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Welcome to Degrees of Lewdity <<print StartConfig.version>>. We're making a few changes to your game so it supports this latest version.
Remember to update your save if things appear to be working.
<<nobr>><<silently>>
<<variablesVersionUpdate>>
<<pregnancyVar>>
<<if $reducedLineHeight is true>><<addclass "#passages" "reducedLineHeight">><</if>>
<<if $zoom isnot 100>><<run zoom($zoom)>><</if>>
<<set $runWardrobeSanityChecker to true>>
<</silently>><</nobr>>
Looks like we're done already.
[[Resume|$navigation.stack.last()][$navigation.stack.pop()]]<<effects>>
This work of fiction contains content of a sexual nature and is inappropriate for minors. All characters <span class="hide"><a onclick="SugarCube.State.variables.debug = 1">de</a></span>picted are at least 18 years of age. Everything is consensual role play, and any animals are actually people in costumes.
<br><br>
Save files are stored in your browser's cache. Save to file or text in the "Export/Import" tab in "Saves/Options" to avoid losing them.
<br><br>
You may edit the below settings now or during gameplay in select places, though some tabs are only available here.
<br>
Tabs that are inaccessible during gameplay are marked with <span class='red'>*</span>.
<br><br>
<<if $images is 1>>
If the image in the "Feat Boosts" tab is broken, please ensure that you have properly extracted the zip file. If you have, you may want to overwrite the "img" folder with one from a fresh download of the game.
<br><br>
<</if>>
<<set $settingsExitPassage to "Start2">>
<<initsettings>>
<<settings>><<variablesStart2>>
<<effects>>
Welcome to the alpha of Degrees of Lewdity!
<br><br>
If you want to avoid trouble, dress modestly and stick to safe, well-lit areas. Nights are particularly dangerous. Dressing lewd will attract attention, both good and bad.
<br><br>
The new school year starts tomorrow at <<if $timestyle is "ampm">>9:00 am<<else>>9:00<</if>>. The bus service is the easiest way to get around town. Don't forget your uniform!
<br><br>
<<link [[Next|Orphanage Intro]]>><</link>>
<br><br>
<<if $debug is 1>>
These options start with cheats enabled and £5000
<br>
<<link [[Standard start|Orphanage Intro]]>><<cheatStart>><</link>>
<br>
<<link [[School Start|Oxford Street]]>><<cheatStart>><<pass 1 day>><</link>>
<br>
<<link [[Science Start|Oxford Street]]>><<cheatStart>><<pass 1 day>><<pass 2 hours>><</link>>
<br>
<<link [[Maths Start|Oxford Street]]>><<cheatStart>><<pass 1 day>><<pass 3 hours>><</link>>
<br>
<<link [[English Start|Oxford Street]]>><<cheatStart>><<pass 1 day>><<pass 4 hours>><</link>>
<br>
<<link [[History Start|Oxford Street]]>><<cheatStart>><<pass 1 day>><<pass 6 hours>><</link>>
<br>
<<link [[Swimming Start|Oxford Street]]>><<cheatStart>><<pass 1 day>><<pass 7 hours>><</link>>
<br>
<<link [[Testing Room]]>><<cheatStart>><<upperstrip>><<lowerstrip>><<underlowerstrip>><</link>>
<br>
<<link [[Robin Low Trauma Low Love|Robin's Room Entrance]]>><<cheatStart>><<npc Robin>><<endevent>><<set $NPCName[$NPCNameList.indexOf("Robin")].love to 0>><<set $NPCName[$NPCNameList.indexOf("Robin")].init to 1>><<set $trauma to ($traumamax / 7) * 2>><<trauma 60>><</link>>
<br>
<<link [[Robin Low Trauma Medium Love|Robin's Room Entrance]]>><<cheatStart>><<npc Robin>><<endevent>><<set $NPCName[$NPCNameList.indexOf("Robin")].love to 50>><<set $NPCName[$NPCNameList.indexOf("Robin")].init to 1>><<set $trauma to ($traumamax / 7) * 2>><<trauma 60>><</link>>
<br>
<<link [[Robin Low Trauma High Love|Robin's Room Entrance]]>><<cheatStart>><<npc Robin>><<endevent>><<set $NPCName[$NPCNameList.indexOf("Robin")].love to 90>><<set $NPCName[$NPCNameList.indexOf("Robin")].init to 1>><<set $trauma to ($traumamax / 7) * 2>><<trauma 60>><</link>>
<br>
<<link [[Robin High Trauma Low Love|Robin's Room Entrance]]>><<cheatStart>><<npc Robin>><<endevent>><<set $NPCName[$NPCNameList.indexOf("Robin")].love to 0>><<set $NPCName[$NPCNameList.indexOf("Robin")].init to 1>><<set $trauma to ($traumamax / 7) * 4>><<trauma 60>><</link>>
<br>
<<link [[Robin High Trauma Medium Love|Robin's Room Entrance]]>><<cheatStart>><<npc Robin>><<endevent>><<set $NPCName[$NPCNameList.indexOf("Robin")].love to 50>><<set $NPCName[$NPCNameList.indexOf("Robin")].init to 1>><<set $trauma to ($traumamax / 7) * 4>><<trauma 60>><</link>>
<br>
<<link [[Robin High Trauma High Love|Robin's Room Entrance]]>><<cheatStart>><<npc Robin>><<endevent>><<set $NPCName[$NPCNameList.indexOf("Robin")].love to 90>><<set $NPCName[$NPCNameList.indexOf("Robin")].init to 1>><<set $trauma to ($traumamax / 7) * 4>><<trauma 60>><</link>>
<br>
<<link [[Robin After Paying Police With Money|Robin's Room Entrance]]>><<cheatStart>><<npc Robin>><<endevent>><<set $robinpolicepay to 1>><<set $NPCName[$NPCNameList.indexOf("Robin")].init to 1>><<set $trauma to ($traumamax / 7) * 4>><<trauma 60>><</link>>
<br>
<<link [[Robin After Paying Police With Body|Robin's Room Entrance]]>><<cheatStart>><<npc Robin>><<endevent>><<set $robinpolicebody to 1>><<set $NPCName[$NPCNameList.indexOf("Robin")].init to 1>><<set $trauma to ($traumamax / 7) * 4>><<trauma 60>><</link>>
<br>
<<link [[Robin's Debt Paid|Robin's Room Entrance]]>><<cheatStart>><<npc Robin>><<endevent>><<set $robinpaid to 1>><<set $NPCName[$NPCNameList.indexOf("Robin")].init to 1>><<set $trauma to ($traumamax / 7) * 4>><<trauma 60>><</link>>
<br>
<br><br>
<<link [[Winter Start|Orphanage Intro]]>><<set $days to 92>><<set $yeardays to 92>><<set $monthday to 1>><<set $month to "december">><<set $season to "winter">><<set $weather.current to "snow">><</link>> (Begins the game at the start of winter. For testing.)
<br>
<<link [[Christmas Start|Orphanage Intro]]>><<set $days to 115>><<set $yeardays to 115>><<set $monthday to 23>><<set $month to "december">><<set $season to "winter">><<set $weather.current to "snow">><<set $money += 50000>><</link>> (Begins the game two days before Christmas. For testing.)
<br>
<</if>><<widget "versioninfo">><<nobr>>
<br><br>
Degrees of Lewdity <<print StartConfig.version>>
<br><br>
"ETA Soon" edition
<br><br>
Updates and more information can be found at [[https://vrelnir.blogspot.com/| "https://vrelnir.blogspot.com/"]]
<br><br>
<</nobr>><</widget>><<widget "npcList">><<nobr>>
<<set $baseNPC = {penis: 0, vagina: 0, breastsdesc: 0, chest: 0, lactation: 0, lefthand: 0, righthand: 0, anus: 0, mouth: 0, gender: 0, description: 0, fullDescription: 0, insecurity: 0, pronoun: 0, pronouns: {he: 0, his: 0}, penissize: 0, breastsize: 0, buttsize: 0, ballssize: 0, penisdesc: 0, breastdesc: 0, health: 0, skincolour: 0, teen: 0, adult: 0, intro:0, speechpenisescape: 0, speechvaginaescape: 0, speechanusescape:0, type: 0, stance: 0, monster: 0}>>
<<set _n1 to clone($baseNPC)>>
<<set _n2 to clone($baseNPC)>>
<<set _n3 to clone($baseNPC)>>
<<set _n4 to clone($baseNPC)>>
<<set _n5 to clone($baseNPC)>>
<<set _n6 to clone($baseNPC)>>
<<set $NPCList = [_n1, _n2, _n3, _n4, _n5, _n6]>>
<<for _i = 0; _i < $NPCList.length; _i++>>
<<set $NPCList[_i].lefthand to "none">>
<<set $NPCList[_i].lefthand to "none">>
<<set $NPCList[_i].righthand to "none">>
<<set $NPCList[_i].penis to "none">>
<<set $NPCList[_i].vagina to "none">>
<<set $NPCList[_i].mouth to "none">>
<<set $NPCList[_i].chest to "none">>
<<set $NPCList[_i].gender to 0>>
<<set $NPCList[_i].pronoun to 0>>
<<set $NPCList[_i].description to 0>>
<<set $NPCList[_i].type to 0>>
<<set $NPCList[_i].stance to 0>>
<<set $NPCList[_i].monster to 0>>
<</for>>
<<set $BeastList to ["dog","cat","pig","wolf","dolphin","lizard","bear","boar","creature","horse"]>>
<<set $npcListVersion to 1>>
<</nobr>><</widget>><<widget "npcNamed">><<nobr>>
<!-- To add new Named NPC, add new _nXX variable and tag values to end. Rest of code should automatically scope based on size of list. -->
<!-- NPC descriptions is set as names, and their titles are being established for compatibility with general NPCs -->
<<if $npcNamedVersion is 1>>
<<set _tempNPCName to clone($NPCName)>>
<</if>>
<<set $baseNNPC = {penis : 0, vagina: 0, gender: 0, description: 0, title: 0, insecurity: 0, pronoun: 0, penissize: 0, penisdesc: 0, buttsize: 0, ballssize: 0, breastsize: 0, breastdesc: 0, breastsdesc: 0, skincolour: 0, teen: 0, adult: 0, init: 0, intro: 0, type: 0, trust: 0, love: 0, dom: 0, lust: 0, rage: 0, state: 0, trauma: 0, eyeColour: 0, hairColour: 0}>>
/*Old: {penis : 0, vagina: 0, gender: 0, description: 0, insecurity: 0, pronoun: 0, penissize: 0, penisdesc: 0, buttsize: 0, ballssize: 0, breastsize: 0, breastdesc: 0, breastsdesc: 0, skincolour: 0, teen: 0, adult: 0, intro: 0, type: 0}*/
<<set _n1 to clone($baseNNPC)>>
<<set _n2 to clone($baseNNPC)>>
<<set _n3 to clone($baseNNPC)>>
<<set _n4 to clone($baseNNPC)>>
<<set _n5 to clone($baseNNPC)>>
<<set _n6 to clone($baseNNPC)>>
<<set _n7 to clone($baseNNPC)>>
<<set _n8 to clone($baseNNPC)>>
<<set _n9 to clone($baseNNPC)>>
<<set _n10 to clone($baseNNPC)>>
<<set _n11 to clone($baseNNPC)>>
<<set _n12 to clone($baseNNPC)>>
<<set _n13 to clone($baseNNPC)>>
<<set _n14 to clone($baseNNPC)>>
<<set _n15 to clone($baseNNPC)>>
<<set _n16 to clone($baseNNPC)>>
<<set _n17 to clone($baseNNPC)>>
<<set _n18 to clone($baseNNPC)>>
<<set _n19 to clone($baseNNPC)>>
<<set _n20 to clone($baseNNPC)>>
<<set _n21 to clone($baseNNPC)>>
<<set _n22 to clone($baseNNPC)>>
<<set _n23 to clone($baseNNPC)>>
<<set _n24 to clone($baseNNPC)>>
<<set _n25 to clone($baseNNPC)>>
<<set _n26 to clone($baseNNPC)>>
<<set $NPCName = [_n1, _n2, _n3, _n4, _n5, _n6, _n7, _n8, _n9, _n10, _n11, _n12, _n13, _n14, _n15, _n16, _n17, _n18, _n19, _n20, _n21, _n22, _n23, _n24, _n25, _n26]>>
<<set $NPCNameList to ["Avery","Bailey","Briar","Charlie","Darryl","Doren","Eden","Gwylan","Harper","Jordan","Kylar","Landry","Leighton","Mason","Morgan","River","Robin","Sam","Sirris","Whitney","Winter","Black Wolf","Niki","Quinn","Remy","Alex"]>>
<!-- Draft default pronoun list. Random selection is part of initNPCgender widget -->
/% <<set _pro to ["m","f","f","m","m","m","m","m","f","f","m","m","f","m","f","m","m","m","f","m","m","m","m","m","f"]>> %/
<<set _tit to ["businessperson", "caretaker", "brothel owner", "dance coach", "club owner","English teacher","hunter", "shopkeeper", "doctor","pious","loner","criminal","headteacher", "swimming teacher","sewer dweller","maths teacher","orphan","cafe owner","science teacher","bully", "history teacher","alpha","photographer","mayor","farmer","farmhand"]>>
<<set _ins to ["weak","weak","looks","ethics","ethics","ethics","looks","weak","skill","ethics","weak","skill","skill","ethics","weak","ethics","ethics","ethics","ethics","looks","skill","weak","skill", "looks","looks","weak"]>>
<!-- Type needs to conform to beast type: wolf, dog, etc. -->
<<set _tpe to ["human","human","human","human","human","human","human","human","human","human","human","human","human","human","human","human","human","human","human","human","human","wolf","human","human","human","human"]>>
<<set _swi to ["a","a","a","a","a","a","a","t","a","a","t","a","a","a","a","a","t","a","a","t","a","a","a","a","a","t"]>>
<<for _i to 0; _i lt $NPCName.length; _i++>>
<<set $NPCName[_i].nam to $NPCNameList[_i]>>
<<set $NPCName[_i].description to $NPCNameList[_i]>>
<<set $NPCName[_i].title to _tit[_i]>>
<<set $NPCName[_i].pronoun to "none">>
<<set $NPCName[_i].gender to "none">>
<<set $NPCName[_i].penissize to 0>>
<<set $NPCName[_i].penisdesc to "none">>
<<if $npcNamedVersion isnot 1>>/*Keeps init from resetting for saves made in 0.2.5*/
<<set $NPCName[_i].init to 0>>
<</if>>
<<set $NPCName[_i].insecurity to _ins[_i]>>
<<if _swi[_i] is "t">>
<<set $NPCName[_i].adult to 0>>
<<set $NPCName[_i].teen to 1>>
<<else>>
<<set $NPCName[_i].adult to 1>>
<<set $NPCName[_i].teen to 0>>
<</if>>
<<set $NPCName[_i].type to _tpe[_i]>>
<<set $NPCName[_i].trust to 0>>
<<set $NPCName[_i].love to 0>>
<<set $NPCName[_i].dom to 0>>
<<set $NPCName[_i].lust to 0>>
<<set $NPCName[_i].rage to 0>>
<<if $npcNamedVersion isnot 1>>
<<set $NPCName[_i].state to "">>
<</if>>
<<set $NPCName[_i].trauma to 0>>
<</for>>
<<generateNPCNameHairAndEyeColors true>>
<</nobr>><</widget>>
<<widget "npcNamedUpdate">><<nobr>>/*Applies new system to old saves, and carries over relevant variables.*/
<<if $npcNamedVersion is undefined or $npcNamedVersion is 1>>
<<npcNamed>>
<</if>>
<<if $npcNamedVersion is 1>><<set $npcNamedVersion to 2>><!-- Runs only if a game was saved during V2.5. -->
<<set $NPCName = [_n1, _n2, _n3, _n4, _n5, _n6, _n7, _n8, _n9, _n10, _n11, _n12, _n13, _n14, _n15, _n16, _n17, _n18, _n19, _n20, _n21]>>
<<for _e to 0; _e lt $NPCName.length; _e++>>
<<if _e is 0>>
<<set _lowerCaseName to "avery">>
<<set _upperCaseName to "Avery">>
<<elseif _e is 1>>
<<set _lowerCaseName to "bailey">>
<<set _upperCaseName to "Bailey">>
<<elseif _e is 2>>
<<set _lowerCaseName to "briar">>
<<set _upperCaseName to "Briar">>
<<elseif _e is 3>>
<<set _lowerCaseName to "charlie">>
<<set _upperCaseName to "Charlie">>
<<elseif _e is 4>>
<<set _lowerCaseName to "darryl">>
<<set _upperCaseName to "Darryl">>
<<elseif _e is 5>>
<<set _lowerCaseName to "doren">>
<<set _upperCaseName to "Doren">>
<<elseif _e is 6>>
<<set _lowerCaseName to "eden">>
<<set _upperCaseName to "Eden">>
<<elseif _e is 7>>
<<set _lowerCaseName to "gwylan">>
<<set _upperCaseName to "Gwylan">>
<<elseif _e is 8>>
<<set _lowerCaseName to "harper">>
<<set _upperCaseName to "Harper">>
<<elseif _e is 9>>
<<set _lowerCaseName to "jordan">>
<<set _upperCaseName to "Jordan">>
<<elseif _e is 10>>
<<set _lowerCaseName to "kylar">>
<<set _upperCaseName to "Kylar">>
<<elseif _e is 11>>
<<set _lowerCaseName to "landry">>
<<set _upperCaseName to "Landry">>
<<elseif _e is 12>>
<<set _lowerCaseName to "leighton">>
<<set _upperCaseName to "Leighton">>
<<elseif _e is 13>>
<<set _lowerCaseName to "mason">>
<<set _upperCaseName to "Mason">>
<<elseif _e is 14>>
<<set _lowerCaseName to "morgan">>
<<set _upperCaseName to "Morgan">>
<<elseif _e is 15>>
<<set _lowerCaseName to "river">>
<<set _upperCaseName to "River">>
<<elseif _e is 16>>
<<set _lowerCaseName to "robin">>
<<set _upperCaseName to "Robin">>
<<elseif _e is 17>>
<<set _lowerCaseName to "sam">>
<<set _upperCaseName to "Sam">>
<<elseif _e is 18>>
<<set _lowerCaseName to "sirris">>
<<set _upperCaseName to "Sirris">>
<<elseif _e is 19>>
<<set _lowerCaseName to "whitney">>
<<set _upperCaseName to "Whitney">>
<<elseif _e is 20>>
<<set _lowerCaseName to "winter">>
<<set _upperCaseName to "Winter">>
<</if>>
<<print '<<if $' + _lowerCaseName + 'gender isnot undefined>><<set $NPCName[$NPCNameList.indexOf("' + _upperCaseName + '")].pronoun to $' + _lowerCaseName + 'gender>><</if>>'>>
<<print '<<if $' + _lowerCaseName + 'penis isnot undefined>><<set $NPCName[$NPCNameList.indexOf("' + _upperCaseName + '")].penis to $' + _lowerCaseName + 'penis>><</if>>'>>
<<print '<<if $' + _lowerCaseName + 'vagina isnot undefined>><<set $NPCName[$NPCNameList.indexOf("' + _upperCaseName + '")].vagina to $' + _lowerCaseName + 'vagina>><</if>>'>>
<</for>>
<<set $NPCName to clone(_tempNPCName)>>
<<updateNewNamedNpcs>>
<<elseif $npcNamedVersion is undefined>><<set $npcNamedVersion to 2>><!-- needed for compatibility for V2.4 and prior saves -->
<<for _e to 0; _e lt $NPCName.length; _e++>>
<<if _e is 0>>
<<set _lowerCaseName to "avery">>
<<set _upperCaseName to "Avery">>
<<elseif _e is 1>>
<<set _lowerCaseName to "bailey">>
<<set _upperCaseName to "Bailey">>
<<elseif _e is 2>>
<<set _lowerCaseName to "briar">>
<<set _upperCaseName to "Briar">>
<<elseif _e is 3>>
<<set _lowerCaseName to "charlie">>
<<set _upperCaseName to "Charlie">>
<<elseif _e is 4>>
<<set _lowerCaseName to "darryl">>
<<set _upperCaseName to "Darryl">>
<<elseif _e is 5>>
<<set _lowerCaseName to "doren">>
<<set _upperCaseName to "Doren">>
<<elseif _e is 6>>
<<set _lowerCaseName to "eden">>
<<set _upperCaseName to "Eden">>
<<elseif _e is 7>>
<<set _lowerCaseName to "gwylan">>
<<set _upperCaseName to "Gwylan">>
<<elseif _e is 8>>
<<set _lowerCaseName to "harper">>
<<set _upperCaseName to "Harper">>
<<elseif _e is 9>>
<<set _lowerCaseName to "jordan">>
<<set _upperCaseName to "Jordan">>
<<elseif _e is 10>>
<<set _lowerCaseName to "kylar">>
<<set _upperCaseName to "Kylar">>
<<elseif _e is 11>>
<<set _lowerCaseName to "landry">>
<<set _upperCaseName to "Landry">>
<<elseif _e is 12>>
<<set _lowerCaseName to "leighton">>
<<set _upperCaseName to "Leighton">>
<<elseif _e is 13>>
<<set _lowerCaseName to "mason">>
<<set _upperCaseName to "Mason">>
<<elseif _e is 14>>
<<set _lowerCaseName to "morgan">>
<<set _upperCaseName to "Morgan">>
<<elseif _e is 15>>
<<set _lowerCaseName to "river">>
<<set _upperCaseName to "River">>
<<elseif _e is 16>>
<<set _lowerCaseName to "robin">>
<<set _upperCaseName to "Robin">>
<<elseif _e is 17>>
<<set _lowerCaseName to "sam">>
<<set _upperCaseName to "Sam">>
<<elseif _e is 18>>
<<set _lowerCaseName to "sirris">>
<<set _upperCaseName to "Sirris">>
<<elseif _e is 19>>
<<set _lowerCaseName to "whitney">>
<<set _upperCaseName to "Whitney">>
<<elseif _e is 20>>
<<set _lowerCaseName to "winter">>
<<set _upperCaseName to "Winter">>
<</if>>
<<print '<<if $' + _lowerCaseName + 'trust isnot undefined>><<set $NPCName[$NPCNameList.indexOf("' + _upperCaseName + '")].trust to $' + _lowerCaseName + 'trust>><</if>>'>>
<<print '<<if $' + _lowerCaseName + 'love isnot undefined>><<set $NPCName[$NPCNameList.indexOf("' + _upperCaseName + '")].love to $' + _lowerCaseName + 'love>><</if>>'>>
<<print '<<if $' + _lowerCaseName + 'dom isnot undefined>><<set $NPCName[$NPCNameList.indexOf("' + _upperCaseName + '")].dom to $' + _lowerCaseName + 'dom>><</if>>'>>
<<print '<<if $' + _lowerCaseName + 'lust isnot undefined>><<set $NPCName[$NPCNameList.indexOf("' + _upperCaseName + '")].lust to $' + _lowerCaseName + 'lust>><</if>>'>>
<<print '<<if $' + _lowerCaseName + 'rage isnot undefined>><<set $NPCName[$NPCNameList.indexOf("' + _upperCaseName + '")].rage to $' + _lowerCaseName + 'rage>><</if>>'>>
<<print '<<if $' + _lowerCaseName + 'state isnot undefined>><<set $NPCName[$NPCNameList.indexOf("' + _upperCaseName + '")].state to $' + _lowerCaseName + 'state>><</if>>'>>
<<print '<<if $' + _lowerCaseName + 'trauma isnot undefined>><<set $NPCName[$NPCNameList.indexOf("' + _upperCaseName + '")].trauma to $' + _lowerCaseName + 'trauma>><</if>>'>>
<<print '<<if $' + _lowerCaseName + 'gender isnot undefined>><<set $NPCName[$NPCNameList.indexOf("' + _upperCaseName + '")].pronoun to $' + _lowerCaseName + 'gender>><</if>>'>>
<<print '<<if $' + _lowerCaseName + 'gender isnot undefined>><<set $NPCName[$NPCNameList.indexOf("' + _upperCaseName + '")].gender to $' + _lowerCaseName + 'gender>><</if>>'>>
<<print '<<if $' + _lowerCaseName + 'penissize isnot undefined>><<set $NPCName[$NPCNameList.indexOf("' + _upperCaseName + '")].penissize to $' + _lowerCaseName + 'penissize>><</if>>'>>
<<print '<<if $' + _lowerCaseName + 'penisdesc isnot undefined>><<set $NPCName[$NPCNameList.indexOf("' + _upperCaseName + '")].penisdesc to $' + _lowerCaseName + 'penisdesc>><</if>>'>>
<<print '<<if $' + _lowerCaseName + 'penis isnot undefined>><<set $NPCName[$NPCNameList.indexOf("' + _upperCaseName + '")].penis to $' + _lowerCaseName + 'penis>><</if>>'>>
<<print '<<if $' + _lowerCaseName + 'vagina isnot undefined>><<set $NPCName[$NPCNameList.indexOf("' + _upperCaseName + '")].vagina to $' + _lowerCaseName + 'vagina>><</if>>'>>
<<print '<<if $init' + _lowerCaseName + ' isnot undefined>><<set $NPCName[$NPCNameList.indexOf("' + _upperCaseName + '")].init to $init' + _lowerCaseName + '>><</if>>'>>
<</for>>
<<updateNewNamedNpcs>>
<</if>>
<</nobr>><</widget>>
<<widget "newNamedNpc">><<nobr>>
<<if $args[0]>>
<<if !$NPCNameList.includes($args[0].nam)>>
<<set _values to clone($args[0])>>
<<set _valueKeys to Object.keys(_values)>>
<<set _nnpc to clone(setup.baseNNPC)>>
<<for _i to 0; _i lt _valueKeys.length; _i++>>
<<set _nnpc[_valueKeys[_i]] to _values[_valueKeys[_i]]>>
<</for>>
<<set $NPCName.push(clone(_nnpc))>>
<<set $NPCNameList.push(clone(_nnpc.nam))>>
<</if>>
<</if>>
<</nobr>><</widget>>
<<widget "updateNewNamedNpcs">><<nobr>>
<<if $npcListVersion gte 1>>
<<set _newNNPCs to {
"blackwolf": {nam : "Black Wolf", penis : 0, vagina: 0, gender: "none", description: "Black Wolf", title: "alpha", insecurity: "weak", pronoun: "none", penissize: 0, penisdesc: "none", buttsize: 0, ballssize: 0, breastsize: 0, breastdesc: 0, breastsdesc: 0, skincolour: 0, teen: 0, adult: 1, init: 0, intro: 0, type: "wolf", trust: 0, love: 0, dom: 0, lust: 0, rage: 0, state: 0, trauma: 0},
"niki": {nam : "Niki", penis : 0, vagina: 0, gender: "none", description: "Niki", title: "photographer", insecurity: "skill", pronoun: "none", penissize: 0, penisdesc: "none", buttsize: 0, ballssize: 0, breastsize: 0, breastdesc: 0, breastsdesc: 0, skincolour: 0, teen: 0, adult: 1, init: 0, intro: 0, type: "human", trust: 0, love: 0, dom: 0, lust: 0, rage: 0, state: 0, trauma: 0},
"quinn": {nam : "Quinn", penis : 0, vagina: 0, gender: "none", description: "Quinn", title: "mayor", insecurity: "looks", pronoun: "none", penissize: 0, penisdesc: "none", buttsize: 0, ballssize: 0, breastsize: 0, breastdesc: 0, breastsdesc: 0, skincolour: 0, teen: 0, adult: 1, init: 0, intro: 0, type: "human", trust: 0, love: 0, dom: 0, lust: 0, rage: 0, state: 0, trauma: 0},
"remy": {nam : "Remy", penis : 0, vagina: 0, gender: "none", description: "Remy", title: "farmer", insecurity: "looks", pronoun: "none", penissize: 0, penisdesc: "none", buttsize: 0, ballssize: 0, breastsize: 0, breastdesc: 0, breastsdesc: 0, skincolour: 0, teen: 0, adult: 1, init: 0, intro: 0, type: "human", trust: 0, love: 0, dom: 0, lust: 0, rage: 0, state: 0, trauma: 0},
"alex": {nam : "Alex", penis : 0, vagina: 0, gender: "none", description: "Alex", title: "farmhand", insecurity: "weak", pronoun: "none", penissize: 0, penisdesc: "none", buttsize: 0, ballssize: 0, breastsize: 0, breastdesc: 0, breastsdesc: 0, skincolour: 0, teen: 1, adult: 0, init: 0, intro: 0, type: "human", trust: 0, love: 0, dom: 0, lust: 0, rage: 0, state: 0, trauma: 0}
}>>
<<set _npcs to Object.keys(_newNNPCs)>>
<<for _j to 0; _j lt _npcs.length; _j++>>
<<if _newNNPCs[_npcs[_j]].nam isnot undefined and !$NPCNameList.includes(_newNNPCs[_npcs[_j]].nam)>>
<<newNamedNpc _newNNPCs[_npcs[_j]]>>
<<set _npcsAdded to true>>
<</if>>
<</for>>
<<if _npcsAdded is true>>
<<initnpcgender>>
<</if>>
<</if>>
<</nobr>><</widget>>
<<widget "generateNPCNameHairAndEyeColors">><<nobr>>
<<for _i to 0; _i lt $NPCName.length; _i++>>
<<switch $NPCName[_i].nam>>
<<case "Whitney">>
<<if $NPCName[_i].eyeColour is 0 or $NPCName[_i].eyeColour is undefined>>
<<set $NPCName[_i].eyeColour to ["purple","dark blue","light blue","amber","hazel","green","red","pink","grey"].pluck()>>
<</if>>
<<if $NPCName[_i].hairColour is 0 or $NPCName[_i].hairColour is undefined or $args[0] is "default">>
<<set $NPCName[_i].hairColour to "blond">>
<</if>>
<<case "Jordan">>
<<if $NPCName[_i].eyeColour is 0 or $NPCName[_i].eyeColour is undefined or $args[0] is "default">>
<<set $NPCName[_i].eyeColour to "light blue">>
<<set $NPCName[_i].hairColour to "blond">>
<</if>>
<<case "Leighton">>
<<if $NPCName[_i].eyeColour is 0 or $NPCName[_i].eyeColour is undefined or $args[0] is "default">>
<<set $NPCName[_i].eyeColour to "green">>
<<set $NPCName[_i].hairColour to "black">>
<</if>>
<<case "Landry">>
<<if $NPCName[_i].eyeColour is 0 or $NPCName[_i].eyeColour is undefined>>
<<set $NPCName[_i].eyeColour to ["purple","dark blue","light blue","amber","hazel","green","red","pink","grey"].pluck()>>
<</if>>
<<if $NPCName[_i].hairColour is 0 or $NPCName[_i].hairColour is undefined or $args[0] is "default">>
<<set $NPCName[_i].hairColour to "black">>
<</if>>
<<case "Darryl">>
<<if $NPCName[_i].eyeColour is 0 or $NPCName[_i].eyeColour is undefined>>
<<set $NPCName[_i].eyeColour to ["purple","dark blue","light blue","amber","hazel","green","red","pink","grey"].pluck()>>
<</if>>
<<if $NPCName[_i].hairColour is 0 or $NPCName[_i].hairColour is undefined or $args[0] is "default">>
<<set $NPCName[_i].hairColour to "brown">>
<</if>>
<<case "River">>
<<if $NPCName[_i].eyeColour is 0 or $NPCName[_i].eyeColour is undefined or $args[0] is "default">>
<<set $NPCName[_i].eyeColour to "light blue">>
<<set $NPCName[_i].hairColour to "brown">>
<</if>>
<<case "Kylar" "Bailey">>
<<if $NPCName[_i].eyeColour is 0 or $NPCName[_i].eyeColour is undefined>>
<<set $NPCName[_i].eyeColour to ["purple","dark blue","light blue","amber","hazel","green","red","pink","grey"].pluck()>>
<</if>>
<<if $NPCName[_i].hairColour is 0 or $NPCName[_i].hairColour is undefined or $args[0] is "default">>
<<set $NPCName[_i].hairColour to ["black","brown"].pluck()>>
<</if>>
<<case "Gwylan">>
<<if $NPCName[_i].eyeColour is 0 or $NPCName[_i].eyeColour is undefined>>
<<set $NPCName[_i].eyeColour to ["purple","dark blue","light blue","amber","hazel","green","red","pink","grey"].pluck()>>
<</if>>
<<if $NPCName[_i].hairColour is 0 or $NPCName[_i].hairColour is undefined or $args[0] is "default">>
<<set $NPCName[_i].hairColour to "mousy">>
<</if>>
<<case "Doren">>
<<if $NPCName[_i].eyeColour is 0 or $NPCName[_i].eyeColour is undefined>>
<<set $NPCName[_i].eyeColour to ["purple","dark blue","light blue","amber","hazel","green","red","pink","grey"].pluck()>>
<</if>>
<<if $NPCName[_i].hairColour is 0 or $NPCName[_i].hairColour is undefined or $args[0] is "default">>
<<set $NPCName[_i].hairColour to "red">>
<</if>>
<<case "Charlie" "Morgan">>
<<if $NPCName[_i].eyeColour is 0 or $NPCName[_i].eyeColour is undefined>>
<<set $NPCName[_i].eyeColour to ["purple","dark blue","light blue","amber","hazel","green","red","pink","grey"].pluck()>>
<</if>>
<<if $NPCName[_i].hairColour is 0 or $NPCName[_i].hairColour is undefined or $args[0] is "default">>
<<set $NPCName[_i].hairColour to "ginger">>
<</if>>
<<case "Black Wolf">>
<<if $NPCName[_i].eyeColour is 0 or $NPCName[_i].eyeColour is undefined>>
<<set $NPCName[_i].eyeColour to ["purple","dark blue","light blue","amber","hazel","green","red","pink","grey"].pluck()>>
<</if>>
<<if $NPCName[_i].hairColour is 0 or $NPCName[_i].hairColour is undefined or $args[0] is "default">>
<<set $NPCName[_i].hairColour to "black">>
<</if>>
<<case "Remy">>
<<if $NPCName[_i].eyeColour is 0 or $NPCName[_i].eyeColour is undefined>>
<<set $NPCName[_i].eyeColour to "green">>
<</if>>
<<if $NPCName[_i].hairColour is 0 or $NPCName[_i].hairColour is undefined or $args[0] is "default">>
<<set $NPCName[_i].hairColour to "brown">>
<</if>>
<<case "Alex">>
<<if $NPCName[_i].eyeColour is 0 or $NPCName[_i].eyeColour is undefined>>
<<set $NPCName[_i].eyeColour to "green">>
<</if>>
<<if $NPCName[_i].hairColour is 0 or $NPCName[_i].hairColour is undefined or $args[0] is "default">>
<<set $NPCName[_i].hairColour to "red">>
<</if>>
<<default>>
<<if $NPCName[_i].eyeColour is 0 or $NPCName[_i].eyeColour is undefined>>
<<set $NPCName[_i].eyeColour to ["purple","dark blue","light blue","amber","hazel","green","red","pink","grey"].pluck()>>
<<set $NPCName[_i].hairColour to ["red","black","brown","lightbrown","blond","platinumblond","strawberryblond","ginger"].pluck()>>
<</if>>
<</switch>>
<</for>>
<</nobr>><</widget>><<widget "pregnancyVar">><<nobr>>
<<containersInit>>
<<if $objectVersion.pregnancyObjectRepair isnot 2>>
<<pregnancyObjectRepair>>
<<set $objectVersion.pregnancyObjectRepair to 2>>
<</if>>
<</nobr>><</widget>>
<<widget "containersInit">><<nobr>>
<<if $container is undefined>>
<<set $container to {
"lastLocation": null,
"list":["home", "lake"],
"home":{
"upgrades":{
"capacity":0,
"foodStorage":0,
"luxury":0
},
"name": "Tiny Fish Tank",
"count": 0,
"maxCount": 1,
"daysSinceFed": 0,
"maxDaysWithoutFood": 3,
"creatures":{
0: null
},
"deadCreatures": 0,
"visited": false,
"leaveLink": "Bedroom"
},
"portable":{
"creatures":[],
"value":0
},
"lake":{
"upgrades":{
"capacity":0,
"foodStorage":0,
"luxury":0
},
"name": "pond",
"count": 0,
"maxCount": 3,
"daysSinceFed": 0,
"maxDaysWithoutFood": 31,
"creatures":{
0: null
},
"deadCreatures": 0,
"visited": false,
"leaveLink": "Lake Waterfall"
},
}>>
<</if>>
<<if $container.home.kylarDelay is undefined>>
<<set $container.home.kylarDelay to 0>>
<<set $container.home.kylarFed to false>>
<<set $container.home.kylarHelp to false>>
<</if>>
<</nobr>><</widget>>
<<widget "pregnancyObjectRepair">><<nobr>>
<<set _pregnancy to $sexStats.anus.pregnancy>>
<<set _trueCount to 0>>
<<for _i to 0; _i lt 4; _i++>>
<<if _pregnancy[_i] isnot null>>
<<set _trueCount++>>
<<if _pregnancy[_i].creature is undefined>>
<<set _pregnancy[_i].creature to either("Tentacle","Spider","Fish","Snake","Eel")>>
<</if>>
<</if>>
<</for>>
<<if _trueCount isnot _pregnancy.count>>
<<set _pregnancy.count to clone(_trueCount)>>
<</if>>
<<set _list to ["home", "lake", "portable"]>>
<<for _i to 0; _i lt _list.length; _i++>>
<<set _container to $container[_list[_i]]>>
<<for _j to 0; _j lt _container.maxCount; _j++>>
<<if _container.creatures[_j] isnot undefined and _container.creatures[_j] isnot null>>
<<if _container.creatures[_j].creature is undefined>>
<<set _container.creatures[_j].creature to either("Tentacle","Spider","Fish","Snake","Eel")>>
<</if>>
<</if>>
<<if _container.upgrades.luxury is undefined>>
<<set _container.upgrades.luxury to 0>>
<</if>>
<</for>>
<</for>>
<<if _pregnancy.motherStatus is 2 and _pregnancy.seenDoctor is 1>>
<<set _pregnancy.seenDoctor to 2>>
<<set _pregnancy.maxCount to 4>>
<</if>>
<</nobr>><</widget>><<widget "variablesPassage">><<nobr>>
/*Variable that you need to check on every passage*/
<<set $link_table to []>>
<<set $map.hideLinksCheck to []>>
<</nobr>><</widget>><div id="gameVersionDisplay"><<print StartConfig.version>></div>
<div id="feat"></div>
<div id="mobileStats"></div><<set $passage to passage()>><<set $tags to tags()>>
<<if $passage isnot "Start" and $passage isnot "Start2">>
<<if versionUpdateCheck is true>>
<<variablesVersionUpdate>>
<<pregnancyVar>>
<<if $reducedLineHeight is true>><<addclass "#passages" "reducedLineHeight">><</if>>
<<if $zoom isnot 100>><<run zoom($zoom)>><</if>>
<<set $runWardrobeSanityChecker to true>>
<<set versionUpdateCheck = false>>
<<if saveUpdateCheck is true>>
<<run prepareSaveDetails($prepareSaveDetails)>>
<<set saveUpdateCheck to false>>
<<set _preventUpdate to true>>
<</if>>
<</if>>
<<variablesPassage>>
<</if>><<variablesStatic>>
<<if StartConfig.enableImages is true>>
<<set $images to 1>>
<<else>>
<<set $images to 0>>
<</if>>
<<if StartConfig.debug is true>>
<<set $debug to 1>>
<<else>>
<<set $debug to 0>>
<</if>>
<<if $objectVersion is undefined>>
<<set $objectVersion to {
"updateClothes": 8,
"feats": 1
}>>
<</if>>
<<set $dev to 0>>
<<set $numberify_enabled to 1>>
<<set $gamemode to "normal">>
<<set $intro to 1>>
<<set $tutorial to 0>>
<<set $initnpccompatibility to 1>>
<<set $clothing_update to 1>>
<<set $parasite_update to 1>>
<<set $npcNamedVersion to 2>>
<<set $clothing_number to 11>>
<<set $player = {gender: 0, sex: 0, appearance: 0, penis: 0, vagina: 0, penissize: 0, breastsize: 0, buttsize: 0, ballssize: 0, pronoun: 0, pronouns: {he: 0, his: 0}, gender_body: 0, virginity:{anal:true,oral:true,penile:true,vaginal:true,temple:false,handholding:true,kiss:true}}>>
<<npcList>>
<<npcNamed>>
<<set $controlmax to 1000>>
<<set $control to 1000>>
<<clothinginit>>
<<parasiteinit>>
<<skinColorInit>>
<<set $time to 420>>
<<set $days to 0>>
<<set $weekday to 1>>
<<set $money to 500>>
<<set $awareness to 0>>
<<set $awarelevel to 0>>
<<set $purity to 1000>>
<<set $devlevel to 10>>
<<set $hairlength to 200>>
<<set $fringelength to 200>>
<<set $hairtype to "default">>
<<set $fringetype to "default">>
<<set $trauma to 0>>
<<set $traumamax to 5000>>
<<set $stressmax to 10010>>
<<set $tirednessmax to 2000>>
<<set $arousalmax to 10000>>
<<set $physique to 3500>>
<<set $physiquemax to 20000>>
<<set $willpower to 200>>
<<set $willpowermax to 1000>>
<<set $beauty to 100>>
<<set $beautymax to 10000>>
<<set $month to "september">>
<<set $monthday to 4>>
<<set $year to 2020>>
<<set $birthmonth to "september">>
<<set $birthday to 3>>
<<set $npc to 0>>
<<set $dancestudioanger to 0>>
<<set $dancelocation to 0>>
<<set $alarm to 0>>
<<set $finish to 0>>
<<set $id to 0>>
<<set $forest to 0>>
<<set $forestmod to 1>>
<<set $tipcount to 0>>
<<set $tipmod to 1>>
/*<<set $worn.genitals.anal_shield to 0>>*/
<<set $blackmoney to 0>>
<<set $crime to 0>>
<<set $crimehistory to 0>>
<<set $worn.neck.collaredpolice to 0>>
<<set $bullytimer to 50>>
<<set $bullytimeroutside to 0>>
<<set $bullyevent to 0>>
<<set $bullyeventoutside to 0>>
<<set $buy to 0>>
<<set $masturbationorgasm to 0>>
<<set $malechance to 50>>
<<set $malevictimchance to 50>>
<<set $homochance to 4>>
<<set $beastmalechance to 50>>
<<set $monsterhallucinations to "t">>
<<set $monsterchance to 20>>
<<set $deviancy to 0>>
<<set $baileydefeated to 0>>
<<set $baileydefeatedlewd to 0>>
<<set $baileydefeatedchain to 0>>
<<set $robinmoney to 300>>
<<set $alluremod to 1>>
<<set $speechcycle to 0>>
<<set $npcspeechcycle to 0>>
<<set $museuminterest to 0>>
<<set $crimemax to 50000>>
<<set $orphan_hope to 0>>
<<set $orphan_reb to 0>>
<<set $masochism to 0>>
<<set $masochism_level to 0>>
<<set $lessonmissedtext to 0>>
<<set $lessonmissed to 0>>
<<set $home_event_timer to 3>>
<<set $home_event_count to 0>>
<<set $home_gone to 0>>
<<set $corruption_slime to 0>>
<<set $lactating to 0>>
<<set $lactation_pressure to 0>>
<<set $milk_amount to 30>>
<<set $milk_volume to 30>>
<<set $milk_max to 3000>>
<<set $milk_produced_stat to 0>>
<<set $semen_max to 3000>>
<<set $semen_produced_stat to 0>>
<<set $masturbation_semen to 0>>
<<set $masturbation_milk to 0>>
<<set $bunstat to 0>>
<<set $chef_sus to 0>>
<<set $fluid_forced_stat to 0>>
<<set $smuggler_location to "sewer">>
<<set $smuggler_timer to 0>>
<<set $smuggler_stolen_stat to 0>>
<<set $player.gender_body to "a">>
<<set $closinghour to 21>>
<<set $openinghours to 1>>
<<set $dontHide to false>>
<<set $swimnudecounter to 0>>
<<set $swimall to 0>>
<<set $garden_flowers_intro to 1>>
<<set $eden_plot_intro to 1>>
<<set $wolf_plot_intro to 1>>
<<set $asylum_plot_intro to 1>>
<<set $plots to {}>>
<<set $plants_known to []>>
<<set $plants to {}>>
<<set $stall_rejected to 0>>
<<set $produce_sold to 0>>
<<set $stat_shoot to 0>>
<<set $farm_shift to 0>>
<<set $cattle_milked to 0>>
<<set $masseur_stat to 0>>
<<set $machine_stat to 0>>
<<set $season to "autumn">>
<<set $orgasmtrait to 0>>
<<set $ejactrait to 0>>
<<set $molesttrait to 0>>
<<set $rapetrait to 0>>
<<set $bestialitytrait to 0>>
<<set $tentacletrait to 0>>
<<set $voretrait to 0>>
<<set $milkdranktrait to 0>>
<<set $physicalTransform to 0>>
<<set $specialTransform to 0>>
<<set $angelbuild to 0>>
<<set $angel to 0>>
<<set $angelforgive to 0>>
<<set $demonbuild to 0>>
<<set $demon to 0>>
<<set $demonabsorb to 0>>
<<set $catbuild to 0>>
<<set $cat to 0>>
<<set $cowbuild to 0>>
<<set $cow to 0>>
<<set $birdbuild to 0>>
<<set $bird to 0>>
<<set $seductionskill to 0>>
<<set $oralskill to 0>>
<<set $vaginalskill to 0>>
<<set $analskill to 0>>
<<set $handskill to 0>>
<<set $feetskill to 0>>
<<set $bottomskill to 0>>
<<set $thighskill to 0>>
<<set $chestskill to 0>>
<<set $penileskill to 0>>
<<set $skulduggery to 0>>
<<set $skulduggeryday to 0>>
<<set $danceskill to 0>>
<<set $swimmingskill to 0>>
<<set $athletics to 0>>
<<set $tending to 0>>
<<set $hygiene to 0>>
<<set $hunger to 0>>
<<set $thirst to 0>>
<<set $tiredness to 0>>
<<set $arousal to 0>>
<<set $stress to 0>>
<<set $comb to 0>>
<<set $pain to 0>>
<<set $combat to 0>>
<<set $location to 0>>
<<set $breastsize to 0>>
<<set $breastsizeold to 0>>
<<set $breastsizemax to 12>>
<<set $breastsizemin to 0>>
<<set $breastsensitivity to 1>>
<<set $bottomsize to 0>>
<<set $bottomsizeold to 0>>
<<set $bottomsizemax to 8>>
<<set $bottomsizemin to 0>>
<<set $bottomgrowthtimer to 350>>
<<set $workouts to 0>>
<<set $genitalsensitivity to 1>>
<<set $penissize to 2>>
<<set $penissizemax to 4>>
<<set $penissizemin to 0>>
<<set $penisgrowthtimer to 700>>
<<set $ballssize to 2>>
<<set $ballssizemax to 4>>
<<set $ballssizemin to 0>>
<<set $ballsgrowthtimer to 700>>
<<set $physiqueuse to 0>>
<<set $rapeavoid to 1>>
<<set $sexavoid to 1>>
<<set $molestavoid to 1>>
<<set $rescued to 0>>
<<set $baileyhospital to 0>>
<<set $squidcount to 0>>
<<set $no_underwear to 0>>
<<set $upperwet to 0>>
<<set $upperwetstage to 0>>
<<set $lowerwet to 0>>
<<set $lowerwetstage to 0>>
<<set $underlowerwet to 0>>
<<set $underlowerwetstage to 0>>
<<set $underupperwet to 0>>
<<set $underupperwetstage to 0>>
<<set $genderknown to ["Robin", "Bailey"]>>
<<set $vaginause to 0>>
<<set $anususe to 0>>
<<set $mouthuse to 0>>
<<set $leftarm to 0>>
<<set $rightarm to 0>>
<<set $chestuse to 0>>
<<set $penisuse to 0>>
<<set $thighuse to 0>>
<<set $bottomuse to 0>>
<<set $feetuse to 0>>
<<set $vaginastate to 0>>
<<set $anusstate to 0>>
<<set $mouthstate to 0>>
<<set $penisstate to 0>>
<<set $cheststate to 0>>
<<set $head to 0>>
<<set $front to 0>>
<<set $back to 0>>
<<set $chest to 0>>
<<set $carryblock to 0>>
<<set $beastgenderoverride to 0>>
<<set $dgchance to 0>>
<<set $cbchance to 0>>
<<set $straponchance to 0>>
<<set $breast_mod to 0>>
<<set $penis_mod to 0>>
<<set $facebruise to 0>>
<<set $chestbruise to 0>>
<<set $tummybruise to 0>>
<<set $vaginabruise to 0>>
<<set $penisbruise to 0>>
<<set $anusbruise to 0>>
<<set $bottombruise to 0>>
<<set $thighbruise to 0>>
<<set $armbruise to 0>>
<<set $neckbruise to 0>>
<<set $rapestat to 0>>
<<set $beastrapestat to 0>>
<<set $tentaclerapestat to 0>>
<<set $moleststat to 0>>
<<set $vaginalstat to 0>>
<<set $vaginalejacstat to 0>>
<<set $analstat to 0>>
<<set $analejacstat to 0>>
<<set $oralstat to 0>>
<<set $oralejacstat to 0>>
<<set $handstat to 0>>
<<set $handejacstat to 0>>
<<set $feetstat to 0>>
<<set $feetejacstat to 0>>
<<set $thighstat to 0>>
<<set $thighejacstat to 0>>
<<set $bottomstat to 0>>
<<set $bottomejacstat to 0>>
<<set $penilestat to 0>>
<<set $penileejacstat to 0>>
<<set $clothesstripstat to 0>>
<<set $clothesruinstat to 0>>
<<set $orgasmstat to 0>>
<<set $vaginalentranceejacstat to 0>>
<<set $faceejacstat to 0>>
<<set $cheststat to 0>>
<<set $chestejacstat to 0>>
<<set $hairejacstat to 0>>
<<set $tummyejacstat to 0>>
<<set $neckejacstat to 0>>
<<set $ejacstat to 0>>
<<set $hitstat to 0>>
<<set $attackstat to 0>>
<<set $prostitutionstat to 0>>
<<set $forcedprostitutionstat to 0>>
<<set $tablesservedstat to 0>>
<<set $parasitestat to 0>>
<<set $passoutstat to 0>>
<<set $masturbationstat to 0>>
<<set $masturbationorgasmstat to 0>>
<<set $masturbationtimestat to 0>>
<<set $milk_drank_stat to 0>>
<<set $gloryholestat to 0>>
<<set $parasite_known to []>>
<<set $danceaction to 0>>
<<set $danceactiondefault to 0>>
<<set $dancestat to 0>>
<<set $dancing to 0>>
<<set $pullaway to 0>>
<<set $novaginal to 0>>
<<set $noanal to 0>>
<<set $nopenile to 0>>
<<set $vaginalchastity to 0>>
<<set $analchastity to 0>>
<<set $penilechastity to 0>>
<<set $drinksservedstat to 0>>
<<set $dockhours to 0>>
<<if $rng gte 95>>
<<set $brothel_basement_price to 3000>>
<<elseif $rng gte 85>>
<<set $brothel_basement_price to 2000>>
<<elseif $rng gte 45>>
<<set $brothel_basement_price to 1000>>
<<else>>
<<set $brothel_basement_price to 500>>
<</if>>
<<set $speechorgasmweakcumcount to 0>>
<<set $speechorgasmnocumcount to 0>>
<<set $speechorgasmcount to 0>>
<<set $speechorgasmrepeat to 0>>
<<set $underwatertime to 0>>
<<set $underwater to 0>>
<<set $walltype to "wall">>
<<set $position to 0>>
<<set $prop to []>>
<<set $submissive to 1000>>
<<set $assertive to 0>>
<<set $assertiveaction to "trauma">>
<<set $uncomfortable to {
underwear: true,
nude: true,
prostituting: true
}>>
<<set $rescue to 0>>
<<set $drugged to 0>>
<<set $drunk to 0>>
<<set $exposed to 0>>
<<set $phase to 0>>
<<set $phase2 to 0>>
<<set $orgasmdown to 0>>
<<set $noise to 0>>
<<set $enemywounded to 0>>
<<set $enemyejaculated to 0>>
<<set $enemyno to 0>>
<<set $semenpuddle to 0>>
<<set $eventskip to 0>>
<<set $menu to 0>>
<<set $consensual to 0>>
<<set $attention to 0>>
<<set $seconds to 0>>
<<set $minute to 0>>
<<set $orgasmcount to 0>>
<<set $leftboundcarry to 0>>
<<set $rightboundcarry to 0>>
<<set $orgasmcurrent to 0>>
<<set $hospitalintro to 0>>
<<set $traumafocus to 0>>
<<set $pubwhore to 0>>
<<set $policemolestation to 0>>
<<set $npclovehigh to 10>>
<<set $npclovehighsu to 30>>
<<set $npclovelow to -10>>
<<set $npclovelowsu to -30>>
<<set $npcdomhigh to 10>>
<<set $npcdomlow to -10>>
<<set $schoolevent to 0>>
<<set $schooleventtimer to 10>>
<<set $schoolrep to {}>>
<<set $schoolrep.crossdress to 0>>
<<set $schoolrep.herm to 0>>
<<set $flashbackhome to 0>>
<<set $flashbacktown to 0>>
<<set $flashbackbeach to 0>>
<<set $flashbackunderground to 0>>
<<set $flashbackschool to 0>>
<<set $panicviolence to 0>>
<<set $panicparalysis to 0>>
<<set $colouraction to 0>>
<<set $hungerenabled to 0>>
<<set $thirstenabled to 0>>
<<set $hygieneenabled to 0>>
<<set $exhibitionism to 0>>
<<set $promiscuity to 0>>
<<set $diagnosis to 0>>
<<set $psych to 0>>
<<set $asylum to 0>>
<<set $audience to 0>>
<<set $audienceexcitement to 0>>
<<set $audiencearousal to 0>>
<<set $audiencemod to 1>>
<<set $venuemod to 1>>
<<set $danceevent to 0>>
<<set $dancephysique to 0>>
<<set $hypnosis to 0>>
<<set $pills to 0>>
<<set $medicated to 0>>
<<set $trance to 0>>
<<set $harperexam to 0>>
<<set $schoolterm to 1>>
<<set $schoolday to 0>>
<<set $sciencemissed to 0>>
<<set $mathsmissed to 0>>
<<set $englishmissed to 0>>
<<set $historymissed to 0>>
<<set $swimmingmissed to 0>>
<<set $science_star to 0>>
<<set $maths_star to 0>>
<<set $english_star to 0>>
<<set $history_star to 0>>
<<set $fame to 0>>
<<set $fameexhibitionism to 0>>
<<set $fameprostitution to 0>>
<<set $famebestiality to 0>>
<<set $famesex to 0>>
<<set $famerape to 0>>
<<set $famegood to 0>>
<<set $famebusiness to 0>>
<<set $famescrap to 0>>
<<set $famepimp to 0>>
<<set $famesocial to 0>>
<<set $famepark to 0>>
<<set $park_run_seen_by to []>>
<<set $spray to 0>>
<<set $spraymax to 0>>
<<set $spraystat to 0>>
<<set $infinitespray to 0>>
<<set $mathstrait to 0>>
<<set $englishtrait to 0>>
<<set $sciencetrait to 0>>
<<set $historytrait to 0>>
<<set $wolfgirl to 0>>
<<set $wolfbuild to 0>>
<<set $swarm to {
"type":0,
"name":0,
"move":0,
"spill":0,
"steady":0,
"amount":{},
"data":{}
}>>
<<set $claws to 1>>
<<set $water to 0>>
<<set $foresthunt to 0>>
<<set $wolfpacktrust to 0>>
<<set $wolfpackfear to 0>>
<<set $sea to 0>>
<<set $penilechastityparasite to 0>>
<<set $vaginalchastityparasite to 0>>
<<set $analchastityparasite to 0>>
<<removeparasite penis>>
<<removeparasite clit>>
<<removeparasite nipples>>
<<set $vorestrength to 0>>
<<set $vorestruggle to 0>>
<<set $voretentacles to 0>>
<<set $vorestage to 0>>
<<set $vorecreature to 0>>
<<set $swallowed to 0>>
<<set $swallowedstat to 0>>
<<set $tentacles to {
0: null,
1: null,
2: null,
3: null,
4: null,
5: null,
6: null,
7: null,
8: null,
9: null,
10: null,
11: null,
12: null,
13: null,
14: null,
15: null,
16: null,
17: null,
18: null,
19: null,
20: null,
"active": 0,
"max": 0
}>>
<<set $leftleg to 0>>
<<set $rightleg to 0>>
<<set $breastuse to 0>>
<<set $leftnipple to 0>>
<<set $rightnipple to 0>>
<<set $leftarmstate to 0>>
<<set $rightarmstate to 0>>
<<set $feetstate to 0>>
<<set $neckgoo to 0>>
<<set $rightarmgoo to 0>>
<<set $leftarmgoo to 0>>
<<set $thighgoo to 0>>
<<set $bottomgoo to 0>>
<<set $tummygoo to 0>>
<<set $chestgoo to 0>>
<<set $facegoo to 0>>
<<set $hairgoo to 0>>
<<set $feetgoo to 0>>
<<set $vaginagoo to 0>>
<<set $vaginaoutsidegoo to 0>>
<<set $penisgoo to 0>>
<<set $anusgoo to 0>>
<<set $mouthgoo to 0>>
<<set $necksemen to 0>>
<<set $rightarmsemen to 0>>
<<set $leftarmsemen to 0>>
<<set $thighsemen to 0>>
<<set $bottomsemen to 0>>
<<set $tummysemen to 0>>
<<set $chestsemen to 0>>
<<set $facesemen to 0>>
<<set $hairsemen to 0>>
<<set $feetsemen to 0>>
<<set $vaginasemen to 0>>
<<set $vaginaoutsidesemen to 0>>
<<set $penissemen to 0>>
<<set $anussemen to 0>>
<<set $mouthsemen to 0>>
<<exam_difficulty>>
<<set $detention to 0>>
<<set $delinquency to 10>>
<<set $cool to 120>>
<<set $coolmax to 400>>
<<set $school to 400>>
<<set $maths to 100>>
<<set $science to 100>>
<<set $english to 100>>
<<set $history to 100>>
<<set $science_exam to 0>>
<<set $maths_exam to 0>>
<<set $english_exam to 0>>
<<set $history_exam to 0>>
<<set $sciencetrait to 0>>
<<set $mathstrait to 0>>
<<set $englishtrait to 0>>
<<set $historytrait to 0>>
<<set $scienceprogression to 0>>
<<set $distinction_stat to 0>>
<<set $audienceselector to 0>>
<<set $audiencecamera to 0>>
<<set $audiencecamera1 to 0>>
<<set $audiencecamera2 to 0>>
<<set $audiencecamera3 to 0>>
<<set $audiencecamera4 to 0>>
<<set $audiencecamera5 to 0>>
<<set $audiencecamera6 to 0>>
<<set $audiencemember to 0>>
<<set $leftactioncarry to "leftcoverface">>
<<set $rightactioncarry to "rightcoverface">>
<<set $feetactioncarry to "rest">>
<<set $mouthactioncarry to "plead">>
<<set $leftactioncarrypain to "leftprotect">>
<<set $rightactioncarrypain to "rightprotect">>
<<set $mouthactioncarrypain to "letout">>
<<set $leftactioncarryorgasm to "leftgrip">>
<<set $rightactioncarryorgasm to "rightgrip">>
<<set $mouthactioncarryorgasm to "letoutorgasm">>
<<set $leftactioncarrydissociation to "leftcurl">>
<<set $rightactioncarrydissociation to "rightcurl">>
<<set $mouthactioncarrydissociation to "noises">>
<<set $sleeptrouble to 0>>
<<set $nightmares to 0>>
<<set $anxiety to 0>>
<<set $flashbacks to 0>>
<<set $panicattacks to 0>>
<<set $hallucinations to 0>>
<<set $dissociation to 0>>
<<set $scienceproject to "none">>
<<set $mathsproject to "none">>
<<set $yeardays to 0>>
<<set $oxygenmax to 1200>>
<<set $oxygenlimit to 1200>>
<<set $oxygen to 1200>>
<<set $hallucinogen to 0>>
<<set $antiquemoney to 0>>
<<set $antiquemoneyhistory to 0>>
<<set $alluretest to 0>>
<<set $whitneypantiescheck to 0>>
<<set $insecurity_penis_tiny to 0>>
<<set $insecurity_penis_small to 0>>
<<set $insecurity_penis_big to 0>>
<<set $insecurity_breasts_tiny to 0>>
<<set $insecurity_breasts_small to 0>>
<<set $insecurity_breasts_big to 0>>
<<set $acceptance_penis_tiny to 0>>
<<set $acceptance_penis_small to 0>>
<<set $acceptance_penis_big to 0>>
<<set $acceptance_breasts_tiny to 0>>
<<set $acceptance_breasts_small to 0>>
<<set $acceptance_breasts_big to 0>>
<<set $anus_climax to 0>>
<<set $penis_climax to 0>>
<<set $mouth_climax to 0>>
<<set $active_enemy to 0>>
<<set $sewingMachine to 0>>
<<bodywriting_init>>
/*pillory related*/
<<if ndef $pillory_tenant>><<setup_pillory>><</if>>
<<set $police_access_card to 0>>
<<set $police_intro to 0>>
<<set $police_hack to 0>>
<<set $pub_hack_job to 0>>
<<set $hacker_tasks to []>>
<<set $framed to 0>>
/*raid related*/
<<set $brothel_raid to 0>>
<<set $brothel_raid_day to 0>>
<<set $brothel_thief to 0>>
/*long hair related*/
<<set $o_long_and_beautiful to 0>>
<<set $hy_sibling to 0>>
<<set $long_hair_meet_day to 99999>>
<<set $misbehaviour_day to 99999>>
<<set $showCaptionText to true>>
<<set $confirmSave to false>>
<<set $confirmLoad to false>>
<<set $confirmDelete to true>>
<<mapLocations>>
<<wetness_init>>
<<updateMuseumAntiques>>
<<set $feats to {
"locked":false,
"soft":false,
"allSaves":{},
"currentSave":{},
"filter":"All"
}>>
<<set _passageCheck to "Start">>
<<updateFeats>>
<<unset _passageCheck>>
<<if $feats.allSaves.points gt 0>>
<<setupFeats>>
<</if>>
<<setupTransformationPiecesObject>>
<<set $prepareSaveDetails to true>>
<<variablesVersionUpdate>>
<<pregnancyVar>>
<!--New variables added from the mod
edgecount ties to the edge widget.
-->
<<set $edgecount to 0>>
<!--used to track how wet the player's genitals are, if it wets the players clothing, and a drying delay while the player is still wet enough-->
<<set $wet to {
under_lower: 0,
lower: 0,
genitals: 0,
delay: 0,
countdown: 0
}>>
<!--Tracks the numbers of fingers the player has insterted when masturbating, if they've forced a finger in, and the result of forcing-->
<<set $fingersinvagina to {
left: 0,
right: 0,
total: 0,
forced: 0,
result: 0,
}>>
<<set $masturbation_DeflowerOption to false>>
<<set $tookownvirginity to 0>>
<!--If you know where your g-spot is, change of temporarily finding it if not found, bonuses to finding form stats, bonuses to finding for the 1 and 2 finger tease option when masturbating-->
<<set $gspot to {
found: false,
chance: 0,
statbonus: 0,
teasebonus: 0
}>>
<<set $currentlyMasturbating to 0>>
<!--used to track the increase in wetness after reaching certain thresholds. -->
<<set $wetnesstracker to {
low: 0,
mid: 0,
high: 0,
}>>
<<set $halfHourCheck to 0>>
<<set $moneytillfree to 21400000>>
<<set $prepayed to 0>>
<<set $totalpayed to 0>>
<<set $fenceFamiliarity to 0>>
<<set $poolswim to 0>>
<<set $swimStart to 0>>
<<set $making_buns to 0>>
<!--Weather variables. Temperatuer numbers are in celcius for now. An option for the imperial system can come later.-->
<<set $weather to {
current: either("clear", "clear", "clear", "clear", "overcast", "overcast", "overcast", "overcast", "rain", "rain"),
sevendayforcast:[],
chance: [],
rainydays: [],
rainstreak: false,
weekdaylist: [],
raindaystart: 0,
lastrainmax: 0,
seasonList: ["Spring", "Summer", "Fall", "Winter"],
season: "Fall",
seasonbonus: 0,
front: "none",
frontshiftdelay: 0,
temperatureList: ["Sweltering", "Hot", "Mild", "Cold", "Freezing"],
currenttemp: "Mild",
tempnumber: "34"
}>>
<<weatherinit>>
<!--New arousal calculation values. All of these values are percents and are later divided by 100.-->
<<set $arousalCoeff to {
base: [30, 50, 70],
mod1: [0, 10, 20, 30],
mod2: [0, 10, 10, 20],
reduction: [-10, -10, 0, 0],
boost: [0, 0, 10, 10],
baseaug:[0, 10, 20, 30],
/*General bonuses in order: consensual, masturbation, (to be added: drugged, drunk, aphrodisac, toys) */
gbonus: [25, 15],
/*Bonus for minor, moderate, major, extreme sensativity, body part: vagina, labia, penish(head), peniss(haft), breasts, nipples, buttc(heeks), butth(ole), thighs, body */
sensbonus: {
vagina: [50, 60, 70, 80],
labia: [20, 40, 50, 60],
penish: [50, 60, 70, 80],
peniss: [20, 40, 50, 60],
breasts: [10, 20, 35, 50],
nipples: [10, 25, 45, 65],
buttc: [10, 20, 35, 50],
butth: [40, 50, 60, 70],
thighs: [10, 20, 35, 50],
body: [15, 30, 45, 60]
},
/*Bonus for making buns, lasts for the first 10 turns and changes to the next value after 2 turns. */
bunbonus: [80, 70, 60, 40, 20, 0],
buncount: 0,
/*General penalties in order: non-consensual, virginity just taken, minor pain, moderate pain, major pain */
genpenalty: [-25, -50, -5, -10, -15],
/*Penalty values for not being wet enough from most to least severe. */
wetpenalty: [-25, -20, -15, -10, -5],
/*Penalty values for taking a dick that is too large for your vagina/ass. Currently not in use. */
sizepenalty: [],
totalpenalty: 100,
total: 0,
temporgasmcount: 0
}>>
<<set $sewingKitFull to false>>
<<set $ScrapFabricFull to false>>
<<set $FineFabricFull to false>>
<<set $sewingKit to 0>>
<<set $sewingKitUses to 0>>
<<set $sewingKitUsesMax to 0>>
<<set $sewingKitType to ["none", "small", "", "large", "fine"]>>
<<set $sewingKitCost to [2500, 10000, 25000, 50000, 0]>>
<<set $sewingKitPortable to 0>>
<<set $sewingKitPortableUses to 0>>
<<set $scrapFabric to 0>>
<<set $fineFabric to 0>>
<<set $restock to 0>>
<<set $artest to {
color: {
red: [0,1,2],
blue: [3,4,5],
green: [6,7,8]
}
}>><<widget artest>><<nobr>>
<<set _test to red>>
<<set $artest.color.'_test + [1]' to 999>>
<<script>>console.log("We got to here 2.")<</script>>
<</nobr>><</widget>><<widget "variablesStart2">><<nobr>>
/*Variables required at the start of passage 'Start2', please remove if not required"*/
<<if $skinColor.tanImgEnabled is null>>
<<set $skinColor.tanImgEnabled to "f">>
<</if>>
<<clamp>>
<<effects>>
<<initnpcgender>>
<<set $physiquesize to (1000 * $devlevel)>>
<<if $debug is 1>>
<<set $spraymax += 1>>
<<set $spray += 1>>
<</if>>
<<set $per_npc to {}>>
<<set $physique to ($physiquesize / 7) * 3>>
<<set $beauty to ($beautymax / 7)>>
<<set $oxygenlimit to $physiquesize*50>>
<<set $playergender to 1>>/*Needed to stop VersionUpdate triggering on first couple of pages.*/
<<set $devstate to 1>>
<<if $breastsize is 0>>
<<set $breastsizeold to 0>><<set $breastgrowthtimer to 350>>
<<elseif $breastsize is 1>>
<<set $breastsizeold to 1>><<set $breastgrowthtimer to 350>>
<<elseif $breastsize is 2>>
<<set $breastsizeold to 2>><<set $breastgrowthtimer to 350>>
<<elseif $breastsize is 3>>
<<set $breastsizeold to 3>><<set $breastgrowthtimer to 350>>
<<else>>
<<set $breastsizeold to 4>><<set $breastgrowthtimer to 350>>
<</if>>
<<physicalAdjustmentsInit>>
<<tryOnInit>>
<<givestartclothing>>
<<set $intro to 0>>
<<set $haircolour to $hairselect>>
<<set $naturalhaircolour to $haircolour>>
<<if $cheatdisable is "f" and !$debug>>
<<set $feats.locked to true>>
<</if>>
<<set $eyecolour to $eyeselect>>
<<if $awareselect is "innocent">>
<<elseif $awareselect is "knowledgeable">>
<<set $awareness += 200>>
<<set $awarelevel to 1>>
<</if>>
<<set $player.gender_appearance to $player.gender>>
<<set $player.gender_appearance_factors to []>>
<<set $player.femininity to 0>>
<<set $player.gender_appearance_without_overwear to $player.gender>>
<<set $player.gender_appearance_without_overwear_factors to []>>
<<set $player.femininity_without_overwear to 0>>
<<if $player.gender is "f">>
<<set $vaginause to 0>>
<<set $vaginastate to 0>>
<<set $vaginaexist to 1>>
<<set $penisuse to "none">>
<<set $penisstate to "none">>
<<set $penisexist to 0>>
<<set $player.sex to "f">>
<<set $player.ballsExist to false>>
<<elseif $player.gender is "m">>
<<set $vaginause to "none">>
<<set $vaginastate to "none">>
<<set $vaginaexist to 0>>
<<set $penisuse to 0>>
<<set $penisstate to 0>>
<<set $penisexist to 1>>
<<set $player.sex to "m">>
<<set $player.ballsExist to true>>
<<elseif $player.gender is "h">>
<<set $vaginause to 0>>
<<set $vaginastate to 0>>
<<set $vaginaexist to 1>>
<<set $penisuse to 0>>
<<set $penisstate to 0>>
<<set $penisexist to 1>>
<<set $player.gender to "h">>
<<set $player.sex to "h">>
<<set $player.penisExist to true>>
<<set $player.vaginaExist to true>>
<</if>>
<<if $background is "nerd">>
<<set $science += 100>><<set $maths += 100>><<set $english += 100>><<set $history += 100>><<set $school += 400>><<set $cool to 0>>
<<set $sciencetrait to 1>><<set $mathstrait to 1>><<set $englishtrait to 1>><<set $historytrait to 1>>
<<elseif $background is "athlete">>
<<set $physique += ($physiquesize / 4)>><<set $swimmingskill += 200>><<set $athletics += 200>>
<<set $science to 0>><<set $maths to 0>><<set $english to 0>><<set $history to 0>><<set $school to 0>>
<<set $sciencetrait to 0>><<set $mathstrait to 0>><<set $englishtrait to 0>><<set $historytrait to 0>>
<<elseif $background is "delinquent">>
<<set $delinquency += 401>><<set $cool += 200>>
<<elseif $background is "promiscuous">>
<<set $promiscuity += 35>>
<<elseif $background is "exhibitionist">>
<<set $exhibitionism += 35>>
<<elseif $background is "deviant">>
<<set $deviancy += 35>>
<<elseif $background is "beautiful">>
<<set $beauty += ($beautymax / 2)>>
<<elseif $background is "crossdresser">>
<<if $player.gender is "f">>
<<set $player.gender_posture to "m">>
<<elseif $player.gender is "m">>
<<set $player.gender_posture to "f">>
<<else>>
<<set $player.gender_posture to "n">>
<</if>>
<</if>>
<<set $backgroundTraits to [$background]>>
<<if $hairlength gte 900>>
<<set $hairlengthstage to "feet">>
<<elseif $hairlength gte 700>>
<<set $hairlengthstage to "thighs">>
<<elseif $hairlength gte 600>>
<<set $hairlengthstage to "navel">>
<<elseif $hairlength gte 400>>
<<set $hairlengthstage to "chest">>
<<elseif $hairlength gte 200>>
<<set $hairlengthstage to "shoulder">>
<<else>>
<<set $hairlengthstage to "short">>
<</if>>
<<if $fringelength gte 900>>
<<set $fringelengthstage to "feet">>
<<elseif $fringelength gte 700>>
<<set $fringelengthstage to "thighs">>
<<elseif $fringelength gte 600>>
<<set $fringelengthstage to "navel">>
<<elseif $fringelength gte 400>>
<<set $fringelengthstage to "chest">>
<<elseif $fringelength gte 200>>
<<set $fringelengthstage to "shoulder">>
<<else>>
<<set $fringelengthstage to "short">>
<</if>>
<<if $saveId is undefined>>
<<set $saveId to random(10000, 99999)>>
<</if>>
<<if $feats.allSaves.points gt 0>>
<<applyFeatsBoost>>
<</if>>
<<if $penisexist is 1>>
<<set $semen_amount to 90>>
<<set $semen_volume to 90>>
<<else>>
<<set $semen_amount to 0>>
<<set $semen_volume to 0>>
<</if>>
<<set $bodywritingImages to true>>
<<if $dateCount is undefined>>
<<set $dateCount to {
Total: 0,
Robin: 0,
Whitney: 0,
Kylar: 0,
Eden: 0,
Avery: 0,
BlackWolfHunts: 0,
}>>
<</if>>
<<weather_select>>
<<set $warmth to 0>>
<<temperature_hour>>
<<setupTransformationPiecesObject>>
<</nobr>><</widget>><<widget "variablesStatic">><<nobr>>
/*This is for static variables that will not change during gameplay*/
/*These will not be saved to saves and are best when they are required in multiple location
and are required for processing for loops, default objects, etc.*/
/*Can be found at 'SugarCube.setup'*/
<<set setup.test to "testing">>
<<set setup.baseNPC = {penis : 0, vagina: 0, breastsdesc: 0, chest: 0, lactation: 0, lefthand: 0, righthand: 0, anus: 0, mouth: 0, gender: 0, description: 0, insecurity: 0, pronoun: 0, pronouns: {he: 0, his: 0}, penissize: 0, breastsize: 0, buttsize: 0, ballssize: 0, penisdesc: 0, breastdesc: 0, health: 0, skincolour: 0, teen: 0, adult: 0, intro:0, speechpenisescape: 0, speechvaginaescape: 0, speechanusescape:0}>>
<<clothing_data>>
<<init_bodywriting_objects>>
<<init_plant_objects>>
<<set setup.baseNNPC = {penis : 0, vagina: 0, gender: 0, description: 0, title: 0, insecurity: 0, pronoun: 0, penissize: 0, penisdesc: 0, buttsize: 0, ballssize: 0, breastsize: 0, breastdesc: 0, breastsdesc: 0, skincolour: 0, teen: 0, adult: 0, init: 0, intro: 0, type: 0, trust: 0, love: 0, dom: 0, lust: 0, rage: 0, state: 0, trauma: 0, eyeColour: 0, hairColour: 0}>>
<<set setup.skinColor to {
"light": {"hStart": 30, "hEnd": 47, "sStart": 0.15, "sEnd": 0.30,"bStart": 4.3, "bEnd": 3.4},
"medium": {"hStart": 47, "hEnd": 50, "sStart": 0.30, "sEnd": 0.32,"bStart": 3.4, "bEnd": 1.55},
"dark": {"hStart": 50, "hEnd": 50, "sStart": 0.32, "sEnd": 0.4,"bStart": 1.55, "bEnd": 0.6},
"gyaru": [
{"hStart": 30, "hEnd": 47, "sStart": 0.15, "sEnd": 0.30,"bStart": 4.3, "bEnd": 3.4},
{"hStart": 47, "hEnd": 50, "sStart": 0.30, "sEnd": 0.32,"bStart": 3.4, "bEnd": 1.55},
{"hStart": 50, "hEnd": 50, "sStart": 0.32, "sEnd": 0.4,"bStart": 1.55, "bEnd": 0.6},
],
"ylight": {"hStart": 60, "hEnd": 60, "sStart": 0.25, "sEnd": 0.25,"bStart": 4.4, "bEnd": 3.6},
"ymedium": {"hStart": 60, "hEnd": 60, "sStart": 0.25, "sEnd": 0.25,"bStart": 3.6, "bEnd": 2.0},
"ydark": {"hStart": 60, "hEnd": 60, "sStart": 0.25, "sEnd": 0.25,"bStart": 2.0, "bEnd": 1.0},
"ygyaru": [
{"hStart": 60, "hEnd": 60, "sStart": 0.25, "sEnd": 0.25,"bStart": 4.4, "bEnd": 3.6},
{"hStart": 60, "hEnd": 60, "sStart": 0.25, "sEnd": 0.25,"bStart": 3.6, "bEnd": 2.0},
{"hStart": 60, "hEnd": 60, "sStart": 0.25, "sEnd": 0.25,"bStart": 2.0, "bEnd": 1.0},
],
"slime": {"hStart": 200, "hEnd": 200, "sStart": 0.3, "sEnd": 0.5,"bStart": 3.6, "bEnd": 3.1}
}>>
<<set setup.tanImg to {
"sidebar":{
"t":{
"basehead":"img/bodyRed/basehead.png",
"basenoarms":"img/bodyRed/basenoarms.png",
"blush1":"img/bodyRed/blush1.png",
"blush2":"img/bodyRed/blush2.png",
"blush3":"img/bodyRed/blush3.png",
"blush4":"img/bodyRed/blush4.png",
"blush5":"img/bodyRed/blush5.png",
"leftarm":"img/bodyRed/leftarm.png",
"leftarmidle":"img/bodyRed/leftarmidle.png",
"mouthcry":"img/bodyRed/mouthcry.png",
"mouthfrown":"img/bodyRed/mouthfrown.png",
"mouthneutral":"img/bodyRed/mouthneutral.png",
"mouthsmile":"img/bodyRed/mouthsmile.png",
"rightarm":"img/bodyRed/rightarm.png",
"rightarmidle":"img/bodyRed/rightarmidle.png",
"breasts1":"img/bodyRed/breasts/breasts1.png",
"breasts1_clothed":"img/bodyRed/breasts/breasts1.png",
"breasts2":"img/bodyRed/breasts/breasts2.png",
"breasts2_clothed":"img/bodyRed/breasts/breasts1.png",
"breasts3":"img/bodyRed/breasts/breasts3.png",
"breasts3_clothed":"img/bodyRed/breasts/breasts3_clothed.png",
"breasts4":"img/bodyRed/breasts/breasts4.png",
"breasts4_clothed":"img/bodyRed/breasts/breasts4_clothed.png",
"breasts5":"img/bodyRed/breasts/breasts5.png",
"breasts5_clothed":"img/bodyRed/breasts/breasts6_clothed.png",
"breasts6":"img/bodyRed/breasts/breasts6.png",
"breasts6_clothed":"img/bodyRed/breasts/breasts6_clothed.png",
"penis1":"img/bodyRed/penis/penis1.png",
"penis2":"img/bodyRed/penis/penis2.png",
"penis3":"img/bodyRed/penis/penis3.png",
"penis4":"img/bodyRed/penis/penis4.png",
"penis5":"img/bodyRed/penis/penis5.png",
"penisnoballs1":"img/bodyRed/penisnoballs/penis1.png",
"penisnoballs2":"img/bodyRed/penisnoballs/penis2.png",
"penisnoballs3":"img/bodyRed/penisnoballs/penis3.png",
"penisnoballs4":"img/bodyRed/penisnoballs/penis4.png",
"penisnoballs5":"img/bodyRed/penisnoballs/penis5.png",
"penis_chastity":"img/bodyRed/penis/penis_chastity.png",
"penis_virgin1":"img/bodyRed/penis/penis_virgin1.png",
"penis_virgin2":"img/bodyRed/penis/penis_virgin2.png",
"penis_virgin3":"img/bodyRed/penis/penis_virgin3.png",
"penis_virgin4":"img/bodyRed/penis/penis_virgin4.png",
"penis_virgin5":"img/bodyRed/penis/penis_virgin5.png",
"penis_virginnoballs1":"img/bodyRed/penis/penis_virgin1.png",
"penis_virginnoballs2":"img/bodyRed/penisnoballs/penis_virgin2.png",
"penis_virginnoballs3":"img/bodyRed/penisnoballs/penis_virgin3.png",
"penis_virginnoballs4":"img/bodyRed/penisnoballs/penis_virgin4.png",
"penis_virginnoballs5":"img/bodyRed/penisnoballs/penis_virgin5.png",
"baseTanSwimsuit_UUpper":"img/bodyRed/tan/under_upper/swimsuit/swimsuit.png",
"baseTanSwimsuit_ULower":"img/bodyRed/tan/under_lower/swimsuit.png",
"baseTanBikini_UUpper":"img/bodyRed/tan/under_upper/bikini/",
"baseTanBikini_ULower":"img/bodyRed/tan/under_lower/bikini.png",
"baseTanSwimshorts":"img/bodyRed/tan/under_lower/swimshorts.png"
},
"f":{
"basehead":"img/body/basehead.png",
"basenoarms":"img/body/basenoarms.png",
"blush1":"img/body/blush1.png",
"blush2":"img/body/blush2.png",
"blush3":"img/body/blush3.png",
"blush4":"img/body/blush4.png",
"blush5":"img/body/blush5.png",
"leftarm":"img/body/leftarm.png",
"leftarmidle":"img/body/leftarmidle.png",
"mouthcry":"img/body/mouthcry.png",
"mouthfrown":"img/body/mouthfrown.png",
"mouthneutral":"img/body/mouthneutral.png",
"mouthsmile":"img/body/mouthsmile.png",
"rightarm":"img/body/rightarm.png",
"rightarmidle":"img/body/rightarmidle.png",
"breasts1":"img/body/breasts/breasts1.png",
"breasts1_clothed":"img/body/breasts/breasts1.png",
"breasts2":"img/body/breasts/breasts2.png",
"breasts2_clothed":"img/body/breasts/breasts1.png",
"breasts3":"img/body/breasts/breasts3.png",
"breasts3_clothed":"img/body/breasts/breasts3_clothed.png",
"breasts4":"img/body/breasts/breasts4.png",
"breasts4_clothed":"img/body/breasts/breasts4_clothed.png",
"breasts5":"img/body/breasts/breasts5.png",
"breasts5_clothed":"img/body/breasts/breasts6_clothed.png",
"breasts6":"img/body/breasts/breasts6.png",
"breasts6_clothed":"img/body/breasts/breasts6_clothed.png",
"penis1":"img/body/penis/penis1.png",
"penis2":"img/body/penis/penis2.png",
"penis3":"img/body/penis/penis3.png",
"penis4":"img/body/penis/penis4.png",
"penis5":"img/body/penis/penis5.png",
"penisnoballs1":"img/body/penisnoballs/penis1.png",
"penisnoballs2":"img/body/penisnoballs/penis2.png",
"penisnoballs3":"img/body/penisnoballs/penis3.png",
"penisnoballs4":"img/body/penisnoballs/penis4.png",
"penisnoballs5":"img/body/penisnoballs/penis5.png",
"penis_chastity":"img/body/penis/penis_chastity.png",
"penis_virgin1":"img/body/penis/penis_virgin1.png",
"penis_virgin2":"img/body/penis/penis_virgin2.png",
"penis_virgin3":"img/body/penis/penis_virgin3.png",
"penis_virgin4":"img/body/penis/penis_virgin4.png",
"penis_virgin5":"img/body/penis/penis_virgin5.png",
"penis_virginnoballs1":"img/body/penisnoballs/penis_virgin1.png",
"penis_virginnoballs2":"img/body/penisnoballs/penis_virgin2.png",
"penis_virginnoballs3":"img/body/penisnoballs/penis_virgin3.png",
"penis_virginnoballs4":"img/body/penisnoballs/penis_virgin4.png",
"penis_virginnoballs5":"img/body/penisnoballs/penis_virgin5.png"
},
},
"doggy":{
"t":{
"doggyactivebase":"img/sex/doggyRed/active/body/doggyactivebase.png",
"doggyactivebaseleftarm":"img/sex/doggyRed/active/body/doggyactivebaseleftarm.png",
"doggyactivebaselegs":"img/sex/doggyRed/active/body/doggyactivebaselegs.png",
"doggyactivebaserightarm":"img/sex/doggyRed/active/body/doggyactivebaserightarm.png",
"doggyactiveblush1":"img/sex/doggyRed/active/body/doggyactiveblush1.png",
"doggyactiveblush2":"img/sex/doggyRed/active/body/doggyactiveblush2.png",
"doggyactiveblush3":"img/sex/doggyRed/active/body/doggyactiveblush3.png",
"doggyactiveblush4":"img/sex/doggyRed/active/body/doggyactiveblush4.png",
"doggyactiveblush5":"img/sex/doggyRed/active/body/doggyactiveblush5.png",
"breastsTiny":"img/sex/doggyRed/active/body/doggyactivebreaststiny.png",
"breastsSmall":"img/sex/doggyRed/active/body/doggyactivebreastssmall.png",
"breastsLarge":"img/sex/doggyRed/active/body/doggyactivebreastslarge.png",
"breastsHuge":"img/sex/doggyRed/active/body/doggyactivebreastshuge.png",
"doggyactivefeetjob":"img/sex/doggyRed/active/body/doggyactivefeetjob.png",
"doggyactivefeetjobpenis":"img/sex/doggyRed/active/body/doggyactivefeetjobpenis.png",
"doggyactiveleftarmbound":"img/sex/doggyRed/active/body/doggyactiveleftarmbound.png",
"doggyactivelefthandjob":"img/sex/doggyRed/active/body/doggyactivelefthandjob.png",
"doggyactivelefthandjobpenis":"img/sex/doggyRed/active/body/doggyactivelefthandjobpenis.png",
"doggyactivepenis":"img/sex/doggyRed/active/body/doggyactivepenis.png",
"doggyactivepenisvirgin":"img/sex/doggyRed/active/body/doggyactivepenisvirgin.png",
"doggyactivepush":"img/sex/doggyRed/active/body/doggyactivepush.png",
"doggyactivepushlight":"img/sex/doggyRed/active/body/doggyactivepushlight.png",
"doggyactiverighthandjob":"img/sex/doggyRed/active/body/doggyactiverighthandjob.png",
"doggyactiverighthandjobpenis":"img/sex/doggyRed/active/body/doggyactiverighthandjobpenis.png",
"doggyactiveeyelids":"img/sex/doggyRed/active/doggyactiveeyelids.png",
"activebeastlefthand":"img/sex/doggyRed/frontbeast/activebeastlefthand.png",
"activebeastlefthandpenis":"img/sex/doggyRed/frontbeast/activebeastlefthandpenis.png",
"activebeastrighthand":"img/sex/doggyRed/frontbeast/activebeastrighthand.png",
"activebeastrighthandpenis":"img/sex/doggyRed/frontbeast/activebeastrighthandpenis.png",
"activebearlefthand":"img/sex/doggyRed/frontbeast/bear/activebearlefthand.png",
"activebearlefthandpenis":"img/sex/doggyRed/frontbeast/bear/activebearlefthandpenis.png",
"activebearrighthand":"img/sex/doggyRed/frontbeast/bear/activebearrighthand.png",
"activebearrighthandpenis":"img/sex/doggyRed/frontbeast/bear/activebearrighthandpenis.png",
"activecatlefthand":"img/sex/doggyRed/frontbeast/cat/activecatlefthand.png",
"activecatlefthandpenis":"img/sex/doggyRed/frontbeast/cat/activecatlefthandpenis.png",
"activecatrighthand":"img/sex/doggyRed/frontbeast/cat/activecatrighthand.png",
"activecatrighthandpenis":"img/sex/doggyRed/frontbeast/cat/activecatrighthandpenis.png",
"activedolphinlefthand":"img/sex/doggyRed/frontbeast/dolphin/activedolphinlefthand.png",
"activedolphinlefthandpenis":"img/sex/doggyRed/frontbeast/dolphin/activedolphinlefthandpenis.png",
"activedolphinrighthand":"img/sex/doggyRed/frontbeast/dolphin/activedolphinrighthand.png",
"activedolphinrighthandpenis":"img/sex/doggyRed/frontbeast/dolphin/activedolphinrighthandpenis.png",
"doggyactiveshadow":"img/sex/doggyRed/active/body/doggyactiveshadow.png",
"doggyactivechastitycagepenis":"img/sex/doggyRed/active/body/doggyactivechastitycagepenis.png"
},
"f":{
"doggyactivebase":"img/sex/doggy/active/body/doggyactivebase.png",
"doggyactivebaseleftarm":"img/sex/doggy/active/body/doggyactivebaseleftarm.png",
"doggyactivebaselegs":"img/sex/doggy/active/body/doggyactivebaselegs.png",
"doggyactivebaserightarm":"img/sex/doggy/active/body/doggyactivebaserightarm.png",
"breastsTiny":"img/sex/doggy/active/body/doggyactivebreaststiny.png",
"doggyactiveblush1":"img/sex/doggy/active/body/doggyactiveblush1.png",
"doggyactiveblush2":"img/sex/doggy/active/body/doggyactiveblush2.png",
"doggyactiveblush3":"img/sex/doggy/active/body/doggyactiveblush3.png",
"doggyactiveblush4":"img/sex/doggy/active/body/doggyactiveblush4.png",
"doggyactiveblush5":"img/sex/doggy/active/body/doggyactiveblush5.png",
"breastsSmall":"img/sex/doggy/active/body/doggyactivebreastssmall.png",
"breastsLarge":"img/sex/doggy/active/body/doggyactivebreastslarge.png",
"breastsHuge":"img/sex/doggy/active/body/doggyactivebreastshuge.png",
"doggyactivefeetjob":"img/sex/doggy/active/body/doggyactivefeetjob.png",
"doggyactivefeetjobpenis":"img/sex/doggy/active/body/doggyactivefeetjobpenis.png",
"doggyactiveleftarmbound":"img/sex/doggy/active/body/doggyactiveleftarmbound.png",
"doggyactivelefthandjob":"img/sex/doggy/active/body/doggyactivelefthandjob.png",
"doggyactivelefthandjobpenis":"img/sex/doggy/active/body/doggyactivelefthandjobpenis.png",
"doggyactivepenis":"img/sex/doggy/active/body/doggyactivepenis.png",
"doggyactivepenisvirgin":"img/sex/doggy/active/body/doggyactivepenisvirgin.png",
"doggyactivepush":"img/sex/doggy/active/body/doggyactivepush.png",
"doggyactivepushlight":"img/sex/doggy/active/body/doggyactivepushlight.png",
"doggyactiverighthandjob":"img/sex/doggy/active/body/doggyactiverighthandjob.png",
"doggyactiverighthandjobpenis":"img/sex/doggy/active/body/doggyactiverighthandjobpenis.png",
"doggyactiveeyelids":"img/sex/doggy/active/doggyactiveeyelids.png",
"activebeastlefthand":"img/sex/doggy/frontbeast/activebeastlefthand.png",
"activebeastlefthandpenis":"img/sex/doggy/frontbeast/activebeastlefthandpenis.png",
"activebeastrighthand":"img/sex/doggy/frontbeast/activebeastrighthand.png",
"activebeastrighthandpenis":"img/sex/doggy/frontbeast/activebeastrighthandpenis.png",
"activebearlefthand":"img/sex/doggy/frontbeast/bear/activebearlefthand.png",
"activebearlefthandpenis":"img/sex/doggy/frontbeast/bear/activebearlefthandpenis.png",
"activebearrighthand":"img/sex/doggy/frontbeast/bear/activebearrighthand.png",
"activebearrighthandpenis":"img/sex/doggy/frontbeast/bear/activebearrighthandpenis.png",
"activecatlefthand":"img/sex/doggy/frontbeast/cat/activecatlefthand.png",
"activecatlefthandpenis":"img/sex/doggy/frontbeast/cat/activecatlefthandpenis.png",
"activecatrighthand":"img/sex/doggy/frontbeast/cat/activecatrighthand.png",
"activecatrighthandpenis":"img/sex/doggy/frontbeast/cat/activecatrighthandpenis.png",
"activedolphinlefthand":"img/sex/doggy/frontbeast/dolphin/activedolphinlefthand.png",
"activedolphinlefthandpenis":"img/sex/doggy/frontbeast/dolphin/activedolphinlefthandpenis.png",
"activedolphinrighthand":"img/sex/doggy/frontbeast/dolphin/activedolphinrighthand.png",
"activedolphinrighthandpenis":"img/sex/doggy/frontbeast/dolphin/activedolphinrighthandpenis.png",
"doggyactiveshadow":"img/sex/doggy/active/body/doggyactiveshadow.png",
"doggyactivechastitycagepenis":"img/sex/doggy/active/body/doggyactivechastitycagepenis.png"
}
},
"missionary":{
"t":{
"activearmsbound":"img/sex/missionaryRed/active/body/activearmsbound.png",
"activebase":"img/sex/missionaryRed/active/body/activebase.png",
"activebaseleftarm":"img/sex/missionaryRed/active/body/activebaseleftarm.png",
"activebaselegl":"img/sex/missionaryRed/active/body/activebaselegl.png",
"activebaselegldown":"img/sex/missionaryRed/active/body/activebaselegldown.png",
"activebaselegr":"img/sex/missionaryRed/active/body/activebaselegr.png",
"activebaselegrdown":"img/sex/missionaryRed/active/body/activebaselegrdown.png",
"activebaserightarm":"img/sex/missionaryRed/active/body/activebaserightarm.png",
"activebaserightarmstroke":"img/sex/missionaryRed/active/body/activebaserightarmstroke.png",
"activeblush1":"img/sex/missionaryRed/active/body/activeblush1.png",
"activeblush2":"img/sex/missionaryRed/active/body/activeblush2.png",
"activeblush3":"img/sex/missionaryRed/active/body/activeblush3.png",
"activeblush4":"img/sex/missionaryRed/active/body/activeblush4.png",
"activeblush5":"img/sex/missionaryRed/active/body/activeblush5.png",
"breastsTiny":"img/sex/missionaryRed/active/body/activebreaststiny.png",
"breastsSmall":"img/sex/missionaryRed/active/body/activebreastssmall.png",
"breastsLarge":"img/sex/missionaryRed/active/body/activebreastslarge.png",
"breastsHuge":"img/sex/missionaryRed/active/body/activebreastshuge.png",
"activefeetjob":"img/sex/missionaryRed/active/body/activefeetjob.png",
"activefeetjobpenis":"img/sex/missionaryRed/active/body/activefeetjobpenis.png",
"activeleftarmbound":"img/sex/missionaryRed/active/body/activeleftarmbound.png",
"activelefthandjob":"img/sex/missionaryRed/active/body/activelefthandjob.png",
"activelefthandjobpenis":"img/sex/missionaryRed/active/body/activelefthandjobpenis.png",
"activepenis":"img/sex/missionaryRed/active/body/activepenis.png",
"activepenisdown":"img/sex/missionaryRed/active/body/activepenisdown.png",
"activepenisvirgin":"img/sex/missionaryRed/active/body/activepenisvirgin.png",
"activepenisvirgindown":"img/sex/missionaryRed/active/body/activepenisvirgindown.png",
"activepush":"img/sex/missionaryRed/active/body/activepush.png",
"activepushlight":"img/sex/missionaryRed/active/body/activepushlight.png",
"activerighthandjob":"img/sex/missionaryRed/active/body/activerighthandjob.png",
"activerighthandjobpenis":"img/sex/missionaryRed/active/body/activerighthandjobpenis.png",
"activeeyelids":"img/sex/missionaryRed/active/activeeyelids.png",
"activeshadow":"img/sex/missionaryRed/active/body/activeshadow.png",
"activechastitycagepenis":"img/sex/missionaryRed/active/body/activechastitycagepenis.png",
"activechastitycagedownpenis":"img/sex/missionaryRed/active/body/activechastitycagedownpenis.png"
},
"f":{
"activearmsbound":"img/sex/missionary/active/body/activearmsbound.png",
"activebase":"img/sex/missionary/active/body/activebase.png",
"activebaseleftarm":"img/sex/missionary/active/body/activebaseleftarm.png",
"activebaselegl":"img/sex/missionary/active/body/activebaselegl.png",
"activebaselegldown":"img/sex/missionary/active/body/activebaselegldown.png",
"activebaselegr":"img/sex/missionary/active/body/activebaselegr.png",
"activebaselegrdown":"img/sex/missionary/active/body/activebaselegrdown.png",
"activebaserightarm":"img/sex/missionary/active/body/activebaserightarm.png",
"activebaserightarmstroke":"img/sex/missionary/active/body/activebaserightarmstroke.png",
"activeblush1":"img/sex/missionary/active/body/activeblush1.png",
"activeblush2":"img/sex/missionary/active/body/activeblush2.png",
"activeblush3":"img/sex/missionary/active/body/activeblush3.png",
"activeblush4":"img/sex/missionary/active/body/activeblush4.png",
"activeblush5":"img/sex/missionary/active/body/activeblush5.png",
"breastsTiny":"img/sex/missionary/active/body/activebreaststiny.png",
"breastsSmall":"img/sex/missionary/active/body/activebreastssmall.png",
"breastsLarge":"img/sex/missionary/active/body/activebreastslarge.png",
"breastsHuge":"img/sex/missionary/active/body/activebreastshuge.png",
"activefeetjob":"img/sex/missionary/active/body/activefeetjob.png",
"activefeetjobpenis":"img/sex/missionary/active/body/activefeetjobpenis.png",
"activeleftarmbound":"img/sex/missionary/active/body/activeleftarmbound.png",
"activelefthandjob":"img/sex/missionary/active/body/activelefthandjob.png",
"activelefthandjobpenis":"img/sex/missionary/active/body/activelefthandjobpenis.png",
"activepenis":"img/sex/missionary/active/body/activepenis.png",
"activepenisdown":"img/sex/missionary/active/body/activepenisdown.png",
"activepenisvirgin":"img/sex/missionary/active/body/activepenisvirgin.png",
"activepenisvirgindown":"img/sex/missionary/active/body/activepenisvirgindown.png",
"activepush":"img/sex/missionary/active/body/activepush.png",
"activepushlight":"img/sex/missionary/active/body/activepushlight.png",
"activerighthandjob":"img/sex/missionary/active/body/activerighthandjob.png",
"activerighthandjobpenis":"img/sex/missionary/active/body/activerighthandjobpenis.png",
"activeeyelids":"img/sex/missionary/active/activeeyelids.png",
"activeshadow":"img/sex/missionary/active/body/activeshadow.png",
"activechastitycagepenis":"img/sex/missionary/active/body/activechastitycagepenis.png",
"activechastitycagedownpenis":"img/sex/missionary/active/body/activechastitycagedownpenis.png"
}
},
"close":{
"missionary":{
"t":{
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"anuspenetrate":"img/sex/closeRed/missionary/anuspenetrate.png",
"penis":"img/sex/closeRed/missionary/penis.png",
"chastitypenis":"img/sex/closeRed/missionary/chastitypenis.png",
"penisbase":"img/sex/closeRed/missionary/penisbase.png",
"futapenisnoballs":"img/sex/closeRed/missionary/futapenisnoballs.png",
"futapenisbase":"img/sex/closeRed/missionary/futapenisbase.png",
"vagina":"img/sex/closeRed/missionary/vagina.png",
"futavagina":"img/sex/closeRed/missionary/futavagina.png",
"futavaginanoballs":"img/sex/closeRed/missionary/futavaginanoballs.png",
"vaginaChastityBase":"img/sex/closeRed/missionary/chastityBelt/vaginaBase.png",
"vaginapenetrate":"img/sex/closeRed/missionary/vaginapenetrate.png",
"vaginapenetratebig":"img/sex/closeRed/missionary/vaginapenetratebig.png",
"penis1":"img/sex/closeRed/missionary/beast/penis1.png",
"penisentrance1":"img/sex/closeRed/missionary/beast/penisentrance1.png",
"penisimminent1":"img/sex/closeRed/missionary/beast/penisimminent1.png",
"penisnoballs":"img/sex/closeRed/missionary/beast/penisnoballs.png",
"penisentrancenoballs":"img/sex/closeRed/missionary/beast/penisentrancenoballs.png",
"penisimminentnoballs":"img/sex/closeRed/missionary/beast/penisimminentnoballs.png"
},
"f":{
"anus":"img/sex/close/missionary/anus.png",
"anuspenetrate":"img/sex/close/missionary/anuspenetrate.png",
"penis":"img/sex/close/missionary/penis.png",
"chastitypenis":"img/sex/close/missionary/chastitypenis.png",
"penisbase":"img/sex/close/missionary/penisbase.png",
"futapenisnoballs":"img/sex/close/missionary/futapenisnoballs.png",
"futapenisbase":"img/sex/close/missionary/futapenisbase.png",
"vagina":"img/sex/close/missionary/vagina.png",
"futavagina":"img/sex/close/missionary/futavagina.png",
"futavaginanoballs":"img/sex/close/missionary/futavaginanoballs.png",
"vaginaChastityBase":"img/sex/close/missionary/chastityBelt/vaginaBase.png",
"vaginapenetrate":"img/sex/close/missionary/vaginapenetrate.png",
"vaginapenetratebig":"img/sex/close/missionary/vaginapenetratebig.png",
"penis1":"img/sex/close/missionary/beast/penis1.png",
"penisentrance1":"img/sex/close/missionary/beast/penisentrance1.png",
"penisimminent1":"img/sex/close/missionary/beast/penisimminent1.png",
"penisnoballs":"img/sex/close/missionary/beast/penisnoballs.png",
"penisentrancenoballs":"img/sex/close/missionary/beast/penisentrancenoballs.png",
"penisimminentnoballs":"img/sex/close/missionary/beast/penisimminentnoballs.png"
}
},
"doggy":{
"t":{
"anus":"img/sex/closeRed/doggy/anus.png",
"anuspenetrate":"img/sex/closeRed/doggy/anuspenetrate.png",
"penis":"img/sex/closeRed/doggy/penis.png",
"chastitypenis":"img/sex/closeRed/doggy/chastitypenis.png",
"penisbase":"img/sex/closeRed/doggy/penisbase.png",
"futapenisnoballs":"img/sex/closeRed/doggy/futapenisnoballs.png",
"futapenisbase":"img/sex/closeRed/doggy/futapenisbase.png",
"vagina":"img/sex/closeRed/doggy/vagina.png",
"futavagina":"img/sex/closeRed/doggy/futavagina.png",
"futavaginanoballs":"img/sex/closeRed/doggy/futavaginanoballs.png",
"vaginaChastityBase":"img/sex/closeRed/doggy/chastityBelt/vaginaBase.png",
"vaginapenetrate":"img/sex/closeRed/doggy/vaginapenetrate.png",
"vaginapenetratebig":"img/sex/closeRed/doggy/vaginapenetratebig.png",
"penis1":"img/sex/closeRed/doggy/beast/penis1.png",
"penisentrance1":"img/sex/closeRed/doggy/beast/penisentrance1.png",
"penisimminent1":"img/sex/closeRed/doggy/beast/penisimminent1.png",
"penisnoballs":"img/sex/closeRed/doggy/beast/penisnoballs.png",
"penisentrancenoballs":"img/sex/closeRed/doggy/beast/penisentrancenoballs.png",
"penisimminentnoballs":"img/sex/closeRed/doggy/beast/penisimminentnoballs.png"
},
"f":{
"anus":"img/sex/close/doggy/anus.png",
"anuspenetrate":"img/sex/close/doggy/anuspenetrate.png",
"penis":"img/sex/close/doggy/penis.png",
"chastitypenis":"img/sex/close/doggy/chastitypenis.png",
"penisbase":"img/sex/close/doggy/penisbase.png",
"futapenisnoballs":"img/sex/close/doggy/futapenisnoballs.png",
"futapenisbase":"img/sex/close/doggy/futapenisbase.png",
"vagina":"img/sex/close/doggy/vagina.png",
"futavagina":"img/sex/close/doggy/futavagina.png",
"futavaginanoballs":"img/sex/close/doggy/futavaginanoballs.png",
"vaginaChastityBase":"img/sex/close/doggy/chastityBelt/vaginaBase.png",
"vaginapenetrate":"img/sex/close/doggy/vaginapenetrate.png",
"vaginapenetratebig":"img/sex/close/doggy/vaginapenetratebig.png",
"penis1":"img/sex/close/doggy/beast/penis1.png",
"penisentrance1":"img/sex/close/doggy/beast/penisentrance1.png",
"penisimminent1":"img/sex/close/doggy/beast/penisimminent1.png",
"penisnoballs":"img/sex/close/doggy/beast/penisnoballs.png",
"penisentrancenoballs":"img/sex/close/doggy/beast/penisentrancenoballs.png",
"penisimminentnoballs":"img/sex/close/doggy/beast/penisimminentnoballs.png"
}
}
}
}>>
<</nobr>><</widget>><<widget "variablesVersionUpdate">><<nobr>>
/*Variable that you need to check on every new version, page load/refresh or save load*/
<<if $objectVersion is undefined>>
<<set $objectVersion to {}>>
<</if>>
<<if $saveVersions is undefined>>
<<set $saveVersions to [StartConfig.version]>>
<<elseif $saveVersions.last() isnot StartConfig.version>>
<<set $saveVersions.push(StartConfig.version)>>
<</if>>
<<if $saveId is undefined>>
<<set $saveId to random(10000, 99999)>>
<</if>>
<<if $saveName is undefined>>
<<set $saveName to "">>
<</if>>
<<if $player is undefined>>
<<set $player to {}>>
<<set $player.sex to $playergender>>
<<set $player.gender to $playergender>>
<<set $player.gender_appearance to $playergenderappearance>>
<<unset $playergenderappearance>>
<</if>>
<<if $player.appearance isnot undefined>>
<<set $player.gender_appearance to $player.appearance>>
<<run delete State.variables.player.appearance>>
<</if>>
<<if $toplessgender isnot undefined>>
<<set $player.gender_appearance_without_overwear to $toplessgender>>
<<unset $toplessgender>>
<</if>>
<<if $player.virginity is undefined>>
<<set $player.virginity to {anal:true,oral:true,penile:true,vaginal:true,temple:false,handholding:true,kiss:true}>>
<<if $analvirginity is 0>>
<<set $player.virginity.anal to false>>
<</if>>
<<if $oralvirginity is 0>>
<<set $player.virginity.oral to false>>
<</if>>
<<if $penilevirginity is 0>>
<<set $player.virginity.penile to false>>
<</if>>
<<if $vaginalvirginity is 0>>
<<set $player.virginity.vaginal to false>>
<</if>>
<</if>>
<<if $player.virginity.handholding is undefined>>
<<set $player.virginity.handholding to true>>
<<set $player.virginity.kiss to true>>
<</if>>
<<if $analvirginity isnot undefined>>
<<unset $analvirginity>>
<<unset $oralvirginity>>
<<unset $penilevirginity>>
<<unset $vaginalvirginity>>
<<unset $temple_virginity>>
<</if>>
<<if $player.penisExist is undefined>>
<<set $player.penisExist to ($penisexist is 1 ? true : false)>>
<<set $player.vaginaExist to ($vaginaexist is 1 ? true : false)>>
<</if>>
<<if $player.ballsExist is undefined>>
<<if $player.gender is "f">>
<<set $player.ballsExist to false>>
<<else>>
<<set $player.ballsExist to true>>
<</if>>
<</if>>
<<if $clothing_update is undefined>><<set $clothing_update to 1>>
<<clothinginit>>
<<givestartclothing>>
<</if>>
<<if $outfit_update is undefined or $outfit_update lt 2>><<set $outfit_update to 2>>
<<for _i to 0; _i lt $outfit.length; _i++>>
<<if $outfit[_i].colors is undefined>>
<<set $outfit[_i].colors to false>>
<</if>>
<<if $outfit[_i].over_upper is undefined>>
<<set $outfit[_i].over_upper to "naked">>
<<set $outfit[_i].over_lower to "naked">>
<<set $outfit[_i].over_head to "naked">>
<</if>>
<</for>>
<</if>>
<<if $NPCName>>
<<if $NPCName[21].nam is "Remy" and $NPCName[22].nam is "Alex">>/*0.2.20.0 fix for Black Wolf/Quinn/Niki only being partially implemented in rare cases.*/
<<set $NPCNameList.delete("Black Wolf", "Quinn", "Niki", "Remy", "Alex")>>
<<set $NPCName.deleteAt(21, 22)>>/*Resets Remy and Alex to ensure proper array order.*/
<</if>>
<</if>>
<<if $npcNamedVersion gte 2>>
<<updateNewNamedNpcs>>
<</if>>
<<clothing_data>> /*Keeps clothing data up to date with new and changed items*/
<<if $npcListVersion isnot 1>>
<<npcList>>
<</if>>
<<npcNamedUpdate>> /*Updates old Named NPC code to new system*/
<<if $availableMapsVersion isnot 2>>
<<mapLocations>>
<</if>>
<<if $parasite_update is undefined>><<set $parasite_update to 1>>
<<parasiteinit>>
<<if $penisparasite is 1>><<unset $penisparasite>>
<<parasite penis urchin>>
<<set $parasitestat -= 1>>
<</if>>
<<if $clitparasite is 1>><<unset $clitparasite>>
<<parasite clit urchin>>
<<set $parasitestat -= 1>>
<</if>>
<<if $chestparasite is 1>><<unset $chestparasite>>
<<parasite nipples urchin>>
<<set $parasitestat -= 1>>
<</if>>
<</if>>
<<if $numberify_enabled is undefined>>
<<set $numberify_enabled to 1>>
<</if>>
<<if $pubwhore is undefined>>
<<set $pubwhore to 0>>
<</if>>
<<if $masturbationstat is undefined>>
<<set $masturbationstat to 0>>
<</if>>
<<if $masturbationorgasmstat is undefined>>
<<set $masturbationorgasmstat to 0>>
<</if>>
<<if $masturbationtimestat is undefined>>
<<set $masturbationtimestat to 0>>
<</if>>
<<if $masturbationorgasm is undefined>>
<<set $masturbationorgasm to 0>>
<</if>>
<<if $whitechance is undefined>>
<<set $whitechance to 90>>
<</if>>
<<if $blackchance is undefined>>
<<set $blackchance to 10>>
<</if>>
<<if $angel is undefined>>
<<set $angel to 0>>
<</if>>
<<if $angelbuild is undefined>>
<<set $angelbuild to 0>>
<</if>>
<<if $demon is undefined>>
<<set $demon to 0>>
<</if>>
<<if $demonbuild is undefined>>
<<set $demonbuild to 0>>
<</if>>
<<if $demonabsorb is undefined>>
<<set $demonabsorb to 0>>
<</if>>
<<if $upperwet is undefined>>
<<set $upperwet to 0>>
<<set $upperwetstage to 0>>
<</if>>
<<if $lowerwet is undefined>>
<<set $lowerwet to 0>>
<<set $lowerwetstage to 0>>
<</if>>
<<if $underlowerwet is undefined>>
<<set $underlowerwet to 0>>
<<set $underlowerwetstage to 0>>
<</if>>
<<if $underupperwet is undefined>>
<<set $underupperwet to 0>>
<<set $underupperwetstage to 0>>
<</if>>
<<if $schoolevent is undefined>>
<<set $schoolevent to 0>>
<<set $schooleventtimer to 5>>
<</if>>
<<if $stressmax is undefined>>
<<set $stressmax to 10010>>
<</if>>
<<if $tirednessmax is undefined>>
<<set $tirednessmax to 2000>>
<</if>>
<<if $physiquemax is undefined>>
<<set $physiquemax to 20000>>
<</if>>
<<if $beautymax is undefined>>
<<set $beautymax to 10000>>
<</if>>
<<if $malechance is undefined>>
<<set $malechance to 50>>
<<if $genderdisable is "f">>
<<set $malechance to 100>>
<<elseif $genderdisable is "m">>
<<set $malechance to 0>>
<<elseif $genderdisable is 90>>
<<set $malechance to 90>>
<<elseif $genderdisable is 10>>
<<set $malechance to 10>>
<</if>>
<</if>>
<<if $transformdisable is undefined>>
<<set $transformdisable to "f">>
<</if>>
<<if $analpregdisable is undefined>>
<<set $analpregdisable to "f">>
<</if>>
<<if $robindebtlimit is undefined and $robinintro is 1>>
<<set $robindebtlimit to 5>>
<<if $robindebt gte $robindebtlimit>>
<<set $robindebt to ($robindebtlimit - 1)>>
<</if>>
<</if>>
<<if $robinrescued isnot undefined>>
<<set $robindebtknown to 1>>
<</if>>
<<if $averygender is undefined>>
<<if $malechance lt random(1, 100)>>
<<set $averygender to "f">>
<<else>>
<<set $averygender to "m">>
<</if>>
<</if>>
<<if $averygenitals is undefined>>
<<if $averygender is "m">>
<<if random(0, 99) gte $cbchance>>
<<set $averygenitals to "penis">>
<<else>>
<<set $averygenitals to "vagina">>
<</if>>
<<elseif $averygender is "f">>
<<if random(0, 99) gte $dgchance>>
<<set $averygenitals to "vagina">>
<<else>>
<<set $averygenitals to "penis">>
<</if>>
<</if>>
<</if>>
<<if $morgangender is undefined>>
<<if $malechance lt random(1, 100)>>
<<set $morgangender to "f">>
<<else>>
<<set $morgangender to "m">>
<</if>>
<</if>>
<<if $morgangenitals is undefined>>
<<if $morgangender is "m">>
<<if random(0, 99) gte $cbchance>>
<<set $morgangenitals to "penis">>
<<else>>
<<set $morgangenitals to "vagina">>
<</if>>
<<elseif $morgangender is "f">>
<<if random(0, 99) gte $dgchance>>
<<set $morgangenitals to "vagina">>
<<else>>
<<set $morgangenitals to "penis">>
<</if>>
<</if>>
<</if>>
<<if $kylargender is undefined>>
<<if $malechance lt random(1, 100)>>
<<set $kylargender to "f">>
<<else>>
<<set $kylargender to "m">>
<</if>>
<</if>>
<<if $kylargenitals is undefined>>
<<if $kylargender is "m">>
<<if random(0, 99) gte $cbchance>>
<<set $kylargenitals to "penis">>
<<else>>
<<set $kylargenitals to "vagina">>
<</if>>
<<elseif $kylargender is "f">>
<<if random(0, 99) gte $dgchance>>
<<set $kylargenitals to "vagina">>
<<else>>
<<set $kylargenitals to "penis">>
<</if>>
<</if>>
<</if>>
<<if $blackwolfgender is undefined>>
<<set $rng to random(1, 100)>>
<<if $beastmalechance lt $rng>>
<<set $blackwolfgender to "f">>
<<else>>
<<set $blackwolfgender to "m">>
<</if>>
<</if>>
<<if $blackwolfgenitals is undefined>>
<<if $blackwolfgender is "m">>
<<if random(0, 99) gte $cbchance>>
<<set $blackwolfgenitals to "penis">>
<<else>>
<<set $blackwolfgenitals to "vagina">>
<</if>>
<<elseif $blackwolfgender is "f">>
<<if random(0, 99) gte $dgchance>>
<<set $blackwolfgenitals to "vagina">>
<<else>>
<<set $blackwolfgenitals to "penis">>
<</if>>
<</if>>
<</if>>
<<if $blackwolfmonster is undefined>>
<<set $rng to random(1, 100)>>
<<if $monsterchance gte $rng>>
<<set $blackwolfmonster to 1>>
<<else>>
<<set $blackwolfmonster to 0>>
<</if>>
<</if>>
<<if $genderknown is undefined>>
<<set $genderknown to ["Robin", "Bailey"]>>
<</if>>
<<if $waterwash is undefined>>
<<set $waterwash to 0>>
<</if>>
<<if $NPCName[$NPCNameList.indexOf("Whitney")].state is undefined and $NPCName[$NPCNameList.indexOf("Whitney")].init is 1>>
<<set $NPCName[$NPCNameList.indexOf("Whitney")].state to "active">>
<<set $NPCName[$NPCNameList.indexOf("Whitney")].dom to 10>>
<</if>>
<<if $bullytimeroutside is undefined>>
<<set $bullytimeroutside to 0>>
<</if>>
<<if $bullyeventoutside is undefined>>
<<set $bullyeventoutside to 0>>
<</if>>
<<if $whitneylust is undefined>>
<<set $whitneylust to 0>>
<</if>>
<<if $upperoutfitcasual is undefined>>
<<if $player.gender is "m">>
<<set $upperoutfitcasual to "t-shirt">>
<<set $loweroutfitcasual to "shorts">>
<<set $underoutfitcasual to "Y fronts">>
<<set $upperoutfitschool to "school shirt">>
<<set $loweroutfitschool to "school shorts">>
<<set $underoutfitschool to "Y fronts">>
<<else>>
<<set $upperoutfitcasual to "sundress">>
<<set $loweroutfitcasual to "sundress skirt">>
<<set $underoutfitcasual to "plain panties">>
<<set $upperoutfitschool to "school shirt">>
<<set $loweroutfitschool to "school skirt">>
<<set $underoutfitschool to "plain panties">>
<</if>>
<</if>>
<<if $famesex is undefined>>
<<set $famesex to 0>>
<</if>>
<<if $famerape is undefined>>
<<set $famerape to 0>>
<</if>>
<<if $famegood is undefined>>
<<set $famegood to 0>>
<</if>>
<<if $famebusiness is undefined>>
<<set $famebusiness to 0>>
<</if>>
<<if $arousalmax is undefined>>
<<set $arousalmax to 10000>>
<</if>>
<<if $deviancy is undefined>>
<<set $deviancy to 0>>
<</if>>
<<if $squidcount is undefined>>
<<set $squidcount to 0>>
<</if>>
<<if $schoolevent is -1>>
<<set $schoolevent to 1>>
<</if>>
<<if $baileydefeated is undefined>>
<<set $baileydefeated to 0>>
<<set $baileydefeatedlewd to 0>>
<<set $baileydefeatedchain to 0>>
<</if>>
<<if $robinmoney is undefined>>
<<set $robinmoney to 300>>
<</if>>
<<if $scienceproject is undefined>>
<<set $scienceproject to "none">>
<</if>>
<<if $yeardays is undefined>>
<<set $yeardays to 0>>
<</if>>
<<if $mathsproject is undefined>>
<<set $mathsproject to "none">>
<</if>>
<<if $gamemode is undefined>>
<<set $gamemode to "normal">>
<</if>>
<<if $alluremod is undefined>>
<<set $alluremod to 1>>
<</if>>
<<if $oxygenmax is undefined>>
<<set $oxygenmax to 1200>>
<<set $oxygen to 1200>>
<</if>>
<<if $hallucinogen is undefined>>
<<set $hallucinogen to 0>>
<</if>>
<<if $antiquemoney is undefined>>
<<set $antiquemoney to 0>>
<<set $antiquemoneyhistory to 0>>
<<if $scienceproject is "done" or $scienceproject is "won">>
<<set $scienceproject to "none">>
<</if>>
<</if>>
<<if $controlmax is undefined>>
<<set $controlmax to 1000>>
<<if $control is 1>>
<<set $control to 1000>>
<<else>>
<<set $control to 0>>
<</if>>
<</if>>
<<if $background is undefined>>
<<set $background to "waif">>
<</if>>
<<if $orgasmtrait is undefined>>
<<set $orgasmtrait to 0>>
<</if>>
<<if $ejactrait is undefined>>
<<set $ejactrait to 0>>
<</if>>
<<if $molesttrait is undefined>>
<<set $molesttrait to 0>>
<</if>>
<<if $rapetrait is undefined>>
<<set $rapetrait to 0>>
<</if>>
<<if $bestialitytrait is undefined>>
<<set $bestialitytrait to 0>>
<</if>>
<<if $tentacletrait is undefined>>
<<set $tentacletrait to 0>>
<</if>>
<<if $voretrait is undefined>>
<<set $voretrait to 0>>
<</if>>
<<if $milkdranktrait is undefined>>
<<set $milkdranktrait to 0>>
<</if>>
<<if $alluretest is undefined>>
<<set $alluretest to 0>>
<</if>>
<<if $whitneypantiescheck is undefined>>
<<set $whitneypantiescheck to 0>>
<</if>>
<<if $assertiveaction is 0 or $assertiveaction is undefined>>
<<set $assertiveaction to "trauma">>
<</if>>
<<if $famepark is undefined>>
<<set $famepark to 0>>
<</if>>
<<if $beastmalechance is undefined>>
<<set $beastmalechance to 50>>
<</if>>
<<if StartConfig.enableImages is false>>
<<set $images to 0>>
<</if>>
<<if $beastgenderoverride is undefined>>
<<set $beastgenderoverride to 0>>
<</if>>
<<if $speechcycle is undefined>>
<<set $speechcycle to 0>>
<</if>>
<<if $npcspeechcycle is undefined>>
<<set $npcspeechcycle to 0>>
<</if>>
<<if $breastfeedingdisable is undefined>>
<<set $breastfeedingdisable to "f">>
<</if>>
<<if $real_gender isnot undefined>>
<<set $player.gender to $real_gender>>
<<unset $real_gender>>
<</if>>
<<if $physiquesize is undefined>>
<<set $physiquesize to (1000 * $devlevel)>>
<<if $physique gte 1>>
<<else>>
<<set $physique to $physiquemax>>
<</if>>
<</if>>
<<if $fringelength is undefined>>
<<set $fringelength to 200>>
<<set $hairtype to "default">>
<<set $fringetype to "default">>
<</if>>
<<if $famescrap is undefined>>
<<set $famescrap to 0>>
<</if>>
<<if $famepimp is undefined>>
<<set $famepimp to 0>>
<</if>>
<<if $spray is undefined>>
<<set $spray to 1>>
<</if>>
<<if $spraymax is undefined>>
<<set $spraymax to 1>>
<</if>>
<<if $spraystat is undefined>>
<<set $spraystat to 0>>
<</if>>
<<if $kylarstreettimer is undefined>>
<<set $kylarstreettimer to 0>>
<</if>>
<<if $silhouettedisable is undefined>>
<<set $silhouettedisable to "f">>
<</if>>
<<if $watersportsdisable is undefined>>
<<set $watersportsdisable to "f">>
<</if>>
<<if $kylarraped is undefined>>
<<set $kylarraped to 0>>
<</if>>
<<if $averyrage is undefined>>
<<set $averyrage to 0>>
<</if>>
<<if $crimemax is undefined>>
<<set $crimemax to 50000>>
<</if>>
<<if $catbuild is undefined>>
<<set $catbuild to 0>>
<<set $cat to 0>>
<</if>>
<<if $pain is undefined>>
<<set $pain to 0>>
<</if>>
<<if $hairupdate isnot 1>>
<<set $hairupdate to 1>>
<<if $hairlength gte 900>>
<<set $hairlengthstage to "feet">>
<<elseif $hairlength gte 700>>
<<set $hairlengthstage to "thighs">>
<<elseif $hairlength gte 600>>
<<set $hairlengthstage to "navel">>
<<elseif $hairlength gte 400>>
<<set $hairlengthstage to "chest">>
<<elseif $hairlength gte 200>>
<<set $hairlengthstage to "shoulder">>
<<else>>
<<set $hairlengthstage to "short">>
<</if>>
<<if $fringelength gte 900>>
<<set $fringelengthstage to "feet">>
<<elseif $fringelength gte 700>>
<<set $fringelengthstage to "thighs">>
<<elseif $fringelength gte 600>>
<<set $fringelengthstage to "navel">>
<<elseif $fringelength gte 400>>
<<set $fringelengthstage to "chest">>
<<elseif $fringelength gte 200>>
<<set $fringelengthstage to "shoulder">>
<<else>>
<<set $fringelengthstage to "short">>
<</if>>
<</if>>
<<if $dockhours is undefined>>
<<set $dockhours to 0>>
<</if>>
<<if $infinitespray is undefined>>
<<set $infinitespray to 0>>
<</if>>
<<if $hairtype is "braided ponytail">>
<<set $hairtype to "ponytail">>
<</if>>
<<if $monsterhallucinations is undefined>>
<<set $monsterhallucinations to "t">>
<<set $monsterchance to 20>>
<</if>>
<<if $policemolestation is undefined>>
<<set $policemolestation to 0>>
<</if>>
<<if $penissize is undefined>>
<<set $penissize to 2>>
<<set $penissizemax to 4>>
<<set $penisgrowthtimer to 700>>
<</if>>
<<if $penissizemin is undefined>>
<<set $penissizemin to 0>>
<</if>>
<<if $insecurity_penis_tiny is undefined>>
<<set $insecurity_penis_tiny to 0>>
<<set $insecurity_penis_small to 0>>
<<set $insecurity_penis_big to 0>>
<<set $insecurity_breasts_tiny to 0>>
<<set $insecurity_breasts_small to 0>>
<<set $insecurity_breasts_big to 0>>
<<set $acceptance_penis_tiny to 0>>
<<set $acceptance_penis_small to 0>>
<<set $acceptance_penis_big to 0>>
<<set $acceptance_breasts_tiny to 0>>
<<set $acceptance_breasts_small to 0>>
<<set $acceptance_breasts_big to 0>>
<</if>>
<<if $willpower is undefined>>
<<set $willpower to 200>>
<<set $willpowermax to 1000>>
<</if>>
<<if $fringetype is "swept back">>
<<set $fringetype to "swept right">>
<</if>>
<<if $museuminterest is undefined>>
<<set $museuminterest to 0>>
<</if>>
<<if $position is undefined>>
<<set $position to 0>>
<</if>>
<<if $wear_upper is undefined>>
<<set $wear_upper to "none">>
<<set $wear_lower to "none">>
<<set $wear_under_upper to "none">>
<<set $wear_under_lower to "none">>
<<set $wear_head to "none">>
<<set $wear_face to "none">>
<<set $wear_neck to "none">>
<<set $wear_legs to "none">>
<<set $wear_feet to "none">>
<<set $wear_outfit to "none">>
<</if>>
<<if $wear_over_upper is undefined>>
<<set $wear_over_upper to "none">>
<<set $wear_over_lower to "none">>
<<set $wear_over_head to "none">>
<</if>>
<<if $no_underwear is undefined>>
<<set $no_underwear to 0>>
<</if>>
<<if $arousal is undefined>>
<<set $arousal to 0>>
<</if>>
<<if $breastsensitivity is undefined>>
<<set $breastsensitivity to 1>>
<</if>>
<<if $genitalsensitivity is undefined>>
<<set $genitalsensitivity to 1>>
<</if>>
<<if $hairtype is "swept right">>
<<set $hairtype to "swept left">>
<</if>>
<<if $headnodetention is 1 or $headmoney is 1 or $headphotoshoot is 1>>
<<set $headblackmailed to 1>>
<</if>>
<<physicalAdjustmentsInit>>
<<if $tryOn is undefined>>
<<tryOnInit>>
<</if>>
<<if $carryblock is undefined>>
<<set $carryblock to 0>>
<</if>>
<<if $milk_drank_stat is undefined>>
<<set $milk_drank_stat to 0>>
<<set $milkdranktrait to 0>>
<<set $breast_mod to 0>>
<</if>>
<<if $ballssize is undefined>>
<<set $ballssize to $penissize>>
<<set $ballssizemax to $penissizemax>>
<<set $ballssizemin to $penissizemin>>
<<set $ballsgrowthtimer to $penisgrowthtimer>>
<</if>>
<<if $bottomsize is undefined>>
<<set $bottomsize to 2>>
<<set $bottomsizemax to 8>>
<<set $bottomsizemin to 0>>
<<set $bottomsizeold to 0>>
<<set $bottomgrowthtimer to 350>>
<</if>>
<<if $workouts is undefined>>
<<set $workouts to 0>>
<</if>>
<<if $sewingMachine is undefined>>
<<set $sewingMachine to 0>>
<</if>>
<<if $penis_mod is undefined>>
<<set $penis_mod to 0>>
<</if>>
<<if $tanned is undefined>>
<<set $tanned to 0>>
<</if>>
<<if $avery_penis_size is undefined>>
<<set $avery_penis_size to 2>>
<<set $bailey_penis_size to 2>>
<<set $briar_penis_size to 2>>
<<set $charlie_penis_size to 2>>
<<set $darryl_penis_size to 2>>
<<set $doren_penis_size to 2>>
<<set $eden_penis_size to 2>>
<<set $gwylan_penis_size to 2>>
<<set $harper_penis_size to 2>>
<<set $jordan_penis_size to 2>>
<<set $kylar_penis_size to 2>>
<<set $landry_penis_size to 2>>
<<set $leighton_penis_size to 2>>
<<set $mason_penis_size to 2>>
<<set $morgan_penis_size to 2>>
<<set $river_penis_size to 2>>
<<set $robin_penis_size to 2>>
<<set $sam_penis_size to 2>>
<<set $sirris_penis_size to 2>>
<<set $whitney_penis_size to 2>>
<<set $winter_penis_size to 2>>
<</if>>
<<if $breast_mod lt -12>>
<<set $breast_mod to -12>>
<</if>>
<<if $breast_mod gt 12>>
<<set $breast_mod to 12>>
<</if>>
<<if $shopDefaults is undefined>>
<<set $shopDefaults to {
"color":"black",
"colorSet":null,
"secColor":"black",
"secColorSet":null,
"disableReturn": false
}>>
<</if>>
<<if $tentacles is undefined>>
<<set $tentacles to {
0: null,
1: null,
2: null,
3: null,
4: null,
5: null,
6: null,
7: null,
8: null,
9: null,
10: null,
11: null,
12: null,
13: null,
14: null,
15: null,
16: null,
17: null,
18: null,
19: null,
20: null,
"active": 0,
"max": 0,
}>>
<</if>>
<<if $npclovehigh isnot 10>>
<<set $npclovehigh to 10>>
<</if>>
<<if $npclovelow isnot -10>>
<<set $npclovelow to -10>>
<</if>>
<<if $npcdomhigh isnot 10>>
<<set $npcdomhigh to 10>>
<</if>>
<<if $npcdomlow isnot -10>>
<<set $npcdomlow to -10>>
<</if>>
<<if $scienceproject is "ongoing" and $sciencephallus is undefined>>
<<set $sciencephallusready to 0>>
<<set $sciencephallus to 0>>
<<set $sciencephalluspenis to 0>>
<<set $sciencephallusclit to 0>>
<</if>>
<<if $fallenangel is 2>>
<<set $angelbuild to 0>>
<</if>>
<<if $demon gte 6>>
<<set $demonFeat to true>>
<</if>>
<<if $orphan_hope is undefined>>
<<set $orphan_hope to 0>>
<</if>>
<<if $orphan_reb is undefined>>
<<set $orphan_reb to 0>>
<</if>>
<<if $masochism is undefined>>
<<set $masochism to 0>>
<<set $masochism_level to 0>>
<</if>>
<<if $per_npc is undefined>>
<<set $per_npc to {}>>
<</if>>
<<if $lessonmissedtext is undefined>>
<<set $lessonmissedtext to 0>>
<<set $lessonmissed to 0>>
<</if>>
<<if $home_event_timer is undefined>>
<<set $home_event_timer to 0>>
<<set $home_event_count to 0>>
<</if>>
<<if $gwylangender is undefined>>
<<if $malechance lt random(1, 100)>>
<<set $gwylangender to "f">>
<<else>>
<<set $gwylangender to "m">>
<</if>>
<</if>>
<<if $gwylangenitals is undefined>>
<<if $gwylangender is "m">>
<<if random(0, 99) gte $cbchance>>
<<set $gwylangenitals to "penis">>
<<else>>
<<set $gwylangenitals to "vagina">>
<</if>>
<<elseif $gwylangender is "f">>
<<if random(0, 99) gte $dgchance>>
<<set $gwylangenitals to "vagina">>
<<else>>
<<set $gwylangenitals to "penis">>
<</if>>
<</if>>
<</if>>
<<if $spiderdisable is undefined>>
<<set $spiderdisable to "f">>
<</if>>
<<if $gloryholestat is undefined>>
<<set $gloryholestat to 0>>
<</if>>
<<if $brothel_basement_price is undefined>>
<<set $brothel_basement_price to 1000>>
<</if>>
<<if $money is undefined>>
<<set $money to 0>>
<</if>>
<<if $syndromeeden is 1 and $edenshrooms is undefined>>
<<unset $syndromeeden>>
<</if>>
<<if $initnpcfix is undefined>>
<<set $initnpcfix to 1>>/*Applies missing NPC settings for saves before 0.2.5*/
<<initnpcgender>>
<</if>>
<<if $NPCName[$NPCNameList.indexOf("Kylar")].init is 1 and $NPCName[$NPCNameList.indexOf("Kylar")].state is "">>
<<set $NPCName[$NPCNameList.indexOf("Kylar")].init to 0>>
<</if>>
<<if $corruption_slime is undefined>>
<<set $corruption_slime to 0>>
<</if>>
<<if $chestuse is undefined>>
<<set $cheststate to 0>>
<</if>>
<<if $lactating is undefined>>/*Updating to 0.2.7*/
<<set $lactating to 0>>
<<set $lactation_pressure to 0>>
<<set $milk_amount to 30>>
<<set $milk_volume to 30>>
<<set $milk_max to 3000>>
<<if $penisexist is 1>>
<<set $semen_amount to 90>>
<<set $semen_volume to 90>>
<<else>>
<<set $semen_amount to 0>>
<<set $semen_volume to 0>>
<</if>>
<<set $semen_max to 3000>>
<<set $milk_produced_stat to 0>>
<<set $semen_produced_stat to 0>>
<<set $masturbation_semen to 0>>
<<set $masturbation_milk to 0>>
<<set $bunstat to 0>>
<<set $famesocial to 0>>
<</if>>
<<if $chef_sus is undefined>>
<<set $chef_sus to 0>>
<</if>>
<<if ndef $pillory_tenant>> /* Pillory related */
<<setup_pillory>>
<</if>>
<<if ndef $police_intro>> /* Police hack related*/
<<set $police_intro to 0>>
<<set $police_access_card to 0>>
<<set $police_hack to 0>>
<<set $pub_hack_job to 0>>
<<set $hacker_tasks to []>>
<</if>>
<<if ndef $framed>>
<<set $framed to 0>>
<</if>>
<<if ndef $brothel_raid>>
<<set $brothel_raid to 0>>
<</if>>
<<if ndef $brothel_raid_day>>
<<set $brothel_raid_day to 0>>
<</if>>
<<if ndef $brothel_thief>>
<<set $brothel_thief to 0>>
<</if>>
<<if $o_long_and_beautiful is undefined>> /*'long hair' girl related*/
<<set $o_long_and_beautiful to 0>>
<<set $hy_sibling to 0>>
<<set $long_hair_meet_day to 9999>>
<<set $misbehaviour_day to 9999>>
<</if>>
<<if $objectVersion.skinColor is undefined>>
<<skinColorInitOldSave>>
<</if>>
<<if $objectVersion.chastity lt 3 or $objectVersion.chastity is undefined>>
<<if $worn.genitals is undefined>>
<<set $worn.genitals to clone(setup.clothes.genitals[0])>>
<<set $carried.genitals to clone(setup.clothes.genitals[0])>>
<</if>>
<<if $worn.under_lower.type.includes("chastity")>>
<<set $worn.genitals to clone($worn.under_lower)>>
<<set $worn.under_lower to clone(setup.clothes.under_lower[0])>>
<</if>>
<<if $worn.genitals.name isnot "naked">>
<<set $worn.genitals.hideUnderLower to setup.clothes.genitals[1].hideUnderLower>>
<<set $worn.genitals.type to setup.clothes.genitals[1].type>>
<</if>>
<<set $objectVersion.chastity to 3>>
<</if>>
<<if $showCaptionText is undefined>>
<<set $showCaptionText to true>>
<</if>>
<<if $parasite.types is undefined>>
<<set _oldparasite to $parasite>>
<<parasiteinit>>
<<for _part, _type range _oldparasite>>
<<if _type.name isnot undefined>>
<<set $parasite[_part].name to _type.name>>
<<set $parasite[_type.name].push(_part.replace(/_/g, " "))>>
<</if>>
<</for>>
<</if>>
<<if $slimeSleepEvent is undefined>>
<<set $slimeSleepEvent to 0>>
<</if>>
<<if $parasite.left_thigh.name is undefined>>
<<removeparasite left_thigh>>
<</if>>
<<if $parasite.right_thigh.name is undefined>>
<<removeparasite right_thigh>>
<</if>>
<<if $parasite.left_arm.name is undefined>>
<<removeparasite left_arm>>
<</if>>
<<if $parasite.right_arm.name is undefined>>
<<removeparasite right_arm>>
<</if>>
<<if $objectVersion.feats lt 1 or $objectVersion.feats is undefined>>
<<set $feats to {
"locked":false,
"soft":false,
"allSaves":{},
"currentSave":{},
"filter":"All"
}>>
<<set $objectVersion.feats to 1>>
<</if>>
<<if ($cheatdisable is "f" and !$debug) or $locked is true>>
<<unset $locked to true>>
<<set $feats.locked to true>>
<</if>>
<<if $smuggler_location is undefined>>
<<set $smuggler_location to "sewer">>
<<set $smuggler_timer to 0>>
<<set $smuggler_stolen_stat to 0>>
<</if>>
<<if $gamemode is "soft" or $alluremod lt 1>>
<<set $feats.soft to true>>
<</if>>
<<updateFeats>>
<<if $straponchance is undefined>>
<<set $straponchance to 0>>
<</if>>
<<if $lastWardrobeSlot is undefined>>
<<set $lastWardrobeSlot to "head">>
<<set $newWardrobeStyle to true>>
<</if>>
<<if $objectVersion.customColors lt 4 or $objectVersion.customColors is undefined>>
<<if $customColors is undefined>>
<<set $customColors to {
presets:{},
action: "set",
currentType: "primary",
color:{primary:0, secondary:0},
saturation:{primary:1, secondary:1},
brightness:{primary:1, secondary:1},
}>>
<</if>>
<<if $customColors.contrast is undefined>>
<<set $customColors.contrast to{primary:1, secondary:1}>>
<</if>>
<<if $customColors.sepia is undefined>>
<<set $customColors.sepia to{primary:0, secondary:0}>>
<</if>>
<<set $objectVersion.customColors to 4>>
<</if>>
<<if $swarm is undefined or $swarm.type is undefined>>
<<set $swarm to {
"type":0,
"name":0,
"move":0,
"spill":0,
"steady":0,
"amount":{},
"data":{}
}>>
<</if>>
<!--PBHair extension START-->
<<if $pblevel lt 1 or $pblevel is undefined>>
<<set $pblevel to 1>>
<</if>>
<<if $pbgrowth lt 1 or $pbgrowth is undefined>>
<<set $pbgrowth to 1>>
<</if>>
<<if $pblevelballs lt 1 or $pblevelballs is undefined>>
<<set $pblevelballs to 1>>
<</if>>
<<if $pbgrowthballs lt 1 or $pbgrowthballs is undefined>>
<<set $pbgrowthballs to 1>>
<</if>>
<<if $pbstrip lt 0 or $pbstrip is undefined>>
<<set $pbstrip to 0>>
<</if>>
<<if $bodypart_number is undefined>>
<<bodywriting_init>>
<</if>>
<!-- This doesn't seem to declare the pbhair
<<if $objectVersion.pbhair lt 1 or $objectVersion.pbhair is undefined>>
<<set $objectVersion.pbhair>>
<<set $objectVersion.pbhair to {pblevel:0,pbgrowth:0}>>
<<set $objectVersion.pbhair to 1>>
<</if>>
-->
<!--PBHair extension END-->
<<wetness_init>>
<<if $player.gender_appearance_factors is undefined>>
<<set $player.gender_appearance_factors to []>>
<</if>>
<<if $player.gender_appearance_without_overwear_factors is undefined>>
<<set $player.gender_appearance_without_overwear_factors to []>>
<</if>>
<<if $player.gender_posture is undefined>>
<<if $background is "crossdresser">>
<<if $player.gender is "f">>
<<set $player.gender_posture to "m">>
<<elseif $player.gender is "m">>
<<set $player.gender_posture to "f">>
<</if>>
<<else>>
<<set $player.gender_posture to "n">>
<</if>>
<</if>>
<<if $player.femininity is undefined>>
<<set $player.femininity to 0>>
<</if>>
<<if $player.femininity_without_overwear is undefined>>
<<set $player.femininity to 0>>
<</if>>
<<unset $clothes>>
<<if $cat gte 1 or $wolfgirl gte 1 or $cow gte 1>>
<<set $physicalTransform to 1>>
<<else>>
<<set $physicalTransform to 0>>
<</if>>
<<if $demon gte 1 or $angel gte 1 or $fallenangel gte 2>>
<<set $specialTransform to 1>>
<<else>>
<<set $specialTransform to 0>>
<</if>>
<<unset $transformed>>
<<if $backgroundTraits is undefined>>
<<set $backgroundTraits to [$background]>>
<</if>>
<<if Array.isArray($rebuy_success) is false>>
<<set $rebuy_failure to []>>
<<set $rebuy_success to []>>
<</if>>
<<if $dissociation is undefined>>
<<set $dissociation to 0>>
<</if>>
<<if $worn.over_upper is undefined>>
<<set $worn.over_upper to clone(setup.clothes.over_upper[0])>>
<<set $worn.over_lower to clone(setup.clothes.over_lower[0])>>
<<set $worn.over_head to clone(setup.clothes.over_head[0])>>
<<set $carried.over_upper to clone(setup.clothes.over_upper[0])>>
<<set $carried.over_lower to clone(setup.clothes.over_lower[0])>>
<<set $carried.over_head to clone(setup.clothes.over_head[0])>>
<<set $wardrobe.over_upper to []>>
<<set $wardrobe.over_lower to []>>
<<set $wardrobe.over_head to []>>
<<set $store.over_upper to []>>
<<set $store.over_lower to []>>
<<set $store.over_head to []>>
<</if>>
<<if $wardrobe.over_head is undefined>>
<<set $wardrobe.over_head to []>>
<</if>>
<<if $worn.hands is undefined>>
<<set $worn.hands to clone(setup.clothes.hands[0])>>
<<set $carried.hands to clone(setup.clothes.hands[0])>>
<<set $wardrobe.hands to []>>
<<set $store.hands to []>>
<<set $wear_hands to "none">>
<</if>>
<<if $objectVersion.updateClothes lt 13 or $objectVersion.updateClothes is undefined>>
<<updateClothes>>
<<set $objectVersion.updateClothes to 13>>
<</if>>
<<if $mathsprojectwon is 1>>
<<earnFeat "Maths Competition Winner">>
<</if>>
<<if $scienceprojectwon is 1>>
<<earnFeat "Science Fair Winner">>
<</if>>
<<if $bodywritingdisable is undefined>>
<<set $bodywritingdisable to "f">>
<</if>>
<<if $arousal is NaN or $arousal is undefined>>
<<set $arousal to 0>>
<</if>>
<<if $pain is NaN or $pain is undefined>>
<<set $pain to 0>>
<</if>>
<<if !$skin.forehead>>
<<bodywriting_clear forehead>>
<</if>>
<<if !$skin.left_cheek>>
<<bodywriting_clear left_cheek>>
<</if>>
<<if !$skin.right_cheek>>
<<bodywriting_clear right_cheek>>
<</if>>
<<if !$skin.left_shoulder>>
<<bodywriting_clear left_shoulder>>
<</if>>
<<if !$skin.right_shoulder>>
<<bodywriting_clear right_shoulder>>
<</if>>
<<if !$skin.breasts>>
<<bodywriting_clear breasts>>
<</if>>
<<if !$skin.back>>
<<bodywriting_clear back>>
<</if>>
<<if !$skin.pubic>>
<<bodywriting_clear pubic>>
<</if>>
<<if !$skin.left_thigh>>
<<bodywriting_clear left_thigh>>
<</if>>
<<if !$skin.right_thigh>>
<<bodywriting_clear right_thigh>>
<</if>>
<<if !$skin.left_bottom>>
<<bodywriting_clear left_bottom>>
<</if>>
<<if !$skin.right_bottom>>
<<bodywriting_clear right_bottom>>
<</if>>
<<if $crime is null or $crime is undefined>>
<<set $crime to 0>>
<<set $crimehistory to 0>>
<<set $blackmoney to 0>>
<</if>>
<<if isNaN(parseInt($crime))>>
<<set $crime to 0>>
<</if>>
<<if isNaN(parseInt($crimehistory))>>
<<set $crimehistory to 0>>
<</if>>
<<if isNaN(parseInt($blackmoney))>>
<<set $blackmoney to 0>>
<</if>>
<<if $worn.upper is undefined>>
<<set $worn.upper to clone(setup.clothes.upper[0])>>
<</if>>
<<if $worn.lower is undefined>>
<<set $worn.lower to clone(setup.clothes.lower[0])>>
<</if>>
<<if $worn.under_upper is undefined>>
<<set $worn.under_upper to clone(setup.clothes.under_upper[0])>>
<</if>>
<<if $worn.under_lower is undefined>>
<<set $worn.under_lower to clone(setup.clothes.under_lower[0])>>
<</if>>
<<if $worn.head is undefined>>
<<set $worn.head to clone(setup.clothes.head[0])>>
<</if>>
<<if $worn.face is undefined>>
<<set $worn.face to clone(setup.clothes.face[0])>>
<</if>>
<<if $worn.neck is undefined>>
<<set $worn.neck to clone(setup.clothes.neck[0])>>
<</if>>
<<if $worn.legs is undefined>>
<<set $worn.legs to clone(setup.clothes.legs[0])>>
<</if>>
<<if $worn.feet is undefined>>
<<set $worn.feet to clone(setup.clothes.feet[0])>>
<</if>>
<<if ndef $swimnudecounter>>
<<set $swimnudecounter to 0>>
<<set $swimall to 0>>
<</if>> /*for swimming*/
<<if $player.gender_body is undefined>>
<<set $player.gender_body to clone($player.gender)>>
<</if>>
<<if $worn.genitals.exposed is undefined>>
<<if $worn.genitals.exposed_base is 0>>
<<set $worn.genitals.exposed to 0>>
<<else>>
<<set $worn.genitals.exposed to 1>>
<</if>>
<</if>>
<<if $closinghour isnot 21>>
<<set $closinghour to 21>>
<</if>>
<<if $objectVersion.specialClothes lt 2 or $objectVersion.specialClothes is undefined>>
<<specialClothesSetup>>
<<specialClothesUpdate>>
<<set $objectVersion.specialClothes to 2>>
<</if>>
<<if $objectVersion.uncomfortable lt 2 or $objectVersion.uncomfortable is undefined>>
<<if $uncomfortable is undefined>>
<<if $lightexhibitionismaction isnot undefined>>
<<set $uncomfortable to {
underwear: ($lightexhibitionismaction is "embarrassed" ? true : false),
nude: ($exhibitionismaction is "embarrassed" ? true : false),
}>>
<<unset $lightexhibitionismaction>>
<<unset $exhibitionismaction>>
<<else>>
<<set $uncomfortable to {
underwear: true,
nude: true,
}>>
<</if>>
<</if>>
<<if $uncomfortable.flaunting is undefined>>
<<set $uncomfortable.flaunting to true>>
<</if>>
<<set $objectVersion.uncomfortable to 2>>
<</if>>
<<if $sidebarStats is undefined>>
<<set $sidebarStats to "Disabled">>
<</if>>
<<if $openinghours is undefined>>
<<if $hour gte 8 and $hour lt 21>>
<<set $openinghours to 1>>
<<else>>
<<set $openinghours to 0>>
<</if>>
<</if>>
<<if $athletics is undefined>>
<<set $athletics to Math.trunc(($physique / $physiquesize) * 1000)>>
<</if>>
<<if $dontHide is undefined>>
<<set $dontHide to false>>
<</if>>
<<if $checkstyle is undefined>>
<<set $checkstyle to "words">>
<<set $tending to 0>>
<<set $garden_flowers_intro to 1>>
<<set $eden_plot_intro to 1>>
<<set $wolf_plot_intro to 1>>
<<set $asylum_plot_intro to 1>>
<<set $plots to {}>>
<<set $plants_known to []>>
<<set $plants to {}>>
<<set $stall_rejected to 0>>
<<set $produce_sold to 0>>
<</if>>
<<if $combatControls is undefined>>
<<set $combatControls to "radio">>
<</if>>
<<if $loveInterest is undefined>>
<<set $loveInterest to {
primary: "None",
secondary: "None",
tertiary: "None",
}>>
<</if>>
<<if $dateCount is undefined>>
<<set $dateCount to {
Total: 0,
Robin: 0,
Whitney: 0,
Kylar: 0,
Eden: 0,
Avery: 0,
BlackWolfHunts: 0,
}>>
<</if>>
<<setupDefaults>>
<<if $zoom is undefined>>
<<set $zoom to 100>>
<</if>>
<<if $bodywritingImages is undefined>>
<<set $bodywritingImages to true>>
<</if>>
<<if !$physique and $physique isnot 0>>
<<set $physique to ($physiquesize / 7) * 3>>
<</if>>
<<if !$tiredness and $tiredness isnot 0>>
<<set $tiredness to 0>>
<</if>>
<<if $objectVersion.museumAntiques lt 6 or $objectVersion.museumAntiques is undefined>>
<<updateMuseumAntiques>>
<<if $museumAntiques.antiques.antiquecoppercompass is undefined>>
<<set $museumAntiques.antiques.antiquecoppercompass to "notFound">>
<</if>>
<<if $museumAntiques.antiques.antiquegrenade is undefined>>
<<set $museumAntiques.antiques.antiquegrenade to "notFound">>
<</if>>
<<if $museumAntiques.antiques.antiquestonetalisman is undefined>>
<<set $museumAntiques.antiques.antiquestonetalisman to "notFound">>
<</if>>
<<if $museumAntiques.antiques.antiquesilvermask is undefined>>
<<set $museumAntiques.antiques.antiquesilvermask to "notFound">>
<</if>>
<<if $museumAntiques.antiques.antiquediamond is undefined>>
<<set $museumAntiques.antiques.antiquediamond to "notFound">>
<</if>>
<<if $museumAntiques.antiques.antiquesilvercompass is undefined>>
<<set $museumAntiques.antiques.antiquesilvercompass to "notFound">>
<</if>>
<<if $museumAntiques.antiques.antiquesilverdagger is undefined>>
<<set $museumAntiques.antiques.antiquesilverdagger to "notFound">>
<</if>>
<<if $museumAntiques.antiques.antiquerustedcutlass is undefined>>
<<set $museumAntiques.antiques.antiquerustedcutlass to "notFound">>
<</if>>
<<if $museumAntiques.antiques.antiquecutlass is undefined>>
<<set $museumAntiques.antiques.antiquecutlass to "notFound">>
<</if>>
<<if $museumAntiques.antiques.antiqueleathermap is undefined>>
<<set $museumAntiques.antiques.antiqueleathermap to "notFound">>
<</if>>
<<updateMuseumAntiques>>
<<set $objectVersion.museumAntiques to 5>>
<</if>>
<<if $objectVersion.specialClothesEffectsSetup lt 1 or $objectVersion.specialClothesEffectsSetup is undefined>>
<<specialClothesEffectsSetup>>
<<set $objectVersion.specialClothesEffectsSetup to 1>>
<</if>>
<<if $masturbationFix is undefined>>
<<set $mouthactiondefault to 0>>
<<set $mouthaction to 0>>
<<set $mouth to 0>>
<<set $masturbationFix to true>>
<</if>>
<<if $lastOptions is undefined>>
<<resetLastOptions>>
<</if>>
<<generateNPCNameHairAndEyeColors>>
<<if $stat_shoot is undefined>>
<<set $stat_shoot to 0>>
<<set $cow to 0>>
<<set $cowbuild to 0>>
<<set $fluid_forced_stat to 0>>
<</if>>
<<if $shoot_stat>> /*Checking shoot_stat's existence to assist clean-up for 0.2.14.1 fix*/
<<if $shoot_stat gt 0>>
<<set $stat_shoot += $shoot_stat>>
<</if>>
<<unset $shoot_stat>>
<</if>>
<<set $BeastList to ["dog","cat","pig","wolf","dolphin","lizard","bear","boar","creature","horse"]>>
<<if $niki_seen is undefined and $chef_state gte 5>>
<<set $niki_seen to "chef">>
<</if>>
<<if $active_enemy is undefined>>
<<set $active_enemy to 0>>
<</if>>
<<if $combatTrain is undefined>>
<<set $combatTrain to {
length: 0,
generateInit: 1,
beastTypes: [],
numberPerTrain: [],
}>>
<</if>>
<<if isNaN(parseInt($trauma))>>
<<set $trauma to 0>>
<</if>>
<<if $arousalError isnot undefined>>
<<set $arousalError to [$arousalError.length]>>
<</if>>
<<if !$livestock_obey and $livestock_obey isnot 0>>
<<set $livestock_obey to 50>>
<</if>>
<<setupTransformationPiecesObject>>
<<if $clothingShop is undefined>>
<<set $clothingShop to {
ban: 0,
banExtension: false,
spotted: false,
stolenClothes: 0,
totalStolenClothes: 0,
banCount: 0,
rng: random(0,1000)
}>>
<</if>>
<<if $penisWetness is undefined>>
<<set $penisWetness to 0>>
<</if>>
<<if $pbdisable is undefined>>
<<set $pbdisable to "t">>
<</if>>
<<if $uncomfortable.prostituting is undefined>>
<<set $uncomfortable.prostituting to true>>
<</if>>
<<if $malevictimchance is undefined>>
<<set $malevictimchance to $malechance>>
<<set $homochance to 4>>
<</if>>
<<if $livestock_intro is 0 and $remy_seen is undefined>>
<<set $remy_seen to "livestock">>
<<set $livestock_robin to 1>>
<</if>>
<<if $birdbuild is undefined>>
<<set $birdbuild to 0>>
<<set $bird to 0>>
<<set $home_gone to 0>>
<</if>>
<<hirsuteHideCheck>>
<<if $per_npc.janitor isnot undefined>>
<<clearNPC "janitor">>
<</if>>
<<if $prop is undefined>>
<<set $prop to []>>
<</if>>
<<if $punishmentposition isnot 0 and $location isnot "brothel">>
<<set $punishmentposition to 0>>
<</if>>
<<if $schoolrep is undefined>>
<<set $schoolrep to {}>>
<<set $schoolrep.crossdress to 0>>
<<set $schoolrep.herm to 0>>
<</if>>
<<if $science_star is undefined>>
<<set $science_star to 0>>
<<set $maths_star to 0>>
<<set $english_star to 0>>
<<set $history_star to 0>>
<</if>>
<<if $farm_shift is undefined>>
<<set $farm_shift to 0>>
<<unset $beaststance>>
<<set $cattle_milked to 0>>
<</if>>
<<if $fringetype is "swept right">>
<<set $fringetype to "swept left">>
<</if>>
<<if $version === undefined>>
<<set $version={}>>
<</if>>
<<if $version.schema === undefined>>
<<set $version.schema = 1>>
<</if>>
<<if typeof $farm_yield_alex is "string">>
<<set $farm_yield_alex to 0>>
<</if>>
<<if typeof $farm_yield is "string">>
<<set $farm_yield to 0>>
<</if>>
<<if typeof $money is "string">>
<<set $money to 0>>
<</if>>
<<if $masseur_stat is undefined>>
<<set $masseur_stat to 0>>
<<set $machine_stat to 0>>
<</if>>
<<if $year % 4 is 0 and $yeardays gte 366 or $yeardays gte 365>>
<<year>>
<</if>>
<<if $mason_pond is 5 and $garden_flowers_intro is 1>>
<<unset $garden_flowers_intro>>
<<plots_init garden 3 earth 1 small>>
<<add_plot garden water 1 small>>
<<elseif $mason_pond is 5>>
<<if !$plots.garden[3]>>
<<add_plot garden water 1 small>>
<</if>>
<</if>>
<<if $science_exam is undefined>>
<<set $science_exam to (40 + ($weekday * 10))>>
<<set $maths_exam to (40 + ($weekday * 10))>>
<<set $english_exam to (40 + ($weekday * 10))>>
<<set $history_exam to (40 + ($weekday * 10))>>
<<if $science gte 700>>
<<set $sciencetrait to 4>>
<<set $science to 1000>>
<<elseif $science gte 500>>
<<set $sciencetrait to 3>>
<<set $science to 700>>
<<elseif $science gte 400>>
<<set $sciencetrait to 2>>
<<set $science to 400>>
<<elseif $science gte 200>>
<<set $sciencetrait to 1>>
<<set $science to 200>>
<<elseif $science gte 100>>
<<set $sciencetrait to 0>>
<<set $science to 100>>
<<else>>
<<set $sciencetrait to -1>>
<<set $science to 0>>
<</if>>
<<if $maths gte 700>>
<<set $mathstrait to 4>>
<<set $maths to 1000>>
<<elseif $maths gte 500>>
<<set $mathstrait to 3>>
<<set $maths to 700>>
<<elseif $maths gte 400>>
<<set $mathstrait to 2>>
<<set $maths to 400>>
<<elseif $maths gte 200>>
<<set $mathstrait to 1>>
<<set $maths to 200>>
<<elseif $maths gte 100>>
<<set $mathstrait to 0>>
<<set $maths to 100>>
<<else>>
<<set $mathstrait to -1>>
<<set $maths to 0>>
<</if>>
<<if $english gte 700>>
<<set $englishtrait to 4>>
<<set $english to 1000>>
<<elseif $english gte 500>>
<<set $englishtrait to 3>>
<<set $english to 700>>
<<elseif $english gte 400>>
<<set $englishtrait to 2>>
<<set $english to 400>>
<<elseif $english gte 200>>
<<set $englishtrait to 1>>
<<set $english to 200>>
<<elseif $english gte 100>>
<<set $englishtrait to 0>>
<<set $english to 100>>
<<else>>
<<set $englishtrait to -1>>
<<set $english to 0>>
<</if>>
<<if $history gte 700>>
<<set $historytrait to 4>>
<<set $history to 1000>>
<<elseif $history gte 500>>
<<set $historytrait to 3>>
<<set $history to 700>>
<<elseif $history gte 400>>
<<set $historytrait to 2>>
<<set $history to 400>>
<<elseif $history gte 200>>
<<set $historytrait to 1>>
<<set $history to 200>>
<<elseif $history gte 100>>
<<set $historytrait to 0>>
<<set $history to 100>>
<<else>>
<<set $historytrait to -1>>
<<set $history to 0>>
<</if>>
<<exam_difficulty>>
<<set $distinction_stat to 0>>
<<unset $arousalsaved>>
<</if>>
<<if isNaN(parseInt($tiredness))>>
<<set $tiredness to 0>>
<</if>>
<<if ($minute % $time) isnot ($time - ($hour * 60))>>
<<set $minute to ($time - ($hour * 60))>>
<</if>>
<<if $waspdisable is undefined>>
<<set $waspdisable to "f">>
<</if>>
<<if $slugdisable is undefined>>
<<set $slugdisable to "f">>
<</if>>
<<if $season is undefined>>
<<if $month is "december" or $month is "january" or $month is "february">>
<<set $season to "winter">>
<<elseif $month is "march" or $month is "april" or $month is "may">>
<<set $season to "spring">>
<<elseif $month is "june" or $month is "july" or $month is "august">>
<<set $season to "summer">>
<<else>>
<<set $season to "autumn">>
<</if>>
<</if>>
<<if $clothing_number isnot 12>>
<<set $clothing_number to 12>>
<</if>>
<<if $warmth is undefined>>
<<set $warmth to 0>>
<<set $chill_day to 0>>
<<switch $season>>
<<case "spring">>
<<set $chill_day += 70>>
<<case "summer">>
<<case "autumn">>
<<set $chill_day += 80>>
<<case "winter">>
<<set $chill_day += 150>>
<</switch>>
<<if $weather is "snow">>
<<set $chill_day += 50>>
<</if>>
<<set $chill to $chill_day>>
<</if>>
<<farm_update>>
<<if $prepareSaveDetails is undefined>>
<<set $prepareSaveDetails to true>>
<</if>>
<<if $attitudesControl is undefined>>
<<set $attitudesControl to {
showGoldLink:false,
unlockExhibitionismUnderwear:false,
unlockExhibitionismNude:false,
unlockTransformation:false,
unlockDemonFlaunt:false,
unlockProstitution:false,
unlockLoveInterest1:false,
unlockLoveInterest2:false,
unlockLoveInterest3:false,
unlockDefaultActions:false,
}>>
<</if>>
<!--Added checks for the variables added in this mod.-->
<<if $edgecount is undefined>>
<<set $edgecount to 0>>
<</if>>
<<if $wet is undefined>>
<<set $wet to {
under_lower: 0,
lower: 0,
genitals: 0,
delay: 0,
countdown: 0
}>>
<</if>>
<<if $fingersinvagina is undefined>>
<<set $fingersinvagina to {
left: 0,
right: 0,
total: 0,
forced: 0,
result: 0,
}>>
<</if>>
<<if $tookownvirginity is undefined>>
<<set $tookownvirginity to 0>>
<<set $masturbation_DeflowerOption to false>>
<</if>>
<<if $gspot is undefined or $gspot is null>>
<<set $gspot to {
found: false,
chance: 0,
statbonus: 0,
teasebonus: 0
}>>
<</if>>
<<if $arousalCoeff is undefined>>
<<set $arousalCoeff to {
base: [30, 50, 70],
mod1: [0, 10, 20, 30],
mod2: [0, 10, 10, 20],
reduction: [-10, -10, 0, 0],
boost: [0, 0, 10, 10],
baseaug:[0, 10, 20, 30],
/*General bonuses in order: consensual, masturbation, (to be added: drugged, drunk, aphrodisac, toys) */
gbonus: [25, 15],
/*Bonus for minor, moderate, major, extreme sensativity, body part: vagina, labia, penish(head), peniss(haft), breasts, nipples, buttc(heeks), butth(ole), thighs, body */
sensbonus: {
vagina: [50, 60, 70, 80],
labia: [20, 40, 50, 60],
penish: [50, 60, 70, 80],
peniss: [20, 40, 50, 60],
breasts: [10, 20, 35, 50],
nipples: [10, 25, 45, 65],
buttc: [10, 20, 35, 50],
butth: [40, 50, 60, 70],
thighs: [10, 20, 35, 50],
body: [15, 30, 45, 60]
},
/*Bonus for making buns, lasts for the first 10 turns and changes to the next value after 2 turns. */
bunbonus: [80, 70, 60, 40, 20, 0],
buncount: 0,
/*General penalties in order: non-consensual, virginity just taken, minor pain, moderate pain, major pain */
genpenalty: [-25, -50, -5, -10, -15],
/*Penalty values for not being wet enough from most to least severe. */
wetpenalty: [-25, -20, -15, -10, -5],
/*Penalty values for taking a dick that is too large for your vagina/ass. Currently not in use. */
sizepenalty: [],
totalpenalty: 100,
total: 0,
temporgasmcount: 0
}>>
<</if>>
<<if $currentlyMasturbating is undefined>>
<<set $currentlyMasturbating to 0>>
<</if>>
<<if $wetnesstracker is undefined>>
<<set $wetnesstracker to {
low: 0,
mid: 0,
high: 0,
}>>
<</if>>
<<if $fenceFamiliarity is undefined>>
<<set $fenceFamiliarity to 0>>
<</if>>
<<if $poolswim is undefined>>
<<set $poolswim to 0>>
<<set $swimStart to 0>>
<</if>>
<<if $making_buns is undefined>>
<<set $making_buns to 0>>
<</if>>
<<if $oxygenlimit is undefined>>
<!-- <<set $oxygenlimit to $physiquesize / 20>> -->
<<swimminginit>>
<</if>>
<<if $sewingKitFull is undefined or $sewingKitFull is null>>
<<set $sewingKitFull to false>>
<<set $sewingKit to 0>>
<<set $sewingKitUses to 0>>
<<set $sewingKitUsesMax to 0>>
<<set $sewingKitType to ["none", "small", "", "large", "fine"]>>
<<set $sewingKitCost to [2500, 10000, 25000, 50000, 0]>>
<<set $sewingKitPortable to 0>>
<<set $sewingKitPortableUses to 0>>
<</if>>
<<if $scrapFabric is undefined>>
<<set $ScrapFabricFull to false>>
<<set $scrapFabric to 0>>
<</if>>
<<if $fineFabric is undefined>>
<<set $FineFabricFull to false>>
<<set $fineFabric to 0>>
<</if>>
<<if $halfHourCheck is undefined>>
<<set $halfHourCheck to 0>>
<</if>>
<<if $weather is undefined or $weather.current is undefined>>
<<set $weather to {
current: either("clear", "clear", "clear", "clear", "overcast", "overcast", "overcast", "overcast", "rain", "rain"),
sevendayforcast:[],
chance: [],
rainydays: [],
rainstreak: false,
weekdaylist: [],
raindaystart: 0,
lastrainmax: 0,
seasonList: ["Spring", "Summer", "Fall", "Winter"],
season: "Fall"
}>>
<<weatherinit>>
<</if>>
<<if $weather.season is undefined>>
<<set $weather.seasonList to ["Spring", "Summer", "Fall", "Winter"]>>
<<set $weather.season to "Fall">>
<<set $weather.seasonbonus to 0>>
<</if>>
<<if $weather.front is undefined>>
<<set $weather.front to "none">>
<<set $weather.frontshiftdelay to 0>>
<<set $weather.temperatureList to ["Sweltering", "Hot", "Mild", "Cold", "Freezing"]>>
<<set $weather.currenttemp to "Mild">>
<<set $weather.tempnumber to 34>>
<<weatherinit>>
<</if>>
<</nobr>><</widget>><<widget "swimminginit">><<nobr>>
This mod changes the oxygen level you start with when creating a new character. <span class="red">You've loaded a save that doesn't use this change</span>.
<br><br>
Starting oxygen levels are determined by the body size you've chosen and increase anytime you go without air be it from swimming or other kinkier reasons.
<br><br>
<<set _physbase to $physiquesize /1000>>
<<if _physbase is 6>>
<<set _size to "Tiny,">>
<<elseif _physbase is 10>>
<<set _size to "Small,">>
<<elseif _physbase is 12>>
<<set _size to "Normal,">>
<<elseif _physbase is 16>>
<<set _size to "Large,">>
<</if>>
<<if $swimmingskill lte 0>>
<<set _skill to "none,">>
<<elseif $swimmingskill lt 100>>
<<set _skill to "F,">>
<<elseif $swimmingskill lt 200>>
<<set _skill to "F+,">>
<<elseif $swimmingskill lt 300>>
<<set _skill to "D,">>
<<elseif $swimmingskill lt 400>>
<<set _skill to "D+,">>
<<elseif $swimmingskill lt 500>>
<<set _skill to "C,">>
<<elseif $swimmingskill lt 600>>
<<set _skill to "C+,">>
<<elseif $swimmingskill lt 700>>
<<set _skill to "B,">>
<<elseif $swimmingskill lt 800>>
<<set _skill to "B+,">>
<<elseif $swimmingskill lt 900>>
<<set _skill to "A,">>
<<elseif $swimmingskill lt 1000>>
<<set _skill to "A+,">>
<<else>>
<<set _skill to "S,">>
<</if>>
<<set _air to _physbase * 50>>
<<set _adjust to Math.clamp(_air + Math.floor($swimmingskill/100) * 50,0,1200)>>
<<if $brothelshow isnot "none">>
<<set _bshow to $brothelshow>>
<</if>>
The normal value of oxygen is 1200.
<br>
Your current body size is _size this means that you would start with _air in a new game.
<br>
Your current swimming skill is _skill <<if _skill isnot "none,">>which would start you at _adjust instead<<else>>so you will not receive any bonus<</if>>.
<br><br>
Would you like to:
<br>
<<set _pass1 to "Use the minimum value: " + _air>>
<<set _pass2 to "Use the adjusted value: " + _adjust>>
<<link [[Ignore this change and keep oxygen at 1200|$passage]]>><<set $oxygenlimit to 1200>><<set $oxygen to $oxygenlimit>><<set $brothelshow to _bshow>><</link>>
<br>
<<link [[_pass1|$passage]]>><<set $oxygenlimit to _air>><<set $oxygen to $oxygenlimit>><<set $brothelshow to _bshow>><</link>>
<br>
<<link [[_pass2|$passage]]>><<set $oxygenlimit to _adjust>><<set $oxygen to $oxygenlimit>><<set $brothelshow to _bshow>><</link>>
<br><br>
<span class="red">''The game will error if this question is not answered before you continue. Answering __will not__ progress the current game screen but will remove this message. If you make your choice and this does cause a problem, such as a blank screen, please post a bug report in this mod's discord with a screenshot of the current passage and text below this message.''</span>
<br><br>
<span class="green">Current passage is: $passage</span>
<br><br><br><br><br>
<</nobr>><</widget>><<widget "init_face">><<nobr>>
<<set setup.clothes.face to [
{index: 0,
name: "naked",
name_cap: "Naked",
variable: "naked",
integrity: 10,
integrity_max: 10,
fabric_strength: 20,
reveal: 1,
word: "a",
plural: 0,
colour: 0,
colour_options: [],
type: ["naked"],
gender: "n",
warmth: 0,
cost: 0,
description: "naked",
shop: [],
accessory: 0,
accessory_colour: 0,
accessory_colour_options: [],
cursed: 0,
location: 0,
iconFile: 0,
accIcon: 0,
mainImage:0
},
{index: 1,
name: "glasses",
name_cap: "Glasses",
variable: "glasses",
integrity: 20,
integrity_max: 20,
fabric_strength: 20,
reveal: 1,
word: "n",
plural: 1,
colour: 0,
colour_options: [],
type: ["glasses", "not repairable"],
gender: "n",
warmth: 2,
cost: 5000,
description: "Makes studying easier, but you might be picked on at school.",
shop: ["clothing"],
accessory: 0,
accessory_colour: 0,
accessory_colour_options: [],
cursed: 0,
location: 0,
iconFile: "Glasses",
accIcon: 0
},
{index: 2,
name: "cool shades",
name_cap: "Cool shades",
variable: "coolshades",
integrity: 30,
integrity_max: 30,
fabric_strength: 20,
reveal: 1,
word: "n",
plural: 1,
colour: 0,
colour_options: [],
type: ["cool", "not repairable"],
gender: "n",
warmth: 0,
cost: 7000,
description: "Makes status rise faster at school.",
shop: ["clothing"],
accessory: 0,
accessory_colour: 0,
accessory_colour_options: [],
cursed: 0,
location: 0,
iconFile: "Cool shades",
accIcon: 0
},
{index: 3,
name: "surgical mask",
name_cap: "Surgical mask",
variable: "surgicalmask",
integrity: 20,
integrity_max: 20,
fabric_strength: 20,
reveal: 1,
word: "a",
plural: 0,
colour: 0,
colour_options: ["black", "blue", "brown", "green", "pink", "purple", "red", "tangerine", "teal", "white", "yellow", "custom"],
type: ["mask"],
gender: "n",
warmth: 15,
cost: 2000,
description: "Hides your identity.",
shop: ["clothing"],
accessory: 0,
accessory_colour: 0,
accessory_colour_options: [],
cursed: 0,
location: 0,
iconFile: "Surgical mask.png",
accIcon: 0
},
{index: 4,
name: "gag",
name_cap: "Gag",
variable: "gag",
integrity: 20,
integrity_max: 20,
fabric_strength: 20,
reveal: 500,
word: "a",
plural: 0,
colour: 0,
colour_options: [],
type: ["fetish", "gag", "not repairable"],
gender: "n",
warmth: 5,
cost: 2000,
description: "Keeps your mouth shut.",
shop: [],
accessory: 0,
accessory_colour: 0,
accessory_colour_options: [],
cursed: 1,
location: 0,
iconFile: "",
accIcon: 0
},
{index: 5,
name: "blindfold",
name_cap: "Blindfold",
variable: "blindfold",
integrity: 20,
integrity_max: 20,
fabric_strength: 20,
reveal: 500,
word: "a",
plural: 0,
colour: 0,
colour_options: [],
type: ["fetish", "blindfold"],
gender: "n",
warmth: 15,
cost: 2000,
description: "Keeps you in the dark.",
shop: [],
accessory: 0,
accessory_colour: 0,
accessory_colour_options: [],
cursed: 1,
location: 0,
iconFile: "",
accIcon: 0
},
{index: 6,
name: "gag and blindfold",
name_cap: "Gag and blindfold",
variable: "gagblindfold",
integrity: 30,
integrity_max: 30,
fabric_strength: 20,
reveal: 1000,
word: "a",
plural: 0,
colour: 0,
colour_options: [],
type: ["fetish", "gag", "blindfold", "not repairable"],
gender: "n",
warmth: 15,
cost: 3000,
description: "Keeps your mouth shut and eyes covered.",
shop: [],
accessory: 0,
accessory_colour: 0,
accessory_colour_options: [],
cursed: 1,
location: 0,
iconFile: "",
accIcon: 0
},
{index: 7,
name: "skulduggery mask",
name_cap: "Skulduggery mask",
variable: "skulmask",
integrity: 30,
integrity_max: 30,
fabric_strength: 20,
reveal: 1,
word: "a",
plural: 0,
colour: 0,
colour_options: [],
type: ["mask", "stealthy", "not repairable"],
gender: "n",
warmth: 20,
cost: 23000,
description: "For those up to no good.",
shop: ["clothing"],
accessory: 0,
accessory_colour: 0,
accessory_colour_options: [],
cursed: 0,
location: 0,
iconFile: "Skulduggery mask.png",
accIcon: 0
},
{index: 8,
name: "low frame glasses",
name_cap: "Low frame glasses",
variable: "lowframe",
integrity: 20,
integrity_max: 20,
fabric_strength: 20,
reveal: 1,
word: "n",
plural: 1,
colour: 0,
colour_options: ["black", "blue", "brown", "green", "pink", "purple", "red", "tangerine", "teal", "white", "yellow", "custom"],
type: ["glasses", "not repairable"],
gender: "n",
warmth: 2,
cost: 5000,
description: "Makes studying easier, but you might be picked on at school.",
shop: ["clothing"],
accessory: 0,
accessory_colour: 0,
accessory_colour_options: [],
cursed: 0,
location: 0,
iconFile: "Low frame glasses.png",
accIcon: 0
},
{index: 9,
name: "half moon glasses",
name_cap: "Half moon glasses",
variable: "halfmoon",
integrity: 20,
integrity_max: 20,
fabric_strength: 20,
reveal: 1,
word: "n",
plural: 1,
colour: 0,
colour_options: ["black", "blue", "brown", "green", "pink", "purple", "red", "tangerine", "teal", "white", "yellow", "custom"],
type: ["glasses", "not repairable"],
gender: "n",
warmth: 2,
cost: 5000,
description: "Makes studying easier, but you might be picked on at school.",
shop: ["clothing"],
accessory: 0,
accessory_colour: 0,
accessory_colour_options: [],
cursed: 0,
location: 0,
iconFile: "Half moon glasses.png",
accIcon: 0
},
{index: 10,
name: "deep frame glasses",
name_cap: "Deep frame glasses",
variable: "deepframe",
integrity: 20,
integrity_max: 20,
fabric_strength: 20,
reveal: 1,
word: "n",
plural: 1,
colour: 0,
colour_options: ["black", "blue", "brown", "green", "pink", "purple", "red", "tangerine", "teal", "white", "yellow", "custom"],
type: ["glasses", "not repairable"],
gender: "n",
warmth: 2,
cost: 5000,
description: "Makes studying easier, but you might be picked on at school.",
shop: ["clothing"],
accessory: 0,
accessory_colour: 0,
accessory_colour_options: [],
cursed: 0,
location: 0,
iconFile: "Deep frame glasses.png",
accIcon: 0
},
{index: 11,
name: "square shades",
name_cap: "Square shades",
variable: "square",
integrity: 30,
integrity_max: 30,
fabric_strength: 20,
reveal: 1,
word: "n",
plural: 1,
colour: 0,
colour_options: [],
type: ["cool", "not repairable"],
gender: "n",
warmth: 0,
cost: 7000,
description: "Makes status rise faster at school.",
shop: ["clothing"],
accessory: 0,
accessory_colour: 0,
accessory_colour_options: [],
cursed: 0,
location: 0,
iconFile: "Square shades.png",
accIcon: 0
},
{index: 12,
name: "round shades",
name_cap: "Round shades",
variable: "round",
integrity: 30,
integrity_max: 30,
fabric_strength: 20,
reveal: 1,
word: "n",
plural: 1,
colour: 0,
colour_options: [],
type: ["cool", "not repairable"],
gender: "n",
warmth: 0,
cost: 7000,
description: "Makes status rise faster at school.",
shop: ["clothing"],
accessory: 0,
accessory_colour: 0,
accessory_colour_options: [],
cursed: 0,
location: 0,
iconFile: "Round shades.png",
accIcon: 0
},
{index: 13,
name: "shield shades",
name_cap: "Shield shades",
variable: "shield",
integrity: 30,
integrity_max: 30,
fabric_strength: 20,
reveal: 1,
word: "n",
plural: 1,
colour: 0,
colour_options: [],
type: ["cool"],
gender: "n",
warmth: 0,
cost: 7000,
description: "Makes status rise faster at school.",
shop: ["clothing", "not repairable"],
accessory: 0,
accessory_colour: 0,
accessory_colour_options: [],
cursed: 0,
location: 0,
iconFile: "Shield shades.png",
accIcon: 0
},
{index: 14,
name: "cat eye shades",
name_cap: "Cat eye shades",
variable: "cateye",
integrity: 30,
integrity_max: 30,
fabric_strength: 20,
reveal: 1,
word: "n",
plural: 1,
colour: 0,
colour_options: ["black", "blue", "brown", "green", "pink", "purple", "red", "tangerine", "teal", "white", "yellow", "custom"],
type: ["cool", "not repairable"],
gender: "n",
warmth: 0,
cost: 7000,
description: "Makes status rise faster at school.",
shop: ["clothing"],
accessory: 1,
accessory_colour: 0,
accessory_colour_options: [],
cursed: 0,
location: 0,
iconFile: "Cat eye shades.png",
accIcon: 0
},
{index: 15,
name: "aviators",
name_cap: "Aviators",
variable: "aviator",
integrity: 30,
integrity_max: 30,
fabric_strength: 20,
reveal: 1,
word: "n",
plural: 1,
colour: 0,
colour_options: [],
type: ["cool", "not repairable"],
gender: "n",
warmth: 0,
cost: 7000,
description: "Makes status rise faster at school.",
shop: ["clothing"],
accessory: 0,
accessory_colour: 0,
accessory_colour_options: [],
cursed: 0,
location: 0,
iconFile: "Aviators.png",
accIcon: 0
},
{index: 16,
name: "punk shades",
name_cap: "Punk shades",
variable: "punk",
integrity: 30,
integrity_max: 30,
fabric_strength: 20,
reveal: 1,
word: "n",
plural: 1,
colour: 0,
colour_options: [],
type: ["cool"],
gender: "n",
warmth: 0,
cost: 3500,
description: "Makes status rise faster at school.",
shop: ["clothing", "not repairable"],
accessory: 0,
accessory_colour: 0,
accessory_colour_options: [],
cursed: 0,
location: 0,
iconFile: "Punk shades.png",
accIcon: 0
},
{index: 17,
name: "muzzle",
name_cap: "Muzzle",
variable: "muzzle",
integrity: 30,
integrity_max: 30,
fabric_strength: 20,
reveal: 200,
word: "a",
plural: 0,
colour: 0,
colour_options: [],
type: ["gag", "not repairable"],
gender: "n",
warmth: 10,
cost: 0,
description: "Keeps your dangerous mouth shut.",
shop: [],
accessory: 0,
accessory_colour: 0,
accessory_colour_options: [],
cursed: 1,
location: 0,
iconFile: "",
accIcon: 0
},
{index: 18,
name: "mummy facewrap",
name_cap: "Mummy facewrap",
variable: "mummy",
integrity: 10,
integrity_max: 10,
fabric_strength: 1,
reveal: 1,
word: "a",
plural: 0,
colour: 0,
colour_options: [],
type: ["costume"],
gender: "n",
warmth: 15,
cost: 500,
description: "Feels like its made from toilet paper.",
shop: ["forest"],
accessory: 0,
accessory_colour: 0,
accessory_colour_options: [],
cursed: 0,
location: 0,
iconFile: "",
accIcon: 0
},
{index: 19,
name: "swimming goggles",
name_cap: "Swimming goggles",
variable: "swimgoggles",
integrity: 70,
integrity_max: 70,
fabric_strength: 25,
reveal: 1,
word: "a",
plural: 0,
colour: 0,
colour_options: ["black", "blue", "brown", "green", "pink", "purple", "red", "tangerine", "teal", "white", "yellow", "custom"],
type: ["swim", "diving"],
gender: "n",
warmth: 10,
cost: 1500,
description: "For keeping your vision clear down below.",
shop: ["clothing"],
accessory: 0,
accessory_colour: 0,
accessory_colour_options: [],
cursed: 0,
location: 0,
iconFile: "",
accIcon: 0
}
]>>
<</nobr>><</widget>><<widget "init_feet">><<nobr>>
<<set setup.clothes.feet to [
{index: 0,
name: "naked",
name_cap: "Naked",
variable: "naked",
integrity: 10,
integrity_max: 10,
fabric_strength: 20,
reveal: 1,
word: "a",
plural: 0,
colour: 0,
colour_options: [],
type: ["naked"],
gender: "n",
warmth: 0,
cost: 0,
description: "naked",
shop: [],
accessory: 0,
accessory_colour: 0,
accessory_colour_options: [],
cursed: 0,
location: 0,
iconFile: 0,
accIcon: 0,
mainImage:0
},
{index: 1,
name: "school shoes",
name_cap: "School shoes",
variable: "schoolshoes",
integrity: 200,
integrity_max: 200,
fabric_strength: 20,
reveal: 1,
word: "n",
plural: 1,
colour: 0,
colour_options: [],
type: ["school"],
gender: "n",
warmth: 30,
cost: 2500,
description: "Smart and suitable for school.",
shop: ["clothing"],
accessory: 0,
accessory_colour: 0,
accessory_colour_options: [],
cursed: 0,
location: 0,
iconFile: "School shoes.png",
accIcon: 0
},
{index: 2,
name: "tuxedo shoes",
name_cap: "Tuxedo shoes",
variable: "tuxedoshoes",
integrity: 200,
integrity_max: 200,
fabric_strength: 20,
reveal: 1,
word: "n",
plural: 1,
colour: 0,
colour_options: [],
type: ["formal"],
gender: "m",
femininity: -100,
warmth: 40,
cost: 10000,
description: "Smart and sophisticated.",
shop: ["clothing"],
accessory: 0,
accessory_colour: 0,
accessory_colour_options: [],
cursed: 0,
location: 0,
iconFile: "Tuxedo shoes.png",
accIcon: 0
},
{index: 3,
name: "ankle cuffs",
name_cap: "Ankle cuffs",
variable: "anklecuffs",
integrity: 400,
integrity_max: 400,
fabric_strength: 20,
reveal: 200,
word: "n",
plural: 1,
colour: 0,
colour_options: [],
type: ["fetish"],
gender: "n",
warmth: 5,
cost: 10000,
description: "Requires a special tool to unlock.",
shop: [],
accessory: 0,
accessory_colour: 0,
accessory_colour_options: [],
cursed: 1,
location: 0,
iconFile: 0,
accIcon: 0
},
{index: 4,
name: "sandals",
name_cap: "Sandals",
variable: "sandals",
integrity: 100,
integrity_max: 100,
fabric_strength: 20,
reveal: 1,
word: "n",
plural: 1,
colour: 0,
colour_options: ["black", "blue", "brown", "green", "pink", "purple", "red", "tangerine", "teal", "white", "yellow", "custom"],
type: ["normal"],
gender: "n",
warmth: 10,
cost: 2000,
description: "Cool in summer.",
shop: ["clothing"],
accessory: 1,
accessory_colour: 0,
accessory_colour_options: [],
cursed: 0,
location: 0,
iconFile: "Sandals.png",
accIcon: 0
},
{index: 5,
name: "dress sandals",
name_cap: "Dress sandals",
variable: "dresssandals",
integrity: 100,
integrity_max: 100,
fabric_strength: 20,
reveal: 1,
word: "n",
plural: 1,
colour: 0,
colour_options: ["black", "blue", "brown", "green", "pink", "purple", "red", "tangerine", "teal", "white", "yellow", "custom"],
type: ["formal"],
gender: "f",
femininity: 200,
warmth: 20,
cost: 10000,
description: "Fashionable and sophisticated.",
shop: ["clothing"],
accessory: 0,
accessory_colour: 0,
accessory_colour_options: [],
cursed: 0,
location: 0,
iconFile: "Dress sandals.png",
accIcon: 0
},
{index: 6,
name: "trainers",
name_cap: "Trainers",
variable: "trainers",
integrity: 250,
integrity_max: 250,
fabric_strength: 20,
reveal: 1,
word: "n",
plural: 1,
colour: 0,
colour_options: ["black", "blue", "brown", "green", "pink", "purple", "red", "tangerine", "teal", "white", "yellow", "custom"],
type: ["normal"],
gender: "n",
warmth: 20,
cost: 3000,
description: "Casual and practical.",
shop: ["clothing"],
accessory: 1,
accessory_colour: 0,
accessory_colour_options: ["black", "blue", "brown", "green", "pink", "purple", "red", "tangerine", "teal", "white", "yellow", "custom"],
cursed: 0,
location: 0,
iconFile: "Trainers.png",
accIcon: "Trainers_acc.png"
},
{index: 7,
name: "witch shoes",
name_cap: "Witch shoes",
variable: "witch",
integrity: 200,
integrity_max: 200,
fabric_strength: 20,
reveal: 1,
word: "n",
plural: 1,
colour: 0,
colour_options: [],
type: ["costume"],
gender: "f",
femininity: 200,
warmth: 35,
cost: 4000,
description: "Waterproof.",
shop: ["forest"],
accessory: 0,
accessory_colour: 0,
accessory_colour_options: [],
cursed: 0,
location: 0,
iconFile: "Witch shoes.png",
accIcon: 0
},
{index: 8,
name: "wellies",
name_cap: "Wellies",
variable: "wellies",
integrity: 200,
integrity_max: 200,
fabric_strength: 20,
reveal: 1,
word: "n",
plural: 1,
colour: 0,
colour_options: ["black", "blue", "brown", "green", "pink", "purple", "red", "tangerine", "teal", "white", "yellow", "custom"],
type: ["normal"],
gender: "n",
warmth: 50,
cost: 5000,
description: "Waterproof.",
shop: ["clothing"],
accessory: 0,
accessory_colour: 0,
accessory_colour_options: [],
cursed: 0,
location: 0,
iconFile: "Wellies.png",
accIcon: 0
},
{index: 9,
name: "platform heels",
name_cap: "Platform heels",
variable: "platformheels",
integrity: 200,
integrity_max: 200,
fabric_strength: 20,
reveal: 800,
word: "n",
plural: 1,
colour: 0,
colour_options: ["black", "blue", "brown", "green", "pink", "purple", "red", "tangerine", "teal", "custom"],
type: ["formal", "serving", "bimbo", "heels"],
gender: "f",
femininity: 200,
warmth: 20,
cost: 5000,
description: "Makes you feel rather girly.",
shop: [],
accessory: 0,
accessory_colour: 0,
accessory_colour_options: [],
cursed: 0,
location: 0,
iconFile: 0,
accIcon: 0
},
{index: 10,
name: "kitten heels",
name_cap: "Kitten heels",
variable: "kittenheels",
integrity: 200,
integrity_max: 200,
fabric_strength: 20,
reveal: 50,
word: "n",
plural: 1,
colour: 0,
colour_options: ["black", "blue", "brown", "green", "pink", "purple", "red", "tangerine", "teal", "white", "yellow", "custom"],
type: ["formal", "heels"],
gender: "f",
femininity: 200,
warmth: 20,
cost: 10000,
description: "It's called a kitten heel because it's only three centimetres.",
shop: ["clothing"],
accessory: 0,
accessory_colour: 0,
accessory_colour_options: [],
cursed: 0,
location: 0,
iconFile: "Kitten heels.png",
accIcon: 0
},
{index: 11,
name: "wedge sandals",
name_cap: "Wedge sandals",
variable: "wedgesandals",
integrity: 100,
integrity_max: 100,
fabric_strength: 20,
reveal: 400,
word: "n",
plural: 1,
colour: 0,
colour_options: ["black", "blue", "brown", "green", "pink", "purple", "red", "tangerine", "teal", "white", "yellow", "custom"],
type: ["normal", "heels"],
gender: "f",
femininity: 200,
warmth: 10,
cost: 3500,
description: "Great for the beach.",
shop: ["clothing"],
accessory: 1,
accessory_colour: 0,
accessory_colour_options: [],
cursed: 0,
location: 0,
iconFile: "Wedge sandals.png",
accIcon: 0,
},
{index: 12,
name: "court heels",
name_cap: "Court heels",
variable: "courtheels",
integrity: 200,
integrity_max: 200,
fabric_strength: 20,
reveal: 500,
word: "n",
plural: 1,
colour: 0,
colour_options: ["black", "blue", "brown", "green", "pink", "purple", "red", "tangerine", "teal", "white", "yellow", "custom"],
type: ["formal", "serving", "heels"],
gender: "f",
femininity: 200,
warmth: 25,
cost: 12500,
description: "Quite tall and very grown-up.",
shop: ["clothing"],
accessory: 0,
accessory_colour: 0,
accessory_colour_options: [],
cursed: 0,
location: 0,
iconFile: "Court heels.png",
accIcon: 0
},
{index: 13,
name: "heeled boots",
name_cap: "Heeled boots",
variable: "bootheels",
integrity: 200,
integrity_max: 200,
fabric_strength: 20,
reveal: 600,
word: "n",
plural: 1,
colour: 0,
colour_options: ["black", "blue", "brown", "green", "pink", "purple", "red", "tangerine", "teal", "white", "yellow", "custom"],
type: ["fetish", "serving", "heels"],
gender: "f",
femininity: 200,
warmth: 40,
cost: 16000,
description: "A powerful choice.",
shop: ["clothing"],
accessory: 0,
accessory_colour: 0,
accessory_colour_options: [],
cursed: 0,
location: 0,
iconFile: 0,
accIcon: 0
},
{index: 14,
name: "stripper heels",
name_cap: "Stripper heels",
variable: "stripperheels",
integrity: 200,
integrity_max: 200,
fabric_strength: 20,
reveal: 800,
word: "n",
plural: 1,
colour: 0,
colour_options: ["black", "blue", "brown", "green", "pink", "purple", "red", "tangerine", "teal", "white", "yellow", "custom"],
type: ["dance", "fetish", "heels"],
gender: "f",
femininity: 200,
warmth: 10,
cost: 25000,
description: "Crazy tall and very slutty.",
shop: ["clothing"],
accessory: 1,
accessory_colour: 0,
accessory_colour_options: ["black", "blue", "brown", "green", "pink", "purple", "red", "tangerine", "teal", "white", "yellow", "custom"],
cursed: 0,
location: 0,
iconFile: "Stripper heels.png",
accIcon: 0
},
{index: 15,
name: "horsebit loafers",
name_cap: "Horsebit loafers",
variable: "horsebitloafers",
integrity: 200,
integrity_max: 200,
fabric_strength: 20,
reveal: 1,
word: "n",
plural: 1,
colour: 0,
colour_options: [],
type: ["normal"],
gender: "m",
femininity: -100,
warmth: 30,
cost: 20000,
description: "A pair of black horsebit loafers.",
shop: ["clothing"],
accessory: 0,
accessory_colour: 0,
accessory_colour_options: [],
cursed: 0,
location: 0,
iconFile: "Horsebit loafers.png",
accIcon: 0
},
{index: 16,
name: "cordovan loafers",
name_cap: "Cordovan loafers",
variable: "cordovanloafers",
integrity: 300,
integrity_max: 300,
fabric_strength: 20,
reveal: 1,
word: "n",
plural: 1,
colour: 0,
colour_options: [],
type: ["normal"],
gender: "m",
femininity: -100,
warmth: 25,
cost: 40000,
description: "A pair of shell cordovan loafers. Pricey, but very high quality.",
shop: ["clothing"],
accessory: 0,
accessory_colour: 0,
accessory_colour_options: [],
cursed: 0,
location: 0,
iconFile: "Cordovan loafers.png",
accIcon: 0
},
{index: 17,
name: "bunny slippers",
name_cap: "Bunny slippers",
variable: "bunny",
integrity: 100,
integrity_max: 100,
fabric_strength: 20,
reveal: 1,
word: "n",
plural: 1,
colour: 0,
colour_options: [],
type: ["normal"],
gender: "f",
femininity: 200,
warmth: 40,
cost: 2000,
description: "Keeps your toes warm.",
shop: ["clothing"],
accessory: 0,
accessory_colour: 0,
accessory_colour_options: [],
cursed: 0,
location: 0,
iconFile: "Bunny slippers.png",
accIcon: 0
},
{index: 18,
name: "combat boots",
name_cap: "Combat boots",
variable: "combat",
integrity: 500,
integrity_max: 500,
fabric_strength: 50,
reveal: 1,
word: "n",
plural: 1,
colour: 0,
colour_options: [],
type: ["normal"],
gender: "m",
femininity: -100,
warmth: 40,
cost: 20000,
description: "Made from robust, high-quality materials.",
shop: ["clothing"],
accessory: 0,
accessory_colour: 0,
accessory_colour_options: [],
cursed: 0,
location: 0,
iconFile: "Combat boots.png",
accIcon: 0
},
{index: 19,
name: "field boots",
name_cap: "Field boots",
variable: "field",
integrity: 400,
integrity_max: 400,
fabric_strength: 40,
reveal: 1,
word: "n",
plural: 1,
colour: 0,
colour_options: [],
type: ["normal", "riding"],
gender: "n",
femininity: 0,
warmth: 40,
cost: 14500,
description: "Flexible. For professional riding.",
shop: ["clothing"],
accessory: 0,
accessory_colour: 0,
accessory_colour_options: [],
cursed: 0,
location: 0,
iconFile: "Field boots.png",
accIcon: 0
},
{index: 20,
name: "paddock boots",
name_cap: "Paddock boots",
variable: "paddock",
integrity: 300,
integrity_max: 300,
fabric_strength: 40,
reveal: 1,
word: "n",
plural: 1,
colour: 0,
colour_options: [],
type: ["normal", "riding"],
gender: "n",
femininity: 0,
warmth: 40,
cost: 8000,
description: "For casual riding.",
shop: ["clothing"],
accessory: 0,
accessory_colour: 0,
accessory_colour_options: [],
cursed: 0,
location: 0,
iconFile: "Paddock boots.png",
accIcon: 0
},
{index: 21,
name: "work boots",
name_cap: "Work boots",
variable: "work",
integrity: 300,
integrity_max: 300,
fabric_strength: 40,
reveal: 1,
word: "n",
plural: 1,
colour: 0,
colour_options: [],
type: ["normal"],
gender: "n",
femininity: 0,
warmth: 40,
cost: 6000,
description: "Protects your toes.",
shop: ["clothing"],
accessory: 0,
accessory_colour: 0,
accessory_colour_options: [],
cursed: 0,
location: 0,
iconFile: "Work boots.png",
accIcon: 0
},
{index: 22,
name: "flippers",
name_cap: "Flippers",
variable: "flippers",
integrity: 200,
integrity_max: 200,
fabric_strength: 60,
reveal: 1,
word: "n",
plural: 1,
colour: 0,
colour_options: ["black", "blue", "brown", "green", "pink", "purple", "red", "tangerine", "teal", "white", "yellow", "custom"],
type: ["swim", "diving"],
gender: "n",
femininity: 0,
warmth: 30,
cost: 2000,
description: "Lets you dive faster.",
shop: ["clothing"],
accessory: 0,
accessory_colour: 0,
accessory_colour_options: [],
cursed: 0,
location: 0,
iconFile: "",
accIcon: 0
}
]>>
<</nobr>><</widget>><<widget "init_genitals">><<nobr>>
<<set setup.clothes.genitals to [
{index: 0,
name: "naked",
name_cap: "Naked",
variable: "naked",
integrity: 0,
integrity_max: 0,
fabric_strength: 0,
reveal: 1,
word: "n",
plural: 0,
colour: 0,
colour_options: [],
exposed: 1,
exposed_base: 1,
vagina_exposed: 1,
vagina_exposed_base: 1,
anus_exposed: 1,
anus_exposed_base: 1,
type: ["naked"],
gender: "n",
cost: 0,
description: "naked",
shop: [],
accessory: 0,
accessory_colour: 0,
accessory_colour_options: [],
back_img: 0,
cursed: 0,
location: 0,
hideUnderLower: [],
iconFile: 0,
accIcon: 0,
mainImage:0
},
{index: 1,
name: "chastity belt",
name_cap: "Chastity belt",
variable: "chastitybelt",
integrity: 2000,
integrity_max: 2000,
fabric_strength: 15,
reveal: 1000,
word: "a",
one_piece: 0,
state: "waist",
state_base: "waist",
plural: 1,
colour: 0,
colour_options: [],
exposed: 0,
exposed_base: 0,
vagina_exposed: 0,
vagina_exposed_base: 0,
anus_exposed: 1,
anus_exposed_base: 1,
type: ["chastity", "hidden"],
anal_shield: 0,
set: "genitals",
gender: "f",
femininity: 600,
cost: 0,
description: "Restrictive.",
shop: [],
accessory: 0,
accessory_colour: 0,
accessory_colour_options: [],
penis_img: 0,
high_img: 0,
cursed: 1,
location: 0,
hideUnderLower: ["leotard bottom","full body leotard bottom"],
iconFile: 0,
accIcon: 0
},
{index: 2,
name: "chastity cage",
name_cap: "Chastity cage",
variable: "chastitycage",
integrity: 2000,
integrity_max: 2000,
fabric_strength: 15,
reveal: 1000,
word: "a",
one_piece: 0,
state: "waist",
state_base: "waist",
plural: 1,
colour: 0,
colour_options: [],
exposed: 1,
exposed_base: 1,
vagina_exposed: 0,
vagina_exposed_base: 0,
anus_exposed: 1,
anus_exposed_base: 1,
type: ["chastity", "cage"],
anal_shield: null,
set: "genitals",
gender: "m",
cost: 0,
description: "Restrictive.",
shop: [],
accessory: 0,
accessory_colour: 0,
accessory_colour_options: [],
penis_img: 0,
high_img: 0,
cursed: 1,
location: 0,
hideUnderLower: ["plain panties", "bikini bottoms", "lace panties", "briefs", "school swimsuit bottom", "school swim shorts", "leotard bottom", "full body leotard bottom", "skimpy leotard bottom", "foreign school swimsuit bottom", "swimsuit bottom", "bunny leotard bottom", "boyshorts", "catgirl panties", "G-string", "microkini bottom", "speedo", "striped panties", "thong", "classic plain panties", "classic bikini bottoms", "classic lace panties", "classic briefs", "classic school swimsuit bottom"],
iconFile: 0,
accIcon: 0
},
{index: 3,
name: "gold chastity belt",
name_cap: "Gold chastity belt",
variable: "goldchastitybelt",
integrity: 6000,
integrity_max: 6000,
fabric_strength: 15,
reveal: 1000,
word: "a",
one_piece: 0,
state: "waist",
state_base: "waist",
plural: 1,
colour: 0,
colour_options: [],
exposed: 0,
exposed_base: 0,
vagina_exposed: 0,
vagina_exposed_base: 0,
anus_exposed: 1,
anus_exposed_base: 1,
type: ["chastity", "hidden"],
anal_shield: 0,
set: "genitals",
gender: "f",
femininity: 600,
cost: 0,
description: "Luxurious and restrictive.",
shop: [],
accessory: 0,
accessory_colour: 0,
accessory_colour_options: [],
penis_img: 0,
high_img: 0,
cursed: 1,
location: 0,
hideUnderLower: ["leotard bottom", "full body leotard bottom"],
iconFile: 0,
accIcon: 0
}
]>>
<</nobr>><</widget>><<widget "init_hands">><<nobr>>
<<set setup.clothes.hands to [
{index: 0,
name: "naked",
name_cap: "Naked",
variable: "naked",
integrity: 0,
integrity_max: 0,
fabric_strength: 0,
reveal: 1,
word: "n",
plural: 0,
colour: 0,
colour_options: [],
type: ["naked"],
gender: "n",
warmth: 0,
cost: 0,
description: "naked",
shop: [],
accessory: 0,
accessory_colour: 0,
accessory_colour_options: [],
back_img: 0,
cursed: 0,
location: 0,
iconFile: 0,
accIcon: 0,
mainImage:0
},
{index: 1,
name: "fingerless gloves",
name_cap: "Fingerless gloves",
variable: "fingerlessgloves",
integrity: 50,
integrity_max: 50,
fabric_strength: 20,
reveal: 1,
word: "n",
plural: 1,
colour: 0,
colour_options: ["black", "blue", "brown", "green", "pink", "purple", "red", "tangerine", "teal", "white", "yellow", "custom"],
type: ["normal"],
gender: "n",
warmth: 20,
cost: 1000,
description: "Fingerless gloves to keep your hands warm.",
shop: ["clothing"],
accessory: 0,
accessory_colour: 0,
accessory_colour_options: [],
back_img: 0,
cursed: 0,
location: 0,
iconFile: 0,
accIcon: 0,
mainImage:0,
leftImage:1,
rightImage:1
},
{index: 2,
name: "mittens",
name_cap: "Mittens",
variable: "mittens",
integrity: 200,
integrity_max: 200,
fabric_strength: 20,
reveal: 1,
word: "n",
plural: 1,
colour: 0,
colour_options: ["black", "blue", "brown", "green", "pink", "purple", "red", "tangerine", "teal", "white", "yellow", "custom"],
type: ["normal"],
gender: "n",
warmth: 50,
cost: 400,
description: "A snug fit for your hands.",
shop: ["clothing"],
accessory: 0,
accessory_colour: 0,
accessory_colour_options: [],
back_img: 0,
cursed: 0,
location: 0,
iconFile: 0,
accIcon: 0,
mainImage:0,
leftImage:1,
rightImage:1
},
{index: 3,
name: "arm warmers",
name_cap: "Arm warmers",
variable: "armwarmers",
integrity: 100,
integrity_max: 100,
fabric_strength: 20,
reveal: 100,
word: "n",
plural: 1,
colour: 0,
colour_options: ["black", "blue", "brown", "green", "pink", "purple", "red", "tangerine", "teal", "white", "yellow", "custom"],
type: ["normal"],
gender: "n",
warmth: 40,
cost: 1000,
description: "Keep your arms warm.",
shop: ["clothing"],
accessory: 1,
accessory_colour: 0,
accessory_colour_options: ["black", "blue", "brown", "green", "pink", "purple", "red", "tangerine", "teal", "white", "yellow", "custom"],
back_img: 0,
cursed: 0,
location: 0,
iconFile: 0,
accIcon: 0,
mainImage:0,
leftImage:1,
rightImage:1
},
{index: 4,
name: "lace arm warmers",
name_cap: "Lace arm warmers",
variable: "lacewarmers",
integrity: 30,
integrity_max: 30,
fabric_strength: 15,
reveal: 500,
word: "n",
plural: 1,
colour: 0,
colour_options: ["black", "blue", "brown", "green", "pink", "purple", "red", "pale-tangerine", "teal", "pale-white", "pale-yellow", "custom"],
type: ["formal"],
gender: "f",
warmth: 15,
cost: 2500,
description: "Fashionable.",
shop: ["clothing"],
accessory: 0,
accessory_colour: 0,
accessory_colour_options: [],
back_img: 0,
cursed: 0,
location: 0,
iconFile: 0,
accIcon: 0,
mainImage:0,
leftImage:1,
rightImage:1
}
]>>
<</nobr>><</widget>><<widget "init_head">><<nobr>>
<<set setup.clothes.head to [
{index: 0,
name: "naked",
name_cap: "Naked",
variable: "naked",
integrity: 0,
integrity_max: 0,
fabric_strength: 0,
reveal: 1,
word: "n",
plural: 0,
colour: 0,
colour_options: [],
type: ["naked"],
gender: "n",
warmth: 0,
cost: 0,
description: "naked",
shop: [],
accessory: 0,
accessory_colour: 0,
accessory_colour_options: [],
back_img: 0,
cursed: 0,
location: 0,
iconFile: 0,
accIcon: 0,
mainImage:0
},
{index: 1,
name: "hairpin",
name_cap: "Hairpin",
variable: "hairpin",
integrity: 50,
integrity_max: 50,
fabric_strength: 20,
reveal: 1,
word: "a",
plural: 0,
colour: 0,
colour_options: [],
type: ["normal", "not repairable"],
gender: "f",
femininity: 200,
warmth: 0,
cost: 500,
description: "Greatly accelerates hair growth.",
shop: ["clothing"],
accessory: 0,
accessory_colour: 0,
accessory_colour_options: [],
back_img: 0,
cursed: 0,
location: 0,
iconFile: "Hairpin.png",
accIcon: 0
},
{index: 2,
name: "beanie",
name_cap: "Beanie",
variable: "beanie",
integrity: 100,
integrity_max: 100,
fabric_strength: 20,
reveal: 1,
word: "a",
plural: 0,
colour: 0,
colour_options: ["black", "blue", "brown", "green", "pink", "purple", "red", "tangerine", "teal", "white", "yellow", "custom"],
type: ["cool"],
gender: "n",
warmth: 35,
cost: 3000,
description: "Makes status rise faster at school.",
shop: ["clothing"],
accessory: 0,
accessory_colour: 0,
accessory_colour_options: [],
back_img: 0,
cursed: 0,
location: 0,
iconFile: "Beanie.png",
accIcon: 0
},
{index: 3,
name: "bunny ears",
name_cap: "Bunny ears",
variable: "bunnyears",
integrity: 100,
integrity_max: 100,
fabric_strength: 20,
reveal: 300,
word: "a",
plural: 1,
colour: 0,
colour_options: [],
type: ["costume", "serving"],
gender: "n",
warmth: 5,
cost: 3000,
description: "Cute ears on a headband. Part of a bunny outfit.",
shop: ["clothing"],
accessory: 0,
accessory_colour: 0,
accessory_colour_options: [],
back_img: 0,
cursed: 0,
location: 0,
iconFile: "Bunny ears.png",
accIcon: 0
},
{index: 4,
name: "nun's veil",
name_cap: "Nun's veil",
variable: "nun",
integrity: 100,
integrity_max: 100,
fabric_strength: 20,
reveal: 1,
word: "a",
plural: 0,
colour: 0,
colour_options: [],
type: ["holy", "costume"],
gender: "f",
femininity: 200,
warmth: 30,
cost: 2500,
description: "Protects your hair from unwanted attentions.",
shop: ["clothing"],
accessory: 0,
accessory_colour: 0,
accessory_colour_options: [],
back_img: 1,
cursed: 0,
location: 0,
iconFile: "Nun's veil.png",
accIcon: 0
},
{index: 5,
name: "bow",
name_cap: "Bow",
variable: "bow",
integrity: 100,
integrity_max: 100,
fabric_strength: 20,
reveal: 1,
word: "a",
plural: 0,
colour: 0,
colour_options: ["black", "blue", "brown", "green", "pink", "purple", "red", "tangerine", "teal", "white", "yellow", "custom"],
type: ["normal"],
gender: "f",
femininity: 200,
warmth: 0,
cost: 900,
description: "Cute.",
shop: ["clothing"],
accessory: 0,
accessory_colour: 0,
accessory_colour_options: [],
back_img: 0,
cursed: 0,
location: 0,
iconFile: "Bow.png",
accIcon: 0
},
{index: 6,
name: "cap",
name_cap: "Cap",
variable: "cap",
integrity: 100,
integrity_max: 100,
fabric_strength: 20,
reveal: 1,
word: "a",
plural: 0,
colour: 0,
colour_options: ["black", "blue", "brown", "green", "pink", "purple", "red", "tangerine", "teal", "white", "yellow", "custom"],
type: ["normal"],
gender: "n",
warmth: 15,
cost: 2000,
description: "Shields you from the sun.",
shop: ["clothing"],
accessory: 1,
accessory_colour: 0,
accessory_colour_options: ["black", "blue", "brown", "green", "pink", "purple", "red", "tangerine", "teal", "white", "yellow", "custom"],
back_img: 0,
cursed: 0,
location: 0,
iconFile: "Cap.png",
accIcon: 0
},
{index: 7,
name: "witch hat",
name_cap: "Witch hat",
variable: "witch",
integrity: 100,
integrity_max: 100,
fabric_strength: 20,
reveal: 1,
word: "a",
plural: 0,
colour: 0,
colour_options: ["black", "blue", "brown", "green", "pink", "purple", "red", "tangerine", "teal", "white", "yellow", "custom"],
type: ["costume"],
gender: "n",
warmth: 25,
cost: 3000,
description: "Patchy and fragrant.",
shop: ["forest"],
accessory: 0,
accessory_colour: 0,
accessory_colour_options: [],
back_img: 0,
cursed: 0,
location: 0,
iconFile: "Witch hat.png"
},
{index: 8,
name: "christmas hat",
name_cap: "Christmas hat",
variable: "christmas",
integrity: 100,
integrity_max: 100,
fabric_strength: 20,
reveal: 1,
word: "a",
plural: 0,
colour: 0,
colour_options: [],
type: ["costume", "finespun"],
gender: "n",
warmth: 40,
cost: 5000,
description: "'Tis the season.",
shop: ["forest"],
accessory: 0,
accessory_colour: 0,
accessory_colour_options: [],
back_img: 0,
cursed: 0,
location: 0,
iconFile: "Christmas hat.png"
},
{index: 9,
name: "chef hat",
name_cap: "Chef hat",
variable: "chef",
integrity: 200,
integrity_max: 200,
fabric_strength: 20,
reveal: 1,
word: "a",
plural: 0,
colour: 0,
colour_options: [],
type: ["costume", "serving"],
gender: "n",
warmth: 15,
cost: 5000,
description: "Keeps cream out of your hair.",
shop: ["forest"],
accessory: 0,
accessory_colour: 0,
accessory_colour_options: [],
back_img: 0,
cursed: 0,
location: 0,
iconFile: "Chef hat.png"
},
{index: 10,
name: "cowboy hat",
name_cap: "Cowboy hat",
variable: "cowboy",
integrity: 200,
integrity_max: 200,
fabric_strength: 20,
reveal: 1,
word: "a",
plural: 0,
colour: 0,
colour_options: [],
type: ["costume"],
gender: "n",
warmth: 20,
cost: 8000,
description: "Protects you from the sun.",
shop: ["clothing"],
accessory: 0,
accessory_colour: 0,
accessory_colour_options: [],
back_img: 0,
cursed: 0,
location: 0,
iconFile: "Cowboy hat.png",
accIcon: 0
},
{index: 11,
name: "fedora",
name_cap: "Fedora",
variable: "fedora",
integrity: 200,
integrity_max: 200,
fabric_strength: 20,
reveal: 1,
word: "a",
plural: 0,
colour: 0,
colour_options: [],
type: ["normal"],
gender: "m",
femininity: -100,
warmth: 20,
cost: 5000,
description: "Suave.",
shop: ["forest"],
accessory: 0,
accessory_colour: 0,
accessory_colour_options: [],
back_img: 0,
cursed: 0,
location: 0,
iconFile: "Fedora.png"
},
{index: 12,
name: "beatnik hat",
name_cap: "Beatnik hat",
variable: "beatnik",
integrity: 200,
integrity_max: 200,
fabric_strength: 20,
reveal: 1,
word: "a",
plural: 0,
colour: 0,
colour_options: [],
type: ["cool"],
gender: "m",
femininity: -100,
warmth: 25,
cost: 8000,
description: "Conforming isn't your style.",
shop: ["clothing"],
accessory: 0,
accessory_colour: 0,
accessory_colour_options: [],
back_img: 0,
cursed: 0,
location: 0,
iconFile: "Beatnik hat.png"
},
{index: 13,
name: "sou'wester",
name_cap: "Sou'wester",
variable: "sou",
integrity: 200,
integrity_max: 200,
fabric_strength: 20,
reveal: 1,
word: "a",
plural: 0,
colour: 0,
colour_options: ["black", "blue", "brown", "green", "pink", "purple", "red", "tangerine", "teal", "white", "yellow", "custom"],
type: ["rainproof", "finespun"],
gender: "n",
warmth: 30,
cost: 4000,
description: "Keeps the rain off.",
shop: ["clothing"],
accessory: 0,
accessory_colour: 0,
accessory_colour_options: [],
back_img: 0,
cursed: 0,
location: 0,
iconFile: "Sou'wester.png",
},
{index: 14,
name: "flower crown",
name_cap: "Flower crown",
variable: "flower",
integrity: 50,
integrity_max: 50,
fabric_strength: 20,
reveal: 1,
word: "a",
plural: 0,
colour: 0,
colour_options: [],
type: ["normal", "not repairable"],
gender: "f",
warmth: 0,
cost: 0,
description: "Floral.",
shop: [],
accessory: 0,
accessory_colour: 0,
accessory_colour_options: [],
back_img: 0,
cursed: 0,
location: 0
},
{index: 15,
name: "backwards cap",
name_cap: "Backwards cap",
variable: "backwardscap",
integrity: 100,
integrity_max: 100,
fabric_strength: 20,
reveal: 1,
word: "a",
plural: 0,
colour: 0,
colour_options: ["black", "blue", "brown", "green", "pink", "purple", "red", "tangerine", "teal", "white", "yellow", "custom"],
type: ["normal"],
gender: "n",
warmth: 15,
cost: 2000,
description: "Protects your neck from the sun.",
shop: ["clothing"],
accessory: 0,
accessory_colour: 0,
accessory_colour_options: [],
back_img: 0,
cursed: 0,
location: 0,
iconFile: "Backwards cap.png",
accIcon: 0
},
{index: 16,
name: "alice band",
name_cap: "Alice band",
variable: "alice",
integrity: 50,
integrity_max: 50,
fabric_strength: 20,
reveal: 1,
word: "a",
plural: 0,
colour: 0,
colour_options: ["black", "blue", "brown", "green", "pink", "purple", "red", "tangerine", "teal", "white", "yellow", "custom"],
type: ["normal"],
gender: "f",
femininity: 200,
warmth: 5,
cost: 1100,
description: "Holds your hair back.",
shop: ["clothing"],
accessory: 0,
accessory_colour: 0,
accessory_colour_options: [],
back_img: 0,
cursed: 0,
location: 0,
iconFile: "Alice band.png",
accIcon: 0
},
{index: 17,
name: "straw hat",
name_cap: "Straw hat",
variable: "straw",
integrity: 50,
integrity_max: 50,
fabric_strength: 20,
reveal: 1,
word: "a",
plural: 0,
colour: 0,
colour_options: [],
type: ["normal"],
gender: "n",
femininity: 0,
warmth: 10,
cost: 700,
description: "Keeps the sun off.",
shop: ["clothing"],
accessory: 1,
accessory_colour: 0,
accessory_colour_options: ["black", "blue", "brown", "green", "pink", "purple", "red", "tangerine", "teal", "white", "yellow", "custom"],
back_img: 0,
cursed: 0,
location: 0,
iconFile: "Straw hat.png",
accIcon: "Straw hat_acc.png"
},
{index: 18,
name: "straw flower hat",
name_cap: "Straw flower hat",
variable: "strawflower",
integrity: 50,
integrity_max: 50,
fabric_strength: 20,
reveal: 1,
word: "a",
plural: 0,
colour: 0,
colour_options: [],
type: ["normal"],
gender: "f",
femininity: 100,
warmth: 0,
cost: 1500,
description: "Keeps the sun off.",
shop: [],
accessory: 1,
accessory_colour: 0,
accessory_colour_options: ["black", "blue", "brown", "green", "pink", "purple", "red", "tangerine", "teal", "white", "yellow", "custom"],
back_img: 0,
cursed: 0,
location: 0,
iconFile: 0,
accIcon: 0
},
{index: 19,
name: "maid band",
name_cap: "Maid band",
variable: "maid",
integrity: 50,
integrity_max: 50,
fabric_strength: 20,
reveal: 1,
word: "a",
plural: 0,
colour: 0,
colour_options: [],
type: ["maid", "costume", "serving", "finespun"],
gender: "f",
femininity: 200,
warmth: 5,
cost: 1200,
description: "For looking cute while cleaning.",
shop: ["clothing"],
accessory: 0,
accessory_colour: 0,
accessory_colour_options: [],
back_img: 0,
cursed: 0,
location: 0,
iconFile: "Maid band.png",
accIcon: 0
},
{index: 20,
name: "bun covers",
name_cap: "Bun covers",
variable: "bun",
integrity: 50,
integrity_max: 50,
fabric_strength: 20,
reveal: 1,
word: "a",
plural: 0,
colour: 0,
colour_options: ["black", "blue", "brown", "green", "pink", "purple", "red", "tangerine", "teal", "white", "yellow", "custom"],
type: ["formal", "finespun"],
gender: "f",
femininity: 200,
warmth: 15,
cost: 5000,
description: "Exotic.",
shop: ["clothing"],
accessory: 1,
accessory_colour: 0,
accessory_colour_options: [],
back_img: 0,
cursed: 0,
location: 0,
iconFile: "Bun covers.png",
accIcon: 0
},
{index: 21,
name: "headband",
name_cap: "Headband",
variable: "band",
integrity: 50,
integrity_max: 50,
fabric_strength: 20,
reveal: 1,
word: "a",
plural: 0,
colour: 0,
colour_options: ["black", "blue", "brown", "green", "pink", "purple", "red", "tangerine", "teal", "white", "yellow", "custom"],
type: ["cool"],
gender: "m",
femininity: 0,
warmth: 5,
cost: 1100,
description: "Keeps hair from your eyes.",
shop: ["clothing"],
accessory: 0,
accessory_colour: 0,
accessory_colour_options: [],
back_img: 0,
cursed: 0,
location: 0,
iconFile: "Headband.png",
accIcon: 0
},
{index: 22,
name: "feathered cap",
name_cap: "Feathered cap",
variable: "feathered",
integrity: 50,
integrity_max: 50,
fabric_strength: 20,
reveal: 1,
word: "a",
plural: 0,
colour: 0,
colour_options: [],
type: ["costume", "finespun"],
gender: "m",
femininity: -200,
warmth: 20,
cost: 2200,
description: "For when you have something to be proud of.",
shop: ["clothing"],
accessory: 0,
accessory_colour: 0,
accessory_colour_options: [],
back_img: 0,
cursed: 0,
location: 0,
iconFile: "Feathered cap.png",
accIcon: 0
},
{index: 23,
name: "large sailor's hat",
name_cap: "Large sailor's hat",
variable: "sailorbig",
integrity: 50,
integrity_max: 50,
fabric_strength: 20,
reveal: 1,
word: "a",
plural: 0,
colour: 0,
colour_options: ["black", "blue", "brown", "green", "pink", "purple", "red", "tangerine", "teal", "white", "yellow", "custom"],
type: ["costume"],
gender: "m",
femininity: -200,
warmth: 25,
cost: 3000,
description: "Shields you from the sun.",
shop: ["clothing"],
accessory: 1,
accessory_colour: 0,
accessory_colour_options: ["black", "blue", "brown", "green", "pink", "purple", "red", "tangerine", "teal", "white", "yellow", "custom"],
back_img: 0,
cursed: 0,
location: 0,
iconFile: "Large sailor's hat.png",
accIcon: 0
},
{index: 24,
name: "small sailor's hat",
name_cap: "Small sailor's hat",
variable: "sailorsmall",
integrity: 50,
integrity_max: 50,
fabric_strength: 20,
reveal: 1,
word: "a",
plural: 0,
colour: 0,
colour_options: ["black", "blue", "brown", "green", "pink", "purple", "red", "tangerine", "teal", "white", "yellow", "custom"],
type: ["costume"],
gender: "m",
femininity: -200,
warmth: 20,
cost: 2000,
description: "Shields you from the sun.",
shop: ["clothing"],
accessory: 1,
accessory_colour: 0,
accessory_colour_options: ["black", "blue", "brown", "green", "pink", "purple", "red", "tangerine", "teal", "white", "yellow", "custom"],
back_img: 0,
cursed: 0,
location: 0,
iconFile: "Small sailor's hat.png",
accIcon: 0
},
{index: 25,
name: "football helmet",
name_cap: "Football helmet",
variable: "football",
integrity: 200,
integrity_max: 200,
fabric_strength: 60,
reveal: 1,
word: "a",
plural: 0,
colour: 0,
colour_options: ["black", "blue", "brown", "green", "pink", "purple", "red", "tangerine", "teal", "white", "yellow", "custom"],
type: ["costume", "athletic", "not repairable"],
gender: "m",
femininity: -200,
warmth: 30,
cost: 2000,
description: "Protective headwear. Used in a foreign sport.",
shop: ["clothing"],
accessory: 1,
accessory_colour: 0,
accessory_colour_options: ["black", "blue", "brown", "green", "pink", "purple", "red", "tangerine", "teal", "white", "yellow", "custom"],
back_img: 0,
cursed: 0,
location: 0,
iconFile: "Football helmet.png",
accIcon: 0
},
{index: 26,
name: "big bow",
name_cap: "Big bow",
variable: "bigbow",
integrity: 100,
integrity_max: 100,
fabric_strength: 20,
reveal: 1,
word: "a",
plural: 0,
colour: 0,
colour_options: ["black", "blue", "brown", "green", "pink", "purple", "red", "tangerine", "teal", "white", "yellow", "custom"],
type: ["normal"],
gender: "f",
femininity: 300,
warmth: 0,
cost: 1400,
description: "Very cute.",
shop: ["clothing"],
accessory: 0,
accessory_colour: 0,
accessory_colour_options: [],
back_img: 0,
cursed: 0,
location: 0,
iconFile: "Big bow.png",
accIcon: 0
},
{index: 27,
name: "riding helmet",
name_cap: "Riding helmet",
variable: "riding",
integrity: 200,
integrity_max: 200,
fabric_strength: 30,
reveal: 1,
word: "a",
plural: 0,
colour: 0,
colour_options: [],
type: ["riding", "not repairable"],
gender: "n",
femininity: 0,
warmth: 30,
cost: 16000,
description: "Protective headwear.",
shop: ["clothing"],
accessory: 0,
accessory_colour: 0,
accessory_colour_options: [],
back_img: 0,
cursed: 0,
location: 0,
iconFile: "Riding helmet.png",
accIcon: 0
},
{index: 28,
name: "top hat",
name_cap: "Top hat",
variable: "top",
integrity: 150,
integrity_max: 150,
fabric_strength: 20,
reveal: 1,
word: "a",
plural: 0,
colour: 0,
colour_options: [],
type: ["costume", "formal", "finespun"],
gender: "m",
femininity: -200,
warmth: 35,
cost: 6000,
description: "Old fashioned sophistication.",
shop: ["clothing"],
accessory: 1,
accessory_colour: 0,
accessory_colour_options: ["black", "blue", "brown", "green", "pink", "purple", "red", "tangerine", "teal", "white", "yellow", "custom"],
back_img: 0,
cursed: 0,
location: 0,
iconFile: "Top hat.png",
accIcon: 0
},
{index: 29,
name: "umbrella hat",
name_cap: "Umbrella hat",
variable: "umbrella",
integrity: 120,
integrity_max: 120,
fabric_strength: 10,
reveal: 100,
word: "a",
plural: 0,
colour: 0,
colour_options: [],
type: ["rainproof", "finespun"],
gender: "n",
femininity: 0,
warmth: 15,
cost: 1500,
description: "Keeps the rain off, but attracts attention.",
shop: ["clothing"],
accessory: 0,
accessory_colour: 0,
accessory_colour_options: [],
back_img: 0,
cursed: 0,
location: 0,
iconFile: "Umbrella hat.png",
accIcon: 0
},
{index: 30,
name: "racing helmet",
name_cap: "Racing helmet",
variable: "racing",
integrity: 200,
integrity_max: 200,
fabric_strength: 30,
reveal: 1,
word: "a",
plural: 0,
colour: 0,
colour_options: ["black", "blue", "brown", "green", "pink", "purple", "red", "tangerine", "teal", "white", "yellow", "custom"],
type: ["costume", "athletic", "riding","not repairable"],
gender: "n",
femininity: 0,
warmth: 20,
cost: 15000,
description: "For serious riding.",
shop: ["clothing"],
accessory: 1,
accessory_colour: 0,
accessory_colour_options: [],
back_img: 0,
cursed: 0,
location: 0,
iconFile: "Racing helmet.png",
accIcon: 0
}
]>>
<</nobr>><</widget>><<widget "init_legs">><<nobr>>
<<set setup.clothes.legs to [
{index: 0,
name: "naked",
name_cap: "Naked",
variable: "naked",
integrity: 10,
integrity_max: 10,
fabric_strength: 20,
reveal: 1,
word: "a",
state: 0,
state_base: 0,
plural: 0,
colour: 0,
colour_options: [],
type: ["naked"],
gender: "n",
warmth: 0,
cost: 0,
description: "naked",
shop: [],
accessory: 0,
accessory_colour: 0,
accessory_colour_options: [],
cursed: 0,
location: 0,
iconFile: 0,
accIcon: 0,
mainImage:0
},
{index: 1,
name: "tights",
name_cap: "Tights",
variable: "tights",
integrity: 30,
integrity_max: 30,
fabric_strength: 20,
reveal: 100,
word: "n",
state: "waist",
state_base: "waist",
plural: 1,
colour: 0,
colour_options: [],
type: ["normal", "finespun"],
gender: "f",
femininity: 200,
warmth: 20,
cost: 1000,
description: "They don't conceal much.",
shop: ["clothing"],
accessory: 0,
accessory_colour: 0,
accessory_colour_options: [],
cursed: 0,
location: 0,
iconFile: "Tights.png",
accIcon: 0
},
{index: 2,
name: "boy's gym socks",
name_cap: "Boy's gym socks",
variable: "boysgymsocks",
integrity: 100,
integrity_max: 100,
fabric_strength: 20,
reveal: 1,
word: "n",
state: "thighs",
state_base: "thighs",
plural: 1,
colour: 0,
colour_options: [],
type: ["school"],
gender: "m",
femininity: -100,
warmth: 30,
cost: 500,
description: "Cushioned and breathable.",
shop: ["clothing"],
accessory: 0,
accessory_colour: 0,
accessory_colour_options: [],
cursed: 0,
location: 0,
iconFile: "Boy's gym socks.png",
accIcon: 0
},
{index: 3,
name: "girl's gym socks",
name_cap: "Girl's gym socks",
variable: "girlsgymsocks",
integrity: 100,
integrity_max: 100,
fabric_strength: 20,
reveal: 1,
word: "n",
state: "thighs",
state_base: "thighs",
plural: 1,
colour: 0,
colour_options: [],
type: ["school"],
gender: "f",
femininity: 100,
warmth: 30,
cost: 500,
description: "Cushioned and breathable.",
shop: ["clothing"],
accessory: 0,
accessory_colour: 0,
accessory_colour_options: [],
cursed: 0,
location: 0,
iconFile: "Girl's gym socks.png",
accIcon: 0
},
{index: 4,
name: "stockings",
name_cap: "Stockings",
variable: "stockings",
integrity: 40,
integrity_max: 40,
fabric_strength: 20,
reveal: 100,
word: "n",
state: "thighs",
state_base: "thighs",
plural: 1,
colour: 0,
colour_options: [],
type: ["normal", "finespun"],
gender: "f",
femininity: 200,
warmth: 50,
cost: 1500,
description: "Attractive and alluring.",
shop: ["clothing"],
accessory: 0,
accessory_colour: 0,
accessory_colour_options: [],
cursed: 0,
location: 0,
iconFile: "Stockings.png",
accIcon: 0
},
{index: 5,
name: "fishnet stockings",
name_cap: "Fishnet stockings",
variable: "fishnetstockings",
integrity: 20,
integrity_max: 20,
fabric_strength: 20,
reveal: 200,
word: "n",
state: "thighs",
state_base: "thighs",
plural: 1,
colour: 0,
colour_options: [],
type: ["normal", "finepspun"],
gender: "f",
femininity: 300,
warmth: 25,
cost: 1500,
description: "Attractive and alluring.",
shop: ["clothing"],
accessory: 0,
accessory_colour: 0,
accessory_colour_options: [],
cursed: 0,
location: 0,
iconFile: "Fishnet stockings.png",
accIcon: 0
},
{index: 6,
name: "fishnet tights",
name_cap: "Fishnet tights",
variable: "fishnettights",
integrity: 25,
integrity_max: 25,
fabric_strength: 20,
reveal: 200,
word: "n",
state: "waist",
state_base: "waist",
plural: 1,
colour: 0,
colour_options: [],
type: ["normal", "finespun"],
gender: "f",
femininity: 300,
warmth: 10,
cost: 1700,
description: "Attractive and alluring.",
shop: ["clothing"],
accessory: 0,
accessory_colour: 0,
accessory_colour_options: [],
cursed: 0,
location: 0,
iconFile: "Fishnet tights.png",
accIcon: 0
},
{index: 7,
name: "garter stockings",
name_cap: "Garter stockings",
variable: "garterstockings",
integrity: 15,
integrity_max: 15,
fabric_strength: 20,
reveal: 300,
word: "n",
state: "thighs",
state_base: "thighs",
plural: 1,
colour: 0,
colour_options: ["black", "blue", "brown", "green", "pink", "purple", "red", "tangerine", "teal", "pale-white", "pale-yellow", "custom"],
type: ["normal", "finespun"],
gender: "f",
femininity: 300,
warmth: 55,
cost: 4000,
description: "Sexy.",
shop: ["clothing"],
accessory: 0,
accessory_colour: 0,
accessory_colour_options: [],
cursed: 0,
location: 0,
iconFile: "Garter stockings.png",
accIcon: 0
},
{index: 8,
name: "legwarmers",
name_cap: "Legwarmers",
variable: "legwarmers",
integrity: 25,
integrity_max: 25,
fabric_strength: 20,
reveal: 1,
word: "n",
state: "thighs",
state_base: "thighs",
plural: 1,
colour: 0,
colour_options: ["black", "blue", "brown", "green", "pink", "purple", "red", "tangerine", "teal", "white", "yellow", "custom"],
type: ["normal"],
gender: "n",
warmth: 70,
cost: 1500,
description: "Cosy.",
shop: ["clothing"],
accessory: 0,
accessory_colour: 0,
accessory_colour_options: [],
cursed: 0,
location: 0,
iconFile: "Legwarmers.png",
accIcon: 0
},
{index: 9,
name: "christmas leg warmers",
name_cap: "Christmas leg warmers",
variable: "christmas",
integrity: 25,
integrity_max: 25,
fabric_strength: 20,
reveal: 1,
word: "n",
state: "thighs",
state_base: "thighs",
plural: 1,
colour: 0,
colour_options: [],
type: ["costume", "finespun"],
gender: "f",
femininity: 200,
warmth: 70,
cost: 2500,
description: "Festive.",
shop: ["forest"],
accessory: 0,
accessory_colour: 0,
accessory_colour_options: [],
cursed: 0,
location: 0,
iconFile: "Christmas leg warmers.png"
},
{index: 10,
name: "gold anklets",
name_cap: "Gold anklets",
variable: "goldanklets",
integrity: 100,
integrity_max: 100,
fabric_strength: 20,
reveal: 300,
word: "n",
state: "ankles",
state_base: "ankles",
plural: 1,
colour: 0,
colour_options: [],
type: ["costume", "serving", "not repairable"],
gender: "n",
warmth: 5,
cost: 25000,
description: "Exotic and eye-catching.",
shop: ["clothing"],
accessory: 0,
accessory_colour: 0,
accessory_colour_options: [],
cursed: 0,
location: 0,
iconFile: "Gold anklets.png",
accIcon: 0
},
{index: 11,
name: "naked",
name_cap: "Naked",
variable: "naked",
integrity: 10,
integrity_max: 10,
fabric_strength: 20,
reveal: 1,
word: "a",
state: 0,
state_base: 0,
plural: 0,
colour: 0,
colour_options: [],
type: ["naked"],
gender: "n",
warmth: 0,
cost: 0,
description: "naked",
shop: [],
accessory: 0,
accessory_colour: 0,
accessory_colour_options: [],
cursed: 0,
location: 0,
iconFile: 0,
accIcon: 0
},
{index: 12,
name: "striped thighhighs",
name_cap: "Striped thighhighs",
variable: "stripedthighhighs",
integrity: 100,
integrity_max: 100,
fabric_strength: 15,
reveal: 300,
word: "n",
state: "thighs",
state_base: "thighs",
plural: 1,
colour: 0,
colour_options: ["black", "blue", "brown", "green", "pink", "purple", "red", "tangerine", "teal", "white", "yellow", "custom"],
type: ["normal"],
gender: "f",
femininity: 200,
warmth: 50,
cost: 3000,
description: "Brimming with personality.",
shop: ["clothing"],
accessory: 1,
accessory_colour: 0,
accessory_colour_options: ["black", "blue", "brown", "green", "pink", "purple", "red", "tangerine", "teal", "white", "yellow", "custom"],
cursed: 0,
location: 0,
iconFile: "Striped thighhighs.png",
accIcon: "Striped thighhighs_acc.png"
},
{index: 13,
name: "ankle socks",
name_cap: "Ankle socks",
variable: "anklesocks",
integrity: 100,
integrity_max: 100,
fabric_strength: 20,
reveal: 1,
word: "n",
state: "ankles",
state_base: "ankles",
plural: 1,
colour: 0,
colour_options: ["black", "blue", "brown", "green", "pink", "purple", "red", "pale-tangerine", "teal", "pale-white", "pale-yellow", "custom"],
type: ["school", "athletic"],
gender: "n",
femininity: 0,
warmth: 10,
cost: 500,
description: "Perfect for sport.",
shop: ["clothing"],
accessory: 1,
accessory_colour: 0,
accessory_colour_options: [],
cursed: 0,
location: 0,
iconFile: "Ankle socks.png",
accIcon: "Ankle socks_acc.png"
}
]>>
<</nobr>><</widget>><<widget "init_lower">><<nobr>>
<<set setup.clothes.lower to [
{index: 0,
name: "naked",
name_cap: "Naked",
variable: "naked",
integrity: 0,
integrity_max: 0,
fabric_strength: 0,
reveal: 1000,
word: "n",
one_piece: 0,
skirt: 0,
skirt_down: 0,
state: 0,
state_base: 0,
plural: 0,
colour: 0,
colour_options: ["black", "blue", "brown", "green", "pink", "purple", "red", "tangerine", "teal", "white", "yellow", "custom"],
exposed: 2,
exposed_base: 2,
vagina_exposed: 1,
vagina_exposed_base: 1,
anus_exposed: 1,
anus_exposed_base: 1,
type: ["naked"],
set: "lower",
gender: "n",
warmth: 0,
cost: 0,
description: "naked",
shop: [],
accessory: 0,
accessory_colour: 0,
accessory_colour_options: [],
high_img: 0,
back_img: 0,
cursed: 0,
location: 0,
iconFile: 0,
accIcon: 0,
mainImage:0
},
{index: 1,
name: "sundress skirt",
name_cap: "Sundress skirt",
variable: "sundress",
integrity: 100,
integrity_max: 100,
fabric_strength: 30,
reveal: 400,
word: "a",
one_piece: 1,
skirt: 1,
skirt_down: 1,
state: "waist",
state_base: "waist",
plural: 0,
colour: 0,
colour_options: ["black", "blue", "brown", "green", "pink", "purple", "red", "tangerine", "teal", "white", "yellow", "custom"],
exposed: 0,
exposed_base: 0,
vagina_exposed: 0,
vagina_exposed_base: 0,
anus_exposed: 0,
anus_exposed_base: 0,
type: ["normal"],
set: "sundress",
gender: "f",
femininity: 200,
warmth: 20,
cost: 0,
description: "Great for frolicking.",
shop: ["clothing"],
accessory: 0,
accessory_colour: 0,
accessory_colour_options: [],
high_img: 0,
back_img: 0,
cursed: 0,
location: 0,
iconFile: 0,
accIcon: 0,
outfitSecondary: ["upper","sundress"]
},
{index: 2,
name: "pyjama bottoms",
name_cap: "Pyjama bottoms",
variable: "pjs",
integrity: 100,
integrity_max: 100,
fabric_strength: 20,
reveal: 200,
word: "n",
one_piece: 0,
skirt: 0,
skirt_down: 1,
state: "waist",
state_base: "waist",
plural: 1,
colour: 0,
colour_options: ["black", "blue", "brown", "green", "pink", "purple", "red", "tangerine", "teal", "white", "yellow", "custom"],
exposed: 0,
exposed_base: 0,
vagina_exposed: 0,
vagina_exposed_base: 0,
anus_exposed: 0,
anus_exposed_base: 0,
type: ["sleep"],
set: "lower",
gender: "n",
warmth: 50,
cost: 1000,
description: "Keeps you warm at night.",
shop: ["clothing"],
accessory: 0,
accessory_colour: 0,
accessory_colour_options: [],
high_img: 0,
back_img: 0,
cursed: 0,
location: 0,
iconFile: "Pyjama bottoms.png",
accIcon: 0
},
{index: 3,
name: "towel skirt",
name_cap: "Towel skirt",
variable: "towel",
integrity: 10,
integrity_max: 10,
fabric_strength: 20,
reveal: 800,
word: "n",
one_piece: 0,
skirt: 1,
skirt_down: 1,
state: "waist",
state_base: "waist",
plural: 0,
colour: 0,
colour_options: ["black", "blue", "brown", "green", "pink", "purple", "red", "tangerine", "teal", "white", "yellow"],
exposed: 0,
exposed_base: 0,
vagina_exposed: 0,
vagina_exposed_base: 0,
anus_exposed: 0,
anus_exposed_base: 0,
type: ["normal"],
set: "lower",
gender: "n",
warmth: 25,
cost: 0,
description: "Not very secure.",
shop: [],
accessory: 0,
accessory_colour: 0,
accessory_colour_options: [],
high_img: 0,
back_img: 0,
cursed: 0,
location: 0,
iconFile: 0,
accIcon: 0
},
{index: 4,
name: "waist apron",
name_cap: "Waist apron",
variable: "waistapron",
integrity: 10,
integrity_max: 10,
fabric_strength: 20,
reveal: 800,
word: "a",
one_piece: 0,
skirt: 1,
skirt_down: 1,
state: "waist",
state_base: "waist",
plural: 0,
colour: 0,
colour_options: ["black", "blue", "brown", "green", "pink", "purple", "red", "tangerine", "teal", "white", "yellow", "custom"],
exposed: 1,
exposed_base: 1,
vagina_exposed: 1,
vagina_exposed_base: 1,
anus_exposed: 1,
anus_exposed_base: 1,
type: ["normal", "maid", "serving"],
set: "lower",
gender: "n",
warmth: 15,
cost: 800,
description: "Covers little.",
shop: ["clothing"],
accessory: 0,
accessory_colour: 0,
accessory_colour_options: [],
high_img: 0,
back_img: 0,
cursed: 0,
location: 0,
iconFile: "Waist apron.png",
accIcon: 0
},
{index: 5,
name: "shorts",
name_cap: "Shorts",
variable: "shorts",
integrity: 120,
integrity_max: 120,
fabric_strength: 20,
reveal: 400,
word: "n",
one_piece: 0,
skirt: 0,
skirt_down: 1,
state: "waist",
state_base: "waist",
plural: 1,
colour: 0,
colour_options: ["black", "blue", "brown", "green", "pink", "purple", "red", "tangerine", "teal", "white", "yellow", "custom"],
exposed: 0,
exposed_base: 0,
vagina_exposed: 0,
vagina_exposed_base: 0,
anus_exposed: 0,
anus_exposed_base: 0,
type: ["normal"],
set: "lower",
gender: "n",
warmth: 20,
cost: 1000,
description: "Cool and loose-fitting.",
shop: ["clothing"],
accessory: 0,
accessory_colour: 0,
accessory_colour_options: [],
high_img: 0,
back_img: 0,
cursed: 0,
location: 0,
iconFile: "Shorts.png",
accIcon: 0
},
{index: 6,
name: "school shorts",
name_cap: "School shorts",
variable: "schoolshorts",
integrity: 160,
integrity_max: 160,
fabric_strength: 20,
reveal: 400,
word: "n",
one_piece: 0,
skirt: 0,
skirt_down: 1,
state: "waist",
state_base: "waist",
plural: 1,
colour: 0,
colour_options: ["black", "blue", "brown", "green", "pink", "purple", "red", "tangerine", "teal", "white", "yellow", "custom"],
exposed: 0,
exposed_base: 0,
vagina_exposed: 0,
vagina_exposed_base: 0,
anus_exposed: 0,
anus_exposed_base: 0,
type: ["school"],
set: "lower",
gender: "m",
femininity: -100,
warmth: 30,
cost: 2500,
description: "Proper school uniform.",
shop: ["clothing"],
accessory: 0,
accessory_colour: 0,
accessory_colour_options: [],
high_img: 0,
back_img: 0,
cursed: 0,
location: 0,
iconFile: "School shorts.png",
accIcon: 0
},
{index: 7,
name: "school skirt",
name_cap: "School skirt",
variable: "schoolskirt",
integrity: 160,
integrity_max: 160,
fabric_strength: 20,
reveal: 400,
word: "a",
one_piece: 0,
skirt: 1,
skirt_down: 1,
state: "waist",
state_base: "waist",
plural: 0,
colour: 0,
colour_options: ["black", "blue", "brown", "green", "pink", "purple", "red", "tangerine", "teal", "white", "yellow", "custom"],
exposed: 0,
exposed_base: 0,
vagina_exposed: 0,
vagina_exposed_base: 0,
anus_exposed: 0,
anus_exposed_base: 0,
type: ["school"],
set: "lower",
gender: "f",
femininity: 200,
warmth: 30,
cost: 2500,
description: "Proper school uniform.",
shop: ["clothing"],
accessory: 0,
accessory_colour: 0,
accessory_colour_options: [],
high_img: 0,
back_img: 0,
cursed: 0,
location: 0,
iconFile: "School skirt.png",
accIcon: 0
},
{index: 8,
name: "plant skirt",
name_cap: "Plant skirt",
variable: "plant",
integrity: 10,
integrity_max: 10,
fabric_strength: 20,
reveal: 900,
word: "a",
one_piece: 0,
skirt: 1,
skirt_down: 1,
state: "waist",
state_base: "waist",
plural: 0,
colour: 0,
colour_options: ["black", "blue", "brown", "green", "pink", "purple", "red", "tangerine", "teal", "white", "yellow", "custom"],
exposed: 1,
exposed_base: 1,
vagina_exposed: 1,
vagina_exposed_base: 1,
anus_exposed: 1,
anus_exposed_base: 1,
type: ["swim"],
set: "lower",
gender: "n",
warmth: 5,
cost: 0,
description: "Plants tied loose together.",
shop: [],
accessory: 0,
accessory_colour: 0,
accessory_colour_options: [],
high_img: 0,
back_img: 0,
cursed: 0,
location: 0,
iconFile: 0,
accIcon: 0
},
{index: 9,
name: "evening gown skirt",
name_cap: "Evening gown skirt",
variable: "eveninggown",
integrity: 200,
integrity_max: 200,
fabric_strength: 30,
reveal: 400,
word: "a",
one_piece: 1,
skirt: 1,
skirt_down: 1,
state: "waist",
state_base: "waist",
plural: 0,
colour: 0,
colour_options: ["black", "blue", "brown", "green", "pink", "purple", "red", "tangerine", "teal", "white", "yellow", "custom"],
exposed: 0,
exposed_base: 0,
vagina_exposed: 0,
vagina_exposed_base: 0,
anus_exposed: 0,
anus_exposed_base: 0,
type: ["formal", "finespun"],
set: "evening gown",
gender: "f",
femininity: 200,
warmth: 50,
cost: 0,
description: "For formal nights out.",
shop: ["clothing"],
accessory: 0,
accessory_colour: 0,
accessory_colour_options: [],
high_img: 0,
back_img: 0,
cursed: 0,
location: 0,
iconFile: 0,
accIcon: 0,
outfitSecondary: ["upper","evening gown"]
},
{index: 10,
name: "ballgown skirt",
name_cap: "Ballgown skirt",
variable: "ballgown",
integrity: 120,
integrity_max: 120,
fabric_strength: 30,
reveal: 600,
word: "a",
one_piece: 1,
skirt: 1,
skirt_down: 1,
state: "waist",
state_base: "waist",
plural: 0,
colour: 0,
colour_options: ["black", "blue", "brown", "green", "pink", "purple", "red", "tangerine", "teal", "white", "yellow", "custom"],
exposed: 0,
exposed_base: 0,
vagina_exposed: 0,
vagina_exposed_base: 0,
anus_exposed: 0,
anus_exposed_base: 0,
type: ["formal", "finespun"],
set: "ballgown",
gender: "f",
femininity: 200,
warmth: 50,
cost: 0,
description: "Extravagant.",
shop: ["clothing"],
accessory: 0,
accessory_colour: 0,
accessory_colour_options: [],
high_img: 1,
back_img: 0,
cursed: 0,
location: 0,
iconFile: 0,
accIcon: 0,
outfitSecondary: ["upper","ballgown"]
},
{index: 11,
name: "kimono skirt",
name_cap: "Kimono skirt",
variable: "kimono",
integrity: 120,
integrity_max: 120,
fabric_strength: 30,
reveal: 500,
word: "a",
one_piece: 1,
skirt: 1,
skirt_down: 1,
state: "waist",
state_base: "waist",
plural: 0,
colour: 0,
colour_options: ["black", "blue", "brown", "green", "pink", "purple", "red", "tangerine", "teal", "white", "yellow", "custom"],
exposed: 0,
exposed_base: 0,
vagina_exposed: 0,
vagina_exposed_base: 0,
anus_exposed: 0,
anus_exposed_base: 0,
type: ["formal", "finespun"],
set: "kimono",
gender: "n",
warmth: 40,
cost: 0,
description: "Exotic.",
shop: ["clothing"],
accessory: 0,
accessory_colour: 0,
accessory_colour_options: [],
high_img: 0,
back_img: 1,
cursed: 0,
location: 0,
iconFile: 0,
accIcon: 0,
outfitSecondary: ["upper","kimono"]
},
{index: 12,
name: "mini kimono skirt",
name_cap: "Mini kimono skirt",
variable: "kimonomini",
integrity: 100,
integrity_max: 100,
fabric_strength: 30,
reveal: 700,
word: "a",
one_piece: 1,
skirt: 1,
skirt_down: 1,
state: "waist",
state_base: "waist",
plural: 0,
colour: 0,
colour_options: ["black", "blue", "brown", "green", "pink", "purple", "red", "tangerine", "teal", "white", "yellow", "custom"],
exposed: 0,
exposed_base: 0,
vagina_exposed: 1,
vagina_exposed_base: 1,
anus_exposed: 1,
anus_exposed_base: 1,
type: ["formal", "finespun"],
set: "kimonomini",
gender: "n",
warmth: 15,
cost: 0,
description: "Exotic. Shows off your legs.",
shop: ["clothing"],
accessory: 0,
accessory_colour: 0,
accessory_colour_options: [],
high_img: 0,
back_img: 1,
cursed: 0,
location: 0,
iconFile: 0,
accIcon: 0,
outfitSecondary: ["upper","mini kimono"]
},
{index: 13,
name: "maid skirt",
name_cap: "Maid skirt",
variable: "maid",
integrity: 110,
integrity_max: 110,
fabric_strength: 30,
reveal: 500,
word: "a",
one_piece: 1,
skirt: 1,
skirt_down: 1,
state: "waist",
state_base: "waist",
plural: 0,
colour: 0,
colour_options: [],
exposed: 0,
exposed_base: 0,
vagina_exposed: 0,
vagina_exposed_base: 0,
anus_exposed: 0,
anus_exposed_base: 0,
type: ["maid", "costume", "serving", "finepspun"],
set: "maid",
gender: "f",
femininity: 200,
warmth: 35,
cost: 0,
description: "For looking cute while cleaning.",
shop: ["clothing"],
accessory: 0,
accessory_colour: 0,
accessory_colour_options: [],
high_img: 0,
back_img: 0,
cursed: 0,
location: 0,
iconFile: 0,
accIcon: 0,
outfitSecondary: ["upper","maid dress"]
},
{index: 14,
name: "nun's habit skirt",
name_cap: "Nun's habit skirt",
variable: "nun",
integrity: 100,
integrity_max: 100,
fabric_strength: 30,
reveal: 400,
word: "a",
one_piece: 1,
skirt: 1,
skirt_down: 1,
state: "waist",
state_base: "waist",
plural: 0,
colour: 0,
colour_options: [],
exposed: 0,
exposed_base: 0,
vagina_exposed: 0,
vagina_exposed_base: 0,
anus_exposed: 0,
anus_exposed_base: 0,
type: ["holy", "costume"],
set: "nun",
gender: "f",
femininity: 200,
warmth: 60,
cost: 0,
description: "Holy outfit for those sworn to purity.",
shop: ["clothing"],
accessory: 0,
accessory_colour: 0,
accessory_colour_options: [],
high_img: 0,
back_img: 1,
cursed: 0,
location: 0,
iconFile: 0,
accIcon: 0,
outfitSecondary: ["upper","nun's habit"]
},
{index: 15,
name: "large towel bottom",
name_cap: "Large towel bottom",
variable: "towellarge",
integrity: 10,
integrity_max: 10,
fabric_strength: 30,
reveal: 800,
word: "a",
one_piece: 1,
skirt: 1,
skirt_down: 1,
state: "waist",
state_base: "waist",
plural: 0,
colour: 0,
colour_options: ["black", "blue", "brown", "green", "pink", "purple", "red", "tangerine", "teal", "white", "yellow"],
exposed: 0,
exposed_base: 0,
vagina_exposed: 1,
vagina_exposed_base: 1,
anus_exposed: 1,
anus_exposed_base: 1,
type: ["normal"],
set: "towellarge",
gender: "n",
warmth: 20,
cost: 0,
description: "Not very secure.",
shop: [],
accessory: 0,
accessory_colour: 0,
accessory_colour_options: [],
high_img: 0,
back_img: 0,
cursed: 0,
location: 0,
iconFile: 0,
accIcon: 0,
outfitSecondary: ["upper","large towel"]
},
{index: 16,
name: "tuxedo trousers",
name_cap: "Tuxedo trousers",
variable: "tuxedo",
integrity: 160,
integrity_max: 160,
fabric_strength: 30,
reveal: 600,
word: "n",
one_piece: 0,
skirt: 0,
skirt_down: 0,
state: "waist",
state_base: "waist",
plural: 1,
colour: 0,
colour_options: [],
exposed: 0,
exposed_base: 0,
vagina_exposed: 0,
vagina_exposed_base: 0,
anus_exposed: 0,
anus_exposed_base: 0,
type: ["formal", "finespun"],
set: "lower",
gender: "m",
femininity: -200,
warmth: 60,
cost: 20000,
description: "Smart and sophisticated.",
shop: ["clothing"],
accessory: 0,
accessory_colour: 0,
accessory_colour_options: [],
high_img: 0,
back_img: 0,
cursed: 0,
location: 0,
iconFile: "Tuxedo trousers.png",
accIcon: 0
},
{index: 17,
name: "board shorts",
name_cap: "Board shorts",
variable: "boardshorts",
integrity: 120,
integrity_max: 120,
fabric_strength: 30,
reveal: 500,
word: "n",
one_piece: 0,
skirt: 0,
skirt_down: 0,
state: "waist",
state_base: "waist",
plural: 1,
colour: 0,
colour_options: ["black", "blue", "brown", "green", "pink", "purple", "red", "tangerine", "teal", "white", "yellow", "custom"],
exposed: 0,
exposed_base: 0,
vagina_exposed: 0,
vagina_exposed_base: 0,
anus_exposed: 0,
anus_exposed_base: 0,
type: ["swim"],
set: "lower",
gender: "n",
warmth: 15,
cost: 3500,
description: "Good in and out of water.",
shop: ["clothing"],
accessory: 0,
accessory_colour: 0,
accessory_colour_options: [],
high_img: 0,
back_img: 0,
cursed: 0,
location: 0,
iconFile: "Board shorts.png",
accIcon: 0
},
{index: 18,
name: "breeches",
name_cap: "Breeches",
variable: "breeches",
integrity: 150,
integrity_max: 150,
fabric_strength: 30,
reveal: 300,
word: "n",
one_piece: 0,
skirt: 0,
skirt_down: 0,
state: "waist",
state_base: "waist",
plural: 1,
colour: 0,
colour_options: ["black", "blue", "brown", "green", "pink", "purple", "red", "tangerine", "teal", "white", "yellow", "custom"],
exposed: 0,
exposed_base: 0,
vagina_exposed: 0,
vagina_exposed_base: 0,
anus_exposed: 0,
anus_exposed_base: 0,
type: ["formal"],
set: "lower",
gender: "m",
femininity: -200,
warmth: 45,
cost: 6000,
description: "Tight-fitting but formal.",
shop: ["clothing"],
accessory: 0,
accessory_colour: 0,
accessory_colour_options: [],
high_img: 0,
back_img: 0,
cursed: 0,
location: 0,
iconFile: "Breeches.png",
accIcon: 0
},
{index: 19,
name: "long cut skirt",
name_cap: "Long cut skirt",
variable: "cutskirtlong",
integrity: 130,
integrity_max: 130,
fabric_strength: 30,
reveal: 600,
word: "a",
one_piece: 0,
skirt: 1,
skirt_down: 1,
state: "waist",
state_base: "waist",
plural: 0,
colour: 0,
colour_options: ["black", "blue", "brown", "green", "pink", "purple", "red", "tangerine", "teal", "white", "yellow", "custom"],
exposed: 0,
exposed_base: 0,
vagina_exposed: 0,
vagina_exposed_base: 0,
anus_exposed: 0,
anus_exposed_base: 0,
type: ["formal"],
set: "lower",
gender: "f",
femininity: 200,
warmth: 25,
cost: 6000,
description: "Easy to move in. Shows off your thigh.",
shop: ["clothing"],
accessory: 0,
accessory_colour: 0,
accessory_colour_options: [],
high_img: 0,
back_img: 0,
cursed: 0,
location: 0,
iconFile: "Long cut skirt.png",
accIcon: 0
},
{index: 20,
name: "short cut skirt",
name_cap: "Short cut skirt",
variable: "cutskirtshort",
integrity: 150,
integrity_max: 150,
fabric_strength: 30,
reveal: 600,
word: "a",
one_piece: 0,
skirt: 1,
skirt_down: 1,
state: "waist",
state_base: "waist",
plural: 0,
colour: 0,
colour_options: ["black", "blue", "brown", "green", "pink", "purple", "red", "tangerine", "teal", "white", "yellow", "custom"],
exposed: 0,
exposed_base: 0,
vagina_exposed: 0,
vagina_exposed_base: 0,
anus_exposed: 0,
anus_exposed_base: 0,
type: ["formal"],
set: "lower",
gender: "f",
femininity: 200,
warmth: 15,
cost: 4000,
description: "Easy to move in.",
shop: ["clothing"],
accessory: 0,
accessory_colour: 0,
accessory_colour_options: [],
high_img: 0,
back_img: 0,
cursed: 0,
location: 0,
iconFile: "Short cut skirt.png",
accIcon: 0
},
{index: 21,
name: "cycle shorts",
name_cap: "Cycle shorts",
variable: "cycleshorts",
integrity: 100,
integrity_max: 100,
fabric_strength: 30,
reveal: 600,
word: "n",
one_piece: 0,
skirt: 0,
skirt_down: 0,
state: "waist",
state_base: "waist",
plural: 1,
colour: 0,
colour_options: [],
exposed: 0,
exposed_base: 0,
vagina_exposed: 0,
vagina_exposed_base: 0,
anus_exposed: 0,
anus_exposed_base: 0,
type: ["normal", "athletic"],
set: "lower",
gender: "n",
warmth: 25,
cost: 2500,
description: "Tight.",
shop: ["clothing"],
accessory: 0,
accessory_colour: 0,
accessory_colour_options: [],
high_img: 0,
back_img: 0,
cursed: 0,
location: 0,
iconFile: "Cycle shorts.png",
accIcon: 0
},
{index: 22,
name: "jeans",
name_cap: "Jeans",
variable: "jeans",
integrity: 200,
integrity_max: 200,
fabric_strength: 30,
reveal: 200,
word: "n",
one_piece: 0,
skirt: 0,
skirt_down: 0,
state: "waist",
state_base: "waist",
plural: 1,
colour: 0,
colour_options: [],
exposed: 0,
exposed_base: 0,
vagina_exposed: 0,
vagina_exposed_base: 0,
anus_exposed: 0,
anus_exposed_base: 0,
type: ["normal"],
set: "lower",
gender: "n",
warmth: 30,
cost: 5000,
description: "Tough and fashionable.",
shop: ["clothing"],
accessory: 0,
accessory_colour: 0,
accessory_colour_options: [],
high_img: 0,
back_img: 0,
cursed: 0,
location: 0,
iconFile: "Jeans.png",
accIcon: 0
},
{index: 23,
name: "trousers",
name_cap: "Trousers",
variable: "trousers",
integrity: 120,
integrity_max: 120,
fabric_strength: 30,
reveal: 300,
word: "n",
one_piece: 0,
skirt: 0,
skirt_down: 0,
state: "waist",
state_base: "waist",
plural: 1,
colour: 0,
colour_options: ["black", "blue", "brown", "green", "pink", "purple", "red", "tangerine", "teal", "white", "yellow", "custom"],
exposed: 0,
exposed_base: 0,
vagina_exposed: 0,
vagina_exposed_base: 0,
anus_exposed: 0,
anus_exposed_base: 0,
type: ["normal"],
set: "lower",
gender: "n",
warmth: 40,
cost: 3000,
description: "Covers you from waist to foot.",
shop: ["clothing"],
accessory: 0,
accessory_colour: 0,
accessory_colour_options: [],
high_img: 0,
back_img: 0,
cursed: 0,
location: 0,
iconFile: "Trousers.png",
accIcon: 0
},
{index: 24,
name: "long skirt",
name_cap: "Long skirt",
variable: "longskirt",
integrity: 100,
integrity_max: 100,
fabric_strength: 30,
reveal: 400,
word: "a",
one_piece: 0,
skirt: 1,
skirt_down: 1,
state: "waist",
state_base: "waist",
plural: 0,
colour: 0,
colour_options: ["black", "blue", "brown", "green", "pink", "purple", "red", "tangerine", "teal", "white", "yellow", "custom"],
exposed: 0,
exposed_base: 0,
vagina_exposed: 0,
vagina_exposed_base: 0,
anus_exposed: 0,
anus_exposed_base: 0,
type: ["normal"],
set: "lower",
gender: "f",
femininity: 200,
warmth: 30,
cost: 2000,
description: "Conservative.",
shop: ["clothing"],
accessory: 0,
accessory_colour: 0,
accessory_colour_options: [],
high_img: 0,
back_img: 0,
cursed: 0,
location: 0,
iconFile: "Long skirt.png",
accIcon: 0
},
{index: 25,
name: "miniskirt",
name_cap: "Miniskirt",
variable: "miniskirt",
integrity: 60,
integrity_max: 60,
fabric_strength: 30,
reveal: 800,
word: "a",
one_piece: 0,
skirt: 1,
skirt_down: 1,
state: "waist",
state_base: "waist",
plural: 0,
colour: 0,
colour_options: ["black", "blue", "brown", "green", "pink", "purple", "red", "tangerine", "teal", "white", "yellow", "custom"],
exposed: 0,
exposed_base: 0,
vagina_exposed: 1,
vagina_exposed_base: 1,
anus_exposed: 1,
anus_exposed_base: 1,
type: ["normal"],
set: "lower",
gender: "f",
femininity: 200,
warmth: 10,
cost: 3000,
description: "A breeze away from a malfunction.",
shop: ["clothing"],
accessory: 0,
accessory_colour: 0,
accessory_colour_options: [],
high_img: 0,
back_img: 0,
cursed: 0,
location: 0,
iconFile: "Miniskirt.png",
accIcon: 0
},
{index: 26,
name: "long school skirt",
name_cap: "Long school skirt",
variable: "schoolskirtlong",
integrity: 120,
integrity_max: 120,
fabric_strength: 30,
reveal: 200,
word: "a",
one_piece: 0,
skirt: 1,
skirt_down: 1,
state: "waist",
state_base: "waist",
plural: 0,
colour: 0,
colour_options: ["black", "blue", "brown", "green", "pink", "purple", "red", "tangerine", "teal", "white", "yellow", "custom"],
exposed: 0,
exposed_base: 0,
vagina_exposed: 0,
vagina_exposed_base: 0,
anus_exposed: 0,
anus_exposed_base: 0,
type: ["school"],
set: "lower",
gender: "f",
femininity: 200,
warmth: 50,
cost: 4000,
description: "Prim and proper.",
shop: ["clothing"],
accessory: 0,
accessory_colour: 0,
accessory_colour_options: [],
high_img: 0,
back_img: 0,
cursed: 0,
location: 0,
iconFile: "Long school skirt.png",
accIcon: 0
},
{index: 27,
name: "short school skirt",
name_cap: "Short school skirt",
variable: "schoolskirtshort",
integrity: 80,
integrity_max: 80,
fabric_strength: 30,
reveal: 600,
word: "a",
one_piece: 0,
skirt: 1,
skirt_down: 1,
state: "waist",
state_base: "waist",
plural: 0,
colour: 0,
colour_options: ["black", "blue", "brown", "green", "pink", "purple", "red", "tangerine", "teal", "white", "yellow", "custom"],
exposed: 0,
exposed_base: 0,
vagina_exposed: 1,
vagina_exposed_base: 1,
anus_exposed: 1,
anus_exposed_base: 1,
type: ["school"],
set: "lower",
gender: "f",
femininity: 200,
warmth: 30,
cost: 1500,
description: "Too short to meet regulation skirt length. You don't think anyone will complain.",
shop: ["clothing"],
accessory: 0,
accessory_colour: 0,
accessory_colour_options: [],
high_img: 0,
back_img: 0,
cursed: 0,
location: 0,
iconFile: "Short school skirt.png",
accIcon: 0
},
{index: 28,
name: "school trousers",
name_cap: "School trousers",
variable: "schooltrousers",
integrity: 120,
integrity_max: 120,
fabric_strength: 30,
reveal: 200,
word: "n",
one_piece: 0,
skirt: 0,
skirt_down: 0,
state: "waist",
state_base: "waist",
plural: 1,
colour: 0,
colour_options: ["black", "blue", "brown", "green", "pink", "purple", "red", "tangerine", "teal", "white", "yellow", "custom"],
exposed: 0,
exposed_base: 0,
vagina_exposed: 0,
vagina_exposed_base: 0,
anus_exposed: 0,
anus_exposed_base: 0,
type: ["school"],
set: "lower",
gender: "m",
femininity: -100,
warmth: 50,
cost: 4000,
description: "Gives perverts little to gawk at.",
shop: ["clothing"],
accessory: 0,
accessory_colour: 0,
accessory_colour_options: [],
high_img: 0,
back_img: 0,
cursed: 0,
location: 0,
iconFile: "School trousers.png",
accIcon: 0
},
{index: 29,
name: "oversized sweater bottom",
name_cap: "Oversized sweater bottom",
variable: "sweaterlarge",
integrity: 60,
integrity_max: 60,
fabric_strength: 30,
reveal: 500,
word: "a",
one_piece: 1,
skirt: 1,
skirt_down: 1,
state: "waist",
state_base: "waist",
plural: 0,
colour: 0,
colour_options: [],
exposed: 0,
exposed_base: 0,
vagina_exposed: 1,
vagina_exposed_base: 1,
anus_exposed: 1,
anus_exposed_base: 1,
type: ["normal"],
set: "sweaterlarge",
gender: "n",
warmth: 10,
cost: 0,
description: "Snug, comfy and long enough to cover your unmentionables. Just.",
shop: ["clothing"],
accessory: 0,
accessory_colour: 0,
accessory_colour_options: [],
high_img: 0,
back_img: 0,
cursed: 0,
location: 0,
iconFile: 0,
accIcon: 0,
outfitSecondary: ["upper","oversized sweater"]
},
{index: 30,
name: "witch skirt",
name_cap: "Witch skirt",
variable: "witch",
integrity: 120,
integrity_max: 120,
fabric_strength: 30,
reveal: 400,
word: "a",
one_piece: 1,
skirt: 1,
skirt_down: 1,
state: "waist",
state_base: "waist",
plural: 0,
colour: 0,
colour_options: ["black", "blue", "brown", "green", "pink", "purple", "red", "tangerine", "teal", "white", "yellow", "custom"],
exposed: 0,
exposed_base: 0,
vagina_exposed: 0,
vagina_exposed_base: 0,
anus_exposed: 0,
anus_exposed_base: 0,
type: ["costume", "event", "finespun"],
set: "witch",
gender: "f",
femininity: 200,
warmth: 50,
cost: 0,
description: "Popular Halloween costume. Coloured with forest dyes.",
shop: ["forest"],
accessory: 0,
accessory_colour: 0,
accessory_colour_options: ["black", "blue", "brown", "green", "pink", "purple", "red", "tangerine", "teal", "white", "yellow", "custom"],
high_img: 0,
back_img: 0,
cursed: 0,
location: 0,
iconFile: 0,
accIcon: 0,
outfitSecondary: ["upper","witch dress"]
},
{index: 31,
name: "denim shorts",
name_cap: "Denim shorts",
variable: "jorts",
integrity: 160,
integrity_max: 160,
fabric_strength: 30,
reveal: 500,
word: "n",
one_piece: 0,
skirt: 0,
skirt_down: 0,
state: "waist",
state_base: "waist",
plural: 1,
colour: 0,
colour_options: [],
exposed: 0,
exposed_base: 0,
vagina_exposed: 0,
vagina_exposed_base: 0,
anus_exposed: 0,
anus_exposed_base: 0,
type: ["normal"],
set: "lower",
gender: "n",
warmth: 15,
cost: 4000,
description: "Tight yet cool.",
shop: ["clothing"],
accessory: 0,
accessory_colour: 0,
accessory_colour_options: [],
high_img: 0,
back_img: 0,
cursed: 0,
location: 0,
iconFile: "Denim shorts.png",
accIcon: 0
},
{index: 32,
name: "girl's oversized sweater bottom",
name_cap: "Girl's oversized sweater bottom",
variable: "pinksweaterlarge",
integrity: 60,
integrity_max: 60,
fabric_strength: 30,
reveal: 500,
word: "a",
one_piece: 1,
skirt: 1,
skirt_down: 1,
state: "waist",
state_base: "waist",
plural: 0,
colour: 0,
colour_options: [],
exposed: 0,
exposed_base: 0,
vagina_exposed: 1,
vagina_exposed_base: 1,
anus_exposed: 1,
anus_exposed_base: 1,
type: ["normal"],
set: "pinksweaterlarge",
gender: "f",
femininity: 100,
warmth: 10,
cost: 0,
description: "Snug, comfy and long enough to cover your unmentionables. Just.",
shop: ["clothing"],
accessory: 0,
accessory_colour: 0,
accessory_colour_options: [],
high_img: 0,
back_img: 0,
cursed: 0,
location: 0,
iconFile: 0,
accIcon: 0,
outfitSecondary: ["upper","girl's oversized sweater"]
},
{index: 33,
name: "christmas trousers",
name_cap: "Christmas trousers",
variable: "christmas",
integrity: 160,
integrity_max: 160,
fabric_strength: 30,
reveal: 250,
word: "n",
one_piece: 0,
skirt: 0,
skirt_down: 0,
state: "waist",
state_base: "waist",
plural: 0,
colour: 0,
colour_options: [],
exposed: 0,
exposed_base: 0,
vagina_exposed: 0,
vagina_exposed_base: 0,
anus_exposed: 0,
anus_exposed_base: 0,
type: ["costume", "finespun"],
set: "lower",
gender: "n",
warmth: 60,
cost: 4000,
description: "Festive.",
shop: ["forest"],
accessory: 0,
accessory_colour: 0,
accessory_colour_options: [],
high_img: 0,
back_img: 0,
cursed: 0,
location: 0,
iconFile: "Christmas trousers.png"
},
{index: 34,
name: "christmas skirt",
name_cap: "Christmas skirt",
variable: "christmasdress",
integrity: 120,
integrity_max: 120,
fabric_strength: 30,
reveal: 650,
word: "a",
one_piece: 1,
skirt: 1,
skirt_down: 1,
state: "waist",
state_base: "waist",
plural: 0,
colour: 0,
colour_options: [],
exposed: 0,
exposed_base: 0,
vagina_exposed: 1,
vagina_exposed_base: 1,
anus_exposed: 1,
anus_exposed_base: 1,
type: ["costume", "finespun"],
set: "christmasdress",
gender: "f",
femininity: 200,
warmth: 45,
cost: 0,
description: "Festive. The skirt is rather short.",
shop: ["forest"],
accessory: 0,
accessory_colour: 0,
accessory_colour_options: [],
high_img: 0,
back_img: 0,
cursed: 0,
location: 0,
outfitSecondary: ["upper","christmas dress"]
},
{index: 35,
name: "monk's habit skirt",
name_cap: "Monk's habit skirt",
variable: "monk",
integrity: 100,
integrity_max: 100,
fabric_strength: 30,
reveal: 400,
word: "a",
one_piece: 1,
skirt: 1,
skirt_down: 1,
state: "waist",
state_base: "waist",
plural: 0,
colour: 0,
colour_options: [],
exposed: 0,
exposed_base: 0,
vagina_exposed: 0,
vagina_exposed_base: 0,
anus_exposed: 0,
anus_exposed_base: 0,
type: ["holy", "costume"],
set: "monk",
gender: "m",
femininity: -200,
warmth: 60,
cost: 0,
description: "Holy outfit for those sworn to purity.",
shop: ["clothing"],
accessory: 0,
accessory_colour: 0,
accessory_colour_options: [],
high_img: 0,
back_img: 1,
cursed: 0,
location: 0,
iconFile: 0,
accIcon: 0,
outfitSecondary: ["upper","monk's habit"]
},
{index: 36,
name: "cowboy chaps",
name_cap: "Cowboy chaps",
variable: "cowboy",
integrity: 200,
integrity_max: 200,
fabric_strength: 30,
reveal: 400,
word: "n",
one_piece: 0,
skirt: 0,
skirt_down: 0,
state: "waist",
state_base: "waist",
plural: 0,
colour: 0,
colour_options: [],
exposed: 0,
exposed_base: 0,
vagina_exposed: 0,
vagina_exposed_base: 0,
anus_exposed: 0,
anus_exposed_base: 0,
type: ["costume"],
set: "lower",
gender: "m",
femininity: -200,
warmth: 35,
cost: 6000,
description: "Ready for a hard day's work.",
shop: ["clothing"],
accessory: 0,
accessory_colour: 0,
accessory_colour_options: [],
high_img: 0,
back_img: 0,
cursed: 0,
location: 0,
iconFile: "Cowboy chaps.png",
accIcon: 0
},
{index: 37,
name: "belly dancer's bottoms",
name_cap: "Belly dancer's bottoms",
variable: "belly",
integrity: 150,
integrity_max: 150,
fabric_strength: 30,
reveal: 700,
word: "n",
one_piece: 0,
skirt: 0,
skirt_down: 0,
state: "waist",
state_base: "waist",
plural: 0,
colour: 0,
colour_options: [],
exposed: 1,
exposed_base: 1,
vagina_exposed: 0,
vagina_exposed_base: 0,
anus_exposed: 0,
anus_exposed_base: 0,
type: ["costume", "serving", "dance", "finespun"],
set: "lower",
gender: "f",
femininity: 200,
warmth: 10,
cost: 12000,
description: "Exotic, and sturdier than it looks.",
shop: ["forest"],
accessory: 0,
accessory_colour: 0,
accessory_colour_options: [],
high_img: 0,
back_img: 0,
cursed: 0,
location: 0,
iconFile: "Belly dancer's bottoms.png",
accIcon: 0
},
{index: 38,
name: "straightjacket bottom",
name_cap: "Straightjacket bottom",
variable: "straightjacket",
integrity: 50,
integrity_max: 50,
fabric_strength: 30,
reveal: 800,
word: "a",
one_piece: 1,
skirt: 0,
skirt_down: 0,
state: "waist",
state_base: "waist",
plural: 0,
colour: 0,
colour_options: [],
exposed: 0,
exposed_base: 0,
vagina_exposed: 0,
vagina_exposed_base: 0,
anus_exposed: 0,
anus_exposed_base: 0,
type: ["binding"],
set: "straightjacket",
gender: "n",
warmth: 10,
cost: 0,
description: "Protects you from yourself.",
shop: [],
accessory: 0,
accessory_colour: 0,
accessory_colour_options: [],
high_img: 0,
back_img: 0,
cursed: 1,
location: 0,
iconFile: 0,
accIcon: 0,
outfitSecondary: ["upper","straightjacket"]
},
{index: 39,
name: "khakis",
name_cap: "Khakis",
variable: "khakis",
integrity: 200,
integrity_max: 200,
fabric_strength: 30,
reveal: 100,
word: "n",
one_piece: 0,
skirt: 0,
skirt_down: 0,
state: "waist",
state_base: "waist",
plural: 1,
colour: 0,
colour_options: [],
exposed: 0,
exposed_base: 0,
vagina_exposed: 0,
vagina_exposed_base: 0,
anus_exposed: 0,
anus_exposed_base: 0,
type: ["normal"],
set: "lower",
gender: "n",
warmth: 40,
cost: 8000,
description: "Smart and casual.",
shop: ["clothing"],
accessory: 0,
accessory_colour: 0,
accessory_colour_options: [],
high_img: 0,
back_img: 0,
cursed: 0,
location: 0,
iconFile: "Khakis.png",
accIcon: 0
},
{index: 40,
name: "gingham skirt",
name_cap: "Gingham skirt",
variable: "gingham",
integrity: 140,
integrity_max: 140,
fabric_strength: 30,
reveal: 400,
word: "a",
one_piece: 1,
skirt: 1,
skirt_down: 1,
state: "waist",
state_base: "waist",
plural: 0,
colour: 0,
colour_options: ["black", "blue", "brown", "green", "pink", "purple", "red", "tangerine", "teal", "white", "yellow", "custom"],
exposed: 0,
exposed_base: 0,
vagina_exposed: 0,
vagina_exposed_base: 0,
anus_exposed: 0,
anus_exposed_base: 0,
type: ["normal"],
set: "gingham",
gender: "f",
femininity: 200,
warmth: 20,
cost: 0,
description: "A comfortable classic.",
shop: ["clothing"],
accessory: 1,
accessory_colour: 0,
accessory_colour_options: [],
high_img: 0,
back_img: 0,
cursed: 0,
location: 0,
iconFile: 0,
accIcon: 0,
outfitSecondary: ["upper","gingham dress"]
},
{index: 41,
name: "overalls",
name_cap: "Overalls",
variable: "overalls",
integrity: 180,
integrity_max: 180,
fabric_strength: 30,
reveal: 400,
word: "a",
one_piece: 1,
skirt: 0,
skirt_down: 0,
state: "waist",
state_base: "waist",
plural: 0,
colour: 0,
colour_options: [],
exposed: 0,
exposed_base: 0,
vagina_exposed: 0,
vagina_exposed_base: 0,
anus_exposed: 0,
anus_exposed_base: 0,
type: ["normal"],
set: "overalls",
gender: "n",
warmth: 40,
cost: 0,
description: "Hard to take off.",
shop: ["clothing"],
accessory: 0,
accessory_colour: 0,
accessory_colour_options: [],
high_img: 0,
back_img: 0,
cursed: 0,
location: 0,
iconFile: "Overalls.png",
accIcon: 0,
outfitSecondary: ["upper","overalls"]
},
{index: 42,
name: "cheongsam skirt",
name_cap: "Cheongsam skirt",
variable: "cheongsam",
integrity: 120,
integrity_max: 120,
fabric_strength: 30,
reveal: 500,
word: "a",
one_piece: 1,
skirt: 1,
skirt_down: 1,
state: "waist",
state_base: "waist",
plural: 0,
colour: 0,
colour_options: ["black", "blue", "brown", "green", "pink", "purple", "red", "tangerine", "teal", "white", "yellow", "custom"],
exposed: 0,
exposed_base: 0,
vagina_exposed: 0,
vagina_exposed_base: 0,
anus_exposed: 0,
anus_exposed_base: 0,
type: ["formal", "finespun"],
set: "cheongsam",
gender: "f",
femininity: 200,
warmth: 35,
cost: 0,
description: "Exotic.",
shop: ["clothing"],
accessory: 1,
accessory_colour: 0,
accessory_colour_options: [],
high_img: 0,
back_img: 0,
cursed: 0,
location: 0,
iconFile: 0,
accIcon: 0,
outfitSecondary: ["upper","cheongsam"]
},
{index: 43,
name: "short cheongsam skirt",
name_cap: "Short cheongsam skirt",
variable: "cheongsamshort",
integrity: 100,
integrity_max: 100,
fabric_strength: 30,
reveal: 600,
word: "a",
one_piece: 1,
skirt: 1,
skirt_down: 1,
state: "waist",
state_base: "waist",
plural: 0,
colour: 0,
colour_options: ["black", "blue", "brown", "green", "pink", "purple", "red", "tangerine", "teal", "white", "yellow", "custom"],
exposed: 0,
exposed_base: 0,
vagina_exposed: 1,
vagina_exposed_base: 1,
anus_exposed: 1,
anus_exposed_base: 1,
type: ["formal", "finespun"],
set: "cheongsamshort",
warmth: 20,
gender: "f",
femininity: 200,
cost: 0,
description: "Exotic and revealing.",
shop: ["clothing"],
accessory: 1,
accessory_colour: 0,
accessory_colour_options: [],
high_img: 0,
back_img: 0,
cursed: 0,
location: 0,
iconFile: 0,
accIcon: 0,
outfitSecondary: ["upper","short cheongsam"]
},
{index: 44,
name: "micro pleated skirt",
name_cap: "Micro pleated skirt",
variable: "micropleatedskirt",
integrity: 90,
integrity_max: 90,
fabric_strength: 30,
reveal: 900,
word: "a",
one_piece: 0,
skirt: 1,
skirt_down: 1,
state: "waist",
state_base: "waist",
plural: 0,
colour: 0,
colour_options: ["black", "blue", "brown", "green", "pink", "purple", "red", "tangerine", "teal", "custom"],
exposed: 0,
exposed_base: 0,
vagina_exposed: 1,
vagina_exposed_base: 1,
anus_exposed: 1,
anus_exposed_base: 1,
type: ["serving", "bimbo", "finespun"],
set: "lower",
gender: "f",
femininity: 200,
warmth: 10,
cost: 10000,
description: "Makes you feel rather girly.",
shop: [],
accessory: 0,
accessory_colour: 0,
accessory_colour_options: [],
high_img: 0,
back_img: 0,
cursed: 0,
location: 0,
iconFile: 0,
accIcon: 0
},
{index: 45,
name: "chinos",
name_cap: "Chinos",
variable: "chinos",
integrity: 200,
integrity_max: 200,
fabric_strength: 30,
reveal: 100,
word: "n",
one_piece: 0,
skirt: 0,
skirt_down: 0,
state: "waist",
state_base: "waist",
plural: 1,
colour: 0,
colour_options: ["black", "grey", "white", "wine", "navy", "olive", "brown", "tan", "sand", "off-white", "custom"],
exposed: 0,
exposed_base: 0,
vagina_exposed: 0,
vagina_exposed_base: 0,
anus_exposed: 0,
anus_exposed_base: 0,
type: ["normal"],
set: "lower",
gender: "n",
warmth: 40,
cost: 11000,
description: "Made of a quality twill fabric. Smart, classic style of pants with a flat front and a slightly fitted look.",
shop: ["clothing"],
accessory: 0,
accessory_colour: 0,
accessory_colour_options: [],
high_img: 0,
back_img: 0,
cursed: 0,
location: 0,
iconFile: "chinos.png",
accIcon: 0
},
{index: 46,
name: "gothic skirt",
name_cap: "Gothic skirt",
variable: "gothic",
integrity: 120,
integrity_max: 120,
fabric_strength: 30,
reveal: 600,
word: "a",
one_piece: 1,
skirt: 1,
skirt_down: 1,
state: "waist",
state_base: "waist",
plural: 0,
colour: 0,
colour_options: ["black", "blue", "brown", "green", "pink", "purple", "red", "tangerine", "teal", "white", "yellow", "custom"],
exposed: 0,
exposed_base: 0,
vagina_exposed: 0,
vagina_exposed_base: 0,
anus_exposed: 0,
anus_exposed_base: 0,
type: ["formal", "costume", "finespun"],
set: "gothic",
gender: "f",
femininity: 200,
warmth: 35,
cost: 0,
description: "A fine and seductive gothic gown. A right pain to put on.",
shop: ["clothing"],
accessory: 0,
accessory_colour: 0,
accessory_colour_options: [],
high_img: 1,
back_img: 0,
cursed: 0,
location: 0,
iconFile: 0,
accIcon: 0,
outfitSecondary: ["upper","gothic gown"]
},
{index: 47,
name: "gothic trousers",
name_cap: "Gothic trousers",
variable: "gothictrousers",
integrity: 160,
integrity_max: 160,
fabric_strength: 30,
reveal: 200,
word: "n",
one_piece: 0,
skirt: 0,
skirt_down: 0,
state: "waist",
state_base: "waist",
plural: 0,
colour: 0,
colour_options: [],
exposed: 0,
exposed_base: 0,
vagina_exposed: 0,
vagina_exposed_base: 0,
anus_exposed: 0,
anus_exposed_base: 0,
type: ["formal", "costume", "finespun"],
set: "lower",
gender: "n",
femininity: 0,
warmth: 40,
cost: 8000,
description: "For creatures of the night.",
shop: ["clothing"],
accessory: 0,
accessory_colour: 0,
accessory_colour_options: [],
high_img: 0,
back_img: 0,
cursed: 0,
location: 0,
iconFile: "Gothic trousers.png",
accIcon: 0
},
{index: 48,
name: "waiter's trousers",
name_cap: "Waiter's trousers",
variable: "waiter",
integrity: 130,
integrity_max: 130,
fabric_strength: 30,
reveal: 500,
word: "n",
one_piece: 0,
skirt: 0,
skirt_down: 0,
state: "waist",
state_base: "waist",
plural: 0,
colour: 0,
colour_options: [],
exposed: 0,
exposed_base: 0,
vagina_exposed: 0,
vagina_exposed_base: 0,
anus_exposed: 0,
anus_exposed_base: 0,
type: ["costume", "serving", "finespun"],
set: "lower",
gender: "m",
femininity: -200,
warmth: 40,
cost: 1500,
description: "For when your clientele expect a certain class.",
shop: ["clothing"],
accessory: 0,
accessory_colour: 0,
accessory_colour_options: [],
high_img: 0,
back_img: 0,
cursed: 0,
location: 0,
iconFile: "Waiter's trousers.png",
accIcon: 0
},
{index: 49,
name: "lederhosen bottoms",
name_cap: "Lederhosen bottoms",
variable: "leder",
integrity: 150,
integrity_max: 150,
fabric_strength: 30,
reveal: 300,
word: "n",
one_piece: 1,
skirt: 0,
skirt_down: 0,
state: "waist",
state_base: "waist",
plural: 1,
colour: 0,
colour_options: [],
exposed: 0,
exposed_base: 0,
vagina_exposed: 0,
vagina_exposed_base: 0,
anus_exposed: 0,
anus_exposed_base: 0,
type: ["costume", "serving"],
set: "leder",
gender: "m",
femininity: -200,
warmth: 50,
cost: 0,
description: "For when your clientele expect a certain class.",
shop: ["clothing"],
accessory: 0,
accessory_colour: 0,
accessory_colour_options: [],
high_img: 0,
back_img: 0,
cursed: 0,
location: 0,
iconFile: 0,
accIcon: 0,
outfitSecondary: ["upper","lederhosen"]
},
{index: 50,
name: "karate trousers",
name_cap: "Karate trousers",
variable: "karate",
integrity: 170,
integrity_max: 170,
fabric_strength: 50,
reveal: 200,
word: "n",
one_piece: 0,
skirt: 0,
skirt_down: 0,
state: "waist",
state_base: "waist",
plural: 1,
colour: 0,
colour_options: [],
exposed: 0,
exposed_base: 0,
vagina_exposed: 0,
vagina_exposed_base: 0,
anus_exposed: 0,
anus_exposed_base: 0,
type: ["costume"],
set: "lower",
gender: "m",
femininity: -200,
warmth: 20,
cost: 7800,
description: "Robust and martial.",
shop: ["clothing"],
accessory: 0,
accessory_colour: 0,
accessory_colour_options: [],
high_img: 0,
back_img: 0,
cursed: 0,
location: 0,
iconFile: "Karate trousers.png",
accIcon: 0
},
{index: 51,
name: "sailor trousers",
name_cap: "Sailor trousers",
variable: "sailortrousers",
integrity: 140,
integrity_max: 140,
fabric_strength: 50,
reveal: 200,
word: "n",
one_piece: 0,
skirt: 0,
skirt_down: 0,
state: "waist",
state_base: "waist",
plural: 1,
colour: 0,
colour_options: ["black", "blue", "brown", "green", "pink", "purple", "red", "tangerine", "teal", "white", "yellow", "custom"],
exposed: 0,
exposed_base: 0,
vagina_exposed: 0,
vagina_exposed_base: 0,
anus_exposed: 0,
anus_exposed_base: 0,
type: ["costume"],
set: "lower",
gender: "m",
femininity: -200,
warmth: 40,
cost: 3000,
description: "For long days away from shore.",
shop: ["clothing"],
accessory: 0,
accessory_colour: 0,
accessory_colour_options: [],
high_img: 0,
back_img: 0,
cursed: 0,
location: 0,
iconFile: "Sailor trousers.png",
accIcon: 0
},
{index: 52,
name: "sailor shorts",
name_cap: "Sailor shorts",
variable: "sailorshorts",
integrity: 100,
integrity_max: 100,
fabric_strength: 50,
reveal: 500,
word: "n",
one_piece: 0,
skirt: 0,
skirt_down: 0,
state: "waist",
state_base: "waist",
plural: 1,
colour: 0,
colour_options: ["black", "blue", "brown", "green", "pink", "purple", "red", "tangerine", "teal", "white", "yellow", "custom"],
exposed: 0,
exposed_base: 0,
vagina_exposed: 0,
vagina_exposed_base: 0,
anus_exposed: 0,
anus_exposed_base: 0,
type: ["costume"],
set: "lower",
gender: "m",
femininity: -200,
warmth: 25,
cost: 2800,
description: "For hot days away from shore.",
shop: ["clothing"],
accessory: 0,
accessory_colour: 0,
accessory_colour_options: [],
high_img: 0,
back_img: 0,
cursed: 0,
location: 0,
iconFile: "Sailor shorts.png",
accIcon: 0
},
{index: 53,
name: "football shorts",
name_cap: "Football shorts",
variable: "football",
integrity: 200,
integrity_max: 200,
fabric_strength: 50,
reveal: 400,
word: "n",
one_piece: 0,
skirt: 0,
skirt_down: 0,
state: "waist",
state_base: "waist",
plural: 1,
colour: 0,
colour_options: ["black", "blue", "brown", "green", "pink", "purple", "red", "tangerine", "teal", "white", "yellow", "custom"],
exposed: 0,
exposed_base: 0,
vagina_exposed: 0,
vagina_exposed_base: 0,
anus_exposed: 0,
anus_exposed_base: 0,
type: ["costume", "athletic", "school"],
set: "lower",
gender: "m",
femininity: -200,
warmth: 25,
cost: 5500,
description: "Protective legwear. Used in a foreign sport.",
shop: ["clothing"],
accessory: 0,
accessory_colour: 0,
accessory_colour_options: [],
high_img: 0,
back_img: 0,
cursed: 0,
location: 0,
iconFile: "Football shorts.png",
accIcon: 0
},
{index: 54,
name: "gym bloomers",
name_cap: "Gym bloomers",
variable: "gymbloomers",
integrity: 140,
integrity_max: 140,
fabric_strength: 20,
reveal: 500,
word: "n",
one_piece: 0,
skirt: 0,
skirt_down: 0,
state: "waist",
state_base: "waist",
plural: 1,
colour: 0,
colour_options: ["black", "blue", "brown", "green", "pink", "purple", "red", "tangerine", "teal", "white", "yellow", "custom"],
exposed: 0,
exposed_base: 0,
vagina_exposed: 0,
vagina_exposed_base: 0,
anus_exposed: 0,
anus_exposed_base: 0,
type: ["normal", "athletic", "school"],
set: "lower",
gender: "f",
femininity: 200,
warmth: 20,
cost: 2200,
description: "Old fashioned PE bloomers from a foreign land.",
shop: ["clothing"],
accessory: 0,
accessory_colour: 0,
accessory_colour_options: [],
high_img: 0,
back_img: 0,
cursed: 0,
location: 0,
iconFile: "Gym bloomers.png",
accIcon: 0
},
{index: 55,
name: "chapette breeches",
name_cap: "Chapette breeches",
variable: "chapette",
integrity: 200,
integrity_max: 200,
fabric_strength: 35,
reveal: 300,
word: "n",
one_piece: 0,
skirt: 0,
skirt_down: 0,
state: "waist",
state_base: "waist",
plural: 1,
colour: 0,
colour_options: ["black", "blue", "brown", "green", "pink", "purple", "red", "tangerine", "teal", "white", "yellow", "custom"],
exposed: 0,
exposed_base: 0,
vagina_exposed: 0,
vagina_exposed_base: 0,
anus_exposed: 0,
anus_exposed_base: 0,
type: ["normal", "riding"],
set: "lower",
gender: "n",
femininity: 0,
warmth: 50,
cost: 7000,
description: "For wearing with riding boots.",
shop: ["clothing"],
accessory: 1,
accessory_colour: 0,
accessory_colour_options: [],
high_img: 0,
back_img: 0,
cursed: 0,
location: 0,
iconFile: "Chapette breeches.png",
accIcon: 0
},
{index: 56,
name: "cheerleading skirt",
name_cap: "Cheerleading skirt",
variable: "cheerleader",
integrity: 100,
integrity_max: 100,
fabric_strength: 30,
reveal: 500,
word: "a",
one_piece: 0,
skirt: 1,
skirt_down: 1,
state: "waist",
state_base: "waist",
plural: 0,
colour: 0,
colour_options: ["black", "blue", "brown", "green", "pink", "purple", "red", "tangerine", "teal", "white", "yellow", "custom"],
exposed: 0,
exposed_base: 0,
vagina_exposed: 0,
vagina_exposed_base: 0,
anus_exposed: 0,
anus_exposed_base: 0,
type: ["costume", "athletic", "school"],
set: "lower",
gender: "f",
femininity: 200,
warmth: 20,
cost: 5000,
description: "Part of a uniform used in a foreign sport.",
shop: ["clothing"],
accessory: 1,
accessory_colour: 0,
accessory_colour_options: [],
high_img: 0,
back_img: 0,
cursed: 0,
location: 0,
iconFile: "Cheerlearing skirt.png",
accIcon: 0
},
{index: 57,
name: "mummy skirt",
name_cap: "Mummy skirt",
variable: "mummy",
integrity: 10,
integrity_max: 10,
fabric_strength: 30,
reveal: 700,
word: "a",
one_piece: 0,
skirt: 1,
skirt_down: 1,
state: "waist",
state_base: "waist",
plural: 0,
colour: 0,
colour_options: [],
exposed: 0,
exposed_base: 0,
vagina_exposed: 0,
vagina_exposed_base: 0,
anus_exposed: 0,
anus_exposed_base: 0,
type: ["costume"],
set: "lower",
gender: "n",
femininity: 0,
warmth: 15,
cost: 500,
description: "Feels like it's made from toilet paper.",
shop: ["forest"],
accessory: 0,
accessory_colour: 0,
accessory_colour_options: [],
high_img: 0,
back_img: 0,
cursed: 0,
location: 0,
iconFile: 0,
accIcon: 0
},
{index: 58,
name: "diving suit bottom",
name_cap: "diving suit bottom",
variable: "diving",
integrity: 200,
integrity_max: 200,
fabric_strength: 50,
reveal: 500,
word: "a",
one_piece: 1,
skirt: 0,
skirt_down: 0,
state: "waist",
state_base: "waist",
plural: 0,
colour: 0,
colour_options: ["black", "blue", "brown", "green", "pink", "purple", "red", "tangerine", "teal", "white", "yellow", "custom"],
exposed: 0,
exposed_base: 0,
vagina_exposed: 0,
vagina_exposed_base: 0,
anus_exposed: 0,
anus_exposed_base: 0,
type: ["swim", "diving"],
set: "diving",
gender: "n",
femininity: 0,
warmth: 40,
cost: 0,
description: "Will insulate you underwater, letting you swim in the cold.",
shop: ["clothing"],
accessory: 0,
accessory_colour: 0,
accessory_colour_options: [],
high_img: 0,
back_img: 0,
cursed: 0,
location: 0,
iconFile: 0,
accIcon: 0,
outfitSecondary: ["upper","diving suit"]
},
{index: 59,
name: "classic sundress skirt",
name_cap: "Classic sundress skirt",
variable: "classicsundress",
integrity: 100,
integrity_max: 100,
fabric_strength: 30,
reveal: 400,
word: "a",
one_piece: 1,
skirt: 1,
skirt_down: 1,
state: "waist",
state_base: "waist",
plural: 0,
colour: 0,
colour_options: ["black", "blue", "brown", "green", "pink", "purple", "red", "tangerine", "teal", "white", "yellow", "custom"],
exposed: 0,
exposed_base: 0,
vagina_exposed: 0,
vagina_exposed_base: 0,
anus_exposed: 0,
anus_exposed_base: 0,
type: ["normal"],
set: "classicsundress",
gender: "f",
femininity: 200,
warmth: 20,
cost: 0,
description: "Great for frolicking. Brings back fond memories.",
shop: ["forest"],
accessory: 0,
accessory_colour: 0,
accessory_colour_options: [],
high_img: 0,
back_img: 0,
cursed: 0,
location: 0,
iconFile: 0,
accIcon: 0,
outfitSecondary: ["upper","classic sundress"]
},
{index: 60,
name: "classic school shorts",
name_cap: "Classic school shorts",
variable: "classicschoolshorts",
integrity: 160,
integrity_max: 160,
fabric_strength: 20,
reveal: 400,
word: "n",
one_piece: 0,
skirt: 0,
skirt_down: 1,
state: "waist",
state_base: "waist",
plural: 1,
colour: 0,
colour_options: ["black", "blue", "brown", "green", "pink", "purple", "red", "tangerine", "teal", "white", "yellow", "custom"],
exposed: 0,
exposed_base: 0,
vagina_exposed: 0,
vagina_exposed_base: 0,
anus_exposed: 0,
anus_exposed_base: 0,
type: ["school"],
set: "lower",
gender: "m",
femininity: -100,
warmth: 30,
cost: 2500,
description: "Proper school uniform. Vintage.",
shop: ["forest"],
accessory: 0,
accessory_colour: 0,
accessory_colour_options: [],
high_img: 0,
back_img: 0,
cursed: 0,
location: 0,
iconFile: "Classic school shorts.png",
accIcon: 0
},
{index: 61,
name: "classic school skirt",
name_cap: "Classic school skirt",
variable: "classicschoolskirt",
integrity: 160,
integrity_max: 160,
fabric_strength: 20,
reveal: 400,
word: "a",
one_piece: 0,
skirt: 1,
skirt_down: 1,
state: "waist",
state_base: "waist",
plural: 0,
colour: 0,
colour_options: ["black", "blue", "brown", "green", "pink", "purple", "red", "tangerine", "teal", "white", "yellow", "custom"],
exposed: 0,
exposed_base: 0,
vagina_exposed: 0,
vagina_exposed_base: 0,
anus_exposed: 0,
anus_exposed_base: 0,
type: ["school"],
set: "lower",
gender: "f",
femininity: 200,
warmth: 30,
cost: 2500,
description: "Proper school uniform. Vintage.",
shop: ["forest"],
accessory: 0,
accessory_colour: 0,
accessory_colour_options: [],
high_img: 0,
back_img: 0,
cursed: 0,
location: 0,
iconFile: "Classic school skirt.png",
accIcon: 0
},
{index: 62,
name: "classic gothic skirt",
name_cap: "Classic gothic skirt",
variable: "gothicold",
integrity: 120,
integrity_max: 120,
fabric_strength: 30,
reveal: 600,
word: "a",
one_piece: 1,
skirt: 1,
skirt_down: 1,
state: "waist",
state_base: "waist",
plural: 0,
colour: 0,
colour_options: ["black", "blue", "brown", "green", "pink", "purple", "red", "tangerine", "teal", "white", "yellow", "custom"],
exposed: 0,
exposed_base: 0,
vagina_exposed: 0,
vagina_exposed_base: 0,
anus_exposed: 0,
anus_exposed_base: 0,
type: ["formal", "costume"],
set: "gothicold",
gender: "f",
femininity: 200,
warmth: 35,
cost: 0,
description: "A fine and seductive gothic gown. A right pain to put on. Vintage.",
shop: ["forest"],
accessory: 0,
accessory_colour: 0,
accessory_colour_options: [],
high_img: 1,
back_img: 0,
cursed: 0,
location: 0,
iconFile: 0,
accIcon: 0,
outfitSecondary: ["upper","classic gothic gown"]
}
]>>
<</nobr>><</widget>><<widget "init_neck">><<nobr>>
<<set setup.clothes.neck to [
{index: 0,
name: "naked",
name_cap: "Naked",
variable: "naked",
integrity: 10,
integrity_max: 10,
fabric_strength: 20,
reveal: 1,
word: "a",
plural: 0,
colour: 0,
colour_options: [],
type: ["naked"],
gender: "n",
warmth: 0,
cost: 0,
description: "naked",
shop: [],
collared: 0,
accessory: 0,
accessory_colour: 0,
accessory_colour_options: [],
cursed: 0,
location: 0,
iconFile: 0,
accIcon: 0,
mainImage:0
},
{index: 1,
name: "collar",
name_cap: "Collar",
variable: "collar",
integrity: 400,
integrity_max: 400,
fabric_strength: 20,
reveal: 1000,
word: "n",
plural: 1,
colour: 0,
colour_options: [],
type: ["fetish", "finespun"],
gender: "n",
warmth: 30,
cost: 20000,
description: "Requires a special tool to unlock.",
shop: [],
collared: 1,
accessory: 0,
accessory_colour: 0,
accessory_colour_options: [],
cursed: 1,
location: 0,
iconFile: "Collar.png",
accIcon: 0
},
{index: 2,
name: "bunny collar",
name_cap: "Bunny collar",
variable: "bunnycollar",
integrity: 100,
integrity_max: 100,
fabric_strength: 20,
reveal: 300,
word: "n",
plural: 1,
colour: 0,
colour_options: [],
type: ["costume", "serving", "finespun"],
gender: "n",
warmth: 10,
cost: 3000,
description: "A collar and tie. Part of the bunny outfit.",
shop: ["clothing"],
collared: 0,
accessory: 0,
accessory_colour: 0,
accessory_colour_options: [],
cursed: 0,
location: 0,
iconFile: "Bunny collar.png",
accIcon: 0
},
{index: 3,
name: "holy pendant",
name_cap: "Holy pendant",
variable: "holypendant",
integrity: 100,
integrity_max: 100,
fabric_strength: 20,
reveal: 1,
word: "n",
plural: 1,
colour: 0,
colour_options: [],
type: ["holy", "not repairable"],
gender: "n",
warmth: 5,
cost: 1000,
description: "Heavy. So you don't forget you're wearing it.",
shop: ["forest"],
collared: 0,
accessory: 0,
accessory_colour: 0,
accessory_colour_options: [],
cursed: 0,
location: 0,
iconFile: "Holy pendant.png",
accIcon: 0
},
{index: 4,
name: "dark pendant",
name_cap: "Dark pendant",
variable: "darkpendant",
integrity: 100,
integrity_max: 100,
fabric_strength: 20,
reveal: 1,
word: "n",
plural: 1,
colour: 0,
colour_options: [],
type: ["dark", "not repairable"],
gender: "n",
warmth: 0,
cost: 10000,
description: "Absorbs all light.",
shop: ["forest"],
collared: 0,
accessory: 0,
accessory_colour: 0,
accessory_colour_options: [],
cursed: 0,
location: 0,
iconFile: "Dark pendant.png",
accIcon: 0
},
{index: 5,
name: "stone pendant",
name_cap: "Stone pendant",
variable: "stonependant",
integrity: 100,
integrity_max: 100,
fabric_strength: 20,
reveal: 1,
word: "n",
plural: 1,
colour: 0,
colour_options: [],
type: ["holy", "not repairable"],
gender: "n",
warmth: 3,
cost: 2000,
description: "An old holy symbol on a simple string.",
shop: ["forest"],
collared: 0,
accessory: 0,
accessory_colour: 0,
accessory_colour_options: [],
cursed: 0,
location: 0,
iconFile: "Stone pendant.png",
accIcon: 0
},
{index: 6,
name: "gold choker",
name_cap: "Gold choker",
variable: "goldchoker",
integrity: 100,
integrity_max: 100,
fabric_strength: 20,
reveal: 300,
word: "a",
plural: 0,
colour: 0,
colour_options: [],
type: ["costume", "serving", "not repairable"],
gender: "n",
warmth: 10,
cost: 25000,
description: "Exotic and eye-catching.",
shop: ["clothing"],
collared: 0,
accessory: 0,
accessory_colour: 0,
accessory_colour_options: [],
cursed: 0,
location: 0,
iconFile: "Gold choker.png",
accIcon: 0
},
{index: 7,
name: "cat bell collar",
name_cap: "Cat bell collar",
variable: "cat",
integrity: 100,
integrity_max: 100,
fabric_strength: 20,
reveal: 300,
word: "a",
plural: 0,
colour: 0,
colour_options: [],
type: ["costume", "serving", "eerie", "finespun"],
gender: "n",
warmth: 15,
cost: 1500,
description: "Jingles.",
shop: ["clothing"],
collared: 0,
accessory: 0,
accessory_colour: 0,
accessory_colour_options: [],
cursed: 0,
location: 0,
iconFile: "Cat bell collar.png",
accIcon: 0
},
{index: 8,
name: "cow bell",
name_cap: "Cow bell",
variable: "cow",
integrity: 100,
integrity_max: 100,
fabric_strength: 20,
reveal: 300,
word: "a",
plural: 0,
colour: 0,
colour_options: [],
type: ["costume", "eerie"],
gender: "n",
warmth: 15,
cost: 1500,
description: "Jangles.",
shop: ["forest"],
collared: 0,
accessory: 0,
accessory_colour: 0,
accessory_colour_options: [],
cursed: 0,
location: 0,
iconFile: "Cow bell.png",
accIcon: 0
},
{index: 9,
name: "lace choker",
name_cap: "Lace choker",
variable: "lacechoker",
integrity: 40,
integrity_max: 40,
fabric_strength: 20,
reveal: 100,
word: "a",
plural: 0,
colour: 0,
colour_options: [],
type: ["formal", "finespun"],
gender: "f",
femininity: 100,
warmth: 10,
cost: 1800,
description: "Glamorous.",
shop: ["clothing"],
collared: 0,
accessory: 0,
accessory_colour: 0,
accessory_colour_options: [],
cursed: 0,
location: 0,
iconFile: "Lace choker.png",
accIcon: 0
},
{index: 10,
name: "spiked collar",
name_cap: "Spiked collar",
variable: "spiked",
integrity: 40,
integrity_max: 40,
fabric_strength: 20,
reveal: 100,
word: "a",
plural: 0,
colour: 0,
colour_options: [],
type: ["fetish", "costume", "eerie"],
gender: "n",
femininity: 0,
warmth: 20,
cost: 1500,
description: "Menaces with spikes of steel.",
shop: ["clothing"],
collared: 0,
accessory: 0,
accessory_colour: 0,
accessory_colour_options: [],
cursed: 0,
location: 0,
iconFile: "Spiked collar.png",
accIcon: 0
},
{index: 11,
name: "heart choker",
name_cap: "Heart choker",
variable: "heartchoker",
integrity: 100,
integrity_max: 100,
fabric_strength: 20,
reveal: 100,
word: "a",
plural: 0,
colour: 0,
colour_options: [],
type: ["normal"],
gender: "f",
femininity: 200,
warmth: 15,
cost: 2100,
description: "Cute.",
shop: ["clothing"],
collared: 0,
accessory: 0,
accessory_colour: 0,
accessory_colour_options: [],
cursed: 0,
location: 0,
iconFile: "Heart choker.png",
accIcon: 0
},
{index: 12,
name: "ringed collar",
name_cap: "Ringed collar",
variable: "ringedcollar",
integrity: 100,
integrity_max: 100,
fabric_strength: 20,
reveal: 200,
word: "a",
plural: 0,
colour: 0,
colour_options: [],
type: ["fetish"],
gender: "n",
femininity: 0,
warmth: 30,
cost: 2500,
description: "Ready for leashing.",
shop: ["clothing"],
collared: 0,
accessory: 0,
accessory_colour: 0,
accessory_colour_options: [],
cursed: 0,
location: 0,
iconFile: "Ringed collar.png",
accIcon: 0
},
{index: 13,
name: "necktie",
name_cap: "Necktie",
variable: "tie",
integrity: 100,
integrity_max: 100,
fabric_strength: 20,
reveal: 100,
word: "a",
plural: 0,
colour: 0,
colour_options: ["black", "blue", "brown", "green", "pink", "purple", "red", "tangerine", "teal", "white", "yellow", "custom"],
type: ["formal"],
gender: "m",
femininity: -100,
warmth: 5,
cost: 3000,
description: "Classic accessory for office workers.",
shop: ["clothing"],
collared: 0,
accessory: 1,
accessory_colour: 0,
accessory_colour_options: ["black", "blue", "brown", "green", "pink", "purple", "red", "tangerine", "teal", "white", "yellow", "custom"],
cursed: 0,
location: 0,
iconFile: "tie.png",
accIcon: 1
},
{index: 14,
name: "suspenders",
name_cap: "Suspenders",
variable: "suspenders",
integrity: 100,
integrity_max: 100,
fabric_strength: 20,
reveal: 100,
word: "n",
plural: 1,
colour: 0,
colour_options: ["black", "blue", "brown", "green", "pink", "purple", "red", "tangerine", "teal", "white", "yellow", "custom"],
type: ["normal"],
gender: "m",
femininity: -100,
warmth: 5,
cost: 2000,
description: "They hold your pants.",
shop: ["clothing"],
collared: 0,
accessory: 1,
accessory_colour: 0,
accessory_colour_options: ["steel", "blue-steel", "bronze", "gold", "silver"],
cursed: 0,
location: 0,
iconFile: "Suspenders.png",
accIcon: 0
},
{index: 15,
name: "cloth choker",
name_cap: "Cloth choker",
variable: "clothchoker",
integrity: 100,
integrity_max: 100,
fabric_strength: 20,
reveal: 100,
word: "a",
plural: 0,
colour: 0,
colour_options: ["black", "blue", "brown", "green", "pink", "purple", "red", "tangerine", "teal", "white", "yellow", "custom"],
type: ["normal"],
gender: "f",
femininity: 100,
warmth: 10,
cost: 1500,
description: "Brimming with personality.",
shop: ["clothing"],
collared: 0,
accessory: 0,
accessory_colour: 0,
accessory_colour_options: [],
cursed: 0,
location: 0,
iconFile: "Cloth choker.png",
accIcon: 0
}
]>>
<</nobr>><</widget>><<widget "init_over_head">><<nobr>>
<<set setup.clothes.over_head to [
{index: 0,
name: "naked",
name_cap: "Naked",
variable: "naked",
integrity: 0,
integrity_max: 0,
fabric_strength: 0,
reveal: 1,
word: "n",
plural: 0,
colour: 0,
colour_options: [],
type: ["naked"],
gender: "n",
warmth: 0,
cost: 0,
description: "naked",
shop: [],
accessory: 0,
accessory_colour: 0,
accessory_colour_options: [],
back_img: 0,
cursed: 0,
location: 0,
iconFile: 0,
accIcon: 0,
mainImage:0
},
{index: 1,
name: "froggy hood",
name_cap: "Froggy hood",
variable: "froggy",
integrity: 300,
integrity_max: 300,
fabric_strength: 20,
reveal: 500,
word: "a",
plural: 0,
hood: 1,
colour: 0,
colour_options: [],
type: ["rainproof"],
gender: "n",
warmth: 65,
cost: 0,
description: "Protects you from rain.",
shop: ["clothing"],
accessory: 0,
accessory_colour: 0,
accessory_colour_options: [],
back_img: 0,
cursed: 0,
location: 0,
outfitSecondary: ["over_upper","froggy coat"]
}
]>>
<</nobr>><</widget>><<widget "init_over_lower">><<nobr>>
<<set setup.clothes.over_lower to [
{index: 0,
name: "naked",
name_cap: "Naked",
variable: "naked",
integrity: 0,
integrity_max: 0,
fabric_strength: 0,
reveal: 1000,
word: "n",
skirt: 0,
skirt_down: 0,
state: 0,
state_base: 0,
plural: 0,
colour: 0,
colour_options: [],
exposed: 2,
exposed_base: 2,
vagina_exposed: 1,
vagina_exposed_base: 1,
anus_exposed: 1,
anus_exposed_base: 1,
type: ["naked"],
gender: "n",
warmth: 0,
cost: 0,
description: "naked",
shop: [],
accessory: 0,
accessory_colour: 0,
accessory_colour_options: [],
high_img: 0,
back_img: 0,
cursed: 0,
location: 0,
iconFile: 0,
accIcon: 0,
mainImage:0
},
{index: 1,
name: "froggy skirt",
name_cap: "Froggy skirt",
variable: "froggy",
integrity: 300,
integrity_max: 300,
fabric_strength: 30,
reveal: 100,
word: "a",
one_piece: 1,
skirt: 1,
skirt_down: 1,
zip: 1,
state: "waist",
state_base: "waist",
plural: 0,
colour: 0,
colour_options: [],
exposed: 0,
exposed_base: 0,
vagina_exposed: 0,
vagina_exposed_base: 0,
anus_exposed: 0,
anus_exposed_base: 0,
type: ["rainproof"],
set: "froggy",
gender: "n",
femininity: 0,
warmth: 65,
cost: 0,
description: "Protects you from rain.",
shop: ["clothing"],
accessory: 0,
accessory_colour: 0,
accessory_colour_options: [],
high_img: 0,
back_img: 0,
cursed: 0,
location: 0,
iconFile: 0,
accIcon: 0,
outfitSecondary: ["over_upper","froggy coat"]
},
{index: 2,
name: "cream",
name_cap: "Cream",
variable: "cream",
integrity: 100,
integrity_max: 100,
fabric_strength: 30,
reveal: 1000,
word: "n",
one_piece: 0,
skirt: 0,
skirt_down: 0,
zip: 0,
state: "waist",
state_base: "waist",
plural: 0,
colour: 0,
colour_options: [],
exposed: 0,
exposed_base: 0,
vagina_exposed: 1,
vagina_exposed_base: 1,
anus_exposed: 1,
anus_exposed_base: 1,
type: ["naked"],
set: "over_lower",
gender: "n",
femininity: 0,
cost: 10000,
description: "It won't last long.",
shop: [],
accessory: 0,
accessory_colour: 0,
accessory_colour_options: [],
high_img: 0,
back_img: 0,
cursed: 0,
location: 0,
iconFile: 0,
accIcon: 0
}
]>>
<</nobr>><</widget>>/* word - widget will output "a" if "a", and nothing if "n". eg - You are wearing <<a>> hat. You are wearing <<a>> shorts.
plural - widget will output "are" if 1, and "is" if 0. eg - Your hat <<upperplural>> wet. Your shorts <<upperplural>> wet.*/
<<widget "init_over_upper">><<nobr>>
<<set setup.clothes.over_upper to [
{index: 0,
name: "naked",
name_cap: "Naked",
variable: "naked",
integrity: 0,
integrity_max: 0,
fabric_strength: 0,
reveal: 1000,
word: "n",
strap: 0,
open: 0,
zip: 0,
state: 0,
state_base: 0,
state_top: 0,
state_top_base: 0,
plural: 0,
colour: 0,
colour_options: ["black", "blue", "brown", "green", "pink", "purple", "red", "tangerine", "teal", "white", "yellow", "custom"],
exposed: 2,
exposed_base: 2,
type: ["naked"],
gender: "n",
warmth: 0,
cost: 0,
description: "naked",
shop: [],
accessory: 0,
accessory_colour: 0,
accessory_colour_options: [],
sleeve_img: 0,
breast_img: 0,
cursed: 0,
location: 0,
iconFile: 0,
accIcon: 0,
mainImage:0
},
{index: 1,
name: "froggy coat",
name_cap: "Froggy coat",
variable: "froggy",
integrity: 300,
integrity_max: 300,
fabric_strength: 30,
reveal: 100,
word: "a",
one_piece: 1,
strap: 0,
open: 0,
zip: 0,
state: "waist",
state_base: "waist",
state_top: "chest",
state_top_base: "chest",
plural: 0,
colour: 0,
colour_options: [],
exposed: 0,
exposed_base: 0,
type: ["rainproof"],
set: "froggy",
gender: "n",
femininity: 0,
warmth: 70,
cost: 4500,
description: "Protects you from the rain.",
shop: ["clothing"],
accessory: 0,
accessory_colour: 0,
accessory_colour_options: [],
sleeve_img: 1,
breast_img: 0,
cursed: 0,
location: 0,
iconFile: "",
accIcon: 0,
outfitPrimary:{over_lower:"froggy skirt", over_head:"froggy hood"}
},
{index: 2,
name: "cream",
name_cap: "Cream",
variable: "cream",
integrity: 100,
integrity_max: 100,
fabric_strength: 20,
reveal: 1000,
word: "n",
one_piece: 0,
strap: 0,
open: 1,
zip: 0,
state: "waist",
state_base: "waist",
state_top: "chest",
state_top_base: "chest",
plural: 1,
colour: 0,
colour_options: [],
exposed: 0,
exposed_base: 0,
type: ["naked"],
set: "over_upper",
gender: "n",
warmth: 5,
cost: 0,
description: "It won't last long.",
shop: [],
accessory: 1,
accessory_colour: 0,
accessory_colour_options: [],
sleeve_img: 0,
breast_img: 1,
cursed: 0,
location: 0,
iconFile: 0,
accIcon: 0,
}
]>>
<</nobr>><</widget>><<widget "listoutfits">><<nobr>>
<label>Wear <<radiobutton "$delete_outfit" "none" checked>></label> | <label> Delete <<radiobutton "$delete_outfit" 1>></label> | <label> Overwrite <<radiobutton "$delete_outfit" 2>></label>
<br>
<<for _i to 0; _i lt $outfit.length; _i++>>
<<print '<<link [['+$outfit[_i].name+($outfit[_i].colors is false? "" : " [C]")+'|$passage]]>><<set $wear_outfit to ' + _i + '>><</link>>'>> |
<</for>>
<</nobr>><</widget>>
<<widget "listsleepoutfits">><<nobr>>
<<if $alwaysSleepNaked isnot true>>
<<for _i to 0; _i lt $outfit.length; _i++>>
<<if $outfit[_i].type.includes("sleep")>>
<<print '<<link [["Wear "+$outfit[_i].name+($outfit[_i].colors is false? "" : " [C]") + " and climb in bed"|Bed]]>><<set $wear_outfit to ' + _i + '>><</link>>'>>
<br>
<</if>>
<</for>>
<<else>>
<span class="red">The slime is not allowing you to sleep with anything on.</span>
<br>
<</if>>
<</nobr>><</widget>>
<<widget "listswimoutfits">><<nobr>>
<<set $wardrobe_location to $args[0]>>
<<for _i to 0; _i lt $outfit.length; _i++>>
<<if $outfit[_i].type.includes("swim")>>
<<print '<<link [["Wear "+$outfit[_i].name+($outfit[_i].colors is false? "" : " [C]")|$passage]]>><<set $eventskip to 1>><<set $wear_outfit to ' + _i + '>><</link>>'>>
<br>
<</if>>
<</for>>
<</nobr>><</widget>>
<<widget "radiooutfits">><<nobr>>
<<for _i to 0; _i lt $outfit.length; _i++>>
<label><<print 'Wear $outfit[_i].name <<radiobutton "$wear_outfit" "' + _i + '">>'>></label> |
<</for>>
<label>Dress like you were <<radiobutton "$wear_outfit" "clotheson" checked>></label>
<</nobr>><</widget>>
<<widget "deleteoutfit">><<nobr>>
<<if $delete_outfit is 1 and $wear_outfit isnot "none">>
<<set $outfit.deleteAt($wear_outfit)>>
<<set $wear_outfit to "none">>
<</if>>
<</nobr>><</widget>>
<<widget "wearoutfit">><<nobr>>
<<deleteoutfit>>
<<overwriteoutfit>>
<<set $delete_outfit to "none">>
<<if $wear_outfit isnot "none">>
<<set _equip to ["over_upper","over_lower","upper", "lower", "under_upper", "under_lower","over_head","head", "face", "neck", "hands", "legs", "feet"]>>
<<set _equipSkip to {"over_upper":false, "over_lower":false, "upper":false, "lower":false, "under_upper":false, "under_lower":false, "over_head":false, "head":false, "face":false, "neck":false, "hands":false, "legs":false, "feet":false}>>
<<set _equipDamageValue to {"over_upper":3, "over_lower":3, "upper":3, "lower":3, "under_upper":3, "under_lower":3, "over_head":1, "head":1, "face":1, "neck":1, "hands":1, "legs":1, "feet":1}>>
<<set _corruptionEquipSkip to ["over_upper","over_lower","upper", "lower", "under_upper", "under_lower"]>>
<<set _towels to ["towel top","large towel","towel skirt"]>>
<<set _notEquipped to {}>>
<<for _i to 0; _i lt _equip.length; _i++>>
/*Skip slots that have been equipped with*/
<<if _equipSkip[_equip[_i]] is true>>
<<continue>>
<</if>>
/*Skip slots that have not been defined*/
<<if $outfit[$wear_outfit][_equip[_i]] is undefined>>
<<continue>>
<</if>>
/*Check for items that are cursed*/
<<unset _preventItemEquip>>
<<if $worn[_equip[_i]].cursed is 1>>
<<set _preventItemEquip to true>>
<</if>>
<<set _outfitPrimaryOutfit to $worn[_equip[_i]].outfitPrimary>>
<<if _outfitPrimaryOutfit isnot undefined>>
<<for _labelOutfit, _valueOutfit range _outfitPrimaryOutfit>>
<<if $worn[_labelOutfit].cursed is 1>>
<<set _preventItemEquip to true>>
<</if>>
<</for>>
<</if>>
<<if _preventItemEquip is true>>
<<if $outfit[$wear_outfit][_equip[_i]] is "naked">>
<<set _notEquipped[_equip[_i]] to {"name": $worn[_equip[_i]].name_cap, "reason": "cursed unequip"}>>
<<else>>
<<set _notEquipped[_equip[_i]] to {"name": $outfit[$wear_outfit][_equip[_i]], "reason": "cursed slot"}>>
<</if>>
<<else>>
<<if $outfit[$wear_outfit][_equip[_i]] is "naked">>
<<generalUndress $wardrobe_location _equip[_i]>>
<<elseif _towels.includes($outfit[$wear_outfit][_equip[_i]])>>
<<generalUndress $wardrobe_location _equip[_i]>>
<<if $worn[_equip[_i]].name is "naked">>
<<switch $outfit[$wear_outfit][_equip[_i]]>>
<<case "towel top">>
<<set $worn.upper to clone(setup.clothes.upper[3])>>
<<case "large towel">>
<<generalUndress $wardrobe_location "lower">>
<<if $worn.lower.name is "naked">>
<<set $worn.upper to clone(setup.clothes.upper[14])>>
<<set $worn.lower to clone(setup.clothes.lower[15])>>
<<set _equipSkip.lower to true>>
<</if>>
<<case "towel skirt">>
<<set $worn.lower to clone(setup.clothes.lower[3])>>
<</switch>>
<</if>>
<<else>>
<<set _foundEquip to null>><<set _lastResort to null>><<unset _outFitPieces>>
<<for _j to 0; _j lt $wardrobe[_equip[_i]].length; _j++>>
<<if $outfit[$wear_outfit][_equip[_i]] is $wardrobe[_equip[_i]][_j].name>>
/*Check for saved colors in clothing set*/
<<if $outfit[$wear_outfit].colors isnot false and $outfit[$wear_outfit].colors isnot undefined>>
<<if $outfit[$wear_outfit].colors[_equip[_i]][0] isnot $wardrobe[_equip[_i]][_j].colour or $outfit[$wear_outfit].colors[_equip[_i]][1] isnot $wardrobe[_equip[_i]][_j].accessory_colour>>
<<continue>>
<</if>>
<<if $wardrobe[_equip[_i]][_j].colour is "custom">>
<<if $wardrobe[_equip[_i]][_j].colourCustom isnot undefined or $outfit[$wear_outfit].colors[_equip[_i]+"custom"][0] isnot undefined>>
<<if $wardrobe[_equip[_i]][_j].colourCustom isnot $outfit[$wear_outfit].colors[_equip[_i]+"custom"][0]>>
<<continue>>
<</if>>
<</if>>
<</if>>
<<if $wardrobe[_equip[_i]][_j].accessory_colour is "custom">>
<<if $wardrobe[_equip[_i]][_j].colourCustom isnot undefined or $outfit[$wear_outfit].colors[_equip[_i]+"custom"][1] isnot undefined>>
<<if $wardrobe[_equip[_i]][_j].accessory_colourCustom isnot $outfit[$wear_outfit].colors[_equip[_i]+"custom"][1]>>
<<continue>>
<</if>>
<</if>>
<</if>>
<</if>>
/*Check for slime corruption*/
<<if _corruptionEquipSkip.includes(_equip[_i])>>
<<if $corruption_slime gte 80 and $willpower lt 800 and $wardrobe[_equip[_i]][_j].reveal lt 500 and !$wardrobe[_equip[_i]][_j].type.includesAny("school", "event")>>
<<set _notEquipped[_equip[_i]] to {"name": $outfit[$wear_outfit][_equip[_i]], "reason": "corruption_slime_deny"}>>
<<break>>
<</if>>
<</if>>
/*Finds the least damaged outfit if the current clothing item is the main part and sets it as a last resort incase an undamaged one isnt found*/
<<unset _outfitPrimaryWearOutfit>>
<<set _damage to 0>>
<<set _outfitPrimaryWearOutfit to $wardrobe[_equip[_i]][_j].outfitPrimary>>
<<if _outfitPrimaryWearOutfit isnot undefined>>
/*Check for damaged parts*/
<<for _labelWO, _valueWO range _outfitPrimaryWearOutfit>>
<<if _valueWO is "broken">>
<<set _damage += _equipDamageValue[_labelWO]>>
<</if>>
<</for>>
<<if _lastResort is null and _damage gt 0>>
<<set _lastResort to {}>>
<<set _lastResort to {
damage: clone(_damage),
id: clone(_j)
}>>
<<elseif _damage gt 0>>
<<if _damage lt _lastResort.damage>>
<<set _lastResort to {
damage: clone(_damage),
id: clone(_j)
}>>
<</if>>
<</if>>
<<if _damage gt 0>>
<<continue>>
<</if>>
<</if>>
<<if _damage is 0>>
<<set _foundEquip to {}>>
<<set _foundEquip[_equip[_i]] to clone(_j)>>
<</if>>
<<break>>
<</if>>
<</for>>
/*If the main outfit has not been found, use the last resort*/
<<if _foundEquip is null and _lastResort isnot null>>
<<set _foundEquip to {}>>
<<set _foundEquip[_equip[_i]] to _lastResort.id>>
<</if>>
/*Ensure at this point, the main piece of clothing has been found*/
<<if _foundEquip isnot null>>
/*Undress equip*/
<<generalUndress $wardrobe_location _equip[_i]>>
/*Find all the outfit pieces now the main least damaged piece has been found if the clothing is part of an outfit*/
<<unset _outfitPrimaryWearOutfit>>
<<set _outfitPrimaryWearOutfit to $wardrobe[_equip[_i]][_foundEquip[_equip[_i]]].outfitPrimary>>
<<if _outfitPrimaryWearOutfit isnot undefined>>
<<for _labelWO, _valueWO range _outfitPrimaryWearOutfit>>
<<if _valueWO isnot "broken">>
<<generalUndress $wardrobe_location _labelWO>>
<<for _k to 0; _k lt $wardrobe[_labelWO].length; _k++>>
<<if _valueWO is $wardrobe[_labelWO][_k].name>>
/*Skip broken pieces*/
<<if $wardrobe[_labelWO][_k].outfitSecondary[1] is "broken">>
<<continue>>
<</if>>
/*Skip items that don't have matching colours*/
<<if $wardrobe[_equip[_i]][_j].colour isnot $wardrobe[_labelWO][_k].colour or $wardrobe[_equip[_i]][_j].accessory_colour isnot $wardrobe[_labelWO][_k].accessory_colour>>
<<continue>>
<</if>>
<<if $wardrobe[_equip[_i]][_j].colour is "custom">>
<<if $wardrobe[_equip[_i]][_j].colourCustom isnot undefined and $wardrobe[_labelWO][_k].colourCustom isnot undefined>>
<<if $wardrobe[_equip[_i]][_j].colourCustom isnot $wardrobe[_labelWO][_k].colourCustom>>
<<continue>>
<</if>>
<<else>>
<<continue>>
<</if>>
<</if>>
<<if $wardrobe[_equip[_i]][_j].accessory_colour is "custom">>
<<if $wardrobe[_equip[_i]][_j].colourCustom isnot undefined and $wardrobe[_labelWO][_k].accessory_colourCustom isnot undefined>>
<<if $wardrobe[_equip[_i]][_j].accessory_colourCustom isnot $wardrobe[_labelWO][_k].accessory_colourCustom>>
<<continue>>
<</if>>
<<else>>
<<continue>>
<</if>>
<</if>>
<<if _outFitPieces is undefined>>
<<set _outFitPieces to {}>>
<</if>>
<<set _foundEquip[clone(_labelWO)] to clone(_k)>>
<<set _equipSkip[_labelWO] to true>>
<<break>>
<</if>>
<<if _k is $wardrobe[_labelWO].length - 1>>
/*None were found, error in code/save?*/
<<set _notEquipped[_equip[_i]] to {"name": $outfit[$wear_outfit][_equip[_i]], "reason": "not found piece"}>>
<</if>>
<</for>>
<</if>>
<</for>>
<</if>>
/*Equip all the clothing items*/
<<for _labelWO, _valueWO range _foundEquip>>
<<set $worn[_labelWO] to clone($wardrobe[_labelWO][_valueWO])>>
<<set $wardrobe[_labelWO].deleteAt(_valueWO)>>
<</for>>
<<else>>
<<if $worn[_equip[_i]].name is $outfit[$wear_outfit][_equip[_i]]>>
<<set _notEquipped[_equip[_i]] to {"name": $outfit[$wear_outfit][_equip[_i]], "reason": "not found replacement"}>>
<<else>>
<<set _notEquipped[_equip[_i]] to {"name": $outfit[$wear_outfit][_equip[_i]], "reason": "not found"}>>
<</if>>
<</if>>
<</if>>
<</if>>
<</for>>
<</if>>
<<if $wear_outfit isnot "none">>
<<set _keys to Object.keys(_notEquipped)>>
<<if _keys.length gt 0>>
<<set _resultStrings to {}>>
<<for _i to 0; _i lt _keys.length; _i++>>
<<switch _notEquipped[_keys[_i]].reason>>
<<case "not found">>
<<if _resultStrings.notFound is undefined>>
<<set _resultStrings.notFound to {
"start": "You were unable to find any ",
"end": " in your wardrobe.",
"count": 0,
"color": "purple"
}>>
<</if>>
<<set _resultStrings.notFound[_resultStrings.notFound.count] to _notEquipped[_keys[_i]].name>>
<<set _resultStrings.notFound.count++>>
<<case "not found replacement">>
<<if _resultStrings.notFoundReplacement is undefined>>
<<set _resultStrings.notFoundReplacement to {
"start": "You were unable to find any ",
"end": " in your wardrobe to replace what you're already wearing.",
"count": 0,
"color": "lewd"
}>>
<</if>>
<<set _resultStrings.notFoundReplacement[_resultStrings.notFoundReplacement.count] to _notEquipped[_keys[_i]].name>>
<<set _resultStrings.notFoundReplacement.count++>>
<<case "corruption_slime_deny">>
<<if _resultStrings.corruption_slime_deny is undefined>>
<<set _resultStrings.corruption_slime_deny to {
"start": "You were unable to equip your ",
"end": " as the slime in your ear did not permit it.",
"count": 0,
"color": "red"
}>>
<</if>>
<<set _resultStrings.corruption_slime_deny[_resultStrings.corruption_slime_deny.count] to _notEquipped[_keys[_i]].name>>
<<set _resultStrings.corruption_slime_deny.count++>>
<<case "cursed slot">>
<<if _resultStrings.cursed is undefined>>
<<set _resultStrings.cursed to {
"start": "You were unable to equip your ",
"end": " due to not being able to remove what you're already wearing.",
"count": 0,
"color": "red"
}>>
<</if>>
<<set _resultStrings.cursed[_resultStrings.cursed.count] to _notEquipped[_keys[_i]].name>>
<<set _resultStrings.cursed.count++>>
<<case "cursed unequip">>
<<if _resultStrings.cursedUnequip is undefined>>
<<set _resultStrings.cursedUnequip to {
"start": "You were unable to unequip your ",
"end": " due to not being able to remove it on your own.",
"count": 0,
"color": "red"
}>>
<</if>>
<<set _resultStrings.cursedUnequip[_resultStrings.cursedUnequip.count] to _notEquipped[_keys[_i]].name>>
<<set _resultStrings.cursedUnequip.count++>>
<<case "not found piece">>
<<if _resultStrings.notFoundPiece is undefined>>
<<set _resultStrings.notFoundPiece to {
"start": "You were unable to fully equip your ",
"end": " due to an unexpected issue (Error in save most likely). Discarding and replacing related items should deal with the issue.",
"count": 0,
"color": "red"
}>>
<</if>>
<<set _resultStrings.notFoundPiece[_resultStrings.notFoundPiece.count] to _notEquipped[_keys[_i]].name>>
<<set _resultStrings.notFoundPiece.count++>>
<</switch>>
<</for>>
<<set _keys to Object.keys(_resultStrings)>>
<<for _i to 0; _i lt _keys.length; _i++>>
<<set _string to _resultStrings[_keys[_i]].start>>
<<for _j to 0; _j lt _resultStrings[_keys[_i]].count; _j++>>
<<if _j is 0>>
<<set _string += _resultStrings[_keys[_i]][_j]>>
<<elseif _j lt _resultStrings[_keys[_i]].count - 1 and _resultStrings[_keys[_i]].count gt 2>>
<<set _string += ", " + _resultStrings[_keys[_i]][_j]>>
<<elseif _resultStrings[_keys[_i]].count gte 2>>
<<set _string += " and " + _resultStrings[_keys[_i]][_j]>>
<</if>>
<</for>>
<<set _string += _resultStrings[_keys[_i]].end>>
<span @class="_resultStrings[_keys[_i]].color">_string</span>
<br>
<</for>>
<</if>>
<</if>>
<<set $wear_outfit to "none">>
<</nobr>><</widget>>
<<widget "overwriteoutfit">><<nobr>>
<<if $delete_outfit is 2 and $wear_outfit isnot "none">>
<<set _equip to ["over_head","over_upper","over_lower","upper", "lower", "under_upper", "under_lower","head", "face", "neck", "hands", "legs", "feet"]>>
<<set _outfit to $outfit[$wear_outfit]>>
<<for _i to 0; _i lt _equip.length;_i++>>
<<set _outfit[_equip[_i]] to $worn[_equip[_i]].name>>
<<if _outfit.colors isnot false and _outfit.colors isnot undefined>>
<<set _outfit.colors[_equip[_i]] to [clone($worn[_equip[_i]].colour),clone($worn[_equip[_i]].accessory_colour)]>>
<<if $worn[_equip[_i]].colour is "custom" or $worn[_equip[_i]].accessory_colour is "custom">>
<<run _outfit.colors[_equip[_i]+"custom"] to [clone($worn[_equip[_i]].colourCustom),clone($worn[_equip[_i]].accessory_colourCustom)]>>
<</if>>
<</if>>
<</for>>
<<set $wear_outfit to "none">>
<</if>>
<</nobr>><</widget>><<widget "init_under_upper">><<nobr>>
<<set setup.clothes.under_upper to [
{index: 0,
name: "naked",
name_cap: "Naked",
variable: "naked",
integrity: 0,
integrity_max: 0,
fabric_strength: 0,
reveal: 1000,
word: "n",
one_piece: 0,
strap: 0,
open: 0,
state: 0,
state_base: 0,
state_top: 0,
state_top_base: 0,
plural: 0,
colour: 0,
colour_options: ["black", "blue", "brown", "green", "pink", "purple", "red", "tangerine", "teal", "white", "yellow", "custom"],
exposed: 1,
exposed_base: 1,
type: ["naked"],
set: "under_upper",
gender: "n",
warmth: 0,
cost: 0,
description: "naked",
shop: [],
accessory: 0,
accessory_colour: 0,
accessory_colour_options: [],
sleeve_img: 0,
breast_img: 0,
cursed: 0,
location: 0,
iconFile: 0,
accIcon: 0,
mainImage:0
},
{index: 1,
name: "bikini top",
name_cap: "Bikini top",
variable: "bikini",
integrity: 20,
integrity_max: 20,
fabric_strength: 20,
reveal: 900,
word: "n",
one_piece: 0,
strap: 1,
open: 1,
state: "midriff",
state_base: "midriff",
state_top: "chest",
state_top_base: "chest",
plural: 0,
colour: 0,
colour_options: ["black", "blue", "brown", "green", "pink", "purple", "red", "tangerine", "teal", "white", "yellow", "custom"],
exposed: 0,
exposed_base: 0,
type: ["swim", "tanLines", "finespun"],
set: "under_upper",
gender: "f",
femininity: 300,
warmth: 10,
cost: 2000,
description: "Revealing swimwear.",
shop: ["clothing"],
accessory: 0,
accessory_colour: 0,
accessory_colour_options: [],
sleeve_img: 0,
breast_img: 1,
cursed: 0,
location: 0,
iconFile: "Bikini top.png",
accIcon: 0
},
{index: 2,
name: "school swimsuit",
name_cap: "School swimsuit",
variable: "schoolswimsuit",
integrity: 40,
integrity_max: 40,
fabric_strength: 30,
reveal: 600,
word: "a",
one_piece: 1,
strap: 0,
open: 1,
state: "waist",
state_base: "waist",
state_top: "chest",
state_top_base: "chest",
plural: 0,
colour: 0,
colour_options: ["black", "blue", "brown", "green", "pink", "purple", "red", "tangerine", "teal", "white", "yellow", "custom"],
exposed: 0,
exposed_base: 0,
type: ["swim", "school", "tanLines", "finespun"],
set: "school swimsuit",
gender: "f",
femininity: 300,
warmth: 20,
cost: 2500,
description: "Proper school swimwear.",
shop: ["clothing"],
accessory: 0,
accessory_colour: 0,
accessory_colour_options: [],
sleeve_img: 0,
breast_img: 1,
cursed: 0,
location: 0,
iconFile: "School swimsuit.png",
accIcon: 0,
outfitPrimary:{under_lower:"school swimsuit bottom"}
},
{index: 3,
name: "leotard",
name_cap: "Leotard",
variable: "leotard",
integrity: 100,
integrity_max: 100,
fabric_strength: 30,
reveal: 600,
word: "a",
one_piece: 1,
strap: 0,
open: 0,
state: "waist",
state_base: "waist",
state_top: "chest",
state_top_base: "chest",
plural: 0,
colour: 0,
colour_options: [],
exposed: 0,
exposed_base: 0,
type: ["dance", "athletic", "finespun"],
set: "leotard",
gender: "n",
warmth: 20,
cost: 3000,
description: "Form fitting.",
shop: ["clothing"],
accessory: 0,
accessory_colour: 0,
accessory_colour_options: [],
sleeve_img: 1,
breast_img: 1,
cursed: 0,
location: 0,
iconFile: "Leotard.png",
accIcon: 0,
outfitPrimary:{under_lower:"leotard bottom"}
},
{index: 4,
name: "full body leotard",
name_cap: "Full body leotard",
variable: "leotardfull",
integrity: 100,
integrity_max: 100,
fabric_strength: 30,
reveal: 500,
word: "a",
one_piece: 1,
strap: 0,
open: 0,
state: "waist",
state_base: "waist",
state_top: "chest",
state_top_base: "chest",
plural: 0,
colour: 0,
colour_options: [],
exposed: 0,
exposed_base: 0,
type: ["dance", "athletic", "finespun"],
set: "long leotard",
gender: "n",
warmth: 30,
cost: 3500,
description: "Form fitting. Covers your legs.",
shop: ["clothing"],
accessory: 0,
accessory_colour: 0,
accessory_colour_options: [],
sleeve_img: 1,
breast_img: 1,
cursed: 0,
location: 0,
iconFile: "Full body leotard.png",
accIcon: 0,
outfitPrimary:{under_lower:"full body leotard bottom"}
},
{index: 5,
name: "skimpy leotard",
name_cap: "Skimpy leotard",
variable: "leotardskimpy",
integrity: 80,
integrity_max: 80,
fabric_strength: 30,
reveal: 600,
word: "a",
one_piece: 1,
strap: 0,
open: 0,
state: "waist",
state_base: "waist",
state_top: "chest",
state_top_base: "chest",
plural: 0,
colour: 0,
colour_options: [],
exposed: 0,
exposed_base: 0,
type: ["dance", "athletic", "finespun"],
set: "skimpy leotard",
gender: "n",
warmth: 15,
cost: 2500,
description: "Form fitting. Shows off your thighs.",
shop: ["clothing"],
accessory: 0,
accessory_colour: 0,
accessory_colour_options: [],
sleeve_img: 0,
breast_img: 1,
cursed: 0,
location: 0,
iconFile: "Skimpy leotard.png",
accIcon: 0,
outfitPrimary:{under_lower:"skimpy leotard bottom"}
},
{index: 6,
name: "foreign school swimsuit",
name_cap: "Foreign school swimsuit",
variable: "schoolswimsuitj",
integrity: 40,
integrity_max: 40,
fabric_strength: 30,
reveal: 600,
word: "a",
one_piece: 1,
strap: 0,
open: 1,
state: "waist",
state_base: "waist",
state_top: "chest",
state_top_base: "chest",
plural: 0,
colour: 0,
colour_options: ["black", "blue", "brown", "green", "pink", "purple", "red", "tangerine", "teal", "white", "yellow", "custom"],
exposed: 0,
exposed_base: 0,
type: ["swim", "school", "tanLines", "finespun"],
set: "foreign school swimsuit",
gender: "f",
femininity: 300,
warmth: 20,
cost: 2500,
description: "Official uniform swimsuit for the local school, but in a style popular in a foreign country.",
shop: ["clothing"],
accessory: 1,
accessory_colour: 0,
accessory_colour_options: [],
sleeve_img: 0,
breast_img: 1,
cursed: 0,
location: 0,
iconFile: "Foreign school swimsuit.png",
accIcon: 0,
outfitPrimary:{under_lower:"foreign school swimsuit bottom"}
},
{index: 7,
name: "swimsuit",
name_cap: "Swimsuit",
variable: "swimsuit",
integrity: 60,
integrity_max: 60,
fabric_strength: 30,
reveal: 700,
word: "a",
one_piece: 1,
strap: 1,
open: 1,
state: "waist",
state_base: "waist",
state_top: "chest",
state_top_base: "chest",
plural: 0,
colour: 0,
colour_options: ["black", "blue", "brown", "green", "pink", "purple", "red", "tangerine", "teal", "white", "yellow", "custom"],
exposed: 0,
exposed_base: 0,
type: ["swim", "finespun"],
set: "swimsuit",
gender: "f",
femininity: 300,
warmth: 20,
cost: 7500,
description: "Sexy.",
shop: ["clothing"],
accessory: 0,
accessory_colour: 0,
accessory_colour_options: [],
sleeve_img: 0,
breast_img: 1,
cursed: 0,
location: 0,
iconFile: "Swimsuit.png",
accIcon: 0,
outfitPrimary:{under_lower:"swimsuit bottom"}
},
{index: 8,
name: "bunny leotard",
name_cap: "Bunny leotard",
variable: "leotardbunny",
integrity: 120,
integrity_max: 120,
fabric_strength: 30,
reveal: 800,
word: "a",
one_piece: 1,
strap: 0,
open: 1,
state: "waist",
state_base: "waist",
state_top: "chest",
state_top_base: "chest",
plural: 0,
colour: 0,
colour_options: [],
exposed: 0,
exposed_base: 0,
type: ["costume", "serving", "finespun"],
set: "leotardbunny",
gender: "f",
femininity: 300,
warmth: 25,
cost: 5000,
description: "Waitress attire. Tougher than it looks. Part of a bunny outfit, and has a fluffy white tail on the back to prove it.",
shop: ["clothing"],
accessory: 0,
accessory_colour: 0,
accessory_colour_options: [],
sleeve_img: 0,
breast_img: 1,
cursed: 0,
location: 0,
iconFile: "Bunny leotard.png",
accIcon: 0,
outfitPrimary:{under_lower:"bunny leotard bottom"}
},
{index: 9,
name: "catgirl bra",
name_cap: "Catgirl bra",
variable: "catgirlbra",
integrity: 100,
integrity_max: 100,
fabric_strength: 30,
reveal: 500,
word: "a",
one_piece: 0,
strap: 1,
open: 1,
state: "midriff",
state_base: "midriff",
state_top: "chest",
state_top_base: "chest",
plural: 0,
colour: 0,
colour_options: ["black", "blue", "brown", "green", "pink", "purple", "red", "tangerine", "teal", "white", "yellow", "custom"],
exposed: 0,
exposed_base: 0,
type: ["costume", "serving"],
set: "under_upper",
gender: "f",
femininity: 300,
warmth: 10,
cost: 3000,
description: "For when a regular bra just isn't cute enough.",
shop: ["clothing"],
accessory: 0,
accessory_colour: 0,
accessory_colour_options: [],
sleeve_img: 0,
breast_img: 1,
cursed: 0,
location: 0,
iconFile: "Catgirl bra.png",
accIcon: 0,
mainImage: 0,
},
{index: 10,
name: "lace bra",
name_cap: "Lace bra",
variable: "lacebra",
integrity: 80,
integrity_max: 80,
fabric_strength: 30,
reveal: 600,
word: "a",
one_piece: 0,
strap: 1,
open: 1,
state: "midriff",
state_base: "midriff",
state_top: "chest",
state_top_base: "chest",
plural: 0,
colour: 0,
colour_options: ["black", "blue", "brown", "green", "pink", "purple", "red", "pale-tangerine", "teal", "pale-white", "pale-yellow", "custom"],
exposed: 0,
exposed_base: 0,
type: ["normal", "finespun"],
set: "under_upper",
gender: "f",
femininity: 300,
warmth: 8,
cost: 1000,
description: "Hints at what lies beneath.",
shop: ["clothing"],
accessory: 0,
accessory_colour: 0,
accessory_colour_options: [],
sleeve_img: 0,
breast_img: 1,
cursed: 0,
location: 0,
iconFile: "Lace bra.png",
accIcon: 0
},
{index: 11,
name: "microkini top",
name_cap: "Microkini top",
variable: "microkini",
integrity: 80,
integrity_max: 80,
fabric_strength: 30,
reveal: 900,
word: "a",
one_piece: 0,
strap: 1,
open: 1,
state: "midriff",
state_base: "midriff",
state_top: "chest",
state_top_base: "chest",
plural: 0,
colour: 0,
colour_options: ["black", "blue", "brown", "green", "pink", "purple", "red", "tangerine", "teal", "white", "yellow", "custom"],
exposed: 0,
exposed_base: 0,
type: ["swim", "finespun"],
set: "under_upper",
gender: "f",
femininity: 300,
warmth: 5,
cost: 2400,
description: "Skirts the borders of decency.",
shop: ["clothing"],
accessory: 0,
accessory_colour: 0,
accessory_colour_options: [],
sleeve_img: 0,
breast_img: 1,
cursed: 0,
location: 0,
iconFile: "Microkini top.png",
accIcon: 0
},
{index: 12,
name: "plain bra",
name_cap: "Plain bra",
variable: "plainbra",
integrity: 100,
integrity_max: 100,
fabric_strength: 30,
reveal: 400,
word: "a",
one_piece: 0,
strap: 1,
open: 1,
state: "midriff",
state_base: "midriff",
state_top: "chest",
state_top_base: "chest",
plural: 0,
colour: 0,
colour_options: ["black", "blue", "brown", "green", "pink", "purple", "red", "pale-tangerine", "teal", "pale-white", "pale-yellow", "custom"],
exposed: 0,
exposed_base: 0,
type: ["normal"],
set: "under_upper",
gender: "f",
femininity: 300,
warmth: 15,
cost: 500,
description: "No-nonsense.",
shop: ["clothing"],
accessory: 0,
accessory_colour: 0,
accessory_colour_options: [],
sleeve_img: 0,
breast_img: 1,
cursed: 0,
location: 0,
iconFile: "Plain bra.png",
accIcon: 0
},
{index: 13,
name: "sports bra",
name_cap: "Sports bra",
variable: "sportsbra",
integrity: 150,
integrity_max: 150,
fabric_strength: 30,
reveal: 300,
word: "a",
one_piece: 0,
strap: 1,
open: 1,
state: "midriff",
state_base: "midriff",
state_top: "chest",
state_top_base: "chest",
plural: 0,
colour: 0,
colour_options: ["black", "blue", "brown", "green", "pink", "purple", "red", "tangerine", "teal", "white", "yellow", "custom"],
exposed: 0,
exposed_base: 0,
type: ["normal"],
set: "under_upper",
gender: "f",
femininity: 300,
warmth: 20,
cost: 2000,
description: "Supportive.",
shop: ["clothing"],
accessory: 0,
accessory_colour: 0,
accessory_colour_options: [],
sleeve_img: 0,
breast_img: 1,
cursed: 0,
location: 0,
iconFile: "Sports bra.png",
accIcon: 0
},
{index: 14,
name: "mesh shirt",
name_cap: "Mesh shirt",
variable: "mesh",
integrity: 50,
integrity_max: 50,
fabric_strength: 30,
reveal: 900,
word: "a",
one_piece: 0,
strap: 0,
open: 0,
state: "midriff",
state_base: "midriff",
state_top: "chest",
state_top_base: "chest",
plural: 0,
colour: 0,
colour_options: [],
exposed: 0,
exposed_base: 0,
type: ["fetish", "finespun"],
set: "under_upper",
gender: "n",
warmth: 10,
cost: 3500,
description: "Doesn't conceal a thing.",
shop: ["clothing"],
accessory: 0,
accessory_colour: 0,
accessory_colour_options: [],
sleeve_img: 1,
breast_img: 0,
cursed: 0,
location: 0,
iconFile: "Mesh shirt.png",
accIcon: 0
},
{index: 15,
name: "corset",
name_cap: "Corset",
variable: "corset",
integrity: 180,
integrity_max: 180,
fabric_strength: 30,
reveal: 1000,
word: "a",
one_piece: 0,
strap: 0,
open: 1,
state: "midriff",
state_base: "midriff",
state_top: "waist",
state_top_base: "waist",
plural: 0,
colour: 0,
colour_options: ["black", "blue", "brown", "green", "pink", "purple", "red", "tangerine", "teal", "white", "yellow", "custom"],
exposed: 1,
exposed_base: 1,
type: ["fetish", "naked", "finespun"],
set: "under_upper",
gender: "n",
warmth: 30,
cost: 2500,
description: "Constricts your tummy and emphasises your chest.",
shop: ["clothing"],
accessory: 0,
accessory_colour: 0,
accessory_colour_options: [],
sleeve_img: 0,
breast_img: 1,
cursed: 0,
location: 0,
iconFile: "Corset.png",
accIcon: 0
},
{index: 16,
name: "striped bra",
name_cap: "Striped bra",
variable: "stripedbra",
integrity: 100,
integrity_max: 100,
fabric_strength: 15,
reveal: 900,
word: "a",
one_piece: 0,
strap: 1,
open: 1,
state: "midriff",
state_base: "midriff",
state_top: "chest",
state_top_base: "chest",
plural: 0,
colour: 0,
colour_options: ["black", "blue", "brown", "green", "pink", "purple", "red", "tangerine", "teal", "white", "yellow", "custom"],
exposed: 0,
exposed_base: 0,
type: ["normal"],
set: "under_upper",
gender: "f",
femininity: 300,
warmth: 10,
cost: 600,
description: "Brimming with personality.",
shop: ["clothing"],
accessory: 1,
accessory_colour: 0,
accessory_colour_options: ["black", "blue", "brown", "green", "pink", "purple", "red", "tangerine", "teal", "white", "yellow", "custom"],
sleeve_img: 0,
breast_img: 1,
cursed: 0,
location: 0,
iconFile: "Striped bra.png",
accIcon: "Striped bra_acc.png"
},
{index: 17,
name: "chest wrap",
name_cap: "Chest wrap",
variable: "chestwrap",
integrity: 200,
integrity_max: 200,
fabric_strength: 15,
reveal: 300,
word: "a",
one_piece: 0,
strap: 0,
open: 1,
state: "midriff",
state_base: "midriff",
state_top: "chest",
state_top_base: "chest",
plural: 0,
colour: 0,
colour_options: [],
exposed: 0,
exposed_base: 0,
type: ["chest_bind"],
set: "under_upper",
gender: "n",
femininity: 0,
warmth: 35,
cost: 600,
description: "Flattens and protects.",
shop: ["clothing"],
accessory: 0,
accessory_colour: 0,
accessory_colour_options: [],
sleeve_img: 0,
breast_img: 1,
cursed: 0,
location: 0,
iconFile: "Chest wrap.png",
accIcon: 0
},
{index: 18,
name: "arm sleeves",
name_cap: "Arm sleeves",
variable: "armsleeves",
integrity: 80,
integrity_max: 80,
fabric_strength: 15,
reveal: 100,
word: "n",
one_piece: 0,
strap: 0,
open: 1,
state: "chest",
state_base: "chest",
state_top: "neck",
state_top_base: "neck",
plural: 1,
colour: 0,
colour_options: ["black", "blue", "brown", "green", "pink", "purple", "red", "tangerine", "teal", "white", "yellow", "custom"],
exposed: 1,
exposed_base: 1,
type: ["normal"],
gender: "n",
femininity: 0,
warmth: 20,
cost: 1500,
description: "Protect your arms.",
shop: ["clothing"],
accessory: 0,
accessory_colour: 0,
accessory_colour_options: [],
sleeve_img: 1,
breast_img: 0,
cursed: 0,
location: 0,
iconFile: "Arm sleeves.png",
accIcon: 0
},
{index: 19,
name: "classic bikini top",
name_cap: "Classic bikini top",
variable: "classicbikini",
integrity: 20,
integrity_max: 20,
fabric_strength: 20,
reveal: 900,
word: "n",
one_piece: 0,
strap: 1,
open: 1,
state: "midriff",
state_base: "midriff",
state_top: "chest",
state_top_base: "chest",
plural: 0,
colour: 0,
colour_options: ["black", "blue", "brown", "green", "pink", "purple", "red", "tangerine", "teal", "white", "yellow", "custom"],
exposed: 0,
exposed_base: 0,
type: ["swim", "tanLines"],
set: "under_upper",
gender: "f",
femininity: 300,
warmth: 10,
cost: 2000,
description: "Revealing swimwear. Not kind to the well-endowed.",
shop: ["forest"],
accessory: 0,
accessory_colour: 0,
accessory_colour_options: [],
sleeve_img: 0,
breast_img: 1,
cursed: 0,
location: 0,
iconFile: "Classic bikini top.png",
accIcon: 0
},
{index: 20,
name: "classic school swimsuit",
name_cap: "Classic school swimsuit",
variable: "classicschoolswimsuit",
integrity: 40,
integrity_max: 40,
fabric_strength: 30,
reveal: 600,
word: "a",
one_piece: 1,
strap: 0,
open: 1,
state: "waist",
state_base: "waist",
state_top: "chest",
state_top_base: "chest",
plural: 0,
colour: 0,
colour_options: ["black", "blue", "brown", "green", "pink", "purple", "red", "tangerine", "teal", "white", "yellow", "custom"],
exposed: 0,
exposed_base: 0,
type: ["swim", "school", "tanLines"],
set: "classic school swimsuit",
gender: "f",
femininity: 300,
warmth: 20,
cost: 2500,
description: "Proper school swimwear. Vintage.",
shop: ["forest"],
accessory: 0,
accessory_colour: 0,
accessory_colour_options: [],
sleeve_img: 0,
breast_img: 1,
cursed: 0,
location: 0,
iconFile: "Classic school swimsuit.png",
accIcon: 0,
outfitPrimary:{under_lower:"classic school swimsuit bottom"}
},
]>>
<</nobr>><</widget>><<widget "init_under_lower">><<nobr>>
<<set setup.clothes.under_lower to [
{index: 0,
name: "naked",
name_cap: "Naked",
variable: "naked",
integrity: 0,
integrity_max: 0,
fabric_strength: 0,
reveal: 1000,
word: "n",
one_piece: 0,
state: 0,
state_base: 0,
plural: 0,
colour: 0,
colour_options: ["black", "blue", "brown", "green", "pink", "purple", "red", "tangerine", "teal", "white", "yellow", "custom"],
exposed: 1,
exposed_base: 1,
vagina_exposed: 1,
vagina_exposed_base: 1,
anus_exposed: 1,
anus_exposed_base: 1,
type: ["naked"],
anal_shield: 0,
set: "under_lower",
gender: "n",
warmth: 0,
cost: 0,
description: "naked",
shop: [],
accessory: 0,
accessory_colour: 0,
accessory_colour_options: [],
penis_img: 0,
high_img: 0,
cursed: 0,
location: 0,
iconFile: 0,
accIcon: 0,
mainImage:0
},
{index: 1,
name: "plain panties",
name_cap: "Plain panties",
variable: "plainpanties",
integrity: 100,
integrity_max: 100,
fabric_strength: 15,
reveal: 400,
word: "n",
one_piece: 0,
state: "waist",
state_base: "waist",
plural: 1,
colour: 0,
colour_options: ["black", "blue", "brown", "green", "pink", "purple", "red", "pale-tangerine", "teal", "pale-white", "pale-yellow", "custom"],
exposed: 0,
exposed_base: 0,
vagina_exposed: 0,
vagina_exposed_base: 0,
anus_exposed: 0,
anus_exposed_base: 0,
type: ["normal"],
anal_shield: 0,
set: "under_lower",
gender: "f",
femininity: 300,
warmth: 10,
cost: 500,
description: "No-nonsense.",
shop: ["clothing"],
accessory: 0,
accessory_colour: 0,
accessory_colour_options: [],
penis_img: 1,
high_img: 0,
cursed: 0,
location: 0,
iconFile: "Plain panties.png",
accIcon: 0
},
{index: 2,
name: "bikini bottoms",
name_cap: "Bikini bottoms",
variable: "bikini",
integrity: 20,
integrity_max: 20,
fabric_strength: 20,
reveal: 700,
word: "n",
one_piece: 0,
state: "waist",
state_base: "waist",
plural: 1,
colour: 0,
colour_options: ["black", "blue", "brown", "green", "pink", "purple", "red", "tangerine", "teal", "white", "yellow", "custom"],
exposed: 0,
exposed_base: 0,
vagina_exposed: 0,
vagina_exposed_base: 0,
anus_exposed: 0,
anus_exposed_base: 0,
type: ["swim", "tanLines", "finespun"],
anal_shield: 0,
set: "under_lower",
gender: "f",
femininity: 300,
warmth: 10,
cost: 2000,
description: "Revealing swimwear.",
shop: ["clothing"],
accessory: 0,
accessory_colour: 0,
accessory_colour_options: [],
penis_img: 1,
high_img: 0,
cursed: 0,
location: 0,
iconFile: "Bikini bottoms.png",
accIcon: 0
},
{index: 3,
name: "lace panties",
name_cap: "Lace panties",
variable: "lacepanties",
integrity: 60,
integrity_max: 60,
fabric_strength: 15,
reveal: 600,
word: "n",
one_piece: 0,
state: "waist",
state_base: "waist",
plural: 1,
colour: 0,
colour_options: ["black", "blue", "brown", "green", "pink", "purple", "red", "pale-tangerine", "teal", "pale-white", "pale-yellow", "custom"],
exposed: 0,
exposed_base: 0,
vagina_exposed: 0,
vagina_exposed_base: 0,
anus_exposed: 0,
anus_exposed_base: 0,
type: ["normal", "finespun"],
anal_shield: 0,
set: "under_lower",
gender: "f",
femininity: 300,
warmth: 8,
cost: 1500,
description: "Fashionable and sexy.",
shop: ["clothing"],
accessory: 0,
accessory_colour: 0,
accessory_colour_options: [],
penis_img: 0,
high_img: 0,
cursed: 0,
location: 0,
iconFile: "Lace panties.png",
accIcon: 0
},
{index: 4,
name: "briefs",
name_cap: "Briefs",
variable: "briefs",
integrity: 100,
integrity_max: 100,
fabric_strength: 15,
reveal: 400,
word: "n",
one_piece: 0,
state: "waist",
state_base: "waist",
plural: 1,
colour: 0,
colour_options: ["black", "blue", "brown", "green", "pink", "purple", "red", "pale-tangerine", "teal", "pale-white", "pale-yellow", "custom"],
exposed: 0,
exposed_base: 0,
vagina_exposed: 0,
vagina_exposed_base: 0,
anus_exposed: 0,
anus_exposed_base: 0,
type: ["normal"],
anal_shield: 0,
set: "under_lower",
gender: "m",
femininity: -300,
warmth: 10,
cost: 500,
description: "Snug.",
shop: ["clothing"],
accessory: 1,
accessory_colour: 0,
accessory_colour_options: [],
penis_img: 0,
high_img: 0,
cursed: 0,
location: 0,
iconFile: "Briefs.png",
accIcon: 0
},
{index: 5,
name: "chastity belt",
name_cap: "Chastity belt",
variable: "chastitybelt",
integrity: 2000,
integrity_max: 2000,
fabric_strength: 15,
reveal: 1000,
word: "a",
one_piece: 0,
state: "waist",
state_base: "waist",
plural: 1,
colour: 0,
colour_options: [],
exposed: 0,
exposed_base: 0,
vagina_exposed: 0,
vagina_exposed_base: 0,
anus_exposed: 1,
anus_exposed_base: 1,
type: ["chastity", "swim", "school", "not repairable"],
anal_shield: 0,
set: "under_lower",
gender: "n",
femininity: 500,
warmth: 20,
cost: 0,
description: "Restrictive.",
shop: [],
accessory: 0,
accessory_colour: 0,
accessory_colour_options: [],
penis_img: 0,
high_img: 0,
cursed: 1,
location: 0,
iconFile: 0,
accIcon: 0
},
{index: 6,
name: "school swimsuit bottom",
name_cap: "School swimsuit bottom",
variable: "schoolswimsuit",
integrity: 40,
integrity_max: 40,
fabric_strength: 20,
reveal: 600,
word: "a",
one_piece: 1,
state: "waist",
state_base: "waist",
plural: 0,
colour: 0,
colour_options: ["black", "blue", "brown", "green", "pink", "purple", "red", "tangerine", "teal", "white", "yellow", "custom"],
exposed: 0,
exposed_base: 0,
vagina_exposed: 0,
vagina_exposed_base: 0,
anus_exposed: 0,
anus_exposed_base: 0,
type: ["swim", "school", "tanLines", "finespun"],
anal_shield: 0,
set: "school swimsuit",
warmth: 10,
gender: "f",
femininity: 300,
cost: 0,
description: "Proper school swimwear.",
shop: ["clothing"],
accessory: 0,
accessory_colour: 0,
accessory_colour_options: [],
penis_img: 1,
high_img: 0,
cursed: 0,
location: 0,
iconFile: 0,
accIcon: 0,
outfitSecondary: ["under_upper","school swimsuit"]
},
{index: 7,
name: "school swim shorts",
name_cap: "School swim shorts",
variable: "schoolswimshorts",
integrity: 40,
integrity_max: 40,
fabric_strength: 20,
reveal: 600,
word: "n",
one_piece: 0,
state: "waist",
state_base: "waist",
plural: 1,
colour: 0,
colour_options: ["black", "blue", "brown", "green", "pink", "purple", "red", "tangerine", "teal", "white", "yellow", "custom"],
exposed: 0,
exposed_base: 0,
vagina_exposed: 0,
vagina_exposed_base: 0,
anus_exposed: 0,
anus_exposed_base: 0,
type: ["swim", "school", "tanLines", "finespun"],
anal_shield: 0,
set: "under_lower",
gender: "m",
femininity: -300,
warmth: 25,
cost: 2000,
description: "Proper school swimwear.",
shop: ["clothing"],
accessory: 0,
accessory_colour: 0,
accessory_colour_options: [],
penis_img: 0,
high_img: 0,
cursed: 0,
location: 0,
iconFile: "School swim shorts.png",
accIcon: 0
},
{index: 8,
name: "leotard bottom",
name_cap: "Leotard bottom",
variable: "leotard",
integrity: 100,
integrity_max: 100,
fabric_strength: 20,
reveal: 600,
word: "a",
one_piece: 1,
state: "waist",
state_base: "waist",
plural: 0,
colour: 0,
colour_options: [],
exposed: 0,
exposed_base: 0,
vagina_exposed: 0,
vagina_exposed_base: 0,
anus_exposed: 0,
anus_exposed_base: 0,
type: ["dance", "athletic", "finespun"],
anal_shield: 0,
set: "leotard",
gender: "n",
warmth: 20,
cost: 0,
description: "Form fitting.",
shop: ["clothing"],
accessory: 0,
accessory_colour: 0,
accessory_colour_options: [],
penis_img: 1,
high_img: 0,
cursed: 0,
location: 0,
iconFile: 0,
accIcon: 0,
outfitSecondary: ["under_upper","leotard"]
},
{index: 9,
name: "full body leotard bottom",
name_cap: "Full body leotard bottom",
variable: "leotardfull",
integrity: 140,
integrity_max: 140,
fabric_strength: 20,
reveal: 400,
word: "a",
one_piece: 1,
state: "waist",
state_base: "waist",
plural: 0,
colour: 0,
colour_options: [],
exposed: 0,
exposed_base: 0,
vagina_exposed: 0,
vagina_exposed_base: 0,
anus_exposed: 0,
anus_exposed_base: 0,
type: ["dance", "athletic", "finespun"],
anal_shield: 0,
set: "long leotard",
gender: "n",
warmth: 40,
cost: 0,
description: "Form fitting. Covers your legs.",
shop: ["clothing"],
accessory: 0,
accessory_colour: 0,
accessory_colour_options: [],
penis_img: 1,
high_img: 0,
cursed: 0,
location: 0,
iconFile: 0,
accIcon: 0,
outfitSecondary: ["under_upper","full body leotard"]
},
{index: 10,
name: "skimpy leotard bottom",
name_cap: "Skimpy leotard bottom",
variable: "leotardskimpy",
integrity: 80,
integrity_max: 80,
fabric_strength: 20,
reveal: 600,
word: "a",
one_piece: 1,
state: "waist",
state_base: "waist",
plural: 0,
colour: 0,
colour_options: [],
exposed: 0,
exposed_base: 0,
vagina_exposed: 0,
vagina_exposed_base: 0,
anus_exposed: 0,
anus_exposed_base: 0,
type: ["dance", "athletic", "finespun"],
anal_shield: 0,
set: "skimpy leotard",
gender: "n",
warmth: 10,
cost: 0,
description: "Form fitting. Shows off your thighs.",
shop: ["clothing"],
accessory: 0,
accessory_colour: 0,
accessory_colour_options: [],
penis_img: 1,
high_img: 0,
cursed: 0,
location: 0,
iconFile: 0,
accIcon: 0,
outfitSecondary: ["under_upper","skimpy leotard"]
},
{index: 11,
name: "foreign school swimsuit bottom",
name_cap: "Foreign school swimsuit bottom",
variable: "schoolswimsuitj",
integrity: 40,
integrity_max: 40,
fabric_strength: 20,
reveal: 600,
word: "a",
one_piece: 1,
state: "waist",
state_base: "waist",
plural: 0,
colour: 0,
colour_options: ["black", "blue", "brown", "green", "pink", "purple", "red", "tangerine", "teal", "white", "yellow", "custom"],
exposed: 0,
exposed_base: 0,
vagina_exposed: 0,
vagina_exposed_base: 0,
anus_exposed: 0,
anus_exposed_base: 0,
type: ["swim", "school", "tanLines", "finespun"],
anal_shield: 0,
set: "foreign school swimsuit",
gender: "f",
femininity: 300,
warmth: 10,
cost: 0,
description: "Official uniform swimsuit for the local school, but in a style popular in a foreign country.",
shop: ["clothing"],
accessory: 0,
accessory_colour: 0,
accessory_colour_options: [],
penis_img: 1,
high_img: 0,
cursed: 0,
location: 0,
iconFile: 0,
accIcon: 0,
outfitSecondary: ["under_upper","foreign school swimsuit"]
},
{index: 12,
name: "swimsuit bottom",
name_cap: "Swimsuit bottom",
variable: "swimsuit",
integrity: 60,
integrity_max: 60,
fabric_strength: 20,
reveal: 700,
word: "a",
one_piece: 1,
state: "waist",
state_base: "waist",
plural: 0,
colour: 0,
colour_options: ["black", "blue", "brown", "green", "pink", "purple", "red", "tangerine", "teal", "white", "yellow", "custom"],
exposed: 0,
exposed_base: 0,
vagina_exposed: 0,
vagina_exposed_base: 0,
anus_exposed: 0,
anus_exposed_base: 0,
type: ["swim", "finespun"],
anal_shield: 0,
set: "swimsuit",
gender: "f",
femininity: 300,
warmth: 10,
cost: 0,
description: "Sexy.",
shop: ["clothing"],
accessory: 0,
accessory_colour: 0,
accessory_colour_options: [],
penis_img: 1,
high_img: 0,
cursed: 0,
location: 0,
iconFile: 0,
accIcon: 0,
outfitSecondary: ["under_upper","swimsuit"]
},
{index: 13,
name: "bunny leotard bottom",
name_cap: "Bunny leotard bottom",
variable: "leotardbunny",
integrity: 120,
integrity_max: 120,
fabric_strength: 20,
reveal: 800,
word: "a",
one_piece: 1,
state: "waist",
state_base: "waist",
plural: 0,
colour: 0,
colour_options: [],
exposed: 0,
exposed_base: 0,
vagina_exposed: 0,
vagina_exposed_base: 0,
anus_exposed: 0,
anus_exposed_base: 0,
type: ["costume", "serving", "finespun"],
anal_shield: 0,
set: "leotardbunny",
gender: "f",
femininity: 300,
warmth: 5,
cost: 0,
description: "Waitress attire. Tougher than it looks. Part of a bunny outfit, and has a tufty white tail on the back to prove it.",
shop: ["clothing"],
accessory: 0,
accessory_colour: 0,
accessory_colour_options: [],
penis_img: 1,
high_img: 0,
cursed: 0,
location: 0,
iconFile: 0,
accIcon: 0,
outfitSecondary: ["under_upper","bunny leotard"]
},
{index: 14,
name: "boyshorts",
name_cap: "Boyshorts",
variable: "boyshorts",
integrity: 120,
integrity_max: 120,
fabric_strength: 20,
reveal: 300,
word: "n",
one_piece: 0,
state: "waist",
state_base: "waist",
plural: 1,
colour: 0,
colour_options: ["black", "blue", "brown", "green", "pink", "purple", "red", "pale-tangerine", "teal", "pale-white", "pale-yellow", "custom"],
exposed: 0,
exposed_base: 0,
vagina_exposed: 0,
vagina_exposed_base: 0,
anus_exposed: 0,
anus_exposed_base: 0,
type: ["normal"],
anal_shield: 0,
set: "under_lower",
gender: "f",
femininity: 300,
warmth: 20,
cost: 1000,
description: "Cute and comfy.",
shop: ["clothing"],
accessory: 0,
accessory_colour: 0,
accessory_colour_options: [],
penis_img: 1,
high_img: 0,
cursed: 0,
location: 0,
iconFile: "Boyshorts.png",
accIcon: 0
},
{index: 15,
name: "catgirl panties",
name_cap: "Catgirl panties",
variable: "catgirlpanties",
integrity: 100,
integrity_max: 100,
fabric_strength: 20,
reveal: 500,
word: "n",
one_piece: 0,
state: "waist",
state_base: "waist",
plural: 1,
colour: 0,
colour_options: ["black", "blue", "brown", "green", "pink", "purple", "red", "tangerine", "teal", "white", "yellow", "custom"],
exposed: 0,
exposed_base: 0,
vagina_exposed: 0,
vagina_exposed_base: 0,
anus_exposed: 0,
anus_exposed_base: 0,
type: ["costume", "serving"],
anal_shield: 0,
set: "under_lower",
gender: "f",
femininity: 300,
warmth: 10,
cost: 3000,
description: "For when mundane panties aren't cute enough.",
shop: ["clothing"],
accessory: 0,
accessory_colour: 0,
accessory_colour_options: [],
penis_img: 1,
high_img: 0,
cursed: 0,
location: 0,
iconFile: "Catgirl panties.png",
accIcon: 0
},
{index: 16,
name: "G-string",
name_cap: "G-string",
variable: "gstring",
integrity: 40,
integrity_max: 40,
fabric_strength: 20,
reveal: 900,
word: "a",
one_piece: 0,
state: "waist",
state_base: "waist",
plural: 0,
colour: 0,
colour_options: ["black", "blue", "brown", "green", "pink", "purple", "red", "pale-tangerine", "teal", "pale-white", "pale-yellow", "custom"],
exposed: 0,
exposed_base: 0,
vagina_exposed: 0,
vagina_exposed_base: 0,
anus_exposed: 1,
anus_exposed_base: 1,
type: ["normal", "finespun"],
anal_shield: 0,
set: "under_lower",
gender: "n",
warmth: 2,
cost: 1500,
description: "Protects the essentials. Just.",
shop: ["clothing"],
accessory: 0,
accessory_colour: 0,
accessory_colour_options: [],
penis_img: 1,
high_img: 0,
cursed: 0,
location: 0,
iconFile: "G-string.png",
accIcon: 0
},
{index: 17,
name: "crotchless panties",
name_cap: "Crotchless panties",
variable: "crotchlesspanties",
integrity: 50,
integrity_max: 50,
fabric_strength: 20,
reveal: 900,
word: "n",
one_piece: 0,
state: "waist",
state_base: "waist",
plural: 1,
colour: 0,
colour_options: ["black", "blue", "brown", "green", "pink", "purple", "red", "pale-tangerine", "teal", "pale-white", "pale-yellow", "custom"],
exposed: 1,
exposed_base: 1,
vagina_exposed: 1,
vagina_exposed_base: 1,
anus_exposed: 1,
anus_exposed_base: 1,
type: ["fetish", "naked", "finespun"],
anal_shield: 0,
set: "under_lower",
gender: "f",
femininity: 300,
warmth: 5,
cost: 1200,
description: "Open access.",
shop: ["clothing"],
accessory: 0,
accessory_colour: 0,
accessory_colour_options: [],
penis_img: 0,
high_img: 0,
cursed: 0,
location: 0,
iconFile: "Crotchless panties.png",
accIcon: 0
},
{index: 18,
name: "microkini bottom",
name_cap: "Microkini bottom",
variable: "microkini",
integrity: 30,
integrity_max: 30,
fabric_strength: 20,
reveal: 900,
word: "a",
one_piece: 0,
state: "waist",
state_base: "waist",
plural: 0,
colour: 0,
colour_options: ["black", "blue", "brown", "green", "pink", "purple", "red", "tangerine", "teal", "white", "yellow", "custom"],
exposed: 0,
exposed_base: 0,
vagina_exposed: 0,
vagina_exposed_base: 0,
anus_exposed: 0,
anus_exposed_base: 0,
type: ["swim", "finespun"],
anal_shield: 0,
set: "under_lower",
gender: "f",
femininity: 300,
warmth: 5,
cost: 2400,
description: "Skirts the borders of decency.",
shop: ["clothing"],
accessory: 0,
accessory_colour: 0,
accessory_colour_options: [],
penis_img: 1,
high_img: 0,
cursed: 0,
location: 0,
iconFile: "Microkini bottom.png",
accIcon: 0
},
{index: 19,
name: "speedo",
name_cap: "Speedo",
variable: "speedo",
integrity: 50,
integrity_max: 50,
fabric_strength: 20,
reveal: 700,
word: "a",
one_piece: 0,
state: "waist",
state_base: "waist",
plural: 0,
colour: 0,
colour_options: ["black", "blue", "brown", "green", "pink", "purple", "red", "tangerine", "teal", "white", "yellow", "custom"],
exposed: 0,
exposed_base: 0,
vagina_exposed: 0,
vagina_exposed_base: 0,
anus_exposed: 0,
anus_exposed_base: 0,
type: ["swim", "finespun"],
anal_shield: 0,
set: "under_lower",
gender: "m",
femininity: -300,
warmth: 8,
cost: 2400,
description: "Show what you've got. Without getting arrested.",
shop: ["clothing"],
accessory: 0,
accessory_colour: 0,
accessory_colour_options: [],
penis_img: 1,
high_img: 0,
cursed: 0,
location: 0,
iconFile: "Speedo.png",
accIcon: 0
},
{index: 20,
name: "striped panties",
name_cap: "Striped panties",
variable: "stripedpanties",
integrity: 100,
integrity_max: 100,
fabric_strength: 15,
reveal: 400,
word: "n",
one_piece: 0,
state: "waist",
state_base: "waist",
plural: 1,
colour: 0,
colour_options: ["black", "blue", "brown", "green", "pink", "purple", "red", "tangerine", "teal", "white", "yellow", "custom"],
exposed: 0,
exposed_base: 0,
vagina_exposed: 0,
vagina_exposed_base: 0,
anus_exposed: 0,
anus_exposed_base: 0,
type: ["normal"],
anal_shield: 0,
set: "under_lower",
gender: "f",
femininity: 300,
warmth: 10,
cost: 600,
description: "Brimming with personality.",
shop: ["clothing"],
accessory: 1,
accessory_colour: 0,
accessory_colour_options: ["black", "blue", "brown", "green", "pink", "purple", "red", "tangerine", "teal", "white", "yellow", "custom"],
penis_img: 1,
high_img: 0,
cursed: 0,
location: 0,
iconFile: "Striped panties.png",
accIcon: "Striped panties_acc.png"
},
{index: 21,
name: "loincloth",
name_cap: "Loincloth",
variable: "loincloth",
integrity: 80,
integrity_max: 80,
fabric_strength: 10,
reveal: 800,
word: "n",
one_piece: 0,
state: "waist",
state_base: "waist",
plural: 1,
colour: 0,
colour_options: ["black", "blue", "brown", "green", "pink", "purple", "red", "tangerine", "teal"],
exposed: 0,
exposed_base: 0,
vagina_exposed: 1,
vagina_exposed_base: 1,
anus_exposed: 1,
anus_exposed_base: 1,
type: ["normal"],
anal_shield: 0,
set: "under_lower",
gender: "n",
warmth: 20,
cost: 100,
description: "Revealing, unprotective, sturdy, and savage.",
shop: ["forest"],
accessory: 0,
accessory_colour: 0,
accessory_colour_options: [],
penis_img: 0,
high_img: 0,
cursed: 0,
location: 0,
iconFile: "Loincloth.png",
accIcon: 0
},
{index: 22,
name: "thong",
name_cap: "Thong",
variable: "thong",
integrity: 40,
integrity_max: 40,
fabric_strength: 20,
reveal: 900,
word: "a",
one_piece: 0,
state: "waist",
state_base: "waist",
plural: 0,
colour: 0,
colour_options: ["black", "blue", "brown", "green", "pink", "purple", "red", "pale-tangerine", "teal", "pale-white", "pale-yellow", "custom"],
exposed: 0,
exposed_base: 0,
vagina_exposed: 0,
vagina_exposed_base: 0,
anus_exposed: 1,
anus_exposed_base: 1,
type: ["normal", "finespun"],
anal_shield: 0,
set: "under_lower",
gender: "f",
femininity: 300,
warmth: 5,
cost: 1500,
description: "Protects the essentials. Just.",
shop: ["clothing"],
accessory: 0,
accessory_colour: 0,
accessory_colour_options: [],
penis_img: 1,
high_img: 0,
cursed: 0,
location: 0,
iconFile: "Thong.png",
accIcon: 0
},
{index: 23,
name: "classic plain panties",
name_cap: "Classic plain panties",
variable: "classicplainpanties",
integrity: 100,
integrity_max: 100,
fabric_strength: 15,
reveal: 400,
word: "n",
one_piece: 0,
state: "waist",
state_base: "waist",
plural: 1,
colour: 0,
colour_options: ["black", "blue", "brown", "green", "pink", "purple", "red", "pale-tangerine", "teal", "pale-white", "pale-yellow", "custom"],
exposed: 0,
exposed_base: 0,
vagina_exposed: 0,
vagina_exposed_base: 0,
anus_exposed: 0,
anus_exposed_base: 0,
type: ["normal"],
anal_shield: 0,
set: "under_lower",
gender: "f",
femininity: 300,
warmth: 10,
cost: 500,
description: "No-nonsense. Vintage.",
shop: ["forest"],
accessory: 0,
accessory_colour: 0,
accessory_colour_options: [],
penis_img: 1,
high_img: 0,
cursed: 0,
location: 0,
iconFile: "Classic plain panties.png",
accIcon: 0
},
{index: 24,
name: "classic bikini bottoms",
name_cap: "Classic bikini bottoms",
variable: "classicbikini",
integrity: 20,
integrity_max: 20,
fabric_strength: 20,
reveal: 700,
word: "n",
one_piece: 0,
state: "waist",
state_base: "waist",
plural: 1,
colour: 0,
colour_options: ["black", "blue", "brown", "green", "pink", "purple", "red", "tangerine", "teal", "white", "yellow", "custom"],
exposed: 0,
exposed_base: 0,
vagina_exposed: 0,
vagina_exposed_base: 0,
anus_exposed: 0,
anus_exposed_base: 0,
type: ["swim", "tanLines"],
anal_shield: 0,
set: "under_lower",
gender: "f",
femininity: 300,
warmth: 10,
cost: 2000,
description: "Revealing swimwear. Vintage.",
shop: ["forest"],
accessory: 0,
accessory_colour: 0,
accessory_colour_options: [],
penis_img: 1,
high_img: 0,
cursed: 0,
location: 0,
iconFile: "Classic bikini bottoms.png",
accIcon: 0
},
{index: 25,
name: "classic lace panties",
name_cap: "Classic lace panties",
variable: "classiclacepanties",
integrity: 60,
integrity_max: 60,
fabric_strength: 15,
reveal: 600,
word: "n",
one_piece: 0,
state: "waist",
state_base: "waist",
plural: 1,
colour: 0,
colour_options: ["black", "blue", "brown", "green", "pink", "purple", "red", "pale-tangerine", "teal", "pale-white", "pale-yellow", "custom"],
exposed: 0,
exposed_base: 0,
vagina_exposed: 0,
vagina_exposed_base: 0,
anus_exposed: 0,
anus_exposed_base: 0,
type: ["normal"],
anal_shield: 0,
set: "under_lower",
gender: "f",
femininity: 300,
warmth: 8,
cost: 1500,
description: "Fashionable and sexy. Vintage.",
shop: ["forest"],
accessory: 0,
accessory_colour: 0,
accessory_colour_options: [],
penis_img: 0,
high_img: 0,
cursed: 0,
location: 0,
iconFile: "Classic lace panties.png",
accIcon: 0
},
{index: 26,
name: "classic briefs",
name_cap: "Classic briefs",
variable: "classicbriefs",
integrity: 100,
integrity_max: 100,
fabric_strength: 15,
reveal: 400,
word: "n",
one_piece: 0,
state: "waist",
state_base: "waist",
plural: 1,
colour: 0,
colour_options: ["black", "blue", "brown", "green", "pink", "purple", "red", "pale-tangerine", "teal", "pale-white", "pale-yellow", "custom"],
exposed: 0,
exposed_base: 0,
vagina_exposed: 0,
vagina_exposed_base: 0,
anus_exposed: 0,
anus_exposed_base: 0,
type: ["normal"],
anal_shield: 0,
set: "under_lower",
gender: "m",
femininity: -300,
warmth: 10,
cost: 500,
description: "Snug and vintage.",
shop: ["forest"],
accessory: 1,
accessory_colour: 0,
accessory_colour_options: [],
penis_img: 0,
high_img: 0,
cursed: 0,
location: 0,
iconFile: "Classic briefs.png",
accIcon: 0
},
{index: 27,
name: "classic school swimsuit bottom",
name_cap: "Classic school swimsuit bottom",
variable: "classicschoolswimsuit",
integrity: 40,
integrity_max: 40,
fabric_strength: 20,
reveal: 600,
word: "a",
one_piece: 1,
state: "waist",
state_base: "waist",
plural: 0,
colour: 0,
colour_options: ["black", "blue", "brown", "green", "pink", "purple", "red", "tangerine", "teal", "white", "yellow", "custom"],
exposed: 0,
exposed_base: 0,
vagina_exposed: 0,
vagina_exposed_base: 0,
anus_exposed: 0,
anus_exposed_base: 0,
type: ["swim", "school", "tanLines"],
anal_shield: 0,
set: "classic school swimsuit",
warmth: 10,
gender: "f",
femininity: 300,
cost: 0,
description: "Proper school swimwear. Vintage.",
shop: ["forest"],
accessory: 0,
accessory_colour: 0,
accessory_colour_options: [],
penis_img: 1,
high_img: 0,
cursed: 0,
location: 0,
iconFile: 0,
accIcon: 0,
outfitSecondary: ["under_upper","classic school swimsuit"]
}
]>>
<</nobr>><</widget>>/* word - widget will output "a" if "a", and nothing if "n". eg - You are wearing <<a>> hat. You are wearing <<a>> shorts.
plural - widget will output "are" if 1, and "is" if 0. eg - Your hat <<upperplural>> wet. Your shorts <<upperplural>> wet.*/
<<widget "init_upper">><<nobr>>
<<set setup.clothes.upper to [
{index: 0,
name: "naked",
name_cap: "Naked",
variable: "naked",
integrity: 0,
integrity_max: 0,
fabric_strength: 0,
reveal: 1000,
word: "n",
one_piece: 0,
strap: 0,
open: 0,
state: 0,
state_base: 0,
state_top: 0,
state_top_base: 0,
plural: 0,
colour: 0,
colour_options: ["black", "blue", "brown", "green", "pink", "purple", "red", "tangerine", "teal", "white", "yellow", "custom"],
exposed: 2,
exposed_base: 2,
type: ["naked"],
set: "upper",
gender: "n",
warmth: 0,
cost: 0,
description: "naked",
shop: [],
accessory: 0,
accessory_colour: 0,
accessory_colour_options: [],
sleeve_img: 0,
breast_img: 0,
cursed: 0,
location: 0,
iconFile: 0,
accIcon: 0,
mainImage:0
},
{index: 1,
name: "sundress",
name_cap: "Sundress",
variable: "sundress",
integrity: 100,
integrity_max: 100,
fabric_strength: 30,
reveal: 400,
word: "a",
one_piece: 1,
strap: 1,
open: 1,
state: "waist",
state_base: "waist",
state_top: "chest",
state_top_base: "chest",
plural: 0,
colour: 0,
colour_options: ["black", "blue", "brown", "green", "pink", "purple", "red", "tangerine", "teal", "white", "yellow", "custom"],
exposed: 0,
exposed_base: 0,
type: ["normal"],
set: "sundress",
gender: "f",
femininity: 200,
warmth: 30,
cost: 1500,
description: "Great for frolicking.",
shop: ["clothing"],
accessory: 0,
accessory_colour: 0,
accessory_colour_options: [],
sleeve_img: 0,
breast_img: 1,
cursed: 0,
location: 0,
iconFile: "Sundress.png",
accIcon: 0,
outfitPrimary:{lower:"sundress skirt"}
},
{index: 2,
name: "pyjama shirt",
name_cap: "Pyjama shirt",
variable: "pjs",
integrity: 100,
integrity_max: 100,
fabric_strength: 20,
reveal: 200,
word: "a",
one_piece: 0,
strap: 0,
open: 0,
state: "waist",
state_base: "waist",
state_top: "chest",
state_top_base: "chest",
plural: 1,
colour: 0,
colour_options: ["black", "blue", "brown", "green", "pink", "purple", "red", "tangerine", "teal", "white", "yellow", "custom"],
exposed: 0,
exposed_base: 0,
type: ["sleep"],
set: "upper",
gender: "n",
warmth: 50,
cost: 1000,
description: "Keeps you warm at night.",
shop: ["clothing"],
accessory: 0,
accessory_colour: 0,
accessory_colour_options: [],
sleeve_img: 1,
breast_img: 0,
cursed: 0,
location: 0,
iconFile: "Pyjama shirt.png",
accIcon: 0
},
{index: 3,
name: "towel top",
name_cap: "Towel top",
variable: "towel",
integrity: 10,
integrity_max: 10,
fabric_strength: 20,
reveal: 800,
word: "a",
one_piece: 0,
strap: 0,
open: 1,
state: "waist",
state_base: "waist",
state_top: "chest",
state_top_base: "chest",
plural: 1,
colour: 0,
colour_options: ["black", "blue", "brown", "green", "pink", "purple", "red", "tangerine", "teal", "white", "yellow"],
exposed: 0,
exposed_base: 0,
type: ["normal"],
set: "upper",
gender: "n",
warmth: 20,
cost: 0,
description: "Not very secure.",
shop: [],
accessory: 0,
accessory_colour: 0,
accessory_colour_options: [],
sleeve_img: 0,
cursed: 0,
location: 0,
iconFile: 0,
accIcon: 0
},
{index: 4,
name: "t-shirt",
name_cap: "T-shirt",
variable: "tshirt",
integrity: 100,
integrity_max: 100,
fabric_strength: 20,
reveal: 400,
word: "a",
one_piece: 0,
strap: 0,
open: 0,
state: "waist",
state_base: "waist",
state_top: "chest",
state_top_base: "chest",
plural: 0,
colour: 0,
colour_options: ["black", "blue", "brown", "green", "pink", "purple", "red", "tangerine", "teal", "white", "yellow", "custom"],
exposed: 0,
exposed_base: 0,
type: ["normal"],
set: "upper",
gender: "n",
warmth: 30,
cost: 1000,
description: "Cool and casual.",
shop: ["clothing"],
accessory: 0,
accessory_colour: 0,
accessory_colour_options: [],
sleeve_img: 1,
breast_img: 0,
cursed: 0,
location: 0,
iconFile: "T-shirt.png",
accIcon: 0
},
{index: 5,
name: "school shirt",
name_cap: "School shirt",
variable: "schoolshirt",
integrity: 200,
integrity_max: 200,
fabric_strength: 20,
reveal: 200,
word: "a",
one_piece: 0,
strap: 0,
open: 0,
state: "waist",
state_base: "waist",
state_top: "chest",
state_top_base: "chest",
plural: 0,
colour: 0,
colour_options: ["black", "blue", "brown", "green", "pink", "purple", "red", "tangerine", "teal", "white", "yellow", "custom"],
exposed: 0,
exposed_base: 0,
type: ["school"],
set: "upper",
gender: "n",
warmth: 40,
cost: 2000,
description: "The proper shirt for school.",
shop: ["clothing"],
accessory: 1,
accessory_colour: 0,
accessory_colour_options: [],
sleeve_img: 1,
breast_img: 1,
cursed: 0,
location: 0,
iconFile: "School shirt.png",
accIcon: "School shirt_acc.png"
},
{index: 6,
name: "plant top",
name_cap: "Plant top",
variable: "plant",
integrity: 10,
integrity_max: 10,
fabric_strength: 20,
reveal: 900,
word: "a",
one_piece: 0,
strap: 0,
open: 1,
state: "midriff",
state_base: "midriff",
state_top: "chest",
state_top_base: "chest",
plural: 0,
colour: 0,
colour_options: [],
exposed: 1,
exposed_base: 1,
type: ["swim"],
set: "upper",
gender: "n",
warmth: 5,
cost: 0,
description: "Plants tied loose together.",
shop: [],
accessory: 0,
accessory_colour: 0,
accessory_colour_options: [],
sleeve_img: 0,
breast_img: 0,
cursed: 0,
location: 0,
iconFile: 0,
accIcon: 0
},
{index: 7,
name: "evening gown",
name_cap: "Evening gown",
variable: "eveninggown",
integrity: 200,
integrity_max: 200,
fabric_strength: 20,
reveal: 500,
word: "a",
one_piece: 1,
strap: 0,
open: 1,
state: "waist",
state_base: "waist",
state_top: "chest",
state_top_base: "chest",
plural: 0,
colour: 0,
colour_options: ["black", "blue", "brown", "green", "pink", "purple", "red", "tangerine", "teal", "white", "yellow", "custom"],
exposed: 0,
exposed_base: 0,
type: ["formal", "finespun"],
set: "evening gown",
gender: "f",
femininity: 200,
warmth: 40,
cost: 12000,
description: "For formal nights out.",
shop: ["clothing"],
accessory: 0,
accessory_colour: 0,
accessory_colour_options: [],
sleeve_img: 0,
breast_img: 0,
cursed: 0,
location: 0,
iconFile: "Evening gown.png",
accIcon: 0,
outfitPrimary:{lower:"evening gown skirt"}
},
{index: 8,
name: "tank top",
name_cap: "Tank top",
variable: "tanktop",
integrity: 100,
integrity_max: 100,
fabric_strength: 20,
reveal: 500,
word: "a",
one_piece: 0,
strap: 0,
open: 0,
state: "waist",
state_base: "waist",
state_top: "chest",
state_top_base: "chest",
plural: 0,
colour: 0,
colour_options: ["black", "blue", "brown", "green", "pink", "purple", "red", "tangerine", "teal", "white", "yellow", "custom"],
exposed: 0,
exposed_base: 0,
type: ["normal"],
set: "upper",
gender: "n",
warmth: 25,
cost: 2500,
description: "Helps stay cool.",
shop: ["clothing"],
accessory: 0,
accessory_colour: 0,
accessory_colour_options: [],
sleeve_img: 1,
breast_img: 0,
cursed: 0,
location: 0,
iconFile: "Tank top.png",
accIcon: 0
},
{index: 9,
name: "ballgown",
name_cap: "Ballgown",
variable: "ballgown",
integrity: 80,
integrity_max: 80,
fabric_strength: 20,
reveal: 600,
word: "a",
one_piece: 1,
strap: 0,
open: 1,
state: "waist",
state_base: "waist",
state_top: "chest",
state_top_base: "chest",
plural: 0,
colour: 0,
colour_options: ["black", "blue", "brown", "green", "pink", "purple", "red", "tangerine", "teal", "white", "yellow", "custom"],
exposed: 0,
exposed_base: 0,
type: ["formal", "finespun"],
set: "ballgown",
gender: "f",
femininity: 200,
warmth: 45,
cost: 42000,
description: "Extravagant.",
shop: ["clothing"],
accessory: 0,
accessory_colour: 0,
accessory_colour_options: [],
sleeve_img: 0,
breast_img: 0,
cursed: 0,
location: 0,
iconFile: "Ballgown.png",
accIcon: 0,
outfitPrimary:{lower:"ballgown skirt"}
},
{index: 10,
name: "kimono",
name_cap: "Kimono",
variable: "kimono",
integrity: 120,
integrity_max: 120,
fabric_strength: 20,
reveal: 500,
word: "a",
one_piece: 1,
strap: 0,
open: 1,
state: "waist",
state_base: "waist",
state_top: "chest",
state_top_base: "chest",
plural: 0,
colour: 0,
colour_options: ["black", "blue", "brown", "green", "pink", "purple", "red", "tangerine", "teal", "white", "yellow", "custom"],
exposed: 0,
exposed_base: 0,
type: ["formal", "finespun"],
set: "kimono",
gender: "n",
warmth: 35,
cost: 14000,
description: "Exotic.",
shop: ["clothing"],
accessory: 0,
accessory_colour: 0,
accessory_colour_options: [],
sleeve_img: 1,
breast_img: 1,
cursed: 0,
location: 0,
iconFile: "Kimono.png",
accIcon: 0,
outfitPrimary:{lower:"kimono skirt"}
},
{index: 11,
name: "mini kimono",
name_cap: "Mini kimono",
variable: "kimonomini",
integrity: 120,
integrity_max: 120,
fabric_strength: 20,
reveal: 500,
word: "a",
one_piece: 1,
strap: 0,
open: 1,
state: "waist",
state_base: "waist",
state_top: "chest",
state_top_base: "chest",
plural: 0,
colour: 0,
colour_options: ["black", "blue", "brown", "green", "pink", "purple", "red", "tangerine", "teal", "white", "yellow", "custom"],
exposed: 0,
exposed_base: 0,
type: ["formal", "finespun"],
set: "kimonomini",
gender: "n",
warmth: 35,
cost: 12000,
description: "Exotic. Shows off your legs.",
shop: ["clothing"],
accessory: 0,
accessory_colour: 0,
accessory_colour_options: [],
sleeve_img: 1,
breast_img: 1,
cursed: 0,
location: 0,
iconFile: "Mini kimono.png",
accIcon: 0,
outfitPrimary:{lower:"mini kimono skirt"}
},
{index: 12,
name: "maid dress",
name_cap: "Maid dress",
variable: "maid",
integrity: 110,
integrity_max: 110,
fabric_strength: 20,
reveal: 500,
word: "a",
one_piece: 1,
strap: 0,
open: 0,
state: "waist",
state_base: "waist",
state_top: "chest",
state_top_base: "chest",
plural: 0,
colour: 0,
colour_options: [],
exposed: 0,
exposed_base: 0,
type: ["maid", "costume", "serving", "finespun"],
set: "maid",
gender: "f",
femininity: 200,
warmth: 40,
cost: 2500,
description: "For looking cute while cleaning.",
shop: ["clothing"],
accessory: 0,
accessory_colour: 0,
accessory_colour_options: [],
sleeve_img: 1,
breast_img: 1,
cursed: 0,
location: 0,
iconFile: "Maid dress.png",
accIcon: 0,
outfitPrimary:{lower:"maid skirt"}
},
{index: 13,
name: "nun's habit",
name_cap: "Nun's habit",
variable: "nun",
integrity: 100,
integrity_max: 100,
fabric_strength: 20,
reveal: 200,
word: "a",
one_piece: 1,
strap: 0,
open: 0,
state: "waist",
state_base: "waist",
state_top: "chest",
state_top_base: "chest",
plural: 0,
colour: 0,
colour_options: [],
exposed: 0,
exposed_base: 0,
type: ["holy", "costume"],
set: "nun",
gender: "f",
femininity: 200,
warmth: 50,
cost: 6000,
description: "Holy outfit for those sworn to purity.",
shop: ["clothing"],
accessory: 0,
accessory_colour: 0,
accessory_colour_options: [],
sleeve_img: 1,
breast_img: 1,
cursed: 0,
location: 0,
iconFile: "Nun's habit.png",
accIcon: 0,
outfitPrimary:{lower:"nun's habit skirt"}
},
{index: 14,
name: "large towel",
name_cap: "Large towel",
variable: "towellarge",
integrity: 10,
integrity_max: 10,
fabric_strength: 20,
reveal: 800,
word: "a",
one_piece: 1,
strap: 0,
open: 1,
state: "waist",
state_base: "waist",
state_top: "chest",
state_top_base: "chest",
plural: 0,
colour: 0,
colour_options: ["black", "blue", "brown", "green", "pink", "purple", "red", "tangerine", "teal", "white", "yellow"],
exposed: 0,
exposed_base: 0,
type: ["normal"],
set: "towellarge",
gender: "n",
warmth: 25,
cost: 0,
description: "Not very secure.",
shop: [],
accessory: 0,
accessory_colour: 0,
accessory_colour_options: [],
sleeve_img: 0,
breast_img: 0,
cursed: 0,
location: 0,
iconFile: 0,
accIcon: 0,
outfitPrimary:{lower:"large towel bottom"}
},
{index: 15,
name: "tuxedo jacket",
name_cap: "Tuxedo jacket",
variable: "tuxedo",
integrity: 160,
integrity_max: 160,
fabric_strength: 20,
reveal: 600,
word: "a",
one_piece: 0,
strap: 0,
open: 0,
state: "waist",
state_base: "waist",
state_top: "chest",
state_top_base: "chest",
plural: 0,
colour: 0,
colour_options: [],
exposed: 0,
exposed_base: 0,
type: ["formal", "finespun"],
set: "upper",
gender: "m",
femininity: -200,
warmth: 50,
cost: 22000,
description: "Smart and sophisticated.",
shop: ["clothing"],
accessory: 0,
accessory_colour: 0,
accessory_colour_options: [],
sleeve_img: 1,
breast_img: 0,
cursed: 0,
location: 0,
iconFile: "Tuxedo jacket.png",
accIcon: 0
},
{index: 16,
name: "blouse",
name_cap: "Blouse",
variable: "blouse",
integrity: 80,
integrity_max: 80,
fabric_strength: 20,
reveal: 500,
word: "a",
one_piece: 0,
strap: 0,
open: 1,
state: "waist",
state_base: "waist",
state_top: "chest",
state_top_base: "chest",
plural: 0,
colour: 0,
colour_options: ["black", "blue", "brown", "green", "pink", "purple", "red", "tangerine", "teal", "white", "yellow", "custom"],
exposed: 0,
exposed_base: 0,
type: ["normal"],
set: "upper",
gender: "f",
femininity: 200,
warmth: 30,
cost: 1000,
description: "Loose and comfortable.",
shop: ["clothing"],
accessory: 0,
accessory_colour: 0,
accessory_colour_options: [],
sleeve_img: 0,
breast_img: 1,
cursed: 0,
location: 0,
iconFile: "Blouse.png",
accIcon: 0
},
{index: 17,
name: "babydoll",
name_cap: "Babydoll",
variable: "babydoll",
integrity: 40,
integrity_max: 40,
fabric_strength: 20,
reveal: 700,
word: "a",
one_piece: 0,
strap: 1,
open: 1,
state: "waist",
state_base: "waist",
state_top: "chest",
state_top_base: "chest",
plural: 0,
colour: 0,
colour_options: ["black", "blue", "brown", "green", "pink", "purple", "red", "tangerine", "teal", "white", "yellow", "custom"],
exposed: 0,
exposed_base: 0,
type: ["sleep"],
set: "upper",
gender: "f",
femininity: 200,
warmth: 10,
cost: 1500,
description: "Loose and comfortable.",
shop: ["clothing"],
accessory: 0,
accessory_colour: 0,
accessory_colour_options: [],
sleeve_img: 0,
breast_img: 1,
cursed: 0,
location: 0,
iconFile: "Babydoll.png",
accIcon: 0
},
{index: 18,
name: "babydoll lingerie",
name_cap: "Babydoll lingerie",
variable: "babydolllingerie",
integrity: 30,
integrity_max: 30,
fabric_strength: 20,
reveal: 900,
word: "a",
one_piece: 0,
strap: 1,
open: 1,
state: "waist",
state_base: "waist",
state_top: "chest",
state_top_base: "chest",
plural: 0,
colour: 0,
colour_options: ["black", "blue", "brown", "green", "pink", "purple", "red", "tangerine", "teal", "white", "yellow", "custom"],
exposed: 1,
exposed_base: 1,
type: ["sleep", "finespun"],
set: "upper",
gender: "f",
femininity: 300,
warmth: 10,
cost: 1500,
description: "Loose, comfortable, and transparent.",
shop: ["clothing"],
accessory: 0,
accessory_colour: 0,
accessory_colour_options: [],
sleeve_img: 0,
breast_img: 1,
cursed: 0,
location: 0,
iconFile: "Babydoll lingerie.png",
accIcon: 0
},
{index: 19,
name: "Crop top",
name_cap: "Crop top",
variable: "croptop",
integrity: 90,
integrity_max: 90,
fabric_strength: 20,
reveal: 500,
word: "a",
one_piece: 0,
strap: 0,
open: 0,
state: "waist",
state_base: "waist",
state_top: "chest",
state_top_base: "chest",
plural: 0,
colour: 0,
colour_options: ["black", "blue", "brown", "green", "pink", "purple", "red", "tangerine", "teal", "white", "yellow", "custom"],
exposed: 0,
exposed_base: 0,
type: ["normal"],
set: "upper",
gender: "f",
femininity: 200,
warmth: 20,
cost: 1500,
description: "Show off your tummy.",
shop: ["clothing"],
accessory: 0,
accessory_colour: 0,
accessory_colour_options: [],
sleeve_img: 0,
breast_img: 1,
cursed: 0,
location: 0,
iconFile: "Crop top.png",
accIcon: 0
},
{index: 20,
name: "serafuku",
name_cap: "Serafuku",
variable: "serafuku",
integrity: 100,
integrity_max: 100,
fabric_strength: 20,
reveal: 500,
word: "a",
one_piece: 0,
strap: 0,
open: 0,
state: "waist",
state_base: "waist",
state_top: "chest",
state_top_base: "chest",
plural: 0,
colour: 0,
colour_options: ["black", "blue", "brown", "green", "pink", "purple", "red", "tangerine", "teal", "white", "yellow", "custom"],
exposed: 0,
exposed_base: 0,
type: ["school"],
set: "upper",
gender: "f",
femininity: 200,
warmth: 40,
cost: 2500,
description: "Girl's school shirt design from a foreign country. Accepted by the head of the local school.",
shop: ["forest"],
accessory: 1,
accessory_colour: 0,
accessory_colour_options: ["black", "blue", "brown", "green", "pink", "purple", "red", "tangerine", "teal", "white", "yellow", "custom"],
sleeve_img: 1,
breast_img: 1,
cursed: 0,
location: 0,
iconFile: "Serafuku.png",
accIcon: 0
},
{index: 21,
name: "tube top",
name_cap: "Tube top",
variable: "tubetop",
integrity: 100,
integrity_max: 100,
fabric_strength: 20,
reveal: 600,
word: "a",
one_piece: 0,
strap: 0,
open: 1,
state: "waist",
state_base: "waist",
state_top: "chest",
state_top_base: "chest",
plural: 0,
colour: 0,
colour_options: ["black", "blue", "brown", "green", "pink", "purple", "red", "tangerine", "teal", "white", "yellow", "custom"],
exposed: 0,
exposed_base: 0,
type: ["normal"],
set: "upper",
gender: "f",
femininity: 200,
warmth: 20,
cost: 2000,
description: "Not too tight.",
shop: ["clothing"],
accessory: 0,
accessory_colour: 0,
accessory_colour_options: [],
sleeve_img: 0,
breast_img: 1,
cursed: 0,
location: 0,
iconFile: "Tube top.png",
accIcon: 0
},
{index: 22,
name: "turtleneck",
name_cap: "Turtleneck",
variable: "turtleneck",
integrity: 200,
integrity_max: 200,
fabric_strength: 20,
reveal: 400,
word: "a",
one_piece: 0,
strap: 0,
open: 0,
state: "waist",
state_base: "waist",
state_top: "chest",
state_top_base: "chest",
plural: 0,
colour: 0,
colour_options: ["black", "blue", "brown", "green", "pink", "purple", "red", "tangerine", "teal", "white", "yellow", "custom"],
exposed: 0,
exposed_base: 0,
type: ["normal"],
set: "upper",
gender: "n",
warmth: 60,
cost: 4000,
description: "Keeps your shoulders warm and your waist displayed.",
shop: ["clothing"],
accessory: 0,
accessory_colour: 0,
accessory_colour_options: [],
sleeve_img: 1,
breast_img: 1,
cursed: 0,
location: 0,
iconFile: "Turtleneck.png",
accIcon: 0
},
{index: 23,
name: "sweater",
name_cap: "Sweater",
variable: "sweater",
integrity: 200,
integrity_max: 200,
fabric_strength: 20,
reveal: 200,
word: "a",
one_piece: 0,
strap: 0,
open: 0,
state: "waist",
state_base: "waist",
state_top: "chest",
state_top_base: "chest",
plural: 0,
colour: 0,
colour_options: [],
exposed: 0,
exposed_base: 0,
type: ["normal"],
set: "upper",
gender: "n",
warmth: 55,
cost: 6000,
description: "Snug and comfy.",
shop: ["clothing"],
accessory: 0,
accessory_colour: 0,
accessory_colour_options: [],
sleeve_img: 1,
breast_img: 0,
cursed: 0,
location: 0,
iconFile: "Sweater.png",
accIcon: 0
},
{index: 24,
name: "oversized sweater",
name_cap: "Oversized sweater",
variable: "sweaterlarge",
integrity: 200,
integrity_max: 200,
fabric_strength: 20,
reveal: 500,
word: "a",
one_piece: 1,
strap: 0,
open: 0,
state: "waist",
state_base: "waist",
state_top: "chest",
state_top_base: "chest",
plural: 0,
colour: 0,
colour_options: [],
exposed: 0,
exposed_base: 0,
type: ["normal"],
set: "sweaterlarge",
gender: "n",
warmth: 55,
cost: 7000,
description: "Snug, comfy and long enough to cover your unmentionables. Just.",
shop: ["clothing"],
accessory: 0,
accessory_colour: 0,
accessory_colour_options: [],
sleeve_img: 1,
breast_img: 0,
cursed: 0,
location: 0,
iconFile: "Oversized sweater.png",
accIcon: 0,
outfitPrimary:{lower:"oversized sweater bottom"}
},
{index: 25,
name: "witch dress",
name_cap: "Witch dress",
variable: "witch",
integrity: 120,
integrity_max: 120,
fabric_strength: 20,
reveal: 400,
word: "a",
one_piece: 1,
strap: 0,
open: 1,
state: "waist",
state_base: "waist",
state_top: "chest",
state_top_base: "chest",
plural: 0,
colour: 0,
colour_options: ["black", "blue", "brown", "green", "pink", "purple", "red", "tangerine", "teal", "white", "yellow", "custom"],
exposed: 0,
exposed_base: 0,
type: ["costume", "event", "finespun"],
set: "witch",
gender: "f",
femininity: 200,
warmth: 35,
cost: 4500,
description: "Popular Halloween costume. Coloured with forest dyes.",
shop: ["forest"],
accessory: 1,
accessory_colour: 0,
accessory_colour_options: ["black", "blue", "brown", "green", "pink", "purple", "red", "tangerine", "teal", "white", "yellow", "custom"],
sleeve_img: 1,
breast_img: 0,
cursed: 0,
location: 0,
iconFile: "Witch dress.png",
accIcon: "Witch dress_acc.png",
outfitPrimary:{lower:"witch skirt"}
},
{index: 26,
name: "vampire jacket",
name_cap: "Vampire jacket",
variable: "vampire",
integrity: 200,
integrity_max: 200,
fabric_strength: 20,
reveal: 700,
word: "a",
one_piece: 0,
strap: 0,
open: 0,
state: "waist",
state_base: "waist",
state_top: "chest",
state_top_base: "chest",
plural: 0,
colour: 0,
colour_options: ["black", "blue", "brown", "green", "pink", "purple", "red", "tangerine", "teal", "white", "yellow", "custom"],
exposed: 0,
exposed_base: 0,
type: ["costume", "event", "finespun"],
set: "upper",
gender: "m",
femininity: -200,
warmth: 30,
cost: 4500,
description: "The label says it's second-hand. Smells like garlic.",
shop: ["forest"],
accessory: 0,
accessory_colour: 0,
accessory_colour_options: [],
sleeve_img: 1,
breast_img: 0,
cursed: 0,
location: 0,
iconFile: "Vampire jacket.png",
accIcon: 0
},
{index: 27,
name: "slut shirt",
name_cap: "Slut shirt",
variable: "slut",
integrity: 200,
integrity_max: 200,
fabric_strength: 20,
reveal: 800,
word: "a",
one_piece: 0,
strap: 0,
open: 0,
state: "waist",
state_base: "waist",
state_top: "chest",
state_top_base: "chest",
plural: 0,
colour: 0,
colour_options: [],
exposed: 0,
exposed_base: 0,
type: ["normal"],
set: "upper",
gender: "f",
femininity: 200,
warmth: 30,
cost: 7500,
description: "SLUT is printed on the front. Sure to attract attention.",
shop: ["forest"],
accessory: 0,
accessory_colour: 0,
accessory_colour_options: [],
sleeve_img: 1,
breast_img: 0,
cursed: 0,
location: 0,
iconFile: "Slut shirt.png",
accIcon: 0
},
{index: 28,
name: "girl's sweater",
name_cap: "Girl's sweater",
variable: "pinksweater",
integrity: 200,
integrity_max: 200,
fabric_strength: 20,
reveal: 200,
word: "a",
one_piece: 0,
strap: 0,
open: 0,
state: "waist",
state_base: "waist",
state_top: "chest",
state_top_base: "chest",
plural: 0,
colour: 0,
colour_options: [],
exposed: 0,
exposed_base: 0,
type: ["normal"],
set: "upper",
gender: "f",
femininity: 100,
warmth: 55,
cost: 6000,
description: "Snug and comfy.",
shop: ["clothing"],
accessory: 0,
accessory_colour: 0,
accessory_colour_options: [],
sleeve_img: 1,
breast_img: 0,
cursed: 0,
location: 0,
iconFile: "Girl's sweater.png",
accIcon: 0
},
{index: 29,
name: "girl's oversized sweater",
name_cap: "Girl's oversized sweater",
variable: "pinksweaterlarge",
integrity: 200,
integrity_max: 200,
fabric_strength: 20,
reveal: 500,
word: "a",
one_piece: 1,
strap: 0,
open: 0,
state: "waist",
state_base: "waist",
state_top: "chest",
state_top_base: "chest",
plural: 0,
colour: 0,
colour_options: [],
exposed: 0,
exposed_base: 0,
type: ["normal"],
set: "pinksweaterlarge",
gender: "f",
femininity: 100,
warmth: 55,
cost: 7000,
description: "Snug, comfy and long enough to cover your unmentionables. Just.",
shop: ["clothing"],
accessory: 0,
accessory_colour: 0,
accessory_colour_options: [],
sleeve_img: 1,
breast_img: 0,
cursed: 0,
location: 0,
iconFile: "Girl's oversized sweater.png",
accIcon: 0,
outfitPrimary:{lower:"girl's oversized sweater bottom"}
},
{index: 30,
name: "christmas shirt",
name_cap: "Christmas shirt",
variable: "christmas",
integrity: 160,
integrity_max: 160,
fabric_strength: 20,
reveal: 250,
word: "a",
one_piece: 0,
strap: 0,
open: 0,
state: "waist",
state_base: "waist",
state_top: "chest",
state_top_base: "chest",
plural: 0,
colour: 0,
colour_options: [],
exposed: 0,
exposed_base: 0,
type: ["costume", "finespun"],
set: "upper",
gender: "n",
warmth: 50,
cost: 4000,
description: "Festive.",
shop: ["forest"],
accessory: 0,
accessory_colour: 0,
accessory_colour_options: [],
sleeve_img: 1,
breast_img: 0,
cursed: 0,
location: 0,
iconFile: "Christmas shirt.png"
},
{index: 31,
name: "christmas dress",
name_cap: "Christmas dress",
variable: "christmasdress",
integrity: 160,
integrity_max: 160,
fabric_strength: 20,
reveal: 250,
word: "a",
one_piece: 1,
strap: 0,
open: 0,
state: "waist",
state_base: "waist",
state_top: "chest",
state_top_base: "chest",
plural: 0,
colour: 0,
colour_options: [],
exposed: 0,
exposed_base: 0,
type: ["costume", "finespun"],
set: "christmasdress",
gender: "f",
femininity: 200,
warmth: 50,
cost: 8000,
description: "Festive. The skirt is rather short.",
shop: ["forest"],
accessory: 0,
accessory_colour: 0,
accessory_colour_options: [],
sleeve_img: 1,
breast_img: 0,
cursed: 0,
location: 0,
iconFile: "Christmas dress.png",
outfitPrimary:{lower:"christmas skirt"}
},
{index: 32,
name: "monk's habit",
name_cap: "Monk's habit",
variable: "monk",
integrity: 100,
integrity_max: 100,
fabric_strength: 20,
reveal: 200,
word: "a",
one_piece: 1,
strap: 0,
open: 0,
state: "waist",
state_base: "waist",
state_top: "chest",
state_top_base: "chest",
plural: 0,
colour: 0,
colour_options: [],
exposed: 0,
exposed_base: 0,
type: ["holy", "costume"],
set: "monk",
gender: "m",
femininity: -200,
warmth: 50,
cost: 6000,
description: "Holy outfit for those sworn to purity.",
shop: ["clothing"],
accessory: 0,
accessory_colour: 0,
accessory_colour_options: [],
sleeve_img: 1,
breast_img: 0,
cursed: 0,
location: 0,
iconFile: "Monk's habit.png",
accIcon: 0,
outfitPrimary:{lower:"monk's habit skirt"}
},
{index: 33,
name: "checkered shirt",
name_cap: "Checkered shirt",
variable: "checkered",
integrity: 200,
integrity_max: 200,
fabric_strength: 20,
reveal: 200,
word: "a",
one_piece: 0,
strap: 0,
open: 0,
state: "waist",
state_base: "waist",
state_top: "chest",
state_top_base: "chest",
plural: 0,
colour: 0,
colour_options: [],
exposed: 0,
exposed_base: 0,
type: ["normal"],
set: "upper",
gender: "n",
warmth: 30,
cost: 4000,
description: "Cool and distinctive.",
shop: ["clothing"],
accessory: 0,
accessory_colour: 0,
accessory_colour_options: [],
sleeve_img: 1,
breast_img: 0,
cursed: 0,
location: 0,
iconFile: "Checkered shirt.png",
accIcon: 0
},
{index: 34,
name: "belly dancer's top",
name_cap: "Belly dancer's top",
variable: "belly",
integrity: 150,
integrity_max: 150,
fabric_strength: 20,
reveal: 700,
word: "a",
one_piece: 0,
strap: 0,
open: 0,
state: "waist",
state_base: "waist",
state_top: "chest",
state_top_base: "chest",
plural: 0,
colour: 0,
colour_options: [],
exposed: 1,
exposed_base: 1,
type: ["costume", "serving", "dance", "finespun"],
set: "upper",
gender: "f",
femininity: 300,
warmth: 15,
cost: 12000,
description: "Exotic, and sturdier than it looks.",
shop: ["forest"],
accessory: 0,
accessory_colour: 0,
accessory_colour_options: [],
sleeve_img: 1,
breast_img: 0,
cursed: 0,
location: 0,
iconFile: "Belly dancer's top.png",
accIcon: 0
},
{index: 35,
name: "straightjacket",
name_cap: "Straightjacket",
variable: "straightjacket",
integrity: 300,
integrity_max: 300,
fabric_strength: 20,
reveal: 600,
word: "a",
one_piece: 1,
strap: 0,
open: 0,
state: "waist",
state_base: "waist",
state_top: "chest",
state_top_base: "chest",
plural: 0,
colour: 0,
colour_options: [],
exposed: 0,
exposed_base: 0,
type: ["binding"],
set: "straightjacket",
gender: "n",
warmth: 40,
cost: 0,
description: "Protects you from yourself.",
shop: [],
accessory: 0,
accessory_colour: 0,
accessory_colour_options: [],
sleeve_img: 0,
breast_img: 0,
cursed: 1,
location: 0,
iconFile: 0,
accIcon: 0,
outfitPrimary:{lower:"straightjacket bottom"}
},
{index: 36,
name: "argyle sweater vest",
name_cap: "Argyle sweater vest",
variable: "argyle",
integrity: 130,
integrity_max: 130,
fabric_strength: 20,
reveal: 300,
word: "a",
one_piece: 0,
strap: 0,
open: 0,
state: "waist",
state_base: "waist",
state_top: "chest",
state_top_base: "chest",
plural: 0,
colour: 0,
colour_options: ["black", "blue", "brown", "green", "pink", "purple", "red", "tangerine", "teal", "white", "yellow", "custom"],
exposed: 0,
exposed_base: 0,
type: ["normal"],
set: "upper",
gender: "n",
warmth: 45,
cost: 3000,
description: "A classic pattern.",
shop: ["clothing"],
accessory: 0,
accessory_colour: 0,
accessory_colour_options: [],
sleeve_img: 0,
breast_img: 0,
cursed: 0,
location: 0,
iconFile: "Argyle sweater vest.png",
accIcon: 0
},
{index: 37,
name: "dress shirt",
name_cap: "Dress shirt",
variable: "dress",
integrity: 120,
integrity_max: 120,
fabric_strength: 20,
reveal: 200,
word: "a",
one_piece: 0,
strap: 0,
open: 0,
state: "waist",
state_base: "waist",
state_top: "chest",
state_top_base: "chest",
plural: 0,
colour: 0,
colour_options: ["white", "black", "light-pink", "light-blue", "olive"],
exposed: 0,
exposed_base: 0,
type: ["formal", "school", "finespun"],
set: "upper",
gender: "m",
femininity: -100,
warmth: 35,
cost: 12000,
description: "For when you need to look your best.",
shop: ["clothing"],
accessory: 0,
accessory_colour: 0,
accessory_colour_options: [],
sleeve_img: 1,
breast_img: 0,
has_collar: 1,
cursed: 0,
location: 0,
iconFile: "Dress shirt.png",
accIcon: 0
},
{index: 38,
name: "gingham dress",
name_cap: "Gingham dress",
variable: "gingham",
integrity: 140,
integrity_max: 140,
fabric_strength: 20,
reveal: 400,
word: "a",
one_piece: 1,
strap: 1,
open: 1,
state: "waist",
state_base: "waist",
state_top: "chest",
state_top_base: "chest",
plural: 0,
colour: 0,
colour_options: ["black", "blue", "brown", "green", "pink", "purple", "red", "tangerine", "teal", "white", "yellow", "custom"],
exposed: 0,
exposed_base: 0,
type: ["normal"],
set: "gingham",
gender: "f",
femininity: 200,
warmth: 30,
cost: 2000,
description: "A comfortable classic.",
shop: ["clothing"],
accessory: 1,
accessory_colour: 0,
accessory_colour_options: [],
sleeve_img: 0,
breast_img: 0,
cursed: 0,
location: 0,
iconFile: "Gingham dress.png",
accIcon: "Gingham dress_acc.png",
outfitPrimary:{lower:"gingham skirt"}
},
{index: 39,
name: "overalls",
name_cap: "Overalls",
variable: "overalls",
integrity: 180,
integrity_max: 180,
fabric_strength: 20,
reveal: 400,
word: "n",
one_piece: 1,
strap: 1,
open: 1,
state: "waist",
state_base: "waist",
state_top: "chest",
state_top_base: "chest",
plural: 1,
colour: 0,
colour_options: [],
exposed: 0,
exposed_base: 0,
type: ["normal"],
set: "overalls",
gender: "n",
warmth: 30,
cost: 4000,
description: "Hard to take off.",
shop: ["clothing"],
accessory: 0,
accessory_colour: 0,
accessory_colour_options: [],
sleeve_img: 0,
breast_img: 0,
cursed: 0,
location: 0,
iconFile: "Overalls.png",
accIcon: 0,
outfitPrimary:{lower:"overalls"}
},
{index: 40,
name: "black leather jacket",
name_cap: "Black leather jacket",
variable: "blackleather",
integrity: 240,
integrity_max: 240,
fabric_strength: 20,
reveal: 500,
word: "a",
one_piece: 0,
strap: 0,
open: 0,
state: "waist",
state_base: "waist",
state_top: "chest",
state_top_base: "chest",
plural: 0,
colour: 0,
colour_options: [],
exposed: 0,
exposed_base: 0,
type: ["cool"],
set: "upper",
gender: "m",
femininity: -100,
warmth: 30,
cost: 8000,
description: "Delinquent.",
shop: ["clothing"],
accessory: 0,
accessory_colour: 0,
accessory_colour_options: [],
sleeve_img: 1,
breast_img: 0,
cursed: 0,
location: 0,
iconFile: "Black leather jacket.png",
accIcon: 0
},
{index: 41,
name: "brown leather jacket",
name_cap: "Brown leather jacket",
variable: "brownleather",
integrity: 240,
integrity_max: 240,
fabric_strength: 20,
reveal: 600,
word: "a",
one_piece: 0,
strap: 0,
open: 0,
state: "waist",
state_base: "waist",
state_top: "chest",
state_top_base: "chest",
plural: 0,
colour: 0,
colour_options: [],
exposed: 0,
exposed_base: 0,
type: ["normal"],
set: "upper",
gender: "m",
femininity: -100,
warmth: 30,
cost: 6000,
description: "Keeps the wind off your neck.",
shop: ["clothing"],
accessory: 0,
accessory_colour: 0,
accessory_colour_options: [],
sleeve_img: 1,
breast_img: 0,
cursed: 0,
location: 0,
iconFile: "Brown leather jacket.png",
accIcon: 0
},
{index: 42,
name: "beatnik shirt",
name_cap: "Beatnik shirt",
variable: "beatnik",
integrity: 120,
integrity_max: 120,
fabric_strength: 20,
reveal: 400,
word: "a",
one_piece: 0,
strap: 0,
open: 0,
state: "waist",
state_base: "waist",
state_top: "chest",
state_top_base: "chest",
plural: 0,
colour: 0,
colour_options: [],
exposed: 0,
exposed_base: 0,
type: ["cool"],
set: "upper",
gender: "n",
warmth: 25,
cost: 8000,
description: "Conforming isn't your style.",
shop: ["clothing"],
accessory: 0,
accessory_colour: 0,
accessory_colour_options: [],
sleeve_img: 1,
breast_img: 0,
cursed: 0,
location: 0,
iconFile: "Beatnik shirt.png",
accIcon: 0
},
{index: 43,
name: "cable knit turtleneck",
name_cap: "Cable knit turtleneck",
variable: "cable",
integrity: 150,
integrity_max: 150,
fabric_strength: 20,
reveal: 300,
word: "a",
one_piece: 0,
strap: 0,
open: 0,
state: "waist",
state_base: "waist",
state_top: "chest",
state_top_base: "chest",
plural: 0,
colour: 0,
colour_options: [],
exposed: 0,
exposed_base: 0,
type: ["normal"],
set: "upper",
gender: "n",
warmth: 60,
cost: 7000,
description: "Will keep you warm in winter.",
shop: ["clothing"],
accessory: 0,
accessory_colour: 0,
accessory_colour_options: [],
sleeve_img: 1,
breast_img: 0,
cursed: 0,
location: 0,
iconFile: "Cable knit turtleneck.png",
accIcon: 0
},
{index: 44,
name: "v neck",
name_cap: "V neck",
variable: "vneck",
integrity: 90,
integrity_max: 90,
fabric_strength: 20,
reveal: 500,
word: "a",
one_piece: 0,
strap: 0,
open: 0,
state: "waist",
state_base: "waist",
state_top: "chest",
state_top_base: "chest",
plural: 0,
colour: 0,
colour_options: ["black", "blue", "brown", "green", "pink", "purple", "red", "tangerine", "teal", "white", "yellow", "custom"],
exposed: 0,
exposed_base: 0,
type: ["normal"],
set: "upper",
gender: "n",
warmth: 40,
cost: 1200,
description: "When you want to show just a little.",
shop: ["clothing"],
accessory: 0,
accessory_colour: 0,
accessory_colour_options: [],
sleeve_img: 1,
breast_img: 1,
cursed: 0,
location: 0,
iconFile: "V neck.png",
accIcon: 0
},
{index: 45,
name: "turtleneck jumper",
name_cap: "Turtleneck jumper",
variable: "turtleneckjumper",
integrity: 250,
integrity_max: 250,
fabric_strength: 20,
reveal: 200,
word: "a",
one_piece: 0,
strap: 0,
open: 0,
state: "waist",
state_base: "waist",
state_top: "chest",
state_top_base: "chest",
plural: 0,
colour: 0,
colour_options: ["black", "blue", "brown", "green", "pink", "purple", "red", "tangerine", "teal", "white", "yellow", "custom"],
exposed: 0,
exposed_base: 0,
type: ["normal"],
set: "upper",
gender: "n",
warmth: 60,
cost: 8000,
description: "Warm and stylish.",
shop: ["clothing"],
accessory: 0,
accessory_colour: 0,
accessory_colour_options: [],
sleeve_img: 1,
breast_img: 1,
cursed: 0,
location: 0,
iconFile: "Turtleneck jumper.png",
accIcon: 0
},
{index: 46,
name: "cheongsam",
name_cap: "Cheongsam",
variable: "cheongsam",
integrity: 120,
integrity_max: 120,
fabric_strength: 20,
reveal: 500,
word: "a",
one_piece: 1,
strap: 0,
open: 1,
state: "waist",
state_base: "waist",
state_top: "chest",
state_top_base: "chest",
plural: 0,
colour: 0,
colour_options: ["black", "blue", "brown", "green", "pink", "purple", "red", "tangerine", "teal", "white", "yellow", "custom"],
exposed: 0,
exposed_base: 0,
type: ["formal", "finespun"],
set: "cheongsam",
gender: "f",
femininity: 200,
warmth: 35,
cost: 14000,
description: "Exotic.",
shop: ["clothing"],
accessory: 1,
accessory_colour: 0,
accessory_colour_options: [],
sleeve_img: 1,
breast_img: 1,
cursed: 0,
location: 0,
iconFile: "Cheongsam.png",
accIcon: "Cheongsam_acc.png",
outfitPrimary:{lower:"cheongsam skirt"}
},
{index: 47,
name: "short cheongsam",
name_cap: "Short cheongsam",
variable: "cheongsamshort",
integrity: 120,
integrity_max: 120,
fabric_strength: 20,
reveal: 600,
word: "a",
one_piece: 1,
strap: 0,
open: 1,
state: "waist",
state_base: "waist",
state_top: "chest",
state_top_base: "chest",
plural: 0,
colour: 0,
colour_options: ["black", "blue", "brown", "green", "pink", "purple", "red", "tangerine", "teal", "white", "yellow", "custom"],
exposed: 0,
exposed_base: 0,
type: ["formal", "finespun"],
set: "cheongsamshort",
gender: "f",
femininity: 200,
warmth: 35,
cost: 12000,
description: "Exotic and revealing.",
shop: ["clothing"],
accessory: 1,
accessory_colour: 0,
accessory_colour_options: [],
sleeve_img: 0,
breast_img: 1,
cursed: 0,
location: 0,
iconFile: "Short cheongsam.png",
accIcon: "Short cheongsam_acc.png",
outfitPrimary:{lower:"short cheongsam skirt"}
},
{index: 48,
name: "tie-front top",
name_cap: "Tie-front top",
variable: "tiefronttop",
integrity: 90,
integrity_max: 90,
fabric_strength: 20,
reveal: 900,
word: "a",
one_piece: 0,
strap: 0,
open: 1,
state: "waist",
state_base: "waist",
state_top: "chest",
state_top_base: "chest",
plural: 0,
colour: 0,
colour_options: ["black", "blue", "brown", "green", "pink", "purple", "red", "tangerine", "teal", "custom"],
exposed: 0,
exposed_base: 0,
type: ["serving", "bimbo"],
set: "upper",
gender: "f",
femininity: 200,
warmth: 10,
cost: 10000,
description: "Makes you feel rather girly.",
shop: [],
accessory: 0,
accessory_colour: 0,
accessory_colour_options: [],
sleeve_img: 0,
breast_img: 1,
cursed: 0,
location: 0,
iconFile: 0,
accIcon: 0,
mainImage:0
},
{index: 49,
name: "peacoat",
name_cap: "Peacoat",
variable: "peacoat",
integrity: 400,
integrity_max: 400,
fabric_strength: 40,
reveal: 200,
word: "a",
one_piece: 0,
strap: 0,
open: 0,
state: "waist",
state_base: "waist",
state_top: "chest",
state_top_base: "chest",
plural: 0,
colour: 0,
colour_options: ["black", "navy", "grey", "olive", "wine", "custom"],
exposed: 0,
exposed_base: 0,
type: ["formal", "finespun"],
set: "upper",
gender: "n",
warmth: 35,
cost: 40000,
description: "Made of thick wool.",
shop: ["clothing"],
accessory: 0,
accessory_colour: 0,
accessory_colour_options: [],
sleeve_img: 1,
breast_img: 0,
cursed: 0,
location: 0,
iconFile: "Peacoat.png",
accIcon: 0
},
{index: 50,
name: "gothic gown",
name_cap: "Gothic gown",
variable: "gothic",
integrity: 80,
integrity_max: 80,
fabric_strength: 20,
reveal: 600,
word: "a",
one_piece: 1,
strap: 0,
open: 1,
state: "waist",
state_base: "waist",
state_top: "chest",
state_top_base: "chest",
plural: 0,
colour: 0,
colour_options: ["black", "blue", "brown", "green", "pink", "purple", "red", "tangerine", "teal", "white", "yellow", "custom"],
exposed: 0,
exposed_base: 0,
type: ["formal", "costume", "finespun"],
set: "gothic",
gender: "f",
femininity: 200,
warmth: 50,
cost: 42000,
description: "A right pain to put on.",
shop: ["clothing"],
accessory: 0,
accessory_colour: 0,
accessory_colour_options: [],
sleeve_img: 1,
breast_img: 0,
cursed: 0,
location: 0,
iconFile: "Gothic gown.png",
accIcon: 0,
outfitPrimary:{lower:"gothic skirt"}
},
{index: 51,
name: "gothic jacket",
name_cap: "Gothic jacket",
variable: "gothicjacket",
integrity: 160,
integrity_max: 160,
fabric_strength: 20,
reveal: 200,
word: "a",
one_piece: 0,
strap: 0,
open: 0,
state: "waist",
state_base: "waist",
state_top: "chest",
state_top_base: "chest",
plural: 0,
colour: 0,
colour_options: [],
exposed: 0,
exposed_base: 0,
type: ["formal", "costume", "finespun"],
set: "upper",
gender: "n",
femininity: 0,
warmth: 40,
cost: 12000,
description: "For creatures of the night.",
shop: ["clothing"],
accessory: 0,
accessory_colour: 0,
accessory_colour_options: [],
sleeve_img: 1,
breast_img: 0,
cursed: 0,
location: 0,
iconFile: "Gothic jacket.png",
accIcon: 0
},
{index: 52,
name: "swim shirt",
name_cap: "Swim shirt",
variable: "swimshirt",
integrity: 100,
integrity_max: 100,
fabric_strength: 20,
reveal: 400,
word: "a",
one_piece: 0,
strap: 0,
open: 0,
state: "waist",
state_base: "waist",
state_top: "chest",
state_top_base: "chest",
plural: 0,
colour: 0,
colour_options: [],
exposed: 0,
exposed_base: 0,
type: ["swim", "finespun"],
set: "upper",
gender: "n",
femininity: 0,
warmth: 30,
cost: 6000,
description: "Protects you from the sun while swimming.",
shop: [],
accessory: 0,
accessory_colour: 0,
accessory_colour_options: [],
sleeve_img: 1,
breast_img: 0,
cursed: 0,
location: 0,
iconFile: "Swim shirt.png",
accIcon: 0
},
{index: 53,
name: "waiter's shirt",
name_cap: "Waiter's shirt",
variable: "waiter",
integrity: 130,
integrity_max: 130,
fabric_strength: 20,
reveal: 500,
word: "a",
one_piece: 0,
strap: 0,
open: 0,
state: "waist",
state_base: "waist",
state_top: "chest",
state_top_base: "chest",
plural: 0,
colour: 0,
colour_options: [],
exposed: 0,
exposed_base: 0,
type: ["costume", "serving", "finespun"],
set: "upper",
gender: "m",
femininity: -200,
warmth: 40,
cost: 1500,
description: "For when your clientele expect a certain class.",
shop: ["clothing"],
accessory: 0,
accessory_colour: 0,
accessory_colour_options: [],
sleeve_img: 1,
breast_img: 0,
cursed: 0,
location: 0,
iconFile: "Waiter's shirt.png",
accIcon: 0
},
{index: 54,
name: "lederhosen",
name_cap: "Lederhosen",
variable: "leder",
integrity: 150,
integrity_max: 150,
fabric_strength: 20,
reveal: 300,
word: "n",
one_piece: 1,
strap: 0,
open: 0,
state: "waist",
state_base: "waist",
state_top: "chest",
state_top_base: "chest",
plural: 1,
colour: 0,
colour_options: [],
exposed: 0,
exposed_base: 0,
type: ["costume", "serving"],
set: "leder",
gender: "n",
femininity: 0,
warmth: 40,
cost: 2500,
description: "Festive wear from a foreign land.",
shop: ["clothing"],
accessory: 0,
accessory_colour: 0,
accessory_colour_options: [],
sleeve_img: 1,
breast_img: 0,
cursed: 0,
location: 0,
iconFile: "Lederhosen.png",
accIcon: 0,
outfitPrimary:{lower:"lederhosen bottoms"}
},
{index: 55,
name: "karate jacket",
name_cap: "Karate jacket",
variable: "karate",
integrity: 170,
integrity_max: 170,
fabric_strength: 20,
reveal: 200,
word: "a",
one_piece: 0,
strap: 0,
open: 0,
state: "waist",
state_base: "waist",
state_top: "chest",
state_top_base: "chest",
plural: 0,
colour: 0,
colour_options: [],
exposed: 0,
exposed_base: 0,
type: ["costume"],
set: "upper",
gender: "m",
femininity: -200,
warmth: 25,
cost: 7800,
description: "Robust and martial.",
shop: ["clothing"],
accessory: 0,
accessory_colour: 0,
accessory_colour_options: [],
sleeve_img: 1,
breast_img: 0,
cursed: 0,
location: 0,
iconFile: "Karate jacket.png",
accIcon: 0
},
{index: 56,
name: "sailor shirt",
name_cap: "Sailor shirt",
variable: "sailor",
integrity: 140,
integrity_max: 140,
fabric_strength: 20,
reveal: 200,
word: "a",
one_piece: 0,
strap: 0,
open: 0,
state: "waist",
state_base: "waist",
state_top: "chest",
state_top_base: "chest",
plural: 0,
colour: 0,
colour_options: ["black", "blue", "brown", "green", "pink", "purple", "red", "tangerine", "teal", "white", "yellow", "custom"],
exposed: 0,
exposed_base: 0,
type: ["costume"],
set: "upper",
gender: "m",
femininity: -200,
warmth: 30,
cost: 3000,
description: "For long days away from shore.",
shop: ["clothing"],
accessory: 1,
accessory_colour: 0,
accessory_colour_options: ["black", "blue", "brown", "green", "pink", "purple", "red", "tangerine", "teal", "white", "yellow", "custom"],
sleeve_img: 1,
breast_img: 1,
cursed: 0,
location: 0,
iconFile: "Sailor shirt.png",
accIcon: 0
},
{index: 57,
name: "short sailor shirt",
name_cap: "Short sailor shirt",
variable: "sailorshort",
integrity: 100,
integrity_max: 100,
fabric_strength: 20,
reveal: 500,
word: "a",
one_piece: 0,
strap: 0,
open: 0,
state: "waist",
state_base: "waist",
state_top: "chest",
state_top_base: "chest",
plural: 0,
colour: 0,
colour_options: ["black", "blue", "brown", "green", "pink", "purple", "red", "tangerine", "teal", "white", "yellow", "custom"],
exposed: 0,
exposed_base: 0,
type: ["costume"],
set: "upper",
gender: "m",
femininity: -200,
warmth: 20,
cost: 2800,
description: "For hot days away from shore.",
shop: ["clothing"],
accessory: 1,
accessory_colour: 0,
accessory_colour_options: ["black", "blue", "brown", "green", "pink", "purple", "red", "tangerine", "teal", "white", "yellow", "custom"],
sleeve_img: 1,
breast_img: 1,
cursed: 0,
location: 0,
iconFile: "Short sailor shirt.png",
accIcon: 0
},
{index: 58,
name: "padded football shirt",
name_cap: "Padded football shirt",
variable: "football",
integrity: 240,
integrity_max: 240,
fabric_strength: 20,
reveal: 200,
word: "a",
one_piece: 0,
strap: 0,
open: 0,
state: "waist",
state_base: "waist",
state_top: "chest",
state_top_base: "chest",
plural: 0,
colour: 0,
colour_options: ["black", "blue", "brown", "green", "pink", "purple", "red", "tangerine", "teal", "white", "yellow", "custom"],
exposed: 0,
exposed_base: 0,
type: ["costume", "athletic", "school"],
set: "upper",
gender: "m",
femininity: -200,
warmth: 60,
cost: 7000,
description: "Comes with shoulder pads. Used in a foreign sport.",
shop: ["clothing"],
accessory: 1,
accessory_colour: 0,
accessory_colour_options: ["black", "blue", "brown", "green", "pink", "purple", "red", "tangerine", "teal", "white", "yellow", "custom"],
sleeve_img: 1,
breast_img: 0,
cursed: 0,
location: 0,
iconFile: "Padded football shirt.png",
accIcon: 0
},
{index: 59,
name: "gym shirt",
name_cap: "Gym shirt",
variable: "gymshirt",
integrity: 140,
integrity_max: 140,
fabric_strength: 20,
reveal: 200,
word: "a",
one_piece: 0,
strap: 0,
open: 0,
state: "waist",
state_base: "waist",
state_top: "chest",
state_top_base: "chest",
plural: 0,
colour: 0,
colour_options: [],
exposed: 0,
exposed_base: 0,
type: ["normal", "athletic", "school"],
set: "upper",
gender: "f",
femininity: 200,
warmth: 35,
cost: 3000,
description: "PE shirt from a foreign land.",
shop: ["clothing"],
accessory: 1,
accessory_colour: 0,
accessory_colour_options: ["black", "blue", "brown", "green", "pink", "purple", "red", "tangerine", "teal", "white", "yellow", "custom"],
sleeve_img: 1,
breast_img: 1,
cursed: 0,
location: 0,
iconFile: "Gym shirt.png",
accIcon: 0
},
{index: 60,
name: "cheerleading top",
name_cap: "Cheerleading top",
variable: "cheerleader",
integrity: 120,
integrity_max: 120,
fabric_strength: 20,
reveal: 500,
word: "a",
one_piece: 0,
strap: 0,
open: 0,
state: "waist",
state_base: "waist",
state_top: "chest",
state_top_base: "chest",
plural: 0,
colour: 0,
colour_options: ["black", "blue", "brown", "green", "pink", "purple", "red", "tangerine", "teal", "white", "yellow", "custom"],
exposed: 0,
exposed_base: 0,
type: ["costume", "athletic", "school"],
set: "upper",
gender: "f",
femininity: 200,
warmth: 25,
cost: 5000,
description: "Part of a uniform used in a foreign sport.",
shop: ["clothing"],
accessory: 1,
accessory_colour: 0,
accessory_colour_options: [],
sleeve_img: 1,
breast_img: 0,
cursed: 0,
location: 0,
iconFile: "Cheerleading top.png",
accIcon: 0
},
{index: 61,
name: "hunting coat",
name_cap: "Hunting coat",
variable: "hunt",
integrity: 200,
integrity_max: 200,
fabric_strength: 20,
reveal: 200,
word: "a",
one_piece: 0,
strap: 0,
open: 0,
state: "waist",
state_base: "waist",
state_top: "chest",
state_top_base: "chest",
plural: 0,
colour: 0,
colour_options: ["black", "blue", "brown", "green", "pink", "purple", "red", "tangerine", "teal", "white", "yellow", "custom"],
exposed: 0,
exposed_base: 0,
type: ["normal"],
set: "upper",
gender: "m",
femininity: -200,
warmth: 60,
cost: 12000,
description: "Strong and smart.",
shop: ["clothing"],
accessory: 1,
accessory_colour: 0,
accessory_colour_options: [],
sleeve_img: 1,
breast_img: 0,
cursed: 0,
location: 0,
iconFile: "Hunting coat.png",
accIcon: 0
},
{index: 62,
name: "letterman jacket",
name_cap: "Letterman jacket",
variable: "letterman",
integrity: 140,
integrity_max: 140,
fabric_strength: 20,
reveal: 300,
word: "a",
one_piece: 0,
strap: 0,
open: 0,
state: "waist",
state_base: "waist",
state_top: "chest",
state_top_base: "chest",
plural: 0,
colour: 0,
colour_options: ["black", "blue", "brown", "green", "pink", "purple", "red", "tangerine", "teal", "white", "yellow", "custom"],
exposed: 0,
exposed_base: 0,
type: ["normal"],
set: "upper",
gender: "m",
femininity: -100,
warmth: 40,
cost: 9000,
description: "Not a real letterman jacket, but looks the part, and made from high-quality materials.",
shop: ["clothing"],
accessory: 1,
accessory_colour: 0,
accessory_colour_options: [],
sleeve_img: 1,
breast_img: 0,
cursed: 0,
location: 0,
iconFile: "Letterman jacket.png",
accIcon: 0
},
{index: 63,
name: "racing silks",
name_cap: "Racing silks",
variable: "racing",
integrity: 140,
integrity_max: 140,
fabric_strength: 20,
reveal: 400,
word: "n",
one_piece: 0,
strap: 0,
open: 0,
state: "waist",
state_base: "waist",
state_top: "chest",
state_top_base: "chest",
plural: 1,
colour: 0,
colour_options: ["black", "blue", "brown", "green", "pink", "purple", "red", "tangerine", "teal", "white", "yellow", "custom"],
exposed: 0,
exposed_base: 0,
type: ["costume", "athletic", "riding"],
set: "upper",
gender: "n",
femininity: 0,
warmth: 25,
cost: 30000,
description: "For flaunting those colours.",
shop: ["clothing"],
accessory: 1,
accessory_colour: 0,
accessory_colour_options: ["black", "blue", "brown", "green", "pink", "purple", "red", "tangerine", "teal", "white", "yellow", "custom"],
sleeve_img: 1,
breast_img: 0,
cursed: 0,
location: 0,
iconFile: "Racing silks.png",
accIcon: 0
},
{index: 64,
name: "shadbelly coat",
name_cap: "Shadbelly coat",
variable: "shadbelly",
integrity: 180,
integrity_max: 180,
fabric_strength: 20,
reveal: 300,
word: "a",
one_piece: 0,
strap: 0,
open: 0,
state: "waist",
state_base: "waist",
state_top: "chest",
state_top_base: "chest",
plural: 0,
colour: 0,
colour_options: [],
exposed: 0,
exposed_base: 0,
type: ["formal", "riding"],
set: "upper",
gender: "n",
femininity: 0,
warmth: 60,
cost: 25000,
description: "Formal riding attire.",
shop: ["clothing"],
accessory: 0,
accessory_colour: 0,
accessory_colour_options: [],
sleeve_img: 1,
breast_img: 0,
cursed: 0,
location: 0,
iconFile: "Shadbelly coat.png",
accIcon: 0
},
{index: 65,
name: "mummy top",
name_cap: "Mummy top",
variable: "mummy",
integrity: 10,
integrity_max: 10,
fabric_strength: 1,
reveal: 700,
word: "a",
one_piece: 0,
strap: 1,
open: 1,
state: "waist",
state_base: "waist",
state_top: "chest",
state_top_base: "chest",
plural: 0,
colour: 0,
colour_options: [],
exposed: 0,
exposed_base: 0,
type: ["costume"],
set: "upper",
gender: "n",
femininity: 0,
warmth: 15,
cost: 500,
description: "Feels like it's made from toilet paper.",
shop: ["forest"],
accessory: 0,
accessory_colour: 0,
accessory_colour_options: [],
sleeve_img: 1,
breast_img: 0,
cursed: 0,
location: 0,
iconFile: 0,
accIcon: 0
},
{index: 66,
name: "diving suit",
name_cap: "Diving suit",
variable: "diving",
integrity: 200,
integrity_max: 200,
fabric_strength: 50,
reveal: 500,
word: "a",
one_piece: 1,
strap: 0,
open: 0,
state: "waist",
state_base: "waist",
state_top: "chest",
state_top_base: "chest",
plural: 0,
colour: 0,
colour_options: ["black", "blue", "brown", "green", "pink", "purple", "red", "tangerine", "teal", "white", "yellow", "custom"],
exposed: 0,
exposed_base: 0,
type: ["swim", "diving"],
set: "diving",
gender: "n",
femininity: 0,
warmth: 40,
cost: 22000,
description: "Will insulate you underwater, letting you swim in the cold.",
shop: ["clothing"],
accessory: 0,
accessory_colour: 0,
accessory_colour_options: [],
sleeve_img: 1,
breast_img: 1,
cursed: 0,
location: 0,
iconFile: 0,
accIcon: 0,
outfitPrimary:{lower:"diving suit bottom"}
},
{index: 67,
name: "classic sundress",
name_cap: "Classic sundress",
variable: "classicsundress",
integrity: 100,
integrity_max: 100,
fabric_strength: 30,
reveal: 400,
word: "a",
one_piece: 1,
strap: 1,
open: 1,
state: "waist",
state_base: "waist",
state_top: "chest",
state_top_base: "chest",
plural: 0,
colour: 0,
colour_options: ["black", "blue", "brown", "green", "pink", "purple", "red", "tangerine", "teal", "white", "yellow", "custom"],
exposed: 0,
exposed_base: 0,
type: ["normal"],
set: "classicsundress",
gender: "f",
femininity: 200,
warmth: 30,
cost: 1500,
description: "Great for frolicking. Brings back fond memories.",
shop: ["forest"],
accessory: 0,
accessory_colour: 0,
accessory_colour_options: [],
sleeve_img: 0,
breast_img: 1,
cursed: 0,
location: 0,
iconFile: "Classic sundress.png",
accIcon: 0,
outfitPrimary:{lower:"classic sundress skirt"}
},
{index: 68,
name: "classic gothic gown",
name_cap: "Classic gothic gown",
variable: "gothicold",
integrity: 80,
integrity_max: 80,
fabric_strength: 20,
reveal: 600,
word: "a",
one_piece: 1,
strap: 0,
open: 1,
state: "waist",
state_base: "waist",
state_top: "chest",
state_top_base: "chest",
plural: 0,
colour: 0,
colour_options: ["black", "blue", "brown", "green", "pink", "purple", "red", "tangerine", "teal", "white", "yellow", "custom"],
exposed: 0,
exposed_base: 0,
type: ["formal", "costume"],
set: "gothicold",
gender: "f",
femininity: 200,
warmth: 50,
cost: 42000,
description: "A right pain to put on. Vintage.",
shop: ["forest"],
accessory: 0,
accessory_colour: 0,
accessory_colour_options: [],
sleeve_img: 1,
breast_img: 0,
cursed: 0,
location: 0,
iconFile: "Classic gothic gown.png",
accIcon: 0,
outfitPrimary:{lower:"classic gothic skirt"}
}
]>>
<</nobr>><</widget>><<widget "dancestripeffects">><<nobr>>
<<if $danceaction is "outfitstripbreasts">><<set $danceaction to 0>>
You gracefully remove your $worn.upper.name, exposing your <<upperstrip>><<lowerstrip>><<underoutfit>>. The exhibition of your breasts makes them feel raw and sensitive.
<<set $audiencearousal += 8>><<set $audienceexcitement += 8>><<set $audiencemod += 3>><<arousal 300>><<exhibitionism4>>
<</if>>
<<if $danceaction is "outfitstripchest">><<set $danceaction to 0>>
<<if $player.gender is "m">>
You gracefully remove your $worn.upper.name, exposing your <<upperstrip>><<lowerstrip>><<underoutfit>>. Your feminine countenance makes your revealed chest feel especially lewd.
<<else>>
You gracefully remove your $worn.upper.name, exposing your <<upperstrip>><<lowerstrip>><<underoutfit>>. You feel your nipples harden in response to being revealed.
<</if>>
<<set $audiencearousal += 8>><<set $audienceexcitement += 8>><<set $audiencemod += 3>><<arousal 300>><<exhibitionism4>>
<</if>>
<<if $danceaction is "outfitstripunderbreasts">><<set $danceaction to 0>>
You gracefully remove your $worn.upper.name, exposing your <<upperstrip>><<lowerstrip>><<underoutfit>>. Being seen in your underwear excites you.
<<set $audiencearousal += 10>><<set $audienceexcitement += 10>><<set $audiencemod += 4>><<arousal 500>><<exhibitionism4>>
<</if>>
<<if $danceaction is "outfitstripunderchest">><<set $danceaction to 0>>
You gracefully remove your $worn.upper.name, exposing your <<upperstrip>><<lowerstrip>><<underoutfit>>. Being seen in your underwear excites you.
<<set $audiencearousal += 8>><<set $audienceexcitement += 8>><<set $audiencemod += 3>><<arousal 300>><<exhibitionism3>>
<</if>>
<<if $danceaction is "outfitstripunder">>
<<set $danceaction to 0>>
You gracefully remove your $worn.upper.name, exposing your <<upperstrip>><<lowerstrip>><<underoutfit>>. Being seen in your underwear excites you.
<<set $audiencearousal += 6>><<set $audienceexcitement += 6>><<set $audiencemod += 2>><<arousal 300>><<exhibitionism3>>
<</if>>
<<if $danceaction is "outfitstripnude">>
<<set $danceaction to 0>>
You gracefully remove your $worn.upper.name, exposing your nude form. You shiver with excitement, your <<genitals 1>> laid totally bare.
<<set $audiencearousal += 10>><<set $audienceexcitement += 10>><<set $audiencemod += 4>><<arousal 300>><<upperstrip>><<lowerstrip>><<exhibitionism5>>
<<dance_crossdress_reveal>>
<</if>>
<<if $danceaction is "upperstripbreasts">>
<<set $danceaction to 0>>
You gracefully remove your $worn.upper.name, exposing your <<breasts>>. The exhibition of your breasts makes them feel raw and sensitive.
<<set $audiencearousal += 8>><<set $audienceexcitement += 8>><<set $audiencemod += 3>><<arousal 300>><<upperstrip>><<exhibitionism4>>
<</if>>
<<if $danceaction is "upperstripunderbreasts">>
<<set $danceaction to 0>>
You gracefully remove your $worn.upper.name, exposing your $worn.under_upper.name. Only one garment protects your chest from the hungry eyes surrounding you.
<<set $audiencearousal += 4>><<set $audienceexcitement += 4>><<set $audiencemod += 2>><<arousal 200>><<upperstrip>><<exhibitionism2>>
<</if>>
<<if $danceaction is "upperstripunderchest">>
<<set $danceaction to 0>>
You gracefully remove your $worn.upper.name, exposing your $worn.under_upper.name. Only one garment protects your chest from the hungry eyes surrounding you.
<<set $audiencearousal += 2>><<set $audienceexcitement += 2>><<set $audiencemod += 1>><<arousal 100>><<upperstrip>><<exhibitionism1>>
<</if>>
<<if $danceaction is "upperstripfchest">>
<<set $danceaction to 0>>
<<if $player.gender is "m">>
You gracefully remove your $worn.upper.name, exposing your <<breasts>>. Your feminine countenance makes your revealed chest feel especially lewd.
<<else>>
You gracefully remove your $worn.upper.name, exposing your <<breasts>>. You feel your nipples harden in response to being revealed.
<</if>>
<<set $audiencearousal += 8>><<set $audienceexcitement += 8>><<set $audiencemod += 3>><<arousal 300>><<upperstrip>><<exhibitionism4>>
<</if>>
<<if $danceaction is "upperstripmchest">>
<<set $danceaction to 0>>
You gracefully remove your $worn.upper.name, exposing your <<breasts>>. You feel your nipples harden in response to being revealed.
<<set $audiencearousal += 2>><<set $audienceexcitement += 2>><<set $audiencemod += 1>><<arousal 300>><<upperstrip>><<exhibitionism1>>
<</if>>
<<if $danceaction is "underoutfitstripbreasts">>
<<set $danceaction to 0>>
You gracefully remove your $worn.under_upper.name, exposing your <<breasts>>. The exhibition makes you feel feel raw and sensitive.
<<set $audiencearousal += 8>><<set $audienceexcitement += 8>><<set $audiencemod += 3>><<arousal 300>><<exhibitionism4>>
<</if>>
<<if $danceaction is "underoutfitstripchest">>
<<set $danceaction to 0>>
<<if $player.gender is "m">>
You gracefully remove your $worn.under_upper.name, exposing your <<breasts>>. Your feminine countenance makes your revealed chest feel especially lewd.
<<else>>
You gracefully remove your $worn.under_upper.name, exposing your <<breasts>>. You feel your buds harden in response to being revealed.
<</if>>
<<set $audiencearousal += 8>><<set $audienceexcitement += 8>><<set $audiencemod += 3>><<arousal 300>><<exhibitionism4>>
<</if>>
<<if $danceaction is "underoutfitstripunder">>
<<set $danceaction to 0>>
You gracefully remove your $worn.under_upper.name, exposing your <<breasts>>. You feel your nipples harden in response to being revealed.
<<set $audiencearousal += 6>><<set $audienceexcitement += 6>><<set $audiencemod += 2>><<arousal 300>><<exhibitionism3>>
<</if>>
<<if $danceaction is "underoutfitstripnude">>
<<set $danceaction to 0>>
You gracefully remove your $worn.under_upper.name, exposing your nude form. You shiver with excitement, your <<genitals 1>> laid totally bare.
<<set $audiencearousal += 10>><<set $audienceexcitement += 10>><<set $audiencemod += 4>><<arousal 300>><<underupperstrip>><<underlowerstrip>><<exhibitionism5>>
<<dance_crossdress_reveal>>
<</if>>
<<if $danceaction is "underoutfitstriptop">>
<<set $danceaction to 0>>
You gracefully remove your $worn.under_upper.name, exposing your <<genitals 1>>. You shiver with excitement, now laid totally bare.
<<set $audiencearousal += 8>><<set $audienceexcitement += 8>><<set $audiencemod += 3>><<arousal 300>><<underupperstrip>><<underlowerstrip>><<exhibitionism5>>
<<dance_crossdress_reveal>>
<</if>>
<<if $danceaction is "underupperstripbreasts">>
<<set $danceaction to 0>>
You gracefully remove your $worn.under_upper.name, exposing your <<breasts>>. The exhibition of your breasts makes them feel raw and sensitive.
<<set $audiencearousal += 8>><<set $audienceexcitement += 8>><<set $audiencemod += 3>><<arousal 300>><<underupperstrip>><<exhibitionism4>>
<</if>>
<<if $danceaction is "underupperstripfchest">>
<<set $danceaction to 0>>
<<if $player.gender is "m">>
You gracefully remove your $worn.under_upper.name, exposing your <<breasts>>. Your feminine countenance makes your revealed chest feel especially lewd.
<<else>>
You gracefully remove your $worn.under_upper.name, exposing your <<breasts>>. You feel your nipples harden in response to being revealed.
<</if>>
<<set $audiencearousal += 8>><<set $audienceexcitement += 8>><<set $audiencemod += 3>><<arousal 300>><<underupperstrip>><<exhibitionism4>>
<</if>>
<<if $danceaction is "underupperstripmchest">>
<<set $danceaction to 0>>
You gracefully remove your $worn.under_upper.name, exposing your <<breasts>>. You feel your nipples harden in response to being revealed.
<<set $audiencearousal += 2>><<set $audienceexcitement += 2>><<set $audiencemod += 1>><<arousal 300>><<underupperstrip>><<exhibitionism1>>
<</if>>
<<if $danceaction is "lowerstripunder">><<set $danceaction to 0>>
You gracefully remove your $worn.lower.name, exposing your $worn.under_lower.name. Being seen in your underwear excites you.
<<set $audiencearousal += 6>><<set $audienceexcitement += 6>><<set $audiencemod += 2>><<arousal 300>><<lowerstrip>><<exhibitionism3>>
<</if>>
<<if $danceaction is "lowerstripnude">><<set $danceaction to 0>>
You gracefully remove your $worn.lower.name, exposing your <<genitals 1>>.
<<if $worn.upper.type.includes("naked")>>
You shiver with excitement, your body laid totally bare.
<<else>>
Your $worn.upper.name makes your naked lower half feel particularly conspicuous.
<</if>>
<<set $audiencearousal += 10>><<set $audienceexcitement += 10>><<set $audiencemod += 4>><<arousal 300>><<lowerstrip>><<exhibitionism5>>
<<dance_crossdress_reveal>>
<</if>>
<<if $danceaction is "underupperstripopen">><<set $danceaction to 0>>
You gracefully remove your $worn.under_upper.name from beneath your $worn.upper.name. You're careful not to give too much away, but such a lewd gesture thrills you nonetheless.
<<set $audiencearousal += 3>><<set $audienceexcitement += 3>><<set $audiencemod += 1>><<arousal 100>><<underupperstrip>><<exhibitionism1>>
<</if>>
<<if $danceaction is "underoutfitstripopen">><<set $danceaction to 0>>
You gracefully remove your $worn.under_upper.name from beneath your $worn.upper.name. You're careful not to give too much away, but such a lewd gesture thrills you nonetheless.
<<set $audiencearousal += 9>><<set $audienceexcitement += 9>><<set $audiencemod += 3>><<arousal 500>><<underupperstrip>><<exhibitionism3>>
<</if>>
<<if $danceaction is "understripskirt">><<set $danceaction to 0>>
You gracefully remove your $worn.under_lower.name from beneath your $worn.lower.name. You're careful not to give too much away, but such a lewd gesture thrills you nonetheless.
<<set $audiencearousal += 6>><<set $audienceexcitement += 6>><<set $audiencemod += 2>><<arousal 300>><<underlowerstrip>><<exhibitionism3>>
<</if>>
<<if $danceaction is "underoutfitstripskirt">><<set $danceaction to 0>>
You gracefully remove your $worn.under_upper.name from beneath your $worn.upper.name. You're careful not to give too much away, but such a lewd gesture thrills you nonetheless.
<<set $audiencearousal += 9>><<set $audienceexcitement += 9>><<set $audiencemod += 3>><<arousal 500>><<underlowerstrip>><<exhibitionism3>>
<</if>>
<<if $danceaction is "understripnude">><<set $danceaction to 0>>
You gracefully remove your $worn.under_lower.name, exposing your <<genitals 1>>. You shiver with excitement, your body laid totally bare.
<<set $audiencearousal += 10>><<set $audienceexcitement += 10>><<set $audiencemod += 4>><<arousal 300>><<underlowerstrip>><<exhibitionism5>>
<<dance_crossdress_reveal>>
<</if>>
<<if $danceaction is "understripclothed">><<set $danceaction to 0>>
You gracefully remove your $worn.under_lower.name, exposing your <<genitals 1>>. You shiver with excitement, your body laid totally bare.
<<set $audiencearousal += 10>><<set $audienceexcitement += 10>><<set $audiencemod += 4>><<arousal 300>><<underlowerstrip>><<exhibitionism5>>
<<dance_crossdress_reveal>>
<</if>>
<</nobr>><</widget>>
<<widget "dancestripactions">><<nobr>>
<br><br>
<<if $worn.upper.set is $worn.lower.set>>
<<if !$worn.under_lower.type.includes("naked")>>
<<if !$worn.under_upper.type.includes("naked")>>
<<if $breastsize gte 3 or $player.gender_appearance isnot "m">>
<label><span class="meek">Strip $worn.upper.name</span> <<combatexhibitionist4>> <<radiobutton "$danceaction" "outfitstripunderbreasts">></label> |
<<else>>
<label><span class="meek">Strip $worn.upper.name</span> <<combatexhibitionist3>> <<radiobutton "$danceaction" "outfitstripunderchest">></label> |
<</if>>
<<else>>
<<if $breastsize gte 3>>
<<if $exhibitionism gte 55>>
<label><span class="meek">Strip $worn.upper.name</span> <<combatexhibitionist4>> <<radiobutton "$danceaction" "outfitstripbreasts">></label> |
<</if>>
<<elseif $player.gender_appearance isnot "m" and $worn.lower.gender isnot "m">>
<<if $exhibitionism gte 55>>
<label><span class="meek">Strip $worn.upper.name</span> <<combatexhibitionist4>> <<radiobutton "$danceaction" "outfitstripchest">></label> |
<</if>>
<<else>>
<<if $exhibitionism gte 35>>
<label><span class="meek">Strip $worn.upper.name</span> <<combatexhibitionist3>> <<radiobutton "$danceaction" "outfitstripunder">></label> |
<</if>>
<</if>>
<</if>>
<<else>>
<<if $exhibitionism gte 75>>
<label><span class="meek">Strip $worn.upper.name</span> <<combatexhibitionist5>> <<radiobutton "$danceaction" "outfitstripnude">></label> |
<</if>>
<</if>>
<</if>>
<<if !$worn.upper.type.includes("naked") and $worn.upper.set isnot $worn.lower.set>>
<<if !$worn.under_upper.type.includes("naked")>>
<<if $breastsize gte 3 or $player.gender_appearance isnot "m">>
<label><span class="meek">Strip $worn.upper.name</span> <<combatexhibitionist2>> <<radiobutton "$danceaction" "upperstripunderbreasts">></label> |
<<else>>
<label><span class="meek">Strip $worn.upper.name</span> <<combatexhibitionist1>> <<radiobutton "$danceaction" "upperstripunderchest">></label> |
<</if>>
<<else>>
<<if $breastsize gte 3>>
<<if $exhibitionism gte 55>>
<label><span class="meek">Strip $worn.upper.name</span> <<combatexhibitionist4>> <<radiobutton "$danceaction" "upperstripbreasts">></label> |
<</if>>
<<elseif $player.gender_appearance isnot "m" and $worn.lower.gender isnot "m">>
<<if $exhibitionism gte 55>>
<label><span class="meek">Strip $worn.upper.name</span> <<combatexhibitionist4>> <<radiobutton "$danceaction" "upperstripfchest">></label> |
<</if>>
<<else>>
<label><span class="meek">Strip $worn.upper.name</span> <<combatexhibitionist1>> <<radiobutton "$danceaction" "upperstripmchest">></label> |
<</if>>
<</if>>
<</if>>
<<if !$worn.lower.type.includes("naked") and $worn.upper.set isnot $worn.lower.set>>
<<if !$worn.under_lower.type.includes("naked")>>
<<if $exhibitionism gte 35>>
<label><span class="meek">Strip $worn.lower.name</span> <<combatexhibitionist3>> <<radiobutton "$danceaction" "lowerstripunder">></label> |
<</if>>
<<else>>
<<if $exhibitionism gte 75>>
<label><span class="meek">Strip $worn.lower.name</span> <<combatexhibitionist5>> <<radiobutton "$danceaction" "lowerstripnude">></label> |
<</if>>
<</if>>
<</if>>
<<if $worn.under_upper.set is $worn.under_lower.set>>
<<if !$worn.lower.type.includes("naked") and !$worn.upper.type.includes("naked")>>
<<if $worn.lower.skirt is 1>>
<<if $exhibitionism gte 35>>
<label><span class="meek">Strip $worn.under_upper.name</span> <<combatexhibitionist3>> <<radiobutton "$danceaction" "underoutfitstripskirt">></label> |
<</if>>
<<elseif $worn.upper.open is 1>>
<<if $exhibitionism gte 35>>
<label><span class="meek">Strip $worn.under_upper.name</span> <<combatexhibitionist3>> <<radiobutton "$danceaction" "underoutfitstripopen">></label> |
<</if>>
<</if>>
<<elseif !$worn.lower.type.includes("naked")>>
<<if $breastsize gte 3>>
<<if $exhibitionism gte 55>>
<label><span class="meek">Strip $worn.under_upper.name</span> <<combatexhibitionist4>> <<radiobutton "$danceaction" "underoutfitstripbreasts">></label> |
<</if>>
<<elseif $player.gender_appearance isnot "m" and $worn.under_lower.gender isnot "m">>
<<if $exhibitionism gte 55>>
<label><span class="meek">Strip $worn.under_upper.name</span> <<combatexhibitionist4>> <<radiobutton "$danceaction" "underoutfitstripchest">></label> |
<</if>>
<<else>>
<<if $exhibitionism gte 35>>
<label><span class="meek">Strip $worn.under_upper.name</span> <<combatexhibitionist3>> <<radiobutton "$danceaction" "underoutfitstripunder">></label> |
<</if>>
<</if>>
<<elseif !$worn.upper.type.includes("naked")>>
<label><span class="meek">Strip $worn.under_upper.name</span> <<combatexhibitionist5>> <<radiobutton "$danceaction" "underoutfitstriptop">></label> |
<<else>>
<<if $exhibitionism gte 75>>
<label><span class="meek">Strip $worn.under_upper.name</span> <<combatexhibitionist5>> <<radiobutton "$danceaction" "underoutfitstripnude">></label> |
<</if>>
<</if>>
<</if>>
<<if !$worn.under_upper.type.includes("naked") and $worn.under_upper.set isnot $worn.under_lower.set>>
<<if !$worn.upper.type.includes("naked") and $worn.upper.open is 1>>
<label><span class="meek">Strip $worn.under_upper.name</span> <<combatexhibitionist1>> <<radiobutton "$danceaction" "underupperstripopen">></label> |
<<elseif $breastsize gte 3>>
<<if $exhibitionism gte 55>>
<label><span class="meek">Strip $worn.under_upper.name</span> <<combatexhibitionist4>> <<radiobutton "$danceaction" "underupperstripbreasts">></label> |
<</if>>
<<elseif $player.gender_appearance isnot "m" and $worn.under_lower.gender isnot "m">>
<<if $exhibitionism gte 55>>
<label><span class="meek">Strip $worn.under_upper.name</span> <<combatexhibitionist4>> <<radiobutton "$danceaction" "underupperstripfchest">></label> |
<</if>>
<<else>>
<label><span class="meek">Strip $worn.under_upper.name</span> <<combatexhibitionist1>> <<radiobutton "$danceaction" "underupperstripmchest">></label> |
<</if>>
<</if>>
<<if !$worn.under_lower.type.includes("naked") and $worn.under_upper.set isnot $worn.under_lower.set>>
<<if !$worn.lower.type.includes("naked") and $worn.lower.skirt is 1>>
<<if $exhibitionism gte 35>>
<label><span class="meek">Strip $worn.under_lower.name</span> <<combatexhibitionist3>> <<radiobutton "$danceaction" "understripskirt">></label> |
<</if>>
<<elseif $worn.lower.type.includes("naked")>>
<<if $exhibitionism gte 75>>
<label><span class="meek">Strip $worn.under_lower.name</span> <<combatexhibitionist5>> <<radiobutton "$danceaction" "understripnude">></label> |
<</if>>
<</if>>
<</if>>
<</nobr>><</widget>><<widget "img">><<nobr>>
<<set _filters to $skinColor.current>>
<<set _img to setup.tanImg.sidebar[$skinColor.tanImgEnabled]>>
<div id="img" @class="limitedColourContainerClasses() + ($imgLighten is true? ' imgLighten':'') + ($sidebarAnimations isnot false ? '':' noAnimations')">
/*Prep for image checks*/
<<if $worn.under_upper.type.includes("chest_bind")>>
<<set _breastSize to 1>>
<<else>>
<<switch $breastsize>>
<<case 12>>
<<set _breastSize to 6>>
<<case 8 9 10 11>>
<<set _breastSize to 5>>
<<case 6 7>>
<<set _breastSize to 4>>
<<case 4 5>>
<<set _breastSize to 3>>
<<case 3>>
<<set _breastSize to 2>>
<<case 0 1 2>>
<<set _breastSize to 1>>
<</switch>>
<</if>>
<<if $penisexist is 1>>
<<switch $penissize>>
<<case 4>>
<<set _penisSize to 5>>
<<case 3>>
<<set _penisSize to 4>>
<<case 2>>
<<set _penisSize to 3>>
<<case 1>>
<<set _penisSize to 2>>
<<case 0 -1>>
<<set _penisSize to 1>>
<</switch>>
<</if>>
<<set _disabled to ["disabled","hidden"]>>
<<if $leftarm isnot "bound" and $leftarm isnot "grappled">>
<<if $dontHide is false and $worn.over_upper.exposed gte 1 and $worn.upper.exposed gte 1
and ($exposed gte 2 and $uncomfortable.nude is true or $exposed is 1 and $uncomfortable.underwear is true)>>
<<set _coverLeft to true>>
<<else>>
<<set _coverLeft to false>>
<</if>>
<</if>>
<<if $rightarm isnot "bound" and $rightarm isnot "grappled">>
<<if $dontHide is false and $worn.over_lower.exposed gte 1 and $worn.lower.exposed gte 1
and ($exposed gte 2 and $uncomfortable.nude is true or $exposed is 1 and $uncomfortable.underwear is true)>>
<<set _coverRight to true>>
<<else>>
<<set _coverRight to false>>
<</if>>
<</if>>
<img class="layer-base anim-idle-2f" @src="_img.basenoarms" @style="'filter: '+_filters.body">
<img class="layer-basehead anim-idle-2f" @src="_img.basehead" @style="'filter: '+_filters.body">
<<for _i to 1; _i lte $spraymax; _i++>>
<<if $spray gte _i>>
<img @id="'spray'+_i" src="img/ui/pepperspray.png">
<<else>>
<img @id="'spray'+_i" src="img/ui/emptyspray.png">
<</if>>
<</for>>
<<if $skinColor.tanImgEnabled is "t">>
<<if $skinColor.tanValues[0] isnot $skinColor.tanValues[2]>>
<img class="layer-base anim-idle-2f" @src="_img.baseTanSwimshorts" @style="'filter: '+_filters.swimshorts">
<img class="layer-base anim-idle-2f" @src="_img.baseTanSwimsuit_UUpper" @style="'filter: '+_filters.swimsuitTop">
<img class="layer-base anim-idle-2f" @src="_img.baseTanSwimsuit_ULower" @style="'filter: '+_filters.swimsuitBottom">
<img class="layer-base anim-idle-2f" @src="_img.baseTanBikini_ULower" @style="'filter: '+_filters.bikiniBottom">
<</if>>
<</if>>
<<if $worn.upper.type.includes("naked") and $worn.over_upper.type.includes("naked")>>
<<if !$worn.under_upper.type.includes("naked")>>
<img class="layer-breasts anim-idle-2f" @src="_img['breasts'+ _breastSize + '_clothed']" @style="'filter: '+_filters.breasts">
<<else>>
<img class="layer-breasts anim-idle-2f" @src="_img['breasts'+ _breastSize]" @style="'filter: '+_filters.breasts">
<</if>>
<<if $skinColor.tanImgEnabled is "t" and $skinColor.tanValues[0] isnot $skinColor.tanValues[1]>>
<img class="layer-breasts anim-idle-2f" @src="_img.baseTanBikini_UUpper + _breastSize + '.png'" @style="'filter: '+_filters.bikiniTop">
<</if>>
<</if>>
<!-- new pbhair extension for main pc-->
<<if $pbdisable is "f" and $worn.lower.type.includes("naked")>>
<<if $pblevel gt 1>>
<img class="layer-pbhair colour-hair anim-idle-2f" @src="'img/hair/phair/pb' + $pblevel + '.png'">
<</if>>
<<if $player.ballsExist is true and $pblevelballs gt 1 and !$worn.genitals.name.startsWith("chastity")>>
<img class="layer-pbhairballs colour-hair anim-idle-2f" @src="'img/hair/phair/balls/' + $penissize + '_pb' + $pblevelballs + '.png'">
<</if>>
<<if $pbstrip gte 1>>
<img class="layer-pbhair colour-hair anim-idle-2f" @src="'img/hair/phair/pbstrip' + $pbstrip + '.png'">
<</if>>
<</if>>
<<if $leftarm isnot "bound" and $leftarm isnot "grappled">>
<<if $masturbationimages is 1>>
<<if $leftaction is "mpenisentrance">>
<img class="layer-leftarm" src="img/body/masturbation/leftarmballs.gif">
<<elseif $leftaction is "mvaginaentrance">>
<img class="layer-leftarm" src="img/body/masturbation/leftarmpussy.gif">
<<elseif $leftaction is "manus">>
<img class="layer-leftarm" src="img/body/masturbation/leftarmass.gif">
<<elseif $leftaction is "manusentrance">>
<img class="layer-leftarm" src="img/body/masturbation/leftarmass.gif">
<<elseif $leftaction is "manusrub">>
<img class="layer-leftarm" src="img/body/masturbation/leftarmass.gif">
<<elseif $leftaction is "manustease">>
<img class="layer-leftarm" src="img/body/masturbation/leftarmass.gif">
<<elseif $leftaction is "manusprostate">>
<img class="layer-leftarm" src="img/body/masturbation/leftarmass.gif">
<<elseif $leftaction is "mpenisshaft">>
<img class="layer-leftarm" src="img/body/masturbation/leftarmshaft.gif">
<<elseif $leftaction is "mpenisglans">>
<img class="layer-leftarm" src="img/body/masturbation/leftarmglans.gif">
<<elseif $leftaction is "mvagina">>
<img class="layer-leftarm" src="img/body/masturbation/leftarmpussy.gif">
<<elseif $leftaction is "mvaginaclit">>
<img class="layer-leftarm" src="img/body/masturbation/leftarmclit.gif">
<<elseif $leftaction is "mvaginatease">>
<img class="layer-leftarm" src="img/body/masturbation/leftarmpussy.gif">
<</if>>
<<elseif _coverLeft is false>>
<img class="layer-base" @src="_img.leftarmidle" @style="'filter: '+_filters.body">
<<if !_disabled.includes($transformationParts.demon.wings)>>
<<if $exposed gte 2 and $dontHide is false and $uncomfortable.flaunting is false>>
<img class="layer-tailPenisCover anim-idle-2f" @src="'img/transformations/demon/flauntwings/'+$transformationParts.demon.wings+'.png'">
<<else>>
<img class="layer-backhair anim-idle-2f" @src="'img/transformations/demon/wings/'+$transformationParts.demon.wings+'.png'">
<</if>>
<</if>>
<<if !_disabled.includes($transformationParts.angel.wings)>>
<img class="layer-backhair anim-idle-2f" @src="'img/transformations/angel/rightwing/'+$transformationParts.angel.wings+'.png'">
<</if>>
<<if !_disabled.includes($transformationParts.fallenAngel.wings)>>
<img class="layer-backhair anim-idle-2f" @src="'img/transformations/fallen/rightwing/'+$transformationParts.fallenAngel.wings+'.png'">
<</if>>
<<elseif _coverLeft is true>>
<<if !_disabled.includes($transformationParts.demon.wings)>>
<img class="layer-tailPenisCover anim-idle-2f" @src="'img/transformations/demon/leftcover/'+$transformationParts.demon.wings+'.png'">
<img class="layer-base" @src="_img.leftarmidle" @style="'filter: '+_filters.body">
<<elseif !_disabled.includes($transformationParts.angel.wings)>>
<img class="layer-tailPenisCover anim-idle-2f" @src="'img/transformations/angel/rightcover/'+$transformationParts.angel.wings+'.png'">
<img class="layer-base" @src="_img.leftarmidle" @style="'filter: '+_filters.body">
<<elseif !_disabled.includes($transformationParts.fallenAngel.wings)>>
<img class="layer-tailPenisCover anim-idle-2f" @src="'img/transformations/fallen/rightcover/'+$transformationParts.fallenAngel.wings+'.png'">
<img class="layer-base" @src="_img.leftarmidle" @style="'filter: '+_filters.body">
<<else>>
<img class="layer-leftarm anim-idle-2f" @src="_img.leftarm" @style="'filter: '+_filters.body">
<</if>>
<</if>>
<</if>>
<<if $rightarm isnot "bound" and $rightarm isnot "grappled">>
<<if $masturbationimages is 1>>
<<if $rightaction is "mpenisentrance">>
<img class="layer-rightarm" src="img/body/masturbation/rightarmballs.gif">
<<elseif $rightaction is "mvaginaentrance">>
<img class="layer-rightarm" src="img/body/masturbation/rightarmpussy.gif">
<<elseif $rightaction is "manus">>
<img class="layer-rightarm" src="img/body/masturbation/rightarmass.gif">
<<elseif $rightaction is "manusentrance">>
<img class="layer-rightarm" src="img/body/masturbation/rightarmass.gif">
<<elseif $rightaction is "manusrub">>
<img class="layer-rightarm" src="img/body/masturbation/rightarmass.gif">
<<elseif $rightaction is "manustease">>
<img class="layer-rightarm" src="img/body/masturbation/rightarmass.gif">
<<elseif $rightaction is "manusprostate">>
<img class="layer-rightarm" src="img/body/masturbation/rightarmass.gif">
<<elseif $rightaction is "mpenisshaft">>
<img class="layer-rightarm" src="img/body/masturbation/rightarmshaft.gif">
<<elseif $rightaction is "mpenisglans">>
<img class="layer-rightarm" src="img/body/masturbation/rightarmglans.gif">
<<elseif $rightaction is "mvagina">>
<img class="layer-rightarm" src="img/body/masturbation/rightarmpussy.gif">
<<elseif $rightaction is "mvaginaclit">>
<img class="layer-rightarm" src="img/body/masturbation/rightarmclit.gif">
<<elseif $rightaction is "mvaginatease">>
<img class="layer-rightarm" src="img/body/masturbation/rightarmpussy.gif">
<</if>>
<<elseif _coverRight is false>>
<img class="layer-base" @src="_img.rightarmidle" @style="'filter: '+_filters.body">
<<if !_disabled.includes($transformationParts.demon.tail)>>
<<if $exposed gte 2 and $dontHide is false and $uncomfortable.flaunting is false>>
<img class="layer-tailPenisCover anim-idle-2f" @src="'img/transformations/demon/flaunttail/'+$transformationParts.demon.tail+'.png'">
<<else>>
<img class="layer-backhair anim-idle-2f" @src="'img/transformations/demon/tail/'+$transformationParts.demon.tail+'.png'">
<</if>>
<</if>>
<<if !_disabled.includes($transformationParts.angel.wings)>>
<img class="layer-backhair anim-idle-2f" @src="'img/transformations/angel/leftwing/'+$transformationParts.angel.wings+'.png'">
<</if>>
<<if !_disabled.includes($transformationParts.fallenAngel.wings)>>
<img class="layer-backhair anim-idle-2f" @src="'img/transformations/fallen/leftwing/'+$transformationParts.fallenAngel.wings+'.png'">
<</if>>
<<elseif _coverRight is true>>
<<if !_disabled.includes($transformationParts.demon.wings)>>
<img class="layer-tailPenisCover anim-idle-2f" @src="'img/transformations/demon/rightcover/'+$transformationParts.demon.tail+'.png'">
<img class="layer-base" @src="_img.rightarm" @style="'filter: '+_filters.body">
<<elseif !_disabled.includes($transformationParts.angel.wings)>>
<img class="layer-tailPenisCover anim-idle-2f" @src="'img/transformations/angel/leftcover/'+$transformationParts.angel.wings+'.png'">
<img class="layer-base" @src="_img.rightarm" @style="'filter: '+_filters.body">
<<elseif !_disabled.includes($transformationParts.fallenAngel.wings)>>
<img class="layer-tailPenisCover anim-idle-2f" @src="'img/transformations/fallen/leftcover/'+$transformationParts.fallenAngel.wings+'.png'">
<img class="layer-base" @src="_img.rightarm" @style="'filter: '+_filters.body">
<<else>>
<img class="layer-rightarm" @src="_img.rightarm" @style="'filter: '+_filters.body">
<</if>>
<</if>>
<</if>>
<<if $bodywritingImages is true>>
<<if $skin.forehead.writing>>
<<if $skin.forehead.type is "text">>
<img class="layer-skin anim-idle-2f" src="img/bodywriting/forehead.png">
<<elseif $skin.forehead.type is "object">>
<img class="layer-skin anim-idle-2f" @src="'img/bodywriting/' + $skin.forehead.writing + '/forehead.png'">
<</if>>
<</if>>
<<if $skin.left_cheek.writing>>
<<if $skin.left_cheek.type is "text">>
<img class="layer-skin anim-idle-2f" src="img/bodywriting/left_cheek.png">
<<elseif $skin.left_cheek.type is "object">>
<img class="layer-skin anim-idle-2f" @src="'img/bodywriting/' + $skin.left_cheek.writing + '/left_cheek.png'">
<</if>>
<</if>>
<<if $skin.right_cheek.writing>>
<<if $skin.right_cheek.type is "text">>
<<if $skin.right_cheek.arrow is 1>>
<img class="layer-skin anim-idle-2f" src="img/bodywriting/right_cheek_arrow.png">
<<else>>
<img class="layer-skin anim-idle-2f" src="img/bodywriting/right_cheek.png">
<</if>>
<<elseif $skin.right_cheek.type is "object">>
<img class="layer-skin anim-idle-2f" @src="'img/bodywriting/' + $skin.right_cheek.writing + '/right_cheek.png'">
<</if>>
<</if>>
<<if $skin.breasts.writing>>
<<if $skin.breasts.type is "text">>
<img class="layer-skin anim-idle-2f" @src="'img/bodywriting/breasts1.png'">
<<if _breastSize gte 2>>
<img class="layer-skin anim-idle-2f" @src="'img/bodywriting/breasts'+_breastSize+'.png'">
<</if>>
<<elseif $skin.breasts.type is "object">>
<img class="layer-skin anim-idle-2f" @src="'img/bodywriting/' + $skin.breasts.writing + '/breasts'+_breastSize+'.png'">
<</if>>
<</if>>
<<if $skin.left_shoulder.writing>>
<<if $skin.left_shoulder.type is "text">>
<img class="layer-skin anim-idle-2f" src="img/bodywriting/left_shoulder.png">
<<elseif $skin.left_shoulder.type is "object">>
<img class="layer-skin anim-idle-2f" @src="'img/bodywriting/' + $skin.left_shoulder.writing + '/left_shoulder.png'">
<</if>>
<</if>>
<<if $skin.right_shoulder.writing>>
<<if $masturbationimages is 1 or _coverRight is true>>
<<set _skin to "armS">>
<<else>>
<<set _skin to "s">>
<</if>>
<<if $skin.right_shoulder.type is "text">>
<img @class="'layer-' + _skin + 'kin anim-idle-2f'" src="img/bodywriting/right_shoulder.png">
<<elseif $skin.right_shoulder.type is "object">>
<img @class="'layer-' + _skin + 'kin anim-idle-2f'" @src="'img/bodywriting/' + $skin.right_shoulder.writing + '/right_shoulder.png'">
<</if>>
<</if>>
<<if $skin.pubic.writing>>
<<if $skin.pubic.type is "object">>
<img class="layer-skin anim-idle-2f" @src="'img/bodywriting/' + $skin.pubic.writing + '/pubic.png'">
<<elseif $skin.pubic.arrow is 1>>
<img class="layer-skin anim-idle-2f" src="img/bodywriting/pubic_arrow.png">
<<elseif $skin.pubic.type is "text">>
<img class="layer-skin anim-idle-2f" src="img/bodywriting/pubic.png">
<</if>>
<</if>>
<<if $skin.left_thigh.writing>>
<<if $skin.left_thigh.arrow is 1>>
<img class="layer-skin anim-idle-2f" src="img/bodywriting/left_thigh_arrow.png">
<<elseif $skin.left_thigh.type is "text">>
<img class="layer-skin anim-idle-2f" src="img/bodywriting/left_thigh.png">
<<elseif $skin.left_thigh.type is "object">>
<img class="layer-skin anim-idle-2f" @src="'img/bodywriting/' + $skin.left_thigh.writing + '/left_thigh.png'">
<</if>>
<</if>>
<<if $skin.right_thigh.writing>>
<<if $skin.right_thigh.arrow is 1>>
<img class="layer-skin anim-idle-2f" src="img/bodywriting/right_thigh_arrow.png">
<<elseif $skin.right_thigh.type is "text">>
<img class="layer-skin anim-idle-2f" src="img/bodywriting/right_thigh.png">
<<elseif $skin.right_thigh.type is "object">>
<img class="layer-skin anim-idle-2f" @src="'img/bodywriting/' + $skin.right_thigh.writing + '/right_thigh.png'">
<</if>>
<</if>>
<</if>>
<<switch Math.floor(Math.clamp($pain,0,99)/20)>>
<<case 4>><img class="layer-tears anim-idle-2f" src="img/body/tear4.png">
<<case 3>><img class="layer-tears anim-idle-2f" src="img/body/tear3.png">
<<case 2>><img class="layer-tears anim-idle-2f" src="img/body/tear2.png">
<<case 1>><img class="layer-tears" src="img/body/tear1.png">
<</switch>>
<<if $arousal gte 8000>>
<img class="layer-blush" @src="_img.blush5">
<<elseif $arousal gte 6000>>
<img class="layer-blush" @src="_img.blush4">
<<elseif $arousal gte 4000>>
<img class="layer-blush" @src="_img.blush3">
<<elseif $exposed gte 2 or $arousal gte 2000>>
<img class="layer-blush" @src="_img.blush2">
<<elseif $exposed gte 1 or $arousal gte 100>>
<img class="layer-blush" @src="_img.blush1">
<</if>>
<<if $pain gte 100 and $willpowerpain is 0>>
<img class="layer-sclera" src="img/eyes/sclerabloodshot.png">
<</if>>
<<if $trauma gte $traumamax>>
<img class="layer-mouth" @src="_img.mouthneutral" @style="'filter: '+_filters.mouth">
<<elseif $pain gte 60 or $orgasmdown gte 1>>
<img class="layer-mouth" @src="_img.mouthcry" @style="'filter: '+_filters.mouth">
<<elseif $exposed is 2 and $uncomfortable.nude is true or $pain gte 20>>
<img class="layer-mouth" @src="_img.mouthfrown" @style="'filter: '+_filters.mouth">
<<elseif $pain gte 1 or ($exposed is 1 and $uncomfortable.underwear is true) or ($combat is 1 and $consensual isnot 1)>>
<img class="layer-mouth" @src="_img.mouthneutral" @style="'filter: '+_filters.mouth">
<<else>>
<img class="layer-mouth" @src="_img.mouthsmile" @style="'filter: '+_filters.mouth">
<</if>>
<<if $trauma gte ($traumamax * 0.9)>>
<img class="layer-eyes colour-eye" src="img/eyes/eyeshazelempty.png">
<<else>>
<img class="layer-eyes colour-eye anim-idle-2f" src="img/eyes/eyeshazel.png">
<</if>>
<<if $pain gte 100 and $willpowerpain is 0>>
<img class="layer-sclera" src="img/eyes/sclerabloodshot.png">
<</if>>
<<switch $vaginasemen + $vaginagoo>>
<<case 5 6 7 8 9 10>><img class="layer-tears" src="img/body/cum/VaginalCumDripVeryFast.gif">
<<case 4>><img class="layer-tears" src="img/body/cum/VaginalCumDripFast.gif">
<<case 3>><img class="layer-tears" src="img/body/cum/VaginalCumDripSlow.gif">
<<case 2>><img class="layer-tears" src="img/body/cum/VaginalCumDripVerySlow.gif">
<<case 1>><img class="layer-tears" src="img/body/cum/VaginalCumDripStart.gif">
<</switch>>
<<switch $anussemen + $anusgoo>>
<<case 5 6 7 8 9 10>><img class="layer-tears" src="img/body/cum/AnalCumDripVeryFast.gif">
<<case 4>><img class="layer-tears" src="img/body/cum/AnalCumDripFast.gif">
<<case 3>><img class="layer-tears" src="img/body/cum/AnalCumDripSlow.gif">
<<case 2>><img class="layer-tears" src="img/body/cum/AnalCumDripVerySlow.gif">
<<case 1>><img class="layer-tears" src="img/body/cum/AnalCumDripStart.gif">
<</switch>>
<<switch $mouthsemen + $mouthgoo>>
<<case 5 6 7 8 9 10>><img class="layer-tears" src="img/body/cum/MouthCumDripVeryFast.gif">
<<case 4>><img class="layer-tears" src="img/body/cum/MouthCumDripFast.gif">
<<case 3>><img class="layer-tears" src="img/body/cum/MouthCumDripSlow.gif">
<<case 2>><img class="layer-tears" src="img/body/cum/MouthCumDripVerySlow.gif">
<<case 1>><img class="layer-tears" src="img/body/cum/MouthCumDripStart.png">
<</switch>>
<<if !_disabled.includes($transformationParts.fallenAngel.halo)>>
<img class="layer-backhair anim-idle-2f" @src="'img/transformations/fallen/backbrokenhalo/'+$transformationParts.fallenAngel.halo+'.png'">
<img class="layer-parasite anim-idle-2f" @src="'img/transformations/fallen/frontbrokenhalo/'+$transformationParts.fallenAngel.halo+'.png'">
<</if>>
<<if !_disabled.includes($transformationParts.angel.halo)>>
<img class="layer-backhair anim-idle-2f" @src="'img/transformations/angel/backhalo/'+$transformationParts.angel.halo+'.png'">
<img class="layer-parasite anim-idle-2f" @src="'img/transformations/angel/fronthalo/'+$transformationParts.angel.halo+'.png'">
<</if>>
<<if !_disabled.includes($transformationParts.wolf.tail)>>
<img class="layer-backhair colour-hair anim-idle-2f" @src="'img/transformations/wolf/tail/'+$transformationParts.wolf.tail+'.png'">
<</if>>
<<if !_disabled.includes($transformationParts.cat.tail)>>
<img class="layer-backhair colour-hair anim-idle-2f" @src="'img/transformations/cat/tail/'+$transformationParts.cat.tail+'.png'">
<</if>>
<<if !_disabled.includes($transformationParts.wolf.ears)>>
<img class="layer-backhair colour-hair anim-idle-2f" @src="'img/transformations/wolf/ears/'+$transformationParts.wolf.ears+'.png'">
<</if>>
<<if !_disabled.includes($transformationParts.wolf.pits)>>
<img class="layer-hirsute colour-hair anim-idle-2f" @src="'img/transformations/hirsute/pits/'+$transformationParts.wolf.pits+'.png'">
<</if>>
<<if !_disabled.includes($transformationParts.wolf.pubes)>>
<img class="layer-hirsute colour-hair anim-idle-2f" @src="'img/transformations/hirsute/pubes/'+$transformationParts.wolf.pubes+'.png'">
<</if>>
<<if !_disabled.includes($transformationParts.cat.ears)>>
<img class="layer-backhair colour-hair anim-idle-2f" @src="'img/transformations/cat/ears/'+$transformationParts.cat.ears+'.png'">
<</if>>
<<if !_disabled.includes($transformationParts.demon.horns)>>
<img class="layer-neck anim-idle-2f" @src="'img/transformations/demon/horns/'+$transformationParts.demon.horns+'.png'">
/*<img class="layer-face colour-hair anim-idle-2f" src="img/transformations/demon/hair_overlay.png">*/
<</if>>
<<if !_disabled.includes($transformationParts.cow.horns)>>
<img class="layer-neck anim-idle-2f" @src="'img/transformations/cow/horns/'+$transformationParts.cow.horns+'.png'">
<</if>>
<<if !_disabled.includes($transformationParts.cow.ears)>>
<img class="layer-neck anim-idle-2f" @src="'img/transformations/cow/ears/'+$transformationParts.cow.ears+'.png'">
<img class="layer-face anim-idle-2f" src="img/transformations/cow/tag.png">
<</if>>
<<if !_disabled.includes($transformationParts.cow.tail)>>
<img class="layer-backhair anim-idle-2f" @src="'img/transformations/cow/tail/'+$transformationParts.cow.tail+'.png'">
<</if>>
<<if $hairposition is "front">>
<img class="layer-hairforwards colour-hair anim-idle-2f" @src="'img/hair/sides/' + $hairtype + '/' + $hairlengthstage + '.png'">
<<else>>
<img class="layer-backhair colour-hair anim-idle-2f" @src="'img/hair/sides/' + $hairtype + '/' + $hairlengthstage + '.png'">
<</if>>
<img class="layer-fronthair colour-hair anim-idle-2f" @src="'img/hair/fringe/' + $fringetype + '/' + $fringelengthstage + '.png'">
<<if $hairlengthstage is "thighs" and $hairtype is "default">>
<img class="layer-backhair colour-hair anim-idle-2f" src="img/hair/red/backhairthighsred.png">
<<elseif $hairlengthstage is "feet" and $hairtype is "default">>
<img class="layer-backhair colour-hair anim-idle-2f" src="img/hair/red/backhairfeetred.png">
<</if>>
<img class="layer-lashes colour-hair" src="img/hair/red/lashesred.png">
<<if $trauma gte $traumamax>>
<img class="layer-brow colour-hair" src="img/hair/red/browtopred.png">
<<elseif $pain gte 60>>
<img class="layer-brow colour-hair" src="img/hair/red/browlowred.png">
<<elseif $pain gte 20>>
<img class="layer-brow colour-hair" src="img/hair/red/browmidred.png">
<<else>>
<img class="layer-brow colour-hair" src="img/hair/red/browtopred.png">
<</if>>
<<upperimg>>
<<overupperimg>>
<<genitalsimg>>
<<lowerimg>>
<<overlowerimg>>
<<underlowerimg>>
<<underupperimg>>
<<handsimg>>
<<baseClothingImg "head">>
<<baseClothingImg "over_head">>
<<baseClothingImg "face">>
<<neckimg>>
<<baseClothingImg "legs">>
<<baseClothingImg "feet">>
<!-- P image insert here - This is not compatible with female pdmod, requires additional editing - add new layer in base.css-->
<<if _penisSize isnot undefined>>
<<if $worn.lower.exposed gte 2 and $worn.under_lower.exposed gte 1>>
<<if $worn.genitals.type.includes("chastity")>>
<img class="layer-penis-chastity anim-idle-2f" @src="_img.penis_chastity" @style="'filter: '+_filters.penis">
<<elseif $player.virginity.penile is true>>
<img class="layer-penis anim-idle-2f" @src="_img['penis_virgin' + ($player.ballsExist ? '':'noballs') + _penisSize]" @style="'filter: '+_filters.penis">
<<else>>
<img class="layer-penis anim-idle-2f" @src="_img['penis' + ($player.ballsExist ? '':'noballs') + _penisSize]" @style="'filter: '+_filters.penis">
<</if>>
<<elseif ($lowerwetstage gt 0 or $worn.lower.type.includes("naked")) and ($underlowerwetstage gt 0 or $worn.under_lower.type.includes("naked"))>>
<<if $worn.genitals.type.includes("chastity")>>
<img class="layer-genitals anim-idle-2f" @src="_img.penis_chastity" @style="'filter: '+_filters.penis">
<<elseif $player.virginity.penile is true>>
<img class="layer-genitals anim-idle-2f" @src="_img['penis_virgin' + ($player.ballsExist ? '':'noballs') + _penisSize]" @style="'filter: '+_filters.penis">
<<else>>
<img class="layer-genitals anim-idle-2f" @src="_img['penis' + ($player.ballsExist ? '':'noballs') + _penisSize]" @style="'filter: '+_filters.penis">
<</if>>
<</if>>
<</if>>
<<if $parasite.nipples.name isnot undefined>>
<<switch $parasite.nipples.name>>
<<case "urchin">><<set _nippleImage to "chestparasite">>
<<case "slime">><<set _nippleImage to "chestslime">>
<</switch>>
<<if _nippleImage and $worn.upper.exposed gte 2 and $worn.under_upper.exposed gte 1>>
<img class="layer-breasts anim-idle-2f" @src="'img/body/breasts/'+_nippleImage+_breastSize+'.png'">
<<elseif _nippleImage and ($upperwetstage gt 0 or $worn.upper.type.includes("naked")) and ($underupperwetstage gt 0 or $worn.under_upper.type.includes("naked"))>>
<img class="layer-breasts anim-idle-2f" @src="'img/body/breasts/'+_nippleImage+_breastSize+'.png'">
<</if>>
<</if>>
<<if _penisSize isnot undefined and $parasite.penis.name isnot undefined>>
<<switch $parasite.penis.name>>
<<case "urchin">><<set _penisImage to "penisparasite">>
<<case "slime">><<set _penisImage to "penisslime">>
<</switch>>
<<if _penisImage and $worn.lower.exposed gte 2 and $worn.under_lower.exposed gte 1>>
<img class="layer-parasite anim-idle-2f" @src="'img/body/penis/'+_penisImage+_penisSize+'.png'">
<<elseif _penisImage and ($lowerwetstage gt 0 or $worn.lower.type.includes("naked")) and ($underlowerwetstage gt 0 or $worn.under_lower.type.includes("naked"))>>
<img class="layer-underParasite anim-idle-2f" @src="'img/body/penis/'+_penisImage+_penisSize+'.png'">
<</if>>
<</if>>
<<if $vaginaexist is 1 and $parasite.clit.name isnot undefined>>
<<switch $parasite.clit.name>>
<<case "urchin">><<set _clitImage to "clitparasite">>
<<case "slime">><<set _clitImage to "clitslime">>
<</switch>>
<<if _clitImage and $worn.lower.exposed gte 2 and $worn.under_lower.exposed gte 1>>
<img class="layer-parasite" @src="'img/body/'+_clitImage+'.png'">
<<elseif _penisImage and ($lowerwetstage gt 0 or $worn.lower.type.includes("naked")) and ($underlowerwetstage gt 0 or $worn.under_lower.type.includes("naked"))>>
<img class="layer-underParasite" @src="'img/body/'+_clitImage+'.png'">
<</if>>
<</if>>
</div>
<</nobr>><</widget>><<widget "clothesactive">><<nobr>>
<div class="i256">
<<if $worn.upper.set is $worn.lower.set and $worn.lower.skirt is 1>>
<<if $worn.upper.state is "waist">>
<<if $worn.lower.skirt_down is 1>>
<img @class="'layer-sexlower colour-upper anim-doggy-4f-'+_animspeed" src="img/sex/doggy/active/dress/doggyactive_dress_thighs.png" @style="($worn.upper.colour is 'custom' ? $worn.upper.colourCustom + _upperOpacity : '')">
<<elseif $worn.lower.skirt_down is 0>>
<img @class="'layer-sexlower colour-upper anim-doggy-4f-'+_animspeed" src="img/sex/doggy/active/dress/doggyactive_dress_hips.png" @style="($worn.upper.colour is 'custom' ? $worn.upper.colourCustom + _upperOpacity : '')">
<</if>>
<<elseif $worn.upper.state is "midriff">>
<img @class="'layer-sexlower colour-upper anim-doggy-4f-'+_animspeed" src="img/sex/doggy/active/dress/doggyactive_dress_tummy.png" @style="($worn.upper.colour is 'custom' ? $worn.upper.colourCustom + _upperOpacity : '')">
<<elseif $worn.upper.state is "chest">>
<img @class="'layer-sexlower colour-upper anim-doggy-4f-'+_animspeed" src="img/sex/doggy/active/dress/doggyactive_dress_neck.png" @style="($worn.upper.colour is 'custom' ? $worn.upper.colourCustom + _upperOpacity : '')">
<</if>>
<</if>>
<<if $worn.lower.name is "gym bloomers">>
<<if $worn.lower.state is "waist">>
<img @class="'layer-sexlower colour-lower anim-doggy-4f-'+_animspeed" src="img/sex/doggy/active/gymbloomers/doggyactive_shorts_hips.png" @style="($worn.lower.colour is 'custom'? $worn.lower.colourCustom + _lowerOpacity : '')">
<<elseif $worn.lower.state is "thighs">>
<img @class="'layer-sexlower colour-lower anim-doggy-4f-'+_animspeed" src="img/sex/doggy/active/gymbloomers/doggyactive_shorts_thighs.png" @style="($worn.lower.colour is 'custom'? $worn.lower.colourCustom + _lowerOpacity : '')">
<<elseif $worn.lower.state is "knees">>
<img @class="'layer-sexlower colour-lower anim-doggy-4f-'+_animspeed" src="img/sex/doggy/active/gymbloomers/doggyactive_shorts_knees.png" @style="($worn.lower.colour is 'custom'? $worn.lower.colourCustom + _lowerOpacity : '')">
<<elseif $worn.lower.state is "ankles">>
<img @class="'layer-sexlower colour-lower anim-doggy-4f-'+_animspeed" src="img/sex/doggy/active/gymbloomers/doggyactive_shorts_ankles.png" @style="($worn.lower.colour is 'custom'? $worn.lower.colourCustom + _lowerOpacity : '')">
<</if>>
<<elseif !$worn.lower.type.includes("naked") and $worn.upper.set isnot $worn.lower.set>>
<<if $worn.lower.skirt is 1 and $worn.lower.skirt_down is 0 and $worn.lower.state is "waist">>
<img @class="'layer-sexlower colour-lower anim-doggy-4f-'+_animspeed" src="img/sex/doggy/active/skirt/doggyactive_skirt_waist.png" @style="($worn.lower.colour is 'custom'? $worn.lower.colourCustom + _lowerOpacity : '')">
<<elseif $worn.lower.skirt is 1 and $worn.lower.vagina_exposed is 1>>
<img @class="'layer-sexlower colour-lower anim-doggy-4f-'+_animspeed" src="img/sex/doggy/active/skirt/doggyactive_skirt_waist.png" @style="($worn.lower.colour is 'custom'? $worn.lower.colourCustom + _lowerOpacity : '')">
<<elseif $worn.lower.skirt is 1 and $worn.lower.state is "waist">>
<img @class="'layer-sexlower colour-lower anim-doggy-4f-'+_animspeed" src="img/sex/doggy/active/skirt/doggyactive_skirt_hips.png" @style="($worn.lower.colour is 'custom'? $worn.lower.colourCustom + _lowerOpacity : '')">
<<elseif $worn.lower.skirt is 1 and $worn.lower.state is "thighs">>
<img @class="'layer-sexlower colour-lower anim-doggy-4f-'+_animspeed" src="img/sex/doggy/active/skirt/doggyactive_skirt_thighs.png" @style="($worn.lower.colour is 'custom'? $worn.lower.colourCustom + _lowerOpacity : '')">
<<elseif $worn.lower.skirt is 1 and $worn.lower.state is "knees">>
<img @class="'layer-sexlower colour-lower anim-doggy-4f-'+_animspeed" src="img/sex/doggy/active/skirt/doggyactive_skirt_knees.png" @style="($worn.lower.colour is 'custom'? $worn.lower.colourCustom + _lowerOpacity : '')">
<<elseif $worn.lower.skirt is 1 and $worn.lower.state is "ankles">>
<img @class="'layer-sexlower colour-lower anim-doggy-4f-'+_animspeed" src="img/sex/doggy/active/skirt/doggyactive_skirt_ankles.png" @style="($worn.lower.colour is 'custom'? $worn.lower.colourCustom + _lowerOpacity : '')">
<<elseif $worn.lower.state is "waist">>
<img @class="'layer-sexlower colour-lower anim-doggy-4f-'+_animspeed" src="img/sex/doggy/active/shorts/doggyactive_shorts_hips.png" @style="($worn.lower.colour is 'custom'? $worn.lower.colourCustom + _lowerOpacity : '')">
<<elseif $worn.lower.state is "thighs">>
<img @class="'layer-sexlower colour-lower anim-doggy-4f-'+_animspeed" src="img/sex/doggy/active/shorts/doggyactive_shorts_thighs.png" @style="($worn.lower.colour is 'custom'? $worn.lower.colourCustom + _lowerOpacity : '')">
<<elseif $worn.lower.state is "knees">>
<img @class="'layer-sexlower colour-lower anim-doggy-4f-'+_animspeed" src="img/sex/doggy/active/shorts/doggyactive_shorts_knees.png" @style="($worn.lower.colour is 'custom'? $worn.lower.colourCustom + _lowerOpacity : '')">
<<elseif $worn.lower.state is "ankles">>
<img @class="'layer-sexlower colour-lower anim-doggy-4f-'+_animspeed" src="img/sex/doggy/active/shorts/doggyactive_shorts_ankles.png" @style="($worn.lower.colour is 'custom'? $worn.lower.colourCustom + _lowerOpacity : '')">
<</if>>
<</if>>
<<if $worn.under_lower.name is "bikini bottoms">>
<img @class="'layer-sexunder colour-under_lower anim-doggy-4f-'+_animspeed" @src="'img/sex/doggy/active/bikinibottom/doggyactive_bikinibottom_' + $worn.under_lower.state + '.png'" @style="($worn.under_lower.colour is 'custom'? $worn.under_lower.colourCustom + _underLowerOpacity : '')">
<<elseif !$worn.under_lower.type.includes("naked")>>
<<if $worn.under_lower.state is "waist">>
<img @class="'layer-sexunder colour-under_lower anim-doggy-4f-'+_animspeed" src="img/sex/doggy/active/plainpanties/doggyactive_plainpanties_hips.png" @style="($worn.under_lower.colour is 'custom'? $worn.under_lower.colourCustom + _underLowerOpacity : '')">
<<elseif $worn.under_lower.state is "thighs">>
<img @class="'layer-sexunder colour-under_lower anim-doggy-4f-'+_animspeed" src="img/sex/doggy/active/plainpanties/doggyactive_plainpanties_thighs.png" @style="($worn.under_lower.colour is 'custom'? $worn.under_lower.colourCustom + _underLowerOpacity : '')">
<<elseif $worn.under_lower.state is "knees">>
<img @class="'layer-sexunder colour-under_lower anim-doggy-4f-'+_animspeed" src="img/sex/doggy/active/plainpanties/doggyactive_plainpanties_knees.png" @style="($worn.under_lower.colour is 'custom'? $worn.under_lower.colourCustom + _underLowerOpacity : '')">
<<elseif $worn.under_lower.state is "ankles">>
<img @class="'layer-sexunder colour-under_lower anim-doggy-4f-'+_animspeed" src="img/sex/doggy/active/plainpanties/doggyactive_plainpanties_ankles.png" @style="($worn.under_lower.colour is 'custom'? $worn.under_lower.colourCustom + _underLowerOpacity : '')">
<</if>>
<</if>>
<<if $worn.upper.name is "tank top">>
<<if $leftarm isnot "bound" and $leftarm isnot "grappled">>
<<if $worn.upper.state is "waist">>
<img @class="'layer-sexupper colour-upper anim-doggy-4f-'+_animspeed" src="img/sex/doggy/active/tanktop/doggyactive_tanktop_waist.png" @style="($worn.upper.colour is 'custom' ? $worn.upper.colourCustom + _upperOpacity : '')">
<<else>>
<img @class="'layer-sexupper colour-upper anim-doggy-4f-'+_animspeed" src="img/sex/doggy/active/tanktop/doggyactive_tanktop_neck.png" @style="($worn.upper.colour is 'custom' ? $worn.upper.colourCustom + _upperOpacity : '')">
<</if>>
<<else>>
<<if $worn.upper.state is "waist">>
<img @class="'layer-sexupper colour-upper anim-doggy-4f-'+_animspeed" src="img/sex/doggy/active/tanktop/doggyactive_tanktop_boundwaist.png" @style="($worn.upper.colour is 'custom' ? $worn.upper.colourCustom + _upperOpacity : '')">
<<else>>
<img @class="'layer-sexupper colour-upper anim-doggy-4f-'+_animspeed" src="img/sex/doggy/active/tanktop/doggyactive_tanktop_boundneck.png" @style="($worn.upper.colour is 'custom' ? $worn.upper.colourCustom + _upperOpacity : '')">
<</if>>
<</if>>
<<elseif $worn.upper.name is "tube top" or $worn.upper.name is "towel top">>
<<if $worn.upper.state_top is "chest">>
<<if $breastsize is 0>>
<<set _tit = "none">>
<<elseif $breastsize lte 2>>
<<set _tit = "tiny">>
<<elseif $breastsize lte 4>>
<<set _tit = "small">>
<<elseif $breastsize lte 6>>
<<set _tit = "large">>
<<else>>
<<set _tit = "huge">>
<</if>>
<</if>>
<<set _tubeimg = $worn.upper.state_top>>
<<if _tubeimg is "ankles" and ($feetuse is "penis" or $feetstate is "tentacle")>>
<<set _tubeimg += "feetjob">>
<</if>>
<<if (_tubeimg is "chest" or _tubeimg is "midriff") and ($leftarm is "bound" or $leftarm is "grappled")>>
<<set _tubeimg += "bound">>
<</if>>
<img @class="'layer-sexupper colour-upper anim-doggy-4f-'+_animspeed" @src="'img/sex/doggy/active/tubetop/'+_tubeimg+'.png'" @style="($worn.upper.colour is 'custom' ? $worn.upper.colourCustom + _upperOpacity : '')">
<<if _tit>>
<img @class="'layer-sexbreastupper colour-upper anim-doggy-4f-'+_animspeed" @src="'img/sex/doggy/active/tubetop/'+_tit+'.png'" @style="($worn.upper.colour is 'custom' ? $worn.upper.colourCustom + _upperOpacity : '')">
<</if>>
<<elseif $worn.upper.name is "gym shirt">>
<<if $leftarm isnot "bound" and $leftarm isnot "grappled">>
<<if $worn.upper.state is "waist">>
<img @class="'layer-sexupper colour-upper anim-doggy-4f-'+_animspeed" src="img/sex/doggy/active/gymshirt/waist.png" @style="($worn.upper.colour is 'custom' ? $worn.upper.colourCustom + _upperOpacity : '')">
<img @class="'layer-sexupper colour-upper_acc anim-doggy-4f-'+_animspeed" src="img/sex/doggy/active/gymshirt/waist_acc.png" @style="($worn.upper.colour is 'custom' ? $worn.upper.colourCustom + _upperOpacity : '')">
<<else>>
<img @class="'layer-sexupper colour-upper anim-doggy-4f-'+_animspeed" src="img/sex/doggy/active/gymshirt/neck.png" @style="($worn.upper.colour is 'custom' ? $worn.upper.colourCustom + _upperOpacity : '')">
<img @class="'layer-sexupper colour-upper_acc anim-doggy-4f-'+_animspeed" src="img/sex/doggy/active/gymshirt/neck_acc.png" @style="($worn.upper.colour is 'custom' ? $worn.upper.colourCustom + _upperOpacity : '')">
<</if>>
<<else>>
<<if $worn.upper.state is "waist">>
<img @class="'layer-sexupper colour-upper anim-doggy-4f-'+_animspeed" src="img/sex/doggy/active/gymshirt/boundwaist.png" @style="($worn.upper.colour is 'custom' ? $worn.upper.colourCustom + _upperOpacity : '')">
<img @class="'layer-sexupper colour-upper_acc anim-doggy-4f-'+_animspeed" src="img/sex/doggy/active/gymshirt/boundwaist_acc.png" @style="($worn.upper.colour is 'custom' ? $worn.upper.colourCustom + _upperOpacity : '')">
<<else>>
<img @class="'layer-sexupper colour-upper anim-doggy-4f-'+_animspeed" src="img/sex/doggy/active/gymshirt/boundneck.png" @style="($worn.upper.colour is 'custom' ? $worn.upper.colourCustom + _upperOpacity : '')">
<img @class="'layer-sexupper colour-upper_acc anim-doggy-4f-'+_animspeed" src="img/sex/doggy/active/gymshirt/boundneck_acc.png" @style="($worn.upper.colour is 'custom' ? $worn.upper.colourCustom + _upperOpacity : '')">
<</if>>
<</if>>
<<elseif !$worn.upper.type.includes("naked") and $worn.upper.set isnot $worn.lower.set>>
<<if $leftarm isnot "bound" and $leftarm isnot "grappled">>
<<if $worn.upper.state is "waist">>
<img @class="'layer-sexupper colour-upper anim-doggy-4f-'+_animspeed" src="img/sex/doggy/active/t-shirt/doggyactive_tshirt_waist.png" @style="($worn.upper.colour is 'custom' ? $worn.upper.colourCustom + _upperOpacity : '')">
<<else>>
<img @class="'layer-sexupper colour-upper anim-doggy-4f-'+_animspeed" src="img/sex/doggy/active/t-shirt/doggyactive_tshirt_neck.png" @style="($worn.upper.colour is 'custom' ? $worn.upper.colourCustom + _upperOpacity : '')">
<</if>>
<<else>>
<<if $worn.upper.state is "waist">>
<img @class="'layer-sexupper colour-upper anim-doggy-4f-'+_animspeed" src="img/sex/doggy/active/t-shirt/doggyactive_tshirt_boundwaist.png" @style="($worn.upper.colour is 'custom' ? $worn.upper.colourCustom + _upperOpacity : '')">
<<else>>
<img @class="'layer-sexupper colour-upper anim-doggy-4f-'+_animspeed" src="img/sex/doggy/active/t-shirt/doggyactive_tshirt_boundneck.png" @style="($worn.upper.colour is 'custom' ? $worn.upper.colourCustom + _upperOpacity : '')">
<</if>>
<</if>>
<</if>>
<<if $worn.under_upper.name is "bikini top">>
<<if $worn.under_upper.state isnot "chest" and $worn.under_upper.state isnot "midriff">>
<img @class="'layer-sexunder colour-under_upper anim-doggy-4f-'+_animspeed" src="img/sex/doggy/active/bikinitop/doggyactive_bikinitop_thorax.png" @style="($worn.under_upper.colour is 'custom' ? $worn.under_upper.colourCustom + _upperOpacity : '')">
<<else>>
<img @class="'layer-sexunder colour-under_upper anim-doggy-4f-'+_animspeed" @src="'img/sex/doggy/active/bikinitop/doggyactive_bikinitop_'+$worn.under_upper.state+'.png'" @style="($worn.under_upper.colour is 'custom' ? $worn.under_upper.colourCustom + _underUpperOpacity : '')">
<</if>>
<<elseif $worn.under_upper.name is "mesh shirt">>
<<if $worn.under_upper.exposed is 0>>
<<if $breastsize is 0>>
<<set _size to "none">>
<<elseif $breastsize is 1 or $breastsize is 2>>
<<set _size to "tiny">>
<<elseif $breastsize is 3 or $breastsize is 4>>
<<set _size to "small">>
<<elseif $breastsize gte 5 and $breastsize lte 7>>
<<set _size to "large">>
<<elseif $breastsize gte 8 and $breastsize lte 12>>
<<set _size to "huge">>
<</if>>
<img @class="'layer-sexbreastunderupper colour-under_upper anim-doggy-4f-'+_animspeed" @src="'img/sex/doggy/active/mesh/'+_size+'.png'" @style="($worn.under_upper.colour is 'custom' ? $worn.under_upper.colourCustom + _underUpperOpacity : '')">
<</if>>
<<if $worn.under_upper.state is "midriff">>
<<set _state to "midriff">>
<<else>>
<<set _state to "neck">>
<</if>>
<<if $leftarm isnot "bound" and $leftarm isnot "grappled">>
<<set _bound to "">>
<<else>>
<<set _bound to "bound">>
<</if>>
<img @class="'layer-sexunder colour-under_upper anim-doggy-4f-'+_animspeed" @src="'img/sex/doggy/active/mesh/doggyactive_mesh_'+_bound+_state+'.png'" @style="($worn.under_upper.colour is 'custom' ? $worn.under_upper.colourCustom + _underUpperOpacity : '')">
<<elseif $worn.under_upper.name is "chest wrap">>
<<if $worn.under_upper.exposed is 0>>
<<if $breastsize is 0>>
<img @class="'layer-sexunder colour-under_upper anim-doggy-4f-'+_animspeed" src="img/sex/doggy/active/chestwrap/none.png" @style="($worn.under_upper.colour is 'custom' ? $worn.under_upper.colourCustom + _underUpperOpacity : '')">
<<elseif $breastsize is 1 or $breastsize is 2>>
<img @class="'layer-sexunder colour-under_upper anim-doggy-4f-'+_animspeed" src="img/sex/doggy/active/chestwrap/tiny.png" @style="($worn.under_upper.colour is 'custom' ? $worn.under_upper.colourCustom + _underUpperOpacity : '')">
<<elseif $breastsize is 3 or $breastsize is 4>>
<img @class="'layer-sexunder colour-under_upper anim-doggy-4f-'+_animspeed" src="img/sex/doggy/active/chestwrap/small.png" @style="($worn.under_upper.colour is 'custom' ? $worn.under_upper.colourCustom + _underUpperOpacity : '')">
<<elseif $breastsize gte 5 and $breastsize lte 7>>
<img @class="'layer-sexunder colour-under_upper anim-doggy-4f-'+_animspeed" src="img/sex/doggy/active/chestwrap/large.png" @style="($worn.under_upper.colour is 'custom' ? $worn.under_upper.colourCustom + _underUpperOpacity : '')">
<<elseif $breastsize gte 8 and $breastsize lte 12>>
<img @class="'layer-sexunder colour-under_upper anim-doggy-4f-'+_animspeed" src="img/sex/doggy/active/chestwrap/huge.png" @style="($worn.under_upper.colour is 'custom' ? $worn.under_upper.colourCustom + _underUpperOpacity : '')">
<</if>>
<</if>>
<<elseif !$worn.under_upper.type.includes("naked")>>
<<if $worn.under_upper.state isnot "chest" and $worn.under_upper.state isnot "midriff">>
<img @class="'layer-sexunder colour-under_upper anim-doggy-4f-'+_animspeed" src="img/sex/doggy/active/bikinitop/doggyactive_bikinitop_thorax.png" @style="($worn.under_upper.colour is 'custom' ? $worn.under_upper.colourCustom + _upperOpacity : '')">
<<else>>
<img @class="'layer-sexunder colour-under_upper anim-doggy-4f-'+_animspeed" @src="'img/sex/doggy/active/bikinitop/doggyactive_bikinitop_'+$worn.under_upper.state+'.png'" @style="($worn.under_upper.colour is 'custom' ? $worn.under_upper.colourCustom + _underUpperOpacity : '')">
<</if>>
<</if>>
<<if $worn.face.name is "muzzle">>
<img @class="'layer-sexunder anim-doggy-4f-'+_animspeed" src="img/sex/doggy/active/muzzle/full.png" @style="$worn.face.colourCustom">
<<elseif $worn.face.type.includes("gag")>>
<img @class="'layer-sexunder anim-doggy-4f-'+_animspeed" src="img/sex/doggy/active/gag/full.png" @style="$worn.face.colourCustom">
<</if>>
<<if $worn.face.type.includes("blindfold")>>
<img @class="'layer-sexunder anim-doggy-4f-'+_animspeed" src="img/sex/doggy/active/blindfold/full.png" @style="$worn.face.colourCustom">
<</if>>
<<if $worn.neck.name is "cow bell">>
<img @class="'layer-sexunder anim-doggy-4f-'+_animspeed" src="img/sex/doggy/active/cow/full.png">
<<elseif $worn.neck.name is "necktie">>
<img @class="'layer-sextiedoggy colour-neck anim-doggy-4f-'+_animspeed" src="img/sex/doggy/active/tie/neck.png">
<</if>>
<<if $worn.hands.name isnot "naked">>
<<if $worn.hands.leftImage is 1>>
<<if $leftarm is "penis">>
<img @class="'layer-sexunder colour-hands anim-doggy-4f-'+_animspeed" @src="'img/sex/doggy/active/hands/'+$worn.hands.variable+'/left handjob.png'" @style="$worn.hands.colourCustom">
<<elseif $leftarm is "bound">>
<<elseif $leftarm is "grappled">>
<<elseif $leftarmstate is "tentacle">>
<<else>>
<img @class="'layer-sexunder colour-hands anim-doggy-4f-'+_animspeed" @src="'img/sex/doggy/active/hands/'+$worn.hands.variable+'/left hand.png'" @style="$worn.hands.colourCustom">
<</if>>
<</if>>
<<if $worn.hands.rightImage is 1>>
<<if $rightarm is "penis">>
<img @class="'layer-sexBackArm colour-hands anim-doggy-4f-'+_animspeed" @src="'img/sex/doggy/active/hands/'+$worn.hands.variable+'/right handjob.png'" @style="$worn.hands.colourCustom">
<<elseif $rightarm is "bound">>
<<elseif $rightarm is "grappled">>
<<elseif $rightarmstate is "tentacle">>
<<else>>
<img @class="'layer-sexBackArm colour-hands anim-doggy-4f-'+_animspeed" @src="'img/sex/doggy/active/hands/'+$worn.hands.variable+'/right hand.png'" @style="$worn.hands.colourCustom">
<</if>>
<</if>>
<</if>>
<<if $worn.feet.type.includes("heels")>>
<<set _feetjob to ($feetuse is 'penis' ? 'feetjob' : $feetstate is 'tentacle' ? 'feetjob' : 'thighs')>>
<<if $worn.feet.colour>>
<<set _shoeColour to $worn.feet.colourCustom>>
<</if>>
<<if $worn.feet.accessory_colour>>
<<set _shoeAccColour to $worn.feet.accessory_colourCustom>>
<</if>>
<img @class="'layer-sexunder colour-feet anim-doggy-4f-'+_animspeed" @src="'img/sex/doggy/active/shoes/' + $worn.feet.variable + '/' + _feetjob + '.png'" @style="_shoeColour">
<<if $worn.feet.accessory>>
<<if $worn.feet.accessory_colour isnot 0>>
<img @class="'layer-sexshoes colour-feet_acc anim-doggy-4f-'+_animspeed" @src="'img/sex/doggy/active/shoes/' + $worn.feet.variable + '/' + _feetjob + 'acc.png'" @style="_shoeColour">
<<else>>
<img @class="'layer-sexshoes anim-doggy-4f-'+_animspeed" @src="'img/sex/doggy/active/shoes/' + $worn.feet.variable + '/' + _feetjob + 'acc.png'">
<</if>>
<</if>>
<</if>>
<<if !$worn.legs.type.includes("naked")>>
<<if $feetuse is "penis" or $feetstate is "tentacle">>
<<set _feetjob to "feetjob">>
<<else>>
<<set _feetjob to "rest">>
<</if>>
<<if $worn.legs.state is $worn.legs.state_base>>
<<set _feetposition to "full">>
<<else>>
<<set _feetposition to "knees">>
<</if>>
<<if $worn.legs.colour>>
<<set _legColour to $worn.legs.colourCustom>>
<</if>>
<<if $worn.legs.accessory_colour>>
<<set _legAccColour to $worn.legs.accessory_colourCustom>>
<</if>>
<<if $worn.legs.state_base is "waist">>
<img @class="'layer-sexlegs colour-legs anim-doggy-4f-'+_animspeed" @src="'img/sex/doggy/active/legs/'
+ $worn.legs.variable + '/' + _feetposition + _feetjob + '.png'" @style="_legColour">
<<elseif $worn.legs.state_base is "ankles">>
<img @class="'layer-sexlegs colour-legs anim-doggy-4f-'+_animspeed" @src="'img/sex/doggy/active/legs/'
+ $worn.legs.variable + '/' + _feetjob + '.png'" @style="_legColour">
<<else>>
<img @class="'layer-sexlegs colour-legs anim-doggy-4f-'+_animspeed" @src="'img/sex/doggy/active/legs/'
+ $worn.legs.variable + '/' + _feetposition + _feetjob + 'left' + '.png'" @style="_legColour">
<img @class="'layer-sexlegsback colour-legs anim-doggy-4f-'+_animspeed" @src="'img/sex/doggy/active/legs/'
+ $worn.legs.variable + '/' + _feetposition + _feetjob + 'right' + '.png'" @style="_legColour">
<</if>>
<<if $worn.legs.accessory>>
<<if $worn.legs.state_base is "waist">>
<img @class="'layer-sexlegsacc colour-legs_acc anim-doggy-4f-'+_animspeed" @src="'img/sex/doggy/active/legs/'
+ $worn.legs.variable + '/' + _feetposition + _feetjob + 'acc.png'" @style="_legAccColour">
<<elseif $worn.legs.state_base is "ankles">>
<img @class="'layer-sexlegsacc colour-legs_acc anim-doggy-4f-'+_animspeed" @src="'img/sex/doggy/active/legs/'
+ $worn.legs.variable + '/' + _feetjob + 'acc.png'" @style="_legAccColour">
<<else>>
<img @class="'layer-sexlegsacc colour-legs_acc anim-doggy-4f-'+_animspeed" @src="'img/sex/doggy/active/legs/'
+ $worn.legs.variable + '/' + _feetposition + _feetjob + 'left' + 'acc.png'" @style="_legAccColour">
<img @class="'layer-sexlegsbackacc colour-legs_acc anim-doggy-4f-'+_animspeed" @src="'img/sex/doggy/active/legs/'
+ $worn.legs.variable + '/' + _feetposition + _feetjob + 'right' + 'acc.png'" @style="_legAccColour">
<</if>>
<</if>>
<</if>>
</div>
<</nobr>><</widget>>
<<widget "clothesidle">><<nobr>>
<div class="i256">
<<if $worn.upper.set is $worn.lower.set and $worn.lower.skirt is 1>>
<<if $worn.upper.state is "waist">>
<<if $worn.lower.skirt_down is 1>>
<img class="layer-sexlower colour-upper anim-idle-2f" src="img/sex/doggy/active/dress/doggyactive_dress_thighs.png" @style="($worn.upper.colour is 'custom' ? $worn.upper.colourCustom + _upperOpacity : '')">
<<elseif $worn.lower.skirt_down is 0>>
<img class="layer-sexlower colour-upper anim-idle-2f" src="img/sex/doggy/active/dress/doggyactive_dress_hips.png" @style="($worn.upper.colour is 'custom' ? $worn.upper.colourCustom + _upperOpacity : '')">
<</if>>
<<elseif $worn.upper.state is "midriff">>
<img class="layer-sexlower colour-upper anim-idle-2f" src="img/sex/doggy/active/dress/doggyactive_dress_tummy.png" @style="($worn.upper.colour is 'custom' ? $worn.upper.colourCustom + _upperOpacity : '')">
<<elseif $worn.upper.state is "chest">>
<img class="layer-sexlower colour-upper anim-idle-2f" src="img/sex/doggy/active/dress/doggyactive_dress_neck.png" @style="($worn.upper.colour is 'custom' ? $worn.upper.colourCustom + _upperOpacity : '')">
<</if>>
<</if>>
<<if $worn.lower.name is "towel skirt">>
<<if $worn.lower.skirt is 1 and $worn.lower.skirt_down is 0 and $worn.lower.state is "waist">>
<img class="layer-sexlower colour-lower anim-idle-2f"
@src="'img/sex/doggy/active/lowertowel/doggyactive_towel_skirtup.png'" @style="($worn.lower.colour is 'custom'? $worn.lower.colourCustom + _lowerOpacity : '')">
<<else>>
<img class="layer-sexlower colour-lower anim-idle-2f"
@src="'img/sex/doggy/active/lowertowel/doggyactive_towel_' + $worn.lower.state + '.png'" @style="($worn.lower.colour is 'custom'? $worn.lower.colourCustom + _lowerOpacity : '')">
<</if>>
<<elseif $worn.lower.name is "gym bloomers">>
<<if $worn.lower.state is "waist">>
<img class="layer-sexlower colour-lower anim-idle-2f" src="img/sex/doggy/active/gymbloomers/doggyactive_shorts_hips.png" @style="($worn.lower.colour is 'custom'? $worn.lower.colourCustom + _lowerOpacity : '')">
<<elseif $worn.lower.state is "thighs">>
<img class="layer-sexlower colour-lower anim-idle-2f" src="img/sex/doggy/active/gymbloomers/doggyactive_shorts_thighs.png" @style="($worn.lower.colour is 'custom'? $worn.lower.colourCustom + _lowerOpacity : '')">
<<elseif $worn.lower.state is "knees">>
<img class="layer-sexlower colour-lower anim-idle-2f" src="img/sex/doggy/active/gymbloomers/doggyactive_shorts_knees.png" @style="($worn.lower.colour is 'custom'? $worn.lower.colourCustom + _lowerOpacity : '')">
<<elseif $worn.lower.state is "ankles">>
<img class="layer-sexlower colour-lower anim-idle-2f" src="img/sex/doggy/active/gymbloomers/doggyactive_shorts_ankles.png" @style="($worn.lower.colour is 'custom'? $worn.lower.colourCustom + _lowerOpacity : '')">
<</if>>
<<elseif $worn.lower.name is "micro pleated skirt">>
<<switch $worn.lower.state>>
<<case "waist">>
<<if $worn.lower.skirt_down is 0>>
<img class="layer-sexlower colour-lower anim-idle-2f" src="img/sex/doggy/active/micropleatedskirt/waist.png"
@style="($worn.lower.colour is 'custom'? $worn.lower.colourCustom + _lowerOpacity : '')">
<<else>>
<img class="layer-sexlower colour-lower anim-idle-2f" src="img/sex/doggy/active/micropleatedskirt/hips.png"
@style="($worn.lower.colour is 'custom'? $worn.lower.colourCustom + _lowerOpacity : '')">
<</if>>
<<case "thighs">>
<img class="layer-sexlower colour-lower anim-idle-2f" src="img/sex/doggy/active/micropleatedskirt/thighs.png"
@style="($worn.lower.colour is 'custom'? $worn.lower.colourCustom + _lowerOpacity : '')">
<<case "knees">>
<img class="layer-sexlower colour-lower anim-idle-2f" src="img/sex/doggy/active/micropleatedskirt/knees.png"
@style="($worn.lower.colour is 'custom'? $worn.lower.colourCustom + _lowerOpacity : '')">
<<case "ankles">>
<img class="layer-sexlower colour-lower anim-idle-2f" src="img/sex/doggy/active/micropleatedskirt/ankles.png"
@style="($worn.lower.colour is 'custom'? $worn.lower.colourCustom + _lowerOpacity : '')">
<</switch>>
<<elseif !$worn.lower.type.includes("naked") and $worn.upper.set isnot $worn.lower.set>>
<<if $worn.lower.skirt is 1 and $worn.lower.skirt_down is 0 and $worn.lower.state is "waist">>
<img class="layer-sexlower colour-lower anim-idle-2f" src="img/sex/doggy/active/skirt/doggyactive_skirt_waist.png" @style="($worn.lower.colour is 'custom'? $worn.lower.colourCustom + _lowerOpacity : '')">
<<elseif $worn.lower.skirt is 1 and $worn.lower.vagina_exposed is 1>>
<img class="layer-sexlower colour-lower anim-idle-2f" src="img/sex/doggy/active/skirt/doggyactive_skirt_waist.png" @style="($worn.lower.colour is 'custom'? $worn.lower.colourCustom + _lowerOpacity : '')">
<<elseif $worn.lower.skirt is 1 and $worn.lower.state is "waist">>
<img class="layer-sexlower colour-lower anim-idle-2f" src="img/sex/doggy/active/skirt/doggyactive_skirt_hips.png" @style="($worn.lower.colour is 'custom'? $worn.lower.colourCustom + _lowerOpacity : '')">
<<elseif $worn.lower.skirt is 1 and $worn.lower.state is "thighs">>
<img class="layer-sexlower colour-lower anim-idle-2f" src="img/sex/doggy/active/skirt/doggyactive_skirt_thighs.png" @style="($worn.lower.colour is 'custom'? $worn.lower.colourCustom + _lowerOpacity : '')">
<<elseif $worn.lower.skirt is 1 and $worn.lower.state is "knees">>
<img class="layer-sexlower colour-lower anim-idle-2f" src="img/sex/doggy/active/skirt/doggyactive_skirt_knees.png" @style="($worn.lower.colour is 'custom'? $worn.lower.colourCustom + _lowerOpacity : '')">
<<elseif $worn.lower.skirt is 1 and $worn.lower.state is "ankles">>
<img class="layer-sexlower colour-lower anim-idle-2f" src="img/sex/doggy/active/skirt/doggyactive_skirt_ankles.png" @style="($worn.lower.colour is 'custom'? $worn.lower.colourCustom + _lowerOpacity : '')">
<<elseif $worn.lower.state is "waist">>
<img class="layer-sexlower colour-lower anim-idle-2f" src="img/sex/doggy/active/shorts/doggyactive_shorts_hips.png" @style="($worn.lower.colour is 'custom'? $worn.lower.colourCustom + _lowerOpacity : '')">
<<elseif $worn.lower.state is "thighs">>
<img class="layer-sexlower colour-lower anim-idle-2f" src="img/sex/doggy/active/shorts/doggyactive_shorts_thighs.png" @style="($worn.lower.colour is 'custom'? $worn.lower.colourCustom + _lowerOpacity : '')">
<<elseif $worn.lower.state is "knees">>
<img class="layer-sexlower colour-lower anim-idle-2f" src="img/sex/doggy/active/shorts/doggyactive_shorts_knees.png" @style="($worn.lower.colour is 'custom'? $worn.lower.colourCustom + _lowerOpacity : '')">
<<elseif $worn.lower.state is "ankles">>
<img class="layer-sexlower colour-lower anim-idle-2f" src="img/sex/doggy/active/shorts/doggyactive_shorts_ankles.png" @style="($worn.lower.colour is 'custom'? $worn.lower.colourCustom + _lowerOpacity : '')">
<</if>>
<</if>>
<<if $worn.under_lower.name is "bikini bottoms">>
<img class="layer-sexunder colour-under_lower anim-idle-2f"
@src="'img/sex/doggy/active/bikinibottom/doggyactive_bikinibottom_' + $worn.under_lower.state + '.png'" @style="($worn.under_lower.colour is 'custom'? $worn.under_lower.colourCustom + _underLowerOpacity : '')">
<<elseif !$worn.under_lower.type.includes("naked")>>
<<if $worn.under_lower.state is "waist">>
<img class="layer-sexunder colour-under_lower anim-idle-2f" src="img/sex/doggy/active/plainpanties/doggyactive_plainpanties_hips.png" @style="($worn.under_lower.colour is 'custom'? $worn.under_lower.colourCustom + _underLowerOpacity : '')">
<<elseif $worn.under_lower.state is "thighs">>
<img class="layer-sexunder colour-under_lower anim-idle-2f" src="img/sex/doggy/active/plainpanties/doggyactive_plainpanties_thighs.png" @style="($worn.under_lower.colour is 'custom'? $worn.under_lower.colourCustom + _underLowerOpacity : '')">
<<elseif $worn.under_lower.state is "knees">>
<img class="layer-sexunder colour-under_lower anim-idle-2f" src="img/sex/doggy/active/plainpanties/doggyactive_plainpanties_knees.png" @style="($worn.under_lower.colour is 'custom'? $worn.under_lower.colourCustom + _underLowerOpacity : '')">
<<elseif $worn.under_lower.state is "ankles">>
<img class="layer-sexunder colour-under_lower anim-idle-2f" src="img/sex/doggy/active/plainpanties/doggyactive_plainpanties_ankles.png" @style="($worn.under_lower.colour is 'custom'? $worn.under_lower.colourCustom + _underLowerOpacity : '')">
<</if>>
<</if>>
<<if $worn.upper.name is "tube top" or $worn.upper.name is "towel top">>
<<if $worn.upper.state_top is "chest">>
<<if $breastsize is 0>>
<<set _tit = "none">>
<<elseif $breastsize lte 2>>
<<set _tit = "tiny">>
<<elseif $breastsize lte 4>>
<<set _tit = "small">>
<<elseif $breastsize lte 6>>
<<set _tit = "large">>
<<else>>
<<set _tit = "huge">>
<</if>>
<</if>>
<<set _tubeimg = $worn.upper.state_top>>
<<if _tubeimg is "ankles" and ($feetuse is "penis" or $feetstate is "tentacle")>>
<<set _tubeimg += "feetjob">>
<</if>>
<<if (_tubeimg is "chest" or _tubeimg is "midriff") and ($leftarm is "bound" or $leftarm is "grappled")>>
<<set _tubeimg += "bound">>
<</if>>
<img class="layer-sexupper colour-upper" @src="'img/sex/doggy/active/tubetop/'+_tubeimg+'.png'" @style="($worn.upper.colour is 'custom' ? $worn.upper.colourCustom + _upperOpacity : '')">
<<if _tit>>
<img class="layer-sexbreastupper colour-upper" @src="'img/sex/doggy/active/tubetop/'+_tit+'.png'" @style="($worn.upper.colour is 'custom' ? $worn.upper.colourCustom + _upperOpacity : '')">
<</if>>
<<elseif $worn.upper.name is "tank top">>
<<if $leftarm isnot "bound" and $leftarm isnot "grappled">>
<<if $worn.upper.state is "waist">>
<img class="layer-sexupper colour-upper anim-idle-2f" src="img/sex/doggy/active/tanktop/doggyactive_tanktop_waist.png" @style="($worn.upper.colour is 'custom' ? $worn.upper.colourCustom + _upperOpacity : '')">
<<else>>
<img class="layer-sexupper colour-upper anim-idle-2f" src="img/sex/doggy/active/tanktop/doggyactive_tanktop_neck.png" @style="($worn.upper.colour is 'custom' ? $worn.upper.colourCustom + _upperOpacity : '')">
<</if>>
<<else>>
<<if $worn.upper.state is "waist">>
<img class="layer-sexupper colour-upper anim-idle-2f" src="img/sex/doggy/active/tanktop/doggyactive_tanktop_boundwaist.png" @style="($worn.upper.colour is 'custom' ? $worn.upper.colourCustom + _upperOpacity : '')">
<<else>>
<img class="layer-sexupper colour-upper anim-idle-2f" src="img/sex/doggy/active/tanktop/doggyactive_tanktop_boundneck.png" @style="($worn.upper.colour is 'custom' ? $worn.upper.colourCustom + _upperOpacity : '')">
<</if>>
<</if>>
<<elseif $worn.upper.name is "gym shirt">>
<<if $leftarm isnot "bound" and $leftarm isnot "grappled">>
<<if $worn.upper.state is "waist">>
<img class="layer-sexupper colour-upper anim-idle-2f" src="img/sex/doggy/active/gymshirt/waist.png" @style="($worn.upper.colour is 'custom' ? $worn.upper.colourCustom + _upperOpacity : '')">
<img class="layer-sexupper colour-upper_acc anim-idle-2f" src="img/sex/doggy/active/gymshirt/waist_acc.png" @style="($worn.upper.colour is 'custom' ? $worn.upper.colourCustom + _upperOpacity : '')">
<<else>>
<img class="layer-sexupper colour-upper anim-idle-2f" src="img/sex/doggy/active/gymshirt/neck.png" @style="($worn.upper.colour is 'custom' ? $worn.upper.colourCustom + _upperOpacity : '')">
<img class="layer-sexupper colour-upper_acc anim-idle-2f" src="img/sex/doggy/active/gymshirt/neck_acc.png" @style="($worn.upper.colour is 'custom' ? $worn.upper.colourCustom + _upperOpacity : '')">
<</if>>
<<else>>
<<if $worn.upper.state is "waist">>
<img class="layer-sexupper colour-upper anim-idle-2f" src="img/sex/doggy/active/gymshirt/boundwaist.png" @style="($worn.upper.colour is 'custom' ? $worn.upper.colourCustom + _upperOpacity : '')">
<img class="layer-sexupper colour-upper_acc anim-idle-2f" src="img/sex/doggy/active/gymshirt/boundwaist_acc.png" @style="($worn.upper.colour is 'custom' ? $worn.upper.colourCustom + _upperOpacity : '')">
<<else>>
<img class="layer-sexupper colour-upper anim-idle-2f" src="img/sex/doggy/active/gymshirt/boundneck.png" @style="($worn.upper.colour is 'custom' ? $worn.upper.colourCustom + _upperOpacity : '')">
<img class="layer-sexupper colour-upper_acc anim-idle-2f" src="img/sex/doggy/active/gymshirt/boundneck_acc.png" @style="($worn.upper.colour is 'custom' ? $worn.upper.colourCustom + _upperOpacity : '')">
<</if>>
<</if>>
<<elseif $worn.upper.name is "tie-front top">>
<<if $worn.upper.state is "waist">>
<<switch $breastsize>>
<<case 8 9 10 11 12>>
<img class="layer-sexbasefront colour-upper anim-idle-2f" src="img/sex/doggy/active/tiefronttop/huge.png"
@style="($worn.upper.colour is 'custom' ? $worn.upper.colourCustom + _upperOpacity : '')">
<<case 5 6 7>>
<img class="layer-sexbasefront colour-upper anim-idle-2f" src="img/sex/doggy/active/tiefronttop/large.png"
@style="($worn.upper.colour is 'custom' ? $worn.upper.colourCustom + _upperOpacity : '')">
<<case 3 4>>
<img class="layer-sexbasefront colour-upper anim-idle-2f" src="img/sex/doggy/active/tiefronttop/small.png"
@style="($worn.upper.colour is 'custom' ? $worn.upper.colourCustom + _upperOpacity : '')">
<<case 1 2>>
<img class="layer-sexbasefront colour-upper anim-idle-2f" src="img/sex/doggy/active/tiefronttop/tiny.png"
@style="($worn.upper.colour is 'custom' ? $worn.upper.colourCustom + _upperOpacity : '')">
<<case 0>>
<img class="layer-sexbasefront colour-upper anim-idle-2f" src="img/sex/doggy/active/tiefronttop/none.png"
@style="($worn.upper.colour is 'custom' ? $worn.upper.colourCustom + _upperOpacity : '')">
<</switch>>
<</if>>
<<elseif !$worn.upper.type.includes("naked") and $worn.upper.set isnot $worn.lower.set>>
<<if $leftarm isnot "bound" and $leftarm isnot "grappled">>
<<if $worn.upper.state is "waist">>
<img class="layer-sexupper colour-upper anim-idle-2f" src="img/sex/doggy/active/t-shirt/doggyactive_tshirt_waist.png" @style="($worn.upper.colour is 'custom' ? $worn.upper.colourCustom + _upperOpacity : '')">
<<else>>
<img class="layer-sexupper colour-upper anim-idle-2f" src="img/sex/doggy/active/t-shirt/doggyactive_tshirt_neck.png" @style="($worn.upper.colour is 'custom' ? $worn.upper.colourCustom + _upperOpacity : '')">
<</if>>
<<else>>
<<if $worn.upper.state is "waist">>
<img class="layer-sexupper colour-upper anim-idle-2f" src="img/sex/doggy/active/t-shirt/doggyactive_tshirt_boundwaist.png" @style="($worn.upper.colour is 'custom' ? $worn.upper.colourCustom + _upperOpacity : '')">
<<else>>
<img class="layer-sexupper colour-upper anim-idle-2f" src="img/sex/doggy/active/t-shirt/doggyactive_tshirt_boundneck.png" @style="($worn.upper.colour is 'custom' ? $worn.upper.colourCustom + _upperOpacity : '')">
<</if>>
<</if>>
<</if>>
<<if $worn.under_upper.name is "bikini top">>
<<if $worn.under_upper.state isnot "chest" and $worn.under_upper.state isnot "midriff">>
<img class="layer-sexunder colour-under_upper anim-idle-2f" src="img/sex/doggy/active/bikinitop/doggyactive_bikinitop_thorax.png" @style="($worn.under_upper.colour is 'custom' ? $worn.under_upper.colourCustom + _underUpperOpacity : '')">
<<else>>
<img class="layer-sexunder colour-under_upper anim-idle-2f" @src="'img/sex/doggy/active/bikinitop/doggyactive_bikinitop_'+$worn.under_upper.state+'.png'" @style="($worn.under_upper.colour is 'custom' ? $worn.under_upper.colourCustom + _underUpperOpacity : '')">
<</if>>
<<elseif $worn.under_upper.name is "mesh shirt">>
<<if $worn.under_upper.exposed is 0>>
<<if $breastsize is 0>>
<<set _size to "none">>
<<elseif $breastsize is 1 or $breastsize is 2>>
<<set _size to "tiny">>
<<elseif $breastsize is 3 or $breastsize is 4>>
<<set _size to "small">>
<<elseif $breastsize gte 5 and $breastsize lte 7>>
<<set _size to "large">>
<<elseif $breastsize gte 8 and $breastsize lte 12>>
<<set _size to "huge">>
<</if>>
<img @class="'layer-sexbreastunderupper colour-under_upper'" @src="'img/sex/doggy/active/mesh/'+_size+'.png'" @style="($worn.under_upper.colour is 'custom' ? $worn.under_upper.colourCustom + _underUpperOpacity : '')">
<</if>>
<<if $worn.under_upper.state is "midriff">>
<<set _state to "midriff">>
<<else>>
<<set _state to "neck">>
<</if>>
<<if $leftarm isnot "bound" and $leftarm isnot "grappled">>
<<set _bound to "">>
<<else>>
<<set _bound to "bound">>
<</if>>
<img @class="'layer-sexunder colour-under_upper anim-idle-2f'" @src="'img/sex/doggy/active/mesh/doggyactive_mesh_'+_bound+_state+'.png'" @style="($worn.under_upper.colour is 'custom' ? $worn.under_upper.colourCustom + _upperOpacity : '')">
<<elseif $worn.under_upper.name is "chest wrap">>
<<if $worn.under_upper.exposed is 0>>
<<if $breastsize is 0>>
<img class="layer-sexunder colour-under_upper anim-idle-2f" src="img/sex/doggy/active/chestwrap/none.png" @style="($worn.under_upper.colour is 'custom' ? $worn.under_upper.colourCustom + _underUpperOpacity : '')">
<<elseif $breastsize is 1 or $breastsize is 2>>
<img class="layer-sexunder colour-under_upper anim-idle-2f" src="img/sex/doggy/active/chestwrap/tiny.png" @style="($worn.under_upper.colour is 'custom' ? $worn.under_upper.colourCustom + _underUpperOpacity : '')">
<<elseif $breastsize is 3 or $breastsize is 4>>
<img class="layer-sexunder colour-under_upper anim-idle-2f" src="img/sex/doggy/active/chestwrap/small.png" @style="($worn.under_upper.colour is 'custom' ? $worn.under_upper.colourCustom + _underUpperOpacity : '')">
<<elseif $breastsize gte 5 and $breastsize lte 7>>
<img class="layer-sexunder colour-under_upper anim-idle-2f" src="img/sex/doggy/active/chestwrap/large.png" @style="($worn.under_upper.colour is 'custom' ? $worn.under_upper.colourCustom + _underUpperOpacity : '')">
<<elseif $breastsize gte 8 and $breastsize lte 12>>
<img class="layer-sexunder colour-under_upper anim-idle-2f" src="img/sex/doggy/active/chestwrap/huge.png" @style="($worn.under_upper.colour is 'custom' ? $worn.under_upper.colourCustom + _underUpperOpacity : '')">
<</if>>
<</if>>
<<elseif !$worn.under_upper.type.includes("naked")>>
<<if $worn.under_upper.state isnot "chest" and $worn.under_upper.state isnot "midriff">>
<img class="layer-sexunder colour-under_upper anim-idle-2f" src="img/sex/doggy/active/bikinitop/doggyactive_bikinitop_thorax.png" @style="($worn.under_upper.colour is 'custom' ? $worn.under_upper.colourCustom + _underUpperOpacity : '')">
<<else>>
<img class="layer-sexunder colour-under_upper anim-idle-2f" @src="'img/sex/doggy/active/bikinitop/doggyactive_bikinitop_'+$worn.under_upper.state+'.png'" @style="($worn.under_upper.colour is 'custom' ? $worn.under_upper.colourCustom + _underUpperOpacity : '')">
<</if>>
<</if>>
<<if $worn.face.name is "muzzle">>
<img class="layer-sexunder colour-upper anim-idle-2f" src="img/sex/doggy/active/muzzle/full.png" @style="$worn.face.colourCustom">
<<elseif $worn.face.type.includes("gag")>>
<img class="layer-sexunder colour-upper anim-idle-2f" src="img/sex/doggy/active/gag/full.png" @style="$worn.face.colourCustom">
<</if>>
<<if $worn.face.type.includes("blindfold")>>
<img class="layer-sexunder colour-upper anim-idle-2f" src="img/sex/doggy/active/blindfold/full.png" @style="$worn.face.colourCustom">
<</if>>
<<if $worn.neck.name is "cow bell">>
<img class="layer-sexunder anim-idle-2f" src="img/sex/doggy/active/cow/full.png">
<<elseif $worn.neck.name is "necktie">>
<img class="layer-sextiedoggy colour-neck" src="img/sex/doggy/active/tie/neck.png" style="transform: translateX(-75%);">
<</if>>
<<if $worn.hands.name isnot "naked">>
<<if $worn.hands.leftImage is 1>>
<<if $leftarm is "penis">>
<img class="layer-sexunder colour-hands anim-idle-2f" @src="'img/sex/doggy/active/hands/'+$worn.hands.variable+'/left handjob.png'" @style="$worn.hands.colourCustom">
<<elseif $leftarm is "bound">>
<<elseif $leftarm is "grappled">>
<<elseif $leftarmstate is "tentacle">>
<<else>>
<img class="layer-sexunder colour-hands anim-idle-2f" @src="'img/sex/doggy/active/hands/'+$worn.hands.variable+'/left hand.png'" @style="$worn.hands.colourCustom">
<</if>>
<</if>>
<<if $worn.hands.rightImage is 1>>
<<if $rightarm is "penis">>
<img class="layer-sexBackArm colour-hands anim-idle-2f" @src="'img/sex/doggy/active/hands/'+$worn.hands.variable+'/right handjob.png'" @style="$worn.hands.colourCustom">
<<elseif $rightarm is "bound">>
<<elseif $rightarm is "grappled">>
<<elseif $rightarmstate is "tentacle">>
<<else>>
<img class="layer-sexBackArm colour-hands anim-idle-2f" @src="'img/sex/doggy/active/hands/'+$worn.hands.variable+'/right hand.png'" @style="$worn.hands.colourCustom">
<</if>>
<</if>>
<</if>>
<<if $worn.feet.type.includes("heels")>>
<<set _feetjob to ($feetuse is 'penis' ? 'feetjob' : 'thighs')>>
<<if $worn.feet.colour>>
<<set _shoeColour to $worn.feet.colourCustom>>
<</if>>
<<if $worn.feet.accessory_colour>>
<<set _shoeAccColour to $worn.feet.accessory_colourCustom>>
<</if>>
<img class="layer-sexunder colour-feet anim-idle-2f" @src="'img/sex/doggy/active/shoes/'
+ $worn.feet.variable + '/' + _feetjob + '.png'" @style="_shoeColour">
<<if $worn.feet.accessory>>
<<if $worn.feet.accessory_colour isnot 0>>
<img class="layer-sexshoes colour-feet_acc anim-idle-2f" @src="'img/sex/doggy/active/shoes/'
+ $worn.feet.variable + '/' + _feetjob + 'acc.png'" @style="_shoeColour">
<<else>>
<img class="layer-sexshoes anim-idle-2f" @src="'img/sex/doggy/active/shoes/'
+ $worn.feet.variable + '/' + _feetjob + 'acc.png'">
<</if>>
<</if>>
<</if>>
<<if !$worn.legs.type.includes("naked")>>
<<if $feetuse is "penis" or $feetstate is "tentacle">>
<<set _feetjob to "feetjob">>
<<else>>
<<set _feetjob to "rest">>
<</if>>
<<if $worn.legs.state is $worn.legs.state_base>>
<<set _feetposition to "full">>
<<else>>
<<set _feetposition to "knees">>
<</if>>
<<if $worn.legs.colour>>
<<set _legColour to $worn.legs.colourCustom>>
<</if>>
<<if $worn.legs.accessory_colour>>
<<set _legAccColour to $worn.legs.accessory_colourCustom>>
<</if>>
<<if $worn.legs.state_base is "waist">>
<img class="layer-sexlegs colour-legs anim-doggy-2f" @src="'img/sex/doggy/active/legs/'
+ $worn.legs.variable + '/' + _feetposition + _feetjob + '.png'" @style="_legColour">
<<elseif $worn.legs.state_base is "ankles">>
<img class="layer-sexlegs colour-legs anim-doggy-2f" @src="'img/sex/doggy/active/legs/'
+ $worn.legs.variable + '/' + _feetjob + '.png'" @style="_legColour">
<<else>>
<img class="layer-sexlegs colour-legs anim-doggy-2f" @src="'img/sex/doggy/active/legs/'
+ $worn.legs.variable + '/' + _feetposition + _feetjob + 'left' + '.png'" @style="_legColour">
<img class="layer-sexlegsback colour-legs anim-doggy-2f" @src="'img/sex/doggy/active/legs/'
+ $worn.legs.variable + '/' + _feetposition + _feetjob + 'right' + '.png'" @style="_legColour">
<</if>>
<<if $worn.legs.accessory>>
<<if $worn.legs.state_base is "waist">>
<img class="layer-sexlegsacc colour-legs_acc anim-doggy-2f" @src="'img/sex/doggy/active/legs/'
+ $worn.legs.variable + '/' + _feetposition + _feetjob + 'acc.png'" @style="_legAccColour">
<<elseif $worn.legs.state_base is "ankles">>
<img class="layer-sexlegsacc colour-legs_acc anim-doggy-2f" @src="'img/sex/doggy/active/legs/'
+ $worn.legs.variable + '/' + _feetjob + 'acc.png'" @style="_legAccColour">
<<else>>
<img class="layer-sexlegsacc colour-legs_acc anim-doggy-2f" @src="'img/sex/doggy/active/legs/'
+ $worn.legs.variable + '/' + _feetposition + _feetjob + 'left' + 'acc.png'" @style="_legAccColour">
<img class="layer-sexlegsbackacc colour-legs_acc anim-doggy-2f" @src="'img/sex/doggy/active/legs/'
+ $worn.legs.variable + '/' + _feetposition + _feetjob + 'right' + 'acc.png'" @style="_legAccColour">
<</if>>
<</if>>
<</if>>
</div>
<</nobr>><</widget>>
<<widget "clothesidlemissionary">><<nobr>>
<<imgOpacity>>
<<leg_position>>
<div class="i256">
<<if !$worn.upper.type.includes("naked") and $worn.upper.name isnot "gym shirt"
and $worn.upper.name isnot "tube top"
and $worn.upper.name isnot "towel top">>
<<if $breastsize is 0>>
<img class="layer-sexupper colour-upper anim-idle-2f" src="img/sex/missionary/idle/breastcover/none.png" @style="($worn.upper.colour is 'custom' ? $worn.upper.colourCustom + _upperOpacity : '')">
<<elseif $breastsize lte 2>>
<img class="layer-sexupper colour-upper anim-idle-2f" src="img/sex/missionary/idle/breastcover/tiny.png" @style="($worn.upper.colour is 'custom' ? $worn.upper.colourCustom + _upperOpacity : '')">
<<elseif $breastsize lte 4>>
<img class="layer-sexupper colour-upper anim-idle-2f" src="img/sex/missionary/idle/breastcover/small.png" @style="($worn.upper.colour is 'custom' ? $worn.upper.colourCustom + _upperOpacity : '')">
<<elseif $breastsize lte 6>>
<img class="layer-sexupper colour-upper anim-idle-2f" src="img/sex/missionary/idle/breastcover/large.png" @style="($worn.upper.colour is 'custom' ? $worn.upper.colourCustom + _upperOpacity : '')">
<<else>>
<img class="layer-sexupper colour-upper anim-idle-2f" src="img/sex/missionary/idle/breastcover/huge.png" @style="($worn.upper.colour is 'custom' ? $worn.upper.colourCustom + _upperOpacity : '')">
<</if>>
<</if>>
<<if !$worn.under_upper.type.includes("naked") and $worn.under_upper.name isnot "chest wrap" and $worn.under_upper.name isnot "mesh shirt">>
<<if $breastsize is 0>>
<img class="layer-sexunder colour-under_upper anim-idle-2f" src="img/sex/missionary/idle/breastcover/none.png" @style="($worn.under_upper.colour is 'custom'? $worn.under_upper.colourCustom + _underUpperOpacity : '')">
<<elseif $breastsize lte 2>>
<img class="layer-sexunder colour-under_upper anim-idle-2f" src="img/sex/missionary/idle/breastcover/tiny.png" @style="($worn.under_upper.colour is 'custom'? $worn.under_upper.colourCustom + _underUpperOpacity : '')">
<<elseif $breastsize lte 4>>
<img class="layer-sexunder colour-under_upper anim-idle-2f" src="img/sex/missionary/idle/breastcover/small.png" @style="($worn.under_upper.colour is 'custom'? $worn.under_upper.colourCustom + _underUpperOpacity : '')">
<<elseif $breastsize lte 6>>
<img class="layer-sexunder colour-under_upper anim-idle-2f" src="img/sex/missionary/idle/breastcover/large.png" @style="($worn.under_upper.colour is 'custom'? $worn.under_upper.colourCustom + _underUpperOpacity : '')">
<<else>>
<img class="layer-sexunder colour-under_upper anim-idle-2f" src="img/sex/missionary/idle/breastcover/huge.png" @style="($worn.under_upper.colour is 'custom'? $worn.under_upper.colourCustom + _underUpperOpacity : '')">
<</if>>
<</if>>
<<if $worn.upper.set is $worn.lower.set and $worn.lower.skirt is 1>>
<<if $worn.upper.state is "waist">>
<<if $worn.lower.skirt_down is 1>>
<<if $anususe is "penis" or _leg_position is "up">>
<img class="layer-sexlower colour-lower anim-idle-2f" src="img/sex/missionary/idle/skirt/waist.png" @style="($worn.lower.colour is 'custom'? $worn.lower.colourCustom + _lowerOpacity : '')">
<<else>>
<img class="layer-sexlower colour-lower anim-idle-2f" src="img/sex/missionary/idle/skirt/down.png" @style="($worn.lower.colour is 'custom'? $worn.lower.colourCustom + _lowerOpacity : '')">
<</if>>
<<elseif $worn.lower.skirt_down is 0>>
<img class="layer-sexlower colour-lower anim-idle-2f" src="img/sex/missionary/idle/skirt/hips.png" @style="($worn.lower.colour is 'custom'? $worn.lower.colourCustom + _lowerOpacity : '')">
<</if>>
<img class="layer-sexupper colour-upper anim-idle-2f" src="img/sex/missionary/idle/top/waist.png" @style="($worn.upper.colour is 'custom' ? $worn.upper.colourCustom + _upperOpacity : '')">
<<elseif $worn.upper.state is "midriff">>
<img class="layer-sexlower colour-lower anim-idle-2f" src="img/sex/missionary/idle/skirt/tummy.png" @style="($worn.lower.colour is 'custom'? $worn.lower.colourCustom + _lowerOpacity : '')">
<img class="layer-sexupper colour-upper anim-idle-2f" src="img/sex/missionary/idle/top/tummy.png" @style="($worn.upper.colour is 'custom' ? $worn.upper.colourCustom + _upperOpacity : '')">
<<elseif $worn.upper.state is "chest">>
<img class="layer-sexlower colour-lower anim-idle-2f" src="img/sex/missionary/idle/skirt/neck.png" @style="($worn.lower.colour is 'custom'? $worn.lower.colourCustom + _lowerOpacity : '')">
<img class="layer-sexupper colour-upper anim-idle-2f" src="img/sex/missionary/idle/top/neck.png" @style="($worn.upper.colour is 'custom' ? $worn.upper.colourCustom + _upperOpacity : '')">
<<else>>
<<if $anususe is "penis" or _leg_position is "up">>
<img class="layer-sexlower colour-lower anim-idle-2f" src="img/sex/missionary/idle/skirt/tummy.png" @style="($worn.lower.colour is 'custom'? $worn.lower.colourCustom + _lowerOpacity : '')">
<<else>>
<img class="layer-sexlower colour-lower anim-idle-2f" src="img/sex/missionary/idle/skirt/ankledown.png" @style="($worn.lower.colour is 'custom'? $worn.lower.colourCustom + _lowerOpacity : '')">
<</if>>
<</if>>
<<if $leftarm is "penis" or $leftarmstate is "tentacle">>
<</if>>
<<if $rightarm is "penis" or $rightarmstate is "tentacle">>
<</if>>
<</if>>
<<if $worn.upper.name is "tie-front top">>
<<if $worn.upper.state is "waist">>
<<switch $breastsize>>
<<case 8 9 10 11 12>>
<img class="layer-sexbasefront colour-upper anim-idle-2f" src="img/sex/missionary/active/tiefronttop/huge.png"
@style="($worn.upper.colour is 'custom' ? $worn.upper.colourCustom + _upperOpacity : '')">
<<case 5 6 7>>
<img class="layer-sexbasefront colour-upper anim-idle-2f" src="img/sex/missionary/active/tiefronttop/large.png"
@style="($worn.upper.colour is 'custom' ? $worn.upper.colourCustom + _upperOpacity : '')">
<<case 3 4>>
<img class="layer-sexbasefront colour-upper anim-idle-2f" src="img/sex/missionary/active/tiefronttop/small.png"
@style="($worn.upper.colour is 'custom' ? $worn.upper.colourCustom + _upperOpacity : '')">
<<case 1 2>>
<img class="layer-sexbasefront colour-upper anim-idle-2f" src="img/sex/missionary/active/tiefronttop/tiny.png"
@style="($worn.upper.colour is 'custom' ? $worn.upper.colourCustom + _upperOpacity : '')">
<<case 0>>
<img class="layer-sexbasefront colour-upper anim-idle-2f" src="img/sex/missionary/active/tiefronttop/none.png"
@style="($worn.upper.colour is 'custom' ? $worn.upper.colourCustom + _upperOpacity : '')">
<</switch>>
<</if>>
<<elseif $worn.upper.name is "gym shirt">>
<<if $worn.upper.state is "waist">>
<img class="layer-sexupper colour-upper anim-idle-2f" src="img/sex/missionary/active/gymshirt/waist.png" @style="($worn.upper.colour is 'custom' ? $worn.upper.colourCustom + _upperOpacity : '')">
<<elseif $worn.upper.state is "midriff">>
<img class="layer-sexupper colour-upper anim-idle-2f" src="img/sex/missionary/active/gymshirt/tummy.png" @style="($worn.upper.colour is 'custom' ? $worn.upper.colourCustom + _upperOpacity : '')">
<<elseif $worn.upper.state is "chest">>
<img class="layer-sexupper colour-upper anim-idle-2f" src="img/sex/missionary/active/gymshirt/neck.png" @style="($worn.upper.colour is 'custom' ? $worn.upper.colourCustom + _upperOpacity : '')">
<</if>>
<<if $breastsize is 0>>
<img class="layer-sexupper colour-upper anim-idle-2f" src="img/sex/missionary/active/gymshirt/none.png" @style="($worn.upper.colour is 'custom' ? $worn.upper.colourCustom + _upperOpacity : '')">
<<elseif $breastsize lte 2>>
<img class="layer-sexupper colour-upper anim-idle-2f" src="img/sex/missionary/active/gymshirt/tiny.png" @style="($worn.upper.colour is 'custom' ? $worn.upper.colourCustom + _upperOpacity : '')">
<<elseif $breastsize lte 4>>
<img class="layer-sexupper colour-upper anim-idle-2f" src="img/sex/missionary/active/gymshirt/small.png" @style="($worn.upper.colour is 'custom' ? $worn.upper.colourCustom + _upperOpacity : '')">
<<elseif $breastsize lte 6>>
<img class="layer-sexupper colour-upper anim-idle-2f" src="img/sex/missionary/active/gymshirt/large.png" @style="($worn.upper.colour is 'custom' ? $worn.upper.colourCustom + _upperOpacity : '')">
<<else>>
<img class="layer-sexupper colour-upper anim-idle-2f" src="img/sex/missionary/active/gymshirt/huge.png" @style="($worn.upper.colour is 'custom' ? $worn.upper.colourCustom + _upperOpacity : '')">
<</if>>
<<elseif $worn.upper.name is "tube top" or $worn.upper.name is "towel top">>
<<if $worn.upper.state_top is "chest">>
<<if $breastsize is 0>>
<<set _tubeimg = "none">>
<<elseif $breastsize lte 2>>
<<set _tubeimg = "tiny">>
<<elseif $breastsize lte 4>>
<<set _tubeimg = "small">>
<<elseif $breastsize lte 6>>
<<set _tubeimg = "large">>
<<else>>
<<set _tubeimg = "huge">>
<</if>>
<<set _anim = "">>
<<else>>
<<set _tubeimg = $worn.upper.state_top>>
<<set _anim = " anim-idle-2f">>
<</if>>
<<if ($anususe is "penis" or _leg_position is "up") and
(_tubeimg is "ankles" or _tubeimg is "knees" or _tubeimg is "thighs")>>
<<set _tubeimg += "up">>
<</if>>
<img @class="'layer-sexupper colour-upper'+_anim" @src="'img/sex/missionary/active/tubetop/'+_tubeimg+'.png'" @style="($worn.upper.colour is 'custom' ? $worn.upper.colourCustom + _upperOpacity : '')">
<<elseif !$worn.upper.type.includes("naked") and $worn.upper.set isnot $worn.lower.set>>
<<if $worn.upper.state is "waist">>
<img class="layer-sexupper colour-upper anim-idle-2f" src="img/sex/missionary/idle/top/waist.png" @style="($worn.upper.colour is 'custom' ? $worn.upper.colourCustom + _upperOpacity : '')">
<<elseif $worn.upper.state is "midriff">>
<img class="layer-sexupper colour-upper anim-idle-2f" src="img/sex/missionary/idle/top/tummy.png" @style="($worn.upper.colour is 'custom' ? $worn.upper.colourCustom + _upperOpacity : '')">
<<elseif $worn.upper.state is "chest">>
<img class="layer-sexupper colour-upper anim-idle-2f" src="img/sex/missionary/idle/top/neck.png" @style="($worn.upper.colour is 'custom' ? $worn.upper.colourCustom + _upperOpacity : '')">
<</if>>
<</if>>
<<if $worn.lower.name is "micro pleated skirt" and $debug is 1>>
<<switch $worn.lower.state>>
<<case "waist">>
<<if $worn.lower.skirt_down is 0>>
<img class="layer-sexlower colour-lower anim-idle-2f" src="img/sex/missionary/active/micropleatedskirt/waist.png"
@style="($worn.lower.colour is 'custom'? $worn.lower.colourCustom + _lowerOpacity : '')">
<<else>>
<img class="layer-sexlower colour-lower anim-idle-2f" src="img/sex/missionary/active/micropleatedskirt/tummy.png"
@style="($worn.lower.colour is 'custom'? $worn.lower.colourCustom + _lowerOpacity : '')">
<</if>>
<<case "thighs">>
<img class="layer-sexlower colour-lower anim-idle-2f" src="img/sex/missionary/active/micropleatedskirt/thighs.png"
@style="($worn.lower.colour is 'custom'? $worn.lower.colourCustom + _lowerOpacity : '')">
<<case "knees">>
<img class="layer-sexlower colour-lower anim-idle-2f" src="img/sex/missionary/active/micropleatedskirt/knees.png"
@style="($worn.lower.colour is 'custom'? $worn.lower.colourCustom + _lowerOpacity : '')">
<<case "ankles">>
<img class="layer-sexlower colour-lower anim-idle-2f" src="img/sex/missionary/active/micropleatedskirt/ankles.png"
@style="($worn.lower.colour is 'custom'? $worn.lower.colourCustom + _lowerOpacity : '')">
<<case "midriff">>
<img class="layer-sexlower colour-lower anim-idle-2f" src="img/sex/missionary/active/micropleatedskirt/tummy.png"
@style="($worn.lower.colour is 'custom'? $worn.lower.colourCustom + _lowerOpacity : '')">
<</switch>>
<<elseif $worn.lower.name is "gym bloomers">>
<<if $worn.lower.state is "waist">>
<<if $anususe is "penis" or _leg_position is "up">>
<img class="layer-sexlower colour-lower anim-idle-2f" src="img/sex/missionary/active/gymbloomers/waist.png" @style="($worn.lower.colour is 'custom'? $worn.lower.colourCustom + _lowerOpacity : '')">
<<else>>
<img class="layer-sexlower colour-lower anim-idle-2f" src="img/sex/missionary/active/gymbloomers/waistdown.png" @style="($worn.lower.colour is 'custom'? $worn.lower.colourCustom + _lowerOpacity : '')">
<</if>>
<<else>>
<<if $anususe is "penis" or _leg_position is "up">>
<img class="layer-sexlower colour-lower anim-idle-2f" src="img/sex/missionary/active/gymbloomers/ankle.png" @style="($worn.lower.colour is 'custom'? $worn.lower.colourCustom + _lowerOpacity : '')">
<<else>>
<img class="layer-sexlower colour-lower anim-idle-2f" src="img/sex/missionary/active/gymbloomers/ankledown.png" @style="($worn.lower.colour is 'custom'? $worn.lower.colourCustom + _lowerOpacity : '')">
<</if>>
<</if>>
<<elseif !$worn.lower.type.includes("naked") and $worn.upper.set isnot $worn.lower.set and $worn.lower.skirt is 1>>
<<if $worn.lower.state is "waist">>
<<if $worn.lower.skirt_down is 1>>
<<if $anususe is "penis" or _leg_position is "up">>
<img class="layer-sexlower colour-lower anim-idle-2f" src="img/sex/missionary/idle/skirt/waist.png" @style="($worn.lower.colour is 'custom'? $worn.lower.colourCustom + _lowerOpacity : '')">
<<else>>
<img class="layer-sexlower colour-lower anim-idle-2f" src="img/sex/missionary/idle/skirt/down.png" @style="($worn.lower.colour is 'custom'? $worn.lower.colourCustom + _lowerOpacity : '')">
<</if>>
<<elseif $worn.lower.skirt_down is 0>>
<img class="layer-sexlower colour-lower anim-idle-2f" src="img/sex/missionary/idle/skirt/hips.png" @style="($worn.lower.colour is 'custom'? $worn.lower.colourCustom + _lowerOpacity : '')">
<</if>>
<<elseif $worn.lower.state is "midriff">>
<img class="layer-sexlower colour-lower anim-idle-2f" src="img/sex/missionary/idle/skirt/tummy.png" @style="($worn.lower.colour is 'custom'? $worn.lower.colourCustom + _lowerOpacity : '')">
<<elseif $worn.lower.state is "chest">>
<img class="layer-sexlower colour-lower anim-idle-2f" src="img/sex/missionary/idle/skirt/neck.png" @style="($worn.lower.colour is 'custom'? $worn.lower.colourCustom + _lowerOpacity : '')">
<<else>>
<<if $anususe is "penis" or _leg_position is "up">>
<img class="layer-sexlower colour-lower anim-idle-2f" src="img/sex/missionary/idle/skirt/tummy.png" @style="($worn.lower.colour is 'custom'? $worn.lower.colourCustom + _lowerOpacity : '')">
<<else>>
<img class="layer-sexlower colour-lower anim-idle-2f" src="img/sex/missionary/idle/skirt/ankledown.png" @style="($worn.lower.colour is 'custom'? $worn.lower.colourCustom + _lowerOpacity : '')">
<</if>>
<</if>>
<<elseif !$worn.lower.type.includes("naked") and $worn.upper.set isnot $worn.lower.set>>
<<if $worn.lower.state is "waist">>
<<if $anususe is "penis" or _leg_position is "up">>
<img class="layer-sexlower colour-lower anim-idle-2f" src="img/sex/missionary/idle/shorts/waist.png" @style="($worn.lower.colour is 'custom'? $worn.lower.colourCustom + _lowerOpacity : '')">
<<else>>
<img class="layer-sexlower colour-lower anim-idle-2f" src="img/sex/missionary/idle/shorts/waistdown.png" @style="($worn.lower.colour is 'custom'? $worn.lower.colourCustom + _lowerOpacity : '')">
<</if>>
<<else>>
<<if $anususe is "penis" or _leg_position is "up">>
<img class="layer-sexlower colour-lower anim-idle-2f" src="img/sex/missionary/idle/shorts/ankle.png" @style="($worn.lower.colour is 'custom'? $worn.lower.colourCustom + _lowerOpacity : '')">
<<else>>
<img class="layer-sexlower colour-lower anim-idle-2f" src="img/sex/missionary/idle/shorts/ankledown.png" @style="($worn.lower.colour is 'custom'? $worn.lower.colourCustom + _lowerOpacity : '')">
<</if>>
<</if>>
<</if>>
<<if !$worn.under_lower.type.includes("naked")>>
<<if $worn.under_lower.state is "waist">>
<<if $anususe is "penis" or _leg_position is "up">>
<img class="layer-sexunder colour-under_lower anim-idle-2f" src="img/sex/missionary/idle/panties/waist.png" @style="($worn.under_lower.colour is 'custom'? $worn.under_lower.colourCustom + _underLowerOpacity : '')">
<<else>>
<img class="layer-sexunder colour-under_lower anim-idle-2f" src="img/sex/missionary/idle/panties/waistdown.png" @style="($worn.under_lower.colour is 'custom'? $worn.under_lower.colourCustom + _underLowerOpacity : '')">
<</if>>
<<else>>
<<if $anususe is "penis" or $vaginause is "penis" or _leg_position is "up">>
<img class="layer-sexunder colour-under_lower anim-idle-2f" src="img/sex/missionary/idle/panties/ankle.png" @style="($worn.under_lower.colour is 'custom'? $worn.under_lower.colourCustom + _underLowerOpacity : '')">
<<else>>
<img class="layer-sexunder colour-under_lower anim-idle-2f" src="img/sex/missionary/idle/panties/ankledown.png" @style="($worn.under_lower.colour is 'custom'? $worn.under_lower.colourCustom + _underLowerOpacity : '')">
<</if>>
<</if>>
<</if>>
<<if $worn.under_upper.name is "chest wrap" and $worn.under_upper.exposed is 0>>
<<if $breastsize is 0>>
<img class="layer-sexunder colour-under_upper anim-idle-2f" src="img/sex/missionary/active/chestwrap/none.png" @style="($worn.under_upper.colour is 'custom'? $worn.under_upper.colourCustom + _underUpperOpacity : '')">
<<elseif $breastsize is 1 or $breastsize is 2>>
<img class="layer-sexunder colour-under_upper anim-idle-2f" src="img/sex/missionary/active/chestwrap/tiny.png" @style="($worn.under_upper.colour is 'custom'? $worn.under_upper.colourCustom + _underUpperOpacity : '')">
<<elseif $breastsize is 3 or $breastsize is 4>>
<img class="layer-sexunder colour-under_upper anim-idle-2f" src="img/sex/missionary/active/chestwrap/small.png" @style="($worn.under_upper.colour is 'custom'? $worn.under_upper.colourCustom + _underUpperOpacity : '')">
<<elseif $breastsize gte 5 and $breastsize lte 7>>
<img class="layer-sexunder colour-under_upper anim-idle-2f" src="img/sex/missionary/active/chestwrap/large.png" @style="($worn.under_upper.colour is 'custom'? $worn.under_upper.colourCustom + _underUpperOpacity : '')">
<<elseif $breastsize gte 8 and $breastsize lte 12>>
<img class="layer-sexunder colour-under_upper anim-idle-2f" src="img/sex/missionary/active/chestwrap/huge.png" @style="($worn.under_upper.colour is 'custom'? $worn.under_upper.colourCustom + _underUpperOpacity : '')">
<</if>>
<<elseif $worn.under_upper.name is "mesh shirt">>
<<if $worn.under_upper.state is "midriff">>
<<set _state to "midriff">>
<<else>>
<<set _state to "neck">>
<</if>>
<img @class="'layer-sexunder colour-under_upper anim-idle-2f'" @src="'img/sex/missionary/active/mesh/'+_state+'.png'" @style="($worn.under_upper.colour is 'custom' ? $worn.under_upper.colourCustom + _upperOpacity : '')">
<<if $worn.under_upper.exposed is 0>>
<<if $breastsize is 0>>
<<set _size to "none">>
<<elseif $breastsize is 1 or $breastsize is 2>>
<<set _size to "tiny">>
<<elseif $breastsize is 3 or $breastsize is 4>>
<<set _size to "small">>
<<elseif $breastsize gte 5 and $breastsize lte 7>>
<<set _size to "large">>
<<elseif $breastsize gte 8 and $breastsize lte 12>>
<<set _size to "huge">>
<</if>>
<img @class="'layer-sexunder colour-under_upper'" @src="'img/sex/missionary/active/mesh/'+_size+'.png'" @style="($worn.under_upper.colour is 'custom' ? $worn.under_upper.colourCustom + _underUpperOpacity : '')">
<</if>>
<<elseif !$worn.under_upper.type.includes("naked") and $worn.under_upper.exposed isnot 0>>
<img class="layer-sexunder colour-under_upper anim-idle-2f" src="img/sex/missionary/idle/bra/bra.png" @style="($worn.under_upper.colour is 'custom'? $worn.under_upper.colourCustom + _underUpperOpacity : '')">
<</if>>
<<if $worn.face.name is "muzzle">>
<img class="layer-sexunder anim-idle-2f" src="img/sex/missionary/active/muzzle/full.png" @style="$worn.face.colourCustom">
<<elseif $worn.face.type.includes("gag")>>
<img class="layer-sexunder anim-idle-2f" src="img/sex/missionary/active/gag/full.png" @style="$worn.face.colourCustom">
<</if>>
<<if $worn.face.type.includes("blindfold")>>
<img class="layer-sexunder anim-idle-2f" src="img/sex/missionary/active/blindfold/full.png" @style="$worn.face.colourCustom">
<</if>>
<<if $worn.neck.name is "cow bell">>
<img class="layer-sexunder anim-idle-2f" src="img/sex/missionary/active/cow/full.png">
<<elseif $worn.neck.name is "necktie">>
<img class="layer-sextiemissionary colour-neck" src="img/sex/missionary/active/tie/neck.png">
<</if>>
<<if $worn.hands.name isnot "naked">>
<<if $worn.hands.leftImage is 1>>
<<if $leftarm is "penis">>
<img class="layer-sexunder colour-hands anim-idle-2f" @src="'img/sex/missionary/active/hands/'+$worn.hands.variable+'/left handjob.png'" @style="$worn.hands.colourCustom">
<<elseif $leftarm is "bound">>
<<elseif $leftarm is "grappled">>
<<elseif $leftarmstate is "tentacle">>
<<else>>
<</if>>
<</if>>
<<if $worn.hands.rightImage is 1>>
<<if $rightarm is "penis">>
<img class="layer-sexhands colour-hands anim-idle-2f" @src="'img/sex/missionary/active/hands/'+$worn.hands.variable+'/right handjob.png'" @style="$worn.hands.colourCustom">
<<elseif $rightarm is "bound">>
<<elseif $rightarm is "grappled">>
<<elseif $rightarmstate is "tentacle">>
<<else>>
<img class="layer-sexhands colour-hands anim-idle-2f" @src="'img/sex/missionary/active/hands/'+$worn.hands.variable+'/right arm.png'" @style="$worn.hands.colourCustom">
<</if>>
<</if>>
<</if>>
<<if $worn.feet.type.includes("heels")>>
<<set _legl to ((_leg_position is "up") ? 'legl' : 'legldown')>>
<<set _legr to ((_leg_position is "up") ? 'legr' : 'legrdown')>>
<<if $worn.feet.colour>>
<<set _shoeColour to $worn.feet.colourCustom>>
<</if>>
<<if $worn.feet.accessory_colour>>
<<set _shoeAccColour to $worn.feet.accessory_colourCustom>>
<</if>>
<img class="layer-sexbaseoverlay colour-feet" @src="'img/sex/missionary/active/shoes/'
+ $worn.feet.variable + '/' + _legl + '.png'" @style="_shoeColour">
<img class="layer-sexunder colour-feet" @src="'img/sex/missionary/active/shoes/'
+ $worn.feet.variable + '/' + _legr + '.png'" @style="_shoeColour">
<<if $worn.feet.accessory>>
<<if $worn.feet.accessory_colour isnot 0>>
<img class="layer-sexbaseoverlay colour-feet_acc" @src="'img/sex/missionary/active/shoes/'
+ $worn.feet.variable + '/' + _legl + 'acc.png'" @style="_shoeAccColour">
<img class="layer-sexshoes colour-feet_acc" @src="'img/sex/missionary/active/shoes/'
+ $worn.feet.variable + '/' + _legr + 'acc.png'" @style="_shoeAccColour">
<<else>>
<img class="layer-sexbaseoverlay" @src="'img/sex/missionary/active/shoes/'
+ $worn.feet.variable + '/' + _legl + 'acc.png'">
<img class="layer-sexshoes" @src="'img/sex/missionary/active/shoes/'
+ $worn.feet.variable + '/' + _legr + 'acc.png'">
<</if>>
<</if>>
<</if>>
<<if !$worn.legs.type.includes("naked")>>
<<if $feetuse is "penis" or $feetstate is "tentacle">>
<<set _feetjob to "feetjob">>
<<elseif _leg_position is "up">>
<<set _feetjob to "up">>
<<else>>
<<set _feetjob to "down">>
<</if>>
<<if $worn.legs.state is $worn.legs.state_base>>
<<set _feetposition to "full">>
<<else>>
<<set _feetposition to "knees">>
<</if>>
<<if $worn.legs.colour>>
<<set _legColour to $worn.legs.colourCustom>>
<</if>>
<<if $worn.legs.accessory_colour>>
<<set _legAccColour to $worn.legs.accessory_colourCustom>>
<</if>>
<<if $worn.legs.state_base is "waist">>
<img class="layer-sexlegs colour-legs anim-missionary-2f" @src="'img/sex/missionary/active/legs/'
+ $worn.legs.variable + '/' + _feetposition + _feetjob + '.png'" @style="_legColour">
<<elseif $worn.legs.state_base is "ankles">>
<<if _feetjob is "feetjob">>
<img class="layer-sexlegs colour-legs anim-missionary-2f" @src="'img/sex/missionary/active/legs/'
+ $worn.legs.variable + '/' + _feetjob + 'left' + '.png'" @style="_legColour">
<<else>>
<img class="layer-sexlegsback colour-legs anim-missionary-2f" @src="'img/sex/missionary/active/legs/'
+ $worn.legs.variable + '/' + _feetjob + 'left' + '.png'" @style="_legColour">
<img class="layer-sexlegs colour-legs anim-missionary-2f" @src="'img/sex/missionary/active/legs/'
+ $worn.legs.variable + '/' + _feetjob + 'right' + '.png'" @style="_legColour">
<</if>>
<<else>>
<<if _feetjob is "feetjob">>
<img class="layer-sexlegs colour-legs anim-missionary-2f" @src="'img/sex/missionary/active/legs/'
+ $worn.legs.variable + '/' + _feetposition + _feetjob + '.png'" @style="_legColour">
<<else>>
<img class="layer-sexlegsback colour-legs anim-missionary-2f" @src="'img/sex/missionary/active/legs/'
+ $worn.legs.variable + '/' + _feetposition + _feetjob + 'left' + '.png'" @style="_legColour">
<img class="layer-sexlegs colour-legs anim-missionary-2f" @src="'img/sex/missionary/active/legs/'
+ $worn.legs.variable + '/' + _feetposition + _feetjob + 'right' + '.png'" @style="_legColour">
<</if>>
<</if>>
<<if $worn.legs.accessory>>
<<if $worn.legs.state_base is "waist">>
<img class="layer-sexlegsbackacc colour-legs_acc anim-missionary-2f" @src="'img/sex/missionary/active/legs/'
+ $worn.legs.variable + '/' + _feetposition + _feetjob + 'acc.png'" @style="_legAccColour">
<<elseif $worn.legs.state_base is "ankles">>
<img class="layer-sexlegsacc colour-legs_acc anim-missionary-2f" @src="'img/sex/missionary/active/legs/'
+ $worn.legs.variable + '/' + _feetjob + 'acc.png'" @style="_legAccColour">
<<else>>
<img class="layer-sexlegsbackacc colour-legs_acc anim-missionary-2f" @src="'img/sex/missionary/active/legs/'
+ $worn.legs.variable + '/' + _feetposition + _feetjob + 'left' + 'acc.png'" @style="_legAccColour">
<img class="layer-sexlegsacc colour-legs_acc anim-missionary-2f" @src="'img/sex/missionary/active/legs/'
+ $worn.legs.variable + '/' + _feetposition + _feetjob + 'right' + 'acc.png'" @style="_legAccColour">
<</if>>
<</if>>
<</if>>
</div>
<</nobr>><</widget>>
<<widget "clothesactivemissionary">><<nobr>>
<<imgOpacity>>
<div class="i256">
<<if !$worn.upper.type.includes("naked") and $worn.upper.name isnot "gym shirt"
and $worn.upper.name isnot "tube top"
and $worn.upper.name isnot "towel top">>
<<if $breastsize is 0>>
<img @class="'layer-sexupper colour-upper anim-doggy-4f-'+_animspeed" src="img/sex/missionary/active/breastcover/none.png" @style="($worn.upper.colour is 'custom' ? $worn.upper.colourCustom + _upperOpacity : '')">
<<elseif $breastsize lte 2>>
<img @class="'layer-sexupper colour-upper anim-doggy-4f-'+_animspeed" src="img/sex/missionary/active/breastcover/tiny.png" @style="($worn.upper.colour is 'custom' ? $worn.upper.colourCustom + _upperOpacity : '')">
<<elseif $breastsize lte 4>>
<img @class="'layer-sexupper colour-upper anim-doggy-4f-'+_animspeed" src="img/sex/missionary/active/breastcover/small.png" @style="($worn.upper.colour is 'custom' ? $worn.upper.colourCustom + _upperOpacity : '')">
<<elseif $breastsize lte 6>>
<img @class="'layer-sexupper colour-upper anim-doggy-4f-'+_animspeed" src="img/sex/missionary/active/breastcover/large.png" @style="($worn.upper.colour is 'custom' ? $worn.upper.colourCustom + _upperOpacity : '')">
<<else>>
<img @class="'layer-sexupper colour-upper anim-doggy-4f-'+_animspeed" src="img/sex/missionary/active/breastcover/huge.png" @style="($worn.upper.colour is 'custom' ? $worn.upper.colourCustom + _upperOpacity : '')">
<</if>>
<</if>>
<<if !$worn.under_upper.type.includes("naked") and $worn.under_upper.name isnot "chest wrap" and $worn.under_upper.name isnot "mesh shirt">>
<<if $breastsize is 0>>
<img @class="'layer-sexunder colour-under_upper anim-doggy-4f-'+_animspeed" src="img/sex/missionary/active/breastcover/none.png" @style="($worn.under_upper.colour is 'custom'? $worn.under_upper.colourCustom + _underUpperOpacity : '')">
<<elseif $breastsize lte 2>>
<img @class="'layer-sexunder colour-under_upper anim-doggy-4f-'+_animspeed" src="img/sex/missionary/active/breastcover/tiny.png" @style="($worn.under_upper.colour is 'custom'? $worn.under_upper.colourCustom + _underUpperOpacity : '')">
<<elseif $breastsize lte 4>>
<img @class="'layer-sexunder colour-under_upper anim-doggy-4f-'+_animspeed" src="img/sex/missionary/active/breastcover/small.png" @style="($worn.under_upper.colour is 'custom'? $worn.under_upper.colourCustom + _underUpperOpacity : '')">
<<elseif $breastsize lte 6>>
<img @class="'layer-sexunder colour-under_upper anim-doggy-4f-'+_animspeed" src="img/sex/missionary/active/breastcover/large.png" @style="($worn.under_upper.colour is 'custom'? $worn.under_upper.colourCustom + _underUpperOpacity : '')">
<<else>>
<img @class="'layer-sexunder colour-under_upper anim-doggy-4f-'+_animspeed" src="img/sex/missionary/active/breastcover/huge.png" @style="($worn.under_upper.colour is 'custom'? $worn.under_upper.colourCustom + _underUpperOpacity : '')">
<</if>>
<</if>>
<<if $worn.upper.set is $worn.lower.set and $worn.lower.skirt is 1>>
<<if $worn.upper.state is "waist">>
<<if $worn.lower.skirt_down is 1>>
<img @class="'layer-sexlower colour-lower anim-doggy-4f-'+_animspeed" src="img/sex/missionary/active/skirt/waist.png" @style="($worn.lower.colour is 'custom'? $worn.lower.colourCustom + _lowerOpacity : '')">
<<elseif $worn.lower.skirt_down is 0>>
<img @class="'layer-sexlower colour-lower anim-doggy-4f-'+_animspeed" src="img/sex/missionary/active/skirt/hips.png" @style="($worn.lower.colour is 'custom'? $worn.lower.colourCustom + _lowerOpacity : '')">
<</if>>
<img @class="'layer-sexupper colour-upper anim-doggy-4f-'+_animspeed" src="img/sex/missionary/active/top/waist.png" @style="($worn.upper.colour is 'custom' ? $worn.upper.colourCustom + _upperOpacity : '')">
<<elseif $worn.upper.state is "midriff">>
<img @class="'layer-sexlower colour-lower anim-doggy-4f-'+_animspeed" src="img/sex/missionary/active/skirt/tummy.png" @style="($worn.lower.colour is 'custom'? $worn.lower.colourCustom + _lowerOpacity : '')">
<img @class="'layer-sexupper colour-upper anim-doggy-4f-'+_animspeed" src="img/sex/missionary/active/top/tummy.png" @style="($worn.upper.colour is 'custom' ? $worn.upper.colourCustom + _upperOpacity : '')">
<<elseif $worn.upper.state is "chest">>
<img @class="'layer-sexlower colour-lower anim-doggy-4f-'+_animspeed" src="img/sex/missionary/active/skirt/neck.png" @style="($worn.lower.colour is 'custom'? $worn.lower.colourCustom + _lowerOpacity : '')">
<img @class="'layer-sexupper colour-upper anim-doggy-4f-'+_animspeed" src="img/sex/missionary/active/top/neck.png" @style="($worn.upper.colour is 'custom' ? $worn.upper.colourCustom + _upperOpacity : '')">
<<else>>
<<if $penisuse is "othervagina" or $penisuse is "otheranus">>
<img @class="'layer-sexlower colour-lower anim-doggy-4f-'+_animspeed" src="img/sex/missionary/active/skirt/ankledown.png" @style="($worn.lower.colour is 'custom'? $worn.lower.colourCustom + _lowerOpacity : '')">
<<else>>
<img @class="'layer-sexlower colour-lower anim-doggy-4f-'+_animspeed" src="img/sex/missionary/active/skirt/ankle.png" @style="($worn.lower.colour is 'custom'? $worn.lower.colourCustom + _lowerOpacity : '')">
<</if>>
<</if>>
<<if $leftarm is "penis" or $leftarmstate is "tentacle">>
<</if>>
<<if $rightarm is "penis" or $rightarmstate is "tentacle">>
<</if>>
<</if>>
<<if $worn.upper.name is "gym shirt">>
<<if $worn.upper.state is "waist">>
<img @class="'layer-sexupper colour-upper anim-doggy-4f-'+_animspeed" src="img/sex/missionary/active/gymshirt/waist.png" @style="($worn.upper.colour is 'custom' ? $worn.upper.colourCustom + _upperOpacity : '')">
<<elseif $worn.upper.state is "midriff">>
<img @class="'layer-sexupper colour-upper anim-doggy-4f-'+_animspeed" src="img/sex/missionary/active/gymshirt/tummy.png" @style="($worn.upper.colour is 'custom' ? $worn.upper.colourCustom + _upperOpacity : '')">
<<elseif $worn.upper.state is "chest">>
<img @class="'layer-sexupper colour-upper anim-doggy-4f-'+_animspeed" src="img/sex/missionary/active/gymshirt/neck.png" @style="($worn.upper.colour is 'custom' ? $worn.upper.colourCustom + _upperOpacity : '')">
<</if>>
<img @class="'layer-sexupper colour-upper anim-doggy-4f-'+_animspeed" src="img/sex/missionary/active/gymshirt/acc.png" @style="($worn.upper.colour is 'custom' ? $worn.upper.colourCustom + _upperOpacity : '')">
<<if $breastsize is 0>>
<img @class="'layer-sexupper colour-upper anim-doggy-4f-'+_animspeed" src="img/sex/missionary/active/gymshirt/none.png" @style="($worn.upper.colour is 'custom' ? $worn.upper.colourCustom + _upperOpacity : '')">
<<elseif $breastsize lte 2>>
<img @class="'layer-sexupper colour-upper anim-doggy-4f-'+_animspeed" src="img/sex/missionary/active/gymshirt/tiny.png" @style="($worn.upper.colour is 'custom' ? $worn.upper.colourCustom + _upperOpacity : '')">
<<elseif $breastsize lte 4>>
<img @class="'layer-sexupper colour-upper anim-doggy-4f-'+_animspeed" src="img/sex/missionary/active/gymshirt/small.png" @style="($worn.upper.colour is 'custom' ? $worn.upper.colourCustom + _upperOpacity : '')">
<<elseif $breastsize lte 6>>
<img @class="'layer-sexupper colour-upper anim-doggy-4f-'+_animspeed" src="img/sex/missionary/active/gymshirt/large.png" @style="($worn.upper.colour is 'custom' ? $worn.upper.colourCustom + _upperOpacity : '')">
<<else>>
<img @class="'layer-sexupper colour-upper anim-doggy-4f-'+_animspeed" src="img/sex/missionary/active/gymshirt/huge.png" @style="($worn.upper.colour is 'custom' ? $worn.upper.colourCustom + _upperOpacity : '')">
<</if>>
<<elseif $worn.upper.name is "tube top" or $worn.upper.name is "towel top">>
<<if $worn.upper.state_top is "chest">>
<<if $breastsize is 0>>
<<set _tubeimg = "none">>
<<elseif $breastsize lte 2>>
<<set _tubeimg = "tiny">>
<<elseif $breastsize lte 4>>
<<set _tubeimg = "small">>
<<elseif $breastsize lte 6>>
<<set _tubeimg = "large">>
<<else>>
<<set _tubeimg = "huge">>
<</if>>
<<else>>
<<set _tubeimg = $worn.upper.state_top>>
<</if>>
<<if ($anususe is "penis" or _leg_position is "up") and
(_tubeimg is "ankles" or _tubeimg is "knees" or _tubeimg is "thighs")>>
<<set _tubeimg += "up">>
<</if>>
<img @class="'layer-sexupper colour-upper anim-doggy-4f-'+_animspeed" @src="'img/sex/missionary/active/tubetop/'+_tubeimg+'.png'" @style="($worn.upper.colour is 'custom' ? $worn.upper.colourCustom + _upperOpacity : '')">
<<elseif !$worn.upper.type.includes("naked") and $worn.upper.set isnot $worn.lower.set>>
<<if $worn.upper.state is "waist">>
<img @class="'layer-sexupper colour-upper anim-doggy-4f-'+_animspeed" src="img/sex/missionary/active/top/waist.png" @style="($worn.upper.colour is 'custom' ? $worn.upper.colourCustom + _upperOpacity : '')">
<<elseif $worn.upper.state is "midriff">>
<img @class="'layer-sexupper colour-upper anim-doggy-4f-'+_animspeed" src="img/sex/missionary/active/top/tummy.png" @style="($worn.upper.colour is 'custom' ? $worn.upper.colourCustom + _upperOpacity : '')">
<<elseif $worn.upper.state is "chest">>
<img @class="'layer-sexupper colour-upper anim-doggy-4f-'+_animspeed" src="img/sex/missionary/active/top/neck.png" @style="($worn.upper.colour is 'custom' ? $worn.upper.colourCustom + _upperOpacity : '')">
<</if>>
<</if>>
<<if $worn.lower.name is "micro pleated skirt">>
<<if $worn.lower.state is "waist">>
<<if $worn.lower.skirt_down is 1>>
<img @class="'layer-sexlower colour-lower anim-doggy-4f-'+_animspeed" src="img/sex/missionary/active/micropleatedskirt/waist.png" @style="($worn.lower.colour is 'custom'? $worn.lower.colourCustom + _lowerOpacity : '')">
<<elseif $worn.lower.skirt_down is 0>>
<img @class="'layer-sexlower colour-lower anim-doggy-4f-'+_animspeed" src="img/sex/missionary/active/micropleatedskirt/hips.png" @style="($worn.lower.colour is 'custom'? $worn.lower.colourCustom + _lowerOpacity : '')">
<</if>>
<<elseif $worn.lower.state is "midriff">>
<img @class="'layer-sexlower colour-lower anim-doggy-4f-'+_animspeed" src="img/sex/missionary/active/micropleatedskirt/tummy.png" @style="($worn.lower.colour is 'custom'? $worn.lower.colourCustom + _lowerOpacity : '')">
<<elseif $worn.lower.state is "chest">>
<img @class="'layer-sexlower colour-lower anim-doggy-4f-'+_animspeed" src="img/sex/missionary/active/micropleatedskirt/neck.png" @style="($worn.lower.colour is 'custom'? $worn.lower.colourCustom + _lowerOpacity : '')">
<<else>>
<<if $penisuse is "othervagina" or $penisuse is "otheranus">>
<img @class="'layer-sexlower colour-lower anim-doggy-4f-'+_animspeed" src="img/sex/missionary/active/micropleatedskirt/ankledown.png" @style="($worn.lower.colour is 'custom'? $worn.lower.colourCustom + _lowerOpacity : '')">
<<else>>
<img @class="'layer-sexlower colour-lower anim-doggy-4f-'+_animspeed" src="img/sex/missionary/active/micropleatedskirt/ankle.png" @style="($worn.lower.colour is 'custom'? $worn.lower.colourCustom + _lowerOpacity : '')">
<</if>>
<</if>>
<<elseif $worn.lower.name is "gym bloomers">>
<<if $worn.lower.state is "waist">>
<<if $penisuse is "othervagina" or $penisuse is "otheranus">>
<img @class="'layer-sexlower colour-lower anim-doggy-4f-'+_animspeed" src="img/sex/missionary/active/gymbloomers/waistdown.png" @style="($worn.lower.colour is 'custom'? $worn.lower.colourCustom + _lowerOpacity : '')">
<<else>>
<img @class="'layer-sexlower colour-lower anim-doggy-4f-'+_animspeed" src="img/sex/missionary/active/gymbloomers/waist.png" @style="($worn.lower.colour is 'custom'? $worn.lower.colourCustom + _lowerOpacity : '')">
<</if>>
<<else>>
<<if $penisuse is "othervagina" or $penisuse is "otheranus">>
<img @class="'layer-sexlower colour-lower anim-doggy-4f-'+_animspeed" src="img/sex/missionary/active/gymbloomers/ankledown.png" @style="($worn.lower.colour is 'custom'? $worn.lower.colourCustom + _lowerOpacity : '')">
<<else>>
<img @class="'layer-sexlower colour-lower anim-doggy-4f-'+_animspeed" src="img/sex/missionary/active/gymbloomers/ankle.png" @style="($worn.lower.colour is 'custom'? $worn.lower.colourCustom + _lowerOpacity : '')">
<</if>>
<</if>>
<<elseif !$worn.lower.type.includes("naked") and $worn.upper.set isnot $worn.lower.set and $worn.lower.skirt is 1>>
<<if $worn.lower.state is "waist">>
<<if $worn.lower.skirt_down is 1>>
<img @class="'layer-sexlower colour-lower anim-doggy-4f-'+_animspeed" src="img/sex/missionary/active/skirt/waist.png" @style="($worn.lower.colour is 'custom'? $worn.lower.colourCustom + _lowerOpacity : '')">
<<elseif $worn.lower.skirt_down is 0>>
<img @class="'layer-sexlower colour-lower anim-doggy-4f-'+_animspeed" src="img/sex/missionary/active/skirt/hips.png" @style="($worn.lower.colour is 'custom'? $worn.lower.colourCustom + _lowerOpacity : '')">
<</if>>
<<elseif $worn.lower.state is "midriff">>
<img @class="'layer-sexlower colour-lower anim-doggy-4f-'+_animspeed" src="img/sex/missionary/active/skirt/tummy.png" @style="($worn.lower.colour is 'custom'? $worn.lower.colourCustom + _lowerOpacity : '')">
<<elseif $worn.lower.state is "chest">>
<img @class="'layer-sexlower colour-lower anim-doggy-4f-'+_animspeed" src="img/sex/missionary/active/skirt/neck.png" @style="($worn.lower.colour is 'custom'? $worn.lower.colourCustom + _lowerOpacity : '')">
<<else>>
<<if $penisuse is "othervagina" or $penisuse is "otheranus">>
<img @class="'layer-sexlower colour-lower anim-doggy-4f-'+_animspeed" src="img/sex/missionary/active/skirt/ankledown.png" @style="($worn.lower.colour is 'custom'? $worn.lower.colourCustom + _lowerOpacity : '')">
<<else>>
<img @class="'layer-sexlower colour-lower anim-doggy-4f-'+_animspeed" src="img/sex/missionary/active/skirt/ankle.png" @style="($worn.lower.colour is 'custom'? $worn.lower.colourCustom + _lowerOpacity : '')">
<</if>>
<</if>>
<<elseif !$worn.lower.type.includes("naked") and $worn.upper.set isnot $worn.lower.set>>
<<if $worn.lower.state is "waist">>
<<if $penisuse is "othervagina" or $penisuse is "otheranus">>
<img @class="'layer-sexlower colour-lower anim-doggy-4f-'+_animspeed" src="img/sex/missionary/active/shorts/waistdown.png" @style="($worn.lower.colour is 'custom'? $worn.lower.colourCustom + _lowerOpacity : '')">
<<else>>
<img @class="'layer-sexlower colour-lower anim-doggy-4f-'+_animspeed" src="img/sex/missionary/active/shorts/waist.png" @style="($worn.lower.colour is 'custom'? $worn.lower.colourCustom + _lowerOpacity : '')">
<</if>>
<<else>>
<<if $penisuse is "othervagina" or $penisuse is "otheranus">>
<img @class="'layer-sexlower colour-lower anim-doggy-4f-'+_animspeed" src="img/sex/missionary/active/shorts/ankledown.png" @style="($worn.lower.colour is 'custom'? $worn.lower.colourCustom + _lowerOpacity : '')">
<<else>>
<img @class="'layer-sexlower colour-lower anim-doggy-4f-'+_animspeed" src="img/sex/missionary/active/shorts/ankle.png" @style="($worn.lower.colour is 'custom'? $worn.lower.colourCustom + _lowerOpacity : '')">
<</if>>
<</if>>
<</if>>
<<if !$worn.under_lower.type.includes("naked")>>
<<if $worn.under_lower.state is "waist">>
<<if $penisuse is "othervagina" or $penisuse is "otheranus">>
<img @class="'layer-sexunder colour-under_lower anim-doggy-4f-'+_animspeed" src="img/sex/missionary/active/panties/waistdown.png" @style="($worn.under_lower.colour is 'custom'? $worn.under_lower.colourCustom + _underLowerOpacity : '')">
<<else>>
<img @class="'layer-sexunder colour-under_lower anim-doggy-4f-'+_animspeed" src="img/sex/missionary/active/panties/waist.png" @style="($worn.under_lower.colour is 'custom'? $worn.under_lower.colourCustom + _underLowerOpacity : '')">
<</if>>
<<else>>
<<if $penisuse is "othervagina" or $penisuse is "otheranus">>
<img @class="'layer-sexunder colour-under_lower anim-doggy-4f-'+_animspeed" src="img/sex/missionary/active/panties/ankledown.png" @style="($worn.under_lower.colour is 'custom'? $worn.under_lower.colourCustom + _underLowerOpacity : '')">
<<else>>
<img @class="'layer-sexunder colour-under_lower anim-doggy-4f-'+_animspeed" src="img/sex/missionary/active/panties/ankle.png" @style="($worn.under_lower.colour is 'custom'? $worn.under_lower.colourCustom + _underLowerOpacity : '')">
<</if>>
<</if>>
<</if>>
<<if $worn.under_upper.name is "chest wrap" and $worn.under_upper.exposed is 0>>
<<if $breastsize is 0>>
<img @class="'layer-sexunder colour-under_upper anim-doggy-4f-'+_animspeed" src="img/sex/missionary/active/chestwrap/none.png" @style="($worn.under_upper.colour is 'custom' ? $worn.under_upper.colourCustom + _underUpperOpacity : '')">
<<elseif $breastsize is 1 or $breastsize is 2>>
<img @class="'layer-sexunder colour-under_upper anim-doggy-4f-'+_animspeed" src="img/sex/missionary/active/chestwrap/tiny.png" @style="($worn.under_upper.colour is 'custom' ? $worn.under_upper.colourCustom + _underUpperOpacity : '')">
<<elseif $breastsize is 3 or $breastsize is 4>>
<img @class="'layer-sexunder colour-under_upper anim-doggy-4f-'+_animspeed" src="img/sex/missionary/active/chestwrap/small.png" @style="($worn.under_upper.colour is 'custom' ? $worn.under_upper.colourCustom + _underUpperOpacity : '')">
<<elseif $breastsize gte 5 and $breastsize lte 7>>
<img @class="'layer-sexunder colour-under_upper anim-doggy-4f-'+_animspeed" src="img/sex/missionary/active/chestwrap/large.png" @style="($worn.under_upper.colour is 'custom' ? $worn.under_upper.colourCustom + _underUpperOpacity : '')">
<<elseif $breastsize gte 8 and $breastsize lte 12>>
<img @class="'layer-sexunder colour-under_upper anim-doggy-4f-'+_animspeed" src="img/sex/missionary/active/chestwrap/huge.png" @style="($worn.under_upper.colour is 'custom'? $worn.under_upper.colourCustom + _underUpperOpacity : '')">
<</if>>
<<elseif $worn.under_upper.name is "mesh shirt">>
<<if $worn.under_upper.state is "midriff">>
<<set _state to "midriff">>
<<else>>
<<set _state to "neck">>
<</if>>
<img @class="'layer-sexunder colour-under_upper anim-doggy-4f-'+_animspeed" @src="'img/sex/missionary/active/mesh/'+_state+'.png'" @style="($worn.under_upper.colour is 'custom' ? $worn.under_upper.colourCustom + _upperOpacity : '')">
<<if $worn.under_upper.exposed is 0>>
<<if $breastsize is 0>>
<<set _size to "none">>
<<elseif $breastsize is 1 or $breastsize is 2>>
<<set _size to "tiny">>
<<elseif $breastsize is 3 or $breastsize is 4>>
<<set _size to "small">>
<<elseif $breastsize gte 5 and $breastsize lte 7>>
<<set _size to "large">>
<<elseif $breastsize gte 8 and $breastsize lte 12>>
<<set _size to "huge">>
<</if>>
<img @class="'layer-sexunder colour-under_upper anim-doggy-4f-'+_animspeed" @src="'img/sex/missionary/active/mesh/'+_size+'.png'" @style="($worn.under_upper.colour is 'custom' ? $worn.under_upper.colourCustom + _underUpperOpacity : '')">
<</if>>
<<elseif !$worn.under_upper.type.includes("naked")>>
<img @class="'layer-sexunder colour-under_upper anim-doggy-4f-'+_animspeed" src="img/sex/missionary/active/bra/bra.png" @style="($worn.under_upper.colour is 'custom'? $worn.under_upper.colourCustom + _underUpperOpacity : '')">
<</if>>
<<if $worn.face.name is "muzzle">>
<img @class="'layer-sexunder anim-doggy-4f-'+_animspeed" src="img/sex/missionary/active/muzzle/full.png" @style="$worn.face.colourCustom">
<<elseif $worn.face.type.includes("gag")>>
<img @class="'layer-sexunder anim-doggy-4f-'+_animspeed" src="img/sex/missionary/active/gag/full.png" @style="$worn.face.colourCustom">
<</if>>
<<if $worn.face.type.includes("blindfold")>>
<img @class="'layer-sexunder anim-doggy-4f-'+_animspeed" src="img/sex/missionary/active/blindfold/full.png" @style="$worn.face.colourCustom">
<</if>>
<<if $worn.neck.name is "cow bell">>
<img @class="'layer-sexunder anim-doggy-4f-'+_animspeed" src="img/sex/missionary/active/cow/full.png">
<<elseif $worn.neck.name is "necktie">>
<img @class="'layer-sextiemissionary colour-neck anim-doggy-4f-'+_animspeed" src="img/sex/missionary/active/tie/neck.png">
<</if>>
<<if $worn.hands.name isnot "naked">>
<<if $worn.hands.leftImage is 1>>
<<if $leftarm is "penis">>
<img @class="'layer-sexunder colour-hands anim-doggy-4f-'+_animspeed" @src="'img/sex/missionary/active/hands/'+$worn.hands.variable+'/left handjob.png'" @style="$worn.hands.colourCustom">
<<elseif $leftarm is "bound">>
<<elseif $leftarm is "grappled">>
<<elseif $leftarmstate is "tentacle">>
<<else>>
<</if>>
<</if>>
<<if $worn.hands.rightImage is 1>>
<<if $rightarm is "penis">>
<img @class="'layer-sexhands colour-hands anim-doggy-4f-'+_animspeed" @src="'img/sex/missionary/active/hands/'+$worn.hands.variable+'/right handjob.png'" @style="$worn.hands.colourCustom">
<<elseif $rightarm is "bound">>
<<elseif $rightarm is "grappled">>
<<elseif $rightarmstate is "tentacle">>
<<elseif $enemytype is "beast" and $monster isnot 1 and _stanceCheck is "top">>
<img @class="'layer-sexhands colour-hands anim-doggy-4f-'+_animspeed" @src="'img/sex/missionary/active/hands/'+$worn.hands.variable+'/right arm stroke.png'" @style="$worn.hands.colourCustom">
<<else>>
<img @class="'layer-sexhands colour-hands anim-doggy-4f-'+_animspeed" @src="'img/sex/missionary/active/hands/'+$worn.hands.variable+'/right arm.png'" @style="$worn.hands.colourCustom">
<</if>>
<</if>>
<</if>>
<<if $worn.feet.type.includes("heels")>>
<<if $feetuse is "penis" or $feetstate is "tentacle">>
<<set _legl to 'legl'>>
<<set _legr to 'feetjob'>>
<<else>>
<<set _legl to (($penisuse is "othervagina" or $penisuse is "otheranus") ? 'legldown' : 'legl')>>
<<set _legr to (($penisuse is "othervagina" or $penisuse is "otheranus") ? 'legrdown' : 'legr')>>
<</if>>
<<if $worn.feet.colour>>
<<set _shoeColour to $worn.feet.colourCustom>>
<</if>>
<<if $worn.feet.accessory_colour>>
<<set _shoeAccColour to $worn.feet.accessory_colourCustom>>
<</if>>
<img @class="'layer-sexbaseoverlay colour-feet anim-doggy-4f-'+_animspeed" @src="'img/sex/missionary/active/shoes/'
+ $worn.feet.variable + '/' + _legl + '.png'" @style="_shoeColour">
<img @class="'layer-sexunder colour-feet anim-doggy-4f-'+_animspeed" @src="'img/sex/missionary/active/shoes/'
+ $worn.feet.variable + '/' + _legr + '.png'" @style="_shoeColour">
<<if $worn.feet.accessory>>
<<if $worn.feet.accessory_colour isnot 0>>
<img @class="'layer-sexbaseoverlay colour-feet_acc anim-doggy-4f-'+_animspeed" @src="'img/sex/missionary/active/shoes/'
+ $worn.feet.variable + '/' + _legl + 'acc.png'" @style="_shoeAccColour">
<img @class="'layer-sexshoes colour-feet_acc anim-doggy-4f-'+_animspeed" @src="'img/sex/missionary/active/shoes/'
+ $worn.feet.variable + '/' + _legr + 'acc.png'" @style="_shoeAccColour">
<<else>>
<img @class="'layer-sexbaseoverlay anim-doggy-4f-'+_animspeed" @src="'img/sex/missionary/active/shoes/'
+ $worn.feet.variable + '/' + _legl + 'acc.png'">
<img @class="'layer-sexshoes anim-doggy-4f-'+_animspeed" @src="'img/sex/missionary/active/shoes/'
+ $worn.feet.variable + '/' + _legr + 'acc.png'">
<</if>>
<</if>>
<</if>>
<<if !$worn.legs.type.includes("naked")>>
<<if $feetuse is "penis" or $feetstate is "tentacle">>
<<set _legl to 'up'>>
<<set _legr to 'feetjob'>>
<<elseif $penisuse isnot "othervagina" and $penisuse isnot "otheranus">>
<<set _legl to 'up'>>
<<set _legr to 'up'>>
<<elseif $penisuse is "othervagina" or $penisuse is "otheranus">>
<<set _legl to 'up'>>
<<set _legr to 'down'>>
<<else>>
<<set _legl to 'down'>>
<<set _legr to 'down'>>
<</if>>
<<if $worn.legs.state is $worn.legs.state_base>>
<<set _feetposition to "full">>
<<else>>
<<set _feetposition to "knees">>
<</if>>
<<if $worn.legs.colour>>
<<set _legColour to $worn.legs.colourCustom>>
<</if>>
<<if $worn.legs.accessory_colour>>
<<set _legAccColour to $worn.legs.accessory_colourCustom>>
<</if>>
<<if $worn.legs.state_base is "waist">>
<img @class="'layer-sexlegs colour-legs anim-doggy-4f-'+_animspeed" @src="'img/sex/missionary/active/legs/'
+ $worn.legs.variable + '/' + _feetposition + _legr + '.png'" @style="_legColour">
<<elseif $worn.legs.state_base is "ankles">>
<<if _legr is "feetjob">>
<img @class="'layer-sexlegs colour-legs anim-doggy-4f-'+_animspeed" @src="'img/sex/missionary/active/legs/'
+ $worn.legs.variable + '/' + _legr + '.png'" @style="_legColour">
<<else>>
<img @class="'layer-sexlegsback colour-legs anim-doggy-4f-'+_animspeed" @src="'img/sex/missionary/active/legs/'
+ $worn.legs.variable + '/' + _legl + 'left' + '.png'" @style="_legColour">
<img @class="'layer-sexlegs colour-legs anim-doggy-4f-'+_animspeed" @src="'img/sex/missionary/active/legs/'
+ $worn.legs.variable + '/' + _legr + 'right' + '.png'" @style="_legColour">
<</if>>
<<else>>
<<if _legr is "feetjob">>
<img @class="'layer-sexlegsback colour-legs anim-doggy-4f-'+_animspeed" @src="'img/sex/missionary/active/legs/'
+ $worn.legs.variable + '/' + _feetposition + _legl + 'left' + '.png'" @style="_legColour">
<img @class="'layer-sexlegs colour-legs anim-doggy-4f-'+_animspeed" @src="'img/sex/missionary/active/legs/'
+ $worn.legs.variable + '/' + _feetposition + _legr + '.png'" @style="_legColour">
<<else>>
<img @class="'layer-sexlegsback colour-legs anim-doggy-4f-'+_animspeed" @src="'img/sex/missionary/active/legs/'
+ $worn.legs.variable + '/' + _feetposition + _legl + 'left' + '.png'" @style="_legColour">
<img @class="'layer-sexlegs colour-legs anim-doggy-4f-'+_animspeed" @src="'img/sex/missionary/active/legs/'
+ $worn.legs.variable + '/' + _feetposition + _legr + 'right' + '.png'" @style="_legColour">
<</if>>
<</if>>
<<if $worn.legs.accessory>>
<<if $worn.legs.state_base is "waist">>
<img @class="'layer-sexlegsacc colour-legs_acc anim-doggy-4f-'+_animspeed" @src="'img/sex/missionary/active/legs/'
+ $worn.legs.variable + '/' + _feetposition + _legr + 'acc.png'" @style="_legAccColour">
<<elseif $worn.legs.state_base is "ankles">>
<<if _legr is "feetjob">>
<img @class="'layer-sexlegsbackacc colour-legs_acc anim-doggy-4f-'+_animspeed" @src="'img/sex/missionary/active/legs/'
+ $worn.legs.variable + '/' + _legr + 'acc.png'" @style="_legAccColour">
<<else>>
<img @class="'layer-sexlegsbackacc colour-legs_acc anim-doggy-4f-'+_animspeed" @src="'img/sex/missionary/active/legs/'
+ $worn.legs.variable + '/' + _legl + 'left' + 'acc.png'" @style="_legAccColour">
<img class="'layer-sexlegsacc colour-legs_acc anim-doggy-4f-'+_animspeed" @src="'img/sex/missionary/active/legs/'
+ $worn.legs.variable + '/' + _legr + 'right' + 'acc.png'" @style="_legAccColour">
<</if>>
<<else>>
<<if _legr is "feetjob">>
<img @class="'layer-sexlegsbackacc colour-legs_acc anim-doggy-4f-'+_animspeed" @src="'img/sex/missionary/active/legs/'
+ $worn.legs.variable + '/' + _feetposition + _legl + 'left' + 'acc.png'" @style="_legAccColour">
<img @class="'layer-sexlegsacc colour-legs_acc anim-doggy-4f-'+_animspeed" @src="'img/sex/missionary/active/legs/'
+ $worn.legs.variable + '/' + _feetposition + _legr + 'acc.png'" @style="_legAccColour">
<<else>>
<img @class="'layer-sexlegsbackacc colour-legs_acc anim-doggy-4f-'+_animspeed" @src="'img/sex/missionary/active/legs/'
+ $worn.legs.variable + '/' + _feetposition + _legl + 'left' + 'acc.png'" @style="_legAccColour">
<img @class="'layer-sexlegsacc colour-legs_acc anim-doggy-4f-'+_animspeed" @src="'img/sex/missionary/active/legs/'
+ $worn.legs.variable + '/' + _feetposition + _legr + 'right' + 'acc.png'" @style="_legAccColour">
<</if>>
<</if>>
<</if>>
<</if>>
</div>
<</nobr>><</widget>><<widget "baseClothingStrings">><<nobr>>
<<set _class to 'anim-idle-2f' + ($worn[$args[0]].colour ? ' clothes-'+$worn[$args[0]].colour:'')>>
<<set _classAcc to 'anim-idle-2f ' + ($worn[$args[0]].accessory_colour ? ' clothes-'+$worn[$args[0]].accessory_colour :'')>>
<<set _style to ($worn[$args[0]].colourCustom ? $worn[$args[0]].colourCustom :'')>>
<<set _styleAcc to ($worn[$args[0]].accessory_colourCustom ? $worn[$args[0]].accessory_colourCustom :'')>>
<</nobr>><</widget>>
<<widget "baseClothingImg">><<nobr>>
<<if $worn[$args[0]].name isnot "naked">>
<<baseClothingStrings $args[0]>>
<div @class="'clothes-div layer-'+$args[0]">
<<if $worn[$args[0]].mainImage isnot 0>>
<img @class="_class" @src="'img/clothes/'+[$args[0]]+'/' + $worn[$args[0]].variable + '/' + 'full.png'" @style="_style">
<</if>>
<<if $worn[$args[0]].accessory is 1>>
<img @class="_classAcc" @src="'img/clothes/'+[$args[0]]+'/' + $worn[$args[0]].variable + '/' + 'acc.png'" @style="_styleAcc">
<</if>>
</div>
<<if $worn[$args[0]].back_img is 1>>
<div @class="'clothes-div layer-'+$args[0]+'-back'">
<img @class="_classAcc" @src="'img/clothes/'+[$args[0]]+'/' + $worn[$args[0]].variable + '/' + 'back.png'" @style="_styleAcc">
</div>
<</if>>
<</if>>
<</nobr>><</widget>>
<<widget "neckimg">><<nobr>>
<<if $worn.neck.name isnot "naked">>
<<if $worn.neck.name is "necktie">>
<<baseClothingStrings "neck">>
<<if $worn.upper.has_collar is 1>>
<<set _tieimg = "full_nocollar">>
<<else>>
<<set _tieimg = "full">>
<</if>>
<div @class="'clothes-div layer-neck'">
<img @class="_class" @src="'img/clothes/neck/' + $worn.neck.variable + '/' + _tieimg + '.png'" @style="_style">
<img @class="_classAcc" @src="'img/clothes/neck/' + $worn.neck.variable + '/' + 'acc.png'" @style="_styleAcc">
</div>
<<else>>
<<baseClothingImg "neck">>
<</if>>
<</if>>
<</nobr>><</widget>>
<<widget "handsimg">><<nobr>>
<<if $worn.hands.name isnot "naked">>
<<baseClothingStrings "hands">>
<div @class="'clothes-div layer-hands'">
<<if $worn.hands.mainImage isnot 0>>
<img @class="_class" @src="'img/clothes/hands/' + $worn.hands.variable + '/' + 'full.png'" @style="_style">
<</if>>
<<if $worn.hands.leftImage is 1>>
<<set _leftImage to "left">>
<<if _coverLeft is true>>
<<run _leftImage += " cover">>
<</if>>
<img @class="_class" @src="'img/clothes/hands/' + $worn.hands.variable + '/' + _leftImage + '.png'" @style="_style">
<<if $worn.hands.accessory is 1>>
<img @class="_classAcc" @src="'img/clothes/hands/' + $worn.hands.variable + '/' + _leftImage + '_acc.png'" @style="_styleAcc">
<</if>>
<</if>>
<<if $worn.hands.rightImage is 1>>
<<set _rightImage to "right">>
<<if _coverRight is true>>
<<run _rightImage += " cover">>
<</if>>
<img @class="_class" @src="'img/clothes/hands/' + $worn.hands.variable + '/' + _rightImage + '.png'" @style="_style">
<<if $worn.hands.accessory is 1>>
<img @class="_classAcc" @src="'img/clothes/hands/' + $worn.hands.variable + '/' + _rightImage + '_acc.png'" @style="_styleAcc">
<</if>>
<</if>>
</div>
<</if>>
<</nobr>><</widget>>
<<widget "underupperimg">><<nobr>>
<<if $worn.under_upper.name isnot "naked">>
<<baseClothingStrings "under_upper">>
<<switch $underupperwetstage>>
<<case 1>><<set _underUpperWetness to " clothes-damp">>
<<case 2>><<set _underUpperWetness to " clothes-wet">>
<<case 3>><<set _underUpperWetness to " clothes-drenshed">>
<<default>><<set _underUpperWetness to "">>
<</switch>>
<<if $worn.under_upper.integrity lte ($worn.under_upper.integrity_max / 10) * 2>>
<<set _imgName to "tattered">>
<<elseif $worn.under_upper.integrity lte ($worn.under_upper.integrity_max / 10) * 5>>
<<set _imgName to "torn">>
<<elseif $worn.under_upper.integrity lte ($worn.under_upper.integrity_max / 10) * 9>>
<<set _imgName to "frayed">>
<<else>>
<<set _imgName to "full">>
<</if>>
<div @class="'clothes-div layer-under_upper' + _underUpperWetness">
<<if $worn.under_upper.mainImage isnot 0>>
<img @class="_class" @src="'img/clothes/under_upper/' + $worn.under_upper.variable + '/' + _imgName + '.png'" @style="_style">
<</if>>
<<if $worn.under_upper.breast_img is 1>>
<img @class="_class" @src="'img/clothes/under_upper/' + $worn.under_upper.variable + '/' + (_breastSize - 1) + '.png'" @style="_style">
<</if>>
<<if $worn.under_upper.accessory is 1>>
<img @class="_classAcc" @src="'img/clothes/under_upper/' + $worn.under_upper.variable + '/' + 'acc.png'" @style="_styleAcc">
<<if $worn.under_upper.breast_img is 1>>
<img @class="_classAcc" @src="'img/clothes/under_upper/' + $worn.under_upper.variable + '/' + (_breastSize - 1) + '_acc.png'" @style="_styleAcc">
<</if>>
<</if>>
</div>
<<if _coverRight isnot undefined and $worn.under_upper.sleeve_img is 1>>
<div @class="'clothes-div layer-rightarmunderclothes' + _underUpperWetness">
<<if _coverRight is true>>
<img @class="_class" @src="'img/clothes/under_upper/' + $worn.under_upper.variable + '/' + 'right_cover.png'" @style="_style">
<<else>>
<img @class="_class" @src="'img/clothes/under_upper/' + $worn.under_upper.variable + '/' + 'right.png'" @style="_style">
<</if>>
</div>
<</if>>
<<if _coverLeft isnot undefined and $worn.under_upper.sleeve_img is 1>>
<div @class="'clothes-div layer-leftarmunderclothes' + _underUpperWetness">
<<if _coverLeft is true>>
<img @class="_class" @src="'img/clothes/under_upper/' + $worn.under_upper.variable + '/' + 'left_cover.png'" @style="_style">
<<else>>
<img @class="_class" @src="'img/clothes/under_upper/' + $worn.under_upper.variable + '/' + 'left.png'" @style="_style">
<</if>>
</div>
<</if>>
<</if>>
<</nobr>><</widget>>
<<widget "underlowerimg">><<nobr>>
<<if $worn.under_lower.name isnot "naked">>
<<baseClothingStrings "under_lower">>
<<switch $underlowerwetstage>>
<<case 1>><<set _underlowerWetness to " clothes-damp">>
<<case 2>><<set _underlowerWetness to " clothes-wet">>
<<case 3>><<set _underlowerWetness to " clothes-drenshed">>
<<default>><<set _underlowerWetness to "">>
<</switch>>
<<if $worn.under_lower.integrity lte ($worn.under_lower.integrity_max / 10) * 2>>
<<set _imgName to "tattered">>
<<elseif $worn.under_lower.integrity lte ($worn.under_lower.integrity_max / 10) * 5>>
<<set _imgName to "torn">>
<<elseif $worn.under_lower.integrity lte ($worn.under_lower.integrity_max / 10) * 9>>
<<set _imgName to "frayed">>
<<else>>
<<set _imgName to "full">>
<</if>>
<<if $worn.under_lower.mainImage isnot 0 and $worn.under_lower.high_img is 1>>
<div @class="'clothes-div layer-under_lower-high' + _underlowerWetness">
<img @class="_class" @src="'img/clothes/under_lower/' + $worn.under_lower.variable + '/' + _imgName + '.png'" @style="_style">
</div>
<</if>>
<div @class="'clothes-div layer-under_lower' + _underlowerWetness">
<<if $worn.under_lower.mainImage isnot 0 and $worn.under_lower.high_img isnot 1>>
<img @class="_class" @src="'img/clothes/under_lower/' + $worn.under_lower.variable + '/' + _imgName + '.png'" @style="_style">
<</if>>
<<if $worn.under_lower.accessory is 1>>
<img @class="_classAcc" @src="'img/clothes/under_lower/' + $worn.under_lower.variable + '/' + 'acc.png'" @style="_styleAcc">
<</if>>
</div>
<<if $worn.under_lower.penis_img is 1 and $penisexist is 1>>
<div @class="'clothes-div layer-under_lower-top' + _underlowerWetness">
<img @class="_class" @src="'img/clothes/under_lower/' + $worn.under_lower.variable + '/' + 'penis.png'" @style="_style">
<<if $worn.under_lower.accessory is 1>>
<img @class="_classAcc" @src="'img/clothes/under_lower/' + $worn.under_lower.variable + '/' + 'acc_penis.png'" @style="_styleAcc">
<</if>>
</div>
<</if>>
<</if>>
<</nobr>><</widget>>
<<widget "lowerimg">><<nobr>>
<<if $worn.lower.name isnot "naked">>
<<baseClothingStrings "lower">>
<<switch $lowerwetstage>>
<<case 1>><<set _lowerWetness to " clothes-damp">>
<<case 2>><<set _lowerWetness to " clothes-wet">>
<<case 3>><<set _lowerWetness to " clothes-drenshed">>
<<default>><<set _lowerWetness to "">>
<</switch>>
<<if $worn.lower.integrity lte ($worn.lower.integrity_max / 10) * 2>>
<<set _imgName to "tattered">>
<<elseif $worn.lower.integrity lte ($worn.lower.integrity_max / 10) * 5>>
<<set _imgName to "torn">>
<<elseif $worn.lower.integrity lte ($worn.lower.integrity_max / 10) * 9>>
<<set _imgName to "frayed">>
<<else>>
<<set _imgName to "full">>
<</if>>
<<if $worn.lower.mainImage isnot 0 and $worn.lower.high_img is 1>>
<div @class="'clothes-div layer-lower-high' + _lowerWetness">
<img @class="_class" @src="'img/clothes/lower/' + $worn.lower.variable + '/' + _imgName + '.png'" @style="_style">
</div>
<</if>>
<div @class="'clothes-div layer-lower' + _lowerWetness">
<<if $worn.lower.mainImage isnot 0 and $worn.lower.high_img isnot 1>>
<img @class="_class" @src="'img/clothes/lower/' + $worn.lower.variable + '/' + _imgName + '.png'" @style="_style">
<</if>>
<<if $worn.lower.accessory is 1>>
<img @class="_classAcc" @src="'img/clothes/lower/' + $worn.lower.variable + '/' + 'acc.png'" @style="_styleAcc">
<</if>>
</div>
<<if $worn.lower.back_img is 1>>
<div @class="'clothes-div layer-back-lower' + _lowerWetness">
<img @class="_class" @src="'img/clothes/lower/' + $worn.lower.variable + '/' + 'back.png'" @style="_style">
</div>
<</if>>
<</if>>
<</nobr>><</widget>>
<<widget "overlowerimg">><<nobr>>
<<if $worn.over_lower.name isnot "naked">>
<<baseClothingStrings "over_lower">>
<<if $worn.over_lower.integrity lte ($worn.over_lower.integrity_max / 10) * 2>>
<<set _imgName to "tattered">>
<<elseif $worn.over_lower.integrity lte ($worn.over_lower.integrity_max / 10) * 5>>
<<set _imgName to "torn">>
<<elseif $worn.over_lower.integrity lte ($worn.over_lower.integrity_max / 10) * 9>>
<<set _imgName to "frayed">>
<<else>>
<<set _imgName to "full">>
<</if>>
<div class="layer-over_lower">
<<if $worn.over_lower.mainImage isnot 0>>
<img @class="_class" @src="'img/clothes/over_lower/' + $worn.over_lower.variable + '/' + _imgName + '.png'" @style="_style">
<</if>>
<<if $worn.over_lower.accessory is 1>>
<img @class="_classAcc" @src="'img/clothes/over_lower/' + $worn.over_lower.variable + '/' + 'acc.png'" @style="_styleAcc">
<</if>>
</div>
<<if $worn.over_lower.back_img is 1>>
<div class="layer-back-lower">
<img @class="_class" @src="'img/clothes/over_lower/' + $worn.over_lower.variable + '/' + 'back.png'" @style="_style">
</div>
<</if>>
<</if>>
<</nobr>><</widget>>
<<widget "genitalsimg">><<nobr>>
<<if $worn.genitals.name isnot "naked">>
<div class="layer-genitals">
<<if $worn.genitals.mainImage isnot 0 and !$worn.genitals.hideUnderLower.includes($worn.under_lower.name)>>
<<if $worn.genitals.integrity lte ($worn.genitals.integrity_max / 10) * 2>>
<img @class="'anim-idle-2f' + ($worn.genitals.colour ? ' clothes-'+$worn.genitals.colour :'')" @src="'img/clothes/genitals/' + $worn.genitals.variable + '/' + 'tattered.png'" @style="$worn.genitals.colourCustom">
<<elseif $worn.genitals.integrity lte ($worn.genitals.integrity_max / 10) * 5>>
<img @class="'anim-idle-2f' + ($worn.genitals.colour ? ' clothes-'+$worn.genitals.colour :'')" @src="'img/clothes/genitals/' + $worn.genitals.variable + '/' + 'torn.png'" @style="$worn.genitals.colourCustom">
<<elseif $worn.genitals.integrity lte ($worn.genitals.integrity_max / 10) * 9>>
<img @class="'anim-idle-2f' + ($worn.genitals.colour ? ' clothes-'+$worn.genitals.colour :'')" @src="'img/clothes/genitals/' + $worn.genitals.variable + '/' + 'frayed.png'" @style="$worn.genitals.colourCustom">
<<else>>
<img @class="'anim-idle-2f' + ($worn.genitals.colour ? ' clothes-'+$worn.genitals.colour :'')" @src="'img/clothes/genitals/' + $worn.genitals.variable + '/' + 'full.png'" @style="$worn.genitals.colourCustom">
<</if>>
<</if>>
</div>
<</if>>
<</nobr>><</widget>>
<<widget "upperimg">><<nobr>>
<<if $worn.upper.name isnot "naked">>
<<baseClothingStrings "upper">>
<<switch $upperwetstage>>
<<case 1>><<set _upperWetness to " clothes-damp">>
<<case 2>><<set _upperWetness to " clothes-wet">>
<<case 3>><<set _upperWetness to " clothes-drenshed">>
<<default>><<set _upperWetness to "">>
<</switch>>
<div @class="'clothes-div layer-upper' + _upperWetness">
<<if $worn.upper.mainImage isnot 0>>
<<if $worn.upper.integrity lte ($worn.upper.integrity_max / 10) * 2>>
<<set _imgName to "tattered">>
<<elseif $worn.upper.integrity lte ($worn.upper.integrity_max / 10) * 5>>
<<set _imgName to "torn">>
<<elseif $worn.upper.integrity lte ($worn.upper.integrity_max / 10) * 9>>
<<set _imgName to "frayed">>
<<else>>
<<set _imgName to "full">>
<</if>>
<img @class="_class" @src="'img/clothes/upper/' + $worn.upper.variable + '/' + _imgName + '.png'" @style="_style">
<</if>>
<<if $worn.upper.breast_img is 1>>
<img @class="_class" @src="'img/clothes/upper/' + $worn.upper.variable + '/' + (_breastSize - 1) + '.png'" @style="_style">
<</if>>
<<if $worn.upper.accessory is 1>>
<img @class="_classAcc" @src="'img/clothes/upper/' + $worn.upper.variable + '/' + 'acc.png'" @style="_styleAcc">
<</if>>
</div>
<<if _coverRight isnot undefined and $worn.upper.sleeve_img is 1>>
<div @class="'clothes-div layer-rightarmclothes' + _upperWetness">
<<if _coverRight is true>>
<img @class="_class" @src="'img/clothes/upper/' + $worn.upper.variable + '/' + 'right_cover.png'" @style="_style">
<<else>>
<img @class="_class" @src="'img/clothes/upper/' + $worn.upper.variable + '/' + 'right.png'" @style="_style">
<</if>>
</div>
<</if>>
<<if _coverLeft isnot undefined and $worn.upper.sleeve_img is 1>>
<div @class="'clothes-div layer-leftarmclothes' + _upperWetness">
<<if _coverLeft is true>>
<img @class="_class" @src="'img/clothes/upper/' + $worn.upper.variable + '/' + 'left_cover.png'" @style="_style">
<<else>>
<img @class="_class" @src="'img/clothes/upper/' + $worn.upper.variable + '/' + 'left.png'" @style="_style">
<</if>>
</div>
<</if>>
<</if>>
<</nobr>><</widget>>
<<widget "overupperimg">><<nobr>>
<<if $worn.over_upper.name isnot "naked">>
<<baseClothingStrings "over_upper">>
<<if $worn.over_upper.integrity lte ($worn.over_upper.integrity_max / 10) * 2>>
<<set _imgName to "tattered">>
<<elseif $worn.over_upper.integrity lte ($worn.over_upper.integrity_max / 10) * 5>>
<<set _imgName to "torn">>
<<elseif $worn.over_upper.integrity lte ($worn.over_upper.integrity_max / 10) * 9>>
<<set _imgName to "frayed">>
<<else>>
<<set _imgName to "full">>
<</if>>
<div class="layer-over_upper">
<<if $worn.over_upper.mainImage isnot 0>>
<img @class="_class" @src="'img/clothes/over_upper/' + $worn.over_upper.variable + '/' + _imgName + '.png'" @style="_style">
<</if>>
<<if $worn.over_upper.breast_img is 1>>
<img @class="_class" @src="'img/clothes/over_upper/' + $worn.over_upper.variable + '/' + (_breastSize - 1) + '.png'" @style="_style">
<</if>>
<<if $worn.over_upper.accessory is 1>>
<img @class="_classAcc" @src="'img/clothes/over_upper/' + $worn.over_upper.variable + '/' + 'acc.png'" @style="_styleAcc">
<</if>>
</div>
<<if _coverRight isnot undefined and $worn.over_upper.sleeve_img is 1>>
<div class="layer-rightarmoverclothes">
<<if _coverRight is true>>
<img @class="_class" @src="'img/clothes/over_upper/' + $worn.over_upper.variable + '/' + 'right_cover.png'" @style="_style">
<<else>>
<img @class="_class" @src="'img/clothes/over_upper/' + $worn.over_upper.variable + '/' + 'right.png'" @style="_style">
<</if>>
</div>
<</if>>
<<if _coverLeft isnot undefined and $worn.over_upper.sleeve_img is 1>>
<div class="layer-leftarmoverclothes">
<<if _coverLeft is true>>
<img @class="_class" @src="'img/clothes/over_upper/' + $worn.over_upper.variable + '/' + 'left_cover.png'" @style="_style">
<<else>>
<img @class="_class" @src="'img/clothes/over_upper/' + $worn.over_upper.variable + '/' + 'left.png'" @style="_style">
<</if>>
</div>
<</if>>
<</if>>
<</nobr>><</widget>>
<<widget "imgOpacity">><<nobr>>
<<if _underUpperOpacity is undefined>>
<<set _opacity to 1>>
<<if !$worn.under_upper.type.includes("swim")>>
<<if $underupperwetstage gte 3>>
<<set _opacity = Math.clamp(_opacity - 0.5, 0, 1)>>
<<elseif $underupperwetstage gte 2>>
<<set _opacity = Math.clamp(_opacity - 0.25, 0, 1)>>
<</if>>
<</if>>
<<set _underUpperOpacity to " opacity("+_opacity+")">>
<</if>>
<<if _underLowerOpacity is undefined>>
<<set _opacity to 1>>
<<if !$worn.under_lower.type.includes("swim")>>
<<if $underlowerwetstage gte 3>>
<<set _opacity = Math.clamp(_opacity - 0.5, 0, 1)>>
<<elseif $underlowerwetstage gte 2>>
<<set _opacity = Math.clamp(_opacity - 0.25, 0, 1)>>
<</if>>
<</if>>
<<set _underLowerOpacity to " opacity("+_opacity+")">>
<</if>>
<<if _lowerOpacity is undefined>>
<<set _opacity to 1>>
<<if !$worn.lower.type.includes("swim")>>
<<if $lowerwetstage gte 3>>
<<set _opacity = Math.clamp(_opacity - 0.5, 0, 1)>>
<<elseif $lowerwetstage gte 2>>
<<set _opacity = Math.clamp(_opacity - 0.25, 0, 1)>>
<</if>>
<</if>>
<<set _lowerOpacity to " opacity("+_opacity+")">>
<</if>>
<<if _upperOpacity is undefined>>
<<set _opacity to 1>>
<<if !$worn.upper.type.includes("swim")>>
<<if $upperwetstage gte 3>>
<<set _opacity = Math.clamp(_opacity - 0.5, 0, 1)>>
<<elseif $upperwetstage gte 2>>
<<set _opacity = Math.clamp(_opacity - 0.25, 0, 1)>>
<</if>>
<</if>>
<<set _upperOpacity to " opacity("+_opacity+")">>
<</if>>
<</nobr>><</widget>><<widget "clothing_data">><<nobr>>
<<set setup.clothes to {}>>
<<init_over_upper>>
<<init_over_lower>>
<<init_upper>>
<<init_lower>>
<<init_under_upper>>
<<init_under_lower>>
<<init_genitals>>
<<init_over_head>>
<<init_head>>
<<init_face>>
<<init_neck>>
<<init_hands>>
<<init_legs>>
<<init_feet>>
<</nobr>><</widget>>
<<widget "clothing_arrays">><<nobr>>
<<set $clothes to {}>>
<<set $worn to {}>>
<<set $wardrobe to {}>>
<<set $store to {}>>
<<set $outfit to []>>
<<set $carried to {}>>
<<set $worn.over_upper to clone(setup.clothes.over_upper[0])>>
<<set $worn.over_lower to clone(setup.clothes.over_lower[0])>>
<<set $worn.upper to clone(setup.clothes.upper[0])>>
<<set $worn.lower to clone(setup.clothes.lower[0])>>
<<set $worn.under_upper to clone(setup.clothes.under_upper[0])>>
<<set $worn.under_lower to clone(setup.clothes.under_lower[0])>>
<<set $worn.genitals to clone(setup.clothes.genitals[0])>>
<<set $worn.over_head to clone(setup.clothes.over_head[0])>>
<<set $worn.head to clone(setup.clothes.head[0])>>
<<set $worn.face to clone(setup.clothes.face[0])>>
<<set $worn.neck to clone(setup.clothes.head[0])>>
<<set $worn.hands to clone(setup.clothes.hands[0])>>
<<set $worn.legs to clone(setup.clothes.legs[0])>>
<<set $worn.feet to clone(setup.clothes.feet[0])>>
<<set $wardrobe.over_upper to []>>
<<set $wardrobe.over_lower to []>>
<<set $wardrobe.upper to []>>
<<set $wardrobe.lower to []>>
<<set $wardrobe.under_upper to []>>
<<set $wardrobe.under_lower to []>>
<<set $wardrobe.over_head to []>>
<<set $wardrobe.head to []>>
<<set $wardrobe.face to []>>
<<set $wardrobe.neck to []>>
<<set $wardrobe.hands to []>>
<<set $wardrobe.legs to []>>
<<set $wardrobe.feet to []>>
<<set $wardrobe.space to 40>>
<<set $outfit to [
{index: 0,
name: "Pyjamas",
over_upper: "naked",
over_lower: "naked",
upper: "pyjama shirt",
lower: "pyjama bottoms",
under_upper: "naked",
under_lower: "naked",
over_head: "naked",
head: "naked",
face: "naked",
neck: "naked",
hands: "naked",
legs: "naked",
feet: "naked",
type: ["sleep"]
}
]>>
<<set $carried.over_upper to clone(setup.clothes.over_upper[0])>>
<<set $carried.over_lower to clone(setup.clothes.over_lower[0])>>
<<set $carried.upper to clone(setup.clothes.upper[0])>>
<<set $carried.lower to clone(setup.clothes.lower[0])>>
<<set $carried.under_upper to clone(setup.clothes.under_upper[0])>>
<<set $carried.under_lower to clone(setup.clothes.under_lower[0])>>
<<set $carried.genitals to clone(setup.clothes.genitals[0])>>
<<set $carried.over_head to clone(setup.clothes.over_head[0])>>
<<set $carried.head to clone(setup.clothes.head[0])>>
<<set $carried.face to clone(setup.clothes.face[0])>>
<<set $carried.neck to clone(setup.clothes.neck[0])>>
<<set $carried.hands to clone(setup.clothes.hands[0])>>
<<set $carried.legs to clone(setup.clothes.legs[0])>>
<<set $carried.feet to clone(setup.clothes.feet[0])>>
<<set $store.over_upper to []>>
<<set $store.over_lower to []>>
<<set $store.upper to []>>
<<set $store.lower to []>>
<<set $store.under_upper to []>>
<<set $store.under_lower to []>>
<<set $store.over_head to []>>
<<set $store.head to []>>
<<set $store.face to []>>
<<set $store.neck to []>>
<<set $store.hands to []>>
<<set $store.legs to []>>
<<set $store.feet to []>>
<</nobr>><</widget>>
<<widget "clothinginit">><<nobr>>
<<clothing_arrays>>
<<set $upperstore to 0>>
<<set $lowerstore to 0>>
<<set $understore to 0>>
<<set $upperoff to 0>>
<<set $loweroff to 0>>
<<set $underloweroff to 0>>
<<set $underupperoff to 0>>
<<set $upperwet to 0>>
<<set $lowerwet to 0>>
<<set $underlowerwet to 0>>
<<set $underupperwet to 0>>
<<set $upperwetstage to 0>>
<<set $lowerwetstage to 0>>
<<set $underupperwetstage to 0>>
<<set $underlowerwetstage to 0>>
<<set $waterwash to 0>>
<<set $wear_over_upper to "none">>
<<set $wear_over_lower to "none">>
<<set $wear_upper to "none">>
<<set $wear_lower to "none">>
<<set $wear_under_upper to "none">>
<<set $wear_under_lower to "none">>
<<set $wear_over_head to "none">>
<<set $wear_head to "none">>
<<set $wear_face to "none">>
<<set $wear_neck to "none">>
<<set $wear_hands to "none">>
<<set $wear_legs to "none">>
<<set $wear_feet to "none">>
<<set $wear_outfit to "none">>
<</nobr>><</widget>>
<<widget "givestartclothing">><<nobr>>
<<set $worn.over_upper to clone(setup.clothes.over_upper[0])>>
<<set $worn.over_lower to clone(setup.clothes.over_lower[0])>>
<<set $worn.upper to clone(setup.clothes.upper[0])>>
<<set $worn.lower to clone(setup.clothes.lower[0])>>
<<set $worn.under_upper to clone(setup.clothes.under_upper[0])>>
<<set $worn.under_lower to clone(setup.clothes.under_lower[0])>>
<<set $worn.over_head to clone(setup.clothes.over_head[0])>>
<<set $worn.head to clone(setup.clothes.head[0])>>
<<set $worn.face to clone(setup.clothes.face[0])>>
<<set $worn.neck to clone(setup.clothes.neck[0])>>
<<set $worn.hands to clone(setup.clothes.neck[0])>>
<<set $worn.legs to clone(setup.clothes.legs[0])>>
<<set $worn.feet to clone(setup.clothes.feet[0])>>
<<if ($player.gender is "f" and $background isnot "crossdresser") or ($player.gender is "m" and $background is "crossdresser")>>
<<set $outfit.push(
{index: $outfit.length,
name: "Everyday",
over_upper: "naked",
over_lower: "naked",
upper: "sundress",
lower: "sundress skirt",
under_upper: "naked",
under_lower: "plain panties",
over_head: "naked",
head: "naked",
face: "naked",
neck: "naked",
legs: "girl's gym socks",
feet: "school shoes",
type: ["normal"]
},
{index: $outfit.length,
name: "School",
over_upper: "naked",
over_lower: "naked",
upper: "school shirt",
lower: "school skirt",
under_upper: "naked",
under_lower: "plain panties",
over_head: "naked",
head: "hairpin",
face: "naked",
neck: "naked",
legs: "girl's gym socks",
feet: "school shoes",
type: ["school"]
},
{index: $outfit.length,
name: "Swimwear",
over_upper: "naked",
over_lower: "naked",
upper: "naked",
lower: "naked",
under_upper: "school swimsuit",
under_lower: "school swimsuit bottom",
over_head: "naked",
head: "naked",
face: "naked",
neck: "naked",
legs: "naked",
feet: "naked",
type: ["swim"]
}
)>>
<<set $worn.upper to clone(setup.clothes.upper[1])>>
<<set $worn.upper.colour to "white">>
<<set $worn.lower to clone(setup.clothes.lower[1])>>
<<set $worn.lower.colour to "white">>
<<set $worn.under_lower to clone(setup.clothes.under_lower[1])>>
<<set $worn.under_lower.colour to "black">>
<<set $worn.legs to clone(setup.clothes.legs[3])>>
<<set $wardrobe.upper.push(clone(setup.clothes.upper[5]))>>
<<set $wardrobe.upper.last().colour to "white">>
<<set $wardrobe.lower.push(clone(setup.clothes.lower[7]))>>
<<set $wardrobe.lower.last().colour to "black">>
<<set $wardrobe.upper.push(clone(setup.clothes.upper[2]))>>
<<set $wardrobe.upper.last().colour to "blue">>
<<set $wardrobe.lower.push(clone(setup.clothes.lower[2]))>>
<<set $wardrobe.lower.last().colour to "blue">>
<<set $wardrobe.under_upper.push(clone(setup.clothes.under_upper[2]))>>
<<set $wardrobe.under_upper.last().colour to "blue">>
<<set $wardrobe.under_lower.push(clone(setup.clothes.under_lower[6]))>>
<<set $wardrobe.under_lower.last().colour to "blue">>
<<set $wardrobe.under_upper.push(clone(setup.clothes.under_upper[12]))>>
<<set $wardrobe.under_upper.last().colour to "black">>
<<set $wardrobe.head.push(clone(setup.clothes.head[1]))>>
<<set $wardrobe.feet.push(clone(setup.clothes.feet[1]))>>
<<elseif ($player.gender is "m" and $background isnot "crossdresser") or ($player.gender is "f" and $background is "crossdresser")>>
<<set $outfit.push(
{index: $outfit.length,
name: "Everyday",
over_upper: "naked",
over_lower: "naked",
upper: "t-shirt",
lower: "shorts",
under_upper: "naked",
under_lower: "briefs",
over_head: "naked",
head: "naked",
face: "naked",
neck: "naked",
legs: "boy's gym socks",
feet: "school shoes",
type: ["normal"]
},
{index: $outfit.length,
name: "School",
over_upper: "naked",
over_lower: "naked",
upper: "school shirt",
lower: "school shorts",
under_upper: "naked",
under_lower: "briefs",
over_head: "naked",
head: "naked",
face: "naked",
neck: "naked",
legs: "boy's gym socks",
feet: "school shoes",
type: ["school"]
},
{index: $outfit.length,
name: "Swimwear",
over_upper: "naked",
over_lower: "naked",
upper: "naked",
lower: "naked",
under_upper: "naked",
under_lower: "school swim shorts",
over_head: "naked",
head: "naked",
face: "naked",
neck: "naked",
legs: "naked",
feet: "naked",
type: ["swim"]
}
)>>
<<set $worn.upper to clone(setup.clothes.upper[4])>>
<<set $worn.upper.colour to "tangerine">>
<<set $worn.lower to clone(setup.clothes.lower[5])>>
<<set $worn.lower.colour to "blue">>
<<set $worn.under_lower to clone(setup.clothes.under_lower[4])>>
<<set $worn.under_lower.colour to "black">>
<<set $worn.legs to clone(setup.clothes.legs[2])>>
<<set $wardrobe.upper.push(clone(setup.clothes.upper[5]))>>
<<set $wardrobe.upper.last().colour to "white">>
<<set $wardrobe.lower.push(clone(setup.clothes.lower[6]))>>
<<set $wardrobe.lower.last().colour to "black">>
<<set $wardrobe.upper.push(clone(setup.clothes.upper[2]))>>
<<set $wardrobe.upper.last().colour to "blue">>
<<set $wardrobe.lower.push(clone(setup.clothes.lower[2]))>>
<<set $wardrobe.lower.last().colour to "blue">>
<<set $wardrobe.under_lower.push(clone(setup.clothes.under_lower[7]))>>
<<set $wardrobe.under_lower.last().colour to "blue">>
<<set $wardrobe.head.push(clone(setup.clothes.head[1]))>>
<<set $wardrobe.feet.push(clone(setup.clothes.feet[1]))>>
<<elseif $player.gender is "h">>
<<set $outfit.push(
{index: $outfit.length,
name: "Everyday",
over_upper: "naked",
over_lower: "naked",
upper: "t-shirt",
lower: "shorts",
under_upper: "naked",
under_lower: "briefs",
over_head: "naked",
head: "naked",
face: "naked",
neck: "naked",
legs: "boy's gym socks",
feet: "school shoes",
type: ["normal"]
},
{index: $outfit.length,
name: "School",
over_upper: "naked",
over_lower: "naked",
upper: "school shirt",
lower: "school skirt",
under_upper: "naked",
under_lower: "plain panties",
over_head: "naked",
head: "hairpin",
face: "naked",
neck: "naked",
legs: "girl's gym socks",
feet: "school shoes",
type: ["school"]
},
{index: $outfit.length,
name: "Swimwear",
over_upper: "naked",
over_lower: "naked",
upper: "naked",
lower: "naked",
under_upper: "school swimsuit",
under_lower: "school swimsuit bottom",
over_head: "naked",
head: "naked",
face: "naked",
neck: "naked",
legs: "naked",
feet: "naked",
type: ["swim"]
}
)>>
<<set $worn.upper to clone(setup.clothes.upper[4])>>
<<set $worn.upper.colour to "tangerine">>
<<set $worn.lower to clone(setup.clothes.lower[5])>>
<<set $worn.lower.colour to "blue">>
<<set $worn.under_lower to clone(setup.clothes.under_lower[4])>>
<<set $worn.under_lower.colour to "black">>
<<set $worn.legs to clone(setup.clothes.legs[2])>>
<<set $wardrobe.upper.push(clone(setup.clothes.upper[5]))>>
<<set $wardrobe.upper.last().colour to "white">>
<<set $wardrobe.lower.push(clone(setup.clothes.lower[7]))>>
<<set $wardrobe.lower.last().colour to "black">>
<<set $wardrobe.upper.push(clone(setup.clothes.upper[2]))>>
<<set $wardrobe.upper.last().colour to "blue">>
<<set $wardrobe.lower.push(clone(setup.clothes.lower[2]))>>
<<set $wardrobe.lower.last().colour to "blue">>
<<set $wardrobe.under_upper.push(clone(setup.clothes.under_upper[2]))>>
<<set $wardrobe.under_upper.last().colour to "blue">>
<<set $wardrobe.under_lower.push(clone(setup.clothes.under_lower[6]))>>
<<set $wardrobe.under_lower.last().colour to "blue">>
<<set $wardrobe.under_upper.push(clone(setup.clothes.under_upper[12]))>>
<<set $wardrobe.under_upper.last().colour to "black">>
<<set $wardrobe.head.push(clone(setup.clothes.head[1]))>>
<<set $wardrobe.feet.push(clone(setup.clothes.feet[1]))>>
<</if>>
<</nobr>><</widget>><<set $outside to 0>><<set $location to "forest_shop">><<effects>>
<<if $tryOn.autoReset isnot false>><<tryOnReset>><</if>>
<<specialClothesUpdate>>
<<if $forest_shop_intro isnot 1>>
<<set $forest_shop_intro to 1>>
<<npc Gwylan>><<person1>>
You enter the strange building. The interior is dark and crowded by tall shelves, holding all manner of items. The quiet is broken by a scraping, then a thud. A <<if $pronoun is "m">>boy<<else>>girl<</if>> holding a stepladder appears at the end of the closest aisle.
<br><br>
"A customer!" <<he>> says, dropping the ladder and walking over. <<He>> wipes <<his>> hands on <<his>> apron. "Welcome to my shop."
<br><br>
<<He>> looks about your age, with mousy hair and a hint of freckles. "I'm older than I look," <<he>> says, as if reading your mind. "I'm Gwylan," <<he>> reaches forward, lifts your hand from beside your waist, and shakes it in both <<his>> own. "Pleased to meet you. I sell-," <<he>> pauses. "My grand<<if $pronoun is "m">>father<<else>>mother<</if>> sells-" another pause. "I sell knick-knacks here. Things you won't find in normal shops. Even I don't know what I have in stock!" <<He>> sounds proud.
<br><br>
"I hope you find something you like," <<he>> says, picking the ladder back up. "But don't worry if you don't. My grand<<if $pronoun is "m">>father<<else>>mother<</if>> would say the objects here hide from people they don't want to be bought by." <<He>> laughs. "I could believe it."
<br><br>
<<link [[Next|Forest Shop]]>><<endevent>><</link>>
<br>
<<else>>
You are in the forest shop. The interior is dark and crowded by tall shelves, holding all manner of items. Most are useless knick-knacks, but some interest you.
<br><br>
You hear Gwylan shuffling somewhere in the gloom.
<br><br>
<<tryOnStats>><<unset $shopListStartCount>>
<<warmth_description>>
<br><br>
<<if $christmas_gift_robin is undefined and $christmas is 1 and $NPCName[$NPCNameList.indexOf("Robin")].init is 1>>
<<link [[Find a gift for Robin (0:10)|Forest Christmas Robin]]>><<pass 10>><</link>>
<br>
<</if>>
<img id="icon" src="img/misc/icon/clothes/categories/outfit.png">
[[Look behind the dark screen|Forest Shop Outfit]]
<br>
<img id="icon" src="img/misc/icon/clothes/categories/upper.png">
[[Look in the antique wardrobe|Forest Shop Upper]]
<br>
<img id="icon" src="img/misc/icon/clothes/categories/lower.png">
[[Look on the strange ironing board|Forest Shop Lower]]
<br>
<img id="icon" src="img/misc/icon/clothes/categories/underoutfit.png">
[[Look in the moldering hutch|Forest Shop Under Outfit]]
<br>
<img id="icon" src="img/misc/icon/clothes/categories/underupper.png">
[[Look on the rusted hangars|Forest Shop Under Upper]]
<br>
<img id="icon" src="img/misc/icon/clothes/categories/underlower.png">
[[Look in the dusky drawer|Forest Shop Under Lower]]
<br>
<img id="icon" src="img/misc/icon/clothes/categories/head.png">
[[Look on the spindly hat stand|Forest Shop Head]]
<br>
<img id="icon" src="img/misc/icon/clothes/categories/face.png">
[[Look on the gnarled wall|Forest Shop Face]]
<br>
<img id="icon" src="img/misc/icon/clothes/categories/neck.png">
[[Look in the glowing box|Forest Shop Neck]]
<br>
<img id="icon" src="img/misc/icon/clothes/categories/legs.png">
[[Look in the worn stocking|Forest Shop Legs]]
<br>
<img id="icon" src="img/misc/icon/clothes/categories/feet.png">
[[Look beneath the decaying rack|Forest Shop Feet]]
<br>
<br>
<<if $tryOn.value gt 0 and $tryOn.value lt $money>>
<<link[[Buy clothes and send to wardrobe|$passage]]>><<buyTryOnClothes "wardrobe">><</link>>
<br>
<<elseif $tryOn.value is 0>>
<<link [[Leave|Forest]]>><<endnpc>><<unset $clothes_choice>><<set $tryOn.autoReset to true>><<set $eventskip to 1>><<unset $tempDisable>><</link>>
<</if>>
<</if>><<effects>>
You search through an assortment of strange clothes, before finding a Christmas-themed outfit in Robin's size. There's a price tag: "£80".
<br><br>
<<if $money gte 8000>>
<<link [[Buy it|Forest Christmas Robin Buy]]>><<set $christmas_gift_robin to "christmas_unwrapped">><</link>>
<br>
<</if>>
<<link [[Next|Forest Shop]]>><</link>>
<br><<effects>>
You hand Gwylan the cash.
<<if $christmas_wrap is undefined>>Now you just need wrapping paper. <span class="gold">You can buy some at the shopping centre.</span><<else>>You can wrap it in your room.<</if>>
<br><br>
<<link [[Next|Forest Shop]]>><</link>>
<br><<set $outside to 0>><<set $location to "forest_shop">><<effects>>
<<if $clothes_choice and $clothes_choice_previous>>
<<if $clothes_choice is $clothes_choice_previous>>
<<shopbuy "upper">>
<<else>>
<<shopbuy "upper" "reset">>
<</if>>
<<else>>
<<shopbuy "upper" "reset">>
<</if>>
<<clothingShop "upper" "outfits">>
<br>
<<link [[Back to shop|Forest Shop]]>><<unset $clothes_choice>><</link>><<set $outside to 0>><<set $location to "forest_shop">><<effects>>
<<if $clothes_choice and $clothes_choice_previous>>
<<if $clothes_choice is $clothes_choice_previous>>
<<shopbuy "upper">>
<<else>>
<<shopbuy "upper" "reset">>
<</if>>
<<else>>
<<shopbuy "upper" "reset">>
<</if>>
<<clothingShop "upper" "non-outfits">>
<br>
<<link [[Back to shop|Forest Shop]]>><<unset $clothes_choice>><</link>><<set $outside to 0>><<set $location to "forest_shop">><<effects>>
<<if $clothes_choice and $clothes_choice_previous>>
<<if $clothes_choice is $clothes_choice_previous>>
<<shopbuy "lower">>
<<else>>
<<shopbuy "lower" "reset">>
<</if>>
<<else>>
<<shopbuy "lower" "reset">>
<</if>>
<<clothingShop "lower">>
<br>
<<link [[Back to shop|Forest Shop]]>><<unset $clothes_choice>><</link>><<set $outside to 0>><<set $location to "forest_shop">><<effects>>
<<if $clothes_choice and $clothes_choice_previous>>
<<if $clothes_choice is $clothes_choice_previous>>
<<shopbuy "under_upper">>
<<else>>
<<shopbuy "under_upper" "reset">>
<</if>>
<<else>>
<<shopbuy "under_upper" "reset">>
<</if>>
<<clothingShop "under_upper" "outfits">>
<br>
<<link [[Back to shop|Forest Shop]]>><<unset $clothes_choice>><</link>><<set $outside to 0>><<set $location to "forest_shop">><<effects>>
<<if $clothes_choice and $clothes_choice_previous>>
<<if $clothes_choice is $clothes_choice_previous>>
<<shopbuy "under_upper">>
<<else>>
<<shopbuy "under_upper" "reset">>
<</if>>
<<else>>
<<shopbuy "under_upper" "reset">>
<</if>>
<<clothingShop "under_upper" "non-outfits">>
<br>
<<link [[Back to shop|Forest Shop]]>><<unset $clothes_choice>><</link>><<set $outside to 0>><<set $location to "forest_shop">><<effects>>
<<if $clothes_choice and $clothes_choice_previous>>
<<if $clothes_choice is $clothes_choice_previous>>
<<shopbuy "under_lower">>
<<else>>
<<shopbuy "under_lower" "reset">>
<</if>>
<<else>>
<<shopbuy "under_lower" "reset">>
<</if>>
<<clothingShop "under_lower">>
<br>
<<link [[Back to shop|Forest Shop]]>><<unset $clothes_choice>><</link>><<set $outside to 0>><<set $location to "forest_shop">><<effects>>
<<if $clothes_choice and $clothes_choice_previous>>
<<if $clothes_choice is $clothes_choice_previous>>
<<shopbuy "head">>
<<else>>
<<shopbuy "head" "reset">>
<</if>>
<<else>>
<<shopbuy "head" "reset">>
<</if>>
<<clothingShop "head">>
<br>
<<link [[Back to shop|Forest Shop]]>><<unset $clothes_choice>><</link>><<set $outside to 0>><<set $location to "forest_shop">><<effects>>
<<if $clothes_choice and $clothes_choice_previous>>
<<if $clothes_choice is $clothes_choice_previous>>
<<shopbuy "face">>
<<else>>
<<shopbuy "face" "reset">>
<</if>>
<<else>>
<<shopbuy "face" "reset">>
<</if>>
<<clothingShop "face">>
<br>
<<link [[Back to shop|Forest Shop]]>><<unset $clothes_choice>><</link>><<set $outside to 0>><<set $location to "forest_shop">><<effects>>
<<if $clothes_choice and $clothes_choice_previous>>
<<if $clothes_choice is $clothes_choice_previous>>
<<shopbuy "neck">>
<<else>>
<<shopbuy "neck" "reset">>
<</if>>
<<else>>
<<shopbuy "neck" "reset">>
<</if>>
<<clothingShop "neck">>
<br>
<<link [[Back to shop|Forest Shop]]>><<unset $clothes_choice>><</link>><<set $outside to 0>><<set $location to "forest_shop">><<effects>>
<<if $clothes_choice and $clothes_choice_previous>>
<<if $clothes_choice is $clothes_choice_previous>>
<<shopbuy "legs">>
<<else>>
<<shopbuy "legs" "reset">>
<</if>>
<<else>>
<<shopbuy "legs" "reset">>
<</if>>
<<clothingShop "legs">>
<br>
<<link [[Back to shop|Forest Shop]]>><<unset $clothes_choice>><</link>><<set $outside to 0>><<set $location to "forest_shop">><<effects>>
<<if $clothes_choice and $clothes_choice_previous>>
<<if $clothes_choice is $clothes_choice_previous>>
<<shopbuy "feet">>
<<else>>
<<shopbuy "feet" "reset">>
<</if>>
<<else>>
<<shopbuy "feet" "reset">>
<</if>>
<<clothingShop "feet">>
<br>
<<link [[Back to shop|Forest Shop]]>><<unset $clothes_choice>><</link>><<widget "specialClothesEffectsSetup">><<nobr>>
<<if $specialClothesEffects is undefined>>
<<set $specialClothesEffects to {
bimbo:0,
bimboTotal:0,
bimboMessage:0,
}>>
<</if>>
<</nobr>><</widget>>
<<widget "bimboCheck">><<nobr>>
<<if $worn[$args[0]].type.includes("bimbo")>>
<<set $specialClothesEffects.bimbo++>>
<</if>>
<</nobr>><</widget>>
<<widget "bimboUpdate">><<nobr>>
<<if $specialClothesEffects.bimbo gt 0>>
<<set $breastgrowthtimer -= $specialClothesEffects.bimbo * 5>>
<<if $penisexist is 1>>
<<set $penisgrowthtimer += $specialClothesEffects.bimbo * 5>>
<</if>>
<<set $bottomgrowthtimer -= $specialClothesEffects.bimbo * 5>>
<<if $specialClothesEffects.bimboTotal lt 10000>>
<<set $specialClothesEffects.bimboTotal += $specialClothesEffects.bimbo>>
<</if>>
<<set $specialClothesEffects.bimbo to 0>>
<<if $specialClothesEffects.bimboTotal gte 400 and $specialClothesEffects.bimboMessage is 0>>
<<set $specialClothesEffects.bimboMessage to 1>><<set _skipEvent to true>>
<<if $player.gender_body is "m">>
<<set $player.gender_body to "a">>
<</if>>
<span class="lewd">
You feel different, but you're not sure how or why.
<<if $worn.upper.type.includes("bimbo") or $worn.lower.type.includes("bimbo") or $worn.feet.type.includes("bimbo")>>
Your clothing seems to cling to you.
<</if>>
</span>
<br>
<<elseif $specialClothesEffects.bimboTotal lt 400 and $specialClothesEffects.bimboMessage is 1>>
<<set $specialClothesEffects.bimboMessage to 0>>
<</if>>
<<if $specialClothesEffects.bimboTotal gte 800 and $specialClothesEffects.bimboMessage is 1 and _skipEvent isnot true>>
<<set $specialClothesEffects.bimboMessage to 2>><<set _skipEvent to true>>
<<if $player.gender_body isnot "f">>
<<set $player.gender_body to "f">>
<</if>>
<span class="lewd">
You feel different yet again, this time you're more sure about it, something is making you look more feminine.
<<if $worn.upper.type.includes("bimbo") or $worn.lower.type.includes("bimbo") or $worn.feet.type.includes("bimbo")>>
You feel different yet again, but this time you're more sure about it.
<<else>>
Your thoughts turn to the outfit you had on earlier.
<</if>>
</span>
<br>
<<elseif $specialClothesEffects.bimboTotal lt 800 and $specialClothesEffects.bimboMessage is 2>>
<<set $specialClothesEffects.bimboMessage to 1>>
<</if>>
<<if $specialClothesEffects.bimboTotal gte 1200 and $specialClothesEffects.bimboMessage is 2 and _skipEvent isnot true>>
<<set $specialClothesEffects.bimboMessage to 3>>
<<if !$backgroundTraits.includes("lustful")>>
<<run $backgroundTraits.pushUnique("lustful")>>
<</if>>
<<arousal 10000>>
<span class="lewd">You feel an odd sense of yearning grow within you, and you are filled with a deep desire. An unbearable lust soon takes hold.</span>
<br>
<<elseif $specialClothesEffects.bimboTotal lt 1200 and $specialClothesEffects.bimboMessage is 3>>
<<set $specialClothesEffects.bimboMessage to 2>>
<</if>>
<</if>>
<</nobr>><</widget>>
<<widget "heelsUpdate">><<nobr>>
<<if $worn.feet.type.includes("heels")>>
<<if $feetskill lt $worn.feet.reveal>>
<<set $tiredness += (($worn.feet.reveal - $feetskill) / 150)>>
<</if>>
<</if>>
<</nobr>><</widget>><<widget "storeactions">><<nobr>>
<<set _temp_strip to $args[0]>>
<<exposure>>
<<if $action_unclad_outfit is 1>><<set $action_unclad_outfit to 0>>
<<if _temp_strip is "wolfcave">>
You remove your $worn.upper.name. They may be animals, but stripping in front of them makes a chill run through your spine.
<br>
<<elseif $location is "pool">>
<<else>>
You check to make sure no one is around, then slowly remove your $worn.upper.name. Despite being alone, doing this in a public space makes a chill run through your spine.
<br>
<</if>>
<<upperundress _temp_strip>>
<</if>>
<<if $action_unclad_upper is 1>><<set $action_unclad_upper to 0>>
<<if _temp_strip is "wolfcave">>
You remove your $worn.upper.name. They may be animals, but stripping in front of them makes your nipples erect and your newly-exposed skin tingle.
<br>
<<elseif $location is "pool">>
<<else>>
You check to make sure no one is around, then slowly remove your $worn.upper.name. Despite being alone, doing this in a public space makes your nipples erect and your newly-exposed skin tingle.
<br>
<</if>>
<<upperundress _temp_strip>>
<</if>>
<<if $action_unclad_lower is 1>><<set $action_unclad_lower to 0>>
<<if _temp_strip is "wolfcave">>
You remove your $worn.lower.name. They may be animals, but stripping in front of them makes you shiver delightfully.
<br>
<<elseif $location is "pool">>
<<else>>
You check to make sure no one is around, then slowly remove your $worn.lower.name. Despite being alone, doing this in a public space makes you shiver delightfully.
<br>
<</if>>
<<lowerundress _temp_strip>>
<</if>>
<<if $action_unclad_under_outfit is 1>><<set $action_unclad_under_outfit to 0>>
<<if _temp_strip is "wolfcave">>
You remove your $worn.under_upper.name. They may be animals, but stripping in front of them makes a chill run through your spine.
<br>
<<elseif $location is "pool">>
<<else>>
You check to make sure no one is around, then slowly remove your $worn.under_upper.name. Despite being alone, doing this in a public space makes a chill run through your spine.
<br>
<</if>>
<<underlowerundress _temp_strip>><<underupperundress _temp_strip>>
<</if>>
<<if $action_unclad_under_upper is 1>><<set $action_unclad_under_upper to 0>>
<<if _temp_strip is "wolfcave">>
You remove your $worn.under_upper.name. They may be animals, but stripping in front of them makes your skin and <<genitals 1>> tingle.
<br>
<<elseif $location is "pool">>
<<else>>
You check to make sure no one is around, then slowly remove your $worn.under_upper.name. Despite being alone, doing this in a public space makes your skin and <<genitals 1>> tingle.
<br>
<</if>>
<<underupperundress _temp_strip>>
<</if>>
<<if $action_unclad_under_lower is 1>><<set $action_unclad_under_lower to 0>>
<<if _temp_strip is "wolfcave">>
You remove your $worn.under_lower.name. They may be animals, but stripping in front of them makes your skin and <<genitals 1>> tingle.
<br>
<<elseif $location is "pool">>
<<else>>
You check to make sure no one is around, then slowly remove your $worn.under_lower.name. Despite being alone, doing this in a public space makes your skin and <<genitals 1>> tingle.
<br>
<</if>>
<<underlowerundress _temp_strip>>
<</if>>
<<if $action_unclad_legs is 1>><<set $action_unclad_legs to 0>>
<<if _temp_strip is "wolfcave">>
You remove your $worn.legs.name.
<br>
<<elseif $location is "pool">>
<<else>>
You remove your $worn.legs.name.
<br>
<</if>>
<<legsundress _temp_strip>>
<</if>>
<<if $action_unclad_feet is 1>><<set $action_unclad_feet to 0>>
<<if _temp_strip is "wolfcave">>
You remove your $worn.feet.name. You're glad you aren't the only one barefoot here.
<br>
<<elseif $location is "pool">>
<<else>>
You remove your $worn.feet.name.
<br>
<</if>>
<<feetundress _temp_strip>>
<</if>>
<<if $action_unclad_neck is 1>><<set $action_unclad_neck to 0>>
<<if _temp_strip is "wolfcave">>
You remove your $worn.neck.name.
<br>
<<elseif $location is "pool">>
<<else>>
You remove your $worn.neck.name.
<br>
<</if>>
<<neckundress _temp_strip>>
<</if>>
<<if $action_unclad_head is 1>><<set $action_unclad_head to 0>>
<<if _temp_strip is "wolfcave">>
You remove your $worn.head.name.
<br>
<<elseif $location is "pool">>
<<else>>
You remove your $worn.head.name.
<br>
<</if>>
<<headundress _temp_strip>>
<</if>>
<<if $action_unclad_face is 1>><<set $action_unclad_face to 0>>
<<if _temp_strip is "wolfcave">>
You remove your $worn.face.name.
<br>
<<elseif $location is "pool">>
<<else>>
You remove your $worn.face.name.
<br>
<</if>>
<<faceundress _temp_strip>>
<</if>>
<<if $action_unclad_hands is 1>><<set $action_unclad_hands to 0>>
<<if _temp_strip is "wolfcave">>
You remove your $worn.hands.name. You try to think up a pun about being "bear handed", but then remember you're surrounded by wolves, not bears.
<br>
<<elseif $location is "pool">>
<<else>>
You remove your $worn.hands.name.
<br>
<</if>>
<<handsundress _temp_strip>>
<</if>>
<br>
<<for _e to 0; _e lt $clothing_number; _e++>>
<<activeclothes>>
<<for _i to 0; _i lt $store[_active_clothes].length; _i++>>
<<if $store[_active_clothes][_i].location is _temp_strip>>
<<set _temp_clothes_present to 1>>
<</if>>
<</for>>
<</for>>
<<if _temp_clothes_present is 1>>
<<link [[Get Dressed|$passage]]>><<storeon _temp_strip>><<set $eventskip to 1>><</link>>
<br>
<</if>>
Remove and hide your...
<<set _stripOptions to {}>>
<<set _stripOptions[""] to "none">>
<<if $worn.upper.cursed isnot 1 and $worn.lower.cursed isnot 1>>
<<if $worn.under_lower.exposed lte 0>>
<<if $worn.upper.set is $worn.lower.set>>
<<set _stripOptions[$worn.upper.name] to "stripOutfit">>
<</if>>
<<else>>
<<if $worn.upper.set is $worn.lower.set and $exhibitionism gte 15>>
<<set _stripOptions[$worn.upper.name] to "stripOutfit">>
<</if>>
<</if>>
<</if>>
<<if $worn.upper.cursed isnot 1>>
<<if $worn.upper.set isnot $worn.lower.set and !$worn.upper.type.includes("naked")>>
<<if $worn.under_upper.type.includes("naked") and $player.gender_appearance_without_overwear is "f" and $exhibitionism gte 15>>
<<set _stripOptions[$worn.upper.name] to "stripUpper">>
<<else>>
<<set _stripOptions[$worn.upper.name] to "stripUpper">>
<</if>>
<</if>>
<</if>>
<<if $worn.lower.cursed isnot 1>>
<<if !$worn.under_lower.type.includes("naked")>>
<<if $worn.upper.set isnot $worn.lower.set and !$worn.lower.type.includes("naked")>>
<<set _stripOptions[$worn.lower.name] to "stripLower">>
<</if>>
<<else>>
<<if $worn.upper.set isnot $worn.lower.set and !$worn.lower.type.includes("naked") and $exhibitionism gte 15>>
<<set _stripOptions[$worn.lower.name] to "stripLower">>
<</if>>
<</if>>
<</if>>
<<if $worn.under_upper.cursed isnot 1 and $worn.under_lower.cursed isnot 1>>
<<if $worn.under_upper.set is $worn.under_lower.set and $exhibitionism gte 15 and $worn.upper.exposed gte 2 and $worn.lower.exposed gte 2>>
<<set _stripOptions[$worn.under_upper.name] to "stripUnderOutfit">>
<</if>>
<</if>>
<<if $worn.under_upper.cursed isnot 1>>
<<if $worn.under_upper.set isnot $worn.under_lower.set and !$worn.under_upper.type.includes("naked") and $worn.upper.exposed gte 2>>
<<if $player.gender_appearance_without_overwear isnot "f">>
<<set _stripOptions[$worn.under_upper.name] to "stripUnderUpper">>
<<elseif $exhibitionism gte 15>>
<<set _stripOptions[$worn.under_upper.name] to "stripUnderUpper">>
<</if>>
<</if>>
<</if>>
<<if $worn.under_lower.cursed isnot 1>>
<<if !$worn.under_lower.type.includes("naked") and $worn.under_upper.set isnot $worn.under_lower.set and $exhibitionism gte 15 and ($worn.lower.skirt is 1 or $worn.lower.exposed gte 2)>>
<<set _stripOptions[$worn.under_lower.name] to "stripUnderLower">>
<</if>>
<</if>>
<<if $worn.legs.cursed isnot 1>>
<<if !$worn.legs.type.includes("naked")>>
<<set _stripOptions[$worn.legs.name] to "stripLegs">>
<</if>>
<</if>>
<<if $worn.feet.cursed isnot 1>>
<<if !$worn.feet.type.includes("naked")>>
<<set _stripOptions[$worn.feet.name] to "stripFeet">>
<</if>>
<</if>>
<<if $worn.neck.cursed isnot 1>>
<<if !$worn.neck.type.includes("naked")>>
<<set _stripOptions[$worn.neck.name] to "stripNeck">>
<</if>>
<</if>>
<<if $worn.head.cursed isnot 1>>
<<if !$worn.head.type.includes("naked")>>
<<set _stripOptions[$worn.head.name] to "stripHead">>
<</if>>
<</if>>
<<if $worn.face.cursed isnot 1>>
<<if !$worn.face.type.includes("naked")>>
<<set _stripOptions[$worn.face.name] to "stripFace">>
<</if>>
<</if>>
<<if $worn.hands.cursed isnot 1>>
<<if !$worn.hands.type.includes("naked")>>
<<set _stripOptions[$worn.hands.name] to "stripHands">>
<</if>>
<</if>>
<<listbox "$storeActions">>
<<optionsfrom _stripOptions>>
<</listbox>>
<<link [[Confirm|$passage]]>>
<<set $eventskip to 1>>
<<switch $storeActions>>
<<case "stripOutfit">><<set $action_unclad_outfit to 1>>
<<case "stripUpper">><<set $action_unclad_upper to 1>>
<<case "stripLower">><<set $action_unclad_lower to 1>>
<<case "stripUnderOutfit">><<set $action_unclad_under_outfit to 1>>
<<case "stripUnderUpper">><<set $action_unclad_under_upper to 1>>
<<case "stripUnderLower">><<set $action_unclad_under_lower to 1>>
<<case "stripLegs">><<set $action_unclad_legs to 1>>
<<case "stripFeet">><<set $action_unclad_feet to 1>>
<<case "stripNeck">><<set $action_unclad_neck to 1>>
<<case "stripHead">><<set $action_unclad_head to 1>>
<<case "stripFace">><<set $action_unclad_face to 1>>
<<case "stripHands">><<set $action_unclad_hands to 1>>
<<default>>
<</switch>>
<</link>>
<br><br>
<<exposure>>
<</nobr>><</widget>>
<<widget "activeclothes">><<nobr>>/*For use at the start of a loop with _e as the variable. Sets _active_clothes to each category of clothing in turn to simulate the functionality of an array.*/
<<if _e is 0>><<set _active_clothes to "over_upper">><</if>>
<<if _e is 1>><<set _active_clothes to "over_lower">><</if>>
<<if _e is 2>><<set _active_clothes to "upper">><</if>>
<<if _e is 3>><<set _active_clothes to "lower">><</if>>
<<if _e is 4>><<set _active_clothes to "under_upper">><</if>>
<<if _e is 5>><<set _active_clothes to "under_lower">><</if>>
<<if _e is 6>><<set _active_clothes to "head">><</if>>
<<if _e is 7>><<set _active_clothes to "face">><</if>>
<<if _e is 8>><<set _active_clothes to "neck">><</if>>
<<if _e is 9>><<set _active_clothes to "hands">><</if>>
<<if _e is 10>><<set _active_clothes to "legs">><</if>>
<<if _e is 11>><<set _active_clothes to "feet">><</if>>
<</nobr>><</widget>>
<!--This needs to be removed and have the poolside correctly integrated.--><<widget "storeactions">><<nobr>>
<<set _temp_strip to $args[0]>>
<<exposure>>
<<if $action_unclad_outfit is 1>><<set $action_unclad_outfit to 0>>
<<if _temp_strip is "wolfcave">>
You remove your $worn.upper.name. They may be animals, but stripping in front of them makes a chill run through your spine.
<br>
<<elseif $location is "pool">>
<<elseif _temp_strip is "poolside">>
<<poolsideStripText>>
<<else>>
You check to make sure no one is around, then slowly remove your $worn.upper.name. Despite being alone, doing this in a public space makes a chill run through your spine.
<br>
<</if>>
<<if $wear is "strip">>
<<undress _temp_strip>>
<<elseif $wear is "partstrip">>
<<upperundress _temp_strip>>
<<lowerundress _temp_strip>>
<<else>>
<<upperundress _temp_strip>>
<</if>>
<</if>>
<<if $action_unclad_upper is 1>><<set $action_unclad_upper to 0>>
<<if _temp_strip is "wolfcave">>
You remove your $worn.upper.name. They may be animals, but stripping in front of them makes your nipples erect and your newly-exposed skin tingle.
<br>
<<elseif $location is "pool">>
<<elseif _temp_strip is "poolside">>
<<poolsideStripText>>
<<else>>
You check to make sure no one is around, then slowly remove your $worn.upper.name. Despite being alone, doing this in a public space makes your nipples erect and your newly-exposed skin tingle.
<br>
<</if>>
<<if $wear is "strip">>
<<undress _temp_strip>>
<<elseif $wear is "partstrip">>
<<upperundress _temp_strip>>
<<lowerundress _temp_strip>>
<<else>>
<<upperundress _temp_strip>>
<</if>>
<</if>>
<<if $action_unclad_lower is 1>><<set $action_unclad_lower to 0>>
<<if _temp_strip is "wolfcave">>
You remove your $worn.lower.name. They may be animals, but stripping in front of them makes you shiver delightfully.
<br>
<<elseif $location is "pool">>
<<elseif _temp_strip is "poolside">>
<<poolsideStripText>>
<<else>>
You check to make sure no one is around, then slowly remove your $worn.lower.name. Despite being alone, doing this in a public space makes you shiver delightfully.
<br>
<</if>>
<<if $wear is "strip">>
<<undress _temp_strip>>
<<elseif $wear is "partstrip">>
<<upperundress _temp_strip>>
<<lowerundress _temp_strip>>
<<else>>
<<lowerundress _temp_strip>>
<</if>>
<</if>>
<<if $action_unclad_under_outfit is 1>><<set $action_unclad_under_outfit to 0>>
<<if _temp_strip is "wolfcave">>
You remove your $worn.under_upper.name. They may be animals, but stripping in front of them makes a chill run through your spine.
<br>
<<elseif $location is "pool">>
<<elseif _temp_strip is "poolside">>
<<poolsideStripText>>
<<else>>
You check to make sure no one is around, then slowly remove your $worn.under_upper.name. Despite being alone, doing this in a public space makes a chill run through your spine.
<br>
<</if>>
<<underlowerundress _temp_strip>><<underupperundress _temp_strip>>
<</if>>
<<if $action_unclad_under_upper is 1>><<set $action_unclad_under_upper to 0>>
<<if _temp_strip is "wolfcave">>
You remove your $worn.under_upper.name. They may be animals, but stripping in front of them makes your skin and <<genitals 1>> tingle.
<br>
<<elseif $location is "pool">>
<<elseif _temp_strip is "poolside">>
<<poolsideStripText>>
<<else>>
You check to make sure no one is around, then slowly remove your $worn.under_upper.name. Despite being alone, doing this in a public space makes your skin and <<genitals 1>> tingle.
<br>
<</if>>
<<if $wear is "strip">>
<<undress _temp_strip>>
<<elseif $wear is "partstrip">>
<<lowerundress _temp_strip>>
<<else>>
<<underupperundress _temp_strip>>
<</if>>
<</if>>
<<if $action_unclad_under_lower is 1>><<set $action_unclad_under_lower to 0>>
<<if _temp_strip is "wolfcave">>
You remove your $worn.under_lower.name. They may be animals, but stripping in front of them makes your skin and <<genitals 1>> tingle.
<br>
<<elseif $location is "pool">>
<<elseif _temp_strip is "poolside">>
<<poolsideStripText>>
<<else>>
You check to make sure no one is around, then slowly remove your $worn.under_lower.name. Despite being alone, doing this in a public space makes your skin and <<genitals 1>> tingle.
<br>
<</if>>
<<if $wear is "strip">>
<<undress _temp_strip>>
<<elseif $wear is "partstrip">>
<<upperundress _temp_strip>>
<<lowerundress _temp_strip>>
<<else>>
<<underlowerundress _temp_strip>>
<</if>>
<</if>>
<<for _e to 0; _e lt $clothing_number; _e++>>
<<activeclothes>>
<<for _i to 0; _i lt $store[_active_clothes].length; _i++>>
<<if $store[_active_clothes][_i].location is _temp_strip>>
<<set _temp_clothes_present to 1>>
<</if>>
<</for>>
<</for>>
<<if _temp_clothes_present is 1>>
<<if _temp_strip is "poolside" and $worn.under_lower.name.includes("naked") and $worn.under_upper.name.includes("naked")>>
<<link [[Put your underwear back on|$passage]]>><<storeon _temp_strip>><<set $eventskip to 1>><<lowerundress _temp_strip>><<upperundress _temp_strip>><</link>>
<br>
<<link [[Get fully Dressed|$passage]]>><<storeon _temp_strip>><<set $eventskip to 1>><</link>>
<<else>>
<<link [[Get Dressed|$passage]]>><<storeon _temp_strip>><<set $eventskip to 1>><</link>>
<</if>>
<br>
<</if>>
<!--This half of the widget is used to set the text that displays the choice to remove clothing and then sets text that displays in response to that.-->
<!--expose 0 cannot be seen, exposed 1 is seen, exposed 2 means naked or not being worn.-->
<!--Check if you're wearing a outfit set, then if you have any lower underwear underneath it-->
<<if $worn.upper.cursed isnot 1 and $worn.lower.cursed isnot 1>>
<<if $worn.under_lower.exposed lte 0>>
<<if $worn.upper.set is $worn.lower.set>>
<<if $location is "poolside" and $stopRepeat is 0>>
<<link [[Strip and leave all of your clothes on the side of the pool.|$passage]]>><<set $wear to "strip">><<set $action_unclad_outfit to 1>><</link>>
<br>
<<link [[Strip to your underwear and leave your clothes on the side of the pool.|$passage]]>><<set $wear to "partstrip">><<set $action_unclad_outfit to 1>><</link>>
<br>
<<set $stopRepeat to 1>>
<<else>>
Remove and hide your <<link [[$worn.upper.name|$passage]]>><<set $eventskip to 1>><<set $action_unclad_outfit to 1>><</link>>
<br>
<</if>>
<</if>>
<<else>>
<<if $worn.upper.set is $worn.lower.set and $exhibitionism gte 15 and $location isnot "poolside">>
Remove and hide your <<link [[$worn.upper.name|$passage]]>><<set $eventskip to 1>><<set $action_unclad_outfit to 1>><</link>>
<br>
<<elseif $worn.upper.set is $worn.lower.set and $location is "poolside" and $stopRepeat is 0>>
<<link [[Strip and leave all of your clothes on the side of the pool.|$passage]]>><<set $wear to "strip">><<set $action_unclad_outfit to 1>><</link>>
<br>
<<set $stopRepeat to 1>>
<</if>>
<</if>>
<</if>>
<<if $worn.upper.cursed isnot 1>>
<<if $worn.upper.set isnot $worn.lower.set and !$worn.upper.type.includes("naked")>>
<<if $worn.under_upper.type.includes("naked") and $player.gender_appearance_without_overwear is "f" and $exhibitionism gte 15 and $location isnot "poolside">>
Remove and hide your <<link [[$worn.upper.name|$passage]]>><<set $eventskip to 1>><<set $action_unclad_upper to 1>><</link>>
<br>
<<elseif $worn.under_upper.type.includes("naked") and $player.gender_appearance_without_overwear is "f" and $location is "poolside" and $stopRepeat is 0>>
<<link [[Strip and leave all of your clothes on the side of the pool.|$passage]]>><<set $wear to "strip">><<set $action_unclad_upper to 1>><</link>>
<br>
<<if !$worn.under_lower.type.includes("naked")>>
<<link [[Strip to your underwear and leave your clothes on the side of the pool.|$passage]]>><<set $wear to "partstrip">><<set $action_unclad_upper to 1>><</link>>
<br>
<</if>>
<<set $stopRepeat to 1>>
<<else>>
<<if $location is "poolside" and $stopRepeat is 0>>
<<link [[Strip and leave all of your clothes on the side of the pool.|$passage]]>><<set $wear to "strip">><<set $action_unclad_upper to 1>><</link>>
<br>
<<link [[Strip to your underwear and leave your clothes on the side of the pool.|$passage]]>><<set $wear to "partstrip">><<set $action_unclad_upper to 1>><</link>>
<br>
<<set $stopRepeat to 1>>
<<else>>
Remove and hide your <<link [[$worn.upper.name|$passage]]>><<set $eventskip to 1>><<set $action_unclad_upper to 1>><</link>>
<br>
<</if>>
<</if>>
<</if>>
<</if>>
<<if $worn.lower.cursed isnot 1>>
<<if !$worn.under_lower.type.includes("naked")>>
<<if $worn.upper.set isnot $worn.lower.set and !$worn.lower.type.includes("naked") and $location isnot "poolside">>
Remove and hide your <<link [[$worn.lower.name|$passage]]>><<set $eventskip to 1>><<set $action_unclad_lower to 1>><</link>>
<br>
<<elseif $worn.upper.set isnot $worn.lower.set and !$worn.lower.type.includes("naked") and $location is "poolside" and $stopRepeat is 0>>
<<link [[Strip and leave all of your clothes on the side of the pool.|$passage]]>><<set $wear to "strip">><<set $action_unclad_lower to 1>><</link>>
<br>
<<if !$worn.under_lower.type.includes("naked")>>
<<link [[Strip to your underwear and leave your clothes on the side of the pool.|$passage]]>><<set $wear to "partstrip">><<set $action_unclad_lower to 1>><</link>>
<br>
<</if>>
<<set $stopRepeat to 1>>
<</if>>
<<else>>
<<if $worn.upper.set isnot $worn.lower.set and !$worn.lower.type.includes("naked") and $exhibitionism gte 15 and $location isnot "poolside">>
Remove and hide your <<link [[$worn.lower.name|$passage]]>><<set $eventskip to 1>><<set $action_unclad_lower to 1>><</link>>
<br>
<<elseif $worn.upper.set isnot $worn.lower.set and !$worn.lower.type.includes("naked") and $location is "poolside" and $stopRepeat is 0>>
<<link [[Strip and leave all of your clothes on the side of the pool.|$passage]]>><<set $wear to "strip">><<set $action_unclad_lower to 1>><</link>>
<br>
<<set $stopRepeat to 1>>
<</if>>
<</if>>
<</if>>
<<if $worn.under_upper.cursed isnot 1 and $worn.under_lower.cursed isnot 1>>
<<if $worn.under_upper.set is $worn.under_lower.set and $exhibitionism gte 15 and $worn.upper.exposed gte 2 and $worn.lower.exposed gte 2 and $location isnot "poolside">>
Remove and hide your <<link [[$worn.under_upper.name|$passage]]>><<set $eventskip to 1>><<set $action_unclad_under_outfit to 1>><</link>>
<br>
<<elseif $worn.under_upper.set is $worn.under_lower.set and $worn.upper.exposed gte 2 and $worn.lower.exposed gte 2 and $location is "poolside" and $stopRepeat is 0>>
<<silently>><<underupperit>><<set _word to _text_output>><</silently>>
<<set _desc to "Take off your " + $worn.under_upper.name + " and leave " + _word + " on the side of the pool.">>
<<link [[_desc|$passage]]>><<set $wear to "strip">><<set $action_unclad_under_outfit to 1>><</link>>
<br>
<<set $stopRepeat to 1>>
<</if>>
<</if>>
<<if $worn.under_upper.cursed isnot 1>>
<<if $worn.under_upper.set isnot $worn.under_lower.set and !$worn.under_upper.type.includes("naked") and $worn.upper.exposed gte 2>>
<<if $player.gender_appearance_without_overwear isnot "f">>
<<if $location is "poolside" and $stopRepeat is 0>>
<<link [[Strip and leave all of your clothes on the side of the pool.|$passage]]>><<set $wear to "strip">><<set $action_unclad_under_upper to 1>><</link>>
<br>
<<if !$worn.under_lower.type.includes("naked") and !$worn.lower.type.includes("naked")>>
<<link [[Strip to your underwear and leave your clothes on the side of the pool.|$passage]]>><<set $wear to "partstrip">><<set $action_unclad_under_upper to 1>><</link>>
<br>
<</if>>
<<set $stopRepeat to 1>>
<<else>>
Remove and hide your <<link [[$worn.under_upper.name|$passage]]>><<set $eventskip to 1>><<set $action_unclad_under_upper to 1>><</link>>
<br>
<</if>>
<<elseif $exhibitionism gte 15 and $location isnot "poolside">>
Remove and hide your <<link [[$worn.under_upper.name|$passage]]>><<set $eventskip to 1>><<set $action_unclad_under_upper to 1>><</link>>
<br>
<<elseif $location is "poolside" and $stopRepeat is 0>>
<<link [[Strip and leave all of your clothes on the side of the pool.|$passage]]>><<set $wear to "strip">><<set $action_unclad_under_upper to 1>><</link>>
<br>
<<if !$worn.under_lower.type.includes("naked")>>
<<link [[Strip to your underwear and leave your clothes on the side of the pool.|$passage]]>><<set $wear to "partstrip">><<set $action_unclad_under_upper to 1>><</link>>
<br>
<</if>>
<<set $stopRepeat to 1>>
<</if>>
<</if>>
<</if>>
<<if $worn.under_lower.cursed isnot 1>>
<<if !$worn.under_lower.type.includes("naked") and $worn.under_upper.set isnot $worn.under_lower.set and $exhibitionism gte 15 and ($worn.lower.skirt is 1 or $worn.lower.exposed gte 2) and $location isnot "poolside">>
Remove and hide your <<link [[$worn.under_lower.name|$passage]]>><<set $eventskip to 1>><<set $action_unclad_under_lower to 1>><</link>>
<br>
<<elseif !$worn.under_lower.type.includes("naked") and $worn.under_upper.set isnot $worn.under_lower.set and ($worn.lower.skirt is 1 or $worn.lower.exposed gte 2) and $location is "poolside" and $stopRepeat is 0>>
<<if !$worn.legs.name.includes("naked")>>
<<set _remainingUnders to $worn.legs.name + " and " + $worn.under_lower.name>>
<<else>>
<<set _remainingUnders to $worn.under_lower.name>>
<</if>>
<<set _desc to "Strip and leave your " + _remainingUnders + " on the side of the pool.">>
<<link [[_desc|$passage]]>><<set $wear to "strip">><<set $action_unclad_under_lower to 1>><</link>>
<br>
<<if !$worn.lower.type.includes("naked") or !$worn.upper.type.includes("naked")>>
<<link [[Strip to your underwear and leave your clothes on the side of the pool.|$passage]]>><<set $wear to "partstrip">><<set $action_unclad_under_lower to 1>><</link>>
<br>
<</if>>
<<set $stopRepeat to 1>>
<</if>>
<</if>>
<br><br>
<<exposure>>
<</nobr>><</widget>>
<<widget "activeclothes">><<nobr>>
/*For use at the start of a loop with _e as the variable.
Sets _active_clothes to each category of clothing in turn to simulate the functionality of an array.*/
<<if _e is 0>><<set _active_clothes to "over_upper">><</if>>
<<if _e is 1>><<set _active_clothes to "over_lower">><</if>>
<<if _e is 2>><<set _active_clothes to "upper">><</if>>
<<if _e is 3>><<set _active_clothes to "lower">><</if>>
<<if _e is 4>><<set _active_clothes to "under_upper">><</if>>
<<if _e is 5>><<set _active_clothes to "under_lower">><</if>>
<<if _e is 6>><<set _active_clothes to "head">><</if>>
<<if _e is 7>><<set _active_clothes to "face">><</if>>
<<if _e is 8>><<set _active_clothes to "neck">><</if>>
<<if _e is 9>><<set _active_clothes to "legs">><</if>>
<<if _e is 10>><<set _active_clothes to "feet">><</if>>
<</nobr>><</widget>>
<<widget "poolsideStripText">><<nobr>>
<<if $wear is "strip">>
<<if $exhibitionism gte 55>>
You leisurely remove your clothing, flaunting your exposed <<breasts>> and <<genitals>> to an invisible audience as you prepare to get into the pool.
<<elseif $exhibitionism gte 25>>
You slowly remove your clothing, slightly conscious of your exposed <<breasts>> and <<genitalscomma>> but prepare to get into the pool anyways.
<<else>>
You take a few minutes to steel your nerves, knowing that your exposed <<breasts>> and <<genitals>> will be on full display before cautiously removing your clothing and prepare to get into the pool.
<</if>>
<<exhibitionism5>><<set $wear to 0>>
<br>
<<elseif $wear is "partstrip">>
<<if $exhibitionism gte 55>>
You leisurely remove your clothing, leaving on your
<<if !$worn.under_upper.type.includes("naked") and !$worn.under_lower.type.includes("naked")>>
$worn.under_lower.name and $worn.under_upper.name, before testing the water with your foot.
<<exhibitionism1>>
<!--Neither top or bottom is naked.-->
<<elseif $worn.under_upper.type.includes("naked") and !$worn.under_lower.type.includes("naked")>>
$worn.under_lower.name and exposing your <<breastscomma>> before testing the water with your foot.
<<exhibitionism2>>
<!--Top is naked, bottom is not.-->
<<elseif !$worn.under_upper.type.includes("naked") and $worn.under_lower.type.includes("naked")>>
$worn.under_upper.name and exposing your <<genitalscomma>> before testing the water with your foot.
<<exhibitionism2>>
<!--Bottom is naked, top is not.-->
<</if>>
<<elseif $exhibitionism gte 25>>
You slowly remove your clothing, leaving on your
<<if !$worn.under_upper.type.includes("naked") and !$worn.under_lower.type.includes("naked")>>
$worn.under_lower.name and $worn.under_upper.name, before testing the water with your foot.
<<exhibitionism1>>
<!--Neither top or bottom is naked.-->
<<elseif $worn.under_upper.type.includes("naked") and !$worn.under_lower.type.includes("naked")>>
$worn.under_lower.name and exposing your <<breastsstop>> You feel you face heat up slightly as you test the water with your foot.
<<exhibitionism2>>
<!--Top is naked, bottom is not.-->
<<elseif !$worn.under_upper.type.includes("naked") and $worn.under_lower.type.includes("naked")>>
$worn.under_upper.name and exposing your <<genitalsstop>> You feel you face heat up as you test the water with your foot, further exposing your <<genitalsstop>>
<<exhibitionism2>>
<!--Bottom is naked, top is not.-->
<</if>>
<<else>>
<!--Add options that cause you to chicken out and stay dressed.-->
You take a few minutes to steel your nerves and check to make sure no one is around before cautiously removing your
<<if !$worn.under_upper.type.includes("naked") and !$worn.under_lower.type.includes("naked")>>
$worn.under_lower.name and $worn.under_upper.name.
Despite being alone, doing this in a public space makes a chill run through your spine.
<<exhibitionism1>>
<!--Neither top or bottom is naked.-->
<<elseif $worn.under_upper.type.includes("naked") and !$worn.under_lower.type.includes("naked")>>
$worn.under_lower.name while exposing your <<breastsstop>> You feel you face heat up as you test the water with your foot.
Despite being alone, doing this in a public space makes a chill run through your spine.
<<exhibitionism2>>
<!--Top is naked, bottom is not.-->
<<elseif !$worn.under_upper.type.includes("naked") and $worn.under_lower.type.includes("naked")>>
$worn.under_upper.name while exposing your <<genitalsstop>> You feel you face catch fire as you test the water with your foot, further exposing your <<genitalsstop>>
Despite being alone, doing this in a public space makes a chill run through your spine.
<<exhibitionism2>>
<!--Bottom is naked, top is not.-->
<</if>>
<</if>>
<<set $wear to 0>>
<br>
<</if>>
<</nobr>><</widget>><<widget "updateClothes">><<nobr>>
<<set _equip to ["over_upper", "over_lower", "upper", "lower", "under_upper", "under_lower","over_head", "head", "face", "neck", "hands", "legs", "feet", "genitals"]>>
<<set _skip to ["integrity","integrity_max","colour","accessory_colour", "exposed", "vagina_exposed", "anus_exposed", "anal_shield", "one_piece", "skirt_down", "state", "state_top"]>>
<<for _i to 0; _i lt _equip.length; _i++>>
<<set _worn to $worn[_equip[_i]]>>
<<set _default to setup.clothes[_equip[_i]][_worn.index]>>
<<set _keys to Object.keys(_default)>>
<<for _j to 0; _j lt _keys.length; _j++>>
<<if _skip.includes(_keys[_j])>>
<<continue>>
<</if>>
<<if _keys[_j] is "outfitPrimary">>
<<if _worn[_keys[_j]] is undefined and _default[_keys[_j]] isnot undefined>>
<<set _worn[_keys[_j]] to clone(_default[_keys[_j]])>>
<<if _worn.one_piece is "broken">>
<<if _equip[_i] is "upper">>
<<set _worn[_keys[_j]].lower to "broken">>
<<elseif _equip[_i] is "under_upper">>
<<set _worn[_keys[_j]].under_lower to "broken">>
<</if>>
<</if>>
<</if>>
<<continue>>
<</if>>
<<if _keys[_j] is "outfitSecondary">>
<<if _worn[_keys[_j]] is undefined and _default[_keys[_j]] isnot undefined>>
<<set _worn[_keys[_j]] to clone(_default[_keys[_j]])>>
<<if _worn.one_piece is "broken">>
<<set _worn[_keys[_j]][1] to "broken">>
<</if>>
<</if>>
<<continue>>
<</if>>
<<set _worn[_keys[_j]] to clone(_default[_keys[_j]])>>
<</for>>
<<if _equip[_i] is "genitals">>
<<continue>>
<</if>>
<<set _carried to $carried[_equip[_i]]>>
<<set _default to setup.clothes[_equip[_i]][_carried.index]>>
<<set _keys to Object.keys(_default)>>
<<for _j to 0; _j lt _keys.length; _j++>>
<<if _skip.includes(_keys[_j])>>
<<continue>>
<</if>>
<<if _keys[_j] is "outfitPrimary">>
<<if _carried[_keys[_j]] is undefined and _default[_keys[_j]] isnot undefined>>
<<set _carried[_keys[_j]] to clone(_default[_keys[_j]])>>
<<if _carried.one_piece is "broken">>
<<if _equip[_i] is "upper">>
<<set _carried[_keys[_j]].lower to "broken">>
<<elseif _equip[_i] is "under_upper">>
<<set _carried[_keys[_j]].under_lower to "broken">>
<</if>>
<</if>>
<</if>>
<<continue>>
<</if>>
<<if _keys[_j] is "outfitSecondary">>
<<if _carried[_keys[_j]] is undefined and _default[_keys[_j]] isnot undefined>>
<<set _carried[_keys[_j]] to clone(_default[_keys[_j]])>>
<<if _carried.one_piece is "broken">>
<<set _carried[_keys[_j]][1] to "broken">>
<</if>>
<</if>>
<<continue>>
<</if>>
<<set _carried[_keys[_j]] to clone(_default[_keys[_j]])>>
<</for>>
<<for _j to 0; _j lt $wardrobe[_equip[_i]].length; _j++>>
<<set _wardrobe to $wardrobe[_equip[_i]][_j]>>
<<set _default to setup.clothes[_equip[_i]][_wardrobe.index]>>
<<set _keys to Object.keys(_default)>>
<<for _k to 0; _k lt _keys.length; _k++>>
<<if _skip.includes(_keys[_k])>>
<<continue>>
<</if>>
<<if _keys[_k] is "outfitPrimary">>
<<if _wardrobe[_keys[_k]] is undefined and _default[_keys[_k]] isnot undefined>>
<<set _wardrobe[_keys[_k]] to clone(_default[_keys[_k]])>>
<<if _wardrobe.one_piece is "broken">>
<<if _equip[_i] is "upper">>
<<set _wardrobe[_keys[_k]].lower to "broken">>
<<elseif _equip[_i] is "under_upper">>
<<set _wardrobe[_keys[_k]].under_lower to "broken">>
<</if>>
<</if>>
<</if>>
<<continue>>
<</if>>
<<if _keys[_k] is "outfitSecondary">>
<<if _wardrobe[_keys[_k]] is undefined and _default[_keys[_k]] isnot undefined>>
<<set _wardrobe[_keys[_k]] to clone(_default[_keys[_k]])>>
<<if _wardrobe.one_piece is "broken">>
<<set _wardrobe[_keys[_k]][1] to "broken">>
<</if>>
<</if>>
<<continue>>
<</if>>
<<set _wardrobe[_keys[_k]] to clone(_default[_keys[_k]])>>
<</for>>
<</for>>
<</for>>
<</nobr>><</widget>><<widget "wardrobewear">><<nobr>>
<<if $runWardrobeSanityChecker is true>>
<<wardrobeSanityCheck>>
<<set $runWardrobeSanityChecker to false>>
<</if>>
<<if $clothingShop.stolenClothes gt 0>>
<<set $clothingShop.stolenClothes to 0>>
<span class="gold">You place the clothes you recently stole from the shop in your wardrobe.</span>
<br>
<</if>>
<<if $wear is "strip">>
You remove your clothing.
<br><br>
<<undress $wardrobe_location>>
<</if>>
<<wearoutfit>>
<<if $randomWear>>
<<randomWear>>
<</if>>
<<set _equip to ["over_upper", "over_lower", "upper", "lower", "under_upper", "under_lower", "over_head", "head", "face", "neck", "hands", "legs", "feet"]>>
<<set _slimePrevent to ["upper", "lower", "under_upper", "under_lower"]>>
<<set _towelCheck to ["upper", "lower"]>>
<<set _equipSkip to {"over_upper":false, "over_lower":false, "upper":false, "lower":false, "under_upper":false, "under_lower":false, "over_head":false, "head":false, "face":false, "neck":false, "hands":false, "legs":false, "feet":false}>>
<<for _ie to 0; _ie lt _equip.length;_ie++>>
<<if _equipSkip[_equip[_ie]] is true>>
<<continue>>
<</if>>
<<unset _wearId>><<unset _item>>
<<switch _equip[_ie]>>
<<case "over_upper">>
<<set _wearId to $wear_over_upper>>
<<case "over_lower">>
<<set _wearId to $wear_over_lower>>
<<case "upper">>
<<set _wearId to $wear_upper>>
<<case "lower">>
<<set _wearId to $wear_lower>>
<<case "under_upper">>
<<set _wearId to $wear_under_upper>>
<<case "under_lower">>
<<set _wearId to $wear_under_lower>>
<<case "over_head">>
<<set _wearId to $wear_over_head>>
<<case "head">>
<<set _wearId to $wear_head>>
<<case "face">>
<<set _wearId to $wear_face>>
<<case "neck">>
<<set _wearId to $wear_neck>>
<<case "hands">>
<<set _wearId to $wear_hands>>
<<case "legs">>
<<set _wearId to $wear_legs>>
<<case "feet">>
<<set _wearId to $wear_feet>>
<</switch>>
<<if _wearId is undefined>>
<<continue>>
<</if>>
<<if _wearId is "none">>
<<continue>>
<</if>>
<<if $wardrobeOption is "wear" or _wearId is "strip" or _wearId is "towel" or _wearId is "large_towel">>
/*Checks for cursed equip*/
<<unset _cursedPrevent>><<unset _outfitPieceIds>>
<<set _wornOutfitPrimary to $worn[_equip[_ie]].outfitPrimary>>
<<if $worn[_equip[_ie]].cursed is 1>>
You try to remove the <<print $worn[_equip[_ie]].name>>, but fail. <<print "<<cursedtext "+$worn[_equip[_ie]].name+">>">>
<br>
<<set _cursedPrevent to true>>
<</if>>
<<if _wornOutfitPrimary isnot undefined>>
<<for _labelWW, _valueWW range _wornOutfitPrimary>>
<<if $worn[_labelWW].cursed is 1>>
<<print "<<cursedtext "+$worn[_labelWW].name+">>">>
<<set _cursedPrevent to true>>
<</if>>
<</for>>
<</if>>
<<if _cursedPrevent is true>>
<<continue>>
<</if>>
/*Strips equip and puts it in the wardrobe*/
<<if _wearId is "strip" and $worn[_equip[_ie]].name isnot "naked">>
You remove the <<print $worn[_equip[_ie]].name>>.
<<generalUndress $wardrobe_location _equip[_ie]>>
<br>
<<if _wornOutfitPrimary isnot undefined>>
<<for _labelWW, _valueWW range _wornOutfitPrimary>>
<<if _valueWW isnot "broken" and $worn[_labelWW].name isnot "naked">>
You remove the <<print $worn[_labelWW].name>>.
<<generalUndress $wardrobe_location _labelWW>>
<</if>>
<</for>>
<</if>>
<<continue>>
<</if>>
<<unset _wornOutfitPrimary>>
/*Strips equip, puts it in the wardrobe and equips a towl*/
<<if _wearId is "towel" and _towelCheck.includes(_equip[_ie])>>
<<generalUndress $wardrobe_location _equip[_ie]>>
<<set $worn[_equip[_ie]] to clone(setup.clothes[_equip[_ie]][3])>><<set $worn[_equip[_ie]].colour to clone($worn[_equip[_ie]].colour_options.random())>>
<<if _equip[_ie] is "upper">>
You tie a towel around your chest.
<<else>>
You tie a towel around your waist.
<</if>>
<br><br>
<<continue>>
<</if>>
<<if _wearId is "large_towel" and _equip[_ie] is "upper">>
<<generalUndress $wardrobe_location "upper">><<generalUndress $wardrobe_location "lower">>
<<set $worn.upper to clone(setup.clothes.upper[14])>><<set $worn.upper.colour to clone($worn.upper.colour_options.random())>>
<<set $worn.lower to clone(setup.clothes.lower[15])>><<set $worn.lower.colour to clone($worn.upper.colour)>>
You tie a large towel around your chest.
<br><br>
<<continue>>
<</if>>
<</if>>
/*Find the item to equip*/
<<if _wearId gte 0>>
<<set _item to $wardrobe[_equip[_ie]][_wearId]>>
<</if>>
/*Prevent equip when the ear slime doesn't allow it*/
<<if _wearId gte 0 and _slimePrevent.includes(_equip[_ie]) and $corruption_slime gte 80 and $wardrobeOption is "wear">>
<<if $willpower lt 800 and _item.reveal lt 500 and !_item.type.includesAny("school", "event")>>
<span class="red">You were unable to equip your _item.name as the slime in your ear did not permit it.</span>
<br>
<<continue>>
<</if>>
<</if>>
/*Finds any outfit pieces and records the Ids*/
<<set _outfitPrimary to _item.outfitPrimary>>
<<if _outfitPrimary isnot undefined>>
<<set _outfitPieceIds to {}>>
<<for _labelWW, _valueWW range _outfitPrimary>>
<<if _valueWW isnot "broken">>
<<for _j to 0; _j lt $wardrobe[_labelWW].length; _j++>>
<<if $wardrobe[_labelWW][_j].name is _valueWW and _item.colour is $wardrobe[_labelWW][_j].colour and _item.accessory_colour is $wardrobe[_labelWW][_j].accessory_colour>>
<<if $wardrobe[_labelWW][_j].outfitSecondary[1] isnot _item.name>>
<<continue>>
<</if>>
<<set _matched to 0>>
<<if $wardrobe[_labelWW][_j].colour isnot "custom">>
<<set _matched++>>
<<elseif _item.colourCustom isnot undefined and $wardrobe[_labelWW][_j].colourCustom isnot undefined>>
<<if _item.colourCustom is $wardrobe[_labelWW][_j].colourCustom>>
<<set _matched++>>
<</if>>
<</if>>
<<if $wardrobe[_labelWW][_j].accessory_colour isnot "custom">>
<<set _matched++>>
<<elseif _item.accessory_colourCustom isnot undefined and $wardrobe[_labelWW][_j].accessory_colourCustom isnot undefined>>
<<if _item.accessory_colourCustom is $wardrobe[_labelWW][_j].accessory_colourCustom>>
<<set _matched++>>
<</if>>
<</if>>
<<if _matched is 2>>
<<set _outfitPieceIds[clone(_labelWW)] to clone(_j)>>
<<set _equipSkip[_labelWW] to true>>
<<break>>
<</if>>
<</if>>
<</for>>
<</if>>
<</for>>
<<if Object.keys(_outfitPieceIds).length is 0>>
<<unset _outfitPieceIds>>
<</if>>
<</if>>
<<unset _outfitPrimary>>
<<if $wardrobeOption is "delete" and _wearId gte 0>>
/*Delete the relating items*/
<<if _outfitPieceIds isnot undefined>>
<<for _labelWW, _valueWW range _outfitPieceIds>>
<<set $wardrobe[_labelWW].deleteAt(_valueWW)>>
<</for>>
<</if>>
You discard the <<print $wardrobe[_equip[_ie]][_wearId].name>>.
<<set $wardrobe[_equip[_ie]].deleteAt(_wearId)>>
<br>
<<continue>>
<</if>>
<<if $wardrobeOption is "repair" and _wearId gte 0>>
/*Repair the relating items*/
<<if _outfitPieceIds isnot undefined>>
<<for _labelWW, _valueWW range _outfitPieceIds>>
<<set $wardrobe[_labelWW][_valueWW].integrity = $wardrobe[_labelWW][_valueWW].integrity_max>>
<<pass 15>>
<</for>>
<</if>>
<<set $wardrobe[_equip[_ie]][_wearId].integrity = $wardrobe[_equip[_ie]][_wearId].integrity_max>>
<<pass 1>>
You repair the <<print $wardrobe[_equip[_ie]][_wearId].name>>.
<br>
<<continue>>
<</if>>
<<if $wardrobeOption is "seperateOutfits" and _wearId gte 0>>
<<if _outfitPieceIds isnot undefined>>
<<for _labelWW, _valueWW range _outfitPieceIds>>
<<set $wardrobe[_labelWW][_valueWW].outfitSecondary[1] to "broken">>
<<set $wardrobe[_equip[_ie]][_wearId].outfitPrimary[_labelWW] to "broken">>
<</for>>
You cut up the <<print $wardrobe[_equip[_ie]][_wearId].name>>.
<<pass 10>>
<br>
<</if>>
<<continue>>
<</if>>
<<if $wardrobeOption is "wear" and _wearId gte 0>>
/*Equip the relating items*/
<<generalUndress $wardrobe_location _equip[_ie]>>
<<if _outfitPieceIds isnot undefined>>
<<for _labelWW, _valueWW range _outfitPieceIds>>
<<generalUndress $wardrobe_location `clone(_labelWW)`>>
<<set $worn[clone(_labelWW)] to clone($wardrobe[clone(_labelWW)][clone(_valueWW)])>>
<<set $wardrobe[_labelWW].deleteAt(_valueWW)>>
<</for>>
<</if>>
<<set $worn[_equip[_ie]] to clone($wardrobe[_equip[_ie]][_wearId])>>
You put on the <<print $wardrobe[_equip[_ie]][_wearId].name>>.
<<set $wardrobe[_equip[_ie]].deleteAt(_wearId)>>
<br><br>
<</if>>
<</for>>
<<if $wear is "dry">><<set $wear to 0>>
<<set $upperwet to 0>><<set $lowerwet to 0>><<set $underlowerwet to 0>><<set $underupperwet to 0>>
You squeeze the water from your clothes.
<br><br>
<</if>>
<<set $wear to 0>>
<<set $wear_over_upper to "none">>
<<set $wear_over_lower to "none">>
<<set $wear_upper to "none">>
<<set $wear_lower to "none">>
<<set $wear_under_upper to "none">>
<<set $wear_under_lower to "none">>
<<set $wear_over_head to "none">>
<<set $wear_head to "none">>
<<set $wear_face to "none">>
<<set $wear_neck to "none">>
<<set $wear_hands to "none">>
<<set $wear_legs to "none">>
<<set $wear_feet to "none">>
<<set $wear_outfit to "none">>
<<exposure>>
<</nobr>><</widget>>
<<widget "wardrobe">><<nobr>>
<<unset $tempDisable>>
<<clotheson>> /*Fixes perma pulled aside clothes introduced by 0.2.3.0 bug.*/
<<temperature>>
<<warmth_description>>
<br><br>
<<if $upperwet gte 1 or $lowerwet gte 1 or $underlowerwet or $underupperwet gte 1>>
<<link [[Dry your clothes|$passage]]>><<set $wear to "dry">><<script>>state.display(state.active.title, null)<</script>><</link>>
<br>
<</if>>
<<link [[Strip all|$passage]]>><<set $wear to "strip">><</link>> |
<<link [[Wear Random Clothes|$passage]]>><<set $randomWear to true>><</link>> |
<<link Configure>><<toggleclass "#randomClothingConfigure" "hidden">><</link>> |
<div id="randomClothingConfigure" class="hidden">
<<if $randomEquipConfigure is undefined>>
<<set $randomEquipConfigure to {face: true, feet: true, head: true, hands: true, legs: true, lower: true, neck: true, under_lower: true, under_upper: true, upper: true}>>
<</if>>
<<set _equip to ["upper", "lower", "under_upper", "under_lower","head", "face", "neck", "hands", "legs", "feet"]>>
<<for _slot range _equip>>
<label><<print '<<checkbox "$randomEquipConfigure.'+_slot+'" false true '+($randomEquipConfigure[_slot] is true ? "checked" : "")+'>>'>> <<print _slot.replace("_"," ")>></label><br>
<</for>>
</div>
<br><br>
<<if $location is "home" or $location is "town">>
<<if $tailorMonthlyService is "repair">>
__Wardrobe Repair Crate__
There is a small crate ready for sending clothes to be repaired.
<br>
<<link [[Add outfits and send|Wardrobe Repair Crate]]>>
<<set $wardrobeReturnLink to $passage>>
<<set $crateContents to "outfits">>
<</link>>
<br>
<<link [[Add all items and send|Wardrobe Repair Crate]]>>
<<set $wardrobeReturnLink to $passage>>
<<set $crateContents to "all">>
<</link>>
<br><br>
<<link [[Cancel the request|$passage]]>><<set $tailorMonthlyService to 1>><</link>>
<br><br>
<<elseif $tailorMonthlyService is "discard">>
__Wardrobe Sale Crate__
There is a small crate ready for sending clothes to be sold.
<br>
<<link [[Add outfits and send|Wardrobe Sale Crate]]>>
<<set $wardrobeReturnLink to $passage>>
<<set $crateContents to "outfits">>
<</link>>
<br>
<<link [[Add all items and send|Wardrobe Sale Crate]]>>
<<set $wardrobeReturnLink to $passage>>
<<set $crateContents to "all">>
<</link>>
<br><br>
<<link [[Cancel the request|$passage]]>><<set $tailorMonthlyService to 1>><</link>>
<br><br>
<</if>>
<<if $wardrobeRepair is undefined>>
<<elseif $wardrobeRepair.timeLeft is 0>>
The clothes sent to the tailor have been repaired and added back into your wardrobe.
<<wardrobeGetRepairedClothes>>
<br><br>
<</if>>
<</if>>
__Clothing sets__
<br>
<<listoutfits>>
<hr>
__Clothing__
<br>
<<if $newWardrobeStyle>>
<<dynamic "wardrobeLinks" "wardrobeLinks">>
<<dynamic "wardrobeContents" "wardrobeList">>
<<else>>
<<oldWardrobeListDisplay>>
<</if>>
<<set $upperoff to 0>>
<<set $loweroff to 0>>
<<set $underloweroff to 0>>
<<set $underupperoff to 0>>
<<exposure>>
<</nobr>><</widget>>
<<widget "wardrobeContents">><<nobr>>
<<if $lastWardrobeSlot is "NewOutfit">>
<<wardrobeNewOutfit>>
<<else>>
<<wardrobeList $lastWardrobeSlot>>
<</if>>
<</nobr>><</widget>>
<<widget "wardrobeLinks">><<nobr>>
<<set _wardrobeLinks=[
{ id: 'over_head', label: 'Over Head', disabled: !$debug },
{ id: 'over_upper', label: 'Over Upper', disabled: !$debug },
{ id: 'over_lower', label: 'Over Lower', disabled: !$debug },
{ id: 'head', label: 'Head' },
{ id: 'face', label: 'Face' },
{ id: 'neck', label: 'Neck' },
{ id: 'upper', label: 'Upper' },
{ id: 'lower', label: 'Lower' },
{ id: 'under_upper', label: 'Under Upper' },
{ id: 'under_lower', label: 'Under Lower' },
{ id: 'hands', label: 'Hands' },
{ id: 'legs', label: 'Legs' },
{ id: 'feet', label: 'Feet' },
{ id: 'NewOutfit', label: 'New Outfit' },
]>>
<<for _i = 0; _i < _wardrobeLinks.length; _i++>>
<<set _wardrobeLink=_wardrobeLinks[_i]>>
<<if !_wardrobeLink.disabled>>
<a
@class="($lastWardrobeSlot is _wardrobeLink.id ? 'selected' : '')"
@id="Dynamic.eventBinder(_wardrobeLink.id)"
onclick="(id) => $lastWardrobeSlot = id"
>_wardrobeLink.label</a><<if _i < _wardrobeLinks.length - 1>> | <</if>>
<</if>>
<</for>>
<</nobr>><</widget>>
<<widget "wardrobeClothingOptions">><<nobr>>
<br>
<<if $wardrobeOption is undefined or $wardrobeOption is 0>><<set $wardrobeOption to "wear">><</if>>
<<if $wardrobeRepeat isnot true or ($wardrobeOption is "repair" and $location isnot "home")>><<set $wardrobeOption to "wear">><</if>>
<label> Wear <<print '<<radiobutton "$wardrobeOption" "wear" '+($wardrobeOption is "wear" or $wardrobeRepeat is false ? "checked" : "")+'>>'>></label> |
<label> Discard <<print '<<radiobutton "$wardrobeOption" "delete" '+($wardrobeOption is "delete" and $wardrobeRepeat is true ? "checked" : "")+'>>'>></label> |
<<if $sewingMachine is 1 and $location is "home">>
<label> Repair <<print '<<radiobutton "$wardrobeOption" "repair" '+($wardrobeOption is "repair" and $wardrobeRepeat is true ? "checked" : "")+'>>'>></label> |
<</if>>
<label> Seperate Outfits <<print '<<radiobutton "$wardrobeOption" "seperateOutfits" '+($wardrobeOption is "seperateOutfits" and $wardrobeRepeat is true ? "checked" : "")+'>>'>></label> |
<label> Repeat Actions <<print '<<checkbox "$wardrobeRepeat" false true '+($wardrobeRepeat ? "checked" : "")+'>>'>></label>
<<if $wardrobeOption is "delete" and $wardrobeRepeat is true>>
<h2 class="red">Discard On Repeat</h2>
<<else>>
<br><br>
<</if>>
<</nobr>><</widget>>
<<widget "wardrobeNewOutfit">><<nobr>>
<br>
Add new set:
<br>
Name: <input id="outfitName" type="text" value="Custom" onfocus="SugarCube.State.variables.tempDisable = true;">
<br>
Type: <label>Everyday <<radiobutton "$outfit_type" 0 checked>></label> | <label>Sleep<<radiobutton "$outfit_type" "sleep">></label> | <label>Swimming<<radiobutton "$outfit_type" "swim">></label>
<br>
<label>
Save Clothes Colours in Set
<<print '<<checkbox "$saveColor" false true '+($saveColor is true ? "checked" : "")+'>>'>>
</label>
<br>
<<link [[Add current clothes as new set|$passage]]>>
<<script>>
SugarCube.State.variables.outfit_name = document.getElementById("outfitName").value;
<</script>>
<<set $outfit.push(
{index: $outfit.length,
name: $outfit_name,
over_upper: clone($worn.over_upper.name),
over_lower: clone($worn.over_lower.name),
upper: clone($worn.upper.name),
lower: clone($worn.lower.name),
under_upper: clone($worn.under_upper.name),
under_lower: clone($worn.under_lower.name),
over_head: clone($worn.over_head.name),
head: clone($worn.head.name),
face: clone($worn.face.name),
neck: clone($worn.neck.name),
hands: clone($worn.hands.name),
legs: clone($worn.legs.name),
feet: clone($worn.feet.name),
type: ["normal"]
},
)>>
<<if $outfit_name is "" or $outfit_name is "Custom">><<print '<<set $outfit_name to "Custom ' + $outfit.length + '">>'>><</if>>
<<set $outfit.last().name to $outfit_name>>
<<if $outfit_type>>
<<set $outfit.last().type.push($outfit_type)>>
<</if>>
<<if $saveColor is true>>
<<set _equip to ["over_upper", "over_lower", "upper", "lower", "under_upper", "under_lower", "over_head", "head", "face", "neck", "hands", "legs", "feet"]>>
<<set _colors to {}>>
<<for _ie to 0; _ie lt _equip.length; _ie++>>
<<set _colors[_equip[_ie]] to [clone($worn[_equip[_ie]].colour),clone($worn[_equip[_ie]].accessory_colour)]>>
<<if $worn[_equip[_ie]].colour is "custom" or $worn[_equip[_ie]].accessory_colour is "custom">>
<<run _colors[_equip[_ie]+"custom"] to [clone($worn[_equip[_ie]].colourCustom),clone($worn[_equip[_ie]].accessory_colourCustom)]>>
<</if>>
<</for>>
<<set $outfit.last().colors to clone(_colors)>>
<<else>>
<<set $outfit.last().colors to false>>
<</if>>
<</link>>
<</nobr>><</widget>>
<<widget "wardrobeintegrity">><<nobr>>
<<set _war_int to $args[0]>>
<<if $wardrobe[_war_int][_i].integrity gt (($wardrobe[_war_int][_i].integrity_max / 10) * 9)>>
<<elseif $wardrobe[_war_int][_i].integrity gt (($wardrobe[_war_int][_i].integrity_max / 10) * 5)>>
(frayed)
<<elseif $wardrobe[_war_int][_i].integrity gt (($wardrobe[_war_int][_i].integrity_max / 10) * 2)>>
(torn)
<<else>>
(tattered)
<</if>>
<</nobr>><</widget>>
<<widget "wardrobeList">><<nobr>>
<<wardrobeClothingOptions>>
<<set _wardrobe_list to $args[0]>>
<<set _errorPrevent to false>>
<<switch _wardrobe_list>>
<<case "over_head">><<set _wear to "wear_over_head">>
<<case "head">><<set _wear to "wear_head">>
<<case "face">><<set _wear to "wear_face">>
<<case "neck">><<set _wear to "wear_neck">>
<<case "over_upper">><<set _wear to "wear_over_upper">>
<<case "over_lower">><<set _wear to "wear_over_lower">>
<<case "upper">><<set _wear to "wear_upper">>
<<case "lower">><<set _wear to "wear_lower">>
<<case "under_upper">><<set _wear to "wear_under_upper">>
<<case "under_lower">><<set _wear to "wear_under_lower">>
<<case "hands">><<set _wear to "wear_hands">>
<<case "legs">><<set _wear to "wear_legs">>
<<case "feet">><<set _wear to "wear_feet">>
<<default>><<set _errorPrevent to true>>
<</switch>>
<<set _outfitTypes to ["upper","lower","under_upper","under_lower"]>>
<<set _loweroutfitCheck to ["lower","under_lower"]>>
<<if _errorPrevent isnot true>>
__<<print _wardrobe_list[0].toUpperCase() + _wardrobe_list.substring(1)>>__ <i>$wardrobe[_wardrobe_list].length / $wardrobe.space</i>
<<if _wardrobe_list is "upper">>(Outfits will also take a lower slot)<</if>>
<<if _wardrobe_list is "under_upper">>(Outfits will also take an under lower slot)<</if>>
<br>
Order by:
/*Undefined error for unknown reason*/
/*<a @onclick="`wikifier('wardrobeListReorder', '`+ $lastWardrobeSlot + `', 'name');`">Name</a> |*/
<a onclick="wikifier('wardrobeListReorder', SugarCube.State.variables.lastWardrobeSlot, 'name');">Name</a> |
<a onclick="wikifier('wardrobeListReorder', SugarCube.State.variables.lastWardrobeSlot, 'color');">Colour</a> |
<a onclick="wikifier('wardrobeListReorder', SugarCube.State.variables.lastWardrobeSlot, 'lewd');">Lewd</a> |
<a onclick="wikifier('wardrobeListReorder', SugarCube.State.variables.lastWardrobeSlot, 'integrity');">Integrity</a> |
<<if _outfitTypes.includes(_wardrobe_list)>>
<a onclick="wikifier('wardrobeListReorder', SugarCube.State.variables.lastWardrobeSlot, 'outfit');">Outfit Status</a> |
<</if>>
<br>
Inverse Order by:
<a onclick="wikifier('wardrobeListReorder', SugarCube.State.variables.lastWardrobeSlot, 'name', true);">Name</a> |
<a onclick="wikifier('wardrobeListReorder', SugarCube.State.variables.lastWardrobeSlot, 'color', true);">Colour</a> |
<a onclick="wikifier('wardrobeListReorder', SugarCube.State.variables.lastWardrobeSlot, 'lewd', true);">Lewd</a> |
<a onclick="wikifier('wardrobeListReorder', SugarCube.State.variables.lastWardrobeSlot, 'integrity', true);">Integrity</a> |
<<if _outfitTypes.includes(_wardrobe_list)>>
<a onclick="wikifier('wardrobeListReorder', SugarCube.State.variables.lastWardrobeSlot, 'outfit', true);">Outfit Status</a> |
<</if>>
<br><br>
Currently equipped:
<<if $worn[_wardrobe_list].name isnot "naked">>
<<set _wornItem to $worn[_wardrobe_list]>>
<<clothingicon _wornItem>>
<<print _wornItem.name_cap>>
<<if _wornItem.colour isnot 0>>
<span @class="_wornItem.colour">(_wornItem.colour)</span>
<</if>>
<<if _wornItem.outfitPrimary isnot undefined>>
<<set _keys to Object.keys(_wornItem.outfitPrimary)>>
<<set _broken to 0>>
<<for _j to 0; _j lt _keys.length; _j++>>
<<if _wornItem.outfitPrimary[_keys[_j]] is "broken">>
<<set _broken++>>
<</if>>
<</for>>
<<if _broken is 0>>
<span class="gold">(Outfit)</span>
<<elseif _broken lt _keys.length>>
<span class="red">(Partly Broken)</span>
<<else>>
<span class="red">(Broken)</span>
<</if>>
<</if>>
<<if _wornItem.outfitSecondary isnot undefined>>
<<if _wornItem.outfitSecondary[1] is "broken">>
<span class="red">(Broken)</span>
<<else>>
<span class="gold">(Outfit)</span>
<</if>>
<</if>>
<<if _wornItem.integrity gt ((_wornItem.integrity_max / 10) * 9)>>
<<elseif _wornItem.integrity gt ((_wornItem.integrity_max / 10) * 5)>>
(frayed)
<<elseif _wornItem.integrity gt ((_wornItem.integrity_max / 10) * 2)>>
(torn)
<<else>>
(tattered)
<</if>>
<a onclick="document.getElementById('wardrobeItemDetails').classList.toggle('hidden')">Extra Info</a>
<br>
<div id="wardrobeItemDetails" class="hidden">
<<if _wornItem.plural is 1>><<integrity _wornItem.integrity_max "cap">><<else>>A <<integrity _wornItem.integrity_max>><</if>>
and <<reveal _wornItem.reveal>> <<print _wornItem.name>>.
<<if _wornItem.gender is "m">><span class="lblue">For boys ♂.</span><<elseif _wornItem.gender is "f">><span class="pink">For girls ♀.</span><</if>>
<<print _wornItem.description>>
<br>
<<warmth _wornItem.warmth>>
<br><br>
<<set _temp_choice to $worn[_wardrobe_list]>>
<<shoptraits>>
</div>
<<else>>
nothing
<br>
<</if>>
<br>
<<if $worn[_wardrobe_list].name isnot "naked">>
<div class="wardrobeItem"><a @onclick="`SugarCube.State.variables.`+_wear+` = 'strip';SugarCube.State.display(SugarCube.State.variables.passage)`">Strip</a></div>
<</if>>
<<if _wardrobe_list is "upper">>
<div class="wardrobeItem"><a onclick="SugarCube.State.variables.wear_upper='large_towel';SugarCube.State.display(SugarCube.State.variables.passage)">Large Towel</a></div>
<</if>>
<<if _wardrobe_list is "upper" or _wardrobe_list is "lower" >>
<div class="wardrobeItem"><a @onclick="`SugarCube.State.variables.`+_wear+` = 'towel';SugarCube.State.display(SugarCube.State.variables.passage)`">Towel</a></div>
<</if>>
<<for _i to 0; _i lt $wardrobe[_wardrobe_list].length; _i++>>
<<set _item to $wardrobe[_wardrobe_list][_i]>>
<<if _item.outfitSecondary isnot undefined>>
<<if _item.outfitSecondary[1] isnot "broken">>
<<continue>>
<</if>>
<</if>>
<div class="wardrobeItem">
<<clothingicon _item>><a @onclick="`SugarCube.State.variables.`+_wear+` = `+ _i +`;SugarCube.State.display(SugarCube.State.variables.passage)`">_item.name_cap</a>
<<if _item.gender is "m">>
| <span class="blue">♂</span> |
<<elseif _item.gender is "f">>
| <span class="pink">♀</span> |
<<else>>
|
<</if>>
<<if _item.colour isnot 0>>
<span @class="$wardrobe[_wardrobe_list][_i].colour">(_item.colour)</span>
<</if>>
<<if _item.outfitPrimary isnot undefined>>
<<set _keys to Object.keys(_item.outfitPrimary)>>
<<set _broken to 0>>
<<for _j to 0; _j lt _keys.length; _j++>>
<<if _item.outfitPrimary[_keys[_j]] is "broken">>
<<set _broken++>>
<</if>>
<</for>>
<<if _broken is 0>>
<span class="gold">(Outfit)</span>
<<elseif _broken lt _keys.length>>
<span class="red">(Partly Broken)</span>
<<else>>
<span class="red">(Broken)</span>
<</if>>
<</if>>
<<if _item.outfitSecondary isnot undefined>>
<span class="red">(Broken)</span>
<</if>>
<<wardrobeintegrity _wardrobe_list>> |
<<reveal _item.reveal>>
</div>
<</for>>
<div style="clear:both;"></div>
<<else>>
An error occured to 'widget "wardrobeList"', please report if you did not edit the save data manually in any way.
<</if>>
<<temperature>>
<</nobr>><</widget>>
<<widget "oldWardrobeListDisplay">><<nobr>>
<<wardrobeClothingOptions>>
<<if $debug is 1>>
<<oldWardrobeList "over_upper">>
<<oldWardrobeList "over_lower">>
<</if>>
<<oldWardrobeList "upper" "outfits">>
<<oldWardrobeList "upper" "non-outfits">>
<<oldWardrobeList "lower">>
<<oldWardrobeList "under_upper" "outfits">>
<<oldWardrobeList "under_upper" "non-outfits">>
<<oldWardrobeList "under_lower">>
<<if $debug is 1>>
<<oldWardrobeList "over_head">>
<</if>>
<<oldWardrobeList "head">>
<<oldWardrobeList "face">>
<<oldWardrobeList "neck">>
<<oldWardrobeList "hands">>
<<oldWardrobeList "legs">>
<<oldWardrobeList "feet">>
<div style="clear:both;"></div>
<<wardrobeNewOutfit>>
<</nobr>><</widget>>
<<widget "oldWardrobeList">><<nobr>>
<<set _wardrobe_list to $args[0]>>
<<set _showType to $args[1]>>
<<switch _wardrobe_list>>
<<case "over_head">><<set _wear to "wear_over_head">>
<<case "head">><<set _wear to "wear_head">>
<<case "face">><<set _wear to "wear_face">>
<<case "neck">><<set _wear to "wear_neck">>
<<case "over_upper">><<set _wear to "wear_over_upper">>
<<case "over_lower">><<set _wear to "wear_over_lower">>
<<case "upper">><<set _wear to "wear_upper">>
<<case "lower">><<set _wear to "wear_lower">>
<<case "under_upper">><<set _wear to "wear_under_upper">>
<<case "under_lower">><<set _wear to "wear_under_lower">>
<<case "hands">><<set _wear to "wear_hands">>
<<case "legs">><<set _wear to "wear_legs">>
<<case "feet">><<set _wear to "wear_feet">>
<</switch>>
<div class="clothingBox">
__<<print _wardrobe_list[0].toUpperCase() + _wardrobe_list.substring(1)>>__ <i>$wardrobe[_wardrobe_list].length / $wardrobe.space</i>
<br><br>
<div>
<ul>
<<if $worn[_wardrobe_list].name isnot "naked">>
<li><a @onclick="`SugarCube.State.variables.`+_wear+` = 'strip';SugarCube.State.display(SugarCube.State.variables.passage)`">Strip</a></li>
<</if>>
<<if _wardrobe_list is "upper">>
<li><a onclick="SugarCube.State.variables.wear_upper='large_towel';SugarCube.State.display(SugarCube.State.variables.passage)">Large Towel</a></li>
<</if>>
<<if _wardrobe_list is "upper" or _wardrobe_list is "lower" >>
<li><a @onclick="`SugarCube.State.variables.`+_wear+` = 'towel';SugarCube.State.display(SugarCube.State.variables.passage)`">Towel</a></li>
<</if>>
<<for _i to 0; _i lt $wardrobe[_wardrobe_list].length; _i++>>
<<set _item to $wardrobe[_wardrobe_list][_i]>>
<<if _item.outfitSecondary isnot undefined>>
<<if _item.outfitSecondary[1] isnot "broken">>
<<continue>>
<</if>>
<</if>>
<<if (_item.outfitPrimary isnot undefined and _showType is "non-outfits") or (_item.outfitPrimary is undefined and _showType is "outfits")>>
<<continue>>
<</if>>
<li>/*<<clothingicon _item>>*/<a @onclick="`SugarCube.State.variables.`+_wear+` = `+ _i +`;SugarCube.State.display(SugarCube.State.variables.passage)`">_item.name_cap</a>
<<if $wardrobe[_wardrobe_list][_i].colour isnot 0>>
<span @class="$wardrobe[_wardrobe_list][_i].colour">(_item.colour)</span>
<</if>>
<<wardrobeintegrity _wardrobe_list>>
</li>
<</for>>
</ul>
</div></div>
<</nobr>><</widget>>
<<widget "wardrobeListReorder">><<nobr>>
<<if $args[0] and $args[1]>>
<<set _slot to $args[0]>>
<<set _orderType to $args[1]>>
<<set _descending to $args[2]>>
<<set _wardrobeItems to clone($wardrobe[_slot])>>
<<set _newWardrobeItems to []>>
<<switch _orderType>>
<<case "name">>
<<set _itemNames to []>>
<<for _i to 0; _i lt _wardrobeItems.length; _i++>>
<<run _itemNames.pushUnique(_wardrobeItems[_i].name)>>
<</for>>
<<if _descending>>
<<set _sortedItemNames to _itemNames.sort(function(a, b){return b.localeCompare(a)})>>
<<else>>
<<set _sortedItemNames to _itemNames.sort()>>
<</if>>
<<for _i to 0; _i lt _sortedItemNames.length; _i++>>
<<for _j to 0; _j lt _wardrobeItems.length; _j++>>
<<if _wardrobeItems[_j].name is _sortedItemNames[_i]>>
<<run _newWardrobeItems.push(clone(_wardrobeItems[_j]))>>
<</if>>
<</for>>
<</for>>
<<case "color">>
<<set _itemColors to []>>
<<for _i to 0; _i lt _wardrobeItems.length; _i++>>
<<run _itemColors.pushUnique(_wardrobeItems[_i].colour)>>
<</for>>
<<if _descending>>
<<set _sortedItemColors to _itemColors.sort(function(a, b){
if(a === 0){
return 0;
}
if(b === 0){
return 0;
}
return b.localeCompare(a);
})>>
<<else>>
<<set _sortedItemColors to _itemColors.sort()>>
<</if>>
<<for _i to 0; _i lt _sortedItemColors.length; _i++>>
<<for _j to 0; _j lt _wardrobeItems.length; _j++>>
<<if _wardrobeItems[_j].colour is _sortedItemColors[_i]>>
<<run _newWardrobeItems.push(clone(_wardrobeItems[_j]))>>
<</if>>
<</for>>
<</for>>
<<case "integrity">>
<<set _itemIntegrity to []>>
<<for _i to 0; _i lt _wardrobeItems.length; _i++>>
<<run _itemIntegrity.pushUnique((_wardrobeItems[_i].integrity / _wardrobeItems[_i].integrity_max))>>
<</for>>
<<if _descending>>
<<set _sortedItemIntegrity to _itemIntegrity.sort()>>
<<else>>
<<set _sortedItemIntegrity to _itemIntegrity.sort(function(a, b){return b-a})>>
<</if>>
<<for _i to 0; _i lt _sortedItemIntegrity.length; _i++>>
<<for _j to 0; _j lt _wardrobeItems.length; _j++>>
<<if (_wardrobeItems[_j].integrity / _wardrobeItems[_j].integrity_max) is _sortedItemIntegrity[_i]>>
<<run _newWardrobeItems.push(clone(_wardrobeItems[_j]))>>
<</if>>
<</for>>
<</for>>
<<case "outfit">>
<<if _descending>>
<<set _status to ["broken",0,1]>>
<<else>>
<<set _status to [1,0,"broken"]>>
<</if>>
<<for _i to 0; _i lt _status.length; _i++>>
<<for _j to 0; _j lt _wardrobeItems.length; _j++>>
<<if _wardrobeItems[_j].one_piece is _status[_i]>>
<<run _newWardrobeItems.push(clone(_wardrobeItems[_j]))>>
<</if>>
<</for>>
<</for>>
<<case "lewd">>
<<set _itemReveal to []>>
<<for _i to 0; _i lt _wardrobeItems.length; _i++>>
<<run _itemReveal.pushUnique(_wardrobeItems[_i].reveal)>>
<</for>>
<<if _descending>>
<<set _sortedItemReveal to _itemReveal.sort()>>
<<else>>
<<set _sortedItemReveal to _itemReveal.sort(function(a, b){return b-a})>>
<</if>>
<<for _i to 0; _i lt _sortedItemReveal.length; _i++>>
<<for _j to 0; _j lt _wardrobeItems.length; _j++>>
<<if _wardrobeItems[_j].reveal is _sortedItemReveal[_i]>>
<<run _newWardrobeItems.push(clone(_wardrobeItems[_j]))>>
<</if>>
<</for>>
<</for>>
<</switch>>
<<if _newWardrobeItems isnot []>>
<<set $wardrobe[_slot] to clone(_newWardrobeItems)>>
<</if>>
<<run Dynamic.render()>>
<</if>>
<</nobr>><</widget>>
<<widget "wardrobeSanityCheck">><<nobr>>
/*Fixes invisible outfit bottoms caused by bugs in previous versions*/
<<set $lastWardrobeSanityCheck to $saveVersions.last()>>
/*Update _equip as required*/
<<set _equip to ["lower", "under_lower"]>>
<<for _slot range _equip>>
<<set $_itemIndex to {}>>
<<for $_i to 0; $_i lt $wardrobe[_slot].length; $_i++>>
<<if $wardrobe[_slot][$_i].outfitSecondary is undefined>>
<<continue>>
<</if>>
<<if $wardrobe[_slot][$_i].outfitSecondary[1] is "broken">>
<<continue>>
<</if>>
/*Prep*/
<<set $_markBroken to true>>
<<set $_found to false>>
<<set $_item to $wardrobe[_slot][$_i]>>
<<set $_outfitSecondary to $wardrobe[_slot][$_i].outfitSecondary>>
<<if $_itemIndex[$_outfitSecondary[0]] is undefined>>
<<set $_itemIndex[$_outfitSecondary[0]] to []>>
<</if>>
/*Look for a primary piece that matches*/
<<for $_j to 0; $_j lt $wardrobe[$_outfitSecondary[0]].length; $_j++>>
<<if $wardrobe[$_outfitSecondary[0]][$_j].name isnot $_outfitSecondary[1]>>
<<continue>>
<</if>>
<<if $_itemIndex[$_outfitSecondary[0]].includes($_j)>>
<<continue>>
<</if>>
<<if $wardrobe[$_outfitSecondary[0]][$_j].colour is $_item.colour and $wardrobe[$_outfitSecondary[0]][$_j].accessory_colour is $_item.accessory_colour>>
<<if $_item.colour isnot "custom" and $_item.accessory_colour isnot "custom">>
<<set $_markBroken to false>>
<<run $_itemIndex[$_outfitSecondary[0]].push(clone($_j))>>
<<break>>
<<elseif $_item.colourCustom is $wardrobe[$_outfitSecondary[0]][$_j].colourCustom and $_item.accessory_colourCustom is $wardrobe[$_outfitSecondary[0]][$_j].accessory_colourCustom>>
<<set $_markBroken to false>>
<<run $_itemIndex[$_outfitSecondary[0]].push(clone($_j))>>
<<break>>
<</if>>
<</if>>
<</for>>
<<if $_markBroken is true>>
/*Mark as broken*/
<<set $wardrobe[_slot][$_i].outfitSecondary[1] to "broken">>
<<set $wardrobe[_slot][$_i].one_piece to "broken">>
<<set $wardrobe[_slot][$_i].set to clone(_slot)>>
<<set $wardrobe[_slot][$_i].sanityCheck to true>>
<</if>>
<</for>>
<</for>>
<</nobr>><</widget>>
<<widget "wardrobeGetRepairedClothes">><<nobr>>
<<set _equip to ["over_upper","over_lower","upper","lower","under_upper","under_lower","over_head","head","face","neck","hands","legs","feet"]>>
<<set _takenAway to 0>>
<<for $_i to 0; $_i lt _equip.length; $_i++>>
<<if $wardrobeRepair[_equip[$_i]] is undefined>>
<<continue>>
<</if>>
<<for $_j to 0; $_j lt $wardrobeRepair[_equip[$_i]].length; $_j++>>
<<if $wardrobe[_equip[$_i]].length gte $wardrobe.space>>
<<set _takenAway++>>
<<continue>>
<</if>>
<<generalSend "wardrobe" _equip[$_i] `$wardrobeRepair[_equip[$_i]][$_j][0]` `$wardrobeRepair[_equip[$_i]][$_j][1]` `$wardrobeRepair[_equip[$_i]][$_j][3]`>>
<<if $wardrobeRepair[_equip[$_i]][$_j][2] isnot undefined and $wardrobeRepair[_equip[$_i]][$_j][2] isnot null>>
/*colourCustom*/
<<set $wardrobe[_equip[$_i]].last().colourCustom to $wardrobeRepair[_equip[$_i]][$_j][2]>>
<<if $wardrobe[_equip[$_i]].last().outfitPrimary isnot undefined>>
<<for $_label, $_value range $wardrobe[_equip[$_i]].last().outfitPrimary>>
<<if $wardrobe[$_label].last().name is $_value>>
<<set $wardrobe[$_label].last().colourCustom to $wardrobeRepair[_equip[$_i]][$_j][2]>>
<</if>>
<</for>>
<</if>>
<</if>>
<<if $wardrobeRepair[_equip[$_i]][$_j][4] isnot undefined and $wardrobeRepair[_equip[$_i]][$_j][4] isnot null>>
/*accessory_colourCustom*/
<<set $wardrobe[_equip[$_i]].last().accessory_colourCustom to $wardrobeRepair[_equip[$_i]][$_j][4]>>
<<if $wardrobe[_equip[$_i]].last().outfitPrimary isnot undefined>>
<<for $_label, $_value range $wardrobe[_equip[$_i]].last().outfitPrimary>>
<<if $wardrobe[$_label].last().name is $_value>>
<<set $wardrobe[$_label].last().colourCustom to $wardrobeRepair[_equip[$_i]][$_j][2]>>
<</if>>
<</for>>
<</if>>
<</if>>
<</for>>
<</for>>
<<if _takenAway gt 0>>
<br>
The driver thanks you for the donation of _takenAway items due to you not having enough space.
<</if>>
<<unset $wardrobeRepair>>
<</nobr>><</widget>>
<<widget "randomWear">><<nobr>>
<<set $wardrobeOption to "wear">>
<<set $_equip to []>>
<<set _equipped to []>>
<<for $_label, $_value range $randomEquipConfigure>>
<<if $_value>>
<<generalUndress "wardrobe" $_label>>
<<run $_equip.push($_label)>>
<</if>>
<</for>>
<<for _i to 0; _i lt $_equip.length;_i++>>
<<if !_equipped.includes($_equip[_i]) and $worn[$_equip[_i]].name is "naked" and $wardrobe[$_equip[_i]].length gt 0>>
<<set _ids to []>>
<<for _j to 0; _j lt $wardrobe[$_equip[_i]].length; _j++>>
<<if $wardrobe[$_equip[_i]][_j].outfitSecondary is undefined>>
<<elseif $wardrobe[$_equip[_i]][_j].outfitSecondary[1] isnot "broken">>
<<continue>>
<</if>>
<<run _ids.push(_j)>>
<</for>>
<<set _id to _ids.pluck()>>
<<if _id>>
<<run _equipped.pushUnique($_equip[_i])>>
<<if $wardrobe[$_equip[_i]][_id].outfitPrimary isnot undefined>>
<<for $_label, $_value range $wardrobe[$_equip[_i]][_id].outfitPrimary>>
<<if $_value isnot "broken">>
<<run _equipped.pushUnique($_label)>>
<</if>>
<</for>>
<</if>>
<<print `<<set $wear_` + $_equip[_i] + ` to ` + clone(_id) + `>>`>>
<</if>>
<<unset _id>>
<</if>>
<</for>>
<<unset $randomWear>>
<</nobr>><</widget>>
<<widget "warmth_description">><<nobr>>
<<switch $body_temperature_outside>>
<<case "hot">>
<span class="red">You'll be far too hot outside.</span>
<<case "warm">>
<span class="purple">You'll be too warm outside.</span>
<<case "cold">>
<span class="red">You'll be cold outside.</span>
<<case "chilly">>
<span class="purple">You'll be a bit chilly outside.</span>
<<default>>
<span class="green">You'll be a comfortable temperature outside.</span>
<</switch>>
<br>
$warmth warmth versus $chill chill
<br>
Comfortable warmth range: <<print ($chill + 1)>> - <<print Math.trunc(($chill * 1.3) + 70)>>
<</nobr>><</widget>><<effects>>
<<set $wardrobe_location to "wardrobe">>
You look in your wardrobe.
<br><br>
<<wardrobewear>>
<<link [[Close wardrobe|Bedroom]]>><<unset $saveColor>><<unset $wardrobeRepeat>><<unset $tempDisable>><</link>>
<br><br>
<<wardrobe>><<effects>><<set $outside to 0>><<set $location to "beach">>
<<set $wardrobe_location to "wardrobe">>
You are in a small wooden changing room.
<br><br>
<<wardrobewear>>
<<if $exposed lte 1>>
<<link[[Leave|Beach]]>><<unset $saveColor>><<unset $wardrobeRepeat>><<unset $tempDisable>><</link>>
<br><br>
<<else>>
You can't go out like this!
<br><br>
<</if>>
<<wardrobe>><<effects>>
You look through the cupboard containing your clothes. There's an old dressing screen for privacy.
<br><br>
<<set $wardrobe_location to "wardrobe">>
<<wardrobewear>>
<<if $exhibitionism gte 75>>
<<link [[Done|Eden Cabin]]>><<unset $saveColor>><<unset $wardrobeRepeat>><<unset $tempDisable>><</link>>
<<elseif $exhibitionism gte 55>>
<<if $exposed lte 1>>
<<link [[Done|Eden Cabin]]>><<unset $saveColor>><<unset $wardrobeRepeat>><<unset $tempDisable>><</link>>
<br><br>
<<else>>
You can't remain undressed like this!
<br><br>
<</if>>
<<else>>
<<if $exposed lte 0>>
<<link [[Done|Eden Cabin]]>><<pass 1>><<unset $saveColor>><<unset $wardrobeRepeat>><<unset $tempDisable>><</link>>
<br><br>
<<else>>
You can't remain undressed like this!
<br><br>
<</if>>
<</if>>
<<wardrobe>><<effects>>
You look through the cupboard containing your clothes.
<br><br>
<<set $wardrobe_location to "wardrobe">>
<<wardrobewear>>
<<if $exhibitionism lte 54>>
<<if $exposed lte 0>>
<<link [[Done|Asylum Cell]]>><<pass 1>><<unset $saveColor>><<unset $wardrobeRepeat>><<unset $tempDisable>><</link>>
<br><br>
<<else>>
You can't remain undressed like this!
<br><br>
<</if>>
<<elseif $exhibitionism gte 75>>
<<link [[Done|Asylum Cell]]>><</link>>
<br><br>
<<else>>
<<if $exposed lte 1>>
<<link [[Done|Asylum Cell]]>><<unset $saveColor>><<unset $wardrobeRepeat>><<unset $tempDisable>><</link>>
<br><br>
<<else>>
You can't remain undressed like this!
<br><br>
<</if>>
<</if>>
<<wardrobe>><<effects>><<set $outside to 0>><<set $location to "strip_club">>
<<set $wardrobe_location to "wardrobe">>
You are in the strip club's dressing room. <<if $daystate isnot "day" and $daystate isnot "dawn">>There are a few mirrors, currently occupied by staff fixing their hair and makeup.<</if>>
<br><br>
<<wardrobewear>>
<<if $exhibitionism lte 14>>
<<if $exposed lte 0>>
<<link [[Back to the club (0:01)|Strip Club]]>><<pass 1>><<unset $saveColor>><<unset $wardrobeRepeat>><<unset $tempDisable>><</link>>
<br><br>
<<else>>
You can't go out like this!
<br><br>
<</if>>
<<elseif $exhibitionism gte 55>>
<<link [[Back to the club (0:01)|Strip Club]]>><<pass 1>><<unset $saveColor>><<unset $wardrobeRepeat>><<unset $tempDisable>><</link>>
<br><br>
<<else>>
<<if $exposed lte 1>>
<<link [[Back to the club (0:01)|Strip Club]]>><<pass 1>><<unset $saveColor>><<unset $wardrobeRepeat>><<unset $tempDisable>><</link>>
<br><br>
<<else>>
You can't go out like this!
<br><br>
<</if>>
<</if>>
<<wardrobe>><<effects>><<set $outside to 0>><<set $location to "brothel">>
<<set $wardrobe_location to "wardrobe">>
You are in the brothel's dressing room. There are a few mirrors, currently occupied by staff fixing their hair and makeup.
<br><br>
<<wardrobewear>>
<<if $exhibitionism lte 14>>
<<if $exposed lte 0>>
<<link [[Back to the brothel (0:01)|Brothel]]>><<pass 1>><<unset $saveColor>><<unset $wardrobeRepeat>><<unset $tempDisable>><</link>>
<br><br>
<<else>>
You can't go out like this!
<br><br>
<</if>>
<<elseif $exhibitionism gte 55>>
<<link [[Back to the brothel (0:01)|Brothel]]>><<pass 1>><<unset $saveColor>><<unset $wardrobeRepeat>><<unset $tempDisable>><</link>>
<br><br>
<<else>>
<<if $exposed lte 1>>
<<link [[Back to the brothel (0:01)|Brothel]]>><<pass 1>><<unset $saveColor>><<unset $wardrobeRepeat>><<unset $tempDisable>><</link>>
<br><br>
<<else>>
You can't go out like this!
<br><br>
<</if>>
<</if>>
<<wardrobe>><<effects>><<set $outside to 0>><<set $location to "pool">>
<<set $wardrobe_location to "wardrobe">>
You stand in front of your open locker.
<br><br>
<<wardrobewear>>
<<if $exposed gte 2 and $exhibitionism lt 75>>
You can't go out like this!
<br><br>
<<else>>
<<link [[Leave|School Boy Changing Room]]>><<unset $saveColor>><<unset $wardrobeRepeat>><<unset $tempDisable>><</link>>
<br><br>
<</if>>
<<wardrobe>><<effects>><<set $outside to 0>><<set $location to "pool">>
<<set $wardrobe_location to "wardrobe">>
You stand in front of your open locker.
<br><br>
<<wardrobewear>>
<<if $exposed gte 2 and $exhibitionism lt 75>>
You can't go out like this!
<br><br>
<<else>>
<<link [[Leave|School Girl Changing Room]]>><<unset $saveColor>><<unset $wardrobeRepeat>><<unset $tempDisable>><</link>>
<br><br>
<</if>>
<<wardrobe>>Are you prepared to add all your
<<if $crateContents is "all">>
clothes
<<else>>
outfits
<</if>>
to the crate and send them to be sold? Might be best to go shopping shortly after.
<br><br>
<<set _value to 0>>
<<for _items range $wardrobe>>
<<for _i to 0; _i lt _items.length; _i++>>
<<if _items[_i].shop.length is 0>>
<<continue>>
<</if>>
<<if _items[_i].outfitSecondary isnot undefined>>
<<continue>>
<</if>>
<<if _items[_i].outfitPrimary is undefined and $crateContents is "outfits">>
<<continue>>
<</if>>
<<set _value += Math.floor(_items[_i].cost * (_items[_i].integrity / _items[_i].integrity_max) / 3)>>
<</for>>
<</for>>
It will earn you £<<print ((_value + 5000) / 100).toFixed(2)>>.
<br><br>
<<link [[Yes|Wardrobe Sale Crate Result]]>><</link>>
<br>
<<link [[No|$wardrobeReturnLink]]>>
<<unset $wardrobeReturnLink>>
<<unset $crateContents>>
<</link>><<set $tailorMonthlyService to 30>>
<<set _value to 0>>
<<set _equip to ["over_upper","over_lower","upper","lower","under_upper","under_lower","over_head","head","face","neck","hands","legs","feet"]>>
<<for $_i to 0; $_i lt _equip.length; $_i++>>
<<set _toDelete to []>>
<<for $_j to 0; $_j lt $wardrobe[_equip[$_i]].length; $_j++>>
<<if $wardrobe[_equip[$_i]][$_j].shop.length is 0>>
<<continue>>
<</if>>
<<if $wardrobe[_equip[$_i]][$_j].outfitSecondary isnot undefined>>
<<run _toDelete.push(clone($_j))>>
<<continue>>
<</if>>
<<if $wardrobe[_equip[$_i]][$_j].outfitPrimary is undefined and $crateContents is "outfits">>
<<continue>>
<</if>>
<<set _value += Math.floor($wardrobe[_equip[$_i]][$_j].cost * ($wardrobe[_equip[$_i]][$_j].integrity / $wardrobe[_equip[$_i]][$_j].integrity_max) / 3)>>
<<run _toDelete.push(clone($_j))>>
<</for>>
<<for $_j to $wardrobe[_equip[$_i]].length; $_j gte 0; $_j-->>
<<if _toDelete.includes($_j)>>
<<run $wardrobe[_equip[$_i]].deleteAt($_j)>>
<</if>>
<</for>>
<</for>>
The driver takes the crate away, leaving £<<print ((_value + 5000) / 100).toFixed(2)>> in its place.
<<set $money += Math.floor(_value + 5000)>>
<br><br>
<<link [[Continue|$wardrobeReturnLink]]>>
<<unset $wardrobeReturnLink>>
<<unset $crateContents>>
<</link>>Are you prepared to add all your
<<if $crateContents is "all">>
clothes
<<else>>
outfits
<</if>>
to the crate and send them to be repaired? Might be best to go shopping shortly after.
<br><br>
<<set _value to 0>>
<<for _items range $wardrobe>>
<<for _i to 0; _i lt _items.length; _i++>>
<<if _items[_i].outfitSecondary isnot undefined>>
<<continue>>
<</if>>
<<if _items[_i].outfitPrimary is undefined and $crateContents is "outfits">>
<<continue>>
<</if>>
<<set _value += Math.floor(_items[_i].cost * (1 - (_items[_i].integrity / _items[_i].integrity_max)) * 1.25)>>
<</for>>
<</for>>
It will cost you
<<if _value gt 5000>>
£<<print ((_value - 5000) / 100).toFixed(2)>>.
<<else>>
nothing.
<</if>>
<br><br>
<<if $money gte _value>>
<<link [[Yes|Wardrobe Repair Crate Result]]>><</link>>
<<else>>
Not enough money.
<</if>>
<br>
<<link [[No|$wardrobeReturnLink]]>>
<<unset $wardrobeReturnLink>>
<<unset $crateContents>>
<</link>><<set $tailorMonthlyService to 30>>
<<set $wardrobeRepair to {timeLeft: 1}>>
<<set _equip to ["over_upper","over_lower","upper","lower","under_upper","under_lower","over_head","head","face","neck","hands","legs","feet"]>>
<<set _value to 0>>
<<for $_i to 0; $_i lt _equip.length; $_i++>>
<<set _toDelete to []>>
<<for $_j to 0; $_j lt $wardrobe[_equip[$_i]].length; $_j++>>
<<if $wardrobe[_equip[$_i]][$_j].outfitSecondary isnot undefined>>
<<run _toDelete.push(clone($_j))>>
<<continue>>
<</if>>
<<if $wardrobe[_equip[$_i]][$_j].outfitPrimary is undefined and $crateContents is "outfits">>
<<continue>>
<</if>>
<<set _value += Math.floor($wardrobe[_equip[$_i]][$_j].cost * (1 - ($wardrobe[_equip[$_i]][$_j].integrity / $wardrobe[_equip[$_i]][$_j].integrity_max)) * 1.25)>>
<<if $wardrobeRepair[_equip[$_i]] is undefined>>
<<set $wardrobeRepair[_equip[$_i]] to []>>
<</if>>
<<set _itemStats to [
clone($wardrobe[_equip[$_i]][$_j].index),
clone($wardrobe[_equip[$_i]][$_j].colour),
clone($wardrobe[_equip[$_i]][$_j].colourCustom),
clone($wardrobe[_equip[$_i]][$_j].accessory_colour),
clone($wardrobe[_equip[$_i]][$_j].accessory_colourCustom)
]>>
<<run $wardrobeRepair[_equip[$_i]].push(clone(_itemStats))>>
<<run _toDelete.push(clone($_j))>>
<</for>>
<<for $_j to $wardrobe[_equip[$_i]].length; $_j gte 0; $_j-->>
<<if _toDelete.includes($_j)>>
<<run $wardrobe[_equip[$_i]].deleteAt($_j)>>
<</if>>
<</for>>
<</for>>
<<if _value gt 5000>>
<<set $money -= _value - 5000>>
The driver takes £<<print ((_value - 5000) / 100).toFixed(2)>> and the crate away.
<<else>>
The driver takes the crate away.
<</if>>
<br><br>
<<link [[Continue|$wardrobeReturnLink]]>>
<<unset $wardrobeReturnLink>>
<<unset $crateContents>>
<</link>>/*The "generalWear" widget works in the same way as the "...wear" widgets, however, the argument are as follows; slot, item index, colour, accessory_colour*/
<<widget "generalWear">><<nobr>>
<<if $worn[$args[0]].cursed is 1>>
<<elseif $args[0] and $args[1]>>
<<unset _strip_restrict>><<unset _cursedPrevent>>
/*Check the current worn outfit related items for being locked on the character*/
<<set _outfitPrimaryWear to setup.clothes[$args[0]][$args[1]].outfitPrimary>>
<<if _outfitPrimaryWear isnot undefined>>
<<for _labelWear, _value range _outfitPrimaryWear>>
<<if $worn[_labelWear].cursed is 1>>
<<set _cursedPrevent to true>>
<</if>>
<</for>>
<</if>>
<<if _cursedPrevent isnot true>>
/*Primary Piece*/
<<if $worn[$args[0]] isnot "naked">>
<<generalUndress "wardrobe" $args[0]>>
<</if>>
<<equipClothesItemFromDefault $args[0] $args[1] $args[2] $args[3]>>
/*Outfit pieces*/
<<if _outfitPrimaryWear isnot undefined>>
<<set _colour to $worn[$args[0]].colour>>
<<set _accessory_colour to $worn[$args[0]].accessory_colour>>
<<for _labelWear, _valueWear range _outfitPrimaryWear>>
<<if $worn[_labelWear] isnot "naked">>
<<generalUndress "wardrobe" _labelWear>>
<</if>>
<<unset _pieceId>>
<<for _iWear to 0; _iWear lt setup.clothes[_labelWear].length; _iWear++>>
<<if setup.clothes[_labelWear][_iWear].name is _valueWear>>
<<set _pieceId to _iWear>>
<<break>>
<</if>>
<</for>>
<<equipClothesItemFromDefault _labelWear _pieceId _colour _accessory_colour>>
<</for>>
<</if>>
<</if>>
<<unset _outfitPrimaryWear>>
<</if>>
<</nobr>><</widget>>
<<widget "equipClothesItemFromDefault">><<nobr>>
<<set $worn[$args[0]] to clone(setup.clothes[$args[0]][$args[1]])>>
<<if $args[2] and $worn[$args[0]].colour_options.length gt 0>>
<<set $worn[$args[0]].colour to $args[2]>>
<<if $worn[$args[0]].colour is "custom">>
<<set $worn[$args[0]].colourCustom to 'filter: hue-rotate('+$customColors.color.primary+'deg) saturate('+$customColors.saturation.primary+') brightness('+$customColors.brightness.primary+') sepia(' + $customColors.sepia.primary + ')'>>
<</if>>
<<elseif $worn[$args[0]].colour_options.length gt 0>>
<<set $worn[$args[0]].colour to clone($worn[$args[0]].colour_options.random())>>
<</if>>
<<if $args[3] and $worn[$args[0]].accessory_colour_options.length gt 0 and $worn[$args[0]].accessory is 1>>
<<set $worn[$args[0]].accessory_colour to $args[3]>>
<<if $worn[$args[0]].accessory_colour is "custom">>
<<set $worn[$args[0]].accessory_colourCustom to 'filter: hue-rotate('+$customColors.color.secondary+'deg) saturate('+$customColors.saturation.secondary+') brightness('+$customColors.brightness.secondary+') sepia(' + $customColors.sepia.secondary + ')'>>
<</if>>
<<elseif setup.clothes[$args[0]][$args[1]].accessory_colour_options.length gt 0 and $worn[$args[0]].accessory is 1>>
<<set $worn[$args[0]].accessory_colour to clone($worn[$args[0]].accessory_colour_options.random())>>
<</if>>
<</nobr>><</widget>>
/*The "...wear" widgets give the player character new clothing. They take the index of the item you want to provide as the first argument, and the colour of the item as an optional second argument. The third argument defines the secondary colour, optionally. Only the upper half is required in the case of outfits. Currently worn clothes are sent to wardrobe.*/
<<widget "overupperwear">><<nobr>>
<<generalWear "over_upper" $args[0] $args[1] $args[2]>>
<</nobr>><</widget>>
<<widget "overlowerwear">><<nobr>>
<<generalWear "over_lower" $args[0] $args[1] $args[2]>>
<</nobr>><</widget>>
<<widget "upperwear">><<nobr>>
<<generalWear "upper" $args[0] $args[1] $args[2]>>
<</nobr>><</widget>>
<<widget "lowerwear">><<nobr>>
<<generalWear "lower" $args[0] $args[1] $args[2]>>
<</nobr>><</widget>>
<<widget "underupperwear">><<nobr>>
<<generalWear "under_upper" $args[0] $args[1] $args[2]>>
<</nobr>><</widget>>
<<widget "underlowerwear">><<nobr>>
<<generalWear "under_lower" $args[0] $args[1] $args[2]>>
<</nobr>><</widget>>
<<widget "genitalswear">><<nobr>>
<<generalWear "genitals" $args[0] $args[1] $args[2]>>
<</nobr>><</widget>>
<<widget "overheadwear">><<nobr>>
<<generalWear "over_head" $args[0] $args[1] $args[2]>>
<</nobr>><</widget>>
<<widget "headwear">><<nobr>>
<<generalWear "head" $args[0] $args[1] $args[2]>>
<</nobr>><</widget>>
<<widget "facewear">><<nobr>>
<<generalWear "face" $args[0] $args[1] $args[2]>>
<</nobr>><</widget>>
<<widget "neckwear">><<nobr>>
<<generalWear "neck" $args[0] $args[1] $args[2]>>
<</nobr>><</widget>>
<<widget "handswear">><<nobr>>
<<generalWear "hands" $args[0] $args[1] $args[2]>>
<</nobr>><</widget>>
<<widget "legswear">><<nobr>>
<<generalWear "legs" $args[0] $args[1] $args[2]>>
<</nobr>><</widget>>
<<widget "feetwear">><<nobr>>
<<generalWear "feet" $args[0] $args[1] $args[2]>>
<</nobr>><</widget>>
/*The "generalSend" widget works in the same way as the "...send" widgets, however, the argument are as follows; Location, slot, item index, colour, accessory_colour*/
<<widget "generalSend">><<nobr>>
<<set $_outfitPrimary to setup.clothes[$args[1]][$args[2]].outfitPrimary>>
<<if $args[0] is "wardrobe">>
<<sendToWardrobeFromDefault $args[1] $args[2] $args[3] $args[4]>>
<<if $_outfitPrimary isnot undefined>>
<<set _colour to $wardrobe[$args[1]].last().colour>>
<<set _accessory_colour to $wardrobe[$args[1]].last().accessory_colour>>
<<for $_label, $_value range $_outfitPrimary>>
<<unset _pieceId>>
<<for _iSend to 0; _iSend lt setup.clothes[$_label].length; _iSend++>>
<<if setup.clothes[$_label][_iSend].name is $_value>>
<<set _pieceId to _iSend>>
<<break>>
<</if>>
<</for>>
<<sendToWardrobeFromDefault $_label _pieceId _colour _accessory_colour>>
<</for>>
<</if>>
<</if>>
<</nobr>><</widget>>
<<widget "sendToWardrobeFromDefault">><<nobr>>
<<set $wardrobe[$args[0]].push(clone(setup.clothes[$args[0]][$args[1]]))>>
<<if $args[2] and $wardrobe[$args[0]].last().colour_options.length isnot 0>>
<<set $wardrobe[$args[0]].last().colour to $args[2]>>
<<if $wardrobe[$args[0]].last().colour is "custom">>
<<set $wardrobe[$args[0]].last().colourCustom to customColor($customColors.color.primary, $customColors.saturation.primary, $customColors.brightness.primary, $customColors.contrast.primary, $customColors.sepia.primary)>>
<</if>>
<<elseif $wardrobe[$args[0]].last().colour_options.length gt 0>>
<<set $wardrobe[$args[0]].last().colour to clone($wardrobe[$args[0]].last().colour_options.random())>>
<</if>>
<<if $args[3] and $wardrobe[$args[0]].last().accessory is 1 and $wardrobe[$args[0]].last().accessory_colour_options.length isnot 0>>
<<set $wardrobe[$args[0]].last().accessory_colour to $args[3]>>
<<if $wardrobe[$args[0]].last().accessory_colour is "custom">>
<<set $wardrobe[$args[0]].last().accessory_colourCustom to customColor($customColors.color.secondary, $customColors.saturation.secondary, $customColors.brightness.secondary, $customColors.contrast.secondary, $customColors.sepia.secondary)>>
<</if>>
<<elseif $wardrobe[$args[0]].last().accessory_colour_options.length gt 0 and $wardrobe[$args[0]].last().accessory is 1>>
<<set $wardrobe[$args[0]].last().accessory_colour to clone($wardrobe[$args[0]].last().accessory_colour_options.random())>>
<</if>>
<</nobr>><</widget>>
/*The "...send" widgets give the player character new clothing. They take the index of the item you want to provide as an argument, the location you want to send it to as a second argument, (such as "wardrobe",) and the colour of the item as an optional third argument. Fourth argument defines the secondary colour, if present. Only the upper half is required in the case of outfits. They differ from the "...wear" widgets in that they send clothes to your wardrobe, rather than put them on your character.*/
<<widget "overuppersend">><<nobr>>
<<generalSend $args[1] "over_upper" $args[0] $args[2] $args[3]>>
<</nobr>><</widget>>
<<widget "overlowersend">><<nobr>>
<<generalSend $args[1] "over_lower" $args[0] $args[2] $args[3]>>
<</nobr>><</widget>>
<<widget "uppersend">><<nobr>>
<<generalSend $args[1] "upper" $args[0] $args[2] $args[3]>>
<</nobr>><</widget>>
<<widget "lowersend">><<nobr>>
<<generalSend $args[1] "lower" $args[0] $args[2] $args[3]>>
<</nobr>><</widget>>
<<widget "underuppersend">><<nobr>>
<<generalSend $args[1] "under_upper" $args[0] $args[2] $args[3]>>
<</nobr>><</widget>>
<<widget "underlowersend">><<nobr>>
<<generalSend $args[1] "under_lower" $args[0] $args[2] $args[3]>>
<</nobr>><</widget>>
<<widget "genitalssend">><<nobr>>
<<generalSend $args[1] "genitals" $args[0] $args[2] $args[3]>>
<</nobr>><</widget>>
<<widget "overheadsend">><<nobr>>
<<generalSend $args[1] "over_head" $args[0] $args[2] $args[3]>>
<</nobr>><</widget>>
<<widget "headsend">><<nobr>>
<<generalSend $args[1] "head" $args[0] $args[2] $args[3]>>
<</nobr>><</widget>>
<<widget "facesend">><<nobr>>
<<generalSend $args[1] "face" $args[0] $args[2] $args[3]>>
<</nobr>><</widget>>
<<widget "necksend">><<nobr>>
<<generalSend $args[1] "neck" $args[0] $args[2] $args[3]>>
<</nobr>><</widget>>
<<widget "handssend">><<nobr>>
<<generalSend $args[1] "hands" $args[0] $args[2] $args[3]>>
<</nobr>><</widget>>
<<widget "legssend">><<nobr>>
<<generalSend $args[1] "legs" $args[0] $args[2] $args[3]>>
<</nobr>><</widget>>
<<widget "feetsend">><<nobr>>
<<generalSend $args[1] "feet" $args[0] $args[2] $args[3]>>
<</nobr>><</widget>>
/*The "...strip" widgets remove the player character's clothing. The clothing remains with the player character, ready to be put back on.*/
<<widget "strip">><<nobr>>
<<upperstrip>>
<<lowerstrip>>
<<underupperstrip>>
<<underlowerstrip>>
<<headstrip>>
<<facestrip>>
<<neckstrip>>
<<handsstrip>>
<<legsstrip>>
<<feetstrip>>
<</nobr>><</widget>>
<<widget "clothesstrip">><<nobr>>
<<upperstrip>>
<<lowerstrip>>
<<underupperstrip>>
<<underlowerstrip>>
<</nobr>><</widget>>
<<widget "shavestrip">><<nobr>>
<<upperstrip>>
<<lowerstrip>>
<<underlowerstrip>>
<<legsstrip>>
<<feetstrip>>
<</nobr>><</widget>>
<<widget "shavestrip">><<nobr>>
<<upperstrip>>
<<lowerstrip>>
<<underlowerstrip>>
<<legsstrip>>
<<feetstrip>>
<</nobr>><</widget>>
<<widget "generalStrip">><<nobr>>
<<if $args[0]>>
<<unset _stripSlot>>
/*Checks if the current slot is part of an outfit and switches to the main piece if that is the case*/
<<if $worn[$args[0]].outfitSecondary isnot undefined>>
<<if $worn[$worn[$args[0]].outfitSecondary[0]].name is $worn[$args[0]].outfitSecondary[1]>>
<<set _stripSlot to $worn[$args[0]].outfitSecondary[0]>>
<</if>>
<</if>>
<<if _stripSlot is undefined>>
<<set _stripSlot to $args[0]>>
<</if>>
<<if $worn[_stripSlot].cursed is 1>>
<<elseif $worn[_stripSlot].name isnot "naked">>
<<unset _cursedPrevent>>
/*Check the current worn outfit related items for being locked on the character*/
<<set _outfitPrimaryStrip to $worn[_stripSlot].outfitPrimary>>
<<if _outfitPrimaryStrip isnot undefined>>
<<for _labelStrip, _valueStrip range _outfitPrimaryStrip>>
<<if $worn[_labelStrip].cursed is 1 and $worn[_labelStrip].name is _valueStrip>>
<<set _cursedPrevent to true>>
<</if>>
<</for>>
<</if>>
<<if _cursedPrevent isnot true>>
<<print '<<set $'+ _stripSlot.replace(/_/g,"") +'last to "'+ $worn[_stripSlot].name +'">>'>>
<<set $carried[_stripSlot] to clone($worn[_stripSlot])>>
<<set $worn[_stripSlot] to clone(setup.clothes[_stripSlot][0])>>
<<if _outfitPrimaryStrip isnot undefined>>
<<for _labelStrip, _valueStrip range _outfitPrimaryStrip>>
<<if $worn[_labelStrip].name is _valueStrip>>
<<print '<<set $'+ _labelStrip.replace(/_/g,"") +'last to "'+ $worn[_labelStrip].name +'">>'>>
<<set $carried[_labelStrip] to clone($worn[_labelStrip])>>
<<set $worn[_labelStrip] to clone(setup.clothes[_labelStrip][0])>>
<</if>>
<</for>>
<</if>>
<</if>>
<<unset _outfitPrimaryStrip>>
<</if>>
<</if>>
<</nobr>><</widget>>
<<widget "overupperstrip">><<nobr>>
<<generalStrip "over_upper">>
<</nobr>><</widget>>
<<widget "overlowerstrip">><<nobr>>
<<generalStrip "over_lower">>
<</nobr>><</widget>>
<<widget "upperstrip">><<nobr>>
<<generalStrip "upper">>
<</nobr>><</widget>>
<<widget "lowerstrip">><<nobr>>
<<generalStrip "lower">>
<</nobr>><</widget>>
<<widget "underupperstrip">><<nobr>>
<<generalStrip "under_upper">>
<</nobr>><</widget>>
<<widget "underlowerstrip">><<nobr>>
<<generalStrip "under_lower">>
<</nobr>><</widget>>
<<widget "overheadstrip">><<nobr>>
<<generalStrip "over_head">>
<</nobr>><</widget>>
<<widget "headstrip">><<nobr>>
<<generalStrip "head">>
<</nobr>><</widget>>
<<widget "facestrip">><<nobr>>
<<generalStrip "face">>
<</nobr>><</widget>>
<<widget "neckstrip">><<nobr>>
<<generalStrip "neck">>
<</nobr>><</widget>>
<<widget "handsstrip">><<nobr>>
<<generalStrip "hands">>
<</nobr>><</widget>>
<<widget "legsstrip">><<nobr>>
<<generalStrip "legs">>
<</nobr>><</widget>>
<<widget "feetstrip">><<nobr>>
<<generalStrip "feet">>
<</nobr>><</widget>>
/*The "dontHideForNow" widget makes the player character not cover themselves even when self-conscious*/
/*Use "dontHideRevert" widget to go back to normal behaviour*/
<<widget "dontHideForNow">><<nobr>>
<<set $dontHideNormal to $dontHide>>
<<set $dontHide to true>>
<</nobr>><</widget>>
<<widget "dontHideRevert">><<nobr>>
<<set $dontHide to $dontHideNormal>>
<</nobr>><</widget>>
/*The "...ruined" widgets destroy the player character's current clothing, whether worn or carried.*/
<<widget "ruined">><<nobr>>
<<upperruined>>
<<lowerruined>>
<<underupperruined>>
<<underlowerruined>>
<<headruined>>
<<faceruined>>
<<neckruined>>
<<handsruined>>
<<legsruined>>
<<feetruined>>
<</nobr>><</widget>>
<<widget "clothesruined">><<nobr>>
<<upperruined>>
<<lowerruined>>
<<underupperruined>>
<<underlowerruined>>
<</nobr>><</widget>>
<<widget "underruined">><<nobr>>
<<underupperruined>>
<<underlowerruined>>
<</nobr>><</widget>>
<<widget "generalRuined">><<nobr>>
<<if $args[0]>>
<<set $eventskipoverrule to 1>>
<<if $worn[$args[0]].cursed is 1 and !$worn[$args[0]].type.includes("broken") or ($worn[$args[0]].name is "naked" and $carried[$args[0]].name is "naked")>>
<<else>>
<<switch $args[0]>>
<<case "upper">>
<<set $upperwet to 0>><<set $upperwetstage to 0>>
<<if $worn.upper.type.includes("binding") and _unbind_check isnot 1>>
<<unbind>>
<</if>>
<<case "lower">><<set $lowerwet to 0>><<set $lowerwetstage to 0>>
<<case "under_upper">><<set $underupperwet to 0>><<set $underupperwetstage to 0>>
<<case "under_lower">><<set $underlowerwet to 0>><<set $underlowerwetstage to 0>>
<</switch>>
/*Re-buy*/
<<if $args[0] isnot "genitals">>
<<if $carried[$args[0]].name isnot "naked" and $clothingrebuy is 1 and $carried[$args[0]].one_piece isnot "broken" and $carried[$args[0]].shop.length gt 0>>
<<if $money gte Math.trunc($carried[$args[0]].cost * 1.5)>>
<<generalSend "wardrobe" $args[0] $carried[$args[0]].index $carried[$args[0]].colour $carried[$args[0]].accessory_colour>>
<<set $money -= Math.trunc($carried[$args[0]].cost * 1.5)>>
<<set $effectsmessage to 1>><<run $rebuy_success.push(clone($carried[$args[0]].name))>>
<<else>>
<<set $effectsmessage to 1>><<run $rebuy_failure.push(clone($carried[$args[0]].name))>>
<</if>>
<<elseif $clothingrebuy is 1 and $worn[$args[0]].one_piece isnot "broken" and $worn[$args[0]].shop.length gt 0>>
<<if $worn[$args[0]].outfitSecondary isnot undefined>>
<<if $args[0] is "lower">>
<<if $money gte Math.trunc($worn["upper"].cost * 1.5)>>
<<generalSend "wardrobe" "upper" $worn["upper"].index $worn["upper"].colour $worn["upper"].accessory_colour>>
<<set $money -= Math.trunc($worn["upper"].cost * 1.5)>>
<<set $effectsmessage to 1>><<run $rebuy_success.push(clone($worn["upper"].name))>>
<</if>>
<<elseif $args[0] is "under_lower">>
<<if $money gte Math.trunc($worn["under_upper"].cost * 1.5)>>
<<generalSend "wardrobe" "under_upper" $worn["under_upper"].index $worn["under_upper"].colour $worn["under_upper"].accessory_colour>>
<<set $money -= Math.trunc($worn["under_upper"].cost * 1.5)>>
<<set $effectsmessage to 1>><<run $rebuy_success.push(clone($worn["under_upper"].name))>>
<</if>>
<</if>>
<<elseif $money gte Math.trunc($worn[$args[0]].cost * 1.5)>>
<<generalSend "wardrobe" $args[0] $worn[$args[0]].index $worn[$args[0]].colour $worn[$args[0]].accessory_colour>>
<<set $money -= Math.trunc($worn[$args[0]].cost * 1.5)>>
<<set $effectsmessage to 1>><<run $rebuy_success.push(clone($worn[$args[0]].name))>>
<<else>>
<<set $effectsmessage to 1>><<run $rebuy_failure.push(clone($worn[$args[0]].name))>>
<</if>>
<</if>>
<</if>>
/*Other Pieces*/
<<set _outfitPrimaryRuined to $carried[$args[0]].outfitPrimary>>
<<if _outfitPrimaryRuined isnot undefined>>
<<for _labelRuined, _valueRuined range _outfitPrimaryRuined>>
<<if $carried[_labelRuined].outfitSecondary isnot undefined>>
<<if $carried[_labelRuined].outfitSecondary[1] is $carried[$args[0]].name>>
<<set $carried[_labelRuined].outfitSecondary[1] to "broken">>
<<set $carried[_labelRuined].one_piece to "broken">>
<<set $carried[_labelRuined].set to _labelRuined>>
<</if>>
<</if>>
<</for>>
<</if>>
<<unset _outfitPrimaryRuined>>
<<set _outfitPrimaryRuined to $worn[$args[0]].outfitPrimary>>
<<if _outfitPrimaryRuined isnot undefined>>
<<for _labelRuined, _valueRuined range _outfitPrimaryRuined>>
<<if $worn[_labelRuined].outfitSecondary isnot undefined>>
<<if $worn[_labelRuined].outfitSecondary[1] is $worn[$args[0]].name>>
<<set $worn[_labelRuined].outfitSecondary[1] to "broken">>
<<set $worn[_labelRuined].one_piece to "broken">>
<<set $worn[_labelRuined].set to _labelRuined>>
<</if>>
<</if>>
<</for>>
<</if>>
<<unset _outfitPrimaryRuined>>
/*Main Outfit Piece*/
<<set _outfitSecondaryRuined to $carried[$args[0]].outfitSecondary>>
<<if _outfitSecondaryRuined isnot undefined>>
<<if $carried[_outfitSecondaryRuined[0]].name is _outfitSecondaryRuined[1] and $carried[_outfitSecondaryRuined[0]].outfitPrimary isnot undefined>>
<<if $carried[_outfitSecondaryRuined[0]].outfitPrimary[$args[0]] is $carried[$args[0]].name>>
<<set $carried[_outfitSecondaryRuined[0]].outfitPrimary[$args[0]] to "broken">>
<</if>>
<</if>>
<</if>>
<<unset _outfitSecondaryRuined>>
<<set _outfitSecondaryRuined to $worn[$args[0]].outfitSecondary>>
<<if _outfitSecondaryRuined isnot undefined>>
<<if $worn[_outfitSecondaryRuined[0]].name is _outfitSecondaryRuined[1] and $worn[_outfitSecondaryRuined[0]].outfitPrimary isnot undefined>>
<<if $worn[_outfitSecondaryRuined[0]].outfitPrimary[$args[0]] is $worn[$args[0]].name>>
<<set $worn[_outfitSecondaryRuined[0]].outfitPrimary[$args[0]] to "broken">>
<<set $worn[_outfitSecondaryRuined[0]].one_piece to "broken">>
<</if>>
<</if>>
<</if>>
<<unset _outfitSecondaryRuined>>
<<set $worn[$args[0]] to clone(setup.clothes[$args[0]][0])>>
<<set $carried[$args[0]] to clone(setup.clothes[$args[0]][0])>>
<</if>>
<</if>>
<</nobr>><</widget>>
<<widget "overupperruined">><<nobr>>
<<generalRuined "over_upper">>
<</nobr>><</widget>>
<<widget "overlowerruined">><<nobr>>
<<generalRuined "over_lower">>
<</nobr>><</widget>>
<<widget "lowerruined">><<nobr>>
<<generalRuined "over_lower">>
<</nobr>><</widget>>
<<widget "upperruined">><<nobr>>
<<generalRuined "upper">>
<</nobr>><</widget>>
<<widget "lowerruined">><<nobr>>
<<generalRuined "lower">>
<</nobr>><</widget>>
<<widget "underupperruined">><<nobr>>
<<generalRuined "under_upper">>
<</nobr>><</widget>>
<<widget "underlowerruined">><<nobr>>
<<generalRuined "under_lower">>
<</nobr>><</widget>>
<<widget "genitalsruined">><<nobr>>
<<generalRuined "genitals">>
<</nobr>><</widget>>
<<widget "overheadruined">><<nobr>>
<<generalRuined "over_head">>
<</nobr>><</widget>>
<<widget "headruined">><<nobr>>
<<generalRuined "head">>
<</nobr>><</widget>>
<<widget "faceruined">><<nobr>>
<<generalRuined "face">>
<</nobr>><</widget>>
<<widget "neckruined">><<nobr>>
<<generalRuined "neck">>
<</nobr>><</widget>>
<<widget "handsruined">><<nobr>>
<<generalRuined "hands">>
<</nobr>><</widget>>
<<widget "legsruined">><<nobr>>
<<generalRuined "legs">>
<</nobr>><</widget>>
<<widget "feetruined">><<nobr>>
<<generalRuined "feet">>
<</nobr>><</widget>>
/*The "...on" widgets put on clothing removed with the "...strip" widgets.*/
<<widget "outfiton">><<nobr>>
<<upperon>>
<<loweron>>
<</nobr>><</widget>>
<<widget "clotheson">><<nobr>>
<<upperon>>
<<loweron>>
<<underupperon>>
<<underloweron>>
<<headon>>
<<faceon>>
<<neckon>>
<<handson>>
<<legson>>
<<feeton>>
<<if $worn.upper.name is "naked" and $worn.lower.name is "naked" and $worn.under_lower.name is "naked" and $worn.under_upper.name is "naked">>
<<else>>
You fix your clothing.
<br><br>
<</if>>
<<exposure>>
<<if $exposed gte 1>>
You are conscious of your <<nudity>>.
<br><br>
<</if>>
<</nobr>><</widget>>
<<widget "generalOn">><<nobr>>
<<if $args[0]>>
<<unset _onSlot>>
/*Checks if the current slot is part of an outfit and switches to the main piece if that is the case*/
<<if $carried[$args[0]].outfitSecondary isnot undefined>>
<<if $carried[$carried[$args[0]].outfitSecondary[0]].name is $carried[$args[0]].outfitSecondary[1]>>
<<set _onSlot to $carried[$args[0]].outfitSecondary[0]>>
<</if>>
<</if>>
<<if _onSlot is undefined>>
<<set _onSlot to $args[0]>>
<</if>>
<<set _slots to []>>
<<if $carried[_onSlot].name isnot "naked">>
<<set _slots.push(_onSlot)>>
<<set $worn[_onSlot] to clone($carried[_onSlot])>>
<<set $carried[_onSlot] to clone(setup.clothes[_onSlot][0])>>
<<set _outfitPrimaryOn to $worn[_onSlot].outfitPrimary>>
<<if _outfitPrimaryOn isnot undefined>>
<<for _labelOn, _valueOn range _outfitPrimaryOn>>
<<if $carried[_labelOn].name is _valueOn>>
<<set $worn[_labelOn] to clone($carried[_labelOn])>>
<<set $carried[_labelOn] to clone(setup.clothes[_labelOn][0])>>
<<set _slots.push(_labelOn)>>
<</if>>
<</for>>
<</if>>
<<unset _outfitPrimaryOn>>
<</if>>
/*Resets status of existing clothing*/
<<if _slots.includes("upper") or _onSlot is "upper">>
<<set $worn.upper.exposed to $worn.upper.exposed_base>>
<<set $worn.upper.state to $worn.upper.state_base>>
<<set $worn.upper.state_top to $worn.upper.state_top_base>>
<</if>>
<<if _slots.includes("lower") or _onSlot is "lower">>
<<set $worn.lower.exposed to $worn.lower.exposed_base>>
<<set $worn.lower.vagina_exposed to $worn.lower.vagina_exposed_base>>
<<set $worn.lower.anus_exposed to $worn.lower.anus_exposed_base>>
<<set $worn.lower.state to $worn.lower.state_base>>
<<if $worn.lower.skirt is 1>>
<<set $worn.lower.skirt_down to 1>>
<</if>>
<</if>>
<<if _slots.includes("under_upper") or _onSlot is "under_upper">>
<<set $worn.under_upper.exposed to $worn.under_upper.exposed_base>>
<<set $worn.under_upper.state to $worn.under_upper.state_base>>
<<set $worn.under_upper.state_top to $worn.under_upper.state_top_base>>
<</if>>
<<if _slots.includes("under_lower") or _onSlot is "under_lower">>
<<set $worn.under_lower.state to $worn.under_lower.state_base>>
<<set $worn.under_lower.exposed to $worn.under_lower.exposed_base>>
<<set $worn.under_lower.vagina_exposed to $worn.under_lower.vagina_exposed_base>>
<<set $worn.under_lower.anus_exposed to $worn.under_lower.anus_exposed_base>>
<</if>>
<</if>>
<</nobr>><</widget>>
<<widget "overupperon">><<nobr>>
<<generalOn "over_upper">>
<</nobr>><</widget>>
<<widget "overloweron">><<nobr>>
<<generalOn "over_lower">>
<</nobr>><</widget>>
<<widget "upperon">><<nobr>>
<<generalOn "upper">>
<<if $worn.upper.name isnot "naked">>
<<set $worn.upper.exposed to $worn.upper.exposed_base>>
<<set $worn.upper.state to $worn.upper.state_base>>
<<set $worn.upper.state_top to $worn.upper.state_top_base>>
<</if>>
<</nobr>><</widget>>
<<widget "loweron">><<nobr>>
<<generalOn "lower">>
<<if $worn.lower.name isnot "naked">>
<<set $worn.lower.exposed to $worn.lower.exposed_base>>
<<set $worn.lower.vagina_exposed to $worn.lower.vagina_exposed_base>>
<<set $worn.lower.anus_exposed to $worn.lower.anus_exposed_base>>
<<set $worn.lower.state to $worn.lower.state_base>>
<<if $worn.lower.skirt is 1>>
<<set $worn.lower.skirt_down to 1>>
<</if>>
<</if>>
<</nobr>><</widget>>
<<widget "underupperon">><<nobr>>
<<generalOn "under_upper">>
<<if $worn.under_upper.name isnot "naked">>
<<set $worn.under_upper.exposed to $worn.under_upper.exposed_base>>
<<set $worn.under_upper.state to $worn.under_upper.state_base>>
<<set $worn.under_upper.state_top to $worn.under_upper.state_top_base>>
<</if>>
<</nobr>><</widget>>
<<widget "underloweron">><<nobr>>
<<generalOn "under_lower">>
<<if $worn.under_lower.name isnot "naked">>
<<set $worn.under_lower.state to $worn.under_lower.state_base>>
<<set $worn.under_lower.exposed to $worn.under_lower.exposed_base>>
<<set $worn.under_lower.vagina_exposed to $worn.under_lower.vagina_exposed_base>>
<<set $worn.under_lower.anus_exposed to $worn.under_lower.anus_exposed_base>>
<</if>>
<</nobr>><</widget>>
<<widget "overheadon">><<nobr>>
<<generalOn "over_head">>
<</nobr>><</widget>>
<<widget "headon">><<nobr>>
<<generalOn "head">>
<</nobr>><</widget>>
<<widget "faceon">><<nobr>>
<<generalOn "face">>
<</nobr>><</widget>>
<<widget "neckon">><<nobr>>
<<generalOn "neck">>
<</nobr>><</widget>>
<<widget "handson">><<nobr>>
<<generalOn "hands">>
<</nobr>><</widget>>
<<widget "legson">><<nobr>>
<<generalOn "legs">>
<</nobr>><</widget>>
<<widget "feeton">><<nobr>>
<<generalOn "feet">>
<</nobr>><</widget>>
<<widget "clothesontowel">><<nobr>>
<<upperon>>
<<loweron>>
<<underupperon>>
<<underloweron>>
<<headon>>
<<faceon>>
<<neckon>>
<<handson>>
<<legson>>
<<feeton>>
<<if $worn.upper.name is "naked" and $worn.lower.name is "naked" and $worn.under_lower.name is "naked">>
<<else>>
You fix your clothing.
<br><br>
<</if>>
<<exposure>>
<<towelup>>
<<if $exposed gte 1>>
You are conscious of your <<nudity>>.
<br><br>
<</if>>
<</nobr>><</widget>>
<<widget "clothesonplant">><<nobr>>
<<upperon>>
<<loweron>>
<<underupperon>>
<<underloweron>>
<<headon>>
<<faceon>>
<<neckon>>
<<handson>>
<<legson>>
<<feeton>>
<<if $worn.upper.name is "naked" and $worn.lower.name is "naked" and $worn.under_lower.name is "naked">>
<<else>>
You fix your clothing.
<br><br>
<</if>>
<<exposure>>
<<plantup>>
<<if $exposed gte 1>>
You are conscious of your <<nudity>>.
<br><br>
<</if>>
<</nobr>><</widget>>
/*The "...steal" widgets destroy clothing carried by the PC, and output text describing the event. If argument is "strip", then they'll also take clothes worn by the PC.*/
<<widget "steal">><<nobr>>
<<set _temp_steal to $args[0]>>
<<uppersteal _temp_steal>>
<<lowersteal _temp_steal>>
<<underuppersteal _temp_steal>>
<<underlowersteal _temp_steal>>
<<headsteal _temp_steal>>
<<facesteal _temp_steal>>
<<necksteal _temp_steal>>
<<handssteal _temp_steal>>
<<legssteal _temp_steal>>
<<feetsteal _temp_steal>>
<</nobr>><</widget>>
<<widget "stealclothes">><<nobr>>
<<set _temp_steal to $args[0]>>
<<uppersteal _temp_steal>>
<<lowersteal _temp_steal>>
<<underuppersteal _temp_steal>>
<<underlowersteal _temp_steal>>
<</nobr>><</widget>>
<<widget "generalSteal">><<nobr>>
<<if $args[0]>>
<<if $worn[$args[0]].name isnot "naked" and $worn[$args[0]].cursed isnot 1 and $args[1] is "strip">>
<<if $stealtextskip isnot 1>>
<<He>> tears your <<print $worn[$args[0]].name>> off your body.
<br>
<</if>>
<<generalRuined $args[0]>>
<<elseif $carried[$args[0]].name isnot "naked">>
<<if $stealtextskip isnot 1>>
<<He>> keeps your <<print $carried[$args[0]].name>> as a souvenir.
<br>
<</if>>
<<if $carried[$args[0]].outfitSecondary isnot undefined>>
<<if $carried[$carried[$args[0]].outfitSecondary[0]].name is $carried[$args[0]].outfitSecondary[1]>>
<<print '<<generalSteal "'+$carried[$args[0]].outfitSecondary[0]+'">>'>>
<</if>>
<</if>>
<<set _outfitPrimarySteal to $carried[$args[0]].outfitPrimary>>
<<if _outfitPrimarySteal isnot undefined>>
<<for _labelSteal, _valueSteal range _outfitPrimarySteal>>
<<if $carried[_labelSteal].name is _valueSteal>>
<<generalRuined _labelSteal>>
<</if>>
<</for>>
<</if>>
<<unset _outfitPrimarySteal>>
<<generalRuined $args[0]>>
<</if>>
<</if>>
<</nobr>><</widget>>
<<widget "overuppersteal">><<nobr>>
<<generalSteal "over_upper" $args[0]>>
<</nobr>><</widget>>
<<widget "overlowersteal">><<nobr>>
<<generalSteal "over_lower" $args[0]>>
<</nobr>><</widget>>
<<widget "uppersteal">><<nobr>>
<<generalSteal "upper" $args[0]>>
<</nobr>><</widget>>
<<widget "lowersteal">><<nobr>>
<<generalSteal "lower" $args[0]>>
<</nobr>><</widget>>
<<widget "underuppersteal">><<nobr>>
<<generalSteal "under_upper" $args[0]>>
<</nobr>><</widget>>
<<widget "underlowersteal">><<nobr>>
<<generalSteal "under_lower" $args[0]>>
<</nobr>><</widget>>
<<widget "overheadsteal">><<nobr>>
<<generalSteal "over_head" $args[0]>>
<</nobr>><</widget>>
<<widget "headsteal">><<nobr>>
<<generalSteal "head" $args[0]>>
<</nobr>><</widget>>
<<widget "facesteal">><<nobr>>
<<generalSteal "face" $args[0]>>
<</nobr>><</widget>>
<<widget "necksteal">><<nobr>>
<<generalSteal "neck" $args[0]>>
<</nobr>><</widget>>
<<widget "handssteal">><<nobr>>
<<generalSteal "hands" $args[0]>>
<</nobr>><</widget>>
<<widget "legssteal">><<nobr>>
<<generalSteal "legs" $args[0]>>
<</nobr>><</widget>>
<<widget "feetsteal">><<nobr>>
<<generalSteal "feet" $args[0]>>
<</nobr>><</widget>>
/*The "...undress" widgets remove the player character's clothing.
Where they end up depends on the argument supplied.
"wardrobe" sends it to the bedroom wardrobe.
Other arguments store the clothing elsewhere in the world.
The "...storeon" widgets can retrieve those clothes.*/
<<widget "undress">><<nobr>>
<<set _undress_temp to $args[0]>>
<<generalUndress _undress_temp "over_upper">>
<<generalUndress _undress_temp "over_lower">>
<<generalUndress _undress_temp "over_head">>
<<generalUndress _undress_temp "upper">>
<<generalUndress _undress_temp "lower">>
<<generalUndress _undress_temp "under_upper">>
<<generalUndress _undress_temp "under_lower">>
<<generalUndress _undress_temp "head">>
<<generalUndress _undress_temp "face">>
<<generalUndress _undress_temp "neck">>
<<generalUndress _undress_temp "hands">>
<<generalUndress _undress_temp "legs">>
<<generalUndress _undress_temp "feet">>
<</nobr>><</widget>>
<<widget "undressOverClothes">><<nobr>>
<<set _undress_temp to $args[0]>>
<<generalUndress _undress_temp "over_upper">>
<<generalUndress _undress_temp "over_lower">>
<<generalUndress _undress_temp "over_head">>
<</nobr>><</widget>>
<<widget "undressclothes">><<nobr>>
<<set _undress_temp to $args[0]>>
<<generalUndress _undress_temp "over_upper">>
<<generalUndress _undress_temp "over_lower">>
<<generalUndress _undress_temp "upper">>
<<generalUndress _undress_temp "lower">>
<<generalUndress _undress_temp "under_upper">>
<<generalUndress _undress_temp "under_lower">>
<</nobr>><</widget>>
/*The "generalWear" widget works in the same way as the "...wear" widgets, however, the argument are as follows; Location, slot*/
<<widget "generalUndress">><<nobr>>
<<if $args[0] and $args[1]>>
<<unset _undressSlot>>
/*Checks if the current slot is part of an outfit and switches to the main piece if that is the case*/
<<if $worn[$args[1]].outfitSecondary isnot undefined>>
<<if $worn[$worn[$args[1]].outfitSecondary[0]].name is $worn[$args[1]].outfitSecondary[1]>>
<<set _undressSlot to $worn[$args[1]].outfitSecondary[0]>>
<</if>>
<</if>>
<<if _undressSlot is undefined>>
<<set _undressSlot to $args[1]>>
<</if>>
<<unset _cursedPrevent>>
<<set _outfitPrimaryUndress to $worn[_undressSlot].outfitPrimary>>
<<if _outfitPrimaryUndress isnot undefined>>
<<for _labelUndress, _valueUndress range _outfitPrimaryUndress>>
<<if $worn[_labelUndress].cursed is 1 and $worn[_labelUndress].name is _valueUndress>>
<<set _cursedPrevent to true>>
<</if>>
<</for>>
<</if>>
<<if _cursedPrevent isnot true and _strip_restrict isnot 1 and $worn[_undressSlot].cursed isnot 1>>
<<set _slots to []>>
<<if $args[0] is "wardrobe">>
<<set _skip to ["naked","towel top","large towel","towel skirt","large towel bottom"]>>
<<if _outfitPrimaryUndress isnot undefined>>
<<for _labelUndress, _valueUndress range _outfitPrimaryUndress>>
<<if !_skip.includes($worn[_labelUndress].name) and $worn[_labelUndress].name is _valueUndress>>
<<set $wardrobe[_labelUndress].push(clone($worn[_labelUndress]))>>
<<set $worn[_labelUndress] to clone(setup.clothes[_labelUndress][0])>>
<<run _slots.push(_labelUndress)>>
<</if>>
<</for>>
<</if>>
<<if !_skip.includes($worn[_undressSlot].name)>>
<<set $wardrobe[_undressSlot].push(clone($worn[_undressSlot]))>>
<</if>>
<<set $worn[_undressSlot] to clone(setup.clothes[_undressSlot][0])>>
<<run _slots.push(_undressSlot)>>
<<elseif $args[0]>>
<<set _skip to ["naked"]>>
<<if !_skip.includes($worn[_undressSlot].name)>>
<<if _outfitPrimaryUndress isnot undefined>>
<<for _labelUndress, _valueUndress range _outfitPrimaryUndress>>
<<if $worn[_labelUndress].outfitSecondary isnot undefined>>
<<if $worn[_labelUndress].outfitSecondary[1] is $worn[_undressSlot].name>>
<<storeItem $args[0] _labelUndress>>
<<run _slots.push(_labelUndress)>>
<</if>>
<</if>>
<</for>>
<</if>>
<<storeItem $args[0] _undressSlot>>
<<run _slots.push(_undressSlot)>>
<</if>>
<</if>>
<<if _slots.includes("upper")>>
<<set $upperwet to 0>><<set $upperwetstage to 0>>
<</if>>
<<if _slots.includes("lower")>>
<<set $lowerwet to 0>><<set $lowerwetstage to 0>>
<</if>>
<<if _slots.includes("under_upper")>>
<<set $underupperwet to 0>><<set $underupperwetstage to 0>>
<</if>>
<<if _slots.includes("under_lower")>>
<<set $underlowerwet to 0>><<set $underlowerwetstage to 0>>
<</if>>
<</if>>
<<unset _outfitPrimaryUndress>>
<</if>>
<<unset _strip_restrict>>
<</nobr>><</widget>>
<<widget "storeItem">><<nobr>>
<<set _storeSkip to ["naked","towel top","large towel","towel skirt","large towel bottom"]>>
<<for _u to 0; _u lt $store[$args[1]].length; _u++>>
<<if $args[0] is $store[$args[1]][_u].location>>
<<set _outfitPrimaryPrevious to $store[$args[1]][_u].outfitPrimary>>
<<if _outfitPrimaryPrevious isnot undefined>>
<<for _labelStore, _value range _outfitPrimaryPrevious>>
<<for _iStore to 0; _iStore lt $store[_labelStore].length; _iStore++>>
<<if $args[0] is $store[_labelStore][_iStore].location>>
<<if $store[_labelStore].outfitSecondary isnot undefined>>
<<if $store[_labelStore].outfitSecondary[1] is $store[$args[1]][_iStore].name>>
<<if !_storeSkip.includes($store[_labelStore][_iStore].name)>>
<<set $wardrobe[_labelStore].push(clone($store[_labelStore][_iStore]))>>
<</if>>
<<set $store[_labelStore].deleteAt(_iStore)>>
<</if>>
<</if>>
<<break>>
<</if>>
<</for>>
<</for>>
<</if>>
<<unset _outfitPrimaryPrevious>>
<<if !_storeSkip.includes($store[$args[1]][_u].name)>>
<<set $wardrobe[$args[1]].push(clone($store[$args[1]][_u]))>>
<</if>>
<<set $store[$args[1]].deleteAt(_u)>>
<<break>>
<</if>>
<</for>>
<<set $store[$args[1]].push(clone($worn[$args[1]]))>>
<<set $store[$args[1]].last().location to $args[0]>>
<<set $worn[$args[1]] to clone(setup.clothes[$args[1]][0])>>
<</nobr>><</widget>>
<<widget "overupperundress">><<nobr>>
<<generalUndress $args[0] "over_upper">>
<</nobr>><</widget>>
<<widget "overlowerundress">><<nobr>>
<<generalUndress $args[0] "over_lower">>
<</nobr>><</widget>>
<<widget "upperundress">><<nobr>>
<<generalUndress $args[0] "upper">>
<</nobr>><</widget>>
<<widget "lowerundress">><<nobr>>
<<generalUndress $args[0] "lower">>
<</nobr>><</widget>>
<<widget "underupperundress">><<nobr>>
<<generalUndress $args[0] "under_upper">>
<</nobr>><</widget>>
<<widget "underlowerundress">><<nobr>>
<<generalUndress $args[0] "under_lower">>
<</nobr>><</widget>>
<<widget "genitalsundress">><<nobr>>
<<generalUndress $args[0] "genitals">>
<</nobr>><</widget>>
<<widget "overheadundress">><<nobr>>
<<generalUndress $args[0] "over_head">>
<</nobr>><</widget>>
<<widget "headundress">><<nobr>>
<<generalUndress $args[0] "head">>
<</nobr>><</widget>>
<<widget "faceundress">><<nobr>>
<<generalUndress $args[0] "face">>
<</nobr>><</widget>>
<<widget "neckundress">><<nobr>>
<<generalUndress $args[0] "neck">>
<</nobr>><</widget>>
<<widget "handsundress">><<nobr>>
<<generalUndress $args[0] "hands">>
<</nobr>><</widget>>
<<widget "legsundress">><<nobr>>
<<generalUndress $args[0] "legs">>
<</nobr>><</widget>>
<<widget "feetundress">><<nobr>>
<<generalUndress $args[0] "feet">>
<</nobr>><</widget>>
/*The "storeon..." widgets retrieve the clothing stored with the "...undress" widgets, that weren't put in a wardrobe.
Requires the same argument that was used to store the clothing in order to correctly identify.
Optionally accepts a second argument. Inputting "delete" will destroy the stored item, rather than wear it.
Inputting "check" will set _store_check to 1, for when you want to check whether or not an item exists in a given location.*/
<<widget "storeon">><<nobr>>
<<set _store_temp to $args[0]>>
<<if $args[1]>>
<<set _store_option to $args[1]>>
<<else>>
<<set _store_option to 0>>
<</if>>
<<storeonoverupper _store_temp _store_option>>
<<storeonoverlower _store_temp _store_option>>
<<storeonoverhead _store_temp _store_option>>
<<storeonupper _store_temp _store_option>>
<<storeonlower _store_temp _store_option>>
<<storeonunderupper _store_temp _store_option>>
<<storeonunderlower _store_temp _store_option>>
<<storeonhead _store_temp _store_option>>
<<storeonface _store_temp _store_option>>
<<storeonneck _store_temp _store_option>>
<<storeonhands _store_temp _store_option>>
<<storeonlegs _store_temp _store_option>>
<<storeonfeet _store_temp _store_option>>
<</nobr>><</widget>>
/*agument 0: world location agrument 1: location of clothing on person argument 2: check or delete
$store[ world location, clothing location, check] */
<<widget "generalStoreon">><<nobr>>
<<if $args[0] and $args[1]>>
<<if $worn[$args[1]].cursed is 1>>
<<else>>
<<for _u to 0; _u lt $store[$args[1]].length; _u++>>
<<if $args[0] is $store[$args[1]][_u].location>>
<<if $args[2] is "delete">>
<<set $store[$args[1]].deleteAt(_u)>>
<<elseif $args[2] is "check">>
<<set _store_check to 1>>
<<else>>
<<generalUndress "wardrobe" $args[1]>>
<<set $worn[$args[1]] to clone($store[$args[1]][_u])>>
<<set $worn[$args[1]].location to 0>>
<<set $store[$args[1]].deleteAt(_u)>>
<</if>>
<<break>>
<</if>>
<</for>>
<</if>>
<</if>>
<</nobr>><</widget>>
<<widget "storeonoverupper">><<nobr>>
<<generalStoreon $args[0] "over_upper" $args[1]>>
<</nobr>><</widget>>
<<widget "storeonoverlower">><<nobr>>
<<generalStoreon $args[0] "over_lower" $args[1]>>
<</nobr>><</widget>>
<<widget "storeonupper">><<nobr>>
<<generalStoreon $args[0] "upper" $args[1]>>
<</nobr>><</widget>>
<<widget "storeonlower">><<nobr>>
<<generalStoreon $args[0] "lower" $args[1]>>
<</nobr>><</widget>>
<<widget "storeonunderupper">><<nobr>>
<<generalStoreon $args[0] "under_upper" $args[1]>>
<</nobr>><</widget>>
<<widget "storeonunderlower">><<nobr>>
<<generalStoreon $args[0] "under_lower" $args[1]>>
<</nobr>><</widget>>
<<widget "storeonoverhead">><<nobr>>
<<generalStoreon $args[0] "over_head" $args[1]>>
<</nobr>><</widget>>
<<widget "storeonhead">><<nobr>>
<<generalStoreon $args[0] "head" $args[1]>>
<</nobr>><</widget>>
<<widget "storeonface">><<nobr>>
<<generalStoreon $args[0] "face" $args[1]>>
<</nobr>><</widget>>
<<widget "storeonneck">><<nobr>>
<<generalStoreon $args[0] "neck" $args[1]>>
<</nobr>><</widget>>
<<widget "storeonhands">><<nobr>>
<<generalStoreon $args[0] "hands" $args[1]>>
<</nobr>><</widget>>
<<widget "storeonlegs">><<nobr>>
<<generalStoreon $args[0] "legs" $args[1]>>
<</nobr>><</widget>>
<<widget "storeonfeet">><<nobr>>
<<generalStoreon $args[0] "feet" $args[1]>>
<</nobr>><</widget>>
<<widget "dry">><<nobr>>
<<set $upperwet to 0>><<set $lowerwet to 0>><<set $underlowerwet to 0>><<set $underupperwet to 0>><<set $wetpantiescount to 0>>
<</nobr>><</widget>>
/*Needs argument 0: location in world $store[ world location, clothing location, check]*/
<<widget "storedupper">><<nobr>>
<<for _u to 0; _u lt $store[$args[0]].length; _u++>>
<<if $args[0] is $store[$args[1]][_u].location>>
<</if>>
<</for>>
<</nobr>><</widget>><<widget "actionsanustopenis">><<nobr>>
<<if $combattype is "train">>
<<set _end to $enemyno-1>>
<<else>>
<<set _end to 0>>
<</if>>
<<for _j = $enemyno-1; _j gte _end; _j-->>
<<if $NPCList[_j].penis is 0>>
<<if $consensual is 1 and $promiscuity lte 74 and $enemytype is "man" or $consensual is 1 and $deviancy lte 74 and $enemytype isnot "man">>
<!-- Do Nothing -->
<<elseif $NPCList[_j].stance isnot "topface">>
<<if $anusactiondefault is "anustopenis">>
| <label><span class="sub">Straddle <<his>> penis</span> <<radiobutton "$anusaction" "anustopenis" checked>><<analdifficulty>> <<combatpromiscuous5>></label>
<<else>>
| <label><span class="sub">Straddle <<his>> penis</span> <<radiobutton "$anusaction" "anustopenis">><<analdifficulty>> <<combatpromiscuous5>></label>
<</if>>
<<break>>
<</if>>
<</if>>
<</for>>
<</nobr>><</widget>>
<<widget "actionsanustopenisnew">><<nobr>>
<<if $combattype is "train">>
<<set _end to $enemyno-1>>
<<else>>
<<set _end to 0>>
<</if>>
<<for _j = $enemyno-1; _j gte _end; _j-->>
<<if $NPCList[_j].penis is 0>>
<<if $consensual is 1 and ($promiscuity lte 74 and $enemytype is "man" or $deviancy lte 74 and $enemytype isnot "man")>>
<!-- Do Nothing -->
<<elseif $NPCList[_j].stance isnot "topface" and ($enemytype isnot "man" or ($NPCList[_j].location.genitals is 0 and $NPCList[_j].location.head isnot "genitals"))>>
<<set _anusaction["Straddle their penis"] to "anustopenis">>
<<break>>
<</if>>
<</if>>
<</for>>
<</nobr>><</widget>>
<<widget "actionsanuspenisfuck">><<nobr>>
<<if $combattype is "train">>
<<set _end to $enemyno-1>>
<<else>>
<<set _end to 0>>
<</if>>
<<if $worn.genitals.anal_shield is 1>>
<!-- Do Nothing -->
<<elseif $worn.under_lower.anus_exposed is 1 and $worn.lower.anus_exposed is 1>>
<<for _j = $enemyno-1; _j gte _end; _j-->>
<<if $NPCList[_j].penis is "anusentrance" or $NPCList[_j].penis is "anusimminent">>
<<if $consensual is 1 and $promiscuity lte 74 and $enemytype is "man" or $consensual is 1 and $deviancy lte 74 and $enemytype isnot "man">>
<!-- Do Nothing -->
<<else>>
<<if $anusactiondefault is "anuspenisfuck">>
| <label><span class="sub">Envelop <<his>> penis</span> <<radiobutton "$anusaction" "anuspenisfuck" checked>> <<combatpromiscuous5>><<analvirginitywarning>></label>
<<else>>
| <label><span class="sub">Envelop <<his>> penis</span> <<radiobutton "$anusaction" "anuspenisfuck">> <<combatpromiscuous5>><<analvirginitywarning>></label>
<</if>>
<<break>>
<</if>>
<</if>>
<</for>>
<</if>>
<</nobr>><</widget>>
<<widget "actionsanuspenisfucknew">><<nobr>>
<<if $worn.genitals.anal_shield is 1>>
<!-- Do Nothing -->
<<elseif $worn.under_lower.anus_exposed is 1 and $worn.lower.anus_exposed is 1>>
<<if $combattype is "train">>
<<set _end to $enemyno-1>>
<<else>>
<<set _end to 0>>
<</if>>
<<for _j = $enemyno-1; _j gte _end; _j-->>
<<if $NPCList[_j].penis is "anusentrance" or $NPCList[_j].penis is "anusimminent">>
<<if $consensual is 1 and ($promiscuity lte 74 and $enemytype is "man" or $deviancy lte 74 and $enemytype isnot "man")>>
<!-- Do Nothing -->
<<else>>
<<set _anusaction["Envelop their penis"] to "anuspenisfuck">>
<<break>>
<</if>>
<</if>>
<</for>>
<</if>>
<</nobr>><</widget>>
<<widget "actionsanusMouthEntrance">><<nobr>>
<<if $consensual is 1 and $promiscuity lt 0>>
<<else>>
<<set _anusaction["Press your butt against their mouth"] to "bottombay">>
<</if>>
<<set _anusaction["Rub against their face"] to "othermouthtease">>
<</nobr>><</widget>>
<<widget "actionsanusMouthImminent">><<nobr>>
<<set _anusaction["Rub against their lips"] to "othermouthrub">>
<<set _anusaction["Pull away"] to "othermouthescape">>
<</nobr>><</widget>>
<<widget "actionsanusMouthPenetration">><<nobr>>
<<if $consensual is 0 or ($promiscuity lte 54 and $enemytype is "man") or ($deviancy lte 54 and $enemytype isnot "man")>>
<<set _anusaction["Cooperate"] to "othermouthcooperate">>
<<else>>
<<set _anusaction["Hump"] to "othermouthcooperate">>
<</if>>
<</nobr>><</widget>>
<<widget "actionsanusPenisEntrance">><<nobr>>
<<if $consensual is 1 and ($promiscuity lte 54 and $enemytype is "man" or $deviancy lte 54 and $enemytype isnot "man")>>
<<else>>
<<set _anusaction["Keep it away with your cheeks"] to "penischeeks">>
<</if>>
<<if $vaginause is 0 and !$worn.genitals.type.includes("chastity")>>
<<set _anusaction["Offer your pussy instead"] to "penispussy">>
<</if>>
<<set _anusaction["Tease the tip"] to "penistease">>
<</nobr>><</widget>>
<<widget "actionsanusPenisImminent">><<nobr>>
<<set _anusaction["Rub"] to "rub">>
<<set _anusaction["Pull away"] to "escape">>
<</nobr>><</widget>>
<<widget "actionsanusPenisPenetration">><<nobr>>
<<set _anusaction["Take it"] to "take">>
<<if $consensual is 0 or ($promiscuity lte 54 and $enemytype is "man") or ($deviancy lte 54 and $enemytype isnot "man")>>
<<set _anusaction["Cooperate"] to "cooperate">>
<<else>>
<<set _anusaction["Fuck"] to "cooperate">>
<</if>>
<</nobr>><</widget>>
<<widget "actionsanusFaceAgainstAnus">><<nobr>>
<<set _anusaction["Rub"] to "otherMouthAnusRub">>
<<set _anusaction["Stop"] to "otherMouthAnusStop">>
<</nobr>><</widget>>
<<widget "actionsanusPenisAgainstAnus">><<nobr>>
<<set _anusaction["Rub"] to "otherAnusRub">>
<<set _anusaction["Stop"] to "otherAnusStop">>
<</nobr>><</widget>><<widget "effectsanustopenis">><<nobr>>
<<if $combattype is "train">>
<<set _end to $enemyno-1>>
<<else>>
<<set _end to 0>>
<</if>>
<<if $anusaction is "anustopenis">><<set $anusaction to 0>><<submission 10>><<analskilluse>><<set $anusactiondefault to "anustopenis">><<combatpromiscuity5>>
<<if (1000 - ($rng * 10) - ($enemytrust * 10) - $analskill + $enemyanger) lte (($enemyarousalmax / ($enemyarousal + 1)) * 100)>>
<<for _j = $enemyno-1; _j gte _end; _j-->>
<<if $NPCList[_j].penis is 0 and ($enemytype isnot "man" or ($NPCList[_j].location.genitals is 0 and $NPCList[_j].location.head isnot "genitals"))>>
<<submission 2>><<set $anususe to "penis">><<set $NPCList[_j].penis to "anusentrance">><<set $anusstate to "entrance">>
<span class="lblue">You straddle the <<personselect _j>><<combatperson>> and press <<his1>> $NPCList[_j].penisdesc with your <<bottom>>.</span>
<<if $enemytype is "beast">><<set $NPCList[_j].stance to "top">><</if>>
<<set $NPCList[_j].location.genitals to "genitals">>
<<break>>
<</if>>
<</for>>
<<else>>
<<for _j = $enemyno-1; _j gte _end; _j-->>
<<if $NPCList[_j].penis is 0>>
<span class="blue">You try to straddle the <<personselect _j>><<combatperson>> but <<ohe>> pushes you off.</span>
<<break>>
<</if>>
<</for>>
<</if>>
<</if>>
<</nobr>><</widget>>
<<widget "effectsanuspenisfuck">><<nobr>>
<<if $combattype is "train">>
<<set _end to $enemyno-1>>
<<else>>
<<set _end to 0>>
<</if>>
<<if $anusaction is "anuspenisfuck">><<set $anusaction to 0>><<submission 20>><<analskilluse>><<set $anusactiondefault to "anuspenisfuck">><<combatpromiscuity5>>
<<for _j = $enemyno-1; _j gte _end; _j-->>
<<if $NPCList[_j].penis is "anusentrance" or $NPCList[_j].penis is "anusimminent">>
<<if $anusWetness + ($analskill / 10) gte ($NPCList[_j].penissize * 15) + random(1, 40) or random(1, 2) is 2>>
<<if $player.virginity.anal isnot true>>
<<set $NPCList[_j].penis to "anus">>
<<anus_lube_text>> <span class="pink">you <<analtext>> push against the <<personselect _j>><<combatpersons>> $NPCList[_j].penisdesc, taking it deep into your <<bottom>>.</span>
<<switch $NPCList[_j].penissize>>
<<case 5>>
<span class="lewd">You'd moan, but the sheer size drives all breath from your body.</span>
<<case 4>>
<span class="lewd">You shiver as your ass stretches to accommodate <<his>> cock.</span>
<<case 1>>
<span class="lewd">It's so small you can barely feel it.</span>
<<default>>
<span class="lewd">You shiver as the phallus invades your body.</span>
<</switch>>
<<sex 30>><<analstat>><<raped>><<anusraped>><<set $anusstate to "penetrated">>
<<break>>
<<elseif $player.virginity.anal is true>>
<<set $NPCList[_j].penis to "anus">>
<<anus_lube_text>> <span class="pink">you <<analtext>> push against the <<personselect _j>><<combatpersons>> $NPCList[_j].penisdesc, taking it deep into</span> <span class="red">your virgin <<bottom>>.</span>
<<switch $NPCList[_j].penissize>>
<<case 5>><span class="red">You'd scream, but the sheer size of the invading phallus drives out all thought and breath.</span>
<<case 4>><span class="red">You scream as your ass struggles to accommodate <<his>> cock.</span>
<<case 1>><span class="red">It may be the first time your <<bottom>> has been violated so, <<his>> cock is so small you can barely feel it.</span>
<<default>><span class="red">You gasp as your <<bottom>> is violated for the first time.</span>
<</switch>>
<<sex 100>><<takeVirginity $NPCList[_j].fullDescription "anal">><<bruise anus>><<analstat>><<violence 30>><<raped>><<anusraped>><<set $anusstate to "penetrated">>
<<break>>
<</if>>
<<else>>
You <<analtext>> press your <<bottom>> against the <<personselect _j>><<combatpersons>> $NPCList[_j].penisdesc, <span class="blue">but fail to envelop.</span> <<His>> penis angles away and rubs between your cheeks.
<<sex 20>><<analstat>>
<<break>>
<</if>>
<</if>>
<</for>>
<</if>>
<</nobr>><</widget>><<widget "feetgrab">><<nobr>>
<<if $combattype is "train">>
<<set _end to $enemyno-1>>
<<else>>
<<set _end to 0>>
<</if>>
<<set _xx to $enemyno-1>>
<<if _xx is -1>>
<<set _stanceCheck to 0>>
<<else>>
<<set _stanceCheck to $NPCList[_xx].stance>>
<</if>>
<<if $consensual is 1 and $promiscuity lte 34 and $enemytype is "man" or $consensual is 1 and $deviancy lte 34 and $enemytype isnot "man">>
<!-- Do Nothing -->
<<elseif _stanceCheck isnot "topface">>
<<for _j = $enemyno-1; _j gte _end; _j-->>
<<if $NPCList[_j].penis is 0>>
<<if $feetactiondefault is "grab">>
| <label><span class="sub">Grab <<his>> penis</span> <<radiobutton "$feetaction" "grab" checked>><<feetdifficulty>> <<combatpromiscuous3>></label>
<<else>>
| <label><span class="sub">Grab <<his>> penis</span> <<radiobutton "$feetaction" "grab">><<feetdifficulty>> <<combatpromiscuous3>></label>
<</if>>
<<break>>
<</if>>
<</for>>
<<for _j = $enemyno-1; _j gte _end; _j-->>
<<if $NPCList[_j].vagina is 0>>
<<if $feetactiondefault is "vaginagrab">>
| <label><span class="sub">Press your feet against <<his>> pussy</span> <<radiobutton "$feetaction" "vaginagrab" checked>><<feetdifficulty>> <<combatpromiscuous3>></label>
<<else>>
| <label><span class="sub">Press your feet against <<his>> pussy</span> <<radiobutton "$feetaction" "vaginagrab">><<feetdifficulty>> <<combatpromiscuous3>></label>
<</if>>
<<break>>
<</if>>
<</for>>
<</if>>
<</nobr>><</widget>>
<<widget "feetgrabnew">><<nobr>>
<<if $combattype is "train">>
<<set _end to $enemyno-1>>
<<else>>
<<set _end to 0>>
<</if>>
<<set _xx to $enemyno-1>>
<<if _xx is -1>>
<<set _stanceCheck to 0>>
<<else>>
<<set _stanceCheck to $NPCList[_xx].stance>>
<</if>>
<<if $consensual is 1 and ($promiscuity lte 34 and $enemytype is "man" or $deviancy lte 34 and $enemytype isnot "man")>>
<!-- Do Nothing -->
<<elseif _stanceCheck isnot "topface">>
<<for _j = $enemyno-1; _j gte _end; _j-->>
<<if $NPCList[_j].penis is 0>>
<<set _feetaction["Grab their penis"] to "grab">>
<<break>>
<</if>>
<</for>>
<<for _j = $enemyno-1; _j gte _end; _j-->>
<<if $NPCList[_j].vagina is 0>>
<<set _feetaction["Press your feet against their pussy"] to "vaginagrab">>
<<break>>
<</if>>
<</for>>
<</if>>
<</nobr>><</widget>>
<<widget "feetKick">><<nobr>>
<<if $consensual isnot 1>>
<<set _feetaction["Kick"] to "kick">>
<</if>>
<</nobr>><</widget>>
<<widget "feetGrabRub">><<nobr>>
<<set _feetaction["Rub"] to "grabrub">>
<<set _feetaction["Stop"] to "stop">>
<</nobr>><</widget>>
<<widget "feetOthervagina">><<nobr>>
<<set _feetaction["Rub"] to "vaginagrabrub">>
<<set _feetaction["Stop"] to "stop">>
<</nobr>><</widget>>
<<widget "feetRunClothed">><<nobr>>
<<if $combattype is "train">>
<<set _end to $enemyno-1>>
<<else>>
<<set _end to 0>>
<</if>>
<<set _xx to $enemyno-1>>
<<if _xx is -1>>
<<set _stanceCheck to 0>>
<<else>>
<<set _stanceCheck to $NPCList[_xx].stance>>
<</if>>
<<for _j = $enemyno-1; _j gte _end; _j-->>
<<if $NPCList[_j].vagina is 0>>
<<if $NPCList[_j].penis is "clothed">>
<<set _feetaction["Rub their crotch"] to "rub">>
<<break>>
<</if>>
<</if>>
<</for>>
<</nobr>><</widget>><<widget "leftdefault">><<nobr>>
<<set _leftaction["Stroke"] to "leftchest">>
<<if $consensual isnot 1>>
<<set _leftaction["Punch"] to "lefthit">>
<</if>>
<<set _leftaction["Cover your face"] to "leftcoverface">>
<</nobr>><</widget>>
<<widget "leftgrab">><<nobr>>
<<if $combattype is "train">>
<<set _end to $enemyno-1>>
<<else>>
<<set _end to 0>>
<</if>>
<<for _j = $enemyno-1; _j gte _end; _j-->>
<<if $NPCList[_j].penis is 0>>
<<if $consensual is 1 and $promiscuity lte 34 and $enemytype is "man" or $consensual is 1 and $deviancy lte 34 and $enemytype isnot "man">>
<!-- Do Nothing -->
<<else>>
<<if $leftactiondefault is "leftgrab">>
| <label><span class="sub">Grab <<his>> penis</span> <<radiobutton "$leftaction" "leftgrab" checked>><<handdifficulty>> <<combatpromiscuous3>></label>
<<else>>
| <label><span class="sub">Grab <<his>> penis</span> <<radiobutton "$leftaction" "leftgrab">><<handdifficulty>> <<combatpromiscuous3>></label>
<</if>>
<</if>>
<<if $leftactiondefault is "leftstroke">>
| <label><span class="sub">Stroke <<his>> penis</span> <<radiobutton "$leftaction" "leftstroke" checked>></label>
<<break>>
<<else>>
| <label><span class="sub">Stroke <<his>> penis</span> <<radiobutton "$leftaction" "leftstroke">></label>
<<break>>
<</if>>
<</if>>
<</for>>
<</nobr>><</widget>>
<<widget "leftgrabnew">><<nobr>>
<<if $combattype is "train">>
<<set _end to $enemyno-1>>
<<else>>
<<set _end to 0>>
<</if>>
<<for _j = $enemyno-1; _j gte _end; _j-->>
<<if $NPCList[_j].penis is 0>>
<<if $consensual is 1 and ($promiscuity lte 34 and $enemytype is "man" or $deviancy lte 34 and $enemytype isnot "man")>>
<!-- Do Nothing -->
<<else>>
<<set _leftaction["Grab their penis"] to "leftgrab">>
<</if>>
<<set _leftaction["Stroke their penis"] to "leftstroke">>
<<break>>
<</if>>
<</for>>
<</nobr>><</widget>>
<<widget "leftplay">><<nobr>>
<<if $combattype is "train">>
<<set _end to $enemyno-1>>
<<else>>
<<set _end to 0>>
<</if>>
<<if $consensual is 1 and $promiscuity lte 34 and $enemytype is "man" or $consensual is 1 and $deviancy lte 34 and $enemytype isnot "man">>
<!-- Do Nothing -->
<<else>>
<<for _j = $enemyno-1; _j gte _end; _j-->>
<<if $NPCList[_j].vagina is 0>>
<<if $leftactiondefault is "leftplay">>
| <label><span class="sub">Play with <<his>> pussy</span> <<radiobutton "$leftaction" "leftplay" checked>><<handdifficulty>> <<combatpromiscuous3>></label>
<<else>>
| <label><span class="sub">Play with <<his>> pussy</span> <<radiobutton "$leftaction" "leftplay">><<handdifficulty>> <<combatpromiscuous3>></label>
<</if>>
<<break>>
<</if>>
<</for>>
<</if>>
<</nobr>><</widget>>
<<widget "leftplaynew">><<nobr>>
<<if $combattype is "train">>
<<set _end to $enemyno-1>>
<<else>>
<<set _end to 0>>
<</if>>
<<if $consensual is 1 and ($promiscuity lte 34 and $enemytype is "man" or $deviancy lte 34 and $enemytype isnot "man")>>
<!-- Do Nothing -->
<<else>>
<<for _j = $enemyno-1; _j gte _end; _j-->>
<<if $NPCList[_j].vagina is 0>>
<<set _leftaction["Play with their pussy"] to "leftplay">>
<<break>>
<</if>>
<</for>>
<</if>>
<</nobr>><</widget>>
<<widget "leftclothes">><<nobr>>
<<if $worn.upper.state is $worn.upper.state_base and $worn.upper.state_top is $worn.upper.state_top_base and !$worn.upper.type.includes("naked")>>
<<if $leftactiondefault is "upper">>
| <label>Displace your $worn.upper.name <<radiobutton "$leftaction" "upper" checked>></label>
<<else>>
| <label>Displace your $worn.upper.name <<radiobutton "$leftaction" "upper">></label>
<</if>>
<</if>>
<<if $worn.under_upper.state is $worn.under_upper.state_base and $worn.under_upper.state_top is $worn.under_upper.state_top_base and !$worn.under_upper.type.includes("naked")>>
<<if $leftactiondefault is "under_upper">>
| <label>Displace your $worn.under_upper.name <<radiobutton "$leftaction" "under_upper" checked>></label>
<<else>>
| <label>Displace your $worn.under_upper.name <<radiobutton "$leftaction" "under_upper">></label>
<</if>>
<</if>>
<<if $worn.lower.state is $worn.lower.state_base and $worn.lower.skirt isnot 1 and !$worn.lower.type.includes("naked")>>
<<if $leftactiondefault is "lower">>
| <label>Displace your $worn.lower.name <<radiobutton "$leftaction" "lower" checked>></label>
<<else>>
| <label>Displace your $worn.lower.name <<radiobutton "$leftaction" "lower">></label>
<</if>>
<<elseif $worn.lower.skirt is 1 and $worn.lower.skirt_down is 1>>
<<if $leftactiondefault is "lower">>
| <label>Displace your $worn.lower.name <<radiobutton "$leftaction" "lower" checked>></label>
<<else>>
| <label>Displace your $worn.lower.name <<radiobutton "$leftaction" "lower">></label>
<</if>>
<</if>>
<<if $worn.under_lower.state is $worn.under_lower.state_base and !$worn.under_lower.type.includes("naked")>>
<<if $worn.lower.state isnot $worn.lower.state_base or $worn.lower.skirt is 1 or $worn.lower.type.includes("naked")>>
<<if $leftactiondefault is "under">>
| <label>Pull down your $worn.under_lower.name <<radiobutton "$leftaction" "under" checked>></label>
<<else>>
| <label>Pull down your $worn.under_lower.name <<radiobutton "$leftaction" "under">></label>
<</if>>
<</if>>
<</if>>
<</nobr>><</widget>>
<<widget "leftclothesnew">><<nobr>>
<<if $worn.upper.state is $worn.upper.state_base and $worn.upper.state_top is $worn.upper.state_top_base and !$worn.upper.type.includes("naked")>>
<<set _leftaction["Displace your "+$worn.upper.name] to "upper">>
<</if>>
<<if $worn.under_upper.state is $worn.under_upper.state_base and $worn.under_upper.state_top is $worn.under_upper.state_top_base and !$worn.under_upper.type.includes("naked")>>
<<set _leftaction["Displace your "+$worn.under_upper.name] to "under_upper">>
<</if>>
<<if $worn.lower.state is $worn.lower.state_base and $worn.lower.skirt isnot 1 and !$worn.lower.type.includes("naked")>>
<<set _leftaction["Displace your "+$worn.lower.name] to "lower">>
<<elseif $worn.lower.skirt is 1 and $worn.lower.skirt_down is 1>>
<<set _leftaction["Displace your "+$worn.lower.name] to "lower">>
<</if>>
<<if $worn.under_lower.state is $worn.under_lower.state_base and !$worn.under_lower.type.includes("naked")>>
<<if $worn.lower.state isnot $worn.lower.state_base or $worn.lower.skirt is 1 or $worn.lower.type.includes("naked")>>
<<set _leftaction["Displace your "+$worn.under_lower.name] to "under">>
<</if>>
<</if>>
<</nobr>><</widget>>
<<widget "leftspray">><<nobr>>
<<if $consensual isnot 1 and $spray gte 1>>
<<if $leftactiondefault is "spray">>
| <label><span class="def">Pepper spray</span> <span class="black">Remaining:</span> $spray / $spraymax <<radiobutton "$leftaction" "spray" checked>></label>
<<else>>
| <label><span class="def">Pepper spray</span> <span class="black">Remaining:</span> $spray / $spraymax <<radiobutton "$leftaction" "spray">></label>
<</if>>
<</if>>
<</nobr>><</widget>>
<<widget "leftspraynew">><<nobr>>
<<if $consensual isnot 1 and $spray gte 1>>
<<set _leftaction["Pepper spray"] to "spray">>
<</if>>
<</nobr>><</widget>>
<<widget "leftsteal">><<nobr>>
<<if $skulduggery gte 200 and $stealstate isnot 3 and $enemytype is "man" and $npc is 0 and $water isnot 1 and $punishmentposition isnot "gloryhole">>
<<set $skulduggerydifficulty to 1000 - ($enemyarousal / $enemyarousalmax * 400) - $skulduggery - $enemytrust + $enemyanger>>
<<if $leftactiondefault is "steal">>
| <label><span class="brat">Steal</span> <<radiobutton "$leftaction" "steal" checked>> <<skulduggerydifficulty>><<combatcrime>></label>
<<else>>
| <label><span class="brat">Steal</span> <<radiobutton "$leftaction" "steal">> <<skulduggerydifficulty>><<combatcrime>></label>
<</if>>
<</if>>
<</nobr>><</widget>>
<<widget "leftstealnew">><<nobr>>
<<if $skulduggery gte 200 and $stealstate isnot 3 and $enemytype is "man" and $npc is 0 and $water isnot 1 and $punishmentposition isnot "gloryhole">>
<<set $skulduggerydifficulty to 1000 - ($enemyarousal / $enemyarousalmax * 400) - $skulduggery - $enemytrust + $enemyanger>>
/*Missing <<skulduggerydifficulty>><<combatcrime>>*/
<<set _leftaction["Steal"] to "steal">>
<</if>>
<</nobr>><</widget>>
<<widget "leftpenwhack">><<nobr>>
<<if $NPCList[0].lefthand is "pen" or $NPCList[0].righthand is "pen" or
$NPCList[1].lefthand is "pen" or $NPCList[1].righthand is "pen" or
$NPCList[2].lefthand is "pen" or $NPCList[2].righthand is "pen" or
$NPCList[3].lefthand is "pen" or $NPCList[3].righthand is "pen" or
$NPCList[4].lefthand is "pen" or $NPCList[4].righthand is "pen" or
$NPCList[5].lefthand is "pen" or $NPCList[5].righthand is "pen">>
<<if $leftactiondefault is "penwhack">>
| <label><span class="brat">Whack the pen away</span> <<radiobutton "$leftaction" "penwhack" checked>></label>
<<else>>
| <label><span class="brat">Whack the pen away</span> <<radiobutton "$leftaction" "penwhack">></label>
<</if>>
<</if>>
<</nobr>><</widget>>
<<widget "leftpenwhacknew">><<nobr>>
<<if $NPCList[0].lefthand is "pen" or $NPCList[0].righthand is "pen" or
$NPCList[1].lefthand is "pen" or $NPCList[1].righthand is "pen" or
$NPCList[2].lefthand is "pen" or $NPCList[2].righthand is "pen" or
$NPCList[3].lefthand is "pen" or $NPCList[3].righthand is "pen" or
$NPCList[4].lefthand is "pen" or $NPCList[4].righthand is "pen" or
$NPCList[5].lefthand is "pen" or $NPCList[5].righthand is "pen">>
<<set _leftaction["Whack the pen away"] to "penwhack">>
<</if>>
<</nobr>><</widget>>
<<widget "leftFixAndCoverActions">><<nobr>>
<<if $worn.lower.vagina_exposed is 1 and $worn.under_lower.vagina_exposed is 1 and $vaginause is 0>>
<<set _leftaction["Cover your pussy"] to "leftcovervagina">>
<</if>>
<<if $worn.lower.vagina_exposed is 1 and $worn.under_lower.vagina_exposed is 1 and $penisuse is 0>>
<<set _leftaction["Cover your penis"] to "leftcoverpenis">>
<</if>>
<<if $worn.lower.anus_exposed is 1 and $worn.under_lower.anus_exposed is 1 and $anususe is 0>>
<<set _leftaction["Cover your ass"] to "leftcoveranus">>
<</if>>
<<if $worn.under_lower.name isnot "naked">>
<<if $worn.under_lower.state is "thighs" or $worn.under_lower.state is "knees" or $worn.under_lower.state is "ankles">>
<<set _leftaction["Pull up your " + $worn.under_lower.name] to "leftunderpull">>
<</if>>
<</if>>
<<if $worn.lower.skirt is 1>>
<<if $worn.lower.skirt_down is 0>>
<<if $worn.lower.state is "waist">>
<<set _leftaction["Cover your crotch with your " + $worn.lower.name] to "leftskirtpull">>
<</if>>
<</if>>
<</if>>
<<if $worn.lower.name isnot "naked">>
<<if $worn.upper.set is $worn.lower.set>>
<<if $worn.lower.state isnot $worn.lower.state_base and $worn.upper.state is $worn.upper.state_base and $worn.upper.state_top is $worn.upper.state_top_base>>
<<set _leftaction["Fix your " + $worn.lower.name] to "leftlowerpull">>
<</if>>
<<elseif $worn.lower.state isnot $worn.lower.state_base>>
<<set _leftaction["Fix your " + $worn.lower.name] to "leftlowerpull">>
<</if>>
<</if>>
<<if $worn.upper.name isnot "naked">>
<<if $worn.upper.state isnot $worn.upper.state_base or $worn.upper.state_top isnot $worn.upper.state_top_base>>
<<set _leftaction["Fix your " + $worn.upper.name] to "leftlowerpull">>
<</if>>
<</if>>
<</nobr>><</widget>><<widget "rightdefault">><<nobr>>
<<set _rightaction["Stroke"] to "rightchest">>
<<if $consensual isnot 1>>
<<set _rightaction["Punch"] to "righthit">>
<</if>>
<<set _rightaction["Cover your face"] to "rightcoverface">>
<</nobr>><</widget>>
<<widget "rightgrab">><<nobr>>
<<if $combattype is "train">>
<<set _end to $enemyno-1>>
<<else>>
<<set _end to 0>>
<</if>>
<<for _j = $enemyno-1; _j gte _end; _j-->>
<<if $NPCList[_j].penis is 0>>
<<if $consensual is 1 and $promiscuity lte 34 and $enemytype is "man" or $consensual is 1 and $deviancy lte 34 and $enemytype isnot "man">>
<!-- Do Nothing -->
<<else>>
<<if $rightactiondefault is "rightgrab">>
| <label><span class="sub">Grab <<his>> penis</span> <<radiobutton "$rightaction" "rightgrab" checked>><<handdifficulty>> <<combatpromiscuous3>></label>
<<else>>
| <label><span class="sub">Grab <<his>> penis</span> <<radiobutton "$rightaction" "rightgrab">><<handdifficulty>> <<combatpromiscuous3>></label>
<</if>>
<</if>>
<<if $rightactiondefault is "rightstroke">>
| <label><span class="sub">Stroke <<his>> penis</span> <<radiobutton "$rightaction" "rightstroke" checked>></label>
<<break>>
<<else>>
| <label><span class="sub">Stroke <<his>> penis</span> <<radiobutton "$rightaction" "rightstroke">></label>
<<break>>
<</if>>
<</if>>
<</for>>
<</nobr>><</widget>>
<<widget "rightgrabnew">><<nobr>>
<<if $combattype is "train">>
<<set _end to $enemyno-1>>
<<else>>
<<set _end to 0>>
<</if>>
<<for _j = $enemyno-1; _j gte _end; _j-->>
<<if $NPCList[_j].penis is 0>>
<<if $consensual is 1 and ($promiscuity lte 34 and $enemytype is "man" or $deviancy lte 34 and $enemytype isnot "man")>>
<!-- Do Nothing -->
<<else>>
/*Missing <<handdifficulty>> <<combatpromiscuous3>>*/
<<set _rightaction["Grab their penis"] to "rightgrab">>
<</if>>
<<set _rightaction["Stroke their penis"] to "rightstroke">>
<<break>>
<</if>>
<</for>>
<</nobr>><</widget>>
<<widget "rightplay">><<nobr>>
<<if $combattype is "train">>
<<set _end to $enemyno-1>>
<<else>>
<<set _end to 0>>
<</if>>
<<if $consensual is 1 and $promiscuity lte 34 and $enemytype is "man" or $consensual is 1 and $deviancy lte 34 and $enemytype isnot "man">>
<!-- Do Nothing -->
<<else>>
<<for _j = $enemyno-1; _j gte _end; _j-->>
<<if $NPCList[_j].vagina is 0>>
<<if $rightactiondefault is "rightplay">>
| <label><span class="sub">Play with <<his>> pussy</span> <<radiobutton "$rightaction" "rightplay" checked>><<handdifficulty>> <<combatpromiscuous3>></label>
<<break>>
<<else>>
| <label><span class="sub">Play with <<his>> pussy</span> <<radiobutton "$rightaction" "rightplay">><<handdifficulty>> <<combatpromiscuous3>></label>
<<break>>
<</if>>
<</if>>
<</for>>
<</if>>
<</nobr>><</widget>>
<<widget "rightplaynew">><<nobr>>
<<if $combattype is "train">>
<<set _end to $enemyno-1>>
<<else>>
<<set _end to 0>>
<</if>>
<<if $consensual is 1 and ($promiscuity lte 34 and $enemytype is "man" or $deviancy lte 34 and $enemytype isnot "man")>>
<!-- Do Nothing -->
<<else>>
<<for _j = $enemyno-1; _j gte _end; _j-->>
<<if $NPCList[_j].vagina is 0>>
<<set _rightaction["Play with their pussy"] to "rightplay">>
<<break>>
<</if>>
<</for>>
<</if>>
<</nobr>><</widget>>
<<widget "rightclothes">><<nobr>>
<<if $worn.upper.state is $worn.upper.state_base and $worn.upper.state_top is $worn.upper.state_top_base and !$worn.upper.type.includes("naked")>>
<<if $rightactiondefault is "upper">>
| <label>Displace your $worn.upper.name <<radiobutton "$rightaction" "upper" checked>></label>
<<else>>
| <label>Displace your $worn.upper.name <<radiobutton "$rightaction" "upper">></label>
<</if>>
<</if>>
<<if $worn.under_upper.state is $worn.under_upper.state_base and $worn.under_upper.state_top is $worn.under_upper.state_top_base and !$worn.under_upper.type.includes("naked")>>
<<if $rightactiondefault is "under_upper">>
| <label>Displace your $worn.under_upper.name <<radiobutton "$rightaction" "under_upper" checked>></label>
<<else>>
| <label>Displace your $worn.under_upper.name <<radiobutton "$rightaction" "under_upper">></label>
<</if>>
<</if>>
<<if $worn.lower.state is $worn.lower.state_base and $worn.lower.skirt isnot 1 and !$worn.lower.type.includes("naked")>>
<<if $rightactiondefault is "lower">>
| <label>Displace your $worn.lower.name <<radiobutton "$rightaction" "lower" checked>></label>
<<else>>
| <label>Displace your $worn.lower.name <<radiobutton "$rightaction" "lower">></label>
<</if>>
<<elseif $worn.lower.skirt is 1 and $worn.lower.skirt_down is 1>>
<<if $rightactiondefault is "lower">>
| <label>Displace your $worn.lower.name <<radiobutton "$rightaction" "lower" checked>></label>
<<else>>
| <label>Displace your $worn.lower.name <<radiobutton "$rightaction" "lower">></label>
<</if>>
<</if>>
<<if $worn.under_lower.state is $worn.under_lower.state_base and !$worn.under_lower.type.includes("naked")>>
<<if $worn.lower.state isnot $worn.lower.state_base or $worn.lower.skirt is 1 or $worn.lower.type.includes("naked")>>
<<if $rightactiondefault is "under">>
| <label>Pull down your $worn.under_lower.name <<radiobutton "$rightaction" "under" checked>></label>
<<else>>
| <label>Pull down your $worn.under_lower.name <<radiobutton "$rightaction" "under">></label>
<</if>>
<</if>>
<</if>>
<</nobr>><</widget>>
<<widget "rightclothesnew">><<nobr>>
<<if $worn.upper.state is $worn.upper.state_base and $worn.upper.state_top is $worn.upper.state_top_base and !$worn.upper.type.includes("naked")>>
<<set _rightaction["Displace your "+$worn.upper.name] to "upper">>
<</if>>
<<if $worn.under_upper.state is $worn.under_upper.state_base and $worn.under_upper.state_top is $worn.under_upper.state_top_base and !$worn.under_upper.type.includes("naked")>>
<<set _rightaction["Displace your "+$worn.under_upper.name] to "under_upper">>
<</if>>
<<if $worn.lower.state is $worn.lower.state_base and $worn.lower.skirt isnot 1 and !$worn.lower.type.includes("naked")>>
<<set _rightaction["Displace your "+$worn.lower.name] to "lower">>
<<elseif $worn.lower.skirt is 1 and $worn.lower.skirt_down is 1>>
<<set _rightaction["Displace your "+$worn.lower.name] to "lower">>
<</if>>
<<if $worn.under_lower.state is $worn.under_lower.state_base and !$worn.under_lower.type.includes("naked")>>
<<if $worn.lower.state isnot $worn.lower.state_base or $worn.lower.skirt is 1 or $worn.lower.type.includes("naked")>>
<<set _rightaction["Displace your "+$worn.under_lower.name] to "under">>
<</if>>
<</if>>
<</nobr>><</widget>>
<<widget "rightspray">><<nobr>>
<<if $consensual isnot 1 and $spray gte 1>>
<<if $rightactiondefault is "spray">>
| <label><span class="def">Pepper spray</span> <span class="black">Remaining:</span> $spray / $spraymax <<radiobutton "$rightaction" "spray" checked>></label>
<<else>>
| <label><span class="def">Pepper spray</span> <span class="black">Remaining:</span> $spray / $spraymax <<radiobutton "$rightaction" "spray">></label>
<</if>>
<</if>>
<</nobr>><</widget>>
<<widget "rightspraynew">><<nobr>>
<<if $consensual isnot 1 and $spray gte 1>>
<<set _rightaction["Pepper spray"] to "spray">>
<</if>>
<</nobr>><</widget>>
<<widget "rightsteal">><<nobr>>
<<if $skulduggery gte 200 and $stealstate isnot 3 and $enemytype is "man" and $npc is 0 and $water isnot 1 and $punishmentposition isnot "gloryhole">>
<<set $skulduggerydifficulty to 1000 - ($enemyarousal / $enemyarousalmax * 400) - $skulduggery - $enemytrust + $enemyanger>>
<<if $rightactiondefault is "steal">>
| <label><span class="brat">Steal</span> <<radiobutton "$rightaction" "steal" checked>> <<skulduggerydifficulty>><<combatcrime>></label>
<<else>>
| <label><span class="brat">Steal</span> <<radiobutton "$rightaction" "steal">> <<skulduggerydifficulty>><<combatcrime>></label>
<</if>>
<</if>>
<</nobr>><</widget>>
<<widget "rightstealnew">><<nobr>>
<<if $skulduggery gte 200 and $stealstate isnot 3 and $enemytype is "man" and $npc is 0 and $water isnot 1 and $punishmentposition isnot "gloryhole">>
<<set $skulduggerydifficulty to 1000 - ($enemyarousal / $enemyarousalmax * 400) - $skulduggery - $enemytrust + $enemyanger>>
/*Missing <<skulduggerydifficulty>><<combatcrime>>*/
<<set _rightaction["Steal"] to "steal">>
<</if>>
<</nobr>><</widget>>
<<widget "rightpenwhack">><<nobr>>
<<if $NPCList[0].lefthand is "pen" or $NPCList[0].righthand is "pen" or
$NPCList[1].lefthand is "pen" or $NPCList[1].righthand is "pen" or
$NPCList[2].lefthand is "pen" or $NPCList[2].righthand is "pen" or
$NPCList[3].lefthand is "pen" or $NPCList[3].righthand is "pen" or
$NPCList[4].lefthand is "pen" or $NPCList[4].righthand is "pen" or
$NPCList[5].lefthand is "pen" or $NPCList[5].righthand is "pen">>
<<if $rightactiondefault is "penwhack">>
| <label><span class="brat">Whack the pen away</span> <<radiobutton "$rightaction" "penwhack" checked>></label>
<<else>>
| <label><span class="brat">Whack the pen away</span> <<radiobutton "$rightaction" "penwhack">></label>
<</if>>
<</if>>
<</nobr>><</widget>>
<<widget "rightpenwhacknew">><<nobr>>
<<if $NPCList[0].lefthand is "pen" or $NPCList[0].righthand is "pen" or
$NPCList[1].lefthand is "pen" or $NPCList[1].righthand is "pen" or
$NPCList[2].lefthand is "pen" or $NPCList[2].righthand is "pen" or
$NPCList[3].lefthand is "pen" or $NPCList[3].righthand is "pen" or
$NPCList[4].lefthand is "pen" or $NPCList[4].righthand is "pen" or
$NPCList[5].lefthand is "pen" or $NPCList[5].righthand is "pen">>
<<set _rightaction["Whack the pen away"] to "penwhack">>
<</if>>
<</nobr>><</widget>>
<<widget "rightFixAndCoverActions">><<nobr>>
<<if $worn.lower.vagina_exposed is 1 and $worn.under_lower.vagina_exposed is 1 and $vaginause is 0>>
<<set _rightaction["Cover your pussy"] to "rightcovervagina">>
<</if>>
<<if $worn.lower.vagina_exposed is 1 and $worn.under_lower.vagina_exposed is 1 and $penisuse is 0>>
<<set _rightaction["Cover your penis"] to "rightcoverpenis">>
<</if>>
<<if $worn.lower.anus_exposed is 1 and $worn.under_lower.anus_exposed is 1 and $anususe is 0>>
<<set _rightaction["Cover your ass"] to "rightcoveranus">>
<</if>>
<<if $worn.under_lower.name isnot "naked">>
<<if $worn.under_lower.state is "thighs" or $worn.under_lower.state is "knees" or $worn.under_lower.state is "ankles">>
<<set _rightaction["Pull up your " + $worn.under_lower.name] to "rightunderpull">>
<</if>>
<</if>>
<<if $worn.lower.skirt is 1>>
<<if $worn.lower.skirt_down is 0>>
<<if $worn.lower.state is "waist">>
<<set _rightaction["Cover your crotch with your " + $worn.lower.name] to "rightskirtpull">>
<</if>>
<</if>>
<</if>>
<<if $worn.lower.name isnot "naked">>
<<if $worn.upper.set is $worn.lower.set>>
<<if $worn.lower.state isnot $worn.lower.state_base and $worn.upper.state is $worn.upper.state_base and $worn.upper.state_top is $worn.upper.state_top_base>>
<<set _rightaction["Fix your " + $worn.lower.name] to "rightlowerpull">>
<</if>>
<<elseif $worn.lower.state isnot $worn.lower.state_base>>
<<set _rightaction["Fix your " + $worn.lower.name] to "rightlowerpull">>
<</if>>
<</if>>
<<if $worn.upper.name isnot "naked">>
<<if $worn.upper.state isnot $worn.upper.state_base or $worn.upper.state_top isnot $worn.upper.state_top_base>>
<<set _rightaction["Fix your " + $worn.upper.name] to "rightlowerpull">>
<</if>>
<</if>>
<</nobr>><</widget>><<widget "effectshandsclothes">><<nobr>>
<<if $leftaction is "upper" and $rightaction is "upper">>
<<set $leftaction to 0>><<set $leftactiondefault to "rest">><<set $rightaction to 0>><<set $rightactiondefault to "rest">>
<<if $worn.upper.name is "naked">>
You clutch the tattered remains of your clothing.
<<elseif $worn.upper.open is 1>>
<<set $worn.upper.exposed to 2>><<set $worn.upper.state_top to "midriff">>
<<if $breastsize gte 3>>
You pull down your $worn.upper.name <span class="lewd">and your <<breasts>> flop out.</span>
<<else>>
You pull down your $worn.upper.name, <span class="lewd">exposing your <<breasts>>.</span>
<</if>>
<<else>>
<<set $worn.upper.exposed to 2>><<set $worn.upper.state to "chest">>
<<if $breastsize gte 3>>
You pull up your $worn.upper.name <span class="lewd">and your <<breasts>> flop out.</span>
<<else>>
You pull up your $worn.upper.name, <span class="lewd">exposing your <<breasts>>.</span>
<</if>>
<</if>>
<<elseif $leftaction is "upper">><<set $leftaction to 0>><<set $leftactiondefault to "rest">>
<<if $worn.upper.name is "naked">>
You clutch the tattered remains of your clothing.
<<elseif $worn.upper.open is 1>><<set $worn.upper.exposed to 2>><<set $worn.upper.state_top to "midriff">>
<<if $breastsize gte 3>>
You pull down your $worn.upper.name <span class="lewd">and your <<breasts>> flop out.</span>
<<else>>
You pull down your $worn.upper.name, <span class="lewd">exposing your <<breasts>>.</span>
<</if>>
<<else>><<set $worn.upper.exposed to 2>><<set $worn.upper.state to "chest">>
<<if $breastsize gte 3>>
You pull up your $worn.upper.name <span class="lewd">and your <<breasts>> flop out.</span>
<<else>>
You pull up your $worn.upper.name, <span class="lewd">exposing your <<breasts>>.</span>
<</if>>
<</if>>
<<elseif $rightaction is "upper">><<set $rightaction to 0>><<set $rightactiondefault to "rest">>
<<if $worn.upper.name is "naked">>
You clutch the tattered remains of your clothing.
<<elseif $worn.upper.open is 1>><<set $worn.upper.exposed to 2>><<set $worn.upper.state_top to "midriff">>
<<if $breastsize gte 3>>
You pull down your $worn.upper.name <span class="lewd">and your <<breasts>> flop out.</span>
<<else>>
You pull down your $worn.upper.name, <span class="lewd">exposing your <<breasts>>.</span>
<</if>>
<<else>><<set $worn.upper.exposed to 2>><<set $worn.upper.state to "chest">>
<<if $breastsize gte 3>>
You pull up your $worn.upper.name <span class="lewd">and your <<breasts>> flop out.</span>
<<else>>
You pull up your $worn.upper.name, <span class="lewd">exposing your <<breasts>>.</span>
<</if>>
<</if>>
<</if>>
<<if $leftaction is "under_upper" and $rightaction is "under_upper">>
<<set $leftaction to 0>><<set $leftactiondefault to "rest">><<set $rightaction to 0>><<set $rightactiondefault to "rest">>
<<if $worn.under_upper.name is "naked">>
You clutch the tattered remains of your clothing.
<<elseif $worn.under_upper.open is 1>>
<<set $worn.under_upper.exposed to 2>><<set $worn.under_upper.state_top to "midriff">>
<<if $breastsize gte 3>>
You pull down your $worn.under_upper.name <span class="lewd">and your <<breasts>> flop out.</span>
<<else>>
You pull down your $worn.under_upper.name, <span class="lewd">exposing your <<breasts>>.</span>
<</if>>
<<else>>
<<set $worn.under_upper.exposed to 2>><<set $worn.under_upper.state to "chest">>
<<if $breastsize gte 3>>
You pull up your $worn.under_upper.name <span class="lewd">and your <<breasts>> flop out.</span>
<<else>>
You pull up your $worn.under_upper.name, <span class="lewd">exposing your <<breasts>>.</span>
<</if>>
<</if>>
<<elseif $leftaction is "under_upper">><<set $leftaction to 0>><<set $leftactiondefault to "rest">>
<<if $worn.under_upper.name is "naked">>
You clutch the tattered remains of your clothing.
<<elseif $worn.under_upper.open is 1>><<set $worn.under_upper.exposed to 2>><<set $worn.under_upper.state_top to "midriff">>
<<if $breastsize gte 3>>
You pull down your $worn.under_upper.name <span class="lewd">and your <<breasts>> flop out.</span>
<<else>>
You pull down your $worn.under_upper.name, <span class="lewd">exposing your <<breasts>>.</span>
<</if>>
<<else>><<set $worn.under_upper.exposed to 2>><<set $worn.under_upper.state to "chest">>
<<if $breastsize gte 3>>
You pull up your $worn.under_upper.name <span class="lewd">and your <<breasts>> flop out.</span>
<<else>>
You pull up your $worn.under_upper.name, <span class="lewd">exposing your <<breasts>>.</span>
<</if>>
<</if>>
<<elseif $rightaction is "under_upper">><<set $rightaction to 0>><<set $rightactiondefault to "rest">>
<<if $worn.under_upper.name is "naked">>
You clutch the tattered remains of your clothing.
<<elseif $worn.under_upper.open is 1>><<set $worn.under_upper.exposed to 2>><<set $worn.under_upper.state_top to "midriff">>
<<if $breastsize gte 3>>
You pull down your $worn.under_upper.name <span class="lewd">and your <<breasts>> flop out.</span>
<<else>>
You pull down your $worn.under_upper.name, <span class="lewd">exposing your <<breasts>>.</span>
<</if>>
<<else>><<set $worn.under_upper.exposed to 2>><<set $worn.under_upper.state to "chest">>
<<if $breastsize gte 3>>
You pull up your $worn.under_upper.name <span class="lewd">and your <<breasts>> flop out.</span>
<<else>>
You pull up your $worn.under_upper.name, <span class="lewd">exposing your <<breasts>>.</span>
<</if>>
<</if>>
<</if>>
<<if $leftaction is "lower" and $rightaction is "lower">><<set $leftaction to 0>><<set $leftactiondefault to "rest">><<set $rightaction to 0>><<set $rightactiondefault to "rest">><<set $worn.lower.vagina_exposed to 1>><<set $worn.lower.anus_exposed to 1>><<set $worn.lower.exposed to 2>>
<<if $worn.lower.name is "naked">>
You clutch the tattered remains of your clothing.
<<elseif $worn.lower.skirt is 1>><<set $worn.lower.skirt_down to 0>>
You lift up your $worn.lower.name, <span class="lewd">exposing your <<undies>>.</span>
<<else>><<set $worn.lower.state to "thighs">>
You pull down your $worn.lower.name, <span class="lewd">exposing your <<undies>>.</span>
<</if>>
<<elseif $leftaction is "lower">>
<<set $leftaction to 0>><<set $leftactiondefault to "rest">><<set $worn.lower.anus_exposed to 1>><<set $worn.lower.vagina_exposed to 1>><<set $worn.lower.exposed to 2>>
<<if $worn.lower.name is "naked">>
You clutch the tattered remains of your clothing.
<<elseif $worn.lower.skirt is 1>>
<<set $worn.lower.skirt_down to 0>>
You lift up your $worn.lower.name, <span class="lewd">exposing your <<undies>>.</span>
<<else>>
<<set $worn.lower.state to "thighs">>
You pull down your $worn.lower.name, <span class="lewd">exposing your <<undies>>.</span>
<</if>>
<<elseif $rightaction is "lower">>
<<set $rightaction to 0>><<set $rightactiondefault to "rest">><<set $worn.lower.anus_exposed to 1>><<set $worn.lower.vagina_exposed to 1>><<set $worn.lower.exposed to 2>>
<<if $worn.lower.name is "naked">>
You clutch the tattered remains of your clothing.
<<elseif $worn.lower.skirt is 1>>
<<set $worn.lower.skirt_down to 0>>
You lift up your $worn.lower.name, <span class="lewd">exposing your <<undies>>.</span>
<<else>>
<<set $worn.lower.state to "thighs">>
You pull down your $worn.lower.name, <span class="lewd">exposing your <<undies>>.</span>
<</if>>
<</if>>
<<if $leftaction is "under" and $rightaction is "under">><<set $leftaction to 0>><<set $leftactiondefault to "rest">><<set $rightaction to 0>><<set $rightactiondefault to "rest">><<set $worn.under_lower.anus_exposed to 1>><<set $worn.under_lower.vagina_exposed to 1>>
<<set $worn.under_lower.state to "thighs">><<set $worn.under_lower.exposed to 2>>
<<if $worn.under_lower.name is "naked">>
You clutch the tattered remains of your clothing.
<<else>>
You pull down your $worn.under_lower.name, <span class="lewd">exposing your <<genitals>>.</span>
<</if>>
<<elseif $leftaction is "under">><<set $leftaction to 0>><<set $leftactiondefault to "rest">><<set $worn.under_lower.anus_exposed to 1>><<set $worn.under_lower.vagina_exposed to 1>><<set $worn.under_lower.exposed to 2>>
<<set $worn.under_lower.state to "thighs">>
<<if $worn.under_lower.name is "naked">>
You clutch the tattered remains of your clothing.
<<else>>
You pull down your $worn.under_lower.name, <span class="lewd">exposing your <<genitals>>.</span>
<</if>>
<<elseif $rightaction is "under">><<set $rightaction to 0>><<set $rightactiondefault to "rest">><<set $worn.under_lower.anus_exposed to 1>><<set $worn.under_lower.vagina_exposed to 1>><<set $worn.under_lower.exposed to 2>>
<<set $worn.under_lower.state to "thighs">>
<<if $worn.under_lower.name is "naked">>
You clutch the tattered remains of your clothing.
<<else>>
You pull down your $worn.under_lower.name, <span class="lewd">exposing your <<genitals>>.</span>
<</if>>
<</if>>
<</nobr>><</widget>>
<<widget "effectsspray">><<nobr>>
<<if $leftaction is "spray" and $rightaction is "spray">><<set $leftactiondefault to "lefthit">><<set $rightactiondefault to "righthit">><<set $leftaction to 0>><<set $rightaction to 0>>
<<if $spray gte 2>><<set $enemyhealth -= 400>><<set $spraystat += 2>><<spray -2>><<set $speechspray to 1>>
<<if $enemytype is "beast">>
You hold the spray in both hands, and unload a full blast in the <<beasttypes>> face. It whimpers.
<<elseif $enemyno gte 2>>
You hold the spray in both hands, and unload a full blast at your assailants. They clutch their faces.
<<ggcrime>><<crimeup 500>>
<<else>>
You hold the spray in both hands, and unload a full blast at the assailant. <<He>> clutches <<his>> face.
<<ggcrime>><<crimeup 500>>
<</if>>
<<elseif $spray gte 1>><<set $enemyhealth -= 200>><<set $spraystat += 1>><<spray -1>><<set $speechspray to 1>>
<<if $enemytype is "beast">>
You spray the <<beasttype>> in the face. It whimpers.
<<elseif $enemyno gte 2>>
You spray your assailants. They clutch their faces.
<<ggcrime>><<crimeup 500>>
<<else>>
You spray the assailant. <<He>> clutches <<his>> face.
<<ggcrime>><<crimeup 500>>
<</if>>
<<else>>
<<if $enemytype is "beast">>
You try to spray the <<beasttype>> in the face. Nothing comes out.
<<elseif $enemyno gte 2>>
You try to spray your assailants. Nothing comes out.
<<else>>
You try to spray the assailant. Nothing comes out.
<</if>>
<</if>>
<<elseif $leftaction is "spray">><<set $leftactiondefault to "lefthit">><<set $leftaction to 0>>
<<if $spray gte 1>><<set $enemyhealth -= 200>><<set $spraystat += 1>><<spray -1>><<set $speechspray to 1>>
<<if $enemytype is "beast">>
You spray the <<beasttype>> in the face. It whimpers.
<<elseif $enemyno gte 2>>
You spray your assailants. They clutch their faces.
<<ggcrime>><<crimeup 500>>
<<else>>
You spray the assailant. <<He>> clutches <<his>> face.
<<ggcrime>><<crimeup 500>>
<</if>>
<<else>>
<<if $enemytype is "beast">>
You try to spray the <<beasttype>> in the face. Nothing comes out.
<<elseif $enemyno gte 2>>
You try to spray your assailants. Nothing comes out.
<<else>>
You try to spray the assailant. Nothing comes out.
<</if>>
<</if>>
<<elseif $rightaction is "spray">><<set $rightactiondefault to "righthit">><<set $rightaction to 0>>
<<if $spray gte 1>><<set $enemyhealth -= 200>><<set $spraystat += 1>><<spray -1>><<set $speechspray to 1>>
<<if $enemytype is "beast">>
You spray the <<beasttype>> in the face. It whimpers.
<<elseif $enemyno gte 2>>
You spray your assailants. They clutch their faces.
<<ggcrime>><<crimeup 500>>
<<else>>
You spray the assailant. <<He>> clutches <<his>> face.
<<ggcrime>><<crimeup 500>>
<</if>>
<<else>>
<<if $enemytype is "beast">>
You try to spray the <<beasttype>> in the face. Nothing comes out.
<<elseif $enemyno gte 2>>
You try to spray your assailants. Nothing comes out.
<<else>>
You try to spray the assailant. Nothing comes out.
<</if>>
<</if>>
<</if>>
<</nobr>><</widget>>
<<widget "effectssteal">><<nobr>>
<<if $leftaction is "steal" and $rightaction is "steal">><<set $rightaction to 0>><<set $leftactiondefault to "steal">><<set $rightactiondefault to "steal">><<set $skulduggerydifficulty += 400>><<skulduggerycheck>><<person1>>
<<if $skulduggerysuccess is 1>><<set $stealstate to 3>>
You rummage through the <<persons>> <<wallet>>. <<encountersteal>><<set $leftactiondefault to "rest">><<set $rightactiondefault to "rest">>
<<else>><<brat 15>><<set $speechsteal to 1>>
You rummage inside the <<persons>> <<wallet>>. <<He 1>> notices and shifts <<his>> valuables away from your hands.
<</if>>
<<elseif $leftaction is "steal">><<set $leftactiondefault to "steal">><<set $leftaction to 0>><<skulduggerycheck>><<person1>>
<<if $skulduggerysuccess is 1>>
<<if $stealstate is undefined>><<set $stealstate to 0>>
You run your hand over the <<persons>> skin, until it rests on <<his>> <<wallet>>.
<<elseif $stealstate is 0>><<set $stealstate to 1>>
You open the <<persons>> <<wallet>>.
<<elseif $stealstate is 1>><<set $stealstate to 2>>
You rummage through the <<persons>> <<wallet>>.
<<else>><<set $stealstate to 3>>
You sneak your hand into the <<persons>> <<wallet>>. <<encountersteal>><<set $leftactiondefault to "rest">>
<</if>>
<<else>><<brat 15>><<set $speechsteal to 1>>
<<if $stealstate is undefined>>
You run your hand over the <<persons>> skin, until it rests on <<his>> <<wallet>>. <<He 1>> isn't fooled. <<He 1>> shifts <<his>> valuables away from you.
<<elseif $stealstate is 0>>
You try to open the <<persons>> <<wallet>>. <<He>> notices and shifts <<his>> valuables away.
<<elseif $stealstate is 1>>
You rummage through the <<persons>> <<wallet>>. <<He>> notices and shifts <<his>> valuables away.
<<else>>
You sneak your hand into the <<persons>> <<wallet>>. <<He>> notices and shifts <<his>> valuables away.
<</if>>
<</if>>
<<elseif $rightaction is "steal">><<set $rightaction to 0>><<set $rightactiondefault to "steal">><<skulduggerycheck>><<person1>>
<<if $skulduggerysuccess is 1>>
<<if $stealstate is undefined>><<set $stealstate to 0>>
You run your hand over the <<persons>> skin, until it rests on <<his>> <<wallet>>.
<<elseif $stealstate is 0>><<set $stealstate to 1>>
You open the <<persons>> <<wallet>>.
<<elseif $stealstate is 1>><<set $stealstate to 2>>
You rummage through the <<persons>> <<wallet>>.
<<else>><<set $stealstate to 3>>
You sneak your hand into the <<persons>> <<wallet>>. <<encountersteal>><<set $rightactiondefault to "rest">>
<</if>>
<<else>><<brat 15>><<set $speechsteal to 1>>
<<if $stealstate is undefined>>
You run your hand over the <<persons>> skin, until it rests on <<his>> <<wallet>>. <<He 1>> isn't fooled. <<He 1>> shifts <<his>> valuables away from you.
<<elseif $stealstate is 0>>
You try to open the <<persons>> <<wallet>>. <<He>> notices and shifts <<his>> valuables away.
<<elseif $stealstate is 1>>
You rummage through the <<persons>> <<wallet>>. <<He>> notices and shifts <<his>> valuables away.
<<else>>
You sneak your hand into the <<persons>> <<wallet>>. <<He>> notices and shifts <<his>> valuables away.
<</if>>
<</if>>
<</if>>
<</nobr>><</widget>>
<<widget "effectspenwhack">><<nobr>>
<<if $leftaction is "penwhack">><<set $leftaction to 0>>
<<if $NPCList[0].lefthand is "pen">>
You whack the pen from the <<person1>><<persons>> hand. Anger flashes across <<his>> face.
<<brat 5>><<set $NPCList[0].lefthand to 0>>
<<elseif $NPCList[0].righthand is "pen">>
You whack the pen from the <<person1>><<persons>> hand. Anger flashes across <<his>> face.
<<brat 5>><<set $NPCList[0].righthand to 0>>
<<elseif $NPCList[1].lefthand is "pen">>
You whack the pen from the <<person2>><<persons>> hand. Anger flashes across <<his>> face.
<<brat 5>><<set $NPCList[1].lefthand to 0>>
<<elseif $NPCList[1].righthand is "pen">>
You whack the pen from the <<person2>><<persons>> hand. Anger flashes across <<his>> face.
<<brat 5>><<set $NPCList[1].righthand to 0>>
<<elseif $NPCList[2].lefthand is "pen">>
You whack the pen from the <<person3>><<persons>> hand. Anger flashes across <<his>> face.
<<brat 5>><<set $NPCList[2].lefthand to 0>>
<<elseif $NPCList[2].righthand is "pen">>
You whack the pen from the <<person3>><<persons>> hand. Anger flashes across <<his>> face.
<<brat 5>><<set $NPCList[2].righthand to 0>>
<<elseif $NPCList[3].lefthand is "pen">>
You whack the pen from the <<person4>><<persons>> hand. Anger flashes across <<his>> face.
<<brat 5>><<set $NPCList[3].lefthand to 0>>
<<elseif $NPCList[3].righthand is "pen">>
You whack the pen from the <<person4>><<persons>> hand. Anger flashes across <<his>> face.
<<brat 5>><<set $NPCList[3].righthand to 0>>
<<elseif $NPCList[4].lefthand is "pen">>
You whack the pen from the <<person5>><<persons>> hand. Anger flashes across <<his>> face.
<<brat 5>><<set $NPCList[4].lefthand to 0>>
<<elseif $NPCList[4].righthand is "pen">>
You whack the pen from the <<person5>><<persons>> hand. Anger flashes across <<his>> face.
<<brat 5>><<set $NPCList[4].righthand to 0>>
<<elseif $NPCList[5].lefthand is "pen">>
You whack the pen from the <<person6>><<persons>> hand. Anger flashes across <<his>> face.
<<brat 5>><<set $NPCList[5].lefthand to 0>>
<<elseif $NPCList[5].righthand is "pen">>
You whack the pen from the <<person6>><<persons>> hand. Anger flashes across <<his>> face.
<<brat 5>><<set $NPCList[5].righthand to 0>>
<</if>>
<</if>>
<<if $rightaction is "penwhack">><<set $rightaction to 0>>
<<if $NPCList[0].lefthand is "pen">>
You whack the pen from the <<person1>><<persons>> hand. Anger flashes across <<his>> face.
<<brat 5>><<set $NPCList[0].lefthand to 0>>
<<elseif $NPCList[0].righthand is "pen">>
You whack the pen from the <<person1>><<persons>> hand. Anger flashes across <<his>> face.
<<brat 5>><<set $NPCList[0].righthand to 0>>
<<elseif $NPCList[1].lefthand is "pen">>
You whack the pen from the <<person2>><<persons>> hand. Anger flashes across <<his>> face.
<<brat 5>><<set $NPCList[1].lefthand to 0>>
<<elseif $NPCList[1].righthand is "pen">>
You whack the pen from the <<person2>><<persons>> hand. Anger flashes across <<his>> face.
<<brat 5>><<set $NPCList[1].righthand to 0>>
<<elseif $NPCList[2].lefthand is "pen">>
You whack the pen from the <<person3>><<persons>> hand. Anger flashes across <<his>> face.
<<brat 5>><<set $NPCList[2].lefthand to 0>>
<<elseif $NPCList[2].righthand is "pen">>
You whack the pen from the <<person3>><<persons>> hand. Anger flashes across <<his>> face.
<<brat 5>><<set $NPCList[2].righthand to 0>>
<<elseif $NPCList[3].lefthand is "pen">>
You whack the pen from the <<person4>><<persons>> hand. Anger flashes across <<his>> face.
<<brat 5>><<set $NPCList[3].lefthand to 0>>
<<elseif $NPCList[3].righthand is "pen">>
You whack the pen from the <<person4>><<persons>> hand. Anger flashes across <<his>> face.
<<brat 5>><<set $NPCList[3].righthand to 0>>
<<elseif $NPCList[4].lefthand is "pen">>
You whack the pen from the <<person5>><<persons>> hand. Anger flashes across <<his>> face.
<<brat 5>><<set $NPCList[4].lefthand to 0>>
<<elseif $NPCList[4].righthand is "pen">>
You whack the pen from the <<person5>><<persons>> hand. Anger flashes across <<his>> face.
<<brat 5>><<set $NPCList[4].righthand to 0>>
<<elseif $NPCList[5].lefthand is "pen">>
You whack the pen from the <<person6>><<persons>> hand. Anger flashes across <<his>> face.
<<brat 5>><<set $NPCList[5].lefthand to 0>>
<<elseif $NPCList[5].righthand is "pen">>
You whack the pen from the <<person6>><<persons>> hand. Anger flashes across <<his>> face.
<<brat 5>><<set $NPCList[5].righthand to 0>>
<</if>>
<</if>>
<</nobr>><</widget>><<widget "breastFlavorText">><<nobr>>
<<if $combattype is "train">>
<<set _end to $enemyno-1>>
<<else>>
<<set _end to 0>>
<</if>>
<<for _j = $enemyno-1; _j gte _end; _j-->>
<<if $NPCList[_j].chest is "mouthentrance">>
Your head is pressed <<print ($NPCList[_j].breastsize gte 6?"between":"against")>>
<<if $enemyno gte 2>>
<<if _j is 0>>
the <<person1>><<persons>>
<<elseif _j is 1>>
the <<person2>><<persons>>
<<elseif _j is 2>>
the <<person3>><<persons>>
<<elseif _j is 3>>
the <<person4>><<persons>>
<<elseif _j is 4>>
the <<person5>><<persons>>
<<elseif _j is 5>>
the <<person6>><<persons>>
<</if>>
<<else>>
<<person1>><<his>>
<</if>>
$NPCList[_j].breastsdesc.
<<break>>
<</if>>
<</for>>
<</nobr>><</widget>>
<<widget "nippleFlavorText">><<nobr>>
<<if $combattype is "train">>
<<set _end to $enemyno-1>>
<<else>>
<<set _end to 0>>
<</if>>
<<for _j = $enemyno-1; _j gte _end; _j-->>
<<if $NPCList[_j].chest is "mouth">>
Your head is pressed against
<<if $enemyno gte 2>>
<<if _j is 0>>
the <<person1>><<persons>>
<<elseif _j is 1>>
the <<person2>><<persons>>
<<elseif _j is 2>>
the <<person3>><<persons>>
<<elseif _j is 3>>
the <<person4>><<persons>>
<<elseif _j is 4>>
the <<person5>><<persons>>
<<elseif _j is 5>>
the <<person6>><<persons>>
<</if>>
<<else>>
<<person1>><<his>>
<</if>>
<<if $NPCList[_j].lactation is 1 and $breastfeedingdisable is "f">>
leaking
<</if>>
$NPCList[_j].breastdesc.
<<break>>
<</if>>
<</for>>
<</nobr>><</widget>><<widget "oral">><<nobr>>
<<if $combattype is "train">>
<<set _end to $enemyno-1>>
<<else>>
<<set _end to 0>>
<</if>>
<<set _xx to $enemyno-1>>
<<if _xx is -1>>
<<set _stanceCheck to 0>>
<<else>>
<<set _stanceCheck to $NPCList[_xx].stance>>
<</if>>
<<if $consensual is 1 and $promiscuity lte 54 and $enemytype is "man" or $consensual is 1 and $deviancy lte 54 and $enemytype isnot "man">>
<!-- Do Nothing -->
<<elseif _stanceCheck is "top">>
<!-- Do Nothing -->
<<else>>
<<for _j = $enemyno-1; _j gte _end; _j-->>
<<if $NPCList[_j].penis is 0>>
<<if $mouthactiondefault is "mouth">>
| <label><span class="sub">Move your lips to <<his>> penis</span> <<radiobutton "$mouthaction" "mouth" checked>><<oraldifficulty>> <<combatpromiscuous4>></label>
<<else>>
| <label><span class="sub">Move your lips to <<his>> penis</span> <<radiobutton "$mouthaction" "mouth">><<oraldifficulty>> <<combatpromiscuous4>></label>
<</if>>
<<break>>
<</if>>
<</for>>
<<for _j = $enemyno-1; _j gte _end; _j-->>
<<if $NPCList[_j].vagina is 0>>
<<if $mouthactiondefault is "othervagina">>
| <label><span class="sub">Move your mouth to <<his>> pussy</span><<radiobutton "$mouthaction" "othervagina" checked>><<oraldifficulty>> <<combatpromiscuous4>></label>
<<else>>
| <label><span class="sub">Move your mouth to <<his>> pussy</span><<radiobutton "$mouthaction" "othervagina">><<oraldifficulty>> <<combatpromiscuous4>></label>
<</if>>
<<break>>
<</if>>
<</for>>
<</if>>
<<if $consensual is 1 and $promiscuity lte 34>>
<!-- Do Nothing -->
<<elseif !$gloryhole>>
<<for _j = $enemyno-1; _j gte _end; _j-->>
<<if $NPCList[_j].chest is 0>>
<<if $mouthactiondefault is "movetochest">>
| <label><span class="sub">Move your lips to <<his>> chest</span> <<radiobutton "$mouthaction" "movetochest" checked>><<oraldifficulty>> <<combatpromiscuous3>></label>
<<else>>
| <label><span class="sub">Move your lips to <<his>> chest</span> <<radiobutton "$mouthaction" "movetochest">><<oraldifficulty>> <<combatpromiscuous3>></label>
<</if>>
<<break>>
<</if>>
<</for>>
<</if>>
<</nobr>><</widget>>
<<widget "oralnew">><<nobr>>
<<if $combattype is "train">>
<<set _end to $enemyno-1>>
<<else>>
<<set _end to 0>>
<</if>>
<<set _xx to $enemyno-1>>
<<if _xx is -1>>
<<set _stanceCheck to 0>>
<<else>>
<<set _stanceCheck to $NPCList[_xx].stance>>
<</if>>
<<if $consensual is 1 and ($promiscuity lte 54 and $enemytype is "man" or $deviancy lte 54 and $enemytype isnot "man")>>
<!-- Do Nothing -->
<<elseif _stanceCheck is "top">>
<!-- Do Nothing -->
<<else>>
<<for _j = $enemyno-1; _j gte _end; _j-->>
<<if $NPCList[_j].penis is 0 and ($enemytype isnot "man" or ($NPCList[_j].location.genitals is 0 and $NPCList[_j].location.head isnot "head"))>>
<<set _mouthaction["Move your lips to their penis"] to "mouth">>
<<break>>
<</if>>
<</for>>
<<for _j = $enemyno-1; _j gte _end; _j-->>
<<if $NPCList[_j].vagina is 0 and ($enemytype isnot "man" or ($NPCList[_j].location.genitals is 0 and $NPCList[_j].location.head isnot "head"))>>
<<set _mouthaction["Move your mouth to their pussy"] to "othervagina">>
<<break>>
<</if>>
<</for>>
<</if>>
<<if $consensual is 1 and $promiscuity lte 34>>
<!-- Do Nothing -->
<<elseif !$gloryhole>>
<<for _j = $enemyno-1; _j gte _end; _j-->>
<<if $NPCList[_j].chest is 0 and $NPCList[_j].location.genitals isnot "head" and $NPCList[_j].location.head isnot "head" and $NPCList[_j].location.head isnot "genitals">>
<<set _mouthaction["Move your lips to their chest"] to "movetochest">>
<<break>>
<</if>>
<</for>>
<</if>>
<</nobr>><</widget>>
<<widget "oralswallow">><<nobr>>
<!-- Below if-or statement is super-clumsy but not sure how to shorten NG -->
<<if $consensual is 1 and $promiscuity lte 74 and $enemytype is "man" or $consensual is 1 and $deviancy lte 74 and $enemytype isnot "man">>
<<else>>
<<if $NPCList[0].penis is "mouthentrance" or $NPCList[0].penis is "mouthimminent" or $NPCList[1].penis is "mouthentrance" or $NPCList[1].penis is "mouthimminent" or $NPCList[2].penis is "mouthentrance" or $NPCList[2].penis is "mouthimminent" or $NPCList[3].penis is "mouthentrance" or $NPCList[3].penis is "mouthimminent" or $NPCList[4].penis is "mouthentrance" or $NPCList[4].penis is "mouthimminent" or $NPCList[5].penis is "mouthentrance" or $NPCList[5].penis is "mouthimminent">>
<<if $mouthactiondefault is "mouth">>
| <label><span class="sub">Take <<his>> penis into your mouth</span> <<radiobutton "$mouthaction" "swallow" checked>><<oralvirginitywarning>> <<combatpromiscuous5>></label>
<<else>>
| <label><span class="sub">Take <<his>> penis into your mouth</span> <<radiobutton "$mouthaction" "swallow">><<oralvirginitywarning>> <<combatpromiscuous5>></label>
<</if>>
<</if>>
<</if>>
<</nobr>><</widget>>
<<widget "oralswallownew">><<nobr>>
<<if $consensual is 1 and ($promiscuity lte 74 and $enemytype is "man" or $deviancy lte 74 and $enemytype isnot "man")>>
<<else>>
<<if $combattype is "train">>
<<set _end to $enemyno-1>>
<<else>>
<<set _end to 0>>
<</if>>
<<for _j = $enemyno-1; _j gte _end; _j-->>
<<if $NPCList[_j].penis is "mouthentrance" or $NPCList[_j].penis is "mouthimminent">>
<<set _mouthaction["Take their penis into your mouth"] to "swallow">>
<<break>>
<</if>>
<</for>>
<</if>>
<</nobr>><</widget>>
<<widget "combatApologise">><<nobr>>
<<if $enemyanger gte 20 and $underwater lte 0>>
<<set _mouthaction["Apologise"] to "apologise">>
<</if>>
<</nobr>><</widget>>
<<widget "combatPenisEntrance">><<nobr>>
<<set _mouthaction["Kiss"] to "peniskiss">>
<<if $consensual is 1 and ($promiscuity lte 34 and $enemytype is "man" or $deviancy lte 34 and $enemytype isnot "man")>>
<<elseif $chestuse is 0>>
<<set _mouthaction["Grab between breasts"] to "grasp">>
<</if>>
<<if $head isnot "grappled" and $head isnot "bound">>
<<set _mouthaction["Pull away"] to "pullaway">>
<</if>>
<<oralswallownew>>
<<speaknew>>
<</nobr>><</widget>>
<<widget "combatPenisImminent">><<nobr>>
<<set _mouthaction["Lick"] to "lick">>
<<set _mouthaction["Pull away"] to "pullaway">>
<<oralswallownew>>
<<speaknew>>
<</nobr>><</widget>>
<<widget "combatPenisPenetrated">><<nobr>>
<<set _mouthaction["Suck"] to "suck">>
<<if $consensual isnot 1>>
<<set _mouthaction["Bite"] to "bite">>
<</if>>
<<if $head isnot "grappled" and $head isnot "bound">>
<<set _mouthaction["Pull away"] to "pullaway">>
<</if>>
<</nobr>><</widget>>
<<widget "combatOthervagina">><<nobr>>
<<set _mouthaction["Lick"] to "vaginalick">>
<<if $head isnot "grappled" and $head isnot "bound">>
<<set _mouthaction["Pull away"] to "pullawayvagina">>
<</if>>
<</nobr>><</widget>>
<<widget "combatBreast">><<nobr>>
<<set _mouthaction["Suck"] to "breastsuck">>
<<set _mouthaction["Lick"] to "breastlick">>
<<set _mouthaction["Keep your mouth closed"] to "breastclosed">>
<<if $consensual is 1 or $head isnot "breasts">>
<<set _mouthaction["Pull away"] to "breastpull">>
<</if>>
<</nobr>><</widget>>
<<widget "combatNipple">><<nobr>>
<<set _mouthaction["Suck"] to "breastsuck">>
<<set _mouthaction["Keep your mouth closed"] to "breastclosed">>
<<if $consensual is 1 or $head isnot "breasts">>
<<set _mouthaction["Pull away"] to "breastpull">>
<</if>>
<<if $consensual isnot 1>>
<<set _mouthaction["Bite"] to "breastbite">>
<</if>>
<</nobr>><</widget>><<widget "actionspenistovagina">><<nobr>>
<<if $combattype is "train">>
<<set _end to $enemyno-1>>
<<else>>
<<set _end to 0>>
<</if>>
<<if !$worn.genitals.type.includes("chastity")>>
<<for _j = $enemyno-1; _j gte _end; _j-->>
<<if $NPCList[_j].vagina is 0>>
<<if $consensual is 1 and $promiscuity lte 74 and $enemytype is "man" or $consensual is 1 and $deviancy lte 74 and $enemytype isnot "man">>
<!-- Do Nothing -->
<<elseif $NPCList[_j].stance isnot "topface">>
<<if $penisactiondefault is "penistovagina">>
| <label><span class="sub">Press against <<his>> pussy</span> <<radiobutton "$penisaction" "penistovagina" checked>><<peniledifficulty>> <<combatpromiscuous5>></label>
<<else>>
| <label><span class="sub">Press against <<his>> pussy</span> <<radiobutton "$penisaction" "penistovagina">><<peniledifficulty>> <<combatpromiscuous5>></label>
<</if>>
<<break>>
<</if>>
<</if>>
<</for>>
<</if>>
<</nobr>><</widget>>
<<widget "actionspenistovaginanew">><<nobr>>
<<if !$worn.genitals.type.includes("chastity")>>
<<if $combattype is "train">>
<<set _end to $enemyno-1>>
<<else>>
<<set _end to 0>>
<</if>>
<<for _j = $enemyno-1; _j gte _end; _j-->>
<<if $NPCList[_j].vagina is 0>>
<<if $consensual is 1 and ($promiscuity lte 74 and $enemytype is "man" or $deviancy lte 74 and $enemytype isnot "man")>>
<!-- Do Nothing -->
<<elseif $NPCList[_j].stance isnot "topface" and ($enemytype isnot "man" or ($NPCList[_j].location.genitals is 0 and $NPCList[_j].location.head isnot "genitals"))>>
<<set _penisaction["Press against their pussy"] to "penistovagina">>
<<break>>
<</if>>
<</if>>
<</for>>
<</if>>
<</nobr>><</widget>>
<<widget "actionspenistoanus">><<nobr>>
<<if $combattype is "train">>
<<set _end to $enemyno-1>>
<<else>>
<<set _end to 0>>
<</if>>
<<for _j = $enemyno-1; _j gte _end; _j-->>
<<if !$worn.genitals.type.includes("chastity") and $NPCList[_j].stance isnot "topface">>
<<if $NPCList[_j].vagina is 0 or $NPCList[_j].penis is 0>>
<<if $consensual is 1 and $promiscuity lte 74 and $enemytype is "man" or $consensual is 1 and $deviancy lte 74 and $enemytype isnot "man">>
<!-- Do Nothing -->
<<else>>
<<if $penisactiondefault is "penistoanus">>
| <label><span class="sub">Press against <<his>> ass</span> <<radiobutton "$penisaction" "penistoanus" checked>><<peniledifficulty>> <<combatpromiscuous5>></label>
<<else>>
| <label><span class="sub">Press against <<his>> ass</span> <<radiobutton "$penisaction" "penistoanus">><<peniledifficulty>> <<combatpromiscuous5>></label>
<</if>>
<<break>>
<</if>>
<</if>>
<</if>>
<</for>>
<</nobr>><</widget>>
<<widget "actionspenistoanusnew">><<nobr>>
<<if !$worn.genitals.type.includes("chastity")>>
<<if $combattype is "train">>
<<set _end to $enemyno-1>>
<<else>>
<<set _end to 0>>
<</if>>
<<for _j = $enemyno-1; _j gte _end; _j-->>
<<if $NPCList[_j].stance isnot "topface">>
<<if $NPCList[_j].vagina is 0 or $NPCList[_j].penis is 0>>
<<if $consensual is 1 and ($promiscuity lte 74 and $enemytype is "man" or $deviancy lte 74 and $enemytype isnot "man")>>
<!-- Do Nothing -->
<<elseif $enemytype isnot "man" or ($NPCList[_j].location.genitals is 0 and $NPCList[_j].location.head isnot "genitals")>>
<<set _penisaction["Press against their ass"] to "penistoanus">>
<<break>>
<</if>>
<</if>>
<</if>>
<</for>>
<</if>>
<</nobr>><</widget>>
<<widget "actionspenisvaginafuck">><<nobr>>
<<if $combattype is "train">>
<<set _end to $enemyno-1>>
<<else>>
<<set _end to 0>>
<</if>>
<<if !$worn.genitals.type.includes("chastity") and $worn.under_lower.vagina_exposed is 1 and $worn.lower.vagina_exposed is 1>>
<<for _j = $enemyno-1; _j gte _end; _j-->>
<<if $NPCList[_j].vagina is "penisentrance" or $NPCList[_j].vagina is "penisimminent">>
<<if $consensual is 1 and $promiscuity lte 74 and $enemytype is "man" or $consensual is 1 and $deviancy lte 74 and $enemytype isnot "man">>
<!-- Do Nothing -->
<<else>>
<<if $penisactiondefault is "penisvaginafuck">>
| <label><span class="sub">Penetrate <<his>> pussy</span> <<radiobutton "$penisaction" "penisvaginafuck" checked>> <<combatpromiscuous5>><<penilevirginitywarning>></label>
<<else>>
| <label><span class="sub">Penetrate <<his>> pussy</span> <<radiobutton "$penisaction" "penisvaginafuck">> <<combatpromiscuous5>><<penilevirginitywarning>></label>
<</if>>
<<break>>
<</if>>
<</if>>
<</for>>
<</if>>
<</nobr>><</widget>>
<<widget "actionspenisvaginafucknew">><<nobr>>
<<if !$worn.genitals.type.includes("chastity") and $worn.under_lower.vagina_exposed is 1 and $worn.lower.vagina_exposed is 1>>
<<if $combattype is "train">>
<<set _end to $enemyno-1>>
<<else>>
<<set _end to 0>>
<</if>>
<<for _j = $enemyno-1; _j gte _end; _j-->>
<<if $NPCList[_j].vagina is "penisentrance" or $NPCList[_j].vagina is "penisimminent">>
<<if $consensual is 1 and ($promiscuity lte 74 and $enemytype is "man" or $deviancy lte 74 and $enemytype isnot "man")>>
<!-- Do Nothing -->
<<else>>
<<set _penisaction["Penetrate their pussy"] to "penisvaginafuck">>
<<break>>
<</if>>
<</if>>
<</for>>
<</if>>
<</nobr>><</widget>>
<<widget "actionspenisanusfuck">><<nobr>>
<<if $combattype is "train">>
<<set _end to $enemyno-1>>
<<else>>
<<set _end to 0>>
<</if>>
<<if !$worn.genitals.type.includes("chastity") and $worn.under_lower.vagina_exposed is 1 and $worn.lower.vagina_exposed is 1>>
<<for _j = $enemyno-1; _j gte _end; _j-->>
<<if $NPCList[_j].vagina is "otheranusentrance" or $NPCList[_j].vagina is "otheranusimminent" or $NPCList[_j].penis is "otheranusentrance" or $NPCList[_j].penis is "otheranusimminent">>
<<if $consensual is 1 and $promiscuity lte 74 and $enemytype is "man" or $consensual is 1 and $deviancy lte 74 and $enemytype isnot "man">>
<!-- Do Nothing -->
<<else>>
<<if $penisactiondefault is "penisanusfuck">>
| <label><span class="sub">Penetrate <<his>> ass</span> <<radiobutton "$penisaction" "penisanusfuck" checked>> <<combatpromiscuous5>><<penilevirginitywarning>></label>
<<else>>
| <label><span class="sub">Penetrate <<his>> ass</span> <<radiobutton "$penisaction" "penisanusfuck">> <<combatpromiscuous5>><<penilevirginitywarning>></label>
<</if>>
<<break>>
<</if>>
<</if>>
<</for>>
<</if>>
<</nobr>><</widget>>
<<widget "actionspenisanusfucknew">><<nobr>>
<<if !$worn.genitals.type.includes("chastity") and $worn.under_lower.vagina_exposed is 1 and $worn.lower.vagina_exposed is 1>>
<<if $combattype is "train">>
<<set _end to $enemyno-1>>
<<else>>
<<set _end to 0>>
<</if>>
<<for _j = $enemyno-1; _j gte _end; _j-->>
<<if $NPCList[_j].vagina is "otheranusentrance" or $NPCList[_j].vagina is "otheranusimminent" or $NPCList[_j].penis is "otheranusentrance" or $NPCList[_j].penis is "otheranusimminent">>
<<if $consensual is 1 and $promiscuity lte 74 and $enemytype is "man" or $consensual is 1 and $deviancy lte 74 and $enemytype isnot "man">>
<!-- Do Nothing -->
<<else>>
<<set _penisaction["Penetrate their ass"] to "penisanusfuck">>
<<break>>
<</if>>
<</if>>
<</for>>
<</if>>
<</nobr>><</widget>>
<<widget "actionspenisMouthEntrance">><<nobr>>
<<if $consensual is 1 and ($promiscuity lte 54 and $enemytype is "man" or $deviancy lte 54 and $enemytype isnot "man")>>
<<else>>
<<set _penisaction["Press your thigh against their mouth"] to "thighbay">>
<</if>>
<<set _penisaction["Rub against their face"] to "othermouthtease">>
<</nobr>><</widget>>
<<widget "actionspenisMouthImminent">><<nobr>>
<<set _penisaction["Rub against their lips"] to "othermouthrub">>
<<set _penisaction["Pull away"] to "othermouthescape">>
<</nobr>><</widget>>
<<widget "actionspenisMouthPenetration">><<nobr>>
<<if $consensual is 0 or ($promiscuity lte 54 and $enemytype is "man") or ($deviancy lte 54 and $enemytype isnot "man")>>
<<set _penisaction["Cooperate"] to "othermouthcooperate">>
<<else>>
<<set _penisaction["Fuck"] to "othermouthcooperate">>
<</if>>
<</nobr>><</widget>>
<<widget "actionspenisPussyEntrance">><<nobr>>
<<actionspenisvaginafucknew>>
<<if $consensual is 1 and ($promiscuity lte 54 and $enemytype is "man" or $deviancy lte 54 and $enemytype isnot "man")>>
<<else>>
<<set _penisaction["Frot against the clit"] to "bay">>
<</if>>
<<set _penisaction["Tease"] to "tease">>
<</nobr>><</widget>>
<<widget "actionspenisPussyImminent">><<nobr>>
<<actionspenisvaginafucknew>>
<<set _penisaction["Rub"] to "rub">>
<<set _penisaction["Pull away"] to "escape">>
<</nobr>><</widget>>
<<widget "actionspenisPussyPenetration">><<nobr>>
<<set _penisaction["Take it"] to "take">>
<<if $consensual is 0 or ($promiscuity lte 54 and $enemytype is "man") or ($deviancy lte 54 and $enemytype isnot "man")>>
<<set _penisaction["Cooperate"] to "cooperate">>
<<else>>
<<set _penisaction["Fuck"] to "cooperate">>
<</if>>
<</nobr>><</widget>>
<<widget "actionspenisAnusEntrance">><<nobr>>
<<actionspenisanusfucknew>>
<<if $consensual is 1 and ($promiscuity lte 54 and $enemytype is "man" or $deviancy lte 54 and $enemytype isnot "man")>>
<<else>>
<<set _penisaction["Frot against the ass"] to "otheranusbay">>
<</if>>
<<set _penisaction["Tease"] to "otheranustease">>
<</nobr>><</widget>>
<<widget "actionspenisAnusImminent">><<nobr>>
<<actionspenisanusfucknew>>
<<set _penisaction["Rub"] to "otheranusrub">>
<<set _penisaction["Pull away"] to "otheranusescape">>
<</nobr>><</widget>>
<<widget "actionspenisAnusPenetration">><<nobr>>
<<set _penisaction["Take it"] to "otheranustake">>
<<if $consensual is 0 or ($promiscuity lte 54 and $enemytype is "man") or ($deviancy lte 54 and $enemytype isnot "man")>>
<<set _penisaction["Cooperate"] to "otheranuscooperate">>
<<else>>
<<set _penisaction["Fuck"] to "otheranuscooperate">>
<</if>>
<</nobr>><</widget>>
<<widget "actionspenisAgainstAss">><<nobr>>
<<set _penisaction["Rub"] to "otheranusrub">>
<<set _penisaction["Stop"] to "otheranusstop">>
<</nobr>><</widget>>
<<widget "actionspenisAgainstClit">><<nobr>>
<<set _penisaction["Rub"] to "clitrub">>
<<set _penisaction["Stop"] to "stop">>
<</nobr>><</widget>><<widget "effectspenistovagina">><<nobr>>
<<if $combattype is "train">>
<<set _end to $enemyno-1>>
<<else>>
<<set _end to 0>>
<</if>>
<<if $penisaction is "penistovagina">><<set $penisaction to 0>><<submission 10>><<penileskilluse>><<set $penisactiondefault to "penistovagina">><<combatpromiscuity5>>
<<if (1000 - ($rng * 10) - ($enemytrust * 10) - $penileskill + $enemyanger) lte (($enemyarousalmax / ($enemyarousal + 1)) * 100)>>
<<for _j = $enemyno-1; _j gte _end; _j-->>
<<if $NPCList[_j].vagina is 0 and ($enemytype isnot "man" or ($NPCList[_j].location.genitals is 0 and $NPCList[_j].location.head isnot "genitals"))>>
<<submission 2>><<set $penisuse to "othervagina">><<set $NPCList[_j].vagina to "penisentrance">><<set $penisstate to "entrance">><span class="lblue">You press your <<penis>> against the <<personselect _j>><<combatpersons>> pussy.</span>
<<if $enemytype is "beast">><<set $NPCList[_j].stance to "top">><</if>>
<<set $NPCList[_j].location.genitals = "genitals">>
<<break>>
<</if>>
<</for>>
<<else>>
<<for _j = $enemyno-1; _j gte _end; _j-->>
<<if $NPCList[_j].vagina is 0>>
<span class="blue">You try to press your <<penis>> against the <<personselect _j>><<combatpersons>> pussy but <<he>> pushes you away.</span>
<<break>>
<</if>>
<</for>>
<</if>>
<</if>>
<</nobr>><</widget>>
<<widget "effectspenistoanus">><<nobr>>
<<if $combattype is "train">>
<<set _end to $enemyno-1>>
<<else>>
<<set _end to 0>>
<</if>>
<<if $penisaction is "penistoanus">><<set $penisaction to 0>><<submission 10>><<penileskilluse>><<set $penisactiondefault to "penistoanus">><<combatpromiscuity5>>
<<if (1000 - ($rng * 10) - ($enemytrust * 10) - $penileskill + $enemyanger) lte (($enemyarousalmax / ($enemyarousal + 1)) * 100)>>
<<for _j = $enemyno-1; _j gte _end; _j-->>
<<if $NPCList[_j].vagina is 0 and ($enemytype isnot "man" or ($NPCList[_j].location.genitals is 0 and $NPCList[_j].location.head isnot "genitals"))>>
<<submission 2>><<set $penisuse to "otheranus">><<set $NPCList[_j].vagina to "otheranusentrance">><<set $penisstate to "otheranusentrance">><span class="lblue">You press your <<penis>> against the <<personselect _j>><<combatpersons>> ass.</span>
<<if $enemytype is "beast">><<set $NPCList[_j].stance to "top">><</if>>
<<set $NPCList[_j].location.genitals = "genitals">>
<<break>>
<<elseif $NPCList[_j].penis is 0 and ($enemytype isnot "man" or ($NPCList[_j].location.genitals is 0 and $NPCList[_j].location.head isnot "genitals"))>>
<<submission 2>><<set $penisuse to "otheranus">><<set $NPCList[_j].penis to "otheranusentrance">><<set $penisstate to "otheranusentrance">><span class="lblue">You press your <<penis>> against the <<personselect _j>><<combatpersons>> ass.</span>
<<set $NPCList[_j].location.genitals = "genitals">>
<<break>>
<</if>>
<</for>>
<<else>>
<<for _j = $enemyno-1; _j gte _end; _j-->>
<<if $NPCList[_j].vagina is 0 or $NPCList[_j].penis is 0>>
<span class="blue">You try to press your <<penis>> against the <<personselect _j>><<combatpersons>> ass but <<he>> pushes you away.</span>
<<break>>
<</if>>
<</for>>
<</if>>
<</if>>
<</nobr>><</widget>>
<<widget "effectspenisvaginafuck">><<nobr>>
<<if $combattype is "train">>
<<set _end to $enemyno-1>>
<<else>>
<<set _end to 0>>
<</if>>
<<if $penisaction is "penisvaginafuck" and ($penissize gte 0 or $arousal gte 7500)>><<set $penisaction to 0>><<submission 20>><<penileskilluse>><<set $penisactiondefault to "penisvaginafuck">><<combatpromiscuity5>>
<<if $penisWetness + ($penileskill / 10) gte ($penissize * 15) + random(1, 40) or random(1, 2) is 2>>
<<if $player.virginity.penile isnot true>>
<<for _j = $enemyno-1; _j gte _end; _j-->>
<<if $NPCList[_j].vagina is "penisentrance" or $NPCList[_j].vagina is "penisimminent">><<set $NPCList[_j].vagina to "penis">>
<<penis_lube_text>> <span class="pink">you <<peniletext>> thrust deep into the <<personselect _j>><<combatpersons>> pussy.</span>
<<sex 30>><<penilestat>><<raped>><<penisraped>><<set $penisstate to "penetrated">>
<<break>>
<</if>>
<</for>>
<<elseif $player.virginity.penile is true>>
<<for _j = $enemyno-1; _j gte _end; _j-->>
<<if $NPCList[_j].vagina is "penisentrance" or $NPCList[_j].vagina is "penisimminent">><<set $NPCList[_j].vagina to "penis">>
<<penis_lube_text>> <span class="pink">you <<peniletext>> thrust your virgin penis into the <<personselect _j>><<combatpersons>> pussy.</span><span class="red"> You feel your foreskin separate from your glans, forever robbing you of your purity.</span>
<<sex 100>><<takeVirginity $NPCList[_j].fullDescription "penile">><<bruise penis>><<penilestat>><<violence 30>><<raped>><<penisraped>><<set $penisstate to "penetrated">>
<<break>>
<</if>>
<</for>>
<</if>>
<<else>>
<<set $penisaction to 0>>
<<for _j = $enemyno-1; _j gte _end; _j-->>
<<if $NPCList[_j].vagina is "penisentrance" or $NPCList[_j].vagina is "penisimminent">>
You <<peniletext>> press your <<penis>> against the <<personselect _j>><<combatpersons>> pussy, <span class="blue">but fail to penetrate,</span> instead angling away and rubbing past <<his>> clit.
<<sex 20>><<penilestat>>
<</if>>
<</for>>
<</if>>
<<elseif $penisaction is "penisvaginafuck">>
<<set $penisaction to 0>>
<<for _j = $enemyno-1; _j gte _end; _j-->>
<<if $NPCList[_j].vagina is "penisentrance" or $NPCList[_j].vagina is "penisimminent">>
<span class="red">You fail you penetrate the <<personselect _j>><<combatpersons>> pussy.</span> Such a tiny penis is hard to wield. You need to be more aroused.
<</if>>
<</for>>
<</if>>
<</nobr>><</widget>>
<<widget "effectspenisanusfuck">><<nobr>>
<<if $combattype is "train">>
<<set _end to $enemyno-1>>
<<else>>
<<set _end to 0>>
<</if>>
<<if $penisaction is "penisanusfuck" and ($penissize gte 0 or $arousal gte 7500)>><<set $penisaction to 0>><<submission 20>><<penileskilluse>><<set $penisactiondefault to "penisanusfuck">><<combatpromiscuity5>>
<<if $penisWetness + ($penileskill / 10) gte ($penissize * 15) + random(1, 40) or random(1, 2) is 2>>
<<if $player.virginity.penile isnot true>>
<<for _j = $enemyno-1; _j gte _end; _j-->>
<<if $NPCList[_j].vagina is "otheranusentrance" or $NPCList[_j].vagina is "otheranusimminent">><<set $NPCList[_j].vagina to "otheranus">>
<<penis_lube_text>> <span class="pink">you <<peniletext>> thrust deep into the <<personselect _j>><<combatpersons>> ass.</span>
<<sex 30>><<penilestat>><<raped>><<penisraped>><<set $penisstate to "otheranus">>
<<break>>
<<elseif $NPCList[_j].penis is "otheranusentrance" or $NPCList[_j].penis is "otheranusimminent">><<set $NPCList[_j].penis to "otheranus">>
<<penis_lube_text>> <span class="pink">you <<peniletext>> thrust deep into the <<personselect _j>><<combatpersons>> ass.</span>
<<sex 30>><<penilestat>><<raped>><<penisraped>><<set $penisstate to "otheranus">>
<<break>>
<</if>>
<</for>>
<<elseif $player.virginity.penile is true>>
<<for _j = $enemyno-1; _j gte _end; _j-->>
<<if $NPCList[_j].vagina is "otheranusentrance" or $NPCList[_j].vagina is "otheranusimminent">><<set $NPCList[_j].vagina to "otheranus">>
<<penis_lube_text>> <span class="pink">you <<peniletext>> thrust your virgin penis into the <<personselect _j>><<combatpersons>> ass.</span><span class="red"> You feel your foreskin separate from your glans, forever robbing you of your purity.</span>
<<sex 100>><<takeVirginity $NPCList[_j].fullDescription "penile">><<bruise penis>><<penilestat>><<violence 30>><<raped>><<penisraped>><<set $penisstate to "otheranus">>
<<break>>
<<elseif $NPCList[_j].penis is "otheranusentrance" or $NPCList[_j].penis is "otheranusimminent">><<set $NPCList[_j].penis to "otheranus">>
<<penis_lube_text>> <span class="pink">you <<peniletext>> thrust your virgin penis into the <<personselect _j>><<combatpersons>> ass.</span><span class="red"> You feel your foreskin separate from your glans, forever robbing you of your purity.</span>
<<sex 100>><<takeVirginity $NPCList[_j].fullDescription "penile">><<bruise penis>><<penilestat>><<violence 30>><<raped>><<penisraped>><<set $penisstate to "otheranus">>
<<break>>
<</if>>
<</for>>
<</if>>
<<else>>
<<set $penisaction to 0>>
<<for _j = $enemyno-1; _j gte _end; _j-->>
<<if $NPCList[_j].vagina is "otheranusentrance" or $NPCList[_j].vagina is "otheranusimminent">>
You <<peniletext>> press your <<penis>> against the <<personselect _j>><<combatpersons>> ass, <span class="blue">but fail to penetrate,</span> instead angling away and rubbing between <<his>> cheeks.
<<sex 20>><<penilestat>>
<</if>>
<</for>>
<</if>>
<<elseif $penisaction is "penisanusfuck">>
<<set $penisaction to 0>>
<<for _j = $enemyno-1; _j gte _end; _j-->>
<<if $NPCList[_j].vagina is "otheranusentrance" or $NPCList[_j].vagina is "otheranusimminent">>
<span class="red">You fail you penetrate the <<personselect _j>><<combatpersons>> ass.</span> Such a tiny penis is hard to wield. You need to be more aroused.
<</if>>
<</for>>
<</if>>
<</nobr>><</widget>><<widget "speak">><<nobr>>
<<if $underwater lte 0>>
<<if $consensual is 1>>
<<if $mouthactiondefault is "finish">>
| <label><span class="brat">Tell <<him>> you want to stop</span> <<radiobutton "$mouthaction" "finish" checked>><<if !$gloryhole and $gamemode isnot "soft">><<seductiondifficulty>><</if>></label>
<<else>>
| <label><span class="brat">Tell <<him>> you want to stop</span> <<radiobutton "$mouthaction" "finish">><<if !$gloryhole and $gamemode isnot "soft">><<seductiondifficulty>><</if>></label>
<</if>>
<<if $enemytype is "man">>
<<if $vaginaexist is 1 and $vaginalchastity is 0 and $novaginal is 0>>
| <label><span class="brat">Tell <<him>> you don't want anything in your pussy</span> <<radiobutton "$mouthaction" "novaginal">><<if !$gloryhole and $gamemode isnot "soft">><<seductiondifficulty>><</if>></label>
<</if>>
<<if $penisexist is 1 and $penilechastity is 0 and $nopenile is 0>>
| <label><span class="brat">Tell <<him>> you don't want your penis put inside anything</span> <<radiobutton "$mouthaction" "nopenile">><<if !$gloryhole and $gamemode isnot "soft">><<seductiondifficulty>><</if>></label>
<</if>>
<<if $analchastity is 0 and $noanal is 0>>
| <label><span class="brat">Tell <<him>> you don't want anything in your anus</span> <<radiobutton "$mouthaction" "noanal">><<if !$gloryhole and $gamemode isnot "soft">><<seductiondifficulty>><</if>></label>
<</if>>
<</if>>
<<else>>
<<if $mouthactiondefault is "scream" and $background isnot "selective_mute">>
| <label><span class="brat">Scream</span> <<radiobutton "$mouthaction" "scream" checked>></label>
<<elseif $background isnot "selective_mute">>
| <label><span class="brat">Scream</span> <<radiobutton "$mouthaction" "scream">></label>
<</if>>
<</if>>
<<if $consensual is 0>>
<<if $mouthactiondefault is "plead">>
| <label><span class="meek">Plead</span> <<radiobutton "$mouthaction" "plead" checked>></label>
<<else>>
| <label><span class="meek">Plead</span> <<radiobutton "$mouthaction" "plead">></label>
<</if>>
<</if>>
<<if $consensual is 0 and $angel gte 6 and $angelforgive isnot 1>>
<<if $mouthactiondefault is "forgive">>
| <label><span class="meek">Forgive</span> <<radiobutton "$mouthaction" "forgive" checked>></label>
<<else>>
| <label><span class="meek">Forgive</span> <<radiobutton "$mouthaction" "forgive">></label>
<</if>>
<</if>>
<<if $submissive gte 1150>>
<<if $mouthactiondefault is "moan">>
| <label><span class="sub">Moan</span> <<radiobutton "$mouthaction" "moan" checked>></label>
<<else>>
| <label><span class="sub">Moan</span> <<radiobutton "$mouthaction" "moan">></label>
<</if>>
<<elseif $submissive lte 850 and $consensual is 0>>
<<if $mouthactiondefault is "demand">>
| <label><span class="def">Demand</span> <<radiobutton "$mouthaction" "demand" checked>></label>
<<else>>
| <label><span class="def">Demand</span> <<radiobutton "$mouthaction" "demand">></label>
<</if>>
<</if>>
<<if $awarelevel gte 2 and $enemytype is "man">>
<<if $mouthactiondefault is "mock">>
| <label><span class="brat"><<if $consensual is 1>>Tease their<<else>>Mock their<</if>></span> <<radiobutton "$mouthaction" "mock" checked>></label>
<<else>>
| <label><span class="brat"><<if $consensual is 1>>Tease their<<else>>Mock their<</if>></span> <<radiobutton "$mouthaction" "mock">></label>
<</if>>
<<listbox "$mockaction">>
<<option "ethics" "ethics" `$mockaction is "ethics" ? "selected" : ""`>>
<<option "looks" "looks" `$mockaction is "looks" ? "selected" : ""`>>
<<option "strength" "weak" `$mockaction is "weak" ? "selected" : ""`>>
<<option "skill" "skill" `$mockaction is "skill" ? "selected" : ""`>>
<<option "penis" "penis" `$mockaction is "penis" ? "selected" : ""`>>
<<option "pussy" "vagina" `$mockaction is "vagina" ? "selected" : ""`>>
<</listbox>>
<</if>>
<</if>>
<<if $mouthstate isnot "breasts">>
<<if $mouthactiondefault is "rest">>
| <label>Rest <<radiobutton "$mouthaction" "rest" checked>></label>
<<else>>
| <label>Rest <<radiobutton "$mouthaction" "rest">></label>
<</if>>
<</if>>
<</nobr>><</widget>>
<<widget "speaknew">><<nobr>>
<<if $underwater lte 0>>
<<if $consensual is 1>>
<<if $enemyno gte 2>>
<<set _pron to "them">>
<<else>>
<<switch $pronoun>>
<<case "m">><<set _pron to "him">>
<<case "f">><<set _pron to "her">>
<<case "i">><<set _pron to "it">>
<</switch>>
<</if>>
<<set _mouthaction["Tell "+_pron+" you want to stop"] to "finish">>
<<if $enemytype is "man">>
<<if $vaginaexist is 1 and $vaginalchastity is 0 and $novaginal is 0>>
<<set _mouthaction["Tell "+_pron+" you don't want anything in your pussy"] to "novaginal">>
<</if>>
<<if $penisexist is 1 and $penilechastity is 0 and $nopenile is 0>>
<<set _mouthaction["Tell "+_pron+" you don't want your penis inside anything"] to "nopenile">>
<</if>>
<<if $analchastity is 0 and $noanal is 0>>
<<set _mouthaction["Tell "+_pron+" you don't want anything in your anus"] to "noanal">>
<</if>>
<</if>>
<<else>>
<<set _mouthaction["Scream"] to "scream">>
<<set _mouthaction["Plead"] to "plead">>
<<if $angel gte 6 and $angelforgive isnot 1>>
<<set _mouthaction["Forgive"] to "forgive">>
<</if>>
<<if $submissive lte 850>>
<<set _mouthaction["Demand"] to "demand">>
<</if>>
<</if>>
<<if $submissive gte 1150>>
<<set _mouthaction["Moan"] to "moan">>
<</if>>
<<if $awarelevel gte 2 and $enemytype is "man">>
<<if $consensual is 1>>
<<set _mouthaction["Tease their"] to "mock">>
<<else>>
<<set _mouthaction["Mock their"] to "mock">>
<</if>>
<</if>>
<</if>>
<</nobr>><</widget>><<widget "actionsmouththighrub">><<nobr>>
<<if $enemytype is "beast">>
<<if $arousal gte 8000>>
<<if $enemyanger gte (($enemyangermax / 5) * 2)>>
You <<thightext>> press your thigh into the <<beasttypes>> mouth, keeping it at bay. It bites down a little harder than you would like, you hope it doesn't consider you food.
<<else>>
You <<thightext>> press your thigh into the <<beasttypes>> mouth, keeping it at bay.
<</if>>
<<else>>
<<if $enemyanger gte (($enemyangermax / 5) * 2)>>
You <<thightext>> press your thigh into the <<beasttypes>> mouth, keeping it at bay. It bites down a little harder than you would like, you hope it doesn't consider you food.
<<else>>
You <<thightext>> press your thigh into the <<beasttypes>> mouth, keeping it at bay.
<</if>>
<</if>>
<<else>>
<<if $arousal gte 8000>>
<<if $pain gte 40>>
You <<thightext>> keep your shaking thigh pressed against <<their>> mouth.
<<else>>
You <<thightext>> keep your trembling thigh pressed against <<their>> mouth.
<</if>>
<<else>>
<<if $pain gte 40>>
You <<thightext>> keep your quivering thigh pressed against <<their>> mouth.
<<else>>
You <<thightext>> keep your thigh pressed against <<their>> mouth.
<</if>>
<</if>>
<</if>>
<</nobr>><</widget>>
<<widget "actionsothermouthpenistease">><<nobr>>
<<if $enemytype is "beast">>
<<if $arousal gte 8000>>
<<if $pain gte 40>>
You <<peniletext>> and carefully rub the <<beasttypes>> tongue with your <<penis>>.
<<else>>
You <<peniletext>> rub the <<beasttypes>> tongue with your <<penis>>.
<</if>>
<<else>>
<<if $pain gte 40>>
You <<peniletext>> and carefully prod the <<beasttypes>> tongue with your <<penis>>.
<<else>>
You <<peniletext>> prod the <<beasttypes>> tongue with your <<penis>>.
<</if>>
<</if>>
<<else>>
<<if $arousal gte 8000>>
<<if $pain gte 40>>
You <<peniletext>> rub your <<penis>> against <<their>> tongue.
<<else>>
You <<peniletext>> slap your <<penis>> against <<their>> tongue.
<</if>>
<<else>>
<<if $pain gte 40>>
You <<peniletext>> rub your <<penis>> against <<their>> cheek.
<<else>>
You <<peniletext>> slap your <<penis>> against <<their>> cheek.
<</if>>
<</if>>
<</if>>
<</nobr>><</widget>>
<<widget "actionsothermouthpenisrub">><<nobr>>
<<if $enemytype is "beast">>
<<if $arousal gte 8000>>
<<if $pain gte 40>>
You <<peniletext>> and carefully rub the <<beasttypes>> tongue with your <<penis>>.
<<else>>
You <<peniletext>> rub the <<beasttypes>> tongue with your <<penis>>.
<</if>>
<<else>>
<<if $pain gte 40>>
You <<peniletext>> and carefully prod the <<beasttypes>> tongue with your <<penis>>.
<<else>>
You <<peniletext>> prod the <<beasttypes>> tongue with your <<penis>>.
<</if>>
<</if>>
<<else>>
<<if $arousal gte 8000>>
<<if $pain gte 40>>
You <<peniletext>> rub the tip of your <<penis>> between <<their>> lips.
<<else>>
You <<peniletext>> caress <<their>> lips with your <<penis>>.
<</if>>
<<else>>
<<if $pain gte 40>>
You <<peniletext>> circle <<their>> lips with the tip of your <<penis>>.
<<else>>
You <<peniletext>> prod <<their>> lips with the tip of your <<penis>>.
<</if>>
<</if>>
<</if>>
<</nobr>><</widget>>
<<widget "pussies">><<nobr>>
<!-- possible alternatives: muffs, twats, slits, snatches, vulvas ...-->
<<if $arousal gte 8000>>
clits
<<elseif $arousal gte 6000>>
cunts
<<elseif $arousal gte 4000>>
pussies
<<elseif $arousal gte 2000>>
quims
<<else>>
vaginas
<</if>>
<</nobr>><</widget>>
<<widget "actionsothervaginavaginarub">><<nobr>>
<<if $enemytype is "beast">>
<<if $arousal gte 8000>>
<<if $pain gte 40>>
You <<vaginaltext>> and carefully rub the <<beasttypes>> pussy with your <<pussy>>.
<<else>>
You <<vaginaltext>> rub the <<beasttypes>> pussy with your <<pussy>>.
<</if>>
<<else>>
<<if $pain gte 40>>
You <<vaginaltext>> and carefully kiss the <<beasttypes>> pussy with your <<pussy>>.
<<else>>
You <<vaginaltext>> kiss the <<beasttypes>> pussy with your <<pussy>>.
<</if>>
<</if>>
<<else>>
<<if $arousal gte 8000>>
<<if $pain gte 40>>
You <<vaginaltext>> rub your <<pussies>> together.
<<else>>
You <<vaginaltext>> knead your <<pussies>> together.
<</if>>
<<else>>
<<if $pain gte 40>>
You <<vaginaltext>> rub your <<pussy>> against <<their>> pussy.
<<else>>
You <<vaginaltext>> kiss <<their>> pussy with your <<pussy>>.
<</if>>
<</if>>
<</if>>
<</nobr>><</widget>>
<<widget "actionsothermouthpenisthrust">><<nobr>>
<<if $enemyarousal gte ($enemyarousalmax / 5) * 4>>
<<if $arousal gte 8000>>
Your <<penis>> is ruthlessly fucked by <<their>> mouth. Driven by instinct, you <<peniletext>> push back as you approach your peak.
<<elseif $arousal gte 4000>>
Your <<penis>> is ruthlessly fucked by <<their>> mouth. You <<peniletext>> push back against the movements.
<<else>>
Your <<penis>> is ruthlessly fucked by <<their>> mouth. You <<peniletext>> push back, trying to reduce your discomfort.
<</if>>
<<elseif $enemyarousal gte ($enemyarousalmax / 5) * 2>>
<<if $arousal gte 8000>>
Your <<penis>> is hungrily enveloped by <<their>> mouth. Driven by instinct, you <<peniletext>> push back as you approach your peak.
<<elseif $arousal gte 4000>>
Your <<penis>> is hungrily enveloped by <<their>> mouth. You <<peniletext>> push back against the movements.
<<else>>
Your <<penis>> is hungrily enveloped by <<their>> mouth. You <<peniletext>> push back, trying to reduce your discomfort.
<</if>>
<<else>>
<<if $arousal gte 8000>>
Your <<penis>> is rhythmically engulfed and regurgitated by <<their>> mouth. Driven by instinct, you <<peniletext>> push back as you approach your peak.
<<elseif $arousal gte 4000>>
Your <<penis>> is rhythmically engulfed and regurgitated by <<their>> mouth. You <<peniletext>> push back against the movements.
<<else>>
Your <<penis>> is rhythmically engulfed and regurgitated by <<their>> mouth. You <<peniletext>> push back, trying to reduce your discomfort.
<</if>>
<</if>>
<</nobr>><</widget>>
<<widget "actionsothermouthpenisescape">><<nobr>>
<<if $enemytype is "beast">>
<<if $enemyanger lte 20>>
<span class="blue">You shift your pelvis, moving your <<penis>> away from the <<beasttypes>> mouth before it can envelop you.</span> It doesn't give up however.
<<elseif $enemyanger lte 100>>
<span class="blue">You shift your pelvis, moving your <<penis>> away from the beast's incessant probing before it can envelop you.</span> It snarls in frustration.
<<else>>
<span class="blue">You shift your pelvis, moving your <<penis>> away from the beast's savage probing before it can envelop you.</span>
<</if>>
<<else>>
<<if $pain lte 20>>
<span class="blue">You shift your pelvis, moving your <<penis>> away from <<their>> mouth.</span>
<<elseif $pain lte 60>>
<span class="blue">You shift your pelvis, moving your <<penis>> away from <<their>> mouth.</span>
<<else>>
<span class="blue">You shift your pelvis in desperation, moving your <<penis>> away from <<their>> mouth.</span>
<</if>>
<</if>>
<</nobr>><</widget>>
<<widget "actionsothermouthvaginatease">><<nobr>>
<<if $enemytype is "beast">>
<<if $arousal gte 8000>>
<<if $pain gte 40>>
You <<vaginaltext>> and carefully rub the <<beasttypes>> tongue with your <<pussy>>.
<<else>>
You <<vaginaltext>> rub the <<beasttypes>> tongue with your <<pussy>>.
<</if>>
<<else>>
<<if $pain gte 40>>
You <<vaginaltext>> and carefully kiss the <<beasttypes>> tongue with your <<pussy>>.
<<else>>
You <<vaginaltext>> kiss the <<beasttypes>> tongue with your <<pussy>>.
<</if>>
<</if>>
<<else>>
<<if $arousal gte 8000>>
<<if $pain gte 40>>
You <<vaginaltext>> rub your <<pussy>> against <<their>> tongue.
<<else>>
You <<vaginaltext>> smooch <<their>> tongue with your <<pussy>>.
<</if>>
<<else>>
<<if $pain gte 40>>
You <<vaginaltext>> rub your <<pussy>> against <<their>> cheek.
<<else>>
You <<vaginaltext>> kiss <<their>> cheek with your <<pussy>>.
<</if>>
<</if>>
<</if>>
<</nobr>><</widget>>
<<widget "actionsothermouthvaginarub">><<nobr>>
<<if $enemytype is "beast">>
<<if $arousal gte 8000>>
<<if $pain gte 40>>
You <<vaginaltext>> and carefully rub the <<beasttypes>> tongue with your <<pussy>>.
<<else>>
You <<vaginaltext>> rub the <<beasttypes>> tongue with your <<pussy>>.
<</if>>
<<else>>
<<if $pain gte 40>>
You <<vaginaltext>> and carefully kiss the <<beasttypes>> tongue with your <<pussy>>.
<<else>>
You <<vaginaltext>> kiss the <<beasttypes>> tongue with your <<pussy>>.
<</if>>
<</if>>
<<else>>
<<if $arousal gte 8000>>
<<if $pain gte 40>>
You <<vaginaltext>> your <<pussy>> against <<their>> tongue.
<<else>>
You <<vaginaltext>> caress <<their>> tongue with your <<pussy>>.
<</if>>
<<else>>
<<if $pain gte 40>>
You <<vaginaltext>> kiss <<their>> tongue with your <<pussy>>.
<<else>>
You <<vaginaltext>> rub <<their>> lips with your <<pussy>>.
<</if>>
<</if>>
<</if>>
<</nobr>><</widget>>
<<widget "actionsothermouthvaginathrust">><<nobr>>
<<if $enemyarousal gte ($enemyarousalmax / 5) * 4>>
<<if $arousal gte 8000>>
Your <<pussy>> is ruthlessly fucked by <<their>> tongue as <<their>> lips knead your labia. Driven by instinct, you <<vaginaltext>> push back as you approach your peak.
<<elseif $arousal gte 4000>>
Your <<pussy>> is ruthlessly fucked by <<their>> tongue as <<their>> lips knead your labia. You <<vaginaltext>> push back against the movements.
<<else>>
Your <<pussy>> is ruthlessly fucked by <<their>> tongue as <<their>> lips knead your labia. You <<vaginaltext>> push back, trying to reduce your discomfort.
<</if>>
<<elseif $enemyarousal gte ($enemyarousalmax / 5) * 2>>
<<if $arousal gte 8000>>
Your <<pussy>> is hungrily penetrated by <<their>> tongue as <<their>> lips knead your labia. Driven by instinct, you <<vaginaltext>> push back as you approach your peak.
<<elseif $arousal gte 4000>>
Your <<pussy>> is hungrily penetrated by <<their>> tongue as <<their>> lips knead your labia. You <<vaginaltext>> push back against the movements.
<<else>>
Your <<pussy>> is hungrily penetrated by <<their>> tongue as <<their>> lips knead your labia. You <<vaginaltext>> push back, trying to reduce your discomfort.
<</if>>
<<else>>
<<if $arousal gte 8000>>
Your <<pussy>> is rhythmically invaded by <<their>> tongue as <<their>> lips knead your labia. Driven by instinct, you <<vaginaltext>> push back as you approach your peak.
<<elseif $arousal gte 4000>>
Your <<pussy>> is rhythmically invaded by <<their>> tongue as <<their>> lips knead your labia. You <<vaginaltext>> push back against the movements.
<<else>>
Your <<pussy>> is rhythmically invaded by <<their>> tongue as <<their>> lips knead your labia. You <<vaginaltext>> push back, trying to reduce your discomfort.
<</if>>
<</if>>
<</nobr>><</widget>>
<<widget "actionsothermouthvaginaescape">><<nobr>>
<<if $enemytype is "beast">>
<<if $enemyanger lte 20>>
<span class="blue">You shift your pelvis, moving your <<pussy>> away from the <<beasttypes>> mouth before it can penetrate you.</span> It doesn't give up however.
<<elseif $enemyanger lte 100>>
<span class="blue">You shift your pelvis, moving your <<pussy>> away from the beast's incessant probing before it can penetrate you.</span> It snarls in frustration.
<<else>>
<span class="blue">You shift your pelvis, moving your <<pussy>> away from the beast's savage probing before it can penetrate you.</span>
<</if>>
<<else>>
<<if $pain lte 20>>
<span class="blue">You shift your pelvis, moving your <<pussy>> away from <<their>> mouth.</span>
<<elseif $pain lte 60>>
<span class="blue">You shift your pelvis, moving your <<pussy>> away from <<their>> mouth.</span>
<<else>>
<span class="blue">You shift your pelvis in desperation, moving your <<pussy>> away from <<their>> mouth.</span>
<</if>>
<</if>>
<</nobr>><</widget>>
<<widget "actionsmouthbottomrub">><<nobr>>
<<if $enemytype is "beast">>
<<if $arousal gte 8000>>
<<if $enemyanger gte (($enemyangermax / 5) * 2)>>
You <<bottomtext>> press your <<bottom>> into the <<beasttypes>> mouth, keeping it at bay. It bites down a little harder than you would like. You hope it doesn't consider you food.
<<else>>
You <<bottomtext>> press your <<bottom>> into the <<beasttypes>> mouth, keeping it at bay.
<</if>>
<<else>>
<<if $enemyanger gte (($enemyangermax / 5) * 2)>>
You <<bottomtext>> press your <<bottom>> into the <<beasttypes>> mouth, keeping it at bay. It bites down a little harder than you would like. You hope it doesn't consider you food.
<<else>>
You <<bottomtext>> press your <<bottom>> into the <<beasttypes>> mouth, keeping it at bay.
<</if>>
<</if>>
<<else>>
<<if $arousal gte 8000>>
<<if $pain gte 40>>
You <<bottomtext>> keep your shaking <<bottom>> pressed against <<their>> mouth.
<<else>>
You <<bottomtext>> keep your trembling <<bottom>> pressed against <<their>> mouth.
<</if>>
<<else>>
<<if $pain gte 40>>
You <<bottomtext>> keep your quivering <<bottom>> pressed against <<their>> mouth.
<<else>>
You <<bottomtext>> keep your <<bottom>> pressed against <<their>> mouth.
<</if>>
<</if>>
<</if>>
<</nobr>><</widget>>
<<widget "actionsothermouthanustease">><<nobr>>
<<if $enemytype is "beast">>
<<if $arousal gte 8000>>
<<if $pain gte 40>>
You <<analtext>> and carefully rub the <<beasttypes>> lips with your <<bottom>>.
<<else>>
You <<analtext>> rub the <<beasttypes>> lips with your <<bottom>>.
<</if>>
<<else>>
<<if $pain gte 40>>
You <<analtext>> and carefully rub the <<beasttypes>> face with your <<bottom>>.
<<else>>
You <<analtext>> rub the <<beasttypes>> face with your <<bottom>>.
<</if>>
<</if>>
<<else>>
<<if $arousal gte 8000>>
<<if $pain gte 40>>
You <<analtext>> rub your <<bottom>> against <<their>> lips.
<<else>>
You <<analtext>> rub <<their>> face with your <<bottom>>.
<</if>>
<<else>>
<<if $pain gte 40>>
You <<analtext>> rub your <<bottom>> against <<their>> cheek.
<<else>>
You <<analtext>> rub <<their>> cheek with your <<bottom>>.
<</if>>
<</if>>
<</if>>
<</nobr>><</widget>>
<<widget "actionsothermouthanusrub">><<nobr>>
<<if $enemytype is "beast">>
<<if $arousal gte 8000>>
<<if $pain gte 40>>
You <<analtext>> and carefully rub your anus against the <<beasttypes>> tongue.
<<else>>
You <<analtext>> rub your anus against the <<beasttypes>> tongue.
<</if>>
<<else>>
<<if $pain gte 40>>
You <<analtext>> and carefully rub your <<bottom>> against the <<beasttypes>> tongue.
<<else>>
You <<analtext>> rub your <<bottom>> against the <<beasttypes>> tongue.
<</if>>
<</if>>
<<else>>
<<if $arousal gte 8000>>
<<if $pain gte 40>>
You <<analtext>> your anus against <<their>> tongue.
<<else>>
You <<analtext>> caress <<their>> tongue with your anus.
<</if>>
<<else>>
<<if $pain gte 40>>
You <<analtext>> rub <<their>> tongue with your <<bottom>>.
<<else>>
You <<analtext>> rub <<their>> lips with your <<bottom>>.
<</if>>
<</if>>
<</if>>
<</nobr>><</widget>>
<<widget "actionsothermouthanusthrust">><<nobr>>
<<if $enemyarousal gte ($enemyarousalmax / 5) * 4>>
<<if $arousal gte 8000>>
Your <<bottom>> is ruthlessly fucked by <<their>> tongue as <<their>> lips knead your anus. Driven by instinct, you <<analtext>> push back as you approach your peak.
<<elseif $arousal gte 4000>>
Your <<bottom>> is ruthlessly fucked by <<their>> tongue as <<their>> lips knead your anus. You <<analtext>> push back against the movements.
<<else>>
Your <<bottom>> is ruthlessly fucked by <<their>> tongue as <<their>> lips knead your anus. You <<analtext>> push back, trying to reduce your discomfort.
<</if>>
<<elseif $enemyarousal gte ($enemyarousalmax / 5) * 2>>
<<if $arousal gte 8000>>
Your <<bottom>> is hungrily penetrated by <<their>> tongue as <<their>> lips knead your anus. Driven by instinct, you <<analtext>> push back as you approach your peak.
<<elseif $arousal gte 4000>>
Your <<bottom>> is hungrily penetrated by <<their>> tongue as <<their>> lips knead your anus. You <<analtext>> push back against the movements.
<<else>>
Your <<bottom>> is hungrily penetrated by <<their>> tongue as <<their>> lips knead your anus. You <<analtext>> push back, trying to reduce your discomfort.
<</if>>
<<else>>
<<if $arousal gte 8000>>
Your <<bottom>> is rhythmically invaded by <<their>> tongue as <<their>> lips knead your anus. Driven by instinct, you <<analtext>> push back as you approach your peak.
<<elseif $arousal gte 4000>>
Your <<bottom>> is rhythmically invaded by <<their>> tongue as <<their>> lips knead your anus. You <<analtext>> push back against the movements.
<<else>>
Your <<bottom>> is rhythmically invaded by <<their>> tongue as <<their>> lips knead your anus. You <<analtext>> push back, trying to reduce your discomfort.
<</if>>
<</if>>
<</nobr>><</widget>>
<<widget "actionsothermouthanusescape">><<nobr>>
<<if $enemytype is "beast">>
<<if $enemyanger lte 20>>
<span class="blue">You shift your pelvis, moving your <<bottom>> away from the <<beasttypes>> mouth before it can penetrate you.</span> It doesn't give up however.
<<elseif $enemyanger lte 100>>
<span class="blue">You shift your pelvis, moving your <<bottom>> away from the beast's incessant probing before it can penetrate you.</span> It snarls in frustration.
<<else>>
<span class="blue">You shift your pelvis, moving your <<bottom>> away from the beast's savage probing before it can penetrate you.</span>
<</if>>
<<else>>
<<if $pain lte 20>>
<span class="blue">You shift your pelvis, moving your <<bottom>> away from <<their>> mouth.</span>
<<elseif $pain lte 60>>
<span class="blue">You shift your pelvis, moving your <<bottom>> away from <<their>> mouth.</span>
<<else>>
<span class="blue">You shift your pelvis in desperation, moving your <<bottom>> away from <<their>> mouth.</span>
<</if>>
<</if>>
<</nobr>><</widget>>
<<widget "actionspenisstroke">><<nobr>>
<<if $enemytype is "beast">>
You gingerly caress the beast's penis.
<<else>>
<<if $consensual is 1>>
<<if $arousal lte 6000>>
You reach for <<someones>> penis and gently caress its length.
<<else>>
You eagerly reach for <<someones>> penis and caress its length.
<</if>>
<<else>>
You gingerly rub <<someones>> penis.
<</if>>
<</if>>
<</nobr>><</widget>>
<<widget "actionsstroke">><<nobr>>
<<if $enemytype is "beast">>
You pat the <<beasttype>> on the head.
<<else>>
<<if $consensual is 1>>
<<if $arousal lte 6000>>
You gently stroke <<someones>> skin.
<<else>>
You passionately caress <<someones>> skin.
<</if>>
<<else>>
You timidly stroke <<someones>> skin.
<</if>>
<</if>>
<</nobr>><</widget>>
<<widget "actionshit">><<nobr>>
<<if $enemytype is "beast">>
<<if $pain lte 20>>
You smack the <<beasttype>> with your hand.
<<elseif $pain lte 60>>
You fight through pain and smack the <<beasttype>> with your hand.
<<else>>
Pained and terrified, you flail at the <<beasttype>>.
<</if>>
<<else>>
<<if $pain lte 20>>
You strike <<him>> with your hand.
<<elseif $pain lte 60>>
You fight through the pain and strike at <<someone>> with your hand.
<<else>>
Pained and terrified, you flail in self-defence.
<</if>>
<</if>>
<</nobr>><</widget>>
<<widget "actionsclitstroke">><<nobr>>
<<if $consensual is 1>>
<<if $arousal lte 6000>>
You <<handtext>> stroke <<their>> clitoris between your fingers.
<<else>>
Eager, you <<handtext>> fondle <<their>> clitoris between your fingers.
<</if>>
<<else>>
Hoping to mollify, you <<handtext>> stroke <<their>> clitoris between your fingers.
<</if>>
<</nobr>><</widget>>
<<widget "actionskick">><<nobr>>
<<if $enemytype is "beast">>
<<if $pain lte 20>>
You kick the <<beasttype>>.
<<elseif $pain lte 60>>
You try to kick the <<beasttype>> away from you.
<<else>>
You desperately try to kick the <<beasttype>> away.
<</if>>
<<else>>
<<if $pain lte 20>>
Defiant, you lash out with your feet.
<<elseif $pain lte 60>>
Though hurt, you lash out with your feet.
<<else>>
You lash out in desperation.
<</if>>
<</if>>
<</nobr>><</widget>>
<<widget "actionsfeetrub">><<nobr>>
<<if $enemytype is "beast">>
You fondle <<their>> penis with your toes.
<<else>>
<<if $consensual is 1>>
<<if $arousal lte 6000>>
You fondle <<someones>> penis with your toes.
<<else>>
You eagerly stroke <<someones>> penis with your toes.
<</if>>
<<else>>
You stroke <<someones>> penis with your toes.
<</if>>
<</if>>
<</nobr>><</widget>>
<<widget "actionsgrabrub">><<nobr>>
<<if $enemytype is "beast">>
<<if $enemyarousal gte ($enemyarousalmax / 5) * 4>>
You <<feettext>> hold <<his>> penis between your feet as <<he>> furiously humps against them.
<<elseif $enemyarousal gte ($enemyarousalmax / 5) * 2>>
You <<feettext>> hold the penis between your feet as <<he>> humps against them.
<<else>>
You <<feettext>> hold and rub the penis between your feet.
<</if>>
<<else>>
<<if $consensual is 1>>
<<if $arousal lte 6000>>
You keep <<their>> penis held firmly between your feet as you <<feettext>> stroke and fondle the glans with your toes.
<<else>>
You <<feettext>> hold and rub <<their>> penis between your feet.
<</if>>
<<else>>
You <<feettext>> occupy <<their>> penis with your feet, rubbing the glans between your toes.
<</if>>
<</if>>
<</nobr>><</widget>>
<<widget "actionsfeetpussy">><<nobr>>
<<if $consensual is 1>>
<<if $arousal lte 6000>>
You <<feettext>> fondle <<their>> vulva with your toes.
<<else>>
You <<feettext>> stroke <<their>> vulva with your toes.
<</if>>
<<else>>
You <<feettext>> press your feet against <<their>> pelvis and fondle <<their>> pussy with your toes.
<</if>>
<</nobr>><</widget>>
<<widget "actionskiss">><<nobr>>
<<if $enemytype is "beast">>
You kiss the <<beasttype>> on the head.
<<else>>
<<if $consensual is 1>>
<<if $arousal lte 6000>>
You flutter your lips against <<someones>> skin.
<<else>>
You kiss <<someones>> skin, tongue first.
<</if>>
<<else>>
You press your lips against <<someones>> skin.
<</if>>
<</if>>
<</nobr>><</widget>>
<<widget "actionsplead">><<nobr>>
<<if $loveInterest.primary isnot "None" and (random(0,100) gte 50 or $loveInterest.secondary is "None")>>
<<set _loveInterest to $loveInterest.primary>>
<<elseif $loveInterest.secondary isnot "None">>
<<set _loveInterest to $loveInterest.secondary>>
<</if>>
<<if $enemytype is "beast">>
<<if _loveInterest is "Eden" and $location is "forest" and random(0,100) lte 15>>
You <<voice "plead">>. "Please..." You gaze in the direction of Eden's cabin.
<<if $npc is "Black Wolf">>
<br>
The Black Wolf seems to notice, and lets out a low growl.
<</if>>
<<elseif $vaginastate is "imminent">>
<<if $player.virginity.vaginal is true>>
<<if $awarelevel gte 1>>
You <<voice "plead">>. "No! I don't want to lose my virginity to a <<beasttype>>!"
<<else>>
You <<voice "plead">>. "Why are you poking me there? Stop!"
<</if>>
<<else>>
You <<voice "plead">>. "No, don't put it in!"
<</if>>
<<elseif $penisstate is "imminent">>
<<if $player.virginity.penile is true>>
<<if $awarelevel gte 1>>
You <<voice "plead">>. "No! I don't want to lose my virginity to a <<beasttype>>!"
<<else>>
You <<voice "plead">>. "Stop pushing my private place like that, you're making me feel strange."
<</if>>
<<else>>
You <<voice "plead">>. "Please don't put it in!"
<</if>>
<<elseif $penisstate is "otheranusimminent">>
<<if $player.virginity.penile is true>>
<<if $awarelevel gte 1>>
You <<voice "plead">>. "No! I don't want to lose my virginity to a <<beasttype>>!"
<<else>>
You <<voice "plead">>. "Stop pushing my private place like that, you're making me feel strange."
<</if>>
<<else>>
You <<voice "plead">>. "Please don't put it in!"
<</if>>
<<elseif $anusstate is "imminent">>
<<if $player.virginity.anal is true>>
<<if $awarelevel gte 1>>
You <<voice "plead">>. "Why are you poking me there? What do you want?"
<<else>>
You <<voice "plead">>. "Don't poke me there, it's dirty!"
<</if>>
<<else>>
You <<voice "plead">>. "No, not there! I don't want it!"
<</if>>
<<elseif $vaginastate is "penetrated">>
<<if $arousal lte 2000>>
You <<voice "plead">>. "Take it out, take it out!"
<<elseif $arousal lte 8000>>
You <<voice "plead">>. "Please, just take it out!"
<<else>>
You <<voice "plead">>. "P-please... s-someone help..."
<</if>>
<<elseif $penisstate is "penetrated">>
<<if $arousal lte 2000>>
You <<voice "plead">>. "Take it out, take it out!"
<<elseif $arousal lte 8000>>
You <<voice "plead">>. "Please, just take it out!"
<<else>>
You <<voice "plead">>. "P-please... s-someone help..."
<</if>>
<<elseif $penisstate is "otheranus">>
<<if $arousal lte 2000>>
You <<voice "plead">>. "Take it out, take it out!"
<<elseif $arousal lte 8000>>
You <<voice "plead">>. "Please, just take it out!"
<<else>>
You <<voice "plead">>. "P-please... s-someone help..."
<</if>>
<<elseif $anusstate is "penetrated">>
<<if $arousal lte 2000>>
You <<voice "plead">>. "Take it out, take it out!"
<<elseif $arousal lte 8000>>
You <<voice "plead">>. "Please, just take it out!"
<<else>>
You <<voice "plead">>. "P-please... s-someone help..."
<</if>>
<<elseif $vaginastate is "othermouthimminent" or $vaginastate is "othermouthentrance">>
<<if $speechcycle is 0>>
You <<voice "plead">>. "Stop, it tickles."
<<elseif $speechcycle is 1>>
You <<voice "plead">>. "Please don't eat me."
<<elseif $speechcycle is 2>>
You <<voice "plead">>. "Stop licking there!"
<<elseif $speechcycle is 3>>
You <<voice "plead">>. "I'm not food!"
<<elseif $speechcycle is 4>>
You <<voice "plead">>. "Your tongue is too slimy."
<<elseif $speechcycle is 5>>
You <<voice "plead">>. "Your tongue is making me feel funny."
<<else>>
You <<voice "plead">>. "S-stop. That's not for a <<beasttype>> to lick."
<</if>>
<<elseif $vaginastate is "othermouth">>
<<if $speechcycle is 0>>
You <<voice "plead">>. "It's all squirmy."
<<elseif $speechcycle is 1>>
You <<voice "plead">>. "Please take your tongue out."
<<elseif $speechcycle is 2>>
You <<voice "plead">>. "There's no food in there."
<<elseif $speechcycle is 3>>
You <<voice "plead">>. "S-stop. That's not for <<beasttype>> tongues."
<<elseif $speechcycle is 4>>
You <<voice "plead">>. "Get it out!"
<<elseif $speechcycle is 5>>
You <<voice "plead">>. "Please stop licking inside me!"
<<else>>
You <<voice "plead">>. "I-is it tasty? Please stop."
<</if>>
<<elseif $penisstate is "othermouthimminent" or $penisstate is "othermouthentrance">>
<<if $speechcycle is 0>>
You <<voice "plead">>. "Stop, it tickles."
<<elseif $speechcycle is 1>>
You <<voice "plead">>. "Please don't eat me."
<<elseif $speechcycle is 2>>
You <<voice "plead">>. "Stop licking there!"
<<elseif $speechcycle is 3>>
You <<voice "plead">>. "I'm not food!"
<<elseif $speechcycle is 4>>
You <<voice "plead">>. "Your tongue is too slimy."
<<elseif $speechcycle is 5>>
You <<voice "plead">>. "Your tongue is making me feel funny."
<<else>>
You <<voice "plead">>. "S-stop. That's not for a <<beasttype>> to lick."
<</if>>
<<elseif $penisstate is "othermouth">>
<<if $speechcycle is 0>>
You <<voice "plead">>. "Your mouth's too slimy."
<<elseif $speechcycle is 1>>
You <<voice "plead">>. "Please don't bite me."
<<elseif $speechcycle is 2>>
You <<voice "plead">>. "I don't wanna go in your mouth."
<<elseif $speechcycle is 3>>
You <<voice "plead">>. "S-stop. That's not for <<beasttype>> tongues."
<<elseif $speechcycle is 4>>
You <<voice "plead">>. "Let me go!"
<<elseif $speechcycle is 5>>
You <<voice "plead">>. "That's not food!"
<<else>>
You <<voice "plead">>. "Please don't move your tongue like that."
<</if>>
<<elseif $anusstate is "othermouthimminent" or $anusstate is "othermouthentrance">>
<<if $speechcycle is 0>>
You <<voice "plead">>. "Stop, it tickles."
<<elseif $speechcycle is 1>>
You <<voice "plead">>. "Please don't eat me."
<<elseif $speechcycle is 2>>
You <<voice "plead">>. "Stop licking there!"
<<elseif $speechcycle is 3>>
You <<voice "plead">>. "I'm not food!"
<<elseif $speechcycle is 4>>
You <<voice "plead">>. "Your tongue is too slimy."
<<elseif $speechcycle is 5>>
You <<voice "plead">>. "Your tongue is making me feel funny."
<<else>>
You <<voice "plead">>. "S-stop. That's not for a <<beasttype>> to lick."
<</if>>
<<elseif $anusstate is "othermouth">>
<<if $speechcycle is 0>>
You <<voice "plead">>. "It's all squirmy."
<<elseif $speechcycle is 1>>
You <<voice "plead">>. "Please take your tongue out."
<<elseif $speechcycle is 2>>
You <<voice "plead">>. "There's no food in there."
<<elseif $speechcycle is 3>>
You <<voice "plead">>. "S-stop. That's not for <<beasttype>> tongues."
<<elseif $speechcycle is 4>>
You <<voice "plead">>. "Get it out!"
<<elseif $speechcycle is 5>>
You <<voice "plead">>. "Please stop licking inside me!"
<<else>>
You <<voice "plead">>. "I-is it tasty? Please stop."
<</if>>
<<elseif $exposed gte 2>>
<<if $rng lte 20>>
You <<voice "plead">>. "W-why are you looking at me like that?"
<<elseif $rng lte 40>>
You <<voice "plead">>. "That's not for you!"
<<elseif $rng lte 60>>
You <<voice "plead">>. "D-don't look."
<<elseif $rng lte 80>>
You <<voice "plead">>. "No, don't look at me!"
<<else>>
You <<voice "plead">>. "Please be a good <<beasttype>>, you're scaring me."
<</if>>
<<else>>
<<if $awarelevel gte 1>>
<<if $pain lte 20>>
You <<voice "plead">>. "You're a good <<beasttype>> right? You'll let me go?"
<<elseif $pain lte 60>>
You <<voice "plead">>. "Why are you hurting me? I'm not a threat!"
<<else>>
You <<voice "plead">>. "It hurts! Why are you doing this? Let me go!"
<</if>>
<<else>>
<<if $pain lte 20>>
<<if $rng lte 35>>
You <<voice "plead">>. "You're a good <<beasttype>> right? You'll let me go?"
<<elseif $rng lte 70>>
You <<voice "plead">>. "What are you doing? I haven't been mean to you!"
<<else>>
You <<voice "plead">>. "I don't like this, leave me alone!"
<</if>>
<<elseif $pain lte 60>>
You <<voice "plead">>. "You're hurting me!"
<<else>>
You <<voice "plead">>. "P-please stop hurting me!"
<</if>>
<</if>>
<</if>>
<<else>>
<<if _loveInterest isnot undefined and random(0,100) lte 15>>
<<set $rng to random(1, 100)>>
<<switch _loveInterest>>
<<case "Robin">>
<<set $speechnamedrop to 1>>
<<if $npc is "Robin">>
You speak. "Robin, please stop!"
<<set $speechnamedrop to 0>>
<<elseif $vaginastate is "imminent" or $penisstate is "imminent" or $penisstate is "otheranusimminent">>
<<if $player.virginity.vaginal is true and $player.virginity.penile is true>>
<<if $awarelevel gte 1>>
You <<voice "plead">>. "Please, no! I'm saving that for Robin!"
<<else>>
You <<voice "plead">>. "Please stop poking me there, I only let Robin do that!"
<</if>>
<<else>>
You <<voice "plead">>. "B...but, I only let Robin do this!"
<</if>>
<<elseif $vaginastate is "penetrated" or $anusstate is "penetrated">>
<<if $arousal lte 2000>>
You <<voice "plead">>. "I'm sorry, Robin..."
<<elseif $arousal lte 8000>>
You <<voice "plead">>. "Please just take it out! I only want Robin!"
<<else>>
You <<voice "plead">>. "Robin... help me..."
<</if>>
<<elseif $penisstate is "penetrated" or $penisstate is "otheranus">>
<<if $arousal lte 2000>>
You <<voice "plead">>. "I'm sorry, Robin..."
<<elseif $arousal lte 8000>>
You <<voice "plead">>. "Please just get off me! I only want Robin!"
<<else>>
You <<voice "plead">>. "Robin... help me..."
<</if>>
<<elseif $exposed gte 2>>
<<if $rng lte 33>>
You <<voice "plead">>. "Please don't look! Only Robin can see me like this!"
<<elseif $rng lte 66>>
You <<voice "plead">>. "Please, Robin will be heartbroken..."
<<else>>
You <<voice "plead">>. "Stop staring... I only want Robin..."
<</if>>
<<else>>
<<if $pain lte 20>>
<<if $rng lte 35>>
<<if $awarelevel gte 1>>
You <<voice "plead">>. "Please no! I'm already taken by Robin!"
<<else>>
You <<voice "plead">>. "Leave me alone! I only want Robin!"
<</if>>
<<elseif $rng lte 70>>
You <<voice "plead">>. "Why are you doing this? Let me go back to Robin!"
<<else>>
You <<voice "plead">>. "Robin needs me, please just let me go..."
<</if>>
<<elseif $pain lte 60>>
You <<voice "plead">>. "Robin never hurts me like this..."
<<else>>
You <<voice "plead">>. "No... I need to get back to Robin..."
<</if>>
<</if>>
<<case "Kylar">>
<<set $speechnamedrop to 1>>
<<if $npc is "Kylar">>
You speak. "Kylar... I thought you loved me..."
<<set $speechnamedrop to 0>>
<<elseif $vaginastate is "imminent" or $penisstate is "imminent" or $penisstate is "otheranusimminent">>
<<if $player.virginity.vaginal is true and $player.virginity.penile is true>>
<<if $awarelevel gte 1>>
You <<voice "plead">>. "Please, I wanted Kylar to be the one to take me!
<<else>>
You <<voice "plead">>. "Only Kylar is allowed to do this, please stop!"
<</if>>
<<else>>
You <<voice "plead">>. "Kylar hurts people who violate me... please stop..."
<</if>>
<<elseif $vaginastate is "penetrated" or $anusstate is "penetrated">>
<<if $arousal lte 2000>>
You <<voice "plead">>. "Forgive me, Kylar..."
<<elseif $arousal lte 8000>>
You <<voice "plead">>. "Please take it out! Kylar will be so upset about this!"
<<else>>
You <<voice "plead">>. "S-Save me, Kylar..."
<</if>>
<<elseif $penisstate is "penetrated" or $penisstate is "otheranus">>
<<if $arousal lte 2000>>
You <<voice "plead">>. "Forgive me, Kylar..."
<<elseif $arousal lte 8000>>
You <<voice "plead">>. "Please take it out! Kylar will be so upset about this!"
<<else>>
You <<voice "plead">>. "S-Save me, Kylar..."
<</if>>
<<elseif $exposed gte 2>>
<<if $rng lte 33>>
You <<voice "plead">>. "I only want Kylar to see me like this..."
<<elseif $rng lte 66>>
You <<voice "plead">>. "Please, I only let Kylar take my clothes!"
<<else>>
You <<voice "plead">>. "Kylar will be mad at me for this!"
<</if>>
<<else>>
<<if $arousal lte 2000>>
<<if $pain lte 20>>
<<if $awarelevel gte 1>>
You <<voice "plead">>. "B-But, I'm already taken by Kylar!"
<<else>>
You <<voice "plead">>. "I want Kylar to hold me..."
<</if>>
<<elseif $rng lte 70>>
You <<voice "plead">>. "Kylar will be so upset..."
<<else>>
You <<voice "plead">>. "N...no, Kylar will be jealous!"
<</if>>
<<elseif $pain lte 60>>
You <<voice "plead">>. "Kylar hurts people who touch me, please stop for your own sake!"
<<else>>
You <<voice "plead">>. "K...Kylar... help me..."
<</if>>
<</if>>
<<if $location is "school">>
<<status -1>><<lcool>>
<</if>>
<<case "Whitney">>
<<set $speechnamedrop to 1>>
<<if $npc is "Whitney">>
You speak. "Please be gentle, Whitney..."
<<set $speechnamedrop to 0>>
<<elseif $vaginastate is "imminent" or $penisstate is "imminent" or $penisstate is "otheranusimminent">>
<<if $player.virginity.vaginal is true and $player.virginity.penile is true>>
<<if $awarelevel gte 1>>
You <<voice "plead">>. "I'm saving that for Whitney! Please don't steal this from me!"
<<else>>
You <<voice "plead">>. "Only Whitney can hold me like this! Please stop!"
<</if>>
<<else>>
You <<voice "plead">>. "No... that only belongs to Whitney..."
<</if>>
<<elseif $vaginastate is "penetrated" or $anusstate is "penetrated">>
<<if $arousal lte 2000>>
You <<voice "plead">>. "I'm sorry, Whitney..."
<<elseif $arousal lte 8000>>
You <<voice "plead">>. "Whitney will give me hell for this, please get it out!"
<<else>>
You <<voice "plead">>. "Whitney... please help me..."
<</if>>
<<elseif $penisstate is "penetrated" or $penisstate is "otheranus">>
<<if $arousal lte 2000>>
You <<voice "plead">>. "I'm sorry, Whitney..."
<<elseif $arousal lte 8000>>
You <<voice "plead">>. "Whitney will give me hell for this, please get off!"
<<else>>
You <<voice "plead">>. "Whitney... please help me..."
<</if>>
<<elseif $exposed gte 2>>
<<if $rng lte 33>>
You <<voice "plead">>. "But only Whitney can strip me!"
<<elseif $rng lte 66>>
You <<voice "plead">>. "At least Whitney gives me a choice..."
<<else>>
You <<voice "plead">>. "I only want to be seen like this if it's Whitney doing it! Please stop!"
<</if>>
<<else>>
<<if $pain lte 20>>
<<if $rng lte 35>>
<<if $awarelevel gte 1>>
You <<voice "plead">>. "Please, I'm only Whitney's toy!"
<<else>>
You <<voice "plead">>. "My bully treats me better than you..."
<</if>>
<<elseif $rng lte 70>>
You <<voice "plead">>. "I only let someone special bully me. Please stop."
<<else>>
You <<voice "plead">>. "Everyone knows I'm Whitney's property, so please stop!"
<</if>>
<<elseif $pain lte 60>>
You <<voice "plead">>. "Please, I only like it when Whitney hits me!"
<<else>>
You <<voice "plead">>. "Not even Whitney beats me this much!"
<</if>>
<</if>>
<<if $location is "school">>
<<status 1>><<gcool>>
<</if>>
<<case "Eden">>
<<set $speechnamedrop to 1>>
<<if $npc is "Eden">>
You speak. "N...not so rough, Eden..."
<<set $speechnamedrop to 0>>
<<elseif $vaginastate is "imminent" or $penisstate is "imminent" or $penisstate is "otheranusimminent">>
<<if $player.virginity.vaginal is true and $player.virginity.penile is true>>
<<if $awarelevel gte 1>>
You <<voice "plead">>. "I wanted to share this moment with Eden! Please don't take my virginity!"
<<else>>
You <<voice "plead">>. "N...No! Eden! Help me!"
<</if>>
<<else>>
You <<voice "plead">>. "Please, I only let Eden take me! Don't!"
<</if>>
<<elseif $vaginastate is "penetrated" or $anusstate is "penetrated">>
<<if $arousal lte 2000>>
You <<voice "plead">>. "I... was only supposed to be Eden's prey..."
<<elseif $arousal lte 8000>>
You <<voice "plead">>. "I can only do this with Eden! Take it out! Please!"
<<else>>
You <<voice "plead">>. "Eden... please save me..."
<</if>>
<<elseif $penisstate is "penetrated" or $penisstate is "otheranus">>
<<if $arousal lte 2000>>
You <<voice "plead">>. "I... was only supposed to be Eden's prey..."
<<elseif $arousal lte 8000>>
You <<voice "plead">>. "I can only do this with Eden! Get off me! Please!"
<<else>>
You <<voice "plead">>. "Eden... please save me..."
<</if>>
<<elseif $exposed gte 2>>
<<if $rng lte 33>>
You <<voice "plead">>. "I'm cold... I want to go back to the cabin with Eden..."
<<elseif $rng lte 66>>
You <<voice "plead">>. "I only want Eden to see me like this..."
<<else>>
You <<voice "plead">>. "Please don't look! I'm for Eden, not you!"
<</if>>
<<else>>
<<if $pain lte 20>>
<<if $rng lte 35>>
<<if $awarelevel gte 1>>
You <<voice "plead">>. "I'm Eden's mate, not yours! Let me go!"
<<else>>
You <<voice "plead">>. "I'm Eden's companion, not yours! Let me go!"
<</if>>
<<elseif $rng lte 70>>
You <<voice "plead">>. "I want to go back to the cabin with Eden... please..."
<<else>>
You <<voice "plead">>. "Eden warned me about people like you..."
<</if>>
<<elseif $pain lte 60>>
You <<voice "plead">>. "Please... my heart belongs in the forest with Eden..."
<<else>>
You yawn. "No! Eden will smell you on me! Please stop!"
<</if>>
<</if>>
<<case "Black Wolf">>
<<set $speechnamedrop to 1>>
<<if $npc is "Black Wolf">>
You speak. "Gently, please..."
<<set $speechnamedrop to 0>>
<<elseif $vaginastate is "imminent" or $penisstate is "imminent" or $penisstate is "otheranusimminent">>
<<if $player.virginity.vaginal is true and $player.virginity.penile is true>>
<<if $awarelevel gte 1>>
You <<voice "plead">>. "I was saving this for my wolf! Please no!"
<<else>>
You <<voice "plead">>. "Only the wolves know how to be gentle with me down there! Please stop!"
<</if>>
<<else>>
You <<voice "plead">>. "Please, I only let my pack down there..."
<</if>>
<<elseif $vaginastate is "penetrated" or $anusstate is "penetrated">>
<<if $arousal lte 2000>>
You <<voice "plead">>. "It's so uncomfortable! Please stop, I only want the wolves!"
<<elseif $arousal lte 8000>>
You <<voice "plead">>. "Please just take it out! That's for my wolves!"
<<else>>
You howl. "The big wolf will save me..."
<</if>>
<<elseif $penisstate is "penetrated" or $penisstate is "otheranus">>
<<if $arousal lte 2000>>
You <<voice "plead">>. "It's so uncomfortable! Please stop, I only want the wolves!"
<<elseif $arousal lte 8000>>
You <<voice "plead">>. "Please get off! That's for my wolves!"
<<else>>
You howl. "The big wolf will save me..."
<</if>>
<<elseif $exposed gte 2>>
<<if $rng lte 33>>
You <<voice "plead">>. "Not even the wolves stare this much... please stop looking..."
<<elseif $rng lte 66>>
You <<voice "plead">>. "You're creepier than the wolves... no more..."
<<else>>
You <<voice "plead">>. "Y-You won't find any meat here... I belong to the wolves!"
<</if>>
<<else>>
<<if $pain lte 20>>
<<if $rng lte 35>>
<<if $awarelevel gte 1>>
You <<voice "plead">>. "I only want the wolves as mates, please leave me alone!"
<<else>>
You <<voice "plead">>. "I only let the big wolf play rough with me, please stop!"
<</if>>
<<elseif $rng lte 70>>
You <<voice "plead">>. "Please let me go, I want to go back to my wolves!"
<<else>>
You <<voice "plead">>. "Let me go... I want to go back to the wolf cave..."
<</if>>
<<elseif $pain lte 60>>
You <<voice "plead">>. "Please stop hurting me! The wolves are more gentle than this!"
<<else>>
You <<voice "plead">>. "You're more of an animal... than my wolf..."
<</if>>
<</if>>
<<famebestiality $enemyno>>
<<case "Avery">>
<<set $speechnamedrop to 1>>
<<if $npc is "Avery">>
You speak. "Was this all the date was for...?"
<<set $speechnamedrop to 0>>
<<elseif $vaginastate is "imminent" or $penisstate is "imminent" or $penisstate is "otheranusimminent">>
<<if $player.virginity.vaginal is true and $player.virginity.penile is true>>
<<if $awarelevel gte 1>>
You <<voice "plead">>. "I only wanted Avery to take my virginity! Please don't"
<<else>>
You <<voice "plead">>. "Avery will save me..."
<</if>>
<<else>>
You <<voice "plead">>. "Please no! That's Avery's!"
<</if>>
<<elseif $vaginastate is "penetrated" or $anusstate is "penetrated">>
<<if $arousal lte 2000>>
You <<voice "plead">>. "I'm so sorry, Avery..."
<<elseif $arousal lte 8000>>
You <<voice "plead">>. "Avery will punish me for this! Please just take it out!"
<<else>>
You <<voice "plead">>. "Save me, Avery..."
<</if>>
<<elseif $penisstate is "penetrated" or $penisstate is "otheranus">>
<<if $arousal lte 2000>>
You <<voice "plead">>. "I'm so sorry, Avery..."
<<elseif $arousal lte 8000>>
You <<voice "plead">>. "Avery will punish me for this! Please just get off!"
<<else>>
You <<voice "plead">>. "Save me, Avery..."
<</if>>
<<elseif $exposed gte 2>>
<<if $rng lte 33>>
You <<voice "plead">>. "Avery takes me on a date first... please look away..."
<<elseif $rng lte 66>>
You <<voice "plead">>. "No! You can't look! Only Avery can see me like this!"
<<else>>
You <<voice "plead">>. "Avery will be so upset... please..."
<</if>>
<<else>>
<<if $pain lte 20>>
<<if $rng lte 35>>
<<if $awarelevel gte 1>>
You <<voice "plead">>. "Avery can screw us both up for this, so please stop!"
<<else>>
You <<voice "plead">>. "I only want Avery..."
<</if>>
<<elseif $rng lte 70>>
You <<voice "plead">>. "I need to keep Avery's trust, please stop!"
<<else>>
You <<voice "plead">>. "My heart belongs to Avery! I don't want this, please just stop!"
<</if>>
<<elseif $pain lte 60>>
You <<voice "plead">>. "Avery... Please help me..."
<<else>>
You <<voice "plead">>. "You're scarier... than Avery..."
<</if>>
<</if>>
<<default>>
<</switch>>
<<elseif $npc is "Robin">>
You <<voice "plead">>. "N...not you, too..."
<<elseif $vaginastate is "imminent">>
<<if $player.virginity.vaginal is true>>
<<if $awarelevel gte 1>>
You <<voice "plead">>. "Please don't put it in, I'm a virgin!"
<<else>>
You <<voice "plead">>. "Please stop poking me there, that's my private place!"
<</if>>
<<else>>
You <<voice "plead">>. "Please don't put it in!"
<</if>>
<<elseif $penisstate is "imminent">>
<<if $player.virginity.penile is true>>
<<if $awarelevel gte 1>>
You <<voice "plead">>. "Please don't put it in, I'm a virgin!"
<<else>>
You <<voice "plead">>. "Stop pushing my private place like that, you're making me feel strange."
<</if>>
<<else>>
You <<voice "plead">>. "Please don't put it in!"
<</if>>
<<elseif $penisstate is "otheranusimminent">>
<<if $player.virginity.penile is true>>
<<if $awarelevel gte 1>>
You <<voice "plead">>. "Please don't put it in, I'm a virgin!"
<<else>>
You <<voice "plead">>. "Stop pushing my private place like that, you're making me feel strange."
<</if>>
<<else>>
You <<voice "plead">>. "Please don't put it in!"
<</if>>
<<elseif $anusstate is "imminent">>
<<if $player.virginity.anal is true>>
<<if $awarelevel gte 1>>
You <<voice "plead">>. "Why are you poking me there? Please stop."
<<else>>
You <<voice "plead">>. "Don't poke me there, it's dirty!"
<</if>>
<<else>>
You <<voice "plead">>. "No, not there! I don't want it!"
<</if>>
<<elseif $vaginastate is "penetrated">>
<<if $arousal lte 2000>>
You <<voice "plead">>. "Take it out, take it out!"
<<elseif $arousal lte 8000>>
You <<voice "plead">>. "Please, I-I'll do what you ask, just take it out!"
<<else>>
You <<voice "plead">>. "I c-can't... h-help it. P-please stop."
<</if>>
<<elseif $penisstate is "penetrated">>
<<if $arousal lte 2000>>
You <<voice "plead">>. "Take it out, take it out!"
<<elseif $arousal lte 8000>>
You <<voice "plead">>. "Please, I-I'll do what you ask, just take it out!"
<<else>>
You <<voice "plead">>. "I c-can't... h-help it. P-please stop."
<</if>>
<<elseif $penisstate is "otheranus">>
<<if $arousal lte 2000>>
You <<voice "plead">>. "Take it out, take it out!"
<<elseif $arousal lte 8000>>
You <<voice "plead">>. "Please, I-I'll do what you ask, just take it out!"
<<else>>
You <<voice "plead">>. "I c-can't... h-help it. P-please stop."
<</if>>
<<elseif $anusstate is "penetrated">>
<<if $arousal lte 2000>>
You <<voice "plead">>. "Take it out, take it out!"
<<elseif $arousal lte 8000>>
You <<voice "plead">>. "Please, I-I'll do what you ask, just take it out!"
<<else>>
You <<voice "plead">>. "I c-can't... h-help it. P-please stop."
<</if>>
<<elseif $exposed gte 2 and $rng gte 51>>
<<set $rng to random(1, 100)>>
<<if $rng lte 20>>
You <<voice "plead">>. "That's my private place! Don't look!"
<<elseif $rng lte 40>>
You <<voice "plead">>. "Please don't look at me like that, it's scary."
<<elseif $rng lte 60>>
You <<voice "plead">>. "I don't like being exposed like this, please stop looking."
<<elseif $rng lte 80>>
You <<voice "plead">>. "No, don't look at me!"
<<else>>
You <<voice "plead">>. "Please don't stare at me."
<</if>>
<<else>>
<<if $awarelevel gte 1>>
<<if $pain lte 20>>
You <<voice "plead">>. "Please, just let me go."
<<elseif $pain lte 60>>
You <<voice "plead">>. "You're hurting me, please stop!"
<<else>>
You <<voice "plead">>. "It hurts! Why are you doing this? Let me go!"
<</if>>
<<else>>
<<if $pain lte 20>>
<<if $rng lte 35>>
You <<voice "plead">>. "Please stop touching me, you're making me feel all funny."
<<elseif $rng lte 70>>
You <<voice "plead">>. "Stop, I promise I haven't done anything wrong!"
<<else>>
You <<voice "plead">>. "You're making me feel strange. Please stop."
<</if>>
<<elseif $pain lte 60>>
You <<voice "plead">>. "Please no, you're hurting me!"
<<else>>
You <<voice "plead">>. "P-please stop hurting me!"
<</if>>
<</if>>
<</if>>
<</if>>
<</nobr>><</widget>>
<<widget "actionsmoan">><<nobr>>
<<if $enemytype is "beast">>
<<if $vaginastate is "imminent">>
<<if $player.virginity.vaginal is true>>
<<if $awarelevel gte 1>>
You <<voice "moan">>. "You want to breed with me? But it's my first time."
<<else>>
You <<voice "moan">>. "Why are you poking my pussy? Silly <<beasttype>>!"
<</if>>
<<else>>
You <<voice "moan">>. "You want to put it in? Be gentle with me."
<</if>>
<<elseif $penisstate is "imminent">>
<<if $player.virginity.penile is true>>
<<if $awarelevel gte 1>>
You <<voice "moan">>. "You want to breed with me? But it's my first time."
<<else>>
You <<voice "moan">>. "Why are you poking my penis? Silly <<beasttype>>!"
<</if>>
<<else>>
You <<voice "moan">>. "You want to put it in? Be gentle with me."
<</if>>
<<elseif $penisstate is "otheranusimminent">>
<<if $player.virginity.penile is true>>
<<if $awarelevel gte 1>>
You <<voice "moan">>. "You want to breed with me? But it's my first time."
<<else>>
You <<voice "moan">>. "Why are you poking my willy? Silly <<beasttype>>!"
<</if>>
<<else>>
You <<voice "moan">>. "You want to put it in? Be gentle with me."
<</if>>
<<elseif $anusstate is "imminent">>
<<if $player.virginity.anal is true>>
<<if $awarelevel gte 1>>
You <<voice "moan">>. "You want to breed with me? Please be gentle, that hole hasn't been used before."
<<else>>
You <<voice "moan">>. "Why are you poking my bottom? Silly <<beasttype>>!"
<</if>>
<<else>>
You <<voice "moan">>. "You want to put it in? Be gentle with me."
<</if>>
<<elseif $vaginastate is "penetrated">>
<<if $arousal lte 2000>>
You <<voice "moan">>. "A <<beasttypes>> cock is inside me, mating with me."
<<elseif $arousal lte 8000>>
You <<voice "moan">>. "Good <<beasttype>>. B-breed me with your <<beasttype>> cock."
<<else>>
You <<voice "moan">>. "I-I'm gonna cum, from a <<beasttype>> f-fucking my pussy."
<</if>>
<<elseif $penisstate is "penetrated">>
<<if $arousal lte 2000>>
You <<voice "moan">>. "A <<beasttype>> is swallowing my cock, mating with me."
<<elseif $arousal lte 8000>>
You <<voice "moan">>. "Good <<beasttype>>. I'll fill you with my s-seed."
<<else>>
You <<voice "moan">>. "I-I'm gonna cum... from a <<beasttype>> mating with me."
<</if>>
<<elseif $penisstate is "otheranus">>
<<if $arousal lte 2000>>
You <<voice "moan">>. "A <<beasttype>> is swallowing my cock, mating with me."
<<elseif $arousal lte 8000>>
You <<voice "moan">>. "Good <<beasttype>>. I'll fill you with my s-seed."
<<else>>
You <<voice "moan">>. "I-I'm gonna cum... from a <<beasttype>> mating with me."
<</if>>
<<elseif $anusstate is "penetrated">>
<<if $arousal lte 2000>>
You <<voice "moan">>. "A <<beasttypes>> cock is inside my ass, mating with me."
<<elseif $arousal lte 8000>>
You <<voice "moan">>. "Good <<beasttype>>. F-fill my ass with your seed."
<<else>>
You <<voice "moan">>. "I-I'm gonna cum... from a <<beasttype>> fucking my ass."
<</if>>
<<elseif $vaginastate is "othermouthimminent" or $vaginastate is "othermouthentrance">>
<<if $speechcycle is 0>>
You <<voice "moan">>. "I taste good, don't I."
<<elseif $speechcycle is 1>>
You <<voice "moan">>. "T-take me with your tongue."
<<elseif $speechcycle is 2>>
You <<voice "moan">>. "Your mouth is warm."
<<elseif $speechcycle is 3>>
You <<voice "moan">>. "What are you waiting for? Have a taste."
<<elseif $speechcycle is 4>>
You <<voice "moan">>. "I think <<beasttype>> tongues are the best."
<<elseif $speechcycle is 5>>
You <<voice "moan">>. "Your tongue is making me feel funny."
<<else>>
You <<voice "moan">>. "L-lick harder."
<</if>>
<<elseif $vaginastate is "othermouth">>
<<if $speechcycle is 0>>
You <<voice "moan">>. "It's all squirmy and slimy."
<<elseif $speechcycle is 1>>
You <<voice "moan">>. "That's it. F-fill me with your <<beasttype>> tongue."
<<elseif $speechcycle is 2>>
You <<voice "moan">>. "H-harder. Lick me harder."
<<elseif $speechcycle is 3>>
You <<voice "moan">>. "A <<beasttype>> is filling me."
<<elseif $speechcycle is 4>>
You <<voice "moan">>. "M-more!"
<<elseif $speechcycle is 5>>
You <<voice "moan">>. "I-I'm being fucked by a <<beasttypes>> tongue."
<<else>>
You <<voice "moan">>. "I-is it tasty? Please don't stop."
<</if>>
<<elseif $penisstate is "othermouthimminent" or $penisstate is "othermouthentrance">>
<<if $speechcycle is 0>>
You <<voice "moan">>. "I taste good, don't I."
<<elseif $speechcycle is 1>>
You <<voice "moan">>. "T-take me with your tongue."
<<elseif $speechcycle is 2>>
You <<voice "moan">>. "Your mouth is warm."
<<elseif $speechcycle is 3>>
You <<voice "moan">>. "What are you waiting for? Have a taste."
<<elseif $speechcycle is 4>>
You <<voice "moan">>. "I think <<beasttype>> tongues are the best."
<<elseif $speechcycle is 5>>
You <<voice "moan">>. "Your tongue is making me feel funny."
<<else>>
You <<voice "moan">>. "L-lick harder."
<</if>>
<<elseif $penisstate is "othermouth">>
<<if $speechcycle is 0>>
You <<voice "moan">>. "It's all squirmy and slimy."
<<elseif $speechcycle is 1>>
You <<voice "moan">>. "That's it. W-wrap around me with your <<beasttype>> tongue."
<<elseif $speechcycle is 2>>
You <<voice "moan">>. "H-harder. Lick me harder."
<<elseif $speechcycle is 3>>
You <<voice "moan">>. "I'm inside a <<beasttype>>."
<<elseif $speechcycle is 4>>
You <<voice "moan">>. "M-more!"
<<elseif $speechcycle is 5>>
You <<voice "moan">>. "I-I'm being fucked by a <<beasttypes>> mouth."
<<else>>
You <<voice "moan">>. "I-is it tasty? Please don't stop."
<</if>>
<<elseif $anusstate is "othermouthimminent" or $anusstate is "othermouthentrance">>
<<if $speechcycle is 0>>
You <<voice "moan">>. "I taste good, don't I."
<<elseif $speechcycle is 1>>
You <<voice "moan">>. "T-take me with your tongue."
<<elseif $speechcycle is 2>>
You <<voice "moan">>. "Your mouth is warm."
<<elseif $speechcycle is 3>>
You <<voice "moan">>. "What are you waiting for? Have a taste."
<<elseif $speechcycle is 4>>
You <<voice "moan">>. "I think <<beasttype>> tongues are the best."
<<elseif $speechcycle is 5>>
You <<voice "moan">>. "Your tongue is making me feel funny."
<<else>>
You <<voice "moan">>. "L-lick harder."
<</if>>
<<elseif $anusstate is "othermouth">>
<<if $speechcycle is 0>>
You <<voice "moan">>. "It's all squirmy and slimy."
<<elseif $speechcycle is 1>>
You <<voice "moan">>. "That's it. F-fill me with your <<beasttype>> tongue."
<<elseif $speechcycle is 2>>
You <<voice "moan">>. "H-harder. Lick me harder."
<<elseif $speechcycle is 3>>
You <<voice "moan">>. "A <<beasttype>> is filling me."
<<elseif $speechcycle is 4>>
You <<voice "moan">>. "M-more!"
<<elseif $speechcycle is 5>>
You <<voice "moan">>. "I-I'm being fucked by a <<beasttypes>> tongue."
<<else>>
You <<voice "moan">>. "I-is it tasty? Please don't stop."
<</if>>
<<elseif $exposed gte 2>>
<<if $rng lte 20>>
You <<voice "moan">>. "You like what you see?"
<<elseif $rng lte 40>>
You <<voice "moan">>. "Do I look tasty?"
<<elseif $rng lte 60>>
You <<voice "moan">>. "I-I'm all exposed in front of a <<beasttype>>. What will it do with me?"
<<elseif $rng lte 80>>
You <<voice "moan">>. "Look closer, I want you to see everything."
<<else>>
You <<voice "moan">>. "You can do more than just look, you know."
<</if>>
<<else>>
<<if $awarelevel gte 1>>
<<if $arousal lte 2000>>
You <<voice "moan">>. "Good <<beasttype>>. Please be gentle with me."
<<elseif $arousal lte 6000>>
You <<voice "moan">>. "You want to breed with me? I'm flattered."
<<else>>
You gasp and <<voice "moan">>. "B-breed me. Make me your <<beasttype>> bitch."
<</if>>
<<else>>
<<if $arousal lte 2000>>
<<if $rng lte 35>>
You <<voice "moan">>. "Good <<beasttype>>. Please be gentle with me."
<<elseif $rng lte 70>>
You <<voice "moan">>. "You're tickling me!"
<<else>>
You <<voice "moan">>. "Do you want to be friends, <<beasttype>>?"
<</if>>
<<elseif $arousal lte 6000>>
You <<voice "moan">>. "You're making me feel strange."
<<else>>
You <<voice "moan">>. "Y-you're m-making me feel strange."
<</if>>
<</if>>
<</if>>
<<else>>
<<if $vaginastate is "imminent">>
<<if $player.virginity.vaginal is true>>
<<if $awarelevel gte 1>>
You <<voice "moan">>. "Please be gentle with my pussy, It's my first time."
<<else>>
You <<voice "moan">>. "Poking me there is making me feel funny!"
<</if>>
<<else>>
You <<voice "moan">>. "Please stop teasing me, my pussy aches for you!"
<</if>>
<<elseif $penisstate is "imminent">>
<<if $player.virginity.penile is true>>
<<if $awarelevel gte 1>>
You <<voice "moan">>. "Please be gentle with my penis, It's my first time."
<<else>>
You <<voice "moan">>. "My willy feels funny when you make it poke you there!"
<</if>>
<<else>>
You <<voice "moan">>. "Please hurry and swallow me, I can't take any teasing!"
<</if>>
<<elseif $penisstate is "otheranusimminent">>
<<if $player.virginity.penile is true>>
<<if $awarelevel gte 1>>
You <<voice "moan">>. "Please be gentle with my penis, It's my first time."
<<else>>
You <<voice "moan">>. "My willy feels funny when you make it poke you there!"
<</if>>
<<else>>
You <<voice "moan">>. "Please hurry and swallow me, I can't take any teasing!"
<</if>>
<<elseif $anusstate is "imminent">>
<<if $player.virginity.anal is true>>
<<if $awarelevel gte 1>>
You <<voice "moan">>. "I don't know why you like my ass so much, but it's making me feel good."
<<else>>
You <<voice "moan">>. "You're making my bottom tickle!"
<</if>>
<<else>>
You <<voice "moan">>. "I can't wait for you to fill my ass."
<</if>>
<<elseif $vaginastate is "penetrated">>
<<if $arousal lte 2000>>
You <<voice "moan">>. "That's it, fill my pussy."
<<elseif $arousal lte 8000>>
You <<voice "moan">>. "You're making my pussy feel so good!"
<<else>>
You <<voice "moan">>. "D-don't stop... I'm gonna c-cum."
<</if>>
<<elseif $penisstate is "penetrated">>
<<if $arousal lte 2000>>
You <<voice "moan">>. "It's so warm inside you."
<<elseif $arousal lte 8000>>
You <<voice "moan">>. "T-take all of me!"
<<else>>
You <<voice "moan">>. "D-don't stop... I'm gonna c-cum."
<</if>>
<<elseif $penisstate is "otheranus">>
<<if $arousal lte 2000>>
You <<voice "moan">>. "It's so warm inside you."
<<elseif $arousal lte 8000>>
You <<voice "moan">>. "T-take all of me!"
<<else>>
You <<voice "moan">>. "D-don't stop... I'm gonna c-cum."
<</if>>
<<elseif $anusstate is "penetrated">>
<<if $arousal lte 2000>>
You <<voice "moan">>. "That's it, fill my ass up."
<<elseif $arousal lte 8000>>
You <<voice "moan">>. "K-keep going."
<<else>>
You <<voice "moan">>. "D-don't stop... I'm gonna c-cum."
<</if>>
<<elseif $exposed gte 2 and $rng gte 51>>
<<set $rng to random(1, 100)>>
<<if $rng lte 20>>
You <<voice "moan">>. "You like what you see?"
<<elseif $rng lte 40>>
You <<voice "moan">>. "I'm unwrapped and ready for you."
<<elseif $rng lte 60>>
You <<voice "moan">>. "I-I'm all exposed and vulnerable. What will you do with me?"
<<elseif $rng lte 80>>
You <<voice "moan">>. "Y-you can see everything."
<<else>>
You <<voice "moan">>. "You can do more than just look."
<</if>>
<<else>>
<<if $awarelevel gte 1>>
<<if $arousal lte 2000>>
You <<voice "moan">>. "I'm all yours."
<<elseif $arousal lte 6000>>
You <<voice "moan">>. "You're making me feel so good!"
<<else>>
You <<voice "moan">>. "I'm gonna c-cum!"
<</if>>
<<else>>
<<if $arousal lte 2000>>
<<if $rng lte 35>>
You <<voice "moan">>. "You're making me feel funny."
<<elseif $rng lte 70>>
You <<voice "moan">>. "Will you take care of me?"
<<else>>
You <<voice "moan">>. "You're very strong!"
<</if>>
<<elseif $arousal lte 6000>>
You <<voice "moan">>. "You're making me feel strange. Don't stop."
<<else>>
You <<voice "moan">>. "D-don't... s-stop..."
<</if>>
<</if>>
<</if>>
<</if>>
<</nobr>><</widget>>
<<widget "actionsdemand">><<nobr>>
<<if $loveInterest.primary isnot "None" and (random(0,100) gte 50 or $loveInterest.secondary is "None")>>
<<set _loveInterest to $loveInterest.primary>>
<<elseif $loveInterest.secondary isnot "None">>
<<set _loveInterest to $loveInterest.secondary>>
<</if>>
<<if $enemytype is "beast">>
<<if _loveInterest is "Eden" and $location is "forest" and random(0,100) lte 15>>
<<set $rng to random(1, 100)>>
<<if $rng lte 50>>
You <<voice "demand">>. "I know someone that will skin you alive for this!"
<<else>>
You <<voice "demand">>. "Eden will have your hide for this, you damned <<beasttype>>."
<</if>>
<<if $npc is "Black Wolf">>
<br>
The Black Wolf seems especially agitated by your words.
<</if>>
<<elseif $vaginastate is "imminent">>
<<if $player.virginity.vaginal is true>>
<<if $awarelevel gte 1>>
You <<voice "demand">>. "There's no way I'm letting a filthy <<beasttype>> take my virginity!"
<<else>>
You <<voice "demand">>. "Stop poking me there, stupid <<beasttype>>."
<</if>>
<<else>>
You <<voice "demand">>. "I'm not letting a <<beasttype>> fuck me. Get off!"
<</if>>
<<elseif $penisstate is "imminent">>
<<if $player.virginity.penile is true>>
<<if $awarelevel gte 1>>
You <<voice "demand">>. "There's no way I'm letting a filthy <<beasttype>> take my virginity!"
<<else>>
You <<voice "demand">>. "Stop poking me there, stupid <<beasttype>>."
<</if>>
<<else>>
You <<voice "demand">>. "I'm not letting a <<beasttype>> fuck me. Get off!"
<</if>>
<<elseif $penisstate is "otheranusimminent">>
<<if $player.virginity.penile is true>>
<<if $awarelevel gte 1>>
You <<voice "demand">>. "There's no way I'm letting a filthy <<beasttype>> ass take my virginity!"
<<else>>
You <<voice "demand">>. "Stop poking me there, stupid <<beasttype>>."
<</if>>
<<else>>
You <<voice "demand">>. "I'm not letting a <<beasttype>> fuck me. Get off!"
<</if>>
<<elseif $anusstate is "imminent">>
<<if $player.virginity.anal is true>>
<<if $awarelevel gte 1>>
You <<voice "demand">>. "What do you think you're doing back there? Stop it!"
<<else>>
You <<voice "demand">>. "Stop poking my bottom. Stupid <<beasttype>>."
<</if>>
<<else>>
You <<voice "demand">>. "Get the fuck away from my ass!"
<</if>>
<<elseif $vaginastate is "penetrated">>
<<if $arousal lte 2000>>
You <<voice "demand">>. "Take your filthy <<beasttype>> cock out of my pussy right now!"
<<elseif $arousal lte 8000>>
You <<voice "demand">>. "Get off of me you fucking <<beasttype>>, I'm not your toy!"
<<else>>
You <<voice "demand">>. "I-I'm not gonna cum from a stupid <<beasttype>> fucking me... I'm not..."
<</if>>
<<elseif $penisstate is "penetrated">>
<<if $arousal lte 2000>>
You <<voice "demand">>. "Release me this instant, stupid <<beasttype>>!"
<<elseif $arousal lte 8000>>
You <<voice "demand">>. "Get off of me you fucking <<beasttype>>, I'm not your toy!"
<<else>>
You <<voice "demand">>. "I-I'm not gonna cum from a stupid <<beasttype>> fucking me... I'm not..."
<</if>>
<<elseif $penisstate is "otheranus">>
<<if $arousal lte 2000>>
You <<voice "demand">>. "Release me this instant, stupid <<beasttype>>!"
<<elseif $arousal lte 8000>>
You <<voice "demand">>. "Get off of me you fucking <<beasttype>>, I'm not your toy!"
<<else>>
You <<voice "demand">>. "I-I'm not gonna cum from a stupid <<beasttype>> fucking me... I'm not..."
<</if>>
<<elseif $anusstate is "penetrated">>
<<if $arousal lte 2000>>
You <<voice "demand">>. "Get your filthy <<beasttype>> cock out of my ass right now!"
<<elseif $arousal lte 8000>>
You <<voice "demand">>. "Get off of me you fucking <<beasttype>>, I'm not your toy!"
<<else>>
You <<voice "demand">>. "I-I'm not gonna cum from a stupid <<beasttype>> fucking my ass... I'm not..."
<</if>>
<<elseif $vaginastate is "othermouthimminent" or $vaginastate is "othermouthentrance">>
<<if $speechcycle is 0>>
You <<voice "demand">>. "Get your disgusting tongue away from me!"
<<elseif $speechcycle is 1>>
You <<voice "demand">>. "No <<beasttype>> tongue belongs anywhere near me."
<<elseif $speechcycle is 2>>
You <<voice "demand">>. "Eww, get away!"
<<elseif $speechcycle is 3>>
You <<voice "demand">>. "I'm not gonna be licked by a dumb <<beasttypes>> tongue."
<<elseif $speechcycle is 4>>
You <<voice "demand">>. "Your tongue is slimy and horrible."
<<elseif $speechcycle is 5>>
You <<voice "demand">>. "Get that tongue away from my rear."
<<else>>
You <<voice "demand">>. "Don't you dare lick me there."
<</if>>
<<elseif $vaginastate is "othermouth">>
<<if $speechcycle is 0>>
You <<voice "demand">>. "Take your <<beasttype>> tongue out of me this instant!"
<<elseif $speechcycle is 1>>
You <<voice "demand">>. "I'm not for tasting."
<<elseif $speechcycle is 2>>
You <<voice "demand">>. "It's all slimy and disgusting."
<<elseif $speechcycle is 3>>
You <<voice "demand">>. "Hurry up and have your fill."
<<elseif $speechcycle is 4>>
You <<voice "demand">>. "No <<beasttype>> deserves to taste me there."
<<elseif $speechcycle is 5>>
You <<voice "demand">>. "I can't believe a <<beasttype>> is licking me in such a place."
<<else>>
You <<voice "demand">>. "Stop licking me there!"
<</if>>
<<elseif $penisstate is "othermouthimminent" or $penisstate is "othermouthentrance">>
<<if $speechcycle is 0>>
You <<voice "demand">>. "Get your disgusting tongue away from me!"
<<elseif $speechcycle is 1>>
You <<voice "demand">>. "No <<beasttype>> tongue belongs anywhere near me."
<<elseif $speechcycle is 2>>
You <<voice "demand">>. "Eww, get away!"
<<elseif $speechcycle is 3>>
You <<voice "demand">>. "I'm not gonna be licked by a dumb <<beasttypes>> tongue."
<<elseif $speechcycle is 4>>
You <<voice "demand">>. "Your tongue is slimy and horrible."
<<elseif $speechcycle is 5>>
You <<voice "demand">>. "Get that tongue away from my rear."
<<else>>
You <<voice "demand">>. "Don't you dare lick me there."
<</if>>
<<elseif $penisstate is "othermouth">>
<<if $speechcycle is 0>>
You <<voice "demand">>. "Get your <<beasttype>> mouth away from me this instant!"
<<elseif $speechcycle is 1>>
You <<voice "demand">>. "I'm not for tasting."
<<elseif $speechcycle is 2>>
You <<voice "demand">>. "It's all slimy and disgusting."
<<elseif $speechcycle is 3>>
You <<voice "demand">>. "Hurry up and have your fill."
<<elseif $speechcycle is 4>>
You <<voice "demand">>. "No <<beasttype>> deserves to taste me there."
<<elseif $speechcycle is 5>>
You <<voice "demand">>. "I can't believe a <<beasttype>> is licking me in such a place."
<<else>>
You <<voice "demand">>. "Stop licking me there!"
<</if>>
<<elseif $anusstate is "othermouthimminent" or $anusstate is "othermouthentrance">>
<<if $speechcycle is 0>>
You <<voice "demand">>. "Get your disgusting tongue away from me!"
<<elseif $speechcycle is 1>>
You <<voice "demand">>. "No <<beasttype>> tongue belongs anywhere near me."
<<elseif $speechcycle is 2>>
You <<voice "demand">>. "Eww, get away!"
<<elseif $speechcycle is 3>>
You <<voice "demand">>. "I'm not gonna be licked by a dumb <<beasttypes>> tongue."
<<elseif $speechcycle is 4>>
You <<voice "demand">>. "Your tongue is slimy and horrible."
<<elseif $speechcycle is 5>>
You <<voice "demand">>. "Get that tongue away from my rear."
<<else>>
You <<voice "demand">>. "Don't you dare lick me there."
<</if>>
<<elseif $anusstate is "othermouth">>
<<if $speechcycle is 0>>
You <<voice "demand">>. "Take your <<beasttype>> tongue out of me this instant!"
<<elseif $speechcycle is 1>>
You <<voice "demand">>. "I'm not for tasting."
<<elseif $speechcycle is 2>>
You <<voice "demand">>. "It's all slimy and disgusting."
<<elseif $speechcycle is 3>>
You <<voice "demand">>. "Hurry up and have your fill."
<<elseif $speechcycle is 4>>
You <<voice "demand">>. "No <<beasttype>> deserves to taste me there."
<<elseif $speechcycle is 5>>
You <<voice "demand">>. "I can't believe a <<beasttype>> is licking me in such a place."
<<else>>
You <<voice "demand">>. "Stop licking me there!"
<</if>>
<<elseif $exposed gte 2>>
<<if $rng lte 20>>
You <<voice "demand">>. "Get away from my private place!"
<<elseif $rng lte 40>>
You <<voice "demand">>. "You like what you see, <<beasttype>>? I'll make you pay for it."
<<elseif $rng lte 60>>
You <<voice "demand">>. "Don't you dare look, filthy creature."
<<elseif $rng lte 80>>
You <<voice "demand">>. "I might be exposed, but I'm not afraid of you!"
<<else>>
You <<voice "demand">>. "You like what you see? Of course you do, stupid <<beasttype>>."
<</if>>
<<else>>
<<if $awarelevel gte 1>>
<<if $arousal lte 2000>>
You <<voice "demand">>. "Stupid <<beasttype>>. Get away from me."
<<elseif $arousal lte 6000>>
You <<voice "demand">>. "Get the fuck away from me, right now!"
<<else>>
You <<voice "demand">>. "Y-you'll pay for this, stupid <<beasttype>>."
<</if>>
<<else>>
<<if $arousal lte 2000>>
<<if $rng lte 35>>
You <<voice "demand">>. "Stupid <<beasttype>>. Shoo!"
<<elseif $rng lte 70>>
You <<voice "demand">>. "I don't want to play with you. Go away."
<<else>>
You <<voice "demand">>. "Go away, you're filthy."
<</if>>
<<elseif $arousal lte 6000>>
You <<voice "demand">>. "I want to you go away, isn't that clear?"
<<else>>
You <<voice "demand">>. "I-I hate you, stupid <<beasttype>>."
<</if>>
<</if>>
<</if>>
<<else>>
<<if $npc is "Bailey">>
<<if $rng lte 15>>
<<if $awarelevel gte 1>>
You <<voice "demand">>. "I'm not letting you auction us off like whores!"
<<else>>
You <<voice "demand">>. "What do you want from me?!."
<</if>>
<<elseif $rng lte 30>>
<<if $robinmissing is 1>>
You <<voice "demand">>. "What the fuck did you do to Robin?"
<<elseif $NPCName[$NPCNameList.indexOf("Robin")].trauma gte 60>>
You <<voice "demand">>. "It's your fault Robin is hurt!"
<<elseif $robindebtknown is 1>>
You <<voice "demand">>. "No more extortion!"
<<else>>
You <<voice "demand">>. "You're a monster!"
<</if>>
<<elseif $rng lte 45>>
You <<voice "demand">>. "You're worse than the rapists you cater to."
<<elseif $rng lte 60>>
You <<voice "demand">>. "You're a shit caretaker."
<<elseif $rng lte 75>>
You <<voice "demand">>. "You're going to pay for what you've done."
<<else>>
<<if $pain gte 40>>
You <<voice "demand">>. "You abusive, vindictive fuck!"
<<else>>
You <<voice "demand">>. "I'm not going without a fight!"
<</if>>
<</if>>
<<elseif _loveInterest isnot undefined and random(0,100) lte 15>>
<<switch _loveInterest>>
<<set $rng to random(1, 100)>>
<<case "Robin">>
<<set $speechnamedrop to 1>>
<<if $npc is "Robin">>
You speak. "Robin, stop! I don't want this!"
<<set $speechnamedrop to 0>>
<<elseif $vaginastate is "imminent" or $penisstate is "imminent" or $penisstate is "otheranusimminent">>
<<if $player.virginity.vaginal is true and $player.virginity.penile is true>>
<<if $awarelevel gte 1>>
You <<voice "demand">>. "Robin is the only one that deserves my virginity!"
<<else>>
You <<voice "demand">>. "Get away from my special place! I'll only let Robin have it!"
<</if>>
<<else>>
You <<voice "demand">>. "H-Hey! That's for Robin, not you, asshole!"
<</if>>
<<elseif $vaginastate is "penetrated" or $anusstate is "penetrated">>
<<if $arousal lte 2000>>
You <<voice "demand">>. "Robin's the one I love! You could never satisfy me!"
<<elseif $arousal lte 8000>>
You <<voice "demand">>. "Get out! That's for Robin!"
<<else>>
You <<voice "demand">>. "I-I'm not cheating on Robin, you piece of...!"
<</if>>
<<elseif $penisstate is "penetrated" or $penisstate is "otheranus">>
<<if $arousal lte 2000>>
You <<voice "demand">>. "Robin's the one I love! You could never satisfy me!"
<<elseif $arousal lte 8000>>
You <<voice "demand">>. "Get off of me! That's for Robin!"
<<else>>
You <<voice "demand">>. "I-I'm not cheating on Robin, you piece of...!"
<</if>>
<<elseif $exposed gte 2>>
<<if $rng lte 33>>
You <<voice "demand">>. "Robin's earned my body. You haven't. Look away. Now!"
<<elseif $rng lte 66>>
You <<voice "demand">>. "At least Robin holds my hand before trying to see me naked."
<<else>>
You <<voice "demand">>. "Don't you dare look! This body is for Robin!"
<</if>>
<<else>>
<<if $arousal lte 2000>>
<<if $rng lte 35>>
<<if $awarelevel gte 1>>
You <<voice "demand">>. "Fuck off, I already belong to Robin!"
<<else>>
You <<voice "demand">>. "You're mean! I only want Robin!"
<</if>>
<<elseif $rng lte 70>>
You <<voice "demand">>. "I'm not going to break Robin's heart!"
<<else>>
You <<voice "demand">>. "Robin needs me, let me go!"
<</if>>
<<elseif $arousal lte 6000>>
You <<voice "demand">>. "Even Robin is better at touching me than you are."
<<else>>
You <<voice "demand">>. "Only Robin can... make me feel like this! Not you!"
<</if>>
<</if>>
<<case "Kylar">>
<<set $speechnamedrop to 1>>
<<if $npc is "Kylar">>
You speak. "I'm not in the mood for your shit right now, Kylar."
<<set $speechnamedrop to 0>>
<<elseif $vaginastate is "imminent">>
<<if $player.virginity.vaginal is true>>
<<if $awarelevel gte 1>>
You <<voice "demand">>. "If you make me bleed, Kylar will make you bleed!"
<<else>>
You <<voice "demand">>. "That's my special place. Only Kylar's allowed there!"
<</if>>
<<else>>
You <<voice "demand">>. "Kylar will find you if you violate me!"
<</if>>
<<elseif $penisstate is "imminent" or $penisstate is "otheranusimminent">>
<<if $player.virginity.penile is true>>
<<if $awarelevel gte 1>>
You <<voice "demand">>. "I'm saving myself for Kylar! If you steal this from me, we'll never forgive you!"
<<else>>
You <<voice "demand">>. "That's my special place. Only Kylar's allowed there!"
<</if>>
<<else>>
You <<voice "demand">>. "Kylar will find you if you violate me!"
<</if>>
<<elseif $vaginastate is "penetrated" or $anusstate is "penetrated">>
<<if $arousal lte 2000>>
You <<voice "demand">>. "Pathetic. You could never make me happy like Kylar does."
<<elseif $arousal lte 8000>>
You <<voice "demand">>. "Get out! You don't know who you're going to piss off by doing this."
<<else>>
You <<voice "demand">>. "I-I'd never cheat on Kylar, you piece of...!"
<</if>>
<<elseif $penisstate is "penetrated" or $penisstate is "otheranus">>
<<if $arousal lte 2000>>
You <<voice "demand">>. "Pathetic. You could never make me happy like Kylar does."
<<elseif $arousal lte 8000>>
You <<voice "demand">>. "Get the fuck off of me! You don't know who you're going to piss off by doing this."
<<else>>
You <<voice "demand">>. "I-I'd never cheat on Kylar, you piece of...!"
<</if>>
<<elseif $exposed gte 2>>
<<if $rng lte 33>>
You <<voice "demand">>. "Only Kylar deserves to see my body like this. Don't you dare look!"
<<elseif $rng lte 66>>
You <<voice "demand">>. "My body belongs to Kylar. Clothes too. Now fuck off."
<<else>>
You <<voice "demand">>. "Kylar did something pretty nasty to the last person that saw me naked, you know."
<</if>>
<<else>>
<<if $arousal lte 2000>>
<<if $rng lte 35>>
<<if $awarelevel gte 1>>
You <<voice "demand">>. "Kylar will fuck you up badly for this."
<<else>>
You <<voice "demand">>. "I know someone who can hurt you. Badly!"
<</if>>
<<elseif $rng lte 70>>
You <<voice "demand">>. "I won't break Kylar's heart. I'll break your face instead."
<<else>>
You <<voice "demand">>. "Kylar likes to cut people who mess with me. Better leave."
<</if>>
<<elseif $arousal lte 6000>>
You <<voice "demand">>. "No one is scarier than Kylar, especially not you."
<<else>>
You <<voice "demand">>. "Kylar will... hurt you for this...!"
<</if>>
<</if>>
<<if $location is "school">>
<<status -1>><<lcool>>
<</if>>
<<case "Whitney">>
<<set $speechnamedrop to 1>>
<<if $npc is "Whitney">>
You speak. "You can't just fuck me whenever you want, Whitney!"
<<set $speechnamedrop to 0>>
<<elseif $vaginastate is "imminent" or $penisstate is "imminent" or $penisstate is "otheranusimminent">>
<<if $player.virginity.vaginal is true and $player.virginity.penile is true>>
<<if $awarelevel gte 1>>
You <<voice "demand">>. "Whitney will kill me if you take my virginity! Don't!"
<<else>>
You <<voice "demand">>. "I only let Whitney touch my special place! Stop!"
<</if>>
<<else>>
You <<voice "demand">>. "PROPERTY! OF! WHITNEY!"
<</if>>
<<elseif $vaginastate is "penetrated" or $anusstate is "penetrated">>
<<if $arousal lte 2000>>
You <<voice "demand">>. "Oh, please. Whitney fucks me way harder! This is nothing."
<<elseif $arousal lte 8000>>
You <<voice "demand">>. "Get out! Whitney will beat us both to a pulp for this!"
<<else>>
You <<voice "demand">>. "Whitney will... end you...!"
<</if>>
<<elseif $penisstate is "penetrated" or $penisstate is "otheranus">>
<<if $arousal lte 2000>>
You <<voice "demand">>. "Oh, please. Whitney fucks me way harder! This is nothing."
<<elseif $arousal lte 8000>>
You <<voice "demand">>. "Get out! Whitney will beat us both to a pulp for this!"
<<else>>
You <<voice "demand">>. "Whitney will... end you...!"
<</if>>
<<elseif $exposed gte 2>>
<<if $rng lte 33>>
You <<voice "demand">>. "Just because I get naked for Whitney doesn't mean you can grab me!"
<<elseif $rng lte 66>>
You <<voice "demand">>. "I only strip for Whitney. Eyes off."
<<else>>
You <<voice "demand">>. "I'm going to make sure Whitney gets you for this, pervert!"
<</if>>
<<else>>
<<if $arousal lte 2000>>
<<if $rng lte 35>>
<<if $awarelevel gte 1>>
You <<voice "demand">>. "I'm Whitney's slut, not yours!"
<<else>>
You <<voice "demand">>. "Only Whitney can play rough with me! Get away!"
<</if>>
<<elseif $rng lte 70>>
You <<voice "demand">>. "I'm taken, and Whitney doesn't share with people like you."
<<else>>
You <<voice "demand">>. "I'm Whitney's property, and you're trespassing."
<</if>>
<<elseif $arousal lte 6000>>
You <<voice "demand">>. "I'm Whitney's pet! You're just a lonely freak!"
<<else>>
You <<voice "demand">>. "Only... Whitney can make me...!"
<</if>>
<</if>>
<<if $location is "school">>
<<status 1>><<gcool>>
<</if>>
<<case "Eden">>
<<set $speechnamedrop to 1>>
<<if $npc is "Eden">>
You speak. "I'm not your prey today, leave me alone."
<<set $speechnamedrop to 0>>
<<elseif $vaginastate is "imminent" or $penisstate is "imminent" or $penisstate is "otheranusimminent">>
<<if $player.virginity.vaginal is true and $player.virginity.penile is true>>
<<if $awarelevel gte 1>>
You <<voice "demand">>. "Eden will be the one to take me, not you!"
<<else>>
You <<voice "demand">>. "I only trust Eden with that! Get away!"
<</if>>
<<else>>
You <<voice "demand">>. "If you violate me, Eden will kill you!"
<</if>>
<<elseif $vaginastate is "penetrated" or $anusstate is "penetrated">>
<<if $arousal lte 2000>>
You <<voice "demand">>. "You may think you're a predator, but to Eden, you're nothing but prey!"
<<elseif $arousal lte 8000>>
You <<voice "demand">>. "Get out! I belong to the hunter!"
<<else>>
You <<voice "demand">>. "Y...you're tresspassing on Eden's... AAH! Property!"
<</if>>
<<elseif $penisstate is "penetrated" or $penisstate is "otheranus">>
<<if $arousal lte 2000>>
You <<voice "demand">>. "You may think you're a predator, but to Eden, you're nothing but prey!"
<<elseif $arousal lte 8000>>
You <<voice "demand">>. "Get off of me! I belong to the hunter!"
<<else>>
You <<voice "demand">>. "Y...you're tresspassing on Eden's... AAH! Property!"
<</if>>
<<elseif $exposed gte 2>>
<<if $rng lte 33>>
You <<voice "demand">>. "Look while you still can, pervert. Eden will hunt you down for this."
<<elseif $rng lte 66>>
You <<voice "demand">>. "Eden will use your hide to make me new clothes!"
<<else>>
You <<voice "demand">>. "I have to get back to the cabin... and tell Eden what you've done!"
<</if>>
<<else>>
<<if $arousal lte 2000>>
<<if $rng lte 35>>
<<if $awarelevel gte 1>>
You <<voice "demand">>. "I am Eden's mate! You'll regret this!"
<<else>>
You <<voice "demand">>. "I am Eden's companion! You'll regret this!"
<</if>>
<<elseif $rng lte 70>>
You <<voice "demand">>. "You're so bad at this. I'm having a hard time pretending you're Eden."
<<else>>
You <<voice "demand">>. "Eden was right about you people. Nothing but animals!"
<</if>>
<<elseif $arousal lte 6000>>
You <<voice "demand">>. "You might have my body, but my heart is in the forest with Eden!"
<<else>>
You yawn. "Go ahead. Mark me with your scent. It will only make Eden's hunt that much easier."
<</if>>
<</if>>
<<case "Black Wolf">>
<<set $speechnamedrop to 1>>
<<if $npc is "Black Wolf">>
You speak. "Down. DOWN!"
<<set $speechnamedrop to 0>>
<<elseif $vaginastate is "imminent" or $penisstate is "imminent" or $penisstate is "otheranusimminent">>
<<if $player.virginity.vaginal is true and $player.virginity.penile is true>>
<<if $awarelevel gte 1>>
You <<voice "demand">>. "My wolf is more worthy of my virginity than you!"
<<else>>
You <<voice "demand">>. "Only the big wolf is allowed to touch me there!"
<</if>>
<<else>>
You <<voice "demand">>. "If you violate me, my pack will be jealous. Maybe they'll come for you next!"
<</if>>
<<elseif $vaginastate is "penetrated" or $anusstate is "penetrated">>
<<if $arousal lte 2000>>
You <<voice "demand">>. "No knot, no interest."
<<elseif $arousal lte 8000>>
You <<voice "demand">>. "What's the point of your lousy dick if it doesn't even get stuck?"
<<else>>
You <<voice "demand">>. "Y...your dick could never satisfy me the way the wolves do!"
<</if>>
<<elseif $penisstate is "penetrated" or $penisstate is "otheranus">>
<<if $arousal lte 2000>>
You <<voice "demand">>. "Nothing like the wolves. Just give it up already."
<<elseif $arousal lte 8000>>
You <<voice "demand">>. "How does it feel knowing a wolf is a better fuck than you?"
<<else>>
You <<voice "demand">>. "The wolves are the only ones that deserve my seed!"
<</if>>
<<elseif $exposed gte 2>>
<<if $rng lte 33>>
You <<voice "demand">>. "Ugh! The wolves don't stare as much! You're creepy!"
<<elseif $rng lte 66>>
You <<voice "demand">>. "Get your eyes off of me, only my wolf can lust after me!"
<<else>>
You <<voice "demand">>. "This body was only meant for the wolf pack. Look away!"
<</if>>
<<else>>
<<if $arousal lte 2000>>
<<if $rng lte 35>>
<<if $awarelevel gte 1>>
You <<voice "demand">>. "Only the wolves can breed with me!"
<<else>>
You <<voice "demand">>. "Leave me alone! I only cuddle with the wolves!"
<</if>>
<<elseif $rng lte 70>>
You <<voice "demand">>. "A wolf pack treats me with more courtesy than you."
<<else>>
You <<voice "demand">>. "How is it that a wolf is more romantic than you?"
<</if>>
<<elseif $arousal lte 6000>>
You <<voice "demand">>. "Let go! I belong in the forest with my wolves!"
<<else>>
You <<voice "demand">>. "I'll howl, and my big bad wolf will come. You'll be sorry then!"
<</if>>
<</if>>
<<famebestiality $enemyno>>
<<case "Avery">>
<<set $speechnamedrop to 1>>
<<if $npc is "Avery">>
You speak. "You don't pay me enough to treat me like this!"
<<set $speechnamedrop to 0>>
<<elseif $vaginastate is "imminent" or $penisstate is "imminent" or $penisstate is "otheranusimminent">>
<<if $player.virginity.vaginal is true and $player.virginity.penile is true>>
<<if $awarelevel gte 1>>
You <<voice "demand">>. "I'm saving myself for Avery, fuck off!"
<<else>>
You <<voice "demand">>. "I only let Avery touch me there!"
<</if>>
<<else>>
You <<voice "demand">>. "H-Hey! That's for Avery, not you!"
<</if>>
<<elseif $vaginastate is "penetrated" or $anusstate is "penetrated">>
<<if $arousal lte 2000>>
You <<voice "demand">>. "At least Avery pays me to do this!"
<<elseif $arousal lte 8000>>
You <<voice "demand">>. "Get out! Avery owns me!"
<<else>>
You <<voice "demand">>. "Avery will give me hell for this, just stop!"
<</if>>
<<elseif $penisstate is "penetrated" or $penisstate is "otheranus">>
<<if $arousal lte 2000>>
You <<voice "demand">>. "At least Avery pays me to do this!"
<<elseif $arousal lte 8000>>
You <<voice "demand">>. "Get off of me! Avery owns me!"
<<else>>
You <<voice "demand">>. "Avery will give me hell for this, just stop!"
<</if>>
<<elseif $exposed gte 2>>
<<if $rng lte 33>>
You <<voice "demand">>. "Unlike Avery, you haven't payed to see me naked. Fuck off."
<<elseif $rng lte 66>>
You <<voice "demand">>. "At least Avery takes me to dinner first. Get your eyes off of me!"
<<else>>
You <<voice "demand">>. "Don't you dare look! This body is for Avery!"
<</if>>
<<else>>
<<if $arousal lte 2000>>
<<if $rng lte 35>>
<<if $awarelevel gte 1>>
You <<voice "demand">>. "Does the name Avery sound familiar, asshole? I can make sure you never work in this town again!"
<<else>>
You <<voice "demand">>. "I only want Avery! Go away!"
<</if>>
<<elseif $rng lte 70>>
You <<voice "demand">>. "I won't betray Avery's trust!"
<<else>>
You <<voice "demand">>. "You could take notes from Avery on how to be romantic. Fuck off."
<</if>>
<<elseif $arousal lte 6000>>
You <<voice "demand">>. "I'll just close my eyes and pretend you're Avery, you're boring me."
<<else>>
You <<voice "demand">>. "At least... Avery takes me on a date first...!"
<</if>>
<</if>>
<<default>>
<</switch>>
<<elseif $npc is "Robin">>
You <<voice "demand">>. "Robin, get a hold of yourself!"
<<elseif $vaginastate is "imminent">>
<<if $player.virginity.vaginal is true>>
<<if $awarelevel gte 1>>
You <<voice "demand">>. "If you take my virginity I'll never forgive you."
<<else>>
You <<voice "demand">>. "That's my special place. You're not allowed there!"
<</if>>
<<else>>
You <<voice "demand">>. "Get that disgusting thing away from me!"
<</if>>
<<elseif $penisstate is "imminent">>
<<if $player.virginity.penile is true>>
<<if $awarelevel gte 1>>
You <<voice "demand">>. "If you take my virginity I'll never forgive you."
<<else>>
You <<voice "demand">>. "That's my special place. You're not allowed there!"
<</if>>
<<else>>
You <<voice "demand">>. "Get that disgusting thing away from me!"
<</if>>
<<elseif $penisstate is "otheranusimminent">>
<<if $player.virginity.penile is true>>
<<if $awarelevel gte 1>>
You <<voice "demand">>. "If you take my virginity I'll never forgive you."
<<else>>
You <<voice "demand">>. "That's my special place. You're not allowed there!"
<</if>>
<<else>>
You <<voice "demand">>. "Get your disgusting ass away from me!"
<</if>>
<<elseif $anusstate is "imminent">>
<<if $player.virginity.anal is true>>
<<if $awarelevel gte 1>>
You <<voice "demand">>. "I don't know what you think you're doing, but you're gonna get the fuck away from me this instant."
<<else>>
You <<voice "demand">>. "I don't know why you're poking my bottom, but stop right now!"
<</if>>
<<else>>
You <<voice "demand">>. "Get away from my ass, pervert!"
<</if>>
<<elseif $vaginastate is "penetrated">>
<<if $arousal lte 2000>>
You <<voice "demand">>. "Get out of my pussy right now!"
<<elseif $arousal lte 8000>>
You <<voice "demand">>. "Get off me, rapist scum!"
<<else>>
You <<voice "demand">>. "I-If you make me c-cum, I'll never forgive you."
<</if>>
<<elseif $penisstate is "penetrated">>
<<if $arousal lte 2000>>
You <<voice "demand">>. "Get off my penis right now!"
<<elseif $arousal lte 8000>>
You <<voice "demand">>. "Get off me, rapist scum!"
<<else>>
You <<voice "demand">>. "I-If you make me c-cum, I'll never forgive you."
<</if>>
<<elseif $penisstate is "otheranus">>
<<if $arousal lte 2000>>
You <<voice "demand">>. "Get off my penis right now!"
<<elseif $arousal lte 8000>>
You <<voice "demand">>. "Get your ass off me, rapist scum!"
<<else>>
You <<voice "demand">>. "I-If you make me c-cum, I'll never forgive you."
<</if>>
<<elseif $anusstate is "penetrated">>
<<if $arousal lte 2000>>
You <<voice "demand">>. "Get out of my ass right now!"
<<elseif $arousal lte 8000>>
You <<voice "demand">>. "Get off me, rapist scum!"
<<else>>
You <<voice "demand">>. "I-If you make me c-cum, I'll never forgive you."
<</if>>
<<elseif $exposed gte 2 and $rng gte 51>>
<<set $rng to random(1, 100)>>
<<if $rng lte 20>>
You <<voice "demand">>. "Get away from my private place!"
<<elseif $rng lte 40>>
You <<voice "demand">>. "You like what you see, you useless fuck? I'll make you pay for it."
<<elseif $rng lte 60>>
You <<voice "demand">>. "Don't you dare look, rapist piece of shit."
<<elseif $rng lte 80>>
You <<voice "demand">>. "I might be exposed, but I'm not afraid of you!"
<<else>>
You <<voice "demand">>. "You like what you see? Of course you do, pervert."
<</if>>
<<else>>
<<if $awarelevel gte 1>>
<<if $arousal lte 2000>>
You <<voice "demand">>. "Get away from me, pervert."
<<elseif $arousal lte 6000>>
You <<voice "demand">>. "Stop touching me right now or I'll make you pay!"
<<else>>
You <<voice "demand">>. "I-I'm not gonna cum... I'm not."
<</if>>
<<else>>
<<if $arousal lte 2000>>
<<if $rng lte 35>>
You <<voice "demand">>. "Go away!"
<<elseif $rng lte 70>>
You <<voice "demand">>. "I don't like you, get away from me."
<<else>>
You <<voice "demand">>. "Stop touching me."
<</if>>
<<elseif $arousal lte 6000>>
You <<voice "demand">>. "Leave me alone."
<<else>>
You <<voice "demand">>. "I-It's your fault I feel strange. Go away!"
<</if>>
<</if>>
<</if>>
<</if>>
<</nobr>><</widget>>
<<widget "actionsmock">><<nobr>>
<<if $mockaction is "penis">>
<<if $vaginause is "penis">>
<<if $vaginastate is "penetrated">>
<<if $mockcycle is 0>>
<<set $mockcycle += 1>>
"I can barely feel it,"
<<elseif $mockcycle is 1>>
<<set $mockcycle += 1>>
"The last cock was much larger,"
<<elseif $mockcycle is 2>>
<<set $mockcycle += 1>>
"Is it even in yet?"
<<elseif $mockcycle is 3>>
<<set $mockcycle += 1>>
"Don't you have something bigger?"
<<else>>
<<set $mockcycle to 0>>
"How disappointing,"
<</if>>
<<else>>
<<if $mockcycle is 0>>
<<set $mockcycle += 1>>
"I bet the thought of entering my pussy is driving you mad,"
<<elseif $mockcycle is 1>>
<<set $mockcycle += 1>>
"I'm not sure you're big enough,"
<<elseif $mockcycle is 2>>
<<set $mockcycle += 1>>
"What are you waiting for?,"
<<elseif $mockcycle is 3>>
<<set $mockcycle += 1>>
"I bet you cum before you get it in,"
<<else>>
<<set $mockcycle to 0>>
"Do you even know how to use that thing?"
<</if>>
<</if>>
<<elseif $anususe is "penis">>
<<if $anusstate is "penetrated">>
<<if $mockcycle is 0>>
<<set $mockcycle += 1>>
"I can barely feel it,"
<<elseif $mockcycle is 1>>
<<set $mockcycle += 1>>
"The last cock was much larger,"
<<elseif $mockcycle is 2>>
<<set $mockcycle += 1>>
"Is it even in yet?"
<<elseif $mockcycle is 3>>
<<set $mockcycle += 1>>
"Don't you have something bigger?"
<<else>>
<<set $mockcycle to 0>>
"How disappointing,"
<</if>>
<<else>>
<<if $mockcycle is 0>>
<<set $mockcycle += 1>>
"I bet the thought of entering my ass is driving you mad,"
<<elseif $mockcycle is 1>>
<<set $mockcycle += 1>>
"I'm not sure you're big enough,"
<<elseif $mockcycle is 2>>
<<set $mockcycle += 1>>
"What are you waiting for?,"
<<elseif $mockcycle is 3>>
<<set $mockcycle += 1>>
"I bet you cum before you get it in,"
<<else>>
<<set $mockcycle to 0>>
"Do you even know how to use that thing?"
<</if>>
<</if>>
<<else>>
<<if $mockcycle is 0>>
<<set $mockcycle += 1>>
"How disappointing,"
<<elseif $mockcycle is 1>>
<<set $mockcycle += 1>>
"You're pathetic,"
<<elseif $mockcycle is 2>>
<<set $mockcycle += 1>>
"Is that all you've got?"
<<elseif $mockcycle is 3>>
<<set $mockcycle += 1>>
"Your little thing doesn't frighten me,"
<<else>>
<<set $mockcycle to 0>>
"Your cock is so small,"
<</if>>
<</if>>
<<elseif $mockaction is "vagina">>
<<if $penisuse is "othervagina">>
<<if $penisstate is "penetrated">>
<<if $mockcycle is 0>>
<<set $mockcycle += 1>>
"You're confident for someone getting pounded,"
<<elseif $mockcycle is 1>>
<<set $mockcycle += 1>>
"I'm gonna fill your womb,"
<<elseif $mockcycle is 2>>
<<set $mockcycle += 1>>
"Your pussy feels weird,"
<<elseif $mockcycle is 3>>
<<set $mockcycle += 1>>
"I think you've had one too many cocks in you,"
<<else>>
<<set $mockcycle to 0>>
"What's it like getting fucked like this?"
<</if>>
<<else>>
<<if $mockcycle is 0>>
<<set $mockcycle += 1>>
"You're such a slut,"
<<elseif $mockcycle is 1>>
<<set $mockcycle += 1>>
"I don't think you're ready for my cock,"
<<elseif $mockcycle is 2>>
<<set $mockcycle += 1>>
"You think you can handle it?"
<<elseif $mockcycle is 3>>
<<set $mockcycle += 1>>
"I bet you try to ride every cock you see,"
<<else>>
<<set $mockcycle to 0>>
"You're very eager to take me inside you,"
<</if>>
<</if>>
<<else>>
<<if $mockcycle is 0>>
<<set $mockcycle += 1>>
"You're so wet already,"
<<elseif $mockcycle is 1>>
<<set $mockcycle += 1>>
"You're eager to get fucked,"
<<elseif $mockcycle is 2>>
<<set $mockcycle += 1>>
"I bet your pussy has had lots of use,"
<<elseif $mockcycle is 3>>
<<set $mockcycle += 1>>
"You might be too wide for me,"
<<else>>
<<set $mockcycle to 0>>
"Your pussy looks weird,"
<</if>>
<</if>>
<<elseif $mockaction is "skill">>
<<if $vaginause is "penis">>
<<if $vaginastate is "penetrated">>
<<if $mockcycle is 0>>
<<set $mockcycle += 1>>
"At least you're trying,"
<<elseif $mockcycle is 1>>
<<set $mockcycle += 1>>
"You're boring me,"
<<elseif $mockcycle is 2>>
<<set $mockcycle += 1>>
"Your cock is so clumsy,"
<<elseif $mockcycle is 3>>
<<set $mockcycle += 1>>
"Do you even know how to use that thing?"
<<else>>
<<set $mockcycle to 0>>
"Is this your first time?"
<</if>>
<<else>>
<<if $mockcycle is 0>>
<<set $mockcycle += 1>>
"Careful where you point that,"
<<elseif $mockcycle is 1>>
<<set $mockcycle += 1>>
"You won't last long,"
<<elseif $mockcycle is 2>>
<<set $mockcycle += 1>>
"I bet this is new to you,"
<<elseif $mockcycle is 3>>
<<set $mockcycle += 1>>
"You're not good enough for my pussy,"
<<else>>
<<set $mockcycle to 0>>
"I don't expect much,"
<</if>>
<</if>>
<<elseif $anususe is "penis">>
<<if $anusstate is "penetrated">>
<<if $mockcycle is 0>>
<<set $mockcycle += 1>>
"At least you're trying,"
<<elseif $mockcycle is 1>>
<<set $mockcycle += 1>>
"You're boring me,"
<<elseif $mockcycle is 2>>
<<set $mockcycle += 1>>
"Your cock is so clumsy,"
<<elseif $mockcycle is 3>>
<<set $mockcycle += 1>>
"Do you even know how to use that thing?"
<<else>>
<<set $mockcycle to 0>>
"Is this your first time?"
<</if>>
<<else>>
<<if $mockcycle is 0>>
<<set $mockcycle += 1>>
"Careful where you point that,"
<<elseif $mockcycle is 1>>
<<set $mockcycle += 1>>
"You won't last long,"
<<elseif $mockcycle is 2>>
<<set $mockcycle += 1>>
"I bet this is new to you,"
<<elseif $mockcycle is 3>>
<<set $mockcycle += 1>>
"You're not good enough for my ass,"
<<else>>
<<set $mockcycle to 0>>
"I don't expect much,"
<</if>>
<</if>>
<<elseif $penisuse is "othervagina" or $penisuse is "otheranus">>
<<if $penisstate is "penetrated" or $penisstate is "otheranus">>
<<if $mockcycle is 0>>
<<set $mockcycle += 1>>
"At least you're trying,"
<<elseif $mockcycle is 1>>
<<set $mockcycle += 1>>
"You're not making me cum,"
<<elseif $mockcycle is 2>>
<<set $mockcycle += 1>>
"Move your hips more. Do I have to do everything?"
<<elseif $mockcycle is 3>>
<<set $mockcycle += 1>>
"Do you even know what you're doing?"
<<else>>
<<set $mockcycle to 0>>
"Is this your first time?"
<</if>>
<<else>>
<<if $mockcycle is 0>>
<<set $mockcycle += 1>>
"Careful where you point that,"
<<elseif $mockcycle is 1>>
<<set $mockcycle += 1>>
"You won't last long,"
<<elseif $mockcycle is 2>>
<<set $mockcycle += 1>>
"I doubt you know how handle it,"
<<elseif $mockcycle is 3>>
<<set $mockcycle += 1>>
"You're not good enough for my penis,"
<<else>>
<<set $mockcycle to 0>>
"I don't expect much,"
<</if>>
<</if>>
<<else>>
<<if $mockcycle is 0>>
<<set $mockcycle += 1>>
"At least you're trying,"
<<elseif $mockcycle is 1>>
<<set $mockcycle += 1>>
"Wake me when it's over,"
<<elseif $mockcycle is 2>>
<<set $mockcycle += 1>>
"I'd be better off using my hand,"
<<elseif $mockcycle is 3>>
<<set $mockcycle += 1>>
"You don't know what you're doing, do you?"
<<else>>
<<set $mockcycle to 0>>
"You're bad at this,"
<</if>>
<</if>>
<<elseif $mockaction is "weak">>
<<if $vaginause is "penis">>
<<if $vaginastate is "penetrated">>
<<if $mockcycle is 0>>
<<set $mockcycle += 1>>
"Tired already?"
<<elseif $mockcycle is 1>>
<<set $mockcycle += 1>>
"I don't normally let such weaklings inside me,"
<<elseif $mockcycle is 2>>
<<set $mockcycle += 1>>
"Careful you don't have a heart attack,"
<<elseif $mockcycle is 3>>
<<set $mockcycle += 1>>
"You're too weak to keep this up,"
<<else>>
<<set $mockcycle to 0>>
"You're wearing out fast,"
<</if>>
<<else>>
<<if $mockcycle is 0>>
<<set $mockcycle += 1>>
"I don't think you're strong enough to push it in,"
<<elseif $mockcycle is 1>>
<<set $mockcycle += 1>>
"It goes in when I say so,"
<<elseif $mockcycle is 2>>
<<set $mockcycle += 1>>
"You gonna faint on me?"
<<elseif $mockcycle is 3>>
<<set $mockcycle += 1>>
"I could keep you away forever,"
<<else>>
<<set $mockcycle to 0>>
"If you want my pussy, you'll need to work harder than that,"
<</if>>
<</if>>
<<elseif $anususe is "penis">>
<<if $anusstate is "penetrated">>
<<if $mockcycle is 0>>
<<set $mockcycle += 1>>
"Tired already?"
<<elseif $mockcycle is 1>>
<<set $mockcycle += 1>>
"I don't normally let such weaklings inside me,"
<<elseif $mockcycle is 2>>
<<set $mockcycle += 1>>
"Careful you don't have a heart attack,"
<<elseif $mockcycle is 3>>
<<set $mockcycle += 1>>
"You're too weak to keep this up,"
<<else>>
<<set $mockcycle to 0>>
"You're wearing out fast,"
<</if>>
<<else>>
<<if $mockcycle is 0>>
<<set $mockcycle += 1>>
"I don't think you're strong enough to push it in,"
<<elseif $mockcycle is 1>>
<<set $mockcycle += 1>>
"It goes in when I say so,"
<<elseif $mockcycle is 2>>
<<set $mockcycle += 1>>
"You gonna faint on me?"
<<elseif $mockcycle is 3>>
<<set $mockcycle += 1>>
"I could keep you away forever,"
<<else>>
<<set $mockcycle to 0>>
"If you want my ass, you'll need to work harder than that,"
<</if>>
<</if>>
<<elseif $penisuse is "othervagina" or $penisuse is "otheranus">>
<<if $penisstate is "penetrated" or $penisstate is "otheranus">>
<<if $mockcycle is 0>>
<<set $mockcycle += 1>>
"Tired already?"
<<elseif $mockcycle is 1>>
<<set $mockcycle += 1>>
"I don't normally fuck such weaklings,"
<<elseif $mockcycle is 2>>
<<set $mockcycle += 1>>
"Careful you don't have a heart attack,"
<<elseif $mockcycle is 3>>
<<set $mockcycle += 1>>
"You're too weak to keep this up,"
<<else>>
<<set $mockcycle to 0>>
"You're wearing out fast,"
<</if>>
<<else>>
<<if $mockcycle is 0>>
<<set $mockcycle += 1>>
"I don't think you're strong enough to push it in,"
<<elseif $mockcycle is 1>>
<<set $mockcycle += 1>>
"It goes in when I say so,"
<<elseif $mockcycle is 2>>
<<set $mockcycle += 1>>
"You gonna faint on me?"
<<elseif $mockcycle is 3>>
<<set $mockcycle += 1>>
"I could keep you away forever,"
<<else>>
<<set $mockcycle to 0>>
"If you want my penis, you'll need to work harder than that,"
<</if>>
<</if>>
<<else>>
<<if $mockcycle is 0>>
<<set $mockcycle += 1>>
"You're so weak,"
<<elseif $mockcycle is 1>>
<<set $mockcycle += 1>>
"This is only happening because I let it,"
<<elseif $mockcycle is 2>>
<<set $mockcycle += 1>>
"I'm doing this out of pity,"
<<elseif $mockcycle is 3>>
<<set $mockcycle += 1>>
"You couldn't even force someone to fuck you,"
<<else>>
<<set $mockcycle to 0>>
"Is that all you've got?"
<</if>>
<</if>>
<<elseif $mockaction is "looks">>
<<if $vaginause is "penis">>
<<if $vaginastate is "penetrated">>
<<if $mockcycle is 0>>
<<set $mockcycle += 1>>
"At least don't make me look at your face,"
<<elseif $mockcycle is 1>>
<<set $mockcycle += 1>>
"You could only ever get someone to fuck you through force,"
<<elseif $mockcycle is 2>>
<<set $mockcycle += 1>>
"Hurry up. I don't want to look at you any more,"
<<elseif $mockcycle is 3>>
<<set $mockcycle += 1>>
"I hope I don't have to fuck anyone as ugly as you again,"
<<else>>
<<set $mockcycle to 0>>
"I hope you're enjoying this. It's more than you deserve,"
<</if>>
<<else>>
<<if $mockcycle is 0>>
<<set $mockcycle += 1>>
"The thought of someone so revolting fucking me is making me queasy,"
<<elseif $mockcycle is 1>>
<<set $mockcycle += 1>>
"You want me to pity fuck you?"
<<elseif $mockcycle is 2>>
<<set $mockcycle += 1>>
"I don't want any part of your disgusting body inside me,"
<<elseif $mockcycle is 3>>
<<set $mockcycle += 1>>
"I've never fucked anyone as ugly as you,"
<<else>>
<<set $mockcycle to 0>>
"I look too good for you,"
<</if>>
<</if>>
<<elseif $anususe is "penis">>
<<if $anusstate is "penetrated">>
<<if $mockcycle is 0>>
<<set $mockcycle += 1>>
"At least don't make me look at your face,"
<<elseif $mockcycle is 1>>
<<set $mockcycle += 1>>
"You could only ever get someone to fuck you through force,"
<<elseif $mockcycle is 2>>
<<set $mockcycle += 1>>
"Hurry up. I don't want to look at you any more,"
<<elseif $mockcycle is 3>>
<<set $mockcycle += 1>>
"I hope I don't have to fuck anyone as ugly as you again,"
<<else>>
<<set $mockcycle to 0>>
"I hope you're enjoying this. It's more than you deserve,"
<</if>>
<<else>>
<<if $mockcycle is 0>>
<<set $mockcycle += 1>>
"The thought of someone so revolting fucking me is making me queasy,"
<<elseif $mockcycle is 1>>
<<set $mockcycle += 1>>
"You want me to pity fuck you?"
<<elseif $mockcycle is 2>>
<<set $mockcycle += 1>>
"I don't want any part of your disgusting body inside me,"
<<elseif $mockcycle is 3>>
<<set $mockcycle += 1>>
"I've never fucked anyone as ugly as you,"
<<else>>
<<set $mockcycle to 0>>
"I look too good for you,"
<</if>>
<</if>>
<<elseif $penisuse is "othervagina" or $penisuse is "otheranus">>
<<if $penisstate is "penetrated" or $penisstate is "otheranus">>
<<if $mockcycle is 0>>
<<set $mockcycle += 1>>
"At least don't make me look at your face,"
<<elseif $mockcycle is 1>>
<<set $mockcycle += 1>>
"You could only ever get someone to fuck you through force,"
<<elseif $mockcycle is 2>>
<<set $mockcycle += 1>>
"Hurry up. I don't want to look at you any more,"
<<elseif $mockcycle is 3>>
<<set $mockcycle += 1>>
"I hope I don't have to fuck anyone as ugly as you again,"
<<else>>
<<set $mockcycle to 0>>
"I hope you're enjoying this. It's more than you deserve,"
<</if>>
<<else>>
<<if $mockcycle is 0>>
<<set $mockcycle += 1>>
"The thought of someone so revolting fucking me is making me queasy,"
<<elseif $mockcycle is 1>>
<<set $mockcycle += 1>>
"You want me to pity fuck you?"
<<elseif $mockcycle is 2>>
<<set $mockcycle += 1>>
"I don't want any part of me inside your disgusting body,"
<<elseif $mockcycle is 3>>
<<set $mockcycle += 1>>
"I've never fucked anyone as ugly as you,"
<<else>>
<<set $mockcycle to 0>>
"I look too good for you,"
<</if>>
<</if>>
<<else>>
<<if $mockcycle is 0>>
<<set $mockcycle += 1>>
"I'm out of your league,"
<<elseif $mockcycle is 1>>
<<set $mockcycle += 1>>
"I don't want to see your face again,"
<<elseif $mockcycle is 2>>
<<set $mockcycle += 1>>
"You're plain, at best,"
<<elseif $mockcycle is 3>>
<<set $mockcycle += 1>>
"Ew, gross,"
<<else>>
<<set $mockcycle to 0>>
"Your body looks weird,"
<</if>>
<</if>>
<<else>>
<<if $vaginause is "penis">>
<<if $vaginastate is "penetrated">>
<<if $mockcycle is 0>>
<<set $mockcycle += 1>>
"I hope you're happy defiling me like this,"
<<elseif $mockcycle is 1>>
<<set $mockcycle += 1>>
"You're ravaging an innocent <<girl>>. Shame on you,"
<<elseif $mockcycle is 2>>
<<set $mockcycle += 1>>
"You'll be punished for this,"
<<elseif $mockcycle is 3>>
<<set $mockcycle += 1>>
"You're a bad person to be doing such things to my pussy,"
<<else>>
<<set $mockcycle to 0>>
"You're so cruel,"
<</if>>
<<else>>
<<if $mockcycle is 0>>
<<set $mockcycle += 1>>
"Are you really going to defile my innocent pussy?"
<<elseif $mockcycle is 1>>
<<set $mockcycle += 1>>
"Do you like being rough with <<girls>> like me?"
<<elseif $mockcycle is 2>>
<<set $mockcycle += 1>>
"You might hurt me with that,"
<<elseif $mockcycle is 3>>
<<set $mockcycle += 1>>
"Do you still think you're a good person?"
<<else>>
<<set $mockcycle to 0>>
"My pussy might not be able to take it,"
<</if>>
<</if>>
<<elseif $anususe is "penis">>
<<if $anusstate is "penetrated">>
<<if $mockcycle is 0>>
<<set $mockcycle += 1>>
"I hope you're happy defiling me like this,"
<<elseif $mockcycle is 1>>
<<set $mockcycle += 1>>
"You're ravaging an innocent <<girl>>. Shame on you,"
<<elseif $mockcycle is 2>>
<<set $mockcycle += 1>>
"You'll be punished for this,"
<<elseif $mockcycle is 3>>
<<set $mockcycle += 1>>
"You're a bad person to be doing such things to my ass,"
<<else>>
<<set $mockcycle to 0>>
"You're so cruel,"
<</if>>
<<else>>
<<if $mockcycle is 0>>
<<set $mockcycle += 1>>
"Are you really going to defile my innocent ass?"
<<elseif $mockcycle is 1>>
<<set $mockcycle += 1>>
"Do you like being rough with <<girls>> like me?"
<<elseif $mockcycle is 2>>
<<set $mockcycle += 1>>
"You might hurt me with that,"
<<elseif $mockcycle is 3>>
<<set $mockcycle += 1>>
"Do you still think you're a good person?"
<<else>>
<<set $mockcycle to 0>>
"My ass might not be able to take it,"
<</if>>
<</if>>
<<elseif $penisuse is "othervagina" or $penisuse is "otheranus">>
<<if $penisstate is "penetrated" or $penisstate is "otheranus">>
<<if $mockcycle is 0>>
<<set $mockcycle += 1>>
"I hope you're happy defiling me like this,"
<<elseif $mockcycle is 1>>
<<set $mockcycle += 1>>
"You're ravaging an innocent <<girl>>. Shame on you,"
<<elseif $mockcycle is 2>>
<<set $mockcycle += 1>>
"You'll be punished for this,"
<<elseif $mockcycle is 3>>
<<set $mockcycle += 1>>
"You're a bad person to be doing such things to my penis,"
<<else>>
<<set $mockcycle to 0>>
"You're so cruel,"
<</if>>
<<else>>
<<if $mockcycle is 0>>
<<set $mockcycle += 1>>
"Are you really going to defile my innocent penis?"
<<elseif $mockcycle is 1>>
<<set $mockcycle += 1>>
"Do you like being rough with <<girls>> like me?"
<<elseif $mockcycle is 2>>
<<set $mockcycle += 1>>
"You might hurt me with that,"
<<elseif $mockcycle is 3>>
<<set $mockcycle += 1>>
"Do you still think you're a good person?"
<<else>>
<<set $mockcycle to 0>>
"My penis might not be able to take it,"
<</if>>
<</if>>
<<else>>
<<if $mockcycle is 0>>
<<set $mockcycle += 1>>
"You're so mean,"
<<elseif $mockcycle is 1>>
<<set $mockcycle += 1>>
"Are you really the sort of person who treats innocent <<girls>> this way?"
<<elseif $mockcycle is 2>>
<<set $mockcycle += 1>>
"What you're doing is wrong,"
<<elseif $mockcycle is 3>>
<<set $mockcycle += 1>>
"How will you live with yourself?"
<<else>>
<<set $mockcycle to 0>>
"You're a bad person,"
<</if>>
<</if>>
<</if>>
you say in a <<if $consensual is 1>>teasing<<else>>mocking<</if>> tone.
<<if $enemyno is 1>>
<<if $mockaction is $NPCList[0].insecurity>>
<<if $consensual is 1>>
<span class="teal"><<He>> breathes faster as you speak.</span>
<<else>>
<span class="teal"><<He>> winces at your words.</span>
<<gcombatcontrol>>
<</if>>
<<else>>
<span class="pink"><<He>> isn't impressed by your words.</span>
<</if>>
<<else>>
<<for _j = $enemyno-1; _j gte _end; _j-->>
<<if $mockaction is $NPCList[_j].insecurity>>
<<if $consensual is 1>>
<span class="teal">The <<personselect _j>><<person>> breathes faster as you speak.</span>
<<else>>
<span class="teal">The <<personselect _j>><<person>> winces at your words.</span>
<<gcombatcontrol>>
<</if>>
<<set _insec to 1>>
<<break>>
<</if>>
<</for>>
<<if _insec is 0>><span class="pink">None are impressed by your words.</span><</if>>
<<set _insec to 0>>
<</if>>
<</nobr>><</widget>>
<<widget "actionspeniskiss">><<nobr>>
You <<oraltext>> kiss the tip of <<their>> penis.
<</nobr>><</widget>>
<<widget "actionspenislick">><<nobr>>
You <<oraltext>> lick <<their>> penis.
<</nobr>><</widget>>
<<widget "actionspenissuck">><<nobr>>
<<if $enemytype is "beast">>
<<if $enemyarousal gte ($enemyarousalmax / 5) * 4>>
You <<oraltext>> suck the penis invading your mouth as the <<beasttype>> pounds furiously.
<<elseif $enemyarousal gte ($enemyarousalmax / 5) * 2>>
You <<oraltext>> suck the penis invading your mouth as the <<beasttype>> humps your face excitedly.
<<else>>
You <<oraltext>> suck the penis penetrating your mouth.
<</if>>
<<else>>
<<if $enemyarousal gte ($enemyarousalmax / 5) * 4>>
You <<oraltext>> suck the penis invading your mouth as <<theowner>> thrusts against you.
<<elseif $enemyarousal gte ($enemyarousalmax / 5) * 2>>
You <<oraltext>> suck the penis invading your mouth as <<theowner>> grinds against you.
<<else>>
You <<oraltext>> suck the penis penetrating your mouth.
<</if>>
<</if>>
<</nobr>><</widget>>
<<widget "actionspussylick">><<nobr>>
<<if $enemyarousal gte ($enemyarousalmax / 5) * 4>>
You <<oraltext>> lick the pussy pressing against your mouth as <<theowner>> rubs against you.
<<elseif $enemyarousal gte ($enemyarousalmax / 5) * 2>>
You <<oraltext>> lick the pussy pressing against your mouth as <<theowner>> grinds against you.
<<else>>
You <<oraltext>> lick the pussy pressing against your mouth.
<</if>>
<</nobr>><</widget>>
<<widget "actionskissback">><<nobr>>
<<if $mouthstate is "kissentrance">>
You gently brush your lips against theirs.
<<elseif $mouthstate is "kissimminent">>
<<if $arousal lte 2000>>
You kiss them back, softly.
<<elseif $arousal lte 8000>>
You kiss them back, parting their lips with your own.
<<else>>
You kiss them back, parting their lips with your tongue.
<</if>>
<<elseif $mouthstate is "kiss">>
You kiss them back, caressing their tongue with your own.
<</if>>
<</nobr>><</widget>>
<<widget "actionshandbite">><<nobr>>
<<if $wolfgirl gte 2 or $cat gte 2>>
<<set _handbiterng to random(1, 5)>>
<<switch _handbiterng>>
<<case 1>>
Your fangs tear into their hand.
<<case 2>>
Your fangs dig deep into their hand.
<<case 3>>
You tear at the hand with your fangs.
<<case 4>>
You sink your fangs into the hand.
<<case 5>>
You puncture the hand with your fangs.
<</switch>>
<<else>>
<<set _handbiterng to random(1, 5)>>
<<switch _handbiterng>>
<<case 1>>
You bite the hand gagging you.
<<case 2>>
You gnaw at the hand gagging you.
<<case 3>>
You sink your teeth into their hand.
<<case 4>>
You chomp at their hand.
<<case 5>>
You crunch their hand with your teeth.
<</switch>>
<</if>>
<</nobr>><</widget>>
<<widget "actionscheekrub">><<nobr>>
<<if $enemytype is "beast">>
<<if $enemyarousal gte ($enemyarousalmax / 5) * 4>>
You <<bottomtext>> rub the penis between your cheeks as the <<beasttype>> pounds furiously.
<<elseif $enemyarousal gte ($enemyarousalmax / 5) * 2>>
You <<bottomtext>> rub the penis between your cheeks as the <<beasttype>> humps back excitedly.
<<else>>
You <<bottomtext>> rub the penis between your cheeks.
<</if>>
<<else>>
<<if $enemyarousal gte ($enemyarousalmax / 5) * 4>>
You <<bottomtext>> rub the penis between your cheeks as <<theowner>> thrusts against you.
<<elseif $enemyarousal gte ($enemyarousalmax / 5) * 2>>
You <<bottomtext>> rub the penis between your cheeks as <<theowner>> thrusts against you.
<<else>>
You <<bottomtext>> rub the penis between your cheeks.
<</if>>
<</if>>
<</nobr>><</widget>>
<<widget "actionsthighrub">><<nobr>>
<<if $enemytype is "beast">>
<<if $enemyarousal gte ($enemyarousalmax / 5) * 4>>
You <<thightext>> rub the penis between your thighs as the <<beasttype>> pounds furiously. You jerk in shock whenever it incidentally rubs against your <<genitals>>.
<<elseif $enemyarousal gte ($enemyarousalmax / 5) * 2>>
You <<thightext>> rub the penis between your thighs as the <<beasttype>> humps back excitedly. You jerk in shock whenever it incidentally rubs against your <<genitals>>.
<<else>>
You <<thightext>> rub the penis between your thighs. You jerk in shock whenever it incidentally rubs against your <<genitals>>.
<</if>>
<<else>>
<<if $enemyarousal gte ($enemyarousalmax / 5) * 4>>
You <<thightext>> rub the penis between your thighs as <<theowner>> thrusts against you. You jerk in shock whenever it incidentally rubs against your <<genitals>>.
<<elseif $enemyarousal gte ($enemyarousalmax / 5) * 2>>
You <<thightext>> rub the penis between your thighs as <<theowner>> thrusts against you. You jerk in shock whenever it incidentally rubs against your <<genitals>>.
<<else>>
You <<thightext>> rub the penis between your thighs. You jerk in shock whenever it incidentally rubs against your <<genitals>>.
<</if>>
<</if>>
<</nobr>><</widget>>
<<widget "actionspenistip">><<nobr>>
You <<vaginaltext>> kiss the tip of <<their>> penis with your <<pussy>>.
<</nobr>><</widget>>
<<widget "actionspenisrub">><<nobr>>
You <<vaginaltext>> rub back against the penis probing your <<pussy>>.
<</nobr>><</widget>>
<<widget "actionspenisride">><<nobr>><<silently>>
<<pussy>>
<<set _pussy to _text_output>>
<<set _otheraction to "">>
<<if $enemytype is "beast">>
<<beasttype>>
<<set _beasttype to _text_output>>
<<if $enemyarousal gte ($enemyarousalmax / 5) * 4>>
<<set _otheraction to "The _beasttype savagely hammers in and out of your _pussy.">>
<<elseif $enemyarousal gte ($enemyarousalmax / 5) * 2>>
<<set _otheraction to "The _beasttype relentlessly pounds your _pussy.">>
<<else>>
<<set _otheraction to "The _beasttype rhythmically fucks your _pussy.">>
<</if>>
<<else>>
<<if $enemyarousal gte ($enemyarousalmax / 5) * 4>>
<<set _otheraction to "Your _pussy is ruthlessly fucked.">>
<<elseif $enemyarousal gte ($enemyarousalmax / 5) * 2>>
<<set _otheraction to "Your _pussy is relentlessly pounded.">>
<<else>>
<<set _otheraction to "Your _pussy yields to the repeated insertions.">>
<</if>>
<</if>>
<<vaginaltext>>
<<set _vaginaltext to _text_output>>
<<set _youraction to "">>
<<set _islewd to ($promiscuity gte 55 and $enemytype is "man") or ($deviancy gte 55 and $enemytype isnot "man")>>
<<set _isverylewd to ($promiscuity gte 75 and $enemytype is "man") or ($deviancy gte 75 and $enemytype isnot "man")>>
<<if $consensual is 0 or $vaginalskill lt 600 or not _islewd>>
<<if $arousal gte 8000>>
<<set _youraction to "Driven by instinct, you _vaginaltext push back as you approach your peak.">>
<<elseif $arousal gte 4000>>
<<set _youraction to "You _vaginaltext push back against the movements.">>
<<else>>
<<if $consensual is 0>>
<<set _youraction to "You _vaginaltext push back, trying to reduce your discomfort.">>
<<else>>
<<set _youraction to "You _vaginaltext push back, trying to enjoy it.">>
<</if>>
<</if>>
<<elseif $vaginalskill lt 800 or not _isverylewd>>
<<if $arousal gte 8000>>
<<set _enjoying to either("enjoying", "savouring", "delighting in", "relishing", "revelling in")>>
<<set _youraction to "Driven by instinct, you _vaginaltext rock your pelvis back and forth, _enjoying every moment as you approach your peak.">>
<<elseif $arousal gte 4000>>
<<set _youraction to "You _vaginaltext hump in sync with the movement.">>
<<else>>
<<set _youraction to "You _vaginaltext hump back against the movement.">>
<</if>>
<<else>>
<<set _penis to "penis">>
<<for _j = $enemyno-1; _j gte _end; _j-->>
<<if $NPCList[_j].penis is "vagina" and $NPCList[_j].location.genitals is "genitals">>
<<set _penis to $NPCList[_j].penisdesc>>
<<break>>
<</if>>
<</for>>
<<if $arousal gte 8000>>
<<set _eagerclimax to either("You're eager to climax", "You look forward to climaxing", "You yearn to climax", "You crave climaxing", "You want to climax")>>
<<set _youraction to "Lust taking over, you _vaginaltext rock your pelvis back and forth and squeeze the penis hard as you approach your peak. _eagerclimax with a _penis inside you.">>
<<elseif $arousal gte 4000>>
<<set _youraction to "You _vaginaltext rock your pelvis back and forth, while also squeezing the _penis each time it slides into you.">>
<<else>>
<<set _eagerfor to either("eager for", "hungry for", "yearning", "craving", "keen on", "hungering for")>>
<<set _youraction to "You _vaginaltext hump back in rhythm, _eagerfor the pleasure you know is coming.">>
<</if>>
<</if>>
<</silently>>
_otheraction _youraction
<</nobr>><</widget>>
<<widget "actionspenistake">><<nobr>>
<<if $enemytype is "beast">>
<<if $enemyarousal gte ($enemyarousalmax / 5) * 4>>
<<if $arousal gte 8000>>
The <<beasttype>> savagely hammers in and out of your <<pussy>>.
<<elseif $arousal gte 4000>>
The <<beasttype>> savagely hammers in and out of your <<pussy>>.
<<else>>
The <<beasttype>> savagely hammers in and out of your <<pussy>>.
<</if>>
<<elseif $enemyarousal gte ($enemyarousalmax / 5) * 2>>
<<if $arousal gte 8000>>
The <<beasttype>> relentlessly pounds your <<pussy>>.
<<elseif $arousal gte 4000>>
The <<beasttype>> relentlessly pounds your <<pussy>>.
<<else>>
The <<beasttype>> relentlessly pounds your <<pussy>>.
<</if>>
<<else>>
<<if $arousal gte 8000>>
The <<beasttype>> rhythmically fucks your <<pussy>>.
<<elseif $arousal gte 4000>>
The <<beasttype>> rhythmically fucks your <<pussy>>.
<<else>>
The <<beasttype>> rhythmically fucks your <<pussy>>.
<</if>>
<</if>>
<<else>>
<<if $enemyarousal gte ($enemyarousalmax / 5) * 4>>
<<if $arousal gte 8000>>
Your <<pussy>> is ruthlessly fucked.
<<elseif $arousal gte 4000>>
Your <<pussy>> is ruthlessly fucked.
<<else>>
Your <<pussy>> is ruthlessly fucked.
<</if>>
<<elseif $enemyarousal gte ($enemyarousalmax / 5) * 2>>
<<if $arousal gte 8000>>
Your <<pussy>> is relentlessly pounded.
<<elseif $arousal gte 4000>>
Your <<pussy>> is relentlessly pounded.
<<else>>
Your <<pussy>> is relentlessly pounded.
<</if>>
<<else>>
<<if $arousal gte 8000>>
Your <<pussy>> yields to the repeated insertions.
<<elseif $arousal gte 4000>>
Your <<pussy>> yields to the repeated insertions.
<<else>>
Your <<pussy>> yields to the repeated insertions.
<</if>>
<</if>>
<</if>>
<</nobr>><</widget>>
<<widget "actionsclitrub">><<nobr>>
You <<peniletext>> frot your penis against <<their>> clit.
<</nobr>><</widget>>
<<widget "actionspussyrub">><<nobr>>
You <<peniletext>> rub your penis against <<their>> pussy.
<</nobr>><</widget>>
<<widget "actionspussytease">><<nobr>>
You <<peniletext>> rub your penis against <<their>> labia.
<</nobr>><</widget>>
<<widget "actionspussythrust">><<nobr>><<silently>>
<<their>>
<<his>>
<<set _their to _text_output>>
<<his>>
<<set _her to _text_output>>
<<penis>>
<<set _penis to _text_output>>
<<set _otheraction to "">>
<<if $enemyarousal gte ($enemyarousalmax / 5) * 4>>
<<set _otheraction to "Your _penis is ruthlessly fucked by _their pussy.">>
<<elseif $enemyarousal gte ($enemyarousalmax / 5) * 2>>
<<set _otheraction to "Your _penis is hungrily devoured by _their pussy.">>
<<else>>
<<set _otheraction to "Your _penis is rhythmically swallowed and regurgitated by _their pussy.">>
<</if>>
<<peniletext>>
<<set _skillfully to _text_output>>
<<set _youraction to "">>
<<set _islewd to ($promiscuity gte 55 and $enemytype is "man") or ($deviancy gte 55 and $enemytype isnot "man")>>
<<set _isverylewd to ($promiscuity gte 75 and $enemytype is "man") or ($deviancy gte 75 and $enemytype isnot "man")>>
<<if $consensual is 0 or $penileskill lt 600 or not _islewd>>
<<if $arousal gte 8000>>
<<set _youraction to "Driven by instinct, you _skillfully push back as you approach your peak.">>
<<elseif $arousal gte 4000>>
<<set _youraction to "You _skillfully push back against _her movements.">>
<<else>>
<<set _youraction to "You _skillfully push back, trying to reduce your discomfort.">>
<</if>>
<<elseif $penileskill lt 800 or not _isverylewd>>
<<if $arousal gte 8000>>
<<set _youraction to "Driven by instinct, you _skillfully thrust your _penis deep and hard into _their pussy, as you approach your peak.">>
<<elseif $arousal gte 4000>>
<<set _youraction to "You _skillfully push back in sync with _her movements.">>
<<else>>
<<set _youraction to "You _skillfully hump back in sync with _her movements.">>
<</if>>
<<else>>
<<if $arousal gte 8000>>
<<if $penissize gte 2>>
<<set _hammering to either("hammering deep into", "pounding", "bottoming out in", "battering", "driving deep and hard into", "thrusting deep into", "slamming the bottom of")>>
<<set _youraction to "Driven by instinct, you _skillfully fasten the pace, your _penis _hammering _their pussy as you approach your peak.">>
<<else>>
<<set _hammering to either("hammering hard into", "pounding", "battering", "pushed fully into", "thrusting fast and hard into")>>
<<set _youraction to "Driven by instinct, you _skillfully fasten the pace, your _penis _hammering _their pussy as you approach your peak.">>
<</if>>
<<elseif $arousal gte 4000>>
<<set _youraction to "You _skillfully thrust your _penis deep into _their pussy, in sync with _her movements.">>
<<else>>
<<set _youraction to "You _skillfully slide your _penis in and out of _their pussy, in sync with _her movements.">>
<</if>>
<</if>>
<</silently>>
_otheraction _youraction
<</nobr>><</widget>>
<<widget "actionspussytake">><<nobr>>
<<if $enemyarousal gte ($enemyarousalmax / 5) * 4>>
<<if $arousal gte 8000>>
Your <<penis>> is ruthlessly fucked by <<their>> pussy.
<<elseif $arousal gte 4000>>
Your <<penis>> is ruthlessly fucked by <<their>> pussy.
<<else>>
Your <<penis>> is ruthlessly fucked by <<their>> pussy.
<</if>>
<<elseif $enemyarousal gte ($enemyarousalmax / 5) * 2>>
<<if $arousal gte 8000>>
Your <<penis>> is hungrily devoured by <<their>> pussy.
<<elseif $arousal gte 4000>>
Your <<penis>> is hungrily devoured by <<their>> pussy.
<<else>>
Your <<penis>> is hungrily devoured by <<their>> pussy.
<</if>>
<<else>>
<<if $arousal gte 8000>>
Your <<penis>> is rhythmically swallowed and regurgitated by <<their>> pussy.
<<elseif $arousal gte 4000>>
Your <<penis>> is rhythmically swallowed and regurgitated by <<their>> pussy.
<<else>>
Your <<penis>> is rhythmically swallowed and regurgitated by <<their>> pussy.
<</if>>
<</if>>
<</nobr>><</widget>>
<<widget "actionsotheranusrub">><<nobr>>
You <<peniletext>> frot your <<penis>> against <<their>> ass.
<</nobr>><</widget>>
<<widget "actionsotheranustease">><<nobr>>
You <<peniletext>> tease <<their>> anus with your <<penis>>.
<</nobr>><</widget>>
<<widget "actionsotheranusthrust">><<nobr>>
<<if $enemyarousal gte ($enemyarousalmax / 5) * 4>>
<<if $arousal gte 8000>>
Your <<penis>> is ruthlessly fucked by <<their>> ass. Driven by instinct, you <<peniletext>> push back as you approach your peak.
<<elseif $arousal gte 4000>>
Your <<penis>> is ruthlessly fucked by <<their>> ass. You <<peniletext>> push back against the movements.
<<else>>
Your <<penis>> is ruthlessly fucked by <<their>> ass. You <<peniletext>> push back, trying to reduce your discomfort.
<</if>>
<<elseif $enemyarousal gte ($enemyarousalmax / 5) * 2>>
<<if $arousal gte 8000>>
Your <<penis>> is hungrily devoured by <<their>> ass. Driven by instinct, you <<peniletext>> push back as you approach your peak.
<<elseif $arousal gte 4000>>
Your <<penis>> is hungrily devoured by <<their>> ass. You <<peniletext>> push back against the movements.
<<else>>
Your <<penis>> is hungrily devoured by <<their>> ass. You <<peniletext>> push back, trying to reduce your discomfort.
<</if>>
<<else>>
<<if $arousal gte 8000>>
Your <<penis>> is rhythmically swallowed and regurgitated by <<their>> ass. Driven by instinct, you <<peniletext>> push back as you approach your peak.
<<elseif $arousal gte 4000>>
Your <<penis>> is rhythmically swallowed and regurgitated by <<their>> ass. You <<peniletext>> push back against the movements.
<<else>>
Your <<penis>> is rhythmically swallowed and regurgitated by <<their>> ass. You <<peniletext>> push back, trying to reduce your discomfort.
<</if>>
<</if>>
<</nobr>><</widget>>
<<widget "actionsotheranustake">><<nobr>>
<<if $enemyarousal gte ($enemyarousalmax / 5) * 4>>
<<if $arousal gte 8000>>
Your <<penis>> is ruthlessly fucked by <<their>> ass.
<<elseif $arousal gte 4000>>
Your <<penis>> is ruthlessly fucked by <<their>> ass.
<<else>>
Your <<penis>> is ruthlessly fucked by <<their>> ass.
<</if>>
<<elseif $enemyarousal gte ($enemyarousalmax / 5) * 2>>
<<if $arousal gte 8000>>
Your <<penis>> is hungrily devoured by <<their>> ass.
<<elseif $arousal gte 4000>>
Your <<penis>> is hungrily devoured by <<their>> ass.
<<else>>
Your <<penis>> is hungrily devoured by <<their>> ass.
<</if>>
<<else>>
<<if $arousal gte 8000>>
Your <<penis>> is rhythmically swallowed and regurgitated by <<their>> ass.
<<elseif $arousal gte 4000>>
Your <<penis>> is rhythmically swallowed and regurgitated by <<their>> ass.
<<else>>
Your <<penis>> is rhythmically swallowed and regurgitated by <<their>> ass.
<</if>>
<</if>>
<</nobr>><</widget>>
<<widget "actionsanusrub">><<nobr>>
You <<analtext>> move your hips, rubbing your <<bottom>> against <<their>> penis.
<</nobr>><</widget>>
<<widget "actionsanusthrust">><<nobr>>
<<if $enemytype is "beast">>
<<if $enemyarousal gte ($enemyarousalmax / 5) * 4>>
<<if $arousal gte 8000>>
The <<beasttype>> savagely hammers in and out of your anus. Driven by instinct, you <<analtext>> push back as you approach your peak.
<<elseif $arousal gte 4000>>
The <<beasttype>> savagely hammers in and out of your anus. You <<analtext>> push back against its movements.
<<else>>
The <<beasttype>> savagely hammers in and out of your anus. You <<analtext>> move with it, trying to reduce your discomfort.
<</if>>
<<elseif $enemyarousal gte ($enemyarousalmax / 5) * 2>>
<<if $arousal gte 8000>>
The <<beasttype>> relentlessly pounds your anus. Driven by instinct, you <<analtext>> push back as you approach your peak.
<<elseif $arousal gte 4000>>
The <<beasttype>> relentlessly pounds your anus. You <<analtext>> push back against its movements.
<<else>>
The <<beasttype>> relentlessly pounds your anus. You <<analtext>> move with it, trying to reduce your discomfort.
<</if>>
<<else>>
<<if $arousal gte 8000>>
The <<beasttype>> rhythmically fucks your anus. Driven by instinct, you <<analtext>> push back as you approach your peak.
<<elseif $arousal gte 4000>>
The <<beasttype>> rhythmically fucks your anus. You <<analtext>> push back against its movements.
<<else>>
The <<beasttype>> rhythmically fucks your anus. You <<analtext>> move with it, trying to reduce your discomfort.
<</if>>
<</if>>
<<else>>
<<if $enemyarousal gte ($enemyarousalmax / 5) * 4>>
<<if $arousal gte 8000>>
Your anus is ruthlessly fucked. Driven by instinct, you <<analtext>> push back as you approach your peak.
<<elseif $arousal gte 4000>>
Your anus is ruthlessly fucked. You <<analtext>> push back against the movements.
<<else>>
Your anus is ruthlessly fucked. You <<analtext>> push back, trying to reduce your discomfort.
<</if>>
<<elseif $enemyarousal gte ($enemyarousalmax / 5) * 2>>
<<if $arousal gte 8000>>
Your anus is relentlessly pounded. Driven by instinct, you <<analtext>> push back as you approach your peak.
<<elseif $arousal gte 4000>>
Your anus is relentlessly pounded. You <<analtext>> push back against the movements.
<<else>>
Your anus is relentlessly pounded. You <<analtext>> push back, trying to reduce your discomfort.
<</if>>
<<else>>
<<if $arousal gte 8000>>
Your anus yields to the repeated insertions. Driven by instinct, you <<analtext>> push back as you approach your peak.
<<elseif $arousal gte 4000>>
Your anus yields to the repeated insertions. You <<analtext>> push back against the movements.
<<else>>
Your anus yields to the repeated insertions. You <<analtext>> push back, trying to reduce your discomfort.
<</if>>
<</if>>
<</if>>
<</nobr>><</widget>>
<<widget "actionsanustake">><<nobr>>
<<if $enemytype is "beast">>
<<if $enemyarousal gte ($enemyarousalmax / 5) * 4>>
<<if $arousal gte 8000>>
The <<beasttype>> savagely hammers in and out of your anus.
<<elseif $arousal gte 4000>>
The <<beasttype>> savagely hammers in and out of your anus.
<<else>>
The <<beasttype>> savagely hammers in and out of your anus.
<</if>>
<<elseif $enemyarousal gte ($enemyarousalmax / 5) * 2>>
<<if $arousal gte 8000>>
The <<beasttype>> relentlessly pounds your anus.
<<elseif $arousal gte 4000>>
The <<beasttype>> relentlessly pounds your anus.
<<else>>
The <<beasttype>> relentlessly pounds your anus.
<</if>>
<<else>>
<<if $arousal gte 8000>>
The <<beasttype>> rhythmically fucks your anus.
<<elseif $arousal gte 4000>>
The <<beasttype>> rhythmically fucks your anus.
<<else>>
The <<beasttype>> rhythmically fucks your anus.
<</if>>
<</if>>
<<else>>
<<if $enemyarousal gte ($enemyarousalmax / 5) * 4>>
<<if $arousal gte 8000>>
Your anus is ruthlessly fucked.
<<elseif $arousal gte 4000>>
Your anus is ruthlessly fucked.
<<else>>
Your anus is ruthlessly fucked.
<</if>>
<<elseif $enemyarousal gte ($enemyarousalmax / 5) * 2>>
<<if $arousal gte 8000>>
Your anus is relentlessly pounded.
<<elseif $arousal gte 4000>>
Your anus is relentlessly pounded.
<<else>>
Your anus is relentlessly pounded.
<</if>>
<<else>>
<<if $arousal gte 8000>>
Your anus yields to the repeated insertions.
<<elseif $arousal gte 4000>>
Your anus yields to the repeated insertions.
<<else>>
Your anus yields to the repeated insertions.
<</if>>
<</if>>
<</if>>
<</nobr>><</widget>>
<<widget "actionsshaftrub">><<nobr>>
<<if $enemytype is "beast">>
<<if $enemyarousal gte ($enemyarousalmax / 5) * 4>>
You <<handtext>> hold <<his>> penis in your hand as <<he>> furiously humps against it.
<<elseif $enemyarousal gte ($enemyarousalmax / 5) * 2>>
You <<handtext>> hold the penis in your hand as <<he>> humps against it.
<<else>>
You <<handtext>> hold and rub the penis in your hand.
<</if>>
<<else>>
<<if $consensual is 1>>
<<if $arousal lte 6000>>
You keep <<their>> penis held firmly in your hand as you <<handtext>> stroke and work the shaft.
<<else>>
You <<handtext>> hold and rub <<their>> shaft in your hand.
<</if>>
<<else>>
You <<handtext>> occupy <<their>> penis with your hand, working the shaft with your fingers.
<</if>>
<</if>>
<</nobr>><</widget>>
<<widget "actionsvaginaescape">><<nobr>>
<<if $enemytype is "beast">>
<<if $enemyanger lte 20>>
<span class="blue">You shift your pelvis, moving your <<pussy>> away from the beast's probing before it can penetrate you.</span> It doesn't give up however.
<<elseif $enemyanger lte 100>>
<span class="blue">You shift your pelvis, moving your <<pussy>> away from the beast's incessant probing before it can penetrate you.</span> It snarls in frustration.
<<else>>
<span class="blue">You shift your pelvis, moving your <<pussy>> away from the beast's savage probing before it can penetrate you.</span> It frenziedly tries to regain purchase, furious at its attempt to breed being impeded.
<</if>>
<<else>>
<<if $pain lte 20>>
<span class="blue">You shift your pelvis, moving your <<pussy>> away from <<their>> penis.</span>
<<elseif $pain lte 60>>
<span class="blue">You shift your pelvis, moving your <<pussy>> away from <<their>> penis.</span>
<<else>>
<span class="blue">You shift your pelvis in desperation, moving your <<pussy>> away from <<their>> penis.</span>
<</if>>
<</if>>
<</nobr>><</widget>>
<<widget "actionspenisescape">><<nobr>>
<<if $pain lte 20>>
<span class="blue">You shift your pelvis, moving your <<penis>> away from <<their>> pussy.</span>
<<elseif $pain lte 60>>
<span class="blue">You shift your pelvis, moving your <<penis>> away from <<their>> pussy.</span>
<<else>>
<span class="blue">You shift your pelvis in desperation, moving your <<penis>> away from <<their>> pussy.</span>
<</if>>
<</nobr>><</widget>>
<<widget "actionsotheranusescape">><<nobr>>
<<if $pain lte 20>>
<span class="blue">You shift your pelvis, moving your <<penis>> away from <<their>> ass.</span>
<<elseif $pain lte 60>>
<span class="blue">You shift your pelvis, moving your <<penis>> away from <<their>> ass.</span>
<<else>>
<span class="blue">You shift your pelvis in desperation, moving your <<penis>> away from <<their>> ass.</span>
<</if>>
<</nobr>><</widget>>
<<widget "actionsanusescape">><<nobr>>
<<if $enemytype is "beast">>
<<if $enemyanger lte 20>>
<span class="blue">You shift your pelvis, moving your <<bottom>> away from the beast's probing before it can penetrate you.</span> It doesn't give up however.
<<elseif $enemyanger lte 100>>
<span class="blue">You shift your pelvis, moving your <<bottom>> away from the beast's incessant probing before it can penetrate you.</span> It snarls in frustration.
<<else>>
<span class="blue">You shift your pelvis, moving your <<bottom>> away from the beast's savage probing before it can penetrate you.</span> It frenziedly tries to regain purchase, furious at its attempt to breed being impeded.
<</if>>
<<else>>
<<if $pain lte 20>>
<span class="blue">You shift your pelvis, moving your <<bottom>> away from <<their>> penis.</span>
<<elseif $pain lte 60>>
<span class="blue">You shift your pelvis, moving your <<bottom>> away from <<their>> penis.</span>
<<else>>
<span class="blue">You shift your pelvis in desperation, moving your <<bottom>> away from <<their>> penis.</span>
<</if>>
<</if>>
<</nobr>><</widget>><<widget "actionsvaginatopenis">><<nobr>>
<<if $combattype is "train">>
<<set _end to $enemyno-1>>
<<else>>
<<set _end to 0>>
<</if>>
<<for _j = $enemyno-1; _j gte _end; _j-->>
<<if $NPCList[_j].penis is 0>>
<<if $consensual is 1 and $promiscuity lte 74 and $enemytype is "man" or $consensual is 1 and $deviancy lte 74 and $enemytype isnot "man">>
<!-- Do Nothing -->
<<elseif $NPCList[_j].stance isnot "topface">>
<<if $vaginaactiondefault is "vaginatopenis">>
| <label><span class="sub">Straddle <<his>> penis</span> <<radiobutton "$vaginaaction" "vaginatopenis" checked>><<vaginaldifficulty>> <<combatpromiscuous5>></label>
<<else>>
| <label><span class="sub">Straddle <<his>> penis</span> <<radiobutton "$vaginaaction" "vaginatopenis">><<vaginaldifficulty>> <<combatpromiscuous5>></label>
<</if>>
<<break>>
<</if>>
<</if>>
<</for>>
<</nobr>><</widget>>
<<widget "actionsvaginatovagina">><<nobr>>
<<if $combattype is "train">>
<<set _end to $enemyno-1>>
<<else>>
<<set _end to 0>>
<</if>>
<<if !$worn.genitals.type.includes("chastity")>>
<<for _j = $enemyno-1; _j gte _end; _j-->>
<<if $NPCList[_j].vagina is 0>>
<<if $consensual is 1 and $promiscuity lte 74 and $enemytype is "man" or $consensual is 1 and $deviancy lte 74 and $enemytype isnot "man">>
<!-- Do Nothing -->
<<elseif $NPCList[_j].stance isnot "topface">>
<<if $vaginaactiondefault is "vaginatovagina">>
| <label><span class="sub">Push your pussy against <<her>></span> <<radiobutton "$vaginaaction" "vaginatovagina" checked>><<vaginaldifficulty>> <<combatpromiscuous5>></label>
<<else>>
| <label><span class="sub">Push your pussy against <<her>></span> <<radiobutton "$vaginaaction" "vaginatovagina">><<vaginaldifficulty>> <<combatpromiscuous5>></label>
<</if>>
<<break>>
<</if>>
<</if>>
<</for>>
<</if>>
<</nobr>><</widget>>
<<widget "actionsvaginatopenisnew">><<nobr>>
<<if $combattype is "train">>
<<set _end to $enemyno-1>>
<<else>>
<<set _end to 0>>
<</if>>
<<for _j = $enemyno-1; _j gte _end; _j-->>
<<if $NPCList[_j].penis is 0>>
<<if $consensual is 1 and ($promiscuity lte 74 and $enemytype is "man" or $deviancy lte 74 and $enemytype isnot "man")>>
<!-- Do Nothing -->
<<elseif $NPCList[_j].stance isnot "topface" and ($enemytype isnot "man" or ($NPCList[_j].location.genitals is 0 and $NPCList[_j].location.head isnot "genitals"))>>
<<set _vaginaaction["Straddle their penis"] to "vaginatopenis">>
<<break>>
<</if>>
<</if>>
<</for>>
<</nobr>><</widget>>
<<widget "actionsvaginatovaginanew">><<nobr>>
<<for _j = $enemyno-1; _j gte _end; _j-->>
<<if $NPCList[_j].vagina is 0>>
<<if $consensual is 1 and ($promiscuity lte 74 and $enemytype is "man" or $deviancy lte 74 and $enemytype isnot "man")>>
<!-- Do Nothing -->
<<elseif $NPCList[_j].stance isnot "topface" and ($enemytype isnot "man" or ($NPCList[_j].location.genitals is 0 and $NPCList[_j].location.head isnot "genitals"))>>
<<set _vaginaaction["Push your pussy against theirs"] to "vaginatovagina">>
<<break>>
<</if>>
<</if>>
<</for>>
<</nobr>><</widget>>
<<widget "actionsvaginapenisfuck">><<nobr>>
<<if $combattype is "train">>
<<set _end to $enemyno-1>>
<<else>>
<<set _end to 0>>
<</if>>
<<if !$worn.genitals.type.includes("chastity") and $worn.under_lower.vagina_exposed is 1 and $worn.lower.vagina_exposed is 1>>
<<for _j = $enemyno-1; _j gte _end; _j-->>
<<if $NPCList[_j].penis is "vaginaentrance" or $NPCList[_j].penis is "vaginaimminent">>
<<if $consensual is 1 and $promiscuity lte 74 and $enemytype is "man" or $consensual is 1 and $deviancy lte 74 and $enemytype isnot "man">>
<!-- Do Nothing -->
<<else>>
<<if $vaginaactiondefault is "vaginapenisfuck">>
| <label><span class="sub">Envelop <<his>> penis</span> <<radiobutton "$vaginaaction" "vaginapenisfuck" checked>> <<combatpromiscuous5>><<vaginalvirginitywarning>></label>
<<else>>
| <label><span class="sub">Envelop <<his>> penis</span> <<radiobutton "$vaginaaction" "vaginapenisfuck">> <<combatpromiscuous5>><<vaginalvirginitywarning>></label>
<</if>>
<<break>>
<</if>>
<</if>>
<</for>>
<</if>>
<</nobr>><</widget>>
<<widget "actionsvaginapenisfucknew">><<nobr>>
<<if !$worn.genitals.type.includes("chastity") and $worn.under_lower.vagina_exposed is 1 and $worn.lower.vagina_exposed is 1>>
<<if $combattype is "train">>
<<set _end to $enemyno-1>>
<<else>>
<<set _end to 0>>
<</if>>
<<for _j = $enemyno-1; _j gte _end; _j-->>
<<if $NPCList[_j].penis is "vaginaentrance" or $NPCList[_j].penis is "vaginaimminent">>
<<if $consensual is 1 and ($promiscuity lte 74 and $enemytype is "man" or $deviancy lte 74 and $enemytype isnot "man")>>
<!-- Do Nothing -->
<<else>>
<<set _vaginaaction["Envelop their penis"] to "vaginapenisfuck">>
<<break>>
<</if>>
<</if>>
<</for>>
<</if>>
<</nobr>><</widget>>
<<widget "actionsvaginaMouthEntrance">><<nobr>>
<<if $consensual is 1 and $promiscuity lt 0>>
<<else>>
<<set _vaginaaction["Press your thigh against their mouth"] to "thighbay">>
<</if>>
<<set _vaginaaction["Rub against their face"] to "othermouthtease">>
<</nobr>><</widget>>
<<widget "actionsvaginaVaginaImminent">><<nobr>>
<<if $consensual is 0 or ($promiscuity lte 54 and $enemytype is "man") or ($deviancy lte 54 and $enemytype isnot "man")>>
<<set _vaginaaction["Cooperate"] to "othervaginarub">>
<<else>>
<<set _vaginaaction["Rub"] to "othervaginarub">>
<</if>>
<</nobr>><</widget>>
<<widget "actionsvaginaMouthImminent">><<nobr>>
<<set _vaginaaction["Rub against their lips"] to "othermouthrub">>
<<set _vaginaaction["Pull away"] to "othermouthescape">>
<</nobr>><</widget>>
<<widget "actionsvaginaMouthPenetrated">><<nobr>>
<<if $consensual is 0 or ($promiscuity lte 54 and $enemytype is "man") or ($deviancy lte 54 and $enemytype isnot "man")>>
<<set _vaginaaction["Cooperate"] to "othermouthcooperate">>
<<else>>
<<set _vaginaaction["Hump"] to "othermouthcooperate">>
<</if>>
<</nobr>><</widget>>
<<widget "actionsvaginaPenisEntrance">><<nobr>>
<<actionsvaginapenisfucknew>>
<<if $consensual is 1 and ($promiscuity lte 54 and $enemytype is "man" or $deviancy lte 54 and $enemytype isnot "man")>>
<<else>>
<<if $thighuse is 0>>
<<set _vaginaaction["Try to keep it away with your thighs"] to "penisthighs">>
<</if>>
<</if>>
<<if $anususe is 0 and $worn.genitals.anal_shield isnot 1>>
<<set _vaginaaction["Offer your anus instead"] to "penisanus">>
<</if>>
<<set _vaginaaction["Tease the tip"] to "penistease">>
<</nobr>><</widget>>
<<widget "actionsvaginaPenisImminent">><<nobr>>
<<actionsvaginapenisfucknew>>
<<set _vaginaaction["Rub"] to "rub">>
<<set _vaginaaction["Pull away"] to "escape">>
<</nobr>><</widget>>
<<widget "actionsvaginaPenisPenetrated">><<nobr>>
<<set _vaginaaction["Take it"] to "take">>
<<if $consensual is 0 or ($promiscuity lte 54 and $enemytype is "man") or ($deviancy lte 54 and $enemytype isnot "man")>>
<<set _vaginaaction["Cooperate"] to "cooperate">>
<<else>>
<<set _vaginaaction["Fuck"] to "cooperate">>
<</if>>
<</nobr>><</widget>><<widget "effectsvaginatopenis">><<nobr>>
<<if $combattype is "train">>
<<set _end to $enemyno-1>>
<<else>>
<<set _end to 0>>
<</if>>
<<if $vaginaaction is "vaginatopenis">>
<<set $vaginaaction to 0>><<submission 10>><<vaginalskilluse>><<set $vaginaactiondefault to "vaginatopenis">><<combatpromiscuity5>>
<<if (1000 - ($rng * 10) - ($enemytrust * 10) - $vaginalskill + $enemyanger) lte (($enemyarousalmax / ($enemyarousal + 1)) * 100)>>
<<for _j = $enemyno-1; _j gte _end; _j-->>
<<if $NPCList[_j].penis is 0 and ($enemytype isnot "man" or ($NPCList[_j].location.genitals is 0 and $NPCList[_j].location.head isnot "genitals"))>>
<<submission 2>><<set $vaginause to "penis">><<set $NPCList[_j].penis to "vaginaentrance">><<set $vaginastate to "entrance">>
<span class="lblue">You straddle the <<personselect _j>><<combatperson>> and kiss <<his>> $NPCList[_j].penisdesc with your <<pussy>>.</span>
<<if $enemytype is "beast">><<set $NPCList[_j].stance to "top">><</if>>
<<set $NPCList[_j].location.genitals to "genitals">>
<<break>>
<</if>>
<</for>>
<<else>>
<<for _j = $enemyno-1; _j gte _end; _j-->>
<<if $NPCList[_j].penis is 0>>
<span class="blue">You try to straddle the <<personselect _j>><<combatperson>> but <<ohe>> pushes you off.</span>
<<break>>
<</if>>
<</for>>
<</if>>
<</if>>
<</nobr>><</widget>>
<<widget "effectsvaginatovagina">><<nobr>>
<<if $combattype is "train">>
<<set _end to $enemyno-1>>
<<else>>
<<set _end to 0>>
<</if>>
<<if $vaginaaction is "vaginatovagina">>
<<set $vaginaaction to 0>><<submission 5>><<vaginalskilluse>><<set $vaginaactiondefault to "vaginatovagina">><<combatpromiscuity5>>
<<if (1000 - ($rng * 10) - ($enemytrust * 10) - $vaginalskill + $enemyanger) lte (($enemyarousalmax / ($enemyarousal + 1)) * 100)>>
<<for _j = $enemyno-1; _j gte _end; _j-->>
<<if $NPCList[_j].vagina is 0 and ($enemytype isnot "man" or ($NPCList[_j].location.genitals is 0 and $NPCList[_j].location.head isnot "genitals"))>>
<<submission 1>><<set $vaginause to "othervagina">><<set $vaginastate to "othervagina">><<set $NPCList[_j].vagina to "vagina">>
<span class="lblue">You kiss the <<personselect _j>><<combatperson>>'s pussy with your own.</span>
<<if $enemytype is "beast">><<set $NPCList[_j].stance to "top">><</if>>
<<set $NPCList[_j].location.genitals to "genitals">>
<<break>>
<</if>>
<</for>>
<<else>>
<<for _j = $enemyno-1; _j gte _end; _j-->>
<<if $NPCList[_j].vagina is 0>>
<span class="blue">You try to press your <<pussy>> against the <<personselect _j>><<combatperson>>'s, but <<ohe>> pushes you off.</span>
<<break>>
<</if>>
<</for>>
<</if>>
<</if>>
<</nobr>><</widget>>
<<widget "effectsvaginapenisfuck">><<nobr>>
<<if $combattype is "train">>
<<set _end to $enemyno-1>>
<<else>>
<<set _end to 0>>
<</if>>
<<if $vaginaaction is "vaginapenisfuck">>
<<set $vaginaaction to 0>><<submission 20>><<vaginalskilluse>><<set $vaginaactiondefault to "vaginapenisfuck">><<combatpromiscuity5>>
<<for _j = $enemyno-1; _j gte _end; _j-->>
<<if $NPCList[_j].penis is "vaginaentrance" or $NPCList[_j].penis is "vaginaimminent">>
<<if $vaginaWetness + ($vaginalskill / 10) gte ($NPCList[_j].penissize * 15) + random(1, 40) or random(1, 2) is 2>>
<<if $player.virginity.vaginal isnot true>>
<<set $NPCList[_j].penis to "vagina">>
<<vagina_lube_text>> <span class="pink">you <<vaginaltext>> push against the <<personselect _j>><<combatpersons>> $NPCList[_j].penisdesc, taking it deep into your <<pussy>>.</span>
<<switch $NPCList[_j].penissize>>
<<case 5>>
<span class="lewd">The sheer size of it forces the breath from your body.</span>
<<case 4>>
<span class="lewd">You shudder as your <<pussy>> stretches to accommodate <<his>> cock.</span>
<<case 1>>
<span class="lewd">It's so small you can barely feel it.</span>
<<default>>
<span class="lewd"></span>
<</switch>>
<<sex 30>><<vaginalstat>><<raped>><<vaginaraped>><<set $vaginastate to "penetrated">>
<<break>>
<<elseif $player.virginity.vaginal is true>>
<<set $NPCList[_j].penis to "vagina">>
<<vagina_lube_text>> <span class="pink">you <<vaginaltext>> push against the <<personselect _j>><<combatpersons>> $NPCList[_j].penisdesc, taking it deep into your virgin pussy.</span>
<<switch $NPCList[_j].penissize>>
<<case 5>>
The sheer size forces all thought from your mind. <span class="red">Your hymen is obliterated, forever robbing you of your purity.</span>
<<case 4>>
<span class="red">You hymen is destroyed, forever robbing you of your purity.</span>
<<case 1>>
<span class="red">You feel your hymen tear despite its size, forever robbing you of your purity.</span>
<<default>>
<span class="red">You feel your hymen tear, forever robbing you of your purity.</span>
<</switch>>
<<sex 100>><<takeVirginity $NPCList[_j].fullDescription "vaginal">><<bruise vagina>><<vaginalstat>><<violence 30>><<raped>><<vaginaraped>><<set $vaginastate to "penetrated">>
<<break>>
<</if>>
<<else>>
You <<vaginaltext>> press your <<pussy>> against the <<personselect _j>><<combatpersons>> <<print $NPCList[_j].penisdesc>>, <span class="blue">but fail to envelop.</span> <<His>> penis angles away and rubs against your <<if $penisexist is 1>><<penis>><<else>>clit<</if>>.
<<sex 20>><<vaginalstat>>
<<break>>
<</if>>
<</if>>
<</for>>
<</if>>
<</nobr>><</widget>><<widget "actionsman">><<nobr>>
<div @class="($debugLines ? 'debugLines-actionsman' : '')">
<<exposure>>
<<set $face to 0>>
<<if $enemyno gte 2>>
<<set $pronoun to "n">>
<<else>>
<<if $NPCList[0].pronoun is "m">>
<<set $pronoun to "m">>
<</if>>
<<if $NPCList[0].pronoun is "f">>
<<set $pronoun to "f">>
<</if>>
<<if $NPCList[0].pronoun is "i">>
<<set $pronoun to "i">>
<</if>>
<<if $NPCList[0].pronoun is "n">>
<<set $pronoun to "n">>
<</if>>
<<if $NPCList[0].pronoun is "t">>
<<set $pronoun to "t">>
<</if>>
<</if>>
<<if $images is 1>>
<<timed 100ms>>
<<combatimg>>
<br>
<</timed>>
<</if>>
<<if $traumafocus gte 1 and $traumafocusintro isnot 1>>
<<set $traumafocusintro to 1>>
<i>As you gain focus, you become more and more likely to escape your helpless state of dissociation.</i>
<br><br>
<</if>>
<<if $traumafocus gt random(1, 1000) and $dissociation gte 2 and $combat is 1>>
<<set $traumafocus to 0>><<set $trauma -= 1000>><<set $dissociation to 1>>
<span class="green">Your lucidity returns.</span>
<<ltrauma>>
<span class="red">The weight of reality crashes down on you.</span>
<br><br>
<</if>>
<<oxygen 50>>
<<willpowerpain>>
<<willpowerorgasm>>
<<actioncarry>>
<<actioncarrydrop>>
<<if $trance lte 0 and $dissociation lte 1 and $panicparalysis is 0 and $panicviolence is 0
and $orgasmdown lte 0 and ($pain lt 100 or $willpowerpain is undefined)>>
<<if $images is 1 and $consensual is 1 and $position_lock isnot 1>>
<<if $position is "doggy">>
| <label>Roll over <<radiobutton "$bodyaction" "missionary">></label>
<<elseif $position is "missionary">>
| <label>Roll over <<radiobutton "$bodyaction" "doggy">></label>
<</if>>
| <label>Rest <<radiobutton "$bodyaction" "rest" checked>></label>
<br>
<</if>>
<<if $combatControls isnot "disabled">>
<<generateActionsMan>>
<</if>>
<<if $oldControls is true>>
<<if $leftarm is 0>>
<br>
Your left hand is free.
<br>
<<if $leftactiondefault is "leftchest">>
| <label><span class="sub">Stroke</span> <<radiobutton "$leftaction" "leftchest" checked>></label>
<<else>>
| <label><span class="sub">Stroke</span> <<radiobutton "$leftaction" "leftchest">></label>
<</if>>
<<if $consensual isnot 1>>
<<if $leftactiondefault is "lefthit">>
| <label><span class="def">Punch</span> <<radiobutton "$leftaction" "lefthit" checked>></label>
<<else>>
| <label><span class="def">Punch</span> <<radiobutton "$leftaction" "lefthit">></label>
<</if>>
<</if>>
<<if $leftactiondefault is "leftcoverface">>
| <label>Cover your face <<radiobutton "$leftaction" "leftcoverface" checked>></label>
<<else>>
| <label>Cover your face <<radiobutton "$leftaction" "leftcoverface">></label>
<</if>>
<<leftgrab>>
<<leftplay>>
<<leftclothes>>
<<leftspray>>
<<leftsteal>>
<<leftpenwhack>>
<<if $worn.lower.vagina_exposed is 1 and $worn.under_lower.vagina_exposed is 1 and $vaginause is 0>>
<<if $leftactiondefault is "leftcovervagina">>
| <label><span class="brat">Cover your pussy</span> <<radiobutton "$leftaction" "leftcovervagina" checked>></label>
<<else>>
| <label><span class="brat">Cover your pussy</span> <<radiobutton "$leftaction" "leftcovervagina">></label>
<</if>>
<</if>>
<<if $worn.lower.vagina_exposed is 1 and $worn.under_lower.vagina_exposed is 1 and $penisuse is 0>>
<<if $leftactiondefault is "leftcoverpenis">>
| <label><span class="brat">Cover your penis</span> <<radiobutton "$leftaction" "leftcoverpenis" checked>></label>
<<else>>
| <label><span class="brat">Cover your penis</span> <<radiobutton "$leftaction" "leftcoverpenis">></label>
<</if>>
<</if>>
<<if $worn.lower.anus_exposed is 1 and $worn.under_lower.anus_exposed is 1 and $anususe is 0>>
<<if $leftactiondefault is "leftcoveranus">>
| <label><span class="brat">Cover your <<bottom>></span> <<radiobutton "$leftaction" "leftcoveranus" checked>></label>
<<else>>
| <label><span class="brat">Cover your <<bottom>></span> <<radiobutton "$leftaction" "leftcoveranus">></label>
<</if>>
<</if>>
<<if $worn.under_lower.name isnot "naked">>
<<if $worn.under_lower.state is "thighs">>
<<if $leftactiondefault is "leftunderpull">>
| <label><span class="brat">Pull up your $worn.under_lower.name</span> <<radiobutton "$leftaction" "leftunderpull" checked>></label>
<<else>>
| <label><span class="brat">Pull up your $worn.under_lower.name</span> <<radiobutton "$leftaction" "leftunderpull">></label>
<</if>>
<</if>>
<<if $worn.under_lower.state is "knees">>
<<if $leftactiondefault is "leftunderpull">>
| <label><span class="brat">Pull up your $worn.under_lower.name</span> <<radiobutton "$leftaction" "leftunderpull" checked>></label>
<<else>>
| <label><span class="brat">Pull up your $worn.under_lower.name</span> <<radiobutton "$leftaction" "leftunderpull">></label>
<</if>>
<</if>>
<<if $worn.under_lower.state is "ankles">>
<<if $leftactiondefault is "leftunderpull">>
| <label><span class="brat">Pull up your $worn.under_lower.name</span> <<radiobutton "$leftaction" "leftunderpull" checked>></label>
<<else>>
| <label><span class="brat">Pull up your $worn.under_lower.name</span> <<radiobutton "$leftaction" "leftunderpull">></label>
<</if>>
<</if>>
<</if>>
<<if $worn.lower.skirt is 1>>
<<if $worn.lower.skirt_down is 0>>
<<if $worn.lower.state is "waist">>
<<if $leftactiondefault is "leftskirtpull">>
| <label><span class="brat">Cover your crotch with your $worn.lower.name</span> <<radiobutton "$leftaction" "leftskirtpull" checked>></label>
<<else>>
| <label><span class="brat">Cover your crotch with your $worn.lower.name</span> <<radiobutton "$leftaction" "leftskirtpull">></label>
<</if>>
<</if>>
<</if>>
<</if>>
<<if $worn.lower.name isnot "naked">>
<<if $worn.upper.set is $worn.lower.set>>
<<if $worn.lower.state isnot $worn.lower.state_base and $worn.upper.state is $worn.upper.state_base and $worn.upper.state_top is $worn.upper.state_top_base>>
<<if $leftactiondefault is "leftlowerpull">>
| <label><span class="brat">Fix your $worn.lower.name</span> <<radiobutton "$leftaction" "leftlowerpull" checked>></label>
<<else>>
| <label><span class="brat">Fix your $worn.lower.name</span> <<radiobutton "$leftaction" "leftlowerpull">></label>
<</if>>
<</if>>
<<elseif $worn.lower.state isnot $worn.lower.state_base>>
<<if $leftactiondefault is "leftlowerpull">>
| <label><span class="brat">Fix your $worn.lower.name</span> <<radiobutton "$leftaction" "leftlowerpull" checked>></label>
<<else>>
| <label><span class="brat">Fix your $worn.lower.name</span> <<radiobutton "$leftaction" "leftlowerpull">></label>
<</if>>
<</if>>
<</if>>
<<if $worn.upper.name isnot "naked">>
<<if $worn.upper.state isnot $worn.upper.state_base>>
<<if $leftactiondefault is "leftupperpull">>
| <label><span class="brat">Fix your $worn.upper.name</span> <<radiobutton "$leftaction" "leftupperpull" checked>></label>
<<else>>
| <label><span class="brat">Fix your $worn.upper.name</span> <<radiobutton "$leftaction" "leftupperpull">></label>
<</if>>
<<elseif $worn.upper.state_top isnot $worn.upper.state_top_base>>
<<if $leftactiondefault is "leftupperpull">>
| <label><span class="brat">Fix your $worn.upper.name</span> <<radiobutton "$leftaction" "leftupperpull" checked>></label>
<<else>>
| <label><span class="brat">Fix your $worn.upper.name</span> <<radiobutton "$leftaction" "leftupperpull">></label>
<</if>>
<</if>>
<</if>>
<<if $leftactiondefault is "rest">>
| <label>Rest <<radiobutton "$leftaction" "rest" checked>></label>
<<else>>
| <label>Rest <<radiobutton "$leftaction" "rest">></label>
<</if>>
<<elseif $leftarm is "penis">>
<br><br>
Your left hand is holding <<his>> penis.
<br>
<<if $leftactiondefault is "leftwork">>
| <label><span class="sub">Work <<his>> shaft</span><<radiobutton "$leftaction" "leftwork" checked>><<handdifficulty>></label>
<<else>>
| <label><span class="sub">Work <<his>> shaft</span><<radiobutton "$leftaction" "leftwork">><<handdifficulty>></label>
<</if>>
<<if $leftactiondefault is "leftstoppenis">>
| <label>Stop <<radiobutton "$leftaction" "leftstoppenis" checked>></label>
<<else>>
| <label>Stop <<radiobutton "$leftaction" "leftstoppenis">></label>
<</if>>
<<elseif $leftarm is "grappled">>
<br>
Your left arm is being held down.
<br>
<<if $leftactiondefault is "leftstruggle">>
| <label><span class="def">Struggle</span> <<radiobutton "$leftaction" "leftstruggle" checked>></label>
<<else>>
| <label><span class="def">Struggle</span> <<radiobutton "$leftaction" "leftstruggle">></label>
<</if>>
<<if $leftactiondefault is "rest">>
| <label>Rest <<radiobutton "$leftaction" "rest" checked>></label>
<<else>>
| <label>Rest <<radiobutton "$leftaction" "rest">></label>
<</if>>
<<elseif $leftarm is "bound" and $rightarm is "bound">>
<br>
Your arms are helplessly bound.
<br>
<<elseif $leftarm is "othervagina">>
<br><br>
Your left hand is stroking <<his>> pussy.
<br>
<<if $leftactiondefault is "leftclit">>
| <label><span class="sub">Rub <<his>> clit</span> <<radiobutton "$leftaction" "leftclit" checked>><<handdifficulty>></label>
<<else>>
| <label><span class="sub">Rub <<his>> clit</span> <<radiobutton "$leftaction" "leftclit">><<handdifficulty>></label>
<</if>>
<<if $leftactiondefault is "leftothervaginastop">>
| <label>Stop <<radiobutton "$leftaction" "leftothervaginastop" checked>></label>
<<else>>
| <label>Stop <<radiobutton "$leftaction" "leftothervaginastop">></label>
<</if>>
<</if>>
<<if $rightarm is 0>>
<br><br>
Your right hand is free.
<br>
<<if $rightactiondefault is "rightchest">>
| <label><span class="sub">Stroke</span> <<radiobutton "$rightaction" "rightchest" checked>></label>
<<else>>
| <label><span class="sub">Stroke</span> <<radiobutton "$rightaction" "rightchest">></label>
<</if>>
<<if $consensual isnot 1>>
<<if $rightactiondefault is "righthit">>
| <label><span class="def">Punch</span> <<radiobutton "$rightaction" "righthit" checked>></label>
<<else>>
| <label><span class="def">Punch</span> <<radiobutton "$rightaction" "righthit">></label>
<</if>>
<</if>>
<<if $rightactiondefault is "rightcoverface">>
| <label>Cover your face <<radiobutton "$rightaction" "rightcoverface" checked>></label>
<<else>>
| <label>Cover your face <<radiobutton "$rightaction" "rightcoverface">></label>
<</if>>
<<rightgrab>>
<<rightplay>>
<<rightclothes>>
<<rightspray>>
<<rightsteal>>
<<rightpenwhack>>
<<if $worn.lower.vagina_exposed is 1 and $worn.under_lower.vagina_exposed is 1 and $vaginause is 0>>
<<if $rightactiondefault is "rightcovervagina">>
| <label><span class="brat">Cover your pussy</span> <<radiobutton "$rightaction" "rightcovervagina" checked>></label>
<<else>>
| <label><span class="brat">Cover your pussy</span> <<radiobutton "$rightaction" "rightcovervagina">></label>
<</if>>
<</if>>
<<if $worn.lower.vagina_exposed is 1 and $worn.under_lower.vagina_exposed is 1 and $penisuse is 0>>
<<if $rightactiondefault is "rightcoverpenis">>
| <label><span class="brat">Cover your penis</span> <<radiobutton "$rightaction" "rightcoverpenis" checked>></label>
<<else>>
| <label><span class="brat">Cover your penis</span> <<radiobutton "$rightaction" "rightcoverpenis">></label>
<</if>>
<</if>>
<<if $worn.lower.anus_exposed is 1 and $worn.under_lower.anus_exposed is 1 and $anususe is 0>>
<<if $rightactiondefault is "rightcoveranus">>
| <label><span class="brat">Cover your <<bottom>></span> <<radiobutton "$rightaction" "rightcoveranus" checked>></label>
<<else>>
| <label><span class="brat">Cover your <<bottom>></span> <<radiobutton "$rightaction" "rightcoveranus">></label>
<</if>>
<</if>>
<<if $worn.under_lower.name isnot "naked">>
<<if $worn.under_lower.state is "thighs">>
<<if $rightactiondefault is "rightunderpull">>
| <label><span class="brat">Pull up your $worn.under_lower.name</span> <<radiobutton "$rightaction" "rightunderpull" checked>></label>
<<else>>
| <label><span class="brat">Pull up your $worn.under_lower.name</span> <<radiobutton "$rightaction" "rightunderpull">></label>
<</if>>
<</if>>
<<if $worn.under_lower.state is "knees">>
<<if $rightactiondefault is "rightunderpull">>
| <label><span class="brat">Pull up your $worn.under_lower.name</span> <<radiobutton "$rightaction" "rightunderpull" checked>></label>
<<else>>
| <label><span class="brat">Pull up your $worn.under_lower.name</span> <<radiobutton "$rightaction" "rightunderpull">></label>
<</if>>
<</if>>
<<if $worn.under_lower.state is "ankles">>
<<if $rightactiondefault is "rightunderpull">>
| <label><span class="brat">Pull up your $worn.under_lower.name</span> <<radiobutton "$rightaction" "rightunderpull" checked>></label>
<<else>>
| <label><span class="brat">Pull up your $worn.under_lower.name</span> <<radiobutton "$rightaction" "rightunderpull">></label>
<</if>>
<</if>>
<</if>>
<<if $worn.lower.skirt is 1>>
<<if $worn.lower.skirt_down is 0>>
<<if $worn.lower.state is "waist">>
<<if $rightactiondefault is "rightskirtpull">>
| <label><span class="brat">Cover your crotch with your $worn.lower.name</span> <<radiobutton "$rightaction" "rightskirtpull" checked>></label>
<<else>>
| <label><span class="brat">Cover your crotch with your $worn.lower.name</span> <<radiobutton "$rightaction" "rightskirtpull">></label>
<</if>>
<</if>>
<</if>>
<</if>>
<<if $worn.lower.name isnot "naked">>
<<if $worn.lower.set is $worn.upper.set>>
<<if $worn.lower.state isnot $worn.lower.state_base and $worn.upper.state is $worn.upper.state_base and $worn.upper.state_top is $worn.upper.state_top_base>>
<<if $rightactiondefault is "rightlowerpull">>
| <label><span class="brat">Fix your $worn.lower.name</span> <<radiobutton "$rightaction" "rightlowerpull" checked>></label>
<<else>>
| <label><span class="brat">Fix your $worn.lower.name</span> <<radiobutton "$rightaction" "rightlowerpull">></label>
<</if>>
<</if>>
<<elseif $worn.lower.state isnot $worn.lower.state_base>>
<<if $rightactiondefault is "rightlowerpull">>
| <label><span class="brat">Fix your $worn.lower.name</span> <<radiobutton "$rightaction" "rightlowerpull" checked>></label>
<<else>>
| <label><span class="brat">Fix your $worn.lower.name</span> <<radiobutton "$rightaction" "rightlowerpull">></label>
<</if>>
<</if>>
<</if>>
<<if $worn.upper.name isnot "naked">>
<<if $worn.upper.state isnot $worn.upper.state_base>>
<<if $rightactiondefault is "rightupperpull">>
| <label><span class="brat">Fix your $worn.upper.name</span> <<radiobutton "$rightaction" "rightupperpull" checked>></label>
<<else>>
| <label><span class="brat">Fix your $worn.upper.name</span> <<radiobutton "$rightaction" "rightupperpull">></label>
<</if>>
<<elseif $worn.upper.state_top isnot $worn.upper.state_top_base>>
<<if $rightactiondefault is "rightupperpull">>
| <label><span class="brat">Fix your $worn.upper.name</span> <<radiobutton "$rightaction" "rightupperpull" checked>></label>
<<else>>
| <label><span class="brat">Fix your $worn.upper.name</span> <<radiobutton "$rightaction" "rightupperpull">></label>
<</if>>
<</if>>
<</if>>
<<if $rightactiondefault is "rest">>
| <label>Rest <<radiobutton "$rightaction" "rest" checked>></label>
<<else>>
| <label>Rest <<radiobutton "$rightaction" "rest">></label>
<</if>>
<<elseif $rightarm is "penis">>
<br><br>
Your right hand is holding <<his>> penis.
<br>
<<if $rightactiondefault is "rightwork">>
| <label><span class="sub">Work <<his>> shaft</span> <<radiobutton "$rightaction" "rightwork" checked>><<handdifficulty>></label>
<<else>>
| <label><span class="sub">Work <<his>> shaft</span> <<radiobutton "$rightaction" "rightwork">><<handdifficulty>></label>
<</if>>
<<if $rightactiondefault is "rightstoppenis">>
| <label>Stop <<radiobutton "$rightaction" "rightstoppenis" checked>></label>
<<else>>
| <label>Stop <<radiobutton "$rightaction" "rightstoppenis">></label>
<</if>>
<<elseif $rightarm is "grappled">>
<br><br>
Your right arm is being held down.
<br>
<<if $rightactiondefault is "rightstruggle">>
| <label><span class="def">Struggle</span> <<radiobutton "$rightaction" "rightstruggle" checked>></label>
<<else>>
| <label><span class="def">Struggle</span> <<radiobutton "$rightaction" "rightstruggle">></label>
<</if>>
<<if $rightactiondefault is "rest">>
| <label>Rest <<radiobutton "$rightaction" "rest" checked>></label>
<<else>>
| <label>Rest <<radiobutton "$rightaction" "rest">></label>
<</if>>
<<elseif $rightarm is "bound">>
<br>
<<elseif $rightarm is "othervagina">>
<br><br>
Your right hand is stroking <<his>> pussy.
<br>
<<if $rightactiondefault is "rightclit">>
| <label><span class="sub">Rub <<his>> clit</span> <<radiobutton "$rightaction" "rightclit" checked>><<handdifficulty>></label>
<<else>>
| <label><span class="sub">Rub <<his>> clit</span> <<radiobutton "$rightaction" "rightclit">><<handdifficulty>></label>
<</if>>
<<if $rightactiondefault is "rightothervaginastop">>
| <label>Stop <<radiobutton "$rightaction" "rightothervaginastop" checked>></label>
<<else>>
| <label>Stop <<radiobutton "$rightaction" "rightothervaginastop">></label>
<</if>>
<</if>>
<<if $leftarm is "vagina">>
<br>
Your left hand is protecting your <<pussy>>.
<br>
<<if $leftactiondefault is "leftstopvagina">>
| <label>Stop <<radiobutton "$leftaction" "leftstopvagina" checked>></label>
<<else>>
| <label>Stop <<radiobutton "$leftaction" "leftstopvagina">></label>
<</if>>
<<if $leftactiondefault is "leftcovervagina">>
| <label><span class="brat">Keep covering</span> <<radiobutton "$leftaction" "leftcovervagina" checked>></label>
<<else>>
| <label><span class="brat">Keep covering</span> <<radiobutton "$leftaction" "leftcovervagina">></label>
<</if>>
<</if>>
<<if $rightarm is "vagina">>
<br>
Your right hand is protecting your <<pussy>>.
<br>
<<if $rightactiondefault is "rightstopvagina">>
| <label>Stop <<radiobutton "$rightaction" "rightstopvagina" checked>></label>
<<else>>
| <label>Stop <<radiobutton "$rightaction" "rightstopvagina">></label>
<</if>>
<<if $rightactiondefault is "rightcovervagina">>
| <label><span class="brat">Keep covering</span> <<radiobutton "$rightaction" "rightcovervagina" checked>></label>
<<else>>
| <label><span class="brat">Keep covering</span> <<radiobutton "$rightaction" "rightcovervagina">></label>
<</if>>
<</if>>
<<if $leftarm is "coverpenis">>
<br>
Your left hand is protecting your <<penis>>.
<br>
<<if $leftactiondefault is "leftstopcoverpenis">>
| <label>Stop <<radiobutton "$leftaction" "leftstopcoverpenis" checked>></label>
<<else>>
| <label>Stop <<radiobutton "$leftaction" "leftstopcoverpenis">></label>
<</if>>
<<if $leftactiondefault is "leftcoverpenis">>
| <label><span class="brat">Keep covering</span> <<radiobutton "$leftaction" "leftcoverpenis" checked>></label>
<<else>>
| <label><span class="brat">Keep covering</span> <<radiobutton "$leftaction" "leftcoverpenis">></label>
<</if>>
<</if>>
<<if $rightarm is "coverpenis">>
<br>
Your right hand is protecting your <<penis>>.
<br>
<<if $rightactiondefault is "rightstopcoverpenis">>
| <label>Stop <<radiobutton "$rightaction" "rightstopcoverpenis" checked>></label>
<<else>>
| <label>Stop <<radiobutton "$rightaction" "rightstopcoverpenis">></label>
<</if>>
<<if $rightactiondefault is "rightcoverpenis">>
| <label><span class="brat">Keep covering</span> <<radiobutton "$rightaction" "rightcoverpenis" checked>></label>
<<else>>
| <label><span class="brat">Keep covering</span> <<radiobutton "$rightaction" "rightcoverpenis">></label>
<</if>>
<</if>>
<<if $leftarm is "anus">>
<br>
Your left hand is protecting your <<bottom>>.
<br>
<<if $leftactiondefault is "leftstopanus">>
| <label>Stop <<radiobutton "$leftaction" "leftstopanus" checked>></label>
<<else>>
| <label>Stop <<radiobutton "$leftaction" "leftstopanus">></label>
<</if>>
<<if $leftactiondefault is "leftcoveranus">>
| <label><span class="brat">Keep covering</span> <<radiobutton "$leftaction" "leftcoveranus" checked>></label>
<<else>>
| <label><span class="brat">Keep covering</span> <<radiobutton "$leftaction" "leftcoveranus">></label>
<</if>>
<</if>>
<<if $rightarm is "anus">>
<br>
Your right hand is protecting your <<bottom>>.
<br>
<<if $rightactiondefault is "rightstopanus">>
| <label>Stop <<radiobutton "$rightaction" "rightstopanus" checked>></label>
<<else>>
| <label>Stop <<radiobutton "$rightaction" "rightstopanus">></label>
<</if>>
<<if $rightactiondefault is "rightcoveranus">>
| <label><span class="brat">Keep covering</span> <<radiobutton "$rightaction" "rightcoveranus" checked>></label>
<<else>>
| <label><span class="brat">Keep covering</span> <<radiobutton "$rightaction" "rightcoveranus">></label>
<</if>>
<</if>>
<<if $feetuse isnot "grappled" and $feetuse isnot "bound">>
<<if $feetuse is 0>>
<br><br>
Your feet are free.
<br>
<<feetgrab>>
<<if $consensual isnot 1>>
<<if $feetactiondefault is "kick">>
| <label><span class="def">Kick</span> <<radiobutton "$feetaction" "kick" checked>></label>
<<else>>
| <label><span class="def">Kick</span> <<radiobutton "$feetaction" "kick">></label>
<</if>>
<</if>>
<<elseif $feetuse is "penis">>
<br><br>
Your feet are holding <<his>> penis.
<br>
<<if $feetactiondefault is "grabrub">>
| <label><span class="sub">Rub</span> <<radiobutton "$feetaction" "grabrub" checked>><<feetdifficulty>></label>
<<else>>
| <label><span class="sub">Rub</span> <<radiobutton "$feetaction" "grabrub">><<feetdifficulty>></label>
<</if>>
<<if $feetactiondefault is "stop">>
| <label>Stop <<radiobutton "$feetaction" "stop" checked>></label>
<<else>>
| <label>Stop <<radiobutton "$feetaction" "stop">></label>
<</if>>
<<elseif $feetuse is "othervagina">>
<br><br>
Your feet are holding back <<his>> pussy.
<br>
<<if $feetactiondefault is "vaginagrabrub">>
| <label><span class="sub">Rub</span> <<radiobutton "$feetaction" "vaginagrabrub" checked>><<feetdifficulty>></label>
<<else>>
| <label><span class="sub">Rub</span> <<radiobutton "$feetaction" "vaginagrabrub">><<feetdifficulty>></label>
<</if>>
<<if $feetactiondefault is "stop">>
| <label>Stop <<radiobutton "$feetaction" "stop" checked>></label>
<<else>>
| <label>Stop <<radiobutton "$feetaction" "stop">></label>
<</if>>
<<elseif $NPCList[0].penis is "clothed">>
<br>
<<if $feetuse is 0>>
Your feet are free.
<br>
<<if $feetactiondefault is "rub">>
| <label><span class="sub">Rub <<his>> crotch</span> <<radiobutton "$feetaction" "rub" checked>></label>
<<else>>
| <label><span class="sub">Rub <<his>> crotch</span> <<radiobutton "$feetaction" "rub">></label>
<</if>>
<<if $feetactiondefault is "kick">>
| <label><span class="def">Kick</span> <<radiobutton "$feetaction" "kick" checked>></label>
<<else>>
| <label><span class="def">Kick</span> <<radiobutton "$feetaction" "kick">></label>
<</if>>
<</if>>
<<elseif $NPCList[1].penis is "clothed">>
<br>
<<if $feetuse is 0>>
Your feet are free.
<br>
<<if $feetactiondefault is "rub">>
| <label><span class="sub">Rub <<his>> crotch</span> <<radiobutton "$feetaction" "rub" checked>></label>
<<else>>
| <label><span class="sub">Rub <<his>> crotch</span> <<radiobutton "$feetaction" "rub">></label>
<</if>>
<<if $feetactiondefault is "kick">>
| <label><span class="def">Kick</span> <<radiobutton "$feetaction" "kick" checked>></label>
<<else>>
| <label><span class="def">Kick</span> <<radiobutton "$feetaction" "kick">></label>
<</if>>
<</if>>
<<elseif $NPCList[2].penis is "clothed">>
<br>
<<if $feetuse is 0>>
Your feet are free.
<br>
<<if $feetactiondefault is "rub">>
| <label><span class="sub">Rub <<his>> crotch</span> <<radiobutton "$feetaction" "rub" checked>></label>
<<else>>
| <label><span class="sub">Rub <<his>> crotch</span> <<radiobutton "$feetaction" "rub">></label>
<</if>>
<<if $feetactiondefault is "kick">>
| <label><span class="def">Kick</span> <<radiobutton "$feetaction" "kick" checked>></label>
<<else>>
| <label><span class="def">Kick</span> <<radiobutton "$feetaction" "kick">></label>
<</if>>
<</if>>
<<elseif $NPCList[3].penis is "clothed">>
<br>
<<if $feetuse is 0>>
Your feet are free.
<br>
<<if $feetactiondefault is "rub">>
| <label><span class="sub">Rub <<his>> crotch</span> <<radiobutton "$feetaction" "rub" checked>></label>
<<else>>
| <label><span class="sub">Rub <<his>> crotch</span> <<radiobutton "$feetaction" "rub">></label>
<</if>>
<<if $feetactiondefault is "kick">>
| <label><span class="def">Kick</span> <<radiobutton "$feetaction" "kick" checked>></label>
<<else>>
| <label><span class="def">Kick</span> <<radiobutton "$feetaction" "kick">></label>
<</if>>
<</if>>
<<elseif $NPCList[4].penis is "clothed">>
<br>
<<if $feetuse is 0>>
Your feet are free.
<br>
<<if $feetactiondefault is "rub">>
| <label><span class="sub">Rub <<his>> crotch</span> <<radiobutton "$feetaction" "rub" checked>></label>
<<else>>
| <label><span class="sub">Rub <<his>> crotch</span> <<radiobutton "$feetaction" "rub">></label>
<</if>>
<<if $feetactiondefault is "kick">>
| <label><span class="def">Kick</span> <<radiobutton "$feetaction" "kick" checked>></label>
<<else>>
| <label><span class="def">Kick</span> <<radiobutton "$feetaction" "kick">></label>
<</if>>
<</if>>
<<elseif $NPCList[5].penis is "clothed">>
<br>
<<if $feetuse is 0>>
Your feet are free.
<br>
<<if $feetactiondefault is "rub">>
| <label><span class="sub">Rub <<his>> crotch</span> <<radiobutton "$feetaction" "rub" checked>></label>
<<else>>
| <label><span class="sub">Rub <<his>> crotch</span> <<radiobutton "$feetaction" "rub">></label>
<</if>>
<<if $feetactiondefault is "kick">>
| <label><span class="def">Kick</span> <<radiobutton "$feetaction" "kick" checked>></label>
<<else>>
| <label><span class="def">Kick</span> <<radiobutton "$feetaction" "kick">></label>
<</if>>
<</if>>
<</if>>
<<if $feetuse is 0>>
<<if $feetactiondefault is "rest">>
| <label>Rest <<radiobutton "$feetaction" "rest" checked>></label>
<<else>>
| <label>Rest <<radiobutton "$feetaction" "rest">></label>
<</if>>
<</if>>
<<elseif $feetuse is "bound">>
<br>
Your legs are bound.
<<else>>
<br>
Your feet are free but unusable in this position.
<</if>>
<<if $mouthuse is 0>>
<br><br>
Your mouth is free.
<br>
<<if $head isnot "grappled" and $head isnot "bound">>
<<if $chestuse is "penis">>
<<if $mouthactiondefault is "peniskiss">>
| <label><span class="sub">Kiss</span> <<radiobutton "$mouthaction" "peniskiss" checked>></label>
<<else>>
| <label><span class="sub">Kiss</span> <<radiobutton "$mouthaction" "peniskiss">></label>
<</if>>
<<else>>
<<if $mouthactiondefault is "kiss">>
| <label><span class="sub">Kiss <<him>></span> <<radiobutton "$mouthaction" "kiss" checked>></label>
<<else>>
| <label><span class="sub">Kiss <<him>></span> <<radiobutton "$mouthaction" "kiss">></label>
<</if>>
<</if>>
<<oral>>
<<if $enemyanger gte 20 and $underwater lte 0>>
<<if $mouthactiondefault is "apologise">>
| <label>Apologise <<radiobutton "$mouthaction" "apologise" checked>></label>
<<else>>
| <label>Apologise <<radiobutton "$mouthaction" "apologise">></label>
<</if>>
<</if>>
<</if>>
<<speak>>
<<elseif $mouthstate is "entrance">>
<br><br>
<<His>> penis hovers in front of your mouth.
<br>
<<if $mouthactiondefault is "peniskiss">>
| <label><span class="sub">Kiss</span> <<radiobutton "$mouthaction" "peniskiss" checked>></label>
<<else>>
| <label><span class="sub">Kiss</span> <<radiobutton "$mouthaction" "peniskiss">></label>
<</if>>
<<if $consensual is 1 and $promiscuity lte 34 and $enemytype is "man" or $consensual is 1 and $deviancy lte 34 and $enemytype isnot "man">>
<<elseif $chestuse is 0>>
<<if $mouthactiondefault is "grasp">>
| <label><span class="meek">Grab between breasts</span> <<radiobutton "$mouthaction" "grasp" checked>><<chestdifficulty>> <<combatpromiscuous3>></label>
<<else>>
| <label><span class="meek">Grab between breasts</span> <<radiobutton "$mouthaction" "grasp">><<chestdifficulty>><<combatpromiscuous3>></label>
<</if>>
<</if>>
<<if $head isnot "grappled" and $head isnot "bound">>
<<if $mouthactiondefault is "pullaway">>
| <label><span class="brat">Pull away</span> <<radiobutton "$mouthaction" "pullaway" checked>><<oraldifficulty>></label>
<<else>>
| <label><span class="brat">Pull away</span> <<radiobutton "$mouthaction" "pullaway">><<oraldifficulty>></label>
<</if>>
<</if>>
<<oralswallow>>
<<speak>>
<<elseif $mouthstate is "imminent">>
<br><br>
<<His>> penis presses against your lips.
<br>
<<if $mouthactiondefault is "lick">>
| <label><span class="sub">Lick</span> <<radiobutton "$mouthaction" "lick" checked>></label>
<<else>>
| <label><span class="sub">Lick</span> <<radiobutton "$mouthaction" "lick">></label>
<</if>>
<<if $head isnot "grappled" and $head isnot "bound">>
<<if $mouthactiondefault is "pullaway">>
| <label><span class="brat">Pull away</span> <<radiobutton "$mouthaction" "pullaway" checked>><<oraldifficulty>></label>
<<else>>
| <label><span class="brat">Pull away</span> <<radiobutton "$mouthaction" "pullaway">><<oraldifficulty>></label>
<</if>>
<</if>>
<<oralswallow>>
<<speak>>
<<elseif $mouthstate is "penetrated">>
<br><br>
<<His>> penis penetrates your mouth.
<br>
<<if $mouthactiondefault is "suck">>
| <label><span class="sub">Suck</span> <<radiobutton "$mouthaction" "suck" checked>></label>
<<else>>
| <label><span class="sub">Suck</span> <<radiobutton "$mouthaction" "suck">></label>
<</if>>
<<if $consensual isnot 1>>
<<if $mouthactiondefault is "bite">>
| <label><span class="def">Bite</span> <<radiobutton "$mouthaction" "bite" checked>></label>
<<else>>
| <label><span class="def">Bite</span> <<radiobutton "$mouthaction" "bite">></label>
<</if>>
<</if>>
<<if $head isnot "grappled" and $head isnot "bound">>
<<if $mouthactiondefault is "pullaway">>
| <label><span class="brat">Pull away</span> <<radiobutton "$mouthaction" "pullaway" checked>><<oraldifficulty>></label>
<<else>>
| <label><span class="brat">Pull away</span> <<radiobutton "$mouthaction" "pullaway">><<oraldifficulty>></label>
<</if>>
<</if>>
<<elseif $mouthuse is "othervagina">>
<br><br>
<<His>> pussy presses against your lips.
<br>
<<if $mouthactiondefault is "vaginalick">>
| <label><span class="sub">Lick</span> <<radiobutton "$mouthaction" "vaginalick" checked>></label>
<<else>>
| <label><span class="sub">Lick</span> <<radiobutton "$mouthaction" "vaginalick">></label>
<</if>>
<<if $head isnot "grappled" and $head isnot "bound">>
<<if $mouthactiondefault is "pullawayvagina">>
| <label><span class="brat">Pull Away</span> <<radiobutton "$mouthaction" "pullawayvagina" checked>></label>
<<else>>
| <label><span class="brat">Pull Away</span> <<radiobutton "$mouthaction" "pullawayvagina">></label>
<</if>>
<</if>>
<<speak>>
<<elseif $mouthuse is "kiss">>
<br><br>
<<if $mouthstate is "kissentrance">>
Your mouth is pressed by another's.
<br>
<<elseif $mouthstate is "kissimminent">>
Your mouth is engulfed by another's.
<br>
<<elseif $mouthstate is "kiss">>
Your mouth is engulfed by another's.
<br>
<</if>>
<<if $mouthactiondefault is "pullawaykiss">>
| <label><span class="brat">Pull away</span> <<radiobutton "$mouthaction" "pullawaykiss" checked>><<oraldifficulty>></label>
<<else>>
| <label><span class="brat">Pull away</span> <<radiobutton "$mouthaction" "pullawaykiss">><<oraldifficulty>></label>
<</if>>
<<if $mouthactiondefault is "kissback">>
| <label><span class="sub">Kiss</span> <<radiobutton "$mouthaction" "kissback" checked>></label>
<<else>>
| <label><span class="sub">Kiss</span> <<radiobutton "$mouthaction" "kissback">></label>
<</if>>
<<if $mouthstate isnot "kiss" and $mouthstate isnot "kissimminent">>
<<speak>>
<</if>>
<<elseif $mouthuse is "gagged">>
<br><br>
Your mouth is helplessly gagged.
<<elseif $mouthstate is "breasts">>
<br><br>
<<if $NPCList[0].chest is "mouthentrance">>
<<if $NPCList[0].breastsize gte 6>>
Your head is pressed between <<if $enemyno gte 2>>the <<person1>><<persons>><<else>><<person1>><<his>><</if>> $NPCList[0].breastsdesc.
<br>
<<else>>
Your head is pressed against <<if $enemyno gte 2>>the <<person1>><<persons>><<else>><<person1>><<his>><</if>> $NPCList[0].breastsdesc.
<br>
<</if>>
<<elseif $NPCList[1].chest is "mouthentrance">>
<<if $NPCList[1].breastsize gte 6>>
Your head is pressed between the <<person2>><<persons>> $NPCList[1].breastsdesc.
<br>
<<else>>
Your head is pressed against <<person2>><<persons>> $NPCList[1].breastsdesc.
<br>
<</if>>
<<elseif $NPCList[2].chest is "mouthentrance">>
<<if $NPCList[2].breastsize gte 6>>
Your head is pressed between the <<person3>><<persons>> $NPCList[2].breastsdesc.
<br>
<<else>>
Your head is pressed against <<person3>><<persons>> $NPCList[2].breastsdesc.
<br>
<</if>>
<<elseif $NPCList[3].chest is "mouthentrance">>
<<if $NPCList[3].breastsize gte 6>>
Your head is pressed between the <<person4>><<persons>> $NPCList[3].breastsdesc.
<br>
<<else>>
Your head is pressed against <<person4>><<persons>> $NPCList[3].breastsdesc.
<br>
<</if>>
<<elseif $NPCList[4].chest is "mouthentrance">>
<<if $NPCList[4].breastsize gte 6>>
Your head is pressed between the <<person5>><<persons>> $NPCList[4].breastsdesc.
<br>
<<else>>
Your head is pressed against <<person5>><<persons>> $NPCList[4].breastsdesc.
<br>
<</if>>
<<elseif $NPCList[5].chest is "mouthentrance">>
<<if $NPCList[5].breastsize gte 6>>
Your head is pressed between the <<person6>><<persons>> $NPCList[5].breastsdesc.
<br>
<<else>>
Your head is pressed against <<person6>><<persons>> $NPCList[5].breastsdesc.
<br>
<</if>>
<</if>>
<<if $mouthactiondefault is "breastsuck">>
| <label><span class="sub">Suck</span> <<radiobutton "$mouthaction" "breastsuck" checked>></label>
<<else>>
| <label><span class="sub">Suck</span> <<radiobutton "$mouthaction" "breastsuck">></label>
<</if>>
<<if $mouthactiondefault is "breastlick">>
| <label><span class="sub">Lick</span> <<radiobutton "$mouthaction" "breastlick" checked>></label>
<<else>>
| <label><span class="sub">Lick</span> <<radiobutton "$mouthaction" "breastlick">></label>
<</if>>
<<if $mouthactiondefault is "breastclosed">>
| <label><span class="brat">Keep mouth closed</span> <<radiobutton "$mouthaction" "breastclosed" checked>></label>
<<else>>
| <label><span class="brat">Keep mouth closed</span> <<radiobutton "$mouthaction" "breastclosed">></label>
<</if>>
<<if $consensual is 1 or $head isnot "breasts">>
<<if $mouthactiondefault is "breastpull">>
| <label><span class="brat">Pull away</span> <<radiobutton "$mouthaction" "breastpull" checked>></label>
<<else>>
| <label><span class="brat">Pull away</span> <<radiobutton "$mouthaction" "breastpull">></label>
<</if>>
<</if>>
<<speak>>
<<elseif $mouthstate is "nipple">>
<br><br>
<<if $NPCList[0].chest is "mouth">>
Your head is pressed against <<if $enemyno gte 2>>the <<person1>><<persons>><<else>><<person1>><<his>><</if>> <<if $NPCList[0].lactation is 1 and $breastfeedingdisable is "f">>leaking <</if>>$NPCList[0].breastdesc.
<br>
<<elseif $NPCList[1].chest is "mouth">>
Your head is pressed against <<person2>><<persons>> <<if $NPCList[1].lactation is 1 and $breastfeedingdisable is "f">>leaking <</if>>$NPCList[1].breastdesc.
<br>
<<elseif $NPCList[2].chest is "mouth">>
Your head is pressed against <<person3>><<persons>> <<if $NPCList[2].lactation is 1 and $breastfeedingdisable is "f">>leaking <</if>>$NPCList[2].breastdesc.
<br>
<<elseif $NPCList[3].chest is "mouth">>
Your head is pressed against <<person4>><<persons>> <<if $NPCList[3].lactation is 1 and $breastfeedingdisable is "f">>leaking <</if>>$NPCList[3].breastdesc.
<br>
<<elseif $NPCList[4].chest is "mouth">>
Your head is pressed against <<person5>><<persons>> <<if $NPCList[4].lactation is 1 and $breastfeedingdisable is "f">>leaking <</if>>$NPCList[4].breastdesc.
<br>
<<elseif $NPCList[5].chest is "mouth">>
Your head is pressed against <<person6>><<persons>> <<if $NPCList[5].lactation is 1 and $breastfeedingdisable is "f">>leaking <</if>>$NPCList[5].breastdesc.
<br>
<</if>>
<<if $mouthactiondefault is "breastsuck">>
| <label><span class="sub">Suck</span> <<radiobutton "$mouthaction" "breastsuck" checked>></label>
<<else>>
| <label><span class="sub">Suck</span> <<radiobutton "$mouthaction" "breastsuck">></label>
<</if>>
<<if $mouthactiondefault is "breastclosed">>
| <label><span class="brat">Keep mouth closed</span> <<radiobutton "$mouthaction" "breastclosed" checked>></label>
<<else>>
| <label><span class="brat">Keep mouth closed</span> <<radiobutton "$mouthaction" "breastclosed">></label>
<</if>>
<<if $consensual is 1 or $head isnot "breasts">>
<<if $mouthactiondefault is "breastpull">>
| <label><span class="brat">Pull away</span> <<radiobutton "$mouthaction" "breastpull" checked>></label>
<<else>>
| <label><span class="brat">Pull away</span> <<radiobutton "$mouthaction" "breastpull">></label>
<</if>>
<</if>>
<<if $consensual isnot 1>>
<<if $mouthactiondefault is "breastbite">>
| <label><span class="red">Bite</span> <<radiobutton "$mouthaction" "breastbite" checked>></label>
<<else>>
| <label><span class="red">Bite</span> <<radiobutton "$mouthaction" "breastbite">></label>
<</if>>
<</if>>
<<elseif $mouthuse is "lefthand" or $mouthuse is "righthand">>
<br><br>
Your mouth is gagged by a hand, muffling any noise you make.
<<if $mouthactiondefault is "handbite">>
| <label><span class="def">Bite</span> <<radiobutton "$mouthaction" "handbite" checked>><<oraldifficulty>></label>
<<else>>
| <label><span class="def">Bite</span> <<radiobutton "$mouthaction" "handbite">><<oraldifficulty>></label>
<</if>>
<<else>>
<br><br>
Your mouth is blacked, muffling any noise you make.
<</if>>
<<if $penisstate is 0>>
<br><br>
Your <<penis>> is free.
<br>
<<actionspenistovagina>>
<<actionspenistoanus>>
<</if>>
<<if $penisstate is "othermouthentrance">>
<br><br>
You feel breath on your <<penis>>.
<br>
<<if $consensual is 1 and $promiscuity lt 0>>
<<else>>
<<if $penisactiondefault is "thighbay">>
| <label><span class="meek">Press your thigh against <<his>> mouth</span> <<radiobutton "$penisaction" "thighbay" checked>><<thighdifficulty>> <<combatpromiscuous1>></label>
<<else>>
| <label><span class="meek">Press your thigh against <<his>> mouth</span> <<radiobutton "$penisaction" "thighbay">><<thighdifficulty>> <<combatpromiscuous1>></label>
<</if>>
<</if>>
<<if $penisactiondefault is "othermouthtease">>
| <label><span class="sub">Rub against <<his>> face</span> <<radiobutton "$penisaction" "othermouthtease" checked>></label>
<<else>>
| <label><span class="sub">Rub against <<his>> face</span> <<radiobutton "$penisaction" "othermouthtease">></label>
<</if>>
<</if>>
<<if $penisstate is "othermouthimminent">>
<br><br>
<<His>> lips press against the tip of your <<penis>>.
<br>
<<if $penisactiondefault is "othermouthrub">>
| <label><span class="sub">Rub against <<his>> lips</span> <<radiobutton "$penisaction" "othermouthrub" checked>></label>
<<else>>
| <label><span class="sub">Rub against <<his>> lips</span> <<radiobutton "$penisaction" "othermouthrub">></label>
<</if>>
<<if $penisactiondefault is "othermouthescape">>
| <label><span class="brat">Pull away</span> <<radiobutton "$penisaction" "othermouthescape" checked>></label>
<<else>>
| <label><span class="brat">Pull away</span> <<radiobutton "$penisaction" "othermouthescape">></label>
<</if>>
<</if>>
<<if $penisstate is "othermouth">>
<br><br>
<<His>> mouth envelopes your <<penis>>.
<br>
<<if $penisactiondefault is "othermouthcooperate">>
| <label><span class="sub">Cooperate</span> <<radiobutton "$penisaction" "othermouthcooperate" checked>></label>
<<else>>
| <label><span class="sub">Cooperate</span> <<radiobutton "$penisaction" "othermouthcooperate">></label>
<</if>>
<</if>>
<<if $penisstate is "entrance">>
<br><br>
<<His>> pussy hovers near your <<penis>>.
<br>
<<actionspenisvaginafuck>>
<<if $consensual is 1 and $promiscuity lte 54 and $enemytype is "man" or $consensual is 1 and $deviancy lte 54 and $enemytype isnot "man">>
<<else>>
<<if $penisactiondefault is "bay">>
| <label><span class="meek">Frot against <<his>> clit</span> <<radiobutton "$penisaction" "bay" checked>><<peniledifficulty>> <<combatpromiscuous4>></label>
<<else>>
| <label><span class="meek">Frot against <<his>> clit</span> <<radiobutton "$penisaction" "bay">><<peniledifficulty>> <<combatpromiscuous4>></label>
<</if>>
<</if>>
<<if $penisactiondefault is "tease">>
| <label><span class="sub">Tease</span> <<radiobutton "$penisaction" "tease" checked>></label>
<<else>>
| <label><span class="sub">Tease</span> <<radiobutton "$penisaction" "tease">></label>
<</if>>
<</if>>
<<if $penisstate is "imminent">>
<br><br>
<<His>> pussy presses against your <<penis>>.
<br>
<<actionspenisvaginafuck>>
<<if $penisactiondefault is "rub">>
| <label><span class="sub">Rub</span> <<radiobutton "$penisaction" "rub" checked>></label>
<<else>>
| <label><span class="sub">Rub</span> <<radiobutton "$penisaction" "rub">></label>
<</if>>
<<if $penisactiondefault is "escape">>
| <label><span class="brat">Pull away</span> <<radiobutton "$penisaction" "escape" checked>></label>
<<else>>
| <label><span class="brat">Pull away</span> <<radiobutton "$penisaction" "escape">></label>
<</if>>
<</if>>
<<if $penisstate is "penetrated">>
<br><br>
<<His>> vagina envelopes your <<penis>>.
<br>
<<if $penisactiondefault is "cooperate">>
| <label><span class="sub">Cooperate</span> <<radiobutton "$penisaction" "cooperate" checked>></label>
<<else>>
| <label><span class="sub">Cooperate</span> <<radiobutton "$penisaction" "cooperate">></label>
<</if>>
<<if $penisactiondefault is "take">>
| <label>Take it <<radiobutton "$penisaction" "take" checked>></label>
<<else>>
| <label>Take it <<radiobutton "$penisaction" "take">></label>
<</if>>
<</if>>
<<if $penisstate is "otheranusentrance">>
<br><br>
<<His>> ass hovers near your <<penis>>.
<br>
<<actionspenisanusfuck>>
<<if $consensual is 1 and $promiscuity lte 54 and $enemytype is "man" or $consensual is 1 and $deviancy lte 54 and $enemytype isnot "man">>
<<else>>
<<if $penisactiondefault is "otheranusbay">>
| <label><span class="meek">Frot against <<his>> ass</span> <<radiobutton "$penisaction" "otheranusbay" checked>><<peniledifficulty>> <<combatpromiscuous4>></label>
<<else>>
| <label><span class="meek">Frot against <<his>> ass</span> <<radiobutton "$penisaction" "otheranusbay">><<peniledifficulty>> <<combatpromiscuous4>></label>
<</if>>
<</if>>
<<if $penisactiondefault is "otheranustease">>
| <label><span class="sub">Tease</span> <<radiobutton "$penisaction" "otheranustease" checked>></label>
<<else>>
| <label><span class="sub">Tease</span> <<radiobutton "$penisaction" "otheranustease">></label>
<</if>>
<</if>>
<<if $penisstate is "otheranusimminent">>
<br><br>
<<His>> ass presses against your <<penis>>.
<br>
<<actionspenisanusfuck>>
<<if $penisactiondefault is "otheranusrub">>
| <label><span class="sub">Rub</span> <<radiobutton "$penisaction" "otheranusrub" checked>></label>
<<else>>
| <label><span class="sub">Rub</span> <<radiobutton "$penisaction" "otheranusrub">></label>
<</if>>
<<if $penisactiondefault is "otheranusescape">>
| <label><span class="brat">Pull away</span> <<radiobutton "$penisaction" "otheranusescape" checked>></label>
<<else>>
| <label><span class="brat">Pull away</span> <<radiobutton "$penisaction" "otheranusescape">></label>
<</if>>
<</if>>
<<if $penisstate is "otheranus">>
<br><br>
<<His>> ass envelopes your <<penis>>.
<br>
<<if $penisactiondefault is "otheranuscooperate">>
| <label><span class="sub">Cooperate</span> <<radiobutton "$penisaction" "otheranuscooperate" checked>></label>
<<else>>
| <label><span class="sub">Cooperate</span> <<radiobutton "$penisaction" "otheranuscooperate">></label>
<</if>>
<<if $penisactiondefault is "otheranustake">>
| <label>Take it <<radiobutton "$penisaction" "otheranustake" checked>></label>
<<else>>
| <label>Take it <<radiobutton "$penisaction" "otheranustake">></label>
<</if>>
<</if>>
<<if $penisexist is 1>>
<<if $penisactiondefault is "rest">>
| <label>Rest <<radiobutton "$penisaction" "rest" checked>></label>
<<else>>
| <label>Rest <<radiobutton "$penisaction" "rest">></label>
<</if>>
<</if>>
<<if $vaginastate is 0>>
<br><br>
Your <<pussy>> is free.
<br>
<<actionsvaginatopenis>>
<<actionsvaginatovagina>>
<</if>>
<<if $vaginastate is "othermouthentrance">>
<br><br>
You feel breath on your <<pussy>>.
<br>
<<if $consensual is 1 and $promiscuity lt 0>>
<<else>>
<<if $vaginaactiondefault is "thighbay">>
| <label><span class="meek">Press your thigh against <<his>> mouth</span> <<radiobutton "$vaginaaction" "thighbay" checked>><<thighdifficulty>> <<combatpromiscuous1>></label>
<<else>>
| <label><span class="meek">Press your thigh against <<his>> mouth</span> <<radiobutton "$vaginaaction" "thighbay">><<thighdifficulty>> <<combatpromiscuous1>></label>
<</if>>
<</if>>
<<if $vaginaactiondefault is "othermouthtease">>
| <label><span class="sub">Rub against <<his>> face</span> <<radiobutton "$vaginaaction" "othermouthtease" checked>></label>
<<else>>
| <label><span class="sub">Rub against <<his>> face</span> <<radiobutton "$vaginaaction" "othermouthtease">></label>
<</if>>
<</if>>
<<if $vaginastate is "othermouthimminent">>
<br><br>
<<His>> lips press against your labia.
<br>
<<if $vaginaactiondefault is "othermouthrub">>
| <label><span class="sub">Rub against <<his>> lips</span> <<radiobutton "$vaginaaction" "othermouthrub" checked>></label>
<<else>>
| <label><span class="sub">Rub against <<his>> lips</span> <<radiobutton "$vaginaaction" "othermouthrub">></label>
<</if>>
<<if $vaginaactiondefault is "othermouthescape">>
| <label><span class="brat">Pull away</span> <<radiobutton "$vaginaaction" "othermouthescape" checked>></label>
<<else>>
| <label><span class="brat">Pull away</span> <<radiobutton "$vaginaaction" "othermouthescape">></label>
<</if>>
<</if>>
<<if $vaginastate is "othermouth">>
<br><br>
<<His>> tongue penetrates your <<pussy>>.
<br>
<<if $vaginaactiondefault is "othermouthcooperate">>
| <label><span class="sub">Cooperate</span> <<radiobutton "$vaginaaction" "othermouthcooperate" checked>></label>
<<else>>
| <label><span class="sub">Cooperate</span> <<radiobutton "$vaginaaction" "othermouthcooperate">></label>
<</if>>
<</if>>
<<if $vaginastate is "entrance">>
<br><br>
<<His>> penis hovers near your <<pussy>>.
<br>
<<actionsvaginapenisfuck>>
<<if $consensual is 1 and $promiscuity lte 54 and $enemytype is "man" or $consensual is 1 and $deviancy lte 54 and $enemytype isnot "man">>
<<else>>
<<if $thighuse is 0>>
<<if $vaginaactiondefault is "penisthighs">>
| <label><span class="meek">Try to keep <<his>> penis away with your thighs</span> <<radiobutton "$vaginaaction" "penisthighs" checked>><<thighdifficulty>> <<combatpromiscuous4>></label>
<<else>>
| <label><span class="meek">Try to keep <<his>> penis away with your thighs</span> <<radiobutton "$vaginaaction" "penisthighs">><<thighdifficulty>> <<combatpromiscuous4>></label>
<</if>>
<</if>>
<</if>>
<<if $anususe is 0 and $worn.genitals.anal_shield isnot 1>>
<<if $vaginaactiondefault is "penisanus">>
| <label><span class="meek">Offer your <<bottom>> instead</span> <<radiobutton "$vaginaaction" "penisanus" checked>><<analdifficulty>></label>
<<else>>
| <label><span class="meek">Offer your <<bottom>> instead</span> <<radiobutton "$vaginaaction" "penisanus">><<analdifficulty>></label>
<</if>>
<</if>>
<<if $vaginaactiondefault is "penistease">>
| <label><span class="sub">Tease the tip</span> <<radiobutton "$vaginaaction" "penistease" checked>></label>
<<else>>
| <label><span class="sub">Tease the tip</span> <<radiobutton "$vaginaaction" "penistease">></label>
<</if>>
<</if>>
<<if $vaginastate is "imminent">>
<br><br>
<<His>> penis presses against your <<pussy>>.
<br>
<<actionsvaginapenisfuck>>
<<if $vaginaactiondefault is "rub">>
| <label><span class="sub">Rub</span> <<radiobutton "$vaginaaction" "rub" checked>></label>
<<else>>
| <label><span class="sub">Rub</span> <<radiobutton "$vaginaaction" "rub">></label>
<</if>>
<<if $vaginaactiondefault is "escape">>
| <label><span class="brat">Pull away</span> <<radiobutton "$vaginaaction" "escape" checked>></label>
<<else>>
| <label><span class="brat">Pull away</span> <<radiobutton "$vaginaaction" "escape">></label>
<</if>>
<</if>>
<<if $vaginastate is "penetrated">>
<br><br>
<<His>> penis penetrates your <<pussy>>.
<br>
<<if $vaginaactiondefault is "cooperate">>
| <label><span class="sub">Cooperate</span> <<radiobutton "$vaginaaction" "cooperate" checked>></label>
<<else>>
| <label><span class="sub">Cooperate</span> <<radiobutton "$vaginaaction" "cooperate">></label>
<</if>>
<<if $vaginaactiondefault is "take">>
| <label>Take it <<radiobutton "$vaginaaction" "take" checked>></label>
<<else>>
| <label>Take it <<radiobutton "$vaginaaction" "take">></label>
<</if>>
<</if>>
<<if $vaginaexist is 1>>
<<if $vaginaactiondefault is "rest">>
| <label>Rest <<radiobutton "$vaginaaction" "rest" checked>></label>
<<else>>
| <label>Rest <<radiobutton "$vaginaaction" "rest">></label>
<</if>>
<</if>>
<<if $anusstate is 0>>
<br><br>
Your <<bottom>> is free.
<br>
<<actionsanustopenis>>
<</if>>
<<if $anusstate is "othermouthentrance">>
<br><br>
You feel breath on your <<bottom>>.
<br>
<<if $consensual is 1 and $promiscuity lt 0>>
<<else>>
<<if $anusactiondefault is "bottombay">>
| <label><span class="meek">Press your butt against <<his>> mouth</span> <<radiobutton "$anusaction" "bottombay" checked>><<bottomdifficulty>> <<combatpromiscuous1>></label>
<<else>>
| <label><span class="meek">Press your butt against <<his>> mouth</span> <<radiobutton "$anusaction" "bottombay">><<bottomdifficulty>> <<combatpromiscuous1>></label>
<</if>>
<</if>>
<<if $anusactiondefault is "othermouthtease">>
| <label><span class="sub">Rub against <<his>> face</span> <<radiobutton "$anusaction" "othermouthtease" checked>></label>
<<else>>
| <label><span class="sub">Rub against <<his>> face</span> <<radiobutton "$anusaction" "othermouthtease">></label>
<</if>>
<</if>>
<<if $anusstate is "othermouthimminent">>
<br><br>
<<His>> lips press against your anus.
<br>
<<if $anusactiondefault is "othermouthrub">>
| <label><span class="sub">Rub against <<his>> lips</span> <<radiobutton "$anusaction" "othermouthrub" checked>></label>
<<else>>
| <label><span class="sub">Rub against <<his>> lips</span> <<radiobutton "$anusaction" "othermouthrub">></label>
<</if>>
<<if $anusactiondefault is "othermouthescape">>
| <label><span class="brat">Pull away</span> <<radiobutton "$anusaction" "othermouthescape" checked>></label>
<<else>>
| <label><span class="brat">Pull away</span> <<radiobutton "$anusaction" "othermouthescape">></label>
<</if>>
<</if>>
<<if $anusstate is "othermouth">>
<br><br>
<<His>> tongue penetrates your <<bottom>>.
<br>
<<if $anusactiondefault is "othermouthcooperate">>
| <label><span class="sub">Cooperate</span> <<radiobutton "$anusaction" "othermouthcooperate" checked>></label>
<<else>>
| <label><span class="sub">Cooperate</span> <<radiobutton "$anusaction" "othermouthcooperate">></label>
<</if>>
<</if>>
<<if $anusstate is "entrance">>
<br><br>
<<His>> penis hovers near your <<bottom>>.
<br>
<<actionsanuspenisfuck>>
<<if $consensual is 1 and $promiscuity lte 54 and $enemytype is "man" or $consensual is 1 and $deviancy lte 54 and $enemytype isnot "man">>
<<else>>
<<if $bottomuse is 0>>
<<if $anusactiondefault is "penischeeks">>
| <label><span class="meek">Try to keep <<his>> penis away with your cheeks</span> <<radiobutton "$anusaction" "penischeeks" checked>><<analdifficulty>> <<combatpromiscuous4>></label>
<<else>>
| <label><span class="meek">Try to keep <<his>> penis away with your cheeks</span> <<radiobutton "$anusaction" "penischeeks">><<analdifficulty>> <<combatpromiscuous4>></label>
<</if>>
<</if>>
<</if>>
<<if $vaginause is 0 and !$worn.genitals.type.includes("chastity")>>
<<if $anusactiondefault is "penispussy">>
| <label><span class="meek">Offer your pussy instead</span> <<radiobutton "$anusaction" "penispussy" checked>><<vaginaldifficulty>></label>
<<else>>
| <label><span class="meek">Offer your pussy instead</span> <<radiobutton "$anusaction" "penispussy">><<vaginaldifficulty>></label>
<</if>>
<</if>>
<<if $anusactiondefault is "penistease">>
| <label><span class="sub">Tease the tip</span> <<radiobutton "$anusaction" "penistease" checked>></label>
<<else>>
| <label><span class="sub">Tease the tip</span> <<radiobutton "$anusaction" "penistease">></label>
<</if>>
<</if>>
<<if $anusstate is "imminent">>
<br><br>
<<His>> penis presses against your anus.
<br>
<<actionsanuspenisfuck>>
<<if $anusactiondefault is "rub">>
| <label><span class="sub">Rub</span> <<radiobutton "$anusaction" "rub" checked>></label>
<<else>>
| <label><span class="sub">Rub</span> <<radiobutton "$anusaction" "rub">></label>
<</if>>
<<if $anusactiondefault is "escape">>
| <label><span class="brat">Pull away</span> <<radiobutton "$anusaction" "escape" checked>></label>
<<else>>
| <label><span class="brat">Pull away</span> <<radiobutton "$anusaction" "escape">></label>
<</if>>
<</if>>
<<if $anusstate is "penetrated">>
<br><br>
<<His>> penis penetrates your anus.
<br>
<<if $anusactiondefault is "cooperate">>
| <label><span class="sub">Cooperate</span> <<radiobutton "$anusaction" "cooperate" checked>></label>
<<else>>
| <label><span class="sub">Cooperate</span> <<radiobutton "$anusaction" "cooperate">></label>
<</if>>
<<if $anusactiondefault is "take">>
| <label>Take it <<radiobutton "$anusaction" "take" checked>></label>
<<else>>
| <label>Take it <<radiobutton "$anusaction" "take">></label>
<</if>>
<</if>>
<<if $bottomuse is 0>>
<<if $anusactiondefault is "rest">>
| <label>Rest <<radiobutton "$anusaction" "rest" checked>></label>
<<else>>
| <label>Rest <<radiobutton "$anusaction" "rest">></label>
<</if>>
<</if>>
<<if $bottomuse is "mouth">>
<br><br>
You press your <<bottom>> against <<his>> face.
<br>
<<if $cheekactiondefault is "othermouthrub">>
| <label><span class="sub">Rub</span> <<radiobutton "$cheekaction" "othermouthrub" checked>><<analdifficulty>></label>
<<else>>
| <label><span class="sub">Rub</span> <<radiobutton "$cheekaction" "othermouthrub">><<analdifficulty>></label>
<</if>>
<<if $cheekactiondefault is "othermouthstop">>
| <label>Stop <<radiobutton "$cheekaction" "othermouthstop" checked>></label>
<<else>>
| <label>Stop <<radiobutton "$cheekaction" "othermouthstop">></label>
<</if>>
<</if>>
<<if $bottomuse is "penis">>
<br><br>
You hold <<his>> penis between your buttocks.
<br>
<<if $cheekactiondefault is "rub">>
| <label><span class="sub">Rub</span> <<radiobutton "$cheekaction" "rub" checked>><<analdifficulty>></label>
<<else>>
| <label><span class="sub">Rub</span> <<radiobutton "$cheekaction" "rub">><<analdifficulty>></label>
<</if>>
<<if $cheekactiondefault is "stop">>
| <label>Stop <<radiobutton "$cheekaction" "stop" checked>></label>
<<else>>
| <label>Stop <<radiobutton "$cheekaction" "stop">></label>
<</if>>
<</if>>
<<if $thighuse is "mouth">>
<br><br>
You press your thigh against <<his>> mouth.
<br>
<<if $thighactiondefault is "othermouthrub">>
| <label><span class="sub">Continue</span> <<radiobutton "$thighaction" "othermouthrub" checked>><<thighdifficulty>></label>
<<else>>
| <label><span class="sub">Continue</span> <<radiobutton "$thighaction" "othermouthrub">><<thighdifficulty>></label>
<</if>>
<<if $thighactiondefault is "othermouthstop">>
| <label>Stop <<radiobutton "$thighaction" "othermouthstop" checked>></label>
<<else>>
| <label>Stop <<radiobutton "$thighaction" "othermouthstop">></label>
<</if>>
<</if>>
<<if $thighuse is "penis">>
<br><br>
You hold <<his>> penis between your thighs.
<br>
<<if $thighactiondefault is "rub">>
| <label><span class="sub">Rub</span> <<radiobutton "$thighaction" "rub" checked>><<thighdifficulty>></label>
<<else>>
| <label><span class="sub">Rub</span> <<radiobutton "$thighaction" "rub">><<thighdifficulty>></label>
<</if>>
<<if $thighactiondefault is "stop">>
| <label>Stop <<radiobutton "$thighaction" "stop" checked>></label>
<<else>>
| <label>Stop <<radiobutton "$thighaction" "stop">></label>
<</if>>
<</if>>
<<if $penisuse is "clit">>
<br><br>
You press your <<penis>> against <<his>> <<if $enemytype is "beast">><<beasttype>> pussy<<else>>clit<</if>>.
<br>
<<if $penisactiondefault is "rub">>
| <label><span class="sub">Rub</span> <<radiobutton "$penisaction" "clitrub" checked>><<peniledifficulty>></label>
<<else>>
| <label><span class="sub">Rub</span> <<radiobutton "$penisaction" "clitrub">><<peniledifficulty>></label>
<</if>>
<<if $penisactiondefault is "stop">>
| <label>Stop <<radiobutton "$penisaction" "stop" checked>></label>
<<else>>
| <label>Stop <<radiobutton "$penisaction" "stop">></label>
<</if>>
<</if>>
<<if $penisuse is "otheranusrub">>
<br><br>
You hold your <<penis>> between <<his>> ass cheeks.
<br>
<<if $penisactiondefault is "otheranusrub">>
| <label><span class="sub">Rub</span> <<radiobutton "$penisaction" "otheranusrub" checked>><<peniledifficulty>></label>
<<else>>
| <label><span class="sub">Rub</span> <<radiobutton "$penisaction" "otheranusrub">><<peniledifficulty>></label>
<</if>>
<<if $penisactiondefault is "otheranusstop">>
| <label>Stop <<radiobutton "$penisaction" "otheranusstop" checked>></label>
<<else>>
| <label>Stop <<radiobutton "$penisaction" "otheranusstop">></label>
<</if>>
<</if>>
<<if $chestuse is "penis">>
<br><br>
<<if $breastsize is 0>>
<<His>> penis rests against your <<breasts>>.
<br>
<<else>>
<<His>> penis rests between your <<breasts>>
<br>
<</if>>
<<if $chestactiondefault is "rub">>
| <label><span class="sub">Rub</span> <<radiobutton "$chestaction" "rub" checked>><<chestdifficulty>></label>
<<else>>
| <label><span class="sub">Rub</span> <<radiobutton "$chestaction" "rub">><<chestdifficulty>></label>
<</if>>
<</if>>
<</if>>
<br>
<</if>>
<<combatstate>>
<<carryblock>>
<br><br>
<<set $face to 0>>
</div>
/*Due to how combat is setup, this is the best location for it*/
<<setupMidOrgasm>>
<<if $debug is 1>>
__Debug__
<br>
<<for _i to 0; _i lt $enemyno; _i++>>
<<print _i>> $NPCList[_i].fullDescription: Head Location: $NPCList[_i].location.head --- Genitals Location: $NPCList[_i].location.genitals
<br>
Penis: $NPCList[_i].penis --- Vagina: $NPCList[_i].vagina --- Mouth: $NPCList[_i].mouth --- Anus: $NPCList[_i].anus
<br><br>
<</for>>
<</if>>
<</nobr>><</widget>>/*Please read dev comments before making changes*/
/*Be careful with changing names around, they are intentional as can get re-used when the user uses the controls, leading to errors if incorrect*/
/*Sends the required variables to the chosen display type*/
<<widget "generateCombatAction">><<nobr>>
<<switch $combatControls>>
<<case "radio">>
<<generateCombatActionRadio $args[0] $args[1] $args[3]>>
<<case "lists" "limitedLists">>
<<generateCombatActionList $args[0] $args[1] $args[2]>>
<</switch>>
<</nobr>><</widget>>
/*Generated each set of actions in the form of a set of radio buttons*/
<<widget "generateCombatActionRadio">><<nobr>>
<br>
<<for _labelC, _valueC range $args[0]>>
<label>
<<print '<<radiobutton "$'+$args[1]+'" "'+_valueC+'" ' + (_valueC is $args[2] ? "checked" : "") + '>>'>>
<span @class="combatListColor('', _valueC, '')"><<print _labelC>></span>
<<print '<<'+$args[1]+'Difficulty "'+_valueC+'">>'>> |
</label>
<</for>>
<br><br>
<</nobr>><</widget>>
/*Generated each set of actions in the form of a list*/
<<widget "generateCombatActionList">><<nobr>>
<<if $args[0]>>
<<set _options to $args[0]>>
<<set _name to $args[1]>>
<<capture _var _options _name>>
<span @id="_name + 'Select'" @class="$args[2] + 'List flavorText'">
<<listbox `"$"+_name` autoselect>>
<<optionsfrom _options>>
<</listbox>>
</span>
/*Changes the colour of the list border when the option is changed*/
<<combatButtonAdjustments _name "">>
<</capture>>
<</if>>
<</nobr>><</widget>>
/*Generates the required divs and calls each type of action*/
<<widget "generateActionsMan">><<nobr>>
<br>
<<if $oldControls is true>>
__New Controls__
<br>
<</if>>
<<if $defaultsType is undefined>>
<<getCombatDefaultsType>>
<</if>>
<div id="replaceAction">
<<replaceActionLink>>
</div>
<div id="listContainer">
<div id="leftaction" @class="$combatControls + 'Control'">
<<leftActionInit>>
</div>
<div id="rightaction" @class="$combatControls + 'Control'">
<<rightActionInit>>
</div>
<div id="feetaction" @class="$combatControls + 'Control'">
<<feetactionInit>>
</div>
<div id="mouthaction" @class="$combatControls + 'Control'">
<<mouthactionInit>>
</div>
<<if $penisexist is 1>>
<div id="penisaction" @class="$combatControls + 'Control'">
<<penisactionInit>>
</div>
<</if>>
<<if $vaginaexist is 1>>
<div id="vaginaaction" @class="$combatControls + 'Control'">
<<vaginaactionInit>>
</div>
<</if>>
<div id="anusaction" @class="$combatControls + 'Control'">
<<anusactionInit>>
</div>
<<if $chestuse isnot 0>>
<div id="chestaction" @class="$combatControls + 'Control'">
<<chestactionInit>>
</div>
<</if>>
<<if $thighuse isnot 0>>
<div id="thighaction" @class="$combatControls + 'Control'">
<<thighactionInit>>
</div>
<</if>>
</div>
<br>
<<if $oldControls is true>>
__Old Controls__
<br>
<</if>>
<</nobr>><</widget>>
/*Generates the required values for defaults to be setup based on the situation*/
<<widget "getCombatDefaultsType">><<nobr>>
<<switch $enemytype>>
<<case "man">>
<<if $NPCNameList.includes($NPCList[0].fullDescription)>>
<<if $actionDefaults[$NPCList[0].fullDescription] isnot undefined>>
<<set $defaultsType to $NPCList[0].fullDescription>>
<<else>>
<<set $defaultsType to "Acquaintances">>
<</if>>
<<else>>
<<set $defaultsType to "Strangers">>
<</if>>
<<case "beast">><<set $defaultsType to "Animals">>
<<default>><<set $defaultsType to "Everyone">>
<</switch>>
<<if $consensual is 1>>
<<set $defaultsCombatType = "consensual">>
<<else>>
<<set $defaultsCombatType = "rape">>
<</if>>
<</nobr>><</widget>>
<<widget "getCombatDefaultsTypeClear">><<nobr>>
<<unset $defaultsType>>
<<unset $defaultsCombatType>>
<<unset $replaceAction>>
<</nobr>><</widget>>
<<widget "replaceActionLink">><<nobr>>
<<if $replaceAction isnot "Alternative">>
<a onclick="wikifier('replaceAction','Alternative')">Switch to Alternative Actions</a>
|
<</if>>
<<if $replaceAction isnot "Submissive">>
<a onclick="wikifier('replaceAction','Submissive')">Switch to Submissive Actions</a>
|
<</if>>
<<if $replaceAction isnot "Defiant">>
<a onclick="wikifier('replaceAction','Defiant')">Switch to Defiant Actions</a>
|
<</if>>
<<if $replaceAction isnot undefined>>
<a onclick="wikifier('replaceAction','Normal')">Switch to Normal Actions</a>
|
<</if>>
<br>
<</nobr>><</widget>>
<<widget "replaceAction">><<nobr>>
<<switch $args[0]>>
<<case "Alternative">>
<<if $actionDefaults.Alternative is undefined>>
<<setupDefaults>>
<</if>>
<<set $defaultsType to "Alternative">>
<<set $replaceAction to "Alternative">>
<<case "Submissive">>
<<if $actionDefaults.Submissive is undefined>>
<<setupDefaults>>
<</if>>
<<set $defaultsType to "Submissive">>
<<set $replaceAction to "Submissive">>
<<case "Defiant">>
<<if $actionDefaults.Defiant is undefined>>
<<setupDefaults>>
<</if>>
<<set $defaultsType to "Defiant">>
<<set $replaceAction to "Defiant">>
<<case "Normal">>
<<getCombatDefaultsType>>
<<unset $replaceAction>>
<</switch>>
<<replace #replaceAction>><<replaceActionLink _replace>><</replace>>
<<replace #leftaction>><<leftActionInit true>><</replace>>
<<replace #rightaction>><<rightActionInit true>><</replace>>
<<replace #feetaction>><<feetactionInit true>><</replace>>
<<replace #mouthaction>><<mouthactionInit true>><</replace>>
<<if $penisexist is 1>>
<<replace #penisaction>><<penisactionInit true>><</replace>>
<</if>>
<<if $vaginaexist is 1>>
<<replace #vaginaaction>><<vaginaactionInit true>><</replace>>
<</if>>
<<replace #anusaction>><<anusactionInit true>><</replace>>
<<if $chestuse isnot 0>>
<<replace #chestaction>><<chestactionInit true>><</replace>>
<</if>>
<<if $thighuse isnot 0>>
<<replace #thighaction>><<thighactionInit true>><</replace>>
<</if>>
<</nobr>><</widget>>
/*Each set of actions are based on the same set of rules*/
/*Setup by getting the situation that the player is in. i.e Their left hand is hold onto a penis*/
/*This is then followed up in getting the options that are available to the player, this would be from <<leftActions>>*/
/*in the case for the left hand. An object will be provide that contain moves in the form of {"actionName":"actionValue"}*/
/*actionName will be shown to the player, actionValue will be used to do the action*/
/*After the list of actions is setup, as long as there is more than one provide it will continue on to setting up the defaults*/
/*This will use the object setup in "base-system\attitudes.twee"*/
/*To provide extra imformation to the player, widgets such as `<<leftactionDifficulty>> can be used to display extra*/
/*information to the player such as "<<handdifficulty>>"" or "<<skulduggerydifficulty>><<combatcrime>>"*/
/*This will use the previous "actionValue"*/
/*Move colors will be provided through "combatListColor" found in "03-JavaScript\ingame.js"*/
/*These again use the "actionValue"*/
<<widget "leftActionInit">><<nobr>>
<<switch $leftarm>>
<<case 0>>
<<set _leftOptions to "free">>
<span @class="($lastOptions.left isnot _leftOptions or _leftGold is true ?'gold':'')">Your left hand is free.</span>
<<case "penis">>
<<set _leftOptions to "penis">>
<span @class="($lastOptions.left isnot _leftOptions or _leftGold is true ?'gold':'')">Your left hand is holding <<his>> penis.</span>
<<case "grappled">>
<<set _leftOptions to "grappled">>
<span @class="($lastOptions.left isnot _leftOptions or _leftGold is true ?'gold':'')">Your left arm is being held down.</span>
<<case "bound">>
<<set _leftOptions to "bothBound">>
<span @class="($lastOptions.left isnot _leftOptions or _leftGold is true ?'gold':'')">Your arms are helplessly bound.</span>
<<case "othervagina">>
<<set _leftOptions to "pussy">>
<span @class="($lastOptions.left isnot _leftOptions or _leftGold is true ?'gold':'')">Your left hand is stroking <<his>> pussy.</span>
<<case "vagina">>
<<set _leftOptions to "coverVagina">>
<span @class="($lastOptions.left isnot _leftOptions or _leftGold is true ?'gold':'')">Your left hand is protecting your <<pussy>>.</span>
<<case "coverpenis">>
<<set _leftOptions to "coverPenis">>
<span @class="($lastOptions.left isnot _leftOptions or _leftGold is true ?'gold':'')">Your left hand is protecting your <<penis>>.</span>
<<case "anus">>
<<set _leftOptions to "coverAss">>
<span @class="($lastOptions.left isnot _leftOptions or _leftGold is true ?'gold':'')">Your left hand is protecting your <<bottom>>.</span>
<</switch>>
<<if $lastOptions.left isnot _leftOptions>>
<<set _leftGold to true>>
<</if>>
<<leftActions>>
<<if Object.keys(_leftaction).length gt 0>>
<<if Object.values(_leftaction).includes($leftactiondefault) is false or $args[0] is true>>
<<set _defaultsCombatAction to "leftaction">>
<<set _actionsSet to $actionDefaults[$defaultsType][$defaultsCombatType][_defaultsCombatAction]>>
<<set _pass to false>>
<<for _set to 0; _set lt $maxDefaultActionSets; _set++>>
<<if Object.values(_leftaction).includes(_actionsSet[_set])>>
<<set $leftactiondefault to clone(_actionsSet[_set])>>
<<set _pass to true>>
<<break>>
<</if>>
<</for>>
<<if _pass is false>>
<<set $leftactiondefault to Object.values(_leftaction)[0]>>
<</if>>
<</if>>
<<set $leftaction to $leftactiondefault>>
<<set _textColor to combatListColor('leftaction', (Object.values(_leftaction).includes($leftaction) ? $leftaction : Object.values(_leftaction)[0]), "")>>
<<generateCombatAction _leftaction "leftaction" _textColor $leftaction>>
/*Checks/Difficulty*/
<<if $combatControls.includes("ists")>>
<div id="leftactionDifficulty">
<<leftactionDifficulty>>
</div>
<</if>>
<</if>>
<<set $lastOptions.left to clone(_leftOptions)>>
<</nobr>><</widget>>
<<widget "leftactionDifficulty">><<nobr>>
<<if $args[0] is undefined>>
<<set _diffAction to $leftaction>>
<<else>>
<<set _diffAction to $args[0]>>
<</if>>
<<switch _diffAction>>
<<case "leftwork" "leftclit">><<handdifficulty>>
<<case "leftplay" "leftgrab">><<handdifficulty>> <<combatpromiscuous3>>
<<case "steal">><<skulduggerydifficulty>><<combatcrime>>
<<case "spray">>Remaining: $spray / $spraymax
<</switch>>
<</nobr>><</widget>>
<<widget "leftActions">><<nobr>>
/*Generate Actions*/
<<set _leftaction to {}>>
<<switch _leftOptions>>
<<case "free">>
<<set _leftaction["Rest"] to "rest">>
<<leftdefault>>
<<leftgrabnew>>
<<leftplaynew>>
<<leftclothesnew>>
<<leftspraynew>>
<<leftstealnew>>
<<leftpenwhacknew>>
<<leftFixAndCoverActions>>
<<case "penis">>
<<set _leftaction["Work their shaft"] to "leftwork">>
<<set _leftaction["Stop"] to "leftstoppenis">>
<<case "grappled">>
<<set _leftaction["Rest"] to "rest">>
<<set _leftaction["Struggle"] to "leftstruggle">>
<<case "bothBound">>
<<case "pussy">>
<<set _leftaction["Rub their clit"] to "leftclit">>
<<set _leftaction["Stop"] to "leftothervaginastop">>
<<case "coverVagina">>
<<set _leftaction["Keep covering"] to "leftcovervagina">>
<<set _leftaction["Stop"] to "leftstopvagina">>
<<case "coverPenis">>
<<set _leftaction["Keep covering"] to "leftcoverpenis">>
<<set _leftaction["Stop"] to "leftstopcoverpenis">>
<<case "coverAss">>
<<set _leftaction["Keep covering"] to "leftcoveranus">>
<<set _leftaction["Stop"] to "leftstopanus">>
<</switch>>
<</nobr>><</widget>>
<<widget "rightActionInit">><<nobr>>
<<switch $rightarm>>
<<case 0>>
<<set _rightOptions to "free">>
<span @class="($lastOptions.right isnot _rightOptions or _rightGold is true ?'gold':'')">Your right hand is free.</span>
<<case "penis">>
<<set _rightOptions to "penis">>
<span @class="($lastOptions.right isnot _rightOptions or _rightGold is true ?'gold':'')">Your right hand is holding <<his>> penis.</span>
<<case "grappled">>
<<set _rightOptions to "grappled">>
<span @class="($lastOptions.right isnot _rightOptions or _rightGold is true ?'gold':'')">Your right arm is being held down.</span>
<<case "bound">>
<<set _rightOptions to "bothBound">>
<span @class="($lastOptions.right isnot _rightOptions or _rightGold is true ?'gold':'')">Your arms are helplessly bound.</span>
<<case "othervagina">>
<<set _rightOptions to "pussy">>
<span @class="($lastOptions.right isnot _rightOptions or _rightGold is true ?'gold':'')">Your right hand is stroking <<his>> pussy.</span>
<<case "vagina">>
<<set _rightOptions to "coverVagina">>
<span @class="($lastOptions.right isnot _rightOptions or _rightGold is true ?'gold':'')">Your right hand is protecting your <<pussy>>.</span>
<<case "coverpenis">>
<<set _rightOptions to "coverPenis">>
<span @class="($lastOptions.right isnot _rightOptions or _rightGold is true ?'gold':'')">Your right hand is protecting your <<penis>>.</span>
<<case "anus">>
<<set _rightOptions to "coverAss">>
<span @class="($lastOptions.right isnot _rightOptions or _rightGold is true ?'gold':'')">Your right hand is protecting your <<bottom>>.</span>
<</switch>>
<<if $lastOptions.right isnot _rightOptions>>
<<set _rightGold to true>>
<</if>>
<<rightActions>>
<<if Object.keys(_rightaction).length gt 0>>
<<if Object.values(_rightaction).includes($rightactiondefault) is false or $args[0] is true>>
<<set _defaultsCombatAction to "rightaction">>
<<set _actionsSet to $actionDefaults[$defaultsType][$defaultsCombatType][_defaultsCombatAction]>>
<<set _pass to false>>
<<for _set to 0; _set lt $maxDefaultActionSets; _set++>>
<<if Object.values(_rightaction).includes(_actionsSet[_set])>>
<<set $rightactiondefault to clone(_actionsSet[_set])>>
<<set _pass to true>>
<<break>>
<</if>>
<</for>>
<<if _pass is false>>
<<set $rightactiondefault to Object.values(_rightaction)[0]>>
<</if>>
<</if>>
<<set $rightaction to $rightactiondefault>>
<<set _textColor to combatListColor('rightaction', (Object.values(_rightaction).includes($rightaction) ? $rightaction : Object.values(_rightaction)[0]), "")>>
<<generateCombatAction _rightaction "rightaction" _textColor $rightaction>>
/*Checks/Difficulty*/
<<if $combatControls.includes("ists")>>
<div id="rightactionDifficulty">
<<rightactionDifficulty>>
</div>
<</if>>
<</if>>
<<set $lastOptions.right to clone(_rightOptions)>>
<</nobr>><</widget>>
<<widget "rightactionDifficulty">><<nobr>>
<<if $args[0] is undefined>>
<<set _diffAction to $rightaction>>
<<else>>
<<set _diffAction to $args[0]>>
<</if>>
<<switch _diffAction>>
<<case "rightwork" "rightclit">><<handdifficulty>>
<<case "rightplay" "rightgrab">><<handdifficulty>> <<combatpromiscuous3>>
<<case "steal">><<skulduggerydifficulty>><<combatcrime>>
<<case "spray">>Remaining: $spray / $spraymax
<</switch>>
<</nobr>><</widget>>
<<widget "rightActions">><<nobr>>
/*Generate Actions*/
<<set _rightaction to {}>>
<<switch _rightOptions>>
<<case "free">>
<<set _rightaction["Rest"] to "rest">>
<<rightdefault>>
<<rightgrabnew>>
<<rightplaynew>>
<<rightclothesnew>>
<<rightspraynew>>
<<rightstealnew>>
<<rightpenwhacknew>>
<<rightFixAndCoverActions>>
<<case "penis">>
<<set _rightaction["Work their shaft"] to "rightwork">>
<<set _rightaction["Stop"] to "rightstoppenis">>
<<case "grappled">>
<<set _rightaction["Rest"] to "rest">>
<<set _rightaction["Struggle"] to "rightstruggle">>
<<case "bothBound">>
<<case "pussy">>
<<set _rightaction["Rub their clit"] to "rightclit">>
<<set _rightaction["Stop"] to "rightothervaginastop">>
<<case "coverVagina">>
<<set _rightaction["Keep covering"] to "rightcovervagina">>
<<set _rightaction["Stop"] to "rightstopvagina">>
<<case "coverPenis">>
<<set _rightaction["Keep covering"] to "rightcoverpenis">>
<<set _rightaction["Stop"] to "rightstopcoverpenis">>
<<case "coverAss">>
<<set _rightaction["Keep covering"] to "rightcoveranus">>
<<set _rightaction["Stop"] to "rightstopanus">>
<</switch>>
<</nobr>><</widget>>
<<widget "feetactionInit">><<nobr>>
<<switch $feetuse>>
<<case 0>>
<<set _feetOptions to "free">>
<span @class="($lastOptions.feet isnot _feetOptions or _feetGold is true ?'gold':'')">Your feet are free.</span>
<<case "penis">>
<<set _feetOptions to "penis">>
<span @class="($lastOptions.feet isnot _feetOptions or _feetGold is true ?'gold':'')">Your feet are holding <<his>> penis.</span>
<<case "othervagina">>
<<set _feetOptions to "othervagina">>
<span @class="($lastOptions.feet isnot _feetOptions or _feetGold is true ?'gold':'')">Your feet are holding back <<his>> pussy.</span>
<<case "bound">>
<<set _feetOptions to "bound">>
<span @class="($lastOptions.feet isnot _feetOptions or _feetGold is true ?'gold':'')">Your legs are bound.</span>
<<default>>
<<set _feetOptions to "unusable">>
<span @class="($lastOptions.feet isnot _feetOptions or _feetGold is true ?'gold':'')">Your feet are free but unusable in this position.</span>
<</switch>>
<<if $lastOptions.feet isnot _feetOptions>>
<<set _feetGold to true>>
<</if>>
<<feetActions>>
<<if Object.keys(_feetaction).length gt 0>>
<<if Object.values(_feetaction).includes($feetactiondefault) is false or $args[0] is true>>
<<set _defaultsCombatAction to "feetaction">>
<<set _actionsSet to $actionDefaults[$defaultsType][$defaultsCombatType][_defaultsCombatAction]>>
<<set _pass to false>>
<<for _set to 0; _set lt $maxDefaultActionSets; _set++>>
<<if Object.values(_feetaction).includes(_actionsSet[_set])>>
<<set $feetactiondefault to clone(_actionsSet[_set])>>
<<set _pass to true>>
<<break>>
<</if>>
<</for>>
<<if _pass is false>>
<<set $feetactiondefault to Object.values(_feetaction)[0]>>
<</if>>
<</if>>
<<set $feetaction to $feetactiondefault>>
<<set _textColor to combatListColor('feetaction', (Object.values(_feetaction).includes($feetaction) ? $feetaction : Object.values(_feetaction)[0]), "")>>
<<generateCombatAction _feetaction "feetaction" _textColor $feetaction>>
/*Checks/Difficulty*/
<<if $combatControls.includes("ists")>>
<div id="feetactionDifficulty">
<<feetactionDifficulty>>
</div>
<</if>>
<</if>>
<<set $lastOptions.feet to clone(_feetOptions)>>
<</nobr>><</widget>>
<<widget "feetactionDifficulty">><<nobr>>
<<if $args[0] is undefined>>
<<set _diffAction to $feetaction>>
<<else>>
<<set _diffAction to $args[0]>>
<</if>>
<<switch _diffAction>>
<<case "grab" "vaginagrab">><<feetdifficulty>><<combatpromiscuous3>>
<</switch>>
<</nobr>><</widget>>
<<widget "feetActions">><<nobr>>
/*Generate Actions*/
<<set _feetaction to {}>>
<<set _feetaction["Rest"] to "rest">>
<<switch _feetOptions>>
<<case "free">>
<<feetgrabnew>>
<<feetKick>>
<<case "penis">>
<<feetGrabRub>>
<<case "othervagina">>
<<feetOthervagina>>
<</switch>>
<</nobr>><</widget>>
<<widget "mouthactionInit">><<nobr>>
<<switch $mouthuse>>
<<case 0>>
<<set _mouthOptions to "free">>
<span @class="($lastOptions.mouth isnot _mouthOptions or _mouthGold is true ?'gold':'')">Your mouth is free.</span>
<<case "othervagina">>
<<set _mouthOptions to "othervagina">>
<span @class="($lastOptions.mouth isnot _mouthOptions or _mouthGold is true ?'gold':'')"><<His>> pussy presses against your lips.</span>
<<case "kiss">>
<<set _mouthOptions to "kiss">>
<<switch $mouthstate>>
<<case "kissentrance">>
<span @class="($lastOptions.mouth isnot _mouthOptions or _mouthGold is true ?'gold':'')">Your mouth is pressed by another's.</span>
<<case "kissimminent" "kiss">>
<span @class="($lastOptions.mouth isnot _mouthOptions or _mouthGold is true ?'gold':'')">Your mouth is engulfed by another's.</span>
<</switch>>
<<case "gagged">>
<<set _mouthOptions to "gagged">>
<span @class="($lastOptions.mouth isnot _mouthOptions or _mouthGold is true ?'gold':'')">Your mouth is helplessly gagged.</span>
<<default>>
<<switch $mouthstate>>
<<case "entrance">>
<<set _mouthOptions to "penisEntrance">>
<span @class="($lastOptions.mouth isnot _mouthOptions or _mouthGold is true ?'gold':'')"><<His>> penis hovers in front of your mouth.</span>
<<case "imminent">>
<<set _mouthOptions to "penisImminent">>
<span @class="($lastOptions.mouth isnot _mouthOptions or _mouthGold is true ?'gold':'')"><<His>> penis presses against your lips.</span>
<<case "penetrated">>
<<set _mouthOptions to "penisPenetrated">>
<span @class="($lastOptions.mouth isnot _mouthOptions or _mouthGold is true ?'gold':'')"><<His>> penis penetrates your mouth.</span>
<<case "gagged">>
<<set _mouthOptions to "gagged">>
<span @class="($lastOptions.mouth isnot _mouthOptions or _mouthGold is true ?'gold':'')">Your mouth is helplessly gagged.</span>
<<case "breasts">>
<<set _mouthOptions to "breasts">>
<span @class="($lastOptions.mouth isnot _mouthOptions or _mouthGold is true ?'gold':'')"><<breastFlavorText>></span>
<<case "nipple">>
<<set _mouthOptions to "nipple">>
<span @class="($lastOptions.mouth isnot _mouthOptions or _mouthGold is true ?'gold':'')"><<nippleFlavorText>></span>
<<default>>
<<if $mouthuse is "righthand" or $mouthuse is "lefthand">>
<<set _mouthOptions to $mouthuse>>
<span @class="($lastOptions.mouth isnot _mouthOptions or _mouthGold is true ?'gold':'')">Your mouth is blocked by a hand, muffling any noise you make.</span>
<<else>>
<<set _mouthOptions to "blocked">>
<span @class="($lastOptions.mouth isnot _mouthOptions or _mouthGold is true ?'gold':'')">Your mouth is blocked, muffling any noise you make.</span>
<</if>>
<</switch>>
<</switch>>
<<if $lastOptions.mouth isnot _mouthOptions>>
<<set _mouthGold to true>>
<</if>>
<<mouthActions>>
<<if Object.keys(_mouthaction).length gt 0>>
<<if Object.values(_mouthaction).includes($mouthactiondefault) is false or $args[0] is true>>
<<set _defaultsCombatAction to "mouthaction">>
<<set _actionsSet to $actionDefaults[$defaultsType][$defaultsCombatType][_defaultsCombatAction]>>
<<set _pass to false>>
<<for _set to 0; _set lt $maxDefaultActionSets; _set++>>
<<if Object.values(_mouthaction).includes(_actionsSet[_set])>>
<<set $mouthactiondefault to clone(_actionsSet[_set])>>
<<set _pass to true>>
<<break>>
<</if>>
<</for>>
<<if _pass is false>>
<<set $mouthactiondefault to Object.values(_mouthaction)[0]>>
<</if>>
<</if>>
<<set $mouthaction to $mouthactiondefault>>
<<set _textColor to combatListColor('mouthaction', (Object.values(_mouthaction).includes($mouthaction) ? $mouthaction : Object.values(_mouthaction)[0]), "")>>
<<generateCombatAction _mouthaction "mouthaction" _textColor $mouthaction>>
/*Checks/Difficulty*/
<<if $combatControls.includes("ists")>>
<div id="mouthactionDifficulty">
<<mouthactionDifficulty>>
</div>
<</if>>
<</if>>
<<set $lastOptions.mouth to clone(_mouthOptions)>>
<</nobr>><</widget>>
<<widget "mouthactionDifficulty">><<nobr>>
<<if $args[0] is undefined>>
<<set _diffAction to $mouthaction>>
<<else>>
<<set _diffAction to $args[0]>>
<</if>>
<<switch _diffAction>>
<<case "mouth" "othervagina">><<oraldifficulty>> <<combatpromiscuous4>>
<<case "movetochest">><<oraldifficulty>> <<combatpromiscuous3>>
<<case "swallow">><<oralvirginitywarning>> <<combatpromiscuous5>>
<<case "grasp">><<chestdifficulty>> <<combatpromiscuous3>>
<<case "pullaway" "pullawaykiss">><<oraldifficulty>>
<<case "finish">><<if !$gloryhole and $gamemode isnot "soft">><<seductiondifficulty>><</if>>
<<case "novaginal">><<if !$gloryhole and $gamemode isnot "soft">><<seductiondifficulty>><</if>>
<<case "nopenile">><<if !$gloryhole and $gamemode isnot "soft">><<seductiondifficulty>><</if>>
<<case "noanal">><<if !$gloryhole and $gamemode isnot "soft">><<seductiondifficulty>><</if>>
<<case "mock">>
<<listbox "$mockaction">>
<<option "ethics" "ethics" `$mockaction is "ethics" ? "selected" : ""`>>
<<option "looks" "looks" `$mockaction is "looks" ? "selected" : ""`>>
<<option "strength" "weak" `$mockaction is "weak" ? "selected" : ""`>>
<<option "skill" "skill" `$mockaction is "skill" ? "selected" : ""`>>
<<option "penis" "penis" `$mockaction is "penis" ? "selected" : ""`>>
<<option "pussy" "vagina" `$mockaction is "vagina" ? "selected" : ""`>>
<</listbox>>
<</switch>>
<</nobr>><</widget>>
<<widget "mouthActions">><<nobr>>
/*Generate Actions*/
<<set _mouthaction to {}>>
<<set _mouthaction["Rest"] to "rest">>
<<switch _mouthOptions>>
<<case "free">>
<<if $head isnot "grappled" and $head isnot "bound">>
<<if $chestuse is "penis">>
<<set _mouthaction["Kiss"] to "peniskiss">>
<<else>>
<<set _mouthaction["Kiss"] to "kiss">>
<</if>>
<</if>>
<<oralnew>>
<<speaknew>>
<<combatApologise>>
<<case "othervagina">>
<<combatOthervagina>>
<<case "kiss">>
<<set _mouthaction["Kiss"] to "kissback">>
<<set _mouthaction["Pull away"] to "pullawaykiss">>
<<if $mouthstate isnot "kiss" and $mouthstate isnot "kissimminent">>
<<speaknew>>
<</if>>
<<case "gagged">>
<<case "penisEntrance">>
<<combatPenisEntrance>>
<<case "penisImminent">>
<<combatPenisImminent>>
<<case "penisPenetrated">>
<<combatPenisPenetrated>>
<<case "breasts">>
<<combatBreast>>
<<case "nipple">>
<<combatNipple>>
<<case "lefthand">>
<<set _mouthaction["Bite"] to "handbite">>
<<case "righthand">>
<<set _mouthaction["Bite"] to "handbite">>
<</switch>>
<</nobr>><</widget>>
<<widget "penisactionInit">><<nobr>>
<<switch $penisstate>>
<<case 0>>
<<set _penisOptions to "free">>
<span @class="($lastOptions.penis isnot _penisOptions or _penisGold is true ?'gold':'')">Your <<penis>> is free.</span>
<<case "othermouthentrance">>
<<set _penisOptions to "mouthEntrance">>
<span @class="($lastOptions.penis isnot _penisOptions or _penisGold is true ?'gold':'')">You feel breath on your <<penis>>.</span>
<<case "othermouthimminent">>
<<set _penisOptions to "mouthImminent">>
<span @class="($lastOptions.penis isnot _penisOptions or _penisGold is true ?'gold':'')"><<His>> lips press against the tip of your <<penis>>.</span>
<<case "othermouth">>
<<set _penisOptions to "mouthPenetration">>
<span @class="($lastOptions.penis isnot _penisOptions or _penisGold is true ?'gold':'')"><<His>> mouth envelopes your <<penis>>.</span>
<<case "entrance">>
<<set _penisOptions to "pussyEntrance">>
<span @class="($lastOptions.penis isnot _penisOptions or _penisGold is true ?'gold':'')"><<His>> pussy hovers near your <<penis>>.</span>
<<case "imminent">>
<<set _penisOptions to "pussyImminent">>
<span @class="($lastOptions.penis isnot _penisOptions or _penisGold is true ?'gold':'')"><<His>> pussy presses against your <<penis>>.</span>
<<case "penetrated">>
<<set _penisOptions to "pussyPenetration">>
<span @class="($lastOptions.penis isnot _penisOptions or _penisGold is true ?'gold':'')"><<His>> vagina envelopes your <<penis>>.</span>
<<case "otheranusentrance">>
<<set _penisOptions to "anusEntrance">>
<span @class="($lastOptions.penis isnot _penisOptions or _penisGold is true ?'gold':'')"><<His>> ass hovers near your <<penis>>.</span>
<<case "otheranusimminent">>
<<set _penisOptions to "anusImminent">>
<span @class="($lastOptions.penis isnot _penisOptions or _penisGold is true ?'gold':'')"><<His>> ass presses against your <<penis>>.</span>
<<case "otheranus">>
<<set _penisOptions to "anusPenetration">>
<span @class="($lastOptions.penis isnot _penisOptions or _penisGold is true ?'gold':'')"><<His>> ass envelopes your <<penis>>.</span>
<<default>>
<<switch $penisuse>>
<<case "clit">>
<<set _penisOptions to "penisAgainstClit">>
<span @class="($lastOptions.penis isnot _penisOptions or _penisGold is true ?'gold':'')">You press your <<penis>> against <<his>> <<if $enemytype is "beast">><<beasttype>> pussy<<else>>clit<</if>>.</span>
<<case "otheranusrub">>
<<set _penisOptions to "penisAgainstAss">>
<span @class="($lastOptions.penis isnot _penisOptions or _penisGold is true ?'gold':'')">You hold your <<penis>> between <<his>> ass cheeks.</span>
<</switch>>
<</switch>>
<<if $lastOptions.penis isnot _penisOptions>>
<<set _penisGold to true>>
<</if>>
<<penisActions>>
<<if Object.keys(_penisaction).length gt 0>>
<<if Object.values(_penisaction).includes($penisactiondefault) is false or $args[0] is true>>
<<set _defaultsCombatAction to "penisaction">>
<<set _actionsSet to $actionDefaults[$defaultsType][$defaultsCombatType][_defaultsCombatAction]>>
<<set _pass to false>>
<<for _set to 0; _set lt $maxDefaultActionSets; _set++>>
<<if Object.values(_penisaction).includes(_actionsSet[_set])>>
<<set $penisactiondefault to clone(_actionsSet[_set])>>
<<set _pass to true>>
<<break>>
<</if>>
<</for>>
<<if _pass is false>>
<<set $penisactiondefault to Object.values(_penisaction)[0]>>
<</if>>
<</if>>
<<set $penisaction to $penisactiondefault>>
<<set _textColor to combatListColor('penisaction', (Object.values(_penisaction).includes($penisaction) ? $penisaction : Object.values(_penisaction)[0]), "")>>
<<generateCombatAction _penisaction "penisaction" _textColor $penisaction>>
/*Checks/Difficulty*/
<<if $combatControls.includes("ists")>>
<div id="penisactionDifficulty">
<<penisactionDifficulty>>
</div>
<</if>>
<</if>>
<<set $lastOptions.penis to clone(_penisOptions)>>
<</nobr>><</widget>>
<<widget "penisactionDifficulty">><<nobr>>
<<if $args[0] is undefined>>
<<set _diffAction to $penisaction>>
<<else>>
<<set _diffAction to $args[0]>>
<</if>>
<<switch _diffAction>>
<<case "penistovagina" "penistoanus">><<peniledifficulty>> <<combatpromiscuous5>>
<<case "penisvaginafuck" "penisanusfuck">><<combatpromiscuous5>> <<penilevirginitywarning>>
<<case "thighbay">><<thighdifficulty>> <<combatpromiscuous1>>
<<case "bay">><<peniledifficulty>> <<combatpromiscuous4>>
<<case "otheranusbay">><<peniledifficulty>> <<combatpromiscuous4>>
<<case "clitrub" "otheranusrub">><<peniledifficulty>>
<</switch>>
<</nobr>><</widget>>
<<widget "penisActions">><<nobr>>
/*Generate Actions*/
<<set _penisaction to {}>>
<<switch _penisOptions>>
<<case "free">>
<<set _penisaction["Rest"] to "rest">>
<<actionspenistovaginanew>>
<<actionspenistoanusnew>>
<<case "mouthEntrance">>
<<set _penisaction["Rest"] to "rest">>
<<actionspenisMouthEntrance>>
<<case "mouthImminent">>
<<set _penisaction["Rest"] to "rest">>
<<actionspenisMouthImminent>>
<<case "mouthPenetration">>
<<actionspenisMouthPenetration>>
<<case "pussyEntrance">>
<<set _penisaction["Rest"] to "rest">>
<<actionspenisPussyEntrance>>
<<case "pussyImminent">>
<<set _penisaction["Rest"] to "rest">>
<<actionspenisPussyImminent>>
<<case "pussyPenetration">>
<<actionspenisPussyPenetration>>
<<case "anusEntrance">>
<<set _penisaction["Rest"] to "rest">>
<<actionspenisAnusEntrance>>
<<case "anusImminent">>
<<set _penisaction["Rest"] to "rest">>
<<actionspenisAnusImminent>>
<<case "anusPenetration">>
<<actionspenisAnusPenetration>>
<<case "penisAgainstClit">>
<<actionspenisAgainstClit>>
<<case "penisAgainstAss">>
<<actionspenisAgainstAss>>
<</switch>>
<</nobr>><</widget>>
<<widget "vaginaactionInit">><<nobr>>
<<switch $vaginastate>>
<<case 0>>
<<set _vaginaOptions to "free">>
<span @class="($lastOptions.vagina isnot _vaginaOptions ?'gold':'')">Your <<pussy>> is free.</span>
<<case "othermouthentrance">>
<<set _vaginaOptions to "mouthEntranch">>
<span @class="($lastOptions.vagina isnot _vaginaOptions or _vaginaGold is true ?'gold':'')">You feel breath on your <<pussy>>.</span>
<<case "othermouthimminent">>
<<set _vaginaOptions to "mouthImminent">>
<span @class="($lastOptions.vagina isnot _vaginaOptions or _vaginaGold is true ?'gold':'')"><<His>> lips press against your labia.</span>
<<case "othermouth">>
<<set _vaginaOptions to "mouthPenetrated">>
<span @class="($lastOptions.vagina isnot _vaginaOptions or _vaginaGold is true ?'gold':'')"><<His>> tongue penetrates your <<pussy>>.</span>
<<case "othervagina">>
<<set _vaginaOptions to "vaginaImminent">>
<span @class="($lastOptions.vagina isnot _vaginaOptions or _vaginaGold is true ?'gold':'')"><<His>> pussy is pressed against your <<pussy>>.</span>
<<case "entrance">>
<<set _vaginaOptions to "penisEntrance">>
<span @class="($lastOptions.vagina isnot _vaginaOptions or _vaginaGold is true ?'gold':'')"><<His>> penis hovers near your <<pussy>>.</span>
<<case "imminent">>
<<set _vaginaOptions to "penisImminent">>
<span @class="($lastOptions.vagina isnot _vaginaOptions or _vaginaGold is true ?'gold':'')"><<His>> penis presses against your <<pussy>>.</span>
<<case "penetrated">>
<<set _vaginaOptions to "penisPenetrated">>
<span @class="($lastOptions.vagina isnot _vaginaOptions or _vaginaGold is true ?'gold':'')"><<His>> penis penetrates your <<pussy>>.</span>
<</switch>>
<<if $lastOptions.vagina isnot _vaginaOptions>>
<<set _vaginaGold to true>>
<</if>>
<<vaginaActions>>
<<if Object.keys(_vaginaaction).length gt 0>>
<<if Object.values(_vaginaaction).includes($vaginaactiondefault) is false or $args[0] is true>>
<<set _defaultsCombatAction to "vaginaaction">>
<<set _actionsSet to $actionDefaults[$defaultsType][$defaultsCombatType][_defaultsCombatAction]>>
<<set _pass to false>>
<<for _set to 0; _set lt $maxDefaultActionSets; _set++>>
<<if Object.values(_vaginaaction).includes(_actionsSet[_set])>>
<<set $vaginaactiondefault to clone(_actionsSet[_set])>>
<<set _pass to true>>
<<break>>
<</if>>
<</for>>
<<if _pass is false>>
<<set $vaginaactiondefault to Object.values(_vaginaaction)[0]>>
<</if>>
<</if>>
<<set $vaginaaction to $vaginaactiondefault>>
<<set _textColor to combatListColor('vaginaaction', (Object.values(_vaginaaction).includes($vaginaaction) ? $vaginaaction : Object.values(_vaginaaction)[0]), "")>>
<<generateCombatAction _vaginaaction "vaginaaction" _textColor $vaginaaction>>
/*Checks/Difficulty*/
<<if $combatControls.includes("ists")>>
<div id="vaginaactionDifficulty">
<<vaginaactionDifficulty>>
</div>
<</if>>
<</if>>
<<set $lastOptions.vagina to clone(_vaginaOptions)>>
<</nobr>><</widget>>
<<widget "vaginaactionDifficulty">><<nobr>>
<<if $args[0] is undefined>>
<<set _diffAction to $vaginaaction>>
<<else>>
<<set _diffAction to $args[0]>>
<</if>>
<<switch _diffAction>>
<<case "vaginatopenis" "vaginatopenis">><<vaginaldifficulty>> <<combatpromiscuous5>>
<<case "vaginatovagina" "vaginatovagina">><<vaginaldifficulty>> <<combatpromiscuous5>>
<<case "vaginapenisfuck">><<combatpromiscuous5>> <<vaginalvirginitywarning>>
<<case "thighbay">><<thighdifficulty>> <<combatpromiscuous1>>
<<case "penisthighs">><<thighdifficulty>> <<combatpromiscuous4>>
<<case "penisanus">><<analdifficulty>>
<</switch>>
<</nobr>><</widget>>
<<widget "vaginaActions">><<nobr>>
/*Generate Actions*/
<<set _vaginaaction to {}>>
<<switch _vaginaOptions>>
<<case "free">>
<<set _vaginaaction["Rest"] to "rest">>
<<actionsvaginatopenisnew>>
<<actionsvaginatovaginanew>>
<<case "mouthEntranch">>
<<set _vaginaaction["Rest"] to "rest">>
<<actionsvaginaMouthEntrance>>
<<case "mouthImminent">>
<<set _vaginaaction["Rest"] to "rest">>
<<actionsvaginaMouthImminent>>
<<case "vaginaImminent">>
<<set _vaginaaction["Rest"] to "rest">>
<<actionsvaginaVaginaImminent>>
<<case "mouthPenetrated">>
<<actionsvaginaMouthPenetrated>>
<<case "penisEntrance">>
<<set _vaginaaction["Rest"] to "rest">>
<<actionsvaginaPenisEntrance>>
<<case "penisImminent">>
<<set _vaginaaction["Rest"] to "rest">>
<<actionsvaginaPenisImminent>>
<<case "penisPenetrated">>
<<actionsvaginaPenisPenetrated>>
<</switch>>
<</nobr>><</widget>>
<<widget "anusactionInit">><<nobr>>
<<if $bottomuse is "mouth">>
<<set _anusOptions to "faceAgainstAnus">>
<span @class="($lastOptions.anus isnot _anusOptions or _anusGold is true ?'gold':'')">You press your <<bottom>> against <<his>> face.</span>
<<elseif $bottomuse is "penis">>
<<set _anusOptions to "penisAgainstAnus">>
<span @class="($lastOptions.anus isnot _anusOptions or _anusGold is true ?'gold':'')">You hold <<his>> penis between your buttocks.</span>
<<else>>
<<switch $anusstate>>
<<case 0>>
<<set _anusOptions to "free">>
<span @class="($lastOptions.anus isnot _anusOptions or _anusGold is true ?'gold':'')">Your <<bottom>> is free.</span>
<<case "othermouthentrance">>
<<set _anusOptions to "mouthEntrance">>
<span @class="($lastOptions.anus isnot _anusOptions or _anusGold is true ?'gold':'')">You feel breath on your <<bottom>>.</span>
<<case "othermouthimminent">>
<<set _anusOptions to "mouthImminent">>
<span @class="($lastOptions.anus isnot _anusOptions or _anusGold is true ?'gold':'')"><<His>> lips press against your anus.</span>
<<case "othermouth">>
<<set _anusOptions to "mouthPenetration">>
<span @class="($lastOptions.anus isnot _anusOptions or _anusGold is true ?'gold':'')"><<His>> tongue penetrates your <<bottom>>.</span>
<<case "entrance">>
<<set _anusOptions to "penisEntrance">>
<span @class="($lastOptions.anus isnot _anusOptions or _anusGold is true ?'gold':'')"><<His>> penis hovers near your <<bottom>>.</span>
<<case "imminent">>
<<set _anusOptions to "penisImminent">>
<span @class="($lastOptions.anus isnot _anusOptions or _anusGold is true ?'gold':'')"><<His>> penis presses against your anus.</span>
<<case "penetrated">>
<<set _anusOptions to "penisPenetration">>
<span @class="($lastOptions.anus isnot _anusOptions or _anusGold is true ?'gold':'')"><<His>> penis penetrates your anus.</span>
<</switch>>
<</if>>
<<if $lastOptions.anus isnot _anusOptions>>
<<set _anusGold to true>>
<</if>>
<<anusActions>>
<<if Object.keys(_anusaction).length gt 0>>
<<if Object.values(_anusaction).includes($anusactiondefault) is false or $args[0] is true>>
<<set _defaultsCombatAction to "anusaction">>
<<set _actionsSet to $actionDefaults[$defaultsType][$defaultsCombatType][_defaultsCombatAction]>>
<<set _pass to false>>
<<for _set to 0; _set lt $maxDefaultActionSets; _set++>>
<<if Object.values(_anusaction).includes(_actionsSet[_set])>>
<<set $anusactiondefault to clone(_actionsSet[_set])>>
<<set _pass to true>>
<<break>>
<</if>>
<</for>>
<<if _pass is false>>
<<set $anusactiondefault to Object.values(_anusaction)[0]>>
<</if>>
<</if>>
<<set $anusaction to $anusactiondefault>>
<<set _textColor to combatListColor('anusaction', (Object.values(_anusaction).includes($anusaction) ? $anusaction : Object.values(_anusaction)[0]), "")>>
<<generateCombatAction _anusaction "anusaction" _textColor $anusaction>>
/*Checks/Difficulty*/
<<if $combatControls.includes("ists")>>
<div id="anusactionDifficulty">
<<anusactionDifficulty>>
</div>
<</if>>
<</if>>
<<set $lastOptions.anus to clone(_anusOptions)>>
<</nobr>><</widget>>
<<widget "anusactionDifficulty">><<nobr>>
<<if $args[0] is undefined>>
<<set _diffAction to $anusaction>>
<<else>>
<<set _diffAction to $args[0]>>
<</if>>
<<switch _diffAction>>
<<case "bottombay">><<bottomdifficulty>> <<combatpromiscuous1>>
<<case "penischeeks">><<analdifficulty>> <<combatpromiscuous4>>
<<case "anustopenis">><<analdifficulty>> <<combatpromiscuous5>>
<<case "anuspenisfuck">><<combatpromiscuous5>> <<analvirginitywarning>>
<<case "otherAnusRub" "otherMouthAnusRub">> <<analdifficulty>>
<</switch>>
<</nobr>><</widget>>
<<widget "anusActions">><<nobr>>
/*Generate Actions*/
<<set _anusaction to {}>>
<<switch _anusOptions>>
<<case "free">>
<<set _anusaction["Rest"] to "rest">>
<<actionsanustopenisnew>>
<<case "mouthEntrance">>
<<set _anusaction["Rest"] to "rest">>
<<actionsanusMouthEntrance>>
<<case "mouthImminent">>
<<set _anusaction["Rest"] to "rest">>
<<actionsanusMouthImminent>>
<<case "mouthPenetration">>
<<actionsanusMouthPenetration>>
<<case "penisEntrance">>
<<set _anusaction["Rest"] to "rest">>
<<actionsanuspenisfucknew>>
<<actionsanusPenisEntrance>>
<<case "penisImminent">>
<<set _anusaction["Rest"] to "rest">>
<<actionsanuspenisfucknew>>
<<actionsanusPenisImminent>>
<<case "penisPenetration">>
<<actionsanusPenisPenetration>>
<<case "faceAgainstAnus">>
<<actionsanusFaceAgainstAnus>>
<<case "penisAgainstAnus">>
<<actionsanusPenisAgainstAnus>>
<</switch>>
<</nobr>><</widget>>
<<widget "chestactionInit">><<nobr>>
<<switch $chestuse>>
<<case "penis">>
<<set _chestOptions to "penis">>
<span @class="($lastOptions.chest isnot _chestOptions ?'gold':'')"><<His>> penis rests <<print ($breastsize is 0 ?"against":"between")>> your <<breasts>>.</span>
<</switch>>
<<chestActions>>
<<if Object.keys(_chestaction).length gt 0>>
<<if $chestactiondefault is 0>>
<<set $chestactiondefault to Object.values(_chestaction)[0]>>
<</if>>
<<set $chestaction to $chestactiondefault>>
<<set _textColor to combatListColor('chestaction', (Object.values(_chestaction).includes($chestaction) ? $chestaction : Object.values(_chestaction)[0]), "")>>
<<generateCombatAction _chestaction "chestaction" _textColor $chestaction>>
/*Checks/Difficulty*/
<<if $combatControls.includes("ists")>>
<div id="chestactionDifficulty">
<<chestactionDifficulty>>
</div>
<</if>>
<</if>>
<<set $lastOptions.chest to clone(_chestOptions)>>
<</nobr>><</widget>>
<<widget "chestactionDifficulty">><<nobr>>
<<if $args[0] is undefined>>
<<set _diffAction to $chestaction>>
<<else>>
<<set _diffAction to $args[0]>>
<</if>>
<<switch _diffAction>>
<<case "rub">><<chestdifficulty>>
<</switch>>
<</nobr>><</widget>>
<<widget "chestActions">><<nobr>>
/*Generate Actions*/
<<set _chestaction to {}>>
/*<<set _chestaction["Rest"] to "rest">>*/
<<switch _chestOptions>>
<<case "penis">>
<<set _chestaction["Rub"] to "rub">>
<<set _chestaction["Stop"] to "stop">>
<</switch>>
<</nobr>><</widget>>
<<widget "thighactionInit">><<nobr>>
<<switch $thighuse>>
<<case "mouth">>
<<set _thighOptions to "mouth">>
<span @class="($lastOptions.thigh isnot _thighOptions ?'gold':'')">You press your thigh against <<his>> mouth.</span>
<<case "penis">>
<<set _thighOptions to "penis">>
<span @class="($lastOptions.thigh isnot _thighOptions ?'gold':'')">You hold <<his>> penis between your thighs.</span>
<</switch>>
<<thighactions>>
<<if Object.keys(_thighaction).length gt 0>>
<<if $thighactiondefault is 0>>
<<set $thighactiondefault to Object.values(_thighaction)[0]>>
<</if>>
<<set $thighaction to $thighactiondefault>>
<<set _textColor to combatListColor('thighaction', (Object.values(_thighaction).includes($thighaction) ? $thighaction : Object.values(_thighaction)[0]), "")>>
<<generateCombatAction _thighaction "thighaction" _textColor $thighaction>>
/*Checks/Difficulty*/
<<if $combatControls.includes("ists")>>
<div id="thighactionDifficulty">
<<thighactionDifficulty>>
</div>
<</if>>
<</if>>
<<set $lastOptions.thigh to clone(_thighOptions)>>
<</nobr>><</widget>>
<<widget "thighactionDifficulty">><<nobr>>
<<if $args[0] is undefined>>
<<set _diffAction to $thighaction>>
<<else>>
<<set _diffAction to $args[0]>>
<</if>>
<<switch _diffAction>>
<<case "rub" "othermouthrub">><<thighdifficulty>>
<</switch>>
<</nobr>><</widget>>
<<widget "thighactions">><<nobr>>
/*Generate Actions*/
<<set _thighaction to {}>>
/*<<set _thighaction["Rest"] to "rest">>*/
<<switch _thighOptions>>
<<case "mouth">>
<<set _thighaction["Rub"] to "othermouthrub">>
<<set _thighaction["Stop"] to "othermouthstop">>
<<case "penis">>
<<set _thighaction["Rub"] to "rub">>
<<set _thighaction["Stop"] to "stop">>
<</switch>>
<</nobr>><</widget>>
<<widget "resetLastOptions">><<nobr>>
<<set $lastOptions to {
"left":"",
"right":"",
"feet":"",
"mouth":"",
"penis":"",
"vagina":"",
"anus":"",
"chest":"",
"thigh":"",
"cheek":"",
}>>
<</nobr>><</widget>><<widget "audiencecamera">><<nobr>>
<<exposure>>
<<if $audienceselector is 1>>
<<set $audiencedesc to "excited">>
<<set $audiencecamera to $audiencecamera1>>
<<elseif $audienceselector is 2>>
<<set $audiencedesc to "blushing">>
<<set $audiencecamera to $audiencecamera2>>
<<elseif $audienceselector is 3>>
<<set $audiencedesc to "eager">>
<<set $audiencecamera to $audiencecamera3>>
<<elseif $audienceselector is 4>>
<<set $audiencedesc to "lusty">>
<<set $audiencecamera to $audiencecamera4>>
<<elseif $audienceselector is 5>>
<<set $audiencedesc to "avid">>
<<set $audiencecamera to $audiencecamera5>>
<<elseif $audienceselector is 6>>
<<set $audiencedesc to "vigorous">>
<<set $audiencecamera to $audiencecamera6>>
<</if>>
<<set $rng to random(1, 100)>>
<<if $swarm and $swarm.amount and $swarm.amount.active and $swarm.amount.active[0] gt 0 and $rng gte 50>>
<<audiencecameraswarm>>
<<elseif $rng gte 81 and $facepic isnot 1>>
<<set $facepic to 1>>
The $audiencedesc $audiencecamera points <<ahis>> camera at your face. A light flashes as <<ahe>> takes a picture.
<<if $vaginastate is "penetrated">>
<<if $enemytype is "beast">>
<<if $orgasmdown gte 1>>
<<if $face is "covered">>
"<<pShes>> cumming with an animal dick in <<pher>> cunt! I can't believe it."
<<else>>
"A <<beasttype>> is fucking you in public and you're having an orgasm. I don't know how you stand the shame."
<</if>>
<<else>>
<<if $face is "covered">>
"You're fucking a <<beasttype>>, don't pretend you have any dignity."
<<else>>
"So glad I was here to see this <<bitch>> get bred."
<</if>>
<</if>>
<<else>>
<<if $orgasmdown gte 1>>
<<if $face is "covered">>
"It's normal to cum while your pussy is filled, you don't need to be shy."
<<else>>
"Look how cute <<pshe>> looks when <<pshe>> cums. Fuck <<pher>> pussy harder."
<</if>>
<<else>>
<<if $face is "covered">>
"Don't be shy, I want to see your face while your pussy is ravaged."
<<else>>
"Your face looks so cute while your pussy is pounded."
<</if>>
<</if>>
<</if>>
<<elseif $vaginastate is "imminent">>
<<if $enemytype is "beast">>
<<if $orgasmdown gte 1>>
<<if $face is "covered">>
"Is <<pshe>> cumming already? <<pShes>> such a <<beasttype>> slut."
<<else>>
"Just the thought of that <<beasttype>> dick entering is enough to make <<phim>> cum."
<</if>>
<<else>>
<<if $face is "covered">>
"Move your hands, I want to see your expression when the <<beasttype>> fucks you."
<<else>>
"I want a picture of <<pher>> expression when it fucks <<pher>> proper."
<</if>>
<</if>>
<<else>>
<<if $orgasmdown gte 1>>
<<if $face is "covered">>
"Is <<pshe>> cumming already?"
<<else>>
"Just the anticipation is enough to make <<phim>> cum."
<</if>>
<<else>>
<<if $face is "covered">>
"Move your hands, I want to see your expression when it goes in."
<<else>>
"I want a picture of <<pher>> expression when it goes in."
<</if>>
<</if>>
<</if>>
<<elseif $vaginastate is "entrance">>
<<if $orgasmdown gte 1>>
<<if $face is "covered">>
"Is <<pshe>> cumming already?"
<<else>>
"Just the anticipation is enough to make <<phim>> cum."
<</if>>
<<else>>
<<if $face is "covered">>
"Move your hands, I want to see your expression when it goes in."
<<else>>
"I want a picture of <<pher>> expression when it goes in."
<</if>>
<</if>>
<<elseif $penisstate is "penetrated">>
<<if $orgasmdown gte 1>>
<<if $face is "covered">>
"It's normal to cum while your penis is ravaged, you don't need to be shy."
<<else>>
"Look how cute <<pshe>> looks when <<pshe>> cums. Fuck <<phim>> harder."
<</if>>
<<else>>
<<if $face is "covered">>
"Don't be shy, I want to see your face while your penis is ravaged."
<<else>>
"Look how cute <<pshe>> looks with <<pher>> penis being pounded. Fuck <<phim>> harder."
<</if>>
<</if>>
<<elseif $penisstate is "imminent">>
<<if $orgasmdown gte 1>>
<<if $face is "covered">>
"Is <<pshe>> cumming already?"
<<else>>
"Just the anticipation is enough to make <<phim>> cum."
<</if>>
<<else>>
<<if $face is "covered">>
"Move your hands, I want to see your expression when it goes in."
<<else>>
"I want to snap a picture of <<pher>> expression when it goes in."
<</if>>
<</if>>
<<elseif $penisstate is "entrance">>
<<if $orgasmdown gte 1>>
<<if $face is "covered">>
"Is <<pshe>> cumming already?"
<<else>>
"Just the anticipation is enough to make <<phim>> cum."
<</if>>
<<else>>
<<if $face is "covered">>
"Move your hands, I want to see your expression when it goes in."
<<else>>
"I want to snap a picture of <<pher>> expression when it goes in."
<</if>>
<</if>>
<<elseif $penisstate is "otheranus">>
<<if $orgasmdown gte 1>>
<<if $face is "covered">>
"Move your hands, I want to see what you look like while cumming in someone's ass."
<<else>>
"I think your ass is making <<phim>> cum. Fuck <<phim>> harder."
<</if>>
<<else>>
<<if $face is "covered">>
"You're shy about fucking someone's ass? That's adorable."
<<else>>
"Look how cute <<pshe>> looks with <<pher>> penis being pounded. Fuck <<phim>> harder."
<</if>>
<</if>>
<<elseif $penisstate is "otheranusimminent">>
<<if $orgasmdown gte 1>>
<<if $face is "covered">>
"Don't be shy, letting the camera see your orgasm face."
<<else>>
"Just pressing your ass against <<pher>> dick is making <<phim>> cum."
<</if>>
<<else>>
<<if $face is "covered">>
"Move your hands, I want to see your expression when it goes in."
<<else>>
"<<pShes>> blushing! How cute."
<</if>>
<</if>>
<<elseif $penisstate is "otheranusentrance">>
<<if $orgasmdown gte 1>>
<<if $face is "covered">>
"Don't be shy, let the camera see your orgasm face."
<<else>>
"Just pressing your ass against <<pher>> dick is making <<phim>> cum."
<</if>>
<<else>>
<<if $face is "covered">>
"Move your hands, I want to see your expression when it goes in."
<<else>>
"<<pShes>> blushing! How cute."
<</if>>
<</if>>
<<elseif $anusstate is "penetrated">>
<<if $enemytype is "beast">>
<<if $orgasmdown gte 1>>
<<if $face is "covered">>
"You're cumming with a <<beasttype>> balls-deep in your ass, how much dignity is covering your face preserving?"
<<else>>
"I got a nice picture of <<pher>> <<beasttype>> fucker orgasm face."
<</if>>
<<else>>
<<if $face is "covered">>
"Come on, let's see your face. I want to see how you look having your ass fucked by a <<beasttype>>."
<<else>>
"<<pShe>> looks so cute having <<pher>> ass fucked by that <<beasttype>>."
<</if>>
<</if>>
<<else>>
<<if $orgasmdown gte 1>>
<<if $face is "covered">>
"You're cumming while having your ass fucked, how much dignity is covering your face preserving?"
<<else>>
"I got a nice picture of <<pher>> orgasm face."
<</if>>
<<else>>
<<if $face is "covered">>
"Come on, let's see your face. I want to see how you look having your ass fucked."
<<else>>
"<<pShe>> looks so cute having <<pher>> ass ravaged."
<</if>>
<</if>>
<</if>>
<<elseif $anusstate is "imminent">>
<<if $enemytype is "beast">>
<<if $orgasmdown gte 1>>
<<if $face is "covered">>
"You can cover your face if you want, we can all tell you're cumming hard for that <<beasttype>>."
<<else>>
"<<pShes>> cumming this hard with the <<beasttype>> pressing just the tip into <<pher>> ass."
<</if>>
<<else>>
<<if $face is "covered">>
"Don't be shy, I want a good picture of your face when your ass is skewered by that <<beasttype>>."
<<else>>
"Smile for the camera like a good <<beasttype>> <<bitch>>, you slut."
<</if>>
<</if>>
<<else>>
<<if $orgasmdown gte 1>>
<<if $face is "covered">>
"You can cover your face if you want, we can all tell you're cumming hard."
<<else>>
"<<pShes>> cumming this hard with just the tip pressing into <<pher>> ass."
<</if>>
<<else>>
<<if $face is "covered">>
"Don't be shy, I want a good picture of your face when your ass is skewered."
<<else>>
"Smile for the camera like a good anal slut."
<</if>>
<</if>>
<</if>>
<<elseif $anusstate is "entrance">>
<<if $orgasmdown gte 1>>
<<if $face is "covered">>
"You can cover your face if you want, we can all tell you're cumming hard."
<<else>>
"<<pShes>> cumming this hard with just the tip pressing into <<pher>> ass."
<</if>>
<<else>>
<<if $face is "covered">>
"Don't be shy, I want a good picture of your face when your ass is skewered."
<<else>>
"Smile for the camera like a good anal slut."
<</if>>
<</if>>
<<elseif $mouthstate is "penetrated">>
<<if $enemytype is "beast">>
<<if $orgasmdown gte 1>>
<<if $face is "covered">>
"Look at how cute <<pshe>> looks cumming while slurping on that <<beasttype>> dick. <<pShes>> so shy about it too."
<<else>>
"Look at how cute <<pshe>> looks cumming while slurping on that <<beasttype>> dick."
<</if>>
<<else>>
<<if $face is "covered">>
"Move your hand <<bitch>>, you're getting in the way of the action."
<<else>>
"Do you like the taste of <<beasttype>> dick?"
<</if>>
<</if>>
<<else>>
<<if $orgasmdown gte 1>>
<<if $face is "covered">>
"Look at how cute <<pshe>> looks cumming while slurping on a dick. <<pShes>> so shy about it too."
<<else>>
"Look at how cute <<pshe>> looks cumming while slurping on a dick."
<</if>>
<<else>>
<<if $face is "covered">>
"Move your hand <<bitch>>, you're getting in the way of the action."
<<else>>
"Such a nice shot of your face being fucked."
<</if>>
<</if>>
<</if>>
<<elseif $mouthstate is "imminent">>
<<if $enemytype is "beast">>
<<if $orgasmdown gte 1>>
<<if $face is "covered">>
"Cover your face all you want, we know you love it."
<<else>>
"<<pShes>> cumming already, <<pshe>> just can't wait for the <<beasttype>> dick."
<</if>>
<<else>>
<<if $face is "covered">>
"Move <<pher>> hand, I want to catch the look on <<pher>> face when it starts fucking <<pher>> mouth."
<<else>>
"I want to catch the look on <<pher>> face when it starts fucking <<pher>> mouth."
<</if>>
<</if>>
<<else>>
<<if $orgasmdown gte 1>>
<<if $face is "covered">>
"Cover your face all you want, we know you love it."
<<else>>
"<<pShes>> cumming already, now's the time to give <<phim>> a taste of dick."
<</if>>
<<else>>
<<if $face is "covered">>
"Move <<pher>> hand, I want to catch the look on <<pher>> face when you start fucking <<pher>> mouth."
<<else>>
"I want to catch the look on <<pher>> face when you start fucking <<pher>> mouth."
<</if>>
<</if>>
<</if>>
<<elseif $mouthstate is "entrance">>
<<if $enemytype is "beast">>
<<if $orgasmdown gte 1>>
<<if $face is "covered">>
"Cover your face all you want, we know you love it."
<<else>>
"<<pShes>> cumming already, <<pshe>> just can't wait for the <<beasttype>> dick."
<</if>>
<<else>>
<<if $face is "covered">>
"Move <<pher>> hand, I want to catch the look on <<pher>> face when it starts fucking <<pher>> mouth."
<<else>>
"I want to catch the look on <<pher>> face when it starts fucking <<pher>> mouth."
<</if>>
<</if>>
<<else>>
<<if $orgasmdown gte 1>>
<<if $face is "covered">>
"Cover your face all you want, we know you love it."
<<else>>
"<<pShes>> cumming already, now's the time to give <<phim>> a taste of dick."
<</if>>
<<else>>
<<if $face is "covered">>
"Move <<pher>> hand, I want to catch the look on <<pher>> face when you start fucking <<pher>> mouth."
<<else>>
"I want to catch the look on <<pher>> face when you start fucking <<pher>> mouth."
<</if>>
<</if>>
<</if>>
<<elseif $vaginastate is "othermouth">>
<<if $orgasmdown gte 1>>
<<if $face is "covered">>
"You can't hide it, having your pussy licked is too much for you."
<<else>>
"Look at <<phim>> squirm! Your tongue's too much for <<phim>>."
<</if>>
<<else>>
<<if $face is "covered">>
"What's the matter? Ashamed of having your pussy licked?"
<<else>>
"Tongue-fuck <<phim>> harder, I want to see <<phim>> squirm.
<</if>>
<</if>>
<<elseif $vaginastate is "othermouthimminent">>
<<if $orgasmdown gte 1>>
<<if $face is "covered">>
"You can't hide your orgasm from the camera."
<<else>>
"<<pShes>> cumming, it might be too much for <<phim>> if you tongue-fuck <<phim>> now. Do it."
<</if>>
<<else>>
<<if $face is "covered">>
"Don't be shy, you like having your pussy eaten don't you."
<<else>>
"You like having your pussy eaten, don't you."
<</if>>
<</if>>
<<elseif $vaginastate is "othermouthentrance">>
<<if $orgasmdown gte 1>>
<<if $face is "covered">>
"You can't hide your orgasm from the camera."
<<else>>
"<<pShes>> cumming, it might be too much for <<phim>> if you tongue-fuck <<phim>> now. Do it."
<</if>>
<<else>>
<<if $face is "covered">>
"Don't be shy, you like having your pussy eaten don't you."
<<else>>
"You like having your pussy eaten, don't you."
<</if>>
<</if>>
<<elseif $penisstate is "othermouth">>
<<if $orgasmdown gte 1>>
<<if $face is "covered">>
"Don't be shy, it's normal to cum while having your penis sucked."
<<else>>
"I got the perfect picture of <<pher>> orgasm face."
<</if>>
<<else>>
<<if $face is "covered">>
"<<pShes>> embarrassed about having <<pher>> penis sucked! How adorable."
<<else>>
"Suck <<phim>> harder, I want to see how cute <<pshe>> looks."
<</if>>
<</if>>
<<elseif $penisstate is "othermouthimminent">>
<<if $orgasmdown gte 1>>
<<if $face is "covered">>
"<<pShes>> cumming already, sucking now might be too much for <<phim>>. Do it."
<<else>>
"<<pShes>> cumming already, sucking now might be too much for <<phim>>. Do it."
<</if>>
<<else>>
<<if $face is "covered">>
"Move your hand, I want to see your expression when your penis starts getting sucked."
<<else>>
"I can't wait to see <<pher>> expression when you start sucking."
<</if>>
<</if>>
<<elseif $penisstate is "othermouthentrance">>
<<if $orgasmdown gte 1>>
<<if $face is "covered">>
"<<pShes>> cumming already, sucking now might be too much for <<phim>>. Do it."
<<else>>
"<<pShes>> cumming already, sucking now might be too much for <<phim>>. Do it."
<</if>>
<<else>>
<<if $face is "covered">>
"Move your hand, I want to see your expression when your penis starts getting sucked."
<<else>>
"I can't wait to see <<pher>> expression when you start sucking."
<</if>>
<</if>>
<<elseif $anusstate is "othermouth">>
<<if $orgasmdown gte 1>>
<<if $face is "covered">>
"No point hiding your face, we can all tell you're a pervert."
<<else>>
"This slut likes having <<pher>> ass eaten."
<</if>>
<<else>>
<<if $face is "covered">>
"Move your hand <<bitch>>, I want to see how you feel about having your ass eaten."
<<else>>
"Probe <<pher>> ass harder, I think <<pshe>> likes it."
<</if>>
<</if>>
<<elseif $anusstate is "othermouthimminent">>
<<if $orgasmdown gte 1>>
<<if $face is "covered">>
"No point hiding your face, we can all tell you're a pervert."
<<else>>
"This slut likes having <<pher>> ass eaten."
<</if>>
<<else>>
<<if $face is "covered">>
"Move your hand <<bitch>>, I want to see how you feel about having your ass eaten."
<<else>>
"Probe <<pher>> ass harder, I think <<pshe>> likes it."
<</if>>
<</if>>
<<elseif $anusstate is "othermouthentrance">>
<<if $orgasmdown gte 1>>
<<if $face is "covered">>
"No point hiding your face, we can all tell you're a pervert."
<<else>>
"This slut likes having <<pher>> ass eaten."
<</if>>
<<else>>
<<if $face is "covered">>
"Move your hand <<bitch>>, I want to see how you feel about having your ass eaten."
<<else>>
"Probe <<pher>> ass harder, I think <<pshe>> likes it."
<</if>>
<</if>>
<<elseif $mouthstate is "kiss">>
<<if $orgasmdown gte 1>>
<<if $face is "covered">>
"Is <<pShe>> cumming from being kissed? Is that pure or lewd?"
<<else>>
"<<pShes>> cumming from being kissed! Is that pure or lewd?"
<</if>>
<<else>>
<<if $face is "covered">>
"<<pShes>> shy about being kissed, how adorable."
<<else>>
"Such a romantic image."
<</if>>
<</if>>
<<elseif $mouthstate is "kissimminent">>
<<if $orgasmdown gte 1>>
<<if $face is "covered">>
"Is <<pShe>> cumming from being kissed? Is that pure or lewd?"
<<else>>
"<<pShes>> cumming from being kissed! Is that pure or lewd?"
<</if>>
<<else>>
<<if $face is "covered">>
"<<pShes>> shy about being kissed, how adorable."
<<else>>
"Such a romantic image."
<</if>>
<</if>>
<<elseif $mouthstate is "kissentrance">>
<<if $orgasmdown gte 1>>
<<if $face is "covered">>
"Is <<pShe>> cumming from being kissed? Is that pure or lewd?"
<<else>>
"<<pShes>> cumming from being kissed! Is that pure or lewd?"
<</if>>
<<else>>
<<if $face is "covered">>
"<<pShes>> shy about being kissed, how adorable."
<<else>>
"Such a romantic image."
<</if>>
<</if>>
<<else>>
<<if $orgasmdown gte 1>>
<<if $enemytype is "beast">>
<<if $face is "covered">>
"Are you ashamed to be cumming for that <<beasttype>>?"
<<else>>
"That <<beasttype>> can really make you cum hard, and I have proof."
<</if>>
<<else>>
<<if $face is "covered">>
"You can hide your face, but not your orgasm."
<<else>>
"Your orgasm face is so cute, and I have proof."
<</if>>
<</if>>
<<else>>
<<if $face is "covered">>
<<if $pain gte 80>>
"Hide your face if you want, we can see your tears."
<<elseif $pain gte 40>>
"You can't hide your tears from the camera."
<<else>>
"Don't be shy, let the camera see that pretty face of yours."
<</if>>
<<else>>
<<if $pain gte 80>>
"<<pShes>> crying. How pathetic."
<<elseif $pain gte 40>>
"Don't be upset. Smile for the camera."
<<else>>
"Smile <<girl>>."
<</if>>
<</if>>
<</if>>
<</if>>
<<elseif $rng gte 61 and $breastpic isnot 1>>
<<set $breastpic to 1>>
The $audiencedesc $audiencecamera points <<ahis>> camera at your <<breasts>>. A light flashes as <<ahe>> takes a picture.
<<set $rng to random(1, 100)>>
<<if $breastsize is 0>>
<<if $player.gender_appearance is "m">>
<<if $worn.upper.exposed gte 2>>
<<if $rng gte 67>>
"Boys have such cute nipples."
<<elseif $rng gte 33>>
"That sleek chest of yours is a thing of beauty."
<<else>>
"Don't be shy, there's nothing lewd about your boy nipples."
<</if>>
<<else>>
<<if $rng gte 67>>
"Get his top off, I wanna see that fine young chest."
<<elseif $rng gte 33>>
"I wish I could take a picture of what's under his top."
<<else>>
"Even clothed I can tell you have a lovely chest."
<</if>>
<</if>>
<<else>>
<<if $worn.upper.exposed gte 2>>
<<if $rng gte 67>>
"Your flat chest looks delicious."
<<insecurity "breasts_tiny" 1>><<ginsecurity "breasts_tiny">>
<<elseif $rng gte 33>>
"<<pHer>> chest is so flat <<pshe>> could pass as a boy."
<<insecurity "breasts_tiny" 1>><<ginsecurity "breasts_tiny">>
<<else>>
"It's important I take pictures of her cute chest. I'll need them later."
<</if>>
<<else>>
<<if $rng gte 67>>
"I can't wait to see under her top."
<<elseif $rng gte 33>>
"Do other girls tease you for your flat chest?"
<<insecurity "breasts_tiny" 1>><<ginsecurity "breasts_tiny">>
<<else>>
"Don't worry, you're cute even without boobs."
<<insecurity "breasts_tiny" 1>><<ginsecurity "breasts_tiny">>
<</if>>
<</if>>
<</if>>
<<elseif $breastsize lte 5>>
<<if $player.gender_appearance is "m">>
<<if $worn.upper.exposed gte 2>>
<<if $rng gte 67>>
"Your flabby chest is almost like a girl's."
<<insecurity "breasts_small" 1>><<ginsecurity "breasts_small">>
<<elseif $rng gte 33>>
"Look at those little tits. I bet the other boys pick on you."
<<insecurity "breasts_small" 1>><<ginsecurity "breasts_small">>
<<else>>
"Don't be shy, there's nothing lewd about your boy nipples, even if they look like a girl's."
<<insecurity "breasts_small" 1>><<ginsecurity "breasts_small">>
<</if>>
<<else>>
<<if $rng gte 67>>
"Get his top off, I wanna see that fine young chest."
<<elseif $rng gte 33>>
"I wish I could take a picture of what's under his top."
<<else>>
"Even clothed I can tell you have a lovely chest."
<</if>>
<</if>>
<<else>>
<<if $worn.upper.exposed gte 2>>
<<if $rng gte 67>>
"Her tiny breasts are so cute."
<<insecurity "breasts_small" 1>><<ginsecurity "breasts_small">>
<<elseif $rng gte 33>>
"Now however large your breasts grow, I'll have evidence of when they were small and cute."
<<insecurity "breasts_small" 1>><<ginsecurity "breasts_small">>
<<else>>
"Don't be ashamed of your small breasts, they're adorable."
<<insecurity "breasts_small" 1>><<ginsecurity "breasts_small">>
<</if>>
<<else>>
<<if $rng gte 67>>
"I can see the shape of <<pher>> tiny breasts beneath <<pher>> $worn.upper.name."
<<insecurity "breasts_small" 1>><<ginsecurity "breasts_small">>
<<elseif $rng gte 33>>
"Get <<pher>> top off, I want a picture of <<pher>> breasts."
<<else>>
"I can't wait to see <<pher>> little breasts, I bet they're superb."
<<insecurity "breasts_small" 1>><<ginsecurity "breasts_small">>
<</if>>
<</if>>
<</if>>
<<elseif $breastsize lte 7>>
<<if $worn.upper.exposed gte 2>>
<<if $rng gte 67>>
"Your breasts are very photogenic."
<<if $player.gender is "m">><<insecurity "breasts_big" 1>><<ginsecurity "breasts_big">><</if>>
<<elseif $rng gte 33>>
"Your breasts are mesmerising."
<<if $player.gender is "m">><<insecurity "breasts_big" 1>><<ginsecurity "breasts_big">><</if>>
<<else>>
"This picture of your breasts will come in handy."
<<if $player.gender is "m">><<insecurity "breasts_big" 1>><<ginsecurity "breasts_big">><</if>>
<</if>>
<<else>>
<<if $rng gte 67>>
"Get <<pher>> top off, I want a picture of <<pher>> breasts."
<<if $player.gender is "m">><<insecurity "breasts_big" 1>><<ginsecurity "breasts_big">><</if>>
<<elseif $rng gte 33>>
"Don't be embarrassed, it's not like your breasts are exposed yet."
<<if $player.gender is "m">><<insecurity "breasts_big" 1>><<ginsecurity "breasts_big">><</if>>
<<else>>
"Even clothed I can tell how lovely <<pher>> breasts are."
<<if $player.gender is "m">><<insecurity "breasts_big" 1>><<ginsecurity "breasts_big">><</if>>
<</if>>
<</if>>
<<elseif $breastsize lte 10>>
<<if $worn.upper.exposed gte 2>>
<<if $rng gte 67>>
"<<pHer>> breasts flop about so beautifully."
<<insecurity "breasts_big" 1>><<ginsecurity "breasts_big">>
<<elseif $rng gte 33>>
"Those are some impressive mammaries."
<<insecurity "breasts_big" 1>><<ginsecurity "breasts_big">>
<<else>>
"Don't be ashamed, you should be proud of such large breasts."
<<insecurity "breasts_big" 1>><<ginsecurity "breasts_big">>
<</if>>
<<else>>
<<if $rng gte 67>>
"Are <<pher>> breasts really as large as they seem? Only one way to find out."
<<insecurity "breasts_big" 1>><<ginsecurity "breasts_big">>
<<elseif $rng gte 33>>
"Get <<pher>> top off, I want a picture of <<pher>> large breasts for later use."
<<insecurity "breasts_big" 1>><<ginsecurity "breasts_big">>
<<else>>
"Breasts that large are lewd even under clothes."
<<insecurity "breasts_big" 1>><<ginsecurity "breasts_big">>
<</if>>
<</if>>
<<else>>
<<if $worn.upper.exposed gte 2>>
<<if $rng gte 67>>
"Those are some gigantic udders."
<<insecurity "breasts_big" 2>><<ginsecurity "breasts_big">>
<<elseif $rng gte 33>>
"You could feed every baby in town with those."
<<insecurity "breasts_big" 2>><<ginsecurity "breasts_big">>
<<else>>
"Glad I got photographic proof, no one would believe how big they were otherwise."
<<insecurity "breasts_big" 2>><<ginsecurity "breasts_big">>
<</if>>
<<else>>
<<if $rng gte 67>>
"You can't fake breasts this large, surely."
<<insecurity "breasts_big" 2>><<ginsecurity "breasts_big">>
<<elseif $rng gte 33>>
"Get <<pher>> top off, I want a picture of these massive things."
<<insecurity "breasts_big" 2>><<ginsecurity "breasts_big">>
<<else>>
"Breasts this huge are lewd even under clothes."
<<insecurity "breasts_big" 2>><<ginsecurity "breasts_big">>
<</if>>
<</if>>
<</if>>
<<elseif $rng gte 41 and $bottompic isnot 1>>
<<set $bottompic to 1>>
The $audiencedesc $audiencecamera points <<ahis>> camera at your <<bottom>>. A light flashes as <<ahe>> takes a picture.
<<set $rng to random(1, 100)>>
<<if $anusstate is "penetrated">>
<<if $enemytype is "beast">>
<<if $orgasmdown gte 1>>
"I got a nice close-up of the <<beasttype>> ravaging <<pher>> ass while <<pshe>> cums."
<<else>>
"I got a nice close-up of the <<beasttype>> ravaging <<pher>> ass."
<</if>>
<<else>>
<<if $orgasmdown gte 1>>
"I got a nice close-up of <<pher>> ass getting fucked. Look at <<phim>> shake."
<<else>>
"I got a nice close-up of <<pher>> ass getting fucked."
<</if>>
<</if>>
<<elseif $anusstate is "imminent">>
<<if $enemytype is "beast">>
<<if $orgasmdown gte 1>>
"<<pShes>> already cumming, I wonder how <<pshe>> would take a proper anal fucking from that <<beasttype>>."
<<else>>
"I want to catch the moment it starts fucking <<phim>> proper."
<</if>>
<<else>>
<<if $orgasmdown gte 1>>
"<<pShes>> already cumming, I wonder how <<pshe>> would take a proper anal fucking."
<<else>>
"I want to catch the moment it goes in <<pher>> ass."
<</if>>
<</if>>
<<elseif $anusstate is "entrance">>
<<if $enemytype is "beast">>
<<if $orgasmdown gte 1>>
"I think it's gonna fuck <<pher>> slut ass!"
<<else>>
"I think it's gonna fuck <<pher>> ass!"
<</if>>
<<else>>
<<if $orgasmdown gte 1>>
"I hope you're going all-in on this little slut's ass."
<<else>>
"I hope you're going all-in on <<pher>> ass."
<</if>>
<</if>>
<<elseif $anusstate is "othermouth">>
<<if $orgasmdown gte 1>>
"<<pShes>> responding to having <<pher>> ass eaten."
<<else>>
"You're really getting in there."
<</if>>
<<elseif $anusstate is "othermouthimminent">>
<<if $orgasmdown gte 1>>
"What does little <<girl>> ass taste like?"
<<else>>
"How's <<pshe>> taste?"
<</if>>
<<elseif $anusstate is "othermouthentrance">>
<<if $orgasmdown gte 1>>
"It might be too much for <<phim>>. I can't wait."
<<else>>
"You're actually gonna eat <<pher>> ass?"
<</if>>
<<else>>
<<if $orgasmdown gte 1>>
<<if $worn.lower.exposed gte 2 and $worn.under_lower.exposed gte 1>>
<<if $rng gte 67>>
"I got a nice shot of <<pher>> bare ass."
<<elseif $rng gte 33>>
"I've never seen such a spankable ass."
<<else>>
"<<pHer>> orgasm is making <<pher>> ass shake beautifully."
<</if>>
<<else>>
<<if $rng gte 67>>
"<<pShes>> such a lewd little <<girl>>, <<pshe>> needs to be punished."
<<elseif $rng gte 33>>
"Get <<pher>> clothes off while <<pshe>> spasms, I want a clear shot of <<pher>> ass."
<<else>>
"<<pHer>> ass is so lewd, even clothed."
<</if>>
<</if>>
<<else>>
<<if $worn.lower.exposed gte 2 and $worn.under_lower.exposed gte 1>>
<<if $rng gte 67>>
"Are you embarrassed about your ass being exposed like this?"
<<elseif $rng gte 33>>
"I got a great shot of <<pher>> ass."
<<else>>
"<<pHer>> naked ass is so lewd."
<</if>>
<<else>>
<<if $rng gte 67>>
"This <<girl>> has a fine ass."
<<elseif $rng gte 33>>
"Bare <<pher>> ass, I want a better picture."
<<else>>
"Even clothed <<pher>> ass looks good."
<</if>>
<</if>>
<</if>>
<</if>>
<<elseif $rng gte 21 and $genitalpic isnot 1>>
<<set $genitalpic to 1>>
The $audiencedesc $audiencecamera points <<ahis>> camera at your <<genitals>>. A light flashes as <<ahe>> takes a picture.
<<set $rng to random(1, 100)>>
<<if $vaginastate is "penetrated">>
<<if $enemytype is "beast">>
<<if $orgasmdown gte 1>>
"I got a nice shot of <<pher>> shuddering on that dick."
<<else>>
"Wow, <<pher>> pussy is really getting pounded by that <<beasttype>>."
<</if>>
<<else>>
<<if $orgasmdown gte 1>>
"I got a nice shot of <<pher>> shuddering on that dick."
<<else>>
"Wow, <<pher>> pussy is really getting a pounding."
<</if>>
<</if>>
<<elseif $vaginastate is "imminent">>
<<if $enemytype is "beast">>
<<if $orgasmdown gte 1>>
"<<pHer>> <<bitch>> pussy is twitching and it's not even in yet. <<pShe>> can't wait to be bred."
<<else>>
"I hope I catch the moment <<pher>> pussy is first violated."
<</if>>
<<else>>
<<if $orgasmdown gte 1>>
"<<pHer>> pussy is twitching and it's not even in yet. Such a slut."
<<else>>
"I hope I catch the moment <<pher>> pussy is first violated."
<</if>>
<</if>>
<<elseif $vaginastate is "entrance">>
<<if $enemytype is "beast">>
<<if $orgasmdown gte 1>>
"<<pShes>> cumming from such little stimulation, fucking a <<beasttype>> might break <<phim>> fully."
<<else>>
"Your pussy is about to get the treatment it deserves."
<</if>>
<<else>>
<<if $orgasmdown gte 1>>
"<<pShes>> cumming from such little stimulation, fucking <<pher>> pussy might break <<phim>> fully."
<<else>>
"Your pussy is about to get the treatment it deserves."
<</if>>
<</if>>
<<elseif $penisstate is "penetrated">>
<<if $orgasmdown gte 1>>
"I got a nice shot of <<phim>> shuddering in that pussy."
<<else>>
"Wow, <<pher>> penis is really getting a pounding."
<</if>>
<<elseif $penisstate is "imminent">>
<<if $orgasmdown gte 1>>
"<<pHer>> penis is twitching and it's not even in yet. Such a slut."
<<else>>
"I hope I catch the moment <<pher>> penis is first violated."
<</if>>
<<elseif $penisstate is "entrance">>
<<if $orgasmdown gte 1>>
"<<pShes>> cumming from such little stimulation, fucking <<phim>> might break <<phim>> fully."
<<else>>
"Your penis is about to get the treatment it deserves."
<</if>>
<<elseif $penisstate is "otheranus">>
<<if $orgasmdown gte 1>>
"I got a nice shot of <<phim>> shuddering in that ass."
<<else>>
"Wow, <<pher>> penis is really getting a pounding."
<</if>>
<<elseif $penisstate is "otheranusimminent">>
<<if $orgasmdown gte 1>>
"<<pHer>> penis is twitching and it's not even in yet. Such a slut."
<<else>>
"I hope I catch the moment <<pher>> penis is first violated."
<</if>>
<<elseif $penisstate is "otheranusentrance">>
<<if $orgasmdown gte 1>>
"<<pShes>> cumming from such little stimulation, fucking <<phim>> might break <<phim>> fully."
<<else>>
"Your penis is about to get the treatment it deserves."
<</if>>
<<elseif $vaginastate is "othermouth">>
<<if $orgasmdown gte 1>>
"<<pHer>> pussy is twitching so delightfully."
<<else>>
"You're really getting your tongue in there."
<</if>>
<<elseif $vaginastate is "othermouthimminent">>
<<if $orgasmdown gte 1>>
"Does <<pher>> pussy juice taste good?"
<<else>>
"Does <<pher>> pussy taste good?"
<</if>>
<<elseif $vaginastate is "othermouthentrance">>
<<if $orgasmdown gte 1>>
"Does <<pher>> pussy juice taste good?"
<<else>>
"Does <<pher>> pussy taste good?"
<</if>>
<<elseif $penisstate is "othermouth">>
<<if $orgasmdown gte 1>>
"Does <<pher>> cum taste good?"
<<else>>
"I can tell <<pshes>> cumming into your mouth."
<</if>>
<<elseif $penisstate is "othermouthimminent">>
<<if $orgasmdown gte 1>>
"Take <<phim>> into your mouth already, I want to see <<phim>> squirm more."
<<else>>
"Does <<pher>> penis taste good?"
<</if>>
<<elseif $penisstate is "othermouthentrance">>
<<if $orgasmdown gte 1>>
"Take <<phim>> into your mouth already, I want to see <<phim>> squirm more."
<<else>>
"Does <<pher>> penis taste good?"
<</if>>
<<else>>
<<if $orgasmdown gte 1>>
<<if $worn.genitals.type.includes("chastity")>>
<<if $rng gte 67>>
"Cumming while wearing a $worn.genitals.name, you must be a slut"
<<elseif $rng gte 33>>
"Someone unlock or break that chastity device, its ruining a good photo."
<<else>>
"Are those spasms from cumming?"
<</if>>
<<elseif $penisexist is 1>>
<<if $devstate gte 1 and $orgasmcount lt 24>>
<<if $rng gte 67>>
"I got a shot of <<pher>> cum flying through the air."
<<elseif $rng gte 33>>
"Look at <<phim>> squirt!"
<<else>>
"I caught <<phim>> cumming on camera. How shameful."
<</if>>
<<else>>
<<if $rng gte 67>>
"I got a shot of <<phim>> cumming, but nothing came out."
<<elseif $rng gte 33>>
"This <<girl>> can't even cum properly, pathetic."
<<else>>
"<<pHer>> orgasm is disappointingly dry. I got it on camera at least."
<</if>>
<</if>>
<<else>>
<<if $vaginause is "cover">>
"Move your hand, I want a clear shot of your pussy while you cum."
<<else>>
"I got a perfect shot of <<pher>> pussy twitching in climax."
<</if>>
<</if>>
<<else>>
<<if $worn.genitals.type.includes("chastity")>>
<<if $rng gte 90 and $anusstate is "penetrated">>
"Should have gotten yourself an anal shield, going to cum in you regardless"
<<elseif $rng gte 67>>
"As if that will help you stay pure."
<<elseif $rng gte 33>>
"Someone unlock or break that chastity device, someone could be having a good time"
<<else>>
"Shame I can't see what's under that device."
<</if>>
<<elseif $worn.under_lower.exposed gte 1 and $worn.lower.exposed gte 2>>
<<if $penisexist is 1>>
<<if $penisuse is "cover">>
<<if $rng gte 67>>
"Move your hand, I want to see your penis."
<<elseif $rng gte 33>>
"Aww, <<pshes>> shy."
<<else>>
"Someone move <<pher>> hand out the way, I want a shot of <<pher>> penis."
<</if>>
<<else>>
<<if $penissize gte 4>>
<<if $rng gte 67>>
"<<pShes>> huge!"
<<insecurity "penis_big" 1>><<ginsecurity "penis_big">>
<<elseif $rng gte 33>>
"<<pHer>> penis is freakishly big."
<<insecurity "penis_big" 1>><<ginsecurity "penis_big">>
<<else>>
"I've never seen such a huge cock."
<<insecurity "penis_big" 1>><<ginsecurity "penis_big">>
<</if>>
<<elseif $penissize is 3>>
<<if $rng gte 67>>
"<<pShes>> bigger than I expected."
<<if $player.gender is "h">><<insecurity "penis_big" 1>><<ginsecurity "penis_big">><</if>>
<<elseif $rng gte 33>>
"Don't be shy, you should be proud of your penis."
<<if $player.gender is "h">><<insecurity "penis_big" 1>><<ginsecurity "penis_big">><</if>>
<<else>>
"<<pHer>> penis is the perfect size."
<<if $player.gender is "h">><<insecurity "penis_big" 1>><<ginsecurity "penis_big">><</if>>
<</if>>
<<elseif $penissize is 2>>
<<if $rng gte 67>>
"I got a great picture of <<pher>> cute penis."
<<elseif $rng gte 33>>
"Don't be shy, everyone should know how beautiful your penis is."
<<else>>
"If you don't want your penis photographed, you shouldn't act like a slut."
<</if>>
<<elseif $penissize is 1>>
<<if $rng gte 67>>
"<<pShes>> so small!"
<<insecurity "penis_small" 1>><<ginsecurity "penis_small">>
<<elseif $rng gte 33>>
"Such a small and cute penis."
<<insecurity "penis_small" 1>><<ginsecurity "penis_small">>
<<else>>
"I thought <<pher>> penis would be bigger."
<<insecurity "penis_small" 1>><<ginsecurity "penis_small">>
<</if>>
<<else>>
<<if $rng gte 67>>
"<<pShes>> so tiny!"
<<insecurity "penis_tiny" 1>><<ginsecurity "penis_tiny">>
<<elseif $rng gte 33>>
"I can't believe it's so tiny!"
<<insecurity "penis_tiny" 1>><<ginsecurity "penis_tiny">>
<<else>>
"I've never seen such a pathetic penis."
<<insecurity "penis_tiny" 1>><<ginsecurity "penis_tiny">>
<</if>>
<</if>>
<</if>>
<<else>>
<<if $vaginause is "cover">>
<<if $rng gte 67>>
"Move your hand, I want to see your little pussy."
<<elseif $rng gte 33>>
"Aww, <<pshes>> shy."
<<else>>
"Someone move <<pher>> hand out the way, I want a shot of <<pher>> pussy."
<</if>>
<<else>>
<<if $rng gte 67>>
"I got a great picture of <<pher>> cute pussy."
<<elseif $rng gte 33>>
"Don't be shy, everyone should know how beautiful your pussy is."
<<else>>
"If you don't want your pussy photographed, you shouldn't act like a slut."
<</if>>
<</if>>
<</if>>
<<else>>
<<if $player.gender_appearance is "m">>
<<if $penisuse is "cover">>
<<if $rng gte 67>>
"Move your hand, I want to see your bulge."
<<elseif $rng gte 33>>
"Aww, <<pshes>> shy."
<<else>>
"Someone move <<pher>> hand out the way, I want a shot of <<pher>> bulge."
<</if>>
<<else>>
<<if $rng gte 67>>
"I got a great picture of <<pher>> cute bulge."
<<elseif $rng gte 33>>
"Don't be shy, everyone should know how beautiful your bulge is."
<<else>>
"If you don't want your bulge photographed, you shouldn't act like a slut."
<</if>>
<</if>>
<<else>>
<<if $vaginause is "cover">>
<<if $rng gte 67>>
"Move your hand, I want to see your cute pussy."
<<elseif $rng gte 33>>
"Aww, <<pshes>> shy."
<<else>>
"Someone move <<pher>> hand out the way, I want a shot of <<pher>> pussy."
<</if>>
<<else>>
<<if $rng gte 67>>
"I got a great picture of <<pher>> cute pussy."
<<elseif $rng gte 33>>
"Don't be shy, everyone should know how beautiful your pussy is."
<<else>>
"If you don't want your pussy photographed, you shouldn't act like a slut."
<</if>>
<</if>>
<</if>>
<</if>>
<</if>>
<</if>>
<<elseif $bodypic isnot 1>>
<<set $bodypic to 1>>
The $audiencedesc $audiencecamera leans back so <<ahis>> camera can take in the whole scene. A light flashes as <<ahe>> takes a picture.
<<if $vaginastate is "penetrated">>
<<if $enemytype is "beast">>
<<if $orgasmdown gte 1>>
<<if $face is "covered">>
"Cover your face if you want, you're still a <<beasttypes>> bitch."
<<else>>
"The <<beasttypes>> fucked <<phim>> to orgasm, and I have proof."
<</if>>
<<else>>
<<if $face is "covered">>
"Stop hiding your face and smile for the camera."
<<else>>
"Good <<beasttype>>, show this bitch <<pher>> place."
<</if>>
<</if>>
<<else>>
<<if $orgasmdown gte 1>>
<<if $face is "covered">>
"Cover your face if you want, it just makes the scene hotter."
<<else>>
"You've fucked <<phim>> to orgasm. Keep going."
<</if>>
<<else>>
<<if $face is "covered">>
"Stop hiding your face and smile for the camera."
<<else>>
"Show this slut what <<pshes>> good for."
<</if>>
<</if>>
<</if>>
<<elseif $vaginastate is "imminent">>
<<if $enemytype is "beast">>
<<if $orgasmdown gte 1>>
<<if $face is "covered">>
"Cumming already? It isn't even fucking you yet."
<<else>>
"Your cunt belongs to that <<beasttype>> now, slut."
<</if>>
<<else>>
<<if $face is "covered">>
"Stop covering your face, I want to capture your expression when it goes in."
<<else>>
"Your cunt belongs to that <<beasttype>> now."
<</if>>
<</if>>
<<else>>
<<if $orgasmdown gte 1>>
<<if $face is "covered">>
"<<pHer>> pussy isn't being fucked yet <<pshes>> still cumming."
<<else>>
"There's no escaping now, slut."
<</if>>
<<else>>
<<if $face is "covered">>
"Stop covering your face, I want to capture your expression when it goes in."
<<else>>
"What are you waiting for? Fuck <<phim>> now."
<</if>>
<</if>>
<</if>>
<<elseif $vaginastate is "entrance">>
<<if $enemytype is "beast">>
<<if $orgasmdown gte 1>>
<<if $face is "covered">>
"Cumming already? It isn't even fucking you yet."
<<else>>
"Your cunt belongs to that <<beasttype>> now, slut."
<</if>>
<<else>>
<<if $face is "covered">>
"Stop covering your face, I want to capture your expression when it goes in."
<<else>>
"Your cunt belongs to that <<beasttype>> now."
<</if>>
<</if>>
<<else>>
<<if $orgasmdown gte 1>>
<<if $face is "covered">>
"<<pHer>> pussy isn't being fucked yet <<pshes>> still cumming."
<<else>>
"There's no escaping now, slut."
<</if>>
<<else>>
<<if $face is "covered">>
"Stop covering your face, I want to capture your expression when it goes in."
<<else>>
"What are you waiting for? Fuck <<phim>> now."
<</if>>
<</if>>
<</if>>
<<elseif $penisstate is "penetrated">>
<<if $orgasmdown gte 1>>
<<if $face is "covered">>
"Cover your face if you want, it just makes the scene hotter."
<<else>>
"You've fucked <<phim>> to orgasm. Keep going."
<</if>>
<<else>>
<<if $face is "covered">>
"Stop hiding your face and smile for the camera."
<<else>>
"Show this fucktoy what <<pshes>> good for."
<</if>>
<</if>>
<<elseif $penisstate is "imminent">>
<<if $orgasmdown gte 1>>
<<if $face is "covered">>
"<<pHer>> penis isn't being fucked, yet <<pshes>> still cumming."
<<else>>
"There's no escaping now, slut."
<</if>>
<<else>>
<<if $face is "covered">>
"Stop covering your face, I want to capture your expression when it goes in."
<<else>>
"What are you waiting for? Fuck <<phim>> now."
<</if>>
<</if>>
<<elseif $penisstate is "entrance">>
<<if $orgasmdown gte 1>>
<<if $face is "covered">>
"<<pHer>> penis isn't being fucked, yet <<pshes>> still cumming."
<<else>>
"There's no escaping now, slut."
<</if>>
<<else>>
<<if $face is "covered">>
"Stop covering your face, I want to capture your expression when it goes in."
<<else>>
"What are you waiting for? Fuck <<phim>> now."
<</if>>
<</if>>
<<elseif $penisstate is "otheranus">>
<<if $orgasmdown gte 1>>
<<if $face is "covered">>
"Look at <<pher>> body writhe."
<<else>>
"You've fucked <<phim>> to orgasm. Keep going."
<</if>>
<<else>>
<<if $face is "covered">>
"<<pShes>> so shy and cute."
<<else>>
"Show this fucktoy what <<pshes>> good for."
<</if>>
<</if>>
<<elseif $penisstate is "otheranusimminent">>
<<if $orgasmdown gte 1>>
<<if $face is "covered">>
"<<pHer>> penis isn't being fucked, yet <<pshes>> still cumming."
<<else>>
"There's no escaping now, slut."
<</if>>
<<else>>
<<if $face is "covered">>
"Stop covering your face, I want to capture your expression when it goes in."
<<else>>
"What are you waiting for? Fuck <<phim>> now."
<</if>>
<</if>>
<<elseif $penisstate is "otheranusentrance">>
<<if $orgasmdown gte 1>>
<<if $face is "covered">>
"<<pHer>> penis isn't being fucked, yet <<pshes>> still cumming."
<<else>>
"There's no escaping now, slut."
<</if>>
<<else>>
<<if $face is "covered">>
"Stop covering your face, I want to capture your expression when it goes in."
<<else>>
"What are you waiting for? Fuck <<phim>> now."
<</if>>
<</if>>
<<elseif $anusstate is "penetrated">>
<<if $enemytype is "beast">>
<<if $orgasmdown gte 1>>
<<if $face is "covered">>
"You're cumming with a <<beasttypes>> dick in your ass, how much dignity do you think you're protecting?
<<else>>
"That's right, cum on that animal dick. Show the world what a <<bitch>> you are."
<</if>>
<<else>>
<<if $face is "covered">>
"Good <<beasttype>>, fuck this <<bitch>> hard."
<<else>>
"Good <<beasttype>>, show this <<girl>> <<pher>> place."
<</if>>
<</if>>
<<else>>
<<if $orgasmdown gte 1>>
<<if $face is "covered">>
"You're cumming with a dick in your ass, how much dignity do you think you're protecting?
<<else>>
"That's right, cum on that dick. Show the world what a huge slut you are."
<</if>>
<<else>>
<<if $face is "covered">>
"Fuck <<phim>> harder!"
<<else>>
"Keep ravaging this <<girls>> ass, I want more pictures."
<</if>>
<</if>>
<</if>>
<<elseif $anusstate is "imminent">>
<<if $enemytype is "beast">>
<<if $orgasmdown gte 1>>
<<if $face is "covered">>
"You love it, don't pretend otherwise."
<<else>>
"This <<bitch>> can't help it."
<</if>>
<<else>>
<<if $face is "covered">>
"Move your hands, I want to see your expression when your ass is violated."
<<else>>
"Good <<beasttype>>, make <<phim>> your bitch."
<</if>>
<</if>>
<<else>>
<<if $orgasmdown gte 1>>
<<if $face is "covered">>
"You can't hide your orgasm from us."
<<else>>
"This <<bitch>> can't help it."
<</if>>
<<else>>
<<if $face is "covered">>
"Move your hands, I want to see your expression when your ass is violated."
<<else>>
"Fuck <<phim>>, make <<phim>> squirm."
<</if>>
<</if>>
<</if>>
<<elseif $anusstate is "entrance">>
<<if $enemytype is "beast">>
<<if $orgasmdown gte 1>>
<<if $face is "covered">>
"You can't hide your orgasm from us."
<<else>>
"This <<bitch>> can't help it."
<</if>>
<<else>>
<<if $face is "covered">>
"A good fucking will teach this <<bitch>> <<pher>> place."
<<else>>
"I think it's gonna fuck <<phim>>, I can't wait to get a picture."
<</if>>
<</if>>
<<else>>
<<if $orgasmdown gte 1>>
<<if $face is "covered">>
"You can't hide your orgasm from us."
<<else>>
"This <<bitch>> can't help it."
<</if>>
<<else>>
<<if $face is "covered">>
"This <<girl>> needs to learn <<pher>> place."
<<else>>
"Fuck <<phim>>, make <<phim>> squirm."
<</if>>
<</if>>
<</if>>
<<elseif $mouthstate is "penetrated">>
<<if $enemytype is "beast">>
<<if $orgasmdown gte 1>>
<<if $face is "covered">>
"It's amazing what <<pshe>> can fit in there."
<<else>>
"I hope it cums down <<pher>> throat while <<pshe>> orgasms."
<</if>>
<<else>>
<<if $face is "covered">>
"I doubt the <<beasttype>> cares which hole it fucks."
<<else>>
"You like the taste of <<beasttype>> dick, don't you."
<</if>>
<</if>>
<<else>>
<<if $orgasmdown gte 1>>
<<if $face is "covered">>
"It's amazing what <<pshe>> can fit in there."
<<else>>
"I hope you cum down <<pher>> throat while <<pshe>> orgasms."
<</if>>
<<else>>
<<if $face is "covered">>
"No hole is off-limits."
<<else>>
"Is that dick tasty? Don't answer with your mouth full."
<</if>>
<</if>>
<</if>>
<<elseif $mouthstate is "imminent">>
<<if $enemytype is "beast">>
<<if $orgasmdown gte 1>>
<<if $face is "covered">>
"Move <<pher>> hands, I want the camera to see who this <<bitch>> is."
<<else>>
"You'll look great cumming with a mouthful of <<beasttype>> dick."
<</if>>
<<else>>
<<if $face is "covered">>
"Don't stop there, show this <<bitch>> how much <<pshes>> worth."
<<else>>
"I want to see this <<bitch>> get a mouthful."
<</if>>
<</if>>
<<else>>
<<if $orgasmdown gte 1>>
<<if $face is "covered">>
"Move <<pher>> hands, I want the camera to see who this slut is."
<<else>>
"You'll look great cumming with a mouthful of dick."
<</if>>
<<else>>
<<if $face is "covered">>
"Don't stop there, show this <<bitch>> how much <<pshes>> worth."
<<else>>
"I want to see this <<bitch>> get a mouthful."
<</if>>
<</if>>
<</if>>
<<elseif $mouthstate is "entrance">>
<<if $enemytype is "beast">>
<<if $orgasmdown gte 1>>
<<if $face is "covered">>
"Move <<pher>> hands, I want the camera to see who this <<bitch>> is."
<<else>>
"You'll look great cumming with a mouthful of <<beasttype>> dick."
<</if>>
<<else>>
<<if $face is "covered">>
"Don't stop there, show this <<bitch>> how much <<pshes>> worth."
<<else>>
"I want to see this <<bitch>> get a mouthful."
<</if>>
<</if>>
<<else>>
<<if $orgasmdown gte 1>>
<<if $face is "covered">>
"Move <<pher>> hands, I want the camera to see who this slut is."
<<else>>
"You'll look great cumming with a mouthful of dick."
<</if>>
<<else>>
<<if $face is "covered">>
"Don't stop there, show this <<bitch>> how much <<pshes>> worth."
<<else>>
"I want to see this <<bitch>> get a mouthful."
<</if>>
<</if>>
<</if>>
<<elseif $vaginastate is "othermouth">>
<<if $orgasmdown gte 1>>
<<if $face is "covered">>
"Careful not to suffocate <<phim>>, I want more pictures first."
<<else>>
"<<pShes>> cumming, guess <<pshe>> is just a fucktoy."
<</if>>
<<else>>
<<if $face is "covered">>
"That's it, put <<pher>> mouth to work."
<<else>>
"Is that pussy tasty? Don't answer with your mouth full."
<</if>>
<</if>>
<<elseif $vaginastate is "othermouthimminent">>
<<if $orgasmdown gte 1>>
<<if $face is "covered">>
"Move <<pher>> hands, I want the camera to see who this slut is."
<<else>>
"You'll look great cumming with a mouthful of cunt."
<</if>>
<<else>>
<<if $face is "covered">>
"Don't stop there, show this <<bitch>> how much <<pshes>> worth."
<<else>>
"Put <<pher>> <<bitch>> mouth to work."
<</if>>
<</if>>
<<elseif $vaginastate is "othermouthentrance">>
<<if $orgasmdown gte 1>>
<<if $face is "covered">>
"Move <<pher>> hands, I want the camera to see who this slut is."
<<else>>
"You'll look great cumming with a mouthful of cunt."
<</if>>
<<else>>
<<if $face is "covered">>
"Don't stop there, show this <<bitch>> how much <<pshes>> worth."
<<else>>
"Put <<pher>> <<bitch>> mouth to work."
<</if>>
<</if>>
<<elseif $penisstate is "othermouth">>
<<if $orgasmdown gte 1>>
<<if $face is "covered">>
"<<pShes>> shy about cumming into your mouth, how cute."
<<else>>
"This <<girl>> is clearly enjoying it, don't stop."
<</if>>
<<else>>
<<if $face is "covered">>
"<<pShes>> shy about having <<pher>> dick sucked, how cute."
<<else>>
"Smile for the camera <<girl>>, you should be happy about having your penis sucked."
<</if>>
<</if>>
<<elseif $penisstate is "othermouthimminent">>
<<if $orgasmdown gte 1>>
<<if $face is "covered">>
"I hope you milk <<phim>> dry."
<<else>>
"Aren't you worried you'll get cum on your face?"
<</if>>
<<else>>
<<if $face is "covered">>
"Lick <<phim>> good and proper."
<<else>>
"I hope I get a shot of <<phim>> cumming on your face."
<</if>>
<</if>>
<<elseif $penisstate is "othermouthentrance">>
<<if $orgasmdown gte 1>>
<<if $face is "covered">>
"I hope you milk <<phim>> dry."
<<else>>
"Aren't you worried you'll get cum on your face?"
<</if>>
<<else>>
<<if $face is "covered">>
"Lick <<phim>> good and proper."
<<else>>
"I hope I get a shot of <<phim>> cumming on your face."
<</if>>
<</if>>
<<elseif $anusstate is "othermouth">>
<<if $orgasmdown gte 1>>
<<if $face is "covered">>
"<<pShes>> embarrassed! How adorable."
<<else>>
"Cumming with someone's tongue in your ass, you're a lewd <<girl>> aren't you."
<</if>>
<<else>>
<<if $face is "covered">>
"I can't get a clear shot of <<pher>> face with <<pher>> hands in the way."
<<else>>
"Another nice picture of this slut."
<</if>>
<</if>>
<<elseif $anusstate is "othermouthimminent">>
<<if $orgasmdown gte 1>>
<<if $face is "covered">>
"<<pShes>> embarrassed! How adorable."
<<else>>
"<<pShes>> cumming already, be careful not to make <<phim>> faint."
<</if>>
<<else>>
<<if $face is "covered">>
"I don't know what you think covering your face achieves."
<<else>>
"Are you gonna lick <<phim>> out? I need a picture of that."
<</if>>
<</if>>
<<elseif $anusstate is "othermouthentrance">>
<<if $orgasmdown gte 1>>
<<if $face is "covered">>
"<<pShes>> embarrassed! How adorable."
<<else>>
"<<pShes>> cumming already, be careful not to make <<pher>> faint."
<</if>>
<<else>>
<<if $face is "covered">>
"I don't know what you think covering your face achieves."
<<else>>
"Are you gonna lick <<phim>> out? I need a picture of that."
<</if>>
<</if>>
<<elseif $mouthstate is "kiss">>
<<if $orgasmdown gte 1>>
<<if $face is "covered">>
"Don't hide your pretty face."
<<else>>
"Is that kiss really so pleasurable or is <<pshe>> cumming?"
<</if>>
<<else>>
<<if $face is "covered">>
"How cute and romantic."
<<else>>
"How romantic."
<</if>>
<</if>>
<<elseif $mouthstate is "kissimminent">>
<<if $orgasmdown gte 1>>
<<if $face is "covered">>
"Don't hide your pretty face."
<<else>>
"Is that kiss really so pleasurable or is <<pshe>> cumming?"
<</if>>
<<else>>
<<if $face is "covered">>
"How cute and romantic."
<<else>>
"How romantic."
<</if>>
<</if>>
<<elseif $mouthstate is "kissentrance">>
<<if $orgasmdown gte 1>>
<<if $face is "covered">>
"Is <<pshe>> shaking because <<pshes>> shy?"
<<else>>
"<<pShes>> shaking in anticipation."
<</if>>
<<else>>
<<if $face is "covered">>
"How cute and romantic."
<<else>>
"How romantic."
<</if>>
<</if>>
<<else>>
<<if $orgasmdown gte 1>>
<<if $face is "covered">>
"What a slut."
<<else>>
"I hope <<pher>> convulsions come across in the picture."
<</if>>
<<else>>
<<if $face is "covered">>
<<if $pain gte 80>>
"I think <<pshes>> hurt. Don't stop."
<<elseif $pain gte 40>>
"Don't bother hiding your tears, we can all see."
<<else>>
"Move your hands <<bitch>>, I want a picture of your face."
<</if>>
<<else>>
<<if $pain gte 80>>
"Now everyone will know how pathetic you are."
<<elseif $pain gte 40>>
"That's a nice shot. Are those tears?"
<<else>>
"Can't wait to share this with my friends."
<</if>>
<</if>>
<</if>>
<</if>>
<</if>>
<<if $face isnot "covered">>
<<if $exposed is 1>>
<<fameexhibitionism 1>>
<<elseif $exposed gte 2>>
<<fameexhibitionism 2>>
<</if>>
<<if $sexavoid is 0 or $rapeavoid is 0>>
<<if $consensual is 1>>
<<famesex 1>>
<<else>>
<<famerape 1>>
<</if>>
<<if $enemytype is "beast">>
<<famebestiality 1>>
<</if>>
<</if>>
<</if>>
<</nobr>><</widget>>
<<widget "ahis">><<nobr>>
<<if $audiencecamera is "man">>
his
<<elseif $audiencecamera is "boy">>
his
<<elseif $audiencecamera is "woman">>
her
<<elseif $audiencecamera is "girl">>
her
<</if>>
<</nobr>><</widget>>
<<widget "ahe">><<nobr>>
<<if $audiencecamera is "man">>
he
<<elseif $audiencecamera is "boy">>
he
<<elseif $audiencecamera is "woman">>
she
<<elseif $audiencecamera is "girl">>
she
<</if>>
<</nobr>><</widget>>
<<widget "audiencespeech">><<nobr>>
<<set $audiencemember to 0>>
<<set $rng to random(1, 100)>>
<<if $audienceforceboy is 1>>
<<set $audiencemember to "boy">>
<<elseif $audienceforcegirl is 1>>
<<set $audiencemember to "girl">>
<<elseif $location is "school" or $location is "pool" or $audienceforceteen is 1>>
<<if $malechance is 0>>
<<set $audiencemember to "girl">>
<<elseif $malechance is 100>>
<<set $audiencemember to "boy">>
<<elseif $rng gte 50>>
<<set $audiencemember to "boy">>
<<else>>
<<set $audiencemember to "girl">>
<</if>>
<<else>>
<<if $malechance is 0>>
<<set $audiencemember to "woman">>
<<elseif $malechance is 100>>
<<set $audiencemember to "man">>
<<elseif $rng gte 50>>
<<set $audiencemember to "man">>
<<else>>
<<set $audiencemember to "woman">>
<</if>>
<</if>>
<<set $rng to random(1, 100)>>
<<if $rng gte 91 and $audiencecamera6 is 0>>
<span class="pink">A $audiencemember pulls out a phone and points the camera at you.</span>
<<if $audiencecamera1 is 0>>
<<set $audiencecamera1 to $audiencemember>>
<<elseif $audiencecamera2 is 0>>
<<set $audiencecamera2 to $audiencemember>>
<<elseif $audiencecamera3 is 0>>
<<set $audiencecamera3 to $audiencemember>>
<<elseif $audiencecamera4 is 0>>
<<set $audiencecamera4 to $audiencemember>>
<<elseif $audiencecamera5 is 0>>
<<set $audiencecamera5 to $audiencemember>>
<<elseif $audiencecamera6 is 0>>
<<set $audiencecamera6 to $audiencemember>>
<</if>>
<<else>>
<<if $vaginastate is "penetrated">>
<<if $orgasmdown gte 1>>
<<if $face is "covered">>
<<else>>
<</if>>
<<else>>
<<if $face is "covered">>
<<else>>
<</if>>
<</if>>
<<elseif $vaginastate is "imminent">>
<<if $orgasmdown gte 1>>
<<if $face is "covered">>
<<else>>
<</if>>
<<else>>
<<if $face is "covered">>
<<else>>
<</if>>
<</if>>
<<elseif $vaginastate is "entrance">>
<<if $orgasmdown gte 1>>
<<if $face is "covered">>
<<else>>
<</if>>
<<else>>
<<if $face is "covered">>
<<else>>
<</if>>
<</if>>
<<elseif $penisstate is "penetrated">>
<<if $orgasmdown gte 1>>
<<if $face is "covered">>
<<else>>
<</if>>
<<else>>
<<if $face is "covered">>
<<else>>
<</if>>
<</if>>
<<elseif $penisstate is "imminent">>
<<if $orgasmdown gte 1>>
<<if $face is "covered">>
<<else>>
<</if>>
<<else>>
<<if $face is "covered">>
<<else>>
<</if>>
<</if>>
<<elseif $penisstate is "entrance">>
<<if $orgasmdown gte 1>>
<<if $face is "covered">>
<<else>>
<</if>>
<<else>>
<<if $face is "covered">>
<<else>>
<</if>>
<</if>>
<<elseif $penisstate is "otheranus">>
<<if $orgasmdown gte 1>>
<<if $face is "covered">>
<<else>>
<</if>>
<<else>>
<<if $face is "covered">>
<<else>>
<</if>>
<</if>>
<<elseif $penisstate is "otheranusimminent">>
<<if $orgasmdown gte 1>>
<<if $face is "covered">>
<<else>>
<</if>>
<<else>>
<<if $face is "covered">>
<<else>>
<</if>>
<</if>>
<<elseif $penisstate is "otheranusentrance">>
<<if $orgasmdown gte 1>>
<<if $face is "covered">>
<<else>>
<</if>>
<<else>>
<<if $face is "covered">>
<<else>>
<</if>>
<</if>>
<<elseif $anusstate is "penetrated">>
<<if $orgasmdown gte 1>>
<<if $face is "covered">>
<<else>>
<</if>>
<<else>>
<<if $face is "covered">>
<<else>>
<</if>>
<</if>>
<<elseif $anusstate is "imminent">>
<<if $orgasmdown gte 1>>
<<if $face is "covered">>
<<else>>
<</if>>
<<else>>
<<if $face is "covered">>
<<else>>
<</if>>
<</if>>
<<elseif $anusstate is "entrance">>
<<if $orgasmdown gte 1>>
<<if $face is "covered">>
<<else>>
<</if>>
<<else>>
<<if $face is "covered">>
<<else>>
<</if>>
<</if>>
<<elseif $mouthstate is "penetrated">>
<<if $orgasmdown gte 1>>
<<if $face is "covered">>
<<else>>
<</if>>
<<else>>
<<if $face is "covered">>
<<else>>
<</if>>
<</if>>
<<elseif $mouthstate is "imminent">>
<<if $orgasmdown gte 1>>
<<if $face is "covered">>
<<else>>
<</if>>
<<else>>
<<if $face is "covered">>
<<else>>
<</if>>
<</if>>
<<elseif $mouthstate is "entrance">>
<<if $orgasmdown gte 1>>
<<if $face is "covered">>
<<else>>
<</if>>
<<else>>
<<if $face is "covered">>
<<else>>
<</if>>
<</if>>
<<elseif $vaginastate is "othermouth">>
<<if $orgasmdown gte 1>>
<<if $face is "covered">>
<<else>>
<</if>>
<<else>>
<<if $face is "covered">>
<<else>>
<</if>>
<</if>>
<<elseif $vaginastate is "othermouthimminent">>
<<if $orgasmdown gte 1>>
<<if $face is "covered">>
<<else>>
<</if>>
<<else>>
<<if $face is "covered">>
<<else>>
<</if>>
<</if>>
<<elseif $vaginastate is "othermouthentrance">>
<<if $orgasmdown gte 1>>
<<if $face is "covered">>
<<else>>
<</if>>
<<else>>
<<if $face is "covered">>
<<else>>
<</if>>
<</if>>
<<elseif $penisstate is "othermouth">>
<<if $orgasmdown gte 1>>
<<if $face is "covered">>
<<else>>
<</if>>
<<else>>
<<if $face is "covered">>
<<else>>
<</if>>
<</if>>
<<elseif $penisstate is "othermouthimminent">>
<<if $orgasmdown gte 1>>
<<if $face is "covered">>
<<else>>
<</if>>
<<else>>
<<if $face is "covered">>
<<else>>
<</if>>
<</if>>
<<elseif $penisstate is "othermouthentrance">>
<<if $orgasmdown gte 1>>
<<if $face is "covered">>
<<else>>
<</if>>
<<else>>
<<if $face is "covered">>
<<else>>
<</if>>
<</if>>
<<elseif $anusstate is "othermouth">>
<<if $orgasmdown gte 1>>
<<if $face is "covered">>
<<else>>
<</if>>
<<else>>
<<if $face is "covered">>
<<else>>
<</if>>
<</if>>
<<elseif $anusstate is "othermouthimminent">>
<<if $orgasmdown gte 1>>
<<if $face is "covered">>
<<else>>
<</if>>
<<else>>
<<if $face is "covered">>
<<else>>
<</if>>
<</if>>
<<elseif $anusstate is "othermouthentrance">>
<<if $orgasmdown gte 1>>
<<if $face is "covered">>
<<else>>
<</if>>
<<else>>
<<if $face is "covered">>
<<else>>
<</if>>
<</if>>
<<elseif $mouthstate is "kiss">>
<<if $orgasmdown gte 1>>
<<if $face is "covered">>
<<else>>
<</if>>
<<else>>
<<if $face is "covered">>
<<else>>
<</if>>
<</if>>
<<elseif $mouthstate is "kissimminent">>
<<if $orgasmdown gte 1>>
<<if $face is "covered">>
<<else>>
<</if>>
<<else>>
<<if $face is "covered">>
<<else>>
<</if>>
<</if>>
<<elseif $mouthstate is "kissentrance">>
<<if $orgasmdown gte 1>>
<<if $face is "covered">>
<<else>>
<</if>>
<<else>>
<<if $face is "covered">>
<<else>>
<</if>>
<</if>>
<<else>>
<<if $orgasmdown gte 1>>
<<if $face is "covered">>
<<else>>
<</if>>
<<else>>
<<if $face is "covered">>
<<else>>
<</if>>
<</if>>
<</if>>
<</if>>
<</nobr>><</widget>>
<<widget "audience">><<nobr>>
<div @class="($debugLines ? 'debugLines-audience' : '')">
<<set $audiencepresent to 1>>
<<if $enemyanger gte 100>>
<<if $enemyarousal gte (($enemyarousalmax / 10) * 8)>>
The audience is skittish but crowds around, as if you're a rare and dangerous animal.
<<elseif $enemyarousal gte (($enemyarousalmax / 10) * 4)>>
Most of the audience keep their distance, afraid you'll lash out.
<<else>>
The audience keep their distance, afraid you'll lash out.
<</if>>
<br>
<<elseif $enemyanger gte 60>>
<<if $enemyarousal gte (($enemyarousalmax / 10) * 8)>>
The audience crowds around, their eagerness at odds with their caution.
<<elseif $enemyarousal gte (($enemyarousalmax / 10) * 4)>>
The audience watches from a safe distance. The more daring among them inch closer.
<<else>>
The audience watches from a safe distance.
<</if>>
<br>
<<elseif $enemyanger gte 20>>
<<if $enemyarousal gte (($enemyarousalmax / 10) * 8)>>
The audience crowds around, excited to see what happens next.
<<elseif $enemyarousal gte (($enemyarousalmax / 10) * 4)>>
The excited audience crowds around.
<<else>>
The audience watches with interest.
<</if>>
<br>
<<else>>
<<if $enemyarousal gte (($enemyarousalmax / 10) * 8)>>
The audience crowds around, vying for a good vantage.
<<elseif $enemyarousal gte (($enemyarousalmax / 10) * 4)>>
The audience watches with interest. Some push through the crowd for a better vantage.
<<else>>
The audience watches with interest.
<</if>>
<br>
<</if>>
<<if $audiencecamera1 isnot 0>>
<<set $audienceselector to 1>>
<<audiencecamera>>
<br>
<</if>>
<<if $audiencecamera2 isnot 0>>
<<set $audienceselector to 2>>
<<audiencecamera>>
<br>
<</if>>
<<if $audiencecamera3 isnot 0>>
<<set $audienceselector to 3>>
<<audiencecamera>>
<br>
<</if>>
<<if $audiencecamera4 isnot 0>>
<<set $audienceselector to 4>>
<<audiencecamera>>
<br>
<</if>>
<<if $audiencecamera5 isnot 0>>
<<set $audienceselector to 5>>
<<audiencecamera>>
<br>
<</if>>
<<if $audiencecamera6 isnot 0>>
<<set $audienceselector to 6>>
<<audiencecamera>>
<br>
<</if>>
<<set $facepic to 0>>
<<set $breastpic to 0>>
<<set $bottompic to 0>>
<<set $genitalpic to 0>>
<<set $bodypic to 0>>
<<if $audiencecamera1 isnot 0 and $face is "covered">>
<span class="teal">At least your face is hidden.</span>
<br>
<</if>>
<<audiencespeech>>
/*<br> commented out due to excess space they caused*/
<<if $rng - $enemyanger + (($enemyarousalmax / $enemyarousal) * 100) gte 0>>
<<audiencespeech>>
/*<br>*/
<</if>>
<<if $rng - $enemyanger + (($enemyarousalmax / $enemyarousal) * 100) gte 20>>
<<audiencespeech>>
/*<br>*/
<</if>>
<<if $rng - $enemyanger + (($enemyarousalmax / $enemyarousal) * 100) gte 40>>
<<audiencespeech>>
/*<br>*/
<</if>>
<<if $rng - $enemyanger + (($enemyarousalmax / $enemyarousal) * 100) gte 60>>
<<audiencespeech>>
/*<br>*/
<</if>>
<<if $rng - $enemyanger + (($enemyarousalmax / $enemyarousal) * 100) gte 80>>
<<audiencespeech>>
/*<br>*/
<</if>>
</div>
<</nobr>><</widget>>
<<set $audienceselector to 0>>
<<set $audiencecamera to 0>>
<<set $audiencecamera1 to 0>>
<<set $audiencecamera2 to 0>>
<<set $audiencecamera3 to 0>>
<<set $audiencecamera4 to 0>>
<<set $audiencecamera5 to 0>>
<<set $audiencecamera6 to 0>>
<<set $audiencemember to 0>><<widget "audiencecameraswarm">><<nobr>>
<<if _audienceswarminitcount is undefined or _audienceswarminitcount gte $audienceselector>>
<<set _audienceswarminitcount to $audienceselector>>
<<set _audienceswarmcarry to {"drya":{}}>>
<<else>>
<<set _audienceswarminitcount to $audienceselector>>
<</if>>
<<set _tmpcam to "none">>
<<set _tmpsmoving to "creeping">>
<<set _tmppspot to "">>
<<set _tmpproof to "t">>
<<if $swarm.type is "slimes">>
<<set _tmpsmoving to "slurping">>
<<elseif $swarm.type is "worms">>
<<set _tmpsmoving to "wiggling">>
<<elseif $swarm.type is "snakes" or $swarm.type is "eels">>
<<set _tmpsmoving to "slithering">>
<</if>>
<<set $rng to random(1, 100)>>
<<if $rng gte 81 and $facepic isnot 1>>
<<set $facepic to 1>>
The $audiencedesc $audiencecamera points <<ahis>> camera at your face. A light flashes as <<ahe>> takes a picture.
<br>
<<set _tmpcam to "face">>
<<elseif $rng gte 41 and $bottompic isnot 1>>
<<set $bottompic to 1>>
The $audiencedesc $audiencecamera points <<ahis>> camera at your <<bottom>>. A light flashes as <<ahe>> takes a picture.
<br>
<<set _tmpcam to "bottom">>
<<elseif $rng gte 21 and $genitalpic isnot 1>>
<<set $genitalpic to 1>>
The $audiencedesc $audiencecamera points <<ahis>> camera at your <<genitals>>. A light flashes as <<ahe>> takes a picture.
<br>
<<set _tmpcam to "front">>
<<elseif $bodypic isnot 1>>
<<set $bodypic to 1>>
The $audiencedesc $audiencecamera leans back so <<ahis>> camera can take in the whole scene. A light flashes as <<ahe>> takes a picture.
<br>
<<set _tmpcam to "full">>
<</if>>
<<if $swarm.amount.genital[1] gt 0 and _tmpcam is "front">>
<<set _tmppspot to "gi">>
<<elseif $swarm.amount.genital[0] gt 0 and _tmpcam is "front">>
<<set _tmppspot to "g">>
<<elseif $swarm.amount.butt[1] gt 0 and _tmpcam is "bottom">>
<<set _tmppspot to "bi">>
<<elseif $swarm.amount.butt[0] gt 0 and _tmpcam is "bottom">>
<<set _tmppspot to "b">>
<<elseif $swarm.amount.genital[1] gt 0 or $swarm.amount.butt[1] gt 0>>
<<set _tmppspot to "i">>
<<else>>
<<set _tmppspot to "o">>
<</if>>
<<if _audienceswarmcarry.drya[_tmppspot] is undefined>>
<<set _audienceswarmcarry.drya[_tmppspot] to "t">>
<<set _tmpmark to "!">>
<<set _tmporgasm to "">>
<<if $orgasmdown gte 1>>
<<if $orgasmcount gt 3>>
<<aHe>> is yelling again: "You're a real <<print either("slut", "dirty slut", "bitch", "whore", "worthless slut", "extreme pervert")>> cumming again from these <<print $swarm.type>>
<<set _tmporgasm to "<span class=\"pink\"> cumming hard </span> ">>
<<set _tmpmark to "?">>
<<else>>
Suddenly <<ahe>> yells at you: "You're such a <<print either("slut", "whore", "pervert")>> cumming from these <<print $swarm.type>>
<<set _tmporgasm to "<span class=\"pink\"> cumming </span> ">>
<</if>>
<<else>>
<<if _tmpcam is "none">>
The $audiencedesc $audiencecamera exclaims "I love how
<<else>>
<<aHe>> says "I love how
<</if>>
<<if $swarm.amount.active[0] lte 4>>
the squirming <<print $swarm.type>> are
<<elseif $swarm.amount.active[0] lte 8>>
the swarming <<print $swarm.type>> are
<<else>>
the milling mass of <<print $swarm.type>> are
<</if>>
<</if>>
<<print _tmpsmoving>>
<<if _tmppspot is "g">>
over your <<genitals>><<print _tmpmark>>"
<<elseif _tmppspot is "gi">>
over your <<genitals>><<print _tmpmark>>"
<<elseif _tmppspot is "b">>
over your <<bottom>><<print _tmpmark>>"
<<elseif _tmppspot is "bi">>
<span class="red"> inside your <<bottom>></span><<print _tmpmark>>"
<<elseif _tmppspot is "i">>
<span class="red">inside your body<<print _tmpmark>></span>"
<<set _tmpproof to "f">>
<<else>>
over you<<print _tmpmark>>"
<<set _tmpproof to "f">>
<</if>>
<<if _tmpcam is "face">>
proudly <<ahe>> looks at <<ahis>> phone: "I've got a nice closeup of <<pher>> face<<print _tmporgasm>><<if _tmpproof is "t">> to prove it."<<else>>."<</if>>
<<elseif _tmpcam is "bottom">>
proudly <<ahe>> displays <<ahis>> phone: "I've got a nice closeup of <<pher>> <<bottom>><<print _tmporgasm>><<if _tmpproof is "t">> to prove it!"<<else>>."<</if>>
<<elseif _tmpcam is "front">>
proudly <<ahe>> holds up <<ahis>> phone: "I've got a nice closeup of <<pher>> <<genitals>><<print _tmporgasm>><<if _tmpproof is "t">> to prove it!"<<else>>."<</if>>
<<elseif _tmpcam is "full">>
proudly <<ahe>> shows the pictures on <<ahis>> phone: "I've got the pictures of this slut to prove it."
<<set _tmpproof to "f">>
<</if>>
<br><br>
<</if>>
<</nobr>><</widget>>
<<widget "aHe">><<nobr>>
<<if $audiencecamera is "man">>
He
<<elseif $audiencecamera is "boy">>
He
<<elseif $audiencecamera is "woman">>
She
<<elseif $audiencecamera is "girl">>
She
<</if>>
<</nobr>><</widget>><<widget "generateBEAST">><<nobr>>
<!-- NEW Args are NPC#(1-6), Type, Gender-->
<!-- Example: <<generateBEAST 1 dog m>> would generate NPC 1 as male dog -->
<!-- Example: <<generateBEAST 2 wolf f>> would generate NPC 2 as female wolf -->
<!-- Checks if endevent was properly used after the last event -->
/*<<if $enemyno gte 1>>
<<set $endeventerror to $lastgenerated>>
<</if>>
<<set $lastgenerated to $passage>>*/
<<set _n to $args[0]-1>>
<<set _type to $args[1]>>
<<set _gen to $args[2]>>
<<set _beast_genitals to $args[3]>>
<<set _beast_monster to $args[4]>>
<!-- Check that Type is known -->
<<switch _type>>
<<case "dog" "cat" "pig" "wolf" "dolphin" "lizard" "bear" "boar" "creature" "horse">>
<!-- No action-->
<<default>>
<span class="red">ERROR: generateBEAST unknown type</span>
<</switch>>
<!-- Set gender and pronoun, random if unspecified -->
<<if _gen is "m" or _gen is "f">>
<<set $NPCList[_n].gender to _gen>><<set $NPCList[_n].pronoun to _gen>>
<<else>>
<<set $rng to random(1, 100)>>
<<if $beastmalechance lt $rng>>
<<set $NPCList[_n].gender to "f">>
<<set $NPCList[_n].pronoun to "f">>
<<else>>
<<set $NPCList[_n].gender to "m">>
<<set $NPCList[_n].pronoun to "m">>
<</if>>
<</if>>
<<set $NPCList[_n].adult to 1>>
<<set $NPCList[_n].lefthand to "none">>
<<set $NPCList[_n].righthand to "none">>
<<set $NPCList[_n].mouth to 0>>
<<set $NPCList[_n].stance to "approach">>
<<set $NPCList[_n].location to {
head: 0,
genitals: 0,
}>>
<<if $enemyno lt 6>><<set $enemyno += 1>><</if>>
<<beastattribute _n _type>>
<</nobr>><</widget>>
<<widget "beastattribute">><<nobr>>
<!-- NEW Set Beast attributes. $arg[0] calls NPC number to be generated, arg[1] sets beast type -->
<<nounderwearcheck>>
<<set _n to $args[0]>>
<<set _type to $args[1]>>
<!-- Set genitals active -->
<<set _gen to $NPCList[_n].gender>>
<<if _beast_genitals is "penis">>
<<set $NPCList[_n].penis to 0>>
<<set $NPCList[_n].vagina to "none">>
<<elseif _beast_genitals is "vagina">>
<<set $NPCList[_n].vagina to 0>>
<<set $NPCList[_n].penis to "none">>
<<elseif _gen is "m">>
<<set $NPCList[_n].penis to 0>>
<<set $NPCList[_n].vagina to "none">>
<<elseif _gen is "f">>
<<set $NPCList[_n].vagina to 0>>
<<set $NPCList[_n].penis to "none">>
<</if>>
<<set $NPCList[_n].chest to "">>
<<set $NPCList[_n].insecurity to "none">>
<!-- Select Beast Description/Strength/Genital pairing -->
<!-- v2.7 $BeastList is 0-7: "dog", "cat", "pig", "wolf", "dolphin", "lizard", "bear", "creature" -->
<!-- v2.13 "horse" added to $BeastList -->
<<set _h to [200,150,200,300,200,250,200,500,200,500]>>
<<set _t to ["dog","cat","pig","wolf","dolphin","lizard","bear","boar","creature","horse"]>>
<<set _d to ["large","large","fat","enormous","bottlenose","scaly","brown","hairy","strange","huge"]>>
<<set _pd to ["knotted penis","spiked penis","penis","knotted penis","strange penis","penis","penis","penis","penis","equine cock"]>>
/% <<set _cla to [1,1,1,1,0,1,1,1]>> %/
<<set _ps to [2,2,2,3,2,2,3,3,2,5]>>
<<set _i to $BeastList.indexOf(_type)>>
<<set $NPCList[_n].health to _h[_i]>>
<<set $NPCList[_n].description to _d[_i]>>
<<set $NPCList[_n].type to _t[_i]>>
/% <<set $NPCList[_n].claws to _cla[_i]>> %/
<<set $NPCList[_n].breastsize to 0>>
<<set $NPCList[_n].breastsdesc to "nipples">>
<<set $NPCList[_n].breastdesc to "nipple">>
<<set $NPCList[_n].fullDescription to $NPCList[_n].description + " ">>
<<if $NPCList[_n].pronoun is "m">>
<<set $NPCList[_n].fullDescription += "male ">>
<<elseif $NPCList[_n].pronoun is "f">>
<<set $NPCList[_n].fullDescription += "female ">>
<</if>>
<<set $NPCList[_n].fullDescription += $NPCList[_n].type>>
<!-- Set hallucination creatures to always be monsters. Shadow types could be .monster = "shadow" -->
<<if $NPCList[_n].type is "creature">>
<<set $NPCList[_n].monster to "monster">>
<<elseif $monsterchance gte $rng and $hallucinations gte 1 or $monsterchance gte $rng and $monsterhallucinations is "f" or _beast_monster is "monster">>
<<set $NPCList[_n].monster to "monster">>
<<if $NPCList[_n].type is "horse">>
<<set $NPCList[_n].type to "centaur">>
<<elseif $NPCList[_n].gender is "f">>
<<set $NPCList[_n].type to $NPCList[_n].type + "girl">>
<<else>>
<<set $NPCList[_n].type to $NPCList[_n].type + "boy">>
<</if>>
<<else>>
<<set $NPCList[_n].monster to 0>>
<</if>>
<!-- Gender-swap monsters if needed -->
<<if $NPCList[_n].monster is "monster" and _beast_genitals is undefined>>
<<if $NPCList[_n].gender is "m">>
<<if random(0, 99) gte $cbchance>>
<<set $NPCList[_n].penis to 0>>
<<set $NPCList[_n].vagina to "none">>
<<else>>
<<set $NPCList[_n].vagina to 0>>
<<set $NPCList[_n].penis to "none">>
<</if>>
<<elseif $NPCList[_n].gender is "f">>
<<if random(0, 99) gte $dgchance>>
<<set $NPCList[_n].vagina to 0>>
<<set $NPCList[_n].penis to "none">>
<<else>>
<<set $NPCList[_n].penis to 0>>
<<set $NPCList[_n].vagina to "none">>
<</if>>
<</if>>
<</if>>
<<if $NPCList[_n].penis isnot "none">>
<<set $NPCList[_n].penisdesc to _pd[_i]>>
<<set $NPCList[_n].penissize to _ps[_i]>>
<<else>>
<<set $NPCList[_n].penisdesc to "none">>
<<set $NPCList[_n].penissize to 0>>
<</if>>
<<if $NPCList[_n].type is "horse" or $NPCList[_n].type is "centaur" or $NPCList[_n].type is "dolphin" or $NPCList[_n].type is "dolphinboy" or $NPCList[_n].type is "dolphingirl">>
<<set $claws to 0>>
<</if>>
<</nobr>><</widget>>
<!-- Dolphin generate calls -->
<<widget "generatedolphin1">><<nobr>>
<<generateBEAST 1 dolphin>>
<</nobr>><</widget>>
<<widget "generatedolphin2">><<nobr>>
<<generateBEAST 2 dolphin>>
<</nobr>><</widget>>
<<widget "generatedolphin3">><<nobr>>
<<generateBEAST 3 dolphin>>
<</nobr>><</widget>>
<<widget "generatedolphin4">><<nobr>>
<<generateBEAST 4 dolphin>>
<</nobr>><</widget>>
<<widget "generatedolphin5">><<nobr>>
<<generateBEAST 5 dolphin>>
<</nobr>><</widget>>
<<widget "generatedolphin6">><<nobr>>
<<generateBEAST 6 dolphin>>
<</nobr>><</widget>>
<!-- Dog generate calls -->
<<widget "generatedog1">><<nobr>>
<<generateBEAST 1 dog>>
<</nobr>><</widget>>
<<widget "generatedog2">><<nobr>>
<<generateBEAST 2 dog>>
<</nobr>><</widget>>
<<widget "generatedog3">><<nobr>>
<<generateBEAST 3 dog>>
<</nobr>><</widget>>
<<widget "generatedog4">><<nobr>>
<<generateBEAST 4 dog>>
<</nobr>><</widget>>
<<widget "generatedog5">><<nobr>>
<<generateBEAST 5 dog>>
<</nobr>><</widget>>
<<widget "generatedog6">><<nobr>>
<<generateBEAST 6 dog>>
<</nobr>><</widget>>
<!-- Wolf generate calls -->
<<widget "generatewolf1">><<nobr>>
<<generateBEAST 1 wolf>>
<</nobr>><</widget>>
<<widget "generatewolf2">><<nobr>>
<<generateBEAST 2 wolf>>
<</nobr>><</widget>>
<<widget "generatewolf3">><<nobr>>
<<generateBEAST 3 wolf>>
<</nobr>><</widget>>
<<widget "generatewolf4">><<nobr>>
<<generateBEAST 4 wolf>>
<</nobr>><</widget>>
<<widget "generatewolf5">><<nobr>>
<<generateBEAST 5 wolf>>
<</nobr>><</widget>>
<<widget "generatewolf6">><<nobr>>
<<generateBEAST 6 wolf>>
<</nobr>><</widget>>
<!-- Cat generate calls -->
<<widget "generatecat1">><<nobr>>
<<generateBEAST 1 cat>>
<</nobr>><</widget>>
<<widget "generatecat2">><<nobr>>
<<generateBEAST 2 cat>>
<</nobr>><</widget>>
<<widget "generatecat3">><<nobr>>
<<generateBEAST 3 cat>>
<</nobr>><</widget>>
<<widget "generatecat4">><<nobr>>
<<generateBEAST 4 cat>>
<</nobr>><</widget>>
<<widget "generatecat5">><<nobr>>
<<generateBEAST 5 cat>>
<</nobr>><</widget>>
<<widget "generatecat6">><<nobr>>
<<generateBEAST 6 cat>>
<</nobr>><</widget>>
<!-- Pig generate calls -->
<<widget "generatepig1">><<nobr>>
<<generateBEAST 1 pig>>
<</nobr>><</widget>>
<<widget "generatepig2">><<nobr>>
<<generateBEAST 2 pig>>
<</nobr>><</widget>>
<<widget "generatepig3">><<nobr>>
<<generateBEAST 3 pig>>
<</nobr>><</widget>>
<<widget "generatepig4">><<nobr>>
<<generateBEAST 4 pig>>
<</nobr>><</widget>>
<<widget "generatepig5">><<nobr>>
<<generateBEAST 5 pig>>
<</nobr>><</widget>>
<<widget "generatepig6">><<nobr>>
<<generateBEAST 6 pig>>
<</nobr>><</widget>>
<!-- Boar generate calls -->
<<widget "generateboar1">><<nobr>>
<<generateBEAST 1 boar>>
<</nobr>><</widget>>
<<widget "generateboar2">><<nobr>>
<<generateBEAST 2 boar>>
<</nobr>><</widget>>
<<widget "generateboar3">><<nobr>>
<<generateBEAST 3 boar>>
<</nobr>><</widget>>
<<widget "generateboar4">><<nobr>>
<<generateBEAST 4 boar>>
<</nobr>><</widget>>
<<widget "generateboar5">><<nobr>>
<<generateBEAST 5 boar>>
<</nobr>><</widget>>
<<widget "generateboar6">><<nobr>>
<<generateBEAST 6 boar>>
<</nobr>><</widget>>
<!-- Lizard generate calls -->
<<widget "generatelizard1">><<nobr>>
<<generateBEAST 1 lizard>>
<</nobr>><</widget>>
<<widget "generatelizard2">><<nobr>>
<<generateBEAST 2 lizard>>
<</nobr>><</widget>>
<<widget "generatelizard3">><<nobr>>
<<generateBEAST 3 lizard>>
<</nobr>><</widget>>
<<widget "generatelizard4">><<nobr>>
<<generateBEAST 4 lizard>>
<</nobr>><</widget>>
<<widget "generatelizard5">><<nobr>>
<<generateBEAST 5 lizard>>
<</nobr>><</widget>>
<<widget "generatelizard6">><<nobr>>
<<generateBEAST 6 lizard>>
<</nobr>><</widget>>
<!-- Bear generate calls -->
<<widget "generatebear1">><<nobr>>
<<generateBEAST 1 bear>>
<</nobr>><</widget>>
<<widget "generatebear2">><<nobr>>
<<generateBEAST 2 bear>>
<</nobr>><</widget>>
<<widget "generatebear3">><<nobr>>
<<generateBEAST 3 bear>>
<</nobr>><</widget>>
<<widget "generatebear4">><<nobr>>
<<generateBEAST 4 bear>>
<</nobr>><</widget>>
<<widget "generatebear5">><<nobr>>
<<generateBEAST 5 bear>>
<</nobr>><</widget>>
<<widget "generatebear6">><<nobr>>
<<generateBEAST 6 bear>>
<</nobr>><</widget>>
<!-- creature generate calls -->
<<widget "generatecreature1">><<nobr>>
<<generateBEAST 1 creature>>
<</nobr>><</widget>>
<<widget "generatecreature2">><<nobr>>
<<generateBEAST 2 creature>>
<</nobr>><</widget>>
<<widget "generatecreature3">><<nobr>>
<<generateBEAST 3 creature>>
<</nobr>><</widget>>
<<widget "generatecreature4">><<nobr>>
<<generateBEAST 4 creature>>
<</nobr>><</widget>>
<<widget "generatecreature5">><<nobr>>
<<generateBEAST 5 creature>>
<</nobr>><</widget>>
<<widget "generatecreature6">><<nobr>>
<<generateBEAST 6 creature>>
<</nobr>><</widget>><<widget "beastimgdoggy">><<nobr>>
<<set _na to $active_enemy>>
<<if $NPCList[_na].type is "horse" or $NPCList[_na].type is "centaur">>
<<if $anusstate is "penetrated" or $vaginastate is "penetrated">>
<img @class="'layer-beastback anim-doggy-4f-'+_animspeed" src="img/sex/doggy/beast/horse/horse_penetrated.png">
<<else>>
<img @class="'layer-beastback anim-doggy-4f-'+_animspeed" src="img/sex/doggy/beast/horse/horse_entrance.png">
<</if>>
<<elseif $monster isnot 1>>
<<if $enemytype is "beast" and $NPCList[_na].stance is "top" or $enemytype is "beast" and $vaginause is "penis" or $enemytype is "beast" and $anususe is "penis" or $enemytype is "beast" and $penisuse is "othervagina" or $enemytype is "beast" and $penisuse is "otheranus">>
<<if $NPCList[_na].penis is "none" and $penisexist is 1 or $penisuse is "othervagina" or $penisuse is "otheranus">>
<<if $NPCList[_na].type is "lizard">>
<img @class="'layer-beastback anim-doggy-4f-'+_animspeed" src="img/sex/doggy/femalebeast/activelizard.png">
<img @class="'layer-beastforeground anim-doggy-4f-'+_animspeed" src="img/sex/doggy/femalebeast/activelizardfrontleg.png">
<<elseif $NPCList[_na].type is "wolf">>
<img @class="'layer-beastback anim-doggy-4f-'+_animspeed" src="img/sex/doggy/femalebeast/activewolf.png">
<img @class="'layer-beastforeground anim-doggy-4f-'+_animspeed" src="img/sex/doggy/femalebeast/activewolffrontleg.png">
<<elseif $NPCList[_na].type is "dolphin">>
<img @class="'layer-beastback anim-doggy-4f-'+_animspeed" src="img/sex/doggy/femalebeast/dolphin/activedolphin.png">
<img @class="'layer-beastforeground anim-doggy-4f-'+_animspeed" src="img/sex/doggy/femalebeast/dolphin/activedolphinfrontleg.png">
<<elseif $NPCList[_na].type is "bear">>
<img @class="'layer-beastback anim-doggy-4f-'+_animspeed" src="img/sex/doggy/femalebeast/bear/activebear.png">
<img @class="'layer-beastforeground anim-doggy-4f-'+_animspeed" src="img/sex/doggy/femalebeast/bear/activebearfrontleg.png">
<<elseif $NPCList[_na].type is "cat">>
<img @class="'layer-beastback anim-doggy-4f-'+_animspeed" src="img/sex/doggy/femalebeast/cat/activecat.png">
<img @class="'layer-beastforeground anim-doggy-4f-'+_animspeed" src="img/sex/doggy/femalebeast/cat/activecatfrontlegs.png">
<<elseif $NPCList[_na].type is "creature">>
<img @class="'layer-beastback anim-doggy-4f-'+_animspeed" src="img/sex/doggy/femalebeast/creature/activecreature.png">
<img @class="'layer-beastforeground anim-doggy-4f-'+_animspeed" src="img/sex/doggy/femalebeast/creature/activecreaturefrontleg.png">
<<else>>
<img @class="'layer-beastback anim-doggy-4f-'+_animspeed" src="img/sex/doggy/femalebeast/activebeast.png">
<img @class="'layer-beastforeground anim-doggy-4f-'+_animspeed" src="img/sex/doggy/femalebeast/activebeastfrontleg.png">
<</if>>
<<else>>
<<if $NPCList[_na].type is "lizard">>
<img @class="'layer-beastback anim-doggy-4f-'+_animspeed" src="img/sex/doggy/beast/activelizard.png">
<img @class="'layer-beastforeground anim-doggy-4f-'+_animspeed" src="img/sex/doggy/beast/activelizardfrontleg.png">
<<elseif $beastname is "blackwolf">>
<img @class="'layer-beastback anim-doggy-4f-'+_animspeed" src="img/sex/doggy/beast/activeblackwolf.png">
<img @class="'layer-beastforeground anim-doggy-4f-'+_animspeed" src="img/sex/doggy/beast/activeblackwolffrontleg.png">
<<elseif $NPCList[_na].type is "wolf">>
<img @class="'layer-beastback anim-doggy-4f-'+_animspeed" src="img/sex/doggy/beast/activewolf.png">
<img @class="'layer-beastforeground anim-doggy-4f-'+_animspeed" src="img/sex/doggy/beast/activewolffrontleg.png">
<<elseif $NPCList[_na].type is "dolphin">>
<img @class="'layer-beastback anim-doggy-4f-'+_animspeed" src="img/sex/doggy/beast/dolphin/activedolphin.png">
<img @class="'layer-beastforeground anim-doggy-4f-'+_animspeed" src="img/sex/doggy/beast/dolphin/activedolphinfrontleg.png">
<<elseif $NPCList[_na].type is "pig">>
<img @class="'layer-beastback anim-doggy-4f-'+_animspeed" src="img/sex/doggy/beast/pig/activepig.png">
<img @class="'layer-beastforeground anim-doggy-4f-'+_animspeed" src="img/sex/doggy/beast/pig/activepigfrontleg.png">
<<elseif $NPCList[_na].type is "boar">>
<img @class="'layer-beastback anim-doggy-4f-'+_animspeed" src="img/sex/doggy/beast/boar/activeboar.png">
<img @class="'layer-beastforeground anim-doggy-4f-'+_animspeed" src="img/sex/doggy/beast/boar/activeboarfrontleg.png">
<<elseif $NPCList[_na].type is "bear">>
<img @class="'layer-beastback anim-doggy-4f-'+_animspeed" src="img/sex/doggy/beast/bear/activebear.png">
<img @class="'layer-beastforeground anim-doggy-4f-'+_animspeed" src="img/sex/doggy/beast/bear/activebearfrontleg.png">
<<elseif $NPCList[_na].type is "cat">>
<img @class="'layer-beastback anim-doggy-4f-'+_animspeed" src="img/sex/doggy/beast/cat/activecat.png">
<img @class="'layer-beastforeground anim-doggy-4f-'+_animspeed" src="img/sex/doggy/beast/cat/activecatfrontlegs.png">
<<elseif $NPCList[_na].type is "creature">>
<img @class="'layer-beastback anim-doggy-4f-'+_animspeed" src="img/sex/doggy/beast/creature/activecreature.png">
<img @class="'layer-beastforeground anim-doggy-4f-'+_animspeed" src="img/sex/doggy/beast/creature/activecreaturefrontleg.png">
<<else>>
<img @class="'layer-beastback anim-doggy-4f-'+_animspeed" src="img/sex/doggy/beast/activebeast.png">
<img @class="'layer-beastforeground anim-doggy-4f-'+_animspeed" src="img/sex/doggy/beast/activebeastfrontleg.png">
<</if>>
<</if>>
<<elseif $NPCList[_na].stance is "topface" and $enemytype is "beast" or $enemytype is "beast" and $mouthuse is "penis">>
<<if $NPCList[_na].type is "lizard">>
<img @class="'layer-beastback anim-doggy-4f-'+_animspeed" src="img/sex/doggy/frontbeast/activelizard.png">
<img @class="'layer-beastforeground anim-doggy-4f-'+_animspeed" src="img/sex/doggy/frontbeast/activelizardfrontleg.png">
<<elseif $beastname is "blackwolf">>
<img @class="'layer-beastback anim-doggy-4f-'+_animspeed" src="img/sex/doggy/frontbeast/activeblackwolf.png">
<img @class="'layer-beastforeground anim-doggy-4f-'+_animspeed" src="img/sex/doggy/frontbeast/activeblackwolffrontleg.png">
<<elseif $NPCList[_na].type is "wolf">>
<img @class="'layer-beastback anim-doggy-4f-'+_animspeed" src="img/sex/doggy/frontbeast/activewolf.png">
<img @class="'layer-beastforeground anim-doggy-4f-'+_animspeed" src="img/sex/doggy/frontbeast/activewolffrontleg.png">
<<elseif $NPCList[_na].type is "dolphin">>
<img @class="'layer-beastback anim-doggy-4f-'+_animspeed" src="img/sex/doggy/frontbeast/dolphin/activedolphin.png">
<img @class="'layer-beastforeground anim-doggy-4f-'+_animspeed" src="img/sex/doggy/frontbeast/dolphin/activedolphinfrontleg.png">
<<elseif $NPCList[_na].type is "bear">>
<img @class="'layer-beastback anim-doggy-4f-'+_animspeed" src="img/sex/doggy/frontbeast/bear/activebear.png">
<img @class="'layer-beastforeground anim-doggy-4f-'+_animspeed" src="img/sex/doggy/frontbeast/bear/activebearfrontleg.png">
<<elseif $NPCList[_na].type is "creature">>
<img @class="'layer-beastback anim-doggy-4f-'+_animspeed" src="img/sex/doggy/frontbeast/creature/activecreature.png">
<img @class="'layer-beastforeground anim-doggy-4f-'+_animspeed" src="img/sex/doggy/frontbeast/creature/activecreaturefrontleg.png">
<<else>>
<img @class="'layer-beastback anim-doggy-4f-'+_animspeed" src="img/sex/doggy/frontbeast/activewolf.png">
<img @class="'layer-beastforeground anim-doggy-4f-'+_animspeed" src="img/sex/doggy/frontbeast/activewolffrontleg.png">
<</if>>
<</if>>
<<else>>
<<if $position is "doggy">>
<<if $NPCList[_na].type is "dogboy" or $NPCList[_na].type is "doggirl">>
<<if $vaginause is "penis" and $anususe is "penis" and ($leftarm is "bound" or $leftarm is "grappled")>>
<img @class="'layer-beastforeground anim-doggy-4f-'+_animspeed" src="img/sex/doggy/shadow/dog/dp_bound.png">
<<elseif $vaginause is "penis" and $anususe is "penis">>
<img @class="'layer-beastforeground anim-doggy-4f-'+_animspeed" src="img/sex/doggy/shadow/dog/dp.png">
<<elseif $anususe is "penis">>
<img @class="'layer-beastforeground anim-doggy-4f-'+_animspeed" src="img/sex/doggy/shadow/dog/anal.png">
<<elseif $vaginause is "penis">>
<img @class="'layer-beastforeground anim-doggy-4f-'+_animspeed" src="img/sex/doggy/shadow/dog/vaginal.png">
<<elseif $mouthuse is "penis">>
<img @class="'layer-beastforeground anim-doggy-4f-'+_animspeed" src="img/sex/doggy/shadow/dog/oral.png">
<<else>>
<img @class="'layer-beastforeground anim-doggy-4f-'+_animspeed" src="img/sex/doggy/shadow/dog/vaginal.png">
<</if>>
<<elseif $NPCList[_na].type is "bearboy" or $NPCList[_na].type is "beargirl">>
<<if $vaginause is "penis" and $anususe is "penis" and ($leftarm is "bound" or $leftarm is "grappled")>>
<img @class="'layer-beastforeground anim-doggy-4f-'+_animspeed" src="img/sex/doggy/shadow/bear/dp_bound.png">
<<elseif $vaginause is "penis" and $anususe is "penis">>
<img @class="'layer-beastforeground anim-doggy-4f-'+_animspeed" src="img/sex/doggy/shadow/bear/dp.png">
<<elseif $anususe is "penis">>
<img @class="'layer-beastforeground anim-doggy-4f-'+_animspeed" src="img/sex/doggy/shadow/bear/anal.png">
<<elseif $vaginause is "penis">>
<img @class="'layer-beastforeground anim-doggy-4f-'+_animspeed" src="img/sex/doggy/shadow/bear/vaginal.png">
<<elseif $mouthuse is "penis">>
<img @class="'layer-beastforeground anim-doggy-4f-'+_animspeed" src="img/sex/doggy/shadow/bear/oral.png">
<<else>>
<img @class="'layer-beastforeground anim-doggy-4f-'+_animspeed" src="img/sex/doggy/shadow/bear/vaginal.png">
<</if>>
<<elseif $beastname is "blackwolf" and ($NPCList[_na].type is "wolfboy" or $NPCList[_na].type is "wolfgirl")>>
<<if $vaginause is "penis" and $anususe is "penis" and ($leftarm is "bound" or $leftarm is "grappled")>>
<img @class="'layer-beastforeground anim-doggy-4f-'+_animspeed" src="img/sex/doggy/shadow/black_wolf/dp_bound.png">
<img @class="'layer-beastforeground anim-doggy-4f-'+_animspeed" src="img/sex/doggy/shadow/black_wolf/dp_eyes.png">
<<elseif $vaginause is "penis" and $anususe is "penis">>
<img @class="'layer-beastforeground anim-doggy-4f-'+_animspeed" src="img/sex/doggy/shadow/black_wolf/dp.png">
<img @class="'layer-beastforeground anim-doggy-4f-'+_animspeed" src="img/sex/doggy/shadow/black_wolf/dp_eyes.png">
<<elseif $anususe is "penis">>
<img @class="'layer-beastforeground anim-doggy-4f-'+_animspeed" src="img/sex/doggy/shadow/black_wolf/anal.png">
<img @class="'layer-beastforeground anim-doggy-4f-'+_animspeed" src="img/sex/doggy/shadow/black_wolf/anal_eyes.png">
<<elseif $vaginause is "penis">>
<img @class="'layer-beastforeground anim-doggy-4f-'+_animspeed" src="img/sex/doggy/shadow/black_wolf/vaginal.png">
<img @class="'layer-beastforeground anim-doggy-4f-'+_animspeed" src="img/sex/doggy/shadow/black_wolf/vaginal_eyes.png">
<<elseif $mouthuse is "penis">>
<img @class="'layer-beastforeground anim-doggy-4f-'+_animspeed" src="img/sex/doggy/shadow/black_wolf/oral.png">
<img @class="'layer-beastforeground anim-doggy-4f-'+_animspeed" src="img/sex/doggy/shadow/black_wolf/oral_eyes.png">
<<else>>
<img @class="'layer-beastforeground anim-doggy-4f-'+_animspeed" src="img/sex/doggy/shadow/black_wolf/vaginal.png">
<img @class="'layer-beastforeground anim-doggy-4f-'+_animspeed" src="img/sex/doggy/shadow/black_wolf/vaginal_eyes.png">
<</if>>
<<elseif $NPCList[_na].type is "wolfboy" or $NPCList[_na].type is "wolfgirl">>
<<if $vaginause is "penis" and $anususe is "penis" and ($leftarm is "bound" or $leftarm is "grappled")>>
<img @class="'layer-beastforeground anim-doggy-4f-'+_animspeed" src="img/sex/doggy/shadow/wolf/dp_bound.png">
<<elseif $vaginause is "penis" and $anususe is "penis">>
<img @class="'layer-beastforeground anim-doggy-4f-'+_animspeed" src="img/sex/doggy/shadow/wolf/dp.png">
<<elseif $anususe is "penis">>
<img @class="'layer-beastforeground anim-doggy-4f-'+_animspeed" src="img/sex/doggy/shadow/wolf/anal.png">
<<elseif $vaginause is "penis">>
<img @class="'layer-beastforeground anim-doggy-4f-'+_animspeed" src="img/sex/doggy/shadow/wolf/vaginal.png">
<<elseif $mouthuse is "penis">>
<img @class="'layer-beastforeground anim-doggy-4f-'+_animspeed" src="img/sex/doggy/shadow/wolf/oral.png">
<<else>>
<img @class="'layer-beastforeground anim-doggy-4f-'+_animspeed" src="img/sex/doggy/shadow/wolf/vaginal.png">
<</if>>
<<elseif $NPCList[_na].type is "boarboy" or $NPCList[_na].type is "boargirl">>
<<if $vaginause is "penis" and $anususe is "penis" and ($leftarm is "bound" or $leftarm is "grappled")>>
<img @class="'layer-beastforeground anim-doggy-4f-'+_animspeed" src="img/sex/doggy/shadow/boar/dp_bound.png">
<<elseif $vaginause is "penis" and $anususe is "penis">>
<img @class="'layer-beastforeground anim-doggy-4f-'+_animspeed" src="img/sex/doggy/shadow/boar/dp.png">
<<elseif $anususe is "penis">>
<img @class="'layer-beastforeground anim-doggy-4f-'+_animspeed" src="img/sex/doggy/shadow/boar/anal.png">
<<elseif $vaginause is "penis">>
<img @class="'layer-beastforeground anim-doggy-4f-'+_animspeed" src="img/sex/doggy/shadow/boar/vaginal.png">
<<elseif $mouthuse is "penis">>
<img @class="'layer-beastforeground anim-doggy-4f-'+_animspeed" src="img/sex/doggy/shadow/boar/oral.png">
<<else>>
<img @class="'layer-beastforeground anim-doggy-4f-'+_animspeed" src="img/sex/doggy/shadow/boar/vaginal.png">
<</if>>
<<elseif $NPCList[_na].type is "pigboy" or $NPCList[_na].type is "piggirl">>
<<if $vaginause is "penis" and $anususe is "penis" and ($leftarm is "bound" or $leftarm is "grappled")>>
<img @class="'layer-beastforeground anim-doggy-4f-'+_animspeed" src="img/sex/doggy/shadow/pig/dp_bound.png">
<<elseif $vaginause is "penis" and $anususe is "penis">>
<img @class="'layer-beastforeground anim-doggy-4f-'+_animspeed" src="img/sex/doggy/shadow/pig/dp.png">
<<elseif $anususe is "penis">>
<img @class="'layer-beastforeground anim-doggy-4f-'+_animspeed" src="img/sex/doggy/shadow/pig/anal.png">
<<elseif $vaginause is "penis">>
<img @class="'layer-beastforeground anim-doggy-4f-'+_animspeed" src="img/sex/doggy/shadow/pig/vaginal.png">
<<elseif $mouthuse is "penis">>
<img @class="'layer-beastforeground anim-doggy-4f-'+_animspeed" src="img/sex/doggy/shadow/pig/oral.png">
<<else>>
<img @class="'layer-beastforeground anim-doggy-4f-'+_animspeed" src="img/sex/doggy/shadow/pig/vaginal.png">
<</if>>
<<elseif $NPCList[_na].type is "catboy" or $NPCList[_na].type is "catgirl">>
<<if $vaginause is "penis" and $anususe is "penis" and ($leftarm is "bound" or $leftarm is "grappled")>>
<img @class="'layer-beastforeground anim-doggy-4f-'+_animspeed" src="img/sex/doggy/shadow/cat/dp_bound.png">
<<elseif $vaginause is "penis" and $anususe is "penis">>
<img @class="'layer-beastforeground anim-doggy-4f-'+_animspeed" src="img/sex/doggy/shadow/cat/dp.png">
<<elseif $anususe is "penis">>
<img @class="'layer-beastforeground anim-doggy-4f-'+_animspeed" src="img/sex/doggy/shadow/cat/anal.png">
<<elseif $vaginause is "penis">>
<img @class="'layer-beastforeground anim-doggy-4f-'+_animspeed" src="img/sex/doggy/shadow/cat/vaginal.png">
<<elseif $mouthuse is "penis">>
<img @class="'layer-beastforeground anim-doggy-4f-'+_animspeed" src="img/sex/doggy/shadow/cat/oral.png">
<<else>>
<img @class="'layer-beastforeground anim-doggy-4f-'+_animspeed" src="img/sex/doggy/shadow/cat/vaginal.png">
<</if>>
<<elseif $NPCList[_na].type is "dolphinboy" or $NPCList[_na].type is "dolphingirl">>
<<if $vaginause is "penis" and $anususe is "penis" and ($leftarm is "bound" or $leftarm is "grappled")>>
<img @class="'layer-beastforeground anim-doggy-4f-'+_animspeed" src="img/sex/doggy/shadow/dolphin/dp_bound.png">
<<elseif $vaginause is "penis" and $anususe is "penis">>
<img @class="'layer-beastforeground anim-doggy-4f-'+_animspeed" src="img/sex/doggy/shadow/dolphin/dp.png">
<<elseif $anususe is "penis">>
<img @class="'layer-beastforeground anim-doggy-4f-'+_animspeed" src="img/sex/doggy/shadow/dolphin/anal.png">
<<elseif $vaginause is "penis">>
<img @class="'layer-beastforeground anim-doggy-4f-'+_animspeed" src="img/sex/doggy/shadow/dolphin/vaginal.png">
<<elseif $mouthuse is "penis">>
<img @class="'layer-beastforeground anim-doggy-4f-'+_animspeed" src="img/sex/doggy/shadow/dolphin/oral.png">
<<else>>
<img @class="'layer-beastforeground anim-doggy-4f-'+_animspeed" src="img/sex/doggy/shadow/dolphin/vaginal.png">
<</if>>
<<elseif $NPCList[_na].type is "lizardboy" or $NPCList[_na].type is "lizardgirl">>
<<if $vaginause is "penis" and $anususe is "penis" and ($leftarm is "bound" or $leftarm is "grappled")>>
<img @class="'layer-beastforeground anim-doggy-4f-'+_animspeed" src="img/sex/doggy/shadow/lizard/dp_bound.png">
<<elseif $vaginause is "penis" and $anususe is "penis">>
<img @class="'layer-beastforeground anim-doggy-4f-'+_animspeed" src="img/sex/doggy/shadow/lizard/dp.png">
<<elseif $anususe is "penis">>
<img @class="'layer-beastforeground anim-doggy-4f-'+_animspeed" src="img/sex/doggy/shadow/lizard/anal.png">
<<elseif $vaginause is "penis">>
<img @class="'layer-beastforeground anim-doggy-4f-'+_animspeed" src="img/sex/doggy/shadow/lizard/vaginal.png">
<<elseif $mouthuse is "penis">>
<img @class="'layer-beastforeground anim-doggy-4f-'+_animspeed" src="img/sex/doggy/shadow/lizard/oral.png">
<<else>>
<img @class="'layer-beastforeground anim-doggy-4f-'+_animspeed" src="img/sex/doggy/shadow/lizard/vaginal.png">
<</if>>
<</if>>
<<else>>
<</if>>
<</if>>
<<beastimggenitals>>
<</nobr>><</widget>>
<<widget "beastimgmissionary">><<nobr>>
<<set _na to $active_enemy>>
<<if $NPCList[_na].type is "horse" or $NPCList[_na].type is "centaur">>
<<if $penisstate is "penetrated" or $penisstate is "otheranus">>
<img @class="'layer-foreground anim-doggy-4f-'+_animspeed" src="img/sex/missionary/beast/horse/horse_penetrated.png">
<<else>>
<img @class="'layer-beastback anim-doggy-4f-'+_animspeed" src="img/sex/missionary/beast/horse/horse_entrance.png">
<</if>>
<<elseif $monster isnot 1 and $position is "missionary">>
<<if $enemytype is "beast" and $NPCList[_na].stance is "top" or $enemytype is "beast" and $vaginause is "penis" or $enemytype is "beast" and $anususe is "penis" or $enemytype is "beast" and $penisuse is "othervagina" or $enemytype is "beast" and $penisuse is "otheranus">>
<<if $feetuse isnot "penis" and $NPCList[_na].lefthand isnot "penis" and $NPCList[_na].righthand isnot "penis">>
<<if $beastname is "blackwolf">>
<img @class="'layer-beastback anim-doggy-4f-'+_animspeed" src="img/sex/missionary/beast/blackwolf.png">
<img @class="'layer-beastforeground anim-doggy-4f-'+_animspeed" src="img/sex/missionary/beast/blackwolffrontleg.png">
<<elseif $NPCList[_na].type is "bear">>
<img @class="'layer-beastback anim-doggy-4f-'+_animspeed" src="img/sex/missionary/beast/bear/bearbase.png">
<img @class="'layer-beastforeground anim-doggy-4f-'+_animspeed" src="img/sex/missionary/beast/bear/bearfrontleg.png">
<<elseif $NPCList[_na].type is "cat">>
<img @class="'layer-beastback anim-doggy-4f-'+_animspeed" src="img/sex/missionary/beast/cat/catbase.png">
<img @class="'layer-beastforeground anim-doggy-4f-'+_animspeed" src="img/sex/missionary/beast/cat/catfrontleg.png">
<<elseif $NPCList[_na].type is "dog">>
<img @class="'layer-beastback anim-doggy-4f-'+_animspeed" src="img/sex/missionary/beast/dog/dogbase.png">
<img @class="'layer-beastforeground anim-doggy-4f-'+_animspeed" src="img/sex/missionary/beast/dog/dogfrontleg.png">
<<elseif $NPCList[_na].type is "dolphin">>
<img @class="'layer-beastback anim-doggy-4f-'+_animspeed" src="img/sex/missionary/beast/dolphin/dolphinbase.png">
<img @class="'layer-beastforeground anim-doggy-4f-'+_animspeed" src="img/sex/missionary/beast/dolphin/dolphinfrontleg.png">
<<elseif $NPCList[_na].type is "lizard">>
<img @class="'layer-beastback anim-doggy-4f-'+_animspeed" src="img/sex/missionary/beast/lizard/lizardbase.png">
<img @class="'layer-beastforeground anim-doggy-4f-'+_animspeed" src="img/sex/missionary/beast/lizard/lizardfrontleg.png">
<<elseif $NPCList[_na].type is "pig" or $NPCList[_na].type is "boar">>
<img @class="'layer-beastback anim-doggy-4f-'+_animspeed" src="img/sex/missionary/beast/pig/pigbase.png">
<img @class="'layer-beastforeground anim-doggy-4f-'+_animspeed" src="img/sex/missionary/beast/pig/pigfrontleg.png">
<<elseif $NPCList[_na].type is "wolf">>
<img @class="'layer-beastback anim-doggy-4f-'+_animspeed" src="img/sex/missionary/beast/wolf/wolfbase.png">
<img @class="'layer-beastforeground anim-doggy-4f-'+_animspeed" src="img/sex/missionary/beast/wolf/wolffrontleg.png">
<<else>>
<img @class="'layer-beastback anim-doggy-4f-'+_animspeed" src="img/sex/missionary/beast/creature/beastbase.png">
<img @class="'layer-beastforeground anim-doggy-4f-'+_animspeed" src="img/sex/missionary/beast/creature/beastfrontleg.png">
<</if>>
<</if>>
<</if>>
<<elseif $monster is 1>>
<<if $NPCList[_na].type is "dogboy" or $NPCList[_na].type is "doggirl">>
<<if $penisuse is "othervagina" or $penisuse is "otheranus">>
<img @class="'layer-beastforeground anim-doggy-4f-'+_animspeed" src="img/sex/missionary/shadow/dog/penile.png">
<<elseif $anususe is "penis">>
<img @class="'layer-beastforeground anim-doggy-4f-'+_animspeed" src="img/sex/missionary/shadow/dog/anal.png">
<<elseif $vaginause is "penis">>
<img @class="'layer-beastforeground anim-doggy-4f-'+_animspeed" src="img/sex/missionary/shadow/dog/vaginal.png">
<<elseif $mouthuse is "penis">>
<img @class="'layer-beastforeground anim-doggy-4f-'+_animspeed" src="img/sex/missionary/shadow/dog/oral.png">
<<else>>
<img @class="'layer-beastforeground anim-doggy-4f-'+_animspeed" src="img/sex/missionary/shadow/dog/vaginal.png">
<</if>>
<<elseif $NPCList[_na].type is "bearboy" or $NPCList[_na].type is "beargirl">>
<<if $penisuse is "othervagina" or $penisuse is "otheranus">>
<img @class="'layer-beastforeground anim-doggy-4f-'+_animspeed" src="img/sex/missionary/shadow/bear/penile.png">
<<elseif $anususe is "penis">>
<img @class="'layer-beastforeground anim-doggy-4f-'+_animspeed" src="img/sex/missionary/shadow/bear/anal.png">
<<elseif $vaginause is "penis">>
<img @class="'layer-beastforeground anim-doggy-4f-'+_animspeed" src="img/sex/missionary/shadow/bear/vaginal.png">
<<elseif $mouthuse is "penis">>
<img @class="'layer-beastforeground anim-doggy-4f-'+_animspeed" src="img/sex/missionary/shadow/bear/oral.png">
<<else>>
<img @class="'layer-beastforeground anim-doggy-4f-'+_animspeed" src="img/sex/missionary/shadow/bear/vaginal.png">
<</if>>
<<elseif $beastname is "blackwolf" and ($NPCList[_na].type is "wolfboy" or $NPCList[_na].type is "wolfgirl")>>
<<if $penisuse is "othervagina" or $penisuse is "otheranus">>
<img @class="'layer-beastforeground anim-doggy-4f-'+_animspeed" src="img/sex/missionary/shadow/black_wolf/penile.png">
<img @class="'layer-beastforeground anim-doggy-4f-'+_animspeed" src="img/sex/missionary/shadow/black_wolf/penile_eyes.png">
<<elseif $anususe is "penis">>
<img @class="'layer-beastforeground anim-doggy-4f-'+_animspeed" src="img/sex/missionary/shadow/black_wolf/anal.png">
<img @class="'layer-beastforeground anim-doggy-4f-'+_animspeed" src="img/sex/missionary/shadow/black_wolf/anal_eyes.png">
<<elseif $vaginause is "penis">>
<img @class="'layer-beastforeground anim-doggy-4f-'+_animspeed" src="img/sex/missionary/shadow/black_wolf/vaginal.png">
<img @class="'layer-beastforeground anim-doggy-4f-'+_animspeed" src="img/sex/missionary/shadow/black_wolf/vaginal_eyes.png">
<<elseif $mouthuse is "penis">>
<img @class="'layer-beastforeground anim-doggy-4f-'+_animspeed" src="img/sex/missionary/shadow/black_wolf/oral.png">
<img @class="'layer-beastforeground anim-doggy-4f-'+_animspeed" src="img/sex/missionary/shadow/black_wolf/oral_eyes.png">
<<else>>
<img @class="'layer-beastforeground anim-doggy-4f-'+_animspeed" src="img/sex/missionary/shadow/black_wolf/vaginal.png">
<img @class="'layer-beastforeground anim-doggy-4f-'+_animspeed" src="img/sex/missionary/shadow/black_wolf/vaginal_eyes.png">
<</if>>
<<elseif $NPCList[_na].type is "wolfboy" or $NPCList[_na].type is "wolfgirl">>
<<if $penisuse is "othervagina" or $penisuse is "otheranus">>
<img @class="'layer-beastforeground anim-doggy-4f-'+_animspeed" src="img/sex/missionary/shadow/wolf/penile.png">
<<elseif $anususe is "penis">>
<img @class="'layer-beastforeground anim-doggy-4f-'+_animspeed" src="img/sex/missionary/shadow/wolf/anal.png">
<<elseif $vaginause is "penis">>
<img @class="'layer-beastforeground anim-doggy-4f-'+_animspeed" src="img/sex/missionary/shadow/wolf/vaginal.png">
<<elseif $mouthuse is "penis">>
<img @class="'layer-beastforeground anim-doggy-4f-'+_animspeed" src="img/sex/missionary/shadow/wolf/oral.png">
<<else>>
<img @class="'layer-beastforeground anim-doggy-4f-'+_animspeed" src="img/sex/missionary/shadow/wolf/vaginal.png">
<</if>>
<<elseif $NPCList[_na].type is "boarboy" or $NPCList[_na].type is "boargirl">>
<<if $penisuse is "othervagina" or $penisuse is "otheranus">>
<img @class="'layer-beastforeground anim-doggy-4f-'+_animspeed" src="img/sex/missionary/shadow/boar/penile.png">
<<elseif $anususe is "penis">>
<img @class="'layer-beastforeground anim-doggy-4f-'+_animspeed" src="img/sex/missionary/shadow/boar/anal.png">
<<elseif $vaginause is "penis">>
<img @class="'layer-beastforeground anim-doggy-4f-'+_animspeed" src="img/sex/missionary/shadow/boar/vaginal.png">
<<elseif $mouthuse is "penis">>
<img @class="'layer-beastforeground anim-doggy-4f-'+_animspeed" src="img/sex/missionary/shadow/boar/oral.png">
<<else>>
<img @class="'layer-beastforeground anim-doggy-4f-'+_animspeed" src="img/sex/missionary/shadow/boar/vaginal.png">
<</if>>
<<elseif $NPCList[_na].type is "pigboy" or $NPCList[_na].type is "piggirl">>
<<if $penisuse is "othervagina" or $penisuse is "otheranus">>
<img @class="'layer-beastforeground anim-doggy-4f-'+_animspeed" src="img/sex/missionary/shadow/pig/penile.png">
<<elseif $anususe is "penis">>
<img @class="'layer-beastforeground anim-doggy-4f-'+_animspeed" src="img/sex/missionary/shadow/pig/anal.png">
<<elseif $vaginause is "penis">>
<img @class="'layer-beastforeground anim-doggy-4f-'+_animspeed" src="img/sex/missionary/shadow/pig/vaginal.png">
<<elseif $mouthuse is "penis">>
<img @class="'layer-beastforeground anim-doggy-4f-'+_animspeed" src="img/sex/missionary/shadow/pig/oral.png">
<<else>>
<img @class="'layer-beastforeground anim-doggy-4f-'+_animspeed" src="img/sex/missionary/shadow/pig/vaginal.png">
<</if>>
<<elseif $NPCList[_na].type is "catboy" or $NPCList[_na].type is "catgirl">>
<<if $penisuse is "othervagina" or $penisuse is "otheranus">>
<img @class="'layer-beastforeground anim-doggy-4f-'+_animspeed" src="img/sex/missionary/shadow/cat/penile.png">
<<elseif $anususe is "penis">>
<img @class="'layer-beastforeground anim-doggy-4f-'+_animspeed" src="img/sex/missionary/shadow/cat/anal.png">
<<elseif $vaginause is "penis">>
<img @class="'layer-beastforeground anim-doggy-4f-'+_animspeed" src="img/sex/missionary/shadow/cat/vaginal.png">
<<elseif $mouthuse is "penis">>
<img @class="'layer-beastforeground anim-doggy-4f-'+_animspeed" src="img/sex/missionary/shadow/cat/oral.png">
<<else>>
<img @class="'layer-beastforeground anim-doggy-4f-'+_animspeed" src="img/sex/missionary/shadow/cat/vaginal.png">
<</if>>
<<elseif $NPCList[_na].type is "dolphinboy" or $NPCList[_na].type is "dolphingirl">>
<<if $penisuse is "othervagina" or $penisuse is "otheranus">>
<img @class="'layer-beastforeground anim-doggy-4f-'+_animspeed" src="img/sex/missionary/shadow/dolphin/penile.png">
<<elseif $anususe is "penis">>
<img @class="'layer-beastforeground anim-doggy-4f-'+_animspeed" src="img/sex/missionary/shadow/dolphin/anal.png">
<<elseif $vaginause is "penis">>
<img @class="'layer-beastforeground anim-doggy-4f-'+_animspeed" src="img/sex/missionary/shadow/dolphin/vaginal.png">
<<elseif $mouthuse is "penis">>
<img @class="'layer-beastforeground anim-doggy-4f-'+_animspeed" src="img/sex/missionary/shadow/dolphin/oral.png">
<<else>>
<img @class="'layer-beastforeground anim-doggy-4f-'+_animspeed" src="img/sex/missionary/shadow/dolphin/vaginal.png">
<</if>>
<<elseif $NPCList[_na].type is "lizardboy" or $NPCList[_na].type is "lizardgirl">>
<<if $penisuse is "othervagina" or $penisuse is "otheranus">>
<img @class="'layer-beastforeground anim-doggy-4f-'+_animspeed" src="img/sex/missionary/shadow/lizard/penile.png">
<<elseif $anususe is "penis">>
<img @class="'layer-beastforeground anim-doggy-4f-'+_animspeed" src="img/sex/missionary/shadow/lizard/anal.png">
<<elseif $vaginause is "penis">>
<img @class="'layer-beastforeground anim-doggy-4f-'+_animspeed" src="img/sex/missionary/shadow/lizard/vaginal.png">
<<elseif $mouthuse is "penis">>
<img @class="'layer-beastforeground anim-doggy-4f-'+_animspeed" src="img/sex/missionary/shadow/lizard/oral.png">
<<else>>
<img @class="'layer-beastforeground anim-doggy-4f-'+_animspeed" src="img/sex/missionary/shadow/lizard/vaginal.png">
<</if>>
<</if>>
<</if>>
<<beastimggenitalsmissionary>>
<</nobr>><</widget>>
<<widget "beastimggenitals">><<nobr>>
<<set _na to $active_enemy>>
<<set _filters to $skinColor.current>>
<<set _img to setup.tanImg.doggy[$skinColor.tanImgEnabled]>>
<<if $NPCList[_na].type is "dolphin" and $enemytype is "beast">>
<<if $NPCList[_na].penis is "anusentrance" and $position isnot "missionary">>
<img @class="'layer-beastback anim-doggy-4f-'+_animspeed" src="img/sex/doggy/beast/dolphin/activedolphinanusentrance.png">
<</if>>
<<if $NPCList[_na].penis is "anusimminent" and $position isnot "missionary">>
<img @class="'layer-beastback anim-doggy-4f-'+_animspeed" src="img/sex/doggy/beast/dolphin/activedolphinanusentrance.png">
<</if>>
<<if $NPCList[_na].penis is "anus" and $position isnot "missionary">>
<img @class="'layer-beastback anim-doggy-4f-'+_animspeed" src="img/sex/doggy/beast/dolphin/activedolphinpenis.png">
<</if>>
<<if $NPCList[_na].penis is "cheeks" and $position isnot "missionary">>
<img @class="'layer-beastback anim-doggy-4f-'+_animspeed" src="img/sex/doggy/beast/dolphin/activedolphinanusentrance.png">
<</if>>
<<if $NPCList[_na].penis is "thighs" and $position isnot "missionary">>
<img @class="'layer-beastfront anim-doggy-4f-'+_animspeed" src="img/sex/doggy/beast/dolphin/activedolphinvaginaentrance.png">
<</if>>
<<if $NPCList[_na].penis is "vaginaentrance" and $position isnot "missionary">>
<img @class="'layer-beastfront anim-doggy-4f-'+_animspeed" src="img/sex/doggy/beast/dolphin/activedolphinvaginaentrance.png">
<</if>>
<<if $NPCList[_na].penis is "vaginaimminent" and $position isnot "missionary">>
<img @class="'layer-beastfront anim-doggy-4f-'+_animspeed" src="img/sex/doggy/beast/dolphin/activedolphinvaginaentrance.png">
<</if>>
<<if $NPCList[_na].penis is "vagina" and $position isnot "missionary">>
<img @class="'layer-beastback anim-doggy-4f-'+_animspeed" src="img/sex/doggy/beast/dolphin/activedolphinpenis.png">
<</if>>
<<if $NPCList[_na].penis is "mouthentrance" or $NPCList[_na].penis is "mouthimminent">>
<img @class="'layer-beastfront anim-doggy-4f-'+_animspeed" src="img/sex/doggy/frontbeast/dolphin/activedolphinmouthentrance.png">
<</if>>
<<if $NPCList[_na].penis is "mouth">>
<img @class="'layer-beastfront anim-doggy-4f-'+_animspeed" src="img/sex/doggy/frontbeast/dolphin/activedolphinmouth.png">
<</if>>
<<if $NPCList[_na].penis is "leftarm">>
<<if $skinColor.tanImgEnabled is "t">>
<img @class="'layer-sexbasefront anim-doggy-4f-'+_animspeed" @src="_img.activedolphinlefthandpenis">
<</if>>
<img @class="'layer-sexbasefront anim-doggy-4f-'+_animspeed" @src="_img.activedolphinlefthand" @style="'filter: '+_filters.body">
<</if>>
<<if $NPCList[_na].penis is "rightarm">>
<<if $skinColor.tanImgEnabled is "t">>
<img @class="'layer-sexbaseback anim-doggy-4f-'+_animspeed" @src="_img.activedolphinrighthandpenis">
<</if>>
<img @class="'layer-sexbaseback anim-doggy-4f-'+_animspeed" @src="_img.activedolphinrighthand" @style="'filter: '+_filters.body">
<</if>>
<<elseif $enemytype is "beast" and $NPCList[_na].type is "bear">>
<<if $NPCList[_na].penis is "anusentrance" and $position isnot "missionary">>
<img @class="'layer-beastback anim-doggy-4f-'+_animspeed" src="img/sex/doggy/beast/bear/activebearanusentrance.png">
<</if>>
<<if $NPCList[_na].penis is "anusimminent" and $position isnot "missionary">>
<img @class="'layer-beastback anim-doggy-4f-'+_animspeed" src="img/sex/doggy/beast/bear/activebearanusentrance.png">
<</if>>
<<if $NPCList[_na].penis is "anus" and $position isnot "missionary">>
<img @class="'layer-beastback anim-doggy-4f-'+_animspeed" src="img/sex/doggy/beast/bear/activebearpenis.png">
<</if>>
<<if $NPCList[_na].penis is "cheeks" and $position isnot "missionary">>
<img @class="'layer-beastback anim-doggy-4f-'+_animspeed" src="img/sex/doggy/beast/bear/activebearanusentrance.png">
<</if>>
<<if $NPCList[_na].penis is "thighs" and $position isnot "missionary">>
<img @class="'layer-beastfront anim-doggy-4f-'+_animspeed" src="img/sex/doggy/beast/bear/activebearvaginaentrance.png">
<</if>>
<<if $NPCList[_na].penis is "vaginaentrance" and $position isnot "missionary">>
<img @class="'layer-beastfront anim-doggy-4f-'+_animspeed" src="img/sex/doggy/beast/bear/activebearvaginaentrance.png">
<</if>>
<<if $NPCList[_na].penis is "vaginaimminent" and $position isnot "missionary">>
<img @class="'layer-beastfront anim-doggy-4f-'+_animspeed" src="img/sex/doggy/beast/bear/activebearvaginaentrance.png">
<</if>>
<<if $NPCList[_na].penis is "vagina" and $position isnot "missionary">>
<img @class="'layer-beastback anim-doggy-4f-'+_animspeed" src="img/sex/doggy/beast/bear/activebearpenis.png">
<</if>>
<<if $NPCList[_na].penis is "mouthentrance" or $NPCList[_na].penis is "mouthimminent">>
<img @class="'layer-beastfront anim-doggy-4f-'+_animspeed" src="img/sex/doggy/frontbeast/bear/activebearmouthentrance.png">
<</if>>
<<if $NPCList[_na].penis is "mouth">>
<img @class="'layer-beastfront anim-doggy-4f-'+_animspeed" src="img/sex/doggy/frontbeast/bear/activebearmouth.png">
<</if>>
<<if $NPCList[_na].penis is "leftarm">>
<<if $skinColor.tanImgEnabled is "t">>
<img @class="'layer-sexbasefront anim-doggy-4f-'+_animspeed" @src="_img.activebearlefthandpenis">
<</if>>
<img @class="'layer-sexbasefront anim-doggy-4f-'+_animspeed" @src="_img.activebearlefthand" @style="'filter: '+_filters.body">
<</if>>
<<if $NPCList[_na].penis is "rightarm">>
<<if $skinColor.tanImgEnabled is "t">>
<img @class="'layer-sexbaseback anim-doggy-4f-'+_animspeed" @src="_img.activebearrighthandpenis">
<</if>>
<img @class="'layer-sexbaseback anim-doggy-4f-'+_animspeed" @src="_img.activebearrighthand" @style="'filter: '+_filters.body">
<</if>>
<<elseif $enemytype is "beast" and $NPCList[_na].type is "cat">>
<<if $NPCList[_na].penis is "anusentrance" and $position isnot "missionary">>
<img @class="'layer-beastback anim-doggy-4f-'+_animspeed" src="img/sex/doggy/beast/cat/activecatanusentrance.png">
<</if>>
<<if $NPCList[_na].penis is "anusimminent" and $position isnot "missionary">>
<img @class="'layer-beastback anim-doggy-4f-'+_animspeed" src="img/sex/doggy/beast/cat/activecatanusentrance.png">
<</if>>
<<if $NPCList[_na].penis is "anus" and $position isnot "missionary">>
<img @class="'layer-beastback anim-doggy-4f-'+_animspeed" src="img/sex/doggy/beast/cat/activecatpenis.png">
<</if>>
<<if $NPCList[_na].penis is "cheeks" and $position isnot "missionary">>
<img @class="'layer-beastback anim-doggy-4f-'+_animspeed" src="img/sex/doggy/beast/cat/activecatanusentrance.png">
<</if>>
<<if $NPCList[_na].penis is "thighs" and $position isnot "missionary">>
<img @class="'layer-beastfront anim-doggy-4f-'+_animspeed" src="img/sex/doggy/beast/cat/activecatvaginaentrance.png">
<</if>>
<<if $NPCList[_na].penis is "vaginaentrance" and $position isnot "missionary">>
<img @class="'layer-beastfront anim-doggy-4f-'+_animspeed" src="img/sex/doggy/beast/cat/activecatvaginaentrance.png">
<</if>>
<<if $NPCList[_na].penis is "vaginaimminent" and $position isnot "missionary">>
<img @class="'layer-beastfront anim-doggy-4f-'+_animspeed" src="img/sex/doggy/beast/cat/activecatvaginaentrance.png">
<</if>>
<<if $NPCList[_na].penis is "vagina" and $position isnot "missionary">>
<img @class="'layer-beastback anim-doggy-4f-'+_animspeed" src="img/sex/doggy/beast/cat/activecatpenis.png">
<</if>>
<<if $NPCList[_na].penis is "mouthentrance" or $NPCList[_na].penis is "mouthimminent">>
<img @class="'layer-beastfront anim-doggy-4f-'+_animspeed" src="img/sex/doggy/frontbeast/cat/activecatmouthentrance.png">
<</if>>
<<if $NPCList[_na].penis is "mouth">>
<img @class="'layer-beastfront anim-doggy-4f-'+_animspeed" src="img/sex/doggy/frontbeast/cat/activecatmouth.png">
<</if>>
<<if $NPCList[_na].penis is "leftarm">>
<<if $skinColor.tanImgEnabled is "t">>
<img @class="'layer-sexbasefront anim-doggy-4f-'+_animspeed" @src="_img.activebearrighthandpenis">
<</if>>
<img @class="'layer-sexbasefront anim-doggy-4f-'+_animspeed" @src="_img.activecatlefthand" @style="'filter: '+_filters.body">
<</if>>
<<if $NPCList[_na].penis is "rightarm">>
<<if $skinColor.tanImgEnabled is "t">>
<img @class="'layer-sexbaseback anim-doggy-4f-'+_animspeed" @src="_img.activebearrighthandpenis">
<</if>>
<img @class="'layer-sexbaseback anim-doggy-4f-'+_animspeed" @src="_img.activecatrighthand" @style="'filter: '+_filters.body">
<</if>>
<<elseif $enemytype is "beast">>
<<if $NPCList[_na].penis is "anusentrance" and $position isnot "missionary" and $NPCList[_na].type isnot "horse" and $NPCList[_na].type isnot "centaur">>
<<if $NPCList[_na].type is "dogboy" or $NPCList[_na].type is "doggirl" or $NPCList[_na].type is "wolfboy" or $NPCList[_na].type is "wolfgirl">>
<img @class="'layer-beastback anim-doggy-4f-'+_animspeed" src="img/sex/doggy/monster/knot/anal_imminent.png">
<<elseif $NPCList[_na].type is "catboy" or $NPCList[_na].type is "catgirl">>
<img @class="'layer-beastback anim-doggy-4f-'+_animspeed" src="img/sex/doggy/monster/cat/anal_imminent.png">
<<elseif $monster is 1>>
<img @class="'layer-beastback anim-doggy-4f-'+_animspeed" src="img/sex/doggy/monster/normal/anal_imminent.png">
<<else>>
<img @class="'layer-beastback anim-doggy-4f-'+_animspeed" src="img/sex/doggy/beast/activebeastanusentrance.png">
<</if>>
<</if>>
<<if $NPCList[_na].penis is "anusimminent" and $position isnot "missionary" and $NPCList[_na].type isnot "horse" and $NPCList[_na].type isnot "centaur">>
<<if $NPCList[_na].type is "dogboy" or $NPCList[_na].type is "doggirl" or $NPCList[_na].type is "wolfboy" or $NPCList[_na].type is "wolfgirl">>
<img @class="'layer-beastback anim-doggy-4f-'+_animspeed" src="img/sex/doggy/monster/knot/anal_imminent.png">
<<elseif $NPCList[_na].type is "catboy" or $NPCList[_na].type is "catgirl">>
<img @class="'layer-beastback anim-doggy-4f-'+_animspeed" src="img/sex/doggy/monster/cat/anal_imminent.png">
<<elseif $monster is 1>>
<img @class="'layer-beastback anim-doggy-4f-'+_animspeed" src="img/sex/doggy/monster/normal/anal_imminent.png">
<<else>>
<img @class="'layer-beastback anim-doggy-4f-'+_animspeed" src="img/sex/doggy/beast/activebeastanusentrance.png">
<</if>>
<</if>>
<<if $NPCList[_na].penis is "anus" and $position isnot "missionary" and $NPCList[_na].type isnot "horse" and $NPCList[_na].type isnot "centaur">>
<<if $NPCList[_na].type is "dogboy" or $NPCList[_na].type is "doggirl" or $NPCList[_na].type is "wolfboy" or $NPCList[_na].type is "wolfgirl">>
<img @class="'layer-beastback anim-doggy-4f-'+_animspeed" src="img/sex/doggy/monster/knot/anal.png">
<<elseif $NPCList[_na].type is "catboy" or $NPCList[_na].type is "catgirl">>
<img @class="'layer-beastback anim-doggy-4f-'+_animspeed" src="img/sex/doggy/monster/cat/anal.png">
<<elseif $monster is 1>>
<img @class="'layer-beastback anim-doggy-4f-'+_animspeed" src="img/sex/doggy/monster/normal/anal.png">
<<else>>
<img @class="'layer-beastback anim-doggy-4f-'+_animspeed" src="img/sex/doggy/beast/activebeastpenis.png">
<</if>>
<</if>>
<<if $NPCList[_na].penis is "cheeks" and $position isnot "missionary" and $NPCList[_na].type isnot "horse" and $NPCList[_na].type isnot "centaur">>
<<if $NPCList[_na].type is "dogboy" or $NPCList[_na].type is "doggirl" or $NPCList[_na].type is "wolfboy" or $NPCList[_na].type is "wolfgirl">>
<img @class="'layer-beastback anim-doggy-4f-'+_animspeed" src="img/sex/doggy/monster/knot/anal_imminent.png">
<<elseif $NPCList[_na].type is "catboy" or $NPCList[_na].type is "catgirl">>
<img @class="'layer-beastback anim-doggy-4f-'+_animspeed" src="img/sex/doggy/monster/cat/anal_imminent.png">
<<elseif $monster is 1>>
<img @class="'layer-beastback anim-doggy-4f-'+_animspeed" src="img/sex/doggy/monster/normal/anal_imminent.png">
<<else>>
<img @class="'layer-beastback anim-doggy-4f-'+_animspeed" src="img/sex/doggy/beast/activebeastanusentrance.png">
<</if>>
<</if>>
<<if $NPCList[_na].penis is "thighs" and $position isnot "missionary" and $NPCList[_na].type isnot "horse" and $NPCList[_na].type isnot "centaur">>
<<if $anususe is "penis">>
<<if $NPCList[_na].type is "dogboy" or $NPCList[_na].type is "doggirl" or $NPCList[_na].type is "wolfboy" or $NPCList[_na].type is "wolfgirl">>
<img @class="'layer-beastback anim-doggy-4f-'+_animspeed" src="img/sex/doggy/monster/knot/vaginal_dp_imminent.png">
<<elseif $NPCList[_na].type is "catboy" or $NPCList[_na].type is "catgirl">>
<img @class="'layer-beastback anim-doggy-4f-'+_animspeed" src="img/sex/doggy/monster/cat/vaginal_dp_imminent.png">
<<elseif $monster is 1>>
<img @class="'layer-beastback anim-doggy-4f-'+_animspeed" src="img/sex/doggy/monster/normal/vaginal_dp_imminent.png">
<<else>>
<img @class="'layer-beastfront anim-doggy-4f-'+_animspeed" src="img/sex/doggy/beast/activebeastvaginaentrance.png">
<</if>>
<<else>>
<<if $NPCList[_na].type is "dogboy" or $NPCList[_na].type is "doggirl" or $NPCList[_na].type is "wolfboy" or $NPCList[_na].type is "wolfgirl">>
<img @class="'layer-beastback anim-doggy-4f-'+_animspeed" src="img/sex/doggy/monster/knot/vaginal_imminent.png">
<<elseif $NPCList[_na].type is "catboy" or $NPCList[_na].type is "catgirl">>
<img @class="'layer-beastback anim-doggy-4f-'+_animspeed" src="img/sex/doggy/monster/cat/vaginal_imminent.png">
<<elseif $monster is 1>>
<img @class="'layer-beastback anim-doggy-4f-'+_animspeed" src="img/sex/doggy/monster/normal/vaginal_imminent.png">
<<else>>
<img @class="'layer-beastfront anim-doggy-4f-'+_animspeed" src="img/sex/doggy/beast/activebeastvaginaentrance.png">
<</if>>
<</if>>
<</if>>
<<if $NPCList[_na].penis is "vaginaentrance" and $position isnot "missionary" and $NPCList[_na].type isnot "horse" and $NPCList[_na].type isnot "centaur">>
<<if $anususe is "penis">>
<<if $NPCList[_na].type is "dogboy" or $NPCList[_na].type is "doggirl" or $NPCList[_na].type is "wolfboy" or $NPCList[_na].type is "wolfgirl">>
<img @class="'layer-beastback anim-doggy-4f-'+_animspeed" src="img/sex/doggy/monster/knot/vaginal_dp_imminent.png">
<<elseif $NPCList[_na].type is "catboy" or $NPCList[_na].type is "catgirl">>
<img @class="'layer-beastback anim-doggy-4f-'+_animspeed" src="img/sex/doggy/monster/cat/vaginal_dp_imminent.png">
<<elseif $monster is 1>>
<img @class="'layer-beastback anim-doggy-4f-'+_animspeed" src="img/sex/doggy/monster/normal/vaginal_dp_imminent.png">
<<else>>
<img @class="'layer-beastfront anim-doggy-4f-'+_animspeed" src="img/sex/doggy/beast/activebeastvaginaentrance.png">
<</if>>
<<else>>
<<if $NPCList[_na].type is "dogboy" or $NPCList[_na].type is "doggirl" or $NPCList[_na].type is "wolfboy" or $NPCList[_na].type is "wolfgirl">>
<img @class="'layer-beastback anim-doggy-4f-'+_animspeed" src="img/sex/doggy/monster/knot/vaginal_imminent.png">
<<elseif $NPCList[_na].type is "catboy" or $NPCList[_na].type is "catgirl">>
<img @class="'layer-beastback anim-doggy-4f-'+_animspeed" src="img/sex/doggy/monster/cat/vaginal_imminent.png">
<<elseif $monster is 1>>
<img @class="'layer-beastback anim-doggy-4f-'+_animspeed" src="img/sex/doggy/monster/normal/vaginal_imminent.png">
<<else>>
<img @class="'layer-beastfront anim-doggy-4f-'+_animspeed" src="img/sex/doggy/beast/activebeastvaginaentrance.png">
<</if>>
<</if>>
<</if>>
<<if $NPCList[_na].penis is "vaginaimminent" and $position isnot "missionary" and $NPCList[_na].type isnot "horse" and $NPCList[_na].type isnot "centaur">>
<<if $anususe is "penis">>
<<if $NPCList[_na].type is "dogboy" or $NPCList[_na].type is "doggirl" or $NPCList[_na].type is "wolfboy" or $NPCList[_na].type is "wolfgirl">>
<img @class="'layer-beastback anim-doggy-4f-'+_animspeed" src="img/sex/doggy/monster/knot/vaginal_dp_imminent.png">
<<elseif $NPCList[_na].type is "catboy" or $NPCList[_na].type is "catgirl">>
<img @class="'layer-beastback anim-doggy-4f-'+_animspeed" src="img/sex/doggy/monster/cat/vaginal_dp_imminent.png">
<<elseif $monster is 1>>
<img @class="'layer-beastback anim-doggy-4f-'+_animspeed" src="img/sex/doggy/monster/normal/vaginal_dp_imminent.png">
<<else>>
<img @class="'layer-beastfront anim-doggy-4f-'+_animspeed" src="img/sex/doggy/beast/activebeastvaginaentrance.png">
<</if>>
<<else>>
<<if $NPCList[_na].type is "dogboy" or $NPCList[_na].type is "doggirl" or $NPCList[_na].type is "wolfboy" or $NPCList[_na].type is "wolfgirl">>
<img @class="'layer-beastback anim-doggy-4f-'+_animspeed" src="img/sex/doggy/monster/knot/vaginal_imminent.png">
<<elseif $NPCList[_na].type is "catboy" or $NPCList[_na].type is "catgirl">>
<img @class="'layer-beastback anim-doggy-4f-'+_animspeed" src="img/sex/doggy/monster/cat/vaginal_imminent.png">
<<elseif $monster is 1>>
<img @class="'layer-beastback anim-doggy-4f-'+_animspeed" src="img/sex/doggy/monster/normal/vaginal_imminent.png">
<<else>>
<img @class="'layer-beastfront anim-doggy-4f-'+_animspeed" src="img/sex/doggy/beast/activebeastvaginaentrance.png">
<</if>>
<</if>>
<</if>>
<<if $NPCList[_na].penis is "vagina" and $position isnot "missionary" and $NPCList[_na].type isnot "horse" and $NPCList[_na].type isnot "centaur">>
<<if $anususe is "penis">>
<<if $NPCList[_na].type is "dogboy" or $NPCList[_na].type is "doggirl" or $NPCList[_na].type is "wolfboy" or $NPCList[_na].type is "wolfgirl">>
<img @class="'layer-beastback anim-doggy-4f-'+_animspeed" src="img/sex/doggy/monster/knot/vaginal.png">
<<elseif $NPCList[_na].type is "catboy" or $NPCList[_na].type is "catgirl">>
<img @class="'layer-beastback anim-doggy-4f-'+_animspeed" src="img/sex/doggy/monster/cat/vaginal.png">
<<elseif $monster is 1>>
<img @class="'layer-beastback anim-doggy-4f-'+_animspeed" src="img/sex/doggy/monster/normal/vaginal.png">
<<else>>
<img @class="'layer-beastback anim-doggy-4f-'+_animspeed" src="img/sex/doggy/beast/activebeastpenis.png">
<</if>>
<<else>>
<<if $NPCList[_na].type is "dogboy" or $NPCList[_na].type is "doggirl" or $NPCList[_na].type is "wolfboy" or $NPCList[_na].type is "wolfgirl">>
<img @class="'layer-beastback anim-doggy-4f-'+_animspeed" src="img/sex/doggy/monster/knot/vaginal.png">
<<elseif $NPCList[_na].type is "catboy" or $NPCList[_na].type is "catgirl">>
<img @class="'layer-beastback anim-doggy-4f-'+_animspeed" src="img/sex/doggy/monster/cat/vaginal.png">
<<elseif $monster is 1>>
<img @class="'layer-beastback anim-doggy-4f-'+_animspeed" src="img/sex/doggy/monster/normal/vaginal.png">
<<else>>
<img @class="'layer-beastback anim-doggy-4f-'+_animspeed" src="img/sex/doggy/beast/activebeastpenis.png">
<</if>>
<</if>>
<</if>>
<<if $NPCList[_na].penis is "mouthentrance" or $NPCList[_na].penis is "mouthimminent">>
<<if $NPCList[_na].type is "dogboy" or $NPCList[_na].type is "doggirl" or $NPCList[_na].type is "wolfboy" or $NPCList[_na].type is "wolfgirl">>
<img @class="'layer-beastback anim-doggy-4f-'+_animspeed" src="img/sex/doggy/monster/knot/oral_imminent.png">
<<elseif $NPCList[_na].type is "catboy" or $NPCList[_na].type is "catgirl">>
<img @class="'layer-beastback anim-doggy-4f-'+_animspeed" src="img/sex/doggy/monster/cat/oral_imminent.png">
<<elseif $monster is 1>>
<img @class="'layer-beastback anim-doggy-4f-'+_animspeed" src="img/sex/doggy/monster/normal/oral_imminent.png">
<<else>>
<img @class="'layer-beastfront anim-doggy-4f-'+_animspeed" src="img/sex/doggy/frontbeast/activebeastmouthentrance.png">
<</if>>
<</if>>
<<if $NPCList[_na].penis is "mouth">>
<<if $NPCList[_na].type is "dogboy" or $NPCList[_na].type is "doggirl" or $NPCList[_na].type is "wolfboy" or $NPCList[_na].type is "wolfgirl">>
<img @class="'layer-beastback anim-doggy-4f-'+_animspeed" src="img/sex/doggy/monster/knot/oral.png">
<<elseif $NPCList[_na].type is "catboy" or $NPCList[_na].type is "catgirl">>
<img @class="'layer-beastback anim-doggy-4f-'+_animspeed" src="img/sex/doggy/monster/cat/oral.png">
<<elseif $monster is 1>>
<img @class="'layer-beastback anim-doggy-4f-'+_animspeed" src="img/sex/doggy/monster/normal/oral.png">
<<else>>
<img @class="'layer-beastfront anim-doggy-4f-'+_animspeed" src="img/sex/doggy/frontbeast/activebeastmouth.png">
<</if>>
<</if>>
<<if $NPCList[_na].penis is "leftarm">>
<<if $skinColor.tanImgEnabled is "t">>
<img @class="'layer-sexbasefront anim-doggy-4f-'+_animspeed" @src="_img.activebeastlefthandpenis">
<</if>>
<img @class="'layer-sexbasefront anim-doggy-4f-'+_animspeed" @src="_img.activebeastlefthand" @style="'filter: '+_filters.body">
<</if>>
<<if $NPCList[_na].penis is "rightarm">>
<<if $skinColor.tanImgEnabled is "t">>
<img @class="'layer-sexbaseback anim-doggy-4f-'+_animspeed" @src="_img.activebeastrighthandpenis">
<</if>>
<img @class="'layer-sexbaseback anim-doggy-4f-'+_animspeed" @src="_img.activebeastrighthand" @style="'filter: '+_filters.body">
<</if>>
<</if>>
<<if $enemytype is "beast">>
<<if $chestuse is "penis">>
<img @class="'layer-sexpenis anim-doggy-4f-'+_animspeed" src="img/sex/doggy/frontbeast/activebeastchest.png">
<</if>>
<</if>>
<</nobr>><</widget>>
<<widget "beastimggenitalsmissionary">><<nobr>>
<<if $NPCList[_na].penis is "anusentrance" and $NPCList[_na].type isnot "horse" and $NPCList[_na].type isnot "centaur">>
<<if $NPCList[_na].type is "dogboy" or $NPCList[_na].type is "doggirl" or $NPCList[_na].type is "wolfboy" or $NPCList[_na].type is "wolfgirl">>
<img @class="'layer-beastback anim-doggy-4f-'+_animspeed" src="img/sex/missionary/monster/knot/anal_imminent.png">
<<elseif $NPCList[_na].type is "catboy" or $NPCList[_na].type is "catgirl">>
<img @class="'layer-beastback anim-doggy-4f-'+_animspeed" src="img/sex/missionary/monster/cat/anal_imminent.png">
<<elseif $monster is 1>>
<img @class="'layer-beastback anim-doggy-4f-'+_animspeed" src="img/sex/missionary/monster/normal/anal_imminent.png">
<</if>>
<</if>>
<<if $NPCList[_na].penis is "anusimminent" and $NPCList[_na].type isnot "horse" and $NPCList[_na].type isnot "centaur">>
<<if $NPCList[_na].type is "dogboy" or $NPCList[_na].type is "doggirl" or $NPCList[_na].type is "wolfboy" or $NPCList[_na].type is "wolfgirl">>
<img @class="'layer-beastback anim-doggy-4f-'+_animspeed" src="img/sex/missionary/monster/knot/anal_imminent.png">
<<elseif $NPCList[_na].type is "catboy" or $NPCList[_na].type is "catgirl">>
<img @class="'layer-beastback anim-doggy-4f-'+_animspeed" src="img/sex/missionary/monster/cat/anal_imminent.png">
<<elseif $monster is 1>>
<img @class="'layer-beastback anim-doggy-4f-'+_animspeed" src="img/sex/missionary/monster/normal/anal_imminent.png">
<</if>>
<</if>>
<<if $NPCList[_na].penis is "anus">>
<<if $NPCList[_na].type is "dogboy" or $NPCList[_na].type is "doggirl" or $NPCList[_na].type is "wolfboy" or $NPCList[_na].type is "wolfgirl">>
<img @class="'layer-beastback anim-doggy-4f-'+_animspeed" src="img/sex/missionary/monster/knot/anal.png">
<<elseif $NPCList[_na].type is "catboy" or $NPCList[_na].type is "catgirl">>
<img @class="'layer-beastback anim-doggy-4f-'+_animspeed" src="img/sex/missionary/monster/cat/anal.png">
<<elseif $monster is 1>>
<img @class="'layer-beastback anim-doggy-4f-'+_animspeed" src="img/sex/missionary/monster/normal/anal.png">
<</if>>
<</if>>
<<if $NPCList[_na].penis is "cheeks" and $NPCList[_na].type isnot "horse" and $NPCList[_na].type isnot "centaur">>
<<if $NPCList[_na].type is "dogboy" or $NPCList[_na].type is "doggirl" or $NPCList[_na].type is "wolfboy" or $NPCList[_na].type is "wolfgirl">>
<img @class="'layer-beastback anim-doggy-4f-'+_animspeed" src="img/sex/missionary/monster/knot/anal_imminent.png">
<<elseif $NPCList[_na].type is "catboy" or $NPCList[_na].type is "catgirl">>
<img @class="'layer-beastback anim-doggy-4f-'+_animspeed" src="img/sex/missionary/monster/cat/anal_imminent.png">
<<elseif $monster is 1>>
<img @class="'layer-beastback anim-doggy-4f-'+_animspeed" src="img/sex/missionary/monster/normal/anal_imminent.png">
<</if>>
<</if>>
<<if $NPCList[_na].penis is "thighs" and $NPCList[_na].type isnot "horse" and $NPCList[_na].type isnot "centaur">>
<<if $anususe is "penis">>
<<if $NPCList[_na].type is "dogboy" or $NPCList[_na].type is "doggirl" or $NPCList[_na].type is "wolfboy" or $NPCList[_na].type is "wolfgirl">>
<img @class="'layer-beastback anim-doggy-4f-'+_animspeed" src="img/sex/missionary/monster/knot/vaginal_dp_imminent.png">
<<elseif $NPCList[_na].type is "catboy" or $NPCList[_na].type is "catgirl">>
<img @class="'layer-beastback anim-doggy-4f-'+_animspeed" src="img/sex/missionary/monster/cat/vaginal_dp_imminent.png">
<<elseif $monster is 1>>
<img @class="'layer-beastback anim-doggy-4f-'+_animspeed" src="img/sex/missionary/monster/normal/vaginal_dp_imminent.png">
<</if>>
<<else>>
<<if $NPCList[_na].type is "dogboy" or $NPCList[_na].type is "doggirl" or $NPCList[_na].type is "wolfboy" or $NPCList[_na].type is "wolfgirl">>
<img @class="'layer-beastback anim-doggy-4f-'+_animspeed" src="img/sex/missionary/monster/knot/vaginal_imminent.png">
<<elseif $NPCList[_na].type is "catboy" or $NPCList[_na].type is "catgirl">>
<img @class="'layer-beastback anim-doggy-4f-'+_animspeed" src="img/sex/missionary/monster/cat/vaginal_imminent.png">
<<elseif $monster is 1>>
<img @class="'layer-beastback anim-doggy-4f-'+_animspeed" src="img/sex/missionary/monster/normal/vaginal_imminent.png">
<</if>>
<</if>>
<</if>>
<<if $NPCList[_na].penis is "vaginaentrance" and $NPCList[_na].type isnot "horse" and $NPCList[_na].type isnot "centaur">>
<<if $anususe is "penis">>
<<if $NPCList[_na].type is "dogboy" or $NPCList[_na].type is "doggirl" or $NPCList[_na].type is "wolfboy" or $NPCList[_na].type is "wolfgirl">>
<img @class="'layer-beastback anim-doggy-4f-'+_animspeed" src="img/sex/missionary/monster/knot/vaginal_dp_imminent.png">
<<elseif $NPCList[_na].type is "catboy" or $NPCList[_na].type is "catgirl">>
<img @class="'layer-beastback anim-doggy-4f-'+_animspeed" src="img/sex/missionary/monster/cat/vaginal_dp_imminent.png">
<<elseif $monster is 1>>
<img @class="'layer-beastback anim-doggy-4f-'+_animspeed" src="img/sex/missionary/monster/normal/vaginal_dp_imminent.png">
<</if>>
<<else>>
<<if $NPCList[_na].type is "dogboy" or $NPCList[_na].type is "doggirl" or $NPCList[_na].type is "wolfboy" or $NPCList[_na].type is "wolfgirl">>
<img @class="'layer-beastback anim-doggy-4f-'+_animspeed" src="img/sex/missionary/monster/knot/vaginal_imminent.png">
<<elseif $NPCList[_na].type is "catboy" or $NPCList[_na].type is "catgirl">>
<img @class="'layer-beastback anim-doggy-4f-'+_animspeed" src="img/sex/missionary/monster/cat/vaginal_imminent.png">
<<elseif $monster is 1>>
<img @class="'layer-beastback anim-doggy-4f-'+_animspeed" src="img/sex/missionary/monster/normal/vaginal_imminent.png">
<</if>>
<</if>>
<</if>>
<<if $NPCList[_na].penis is "vaginaimminent" and $NPCList[_na].type isnot "horse" and $NPCList[_na].type isnot "centaur">>
<<if $anususe is "penis">>
<<if $NPCList[_na].type is "dogboy" or $NPCList[_na].type is "doggirl" or $NPCList[_na].type is "wolfboy" or $NPCList[_na].type is "wolfgirl">>
<img @class="'layer-beastback anim-doggy-4f-'+_animspeed" src="img/sex/missionary/monster/knot/vaginal_dp_imminent.png">
<<elseif $NPCList[_na].type is "catboy" or $NPCList[_na].type is "catgirl">>
<img @class="'layer-beastback anim-doggy-4f-'+_animspeed" src="img/sex/missionary/monster/cat/vaginal_dp_imminent.png">
<<elseif $monster is 1>>
<img @class="'layer-beastback anim-doggy-4f-'+_animspeed" src="img/sex/missionary/monster/normal/vaginal_dp_imminent.png">
<</if>>
<<else>>
<<if $NPCList[_na].type is "dogboy" or $NPCList[_na].type is "doggirl" or $NPCList[_na].type is "wolfboy" or $NPCList[_na].type is "wolfgirl">>
<img @class="'layer-beastback anim-doggy-4f-'+_animspeed" src="img/sex/missionary/monster/knot/vaginal_imminent.png">
<<elseif $NPCList[_na].type is "catboy" or $NPCList[_na].type is "catgirl">>
<img @class="'layer-beastback anim-doggy-4f-'+_animspeed" src="img/sex/missionary/monster/cat/vaginal_imminent.png">
<<elseif $monster is 1>>
<img @class="'layer-beastback anim-doggy-4f-'+_animspeed" src="img/sex/missionary/monster/normal/vaginal_imminent.png">
<</if>>
<</if>>
<</if>>
<<if $NPCList[_na].penis is "vagina" and $NPCList[_na].type isnot "horse" and $NPCList[_na].type isnot "centaur">>
<<if $anususe is "penis">>
<<if $NPCList[_na].type is "dogboy" or $NPCList[_na].type is "doggirl" or $NPCList[_na].type is "wolfboy" or $NPCList[_na].type is "wolfgirl">>
<img @class="'layer-beastback anim-doggy-4f-'+_animspeed" src="img/sex/missionary/monster/knot/vaginal_dp.png">
<<elseif $NPCList[_na].type is "catboy" or $NPCList[_na].type is "catgirl">>
<img @class="'layer-beastback anim-doggy-4f-'+_animspeed" src="img/sex/missionary/monster/cat/vaginal_dp.png">
<<elseif $monster is 1>>
<img @class="'layer-beastback anim-doggy-4f-'+_animspeed" src="img/sex/missionary/monster/normal/vaginal_dp.png">
<</if>>
<<else>>
<<if $NPCList[_na].type is "dogboy" or $NPCList[_na].type is "doggirl" or $NPCList[_na].type is "wolfboy" or $NPCList[_na].type is "wolfgirl">>
<img @class="'layer-beastback anim-doggy-4f-'+_animspeed" src="img/sex/missionary/monster/knot/vaginal.png">
<<elseif $NPCList[_na].type is "catboy" or $NPCList[_na].type is "catgirl">>
<img @class="'layer-beastback anim-doggy-4f-'+_animspeed" src="img/sex/missionary/monster/cat/vaginal.png">
<<elseif $monster is 1>>
<img @class="'layer-beastback anim-doggy-4f-'+_animspeed" src="img/sex/missionary/monster/normal/vaginal.png">
<</if>>
<</if>>
<</if>>
<<if $NPCList[_na].penis is "mouthentrance" or $NPCList[_na].penis is "mouthimminent">>
<<if $NPCList[_na].type is "dogboy" or $NPCList[_na].type is "doggirl" or $NPCList[_na].type is "wolfboy" or $NPCList[_na].type is "wolfgirl">>
<img @class="'layer-beastback anim-doggy-4f-'+_animspeed" src="img/sex/missionary/monster/knot/oral_imminent.png">
<<elseif $NPCList[_na].type is "catboy" or $NPCList[_na].type is "catgirl">>
<img @class="'layer-beastback anim-doggy-4f-'+_animspeed" src="img/sex/missionary/monster/cat/oral_imminent.png">
<<elseif $monster is 1>>
<img @class="'layer-beastback anim-doggy-4f-'+_animspeed" src="img/sex/missionary/monster/normal/oral_imminent.png">
<</if>>
<</if>>
<<if $NPCList[_na].penis is "mouth">>
<<if $NPCList[_na].type is "dogboy" or $NPCList[_na].type is "doggirl" or $NPCList[_na].type is "wolfboy" or $NPCList[_na].type is "wolfgirl">>
<img @class="'layer-beastback anim-doggy-4f-'+_animspeed" src="img/sex/missionary/monster/knot/oral.png">
<<elseif $NPCList[_na].type is "catboy" or $NPCList[_na].type is "catgirl">>
<img @class="'layer-beastback anim-doggy-4f-'+_animspeed" src="img/sex/missionary/monster/cat/oral.png">
<<elseif $monster is 1>>
<img @class="'layer-beastback anim-doggy-4f-'+_animspeed" src="img/sex/missionary/monster/normal/oral.png">
<</if>>
<</if>>
<</nobr>><</widget>>
<<widget "beastimgidle">><<nobr>>
<<set _na to $active_enemy>>
<<if $NPCList[_na].type is "horse" or $NPCList[_na].type is "centaur">>
<<if $anusstate is "imminent" or $anusstate is "entrance" or $vaginastate is "imminent" or $vaginastate is "entrance">>
<img @class="'layer-beastback anim-doggy-4f-'+_animspeed" src="img/sex/doggy/beast/horse_entrance.png">
<<elseif $penisstate is "imminent" or $penisstate is "entrance">>
<img @class="'layer-beastback anim-doggy-4f-'+_animspeed" src="img/sex/missionary/beast/horse_entrance.png">
<<else>>
<img @class="'layer-beastback anim-doggy-4f-'+_animspeed" src="img/sex/doggy/beast/horse.png">
<</if>>
<</if>>
<</nobr>><</widget>><!-- DEV NOTES NG v2.7 Beast to NPC notes. The <<beast>> widget is analogous to <<man>> (which calls <<man-combat>>) widget, otherwise combat is identical. -->
<!-- All beasts use $pronoun = "i". This will need to be commonised to m/f like other NPCs so will require cleanup. -->
<!-- $semenpuddle is unique to beast combat, and only works in context of train combat. Effect is captured in this widget and could be expanded to man-combat -->
<!-- $penisexist and $vaginaexist are PC variables, should really be converted to gender / pronoun checks for PC... fix later -->
<!-- "Growling" should convert to widget to capture other beast types (squawking, yowling, roaring, etc.), as well as a "whimpering" Dom/Pain. "Jaws" "Claws" "Teeth"-->
<!-- The "man" widget sets the gang combat dynamic (and handle gender surprise), then calls man-combat for each combatant. "beast" skips this step and sets up next combatant as part of attack calls during events. -->
<!-- This could be reworked with "man" becoming "gang-combat" and new "train-combat" which can call either "man-combat" or "beast-combat" (renamed from "beast") with looping function put into "train-attack". Gender surprise can be worked into "train-attack" -->
<!-- SKIPPED .claws (0, 1) replacing $claws. Claws are rarely removed (only for dolphins). This could be revisited depending on new beast types added -->
<!-- TODO New widgets: growling, whimpering, jaws, claws, teeth -->
<!-- TODO Create train-combat functionality for human NPCs -->
<<widget "beast">><<nobr>>
<div @class="($debugLines ? 'debugLines-beast' : '')">
<<set _n to $active_enemy>>
<<set $pronoun to "i">>
<<if $NPCList[_n].stance is "top">>
<<if $NPCList[_n].type is "horse" or $NPCList[_n].type is "centaur">>
<<if $position is "wall">>
The $NPCList[_n].type rears above your restrained body in a mating posture.
<<else>>
The $NPCList[_n].type rears above you in a mating posture.
<</if>>
<<else>>
The $NPCList[_n].type has you pinned in a mating posture.
<<if $semenpuddle gte 4>>
<<if $water is 0>>
The semen on the ground makes your knees slip with every thrust.
<<else>>
<</if>>
<</if>>
<</if>>
<</if>>
<<if $NPCList[_n].stance is "topface">>
The $NPCList[_n].type has you pinned from the front.
<<if $semenpuddle gte 4>>
<<if $water is 0>>
The semen on the ground makes you slip with every thrust.
<<else>>
<</if>>
<</if>>
<</if>>
<<if $NPCList[_n].stance is "approach">>
<<if $enemyanger gte 120>>
The $NPCList[_n].type bares its teeth at you.
<<elseif $enemyanger gte 80>>
The $NPCList[_n].type bares its teeth at you.
<<elseif $enemyanger gte 40>>
<<if $water is 1>>
The $NPCList[_n].type swims around you in a circle.
<<else>>
The $NPCList[_n].type paces back and forth.
<</if>>
<<else>>
The $NPCList[_n].type bears down on you.
<</if>>
<</if>>
<<if $NPCList[_n].mouth is "hair">>
<<if $enemyanger + $rng lte 50>>
<span class="blue"><<bHe>> releases your hair.</span>
<<set $NPCList[_n].mouth to 0>>
<<else>>
<<bHe>> pulls on your hair, jerking your head back.
<<violence 1>>
<</if>>
<</if>>
<<beastclothing>>
<<if $NPCList[_n].mouth is "neck">>
<<if $enemyanger + $rng lte 100>>
<span class="teal"><<bHe>> releases your neck from <<bhis>> jaws.</span>
<<set $NPCList[_n].mouth to 0>>
<<elseif $enemyanger + $rng lte 200>>
<<bHe>> continues to hold you down by the neck.
<<violence 3>><<bruise neck>><<hitstat>>
<<else>>
<<bHe>> tightens <<bhis>> jaw. You can't breathe!
<<violence 10>><<bruise neck>><<bruise neck>><<hitstat>>
<</if>>
<</if>>
<<set $rng to random(1, 100)>>
/*TODO: Adjust to correct for herm characters*/
<<if $NPCList[_n].penis is "thighs">>
<<if $vaginaexist is 1>>
<<if $rng gte 101>>
<span class="blue"><<bHe>> angles <<bhis>> $NPCList[_n].penisdesc towards your <<pussy>>.</span>
<<set $thighuse to 0>><<set $NPCList[_n].penis to "vaginaentrance">><<set $vaginause to "penis">><<set $vaginastate to "entrance">><<set $thighactiondefault to "thighs">>
<<else>>
<<bHe>> rubs <<bhis>> $NPCList[_n].penisdesc between your thighs and <<pussy>>.
<<sex 5>>
<</if>>
<<else>>
<<if $rng gte 101>>
<<bHe>> moves <<bhis>> penis out from between your thighs.
<<set $thighuse to 0>><<set $NPCList[_n].penis to 0>><<set $thighactiondefault to "thighs">>
<<else>>
<<bHe>> rubs <<bhis>> $NPCList[_n].penisdesc between your thighs.
<<sex 5>>
<</if>>
<</if>>
<</if>>
<<if $NPCList[_n].penis is "vagina">>
<<set _pain to $vaginalPain>>
<<if $enemyanger gte 100>><<set _pain *= 1.5>>
<<if $enemyarousal gte (($enemyarousalmax / 5) * 4)>>
<<bHe>> fucks your <<pussy>> with a violent intensity.
<<elseif $enemyarousal gte (($enemyarousalmax / 5) * 2)>>
<<bHe>> continues fucking your <<pussy>>. Each thrust feels deeper than the last.
<<else>>
Wanting to prove dominance <<bhe>> pounds your <<pussy>> with deep and deliberate thrusts.
<</if>>
<<elseif $enemyanger gte 20>>
<<if $enemyarousal gte (($enemyarousalmax / 5) * 4)>>
You feel <<bhis>> $NPCList[_n].penisdesc throb as <<bhe>> pounds away at your <<pussy>>.
<<elseif $enemyarousal gte (($enemyarousalmax / 5) * 2)>>
<<bHe>> violates your <<pussy>> with increasing eagerness.
<<else>>
<<bHe>> fucks your <<pussy>> with deep and deliberate thrusts.
<</if>>
<<else>>
<<if $enemyarousal gte (($enemyarousalmax / 5) * 4)>>
<<bHe>> fucks your <<pussy>>, eager to fill you with seed.
<<elseif $enemyarousal gte (($enemyarousalmax / 5) * 2)>>
<<bHe>> pounds your <<pussy>> without relenting.
<<else>>
<<bHe>> continues thrusting into your <<pussy>>.
<</if>>
<</if>>
<<sex 30>><<bruise vagina>><<violence 2>><<pain _pain>>
<</if>>
<<set $rng to random(1, 100)>>
<<if $NPCList[_n].penis is "vaginaimminent" and !$worn.genitals.type.includes("chastity")>>
<<set $vaginaactiondefault to "take">>
<<set _pain to $vaginalPain>>
<<if $player.virginity.vaginal isnot true>>
<<if $NPCList[_n].penissize gte 5>>
<span class="pink"><<bHe>> thrusts <<bhis>> $NPCList[_n].penisdesc deep into your <<pussy>>.</span> The sheer size drives thought from your mind.
<<sex 30>><<set $NPCList[_n].penis to "vagina">><<vaginalstat>><<bruise vagina>><<violence 2>><<raped>><<vaginaraped>><<set $vaginastate to "penetrated">><<set _pain *= 3>><<pain _pain>>
<<elseif $NPCList[_n].penissize gte 4>>
<span class="pink"><<bHe>> thrusts <<bhis>> $NPCList[_n].penisdesc deep into your <<pussy>>.</span>
<<sex 30>><<set $NPCList[_n].penis to "vagina">><<vaginalstat>><<bruise vagina>><<violence 2>><<raped>><<vaginaraped>><<set $vaginastate to "penetrated">><<set _pain *= 2>><<pain _pain>>
<<else>>
<span class="pink"><<bHe>> thrusts <<bhis>> $NPCList[_n].penisdesc deep into your <<pussy>>.</span>
<<sex 30>><<set $NPCList[_n].penis to "vagina">><<vaginalstat>><<bruise vagina>><<violence 2>><<raped>><<vaginaraped>><<set $vaginastate to "penetrated">><<pain _pain>>
<</if>>
<<elseif $player.virginity.vaginal is true>>
<<switch $NPCList[_n].penissize>>
<<case 5>>
<span class="red"><<bHe>> thrusts <<bhis>> $NPCList[_n].penisdesc deep into your virgin pussy,</span><span class="red"> obliterating your hymen and forever robbing you of your purity. You'd scream, but the sheer size seizes your breath and thought.</span>
<<sex 100>><<set $NPCList[_n].penis to "vagina">><<takeVirginity $NPCList[_n].fullDescription "vaginal">><<bruise vagina>><<vaginalstat>><<violence 200>><<raped>><<vaginaraped>><<set $vaginastate to "penetrated">><<set _pain *= 3>><<pain _pain>>
<<case 4>>
<span class="red"><<bHe>> thrusts <<bhis>> $NPCList[_n].penisdesc deep into your virgin pussy,</span><span class="red"> obliterating your hymen and forever robbing you of your purity. You scream out as your <<pussy>> struggles to accommodate <<bhis>> cock.</span>
<<sex 100>><<set $NPCList[_n].penis to "vagina">><<takeVirginity $NPCList[_n].fullDescription "vaginal">><<bruise vagina>><<vaginalstat>><<violence 200>><<raped>><<vaginaraped>><<set $vaginastate to "penetrated">><<set _pain *= 2>><<pain _pain>>
<<case 1>>
<span class="pink"><<bHe>> thrusts <<bhis>> $NPCList[_n].penisdesc deep into your virgin pussy,</span><span class="red"> breaking your hymen and forever robbing you of your purity.</span><span class="green"> While technically no longer a virgin, you can barely feel it.</span>
<<sex 100>><<set $NPCList[_n].penis to "vagina">><<takeVirginity $NPCList[_n].fullDescription "vaginal">><<bruise vagina>><<vaginalstat>><<violence 25>><<combattrauma 175>><<raped>><<vaginaraped>><<set $vaginastate to "penetrated">>
<<default>>
<span class="pink"><<bHe>> thrusts <<bhis>> $NPCList[_n].penisdesc deep into your virgin pussy,</span><span class="red"> breaking your hymen and forever robbing you of your purity.</span>
<<sex 100>><<set $NPCList[_n].penis to "vagina">><<takeVirginity $NPCList[_n].fullDescription "vaginal">><<bruise vagina>><<vaginalstat>><<violence 100>><<raped>><<vaginaraped>><<set $vaginastate to "penetrated">><<pain _pain>>
<</switch>>
<</if>>
<</if>>
<<set $rng to random(1, 100)>>
<!-- DEBUG syntax issue with this IF statement set v2.7 (???) NG -->
<<if $NPCList[_n].penis is "vaginaentrance">>
<<if $worn.lower.vagina_exposed is 0>>
<<bHe>> rubs <<bhis>> $NPCList[_n].penisdesc against your <<pussy>> through your $worn.lower.name.
<<sex 5>><<set $worn.lower.integrity -= 10>>
<<elseif $worn.lower.vagina_exposed is 1>>
<<set $rng to random(1, 100)>>
<<if $worn.under_lower.vagina_exposed is 1 and $worn.genitals.type.includes("chastity")>>
<<if $NPCList[_n].penissize gte 5>>
<<bHe>> thrusts <<bhis>> $NPCList[_n].penisdesc against your $worn.genitals.name, desperate to breed the <<pussy>> beneath. <<bHe>> growls in pain, but <span class="pink">the device feels looser after each push.</span>
<<sex 10>><<set $worn.genitals.integrity -= 240>><<set $enemyanger += 15>><<set $enemytrust -= 15>><<set $enemyhealth -= 5>>
<<else>>
<<bHe>> thrusts against your $worn.genitals.name, desperate to breed the <<pussy>> beneath. It hurts itself against the hard material and withdraws, growling.
<<set $NPCList[_n].penis to 0>><<set $vaginause to 0>><<set $vaginastate to 0>><<sex 20>><<set $worn.genitals.integrity -= 40>><<set $enemyanger += 15>><<set $enemytrust -= 15>><<set $enemyhealth -= 5>>
<</if>>
<<elseif $worn.under_lower.vagina_exposed is 0>>
<<if $NPCList[_n].penissize gte 5>>
<<bHe>> thrusts <<bhis>> $NPCList[_n].penisdesc against your <<pussy>> through your $worn.under_lower.name, <span class="purple">tearing the fabric.</span>
<<sex 10>><<set $worn.under_lower.integrity -= 40>>
<<else>>
<<bHe>> rubs <<bhis>> $NPCList[_n].penisdesc against your <<pussy>> through your $worn.under_lower.name.
<<sex 5>><<set $worn.under_lower.integrity -= 10>>
<</if>>
<<elseif $worn.under_lower.vagina_exposed is 1>>
<<if $vaginaWetness gte ($NPCList[_n].penissize * 15) + random(1, 40) or random(1, 2) is 2>>
<<bHe>> pushes <<bhis>> $NPCList[_n].penisdesc against your <<pussy>>. <<vagina_lube_text>> <span class="pink">the tip presses into you, a thrust away from penetrating.</span>
<<sex 20>><<set $NPCList[_n].penis to "vaginaimminent">><<set $vaginastate to "imminent">>
<<else>>
<<bHe>> pushes <<bhis>> $NPCList[_n].penisdesc against your <<pussy>>, <span class="blue">but fails to penetrate,</span> instead angling away and rubbing against your <<if $penisexist is 1>><<penis>><<else>>clit<</if>>.
<<sex 5>>
<<if $enemyarousal gte ($enemyarousalmax / 2) and random(1, 3) is 3>>
Precum leaks from the tip, <span class="blue">lubricating your pussy.</span>
<<set $vaginaoutsidesemen += 1>>
<</if>>
<</if>>
<</if>>
<</if>>
<</if>>
<<set $rng to random(1, 100)>>
<<if $NPCList[_n].penis is "cheeks">>
<<if $rng gte 101>>
<span class="blue"><<bHe>> angles <<bhis>> $NPCList[_n].penisdesc toward your anus.</span>
<<set $NPCList[_n].penis to "anusentrance">><<set $anusstate to "entrance">><<set $bottomuse to 0>><<set $cheekactiondefault to "cheeks">>
<<else>>
<<bHe>> rubs <<bhis>> $NPCList[_n].penisdesc between your cheeks.
<<submission 3>>
<</if>>
<</if>>
<<set $rng to random(1, 100)>>
<<if $NPCList[_n].penis is "leftarm">>
<<if $rng lte 101>>
<<bHe>> rubs <<bhis>> $NPCList[_n].penisdesc against your hand.
<<submission 1>>
<<else>>
<span class="purple"><<bHe>> moves <<bhis>> $NPCList[_n].penisdesc away from your hand.</span>
<<set $NPCList[_n].penis to 0>><<set $leftarm to 0>><<set $leftcarry to "leftgrab">><<set $leftactiondefault to "leftgrab">>
<</if>>
<</if>>
<<set $rng to random(1, 100)>>
<<if $NPCList[_n].penis is "rightarm">>
<<if $rng lte 101>>
<<bHe>> rubs <<bhis>> $NPCList[_n].penisdesc against your hand.
<<submission 1>>
<<else>>
<span class="purple"><<bHe>> moves <<bhis>> $NPCList[_n].penisdesc away from your hand.</span>
<<set $NPCList[_n].penis to 0>><<set $rightarm to 0>><<set $rightcarry to "rightgrab">><<set $rightactiondefault to "rightgrab">>
<</if>>
<</if>>
<<set $rng to random(1, 100)>>
<<if $NPCList[_n].penis is "botharm">>
<<if $rng lte 101>>
<<bHe>> rubs <<bhis>> $NPCList[_n].penisdesc against your hands.
<<submission 2>>
<<else>>
<span class="purple"><<bHe>> moves <<bhis>> penis away from your hands.</span>
<<set $NPCList[_n].penis to 0>><<set $leftarm to 0>><<set $rightarm to 0>><<set $leftcarry to "leftgrab">><<set $rightcarry to "rightgrab">><<set $leftactiondefault to "leftgrab">><<set $rightactiondefault to "rightgrab">>
<</if>>
<</if>>
<<set $rng to random(1, 100)>>
<<if $NPCList[_n].penis is "feet">>
<<if $rng lte 101>>
<<bHe>> rubs <<bhis>> $NPCList[_n].penisdesc against your feet.
<<submission 1>>
<<else>>
<span class="purple"><<bHe>> moves <<bhis>> penis away from your feet.</span>
<<set $NPCList[_n].penis to 0>><<set $feetuse to 0>><<set $feetactiondefault to "feetgrab">>
<</if>>
<</if>>
<<set $rng to random(1, 100)>>
<<if $NPCList[_n].penis is "anus">>
<<set _pain to $analPain>>
<<if $enemyanger gte 100>><<set _pain *= 1.5>>
<<if $enemyarousal gte (($enemyarousalmax / 5) * 4)>>
<<bHe>> fucks your <<bottom>> with a violent intensity.
<<elseif $enemyarousal gte (($enemyarousalmax / 5) * 2)>>
<<bHe>> continues fucking your <<bottom>>. Each thrust feels deeper than the last.
<<else>>
Wanting to prove dominance <<bhe>> pounds your <<bottom>> with deep and deliberate thrusts.
<</if>>
<<elseif $enemyanger gte 20>>
<<if $enemyarousal gte (($enemyarousalmax / 5) * 4)>>
You feel <<bhis>> $NPCList[_n].penisdesc throb as <<bhe>> pounds away at your <<bottom>>.
<<elseif $enemyarousal gte (($enemyarousalmax / 5) * 2)>>
<<bHe>> violates your <<bottom>> with increasing eagerness.
<<else>>
<<bHe>> fucks your <<bottom>> with deep and deliberate thrusts.
<</if>>
<<else>>
<<if $enemyarousal gte (($enemyarousalmax / 5) * 4)>>
<<bHe>> fucks your <<bottom>>, eager to fill you with seed.
<<elseif $enemyarousal gte (($enemyarousalmax / 5) * 2)>>
<<bHe>> pounds your <<bottom>> and shows no sign of relenting.
<<else>>
<<bHe>> continues thrusting into your <<bottom>>.
<</if>>
<</if>>
<<sex 30>><<bruise anus>><<violence 1>><<pain _pain>>
<</if>>
<<set $rng to random(1, 100)>>
<<if $NPCList[_n].penis is "anusimminent" and $worn.genitals.anal_shield isnot 1>>
<<set $anusactiondefault to "take">>
<<set _pain to $analPain>>
<<if $player.virginity.anal isnot true>>
<<if $NPCList[_n].penissize gte 5>>
<span class="pink"><<bHe>> thrusts <<bhis>> $NPCList[_n].penisdesc deep into your <<bottom>>.</span> The sheer size pushes all thought from your mind.
<<sex 30>><<set $NPCList[_n].penis to "anus">><<bruise anus>><<analstat>><<violence 1>><<raped>><<anusraped>><<set $anusstate to "penetrated">><<set _pain *= 3>><<pain _pain>>
<<elseif $NPCList[_n].penissize gte 4>>
<span class="pink"><<bHe>> thrusts <<bhis>> $NPCList[_n].penisdesc deep into your <<bottom>>.</span> It's almost too big to handle.
<<sex 30>><<set $NPCList[_n].penis to "anus">><<bruise anus>><<analstat>><<violence 1>><<raped>><<anusraped>><<set $anusstate to "penetrated">><<set _pain *= 2>><<pain _pain>>
<<else>>
<span class="pink"><<bHe>> thrusts <<bhis>> $NPCList[_n].penisdesc deep into your <<bottom>>.</span>
<<sex 30>><<set $NPCList[_n].penis to "anus">><<bruise anus>><<analstat>><<violence 1>><<raped>><<anusraped>><<set $anusstate to "penetrated">><<pain _pain>>
<</if>>
<<elseif $player.virginity.anal is true>>
<<switch $NPCList[_n].penissize>>
<<case 5>>
<span class="pink"><<bHe>> forces <<bhis>> $NPCList[_n].penisdesc deep into your <<bottom>>,</span><span class="red"> violating you in a way you hadn't conceived of. You'd scream, but the sheer size sends your body into momentary shock.</span>
<<sex 100>><<set $NPCList[_n].penis to "anus">><<takeVirginity $NPCList[_n].fullDescription "anal">><<bruise anus>><<analstat>><<violence 200>><<raped>><<anusraped>><<set $anusstate to "penetrated">><<set _pain *= 3>><<pain _pain>>
<<case 4>>
<span class="pink"><<bHe>> thrusts <<bhis>> $NPCList[_n].penisdesc deep into your <<bottom>>,</span><span class="red"> violating you in a way you hadn't conceived of. You scream out as your <<bottom>> struggles to accommodate <<bhis>> cock.</span>
<<sex 100>><<set $NPCList[_n].penis to "anus">><<takeVirginity $NPCList[_n].fullDescription "anal">><<bruise anus>><<analstat>><<violence 200>><<raped>><<anusraped>><<set $anusstate to "penetrated">><<set _pain *= 2>><<pain _pain>>
<<case 1>>
<span class="pink"><<bHe>> thrusts <<bhis>> $NPCList[_n].penisdesc deep into your <<bottom>>,</span><span class="red"> violating you in a way you hadn't conceived of.</span><span class="green"> While technically no longer a virgin, you can barely feel it.</span>
<<sex 100>><<set $NPCList[_n].penis to "anus">><<takeVirginity $NPCList[_n].fullDescription "anal">><<bruise anus>><<analstat>><<violence 25>><<combattrauma 175>><<raped>><<anusraped>><<set $anusstate to "penetrated">>
<<default>>
<span class="pink"><<bHe>> thrusts <<bhis>> $NPCList[_n].penisdesc deep into your <<bottom>>,</span><span class="red"> violating you in a way you hadn't conceived of.</span>
<<sex 100>><<set $NPCList[_n].penis to "anus">><<takeVirginity $NPCList[_n].fullDescription "anal">><<bruise anus>><<analstat>><<violence 200>><<raped>><<anusraped>><<set $anusstate to "penetrated">><<pain _pain>>
<</switch>>
<</if>>
<</if>>
<<set $rng to random(1, 100)>>
<<if $NPCList[_n].penis is "anusentrance">>
<<if $worn.lower.anus_exposed is 0>>
<<bHe>> rubs <<bhis>> $NPCList[_n].penisdesc against your <<bottom>> through your $worn.lower.name.
<<sex 5>><<set $worn.lower.integrity -= 10>>
<<elseif $worn.lower.anus_exposed is 1>>
<<set $rng to random(1, 100)>>
<<if $worn.under_lower.anus_exposed is 1 and $worn.genitals.type.includes("chastity") and $worn.genitals.anal_shield is 1>>
<<if $NPCList[_n].penissize gte 5>>
<<bHe>> thrusts against your $worn.genitals.name, desperate to violate the <<bottom>> beneath. It growls in pain, <span class="purple">but each thrust leaves the device a little looser.</span>
<<sex 10>><<set $worn.genitals.integrity -= 240>><<set $enemyanger += 15>><<set $enemytrust -= 15>><<set $enemyhealth -= 5>>
<<else>>
<<bHe>> thrusts against your $worn.genitals.name, desperate to violate the <<bottom>> beneath. It hurts itself against the hard material and withdraws, growling.
<<set $NPCList[_n].penis to 0>><<set $anususe to 0>><<set $anusstate to 0>><<sex 20>><<set $worn.genitals.integrity -= 40>><<set $enemyanger += 15>><<set $enemytrust -= 15>><<set $enemyhealth -= 5>>
<</if>>
<<elseif $worn.under_lower.anus_exposed is 0>>
<<if $NPCList[_n].penissize gte 6>>
<<bHe>> thrusts <<bhis>> $NPCList[_n].penisdesc against your <<bottom>> through your $worn.under_lower.name, <span class="purple">tearing the fabric.</span>
<<sex 10>><<set $worn.under_lower.integrity -= 40>>
<<else>>
<<bHe>> rubs <<bhis>> $NPCList[_n].penisdesc against your <<bottom>> through your $worn.under_lower.name.
<<sex 5>><<set $worn.under_lower.integrity -= 10>>
<</if>>
<<elseif $worn.under_lower.anus_exposed is 1>>
<<if $anusWetness gte ($NPCList[_n].penissize * 15) + random(1, 40) or random(1, 2) is 2>>
<<bHe>> pushes <<bhis>> $NPCList[_n].penisdesc against your <<bottom>>. <<anus_lube_text>> <span class="pink">the tip presses into you, a thrust away from penetrating.</span>
<<sex 20>><<set $NPCList[_n].penis to "anusimminent">><<set $anusstate to "imminent">>
<<else>>
<<bHe>> pushes <<bhis>> $NPCList[_n].penisdesc against your <<bottom>>, <span class="blue">but fails to penetrate,</span> instead angling away and rubbing between your cheeks.
<<sex 5>>
<<if $enemyarousal gte ($enemyarousalmax / 2) and random(1, 3) is 3>>
Precum leaks from the tip, <span class="blue">lubricating your ass.</span>
<<set $bottomsemen += 1>>
<</if>>
<</if>>
<</if>>
<</if>>
<</if>>
<<set $rng to random(1, 100)>>
<<if $NPCList[_n].penis is "mouth">>
<<if $enemyanger gte random(1, 100)>>
<<if $oralskill gte random(1, 1200)>>
<<bHe>> shoves <<bhis>> $NPCList[_n].penisdesc down your throat, <span class="blue">but you manage to gasp between <<bhis>> thrusts.</span>
<<else>>
<span class="pink">You gag as <<bhe>> thrusts <<bhis>> $NPCList[_n].penisdesc down your throat.</span>
<<oxygen -150>>
<<if $oxygen gte 900>>
<span class="blue">You struggle for breath.</span>
<<elseif $oxygen gte 600>>
<span class="purple">You can't breathe!</span>
<<violence 10>>
<<elseif $oxygen gte 300>>
<span class="pink">You feel light-headed.</span>
<<violence 20>>
<<elseif $oxygen gte 1>>
<span class="pink">You see stars.</span>
<<violence 40>>
<<else>>
<span class="red">You are suffocating.</span>
<<violence 100>>
<</if>>
<</if>>
<<submission 10>><<bruise face>><<bruise neck>><<violence 1>><<set $speechmouthpenetrated to 1>>
<<elseif $rng gte 81 and $NPCList[_n].stance isnot "topface">>
<span class="purple"><<bHe>> withdraws <<bhis>> penis from your mouth.</span>
<<sex 30>><<set $NPCList[_n].penis to "mouthimminent">><<bruise face>><<violence 1>><<set $mouthstate to "imminent">>
<<elseif $rng gte 1>>
<<bHe>> continues thrusting into your wet mouth.
<<submission 10>><<bruise face>><<violence 1>>
<<if $NPCList[_n].penissize gte 4>>
<<switch random(1, 4)>>
<<case 1>>
It's a struggle not to gag as the $NPCList[_n].penisdesc fills you.
<<case 2>>
<span class="pink"> Saliva drools down your chin as you struggle to keep your lips wrapped around <<bhis>> $NPCList[_n].penisdesc.</span>
<<set $hygiene += 500>><<set $facegoo += 1>>
<<default>>
<</switch>>
<</if>>
<</if>>
<</if>>
<<set $rng to random(1, 100)>>
<<if $NPCList[_n].penis is "mouthimminent">>
<<if $rng gte 81 and $NPCList[_n].stance isnot "topface">>
<span class="blue"><<bHe>> stops pressing <<bhis>> penis into your mouth.</span>
<<set $NPCList[_n].penis to "mouthentrance">><<submission 5>><<set $mouthstate to "entrance">>
<<elseif $rng lte 20>>
<<if $player.virginity.oral isnot true>>
<span class="pink"><<bHe>> thrusts <<bhis>> $NPCList[_n].penisdesc into your mouth.</span>
<<submission 10>><<set $NPCList[_n].penis to "mouth">><<bruise face>><<oralstat>><<raped>><<set $mouthstate to "penetrated">>
<<elseif $player.virginity.oral is true>>
<span class="pink"><<bHe>> thrusts <<bhis>> $NPCList[_n].penisdesc into your mouth.</span><span class="red"> It tastes strange.</span>
<<submission 30>><<set $NPCList[_n].penis to "mouth">><<takeVirginity $NPCList[_n].fullDescription "oral">><<bruise face>><<oralstat>><<violence 1>><<raped>><<set $mouthstate to "penetrated">>
<</if>>
<<elseif $rng gte 21>>
<<if $mouthsubmit is 1>>
<<bHe>> allows you to pleasure <<bhis>> $NPCList[_n].penisdesc with your mouth.
<<submission 5>>
<<elseif $player.virginity.oral isnot true>>
<span class="pink"><<bHe>> thrusts <<bhis>> $NPCList[_n].penisdesc into your mouth.</span>
<<submission 10>><<set $NPCList[_n].penis to "mouth">><<oralstat>><<bruise face>><<violence 1>><<raped>><<set $mouthstate to "penetrated">>
<<elseif $player.virginity.oral is true>>
<span class="pink"><<bHe>> thrusts <<bhis>> $NPCList[_n].penisdesc into your mouth.</span><span class="red"> It tastes strange.</span>
<<submission 30>><<set $NPCList[_n].penis to "mouth">><<takeVirginity $NPCList[_n].fullDescription "oral">><<oralstat>><<bruise face>><<violence 1>><<raped>><<set $mouthstate to "penetrated">>
<</if>>
<</if>>
<</if>>
<<set $rng to random(1, 100)>>
<<if $NPCList[_n].penis is "mouthentrance">>
<<if $rng gte 81 and $NPCList[_n].stance isnot "topface">>
<span class="lblue"><<bHe>> moves <<bhis>> penis away from your mouth.</span>
<<set $NPCList[_n].penis to 0>><<set $mouthuse to 0>><<set $mouthstate to 0>>
<<elseif $rng gte 1>>
<span class="purple"><<bHe>> pushes <<bhis>> $NPCList[_n].penisdesc against your lips.</span>
<<set $NPCList[_n].penis to "mouthimminent">><<submission 5>><<set $mouthstate to "imminent">>
<</if>>
<</if>>
<<set $rng to random(1, 100)>>
<<if $NPCList[_n].penis is "otherfrot">>
<<if $rng gte 101>>
<span class="blue"><<bHe>> shifts <<bhis>> ass and presses <<bhis>> anus against your <<penis>>.</span>
<<set $penisuse to "otheranus">><<set $NPCList[_n].penis to "otheranusentrance">><<set $penisstate to "otheranusentrance">><<set $speechotheranusentrance to 1>>
<<else>>
<<bHe>> growls and rubs <<bhis>> ass against your <<penis>>.
<<sex 5>><<set $enemyanger += 5>>
<</if>>
<</if>>
<<set $rng to random(1, 100)>>
<<if $NPCList[_n].penis is "otheranus">>
<<if $rng gte 101>>
<span class="purple"><<bHe>> moves <<bhis>> pelvis away, releasing your <<penis>> from <<bhis>> anus.</span>
<<sex 30>><<set $NPCList[_n].penis to "otheranusimminent">><<bruise penis>><<violence 1>><<set $penisstate to "otheranusimminent">><<set $speechotheranusimminent to 1>>
<<elseif $rng gte 1>>
<<if $enemyanger gte 100>>
<<if $enemyarousal gte (($enemyarousalmax / 5) * 4)>>
<<bHe>> growls and fucks your <<penis>> with <<bhis>> ass, <<bhis>> movements violent and erratic.
<<elseif $enemyarousal gte (($enemyarousalmax / 5) * 2)>>
<<bHe>> growls as <<bhe>> pushes back against your penis.
<<else>>
<<bHe>> growls and fucks your <<penis>> with rough movements.
<</if>>
<<elseif $enemyanger gte 20>>
<<if $enemyarousal gte (($enemyarousalmax / 5) * 4)>>
You feel <<bhis>> ass twitch around your length as <<bhe>> pushes back.
<<elseif $enemyarousal gte (($enemyarousalmax / 5) * 2)>>
<<bHe>> continues to push against your <<penis>>.
<<else>>
<<bHe>> fucks your <<penis>>, taking as much of you into <<bhis>> ass as <<bhe>> can.
<</if>>
<<else>>
<<if $enemyarousal gte (($enemyarousalmax / 5) * 4)>>
<<bHe>> continues pushing against your <<penis>>, <<bhis>> anus rhythmically pounding your length.
<<elseif $enemyarousal gte (($enemyarousalmax / 5) * 2)>>
<<bHe>> continues pushing against your <<penis>>, <<bhis>> anus rhythmically pounding your length.
<<else>>
<<bHe>> pushes against your <<penis>> with steady movements.
<</if>>
<</if>>
<<sex 30>><<bruise penis>><<violence 1>><<set $speechotheranuspenetrated to 1>><<set $enemyanger += 10>>
<</if>>
<</if>>
<<set $rng to random(1, 100)>>
<<if $NPCList[_n].penis is "otheranusimminent">>
<<if $rng gte 101>>
<span class="blue"><<bHe>> stops pressing <<bhis>> ass against your <<penis>>.</span>
<<set $NPCList[_n].penis to "otheranusentrance">><<set $penisstate to "otheranusentrance">><<set $speechotheranusentrance to 1>>
<<elseif $rng gte 1>>
<<if $nopenile is 0>><<set $penisactiondefault to "otheranustake">>
<<if $penissize lt 0 and $arousal lte 9000>>
<<bHe>> presses <<bhis>> ass against your <<penis>>, trying to force an erection.
<<set $enemyanger += 5>><<arousal 300>><<set $speechotheranuswithhold to 1>>
<<elseif $player.virginity.penile isnot true>>
<span class="pink"><<bHe>> eases your <<penis>> into <<bhis>> ass, swallowing you to the base.</span>
<<sex 30>><<set $NPCList[_n].penis to "otheranus">><<penilestat>><<bruise penis>><<violence 1>><<raped>><<penisraped>><<set $penisstate to "otheranus">><<set $speechotheranuspenetrated to 1>>
<<elseif $player.virginity.penile is true>>
<span class="pink"><<bHe>> eases your virgin penis into <<bhis>> ass,</span><span class="red"> separating your foreskin from your glans and forever robbing you of your purity.</span>
<<sex 100>><<set $NPCList[_n].penis to "otheranus">><<takeVirginity $NPCList[_n].fullDescription "penile">><<bruise penis>><<penilestat>><<violence 100>><<raped>><<penisraped>><<set $penisstate to "otheranus">><<set $speechpenisvirgin to 1>>
<</if>>
<<else>>
Respecting your wishes, <<bhe>> does not envelope your <<penis>> with <<bhis>> ass, instead teasing the tip of your glans.
<<sex 15>><<set $speechotheranuswithhold to 1>><<set $enemyanger += 10>>
<</if>>
<</if>>
<</if>>
<<set $rng to random(1, 100)>>
<<if $NPCList[_n].penis is "otheranusentrance">>
<<if $rng gte 101>>
<span class="lblue"><<bHe>> moves <<bhis>> ass away from your <<penis>>.</span>
<<set $NPCList[_n].penis to 0>><<set $penisuse to 0>><<set $penisstate to 0>>
<<elseif $rng gte 1>>
<<if $worn.lower.vagina_exposed is 0>>
<<bHe>> rubs <<bhis>> ass against your <<penis>> through your $worn.lower.name.
<<sex 5>><<set $worn.lower.integrity -= 10>><<set $speechotheranusentrance to 1>><<set $enemyanger += 10>>
<<elseif $worn.lower.vagina_exposed is 1>>
<<set $rng to random(1, 100)>>
<<if $worn.under_lower.vagina_exposed is 0>>
<<bHe>> rubs <<bhis>> ass against your <<penis>> through your $worn.under_lower.name.
<<sex 5>><<set $worn.under_lower.integrity -= 10>><<set $speechotheranusentrance to 1>><<set $enemyanger += 10>>
<<elseif $worn.under_lower.vagina_exposed is 1>>
<<if $rng gte 51>>
<<if $nopenile is 0 and $worn.genitals.type.includes("chastity")>>
<<bHe>> rubs <<bhis>> ass against your <<penis>> through your $worn.genitals.name.genitals trying to force <<bhis>> way through.
<<sex 20>><<set $worn.genitals.integrity -= 40>><<set $enemyanger += 10>>
<<elseif $nopenile is 1>>
<span class="purple"><<bHe>> presses <<bhis>> ass against your <<penis>>.</span>
<<sex 20>><<set $NPCList[_n].penis to "otheranusimminent">><<set $penisstate to "otheranusimminent">><<set $speechotheranusimminent to 1>>
<<else>>
<<if $penisWetness gte ($penissize * 15) + random(1, 40) or random(1, 2) is 2>>
<<bHe>> presses <<bhis>> ass against your <<penis>>. <<penis_lube_text>> <span class="pink">your tip is pushed inside, a thrust away from being enveloped.</span>
<<sex 20>><<set $NPCList[_n].penis to "otheranusimminent">><<set $penisstate to "otheranusimminent">><<set $speechotheranusimminent to 1>>
<<else>>
<<bHe>> presses <<bhis>> ass against your <<penis>>, <span class="blue">but fails to gain purchase.</span>
<<sex 5>>
<</if>>
<</if>>
<<elseif $rng gte 1>>
<<if !$worn.genitals.type.includes("chastity")>>
<<bHe>> growls and rubs against your <<penis>>.
<<sex 10>><<set $enemyanger += 10>>
<<else>>
<<bHe>> growls and rubs against your $worn.genitals.name.
<<sex 10>><<set $enemyanger += 10>>
<</if>>
<</if>>
<</if>>
<</if>>
<</if>>
<</if>>
<<set $rng to random(1, 100)>>
<<if $NPCList[_n].vagina is "frot">>
<<if $penisexist is 1>>
<<if $rng gte 101>>
<span class="blue"><<bHe>> angles <<bhis>> pussy toward your <<penis>>.</span>
<<set $NPCList[_n].vagina to "vaginaentrance">><<set $penisuse to "othervagina">><<set $penisstate to "entrance">><<set $penisactiondefault to "bay">>
<<else>>
<<bHe>> frots <<bhis>> pussy against your <<penis>>.
<<sex 5>>
<</if>>
<<else>>
<<if $rng gte 101>>
<<bHe>> lift <<bhis>> pussy away from your <<penis>>.
<<set $thighuse to 0>><<set $NPCList[_n].penis to 0>><<set $penisactiondefault to "bay">>
<<else>>
<<bHe>> frots <<bhis>> pussy against your <<penis>>.
<<sex 5>>
<</if>>
<</if>>
<</if>>
<<if $NPCList[_n].vagina is "penis">>
<<if $enemyanger gte 100>>
<<if $enemyarousal gte (($enemyarousalmax / 5) * 4)>>
<<bHe>> fucks your <<penis>> with a violent intensity.
<<elseif $enemyarousal gte (($enemyarousalmax / 5) * 2)>>
<<bHe>> continues fucking your <<penis>>. Each thrust feels deeper than the last.
<<else>>
Wanting to prove dominance <<bhe>> pounds your <<penis>> with deep and deliberate thrusts.
<</if>>
<<elseif $enemyanger gte 20>>
<<if $enemyarousal gte (($enemyarousalmax / 5) * 4)>>
You feel <<bhis>> pussy throb as <<bhe>> pounds away at your <<penis>>.
<<elseif $enemyarousal gte (($enemyarousalmax / 5) * 2)>>
<<bHe>> violates your <<penis>> with increasing eagerness.
<<else>>
<<bHe>> fucks your <<penis>> with deep and deliberate thrusts.
<</if>>
<<else>>
<<if $enemyarousal gte (($enemyarousalmax / 5) * 4)>>
<<bHe>> fucks your <<penis>>, eager for your seed.
<<elseif $enemyarousal gte (($enemyarousalmax / 5) * 2)>>
<<bHe>> pounds your <<penis>> without relenting.
<<else>>
<<bHis>> pussy continues swallowing your <<penis>>.
<</if>>
<</if>>
<<sex 30>><<bruise penis>><<violence 2>>
<</if>>
<<set $rng to random(1, 100)>>
<<if $NPCList[_n].vagina is "penisimminent" and ($penissize lt 0 and $arousal lte 8000)>>
<<bHe>> presses <<bhis>> pussy against your <<penis>>, trying to force an erection.
<<set $enemyanger += 5>><<arousal 300>><<set $speechpeniswithhold to 1>>
<<elseif $NPCList[_n].vagina is "penisimminent">><<set $penisactiondefault to "take">>
<<if $player.virginity.penile isnot true>>
<span class="pink"><<bHe>> takes your <<penis>> deep into <<bhis>> <<pussy>>.</span>
<<sex 30>><<set $NPCList[_n].vagina to "penis">><<penilestat>><<bruise penis>><<violence 2>><<raped>><<penisraped>><<set $penisstate to "penetrated">>
<<elseif $player.virginity.penile is true>>
<span class="pink"><<bHe>> takes your <<penis>> deep into <<bhis>> pussy,</span><span class="red"> separating your foreskin from your glans and forever robbing you of your purity.</span>
<<sex 100>><<set $NPCList[_n].vagina to "penis">><<takeVirginity $NPCList[_n].fullDescription "penile">><<bruise penis>><<penilestat>><<violence 100>><<raped>><<penisraped>><<set $penisstate to "penetrated">>
<</if>>
<</if>>
<<set $rng to random(1, 100)>>
<<if $NPCList[_n].vagina is "penisentrance">>
<<if $worn.lower.vagina_exposed is 0>>
<<bHe>> rubs <<bhis>> pussy against your <<penis>> through your $worn.lower.name.
<<sex 5>><<set $worn.lower.integrity -= 10>>
<<elseif $worn.lower.vagina_exposed is 1>>
<<set $rng to random(1, 100)>>
<<if $worn.under_lower.vagina_exposed is 1 and $worn.genitals.type.includes("chastity")>>
<<bHe>> thrusts against your $worn.genitals.name, desperate to breed with the <<penis>> beneath. It hurts itself against the hard material and withdraws, growling.
<<set $NPCList[_n].vagina to 0>><<set $penisuse to 0>><<set $penisstate to 0>><<sex 20>><<set $worn.genitals.integrity -= 10>><<set $enemyanger += 15>><<set $enemytrust -= 15>><<set $enemyhealth -= 5>>
<<elseif $worn.under_lower.vagina_exposed is 0>>
<<bHe>> rubs <<bhis>> pussy against your <<penis>> through your $worn.under_lower.name.
<<sex 5>><<set $worn.under_lower.integrity -= 10>>
<<elseif $worn.under_lower.vagina_exposed is 1>>
<<if $rng gte 51>>
<<if $penisWetness gte ($penissize * 15) + random(1, 40) or random(1, 2) is 2>>
<<bHe>> pushes <<bhis>> pussy against your <<penis>>. <<penis_lube_text>> <span class="pink">your tip is pushed inside, a thrust away being enveloped.</span>
<<sex 20>><<set $NPCList[_n].vagina to "penisimminent">><<set $penisstate to "imminent">>
<<else>>
<<bHe>> pushes <<bhis>> pussy against your <<penis>>, <span class="blue">but fails to gain purchase.</span>
<<sex 5>>
<<if random(1, 3) is 3>>
Lewd fluids drips from <<bhis>> pussy, <span class="blue">lubricating you.</span>
<</if>>
<</if>>
<<elseif $rng gte 1>>
<<bHe>> rubs <<bhis>> pussy against your <<penis>>.
<<sex 5>>
<</if>>
<</if>>
<</if>>
<</if>>
<<if $NPCList[_n].vagina is "mouth">>
<<if $enemyanger gte 100>>
<<bHe>> covers your mouth with <<bhis>> pussy, making it difficult to breathe.
<<violence 3>><<bruise face>><<set $speechvaginamouth to 1>>
<<else>>
<<if $mouthsubmit is 1>>
<<if $rng gte 1>>
<<bHe>> rubs <<bhis>> pussy against your lips.
<<if $enemyarousal gte (($enemyarousalmax / 5) * 3)>>
You can taste <<bhis>> juices.
<</if>>
<<sex 3>><<set $speechvaginamouth to 1>>
<<else>>
<<bHe>> moves <<bhis>> pussy away from your face.
<<set $mouthuse to 0>><<set $mouthstate to 0>><<set $NPCList[_n].vagina to 0>>
<</if>>
<<else>>
<<if $rng gte 1>>
<<bHe>> rubs <<bhis>> pussy against your lips.
<<if $enemyarousal gte (($enemyarousalmax / 5) * 3)>>
You can taste <<bhis>> juices.
<</if>>
<<sex 3>><<set $speechvaginamouth to 1>>
<<else>>
<<bHe>> moves <<bhis>> pussy away from your face.
<<set $mouthuse to 0>><<set $mouthstate to 0>><<set $NPCList[_n].vagina to 0>>
<</if>>
<</if>>
<</if>>
<</if>>
<<set $rng to random(1, 100)>>
<<if $NPCList[_n].vagina is "vaginaentrance">>
<<if $rng gte 51>>
<span class="purple"><<bHe>> kisses your <<pussy>> with <<bhis>>, hinting at what's to come.</span>
<<sex 10>><<set $NPCList[_n].vagina to "vaginaimminent">><<set $vaginastate to "othervaginaimminent">>
<<else>>
<<bHe>> hovers <<bhis>> pussy close to yours.
<<sex 5>>
<</if>>
<<elseif $NPCList[_n].vagina is "vaginaimminent">>
<<bHe>> thrusts forward, <span class="pink">
<<if $enemyarousal gte (($enemyarousalmax / 10) * 7)>>
squelching
<<elseif $enemyarousal gte (($enemyarousalmax / 10) * 4)>>
smashing
<<else>>
pressing
<</if>>
<<bhis>> pussy against yours.</span>
<<sex 10>><<set $NPCList[_n].vagina to "vagina">><<set $vaginastate to "othervagina">>
<<elseif $NPCList[_n].vagina is "vagina">>
<<if $rng gte 1>>
<<if $enemyarousal gte $enemyarousalmax * 0.8>>
<<bHe>> slams <<bhis>> pussy into yours with a bestial fervour as <<bhe>> approaches orgasm.
<<if $vaginaWetness gte 45>>
<span class="purple">Your juices mingle.</span><<purity -1>>
<</if>>
<<elseif $enemyarousal gte $enemyarousalmax * 0.6>>
<<bHe>> thrusts <<bhis>> pussy against yours with increasing fervour.
<<if $vaginaWetness gte 45>>
<span class="purple">Your juices mingle.</span><<purity -1>>
<</if>>
<<elseif $enemyarousal gte $enemyarousalmax * 0.4>>
<<bHe>> smashes your pussies together.
<<elseif $enemyarousal gte $enemyarousalmax * 0.2>>
<<bHe>> thrusts <<bhis>> pussy against yours.
<<else>>
<<bHe>> kneads your pussies together.
<</if>>
<<sex 20>><<set $speechvaginavagina to 1>>
<<else>>
<span class="lblue"><<bHe>> moves <<bhis>> pussy away from yours.</span>
<<set $vaginause to 0>><<set $NPCList[_n].vagina to 0>>
<</if>>
<</if>>
<<if $NPCList[_n].vagina is "leftarm">>
<<if $rng gte 1>>
<<bHe>> rubs <<bhis>> pussy against your fingers.
<<submission 2>>
<<else>>
<<bHe>> moves your hand away from <<bhis>> pussy.
<<set $leftarm to 0>><<set $NPCList[_n].vagina to 0>><<set $leftactiondefault to "leftplay">>
<</if>>
<</if>>
<<if $NPCList[_n].vagina is "rightarm">>
<<if $rng gte 1>>
<<bHe>> rubs <<bhis>> pussy against your fingers.
<<submission 2>>
<<else>>
<<bHe>> moves your hand away from <<bhis>> pussy.
<<set $rightarm to 0>><<set $NPCList[_n].vagina to 0>><<set $rightactiondefault to "rightplay">>
<</if>>
<</if>>
<<set $rng to random(1, 100)>>
<<if $NPCList[_n].vagina is "feet">>
<<if $rng gte 1>>
<<bHe>> rubs <<bhis>> pussy against your feet.
<<submission 2>>
<<else>>
<<bHe>> moves your feet away from <<bhis>> pussy.
<<set $feetuse to 0>><<set $NPCList[_n].vagina to 0>>
<</if>>
<</if>>
<<set $rng to random(1, 100)>>
<<if $NPCList[_n].vagina is "otherfrot">>
<<if $rng gte 101>>
<span class="blue"><<bHe>> shifts <<bhis>> ass and presses <<bhis>> anus against your <<penis>>.</span>
<<set $penisuse to "otheranus">><<set $NPCList[_n].vagina to "otheranusentrance">><<set $penisstate to "otheranusentrance">><<set $speechotheranusentrance to 1>>
<<else>>
<<bHe>> growls and rubs <<bhis>> ass against your <<penis>>.
<<sex 5>><<set $enemyanger += 5>>
<</if>>
<</if>>
<<set $rng to random(1, 100)>>
<<if $NPCList[_n].vagina is "otheranus">>
<<if $rng gte 101>>
<span class="purple"><<bHe>> moves <<bhis>> pelvis away, releasing your <<penis>> from <<bhis>> anus.</span>
<<sex 30>><<set $NPCList[_n].vagina to "otheranusimminent">><<bruise penis>><<violence 1>><<set $penisstate to "otheranusimminent">><<set $speechotheranusimminent to 1>>
<<elseif $rng gte 1>>
<<if $enemyanger gte 100>>
<<if $enemyarousal gte (($enemyarousalmax / 5) * 4)>>
<<bHe>> growls and fucks your <<penis>> with <<bhis>> ass, <<bhis>> movements violent and erratic.
<<elseif $enemyarousal gte (($enemyarousalmax / 5) * 2)>>
<<bHe>> growls as <<bhe>> pushes back against your penis.
<<else>>
<<bHe>> growls and fucks your <<penis>> with rough movements.
<</if>>
<<elseif $enemyanger gte 20>>
<<if $enemyarousal gte (($enemyarousalmax / 5) * 4)>>
You feel <<bhis>> ass twitch around your length as <<bhe>> pushes back.
<<elseif $enemyarousal gte (($enemyarousalmax / 5) * 2)>>
<<bHe>> continues to push against your <<penis>>.
<<else>>
<<bHe>> fucks your <<penis>>, taking as much of you into <<bhis>> ass as <<bhe>> can.
<</if>>
<<else>>
<<if $enemyarousal gte (($enemyarousalmax / 5) * 4)>>
<<bHe>> continues pushing against your <<penis>>, <<bhis>> anus rhythmically pounding your length.
<<elseif $enemyarousal gte (($enemyarousalmax / 5) * 2)>>
<<bHe>> continues pushing against your <<penis>>, <<bhis>> anus rhythmically pounding your length.
<<else>>
<<bHe>> pushes against your <<penis>> with steady movements.
<</if>>
<</if>>
<<sex 30>><<bruise penis>><<violence 1>><<set $speechotheranuspenetrated to 1>><<set $enemyanger += 10>>
<</if>>
<</if>>
<<set $rng to random(1, 100)>>
<<if $NPCList[_n].vagina is "otheranusimminent">>
<<if $rng gte 101>>
<span class="blue"><<bHe>> stops pressing <<bhis>> ass against your <<penis>>.</span>
<<set $NPCList[_n].vagina to "otheranusentrance">><<set $penisstate to "otheranusentrance">><<set $speechotheranusentrance to 1>>
<<elseif $rng gte 1>>
<<if $nopenile is 0>><<set $penisactiondefault to "otheranustake">>
<<if $penissize lt 0 and $arousal lte 9000>>
<<bHe>> presses <<bhis>> ass against your <<penis>>, trying to force an erection.
<<set $enemyanger += 5>><<arousal 300>><<set $speechotheranuswithhold to 1>>
<<elseif $player.virginity.penile isnot true>>
<span class="pink"><<bHe>> eases your <<penis>> into <<bhis>> ass, swallowing you to the base.</span>
<<sex 30>><<set $NPCList[_n].vagina to "otheranus">><<penilestat>><<bruise penis>><<violence 1>><<raped>><<penisraped>><<set $penisstate to "otheranus">><<set $speechotheranuspenetrated to 1>>
<<elseif $player.virginity.penile is true>>
<span class="pink"><<bHe>> eases your virgin penis into <<bhis>> ass,</span><span class="red"> separating your foreskin from your glans and forever robbing you of your purity.</span>
<<sex 100>><<set $NPCList[_n].vagina to "otheranus">><<takeVirginity $NPCList[_n].fullDescription "penile">><<bruise penis>><<penilestat>><<violence 100>><<raped>><<penisraped>><<set $penisstate to "otheranus">><<set $speechpenisvirgin to 1>>
<</if>>
<<else>>
Respecting your wishes, <<bhe>> does not envelope your <<penis>> with <<bhis>> ass, instead teasing the tip of your glans.
<<sex 15>><<set $speechotheranuswithhold to 1>><<set $enemyanger += 10>>
<</if>>
<</if>>
<</if>>
<<set $rng to random(1, 100)>>
<<if $NPCList[_n].vagina is "otheranusentrance">>
<<if $rng gte 101>>
<span class="lblue"><<bHe>> moves <<bhis>> ass away from your <<penis>>.</span>
<<set $NPCList[_n].vagina to 0>><<set $penisuse to 0>><<set $penisstate to 0>>
<<elseif $rng gte 1>>
<<if $worn.lower.vagina_exposed is 0>>
<<bHe>> rubs <<bhis>> ass against your <<penis>> through your $worn.lower.name.
<<sex 5>><<set $worn.lower.integrity -= 10>><<set $speechotheranusentrance to 1>><<set $enemyanger += 10>>
<<elseif $worn.lower.vagina_exposed is 1>>
<<set $rng to random(1, 100)>>
<<if $worn.under_lower.vagina_exposed is 0>>
<<bHe>> rubs <<bhis>> ass against your <<penis>> through your $worn.under_lower.name.
<<sex 5>><<set $worn.under_lower.integrity -= 10>><<set $speechotheranusentrance to 1>><<set $enemyanger += 10>>
<<elseif $worn.under_lower.vagina_exposed is 1>>
<<if $rng gte 71>>
<<if $nopenile is 0 and $worn.genitals.type.includes("chastity")>>
<<bHe>> rubs <<bhis>> ass against your $worn.genitals.name trying to get to your <<penis>>.
<<sex 20>><<set $worn.genitals.integrity -= 10>><<set $enemyanger += 5>>
<<elseif $nopenile is 1>>
<span class="purple"><<bHe>> presses <<bhis>> ass against your <<penis>>.</span>
<<sex 20>><<set $NPCList[_n].vagina to "otheranusimminent">><<set $penisstate to "otheranusimminent">><<set $speechotheranusimminent to 1>>
<<else>>
<<if $penisWetness gte ($penissize * 15) + random(1, 40) or random(1, 2) is 2>>
<<bHe>> presses <<bhis>> ass against your <<penis>>. <<penis_lube_text>> <span class="pink">your tip is pushed inside, a thrust away from being enveloped.</span>
<<sex 20>><<set $NPCList[_n].vagina to "otheranusimminent">><<set $penisstate to "otheranusimminent">><<set $speechotheranusimminent to 1>>
<<else>>
<<bHe>> presses <<bhis>> ass against your <<penis>>, <span class="blue">but fails to gain purchase.</span>
<<sex 5>>
<</if>>
<</if>>
<<elseif $rng gte 1>>
<<if !$worn.genitals.type.includes("chastity")>>
<<bHe>> growls and rubs against your <<penis>>.
<<sex 10>><<set $enemyanger += 10>>
<<else>>
<<bHe>> growls and rubs against your $worn.genitals.name.
<<sex 10>><<set $enemyanger += 10>>
<</if>>
<</if>>
<</if>>
<</if>>
<</if>>
<</if>>
<<set $rng to random(1, 100)>>
<<if $NPCList[_n].mouth is "penis">>
<<if $rng gte 101>>
<span class="purple"><<bHe>> moves <<bhis>> head back, releasing your <<penis>> from <<bhis>> mouth.</span>
<<sex 30>><<set $NPCList[_n].mouth to "penisimminent">><<bruise penis>><<violence 1>><<set $penisstate to "othermouthimminent">>
<<elseif $rng gte 1>>
<<if $enemyarousal lte ($enemyarousalmax / 5)>>
<<bHe>> caresses your shaft with <<bhis>> long tongue.
<<sex 30>><<bruise penis>><<violence 1>>
<<elseif $enemyarousal lte (($enemyarousalmax / 5) * 2)>>
<<bHe>> wraps <<bhis>> tongue around your <<penis>> and licks the tip.
<<sex 30>><<bruise penis>><<violence 1>>
<<elseif $enemyarousal lte (($enemyarousalmax / 5) * 3)>>
<<bHe>> laps at your glans.
<<sex 30>><<bruise penis>><<violence 1>>
<<elseif $enemyarousal lte (($enemyarousalmax / 5) * 4)>>
<<bHe>> takes your <<penis>> deep into <<bhis>> mouth while <<bhis>> tongue teases your testes.
<<sex 30>><<bruise penis>><<violence 1>>
<<else>>
<<bHe>> buries your <<penis>> deep into it's mouth, hot tongue leaving no inch of it unexplored.
<<sex 30>><<bruise penis>><<violence 1>>
<</if>>
<</if>>
<</if>>
<<set $rng to random(1, 100)>>
<<if $NPCList[_n].mouth is "penisimminent">>
<<if $rng gte 101>>
<span class="blue"><<bHe>> stops pressing <<bhis>> lips against your <<penis>>.</span>
<<set $NPCList[_n].mouth to "penisentrance">><<set $penisstate to "othermouthentrance">>
<<elseif $rng gte 1>>
<<if $nopenile is 0 and $worn.genitals.type.includes("chastity")>>
<<bHe>> licks around your $worn.genitals.name probing for a way past. <<bHe>> salivates in anticipation.
<<sex 20>><<set $worn.genitals.integrity -= 10>><<set $enemyanger += 5>>
<<elseif $nopenile is 1 and $worn.genitals.type.includes("chastity")>>
<<bHe>> licks around your $worn.genitals.name. <<bHe>> salivates in anticipation.
<<sex 25>>
<<elseif $nopenile is 0>>
<<if $player.virginity.penile isnot true or $virginitytest isnot 1>>
<span class="pink"><<bHe>> pulls your <<penis>> into <<bhis>> mouth with <<bhis>> tongue.</span>
<<sex 30>><<set $NPCList[_n].mouth to "penis">><<penilestat>><<bruise penis>><<violence 1>><<set $penisstate to "othermouth">>
<<elseif $player.virginity.penile is true>>
<span class="pink"><<bHe>> pulls your virgin penis into <<bhis>> mouth with <<bhis>> tongue,</span><span class="red"> separating your foreskin from your glans and forever robbing you of your purity.</span>
<<sex 100>><<set $NPCList[_n].mouth to "penis">><<takeVirginity $NPCList[_n].fullDescription "penile">><<bruise penis>><<penilestat>><<violence 100>><<raped>><<penisraped>><<set $penisstate to "othermouth">>
<</if>>
<<else>>
Respecting your wishes, <<bhe>> does not envelope your <<penis>> with <<bhis>> mouth, instead licking it with a primal thirst.
<<sex 15>>
<</if>>
<</if>>
<</if>>
<<set $rng to random(1, 100)>>
<<if $NPCList[_n].mouth is "penisentrance">>
<<if $rng gte 101>>
<span class="lblue"><<bHe>> moves <<bhis>> head away from your <<penis>>.</span>
<<set $NPCList[_n].mouth to 0>><<set $penisuse to 0>><<set $penisstate to 0>>
<<if $NPCList[_n].vagina is "othermouth">>
<<set $NPCList[_n].vagina to 0>>
<</if>>
<<if $NPCList[_n].penis is "othermouth">>
<<set $NPCList[_n].penis to 0>>
<</if>>
<<elseif $rng gte 1>>
<<if $worn.lower.vagina_exposed is 0>>
<<bHe>> pushes the outline of your <<penis>> with <<bhis>> long tongue through your $worn.lower.name, eager to taste the skin beneath.
<<sex 5>><<set $worn.lower.integrity -= 10>>
<<elseif $worn.lower.vagina_exposed is 1>>
<<set $rng to random(1, 100)>>
<<if $worn.under_lower.vagina_exposed is 0>>
<<bHe>> traces the outline of your <<penis>> with <<bhis>> long tongue through your $worn.under_lower.name, eager to taste the skin beneath.
<<sex 5>><<set $worn.under_lower.integrity -= 10>>
<<elseif $worn.under_lower.vagina_exposed is 1>>
<<if $rng gte 71>>
<<if $nopenile is 0 and $worn.genitals.type.includes("chastity")>>
<<bHe>> starts to lick around your $worn.genitals.name.
<<sex 20>><<set $NPCList[_n].mouth to "penisimminent">><<set $penisstate to "othermouthimminent">>
<<elseif $nopenile is 1>>
<span class="purple"><<bHe>> starts to pull your <<penis>> into <<bhis>> mouth with <<bhis>> tongue.</span>
<<sex 20>><<set $NPCList[_n].mouth to "penisimminent">><<set $penisstate to "othermouthimminent">>
<<else>>
<span class="purple"><<bHe>> starts to pull your <<penis>> into <<bhis>> mouth with <<bhis>> tongue.</span> <<bHe>> salivates in anticipation.
<<sex 20>><<set $NPCList[_n].mouth to "penisimminent">><<set $penisstate to "othermouthimminent">>
<</if>>
<<elseif $rng gte 1>>
<<if !$worn.genitals.type.includes("chastity")>>
<<bHe>> licks and teases your <<penis>> with <<bhis>> long tongue.
<<sex 10>>
<<else>>
<<bHe>> licks and teases you around your $worn.genitals.name with <<bhis>> long tongue.
<<sex 10>>
<</if>>
<</if>>
<</if>>
<</if>>
<</if>>
<</if>>
<<if $NPCList[_n].mouth is "vagina">>
<<if $rng gte 101>>
<span class="purple"><<bHe>> retracts <<bhis>> tongue from your <<pussy>>.</span>
<<sex 30>><<set $NPCList[_n].mouth to "vaginaimminent">><<bruise vagina>><<violence 1>><<set $vaginastate to "othermouthimminent">>
<<elseif $rng gte 1>>
<<if $enemyarousal lte ($enemyarousalmax / 5)>>
<<bHe>> tastes your vagina with <<bhis>> tongue.
<<sex 30>><<bruise vagina>><<violence 1>>
<<elseif $enemyarousal lte (($enemyarousalmax / 5) * 2)>>
<<bHe>> fills your vagina with <<bhis>> long tongue, twisting and caressing inside you.
<<sex 30>><<bruise vagina>><<violence 1>>
<<elseif $enemyarousal lte (($enemyarousalmax / 5) * 3)>>
<<bHis>> agile tongue explores and teases your <<pussy>>.
<<sex 30>><<bruise vagina>><<violence 1>>
<<elseif $enemyarousal lte (($enemyarousalmax / 5) * 4)>>
<<bHe>> runs <<bhis>> tongue over your <<pussy>>, then presses against it, pushing deep inside you. <<bHe>> pulls out again, and pants.
<<sex 30>><<bruise vagina>><<violence 1>>
<<else>>
Jaws latched onto your pelvis, <<bhe>> fucks your <<pussy>> with <<bhis>> tongue. <<bHis>> breath becomes more rapid.
<<sex 30>><<bruise vagina>><<violence 1>>
<</if>>
<</if>>
<</if>>
<<set $rng to random(1, 100)>>
<<if $NPCList[_n].mouth is "vaginaimminent">>
<<if $rng gte 101>>
<span class="blue"><<bHe>> stops pressing <<bhis>> tongue against your <<pussy>>.</span>
<<set $NPCList[_n].mouth to "vaginaentrance">><<set $vaginastate to "othermouthentrance">>
<<elseif $rng gte 1>>
<<if $novaginal is 0 and $worn.genitals.type.includes("chastity")>>
<<bhe>> uses <<bhis>> tongue to lick around your $worn.genitals.name while feeling for a way past.
<<sex 20>><<set $worn.genitals.integrity -= 10>><<set $enemyanger += 5>>
<<elseif $novaginal is 1 and $worn.genitals.type.includes("chastity")>>
<<bhe>> uses <<bhis>> tongue to lick around your $worn.genitals.name.
<<sex 25>>
<<elseif $novaginal is 0>>
<<if $player.virginity.vaginal isnot true or $virginitytest isnot 1>>
<span class="pink"><<bHe>> pushes <<bhis>> long tongue into your <<pussy>>, thirsting for a taste.</span>
<<sex 30>><<set $NPCList[_n].mouth to "vagina">><<vaginalstat>><<bruise vagina>><<violence 1>><<set $vaginastate to "othermouth">>
<<elseif $player.virginity.vaginal is true>>
<span class="pink"><<bHe>> pushes <<bhis>> long tongue into your virgin pussy,</span><span class="red"> breaking your hymen and forever robbing you of your purity.</span>
<<sex 100>><<set $NPCList[_n].mouth to "vagina">><<takeVirginity $NPCList[_n].fullDescription "vaginal">><<bruise vagina>><<vaginalstat>><<violence 100>><<raped>><<vaginaraped>><<set $vaginastate to "othermouth">>
<</if>>
<<else>>
Respecting your wishes, <<bhe>> does not penetrate your <<pussy>> with <<bhis>> tongue, instead licking your labia with a primal thirst.
<<sex 15>>
<</if>>
<</if>>
<</if>>
<<set $rng to random(1, 100)>>
<<if $NPCList[_n].mouth is "vaginaentrance">>
<<if $rng gte 101>>
<span class="lblue"><<bHe>> moves <<bhis>> head away from your <<pussy>>.</span>
<<set $NPCList[_n].mouth to 0>><<set $vaginause to 0>><<set $vaginastate to 0>>
<<if $NPCList[_n].vagina is "othermouth">>
<<set $NPCList[_n].vagina to 0>>
<</if>>
<<if $NPCList[_n].penis is "othermouth">>
<<set $NPCList[_n].penis to 0>>
<</if>>
<<elseif $rng gte 1>>
<<if $worn.lower.vagina_exposed is 0>>
<<bHe>> licks your <<pussy>> with <<bhis>> tongue through your $worn.lower.name, eager for a taste of the skin beneath.
<<sex 5>><<set $worn.lower.integrity -= 10>>
<<elseif $worn.lower.vagina_exposed is 1>>
<<set $rng to random(1, 100)>>
<<if $worn.under_lower.vagina_exposed is 0>>
<<bHe>> licks your <<pussy>> with <<bhis>> tongue through your $worn.under_lower.name.
<<sex 5>><<set $worn.under_lower.integrity -= 10>>
<<elseif $worn.under_lower.vagina_exposed is 1>>
<<if $rng gte 71>>
<<if $novaginal is 0 and $worn.genitals.type.includes("chastity")>>
<span class="purple"><<bHe>> pushes <<bhis>> long tongue against your $worn.genitals.name near your <<pussy>>.</span>
<<sex 20>><<set $NPCList[_n].mouth to "vaginaimminent">><<set $vaginastate to "othermouthimminent">>
<<elseif $novaginal is 1>>
<span class="purple"><<bHe>> pushes <<bhis>> long tongue against your <<pussy>>.</span>
<<sex 20>><<set $NPCList[_n].mouth to "vaginaimminent">><<set $vaginastate to "othermouthimminent">>
<<else>>
<span class="purple"><<bHe>> pushes <<bhis>> long tongue against your <<pussy>>, about to penetrate.</span> <<bHe>> salivates in anticipation.
<<sex 20>><<set $NPCList[_n].mouth to "vaginaimminent">><<set $vaginastate to "othermouthimminent">>
<</if>>
<<elseif $rng gte 1>>
<<if !$worn.genitals.type.includes("chastity")>>
<<bHe>> laps at your <<if $penisexist is 1>><<penis>><<else>>clit<</if>> and labia with <<bhis>> long tongue.
<<sex 10>>
<<else>>
<<bHe>> laps around your $worn.genitals.name with <<bhis>> long tongue.
<<sex 10>>
<</if>>
<</if>>
<</if>>
<</if>>
<</if>>
<</if>>
<<if $NPCList[_n].mouth is "anus">>
<<if $rng gte 101>>
<span class="purple"><<bHe>> retracts <<bhis>> tongue from your anus.</span>
<<sex 30>><<set $NPCList[_n].mouth to "anusimminent">><<bruise anus>><<violence 1>><<set $anusstate to "othermouthimminent">>
<<elseif $rng gte 1>>
<<if $enemyarousal lte ($enemyarousalmax / 5)>>
<<bHe>> slides <<bhis>> long tongue in and out of your anus.
<<sex 30>><<bruise anus>><<violence 1>>
<<elseif $enemyarousal lte (($enemyarousalmax / 5) * 2)>>
<<bHe>> fills your <<bottom>> with <<bhis>> long tongue, twisting and caressing inside you.
<<sex 30>><<bruise anus>><<violence 1>>
<<elseif $enemyarousal lte (($enemyarousalmax / 5) * 3)>>
<<bHis>> agile tongue twists and teases inside your <<bottom>>.
<<sex 30>><<bruise anus>><<violence 1>>
<<elseif $enemyarousal lte (($enemyarousalmax / 5) * 4)>>
<<bHe>> stretches <<bhis>> tongue deep inside your <<bottom>>, enjoying your taste.
<<sex 30>><<bruise anus>><<violence 1>>
<<else>>
<<bHe>> fucks your <<bottom>> with <<bhis>> long tongue.
<<sex 30>><<bruise anus>><<violence 1>>
<</if>>
<</if>>
<</if>>
<<set $rng to random(1, 100)>>
<<if $NPCList[_n].mouth is "anusimminent">>
<<if $rng gte 101>>
<span class="blue"><<bHe>> stops pressing <<bhis>> tongue against your anus.</span>
<<set $NPCList[_n].mouth to "anusentrance">><<set $anusstate to "othermouthentrance">>
<<elseif $rng gte 1>>
<<if $noanal is 0 and $worn.genitals.anal_shield is 1>>
<<bhe>> uses <<bhis>> tongue to lick around your $worn.genitals.name while feeling for a way past.
<<sex 25>><<set $worn.genitals.integrity -= 10>><<set $enemyanger += 5>>
<<elseif $noanal is 1 and $worn.genitals.anal_shield is 1>>
<<bhe>> uses <<bhis>> tongue to lick around your $worn.genitals.name.
<<sex 30>>
<<elseif $noanal is 0>>
<<if $player.virginity.anal isnot true or $virginitytest isnot 1>>
<span class="pink"><<bHe>> pushes <<bhis>> long tongue into your anus.</span>
<<sex 30>><<set $NPCList[_n].mouth to "anus">><<analstat>><<bruise anus>><<violence 1>><<set $anusstate to "othermouth">>
<<elseif $player.virginity.anal is true>>
<span class="pink"><<bHe>> pushes <<bhis>> long tongue into your virgin anus,</span><span class="red"> violating you in a way you hadn't conceived of.</span>
<<sex 100>><<set $NPCList[_n].mouth to "anus">><<takeVirginity $NPCList[_n].fullDescription "anal">><<bruise anus>><<analstat>><<violence 100>><<raped>><<anusraped>><<set $anusstate to "othermouth">>
<</if>>
<<else>>
Respecting your wishes, <<bhe>> does not penetrate your <<bottom>> with <<bhis>> tongue, instead licking your opening.
<<sex 15>>
<</if>>
<</if>>
<</if>>
<<set $rng to random(1, 100)>>
<<if $NPCList[_n].mouth is "anusentrance">>
<<if $rng gte 101>>
<span class="lblue"><<bHe>> moves <<bhis>> head away from your <<bottom>>.</span>
<<set $NPCList[_n].mouth to 0>><<set $anususe to 0>><<set $anusstate to 0>>
<<if $NPCList[_n].vagina is "othermouth">>
<<set $NPCList[_n].vagina to 0>>
<</if>>
<<if $NPCList[_n].penis is "othermouth">>
<<set $NPCList[_n].penis to 0>>
<</if>>
<<elseif $rng gte 1>>
<<if $worn.lower.anus_exposed is 0>>
<<bHe>> circles <<bhis>> long tongue around your anus through your $worn.lower.name.
<<sex 5>><<set $worn.lower.integrity -= 10>>
<<elseif $worn.lower.anus_exposed is 1>>
<<set $rng to random(1, 100)>>
<<if $worn.under_lower.anus_exposed is 0>>
<<bHe>> circles <<bhis>> long tongue around your anus through your $worn.under_lower.name.
<<sex 5>><<set $worn.under_lower.integrity -= 10>>
<<elseif $worn.under_lower.anus_exposed is 1>>
<<if $rng gte 71>>
<<if $noanal is 0 and $worn.genitals.anal_shield is 1>>
<span class="purple"><<bHe>> presses <<bhis>> tongue against your $worn.genitals.name near your anus.</span>
<<sex 20>><<set $NPCList[_n].mouth to "anusimminent">><<set $anusstate to "othermouthimminent">>
<<elseif $noanal is 1>>
<span class="purple"><<bHe>> presses <<bhis>> tongue against your anus.</span>
<<sex 20>><<set $NPCList[_n].mouth to "anusimminent">><<set $anusstate to "othermouthimminent">>
<<else>>
<span class="purple"><<bHe>> presses <<bhis>> long tongue against your anus, preparing to penetrate you.</span> <<bHe>> salivates in anticipation.
<<sex 20>><<set $NPCList[_n].mouth to "anusimminent">><<set $anusstate to "othermouthimminent">>
<</if>>
<<elseif $rng gte 1>>
<<if $worn.genitals.anal_shield isnot 1>>
<<bHe>> prods and licks your <<bottom>>.
<<sex 10>>
<<else>>
<<bHe>> prods and licks your <<bottom>> near your $worn.genitals.name
<<sex 10>>
<</if>>
<</if>>
<</if>>
<</if>>
<</if>>
<</if>>
<<set $rng to random(1, 100)>>
<<if $NPCList[_n].stance is "approach">>
<<if $NPCList[_n].mouth is 0>>
<<if $NPCList[_n].monster is "monster" and random(1, 5) is 5>>
<<beastspeech _n>>
<<elseif $enemyanger + $rng lte 20>>
<<if $NPCList[_n].penis is 0 or $NPCList[_n].vagina is 0>>
Curious, <<bhe>> sniffs your groin.
<<neutral 5>><<set $enemyarousal += 10>>
<<else>>
Curious, <<bhe>> sniffs your face.
<<neutral 1>><<set $enemyarousal += 10>>
<</if>>
<<elseif $enemyanger + $rng lte 40>>
<<beastlick>>
<<elseif $enemyanger + $rng lte 160>>
<<if $worn.lower.name isnot "naked">>
<<if $worn.lower.skirt is 1>>
<<if $worn.lower.skirt_down is 1>>
<span class="blue"><<bHe>> lifts up your $worn.lower.name with <<bhis>> teeth.</span>
<<set $worn.lower.skirt_down to 0>><<set $worn.lower.vagina_exposed to 1>><<set $worn.lower.anus_exposed to 1>><<set $worn.lower.exposed to 2>><<set $worn.lower.integrity -= 10>>
<<elseif $worn.under_lower.name isnot "naked">>
<span class="purple"><<bHe>> grabs your $worn.under_lower.name with <<bhis>> teeth.</span>
<<set $NPCList[_n].mouth to "underclothes">><<violence 1>>
<<else>>
<<beastlick>>
<</if>>
<<else>>
<span class="purple"><<bHe>> grabs your $worn.lower.name with <<bhis>> teeth.</span>
<<set $NPCList[_n].mouth to "lowerclothes">><<violence 1>>
<</if>>
<<elseif $worn.under_lower.name isnot "naked">>
<span class="purple"><<bHe>> grabs your $worn.under_lower.name with <<bhis>> teeth.</span>
<<set $NPCList[_n].mouth to "underclothes">><<violence 1>>
<<else>>
<<beastlick>>
<</if>>
<<elseif $enemyanger + $rng lte 200>>
<<bHe>> growls menacingly.
<<violence 1>>
<<else>>
<<if $NPCList[_n].penis is 0 or $NPCList[_n].vagina is 0>>
<<if $claws is 1>>
<<bHe>> bites and claws at your thighs.
<<else>>
<<bHe>> bites your thighs.
<</if>>
<<violence 20>><<bruise thigh>><<bruise thigh>><<set $worn.lower.integrity -= 20>><<set $worn.under_lower.integrity -= 20>><<hitstat>><<set $enemyanger -= 20>>
<<else>>
<<bHe>> bites and claws at your <<breasts>>.
<<violence 20>><<bruise chest>><<bruise chest>><<set $worn.upper.integrity -= 20>><<hitstat>><<set $enemyanger -= 20>><<playWithBreasts>>
<</if>>
<</if>>
<</if>>
<<set $rng to random(1, 100)>>
<<if $NPCList[_n].penis is 0 or $NPCList[_n].vagina is 0>>
<<if $enemyarousal gte (($enemyarousalmax / 10) * 3)>>
<<if $NPCList[_n].gender is "f" and $penisexist is 0>>
<<if $rng gte 51 and $position isnot "wall">>
<<if $water is 0>>
<span class="blue"><<bHe>> jumps on top of you, mounting your face and pinning you down.</span>
<<set $NPCList[_n].stance to "topface">><<violence 5>><<set $NPCList[_n].mouth to 0>>
<<else>>
<span class="blue"><<bHe>> swims right up to you, pressing <<bhis>> <<if $NPCList[_n].penis isnot "none">>penis<<else>>pussy<</if>> against your face.</span>
<<set $NPCList[_n].stance to "topface">><<violence 5>><<set $NPCList[_n].mouth to 0>>
<</if>>
<<else>>
<<if $water is 0>>
<span class="blue"><<bHe>> jumps on top of you and pins you down.</span>
<<set $NPCList[_n].stance to "top">><<violence 5>><<set $head to "grappled">><<set $NPCList[_n].mouth to 0>>
<<else>>
<span class="blue"><<bHe>> swims right up to you, pressing <<bhis>> body against yours.</span>
<<set $NPCList[_n].stance to "top">><<violence 5>><<set $head to "grappled">><<set $NPCList[_n].mouth to 0>>
<</if>>
<</if>>
<<else>>
<<if $rng gte 71 and $position isnot "wall">>
<<if $water is 0>>
<span class="blue"><<bHe>> jumps on top of you, mounting your face and pinning you down.</span>
<<set $NPCList[_n].stance to "topface">><<violence 5>><<set $NPCList[_n].mouth to 0>>
<<else>>
<span class="blue"><<bHe>> swims right up to you, pressing <<bhis>> <<if $NPCList[_n].penis isnot "none">>penis<<else>>pussy<</if>> against your face.</span>
<<set $NPCList[_n].stance to "topface">><<violence 5>><<set $NPCList[_n].mouth to 0>>
<</if>>
<<else>>
<<if $water is 0>>
<span class="blue"><<bHe>> jumps on top of you and pins you down.</span>
<<set $NPCList[_n].stance to "top">><<violence 5>><<set $head to "grappled">><<set $NPCList[_n].mouth to 0>>
<<else>>
<span class="blue"><<bHe>> swims right up to you, pressing <<bhis>> body against yours.</span>
<<set $NPCList[_n].stance to "top">><<violence 5>><<set $head to "grappled">><<set $NPCList[_n].mouth to 0>>
<</if>>
<</if>>
<</if>>
<<else>>
<</if>>
<</if>>
<<elseif $NPCList[_n].stance is "top">>
<<if $NPCList[_n].mouth is 0>>
<<if $NPCList[_n].monster is "monster" and random(1, 5) is 5>>
<<beastspeech _n>>
<<elseif ($enemyanger + $rng) lte 20 and $position isnot "wall">>
<<bHe>> licks your face.
<<neutral 2>>
<<elseif ($enemyanger + $rng) lte 40 and $position isnot "wall">>
<<bHe>> licks your neck.
<<neutral 2>>
<<elseif $enemyanger + $rng lte 60>>
<<if $worn.upper.name isnot "naked">>
<<bHe>> tears at your $worn.upper.name.
<<neutral 3>><<set $worn.upper.integrity -= 10>>
<<elseif $NPCList[_n].gender is "m">>
<<bHe>> <<if $claws is 1>>presses <<bhis>> claws into your back<<else>>bites your back<</if>>.
<<neutral 3>>
<<else>>
<<bHe>> licks your <<breasts>>.
<<neutral 3>><<playWithBreasts>>
<</if>>
<<elseif ($enemyanger + $rng) lte 100 and $position isnot "wall">>
<<bHe>> grabs your hair between <<bhis>> teeth.
<<set $NPCList[_n].mouth to "hair">><<neutral 3>>
<<elseif $enemyanger + $rng lte 120>>
<<bHe>> growls menacingly.
<<violence 1>>
<<elseif ($enemyanger + $rng) lte 140 and $position isnot "wall">>
<<bHe>> bites your face.
<<violence 5>><<bruise face>><<hitstat>>
<<elseif ($enemyanger + $rng) lte 160 and $position isnot "wall">>
<<bHe>> bites your neck.
<<violence 5>><<bruise neck>><<hitstat>>
<<elseif $position isnot "wall">>
<<bHe>> grabs your neck between its teeth.
<<violence 5>><<bruise neck>><<set $NPCList[_n].mouth to "neck">><<hitstat>>
<<else>>
<<bHe>> bites your waist.
<<violence 5>><<bruise tummy>><<hitstat>>
<</if>>
<</if>>
<<if $NPCList[_n].penis is 0>>
<<set $rng to random(1, 100)>>
<<if $rng lte 25>>
<<bHe>> humps your rear frantically, rubbing <<bhis>> $NPCList[_n].penisdesc against your back.
<<neutral 5>>
<<elseif $rng lte 50>>
<<bHe>> humps your rear frantically, rubbing <<bhis>> $NPCList[_n].penisdesc between your thighs.
<<sex 3>>
<<elseif $rng lte 75>>
<<if $anususe is 0 and $analdisable is "f">>
<span class="blue"><<bHis>> $NPCList[_n].penisdesc gains purchase between your <<bottom>> cheeks.</span>
<<sex 5>><<bruise anus>><<violence 1>><<set $NPCList[_n].penis to "anusentrance">><<set $anususe to "penis">><<set $anusstate to "entrance">>
<<else>>
<<bHis>> $NPCList[_n].penisdesc rubs against your <<bottom>>.
<<neutral 5>>
<</if>>
<<elseif $rng lte 100>>
<<if $vaginaexist is 1 and $vaginause is 0 and ($penisexist is 0 or random(0,100) lt 75)>>
<span class="blue"><<bHe>> humps your rear frantically, gaining purchase in front of your <<pussy>>.</span>
<<sex 5>><<bruise vagina>><<violence 1>><<set $NPCList[_n].penis to "vaginaentrance">><<set $vaginause to "penis">><<set $vaginastate to "entrance">>
<<elseif $penisexist is 1 and $penisuse is 0 and !$worn.genitals.type.includes("chastity") and ($vaginaexist is 0 or $vaginause is 0)>>
<<bHe>> humps your rear frantically, rubbing against your <<penis>>.
<<sex 5>><<bruise penis>><<violence 1>>
<<else>>
<<bHe>> humps your rear frantically, rubbing <<bhis>> $NPCList[_n].penisdesc between your thighs.
<<sex 3>>
<</if>>
<</if>>
<<elseif $NPCList[_n].vagina is 0>>
<<set $rng to random(1, 100)>>
<<if $rng lte 25>>
<<bHe>> humps between your legs, rubbing <<bhis>> pussy against your <<if $worn.genitals.type.contains("chastity")>>$worn.genitals.name.<<else>><<genitals>>.<</if>>
<<neutral 5>>
<<elseif $rng lte 50>>
<<bHe>> humps between your legs, rubbing <<bhis>> pussy against your <<if $worn.genitals.type.contains("chastity")>>$worn.genitals.name.<<else>><<genitals>>.<</if>>
<<sex 3>>
<<elseif $rng lte 100>>
<<if $vaginaexist is 1 and $vaginause is 0 and $worn.genitals.type.includes("chastity") or $penisexist is 1 and $penisuse is 0 and $worn.genitals.type.includes("chastity")>>
<<bHe>> humps between your legs, rubbing <<bhis>> pussy against your $worn.genitals.name.
<<sex 3>>
<<elseif $penisexist is 1 and $penisuse is 0 and ($vaginaexist is 0 or random(0,100) lt 75)>>
<span class="blue"><<bHe>> humps between your legs, gaining purchase on the tip of your <<penis>>.</span>
<<sex 5>><<bruise penis>><<violence 1>><<set $NPCList[_n].vagina to "penisentrance">><<set $penisuse to "othervagina">><<set $penisstate to "entrance">>
<<elseif $vaginaexist is 1 and $vaginause is 0 and ($penisexist is 0 or $penisuse is 0)>>
<span class="blue"><<bHe>> humps between your legs, brushing your <<pussy>> with <<bhis>> own.</span>
<<sex 5>><<bruise vagina>><<violence 1>><<set $NPCList[_n].vagina to "vaginaentrance">><<set $vaginause to "othervagina">><<set $vaginastate to "othervaginaentrance">>
<<else>>
<<bHe>> humps between your legs, rubbing <<bhis>> pussy against your <<genitals>>.
<<sex 3>>
<</if>>
<</if>>
<</if>>
<<elseif $NPCList[_n].stance is "topface">>
<<if $NPCList[_n].mouth is 0>>
<<if $NPCList[_n].monster is "monster" and random(1, 5) is 5>>
<<beastspeech _n>>
<<elseif ($enemyanger + $rng) lte 25 and $position isnot "wall">>
<<if $worn.genitals.type.includes("chastity")>>
<<bHe>> licks around your $worn.genitals.name with a hot tongue.
<<neutral 4>>
<<elseif $vaginaexist is 1>>
<<bHe>> licks your labia with a hot tongue.
<<neutral 4>>
<<else>>
<<bHe>> licks your testes with a hot tongue.
<<neutral 4>>
<</if>>
<<elseif ($enemyanger + $rng) lte 50 and $position isnot "wall">>
<<bHe>> buries <<bhis>> wet tongue between your <<bottom>> cheeks, licking and probing.
<<neutral 3>>
<<elseif ($enemyanger + $rng) lte 75 and $position isnot "wall">>
<<if $worn.genitals.type.includes("chastity")>>
<<bHe>> desperately tries to force <<bhis>> tongue around your $worn.genitals.name.
<br>
<<sex 3>>
<<elseif $penisexist is 1>>
<<bHe>> licks and <span class="blue">wraps <<bhis>> tongue around your <<penis>>.</span>
<br>
<<sex 3>><<set $NPCList[_n].mouth to "penisentrance">><<set $penisuse to "othermouth">><<set $penisstate to "othermouthentrance">>
<<else>>
<<bHe>> licks and <span class="blue">wiggles <<bhis>> tongue against your <<pussy>>.</span>
<br>
<<sex 3>><<set $NPCList[_n].mouth to "vaginaentrance">><<set $vaginause to "othermouth">><<set $vaginastate to "othermouthentrance">>
<</if>>
<<elseif ($enemyanger + $rng) lte 100 and $position isnot "wall">>
<<bHe>> buries <<bhis>> wet tongue between your <<bottom>> cheeks, <span class="blue">and prods your <<if $worn.genitals.type.includes("chastity")>>$worn.genitals.name<<else>>opening<</if>>.</span>
<br>
<<sex 3>><<set $NPCList[_n].mouth to "anusentrance">><<set $anususe to "othermouth">><<set $anusstate to "othermouthentrance">>
<<elseif ($enemyanger + $rng) lte 125 and $position isnot "wall">>
<<bHe>> growls, <<bhis>> breath hot on your <<if $worn.genitals.type.includes("chastity")>>$worn.genitals.name.<<else>><<genitals>>.<</if>>
<<sex 1>>
<<elseif ($enemyanger + $rng) lte 150 and $position isnot "wall">>
<<bHe>> nips your <<bottom>> in warning.
<<bruise bottom>><<violence 1>>
<<elseif ($enemyanger + $rng) lte 175 and $position isnot "wall">>
<<bHe>> bites your thigh.
<<bruise thigh>><<violence 2>>
<<else>>
<<bHe>> bites your <<bottom>> cheek.
<<bruise bottom>><<violence 4>>
<</if>>
<</if>>
<<if $NPCList[_n].penis is 0>>
<<if ($enemyanger + $rng) lte 25>>
<<bHe>> rubs <<bhis>> $NPCList[_n].penisdesc against your cheek.
<<neutral 3>>
<<elseif ($enemyanger + $rng) lte 50>>
<<bHe>> pokes <<bhis>> $NPCList[_n].penisdesc against your face.
<<neutral 3>>
<<elseif ($enemyanger + $rng) lte 75>>
<<bHe>> rubs <<bhis>> $NPCList[_n].penisdesc against your lips.
<<neutral 3>>
<<elseif ($enemyanger + $rng) lte 100>>
<<if !$worn.face.type.includes("gag")>>
<span class="blue"><<bHe>> pushes <<bhis>> $NPCList[_n].penisdesc against your lips.</span>
<<sex 3>><<set $NPCList[_n].penis to "mouthentrance">><<set $mouthuse to "penis">><<set $mouthstate to "entrance">>
<<else>>
<<bHe>> thrusts <<bhis>> $NPCList[_n].penisdesc against the $worn.face.name covering your mouth.
<<neutral 5>>
<</if>>
<<else>>
<<if !$worn.face.type.includes("gag")>>
<span class="purple"><<bHe>> shoves <<bhis>> $NPCList[_n].penisdesc between your lips.</span>
<<sex 3>><<set $NPCList[_n].penis to "mouthimminent">><<set $mouthuse to "penis">><<set $mouthstate to "imminent">>
<<else>>
<<bHe>> thrusts <<bhis>> $NPCList[_n].penisdesc against the $worn.face.name covering your mouth.
<<neutral 5>>
<</if>>
<</if>>
<</if>>
<<if $NPCList[_n].vagina is 0>>
<<if ($enemyanger + $rng) lte 25>>
<<bHe>> rubs <<bhis>> pussy against your cheek.
<<neutral 3>>
<<elseif ($enemyanger + $rng) lte 50>>
<<bHe>> rubs <<bhis>> pussy against your nose.
<<neutral 3>>
<<elseif ($enemyanger + $rng) lte 75>>
<<bHe>> rubs <<bhis>> pussy against your lips.
<<neutral 3>>
<<elseif ($enemyanger + $rng) lte 100>>
<span class="blue"><<bHe>> pushes <<bhis>> pussy against your lips.</span>
<<sex 3>><<set $NPCList[_n].vagina to "mouth">><<set $mouthuse to "othervagina">><<set $mouthstate to "othervagina">>
<<else>>
<span class="purple"><<bHe>> shoves <<bhis>> pussy against your lips.</span>
<<sex 3>><<set $NPCList[_n].vagina to "mouth">><<set $mouthuse to "othervagina">><<set $mouthstate to "othervagina">>
<</if>>
<</if>>
<</if>>
<<set _bstindex to ($enemyno -2)>>
<<if $combatTrain.length is 1>>
<br>
A <<print $combatTrain.beastTypes[0]>> awaits its turn.
<<elseif $combatTrain.length is 2>>
<br>
A <<print $combatTrain.beastTypes[0]>> awaits its turn next, along with one other <<print $combatTrain.beastTypes[1]>>.
<<elseif $combatTrain.length gte 3>>
<br>
A <<print $combatTrain.beastTypes[0]>> awaits its turn next, along with <<print $combatTrain.length-1>> other beasts.
<</if>>
<<manend>>
</div>
<</nobr>><</widget>>
<<widget "beastlick">><<nobr>>
<<if $NPCList[_n].penis is 0 or $NPCList[_n].vagina is 0>>
<<if $worn.genitals.type.includes("chastity")>>
<<if $vaginause is "cover">>
<<bHe>> licks your hand, trying to taste the $worn.genitals.name beneath.
<<if $arousal gte 8000>>
It laps up the juices that leak through your fingers.
<<elseif $arousal gte 2000>>
Its tongue probes around and between your fingers, searching for a weak spot.
<<else>>
It tries to force <<bhis>> tongue between your fingers.
<</if>>
<<elseif $worn.under_lower.vagina_exposed is 0>>
<<neutral 10>>
<<bHe>> licks your $worn.under_lower.name, trying to taste the $worn.genitals.name beneath.
<<if $orgasmdown gte 1>>
<<bHe>> laps up your leaking juices as you squirm.
<<elseif $arousal gte 8000>>
You're shamed by how good it feels.
<<elseif $arousal gte 2000>>
The incessant probing makes your groin heat up.
<<else>>
You try to shift your crotch away, but <<bhe>> persists.
<</if>>
<<elseif $worn.lower.vagina_exposed is 0>>
<<bHe>> licks your $worn.lower.name, trying to taste the $worn.genitals.name beneath.
<<if $orgasmdown gte 1>>
<<bHe>> laps up your leaking juices as you squirm.
<<elseif $arousal gte 8000>>
You're shamed by how good it feels.
<<elseif $arousal gte 2000>>
The incessant probing makes your groin heat up.
<<else>>
You try to shift your crotch away, but <<bhe>> persists.
<</if>>
<<else>>
<<neutral 15>>
<<bHe>> licks your $worn.genitals.name.
<<if $orgasmdown gte 1>>
The feeling of vibrations from <<bhis>> tongue as you cum is maddening, but <<bhe>> doesn't relent.
<<elseif $arousal gte 8000>>
The feeling of vibrations from <<bhis>> tongue on your sensitive flesh makes you jerk and spasm.
<<elseif $arousal gte 2000>>
<<bHis>> hot breath and tongue elicit shameful feelings.
<<else>>
You try to shift your crotch to escape this violation, but <<bhe>> persists.
<</if>>
<</if>>
<<elseif $vaginaexist is 1>>
<<if $vaginause is "cover">>
<<bHe>> licks your hand, trying to taste the <<pussy>> beneath.
<<if $arousal gte 8000>>
It laps up the juices that leak through your fingers.
<<elseif $arousal gte 2000>>
Its tongue probes around and between your fingers, searching for a weak spot.
<<else>>
It tries to force <<bhis>> tongue between your fingers.
<</if>>
<<elseif $worn.under_lower.vagina_exposed is 0>>
<<neutral 10>>
<<bHe>> licks your $worn.under_lower.name, trying to taste the <<pussy>> beneath.
<<if $orgasmdown gte 1>>
<<bHe>> laps up your leaking juices as you squirm.
<<elseif $arousal gte 8000>>
You're shamed by how good it feels.
<<elseif $arousal gte 2000>>
The incessant probing makes your groin heat up.
<<else>>
You try to shift your crotch away, but <<bhe>> persists.
<</if>>
<<elseif $worn.lower.vagina_exposed is 0>>
<<bHe>> licks your $worn.lower.name, trying to taste the <<pussy>> beneath.
<<if $orgasmdown gte 1>>
<<bHe>> laps up your leaking juices as you squirm.
<<elseif $arousal gte 8000>>
You're shamed by how good it feels.
<<elseif $arousal gte 2000>>
The incessant probing makes your groin heat up.
<<else>>
You try to shift your crotch away, but <<bhe>> persists.
<</if>>
<<else>>
<<neutral 15>>
<<bHe>> licks your bare pussy.
<<if $orgasmdown gte 1>>
The feeling of <<bhis>> tongue as you cum is maddening, but <<bhe>> doesn't relent.
<<elseif $arousal gte 8000>>
The feeling of <<bhis>> tongue on your sensitive flesh makes your pelvis jerk and spasm.
<<elseif $arousal gte 2000>>
<<bHis>> hot breath and tongue elicit shameful feelings.
<<else>>
You try to shift your crotch to escape this violation, but <<bhe>> persists.
<</if>>
<</if>>
<<elseif $penisexist is 1>>
<<if $penisuse is "cover">>
<<bHe>> licks your hand, trying to taste the <<penis>> beneath.
<<if $arousal gte 8000>>
It laps up the juices that leak through your fingers.
<<elseif $arousal gte 2000>>
Its tongue probes around and between your fingers, searching for a weak spot.
<<else>>
It tries to force <<bhis>> tongue between your fingers.
<</if>>
<<elseif $worn.under_lower.vagina_exposed is 0>>
<<neutral 10>>
<<bHe>> licks your $worn.under_lower.name, trying to taste the <<penis>> beneath.
<<if $orgasmdown gte 1>>
<<bHe>> laps up your leaking juices as you squirm.
<<elseif $arousal gte 8000>>
You're shamed by how good it feels.
<<elseif $arousal gte 2000>>
The incessant probing makes your groin heat up.
<<else>>
You try to shift your crotch away, but <<bhe>> persists.
<</if>>
<<elseif $worn.lower.vagina_exposed is 0>>
<<bHe>> licks your $worn.lower.name, trying to taste the <<penis>> beneath.
<<if $orgasmdown gte 1>>
<<bHe>> laps up your leaking juices as you squirm.
<<elseif $arousal gte 8000>>
You're shamed by how good it feels.
<<elseif $arousal gte 2000>>
The incessant probing makes your groin heat up.
<<else>>
You try to shift your crotch away, but <<bhe>> persists.
<</if>>
<<else>>
<<neutral 15>>
<<bHe>> licks your bare penis.
<<if $orgasmdown gte 1>>
The feeling of <<bhis>> tongue as you cum is maddening, but <<bhe>> doesn't relent.
<<elseif $arousal gte 8000>>
The feeling of <<bhis>> tongue on your sensitive flesh makes your pelvis jerk and spasm.
<<elseif $arousal gte 2000>>
<<bHis>> hot breath and tongue elicit shameful feelings.
<<else>>
You try to shift your crotch to escape this violation, but <<bhe>> persists.
<</if>>
<</if>>
<</if>>
<<else>>
<<if $enemyanger gte 100>>
<<bHe>> nips your neck.
<<elseif $enemyanger gte 20>>
<<bHe>> licks your neck.
<<else>>
<<bHe>> licks your face.
<</if>>
<</if>>
<<neutral 1>><<set $enemyarousal += 10>>
<</nobr>><</widget>><<widget "beastclothing">><<nobr>>
<<set $rng to random(1, 100)>>
<<if $NPCList[_n].mouth is "lowerclothes">>
<<if $NPCList[_n].stance is "top">>
<<set $NPCList[_n].mouth to 0>>
<<else>>
<<if $worn.lower.name is "naked">>
<span class="purple"><<bHe>> spits out the ruined fabric.</span>
<<set $NPCList[_n].mouth to 0>>
<<elseif $lowerstruggle is 1>>
<<set $lowerstruggle to 0>>
<<bHe>> tugs at your $worn.lower.name, but you keep <<him>> from stripping you.
<<set $lowerstruggle to 0>><<neutral 1>><<set $worn.lower.integrity -= 5>>
<<elseif $rng gte 91>>
<span class="blue"><<bHe>> releases your $worn.lower.name from <<bhis>> mouth.</span>
<<set $NPCList[_n].mouth to 0>>
<<elseif $rng lte 90>>
<<if $worn.upper.set is $worn.lower.set>>
<<if $worn.upper.open is 1>>
<<if $worn.upper.state_top is "chest">>
<<bHe>> tugs your $worn.lower.name, pulling down your $worn.upper.name and <span class="lewd">revealing your <<breasts>>.</span>
<<set $worn.upper.state_top to "midriff">><<set $worn.upper.exposed to 2>><<neutral 3>><<set $speechbreasts to 1>>
<<if $worn.upper.state is "chest">>
<<set $worn.upper.state to "midriff">>
<</if>>
<<if $worn.lower.state is "chest">>
<<set $worn.lower.state to "midriff">>
<</if>>
<<elseif $worn.upper.state_top is "midriff">>
<<bHe>> tugs your $worn.lower.name, pulling down your $worn.upper.name passed your midriff.
<<set $worn.upper.state_top to "waist">><<neutral 1>>
<<if $worn.upper.state is "midriff">>
<<set $worn.upper.state to "waist">>
<</if>>
<<if $worn.lower.state is "midriff">>
<<set $worn.lower.state to "waist">>
<</if>>
<<elseif $worn.upper.state_top is "waist">>
<<bHe>> pulls your $worn.upper.name down to your thighs, revealing your
<<if $worn.under_lower.state is "waist">>
$worn.under_lower.name
<<neutral 2>>
<<else>>
<span class="lewd"><<genitals>>.</span>
<<neutral 5>><<set $speechgenitals to 1>>
<</if>>
<<set $worn.upper.state_top to "thighs">><<set $worn.upper.state to "thighs">><<set $worn.lower.vagina_exposed to 1>><<set $worn.lower.anus_exposed to 1>><<set $worn.lower.exposed to 2>>
<<if $worn.lower.state is "waist">>
<<set $worn.lower.state to "thighs">>
<</if>>
<<elseif $worn.upper.state_top is "thighs">>
<<bHe>> pulls your $worn.upper.name down to your knees.
<<set $worn.upper.state_top to "knees">><<set $worn.upper.state to "knees">><<neutral 1>>
<<if $worn.lower.state is "thighs">>
<<set $worn.lower.state to "knees">>
<</if>>
<<elseif $worn.upper.state_top is "knees">>
<<bHe>> pulls your $worn.upper.name down to your ankles.
<<set $worn.upper.state_top to "ankles">><<set $worn.upper.state to "ankles">><<neutral 1>>
<<if $worn.lower.state is "knees">>
<<set $worn.lower.state to "ankles">>
<</if>>
<<elseif $worn.upper.state_top is "ankles">>
<span class="purple"><<bHe>> pulls your $worn.upper.name off the bottom of your legs.</span>
<<neutral 5>><<set $worn.upper.state_top to 0>><<set $worn.upper.state to 0>><<upperstrip>>
<<if $worn.lower.state is "ankles">>
<<set $worn.lower.state to 0>><<lowerstrip>>
<</if>>
<</if>>
<<else>>
<<bHe>> tugs on your $worn.lower.name, tugging your $worn.upper.name against your shoulders. You hear a tearing sound.
<<set $worn.lower.integrity -= 20>><<neutral 1>>
<</if>>
<<elseif $worn.upper.set isnot $worn.lower.set>>
<<if $worn.lower.state is "waist">>
<<bHe>> pulls down your $worn.lower.name, exposing your
<<if $worn.under_lower.state is "waist">>
$worn.under_lower.name.
<<neutral 2>><<set $worn.lower.vagina_exposed to 1>><<set $worn.lower.anus_exposed to 1>>
<<else>>
<span class="lewd"><<genitals>>.</span>
<<neutral 5>><<set $speechgenitals to 1>>
<</if>>
<<set $worn.lower.state to "thighs">><<set $worn.lower.vagina_exposed to 1>><<set $worn.lower.anus_exposed to 1>><<set $worn.lower.exposed to 2>>
<<elseif $worn.lower.state is "thighs">>
<<bHe>> pulls your $worn.lower.name down to your knees.
<<set $worn.lower.state to "knees">><<neutral 1>>
<<elseif $worn.lower.state is "knees">>
<<bHe>> pulls your $worn.lower.name down to your ankles.
<<set $worn.lower.state to "ankles">><<neutral 1>>
<<elseif $worn.lower.state is "ankles">>
<span class="purple"><<bHe>> pulls your $worn.lower.name off your legs.</span>
<<lowerstrip>>
<<set $NPCList[_n].mouth to 0>><<neutral 3>><<clothesstripstat>>
<</if>>
<<else>>
<<bHe>> tugs on your $worn.lower.name, you hear the fabric tear.
<<neutral 1>><<set $worn.lower.integrity -= 20>>
<</if>>
<</if>>
<</if>>
<</if>>
<<set $rng to random(1, 100)>>
<<if $NPCList[_n].mouth is "underclothes">>
<<if $worn.under_lower.name is "naked">>
<span class="purple"><<bHe>> spits out the ruined fabric.</span>
<<set $NPCList[_n].mouth to 0>>
<<elseif $understruggle is 1>>
<<bHe>> tugs on your $worn.under_lower.name, but you keep <<him>> from stripping you.
<<set $understruggle to 0>><<set $speechstripstruggle to 1>><<neutral 1>><<set $worn.under_lower.integrity -= 5>>
<<elseif $rng gte 91>>
<span class="blue"><<bHe>> releases your $worn.under_lower.name from <<bhis>> mouth.</span>
<<set $NPCList[_n].mouth to 0>>
<<elseif $rng lte 90>>
<<if $worn.lower.skirt is 1>>
<<if $worn.under_lower.state is "waist">>
<<bHe>> pulls your $worn.under_lower.name down your thighs, <span class="lewd">revealing your <<genitals>>.</span>
<<set $worn.under_lower.state to "thighs">><<neutral 5>><<set $worn.under_lower.vagina_exposed to 1>><<set $worn.under_lower.anus_exposed to 1>><<set $worn.under_lower.exposed to 1>><<set $speechgenitals to 1>>
<<elseif $worn.under_lower.state is "thighs">>
<<bHe>> pulls your $worn.under_lower.name down to your knees.
<<set $worn.under_lower.state to "knees">><<neutral 1>>
<<elseif $worn.under_lower.state is "knees">>
<<bHe>> pulls your $worn.under_lower.name down to your ankles.
<<set $worn.under_lower.state to "ankles">><<neutral 1>>
<<elseif $worn.under_lower.state is "ankles">>
<span class="purple"><<bHe>> pulls your $worn.under_lower.name off your legs.</span>
<<underlowerstrip>><<neutral 3>><<set $NPCList[_n].mouth to 0>><<clothesstripstat>>
<</if>>
<<elseif $worn.lower.state isnot "waist">>
<<if $worn.under_lower.state is "waist">>
<<bHe>> pulls your $worn.under_lower.name down your thighs, <span class="lewd">revealing your <<genitals>>.</span>
<<set $worn.under_lower.state to "thighs">><<neutral 5>><<set $worn.under_lower.vagina_exposed to 1>><<set $worn.under_lower.anus_exposed to 1>><<set $worn.under_lower.exposed to 1>><<set $speechgenitals to 1>>
<<elseif $worn.under_lower.state is "thighs">>
<<bHe>> pulls your $worn.under_lower.name down to your knees.
<<set $worn.under_lower.state to "knees">><<neutral 1>>
<<elseif $worn.under_lower.state is "knees">>
<<bHe>> pulls your $worn.under_lower.name down to your ankles.
<<set $worn.under_lower.state to "ankles">><<neutral 5>>
<<elseif $worn.under_lower.state is "ankles">>
<span class="purple"><<bHe>> pulls your $worn.under_lower.name off your legs.</span>
<<underlowerstrip>><<neutral 3>><<set $NPCList[_n].mouth to 0>><<clothesstripstat>>
<</if>>
<</if>>
<</if>>
<</if>>
<<if $oxygen lt $oxygenmax and $underwater isnot 1 and _strangle is 1>>
<<unset _strangle>>
<br>Air: <<oxygencaption>>
<</if>>
<</nobr>><</widget>><<widget "consensualman">><<nobr>>
<</nobr>><</widget>>/*
<<widget "consensualman">><<nobr>>
<</nobr>><</widget>>
*//*
<<widget "consensualman">><<nobr>>
<</nobr>><</widget>>
*/<<widget "actionspain">><<nobr>>
<<if $leftarm is 0>>
Your left arm is free, but hurts to move.
<br>
<<if $leftactiondefault is "leftstruggleweak">>
| <label><span class="brat">Struggle</span> <<radiobutton "$leftaction" "leftstruggleweak" checked>></label>
<<else>>
| <label><span class="brat">Struggle</span> <<radiobutton "$leftaction" "leftstruggleweak">></label>
<</if>>
<<if $leftactiondefault is "leftprotect">>
| <label><span class="meek">Protect</span> <<radiobutton "$leftaction" "leftprotect" checked>></label>
<<else>>
| <label><span class="meek">Protect</span> <<radiobutton "$leftaction" "leftprotect">></label>
<</if>>
<br>
<<elseif $leftarm is "grappled">>
Your left arm is held in a painful grip.
<br>
<<elseif $leftarm is "bound">>
Your left arm is held in a painful bind.
<br>
<</if>>
<<if $rightarm is 0>>
<br>
Your right arm is free, but hurts to move.
<br>
<<if $rightactiondefault is "rightstruggleweak">>
| <label><span class="brat">Struggle</span> <<radiobutton "$rightaction" "rightstruggleweak" checked>></label>
<<else>>
| <label><span class="brat">Struggle</span> <<radiobutton "$rightaction" "rightstruggleweak">></label>
<</if>>
<<if $rightactiondefault is "rightprotect">>
| <label><span class="meek">Protect</span> <<radiobutton "$rightaction" "rightprotect" checked>></label>
<<else>>
| <label><span class="meek">Protect</span> <<radiobutton "$rightaction" "rightprotect">></label>
<</if>>
<br>
<<elseif $rightarm is "grappled">>
Your right arm is held in a painful grip.
<br>
<<elseif $rightarm is "bound">>
Your right arm is held in a painful bind.
<br>
<</if>>
<<if $mouthuse is 0>>
<br>
Your mouth is free, but involuntary sobs and cries prevent speaking.
<br>
<<if $mouthactiondefault is "stifle">>
| <label>Stifle <<radiobutton "$mouthaction" "stifle" checked>></label>
<<else>>
| <label>Stifle <<radiobutton "$mouthaction" "stifle">></label>
<</if>>
<<if $mouthactiondefault is "letout">>
| <label><span class="meek">Let it out</span> <<radiobutton "$mouthaction" "letout" checked>></label>
<<else>>
| <label><span class="meek">Let it out</span> <<radiobutton "$mouthaction" "letout">></label>
<</if>>
<br>
<</if>>
<</nobr>><</widget>><<widget "effectspain">><<nobr>>
<<if $leftaction is "leftstruggleweak" and $rightaction is "rightstruggleweak">>
<<set $leftaction to 0>><<set $rightaction to 0>><<set $leftactiondefault to "leftstruggleweak">><<set $rightactiondefault to "rightstruggleweak">>
You fight through the pain and try to push them away, but have too little strength.
<<brat 2>><<set _br to true>>
<</if>>
<<if $leftaction is "leftstruggleweak">>
<<set $leftaction to 0>><<set $leftactiondefault to "leftstruggleweak">>
You fight through the pain and push them with your left arm, but have too little strength.
<<brat 1>><<set _br to true>>
<</if>>
<<if $rightaction is "rightstruggleweak">>
<<set $rightaction to 0>><<set $rightactiondefault to "rightstruggleweak">>
You fight through the pain and push them with your right arm, but have too little strength.
<<brat 1>><<set _br to true>>
<</if>>
<<if $leftaction is "leftprotect" and $rightaction is "rightprotect">>
<<set $leftaction to 0>><<set $rightaction to 0>><<set $leftactiondefault to "leftprotect">><<set $rightactiondefault to "rightprotect">>
You shield the tender parts of your body, protecting them from further harm. <span class="green"> - Pain</span>
<<meek 2>><<set $pain -= 2>><<set _br to true>>
<</if>>
<<if $leftaction is "leftprotect">>
<<set $leftaction to 0>><<set $leftactiondefault to "leftprotect">>
You clutch a tender spot on your body with your left hand, protecting it from harm. <span class="green"> - Pain</span>
<<meek 1>><<set $pain -= 1>><<set _br to true>>
<</if>>
<<if $rightaction is "rightprotect">>
<<set $rightaction to 0>><<set $rightactiondefault to "rightprotect">>
You clutch a tender spot on your body with your right hand, protecting it from harm. <span class="green"> - Pain</span>
<<meek 1>><<set $pain -= 1>><<set _br to true>>
<</if>>
<<if _br is true>>
<br>
<</if>>
<<if $mouthaction is "stifle">>
<<set $mouthaction to 0>><<set $mouthactiondefault to "stifle">>
You try to control your breath and stifle your sobs. You're mostly successful. <span class="green"> - Pain</span>
<<set $pain -= 1>>
<</if>>
<<if $mouthaction is "letout">>
<<set $mouthaction to 0>><<set $mouthactiondefault to "letout">>
You don't hold back your tears. Your sobs are punctuated by cries and whimpers. <span class="green"> - Stress</span>
<<meek 1>><<stress -2>>
<</if>>
<</nobr>><</widget>><<widget "actionsorgasm">><<nobr>>
<<if $leftarm is 0>>
Your left arm is free, but you can't stop the spasms.
<br>
<<if $leftactiondefault is "leftfold">>
| <label><span class="brat">Fold</span> <<radiobutton "$leftaction" "leftfold" checked>></label>
<<else>>
| <label><span class="brat">Fold</span> <<radiobutton "$leftaction" "leftfold">></label>
<</if>>
<<if $leftactiondefault is "leftgrip">>
| <label><span class="meek">Grip</span> <<radiobutton "$leftaction" "leftgrip" checked>></label>
<<else>>
| <label><span class="meek">Grip</span> <<radiobutton "$leftaction" "leftgrip">></label>
<</if>>
<br>
<<elseif $leftarm is "grappled">>
Your left arm jerks against their grip.
<br>
<<elseif $leftarm is "bound">>
Your left arm jerks against its bonds.
<br>
<</if>>
<<if $rightarm is 0>>
<br>
Your right arm is free, but you can't stop the spasms.
<br>
<<if $rightactiondefault is "rightfold">>
| <label><span class="brat">Fold</span> <<radiobutton "$rightaction" "rightfold" checked>></label>
<<else>>
| <label><span class="brat">Fold</span> <<radiobutton "$rightaction" "rightfold">></label>
<</if>>
<<if $rightactiondefault is "rightgrip">>
| <label><span class="meek">Grip</span> <<radiobutton "$rightaction" "rightgrip" checked>></label>
<<else>>
| <label><span class="meek">Grip</span> <<radiobutton "$rightaction" "rightgrip">></label>
<</if>>
<br>
<<elseif $rightarm is "grappled">>
Your right arm jerks against their grip.
<br>
<<elseif $rightarm is "bound">>
Your right arm jerks against its bonds.
<br>
<</if>>
<<if $mouthuse is 0>>
<br>
Your mouth is free, but involuntary moans and cries prevent speaking.
<br>
<<if $mouthactiondefault is "stifleorgasm">>
| <label><span class="brat">Stifle</span> <<radiobutton "$mouthaction" "stifleorgasm" checked>></label>
<<else>>
| <label><span class="brat">Stifle</span> <<radiobutton "$mouthaction" "stifleorgasm">></label>
<</if>>
<<if $mouthactiondefault is "letoutorgasm">>
| <label><span class="meek">Let it out</span> <<radiobutton "$mouthaction" "letoutorgasm" checked>></label>
<<else>>
| <label><span class="meek">Let it out</span> <<radiobutton "$mouthaction" "letoutorgasm">></label>
<</if>>
<br>
<</if>>
<</nobr>><</widget>><<widget "effectsorgasm">><<nobr>>
<<if $leftaction is "leftfold" and $rightaction is "rightfold">>
<<set $leftaction to 0>><<set $rightaction to 0>><<set $leftactiondefault to "leftfold">><<set $rightactiondefault to "rightfold">>
You try to conceal your orgasm by folding your arms in front of you, keeping them as still as possible.
<<brat 2>>
<<set _br to true>>
<</if>>
<<if $leftaction is "leftfold">>
<<set $leftaction to 0>><<set $leftactiondefault to "leftfold">>
You fold your left arm in front of you to keep it as still as possible.
<<brat 1>>
<<set _br to true>>
<</if>>
<<if $rightaction is "rightfold">>
<<set $rightaction to 0>><<set $rightactiondefault to "rightfold">>
You fold your right arm in front of you to keep it as still as possible.
<<brat 1>>
<<set _br to true>>
<</if>>
<<if $leftaction is "leftgrip" and $rightaction is "rightgrip">>
<<set $leftaction to 0>><<set $rightaction to 0>><<set $leftactiondefault to "leftgrip">><<set $rightactiondefault to "rightgrip">>
You grip whatever you can for purchase as your body trembles. <span class="green"> - Arousal</span><<meek 2>><<arousal -300>>
<<set _br to true>>
<</if>>
<<if $leftaction is "leftgrip">>
<<set $leftaction to 0>><<set $leftactiondefault to "leftgrip">>
You grip whatever you can with your left hand as your body trembles. <span class="green"> - Arousal</span><<meek 1>><<arousal -300>>
<<set _br to true>>
<</if>>
<<if $rightaction is "rightgrip">>
<<set $rightaction to 0>><<set $rightactiondefault to "rightgrip">>
You grip whatever you can with your right hand as your body trembles. <span class="green"> - Arousal</span><<meek 1>><<arousal -300>>
<<set _br to true>>
<</if>>
<<if _br is true>>
<br>
<</if>>
<<if $mouthaction is "stifleorgasm">>
<<set $mouthaction to 0>><<set $mouthactiondefault to "stifleorgasm">>
You scowl, hoping your gasps are taken as exasperation.
<<brat 1>>
<</if>>
<<if $mouthaction is "letoutorgasm">>
<<set $mouthaction to 0>><<set $mouthactiondefault to "letoutorgasm">>
You don't hold back, letting gasps and moans escape as they will.
<<meek 1>><span class="green"> - Arousal</span><<arousal -300>>
<</if>>
<</nobr>><</widget>><<widget "actionsdissociation">><<nobr>>
<<if $leftarm is 0>>
Your left arm is free, but doesn't feel real.
<br>
<<if $leftactiondefault is "leftpoke">>
| <label>Poke yourself <<radiobutton "$leftaction" "leftpoke" checked>></label>
<<else>>
| <label>Poke yourself <<radiobutton "$leftaction" "leftpoke">></label>
<</if>>
<<if $leftactiondefault is "leftcurl">>
| <label><span class="meek">Keep your arms out of the way</span> <<radiobutton "$leftaction" "leftcurl" checked>></label>
<<else>>
| <label><span class="meek">Keep your arms out of the way</span> <<radiobutton "$leftaction" "leftcurl">></label>
<</if>>
<br>
<<elseif $leftarm is "grappled">>
Your left arm lies limp in their grip.
<br>
<<elseif $leftarm is "bound">>
Your left arm lies limp in its bonds.
<br>
<</if>>
<<if $rightarm is 0>>
<br>
Your right arm is free, but doesn't feel real.
<br>
<<if $rightactiondefault is "rightpoke">>
| <label>Poke yourself <<radiobutton "$rightaction" "rightpoke" checked>></label>
<<else>>
| <label>Poke yourself <<radiobutton "$rightaction" "rightpoke">></label>
<</if>>
<<if $rightactiondefault is "rightcurl">>
| <label><span class="meek">Keep your arms out of the way</span> <<radiobutton "$rightaction" "rightcurl" checked>></label>
<<else>>
| <label><span class="meek">Keep your arms out of the way</span> <<radiobutton "$rightaction" "rightcurl">></label>
<</if>>
<br>
<<elseif $rightarm is "grappled">>
Your right arm lies limp in their grip.
<br>
<<elseif $rightarm is "bound">>
Your right arm lies limp in its bonds.
<br>
<</if>>
<<if $mouthuse is 0>>
<br>
Your mouth is free, but you don't know why.
<br>
<<if $mouthactiondefault is "speak">>
| <label>Try to speak <<radiobutton "$mouthaction" "speak" checked>></label>
<<else>>
| <label>Try to speak <<radiobutton "$mouthaction" "speak">></label>
<</if>>
<<if $mouthactiondefault is "noises">>
| <label><span class="meek">Make soft noises</span> <<radiobutton "$mouthaction" "noises" checked>></label>
<<else>>
| <label><span class="meek">Make soft noises</span> <<radiobutton "$mouthaction" "noises">></label>
<</if>>
<</if>>
<</nobr>><</widget>><<widget "effectsdissociation">><<nobr>>
<<if $leftaction == "leftpoke" && $rightaction == "rightpoke">>
<<set $leftaction to 0>><<set $rightaction to 0>><<set $leftactiondefault to "leftpoke">><<set $rightactiondefault to "rightpoke">>
You poke yourself. Is this real? <span class="green"> + Focus</span>
<<set $traumafocus += 2>>
<<set _br to true>>
<</if>>
<<if $leftaction == "leftpoke">>
<<set $leftaction to 0>><<set $leftactiondefault to "leftpoke">>
You poke yourself with your left hand. <span class="green"> + Focus</span>
<<set $traumafocus += 1>>
<<set _br to true>>
<</if>>
<<if $rightaction == "rightpoke">>
<<set $rightaction to 0>><<set $rightactiondefault to "rightpoke">>
You poke yourself with your right hand. <span class="green"> + Focus</span>
<<set $traumafocus += 1>>
<<set _br to true>>
<</if>>
<<if $leftaction == "leftcurl" && $rightaction == "rightcurl">>
<<set $leftaction to 0>><<set $rightaction to 0>><<set $leftactiondefault to "leftcurl">><<set $rightactiondefault to "rightcurl">>
You hold your arms to the side and curl your fingers.
<<meek 2>>
<<set _br to true>>
<</if>>
<<if $leftaction == "leftcurl">>
<<set $leftaction to 0>><<set $leftactiondefault to "leftcurl">>
You hold your left arm to the side and curl your fingers.
<<meek 1>>
<<set _br to true>>
<</if>>
<<if $rightaction == "rightcurl">>
<<set $rightaction to 0>><<set $rightactiondefault to "rightcurl">>
You hold your right arm to the side and curl your fingers.
<<meek 1>>
<<set _br to true>>
<</if>>
<<if _br is true>>
<br>
<</if>>
<<if $mouthaction == "speak">>
<<set $mouthaction to 0>><<set $mouthactiondefault to "speak">>
You make some noises that resemble words. <span class="green"> + Focus</span>
<</if>>
<<if $mouthaction == "noises">>
<<set $mouthaction to 0>><<set $mouthactiondefault to "noises">>
You make some soft noises. They sound nice.
<<meek 1>>
<</if>>
<</nobr>><</widget>><<widget "effectsman">><<nobr>>
<div @class="($debugLines ? 'debugLines-effectsman' : '')">
<!-- "FOR" loops work by counting backward from highest numbered combatant to lowest e.g. 5 to 0. -->
<!-- In case of train combat, count stops after 1, e.g. 5 to 5. -->
<!-- Lots of further opportunity to reduce code using <<for>><</for>> loops with NPC objects NG 2.8-->
<<if $combattype is "train">>
<<set _end to $enemyno-1>>
<<else>>
<<set _end to 0>>
<</if>>
<<set $pain -= 1>>
<<if $enemyno gte 2>>
<<set $pronoun to "n">>
<<else>>
<<switch $NPCList[0].pronoun>>
<<case "m">>
<<set $pronoun to "m">>
<<case "f">>
<<set $pronoun to "f">>
<<case "i">>
<<set $pronoun to "i">>
<<case "n">>
<<set $pronoun to "n">>
<<case "t">>
<<set $pronoun to "t">>
<</switch>>
<</if>>
<<for _i = 0; _i < $NPCList.length; _i++>>
<<set $NPCList[_i].intro to 1>>
<</for>>
<<if $trance gte 1>>
You stare straight ahead, your body passive and compliant.
<<elseif $dissociation gte 2>>
You stare straight ahead, your body passive and compliant.
<</if>>
<<if $underwater is 1>>
<<set $underwatertime += 1>>
<<if $underwatertime lte 5>>
You are underwater, and cannot speak.
<<elseif $underwatertime lte 10>>
<span class="blue">You are underwater, and cannot breathe.</span>
<<gstress>><<stress 1>>
<<elseif $underwatertime lte 15>>
<span class="purple">You are underwater, and cannot breathe.</span>
<<gstress>><<stress 2>>
<<elseif $underwatertime lte 20>>
<span class="pink">You are underwater, and cannot breathe.</span>
<<gtrauma>><<gstress>><<stress 4>><<trauma 2>>
<<else>>
<span class="red">You are suffocating beneath the water.</span>
<<set $pain += 20>><<gtrauma>><<gstress>><<stress 6>><<trauma 4>>
<br><br>
<</if>>
<</if>>
<<if $position is "wall">>
<<if $walltype is "pillory">>
You are trapped in a pillory with your posterior stuck out and unprotected.
<<elseif $walltype is "cleanpillory">>
You are trapped in a pillory with your posterior stuck out and unprotected.
<<elseif $walltype is "horse_pillory">>
Your legs and neck are shackled by cold iron, preventing movement.
<<else>>
You are trapped in a $walltype with your posterior stuck out in the open.
<</if>>
<</if>>
<<effectspain>>
<<effectsorgasm>>
<<effectsdissociation>>
<<effectsspray>>
<<effectshandsclothes>>
<<if $stealstate isnot 3>>
<<effectssteal>>
<</if>>
<<effectspenwhack>>
<<if $bodyaction is "doggy">>
<<set $bodyaction to 0>>
You roll onto your knees.
<<set $position to "doggy">>
<<elseif $bodyaction is "missionary">>
<<set $bodyaction to 0>>
You roll onto your back.
<<set $position to "missionary">>
<</if>>
<<if $leftaction is "leftgrab">>
<<set $leftaction to 0>><<set $leftactiondefault to "leftgrab">><<handskilluse>><<combatpromiscuity3>>
<<if (1000 - ($rng * 10) - ($enemytrust * 10) - $handskill + $enemyanger) lte (($enemyarousalmax / ($enemyarousal + 1)) * 100)>>
<<set $leftactiondefault to "leftwork">>
<<for _j = 0; _j lt $enemyno; _j++>>
<<if $NPCList[_j].penis is 0>>
<<set $NPCList[_j].penis to "leftarm">><<set $leftarm to "penis">><<submission 1>><<handstat>>
<span class="lblue">You <<handtext>> grab <<hisselect _j>> $NPCList[_j].penisdesc with your left hand.</span>
<<break>>
<</if>>
<</for>>
<<else>>
You try to grab <<a>> penis with your left hand, but <<theowner>> moves it away.
<</if>>
<</if>>
<<if $rightaction is "rightgrab">>
<<set $rightaction to 0>><<set $rightactiondefault to "rightgrab">><<handskilluse>><<combatpromiscuity3>>
<<if (1000 - ($rng * 10) - ($enemytrust * 10) - $handskill + $enemyanger) lte (($enemyarousalmax / ($enemyarousal + 1)) * 100)>>
<<set $rightactiondefault to "rightwork">>
<<for _j = 0; _j lt $enemyno; _j++>>
<<if $NPCList[_j].penis is 0>>
<<set $NPCList[_j].penis to "rightarm">><<set $rightarm to "penis">><<submission 1>>
<span class="lblue"><<handstat>>You <<handtext>> grab <<hisselect _j>> $NPCList[_j].penisdesc with your right hand.</span>
<<break>>
<</if>>
<</for>>
<<else>>
You try to grab <<a>> penis with your right hand, but <<theowner>> moves it away.
<</if>>
<</if>>
<<if $leftaction is "leftstroke" and $rightaction is "rightstroke">>
<<set $leftaction to 0>><<set $rightaction to 0>><<set $leftactiondefault to "leftstroke">><<set $rightactiondefault to "rightstroke">>
<<submission 2>><<actionspenisstroke>><<handskilluse>><<handskilluse>>
<</if>>
<<if $leftaction is "leftstroke">>
<<set $leftaction to 0>><<set $leftactiondefault to "leftstroke">><<submission 1>><<actionspenisstroke>><<handskilluse>>
<</if>>
<<if $rightaction is "rightstroke">>
<<set $rightaction to 0>><<set $rightactiondefault to "rightstroke">><<submission 1>><<actionspenisstroke>><<handskilluse>>
<</if>>
<<if $leftaction is "leftwork">>
<<set $leftaction to 0>><<set $leftactiondefault to "leftwork">><<handskilluse>>
<<if (1000 - ($rng * 10) - ($enemytrust * 10) - $handskill + $enemyanger) lte (($enemyarousalmax / ($enemyarousal + 1)) * 100)>>
<<submission 3>><<actionsshaftrub>>
<<else>>
<<set $leftactiondefault to "leftgrab">>
<<set $leftarm to 0>>
<<for _j = 0; _j lt $enemyno; _j++>>
<<if $NPCList[_j].penis is "leftarm">>
<<set $NPCList[_j].penis to 0>>
<span class="blue">You try to rub <<hisselect _j>> shaft, but <<he>> moves away.</span>
<<break>>
<</if>>
<</for>>
<</if>>
<</if>>
<<if $rightaction is "rightwork">>
<<set $rightaction to 0>><<set $rightactiondefault to "rightwork">><<handskilluse>>
<<if (1000 - ($rng * 10) - ($enemytrust * 10) - $handskill + $enemyanger) lte (($enemyarousalmax / ($enemyarousal + 1)) * 100)>>
<<submission 3>><<actionsshaftrub>>
<<else>>
<<set $rightactiondefault to "rightgrab">>
<<set $rightarm to 0>>
<<for _j = 0; _j lt $enemyno; _j++>>
<<if $NPCList[_j].penis is "rightarm">>
<<set $NPCList[_j].penis to 0>>
<span class="blue">You try to rub <<hisselect _j>> shaft, but <<he>> moves away.</span>
<<break>>
<</if>>
<</for>>
<</if>>
<</if>>
<<if $leftaction is "leftstoppenis">>
<<set $leftaction to 0>><<set $leftactiondefault to "leftstoppenis">><<submission 3>><<set $leftarm to 0>>
<<for _j = 0; _j lt $enemyno; _j++>>
<<if $NPCList[_j].penis is "leftarm">>
<<set $NPCList[_j].penis to 0>>
You let go of <<hisselect _j>> penis.
<<break>>
<</if>>
<</for>>
<</if>>
<<if $rightaction is "rightstoppenis">>
<<set $rightaction to 0>><<set $rightactiondefault to "rightstoppenis">><<submission 3>><<set $rightarm to 0>>
<<for _j = 0; _j lt $enemyno; _j++>>
<<if $NPCList[_j].penis is "rightarm">>
<<set $NPCList[_j].penis to 0>>
You let go of <<his>> penis.
<<break>>
<</if>>
<</for>>
<</if>>
<<if $leftaction is "leftstruggle" and $rightaction is "rightstruggle">>
<<set $leftaction to 0>><<set $rightaction to 0>><<set $leftactiondefault to "leftstruggle">><<set $rightactiondefault to "rightstruggle">>
You struggle with all your might.
<<defiance 2>><<set $speechstruggle to 1>>
<<if $physique gte random(1, 32000)>>
<span class="teal">You manage to twist your arms free.</span>
<<defiance 5>>
<<set $leftarm to 0>><<set $rightarm to 0>>
<<for _j = 0; _j lt $enemyno; _j++>>
<<if $NPCList[_j].lefthand is "arms">>
<<set $NPCList[_j].lefthand to 0>>
<</if>>
<<if $NPCList[_j].righthand is "arms">>
<<set $NPCList[_j].righthand to 0>>
<</if>>
<</for>>
<<else>>
<span class="purple">Your arms remain grasped.</span>
<</if>>
<</if>>
<<if $leftaction is "leftstruggle">>
<<set $leftaction to 0>><<set $leftactiondefault to "leftstruggle">>
You struggle.
<<set $speechstruggle to 1>><<defiance 1>>
<<if $physique gte random(1, 64000)>>
<span class="teal">You manage to twist your arms free.</span>
<<defiance 5>>
<<set $leftarm to 0>><<set $rightarm to 0>>
<<for _j = 0; _j lt $enemyno; _j++>>
<<if $NPCList[_j].lefthand is "arms">>
<<set $NPCList[_j].lefthand to 0>>
<</if>>
<<if $NPCList[_j].righthand is "arms">>
<<set $NPCList[_j].righthand to 0>>
<</if>>
<</for>>
<<else>>
<span class="purple">Your arms remain grasped.</span>
<</if>>
<</if>>
<<if $rightaction is "rightstruggle">>
<<set $rightaction to 0>><<set $rightactiondefault to "rightstruggle">>
You struggle.
<<defiance 1>><<set $speechstruggle to 1>>
<<if $physique gte random(1, 64000)>>
<span class="teal">You manage to twist your arms free.</span>
<<defiance 5>>
<<set $leftarm to 0>><<set $rightarm to 0>>
<<for _j = 0; _j lt $enemyno; _j++>>
<<if $NPCList[_j].lefthand is "arms">>
<<set $NPCList[_j].lefthand to 0>>
<</if>>
<<if $NPCList[_j].righthand is "arms">>
<<set $NPCList[_j].righthand to 0>>
<</if>>
<</for>>
<<else>>
<span class="purple">Your arms remain grasped.</span>
<</if>>
<</if>>
<<if $leftaction is "rest" and $rightaction is "rest">>
<<set $leftaction to 0>><<set $rightaction to 0>><<set $leftactiondefault to "rest">><<set $rightactiondefault to "rest">>
You rest your arms.
<</if>>
<<if $leftaction is "rest">>
<<set $leftaction to 0>><<set $leftactiondefault to "rest">>
You rest your left arm.
<</if>>
<<if $rightaction is "rest">>
<<set $rightaction to 0>><<set $rightactiondefault to "rest">>
You rest your right arm.
<</if>>
<<if $leftaction is "leftchest" and $rightaction is "rightchest">>
<<set $leftaction to 0>><<set $rightaction to 0>><<set $leftactiondefault to "leftchest">>
<<set $rightactiondefault to "rightchest">><<actionsstroke>><<submission 2>>
<</if>>
<<if $leftaction is "leftchest">>
<<set $leftaction to 0>><<set $leftactiondefault to "leftchest">><<actionsstroke>><<submission 1>>
<</if>>
<<if $rightaction is "rightchest">>
<<set $rightaction to 0>><<set $rightactiondefault to "rightchest">><<actionsstroke>><<submission 1>>
<</if>>
<<if $leftaction is "lefthit" and $rightaction is "righthit">>
<<set $leftaction to 0>><<set $rightaction to 0>><<set $leftactiondefault to "lefthit">>
<<set $rightactiondefault to "righthit">><<defiance 5>><<actionshit>><<set $speechhit to 1>><<set $attackstat += 2>>
<</if>>
<<if $leftaction is "lefthit">>
<<set $leftaction to 0>><<set $leftactiondefault to "lefthit">>
<<if $parasite.left_ear.name is "slime" and random(1, 3) is 3 or $parasite.right_ear.name is "slime" and random(1, 3) is 3>>
<<if $corruption_slime gte ($willpower / 10)>>
You try to hit the <<if $enemytype is "beast">><<beasttype>><<else>><<person1>><<person>><</if>>
with your left hand, <span class="red">but the slime immobilises your limb.</span>
<<gwillpower>><<willpower 1>>
<<else>>
The slime tries to immobilise your left arm, <span class="green">but you wrestle control away from it.</span>
<<actionshit>><<defiance 2>><<set $speechhit to 1>><<set $attackstat += 1>>
<</if>>
<<else>>
<<actionshit>><<defiance 2>><<set $speechhit to 1>><<set $attackstat += 1>>
<</if>>
<</if>>
<<if $rightaction is "righthit">>
<<set $rightaction to 0>><<set $rightactiondefault to "righthit">>
<<if $parasite.left_ear.name is "slime" and random(1, 3) is 3 or $parasite.right_ear.name is "slime" and random(1, 3) is 3>>
<<if $corruption_slime gte ($willpower / 10)>>
You try to hit the <<if $enemytype is "beast">><<beasttype>><<else>><<person1>><<person>><</if>>
with your right hand, <span class="red">but the slime immobilises your limb.</span>
<<gwillpower>><<willpower 1>>
<<else>>
The slime tries to immobilise your right arm, <span class="green">but you wrestle control away from it.</span>
<<actionshit>><<defiance 2>><<set $speechhit to 1>><<set $attackstat += 1>>
<</if>>
<<else>>
<<actionshit>><<set $speechhit to 1>><<defiance 2>><<set $attackstat += 1>>
<</if>>
<</if>>
<<if $leftaction is "leftcoverface" and $rightaction is "rightcoverface">>
<<set $leftaction to 0>><<set $rightaction to 0>><<set $leftactiondefault to "leftcoverface">><<set $rightactiondefault to "rightcoverface">>
You cover your face with your hands.
<<set $speechcoverface to 1>><<set $face to "covered">><<neutral 2>>
<<elseif $leftaction is "leftcoverface">>
<<set $leftaction to 0>><<set $leftactiondefault to "leftcoverface">>
You cover your face with your hand.
<<set $speechcoverface to 1>><<set $face to "covered">><<neutral 1>>
<<elseif $rightaction is "rightcoverface">>
<<set $rightaction to 0>><<set $rightactiondefault to "rightcoverface">>
You cover your face with your hand.
<<set $speechcoverface to 1>><<set $face to "covered">><<neutral 1>>
<</if>>
<<if $leftaction is "leftcovervagina" and $rightaction is "rightcovervagina">>
<<set $leftaction to 0>><<set $rightaction to 0>><<set $leftactiondefault to "leftcovervagina">><<set $rightactiondefault to "rightcovervagina">>
You cover your pussy with your hands.
<<brat 2>><<set $leftarm to "vagina">><<set $rightarm to "vagina">><<set $vaginause to "cover">><<set $speechcovervagina to 1>>
<</if>>
<<if $leftaction is "leftcovervagina">>
<<set $leftaction to 0>><<set $leftactiondefault to "leftcovervagina">>
You cover your pussy with your hand.
<<brat 1>><<set $leftarm to "vagina">><<set $vaginause to "cover">><<set $speechcovervagina to 1>>
<</if>>
<<if $rightaction is "rightcovervagina">>
<<set $rightaction to 0>><<set $rightactiondefault to "rightcovervagina">>
You cover your pussy with your hand.
<<brat 1>><<set $rightarm to "vagina">><<set $vaginause to "cover">><<set $speechcovervagina to 1>>
<</if>>
<<if $leftaction is "leftcoverpenis" and $rightaction is "rightcoverpenis">>
<<set $leftaction to 0>><<set $rightaction to 0>><<set $leftactiondefault to "leftcoverpenis">><<set $rightactiondefault to "rightcoverpenis">>
You cover your penis with your hands.
<<brat 2>><<set $leftarm to "coverpenis">><<set $rightarm to "coverpenis">><<set $penisuse to "cover">><<set $speechcoverpenis to 1>>
<</if>>
<<if $leftaction is "leftcoverpenis">>
<<set $leftaction to 0>><<set $leftactiondefault to "leftcoverpenis">>
You cover your penis with your hand.
<<brat 1>><<set $leftarm to "coverpenis">><<set $penisuse to "cover">><<set $speechcoverpenis to 1>>
<</if>>
<<if $rightaction is "rightcoverpenis">>
<<set $rightaction to 0>><<set $rightactiondefault to "rightcoverpenis">>
You cover your penis with your hand.
<<brat 1>><<set $rightarm to "coverpenis">><<set $penisuse to "cover">><<set $speechcoverpenis to 1>>
<</if>>
<<if $leftaction is "leftcoveranus" and $rightaction is "rightcoveranus">>
<<set $leftaction to 0>><<set $rightaction to 0>><<set $leftactiondefault to "leftcoveranus">><<set $rightactiondefault to "rightcoveranus">>
You cover your anus with your hands.
<<brat 2>><<set $leftarm to "anus">><<set $rightarm to "anus">><<set $anususe to "cover">>
<</if>>
<<if $leftaction is "leftcoveranus">>
<<set $leftaction to 0>><<set $leftactiondefault to "leftcoveranus">>
You cover your anus with your hand.
<<brat 1>><<set $leftarm to "anus">><<set $anususe to "cover">>
<</if>>
<<if $rightaction is "rightcoveranus">>
<<set $rightaction to 0>><<set $rightactiondefault to "rightcoveranus">>
You cover your anus with your hand.
<<brat 1>><<set $rightarm to "anus">><<set $anususe to "cover">>
<</if>>
<<if $leftaction is "leftstopvagina" and $rightaction is "rightstopvagina">>
<<set $leftaction to 0>><<set $rightaction to 0>><<set $leftactiondefault to "leftstopvagina">><<set $rightactiondefault to "rightstopvagina">>
You stop shielding your pussy with your hands.
<<set $leftarm to 0>><<set $rightarm to 0>><<set $vaginause to 0>><<meek 2>>
<</if>>
<<if $leftaction is "leftstopcoverpenis" and $rightaction is "rightstopcoverpenis">>
<<set $leftaction to 0>><<set $rightaction to 0>><<set $leftactiondefault to "leftstopcoverpenis">><<set $rightactiondefault to "rightstopcoverpenis">>
You stop shielding your penis with your hands.
<<set $leftarm to 0>><<set $rightarm to 0>><<set $penisuse to 0>><<meek 2>>
<</if>>
<<if $leftaction is "leftstopanus" and $rightaction is "rightstopanus">>
<<set $leftaction to 0>><<set $rightaction to 0>><<set $leftactiondefault to "leftstopanus">><<set $rightactiondefault to "rightstopanus">>
You stop shielding your <<bottom>> with your hands.
<<set $leftarm to 0>><<set $rightarm to 0>><<set $anususe to 0>><<meek 2>>
<</if>>
<<if $leftaction is "leftstopvagina">>
<<set $leftaction to 0>><<set $leftactiondefault to "leftstopvagina">>
You stop covering your pussy with your left hand.
<<set $leftarm to 0>>
<<if $rightarm isnot "vagina">>
<<set $vaginause to 0>>
<</if>><<meek 1>>
<</if>>
<<if $leftaction is "leftstopcoverpenis">>
<<set $leftaction to 0>><<set $leftactiondefault to "leftstopcoverpenis">>
You stop covering your penis with your left hand.
<<set $leftarm to 0>>
<<if $rightarm isnot "coverpenis">>
<<set $penisuse to 0>>
<</if>>
<<meek 1>>
<</if>>
<<if $leftaction is "leftstopanus">>
<<set $leftaction to 0>><<set $leftactiondefault to "leftstopanus">>
You stop covering your <<bottom>> with your left hand.
<<set $leftarm to 0>>
<<if $rightarm isnot "anus">>
<<set $anususe to 0>>
<</if>>
<<meek 1>>
<</if>>
<<if $rightaction is "rightstopvagina">>
<<set $rightaction to 0>><<set $rightactiondefault to "rightstopvagina">>
You stop covering your vagina with your right hand.
<<set $rightarm to 0>>
<<if $leftarm isnot "vagina">>
<<set $vaginause to 0>>
<</if>>
<<meek 1>>
<</if>>
<<if $rightaction is "rightstopcoverpenis">>
<<set $rightaction to 0>><<set $rightactiondefault to "rightstopcoverpenis">>
You stop covering your penis with your right hand.
<<set $rightarm to 0>>
<<if $leftarm isnot "coverpenis">>
<<set $penisuse to 0>>
<</if>>
<<meek 1>>
<</if>>
<<if $rightaction is "rightstopanus">>
<<set $rightaction to 0>><<set $rightactiondefault to "rightstopanus">>
You stop covering you anus with your right hand.
<<set $rightarm to 0>>
<<if $leftarm isnot "anus">>
<<set $anususe to 0>>
<</if>>
<<meek 1>>
<</if>>
<<if $leftaction is "leftclit">>
<<set $leftaction to 0>><<set $leftactiondefault to "leftclit">><<handskilluse>>
<<if (1000 - ($rng * 10) - ($enemytrust * 10) - $handskill + $enemyanger) lte (($enemyarousalmax / ($enemyarousal + 1)) * 100)>>
<<actionsclitstroke>><<submission 10>><<set $speechhandjobvagina to 1>>
<<else>>
<<set $leftarm to 0>><<set $leftactiondefault to "leftplay">>
<<for _j = 0; _j lt $enemyno; _j++>>
<<if $NPCList[_j].vagina is "leftarm">>
<<set $NPCList[_j].vagina to 0>><<personselect _j>>
<span class="blue">You stroke <<his>> clit, but <<he>>
<<if $enemytype isnot "beast">>slaps your hand away<<else>>shifts way from you and growls<</if>>.</span>
<<break>>
<</if>>
<</for>>
<</if>>
<</if>>
<<if $rightaction is "rightclit">>
<<set $rightaction to 0>><<set $rightactiondefault to "rightclit">><<handskilluse>>
<<if (1000 - ($rng * 10) - ($enemytrust * 10) - $handskill + $enemyanger) lte (($enemyarousalmax / ($enemyarousal + 1)) * 100)>>
<<actionsclitstroke>><<submission 10>><<set $speechhandjobvagina to 1>>
<<else>><<set $rightarm to 0>><<set $rightactiondefault to "rightplay">>
<<for _j = 0; _j lt $enemyno; _j++>>
<<if $NPCList[_j].vagina is "rightarm">>
<<set $NPCList[_j].vagina to 0>><<personselect _j>>
<span class="blue">You stroke <<his>> clit, but <<he>>
<<if $enemytype isnot "beast">>slaps your hand away<<else>>shifts way from you and growls<</if>>.</span>
<<break>>
<</if>>
<</for>>
<</if>>
<</if>>
<<if $leftaction is "leftothervaginastop" and $rightaction is "rightothervaginastop">>
<<set $leftaction to 0>><<set $rightaction to 0>><<set $leftactiondefault to "leftothervaginastop">><<set $rightactiondefault to "rightothervaginastop">>
<<if $NPCList[0].vagina is "leftarm">>
<<set $NPCList[0].vagina to 0>><<set $leftarm to 0>>
<span class="blue">You move your hands away from <<his1>> pussy.</span>
<<elseif $NPCList[1].vagina is "leftarm">>
<<set $NPCList[1].vagina to 0>><<set $leftarm to 0>>
<span class="blue">You move your hands away from <<his2>> pussy.</span>
<<elseif $NPCList[2].vagina is "leftarm">>
<<set $NPCList[2].vagina to 0>><<set $leftarm to 0>>
<span class="blue">You move your hands away from <<his3>> pussy.</span>
<<elseif $NPCList[3].vagina is "leftarm">>
<<set $NPCList[3].vagina to 0>><<set $leftarm to 0>>
<span class="blue">You move your hands away from <<his4>> pussy.</span>
<<elseif $NPCList[4].vagina is "leftarm">>
<<set $NPCList[4].vagina to 0>><<set $leftarm to 0>>
<span class="blue">You move your hands away from <<his5>> pussy.</span>
<<elseif $NPCList[5].vagina is "leftarm">>
<<set $NPCList[5].vagina to 0>><<set $leftarm to 0>>
<span class="blue">You move your hands away from <<his6>> pussy.</span>
<</if>>
<<if $NPCList[0].vagina is "rightarm">>
<<set $NPCList[0].vagina to 0>><<set $rightarm to 0>>
<<elseif $NPCList[1].vagina is "rightarm">>
<<set $NPCList[1].vagina to 0>><<set $rightarm to 0>>
<<elseif $NPCList[2].vagina is "rightarm">>
<<set $NPCList[2].vagina to 0>><<set $rightarm to 0>>
<<elseif $NPCList[3].vagina is "rightarm">>
<<set $NPCList[3].vagina to 0>><<set $rightarm to 0>>
<<elseif $NPCList[4].vagina is "rightarm">>
<<set $NPCList[4].vagina to 0>><<set $rightarm to 0>>
<<elseif $NPCList[5].vagina is "rightarm">>
<<set $NPCList[5].vagina to 0>><<set $rightarm to 0>>
<</if>>
<</if>>
<<if $leftaction is "leftothervaginastop">>
<<set $leftaction to 0>><<set $leftactiondefault to "leftothervaginastop">>
<<if $NPCList[0].vagina is "leftarm">>
<<set $NPCList[0].vagina to 0>><<set $leftarm to 0>>
<span class="blue">You move your hand away from <<his1>> pussy.</span>
<<elseif $NPCList[1].vagina is "leftarm">>
<<set $NPCList[1].vagina to 0>><<set $leftarm to 0>>
<span class="blue">You move your hand away from <<his2>> pussy.</span>
<<elseif $NPCList[2].vagina is "leftarm">>
<<set $NPCList[2].vagina to 0>><<set $leftarm to 0>>
<span class="blue">You move your hand away from <<his3>> pussy.</span>
<<elseif $NPCList[3].vagina is "leftarm">>
<<set $NPCList[3].vagina to 0>><<set $leftarm to 0>>
<span class="blue">You move your hand away from <<his4>> pussy.</span>
<<elseif $NPCList[4].vagina is "leftarm">>
<<set $NPCList[4].vagina to 0>><<set $leftarm to 0>>
<span class="blue">You move your hand away from <<his5>> pussy.</span>
<<elseif $NPCList[5].vagina is "leftarm">>
<<set $NPCList[5].vagina to 0>><<set $leftarm to 0>>
<span class="blue">You move your hand away from <<his6>> pussy.</span>
<</if>>
<</if>>
<<if $rightaction is "rightothervaginastop">>
<<set $rightaction to 0>><<set $rightactiondefault to "rightothervaginastop">>
<<if $NPCList[0].vagina is "rightarm">>
<<set $NPCList[0].vagina to 0>><<set $rightarm to 0>>
<span class="blue">You move your hand away from <<his1>> pussy.</span>
<<elseif $NPCList[1].vagina is "rightarm">>
<<set $NPCList[1].vagina to 0>><<set $rightarm to 0>>
<span class="blue">You move your hand away from <<his2>> pussy.</span>
<<elseif $NPCList[2].vagina is "rightarm">>
<<set $NPCList[2].vagina to 0>><<set $rightarm to 0>>
<span class="blue">You move your hand away from <<his3>> pussy.</span>
<<elseif $NPCList[3].vagina is "rightarm">>
<<set $NPCList[3].vagina to 0>><<set $rightarm to 0>>
<span class="blue">You move your hand away from <<his4>> pussy.</span>
<<elseif $NPCList[4].vagina is "rightarm">>
<<set $NPCList[4].vagina to 0>><<set $rightarm to 0>>
<span class="blue">You move your hand away from <<his5>> pussy.</span>
<<elseif $NPCList[5].vagina is "rightarm">>
<<set $NPCList[5].vagina to 0>><<set $rightarm to 0>>
<span class="blue">You move your hand away from <<his6>> pussy.</span>
<</if>>
<</if>>
<<if $leftaction is "leftplay">>
<<set $leftaction to 0>><<handskilluse>><<set $leftactiondefault to "leftplay">><<combatpromiscuity3>>
<<if (1000 - ($rng * 10) - ($enemytrust * 10) - $handskill + $enemyanger) lte (($enemyarousalmax / ($enemyarousal + 1)) * 100)>>
<<set $leftactiondefault to "leftclit">>
<<for _j = 0; _j lt $enemyno; _j++>>
<<if $NPCList[_j].vagina is 0>>
<<set $NPCList[_j].vagina to "leftarm">><<set $leftarm to "othervagina">><<submission 1>><<handstat>><<personselect _j>>
<span class="lblue">You <<handtext>> grab <<his>> pussy with your left hand.</span>
<<break>>
<</if>>
<</for>>
<<else>>
You try to grab <<a>> pussy with your left hand, but <<theowner>> moves it away.
<</if>>
<</if>>
<<if $rightaction is "rightplay">>
<<set $rightaction to 0>><<handskilluse>><<set $rightactiondefault to "rightplay">><<combatpromiscuity3>>
<<if (1000 - ($rng * 10) - ($enemytrust * 10) - $handskill + $enemyanger) lte (($enemyarousalmax / ($enemyarousal + 1)) * 100)>>
<<set $rightactiondefault to "rightclit">>
<<for _j = 0; _j lt $enemyno; _j++>>
<<if $NPCList[_j].vagina is 0>>
<<set $NPCList[_j].vagina to "rightarm">><<set $rightarm to "othervagina">><<submission 1>><<handstat>><<personselect _j>>
<span class="lblue">You <<handtext>> grab <<his>> pussy with your right hand.</span>
<<break>>
<</if>>
<</for>>
<<else>>
You try to grab <<a>> pussy with your right hand, but the owner moves it away.
<</if>>
<</if>>
<<if $leftaction is "leftunderpull" and $rightaction is "rightunderpull">>
<<set $leftaction to 0>><<set $rightaction to 0>><<brat 1>><<set $leftactiondefault to "leftunderpull">><<set $rightactiondefault to "rightunderpull">>
<<if $worn.under_lower.name is "naked">>
You clutch the tattered remains of your clothing.
<<brat 2>>
<<else>>
<<for _j = 0; _j lt $enemyno; _j++>>
<<if $NPCList[_j].lefthand is "underclothes" or $NPCList[_j].righthand is "underclothes" or (_j is 0 and $NPCList[_j].mouth is "underclothes")>>
You struggle for control of your $worn.under_lower.name.
<<brat 2>><<set $understruggle to 1>>
<<break>>
<</if>>
<</for>>
<<if $understruggle is 0>>
<<if $worn.under_lower.state is "ankles">>
<<set $worn.under_lower.state to "knees">>
You pull your $worn.under_lower.name up to your knees.
<<elseif $worn.under_lower.state is "knees">>
<<set $worn.under_lower.state to "thighs">>
You pull your $worn.under_lower.name up to your thighs.
<<elseif $worn.under_lower.state is "thighs">>
<<if $vaginause is 0 and $anususe is 0>>
You pull your $worn.under_lower.name up to your waist.
<<set $worn.under_lower.state to "waist">><<set $worn.under_lower.exposed to $worn.under_lower.exposed_base>>
<<set $worn.under_lower.vagina_exposed to $worn.under_lower.vagina_exposed_base>>
<<set $worn.under_lower.anus_exposed to $worn.under_lower.anus_exposed_base>>
<<else>>
You try to pull up your $worn.under_lower.name, but something is in the way.
<</if>>
<</if>>
<</if>>
<</if>>
<</if>>
<<if $leftaction is "leftunderpull">>
<<set $leftaction to 0>><<brat 1>><<set $leftactiondefault to "leftunderpull">>
<<if $worn.under_lower.name is "naked">>
You clutch the tattered remains of your clothing.
<<else>>
<<if $NPCList[0].lefthand isnot "underclothes" and $NPCList[0].righthand isnot "underclothes" and $NPCList[1].lefthand isnot "underclothes" and $NPCList[1].righthand isnot "underclothes" and $NPCList[2].lefthand isnot "underclothes" and $NPCList[2].righthand isnot "underclothes" and $NPCList[3].lefthand isnot "underclothes" and $NPCList[3].righthand isnot "underclothes" and $NPCList[4].lefthand isnot "underclothes" and $NPCList[4].righthand isnot "underclothes" and $NPCList[5].lefthand isnot "underclothes" and $NPCList[5].righthand isnot "underclothes" and $NPCList[0].mouth isnot "underclothes">>
<<if $worn.under_lower.state is "ankles">>
<<set $worn.under_lower.state to "knees">>
You pull your $worn.under_lower.name up to your knees.
<<elseif $worn.under_lower.state is "knees">>
<<set $worn.under_lower.state to "thighs">>
You pull your $worn.under_lower.name up to your thighs.
<<elseif $worn.under_lower.state is "thighs">>
<<if $vaginause is 0 and $anususe is 0>>
You pull your $worn.under_lower.name up to your waist.
<<set $worn.under_lower.state to "waist">><<set $worn.under_lower.exposed to $worn.under_lower.exposed_base>>
<<set $worn.under_lower.vagina_exposed to $worn.under_lower.vagina_exposed_base>>
<<set $worn.under_lower.anus_exposed to $worn.under_lower.anus_exposed_base>>
<<else>>
You try to pull up your $worn.under_lower.name, but something is in the way.
<</if>>
<</if>>
<<else>>
You try to pull up your $worn.under_lower.name, but one hand won't be enough.
<<brat 1>>
<</if>>
<</if>>
<</if>>
<<if $rightaction is "rightunderpull">>
<<set $rightaction to 0>><<brat 1>><<set $rightactiondefault to "rightunderpull">>
<<if $worn.under_lower.name is "naked">>
You clutch the tattered remains of your clothing.
<<else>>
<<if $NPCList[0].lefthand isnot "underclothes" and $NPCList[0].righthand isnot "underclothes" and $NPCList[1].lefthand isnot "underclothes" and $NPCList[1].righthand isnot "underclothes" and $NPCList[2].lefthand isnot "underclothes" and $NPCList[2].righthand isnot "underclothes" and $NPCList[3].lefthand isnot "underclothes" and $NPCList[3].righthand isnot "underclothes" and $NPCList[4].lefthand isnot "underclothes" and $NPCList[4].righthand isnot "underclothes" and $NPCList[5].lefthand isnot "underclothes" and $NPCList[5].righthand isnot "underclothes" and $NPCList[0].mouth isnot "underclothes">>
<<if $worn.under_lower.state is "ankles">>
<<set $worn.under_lower.state to "knees">>
You pull your $worn.under_lower.name up to your knees.
<<elseif $worn.under_lower.state is "knees">>
<<set $worn.under_lower.state to "thighs">>
You pull your $worn.under_lower.name up to your thighs.
<<elseif $worn.under_lower.state is "thighs">>
<<if $vaginause is 0 and $anususe is 0>>
You pull your $worn.under_lower.name up to your waist.
<<set $worn.under_lower.state to "waist">><<set $worn.under_lower.exposed to $worn.under_lower.exposed_base>>
<<set $worn.under_lower.vagina_exposed to $worn.under_lower.vagina_exposed_base>>
<<set $worn.under_lower.anus_exposed to $worn.under_lower.anus_exposed_base>>
<<else>>
You try to pull up your $worn.under_lower.name, but one hand won't be enough.
<</if>>
<</if>>
<<else>>
You try to pull up your $worn.under_lower.name, but you aren't strong enough.
<<brat 1>>
<</if>>
<</if>>
<</if>>
<<if $leftaction is "leftskirtpull" and $rightaction is "rightskirtpull">>
<<set $leftaction to 0>><<set $rightaction to 0>><<set $leftactiondefault to "leftskirtpull">><<set $rightactiondefault to "rightskirtpull">><<brat 1>>
<<if $worn.lower.name is "naked">>
You clutch the tattered remains of your clothing.
<<else>>
You pull your $worn.lower.name down with both hands, covering your crotch.
<<set $worn.lower.skirt_down to 1>><<set $worn.lower.vagina_exposed to $worn.lower.vagina_exposed_base>>
<<set $worn.lower.anus_exposed to $worn.lower.anus_exposed_base>><<set $worn.lower.exposed to $worn.lower.exposed_base>>
<</if>>
<</if>>
<<if $leftaction is "leftskirtpull">>
<<set $leftaction to 0>><<set $leftactiondefault to "leftskirtpull">><<brat 1>>
<<if $worn.lower.name is "naked">>
You clutch the tattered remains of your clothing.
<<else>>
You pull your $worn.lower.name back down, covering your crotch.
<<set $worn.lower.skirt_down to 1>><<set $worn.lower.vagina_exposed to $worn.lower.vagina_exposed_base>>
<<set $worn.lower.anus_exposed to $worn.lower.anus_exposed_base>><<set $worn.lower.exposed to $worn.lower.exposed_base>>
<</if>>
<</if>>
<<if $rightaction is "rightskirtpull">>
<<set $rightaction to 0>><<set $rightactiondefault to "rightskirtpull">><<brat 1>>
<<if $worn.lower.name is "naked">>
You clutch the tattered remains of your clothing.
<<else>>
You pull your $worn.lower.name back down, covering your crotch.
<<set $worn.lower.skirt_down to 1>><<set $worn.lower.vagina_exposed to $worn.lower.vagina_exposed_base>>
<<set $worn.lower.anus_exposed to $worn.lower.anus_exposed_base>><<set $worn.lower.exposed to $worn.lower.exposed_base>>
<</if>>
<</if>>
<<if $leftaction is "leftlowerpull" and $rightaction is "rightlowerpull">>
<<set $leftaction to 0>><<set $rightaction to 0>><<brat 1>><<set $leftactiondefault to "leftlowerpull">><<set $rightactiondefault to "rightlowerpull">>
<<if $worn.lower.name is "naked">>
You clutch the tattered remains of your clothing.
<<brat 2>>
<<else>>
<<if $understruggle is 0>>
<<for _j = 0; _j lt $enemyno; _j++>>
<<if $NPCList[_j].lefthand is "lowerclothes" or $NPCList[_j].righthand is "lowerclothes" or (_j is 0 and $NPCList[_j].mouth is "lowerclothes")>>
You struggle for control of your $worn.lower.name.
<<brat 2>><<set $lowerstruggle to 1>>
<<break>>
<</if>>
<</for>>
<<if $lowerstruggle is 0>>
<<if $vaginause isnot 0 and $vaginause isnot "none">>
Your $worn.lower.name hang loosely, but you can't adjust <<lowerit>> while your <<pussy>> is threatened.
<<elseif $penisuse isnot 0 and $penisuse isnot "none">>
Your $worn.lower.name hang loosely, but you can't adjust <<lowerit>> while your <<penis>> is threatened.
<<elseif $anususe isnot 0>>
Your $worn.lower.name hang loosely, but you can't adjust <<lowerit>> while your <<bottom>> is threatened.
<<else>>
You fix your $worn.lower.name, concealing your
<<if $worn.under_lower.exposed gte 1>>
<<genitals>>.
<<else>>
$worn.under_lower.name.
<</if>>
<<brat 5>><<set $worn.lower.state to $worn.lower.state_base>>
<<if $worn.lower.skirt is 1>><<set $worn.lower.skirt_down to 1>><</if>>
<<set $worn.lower.vagina_exposed to $worn.lower.vagina_exposed_base>>
<<set $worn.lower.anus_exposed to $worn.lower.anus_exposed_base>><<set $worn.lower.exposed to $worn.lower.exposed_base>>
<</if>>
<</if>>
<</if>>
<</if>>
<</if>>
<<if $leftaction is "leftlowerpull">>
<<set $leftaction to 0>><<brat 1>><<set $leftactiondefault to "leftlowerpull">>
<<if $worn.lower.name is "naked">>
You clutch the tattered remains of your clothing.
<<brat 1>>
<<else>>
<<for _j = 0; _j lt $enemyno; _j++>>
<<if $NPCList[_j].lefthand is "lowerclothes" or $NPCList[_j].righthand is "lowerclothes" or (_j is 0 and $NPCList[_j].mouth is "lowerclothes")>>
You try to pull up your $worn.lower.name, but you aren't strong enough.
<<brat 1>><<set _leftlowerpull to "failed">>
<<break>>
<</if>>
<</for>>
<<if _leftlowerpull isnot "failed">>
<<if $vaginause isnot 0 and $vaginause isnot "none">>
Your $worn.lower.name hang loosely, but you can't adjust <<lowerit>> while your <<pussy>> is threatened.
<<elseif $penisuse isnot 0 and $penisuse isnot "none">>
Your $worn.lower.name hang loosely, but you can't adjust <<lowerit>> while your <<penis>> is threatened.
<<elseif $anususe isnot 0>>
Your $worn.lower.name hang loosely, but you can't adjust <<lowerit>> while your <<bottom>> is threatened.
<<else>>
You fix your $worn.lower.name, concealing your
<<if $worn.under_lower.exposed gte 1>>
<<genitals>>.
<<else>>
$worn.under_lower.name.
<</if>>
<<brat 5>><<set $worn.lower.state to $worn.lower.state_base>>
<<if $worn.lower.skirt is 1>><<set $worn.lower.skirt_down to 1>><</if>>
<<set $worn.lower.vagina_exposed to $worn.lower.vagina_exposed_base>>
<<set $worn.lower.anus_exposed to $worn.lower.anus_exposed_base>><<set $worn.lower.exposed to $worn.lower.exposed_base>>
<</if>>
<</if>>
<</if>>
<</if>>
<<if $rightaction is "rightlowerpull">>
<<set $rightaction to 0>><<brat 1>><<set $rightactiondefault to "rightlowerpull">>
<<if $worn.lower.name is "naked">>
You clutch the tattered remains of your clothing.
<<else>>
<<for _j = 0; _j lt $enemyno; _j++>>
<<if $NPCList[_j].lefthand is "lowerclothes" or $NPCList[_j].righthand is "lowerclothes" or (_j is 0 and $NPCList[_j].mouth is "lowerclothes")>>
You try to pull up your $worn.lower.name, but you aren't strong enough.
<<brat 1>><<set _rightlowerpull to "failed">>
<<break>>
<</if>>
<</for>>
<<if _rightlowerpull isnot "failed">>
<<if $vaginause isnot 0 and $vaginause isnot "none">>
Your $worn.lower.name hang loosely, but you can't adjust <<lowerit>> while your <<pussy>> is threatened.
<<elseif $penisuse isnot 0 and $penisuse isnot "none">>
Your $worn.lower.name hang loosely, but you can't adjust <<lowerit>> while your <<penis>> is threatened.
<<elseif $anususe isnot 0>>
Your $worn.lower.name hang loosely, but you can't adjust <<lowerit>> while your <<bottom>> is threatened.
<<else>>
You fix your $worn.lower.name, concealing your
<<if $worn.under_lower.exposed gte 1>>
<<genitals>>.
<<else>>
$worn.under_lower.name.
<</if>>
<<brat 5>><<set $worn.lower.state to $worn.lower.state_base>>
<<if $worn.lower.skirt is 1>><<set $worn.lower.skirt_down to 1>><</if>>
<<set $worn.lower.vagina_exposed to $worn.lower.vagina_exposed_base>>
<<set $worn.lower.anus_exposed to $worn.lower.anus_exposed_base>><<set $worn.lower.exposed to $worn.lower.exposed_base>>
<</if>>
<</if>>
<</if>>
<</if>>
<<if $leftaction is "leftupperpull" and $rightaction is "rightupperpull">>
<<set $leftaction to 0>><<set $rightaction to 0>><<brat 1>><<set $leftactiondefault to "leftupperpull">><<set $rightactiondefault to "rightupperpull">>
<<if $worn.upper.name is "naked">>
You clutch the tattered remains of your clothing.
<<else>>
<<for _j = 0; _j lt $enemyno; _j++>>
<<if $NPCList[_j].lefthand is "upperclothes" or $NPCList[_j].righthand is "upperclothes" or (_j is 0 and $NPCList[_j].mouth is "upperclothes")>>
You struggle for control of your $worn.upper.name.
<<brat 2>><<set $upperstruggle to 1>>
<<break>>
<</if>>
<</for>>
<<if $upperstruggle is 0>>
<<if $vaginause isnot 0 and $vaginause isnot "none">>
Your $worn.lower.name hang loosely, but you can't adjust <<lowerit>> while your <<pussy>> is threatened.
<<elseif $penisuse isnot 0 and $penisuse isnot "none">>
Your $worn.lower.name hang loosely, but you can't adjust <<lowerit>> while your <<penis>> is threatened.
<<elseif $anususe isnot 0>>
Your $worn.lower.name hang loosely, but you can't adjust <<lowerit>> while your <<bottom>> is threatened.
<<elseif $worn.lower.set is $worn.upper.set>>
You fix your $worn.upper.name, concealing your <<breasts>> and
<<if $worn.under_lower.exposed gte 1>>
<<genitals>>.
<<else>>
$worn.under_lower.name.
<</if>>
<<brat 5>><<set $worn.upper.state to $worn.upper.state_base>><<set $worn.upper.state_top to $worn.upper.state_top_base>>
<<set $worn.upper.exposed to $worn.upper.exposed_base>><<set $worn.lower.state to $worn.lower.state_base>>
<<if $worn.lower.skirt is 1>><<set $worn.lower.skirt_down to 1>><</if>><<set $worn.lower.vagina_exposed to $worn.lower.vagina_exposed_base>>
<<set $worn.lower.anus_exposed to $worn.lower.anus_exposed_base>><<set $worn.lower.exposed to $worn.lower.exposed_base>>
<<else>>
You fix your $worn.upper.name, concealing your <<breasts>>.
<<brat 5>><<set $worn.upper.state to $worn.upper.state_base>>
<<set $worn.upper.state_top to $worn.upper.state_top_base>><<set $worn.upper.exposed to $worn.upper.exposed_base>>
<</if>>
<</if>>
<</if>>
<</if>>
<<if $leftaction is "leftupperpull">>
<<set $leftaction to 0>><<brat 1>><<set $leftactiondefault to "leftupperpull">>
<<if $worn.upper.name is "naked">>
You clutch the tattered remains of your clothing.
<<else>>
<<for _j = 0; _j lt $enemyno; _j++>>
<<if $NPCList[_j].lefthand is "upperclothes" or $NPCList[_j].righthand is "upperclothes" or (_j is 0 and $NPCList[_j].mouth is "upperclothes")>>
You struggle for your $worn.upper.name, but you aren't strong enough.
<<brat 1>><<set _leftupperpull to "failed">>
<<break>>
<</if>>
<</for>>
<<if _leftupperpull isnot "failed">>
<<if $vaginause isnot 0 and $vaginause isnot "none">>
Your $worn.lower.name hang loosely, but you can't adjust <<lowerit>> while your <<pussy>> is threatened.
<<elseif $penisuse isnot 0 and $penisuse isnot "none">>
Your $worn.lower.name hang loosely, but you can't adjust <<lowerit>> while your <<penis>> is threatened.
<<elseif $anususe isnot 0>>
Your $worn.lower.name hang loosely, but you can't adjust <<lowerit>> while your <<bottom>> is threatened.
<<elseif $worn.lower.set is $worn.upper.set>>
You fix your $worn.upper.name, concealing your <<breasts>> and
<<if $worn.under_lower.exposed gte 1>>
<<genitals>>.
<<else>>
$worn.under_lower.name.
<</if>>
<<brat 5>><<set $worn.upper.state to $worn.upper.state_base>><<set $worn.upper.state_top to $worn.upper.state_top_base>>
<<set $worn.upper.exposed to $worn.upper.exposed_base>><<set $worn.lower.state to $worn.lower.state_base>>
<<if $worn.lower.skirt is 1>><<set $worn.lower.skirt_down to 1>><</if>><<set $worn.lower.vagina_exposed to $worn.lower.vagina_exposed_base>>
<<set $worn.lower.anus_exposed to $worn.lower.anus_exposed_base>><<set $worn.lower.exposed to $worn.lower.exposed_base>>
<<else>>
You fix your $worn.upper.name, concealing your <<breasts>>.
<<brat 5>><<set $worn.upper.state to $worn.upper.state_base>><<set $worn.upper.state_top to $worn.upper.state_top_base>>
<<set $worn.upper.exposed to $worn.upper.exposed_base>>
<</if>>
<</if>>
<</if>>
<</if>>
<<if $rightaction is "rightupperpull">>
<<set $rightaction to 0>><<brat 1>><<set $rightactiondefault to "rightupperpull">>
<<if $worn.upper.name is "naked">>
You clutch the tattered remains of your clothing.
<<else>>
<<for _j = 0; _j lt $enemyno; _j++>>
<<if $NPCList[_j].lefthand is "upperclothes" or $NPCList[_j].righthand is "upperclothes" or (_j is 0 and $NPCList[_j].mouth is "upperclothes")>>
You struggle for your $worn.upper.name, but you aren't strong enough.
<<brat 1>><<set _rightupperpull to "failed">>
<<break>>
<</if>>
<</for>>
<<if _rightupperpull isnot "failed">>
<<if $vaginause isnot 0 and $vaginause isnot "none">>
Your $worn.upper.name hang loosely, but you can't adjust <<upperit>> while your <<pussy>> is threatened.
<<elseif $penisuse isnot 0 and $penisuse isnot "none">>
Your $worn.upper.name hang loosely, but you can't adjust <<upperit>> while your <<penis>> is threatened.
<<elseif $anususe isnot 0>>
Your $worn.upper.name hang loosely, but you can't adjust <<upperit>> while your <<bottom>> is threatened.
<<elseif $worn.lower.set is $worn.upper.set>>
You fix your $worn.upper.name, concealing your <<breasts>> and
<<if $worn.under_lower.exposed gte 1>>
<<genitals>>.
<<else>>
$worn.under_lower.name.
<</if>>
<<brat 5>><<set $worn.upper.state to $worn.upper.state_base>><<set $worn.upper.state_top to $worn.upper.state_top_base>>
<<set $worn.upper.exposed to $worn.upper.exposed_base>><<set $worn.lower.state to $worn.lower.state_base>>
<<if $worn.lower.skirt is 1>><<set $worn.lower.skirt_down to 1>><</if>><<set $worn.lower.vagina_exposed to $worn.lower.vagina_exposed_base>>
<<set $worn.lower.anus_exposed to $worn.lower.anus_exposed_base>><<set $worn.lower.exposed to $worn.lower.exposed_base>>
<<else>>
You fix your $worn.upper.name, concealing your <<breasts>>.
<<brat 5>><<set $worn.upper.state to $worn.upper.state_base>>
<<set $worn.upper.state_top to $worn.upper.state_top_base>><<set $worn.upper.exposed to $worn.upper.exposed_base>>
<</if>>
<</if>>
<</if>>
<</if>>
<<if $feetaction is "grab">>
<<set $feetaction to 0>><<set $feetactiondefault to "grab">><<combatpromiscuity3>>
<<if (1000 - ($rng * 10) - ($enemytrust * 10) - $feetskill + $enemyanger) lte (($enemyarousalmax / ($enemyarousal + 1)) * 100)>>
<<set $feetactiondefault to "grabrub">>
<<for _j = 0; _j lt $enemyno; _j++>>
<<if $NPCList[_j].penis is 0>>
<<submission 2>><<set $NPCList[_j].penis to "feet">><<set $feetuse to "penis">><<feetstat>><<feetskilluse>>
<span class="lblue">You <<feettext>> grab <<hisselect _j>> $NPCList[_j].penisdesc between your feet.</span>
<<break>>
<</if>>
<</for>>
<<else>>
You clumsily try to grab <<a>> penis between your feet, but fail.
<<feetskilluse>><<submission 2>>
<</if>>
<</if>>
<<if $feetaction is "rest">>
<<set $feetaction to 0>><<set $feetactiondefault to "rest">><<neutral 1>>
You rest your legs.
<</if>>
<<if $feetaction is "kick">>
<<set $feetaction to 0>><<set $feetactiondefault to "kick">>
<<if $parasite.left_ear.name is "slime" and random(1, 3) is 3 or $parasite.right_ear.name is "slime" and random(1, 3) is 3>>
<<if $corruption_slime gte ($willpower / 10)>>
You try to kick the <<if $enemytype is "beast">><<beasttype>>,<<else>><<person1>><<person>>,<</if>>
<span class="red">but the slime immobilises your legs.</span>
<<gwillpower>><<willpower 1>>
<<else>>
The slime tries to immobilise your legs, <span class="green">but you wrestle control away from it.</span>
<<defiance 5>><<actionskick>><<set $attackstat += 1>>
<<if $worn.feet.type.includes("heels")>>
Your high heels strengthen the blow!
<<defiance 1>>
<</if>>
<</if>>
<<else>>
<<defiance 5>><<actionskick>><<set $attackstat += 1>>
<<if $worn.feet.type.includes("heels")>>
Your high heels strengthen the blow!
<<defiance 1>>
<</if>>
<</if>>
<</if>>
<<if $feetaction is "rub">>
<<set $feetaction to 0>><<submission 1>><<actionsfeetrub>>
<</if>>
<<set $rng to random(1, 100)>>
<<if $feetaction is "grabrub">>
<<feetskilluse>><<set $feetactiondefault to "grabrub">><<set $feetaction to 0>>
<<if (1000 - ($rng * 10) - ($enemytrust * 10) - $feetskill + $enemyanger) lte (($enemyarousalmax / ($enemyarousal + 1)) * 100)>>
<<actionsgrabrub>><<submission 2>>
<<else>>
<<set $feetactiondefault to "grab">>
<<for _j = 0; _j lt $enemyno; _j++>>
<<if $NPCList[_j].penis is "feet">>
<<personselect _j>>
<span class="blue">You try to rub <<his>> penis between your feet, but <<he>> moves away.</span>
<<set $feetuse to 0>><<set $NPCList[_j].penis to 0>><<set $NPCList[_j].location.genitals to 0>>
<<break>>
<</if>>
<</for>>
<</if>>
<</if>>
<<set $rng to random(1, 100)>>
<<if $feetaction is "vaginagrab">>
<<feetskilluse>><<set $feetaction to 0>><<set $feetactiondefault to "vaginagrab">><<combatpromiscuity3>>
<<if (1000 - ($rng * 10) - ($enemytrust * 10) - $feetskill + $enemyanger) lte (($enemyarousalmax / ($enemyarousal + 1)) * 100)>>
<<set $feetactiondefault to "vaginagrabrub">>
<<for _j = 0; _j lt $enemyno; _j++>>
<<if $NPCList[_j].vagina is 0>>
<<submission 2>><<set $feetuse to "othervagina">><<set $NPCList[_j].vagina to "feet">><<feetstat>><span class="lblue">You <<feettext>> press your feet against <<hisselect _j>> pussy.</span>
<<break>>
<</if>>
<</for>>
<<else>>
You try to keep <<a>> pussy away with your feet, but <<theowner>> moves it away.
<</if>>
<</if>>
<<set $rng to random(1, 100)>>
<<if $feetaction is "vaginagrabrub">>
<<set $feetaction to 0>><<feetskilluse>><<set $feetactiondefault to "vaginagrabrub">>
<<if (1000 - ($rng * 10) - ($enemytrust * 10) - $feetskill + $enemyanger) lte (($enemyarousalmax / ($enemyarousal + 1)) * 100)>>
<<actionsfeetpussy>><<submission 2>>
<<else>>
<<set $feetactiondefault to "vaginagrab">>
<<for _j = 0; _j lt $enemyno; _j++>>
<<if $NPCList[_j].vagina is "feet">>
<<personselect _j>>
<span class="blue">You try to keep <<his>> pussy away with your feet, but <<he>> moves away.</span>
<<set $feetuse to 0>><<set $NPCList[_j].vagina to 0>>
<<break>>
<</if>>
<</for>>
<</if>>
<</if>>
<<if $feetaction is "stop">>
<<set $feetaction to 0>><<set $feetactiondefault to "stop">>
You move your feet away from their genitals.
<<set $feetuse to 0>>
<<for _j = 0; _j lt $enemyno; _j++>>
<<if $NPCList[_j].penis is "feet">>
<<set $NPCList[_j].penis to 0>>
<<break>>
<</if>>
<<if $NPCList[_j].vagina is "feet">>
<<set $NPCList[_j].vagina to 0>>
<<break>>
<</if>>
<</for>>
<</if>>
<<if $mouthaction is "rest">>
<<set $mouthaction to 0>><<set $mouthactiondefault to "rest">>
<</if>>
<<if $mouthaction is "kiss">>
<<set $mouthaction to 0>><<actionskiss>><<submission 3>><<set $mouthactiondefault to "kiss">>
<</if>>
<<if $mouthaction is "plead">>
<<set $mouthaction to 0>><<set $mouthactiondefault to "plead">>
<<actionsplead>><<set $speechplead to 1>>
<<meek `1 + $englishtrait`>>
<</if>>
<<if $mouthaction is "moan">>
<<set $mouthaction to 0>><<set $mouthactiondefault to "moan">>
<<actionsmoan>><<set $speechmoan to 1>>
<<submission `1 + $englishtrait`>>
<</if>>
<<if $mouthaction is "demand">>
<<set $mouthaction to 0>><<set $mouthactiondefault to "demand">>
<<actionsdemand>><<set $speechdemand to 1>>
<<defiance `1 + $englishtrait`>>
<</if>>
<<if $mouthaction is "mock">>
<<set $mouthaction to 0>><<set $mouthactiondefault to "mock">>
<<actionsmock>><<set $speechdemand to 1>>
<<brat `1 + $englishtrait`>>
<<for _j = 0; _j lt $enemyno; _j++>>
<<if $mockaction is $NPCList[_j].insecurity>>
<<if $consensual is 1>>
<<submission `1 + $englishtrait`>>
<<else>>
<<combatcontrol `1 + $englishtrait`>>
<</if>>
<<break>>
<</if>>
<</for>>
<</if>>
<<if $mouthaction is "mouth">>
<<set $mouthaction to 0>><<meek 1>><<set $mouthactiondefault to "mouth">><<combatpromiscuity4>>
<<if $penisbitten is 1>>
<<He>> smacks your head away from <<his>> penis.
<<violence 5>>
<<elseif (1000 - ($rng * 10) - ($enemytrust * 10) - $oralskill + $enemyanger) lte (($enemyarousalmax / ($enemyarousal + 1)) * 100)>>
<<set $mouthactiondefault to "lick">><<set $mouthsubmit to 1>>
<<for _j = 0; _j lt $enemyno; _j++>>
<<if $NPCList[_j].penis is 0 and ($enemytype isnot "man" or $NPCList[_j].location.genitals is 0)>>
<<set $NPCList[_j].penis to "mouthentrance">><<set $mouthuse to "penis">><<oralskilluse>><<set $mouthstate to "entrance">>
<span class="lblue">You <<oraltext>> move your mouth to <<hisselect _j>> $NPCList[_j].penisdesc and <<he>> waits expectantly.</span>
<<if $enemytype is "beast">><<set $NPCList[_j].stance to "topface">><</if>>
<<set $NPCList[_j].location.genitals to "head">>
<<break>>
<</if>>
<</for>>
<<else>>
You try to move into a position where your mouth can take <<a>> penis, but <<theowner>> has other ideas.
<<oralskilluse>>
<</if>>
<</if>>
<<if $mouthaction is "swallow">>
<<set $mouthaction to 0>><<set $mouthactiondefault to "swallow">><<combatpromiscuity5>>
<<for _j = 0; _j lt $enemyno; _j++>>
<<if $NPCList[_j].penis is "mouthentrance" or $NPCList[_j].penis is "mouthimminent">>
<<set $NPCList[_j].penis to "mouth">>
<span class="pink">You take <<hisselect _j>> $NPCList[_j].penisdesc into your mouth.</span>
<<switch $NPCList[_j].penissize>>
<<case 4>>
<span class="pink"> You struggle to accommodate its girth.</span>
<<case 1>>
<span class="pink"> You struggle to keep your mouth on something so small.</span>
<</switch>>
<<if $player.virginity.oral isnot true>>
<<submission 10>><<bruise face>><<oralstat>><<raped>><<set $mouthstate to "penetrated">><<set $speechmouthpenetrated to 1>>
<<elseif $player.virginity.oral is true>>
<span class="pink"></span><span class="red"> It tastes strange.</span>
<<submission 30>>
<<takeVirginity $NPCList[_j].fullDescription "oral">><<bruise face>><<oralstat>><<violence 1>><<raped>>
<<set $mouthstate to "penetrated">><<set $speechmouthvirgin to 1>>
<</if>>
<<break>>
<</if>>
<</for>>
<</if>>
<<if $mouthaction is "othervagina">>
<<set $mouthaction to 0>><<meek 1>><<set $mouthactiondefault to "othervagina">><<combatpromiscuity4>>
<<if $penisbitten is 1>>
<<He>> smacks your head away from <<his>> pussy.
<<violence 5>>
<<elseif (1000 - ($rng * 10) - ($enemytrust * 10) - $oralskill + $enemyanger) lte (($enemyarousalmax / ($enemyarousal + 1)) * 100)>>
<<set $mouthactiondefault to "vaginalick">>
<<for _j = 0; _j lt $enemyno; _j++>>
<<if $NPCList[_j].vagina is 0 and ($enemytype isnot "man" or $NPCList[_j].location.genitals is 0)>>
<span class="lblue">You <<oraltext>> move your mouth to <<hisselect _j>> pussy and <<he>> waits expectantly.</span>
<<set $NPCList[_j].vagina to "mouth">><<set $mouthstate to "othervagina">><<set $mouthuse to "othervagina">><<oralskilluse>>
<<if $enemytype is "beast">><<set $NPCList[_j].stance to "topface">><</if>>
<<set $NPCList[_j].location.genitals to "head">>
<<break>>
<</if>>
<</for>>
<<else>>
You try to move into a position where your mouth can eat pussy, but <<theowner>> has other ideas.
<<oralskilluse>>
<</if>>
<</if>>
<<if $mouthaction is "breastpull">>
<<set $mouthaction to 0>><<set $mouthactiondefault to "breastpull">>
You try to pull your head away from the chest pressing against your face.
<<oralskilluse>><<brat 1>>
<<if (1000 - ($rng * 10) - ($enemytrust * 10) - $oralskill + $enemyanger) lte (($enemyarousalmax / ($enemyarousal + 1)) * 100)>>
<<set $mouthstate to 0>><<set $mouthuse to 0>>
<<for _j = 0; _j lt $enemyno; _j++>>
<<if $NPCList[_j].chest is "mouth" or $NPCList[_j].chest is "mouthentrance">>
<<set $NPCList[_j].chest to 0>>
<<set $NPCList[_j].location.head to 0>>
<span class="green"><<He `_j + 1`>> doesn't stop you.</span>
<<break>>
<</if>>
<</for>>
<<for _j = 0; _j lt $enemyno; _j++>>
<<if $NPCList[_j].lefthand is "head_breasts" or $NPCList[_j].lefthand is "head_nipples">>
<<set $NPCList[_j].lefthand to 0>>
<</if>>
<<if $NPCList[_j].righthand is "head_breasts" or $NPCList[_j].righthand is "head_nipples">>
<<set $NPCList[_j].righthand to 0>>
<</if>>
<</for>>
<<else>>
<<if $consensual is 1>>
<<set $consensual to 0>><<molested>><<controlloss>>
<</if>>
<<violence 1>>
<<if $mouthstate is "breasts">>
<span class="red">However, <<theowner>> refuses to allow it,</span> instead pushing your head back against their chest.
<<elseif $mouthstate is "nipple">>
<span class="red">However, <<theowner>> refuses to allow it,</span> instead pushing your head back against their chest.
<</if>>
<</if>>
<</if>>
<<if $mouthaction is "movetochest">>
<<set $mouthaction to 0>><<meek 1>><<set $mouthactiondefault to "breastclosed">><<combatpromiscuity3>>
<<if $breastbitten is 1>>
<<He>> smacks your head away from <<his>> chest.
<<violence 5>>
<<elseif (1000 - ($rng * 10) - ($enemytrust * 10) - $oralskill + $enemyanger) lte (($enemyarousalmax / ($enemyarousal + 1)) * 100)>>
<<set $mouthactiondefault to "breastlick">>
<<for _j = 0; _j lt $enemyno; _j++>>
<<if $NPCList[_j].chest is 0 and $NPCList[_j].location.genitals isnot "head" and $NPCList[_j].location.head isnot "head" and $NPCList[_j].location.head isnot "genitals">>
<span class="lblue">You <<oraltext>> move your mouth to <<hisselect _j>> $NPCList[_j].breastsdesc.</span>
<<set $NPCList[_j].chest to "mouthentrance">><<set $mouthstate to "breasts">><<set $mouthuse to "breasts">><<set $head to "breasts">><<oralskilluse>>
<<set $NPCList[_n].location.head to "head">>
<<break>>
<</if>>
<</for>>
<<else>>
You try to move your mouth to someone's chest, but <<theowner>> has other ideas.
<<oralskilluse>>
<</if>>
<</if>>
<<if $mouthaction is "breastbite">>
<<set $mouthaction to 0>><<set $mouthactiondefault to "breastbite">>
You bite down on the nipple, <<theowner>> <<if $enemytype is "man">>yelps<<elseif $enemytype is "beast">>growls<<else>>shrieks<</if>> and recoils in agony.
<<defiance 20>><<attackstat>><<set $mouthuse to 0>><<set $breastbitten to 1>><<set $mouthstate to 0>>
<<if $wolfgirl gte 2 or $cat gte 2>>
<<defiance 40>>
You lick your fangs clean.
<</if>>
<<if $head is "breasts">>
<<set $head to 0>>
<</if>>
<<for _j = 0; _j lt $enemyno; _j++>>
<<if $NPCList[_j].chest is "mouth">>
<<set $NPCList[_j].chest to 0>>
<<set $NPCList[_j].location.head to 0>>
<<break>>
<</if>>
<</for>>
<<for _j = 0; _j lt $enemyno; _j++>>
<<if $NPCList[_j].lefthand is "head_nipples">>
<<set $NPCList[_j].lefthand to 0>>
<<break>>
<</if>>
<</for>>
<<for _j = 0; _j lt $enemyno; _j++>>
<<if $NPCList[_j].righthand is "head_nipples">>
<<set $NPCList[_j].righthand to 0>>
<<break>>
<</if>>
<</for>>
<</if>>
<<if $mouthaction is "breastlick">>
<<set $mouthactiondefault to "breastlick">><<set $mouthaction to 0>><<submission 3>>
<<for _j = 0; _j lt $enemyno; _j++>>
<<if $NPCList[_j].chest is "mouthentrance">>
You lick <<hisselect _j>> $NPCList[_j].breastsdesc.
<<break>>
<</if>>
<</for>>
<</if>>
<<if $mouthaction is "breastclosed">>
<<set $mouthactiondefault to "breastclosed">><<set $mouthaction to 0>><<brat 3>>
You keep your mouth closed.
<<for _j = 0; _j lt $enemyno; _j++>>
<<if $NPCList[_j].chest is "mouth">>
<<if $NPCList[_j].lactation is 1>>
<span class="blue">Milk leaks from <<hisselect _j>> $NPCList[_j].breastdesc.</span>
<</if>>
<<break>>
<</if>>
<</for>>
<</if>>
<<if $mouthaction is "breastsuck">>
<<set $mouthactiondefault to "breastsuck">><<set $mouthaction to 0>><<submission 3>>
<<set $mouthstate to "nipple">>
<<for _j = 0; _j lt $enemyno; _j++>>
<<if $NPCList[_j].chest is "mouthentrance" or $NPCList[_j].chest is "mouth">>
<<set $NPCList[_j].chest to "mouth">>
You <<oraltext>> suck <<hisselect _j>> $NPCList[_j].breastdesc.
<<if $NPCList[_j].lefthand is "head_breasts">><<set $NPCList[_j].lefthand to "head_nipples">><</if>>
<<if $NPCList[_j].righthand is "head_breasts">><<set $NPCList[_j].righthand to "head_nipples">><</if>>
<<if $breastfeedingdisable is "f" and $NPCList[_j].lactation is 1>>
<span class="purple">Sweet, creamy milk fills your mouth.</span>
<<breastfed>><<set $speechheadsuckle to 1>><<submission 2>>
<<else>>
<<set $speechheadnipple to 1>>
<</if>>
<</if>>
<</for>>
<</if>>
<<if $mouthaction is "scream">>
<<set $mouthaction to 0>>
<<if $drugged gt 0>>
You try to scream for help, <span class="pink">but the aphrodisiacs make it sound like a lewd moan.</span>
<<neutral 1>><<set $speechmoan to 1>>
<<elseif ($parasite.left_ear.name is "slime" or $parasite.right_ear.name is "slime") and $corruption_slime gte ($willpower / 10)>>
You open your mouth to scream for help, <span class="red">but your voice catches in your throat.</span> You feel the slime steal your breath away.
<<gwillpower>><<willpower 1>>
<<else>>
You scream for help.
<<if $loveInterest>>
<<if ($loveInterest.primary is "Eden" or $loveInterest.secondary is "Eden") and $location is "forest">>
<<if $rng lte 50>>
"Eden! Get them off of me!"
<<else>>
"Eden! Help!"
<</if>>
<</if>>
<</if>>
<<brat 10>><<set $alarm to 1>><<set $mouthactiondefault to "scream">><<set $speechscream to 1>>
<<if $NPCList[0].lefthand is 0 and $mouthuse is 0>>
<<set $NPCList[0].lefthand to "mouth">><<He>> clasps <<his>> hand over your mouth to silence you.
<<set $enemytrust -= 40>><<set $mouthuse to "lefthand">>
<<elseif $NPCList[0].righthand is 0 and $mouthuse is 0>>
<<set $NPCList[0].righthand to "mouth">><<He>> clasps <<his>> hand over your mouth to silence you.
<<set $enemytrust -= 40>><<set $mouthuse to "righthand">>
<</if>>
<</if>>
<</if>>
<<if $mouthaction is "apologise">>
<<set $mouthaction to 0>>
<<if $enemytype is "beast">>
You tell <<him>> you're sorry for being bad.
<<set $mouthactiondefault to "plead">>
<<if $apologised is 0>>
<<if $monster is 1>>
<<bHe>> growls. "Good. Now stay still."
<<else>>
While it doesn't understand you, your tone of voice has an impact.
<</if>>
<<set $apologised to 1>><<set $speechapologise to 1>>
<<set $enemyanger -= 50 * (1 + $englishtrait)>>
<<else>>
<<bHe>> ignores you.
<<set $speechapologiseno to 1>>
<</if>>
<<else>>
You tell <<him>> you're sorry for being bad.
<<set $mouthactiondefault to "plead">>
<<if $apologised is 0>>
<<His>> face softens.
<<set $apologised to 1>><<set $speechapologise to 1>>
<<set $enemyanger -= 50 * (1 + $englishtrait)>>
<<else>>
<<He>> ignores you.
<<set $speechapologiseno to 1>>
<</if>>
<</if>>
<</if>>
<<if $mouthaction is "forgive">>
<<set $mouthaction to 0>><<set $mouthactiondefault to "plead">>
<<set $trauma -= $traumagain>><<set $traumagain to 0>><<set $speechforgive to 1>><<set $angelforgive to 1>>
<<if $enemytype is "beast">>
"You don't know any better. You're just a <<beasttype>>," you say. "I forgive you."
<<else>>
"Even though you're doing such a horrible thing, don't worry," you say. "I forgive you."
<</if>>
<</if>>
<<if $mouthaction is "peniskiss">>
<<set $mouthaction to 0>><<set $mouthactiondefault to "peniskiss">>
<<actionspeniskiss>>
<<submission 3>><<oralskilluse>>
<</if>>
<<if $mouthaction is "lick">>
<<set $mouthaction to 0>><<set $mouthactiondefault to "lick">><<actionspenislick>><<submission 5>><<oralskilluse>>
<</if>>
<<if $mouthaction is "suck">>
<<set $mouthaction to 0>><<set $mouthactiondefault to "suck">><<actionspenissuck>><<submission 10>><<oralskilluse>>
<</if>>
<<if $mouthaction is "pullaway">>
<<set $mouthaction to 0>><<set $mouthactiondefault to "pullaway">>
You try to pull your head away from the penis threatening your mouth.
<<oralskilluse>><<brat 1>>
<<if (1000 - ($rng * 10) - ($enemytrust * 10) - $oralskill + $enemyanger) lte (($enemyarousalmax / ($enemyarousal + 1)) * 100)>>
<<set $pullaway to 1>>
<<for _j = 0; _j lt $enemyno; _j++>>
<<if $NPCList[_j].penis is "mouth">>
<<set $NPCList[_j].penis to "mouthimminent">><<set $mouthstate to "imminent">><span class="green"><<He `_j + 1`>> doesn't stop you.</span>
<<break>>
<<elseif $NPCList[_j].penis is "mouthimminent">>
<<set $NPCList[_j].penis to "mouthentrance">><<set $mouthstate to "entrance">><span class="green"><<He `_j + 1`>> doesn't stop you.</span>
<<break>>
<<elseif $NPCList[_j].penis is "mouthentrance">>
<<set $NPCList[_j].penis to 0>><<set $mouthstate to 0>><<set $mouthuse to 0>><<set $mouthstate to 0>><<set $NPCList[_j].location.genitals to 0>>
<span class="green"><<He `_j + 1`>> doesn't stop you.</span>
<<break>>
<</if>>
<</for>>
<<else>>
<<if $consensual is 1>>
<<set $consensual to 0>><<molested>><<controlloss>>
<</if>>
<<violence 1>>
<<if $mouthstate is "penetrated">>
<span class="red">However, <<theowner>> refuses to allow it,</span> forcing the phallus back into your mouth.
<<elseif $mouthstate is "imminent">>
<span class="red">However, <<theowner>> refuses to allow it,</span> instead pushing the penis against your lips.
<<elseif $mouthstate is "entrance">>
<span class="red">However, <<theowner>> refuses to allow it,</span> instead pushing the penis against your lips.
<</if>>
<</if>>
<</if>>
<<if $mouthaction is "pullawayvagina">>
<<set $mouthaction to 0>><<set $mouthactiondefault to "pullawayvagina">>
<<if $consensual is 1>>
You try to move your head away from the pussy.
<<oralskilluse>><<brat 1>>
<<else>>
You try to pull your head away from the pussy threatening your mouth.
<<oralskilluse>><<brat 1>>
<</if>>
<<if (1000 - ($rng * 10) - ($enemytrust * 10) - $oralskill + $enemyanger) lte (($enemyarousalmax / ($enemyarousal + 1)) * 100)>>
<<set $mouthuse to 0>><<set $mouthstate to 0>><<set $pullaway to 1>>
<<for _j = 0; _j lt $enemyno; _j++>>
<<if $NPCList[_j].vagina is "mouth">>
<<set $NPCList[_j].vagina to 0>><span class="green"><<He `_j + 1`>> doesn't stop you.</span>
<<set $NPCList[_j].location.genitals to 0>>
<<break>>
<</if>>
<</for>>
<<for _j = 0; _j lt $enemyno; _j++>>
<<if $NPCList[_j].vagina is "mouthimminent">>
<<set $NPCList[_j].vagina to 0>><span class="green"><<He `_j + 1`>> doesn't stop you.</span>
<<set $NPCList[_j].location.genitals to 0>>
<<break>>
<</if>>
<</for>>
<<for _j = 0; _j lt $enemyno; _j++>>
<<if $NPCList[_j].vagina is "mouthentrance">>
<<set $NPCList[_j].vagina to 0>><span class="green"><<He `_j + 1`>> doesn't stop you.</span>
<<set $NPCList[_j].location.genitals to 0>>
<<break>>
<</if>>
<</for>>
<<else>>
<<if $consensual is 1>>
<<set $consensual to 0>><<molested>><<controlloss>>
<</if>>
<span class="red">However,<<theowner>> refuses to allow it,</span> forcing it against your face.
<<violence 1>>
<</if>>
<</if>>
<<if $mouthaction is "bite">>
<<set $mouthaction to 0>><<set $mouthactiondefault to "bite">>
You bite down on the penis, <<theowner>> <<if $enemytype is "man">>yelps<<elseif $enemytype is "beast">>growls<<else>>shrieks<</if>> and recoils in agony.
<<defiance 20>><<attackstat>><<set $mouthuse to 0>><<set $penisbitten to 1>><<set $mouthstate to 0>>
<<if $wolfgirl gte 2 or $cat gte 2>>
<<defiance 20>><<defiance 20>>
You lick your fangs clean.
<</if>>
<<for _j = 0; _j lt $enemyno; _j++>>
<<if $NPCList[_j].penis is "mouth">>
<<set $NPCList[_j].penis to 0>><<set $NPCList[_j].location.genitals to 0>>
<<break>>
<</if>>
<</for>>
<</if>>
<<if $mouthaction is "vaginalick">>
<<set $mouthaction to 0>><<set $mouthactiondefault to "vaginalick">><<actionspussylick>><<submission 10>><<oralskilluse>>
<</if>>
<<if $mouthaction is "pullawaykiss">>
<<set $mouthaction to 0>><<set $mouthactiondefault to "pullawaykiss">>
You try to pull your head away from their lips.
<<oralskilluse>><<brat 1>>
<<if (1000 - ($rng * 10) - ($enemytrust * 10) - $oralskill + $enemyanger) lte (($enemyarousalmax / ($enemyarousal + 1)) * 100)>>
<<set $mouthuse to 0>><<set $mouthstate to 0>>
<<for _j = 0; _j lt $enemyno; _j++>>
<<if $NPCList[_j].mouth is "kissentrance">>
<<set $NPCList[_j].mouth to 0>><span class="green"><<He `_j + 1`>> doesn't stop you.</span>
<<set $NPCList[_j].location.head to 0>>
<<break>>
<</if>>
<</for>>
<<for _j = 0; _j lt $enemyno; _j++>>
<<if $NPCList[_j].mouth is "kissimminent">>
<<set $NPCList[_j].mouth to 0>><span class="green"><<He `_j + 1`>> doesn't stop you.</span>
<<set $NPCList[_j].location.head to 0>>
<<break>>
<</if>>
<</for>>
<<for _j = 0; _j lt $enemyno; _j++>>
<<if $NPCList[_j].mouth is "kiss">>
<<set $NPCList[_j].mouth to 0>><span class="green"><<He `_j + 1`>> doesn't stop you.</span>
<<set $NPCList[_j].location.head to 0>>
<<break>>
<</if>>
<</for>>
<<else>>
<<if $consensual is 1>>
<<set $consensual to 0>><<molested>><<controlloss>>
<</if>>
<span class="red">However, <<theowner>> refuses to allow it,</span> kissing you more firmly.
<<violence 1>>
<</if>>
<</if>>
<<if $mouthaction is "kissback">>
<<set $mouthaction to 0>><<set $mouthactiondefault to "kissback">><<actionskissback>><<submission 2>><<oralskilluse>>
<</if>>
<<set $rng to random(1, 100)>>
<<if $mouthaction is "handbite">>
<<set $mouthaction to 0>><<set $mouthactiondefault to "handbite">>
<<actionshandbite>>
<<if $wolfgirl gte 2 or $cat gte 2>>
<<defiance 6>>
<<else>>
<<defiance 2>>
<</if>>
<<if random(1, 5) gte 3 and ($wolfgirl gte 2 or $cat gte 2) or random(1, 5) gte 5>>
<<set $mouthuse to 0>>
<<for _j = 0; _j lt $enemyno; _j++>>
<<if $NPCList[_j].lefthand is "mouth">>
<<set $NPCList[_j].lefthand to 0>>
<span class="teal"><<He `_j + 1`>> flinches away in pain, freeing your mouth.</span>
<</if>>
<<if $NPCList[_j].righthand is "mouth">>
<<set $NPCList[_j].righthand to 0>>
<span class="teal"><<He `_j + 1`>> flinches away in pain, freeing your mouth.</span>
<</if>>
<</for>>
<<else>>
<span class="purple">It remains over your mouth.</span>
<</if>>
<</if>>
<<set $rng to random(1, 100)>>
<<if $vaginaaction is "penisthighs">>
<<set $vaginaaction to 0>><<meek 1>><<thighskilluse>><<set $vaginaactiondefault to "penisthighs">><<combatpromiscuity4>>
<<if (1000 - ($rng * 10) - ($enemytrust * 10) - $thighskill + $enemyanger) lte (($enemyarousalmax / ($enemyarousal + 1)) * 100)>>
<<set $thighactiondefault to "rub">>
<<for _j = 0; _j lt $enemyno; _j++>>
<<if $NPCList[_j].penis is "vaginaentrance">>
<<personselect _j>>
<span class="lblue">You <<thightext>> grab <<his>> $NPCList[_j].penisdesc between your thighs.</span>
<<set $NPCList[_j].penis to "thighs">>
<<set $vaginause to 0>><<set $thighuse to "penis">><<thighstat>><<sex 5>><<set $vaginastate to 0>>
<<break>>
<</if>>
<</for>>
<<else>>
You try to hold <<a>> penis between your thighs, but <<theowner>> is intent on your pussy.
<</if>>
<</if>>
<<set $rng to random(1, 100)>>
<<effectsvaginatopenis>>
<<set $rng to random(1, 100)>>
<<effectsvaginatovagina>>
<<set $rng to random(1, 100)>>
<<effectsvaginapenisfuck>>
<<if $vaginaaction is "rest">>
<<set $vaginaaction to 0>><<set $vaginaactiondefault to "rest">>
<</if>>
<<set $rng to random(1, 100)>>
<<if $vaginaaction is "penisanus">>
<<set $vaginaaction to 0>><<meek 5>><<analskilluse>><<set $vaginaactiondefault to "penisanus">>
<<if (1000 - ($rng * 10) - ($enemytrust * 10) - $analskill + $enemyanger) lte (($enemyarousalmax / ($enemyarousal + 1)) * 100)>>
<<for _j = 0; _j lt $enemyno; _j++>>
<<if $NPCList[_j].penis is "vaginaentrance">>
<<personselect _j>>
<span class="blue">You give your <<bottom>> a little wiggle, the <<combatperson>> responds to the provocation and moves <<his>> penis in front of your butt.</span>
<<submission 2>><<set $anususe to "penis">><<set $NPCList[_j].penis to "anusentrance">><<set $vaginause to 0>><<set $anusstate to "entrance">><<set $vaginastate to 0>>
<<break>>
<</if>>
<</for>>
<<else>>
You give your <<bottom>> a little wiggle, but you just receive a slap.
<<violence 2>><<hitstat>><<bruise bottom>>
<</if>>
<</if>>
<<set $rng to random(1, 100)>>
<<if $anusaction is "rest">>
<<set $anusaction to 0>><<set $anusactiondefault to "rest">>
<</if>>
<<if $anusaction is "penischeeks">>
<<set $anusaction to 0>><<meek 1>><<bottomskilluse>><<set $anusactiondefault to "penischeeks">><<combatpromiscuity4>>
<<if (1000 - ($rng * 10) - ($enemytrust * 10) - $bottomskill + $enemyanger) lte (($enemyarousalmax / ($enemyarousal + 1)) * 100)>>
<<set $cheekactiondefault to "rub">>
<<for _j = 0; _j lt $enemyno; _j++>>
<<if $NPCList[_j].penis is "anusentrance">>
<<personselect _j>>
<<set $NPCList[_j].penis to "cheeks">><<bottomstat>><<submission 2>><<set $bottomuse to "penis">><<set $anususe to "penis">><<set $anusstate to "cheeks">>
<span class="lblue">You <<bottomtext>> grab <<his>> $NPCList[_j].penisdesc between your butt cheeks.</span>
<<break>>
<</if>>
<</for>>
<<else>>
You try to grab <<a>> penis between your cheeks, but <<theowner>> isn't interested.
<</if>>
<</if>>
<<set $rng to random(1, 100)>>
<<if $anusaction is "penispussy">>
<<set $anusaction to 0>><<meek 10>><<vaginalskilluse>><<set $anusactiondefault to "penispussy">>
<<if (1000 - ($rng * 10) - ($enemytrust * 10) - $vaginalskill + $enemyanger) lte (($enemyarousalmax / ($enemyarousal + 1)) * 100)>>
<<for _j = 0; _j lt $enemyno; _j++>>
<<if $NPCList[_j].penis is "anusentrance">>
<<personselect _j>>
<<submission 2>><<set $vaginause to "penis">><<set $NPCList[_j].penis to "vaginaentrance">><<set $anususe to 0>><<set $vaginastate to "entrance">><<set $anusstate to 0>>
<span class="lblue">You spread your thighs, giving clear access to your pussy. The <<combatperson>> takes advantage and moves <<his>> penis away from your butt.</span>
<<break>>
<</if>>
<</for>>
<<else>>
You spread your thighs, but fail to garner interest.
<</if>>
<</if>>
<<set $rng to random(1, 100)>>
<<effectsanustopenis>>
<<set $rng to random(1, 100)>>
<<effectsanuspenisfuck>>
<<if $cheekaction is "rub" or $anusaction is "otherAnusRub">>
<<if $cheekaction is "rub">>
<<set $cheekaction to 0>>
<</if>>
<<if $anusaction is "otherAnusRub">>
<<set $anusaction to 0>>
<</if>>
<<bottomskilluse>><<set $cheekactiondefault to "rub">>
<<if (1000 - ($rng * 10) - ($enemytrust * 10) - $bottomskill + $enemyanger) lte (($enemyarousalmax / ($enemyarousal + 1)) * 100)>>
<<actionscheekrub>><<set $cheekactiondefault to "rub">><<submission 3>><<bottomstat>>
<<else>><<set $cheekactiondefault to "cheeks">>
<<for _j = 0; _j lt $enemyno; _j++>>
<<if $NPCList[_j].penis is "cheeks">>
<<personselect _j>>
<<set $NPCList[_j].penis to "anusentrance">><<set $bottomuse to 0>><<set $anusstate to "entrance">>
<span class="blue">You try to rub <<his>> penis between your cheeks, but <<he>> is not interested.</span>
<<break>>
<</if>>
<</for>>
<</if>>
<</if>>
<<if $cheekaction is "stop" or $anusaction is "otherAnusStop">>
<<if $cheekaction is "stop">>
<<set $cheekaction to 0>>
<</if>>
<<if $anusaction is "otherAnusStop">>
<<set $anusaction to 0>>
<</if>>
<<set $cheekaction to 0>><<set $cheekactiondefault to "stop">>
<<for _j = 0; _j lt $enemyno; _j++>>
<<if $NPCList[_j].penis is "cheeks">>
<<personselect _j>>
<<set $NPCList[_j].penis to "anusentrance">><<set $bottomuse to 0>><<set $anusstate to "entrance">>
<span class="blue">You stop holding <<his>> penis between your cheeks. <<He>> angles <<his>> $NPCList[_j].penisdesc toward your anus.</span>
<<break>>
<</if>>
<</for>>
<</if>>
<<if $anusaction is "penistease">>
<<set $anusactiondefault to "penistease">><<set $cheekaction to 0>>
You tease the tip of the penis with your <<bottom>>.
<<sex 3>><<analskilluse>>
<</if>>
<<if $thighaction is "rub">>
<<set $thighaction to 0>><<thighskilluse>><<set $thighactiondefault to "rub">>
<<if (1000 - ($rng * 10) - ($enemytrust * 10) - $thighskill + $enemyanger) lte (($enemyarousalmax / ($enemyarousal + 1)) * 100)>><<set $thighactiondefault to "rub">>
<<actionsthighrub>><<thighstat>><<sex 5>>
<<else>>
<<set $thighactiondefault to "thighs">><<set $thighuse to 0>>
<<if $vaginause is 0>><<set $vaginause to "penis">>
<<for _j = 0; _j lt $enemyno; _j++>>
<<if $NPCList[_j].penis is "thighs">>
<<personselect _j>>
<<set $NPCList[_j].penis to "vaginaentrance">><<set $vaginastate to "entrance">>
<span class="blue">You try to hold <<his>> penis between your thighs, but <<he>> instead angles it towards your <<genitals>>.</span>
<<break>>
<</if>>
<</for>>
<<else>>
<<for _j = 0; _j lt $enemyno; _j++>>
<<if $NPCList[_j].penis is "thighs">>
<<personselect _j>>
<<set $NPCList[_j].penis to 0>><<set $NPCList[_j].location.genitals to 0>>
<span class="blue">You try to hold <<his>> penis between your thighs, but <<he>> moves it away.</span>
<<break>>
<</if>>
<</for>>
<</if>>
<</if>>
<</if>>
<<if $thighaction is "stop">>
<<set $thighaction to 0>><<set $thighactiondefault to "stop">>
You stop holding <<his>> penis between your thighs.
<<set $thighuse to 0>>
<<if $vaginause is 0>>
<<for _j = 0; _j lt $enemyno; _j++>>
<<if $NPCList[_j].penis is "thighs">>
<<personselect _j>>
<<set $NPCList[_j].penis to "vaginaentrance">><<set $vaginastate to "entrance">>
<span class="blue"><<He>> angles towards your <<genitals>>.</span>
<<break>>
<</if>>
<</for>>
<<else>>
<<for _j = 0; _j lt $enemyno; _j++>>
<<if $NPCList[_j].penis is "thighs">>
<<set $NPCList[_j].penis to 0>><<set $NPCList[_j].location.genitals to 0>>
<<break>>
<</if>>
<</for>>
<</if>>
<</if>>
<<if $vaginaaction is "penistease">>
<<set $vaginaaction to 0>><<set $vaginaactiondefault to "penistease">><<actionspenistip>><<sex 5>><<vaginalskilluse>>
<</if>>
<<if $vaginaaction is "rub">>
<<set $vaginaaction to 0>><<set $vaginaactiondefault to "rub">><<actionspenisrub>><<sex 10>><<vaginalskilluse>>
<</if>>
<<if $vaginaaction is "cooperate">>
<<set $vaginaaction to 0>><<set $vaginaactiondefault to "cooperate">><<actionspenisride>><<submission 20>><<vaginalskilluse>>
<</if>>
<<if $vaginaaction is "take">>
<<set $vaginaaction to 0>><<set $vaginaactiondefault to "take">><<actionspenistake>>
<</if>>
<<if $vaginaaction is "escape">>
<<set $vaginaaction to 0>><<set $vaginaactiondefault to "escape">><<actionsvaginaescape>><<set $vaginause to "penis">><<set $vaginastate to "entrance">>
<<for _j = 0; _j lt $enemyno; _j++>>
<<if $NPCList[_j].penis is "vaginaimminent">>
<<set $NPCList[_j].penis to "vaginaentrance">><<set $NPCList[_j].speechvaginaescape to 1>>
<<if $NPCList[_j].penissize gte 5>>
<<brat 35>>
<<elseif $NPCList[_j].penissize is 4>>
<<brat 30>>
<<elseif $NPCList[_j].penissize is 3>>
<<brat 25>>
<<elseif $NPCList[_j].penissize is 2>>
<<brat 20>>
<<elseif $NPCList[_j].penissize is 1>>
<<brat 15>>
<<else>>
<<brat 10>>
<</if>>
<<break>>
<</if>>
<</for>>
<</if>>
<<set $rng to random(1, 100)>>
<<effectspenistovagina>>
<<set $rng to random(1, 100)>>
<<effectspenisvaginafuck>>
<<set $rng to random(1, 100)>>
<<effectspenisanusfuck>>
<<set $rng to random(1, 100)>>
<<effectspenistoanus>>
<<if $penisaction is "rest">>
<<set $penisaction to 0>><<set $penisactiondefault to "rest">>
<</if>>
<<if $penisaction is "bay">>
<<set $penisaction to 0>><<meek 1>><<penileskilluse>><<set $penisactiondefault to "bay">><<combatpromiscuity4>>
<<if (1000 - ($rng * 10) - ($enemytrust * 10) - $penileskill + $enemyanger) lte (($enemyarousalmax / ($enemyarousal + 1)) * 100)>>
<<set $penisactiondefault to "rub">>
<<for _j = 0; _j lt $enemyno; _j++>>
<<if $NPCList[_j].vagina is "penisentrance">>
<<personselect _j>>
<span class="lblue">You <<peniletext>> press your penis against <<his>> clit.</span>
<<set $NPCList[_j].vagina to "frot">><<set $penisuse to "clit">><<sex 5>><<set $penisstate to "clit">>
<<break>>
<</if>>
<</for>>
<<else>>
You try to keep the vagina menacing your <<penis>> at bay by rubbing against the clit, but <<theowner>> has other ideas.
<</if>>
<</if>>
<<if $penisaction is "clitrub">><<set $penisaction to 0>><<set $penisactiondefault to "rub">><<penileskilluse>>
<<if (1000 - ($rng * 10) - ($enemytrust * 10) - $penileskill + $enemyanger) lte (($enemyarousalmax / ($enemyarousal + 1)) * 100)>>
<<set $penisactiondefault to "rub">><<sex 5>>
<<actionsclitrub>>
<<else>>
<<set $penisactiondefault to "bay">>
<<set $penisuse to "othervagina">><<set $penisstate to "entrance">>
<<for _j = 0; _j lt $enemyno; _j++>>
<<if $NPCList[_j].vagina is "frot">>
<<personselect _j>>
<<set $NPCList[_j].vagina to "penisentrance">>
<span class="blue">You rub your <<penis>> against <<his>> clit, but <<he>> would prefer the main course and moves <<his>> labia closer to your tip.</span>
<<break>>
<</if>>
<</for>>
<</if>>
<</if>>
<<if $penisaction is "stop">>
<<set $penisaction to 0>><<set $penisactiondefault to "stop">>
<<for _j = 0; _j lt $enemyno; _j++>>
<<if $NPCList[_j].vagina is "frot">>
<<personselect _j>>
<<set $NPCList[_j].vagina to "penisentrance">><<set $penisstate to "entrance">><<set $penisuse to "othervagina">>
<span class="blue">You stop rubbing <<his>> clit with your <<penis>>.</span>
<<break>>
<</if>>
<</for>>
<</if>>
<<if $penisaction is "tease">>
<<set $penisaction to 0>><<set $penisactiondefault to "tease">><<actionspussytease>><<sex 5>><<penileskilluse>>
<</if>>
<<if $penisaction is "rub">>
<<set $penisaction to 0>><<set $penisactiondefault to "rub">><<actionspussyrub>><<sex 10>><<penileskilluse>>
<</if>>
<<if $penisaction is "cooperate">>
<<set $penisaction to 0>><<set $penisactiondefault to "cooperate">><<actionspussythrust>><<submission 20>><<penileskilluse>>
<</if>>
<<if $penisaction is "take">>
<<set $penisaction to 0>><<set $penisactiondefault to "take">><<actionspussytake>>
<</if>>
<<if $penisaction is "escape">>
<<set $penisaction to 0>><<set $penisactiondefault to "escape">><<actionspenisescape>><<brat 10>><<set $penisuse to "othervagina">><<set $penisstate to "entrance">>
<<for _j = 0; _j lt $enemyno; _j++>>
<<if $NPCList[_j].vagina is "penisimminent">>
<<personselect _j>>
<<set $NPCList[_j].vagina to "penisentrance">><<set $NPCList[_j].speechpenisescape to 1>>
<<break>>
<</if>>
<</for>>
<</if>>
<<if $vaginaaction is "thighbay">>
<<set $vaginaaction to 0>><<meek 1>><<thighskilluse>><<set $vaginaactiondefault to "thighbay">><<combatpromiscuity1>>
<<if (1000 - ($rng * 10) - ($enemytrust * 10) - $thighskill + $enemyanger) lte (($enemyarousalmax / ($enemyarousal + 1)) * 100)>>
<<set $thighactiondefault to "othermouthrub">>
<<for _j = 0; _j lt $enemyno; _j++>>
<<if $NPCList[_j].mouth is "vaginaentrance">>
<<personselect _j>>
<span class="lblue">You <<thightext>> press your thigh against <<his>> mouth.</span>
<<set $NPCList[_j].mouth to "thigh">><<set $vaginause to 0>><<thighstat>><<neutral 5>><<set $vaginastate to 0>><<set $thighuse to "mouth">>
<<break>>
<</if>>
<</for>>
<<else>>
You try to keep the mouth menacing your <<pussy>> at bay by pressing your thigh against it, but <<theowner>> has other ideas.
<</if>>
<</if>>
<<if $vaginaaction is "othervaginarub">>
<<set $vaginaaction to 0>><<set $vaginaactiondefault to "othervaginarub">><<actionsothervaginavaginarub>><<sex 10>><<vaginalskilluse>>
<</if>>
<<if $vaginaaction is "othermouthtease">>
<<set $vaginaaction to 0>><<set $vaginaactiondefault to "othermouthtease">><<actionsothermouthvaginatease>><<sex 5>><<vaginalskilluse>>
<</if>>
<<if $vaginaaction is "othermouthrub">>
<<set $vaginaaction to 0>><<set $vaginaactiondefault to "othermouthrub">><<actionsothermouthvaginarub>><<sex 10>><<vaginalskilluse>>
<</if>>
<<if $vaginaaction is "othermouthcooperate">>
<<set $vaginaaction to 0>><<set $vaginaactiondefault to "othermouthcooperate">><<actionsothermouthvaginathrust>><<submission 20>><<vaginalskilluse>>
<</if>>
<<if $vaginaaction is "othermouthescape">>
<<set $vaginaaction to 0>><<set $vaginaactiondefault to "othermouthescape">><<actionsothermouthvaginaescape>><<brat 10>>
<<set $vaginause to "othermouth">><<set $vaginastate to "othermouthentrance">>
<<for _j = 0; _j lt $enemyno; _j++>>
<<if $NPCList[_j].mouth is "vaginaimminent">>
<<set $NPCList[_j].mouth to "vaginaentrance">>
<<break>>
<</if>>
<</for>>
<</if>>
<<if $thighaction is "othermouthrub">>
<<set $thighaction to 0>><<set $thighactiondefault to "othermouthrub">><<thighskilluse>>
<<if (1000 - ($rng * 10) - ($enemytrust * 10) - $thighskill + $enemyanger) lte (($enemyarousalmax / ($enemyarousal + 1)) * 100)>>
<<set $thighactiondefault to "othermouthrub">><<thighstat>><<sex 5>>
<<actionsmouththighrub>>
<<else>>
<<if $penisuse is 0 and ($vaginaexist is 0 or $vaginause isnot 0 or random(0,100) gte 50)>>
<<set $penisuse to "othermouth">><<set $penisstate to "othermouthentrance">><<set $penisactiondefault to "thighbay">><<set $thighuse to 0>>
<<for _j = 0; _j lt $enemyno; _j++>>
<<if $NPCList[_j].mouth is "thigh">>
<<personselect _j>>
<<set $NPCList[_j].mouth to "penisentrance">>
<span class="blue">You press your thigh against <<his>> mouth, but <<he>> would prefer the main course and moves <<his>> head closer to your <<penis>>.</span>
<<break>>
<</if>>
<</for>>
<<elseif $vaginause is 0>>
<<set $vaginause to "othermouth">><<set $vaginastate to "othermouthentrance">><<set $vaginaactiondefault to "thighbay">><<set $thighuse to 0>>
<<for _j = 0; _j lt $enemyno; _j++>>
<<if $NPCList[_j].mouth is "thigh">>
<<personselect _j>>
<<set $NPCList[_j].mouth to "vaginaentrance">>
<span class="blue">You press your thigh against <<his>> mouth, but <<he>> would prefer the main course and moves <<his>> head closer to your <<pussy>>.</span>
<<break>>
<</if>>
<</for>>
<<else>>
<<for _j = 0; _j lt $enemyno; _j++>>
<<if $NPCList[_j].mouth is "thigh">>
<<personselect _j>>
<<if $NPCList[_j].penis is "othermouth">>
<<set $NPCList[_j].penis to 0>>
<</if>>
<<if $NPCList[_j].vagina is "othermouth">>
<<set $NPCList[_j].vagina to 0>>
<</if>>
<span class="lblue">You press your thigh against <<his>> mouth, but <<he>> moves <<his>> head away from you.</span>
<<set $NPCList[_j].mouth to 0>><<set $thighuse to 0>><<set $NPCList[_j].location.head to 0>>
<<break>>
<</if>>
<</for>>
<</if>>
<</if>>
<</if>>
<<if $thighaction is "othermouthstop">>
<<set $thighaction to 0>><<set $thighactiondefault to "stop">><<set $thighuse to 0>>
<<if $penisuse is 0 and ($vaginaexist is 0 or $vaginause isnot 0 or random(0,100) gte 50)>>
<<for _j = 0; _j lt $enemyno; _j++>>
<<if $NPCList[_j].mouth is "thigh">>
<<personselect _j>>
<<set $NPCList[_j].mouth to "penisentrance">><<set $penisstate to "othermouthentrance">><<set $penisuse to "othermouth">>
<span class="blue">You stop pressing your thigh against <<his>> mouth.</span>
<<break>>
<</if>>
<</for>>
<<elseif $vaginause is 0>>
<<for _j = 0; _j lt $enemyno; _j++>>
<<if $NPCList[_j].mouth is "thigh">>
<<personselect _j>>
<<set $NPCList[_j].mouth to "vaginaentrance">><<set $vaginastate to "othermouthentrance">><<set $vaginause to "othermouth">>
<span class="blue">You stop pressing your thigh against <<his>> mouth.</span>
<<break>>
<</if>>
<</for>>
<<else>>
<<for _j = 0; _j lt $enemyno; _j++>>
<<if $NPCList[_j].mouth is "thigh">>
<<personselect _j>>
<<if $NPCList[_j].penis is "othermouth">>
<<set $NPCList[_j].penis to 0>>
<</if>>
<<if $NPCList[_j].vagina is "othermouth">>
<<set $NPCList[_j].vagina to 0>>
<</if>>
<<set $NPCList[_j].mouth to 0>><<set $NPCList[_j].location.head to 0>>
<span class="blue">You stop pressing your thigh against <<his>> mouth.</span>
<<break>>
<</if>>
<</for>>
<</if>>
<</if>>
<<if $penisaction is "thighbay">>
<<set $penisaction to 0>><<meek 1>><<thighskilluse>><<set $penisactiondefault to "thighbay">><<combatpromiscuity1>>
<<if (1000 - ($rng * 10) - ($enemytrust * 10) - $thighskill + $enemyanger) lte (($enemyarousalmax / ($enemyarousal + 1)) * 100)>>
<<set $thighactiondefault to "othermouthrub">>
<<for _j = 0; _j lt $enemyno; _j++>>
<<if $NPCList[_j].mouth is "penisentrance">>
<<personselect _j>>
<span class="lblue">You <<thightext>> press your thigh against <<his>> mouth.</span>
<<set $NPCList[_j].mouth to "thigh">><<set $penisuse to 0>><<thighstat>><<neutral 5>><<set $penisstate to 0>><<set $thighuse to "mouth">>
<<break>>
<</if>>
<</for>>
<<else>>
You try to keep the mouth menacing your <<penis>> at bay by pressing your thigh against it, but <<theowner>> has other ideas.
<</if>>
<</if>>
<<if $penisaction is "othermouthtease">>
<<set $penisaction to 0>><<set $penisactiondefault to "othermouthtease">><<actionsothermouthpenistease>><<sex 5>><<penileskilluse>>
<</if>>
<<if $penisaction is "othermouthrub">>
<<set $penisaction to 0>><<set $penisactiondefault to "othermouthrub">><<actionsothermouthpenisrub>><<sex 10>><<penileskilluse>>
<</if>>
<<if $penisaction is "othermouthcooperate">>
<<set $penisaction to 0>><<set $penisactiondefault to "othermouthcooperate">><<actionsothermouthpenisthrust>><<submission 20>><<penileskilluse>>
<</if>>
<<if $penisaction is "othermouthescape">>
<<set $penisaction to 0>><<set $penisactiondefault to "othermouthescape">><<actionsothermouthpenisescape>><<brat 10>>
<<set $penisuse to "othermouth">><<set $penisstate to "othermouthentrance">>
<<for _j = 0; _j lt $enemyno; _j++>>
<<if $NPCList[_j].mouth is "penisimminent">>
<<set $NPCList[_j].mouth to "penisentrance">>
<<break>>
<</if>>
<</for>>
<</if>>
<<if $cheekaction is "othermouthrub" or $anusaction is "otherMouthAnusRub">>
<<set $cheekaction to 0>><<set $cheekactiondefault to "othermouthrub">><<bottomskilluse>>
<<if (1000 - ($rng * 10) - ($enemytrust * 10) - $bottomskill + $enemyanger) lte (($enemyarousalmax / ($enemyarousal + 1)) * 100)>>
<<set $cheekactiondefault to "othermouthrub">><<bottomstat>><<sex 5>>
<<actionsmouthbottomrub>>
<<else>>
<<if $anususe is 0>>
<<set $anususe to "othermouth">><<set $anusstate to "othermouthentrance">><<set $anusactiondefault to "bottombay">><<set $bottomuse to 0>>
<<for _j = 0; _j lt $enemyno; _j++>>
<<if $NPCList[_j].mouth is "bottom">>
<<personselect _j>>
<<set $NPCList[_j].mouth to "anusentrance">>
<span class="blue">You press your <<bottom>> against <<his>> mouth, but instead <<he>> moves <<his>> head between your cheeks.</span>
<<break>>
<</if>>
<</for>>
<<else>>
<<for _j = 0; _j lt $enemyno; _j++>>
<<if $NPCList[_j].mouth is "bottom">>
<<if $NPCList[_j].penis is "othermouth">>
<<set $NPCList[_j].penis to 0>>
<</if>>
<<if $NPCList[_j].vagina is "othermouth">>
<<set $NPCList[_j].vagina to 0>>
<</if>>
<span class="lblue">You press your <<bottom>> against <<his1>> mouth, but <<he>> moves <<his>> head away from you.</span>
<<set $NPCList[_j].mouth to 0>><<set $bottomuse to 0>><<set $NPCList[_j].location.head to 0>>
<<break>>
<</if>>
<</for>>
<</if>>
<</if>>
<</if>>
<<if $cheekaction is "othermouthstop" or $anusaction is "otherMouthAnusStop">>
<<set $cheekaction to 0>><<set $cheekactiondefault to "stop">><<set $bottomuse to 0>>
<<if $anususe is 0>>
<<for _j = 0; _j lt $enemyno; _j++>>
<<if $NPCList[_j].mouth is "bottom">>
<<personselect _j>>
<<set $NPCList[_j].mouth to "anusentrance">><<set $anusstate to "othermouthentrance">><<set $anususe to "othermouth">>
<span class="blue">You stop pressing your <<bottom>> against <<his>> mouth.</span>
<<break>>
<</if>>
<</for>>
<<else>>
<<for _j = 0; _j lt $enemyno; _j++>>
<<if $NPCList[_j].mouth is "bottom">>
<<personselect _j>>
<<if $NPCList[_j].penis is "othermouth">>
<<set $NPCList[_j].penis to 0>>
<</if>>
<<if $NPCList[_j].vagina is "othermouth">>
<<set $NPCList[_j].vagina to 0>>
<</if>>
<<set $NPCList[_j].mouth to 0>><<set $NPCList[_j].location.head to 0>>
<span class="blue">You stop pressing your <<bottom>> against <<his>> mouth.</span>
<</if>>
<</for>>
<</if>>
<</if>>
<<if $anusaction is "bottombay">>
<<set $anusaction to 0>><<meek 1>><<bottomskilluse>><<set $anusactiondefault to "bottombay">><<combatpromiscuity1>>
<<if (1000 - ($rng * 10) - ($enemytrust * 10) - $bottomskill + $enemyanger) lte (($enemyarousalmax / ($enemyarousal + 1)) * 100)>>
<<set $cheekactiondefault to "othermouthrub">>
<<for _j = 0; _j lt $enemyno; _j++>>
<<if $NPCList[_j].mouth is "anusentrance">>
<<personselect _j>>
<span class="lblue">You <<bottomtext>> press your <<bottom>> against <<his>> mouth.</span>
<<set $NPCList[_j].mouth to "bottom">><<set $anususe to 0>><<bottomstat>><<neutral 5>><<set $anusstate to 0>><<set $bottomuse to "mouth">>
<<break>>
<</if>>
<</for>>
<<else>>
You try to keep the mouth menacing your anus at bay by pressing your <<bottom>> against it, but <<theowner>> has other ideas.
<</if>>
<</if>>
<<if $anusaction is "othermouthtease">>
<<set $anusaction to 0>><<set $anusactiondefault to "othermouthtease">><<actionsothermouthanustease>><<sex 5>><<analskilluse>>
<</if>>
<<if $anusaction is "othermouthrub">>
<<set $anusaction to 0>><<set $anusactiondefault to "othermouthrub">><<actionsothermouthanusrub>><<sex 10>><<analskilluse>>
<</if>>
<<if $anusaction is "othermouthcooperate">>
<<set $anusaction to 0>><<set $anusactiondefault to "othermouthcooperate">><<actionsothermouthanusthrust>><<submission 20>><<analskilluse>>
<</if>>
<<if $anusaction is "othermouthescape">>
<<set $anusaction to 0>><<set $anusactiondefault to "othermouthescape">><<actionsothermouthanusescape>><<brat 10>>
<<set $anususe to "othermouth">><<set $anusstate to "othermouthentrance">>
<<for _j = 0; _j lt $enemyno; _j++>>
<<if $NPCList[_j].mouth is "anusimminent">>
<<set $NPCList[_j].mouth to "anusentrance">>
<<break>>
<</if>>
<</for>>
<</if>>
<<if $penisaction is "otheranusbay">>
<<set $penisaction to 0>><<meek 1>><<penileskilluse>><<set $penisactiondefault to "otheranusbay">><<combatpromiscuity4>>
<<if (1000 - ($rng * 10) - ($enemytrust * 10) - $penileskill + $enemyanger) lte (($enemyarousalmax / ($enemyarousal + 1)) * 100)>>
<<set $penisactiondefault to "otheranusrub">>
<<for _j = 0; _j lt $enemyno; _j++>>
<<personselect _j>>
<<if $NPCList[_j].vagina is "otheranusentrance">>
<span class="lblue">You <<peniletext>> point your <<penis>> away from <<his>> anus, rubbing between <<his>> cheeks.</span>
<<set $NPCList[_j].vagina to "otheranusfrot">><<set $penisuse to "otheranusrub">><<sex 5>><<set $penisstate to "otheranusrub">>
<</if>>
<<if $NPCList[_j].penis is "otheranusentrance">>
<span class="lblue">You <<peniletext>> point your <<penis>> away from <<his>> anus, rubbing between <<his>> cheeks.</span>
<<set $NPCList[_j].penis to "otheranusfrot">><<set $penisuse to "otheranusrub">><<sex 5>><<set $penisstate to "otheranusrub">>
<</if>>
<</for>>
<<else>>
You try to move your <<penis>> away from the anus pressing against it, but <<theowner>> has other ideas.
<</if>>
<</if>>
<<if $penisaction is "otheranusrub">>
<<set $penisaction to 0>><<set $penisactiondefault to "otheranusrub">><<penileskilluse>>
<<if (1000 - ($rng * 10) - ($enemytrust * 10) - $penileskill + $enemyanger) lte (($enemyarousalmax / ($enemyarousal + 1)) * 100)>>
<<set $penisactiondefault to "otheranusrub">><<sex 5>>
<<actionsotheranusrub>>
<<else>>
<<set $penisactiondefault to "otheranusbay">>
<<set $penisuse to "otheranus">><<set $penisstate to "otheranusentrance">>
<<for _j = 0; _j lt $enemyno; _j++>>
<<personselect _j>>
<<if $NPCList[_j].vagina is "otheranusfrot">>
<<set $NPCList[_j].vagina to "otheranusentrance">>
<span class="blue">You rub your penis between <<his>> cheeks, but <<he>> would prefer the main course and presses <<his>> anus against your tip.</span>
<</if>>
<<if $NPCList[_j].penis is "otheranusfrot">>
<<set $NPCList[_j].penis to "otheranusentrance">>
<span class="blue">You rub your penis between <<his>> cheeks, but <<he>> would prefer the main course and presses <<his>> anus against your tip.</span>
<</if>>
<</for>>
<</if>>
<</if>>
<<if $penisaction is "otheranusstop">>
<<set $penisaction to 0>><<set $penisactiondefault to "stop">>
<<for _j = 0; _j lt $enemyno; _j++>>
<<personselect _j>>
<<if $NPCList[_j].vagina is "otheranusfrot">>
<<set $NPCList[_j].vagina to "otheranusentrance">><<set $penisstate to "otheranusentrance">><<set $penisuse to "otheranus">>
<span class="blue">You stop rubbing your <<penis>> between <<his>> cheeks.</span>
<</if>>
<<if $NPCList[_j].penis is "otheranusfrot">>
<<set $NPCList[_j].penis to "otheranusentrance">><<set $penisstate to "otheranusentrance">><<set $penisuse to "otheranus">>
<span class="blue">You stop rubbing your <<penis>> between <<his>> cheeks.</span>
<</if>>
<</for>>
<</if>>
<<if $penisaction is "otheranustease">>
<<set $penisaction to 0>><<set $penisactiondefault to "otheranustease">><<actionsotheranustease>><<sex 5>><<penileskilluse>>
<</if>>
<<if $penisaction is "otheranuscooperate">>
<<set $penisaction to 0>><<set $penisactiondefault to "otheranuscooperate">><<actionsotheranusthrust>><<submission 20>><<penileskilluse>>
<</if>>
<<if $penisaction is "otheranustake">>
<<set $penisaction to 0>><<set $penisactiondefault to "otheranustake">><<actionsotheranustake>>
<</if>>
<<if $penisaction is "otheranusescape">>
<<set $penisaction to 0>><<set $penisactiondefault to "otheranusescape">><<actionsotheranusescape>><<brat 10>>
<<set $penisuse to "otheranus">><<set $penisstate to "otheranusentrance">>
<<for _j = 0; _j lt $enemyno; _j++>>
<<if $NPCList[_j].vagina is "otheranusimminent">>
<<set $NPCList[_j].vagina to "otheranusentrance">><<print '<<set $speechotheranusescape'+ (_j + 1) +' to 1>>'>>
<</if>>
<<if $NPCList[_j].penis is "otheranusimminent">>
<<set $NPCList[_j].penis to "otheranusentrance">><<print '<<set $speechotheranusescape'+ (_j + 1) +' to 1>>'>>
<</if>>
<</for>>
<</if>>
<<if $anusaction is "rub">>
<<set $anusaction to 0>><<set $anusactiondefault to "rub">><<actionsanusrub>><<sex 10>>
<<analskilluse>>
<</if>>
<<if $anusaction is "cooperate">>
<<set $anusaction to 0>><<set $anusactiondefault to "cooperate">><<actionsanusthrust>><<submission 15>><<analskilluse>>
<</if>>
<<if $anusaction is "take">>
<<set $anusaction to 0>><<set $anusactiondefault to "take">><<actionsanustake>>
<</if>>
<<if $anusaction is "escape">><<set $anusaction to 0>><<set $anusactiondefault to "escape">><<actionsanusescape>><<brat 10>><<set $anususe to "penis">><<set $anusstate to "entrance">>
<<for _j = 0; _j lt $enemyno; _j++>>
<<if $NPCList[_j].penis is "anusimminent">>
<<set $NPCList[_j].penis to "anusentrance">><<set $NPCList[_j].speechanusescape to 1>>
<<break>>
<</if>>
<</for>>
<</if>>
<<if $chestaction is "rub">>
<<set $chestaction to 0>>
<<set $chestactiondefault to "rub">>
<<if (1000 - ($rng * 10) - ($enemytrust * 10) - $chestskill + $enemyanger) lte (($enemyarousalmax / ($enemyarousal + 1)) * 100)>>
<<if $breastsize is 0>>
You rub your <<breasts>> against <<his>> penis.
<<else>>
You rub <<his>> penis between your <<breasts>>.
<</if>>
<<submission 3>><<chestskilluse>><<cheststat>>
<<else>>
<<set $chestuse to 0>>
<<if $combattype is "train">>
<<set _end to $enemyno-1>>
<<else>>
<<set _end to 0>>
<</if>>
<<for _j = $enemyno-1; _j gte _end; _j-->>
<<if $NPCList[_j].penis is "chest">>
<<if $mouthuse is 0>>
<<set $mouthactiondefault to "grasp">><<set $mouthstate to "entrance">><<set $mouthuse to "penis">>
<<set $NPCList[_j].penis to "mouthentrance">>
<span class="purple">You try to rub your <<breasts>> against <<his1>> $NPCList[_j].penisdesc, but <<he>> moves <<his>> penis to your mouth.</span>
<<else>>
<<set $NPCList[_j].penis to 0>>
<span class="blue">You try to rub your <<breasts>> against <<his1>> penis, but <<he>> pulls away.</span>
<</if>>
<<break>>
<</if>>
<</for>>
<</if>>
<<elseif $chestaction is "stop">>
<<set $chestuse to 0>><<set $chestaction to 0>>
<<if $combattype is "train">>
<<set _end to $enemyno-1>>
<<else>>
<<set _end to 0>>
<</if>>
<<for _j = $enemyno-1; _j gte _end; _j-->>
<<if $NPCList[_j].penis is "chest">>
<<if $mouthuse is 0>>
<<set $mouthactiondefault to "grasp">><<set $mouthstate to "entrance">><<set $mouthuse to "penis">>
<<set $NPCList[_j].penis to "mouthentrance">>
<span class="purple">As you stop rubbing <<he>> moves <<his>> penis to your mouth.</span>
<<else>>
<<set $NPCList[_j].penis to 0>>
<span class="blue">As you stop rubbing <<he>> pulls away.</span>
<</if>>
<<break>>
<</if>>
<</for>>
<</if>>
<<if $mouthaction is "grasp">>
<<set $mouthaction to 0>><<set $mouthactiondefault to "grasp">><<chestskilluse>><<combatpromiscuity3>>
<<if (1000 - ($rng * 10) - ($enemytrust * 10) - $chestskill + $enemyanger) lte (($enemyarousalmax / ($enemyarousal + 1)) * 100)>>
<<set $chestactiondefault to "rub">><<set $chestuse to "penis">><<cheststat>><<set $mouthstate to 0>><<set $mouthuse to 0>><<set $mouthactiondefault to "peniskiss">>
<<for _j = 0; _j lt $enemyno; _j++>>
<<if $NPCList[_j].penis is "mouthentrance">>
<<set $NPCList[_j].penis to "chest">><<personselect _j>>
<<if $breastcup is "none">>
<span class="lblue">You <<chesttext>> squeeze your <<breasts>> together as best you can and try to grab <<his>> $NPCList[_j].penisdesc between them.
Your breasts are too small for it to be effective, but your cute attempt succeeds in charming <<him>>.</span> <<He>> rubs <<his>> penis against your chest.
<<else>>
<span class="lblue">You <<chesttext>> grab <<his>> $NPCList[_j].penisdesc between your <<breasts>>.</span>
<</if>>
<</if>>
<</for>>
<<else>>
<<if $breastsize is 0>>
You squeeze your <<breasts>> together as best you can and try to grab <<a>> penis between them, to no avail.
<<else>>
You try to grab <<a>> penis between your <<breasts>>, but fail.
<</if>>
<</if>>
<</if>>
<<if $mouthaction is "finish">>
<<set $mouthaction to 0>>
<<set $mouthactiondefault to "plead">><<brat 10>>
You tell <<him>> you've had enough and want to stop.
<<if (1000 - ($rng * 10) - ($enemytrust * 10) - $seductionskill + $enemyanger) lte (($enemyarousalmax / ($enemyarousal + 1)) * 100) or $gamemode is "soft" or $gloryhole>>
<<set $finish to 1>>
<<if $trueconsensual isnot 1 and $gamemode is "soft">>
<<set $enemyhealth to -100>>
<</if>>
<<if $enemytype is "man">>
<<He>> <<if $enemyno gte 2>>look<<else>>looks<</if>> disappointed, <span class="green">but <<if $enemyno gte 2>>comply<<else>>complies<</if>>.</span>
<<else>>
It can't speak, <span class="green">but understands your tone and complies.</span>
<</if>>
<<if $gamemode is "soft">>
<<set $enemyhealth to -1000>>
<</if>>
<<else>>
<<set $consensual to 0>>
<<if $enemytype is "man">>
<span class="red"><<if $enemyno gte 2>>They refuse!<<else>><<He>> refuses!<</if>></span>
<<else>>
Eager to breed, <span class="red">it ignores your desire.</span>
<</if>>
<<molested>><<controlloss>>
<</if>>
<</if>>
<<if $mouthaction is "novaginal">>
<<set $mouthaction to 0>>
<<set $mouthactiondefault to "plead">><<brat 5>><<if !$gloryhole and $gamemode isnot "soft">><<seductionskillusecombat>><</if>>
<<if $player.virginity.vaginal is true>>
You tell <<him>> you don't want anything penetrating your vagina, you are a virgin after all.
<<else>>
You tell <<him>> you don't want anything penetrating your vagina.
<</if>>
<<if (1000 - ($rng * 10) - ($enemytrust * 10) - $seductionskill + $enemyanger) lte (($enemyarousalmax / ($enemyarousal + 1)) * 100) or $gamemode is "soft" or $gloryhole>>
<<set $novaginal to 1>><span class="green">They nod in acknowledgement.</span>
<<if $vaginastate is "penetrated">>
<<set $vaginastate to "entrance">>
<<for _j = 0; _j lt $enemyno; _j++>>
<<if $NPCList[_j].penis is "vagina">>
<<personselect _j>>
<<set $NPCList[_j].penis to "vaginaentrance">>The <<person>> withdraws <<his>> penis from your vagina.
<</if>>
<</for>>
<</if>>
<<else>>
<<set $consensual to 0>>
They pause a moment before responding, <span class="red">"Stupid slut, you think you can tell me what to do?"</span>
<<molested>><<controlloss>>
<</if>>
<</if>>
<<if $mouthaction is "noanal">>
<<set $mouthaction to 0>>
<<set $mouthactiondefault to "plead">><<brat 5>><<if !$gloryhole and $gamemode isnot "soft">><<seductionskillusecombat>><</if>>
<<if $player.virginity.anal is true>>
You tell <<him>> you don't want anything inside your anus, it's dirty there!
<<else>>
You tell <<him>> you don't want anything penetrating your anus.
<</if>>
<<if (1000 - ($rng * 10) - ($enemytrust * 10) - $seductionskill + $enemyanger) lte (($enemyarousalmax / ($enemyarousal + 1)) * 100) or $gamemode is "soft" or $gloryhole>>
<<set $noanal to 1>><span class="green">They nod in acknowledgement.</span>
<<if $anusstate is "penetrated">>
<<set $anusstate to "entrance">>
<<for _j = 0; _j lt $enemyno; _j++>>
<<if $NPCList[_j].penis is "anus">>
<<personselect _j>>
<<set $NPCList[_j].penis to "anusentrance">>The <<person>> withdraws <<his>> penis from your anus.
<</if>>
<</for>>
<</if>>
<<else>>
<<set $consensual to 0>>
They pause a moment before responding, <span class="red">"Stupid slut, you think you can tell me what to do?"</span>
<<molested>><<controlloss>>
<</if>>
<</if>>
<<if $mouthaction is "nopenile">>
<<set $mouthaction to 0>>
<<set $mouthactiondefault to "plead">><<brat 5>><<if !$gloryhole and $gamemode isnot "soft">><<seductionskillusecombat>><</if>>
<<if $player.virginity.penile is true>>
You tell <<him>> you don't want your penis put inside anything, you are a virgin after all.
<<else>>
You tell <<him>> you don't want your penis put inside anything.
<</if>>
<<if (1000 - ($rng * 10) - ($enemytrust * 10) - $seductionskill + $enemyanger) lte (($enemyarousalmax / ($enemyarousal + 1)) * 100) or $gamemode is "soft" or $gloryhole>>
<<set $nopenile to 1>><span class="green">They nod in acknowledgement.</span>
<<if $penisstate is "penetrated">>
<<set $penisstate to "entrance">>
<<for _j = 0; _j lt $enemyno; _j++>>
<<if $NPCList[_j].vagina is "penis">>
<<personselect _j>>
<<set $NPCList[_j].vagina to "penisentrance">>The <<person>> frees your penis from <<his>> vagina.
<</if>>
<</for>>
<</if>>
<<if $penisstate is "otheranus">>
<<set $penisstate to "otheranusentrance">>
<<for _j = 0; _j lt $enemyno; _j++>>
<<if $NPCList[_j].penis is "otheranus">>
<<personselect _j>>
<<set $NPCList[_j].penis to "otheranusentrance">>The <<person>> frees your penis from <<his>> anus.
<</if>>
<</for>>
<</if>>
<<if $penisstate is "othermouth">>
<<set $penisstate to "othermouthentrance">>
<<for _j = 0; _j lt $enemyno; _j++>>
<<if $NPCList[_j].mouth is "penis">>
<<personselect _j>>
<<set $NPCList[_j].mouth to "penisentrance">>The <<person>> slips your penis out of <<his>> mouth.
<</if>>
<</for>>
<</if>>
<<else>>
<<set $consensual to 0>>
They pause a moment before responding, <span class="red">"Stupid slut, you think you can tell me what to do?"</span>
<<molested>><<controlloss>>
<</if>>
<</if>>
<<set $NPCList[0].intro to 0>>
<<set $NPCList[1].intro to 0>>
<<set $NPCList[2].intro to 0>>
<<set $NPCList[3].intro to 0>>
<<set $NPCList[4].intro to 0>>
<<set $NPCList[5].intro to 0>>
<<combat_lewdity_text>>
</div>
<</nobr>><</widget>>
<<widget "combat_lewdity_text">><<nobr>>
<</nobr>><</widget>><<widget "ejaculation-eden">><<nobr>>
<<set $ejaculating to 1>>
<<if $sexavoid is 0 or $rapeavoid is 0>>
<<if $consensual is 1>>
<<famesex 1>>
<<else>>
<<famerape 1>>
<</if>>
<</if>>
<<if $exposed is 1>>
<<fameexhibitionism 1>>
<<elseif $exposed gte 2>>
<<fameexhibitionism 2>>
<</if>>
<<if $NPCList[0].pronoun is "m">>
<<set $pronoun to "m">>
<</if>>
<<if $NPCList[0].pronoun is "f">>
<<set $pronoun to "f">>
<</if>>
<<if $NPCList[0].pronoun is "i">>
<<set $pronoun to "i">>
<</if>>
<<if $NPCList[0].pronoun is "n">>
<<set $pronoun to "n">>
<</if>>
<<if $NPCList[0].pronoun is "t">>
<<set $pronoun to "t">>
<</if>>
<<if $enemytype is "man">>
<<set $NPCList[0].intro to 1>>
<<else>>
<<set $pronoun to "i">>
<</if>>
<!-- Female EDEN -->
<<if $NPCList[0].vagina isnot "none" and $NPCList[0].penis is "none">>
<<if $consensual is 1>>
<<if $NPCList[0].vagina is "mouthentrance" or $NPCList[0].vagina is "mouth" or $NPCList[0].vagina is "mouthimminent">>
<<switch random(1, 4)>>
<<case 1 2>>
<<He>> moan as <<his>> hips thrust against your face, <<his>> thighs shaking with orgasm.
<br><br>
<<case 3 4>>
<<His>> blush deepens and mouth gapes as <<he>> cums, <<his>> body twitching all over.
<br><br>
<<case 5>>
<<He>> screams, cupping your head in <<his>> hand and thrusting against your face as <<he>> cums.
<br><br>
<<faceejacstat>><<ejacstat>><<set $hygiene += 500>><<set $facegoo += 1>>
<</switch>>
<<elseif $NPCList[0].vagina is "leftarm">>
<<switch random(1, 5)>>
<<case 1 2>>
<<He>> sighs as you finish with <<his>> pussy, <<his>> thighs trembling against your hand as <<his>> body convulses.
<br><br>
<<handejacstat>><<ejacstat>><<set $hygiene += 500>><<set $leftarmgoo += 1>>
<<case 3 4>>
<<His>> blush deepen and <<his>> mouth gapes as <<he>> cums. You feel <<his>> pussy twitch against <<his>> hand.
<br><br>
<<handejacstat>><<ejacstat>><<set $hygiene += 500>><<set $leftarmgoo += 1>>
<<case 5>>
<<He>> screams as <<he>> grasps your hand and fucks your fingers with <<his>> pussy. You feel <<his>> interior twitch.
<br><br>
<<handejacstat>><<ejacstat>><<set $hygiene += 500>><<set $leftarmgoo += 1>>
<</switch>>
<<elseif $NPCList[0].vagina is "rightarm">>
<<switch random(1, 5)>>
<<case 1 2>>
<<His>> knees tremble and <<he>> grasps your body for support as you finish with <<his>> pussy.
<br><br>
<<handejacstat>><<ejacstat>><<set $hygiene += 500>><<set $rightarmgoo += 1>>
<<case 3 4>>
<<His>> blush deepen and <<his>> mouth gapes as <<he>> cums. You feel <<his>> pussy twitch.
<br><br>
<<handejacstat>><<ejacstat>><<set $hygiene += 500>><<set $rightarmgoo += 1>>
<<case 5>>
<<He>> screams and grasps your hand before fucking <<his>> pussy with your fingers. You feel <<his>> insides twitch.
<br><br>
<<handejacstat>><<ejacstat>><<set $hygiene += 500>><<set $rightarmgoo += 1>>
<</switch>>
<<elseif $NPCList[0].vagina is "lefthand" or $NPCList[0].vagina is "righthand">>
<<switch random(1, 5)>>
<<case 1 2>>
<<He>> sighs and trembles as <<he>> cums, barely able to keep <<his>> fingers inside <<his>> pussy.
<br><br>
<<case 3 4>>
<<He>> moans shakes, <<his>> juices dripping on the ground. <<He>> withdraws <<his>> hand and sighs.
<br><br>
<<case 5>>
<<He>> screams as <<he>> cums, <<his>> juices soaking <<his>> pussy and thighs. "You might need to clean me up."
<br><br>
<</switch>>
<<elseif $NPCList[0].vagina is "feet">>
<<switch random(1, 5)>>
<<case 1 2>>
<<He>> moans as you knead <<his>> pussy with your feet. <<His>> body trembles in orgasm.
<br><br>
<<feetejacstat>><<ejacstat>><<set $hygiene += 500>><<set $feetgoo += 1>>
<<case 3 4>>
<<He>> shakes as <<he>> cums, <<his>> pussy twitching beneath your feet.
<br><br>
<<feetejacstat>><<ejacstat>><<set $hygiene += 500>><<set $feetgoo += 1>>
<<case 5>>
<<He>> screams as <<he>> cums. <<He>> shakes for a moment, then <<his>> whole body falls limp.
<br><br>
<<feetejacstat>><<ejacstat>><<set $hygiene += 500>><<set $feetgoo += 1>>
<</switch>>
<<elseif $NPCList[0].vagina is "vagina" and $worn.genitals.type.includes("chastity")>>
<<He>> screams as <<he>> cums against your $worn.genitals.name. "Next time," <<he>> says, panting. "I want to rub your pussy directly."
<br><br>
<<elseif $NPCList[0].vagina is "vagina">>
<<switch random(1, 5)>>
<<case 1 2>>
<<He>> moans with pleasure as <<he>> cums. You feel <<his>> pussy twitch against yours.
<br><br>
<<case 3 4>>
<<He>> moans as your <<pussy>> rubs against <<his>>, legs shaking as <<he>> cums.
<br><br>
<<case 5>>
<<He>> screams, cupping <<his>> arms under your shoulders as <<his>> entire body shakes. You feel <<his>> pussy twitch against yours.
<br><br>
<<vaginalentranceejacstat>><<ejacstat>><<set $hygiene += 500>><<set $vaginaoutsidegoo += 1>>
<</switch>>
<<elseif $NPCList[0].vagina is "othermouth">>
<<switch random(1, 5)>>
<<case 1 2>>
<<He>> shudders with pleasure, exhaling against your crotch as <<he>> cum.
<br><br>
<<vaginalentranceejacstat>><<ejacstat>><<set $hygiene += 500>><<set $vaginaoutsidegoo += 1>>
<<case 3 4>>
<<He>> gives your <<pussy>> a slow, savage lick. You feel it shake as <<he>> cums.
<br><br>
<<vaginalentranceejacstat>><<ejacstat>><<set $hygiene += 500>><<set $vaginaoutsidegoo += 1>>
<<case 5>>
<<He>> screams and clutches <<his>> thighs as <<he>> cums, breathing hard on your <<pussy>>.
<br><br>
<</switch>>
<!-- following appear to be Male PC to Female Antagonist only? -->
<<elseif $NPCList[0].vagina is "otheranus">>
<<switch random(1, 5)>>
<<case 1 2>>
<<He>> shakes as <<he>> cums, driving <<his>> ass hard against your <<penis>>.
<br><br>
<<case 3 4>>
<<He>> shakes as <<he>> cums, <<his>> ass pounding your <<penis>> with savage intensity.
<br><br>
<<case 5>>
<<He>> screams and bucks against your <<penis>> as <<he>> cums. "I knew there was a reason I kept you around."
<br><br>
<<thighejacstat>><<ejacstat>><<set $hygiene += 500>><<set $thighgoo += 1>>
<</switch>>
<<elseif $NPCList[0].vagina is "penis">>
<<switch random(1, 6)>>
<<case 1 2>>
<<He>> grasps your shoulders as <<he>> cums, driving <<his>> pussy down hard against your cock. <<He>> shudders with pleasure. "You're mine. Don't ever forget it."
<br><br>
<<penileejacstat>><<ejacstat>><<set $hygiene += 500>><<set $penisgoo += 1>>
<<case 3 4>>
<<His>> blush deepens and <<his>> body convulses as <<he>> cums. <<His>> pussy twitches around your <<penis>>.
<br><br>
<<penileejacstat>><<ejacstat>><<set $hygiene += 500>><<set $penisgoo += 1>>
<<case 5>>
<<He>> screams and bucks against your lap as <<he>> cums, taking your <<penis>> as hard as <<he>> can.
<br><br>
<<penileejacstat>><<ejacstat>><<set $hygiene += 500>><<set $penisgoo += 1>>
<<thighejacstat>><<ejacstat>><<set $hygiene += 500>><<set $thighgoo += 1>>
<</switch>>
<<elseif ($NPCList[0].vagina is "penisimminent" or $NPCList[0].vagina is "penisentrance") and $worn.genitals.type.includes("chastity")>>
<<He>> screams as <<he>> cums, <<his>> body shuddering against yours. "If you weren't wearing that thing," <<he>> says, panting. "I'd give you a proper seeing to."
<br><br>
<<elseif $NPCList[0].vagina is "penisimminent" or $NPCList[0].vagina is "penisentrance">>
<<He>> You feel <<his>> pussy twitch against the tip of your <<penis>> as <<he>> cums. "Next time I'll give you a proper fucking."
<br><br>
<<elseif $NPCList[0].vagina is "otheranusfrot" or $NPCList[0].vagina is "otheranusentrance">>
<<He>> bucks <<his>> ass against your cock as <<he>> cums, rubbing it between <<his>> cheeks. "Next time I want you to fuck me. I don't keep you around to toy with my ass."
<br><br>
<<elseif $NPCList[0].vagina is "frot">>
<<He>> rubs <<his>> clit against your cock as <<he>> cums, <<his>> whole body shuddering. <<He>> looks frustrated. "I want nothing more than to have that cock inside me. I deserve a medal for restraint."
<br><br>
<<penileejacstat>><<ejacstat>><<set $hygiene += 500>><<set $penisgoo += 1>>
<!-- Special case male PC with female NPC -->
<<elseif $NPCList[0].mouth is "penis">>
<<switch random(1, 4)>>
<<case 1 2>>
<<He>> cums as you fuck <<his>> mouth. You feel <<him>> tremble.
<br><br>
<<case 3 4>>
<<He>> cums with <<his>> lips still wrapped around your <<penis>>, and grasps your thighs with both hands.
<br><br>
<</switch>>
<<else>>
<<He>> convulses in orgasmic bliss.
<br><br>
<</if>>
<<else>>
<<if $NPCList[0].vagina is "footjob">>
<<switch random(1, 5)>>
<<case 1 2 3>>
<<He>> gasps as <<he>> cums. <<He>> smiles as <<he>> recovers, resting <<his>> foot on your tummy. "That's a good <<girl>>."
<br><br>
<<case 4 5>>
<<He>> moans as <<he>> cums. <<He>> moves <<his>> foot away from your <<penis>> to spare you the violent spasms.
<br><br>
<</switch>>
<<elseif $NPCList[0].vagina is "vagina" and $worn.genitals.type.includes("chastity")>>
<<He>> gasps your hair as <<he>> cums, pulling it tight. "If only you weren't locked up," <<he>> pants. "I'm gonna find out who has the key."
<br><br>
<<elseif $NPCList[0].vagina is "vagina">>
<<switch random(1, 5)>>
<<case 1 2>>
<<He>> moans as <<he>> cums. You feel <<his>> pussy twitch against yours.
<br><br>
<<case 3 4>>
<<He>> moans as <<he>> grasps you by the throat and rubs <<his>> pussy hard against yours.
<<gstress>><<gtrauma>><<gpain>><<violence 3>><<bruise neck>><<hitstat>>
<br><br>
<<case 5>>
<<He>> screams, grasping your hair and mashing <<his>> body against yours. <<His>> whole body twitches with violent spasms.
<br><br>
<<vaginalentranceejacstat>><<ejacstat>><<set $hygiene += 500>><<set $vaginaoutsidegoo += 1>>
<</switch>>
<<elseif $NPCList[0].vagina is "othermouth">>
<<He>> shakes with arousal as <<he>> cums, <<his>> pussy trembling against your tongue.
<br><br>
<<elseif $NPCList[0].vagina is "lefthand" or $NPCList[0].vagina is "righthand">>
<<He>> moans as <<he>> cums. <<He>> <span class="pink">grasps your hair and pulls you close.</span> "Don't forget I'm the only one you're allowed to pleasure."
<br><br>
<<elseif $NPCList[0].vagina is "mouthentrance" or $NPCList[0].vagina is "mouth" or $NPCList[0].vagina is "mouthimminent">>
<<He>> moans and grasps your hair, rubbing <<his>> pussy against you as <<his>> thighs shake with orgasm.
<br><br>
<<faceejacstat>><<ejacstat>><<set $hygiene += 500>><<set $facegoo += 1>>
<!-- following appear to be Male PC to Female Antagonist only? -->
<<elseif $NPCList[0].vagina is "otheranus">>
<<He>> shakes as <<he>> cums, grasping your
<<if $player.ballsExist>>balls<<elseif $vaginaexist is 1>>pussy<</if>>
and taking your <<penis>> deep into <<his>> ass as <<he>> releases a final moan.
<br><br>
<<elseif $NPCList[0].vagina is "penis">>
<<He>> digs <<his>> nails into your shoulders as <<he>> cums, driving <<his>> pussy down hard against your cock. <<He>> shudders with pleasure.
<br><br>
<<elseif ($NPCList[0].vagina is "penisimminent" or $NPCList[0].vagina is "penisentrance") and $worn.genitals.type.includes("chastity")>>
<<He>> grasps your hair as <<he>> cums, thrusting against your $worn.genitals.name. "If you weren't locked up," <<he>> says. "I wouldn't be able to stop myself ravaging you."
<br><br>
<<elseif $NPCList[0].vagina is "penisimminent" or $NPCList[0].vagina is "penisentrance">>
<<He>> moans as <<he>> cums. You feel <<his>> pussy twitch against the tip of you <<penis>>. "I deserve a medal for restraint," <<he>> says. "Your cock is begging to be fucked."
<br><br>
<<elseif ($NPCList[0].vagina is "otheranusfrot" or $NPCList[0].vagina is "otheranusentrance") and $worn.genitals.type.includes("chastity")>>
<<He>> grasps your hair as <<he>> cums. You feel <<him>> tremble against your $worn.genitals.name. "That chastity device," <<he>> says. "I can't wait to take you properly."
<br><br>
<<elseif $NPCList[0].vagina is "otheranusfrot" or $NPCList[0].vagina is "otheranusentrance">>
<<He>> rubs <<his>> ass against your cock as <<he>> cums. "You're such a good tease," <<he>> pants. "Not having you inside me is almost unbearable."
<br><br>
<<elseif $NPCList[0].vagina is "frot" and $worn.genitals.type.includes("chastity")>>
<<He>> grasps your hair as <<he>> cums, <<his>> body trembling against your $worn.genitals.name. "I'm gonna find that key," <<he>> says. "Then I'll give you a proper seeing to."
<br><br>
<<elseif $NPCList[0].vagina is "frot">>
<<He>> grasps your the throat, pulling you down and rubbing <<his>> clit against your cock as <<he>> cums. "I want to fuck your cock properly next time. Your teasing drives me mad."
<<gstress>><<gtrauma>><<gpain>><<violence 3>><<bruise neck>><<hitstat>>
<br><br>
<!-- Special case male PC with female NPC -->
<<elseif $NPCList[0].mouth is "penis">>
<<He>> cums as you fuck <<his>> mouth, until <<he>> pulls away and gasps for air. "That's enough."
<br><br>
<<else>>
<<switch random(1, 7)>>
<<case 1 2 3>>
<<He>> trembles with orgasm. <<He>> pulls you close. "Good <<girl>>," <<he>> whispers.
<br><br>
<<case 4 5 6>>
<<He>> sighs as <<he>> cums, and gives your <<bottom>> a light spank. "You're my prized possession," <<he>> says. "Don't forget it."
<br><br>
<<case 7>>
<<He>> rubs <<his>> clit and screams as <<he>> cums, before lying back and panting, one arm over <<his>> eyes and the other grasping your hair.
<br><br>
<<chestejacstat>><<ejacstat>><<set $hygiene += 500>><<set $chestgoo += 1>>
<</switch>>
<</if>>
<</if>>
<</if>>
<!-- Male EDEN -->
<<if $consensual is 1>>
<<if $NPCList[0].penis is "idle">>
<<He>> moans as a wet patch forms on <<his>> trousers. You stifle a giggle at the sight.
<br><br>
<<elseif $NPCList[0].penis is "thighs">>
<<switch random(1, 7)>>
<<case 1 2 3>>
<<He>> shakes as <<he>> cums, pulling <<his>> $NPCList[0].penisdesc out and ejaculating onto the backs of your thighs.
<br><br>
<<thighejacstat>><<ejacstat>><<set $hygiene += 500>><<set $thighsemen += 1>>
<<case 4 5 6>>
<<He>> grasps your legs for purchase as <<he>> approaches <<his>> peak, before ejaculating between your thighs and onto your tummy.
<br><br>
<<tummyejacstat>><<ejacstat>><<set $hygiene += 500>><<set $tummysemen += 1>>
<<case 7>>
<<He>> moans as <<he>> cums, ejaculating a massive load that covers your thighs and tummy.
<br><br>
<<thighejacstat>><<ejacstat>><<set $hygiene += 500>><<set $thighsemen += 1>>
<<tummyejacstat>><<ejacstat>><<set $hygiene += 500>><<set $tummysemen += 1>>
<</switch>>
<<elseif $NPCList[0].penis is "vaginaentrance" and $worn.genitals.type.includes("chastity")>>
<<He>> moans as <<he>> cums, ejaculating over your $worn.genitals.name. "I'm gonna find the key holder," <<he>> gasps. "Then I'll give you a proper seeing to."
<br><br>
<<elseif $NPCList[0].penis is "vaginaentrance">>
<<switch random(1, 7)>>
<<case 1 2 3>>
<<He>> holds you still by the hips while <<his>> $NPCList[0].penisdesc rubs against your <<pussy>>. The sensation proves too much, and <<he>> ejaculates onto your labia.
<br><br>
<<vaginalentranceejacstat>><<ejacstat>><<set $hygiene += 500>><<set $vaginaoutsidesemen += 1>>
<<case 4 5 6>>
<<He>> rubs <<his>> $NPCList[0].penisdesc against your <<pussy>> and climaxes, sending white streams of semen otno your labia.
<br><br>
<<vaginalentranceejacstat>><<ejacstat>><<set $hygiene += 500>><<set $vaginaoutsidesemen += 1>>
<<case 7>>
<<He>> moans as <<he>> rubs <<his>> $NPCList[0].penisdesc cums, sending thick ropes of semen onto your <<pussy>> and ass.
<br><br>
<<vaginalentranceejacstat>><<ejacstat>><<set $hygiene += 500>><<set $vaginaoutsidesemen += 1>>
<<bottomejacstat>><<ejacstat>><<set $hygiene += 500>><<set $bottomsemen += 1>>
<</switch>>
<<elseif $NPCList[0].penis is "vaginaimminent" and $worn.genitals.type.includes("chastity")>>
<<He>> moans as <<he>> cums, ejaculating over your $worn.genitals.name. "I'm gonna find whoever has the key," <<he>> gasps. "Then fuck you until you can't walk."
<br><br>
<<elseif $NPCList[0].penis is "vaginaimminent">>
<<switch random(1, 7)>>
<<case 1 2 3>>
<<He>> cums before <<he>> can penetrate your <<pussy>>, ejaculating on your labia. "I deserve a medal for restraint," <<he>> says. "Your unguarded pussy was right there, teasing me."
<br><br>
<<vaginalentranceejacstat>><<ejacstat>><<set $hygiene += 500>><<set $vaginaoutsidesemen += 1>>
<<case 4 5 6>>
<<He>> tries to push <<his>> $NPCList[0].penisdesc into you as <<he>> approaches <<his>> peak, but <<his>> body's spasms betray <<him>>. <<He>> ejaculates, sending white streams of semen onto your labia. "Fuck," <<he>> says. "So close."
<br><br>
<<vaginalentranceejacstat>><<ejacstat>><<set $hygiene += 500>><<set $vaginaoutsidesemen += 1>>
<<case 7>>
<<He>> grasps your hips for purchase and tries to bury <<his>> $NPCList[0].penisdesc in your <<pussy>>, but cums too soon. Thick ropes of semen cover your labia, and drip over your <<bottom>>. "You're almost too hot."
<br><br>
<<vaginalentranceejacstat>><<ejacstat>><<set $hygiene += 500>><<set $vaginaoutsidesemen += 1>>
<<bottomejacstat>><<ejacstat>><<set $hygiene += 500>><<set $bottomsemen += 1>>
<</switch>>
<<elseif $NPCList[0].penis is "vagina">>
<<switch random(1, 7)>>
<<case 1 2 3>>
<<He>> moans and thrusts deep into your <<pussy>> as <<he>> cums. <<His>> $NPCList[0].penisdesc pulses as warm semen fills you.
<br><br>
<<vaginalejacstat>><<ejacstat>><<set $hygiene += 500>><<set $vaginasemen += 1>>
<<case 4 5 6>>
<<He>> grasps your shoulders and pulls your body onto <<his>> $NPCList[0].penisdesc as <<he>> cums. Warm semen fills your <<pussy>>, leaving you breathless.
<br><br>
<<vaginalejacstat>><<ejacstat>><<set $hygiene += 500>><<set $vaginasemen += 1>>
<<case 7>>
<<He>> convulses and pounds your crotch as <<he>> cums, sending thick waves of semen into your <<pussy>>. It drips down your thighs.
<br><br>
<<vaginalentranceejacstat>><<ejacstat>><<set $hygiene += 500>><<set $vaginaoutsidesemen += 1>>
<<thighejacstat>><<ejacstat>><<set $hygiene += 500>><<set $thighsemen += 1>>
<</switch>>
<<elseif $NPCList[0].penis is "cheeks" and $worn.genitals.type.includes("chastity")>>
<<He>> gasps as <<he>> cums, ejaculating over your $worn.genitals.name. "That fucking device," <<he>> gasps. "Your ass deserves such a pounding."
<br><br>
<<elseif $NPCList[0].penis is "cheeks">>
<<switch random(1, 7)>>
<<case 1 2 3>>
<<He>> shakes as <<he>> cums, <<his>> $NPCList[0].penisdesc erupting over your <<bottom>>.
<br><br>
<<bottomejacstat>><<ejacstat>><<set $hygiene += 500>><<set $bottomsemen += 1>>
<<case 4 5 6>>
<<He>> grasps your thighs as <<he>> pushes <<his>> $NPCList[0].penisdesc against your <<bottom>> and ejaculates between your cheeks.
<br><br>
<!-- Really should be onto PCs back given position. Or hair maybe. Esp next one -->
<<bottomejacstat>><<ejacstat>><<set $hygiene += 500>><<set $bottomsemen += 1>>
<<case 7>>
<<He>> squeezes your cheeks together and moans as <<he>> cums, ejaculating a massive load that covers your <<bottom>>. "You're so fucking hot."
<br><br>
<<bottomejacstat>><<ejacstat>><<set $hygiene += 1000>><<set $bottomsemen += 2>>
<</switch>>
<<elseif $NPCList[0].penis is "anusentrance" and $worn.genitals.type.includes("chastity") and $worn.genitals.anal_shield is 1>>
<<He>> gasps as <<he>> cums, ejaculating over your $worn.genitals.name. "Whoever has the key," <<he>> gasps. "Owes me an ass fucking."
<br><br>
<<elseif $NPCList[0].penis is "anusentrance">>
<<switch random(1, 7)>>
<<case 1 2 3>>
<<He>> pinches your <<bottom>> as <<he>> rubs <<his>> cock against it. <<He>> ejaculates, semen spurting over your cheeks.
<br><br>
<<bottomejacstat>><<ejacstat>><<set $hygiene += 500>><<set $bottomsemen += 1>>
<<case 4 5 6>>
<<He>> cums against your <<bottom>> with a shudder.
<br><br>
<<bottomejacstat>><<ejacstat>><<set $hygiene += 500>><<set $bottomsemen += 1>>
<<case 7>>
<<He>> moans as <<he>> cums against your <<bottom>>, sending thick ropes of semen onto yoru cheeks.
<br><br>
<<bottomejacstat>><<ejacstat>><<set $hygiene += 1000>><<set $bottomsemen += 2>>
<</switch>>
<<elseif $NPCList[0].penis is "anusimminent" and $worn.genitals.type.includes("chastity") and $worn.genitals.anal_shield is 1>>
<<He>> moans as <<he>> cums, ejaculating over your $worn.genitals.name. "That ass will be ravaged," <<he>> gasps. "Once I get this thing off you."
<br><br>
<<elseif $NPCList[0].penis is "anusimminent">>
<<switch random(1, 7)>>
<<case 1 2 3>>
<<He>> tries to thrust into your <<bottom>> as <<he>> approaches <<his>> peak, but cums too soon. Semen splatters against your cheeks. "Fuck. Sometimes you're just too hot."
<br><br>
<<bottomejacstat>><<ejacstat>><<set $hygiene += 500>><<set $bottomsemen += 1>>
<<case 4 5 6>>
<<He>> grasps your hips for purchase and tries to fuck your <<bottom>>, but is overcome by sensation and ejaculates over your cheeks.
<br><br>
<<bottomejacstat>><<ejacstat>><<set $hygiene += 500>><<set $bottomsemen += 1>>
<<case 7>>
<<His>> $NPCList[0].penisdesc pressen against your <<bottom>> as <<he>> cums. Thick ropes of semen erupt over your cheeks.
<br><br>
<<bottomejacstat>><<ejacstat>><<set $hygiene += 1000>><<set $bottomsemen += 2>>
<</switch>>
<<elseif $NPCList[0].penis is "anus">>
<<switch random(1, 7)>>
<<case 1 2 3>>
<<He>> moans and thrusts <<his>> $NPCList[0].penisdesc deep into your <<bottom>> as <<he>> cums. You gasp as you take <<his>> entire length, <<his>> warm semen filling you.
<br><br>
<<analejacstat>><<ejacstat>><<set $hygiene += 500>><<set $anussemen += 1>>
<<case 4 5 6>>
<<He>> grasps your shoulders and pulls you against <<his>> $NPCList[0].penisdesc as <<he>> cums. <<His>> cock twitches as it fills you.
<br><br>
<<analejacstat>><<ejacstat>><<set $hygiene += 500>><<set $anussemen += 1>>
<<case 7>>
<<He>> convulses and, with a final thrust, cums in your ass. Thick waves of semen pump into you. It drips down your thighs
<br><br>
<<analejacstat>><<ejacstat>><<set $hygiene += 500>><<set $anussemen += 1>>
<<thighejacstat>><<ejacstat>><<set $hygiene += 500>><<set $thighsemen += 1>>
<</switch>>
<<elseif $NPCList[0].penis is "chest">>
<<switch random(1, 7)>>
<<case 1 2 3>>
<<He>> thrusts between your <<breasts>> as <<he>> ejaculates, covering your chest in semen.
<br><br>
<<chestejacstat>><<ejacstat>><<set $hygiene += 500>><<set $chestsemen += 1>>
<<case 4 5 6>>
<<He>> rubs <<his>> penis against your <<breasts>>, and shudders into orgasm.
<br><br>
<<chestejacstat>><<ejacstat>><<set $hygiene += 500>><<set $chestsemen += 1>>
<<case 7>>
<<He>> grasps your neck as <<he>> bears down on your <<breasts>>, moaning as <<he>> cums. Semen erupts over your <<breasts>> and covers your <<if $position is "missionary">>face<<faceejacstat>><<ejacstat>><<set $hygiene += 500>><<set $facesemen += 1>><<else>>stomach<<tummyejacstat>><<ejacstat>><<set $hygiene += 500>><<set $tummysemen += 1>><</if>>. "I think you'll need a bath."
<br><br>
<<chestejacstat>><<ejacstat>><<set $hygiene += 500>><<set $chestsemen += 1>>
<</switch>>
<<elseif $NPCList[0].penis is "mouthentrance">>
<<switch random(1, 7)>>
<<case 1 2 3>>
<<He>> cups your chin with one hand and pushes your lips against <<his>> $NPCList[0].penisdesc. The sensation proves too much, and <<he>> ejaculates over your face.
<br><br>
<<faceejacstat>><<ejacstat>><<set $hygiene += 500>><<set $facesemen += 1>>
<<case 4 5 6>>
<<He>> presses <<his>> $NPCList[0].penisdesc against your cheek, and ejaculates over your face.
<br><br>
<<faceejacstat>><<ejacstat>><<set $hygiene += 500>><<set $facesemen += 1>>
<<case 7>>
<<He>> grasps your hair and rubs your face against <<his>> $NPCList[0].penisdesc. Thick ropes of cum cover your face and push past your closed lips. "You're so cute. My favourite possession."
<br><br>
<<faceejacstat>><<ejacstat>><<set $hygiene += 500>><<set $facesemen += 1>>
<<oralejacstat>><<ejacstat>><<set $hunger -= 200>><<set $thirst -= 200>><<set $mouthsemen += 1>>
<</switch>>
<<elseif $NPCList[0].penis is "mouthimminent">>
<<switch random(1, 7)>>
<<case 1 2 3>>
<<He>> grasps your hair and tries to force <<his>> $NPCList[0].penisdesc past your lips, but cumes too soon. Semen erupts onto your face. "Sometimes, I think you're too hot."
<br><br>
<<faceejacstat>><<ejacstat>><<set $hygiene += 500>><<set $facesemen += 1>>
<<case 4 5 6>>
<<He>> tries to penetrate your mouth, but cumes too early. It drips down your lips and chin. "I couldn't hold on long enough."
<br><br>
<<faceejacstat>><<ejacstat>><<set $hygiene += 500>><<set $facesemen += 1>>
<<case 7>>
<<He>> shudders as <<he>> approaches <<his>> peak. <<He>> grasps your hair and tries to thrust <<his>> $NPCList[0].penisdesc into your mouth, but <<his>> body trembles too much. Thick ropes of cum cover your cheeks and chin. Some fluid makes it past your lips.
<br><br>
<<faceejacstat>><<ejacstat>><<set $hygiene += 500>><<set $facesemen += 1>>
<<oralejacstat>><<ejacstat>><<set $hunger -= 200>><<set $thirst -= 200>><<set $mouthsemen += 1>>
<</switch>>
<<elseif $NPCList[0].penis is "mouth">>
<!-- this is picking up women NPCs...? -->
<<switch random(1, 7)>>
<<case 1 2 3>>
<<He>> grasps your chin with one hand and hair with the other, thrusting <<his>> $NPCList[0].penisdesc deep into your mouth as <<he>> cums. Semen streams down your throat and fills your mouth.
<br><br>
<<oralejacstat>><<ejacstat>><<set $hunger -= 200>><<set $thirst -= 200>><<set $mouthsemen += 1>>
<<case 4 5 6>>
<<He>> grasps the back of your head and moans, <<his>> $NPCList[0].penisdesc filling your mouth with semen.
<br><br>
<<oralejacstat>><<ejacstat>><<set $hunger -= 200>><<set $thirst -= 200>><<set $mouthsemen += 1>>
<<case 7>>
<<He>> grasps the back of your head, <<his>> $NPCList[0].penisdesc violating your mouth with savage thrusts. Semen streams down your throat, then fills your mouth and covers your face as <<he>> pulls out. "It's your fault if I lose control. You have that effect on me."
<br><br>
<<faceejacstat>><<ejacstat>><<set $hygiene += 500>><<set $facesemen += 1>>
<<oralejacstat>><<ejacstat>><<set $hunger -= 200>><<set $thirst -= 200>><<set $mouthsemen += 1>>
<</switch>>
<<elseif $NPCList[0].penis is "feet">>
<<switch random(1, 7)>>
<<case 1 2 3>>
<<He>> moans as <<he>> cums between your feet, ejaculating over them.
<br><br>
<<feetejacstat>><<ejacstat>><<set $hygiene += 500>><<set $feetsemen += 1>>
<<case 4 5 6>>
<<He>> cums between your feet, leaving them slick with semen.
<br><br>
<<feetejacstat>><<ejacstat>><<set $hygiene += 500>><<set $feetsemen += 1>>
<<case 7>>
<<He>> moans and attacks your feet with savage thrusts. <<His>> ejaculate arcs as high as your thighs.
<br><br>
<<feetejacstat>><<ejacstat>><<set $hygiene += 500>><<set $feetsemen += 1>>
<<thighejacstat>><<ejacstat>><<set $hygiene += 500>><<set $thighsemen += 1>>
<</switch>>
<<elseif $NPCList[0].penis is "leftarm" and $NPCList[0].penis is "rightarm">>
<<switch random(1, 7)>>
<<case 1 2 3>>
<<He>> moans as <<he>> cums, penis pulsing in your hands and covering them both in cum. "You're good with your hands."
<br><br>
<<handejacstat>><<ejacstat>><<set $hygiene += 500>><<set $leftarmsemen += 1>><<set $rightarmsemen += 1>>
<<case 4 5 6>>
<<He>> cums onto your hands, leaving them slick with semen.
<br><br>
<<handejacstat>><<ejacstat>><<set $hygiene += 500>><<set $leftarmsemen += 1>><<set $rightarmsemen += 1>>
<<case 7>>
<<He>> spasms, moans, and thrusts against your hands, thick streams of cum erupting from <<his>> $NPCList[0].penisdesc and splattering over your face. "You're a fine <<wife>>."
<br><br>
<<handejacstat>><<ejacstat>><<set $hygiene += 500>><<set $leftarmsemen += 1>><<set $rightarmsemen += 1>>
<<faceejacstat>><<ejacstat>><<set $hygiene += 500>><<set $facesemen += 1>>
<</switch>>
<<elseif $NPCList[0].penis is "leftarm">>
<<switch random(1, 7)>>
<<case 1 2 3>>
<<He>> moans as <<he>> cums, <<his>> hot $NPCList[0].penisdesc ejaculting over your hand. "You should clean up You can't work with a hand like that."
<br><br>
<<handejacstat>><<ejacstat>><<set $hygiene += 500>><<set $leftarmsemen += 1>>
<<case 4 5 6>>
<<He>> cums onto your hand, slickening your fingers. "You can't work like that. You should wash up."
<br><br>
<<handejacstat>><<ejacstat>><<set $hygiene += 500>><<set $leftarmsemen += 1>>
<<case 7>>
<<He>> spasms and moans, shooting thick streams of cum and splattering your <<breasts>> in the process. "Sorry about the mess," <<he>> pants. "Go get cleaned up."
<br><br>
<<handejacstat>><<ejacstat>><<set $hygiene += 500>><<set $leftarmsemen += 1>>
<<chestejacstat>><<ejacstat>><<set $hygiene += 500>><<set $chestsemen += 1>>
<</switch>>
<<elseif $NPCList[0].penis is "rightarm">>
<<switch random(1, 7)>>
<<case 1 2 3>>
<<He>> moans as you work <<his>> shaft with your right hand. You give <<his>> $NPCList[0].penisdesc a final squeeze, and <<he>> shudders into orgasm, covering your hand in warm semen. "You should clean yourself up," <<he>> says. "You can't work like that."
<br><br>
<<handejacstat>><<ejacstat>><<set $hygiene += 500>><<set $rightarmsemen += 1>>
<<case 4 5 6>>
<<He>> cums onto your hand, slickening your fingers. "You can't work like that. You should wash up."
<br><br>
<<handejacstat>><<ejacstat>><<set $hygiene += 500>><<set $rightarmsemen += 1>>
<<case 7>>
<<He>> moans as thick ropes of semen erupt from <<his>> $NPCList[0].penisdesc, covering your hand. "Good job," <<he>> pants. "But make sure you clean up the mess."
<br><br>
<<handejacstat>><<ejacstat>><<set $hygiene += 500>><<set $rightarmsemen += 1>>
<</switch>>
<<elseif $NPCList[0].penis is 0>>
<<switch random(1, 4)>>
<<case 1>>
<<He>> moans as <<he>> works <<his>> shaft and, giving <<his>> cock a final squeeze, ejaculates onto your tummy. "Marking my territory. Trespassers will pay."
<br><br>
<<tummyejacstat>><<ejacstat>><<set $hygiene += 500>><<set $tummysemen += 1>>
<<case 2>>
<<He>> rubs <<his>> $NPCList[0].penisdesc as <<he>> approaches <<his>> peak. It erupts over your face. "You're a mess," <<he>> pants. "Get yourself cleaned up."
<br><br>
<<faceejacstat>><<ejacstat>><<set $hygiene += 500>><<set $facesemen += 1>>
<<case 3>>
<<He>> strokes <<his>> $NPCList[0].penisdesc and ejaculates over your <<bottom>>.
<br><br>
<<bottomejacstat>><<ejacstat>><<set $hygiene += 500>><<set $bottomsemen += 1>>
<<case 4>>
<<He>> strokes <<his>> penis and moans, ejaculating onto your <<breasts>>.
<br><br>
<<chestejacstat>><<ejacstat>><<set $hygiene += 500>><<set $chestsemen += 1>>
<</switch>>
<<elseif $NPCList[0].penis is "otheranus">>
<<switch random(1, 7)>>
<<case 1 2 3>>
<<He>> moans as you fuck <<his>> ass, <<his>> ejaculate spraying onto <<his>> own stomach. "You're such a good <<wife>>."
<br><br>
<<case 4 5>>
<<He>> whimpers as you pound <<his>> ass, moaning in pleasure as <<he>> ejaculates onto the ground. <<He>> comes to <<his>> senses, and looks a bit ashamed. "I let my guard down. I shouldn't let that happen. What if we're attacked?"
<br><br>
<<case 6 7>>
<<He>> sighs as <<he>> ejaculates onto <<his>> own chest. "I don't want you to ever leave."
<br><br>
<</switch>>
<<elseif ($NPCList[0].penis is "otheranusfrot" or $NPCList[0].penis is "otheranusentrance" or $NPCList[0].penis is "otheranusimminent") and $worn.genitals.type.includes("chastity")>>
<<He>> moans as <<he>> cums, ejaculating over your $worn.genitals.name. "All the ways I would fuck you," <<He>> gasps. "If not for that chastity device."
<br><br>
<<elseif $NPCList[0].penis is "otheranusfrot" or $NPCList[0].penis is "otheranusentrance" or $NPCList[0].penis is "otheranusimminent">>
<<switch random(1, 7)>>
<<case 1 2 3>>
<<He>> reaches behind you and grasps your <<bottom>>, helping you thrust against <<his>> cheeks. You feel <<his>> body shudder in orgasm. "Next time," <<he>> gasps. "I want you to fuck my ass properly."
<br><br>
<<case 4 5>>
<<He>> moans and ejaculates onto the ground as you thrust against <<his>> ass. You leave <<him>> panting.
<br><br>
<<case 6 7>>
<<He>> sighs and ejaculates onto <<his>> own chest.
<br><br>
<</switch>>
<!-- Special case male PC being orally serviced by male NPC with no other contact -->
<<elseif $NPCList[0].mouth is "penis">>
<<switch random(1, 7)>>
<<case 1 2 3>>
<<He>> cums as you fuck <<his>> mouth, gasping against your cock. "Don't forget," <<he>> says. "You're mine forever."
<br><br>
<<case 4 5>>
<<He>> cums on the ground as you fuck <<his>> mouth, leaving a pool beneath <<him>>.
<br><br>
<<case 6 7>>
<<He>> grasps your <<bottom>> and drives your <<penis>> deeper into <<his>> mouth. <<He>> trembles, and ejaculates onto <<his>> own chest.
<br><br>
<</switch>>
<<elseif $NPCList[0].penis is "othermouth">>
<<He>> shakes with arousal as <<he>> cums, wiping <<his>> wet face clean on your body.
<br><br>
<</if>>
<<else>>
<<if $NPCList[0].penis is "idle">>
<<He>> groans as a wet patch forms on <<his>> trousers. You barely stifle a laugh at the pathetic display, but any mirth is soon driven from your mind by dread.
<br><br>
<<elseif $NPCList[0].penis is "thighs">>
<<switch random(1, 7)>>
<<case 1 2 3>>
<<He>> shakes as <<he>> cums, pulling <<his>> cock out and ejaculating onto the backs of your thighs.
<br><br>
<<thighejacstat>><<ejacstat>><<set $hygiene += 500>><<set $thighsemen += 1>>
<<case 4 5 6>>
<<He>> grasps your thighs and thrusts <<his>> $NPCList[0].penisdesc hard between them as <<his>> cum shoots onto your tummy.
<br><br>
<<tummyejacstat>><<ejacstat>><<set $hygiene += 500>><<set $tummysemen += 1>>
<<case 7>>
<<He>> moans as <<he>> cums, ejaculating a massive load that covers your thighs and tummy. "You're mine. Don't forget it."
<br><br>
<<thighejacstat>><<ejacstat>><<set $hygiene += 500>><<set $thighsemen += 1>>
<<tummyejacstat>><<ejacstat>><<set $hygiene += 500>><<set $tummysemen += 1>>
<</switch>>
<<elseif $NPCList[0].penis is "vaginaentrance" and $worn.genitals.type.includes("chastity")>>
<<He>> gasps as <<he>> cums, ejaculating over your $worn.genitals.name. "My <<wife>> deserves to have <<pher>> womb filled," <<he>> says. "If only I could get this thing off."
<br><br>
<<elseif $NPCList[0].penis is "vaginaentrance">>
<<switch random(1, 7)>>
<<case 1 2 3>>
<<He>> thrusts against your clit and labia, <<his>> $NPCList[0].penisdesc twitching and erupting with semen.
<br><br>
<<vaginalentranceejacstat>><<ejacstat>><<set $hygiene += 500>><<set $vaginaoutsidesemen += 1>>
<<case 4 5 6>>
<<He>> rubs <<his>> $NPCList[0].penisdesc against your <<pussy>> with savage thrust, each less coordinated than the last as <<he>> approaches <<his>> peak. <<He>> shudders into orgasm.
<br><br>
<<vaginalentranceejacstat>><<ejacstat>><<set $hygiene += 500>><<set $vaginaoutsidesemen += 1>>
<<case 7>>
<<He>> moans as <<he>> rubs <<his>> $NPCList[0].penisdesc against your <<pussy>>. Thick ropes of semen cover your crotch and <<bottom>>.
<br><br>
<<vaginalentranceejacstat>><<ejacstat>><<set $hygiene += 500>><<set $vaginaoutsidesemen += 1>>
<<bottomejacstat>><<ejacstat>><<set $hygiene += 500>><<set $bottomsemen += 1>>
<</switch>>
<<elseif $NPCList[0].penis is "vaginaimminent" and $worn.genitals.type.includes("chastity")>>
<<He>> moan as <<he>> cums, ejaculating over your $worn.genitals.name. "If only I could find the key," <<he>> gasps. "I'd give that pussy a proper fucking."
<br><br>
<<elseif $NPCList[0].penis is "vaginaimminent">>
<<switch random(1, 7)>>
<<case 1 2 3>>
<<He>> tries to thrust into your <<pussy>>, but cums too soon, ejaculating onto your labia. <span class="red"><<He>> slaps your <<bottom>> in frustration.</span>
<<gstress>><<gtrauma>><<gpain>><<violence 6>><<bruise bottom>><<hitstat>>
<br><br>
<<vaginalentranceejacstat>><<ejacstat>><<set $hygiene += 500>><<set $vaginaoutsidesemen += 1>>
<<case 4 5 6>>
<<He>> grasps your hips for purchase and tries to violate your <<pussy>>, but it's too late. <<His>> semen covers your labia. "Sometimes," <<he>> gasps. "It's like you're too hot."
<br><br>
<<vaginalentranceejacstat>><<ejacstat>><<set $hygiene += 500>><<set $vaginaoutsidesemen += 1>>
<<case 7>>
<<He>> moans as <<he>> approaches <<his>> peak, <<his>> $NPCList[0].penisdesc twitching against your <<pussy>>. Thick ropes of semen shoot over your labia and <<bottom>>. "You should get cleaned up," <<he>> pants, shutting <<his>> eyes for a moment.
<br><br>
<<vaginalentranceejacstat>><<ejacstat>><<set $hygiene += 500>><<set $vaginaoutsidesemen += 1>>
<<bottomejacstat>><<ejacstat>><<set $hygiene += 500>><<set $bottomsemen += 1>>
<</switch>>
<<elseif $NPCList[0].penis is "vagina">>
<<switch random(1, 7)>>
<<case 1 2 3>>
<<He>> pulls your hair and thrusts <<his>> $NPCList[0].penisdesc deep into your <<pussy>> as <<he>> cums. <<He>> holds you there a moment as warm semen fills you.
<br><br>
<<vaginalejacstat>><<ejacstat>><<set $hygiene += 500>><<set $vaginasemen += 1>>
<<case 4 5 6>>
<<He>> grasps your throat and pounds <<his>> $NPCList[0].penisdesc into you as <<he>> cums. Semen fills your <<pussy>> as you gasp for air.
<<gstress>><<gtrauma>><<gpain>><<violence 3>><<bruise neck>><<hitstat>>
<br><br>
<<vaginalejacstat>><<ejacstat>><<set $hygiene += 500>><<set $vaginasemen += 1>>
<<case 7>>
<<He>> convulses as <<he>> thrusts into your <<pussy>>, <<his>> pelvis rubbing aganist your <<clit>> and $NPCList[0].penisdesc sending thick waves of cum into your body. Semen drips down your thighs. "I need to train you to hold cum better."
<br><br>
<<vaginalentranceejacstat>><<ejacstat>><<set $hygiene += 500>><<set $vaginaoutsidesemen += 1>>
<<thighejacstat>><<ejacstat>><<set $hygiene += 500>><<set $thighsemen += 1>>
<</switch>>
<<elseif $NPCList[0].penis is "cheeks">>
<<switch random(1, 7)>>
<<case 1 2 3>>
<<He>> shakes as <<he>> cums, <<his>> $NPCList[0].penisdesc erupting semen over your <<bottom>>. <<He>> gives you a light spank.
<br><br>
<<bottomejacstat>><<ejacstat>><<set $hygiene += 500>><<set $bottomsemen += 1>>
<<case 4 5 6>>
<<He>> pinches your <<bottom>>, then grasps your hips and pulls you closer, ejaculating over your cheeks.
<br><br>
<!-- Really should be onto PCs back given position. Or hair maybe. Esp next one -->
<<bottomejacstat>><<ejacstat>><<set $hygiene += 500>><<set $bottomsemen += 1>>
<<case 7>>
<<He>> squeezes your <<bottom>> cheeks together and moans as <<he>> cums, ejaculating a massive load. "You're a mess," <<he>> gasps. "Go clean up."
<br><br>
<<bottomejacstat>><<ejacstat>><<set $hygiene += 1000>><<set $bottomsemen += 2>>
<</switch>>
<<elseif $NPCList[0].penis is "anusentrance" and $worn.genitals.type.includes("chastity") and $worn.genitals.anal_shield is 1>>
<<He>> gasps as <<he>> cums, ejaculating over your $worn.genitals.name. "I'm going to ravage your ass," <<he>> says. "I just need to find the key."
<br><br>
<<elseif $NPCList[0].penis is "anusentrance">>
<<switch random(1, 7)>>
<<case 1 2 3>>
<<He>> <span class="blue">slaps your <<bottom>></span> and rubs <<his>> $NPCList[0].penisdesc against you. <<He>> trembles as <<he>> cums, semen splattering onto your cheeks.
<<gstress>><<gtrauma>><<gpain>><<violence 3>><<bruise bottom>><<hitstat>>
<br><br>
<<bottomejacstat>><<ejacstat>><<set $hygiene += 500>><<set $bottomsemen += 1>>
<<case 4 5 6>>
<<He>> rubs <<his>> $NPCList[0].penisdesc between your <<bottom>> cheeks. You feel it twitch as <<he>> cums, followed by warm semen on your skin.
<br><br>
<<bottomejacstat>><<ejacstat>><<set $hygiene += 500>><<set $bottomsemen += 1>>
<<case 7>>
<<He>> moans as <<his>> $NPCList[0].penisdesc erupts between your <<bottom>> cheeks, covering it with thick ropes of semen. "I went easy on you," <<he>> pants. "I wonder how you'd have handled my entire length inside."
<br><br>
<<bottomejacstat>><<ejacstat>><<set $hygiene += 1000>><<set $bottomsemen += 2>>
<</switch>>
<<elseif $NPCList[0].penis is "anusimminent" and $worn.genitals.type.includes("chastity") and $worn.genitals.anal_shield is 1>>
<<He>> gasps as <<he>> cums, ejaculating over your $worn.genitals.name. "When I find the key," <<he>> pants. "Your ass is getting fucked hard."
<br><br>
<<elseif $NPCList[0].penis is "anusimminent">>
<<switch random(1, 7)>>
<<case 1 2 3>>
<<He>> grasps your hips for purchase and tries to drive <<his>> $NPCList[0].penisdesc into your <<bottom>>. <<He>> cums before <<he>> can make it, covering your cheeks with semen. <span class="red"><<He>> smacks your ass in frustration.</span>
<<gstress>><<gtrauma>><<gpain>><<violence 6>><<bruise bottom>><<hitstat>>
<br><br>
<<bottomejacstat>><<ejacstat>><<set $hygiene += 500>><<set $bottomsemen += 1>>
<<case 4 5 6>>
<<He>> tries to penetrate your <<bottom>> as <<he>> shudders into orgasm, but can't control <<his>> trembling body well enough. <<His>> cock slides wide, shooting white streams of semen over your cheeks. "You're such a tease," <<he>> gasps. "Next time I'm cumming inside."
<br><br>
<<bottomejacstat>><<ejacstat>><<set $hygiene += 500>><<set $bottomsemen += 1>>
<<case 7>>
<<He>> moans as <<his>> $NPCList[0].penisdesc twitches against your <<bottom>>, covering it with thick ropes of semen. "I took it easy on you. Next time you're taking my whole cock."
<br><br>
<<bottomejacstat>><<ejacstat>><<set $hygiene += 1000>><<set $bottomsemen += 2>>
<</switch>>
<<elseif $NPCList[0].penis is "anus">>
<<switch random(1, 7)>>
<<case 1 2 3>>
<<He>> moans as <<he>> cums, <<his>> $NPCList[0].penisdesc pounding your <<bottom>> without mercy. <<His>> entire length fills you, pumping warm semen deep within.
<br><br>
<<analejacstat>><<ejacstat>><<set $hygiene += 500>><<set $anussemen += 1>>
<<case 4 5 6>>
<<He>> grasps your shoulders and pulls you against <<his>> $NPCList[0].penisdesc as <<he>> cums, pushing <<his>> entire length into you. Semen fills you as you cry out.
<br><br>
<<analejacstat>><<ejacstat>><<set $hygiene += 500>><<set $anussemen += 1>>
<<case 7>>
<<He>> convulses and, with a final thrust, cums into your ass. Thick waves of semen pump into you. Semen drips over your thighs. "You're a mess," <<he>> gasps. "Go clean yourself up."
<br><br>
<<analejacstat>><<ejacstat>><<set $hygiene += 500>><<set $anussemen += 1>>
<<thighejacstat>><<ejacstat>><<set $hygiene += 500>><<set $thighsemen += 1>>
<</switch>>
<<elseif $NPCList[0].penis is "chest">>
<<switch random(1, 7)>>
<<case 1 2 3>>
<<He>> rubs <<his>> $NPCList[0].penisdesc between your <<breasts>> as <<he>> cums, ejaculating onto them. "Don't forget who owns you."
<br><br>
<<chestejacstat>><<ejacstat>><<set $hygiene += 500>><<set $chestsemen += 1>>
<<case 4 5 6>>
<<He>> grasps your hair and forces you to look at <<him>>. <<He>> continues to rub <<his>> $NPCList[0].penisdesc between your <<breasts>>, until <<he>> shudders into orgasm. "I want you to look at me while performing your duties as my <<wife>>." Warm semen drips down your chest.
<br><br>
<<chestejacstat>><<ejacstat>><<set $hygiene += 500>><<set $chestsemen += 1>>
<<case 7>>
<<He>> grasps the back of your neck and mashes your face against <<his>> body as <<he>> cums. Semen shoots between your <<breasts>> and covers your <<if $position is "missionary">>face<<faceejacstat>><<ejacstat>><<set $hygiene += 500>><<set $facesemen += 1>><<else>>stomach<<tummyejacstat>><<ejacstat>><<set $hygiene += 500>><<set $tummysemen += 1>><</if>> as you gasp for air. "Remember. You need to be there for me whenever my cock needs servicing."
<br><br>
<<chestejacstat>><<ejacstat>><<set $hygiene += 500>><<set $chestsemen += 1>>
<</switch>>
<<elseif $NPCList[0].penis is "mouthentrance">>
<<switch random(1, 7)>>
<<case 1 2 3>>
<<He>> rubs <<his>>. "Don't forget I'm your master. Now go clean up."
<br><br>
<<faceejacstat>><<ejacstat>><<set $hygiene += 500>><<set $facesemen += 1>>
<<case 4 5 6>>
<<He>> grasps your hair as <<he>> rubs <<his>> $NPCList[0].penisdesc against your face. <<He>> shudders, and ejaculates. "You're a mess," <<he>> gasps. "Go clean up."
<br><br>
<<faceejacstat>><<ejacstat>><<set $hygiene += 500>><<set $facesemen += 1>>
<<case 7>>
<<He>> grasps your hair tight in <<his>> fist as <<he>> rubs <<his>> $NPCList[0].penisdesc against your face. <span class="pink">You splutter and gag as thick ropes of cum push past your lips and into your mouth.</span> "You should have swallowed. Go clean up the mess."
<br><br>
<<faceejacstat>><<ejacstat>><<set $hygiene += 500>><<set $facesemen += 1>>
<<oralejacstat>><<ejacstat>><<set $hunger -= 200>><<set $thirst -= 200>><<set $mouthsemen += 1>>
<</switch>>
<<elseif $NPCList[0].penis is "mouthimminent">>
<<switch random(1, 7)>>
<<case 1 2 3>>
<<He>> holds your hair at the nape your neck as cum erupts from <<his>> $NPCList[0].penisdesc.
<br><br>
<<faceejacstat>><<ejacstat>><<set $hygiene += 500>><<set $facesemen += 1>>
<<case 4 5 6>>
<<He>> tries to push <<his>> $NPCList[0].penisdesc between your lips. The sensation is too much for <<him>>, and <<he>> cums early. "Fuck," <<he>> gasps, frustrated. "I wanted to feel your lips around me."
<br><br>
<<oralejacstat>><<ejacstat>><<set $hunger -= 200>><<set $thirst -= 200>><<set $mouthsemen += 1>>
<<case 7>>
<<He>> grasps the back of your head as <<his>> $NPCList[0].penisdesc presses against your mouth. <<He>> can't hold on any longer. <<He>> shudders as thick ropes of cum erupt onto your face, some pushing past your lips and into your mouth.
<br><br>
<<faceejacstat>><<ejacstat>><<set $hygiene += 500>><<set $facesemen += 1>>
<<oralejacstat>><<ejacstat>><<set $hunger -= 200>><<set $thirst -= 200>><<set $mouthsemen += 1>>
<</switch>>
<<elseif $NPCList[0].penis is "mouth">>
<<switch random(1, 7)>>
<<case 1 2 3>>
<<He>> grasps your chin with one hand and your hair with the other, shoving <<his>> $NPCList[0].penisdesc down your throat as <<he>> cums. You gag as <<his>> semen pumps into you, forcing you to swallow.
<br><br>
<<oralejacstat>><<ejacstat>><<set $hunger -= 200>><<set $thirst -= 200>><<set $mouthsemen += 1>>
<<case 4 5 6>>
<<He>> grasps your throat as <<his>> $NPCList[0].penisdesc trembles in your mouth. You gag as cum surges down your throat.
<<oralejacstat>><<ejacstat>><<set $hunger -= 200>><<set $thirst -= 200>><<set $mouthsemen += 1>>
<<gstress>><<gtrauma>><<gpain>><<violence 3>><<bruise neck>><<hitstat>>
<br><br>
<<case 7>>
<<He>> grasps your hair with both hands, <<his>> $NPCList[0].penisdesc thrusting down your throat as <<he>> cums. Semen streams down your throat, then fills your mouth and covers your face as <<he>> pulls out. "I'm your protector," <<he>> pants. "You should show me respect."
<<faceejacstat>><<ejacstat>><<set $hygiene += 500>><<set $facesemen += 1>>
<<oralejacstat>><<ejacstat>><<set $hunger -= 200>><<set $thirst -= 200>><<set $mouthsemen += 1>>
<br><br>
<</switch>>
<<elseif $NPCList[0].penis is "feet">>
<<switch random(1, 7)>>
<<case 1 2 3>>
<<He>> pushes your feet together and thrusts <<his>> $NPCList[0].penisdesc between them as <<he>> cums, leaving them slick with ejaculate.
<br><br>
<<feetejacstat>><<ejacstat>><<set $hygiene += 500>><<set $feetsemen += 1>>
<<case 4 5 6>>
<<He>> moans as <<he>> cums on your feet, leaving them slick with semen.
<br><br>
<<feetejacstat>><<ejacstat>><<set $hygiene += 500>><<set $feetsemen += 1>>
<<case 7>>
<<He>> moans as <<he>> thrusts <<his>> $NPCList[0].penisdesc between your feet. Semen shoots onto your legs.
<br><br>
<<feetejacstat>><<ejacstat>><<set $hygiene += 500>><<set $feetsemen += 1>>
<<thighejacstat>><<ejacstat>><<set $hygiene += 500>><<set $thighsemen += 1>>
<</switch>>
<<elseif $NPCList[0].penis is "leftarm" and $NPCList[0].penis is "rightarm">>
<<switch random(1, 7)>>
<<case 1 2 3>>
<<He>> moans as <<he>> cums, <<his>> $NPCList[0].penisdesc pulsing between your hands.
<br><br>
<<handejacstat>><<ejacstat>><<set $hygiene += 500>><<set $leftarmsemen += 1>><<set $rightarmsemen += 1>>
<<case 4 5 6>>
<<He>> cums on your hands, leaving them slick with semen.
<br><br>
<<handejacstat>><<ejacstat>><<set $hygiene += 500>><<set $leftarmsemen += 1>><<set $rightarmsemen += 1>>
<<case 7>>
<<He>> thrusts <<his>> $NPCList[0].penisdesc between your hands harder as <<he>> cums. Semen shoots through the air, splattering your face. "You're a mess," <<he>> gasps. "My fault, but you need to clean up."
<br><br>
<<handejacstat>><<ejacstat>><<set $hygiene += 500>><<set $leftarmsemen += 1>><<set $rightarmsemen += 1>>
<<faceejacstat>><<ejacstat>><<set $hygiene += 500>><<set $facesemen += 1>>
<</switch>>
<<elseif $NPCList[0].penis is "leftarm">>
<<switch random(1, 7)>>
<<case 1 2 3>>
<<He>> moans as <<he>> cums, <<his>> $NPCList[0].penisdesc sliding between your fingers and leaving them slick with semen.
<br><br>
<<handejacstat>><<ejacstat>><<set $hygiene += 500>><<set $leftarmsemen += 1>>
<<case 3 4>>
<<He>> spasms as thick streams of semen erupt from <<his>> $NPCList[0].penisdesc. <<His>> convulsions send it sailing through the air. It splatters onto your face.
<br><br>
<<handejacstat>><<ejacstat>><<set $hygiene += 500>><<set $leftarmsemen += 1>>
<<faceejacstat>><<ejacstat>><<set $hygiene += 500>><<set $facesemen += 1>>
<<case 6 7>>
<<He>> spasms and moans as thick streams of cum shoot onto your <<breasts>>. "I need to train you to control cock better."
<br><br>
<<handejacstat>><<ejacstat>><<set $hygiene += 500>><<set $leftarmsemen += 1>>
<<chestejacstat>><<ejacstat>><<set $hygiene += 500>><<set $chestsemen += 1>>
<</switch>>
<<elseif $NPCList[0].penis is "rightarm">>
<<switch random(1, 7)>>
<<case 1 2 3>>
<<He>> moans as you work <<his>> shaft with your right hand. You give <<him>> a final squeeze, and <<he>> cums, <<his>> whole body shuddering.
<br><br>
<<handejacstat>><<ejacstat>><<set $hygiene += 500>><<set $rightarmsemen += 1>>
<<case 4 5>>
<<He>> spasms and moans, thick streams of cum shooting from <<his>> $NPCList[0].penisdesc and landing on your face.
<br><br>
<<chestejacstat>><<ejacstat>><<set $hygiene += 500>><<set $chestsemen += 1>>
<<handejacstat>><<ejacstat>><<set $hygiene += 500>><<set $rightarmsemen += 1>>
<<case 6 7>>
<<He>> moans as <<he>> cums in your hand, <<his>> whole body trembling. "Good <<girl>>," <<he>> gasps. "See? Your duties aren't so difficult."
<br><br>
<<handejacstat>><<ejacstat>><<set $hygiene += 500>><<set $rightarmsemen += 1>>
<<oralejacstat>><<ejacstat>><<set $hunger -= 200>><<set $thirst -= 200>><<set $mouthsemen += 1>>
<</switch>>
<<elseif $NPCList[0].penis is 0>>
<<switch random(1, 5)>>
<<case 1>>
<<He>> moans as <<he>> works <<his>> shaft and, giving <<his>> $NPCList[0].penisdesc a final squeeze, ejaculates onto your tummy. "Don't forget. You're mine whenever I want you."
<br><br>
<<tummyejacstat>><<ejacstat>><<set $hygiene += 500>><<set $tummysemen += 1>>
<<case 2>>
<<He>> rubs <<his>> $NPCList[0].penisdesc and aims at your face, covering it with semen. "Your place is on your knees, servicing my cock. Don't forget it."
<br><br>
<<faceejacstat>><<ejacstat>><<set $hygiene += 500>><<set $facesemen += 1>>
<<case 3>>
<<He>> strokes <<his>> $NPCList[0].penisdesc and ejaculates onto your <<bottom>>. "That's warm up for next time."
<br><br>
<<bottomejacstat>><<ejacstat>><<set $hygiene += 500>><<set $bottomsemen += 1>>
<<case 4>>
<<He>> strokes <<his>> $NPCList[0].penisdesc and moans as <<he>> ejaculates onto your <<breasts>>. "Go clean up this mess."
<br><br>
<<chestejacstat>><<ejacstat>><<set $hygiene += 500>><<set $chestsemen += 1>>
<<case 5>>
<<He>> moans and shudders as cum flies all over your body. <<His>> muscles weakening, <<he>> leans on your shoulder for support.
<br><br>
<<chestejacstat>><<ejacstat>><<set $hygiene += 500>><<set $chestsemen += 1>>
<<tummyejacstat>><<ejacstat>><<set $hygiene += 500>><<set $tummysemen += 1>>
<<hairejacstat>><<ejacstat>><<set $hygiene += 500>><<set $hairsemen += 1>>
<</switch>>
<<elseif $NPCList[0].penis is "otheranus">>
<<switch random(1, 7)>>
<<case 1 2 3>>
<<He>> moans as you fuck <<his>> ass, semen erupting from <<his>> $NPCList[0].penisdesc and pooling on the ground beneath <<him>>. "Don't think," <<he>> gasps. "That cumming from having your cock in ass means I can't protect you."
<br><br>
<<case 4 5>>
<<He>> moans as you pound <<his>> ass, <<his>> ejaculate covering the ground beneath <<him>>.
<br><br>
<<case 6 7>>
<<He>> moans as you fuck <<his>> ass, <<his>> semen arcing onto <<his>> own chest.
<br><br>
<</switch>>
<<elseif $NPCList[0].penis is "otheranusfrot" or $NPCList[0].penis is "otheranusentrance" or $NPCList[0].penis is "otheranusimminent" and $worn.genitals.type.includes("chastity")>>
<<He>> gasps as <<he>> cums, ejaculating over your $worn.genitals.name. "Once I get the key," <<he>> pants. "Your ass is gonna get ravaged."
<br><br>
<<elseif $NPCList[0].penis is "otheranusfrot" or $NPCList[0].penis is "otheranusentrance" or $NPCList[0].penis is "otheranusimminent">>
<<switch random(1, 7)>>
<<case 1 2 3>>
<<He>> moans as you fuck <<his>> cheeks. <<He>> reaches behind you and grasps your <<bottom>>, rubbing against you as <<he>> climaxes. <<He>> ejaculates onto the ground. "Fuck me properly next time," <<he>> pants. "Don't be shy."
<br><br>
<<case 4 5>>
<<He>> moans as you rub against <<his>> ass. <<His>> $NPCList[0].penis erupts onto the ground in front of <<him>>. "You're a tease," <<he>> gasps. "I couldn't take the anticipation.
<br><br>
<<case 6 7>>
<<He>> sighs as <<his>> $NPCList[0].penis ejaculates onto <<his>> own chest. "That was fine," <<he>> pants. "But next time, you're getting penetrated."
<br><br>
<</switch>>
<!-- Special case male PC being orally serviced by male NPC with no other contact -->
<<elseif $NPCList[0].mouth is "penis">>
<<switch random(1, 7)>>
<<case 1 2 3>>
<<He>> cums as you fuck <<his>> mouth, <<his>> whole body shuddering as <<his>> semen shoots from <<his>> $NPCList[0].penis and onto the floor beneath <<him>>.
<br><br>
<<case 4 5>>
<<He>> cums on the ground as you fuck <<his>> mouth. <<He>> pulls away. "I'm done. For now."
<br><br>
<<case 6 7>>
<<He>> grasps your
<<if $player.ballsExist>>balls<<elseif $vaginaexist is 1>>pussy<</if>>
and drives your cock down <<his>> throat. <<He>> ejcaultes on <<his>> own chest as <<he>> shudders around your length.
<br><br>
<</switch>>
<<elseif $NPCList[0].penis is "othermouth">>
<<He>> shakes with arousal as <<he>> cums.
<br><br>
<</if>>
<</if>>
<!-- Finishing moves for consensual with low anger or non-consensual with damage or high anger -->
<<if $consensual is 1 and $enemyanger lte 0>>
<<switch random(1, 5)>>
<<case 1 2>>
<<He>> strokes you, <span class="green">making you feel warm inside.</span> "I hope you know how much I need you here."
<<lstress>><<ltrauma>><<lpain>><<violence -3>>
<br><br>
<<case 3 4>>
<<He>> strokes your hair, <span class="green">making you feel warm inside.</span> "Never ever leave me."
<<lstress>><<ltrauma>><<lpain>><<violence -3>>
<br><br>
<<case 5>>
<<He>> brushes your cheek with <<his>> hand. "You're so <<if $player.gender_appearance is "m">>handsome<<else>>beautiful<</if>> it makes me hurt." <span class="green">Your face flushes with pleasure.</span>
<<lstress>><<ltrauma>><<lpain>><<violence -3>>
<br><br>
<</switch>>
<<elseif $consensual is 0 and $enemyhealth lte ($enemyhealthmax / 10) * 7.5>>
Overcome by anger, <<he>> <span class="red">punches you.</span> "I expect your compliance," <<he>> snarls. "Defy me again and I might leave you naked in the woods for the wolves."
<<gstress>><<gtrauma>><<gpain>><<violence 6>>
<br><br>
<<elseif $consensual is 0 and $enemyhealth lte ($enemyhealthmax / 10) * 8.5>>
<<He>> pins your arms back and <span class="pink">slaps your face.</span> "You need to learn your place. For your own good. Don't resist me."
<<gstress>><<gtrauma>><<gpain>><<violence 3>>
<br><br>
<<elseif $consensual is 0 and $enemyhealth lte ($enemyhealthmax / 10) * 9.5>>
<<He>> <span class="pink">slaps your face.</span> "You need a reminder. You're here for my pleasure. Don't fight it."
<<gstress>><<gtrauma>><<gpain>><<violence 2>>
<br><br>
<</if>>
<</nobr>><</widget>><<widget "ejaculation-gloryhole">><<nobr>>
<<set $ejaculating to 1>>
<<if $sexavoid is 0 or $rapeavoid is 0>>
<<if $consensual is 1>>
<<famesex 1>>
<<else>>
<<famerape 1>>
<</if>>
<</if>>
<<if $exposed is 1>>
<<fameexhibitionism 1>>
<<elseif $exposed gte 2>>
<<fameexhibitionism 2>>
<</if>>
<<if $NPCList[0].pronoun is "m">>
<<set $pronoun to "m">>
<</if>>
<<if $NPCList[0].pronoun is "f">>
<<set $pronoun to "f">>
<</if>>
<<if $NPCList[0].pronoun is "i">>
<<set $pronoun to "i">>
<</if>>
<<if $NPCList[0].pronoun is "n">>
<<set $pronoun to "n">>
<</if>>
<<if $NPCList[0].pronoun is "t">>
<<set $pronoun to "t">>
<</if>>
<<if $enemytype is "man">>
<<set $NPCList[0].intro to 1>>
<<else>>
<<set $pronoun to "i">>
<</if>>
<!-- Gloryhole encounter assumes NPC cannot reach or see PC and vice versa. Assumes NPCs believe PC may have following combat. Assumes all other forms of finishing in place and encounters can be either consens or non-consens. Non-consens encounters assume PC is restrained to hole with no arms available, though genital encounters were left in place in case of future use-->
<!-- Currently non-consens gloryhole is oral-only and so focus is on these cases; the rear-body non-consens is captured by $position="wall". As game changes this can be reviewed -->
<!-- Consens gloryhole has all combat options available currently. -->
/% DEBUG POS:$position POS2:$punishmentposition<br> %/
/% DEBUG NPCF $NPCList[0].vagina NPCM $NPCList[0].penis<br> %/
<!-- Female Gender NPC1 at WALL -->
<<if $NPCList[0].gender is "f">>
<<if $consensual is 1>>
<<if $NPCList[0].vagina is "footjob">>
<<He>> gasps as <<he>> cums.
<br><br>
<<elseif $NPCList[0].vagina is "feet">>
<<switch random(1, 7)>>
<<case 1 2 3>>
<<He>> groans as <<he>> cums; ejaculate covers your feet.
<br><br>
<<feetejacstat>><<ejacstat>><<set $hygiene += 500>><<set $feetsemen += 1>>
<<case 4 5 6>>
<<He>> quietly cums on your feet, slickening them with ejaculate.
<br><br>
<<feetejacstat>><<ejacstat>><<set $hygiene += 500>><<set $feetsemen += 1>>
<<case 7>>
<<He>> grunts and rubs <<his>> cunt on your feet as <<he>> cums, splattering your feet and legs with ejaculate.
<br><br>
<<feetejacstat>><<ejacstat>><<set $hygiene += 500>><<set $feetsemen += 1>>
<<thighejacstat>><<ejacstat>><<set $hygiene += 500>><<set $thighsemen += 1>>
<</switch>>
<<elseif $NPCList[0].vagina is "leftarm" or $NPCList[0].vagina is "rightarm">>
<<switch random(1, 5)>>
<<case 1 2>>
<<He>> sighs as you finish with <<his>> pussy, shaking <<his>> thighs together against your hand as <<his>> body convulses.
<br><br>
<<handejacstat>><<ejacstat>><<set $hygiene += 500>><<set $leftarmgoo += 1>>
<<case 3 4>>
<<He>> cums silently, cunt twitching against your hand uncontrollably.
<br><br>
<<handejacstat>><<ejacstat>><<set $hygiene += 500>><<set $leftarmgoo += 1>>
<<case 5>>
<<He>> screams, grabbing your hand and fucking <<his>> pussy with your fingers. Your fingers are soaked in ejaculate.
<br><br>
<<handejacstat>><<ejacstat>><<set $hygiene += 500>><<set $leftarmgoo += 1>>
<</switch>>
<<elseif $NPCList[0].vagina is "vagina">>
<<switch random(1, 5)>>
<<case 1 2>>
<<He>> groans as <<he>> cums, dragging <<his>> wet pussy across yours. "That was so good."
<br><br>
<<thighejacstat>><<ejacstat>><<set $hygiene += 500>><<set $thighgoo += 1>>
<<case 3 4>>
<<He>> moans as <<he>> grinds downs hard on your <<pussy>>,.
<br><br>
<<vaginalentranceejacstat>><<ejacstat>><<set $hygiene += 500>><<set $vaginaoutsidegoo += 1>>
<<case 5>>
<<He>> screams, mashing <<his>> crotch against the wall. Ejaculate streams from <<his>> pussy, drenching your exposed legs. <<He>> giggles, "I hope I didn't make too much of a mess."
<br><br>
<<vaginalentranceejacstat>><<ejacstat>><<set $hygiene += 500>><<set $vaginaoutsidegoo += 1>>
<<thighejacstat>><<ejacstat>><<set $hygiene += 500>><<set $thighgoo += 1>>
<</switch>>
<<elseif $NPCList[0].vagina is "othermouth">>
<<He>> shakes with arousal as <<he>> cums, withdrawing <<his>> face from the hole.
<br><br>
<<elseif $NPCList[0].vagina is "lefthand" or $NPCList[0].vagina is "righthand">>
<<He>> moans as <<he>> cums. "You must enjoy being used like this."
<br><br>
<<elseif $NPCList[0].vagina is "mouthentrance" or $NPCList[0].vagina is "mouthimminent">>
<<switch random(1, 5)>>
<<case 1 2>>
<<He>> groans and grinds <<his>> crotch against your face; you feel the wall shake as <<he>> cums on your mouth.
<br><br>
<<faceejacstat>><<ejacstat>><<set $hygiene += 500>><<set $facegoo += 1>>
<<case 3 4>>
<<He>> ejaculates on your face, rubbing <<his>> clit against your nose as <<he>> finished. You feel cum running down your nose and lips.
<br><br>
<<faceejacstat>><<ejacstat>><<set $hygiene += 500>><<set $facegoo += 1>>
<<case 5>>
<<He>> rubs <<his>> clit rapidly, squirting your face through the hole with cum. You feel slime running down your face and neck.
<br><br>
<<faceejacstat>><<ejacstat>><<set $hygiene += 1000>><<set $facegoo += 2>>
<</switch>>
<<elseif $NPCList[0].vagina is "mouth">>
<<switch random(1, 5)>>
<<case 1 2>>
<<He>> groans and grinds <<his>> crotch roughly against your mouth; you feel the wall shake as <<he>> cums into your waiting mouth.
<br><br>
<<faceejacstat>><<ejacstat>><<set $hygiene += 500>><<set $facegoo += 1>>
<<case 3 4>>
<<He>> ejaculates into your mouth, grinding <<his>> cunt against the wall as <<he>> finishes. You feel ejaculate running down your throat.
<br><br>
<<faceejacstat>><<ejacstat>><<set $hygiene += 500>><<set $facegoo += 1>>
<<case 5>>
<<He>> rubs <<his>> clit rapidly, squirting into your open mouth. You feel cum running down your throat and dripping off your chin.
<br><br>
<<faceejacstat>><<ejacstat>><<set $hygiene += 1000>><<set $facegoo += 2>>
<</switch>>
<!-- following appear to be Male PC to Female Antagonist only? -->
<<elseif $NPCList[0].vagina is "otheranus">>
<<He>> shakes as <<he>> cums, driving your cock deeply into <<his>> ass as <<he>> releases a final moan.
<br><br>
<<elseif $NPCList[0].vagina is "penis">>
<<He>> drives <<his>> pussy hard against your cock as <<he>> shudders with pleasure.
<br><br>
<<elseif $NPCList[0].vagina is "penisimminent" or $NPCList[0].vagina is "penisentrance">>
<<He>> moans as <<he>> cums on your throbbing cock.
<br><br>
<<elseif $NPCList[0].vagina is "otheranusfrot" or $NPCList[0].vagina is "otheranusentrance">>
<<He>> swivels <<his>> ass against your cock as <<he>> cums.
<br><br>
<<elseif $NPCList[0].vagina is "frot">>
<<He>> pushes against the wall, rubbing <<his>> clit hard against your cock as <<he>> cums.
<br><br>
<!-- Special case male PC with female NPC -->
<<elseif $NPCList[0].mouth is "penis">>
<<He>> cums as <<he>> sucks your <<penis>>, dropping away as <<he>> gasps for air.
<br><br>
<<else>>
<<switch random(1, 3)>>
<<case 1 2>>
<<He>> groans and rubs <<his>> clit, spraying your face with ejaculate through the hole.
<br><br>
<<faceejacstat>><<ejacstat>><<set $hygiene += 500>><<set $facegoo += 1>>
<<case 3>>
<<He>> moans as <<he>> ejaculates onto <<his>> thighs.
<br><br>
<</switch>>
<</if>>
<<else>><!-- Start non-consensual -->
<<if $NPCList[0].vagina is "mouthentrance" or $NPCList[0].vagina is "mouthimminent">>
<<switch random(1, 5)>>
<<case 1 2>>
<<He>> groans and grinds <<his>> clit roughly against your restrained face; you feel the wall shake as <<he>> cums on your mouth.
<br><br>
<<faceejacstat>><<ejacstat>><<set $hygiene += 500>><<set $facegoo += 1>>
<<case 3 4>>
<<He>> ejaculates on your face, rubbing <<his>> clit against your nose as <<he>> finished. You feel goo running down your nose and lips.
<br><br>
<<faceejacstat>><<ejacstat>><<set $hygiene += 500>><<set $facegoo += 1>>
<<case 5>>
<<He>> rubs <<his>> clit rapidly, squirting your face through the hole with cum. You try futilely to back away but your restraints hold you in place; you feel slime running down your face and neck.
<br><br>
<<faceejacstat>><<ejacstat>><<set $hygiene += 1000>><<set $facegoo += 2>>
<</switch>>
<<elseif $NPCList[0].vagina is "mouth">>
<<switch random(1, 5)>>
<<case 1 2>>
<<He>> groans and grinds <<his>> crotch roughly against your tongue; you feel the wall shake as <<he>> cums into your waiting mouth.
<br><br>
<<faceejacstat>><<ejacstat>><<set $hygiene += 500>><<set $facegoo += 1>>
<<case 3 4>>
<<He>> ejaculates into your mouth, grinding <<his>> cunt against the wall as <<he>> finishes. You feel ejaculate running down your throat.
<br><br>
<<faceejacstat>><<ejacstat>><<set $hygiene += 500>><<set $facegoo += 1>>
<<case 5>>
<<He>> rubs <<his>> clit rapidly, squirting into your open mouth. You try futilely to back away but your restraints hold you in place; you feel cum running down your throat and dripping off your chin. "I hope you were thirsty, you little slut."
<br><br>
<<faceejacstat>><<ejacstat>><<set $hygiene += 1000>><<set $facegoo += 2>>
<</switch>>
<<else>>
<<switch random(1, 3)>>
<<case 1 2>>
<<He>> groans and rubs <<his>> clit, spraying your restrained face with ejaculate through the hole. Goo drips from your face and down the wall.
<br><br>
<<faceejacstat>><<ejacstat>><<set $hygiene += 500>><<set $facegoo += 1>>
<<case 3>>
<<He>> moans as he ejaculates onto <<his>> thighs. <<He>> reaches through the wall, <span class="purple"> shoving <<his>> fingers down your throat.</span> You gag and retch as <<he>> laughs. "Such a disgusting little piggy."
<br><br>
<</switch>>
<</if>>
<</if>>
<</if>>
<!-- Male Gender NPC1 at WALL -->
<<if $NPCList[0].gender is "m">>
<!-- Start simplified strap-on sub-case -->
<<if $NPCList[0].penisdesc.includes("strap-on")>>
<<if $consensual is 0>><!-- Non-consen strap-on case -->
<<switch $NPCList[0].penis>>
<<case "vagina" "vaginaimminent" "vaginaentrance" "anus" "anusentrance" "anusimminent" "thighs">>
<<switch random(1, 3)>>
<<case 1>>
<<He>> shakes as <<he>> cums, slapping you across the ass with <<his>> $NPCList[0].penisdesc.
<br><br>
<<case 2>>
<<He>> cums loudly, then spanks your ass with <<his>> $NPCList[0].penisdesc. "Something to remember me by, whore."
<br><br>
<<case 3>>
<<He>> cums quietly, rubbing <<his>> $NPCList[0].penisdesc along your back.
<br><br>
<</switch>>
<<case "mouth">>
<<He>> cums loudly, shoving <<his>> $NPCList[0].penisdesc deep into your throat, making you gag. Tears stream down your face.
<br><br>
<<case "mouthentrance" "mouthimminent" "chest" "lefthand" "righthand">>
<<switch random(1, 3)>>
<<case 1>>
<<He>> shakes as <<he>> cums, slapping you across the face with <<his>> $NPCList[0].penisdesc.
<br><br>
<<case 2>>
<<He>> cums loudly, then laughs, wiping <<his>> $NPCList[0].penisdesc of on your hair.
<br><br>
<<case 3>>
<<He>> cums silently, mouth agape, rubbing <<his>> $NPCList[0].penisdesc against your cheek.
<br><br>
<</switch>>
<<default>>
<<He>> moans as <<he>> cums, rubbing <<his>> clit with the base of <<his>> $NPCList[0].penisdesc.
<br><br>
<</switch>>
<<else>><!-- Consensual strap-on case -->
<<switch $NPCList[0].penis>>
<<case "vagina" "vaginaimminent" "vaginaentrance" "anus" "anusentrance" "anusimminent" "thighs">>
<<He>> shakes as <<he>> cums, wiping <<his>> $NPCList[0].penisdesc off on your ass.
<br><br>
<<case "mouth">>
<<He>> cums loudly, grinding <<his>> $NPCList[0].penisdesc against <<his>> own crotch with <<his>> hand as <<he>> cums.
<br><br>
<<case "mouthentrance" "mouthimminent" "chest" "lefthand" "righthand">>
<<He>> cums silently, mouth agape, rubbing <<his>> $NPCList[0].penisdesc against your cheek.
<br><br>
<<default>>
<<He>> moans as <<he>> cums, rubbing <<his>> clit with the base of <<his>> $NPCList[0].penisdesc.
<br><br>
<</switch>>
<</if>>
<<elseif $consensual is 1>>
<<if $NPCList[0].penis is "idle">>
<<He>> groans as a wet patch forms on <<his>> trousers. You laugh at the pathetic display.
<br><br>
<<elseif $NPCList[0].penis is "thighs">>
<<switch random(1, 7)>>
<<case 1 2 3>>
<<He>> shakes as <<he>> cums, pulling <<his>> cock out and ejaculating onto the backs of your thighs. You feel <<him>> wipe <<his>> cock clean on your ass.
<br><br>
<<thighejacstat>><<ejacstat>><<set $hygiene += 500>><<set $thighsemen += 1>>
<<case 4 5 6>>
<<He>> slams <<his>> crotch hard into your ass as <<he>> cums and ejaculates onto your tummy and the wall.
<br><br>
<<tummyejacstat>><<ejacstat>><<set $hygiene += 500>><<set $tummysemen += 1>>
<<case 7>>
<<He>> groan as <<he>> cums, ejaculating a massive load that covers your thighs and tummy; cum drips cooly down your legs, pooling on the ground.
<br><br>
<<thighejacstat>><<ejacstat>><<set $hygiene += 500>><<set $thighsemen += 1>>
<<tummyejacstat>><<ejacstat>><<set $hygiene += 500>><<set $tummysemen += 1>>
<</switch>>
<<elseif $NPCList[0].penis is "vaginaentrance">>
<<switch random(1, 7)>>
<<case 1 2 3>>
<<He>> groans as <<he>> ejaculates onto your <<pussy>>. You feel semen coating your outer lips and pooling around your knees.
<br><br>
<<vaginalentranceejacstat>><<ejacstat>><<set $hygiene += 500>><<set $vaginaoutsidesemen += 1>>
<<case 4 5 6>>
<<He>> strokes <<his>> cock and ejaculates onto your <<pussy>> without a word, sending streams of semen running down your cunt; you can feel <<him>> flicking <<his>> cock dry on your ass.
<br><br>
<<vaginalentranceejacstat>><<ejacstat>><<set $hygiene += 500>><<set $vaginaoutsidesemen += 1>>
<<case 7>>
<<He>> moans and strokes <<his>> cock as <<he>> cums, sending thick ropes of semen onto your <<pussy>> and ass.
<br><br>
<<vaginalentranceejacstat>><<ejacstat>><<set $hygiene += 500>><<set $vaginaoutsidesemen += 1>>
<<bottomejacstat>><<ejacstat>><<set $hygiene += 500>><<set $bottomsemen += 1>>
<</switch>>
<<elseif $NPCList[0].penis is "vaginaimminent">>
<<switch random(1, 7)>>
<<case 1 2 3>>
<<He>> cums before <<he>> can penetrate your <<pussy>>, ejaculating on the outside. Semen coats your outer lips and tummy.
<br><br>
<<vaginalentranceejacstat>><<ejacstat>><<set $hygiene += 500>><<set $vaginaoutsidesemen += 1>>
<<case 4 5 6>>
<<He>> ejaculates onto your <<pussy>> before <<he>> can penetrate you, sending warm streams of semen running down your cunt; <<he>> groans in disappointment.
<br><br>
<<vaginalentranceejacstat>><<ejacstat>><<set $hygiene += 500>><<set $vaginaoutsidesemen += 1>>
<<case 7>>
<<He>> moans and strokes <<his>> cock as <<he>> cums, sending thick ropes of semen onto your <<pussy>> and ass.
<br><br>
<<vaginalentranceejacstat>><<ejacstat>><<set $hygiene += 500>><<set $vaginaoutsidesemen += 1>>
<<bottomejacstat>><<ejacstat>><<set $hygiene += 500>><<set $bottomsemen += 1>>
<</switch>>
<<elseif $NPCList[0].penis is "vagina">><<creampie "self" "vagina">>
<<switch random(1, 7)>>
<<case 1 2 3>>
<<He>> thrusts deeply into your <<pussy>> as <<he>> cums, holding <<his>> cock deep in your womb. Semen splashes inside your <<pussy>> as you drive back against <<him>>.
<br><br>
<<vaginalejacstat>><<ejacstat>><<set $hygiene += 500>><<set $vaginasemen += 1>>
<<case 4 5 6>>
<<He>> quiets and pounds <<his>> cock into you as <<he>> cums. Semen fills your <<pussy>> as you push back against the wall.
<br><br>
<<vaginalejacstat>><<ejacstat>><<set $hygiene += 500>><<set $vaginasemen += 1>>
<<case 7>>
<<He>> convulses and grinds into on your cunt as <<he>> cums, smashing your <<clit>> and sending thick waves of cum into your <<pussy>>. Semen oozes from your vagina and down your legs, pooling around your knees. "I just love fucking faceless wet cunts."
<br><br>
<<vaginalentranceejacstat>><<ejacstat>><<set $hygiene += 500>><<set $vaginaoutsidesemen += 1>>
<<thighejacstat>><<ejacstat>><<set $hygiene += 500>><<set $thighsemen += 1>>
<</switch>>
<<elseif $NPCList[0].penis is "cheeks">>
<<switch random(1, 7)>>
<<case 1 2 3>>
<<He>> shakes as <<he>> cums, withdrawing <<his>> cock from your cheeks and ejaculating onto your ass.
<br><br>
<<bottomejacstat>><<ejacstat>><<set $hygiene += 500>><<set $bottomsemen += 1>>
<<case 4 5 6>>
<<He>> smash hard against the wall, ejaculating between your cheeks.
<br><br>
<<bottomejacstat>><<ejacstat>><<set $hygiene += 500>><<set $bottomsemen += 1>>
<<case 7>>
<<He>> grunts as <<he>> cums. You feel a flood of warm cum dripping down your ass and crotch.
<br><br>
<<bottomejacstat>><<ejacstat>><<set $hygiene += 1000>><<set $bottomsemen += 2>>
<</switch>>
<<elseif $NPCList[0].penis is "anusentrance">>
<<switch random(1, 7)>>
<<case 1 2 3>>
<<He>> strokes <<his>> cock, ejaculating onto your bottom. Semen drips down your butt and into your crack.
<br><br>
<<bottomejacstat>><<ejacstat>><<set $hygiene += 500>><<set $bottomsemen += 1>>
<<case 4 5 6>>
<<He>> strokes <<his>> cock and quietly ejaculates onto your ass. You feel semen dripping down your crack.
<br><br>
<<bottomejacstat>><<ejacstat>><<set $hygiene += 500>><<set $bottomsemen += 1>>
<<case 7>>
<<He>> moans and strokes <<his>> cock as <<he>> cums; you feel the splash of wet semen cover your ass and drip down your crotch.
<br><br>
<<bottomejacstat>><<ejacstat>><<set $hygiene += 1000>><<set $bottomsemen += 2>>
<</switch>>
<<elseif $NPCList[0].penis is "anusimminent">>
<<switch random(1, 7)>>
<<case 1 2 3>>
<<He>> cums before <<he>> can penetrate your wriggling ass, ejaculating on the outside. You feel semen coat your ass and drip warmly down your crack.
<br><br>
<<bottomejacstat>><<ejacstat>><<set $hygiene += 500>><<set $bottomsemen += 1>>
<<case 4 5 6>>
<<He>> strokes <<his>> cock and ejaculates onto your ass before <<he>> can penetrate you, sending streams of semen running down your crack; <<he>> groans, disappointed.
<br><br>
<<bottomejacstat>><<ejacstat>><<set $hygiene += 500>><<set $bottomsemen += 1>>
<<case 7>>
<<He>> moans and strokes <<his>> cock as <<he>> cums, you feel a flood of semen on your ass and crotch.
<br><br>
<<bottomejacstat>><<ejacstat>><<set $hygiene += 1000>><<set $bottomsemen += 2>>
<</switch>>
<<elseif $NPCList[0].penis is "anus">><<creampie "self" "anus">>
<<switch random(1, 7)>>
<<case 1 2 3>>
<<He>> moans, pounding your ass as <<he>> cums. You groan as semen streams into your asshole.
<br><br>
<<analejacstat>><<ejacstat>><<set $hygiene += 500>><<set $anussemen += 1>>
<<case 4 5 6>>
<<He>> pushes hard into your <<bottom>> as <<he>> cums, and you mash your <<bottom>> against the wall in response. Semen fills you as moan with pleasure.
<br><br>
<<analejacstat>><<ejacstat>><<set $hygiene += 500>><<set $anussemen += 1>>
<<case 7>>
<<He>> convulses and with a final shove, cums in your ass. Thick waves of semen pump into you. <span class="blue">You gasp as your ass overflows;</span> cum oozes from your ass and runs down your legs. "I can't see your face, but I bet you love being fucked in the ass."
<br><br>
<<analejacstat>><<ejacstat>><<set $hygiene += 500>><<set $anussemen += 1>>
<<thighejacstat>><<ejacstat>><<set $hygiene += 500>><<set $thighsemen += 1>>
<</switch>>
<<elseif $NPCList[0].penis is "chest">>
<<switch random(1, 7)>>
<<case 1 2 3>>
<<He>> moans as <<he>> cums, ejaculating onto your <<breasts>>.
<br><br>
<<chestejacstat>><<ejacstat>><<set $hygiene += 500>><<set $chestsemen += 1>>
<<case 4 5 6>>
<<He>> strokes the tip of <<his>> cock between your <<breasts>> and wordlessly ejaculates onto them. Your <<breasts>> cool as semen slides down your body.
<br><br>
<<chestejacstat>><<ejacstat>><<set $hygiene += 500>><<set $chestsemen += 1>>
<<case 7>>
<<He>> bears down on your <<breasts>>, grunting as <<he>> cums; semen shoots between your <<breasts>> and onto the wall.
<br><br>
<<chestejacstat>><<ejacstat>><<set $hygiene += 500>><<set $chestsemen += 1>>
<</switch>>
<<elseif $NPCList[0].penis is "mouthentrance">>
<<switch random(1, 7)>>
<<case 1 2 3>>
<<He>> moans, stroking <<his>> cock and ejaculating onto your face.
<br><br>
<<faceejacstat>><<ejacstat>><<set $hygiene += 500>><<set $facesemen += 1>>
<<case 4 5 6>>
<<He>> strokes <<his>> cock and ejaculates onto your face. Warm cums drips down your forehead and nose.
<br><br>
<<faceejacstat>><<ejacstat>><<set $hygiene += 500>><<set $facesemen += 1>>
<<case 7>>
<<He>> grips <<his>> cock tightly, working it while aiming though the hole straight at your mouth. <span class="pink">You splutter and gag as thick ropes of cum push past your lips and into your mouth.</span>
<br><br>
<<faceejacstat>><<ejacstat>><<set $hygiene += 500>><<set $facesemen += 1>>
<<oralejacstat>><<ejacstat>><<set $hunger -= 200>><<set $thirst -= 200>><<set $mouthsemen += 1>>
<br><br>
<</switch>>
<<elseif $NPCList[0].penis is "mouthimminent">>
<<switch random(1, 7)>>
<<case 1 2 3>>
<<He>> gasps, ejaculating onto your lips as you barely brush against the tip of <<his>> penis.
<br><br>
<<faceejacstat>><<ejacstat>><<set $hygiene += 500>><<set $facesemen += 1>>
<<case 4 5 6>>
<<He>> brushes <<his>> cock against your face, causing <<him>> to ejaculate early. Cums drips down your lips and chin; <<he>> sounds frustrated.
<br><br>
<<oralejacstat>><<ejacstat>><<set $hunger -= 200>><<set $thirst -= 200>><<set $mouthsemen += 1>>
<<case 7>>
<<He>> cums before <<he>> can enter your mouth. Thick ropes of cum cover your cheeks, chin, and into your waiting mouth. <<He>> sounds frustrated.
<br><br>
<<faceejacstat>><<ejacstat>><<set $hygiene += 500>><<set $facesemen += 1>>
<<oralejacstat>><<ejacstat>><<set $hunger -= 200>><<set $thirst -= 200>><<set $mouthsemen += 1>>
<</switch>>
<<elseif $NPCList[0].penis is "mouth">><<creampie "self" "mouth">>
<<switch random(1, 7)>>
<<case 1 2 3>>
<<He>> unexpectedly shoves <<his>> cock down your throat as <<he>> cums. You gag as semen streams down your throat, forcing you to swallow.
<br><br>
<<oralejacstat>><<ejacstat>><<set $hunger -= 200>><<set $thirst -= 200>><<set $mouthsemen += 1>>
<<case 4 5 6>>
<<He>> puts <<his>> hands on the wall as <<he>> mashes <<his>> cock into your mouth, ejaculating with a moan. You gag as cum fills your mouth and drips down your chin.
<br><br>
<<oralejacstat>><<ejacstat>><<set $hunger -= 200>><<set $thirst -= 200>><<set $mouthsemen += 1>>
<<case 7>>
<<He>> wildly thrusts <<his>> cock down your throat as <<he>> cums, shaking the entire wall. <span class="pink">Semen streams down your throat,</span> fills your mouth and covers your face as <<he>> flails.
<<faceejacstat>><<ejacstat>><<set $hygiene += 500>><<set $facesemen += 1>>
<<oralejacstat>><<ejacstat>><<set $hunger -= 200>><<set $thirst -= 200>><<set $mouthsemen += 1>>
<br><br>
<</switch>>
<<elseif $NPCList[0].penis is "feet">>
<<switch random(1, 7)>>
<<case 1 2 3>>
<<He>> groans as <<he>> cums; ejaculate covers your feet.
<br><br>
<<feetejacstat>><<ejacstat>><<set $hygiene += 500>><<set $feetsemen += 1>>
<<case 4 5 6>>
<<He>> quietly cums on your feet, slickening them with semen.
<br><br>
<<feetejacstat>><<ejacstat>><<set $hygiene += 500>><<set $feetsemen += 1>>
<<case 7>>
<<He>> grunts and thrusts <<his>> cock between your feet as <<he>> cums, splattering cum on your feet and legs in the process, and pooling around your knees.
<br><br>
<<feetejacstat>><<ejacstat>><<set $hygiene += 500>><<set $feetsemen += 1>>
<<thighejacstat>><<ejacstat>><<set $hygiene += 500>><<set $thighsemen += 1>>
<</switch>>
<<elseif $NPCList[0].penis is "leftarm">>
<<switch random(1, 7)>>
<<case 1 2 3>>
<<He>> groans as <<he>> cums, penis sliding hotly in your hand and covering it with cum.
<br><br>
<<handejacstat>><<ejacstat>><<set $hygiene += 500>><<set $leftarmsemen += 1>>
<<case 4 5 6>>
<<He>> quietly cums on your hand. Semen drips down your fingers. "I'd rather fuck your mouth next time..."
<br><br>
<<handejacstat>><<ejacstat>><<set $hygiene += 500>><<set $leftarmsemen += 1>>
<<case 7>>
<<He>> spasms and moans, shooting thick streams of cum and splattering your <<breasts>> in the process.
<br><br>
<<handejacstat>><<ejacstat>><<set $hygiene += 500>><<set $leftarmsemen += 1>>
<<chestejacstat>><<ejacstat>><<set $hygiene += 500>><<set $chestsemen += 1>>
<</switch>>
<<elseif $NPCList[0].penis is "rightarm">>
<<switch random(1, 7)>>
<<case 1 2 3>>
<<He>> groans as <<he>> cums, penis sliding hotly in your hand and covering it with cum.
<br><br>
<<handejacstat>><<ejacstat>><<set $hygiene += 500>><<set $rightarmsemen += 1>>
<<case 4 5 6>>
<<He>> quietly cums on your hand. Semen drips down your fingers. "I'd rather fuck your mouth next time..."
<br><br>
<<handejacstat>><<ejacstat>><<set $hygiene += 500>><<set $rightarmsemen += 1>>
<<case 7>>
<<He>> spasms and moans, shooting thick streams of cum and splattering your <<breasts>> in the process.
<br><br>
<<handejacstat>><<ejacstat>><<set $hygiene += 500>><<set $rightarmsemen += 1>>
<<chestejacstat>><<ejacstat>><<set $hygiene += 500>><<set $chestsemen += 1>>
<</switch>>
<<elseif $NPCList[0].penis is 0>>
<<switch random(1, 3)>>
<<case 1 2>>
<<He>> groans and rubs <<his>> cock, spraying your face with ejaculate through the hole.
<br><br>
<<faceejacstat>><<ejacstat>><<set $hygiene += 500>><<set $facegoo += 1>>
<<case 3>>
<<He>> moans as he ejaculates onto the ground.
<br><br>
<</switch>>
<<elseif $NPCList[0].penis is "otheranus">>
<<switch random(1, 7)>>
<<case 1 2 3>>
<<He>> groans as you fuck <<his>> ass.
<br><br>
<<bottomejacstat>><<ejacstat>><<set $hygiene += 500>><<set $bottomsemen += 1>>
<<case 4 5>>
<<He>> moans as you pound <<his>> ass, and ejaculates on the ground.
<br><br>
<<case 6 7>>
<<He>> sighs as <<he>> ejaculates onto <<his>> own chest.
<br><br>
<</switch>>
<<elseif $NPCList[0].penis is "otheranusfrot" or $NPCList[0].penis is "otheranusentrance" or $NPCList[0].penis is "otheranusimminent">>
<<switch random(1, 7)>>
<<case 1 2 3>>
<<He>> noisily cums as you fuck <<his>> cheeks.
<br><br>
<<case 4 5>>
<<He>> moans as you rub against <<his>> anus, and ejaculates on the ground; <<he>> seems disappointed.
<br><br>
<<case 6 7>>
<<He>> sighs as <<he>> ejaculates onto <<his>> own chest.
<br><br>
<</switch>>
<!-- Special case male PC being orally serviced by male NPC with no other contact -->
<<elseif $NPCList[0].mouth is "penis">>
<<switch random(1, 7)>>
<<case 1 2 3>>
<<He>> cums as he pleasures you with <<his>> mouth.
<br><br>
<<case 4 5>>
<<He>> cums on the ground, then stops abruptly.
<br><br>
<<case 6 7>>
<<He>> pushes against the wall, shoving your cock into <<his>> throat; <<he>> ejaculates on <<his>> chest as <<he>> throats your cock.
<br><br>
<</switch>>
<<elseif $NPCList[0].penis is "othermouth">>
<<He>> shakes with arousal as <<he>> cums.
<br><br>
<</if>>
<<else>><!-- Start non-consensual -->
<<if $NPCList[0].penis is "idle">>
<<He>> groans as a wet patch forms on <<his>> trousers. You barely stifle a laugh at the pathetic display.
<br><br>
<<elseif $NPCList[0].penis is "mouthentrance">>
<<switch $NPCList[0].penissize>>
<<case 4>>
<<He>> grips <<his>> $NPCList[0].penisdesc tightly, working it while aiming though the hold straight at your mouth. <span class="pink">You splutter and gag as thick ropes of cum push past your clenched lips and into your mouth.</span> "You need to learn to swallow, bitch."
<br><br>
<<faceejacstat>><<ejacstat>><<set $hygiene += 500>><<set $facesemen += 1>>
<<oralejacstat>><<ejacstat>><<set $hunger -= 200>><<set $thirst -= 200>><<set $mouthsemen += 1>>
<<case 1>>
<<He>> moans as a pathetic dribble of cum leaks from <<his>> shaft. It's all you can do to keep from laughing.
<br><br>
<<default>>
<<switch random(1, 7)>>
<<case 1 2 3>>
<<He>> moans, stroking <<his>> $NPCList[0].penisdesc and ejaculating onto your face. "You must be so embarrassed being used like this."
<br><br>
<<faceejacstat>><<ejacstat>><<set $hygiene += 500>><<set $facesemen += 1>>
<<case 4 5 6>>
<<He>> strokes <<his>> $NPCList[0].penisdesc and ejaculates onto your face. Warm cums drips down your forehead and nose. "I bet you enjoy being used like this."
<br><br>
<<faceejacstat>><<ejacstat>><<set $hygiene += 500>><<set $facesemen += 1>>
<<default>>
<<He>> moans as he ejaculates onto your lips. <<He>> reaches through the wall, <span class="purple"> shoving <<his>> fingers down your throat.</span> You gag and retch as <<he>> laughs. "Next time I'm throating you bitch; better train up."
<<gstress>><<gtrauma>><<gpain>><<violence 3>><<bruise neck>><<hitstat>>
<br><br>
<</switch>>
<</switch>>
<<elseif $NPCList[0].penis is "mouthimminent">>
<<switch $NPCList[0].penissize>>
<<case 4>>
<<He>> cums before <<he>> can enter your mouth. Thick ropes of cum shoot from <<his>> $NPCList[0].penisdesc and cover your cheeks, chin, and into your waiting mouth. <<He>> sounds frustrated.
<br><br>
<<faceejacstat>><<ejacstat>><<set $hygiene += 500>><<set $facesemen += 1>>
<<oralejacstat>><<ejacstat>><<set $hunger -= 200>><<set $thirst -= 200>><<set $mouthsemen += 1>>
<<case 1>>
<<He>> cums before <<he>> can enter your mouth. A dribble of cum leaks from <<his>> $NPCList[0].penisdesc and onto your lower lip. You hear him stomp away, frustrated.
<br><br>
<<default>>
<<switch random(1, 7)>>
<<case 1 2 3>>
<<He>> gasps, ejaculating onto your lips as you barely brush against the tip of <<his>> penis.
<br><br>
<<faceejacstat>><<ejacstat>><<set $hygiene += 500>><<set $facesemen += 1>>
<<case 4 5 6>>
<<He>> brushes <<his>> $NPCList[0].penisdesc against your face, causing <<him>> to ejaculate early. Cums drips down your lips and chin; frustrated, <<he>> wipes the cum off your chin and shoves it in your mouth.
<br><br>
<<oralejacstat>><<ejacstat>><<set $hunger -= 200>><<set $thirst -= 200>><<set $mouthsemen += 1>>
<<default>>
<<He>> moans as he ejaculates onto your lips. <<He>> reaches through the wall, <span class="purple"> shoving <<his>> fingers down your throat.</span> You gag and retch as <<he>> laughs. "Next time I'm throating you bitch; better train up."
<<gstress>><<gtrauma>><<gpain>><<violence 3>><<bruise neck>><<hitstat>>
<br><br>
<</switch>>
<</switch>>
<<elseif $NPCList[0].penis is "mouth">><<creampie "self" "mouth">>
<<switch $NPCList[0].penissize>>
<<case 4>>
<<He>> thrusts down your throat, gagging you with <<his>> $NPCList[0].penisdesc as <<he>> cums and shaking the entire wall. <span class="pink">You whimper as semen streams down your throat,</span> and fills your mouth. "I bet you enjoy being tied up and face fucked."
<<oralejacstat>><<ejacstat>><<set $hunger -= 200>><<set $thirst -= 200>><<set $mouthsemen += 1>>
<<gstress>><<gtrauma>><<gpain>><<violence 3>><<bruise neck>><<hitstat>>
<br><br>
<<case 1>>
<<He>> bears into the wall with <<his>> pelvis, try to shove <<his>> $NPCList[0].penisdesc as far into your mouth as possible. It's not much, and a tiny dribble of semen leaks from the tip.
<<default>>
<<switch random(1, 7)>>
<<case 1 2 3>>
<<He>> unexpectedly shoves <<his>> $NPCList[0].penisdesc down your throat as <<he>> cums. You gag and retch as unwanted semen streams down your throat, forcing you to swallow.
<br><br>
<<oralejacstat>><<ejacstat>><<set $hunger -= 200>><<set $thirst -= 200>><<set $mouthsemen += 1>>
<<case 4 5 6>>
<<He>> puts <<his>> hands on the wall as <<he>> mashes <<his>> $NPCList[0].penisdesc into your mouth, ejaculating with a moan. You gag as cum fills your mouth and drips down your chin.
<br><br>
<<oralejacstat>><<ejacstat>><<set $hunger -= 200>><<set $thirst -= 200>><<set $mouthsemen += 1>>
<<case 7>>
<<He>> pinches the base of <<his>> $NPCList[0].penisdesc as <<he>> groans, shooting cum down the back of your throat. You gag as cum flows down your throat, forcing you to swallow.
<br><br>
<<oralejacstat>><<ejacstat>><<set $hunger -= 200>><<set $thirst -= 200>><<set $mouthsemen += 1>>
<</switch>>
<</switch>>
<<elseif $NPCList[0].penis is 0>>
<<switch random(1, 3)>>
<<case 1 2>>
<<He>> groans and rubs <<his>> $NPCList[0].penisdesc, spraying your face with ejaculate through the hole.
<br><br>
<<faceejacstat>><<ejacstat>><<set $hygiene += 500>><<set $facegoo += 1>>
<<case 3>>
<<He>> moans as he ejaculates onto the ground. <<He>> reaches through the wall, <span class="purple"> shoving <<his>> fingers down your throat.</span> You gag and retch as <<he>> laughs. "Next time I'm throating you bitch; better train up."
<<gstress>><<gtrauma>><<gpain>><<violence 3>><<bruise neck>><<hitstat>>
<br><br>
<</switch>>
<<else>>
<<He>> collapses in orgasmic bliss.
<</if>>
<</if>>
<</if>>
<!-- No finishing moves for gloryhole -->
<</nobr>><</widget>><<widget "ejaculation-kylar">><<nobr>>
<<set $ejaculating to 1>>
<<if $sexavoid is 0 or $rapeavoid is 0>>
<<if $consensual is 1>>
<<famesex 1>>
<<else>>
<<famerape 1>>
<</if>>
<</if>>
<<if $exposed is 1>>
<<fameexhibitionism 1>>
<<elseif $exposed gte 2>>
<<fameexhibitionism 2>>
<</if>>
<<if $NPCList[0].pronoun is "m">>
<<set $pronoun to "m">>
<</if>>
<<if $NPCList[0].pronoun is "f">>
<<set $pronoun to "f">>
<</if>>
<<if $NPCList[0].pronoun is "i">>
<<set $pronoun to "i">>
<</if>>
<<if $NPCList[0].pronoun is "n">>
<<set $pronoun to "n">>
<</if>>
<<if $NPCList[0].pronoun is "t">>
<<set $pronoun to "t">>
<</if>>
<<if $enemytype is "man">>
<<set $NPCList[0].intro to 1>>
<<else>>
<<set $pronoun to "i">>
<</if>>
<!-- Female KYLAR -->
<<if $NPCList[0].vagina isnot "none" and $NPCList[0].penis is "none">>
<<if $consensual is 1>>
<<if $NPCList[0].vagina is "mouthentrance" or $NPCList[0].vagina is "mouth" or $NPCList[0].vagina is "mouthimminent">>
<<switch random(1, 4)>>
<<case 1 2>>
<<He>> groans and rubs <<his>> crotch against your face with <<his>> hips, small thighs shaking with orgasm.
<br><br>
<<case 3 4>>
<<He>> goes red in the face and neck, mouth agape as <<he>> cums silently, body twitching uncontrollably.
<br><br>
<<case 5>>
<<He>> screams, cupping the back of your head in <<his>> hands and grinding <<his>> clit against your nose.
<br><br>
<</switch>>
<<elseif $NPCList[0].vagina is "leftarm">>
<<switch random(1, 5)>>
<<case 1 2>>
<<He>> sighs as you finish with <<his>> pussy, shaking <<his>> slim thighs together against your hand as <<his>> body convulses.
<br><br>
<<handejacstat>><<ejacstat>><<set $hygiene += 500>><<set $leftarmgoo += 1>>
<<case 3 4>>
<<He>> goes red in the face and neck, mouth agape as <<he>> cums silently, cunt spasming against your hand.
<br><br>
<<handejacstat>><<ejacstat>><<set $hygiene += 500>><<set $leftarmgoo += 1>>
<<case 5>>
<<He>> screams, grabbing your hand and fucking <<his>> pussy with your fingers. Your fingers are soaked in ejaculate.
<br><br>
<<handejacstat>><<ejacstat>><<set $hygiene += 500>><<set $leftarmgoo += 1>>
<</switch>>
<<elseif $NPCList[0].vagina is "rightarm">>
<<switch random(1, 5)>>
<<case 1 2>>
<<He>> sighs as you finish with <<his>> pussy, knees knocking as <<his>> body convulses.
<br><br>
<<handejacstat>><<ejacstat>><<set $hygiene += 500>><<set $rightarmgoo += 1>>
<<case 3 4>>
<<He>> goes red in the face and neck, mouth agape as <<he>> cums silently, cunt spasming against your hand.
<br><br>
<<handejacstat>><<ejacstat>><<set $hygiene += 500>><<set $rightarmgoo += 1>>
<<case 5>>
<<He>> screams, grabbing your hand and fucking <<his>> pussy with your fingers. Your fingers are soaked in ejaculate.
<br><br>
<<handejacstat>><<ejacstat>><<set $hygiene += 500>><<set $rightarmgoo += 1>>
<</switch>>
<<elseif $NPCList[0].vagina is "lefthand" or $NPCList[0].vagina is "righthand">>
<<switch random(1, 5)>>
<<case 1 2>>
<<He>> sighs as <<he>> cums, releasing you and pulling back <<his>> hand, licking your wetness off <<his>> fingers.
<br><br>
<<case 3 4>>
<<He>> moans loudly and shakes, dripping ejaculate on the ground; <<he>> withdraws <<his>> hand and sighs.
<br><br>
<<case 5>>
<<He>> screams as <<he>> comes, soaking <<his>> own pussy and thighs in ejaculate. "I love pleasuring myself with you."
<br><br>
<<faceejacstat>><<ejacstat>><<set $hygiene += 500>><<set $facegoo += 1>>
<</switch>>
<<elseif $NPCList[0].vagina is "feet">>
<<switch random(1, 4)>>
<<case 1 2>>
<<He>> moans as you knead <<his>> pussy, jamming your toes inside with <<his>> hands as <<he>> finishes cumming.
<br><br>
<<feetejacstat>><<ejacstat>><<set $hygiene += 500>><<set $feetgoo += 1>>
<<case 3 4>>
<<He>> shakes bodily as <<he>> cums, twitching underneath your feet and cumming between your toes.
<br><br>
<<feetejacstat>><<ejacstat>><<set $hygiene += 500>><<set $feetgoo += 1>>
<</switch>>
<<elseif $NPCList[0].vagina is "vagina" and $worn.genitals.type.includes("chastity")>>
<<He>> gasps as <<he>> cums against your $worn.genitals.name. "Th-there must be a skeleton key for chastity stuff," <<he>> says. "I'll work it out."
<br><br>
<<elseif $NPCList[0].vagina is "vagina">>
<<switch random(1, 5)>>
<<case 1 2>>
<<He>> cums as you scissor your pussies together, moaning with pleasure.
<br><br>
<<case 3 4>>
<<He>> moans as <<he>> grinds downs hard on your <<pussy>> to finish, thin legs shaking as <<he>> cums.
<br><br>
<<case 5>>
<<He>> screams, cupping <<his>> small hands under your shoulders as <<his>> entire body shakes; you are surprised by how strong <<he>> is. Ejaculate drenches your crotch as <<he>> squirts.
<br><br>
<<vaginalentranceejacstat>><<ejacstat>><<set $hygiene += 500>><<set $vaginaoutsidegoo += 1>>
<</switch>>
<<elseif $NPCList[0].vagina is "othermouth">>
<<switch random(1, 5)>>
<<case 1 2>>
<<He>> shudders with pleasure, exhaling warmly against your crotch as <<he>> comes, leaving you wet with saliva and your own fluids.
<br><br>
<<vaginalentranceejacstat>><<ejacstat>><<set $hygiene += 500>><<set $vaginaoutsidegoo += 1>>
<<case 3 4>>
<<He>> quietly ejaculates, shaking as <<he>> grinds <<his>> nose into your crotch and giving you a long, final, wet lick.
<br><br>
<<vaginalentranceejacstat>><<ejacstat>><<set $hygiene += 500>><<set $vaginaoutsidegoo += 1>>
<<case 5>>
<<He>> screams into your crotch as <<he>> cums, pinching <<his>> hands between <<his>> thighs and buckling over, ejaculate streaming down <<his>> thighs.
<br><br>
<</switch>>
<!-- following appear to be Male PC to Female Antagonist only? -->
<<elseif $NPCList[0].vagina is "otheranus">>
<<switch random(1, 5)>>
<<case 1 2>>
<<He>> shakes as <<he>> cums, driving <<his>> ass hard against you as <<he>> releases a final moan.
<br><br>
<<case 3 4>>
<<He>> quietly ejaculates, shaking as <<he>> grinds <<his>> ass deeply with your cock and moaning.
<br><br>
<<case 5>>
<<He>> screams and bucks into your crotch as <<he>> cums, squirting ejaculate from <<his>> pussy and drenching your legs. "I feel so good when I'm with you."
<br><br>
<<thighejacstat>><<ejacstat>><<set $hygiene += 500>><<set $thighgoo += 1>>
<</switch>>
<<elseif $NPCList[0].vagina is "penis">>
<<switch random(1, 6)>>
<<case 1 2>>
<<He>> grabs your shoulders with <<his>> small hands as <<he>> cums, bouncing down hard against your cock as <<he>> shudders with pleasure. "You make me feel so good."
<br><br>
<<penileejacstat>><<ejacstat>><<set $hygiene += 500>><<set $penisgoo += 1>>
<<case 3 4>>
<<He>> sighs as <<he>> cums, reddening and going into a full body convulsion. Ejaculate soaks your crotch.
<br><br>
<<penileejacstat>><<ejacstat>><<set $hygiene += 500>><<set $penisgoo += 1>>
<<case 5>>
<<He>> cries out and bucks on your lap as <<he>> cums, squirting ejaculate from <<his>> pussy and drenching your crotch and legs.
<br><br>
<<penileejacstat>><<ejacstat>><<set $hygiene += 500>><<set $penisgoo += 1>>
<<thighejacstat>><<ejacstat>><<set $hygiene += 500>><<set $thighgoo += 1>>
<</switch>>
<<elseif ($NPCList[0].vagina is "penisimminent" or $NPCList[0].vagina is "penisentrance") and $worn.genitals.type.includes("chastity")>>
<<He>> gasps as <<he>> cums against your $worn.genitals.name. "Th-there must be a skeleton key for chastity devices," <<he>> says. "I'll work it out. Then you can fill me."
<br><br>
<<elseif $NPCList[0].vagina is "penisimminent" or $NPCList[0].vagina is "penisentrance">>
<<He>> cums on your <<penis>>; "Please fuck me next time. Please. I can't stand being teased like this. I need you inside me..."
<br><br>
<<elseif ($NPCList[0].vagina is "otheranusfrot" or $NPCList[0].vagina is "otheranusentrance") and $worn.genitals.type.includes("chastity")>>
<<He>> gasps as <<he>> cums against your $worn.genitals.name. "Th-there must be a skeleton key for chastity stuff," <<he>> says. "I'll work it out. Then you can fill me."
<br><br>
<<elseif $NPCList[0].vagina is "otheranusfrot" or $NPCList[0].vagina is "otheranusentrance">>
<<He>> bucks <<his>> ass against your cock as <<he>> cums. <<He>> begins crying, "Why won't you fuck me? Don't you love me?"
<br><br>
<<elseif $NPCList[0].vagina is "frot" and $worn.genitals.type.includes("chastity")>>
<<He>> gasps as <<he>> cums against your $worn.genitals.name. "Th-there must be a skeleton key for chastity stuff," <<he>> says. "I'll work it out."
<br><br>
<<elseif $NPCList[0].vagina is "frot">>
<<He>> grinds <<his>> clit hard against your cock as <<he>> cums, ejaculating on your cock. <<He>> looks panicked, "Why didn't you penetrate me? Who else is there? You can tell me..."
<br><br>
<<penileejacstat>><<ejacstat>><<set $hygiene += 500>><<set $penisgoo += 1>>
<!-- Special case male PC with female NPC -->
<<elseif $NPCList[0].mouth is "penis">>
<<switch random(1, 4)>>
<<case 1 2>>
<<He>> cums as you fuck <<his>> mouth, smiling as <<he>> finishes.
<br><br>
<<case 3 4>>
<<He>> cums as you fuck <<his>> mouth, leaving your <<penis>> a slimy mess. "I love what you do to me."
<br><br>
<</switch>>
<<else>>
<<He>> convulses in orgasmic bliss.
<br><br>
<</if>>
<<else>>
<<if $NPCList[0].vagina is "footjob">>
<<switch random(1, 5)>>
<<case 1 2 3>>
<<He>> gasps as <<he>> cums. Recovering, <<he>> smiles and stands over you, your <<lewdness>> on display below <<him>>. "There are so many ways I can pleasure you; we can explore all of them."
<br><br>
<<case 4 5>>
<<He>> laughs as <<he>> cums, removing <<his>> foot from your crotch. "It makes me feel so powerful pleasuring you like this."
<br><br>
<<faceejacstat>><<ejacstat>><<set $hygiene += 500>><<set $facegoo += 1>>
<</switch>>
<<elseif $NPCList[0].vagina is "vagina" and $worn.genitals.type.includes("chastity")>>
<<He>> gasps as <<he>> cums against your $worn.genitals.name. "Th-there must be a skeleton key for chastity stuff," <<he>> says.
<br><br>
<<elseif $NPCList[0].vagina is "vagina">>
<<switch random(1, 5)>>
<<case 1 2>>
<<He>> groans as <<he>> cums, dragging <<his>> wet pussy across your ass and thighs.
<br><br>
<<case 3 4>>
<<He>> moans as <<he>> digs <<his>> nails into your shoulders and grinds downs hard on your <<pussy>>. You are surprised by <<his>> strength.
<br><br>
<<case 5>>
<<He>> screams, grabbing you by the hair and mashing <<his>> entire body against yours. Ejaculate streams from <<his>> pussy, drenching you.
<br><br>
<<vaginalentranceejacstat>><<ejacstat>><<set $hygiene += 500>><<set $vaginaoutsidegoo += 1>>
<</switch>>
<<elseif $NPCList[0].vagina is "othermouth">>
<<He>> shakes with arousal as <<he>> cums, wiping <<his>> wet face clean on your stomach.
<br><br>
<<elseif $NPCList[0].vagina is "lefthand" or $NPCList[0].vagina is "righthand">>
<<He>> moans as <<he>> cums. <<He>> grabs you by the hair and pull <<his>> face close; you are surprised by <<his>> strength. "Don't forget I'm the only one allowed to pleasure you."
<br><br>
<<elseif $NPCList[0].vagina is "mouthentrance" or $NPCList[0].vagina is "mouth" or $NPCList[0].vagina is "mouthimminent">>
<<He>> groans and cups your head, grinding <<his>> clit against your nose as <<his>> small thighs shake with orgasm.
<br><br>
<<faceejacstat>><<ejacstat>><<set $hygiene += 500>><<set $facegoo += 1>>
<!-- following appear to be Male PC to Female Antagonist only? -->
<<elseif $NPCList[0].vagina is "otheranus">>
<<He>> shakes as <<he>> cums, reaching back and digging <<his>> nails into your thighs as <<he>> releases a final moan.
<br><br>
<<elseif $NPCList[0].vagina is "penis">>
<<He>> digs <<his>> small fingers into your shoulders as <<he>> cums, driving <<his>> pussy down hard against your cock as <<he>> shudders with pleasure.
<br><br>
<<elseif ($NPCList[0].vagina is "penisimminent" or $NPCList[0].vagina is "penisentrance") and $worn.genitals.type.includes("chastity")>>
<<He>> gasps as <<he>> cums against your $worn.genitals.name. "I-I can't take this," <<he>> says. "I need you inside me. Th-there must be a skeleton key for chastity stuff."
<br><br>
<<elseif $NPCList[0].vagina is "penisimminent" or $NPCList[0].vagina is "penisentrance">>
<<He>> moans as <<he>> cums on your throbbing cock. <<He>> tears up, "Why didn't you fuck me? Who else is there? Tell me!"
<br><br>
<<elseif $NPCList[0].vagina is "otheranusfrot" or $NPCList[0].vagina is "otheranusentrance" and $worn.genitals.type.includes("chastity")>>
<<He>> gasps as <<he>> cums against your $worn.genitals.name. "I-I can't take this," <<he>> says. "I need you inside me. Th-there must be a skeleton key for chastity stuff."
<br><br>
<<elseif $NPCList[0].vagina is "otheranusfrot" or $NPCList[0].vagina is "otheranusentrance">>
<<He>> swivels <<his>> ass against your cock as <<he>> cums. <<He>> begins crying "Please fuck me next time. I swear I'll be good..."
<br><br>
<<elseif $NPCList[0].vagina is "frot" and $worn.genitals.type.includes("chastity")>>
<<He>> gasps as <<he>> cums against your $worn.genitals.name. "Th-there must be a skeleton key for chastity stuff," <<he>> says.
<br><br>
<<elseif $NPCList[0].vagina is "frot">>
<<He>> grinds <<his>> clit hard against your cock as <<he>> cums. "Why didn't you fuck me? Am I not good enough for you? Is there someone else? There better not be someone else."
<br><br>
<!-- Special case male PC with female NPC -->
<<elseif $NPCList[0].mouth is "penis">>
<<He>> cums as you fuck <<his>> mouth, pushing away as <<he>> gasps for air. "I can't take anymore... please forgive me."
<br><br>
<<else>>
<<switch random(1, 7)>>
<<case 1 2 3>>
<<He>> trembles with orgasm. Pulling your face close <<he>> says, "I want you with me forever."
<br><br>
<<case 4 5 6>>
<<He>> sighs quietly as <<he>> cums, stroking your back. "You know I'd die without you, don't you?"
<br><br>
<<case 7>>
<<He>> rapidly rubs <<his>> clit and screams as <<he>> cums; <<his>> pussy squirting and dripping down to <<his>> knees. "I can't control myself when I'm with you."
<br><br>
<</switch>>
<</if>>
<</if>>
<</if>>
<!-- Male KYLAR -->
<<if $consensual is 1>>
<<if $NPCList[0].penis is "idle">>
<<He>> groans as a wet patch forms on <<his>> trousers. You barely stifle a giggle at the sight.
<br><br>
<<elseif $NPCList[0].penis is "thighs">>
<<switch random(1, 7)>>
<<case 1 2 3>>
<<He>> shakes as <<he>> cums, pulling <<his>> cock out and ejaculating onto the backs of your thighs.
<br><br>
<<thighejacstat>><<ejacstat>><<set $hygiene += 500>><<set $thighsemen += 1>>
<<case 4 5 6>>
<<He>> grabs your legs, pushing <<his>> crotch hard into yours as <<he>> cums and ejaculating onto your tummy.
<br><br>
<<tummyejacstat>><<ejacstat>><<set $hygiene += 500>><<set $tummysemen += 1>>
<<case 7>>
<<He>> groan as <<he>> cums, ejaculating a massive load that covers your thighs and tummy.
<br><br>
<<thighejacstat>><<ejacstat>><<set $hygiene += 500>><<set $thighsemen += 1>>
<<tummyejacstat>><<ejacstat>><<set $hygiene += 500>><<set $tummysemen += 1>>
<</switch>>
<<elseif $NPCList[0].penis is "vaginaentrance" and $worn.genitals.type.includes("chastity")>>
<<He>> gasps as <<he>> cums against your $worn.genitals.name. "I-I can't take this," <<he>> says. "I need to go inside you. Th-there must be a skeleton key for chastity stuff."
<br><br>
<<elseif $NPCList[0].penis is "vaginaentrance">>
<<switch random(1, 7)>>
<<case 1 2 3>>
<<He>> holds you still by the hips with one hand and with the other on <<his>> cock, ejaculates onto your <<pussy>>. Semen coats your outer lips and pools around your legs.
<br><br>
<<vaginalentranceejacstat>><<ejacstat>><<set $hygiene += 500>><<set $vaginaoutsidesemen += 1>>
<<case 4 5 6>>
<<He>> strokes <<his>> cock and ejaculates onto your <<pussy>> without a word, sending white streams of semen running down your cunt.
<br><br>
<<vaginalentranceejacstat>><<ejacstat>><<set $hygiene += 500>><<set $vaginaoutsidesemen += 1>>
<<case 7>>
<<He>> moans and strokes <<his>> cock as <<he>> cums, sending thick ropes of semen onto your <<pussy>> and ass.
<br><br>
<<vaginalentranceejacstat>><<ejacstat>><<set $hygiene += 500>><<set $vaginaoutsidesemen += 1>>
<<bottomejacstat>><<ejacstat>><<set $hygiene += 500>><<set $bottomsemen += 1>>
<</switch>>
<<elseif $NPCList[0].penis is "vaginaimminent" and $worn.genitals.type.includes("chastity")>>
<<He>> gasps as <<he>> cums onto your $worn.genitals.name. "I-I can't take this," <<he>> says. "I need to fill you. Th-there must be a skeleton key for chastity stuff."
<br><br>
<<elseif $NPCList[0].penis is "vaginaimminent">>
<<switch random(1, 7)>>
<<case 1 2 3>>
<<He>> cums before <<he>> can penetrate your <<pussy>>, ejaculating on the outside. Semen coats your outer lips and tummy; <<he>> seems upset with <<himself>>.
<br><br>
<<vaginalentranceejacstat>><<ejacstat>><<set $hygiene += 500>><<set $vaginaoutsidesemen += 1>>
<<case 4 5 6>>
<<He>> ejaculates onto your <<pussy>> before <<he>> can penetrate you, sending white streams of semen running down your <<pussy>>; <<he>> seems disappointed.
<br><br>
<<vaginalentranceejacstat>><<ejacstat>><<set $hygiene += 500>><<set $vaginaoutsidesemen += 1>>
<<case 7>>
<<He>> moans and strokes <<his>> cock as <<he>> cums, sending thick ropes of semen onto your <<pussy>> and ass.
<br><br>
<<vaginalentranceejacstat>><<ejacstat>><<set $hygiene += 500>><<set $vaginaoutsidesemen += 1>>
<<bottomejacstat>><<ejacstat>><<set $hygiene += 500>><<set $bottomsemen += 1>>
<</switch>>
<<elseif $NPCList[0].penis is "vagina">>
<<switch random(1, 7)>>
<<case 1 2 3>>
<<He>> moans and thrusts deeply into your <<pussy>> as <<he>> cums, holding <<his>> cock deep in your womb. You feel warm as semen fills your vagina.
<br><br>
<<vaginalejacstat>><<ejacstat>><<set $hygiene += 500>><<set $vaginasemen += 1>>
<<case 4 5 6>>
<<He>> quiets and grabs your shoulders with <<his>> small hands, pulling you onto <<his>> cock as <<he>> cums. Semen fills your <<pussy>>, leaving you breathless.
<br><br>
<<vaginalejacstat>><<ejacstat>><<set $hygiene += 500>><<set $vaginasemen += 1>>
<<case 7>>
<<He>> convulses and grinds down on your crotch as <<he>> cums, sending thick waves of cum into your <<pussy>>. Semen oozes from your vagina and down your legs.
<br><br>
<<vaginalentranceejacstat>><<ejacstat>><<set $hygiene += 500>><<set $vaginaoutsidesemen += 1>>
<<thighejacstat>><<ejacstat>><<set $hygiene += 500>><<set $thighsemen += 1>>
<</switch>>
<<elseif $NPCList[0].penis is "cheeks" and $worn.genitals.type.includes("chastity")>>
<<He>> gasps as <<he>> cums onto your $worn.genitals.name. "I-I can't take this," <<he>> says. "I need to fill you. Th-there must be a skeleton key for chastity stuff."
<br><br>
<<elseif $NPCList[0].penis is "cheeks">>
<<switch random(1, 7)>>
<<case 1 2 3>>
<<He>> shakes as <<he>> cums, withdrawing <<his>> cock from your cheeks and ejaculating onto your ass.
<br><br>
<<bottomejacstat>><<ejacstat>><<set $hygiene += 500>><<set $bottomsemen += 1>>
<<case 4 5 6>>
<<He>> grabs your thighs, pushing <<his>> crotch hard against your ass and ejaculating between your cheeks.
<br><br>
<!-- Really should be onto PCs back given position. Or hair maybe. Esp next one -->
<<bottomejacstat>><<ejacstat>><<set $hygiene += 500>><<set $bottomsemen += 1>>
<<case 7>>
<<He>> squeezes your cheeks together and grunts as <<he>> cums, sending out massive load that covers your ass and drips down your crotch; <<he>> seems pleased.
<br><br>
<<bottomejacstat>><<ejacstat>><<set $hygiene += 1000>><<set $bottomsemen += 2>>
<</switch>>
<<elseif $NPCList[0].penis is "anusentrance" and $worn.genitals.type.includes("chastity") and $worn.genitals.anal_shield is 1>>
<<He>> gasps as <<he>> cums onto your $worn.genitals.name. "I-I can't take this," <<he>> says. "I need to fill you. Th-there must be a skeleton key for chastity stuff."
<br><br>
<<elseif $NPCList[0].penis is "anusentrance">>
<<switch random(1, 7)>>
<<case 1 2 3>>
<<He>> pinches your asscheek with one hand and strokes <<his>> cock with the other, ejaculating onto your bottom. Semen drips down your butt and into your crack.
<br><br>
<<bottomejacstat>><<ejacstat>><<set $hygiene += 500>><<set $bottomsemen += 1>>
<<case 4 5 6>>
<<He>> strokes <<his>> cock and quietly ejaculates onto your ass. You feel warm semen dripping down your bottom.
<br><br>
<<bottomejacstat>><<ejacstat>><<set $hygiene += 500>><<set $bottomsemen += 1>>
<<case 7>>
<<He>> moans and strokes <<his>> cock as <<he>> cums, sending thick ropes of semen onto your ass and down your crotch.
<br><br>
<<bottomejacstat>><<ejacstat>><<set $hygiene += 1000>><<set $bottomsemen += 2>>
<</switch>>
<<elseif $NPCList[0].penis is "anusimminent" and $worn.genitals.type.includes("chastity") and $worn.genitals.anal_shield is 1>>
<<He>> gasps as <<he>> cums onto your $worn.genitals.name. "I-I can't take this," <<he>> says. "I need to fill you. Th-there must be a skeleton key for chastity stuff."
<br><br>
<<elseif $NPCList[0].penis is "anusimminent">>
<<switch random(1, 7)>>
<<case 1 2 3>>
<<He>> cums before <<he>> can penetrate your ass, ejaculating on the outside. Semen coats your ass and drips down your crack; <<he>> seems upset with <<himself>>.
<br><br>
<<bottomejacstat>><<ejacstat>><<set $hygiene += 500>><<set $bottomsemen += 1>>
<<case 4 5 6>>
<<He>> strokes <<his>> cock and ejaculates onto your ass before <<he>> can penetrate you, sending white streams of semen running down your crack; <<he>> seems upset.
<br><br>
<<bottomejacstat>><<ejacstat>><<set $hygiene += 500>><<set $bottomsemen += 1>>
<<case 7>>
<<He>> moans and strokes <<his>> cock as <<he>> cums, sending thick ropes of semen onto your ass and crotch.
<br><br>
<<bottomejacstat>><<ejacstat>><<set $hygiene += 1000>><<set $bottomsemen += 2>>
<</switch>>
<<elseif $NPCList[0].penis is "anus">>
<<switch random(1, 7)>>
<<case 1 2 3>>
<<He>> moans and thrusts into your ass as <<he>> cums. You gasp as you feel semen filling you.
<br><br>
<<analejacstat>><<ejacstat>><<set $hygiene += 500>><<set $anussemen += 1>>
<<case 4 5 6>>
<<He>> wordlessly grabs your shoulders, pulling you back onto <<his>> cock as <<he>> cums. Semen fills your ass as you moan with pleasure.
<br><br>
<<analejacstat>><<ejacstat>><<set $hygiene += 500>><<set $anussemen += 1>>
<<case 7>>
<<He>> convulses and, with a final shove, cums in your ass. Thick waves of semen pump into you. You're surprised at the amount; cum oozes from your ass and runs down your legs.
<br><br>
<<analejacstat>><<ejacstat>><<set $hygiene += 500>><<set $anussemen += 1>>
<<thighejacstat>><<ejacstat>><<set $hygiene += 500>><<set $thighsemen += 1>>
<</switch>>
<<elseif $NPCList[0].penis is "chest">>
<<switch random(1, 7)>>
<<case 1 2 3>>
<<He>> pushes your <<breasts>> together tightly on <<his>> cock as <<he>> cums, ejaculating onto them. Your body feels slick with cum.
<br><br>
<<chestejacstat>><<ejacstat>><<set $hygiene += 500>><<set $chestsemen += 1>>
<<case 4 5 6>>
<<He>> strokes the tip of <<his>> cock between your <<breasts>> and quietly ejaculates on them. Your <<breasts>> feel cool as semen drips down them.
<br><br>
<<chestejacstat>><<ejacstat>><<set $hygiene += 500>><<set $chestsemen += 1>>
<<case 7>>
<<He>> puts <<his>> hand behind your neck and bears down on your <<breasts>>, grunting as <<he>> cums; semen shoots between your <<breasts>> and covers your <<if $position is "missionary">>face<<faceejacstat>><<ejacstat>><<set $hygiene += 500>><<set $facesemen += 1>><<else>>stomach<<tummyejacstat>><<ejacstat>><<set $hygiene += 500>><<set $tummysemen += 1>><</if>>.
<br><br>
<<chestejacstat>><<ejacstat>><<set $hygiene += 500>><<set $chestsemen += 1>>
<</switch>>
<<elseif $NPCList[0].penis is "mouthentrance">>
<<switch random(1, 7)>>
<<case 1 2 3>>
<<He>> cups you under the chin with one hand and strokes <<his>> cock with the other, ejaculating onto your face. <<He>> says "Oh my God I'm so sorry" but <<his>> face looks excited.
<br><br>
<<faceejacstat>><<ejacstat>><<set $hygiene += 500>><<set $facesemen += 1>>
<<case 4 5 6>>
<<He>> strokes <<his>> cock and quietly ejaculates onto your face. Warm cums drips down your forehead and nose. <span class="green">He leans down and licks it off.</span>
<br><br>
<<case 7>>
<<He>> gasps and strokes <<his>> cock while aiming straight at your mouth. Thick ropes of cum cover your face and push past your closed lips into your mouth. You're impressed by the volume and <<he>> looks oddly pleased with <<himself>>.
<br><br>
<<faceejacstat>><<ejacstat>><<set $hygiene += 500>><<set $facesemen += 1>>
<<oralejacstat>><<ejacstat>><<set $hunger -= 200>><<set $thirst -= 200>><<set $mouthsemen += 1>>
<</switch>>
<<elseif $NPCList[0].penis is "mouthimminent">>
<<switch random(1, 7)>>
<<case 1 2 3>>
<<He>> cups the back of your head, ejaculating onto your lips as you barely brush against the tip of <<his>> penis; <<he>> seems upset with <<his>> lack of control.
<br><br>
<<faceejacstat>><<ejacstat>><<set $hygiene += 500>><<set $facesemen += 1>>
<<case 4 5 6>>
<<He>> brushes <<his>> cock against your face, causing <<him>> to ejaculate early. Cums drips down your lips and chin; <<he>> seems upset with <<himself>>.
<br><br>
<<faceejacstat>><<ejacstat>><<set $hygiene += 500>><<set $facesemen += 1>>
<<case 7>>
<<He>> cups your head but in <<his>> excitement cums before <<he>> can enter your mouth. Thick ropes of cum cover your cheeks, chin, and into your waiting mouth.
<br><br>
<<faceejacstat>><<ejacstat>><<set $hygiene += 500>><<set $facesemen += 1>>
<<oralejacstat>><<ejacstat>><<set $hunger -= 200>><<set $thirst -= 200>><<set $mouthsemen += 1>>
<</switch>>
<<elseif $NPCList[0].penis is "mouth">>
<!-- this is picking up women NPCs...? -->
<<switch random(1, 7)>>
<<case 1 2 3>>
<<He>> cups you under the chin with one hand and holds the back of your head with the other, thrusting into your mouth as <<he>> cums. Ejaculate streams down your throat and fills your mouth.
<br><br>
<<oralejacstat>><<ejacstat>><<set $hunger -= 200>><<set $thirst -= 200>><<set $mouthsemen += 1>>
<<case 4 5 6>>
<<He>> grasps the base of <<his>> cock and moans, quietly ejaculating into your mouth. You feel warm cum fill your mouth and drip down your throat.
<br><br>
<<oralejacstat>><<ejacstat>><<set $hunger -= 200>><<set $thirst -= 200>><<set $mouthsemen += 1>>
<<case 7>>
<<He>> palms your head, wildly thrusting <<his>> cock in your mouth as <<he>> cums. Semen streams down your throat, fills your mouth and covers your face as <<he>> flails. "It's hard to control myself with you."
<br><br>
<<faceejacstat>><<ejacstat>><<set $hygiene += 500>><<set $facesemen += 1>>
<<oralejacstat>><<ejacstat>><<set $hunger -= 200>><<set $thirst -= 200>><<set $mouthsemen += 1>>
<</switch>>
<<elseif $NPCList[0].penis is "feet">>
<<switch random(1, 7)>>
<<case 1 2 3>>
<<He>> pushes your feet together and groans as <<he>> cums. Ejaculate covers your feet.
<br><br>
<<feetejacstat>><<ejacstat>><<set $hygiene += 500>><<set $feetsemen += 1>>
<<case 4 5 6>>
<<He>> quietly cums on your feet, slickening them with semen.
<br><br>
<<feetejacstat>><<ejacstat>><<set $hygiene += 500>><<set $feetsemen += 1>>
<<case 7>>
<<He>> grunts and thrusts <<his>> cock between your feet as <<he>> cums, splattering cum on your feet and legs in the process.
<br><br>
<<feetejacstat>><<ejacstat>><<set $hygiene += 500>><<set $feetsemen += 1>>
<<thighejacstat>><<ejacstat>><<set $hygiene += 500>><<set $thighsemen += 1>>
<</switch>>
<<elseif $NPCList[0].penis is "leftarm" and $NPCList[0].penis is "rightarm">>
<<switch random(1, 7)>>
<<case 1 2 3>>
<<He>> groans as <<he>> cums, penis pulsing in your hands, covering them both in cum.
<br><br>
<<handejacstat>><<ejacstat>><<set $hygiene += 500>><<set $leftarmsemen += 1>><<set $rightarmsemen += 1>>
<<case 4 5 6>>
<<He>> quietly cums on your hands, slickening them with semen.
<br><br>
<<handejacstat>><<ejacstat>><<set $hygiene += 500>><<set $leftarmsemen += 1>><<set $rightarmsemen += 1>>
<<case 7>>
<<He>> spasms and moans, shooting thick streams of cum. You are so intent on your work you don't notice <<his>> penis is aimed at your face, which is splattered with cum in the process. "Oh God, I'm so sorry" <<he>> says, but <<his>> face betrays <<his>> words.
<br><br>
<<handejacstat>><<ejacstat>><<set $hygiene += 500>><<set $leftarmsemen += 1>><<set $rightarmsemen += 1>>
<<faceejacstat>><<ejacstat>><<set $hygiene += 500>><<set $facesemen += 1>>
<</switch>>
<<elseif $NPCList[0].penis is "leftarm">>
<<switch random(1, 7)>>
<<case 1 2 3>>
<<He>> groans as <<he>> cums, penis sliding hotly in your left hand and covering it with cum. "You make me feel so good."
<br><br>
<<handejacstat>><<ejacstat>><<set $hygiene += 500>><<set $leftarmsemen += 1>>
<<case 4 5 6>>
<<He>> quietly cums on your left hand. Semen drips down your fingers. "I love how you make me feel."
<br><br>
<<handejacstat>><<ejacstat>><<set $hygiene += 500>><<set $leftarmsemen += 1>>
<<case 7>>
<<He>> spasms and moans, shooting thick streams of cum and splattering your <<breasts>> in the process. You're impressed by the volume from such a small body.
<br><br>
<<handejacstat>><<ejacstat>><<set $hygiene += 500>><<set $leftarmsemen += 1>>
<<chestejacstat>><<ejacstat>><<set $hygiene += 500>><<set $chestsemen += 1>>
<</switch>>
<<elseif $NPCList[0].penis is "rightarm">>
<<switch random(1, 7)>>
<<case 1 2 3>>
<<He>> groans as your work <<his>> shaft with your right hand, cumming as you give <<him>> a final squeeze. Your hand is covered in warm semen. "You make me feel so special."
<br><br>
<<handejacstat>><<ejacstat>><<set $hygiene += 500>><<set $rightarmsemen += 1>>
<<case 4 5 6>>
<<He>> quietly cums on your right hand. Semen cools on your fingers. "I love how you make me feel."
<br><br>
<<handejacstat>><<ejacstat>><<set $hygiene += 500>><<set $rightarmsemen += 1>>
<<case 7>>
<<He>> grunts and shoots thick ropes of semen onto your hands, making an impressive mess. You're impressed by the volume from such a small body.
<br><br>
<<handejacstat>><<ejacstat>><<set $hygiene += 500>><<set $rightarmsemen += 1>>
<</switch>>
<<elseif $NPCList[0].penis is 0>>
<<switch random(1, 4)>>
<<case 1>>
<<He>> groans as <<he>> works <<his>> shaft and, giving <<his>> cock a final squeeze, ejaculates onto your tummy. "I guess that's OK because you're mine."
<br><br>
<<tummyejacstat>><<ejacstat>><<set $hygiene += 500>><<set $tummysemen += 1>>
<<case 2>>
<<He>> rapidly rubs <<his>> cock and moans, ejaculating on the ground. "You make me feel so good."
<br><br>
<<case 3>>
<<He>> strokes <<his>> penis and, aiming at your ass, ejaculates on your bottom. "I'm sorry, I just couldn't help myself."
<br><br>
<<bottomejacstat>><<ejacstat>><<set $hygiene += 500>><<set $bottomsemen += 1>>
<<case 4>>
<<He>> strokes <<his>> penis and moans, ejaculating on your <<breasts>>. <<He>> apologies and licks up the mess.
<br><br>
<</switch>>
<<elseif $NPCList[0].penis is "otheranus">>
<<switch random(1, 7)>>
<<case 1 2 3>>
<<He>> groans as you fuck <<his>> ass, <<his>> ejaculate spraying on <<his>> own stomach. "I love how you make me feel."
<br><br>
<<case 4 5>>
<<He>> whimpers as you pound <<his>> ass, moaning in please as <<he>> ejaculates on the ground. You roll off <<him>>.
<br><br>
<<case 6 7>>
<<He>> sighs as <<he>> ejaculates onto <<his>> own chest. "I want you to stay with me forever..."
<br><br>
<</switch>>
<<elseif $NPCList[0].penis is "otheranusfrot" or $NPCList[0].penis is "otheranusentrance" or $NPCList[0].penis is "otheranusimminent" and $worn.genitals.type.includes("chastity")>>
<<He>> gasps as <<he>> cums onto your $worn.genitals.name. "I-I can't take this," <<he>> says. "I need to fill you. Th-there must be a skeleton key for chastity stuff."
<br><br>
<<elseif $NPCList[0].penis is "otheranusfrot" or $NPCList[0].penis is "otheranusentrance" or $NPCList[0].penis is "otheranusimminent">>
<<switch random(1, 7)>>
<<case 1 2 3>>
<<He>> noisily cums as you fuck <<his>> cheeks, grabbing your ass from behind and grinding your cock against <<his>> ass to finish. "Please fuck me properly next time. Please. I can't stand being teased. Please..."
<br><br>
<<case 4 5>>
<<He>> moans as you rub against <<his>> anus and ejaculates on the ground. <<He>> seems disappointed, "Why didn't you fuck me? Don't you love me? Am I not good enough for you?"
<br><br>
<<case 6 7>>
<<He>> sobs as <<he>> ejaculates onto <<his>> own chest and begins crying, "Why didn't you fuck me? Tell me what I can do to deserve your cock..."
<br><br>
<</switch>>
<!-- Special case male PC being orally serviced by male NPC with no other contact -->
<<elseif $NPCList[0].mouth is "penis">>
<<switch random(1, 7)>>
<<case 1 2 3>>
<<He>> cums as you fuck <<his>> mouth, gasping against your cock. "God I love you so much."
<br><br>
<<case 4 5>>
<<He>> cums on the ground as you fuck <<his>> mouth. <<He>> backs away, "I'm sorry; I can't take anymore. Please forgive me."
<br><br>
<<case 6 7>>
<<He>> grabs you by the ass and drives your cock deeply into <<his>> throat, ejaculating on <<his>> chest as <<he>> throats your cock.
<br><br>
<</switch>>
<<elseif $NPCList[0].penis is "othermouth">>
<<He>> shakes with arousal as <<he>> cums, wiping <<his>> wet face clean on your body.
<br><br>
<</if>>
<<else>>
<<if $NPCList[0].penis is "idle">>
<<He>> groans as a wet patch forms on <<his>> trousers. You barely stifle a laugh at the pathetic display.
<br><br>
<<elseif $NPCList[0].penis is "thighs">>
<<switch random(1, 7)>>
<<case 1 2 3>>
<<He>> shakes as <<he>> cums, pulling <<his>> cock out and ejaculating onto the backs of your thighs, and wipes <<his>> cock clean on your ass.
<br><br>
<<thighejacstat>><<ejacstat>><<set $hygiene += 500>><<set $thighsemen += 1>>
<<case 4 5 6>>
<<He>> grabs your legs, slamming <<his>> crotch hard into your ass as <<he>> cums and ejaculates onto your tummy.
<br><br>
<<tummyejacstat>><<ejacstat>><<set $hygiene += 500>><<set $tummysemen += 1>>
<<case 7>>
<<He>> groan as <<he>> cums, ejaculating a massive load that covers your thighs and tummy. <<He>> seems impressed with <<himself>>.
<br><br>
<<thighejacstat>><<ejacstat>><<set $hygiene += 500>><<set $thighsemen += 1>>
<<tummyejacstat>><<ejacstat>><<set $hygiene += 500>><<set $tummysemen += 1>>
<</switch>>
<<elseif $NPCList[0].penis is "vaginaentrance" and $worn.genitals.type.includes("chastity")>>
<<He>> gasps as <<he>> cums onto your $worn.genitals.name. "I-I can't take this," <<he>> says. "I need to fill you. Th-there must be a skeleton key for chastity stuff."
<br><br>
<<elseif $NPCList[0].penis is "vaginaentrance">>
<<switch random(1, 7)>>
<<case 1 2 3>>
<<He>> grabs your hips, pulling you back and ejaculating onto your <<pussy>>. Semen coats your outer lips and pools around your legs.
<br><br>
<<vaginalentranceejacstat>><<ejacstat>><<set $hygiene += 500>><<set $vaginaoutsidesemen += 1>>
<<case 4 5 6>>
<<He>> strokes <<his>> cock and ejaculates onto your <<pussy>> without a word, sending white streams of semen running down your cunt.
<br><br>
<<vaginalentranceejacstat>><<ejacstat>><<set $hygiene += 500>><<set $vaginaoutsidesemen += 1>>
<<case 7>>
<<He>> moans and strokes <<his>> cock as <<he>> cums, sending thick ropes of semen onto your <<pussy>> and ass. <<He>> seems impressed with the mess <<hes>> made.
<br><br>
<<vaginalentranceejacstat>><<ejacstat>><<set $hygiene += 500>><<set $vaginaoutsidesemen += 1>>
<<bottomejacstat>><<ejacstat>><<set $hygiene += 500>><<set $bottomsemen += 1>>
<</switch>>
<<elseif $NPCList[0].penis is "vaginaimminent" and $worn.genitals.type.includes("chastity")>>
<<He>> gasps as <<he>> cums onto your $worn.genitals.name. "I-I can't take this," <<he>> says. "I need to fill you. Th-there must be a skeleton key for chastity stuff."
<br><br>
<<elseif $NPCList[0].penis is "vaginaimminent">>
<<switch random(1, 7)>>
<<case 1 2 3>>
<<He>> cums before <<he>> can penetrate your <<pussy>>, ejaculating on the outside. Semen coats your outer lips and tummy. <<He>> turns beet red in anger, small fists shaking, but does nothing.
<br><br>
<<vaginalentranceejacstat>><<ejacstat>><<set $hygiene += 500>><<set $vaginaoutsidesemen += 1>>
<<case 4 5 6>>
<<He>> ejaculates onto your <<pussy>> before <<he>> can penetrate you, sending white streams of semen running down your cunt; <<he>> pulls <<his>> own hair in frustration.
<br><br>
<<vaginalentranceejacstat>><<ejacstat>><<set $hygiene += 500>><<set $vaginaoutsidesemen += 1>>
<<case 7>>
<<He>> moans and strokes <<his>> cock as <<he>> cums, sending thick ropes of semen onto your <<pussy>> and ass. <<He>> seems upset at first, but then smiles as <<he>> looks down on your <<lewdness>> covered in <<his>> cum.
<br><br>
<<vaginalentranceejacstat>><<ejacstat>><<set $hygiene += 500>><<set $vaginaoutsidesemen += 1>>
<<bottomejacstat>><<ejacstat>><<set $hygiene += 500>><<set $bottomsemen += 1>>
<</switch>>
<<elseif $NPCList[0].penis is "vagina">>
<<switch random(1, 7)>>
<<case 1 2 3>>
<<He>> grabs your hair, pulling and thrusting deeply into your <<pussy>> as <<he>> cums, holding <<his>> cock deep in your womb. Semen splashes inside your cunt.
<br><br>
<<vaginalejacstat>><<ejacstat>><<set $hygiene += 500>><<set $vaginasemen += 1>>
<<case 4 5 6>>
<<He>> quiets and pounds <<his>> cock into you as <<he>> cums. Semen fills your <<pussy>> as you gasp at the feeling of being filled against your will.
<br><br>
<<vaginalejacstat>><<ejacstat>><<set $hygiene += 500>><<set $vaginasemen += 1>>
<<case 7>>
<<He>> convulses and grinds down on your cunt as <<he>> cums, sending thick waves of cum into your <<pussy>>. Semen oozes from your vagina and down your legs. <<He>> looks down at the mess <<hes>> made with satisfaction.
<br><br>
<<vaginalentranceejacstat>><<ejacstat>><<set $hygiene += 500>><<set $vaginaoutsidesemen += 1>>
<<thighejacstat>><<ejacstat>><<set $hygiene += 500>><<set $thighsemen += 1>>
<</switch>>
<<elseif $NPCList[0].penis is "cheeks" and $worn.genitals.type.includes("chastity")>>
<<He>> gasps as <<he>> cums onto your $worn.genitals.name. "I-I can't take this," <<he>> says. "I need to fill you. Th-there must be a skeleton key for chastity stuff."
<br><br>
<<elseif $NPCList[0].penis is "cheeks">>
<<switch random(1, 7)>>
<<case 1 2 3>>
<<He>> shakes as <<he>> cums, withdrawing <<his>> cock from your cheeks and ejaculating onto your ass.
<br><br>
<<bottomejacstat>><<ejacstat>><<set $hygiene += 500>><<set $bottomsemen += 1>>
<<case 4 5 6>>
<<He>> palms your cheeks with <<his>> small hands and pulls you hard against <<him>>, ejaculating between your cheeks. You are surprised by <<his>> strength.
<br><br>
<!-- Really should be onto PCs back given position. Or hair maybe. Esp next one -->
<<bottomejacstat>><<ejacstat>><<set $hygiene += 500>><<set $bottomsemen += 1>>
<<case 7>>
<<He>> squeezes your cheeks together and grunts as <<he>> cums, sending out massive load that covers your ass and drips down your crotch. "You make me feel alive."
<br><br>
<<bottomejacstat>><<ejacstat>><<set $hygiene += 1000>><<set $bottomsemen += 2>>
<</switch>>
<<elseif $NPCList[0].penis is "anusentrance" and $worn.genitals.type.includes("chastity") and $worn.genitals.anal_shield is 1>>
<<He>> gasps as <<he>> cums onto your $worn.genitals.name. "I-I can't take this," <<he>> says. "I need to fill you. Th-there must be a skeleton key for chastity stuff."
<br><br>
<<elseif $NPCList[0].penis is "anusentrance">>
<<switch random(1, 7)>>
<<case 1 2 3>>
<<He>> holds your asscheek with one hand and strokes <<his>> cock with the other, ejaculating onto your bottom. Semen drips down your butt and into your crack.
<br><br>
<<bottomejacstat>><<ejacstat>><<set $hygiene += 500>><<set $bottomsemen += 1>>
<<case 4 5 6>>
<<He>> strokes <<his>> cock and quietly ejaculates onto your ass. You feel semen dripping down your crack, and feel filthy inside.
<br><br>
<<bottomejacstat>><<ejacstat>><<set $hygiene += 500>><<set $bottomsemen += 1>>
<<case 7>>
<<He>> moans and strokes <<his>> cock as <<he>> cums, sending thick ropes of semen onto your ass and down your crotch.
<br><br>
<<bottomejacstat>><<ejacstat>><<set $hygiene += 1000>><<set $bottomsemen += 2>>
<</switch>>
<<elseif $NPCList[0].penis is "anusimminent" and $worn.genitals.type.includes("chastity") and $worn.genitals.anal_shield is 1>>
<<He>> gasps as <<he>> cums onto your $worn.genitals.name. "I-I can't take this," <<he>> says. "I need to fill you. Th-there must be a skeleton key for chastity stuff."
<br><br>
<<elseif $NPCList[0].penis is "anusimminent">>
<<switch random(1, 7)>>
<<case 1 2 3>>
<<He>> cums before <<he>> can penetrate your ass, ejaculating on the outside. Semen coats your ass and drips down your crack; <<he>> seems furious, but at <<himself>>, shaking with anger.
<br><br>
<<bottomejacstat>><<ejacstat>><<set $hygiene += 500>><<set $bottomsemen += 1>>
<<case 4 5 6>>
<<He>> strokes <<his>> cock and ejaculates onto your ass before <<he>> can penetrate you, sending white streams of semen running down your crack; <<he>> seems upset.
<br><br>
<<bottomejacstat>><<ejacstat>><<set $hygiene += 500>><<set $bottomsemen += 1>>
<<case 7>>
<<He>> moans and strokes <<his>> cock as <<he>> cums, sending thick ropes of semen onto your ass and crotch. <<He>> seems disappointed but smiles as <<he>> looks at your drenched ass.
<br><br>
<<bottomejacstat>><<ejacstat>><<set $hygiene += 1000>><<set $bottomsemen += 2>>
<</switch>>
<<elseif $NPCList[0].penis is "anus">>
<<switch random(1, 7)>>
<<case 1 2 3>>
<<He>> moans, pounding your ass mercilessly as <<he>> cums. You whimper as you feel unwelcome semen streaming in your asshole.
<br><br>
<<analejacstat>><<ejacstat>><<set $hygiene += 500>><<set $anussemen += 1>>
<<case 4 5 6>>
<<He>> wordlessly grabs your hair, pulling you hard onto <<his>> cock as <<he>> cums. Semen fills you as you cry out. "I know you'll come to love me as much as I love you."
<br><br>
<<analejacstat>><<ejacstat>><<set $hygiene += 500>><<set $anussemen += 1>>
<<case 7>>
<<He>> convulses and with a final shove, cums in your ass. Thick waves of semen pump into you. <span class="blue">You gasp as your ass overflows;</span> cum oozes from your ass and runs down your legs. "No one will ever love you as much as I do."
<br><br>
<<analejacstat>><<ejacstat>><<set $hygiene += 500>><<set $anussemen += 1>>
<<thighejacstat>><<ejacstat>><<set $hygiene += 500>><<set $thighsemen += 1>>
<</switch>>
<<elseif $NPCList[0].penis is "chest">>
<<switch random(1, 7)>>
<<case 1 2 3>>
<<He>> pinches your <<breasts>> together on <<his>> cock as <<he>> cums, ejaculating onto them. "I guess I'm marking my territory" <<he>> says with a smile.
<br><br>
<<chestejacstat>><<ejacstat>><<set $hygiene += 500>><<set $chestsemen += 1>>
<<case 4 5 6>>
<<He>> strokes the tip of <<his>> cock between your <<breasts>> and ejaculates onto them. Your <<breasts>> cool as semen slides down your body.
<br><br>
<<chestejacstat>><<ejacstat>><<set $hygiene += 500>><<set $chestsemen += 1>>
<<case 7>>
<<He>> puts <<his>> hand behind your neck, mashing your face against <<his>> body and bearing down on your <<breasts>>; semen shoots between and covers your <<if $position is "missionary">>face<<faceejacstat>><<ejacstat>><<set $hygiene += 500>><<set $facesemen += 1>><<else>>stomach<<tummyejacstat>><<ejacstat>><<set $hygiene += 500>><<set $tummysemen += 1>><</if>> as you gasp.
<br><br>
<<chestejacstat>><<ejacstat>><<set $hygiene += 500>><<set $chestsemen += 1>>
<</switch>>
<<elseif $NPCList[0].penis is "mouthentrance">>
<<switch random(1, 7)>>
<<case 1 2 3>>
<<He>> grabs your chin with one hand and strokes <<his>> cock with the other, ejaculating onto your face. "It's OK because we belong to each other."
<br><br>
<<faceejacstat>><<ejacstat>><<set $hygiene += 500>><<set $facesemen += 1>>
<<case 4 5 6>>
<<He>> strokes <<his>> cock and palming your head, ejaculates onto your face. Warm cums drips down your forehead and nose. <<He>> licks off your face.
<br><br>
<<case 7>>
<<He>> grasps your hair tightly in <<his>> small fist, stroking <<his>> cock while aiming straight at your mouth. <span class="pink">You splutter and gag as thick ropes of cum push past your clenched lips and into your mouth.</span> "I'm sorry but it's your fault; you make me lose control of myself."
<br><br>
<<faceejacstat>><<ejacstat>><<set $hygiene += 500>><<set $facesemen += 1>>
<<oralejacstat>><<ejacstat>><<set $hunger -= 200>><<set $thirst -= 200>><<set $mouthsemen += 1>>
<</switch>>
<<elseif $NPCList[0].penis is "mouthimminent">>
<<switch random(1, 7)>>
<<case 1 2 3>>
<<He>> grips hair at the nape your neck, ejaculating onto your lips as you barely brush against the tip of <<his>> penis. <<His>> face reddens in silent anger.
<br><br>
<<faceejacstat>><<ejacstat>><<set $hygiene += 500>><<set $facesemen += 1>>
<<case 4 5 6>>
<<He>> brushes <<his>> cock against your face, causing <<him>> to ejaculate early. Cums drips down your lips and chin; frustrated, <<he>> stamps <<his>> feet in tantrum.
<br><br>
<<oralejacstat>><<ejacstat>><<set $hunger -= 200>><<set $thirst -= 200>><<set $mouthsemen += 1>>
<<case 7>>
<<He>> grasps your hair but in <<his>> excitement cums before <<he>> can enter your mouth. Thick ropes of cum cover your cheeks, chin, and into your waiting mouth. <<He>> looks frustrated.
<br><br>
<<faceejacstat>><<ejacstat>><<set $hygiene += 500>><<set $facesemen += 1>>
<<oralejacstat>><<ejacstat>><<set $hunger -= 200>><<set $thirst -= 200>><<set $mouthsemen += 1>>
<</switch>>
<<elseif $NPCList[0].penis is "mouth">>
<<switch random(1, 7)>>
<<case 1 2 3>>
<<He>> grabs you under the chin with one hand and by your hair with the other, shoving <<his>> cock down your throat as <<he>> cums. You gag and retch as unwanted semen streams down your throat, forcing you to swallow.
<br><br>
<<oralejacstat>><<ejacstat>><<set $hunger -= 200>><<set $thirst -= 200>><<set $mouthsemen += 1>>
<<case 4 5 6>>
<<He>> grabs you by the shoulder in one hand and grasps the base of <<his>> cock in the other, quietly ejaculating into your mouth. You gag as cum fills your mouth and drips down your throat.
<br><br>
<<oralejacstat>><<ejacstat>><<set $hunger -= 200>><<set $thirst -= 200>><<set $mouthsemen += 1>>
<<case 7>>
<<He>> palms your head, wildly thrusting <<his>> cock down your throat as <<he>> cums. <span class="pink">You whimper as semen streams down your throat,</span> fills your mouth and covers your face as <<he>> flails. "I just get so excited when you're with me."
<br><br>
<<faceejacstat>><<ejacstat>><<set $hygiene += 500>><<set $facesemen += 1>>
<<oralejacstat>><<ejacstat>><<set $hunger -= 200>><<set $thirst -= 200>><<set $mouthsemen += 1>>
<</switch>>
<<elseif $NPCList[0].penis is "feet">>
<<switch random(1, 7)>>
<<case 1 2 3>>
<<He>> pushes your feet together and groans as <<he>> cums. Ejaculate covers your feet.
<br><br>
<<feetejacstat>><<ejacstat>><<set $hygiene += 500>><<set $feetsemen += 1>>
<<case 4 5 6>>
<<He>> quietly cums on your feet, slickening them with semen.
<br><br>
<<feetejacstat>><<ejacstat>><<set $hygiene += 500>><<set $feetsemen += 1>>
<<case 7>>
<<He>> grunts and thrusts <<his>> cock between your feet as <<he>> cums, splattering cum on your feet and legs in the process. <<He>> seems impressed with the mess.
<br><br>
<<feetejacstat>><<ejacstat>><<set $hygiene += 500>><<set $feetsemen += 1>>
<<thighejacstat>><<ejacstat>><<set $hygiene += 500>><<set $thighsemen += 1>>
<</switch>>
<<elseif $NPCList[0].penis is "leftarm" and $NPCList[0].penis is "rightarm">>
<<switch random(1, 7)>>
<<case 1 2 3>>
<<He>> groans as <<he>> cums, penis pulsing in your hands, covering them both in cum.
<br><br>
<<handejacstat>><<ejacstat>><<set $hygiene += 500>><<set $leftarmsemen += 1>><<set $rightarmsemen += 1>>
<<case 4 5 6>>
<<He>> quietly cums on your hands, slickening them with semen.
<br><br>
<<handejacstat>><<ejacstat>><<set $hygiene += 500>><<set $leftarmsemen += 1>><<set $rightarmsemen += 1>>
<<case 7>>
<<He>> spasms and moans, shooting thick streams of cum. You are so intent on your work you don't notice <<his>> penis is aimed at your face, which is splattered with cum in the process. "I'm sorry but I guess it's OK because we belong to each other."
<br><br>
<<handejacstat>><<ejacstat>><<set $hygiene += 500>><<set $leftarmsemen += 1>><<set $rightarmsemen += 1>>
<<faceejacstat>><<ejacstat>><<set $hygiene += 500>><<set $facesemen += 1>>
<</switch>>
<<elseif $NPCList[0].penis is "leftarm">>
<<switch random(1, 7)>>
<<case 1 2 3>>
<<He>> groans as <<he>> cums, penis sliding hotly in your left hand and covering it with cum. Grabbing your hand by the wrist, <<he>> licks it clean.
<br><br>
<<case 3 4>>
<<He>> spasms and moans, shooting thick streams of cum. You are so intent on keeping him occupied you don't notice <<his>> penis is aimed at your face, which is splattered with cum in the process.
<br><br>
<<handejacstat>><<ejacstat>><<set $hygiene += 500>><<set $leftarmsemen += 1>>
<<faceejacstat>><<ejacstat>><<set $hygiene += 500>><<set $facesemen += 1>>
<<case 6 7>>
<<He>> spasms and moans, shooting thick streams of cum and splattering your chest in the process.
<br><br>
<<handejacstat>><<ejacstat>><<set $hygiene += 500>><<set $leftarmsemen += 1>>
<<chestejacstat>><<ejacstat>><<set $hygiene += 500>><<set $chestsemen += 1>>
<</switch>>
<<elseif $NPCList[0].penis is "rightarm">>
<<switch random(1, 7)>>
<<case 1 2 3>>
<<He>> groans as your work <<his>> shaft with your right hand, cumming as you give <<him>> a final squeeze; <<he>> flicks <<his>> cock clean on the ground.
<br><br>
<<handejacstat>><<ejacstat>><<set $hygiene += 500>><<set $rightarmsemen += 1>>
<<case 4 5>>
<<He>> spasms and moans, shooting thick streams of cum. You are so intent on keeping him occupied you don't notice <<his>> penis is aimed at your chest, which is splattered with cum in the process.
<br><br>
<<chestejacstat>><<ejacstat>><<set $hygiene += 500>><<set $chestsemen += 1>>
<<handejacstat>><<ejacstat>><<set $hygiene += 500>><<set $rightarmsemen += 1>>
<<case 6 7>>
<<He>> grunts and shoots thick ropes of semen onto your hand, making an impressive mess.
<br><br>
<<handejacstat>><<ejacstat>><<set $hygiene += 500>><<set $rightarmsemen += 1>>
<<oralejacstat>><<ejacstat>><<set $hunger -= 200>><<set $thirst -= 200>><<set $mouthsemen += 1>>
<</switch>>
<<elseif $NPCList[0].penis is 0>>
<<switch random(1, 5)>>
<<case 1>>
<<He>> groans as <<he>> works <<his>> shaft and, giving <<his>> cock a final squeeze, ejaculates onto your tummy. "I love that we can do this together, don't you?"
<br><br>
<<tummyejacstat>><<ejacstat>><<set $hygiene += 500>><<set $tummysemen += 1>>
<<case 2>>
<<He>> rapidly rubs <<his>> cock and cums on the ground.
<br><br>
<<case 3>>
<<He>> strokes <<his>> penis and, aiming at your ass, ejaculates on your bottom. <<He>> looks at your <<lewdness>> covered in <<his>> ejaculate and smiles.
<br><br>
<<bottomejacstat>><<ejacstat>><<set $hygiene += 500>><<set $bottomsemen += 1>>
<<case 4>>
<<He>> strokes <<his>> penis and moans, ejaculating on your <<breasts>>.
<br><br>
<<chestejacstat>><<ejacstat>><<set $hygiene += 500>><<set $chestsemen += 1>>
<<case 5>>
<<He>> moans and rubs <<his>> cock wildly, sending cum flying all over your body. "I'm sorry, but I just lose control when you're near me."
<br><br>
<<chestejacstat>><<ejacstat>><<set $hygiene += 500>><<set $chestsemen += 1>>
<<tummyejacstat>><<ejacstat>><<set $hygiene += 500>><<set $tummysemen += 1>>
<</switch>>
<<elseif $NPCList[0].penis is "otheranus">>
<<switch random(1, 7)>>
<<case 1 2 3>>
<<He>> groans as you fuck <<his>> ass; ejaculating on the ground. "I love how you make me feel."
<br><br>
<<faceejacstat>><<ejacstat>><<set $hygiene += 500>><<set $facesemen += 1>>
<<case 4 5>>
<<He>> moans as you pound <<his>> ass, and ejaculates on the ground.
<br><br>
<<case 6 7>>
<<He>> sighs as <<he>> ejaculates onto <<his>> own chest.
<br><br>
<</switch>>
<<elseif ($NPCList[0].penis is "otheranusfrot" or $NPCList[0].penis is "otheranusentrance" or $NPCList[0].penis is "otheranusimminent") and $worn.genitals.type.includes("chastity")>>
<<He>> gasps as <<he>> cums onto your $worn.genitals.name. "I-I can't take this," <<he>> says. "I need to fill you. Th-there must be a skeleton key for chastity stuff."
<br><br>
<<elseif $NPCList[0].penis is "otheranusfrot" or $NPCList[0].penis is "otheranusentrance" or $NPCList[0].penis is "otheranusimminent">>
<<switch random(1, 7)>>
<<case 1 2 3>>
<<He>> noisily cums as you fuck <<his>> cheeks, digging <<his>> fingers into your ass from behind and grinding your cock against <<his>> ass to finish. "Why didn't you fuck me? Am I not good enough for you?"
<br><br>
<<case 4 5>>
<<He>> moans as you rub against <<his>> anus, and ejaculates on the ground. <<He>> begins crying, "Why don't you fuck me? Is there something wrong with me? Tell me so I can fix it!"
<br><br>
<<case 6 7>>
<<He>> sighs as <<he>> ejaculates onto <<his>> own chest. <<He>> seems sad rather than spent.
<br><br>
<</switch>>
<!-- Special case male PC being orally serviced by male NPC with no other contact -->
<<elseif $NPCList[0].mouth is "penis">>
<<switch random(1, 7)>>
<<case 1 2 3>>
<<He>> cums as you fuck <<his>> mouth; groaning as <<he>> ejaculates on the ground. "I'm sorry, I just can't take anymore."
<br><br>
<<tummyejacstat>><<ejacstat>><<set $hygiene += 500>><<set $tummysemen += 1>>
<<case 4 5>>
<<He>> cums on the ground as you fuck <<his>> mouth; <<he>> pulls away abruptly. "Please stop, I've had enough."
<br><br>
<<case 6 7>>
<<He>> grabs your ass in <<his>> hands, pulling your cock into <<his>> throat; <<he>> ejaculates on <<his>> chest as <<he>> throats your <<genitals>>.
<br><br>
<</switch>>
<<elseif $NPCList[0].penis is "othermouth">>
<<He>> shakes with arousal as <<he>> cums, wiping <<his>> wet face clean on your body.
<br><br>
<</if>>
<</if>>
<!-- No finishing moves for Kylar... Out of character given size and personality? Maybe something creepy with a knife? -->
<</nobr>><</widget>><<widget "ejaculation-leighton">><<nobr>>
<<set $ejaculating to 1>>
<<if $sexavoid is 0 or $rapeavoid is 0>>
<<if $consensual is 1>>
<<famesex 1>>
<<else>>
<<famerape 1>>
<</if>>
<</if>>
<<if $exposed is 1>>
<<fameexhibitionism 1>>
<<elseif $exposed gte 2>>
<<fameexhibitionism 2>>
<</if>>
<<if $NPCList[0].pronoun is "m">>
<<set $pronoun to "m">>
<</if>>
<<if $NPCList[0].pronoun is "f">>
<<set $pronoun to "f">>
<</if>>
<<if $NPCList[0].pronoun is "i">>
<<set $pronoun to "i">>
<</if>>
<<if $NPCList[0].pronoun is "n">>
<<set $pronoun to "n">>
<</if>>
<<if $NPCList[0].pronoun is "t">>
<<set $pronoun to "t">>
<</if>>
<<if $enemytype is "man">>
<<set $NPCList[0].intro to 1>>
<<else>>
<<set $pronoun to "i">>
<</if>>
<!-- Female LEIGHTON -->
<<if $NPCList[0].vagina isnot "none" and $NPCList[0].penis is "none">>
<<if $consensual is 1>>
<<if $NPCList[0].vagina is "mouthentrance" or $NPCList[0].vagina is "mouth" or $NPCList[0].vagina is "mouthimminent">>
<<switch random(1, 4)>>
<<case 1 2>>
<<He>> groans and rubs <<his>> crotch against your face with <<his>> hips, thighs shaking with orgasm.
<br><br>
<<case 3 4>>
<<He>> goes red in the face and neck, mouth agape as <<he>> cums silently, body twitching uncontrollably.
<br><br>
<<case 5>>
<<He>> cups your head in <<his>> hand and grinds <<his>> clit against your nose, covering your face in ejaculate.
<br><br>
<<faceejacstat>><<ejacstat>><<set $hygiene += 500>><<set $facegoo += 1>>
<</switch>>
<<elseif $NPCList[0].vagina is "leftarm">>
<<switch random(1, 5)>>
<<case 1 2>>
<<He>> sighs as you finish with <<his>> pussy, shaking <<his>> thighs together against your hand as <<his>> body convulses.
<br><br>
<<handejacstat>><<ejacstat>><<set $hygiene += 500>><<set $leftarmgoo += 1>>
<<case 3 4>>
<<He>> goes red in the face and neck, mouth agape as <<he>> cums silently, cunt twitching against your hand uncontrollably.
<br><br>
<<handejacstat>><<ejacstat>><<set $hygiene += 500>><<set $leftarmgoo += 1>>
<<case 5>>
<<He>> stifles a moan, grabbing your hand and fucking <<his>> pussy with your fingers. Your fingers are soaked in ejaculate.
<br><br>
<<handejacstat>><<ejacstat>><<set $hygiene += 500>><<set $leftarmgoo += 1>>
<</switch>>
<<elseif $NPCList[0].vagina is "rightarm">>
<<switch random(1, 5)>>
<<case 1 2>>
<<He>> sighs as you finish with <<his>> pussy, knees shaking as <<his>> body convulses.
<br><br>
<<handejacstat>><<ejacstat>><<set $hygiene += 500>><<set $rightarmgoo += 1>>
<<case 3 4>>
<<He>> goes red in the face and neck, mouth agape as <<he>> cums silently, cunt twitching against your hand uncontrollably.
<br><br>
<<handejacstat>><<ejacstat>><<set $hygiene += 500>><<set $rightarmgoo += 1>>
<<case 5>>
<<He>> stifles a moan, grabbing your hand and fucking <<his>> pussy with your fingers. Your fingers are soaked in ejaculate.
<br><br>
<<handejacstat>><<ejacstat>><<set $hygiene += 500>><<set $rightarmgoo += 1>>
<</switch>>
<<elseif $NPCList[0].vagina is "lefthand" or $NPCList[0].vagina is "righthand">>
<<switch random(1, 5)>>
<<case 1 2>>
<<He>> sighs as <<he>> cums, releasing you and pulling back <<his>> hand, licking your wetness off <<his>> fingers.
<br><br>
<<case 3 4>>
<<He>> moans loudly and shakes, dripping ejaculate on the ground; <<he>> withdraws <<his>> hand and sighs.
<br><br>
<<case 5>>
<<He>> shakes as <<he>> comes, soaking <<his>> own pussy and thighs in ejaculate; <<he>> removes <<his>> hand from your pussy and wipes it off on your face, chuckling.
<br><br>
<<faceejacstat>><<ejacstat>><<set $hygiene += 500>><<set $facegoo += 1>>
<</switch>>
<<elseif $NPCList[0].vagina is "feet">>
<<switch random(1, 5)>>
<<case 1 2>>
<<He>> moans as you knead <<his>> pussy, jamming your toes inside with <<his>> hands as <<he>> finishes cumming.
<br><br>
<<feetejacstat>><<ejacstat>><<set $hygiene += 500>><<set $feetgoo += 1>>
<<case 3 4>>
<<He>> shakes bodily as <<he>> cums, twitching underneath your feet and cumming between your toes.
<br><br>
<<feetejacstat>><<ejacstat>><<set $hygiene += 500>><<set $feetgoo += 1>>
<<case 5>>
<<He>> tenses as <<he>> comes, soaking your feet with ejaculate. You jump back in surprise, nearly slipping on your wet feet.
<br><br>
<<feetejacstat>><<ejacstat>><<set $hygiene += 500>><<set $feetgoo += 1>>
<</switch>>
<<elseif $NPCList[0].vagina is "vagina" and $worn.genitals.type.includes("chastity")>>
<<He>> tenses as <<he>> cums, ejaculating over your $worn.genitals.name. "Whoever put you in that had the right idea," <<he>> gasps. "If only I had a key."
<br><br>
<<elseif $NPCList[0].vagina is "vagina">>
<<switch random(1, 5)>>
<<case 1 2>>
<<He>> cums as you scissor your pussies together, moaning with pleasure.
<br><br>
<<case 3 4>>
<<He>> moans as <<he>> grinds downs hard on your <<pussy>> to finish, legs shaking as <<he>> cums.
<br><br>
<<case 5>>
<<He>> cups <<his>> arms under your shoulders as <<his>> entire body shakes. Ejaculate streams from <<his>> pussy, drenching you.
<br><br>
<<vaginalentranceejacstat>><<ejacstat>><<set $hygiene += 500>><<set $vaginaoutsidegoo += 1>>
<</switch>>
<<elseif $NPCList[0].vagina is "othermouth" and $worn.genitals.type.includes("chastity")>>
<<He>> tenses as <<he>> cums, ejaculating over your $worn.genitals.name. "Whoever put you in that had the right idea," <<he>> gasps. "If only I had a key."
<br><br>
<<elseif $NPCList[0].vagina is "othermouth">>
<<switch random(1, 5)>>
<<case 1 2>>
<<He>> shudders with pleasure, exhaling warmly against your crotch as <<he>> comes, leaving you wet with saliva and your own fluids.
<br><br>
<<vaginalentranceejacstat>><<ejacstat>><<set $hygiene += 500>><<set $vaginaoutsidegoo += 1>>
<<case 3 4>>
<<He>> quietly ejaculates, shaking as <<he>> grinds <<his>> nose into your crotch and giving you a long, final, wet lick.
<br><br>
<<vaginalentranceejacstat>><<ejacstat>><<set $hygiene += 500>><<set $vaginaoutsidegoo += 1>>
<<case 5>>
<<He>> sighs into your crotch as <<he>> cums, pinching <<his>> hands between <<his>> thighs and buckling over, ejaculate streaming down <<his>> thighs.
<br><br>
<</switch>>
<!-- following appear to be Male PC to Female Antagonist only? -->
<<elseif $NPCList[0].vagina is "otheranus" and $worn.genitals.type.includes("chastity")>>
<<He>> tenses as <<he>> cums, ejaculating over your $worn.genitals.name. "Whoever put you in that had the right idea," <<he>> gasps. "If only I had a key."
<br><br>
<<elseif $NPCList[0].vagina is "otheranus">>
<<switch random(1, 5)>>
<<case 1 2>>
<<He>> shakes as <<he>> cums, driving <<his>> ass hard against you as <<he>> releases a final moan.
<br><br>
<<case 3 4>>
<<He>> quietly ejaculates, shaking as <<he>> grinds <<his>> ass deeply with your cock and moaning.
<br><br>
<<case 5>>
<<He>> bucks into your crotch as <<he>> cums, squirting ejaculate from <<his>> pussy and drenching your legs. "You've been taught well."
<br><br>
<<thighejacstat>><<ejacstat>><<set $hygiene += 500>><<set $thighgoo += 1>>
<</switch>>
<<elseif $NPCList[0].vagina is "penis">>
<<switch random(1, 6)>>
<<case 1 2>>
<<He>> grabs your shoulders as <<he>> cums, driving <<his>> pussy down hard against your cock as <<he>> shudders with pleasure. "That was a wonderful performance."
<br><br>
<<penileejacstat>><<ejacstat>><<set $hygiene += 500>><<set $penisgoo += 1>>
<<case 3 4>>
<<He>> sighs as <<he>> cums, reddening and going into a full body convulsion. Ejaculate soaks your crotch.
<br><br>
<<penileejacstat>><<ejacstat>><<set $hygiene += 500>><<set $penisgoo += 1>>
<<case 5>>
<<He>> bucks on your lap as <<he>> cums, squirting ejaculate from <<his>> pussy and drenching your crotch and legs.
<br><br>
<<penileejacstat>><<ejacstat>><<set $hygiene += 500>><<set $penisgoo += 1>>
<<thighejacstat>><<ejacstat>><<set $hygiene += 500>><<set $thighgoo += 1>>
<</switch>>
<<elseif ($NPCList[0].vagina is "penisimminent" or $NPCList[0].vagina is "penisentrance") and $worn.genitals.type.includes("chastity")>>
<<He>> tenses as <<he>> cums, ejaculating over your $worn.genitals.name. "Whoever put you in that had the right idea," <<he>> gasps. "If only I had a key."
<br><br>
<<elseif $NPCList[0].vagina is "penisimminent" or $NPCList[0].vagina is "penisentrance">>
<<He>> cums on your <<penis>>; "Next time I expect penetration."
<br><br>
<<elseif $NPCList[0].vagina is "otheranusfrot" or $NPCList[0].vagina is "otheranusentrance" and $worn.genitals.type.includes("chastity")>>
<<He>> tenses as <<he>> cums, ejaculating over your $worn.genitals.name. "Whoever put you in that had the right idea," <<he>> gasps. "If only I had a key."
<br><br>
<<elseif $NPCList[0].vagina is "otheranusfrot" or $NPCList[0].vagina is "otheranusentrance">>
<<He>> bucks <<his>> ass against your cock as <<he>> cums. "Next time I expect you to properly service me, not toy with me."
<br><br>
<<elseif $NPCList[0].vagina is "frot" and $worn.genitals.type.includes("chastity")>>
<<He>> tenses as <<he>> cums, ejaculating over your $worn.genitals.name. "Whoever put you in that had the right idea," <<he>> gasps. "If only I had a key."
<br><br>
<<elseif $NPCList[0].vagina is "frot">>
<<He>> grinds <<his>> clit hard against your cock as <<he>> cums, ejaculating on your cock. <<He>> looks frustrated, "Next time I expect a good fucking, or there will be consequences..."
<br><br>
<<penileejacstat>><<ejacstat>><<set $hygiene += 500>><<set $penisgoo += 1>>
<!-- Special case male PC with female NPC -->
<<elseif $NPCList[0].mouth is "penis">>
<<switch random(1, 4)>>
<<case 1 2>>
<<He>> cums as you fuck <<his>> mouth, pushing you off as <<he>> finishes.
<br><br>
<<case 3 4>>
<<He>> cums as you fuck <<his>> mouth, leaving your <<penis>> a slimy mess. "Such a mess; you should go jump in the shower."
<br><br>
<</switch>>
<<else>>
<<He>> convulses in orgasmic bliss.
<br><br>
<</if>>
<<else>>
<<if $NPCList[0].vagina is "footjob">>
<<switch random(1, 5)>>
<<case 1 2 3>>
<<He>> gasps as <<he>> cums. Recovering, <<he>> smiles and moves <<his>> foot to your body, <span class="red">stepping down heavily as you gasp for breath.</span> "I hope you're learning that I own you."
<<gtrauma>><<gstress>><<gpain>><<violence 6>><<bruise chest>><<hitstat>>
<br><br>
<<case 4 5>>
<<He>> cums, chuckling as <<he>> removes <<his>> foot from your crotch and rubs it against your face, covering your face in your own wetness.
<br><br>
<<faceejacstat>><<ejacstat>><<set $hygiene += 500>><<set $facegoo += 1>>
<</switch>>
<<elseif $NPCList[0].vagina is "vagina" and $worn.genitals.type.includes("chastity")>>
<<He>> tenses as <<he>> cums, ejaculating over your $worn.genitals.name. "Whoever put you in that had the right idea," <<he>> gasps. "If only I had a key."
<br><br>
<<elseif $NPCList[0].vagina is "vagina">>
<<switch random(1, 5)>>
<<case 1 2>>
<<He>> groans as <<he>> cums, dragging <<his>> wet pussy across your ass and thighs.
<br><br>
<<case 3 4>>
<<He>> moans as <<he>> grabs you by the throat and grinds downs hard on your <<pussy>>.
<<gstress>><<gtrauma>><<gpain>><<violence 3>><<bruise neck>><<hitstat>>
<br><br>
<<case 5>>
<<He>> grabs you by the hair, mashing <<his>> entire body against yours. Ejaculate streams from <<his>> pussy, drenching you.
<br><br>
<<vaginalentranceejacstat>><<ejacstat>><<set $hygiene += 500>><<set $vaginaoutsidegoo += 1>>
<</switch>>
<<elseif $NPCList[0].vagina is "othermouth">>
<<He>> shakes with arousal as <<he>> cums, wiping <<his>> wet face clean on your body.
<br><br>
<<elseif $NPCList[0].vagina is "lefthand" or $NPCList[0].vagina is "righthand">>
<<He>> moans as <<he>> cums. <<He>> <span class="pink">grabs you by the hair and pulls you close:</span> "I hope you're learning that I own you."
<br><br>
<<elseif $NPCList[0].vagina is "mouthentrance" or $NPCList[0].vagina is "mouth" or $NPCList[0].vagina is "mouthimminent">>
<<He>> groans and grabs you by the hair, grinding <<his>> crotch roughly against your face as <<his>> thighs shake with orgasm.
<br><br>
<<faceejacstat>><<ejacstat>><<set $hygiene += 500>><<set $facegoo += 1>>
<!-- following appear to be Male PC to Female Antagonist only? -->
<<elseif $NPCList[0].vagina is "otheranus">>
<<He>> shakes as <<he>> cums, grabbing you by
<<if $player.ballsExist>>the balls<<elseif $vaginaexist is 1>>the pussy<</if>>
and dragging your cock deeply into <<his>> ass as <<he>> releases a final moan.
<br><br>
<<elseif $NPCList[0].vagina is "penis">>
<<He>> digs <<his>> nails painfully into your shoulders as <<he>> cums, driving <<his>> pussy down hard against your cock as <<he>> shudders with pleasure.
<br><br>
<<elseif ($NPCList[0].vagina is "penisimminent" or $NPCList[0].vagina is "penisentrance") and $worn.genitals.type.includes("chastity")>>
<<He>> tenses as <<he>> cums, ejaculating over your $worn.genitals.name. "Whoever put you in that had the right idea," <<he>> gasps. "If only I had a key."
<br><br>
<<elseif $NPCList[0].vagina is "penisimminent" or $NPCList[0].vagina is "penisentrance">>
<<He>> moans as <<he>> cums on your throbbing cock. "Next time I expect penetration, or there will be consequences."
<br><br>
<<elseif $NPCList[0].vagina is "otheranusfrot" or $NPCList[0].vagina is "otheranusentrance" and $worn.genitals.type.includes("chastity")>>
<<He>> tenses as <<he>> cums, ejaculating over your $worn.genitals.name. "Whoever put you in that had the right idea," <<he>> gasps. "If only I had a key."
<br><br>
<<elseif $NPCList[0].vagina is "otheranusfrot" or $NPCList[0].vagina is "otheranusentrance">>
<<He>> swivels <<his>> ass against your cock as <<he>> cums. "Next time I expect to be fucked properly or I'll punish you."
<br><br>
<<elseif $NPCList[0].vagina is "frot" and $worn.genitals.type.includes("chastity")>>
<<He>> tenses as <<he>> cums, ejaculating over your $worn.genitals.name. "Whoever put you in that had the right idea," <<he>> gasps. "If only I had a key."
<br><br>
<<elseif $NPCList[0].vagina is "frot">>
<<He>> grabs you by the throat, pulling you down and grinding <<his>> clit hard against your cock as <<he>> cums. "Next time you need to penetrate me or I'll punish you."
<<gstress>><<gtrauma>><<gpain>><<violence 3>><<bruise neck>><<hitstat>>
<br><br>
<!-- Special case male PC with female NPC -->
<<elseif $NPCList[0].mouth is "penis">>
<<He>> cums as you fuck <<his>> mouth, shoving you away as <<he>> gasps for air. "That's enough."
<br><br>
<<else>>
<<switch random(1, 7)>>
<<case 1 2 3>>
<<He>> trembles with orgasm. Pulling your face close <<he>> says, "I hope you're learning that you're subject to my desires."
<br><br>
<<case 4 5 6>>
<<He>> sighs quietly as <<he>> cums, smacking your ass. "Don't forget that I own you."
<br><br>
<<case 7>>
<<He>> rapidly rubs <<his>> clit, stifling a moan as <<he>> cums; <<his>> pussy squirting and covering you in ejaculate.
<br><br>
<<chestejacstat>><<ejacstat>><<set $hygiene += 500>><<set $chestgoo += 1>>
<</switch>>
<</if>>
<</if>>
<</if>>
<!-- Male EDEN -->
<<if $consensual is 1>>
<<if $NPCList[0].penis is "idle">>
<<He>> groans as a wet patch forms on <<his>> trousers. You barely stifle a giggle at the sight.
<br><br>
<<elseif $NPCList[0].penis is "thighs">>
<<switch random(1, 7)>>
<<case 1 2 3>>
<<He>> shakes as <<he>> cums, pulling <<his>> cock out and ejaculating onto the backs of your thighs.
<br><br>
<<thighejacstat>><<ejacstat>><<set $hygiene += 500>><<set $thighsemen += 1>>
<<case 4 5 6>>
<<He>> grabs your legs, pushing <<his>> crotch hard into yours as <<he>> cums and ejaculating onto your tummy.
<br><br>
<<tummyejacstat>><<ejacstat>><<set $hygiene += 500>><<set $tummysemen += 1>>
<<case 7>>
<<He>> groan as <<he>> cums, ejaculating a massive load that covers your thighs and tummy.
<br><br>
<<thighejacstat>><<ejacstat>><<set $hygiene += 500>><<set $thighsemen += 1>>
<<tummyejacstat>><<ejacstat>><<set $hygiene += 500>><<set $tummysemen += 1>>
<</switch>>
<<elseif $NPCList[0].penis is "vaginaentrance" and $worn.genitals.type.includes("chastity")>>
<<He>> tenses as <<he>> cums, ejaculating over your $worn.genitals.name. "Whoever put you in that had the right idea," <<he>> gasps. "If only I had a key."
<br><br>
<<elseif $NPCList[0].penis is "vaginaentrance">>
<<switch random(1, 7)>>
<<case 1 2 3>>
<<He>> holds you still by the hips with one hand and with the other on <<his>> cock, ejaculates onto your <<pussy>>. Semen coats your outer lips and pools around your legs.
<br><br>
<<vaginalentranceejacstat>><<ejacstat>><<set $hygiene += 500>><<set $vaginaoutsidesemen += 1>>
<<case 4 5 6>>
<<He>> strokes <<his>> cock and ejaculates onto your <<pussy>> without a word, sending white streams of semen running down your cunt.
<br><br>
<<vaginalentranceejacstat>><<ejacstat>><<set $hygiene += 500>><<set $vaginaoutsidesemen += 1>>
<<case 7>>
<<He>> moans and strokes <<his>> cock as <<he>> cums, sending thick ropes of semen onto your <<pussy>> and ass.
<br><br>
<<vaginalentranceejacstat>><<ejacstat>><<set $hygiene += 500>><<set $vaginaoutsidesemen += 1>>
<<bottomejacstat>><<ejacstat>><<set $hygiene += 500>><<set $bottomsemen += 1>>
<</switch>>
<<elseif $NPCList[0].penis is "vaginaimminent" and $worn.genitals.type.includes("chastity")>>
<<He>> tenses as <<he>> cums, ejaculating over your $worn.genitals.name. "Whoever put you in that had the right idea," <<he>> gasps. "If only I had a key."
<br><br>
<<elseif $NPCList[0].penis is "vaginaimminent">>
<<switch random(1, 7)>>
<<case 1 2 3>>
<<He>> cums before <<he>> can penetrate your <<pussy>>, ejaculating on the outside. Semen coats your outer lips and tummy; <<he>> seems disappointed.
<br><br>
<<vaginalentranceejacstat>><<ejacstat>><<set $hygiene += 500>><<set $vaginaoutsidesemen += 1>>
<<case 4 5 6>>
<<He>> ejaculates onto your <<pussy>> before <<he>> can penetrate you, sending white streams of semen running down your <<pussy>>; <<he>> seems disappointed.
<br><br>
<<vaginalentranceejacstat>><<ejacstat>><<set $hygiene += 500>><<set $vaginaoutsidesemen += 1>>
<<case 7>>
<<He>> moans and strokes <<his>> cock as <<he>> cums, sending thick ropes of semen onto your <<pussy>> and ass. "Quite a mess; you really should hit the showers."
<br><br>
<<vaginalentranceejacstat>><<ejacstat>><<set $hygiene += 500>><<set $vaginaoutsidesemen += 1>>
<<bottomejacstat>><<ejacstat>><<set $hygiene += 500>><<set $bottomsemen += 1>>
<</switch>>
<<elseif $NPCList[0].penis is "vagina">>
<<switch random(1, 7)>>
<<case 1 2 3>>
<<He>> moans and thrusts deeply into your <<pussy>> as <<he>> cums, holding <<his>> cock deep in your womb. You feel warm as semen fills your vagina.
<br><br>
<<vaginalejacstat>><<ejacstat>><<set $hygiene += 500>><<set $vaginasemen += 1>>
<<case 4 5 6>>
<<He>> quiets and grabs your shoulders, pulling you deeply onto <<his>> cock as <<he>> cums. Semen fills your <<pussy>>, leaving you breathless.
<br><br>
<<vaginalejacstat>><<ejacstat>><<set $hygiene += 500>><<set $vaginasemen += 1>>
<<case 7>>
<<He>> convulses and grinds down on your crotch as <<he>> cums, sending thick waves of cum into your <<pussy>>. Semen oozes from your vagina and down your legs.
<br><br>
<<vaginalentranceejacstat>><<ejacstat>><<set $hygiene += 500>><<set $vaginaoutsidesemen += 1>>
<<thighejacstat>><<ejacstat>><<set $hygiene += 500>><<set $thighsemen += 1>>
<</switch>>
<<elseif $NPCList[0].penis is "cheeks" and $worn.genitals.type.includes("chastity")>>
<<He>> tenses as <<he>> cums, ejaculating over your $worn.genitals.name. "Whoever put you in that had the right idea," <<he>> gasps. "If only I had a key."
<br><br>
<<elseif $NPCList[0].penis is "cheeks">>
<<switch random(1, 7)>>
<<case 1 2 3>>
<<He>> shakes as <<he>> cums, withdrawing <<his>> cock from your cheeks and ejaculating onto your ass.
<br><br>
<<bottomejacstat>><<ejacstat>><<set $hygiene += 500>><<set $bottomsemen += 1>>
<<case 4 5 6>>
<<He>> grabs your thighs, pushing <<his>> crotch hard against your ass and ejaculating between your cheeks.
<br><br>
<!-- Really should be onto PCs back given position. Or hair maybe. Esp next one -->
<<bottomejacstat>><<ejacstat>><<set $hygiene += 500>><<set $bottomsemen += 1>>
<<case 7>>
<<He>> squeezes your cheeks together and grunts as <<he>> cums, sending out massive load that covers your ass and drips down your crotch; <<he>> seems pleased.
<br><br>
<<bottomejacstat>><<ejacstat>><<set $hygiene += 1000>><<set $bottomsemen += 2>>
<</switch>>
<<elseif $NPCList[0].penis is "anusentrance" and $worn.genitals.type.includes("chastity") and $worn.genitals.anal_shield is 1>>
<<He>> tenses as <<he>> cums, ejaculating over your $worn.genitals.name. "Whoever put you in that had the right idea," <<he>> gasps. "If only I had a key."
<br><br>
<<elseif $NPCList[0].penis is "anusentrance">>
<<switch random(1, 7)>>
<<case 1 2 3>>
<<He>> pinches your asscheek with one hand and strokes <<his>> cock with the other, ejaculating onto your bottom. Semen drips down your butt and into your crack.
<br><br>
<<bottomejacstat>><<ejacstat>><<set $hygiene += 500>><<set $bottomsemen += 1>>
<<case 4 5 6>>
<<He>> strokes <<his>> cock and quietly ejaculates onto your ass. You feel warm semen dripping down your bottom.
<br><br>
<<bottomejacstat>><<ejacstat>><<set $hygiene += 500>><<set $bottomsemen += 1>>
<<case 7>>
<<He>> moans and strokes <<his>> cock as <<he>> cums, sending thick ropes of semen onto your ass and down your crotch.
<br><br>
<<bottomejacstat>><<ejacstat>><<set $hygiene += 1000>><<set $bottomsemen += 2>>
<</switch>>
<<elseif $NPCList[0].penis is "anusimminent" and $worn.genitals.type.includes("chastity") and $worn.genitals.anal_shield is 1>>
<<He>> tenses as <<he>> cums, ejaculating over your $worn.genitals.name. "Whoever put you in that had the right idea," <<he>> gasps. "If only I had a key."
<br><br>
<<elseif $NPCList[0].penis is "anusimminent">>
<<switch random(1, 7)>>
<<case 1 2 3>>
<<He>> cums before <<he>> can penetrate your ass, ejaculating on the outside. Semen coats your ass and drips down your crack; <<he>> seems disappointed.
<br><br>
<<bottomejacstat>><<ejacstat>><<set $hygiene += 500>><<set $bottomsemen += 1>>
<<case 4 5 6>>
<<He>> strokes <<his>> cock and ejaculates onto your ass before <<he>> can penetrate you, sending white streams of semen running down your crack; <<he>> seems disappointed.
<br><br>
<<bottomejacstat>><<ejacstat>><<set $hygiene += 500>><<set $bottomsemen += 1>>
<<case 7>>
<<He>> moans and strokes <<his>> cock as <<he>> cums, sending thick ropes of semen onto your ass and crotch.
<br><br>
<<bottomejacstat>><<ejacstat>><<set $hygiene += 1000>><<set $bottomsemen += 2>>
<</switch>>
<<elseif $NPCList[0].penis is "anus">>
<<switch random(1, 7)>>
<<case 1 2 3>>
<<He>> moans and thrusts deeply into your ass as <<he>> cums. You gasp as you take <<his>> entire length, and feel semen filling your insides.
<br><br>
<<analejacstat>><<ejacstat>><<set $hygiene += 500>><<set $anussemen += 1>>
<<case 4 5 6>>
<<He>> wordlessly grabs your shoulders, pulling you back onto <<his>> cock as <<he>> cums. Semen fills your ass as you moan with pleasure.
<br><br>
<<analejacstat>><<ejacstat>><<set $hygiene += 500>><<set $anussemen += 1>>
<<case 7>>
<<He>> convulses and, with a final shove, cums in your ass. Thick waves of semen pump into you. It's more than you can hold; cum oozes from your ass and runs down your legs.
<br><br>
<<analejacstat>><<ejacstat>><<set $hygiene += 500>><<set $anussemen += 1>>
<<thighejacstat>><<ejacstat>><<set $hygiene += 500>><<set $thighsemen += 1>>
<</switch>>
<<elseif $NPCList[0].penis is "chest">>
<<switch random(1, 7)>>
<<case 1 2 3>>
<<He>> pushes your <<breasts>> together tightly on <<his>> cock as <<he>> cums, ejaculating onto them. Your body feels slick with cum.
<br><br>
<<chestejacstat>><<ejacstat>><<set $hygiene += 500>><<set $chestsemen += 1>>
<<case 4 5 6>>
<<He>> strokes the tip of <<his>> cock between your <<breasts>> and quietly ejaculates on them. Your <<breasts>> feel cool as semen drips down them.
<br><br>
<<chestejacstat>><<ejacstat>><<set $hygiene += 500>><<set $chestsemen += 1>>
<<case 7>>
<<He>> puts <<his>> hand behind your neck and bears down on your <<breasts>>, grunting as <<he>> cums; semen shoots between your <<breasts>> and covers your <<if $position is "missionary">>face<<faceejacstat>><<ejacstat>><<set $hygiene += 500>><<set $facesemen += 1>><<else>>stomach<<tummyejacstat>><<ejacstat>><<set $hygiene += 500>><<set $tummysemen += 1>><</if>>. "Such a mess. You should hit the showers."
<br><br>
<<chestejacstat>><<ejacstat>><<set $hygiene += 500>><<set $chestsemen += 1>>
<</switch>>
<<elseif $NPCList[0].penis is "mouthentrance">>
<<switch random(1, 7)>>
<<case 1 2 3>>
<<He>> cups you under the chin with one hand and strokes <<his>> cock with the other, ejaculating onto your face; <<he>> chuckles at the resulting mess and hands you a tissue.
<br><br>
<<faceejacstat>><<ejacstat>><<set $hygiene += 500>><<set $facesemen += 1>>
<<case 4 5 6>>
<<He>> strokes <<his>> cock and quietly ejaculates onto your face. Warm cums drips down your forehead and nose. <<He>> smiles and hands you a tissue.
<br><br>
<<faceejacstat>><<ejacstat>><<set $hygiene += 500>><<set $facesemen += 1>>
<<case 7>>
<<He>> grasps the top of your head, stroking <<his>> cock while aiming straight at your mouth. Thick ropes of cum cover your face and push past your closed lips into your mouth. "Tsk tsk. You really need to learn to swallow. Such a mess."
<br><br>
<<faceejacstat>><<ejacstat>><<set $hygiene += 500>><<set $facesemen += 1>>
<<oralejacstat>><<ejacstat>><<set $hunger -= 200>><<set $thirst -= 200>><<set $mouthsemen += 1>>
<</switch>>
<<elseif $NPCList[0].penis is "mouthimminent">>
<<switch random(1, 7)>>
<<case 1 2 3>>
<<He>> cups the back of your head, ejaculating onto your lips as you barely brush against the tip of <<his>> penis; <<he>> seems disappointed.
<br><br>
<<faceejacstat>><<ejacstat>><<set $hygiene += 500>><<set $facesemen += 1>>
<<case 4 5 6>>
<<He>> brushes <<his>> cock against your face, causing <<him>> to ejaculate early. Cums drips down your lips and chin; <<he>> seems disappointed.
<br><br>
<<faceejacstat>><<ejacstat>><<set $hygiene += 500>><<set $facesemen += 1>>
<<case 7>>
<<He>> grasps your hair but in <<his>> excitement cums before <<he>> can enter your mouth. Thick ropes of cum cover your cheeks, chin, and into your waiting mouth.
<br><br>
<<faceejacstat>><<ejacstat>><<set $hygiene += 500>><<set $facesemen += 1>>
<<oralejacstat>><<ejacstat>><<set $hunger -= 200>><<set $thirst -= 200>><<set $mouthsemen += 1>>
<</switch>>
<<elseif $NPCList[0].penis is "mouth">>
<!-- this is picking up women NPCs...? -->
<<switch random(1, 7)>>
<<case 1 2 3>>
<<He>> cups you under the chin with one hand and by your hair with the other, thrusting deeply into your mouth as <<he>> cums. Ejaculate streams down your throat and fills your mouth.
<br><br>
<<oralejacstat>><<ejacstat>><<set $hunger -= 200>><<set $thirst -= 200>><<set $mouthsemen += 1>>
<<case 4 5 6>>
<<He>> grasps the base of <<his>> cock and moans, quietly ejaculating into your mouth. You feel warm cum fill your mouth and drip down your throat.
<br><br>
<<oralejacstat>><<ejacstat>><<set $hunger -= 200>><<set $thirst -= 200>><<set $mouthsemen += 1>>
<<case 7>>
<<He>> grasps the back of your head, wildly thrusting <<his>> cock in your mouth as <<he>> cums. Semen streams down your throat, fills your mouth and drips down your chin. "Tsk tsk. You really need to learn to swallow." He hands you a tissue to clean up.
<br><br>
<<faceejacstat>><<ejacstat>><<set $hygiene += 500>><<set $facesemen += 1>>
<<oralejacstat>><<ejacstat>><<set $hunger -= 200>><<set $thirst -= 200>><<set $mouthsemen += 1>>
<</switch>>
<<elseif $NPCList[0].penis is "feet">>
<<switch random(1, 7)>>
<<case 1 2 3>>
<<He>> pushes your feet together and groans as <<he>> cums. Ejaculate covers your feet.
<br><br>
<<feetejacstat>><<ejacstat>><<set $hygiene += 500>><<set $feetsemen += 1>>
<<case 4 5 6>>
<<He>> quietly cums on your feet, slickening them with semen.
<br><br>
<<feetejacstat>><<ejacstat>><<set $hygiene += 500>><<set $feetsemen += 1>>
<<case 7>>
<<He>> grunts and thrusts <<his>> cock between your feet as <<he>> cums, splattering cum on your feet and legs in the process.
<br><br>
<<feetejacstat>><<ejacstat>><<set $hygiene += 500>><<set $feetsemen += 1>>
<<thighejacstat>><<ejacstat>><<set $hygiene += 500>><<set $thighsemen += 1>>
<</switch>>
<<elseif $NPCList[0].penis is "leftarm" and $NPCList[0].penis is "rightarm">>
<<switch random(1, 7)>>
<<case 1 2 3>>
<<He>> groans as <<he>> cums, penis pulsing in your hands, covering them both in cum. "Such an enthusiatic student, using both hands."
<br><br>
<<handejacstat>><<ejacstat>><<set $hygiene += 500>><<set $leftarmsemen += 1>><<set $rightarmsemen += 1>>
<<case 4 5 6>>
<<He>> quietly cums on your hands, slickening them with semen.
<br><br>
<<handejacstat>><<ejacstat>><<set $hygiene += 500>><<set $leftarmsemen += 1>><<set $rightarmsemen += 1>>
<<case 7>>
<<He>> spasms and moans, shooting thick streams of cum. You are so intent on your work you don't notice <<his>> penis is aimed at your face, which is splattered with cum in the process. <<He>> chuckles and hands you a tissue.
<br><br>
<<handejacstat>><<ejacstat>><<set $hygiene += 500>><<set $leftarmsemen += 1>><<set $rightarmsemen += 1>>
<<faceejacstat>><<ejacstat>><<set $hygiene += 500>><<set $facesemen += 1>>
<</switch>>
<<elseif $NPCList[0].penis is "leftarm">>
<<switch random(1, 7)>>
<<case 1 2 3>>
<<He>> groans as <<he>> cums, penis sliding hotly in your left hand and covering it with cum. "Such a mess; you should wash your hands."
<br><br>
<<handejacstat>><<ejacstat>><<set $hygiene += 500>><<set $leftarmsemen += 1>>
<<case 4 5 6>>
<<He>> quietly cums on your left hand. Semen drips down your fingers. <<He>> hands you a tissue.
<br><br>
<<handejacstat>><<ejacstat>><<set $hygiene += 500>><<set $leftarmsemen += 1>>
<<case 7>>
<<He>> spasms and moans, shooting thick streams of cum and splattering your <<breasts>> in the process. <<He>> smiles and hands you a gym towel to clean up.
<br><br>
<<handejacstat>><<ejacstat>><<set $hygiene += 500>><<set $leftarmsemen += 1>>
<<chestejacstat>><<ejacstat>><<set $hygiene += 500>><<set $chestsemen += 1>>
<</switch>>
<<elseif $NPCList[0].penis is "rightarm">>
<<switch random(1, 7)>>
<<case 1 2 3>>
<<He>> groans as your work <<his>> shaft with your right hand, cumming as you give <<him>> a final squeeze. Your hand is covered in warm semen. "What messy fingers; you should go wash your hands."
<br><br>
<<handejacstat>><<ejacstat>><<set $hygiene += 500>><<set $rightarmsemen += 1>>
<<case 4 5 6>>
<<He>> quietly cums on your right hand. Semen cools on your fingers. <<He>> smiles and hands you a tissue.
<br><br>
<<handejacstat>><<ejacstat>><<set $hygiene += 500>><<set $rightarmsemen += 1>>
<<case 7>>
<<He>> grunts and shoots thick ropes of semen onto your hands, making an impressive mess. <<He>> smiles and hands you a gym towel to clean up.
<br><br>
<<handejacstat>><<ejacstat>><<set $hygiene += 500>><<set $rightarmsemen += 1>>
<</switch>>
<<elseif $NPCList[0].penis is 0>>
<<switch random(1, 4)>>
<<case 1>>
<<He>> groans as <<he>> works <<his>> shaft and, giving <<his>> cock a final squeeze, ejaculates onto your tummy. "Such a fast learner."
<br><br>
<<tummyejacstat>><<ejacstat>><<set $hygiene += 500>><<set $tummysemen += 1>>
<<case 2>>
<<He>> rapidly rubs <<his>> cock and aims at your face, covering it with semen. <<He>> smiles and hands you a tissue.
<br><br>
<<faceejacstat>><<ejacstat>><<set $hygiene += 500>><<set $facesemen += 1>>
<<case 3>>
<<He>> strokes <<his>> penis and, aiming at your ass, ejaculates on your bottom.
<br><br>
<<bottomejacstat>><<ejacstat>><<set $hygiene += 500>><<set $bottomsemen += 1>>
<<case 4>>
<<He>> strokes <<his>> penis and moans, ejaculating on your <<breasts>>.
<br><br>
<<chestejacstat>><<ejacstat>><<set $hygiene += 500>><<set $chestsemen += 1>>
<</switch>>
<<elseif $NPCList[0].penis is "otheranus">>
<<switch random(1, 7)>>
<<case 1 2 3>>
<<He>> groans as you fuck <<his>> ass, <<his>> ejaculate spraying on <<his>> own stomach. "Thanks, that's quite enough."
<br><br>
<<case 4 5>>
<<He>> whimpers as you pound <<his>> ass, moaning in please as <<he>> ejaculates on the ground. You roll off <<him>>.
<br><br>
<<case 6 7>>
<<He>> sighs as <<he>> ejaculates onto <<his>> own chest.
<br><br>
<</switch>>
<<elseif $NPCList[0].penis is "otheranusfrot" or $NPCList[0].penis is "otheranusentrance" or $NPCList[0].penis is "otheranusimminent" and $worn.genitals.type.includes("chastity")>>
<<He>> tenses as <<he>> cums, ejaculating over your $worn.genitals.name. "Whoever put you in that had the right idea," <<he>> gasps. "If only I had a key."
<br><br>
<<elseif $NPCList[0].penis is "otheranusfrot" or $NPCList[0].penis is "otheranusentrance" or $NPCList[0].penis is "otheranusimminent">>
<<switch random(1, 7)>>
<<case 1 2 3>>
<<He>> noisily cums as you fuck <<his>> cheeks, grabbing your ass from behind and grinding your cock against <<his>> ass to finish. "Next time I expect penetration."
<br><br>
<<case 4 5>>
<<He>> moans as you rub against <<his>> anus and ejaculates on the ground. You roll off <<him>>.
<br><br>
<<case 6 7>>
<<He>> sighs as <<he>> ejaculates onto <<his>> own chest.
<br><br>
<</switch>>
<!-- Special case male PC being orally serviced by male NPC with no other contact -->
<<elseif $NPCList[0].mouth is "penis" and $worn.genitals.type.includes("chastity")>>
<<He>> tenses as <<he>> cums, ejaculating over your $worn.genitals.name. "Whoever put you in that had the right idea," <<he>> gasps. "If only I had a key."
<br><br>
<<elseif $NPCList[0].mouth is "penis">>
<<switch random(1, 7)>>
<<case 1 2 3>>
<<He>> cums as you fuck <<his>> mouth, gasping against your cock. "You're quite the talented student."
<br><br>
<<case 4 5>>
<<He>> cums on the ground as you fuck <<his>> mouth. <<He>> pushes you away, "Thanks, that's quite enough."
<br><br>
<<case 6 7>>
<<He>> grabs you by the ass and drives your cock deeply into <<his>> throat, ejaculating on <<his>> chest as <<he>> throats your cock.
<br><br>
<</switch>>
<<elseif $NPCList[0].penis is "othermouth">>
<<He>> shakes with arousal as <<he>> cums, wiping <<his>> wet face clean on your body.
<br><br>
<</if>>
<<else>>
<<if $NPCList[0].penis is "idle">>
<<He>> groans as a wet patch forms on <<his>> trousers. You barely stifle a laugh at the pathetic display.
<br><br>
<<elseif $NPCList[0].penis is "thighs">>
<<switch random(1, 7)>>
<<case 1 2 3>>
<<He>> shakes as <<he>> cums, pulling <<his>> cock out and ejaculating onto the backs of your thighs, and wipes <<his>> cock clean on your ass.
<br><br>
<<thighejacstat>><<ejacstat>><<set $hygiene += 500>><<set $thighsemen += 1>>
<<case 4 5 6>>
<<He>> grabs your legs, slamming <<his>> crotch hard into your ass as <<he>> cums and ejaculates onto your tummy.
<br><br>
<<tummyejacstat>><<ejacstat>><<set $hygiene += 500>><<set $tummysemen += 1>>
<<case 7>>
<<He>> groan as <<he>> cums, ejaculating a massive load that covers your thighs and tummy. "You'll submit for my pleasure anytime I wish; don't forget it."
<br><br>
<<thighejacstat>><<ejacstat>><<set $hygiene += 500>><<set $thighsemen += 1>>
<<tummyejacstat>><<ejacstat>><<set $hygiene += 500>><<set $tummysemen += 1>>
<</switch>>
<<elseif $NPCList[0].penis is "vaginaentrance" and $worn.genitals.type.includes("chastity")>>
<<He>> tenses as <<he>> cums, ejaculating over your $worn.genitals.name. "Whoever put you in that had the right idea," <<he>> gasps. "If only I had a key."
<br><br>
<<elseif $NPCList[0].penis is "vaginaentrance">>
<<switch random(1, 7)>>
<<case 1 2 3>>
<<He>> shoves <<his>> thumb into your ass, pulling you back and ejaculating onto your <<pussy>>. Semen coats your outer lips and pools around your legs.
<br><br>
<<vaginalentranceejacstat>><<ejacstat>><<set $hygiene += 500>><<set $vaginaoutsidesemen += 1>>
<<case 4 5 6>>
<<He>> strokes <<his>> cock and ejaculates onto your <<pussy>> without a word, sending white streams of semen running down your cunt; flicking <<his>> cock dry on your body.
<br><br>
<<vaginalentranceejacstat>><<ejacstat>><<set $hygiene += 500>><<set $vaginaoutsidesemen += 1>>
<<case 7>>
<<He>> moans and strokes <<his>> cock as <<he>> cums, sending thick ropes of semen onto your <<pussy>> and ass; <<he>> dries <<his>> cock on your thighs.
<br><br>
<<vaginalentranceejacstat>><<ejacstat>><<set $hygiene += 500>><<set $vaginaoutsidesemen += 1>>
<<bottomejacstat>><<ejacstat>><<set $hygiene += 500>><<set $bottomsemen += 1>>
<</switch>>
<<elseif $NPCList[0].penis is "vaginaimminent" and $worn.genitals.type.includes("chastity")>>
<<He>> tenses as <<he>> cums, ejaculating over your $worn.genitals.name. "Whoever put you in that had the right idea," <<he>> gasps. "If only I had a key."
<br><br>
<<elseif $NPCList[0].penis is "vaginaimminent">>
<<switch random(1, 7)>>
<<case 1 2 3>>
<<He>> cums before <<he>> can penetrate your <<pussy>>, ejaculating on the outside. Semen coats your outer lips and tummy; <span class="red"><<he>> spanks your ass angrily.</span>
<<gstress>><<gtrauma>><<gpain>><<violence 6>><<bruise bottom>><<hitstat>>
<br><br>
<<vaginalentranceejacstat>><<ejacstat>><<set $hygiene += 500>><<set $vaginaoutsidesemen += 1>>
<<case 4 5 6>>
<<He>> ejaculates onto your <<pussy>> before <<he>> can penetrate you, sending white streams of semen running down your cunt; <<he>> groans in disappointment.
<br><br>
<<vaginalentranceejacstat>><<ejacstat>><<set $hygiene += 500>><<set $vaginaoutsidesemen += 1>>
<<case 7>>
<<He>> moans and strokes <<his>> cock as <<he>> cums, sending thick ropes of semen onto your <<pussy>> and ass. "I hope you're learning that you're mine any time I want you."
<br><br>
<<vaginalentranceejacstat>><<ejacstat>><<set $hygiene += 500>><<set $vaginaoutsidesemen += 1>>
<<bottomejacstat>><<ejacstat>><<set $hygiene += 500>><<set $bottomsemen += 1>>
<</switch>>
<<elseif $NPCList[0].penis is "vagina">>
<<switch random(1, 7)>>
<<case 1 2 3>>
<<He>> grabs your hair, pulling and thrusting deeply into your <<pussy>> as <<he>> cums, holding <<his>> cock deep in your womb. Semen splashes inside your bruised cunt.
<br><br>
<<vaginalejacstat>><<ejacstat>><<set $hygiene += 500>><<set $vaginasemen += 1>>
<<case 4 5 6>>
<<He>> quiets and grabs your throat, pounding <<his>> cock into you as <<he>> cums. Semen fills your <<pussy>> as you gasp for air.
<<gstress>><<gtrauma>><<gpain>><<violence 3>><<bruise neck>><<hitstat>>
<br><br>
<<vaginalejacstat>><<ejacstat>><<set $hygiene += 500>><<set $vaginasemen += 1>>
<<case 7>>
<<He>> convulses and grinds down on your cunt as <<he>> cums, smashing your <<clit>> and sending thick waves of cum into your <<pussy>>. Semen oozes from your vagina and down your legs. "With more training you'll learn to better control your body."
<br><br>
<<vaginalentranceejacstat>><<ejacstat>><<set $hygiene += 500>><<set $vaginaoutsidesemen += 1>>
<<thighejacstat>><<ejacstat>><<set $hygiene += 500>><<set $thighsemen += 1>>
<</switch>>
<<elseif $NPCList[0].penis is "cheeks" and $worn.genitals.type.includes("chastity")>>
<<He>> tenses as <<he>> cums, ejaculating over your $worn.genitals.name. "Whoever put you in that had the right idea," <<he>> gasps. "If only I had a key."
<br><br>
<<elseif $NPCList[0].penis is "cheeks">>
<<switch random(1, 7)>>
<<case 1 2 3>>
<<He>> shakes as <<he>> cums, withdrawing <<his>> cock from your cheeks and ejaculating onto your ass; giving you a parting smack on the butt.
<br><br>
<<bottomejacstat>><<ejacstat>><<set $hygiene += 500>><<set $bottomsemen += 1>>
<<case 4 5 6>>
<<He>> pinches the top of your cheeks with <<his>> hands and pulls you hard against <<him>>, ejaculating between your cheeks.
<br><br>
<!-- Really should be onto PCs back given position. Or hair maybe. Esp next one -->
<<bottomejacstat>><<ejacstat>><<set $hygiene += 500>><<set $bottomsemen += 1>>
<<case 7>>
<<He>> squeezes your cheeks together and grunts as <<he>> cums, sending out massive load that covers your ass and drips down your crotch. "You're a mess; perhaps I should throw you in the pool..."
<br><br>
<<bottomejacstat>><<ejacstat>><<set $hygiene += 1000>><<set $bottomsemen += 2>>
<</switch>>
<<elseif $NPCList[0].penis is "anusentrance" and $worn.genitals.type.includes("chastity") and $worn.genitals.anal_shield is 1>>
<<He>> tenses as <<he>> cums, ejaculating over your $worn.genitals.name. "Whoever put you in that had the right idea," <<he>> gasps. "If only I had a key."
<br><br>
<<elseif $NPCList[0].penis is "anusentrance">>
<<switch random(1, 7)>>
<<case 1 2 3>>
<<He>> <span class="blue">slaps your asscheek with one hand</span> and strokes <<his>> cock with the other, ejaculating onto your bottom. Semen drips down your butt and into your crack.
<<gstress>><<gtrauma>><<gpain>><<violence 3>><<bruise bottom>><<hitstat>>
<br><br>
<<bottomejacstat>><<ejacstat>><<set $hygiene += 500>><<set $bottomsemen += 1>>
<<case 4 5 6>>
<<He>> strokes <<his>> cock and quietly ejaculates onto your ass. You feel semen dripping down your crack, and feel filthy inside.
<br><br>
<<bottomejacstat>><<ejacstat>><<set $hygiene += 500>><<set $bottomsemen += 1>>
<<case 7>>
<<He>> moans and strokes <<his>> cock as <<he>> cums, sending thick ropes of semen onto your ass and down your crotch. "I restrained myself; next time you're taking the whole shaft."
<br><br>
<<bottomejacstat>><<ejacstat>><<set $hygiene += 1000>><<set $bottomsemen += 2>>
<</switch>>
<<elseif $NPCList[0].penis is "anusimminent" and $worn.genitals.type.includes("chastity") and $worn.genitals.anal_shield is 1>>
<<He>> tenses as <<he>> cums, ejaculating over your $worn.genitals.name. "Whoever put you in that had the right idea," <<he>> gasps. "If only I had a key."
<br><br>
<<elseif $NPCList[0].penis is "anusimminent">>
<<switch random(1, 7)>>
<<case 1 2 3>>
<<He>> cums before <<he>> can penetrate your ass, ejaculating on the outside. Semen coats your ass and drips down your crack; <span class="red"><<he>> spanks your ass angrily.</span>
<<gstress>><<gtrauma>><<gpain>><<violence 6>><<bruise bottom>><<hitstat>>
<br><br>
<<bottomejacstat>><<ejacstat>><<set $hygiene += 500>><<set $bottomsemen += 1>>
<<case 4 5 6>>
<<He>> strokes <<his>> cock and ejaculates onto your ass before <<he>> can penetrate you, sending white streams of semen running down your crack; <<he>> seems disappointed.
<br><br>
<<bottomejacstat>><<ejacstat>><<set $hygiene += 500>><<set $bottomsemen += 1>>
<<case 7>>
<<He>> moans and strokes <<his>> cock as <<he>> cums, sending thick ropes of semen onto your ass and crotch. "I restrained myself. Next time you're taking my entire length."
<br><br>
<<bottomejacstat>><<ejacstat>><<set $hygiene += 1000>><<set $bottomsemen += 2>>
<</switch>>
<<elseif $NPCList[0].penis is "anus">>
<<switch random(1, 7)>>
<<case 1 2 3>>
<<He>> moans, pounding your ass mercilessly as <<he>> cums. You whimper as you take <<his>> entire length, and feel unwelcome semen streaming in your asshole.
<br><br>
<<analejacstat>><<ejacstat>><<set $hygiene += 500>><<set $anussemen += 1>>
<<case 4 5 6>>
<<He>> wordlessly grabs your hair, pulling you hard onto <<his>> cock as <<he>> cums. Semen fills you as you cry out, <<his>> girth stretching your anus.
<br><br>
<<analejacstat>><<ejacstat>><<set $hygiene += 500>><<set $anussemen += 1>>
<<case 7>>
<<He>> convulses and with a final shove, cums in your ass. Thick waves of semen pump into you. <span class="blue">You gasp as your ass overflows;</span> cum oozes from your ass and runs down your legs. "Such a mess. With more training, you'll be able to better control yourself."
<br><br>
<<analejacstat>><<ejacstat>><<set $hygiene += 500>><<set $anussemen += 1>>
<<thighejacstat>><<ejacstat>><<set $hygiene += 500>><<set $thighsemen += 1>>
<</switch>>
<<elseif $NPCList[0].penis is "chest">>
<<switch random(1, 7)>>
<<case 1 2 3>>
<<He>> pinches your <<breasts>> together on <<his>> cock as <<he>> cums, ejaculating onto them. "I hope you're learning that you exist for my pleasure."
<br><br>
<<chestejacstat>><<ejacstat>><<set $hygiene += 500>><<set $chestsemen += 1>>
<<case 4 5 6>>
<<He>> grabs your hair to force you to look at <<him>> while <<he>> strokes the tip of <<his>> cock between your <<breasts>> and wordlessly ejaculates onto them. "I want you to look at me while I use you for my pleasure." Your <<breasts>> cool as semen slides down your body.
<br><br>
<<chestejacstat>><<ejacstat>><<set $hygiene += 500>><<set $chestsemen += 1>>
<<case 7>>
<<He>> puts <<his>> hand behind your neck, mashing your face against <<his>> body and bears down on your <<breasts>>; semen shoots between and covers your <<if $position is "missionary">>face<<faceejacstat>><<ejacstat>><<set $hygiene += 500>><<set $facesemen += 1>><<else>>stomach<<tummyejacstat>><<ejacstat>><<set $hygiene += 500>><<set $tummysemen += 1>><</if>> as you gasp for air. "You're mine to use for my pleasure."
<br><br>
<<chestejacstat>><<ejacstat>><<set $hygiene += 500>><<set $chestsemen += 1>>
<</switch>>
<<elseif $NPCList[0].penis is "mouthentrance">>
<<switch random(1, 7)>>
<<case 1 2 3>>
<<He>> grabs your chin with one hand and strokes <<his>> cock with the other, ejaculating onto your face. "I hope you understand who the master is."
<br><br>
<<faceejacstat>><<ejacstat>><<set $hygiene += 500>><<set $facesemen += 1>>
<<case 4 5 6>>
<<He>> strokes <<his>> cock and holding you by the ears, quietly ejaculates onto your face. Warm cums drips down your forehead and nose. "Such a messy student; just look at you."
<br><br>
<<faceejacstat>><<ejacstat>><<set $hygiene += 500>><<set $facesemen += 1>>
<<case 7>>
<<He>> grasps your hair tightly in <<his>> fist, stroking <<his>> cock while aiming straight at your mouth. <span class="pink">You splutter and gag as thick ropes of cum push past your clenched lips and into your mouth.</span> "You need more practise swallowing, you sloppy hoodlum."
<br><br>
<<faceejacstat>><<ejacstat>><<set $hygiene += 500>><<set $facesemen += 1>>
<<oralejacstat>><<ejacstat>><<set $hunger -= 200>><<set $thirst -= 200>><<set $mouthsemen += 1>>
<</switch>>
<<elseif $NPCList[0].penis is "mouthimminent">>
<<switch random(1, 7)>>
<<case 1 2 3>>
<<He>> grips hair at the nape your neck, ejaculating onto your lips as you barely brush against the tip of <<his>> penis.
<br><br>
<<faceejacstat>><<ejacstat>><<set $hygiene += 500>><<set $facesemen += 1>>
<<case 4 5 6>>
<<He>> brushes <<his>> cock against your face, causing <<him>> to ejaculate early. Cums drips down your lips and chin; frustrated, <<he>> wipes the cum off your face and shoves it in your mouth.
<br><br>
<<oralejacstat>><<ejacstat>><<set $hunger -= 200>><<set $thirst -= 200>><<set $mouthsemen += 1>>
<<case 7>>
<<He>> grasps your hair but in <<his>> excitement cums before <<he>> can enter your mouth. Thick ropes of cum cover your cheeks, chin, and into your waiting mouth. <<He>> looks frustrated.
<br><br>
<<faceejacstat>><<ejacstat>><<set $hygiene += 500>><<set $facesemen += 1>>
<<oralejacstat>><<ejacstat>><<set $hunger -= 200>><<set $thirst -= 200>><<set $mouthsemen += 1>>
<</switch>>
<<elseif $NPCList[0].penis is "mouth">>
<<switch random(1, 7)>>
<<case 1 2 3>>
<<He>> grabs you under the chin with one hand and by your hair with the other, shoving <<his>> cock down your throat as <<he>> cums. You gag and retch as unwanted semen streams down your throat, forcing you to swallow.
<br><br>
<<oralejacstat>><<ejacstat>><<set $hunger -= 200>><<set $thirst -= 200>><<set $mouthsemen += 1>>
<<case 4 5 6>>
<<He>> grabs you by the throat in one hand and grasps the base of <<his>> cock in the other, quietly ejaculating into your mouth. You gag as cum fills your mouth and drips down your throat.
<<oralejacstat>><<ejacstat>><<set $hunger -= 200>><<set $thirst -= 200>><<set $mouthsemen += 1>>
<<gstress>><<gtrauma>><<gpain>><<violence 3>><<bruise neck>><<hitstat>>
<br><br>
<<case 7>>
<<He>> grasps your hair by the temples, wildly thrusting <<his>> cock down your throat as <<he>> cums. <span class="pink">You whimper as semen streams down your throat,</span> fills your mouth and covers your face as <<he>> flails. "Don't forget that you remain enrolled here at my pleasure."
<<faceejacstat>><<ejacstat>><<set $hygiene += 500>><<set $facesemen += 1>>
<<oralejacstat>><<ejacstat>><<set $hunger -= 200>><<set $thirst -= 200>><<set $mouthsemen += 1>>
<<gstress>><<gtrauma>><<gpain>><<violence 3>><<bruise neck>><<hitstat>>
<br><br>
<</switch>>
<<elseif $NPCList[0].penis is "feet">>
<<switch random(1, 7)>>
<<case 1 2 3>>
<<He>> pushes your feet together and groans as <<he>> cums. Ejaculate covers your feet.
<br><br>
<<feetejacstat>><<ejacstat>><<set $hygiene += 500>><<set $feetsemen += 1>>
<<case 4 5 6>>
<<He>> quietly cums on your feet, slickening them with semen.
<br><br>
<<feetejacstat>><<ejacstat>><<set $hygiene += 500>><<set $feetsemen += 1>>
<<case 7>>
<<He>> grunts and thrusts <<his>> cock between your feet as <<he>> cums, splattering cum on your feet and legs in the process. "Such a filthy wretch."
<br><br>
<<feetejacstat>><<ejacstat>><<set $hygiene += 500>><<set $feetsemen += 1>>
<<thighejacstat>><<ejacstat>><<set $hygiene += 500>><<set $thighsemen += 1>>
<</switch>>
<<elseif $NPCList[0].penis is "leftarm" and $NPCList[0].penis is "rightarm">>
<<switch random(1, 7)>>
<<case 1 2 3>>
<<He>> groans as <<he>> cums, penis pulsing in your hands, covering them both in cum.
<br><br>
<<handejacstat>><<ejacstat>><<set $hygiene += 500>><<set $leftarmsemen += 1>><<set $rightarmsemen += 1>>
<<case 4 5 6>>
<<He>> quietly cums on your hands, slickening them with semen.
<br><br>
<<handejacstat>><<ejacstat>><<set $hygiene += 500>><<set $leftarmsemen += 1>><<set $rightarmsemen += 1>>
<<case 7>>
<<He>> spasms and moans, shooting thick streams of cum. You are so intent on your work you don't notice <<his>> penis is aimed at your face, which is splattered with cum in the process. "Such a messy <<girl>>."
<br><br>
<<handejacstat>><<ejacstat>><<set $hygiene += 500>><<set $leftarmsemen += 1>><<set $rightarmsemen += 1>>
<<faceejacstat>><<ejacstat>><<set $hygiene += 500>><<set $facesemen += 1>>
<</switch>>
<<elseif $NPCList[0].penis is "leftarm">>
<<switch random(1, 7)>>
<<case 1 2 3>>
<<He>> groans as <<he>> cums, penis sliding hotly in your left hand and covering it with cum. Grabbing your hand by the wrist, <<he>> forces it into your mouth so you can taste <<him>>.
<br><br>
<<handejacstat>><<ejacstat>><<set $hygiene += 500>><<set $leftarmsemen += 1>>
<<case 3 4>>
<<He>> spasms and moans, shooting thick streams of cum. You are so intent on keeping <<him>> occupied you don't notice <<his>> penis is aimed at your face, which is splattered with cum in the process.
<br><br>
<<handejacstat>><<ejacstat>><<set $hygiene += 500>><<set $leftarmsemen += 1>>
<<faceejacstat>><<ejacstat>><<set $hygiene += 500>><<set $facesemen += 1>>
<<case 6 7>>
<<He>> spasms and moans, shooting thick streams of cum and splattering your chest in the process. "I need to train you to control my cock better."
<br><br>
<<handejacstat>><<ejacstat>><<set $hygiene += 500>><<set $leftarmsemen += 1>>
<<chestejacstat>><<ejacstat>><<set $hygiene += 500>><<set $chestsemen += 1>>
<</switch>>
<<elseif $NPCList[0].penis is "rightarm">>
<<switch random(1, 7)>>
<<case 1 2 3>>
<<He>> groans as your work <<his>> shaft with your right hand, cumming as you give <<him>> a final squeeze; <<he>> flicks <<his>> cock clean on your face.
<br><br>
<<handejacstat>><<ejacstat>><<set $hygiene += 500>><<set $rightarmsemen += 1>>
<<case 4 5>>
<<He>> spasms and moans, shooting thick streams of cum. You are so intent on keeping <<him>> occupied you don't notice <<his>> penis is aimed at your chest, which is splattered with cum in the process. "You're a mess; go clean up."
<br><br>
<<chestejacstat>><<ejacstat>><<set $hygiene += 500>><<set $chestsemen += 1>>
<<handejacstat>><<ejacstat>><<set $hygiene += 500>><<set $rightarmsemen += 1>>
<<case 6 7>>
<<He>> grunts and shoots thick ropes of semen onto your hand, making an impressive mess. "Disgusting. Go clean yourself up."
<br><br>
<<handejacstat>><<ejacstat>><<set $hygiene += 500>><<set $rightarmsemen += 1>>
<<oralejacstat>><<ejacstat>><<set $hunger -= 200>><<set $thirst -= 200>><<set $mouthsemen += 1>>
<</switch>>
<<elseif $NPCList[0].penis is 0>>
<<switch random(1, 5)>>
<<case 1>>
<<He>> groans as <<he>> works <<his>> shaft and, giving <<his>> cock a final squeeze, ejaculates onto your tummy. "Don't forget you remain enrolled here at my pleasure."
<br><br>
<<tummyejacstat>><<ejacstat>><<set $hygiene += 500>><<set $tummysemen += 1>>
<<case 2>>
<<He>> rapidly rubs <<his>> cock and aims at your face, covering it with semen. "Your proper place is on your knees servicing my cock; don't forget it."
<br><br>
<<faceejacstat>><<ejacstat>><<set $hygiene += 500>><<set $facesemen += 1>>
<<case 3>>
<<He>> strokes <<his>> penis and, aiming at your ass, ejaculates on your bottom. "A gift to remember me by."
<br><br>
<<bottomejacstat>><<ejacstat>><<set $hygiene += 500>><<set $bottomsemen += 1>>
<<case 4>>
<<He>> strokes <<his>> penis and moans, ejaculating on your <<breasts>>. "Such a messy pupil. Off you go, clean yourself up."
<br><br>
<<chestejacstat>><<ejacstat>><<set $hygiene += 500>><<set $chestsemen += 1>>
<<case 5>>
<<He>> moans and rubs <<his>> cock wildly, sending cum flying all over your body; <<he>> wipes <<his>> penis clean in your hair.
<br><br>
<<chestejacstat>><<ejacstat>><<set $hygiene += 500>><<set $chestsemen += 1>>
<<tummyejacstat>><<ejacstat>><<set $hygiene += 500>><<set $tummysemen += 1>>
<<hairejacstat>><<ejacstat>><<set $hygiene += 500>><<set $hairsemen += 1>>
<</switch>>
<<elseif $NPCList[0].penis is "otheranus">>
<<switch random(1, 7)>>
<<case 1 2 3>>
<<He>> groans as you fuck <<his>> ass; <<he>> catches <<his>> ejaculate in <<his>> hand and wipes it on your face. "I hope you're learning who owns you."
<br><br>
<<faceejacstat>><<ejacstat>><<set $hygiene += 500>><<set $facesemen += 1>>
<<case 4 5>>
<<He>> moans as you pound <<his>> ass, and ejaculates on the ground.
<br><br>
<<case 6 7>>
<<He>> sighs as <<he>> ejaculates onto <<his>> own chest.
<br><br>
<</switch>>
<<elseif $NPCList[0].penis is "otheranusfrot" or $NPCList[0].penis is "otheranusentrance" or $NPCList[0].penis is "otheranusimminent" and $worn.genitals.type.includes("chastity")>>
<<He>> tenses as <<he>> cums, ejaculating over your $worn.genitals.name. "Whoever put you in that had the right idea," <<he>> gasps. "If only I had a key."
<br><br>
<<elseif $NPCList[0].penis is "otheranusfrot" or $NPCList[0].penis is "otheranusentrance" or $NPCList[0].penis is "otheranusimminent">>
<<switch random(1, 7)>>
<<case 1 2 3>>
<<He>> noisily cums as you fuck <<his>> cheeks, digging <<his>> nails into your ass from behind and grinding your cock against <<his>> ass to finish. "I expect you to fuck me properly next time or you'll be punished."
<br><br>
<<case 4 5>>
<<He>> moans as you rub against <<his>> anus, and ejaculates on the ground; <<he>> seems disappointed.
<br><br>
<<case 6 7>>
<<He>> sighs as <<he>> ejaculates onto <<his>> own chest. "That was fine, but next time you're bottom. Be ready."
<br><br>
<</switch>>
<!-- Special case male PC being orally serviced by male NPC with no other contact -->
<<elseif $NPCList[0].mouth is "penis">>
<<switch random(1, 7)>>
<<case 1 2 3>>
<<He>> cums as you fuck <<his>> mouth; <<he>> catches <<his>> semen and rubs it into your stomach as <<he>> pushes you away. "I'm done now; off with you."
<br><br>
<<tummyejacstat>><<ejacstat>><<set $hygiene += 500>><<set $tummysemen += 1>>
<<case 4 5>>
<<He>> cums on the ground as you fuck <<his>> mouth; <<he>> bites your cock, stopping you abruptly. "Enought, I'm finished."
<br><br>
<<case 6 7>>
<<He>> grabs you by
<<if $player.ballsExist>>the balls<<elseif $vaginaexist is 1>>the pussy<</if>>
and painfully drives your cock into <<his>> throat; <<he>> ejaculates on <<his>> chest as <<he>> throats your cock.
<br><br>
<</switch>>
<<elseif $NPCList[0].penis is "othermouth">>
<<He>> shakes with arousal as <<he>> cums, wiping <<his>> wet face clean on your body.
<br><br>
<</if>>
<</if>>
<!-- Finishing moves for consensual with low anger or non-consensual with damage or high anger -->
<<if $consensual is 1 and $enemyanger lte 0>>
<<switch random(1, 5)>>
<<case 1 2>>
<<He>> absently strokes you, <span class="green">making you feel warm inside.</span> "Such a willing pupil; I've much more to teach you."
<<lstress>><<ltrauma>><<lpain>><<violence -3>>
<br><br>
<<case 3 4>>
<<He>> strokes your hair, <span class="green">making you feel warm inside.</span> "I think you'll benefit from my attention."
<<lstress>><<ltrauma>><<lpain>><<violence -3>>
<br><br>
<<case 5>>
<<He>> brushes your cheek with <<his>> hand. "Such a <<if $player.gender_appearance is "m">>handsome<<else>>beautiful<</if>> student." <span class="green">Your face flushes with pleasure.</span>
<<lstress>><<ltrauma>><<lpain>><<violence -3>>
<br><br>
<</switch>>
<<elseif $consensual is 0 and $enemyhealth lte ($enemyhealthmax / 10) * 7.5>>
<<He>> <span class="red">angrily lashes your ass and thighs with <<his>> belt; you scream in pain, knees buckling under you.</span> "I expect your acquiescence. Fight with me like that and you can expect retribution."
<<gstress>><<gtrauma>><<gpain>><<violence 6>>
<br><br>
<<elseif $consensual is 0 and $enemyhealth lte ($enemyhealthmax / 10) * 8.5>>
<<He>> pins your arms back and <span class="pink">spanks your ass repeatedly as you writhe in pain.</span> "I expect your submission to me; fighting me is unacceptable."
<<gstress>><<gtrauma>><<gpain>><<violence 3>>
<br><br>
<<elseif $consensual is 0 and $enemyhealth lte ($enemyhealthmax / 10) * 9.5>>
<<He>> <span class="pink">slaps you across the ass.</span> "I expect obedience, not hostility."
<<gstress>><<gtrauma>><<gpain>><<violence 2>>
<br><br>
<</if>>
<</nobr>><</widget>><<widget "ejaculation-pillory">><<nobr>>
<<set $ejaculating to 1>>
<<if $sexavoid is 0 or $rapeavoid is 0>>
<<if $consensual is 1>>
<<famesex 1>>
<<else>>
<<famerape 1>>
<</if>>
<</if>>
<<if $exposed is 1>>
<<fameexhibitionism 1>>
<<elseif $exposed gte 2>>
<<fameexhibitionism 2>>
<</if>>
<<if $NPCList[_nn].pronoun is "m">>
<<set $pronoun to "m">>
<</if>>
<<if $NPCList[_nn].pronoun is "f">>
<<set $pronoun to "f">>
<</if>>
<<if $NPCList[_nn].pronoun is "i">>
<<set $pronoun to "i">>
<</if>>
<<if $NPCList[_nn].pronoun is "n">>
<<set $pronoun to "n">>
<</if>>
<<if $NPCList[_nn].pronoun is "t">>
<<set $pronoun to "t">>
<</if>>
<<if $enemytype is "man">>
<<set $NPCList[_nn].intro to 1>>
<<else>>
<<set $pronoun to "i">>
<</if>>
<!-- Female NPC1 at PILLORY -->
<<if $NPCList[_nn].gender is "f">>
<<if $consensual is 1>><!-- This is a catch-all; there are no consensual pillory encounters. -->
<<He>> collapses in orgasmic bliss.
<<else>>
<<if $NPCList[_nn].vagina is "footjob">>
<<He>> gasps as <<he>> cums. Recovering, <<he>> smiles and grinds <<his>> foot to your crotch. "I hope you enjoyed that."
<<gtrauma>><<gstress>><<gpain>><<violence 6>><<bruise chest>><<hitstat>>
<br><br>
<<elseif $NPCList[_nn].vagina is "vagina" and $worn.genitals.type.includes("chastity")>>
<<He>> gasps as <<he>> cums against your $worn.genitals.name. "They didn't have to lock you up down there too," <<he>> says. "I could have had so much fun."
<br><br>
<<elseif $NPCList[_nn].vagina is "vagina">>
<<switch random(1, 5)>>
<<case 1 2>>
<<He>> groans as <<he>> cums, dragging <<his>> wet pussy across your <<bottom>> and back of your thighs. "You must feel ashamed to have your <<lewdness>> on display like this."
<br><br>
<<case 3 4>>
<<He>> moans as <<he>> grabs the pillory for leverage and grinds downs hard on your <<pussy>>. "This must be so embarrassing for you."
<<gstress>><<gtrauma>><<gpain>><<violence 3>>
<br><br>
<<case 5>>
<<He>> screams, grabbing you by the thighs and mashing <<his>> crotch against your <<bottom>>. Ejaculate streams from <<his>> pussy, drenching you. "What a mess; you must be mortified."
<br><br>
<<vaginalentranceejacstat>><<ejacstat>><<set $hygiene += 500>><<set $vaginaoutsidegoo += 1>>
<</switch>>
<<elseif $NPCList[_nn].vagina is "othermouth">>
<<He>> shakes with arousal as <<he>> cums, wiping <<his>> wet face clean on your body. "You can clean that off later."
<br><br>
<<elseif $NPCList[_nn].vagina is "lefthand" or $NPCList[_nn].vagina is "righthand">>
<<He>> moans as <<he>> cums. <<He>> <span class="pink">grabs you by the hair and whispers in your ear</span> "I bet you enjoy having your <<lewdness>> shown to a crowd."
<br><br>
<<elseif $NPCList[_nn].vagina is "mouthentrance" or $NPCList[_nn].vagina is "mouth" or $NPCList[_nn].vagina is "mouthimminent">>
<<He>> groans and grabs the pillory for leverage, grinding <<his>> crotch roughly against your restrained face as <<his>> thighs shake with orgasm.
<br><br>
<<faceejacstat>><<ejacstat>><<set $hygiene += 500>><<set $facegoo += 1>>
<!-- following appear to be Male PC to Female Antagonist only? -->
<<elseif $NPCList[_nn].vagina is "otheranus">>
<<He>> shakes as <<he>> cums, grabbing you by
<<if $player.ballsExist>>the balls<<elseif $vaginaexist is 1>>the pussy<</if>>
and dragging your <<penis>> deeply into <<his>> ass as <<he>> releases a final moan.
<br><br>
<<elseif $NPCList[_nn].vagina is "penis">>
<<He>> digs <<his>> nails painfully into your legs as <<he>> cums, driving <<his>> pussy hard against your <<penis>> as <<he>> shudders with pleasure.
<br><br>
<<elseif ($NPCList[_nn].vagina is "penisimminent" or $NPCList[_nn].vagina is "penisentrance") and $worn.genitals.type.includes("chastity")>>
<<He>> gasps as <<he>> cums against your $worn.genitals.name. "They didn't have to lock you up down there too," <<he>> says. "I could have had so much fun."
<br><br>
<<elseif $NPCList[_nn].vagina is "penisimminent" or $NPCList[_nn].vagina is "penisentrance">>
<<He>> moans as <<he>> cums on your throbbing <<penis>>.
<br><br>
<<elseif $NPCList[_nn].vagina is "otheranusfrot" or $NPCList[_nn].vagina is "otheranusentrance" and $worn.genitals.type.includes("chastity")>>
<<He>> gasps as <<he>> cums against your $worn.genitals.name. "They didn't have to lock you up down there too," <<he>> says. "I could have had so much fun."
<br><br>
<<elseif $NPCList[_nn].vagina is "otheranusfrot" or $NPCList[_nn].vagina is "otheranusentrance">>
<<He>> swivels <<his>> ass against your <<penis>> as <<he>> cums.
<br><br>
<<elseif $NPCList[_nn].vagina is "frot" and $worn.genitals.type.includes("chastity")>>
<<He>> gasps as <<he>> cums against your $worn.genitals.name. "They didn't have to lock you up down there too," <<he>> says. "I could have had so much fun."
<br><br>
<<elseif $NPCList[_nn].vagina is "frot">>
<<He>> grabs your legs and pulls you against <<his>> clit hard against your <<penis>> as <<he>> cums.
<<gstress>><<gtrauma>><<gpain>><<violence 3>><<bruise neck>><<hitstat>>
<br><br>
<!-- Special case male PC with female NPC -->
<<elseif $NPCList[_nn].mouth is "penis">>
<<He>> cums as <<he>> sucks your <<penis>>, dropping away as <<he>> gasps for air.
<br><br>
<<else>>
<<switch random(1, 7)>>
<<case 1 2 3>>
<<He>> trembles with orgasm. Lifting your head up by the hair, <<he>> says, "I hope you're learning your lesson."
<br><br>
<<case 4 5 6>>
<<He>> sighs quietly as <<he>> cums, smacking your <<bottom>>. "See you around, bitch." You feel embarrassed to have your <<lewdness>> on display.
<br><br>
<<case 7>>
<<He>> rapidly rubs <<his>> clit and screams as <<he>> cums; <<his>> pussy squirting and covering you in ejaculate.
<br><br>
<<chestejacstat>><<ejacstat>><<set $hygiene += 500>><<set $chestgoo += 1>>
<</switch>>
<</if>>
<</if>>
<</if>>
<!-- Male Gender NPC at PILLORY -->
<<if $NPCList[_nn].gender is "m">>
<!-- Start simplified strap-on sub-case -->
<<if $NPCList[_nn].penisdesc.includes("strap-on")>>
<<if $consensual is 0>><!-- Non-consen strap-on case -->
<<switch $NPCList[_nn].penis>>
<<case "vagina" "vaginaimminent" "vaginaentrance" "anus" "anusentrance" "anusimminent" "thighs">>
<<switch random(1, 3)>>
<<case 1>>
<<He>> shakes as <<he>> cums, slapping you across the ass with <<his>> $NPCList[_nn].penisdesc.
<br><br>
<<case 2>>
<<He>> cums loudly, then spanks your ass with <<his>> $NPCList[_nn].penisdesc. "Something to remember me by, whore."
<br><br>
<<case 3>>
<<He>> cums quietly, rubbing <<his>> $NPCList[_nn].penisdesc along your back.
<br><br>
<</switch>>
<<case "mouth">>
<<He>> cums loudly, shoving <<his>> $NPCList[_nn].penisdesc deep into your throat, making you gag. Tears stream down your face.
<br><br>
<<case "mouthentrance" "mouthimminent" "chest" "lefthand" "righthand">>
<<switch random(1, 3)>>
<<case 1>>
<<He>> shakes as <<he>> cums, slapping you across the face with <<his>> $NPCList[_nn].penisdesc.
<br><br>
<<case 2>>
<<He>> cums loudly, then laughs, wiping <<his>> $NPCList[_nn].penisdesc of on your hair.
<br><br>
<<case 3>>
<<He>> cums silently, mouth agape, rubbing <<his>> $NPCList[_nn].penisdesc against your cheek.
<br><br>
<</switch>>
<<default>>
<<He>> moans as <<he>> cums, rubbing <<his>> clit with the base of <<his>> $NPCList[_nn].penisdesc.
<br><br>
<</switch>>
<<else>><!-- Consensual strap-on case -->
<<switch $NPCList[_nn].penis>>
<<case "vagina" "vaginaimminent" "vaginaentrance" "anus" "anusentrance" "anusimminent" "thighs">>
<<He>> shakes as <<he>> cums, wiping <<his>> $NPCList[_nn].penisdesc off on your ass.
<br><br>
<<case "mouth">>
<<He>> cums loudly, grinding <<his>> $NPCList[_nn].penisdesc against <<his>> own crotch with <<his>> hand as <<he>> cums.
<br><br>
<<case "mouthentrance" "mouthimminent" "chest" "lefthand" "righthand">>
<<He>> cums silently, mouth agape, rubbing <<his>> $NPCList[_nn].penisdesc against your cheek.
<br><br>
<<default>>
<<He>> moans as <<he>> cums, rubbing <<his>> clit with the base of <<his>> $NPCList[_nn].penisdesc.
<br><br>
<</switch>>
<</if>>
<<elseif $consensual is 1>><!-- This is a catch-all; there are no consensual pillory encounters. -->
<<He>> collapses in orgasmic bliss.
<<else>>
<<if $NPCList[_nn].penis is "idle">>
<<He>> groans as a wet patch forms on <<his>> trousers. You barely stifle a laugh at the pathetic display.
<br><br>
<<elseif $NPCList[_nn].penis is "thighs">>
<<switch random(1, 7)>>
<<case 1 2 3>>
<<He>> shakes as <<he>> cums, pulling <<his>> $NPCList[_nn].penisdesc out and ejaculating onto the backs of your thighs, and wipes <<his>> cock clean on your <<bottom>>.
<br><br>
<<thighejacstat>><<ejacstat>><<set $hygiene += 500>><<set $thighsemen += 1>>
<<case 4 5 6>>
<<He>> grabs your legs, slamming <<his>> crotch hard into your <<bottom>> as <<he>> cums and ejaculates onto your tummy.
<br><br>
<<tummyejacstat>><<ejacstat>><<set $hygiene += 500>><<set $tummysemen += 1>>
<<case 7>>
<<He>> groan as <<he>> cums, ejaculating a massive load that covers your thighs and tummy. "You must be so embarrassed to be seen in public covered with my cum."
<br><br>
<<thighejacstat>><<ejacstat>><<set $hygiene += 500>><<set $thighsemen += 1>>
<<tummyejacstat>><<ejacstat>><<set $hygiene += 500>><<set $tummysemen += 1>>
<</switch>>
<<elseif $NPCList[_nn].penis is "vaginaentrance" and $worn.genitals.type.includes("chastity")>>
<<He>> gasps as <<he>> cums against your $worn.genitals.name. "They didn't have to lock you up down there too," <<he>> says. "I could have had so much fun."
<br><br>
<<elseif $NPCList[_nn].penis is "vaginaentrance">>
<<switch random(1, 7)>>
<<case 1 2 3>>
<<He>> shoves <<his>> thumb into your ass and groans as <<he>> ejaculates onto your <<pussy>>. Semen coats your outer lips and pools around your legs.
<br><br>
<<vaginalentranceejacstat>><<ejacstat>><<set $hygiene += 500>><<set $vaginaoutsidesemen += 1>>
<<case 4 5 6>>
<<He>> strokes <<his>> $NPCList[_nn].penisdesc and ejaculates onto your <<pussy>> without a word, sending white streams of semen running down your cunt; flicking <<his>> cock dry on your <<bottom>>.
<br><br>
<<vaginalentranceejacstat>><<ejacstat>><<set $hygiene += 500>><<set $vaginaoutsidesemen += 1>>
<<case 7>>
<<He>> moans and strokes <<his>> $NPCList[_nn].penisdesc as <<he>> cums, sending thick ropes of semen onto your <<pussy>> and ass; <<he>> dries <<his>> cock on your thighs.
<br><br>
<<vaginalentranceejacstat>><<ejacstat>><<set $hygiene += 500>><<set $vaginaoutsidesemen += 1>>
<<bottomejacstat>><<ejacstat>><<set $hygiene += 500>><<set $bottomsemen += 1>>
<</switch>>
<<elseif $NPCList[_nn].penis is "vaginaimminent" and $worn.genitals.type.includes("chastity")>>
<<He>> gasps as <<he>> cums against your $worn.genitals.name. "They didn't have to lock you up down there too," <<he>> says. "I could have had so much fun."
<br><br>
<<elseif $NPCList[_nn].penis is "vaginaimminent">>
<<switch random(1, 7)>>
<<case 1 2 3>>
<<He>> cums before <<he>> can penetrate your <<pussy>>, ejaculating on the outside. Semen coats your outer lips and tummy; <span class="red"><<he>> slaps you across the ass hard in anger</span> as you jerk in the restraints.
<<gstress>><<gtrauma>><<gpain>><<violence 6>><<bruise bottom>><<hitstat>>
<br><br>
<<vaginalentranceejacstat>><<ejacstat>><<set $hygiene += 500>><<set $vaginaoutsidesemen += 1>>
<<case 4 5 6>>
<<He>> ejaculates onto your <<pussy>> before <<he>> can penetrate you, sending white streams of semen running down your cunt; <<he>> groans in disappointment.
<br><br>
<<vaginalentranceejacstat>><<ejacstat>><<set $hygiene += 500>><<set $vaginaoutsidesemen += 1>>
<<case 7>>
<<He>> moans and strokes <<his>> $NPCList[_nn].penisdesc as <<he>> cums, sending thick ropes of semen onto your <<pussy>> and ass. "You must be so embarrassed to be seen in public with cum dripping down your legs."
<br><br>
<<vaginalentranceejacstat>><<ejacstat>><<set $hygiene += 500>><<set $vaginaoutsidesemen += 1>>
<<bottomejacstat>><<ejacstat>><<set $hygiene += 500>><<set $bottomsemen += 1>>
<</switch>>
<<elseif $NPCList[_nn].penis is "vagina">>
<<switch $NPCList[_nn].penissize>>
<<case 4>>
<<He>> convulses and grinds down on your crotch as <<he>> cums, <<his>> $NPCList[_nn].penisdesc sending thick waves of cum into your <<pussy>>. Semen oozes from your vagina and down your legs. "Doesn't look like you can hold my load you fragile cunt."
<br><br>
<<vaginalentranceejacstat>><<ejacstat>><<set $hygiene += 500>><<set $vaginaoutsidesemen += 1>>
<<thighejacstat>><<ejacstat>><<set $hygiene += 500>><<set $thighsemen += 1>>
<<case 1>>
<<He>> moans as a dribble of cum leaks from <<his>> $NPCList[_nn].penisdesc and onto the outside of your <<genitals>>.
<br><br>
<<default>>
<<switch random(1, 7)>>
<<case 1 2 3>>
<<He>> grabs the pillory for leverage, pulling and thrusting deeply into your <<pussy>> as <<he>> cums, holding <<his>> $NPCList[_nn].penisdesc deep in your womb. Semen splashes inside your bruised cunt as your shoulders mash into the restraints.
<br><br>
<<vaginalejacstat>><<ejacstat>><<set $hygiene += 500>><<set $vaginasemen += 1>>
<<case 4 5 6>>
<<He>> quiets and grabs your hips, pounding <<his>> $NPCList[_nn].penisdesc into you as <<he>> cums. Semen fills your <<pussy>> as your body jerks in the restraints.
<<gstress>><<gtrauma>><<gpain>><<violence 3>><<bruise neck>><<hitstat>>
<br><br>
<<vaginalejacstat>><<ejacstat>><<set $hygiene += 500>><<set $vaginasemen += 1>>
<<case 7>>
<<He>> convulses and grinds into on your cunt as <<he>> cums, smashing your clit and sending thick waves of cum into your <<pussy>>. Semen oozes from your vagina and down your legs. "I bet you enjoy being forced to show your <<lewdness>> to the whole town."
<br><br>
<<vaginalentranceejacstat>><<ejacstat>><<set $hygiene += 500>><<set $vaginaoutsidesemen += 1>>
<<thighejacstat>><<ejacstat>><<set $hygiene += 500>><<set $thighsemen += 1>>
<</switch>>
<</switch>>
<<elseif $NPCList[_nn].penis is "cheeks" and $worn.genitals.type.includes("chastity")>>
<<He>> gasps as <<he>> cums against your $worn.genitals.name. "They didn't have to lock you up down there too," <<he>> says. "I could have had so much fun."
<br><br>
<<elseif $NPCList[_nn].penis is "cheeks">>
<<switch random(1, 7)>>
<<case 1 2 3>>
<<He>> shakes as <<he>> cums, withdrawing <<his>> $NPCList[_nn].penisdesc from your cheeks and ejaculating onto your <<bottom>> and giving you a parting smack on the butt.
<br><br>
<<bottomejacstat>><<ejacstat>><<set $hygiene += 500>><<set $bottomsemen += 1>>
<<case 4 5 6>>
<<He>> pinches the top of your cheeks with <<his>> hands and smashes you hard against the stocks, ejaculating between your cheeks.
<br><br>
<<bottomejacstat>><<ejacstat>><<set $hygiene += 500>><<set $bottomsemen += 1>>
<<case 7>>
<<He>> squeezes your cheeks together and grunts as <<he>> cums, sending out massive load that covers your <<bottom>> and drips down your crotch. "Such a sloppy mess, and in public."
<br><br>
<<bottomejacstat>><<ejacstat>><<set $hygiene += 1000>><<set $bottomsemen += 2>>
<</switch>>
<<elseif $NPCList[_nn].penis is "anusentrance" and $worn.genitals.type.includes("chastity") and $worn.genitals.anal_shield is 1>>
<<He>> gasps as <<he>> cums against your $worn.genitals.name. "They didn't have to lock you up down there too," <<he>> says. "I could have had so much fun."
<br><br>
<<elseif $NPCList[_nn].penis is "anusentrance">>
<<switch random(1, 7)>>
<<case 1 2 3>>
<<He>> <span class="blue">slaps your asscheek with one hand</span> and strokes <<his>> $NPCList[_nn].penisdesc with the other, ejaculating onto your bottom. Semen drips down your butt and into your crack.
<<gstress>><<gtrauma>><<gpain>><<violence 3>><<bruise bottom>><<hitstat>>
<br><br>
<<bottomejacstat>><<ejacstat>><<set $hygiene += 500>><<set $bottomsemen += 1>>
<<case 4 5 6>>
<<He>> strokes <<his>> $NPCList[_nn].penisdesc and quietly ejaculates onto your <<bottom>>. You feel semen dripping down your crack, and feel filthy inside.
<br><br>
<<bottomejacstat>><<ejacstat>><<set $hygiene += 500>><<set $bottomsemen += 1>>
<<case 7>>
<<He>> moans and strokes <<his>> $NPCList[_nn].penisdesc as <<he>> cums, sending thick ropes of semen onto your <<bottom>> and down your crotch. "I think you'd have enjoyed being fucked in the ass a bit too much."
<br><br>
<<bottomejacstat>><<ejacstat>><<set $hygiene += 1000>><<set $bottomsemen += 2>>
<</switch>>
<<elseif $NPCList[_nn].penis is "anusimminent" and $worn.genitals.type.includes("chastity") and $worn.genitals.anal_shield is 1>>
<<He>> gasps as <<he>> cums against your $worn.genitals.name. "They didn't have to lock you up down there too," <<he>> says. "I could have had so much fun."
<br><br>
<<elseif $NPCList[_nn].penis is "anusimminent">>
<<switch random(1, 7)>>
<<case 1 2 3>>
<<He>> cums before <<he>> can penetrate your ass, ejaculating on the outside. Semen coats your <<bottom>> and drips down your crack; <span class="red"><<he>> smacks your ass angrily.</span>
<<gstress>><<gtrauma>><<gpain>><<violence 6>><<bruise bottom>><<hitstat>>
<br><br>
<<bottomejacstat>><<ejacstat>><<set $hygiene += 500>><<set $bottomsemen += 1>>
<<case 4 5 6>>
<<He>> strokes <<his>> $NPCList[_nn].penisdesc and ejaculates onto your <<bottom>> before <<he>> can penetrate you, sending white streams of semen running down your crack; <<he>> seems disappointed.
<br><br>
<<bottomejacstat>><<ejacstat>><<set $hygiene += 500>><<set $bottomsemen += 1>>
<<case 7>>
<<He>> moans and strokes <<his>> $NPCList[_nn].penisdesc as <<he>> cums, sending thick ropes of semen onto your <<bottom>> and crotch. "I bet you feel like a disgusting pig."
<br><br>
<<bottomejacstat>><<ejacstat>><<set $hygiene += 1000>><<set $bottomsemen += 2>>
<</switch>>
<<elseif $NPCList[_nn].penis is "anus">>
<<switch $NPCList[_nn].penissize>>
<<case 4>>
<<He>> convulses and, with a final shove of <<his>> $NPCList[_nn].penisdesc cums in your ass. Thick waves of semen pump into you. <span class="blue">You gasp as your ass overflows;</span> cum oozes from your <<bottom>> and runs down your legs. "You need to learn how to take a cock, you sloppy pig."
<<analejacstat>><<ejacstat>><<set $hygiene += 500>><<set $anussemen += 1>>
<<thighejacstat>><<ejacstat>><<set $hygiene += 500>><<set $thighsemen += 1>>
<br><br>
<<case 1>>
<<He>> moans as a pathetic dribble of cum leaks from <<his>> $NPCList[_nn].penisdesc and onto your <<bottom>>.
<br><br>
<<default>>
<<switch random(1, 7)>>
<<case 1 2 3>>
<<He>> moans, pounding your ass mercilessly as <<he>> cums. You whimper as you take <<his>> entire length, and feel unwelcome semen streaming in your asshole.
<br><br>
<<analejacstat>><<ejacstat>><<set $hygiene += 500>><<set $anussemen += 1>>
<<case 4 5 6>>
<<He>> grabs the stocks for better grip, pushing hard into your <<bottom>> as <<he>> cums, mashing your body into the pillory. Semen fills you as you cry out, <<his>> girth stretching your anus.
<br><br>
<<analejacstat>><<ejacstat>><<set $hygiene += 500>><<set $anussemen += 1>>
<<case 7>>
<<He>> convulses and with a final shove, cums in your ass. Thick waves of semen pump into you. <span class="blue">You gasp as your ass overflows;</span> cum oozes from your <<bottom>> and runs down your legs. "Ass fucked in public like the whore you are, with your <<lewdness>> for all to see."
<br><br>
<<analejacstat>><<ejacstat>><<set $hygiene += 500>><<set $anussemen += 1>>
<<thighejacstat>><<ejacstat>><<set $hygiene += 500>><<set $thighsemen += 1>>
<</switch>>
<</switch>>
<<elseif $NPCList[_nn].penis is "chest">>
<<switch random(1, 7)>>
<<case 1 2 3>>
<<He>> pinches your <<breasts>> together on <<his>> $NPCList[_nn].penisdesc as <<he>> cums, ejaculating onto them.
<br><br>
<<chestejacstat>><<ejacstat>><<set $hygiene += 500>><<set $chestsemen += 1>>
<<case 4 5 6>>
<<He>> grabs your hair to force you to look at <<him>> while <<he>> strokes the tip of <<his>> $NPCList[_nn].penisdesc between your <<breasts>> and wordlessly ejaculates onto them. Your <<breasts>> cool as semen slides down your body.
<br><br>
<<chestejacstat>><<ejacstat>><<set $hygiene += 500>><<set $chestsemen += 1>>
<<case 7>>
<<He>> grabs the pillory for leverage and bears down on your <<breasts>>, grunting as <<he>> cums; semen shoots between your <<breasts>> and down the pillory. <<He>> laughs and <span class="purple">slaps <<his>> $NPCList[_nn].penisdesc across your helpless face to dry it off.</span>
<<gtrauma>><<gstress>><<violence 1>><<bruise face>><<hitstat>>
<br><br>
<<chestejacstat>><<ejacstat>><<set $hygiene += 500>><<set $chestsemen += 1>>
<</switch>>
<<elseif $NPCList[_nn].penis is "mouthentrance">>
<<switch $NPCList[_nn].penissize>>
<<case 4>>
<<He>> grips <<his>> $NPCList[_nn].penisdesc tightly, working it while aiming straight at your mouth. <span class="pink">You splutter and gag as thick ropes of cum push past your clenched lips and into your mouth.</span> "You need to learn to swallow, bitch."
<br><br>
<<faceejacstat>><<ejacstat>><<set $hygiene += 500>><<set $facesemen += 1>>
<<oralejacstat>><<ejacstat>><<set $hunger -= 200>><<set $thirst -= 200>><<set $mouthsemen += 1>>
<<case 1>>
<<He>> moans as a pathetic dribble of cum leaks from <<his>> $NPCList[_nn].penisdesc and down your chin. It's all you can do to keep from laughing.
<br><br>
<<default>>
<<switch random(1, 7)>>
<<case 1 2 3>>
<<He>> cups your chin with one hand and strokes <<his>> $NPCList[_nn].penisdesc with the other, ejaculating onto your face. "You must be so embarrassed to be showing your <<lewdness>> like this."
<br><br>
<<faceejacstat>><<ejacstat>><<set $hygiene += 500>><<set $facesemen += 1>>
<<case 4 5 6>>
<<He>> strokes <<his>> $NPCList[_nn].penisdesc and, holding your hair, ejaculates onto your face. Warm cums drips down your forehead and nose. "I bet you enjoy being used like this in public."
<br><br>
<<faceejacstat>><<ejacstat>><<set $hygiene += 500>><<set $facesemen += 1>>
<<case 7>>
<<He>> grasps your hair tightly in <<his>> fist, stroking <<his>> $NPCList[_nn].penisdesc while aiming straight at your mouth. <span class="pink">You splutter and gag as thick ropes of cum push past your clenched lips and into your mouth.</span> "You need to learn to swallow, bitch."
<br><br>
<<faceejacstat>><<ejacstat>><<set $hygiene += 500>><<set $facesemen += 1>>
<<oralejacstat>><<ejacstat>><<set $hunger -= 200>><<set $thirst -= 200>><<set $mouthsemen += 1>>
<</switch>>
<</switch>>
<<elseif $NPCList[_nn].penis is "mouthimminent">>
<<switch $NPCList[_nn].penissize>>
<<case 4>>
<<He>> grips <<his>> $NPCList[_nn].penisdesc tightly, working it while aiming straight at your mouth. <span class="pink">You splutter and gag as thick ropes of cum push past your clenched lips and into your mouth.</span> "You need to learn to swallow, bitch."
<br><br>
<<faceejacstat>><<ejacstat>><<set $hygiene += 500>><<set $facesemen += 1>>
<<oralejacstat>><<ejacstat>><<set $hunger -= 200>><<set $thirst -= 200>><<set $mouthsemen += 1>>
<<case 1>>
<<He>> moans as a pathetic dribble of cum leaks from <<his>> $NPCList[_nn].penisdesc and down your chin. It's all you can do to keep from laughing.
<br><br>
<<default>>
<<switch random(1, 7)>>
<<case 1 2>>
<<He>> cups your chin with one hand and strokes <<his>> $NPCList[_nn].penisdesc with the other, ejaculating onto your face. "You must be so embarrassed to be showing your <<lewdness>> like this."
<br><br>
<<faceejacstat>><<ejacstat>><<set $hygiene += 500>><<set $facesemen += 1>>
<<case 3 4>>
<<He>> strokes <<his>> $NPCList[_nn].penisdesc and, holding your hair, ejaculates onto your face. Warm cums drips down your forehead and nose. "I bet you enjoy being used like this in public."
<br><br>
<<faceejacstat>><<ejacstat>><<set $hygiene += 500>><<set $facesemen += 1>>
<<case 5>>
<<He>> grasps your hair tightly in <<his>> fist, stroking <<his>> $NPCList[_nn].penisdesc while aiming straight at your mouth. <span class="pink">You splutter and gag as thick ropes of cum push past your clenched lips and into your mouth.</span> "You need to learn to swallow, bitch."
<br><br>
<<faceejacstat>><<ejacstat>><<set $hygiene += 500>><<set $facesemen += 1>>
<<oralejacstat>><<ejacstat>><<set $hunger -= 200>><<set $thirst -= 200>><<set $mouthsemen += 1>>
<<case 6>>
<<He>> grips hair at the top of your head, ejaculating onto your lips as you barely brush against the tip of <<his>> penis.
<br><br>
<<faceejacstat>><<ejacstat>><<set $hygiene += 500>><<set $facesemen += 1>>
<<case 7>>
<<He>> brushes <<his>> $NPCList[_nn].penisdesc against your face and ejaculates. Cums drips down your lips and chin; laughing, <<he>> wipes the cum off your face with <<his>> hand and shoves it in your mouth.
<br><br>
<<oralejacstat>><<ejacstat>><<set $hunger -= 200>><<set $thirst -= 200>><<set $mouthsemen += 1>>
<</switch>>
<</switch>>
<<elseif $NPCList[_nn].penis is "mouth">>
<<switch $NPCList[_nn].penissize>>
<<case 4>>
<<He>> grabs your hair and thrusts down your throat, gagging you with <<his>> $NPCList[_nn].penisdesc as <<he>> cums. <span class="pink">You whimper as semen streams down your throat,</span> and fills your mouth. "I bet you enjoy being face fucked."
<<oralejacstat>><<ejacstat>><<set $hunger -= 200>><<set $thirst -= 200>><<set $mouthsemen += 1>>
<<gstress>><<gtrauma>><<gpain>><<violence 3>><<bruise neck>><<hitstat>>
<br><br>
<<case 1>>
<<He>> bears into your face with <<his>> pelvis, try to shove <<his>> $NPCList[_nn].penisdesc as far into your mouth as possible. It's not much, and a tiny dribble of semen leaks from the tip.
<br><br>
<<default>>
<<switch random(1, 7)>>
<<case 1 2 3>>
<<He>> grabs you under the chin with one hand and by your hair with the other, shoving <<his>> $NPCList[_nn].penisdesc down your throat as <<he>> cums. You gag and retch as unwanted semen streams down your throat, forcing you to swallow.
<br><br>
<<oralejacstat>><<ejacstat>><<set $hunger -= 200>><<set $thirst -= 200>><<set $mouthsemen += 1>>
<<case 4 5 6>>
<<He>> holds the pillory as <<he>> mashes <<his>> $NPCList[_nn].penisdesc into your mouth, ejaculating into your mouth with a moan. You gag as cum fills your mouth and drips down your chin.
<br><br>
<<oralejacstat>><<ejacstat>><<set $hunger -= 200>><<set $thirst -= 200>><<set $mouthsemen += 1>>
<<case 7>>
<<He>> grasps your hair by the temples, wildly thrusting <<his>> $NPCList[_nn].penisdesc down your throat as <<he>> cums. <span class="pink">You whimper as semen streams down your throat,</span> fills your mouth and covers your face as <<he>> flails. "I bet you enjoy being face fucked in public, with your <<lewdness>> on display."
<<faceejacstat>><<ejacstat>><<set $hygiene += 500>><<set $facesemen += 1>>
<<oralejacstat>><<ejacstat>><<set $hunger -= 200>><<set $thirst -= 200>><<set $mouthsemen += 1>>
<<gstress>><<gtrauma>><<gpain>><<violence 3>><<bruise neck>><<hitstat>>
<br><br>
<</switch>>
<</switch>>
<<elseif $NPCList[_nn].penis is "feet">>
<<switch random(1, 7)>>
<<case 1 2 3>>
<<He>> pushes your feet together and groans as <<he>> cums. Ejaculate covers your feet.
<br><br>
<<feetejacstat>><<ejacstat>><<set $hygiene += 500>><<set $feetsemen += 1>>
<<case 4 5 6>>
<<He>> quietly cums on your feet, slickening them with semen.
<br><br>
<<feetejacstat>><<ejacstat>><<set $hygiene += 500>><<set $feetsemen += 1>>
<<case 7>>
<<He>> grunts and thrusts <<his>> $NPCList[_nn].penisdesc between your feet as <<he>> cums, splattering cum on your feet and legs in the process. "Too bad you can't clean that up."
<br><br>
<<feetejacstat>><<ejacstat>><<set $hygiene += 500>><<set $feetsemen += 1>>
<<thighejacstat>><<ejacstat>><<set $hygiene += 500>><<set $thighsemen += 1>>
<</switch>>
<!-- Removed hands outcomes -->
<<elseif $NPCList[_nn].penis is 0>>
<<switch random(1, 4)>>
<<case 1>>
<<He>> groans as <<he>> works <<his>> shaft and, giving <<his>> $NPCList[_nn].penisdesc a final squeeze, ejaculates onto your back. "You enjoy being cum on in public, don't you?"
<br><br>
<<tummyejacstat>><<ejacstat>><<set $hygiene += 500>><<set $tummysemen += 1>>
<<case 2>>
<<He>> rapidly rubs <<his>> $NPCList[_nn].penisdesc and aims at your face, covering it with semen. "What a lovely cum dumpster you are."
<br><br>
<<faceejacstat>><<ejacstat>><<set $hygiene += 500>><<set $facesemen += 1>>
<<case 3>>
<<He>> strokes <<his>> penis and, aiming at your <<bottom>>, ejaculates on your bottom. "You must be so embarrassed to have your <<lewdness>> shown to all."
<br><br>
<<bottomejacstat>><<ejacstat>><<set $hygiene += 500>><<set $bottomsemen += 1>>
<<case 4>>
<<He>> moans and rubs <<his>> $NPCList[_nn].penisdesc wildly, sending cum flying all over your body; <<he>> wipes <<his>> penis clean in your hair.
<br><br>
<<chestejacstat>><<ejacstat>><<set $hygiene += 500>><<set $chestsemen += 1>>
<<tummyejacstat>><<ejacstat>><<set $hygiene += 500>><<set $tummysemen += 1>>
<<hairejacstat>><<ejacstat>><<set $hygiene += 500>><<set $hairsemen += 1>>
<</switch>>
<<elseif $NPCList[_nn].penis is "otheranus">>
<<switch random(1, 7)>>
<<case 1 2 3>>
<<He>> groans as you fuck <<his>> ass; <<he>> catches <<his>> ejaculate in <<his>> hand and wipes it on your face.
<br><br>
<<faceejacstat>><<ejacstat>><<set $hygiene += 500>><<set $facesemen += 1>>
<<case 4 5>>
<<He>> moans as you pound <<his>> ass, and ejaculates on the ground.
<br><br>
<<case 6 7>>
<<He>> sighs as <<he>> ejaculates onto <<his>> own chest.
<br><br>
<</switch>>
<<elseif $NPCList[_nn].penis is "otheranusfrot" or $NPCList[_nn].penis is "otheranusentrance" or $NPCList[_nn].penis is "otheranusimminent" and $worn.genitals.type.includes("chastity")>>
<<He>> gasps as <<he>> cums against your $worn.genitals.name. "They didn't have to lock you up down there too," <<he>> says. "I could have had so much fun."
<br><br>
<<elseif $NPCList[_nn].penis is "otheranusfrot" or $NPCList[_nn].penis is "otheranusentrance" or $NPCList[_nn].penis is "otheranusimminent">>
<<switch random(1, 7)>>
<<case 1 2 3>>
<<He>> noisily cums as you fuck <<his>> cheeks, digging <<his>> nails into your <<bottom>> from behind and grinding your <<penis>> against <<his>> ass to finish.
<br><br>
<<case 4 5>>
<<He>> moans as you rub against <<his>> anus, and ejaculates on the ground; <<he>> seems disappointed.
<br><br>
<<case 6 7>>
<<He>> sighs as <<he>> ejaculates onto <<his>> own chest.
<br><br>
<</switch>>
<!-- Special case male PC being orally serviced by male NPC with no other contact -->
<<elseif $NPCList[_nn].mouth is "penis">>
<<switch random(1, 7)>>
<<case 1 2 3>>
<<He>> cums as you fuck <<his>> mouth; <<he>> catches <<his>> semen and rubs it into your face. "Don't you look lovely now."
<br><br>
<<faceejacstat>><<ejacstat>><<set $hygiene += 500>><<set $facesemen += 1>>
<<case 4 5>>
<<He>> cums on the ground as you fuck <<his>> mouth; <<he>> bites your <<penis>>, stopping you abruptly. "I'm done now."
<br><br>
<<case 6 7>>
<<He>> grabs you by
<<if $player.ballsExist>>the balls<<elseif $vaginaexist is 1>>the pussy<</if>>
and painfully drives your <<penis>> into <<his>> throat; <<he>> ejaculates on <<his>> chest as <<he>> throats your <<penis>>.
<br><br>
<</switch>>
<<elseif $NPCList[_nn].penis is "othermouth">>
<<He>> shakes with arousal as <<he>> cums, wiping <<his>> wet face clean on your back.
<br><br>
<<else>>
<<He>> collapses into orgasmic bliss.
<</if>>
<</if>>
<</if>>
<!-- Finishing moves for damage -->
<<if $consensual is 0 and $enemyhealth lte ($enemyhealthmax / 10) * 7.5>>
<<He>> <span class="red">angrily punches your side, knocking the wind out of you.</span> "What are you thinking, trying to fight me when you're bound like this?"
<<gstress>><<gtrauma>><<gpain>><<violence 6>>
<br><br>
<<elseif $consensual is 0 and $enemyhealth lte ($enemyhealthmax / 10) * 8.5>>
<<He>> <span class="pink">slaps you back and forth across the face.</span> "That'll teach you to fight with me."
<<gstress>><<gtrauma>><<gpain>><<violence 3>>
<br><br>
<<elseif $consensual is 0 and $enemyhealth lte ($enemyhealthmax / 10) * 9.5>>
<<He>> <span class="pink">spits in your face.</span> "You seem to need reminding that you're helpless here, you cheeky cunt."
<<gstress>><<gtrauma>><<gpain>><<violence 1>>
<br><br>
<</if>>
<</nobr>><</widget>><<widget "ejaculation-robin">><<nobr>>
<<set $ejaculating to 1>>
<<if $sexavoid is 0 or $rapeavoid is 0>>
<<if $consensual is 1>>
<<famesex 1>>
<<else>>
<<famerape 1>>
<</if>>
<</if>>
<<if $exposed is 1>>
<<fameexhibitionism 1>>
<<elseif $exposed gte 2>>
<<fameexhibitionism 2>>
<</if>>
<<if $NPCList[0].pronoun is "m">>
<<set $pronoun to "m">>
<</if>>
<<if $NPCList[0].pronoun is "f">>
<<set $pronoun to "f">>
<</if>>
<<if $NPCList[0].pronoun is "i">>
<<set $pronoun to "i">>
<</if>>
<<if $NPCList[0].pronoun is "n">>
<<set $pronoun to "n">>
<</if>>
<<if $NPCList[0].pronoun is "t">>
<<set $pronoun to "t">>
<</if>>
<<if $enemytype is "man">>
<<set $NPCList[0].intro to 1>>
<<else>>
<<set $pronoun to "i">>
<</if>>
<!-- Female ROBIN -->
<<if $NPCList[0].vagina isnot "none" and $NPCList[0].penis is "none">>
<<if $consensual is 1>>
<<if $NPCList[0].vagina is "mouthentrance" or $NPCList[0].vagina is "mouth" or $NPCList[0].vagina is "mouthimminent">>
<<switch random(1, 4)>>
<<case 1 2>>
<<He>> groans and rubs <<his>> crotch against your face with <<his>> hips, small thighs shaking with orgasm.
<br><br>
<<case 3 4>>
<<He>> goes red in the face and neck, mouth agape as <<he>> cums silently, body twitching uncontrollably.
<br><br>
<<case 5>>
<<He>> screams, cupping the back of your head in <<his>> hands and grinding <<his>> clit against your nose.
<br><br>
<</switch>>
<<elseif $NPCList[0].vagina is "leftarm">>
<<switch random(1, 5)>>
<<case 1 2>>
<<He>> sighs as you finish with <<his>> pussy, shaking <<his>> slim thighs together against your hand as <<his>> body convulses.
<br><br>
<<handejacstat>><<ejacstat>><<set $hygiene += 500>><<set $leftarmgoo += 1>>
<<case 3 4>>
<<He>> goes red in the face and neck, mouth agape as <<he>> cums silently, cunt spasming against your hand.
<br><br>
<<handejacstat>><<ejacstat>><<set $hygiene += 500>><<set $leftarmgoo += 1>>
<<case 5>>
<<He>> screams, grabbing your hand and fucking <<his>> pussy with your fingers. Your fingers are soaked in ejaculate.
<br><br>
<<handejacstat>><<ejacstat>><<set $hygiene += 500>><<set $leftarmgoo += 1>>
<</switch>>
<<elseif $NPCList[0].vagina is "rightarm">>
<<switch random(1, 5)>>
<<case 1 2>>
<<He>> sighs as you finish with <<his>> pussy, knees knocking as <<his>> body convulses.
<br><br>
<<handejacstat>><<ejacstat>><<set $hygiene += 500>><<set $rightarmgoo += 1>>
<<case 3 4>>
<<He>> goes red in the face and neck, mouth agape as <<he>> cums silently, cunt spasming against your hand.
<br><br>
<<handejacstat>><<ejacstat>><<set $hygiene += 500>><<set $rightarmgoo += 1>>
<<case 5>>
<<He>> screams, grabbing your hand and fucking <<his>> pussy with your fingers. Your fingers are soaked in ejaculate.
<br><br>
<<handejacstat>><<ejacstat>><<set $hygiene += 500>><<set $rightarmgoo += 1>>
<</switch>>
<<elseif $NPCList[0].vagina is "lefthand" or $NPCList[0].vagina is "righthand">>
<<switch random(1, 5)>>
<<case 1 2>>
<<He>> sighs as <<he>> cums, releasing you and pulling back <<his>> hand, licking your wetness off <<his>> fingers.
<br><br>
<<case 3 4>>
<<He>> moans loudly and shakes, dripping ejaculate on the ground; <<he>> withdraws <<his>> hand and sighs.
<br><br>
<<case 5>>
<<He>> screams as <<he>> comes, soaking <<his>> own pussy and thighs in ejaculate. "I love pleasuring myself with you."
<br><br>
<<faceejacstat>><<ejacstat>><<set $hygiene += 500>><<set $facegoo += 1>>
<</switch>>
<<elseif $NPCList[0].vagina is "feet">>
<<switch random(1, 4)>>
<<case 1 2>>
<<He>> moans as you knead <<his>> pussy, jamming your toes inside with <<his>> hands as <<he>> finishes cumming.
<br><br>
<<feetejacstat>><<ejacstat>><<set $hygiene += 500>><<set $feetgoo += 1>>
<<case 3 4>>
<<He>> shakes bodily as <<he>> cums, twitching underneath your feet and cumming between your toes.
<br><br>
<<feetejacstat>><<ejacstat>><<set $hygiene += 500>><<set $feetgoo += 1>>
<</switch>>
<<elseif $NPCList[0].vagina is "vagina" and $worn.genitals.type.includes("chastity")>>
<<He>> gasps as <<he>> cums against your $worn.genitals.name. "Your underwear is really hard," <<he>> says.
<br><br>
<<elseif $NPCList[0].vagina is "vagina">>
<<switch random(1, 5)>>
<<case 1 2>>
<<He>> cums as you scissor your pussies together, moaning with pleasure.
<br><br>
<<case 3 4>>
<<He>> moans as <<he>> grinds downs hard on your <<pussy>> to finish, thin legs shaking as <<he>> cums.
<br><br>
<<case 5>>
<<He>> screams, cupping <<his>> small hands under your shoulders as <<his>> entire body shakes. Ejaculate drenches your crotch as <<he>> squirts.
<br><br>
<<vaginalentranceejacstat>><<ejacstat>><<set $hygiene += 500>><<set $vaginaoutsidegoo += 1>>
<</switch>>
<<elseif $NPCList[0].vagina is "othermouth">>
<<switch random(1, 5)>>
<<case 1 2>>
<<He>> shudders with pleasure, exhaling warmly against your crotch as <<he>> comes, leaving you wet with saliva and your own fluids.
<br><br>
<<vaginalentranceejacstat>><<ejacstat>><<set $hygiene += 500>><<set $vaginaoutsidegoo += 1>>
<<case 3 4>>
<<He>> quietly ejaculates, shaking as <<he>> grinds <<his>> nose into your crotch and giving you a long, final, wet lick.
<br><br>
<<vaginalentranceejacstat>><<ejacstat>><<set $hygiene += 500>><<set $vaginaoutsidegoo += 1>>
<<case 5>>
<<He>> screams into your crotch as <<he>> cums, pinching <<his>> hands between <<his>> thighs and buckling over, ejaculate streaming down <<his>> thighs.
<br><br>
<</switch>>
<!-- following appear to be Male PC to Female Antagonist only? -->
<<elseif $NPCList[0].vagina is "otheranus" and $worn.genitals.type.includes("chastity")>>
<<He>> gasps as <<he>> cums against your $worn.genitals.name. "Your underwear is really hard," <<he>> says.
<br><br>
<<elseif $NPCList[0].vagina is "otheranus">>
<<switch random(1, 5)>>
<<case 1 2>>
<<He>> shakes as <<he>> cums, driving <<his>> ass hard against you as <<he>> releases a final moan.
<br><br>
<<case 3 4>>
<<He>> quietly ejaculates, shaking as <<he>> grinds <<his>> ass deeply with your cock and moaning.
<br><br>
<<case 5>>
<<He>> screams and bucks into your crotch as <<he>> cums, squirting ejaculate from <<his>> pussy and drenching your legs. "I feel so good when I'm with you."
<br><br>
<<thighejacstat>><<ejacstat>><<set $hygiene += 500>><<set $thighgoo += 1>>
<</switch>>
<<elseif $NPCList[0].vagina is "penis">>
<<switch random(1, 6)>>
<<case 1 2>>
<<He>> grabs your shoulders with <<his>> small hands as <<he>> cums, bouncing down hard against your cock as <<he>> shudders with pleasure. "You make me feel so good."
<br><br>
<<penileejacstat>><<ejacstat>><<set $hygiene += 500>><<set $penisgoo += 1>>
<<case 3 4>>
<<He>> sighs as <<he>> cums, reddening and going into a full body convulsion. Ejaculate soaks your crotch.
<br><br>
<<penileejacstat>><<ejacstat>><<set $hygiene += 500>><<set $penisgoo += 1>>
<<case 5>>
<<He>> cries out and bucks on your lap as <<he>> cums, squirting ejaculate from <<his>> pussy and drenching your crotch and legs.
<br><br>
<<penileejacstat>><<ejacstat>><<set $hygiene += 500>><<set $penisgoo += 1>>
<<thighejacstat>><<ejacstat>><<set $hygiene += 500>><<set $thighgoo += 1>>
<</switch>>
<<elseif ($NPCList[0].vagina is "penisimminent" or $NPCList[0].vagina is "penisentrance") and $worn.genitals.type.includes("chastity")>>
<<He>> gasps as <<he>> cums against your $worn.genitals.name. "Isn't that uncomfortable?" <<he>> asks. "It's really hard."
<br><br>
<<elseif $NPCList[0].vagina is "penisimminent" or $NPCList[0].vagina is "penisentrance">>
<<He>> cums on your <<penis>> as you rub against the entrance and moans with pleasure.
<br><br>
<<elseif $NPCList[0].vagina is "otheranusfrot" or $NPCList[0].vagina is "otheranusentrance" and $worn.genitals.type.includes("chastity")>>
<<He>> gasps as <<he>> cums against your $worn.genitals.name. "Isn't that uncomfortable?" <<he>> asks. "It's really hard."
<br><br>
<<elseif $NPCList[0].vagina is "otheranusfrot" or $NPCList[0].vagina is "otheranusentrance">>
<<He>> bucks <<his>> ass against your cock as <<he>> cums, body shaking involuntarily.
<br><br>
<<elseif $NPCList[0].vagina is "frot" and $worn.genitals.type.includes("chastity")>>
<<He>> gasps as <<he>> cums against your $worn.genitals.name. "Isn't that uncomfortable?" <<he>> asks. "It's really hard."
<br><br>
<<elseif $NPCList[0].vagina is "frot">>
<<He>> grinds <<his>> clit hard against your cock as <<he>> cums, ejaculating on your cock. <<He>> smiles as <<he>> gets up.
<br><br>
<<penileejacstat>><<ejacstat>><<set $hygiene += 500>><<set $penisgoo += 1>>
<!-- Special case male PC with female NPC -->
<<elseif $NPCList[0].mouth is "penis">>
<<switch random(1, 4)>>
<<case 1 2>>
<<He>> cums as you fuck <<his>> mouth, smiling as <<he>> finishes.
<br><br>
<<case 3 4>>
<<He>> cums as you fuck <<his>> mouth, leaving your <<penis>> a slimy mess. "I love what you do to me."
<br><br>
<</switch>>
<<else>>
<<He>> convulses in orgasmic bliss.
<br><br>
<</if>>
<<else>><!-- There should be non non-consensual Robin events -->
<<He>> collapses into orgasmic bliss.
<br><br>
<</if>>
<</if>>
<!-- Male ROBIN -->
<<if $consensual is 1>>
<<if $NPCList[0].penis is "idle">>
<<He>> groans as a wet patch forms on <<his>> trousers. You giggle at the sight.
<br><br>
<<elseif $NPCList[0].penis is "thighs">>
<<switch random(1, 7)>>
<<case 1 2 3>>
<<He>> shakes as <<he>> cums, pulling <<his>> cock out and ejaculating onto the backs of your thighs.
<br><br>
<<thighejacstat>><<ejacstat>><<set $hygiene += 500>><<set $thighsemen += 1>>
<<case 4 5 6>>
<<He>> grabs your legs, pushing <<his>> crotch hard into yours as <<he>> cums and ejaculating onto your tummy.
<br><br>
<<tummyejacstat>><<ejacstat>><<set $hygiene += 500>><<set $tummysemen += 1>>
<<case 7>>
<<He>> groan as <<he>> cums, ejaculating a massive load that covers your thighs and tummy.
<br><br>
<<thighejacstat>><<ejacstat>><<set $hygiene += 500>><<set $thighsemen += 1>>
<<tummyejacstat>><<ejacstat>><<set $hygiene += 500>><<set $tummysemen += 1>>
<</switch>>
<<elseif $NPCList[0].penis is "vaginaentrance" and $worn.genitals.type.includes("chastity")>>
<<He>> gasps as <<he>> cums onto your $worn.genitals.name. "Isn't that uncomfortable?" <<he>> asks. "Do they make softer ones?"
<br><br>
<<elseif $NPCList[0].penis is "vaginaentrance">>
<<switch random(1, 7)>>
<<case 1 2 3>>
<<He>> holds you still by the hips with one hand and with the other on <<his>> cock, ejaculates onto your <<pussy>>. Semen coats your outer lips and pools around your legs.
<br><br>
<<vaginalentranceejacstat>><<ejacstat>><<set $hygiene += 500>><<set $vaginaoutsidesemen += 1>>
<<case 4 5 6>>
<<He>> strokes <<his>> cock and ejaculates onto your <<pussy>> without a word, sending white streams of semen running down your cunt.
<br><br>
<<vaginalentranceejacstat>><<ejacstat>><<set $hygiene += 500>><<set $vaginaoutsidesemen += 1>>
<<case 7>>
<<He>> moans and strokes <<his>> cock as <<he>> cums, sending thick ropes of semen onto your <<pussy>> and ass.
<br><br>
<<vaginalentranceejacstat>><<ejacstat>><<set $hygiene += 500>><<set $vaginaoutsidesemen += 1>>
<<bottomejacstat>><<ejacstat>><<set $hygiene += 500>><<set $bottomsemen += 1>>
<</switch>>
<<elseif $NPCList[0].penis is "vaginaimminent" and $worn.genitals.type.includes("chastity")>>
<<He>> gasps as <<he>> cums onto your $worn.genitals.name. "Isn't that uncomfortable?" <<he>> asks. "Do they make softer ones?"
<br><br>
<<elseif $NPCList[0].penis is "vaginaimminent">>
<<switch random(1, 7)>>
<<case 1 2 3>>
<<He>> cums before <<he>> can penetrate your <<pussy>>, ejaculating on the outside. Semen coats your outer lips and tummy; <<he>> seems disappointed.
<br><br>
<<vaginalentranceejacstat>><<ejacstat>><<set $hygiene += 500>><<set $vaginaoutsidesemen += 1>>
<<case 4 5 6>>
<<He>> ejaculates onto your <<pussy>> before <<he>> can penetrate you, sending white streams of semen running down your <<pussy>>; <<he>> looks disappointed.
<br><br>
<<vaginalentranceejacstat>><<ejacstat>><<set $hygiene += 500>><<set $vaginaoutsidesemen += 1>>
<<case 7>>
<<He>> moans and strokes <<his>> cock as <<he>> cums, sending thick ropes of semen onto your <<pussy>> and ass.
<br><br>
<<vaginalentranceejacstat>><<ejacstat>><<set $hygiene += 500>><<set $vaginaoutsidesemen += 1>>
<<bottomejacstat>><<ejacstat>><<set $hygiene += 500>><<set $bottomsemen += 1>>
<</switch>>
<<elseif $NPCList[0].penis is "vagina">>
<<switch random(1, 7)>>
<<case 1 2 3>>
<<He>> moans and thrusts deeply into your <<pussy>> as <<he>> cums, holding <<his>> cock deep in your womb. You feel warm as semen fills your vagina.
<br><br>
<<vaginalejacstat>><<ejacstat>><<set $hygiene += 500>><<set $vaginasemen += 1>>
<<case 4 5 6>>
<<He>> quiets and grabs your shoulders with <<his>> small hands, pulling you onto <<his>> cock as <<he>> cums. Semen fills your <<pussy>>, leaving you breathless.
<br><br>
<<vaginalejacstat>><<ejacstat>><<set $hygiene += 500>><<set $vaginasemen += 1>>
<<case 7>>
<<He>> convulses and grinds down on your crotch as <<he>> cums, sending thick waves of cum into your <<pussy>>. Semen oozes from your vagina and down your legs.
<br><br>
<<vaginalentranceejacstat>><<ejacstat>><<set $hygiene += 500>><<set $vaginaoutsidesemen += 1>>
<<thighejacstat>><<ejacstat>><<set $hygiene += 500>><<set $thighsemen += 1>>
<</switch>>
<<elseif $NPCList[0].penis is "cheeks" and $worn.genitals.type.includes("chastity")>>
<<He>> gasps as <<he>> cums onto your $worn.genitals.name. "Isn't that uncomfortable?" <<he>> asks. "Do they make softer ones?"
<br><br>
<<elseif $NPCList[0].penis is "cheeks">>
<<switch random(1, 7)>>
<<case 1 2 3>>
<<He>> shakes as <<he>> cums, withdrawing <<his>> cock from your cheeks and ejaculating onto your ass.
<br><br>
<<bottomejacstat>><<ejacstat>><<set $hygiene += 500>><<set $bottomsemen += 1>>
<<case 4 5 6>>
<<He>> grabs your thighs, pushing <<his>> crotch hard against your ass and ejaculating between your cheeks.
<br><br>
<!-- Really should be onto PCs back given position. Or hair maybe. Esp next one -->
<<bottomejacstat>><<ejacstat>><<set $hygiene += 500>><<set $bottomsemen += 1>>
<<case 7>>
<<He>> squeezes your cheeks together and grunts as <<he>> cums, sending out massive load that covers your ass and drips down your crotch; <<he>> seems pleased.
<br><br>
<<bottomejacstat>><<ejacstat>><<set $hygiene += 1000>><<set $bottomsemen += 2>>
<</switch>>
<<elseif $NPCList[0].penis is "anusentrance" and $worn.genitals.type.includes("chastity") and $worn.genitals.anal_shield is 1>>
<<He>> gasps as <<he>> cums onto your $worn.genitals.name. "Isn't that uncomfortable?" <<he>> asks. "Do they make softer ones?"
<br><br>
<<elseif $NPCList[0].penis is "anusentrance">>
<<switch random(1, 7)>>
<<case 1 2 3>>
<<He>> palms your asscheek with one hand and strokes <<his>> cock with the other, ejaculating onto your bottom. Semen drips down your butt and into your crack.
<br><br>
<<bottomejacstat>><<ejacstat>><<set $hygiene += 500>><<set $bottomsemen += 1>>
<<case 4 5 6>>
<<He>> strokes <<his>> cock and quietly ejaculates onto your ass. You feel warm semen dripping down your bottom.
<br><br>
<<bottomejacstat>><<ejacstat>><<set $hygiene += 500>><<set $bottomsemen += 1>>
<<case 7>>
<<He>> moans and strokes <<his>> cock as <<he>> cums, sending thick ropes of semen onto your ass and down your crotch.
<br><br>
<<bottomejacstat>><<ejacstat>><<set $hygiene += 1000>><<set $bottomsemen += 2>>
<</switch>>
<<elseif $NPCList[0].penis is "anusimminent" and $worn.genitals.type.includes("chastity") and $worn.genitals.anal_shield is 1>>
<<He>> gasps as <<he>> cums onto your $worn.genitals.name. "Isn't that uncomfortable?" <<he>> asks. "Do they make softer ones?"
<br><br>
<<elseif $NPCList[0].penis is "anusimminent">>
<<switch random(1, 7)>>
<<case 1 2 3>>
<<He>> cums before <<he>> can penetrate your ass, ejaculating on the outside. Semen coats your ass and drips down your crack; <<he>> seems disappointed.
<br><br>
<<bottomejacstat>><<ejacstat>><<set $hygiene += 500>><<set $bottomsemen += 1>>
<<case 4 5 6>>
<<He>> strokes <<his>> cock and ejaculates onto your ass before <<he>> can penetrate you, sending white streams of semen running down your crack; <<he>> seems upset.
<br><br>
<<bottomejacstat>><<ejacstat>><<set $hygiene += 500>><<set $bottomsemen += 1>>
<<case 7>>
<<He>> moans and strokes <<his>> cock as <<he>> cums, sending thick ropes of semen onto your ass and crotch.
<br><br>
<<bottomejacstat>><<ejacstat>><<set $hygiene += 1000>><<set $bottomsemen += 2>>
<</switch>>
<<elseif $NPCList[0].penis is "anus">>
<<switch random(1, 7)>>
<<case 1 2 3>>
<<He>> moans and thrusts into your ass as <<he>> cums. You gasp as you feel semen filling you.
<br><br>
<<analejacstat>><<ejacstat>><<set $hygiene += 500>><<set $anussemen += 1>>
<<case 4 5 6>>
<<He>> wordlessly grabs your shoulders, pulling you back onto <<his>> cock as <<he>> cums. Semen fills your ass as you moan with pleasure.
<br><br>
<<analejacstat>><<ejacstat>><<set $hygiene += 500>><<set $anussemen += 1>>
<<case 7>>
<<He>> convulses and, with a final shove, cums in your ass. Thick waves of semen pump into you. You're surprised at the amount; cum oozes from your ass and runs down your legs.
<br><br>
<<analejacstat>><<ejacstat>><<set $hygiene += 500>><<set $anussemen += 1>>
<<thighejacstat>><<ejacstat>><<set $hygiene += 500>><<set $thighsemen += 1>>
<</switch>>
<<elseif $NPCList[0].penis is "chest">>
<<switch random(1, 7)>>
<<case 1 2 3>>
<<He>> pushes your <<breasts>> together tightly on <<his>> cock as <<he>> cums, ejaculating onto them. Your body feels slick with cum.
<br><br>
<<chestejacstat>><<ejacstat>><<set $hygiene += 500>><<set $chestsemen += 1>>
<<case 4 5 6>>
<<He>> strokes the tip of <<his>> cock between your <<breasts>> and quietly ejaculates on them. Your <<breasts>> feel cool as semen drips down them.
<br><br>
<<chestejacstat>><<ejacstat>><<set $hygiene += 500>><<set $chestsemen += 1>>
<<case 7>>
<<He>> puts <<his>> hand behind your neck and bears down on your <<breasts>>, grunting as <<he>> cums; semen shoots between your <<breasts>> and covers your <<if $position is "missionary">>face<<faceejacstat>><<ejacstat>><<set $hygiene += 500>><<set $facesemen += 1>><<else>>stomach<<tummyejacstat>><<ejacstat>><<set $hygiene += 500>><<set $tummysemen += 1>><</if>>.
<br><br>
<<chestejacstat>><<ejacstat>><<set $hygiene += 500>><<set $chestsemen += 1>>
<</switch>>
<<elseif $NPCList[0].penis is "mouthentrance">>
<<switch random(1, 7)>>
<<case 1 2 3>>
<<He>> cups you under the chin with one hand and strokes <<his>> cock with the other, ejaculating onto your face. <<He>> giggles and <<his>> face looks excited.
<br><br>
<<faceejacstat>><<ejacstat>><<set $hygiene += 500>><<set $facesemen += 1>>
<<case 4 5 6>>
<<He>> strokes <<his>> cock and quietly ejaculates onto your face. Warm cums drips down your forehead and nose. <<He>> smiles and cleans you off.
<br><br>
<<case 7>>
<<He>> gasps and strokes <<his>> cock while aiming straight at your mouth. Thick ropes of cum cover your face and push past your closed lips into your mouth. You're impressed by the volume and <<he>> looks oddly pleased with <<himself>>.
<br><br>
<<faceejacstat>><<ejacstat>><<set $hygiene += 500>><<set $facesemen += 1>>
<<oralejacstat>><<ejacstat>><<set $hunger -= 200>><<set $thirst -= 200>><<set $mouthsemen += 1>>
<</switch>>
<<elseif $NPCList[0].penis is "mouthimminent">>
<<switch random(1, 7)>>
<<case 1 2 3>>
<<He>> cups the back of your head, ejaculating onto your lips as you barely brush against the tip of <<his>> penis; <<he>> seems disappointed with <<his>> lack of control.
<br><br>
<<faceejacstat>><<ejacstat>><<set $hygiene += 500>><<set $facesemen += 1>>
<<case 4 5 6>>
<<He>> brushes <<his>> cock against your face, causing <<him>> to ejaculate early. Cums drips down your lips and chin; <<he>> seems disappointed.
<br><br>
<<faceejacstat>><<ejacstat>><<set $hygiene += 500>><<set $facesemen += 1>>
<<case 7>>
<<He>> cups your head but in <<his>> excitement cums before <<he>> can enter your mouth. Thick ropes of cum cover your cheeks, chin, and into your waiting mouth.
<br><br>
<<faceejacstat>><<ejacstat>><<set $hygiene += 500>><<set $facesemen += 1>>
<<oralejacstat>><<ejacstat>><<set $hunger -= 200>><<set $thirst -= 200>><<set $mouthsemen += 1>>
<</switch>>
<<elseif $NPCList[0].penis is "mouth">>
<!-- this is picking up women NPCs...? -->
<<switch random(1, 7)>>
<<case 1 2 3>>
<<He>> cups you under the chin with one hand and holds the back of your head with the other, thrusting into your mouth as <<he>> cums. Ejaculate streams down your throat and fills your mouth.
<br><br>
<<oralejacstat>><<ejacstat>><<set $hunger -= 200>><<set $thirst -= 200>><<set $mouthsemen += 1>>
<<case 4 5 6>>
<<He>> grasps the base of <<his>> cock and moans, quietly ejaculating into your mouth. You feel warm cum fill your mouth and drip down your throat.
<br><br>
<<oralejacstat>><<ejacstat>><<set $hunger -= 200>><<set $thirst -= 200>><<set $mouthsemen += 1>>
<<case 7>>
<<He>> palms your head, wildly thrusting <<his>> cock in your mouth as <<he>> cums. Semen streams down your throat, fills your mouth and covers your face as <<he>> flails. "Wow, that was fun!"
<br><br>
<<faceejacstat>><<ejacstat>><<set $hygiene += 500>><<set $facesemen += 1>>
<<oralejacstat>><<ejacstat>><<set $hunger -= 200>><<set $thirst -= 200>><<set $mouthsemen += 1>>
<</switch>>
<<elseif $NPCList[0].penis is "feet">>
<<switch random(1, 7)>>
<<case 1 2 3>>
<<He>> pushes your feet together and groans as <<he>> cums. Ejaculate covers your feet.
<br><br>
<<feetejacstat>><<ejacstat>><<set $hygiene += 500>><<set $feetsemen += 1>>
<<case 4 5 6>>
<<He>> quietly cums on your feet, slickening them with semen.
<br><br>
<<feetejacstat>><<ejacstat>><<set $hygiene += 500>><<set $feetsemen += 1>>
<<case 7>>
<<He>> grunts and thrusts <<his>> cock between your feet as <<he>> cums, splattering cum on your feet and legs in the process.
<br><br>
<<feetejacstat>><<ejacstat>><<set $hygiene += 500>><<set $feetsemen += 1>>
<<thighejacstat>><<ejacstat>><<set $hygiene += 500>><<set $thighsemen += 1>>
<</switch>>
<<elseif $NPCList[0].penis is "leftarm" and $NPCList[0].penis is "rightarm">>
<<switch random(1, 7)>>
<<case 1 2 3>>
<<He>> groans as <<he>> cums, penis pulsing in your hands, covering them both in cum.
<br><br>
<<handejacstat>><<ejacstat>><<set $hygiene += 500>><<set $leftarmsemen += 1>><<set $rightarmsemen += 1>>
<<case 4 5 6>>
<<He>> quietly cums on your hands, slickening them with semen.
<br><br>
<<handejacstat>><<ejacstat>><<set $hygiene += 500>><<set $leftarmsemen += 1>><<set $rightarmsemen += 1>>
<<case 7>>
<<He>> spasms and moans, shooting thick streams of cum. You are so intent on your work you don't notice <<his>> penis is aimed at your face, which is splattered with cum in the process. <<He>> giggles and apologizes.
<br><br>
<<handejacstat>><<ejacstat>><<set $hygiene += 500>><<set $leftarmsemen += 1>><<set $rightarmsemen += 1>>
<<faceejacstat>><<ejacstat>><<set $hygiene += 500>><<set $facesemen += 1>>
<</switch>>
<<elseif $NPCList[0].penis is "leftarm">>
<<switch random(1, 7)>>
<<case 1 2 3>>
<<He>> groans as <<he>> cums, penis sliding hotly in your left hand and covering it with cum. "You make me feel good."
<br><br>
<<handejacstat>><<ejacstat>><<set $hygiene += 500>><<set $leftarmsemen += 1>>
<<case 4 5 6>>
<<He>> quietly cums on your left hand. Semen drips down your fingers. "I love how you make me feel."
<br><br>
<<handejacstat>><<ejacstat>><<set $hygiene += 500>><<set $leftarmsemen += 1>>
<<case 7>>
<<He>> spasms and moans, shooting thick streams of cum and splattering your <<breasts>> in the process. You're impressed by the volume from such a small body.
<br><br>
<<handejacstat>><<ejacstat>><<set $hygiene += 500>><<set $leftarmsemen += 1>>
<<chestejacstat>><<ejacstat>><<set $hygiene += 500>><<set $chestsemen += 1>>
<</switch>>
<<elseif $NPCList[0].penis is "rightarm">>
<<switch random(1, 7)>>
<<case 1 2 3>>
<<He>> groans as your work <<his>> shaft with your right hand, cumming as you give <<him>> a final squeeze. Your hand is covered in warm semen. "You make me feel special."
<br><br>
<<handejacstat>><<ejacstat>><<set $hygiene += 500>><<set $rightarmsemen += 1>>
<<case 4 5 6>>
<<He>> quietly cums on your right hand. Semen cools on your fingers. "I love how you make me feel."
<br><br>
<<handejacstat>><<ejacstat>><<set $hygiene += 500>><<set $rightarmsemen += 1>>
<<case 7>>
<<He>> grunts and shoots thick ropes of semen onto your hands, making an impressive mess. You're impressed by the volume from such a small body.
<br><br>
<<handejacstat>><<ejacstat>><<set $hygiene += 500>><<set $rightarmsemen += 1>>
<</switch>>
<<elseif $NPCList[0].penis is 0>>
<<switch random(1, 4)>>
<<case 1>>
<<He>> groans as <<he>> works <<his>> shaft and, giving <<his>> cock a final squeeze, ejaculates onto your tummy. <<He>> laughs at the mess.
<br><br>
<<tummyejacstat>><<ejacstat>><<set $hygiene += 500>><<set $tummysemen += 1>>
<<case 2>>
<<He>> rapidly rubs <<his>> cock and moans, ejaculating on the ground. "You make me feel good."
<br><br>
<<case 3>>
<<He>> strokes <<his>> penis and, aiming at your ass, ejaculates on your bottom. "That was fun!"
<br><br>
<<bottomejacstat>><<ejacstat>><<set $hygiene += 500>><<set $bottomsemen += 1>>
<<case 4>>
<<He>> strokes <<his>> penis and moans, ejaculating on your <<breasts>>. <<He>> giggles at the mess <<hes>> made.
<br><br>
<</switch>>
<<elseif $NPCList[0].penis is "otheranus">>
<<switch random(1, 7)>>
<<case 1 2 3>>
<<He>> groans as you fuck <<his>> ass, <<his>> ejaculate spraying on <<his>> own stomach. "That feels so good."
<br><br>
<<case 4 5>>
<<He>> whimpers as you pound <<his>> ass, moaning in please as <<he>> ejaculates on the ground. You roll off <<him>>.
<br><br>
<<case 6 7>>
<<He>> sighs as <<he>> ejaculates onto <<his>> own chest. "That was great; when can we do it again?"
<br><br>
<</switch>>
<<elseif $NPCList[0].penis is "otheranusfrot" or $NPCList[0].penis is "otheranusentrance" or $NPCList[0].penis is "otheranusimminent" and $worn.genitals.type.includes("chastity")>>
<<He>> gasps as <<he>> cums onto your $worn.genitals.name. "Isn't that uncomfortable?" <<he>> asks. "Do they make softer ones?"
<br><br>
<<elseif $NPCList[0].penis is "otheranusfrot" or $NPCList[0].penis is "otheranusentrance" or $NPCList[0].penis is "otheranusimminent">>
<<switch random(1, 7)>>
<<case 1 2 3>>
<<He>> noisily cums as you fuck <<his>> cheeks, grabbing your ass from behind and grinding your cock against <<his>> ass to finish.
<br><br>
<<case 4 5>>
<<He>> moans as you rub against <<his>> anus and ejaculates on the ground. <<He>> smiles contentedly.
<br><br>
<<case 6 7>>
<<He>> sighs as <<he>> ejaculates onto <<his>> own chest.
<br><br>
<</switch>>
<!-- Special case male PC being orally serviced by male NPC with no other contact -->
<<elseif $NPCList[0].mouth is "penis">>
<<switch random(1, 5)>>
<<case 1 2 3>>
<<He>> cums as you fuck <<his>> mouth, gasping against your cock. "That was so much fun!"
<br><br>
<<case 4 5>>
<<He>> cums on the ground as you fuck <<his>> mouth. You stop and pet <<his>> head.
<br><br>
<</switch>>
<<elseif $NPCList[0].penis is "othermouth">>
<<He>> shakes with arousal as <<he>> cums, wiping <<his>> wet face clean on your body.
<br><br>
<</if>>
<<else>><!-- There should be non non-consensual Robin events -->
<<He>> collapses into orgasmic bliss.
<br><br>
<</if>>
<!-- No finishing moves for Robin. It would be out of character given size and personality -->
<</nobr>><</widget>><<widget "ejaculation-wall">><<nobr>>
<<set $ejaculating to 1>>
<<if $sexavoid is 0 or $rapeavoid is 0>>
<<if $consensual is 1>>
<<famesex 1>>
<<else>>
<<famerape 1>>
<</if>>
<</if>>
<<if $exposed is 1>>
<<fameexhibitionism 1>>
<<elseif $exposed gte 2>>
<<fameexhibitionism 2>>
<</if>>
<<if $NPCList[_nn].pronoun is "m">>
<<set $pronoun to "m">>
<</if>>
<<if $NPCList[_nn].pronoun is "f">>
<<set $pronoun to "f">>
<</if>>
<<if $NPCList[_nn].pronoun is "i">>
<<set $pronoun to "i">>
<</if>>
<<if $NPCList[_nn].pronoun is "n">>
<<set $pronoun to "n">>
<</if>>
<<if $NPCList[_nn].pronoun is "t">>
<<set $pronoun to "t">>
<</if>>
<<if $enemytype is "man">>
<<set $NPCList[_nn].intro to 1>>
<<else>>
<<set $pronoun to "i">>
<</if>>
<!-- Wall encounter assumes NPC at back of PC cannot reach around to front, and vice versa, and that PC cannot see what's happening behind them. Assumes NPCs believe PC may have following combat due to being stuck in wall unaided. Gloryhole removed as of v2.6 and front facing combat only left in place in case of future work-->
<!-- DEBUG -->
<!-- POS:$position POS2:$punishmentposition -->
<!-- Female NPC1 at WALL -->
<<if $NPCList[_nn].gender is "f">>
<<if $consensual is 1>><!-- This is a catch-all; there are no consensual wall encounters. -->
<<He>> collapses in orgasmic bliss.
<<else>>
<<if $NPCList[_nn].vagina is "footjob">>
<<He>> gasps as <<he>> cums. Recovering, <<he>> smiles and grinds <<his>> foot to your crotch. "I bet you enjoyed that."
<<gtrauma>><<gstress>><<gpain>><<violence 3>><<hitstat>>
<br><br>
<<elseif $NPCList[_nn].vagina is "vagina" and $worn.genitals.type.includes("chastity")>>
<<He>> gasps as <<he>> cums against your $worn.genitals.name. "Shame someone locked you up so tight," <<he>> says, giving your <<bottom>> a little smack.
<br><br>
<<elseif $NPCList[_nn].vagina is "vagina">>
<<switch random(1, 5)>>
<<case 1 2>>
<<He>> groans as <<he>> cums, dragging <<his>> wet pussy across your <<bottom>> and back of your thighs as your legs press into the wall. "What sort of person gets themselves into this situation?"
<br><br>
<<thighejacstat>><<ejacstat>><<set $hygiene += 500>><<set $thighgoo += 1>>
<<case 3 4>>
<<He>> moans as <<he>> grabs your hips for leverage and grinds downs hard on your <<pussy>>, pulling your restraints tight. "It must be so embarrassing to be used like this."
<br><br>
<<vaginalentranceejacstat>><<ejacstat>><<set $hygiene += 500>><<set $vaginaoutsidegoo += 1>>
<<case 5>>
<<He>> screams, grabbing you by the thighs and mashing <<his>> crotch against your ass. Ejaculate streams from <<his>> pussy, drenching your exposed legs. "What a mess; well, you're nice and lubed up now."
<br><br>
<<vaginalentranceejacstat>><<ejacstat>><<set $hygiene += 500>><<set $vaginaoutsidegoo += 1>>
<<thighejacstat>><<ejacstat>><<set $hygiene += 500>><<set $thighgoo += 1>>
<</switch>>
<<elseif $NPCList[_nn].vagina is "othermouth">>
<<He>> shakes with arousal as <<he>> cums, wiping <<his>> wet face clean on your thighs. "The next one can clean that off, filthy whore."
<br><br>
<<elseif $NPCList[_nn].vagina is "lefthand" or $NPCList[_nn].vagina is "righthand">>
<<He>> moans as <<he>> cums. "You must enjoy being used like this."
<br><br>
<<elseif $NPCList[_nn].vagina is "mouthentrance" or $NPCList[_nn].vagina is "mouthimminent">>
<<if $head is "bound">>
<<switch random(1, 5)>>
<<case 1 2>>
<<He>> groans and grinds <<his>> crotch roughly against your restrained face; you feel the wall shake as <<he>> cums on your mouth.
<br><br>
<<faceejacstat>><<ejacstat>><<set $hygiene += 500>><<set $facegoo += 1>>
<<case 3 4>>
<<He>> ejaculates on your face, rubbing <<his>> clit against your nose as <<he>> finished. You feel cum running down your nose and lips.
<br><br>
<<faceejacstat>><<ejacstat>><<set $hygiene += 500>><<set $facegoo += 1>>
<<case 5>>
<<He>> rubs <<his>> clit rapidly, squirting your face through the hole with cum. You try futilely to back away but your restraints hold you in place; you feel slime running down your face and neck.
<br><br>
<<faceejacstat>><<ejacstat>><<set $hygiene += 1000>><<set $facegoo += 2>>
<</switch>>
<<else>>
<<He>> groans and grinds <<his>> crotch roughly against your restrained face; your head mashed against the back of the wall as <<his>> thighs shake with orgasm.
<br><br>
<<faceejacstat>><<ejacstat>><<set $hygiene += 500>><<set $facegoo += 1>>
<</if>>
<<elseif $NPCList[_nn].vagina is "mouth">>
<<He>> groans and grinds <<his>> crotch roughly against your open mouth; your head mashed against the back of the wall as <<his>> thighs shake with orgasm.
<br><br>
<<faceejacstat>><<ejacstat>><<set $hygiene += 500>><<set $facegoo += 1>>
<!-- following appear to be Male PC to Female Antagonist only? -->
<<elseif $NPCList[_nn].vagina is "otheranus">>
<<He>> shakes as <<he>> cums, grabbing you by
<<if $player.ballsExist>>the balls<<elseif $vaginaexist is 1>>the pussy<</if>>
and dragging your <<penis>> deeply into <<his>> ass as <<he>> releases a final moan.
<br><br>
<<elseif $NPCList[_nn].vagina is "penis">>
<<He>> digs <<his>> nails painfully into your legs as <<he>> cums, driving <<his>> pussy hard against your <<penis>> as <<he>> shudders with pleasure.
<br><br>
<<elseif ($NPCList[_nn].vagina is "penisimminent" or $NPCList[_nn].vagina is "penisentrance") and $worn.genitals.type.includes("chastity")>>
<<He>> gasps as <<he>> cums against your $worn.genitals.name. "Shame someone locked you up so tight," <<he>> says, giving your <<bottom>> a little smack.
<br><br>
<<elseif $NPCList[_nn].vagina is "penisimminent" or $NPCList[_nn].vagina is "penisentrance">>
<<He>> moans as <<he>> cums on your throbbing cock.
<br><br>
<<elseif $NPCList[_nn].vagina is "otheranusfrot" or $NPCList[_nn].vagina is "otheranusentrance" and $worn.genitals.type.includes("chastity")>>
<<He>> gasps as <<he>> cums against your $worn.genitals.name. "Shame someone locked you up so tight," <<he>> says, giving your <<bottom>> a little smack.
<br><br>
<<elseif $NPCList[_nn].vagina is "otheranusfrot" or $NPCList[_nn].vagina is "otheranusentrance">>
<<He>> swivels <<his>> ass against your <<penis>> as <<he>> cums.
<br><br>
<<elseif $NPCList[_nn].vagina is "frot" and $worn.genitals.type.includes("chastity")>>
<<He>> gasps as <<he>> cums against your $worn.genitals.name. "Shame someone locked you up so tight," <<he>> says, giving your <<bottom>> a little smack.
<br><br>
<<elseif $NPCList[_nn].vagina is "frot">>
<<He>> grabs your legs and pulls you against <<his>> clit hard against your <<penis>> as <<he>> cums.
<br><br>
<!-- Special case male PC with female NPC -->
<<elseif $NPCList[_nn].mouth is "penis">>
<<He>> cums as <<he>> sucks your <<penis>>, dropping away as <<he>> gasps for air.
<br><br>
<<else>>
<<switch random(1, 7)>>
<<case 1 2 3>>
<<He>> trembles with orgasm. You hear <<him>> say, "You must be so embarrassed to be on display like this."
<br><br>
<<case 4 5 6>>
<<He>> sighs quietly as <<he>> cums, smacking you as <<he>> leaves. "See you around, bitch." You feel embarrassed to have your <<lewdness>> on display.
<br><br>
<<case 7>>
<<He>> rapidly rubs <<his>> clit and screams as <<he>> cums; <<his>> pussy squirting and covering you in ejaculate.
<br><br>
<<chestejacstat>><<ejacstat>><<set $hygiene += 500>><<set $chestgoo += 1>>
<</switch>>
<</if>>
<</if>>
<</if>>
<!-- Male Gender NPC at WALL -->
<<if $NPCList[_nn].gender is "m">>
<!-- Start simplified strap-on sub-case -->
<<if $NPCList[_nn].penisdesc.includes("strap-on")>>
<<if $consensual is 0>><!-- Non-consen strap-on case -->
<<switch $NPCList[_nn].penis>>
<<case "vagina" "vaginaimminent" "vaginaentrance" "anus" "anusentrance" "anusimminent" "thighs">>
<<switch random(1, 3)>>
<<case 1>>
<<He>> shakes as <<he>> cums, slapping you across the ass with <<his>> $NPCList[_nn].penisdesc.
<br><br>
<<case 2>>
<<He>> cums loudly, then spanks your ass with <<his>> $NPCList[_nn].penisdesc. "Something to remember me by, whore."
<br><br>
<<case 3>>
<<He>> cums quietly, rubbing <<his>> $NPCList[_nn].penisdesc along your back.
<br><br>
<</switch>>
<<case "mouth">>
<<He>> cums loudly, shoving <<his>> $NPCList[_nn].penisdesc deep into your throat, making you gag. Tears stream down your face.
<br><br>
<<case "mouthentrance" "mouthimminent" "chest" "lefthand" "righthand">>
<<switch random(1, 3)>>
<<case 1>>
<<He>> shakes as <<he>> cums, slapping you across the face with <<his>> $NPCList[_nn].penisdesc.
<br><br>
<<case 2>>
<<He>> cums loudly, then laughs, wiping <<his>> $NPCList[_nn].penisdesc of on your hair.
<br><br>
<<case 3>>
<<He>> cums silently, mouth agape, rubbing <<his>> $NPCList[_nn].penisdesc against your cheek.
<br><br>
<</switch>>
<<default>>
<<He>> moans as <<he>> cums, rubbing <<his>> clit with the base of <<his>> $NPCList[_nn].penisdesc.
<br><br>
<</switch>>
<<else>><!-- Consensual strap-on case -->
<<switch $NPCList[_nn].penis>>
<<case "vagina" "vaginaimminent" "vaginaentrance" "anus" "anusentrance" "anusimminent" "thighs">>
<<He>> shakes as <<he>> cums, wiping <<his>> $NPCList[_nn].penisdesc off on your ass.
<br><br>
<<case "mouth">>
<<He>> cums loudly, grinding <<his>> $NPCList[_nn].penisdesc against <<his>> own crotch with <<his>> hand as <<he>> cums.
<br><br>
<<case "mouthentrance" "mouthimminent" "chest" "lefthand" "righthand">>
<<He>> cums silently, mouth agape, rubbing <<his>> $NPCList[_nn].penisdesc against your cheek.
<br><br>
<<default>>
<<He>> moans as <<he>> cums, rubbing <<his>> clit with the base of <<his>> $NPCList[_nn].penisdesc.
<br><br>
<</switch>>
<</if>>
<<elseif $consensual is 1>><!-- This is a catch-all; there are no consensual wall encounters. -->
<<He>> collapses in orgasmic bliss.
<<else>>
<<if $NPCList[_nn].penis is "idle">>
<<He>> groans as a wet patch forms on <<his>> trousers. You barely stifle a laugh at the pathetic display.
<br><br>
<<elseif $NPCList[_nn].penis is "thighs">>
<<switch random(1, 7)>>
<<case 1 2 3>>
<<He>> shakes as <<he>> cums, pulling <<his>> $NPCList[_nn].penisdesc out and ejaculating onto the backs of your thighs. You feel <<him>> wipe <<his>> cock clean on your <<bottom>>.
<br><br>
<<thighejacstat>><<ejacstat>><<set $hygiene += 500>><<set $thighsemen += 1>>
<<case 4 5 6>>
<<He>> grabs your legs, slamming <<his>> crotch hard into your <<bottom>> as <<he>> cums and ejaculates onto your tummy and the wall.
<br><br>
<<tummyejacstat>><<ejacstat>><<set $hygiene += 500>><<set $tummysemen += 1>>
<<case 7>>
<<He>> groan as <<he>> cums, ejaculating a massive load that covers your thighs and tummy; cum drips cooly down your legs, pooling on the ground. "Now your nice and greasy for the next sucker that comes along."
<br><br>
<<thighejacstat>><<ejacstat>><<set $hygiene += 500>><<set $thighsemen += 1>>
<<tummyejacstat>><<ejacstat>><<set $hygiene += 500>><<set $tummysemen += 1>>
<</switch>>
<<elseif $NPCList[_nn].penis is "vaginaentrance" and $worn.genitals.type.includes("chastity")>>
<<He>> gasps as <<he>> cums against your $worn.genitals.name. "Shame someone locked you up so tight," <<he>> says, giving your <<bottom>> a little smack.
<br><br>
<<elseif $NPCList[_nn].penis is "vaginaentrance">>
<<switch random(1, 7)>>
<<case 1 2 3>>
<<He>> shoves <<his>> thumb into your ass and groans as <<he>> ejaculates onto your <<pussy>>. You feel semen coating your outer lips and pooling around your knees.
<br><br>
<<vaginalentranceejacstat>><<ejacstat>><<set $hygiene += 500>><<set $vaginaoutsidesemen += 1>>
<<case 4 5 6>>
<<He>> strokes <<his>> $NPCList[_nn].penisdesc and ejaculates onto your <<pussy>> without a word, sending streams of semen running down your cunt; you can feel <<him>> flicking <<his>> cock dry on your <<bottom>>.
<br><br>
<<vaginalentranceejacstat>><<ejacstat>><<set $hygiene += 500>><<set $vaginaoutsidesemen += 1>>
<<case 7>>
<<He>> moans and strokes <<his>> $NPCList[_nn].penisdesc as <<he>> cums, sending thick ropes of semen onto your <<pussy>> and ass; <<he>> wipes <<his>> cock on your thighs.
<br><br>
<<vaginalentranceejacstat>><<ejacstat>><<set $hygiene += 500>><<set $vaginaoutsidesemen += 1>>
<<bottomejacstat>><<ejacstat>><<set $hygiene += 500>><<set $bottomsemen += 1>>
<</switch>>
<<elseif $NPCList[_nn].penis is "vaginaimminent" and $worn.genitals.type.includes("chastity")>>
<<He>> gasps as <<he>> cums onto your $worn.genitals.name. "Shame someone locked you up so tight," <<he>> says, giving your <<bottom>> a little smack.
<br><br>
<<elseif $NPCList[_nn].penis is "vaginaimminent">>
<<switch random(1, 7)>>
<<case 1 2 3>>
<<He>> cums before <<he>> can penetrate your <<pussy>>, ejaculating on the outside. Semen coats your outer lips and tummy; <span class="red"><<he>> slaps you across the ass hard in anger</span> as you jerk in the restraints.
<<gstress>><<gtrauma>><<gpain>><<violence 6>><<bruise bottom>><<hitstat>>
<br><br>
<<vaginalentranceejacstat>><<ejacstat>><<set $hygiene += 500>><<set $vaginaoutsidesemen += 1>>
<<case 4 5 6>>
<<He>> ejaculates onto your <<pussy>> before <<he>> can penetrate you, sending warm streams of semen running down your cunt; <<he>> groans in disappointment.
<br><br>
<<vaginalentranceejacstat>><<ejacstat>><<set $hygiene += 500>><<set $vaginaoutsidesemen += 1>>
<<case 7>>
<<He>> moans and strokes <<his>> $NPCList[_nn].penisdesc as <<he>> cums, sending thick ropes of semen onto your <<pussy>> and ass. "Such a filthy little bitch."
<br><br>
<<vaginalentranceejacstat>><<ejacstat>><<set $hygiene += 500>><<set $vaginaoutsidesemen += 1>>
<<bottomejacstat>><<ejacstat>><<set $hygiene += 500>><<set $bottomsemen += 1>>
<</switch>>
<<elseif $NPCList[_nn].penis is "vagina">>
<<switch $NPCList[_nn].penissize>>
<<case 4>>
<<He>> convulses and grinds down on your crotch as <<he>> cums, <<his>> $NPCList[_nn].penisdesc sending thick waves of cum into your <<pussy>>. Semen oozes from your vagina and down your legs. "Doesn't look like you can hold my load you fragile cunt."
<br><br>
<<vaginalentranceejacstat>><<ejacstat>><<set $hygiene += 500>><<set $vaginaoutsidesemen += 1>>
<<thighejacstat>><<ejacstat>><<set $hygiene += 500>><<set $thighsemen += 1>>
<<case 1>>
<<He>> moans as a dribble of cum leaks from <<his>> $NPCList[_nn].penisdesc and onto the outside of your <<genitals>>.
<br><br>
<<default>>
<<switch random(1, 7)>>
<<case 1 2 3>>
<<He>> grabs your thighs for leverage, pulling and thrusting deeply into your <<pussy>> as <<he>> cums, holding <<his>> $NPCList[_nn].penisdesc deep in your womb. Semen splashes inside your bruised cunt as your thighs mash into the wall.
<br><br>
<<vaginalejacstat>><<ejacstat>><<set $hygiene += 500>><<set $vaginasemen += 1>>
<<case 4 5 6>>
<<He>> quiets and grabs your hips, pounding <<his>> $NPCList[_nn].penisdesc into you as <<he>> cums. Semen fills your <<pussy>> as you jerks in the restraints.
<br><br>
<<vaginalejacstat>><<ejacstat>><<set $hygiene += 500>><<set $vaginasemen += 1>>
<<case 7>>
<<He>> convulses and grinds into on your cunt as <<he>> cums, smashing your <<clit>> and sending thick waves of cum into your <<pussy>>. Semen oozes from your vagina and down your legs, pooling around your knees. "I bet you enjoy being fucked by faceless cocks. What a dirty slut."
<br><br>
<<vaginalentranceejacstat>><<ejacstat>><<set $hygiene += 500>><<set $vaginaoutsidesemen += 1>>
<<thighejacstat>><<ejacstat>><<set $hygiene += 500>><<set $thighsemen += 1>>
<</switch>>
<</switch>>
<<elseif $NPCList[_nn].penis is "cheeks">>
<<switch random(1, 7)>>
<<case 1 2 3>>
<<He>> shakes as <<he>> cums, withdrawing <<his>> $NPCList[_nn].penisdesc from your cheeks and ejaculating onto your <<bottom>>.
<br><br>
<<bottomejacstat>><<ejacstat>><<set $hygiene += 500>><<set $bottomsemen += 1>>
<<case 4 5 6>>
<<He>> pinches the top of your cheeks with <<his>> hands and smashes your thighs hard against the wall, ejaculating between your cheeks.
<br><br>
<<bottomejacstat>><<ejacstat>><<set $hygiene += 500>><<set $bottomsemen += 1>>
<<case 7>>
<<He>> squeezes your cheeks together and grunts as <<he>> cums. You feel a flood of warm cum dripping down your <<bottom>> and crotch. "Such a sloppy mess, I guess you can clean it up later."
<br><br>
<<bottomejacstat>><<ejacstat>><<set $hygiene += 1000>><<set $bottomsemen += 2>>
<</switch>>
<<elseif $NPCList[_nn].penis is "anusentrance" and $worn.genitals.type.includes("chastity") and $worn.genitals.anal_shield is 1>>
<<He>> gasps as <<he>> cums onto your $worn.genitals.name. "Shame someone locked you up so tight," <<he>> says, giving your <<bottom>> a little smack.
<br><br>
<<elseif $NPCList[_nn].penis is "anusentrance">>
<<switch random(1, 7)>>
<<case 1 2 3>>
<<He>> <span class="blue">slaps your asscheek with one hand</span> and strokes <<his>> $NPCList[_nn].penisdesc with the other, ejaculating onto your bottom. Semen drips down your butt and into your crack.
<<gstress>><<gtrauma>><<gpain>><<violence 3>><<bruise bottom>><<hitstat>>
<br><br>
<<bottomejacstat>><<ejacstat>><<set $hygiene += 500>><<set $bottomsemen += 1>>
<<case 4 5 6>>
<<He>> strokes <<his>> $NPCList[_nn].penisdesc and quietly ejaculates onto your <<bottom>>. You feel semen dripping down your crack, and feel filthy inside.
<br><br>
<<bottomejacstat>><<ejacstat>><<set $hygiene += 500>><<set $bottomsemen += 1>>
<<case 7>>
<<He>> moans and strokes <<his>> $NPCList[_nn].penisdesc as <<he>> cums; you feel the splash of wet semen cover your <<bottom>> and drip down your crotch. "I think you'd have enjoyed being fucked in the ass. Maybe next time."
<br><br>
<<bottomejacstat>><<ejacstat>><<set $hygiene += 1000>><<set $bottomsemen += 2>>
<</switch>>
<<elseif $NPCList[_nn].penis is "anusimminent" and $worn.genitals.type.includes("chastity") and $worn.genitals.anal_shield is 1>>
<<He>> gasps as <<he>> cums onto your $worn.genitals.name. "Shame someone locked you up so tight," <<he>> says, giving your <<bottom>> a little smack.
<br><br>
<<elseif $NPCList[_nn].penis is "anusimminent">>
<<switch random(1, 7)>>
<<case 1 2 3>>
<<He>> cums before <<he>> can penetrate your wrigling ass, ejaculating on the outside. You feel semen coat your <<bottom>> and drip warmly down your crack. <span class="red"><<He>> smacks your ass angrily.</span> and your body jerks in response.
<<gstress>><<gtrauma>><<gpain>><<violence 6>><<bruise bottom>><<hitstat>>
<br><br>
<<bottomejacstat>><<ejacstat>><<set $hygiene += 500>><<set $bottomsemen += 1>>
<<case 4 5 6>>
<<He>> strokes <<his>> $NPCList[_nn].penisdesc and ejaculates onto your <<bottom>> before <<he>> can penetrate you, sending streams of semen running down your crack; <<his>> ground sounds disappointed.
<br><br>
<<bottomejacstat>><<ejacstat>><<set $hygiene += 500>><<set $bottomsemen += 1>>
<<case 7>>
<<He>> moans and strokes <<his>> $NPCList[_nn].penisdesc as <<he>> cums, you feel a flood of semen on your <<bottom>> and crotch. "I bet you feel like a disgusting pig."
<br><br>
<<bottomejacstat>><<ejacstat>><<set $hygiene += 1000>><<set $bottomsemen += 2>>
<</switch>>
<<elseif $NPCList[_nn].penis is "anus">>
<<switch $NPCList[_nn].penissize>>
<<case 4>>
<<He>> convulses and, with a final shove of <<his>> $NPCList[_nn].penisdesc cums in your ass. Thick waves of semen pump into you. <span class="blue">You gasp as your ass overflows;</span> cum oozes from your <<bottom>> and runs down your legs. "You need to learn how to take a cock, you sloppy pig."
<<analejacstat>><<ejacstat>><<set $hygiene += 500>><<set $anussemen += 1>>
<<thighejacstat>><<ejacstat>><<set $hygiene += 500>><<set $thighsemen += 1>>
<br><br>
<<case 1>>
<<He>> moans as a pathetic dribble of cum leaks from <<his>> $NPCList[_nn].penisdesc and onto your <<bottom>>.
<br><br>
<<default>>
<<switch random(1, 7)>>
<<case 1 2 3>>
<<He>> moans, pounding your ass mercilessly as <<he>> cums. You whimper as you take <<his>> entire length, and feel unwelcome semen streaming in your asshole.
<br><br>
<<analejacstat>><<ejacstat>><<set $hygiene += 500>><<set $anussemen += 1>>
<<case 4 5 6>>
<<He>> grabs your hips for leverage, pushing hard into your <<bottom>> as <<he>> cums, mashing your thighs into the wall. Semen fills you as you cry out, <<his>> girth stretching your anus.
<br><br>
<<analejacstat>><<ejacstat>><<set $hygiene += 500>><<set $anussemen += 1>>
<<case 7>>
<<He>> convulses and with a final shove, cums in your ass. Thick waves of semen pump into you. <span class="blue">You gasp as your ass overflows;</span> cum oozes from your <<bottom>> and runs down your legs. "I can't see your face, but I bet you love being fucked in the ass."
<br><br>
<<analejacstat>><<ejacstat>><<set $hygiene += 500>><<set $anussemen += 1>>
<<thighejacstat>><<ejacstat>><<set $hygiene += 500>><<set $thighsemen += 1>>
<</switch>>
<</switch>>
<<elseif $NPCList[_nn].penis is "chest">>
<<switch random(1, 7)>>
<<case 1 2 3>>
<<He>> pinches your <<breasts>> together on <<his>> $NPCList[_nn].penisdesc as <<he>> cums, ejaculating onto them.
<br><br>
<<chestejacstat>><<ejacstat>><<set $hygiene += 500>><<set $chestsemen += 1>>
<<case 4 5 6>>
<<He>> grabs your hair to force you to look at <<him>> while <<he>> strokes the tip of <<his>> $NPCList[_nn].penisdesc between your <<breasts>> and wordlessly ejaculates onto them. Your <<breasts>> cool as semen slides down your body.
<br><br>
<<chestejacstat>><<ejacstat>><<set $hygiene += 500>><<set $chestsemen += 1>>
<<case 7>>
<<He>> grabs your hair for leverage and bears down on your <<breasts>>, grunting as <<he>> cums; semen shoots between your <<breasts>> and onto the wall. <<He>> laughs and <span class="purple">slaps <<his>> $NPCList[_nn].penisdesc across your helpless face to dry it off.</span>
<<gtrauma>><<gstress>><<violence 1>><<bruise face>><<hitstat>>
<br><br>
<<chestejacstat>><<ejacstat>><<set $hygiene += 500>><<set $chestsemen += 1>>
<</switch>>
<<elseif $NPCList[_nn].penis is "mouthentrance">>
<<switch $NPCList[_nn].penissize>>
<<case 4>>
<<He>> grips <<his>> $NPCList[_nn].penisdesc tightly, working it while aiming straight at your mouth. <span class="pink">You splutter and gag as thick ropes of cum push past your clenched lips and into your mouth.</span> "You need to learn to swallow, bitch."
<br><br>
<<faceejacstat>><<ejacstat>><<set $hygiene += 500>><<set $facesemen += 1>>
<<oralejacstat>><<ejacstat>><<set $hunger -= 200>><<set $thirst -= 200>><<set $mouthsemen += 1>>
<<case 1>>
<<He>> moans as a pathetic dribble of cum leaks from <<his>> $NPCList[_nn].penisdesc and down your chin. It's all you can do to keep from laughing.
<br><br>
<<default>>
<<switch random(1, 7)>>
<<case 1 2 3>>
<<He>> cups your chin with one hand and strokes <<his>> $NPCList[_nn].penisdesc with the other, ejaculating onto your face. "You must be so embarrassed being used like this."
<br><br>
<<faceejacstat>><<ejacstat>><<set $hygiene += 500>><<set $facesemen += 1>>
<<case 4 5 6>>
<<He>> strokes <<his>> $NPCList[_nn].penisdesc and, holding your hair, ejaculates onto your face. Warm cums drips down your forehead and nose. "I bet you enjoy being used like this."
<br><br>
<<faceejacstat>><<ejacstat>><<set $hygiene += 500>><<set $facesemen += 1>>
<<case 7>>
<<He>> grasps your hair tightly in <<his>> fist, stroking <<his>> $NPCList[_nn].penisdesc while aiming straight at your mouth. <span class="pink">You splutter and gag as thick ropes of cum push past your clenched lips and into your mouth.</span> "You need to learn to swallow, bitch."
<br><br>
<<faceejacstat>><<ejacstat>><<set $hygiene += 500>><<set $facesemen += 1>>
<<oralejacstat>><<ejacstat>><<set $hunger -= 200>><<set $thirst -= 200>><<set $mouthsemen += 1>>
<</switch>>
<</switch>>
<<elseif $NPCList[_nn].penis is "mouthimminent">>
<<switch random(1, 7)>>
<<case 1 2 3>>
<<He>> grips hair at the top of your head, ejaculating onto your lips as you barely brush against the tip of <<his>> penis.
<br><br>
<<faceejacstat>><<ejacstat>><<set $hygiene += 500>><<set $facesemen += 1>>
<<case 4 5 6>>
<<He>> brushes <<his>> $NPCList[_nn].penisdesc against your face, causing <<him>> to ejaculate early. Cums drips down your lips and chin; frustrated, <<he>> wipes the cum off your face and shoves it in your mouth.
<br><br>
<<oralejacstat>><<ejacstat>><<set $hunger -= 200>><<set $thirst -= 200>><<set $mouthsemen += 1>>
<<case 7>>
<<He>> grasps your head but in <<his>> excitement cums before <<he>> can enter your mouth. Thick ropes of cum cover your cheeks, chin, and into your waiting mouth. <<He>> looks frustrated.
<br><br>
<<faceejacstat>><<ejacstat>><<set $hygiene += 500>><<set $facesemen += 1>>
<<oralejacstat>><<ejacstat>><<set $hunger -= 200>><<set $thirst -= 200>><<set $mouthsemen += 1>>
<</switch>>
<<elseif $NPCList[_nn].penis is "mouth">>
<<switch random(1, 7)>>
<<case 1 2 3>>
<<He>> grabs you under the chin with one hand and by your hair with the other, shoving <<his>> $NPCList[_nn].penisdesc down your throat as <<he>> cums. You gag and retch as unwanted semen streams down your throat, forcing you to swallow.
<br><br>
<<oralejacstat>><<ejacstat>><<set $hunger -= 200>><<set $thirst -= 200>><<set $mouthsemen += 1>>
<<case 4 5 6>>
<<He>> grabs your hair as <<he>> mashes <<his>> $NPCList[_nn].penisdesc into your mouth, ejaculating with a moan. You gag as cum fills your mouth and drips down your chin.
<br><br>
<<oralejacstat>><<ejacstat>><<set $hunger -= 200>><<set $thirst -= 200>><<set $mouthsemen += 1>>
<<case 7>>
<<He>> grasps your hair by the temples, wildly thrusting <<his>> $NPCList[_nn].penisdesc down your throat as <<he>> cums. <span class="pink">You whimper as semen streams down your throat,</span> fills your mouth and covers your face as <<he>> flails. "I bet you enjoy being tied up and face fucked."
<<faceejacstat>><<ejacstat>><<set $hygiene += 500>><<set $facesemen += 1>>
<<oralejacstat>><<ejacstat>><<set $hunger -= 200>><<set $thirst -= 200>><<set $mouthsemen += 1>>
<<gstress>><<gtrauma>><<gpain>><<violence 3>><<bruise neck>><<hitstat>>
<br><br>
<</switch>>
<<elseif $NPCList[_nn].penis is "feet">>
<<switch random(1, 7)>>
<<case 1 2 3>>
<<He>> pushes your feet together and groans as <<he>> cums. Ejaculate covers your feet.
<br><br>
<<feetejacstat>><<ejacstat>><<set $hygiene += 500>><<set $feetsemen += 1>>
<<case 4 5 6>>
<<He>> quietly cums on your feet, slickening them with semen.
<br><br>
<<feetejacstat>><<ejacstat>><<set $hygiene += 500>><<set $feetsemen += 1>>
<<case 7>>
<<He>> grunts and thrusts <<his>> $NPCList[_nn].penisdesc between your feet as <<he>> cums, splattering cum on your feet and legs in the process, and pooling around your knees.
<br><br>
<<feetejacstat>><<ejacstat>><<set $hygiene += 500>><<set $feetsemen += 1>>
<<thighejacstat>><<ejacstat>><<set $hygiene += 500>><<set $thighsemen += 1>>
<</switch>>
<!-- Removed hands outcomes -->
<<elseif $NPCList[_nn].penis is 0>>
<<if $head is "bound">>
<<switch random(1, 3)>>
<<case 1 2>>
<<He>> groans and rubs <<his>> cock, spraying your face with ejaculate through the hole.
<br><br>
<<faceejacstat>><<ejacstat>><<set $hygiene += 500>><<set $facegoo += 1>>
<<case 3>>
<<He>> moans as he ejaculates onto the ground. <<He>> reaches through the wall, <span class="purple"> shoving <<his>> fingers down your throat.</span> You gag and retch as <<he>> laughs. "Next time I'm throating you bitch; better train up."
<<gstress>><<gtrauma>><<gpain>><<violence 3>><<bruise neck>><<hitstat>>
<br><br>
<</switch>>
<<else>>
<<switch random(1, 4)>>
<<case 1 2 3>>
<<He>> groans as <<he>> works <<his>> shaft and, giving <<his>> $NPCList[_nn].penisdesc a final squeeze, ejaculates on you. "What a lovely cum dumpster you are."
<br><br>
<<tummyejacstat>><<ejacstat>><<set $hygiene += 500>><<set $tummysemen += 1>>
<<case 4>>
<<He>> moans and rubs <<his>> cock wildly, sending cum flying all over you and the wall. <<He>> wipes <<his>> penis clean on your body.
<br><br>
<<chestejacstat>><<ejacstat>><<set $hygiene += 500>><<set $chestsemen += 1>>
<<tummyejacstat>><<ejacstat>><<set $hygiene += 500>><<set $tummysemen += 1>>
<</switch>>
<</if>>
<<elseif $NPCList[_nn].penis is "otheranus">>
<<switch random(1, 7)>>
<<case 1 2 3>>
<<He>> groans as you fuck <<his>> ass; <<he>> catches <<his>> ejaculate in <<his>> hand and wipes it on your <<bottom>>.
<br><br>
<<bottomejacstat>><<ejacstat>><<set $hygiene += 500>><<set $bottomsemen += 1>>
<<case 4 5>>
<<He>> moans as you pound <<his>> ass, and ejaculates on the ground.
<br><br>
<<case 6 7>>
<<He>> sighs as <<he>> ejaculates onto <<his>> own chest.
<br><br>
<</switch>>
<<elseif $NPCList[_nn].penis is "otheranusfrot" or $NPCList[_nn].penis is "otheranusentrance" or $NPCList[_nn].penis is "otheranusimminent" and $worn.genitals.type.includes("chastity")>>
<<He>> gasps as <<he>> cums onto your $worn.genitals.name. "Shame someone locked you up so tight," <<he>> says, giving your <<bottom>> a little smack.
<br><br>
<<elseif $NPCList[_nn].penis is "otheranusfrot" or $NPCList[_nn].penis is "otheranusentrance" or $NPCList[_nn].penis is "otheranusimminent">>
<<switch random(1, 7)>>
<<case 1 2 3>>
<<He>> noisily cums as you fuck <<his>> cheeks, digging <<his>> nails into your <<bottom>> from behind and grinding your <<penis>> against <<his>> ass to finish.
<br><br>
<<case 4 5>>
<<He>> moans as you rub against <<his>> anus, and ejaculates on the ground; <<he>> seems disappointed.
<br><br>
<<case 6 7>>
<<He>> sighs as <<he>> ejaculates onto <<his>> own chest.
<br><br>
<</switch>>
<!-- Special case male PC being orally serviced by male NPC with no other contact -->
<<elseif $NPCList[_nn].mouth is "penis">>
<<switch random(1, 7)>>
<<case 1 2 3>>
<<He>> cums as he pleasures you with <<his>> mouth; <<he>> catches <<his>> semen and rubs it into your <<bottom>>. "Don't you look lovely now."
<br><br>
<<bottomejacstat>><<ejacstat>><<set $hygiene += 500>><<set $bottomsemen += 1>>
<<case 4 5>>
<<He>> cums on the ground, biting your <<penis>> as <<he>> stops abruptly. "I'm done now."
<br><br>
<<case 6 7>>
<<He>> grabs you by
<<if $player.ballsExist>>the balls<<elseif $vaginaexist is 1>>the pussy<</if>>
and painfully drives your <<penis>> into <<his>> throat; <<he>> ejaculates on <<his>> chest as <<he>> throats your cock.
<br><br>
<</switch>>
<<elseif $NPCList[_nn].penis is "othermouth">>
<<He>> shakes with arousal as <<he>> cums, wiping <<his>> wet face clean on your back.
<br><br>
<</if>>
<</if>>
<</if>>
<!-- Finishing moves for damage only for wall -->
<<if $punishmentposition is "wall">>
<<if $consensual is 0 and $enemyhealth lte ($enemyhealthmax / 10) * 7.5>>
<<He>> <span class="red">angrily whips your ass and thighs with <<his>> belt; you jerk in the restraints, screaming in pain.</span> "What are you thinking, trying to fight me when you're bound like this?"
<<gstress>><<gtrauma>><<gpain>><<violence 6>>
<br><br>
<<elseif $consensual is 0 and $enemyhealth lte ($enemyhealthmax / 10) * 8.5>>
<<He>> <span class="pink">slaps your ass back and forth with <<his>> hands, bringing tears to your eyes.</span> "That'll teach you to fight with me."
<<gstress>><<gtrauma>><<gpain>><<violence 3>>
<br><br>
<<elseif $consensual is 0 and $enemyhealth lte ($enemyhealthmax / 10) * 9.5>>
<<He>> <span class="pink">spits on your <<bottom>>.</span> "You seem to need reminding that you're helpless here, you cheeky cunt."
<<gstress>><<gtrauma>><<gpain>><<violence 1>>
<br><br>
<</if>>
<</if>>
<</nobr>><</widget>><<widget "ejaculation">><<nobr>>
<<set $ejaculating to 1>>
<!-- Dev Notes -->
<!-- Use <<pussy>> <<pussy>>. <<pussy>>, <<breasts>> <<breasts>>. <<breasts>>, <<bottom>> <<bottom>>. in verbiage as PC status -->
<!-- Use <<penis>> <<penis>>. <<penis>>, <<genitals>> <<genitals>>. <<genitals>>, in verbiage as status -->
<!-- Also <<him>>,<<him>>. to end sentences -->
<!-- NPC references include: <<him>> <<he>> <<He>> <<himself>> and <<hes>> for he's/she's, most also have stop>> comma>> variants as of v2.6-->
<!-- <<pher>> <<pshe>> refers to PC in third person. Also <<phim>>. and <<phim>>, -->
<!-- if $leftarm is "bound" and $rightarm is "bound" can be used as check for bound arms. NPC restraining is "grappled" -->
<!-- $mouthstate indicates what PC mouth is doing -->
<!-- $position is "wall" can be used as check for body through wall -->
<!-- $punishmentposition "gloryhole" is used for both consensual and non-consensual encounters -->
<!-- $walltype "pillory" or "cleanpillory" for pillory. Note head, arms are bound in pillory. CleanPillory used in school, Pillory outside police events, mostly as a graphical switch -->
<!-- $position = "doggy" or "missionary" for PC body position on back or front -->
<!-- $submissive can be used as check. lte 850 is dominant, gte 1150 is submissive -->
<!-- <<violence 1>> is clasped mouth, 3 grab throat, 4 hair yank, 5 strangle 10 punch/kick thigh 20 gut punch. Raises stress, trauma, pain at same time.-->
<!-- <<violence +#>> should be used with <<gstress>><<gtrauma>><<gpain>> <<violence -#>> should be used with <<lstress>><<ltrauma>><<lpain>> -->
<!-- <span class="red"> text-here</span> can be used to depict adverse events. red-pink-purple-blue-lblue-teal-green from least to most favourable -->
<!-- <<ggcontrol>> shows ++ Control, <<gcontrol>> shows + Control. GG used with <<control 25>> <<llcontrol>><<lcontrol>> for -- and - Control loss. Higher control is better.-->
<!-- <<controlloss>> is used as consensual to non-consen switch -->
<!-- <<lstress>> <<stress -1>> similar to above. Less stress is better. <<ltrauma>> <<trauma -1>> same. Less trauma is better. <<lpain>><<pain -1>> likewise.-->
<!-- <<tearful>> is used as in: "Your body feels sensitive as " or "You feel horny as "-->
<!-- <<bitch>>. is used as "bitch." -->
<!-- <<lewdness>> as in "You're stuck in town with your <<lewdness>> displayed" and contains text on level of undress (bare chest / undergarments / genitals) If clothed, returns "lewdness." Useful for pillory event.-->
<!-- $player.gender_appearance notes PC apparent gender, for use as M/F switch -->
<!-- <<girl>><<girl>>,<<girl>>. used for boy/girl as PC gender -->
<!-- $NPCList[x].gender and $NPCList[x].pronoun note NPC sexual gender and physical appearance gender. Pronoun sets breasts (F) and Gender sets M/F genitals penis/vagina -->
<!-- START MAIN LOOP -->
<<for _nn to 0;_nn lte $enemyno-1; _nn++>>
<<if $sexavoid is 0 or $rapeavoid is 0>>
<<if $consensual is 1>>
<<famesex 1>>
<<else>>
<<famerape 1>>
<</if>>
<</if>>
<<if $exposed is 1>>
<<fameexhibitionism 1>>
<<elseif $exposed gte 2>>
<<fameexhibitionism 2>>
<</if>>
<<if $NPCList[_nn].pronoun is "m">>
<<set $pronoun to "m">>
<</if>>
<<if $NPCList[_nn].pronoun is "f">>
<<set $pronoun to "f">>
<</if>>
<<if $NPCList[_nn].pronoun is "i">><!-- Beast Type -->
<<set $pronoun to "i">>
<</if>>
<<if $NPCList[_nn].pronoun is "n">>
<<set $pronoun to "n">>
<</if>>
<<if $NPCList[_nn].pronoun is "t">>
<<set $pronoun to "t">>
<</if>>
<<if $enemytype is "man">>
<<set $NPCList[_nn].intro to 1>>
<<else>>
<<set $pronoun to "i">>
<</if>>
<!-- DEBUG -->
/% GENDER:<<girl>> GEN:<<genitals>>. BR:<<breasts>>. BOT:<<bottom>>. PUS:<<pussy>>. PEN:<<penis>>. PC:<<phim>>.<br> %/
/% POS:$position L-ARM:$leftarm R-ARM:$rightarm<br> MOU:$mouthstate<br> %/
/% ANG:$enemyanger MAX:$enemyangermax ENNUM:$enemyno ENHEALTH:$enemyhealth ENHEALTHMX:$enemyhealthmax<br> %/
/% STR:$stress TRA:$trauma PAIN:$pain CON:$control<br> %/
/% NAMED-NPC:$npc<br><br> %/
/% PEN:$penis VAG:$vagina MOU:$mouth GEN:$pronoun<br><br> %/
/% NPC: _nn VAG: $NPCList[_nn].vagina PEN: $NPCList[_nn].penis MOU: $NPCList[_nn].mouth <br> %/
<!-- NAMED NPCs: Named NPCs without custom modules use simple text to stay in character -->
<<if $npc is "Eden">>
<<ejaculation-eden>>
<<elseif $npc is "Kylar">>
<<ejaculation-kylar>>
<<elseif $npc is "Robin">>
<<ejaculation-robin>>
<<elseif $npc is "Leighton">>
<<ejaculation-leighton>>
<<elseif $position is "wall" and $walltype is "pillory">>
<<ejaculation-pillory>>
<<elseif $position is "wall" and $walltype is "cleanpillory">>
<<ejaculation-pillory>>
<<elseif $position is "wall" >>
<<ejaculation-wall>>
<<elseif $punishmentposition is "gloryhole">>
<<ejaculation-gloryhole>>
<!-- New Named NPCs or PC unique positions should be added above, otherwise below captures reaction -->
<<elseif $npc isnot 0>>
<<if $NPCList[_nn].vagina isnot "none" and $NPCList[_nn].penis is "none">>
<<He>> convulses in orgasmic bliss.
<br><br>
<</if>>
<<if $NPCList[_nn].penis is "idle">>
<<He>> groans as a wet patch forms on <<his>> trousers.
<br><br>
<</if>>
<<if $NPCList[_nn].penis is "thighs">>
<<He>> ejaculates onto your thighs.
<br><br>
<<thighejacstat>><<ejacstat>><<set $hygiene += 500>><<set $thighsemen += 1>>
<</if>>
<<if $NPCList[_nn].penis is "vaginaentrance" and $worn.genitals.type.includes("chastity")>>
<<He>> ejaculates onto your $worn.genitals.name.
<<vaginalentranceejacstat>><<ejacstat>><<set $hygiene += 500>><<set $vaginaoutsidesemen += 1>>
<<elseif $NPCList[_nn].penis is "vaginaentrance">>
<<He>> ejaculates onto your <<pussy>>.
<br><br>
<<vaginalentranceejacstat>><<ejacstat>><<set $hygiene += 500>><<set $vaginaoutsidesemen += 1>>
<</if>>
<<if $NPCList[_nn].penis is "vaginaimminent" and $worn.genitals.type.includes("chastity")>>
<<He>> ejaculates onto your $worn.genitals.name.
<br><br>
<<vaginalentranceejacstat>><<ejacstat>><<set $hygiene += 500>><<set $vaginaoutsidesemen += 1>>
<<elseif $NPCList[_nn].penis is "vaginaimminent">>
<<He>> ejaculates onto your <<pussy>>.
<br><br>
<<vaginalentranceejacstat>><<ejacstat>><<set $hygiene += 500>><<set $vaginaoutsidesemen += 1>>
<</if>>
<<if $NPCList[_nn].penis is "vagina">>
<<He>> ejaculates deep into your womb.
<br><br>
<<vaginalejacstat>><<ejacstat>><<set $hygiene += 500>><<set $vaginasemen += 1>>
<</if>>
<<if $NPCList[_nn].penis is "cheeks">>
<<He>> ejaculates onto your back.
<br><br>
<<bottomejacstat>><<ejacstat>><<set $hygiene += 500>><<set $bottomsemen += 1>>
<</if>>
<<if $NPCList[_nn].penis is "anusentrance" and $worn.genitals.anal_shield is 1>>
<<He>> ejaculates on your $worn.genitals.name.
<br><br>
<<bottomejacstat>><<ejacstat>><<set $hygiene += 500>><<set $bottomsemen += 1>>
<<elseif $NPCList[_nn].penis is "anusentrance">>
<<He>> ejaculates between your <<bottom>> cheeks.
<br><br>
<<bottomejacstat>><<ejacstat>><<set $hygiene += 500>><<set $bottomsemen += 1>>
<</if>>
<<if $NPCList[_nn].penis is "anusimminent" and $worn.genitals.anal_shield is 1>>>
<<He>> ejaculates on your $worn.genitals.name.
<br><br>
<<bottomejacstat>><<ejacstat>><<set $hygiene += 500>><<set $bottomsemen += 1>>
<<elseif $NPCList[_nn].penis is "anusimminent">>
<<He>> ejaculates between your <<bottom>> cheeks.
<br><br>
<<bottomejacstat>><<ejacstat>><<set $hygiene += 500>><<set $bottomsemen += 1>>
<</if>>
<<if $NPCList[_nn].penis is "anus">>
<<He>> ejaculates into your bowels.
<br><br>
<<analejacstat>><<ejacstat>><<set $hunger -= 200>><<set $thirst -= 200>><<set $hygiene += 500>><<set $anussemen += 1>>
<</if>>
<<if $NPCList[_nn].penis is "chest">>
<<He>> ejaculates onto your chest.
<br><br>
<<chestejacstat>><<ejacstat>><<set $hygiene += 500>><<set $chestsemen += 1>>
<</if>>
<<if $NPCList[_nn].penis is "mouthentrance">>
<<He>> ejaculates onto your face.
<br><br>
<<faceejacstat>><<ejacstat>><<set $hygiene += 500>><<set $facesemen += 1>>
<</if>>
<<if $NPCList[_nn].penis is "mouthimminent">>
<<He>> ejaculates onto your face.
<br><br>
<<faceejacstat>><<ejacstat>><<set $hygiene += 500>><<set $facesemen += 1>>
<</if>>
<<if $NPCList[_nn].penis is "mouth">>
<<He>> ejaculates down the back of your throat.
<br><br>
<<oralejacstat>><<ejacstat>><<set $hunger -= 200>><<set $thirst -= 200>><<set $mouthsemen += 1>>
<</if>>
<<if $NPCList[_nn].penis is "feet">>
<<He>> ejaculates on your feet.
<br><br>
<<feetejacstat>><<ejacstat>><<set $hygiene += 500>><<set $feetsemen += 1>>
<</if>>
<<if $NPCList[_nn].penis is "leftarm" and $NPCList[_nn].penis is "rightarm">>
<<He>> ejaculates on your hands.
<br><br>
<<handejacstat>><<ejacstat>><<set $hygiene += 500>><<set $leftarmsemen += 1>><<set $rightarmsemen += 1>>
<</if>>
<<if $NPCList[_nn].penis is "leftarm">>
<<He>> ejaculates on your hand.
<br><br>
<<handejacstat>><<ejacstat>><<set $hygiene += 500>><<set $leftarmsemen += 1>>
<</if>>
<<if $NPCList[_nn].penis is "rightarm">>
<<He>> ejaculates on your hand.
<br><br>
<<handejacstat>><<ejacstat>><<set $hygiene += 500>><<set $rightarmsemen += 1>>
<</if>>
<<if $NPCList[_nn].penis is 0>>
<<if $gloryhole>>
<<He>> ejaculates into the air. It splatters on the floor.
<br><br>
<<else>>
<<He>> ejaculates onto your tummy.
<br><br>
<<tummyejacstat>><<ejacstat>><<set $hygiene += 500>><<set $tummysemen += 1>>
<</if>>
<</if>>
<<else>>
<!-- Female Gender NPC Start -->
<<if $NPCList[_nn].gender is "f">>
<!-- Start Consensual -->
<<if $consensual is 1>>
<<if $NPCList[_nn].vagina is "mouthentrance" or $NPCList[_nn].vagina is "mouth" or $NPCList[_nn].vagina is "mouthimminent">>
<<switch random(1, 5)>>
<<case 1 2>>
<<He>> moans and rubs <<his>> crotch against your face with <<his>> hips, thighs shaking with orgasm.
<br><br>
<<case 3 4>>
<<His>> blush deepens and <<his>> body twitches as <<he>> cums.
<br><br>
<<case 5>>
<<He>> screams, cupping your head in <<his>> hand and rubbing <<his>> clit against your face.
<br><br>
<<faceejacstat>><<ejacstat>><<set $hygiene += 500>><<set $facegoo += 1>>
<</switch>>
<<elseif $NPCList[_nn].vagina is "leftarm" or $NPCList[_nn].vagina is "rightarm">>
<<switch random(1, 5)>>
<<case 1 2>>
<<He>> sighs as <<his>> body convulses, <<his>> thighs trembling against your head.
<br><br>
<<handejacstat>><<ejacstat>><<set $hygiene += 500>><<set $leftarmgoo += 1>>
<<case 3 4>>
<<His>> blush deepens and <<his>> mouth gapes as <<he>> cums against your hand.
<br><br>
<<handejacstat>><<ejacstat>><<set $hygiene += 500>><<set $leftarmgoo += 1>>
<<case 5>>
<<He>> screams and grasps your arm as your fingers bring <<him>> to orgasm. <<His>> juices soak your fingers.
<br><br>
<<handejacstat>><<ejacstat>><<set $hygiene += 500>><<set $leftarmgoo += 1>>
<</switch>>
<<elseif $NPCList[_nn].vagina is "lefthand" or $NPCList[_nn].vagina is "righthand">>
<<switch random(1, 5)>>
<<case 1 2>>
<<He>> sighs as <<he>> cums, falling back and resting <<his>> arm over <<his>> eyes.
<br><br>
<<case 3 4>>
<<He>> moans as <<his>> $NPCList[_nn].breastsdesc shake as <<he>> cums.
<br><br>
<<case 5>>
<<He>> screams as <<he>> cums, <<his>> juices running down <<his>> thighs. <<He>> scoops some with a finger, dons a playful smile, then flicks it across your face. "Now you're messy, just like me."
<br><br>
<<faceejacstat>><<ejacstat>><<set $hygiene += 500>><<set $facegoo += 1>>
<</switch>>
<<elseif $NPCList[_nn].vagina is "feet">>
<<switch random(1, 5)>>
<<case 1 2>>
<<He>> moans and grasps your ankles as <<he>> cums. "I love being treated like a dirty slut."
<br><br>
<<feetejacstat>><<ejacstat>><<set $hygiene += 500>><<set $feetgoo += 1>>
<<case 3 4>>
<<He>> grasps <<his>> $NPCList[_nn].breastsdesc as <<he>> cums against your feet. "I love it when you dominate me."
<br><br>
<<feetejacstat>><<ejacstat>><<set $hygiene += 500>><<set $feetgoo += 1>>
<<case 5>>
<<He>> screams as <<he>> cums, almost making you jump. <<His>> juices run over your feet.
<br><br>
<<feetejacstat>><<ejacstat>><<set $hygiene += 500>><<set $feetgoo += 1>>
<</switch>>
<<elseif $NPCList[_nn].vagina is "vagina">>
<<switch random(1, 5)>>
<<case 1 2>>
<<He>> cums as you scissor your pussies together, moaning with pleasure.
<br><br>
<<case 3 4>>
<<He>> moans and <<his>> legs shake as <<he>> cums against your <<pussy>>.
<br><br>
<<case 5>>
<<He>> screams, wrapping <<his>> arms under your shoulders and pressing <<his>> $NPCList[_nn].breastsdesc against you as <<his>> body shakes.
<br><br>
<<vaginalentranceejacstat>><<ejacstat>><<set $hygiene += 500>><<set $vaginaoutsidegoo += 1>>
<</switch>>
<<elseif $NPCList[_nn].vagina is "othermouth">>
<<switch random(1, 5)>>
<<case 1 2>>
<<He>> shudders with pleasure and exhales against your crotch as <<he>> cums.
<br><br>
<<vaginalentranceejacstat>><<ejacstat>><<set $hygiene += 500>><<set $vaginaoutsidegoo += 1>>
<<case 3 4>>
<<He>> trembles against your crotch as <<he>> cums, and finishes with a long, wet lick.
<br><br>
<<vaginalentranceejacstat>><<ejacstat>><<set $hygiene += 500>><<set $vaginaoutsidegoo += 1>>
<<case 5>>
<<He>> screams into your crotch as <<he>> cums, <<his>> hands pressing firm into <<his>> thighs.
<br><br>
<</switch>>
<!-- following appear to be Male PC to Female Antagonist only? -->
<<elseif $NPCList[_nn].vagina is "otheranus">>
<<switch random(1, 5)>>
<<case 1 2>>
<<He>> shakes as <<he>> cums, <<his>> ass pushing against your as <<he>> releases a final moan.
<br><br>
<<case 3 4>>
<<He>> shakes against your <<penis>> as <<he>> cums, moaning and grinding into you as deep as <<he>> can.
<br><br>
<<case 5>>
<<He>> screams and bucks into your crotch as <<he>> cums. "Oh God you make me feel good."
<br><br>
<<thighejacstat>><<ejacstat>><<set $hygiene += 500>><<set $thighgoo += 1>>
<</switch>>
<<elseif $NPCList[_nn].vagina is "penis">>
<<switch random(1, 6)>>
<<case 1 2>>
<<He>> throws <<his>> arms around your shoulders as <<he>> cums, driving <<his>> pussy down hard against your <<penis>>. "Your cock was made for me," <<he>> whispers.
<br><br>
<<penileejacstat>><<ejacstat>><<set $hygiene += 500>><<set $penisgoo += 1>>
<<case 3 4>>
<<He>> sighs as <<he>> cums, <<his>> blush deepening. "Oh, look what your cock did to me."
<br><br>
<<penileejacstat>><<ejacstat>><<set $hygiene += 500>><<set $penisgoo += 1>>
<<case 5>>
<<He>> wraps <<his>> arms under your shoulders and presses <<his>> $NPCList[_nn].breastdesc against you as <<he>> cums. You feel <<his>> pussy twitch against your <<penis>>.
<br><br>
<<case 6>>
<<He>> screams and pounds your <<penis>> with <<his>> pelvis as <<he>> cums, <<his>> whole body shaking.
<br><br>
<<penileejacstat>><<ejacstat>><<set $hygiene += 500>><<set $penisgoo += 1>>
<<thighejacstat>><<ejacstat>><<set $hygiene += 500>><<set $thighgoo += 1>>
<</switch>>
<<elseif $NPCList[_nn].vagina is "penisimminent" or $NPCList[_nn].vagina is "penisentrance">>
<<He>> bites <<his>> lip as <<he>> cums on your <<penis>>. "I want you inside me next time."
<br><br>
<<elseif $NPCList[_nn].vagina is "otheranusfrot" or $NPCList[_nn].vagina is "otheranusentrance">>
<<He>> rubs <<his>> ass against your <<penis>> as <<he>> cums. "That felt so good. I want you to pound my ass next time."
<br><br>
<<elseif $NPCList[_nn].vagina is "frot">>
<<He>> grinds <<his>> clit hard against your <<penis>> as <<he>> cums, ejaculating on your cock and breathlessly begging you to screw <<him>> properly next time.
<br><br>
<<penileejacstat>><<ejacstat>><<set $hygiene += 500>><<set $penisgoo += 1>>
<!-- Below cases occur when NPC vagina is not in contact with PC -->
<<elseif $NPCList[_nn].mouth is "penis">>
<<if $submissive gte 1150>>
<<He>> cums as you fuck <<his>> mouth, and seems intent on licking your <<penis>> clean. "I'm so naughty."
<br><br>
<<elseif $submissive lte 850>>
<<He>> cums as you fuck <<his>> mouth with savage thrusts. You grasp <<his>> hair and push yourself even deeper inside. <<He>> gags and sputters, <<his>> juices running down <<his>> thighs. "I love it when you dominate me."
<br><br>
<<penileejacstat>><<ejacstat>><<set $hygiene += 500>><<set $penisgoo += 1>>
<<feetejacstat>><<ejacstat>><<set $hygiene += 500>><<set $feetgoo += 1>>
<<else>>
<<He>> cums as you fuck <<his>> mouth, gasping against your <<penis>>. "I'm so dirty."
<br><br>
<</if>>
<<elseif $NPCList[_nn].mouth is "kiss">>
<<He>> holds you tight and bites your lips gently as <<he>> cums, moaning into your mouth.
<br><br>
<<elseif $NPCList[_nn].vagina is 0>>
<<switch random(1, 7)>>
<<case 1 2 3>>
<<He>> buckles at the knees, <<his>> $NPCList[_nn].breastsdesc trembling as <<he>> cums. <<His>> juices run down <<his>> thighs.
<br><br>
<<case 4 5 6>>
<<He>> sighs as <<he>> cums, and pats your <<bottom>>. "That was fun."
<br><br>
<<case 7>>
<<He>> rubs <<his>> clit and screams as <<he>> cums, <<his>> juices dripping onto you.
<br><br>
<<chestejacstat>><<ejacstat>><<set $hygiene += 500>><<set $chestgoo += 1>>
<</switch>>
<<else>>
<!-- This is a catch-all case and should only be called if there's an error -->
<<He>> convulses in orgasmic bliss.
<br><br>
<</if>>
<!-- Start Non-Consensual -->
<<else>>
<<if $NPCList[_nn].vagina is "footjob">>
<<switch random(1, 5)>>
<<case 1 2 3>>
<<He>> gasps as <<he>> cums. Recovering, <<he>> smiles and moves <<his>> foot over your body. <span class="red"><<He>> pushes down as you gasp for breath.</span> "You're mine anytime I want you, <<slut>>. Don't forget it."
<<gtrauma>><<gstress>><<gpain>><<violence 6>><<bruise chest>><<hitstat>>
<br><br>
<<case 4 5>>
<<He>> laughs as <<he>> cums, pulling <<his>> foot away from your crotch and kicking your face.
<br><br>
<<faceejacstat>><<ejacstat>><<set $hygiene += 500>><<set $facegoo += 1>>
<</switch>>
<<elseif $NPCList[_nn].vagina is "vagina">>
<<switch random(1, 5)>>
<<case 1 2>>
<<He>> moans as <<he>> cums, <<his>> juices dripping over you.
<br><br>
<<case 3 4>>
<<He>> moans and <span class="blue">grasps your throat</span> as <<he>> cums. <<He>> rubs hard against your <<pussy>>, licking your cheek as <<he>> finishes.
<<gstress>><<gtrauma>><<gpain>><<violence 3>><<bruise neck>><<hitstat>>
<br><br>
<<case 5>>
<<He>> screams, grasping your hair and pushing <<his>> $NPCList[_nn].breastsdesc against you. <<His>> juices drip over you.
<br><br>
<<vaginalentranceejacstat>><<ejacstat>><<set $hygiene += 500>><<set $vaginaoutsidegoo += 1>>
<</switch>>
<<elseif $NPCList[_nn].vagina is "othermouth">>
<<He>> shakes with arousal and rubs against your body as <<he>> cums.
<br><br>
<<elseif $NPCList[_nn].vagina is "leftarm" or $NPCList[_nn].vagina is "rightarm">>
<<switch random(1, 5)>>
<<case 1 2>>
<<He>> sighs as you finish with <<his>> pussy, <<his>> thighs shaking against you as <<his>> body trembles.
<br><br>
<<handejacstat>><<ejacstat>><<set $hygiene += 500>><<set $leftarmgoo += 1>>
<<case 3 4>>
<<His>> blush deepens and <<his>> mouth gapes as <<he>> twitches against your hand.
<br><br>
<<handejacstat>><<ejacstat>><<set $hygiene += 500>><<set $leftarmgoo += 1>>
<<case 5>>
<<He>> screams and grasps your arm as <<he>> cums against your fingers.
<br><br>
<<handejacstat>><<ejacstat>><<set $hygiene += 500>><<set $leftarmgoo += 1>>
<</switch>>
<<elseif $NPCList[_nn].vagina is "lefthand" or $NPCList[_nn].vagina is "righthand">>
<<switch random(1, 6)>>
<<case 1 2>>
<<He>> moans as <<he>> cums, <span class="pink">and slaps you across the face.</span> "I know you enjoy being abused. Don't try to hide it."
<br><br>
<<case 3 4>>
<<He>> moans as <<he>> finishes. <<He>> reaches above your head and tugs your hair.
<br><br>
<<default>>
<<He>> moans as <<he>> finishes, and gives your <<bottom>> a sharp smack.
<br><br>
<</switch>>
<<elseif $NPCList[_nn].vagina is "mouthentrance" or $NPCList[_nn].vagina is "mouth" or $NPCList[_nn].vagina is "mouthimminent">>
<<He>> grasps your hair as <<he>> moans and grinds <<his>> crotch against your face.
<br><br>
<<faceejacstat>><<ejacstat>><<set $hygiene += 500>><<set $facegoo += 1>>
<!-- following appear to be Male PC to Female Antagonist only? -->
<<elseif $NPCList[_nn].vagina is "otheranus">>
<<He>> trembles as <<he>> cums, cups your
<<if $player.ballsExist>>balls<<elseif $vaginaexist is 1>>pussy<</if>>
and drags your <<penis>> deeper into <<his>> ass.
<br><br>
<<elseif $NPCList[_nn].vagina is "penis">>
<<He>> digs <<his>> nails into your shoulders as <<he>> cums, driving <<his>> pussy down hard against your <<penis>> and shuddering with pleasure.
<br><br>
<<elseif $NPCList[_nn].vagina is "penisimminent" or $NPCList[_nn].vagina is "penisentrance">>
<<He>> moans as <<he>> cums on your <<penis>>. "I'm finished with you."
<br><br>
<<elseif $NPCList[_nn].vagina is "otheranusfrot" or $NPCList[_nn].vagina is "otheranusentrance">>
<<He>> bounces <<his>> ass cheeks against your <<penis>> as <<he>> cums. "That felt good, but next time you better fuck me properly."
<br><br>
<<elseif $NPCList[_nn].vagina is "frot">>
<<He>> <span class="blue">graps your throat</span> and grinds <<his>> clit against your <<penis>> as <<he>> cums.
<<gstress>><<gtrauma>><<gpain>><<violence 3>><<bruise neck>><<hitstat>>
<br><br>
<!-- Special case male PC with female NPC -->
<<elseif $NPCList[_nn].mouth is "penis">>
<<He>> cums as you fuck <<his>> mouth, shoving you away as <<he>> gasps for air. "I'm done with you now."
<br><br>
<<elseif $NPCList[_nn].mouth is "kiss">>
<<He>> bites your lip hard as <<he>> cums, moaning into your mouth.
<br><br>
<<else>>
<<switch random(1, 7)>>
<<case 1 2 3>>
<<He>> <span class="pink">slaps your face,</span> as <<he>> trembles with orgasm. "That's enough, <<slut>>."
<br><br>
<<case 4 5 6>>
<<He>> sighs as <<he>> cums, and gives your <<bottom>> a swift smack. "You're mine anytime I want you, whore."
<br><br>
<<case 7>>
<<He>> shudders and moans as <<he>> cums, juices dripping down <<his>> thighs.
<br><br>
<<chestejacstat>><<ejacstat>><<set $hygiene += 500>>
<</switch>>
<</if>>
<</if>>
<</if>>
<!-- Male Gender NPC Start -->
<<if $NPCList[_nn].gender is "m">>
<!-- Start simplified strap-on sub-case -->
<<if $NPCList[_nn].penisdesc.includes("strap-on")>>
<<if $consensual is 0>><!-- Non-consen strap-on case -->
<<switch $NPCList[_nn].penis>>
<<case "vagina" "vaginaimminent" "vaginaentrance" "anus" "anusentrance" "anusimminent" "thighs">>
<<switch random(1, 3)>>
<<case 1>>
<<He>> trembles as <<he>> cums, slapping you across the ass with <<his>> $NPCList[_nn].penisdesc.
<br><br>
<<case 2>>
<<He>> moans as <<he>> cums, then spanks your ass with <<his>> $NPCList[_nn].penisdesc. "Something to remember me by, whore."
<br><br>
<<case 3>>
<<He>> cums without a sound, and rubs <<his>> $NPCList[_nn].penisdesc along your back.
<br><br>
<</switch>>
<<case "mouth">>
<<He>> moans and pushes <<his>> $NPCList[_nn].penisdesc deep into your throat, making you gag. Tears stream down your face.
<br><br>
<<case "mouthentrance" "mouthimminent" "chest" "lefthand" "righthand">>
<<switch random(1, 3)>>
<<case 1>>
<<He>> trembles and slaps you across the face with <<his>> $NPCList[_nn].penisdesc.
<br><br>
<<case 2>>
<<He>> moans and laughs, rubbing <<his>> $NPCList[_nn].penisdesc against your hair.
<br><br>
<<case 3>>
<<He>> cums without a sound, <<his>> mouth agape, as <<he>> rubs <<his>> $NPCList[_nn].penisdesc against your cheek.
<br><br>
<</switch>>
<<default>>
<<He>> moans as <<he>> cums, rubbing <<his>> clit against the base of <<his>> $NPCList[_nn].penisdesc.
<br><br>
<</switch>>
<<else>><!-- Consensual strap-on case -->
<<switch $NPCList[_nn].penis>>
<<case "vagina" "vaginaimminent" "vaginaentrance" "anus" "anusentrance" "anusimminent" "thighs">>
<<He>> shakes as <<he>> cums, and rubs <<his>> $NPCList[_nn].penisdesc against your ass.
<br><br>
<<case "mouth">>
<<He>> moans and grinds <<his>> $NPCList[_nn].penisdesc against <<his>> crotch as <<he>> cums.
<br><br>
<<case "mouthentrance" "mouthimminent" "chest" "lefthand" "righthand">>
<<His>> mouth gapes as <<he>> cums, rubbing <<his>> $NPCList[_nn].penisdesc against your cheek.
<br><br>
<<default>>
<<He>> moans as <<he>> cums, rubbing <<his>> clit against the base of <<his>> $NPCList[_nn].penisdesc.
<br><br>
<</switch>>
<</if>>
<!-- Start Consensual -->
<<elseif $consensual is 1>>
<<if $NPCList[_nn].penis is "idle">>
<<if $submissive lte 850>>
<<He>> groans as a wet patch forms on <<his>> trousers. You stifle a giggle at how pathetic <<he>> looks.
<<else>>
<<He>> groans as a wet patch forms on <<his>> trousers.
<</if>>
<br><br>
<<elseif $NPCList[_nn].penis is "thighs">>
<<switch random(1, 7)>>
<<case 1 2 3>>
<<He>> trembles as <<he>> cums. <<He>> pulls <<his>> $NPCList[_nn].penisdesc out and ejaculates onto the backs of your thighs.
<br><br>
<<thighejacstat>><<ejacstat>><<set $hygiene += 500>><<set $thighsemen += 1>>
<<case 4 5 6>>
<<He>> grasps your thighs and fucks them with a violent intensity as <<he>> cums, ejaculating onto your tummy.
<br><br>
<<tummyejacstat>><<ejacstat>><<set $hygiene += 500>><<set $tummysemen += 1>>
<<case 7>>
<<He>> moans as <<he>> cums, ejaculating a massive load that splatters over thighs and tummy.
<br><br>
<<thighejacstat>><<ejacstat>><<set $hygiene += 500>><<set $thighsemen += 1>>
<<tummyejacstat>><<ejacstat>><<set $hygiene += 500>><<set $tummysemen += 1>>
<</switch>>
<<elseif $NPCList[_nn].penis is "vaginaentrance" and $worn.genitals.type.includes("chastity")>>
<<He>> strokes <<his>> $NPCList[_nn].penisdesc and ejaculates onto your $worn.genitals.name without a word, sending white streams of semen running down your thighs.
<br><br>
<<vaginalentranceejacstat>><<ejacstat>><<set $hygiene += 500>><<set $vaginaoutsidesemen += 1>><<set $thighsemen += 1>>
<<elseif $NPCList[_nn].penis is "vaginaentrance">>
<<switch random(1, 7)>>
<<case 1 2 3>>
<<He>> holds you firm by the hip with one hand and holds <<his>> $NPCList[_nn].penisdesc with the other, ejaculating onto your <<pussy>>. Semen covers you and pools around your legs.
<br><br>
<<vaginalentranceejacstat>><<ejacstat>><<set $hygiene += 500>><<set $vaginaoutsidesemen += 1>>
<<case 4 5 6>>
<<He>> strokes <<his>> $NPCList[_nn].penisdesc and ejaculates onto your <<pussy>> without a word, sending white streams of semen running down your cunt.
<br><br>
<<vaginalentranceejacstat>><<ejacstat>><<set $hygiene += 500>><<set $vaginaoutsidesemen += 1>>
<<case 7>>
<<He>> moans and strokes <<his>> $NPCList[_nn].penisdesc as <<he>> cums, sending thick ropes of semen onto your <<pussy>> and <<bottom>>.
<br><br>
<<vaginalentranceejacstat>><<ejacstat>><<set $hygiene += 500>><<set $vaginaoutsidesemen += 1>>
<<bottomejacstat>><<ejacstat>><<set $hygiene += 500>><<set $bottomsemen += 1>>
<</switch>>
<<elseif $NPCList[_nn].penis is "vaginaimminent" and $worn.genitals.type.includes("chastity")>>
<<He>> ejaculates onto your $worn.genitals.name, sending white streams of semen running down your thighs. "Wish I could have fucked you properly."
<br><br>
<<vaginalentranceejacstat>><<ejacstat>><<set $hygiene += 500>><<set $vaginaoutsidesemen += 1>><<set $thighsemen += 1>>
<<elseif $NPCList[_nn].penis is "vaginaimminent">>
<<switch random(1, 7)>>
<<case 1 2 3>>
<<He>> cums before <<he>> can penetrate your <<pussy>>, ejaculating over your labia. Semen drips into a pool beneath you. "Damn it, I wanted to cum inside you."
<br><br>
<<vaginalentranceejacstat>><<ejacstat>><<set $hygiene += 500>><<set $vaginaoutsidesemen += 1>>
<<case 4 5 6>>
<<He>> ejaculates onto your <<pussy>> before <<he>> can penetrate, sending white streams of semen running down your labia. "Fuck, that should have gone inside."
<br><br>
<<vaginalentranceejacstat>><<ejacstat>><<set $hygiene += 500>><<set $vaginaoutsidesemen += 1>>
<<case 7>>
<<He>> moans and strokes <<his>> $NPCList[_nn].penisdesc as <<he>> cums, sending thick ropes of semen onto your <<pussy>> and <<bottom>>. "Wish I could have cum inside you. I just made a mess instead."
<br><br>
<<vaginalentranceejacstat>><<ejacstat>><<set $hygiene += 500>><<set $vaginaoutsidesemen += 1>>
<<bottomejacstat>><<ejacstat>><<set $hygiene += 500>><<set $bottomsemen += 1>>
<</switch>>
<<elseif $NPCList[_nn].penis is "vagina">>
<<switch $NPCList[_nn].penissize>>
<<case 4>>
<<He>> convulses and grinds into your crotch as <<he>> cums, <<his>> $NPCList[_nn].penisdesc sending thick waves of semen into your <<pussy>>. It drips down your thighs.
<br><br>
<<vaginalejacstat>><<ejacstat>><<set $hygiene += 500>><<set $vaginasemen += 1>>
<<vaginalentranceejacstat>><<ejacstat>><<set $hygiene += 500>><<set $vaginaoutsidesemen += 1>>
<<thighejacstat>><<ejacstat>><<set $hygiene += 500>><<set $thighsemen += 1>>
<<case 1>>
<<He>> moans as a dribble of cum leaks from <<his>> $NPCList[_nn].penisdesc into your <<pussy>>. You expected more.
<br><br>
<<default>>
<<switch random(1, 7)>>
<<case 1 2 3>>
<<He>> moans and thrusts deep into your <<pussy>> as <<he>> cums, holding <<his>> $NPCList[_nn].penisdesc against your womb. You feel warm as semen fills you.
<br><br>
<<vaginalejacstat>><<ejacstat>><<set $hygiene += 500>><<set $vaginasemen += 1>>
<<case 4 5 6>>
<<He>> grasps your shoulders, pulling you deeper onto <<his>> $NPCList[_nn].penisdesc as <<he>> cums. Semen fills your <<pussy>>, leaving you breathless.
<br><br>
<<vaginalejacstat>><<ejacstat>><<set $hygiene += 500>><<set $vaginasemen += 1>>
<<case 7>>
<<He>> convulses and grinds down on your crotch as <<he>> cums, sending thick waves of cum into your <<pussy>>. Semen drips down your thighs.
<br><br>
<<vaginalentranceejacstat>><<ejacstat>><<set $hygiene += 500>><<set $vaginaoutsidesemen += 1>>
<<thighejacstat>><<ejacstat>><<set $hygiene += 500>><<set $thighsemen += 1>>
<</switch>>
<</switch>>
<<elseif $NPCList[_nn].penis is "cheeks">>
<<switch random(1, 7)>>
<<case 1 2 3>>
<<He>> trembles as <<he>> cums, withdrawing <<his>> $NPCList[_nn].penisdesc from your cheeks and ejaculating onto your <<bottom>>.
<br><br>
<<bottomejacstat>><<ejacstat>><<set $hygiene += 500>><<set $bottomsemen += 1>>
<<case 4 5 6>>
<<He>> grasps your thighs, pushing <<his>> $NPCList[_nn].penisdesc hard against your <<bottom>> and ejaculating between your cheeks.
<br><br>
<!-- Really should be onto PCs back given position. Or hair maybe. Esp next one -->
<<bottomejacstat>><<ejacstat>><<set $hygiene += 500>><<set $bottomsemen += 1>>
<<case 7>>
<<He>> squeezes your cheeks together and moans as <<he>> cums, sending out a massive load that covers your <<bottom>> and pools beneath you.
<br><br>
<<bottomejacstat>><<ejacstat>><<set $hygiene += 1000>><<set $bottomsemen += 2>>
<</switch>>
<<elseif $NPCList[_nn].penis is "anusentrance" and $worn.genitals.anal_shield is 1>>
<<He>> cums before <<he>> can penetrate your ass. Semen coats your <<bottom>> and drips down your thighs. "Damn it, I wanted to pound your ass properly."
<br><br>
<<bottomejacstat>><<ejacstat>><<set $hygiene += 500>><<set $bottomsemen += 1>><<set $thighsemen += 1>>
<<elseif $NPCList[_nn].penis is "anusentrance">>
<<switch random(1, 7)>>
<<case 1 2 3>>
<<He>> pinches your ass cheek with one hand and strokes <<his>> $NPCList[_nn].penisdesc with the other as <<he>> ejaculates onto your <<bottom>>. Semen drips down, pooling beneath you.
<br><br>
<<bottomejacstat>><<ejacstat>><<set $hygiene += 500>><<set $bottomsemen += 1>>
<<case 4 5 6>>
<<He>> strokes <<his>> $NPCList[_nn].penisdesc and ejaculates onto your <<bottom>>. Warm semen drips down your cheeks.
<br><br>
<<bottomejacstat>><<ejacstat>><<set $hygiene += 500>><<set $bottomsemen += 1>>
<<case 7>>
<<He>> moans and strokes <<his>> $NPCList[_nn].penisdesc as <<he>> cums, sending thick ropes of semen onto your <<bottom>>. It pools beneath you.
<br><br>
<<bottomejacstat>><<ejacstat>><<set $hygiene += 1000>><<set $bottomsemen += 2>>
<</switch>>
<<elseif $NPCList[_nn].penis is "anusimminent" and $worn.genitals.anal_shield is 1>>
<<He>> cums before <<he>> can penetrate your ass, ejaculating over your cheeks. Semen coats your <<bottom>> and pools beneath you. "Fuck, I wanted to cum inside that ass of yours."
<br><br>
<<bottomejacstat>><<ejacstat>><<set $hygiene += 500>><<set $bottomsemen += 1>><<set $thighsemen += 1>>
<<elseif $NPCList[_nn].penis is "anusimminent">>
<<switch random(1, 7)>>
<<case 1 2 3>>
<<He>> cums before penetrating your ass, ejaculating over your cheeks. Semen coats your <<bottom>> and pools beneath you. "If only I could have waited a bit longer. That could've gone inside."
<br><br>
<<bottomejacstat>><<ejacstat>><<set $hygiene += 500>><<set $bottomsemen += 1>>
<<case 4 5 6>>
<<He>> strokes <<his>> $NPCList[_nn].penisdesc and ejaculates onto your <<bottom>> before <<he>> can penetrate you, sending white streams of semen running down your crack; <<he>> seems disappointed.
<br><br>
<<bottomejacstat>><<ejacstat>><<set $hygiene += 500>><<set $bottomsemen += 1>>
<<case 7>>
<<He>> moans and strokes <<his>> $NPCList[_nn].penisdesc as <<he>> cums, sending thick ropes of semen onto your <<bottom>>. "Your ass looks so fuckable. Can't believe I couldn't wait."
<br><br>
<<bottomejacstat>><<ejacstat>><<set $hygiene += 1000>><<set $bottomsemen += 2>>
<</switch>>
<<elseif $NPCList[_nn].penis is "anus">>
<<switch $NPCList[_nn].penissize>>
<<case 4>>
<<He>> convulses and, with a final shove of <<his>> $NPCList[_nn].penisdesc, cums in your ass. You gasp as thick waves of semen pump into you. It's more than you can hold. Cum runs from your <<bottom>> and down your thighs.
<br><br>
<<analejacstat>><<ejacstat>><<set $hygiene += 500>><<set $anussemen += 1>>
<<thighejacstat>><<ejacstat>><<set $hygiene += 500>><<set $thighsemen += 1>>
<br><br>
<<case 1>>
<<He>> moans as a pathetic dribble of cum leaks from <<his>> $NPCList[_nn].penisdesc and over your <<bottom>>. You manage to hold in your laughter.
<br><br>
<<default>>
<<switch random(1, 7)>>
<<case 1 2 3>>
<<He>> moans and thrusts deep into your <<bottom>> as <<he>> cums. You gasp as you take <<his>> entire length and semen fills your insides.
<br><br>
<<analejacstat>><<ejacstat>><<set $hygiene += 500>><<set $anussemen += 1>>
<<case 4 5 6>>
<<He>> grasps your shoulders and pulls you back onto <<his>> $NPCList[_nn].penisdesc as <<he>> cums. You feel semen fill your <<bottom>>.
<br><br>
<<analejacstat>><<ejacstat>><<set $hygiene += 500>><<set $anussemen += 1>>
<<case 7>>
<<He>> convulses and, with a final shove, cums in your ass. Thick waves of semen pump into you. It's more than you can hold. Cum runs from your <<bottom>> and down your legs.
<br><br>
<<analejacstat>><<ejacstat>><<set $hygiene += 500>><<set $anussemen += 1>>
<<thighejacstat>><<ejacstat>><<set $hygiene += 500>><<set $thighsemen += 1>>
<</switch>>
<</switch>>
<<elseif $NPCList[_nn].penis is "chest">>
<<switch random(1, 7)>>
<<case 1 2 3>>
<<He>> pushes your <<breasts>> together tight against <<his>> $NPCList[_nn].penisdesc as <<he>> cums, ejaculating onto them and leaving your chest slick.
<br><br>
<<chestejacstat>><<ejacstat>><<set $hygiene += 500>><<set $chestsemen += 1>>
<<case 4 5 6>>
<<He>> rubs the tip of <<his>> $NPCList[_nn].penisdesc between your <<breasts>> as <<he>> cums. Warm semen runs down your chest.
<br><br>
<<chestejacstat>><<ejacstat>><<set $hygiene += 500>><<set $chestsemen += 1>>
<<case 7>>
<<He>> grasps the back of your neck as <<he>> bears down on your <<breasts>>, moaning as <<he>> cums. Semen shoots between your <<breasts>> and covers your <<if $position is "missionary">>face<<faceejacstat>><<ejacstat>><<set $hygiene += 500>><<set $facesemen += 1>><<else>>stomach<<tummyejacstat>><<ejacstat>><<set $hygiene += 500>><<set $tummysemen += 1>><</if>> "Oops. That happens sometimes."
<br><br>
<<chestejacstat>><<ejacstat>><<set $hygiene += 500>><<set $chestsemen += 1>>
<</switch>>
<<elseif $NPCList[_nn].penis is "mouthentrance">>
<<switch $NPCList[_nn].penissize>>
<<case 4>>
<<He>> holds <<his>> $NPCList[_nn].penisdesc tight, working it while aiming straight at your face. <span class="pink">Thick ropes of cum cover your face and mouth.</span> "Wow. Sorry about the mess."
<br><br>
<<faceejacstat>><<ejacstat>><<set $hygiene += 500>><<set $facesemen += 1>>
<<oralejacstat>><<ejacstat>><<set $mouthsemen += 1>>
<<case 1>>
<<He>> moans as a pathetic dribble of cum leaks from <<his>> $NPCList[_nn].penisdesc and down your chin. You manage to hold in the laughter.
<br><br>
<<default>>
<<switch random(1, 7)>>
<<case 1 2 3>>
<<He>> cups your chin with one hand and strokes <<his>> $NPCList[_nn].penisdesc with the other, ejaculating onto your face. <<He>> seems pleased with the mess.
<br><br>
<<faceejacstat>><<ejacstat>><<set $hygiene += 500>><<set $facesemen += 1>>
<<case 4 5 6>>
<<He>> strokes <<his>> $NPCList[_nn].penisdesc as <<he>> ejaculates onto your face. Warm cums drips down your forehead and nose. "I love giving facials."
<br><br>
<<faceejacstat>><<ejacstat>><<set $hygiene += 500>><<set $facesemen += 1>>
<<case 7>>
<<He>> grasps your hair, stroking <<his>> $NPCList[_nn].penisdesc while aiming straight at your mouth. Thick ropes of cum cover your face. Some of it lands in your mouth. "I bet you're impressed."
<br><br>
<<faceejacstat>><<ejacstat>><<set $hygiene += 500>><<set $facesemen += 1>>
<<oralejacstat>><<ejacstat>><<set $hunger -= 200>><<set $thirst -= 200>><<set $mouthsemen += 1>>
<</switch>>
<</switch>>
<<elseif $NPCList[_nn].penis is "mouthimminent">>
<<switch random(1, 7)>>
<<case 1 2 3>>
<<He>> cups your hair, ejaculating onto your lips as you barely brush against the tip of <<his>> $NPCList[_nn].penisdesc. <<He>> seems disappointed. "Really wanted to feel that mouth around me."
<br><br>
<<faceejacstat>><<ejacstat>><<set $hygiene += 500>><<set $facesemen += 1>>
<<case 4 5 6>>
<<He>> brushes <<his>> $NPCList[_nn].penisdesc against your face, and cums. It drips down your lips and chin. "Didn't mean to cum so soon."
<br><br>
<<faceejacstat>><<ejacstat>><<set $hygiene += 500>><<set $facesemen += 1>>
<<case 7>>
<<He>> grasps your hair and tries to force <<his>> $NPCList[_nn].penisdesc into your mouth, but <<his>> spasms sabotage <<his>> efforts. Thick ropes of cum cover your face. Some lands in your mouth. "Really made a mess of your face."
<br><br>
<<faceejacstat>><<ejacstat>><<set $hygiene += 500>><<set $facesemen += 1>>
<<oralejacstat>><<ejacstat>><<set $hunger -= 200>><<set $thirst -= 200>><<set $mouthsemen += 1>>
<</switch>>
<<elseif $NPCList[_nn].penis is "mouth">>
<<switch $NPCList[_nn].penissize>>
<<case 4>>
<<He>> cups the back of your head and thrusts down your throat, gagging you with <<his>> $NPCList[_nn].penisdesc as <<he>> cums. <span class="green">Semen streams down your throat</span> and fills your mouth.
<<oralejacstat>><<ejacstat>><<set $hunger -= 200>><<set $thirst -= 200>><<set $mouthsemen += 1>>
<br><br>
<<case 1>>
<<He>> ejaculates, and a dribble of semen leaks from <<his>> $NPCList[_nn].penisdesc onto the ground.
<<default>>
<<switch random(1, 7)>>
<<case 1 2 3>>
<<He>> cups your chin with one hand your hair with the other, thrusting deep into your mouth as <<he>> cums. Ejaculate streams down your throat and fills your mouth.
<br><br>
<<oralejacstat>><<ejacstat>><<set $hunger -= 200>><<set $thirst -= 200>><<set $mouthsemen += 1>>
<<case 4 5 6>>
<<He>> grasps the base of <<his>> $NPCList[_nn].penisdesc and moans as <<he>> ejaculates into your mouth. You feel warm cum drip down your throat.
<br><br>
<<oralejacstat>><<ejacstat>><<set $hunger -= 200>><<set $thirst -= 200>><<set $mouthsemen += 1>>
<<case 7>>
<<He>> grasps your hair and thrusts <<his>> $NPCList[_nn].penisdesc into your mouth as <<he>> cums. Semen streams down your throat, fills your mouth and covers your face as <<he>> pulls out. "I just can't control myself with you."
<br><br>
<<faceejacstat>><<ejacstat>><<set $hygiene += 500>><<set $facesemen += 1>>
<<oralejacstat>><<ejacstat>><<set $hunger -= 200>><<set $thirst -= 200>><<set $mouthsemen += 1>>
<</switch>>
<</switch>>
<<elseif $NPCList[_nn].penis is "feet">>
<<switch random(1, 7)>>
<<case 1 2 3>>
<<He>> pushes your feet together and moans as <<he>> cums. Ejaculate covers your feet. "Your feet are just adorable!"
<br><br>
<<feetejacstat>><<ejacstat>><<set $hygiene += 500>><<set $feetsemen += 1>>
<<case 4 5 6>>
<<He>> cums on your feet, slickening them with semen. "Next time I want to fuck you properly."
<br><br>
<<feetejacstat>><<ejacstat>><<set $hygiene += 500>><<set $feetsemen += 1>>
<<case 7>>
<<He>> thrusts <<his>> $NPCList[_nn].penisdesc between your feet as <<he>> ejaculates, splattering your feet and legs with cum. "Look at the mess we made."
<br><br>
<<feetejacstat>><<ejacstat>><<set $hygiene += 500>><<set $feetsemen += 1>>
<<thighejacstat>><<ejacstat>><<set $hygiene += 500>><<set $thighsemen += 1>>
<</switch>>
<<elseif $NPCList[_nn].penis is "leftarm" and $NPCList[_nn].penis is "rightarm">>
<<switch random(1, 7)>>
<<case 1 2 3>>
<<He>> moans as <<he>> cums, penis pulsing in your hands, covering them both in cum. "I love your enthusiasm. Two handed handjobs are best."
<br><br>
<<handejacstat>><<ejacstat>><<set $hygiene += 500>><<set $leftarmsemen += 1>><<set $rightarmsemen += 1>>
<<case 4 5 6>>
<<He>> cums on your hands, slickening them with semen. "I'd rather fuck you next time, but I like that you used both hands."
<br><br>
<<handejacstat>><<ejacstat>><<set $hygiene += 500>><<set $leftarmsemen += 1>><<set $rightarmsemen += 1>>
<<case 7>>
<<He>> spasms and moans, shooting thick streams of cum. You are so intent on your work that you don't notice <<his>> $NPCList[_nn].penisdesc is aimed at your face, which ends up splattered. "Better look out next time."
<br><br>
<<handejacstat>><<ejacstat>><<set $hygiene += 500>><<set $leftarmsemen += 1>><<set $rightarmsemen += 1>>
<<faceejacstat>><<ejacstat>><<set $hygiene += 500>><<set $facesemen += 1>>
<</switch>>
<<elseif $NPCList[_nn].penis is "leftarm">>
<<switch random(1, 7)>>
<<case 1 2 3>>
<<He>> moans as <<he>> cums, <<his>> hot $NPCList[_nn].penisdesc sliding in your left hand and covering it with cum. "That was a nice change."
<br><br>
<<handejacstat>><<ejacstat>><<set $hygiene += 500>><<set $leftarmsemen += 1>>
<<case 4 5 6>>
<<He>> cums on your left hand. Semen drips down your fingers. "I'm gonna fuck you properly next time."
<br><br>
<<handejacstat>><<ejacstat>><<set $hygiene += 500>><<set $leftarmsemen += 1>>
<<case 7>>
<<He>> spasms and moans. Thick streams of cum and splatter over your <<breasts>>. "You're really good at hand jobs."
<br><br>
<<handejacstat>><<ejacstat>><<set $hygiene += 500>><<set $leftarmsemen += 1>>
<<chestejacstat>><<ejacstat>><<set $hygiene += 500>><<set $chestsemen += 1>>
<</switch>>
<<elseif $NPCList[_nn].penis is "rightarm">>
<<switch random(1, 7)>>
<<case 1 2 3>>
<<He>> moans as you work <<his>> shaft with your right hand. You give <<him>> a final squeeze, and <<he>> cums. Your hand is covered in warm semen. "That was interesting."
<br><br>
<<handejacstat>><<ejacstat>><<set $hygiene += 500>><<set $rightarmsemen += 1>>
<<case 4 5 6>>
<<He>> cums on your right hand. "Next time I'll fuck you properly."
<br><br>
<<handejacstat>><<ejacstat>><<set $hygiene += 500>><<set $rightarmsemen += 1>>
<<case 7>>
<<He>> moans and shoots thick ropes of semen over your right hand. "You're such a hot thing."
<br><br>
<<handejacstat>><<ejacstat>><<set $hygiene += 500>><<set $rightarmsemen += 1>>
<</switch>>
<<elseif $NPCList[_nn].penis is 0>>
<<switch random(1, 5)>>
<<case 1>>
<<He>> moans as <<he>> works <<his>> shaft and, giving <<his>> $NPCList[_nn].penisdesc a final squeeze, ejaculates onto your tummy. "God you're hot."
<br><br>
<<tummyejacstat>><<ejacstat>><<set $hygiene += 500>><<set $tummysemen += 1>>
<<case 2>>
<<He>> rubs <<his>> $NPCList[_nn].penisdesc and aims at your face before ejaculating, covering it with semen. "You're so cute. I just couldn't help myself."
<br><br>
<<faceejacstat>><<ejacstat>><<set $hygiene += 500>><<set $facesemen += 1>>
<<case 3>>
<<He>> strokes <<his>> $NPCList[_nn].penisdesc and, aiming at your ass, ejaculates on your bottom. "I could rub myself to you for hours."
<br><br>
<<bottomejacstat>><<ejacstat>><<set $hygiene += 500>><<set $bottomsemen += 1>>
<<case 4>>
<<He>> strokes <<his>> $NPCList[_nn].penisdesc and moans, ejaculating on your <<breasts>>. "You look great with my cum on you."
<br><br>
<<chestejacstat>><<ejacstat>><<set $hygiene += 500>><<set $chestsemen += 1>>
<<case 5>>
<<He>> moans and rubs <<his>> $NPCList[_nn].penisdesc with wild strokes, sending cum flying over your chest and tummy. "You're so hot. I can't control myself."
<br><br>
<<chestejacstat>><<ejacstat>><<set $hygiene += 500>><<set $chestsemen += 1>>
<<tummyejacstat>><<ejacstat>><<set $hygiene += 500>><<set $tummysemen += 1>>
<</switch>>
<<elseif $NPCList[_nn].penis is "otheranus">>
<<switch random(1, 7)>>
<<case 1 2 3>>
<<He>> groans as you fuck <<his>> ass, <<his>> ejaculate spraying on <<his>> own stomach. "That was great."
<br><br>
<<case 4 5>>
<<He>> whimpers as you pound <<his>> ass, crying out as <<he>> ejaculates on the ground. "You made me feel like your bitch."
<br><br>
<<case 6 7>>
<<He>> sighs as <<he>> ejaculates onto <<his>> own chest. "Being fucked by you makes me feel so hot."
<br><br>
<</switch>>
<<elseif $NPCList[_nn].penis is "otheranusfrot" or $NPCList[_nn].penis is "otheranusentrance" or $NPCList[_nn].penis is "otheranusimminent">>
<<switch random(1, 7)>>
<<case 1 2 3>>
<<He>> cums as you fuck <<his>> cheeks, grinding your <<penis>> against <<his>> ass to finish. "You should fuck me properly next time."
<br><br>
<<case 4 5>>
<<He>> moans and ejaculates on the ground as you rub against <<his>> ass. "You're such a tease. I thought you were going to enter me, but I couldn't hold on."
<br><br>
<<case 6 7>>
<<He>> sighs and ejaculates onto <<his>> own chest. "I love having my ass toyed with."
<br><br>
<</switch>>
<!-- Special case male PC being orally serviced by male NPC with no other contact -->
<!-- This is picking up female NPCs as well -->
<<elseif $NPCList[_nn].mouth is "penis">>
<<if $submissive gte 1150>>
<<He>> cums as you fuck <<his>> mouth, gasping against your <<penis>>. "I love giving head."
<br><br>
<<elseif $submissive lte 850>>
<<He>> whimpers and cums on the ground as you grab <<his>> hair and pound <<his>> face. "Please, I can't take any more." You push <<him>> away.
<br><br>
<<else>>
<<He>> grasps your <<bottom>> and drives your <<penis>> deep down <<his>> throat. <<He>> ejaculates on <<his>> chest as <<he>> gags on your cock. <<He>> gasps for air and smiles. "I love it when you abuse me."
<br><br>
<</if>>
<<elseif $NPCList[_nn].penis is "othermouth">>
<<He>> shakes with arousal as <<he>> cums. "That was awesome."
<br><br>
<<else>>
<<He>> collapses in orgasmic bliss.
<</if>>
<!-- Start Non-Consensual -->
<<else>>
<<if $NPCList[_nn].penis is "idle">>
<<He>> moans as a wet patch forms on <<his>> trousers. You laugh at the pathetic display, regardless of the danger <<he>> poses.
<br><br>
<<elseif $NPCList[_nn].penis is "thighs">>
<<switch random(1, 7)>>
<<case 1 2 3>>
<<He>> shakes as <<he>> cums, pulling <<his>> $NPCList[_nn].penisdesc out and ejaculating onto the back of your thighs.
<br><br>
<<thighejacstat>><<ejacstat>><<set $hygiene += 500>><<set $thighsemen += 1>>
<<case 4 5 6>>
<<He>> grasps your legs, slamming <<his>> crotch hard into your <<bottom>> as <<he>> cums between your thighs, <<his>> ejaculate flying onto your tummy.
<br><br>
<<tummyejacstat>><<ejacstat>><<set $hygiene += 500>><<set $tummysemen += 1>>
<<case 7>>
<<He>> moans as <<he>> cums, ejaculating a massive load that covers your thighs and tummy. "Take that you little bitch."
<br><br>
<<thighejacstat>><<ejacstat>><<set $hygiene += 500>><<set $thighsemen += 1>>
<<tummyejacstat>><<ejacstat>><<set $hygiene += 500>><<set $tummysemen += 1>>
<</switch>>
<<elseif $NPCList[_nn].penis is "vaginaentrance" and $worn.genitals.type.includes("chastity")>>
<<He>> strokes <<his>> $NPCList[_nn].penisdesc and ejaculates onto your $worn.genitals.name, sending white streams of semen running down your thighs.
<br><br>
<<vaginalentranceejacstat>><<ejacstat>><<set $hygiene += 500>><<set $vaginaoutsidesemen += 1>><<set $thighsemen += 1>>
<<elseif $NPCList[_nn].penis is "vaginaentrance">>
<<switch random(1, 7)>>
<<case 1 2 3>>
<<He>> grasps your <<bottom>> and tries to pull you onto <<him>> as <<he>> ejaculates over your <<pussy>>. Semen coats your outer labia and pools around your legs.
<br><br>
<<vaginalentranceejacstat>><<ejacstat>><<set $hygiene += 500>><<set $vaginaoutsidesemen += 1>>
<<case 4 5 6>>
<<He>> rubs <<his>> $NPCList[_nn].penisdesc against your <<pussy>> with greater intensity as <<he>> ejaculates, covering your labia with semen.
<br><br>
<<vaginalentranceejacstat>><<ejacstat>><<set $hygiene += 500>><<set $vaginaoutsidesemen += 1>>
<<case 7>>
<<He>> moans and rubs <<his>> $NPCList[_nn].penisdesc hard against your <<pussy>> as <<he>> cums, sending thick ropes of semen onto your labia and <<bottom>>.
<br><br>
<<vaginalentranceejacstat>><<ejacstat>><<set $hygiene += 500>><<set $vaginaoutsidesemen += 1>>
<<bottomejacstat>><<ejacstat>><<set $hygiene += 500>><<set $bottomsemen += 1>>
<</switch>>
<<elseif $NPCList[_nn].penis is "vaginaimminent" and $worn.genitals.type.includes("chastity")>>
<<He>> ejaculates onto your $worn.genitals.name, sending white streams of semen running down your thighs. "Wish you weren't wearing that thing."
<br><br>
<<vaginalentranceejacstat>><<ejacstat>><<set $hygiene += 500>><<set $vaginaoutsidesemen += 1>><<set $thighsemen += 1>>
<<elseif $NPCList[_nn].penis is "vaginaimminent">>
<<switch random(1, 7)>>
<<case 1 2 3>>
<<He>> cums before penetrating your <<pussy>>, ejaculating on your labia and tummy. <span class="red"><<He>> slaps your <<bottom>> hard in anger.</span>
<<gstress>><<gtrauma>><<gpain>><<violence 6>><<bruise bottom>><<hitstat>>
<br><br>
<<vaginalentranceejacstat>><<ejacstat>><<set $hygiene += 500>><<set $vaginaoutsidesemen += 1>>
<<case 4 5 6>>
<<He>> ejaculates onto your <<pussy>> before penetrating you, sending white streams of semen onto your labia. "Fuck. I wanted that to go inside."
<br><br>
<<vaginalentranceejacstat>><<ejacstat>><<set $hygiene += 500>><<set $vaginaoutsidesemen += 1>>
<<case 7>>
<<He>> moans and spasms as <<he>> cums, trying to penetrate your <<pussy>> with desparate thrusts. <<He>> lacks the coordination mid-climax, instead sending thick ropes of semen over your labia and <<bottom>> "I'm fucking you properly next time, slut."
<br><br>
<<vaginalentranceejacstat>><<ejacstat>><<set $hygiene += 500>><<set $vaginaoutsidesemen += 1>>
<<bottomejacstat>><<ejacstat>><<set $hygiene += 500>><<set $bottomsemen += 1>>
<</switch>>
<<elseif $NPCList[_nn].penis is "vagina">>
<<switch $NPCList[_nn].penissize>>
<<case 4>>
<<He>> convulses and pounds your crotch as <<he>> cums, <<his>> $NPCList[_nn].penisdesc sending thick waves of cum into your <<pussy>>. Semen drips from your vagina and down your legs. "Doesn't look like you can handle my load."
<br><br>
<<vaginalejacstat>><<ejacstat>><<set $hygiene += 500>><<set $vaginasemen += 1>>
<<vaginalentranceejacstat>><<ejacstat>><<set $hygiene += 500>><<set $vaginaoutsidesemen += 1>>
<<thighejacstat>><<ejacstat>><<set $hygiene += 500>><<set $thighsemen += 1>>
<<case 1>>
<<He>> moans as a dribble of cum leaks from <<his>> $NPCList[_nn].penisdesc and over your <<pussy>>.
<br><br>
<<default>>
<<switch random(1, 7)>>
<<case 1 2 3>>
<<He>> grabs your hair and thrusts <<his>> $NPCList[_nn].penisdesc deep into your <<pussy>> as <<he>> cums. You feel semen splash inside.
<br><br>
<<vaginalejacstat>><<ejacstat>><<set $hygiene += 500>><<set $vaginasemen += 1>>
<<case 4 5 6>>
<<He>> <span class="purple">grasps your throat</span> and pounds <<his>> $NPCList[_nn].penisdesc into you as <<he>> cums. Semen fills your <<pussy>> as you gasp for air.
<<gstress>><<gtrauma>><<gpain>><<violence 3>><<bruise neck>><<hitstat>>
<br><br>
<<vaginalejacstat>><<ejacstat>><<set $hygiene += 500>><<set $vaginasemen += 1>>
<<case 7>>
<<He>> convulses and pounds your <<pussy>> as <<he>> cums. Rubbing against your <<clit>> and sending thick waves of cum into your body. Semen drips from your vagina and down your legs. "Didn't think you could handle my load."
<br><br>
<<vaginalentranceejacstat>><<ejacstat>><<set $hygiene += 500>><<set $vaginaoutsidesemen += 1>>
<<thighejacstat>><<ejacstat>><<set $hygiene += 500>><<set $thighsemen += 1>>
<</switch>>
<</switch>>
<<elseif $NPCList[_nn].penis is "cheeks">>
<<switch random(1, 7)>>
<<case 1 2 3>>
<<He>> withdraws <<his>> $NPCList[_nn].penisdesc from your cheeks as <<he>> cums, ejaculating over your <<bottom>>. <span class="blue"><<He>> gives your rear a parting smack.</span>
<br><br>
<<bottomejacstat>><<ejacstat>><<set $hygiene += 500>><<set $bottomsemen += 1>>
<<case 4 5 6>>
<<He>> pinches your <<bottom>> and pulls you hard against <<his>> body as <<he>> ejaculates between your cheeks.
<br><br>
<!-- Really should be onto PCs back given position. Or hair maybe. Esp next one -->
<<bottomejacstat>><<ejacstat>><<set $hygiene += 500>><<set $bottomsemen += 1>>
<<case 7>>
<<He>> squeezes your cheeks together and moans as <<he>> cums, ejaculating a massive load that covers your <<bottom>> and drips down your crotch. <<He>> laughs at the mess.
<br><br>
<<bottomejacstat>><<ejacstat>><<set $hygiene += 1000>><<set $bottomsemen += 2>>
<</switch>>
<<elseif $NPCList[_nn].penis is "anusentrance" and $worn.genitals.anal_shield is 1>>
<<He>> strokes <<his>> $NPCList[_nn].penisdesc as <<he>> ejaculates onto your <<bottom>>. Semen drips down your thighs.
<br><br>
<<bottomejacstat>><<ejacstat>><<set $hygiene += 500>><<set $bottomsemen += 1>><<set $thighsemen += 1>>
<<elseif $NPCList[_nn].penis is "anusentrance">>
<<switch random(1, 7)>>
<<case 1 2 3>>
<<He>> <span class="blue">spanks you</span> with one hand while stroking <<his>> $NPCList[_nn].penisdesc with the other. <<He>> ejaculates onto your <<bottom>> with a shudder.
<<gstress>><<gtrauma>><<gpain>><<violence 3>><<bruise bottom>><<hitstat>>
<br><br>
<<bottomejacstat>><<ejacstat>><<set $hygiene += 500>><<set $bottomsemen += 1>>
<<case 4 5 6>>
<<He>> strokes <<his>> $NPCList[_nn].penisdesc as <<he>> ejaculates onto your <<bottom>>. You feel semen drip down.
<br><br>
<<bottomejacstat>><<ejacstat>><<set $hygiene += 500>><<set $bottomsemen += 1>>
<<case 7>>
<<He>> moans and strokes <<his>> $NPCList[_nn].penisdesc as <<he>> cums, sending thick ropes of semen onto your <<bottom>> and down your crotch. "What a dirty slut you are."
<br><br>
<<bottomejacstat>><<ejacstat>><<set $hygiene += 1000>><<set $bottomsemen += 2>>
<</switch>>
<<elseif $NPCList[_nn].penis is "anusimminent" and $worn.genitals.anal_shield is 1>>
<<He>> strokes <<his>> $NPCList[_nn].penisdesc and ejaculates onto your <<bottom>>, sending white streams of semen running down your thighs. "Fuck. If only this thing wasn't in the way."
<br><br>
<<bottomejacstat>><<ejacstat>><<set $hygiene += 500>><<set $bottomsemen += 1>><<set $thighsemen += 1>>
<<elseif $NPCList[_nn].penis is "anusimminent">>
<<switch random(1, 7)>>
<<case 1 2 3>>
<<He>> cums before <<he>> can penetrate you, ejaculating onto your cheeks. Semen coats your <<bottom>>. <span class="red"><<He>> smacks your ass in frustration.</span>
<<gstress>><<gtrauma>><<gpain>><<violence 6>><<bruise bottom>><<hitstat>>
<br><br>
<<bottomejacstat>><<ejacstat>><<set $hygiene += 500>><<set $bottomsemen += 1>>
<<case 4 5 6>>
<<He>> thrusts <<his>> $NPCList[_nn].penisdesc against you, desperate to penetrate your <<bottom>>, but cums too soon. White streams of semen splatter against your cheeks. "Fuck. I was so close."
<br><br>
<<bottomejacstat>><<ejacstat>><<set $hygiene += 500>><<set $bottomsemen += 1>>
<<case 7>>
<<He>> thrusts <<his>> $NPCList[_nn].penisdesc against your <<bottom>> as <<he>> cums, sending thick ropes of semen onto your cheeks. "Next time I'm going balls deep."
<br><br>
<<bottomejacstat>><<ejacstat>><<set $hygiene += 1000>><<set $bottomsemen += 2>>
<</switch>>
<<elseif $NPCList[_nn].penis is "anus">>
<<switch $NPCList[_nn].penissize>>
<<case 4>>
<<He>> convulses and, with a final shove of <<his>> $NPCList[_nn].penisdesc, cums in your <<bottom>>. Thick waves of semen pump into you. <span class="blue">You gasp as your ass overflows.</span> You feel it drip down your legs. "You need to learn how to take a cock. Don't worry, I'm sure you'll get lots of practice."
<<analejacstat>><<ejacstat>><<set $hygiene += 500>><<set $anussemen += 1>>
<<thighejacstat>><<ejacstat>><<set $hygiene += 500>><<set $thighsemen += 1>>
<br><br>
<<case 1>>
<<He>> moans as a pathetic dribble of cum leaks from <<his>> $NPCList[_nn].penisdesc and onto your <<bottom>>.
<br><br>
<<default>>
<<switch random(1, 7)>>
<<case 1 2 3>>
<<He>> moans, pounding your <<bottom>> without mercy as <<he>> cums. You whimper as you take <<his>> entire length, and feel unwelcome semen streaming into your bowels.
<br><br>
<<analejacstat>><<ejacstat>><<set $hygiene += 500>><<set $anussemen += 1>>
<<case 4 5 6>>
<<He>> grasps your hair, pulling you hard onto <<his>> $NPCList[_nn].penisdesc as <<he>> cums. <span class="blue">You cry out as you feel semen fill you,</span> <<his>> length pulsing in your anus.
<br><br>
<<analejacstat>><<ejacstat>><<set $hygiene += 500>><<set $anussemen += 1>>
<<case 7>>
<<He>> convulses and, with a final shove of <<his>> $NPCList[_nn].penisdesc, cums in your <<bottom>>. Thick waves of semen pump into you. <span class="blue">You gasp as your ass overflows.</span> You feel it drip down your legs. "You need to learn how to take a cock. Don't worry, I'm sure you'll get lots of practice."
<br><br>
<<analejacstat>><<ejacstat>><<set $hygiene += 500>><<set $anussemen += 1>>
<<thighejacstat>><<ejacstat>><<set $hygiene += 500>><<set $thighsemen += 1>>
<</switch>>
<</switch>>
<<elseif $NPCList[_nn].penis is "chest">>
<<switch random(1, 7)>>
<<case 1 2 3>>
<<He>> squeezes your <<breasts>> arounds <<his>> $NPCList[_nn].penisdesc as <<he>> cums, ejaculating onto them. <span class="pink"> <<He>> finishes with a slap to your face.</span>
<<gstress>><<gtrauma>><<gpain>><<violence 3>><<bruise face>><<hitstat>>
<br><br>
<<chestejacstat>><<ejacstat>><<set $hygiene += 500>><<set $chestsemen += 1>>
<<case 4 5 6>>
<<He>> grasps your hair and forces you to look at <<him>> while <<his>> $NPCList[_nn].penisdesc thrusts between your <<breasts>>. <<He>> shudders and ejaculates over them. "You should look at me while I use you for my pleasure." You feel warm semen slide down your body.
<br><br>
<<chestejacstat>><<ejacstat>><<set $hygiene += 500>><<set $chestsemen += 1>>
<<case 7>>
<<He>> grasps your neck and pushes your face against <<his>> body as <<he>> fucks your <<breasts>>. Semen shoots over your <<if $position is "missionary">>face<<faceejacstat>><<ejacstat>><<set $hygiene += 500>><<set $facesemen += 1>><<else>>stomach<<tummyejacstat>><<ejacstat>><<set $hygiene += 500>><<set $tummysemen += 1>><</if>> as you gasp for air. "Next time you're swallowing it, you little bitch."
<br><br>
<<chestejacstat>><<ejacstat>><<set $hygiene += 500>><<set $chestsemen += 1>>
<</switch>>
<<elseif $NPCList[_nn].penis is "mouthentrance">>
<<switch $NPCList[_nn].penissize>>
<<case 4>>
<<He>> holds <<his>> $NPCList[_nn].penisdesc tight, working it while aiming straight at your mouth. <span class="pink">You splutter and gag as thick ropes of cum push past your clenched lips.</span> "You need to learn to swallow, bitch."
<br><br>
<<faceejacstat>><<ejacstat>><<set $hygiene += 500>><<set $facesemen += 1>>
<<oralejacstat>><<ejacstat>><<set $hunger -= 200>><<set $thirst -= 200>><<set $mouthsemen += 1>>
<<case 1>>
<<He>> moans as a pathetic dribble of cum leaks from <<his>> $NPCList[_nn].penisdesc and down your chin. You manage to hold in the laughter.
<br><br>
<<default>>
<<switch random(1, 7)>>
<<case 1 2 3>>
<<He>> grasps your chin with one hand and strokes <<his>> $NPCList[_nn].penisdesc with the other as <<he>> ejaculates onto your face. <<He>> laughs as you cringe away from <<him>>.
<br><br>
<<faceejacstat>><<ejacstat>><<set $hygiene += 500>><<set $facesemen += 1>>
<<case 4 5 6>>
<<He>> grasps your ear with one hand whlie stroking <<his>> $NPCList[_nn].penisdesc with the other. <<He>> cums on your face. "I love giving unwanted facials."
<br><br>
<<faceejacstat>><<ejacstat>><<set $hygiene += 500>><<set $facesemen += 1>>
<<case 7>>
<<He>> grasps your hair tight in <<his>> fist while stroking <<his>> $NPCList[_nn].penisdesc. <<He>> aims at your mouth as <<he>> cums. <span class="pink">You splutter and gag as thick ropes of cum push past your clenched lips and into your mouth.</span> "I love watching whores gag on cum."
<br><br>
<<faceejacstat>><<ejacstat>><<set $hygiene += 500>><<set $facesemen += 1>>
<<oralejacstat>><<ejacstat>><<set $hunger -= 200>><<set $thirst -= 200>><<set $mouthsemen += 1>>
<</switch>>
<</switch>>
<<elseif $NPCList[_nn].penis is "mouthimminent">>
<<switch random(1, 7)>>
<<case 1 2 3>>
<<He>> grasps hair at the nape your neck, and tries to push <<his>> $NPCList[_nn].penisdesc into your mouth. <<He>> ejaculates too soon, shooting cum over your lips. <span class="pink"><<He>> slaps you across the face.</span> "Next time you better swallow what I give you."
<br><br>
<<faceejacstat>><<ejacstat>><<set $hygiene += 500>><<set $facesemen += 1>>
<<case 4 5 6>>
<<He>> brushes <<his>> $NPCList[_nn].penisdesc against your lips, causing <<him>> to ejaculate early. Cum drips down your face.
<br><br>
<<oralejacstat>><<ejacstat>><<set $hunger -= 200>><<set $thirst -= 200>><<set $mouthsemen += 1>>
<<case 7>>
<<He>> grasps your hair and tries to force <<his>> $NPCList[_nn].penisdesc into your mouth. <<Hes>> too excited, and cums before <<he>> can enter you. Thick ropes of cum cover your cheeks and chin. Some makes it into your mouth. "Next time it's balls deep, bitch."
<br><br>
<<faceejacstat>><<ejacstat>><<set $hygiene += 500>><<set $facesemen += 1>>
<<oralejacstat>><<ejacstat>><<set $hunger -= 200>><<set $thirst -= 200>><<set $mouthsemen += 1>>
<</switch>>
<<elseif $NPCList[_nn].penis is "mouth">>
<<switch $NPCList[_nn].penissize>>
<<case 4>>
<<He>> grasps your hair and thrusts down your throat, gagging you with <<his>> $NPCList[_nn].penisdesc as <<he>> cums. <span class="pink">You whimper as semen streams down your throat.</span> "I bet you enjoy being face fucked."
<<oralejacstat>><<ejacstat>><<set $hunger -= 200>><<set $thirst -= 200>><<set $mouthsemen += 1>>
<<gstress>><<gtrauma>><<gpain>><<violence 3>><<bruise neck>><<hitstat>>
<br><br>
<<case 1>>
<<He>> thrusts <<his>> $NPCList[_nn].penisdesc as far into your mouth as possible. It's not much. A tiny dribble of semen leaks from the end of <<his>> penis and down your chin.
<br><br>
<<default>>
<<switch random(1, 7)>>
<<case 1 2 3>>
<<He>> grasps your chin with one hand, and your hair with the other, then shoves <<his>> $NPCList[_nn].penisdesc down your throat. <<He>> cums at once. You gag and retch as unwanted semen streams down your throat, forcing you to swallow.
<br><br>
<<oralejacstat>><<ejacstat>><<set $hunger -= 200>><<set $thirst -= 200>><<set $mouthsemen += 1>>
<<case 4 5 6>>
<<He>> <span class="blue">grasps your throat</span> for purchase as <<his>> $NPCList[_nn].penisdesc thrusts into your mouth. You gag as <<he>> ejaculates down your throat.
<<oralejacstat>><<ejacstat>><<set $hunger -= 200>><<set $thirst -= 200>><<set $mouthsemen += 1>>
<<gstress>><<gtrauma>><<gpain>><<violence 3>><<bruise neck>><<hitstat>>
<br><br>
<<case 7>>
<<He>> grasps your hair by the temples and thrusts <<his>> $NPCList[_nn].penisdesc down your throat as <<he>> cums. <span class="pink">You whimper as semen streams into you.</span> <<Hes>> still ejaculating when <<he>> pulls out, filling your mouth and splattering over your face. "Sluts like you are made to be dominated."
<<faceejacstat>><<ejacstat>><<set $hygiene += 500>><<set $facesemen += 1>>
<<oralejacstat>><<ejacstat>><<set $hunger -= 200>><<set $thirst -= 200>><<set $mouthsemen += 1>>
<<gstress>><<gtrauma>><<gpain>><<violence 3>><<bruise neck>><<hitstat>>
<br><br>
<</switch>>
<</switch>>
<<elseif $NPCList[_nn].penis is "feet">>
<<switch random(1, 7)>>
<<case 1 2 3>>
<<He>> pushes your feet together and moans as <<he>> cums. Ejaculate covers your feet. "Next time I'm fucking you properly."
<br><br>
<<feetejacstat>><<ejacstat>><<set $hygiene += 500>><<set $feetsemen += 1>>
<<case 4 5 6>>
<<He>> cums on your feet, leaving them slick with semen. "I didn't mean to cum so soon."
<br><br>
<<feetejacstat>><<ejacstat>><<set $hygiene += 500>><<set $feetsemen += 1>>
<<case 7>>
<<He>> moans and thrusts <<his>> $NPCList[_nn].penisdesc between your feet as <<he>> cums, splattering semen onto your feet and legs. "Now you're nice and messy."
<br><br>
<<feetejacstat>><<ejacstat>><<set $hygiene += 500>><<set $feetsemen += 1>>
<<thighejacstat>><<ejacstat>><<set $hygiene += 500>><<set $thighsemen += 1>>
<</switch>>
<<elseif $NPCList[_nn].penis is "leftarm" and $NPCList[_nn].penis is "rightarm">>
<<switch random(1, 7)>>
<<case 1 2 3>>
<<He>> moans as <<he>> cums, <<his>> $NPCList[_nn].penisdesc pulsing in your hands. "I love your enthusiasm. Two handed handjobs are best."
<br><br>
<<handejacstat>><<ejacstat>><<set $hygiene += 500>><<set $leftarmsemen += 1>><<set $rightarmsemen += 1>>
<<case 4 5 6>>
<<He>> cums on your hands, leaving them slick with semen. "I'm gonna fuck you next time, but I like that you used both hands."
<br><br>
<<handejacstat>><<ejacstat>><<set $hygiene += 500>><<set $leftarmsemen += 1>><<set $rightarmsemen += 1>>
<<case 7>>
<<He>> spasms and moans, shooting thick streams of cum over your hands. You are so intent on your work you don't notice <<his>> $NPCList[_nn].penisdesc is aimed at your face. It gets splattered with semen. "Better look out next time."
<br><br>
<<handejacstat>><<ejacstat>><<set $hygiene += 500>><<set $leftarmsemen += 1>><<set $rightarmsemen += 1>>
<<faceejacstat>><<ejacstat>><<set $hygiene += 500>><<set $facesemen += 1>>
<</switch>>
<<elseif $NPCList[_nn].penis is "leftarm">>
<<switch random(1, 7)>>
<<case 1 2 3>>
<<He>> moans as <<he>> cums, <<his>> $NPCList[_nn].penisdesc sliding in your left hand and covering it with semen.
<br><br>
<<handejacstat>><<ejacstat>><<set $hygiene += 500>><<set $leftarmsemen += 1>>
<<case 3 4>>
<<He>> spasms and moans, shooting thick streams of cum over your hand. You are so intent on keeping <<him>> occupied that you don't notice that <<his>> $NPCList[_nn].penisdesc is aimed at your face. It gets splattered with semen. "Take that you cheeky cunt."
<br><br>
<<handejacstat>><<ejacstat>><<set $hygiene += 500>><<set $leftarmsemen += 1>>
<<faceejacstat>><<ejacstat>><<set $hygiene += 500>><<set $facesemen += 1>>
<<case 6 7>>
<<He>> spasms and moans. Thick streams of cum shoot from <<his>> $NPCList[_nn].penisdesc, splattering your chest. "You need to learn to control cock better."
<br><br>
<<handejacstat>><<ejacstat>><<set $hygiene += 500>><<set $leftarmsemen += 1>>
<<chestejacstat>><<ejacstat>><<set $hygiene += 500>><<set $chestsemen += 1>>
<</switch>>
<<elseif $NPCList[_nn].penis is "rightarm">>
<<switch random(1, 7)>>
<<case 1 2 3>>
<<He>> moans as you work <<his>> shaft with your right hand. You give <<his>> $NPCList[_nn].penisdesc a final squeeze, and <<he>> cums on your wrist.
<br><br>
<<handejacstat>><<ejacstat>><<set $hygiene += 500>><<set $rightarmsemen += 1>>
<<case 4 5>>
<<He>> spasms and moans, shooting thick streams of cum onto your hand. You are so intent on keeping <<him>> occupied you don't notice <<his>> $NPCList[_nn].penisdesc is aimed at your chest. <<His>> semen splatters onto your <<breasts>>. "You should lick that up, whore."
<br><br>
<<chestejacstat>><<ejacstat>><<set $hygiene += 500>><<set $chestsemen += 1>>
<<handejacstat>><<ejacstat>><<set $hygiene += 500>><<set $rightarmsemen += 1>>
<<case 6 7>>
<<He>> moans as arcs thick ropes of semen erupt from <<his>> $NPCList[_nn].penisdesc and into the air. It lands on your hand. "Lick it up. Go on, you can't resist."
<br><br>
<<handejacstat>><<ejacstat>><<set $hygiene += 500>><<set $rightarmsemen += 1>>
<</switch>>
<<elseif $NPCList[_nn].penis is 0>>
<<switch random(1, 5)>>
<<case 1>>
<<He>> moans as <<he>> works <<his>> shaft and, giving <<his>> $NPCList[_nn].penisdesc a final squeeze, ejaculates onto your tummy. "Take that, whore."
<br><br>
<<tummyejacstat>><<ejacstat>><<set $hygiene += 500>><<set $tummysemen += 1>>
<<case 2>>
<<He>> aims at your face as <<he>> rubs <<his>> $NPCList[_nn].penisdesc, covering it with semen. "Your place is on your knees in service. Don't forget it."
<br><br>
<<faceejacstat>><<ejacstat>><<set $hygiene += 500>><<set $facesemen += 1>>
<<case 3>>
<<He>> strokes <<his>> $NPCList[_nn].penisdesc and, aiming it with care, ejaculates on your <<bottom>>. "That's warm up for next time."
<br><br>
<<bottomejacstat>><<ejacstat>><<set $hygiene += 500>><<set $bottomsemen += 1>>
<<case 4>>
<<He>> strokes <<his>> $NPCList[_nn].penisdesc and moans, ejaculating on your <<breasts>>. "I love watching cum drip down a used-up whore."
<br><br>
<<chestejacstat>><<ejacstat>><<set $hygiene += 500>><<set $chestsemen += 1>>
<<case 5>>
<<He>> moans as <<he>> rubs <<his>> $NPCList[_nn].penisdesc, sending cum flying all over your body. <<He>> grins as the last strings of ejaculate spurt from <<his>> cock.
<br><br>
<<chestejacstat>><<ejacstat>><<set $hygiene += 500>><<set $chestsemen += 1>>
<<tummyejacstat>><<ejacstat>><<set $hygiene += 500>><<set $tummysemen += 1>>
<</switch>>
<<elseif $NPCList[_nn].penis is "otheranus">>
<<switch random(1, 7)>>
<<case 1 2 3>>
<<He>> moans as you fuck <<his>> ass. <<He>> catches <<his>> ejaculate in <<his>> hands, and stares at it. <<He>> looks ashamed. "Get off me. I'm done now."
<br><br>
<<faceejacstat>><<ejacstat>><<set $hygiene += 500>><<set $facesemen += 1>>
<<case 4 5>>
<<He>> whimpers as you pound <<his>> ass. Cum shoots from <<his>> $NPCList[_nn].penisdesc, splattering over the ground.
<br><br>
<<case 6 7>>
<<He>> sighs as <<he>> ejaculates onto <<his>> own chest. "You're a decent fuck toy. Next time I'm fucking that ass of yours."
<br><br>
<</switch>>
<<elseif $NPCList[_nn].penis is "otheranusfrot" or $NPCList[_nn].penis is "otheranusentrance" or $NPCList[_nn].penis is "otheranusimminent">>
<<switch random(1, 7)>>
<<case 1 2 3>>
<<He>> cums as you fuck <<his>> cheeks. You grinding your <<penis>> against <<his>> ass to finish. "You'll get a beating if you don't fuck me properly next time."
<br><br>
<<case 4 5>>
<<He>> moans and ejaculates on the ground as you rub against <<his>> anus. "Fuck. I wanted to feel you inside me."
<br><br>
<<case 6 7>>
<<He>> sighs as <<he>> ejaculates onto <<his>> own chest. "Next time I'll do the fucking. Be ready."
<br><br>
<</switch>>
<!-- Special case male PC being orally serviced by male NPC with no other contact -->
<<elseif $NPCList[_nn].mouth is "penis">>
<<switch random(1, 7)>>
<<case 1 2 3>>
<<He>> cums as you fuck <<his>> mouth. <<He>> shoves you away, as if disgusted with <<himself>>. "I'm done. Get lost."
<br><br>
<<tummyejacstat>><<ejacstat>><<set $hygiene += 500>><<set $tummysemen += 1>>
<<case 4 5>>
<<He>> whimpers and cums on the ground as you grasp <<his>> hair and pound <<his>> face. <<He>> struggles away from your cock. "I'm finished. Fuck off.
<br><br>
<<case 6 7>>
<<He>>
<<if $player.ballsExist>>cups your balls<<elseif $vaginaexist is 1>>grabs your pussy<</if>>
and painfully drives your <<penis>> down <<his>> throat. <<He>> ejaculates on <<his>> chest as <<he>> gags on your cock. "T-Topping from the bottom is my speciality, bitch."
<br><br>
<</switch>>
<<elseif $NPCList[_nn].penis is "othermouth">>
<<He>> shakes with arousal as <<he>> cums, before spitting on your face.
<br><br>
<<else>>
<<He>> collapses in orgasmic bliss.
<</if>>
<</if>>
<</if>>
<</if>>
<</for>>
<!-- END MAIN LOOP -->
<!-- Finishing moves for consensual with low anger or non-consensual with enemy damage -->
<<if $npc is 0>>
<<if $position isnot "wall">>
<<if $punishmentposition isnot "gloryhole">>
<!-- Disregard named NPCs and Pillory / Wall -->
<<if $consensual is 1 and $enemyanger lte 0>>
<<if $enemyno is 1>>
<<switch random(1, 6)>>
<<case 1 2>>
<<He>> absently strokes you, <span class="green">making you feel warm inside.</span>
<<lstress>><<ltrauma>><<lpain>><<violence -3>>
<br><br>
<<case 3 4>>
<<He>> strokes your hair, <span class="green">making you feel warm inside.</span>
<<lstress>><<ltrauma>><<lpain>><<violence -3>>
<br><br>
<<case 5 6>>
<<He>> brushes your cheek with <<his>> hand. "You're so <<if $player.gender_appearance is "m">>handsome<<else>>beautiful<</if>>!" <span class="green">Your face flushes with pleasure.</span>
<<lstress>><<ltrauma>><<lpain>><<violence -3>>
<br><br>
<</switch>>
<<elseif $enemyno gte 2>>
They stroke you, <span class="green">making you feel warm inside.</span>
<<lstress>><<ltrauma>><<lpain>><<violence -6>>
<br><br>
<</if>>
<<elseif $consensual is 0 and $enemyhealth lte ($enemyhealthmax / 10) * 7.5>>
<<if $enemyno is 1>>
<<He>> <span class="red">punches you. You double over.</span> "That's for struggling, bitch."
<<gstress>><<gtrauma>><<gpain>><<violence 6>>
<br><br>
<<elseif $enemyno is 2>>
<<set $NPCList[0].intro to 1>>
<<He>> holds your arms <span class="red">while the <<person2>><<person>> punches you. You double over.</span> "That'll teach you not to fight us, you little cunt."
<<gstress>><<gtrauma>><<gpain>><<violence 10>>
<br><br>
<<else>>
<<set $NPCList[0].intro to 1>>
<<He>> holds your arms <span class="red">while the others take turns punching you. You double over.</span> "Trying to fight us? You get what you deserve, you worthless slut."
<<gstress>><<gtrauma>><<gpain>><<violence 20>>
<br><br>
<</if>>
<<elseif $consensual is 0 and $enemyhealth lte ($enemyhealthmax / 10) * 8.5>>
<<if $enemyno is 1>>
<<He>> <span class="pink">slaps you back and forth across the face.</span> "That's for struggling."
<<gstress>><<gtrauma>><<gpain>><<violence 3>>
<br><br>
<<elseif $enemyno is 2>>
<<set $NPCList[0].intro to 1>>
<<He>> holds your arms <span class="pink">while the <<person2>><<person>> slaps you back and forth across the face.</span> "That's what you get for struggling."
<<gstress>><<gtrauma>><<gpain>><<violence 5>>
<br><br>
<<else>>
<<set $NPCList[0].intro to 1>>
<<He>> holds your arms <span class="pink">while the others take turns slapping you across the face and chest.</span> "That's what you get for struggling."
<<gstress>><<gtrauma>><<gpain>><<violence 10>>
<br><br>
<</if>>
<<elseif $consensual is 0 and $enemyhealth lt (($enemyhealthmax / 10) * 9.9) and $audience gte 10>>
<<set $NPCList[0].intro to 1>>
<<He>> thrusts you in front of the audience, grappling your arms. "Let's show <<phim>> what happens to feisty cunts." <span class="purple">The audience takes turns spitting on your chest and face while you writhe in discomfort.</span>
<<faceejacstat>><<ejacstat>><<set $facegoo += 1>>
<<chestejacstat>><<ejacstat>><<set $chestgoo += 1>>
<<gstress>><<gtrauma>><<trauma 3>><<stress 3>>
<br><br>
<</if>>
<</if>>
<</if>>
<</if>>
<<if $images is 1>>
<<combatimg>>
<br>
<</if>>
<<set $ejaculating to 0>>
<</nobr>><</widget>><<widget "beastejaculation">><<nobr>>
<<set $ejaculating to 1>>
<<set $enemyejaculated += 1>>
<<set $pronoun to "i">>
<<set _jj to $active_enemy>>
<!-- Male BEAST -->
<<if $NPCList[_jj].penis is "thighs">>
<<if $NPCList[_jj].penissize gte 5>>
Ejaculate gushes from <<bhis>> <<print $NPCList[_jj].penisdesc>>, drenching your thighs and tummy.
<<thighejacstat>><<tummyejacstat>><<ejacstat>><<set $hygiene += 5000>><<set $thighsemen += 5>><<set $tummysemen += 5>>
<<thighejacstat>><<ejacstat>><<set $hygiene += 500>><<set $thighsemen += 1>>
<<else>>
<<bHe>> ejaculates onto your thighs.
<<thighejacstat>><<ejacstat>><<set $hygiene += 500>><<set $thighsemen += 1>>
<</if>>
<</if>>
<<if $NPCList[_jj].penis is "vaginaentrance" and $worn.genitals.type.includes("chastity")>>
<<if $NPCList[_jj].penissize gte 5>>
Ejaculate gushes from <<bhis>> <<print $NPCList[_jj].penisdesc>>, drenching your chastity belt and flowing over your thighs.
<<vaginalentranceejacstat>><<thighejacstat>><<ejacstat>><<set $hygiene += 5000>><<set $vaginaoutsidesemen += 5>>
<<else>>
<<bHe>> ejaculates onto your $worn.genitals.name.
<<vaginalentranceejacstat>><<ejacstat>><<set $hygiene += 500>><<set $vaginaoutsidesemen += 1>>
<</if>>
<<elseif $NPCList[_jj].penis is "vaginaentrance">>
<<if $NPCList[_jj].penissize gte 5>>
Ejaculate gushes from <<bhis>> <<print $NPCList[_jj].penisdesc>>, drenching your <<genitals 1>> and flowing over your thighs.
<<vaginalentranceejacstat>><<thighejacstat>><<ejacstat>><<set $hygiene += 5000>><<set $vaginaoutsidesemen += 5>>
<<else>>
<<bHe>> ejaculates onto your <<pussy>>.
<<vaginalentranceejacstat>><<ejacstat>><<set $hygiene += 500>><<set $vaginaoutsidesemen += 1>>
<</if>>
<</if>>
<<if $NPCList[_jj].penis is "vaginaimminent" and $worn.genitals.type.includes("chastity")>>
<<if $NPCList[_jj].penissize gte 5>>
Ejaculate gushes from <<bhis>> <<print $NPCList[_jj].penisdesc>>, drenching your chastity belt and flowing over your thighs.
<<vaginalentranceejacstat>><<thighejacstat>><<ejacstat>><<set $hygiene += 5000>><<set $vaginaoutsidesemen += 5>>
<<else>>
<<bHe>> ejaculates onto your $worn.genitals.name.
<<vaginalentranceejacstat>><<ejacstat>><<set $hygiene += 500>><<set $vaginaoutsidesemen += 1>>
<</if>>
<<elseif $NPCList[_jj].penis is "vaginaimminent">>
<<if $NPCList[_jj].penissize gte 5>>
Ejaculate gushes from <<bhis>> <<print $NPCList[_jj].penisdesc>>, drenching your <<genitals 1>> and flowing over your thighs.
<<vaginalentranceejacstat>><<thighejacstat>><<ejacstat>><<set $hygiene += 5000>><<set $vaginaoutsidesemen += 5>>
<<else>>
<<bHe>> ejaculates onto your <<pussy>>.
<<vaginalentranceejacstat>><<ejacstat>><<set $hygiene += 500>><<set $vaginaoutsidesemen += 1>>
<</if>>
<</if>>
<<if $NPCList[_jj].penis is "vagina">>
<<if random(1, 100) gte 81 and $NPCList[_jj].type is "dog">>
<<if $args[0] is "knot">>
<<set _knotted to true>><<knot_stat>>
With a final thrust, <<bhe>> forces <<bhis>> knot into your <<pussy>>. <<bHe>> ejaculates deep into your womb. You feel the semen build within you, its exit plugged. The <<beasttype>> climbs off and faces away from you, but you remain locked together.
<<else>>
<<knot_stat>>
With a final thrust, <<bhe>> forces <<bhis>> knot into your <<pussy>>. <<bHe>> ejaculates deep into your womb. You feel the semen build within you, its exit plugged. The <<beasttype>> climbs off and faces away from you, but you're locked together for a humiliating five minutes until the knot shrinks enough that the <<beasttype>> can wiggle it free.
<<pass 5>>
<</if>>
<<elseif random(1, 100) gte 61 and ($NPCList[_jj].type is "wolf" or $NPCList[_jj].type is "wolfboy" or $NPCList[_jj].type is "wolfgirl")>>
<<if $args[0] is "knot">>
<<set _knotted to true>><<knot_stat>>
With a final thrust, <<bhe>> forces <<bhis>> knot into your <<pussy>>. <<bHe>> ejaculates deep into your womb. You feel the semen build within you, its exit plugged. The <<beasttype>> climbs off and faces away from you, but you remain locked together.
<<transform wolf 1>>
<<else>>
<<knot_stat>>
With a final thrust, <<bhe>> forces <<bhis>> knot into your <<pussy>>. <<bHe>> ejaculates deep into your womb. You feel the semen build within you, its exit plugged. The <<beasttype>> climbs off and faces away from you, but you're locked together for a humiliating five minutes until the knot shrinks enough that the <<beasttype>> can wiggle it free.
<<pass 5>><<transform wolf 1>>
<</if>>
<<elseif $NPCList[_jj].type is "pig" or $NPCList[_jj].type is "pigboy" or $NPCList[_jj].type is "piggirl">>
Ejaculate streams from the <<print $NPCList[_jj].type>>'s <<print $NPCList[_jj].penisdesc>>. You're stuck for many humiliating minutes, the pig's cock steadily filling your womb.
<br>
<<if $audiencepresent gte 1>>
The audience enjoy the show.
<<if random(1, 2) is 2>>
"I can't believe it. Bred by a pig."
<<else>>
"I bet <<pshe>> loves getting pig-fucked like this."
<</if>>
<br>
<<if random(1, 2) is 2>>
"What a filthy slut."
<<else>>
"Getting what a slut deserves."
<</if>>
<br>
<<if random(1, 2) is 2>>
"I wonder how pig cock feels."
<<else>>
"This <<bitch>> would fuck the whole sty."
<</if>>
<br>
<</if>>
<br>
Despite filling to the brim, the semen doesn't leak out. You remain full even as the pig wiggles free. Then you feel a pressure lift, and a plug of hard semen drops to the ground. Pig cum flows out after it, covering your thighs.
<<set $vaginasemen += 2>><<set $vaginaoutsidesemen += 2>><<set $thighsemen += 1>><<pass 30>><<vaginalentranceejacstat>><<thighejacstat>>
<<elseif $NPCList[_jj].penissize gte 5>>
Ejaculate gushes from <<bhis>> <<print $NPCList[_jj].penisdesc>>, filling your womb and flowing from your <<genitals 1>> in a great torrent.
<<vaginalentranceejacstat>><<set $hygiene += 4500>><<set $vaginasemen += 4>><<set $vaginaoutsidesemen += 5>>
<<else>>
<<bHe>> ejaculates deep into your womb.
<</if>>
<<vaginalejacstat>><<ejacstat>><<set $hygiene += 500>><<set $vaginasemen += 1>>
<<if $NPCList[_jj].type is "wolf" or $NPCList[_jj].type is "wolfboy" or $NPCList[_jj].type is "wolfgirl">>
<<transform wolf 1>>
<</if>>
<</if>>
<<if $NPCList[_jj].penis is "cheeks">>
<<if $NPCList[_jj].penissize gte 5>>
Ejaculate gushes from <<bhis>> <<print $NPCList[_jj].penisdesc>>, surging over your back and onto your hair, and flowing over your <<bottom>>.
<<bottomejacstat>><<hairejacstat>><<ejacstat>><<set $hygiene += 5000>><<set $bottomsemen += 5>><<set $hairsemen += 5>>
<<else>>
<<bHe>> ejaculates onto your back.
<<bottomejacstat>><<ejacstat>><<set $hygiene += 500>><<set $bottomsemen += 1>>
<</if>>
<</if>>
<<if $NPCList[_jj].penis is "anusentrance" and $worn.genitals.anal_shield is 1>>
<<if $NPCList[_jj].penissize gte 5>>
Ejaculate gushes from <<bhis>> <<print $NPCList[_jj].penisdesc>>, drenching your <<bottom>> and flowing over your thighs.
<<bottomejacstat>><<thighejacstat>><<ejacstat>><<set $hygiene += 5000>><<set $bottomsemen += 5>><<set $thighsemen += 5>>
<<else>>
<<bHe>> ejaculates onto your $worn.genitals.name.
<<bottomejacstat>><<ejacstat>><<set $hygiene += 500>><<set $bottomsemen += 1>>
<</if>>
<<elseif $NPCList[_jj].penis is "anusentrance">>
<<if $NPCList[_jj].penissize gte 5>>
Ejaculate gushes from <<bhis>> <<print $NPCList[_jj].penisdesc>>, drenching your <<bottom>> and flowing over your thighs.
<<bottomejacstat>><<thighejacstat>><<ejacstat>><<set $hygiene += 5000>><<set $bottomsemen += 5>><<set $thighsemen += 5>>
<<else>>
<<bHe>> ejaculates onto your <<bottom>>.
<<bottomejacstat>><<ejacstat>><<set $hygiene += 500>><<set $bottomsemen += 1>>
<</if>>
<</if>>
<<if $NPCList[_jj].penis is "anusimminent" and $worn.genitals.anal_shield is 1>>
<<if $NPCList[_jj].penissize gte 5>>
Ejaculate gushes from <<bhis>> <<print $NPCList[_jj].penisdesc>>, drenching your <<bottom>> and flowing over your thighs.
<<bottomejacstat>><<thighejacstat>><<ejacstat>><<set $hygiene += 5000>><<set $bottomsemen += 5>><<set $thighsemen += 5>>
<<else>>
<<bHe>> ejaculates onto your $worn.genitals.name.
<<bottomejacstat>><<ejacstat>><<set $hygiene += 500>><<set $bottomsemen += 1>>
<</if>>
<<elseif $NPCList[_jj].penis is "anusimminent">>
<<if $NPCList[_jj].penissize gte 5>>
Ejaculate gushes from <<bhis>> <<print $NPCList[_jj].penisdesc>>, drenching your <<bottom>> and flowing over your thighs.
<<bottomejacstat>><<thighejacstat>><<ejacstat>><<set $hygiene += 5000>><<set $bottomsemen += 5>><<set $thighsemen += 5>>
<<else>>
<<bHe>> ejaculates onto your <<bottom>>.
<<bottomejacstat>><<ejacstat>><<set $hygiene += 500>><<set $bottomsemen += 1>>
<</if>>
<</if>>
<<if $NPCList[_jj].penis is "anus">>
<<if random(1, 100) gte 81 and $NPCList[_jj].type is "dog">>
<<if $args[0] is "knot">>
<<set _knotted to true>><<knot_stat>>
With a final thrust, <<bhe>> forces <<bhis>> knot into your <<bottom>>. <<bHe>> ejaculates deep into your bowels. You feel the semen build within you, its exit plugged. The <<beasttype>> climbs off and faces away from you, but you remain locked together.
<<else>>
<<knot_stat>>
With a final thrust, <<bhe>> forces <<bhis>> knot into your <<bottom>>. <<bHe>> ejaculates deep into your bowels. You feel the semen build within you, its exit plugged. The <<beasttype>> climbs off and faces away from you, but you're locked together for a humiliating five minutes until the knot shrinks enough that the <<beasttype>> can wiggle it free.
<<pass 5>>
<</if>>
<<elseif random(1, 100) gte 61 and ($NPCList[_jj].type is "wolf" or $NPCList[_jj].type is "wolfboy" or $NPCList[_jj].type is "wolfgirl")>>
<<if $args[0] is "knot">>
<<set _knotted to true>><<knot_stat>>
With a final thrust, <<bhe>> forces <<bhis>> knot into your <<bottom>>. <<bHe>> ejaculates deep into your bowels. You feel the semen build within you, its exit plugged. The <<beasttype>> climbs off and faces away from you, but you remain locked together.
<<transform wolf 1>>
<<else>>
<<knot_stat>>
With a final thrust, <<bhe>> forces <<bhis>> knot into your <<bottom>>. <<bHe>> ejaculates deep into your bowels. You feel the semen build within you, its exit plugged. The <<beasttype>> climbs off and faces away from you, but you're locked together for a humiliating five minutes until the knot shrinks enough that the <<beasttype>> can wiggle it free.
<<pass 5>><<transform wolf 1>>
<</if>>
<<elseif $NPCList[_jj].type is "pig" or $NPCList[_jj].type is "pigboy" or $NPCList[_jj].type is "piggirl">>
Ejaculate streams from the <<print $NPCList[_jj].type>>'s <<print $NPCList[_jj].penisdesc>>. You're stuck for many humiliating minutes, the pig's cock steadily filling your ass.
<br>
<<if $audiencepresent gte 1>>
The audience enjoy the show.
<<if random(1, 2) is 2>>
"I can't believe it. Bred by a pig."
<<else>>
"I bet <<pshe>> loves getting pig-fucked like this."
<</if>>
<br>
<<if random(1, 2) is 2>>
"What a filthy slut."
<<else>>
"Getting what a slut deserves."
<</if>>
<br>
<<if random(1, 2) is 2>>
"I wonder how pig cock feels."
<<else>>
"This <<bitch>> would fuck the whole sty."
<</if>>
<br>
<</if>>
<br>
Despite filling to the brim, the semen doesn't leak out. You remain full even as the pig wiggles free. Then you feel a pressure lift, and a plug of hard semen drops to the ground. Pig cum flows out after it, covering your thighs.
<<set $anussemen += 2>><<set $bottomsemen += 2>><<set $thighsemen += 1>><<pass 30>><<bottomejacstat>><<thighejacstat>>
<<elseif $NPCList[_jj].penissize gte 5>>
Ejaculate gushes from <<bhis>> <<print $NPCList[_jj].penisdesc>>, filling your bowels and surging outside, drenching your <<bottom>>.
<<bottomejacstat>><<set $anussemen += 4>><<set $bottomsemen += 5>><<set $hygiene += 4500>><<set $hunger -= 1800>><<set $thirst -= 1800>>
<<else>>
<<bHe>> ejaculates into your bowels.
<</if>>
<<analejacstat>><<ejacstat>><<set $hunger -= 200>><<set $thirst -= 200>><<set $hygiene += 5000>><<set $anussemen += 1>>
<<if $NPCList[_jj].type is "wolf" or $NPCList[_jj].type is "wolfboy" or $NPCList[_jj].type is "wolfgirl">>
<<transform wolf 1>>
<</if>>
<</if>>
<<if $NPCList[_jj].penis is "chest">>
<<bHe>> ejaculates onto your <<if $position is "missionary">>neck<<neckejacstat>><<ejacstat>><<set $hygiene += 500>><<set $necksemen += 1>><<else>>stomach<<tummyejacstat>><<ejacstat>><<set $hygiene += 500>><<set $tummysemen += 1>><</if>> and chest.
<<chestejacstat>><<ejacstat>><<set $hygiene += 500>><<set $chestsemen += 1>>
<</if>>
<<if $NPCList[_jj].penis is "mouthentrance">>
<<bHe>> ejaculates onto your face.
<<faceejacstat>><<ejacstat>><<set $hygiene += 500>><<set $facesemen += 1>>
<</if>>
<<if $NPCList[_jj].penis is "mouthimminent">>
<<switch random(1, 3)>>
<<case 1 2>>
<<bHe>> ejaculates onto your face.
<<faceejacstat>><<ejacstat>><<set $hygiene += 500>><<set $facesemen += 1>>
<<case 3>>
<<bHe>> ejaculates a massive load onto your face, pushing past your pursed lips and into your mouth.
<<faceejacstat>><<ejacstat>><<set $hygiene += 500>><<set $facesemen += 1>>
<<if $NPCList[_jj].type is "wolf" or $NPCList[_jj].type is "wolfboy" or $NPCList[_jj].type is "wolfgirl">><<transform wolf 1>><</if>>
<</switch>>
<</if>>
<<if $NPCList[_jj].penis is "mouth">>
<<bHe>> ejaculates down the back of your throat.
<<oralejacstat>><<ejacstat>><<set $hunger -= 200>><<set $thirst -= 200>><<set $mouthsemen += 1>>
<<if $NPCList[_jj].type is "wolf" or $NPCList[_jj].type is "wolfboy" or $NPCList[_jj].type is "wolfgirl">>
<<transform wolf 1>>
<</if>>
<</if>>
<<if $NPCList[_jj].penis is "feet">>
<<bHe>> ejaculates on your feet.
<<feetejacstat>><<ejacstat>><<set $hygiene += 500>><<set $feetsemen += 1>>
<</if>>
<<if $NPCList[_jj].penis is "leftarm" and $NPCList[_jj].penis is "rightarm">>
<<bHe>> ejaculates on your hands.
<<handejacstat>><<ejacstat>><<set $hygiene += 500>><<set $leftarmsemen += 1>><<set $rightarmsemen += 1>>
<</if>>
<<if $NPCList[_jj].penis is "leftarm">><<bHe>> ejaculates on your hand.
<<handejacstat>><<ejacstat>><<set $hygiene += 500>><<set $leftarmsemen += 1>>
<</if>>
<<if $NPCList[_jj].penis is "rightarm">><<bHe>> ejaculates on your hand.
<<handejacstat>><<ejacstat>><<set $hygiene += 500>><<set $rightarmsemen += 1>>
<</if>>
<<if $NPCList[_jj].penis is "otheranusentrance" or $NPCList[_jj].penis is "otheranusimminent">>
The <<beasttype>> ejaculates as you frot <<his>> ass.
<</if>>
<<if $NPCList[_jj].penis is "otheranus">>
The <<beasttype>> ejaculates as you pound <<his>> ass.
<<if $NPCList[_jj].type is "wolf" or $NPCList[_jj].type is "wolfboy" or $NPCList[_jj].type is "wolfgirl">>
<<transform wolf 1>>
<</if>>
<</if>>
<<if $NPCList[_jj].penis is 0>>
<<if $NPCList[_jj].stance is "topface">>
<<bHe>> ejaculates onto your neck.
<<neckejacstat>><<ejacstat>><<set $hygiene += 500>><<set $necksemen += 1>>
<<else>>
<<bHe>> ejaculates onto your tummy.
<<tummyejacstat>><<ejacstat>><<set $hygiene += 500>><<set $tummysemen += 1>>
<</if>>
<</if>>
<!-- Female BEAST -->
<<if ($NPCList[_jj].vagina is "penisimminent" or $NPCList[_jj].vagina is "penisentrance") and $worn.genitals.type.includes("chastity")>>
You feel the vibrations from your $worn.genitals.name as the $NPCList[_jj].type orgasms.
<<elseif $NPCList[_jj].vagina is "penisimminent" or $NPCList[_jj].vagina is "penisentrance">>
You feel the heat radiate on your <<penis>> as the <<beasttype>> orgasms.
<</if>>
<<if $NPCList[_jj].vagina is "penis">>
The <<beasttype>> orgasms on your <<penis>>, pulsing around your length.
<<if $NPCList[_jj].type is "wolf" or $NPCList[_jj].type is "wolfboy" or $NPCList[_jj].type is "wolfgirl">>
<<transform wolf 1>>
<</if>>
<</if>>
<<if ($NPCList[_jj].vagina is "vaginaentrance" or $NPCList[_jj].vagina is "vaginaimminent") and $worn.genitals.type.includes("chastity")>>
You feel the vibrations from your $worn.genitals.name as the $NPCList[_jj].type orgasms.
<<elseif $NPCList[_jj].vagina is "vaginaentrance" or $NPCList[_jj].vagina is "vaginaimminent">>
You feel the heat radiate on your <<pussy>> as the <<beasttype>> orgasms.
<</if>>
<<if $NPCList[_jj].vagina is "vagina" and $worn.genitals.type.includes("chastity")>>
You feel the vibrations on your $worn.genitals.name as the $NPCList[_jj].type orgasms.
<<elseif $NPCList[_jj].vagina is "vagina">>
You feel the heat radiate on your <<pussy>> as the <<beasttype>> orgasms. Fluid leaks from the <<beasttype>> and mixes with yours.
<<if $NPCList[_jj].type is "wolf" or $NPCList[_jj].type is "wolfboy" or $NPCList[_jj].type is "wolfgirl">>
<<transform wolf 1>>
<</if>>
<</if>>
<<if $NPCList[_jj].vagina is "mouthimminent">>
You feel the heat radiate on your face as the <<beasttype>> orgasms.
<</if>>
<<if $NPCList[_jj].vagina is "mouthentrance">>
You feel the heat radiate on your face as the <<beasttype>> orgasms.
<</if>>
<<if $NPCList[_jj].vagina is "mouth">>
The <<beasttypes>> pussy shudders against your mouth as it orgasms. Fluid from the <<beasttype>> mixes with your saliva.
<<if $NPCList[_jj].type is "wolf" or $NPCList[_jj].type is "wolfboy" or $NPCList[_jj].type is "wolfgirl">>
<<transform wolf 1>>
<</if>>
<</if>>
<<if $NPCList[_jj].vagina is "otheranusentrance" or $NPCList[_jj].vagina is "otheranusimminent">>
The <<beasttype>> shudders in orgasm as you frot its ass.
<</if>>
<<if $NPCList[_jj].vagina is "otheranus">>
The <<beasttype>> shudders in orgasm as you pound its ass.
<<if $NPCList[_jj].type is "wolf" or $NPCList[_jj].type is "wolfboy" or $NPCList[_jj].type is "wolfgirl">>
<<transform wolf 1>>
<</if>>
<</if>>
<<if $NPCList[_jj].mouth is "penis">>
The <<beasttype>> shudders in orgasm as you fuck its mouth.
<<if $NPCList[_jj].type is "wolf" or $NPCList[_jj].type is "wolfboy" or $NPCList[_jj].type is "wolfgirl">>
<<transform wolf 1>>
<</if>>
<</if>>
<<if $NPCList[_jj].vagina is 0>>
The <<beasttype>> shudders in orgasm.
<</if>>
<!-- End orgasm loop -->
<!-- PC reaction loop -->
<<if $consensual is 1>>
<<if $deviancy gte 75>>
<<switch random(1, 3)>><<case 1>>You feel lewd, <<case 2>>You feel a thrill, <<case 3>>You feel lusty, <</switch>>
<<elseif $deviancy gte 15>>
<<switch random(1, 3)>><<case 1>>You feel lewd, <<case 2>>You feel a glow, <<case 3>>You feel titillated, <</switch>>
<<else>>
<<switch random(1, 3)>><<case 1>>You feel squeamish, <<case 2>>You feel unsettled, <<case 3>>You feel uncomfortable, <</switch>>
<</if>>
<<if $NPCList[_jj].penis is "anus" or $NPCList[_jj].penis is "mouth" or $NPCList[_jj].penis is "vagina">>
having been fucked by the <<beasttype>><<if $audience gte 6 or $pilloryaudience gte 6>> in front of a crowd.<<elseif $audiencepresent gte 1 or $pilloryaudience gte 1>> in front of others.<<else>>.<</if>>
<<elseif $NPCList[_jj].vagina is "penis" or $NPCList[_jj].mouth is "penis" or $NPCList[_jj].vagina is "otheranus">>
having fucked the <<beasttype>><<if $audience gte 6 or $pilloryaudience gte 6>> in front of a crowd.<<elseif $audiencepresent gte 1 or $pilloryaudience gte 1>> in front of others.<<else>>.<</if>>
<<elseif $NPCList[_jj].vagina isnot "none" and $NPCList[_jj].penis is "none">>
having been used by the <<beasttype>><<if $audience gte 6 or $pilloryaudience gte 6>> in front of a crowd.<<elseif $audiencepresent gte 1 or $pilloryaudience gte 1>> in front of others.<<else>>.<</if>>
<<else>>
having pleasured yourself with a <<beasttype>><<if $audience gte 6 or $pilloryaudience gte 6>> in front of a crowd.<<elseif $audiencepresent gte 1 or $pilloryaudience gte 1>> in front of others.<<else>>.<</if>>
<</if>>
<<else>>
<<if $deviancy gte 75>>
<<switch random(1, 3)>><<case 1>>You feel ashamed, <<case 2>>You feel embarrassed, <<case 3>>You feel distraught, <</switch>>
<<elseif $deviancy gte 15>>
<<switch random(1, 3)>><<case 1>>You feel nauseous, <<case 2>>You feel sick, <<case 3>>You feel gross, <</switch>>
<<else>>
<<switch random(1, 3)>><<case 1>>You feel wretched, <<case 2>>You feel repugnant, <<case 3>>You feel loathsome, <</switch>>
<</if>>
<<if $NPCList[_jj].penis is "anus" or $NPCList[_jj].penis is "mouth" or $NPCList[_jj].penis is "vagina">>
having been fucked by a <<beasttype>>
<<elseif $NPCList[_jj].vagina is "penis" or $NPCList[_jj].mouth is "penis" or $NPCList[_jj].vagina is "otheranus">>
having fucked a <<beasttype>>
<<elseif $NPCList[_jj].vagina isnot "none" and $NPCList[_jj].penis is "none">>
having been abused by a <<beasttype>>
<<else>>
having pleasured a <<beasttype>>
<</if>>
<<if $audience gte 6 or $pilloryaudience gte 6>> in front of a crowd.<<elseif $audiencepresent gte 1 or $pilloryaudience gte 1>> in front of others.<<else>> against your will.<</if>>
<</if>>
<br><br><br>
<<if $images is 1>>
<<combatimg>>
<br>
<</if>>
<<set $active_enemy += 1>>
<<if $water is 0>>
<<if _knotted is true>>
<<bHis>> knot remains tight within you, preventing the semen from leaking out.
<br><br>
<<elseif $NPCList[_jj].penis is "vagina" or $NPCList[_jj].penis is "anus">><<set $semenpuddle += 1>>
<<bHis>> penis slides out;
<<if $semenpuddle is 1>>
lacking anything to hold it in, semen drools out and forms a puddle beneath you.
<br><br>
<<elseif $semenpuddle is 2>>
lacking anything to hold it in, semen drools out and adds to the puddle beneath you.
<br><br>
<<elseif $semenpuddle is 3>>
lacking anything to hold it in, semen drools out and adds to the growing puddle beneath you.
<br><br>
<<elseif $semenpuddle is 4>>
lacking anything to hold it in, semen drools out and adds to the growing pool beneath you.
<br><br>
<<elseif $semenpuddle is 5>>
lacking anything to hold it in, semen drools out and adds to the growing pool beneath you.
<br><br>
<<elseif $semenpuddle is 6>>
lacking anything to hold it in, semen drools out and adds to the growing pool beneath you.
<br><br>
<</if>>
<</if>>
<</if>>
<!-- Index BEAST to next up -->
<<switch $active_enemy>>
<<case 0>>
<<set $enemyarousal to $enemyarousal1>>
<<set $enemyanger to $enemyanger1>>
<<set $enemyhealth to $enemyhealth1>>
<<set $enemytrust to $enemytrust1>>
<<case 1>>
<<set $enemyarousal to $enemyarousal2>>
<<set $enemyanger to $enemyanger2>>
<<set $enemyhealth to $enemyhealth2>>
<<set $enemytrust to $enemytrust2>>
<<case 2>>
<<set $enemyarousal to $enemyarousal3>>
<<set $enemyanger to $enemyanger3>>
<<set $enemyhealth to $enemyhealth3>>
<<set $enemytrust to $enemytrust3>>
<<case 3>>
<<set $enemyarousal to $enemyarousal4>>
<<set $enemyanger to $enemyanger4>>
<<set $enemyhealth to $enemyhealth4>>
<<set $enemytrust to $enemytrust4>>
<<case 4>>
<<set $enemyarousal to $enemyarousal5>>
<<set $enemyanger to $enemyanger5>>
<<set $enemyhealth to $enemyhealth5>>
<<set $enemytrust to $enemytrust5>>
<<case 5>><!-- Should be unused case -->
<<set $enemyarousal to $enemyarousal6>>
<<set $enemyanger to $enemyanger6>>
<<set $enemyhealth to $enemyhealth6>>
<<set $enemytrust to $enemytrust6>>
<<default>>
<span class="red">ERROR: Beastejac index error</span>
<</switch>>
<<if $vaginaexist is 1>>
<<set $vaginause to 0>>
<<set $vaginastate to 0>>
<</if>>
<<if $penisexist is 1>>
<<set $penisuse to 0>>
<<set $penisstate to 0>>
<</if>>
<<set $mouthuse to 0>>
<<set $anususe to 0>>
<<set $thighuse to 0>>
<<set $bottomuse to 0>>
<<set $feetuse to 0>>
<<if $leftarm isnot "bound" and $position isnot "wall">>
<<set $leftarm to 0>>
<</if>>
<<if $rightarm isnot "bound" and $position isnot "wall">>
<<set $rightarm to 0>>
<</if>>
<<set $chestuse to 0>>
<<set $cheststate to 0>>
<<if $head isnot "bound" and $position isnot "wall">>
<<set $head to 0>>
<</if>>
<<set $anusstate to 0>>
<<set $mouthstate to 0>>
<<set $leftaction to 0>>
<<set $rightaction to 0>>
<<set $vaginaaction to 0>>
<<set $anusaction to 0>>
<<set $thighaction to 0>>
<<set $cheekaction to 0>>
<<set $feetaction to 0>>
<<set $mouthaction to 0>>
<<set $rapeavoid to 1>>
<<set $ejaculating to 0>>
<</nobr>><</widget>><<widget "beastwound">><<nobr>>
<<set $enemywounded += 1>>
<<set $active_enemy += 1>>
<!-- Index beasts -->
<<switch $active_enemy>>
<<case 0>>
<<set $enemyarousal to $enemyarousal1>>
<<set $enemyanger to $enemyanger1>>
<<set $enemyhealth to $enemyhealth1>>
<<set $enemytrust to $enemytrust1>>
<<case 1>>
<<set $enemyarousal to $enemyarousal2>>
<<set $enemyanger to $enemyanger2>>
<<set $enemyhealth to $enemyhealth2>>
<<set $enemytrust to $enemytrust2>>
<<case 2>>
<<set $enemyarousal to $enemyarousal3>>
<<set $enemyanger to $enemyanger3>>
<<set $enemyhealth to $enemyhealth3>>
<<set $enemytrust to $enemytrust3>>
<<case 3>>
<<set $enemyarousal to $enemyarousal4>>
<<set $enemyanger to $enemyanger4>>
<<set $enemyhealth to $enemyhealth4>>
<<set $enemytrust to $enemytrust4>>
<<case 4>>
<<set $enemyarousal to $enemyarousal5>>
<<set $enemyanger to $enemyanger5>>
<<set $enemyhealth to $enemyhealth5>>
<<set $enemytrust to $enemytrust5>>
<<case 5>><!-- Should be unused case -->
<<set $enemyarousal to $enemyarousal6>>
<<set $enemyanger to $enemyanger6>>
<<set $enemyhealth to $enemyhealth6>>
<<set $enemytrust to $enemytrust6>>
<<default>>
<span class="red">ERROR: Beastwound index error</span>
<</switch>>
<<if $vaginaexist is 1>>
<<set $vaginause to 0>>
<<set $vaginastate to 0>>
<</if>>
<<if $penisexist is 1>>
<<set $penisuse to 0>>
<<set $penisstate to 0>>
<</if>>
<<set $mouthuse to 0>>
<<set $anususe to 0>>
<<set $thighuse to 0>>
<<set $bottomuse to 0>>
<<set $feetuse to 0>>
<<if $leftarm isnot "bound" and $position isnot "wall">>
<<set $leftarm to 0>>
<</if>>
<<if $rightarm isnot "bound" and $position isnot "wall">>
<<set $rightarm to 0>>
<</if>>
<<set $chestuse to 0>>
<<set $cheststate to 0>>
<<if $head isnot "bound" and $position isnot "wall">>
<<set $head to 0>>
<</if>>
<<set $anusstate to 0>>
<<set $mouthstate to 0>>
<<set $leftaction to 0>>
<<set $rightaction to 0>>
<<set $vaginaaction to 0>>
<<set $anusaction to 0>>
<<set $thighaction to 0>>
<<set $cheekaction to 0>>
<<set $feetaction to 0>>
<<set $mouthaction to 0>>
<<set $rapeavoid to 1>>
<</nobr>><</widget>><<widget "endcombat">><<nobr>>
<<if $enemyhealth lte 0>>
<<if $enemytype is "man">>
<<famescrap $enemyno>>
<</if>>
<<if $audiencepresent is 1>>
<<famescrap 10>>
<</if>>
<</if>>
<<if $demonabsorb gte 1>>
<<if $enemytype is "tentacles" or $enemytype is "struggle">>
<<set $pain -= (20 * $demonabsorb)>>
<<set $stress -= (300 * $demonabsorb)>>
<<else>>
<<set $trauma -= (150 * $demonabsorb)>>
<</if>>
<span class="lewd">You absorb the sexual essence. You feel soothed.</span>
<<set $demonabsorb to 0>>
<br>
<</if>>
<<if $assertive gte 1>>
You were
<<if $assertive lte 5>>
<span class="pink">slightly</span>
<<elseif $assertive lte 10>>
<span class="pink">a little</span>
<<elseif $assertive lte 30>>
<span class="purple">somewhat</span>
<<elseif $assertive lte 40>>
<span class="blue">quite</span>
<<elseif $assertive lte 50>>
<span class="lblue">pretty</span>
<<elseif $assertive lte 60>>
<span class="teal">very</span>
<<else>>
<span class="green">extremely</span>
<</if>>
assertive.
<<if $assertiveaction isnot 0 and $assertiveaction isnot undefined>>
<<if $assertiveaction is "trauma">>
<<set $trauma -= $assertive>>
<span class="meek">I'm so naughty.</span>
<<ltrauma>>
<br>
<<elseif $assertiveaction is "stress">>
<<set $stress -= ($assertive * 10)>>
<span class="green">That was fun.</span>
<<lstress>>
<br>
<<elseif $assertiveaction is "submissive">>
<<set $submissive += ($assertive / 10)>>
<<if $enemytype is "beast">>
<<set _plural_beast_type to $NPCList[0].type + "s">>
<span class="meek">It's nice to make _plural_beast_type feel good.</span>
<<elseif $enemytype is "tentacles">>
<span class="meek">It's nice to make tentacles feel good.</span>
<<else>>
<span class="meek">It's nice to make people feel good.</span>
<</if>>
<br>
<<elseif $assertiveaction is "defiant">>
<<set $submissive -= ($assertive / 10)>>
<span class="brat">It's nice to be in control.</span>
<br>
<</if>>
<<set $assertive to 0>>
<</if>>
<</if>>
<<endevent>>
<<struggle_end>>
<<set $combat to 0>>
<<set $rapeavoid to 1>>
<<set $sexavoid to 1>>
<<set $orgasmdown to 0>>
<<set $penisbitten to 0>>
<<set $breastbitten to 0>>
<<set $apologised to 0>>
<<unset $deepthroating>>
<<unset $bodywriting_special>>
<<unset $machine_tattoo_success>>
<<unset $monster>>
<<switch $player.gender>>
<<case "f">>
/*state*/
<<set $vaginastate to 0>>
<<set $penisstate to "none">>
/*use*/
<<set $vaginause to 0>>
<<set $penisuse to "none">>
<<case "m">>
/*state*/
<<set $vaginastate to "none">>
<<set $penisstate to 0>>
/*use*/
<<set $penisuse to 0>>
<<set $vaginause to "none">>
<<case "h">>
/*state*/
<<set $vaginastate to 0>>
<<set $penisstate to 0>>
/*use*/
<<set $vaginause to 0>>
<<set $penisuse to 0>>
<</switch>>
<<set $anusstate to 0>>
<<set $mouthstate to 0>>
<<set $finish to 0>>
<<set $gloryhole to 0>>
<<set $mouthuse to 0>>
<<set $anususe to 0>>
<<set $thighuse to 0>>
<<set $bottomuse to 0>>
<<if $feetuse isnot "bound">>
<<set $feetuse to 0>>
<</if>>
<<if $leftarm isnot "bound">>
<<set $leftarm to 0>>
<</if>>
<<if $rightarm isnot "bound">>
<<set $rightarm to 0>>
<</if>>
<<set $chestuse to 0>>
<<set $cheststate to 0>>
<<if $head isnot "bound">>
<<set $head to 0>>
<</if>>
<<if $position is "wall">>
<<set $leftarm to 0>>
<<set $rightarm to 0>>
<<set $head to 0>>
<</if>>
<<unset $neckuse>>
<<set $position to 0>>
<<set $walltype to 0>>
<<set $understruggle to 0>>
<<set $lowerstruggle to 0>>
<<set $upperstruggle to 0>>
<<set $enemytrust to 0>>
<<set $alarm to 0>>
<<set $rescue to 0>>
<<set $phase to 0>>
<<set $phase2 to 0>>
<<set $noise to 0>>
<<set $timer to 0>>
<<set $enemyno to 0>>
<<set $enemynomax to 1>>
<<set $beastname to "none">>
<<set $panicparalysis to 0>>
<<set $panicviolence to 0>>
<<set $pullaway to 0>>
<<set $novaginal to 0>>
<<set $noanal to 0>>
<<set $nopenile to 0>>
<<set $speechorgasmweakcumcount to 0>>
<<set $speechorgasmnocumcount to 0>>
<<set $speechorgasmcount to 0>>
<<set $speechorgasmrepeat to 0>>
<<set $underwatertime to 0>>
<<if $underwater isnot 1>>
<<oxygenrefresh>>
<</if>>
<<set $walltype to "wall">>
<<set $angelforgive to 0>>
<<unset $penisfucked>>
<<unset $vaginafucked>>
<<unset $anusfucked>>
<<set $speechdisable to 0>>
<<unset $stealstate>>
<<unset $position_lock>>
<<set $leftactiondefault to $leftaction>>
<<set $rightactiondefault to $rightaction>>
<<set $feetactiondefault to $feetaction>>
<<set $mouthactiondefault to $mouthaction>>
<<set $vaginaactiondefault to $vaginaaction>>
<<set $penisactiondefault to $penisaction>>
<<set $anusactiondefault to $anusaction>>
<<set $thighactiondefault to $thighaction>>
<<set $cheekactiondefault to $cheekaction>>
<<set $chestactiondefault to $chestaction>>
<<actioncarry>>
<<set $penisaction to 0>>
<<set $vaginaaction to 0>>
<<set $anusaction to 0>>
<<set $leftaction to 0>>
<<set $rightaction to 0>>
<<set $mouthaction to 0>>
<<set $thighaction to 0>>
<<set $cheekaction to 0>>
<<set $feetaction to 0>>
<<set $chestaction to 0>>
<<set $mockaction to "none">>
<<set $bodyaction to 0>>
<<set $carryblock to 0>>
<<set $enemywounded to 0>>
<<set $enemyejaculated to 0>>
<<set $semenpuddle to 0>>
<<set $seconds to 0>>
<<set $masturbationorgasm to 0>>
<<set $swarm to {
"type":0,
"name":0,
"move":0,
"spill":0,
"steady":0,
"amount":{},
"data":{}
}>>
<<unset $nowiggle>>
<<unset $cumbucket>>
<<set $tentacles.max to 0>>
<<set $tentacles.active to 0>>
<<set _tentacles to $tentacles>>
<<for _i to 1; _i lt 20; _i++>>
<<set _tentacles[_i] to null>>
<</for>>
<<set $leftaction to 0>>
<<set $rightaction to 0>>
<<set $back to 0>>
<<set $front to 0>>
<<set $chest to 0>>
<<set $claws to 1>>
<<set $water to 0>>
<<set $vorestrength to 0>>
<<set $vorestruggle to 0>>
<<set $voretentacles to 0>>
<<set $vorestage to 0>>
<<set $vorecreature to 0>>
<<set $vorestomach to 0>>
<<set $swallowed to 0>>
<<set $leftleg to 0>>
<<set $rightleg to 0>>
<<set $breastuse to 0>>
<<set $leftnipple to 0>>
<<set $rightnipple to 0>>
<<set $leftarmstate to 0>>
<<set $rightarmstate to 0>>
<<set $feetstate to 0>>
<<set $audienceselector to 0>>
<<set $audiencecamera to 0>>
<<set $audiencecamera1 to 0>>
<<set $audiencecamera2 to 0>>
<<set $audiencecamera3 to 0>>
<<set $audiencecamera4 to 0>>
<<set $audiencecamera5 to 0>>
<<set $audiencecamera6 to 0>>
<<set $audiencemember to 0>>
<<set $audienceforceboy to 0>>
<<set $audienceforcegirl to 0>>
<<set $audienceforceteen to 0>>
<<set $audiencepresent to 0>>
<<set $speechcrossdressangry to 0>>
<<set $speechcrossdressaroused to 0>>
<<set $speechcrossdressshock to 0>>
<<set $speechcrossdressdisappointed to 0>>
<<set $speechhermangry to 0>>
<<set $speechhermaroused to 0>>
<<set $speechhermshock to 0>>
<<set $speechhermdisappointed to 0>>
<<set $prop to []>>
<<set $arousalmasochism to 0>>
<<unset $willpowerpain>>
<<set $active_enemy to 0>>
<<set $combatTrain to {
length: 0,
generateInit: 1,
beastTypes: [],
numberPerTrain: [],
}>>
<<if $seductionskillup gte 1>>
<<set $seductionskillup to 0>>
<<if $seductionskill lt 1000>>
<span class="gold">You feel more confident in your seduction skills.</span>
<br>
<</if>>
<</if>>
<<if $oralskillup gte 1>>
<<set $oralskillup to 0>>
<<if $oralskill lt 1000>>
<span class="gold">You feel more confident in your ability to give pleasure with your mouth.</span>
<br>
<</if>>
<</if>>
<<if $vaginalskillup gte 1>>
<<set $vaginalskillup to 0>>
<<if $vaginalskill lt 1000>>
<span class="gold">You feel more confident in your ability to give pleasure with your vagina.</span>
<br>
<</if>>
<</if>>
<<if $analskillup gte 1>>
<<set $analskillup to 0>>
<<if $analskill lt 1000>>
<span class="gold">You feel more confident in your ability to give pleasure with your anus.</span>
<br>
<</if>>
<</if>>
<<if $handskillup gte 1>>
<<set $handskillup to 0>>
<<if $handskill lt 1000>>
<span class="gold">You feel more confident in your ability to give pleasure with your hands.</span>
<br>
<</if>>
<</if>>
<<if $feetskillup gte 1>>
<<set $feetskillup to 0>>
<<if $feetskill lt 1000>>
<span class="gold">You feel more confident in your ability to give pleasure with your feet.</span>
<br>
<</if>>
<</if>>
<<if $bottomskillup gte 1>>
<<set $bottomskillup to 0>>
<<if $bottomskill lt 1000>>
<span class="gold">You feel more confident in your ability to give pleasure with your buttocks.</span>
<br>
<</if>>
<</if>>
<<if $thighskillup gte 1>>
<<set $thighskillup to 0>>
<<if $thighskill lt 1000>>
<span class="gold">You feel more confident in your ability to give pleasure with your thighs.</span>
<br>
<</if>>
<</if>>
<<if $chestskillup gte 1>>
<<set $chestskillup to 0>>
<<if $chestskill lt 1000>>
<span class="gold">You feel more confident in your ability to use your <<breasts>> to pleasure others.</span>
<br>
<</if>>
<</if>>
<<if $penileskillup gte 1>>
<<set $penileskillup to 0>>
<<if $penileskill lt 1000>>
<span class="gold">You feel more confident in your ability to pleasure others with your penis.</span>
<br>
<</if>>
<</if>>
<<manend>>
<<turnend>>
<<getCombatDefaultsTypeClear>>
<br>
<</nobr>><</widget>><<widget "clearnpc">><<nobr>>
<<for _i = 0; _i < $NPCList.length ; _i++>>
<<set $NPCList[_i].lefthand to "none">>
<<set $NPCList[_i].righthand to "none">>
<<set $NPCList[_i].penis to "none">>
<<set $NPCList[_i].vagina to "none">>
<<set $NPCList[_i].mouth to "none">>
<<set $NPCList[_i].chest to "none">>
<<set $NPCList[_i].gender to 0>>
<<set $NPCList[_i].pronoun to 0>>
<<set $NPCList[_i].description to 0>>
<<set $NPCList[_i].fullDescription to 0>>
<<set $NPCList[_i].insecurity to 0>>
<<set $NPCList[_i].lactation to 0>>
<<set $NPCList[_i].intro to 0>>
<<set $NPCList[_i].speechanusescape to 0>>
<<set $NPCList[_i].speechpenisescape to 0>>
<<set $NPCList[_i].speechvaginaescape to 0>>
<<set $NPCList[_i].type to 0>>
<<set $NPCList[_i].stance to 0>>
<<set $NPCList[_i].monster to 0>>
<<set $NPCList[_i].maxOrgasms to 1>>
<<set $NPCList[_i].orgasms to 0>>
<<set $NPCList[_i].paid to 0>>
<<if _i < 1>>
<<set $NPCList[_i].breastsize to 3>>
<<set $NPCList[_i].breastsdesc to "breasts">>
<<set $NPCList[_i].breastdesc to "breast">>
<<set $NPCList[_i].penisdesc to "penis">>
<<set $NPCList[_i].penissize to 2>>
<<set $NPCList[_i].health to 200>><!-- This is set for compatibility elsewhere if needed, v2.2.0... -->
<<else>>
<<set $NPCList[_i].breastsize to 0>>
<<set $NPCList[_i].breastsdesc to 0>>
<<set $NPCList[_i].breastdesc to 0>>
<<set $NPCList[_i].penisdesc to 0>>
<<set $NPCList[_i].penissize to 0>>
<<set $NPCList[_i].health to 0>>
<</if>>
<</for>>
<<set $pronoun to 0>>
<<set $beastgenderoverride to 0>>
<<set $enemyno to 0>>
<<set $combattype to 0>>
<<unset $npcdescription>>
<<set $npc to 0>>
<<unset $npcnum>>
<</nobr>><</widget>><<widget "endevent">><<nobr>>
<<if $dancing is 1>>
<<famedance>>
<</if>>
<<set $molestavoid to 1>>
<<if $args[0] isnot "phaseless">>
<<set $phaselast to $phase>>
<<set $phase to 0>>
<<set $phase2 to 0>>
<</if>>
<<endnpc>>
<<clearnpc>>
<<set $dancelocation to 0>>
<<set $forceddance to 0>>
<<set $consensual to 0>>
<<set $danceaction to 0>>
<<set $danceactiondefault to 0>>
<<set $attention to 0>>
<<set $audience to 0>>
<<set $audienceexcitement to 0>>
<<set $audiencearousal to 0>>
<<set $audiencemod to 1>>
<<set $venuemod to 1>>
<<set $danceevent to 0>>
<<set $dancing to 0>>
<<set $privatedanceoffered to 0>>
<<set $trance to 0>>
<<set $robinhugging to 0>>
<<set $robinroomentered to 0>>
<<set $crossdressing to 0>>
<<unset $tip_add>>
<<set $orgasmcurrent to 0>>
<<set $action_unclad_outfit to 0>>
<<set $action_unclad_upper to 0>>
<<set $action_unclad_lower to 0>>
<<set $action_unclad_under_lower to 0>>
<<set $clothingselector to 0>>
<<unset $stealtextskip>>
<<set $trueconsensual to 0>>
<<set $speechcum to 0>>
<<set $speechorgasmcount to 0>>
<<set $npc_named to 0>>
<<unset $setupMidOrgasm>>
<</nobr>><</widget>><<widget "manend">><<nobr>>
<<unset $speechpenispenetrated>>
<<unset $speechvaginapenetrated>>
<<unset $speechanuspenetrated>>
<<unset $speechmouthpenetrated>>
<<unset $speechotheranuspenetrated>>
<<unset $speechvaginaimminent>>
<<unset $speechpenisimminent>>
<<unset $speechanusimminent>>
<<unset $speechmouthimminent>>
<<unset $speechotheranusimminent>>
<<unset $speechvaginaentrance>>
<<unset $speechanusentrance>>
<<unset $speechmouthentrance>>
<<unset $speechpenisentrance>>
<<unset $speechotheranusentrance>>
<<unset $speechvaginawithhold>>
<<unset $speechanuswithhold>>
<<unset $speechpeniswithhold>>
<<unset $speechotheranuswithhold>>
<<unset $speechvagina>>
<<unset $speechpenis>>
<<unset $speechanus>>
<<unset $speechvaginamouth>>
<<unset $speechvaginavagina>>
<<unset $speechbeat>>
<<unset $speechhit>>
<<unset $speechtribentrance>>
<<unset $speechheadbreasts>>
<<unset $speechheadchest>>
<<unset $speechheadnipple>>
<<unset $speechheadsuckle>>
<<unset $speechheadnippleclosed>>
<<unset $speechheadsuckleclosed>>
<<unset $speechfeet>>
<<unset $speechthigh>>
<<unset $speechcheeks>>
<<unset $speechhandjobpenis>>
<<unset $speechhandjobvagina>>
<<unset $speechthroat>>
<<unset $speechvaginafoot>>
<<unset $speechpenisfoot>>
<<unset $speechchastity>>
<<unset $speechstruggle>>
<<unset $speechstripstruggle>>
<<unset $speechspank>>
<<unset $speecharms>>
<<unset $speechclit>>
<<unset $speechglans>>
<<unset $speechfutapenis>>
<<unset $speechbottom>>
<<unset $speechhair>>
<<unset $speechchestrub>>
<<unset $speechbreastrub>>
<<unset $speechvaginaflaunt>>
<<unset $speechvaginavirgin>>
<<unset $speechanusvirgin>>
<<unset $speechmouthvirgin>>
<<unset $speechpenisvirgin>>
<<unset $speechpenisbig>>
<<unset $speechpenisescape>>
<<unset $speechvaginaescape>>
<<unset $speechanusescape>>
<<unset $speechsteal>>
<<unset $speechnamedrop>>
<<set $npcspeechcycle += 1>>
<<if $npcspeechcycle gte 7>>
<<set $npcspeechcycle to 0>>
<</if>>
<</nobr>><</widget>>
<<widget "turnend">><<nobr>>
<<unset $speechcum>>
<<unset $speechorgasmrepeat>>
<<unset $speechgenitals>>
<<unset $speechbreasts>>
<<unset $speechscream>>
<<unset $speechapologise>>
<<unset $speechplead>>
<<unset $speechmoan>>
<<unset $speechdemand>>
<<unset $speechcoverface>>
<<unset $speechcoverpenis>>
<<unset $speechcovervagina>>
<<unset $speechapologiseno>>
<<unset $speechforgive>>
<<unset $speechspray>>
<<if $speechcrossdressangry is 2>>
<<set $speechcrossdressangry to 1>>
<<elseif $speechcrossdressangry is 1>>
<<unset $speechcrossdressangry>>
<</if>>
<<if $speechcrossdressaroused is 2>>
<<set $speechcrossdressaroused to 1>>
<<elseif $speechcrossdressaroused is 1>>
<<unset $speechcrossdressaroused>>
<</if>>
<<if $speechcrossdressshock is 2>>
<<set $speechcrossdressshock to 1>>
<<elseif $speechcrossdressshock is 1>>
<<unset $speechcrossdressshock>>
<</if>>
<<if $speechcrossdressdisappointed is 2>>
<<set $speechcrossdressdisappointed to 1>>
<<elseif $speechcrossdressdisappointed is 1>>
<<unset $speechcrossdressdisappointed>>
<</if>>
<<if $speechhermangry is 2>>
<<set $speechhermangry to 1>>
<<elseif $speechhermangry is 1>>
<<unset $speechhermangry>>
<</if>>
<<if $speechhermaroused is 2>>
<<set $speechhermaroused to 1>>
<<elseif $speechhermaroused is 1>>
<<unset $speechhermaroused>>
<</if>>
<<if $speechhermshock is 2>>
<<set $speechhermshock to 1>>
<<elseif $speechhermshock is 1>>
<<unset $speechhermshock>>
<</if>>
<<if $speechhermdisappointed is 2>>
<<set $speechhermdisappointed to 1>>
<<elseif $speechhermdisappointed is 1>>
<<unset $speechhermdisappointed>>
<</if>>
<</nobr>><</widget>>
<<widget "manspeech">><<nobr>>
<<set _n to $args[0]>>
<<if $NPCList[_n].speechpenisescape is 1>>
<<set $speechpenisescape to 1>>
<</if>>
<<if $NPCList[_n].speechvaginaescape is 1>>
<<set $speechvaginaescape to 1>>
<</if>>
<<if $NPCList[_n].speechanusescape is 1>>
<<set $speechanusescape to 1>>
<</if>>
<</nobr>><</widget>><<widget "combatimg">><<nobr>>
<<if $enemyarousal gte ($enemyarousalmax / 5) * 4>>
<<set _animspeed to 'vfast'>>
<<elseif $enemyarousal gte ($enemyarousalmax / 5) * 3>>
<<set _animspeed to 'fast'>>
<<elseif $enemyarousal gte ($enemyarousalmax / 5) * 1>>
<<set _animspeed to 'mid'>>
<<else>>
<<set _animspeed to 'slow'>>
<</if>>
<<if window.document.body.clientWidth lt 650>>
<div id="divandroidsex" @class="colourContainerClasses() + ($combatAnimations isnot false ? '':' noAnimations')">
<<if $position is "missionary">>
<<missionaryimg>>
<<else>>
<<doggyimg>>
<</if>>
</div>
<<if $ejaculating is 1>>
<div id="divandroidxray" @class="'height64NoMargin' + + ($combatAnimations isnot false ? '':' noAnimations')"><<ejacimg>></div>
<<anusejacimgandroid>>
<<else>>
<div id="divandroidxray" @class="($combatAnimations isnot false ? '':' noAnimations')"><<xrayimg>></div>
<<anusxrayimgandroid>>
<</if>>
<<else>>
<div id="divsex" @class="colourContainerClasses() + ($combatAnimations isnot false ? '':' noAnimations')">
<<if $position is "missionary">>
<<missionaryimg>>
<<else>>
<<doggyimg>>
<</if>>
<<if $ejaculating is 1>>
<<ejacimg>>
<<else>>
<<xrayimg>>
<</if>>
</div>
<</if>>
<</nobr>><</widget>>
<<widget "doggyimg">><<nobr>>
<<voreimg>>
<<closeimg>>
<<set _filters to $skinColor.current>>
<<set _img to setup.tanImg.doggy[$skinColor.tanImgEnabled]>>
<<set _disabled to ["disabled","hidden"]>>
<<set _xx to $enemyno-1>>
<<if _xx is -1>>
<<set _stanceCheck to 0>>
<<else>>
<<set _stanceCheck to $NPCList[_xx].stance>>
<</if>>
<<if $imgload is 0>>
<<set $imgload to 1>>
<img class="layer-sexbase" src="img/ghost.png">
<img class="layer-sexblush" src="img/ghost.png">
<<else>>
<<set $imgload to 0>>
<img class="layer-sexbase" src="img/ghost2.png">
<img class="layer-sexblush" src="img/ghost.png">
<</if>>
<div class="i256">
<<if _swarmcreature is "fish" or _swarmcreature is "eels">>
<<if _swarmactive lte 0>>
<<elseif _swarmactive lte 1>>
<img class="layer-sexpenis anim-idle-4f-mid" src="img/sex/doggy/fish/fishcount1.png">
<<elseif _swarmactive lte 2>>
<img class="layer-sexpenis anim-idle-4f-mid" src="img/sex/doggy/fish/fishcount2.png">
<<elseif _swarmactive lte 3>>
<img class="layer-sexpenis anim-idle-4f-mid" src="img/sex/doggy/fish/fishcount3.png">
<<elseif _swarmactive lte 4>>
<img class="layer-sexpenis anim-idle-4f-mid" src="img/sex/doggy/fish/fishcount4.png">
<<elseif _swarmactive lte 9>>
<img class="layer-sexpenis anim-idle-4f-mid" src="img/sex/doggy/fish/fishcount5.png">
<<elseif _swarmactive gte 10>>
<img class="layer-sexpenis anim-idle-4f-mid" src="img/sex/doggy/fish/fishcount6.png">
<</if>>
<<else>>
<<if _swarmactive lte 0>>
<<elseif _swarmactive lte 1>>
<img class="layer-sexpenis anim-idle-2f-slow" src="img/sex/doggy/slime/slimecount1.png">
<<elseif _swarmactive lte 2>>
<img class="layer-sexpenis anim-idle-2f-slow" src="img/sex/doggy/slime/slimecount2.png">
<<elseif _swarmactive lte 3>>
<img class="layer-sexpenis anim-idle-2f-slow" src="img/sex/doggy/slime/slimecount3.png">
<<elseif _swarmactive lte 4>>
<img class="layer-sexpenis anim-idle-2f-slow" src="img/sex/doggy/slime/slimecount4.png">
<<elseif _swarmactive lte 9>>
<img class="layer-sexpenis anim-idle-2f-slow" src="img/sex/doggy/slime/slimecount5.png">
<<elseif _swarmactive gte 10>>
<img class="layer-sexpenis anim-idle-2f-slow" src="img/sex/doggy/slime/slimecount6.png">
<</if>>
<</if>>
<<swarm_img>>
<<if $thighuse is "othermouth">>
<img class="layer-sexpenis anim-idle-4f-mid" src="img/sex/doggy/doggyactivepenilemouthentrance.png">
<</if>>
<<if $penisstate is "othermouthimminent">>
<img class="layer-sexpenis anim-idle-4f-mid" src="img/sex/doggy/doggyactivepenilemouthimminent.png">
<</if>>
<<if $penisstate is "othermouthimminent">>
<img class="layer-sexpenis anim-idle-4f-mid" src="img/sex/doggy/doggyactivepenilemouthentrance.png">
<</if>>
<<if $mouthstate is "kissimminent">>
<img class="layer-sexpenis anim-idle-3f-slow" src="img/sex/doggy/doggyactiveoralmouthimminent.png">
<</if>>
<<if $mouthstate is "kissentrance">>
<img class="layer-sexpenis anim-idle-2f-slow" src="img/sex/doggy/doggyactiveoralmouthentrance.png">
<</if>>
<<if $vaginastate is "othermouthimminent">>
<img class="layer-sexpenis anim-idle-4f-mid" src="img/sex/doggy/doggyactivevaginalmouthimminent.png">
<</if>>
<<if $vaginastate is "othermouthentrance">>
<img class="layer-sexpenis anim-idle-2f-slow" src="img/sex/doggy/doggyactivevaginalmouthentrance.png">
<</if>>
<<if $vaginastate is "imminent">>
<<if $enemytype is "machine">>
<img class="layer-sexpenis anim-idle-2f-slow" src="img/sex/machine/vaginal/doggy/entrance.png">
<<elseif $enemytype isnot "beast">>
<img class="layer-sexpenis anim-idle-2f-slow" src="img/sex/doggy/doggyvaginalimminent.png">
<<if $silhouettedisable is "f" and $anususe isnot "penis">>
<img class="layer-sexpenis anim-idle-2f-slow" src="img/sex/doggy/shadow/vaginalimminent.png">
<</if>>
<</if>>
<<if $enemyarousal gte $enemyarousalmax>>
<img class="layer-sexpenis anim-idle-2f-slow" src="img/sex/doggy/doggyvaginalimminentcum.png">
<</if>>
<</if>>
<<if $bottomuse is "mouth">>
<img class="layer-sexpenis anim-idle-2f-slow" src="img/sex/doggy/doggyactiveanalmouthentrance.png">
<</if>>
<<if $anusstate is "othermouthimminent">>
<img class="layer-sexpenis anim-idle-2f-slow" src="img/sex/doggy/doggyactiveanalmouthimminent.png">
<</if>>
<<if $anusstate is "othermouthentrance">>
<img class="layer-sexpenis anim-idle-2f-slow" src="img/sex/doggy/doggyactiveanalmouthentrance.png">
<</if>>
<<if $anusstate is "imminent">>
<<if $enemytype is "machine">>
<img class="layer-sexpenis anim-idle-2f-slow" src="img/sex/machine/anal/doggy/entrance.png">
<<elseif $enemytype isnot "beast">>
<img class="layer-sexpenis anim-idle-2f-slow" src="img/sex/doggy/doggyanalimminent.png">
<<if $silhouettedisable is "f">>
<img class="layer-sexpenis anim-idle-2f-slow" src="img/sex/doggy/shadow/analimminent.png">
<</if>>
<</if>>
<<if $enemyarousal gte $enemyarousalmax>>
<img class="layer-sexpenis anim-idle-2f-slow" src="img/sex/doggy/doggyanalimminentcum.png">
<</if>>
<</if>>
<<if $anusstate is "entrance">>
<<if $enemytype is "machine">>
<img class="layer-sexpenis anim-idle-2f-slow" src="img/sex/machine/anal/doggy/entrance.png">
<<elseif $enemytype isnot "beast">>
<img class="layer-sexpenis anim-idle-1f-slow" src="img/sex/doggy/doggyanalentrance.png">
<<if $silhouettedisable is "f" and $debug is 1>>
<img class="layer-sexpenis" src="img/sex/doggy/shadow/analentrance.png">
<</if>>
<</if>>
<<if $enemyarousal gte $enemyarousalmax>>
<img class="layer-sexpenis anim-idle-4f-fast" src="img/sex/doggy/doggyanalentrancecum.png">
<</if>>
<</if>>
<<if $vaginastate is "entrance">>
<<if $enemytype is "machine">>
<img class="layer-sexpenis anim-idle-2f-slow" src="img/sex/machine/vaginal/doggy/entrance.png">
<<elseif $enemytype isnot "beast">>
<img class="layer-sexpenis anim-idle-1f-slow" src="img/sex/doggy/doggyvaginalentrance.png">
<<if $silhouettedisable is "f" and $anususe isnot "penis" and $debug is 1>>
<img class="layer-sexpenis" src="img/sex/doggy/shadow/vaginalentrance.png">
<</if>>
<</if>>
<<if $enemyarousal gte $enemyarousalmax>>
<img class="layer-sexpenis anim-idle-4f-fast" src="img/sex/doggy/doggyvaginalentrancecum.png">
<</if>>
<</if>>
<<if $mouthstate is "imminent">>
<<if $enemytype isnot "beast">>
<img class="layer-sexpenis anim-idle-4f-mid" src="img/sex/doggy/doggyoralimminent.png">
<<if $silhouettedisable is "f">>
<img class="layer-sexpenis anim-idle-2f-slow" src="img/sex/doggy/shadow/oralimminent.png">
<</if>>
<</if>>
<<if $enemyarousal gte $enemyarousalmax>>
<img class="layer-sexpenis anim-idle-4f-fast" src="img/sex/doggy/doggyoralentrancecum.png">
<</if>>
<</if>>
<<if $mouthstate is "entrance">>
<<if $enemytype isnot "beast">>
<img class="layer-sexpenis anim-idle-4f-mid" src="img/sex/doggy/doggyoralentrance.png">
<<if $silhouettedisable is "f">>
<img class="layer-sexpenis anim-idle-2f-slow" src="img/sex/doggy/shadow/oralentrance.png">
<</if>>
<</if>>
<<if $enemyarousal gte $enemyarousalmax>>
<img class="layer-sexpenis anim-idle-4f-fast" src="img/sex/doggy/doggyoralentrancecum.png">
<</if>>
<</if>>
<<if $enemytype is "machine">>
<<if $machine.tattoo>>
<<if $machine.tattoo.use isnot "inert" and $machine.tattoo.use isnot "destroyed">>
<<print '<img class="layer-apparatus anim-idle-4f-fast" src="img/sex/machine/tattoo/doggy/' + $machine.tattoo.use + '.png">'>>
<</if>>
<</if>>
<</if>>
<<if $prop.includes("haybale")>>
<img src="img/sex/prop/haybale.png">
<</if>>
<<if $prop.includes("table")>>
<img src="img/sex/prop/doggy_table.png">
<</if>>
<<if $prop.includes("milk")>>
<<if _milk_img is "milk_7">>
<img class="layer-behind anim-idle-4f-fast" src="img/sex/prop/milk/milk_overload.png">
<<else>>
<img class="layer-behind anim-idle-4f-fast" src="img/sex/prop/milk/milk.png">
<</if>>
<<if _milk_img>>
<img class="layer-behind anim-idle-4f-fast" @src="'img/sex/prop/milk/' + _milk_img + '.png'">
<</if>>
<</if>>
<<if $prop.includes("semen")>>
<<if _semen_img is "semen_7">>
<img class="layer-behind anim-idle-4f-fast" src="img/sex/prop/milk/semen_overload.png">
<<else>>
<img class="layer-behind anim-idle-4f-fast" src="img/sex/prop/milk/semen.png">
<</if>>
<<if _semen_img>>
<img class="layer-behind anim-idle-4f-fast" @src="'img/sex/prop/milk/' + _semen_img + '.png'">
<</if>>
<</if>>
<<if $prop.includes("rails")>>
<img class="layer-midapparatus" src="img/sex/prop/rails.png">
<</if>>
</div>
<<if $vaginastate isnot "penetrated"
and $anusstate isnot "penetrated"
and $mouthstate isnot "penetrated"
and $penisstate isnot "penetrated"
and $penisstate isnot "otheranus"
and $rightarm isnot "penis"
and $leftarm isnot "penis"
and $anusstate isnot "cheeks"
and $thighuse isnot "penis"
and $feetuse isnot "penis"
and $vaginastate isnot "othermouth"
and $anusstate isnot "othermouth"
and $mouthstate isnot "kiss" and $penisstate isnot "othermouth"
and $chestuse isnot "penis"
and $vaginastate isnot "tentacleentrance"
and $vaginastate isnot "tentacleimminent"
and $vaginastate isnot "tentacle"
and $vaginastate isnot "tentacledeep"
and $vaginause isnot "tentaclerub"
and $penisstate isnot "tentacleentrance"
and $penisstate isnot "tentacleimminent"
and $penisstate isnot "tentacle"
and $penisstate isnot "tentacledeep"
and $penisuse isnot "tentaclerub"
and $anusstate isnot "tentacleentrance"
and $anusstate isnot "tentacleimminent"
and $anusstate isnot "tentacle"
and $anusstate isnot "tentacledeep"
and $anususe isnot "tentaclerub"
and $mouthstate isnot "tentacleentrance"
and $mouthstate isnot "tentacleimminent"
and $mouthstate isnot "tentacle"
and $mouthstate isnot "tentacledeep"
and $feetstate isnot "tentacle"
and $leftarmstate isnot "tentacle"
and $rightarmstate isnot "tentacle"
and _stanceCheck isnot "top">>
<div class="i256">
<<clothesidle>>
<<beastimgidle>>
<img class="layer-sexbase anim-idle-2f" @src="_img.doggyactivebase" @style="'filter: '+_filters.body">
<img class="layer-sexbase anim-idle-2f" @src="_img.doggyactivebaselegs" @style="'filter: '+_filters.body">
<img class="layer-sexmouth" src="img/sex/doggy/active/body/doggyactivemouth.png">
<<if $leftarm isnot "bound" and $leftarm isnot "grappled">>
<img class="layer-sexbasefront anim-idle-2f" @src="_img.doggyactivebaseleftarm" @style="'filter: '+_filters.body">
<<elseif $worn.upper.set is $worn.lower.set and $worn.lower.skirt is 1>>
<img class="layer-sexaboveclothes anim-idle-2f" @src="_img.doggyactiveleftarmbound" @style="'filter: '+_filters.body">
<<else>>
<img class="layer-sexbase anim-idle-2f" @src="_img.doggyactiveleftarmbound" @style="'filter: '+_filters.body">
<</if>>
<<if $rightarm isnot "bound" and $rightarm isnot "grappled">>
<img class="layer-sexbaseback anim-idle-2f" @src="_img.doggyactivebaserightarm" @style="'filter: '+_filters.body">
<<else>>
<</if>>
<<if $position is "wall">>
<<if $walltype is "cleanpillory">>
<img class="layer-apparatus anim-idle-2f" src="img/sex/doggy/active/pillory/pilloryclean_active.png">
<img class="layer-midapparatus anim-idle-2f" src="img/sex/doggy/active/pillory/pillorycleanoverlay_active.png">
<<elseif $walltype is "horse_pillory">>
<img class="layer-apparatus anim-idle-2f" src="img/sex/doggy/active/pillory/horse_pillory.png">
<<elseif $walltype is "pillory">>
<<if $pilloryaudience gte 5>>
<img class="layer-frontapparatus anim-idle-2f" src="img/sex/doggy/active/pillory/pillorytomatoes4_active.png">
<<elseif $pilloryaudience gte 4>>
<img class="layer-frontapparatus anim-idle-2f" src="img/sex/doggy/active/pillory/pillorytomatoes3_active.png">
<<elseif $pilloryaudience gte 3>>
<img class="layer-frontapparatus anim-idle-2f" src="img/sex/doggy/active/pillory/pillorytomatoes2_active.png">
<<elseif $pilloryaudience gte 2>>
<img class="layer-frontapparatus anim-idle-2f" src="img/sex/doggy/active/pillory/pillorytomatoes1_active.png">
<</if>>
<img class="layer-apparatus anim-idle-2f" src="img/sex/doggy/active/pillory/pillorydirty_active.png">
<img class="layer-midapparatus anim-idle-2f" src="img/sex/doggy/active/pillory/pillorydirtyoverlay_active.png">
<<else>>
<img class="layer-foreground" src="img/sex/doggy/doggywall.png">
<</if>>
<</if>>
<<if $arousal gte 8000>>
<img class="layer-sexblush" @src="_img.doggyactiveblush5">
<<elseif $arousal gte 6000>>
<img class="layer-sexblush" @src="_img.doggyactiveblush4">
<<elseif $arousal gte 4000>>
<img class="layer-sexblush" @src="_img.doggyactiveblush3">
<<elseif $exposed gte 2 or $arousal gte 2000>>
<img class="layer-sexblush" @src="_img.doggyactiveblush2">
<<elseif $exposed gte 1 or $arousal gte 100>>
<img class="layer-sexblush" @src="_img.doggyactiveblush1">
<</if>>
<<if $pain gte 80>>
<img class="layer-sextears anim-idle-2f" src="img/sex/doggy/active/body/doggyactivetears4.png">
<<elseif $pain gte 60>>
<img class="layer-sextears anim-idle-2f" src="img/sex/doggy/active/body/doggyactivetears3.png">
<<elseif $pain gte 40>>
<img class="layer-sextears anim-idle-2f" src="img/sex/doggy/active/body/doggyactivetears2.png">
<<elseif $pain gte 20>>
<img class="layer-sextears" src="img/sex/doggy/active/body/doggyactivetears1.png">
<</if>>
<<if $pain gte 100 and $willpowerpain is 0>>
<img class="layer-sexsclera" src="img/sex/doggy/active/doggyactivesclerabloodshot.png">
<</if>>
<<if $trauma gte ($traumamax * 0.9)>>
<img class="layer-sexeyes colour-eye" src="img/sex/doggy/active/doggyactiveeyesempty.png">
<<else>>
<img class="layer-sexeyes colour-eye anim-idle-2f" src="img/sex/doggy/active/doggyactiveeyes.png">
<</if>>
<img class="layer-sexmouth colour-eye anim-idle-2f" @src="_img.doggyactiveeyelids" @style="'filter: '+_filters.body">
<<if $penisexist is 1>>
<<if $worn.genitals.name is "chastity belt">>
<img class="layer-sexmouth" src="img/sex/doggy/active/body/doggyactivepenischastity.png">
<<elseif $worn.lower.exposed gte 2 and $worn.under_lower.exposed gte 1>>
<<if $worn.genitals.name is "chastity cage">>
<img class="layer-sexmouth" @src="_img.doggyactivechastitycagepenis" @style="'filter: '+_filters.body">
<img class="layer-sexmouth" src="img/sex/doggy/active/body/doggyactivechastitycage.png">
<<elseif $player.virginity.penile is true>>
<img class="layer-sexmouth" @src="_img.doggyactivepenisvirgin" @style="'filter: '+_filters.body">
<<else>>
<img class="layer-sexmouth" @src="_img.doggyactivepenis" @style="'filter: '+_filters.body">
<</if>>
<</if>>
<</if>>
<<if $hairlength gte 900>>
<img class="layer-sexhair colour-hair anim-idle-2f" src="img/sex/doggy/active/hair/doggyactivefeet.png">
<<elseif $hairlength gte 700>>
<img class="layer-sexhair colour-hair anim-idle-2f" src="img/sex/doggy/active/hair/doggyactivethighs.png">
<<elseif $hairlength gte 600>>
<img class="layer-sexhair colour-hair anim-idle-2f" src="img/sex/doggy/active/hair/doggyactivenavel.png">
<<elseif $hairlength gte 400>>
<img class="layer-sexhair colour-hair anim-idle-2f" src="img/sex/doggy/active/hair/doggyactivechest.png">
<<elseif $hairlength gte 200>>
<img class="layer-sexhair colour-hair anim-idle-2f" src="img/sex/doggy/active/hair/doggyactiveshoulder.png">
<<else>>
<img class="layer-sexhair colour-hair anim-idle-2f" src="img/sex/doggy/active/hair/doggyactiveshort.png">
<</if>>
<img class="layer-sexlashes colour-hair anim-idle-2f" src="img/sex/doggy/active/hair/doggyactivelashes.png">
<img class="layer-sexbrow colour-hair anim-idle-2f" src="img/sex/doggy/active/hair/doggyactiveoverlay.png">
/*<<if $hairlength gte 200>>*/
/*<img class="layer-sexmouth anim-idle-2f" src="img/sex/doggy/idle/body/doggyidlefaceoverlay.png">*/
/*<<else>>*/
/*<img class="layer-sexmouth anim-idle-2f" src="img/sex/doggy/idle/body/doggyidlefaceoverlayshort.png">*/
/*<</if>>*/
<<if $worn.neck.collared is 1>>
<img class="layer-sexmouth" src="img/sex/doggy/active/body/doggyactivecollar.png">
<</if>>
<<breastsidle>>
<<img_tf_doggy_idle>>
<<if $worn.genitals.name is "chastity belt">>
<img class="layer-sexbaseoverlay" src="img/sex/doggy/active/body/doggyactivechastitybelt.png">
<<elseif $worn.genitals.name is "gold chastity belt">>
<img class="layer-sexbaseoverlay" src="img/sex/doggy/active/body/doggyactivegoldchastitybelt.png">
<</if>>
<<if $bodywritingImages is true>>
<<if $skin.left_cheek.writing>>
<<if $skin.left_cheek.type is "text">>
<img class="layer-sexskin anim-idle-2f" src="img/sex/doggy/bodywriting/left_cheek.png">
<<elseif $skin.left_cheek.type is "object">>
<img class="layer-sexskin anim-idle-2f" @src="'img/sex/doggy/bodywriting/' + $skin.left_cheek.writing + '/left_cheek.png'">
<</if>>
<</if>>
<<if $skin.left_shoulder.writing>>
<<if $skin.left_shoulder.type is "text">>
<img class="layer-sexskin anim-idle-2f" src="img/sex/doggy/bodywriting/left_shoulder.png">
<<elseif $skin.left_shoulder.type is "object">>
<<if $leftarm is "bound" or $leftarm is "grappled">>
<img class="layer-sexskin anim-idle-2f" @src="'img/sex/doggy/bodywriting/' + $skin.left_shoulder.writing + '/left_shoulder_bound.png'">
<<else>>
<img class="layer-sexskin anim-idle-2f" @src="'img/sex/doggy/bodywriting/' + $skin.left_shoulder.writing + '/left_shoulder.png'">
<</if>>
<</if>>
<</if>>
<<if $skin.breasts.writing>>
<<if $skin.breasts.type is "text">>
<img class="layer-sexskin anim-idle-2f" src="img/sex/doggy/bodywriting/breasts.png">
<</if>>
<</if>>
<<if $skin.back.writing>>
<<if $skin.back.type is "text">>
<img class="layer-sexskin anim-idle-2f" src="img/sex/doggy/bodywriting/back.png">
<</if>>
<</if>>
<<if $skin.pubic.writing>>
<<if $skin.pubic.type is "object">>
<img class="layer-sexskin anim-idle-2f" @src="'img/sex/doggy/bodywriting/' + $skin.pubic.writing + '/pubic.png'">
<<elseif $skin.pubic.type is "text">>
<img class="layer-sexskin anim-idle-2f" src="img/sex/doggy/bodywriting/pubic.png">
<</if>>
<</if>>
<<if $skin.left_bottom.writing>>
<<if $skin.left_bottom.type is "text">>
<img class="layer-sexskin anim-idle-2f" src="img/sex/doggy/bodywriting/left_bottom.png">
<</if>>
<</if>>
<<if $skin.left_thigh.writing>>
<<if $skin.left_thigh.type is "text">>
<img class="layer-sexskin anim-idle-2f" src="img/sex/doggy/bodywriting/left_thigh.png">
<</if>>
<</if>>
<<if $skin.right_thigh.writing>>
<<if $skin.right_thigh.type is "text">>
<<if $skin.right_thigh.arrow is 1>>
<img class="layer-sexskin anim-idle-2f" src="img/sex/doggy/bodywriting/right_thigh_arrow.png">
<<else>>
<img class="layer-sexskin anim-idle-2f" src="img/sex/doggy/bodywriting/right_thigh.png">
<</if>>
<<elseif $skin.right_thigh.type is "object">>
<img class="layer-sexskin anim-idle-2f" @src="'img/sex/doggy/bodywriting/' + $skin.right_thigh.writing + '/right_thigh.png'">
<</if>>
<</if>>
<</if>>
/*<img class="layer-sexbase" @src="_img.doggyactiveshadow">*/
<<if $machine>>
<<if $machine.arm_chains>>
<<if $leftarm is "bound" or $leftarm is "grappled" or $rightarm is "bound" or $rightarm is "grappled">>
<img class="layer-apparatus anim-idle-2" src="img/sex/prop/shackles/doggy/arms_bound.png">
<<else>>
<img class="layer-apparatus anim-idle-2" src="img/sex/prop/shackles/doggy/arms.png">
<</if>>
<</if>>
<<if $machine.leg_chains>>
<<if $feetuse is "penis" or $feetstate is "tentacle">>
<img class="layer-apparatus anim-idle-2" src="img/sex/prop/shackles/doggy/legs_up_chain.png">
<<else>>
<img class="layer-apparatus anim-idle-2" src="img/sex/prop/shackles/doggy/legs_down.png">
<</if>>
<</if>>
<</if>>
<<if $prop.includes("neck_shackle")>>
<img class="layer-apparatus anim-idle-2" src="img/sex/prop/shackles/doggy/neck.png">
<</if>>
<<if $prop.includes("arm_shackle")>>
<<if $leftarm is "bound" or $leftarm is "grappled" or $rightarm is "bound" or $rightarm is "grappled">>
<img class="layer-apparatus anim-idle-2" src="img/sex/prop/shackles/doggy/arms_bound.png">
<<else>>
<img class="layer-apparatus anim-idle-2" src="img/sex/prop/shackles/doggy/arms.png">
<</if>>
<</if>>
<<if $prop.includes("leg_shackle")>>
<<if $feetuse is "penis" or $feetstate is "tentacle">>
<img class="layer-apparatus anim-idle-2" src="img/sex/prop/shackles/doggy/legs_up_chain.png">
<<else>>
<img class="layer-apparatus anim-idle-2" src="img/sex/prop/shackles/doggy/legs_down.png">
<</if>>
<</if>>
<<if $prop.includes("breast_pump")>>
<<if $breastsize gte 8>>
<img class="layer-sexlashes anim-idle-2f" src="img/sex/machine/milk/doggy/breasts_huge.png">
<img class="layer-sexlashes anim-idle-2f" src="img/sex/machine/milk/doggy/breasts_huge_milk.png">
<<elseif $breastsize gte 5>>
<img class="layer-sexlashes anim-idle-2f" src="img/sex/machine/milk/doggy/breasts_large.png">
<img class="layer-sexlashes anim-idle-2f" src="img/sex/machine/milk/doggy/breasts_large_milk.png">
<<elseif $breastsize gte 3>>
<img class="layer-sexlashes anim-idle-2f" src="img/sex/machine/milk/doggy/breasts_small.png">
<img class="layer-sexlashes anim-idle-2f" src="img/sex/machine/milk/doggy/breasts_small_milk.png">
<<else>>
<img class="layer-sexlashes anim-idle-2f" src="img/sex/machine/milk/doggy/breasts_tiny.png">
<img class="layer-sexlashes anim-idle-2f" src="img/sex/machine/milk/doggy/breasts_tiny_milk.png">
<</if>>
<</if>>
<<if $prop.includes("penis_pump")>>
<img class="layer-sexlashes anim-idle-2f" src="img/sex/machine/milk/doggy/penis.png">
<img class="layer-sexlashes anim-idle-2f" src="img/sex/machine/milk/doggy/penis_semen.png">
<</if>>
</div>
<<else>>
<div class="i256">
<<beastimgdoggy>>
<<img_tf_doggy_active>>
<<clothesactive>>
<<if $position is "wall">>
<<if $walltype is "cleanpillory">>
<img @class="'layer-apparatus anim-doggy-4f-'+_animspeed" src="img/sex/doggy/active/pillory/pilloryclean_active.png">
<img @class="'layer-midapparatus anim-doggy-4f-'+_animspeed" src="img/sex/doggy/active/pillory/pillorycleanoverlay_active.png">
<<elseif $walltype is "horse_pillory">>
<img @class="'layer-midapparatus anim-doggy-4f-'+_animspeed" src="img/sex/doggy/active/pillory/horse_pillory.png">
<<elseif $walltype is "pillory">>
<<if $pilloryaudience gte 5>>
<img @class="'layer-frontapparatus anim-doggy-4f-'+_animspeed" src="img/sex/doggy/active/pillory/pillorytomatoes4_active.png">
<<elseif $pilloryaudience gte 4>>
<img @class="'layer-frontapparatus anim-doggy-4f-'+_animspeed" src="img/sex/doggy/active/pillory/pillorytomatoes3_active.png">
<<elseif $pilloryaudience gte 3>>
<img @class="'layer-frontapparatus anim-doggy-4f-'+_animspeed" src="img/sex/doggy/active/pillory/pillorytomatoes2_active.png">
<<elseif $pilloryaudience gte 2>>
<img @class="'layer-frontapparatus anim-doggy-4f-'+_animspeed" src="img/sex/doggy/active/pillory/pillorytomatoes1_active.png">
<</if>>
<img @class="'layer-apparatus anim-doggy-4f-'+_animspeed" src="img/sex/doggy/active/pillory/pillorydirty_active.png">
<img @class="'layer-midapparatus anim-doggy-4f-'+_animspeed" src="img/sex/doggy/active/pillory/pillorydirtyoverlay_active.png">
<<else>>
<img class="layer-foreground" src="img/sex/doggy/doggywall.png">
<</if>>
<</if>>
<img @class="'layer-sexblush colour-hair anim-doggy-4f-'+_animspeed" src="img/sex/doggy/active/hair/doggyactiveoverlay.png">
<img @class="'layer-sexbase anim-doggy-4f-'+_animspeed" @src="_img.doggyactivebase" @style="'filter: '+_filters.body">
<img @class="'layer-sexmouth anim-doggy-4f-'+_animspeed" src="img/sex/doggy/active/body/doggyactivemouth.png">
<<if $feetuse is "penis">>
<<if $enemytype isnot "beast">>
<img @class="'layer-sexbase anim-doggy-4f-'+_animspeed" @src="_img.doggyactivefeetjobpenis">
<<else>>
<img @class="'layer-sexbase anim-doggy-4f-'+_animspeed" src="img/sex/doggy/frontbeast/doggyactivefeetjobbeast.png">
<</if>>
<img @class="'layer-sexbase anim-doggy-4f-'+_animspeed" @src="_img.doggyactivefeetjob" @style="'filter: '+_filters.body">
<<if $enemyarousal gte $enemyarousalmax>>
<img class="layer-sextears anim-doggy-4f-vfast" src="img/sex/doggy/active/body/doggyactivefeetjobcum.png">
<</if>>
<<elseif $feetstate is "tentacle">>
<<else>>
<img @class="'layer-sexbase anim-doggy-4f-'+_animspeed" @src="_img.doggyactivebaselegs" @style="'filter: '+_filters.body">
<</if>>
<<if $leftarm is "penis">>
<<if $enemytype isnot "beast">>
<img @class="'layer-sexbasefront anim-doggy-4f-'+_animspeed" @src="_img.doggyactivelefthandjobpenis">
<img @class="'layer-sexbasefront anim-doggy-4f-'+_animspeed" @src="_img.doggyactivelefthandjob" @style="'filter: '+_filters.body">
<</if>>
<<if $enemyarousal gte $enemyarousalmax>>
<img class="layer-sextears anim-doggy-4f-vfast" src="img/sex/doggy/active/body/doggyactivelefthandjobcum.png">
<</if>>
<<elseif $leftarm is "bound">>
<img @class="'layer-sexbasefront anim-doggy-4f-'+_animspeed" @src="_img.doggyactiveleftarmbound" @style="'filter: '+_filters.body">
<<elseif $leftarm is "grappled">>
<img @class="'layer-sexbasefront anim-doggy-4f-'+_animspeed" @src="_img.doggyactiveleftarmbound" @style="'filter: '+_filters.body">
<<elseif $leftarmstate is "tentacle">>
<<else>>
<img @class="'layer-sexbasefront anim-doggy-4f-'+_animspeed" @src="_img.doggyactivebaseleftarm" @style="'filter: '+_filters.body">
<</if>>
<<if $rightarm is "penis">>
<<if $enemytype isnot "beast">>
<img @class="'layer-sexbaseback anim-doggy-4f-'+_animspeed" @src="_img.doggyactiverighthandjobpenis">
<img @class="'layer-sexbaseback anim-doggy-4f-'+_animspeed" @src="_img.doggyactiverighthandjob" @style="'filter: '+_filters.body">
<</if>>
<<if $enemyarousal gte $enemyarousalmax>>
<img class="layer-sextears anim-doggy-4f-vfast" src="img/sex/doggy/active/body/doggyactiverighthandjobcum.png">
<</if>>
<<elseif $rightarm is "bound">>
<<elseif $rightarm is "grappled">>
<<elseif $rightarmstate is "tentacle">>
<<else>>
<img class="layer-sexbaseback anim-doggy-4f-slow" @src="_img.doggyactivebaserightarm" @style="'filter: '+_filters.body">
<</if>>
<<if $anusstate is "cheeks">>
<<if $enemytype isnot "beast">>
<img @class="'layer-sexbase anim-doggy-4f-'+_animspeed" src="img/sex/doggy/active/body/doggyactivecheeks.png">
<</if>>
<<if $enemyarousal gte $enemyarousalmax>>
<img class="layer-sextears anim-doggy-4f-vfast" src="img/sex/doggy/active/body/doggyactivecheekscum.png">
<</if>>
<</if>>
<<if $chestuse is "penis">>
<img @class="'layer-sexpenis anim-doggy-4f-'+_animspeed" src="img/sex/doggy/active/body/doggyactivechest.png">
<</if>>
<<tentacleimg>>
<<if $thighuse is "penis">>
<<if $enemytype isnot "beast">>
<img @class="'layer-sexbase anim-doggy-4f-'+_animspeed" src="img/sex/doggy/active/body/doggyactivethighs.png">
<</if>>
<<if $enemyarousal gte $enemyarousalmax>>
<img class="layer-sextears anim-doggy-4f-vfast" src="img/sex/doggy/active/body/doggyactivethighscum.png">
<</if>>
<</if>>
<<if $arousal gte 8000>>
<img @class="'layer-sexblush anim-doggy-4f-'+_animspeed" @src="_img.doggyactiveblush5">
<<elseif $arousal gte 6000>>
<img @class="'layer-sexblush anim-doggy-4f-'+_animspeed" @src="_img.doggyactiveblush4">
<<elseif $arousal gte 4000>>
<img @class="'layer-sexblush anim-doggy-4f-'+_animspeed" @src="_img.doggyactiveblush3">
<<elseif $exposed gte 2 or $arousal gte 2000>>
<img @class="'layer-sexblush anim-doggy-4f-'+_animspeed" @src="_img.doggyactiveblush2">
<<elseif $exposed gte 1 or $arousal gte 100>>
<img @class="'layer-sexblush anim-doggy-4f-'+_animspeed" @src="_img.doggyactiveblush1">
<</if>>
<<if $pain gte 80>>
<img @class="'layer-sextears anim-doggy-4f-'+_animspeed" src="img/sex/doggy/active/body/doggyactivetears5.png">
<<elseif $pain gte 60>>
<img @class="'layer-sextears anim-doggy-4f-'+_animspeed" src="img/sex/doggy/active/body/doggyactivetears4.png">
<<elseif $pain gte 40>>
<img @class="'layer-sextears anim-doggy-4f-'+_animspeed" src="img/sex/doggy/active/body/doggyactivetears3.png">
<<elseif $pain gte 20>>
<img @class="'layer-sextears anim-doggy-4f-'+_animspeed" src="img/sex/doggy/active/body/doggyactivetears2.png">
<<else>>
<img @class="'layer-sextears anim-doggy-4f-'+_animspeed" src="img/sex/doggy/active/body/doggyactivetears1.png">
<</if>>
<<if $pain gte 100 and $willpowerpain is 0>>
<img @class="'layer-sexsclera anim-doggy-4f-'+_animspeed" src="img/sex/doggy/active/doggyactivesclerabloodshot.png">
<</if>>
<<if $trauma gte $traumamax>>
<img @class="'layer-sexeyes colour-eye anim-doggy-4f-'+_animspeed" src="img/sex/doggy/active/doggyactiveeyesempty.png">
<<else>>
<img @class="'layer-sexeyes colour-eye anim-doggy-4f-'+_animspeed" src="img/sex/doggy/active/doggyactiveeyes.png">
<</if>>
<img @class="'layer-sexmouth anim-doggy-4f-'+_animspeed" @src="_img.doggyactiveeyelids" @style="'filter: '+_filters.body">
<<if $mouthstate is "kiss">>
<img @class="'layer-sextears anim-doggy-4f-'+_animspeed" src="img/sex/doggy/active/body/doggyactiveoralmouth.png">
<</if>>
<<if $mouthstate is "penetrated">>
<<if $enemytype isnot "beast">>
<img @class="'layer-sextears anim-doggy-4f-'+_animspeed" src="img/sex/doggy/active/body/doggyactiveoral.png">
<<if $silhouettedisable is "f">>
<img @class="'layer-sextears anim-doggy-4f-'+_animspeed" src="img/sex/doggy/shadow/activeoral.png">
<</if>>
<</if>>
<<if $enemyarousal gte $enemyarousalmax>>
<img @class="'layer-sextears anim-doggy-4f-'+_animspeed" src="img/sex/doggy/active/body/doggyactiveoralcum.png">
<</if>>
<</if>>
<<if $vaginastate is "othermouth">>
<img @class="'layer-sextears anim-doggy-4f-'+_animspeed" src="img/sex/doggy/active/body/doggyactivevaginalmouth.png">
<</if>>
<<if $vaginastate is "penetrated">>
<<if $enemytype is "machine">>
<img @class="'layer-sextears anim-doggy-4f-'+_animspeed" src="img/sex/machine/vaginal/doggy/penetrated.png">
<<elseif $enemytype isnot "beast">>
<<if $anusstate is "penetrated">>
<img @class="'layer-sextears anim-doggy-4f-'+_animspeed" src="img/sex/doggy/active/body/doggyactivevaginaldp.png">
<<if $silhouettedisable is "f">>
<<if $rightarm is "bound" or $rightarm is "grappled">>
<img @class="'layer-sextears anim-doggy-4f-'+_animspeed" src="img/sex/doggy/shadow/activevaginaldpbound.png">
<<else>>
<img @class="'layer-sextears anim-doggy-4f-'+_animspeed" src="img/sex/doggy/shadow/activevaginaldp.png">
<</if>>
<</if>>
<<else>>
<img @class="'layer-sextears anim-doggy-4f-'+_animspeed" src="img/sex/doggy/active/body/doggyactivevaginal.png">
<<if $silhouettedisable is "f">>
<img @class="'layer-sextears anim-doggy-4f-'+_animspeed" src="img/sex/doggy/shadow/activevaginal.png">
<</if>>
<</if>>
<</if>>
<<if $enemyarousal gte $enemyarousalmax>>
<img @class="'layer-sextears anim-doggy-4f-'+_animspeed" src="img/sex/doggy/active/body/doggyactivevaginalcum.png">
<</if>>
<</if>>
<<if $anusstate is "othermouth">>
<img @class="'layer-sextears anim-doggy-4f-'+_animspeed" src="img/sex/doggy/active/body/doggyactiveanalmouth.png">
<</if>>
<<if $anusstate is "penetrated">>
<<if $enemytype is "machine">>
<img @class="'layer-sextears anim-doggy-4f-'+_animspeed" src="img/sex/machine/anal/doggy/penetrated.png">
<<elseif $enemytype isnot "beast">>
<img @class="'layer-sextears anim-doggy-4f-'+_animspeed" src="img/sex/doggy/active/body/doggyactiveanal.png">
<<if $silhouettedisable is "f">>
<img @class="'layer-sextears anim-doggy-4f-'+_animspeed" src="img/sex/doggy/shadow/activeanal.png">
<</if>>
<</if>>
<<if $enemyarousal gte $enemyarousalmax>>
<img @class="'layer-sextears anim-doggy-4f-'+_animspeed" src="img/sex/doggy/active/body/doggyactiveanalcum.png">
<</if>>
<</if>>
<<if $penisstate is "othermouth">>
<img @class="'layer-sexhair anim-doggy-4f-'+_animspeed" src="img/sex/doggy/active/body/doggyactivepenile.png">
<</if>>
<<if $penisstate is "penetrated" or $penisstate is "otheranus">>
<<if $orgasmdown gte 1 and $orgasmcount lte 24 and $femaleclimax isnot 1>>
<img @class="'layer-sexhair anim-doggy-4f-'+_animspeed" src="img/sex/doggy/active/body/doggyactivepenilecum.png">
<<else>>
<img @class="'layer-sexhair anim-doggy-4f-'+_animspeed" src="img/sex/doggy/active/body/doggyactivepenile.png">
<</if>>
<</if>>
<<if $penisexist is 1>>
<<if $worn.lower.exposed gte 2 and $worn.under_lower.exposed gte 1>>
<<if $worn.genitals.type.includes("chastity")>>
<<if $worn.genitals.name is "chastity belt">>
<img @class="'layer-sexmouth anim-doggy-4f-'+_animspeed" src="img/sex/doggy/active/body/doggyactivepenischastity.png">
<<elseif $worn.genitals.name is "chastity cage">>
<img @class="'layer-sexmouth anim-doggy-4f-'+_animspeed" @src="_img.doggyactivechastitycagepenis" @style="'filter: '+_filters.body">
<img @class="'layer-sexmouth anim-doggy-4f-'+_animspeed" src="img/sex/doggy/active/body/doggyactivechastitycage.png">
<</if>>
<<elseif $player.virginity.penile is true>>
<img @class="'layer-sexmouth anim-doggy-4f-'+_animspeed" @src="_img.doggyactivepenisvirgin" @style="'filter: '+_filters.body">
<<else>>
<img @class="'layer-sexmouth anim-doggy-4f-'+_animspeed" @src="_img.doggyactivepenis" @style="'filter: '+_filters.body">
<</if>>
<<if $orgasmdown gte 1 and $penisstate isnot "penetrated" and $orgasmcount lte 24 and $femaleclimax isnot 1 and !$worn.genitals.type.includes("chastity")>>
<img @class="'layer-sexmouth anim-doggy-4f-'+_animspeed" src="img/sex/doggy/active/body/doggyactivecum.png">
<</if>>
<</if>>
<</if>>
<<if $hairlength gte 900>>
<img @class="'layer-sexhair colour-hair anim-doggy-4f-'+_animspeed" src="img/sex/doggy/active/hair/doggyactivefeet.png">
/*<img @class="'layer-sextears colour-hair anim-doggy-4f-'+_animspeed" src="img/sex/doggy/active/hair/edge/chest.png">/*
<<elseif $hairlength gte 700>>
<img @class="'colour-hair layer-sexhair anim-doggy-4f-'+_animspeed" src="img/sex/doggy/active/hair/doggyactivethighs.png">
/*<img @class="'layer-sextears colour-hair anim-doggy-4f-'+_animspeed" src="img/sex/doggy/active/hair/edge/chest.png">*/
<<elseif $hairlength gte 600>>
<img @class="'colour-hair layer-sexhair anim-doggy-4f-'+_animspeed" src="img/sex/doggy/active/hair/doggyactivenavel.png">
/*<img @class="'layer-sextears colour-hair anim-doggy-4f-'+_animspeed" src="img/sex/doggy/active/hair/edge/chest.png">*/
<<elseif $hairlength gte 400>>
<img @class="'colour-hair layer-sexhair anim-doggy-4f-'+_animspeed" src="img/sex/doggy/active/hair/doggyactivechest.png">
/*<img @class="'layer-sextears colour-hair anim-doggy-4f-'+_animspeed" src="img/sex/doggy/active/hair/edge/chest.png">*/
<<elseif $hairlength gte 200>>
<img @class="'colour-hair layer-sexhair anim-doggy-4f-'+_animspeed" src="img/sex/doggy/active/hair/doggyactiveshoulder.png">
/*<img @class="'layer-sextears colour-hair anim-doggy-4f-'+_animspeed" src="img/sex/doggy/active/hair/edge/shoulder.png">*/
<<else>>
<img @class="'colour-hair layer-sexhair anim-doggy-4f-'+_animspeed" src="img/sex/doggy/active/hair/doggyactiveshort.png">
/*<img @class="'layer-sextears colour-hair anim-doggy-4f-'+_animspeed" src="img/sex/doggy/active/hair/edge/short.png">*/
<</if>>
<img @class="'colour-hair layer-sexlashes anim-doggy-4f-'+_animspeed" src="img/sex/doggy/active/hair/doggyactivelashes.png">
/*<img @class="'layer-sexsclera anim-doggy-4f-'+_animspeed" src="img/sex/doggy/active/body/doggyactivefaceoverlay.png">*/
<<if $worn.neck.collared is 1>>
<img @class="'layer-sexmouth anim-doggy-4f-'+_animspeed" src="img/sex/doggy/active/body/doggyactivecollar.png">
<</if>>
<<breastsactive>>
<<if $worn.genitals.name is "chastity belt">>
<img @class="'layer-sexbaseoverlay anim-doggy-4f-'+_animspeed" src="img/sex/doggy/active/body/doggyactivechastitybelt.png">
<<elseif $worn.genitals.name is "gold chastity belt">>
<img @class="'layer-sexbaseoverlay anim-doggy-4f-'+_animspeed" src="img/sex/doggy/active/body/doggyactivegoldchastitybelt.png">
<</if>>
<<if $bodywritingImages is true>>
<<if $skin.left_cheek.writing>>
<<if $skin.left_cheek.type is "text">>
<img @class="'layer-sexskin anim-doggy-4f-'+_animspeed" src="img/sex/doggy/bodywriting/left_cheek.png">
<<elseif $skin.left_cheek.type is "object">>
<img @class="'layer-sexskin anim-doggy-4f-'+_animspeed" @src="'img/sex/doggy/bodywriting/' + $skin.left_cheek.writing + '/left_cheek.png'">
<</if>>
<</if>>
<<if $skin.left_shoulder.writing>>
<<if $skin.left_shoulder.type is "text">>
<img @class="'layer-sexskin anim-doggy-4f-'+_animspeed" src="img/sex/doggy/bodywriting/left_shoulder.png">
<<elseif $skin.left_shoulder.type is "object">>
<<if $leftarm is "bound" or $leftarm is "grappled">>
<img @class="'layer-sexarmsboundskin anim-doggy-4f-'+_animspeed" @src="'img/sex/doggy/bodywriting/' + $skin.left_shoulder.writing + '/left_shoulder_bound.png'">
<<else>>
<img @class="'layer-sexskin anim-doggy-4f-'+_animspeed" @src="'img/sex/doggy/bodywriting/' + $skin.left_shoulder.writing + '/left_shoulder.png'">
<</if>>
<</if>>
<</if>>
<<if $skin.breasts.writing>>
<<if $skin.breasts.type is "text">>
<img @class="'layer-sexskin anim-doggy-4f-'+_animspeed" src="img/sex/doggy/bodywriting/breasts.png">
<</if>>
<</if>>
<<if $skin.back.writing>>
<<if $skin.back.type is "text">>
<img @class="'layer-sexskin anim-doggy-4f-'+_animspeed" src="img/sex/doggy/bodywriting/back.png">
<</if>>
<</if>>
<<if $skin.pubic.writing>>
<<if $skin.pubic.type is "object">>
<img @class="'layer-sexskin anim-doggy-4f-'+_animspeed" @src="'img/sex/doggy/bodywriting/' + $skin.pubic.writing + '/pubic.png'">
<<elseif $skin.pubic.type is "text">>
<img @class="'layer-sexskin anim-doggy-4f-'+_animspeed" src="img/sex/doggy/bodywriting/pubic.png">
<</if>>
<</if>>
<<if $skin.left_bottom.writing>>
<<if $skin.left_bottom.type is "text">>
<img @class="'layer-sexskin anim-doggy-4f-'+_animspeed" src="img/sex/doggy/bodywriting/left_bottom.png">
<</if>>
<</if>>
<<if $skin.left_thigh.writing>>
<<if $skin.left_thigh.type is "text">>
<img @class="'layer-sexskin anim-doggy-4f-'+_animspeed" src="img/sex/doggy/bodywriting/left_thigh.png">
<</if>>
<</if>>
<<if $skin.right_thigh.writing>>
<<if $skin.right_thigh.type is "text">>
<<if $skin.right_thigh.arrow is 1>>
<img @class="'layer-sexskin anim-doggy-4f-'+_animspeed" src="img/sex/doggy/bodywriting/right_thigh_arrow.png">
<<else>>
<img @class="'layer-sexskin anim-doggy-4f-'+_animspeed" src="img/sex/doggy/bodywriting/right_thigh.png">
<</if>>
<<elseif $skin.right_thigh.type is "object">>
<img @class="'layer-sexskin anim-doggy-4f-'+_animspeed" @src="'img/sex/doggy/bodywriting/' + $skin.right_thigh.writing + '/right_thigh.png'">
<</if>>
<</if>>
<</if>>
/*<img @class="'layer-sexbase anim-doggy-4f-'+_animspeed" @src="_img.doggyactiveshadow">*/
<<if $machine>>
<<if $machine.arm_chains>>
<<if $leftarm is "bound" or $leftarm is "grappled" or $rightarm is "bound" or $rightarm is "grappled">>
<img @class="'layer-apparatus anim-doggy-4f-'+_animspeed" src="img/sex/prop/shackles/doggy/arms_bound.png">
<<else>>
<img @class="'layer-apparatus anim-doggy-4f-'+_animspeed" src="img/sex/prop/shackles/doggy/arms.png">
<</if>>
<</if>>
<<if $machine.leg_chains>>
<<if $feetuse is "penis" or $feetstate is "tentacle">>
<img @class="'layer-apparatus anim-doggy-4f-'+_animspeed" src="img/sex/prop/shackles/doggy/legs_up_chain.png">
<<else>>
<img @class="'layer-apparatus anim-doggy-4f-'+_animspeed" src="img/sex/prop/shackles/doggy/legs_down.png">
<</if>>
<</if>>
<</if>>
<<if $prop.includes("neck_shackle")>>
<img @class="'layer-apparatus anim-doggy-4f-'+_animspeed" src="img/sex/prop/shackles/doggy/neck.png">
<</if>>
<<if $prop.includes("arm_shackle")>>
<<if $leftarm is "bound" or $leftarm is "grappled" or $rightarm is "bound" or $rightarm is "grappled">>
<img @class="'layer-apparatus anim-doggy-4f-'+_animspeed" src="img/sex/prop/shackles/doggy/arms_bound.png">
<<else>>
<img @class="'layer-apparatus anim-doggy-4f-'+_animspeed" src="img/sex/prop/shackles/doggy/arms.png">
<</if>>
<</if>>
<<if $prop.includes("leg_shackle")>>
<<if $feetuse is "penis" or $feetstate is "tentacle">>
<img @class="'layer-apparatus anim-doggy-4f-'+_animspeed" src="img/sex/prop/shackles/doggy/legs_up_chain.png">
<<else>>
<img @class="'layer-apparatus anim-doggy-4f-'+_animspeed" src="img/sex/prop/shackles/doggy/legs_down.png">
<</if>>
<</if>>
</div>
<</if>>
<<if $vaginastate isnot "penetrated"
and $anusstate isnot "penetrated"
and $anusstate isnot "cheeks"
and $thighuse isnot "penis"
and $vaginastate isnot "tentacle"
and $vaginastate isnot "tentacledeep"
and $vaginastate isnot "tentacleentrance"
and $vaginastate isnot "tentacleimminent"
and $anusstate isnot "tentacle"
and $anusstate isnot "tentacledeep"
and $anusstate isnot "tentacleentrance"
and $anusstate isnot "tentacleimminent"
and _stanceCheck isnot "top">>
<<else>>
<div class="i256">
<img @class="'layer-sexbase anim-doggy-4f-'+_animspeed" @src="_img.doggyactivepushlight" @style="'filter: '+_filters.body">
</div>
<</if>>
<</nobr>><</widget>>
<<widget "xrayimg">><<nobr>>
<<if ["penetrated","tentacle","tentacledeep"].includes($vaginastate) and ["penetrated","tentacle","tentacledeep","otheranus"].includes($penisstate)>>
<<set _futaSplit to true>>
<<else>>
<<set _futaSplit to false>>
<</if>>
<<if $vaginastate is "penetrated">>
<<xraycum>>
<div @class="'i256' + (_futaSplit ? '':' height64')" id="xrayvaginal">
<<if $enemytype is "machine">>
<img @class="'anim-xray-8f-'+_animspeed" src="img/sex/machine/vaginal/xray_vaginal.png">
<<elseif $enemytype is "beast">>
<<if $NPCList[_na].type is "horse" or $NPCList[_na].type is "centaur">>
<img @class="'anim-xray-8f-'+_animspeed" src="img/sex/xrayvaginalhorse.png">
<<else>>
<img @class="'anim-xray-8f-'+_animspeed" src="img/sex/xraybeastvaginal.png">
<</if>>
<<elseif $NPCList[0].skincolour is "black">>
<img @class="'anim-xray-8f-'+_animspeed" src="img/sex/black/xrayvaginal.png">
<<else>>
<img @class="'anim-xray-8f-'+_animspeed" src="img/sex/xrayvaginal.png">
<</if>>
</div>
<<elseif $vaginastate is "tentacle">>
<<xraycum>>
<div @class="'i256' + (_futaSplit ? '':' height64')" id="xrayvaginal">
<img @class="'anim-xray-8f-'+_animspeed" src="img/sex/xrayvaginaltentacle.png">
</div>
<<elseif $vaginastate is "tentacledeep">>
<<xraycum>>
<div @class="'i256' + (_futaSplit ? '':' height64')" id="xrayvaginal">
<img @class="'anim-xray-8f-'+_animspeed" src="img/sex/xrayvaginaltentaclecum.png">
</div>
<</if>>
<<if window.document.body.clientWidth gte 650>>
<<if $anusstate is "penetrated">>
<<if $enemytype is "machine">>
<div class="i256 height64" id="xrayanal">
<img @class="'anim-xray-8f-'+_animspeed" src="img/sex/machine/anal/xray_anal.png">
</div>
<<elseif $enemytype is "beast">>
<div class="i256 height64" id="xrayanal">
<<if $NPCList[_na].type is "horse" or $NPCList[_na].type is "centaur">>
<img @class="'anim-xray-8f-'+_animspeed" src="img/sex/xrayanalhorse.png">
<<else>>
<img @class="'anim-xray-8f-'+_animspeed" src="img/sex/xraybeastanal.png">
<</if>>
</div>
<<elseif $NPCList[0].skincolour is "black">>
<div class="i256 height64" id="xrayanal">
<img @class="'anim-xray-8f-'+_animspeed" src="img/sex/black/xrayanal.png">
</div>
<<else>>
<div class="i256 height64" id="xrayanal">
<img @class="'anim-xray-8f-'+_animspeed" src="img/sex/xrayanal.png">
</div>
<</if>>
<<elseif $anusstate is "tentacle">>
<div class="i256 height64" id="xrayanal">
<img @class="'anim-xray-8f-'+_animspeed" src="img/sex/xrayanaltentacle.png">
</div>
<<elseif $anusstate is "tentacledeep">>
<div class="i256 height64" id="xrayanal">
<img @class="'anim-xray-8f-'+_animspeed" src="img/sex/xrayanaltentaclecum.png">
</div>
<</if>>
<</if>>
<<if $penisstate is "penetrated">>
<<if $orgasmdown gte 1 and $devstate is 1 and $orgasmcount lte 24>>
<div @class="'i256' + (_futaSplit ? ' height128':' height64')" id="xraypenile">
<img @class="'anim-xray-8f-'+_animspeed" src="img/sex/xrayvaginalcum.png">
</div>
<<else>>
<div @class="'i256' + (_futaSplit ? ' height128':' height64')" id="xraypenile">
<img @class="'anim-xray-8f-'+_animspeed" src="img/sex/xrayvaginal.png">
</div>
<</if>>
<<elseif $penisstate is "tentacle">>
<<if $orgasmdown gte 1 and $devstate is 1 and $orgasmcount lte 24 and $femaleclimax isnot 1>>
<div @class="'i256' + (_futaSplit ? ' height128':' height64')" id="xraypenile">
<img @class="'anim-xray-8f-'+_animspeed" src="img/sex/xraypeniletentaclecum.png">
</div>
<<else>>
<div @class="'i256' + (_futaSplit ? ' height128':' height64')" id="xraypenile">
<img @class="'anim-xray-8f-'+_animspeed" src="img/sex/xraypeniletentacle.png">
</div>
<</if>>
<<elseif $penisstate is "tentacledeep">>
<<if $orgasmdown gte 1 and $devstate is 1 and $orgasmcount lte 24 and $femaleclimax isnot 1>>
<div @class="'i256' + (_futaSplit ? ' height128':' height64')" id="xraypenile">
<img @class="'anim-xray-8f-'+_animspeed" src="img/sex/xraypeniletentaclecum.png">
</div>
<<else>>
<div @class="'i256' + (_futaSplit ? ' height128':' height64')" id="xraypenile">
<img @class="'anim-xray-8f-'+_animspeed" src="img/sex/xraypeniletentacle.png">
</div>
<</if>>
<<elseif $penisstate is "otheranus">>
<<if $orgasmdown gte 1 and $devstate is 1 and $orgasmcount lte 24 and $femaleclimax isnot 1>>
<div @class="'i256' + (_futaSplit ? ' height128':' height64')" id="xraypenile">
<img @class="'anim-xray-8f-'+_animspeed" src="img/sex/xrayanalcum.png">
</div>
<<else>>
<div @class="'i256' + (_futaSplit ? ' height128':' height64')" id="xraypenile">
<img @class="'anim-xray-8f-'+_animspeed" src="img/sex/xrayanal.png">
</div>
<</if>>
<</if>>
<</nobr>><</widget>>
<<widget "anusxrayimgandroid">><<nobr>>
<<if window.document.body.clientWidth lt 650>>
<<if $anusstate is "penetrated">>
<<if $enemytype is "beast">>
<div class="i256" id="xrayandroidanal">
<<if $NPCList[_na].type is "horse" or $NPCList[_na].type is "centaur">>
<img @class="'anim-xray-8f-'+_animspeed" src="img/sex/xrayanalhorse.png">
<<else>>
<img @class="'anim-xray-8f-'+_animspeed" src="img/sex/xraybeastanal.png">
<</if>>
</div>
<<elseif $NPCList[0].skincolour is "black">>
<div class="i256" id="xrayandroidanal">
<img @class="'anim-xray-8f-'+_animspeed" src="img/sex/black/xrayanal.png">
</div>
<<else>>
<div class="i256" id="xrayandroidanal">
<img @class="'anim-xray-8f-'+_animspeed" src="img/sex/xrayanal.png">
</div>
<</if>>
<<elseif $anusstate is "tentacle">>
<div class="i256" id="xrayandroidanal">
<img @class="'anim-xray-8f-'+_animspeed" src="img/sex/xrayanaltentacle.png">
</div>
<<elseif $anusstate is "tentacledeep">>
<div class="i256" id="xrayandroidanal">
<img @class="'anim-xray-8f-'+_animspeed" src="img/sex/xrayanaltentaclecum.png">
</div>
<</if>>
<</if>>
<</nobr>><</widget>>
<<widget "ejacimg">><<nobr>>
<<if $enemytype is "beast">>
<<if $vaginastate is "penetrated">>
<div class="i256" id="xrayvaginal">
<<if $NPCList[_na].type is "horse" or $NPCList[_na].type is "centaur">>
<img @class="'anim-xray-8f-'+_animspeed" src="img/sex/xrayvaginalhorsecum.png">
<<else>>
<img @class="'anim-xray-8f-'+_animspeed" src="img/sex/xraybeastvaginalcum.png">
<</if>>
</div>
<</if>>
<<if window.document.body.clientWidth gte 650>>
<<if $anusstate is "penetrated">>
<div class="i256" id="xrayanal">
<<if $NPCList[_na].type is "horse" or $NPCList[_na].type is "centaur">>
<img @class="'anim-xray-8f-'+_animspeed" src="img/sex/xrayanalhorsecum.png">
<<else>>
<img @class="'anim-xray-8f-'+_animspeed" src="img/sex/xraybeastanalcum.png">
<</if>>
</div>
<</if>>
<</if>>
<<elseif $NPCList[0].skincolour is "black">>
<<if $vaginastate is "penetrated">>
<div class="i256" id="xrayvaginal">
<img @class="'anim-xray-8f-'+_animspeed" src="img/sex/black/xrayvaginalcum.png">
</div>
<</if>>
<<if window.document.body.clientWidth gte 650>>
<<if $anusstate is "penetrated">>
<div class="i256" id="xrayanal">
<img @class="'anim-xray-8f-'+_animspeed" src="img/sex/black/xrayanalcum.png">
</div>
<</if>>
<</if>>
<<else>>
<<if $vaginastate is "penetrated">>
<div class="i256" id="xrayvaginal">
<img @class="'anim-xray-8f-'+_animspeed" src="img/sex/xrayvaginalcum.png">
</div>
<</if>>
<<if window.document.body.clientWidth gte 650>>
<<if $anusstate is "penetrated">>
<div class="i256" id="xrayanal">
<img @class="'anim-xray-8f-'+_animspeed" src="img/sex/xrayanalcum.png">
</div>
<</if>>
<</if>>
<</if>>
<</nobr>><</widget>>
<<widget "anusejacimgandroid">><<nobr>>
<<if window.document.body.clientWidth lt 650>>
<<if $enemytype is "beast">>
<<if $anusstate is "penetrated">>
<div class="i256" id="xrayandroidanal">
<<if $NPCList[_na].type is "horse" or $NPCList[_na].type is "centaur">>
<img @class="'anim-xray-8f-'+_animspeed" src="img/sex/xrayanalhorsecum.png">
<<else>>
<img @class="'anim-xray-8f-'+_animspeed" src="img/sex/xraybeastanalcum.png">
<</if>>
</div>
<</if>>
<<elseif $NPCList[0].skincolour is "black">>
<<if $anusstate is "penetrated">>
<div class="i256" id="xrayandroidanal">
<img @class="'anim-xray-8f-'+_animspeed" src="img/sex/black/xrayanalcum.png">
</div>
<</if>>
<<else>>
<<if $anusstate is "penetrated">>
<div class="i256" id="xrayandroidanal">
<img @class="'anim-xray-8f-'+_animspeed" src="img/sex/xrayanalcum.png">
</div>
<</if>>
<</if>>
<</if>>
<</nobr>><</widget>>
<<widget "xraycum">><<nobr>>
<<if $vaginasemen + $vaginagoo gte 5>>
<div @class="'i256 '+ (_futaSplit ? '':' height64')" id="xrayvaginalcum">
<img @class="'anim-xray-8f-'+_animspeed" src="img/sex/xraycum5.png">
</div>
<<elseif $vaginasemen + $vaginagoo is 4>>
<div @class="'i256 '+ (_futaSplit ? '':' height64')" id="xrayvaginalcum">
<img @class="'anim-xray-8f-'+_animspeed" src="img/sex/xraycum4.png">
</div>
<<elseif $vaginasemen + $vaginagoo is 3>>
<div @class="'i256 '+ (_futaSplit ? '':' height64')" id="xrayvaginalcum">
<img @class="'anim-xray-8f-'+_animspeed" src="img/sex/xraycum3.png">
</div>
<<elseif $vaginasemen + $vaginagoo is 2>>
<div @class="'i256 '+ (_futaSplit ? '':' height64')" id="xrayvaginalcum">
<img @class="'anim-xray-8f-'+_animspeed" src="img/sex/xraycum2.png">
</div>
<<elseif $vaginasemen + $vaginagoo is 1>>
<div @class="'i256 '+ (_futaSplit ? '':' height64')" id="xrayvaginalcum">
<img @class="'anim-xray-8f-'+_animspeed" src="img/sex/xraycum1.png">
</div>
<</if>>
<</nobr>><</widget>><<widget "closeimg">><<nobr>>
<<set _filters to $skinColor.current>>
<<set _na to $active_enemy>>
<<if $position is "wall">>
<<set _img to setup.tanImg.close["doggy"][$skinColor.tanImgEnabled]>>
<<set _position to "doggy">>
<<else>>
<<set _img to setup.tanImg.close[$position][$skinColor.tanImgEnabled]>>
<<set _position to $position>>
<</if>>
<<if $worn.genitals.type.includes("hidden")>>
<<if $worn.genitals.name is "gold chastity belt">>
<<set _beltName to "Gold">>
<<else>>
<<set _beltName to "">>
<</if>>
<</if>>
<<if $vaginaexist is 1 and $worn.under_lower.vagina_exposed is 1 and $worn.lower.vagina_exposed is 1>>
<div class="i64" id="closevagina">
<<if $worn.genitals.type.includes("hidden")>>
<<switch $vaginastate>>
<<case "tentacle" "tentacleentrance" "tentacleimminent" "entrance" "imminent" "othermouthentrance" "othermouthimminent">>
<<set _aniFrame to 'anim-close-6f-'+_animspeed>>
<<default>>
<<set _aniFrame to "anim-idle-6f-slow">>
<</switch>>
<img @class="_aniFrame" @src="_img.vaginaChastityBase" @style="'filter: '+_filters.body">
<<if $pbdisable is "f">>
<<if $pbstrip gte 1>>
<img @class="'colour-hair '+_aniFrame" @src="'img/sex/close/'+_position+'/phair/vaginapbstrip'+$pbstrip+'.png'">
<</if>>
<<if $pblevel gte 2>>
<img @class="'colour-hair '+_aniFrame" @src="'img/sex/close/'+_position+'/phair/vaginapb'+$pblevel+'.png'">
<</if>>
<</if>>
<img @class="_aniFrame" @src="'img/sex/close/'+_position+'/chastityBelt/vagina'+_beltName+'.png'">
<<switch $vaginastate>>
<<case "tentacleentrance" "tentacleimminent">>
<img @class="_aniFrame" @src="'img/sex/close/'+_position+'/chastityBelt/tentacle.png'">
<<case "entrance" "imminent">>
<<if $enemytype is "beast">>
<img @class="_aniFrame" @src="'img/sex/close/'+_position+'/chastityBelt/beast.png'">
<<else>>
<img @class="_aniFrame" @src="'img/sex/close/'+_position+'/chastityBelt/man.png'">
<</if>>
<<case "othermouthentrance" "othermouthimminent">>
<<if $enemytype is "beast">>
<img @class="_aniFrame" @src="'img/sex/close/'+_position+'/beast/vaginaentrance.png'">
<</if>>
<</switch>>
<<elseif $vaginastate is "tentacle" or $vaginastate is "tentacledeep">>
<img @class="'anim-close-6f-'+_animspeed" @src="_img.vaginapenetrate" @style="'filter: '+_filters.body">
<<if $pbstrip gte 1>>
<img @class="'colour-hair anim-close-6f-'+_animspeed" @src="'img/sex/close/'+_position+'/phair/vaginapenetratepbstrip'+$pbstrip+'.png'">
<</if>>
<<if $pblevel gte 2>>
<img @class="'colour-hair anim-close-6f-'+_animspeed" @src="'img/sex/close/'+_position+'/phair/vaginapenetratepb'+$pblevel+'.png'">
<</if>>
<<if !["hidden", "disabled"].includes($transformationParts.wolf.pubes)>>
<img @class="'colour-hair anim-close-6f-'+_animspeed" @src="'img/sex/close/'+_position+'/vaginahirsute.png'">
<</if>>
<<if $penisexist is 1 and $player.ballsExist is false>>
<img @class="'anim-close-6f-'+_animspeed" @src="_img.futavaginanoballs" @style="'filter: '+_filters.body">
<<elseif $penisexist is 1>>
<img @class="'anim-close-6f-'+_animspeed" @src="_img.futavagina" @style="'filter: '+_filters.body">
<</if>>
<<if $vaginasemen + $vaginagoo gte 1>>
<img @class="'anim-close-6f-'+_animspeed" @src="'img/sex/close/'+_position+'/vaginapenetratecum.png'">
<</if>>
<img @class="'anim-close-6f-'+_animspeed" @src="'img/sex/close/'+_position+'/vaginatentaclepenetrated.png'">
<<elseif $vaginastate is "tentacleentrance">>
<img @class="'anim-close-6f-'+_animspeed" @src="_img.vagina" @style="'filter: '+_filters.body">
<<if $pbdisable is "f">>
<<if $pbstrip gte 1>>
<img @class="'colour-hair anim-close-6f-'+_animspeed" @src="'img/sex/close/'+_position+'/phair/vaginapbstrip'+$pbstrip+'.png'">
<</if>>
<<if $pblevel gte 2>>
<img @class="'colour-hair anim-close-6f-'+_animspeed" @src="'img/sex/close/'+_position+'/phair/vaginapb'+$pblevel+'.png'">
<</if>>
<</if>>
<<if !["hidden", "disabled"].includes($transformationParts.wolf.pubes)>>
<img @class="'colour-hair anim-close-6f-'+_animspeed" @src="'img/sex/close/'+_position+'/vaginahirsute.png'">
<</if>>
<<if $penisexist is 1 and $player.ballsExist is false>>
<img @class="'anim-close-6f-'+_animspeed" @src="_img.futavaginanoballs" @style="'filter: '+_filters.body">
<<elseif $penisexist is 1>>
<img @class="'anim-close-6f-'+_animspeed" @src="_img.futavagina" @style="'filter: '+_filters.body">
<</if>>
<<if $vaginasemen + $vaginagoo gte 1>>
<img @class="'anim-close-6f-'+_animspeed" @src="'img/sex/close/'+_position+'/vaginaentrancecum.png'">
<</if>>
<img @class="'anim-close-6f-'+_animspeed" @src="'img/sex/close/'+_position+'/vaginatentacleentrance.png'">
<<elseif $vaginastate is "tentacleimminent">>
<img @class="'anim-close-6f-'+_animspeed" @src="_img.vagina" @style="'filter: '+_filters.body">
<<if $pbdisable is "f">>
<<if $pbstrip gte 1>>
<img @class="'colour-hair anim-close-6f-'+_animspeed" @src="'img/sex/close/'+_position+'/phair/vaginapbstrip'+$pbstrip+'.png'">
<</if>>
<<if $pblevel gte 2>>
<img @class="'colour-hair anim-close-6f-'+_animspeed" @src="'img/sex/close/'+_position+'/phair/vaginapb'+$pblevel+'.png'">
<</if>>
<</if>>
<<if !["hidden", "disabled"].includes($transformationParts.wolf.pubes)>>
<img @class="'colour-hair anim-close-6f-'+_animspeed" @src="'img/sex/close/'+_position+'/vaginahirsute.png'">
<</if>>
<<if $penisexist is 1 and $player.ballsExist is false>>
<img @class="'anim-close-6f-'+_animspeed" @src="_img.futavaginanoballs" @style="'filter: '+_filters.body">
<<elseif $penisexist is 1>>
<img @class="'anim-close-6f-'+_animspeed" @src="_img.futavagina" @style="'filter: '+_filters.body">
<</if>>
<<if $vaginasemen + $vaginagoo gte 1>>
<img @class="'anim-close-6f-'+_animspeed" @src="'img/sex/close/'+_position+'/vaginaentrancecum.png'">
<</if>>
<img @class="'anim-close-6f-'+_animspeed" @src="'img/sex/close/'+_position+'/vaginatentacleentrance.png'">
<<elseif $vaginastate is "penetrated">>
<<if $enemytype is "beast" and $NPCList[_na].penissize gte 5>>
<img @class="'anim-close-6f-'+_animspeed" @src="_img.vaginapenetratebig" @style="'filter: '+_filters.body">
<<else>>
<img @class="'anim-close-6f-'+_animspeed" @src="_img.vaginapenetrate" @style="'filter: '+_filters.body">
<</if>>
<<if $pbdisable is "f">>
<<if $pbstrip gte 1>>
<img @class="'colour-hair anim-close-6f-'+_animspeed" @src="'img/sex/close/'+_position+'/phair/vaginapbstrip'+$pbstrip+'.png'">
<</if>>
<<if $pblevel gte 2>>
<img @class="'colour-hair anim-close-6f-'+_animspeed" @src="'img/sex/close/'+_position+'/phair/vaginapb'+$pblevel+'.png'">
<</if>>
<</if>>
<<if !["hidden", "disabled"].includes($transformationParts.wolf.pubes)>>
<img @class="'colour-hair anim-close-6f-'+_animspeed" @src="'img/sex/close/'+_position+'/vaginahirsute.png'">
<</if>>
<<if $penisexist is 1 and $player.ballsExist is false>>
<img @class="'anim-close-6f-'+_animspeed" @src="_img.futavaginanoballs" @style="'filter: '+_filters.body">
<<elseif $penisexist is 1>>
<img @class="'anim-close-6f-'+_animspeed" @src="_img.futavagina" @style="'filter: '+_filters.body">
<</if>>
<<if $vaginasemen + $vaginagoo gte 1>>
<img @class="'anim-close-6f-'+_animspeed" @src="'img/sex/close/'+_position+'/vaginapenetratecum.png'">
<</if>>
<<if $enemytype is "machine">>
<img @class="'anim-close-6f-'+_animspeed" @src="'img/sex/machine/vaginal/'+_position+'/penetrated_close.png'">
<<elseif $enemytype is "beast">>
<<if $NPCList[_na].type is "horse" or $NPCList[_na].type is "centaur">>
<img @class="'anim-close-6f-'+_animspeed" @src="'img/sex/close/beast/vaginapenetratedhorse.png'">
<<else>>
<img @class="'anim-close-6f-'+_animspeed" @src="'img/sex/close/'+_position+'/vaginapenetratedbeast.png'">
<</if>>
<<else>>
<img @class="'anim-close-6f-'+_animspeed" @src="'img/sex/close/'+_position+'/vaginapenetrated.png'">
<</if>>
<<elseif $vaginastate is "entrance">>
<img @class="'anim-close-6f-'+_animspeed" @src="_img.vagina" @style="'filter: '+_filters.body">
<<if $pbdisable is "f">>
<<if $pbstrip gte 1>>
<img @class="'colour-hair anim-close-6f-'+_animspeed" @src="'img/sex/close/'+_position+'/phair/vaginapbstrip'+$pbstrip+'.png'">
<</if>>
<<if $pblevel gte 2>>
<img @class="'colour-hair anim-close-6f-'+_animspeed" @src="'img/sex/close/'+_position+'/phair/vaginapb'+$pblevel+'.png'">
<</if>>
<</if>>
<<if !["hidden", "disabled"].includes($transformationParts.wolf.pubes)>>
<img @class="'colour-hair anim-close-6f-'+_animspeed" @src="'img/sex/close/'+_position+'/vaginahirsute.png'">
<</if>>
<<if $penisexist is 1 and $player.ballsExist is false>>
<img @class="'anim-close-6f-'+_animspeed" @src="_img.futavaginanoballs" @style="'filter: '+_filters.body">
<<elseif $penisexist is 1>>
<img @class="'anim-close-6f-'+_animspeed" @src="_img.futavagina" @style="'filter: '+_filters.body">
<</if>>
<<if $vaginasemen + $vaginagoo gte 1>>
<img @class="'anim-close-6f-'+_animspeed" @src="'img/sex/close/'+_position+'/vaginaentrancecum.png'">
<</if>>
<<if $enemytype is "machine">>
<img @class="'anim-close-6f-'+_animspeed" @src="'img/sex/machine/vaginal/'+_position+'/entrance_close.png'">
<<elseif $enemytype is "beast">>
<<if $NPCList[_na].type is "horse" or $NPCList[_na].type is "centaur">>
<img @class="'anim-close-6f-'+_animspeed" src="img/sex/close/beast/vaginaentrancehorse.png">
<<else>>
<img @class="'anim-close-6f-'+_animspeed" @src="'img/sex/close/'+_position+'/vaginaentrancebeast.png'">
<</if>>
<<else>>
<img @class="'anim-close-6f-'+_animspeed" @src="'img/sex/close/'+_position+'/vaginaentrance.png'">
<</if>>
<<elseif $vaginastate is "imminent">>
<img @class="'anim-close-3f-'+_animspeed" @src="_img.vagina" @style="'filter: '+_filters.body">
<<if $pbdisable is "f">>
<<if $pbstrip gte 1>>
<img @class="'colour-hair anim-close-3f-'+_animspeed" @src="'img/sex/close/'+_position+'/phair/vaginapbstrip'+$pbstrip+'.png'">
<</if>>
<<if $pblevel gte 2>>
<img @class="'colour-hair anim-close-3f-'+_animspeed" @src="'img/sex/close/'+_position+'/phair/vaginapb'+$pblevel+'.png'">
<</if>>
<</if>>
<<if !["hidden", "disabled"].includes($transformationParts.wolf.pubes)>>
<img @class="'colour-hair anim-close-3f-'+_animspeed" @src="'img/sex/close/'+_position+'/vaginahirsute.png'">
<</if>>
<<if $penisexist is 1 and $player.ballsExist is false>>
<img @class="'anim-close-6f-'+_animspeed" @src="_img.futavaginanoballs" @style="'filter: '+_filters.body">
<<elseif $penisexist is 1>>
<img @class="'anim-close-6f-'+_animspeed" @src="_img.futavagina" @style="'filter: '+_filters.body">
<</if>>
<<if $vaginasemen + $vaginagoo gte 1>>
<img @class="'anim-close-3f-'+_animspeed" @src="'img/sex/close/'+_position+'/vaginaentrancecum.png'">
<</if>>
<<if $enemytype is "machine">>
<img @class="'anim-close-6f-'+_animspeed" @src="'img/sex/machine/vaginal/'+_position+'/entrance_close.png'">
<<elseif $enemytype is "beast">>
<<if $NPCList[_na].type is "horse" or $NPCList[_na].type is "centaur">>
<img @class="'anim-close-6f-'+_animspeed" src="img/sex/close/beast/vaginaentrancehorse.png">
<<else>>
<img @class="'anim-close-3f-'+_animspeed" @src="'img/sex/close/'+_position+'/vaginaentrancebeast.png'">
<</if>>
<<else>>
<img @class="'anim-close-3f-'+_animspeed" @src="'img/sex/close/'+_position+'/vaginaentrance.png'">
<</if>>
<<elseif $enemytype is "beast" and $vaginastate is "othermouthentrance" and $monster isnot 1>>
<img @class="'anim-close-6f-'+_animspeed" @src="_img.vagina" @style="'filter: '+_filters.body">
<<if $pbdisable is "f">>
<<if $pbstrip gte 1>>
<img @class="'colour-hair anim-close-6f-'+_animspeed" @src="'img/sex/close/'+_position+'/phair/vaginapbstrip'+$pbstrip+'.png'">
<</if>>
<<if $pblevel gte 2>>
<img @class="'colour-hair anim-close-6f-'+_animspeed" @src="'img/sex/close/'+_position+'/phair/vaginapb'+$pblevel+'.png'">
<</if>>
<</if>>
<<if !["hidden", "disabled"].includes($transformationParts.wolf.pubes)>>
<img @class="'colour-hair anim-close-6f-'+_animspeed" @src="'img/sex/close/'+_position+'/vaginahirsute.png'">
<</if>>
<<if $penisexist is 1 and $player.ballsExist is false>>
<img @class="'anim-close-6f-'+_animspeed" @src="_img.futavaginanoballs" @style="'filter: '+_filters.body">
<<elseif $penisexist is 1>>
<img @class="'anim-close-6f-'+_animspeed" @src="_img.futavagina" @style="'filter: '+_filters.body">
<</if>>
<<if $vaginasemen + $vaginagoo gte 1>>
<img @class="'anim-close-6f-'+_animspeed" @src="'img/sex/close/'+_position+'/vaginaentrancecum.png'">
<</if>>
<img @class="'anim-close-6f-'+_animspeed" @src="'img/sex/close/'+_position+'/beast/vaginaentrance.png'">
<<elseif $enemytype is "beast" and $vaginastate is "othermouthimminent" and $monster isnot 1>>
<img @class="'anim-close-6f-'+_animspeed" @src="_img.vagina" @style="'filter: '+_filters.body">
<<if $pbdisable is "f">>
<<if $pbstrip gte 1>>
<img @class="'colour-hair anim-close-6f-'+_animspeed" @src="'img/sex/close/'+_position+'/phair/vaginapbstrip'+$pbstrip+'.png'">
<</if>>
<<if $pblevel gte 2>>
<img @class="'colour-hair anim-close-6f-'+_animspeed" @src="'img/sex/close/'+_position+'/phair/vaginapb'+$pblevel+'.png'">
<</if>>
<</if>>
<<if !["hidden", "disabled"].includes($transformationParts.wolf.pubes)>>
<img @class="'colour-hair anim-close-6f-'+_animspeed" @src="'img/sex/close/'+_position+'/vaginahirsute.png'">
<</if>>
<<if $penisexist is 1 and $player.ballsExist is false>>
<img @class="'anim-close-6f-'+_animspeed" @src="_img.futavaginanoballs" @style="'filter: '+_filters.body">
<<elseif $penisexist is 1>>
<img @class="'anim-close-6f-'+_animspeed" @src="_img.futavagina" @style="'filter: '+_filters.body">
<</if>>
<<if $vaginasemen + $vaginagoo gte 1>>
<img @class="'anim-close-6f-'+_animspeed" @src="'img/sex/close/'+_position+'/vaginaentrancecum.png'">
<</if>>
<img @class="'anim-close-6f-'+_animspeed" @src="'img/sex/close/'+_position+'/beast/vaginaentrance.png'">
<<elseif $enemytype is "beast" and $vaginastate is "othermouth" and $monster isnot 1>>
<img @class="'anim-close-6f-'+_animspeed" @src="_img.vagina" @style="'filter: '+_filters.body">
<<if $pbdisable is "f">>
<<if $pbstrip gte 1>>
<img @class="'colour-hair anim-close-6f-'+_animspeed" @src="'img/sex/close/'+_position+'/phair/vaginapbstrip'+$pbstrip+'.png'">
<</if>>
<<if $pblevel gte 2>>
<img @class="'colour-hair anim-close-6f-'+_animspeed" @src="'img/sex/close/'+_position+'/phair/vaginapb'+$pblevel+'.png'">
<</if>>
<</if>>
<<if !["hidden", "disabled"].includes($transformationParts.wolf.pubes)>>
<img @class="'colour-hair anim-close-6f-'+_animspeed" @src="'img/sex/close/'+_position+'/vaginahirsute.png'">
<</if>>
<<if $penisexist is 1 and $player.ballsExist is false>>
<img @class="'anim-close-6f-'+_animspeed" @src="_img.futavaginanoballs" @style="'filter: '+_filters.body">
<<elseif $penisexist is 1>>
<img @class="'anim-close-6f-'+_animspeed" @src="_img.futavagina" @style="'filter: '+_filters.body">
<</if>>
<<if $vaginasemen + $vaginagoo gte 1>>
<img @class="'anim-close-6f-'+_animspeed" @src="'img/sex/close/'+_position+'/vaginaentrancecum.png'">
<</if>>
<img @class="'anim-close-6f-'+_animspeed" @src="'img/sex/close/'+_position+'/beast/vagina.png'">
<<elseif $vaginause is "othervagina">>
<img @class="'anim-close-6f-'+_animspeed" @src="_img.vagina" @style="'filter: '+_filters.body">
<<if $pbdisable is "f">>
<<if $pbstrip gte 1>>
<img @class="'colour-hair anim-close-6f-'+_animspeed" @src="'img/sex/close/'+_position+'/phair/vaginapbstrip'+$pbstrip+'.png'">
<</if>>
<<if $pblevel gte 2>>
<img @class="'colour-hair anim-close-6f-'+_animspeed" @src="'img/sex/close/'+_position+'/phair/vaginapb'+$pblevel+'.png'">
<</if>>
<</if>>
<<if !["hidden", "disabled"].includes($transformationParts.wolf.pubes)>>
<img @class="'colour-hair anim-close-6f-'+_animspeed" @src="'img/sex/close/'+_position+'/vaginahirsute.png'">
<</if>>
<<if $penisexist is 1 and $player.ballsExist is false>>
<img @class="'anim-close-6f-'+_animspeed" @src="_img.futavaginanoballs" @style="'filter: '+_filters.body">
<<elseif $penisexist is 1>>
<img @class="'anim-close-6f-'+_animspeed" @src="_img.futavagina" @style="'filter: '+_filters.body">
<</if>>
<<if $vaginasemen + $vaginagoo gte 1>>
<img @class="'anim-close-6f-'+_animspeed" @src="'img/sex/close/'+_position+'/vaginaentrancecum.png'">
<</if>>
<img @class="'anim-close-6f-'+_animspeed" @src="'img/sex/close/'+_position+'/trib.png'">
<<else>>
<img class="anim-idle-1f-slow" @src="_img.vagina" @style="'filter: '+_filters.body">
<<if $pbdisable is "f">>
<<if $pbstrip gte 1>>
<img @class="'colour-hair anim-idle-1f-slow'" @src="'img/sex/close/'+_position+'/phair/vaginapbstrip'+$pbstrip+'.png'">
<</if>>
<<if $pblevel gte 2>>
<img @class="'colour-hair anim-close-idle-1f-slow'" @src="'img/sex/close/'+_position+'/phair/vaginapb'+$pblevel+'.png'">
<</if>>
<</if>>
<<if !["hidden", "disabled"].includes($transformationParts.wolf.pubes)>>
<img class="colour-hair anim-idle-1f-slow" @src="'img/sex/close/'+_position+'/vaginahirsute.png'">
<</if>>
<<if $penisexist is 1 and $player.ballsExist is false>>
<img class="anim-idle-1f-slow" @src="_img.futavaginanoballs" @style="'filter: '+_filters.body">
<<elseif $penisexist is 1>>
<img class="anim-idle-1f-slow" @src="_img.futavagina" @style="'filter: '+_filters.body">
<</if>>
<<if $vaginasemen + $vaginagoo gte 1>>
<img @src="'img/sex/close/'+_position+'/vaginacum.gif'">
<</if>>
<</if>>
</div>
<</if>>
<<if $worn.under_lower.anus_exposed is 1 and $worn.lower.anus_exposed is 1>>
<div class="i64" id="closeanus">
<<if $anusstate is "tentacle">>
<img @class="'anim-close-6f-'+_animspeed" @src="_img.anuspenetrate" @style="'filter: '+_filters.body">
<img @class="'anim-close-6f-'+_animspeed" @src="'img/sex/close/'+_position+'/anustentaclepenetrated.png'">
<<elseif $anusstate is "tentacledeep">>
<img @class="'anim-close-6f-'+_animspeed" @src="_img.anuspenetrate" @style="'filter: '+_filters.body">
<img @class="'anim-close-6f-'+_animspeed" @src="'img/sex/close/'+_position+'/anustentaclepenetrated.png'">
<<elseif $anusstate is "tentacleentrance">>
<img @class="'anim-close-6f-'+_animspeed" @src="_img.anus" @style="'filter: '+_filters.body">
<img @class="'anim-close-6f-'+_animspeed" @src="'img/sex/close/'+_position+'/anustentacleentrance.png'">
<<elseif $anusstate is "tentacleimminent">>
<img @class="'anim-close-6f-'+_animspeed" @src="_img.anus" @style="'filter: '+_filters.body">
<img @class="'anim-close-6f-'+_animspeed" @src="'img/sex/close/'+_position+'/anustentacleentrance.png'">
<<elseif $anusstate is "penetrated">>
<img @class="'anim-close-6f-'+_animspeed" @src="_img.anuspenetrate" @style="'filter: '+_filters.body">
<<if $enemytype is "machine">>
<img @class="'anim-close-6f-'+_animspeed" @src="'img/sex/machine/anal/'+_position+'/penetrated_close.png'">
<<elseif $enemytype is "beast">>
<<if $NPCList[_na].type is "horse" or $NPCList[_na].type is "centaur">>
<img @class="'anim-close-6f-'+_animspeed" src="img/sex/close/beast/anuspenetratedhorse.png">
<<else>>
<img @class="'anim-close-6f-'+_animspeed" @src="'img/sex/close/'+_position+'/anuspenetratedbeast.png'">
<</if>>
<<else>>
<img @class="'anim-close-6f-'+_animspeed" @src="'img/sex/close/'+_position+'/anuspenetrated.png'">
<</if>>
<<elseif $anusstate is "entrance">>
<img @class="'anim-close-6f-'+_animspeed" @src="_img.anus" @style="'filter: '+_filters.body">
<<if $enemytype is "machine">>
<img @class="'anim-close-6f-'+_animspeed" @src="'img/sex/machine/anal/'+_position+'/entrance_close.png'">
<<elseif $enemytype is "beast">>
<<if $NPCList[_na].type is "horse" or $NPCList[_na].type is "centaur">>
<img @class="'anim-close-6f-'+_animspeed" src="img/sex/close/beast/anusentrancehorse.png">
<<else>>
<img @class="'anim-close-6f-'+_animspeed" @src="'img/sex/close/'+_position+'/anusentrancebeast.png'">
<</if>>
<<else>>
<img @class="'anim-close-6f-'+_animspeed" @src="'img/sex/close/'+_position+'/anusentrance.png'">
<</if>>
<<elseif $anusstate is "imminent">>
<img @class="'anim-close-6f-'+_animspeed" @src="_img.anus" @style="'filter: '+_filters.body">
<<if $enemytype is "machine">>
<img @class="'anim-close-6f-'+_animspeed" @src="'img/sex/machine/anal/'+_position+'/entrance_close.png'">
<<elseif $enemytype is "beast">>
<<if $NPCList[_na].type is "horse" or $NPCList[_na].type is "centaur">>
<img @class="'anim-close-6f-'+_animspeed" src="img/sex/close/beast/anusentrancehorse.png">
<<else>>
<img @class="'anim-close-6f-'+_animspeed" @src="'img/sex/close/'+_position+'/anusentrancebeast.png'">
<</if>>
<<else>>
<img @class="'anim-close-6f-'+_animspeed" @src="'img/sex/close/'+_position+'/anusentrance.png'">
<</if>>
<<elseif $enemytype is "beast" and $anusstate is "othermouthentrance" and $monster isnot 1>>
<img @class="'anim-close-6f-'+_animspeed" @src="_img.anus" @style="'filter: '+_filters.body">
<img @class="'anim-close-6f-'+_animspeed" @src="'img/sex/close/'+_position+'/beast/anusentrance.png'">
<<elseif $enemytype is "beast" and $anusstate is "othermouthimminent" and $monster isnot 1>>
<img @class="'anim-close-6f-'+_animspeed" @src="_img.anus" @style="'filter: '+_filters.body">
<img @class="'anim-close-6f-'+_animspeed" @src="'img/sex/close/'+_position+'/beast/anusentrance.png'">
<<elseif $enemytype is "beast" and $anusstate is "othermouth" and $monster isnot 1>>
<img @class="'anim-close-6f-'+_animspeed" @src="_img.anus" @style="'filter: '+_filters.body">
<img @class="'anim-close-6f-'+_animspeed" @src="'img/sex/close/'+_position+'/beast/anus.png'">
<<else>>
<img class="anim-idle-1f-slow" @src="_img.anus" @style="'filter: '+_filters.body">
<</if>>
</div>
<</if>>
<<if $penisexist is 1 and $worn.under_lower.vagina_exposed is 1 and $worn.lower.vagina_exposed is 1>>
<div class="i64" id="closepenis">
<<if $vaginaexist is 1>>
<img @class="'anim-close-6f-'+_animspeed" @src="_img.futapenisbase" @style="'filter: '+_filters.body">
<<else>>
<img @class="'anim-close-6f-'+_animspeed" @src="_img.penisbase" @style="'filter: '+_filters.body">
<</if>>
<<if $worn.genitals.type.includes("hidden")>>
<img @class="'anim-close-6f-'+_animspeed" @src="'img/sex/close/chastityBelt/penis'+_beltName+'.png'">
<<switch $penisstate>>
<<case "tentacleentrance" "tentacleimminent">>
<img @class="'anim-close-6f-'+_animspeed" src="img/sex/close/chastityBelt/tentacle.png">
<<case "entrance" "imminent">>
<img @class="'anim-close-6f-'+_animspeed" @src="'img/sex/close/' + _position + '/penisentrance.png'">
<<case "othermouthentrance" "othermouthimminent">>
<<if $enemytype is "beast">>
<img @class="'anim-close-6f-'+_animspeed" src="img/sex/close/beast/penisentrance.png">
<</if>>
<</switch>>
<<elseif $worn.genitals.name is "chastity cage">>
<img @class="'anim-close-6f-'+_animspeed" @src="_img.chastitypenis" @style="'filter: '+_filters.body">
<img @class="'anim-close-6f-'+_animspeed" @src="'img/sex/close/'+_position+'/chastity.png'">
<<elseif $penisstate is "tentacle">>
<<if $player.ballsExist is false>>
<img @class="'anim-close-6f-'+_animspeed" @src="_img.futapenisnoballs" @style="'filter: '+_filters.body">
<<else>>
<img @class="'anim-close-6f-'+_animspeed" @src="_img.penis" @style="'filter: '+_filters.body">
<</if>>
<img @class="'anim-close-6f-'+_animspeed" @src="'img/sex/close/'+_position+'/penistentaclepenetrated.png'">
<<elseif $penisstate is "tentacledeep">>
<<if $player.ballsExist is false>>
<img @class="'anim-close-6f-'+_animspeed" @src="_img.futapenisnoballs" @style="'filter: '+_filters.body">
<<else>>
<img @class="'anim-close-6f-'+_animspeed" @src="_img.penis" @style="'filter: '+_filters.body">
<</if>>
<img @class="'anim-close-6f-'+_animspeed" @src="'img/sex/close/'+_position+'/penistentaclepenetrated.png'">
<<elseif $penisstate is "tentacleentrance">>
<<if $player.ballsExist is false>>
<img @class="'anim-close-3f-'+_animspeed" @src="_img.futapenisnoballs" @style="'filter: '+_filters.body">
<<else>>
<img @class="'anim-close-3f-'+_animspeed" @src="_img.penis" @style="'filter: '+_filters.body">
<</if>>
<img @class="'anim-close-3f-'+_animspeed" @src="'img/sex/close/'+_position+'/penistentacleentrance.png'">
<<elseif $penisstate is "tentacleimminent">>
<<if $player.ballsExist is false>>
<img @class="'anim-close-3f-'+_animspeed" @src="_img.futapenisnoballs" @style="'filter: '+_filters.body">
<<else>>
<img @class="'anim-close-3f-'+_animspeed" @src="_img.penis" @style="'filter: '+_filters.body">
<</if>>
<img @class="'anim-close-3f-'+_animspeed" @src="'img/sex/close/'+_position+'/penistentacleentrance.png'">
<<elseif $penisstate is "penetrated">>
<<if $player.ballsExist is false>>
<img @class="'anim-close-6f-'+_animspeed" @src="_img.futapenisnoballs" @style="'filter: '+_filters.body">
<<else>>
<img @class="'anim-close-6f-'+_animspeed" @src="_img.penis" @style="'filter: '+_filters.body">
<</if>>
<<if $enemytype is "beast" and ($monster isnot 1 or $NPCList[_na].type is "horse" or $NPCList[_na].type is "centaur")>>
<img @class="'anim-close-6f-'+_animspeed" @src="'img/sex/close/'+_position+'/beast/penispenetrated.png'">
<<else>>
<img @class="'anim-close-6f-'+_animspeed" @src="'img/sex/close/'+_position+'/penispenetrated.png'">
<</if>>
<<elseif $penisstate is "otheranus">>
<<if $player.ballsExist is false>>
<img @class="'anim-close-6f-'+_animspeed" @src="_img.futapenisnoballs" @style="'filter: '+_filters.body">
<<else>>
<img @class="'anim-close-6f-'+_animspeed" @src="_img.penis" @style="'filter: '+_filters.body">
<</if>>
<<if $enemytype is "beast" and ($monster isnot 1 or $NPCList[_na].type is "horse" or $NPCList[_na].type is "centaur")>>
<img @class="'anim-close-6f-'+_animspeed" @src="'img/sex/close/'+_position+'/beast/penispenetrated.png'">
<<else>>
<img @class="'anim-close-6f-'+_animspeed" @src="'img/sex/close/'+_position+'/penispenetrated.png'">
<</if>>
<<elseif $penisstate is "imminent">>
<<if $player.ballsExist is false>>
<img @class="'anim-close-6f-'+_animspeed" @src="_img.futapenisnoballs" @style="'filter: '+_filters.body">
<<else>>
<img @class="'anim-close-6f-'+_animspeed" @src="_img.penis" @style="'filter: '+_filters.body">
<</if>>
<<if $enemytype is "beast" and ($monster isnot 1 or $NPCList[_na].type is "horse" or $NPCList[_na].type is "centaur")>>
<img @class="'anim-close-6f-'+_animspeed" @src="'img/sex/close/'+_position+'/beast/penisentrancevagina.png'">
<<else>>
<img @class="'anim-close-6f-'+_animspeed" @src="'img/sex/close/'+_position+'/penisentrance.png'">
<</if>>
<<elseif $penisstate is "entrance">>
<<if $player.ballsExist is false>>
<img @class="'anim-close-6f-'+_animspeed" @src="_img.futapenisnoballs" @style="'filter: '+_filters.body">
<<else>>
<img @class="'anim-close-6f-'+_animspeed" @src="_img.penis" @style="'filter: '+_filters.body">
<</if>>
<<if $enemytype is "beast" and ($monster isnot 1 or $NPCList[_na].type is "horse" or $NPCList[_na].type is "centaur")>>
<img @class="'anim-close-6f-'+_animspeed" @src="'img/sex/close/'+_position+'/beast/penisentrancevagina.png'">
<<else>>
<img @class="'anim-close-6f-'+_animspeed" @src="'img/sex/close/'+_position+'/penisentrance.png'">
<</if>>
<<elseif $penisstate is "otheranusimminent">>
<<if $player.ballsExist is false>>
<img @class="'anim-close-3f-'+_animspeed" @src="_img.futapenisnoballs" @style="'filter: '+_filters.body">
<<else>>
<img @class="'anim-close-3f-'+_animspeed" @src="_img.penis" @style="'filter: '+_filters.body">
<</if>>
<<if $enemytype is "beast" and ($monster isnot 1 or $NPCList[_na].type is "horse" or $NPCList[_na].type is "centaur")>>
<img @class="'anim-close-6f-'+_animspeed" @src="'img/sex/close/'+_position+'/beast/penisentrancevagina.png'">
<<else>>
<img @class="'anim-close-3f-'+_animspeed" @src="'img/sex/close/'+_position+'/penisentrance.png'">
<</if>>
<<elseif $penisstate is "otheranusentrance">>
<<if $player.ballsExist is false>>
<img @class="'anim-close-3f-'+_animspeed" @src="_img.futapenisnoballs" @style="'filter: '+_filters.body">
<<else>>
<img @class="'anim-close-3f-'+_animspeed" @src="_img.penis" @style="'filter: '+_filters.body">
<</if>>
<<if $enemytype is "beast" and ($monster isnot 1 or $NPCList[_na].type is "horse" or $NPCList[_na].type is "centaur")>>
<img @class="'anim-close-6f-'+_animspeed" @src="'img/sex/close/'+_position+'/beast/penisentrancevagina.png'">
<<else>>
<img @class="'anim-close-3f-'+_animspeed" @src="'img/sex/close/'+_position+'/penisentrance.png'">
<</if>>
<<elseif $enemytype is "beast" and $penisstate is "othermouthentrance" and $monster isnot 1>>
<<if $player.ballsExist is false>>
<img @class="'anim-close-6f-'+_animspeed" @src="_img.penisentrancenoballs" @style="'filter: '+_filters.body">
<<else>>
<img @class="'anim-close-6f-'+_animspeed" @src="_img.penisentrance1" @style="'filter: '+_filters.body">
<</if>>
<img @class="'anim-close-6f-'+_animspeed" @src="'img/sex/close/'+_position+'/beast/penisentrance.png'">
<<elseif $enemytype is "beast" and $penisstate is "othermouthimminent" and $monster isnot 1>>
<<if $player.ballsExist is false>>
<img @class="'anim-close-6f-'+_animspeed" @src="_img.penisimminentnoballs" @style="'filter: '+_filters.body">
<<else>>
<img @class="'anim-close-6f-'+_animspeed" @src="_img.penisimminent1" @style="'filter: '+_filters.body">
<</if>>
<img @class="'anim-close-6f-'+_animspeed" @src="'img/sex/close/'+_position+'/beast/penisimminent.png'">
<<elseif $enemytype is "beast" and $penisstate is "othermouth" and $monster isnot 1>>
<<if $player.ballsExist is false>>
<img @class="'anim-close-6f-'+_animspeed" @src="_img.penisnoballs" @style="'filter: '+_filters.body">
<<else>>
<img @class="'anim-close-6f-'+_animspeed" @src="_img.penis1" @style="'filter: '+_filters.body">
<</if>>
<img @class="'anim-close-6f-'+_animspeed" @src="'img/sex/close/'+_position+'/beast/penis.png'">
<<else>>
<<if $player.ballsExist is false>>
<img class="anim-idle-1f-slow" @src="_img.futapenisnoballs" @style="'filter: '+_filters.body">
<<else>>
<img class="anim-idle-1f-slow" @src="_img.penis" @style="'filter: '+_filters.body">
<</if>>
<</if>>
</div>
<</if>>
<</nobr>><</widget>><<widget "maninit">><<nobr>>
<<set $enemyarousal to $allure / 50 + $audiencearousal>>
<<set $enemyanger to 0>>
<<set $enemystrength to 20000>>
<<set $combat to 1>>
<<set $enemytrust to 0>>
<<set $enemyhealth to $NPCList[0].health+$NPCList[1].health+$NPCList[2].health+$NPCList[3].health+$NPCList[4].health+$NPCList[5].health>>
<<if $enemyhealth is 0>><<set $enemyhealth to 199>><</if>><!-- This is set for compatibility elsewhere if needed, v2.2.0... -->
<<set $enemyarousalmax to 500 * $enemyno>>
<<set $enemyangermax to 200>>
<<set $enemyhealthmax to $enemyhealth>>
<<if $enemyhealthmax is 0>><<set $enemyhealthmax to 199>><</if>><!-- This is set for compatibility elsewhere if needed, v2.2.0... -->
<<if $dissociation gte 1>>
<<set $enemytrust -= 40>>
<</if>>
<<set $enemytype to "man">>
<<set $rapeavoid to 1>>
<<set $orgasmdown to 0>>
<<set $penisbitten to 0>>
<<set $apologised to 0>>
<<set $understruggle to 0>>
<<set $lowerstruggle to 0>>
<<set $upperstruggle to 0>>
<<set $leftaction to 0>>
<<set $rightaction to 0>>
<<set $traumasaved to $trauma>>
<<set $stresssaved to $stress>>
<<set $traumagain to 0>>
<<set $stressgain to 0>>
<<set $enemynomax to $enemyno>>
<<set $combattype to "gang">>
<<if $NPCList[0].monster is "monster">>
<<set $monster to 1>>
<<else>>
<<set $monster to 0>>
<</if>>
<<combatinit>>
<</nobr>><</widget>>
<<widget "beastNNPCinit">><<nobr>>
<!-- NEW NNPC beast intitiation widget v2.6. Replaces beast(1-6)init widgets -->
<!-- Probably just temporary... fix for Black Wolf -->
<<set $enemyhealth to 200>>
<<set $enemyarousal to $allure / 50>>
<<set $enemyanger to 0>>
<<set $enemystrength to 20000>>
<<set $combat to 1>>
<<set $enemyarousalmax to 500>>
<<set $enemyangermax to 200>>
<<set $enemyhealthmax to 200>>
<<set $enemytrust to 0>>
<<if $dissociation gte 1>>
<<set $enemytrust -= 40>>
<</if>>
<<set $enemytype to "beast">>
<<set $rapeavoid to 1>>
<<set $orgasmdown to 0>>
<<if $combatTrain.generateInit is 1>>
<<set $penisbitten to 0>>
<<set $apologised to 0>>
<</if>>
<<set $understruggle to 0>>
<<set $lowerstruggle to 0>>
<<set $upperstruggle to 0>>
<<set $leftaction to 0>>
<<set $rightaction to 0>>
<<set $traumasaved to $trauma>>
<<set $stresssaved to $stress>>
<<set $traumagain to 0>>
<<set $stressgain to 0>>
<<set $enemynomax to $enemyno>>
<!-- NG This means if Beast 1 is a monster, they are all monsters -->
<!-- This should be fixed globally later -->
<<if $NPCList[0].monster is "monster">>
<<set $monster to 1>>
<<else>>
<<set $monster to 0>>
<</if>>
<!--Used to prevent certain variables being repeated during re-generation-->
<<set $combatTrain.generateInit to 0>>
<<combatinit>>
<</nobr>><</widget>>
<<widget "beastNEWinit">><<nobr>>
<!-- NEW beast intitiation widget v2.6. Replaces beast(1-6)init widgets -->
<!-- Args are number of beasts(1-6), Type, Gender, Genitals and Monster status-->
<!-- Last three args are optional, and override generation based on settings. Use with care -->
<!-- Example: <<beastNEWinit 1 dog m>> would generate 1 male dog -->
<!-- Example: <<beastNEWinit 2 wolf f>> would generate 2 female wolves -->
<!-- Example: <<beastNEWinit 1 horse f penis monster>> would generate 1 dickgirl centaur -->
<<set _nn to $args[0]>>
<<set _tpe to $args[1]>>
<<set _gnn to $args[2]>>
<<set _beast_genitals to $args[3]>>
<<set _beast_monster to $args[4]>>
<<set $active_enemy to 0>>
<!-- Error Checking -->
<<switch _tpe>>
<<case "dog" "cat" "pig" "wolf" "dolphin" "lizard" "bear" "boar" "creature" "horse">>
<!-- No action-->
<<default>>
<span class="red">ERROR: beastNEWinit unknown type</span>
<</switch>>
<<for _xx = 1; _xx < _nn+1; _xx++>>
<<generateBEAST _xx _tpe _gnn _beast_genitals _beast_monster>>
<</for>>
<<set $enemyhealth to 200>>
<<set $enemyarousal to $allure / 50>>
<<set $enemyanger to 0>>
<<set $enemystrength to 20000>>
<<set $combat to 1>>
<<set $enemyarousalmax to 500>>
<<set $enemyangermax to 200>>
<<set $enemyhealthmax to 200>>
<<set $enemytrust to 0>>
<<if $dissociation gte 1>>
<<set $enemytrust -= 40>>
<</if>>
<<set $enemytype to "beast">>
<<set $rapeavoid to 1>>
<<set $orgasmdown to 0>>
<<if $combatTrain.generateInit is 1>>
<<set $penisbitten to 0>>
<<set $apologised to 0>>
<</if>>
<<set $understruggle to 0>>
<<set $lowerstruggle to 0>>
<<set $upperstruggle to 0>>
<<set $leftaction to 0>>
<<set $rightaction to 0>>
<<set $traumasaved to $trauma>>
<<set $stresssaved to $stress>>
<<set $traumagain to 0>>
<<set $stressgain to 0>>
<<set $enemyno to _nn>>
<<set $enemynomax to _nn>>
<!-- NG This means if Beast 1 is a monster, they are all monsters -->
<!-- This should be fixed globally later -->
<<if $NPCList[0].monster is "monster">>
<<set $monster to 1>>
<<else>>
<<set $monster to 0>>
<</if>>
<!--Used to prevent certain variables being repeated during re-generation-->
<<set $combatTrain.generateInit to 0>>
<!-- NG not sure what to do with below yet, this is part of indexing... leave for now V2.7-->
<<set $enemyarousal1 to $enemyarousal>>
<<set $enemyanger1 to $enemyanger>>
<<set $enemyhealth1 to $enemyhealthmax>>
<<set $enemytrust1 to $enemytrust>>
<<set $enemyarousal2 to $enemyarousal>>
<<set $enemyanger2 to $enemyanger>>
<<set $enemyhealth2 to $enemyhealthmax>>
<<set $enemytrust2 to $enemytrust>>
<<set $enemyarousal3 to $enemyarousal>>
<<set $enemyanger3 to $enemyanger>>
<<set $enemyhealth3 to $enemyhealthmax>>
<<set $enemytrust3 to $enemytrust>>
<<set $enemyarousal4 to $enemyarousal>>
<<set $enemyanger4 to $enemyanger>>
<<set $enemyhealth4 to $enemyhealthmax>>
<<set $enemytrust4 to $enemytrust>>
<<set $enemyarousal5 to $enemyarousal>>
<<set $enemyanger5 to $enemyanger>>
<<set $enemyhealth5 to $enemyhealthmax>>
<<set $enemytrust5 to $enemytrust>>
<<set $enemyarousal6 to $enemyarousal>>
<<set $enemyanger6 to $enemyanger>>
<<set $enemyhealth6 to $enemyhealthmax>>
<<set $enemytrust6 to $enemytrust>>
<<combatinit>>
<</nobr>><</widget>>
<<widget "beastNOGENinit">><<nobr>>
<!-- NEW beast initiation widget v2.6. Replaces beast(1-6)init widgets -->
<!-- This works like ManInit widget and requires prior beast initialisation, no args -->
<!-- The main reason to use this NOGEN call is so that a variety of beasts can be called, rather than all 1 type -->
<!-- Eventually all the <<beastXXXinit>> calls should be collapsed under man1init, which will require rework of $enemytype="beast" + other stuff -->
<<set $enemyhealth to 200>>
<<set $enemyarousal to $allure / 50>>
<<set $enemyanger to 0>>
<<set $enemystrength to 20000>>
<<set $combat to 1>>
<<set $enemyarousalmax to 500>>
<<set $enemyangermax to 200>>
<<set $enemyhealthmax to 200>>
<<set $enemytrust to 0>>
<<if $dissociation gte 1>>
<<set $enemytrust -= 40>>
<</if>>
<<set $enemytype to "beast">>
<<set $rapeavoid to 1>>
<<set $orgasmdown to 0>>
<<if $combatTrain.generateInit is 1>>
<<set $penisbitten to 0>>
<<set $apologised to 0>>
<</if>>
<<set $understruggle to 0>>
<<set $lowerstruggle to 0>>
<<set $upperstruggle to 0>>
<<set $leftaction to 0>>
<<set $rightaction to 0>>
<<set $traumasaved to $trauma>>
<<set $stresssaved to $stress>>
<<set $traumagain to 0>>
<<set $stressgain to 0>>
<<set $enemynomax to $enemyno>>
<!-- NG This means if Beast 1 is a monster, they are all monsters -->
<!-- This should be fixed globally later -->
<<if $NPCList[0].monster is "monster">>
<<set $monster to 1>>
<<else>>
<<set $monster to 0>>
<</if>>
<!--Used to prevent certain variables being repeated during re-generation-->
<<set $combatTrain.generateInit to 0>>
<!-- NG not sure what to do with below yet, this is part of indexing... leave for now V2.7-->
<<set $enemyarousal2 to $enemyarousal>>
<<set $enemyanger2 to $enemyanger>>
<<set $enemyhealth2 to $enemyhealthmax>>
<<set $enemytrust2 to $enemytrust>>
<<set $enemyarousal3 to $enemyarousal>>
<<set $enemyanger3 to $enemyanger>>
<<set $enemyhealth3 to $enemyhealthmax>>
<<set $enemytrust3 to $enemytrust>>
<<set $enemyarousal4 to $enemyarousal>>
<<set $enemyanger4 to $enemyanger>>
<<set $enemyhealth4 to $enemyhealthmax>>
<<set $enemytrust4 to $enemytrust>>
<<set $enemyarousal5 to $enemyarousal>>
<<set $enemyanger5 to $enemyanger>>
<<set $enemyhealth5 to $enemyhealthmax>>
<<set $enemytrust5 to $enemytrust>>
<<set $enemyarousal6 to $enemyarousal>>
<<set $enemyanger6 to $enemyanger>>
<<set $enemyhealth6 to $enemyhealthmax>>
<<set $enemytrust6 to $enemytrust>>
<<combatinit>>
<</nobr>><</widget>>
<<widget "strangeman1init">><<nobr>>
<<set $enemyhealth to 200>>
<<set $enemyarousal to $allure / 50>>
<<set $enemyanger to 0>>
<<set $enemystrength to 20000>>
<<set $NPCList[0].lefthand to "mouth">>
<<set $combat to 1>>
<<set $enemyarousalmax to 500>>
<<set $enemyangermax to 200>>
<<set $enemyhealthmax to 200>>
<<set $enemytrust to 0>>
<<if $dissociation gte 1>>
<<set $enemytrust -= 40>>
<</if>>
<<set $enemytype to "man">>
<<set $rapeavoid to 1>>
<<set $orgasmdown to 0>>
<<set $penisbitten to 0>>
<<set $apologised to 0>>
<<set $understruggle to 0>>
<<set $lowerstruggle to 0>>
<<set $upperstruggle to 0>>
<<set $leftaction to 0>>
<<set $rightaction to 0>>
<<set $traumasaved to $trauma>>
<<set $stresssaved to $stress>>
<<set $traumagain to 0>>
<<set $stressgain to 0>>
<<combatinit>>
<</nobr>><</widget>>
<<widget "strangeman2init">><<nobr>>
<<set $enemyhealth to 200>>
<<set $enemyarousal to $allure / 50>>
<<set $enemyanger to 0>>
<<set $enemystrength to 20000>>
<<set $combat to 1>>
<<set $enemyarousalmax to 500>>
<<set $enemyangermax to 200>>
<<set $enemyhealthmax to 200>>
<<set $enemytrust to 0>>
<<if $dissociation gte 1>>
<<set $enemytrust -= 40>>
<</if>>
<<set $enemytype to "man">>
<<set $rapeavoid to 1>>
<<set $orgasmdown to 0>>
<<set $penisbitten to 0>>
<<set $apologised to 0>>
<<set $understruggle to 0>>
<<set $lowerstruggle to 0>>
<<set $upperstruggle to 0>>
<<set $leftaction to 0>>
<<set $rightaction to 0>>
<<set $traumasaved to $trauma>>
<<set $stresssaved to $stress>>
<<set $traumagain to 0>>
<<set $stressgain to 0>>
<<combatinit>>
<</nobr>><</widget>>
<<widget "strangewoman1init">><<nobr>>
<<set $enemyhealth to 200>>
<<set $enemyarousal to $allure / 50>>
<<set $enemyanger to 0>>
<<set $enemystrength to 20000>>
<<set $combat to 1>>
<<set $enemyarousalmax to 500>>
<<set $enemyangermax to 200>>
<<set $enemyhealthmax to 200>>
<<set $enemytrust to 0>>
<<if $dissociation gte 1>>
<<set $enemytrust -= 40>>
<</if>>
<<set $enemytype to "man">>
<<set $rapeavoid to 1>>
<<set $orgasmdown to 0>>
<<set $penisbitten to 0>>
<<set $apologised to 0>>
<<set $understruggle to 0>>
<<set $lowerstruggle to 0>>
<<set $upperstruggle to 0>>
<<set $leftaction to 0>>
<<set $rightaction to 0>>
<<set $traumasaved to $trauma>>
<<set $stresssaved to $stress>>
<<set $traumagain to 0>>
<<set $stressgain to 0>>
<<combatinit>>
<</nobr>><</widget>>
<<widget "tailorinit">><<nobr>>
<<set $enemyhealth to 200>>
<<set $enemyarousal to $allure / 50>>
<<set $enemyanger to 0>>
<<set $enemystrength to 20000>>
<<set $combat to 1>>
<<set $enemyarousalmax to 500>>
<<set $enemyangermax to 200>>
<<set $enemyhealthmax to 200>>
<<set $enemytrust to 0>>
<<if $dissociation gte 1>>
<<set $enemytrust -= 40>>
<</if>>
<<set $enemytype to "man">>
<<set $rapeavoid to 1>>
<<set $orgasmdown to 0>>
<<set $penisbitten to 0>>
<<set $apologised to 0>>
<<set $understruggle to 0>>
<<set $lowerstruggle to 0>>
<<set $upperstruggle to 0>>
<<set $leftaction to 0>>
<<set $rightaction to 0>>
<<set $traumasaved to $trauma>>
<<set $stresssaved to $stress>>
<<set $traumagain to 0>>
<<set $stressgain to 0>>
<<set $leftarm to "bound">>
<<set $rightarm to "bound">>
<<combatinit>>
<</nobr>><</widget>>
<<widget "molestbusinit">><<nobr>>
<<set $enemyhealth to 200>>
<<set $enemyarousal to $allure / 50>>
<<set $enemyanger to 0>>
<<set $enemystrength to 20000>>
<<set $combat to 1>>
<<set $enemyarousalmax to 500>>
<<set $enemyangermax to 200>>
<<set $enemyhealthmax to 200>>
<<set $enemytrust to 0>>
<<if $dissociation gte 1>>
<<set $enemytrust -= 40>>
<</if>>
<<set $enemytype to "man">>
<<set $rapeavoid to 1>>
<<set $orgasmdown to 0>>
<<set $penisbitten to 0>>
<<set $apologised to 0>>
<<set $understruggle to 0>>
<<set $lowerstruggle to 0>>
<<set $upperstruggle to 0>>
<<set $leftaction to 0>>
<<set $rightaction to 0>>
<<set $traumasaved to $trauma>>
<<set $stresssaved to $stress>>
<<set $traumagain to 0>>
<<set $stressgain to 0>>
<<if $daystate isnot "night">><<set $rescue to 1>><</if>>
<<hand_gag 0 left>>
<<combatinit>>
<</nobr>><</widget>>
<<widget "busmoveinit">><<nobr>>
<<set $enemyhealth to 200>>
<<set $enemyarousal to $allure / 50>>
<<set $enemyanger to 0>>
<<set $enemystrength to 20000>>
<<set $combat to 1>>
<<set $enemyarousalmax to 200>>
<<set $enemyangermax to 200>>
<<set $enemyhealthmax to 200>>
<<set $enemytrust to 0>>
<<if $dissociation gte 1>>
<<set $enemytrust -= 40>>
<</if>>
<<set $enemytype to "man">>
<<set $rapeavoid to 1>>
<<set $orgasmdown to 0>>
<<set $penisbitten to 0>>
<<set $apologised to 0>>
<<set $understruggle to 0>>
<<set $lowerstruggle to 0>>
<<set $upperstruggle to 0>>
<<set $leftaction to 0>>
<<set $rightaction to 0>>
<<set $traumasaved to $trauma>>
<<set $stresssaved to $stress>>
<<set $traumagain to 0>>
<<set $stressgain to 0>>
<<if $daystate isnot "night">><<set $rescue to 1>><</if>>
<<combatinit>>
<</nobr>><</widget>>
<<widget "lefthandinit">><<nobr>>
<<set $enemyhealth to 200>>
<<set $enemyarousal to $allure / 50>>
<<set $enemyanger to 0>>
<<set $enemystrength to 20000>>
<<set $NPCList[0].lefthand to 0>>
<<set $NPCList[0].righthand to "none">>
<<set $NPCList[0].penis to "none">>
<<set $NPCList[0].vagina to "none">>
<<set $combat to 1>>
<<set $enemyarousalmax to 100>>
<<set $enemyangermax to 200>>
<<set $enemyhealthmax to 200>>
<<set $enemytrust to 0>>
<<if $dissociation gte 1>>
<<set $enemytrust -= 40>>
<</if>>
<<set $enemytype to "man">>
<<set $rapeavoid to 1>>
<<set $orgasmdown to 0>>
<<set $penisbitten to 0>>
<<set $apologised to 0>>
<<set $understruggle to 0>>
<<set $lowerstruggle to 0>>
<<set $upperstruggle to 0>>
<<set $leftaction to 0>>
<<set $rightaction to 0>>
<<set $traumasaved to $trauma>>
<<set $stresssaved to $stress>>
<<set $traumagain to 0>>
<<set $stressgain to 0>>
<<if $daystate isnot "night">><<set $rescue to 1>><</if>>
<<combatinit>>
<</nobr>><</widget>>
<<widget "nurseinit">><<nobr>>
<<set $enemyhealth to 200>>
<<set $enemyarousal to $allure / 50>>
<<set $enemyanger to 0>>
<<set $enemystrength to 20000>>
<<set $combat to 1>>
<<set $enemyarousalmax to 400>>
<<set $enemyangermax to 200>>
<<set $enemyhealthmax to 200>>
<<set $enemytrust to 0>>
<<if $dissociation gte 1>>
<<set $enemytrust -= 40>>
<</if>>
<<set $enemytype to "man">>
<<set $rapeavoid to 1>>
<<set $orgasmdown to 0>>
<<set $penisbitten to 0>>
<<set $apologised to 0>>
<<set $understruggle to 0>>
<<set $lowerstruggle to 0>>
<<set $upperstruggle to 0>>
<<set $leftaction to 0>>
<<set $rightaction to 0>>
<<set $traumasaved to $trauma>>
<<set $stresssaved to $stress>>
<<set $traumagain to 0>>
<<set $stressgain to 0>>
<<set $drugged += 120>>
<<combatinit>>
<</nobr>><</widget>>
<<widget "spankmaninit">><<nobr>>
<<set $enemyhealth to 200>>
<<set $enemyarousal to 0>>
<<set $enemyanger to 300>>
<<set $enemystrength to 20000>>
<<set $NPCList[0].lefthand to "arms">>
<<set $NPCList[0].righthand to "spank">>
<<set $combat to 1>>
<<set $enemyarousalmax to 500>>
<<set $enemyangermax to 300>>
<<set $enemyhealthmax to 200>>
<<set $enemytrust to 0>>
<<if $dissociation gte 1>>
<<set $enemytrust -= 40>>
<</if>>
<<set $enemytype to "man">>
<<set $rapeavoid to 1>>
<<set $orgasmdown to 0>>
<<set $penisbitten to 0>>
<<set $apologised to 0>>
<<set $understruggle to 0>>
<<set $lowerstruggle to 0>>
<<set $upperstruggle to 0>>
<<set $leftaction to 0>>
<<set $rightaction to 0>>
<<set $traumasaved to $trauma>>
<<set $stresssaved to $stress>>
<<set $traumagain to 0>>
<<set $stressgain to 0>>
<<set $enemyno to 1>>
<<set $leftarm to "grappled">>
<<set $rightarm to "grappled">>
<<combatinit>>
<</nobr>><</widget>>
<<widget "bound2init">><<nobr>>
<<set $enemyhealth to 400>>
<<set $enemyarousal to $allure / 50>>
<<set $enemyanger to 0>>
<<set $enemystrength to 20000>>
<<set $combat to 1>>
<<set $enemyarousalmax to 1000>>
<<set $enemyangermax to 200>>
<<set $enemyhealthmax to 400>>
<<set $enemytrust to 0>>
<<if $dissociation gte 1>>
<<set $enemytrust -= 40>>
<</if>>
<<set $enemytype to "man">>
<<set $rapeavoid to 1>>
<<set $orgasmdown to 0>>
<<set $penisbitten to 0>>
<<set $apologised to 0>>
<<set $understruggle to 0>>
<<set $lowerstruggle to 0>>
<<set $upperstruggle to 0>>
<<set $leftaction to 0>>
<<set $rightaction to 0>>
<<set $traumasaved to $trauma>>
<<set $stresssaved to $stress>>
<<set $traumagain to 0>>
<<set $stressgain to 0>>
<<combatinit>>
<</nobr>><</widget>>
<<widget "ganginit">><<nobr>>
<<set $enemyhealth to 1200>>
<<set $enemyarousal to $allure / 50>>
<<set $enemyanger to 0>>
<<set $enemystrength to 20000>>
<<set $combat to 1>>
<<set $enemyarousalmax to 3000>>
<<set $enemyangermax to 200>>
<<set $enemyhealthmax to 1200>>
<<set $enemytrust to 0>>
<<if $dissociation gte 1>>
<<set $enemytrust -= 40>>
<</if>>
<<set $enemytype to "man">>
<<set $rapeavoid to 1>>
<<set $orgasmdown to 0>>
<<set $penisbitten to 0>>
<<set $apologised to 0>>
<<set $understruggle to 0>>
<<set $lowerstruggle to 0>>
<<set $upperstruggle to 0>>
<<set $leftaction to 0>>
<<set $rightaction to 0>>
<<set $traumasaved to $trauma>>
<<set $stresssaved to $stress>>
<<set $traumagain to 0>>
<<set $stressgain to 0>>
<<combatinit>>
<</nobr>><</widget>>
<<widget "poolsideinit">><<nobr>>
<<if $args[0] is 1 or $args[0] is undefined>>
<<set _position to 1>>
<<elseif $args[0] is 2>>
<<set _position to 2>>
<</if>>
<<set $enemyhealth to 1200>>
<<set $enemyarousal to $allure / 50>>
<<set $enemyanger to 0>>
<<set $enemystrength to 20000>>
<<set $combat to 1>>
<<set $enemyarousalmax to 4000>>
<<set $enemyangermax to 200>>
<<set $enemyhealthmax to 1200>>
<<set $enemytrust to 0>>
<<if $dissociation gte 1>>
<<set $enemytrust -= 40>>
<</if>>
<<set $enemytype to "man">>
<<set $rapeavoid to 1>>
<<set $orgasmdown to 0>>
<<set $penisbitten to 0>>
<<set $apologised to 0>>
<<set $understruggle to 0>>
<<set $lowerstruggle to 0>>
<<set $upperstruggle to 0>>
<<set $leftaction to 0>>
<<set $rightaction to 0>>
<<set $traumasaved to $trauma>>
<<set $stresssaved to $stress>>
<<set $traumagain to 0>>
<<set $stressgain to 0>>
<<combatinit _position>>
<</nobr>><</widget>>
<<widget "abomination">><<nobr>>
<<set $enemyhealth to 5555>>
<<set $enemyarousal to $allure / 50>>
<<set $enemyanger to 0>>
<<set $enemystrength to 20000>>
<<set $NPCList[0].lefthand to 0>>
<<set $NPCList[1].lefthand to "none">>
<<set $NPCList[2].lefthand to "none">>
<<set $NPCList[3].lefthand to "none">>
<<set $NPCList[4].lefthand to "none">>
<<set $NPCList[5].lefthand to "none">>
<<set $NPCList[0].righthand to 0>>
<<set $NPCList[1].righthand to "none">>
<<set $NPCList[2].righthand to "none">>
<<set $NPCList[3].righthand to "none">>
<<set $NPCList[4].righthand to "none">>
<<set $NPCList[5].righthand to "none">>
<<set $NPCList[0].penis to 0>>
<<set $NPCList[1].penis to 0>>
<<set $NPCList[2].penis to 0>>
<<set $NPCList[3].penis to 0>>
<<set $NPCList[4].penis to "clothed">>
<<set $NPCList[5].penis to "clothed">>
<<set $NPCList[0].vagina to 0>>
<<set $NPCList[1].vagina to "none">>
<<set $NPCList[2].vagina to "none">>
<<set $NPCList[3].vagina to "none">>
<<set $NPCList[4].vagina to "none">>
<<set $NPCList[5].vagina to "none">>
<<set $NPCList[0].mouth to 0>>
<<set $NPCList[1].mouth to "none">>
<<set $NPCList[2].mouth to "none">>
<<set $NPCList[3].mouth to "none">>
<<set $NPCList[4].mouth to "none">>
<<set $NPCList[5].mouth to "none">>
<<set $combat to 1>>
<<set $enemyarousalmax to 500>>
<<set $enemyangermax to 200>>
<<set $enemyhealthmax to 5555>>
<<set $enemytrust to 4444>>
<<if $dissociation gte 1>>
<<set $enemytrust -= 40>>
<</if>>
<<set $rapeavoid to 1>>
<<set $orgasmdown to 0>>
<<set $penisbitten to 0>>
<<set $apologised to 0>>
<<set $understruggle to 0>>
<<set $lowerstruggle to 0>>
<<set $upperstruggle to 0>>
<<set $leftaction to 0>>
<<set $rightaction to 0>>
<<set $traumasaved to $trauma>>
<<set $stresssaved to $stress>>
<<set $traumagain to 0>>
<<set $stressgain to 0>>
<<set $enemyno to 1>>
<<set $NPCList[0].pronoun to "n">>
<<combatinit>>
<</nobr>><</widget>>
<<widget "abomination2">><<nobr>>
<<set $enemyhealth to 5555>>
<<set $enemyarousal to $allure / 50>>
<<set $enemyanger to 0>>
<<set $enemystrength to 20000>>
<<set $NPCList[0].lefthand to 0>>
<<set $NPCList[1].lefthand to 0>>
<<set $NPCList[0].righthand to 0>>
<<set $NPCList[1].righthand to 0>>
<<set $NPCList[0].penis to 0>>
<<set $NPCList[1].penis to 0>>
<<set $NPCList[0].vagina to 0>>
<<set $NPCList[1].vagina to 0>>
<<set $NPCList[0].mouth to 0>>
<<set $NPCList[1].mouth to 0>>
<<set $combat to 1>>
<<set $enemyarousalmax to 500>>
<<set $enemyangermax to 200>>
<<set $enemyhealthmax to 5555>>
<<set $enemytrust to 4444>>
<<if $dissociation gte 1>>
<<set $enemytrust -= 40>>
<</if>>
<<set $rapeavoid to 1>>
<<set $orgasmdown to 0>>
<<set $penisbitten to 0>>
<<set $apologised to 0>>
<<set $understruggle to 0>>
<<set $lowerstruggle to 0>>
<<set $upperstruggle to 0>>
<<set $leftaction to 0>>
<<set $rightaction to 0>>
<<set $traumasaved to $trauma>>
<<set $stresssaved to $stress>>
<<set $traumagain to 0>>
<<set $stressgain to 0>>
<<set $enemyno to 1>>
<<set $NPCList[0].pronoun to "n">>
<<combatinit>>
<</nobr>><</widget>>
<<widget "crossdressing_check">><<nobr>>
<<if $player.gender is "h">>
<<set $crossdressing to 2>>
<<elseif $player.gender isnot $player.gender_appearance>>
<<set $crossdressing to 1>>
<<else>>
<<set $crossdressing to 0>>
<</if>>
<</nobr>><</widget>>
<<widget "danceinit">><<nobr>>
<<crossdressing_check>>
<</nobr>><</widget>>
<!--combatinit now has the following arguments: position-->
<!--position: 1 for missionary, 2 for doggy-->
<<widget "combatinit">><<nobr>>
<<if $consensual is 1>>
<<set $controlstart to $control>>
<</if>>
<<set $combatgoal to 0>>
<<if $genderknown.includes($npc)>>
<<set $crossdressing to 0>>
<<else>>
<<crossdressing_check>>
<</if>>
<<if $enemytype is "beast">>
<<if $NPCList[0].penis is "none" and $penisexist is 1>>
<<set $position to "missionary">>
<<else>>
<<if random(1, 100) gte 20>>
<<set $position to "doggy">>
<<else>>
<<set $position to "missionary">>
<</if>>
<</if>>
<<else>>
<<if $NPCList[0].penis is "none">>
<<if random(1, 100) gte 80>>
<<set $position to "doggy">>
<<else>>
<<set $position to "missionary">>
<</if>>
<<else>>
<<if random(1, 100) gte 50>>
<<set $position to "doggy">>
<<else>>
<<set $position to "missionary">>
<</if>>
<</if>>
<</if>>
<<if $args[0] isnot undefined>>
<<if $args[0] is 2>>
<<set $position to "doggy">>
<<else>>
<<set $position to "missionary">>
<</if>>
<</if>>
<<if $slimeEvent is "have sex with someone" or $slimeEvent is "have sex with someone or something">>
<<unset $slimeEvent>>
<</if>>
<<if $worn.face.type.includes("gag")>>
<<set $mouthuse to "gagged">>
<</if>>
<<resetLastOptions>>
<<getCombatDefaultsType>>
<<wetnessCalculate>>
<</nobr>><</widget>>
<<widget "man">><<nobr>>
<<if $finish isnot 1>>
<<if $setupMidOrgasm is true>>
<<if $ejaculatingMid is true>>
<<set $ejaculating to 1>>
<<set $ejaculatingMid to false>>
<<elseif $ejaculatingMid is false>>
<<unset $ejaculatingMid>>
<</if>>
<</if>>
<div @class="($debugLines ? 'debugLines-combat' : '')">
<<if $enemyno gte 1>>
<br>
<<man-combat 1>>
<br><br>
<</if>>
<<if $enemyno gte 2>>
<<man-combat 2>>
<br><br>
<</if>>
<<if $enemyno gte 3>>
<<man-combat 3>>
<br><br>
<</if>>
<<if $enemyno gte 4>>
<<man-combat 4>>
<br><br>
<</if>>
<<if $enemyno gte 5>>
<<man-combat 5>>
<br><br>
<</if>>
<<if $enemyno gte 6>>
<<man-combat 6>>
<br><br>
<</if>>
</div>
<</if>>
<<set $rng to random(1, 100)>>
<<if $worn.under_lower.vagina_exposed gte 1 and $worn.lower.vagina_exposed gte 1 and $npc isnot 0 and $worn.genitals.type.includesAll("chastity", "hidden")>>
<<elseif $worn.under_lower.vagina_exposed gte 1 and $worn.lower.vagina_exposed gte 1 and $npc isnot 0>>
<<set $genderknown.pushUnique($npc)>>
<</if>>
<<if $worn.genitals.type.includesAll("chastity", "hidden")>>
<<elseif $crossdressing is 2 and $worn.under_lower.vagina_exposed gte 1 and $worn.lower.vagina_exposed gte 1>>
/*Comment for seeing herm character genitals for the first time*/
<<set $crossdressing to 0>>
<<if $NPCList[0].teen is 1 and $location is "school" and $npc isnot "Kylar">>
<<schoolrep herm 1>>
<</if>>
<<if $enemyno gte 2>>
<<if $rng gte 96>>
<span class="red">They recoil in horror and disgust at the sight of your <<genitals>>!</span>
<<set $enemyanger += 200>><<set $enemytrust -= 100>><<set $speechhermangry to 2>>
<<elseif $rng gte 85>>
<span class="purple">Their hands shake and their breath quickens at the sight of your <<genitals>>.</span>
<<set $enemyarousal += (50 * $enemyno)>><<set $speechhermaroused to 2>>
<<elseif $rng gte 50>>
<span class="blue">They recoil in shock at the sight of your <<genitals>>.</span>
<<set $enemyanger -= 50>><<set $enemytrust -= 50>><<set $speechhermshock to 2>>
<<elseif $rng gte 30>>
They're taken aback by your <<genitals>>. They don't seem angry, at least.
<<set $enemyarousal -= 100>><<set $enemytrust -= 50>><<set $speechhermdisappointed to 2>>
<<else>>
They take both your <<genitals>> in stride, seeming unbothered.
<</if>>
<br><br>
<<else>>
<<if $rng gte 96>>
<span class="red"><<He>> recoils in horror and disgust at the sight of your <<genitals>>!</span>
<<set $enemyanger += 200>><<set $enemytrust -= 100>><<set $speechhermangry to 2>>
<<elseif $rng gte 85>>
<span class="purple"><<His>> hands shake and <<his>> breath quickens at the sight of your <<genitals>>.</span>
<<set $enemyarousal += (50 * $enemyno)>><<set $speechhermaroused to 2>>
<<elseif $rng gte 50>>
<span class="blue"><<He>> recoils in shock at the sight of your <<genitals>>.</span>
<<set $enemyanger -= 50>><<set $enemytrust -= 50>><<set $speechhermshock to 2>>
<<elseif $rng gte 30>>
<<Hes>> taken aback by your <<genitals>>. <<He>> doesn't seem angry, at least.
<<set $enemyarousal -= 100>><<set $enemytrust -= 50>><<set $speechhermdisappointed to 2>>
<<else>>
<<He>> takes both your <<genitals>> in stride, seeming unbothered.
<</if>>
<br><br>
<</if>>
<<elseif $crossdressing is 1 and $worn.under_lower.vagina_exposed gte 1 and $worn.lower.vagina_exposed gte 1>>
<<set $crossdressing to 0>>
<<if !$backgroundTraits.includes("crossdresser")>>
<<if $crossdressingTrait is undefined>>
<<set $crossdressingTrait to 1>>
<<else>>
<<set $crossdressingTrait += 1>>
<</if>>
<<if $crossdressingTrait gte 100>>
<<run $backgroundTraits.pushUnique("crossdresser")>>
<<set _newTrait to true>>
<</if>>
<</if>>
<<if $NPCList[0].teen is 1 and $location is "school" and $npc isnot "Kylar">>
<<schoolrep crossdress 1>>
<</if>>
<<if $enemyno gte 2>>
<<if $rng gte 96>>
<span class="red">They recoil in horror upon seeing your <<genitals>>. The deception has driven them mad with rage!</span>
<<set $enemyanger += 200>><<set $enemytrust -= 100>><<set $speechcrossdressangry to 2>>
<<elseif $rng gte 85>>
Your <<genitals>> was clearly not what they were expecting, but they don't seem to mind. <span class="purple">In fact, if their shaking hands are anything to go by they're quite pleased.</span>
<<set $enemyarousal += (50 * $enemyno)>><<set $speechcrossdressaroused to 2>>
<<elseif $rng gte 50>>
Their eyes widen in shock when they see your <<genitals>>. They seem unsure what to do.
<<set $enemyanger -= 50>><<set $enemytrust -= 50>><<set $speechcrossdressshock to 2>>
<<elseif $rng gte 30>>
They look disappointed by your <<genitals>>. It wasn't what they were expecting.
<<set $enemyarousal -= 100>><<set $enemytrust -= 50>><<set $speechcrossdressdisappointed to 2>>
<<else>>
Your <<genitals>> was clearly not what they were expecting, but they don't seem to mind.
<</if>>
<br><br>
<<else>>
<<if $rng gte 96>>
<span class="red"><<He>> recoils in horror upon seeing your <<genitals>>. The deception has driven <<him>> mad with rage!</span>
<<set $enemyanger += 200>><<set $enemytrust -= 100>><<set $speechcrossdressangry to 2>>
<<elseif $rng gte 86>>
Your <<genitals 1>> was clearly not what <<he>> was expecting, but <<he>> doesn't seem to mind. <span class="purple">In fact, if <<his>> shaking hands are anything to go by <<he>> is quite pleased.</span>
<<set $enemyarousal += 50>><<set $speechcrossdressaroused to 2>>
<<elseif $rng gte 50>>
<<His>> eyes widen in shock when <<he>> sees your <<genitals>>. <<He>> seems unsure what to do.
<<set $enemyanger -= 50>><<set $enemytrust -= 50>><<set $speechcrossdressshock to 2>>
<<elseif $rng gte 30>>
<<He>> looks disappointed by your <<genitals>>. It wasn't what <<he>> was expecting.
<<set $enemyarousal -= 100>><<set $enemytrust -= 50>><<set $speechcrossdressdisappointed to 2>>
<<else>>
Your <<genitals 1>> was clearly not what <<he>> was expecting, but <<he>> doesn't seem to mind.
<</if>>
<br><br>
<</if>>
<<if _newTrait is true>>
<<unset _newTrait>>
<span class="gold">Being seen crossdressing makes you feel happy inside</span>
<</if>>
<</if>>
<<turnend>>
<</nobr>><</widget>><<widget "machine_actions">><<nobr>>
<<willpowerpain>>
<<willpowerorgasm>>
<<actioncarry>>
<<actioncarrydrop>>
<<if $trance lte 0 and $dissociation lte 1 and $panicparalysis is 0 and $panicviolence is 0
and $orgasmdown lte 0 and ($pain lt 100 or $willpowerpain is undefined)>>
<<if $leftarm is 0>>
<br>
Your left arm is free.
<br>
<<if $machine.arm_chains>>
<<if $machine.arm_chains.use isnot "inert" and $machine.arm_chains.use isnot "destroyed">>
<<if $leftactiondefault is "chain_struggle">>
| <label><span class="def">Pull on the chains</span> <<radiobutton "$leftaction" "chain_struggle" checked>></label>
<<else>>
| <label><span class="def">Pull on the chains</span> <<radiobutton "$leftaction" "chain_struggle">></label>
<</if>>
<</if>>
<</if>>
<<if $machine.tattoo>>
<<if $machine.tattoo.use isnot "inert" and $machine.tattoo.use isnot "destroyed">>
<<if $leftactiondefault is "whack">>
| <label><span class="def">Whack the tattoo gun</span> <<radiobutton "$leftaction" "whack" checked>></label>
<<else>>
| <label><span class="def">Whack the tattoo gun</span> <<radiobutton "$leftaction" "whack">></label>
<</if>>
<</if>>
<</if>>
<<if $machine.vaginal>>
<<if $machine.vaginal.use isnot "inert" and $machine.vaginal.use isnot "destroyed">>
<<if $leftactiondefault is "vaginal_whack">>
| <label><span class="def">Whack the phallic machine</span> <<radiobutton "$leftaction" "vaginal_whack" checked>></label>
<<else>>
| <label><span class="def">Whack the phallic machine</span> <<radiobutton "$leftaction" "vaginal_whack">></label>
<</if>>
<<if $leftactiondefault is "vaginal_push">>
| <label><span class="brat">Push the phallic machine away</span> <<radiobutton "$leftaction" "vaginal_push" checked>></label>
<<else>>
| <label><span class="brat">Push the phallic machine away</span> <<radiobutton "$leftaction" "vaginal_push">></label>
<</if>>
<</if>>
<</if>>
<<if $machine.anal>>
<<if $machine.anal.use isnot "inert" and $machine.anal.use isnot "destroyed">>
<<if $leftactiondefault is "anal_whack">>
| <label><span class="def">Whack the small phallic machine</span> <<radiobutton "$leftaction" "anal_whack" checked>></label>
<<else>>
| <label><span class="def">Whack the small phallic machine</span> <<radiobutton "$leftaction" "anal_whack">></label>
<</if>>
<<if $leftactiondefault is "anal_push">>
| <label><span class="brat">Push the phallic machine away</span> <<radiobutton "$leftaction" "anal_push" checked>></label>
<<else>>
| <label><span class="brat">Push the phallic machine away</span> <<radiobutton "$leftaction" "anal_push">></label>
<</if>>
<</if>>
<</if>>
<<if $leftactiondefault is "rest">>
| <label>Rest <<radiobutton "$leftaction" "rest" checked>></label>
<<else>>
| <label>Rest <<radiobutton "$leftaction" "rest">></label>
<</if>>
<<elseif $leftarm is "grappled">>
<br>
Your left arm is held down.
<br>
<<if $machine.arm_chains>>
<<if $machine.arm_chains.use isnot "inert" and $machine.arm_chains.use isnot "destroyed">>
<<if $leftactiondefault is "chain_struggle">>
| <label><span class="def">Pull on the chains</span> <<radiobutton "$leftaction" "chain_struggle" checked>></label>
<<else>>
| <label><span class="def">Pull on the chains</span> <<radiobutton "$leftaction" "chain_struggle">></label>
<</if>>
<</if>>
<</if>>
<<if $leftactiondefault is "rest">>
| <label>Rest <<radiobutton "$leftaction" "rest" checked>></label>
<<else>>
| <label>Rest <<radiobutton "$leftaction" "rest">></label>
<</if>>
<<elseif $leftarm is "bound">>
<br>
Your left arm is bound.
<br>
<</if>>
<<if $rightarm is 0>>
<br>
Your right arm is free.
<br>
<<if $machine.arm_chains>>
<<if $machine.arm_chains.use isnot "inert" and $machine.arm_chains.use isnot "destroyed">>
<<if $rightactiondefault is "chain_struggle">>
| <label><span class="def">Pull on the chains</span> <<radiobutton "$rightaction" "chain_struggle" checked>></label>
<<else>>
| <label><span class="def">Pull on the chains</span> <<radiobutton "$rightaction" "chain_struggle">></label>
<</if>>
<</if>>
<</if>>
<<if $machine.tattoo>>
<<if $machine.tattoo.use isnot "inert" and $machine.tattoo.use isnot "destroyed">>
<<if $rightactiondefault is "whack">>
| <label><span class="def">Whack the tattoo gun</span> <<radiobutton "$rightaction" "whack" checked>></label>
<<else>>
| <label><span class="def">Whack the tattoo gun</span> <<radiobutton "$rightaction" "whack">></label>
<</if>>
<</if>>
<</if>>
<<if $machine.vaginal>>
<<if $machine.vaginal.use isnot "inert" and $machine.vaginal.use isnot "destroyed">>
<<if $rightactiondefault is "vaginal_whack">>
| <label><span class="def">Whack the phallic machine</span> <<radiobutton "$rightaction" "vaginal_whack" checked>></label>
<<else>>
| <label><span class="def">Whack the phallic machine</span> <<radiobutton "$rightaction" "vaginal_whack">></label>
<</if>>
<<if $rightactiondefault is "vaginal_push">>
| <label><span class="brat">Push the phallic machine away</span> <<radiobutton "$rightaction" "vaginal_push" checked>></label>
<<else>>
| <label><span class="brat">Push the phallic machine away</span> <<radiobutton "$rightaction" "vaginal_push">></label>
<</if>>
<</if>>
<</if>>
<<if $machine.anal>>
<<if $machine.anal.use isnot "inert" and $machine.anal.use isnot "destroyed">>
<<if $rightactiondefault is "anal_whack">>
| <label><span class="def">Whack the small phallic machine</span> <<radiobutton "$rightaction" "anal_whack" checked>></label>
<<else>>
| <label><span class="def">Whack the small phallic machine</span> <<radiobutton "$rightaction" "anal_whack">></label>
<</if>>
<<if $rightactiondefault is "anal_push">>
| <label><span class="brat">Push the small phallic machine away</span> <<radiobutton "$rightaction" "anal_push" checked>></label>
<<else>>
| <label><span class="brat">Push the small phallic machine away</span> <<radiobutton "$rightaction" "anal_push">></label>
<</if>>
<</if>>
<</if>>
<<if $rightactiondefault is "rest">>
| <label>Rest <<radiobutton "$rightaction" "rest" checked>></label>
<<else>>
| <label>Rest <<radiobutton "$rightaction" "rest">></label>
<</if>>
<<elseif $rightarm is "grappled">>
<br>
Your right arm is chained.
<br>
<<if $machine.arm_chains>>
<<if $machine.arm_chains.use isnot "inert" and $machine.arm_chains.use isnot "destroyed">>
<<if $rightactiondefault is "chain_struggle">>
| <label><span class="def">Pull on the chains</span> <<radiobutton "$rightaction" "chain_struggle" checked>></label>
<<else>>
| <label><span class="def">Pull on the chains</span> <<radiobutton "$rightaction" "chain_struggle">></label>
<</if>>
<</if>>
<</if>>
<<if $rightactiondefault is "rest">>
| <label>Rest <<radiobutton "$rightaction" "rest" checked>></label>
<<else>>
| <label>Rest <<radiobutton "$rightaction" "rest">></label>
<</if>>
<<elseif $rightarm is "bound">>
<br>
Your right arm is bound.
<br>
<</if>>
<<if $feetuse is 0>>
<br>
Your legs are free.
<br>
<<if $machine.leg_chains>>
<<if $machine.leg_chains.use isnot "inert" and $machine.leg_chains.use isnot "destroyed">>
<<if $feetactiondefault is "chain_struggle">>
| <label><span class="def">Pull on the chains</span> <<radiobutton "$feetaction" "chain_struggle" checked>></label>
<<else>>
| <label><span class="def">Pull on the chains</span> <<radiobutton "$feetaction" "chain_struggle">></label>
<</if>>
<</if>>
<</if>>
<<if $machine.tattoo>>
<<if $machine.tattoo.use isnot "inert" and $machine.tattoo.use isnot "destroyed">>
<<if $feetactiondefault is "whack">>
| <label><span class="def">Kick the tattoo gun</span> <<radiobutton "$feetaction" "whack" checked>></label>
<<else>>
| <label><span class="def">Kick the tattoo gun</span> <<radiobutton "$feetaction" "whack">></label>
<</if>>
<</if>>
<</if>>
<<if $machine.vaginal>>
<<if $machine.vaginal.use isnot "inert" and $machine.vaginal.use isnot "destroyed">>
<<if $feetactiondefault is "vaginal_whack">>
| <label><span class="def">Kick the phallic machine</span> <<radiobutton "$feetaction" "vaginal_whack" checked>></label>
<<else>>
| <label><span class="def">Kick the phallic machine</span> <<radiobutton "$feetaction" "vaginal_whack">></label>
<</if>>
<<if $feetactiondefault is "vaginal_push">>
| <label><span class="brat">Push the phallic machine away</span> <<radiobutton "$feetaction" "vaginal_push" checked>></label>
<<else>>
| <label><span class="brat">Push the phallic machine away</span> <<radiobutton "$feetaction" "vaginal_push">></label>
<</if>>
<</if>>
<</if>>
<<if $machine.anal>>
<<if $machine.anal.use isnot "inert" and $machine.anal.use isnot "destroyed">>
<<if $feetactiondefault is "anal_whack">>
| <label><span class="def">Kick the small phallic machine</span> <<radiobutton "$feetaction" "anal_whack" checked>></label>
<<else>>
| <label><span class="def">Kick the small phallic machine</span> <<radiobutton "$feetaction" "anal_whack">></label>
<</if>>
<<if $feetactiondefault is "anal_push">>
| <label><span class="brat">Push the small phallic machine away</span> <<radiobutton "$feetaction" "anal_push" checked>></label>
<<else>>
| <label><span class="brat">Push the small phallic machine away</span> <<radiobutton "$feetaction" "anal_push">></label>
<</if>>
<</if>>
<</if>>
<<if $feetactiondefault is "rest">>
| <label>Rest <<radiobutton "$feetaction" "rest" checked>></label>
<<else>>
| <label>Rest <<radiobutton "$feetaction" "rest">></label>
<</if>>
<<elseif $feetuse is "grappled">>
<br>
Your legs are chained.
<br>
<<if $machine.leg_chains>>
<<if $machine.leg_chains.use isnot "inert" and $machine.leg_chains.use isnot "destroyed">>
<<if $feetactiondefault is "chain_struggle">>
| <label><span class="def">Pull against the chains</span> <<radiobutton "$feetaction" "chain_struggle" checked>></label>
<<else>>
| <label><span class="def">Pull against the chains</span> <<radiobutton "$feetaction" "chain_struggle">></label>
<</if>>
<</if>>
<</if>>
<<if $feetactiondefault is "rest">>
| <label>Rest <<radiobutton "$feetaction" "rest" checked>></label>
<<else>>
| <label>Rest <<radiobutton "$feetaction" "rest">></label>
<</if>>
<</if>>
<br>
<</if>>
<<if $images is 1>>
<br><br>
<<timed 100ms>>
<<combatimg>>
<br>
<</timed>>
<</if>>
<<combatstate>>
<<carryblock>>
<br><br>
<<setupMidOrgasm>>
<</nobr>><</widget>><<widget "machine_effects">><<nobr>>
<<set $pain -= 1>>
<<if $trance gte 1>>
You stare straight ahead, your body passive and compliant.
<<elseif $dissociation gte 2>>
You stare straight ahead, your body passive and compliant.
<</if>>
<<if $underwater is 1>>
<<set $underwatertime += 1>>
<<if $underwatertime lte 5>>
You are underwater, and cannot speak.
<<elseif $underwatertime lte 10>>
<span class="blue">You are underwater, and cannot breathe.</span>
<<gstress>><<stress 1>>
<<elseif $underwatertime lte 15>>
<span class="purple">You are underwater, and cannot breathe.</span>
<<gstress>><<stress 2>>
<<elseif $underwatertime lte 20>>
<span class="pink">You are underwater, and cannot breathe.</span>
<<gtrauma>><<gstress>><<stress 4>><<trauma 2>>
<<else>>
<span class="red">You are suffocating beneath the water.</span>
<<set $pain += 20>><<gtrauma>><<gstress>><<stress 6>><<trauma 4>>
<br><br>
<</if>>
<</if>>
<<effectspain>>
<<effectsorgasm>>
<<effectsdissociation>>
<<if $leftaction is "rest">>
<<set $leftactiondefault to "rest">><<set $leftaction to 0>>
<</if>>
<<if $rightaction is "rest">>
<<set $rightactiondefault to "rest">><<set $rightaction to 0>>
<</if>>
<<if $leftaction is "chain_struggle" and $rightaction is "chain_struggle">>
<<set $leftaction to 0>><<set $leftactiondefault to "chain_struggle">><<set $rightaction to 0>><<set $rightactiondefault to "chain_struggle">>
<<defiance 5>><<set $machine.arm_chains.health -= 2>>
You pull both arms against the chains. You feel something give, but they tighten in response.
<br>
<<elseif $leftaction is "chain_struggle">>
<<set $leftaction to 0>><<set $leftactiondefault to "chain_struggle">>
You pull against the chains with your left arm. You feel something give, but they tighten in response.
<br>
<<elseif $rightaction is "chain_struggle">>
<<set $rightaction to 0>><<set $rightactiondefault to "chain_struggle">>
You pull against the chains with your right arm. You feel something give, but they tighten in response.
<br>
<</if>>
<<if $leftaction is "whack" and $rightaction is "whack">>
<<set $leftactiondefault to "whack">><<set $leftaction to 0>><<set $rightactiondefault to "whack">><<set $rightaction to 0>>
<<defiance 10>><<set $machine.tattoo.health -= 2>><<machine_violent_arms>>
<<if $machine.tattoo.use isnot "ready">>
You whack the tattoo gun with both hands, <span class="lblue">knocking it away from you.</span>
<<set $machine.tattoo.use to "ready">>
<<set $machine.tattoo.state to "ready">>
<<else>>
You whack the tattoo gun with both hands.
<</if>>
<<set $attackstat += 2>>
<<if $physique gte random(1, $physiquemax)>>
<span class="teal">You feel something snap behind the metal.</span><<set $machine.tattoo.health -= 2>>
<</if>>
<br>
<<elseif $leftaction is "whack">>
<<set $leftactiondefault to "whack">><<set $leftaction to 0>>
<<defiance 5>><<set $machine.tattoo.health -= 1>><<machine_violent_arms>>
<<if $machine.tattoo.use isnot "ready">>
You whack the tattoo gun, <span class="lblue">knocking it away from you.</span>
<<set $machine.tattoo.use to "ready">>
<<set $machine.tattoo.state to "ready">>
<<else>>
You whack the tattoo gun.
<</if>>
<<set $attackstat += 1>>
<<if $physique gte random(1, $physiquemax)>>
<span class="teal">You feel something snap behind the metal.</span><<set $machine.tattoo.health -= 1>>
<</if>>
<br>
<<elseif $rightaction is "whack">>
<<set $rightactiondefault to "whack">><<set $rightaction to 0>>
<<defiance 5>><<set $machine.tattoo.health -= 1>><<machine_violent_arms>>
<<if $machine.tattoo.use isnot "ready">>
You whack the tattoo gun, <span class="lblue">knocking it away from you.</span>
<<set $machine.tattoo.use to "ready">>
<<set $machine.tattoo.state to "ready">>
<<else>>
You whack the tattoo gun.
<</if>>
<<set $attackstat += 1>>
<<if $physique gte random(1, $physiquemax)>>
<span class="teal">You feel something snap behind the metal.</span><<set $machine.tattoo.health -= 1>>
<</if>>
<br>
<</if>>
<<if $leftaction is "vaginal_whack" and $rightaction is "vaginal_whack">>
<<set $leftactiondefault to "vaginal_whack">><<set $leftaction to 0>><<set $rightactiondefault to "vaginal_whack">><<set $rightaction to 0>>
<<defiance 10>><<set $machine.vaginal.health -= 2>><<machine_violent_arms>>
<<if $machine.vaginal.use isnot "ready" and $physique gte random(1, 40000)>>
You whack the phallic machine with both hands, <span class="lblue">knocking it away from you.</span>
<<set $machine.vaginal.use to "ready">>
<<set $machine.vaginal.state to "ready">>
<<else>>
You whack the phallic machine with both hands.
<</if>>
<<set $attackstat += 2>>
<<if $physique gte random(1, $physiquemax)>>
<span class="teal">You feel something snap behind the silicon.</span><<set $machine.vaginal.health -= 2>>
<</if>>
<br>
<<elseif $leftaction is "vaginal_whack">>
<<set $leftactiondefault to "vaginal_whack">><<set $leftaction to 0>>
<<defiance 5>><<set $machine.vaginal.health -= 1>><<machine_violent_arms>>
<<if $machine.vaginal.use isnot "ready" and $physique gte random(1, 50000)>>
You whack the phallic machine, <span class="lblue">knocking it away from you.</span>
<<set $machine.vaginal.use to "ready">>
<<set $machine.vaginal.state to "ready">>
<<else>>
You whack the phallic machine.
<</if>>
<<set $attackstat += 1>>
<<if $physique gte random(1, $physiquemax)>>
<span class="teal">You feel something snap behind the silicon.</span><<set $machine.vaginal.health -= 1>>
<</if>>
<br>
<<elseif $rightaction is "vaginal_whack">>
<<set $rightactiondefault to "vaginal_whack">><<set $rightaction to 0>>
<<defiance 5>><<set $machine.vaginal.health -= 1>><<machine_violent_arms>>
<<if $machine.vaginal.use isnot "ready" and $physique gte random(1, 50000)>>
You whack the phallic machine, <span class="lblue">knocking it away from you.</span>
<<set $machine.vaginal.use to "ready">>
<<set $machine.vaginal.state to "ready">>
<<else>>
You whack the phallic machine.
<</if>>
<<set $attackstat += 1>>
<<if $physique gte random(1, $physiquemax)>>
<span class="teal">You feel something snap behind the metal.</span><<set $machine.vaginal.health -= 1>>
<</if>>
<br>
<</if>>
<<if $leftaction is "vaginal_push" and $rightaction is "vaginal_push">>
<<set $leftaction to 0>><<set $leftactiondefault to "vaginal_push">><<set $rightaction to 0>><<set $rightactiondefault to "vaginal_push">>
<<brat 5>><<machine_violent_arms>>
<<if random(1, 3) is 3>>
<<set $machine.vaginal.health -= 1>>
<</if>>
<<if $machine.vaginal.state is "penetrated">>
You try to push the phallic machine away with both hands, <span class="pink">but its hammering is too ferocious.</span>
<<elseif $machine.vaginal.state is "imminent">>
<<set $machine.vaginal.state to "ready">>
<<set $machine.vaginal.use to "ready">>
<<set $vaginastate to 0>><<set $vaginause to 0>>
You push the phallic machine with both hands, <span class="teal">forcing it away from your <<pussy>>.</span>
<<elseif $machine.vaginal.state is "entrance">>
<<set $machine.vaginal.state to "ready">>
<<set $machine.vaginal.use to "ready">>
<<set $vaginastate to 0>><<set $vaginause to 0>>
You push the phallic machine with both hands, <span class="lblue">forcing it away from your <<pussy>>.</span>
<<else>>
You push the phallic machine with both hands, trying to keep it away from your <<pussy>>.
<</if>>
<<elseif $leftaction is "vaginal_push">>
<<set $leftaction to 0>><<set $leftactiondefault to "vaginal_push">>
<<brat 5>><<machine_violent_arms>>
<<if random(1, 6) is 6>>
<<set $machine.vaginal.health -= 1>>
<</if>>
<<if $machine.vaginal.state is "penetrated">>
You try to push the phallic machine away with your left hand, <span class="pink">but its hammering is too ferocious.</span>
<<elseif $machine.vaginal.state is "imminent">>
<<set $machine.vaginal.state to "entrance">>
<<set $vaginastate to "entrance">>
You push the phallic machine with your left hand, <span class="lblue">forcing it away from your <<pussy>>.</span>
<<elseif $machine.vaginal.state is "entrance">>
<<set $machine.vaginal.state to "ready">>
<<set $machine.vaginal.use to "ready">>
<<set $vaginause to 0>><<set $vaginastate to 0>>
You push the phallic machine with your left hand, <span class="lblue">forcing it away from your <<pussy>>.</span>
<<else>>
You push the phallic machine with your left hand, trying to keep it away from your <<pussy>>.
<</if>>
<<elseif $rightaction is "vaginal_push">>
<<set $rightaction to 0>><<set $rightactiondefault to "vaginal_push">>
<<brat 5>><<machine_violent_arms>>
<<if random(1, 6) is 6>>
<<set $machine.vaginal.health -= 1>>
<</if>>
<<if $machine.vaginal.state is "penetrated">>
You try to push the phallic machine away with your right hand, <span class="pink">but its hammering is too ferocious.</span>
<<elseif $machine.vaginal.state is "imminent">>
<<set $machine.vaginal.state to "entrance">>
<<set $vaginastate to "entrance">>
You push the phallic machine with your right hand, <span class="lblue">forcing it away from your <<pussy>>.</span>
<<elseif $machine.vaginal.state is "entrance">>
<<set $machine.vaginal.state to "ready">>
<<set $machine.vaginal.use to "ready">>
<<set $vaginause to 0>><<set $vaginastate to 0>>
You push the phallic machine with your right hand, <span class="lblue">forcing it away from your <<pussy>>.</span>
<<else>>
You push the phallic machine with your right hand, trying to keep it away from your <<pussy>>.
<</if>>
<</if>>
<<if $leftaction is "anal_whack" and $rightaction is "anal_whack">>
<<set $leftactiondefault to "anal_whack">><<set $leftaction to 0>><<set $rightactiondefault to "anal_whack">><<set $rightaction to 0>>
<<defiance 10>><<set $machine.anal.health -= 2>><<machine_violent_arms>>
<<if $machine.anal.use isnot "ready" and $physique gte random(1, 40000)>>
You whack the small phallic machine with both hands, <span class="lblue">knocking it away from you.</span>
<<set $machine.anal.use to "ready">>
<<set $machine.anal.state to "ready">>
<<else>>
You whack the small phallic machine with both hands.
<</if>>
<<set $attackstat += 2>>
<<if $physique gte random(1, $physiquemax)>>
<span class="teal">You feel something snap behind the silicon.</span><<set $machine.anal.health -= 2>>
<</if>>
<br>
<<elseif $leftaction is "anal_whack">>
<<set $leftactiondefault to "anal_whack">><<set $leftaction to 0>>
<<defiance 5>><<set $machine.anal.health -= 1>><<machine_violent_arms>>
<<if $machine.anal.use isnot "ready" and $physique gte random(1, 50000)>>
You whack the small phallic machine, <span class="lblue">knocking it away from you.</span>
<<set $machine.anal.use to "ready">>
<<set $machine.anal.state to "ready">>
<<else>>
You whack the small phallic machine.
<</if>>
<<set $attackstat += 1>>
<<if $physique gte random(1, $physiquemax)>>
<span class="teal">You feel something snap behind the silicon.</span><<set $machine.anal.health -= 1>>
<</if>>
<br>
<<elseif $rightaction is "anal_whack">>
<<set $rightactiondefault to "anal_whack">><<set $rightaction to 0>>
<<defiance 5>><<set $machine.anal.health -= 1>><<machine_violent_arms>>
<<if $machine.anal.use isnot "ready" and $physique gte random(1, 50000)>>
You whack the small phallic machine, <span class="lblue">knocking it away from you.</span>
<<set $machine.anal.use to "ready">>
<<set $machine.anal.state to "ready">>
<<else>>
You whack the small phallic machine.
<</if>>
<<set $attackstat += 1>>
<<if $physique gte random(1, $physiquemax)>>
<span class="teal">You feel something snap behind the metal.</span><<set $machine.anal.health -= 1>>
<</if>>
<br>
<</if>>
<<if $leftaction is "anal_push" and $rightaction is "anal_push">>
<<set $leftaction to 0>><<set $leftactiondefault to "anal_push">><<set $rightaction to 0>><<set $rightactiondefault to "anal_push">>
<<brat 5>><<machine_violent_arms>>
<<if random(1, 3) is 3>>
<<set $machine.anal.health -= 1>>
<</if>>
<<if $machine.anal.state is "penetrated">>
You try to push the small phallic machine away with both hands, <span class="pink">but its hammering is too ferocious.</span>
<<elseif $machine.anal.state is "imminent">>
<<set $machine.anal.state to "ready">>
<<set $machine.anal.use to "ready">>
<<set $anusstate to 0>><<set $anususe to 0>>
You push the small phallic machine with both hands, <span class="teal">forcing it away from your <<bottom>>.</span>
<<elseif $machine.anal.state is "entrance">>
<<set $machine.anal.state to "ready">>
<<set $machine.anal.use to "ready">>
<<set $anusstate to 0>><<set $anususe to 0>>
You push the small phallic machine with both hands, <span class="lblue">forcing it away from your <<bottom>>.</span>
<<else>>
You push the small phallic machine with both hands, trying to keep it away from your <<bottom>>.
<</if>>
<<elseif $leftaction is "anal_push">>
<<set $leftaction to 0>><<set $leftactiondefault to "anal_push">>
<<brat 5>><<machine_violent_arms>>
<<if random(1, 6) is 6>>
<<set $machine.anal.health -= 1>>
<</if>>
<<if $machine.anal.state is "penetrated">>
You try to push the small phallic machine away with your left hand, <span class="pink">but its hammering is too ferocious.</span>
<<elseif $machine.anal.state is "imminent">>
<<set $machine.anal.state to "entrance">>
<<set $anusstate to "entrance">>
You push the small phallic machine with your left hand, <span class="lblue">forcing it away from your <<bottom>>.</span>
<<elseif $machine.anal.state is "entrance">>
<<set $machine.anal.state to "ready">>
<<set $machine.anal.use to "ready">>
<<set $anususe to 0>><<set $anusstate to 0>>
You push the small phallic machine with your left hand, <span class="lblue">forcing it away from your <<bottom>>.</span>
<<else>>
You push the small phallic machine with your left hand, trying to keep it away from your <<bottom>>.
<</if>>
<<elseif $rightaction is "anal_push">>
<<set $rightaction to 0>><<set $rightactiondefault to "anal_push">>
<<brat 5>><<machine_violent_arms>>
<<if random(1, 6) is 6>>
<<set $machine.anal.health -= 1>>
<</if>>
<<if $machine.anal.state is "penetrated">>
You try to push the small phallic machine away with your right hand, <span class="pink">but its hammering is too ferocious.</span>
<<elseif $machine.anal.state is "imminent">>
<<set $machine.anal.state to "entrance">>
<<set $anusstate to "entrance">>
You push the small phallic machine with your right hand, <span class="lblue">forcing it away from your <<bottom>>.</span>
<<elseif $machine.anal.state is "entrance">>
<<set $machine.anal.state to "ready">>
<<set $machine.anal.use to "ready">>
<<set $anususe to 0>><<set $anusstate to 0>>
You push the small phallic machine with your right hand, <span class="lblue">forcing it away from your <<bottom>>.</span>
<<else>>
You push the small phallic machine with your right hand, trying to keep it away from your <<bottom>>.
<</if>>
<</if>>
<<if $feetaction is "rest">>
<<set $feetaction to "rest">><<set $feetactiondefault to "rest">>
<</if>>
<<if $feetaction is "chain_struggle">>
<<set $feetaction to 0>><<set $feetactiondefault to "chain_struggle">>
<<defiance 5>><<set $machine.leg_chains.health -= 1>>
You pull against the chains holding your legs. You feel something give, but they tighten in response.
<br>
<</if>>
<<if $feetaction is "whack">>
<<set $feetactiondefault to "whack">><<set $feetaction to 0>>
<<defiance 5>><<set $machine.tattoo.health -= 1>><<machine_violent_legs>>
<<if $machine.tattoo.use isnot "ready">>
You kick the tattoo gun, <span class="lblue">knocking it away from you.</span>
<<set $machine.tattoo.use to "ready">>
<<set $machine.tattoo.state to "ready">>
<<else>>
You kick the tattoo gun.
<</if>>
<<set $attackstat += 1>>
<<if $physique gte random(1, $physiquemax)>>
<span class="teal">You feel something snap behind the metal.</span><<set $machine.tattoo.health -= 1>>
<</if>>
<br>
<</if>>
<<if $feetaction is "vaginal_whack">>
<<set $feetactiondefault to "vaginal_whack">><<set $feetaction to 0>>
<<defiance 5>><<set $machine.vaginal.health -= 1>><<machine_violent_legs>>
<<if random(1, 6) is 6>>
<<set $machine.vaginal.health -= 1>>
<</if>>
<<if $machine.vaginal.use isnot "ready" and $physique gte random(1, 50000)>>
You kick the phallic machine, <span class="lblue">knocking it away from you.</span>
<<set $machine.vaginal.use to "ready">>
<<set $machine.vaginal.state to "ready">>
<<else>>
You kick the phallic machine.
<</if>>
<<set $attackstat += 1>>
<<if $physique gte random(1, $physiquemax)>>
<span class="teal">You feel something snap behind the silicon.</span><<set $machine.vaginal.health -= 1>>
<</if>>
<br>
<</if>>
<<if $feetaction is "vaginal_push">>
<<set $feetaction to 0>><<set $feetactiondefault to "vaginal_push">>
<<brat 5>><<machine_violent_legs>>
<<if $machine.vaginal.state is "penetrated">>
You try to push the phallic machine away with your feet, <span class="pink">but it doesn't relent.</span>
<<elseif $machine.vaginal.state is "imminent">>
<<set $machine.vaginal.state to "entrance">>
<<set $vaginastate to "entrance">>
You push the phallic machine with your feet, <span class="lblue">forcing it away from your <<pussy>>.</span>
<<elseif $machine.vaginal.state is "entrance">>
<<set $machine.vaginal.state to "ready">>
<<set $machine.vaginal.use to "ready">>
<<set $vaginause to 0>><<set $vaginastate to 0>>
You push the phallic machine with your feet, <span class="lblue">forcing it away from your <<pussy>>.</span>
<<else>>
You push the phallic machine with your feet, trying to keep it away from your <<pussy>>.
<</if>>
<br>
<</if>>
<<if $feetaction is "anal_whack">>
<<set $feetactiondefault to "anal_whack">><<set $feetaction to 0>>
<<defiance 5>><<set $machine.anal.health -= 1>><<machine_violent_legs>>
<<if random(1, 6) is 6>>
<<set $machine.anal.health -= 1>>
<</if>>
<<if $machine.anal.use isnot "ready" and $physique gte random(1, 50000)>>
You kick the small phallic machine, <span class="lblue">knocking it away from you.</span>
<<set $machine.anal.use to "ready">>
<<set $machine.anal.state to "ready">>
<<else>>
You kick the small phallic machine.
<</if>>
<<set $attackstat += 1>>
<<if $physique gte random(1, $physiquemax)>>
<span class="teal">You feel something snap behind the silicon.</span><<set $machine.anal.health -= 1>>
<</if>>
<br>
<</if>>
<<if $feetaction is "anal_push">>
<<set $feetaction to 0>><<set $feetactiondefault to "anal_push">>
<<brat 5>><<machine_violent_legs>>
<<if $machine.anal.state is "penetrated">>
You try to push the small phallic machine away with your feet, <span class="pink">but it continues to hammer your <<bottom>>.</span>
<<elseif $machine.anal.state is "imminent">>
<<set $machine.anal.state to "entrance">>
<<set $anusstate to "entrance">>
You push the small phallic machine with your feet, <span class="lblue">forcing it away from your <<bottom>>.</span>
<<elseif $machine.anal.state is "entrance">>
<<set $machine.anal.state to "ready">>
<<set $machine.anal.use to "ready">>
<<set $anususe to 0>><<set $anusstate to 0>>
You push the small phallic machine with your feet, <span class="lblue">forcing it away from your <<bottom>>.</span>
<<else>>
You push the small phallic machine with your feet, trying to keep it away from your <<bottom>>.
<</if>>
<br>
<</if>>
<<if $machine.tattoo>>
<<if $machine.tattoo.health lte 0 and $machine.tattoo.use isnot "destroyed">>
<<set $machine.number -= 1>>
<<set $machine_stat += 1>>
<<set $machine.tattoo.use to "destroyed">>
<<set $machine.tattoo.state to "destroyed">>
Sparks fly, and the tattoo gun <span class="green">shudders to a halt.</span>
<br>
<</if>>
<</if>>
<<if $machine.vaginal>>
<<if $machine.vaginal.health lte 0 and $machine.vaginal.use isnot "destroyed">>
<<set $machine.number -= 1>>
<<set $machine_stat += 1>>
<<set $machine.vaginal.use to "destroyed">>
<<set $machine.vaginal.state to "destroyed">>
Sparks fly, and the phallic machine <span class="green">shudders to a halt.</span>
<br>
<<machine_vaginal_disable>>
<</if>>
<</if>>
<<if $machine.anal>>
<<if $machine.anal.health lte 0 and $machine.anal.use isnot "destroyed">>
<<set $machine.number -= 1>>
<<set $machine_stat += 1>>
<<set $machine.anal.use to "destroyed">>
<<set $machine.anal.state to "destroyed">>
Sparks fly, and the small phallic machine <span class="green">shudders to a halt.</span>
<br>
<<machine_anal_disable>>
<</if>>
<</if>>
<<if $machine.arm_chains>>
<<if $machine.arm_chains.health lte 0 and $machine.arm_chains.use isnot "destroyed">>
<<set $machine_stat += 1>>
<<set $machine.arm_chains.use to "destroyed">>
<<set $machine.arm_chains.state to "destroyed">>
Sparks fly from the rails above, <span class="green">and the chains holding your arms slacken.</span>
<br>
<<machine_arm_chains_disable>>
<</if>>
<</if>>
<<if $machine.leg_chains>>
<<if $machine.leg_chains.health lte 0 and $machine.leg_chains.use isnot "destroyed">>
<<set $machine_stat += 1>>
<<set $machine.leg_chains.use to "destroyed">>
<<set $machine.leg_chains.state to "destroyed">>
Sparks fly from the rails above, <span class="green">and the chains holding your legs slacken.</span>
<br>
<<machine_leg_chains_disable>>
<</if>>
<</if>>
<</nobr>><</widget>>
<<widget "machine_violent_arms">><<nobr>>
<<set _machine_arms to 1>>
<</nobr>><</widget>>
<<widget "machine_violent_legs">><<nobr>>
<<set _machine_legs to 1>>
<</nobr>><</widget>><<widget "machine_init">><<nobr>>
<<combatinit>>
<<set $enemytype to "machine">>
<<set $machine to {}>>
<<set $machine.number to 0>>
<<for _i = 0; _i < $args.length; _i++>>
<<set $machine[$args[_i]] to {}>>
<<set $machine[$args[_i]].health to $machine_health>>
<<set $machine[$args[_i]].ammo to $machine_ammo>>
<<set $machine[$args[_i]].hack to 0>>
<<set $machine[$args[_i]].state to "ready">>
<<set $machine[$args[_i]].use to "ready">>
<<if $args[_i] isnot "arm_chains" and $args[_i] isnot "leg_chains">>
<<set $machine.number += 1>>
<</if>>
<</for>>
<<set $leftactiondefault to "rest">>
<<set $rightactiondefault to "rest">>
<<set $feetactiondefault to "rest">>
<</nobr>><</widget>>
<<widget "machine_damage">><<nobr>>
<<if $machine[$args[0]].health gte $machine_health>>
<span class="red">sturdy</span>
<<elseif $machine[$args[0]].health gte ($machine_health * 0.8)>>
<span class="pink">dented</span>
<<elseif $machine[$args[0]].health gte ($machine_health * 0.6)>>
<span class="purple">dented</span>
<<elseif $machine[$args[0]].health gte ($machine_health * 0.4)>>
<span class="blue">fractured</span>
<<elseif $machine[$args[0]].health gte ($machine_health * 0.2)>>
<span class="lblue">cracked</span>
<<elseif $machine[$args[0]].health gte ($machine_health * 0.1)>>
<span class="teal">cracked</span>
<<else>>
<span class="green">ruined</span>
<</if>>
<</nobr>><</widget>>
<<widget "machine_end">><<nobr>>
<<unset $machine>>
<<unset $machine_health>>
<<unset $machine_ammo>>
<<endcombat>>
<</nobr>><</widget>>
<<widget "machine_combat">><<nobr>>
<<if $machine.tattoo>>
<<switch $machine.tattoo.state>>
<<case "ready">>
<<if $position is "doggy">>
<<set _machine_selection to random(1, 5)>>
<<if _machine_selection is 1 and $machine.tattoo.back isnot 1>>
<<set _machine_choice to "back">>
<<elseif _machine_selection is 2 and $machine.tattoo.left_shoulder isnot 1>>
<<set _machine_choice to "left_shoulder">>
<<elseif _machine_selection is 3 and $machine.tattoo.left_cheek isnot 1>>
<<set _machine_choice to "left_cheek">>
<<elseif _machine_selection is 4 and $machine.tattoo.left_bottom isnot 1>>
<<set _machine_choice to "left_bottom">>
<<elseif $machine.tattoo.hack gte 3>>
<<set $machine.tattoo.use to "inert">>
<<set $machine.tattoo.state to "inert">>
<<set $machine.number -= 1>>
<<set $machine_stat += 1>>
The tattoo gun darts around your body, <span class="green">before falling inert.</span>
<<else>>
<<set _machine_choice to "hover">>
<<set $machine.tattoo.hack += 1>>
The tattoo gun points to each of your body parts in turn, as if making a decision.
<</if>>
<<else>>
<<set _machine_selection to random(1, 8)>>
<<if _machine_selection is 1 and $machine.tattoo.breasts isnot 1>>
<<set _machine_choice to "breasts">>
<<elseif _machine_selection is 2 and $machine.tattoo.forehead isnot 1>>
<<set _machine_choice to "forehead">>
<<elseif _machine_selection is 3 and $machine.tattoo.left_thigh isnot 1>>
<<set _machine_choice to "left_thigh">>
<<elseif _machine_selection is 4 and $machine.tattoo.pubic isnot 1>>
<<set _machine_choice to "pubic">>
<<elseif _machine_selection is 5 and $machine.tattoo.right_bottom isnot 1>>
<<set _machine_choice to "right_bottom">>
<<elseif _machine_selection is 6 and $machine.tattoo.right_cheek isnot 1>>
<<set _machine_choice to "right_cheek">>
<<elseif _machine_selection is 7 and $machine.tattoo.right_shoulder isnot 1>>
<<set _machine_choice to "right_shoulder">>
<<elseif _machine_selection is 8 and $machine.tattoo.right_thigh isnot 1>>
<<set _machine_choice to "right_thigh">>
<<else>>
<<set _machine_choice to "hover">>
<<set $machine.tattoo.hack += 1>>
The <<machine_damage tattoo>> tattoo gun points to each of your body parts in turn, as if making a decision.
<</if>>
<</if>>
<<if _machine_choice isnot "hover" and $machine.tattoo.use isnot "destroyed" and $machine.tattoo.use isnot "inert">>
Accompanied by a whirring sound, <span class="purple">the <<machine_damage tattoo>> tattoo gun hovers over your <<bodypart _machine_choice>>.</span>
<<set $machine.tattoo.use to _machine_choice>>
<<set $machine.tattoo.state to "entrance">>
<</if>>
<<case "destroyed">>
The tattoo gun twitches, <span class="green">but remains disabled.</span>
<<case "inert">>
The tatoo gun <span class="green">remains motionless.</span>
<<case "entrance">>
<<if !$skin[$machine.tattoo.use].pen>>
The <<machine_damage tattoo>> tattoo gun presses against your <<bodypart $machine.tattoo.use>>. <span class="pink">The whirring intensifies as it prepares to write.</span><<gstress>><<stress 6>>
<<set $machine.tattoo.state to "imminent">>
<<elseif $machine.tattoo.armed is 1>>
The <<machine_damage tattoo>> tattoo gun beeps as a red light scans your skin. <span class="purple">A canister opens on its underside.</span>
<<set $machine.tattoo.state to "foam">>
<<else>>
The <<machine_damage tattoo>> tattoo gun presses against your <<bodypart $machine.tattoo.use>>, <span class="lblue">but then withdraws.</span> A red light runs over your skin, and the gun moves away.
<<set $machine.tattoo[$machine.tattoo.use] to 1>>
<<set $machine.tattoo.use to "ready">>
<<set $machine.tattoo.state to "ready">>
<<set $machine.tattoo.hack += 1>>
<</if>>
<<case "imminent">>
<span class="red">The <<machine_damage tattoo>> tattoo gun writes on your <<bodypart $machine.tattoo.use>>: <<bodywriting_machine $machine.tattoo.use>></span><<ggpain>><<ggtrauma>><<ggstress>><<trauma 18>><<stress 18>><<pain 8>>
<br><br>
<<set $machine.tattoo[$machine.tattoo.use] to 1>>
<<set $machine.tattoo.ammo -= 1>>
<<set $machine_tattoo_success to true>>/*Just controls NPC response following encounter in underground dungeon.*/
<<if $machine.tattoo.ammo gte 1>>
The <<machine_damage tattoo>> tattoo gun pulls away, but remains primed.
<<set $machine.tattoo.use to $machine.tattoo.use to "ready">>
<<set $machine.tattoo.state to "ready">>
<<else>>
The <<machine_damage tattoo>> tattoo gun pulls away, <span class="green">and falls inert.</span>
<<set $machine.tattoo.use to "inert">>
<<set $machine.tattoo.state to "inert">>
<<set $machine.number -= 1>>
<<set $machine_stat += 1>>
<</if>>
<<case "foam">>
<span class="pink">The <<machine_damage tattoo>> tattoo gun sprays a pink foam over your <<bodypart $machine.tattoo.use>>.</span> The ink of your <<tattoo $machine.tattoo.use>> runs away, <span class="blue">clearing your skin.</span>
<<bodywriting_clear $machine.tattoo.use>>
<br><br>
The <<machine_damage tattoo>> tattoo gun presses against your <<bodypart $machine.tattoo.use>>. <span class="pink">The whirring intensifies as it prepares to write.</span>
<<set $machine.tattoo.state to "imminent">>
<</switch>>
<br>
<</if>>
<<if $machine.vaginal>>
<<if $machine.vaginal.ammo lte 0 and $machine.vaginal.state isnot "inert" and $machine.vaginal.state isnot "destroyed">>
<<if $machine.vaginal.state is "penetrated">>
The <<machine_damage vaginal>> phallic machine withdraws from your <<pussy>> with a plop, <span class="green">and shudders to a halt.</span>
<<elseif $machine.vaginal.state is "imminent" or $machine.vaginal.state is "entrance">>
The <<machine_damage vaginal>> phallic machine stops menacing you <<pussy>>, <span class="green">and shudders to a halt</span>.
<<else>>
<span class="green">The <<machine_damage vaginal>> phallic machine shudders to a halt.</span>
<</if>>
<<set $machine.vaginal.use to "inert">>
<<set $machine.vaginal.state to "inert">>
<<set $machine.number -= 1>>
<<machine_vaginal_disable>>
<<else>>
<<switch $machine.vaginal.state>>
<<case "ready">>
The <<machine_damage vaginal>> phallic machine <span class="purple">prods your <<pussy>>.</span>
<<neutral 5>>
<<set $vaginause to "machine">><<set $vaginastate to "entrance">><<set $machine.vaginal.use to "vagina">><<set $machine.vaginal.state to "entrance">>
<<case "entrance">>
<<if $worn.lower.exposed lte 1>>
<<if $machine.vaginal.armed is 1>>
A canister atop the <<machine_damage vaginal>> phallic machine opens, and sprays a pink foam over your $worn.lower.name, <span class="purple">dissolving it.</span>
<<set $worn.lower.integrity -= 100>>
<<else>>
The <<machine_damage vaginal>> phallic machine tries to push through your $worn.lower.name, tearing the fabric.
<<set $worn.lower.integrity -= 20>>
<</if>>
<<elseif $worn.under_lower.exposed lte 0>>
<<if $machine.vaginal.armed is 1>>
A canister atop the <<machine_damage vaginal>> phallic machine opens, and sprays a pink foam over your $worn.under_lower.name, <span class="purple">dissolving the fabric.</span>
<<set $worn.under_lower.integrity -= 100>>
<<else>>
The <<machine_damage vaginal>> phallic machine tries to push through your $worn.under_lower.name, tearing the fabric.
<<set $worn.under_lower.integrity -= 20>>
<</if>>
<<elseif $worn.genitals.type.includes("chastity")>>
<<if $machine.vaginal.armed is 1>>
A canister atop the <<machine_damage vaginal>> phallic machine opens, and sprays a pink foam over your $worn.genitals.name, <span class="purple">dissolving the fabric.</span>
<<set $worn.genitals.integrity -= 100>>
<<else>>
The <<machine_damage vaginal>> phallic machine tries to push through your $worn.genitals.name, tearing the fabric.
<<set $worn.genitals.integrity -= 20>>
<</if>>
<<else>>
The <<machine_damage vaginal>> phallic machine pushes against your <<pussy>>, <span class="pink">about to penetrate.</span>
<<sex 5>>
<<set $vaginastate to "imminent">><<set $machine.vaginal.state to "imminent">>
<</if>>
<<case "imminent">>
<<if $player.virginity.vaginal isnot true>>
<<sex 30>>
<<violence 1>>
<<set $vaginastate to "penetrated">><<set $machine.vaginal.state to "penetrated">><<vaginalstat>><<bruise vagina>><<violence 1>><<raped>><<vaginaraped>>
<span class="pink">The <<machine_damage vaginal>> phallic machine thrusts into your <<pussy>>.</span>
<<else>>
<<sex 100>>
<<violence 25>>
<<takeVirginity "sex machine" "vaginal">><<bruise vagina>><<vaginalstat>><<raped>><<vaginaraped>>
<<set $vaginastate to "penetrated">><<set $machine.vaginal.state to "penetrated">>
<span class="red">The <<machine_damage vaginal>> phallic machine thrusts into your virgin pussy, breaking your hymen and forever robbing you of your purity.</span>
<</if>>
<<case "penetrated">>
<<set $rng to random(1, 5)>>
<<if $rng gte 5>>
The <<machine_damage vaginal>> phallic machine fucks your <<pussy>> with a mechanical rhythm.
<<elseif $rng is 4>>
The <<machine_damage vaginal>> phallic machine shifts between each thrust into your <<pussy>>.
<<elseif $rng is 3>>
The <<machine_damage vaginal>> phallic machine pauses a moment, then <span class="purple">assaults your <<pussy>> with a blur of thrusts.</span>
<<sex 30>>
<<elseif $rng is 2>>
The <<machine_damage vaginal>> phallic machine hammers your <<pussy>> faster than anything alive.
<<else>>
The <<machine_damage vaginal>> phallic machine pounds your <<pussy>> with a mechanical rhythm.
<</if>>
<<sex 30>><<bruise vagina>><<violence 1>>
<<set $machine.vaginal.ammo -= 1>>
<<case "destroyed">>
The <<machine_damage vaginal>> phallic machine twitches, <span class="green">but remains immobile.</span>
<<case "inert">>
The <<machine_damage vaginal>> phallic machine <span class="green">remains inert.</span>
<</switch>>
<</if>>
<br>
<</if>>
<<if $machine.anal>>
<<if $machine.anal.ammo lte 0 and $machine.anal.state isnot "inert" and $machine.anal.state isnot "destroyed">>
<<if $machine.anal.state is "penetrated">>
The <<machine_damage anal>> small phallic machine withdraws from your <<bottom>> with a plop, <span class="green">and shudders to a halt.</span>
<<elseif $machine.anal.state is "imminent" or $machine.anal.state is "entrance">>
The <<machine_damage anal>> small phallic machine stops menacing you <<bottom>>, <span class="green">and shudders to a halt</span>.
<<else>>
<span class="green">The <<machine_damage anal>> small phallic machine shudders to a halt.</span>
<</if>>
<<set $machine.anal.use to "inert">>
<<set $machine.anal.state to "inert">>
<<set $machine.number -= 1>>
<<machine_anal_disable>>
<<else>>
<<switch $machine.anal.state>>
<<case "ready">>
The <<machine_damage anal>> small phallic machine <span class="purple">prods your <<bottom>>.</span>
<<neutral 5>>
<<set $anususe to "machine">><<set $anusstate to "entrance">><<set $machine.anal.use to "anus">><<set $machine.anal.state to "entrance">>
<<case "entrance">>
<<if $worn.lower.exposed lte 1>>
<<if $machine.anal.armed is 1>>
A canister atop the <<machine_damage anal>> small phallic machine opens, and sprays a pink foam over your $worn.lower.name, <span class="purple">dissolving it.</span>
<<set $worn.lower.integrity -= 100>>
<<else>>
The <<machine_damage anal>> small phallic machine tries to push through your $worn.lower.name, tearing the fabric.
<<set $worn.lower.integrity -= 20>>
<</if>>
<<elseif $worn.under_lower.exposed lte 0>>
<<if $machine.anal.armed is 1>>
A canister atop the <<machine_damage anal>> small phallic machine opens, and sprays a pink foam over your $worn.under_lower.name, <span class="purple">dissolving the fabric.</span>
<<set $worn.under_lower.integrity -= 100>>
<<else>>
The <<machine_damage anal>> small phallic machine tries to push through your $worn.under_lower.name, tearing the fabric.<<set $worn.under_lower.integrity -= 20>>
<</if>>
<<elseif $worn.genitals.type.includes("chastity")>>
<<if $machine.anal.armed is 1>>
A canister atop the <<machine_damage anal>> small phallic machine opens, and sprays a pink foam over your $worn.genitals.name, <span class="purple">dissolving the fabric.</span>
<<set $worn.genitals.integrity -= 100>>
<<else>>
The <<machine_damage anal>> small phallic machine tries to push through your $worn.genitals.name, tearing the fabric.
<<set $worn.genitals.integrity -= 20>>
<</if>>
<<else>>
The <<machine_damage anal>> small phallic machine pushes against your <<bottom>>, <span class="pink">about to penetrate.</span>
<<sex 5>>
<<set $anusstate to "imminent">><<set $machine.anal.state to "imminent">>
<</if>>
<<case "imminent">>
<<if $player.virginity.anal isnot true>>
<<sex 30>>
<<violence 1>>
<<set $anusstate to "penetrated">><<set $machine.anal.state to "penetrated">><<analstat>><<bruise anus>><<violence 1>><<raped>><<anusraped>>
<span class="pink">The <<machine_damage anal>> small phallic machine thrusts into your <<bottom>>.</span>
<<else>>
<<sex 100>>
<<violence 25>>
<<takeVirginity "sex machine" "anal">><<bruise anus>><<analstat>><<raped>><<anusraped>>
<<set $anusstate to "penetrated">><<set $machine.anal.state to "penetrated">>
<span class="red">The <<machine_damage anal>> small phallic machine thrusts into your virgin ass, violating you in a way you hadn't conceived of.</span>
<</if>>
<<case "penetrated">>
<<set $rng to random(1, 5)>>
<<if $rng gte 5>>
The <<machine_damage anal>> small phallic machine fucks your <<bottom>> with a mechanical rhythm.
<<elseif $rng is 4>>
The <<machine_damage anal>> small phallic machine vibrates against your <<prostate>> at the end of each thrust into your <<bottom>>, <span class="purple">sending a tingling jolt through you.</span>
<<sex 30>>
<<elseif $rng is 3>>
The <<machine_damage anal>> small phallic machine is a blur as it fucks your <<bottom>> faster than anything living.
<<elseif $rng is 2>>
The <<machine_damage anal>> small phallic machine fucks your <<bottom>>, shifting between each thrust.
<<else>>
The <<machine_damage anal>> small phallic machine pounds your <<bottom>> with a mechanical rhythm.
<</if>>
<<sex 30>><<bruise anus>><<violence 1>>
<<set $machine.anal.ammo -= 1>>
<<case "destroyed">>
The <<machine_damage anal>> small phallic machine twitches, <span class="green">but remains immobile.</span>
<<case "inert">>
The <<machine_damage anal>> small phallic machine <span class="green">remains inert.</span>
<</switch>>
<</if>>
<br>
<</if>>
<<if $machine.arm_chains>>
<<if $machine.arm_chains.state is "ready">>
<<if _machine_arms is 1>>
The <<machine_damage arm_chains>> chains attached to your shackles retract, <span class="pink">lifting your arms into the air and immobilising them.</span>
<<set $leftactiondefault to "chain_struggle">><<set $rightactiondefault to "chain_struggle">>
<<set $machine.arm_chains.use to "grapple">>
<<set $machine.arm_chains.state to "grapple">>
<<if $leftarm isnot "bound">>
<<set $leftarm to "grappled">>
<</if>>
<<if $rightarm isnot "bound">>
<<set $rightarm to "grappled">>
<</if>>
<<else>>
The <<machine_damage arm_chains>> chains holding your arms resist your movements, <span class="lblue">but remain loose.</span>
<</if>>
<<elseif $machine.arm_chains.state is "recovering">>
The <<machine_damage arm_chains>> chains holding your arms twitch, <span class="teal">but remain loose.</span>
<<elseif $machine.arm_chains.state is "destroyed">>
<span class="teal">The <<machine_damage arm_chains>> chains holding your arms remain loose.</span>
<<elseif $machine.arm_chains.state is "inert">>
<span class="teal">The <<machine_damage arm_chains>> chains holding your arms remain loose.</span>
<</if>>
<br>
<</if>>
<<if $machine.leg_chains>>
<<if $machine.leg_chains.state is "ready">>
<<if _machine_legs is 1>>
The <<machine_damage leg_chains>> chains attached to your shackles retract, <span class="pink">pulling on your legs and immobilising them.</span>
<<set $feetactiondefault to "chain_struggle">>
<<set $feetuse to "grappled">>
<<set $machine.leg_chains.use to "grapple">>
<<set $machine.leg_chains.state to "grapple">>
<<if $leftleg isnot "bound">>
<<set $leftleg to "grappled">>
<</if>>
<<if $rightleg isnot "bound">>
<<set $rightleg to "grappled">>
<</if>>
<<else>>
The <<machine_damage leg_chains>> chains holding your legs resist your movements, <span class="lblue">but remain loose.</span>
<</if>>
<<elseif $machine.leg_chains.state is "recovering">>
The <<machine_damage leg_chains>> chains holding your legs twitch, <span class="teal">but remain loose.</span>
<<elseif $machine.leg_chains.state is "destroyed">>
<span class="teal">The <<machine_damage leg_chains>> chains holding your legs remain loose.</span>
<<elseif $machine.leg_chains.state is "inert">>
<span class="teal">The <<machine_damage leg_chains>> chains holding your legs remain loose.</span>
<</if>>
<br><br>
<</if>>
<br>
<</nobr>><</widget>>
<<widget "machine_vaginal_disable">><<nobr>>
<<if $vaginause is "machine">>
<<set $vaginause to 0>>
<<set $vaginastate to 0>>
<</if>>
<</nobr>><</widget>>
<<widget "machine_anal_disable">><<nobr>>
<<if $anususe is "machine">>
<<set $anususe to 0>>
<<set $anusstate to 0>>
<</if>>
<</nobr>><</widget>>
<<widget "machine_arm_chains_disable">><<nobr>>
<<if $leftarm isnot "bound">>
<<set $leftarm to 0>>
<<set $leftactiondefault to "rest">>
<</if>>
<<if $rightarm isnot "bound">>
<<set $rightarm to 0>>
<<set $rightactiondefault to "rest">>
<</if>>
<</nobr>><</widget>>
<<widget "machine_leg_chains_disable">><<nobr>>
<<if $leftleg isnot "bound">>
<<set $leftleg to 0>>
<<set $feetuse to 0>>
<<set $feetactiondefault to "rest">>
<</if>>
<<if $rightleg isnot "bound">>
<<set $rightleg to 0>>
<<set $feetuse to 0>>
<<set $feetactiondefault to "rest">>
<</if>>
<</nobr>><</widget>><<widget "machine_state">><<nobr>>
<<if $arousal gte 10000>>
<<orgasmpassage>>
<</if>>
<<set $seconds += 10>>
<<if $seconds gte 60>>
<<set $seconds to 0>>
<<pass 1>>
<</if>>
<<sexcheck>>
<</nobr>><</widget>><<widget "man-combat">><<nobr>>
<<set _n to $args[0]-1>>
<!-- Converted his1-6 to hisselect #. Person1-6 to personselect #. $intro1-6 as array $NPCList[_n].intro -->
<!-- Converted man1-6speech to manspeech #. Randomized penissize reaction.-->
<<set _ppbigreaction to ["Your body feels weak at the sight.","You shudder at the sight.","You moan involuntarily at its size.","You gasp at its massive girth.","Your thighs feel weak as you look on."]>>
<<set _ppsmallreaction to ["You stifle a laugh at the sight.","You smirk at the sight.","You stifle a chuckle at the sight.","You stifle a giggle at the sight.","You try not to laugh."]>>
<<set _pprng to random(0, 4)>>
<<switch $NPCList[_n].pronoun>>
<<case "m">>
<<set $pronoun to "m">>
<<case "f">>
<<set $pronoun to "f">>
<<case "i">>
<<set $pronoun to "i">>
<<case "n">>
<<set $pronoun to "n">>
<<case "t">>
<<set $pronoun to "t">>
<</switch>>
<<switch _n>>
<<case 0>>
<<manspeech _n>>
<<if $enemyno gte 2>>
<<set $NPCList[0].intro to 1>>
<</if>>
<<case 1 2 3 4 5>>
<<manspeech _n>><<set $NPCList[_n].intro to 1>>
<</switch>>
<<if $NPCList[_n].lefthand is "spank">>
<<bruise bottom>><<hitstat>><<set $speechspank to 1>>
<<He>> spanks your <<bottom>>
<<if $worn.lower.name isnot "naked" and $worn.lower.anus_exposed is 1>>
<<if $worn.under_lower.name isnot "naked" and $worn.under_lower.anus_exposed is 0>>through your $worn.under_lower.name.<<else>>reddening your exposed skin.<</if>>
<<elseif $worn.lower.name isnot "naked" and $worn.lower.state is "waist">>
through your $worn.lower.name.
<<elseif $worn.under_lower.name isnot "naked" and $worn.under_lower.state is "waist">>
through your $worn.under_lower.name.
<<else>>
reddening your exposed skin.
<</if>>
<<if random(1, 2)>>
<<bodypart_admire_chance left_bottom>>
<<else>>
<<bodypart_admire_chance right_bottom>>
<</if>>
<<violence 5>>
<</if>>
<<if $NPCList[_n].righthand is "spank">>
<<bruise bottom>><<hitstat>><<set $speechspank to 1>>
<<He>> spanks your <<bottom>>
<<if $worn.lower.name isnot "naked" and $worn.lower.anus_exposed is 1>>
<<if $worn.under_lower.name isnot "naked" and $worn.under_lower.anus_exposed is 0>>through your $worn.under_lower.name.<<else>>reddening your exposed skin.<</if>>
<<elseif $worn.lower.name isnot "naked" and $worn.lower.state is "waist">>
through your $worn.lower.name.
<<elseif $worn.under_lower.name isnot "naked" and $worn.under_lower.state is "waist">>
through your $worn.under_lower.name.
<<else>>
reddening your exposed skin.
<</if>>
<<if random(1, 2)>>
<<bodypart_admire_chance left_bottom>>
<<else>>
<<bodypart_admire_chance right_bottom>>
<</if>>
<<violence 5>>
<</if>>
<<if $NPCList[_n].lefthand is "arms">>
<<if $enemytrust gte 20 and $enemyanger lte 20>>
<span class="lblue"><<He>> releases your arms.</span>
<<set $NPCList[_n].lefthand to 0>><<set $leftarm to 0>><<set $rightarm to 0>>
<<else>>
<<He>> grips your arms.
<<violence 6>><<bruise leftarm>><<bruise rightarm>>
<<if random(1, 2) is 2>>
<<bodypart_admire_chance left_shoulder>>
<<else>>
<<bodypart_admire_chance right_shoulder>>
<</if>>
<</if>>
<</if>>
<<if $NPCList[_n].righthand is "arms">>
<<if $enemytrust gte 20 and $enemyanger lte 20>>
<span class="lblue"><<He>> releases your arms.</span>
<<set $NPCList[_n].righthand to 0>><<set $leftarm to 0>><<set $rightarm to 0>>
<<else>>
<<He>> grips your arms.
<<violence 6>><<bruise leftarm>><<bruise rightarm>>
<<if random(1, 2) is 2>>
<<bodypart_admire_chance left_shoulder>>
<<else>>
<<bodypart_admire_chance right_shoulder>>
<</if>>
<</if>>
<</if>>
<<if $NPCList[_n].lefthand is "leftarm">>
<<if $enemytrust gte 20 and $enemyanger lte 20>>
<span class="lblue"><<He>> releases your left arm.</span>
<<set $NPCList[_n].lefthand to 0>><<set $leftarm to 0>>
<<else>>
<<He>> grips your left arm.
<<violence 3>><<bruise leftarm>>
<<bodypart_admire_chance left_shoulder>>
<</if>>
<</if>>
<<if $NPCList[_n].righthand is "leftarm">>
<<if $enemytrust gte 20 and $enemyanger lte 20>>
<span class="lblue"><<He>> releases your left arm.</span>
<<set $NPCList[_n].righthand to 0>><<set $leftarm to 0>>
<<else>>
<<He>> grips your left arm.
<<violence 3>><<bruise leftarm>>
<<bodypart_admire_chance left_shoulder>>
<</if>>
<</if>>
<<if $NPCList[_n].lefthand is "rightarm">>
<<if $enemytrust gte 20 and $enemyanger lte 20>>
<span class="lblue"><<He>> releases your right arm.</span>
<<set $NPCList[_n].lefthand to 0>><<set $rightarm to 0>>
<<else>>
<<He>> grips your right arm.
<<violence 3>><<bruise rightarm>>
<<bodypart_admire_chance right_shoulder>>
<</if>>
<</if>>
<<if $NPCList[_n].righthand is "rightarm">>
<<if $enemytrust gte 20 and $enemyanger lte 20>>
<span class="lblue"><<He>> releases your right arm.</span>
<<set $NPCList[_n].righthand to 0>><<set $rightarm to 0>>
<<else>>
<<He>> grips your right arm.
<<violence 3>><<bruise rightarm>>
<<bodypart_admire_chance right_shoulder>>
<</if>>
<</if>>
<<set $rng to random(1, 100)>>
<<if $NPCList[_n].lefthand is "vaginaentrance">>
<<if $rng gte 101>>
<span class="blue"><<He>> moves <<his>> left hand away from your <<pussy>>.</span>
<<set $NPCList[_n].lefthand to 0>><<set $vaginause to 0>>
<<elseif $rng gte 81>>
<<He>> <<strokes>> your labia.
<<neutral 10>>
<<bodypart_admire_chance pubic>>
<<elseif $rng gte 21 and $penisexist isnot 1>>
<<He>> gives your clitoris a tweak.
<<set $speechclit to 1>><<neutral 10>>
<<bodypart_admire_chance pubic>>
<<elseif $rng gte 21>>
<<He>> rubs the base of your penis while toying with your pussy.
<<set $speechfutapenis to 1>><<neutral 10>>
<<bodypart_admire_chance pubic>>
<<elseif $rng lte 20>>
<span class="pink"><<He>> plunges a finger into your <<pussy>>.</span>
<<neutral 15>><<set $NPCList[_n].lefthand to "vagina">><<set $speechvagina to 1>>
<<bodypart_admire_chance pubic>>
<</if>>
<</if>>
<<set $rng to random(1, 100)>>
<<if $NPCList[_n].righthand is "vaginaentrance">>
<<if $rng gte 101>>
<span class="blue"><<He>> moves <<his>> right hand away from your <<pussy>>.</span>
<<set $NPCList[_n].righthand to 0>><<set $vaginause to 0>>
<<elseif $rng gte 51>>
<<He>> <<strokes>> your labia.
<<neutral 10>>
<<bodypart_admire_chance pubic>>
<<elseif $rng gte 21 and $penisexist isnot 1>>
<<He>> gives your clitoris a tweak.
<<set $speechclit to 1>><<neutral 10>>
<<bodypart_admire_chance pubic>>
<<elseif $rng gte 21>>
<<He>> rubs the point where your <<penis>> and <<pussy>> meet.
<<neutral 10>><<set $speechfutapenis to 1>>
<<bodypart_admire_chance pubic>>
<<elseif $rng lte 20>>
<span class="pink"><<He>> plunges a finger into your warm <<pussy>>.</span>
<<neutral 15>><<set $NPCList[_n].righthand to "vagina">><<set $speechvagina to 1>>
<<bodypart_admire_chance pubic>>
<</if>>
<</if>>
<<set $rng to random(1, 100)>>
<<if $NPCList[_n].lefthand is "penisentrance">>
<<if $rng gte 101>>
<span class="blue"><<He>> moves <<his>> left hand away from your <<penis>>.</span>
<<set $NPCList[_n].lefthand to 0>><<set $penisuse to 0>>
<<elseif $rng gte 51>>
<<He>> <<strokes>> your shaft.
<<neutral 10>>
<<bodypart_admire_chance pubic>>
<<elseif $rng gte 21>>
<<He>> rubs your glans.
<<neutral 10>><<set $speechglans to 1>>
<<bodypart_admire_chance pubic>>
<<elseif $rng lte 20>>
<span class="pink"><<He>> wraps <<his>> fingers around your <<penis>>.</span>
<<neutral 15>><<set $NPCList[_n].lefthand to "penis">><<set $speechpenis to 1>>
<<bodypart_admire_chance pubic>>
<</if>>
<</if>>
<<set $rng to random(1, 100)>>
<<if $NPCList[_n].righthand is "penisentrance">>
<<if $rng gte 101>>
<span class="blue"><<He>> moves <<his>> right hand away from your <<penis>>.</span>
<<set $NPCList[_n].righthand to 0>><<set $penisuse to 0>>
<<elseif $rng gte 51>>
<<He>> <<strokes>> your shaft.
<<neutral 10>>
<<bodypart_admire_chance pubic>>
<<elseif $rng gte 21>>
<<He>> rubs your glans.
<<neutral 10>><<set $speechglans to 1>>
<<bodypart_admire_chance pubic>>
<<elseif $rng lte 20>>
<span class="pink"><<He>> wraps <<his>> fingers around your penis.</span>
<<neutral 15>><<set $NPCList[_n].righthand to "penis">><<set $speechpenis to 1>>
<<bodypart_admire_chance pubic>>
<</if>>
<</if>>
<<set $rng to random(1, 100)>>
<<if $NPCList[_n].lefthand is "vagina">>
<<if $rng gte 101>>
<span class="purple"><<He>> slides <<his>> finger out of your <<pussy>>.</span>
<<set $NPCList[_n].lefthand to "vaginaentrance">><<neutral 15>>
<<elseif $rng lte 100>>
<<He>> <<strokes>> the inside of your <<pussy>>,
<<neutral 20>><<set $speechvagina to 1>>
<<if $arousal gte 8000>>
causing involuntary shudders.
<<elseif $arousal gte 2000>>
coaxing out lewd fluid.
<<else>>
eager to explore it.
<</if>>
<<bodypart_admire_chance pubic>>
<</if>>
<</if>>
<<set $rng to random(1, 100)>>
<<if $NPCList[_n].righthand is "vagina">>
<<if $rng gte 101>>
<span class="purple"><<He>> slides <<his>> finger out of your <<pussy>>.</span>
<<set $NPCList[_n].righthand to "vaginaentrance">><<neutral 15>>
<<elseif $rng lte 100>>
<<He>> <<strokes>> the inside of your <<pussy>>,
<<neutral 20>><<set $speechvagina to 1>>
<<if $arousal gte 8000>>
causing you involuntary shudders.
<<elseif $arousal gte 2000>>
coaxing out lewd fluid.
<<else>>
invading your body in a most sordid manner.
<</if>>
<<bodypart_admire_chance pubic>>
<</if>>
<</if>>
<<set $rng to random(1, 100)>>
<<if $NPCList[_n].lefthand is "penis">>
<<if $rng gte 101>>
<span class="purple"> <<He>> releases your <<penis>> from <<his>> grip.</span>
<<set $NPCList[_n].lefthand to "penisentrance">><<neutral 15>>
<<elseif $rng lte 100>>
<<He>> massages the length of your <<penis>>,
<<neutral 20>><<set $speechpenis to 1>>
<<if $arousal gte 8000>>
causing you involuntary shudders.
<<elseif $arousal gte 2000>>
coaxing out lewd fluid.
<<else>>
exploiting your body's natural reactions in a most sordid manner.
<</if>>
<<bodypart_admire_chance pubic>>
<</if>>
<</if>>
<<set $rng to random(1, 100)>>
<<if $NPCList[_n].righthand is "penis">>
<<if $rng gte 101>>
<span class="purple"><<He>> releases your <<penis>> from <<his>> grip.</span>
<<set $NPCList[_n].righthand to "penisentrance">><<neutral 15>>
<<elseif $rng lte 100>>
<<He>> massages the length of your <<penis>>,
<<neutral 20>><<set $speechpenis to 1>>
<<if $arousal gte 8000>>
causing you involuntary shudders.
<<elseif $arousal gte 2000>>
coaxing out lewd fluid.
<<else>>
exploiting your body's natural reactions in a most sordid manner.
<</if>>
<<bodypart_admire_chance pubic>>
<</if>>
<</if>>
<<set $rng to random(1, 100)>>
<<if $NPCList[_n].lefthand is "anusentrance">>
<<if $rng gte 101>>
<span class="blue"><<He>> moves <<his>> left hand away from your ass.</span>
<<set $NPCList[_n].lefthand to 0>><<set $vaginause to 0>>
<<elseif $rng gte 21>>
<<He>> <<strokes>> your anus.
<<neutral 10>>
<<if random(1, 2) is 2>>
<<bodypart_admire_chance left_bottom>>
<<else>>
<<bodypart_admire_chance right_bottom>>
<</if>>
<<elseif $rng lte 20>>
<span class="pink"><<He>> plunges a finger into your ass.</span>
<<neutral 15>><<set $NPCList[_n].lefthand to "anus">><<set $speechanus to 1>>
<<if random(1, 2) is 2>>
<<bodypart_admire_chance left_bottom>>
<<else>>
<<bodypart_admire_chance right_bottom>>
<</if>>
<</if>>
<</if>>
<<set $rng to random(1, 100)>>
<<if $NPCList[_n].righthand is "anusentrance">>
<<if $rng gte 101>>
<span class="blue"><<He>> moves <<his>> hand away from your ass.</span>
<<set $NPCList[_n].righthand to 0>><<set $vaginause to 0>>
<<elseif $rng gte 21>>
<<He>> <<strokes>> your anus.
<<neutral 10>>
<<if random(1, 2) is 2>>
<<bodypart_admire_chance left_bottom>>
<<else>>
<<bodypart_admire_chance right_bottom>>
<</if>>
<<elseif $rng lte 20>>
<span class="pink"><<He>> plunges a finger into your ass.</span>
<<neutral 15>><<set $NPCList[_n].righthand to "anus">><<set $speechanus to 1>>
<<if random(1, 2) is 2>>
<<bodypart_admire_chance left_bottom>>
<<else>>
<<bodypart_admire_chance right_bottom>>
<</if>>
<</if>>
<</if>>
<<set $rng to random(1, 100)>>
<<if $NPCList[_n].lefthand is "anus">>
<<if $rng gte 101>>
<span class="purple"><<He>> slides <<his>> finger out of your ass.</span>
<<set $NPCList[_n].lefthand to "anusentrance">><<neutral 15>>
<<elseif $rng lte 100>>
<<He>> rhythmically slides <<his>> finger in and out of your ass,
<<neutral 20>><<set $speechanus to 1>>
<<if $player.gender is "f">>
teasing your anus.
<<else>>
teasing your prostate.
<</if>>
<<if random(1, 2) is 2>>
<<bodypart_admire_chance left_bottom>>
<<else>>
<<bodypart_admire_chance right_bottom>>
<</if>>
<</if>>
<</if>>
<<set $rng to random(1, 100)>>
<<if $NPCList[_n].righthand is "anus">>
<<if $rng gte 101>>
<span class="purple"><<He>> slides <<his>> finger out of your ass.</span>
<<set $NPCList[_n].righthand to "anusentrance">><<neutral 15>>
<<elseif $rng lte 100>>
<<He>> rhythmically slides <<his>> finger in and out of your ass,
<<neutral 20>><<set $speechanus to 1>>
<<if $player.gender is "f">>
teasing your anus.
<<else>>
teasing your prostate.
<</if>>
<<if random(1, 2) is 2>>
<<bodypart_admire_chance left_bottom>>
<<else>>
<<bodypart_admire_chance right_bottom>>
<</if>>
<</if>>
<</if>>
<<set $rng to random(1, 100)>>
<<if $NPCList[_n].lefthand is "mouth">>
<<if $enemyanger lte 20 and $enemytrust gte 20>>
<span class="teal">Made confident by your accommodating behaviour, <<he>> releases <<his>> hand from your mouth.</span>
<<set $NPCList[_n].lefthand to 0>><<set $mouthuse to 0>>
<<else>>
<<He>> continues to clasp your mouth shut.
<<violence 1>><<bruise face>>
<<bodypart_admire_chance forehead>>
<</if>>
<</if>>
<<set $rng to random(1, 100)>>
<<if $NPCList[_n].righthand is "mouth">>
<<if $enemyanger lte 20 and $enemytrust gte 20>>
<span class="teal">Made confident by your accommodating behaviour, <<he>> releases <<his>> hand from your mouth.</span>
<<set $NPCList[_n].righthand to 0>><<set $mouthuse to 0>>
<<else>>
<<He>> continues to clasp your mouth shut.
<<violence 1>><<bruise face>>
<<bodypart_admire_chance forehead>>
<</if>>
<</if>>
<<set $rng to random(1, 100)>>
<<if $NPCList[_n].lefthand is "throat" and $NPCList[_n].righthand is "throat">>
<<if $enemyanger gte 100>>
<<if $underwater isnot 1>>
<<oxygen -150>>
<</if>>
<<if $oxygen gte 900>>
<<He>> strangles your throat with both hands.
<<violence 5>><<bruise neck>><<bruise neck>><<set $speechthroat to 1>>
<<elseif $oxygen gte 600>>
<<He>> strangles your throat with both hands. <span class="purple">You can't breathe!</span>
<<set $speechthroat to 1>><<violence 10>><<bruise neck>><<bruise neck>>
<<elseif $oxygen gte 300>>
<<He>> strangles your throat with both hands. <span class="pink">You feel light-headed.</span>
<<set $speechthroat to 1>><<violence 20>><<bruise neck>><<bruise neck>>
<<elseif $oxygen gte 1>>
<<He>> strangles your throat with both hands. <span class="pink">You see stars.</span>
<<set $speechthroat to 1>><<violence 40>><<bruise neck>><<bruise neck>>
<<else>>
<<He>> strangles your throat with both hands. <span class="red">You are suffocating.</span>
<<set $speechthroat to 1>><<violence 100>><<bruise neck>><<bruise neck>>
<</if>>
<<elseif $rng gte 91>>
<span class="teal"><<He>> releases <<his>> hands from your throat.</span>
<<set $neckuse to 0>>
You gasp for air.
<<set $NPCList[_n].lefthand to 0>><<set $NPCList[_n].righthand to 0>>
<<elseif $rng gte 81>>
<span class="teal"><<He>> releases <<his>> right hand from your throat.</span>
<<set $NPCList[_n].righthand to 0>>
<<elseif $rng gte 71>>
<span class="teal"><<He>> releases <<his>> left hand from your throat.</span>
<<set $NPCList[_n].lefthand to 0>>
<<else>>
<<He>> holds you down with both hands around your throat.
<<violence 2>>
<</if>>
<<bruise neck>><<bruise neck>>
<<if random(1, 2) is 2>>
<<bodypart_admire_chance left_cheek>>
<<else>>
<<bodypart_admire_chance right_cheek>>
<</if>>
<<elseif $NPCList[_n].lefthand is "throat">>
<<if $enemyanger gte 100>>
<<if $underwater isnot 1>>
<<oxygen -150>>
<</if>>
<<if $oxygen gte 900>>
<<He>> strangles your throat.
<<violence 5>><<bruise neck>><<bruise neck>><<set $speechthroat to 1>>
<<elseif $oxygen gte 600>>
<<He>> strangles your throat. <span class="purple">You can't breathe!</span>
<<set $speechthroat to 1>><<violence 10>><<bruise neck>><<bruise neck>>
<<elseif $oxygen gte 300>>
<<He>> strangles your throat. <span class="pink">You feel light-headed.</span>
<<set $speechthroat to 1>><<violence 20>><<bruise neck>><<bruise neck>>
<<elseif $oxygen gte 1>>
<<He>> strangles your throat. <span class="pink">You see stars.</span>
<<set $speechthroat to 1>><<violence 40>><<bruise neck>><<bruise neck>>
<<else>>
<<He>> strangles your throat. <span class="red">You are suffocating.</span>
<<set $speechthroat to 1>><<violence 100>><<bruise neck>><<bruise neck>>
<</if>>
<<elseif $rng gte 81>>
<span class="teal"><<He>> releases <<his>> left hand from your throat.</span>
<<set $neckuse to 0>>
You gasp for air.
<<set $NPCList[_n].lefthand to 0>>
<<else>>
<<He>> holds you down by your throat.
<<violence 1>>
<</if>>
<<bruise neck>>
<<if random(1, 2) is 2>>
<<bodypart_admire_chance left_cheek>>
<<else>>
<<bodypart_admire_chance right_cheek>>
<</if>>
<<elseif $NPCList[_n].righthand is "throat">>
<<if $enemyanger gte 100>>
<<if $underwater isnot 1>>
<<oxygen -150>>
<</if>>
<<if $oxygen gte 900>>
<<He>> strangles your throat.
<<violence 5>><<bruise neck>><<bruise neck>><<set $speechthroat to 1>>
<<elseif $oxygen gte 600>>
<<He>> strangles your throat. <span class="purple">You can't breathe!</span>
<<set $speechthroat to 1>><<violence 10>><<bruise neck>><<bruise neck>>
<<elseif $oxygen gte 300>>
<<He>> strangles your throat. <span class="pink">You feel light-headed.</span>
<<set $speechthroat to 1>><<violence 20>><<bruise neck>><<bruise neck>>
<<elseif $oxygen gte 1>>
<<He>> strangles your throat. <span class="pink">You see stars.</span>
<<set $speechthroat to 1>><<violence 40>><<bruise neck>><<bruise neck>>
<<else>>
<<He>> strangles your throat. <span class="red">You are suffocating.</span>
<<set $speechthroat to 1>><<violence 100>><<bruise neck>><<bruise neck>>
<</if>>
<<elseif $rng gte 81>>
<span class="teal"><<He>> releases <<his>> right hand from your throat.</span>
<<set $neckuse to 0>>
You gasp for air.
<<set $NPCList[_n].righthand to 0>>
<<else>>
<<He>> holds you down by your throat.
<<violence 1>>
<</if>>
<<bruise neck>>
<<if random(1, 2) is 2>>
<<bodypart_admire_chance left_cheek>>
<<else>>
<<bodypart_admire_chance right_cheek>>
<</if>>
<</if>>
<<set $rng to random(1, 100)>>
<<if $NPCList[_n].lefthand is "genitals" and $worn.genitals.type.includes("chastity")>>
<span class="blue"><<He>> tries to loosen your $worn.genitals.name.</span> <<His>> rough handling leaves you feeling more frustrated and aroused. <<He>> gives up after a few moments of impotent tugging, looking disappointed.
<<neutral 1>><<set $enemyanger += 5>><<arousal 5>><<set $NPCList[_n].lefthand to 0>><<set $speechchastity to 1>><<set $worn.genitals.integrity -= 10>>
<<bodypart_admire_chance pubic>>
<</if>>
<<if $NPCList[_n].righthand is "genitals" and $worn.genitals.type.includes("chastity")>>
<span class="blue"><<He>> tries to loosen your $worn.genitals.name.</span> <<His>> rough handling leaves you feeling more frustrated and aroused. <<He>> gives up after a few moments of impotent tugging, looking disappointed.
<<neutral 1>><<set $enemyanger += 5>><<arousal 5>><<set $NPCList[_n].righthand to 0>><<set $speechchastity to 1>><<set $worn.genitals.integrity -= 10>>
<<bodypart_admire_chance pubic>>
<</if>>
<<if $NPCList[_n].lefthand is "underclothes">>
<<if $worn.under_lower.name is "naked">>
<span class="purple"><<He>> casts aside the fabric.</span>
<<set $NPCList[_n].lefthand to 0>>
<<elseif $understruggle is 1>>
You manage to keep <<him>> from pulling down your $worn.under_lower.name.
<<set $understruggle to 0>><<set $speechstripstruggle to 1>>
<<elseif $rng gte 101>>
<span class="blue"><<He>> releases <<his>> hand from your $worn.under_lower.name.</span>
<<set $NPCList[_n].lefthand to 0>>
<<elseif $rng lte 100>>
<<if $worn.lower.skirt is 1>>
<<if $worn.under_lower.state is "waist">>
<<He>> pulls your $worn.under_lower.name down your thighs, <span class="lewd">revealing your <<genitals>>.</span>
<<set $worn.under_lower.state to "thighs">><<neutral 5>><<set $worn.under_lower.vagina_exposed to 1>><<set $worn.under_lower.anus_exposed to 1>><<set $worn.under_lower.exposed to 1>><<set $speechgenitals to 1>>
<<elseif $worn.under_lower.state is "thighs">>
<<He>> pulls your $worn.under_lower.name down to your knees.
<<set $worn.under_lower.state to "knees">><<neutral 1>>
<<elseif $worn.under_lower.state is "knees">>
<<He>> pulls your $worn.under_lower.name down to your ankles.
<<set $worn.under_lower.state to "ankles">><<neutral 1>>
<<elseif $worn.under_lower.state is "ankles">>
<span class="purple"><<He>> pulls your $worn.under_lower.name off your legs.</span>
<<underlowerstrip>><<neutral 3>><<set $NPCList[_n].lefthand to 0>><<clothesstripstat>>
<</if>>
<<elseif $worn.lower.state isnot "waist">>
<<if $worn.under_lower.state is "waist">>
<<He>> pulls your $worn.under_lower.name down your thighs, <span class="lewd">revealing your <<genitals>>.</span>
<<set $worn.under_lower.state to "thighs">><<neutral 5>><<set $worn.under_lower.vagina_exposed to 1>><<set $worn.under_lower.anus_exposed to 1>><<set $worn.under_lower.exposed to 1>><<set $speechgenitals to 1>>
<<elseif $worn.under_lower.state is "thighs">>
<<He>> pulls your $worn.under_lower.name down to your knees.
<<set $worn.under_lower.state to "knees">><<neutral 1>>
<<elseif $worn.under_lower.state is "knees">>
<<He>> pulls your $worn.under_lower.name down to your ankles.
<<set $worn.under_lower.state to "ankles">><<neutral 5>>
<<elseif $worn.under_lower.state is "ankles">>
<span class="purple"><<He>> pulls your $worn.under_lower.name off your legs.</span>
<<underlowerstrip>><<neutral 3>><<set $NPCList[_n].lefthand to 0>><<clothesstripstat>>
<</if>>
<<else>>
<<He>> tugs on your $worn.under_lower.name.
<<neutral 1>><<set $worn.under_lower.integrity -= 10>>
<</if>>
<</if>>
<<bodypart_admire_chance pubic>>
<</if>>
<<set $rng to random(1, 100)>>
<<if $NPCList[_n].righthand is "underclothes">>
<<if $worn.under_lower.name is "naked">>
<span class="purple"><<He>> casts aside the fabric.</span>
<<set $NPCList[_n].righthand to 0>>
<<elseif $understruggle is 1>>
You manage to keep <<him>> from pulling down your $worn.under_lower.name.
<<set $understruggle to 0>><<set $speechstripstruggle to 1>>
<<elseif $rng gte 101>>
<span class="purple"> <<He>> releases <<his>> hand from your $worn.under_lower.name.</span>
<<set $NPCList[_n].righthand to 0>><<set $worn.lower.skirtuse to 0>>
<<elseif $rng lte 100>>
<<if $worn.lower.skirt is 1>>
<<if $worn.under_lower.state is "waist">>
<<He>> pulls your $worn.under_lower.name down your thighs, <span class="lewd">revealing your <<genitals>>.</span>
<<set $worn.under_lower.state to "thighs">><<neutral 5>><<set $worn.under_lower.vagina_exposed to 1>><<set $worn.under_lower.anus_exposed to 1>><<set $worn.under_lower.exposed to 1>><<set $speechgenitals to 1>>
<<elseif $worn.under_lower.state is "thighs">>
<<He>> pulls your $worn.under_lower.name down to your knees.
<<set $worn.under_lower.state to "knees">><<neutral 1>>
<<elseif $worn.under_lower.state is "knees">>
<<He>> pulls your $worn.under_lower.name down to your ankles.
<<set $worn.under_lower.state to "ankles">><<neutral 1>>
<<elseif $worn.under_lower.state is "ankles">>
<span class="purple"><<He>> pulls your $worn.under_lower.name off your legs.</span>
<<underlowerstrip>><<neutral 3>><<set $NPCList[_n].righthand to 0>><<clothesstripstat>>
<</if>>
<<elseif $worn.lower.state isnot "waist">>
<<if $worn.under_lower.state is "waist">>
<<He>> pulls your $worn.under_lower.name down your thighs, <span class="lewd">revealing your <<genitals>>.</span>
<<set $worn.under_lower.state to "thighs">><<neutral 5>><<set $worn.under_lower.vagina_exposed to 1>><<set $worn.under_lower.anus_exposed to 1>><<set $worn.under_lower.exposed to 1>><<set $speechgenitals to 1>>
<<elseif $worn.under_lower.state is "thighs">>
<<He>> pulls your $worn.under_lower.name down to your knees.
<<set $worn.under_lower.state to "knees">><<neutral 1>>
<<elseif $worn.under_lower.state is "knees">>
<<He>> pulls your $worn.under_lower.name down to your ankles.
<<set $worn.under_lower.state to "ankles">><<neutral 5>>
<<elseif $worn.under_lower.state is "ankles">>
<span class="purple"><<He>> pulls your $worn.under_lower.name off your legs.</span>
<<underlowerstrip>><<neutral 3>><<set $NPCList[_n].righthand to 0>><<clothesstripstat>>
<</if>>
<<else>>
<<He>> tugs on your $worn.under_lower.name.
<<neutral 1>><<set $worn.under_lower.integrity -= 10>>
<</if>>
<</if>>
<<bodypart_admire_chance pubic>>
<</if>>
<<set $rng to random(1, 100)>>
<<if $NPCList[_n].lefthand is "hair">>
<<if $rng gte 101>>
<span class="lblue"><<He>> releases <<his>> hand from your hair.</span>
<<set $NPCList[_n].lefthand to 0>>
<<elseif $enemyanger gte 61>>
With your hair in <<his>> grip, <<he>> yanks back your head.
<<violence 4>><<set $speechhair to 1>>
<<bodypart_admire_chance forehead>>
<<elseif $enemyanger gte 21>>
<<He>> strokes your hair while holding it bunched in <<his>> grip.
<<set $speechhair to 1>><<neutral 1>>
<<bodypart_admire_chance forehead>>
<<else>>
<span class="lblue"><<He>> releases <<his>> hand from your hair.</span>
<<set $NPCList[_n].lefthand to 0>>
<</if>>
<</if>>
<<set $rng to random(1, 100)>>
<<if $NPCList[_n].righthand is "hair">>
<<if $rng gte 101>>
<span class="lblue"><<He>> releases <<his>> hand from your hair.</span>
<<set $NPCList[_n].righthand to 0>>
<<elseif $enemyanger gte 61>>
With your hair in <<his>> grip, <<he>> yanks back your head.
<<violence 4>><<set $speechhair to 1>>
<<bodypart_admire_chance forehead>>
<<elseif $enemyanger gte 21>>
<<He>> strokes your hair while holding it bunched in <<his>> grip.
<<set $speechhair to 1>><<neutral 1>>
<<bodypart_admire_chance forehead>>
<<else>>
<span class="lblue"><<He>> releases <<his>> hand from your hair.</span>
<<set $NPCList[_n].righthand to 0>>
<</if>>
<</if>>
<<set $rng to random(1, 100)>>
<<if $NPCList[_n].lefthand is "lowerclothes">>
<<if $worn.lower.name is "naked">>
<span class="purple"><<He>> casts aside the fabric.</span>
<<set $NPCList[_n].lefthand to 0>>
<<elseif $lowerstruggle is 1>>
<<set $lowerstruggle to 0>>
You manage to keep <<him>> from stripping you of your $worn.lower.name.
<<set $speechstripstruggle to 1>>
<<elseif $rng gte 101>>
<<He>> releases <<his>> hand from your $worn.lower.name.
<<set $NPCList[_n].lefthand to 0>>
<<elseif $rng lte 100>>
<<if $worn.lower.skirt is 1>>
<<if $worn.lower.skirt_down is 1>>
<<He>> lifts up your skirt, exposing your
<<if $worn.under_lower.state is "waist">>
$worn.under_lower.name.
<<neutral 2>>
<<elseif $worn.genitals.name isnot "naked">>
$worn.genitals.name.
<<neutral 2>>
<<else>>
<span class="lewd"><<genitals>>.</span>
<<neutral 5>><<set $speechgenitals to 1>>
<</if>>
<<set $worn.lower.skirt_down to 0>><<set $worn.lower.vagina_exposed to 1>><<set $worn.lower.anus_exposed to 1>><<set $worn.lower.exposed to 2>>
<<elseif $worn.lower.skirt_down is 0>>
<<if $worn.lower.set is $worn.upper.set>>
<<if $worn.upper.state is "waist">>
<<if $position is "wall">>
<<He>> tugs at your $worn.upper.name, tearing <<upperit>> before <span class="blue">letting go.</span>
<<set $NPCList[_n].lefthand to 0>><<neutral 1>><<set $worn.lower.integrity -= 10>>
<<else>>
<<He>> lifts your $worn.upper.name above your midriff.
<<set $worn.lower.state to "midriff">><<set $worn.upper.state to "midriff">><<neutral 1>>
<<if $worn.upper.state_top is "waist">>
<<set $worn.upper.state_top to "midriff">>
<</if>>
<</if>>
<<elseif $worn.upper.state is "midriff">>
<<He>> lifts up your $worn.upper.name, <span class="lewd">exposing your <<breasts>>.</span>
<<set $worn.lower.state to "chest">><<set $worn.upper.state to "chest">><<neutral 2>><<set $worn.upper.exposed to 2>><<set $speechbreasts to 1>>
<<if $worn.upper.state_top is "midriff">>
<<set $worn.upper.state_top to "chest">>
<</if>>
<<elseif $worn.upper.state is "chest">>
<span class="purple"><<He>> pulls your $worn.upper.name off completely.</span>
<<set $worn.lower.state to 0>><<set $worn.upper.state to 0>><<upperstrip>><<lowerstrip>><<set $NPCList[_n].lefthand to 0>><<neutral 3>><<clothesstripstat>>
<<if $worn.upper.state_top is "chest">>
<<set $worn.upper.state_top to 0>>
<</if>>
<</if>>
<<elseif $worn.lower.set isnot $worn.upper.set>>
<<if $worn.lower.state is "waist">>
<<He>> pulls your $worn.lower.name down to your thighs.
<<set $worn.lower.state to "thighs">><<neutral 1>>
<<elseif $worn.lower.state is "thighs">>
<<He>> pulls your $worn.lower.name down to your knees.
<<set $worn.lower.state to "knees">><<neutral 1>>
<<elseif $worn.lower.state is "knees">>
<<He>> pulls your $worn.lower.name down to your ankles.
<<set $worn.lower.state to "ankles">><<neutral 1>>
<<elseif $worn.lower.state is "ankles">>
<span class="purple"><<He>> completely pulls your $worn.lower.name off your legs.</span>
<<lowerstrip>><<set $NPCList[_n].lefthand to 0>><<neutral 3>><<clothesstripstat>>
<</if>>
<</if>>
<</if>>
<<elseif $worn.upper.set is $worn.lower.set>>
<<if $worn.upper.open is 1>>
<<if $worn.upper.state_top is "chest">>
<<He>> tugs your $worn.lower.name, pulling down your $worn.upper.name and <span class="lewd">revealing your <<breasts>>.</span>
<<set $worn.upper.state_top to "midriff">><<neutral 3>><<set $worn.upper.exposed to 2>><<set $speechbreasts to 1>>
<<if $worn.upper.state is "chest">>
<<set $worn.upper.state to "midriff">>
<</if>>
<<if $worn.lower.state is "chest">>
<<set $worn.lower.state to "midriff">>
<</if>>
<<elseif $worn.upper.state_top is "midriff">>
<<He>> tugs your $worn.lower.name, pulling down your $worn.upper.name passed your midriff.
<<set $worn.upper.state_top to "waist">><<neutral 1>>
<<if $worn.upper.state is "midriff">>
<<set $worn.upper.state to "waist">>
<</if>>
<<if $worn.lower.state is "midriff">>
<<set $worn.lower.state to "waist">>
<</if>>
<<elseif $worn.upper.state_top is "waist">>
<<He>> pulls your $worn.upper.name down to your thighs, revealing your
<<if $worn.under_lower.state is "waist">>
$worn.under_lower.name
<<neutral 2>>
<<else>>
<span class="lewd"><<genitals>>.</span>
<<neutral 5>><<set $speechgenitals to 1>>
<</if>>
<<set $worn.lower.vagina_exposed to 1>><<set $worn.lower.anus_exposed to 1>><<set $worn.upper.state_top to "thighs">><<set $worn.upper.state to "thighs">>
<<if $worn.lower.state is "waist">>
<<set $worn.lower.state to "thighs">>
<</if>>
<<elseif $worn.upper.state_top is "thighs">>
<<He>> pulls your $worn.upper.name down to your knees.
<<set $worn.upper.state_top to "knees">><<set $worn.upper.state to "knees">><<neutral 1>>
<<if $worn.lower.state is "thighs">>
<<set $worn.lower.state to "knees">>
<</if>>
<<elseif $worn.upper.state_top is "knees">>
<<He>> pulls your $worn.upper.name down to your ankles.
<<set $worn.upper.state_top to "ankles">><<set $worn.upper.state to "ankles">><<neutral 1>>
<<if $worn.lower.state is "knees">>
<<set $worn.lower.state to "ankles">>
<</if>>
<<elseif $worn.upper.state_top is "ankles">>
<span class="purple"><<He>> pulls your $worn.upper.name off the bottom of your legs.</span>
<<neutral 5>><<set $worn.upper.state_top to 0>><<set $worn.upper.state to 0>><<upperstrip>>
<<if $worn.lower.state is "ankles">>
<<set $worn.lower.state to 0>><<lowerstrip>>
<</if>>
<</if>>
<<else>>
<<He>> tugs at your $worn.lower.name, tearing <<lowerit>> before <span class="blue">letting go.</span>
<<set $NPCList[_n].lefthand to 0>><<set $worn.lower.integrity -= 10>><<neutral 1>>
<</if>>
<<elseif $worn.upper.set isnot $worn.lower.set>>
<<if $worn.lower.state is "waist">>
<<He>> pulls down your $worn.lower.name, exposing your
<<if $worn.under_lower.state is "waist">>
$worn.under_lower.name.
<<neutral 2>><<set $worn.lower.vagina_exposed to 1>><<set $worn.lower.anus_exposed to 1>><<set $worn.lower.exposed to 2>>
<<else>>
<span class="lewd"><<genitals>>.</span>
<<neutral 5>><<set $speechgenitals to 1>>
<</if>>
<<set $worn.lower.vagina_exposed to 1>><<set $worn.lower.anus_exposed to 1>><<set $worn.lower.exposed to 2>><<set $worn.lower.state to "thighs">>
<<elseif $worn.lower.state is "thighs">>
<<He>> pulls your $worn.lower.name down to your knees.
<<set $worn.lower.state to "knees">><<neutral 1>>
<<elseif $worn.lower.state is "knees">>
<<He>> pulls your $worn.lower.name down to your ankles.
<<set $worn.lower.state to "ankles">><<neutral 1>>
<<elseif $worn.lower.state is "ankles">>
<span class="purple"><<He>> completely pulls your $worn.lower.name off your legs.</span>
<<lowerstrip>><<set $NPCList[_n].lefthand to 0>><<neutral 3>><<clothesstripstat>>
<</if>>
<<else>>
<<He>> tugs at your $worn.lower.name, tearing <<lowerit>> before <span class="blue">letting go.</span>
<<set $NPCList[_n].lefthand to 0>><<neutral 1>><<set $worn.lower.integrity -= 10>>
<</if>>
<</if>>
<<bodypart_admire_chance back>>
<</if>>
<<set $rng to random(1, 100)>>
<<if $NPCList[_n].righthand is "lowerclothes">>
<<if $worn.lower.name is "naked">>
<span class="purple"><<He>> casts aside the fabric.</span>
<<set $NPCList[_n].righthand to 0>>
<<elseif $lowerstruggle is 1>>
<<set $lowerstruggle to 0>>
You manage to keep <<him>> from stripping you of your $worn.lower.name.
<<set $speechstripstruggle to 1>>
<<elseif $rng gte 101>>
<span class="lblue"><<He>> releases <<his>> hand from your $worn.lower.name.</span>
<<set $NPCList[_n].righthand to 0>>
<<elseif $rng lte 100>>
<<if $worn.lower.skirt is 1>>
<<if $worn.lower.skirt_down is 1>>
<<He>> lifts up your skirt, exposing your
<<if $worn.under_lower.state is "waist">>
$worn.under_lower.name.
<<neutral 2>>
<<elseif $worn.genitals.name isnot "naked">>
$worn.genitals.name.
<<neutral 2>>
<<else>>
<span class="lewd"><<genitals>>.</span>
<<neutral 5>><<set $speechgenitals to 1>>
<</if>>
<<set $worn.lower.skirt_down to 0>><<set $worn.lower.vagina_exposed to 1>><<set $worn.lower.anus_exposed to 1>><<set $worn.lower.exposed to 2>>
<<elseif $worn.lower.skirt_down is 0>>
<<if $worn.lower.set is $worn.upper.set>>
<<if $worn.upper.state is "waist">>
<<if $position is "wall">>
<<He>> tugs at your $worn.upper.name, tearing <<upperit>> before <span class="blue">letting go.</span>
<<set $NPCList[_n].righthand to 0>><<neutral 1>><<set $worn.lower.integrity -= 10>>
<<else>>
<<He>> lifts your $worn.upper.name above your midriff.
<<set $worn.lower.state to "midriff">><<set $worn.upper.state to "midriff">><<neutral 1>>
<<if $worn.upper.state_top is "waist">>
<<set $worn.upper.state_top to "midriff">>
<</if>>
<</if>>
<<elseif $worn.upper.state is "midriff">>
<<He>> lifts up your $worn.upper.name, <span class="lewd">exposing your <<breasts>>.</span>
<<set $worn.lower.state to "chest">><<set $worn.upper.state to "chest">><<neutral 2>><<set $worn.upper.exposed to 2>><<set $speechbreasts to 1>>
<<if $worn.upper.state_top is "midriff">>
<<set $worn.upper.state_top to "chest">>
<</if>>
<<elseif $worn.upper.state is "chest">>
<span class="purple"><<He>> pulls your $worn.upper.name off completely.</span>
<<set $worn.lower.state to 0>><<set $worn.upper.state to 0>><<upperstrip>><<lowerstrip>><<set $NPCList[_n].righthand to 0>><<neutral 3>><<clothesstripstat>>
<<if $worn.upper.state_top is "chest">>
<<set $worn.upper.state_top to 0>>
<</if>>
<</if>>
<<elseif $worn.lower.set isnot $worn.upper.set>>
<<if $worn.lower.state is "waist">>
<<He>> pulls your $worn.lower.name down to your thighs.
<<neutral 1>><<set $worn.lower.state to "thighs">>
<<elseif $worn.lower.state is "thighs">>
<<He>> pulls your $worn.lower.name down to your knees.
<<set $worn.lower.state to "knees">><<neutral 1>>
<<elseif $worn.lower.state is "knees">>
<<He>> pulls your $worn.lower.name down to your ankles.
<<set $worn.lower.state to "ankles">><<neutral 1>>
<<elseif $worn.lower.state is "ankles">>
<span class="purple"><<He>> pulls your $worn.lower.name off your legs.</span>
<<lowerstrip>><<set $NPCList[_n].righthand to 0>><<neutral 3>><<clothesstripstat>>
<</if>>
<</if>>
<</if>>
<<elseif $worn.upper.set is $worn.lower.set>>
<<if $worn.upper.open is 1>>
<<if $worn.upper.state_top is "chest">>
<<He>> tugs your $worn.lower.name, pulling down your $worn.upper.name and <span class="lewd">revealing your <<breasts>>.</span>
<<set $worn.upper.state_top to "midriff">><<neutral 3>><<set $worn.upper.exposed to 2>><<set $speechbreasts to 1>>
<<if $worn.upper.state is "chest">>
<<set $worn.upper.state to "midriff">>
<</if>>
<<if $worn.lower.state is "chest">>
<<set $worn.lower.state to "midriff">>
<</if>>
<<elseif $worn.upper.state_top is "midriff">>
<<He>> tugs your $worn.lower.name, pulling down your $worn.upper.name pass your midriff.
<<set $worn.upper.state_top to "waist">><<neutral 1>>
<<if $worn.upper.state is "midriff">>
<<set $worn.upper.state to "waist">>
<</if>>
<<if $worn.lower.state is "midriff">>
<<set $worn.lower.state to "waist">>
<</if>>
<<elseif $worn.upper.state_top is "waist">>
<<He>> pulls your $worn.upper.name down to your thighs, revealing your
<<if $worn.under_lower.state is "waist">>
$worn.under_lower.name
<<neutral 2>>
<<else>>
<span class="lewd"><<genitals>>.</span>
<<neutral 5>><<set $speechgenitals to 1>>
<</if>>
<<set $worn.lower.vagina_exposed to 1>><<set $worn.lower.anus_exposed to 1>><<set $worn.lower.exposed to 2>><<set $worn.upper.state_top to "thighs">><<set $worn.upper.state to "thighs">>
<<if $worn.lower.state is "waist">>
<<set $worn.lower.state to "thighs">>
<</if>>
<<elseif $worn.upper.state_top is "thighs">>
<<He>> pulls your $worn.upper.name down to your knees.
<<set $worn.upper.state_top to "knees">><<set $worn.upper.state to "knees">><<neutral 1>>
<<if $worn.lower.state is "thighs">>
<<set $worn.lower.state to "knees">>
<</if>>
<<elseif $worn.upper.state_top is "knees">>
<<He>> pulls your $worn.upper.name down to your ankles.
<<set $worn.upper.state_top to "ankles">><<set $worn.upper.state to "ankles">><<neutral 1>>
<<if $worn.lower.state is "knees">>
<<set $worn.lower.state to "ankles">>
<</if>>
<<elseif $worn.upper.state_top is "ankles">>
<span class="purple"><<He>> pulls your $worn.upper.name off the bottom of your legs.</span>
<<neutral 5>><<set $worn.upper.state_top to 0>><<set $worn.upper.state to 0>><<upperstrip>>
<<if $worn.lower.state is "ankles">>
<<set $worn.lower.state to 0>><<lowerstrip>>
<</if>>
<</if>>
<<else>>
<<He>> tugs at your $worn.lower.name, tearing <<lowerit>> before <span class="blue">letting go.</span>
<<set $NPCList[_n].righthand to 0>><<set $worn.lower.integrity -= 10>><<neutral 1>>
<</if>>
<<elseif $worn.upper.set isnot $worn.lower.set>>
<<if $worn.lower.state is "waist">>
<<He>> pulls down your $worn.lower.name, exposing your
<<if $worn.under_lower.state is "waist">>
$worn.under_lower.name.
<<neutral 2>><<set $worn.lower.vagina_exposed to 1>><<set $worn.lower.anus_exposed to 1>>
<<else>>
<span class="lewd"><<genitals>>.</span>
<<neutral 5>><<set $speechgenitals to 1>>
<</if>>
<<set $worn.lower.vagina_exposed to 1>><<set $worn.lower.anus_exposed to 1>><<set $worn.lower.exposed to 2>><<set $worn.lower.state to "thighs">>
<<elseif $worn.lower.state is "thighs">>
<<He>> pulls your $worn.lower.name down to your knees.
<<set $worn.lower.state to "knees">><<neutral 1>>
<<elseif $worn.lower.state is "knees">>
<<He>> pulls your $worn.lower.name down to your ankles.
<<set $worn.lower.state to "ankles">><<neutral 1>>
<<elseif $worn.lower.state is "ankles">>
<span class="purple"><<He>> pulls your $worn.lower.name off your legs.</span>
<<lowerstrip>><<set $NPCList[_n].righthand to 0>><<neutral 3>><<clothesstripstat>>
<</if>>
<<else>>
<<He>> tugs at your $worn.lower.name, tearing <<lowerit>> before <span class="blue">letting go.</span>
<<set $NPCList[_n].righthand to 0>><<neutral 1>><<set $worn.lower.integrity -= 10>>
<</if>>
<</if>>
<<bodypart_admire_chance back>>
<</if>>
<<set $rng to random(1, 100)>>
<<if $NPCList[_n].lefthand is "upperclothes">>
<<if $worn.upper.name is "naked">>
<span class="purple"><<He>> casts aside the fabric.</span>
<<set $NPCList[_n].lefthand to 0>>
<<elseif $upperstruggle is 1>>
<<set $upperstruggle to 0>>
You manage to keep <<him>> from stripping you of your $worn.upper.name.
<<set $speechstripstruggle to 1>>
<<elseif $rng gte 101>>
<span class="lblue"><<He>> releases <<his>> hand from your $worn.upper.name.</span>
<<set $NPCList[_n].lefthand to 0>>
<<elseif $rng lte 100>>
<<if $worn.upper.set isnot $worn.lower.set>>
<<if $worn.upper.open is 1>>
<<if $worn.upper.state_top is "chest">>
<<He>> pulls down your $worn.upper.name, <span class="lewd">revealing your <<breasts>>.</span>
<<set $worn.upper.state_top to "midriff">><<neutral 3>><<set $worn.upper.exposed to 2>><<set $speechbreasts to 1>>
<<if $worn.upper.state is "chest">>
<<set $worn.upper.state to "midriff">>
<</if>>
<<elseif $worn.upper.state_top is "midriff">>
<<He>> pulls your $worn.upper.name down past your midriff.
<<set $worn.upper.state_top to "waist">><<neutral 1>>
<<if $worn.upper.state is "midriff">>
<<set $worn.upper.state to "waist">>
<</if>>
<<elseif $worn.upper.state_top is "waist">>
<<He>> pulls your $worn.upper.name down to your thighs.
<<set $worn.upper.state_top to "thighs">><<set $worn.upper.state to "thighs">>
<<elseif $worn.upper.state_top is "thighs">>
<<He>> pulls your $worn.upper.name down to your knees.
<<set $worn.upper.state_top to "knees">><<set $worn.upper.state to "knees">><<neutral 1>>
<<elseif $worn.upper.state_top is "knees">>
<<He>> pulls your $worn.upper.name down to your ankles.
<<set $worn.upper.state_top to "ankles">><<set $worn.upper.state to "ankles">><<neutral 1>>
<<elseif $worn.upper.state_top is "ankles">>
<span class="purple"><<He>> pulls your $worn.upper.name off the bottom of your legs.</span>
<<neutral 5>><<set $worn.upper.state_top to 0>><<set $worn.upper.state to 0>><<upperstrip>><<set $NPCList[_n].lefthand to 0>>
<</if>>
<<elseif $worn.upper.open is 0>>
<<if $position is "wall">>
<<He>> tugs at your $worn.upper.name, tearing <<upperit>> before <span class="blue">letting go.</span>
<<set $NPCList[_n].lefthand to 0>><<set $worn.upper.integrity -= 10>><<neutral 1>>
<<elseif $position isnot "wall">>
<<if $worn.upper.state is "waist">>
<<He>> lifts up your $worn.upper.name, exposing your midriff.
<<set $worn.upper.state to "midriff">><<neutral 1>>
<<elseif $worn.upper.state is "midriff">>
<<He>> lifts up your $worn.upper.name, <span class="lewd">exposing your <<breasts>>.</span>
<<set $worn.upper.state to "chest">><<neutral 2>><<set $worn.upper.exposed to 2>><<set $speechbreasts to 1>>
<<elseif $worn.upper.state is "chest">>
<span class="purple"><<He>> removes your $worn.upper.name completely.</span>
<<upperstrip>><<set $NPCList[_n].lefthand to 0>><<neutral 3>><<clothesstripstat>>
<</if>>
<</if>>
<</if>>
<<elseif $worn.upper.set is $worn.lower.set>>
<<if $worn.upper.open is 1>>
<<if $worn.lower.state is $worn.upper.state_top and $worn.lower.state is $worn.upper.state and $worn.lower.skirt is 1>>
<<if $position is "wall">>
<<He>> tugs at your $worn.upper.name, tearing <<upperit>> before <span class="blue">letting go.</span>
<<set $NPCList[_n].lefthand to 0>><<set $worn.upper.integrity -= 10>><<neutral 1>>
<<elseif $position isnot "wall">>
<<if $worn.upper.state is "waist">>
<<He>> pulls your bundled $worn.upper.name up past your midriff.
<<set $worn.upper.state to "midriff">><<neutral 1>><<set $worn.lower.state to "midriff">><<set $worn.upper.state_top to "midriff">>
<<elseif $worn.upper.state is "midriff">>
<<He>> pulls your bundled $worn.upper.name up past your <<breasts>>.
<<set $worn.upper.state to "chest">><<neutral 2>><<set $worn.upper.exposed to 2>><<set $speechbreasts to 1>><<set $worn.lower.state to "chest">><<set $worn.upper.state_top to "chest">>
<<elseif $worn.upper.state is "chest">>
<span class="purple"><<He>> pulls your $worn.upper.name off your body.</span>
<<upperstrip>><<set $NPCList[_n].lefthand to 0>><<neutral 3>><<clothesstripstat>>
<</if>>
<</if>>
<<else>>
<<if $worn.upper.state_top is "chest">>
<<He>> pulls down the top of your $worn.upper.name, <span class="lewd">revealing your <<breasts>>.</span>
<<set $worn.upper.state_top to "midriff">><<neutral 2>><<set $worn.upper.exposed to 2>><<set $speechbreasts to 1>>
<<if $worn.upper.state is "chest">>
<<set $worn.upper.state to "midriff">>
<</if>>
<<if $worn.lower.state is "chest">>
<<set $worn.lower.state to "midriff">>
<</if>>
<<elseif $worn.upper.state_top is "midriff">>
<<He>> pulls your $worn.upper.name down past your midriff.
<<set $worn.upper.state_top to "waist">><<neutral 1>>
<<if $worn.upper.state is "midriff">>
<<set $worn.upper.state to "waist">>
<</if>>
<<if $worn.lower.state is "midriff">>
<<set $worn.lower.state to "waist">>
<</if>>
<<elseif $worn.upper.state_top is "waist">>
<<He>> pulls your $worn.upper.name down to your thighs, revealing your
<<if $worn.under_lower.state is "waist">>
$worn.under_lower.name
<<neutral 2>>
<<else>>
<span class="lewd"><<genitals>>.</span>
<<neutral 5>><<set $speechgenitals to 1>>
<</if>>
<<set $worn.lower.vagina_exposed to 1>><<set $worn.lower.anus_exposed to 1>><<set $worn.lower.exposed to 2>><<set $worn.upper.state_top to "thighs">><<set $worn.upper.state to "thighs">>
<<if $worn.lower.state is "waist">>
<<set $worn.lower.state to "thighs">>
<</if>>
<<elseif $worn.upper.state_top is "thighs">>
<<He>> pulls your $worn.upper.name down to your knees.
<<set $worn.upper.state_top to "knees">><<set $worn.upper.state to "knees">><<neutral 1>>
<<if $worn.lower.state is "thighs">>
<<set $worn.lower.state to "knees">>
<</if>>
<<elseif $worn.upper.state_top is "knees">>
<<He>> pulls your $worn.upper.name down to your ankles.
<<set $worn.upper.state_top to "ankles">><<set $worn.upper.state to "ankles">><<neutral 1>>
<<if $worn.lower.state is "knees">>
<<set $worn.lower.state to "ankles">>
<</if>>
<<elseif $worn.upper.state_top is "ankles">>
<span class="purple"><<He>> pulls your $worn.upper.name off the bottom of your legs.</span>
<<neutral 5>><<set $worn.upper.state_top to 0>><<set $worn.upper.state to 0>><<upperstrip>><<set $NPCList[_n].lefthand to 0>>
<<if $worn.lower.state is "ankles">>
<<set $worn.lower.state to 0>><<lowerstrip>>
<</if>>
<</if>>
<</if>>
<<else>>
<<He>> tugs at your $worn.upper.name, tearing <<upperit>> before <span class="blue">letting go.</span>
<<set $NPCList[_n].lefthand to 0>><<set $worn.upper.integrity -= 10>><<neutral 1>>
<</if>>
<</if>>
<</if>>
<<bodypart_admire_chance breasts>>
<</if>>
<<set $rng to random (1, 100)>>
<<if $NPCList[_n].righthand is "upperclothes">>
<<if $worn.upper.name is "naked">>
<span class="purple"><<He>> casts aside the fabric.</span>
<<set $NPCList[_n].righthand to 0>>
<<elseif $upperstruggle is 1>>
<<set $upperstruggle to 0>>
You manage to keep <<him>> from stripping you of your $worn.upper.name.
<<set $speechstripstruggle to 1>>
<<elseif $rng gte 101>>
<span class="lblue"><<He>> releases <<his>> hand from your $worn.upper.name.</span>
<<set $NPCList[_n].righthand to 0>>
<<elseif $rng lte 100>>
<<if $worn.upper.set isnot $worn.lower.set>>
<<if $worn.upper.open is 1>>
<<if $worn.upper.state_top is "chest">>
<<He>> pulls down your $worn.upper.name, <span class="lewd">revealing your <<breasts>>.</span>
<<set $worn.upper.state_top to "midriff">><<neutral 3>><<set $worn.upper.exposed to 2>><<set $speechbreasts to 1>>
<<if $worn.upper.state is "chest">>
<<set $worn.upper.state to "midriff">>
<</if>>
<<elseif $worn.upper.state_top is "midriff">>
<<He>> pulls your $worn.upper.name down past your midriff.
<<set $worn.upper.state_top to "waist">><<neutral 1>>
<<if $worn.upper.state is "midriff">>
<<set $worn.upper.state to "waist">>
<</if>>
<<elseif $worn.upper.state_top is "waist">>
<<He>> pulls your $worn.upper.name down to your thighs.
<<set $worn.upper.state_top to "thighs">><<set $worn.upper.state to "thighs">>
<<elseif $worn.upper.state_top is "thighs">>
<<He>> pulls your $worn.upper.name down to your knees.
<<set $worn.upper.state_top to "knees">><<set $worn.upper.state to "knees">><<neutral 1>>
<<elseif $worn.upper.state_top is "knees">>
<<He>> pulls your $worn.upper.name down to your ankles.
<<set $worn.upper.state_top to "ankles">><<set $worn.upper.state to "ankles">><<neutral 1>>
<<elseif $worn.upper.state_top is "ankles">>
<span class="purple"><<He>> pulls your $worn.upper.name off the bottom of your legs.</span>
<<neutral 5>><<set $worn.upper.state_top to 0>><<set $worn.upper.state to 0>><<upperstrip>><<set $NPCList[_n].righthand to 0>>
<</if>>
<<elseif $worn.upper.open is 0>>
<<if $position is "wall">>
<<He>> tugs at your $worn.upper.name, tearing <<upperit>> before <span class="blue">letting go.</span>
<<set $NPCList[_n].righthand to 0>><<set $worn.upper.integrity -= 10>><<neutral 1>>
<<elseif $position isnot "wall">>
<<if $worn.upper.state is "waist">>
<<He>> lifts up your $worn.upper.name, exposing your midriff.
<<set $worn.upper.state to "midriff">><<neutral 1>>
<<elseif $worn.upper.state is "midriff">>
<<He>> lifts up your $worn.upper.name, <span class="lewd">exposing your <<breasts>>.</span>
<<set $worn.upper.state to "chest">><<neutral 2>><<set $worn.upper.exposed to 2>><<set $speechbreasts to 1>>
<<elseif $worn.upper.state is "chest">>
<span class="purple"><<He>> removes your $worn.upper.name completely.</span>
<<upperstrip>><<set $NPCList[_n].righthand to 0>><<neutral 3>><<clothesstripstat>>
<</if>>
<</if>>
<</if>>
<<elseif $worn.upper.set is $worn.lower.set>>
<<if $worn.upper.open is 1>>
<<if $worn.lower.state is $worn.upper.state_top and $worn.lower.state is $worn.upper.state and $worn.lower.skirt is 1>>
<<if $position is "wall">>
<<He>> tugs at your $worn.upper.name, tearing <<upperit>> before <span class="blue">letting go.</span>
<<set $NPCList[_n].righthand to 0>><<set $worn.upper.integrity -= 10>><<neutral 1>>
<<elseif $position isnot "wall">>
<<if $worn.upper.state is "waist">>
<<He>> pulls your bundled $worn.upper.name up past your midriff.
<<set $worn.upper.state to "midriff">><<neutral 1>><<set $worn.lower.state to "midriff">><<set $worn.upper.state_top to "midriff">>
<<elseif $worn.upper.state is "midriff">>
<<He>> pulls your bundled $worn.upper.name up past your <<breasts>>.
<<set $worn.upper.state to "chest">><<neutral 2>><<set $worn.upper.exposed to 2>><<set $speechbreasts to 1>><<set $worn.lower.state to "chest">><<set $worn.upper.state_top to "chest">>
<<elseif $worn.upper.state is "chest">>
<span class="purple"><<He>> pulls your $worn.upper.name off your body.</span>
<<upperstrip>><<set $NPCList[_n].righthand to 0>><<neutral 3>><<clothesstripstat>>
<</if>>
<</if>>
<<else>>
<<if $worn.upper.state_top is "chest">>
<<He>> pulls down the top of your $worn.upper.name, <span class="lewd">revealing your <<breasts>>.</span>
<<set $worn.upper.state_top to "midriff">><<set $worn.upper.exposed to 2>><<neutral 2>><<set $speechbreasts to 1>>
<<if $worn.upper.state is "chest">>
<<set $worn.upper.state to "midriff">>
<</if>>
<<if $worn.lower.state is "chest">>
<<set $worn.lower.state to "midriff">>
<</if>>
<<elseif $worn.upper.state_top is "midriff">>
<<He>> pulls your $worn.upper.name down past your midriff.
<<set $worn.upper.state_top to "waist">><<neutral 1>>
<<if $worn.upper.state is "midriff">>
<<set $worn.upper.state to "waist">>
<</if>>
<<if $worn.lower.state is "midriff">>
<<set $worn.lower.state to "waist">>
<</if>>
<<elseif $worn.upper.state_top is "waist">>
<<He>> pulls your $worn.upper.name down to your thighs, revealing your
<<if $worn.under_lower.state is "waist">>
$worn.under_lower.name
<<neutral 2>>
<<else>>
<span class="lewd"><<genitals>>.</span>
<<neutral 5>><<set $speechgenitals to 1>>
<</if>>
<<set $worn.lower.vagina_exposed to 1>><<set $worn.lower.anus_exposed to 1>><<set $worn.lower.exposed to 2>><<set $worn.upper.state_top to "thighs">><<set $worn.upper.state to "thighs">>
<<if $worn.lower.state is "waist">>
<<set $worn.lower.state to "thighs">>
<</if>>
<<elseif $worn.upper.state_top is "thighs">>
<<He>> pulls your $worn.upper.name down to your knees.
<<set $worn.upper.state_top to "knees">><<set $worn.upper.state to "knees">><<neutral 1>>
<<if $worn.lower.state is "thighs">>
<<set $worn.lower.state to "knees">>
<</if>>
<<elseif $worn.upper.state_top is "knees">>
<<He>> pulls your $worn.upper.name down to your ankles.
<<set $worn.upper.state_top to "ankles">><<set $worn.upper.state to "ankles">><<neutral 1>>
<<if $worn.lower.state is "knees">>
<<set $worn.lower.state to "ankles">>
<</if>>
<<elseif $worn.upper.state_top is "ankles">>
<span class="purple"><<He>> pulls your $worn.upper.name off the bottom of your legs.</span>
<<neutral 5>><<set $worn.upper.state_top to 0>><<set $worn.upper.state to 0>><<upperstrip>><<set $NPCList[_n].righthand to 0>>
<<if $worn.lower.state is "ankles">>
<<set $worn.lower.state to 0>><<lowerstrip>>
<</if>>
<</if>>
<</if>>
<<else>>
<<He>> tugs at your $worn.upper.name, tearing <<upperit>> before <span class="blue">letting go.</span>
<<set $NPCList[_n].righthand to 0>><<set $worn.upper.integrity -= 10>><<neutral 1>>
<</if>>
<</if>>
<</if>>
<<bodypart_admire_chance breasts>>
<</if>>
<<set $rng to random(1, 100)>>
<<if $NPCList[_n].lefthand is "underupperclothes">>
<<if $worn.under_upper.name is "naked">>
<span class="purple"><<He>> casts aside the fabric.</span>
<<set $NPCList[_n].lefthand to 0>>
<<elseif $upperstruggle is 1>>
<<set $upperstruggle to 0>>
You manage to keep <<him>> from stripping you of your $worn.under_upper.name.
<<set $speechstripstruggle to 1>>
<<elseif $rng gte 101>>
<span class="lblue"><<He>> releases <<his>> hand from your $worn.under_upper.name.</span>
<<set $NPCList[_n].lefthand to 0>>
<<elseif $rng lte 100>>
<<if $worn.under_upper.set isnot $worn.under_lower.set>>
<<if $worn.under_upper.open is 1>>
<<if $worn.under_upper.state_top is "chest">>
<<He>> pulls down your $worn.under_upper.name, <span class="lewd">revealing your <<breasts>>.</span>
<<set $worn.under_upper.state_top to "midriff">><<neutral 3>><<set $worn.under_upper.exposed to 2>><<set $speechbreasts to 1>>
<<if $worn.under_upper.state is "chest">>
<<set $worn.under_upper.state to "midriff">>
<</if>>
<<elseif $worn.under_upper.state_top is "midriff">>
<<He>> pulls your $worn.under_upper.name down past your midriff.
<<set $worn.under_upper.state_top to "waist">><<neutral 1>>
<<if $worn.under_upper.state is "midriff">>
<<set $worn.under_upper.state to "waist">>
<</if>>
<<elseif $worn.under_upper.state_top is "waist">>
<<He>> pulls your $worn.under_upper.name down to your thighs.
<<set $worn.under_upper.state_top to "thighs">><<set $worn.under_upper.state to "thighs">>
<<elseif $worn.under_upper.state_top is "thighs">>
<<He>> pulls your $worn.under_upper.name down to your knees.
<<set $worn.under_upper.state_top to "knees">><<set $worn.under_upper.state to "knees">><<neutral 1>>
<<elseif $worn.under_upper.state_top is "knees">>
<<He>> pulls your $worn.under_upper.name down to your ankles.
<<set $worn.under_upper.state_top to "ankles">><<set $worn.under_upper.state to "ankles">><<neutral 1>>
<<elseif $worn.under_upper.state_top is "ankles">>
<span class="purple"><<He>> pulls your $worn.under_upper.name off the bottom of your legs.</span>
<<neutral 5>><<set $worn.under_upper.state_top to 0>><<set $worn.under_upper.state to 0>><<underupperstrip>><<set $NPCList[_n].lefthand to 0>>
<</if>>
<<elseif $worn.under_upper.open is 0>>
<<if $position is "wall">>
<<He>> tugs at your $worn.under_upper.name, tearing <<underupperit>> before <span class="blue">letting go.</span>
<<set $NPCList[_n].lefthand to 0>><<set $worn.under_upper.integrity -= 10>><<neutral 1>>
<<elseif $position isnot "wall">>
<<if $worn.under_upper.state is "waist">>
<<He>> lifts up your $worn.under_upper.name, exposing your midriff.
<<set $worn.under_upper.state to "midriff">><<neutral 1>>
<<elseif $worn.under_upper.state is "midriff">>
<<He>> lifts up your $worn.under_upper.name, <span class="lewd">exposing your <<breasts>>.</span>
<<set $worn.under_upper.state to "chest">><<neutral 2>><<set $worn.under_upper.exposed to 2>><<set $speechbreasts to 1>>
<<elseif $worn.under_upper.state is "chest">>
<span class="purple"><<He>> removes your $worn.under_upper.name completely.</span>
<<underupperstrip>><<set $NPCList[_n].lefthand to 0>><<neutral 3>><<clothesstripstat>>
<</if>>
<</if>>
<</if>>
<<elseif $worn.under_upper.set is $worn.under_lower.set>>
<<if $worn.under_upper.open is 1>>
<<if $worn.under_lower.state is $worn.under_upper.state_top and $worn.under_lower.state is $worn.under_upper.state and $worn.under_lower.skirt is 1>>
<<if $position is "wall">>
<<He>> tugs at your $worn.under_upper.name, tearing <<underupperit>> before <span class="blue">letting go.</span>
<<set $NPCList[_n].lefthand to 0>><<set $worn.under_upper.integrity -= 10>><<neutral 1>>
<<elseif $position isnot "wall">>
<<if $worn.under_upper.state is "waist">>
<<He>> pulls your bundled $worn.under_upper.name up past your midriff.
<<set $worn.under_upper.state to "midriff">><<neutral 1>><<set $worn.under_lower.state to "midriff">><<set $worn.under_upper.state_top to "midriff">>
<<elseif $worn.under_upper.state is "midriff">>
<<He>> pulls your bundled $worn.under_upper.name up past your <<breasts>>.
<<set $worn.under_upper.state to "chest">><<neutral 2>><<set $worn.under_upper.exposed to 2>><<set $speechbreasts to 1>><<set $worn.under_lower.state to "chest">><<set $worn.under_upper.state_top to "chest">>
<<elseif $worn.under_upper.state is "chest">>
<span class="purple"><<He>> pulls your $worn.under_upper.name off your body.</span>
<<underupperstrip>><<set $NPCList[_n].lefthand to 0>><<neutral 3>><<clothesstripstat>>
<</if>>
<</if>>
<<else>>
<<if $worn.under_upper.state_top is "chest">>
<<He>> pulls down the top of your $worn.under_upper.name, <span class="lewd">revealing your <<breasts>>.</span>
<<set $worn.under_upper.state_top to "midriff">><<neutral 2>><<set $worn.under_upper.exposed to 2>><<set $speechbreasts to 1>>
<<if $worn.under_upper.state is "chest">>
<<set $worn.under_upper.state to "midriff">>
<</if>>
<<if $worn.under_lower.state is "chest">>
<<set $worn.under_lower.state to "midriff">>
<</if>>
<<elseif $worn.under_upper.state_top is "midriff">>
<<He>> pulls your $worn.under_upper.name down past your midriff.
<<set $worn.under_upper.state_top to "waist">><<neutral 1>>
<<if $worn.under_upper.state is "midriff">>
<<set $worn.under_upper.state to "waist">>
<</if>>
<<if $worn.under_lower.state is "midriff">>
<<set $worn.under_lower.state to "waist">>
<</if>>
<<elseif $worn.under_upper.state_top is "waist">>
<<He>> pulls your $worn.under_upper.name down to your thighs, revealing your
<<if $worn.under_lower.state is "waist">>
$worn.under_lower.name
<<neutral 2>>
<<else>>
<span class="lewd"><<genitals>>.</span>
<<neutral 5>><<set $speechgenitals to 1>>
<</if>>
<<set $worn.under_lower.vagina_exposed to 1>><<set $worn.under_lower.anus_exposed to 1>><<set $worn.under_lower.exposed to 2>><<set $worn.under_upper.state_top to "thighs">><<set $worn.under_upper.state to "thighs">>
<<if $worn.under_lower.state is "waist">>
<<set $worn.under_lower.state to "thighs">>
<</if>>
<<elseif $worn.under_upper.state_top is "thighs">>
<<He>> pulls your $worn.under_upper.name down to your knees.
<<set $worn.under_upper.state_top to "knees">><<set $worn.under_upper.state to "knees">><<neutral 1>>
<<if $worn.under_lower.state is "thighs">>
<<set $worn.under_lower.state to "knees">>
<</if>>
<<elseif $worn.under_upper.state_top is "knees">>
<<He>> pulls your $worn.under_upper.name down to your ankles.
<<set $worn.under_upper.state_top to "ankles">><<set $worn.under_upper.state to "ankles">><<neutral 1>>
<<if $worn.under_lower.state is "knees">>
<<set $worn.under_lower.state to "ankles">>
<</if>>
<<elseif $worn.under_upper.state_top is "ankles">>
<span class="purple"><<He>> pulls your $worn.under_upper.name off the bottom of your legs.</span>
<<neutral 5>><<set $worn.under_upper.state_top to 0>><<set $worn.under_upper.state to 0>><<underupperstrip>><<set $NPCList[_n].lefthand to 0>>
<<if $worn.under_lower.state is "ankles">>
<<set $worn.under_lower.state to 0>><<underlowerstrip>>
<</if>>
<</if>>
<</if>>
<<else>>
<<He>> tugs at your $worn.under_upper.name, tearing <<underupperit>> before <span class="blue">letting go.</span>
<<set $NPCList[_n].lefthand to 0>><<set $worn.under_upper.integrity -= 10>><<neutral 1>>
<</if>>
<</if>>
<</if>>
<<bodypart_admire_chance breasts>>
<</if>>
<<set $rng to random (1, 100)>>
<<if $NPCList[_n].righthand is "underupperclothes">>
<<if $worn.under_upper.name is "naked">>
<span class="purple"><<He>> casts aside the fabric.</span>
<<set $NPCList[_n].righthand to 0>>
<<elseif $upperstruggle is 1>>
<<set $upperstruggle to 0>>
You manage to keep <<him>> from stripping you of your $worn.under_upper.name.
<<set $speechstripstruggle to 1>>
<<elseif $rng gte 101>>
<span class="lblue"><<He>> releases <<his>> hand from your $worn.under_upper.name.</span>
<<set $NPCList[_n].righthand to 0>>
<<elseif $rng lte 100>>
<<if $worn.under_upper.set isnot $worn.under_lower.set>>
<<if $worn.under_upper.open is 1>>
<<if $worn.under_upper.state_top is "chest">>
<<He>> pulls down your $worn.under_upper.name, <span class="lewd">revealing your <<breasts>>.</span>
<<set $worn.under_upper.state_top to "midriff">><<neutral 3>><<set $worn.under_upper.exposed to 2>><<set $speechbreasts to 1>>
<<if $worn.under_upper.state is "chest">>
<<set $worn.under_upper.state to "midriff">>
<</if>>
<<elseif $worn.under_upper.state_top is "midriff">>
<<He>> pulls your $worn.under_upper.name down past your midriff.
<<set $worn.under_upper.state_top to "waist">><<neutral 1>>
<<if $worn.under_upper.state is "midriff">>
<<set $worn.under_upper.state to "waist">>
<</if>>
<<elseif $worn.under_upper.state_top is "waist">>
<<He>> pulls your $worn.under_upper.name down to your thighs.
<<set $worn.under_upper.state_top to "thighs">><<set $worn.under_upper.state to "thighs">>
<<elseif $worn.under_upper.state_top is "thighs">>
<<He>> pulls your $worn.under_upper.name down to your knees.
<<set $worn.under_upper.state_top to "knees">><<set $worn.under_upper.state to "knees">><<neutral 1>>
<<elseif $worn.under_upper.state_top is "knees">>
<<He>> pulls your $worn.under_upper.name down to your ankles.
<<set $worn.under_upper.state_top to "ankles">><<set $worn.under_upper.state to "ankles">><<neutral 1>>
<<elseif $worn.under_upper.state_top is "ankles">>
<span class="purple"><<He>> pulls your $worn.under_upper.name off the bottom of your legs.</span>
<<neutral 5>><<set $worn.under_upper.state_top to 0>><<set $worn.under_upper.state to 0>><<underupperstrip>><<set $NPCList[_n].righthand to 0>>
<</if>>
<<elseif $worn.under_upper.open is 0>>
<<if $position is "wall">>
<<He>> tugs at your $worn.under_upper.name, tearing <<underupperit>> before <span class="blue">letting go.</span>
<<set $NPCList[_n].righthand to 0>><<set $worn.under_upper.integrity -= 10>><<neutral 1>>
<<elseif $position isnot "wall">>
<<if $worn.under_upper.state is "waist">>
<<He>> lifts up your $worn.under_upper.name, exposing your midriff.
<<set $worn.under_upper.state to "midriff">><<neutral 1>>
<<elseif $worn.under_upper.state is "midriff">>
<<He>> lifts up your $worn.under_upper.name, <span class="lewd">exposing your <<breasts>>.</span>
<<set $worn.under_upper.state to "chest">><<neutral 2>><<set $worn.under_upper.exposed to 2>><<set $speechbreasts to 1>>
<<elseif $worn.under_upper.state is "chest">>
<span class="purple">
<<He>> removes your $worn.under_upper.name completely.</span>
<<underupperstrip>><<set $NPCList[_n].righthand to 0>><<neutral 3>><<clothesstripstat>>
<</if>>
<</if>>
<</if>>
<<elseif $worn.under_upper.set is $worn.under_lower.set>>
<<if $worn.under_upper.open is 1>>
<<if $worn.under_lower.state is $worn.under_upper.state_top and $worn.under_lower.state is $worn.under_upper.state and $worn.under_lower.skirt is 1>>
<<if $position is "wall">>
<<He>> tugs at your $worn.under_upper.name, tearing <<underupperit>> before <span class="blue">letting go.</span>
<<set $NPCList[_n].righthand to 0>><<set $worn.under_upper.integrity -= 10>><<neutral 1>>
<<elseif $position isnot "wall">>
<<if $worn.under_upper.state is "waist">>
<<He>> pulls your bundled $worn.under_upper.name up past your midriff.
<<set $worn.under_upper.state to "midriff">><<neutral 1>><<set $worn.under_lower.state to "midriff">><<set $worn.under_upper.state_top to "midriff">>
<<elseif $worn.under_upper.state is "midriff">>
<<He>> pulls your bundled $worn.under_upper.name up past your <<breasts>>.
<<set $worn.under_upper.state to "chest">><<neutral 2>><<set $worn.under_upper.exposed to 2>><<set $speechbreasts to 1>><<set $worn.under_lower.state to "chest">><<set $worn.under_upper.state_top to "chest">>
<<elseif $worn.under_upper.state is "chest">>
<span class="purple"><<He>> pulls your $worn.under_upper.name off your body.</span>
<<underupperstrip>><<set $NPCList[_n].righthand to 0>><<neutral 3>><<clothesstripstat>>
<</if>>
<</if>>
<<else>>
<<if $worn.under_upper.state_top is "chest">>
<<He>> pulls down the top of your $worn.under_upper.name, <span class="lewd">revealing your <<breasts>>.</span>
<<set $worn.under_upper.state_top to "midriff">><<set $worn.under_upper.exposed to 2>><<neutral 2>><<set $speechbreasts to 1>>
<<if $worn.under_upper.state is "chest">>
<<set $worn.under_upper.state to "midriff">>
<</if>>
<<if $worn.under_lower.state is "chest">>
<<set $worn.under_lower.state to "midriff">>
<</if>>
<<elseif $worn.under_upper.state_top is "midriff">>
<<He>> pulls your $worn.under_upper.name down past your midriff.
<<set $worn.under_upper.state_top to "waist">><<neutral 1>>
<<if $worn.under_upper.state is "midriff">>
<<set $worn.under_upper.state to "waist">>
<</if>>
<<if $worn.under_lower.state is "midriff">>
<<set $worn.under_lower.state to "waist">>
<</if>>
<<elseif $worn.under_upper.state_top is "waist">>
<<He>> pulls your $worn.under_upper.name down to your thighs, revealing your
<<if $worn.under_lower.state is "waist">>
$worn.under_lower.name
<<neutral 2>>
<<else>>
<span class="lewd"><<genitals>>.</span>
<<neutral 5>><<set $speechgenitals to 1>>
<</if>>
<<set $worn.under_lower.vagina_exposed to 1>><<set $worn.under_lower.anus_exposed to 1>><<set $worn.under_lower.exposed to 2>><<set $worn.under_upper.state_top to "thighs">><<set $worn.under_upper.state to "thighs">>
<<if $worn.under_lower.state is "waist">>
<<set $worn.under_lower.state to "thighs">>
<</if>>
<<elseif $worn.under_upper.state_top is "thighs">>
<<He>> pulls your $worn.under_upper.name down to your knees.
<<set $worn.under_upper.state_top to "knees">><<set $worn.under_upper.state to "knees">><<neutral 1>>
<<if $worn.under_lower.state is "thighs">>
<<set $worn.under_lower.state to "knees">>
<</if>>
<<elseif $worn.under_upper.state_top is "knees">>
<<He>> pulls your $worn.under_upper.name down to your ankles.
<<set $worn.under_upper.state_top to "ankles">><<set $worn.under_upper.state to "ankles">><<neutral 1>>
<<if $worn.under_lower.state is "knees">>
<<set $worn.under_lower.state to "ankles">>
<</if>>
<<elseif $worn.under_upper.state_top is "ankles">>
<span class="purple"><<He>> pulls your $worn.under_upper.name off the bottom of your legs.</span>
<<neutral 5>><<set $worn.under_upper.state_top to 0>><<set $worn.under_upper.state to 0>><<underupperstrip>><<set $NPCList[_n].righthand to 0>>
<<if $worn.under_lower.state is "ankles">>
<<set $worn.under_lower.state to 0>><<underlowerstrip>>
<</if>>
<</if>>
<</if>>
<<else>>
<<He>> tugs at your $worn.under_upper.name, tearing <<underupperit>> before <span class="blue">letting go.</span>
<<set $NPCList[_n].righthand to 0>><<set $worn.under_upper.integrity -= 10>><<neutral 1>>
<</if>>
<</if>>
<</if>>
<<bodypart_admire_chance breasts>>
<</if>>
<<set $rng to random(1, 100)>>
<<if $NPCList[_n].lefthand is "head_nipples">>
<<sex 3>>
<<if $NPCList[_n].lactation is 1 and $breastfeedingdisable is "f">>
<<He>> continues to push your mouth against <<hisselect _n>> $NPCList[_n].breastdesc. <span class="pink">Milk leaks from <<hisselect _n>> bud.</span>
<<else>>
<<He>> continues to push your mouth against <<hisselect _n>> $NPCList[_n].breastdesc.
<</if>>
<<bodypart_admire_chance forehead>>
<</if>>
<<if $NPCList[_n].lefthand is "head_breasts">>
<<if $rng gte 70>>
<<sex 3>><<set $NPCList[_n].lefthand to "head_nipples">>
<<if $mouthstate isnot "nipple">>
<<set $mouthactiondefault to "breastclosed">>
<</if>>
<<set $mouthstate to "nipple">><<set $NPCList[_n].chest to "mouth">>
<<if $NPCList[_n].lactation is 1 and $breastfeedingdisable is "f">>
<<if $NPCList[_n].breastsize gte 1>>
<<He>> pushes your mouth against <<hisselect _n>> $NPCList[_n].breastdesc, <span class="purple">and your mouth against <<hisselect _n>> nipple.</span>
<<else>>
<span class="purple"><<He>> pushes your mouth against <<hisselect _n>> $NPCList[_n].breastdesc.</span>
<</if>>
<span class="pink">Milk leaks from <<hisselect _n>> bud.</span>
<<set $speechheadsuckleclosed to 1>>
<<else>>
<<if $NPCList[_n].breastsize gte 1>>
<<He>> pushes your mouth against <<hisselect _n>> $NPCList[_n].breastdesc, <span class="purple">and your mouth against <<hisselect _n>> nipple.</span>
<<else>>
<span class="purple"><<He>> pushes your mouth against <<hisselect _n>> $NPCList[_n].breastdesc.</span>
<</if>>
<<set $speechheadnippleclosed to 1>>
<</if>>
<<else>>
<<neutral 3>>
<<if $NPCList[_n].breastsize gte 6>>
<<He>> holds your head between <<hisselect _n>> $NPCList[_n].breastsdesc.
<<set $speechheadbreasts to 1>>
<<else>>
<<He>> holds your head against <<hisselect _n>> $NPCList[_n].breastsdesc.
<<set $speechheadchest to 1>>
<</if>>
<</if>>
<<bodypart_admire_chance forehead>>
<</if>>
<<set $rng to random(1, 100)>>
<<if $NPCList[_n].lefthand is "mask" and $NPCList[_n].righthand is "mask">>
<<if $face is "covered">>
<<He>> tries to pull your $worn.face.name off your face with both hands, <span class="lblue">but you grip it tight.</span>
<<if random(1, 3) is 3>>
<span class="lblue"><<He>> releases it with a frustrated sigh.</span>
<<set $NPCList[_n].lefthand to 0>><<set $NPCList[_n].righthand to 0>>
<</if>>
<<else>>
<<He>> pulls your $worn.face.name off your face with both hands, <span class="pink">revealing your identity.</span>
<<facestrip>><<clothesstripstat>><<set $NPCList[_n].lefthand to 0>><<set $NPCList[_n].righthand to 0>>
<</if>>
<<elseif $NPCList[_n].lefthand is "mask">>
<<if $face is "covered">>
<<He>> tries to pull your $worn.face.name off your face with <<his>> left hand, <span class="lblue">but you grip it tight.</span>
<<if random(1, 3) is 3>>
<span class="lblue"><<He>> releases it with a frustrated sigh.</span>
<<set $NPCList[_n].lefthand to 0>>
<</if>>
<<else>>
<<He>> pulls your $worn.face.name off your face with <<his>> left hand, <span class="pink">revealing your identity.</span>
<<facestrip>><<clothesstripstat>><<set $NPCList[_n].lefthand to 0>>
<</if>>
<<elseif $NPCList[_n].righthand is "mask">>
<<if $face is "covered">>
<<He>> tries to pull your $worn.face.name off your face with <<his>> right hand, <span class="lblue">but you grip it tight.</span>
<<if random(1, 3) is 3>>
<span class="lblue"><<He>> releases it with a frustrated sigh.</span>
<<set $NPCList[_n].righthand to 0>>
<</if>>
<<else>>
<<He>> pulls your $worn.face.name off your face with <<his>> right hand, <span class="pink">revealing your identity.</span>
<<facestrip>><<clothesstripstat>><<set $NPCList[_n].righthand to 0>>
<</if>>
<</if>>
<<for _e to 0; _e lt $bodypart_number; _e++>>/*NPC draws on PC*/
<<activebodypart>>
<<if $NPCList[_n].lefthand is "pen" + "_" + _active_bodypart>>
<<He>> scrawls on your <<bodypart _active_bodypart>>:
<<bodywriting_npc _active_bodypart>>
<<set $NPCList[_n].lefthand to 0>>
<</if>>
<<if $NPCList[_n].righthand is "pen" + "_" + _active_bodypart>>
<<He>> scrawls on your <<bodypart _active_bodypart>>:
<<bodywriting_npc _active_bodypart>>
<<set $NPCList[_n].righthand to 0>>
<</if>>
<</for>>
<<if $NPCList[_n].lefthand is "pen">>/*NPC chooses which bodypart to draw on*/
<<bodywriting_npc_bodypart left>>
<</if>>
<<if $NPCList[_n].righthand is "pen">>
<<bodywriting_npc_bodypart right>>
<</if>>
<<if $NPCList[_n].lefthand is "lube">>
<<if $NPCList[_n].penis is "vaginaentrance">>
<<if $vaginaoutsidegoo gte 5>>
<span class="lblue"><<He>> casts aside the lube in <<his>> left hand.</span>
<<set $NPCList[_n].lefthand to 0>>
<<else>>
<<He>> squeezes the bottle of lubricant in <<his>> left hand, <span class="pink">covering your <<pussy>> in slimy fluid.</span>
<<neutral 10>><<set $vaginaoutsidegoo += 1>>
<</if>>
<<elseif $NPCList[_n].penis is "anusentrance">>
<<if $bottomgoo gte 5>>
<span class="lblue"><<He>> casts aside the lube in <<his>> left hand.</span>
<<set $NPCList[_n].lefthand to 0>>
<<else>>
<<He>> squeezes the bottle of lubricant in <<his>> left hand, <span class="pink">covering your <<bottom>> in slimy fluid.</span>
<<neutral 10>><<set $bottomgoo += 1>>
<</if>>
<<elseif $NPCList[_n].penis is "otheranusentrance">>
<<if $penisgoo gte 5>>
<span class="lblue"><<He>> casts aside the lube in <<his>> left hand.</span>
<<set $NPCList[_n].lefthand to 0>>
<<else>>
<<He>> squeezes the bottle of lubricant in <<his>> left hand, <span class="pink">covering your <<penis>> in slimy fluid.</span>
<<neutral 10>><<set $penisgoo += 1>>
<</if>>
<<elseif $NPCList[_n].vagina is "penisentrance">>
<<if $penisgoo gte 5>>
<span class="lblue"><<He>> casts aside the lube in <<his>> left hand.</span>
<<set $NPCList[_n].lefthand to 0>>
<<else>>
<<He>> squeezes the bottle of lubricant in <<his>> left hand, <span class="pink">covering your <<penis>> in slimy fluid.</span>
<<neutral 10>><<set $penisgoo += 1>>
<</if>>
<<elseif $NPCList[_n].vagina is "otheranusentrance">>
<<if $penisgoo gte 5>>
<span class="lblue"><<He>> casts aside the lube in <<his>> left hand.</span>
<<set $NPCList[_n].lefthand to 0>>
<<else>>
<<He>> squeezes the bottle of lubricant in <<his>> left hand, <span class="pink">covering your <<penis>> in slimy fluid.</span>
<<neutral 10>><<set $penisgoo += 1>>
<</if>>
<<else>>
<span class="lblue"><<He>> casts aside the lube in <<his>> left hand.</span>
<<set $NPCList[_n].lefthand to 0>>
<</if>>
<</if>>
<<set $rng to random(1, 100)>>
<<if $NPCList[_n].lefthand is 0>>
<<if $combatgoal is "strip">>
<<if $worn.lower.name isnot "naked">>
<span class="purple"><<He>> grasps your $worn.lower.name.</span>
<<set $NPCList[_n].lefthand to "lowerclothes">><<neutral 1>>
<<elseif $worn.under_lower.name isnot "naked">>
<span class="purple"><<He>> grasps your $worn.under_lower.name.</span>
<<set $NPCList[_n].lefthand to "underclothes">><<neutral 1>>
<<elseif $worn.under_upper.name isnot "naked">>
<span class="purple"><<He>> grasps your $worn.under_upper.name.</span>
<<set $NPCList[_n].lefthand to "underupperclothes">><<neutral 1>>
<<elseif $worn.upper.name isnot "naked">>
<span class="purple"><<He>> grasps your $worn.upper.name.</span>
<<set $NPCList[_n].lefthand to "upperclothes">><<neutral 1>>
<<elseif $worn.genitals.name isnot "naked">>
<span class="purple"><<He>> grasps your $worn.genitals.name.</span>
<<set $NPCList[_n].lefthand to "genitals">><<neutral 1>>
<<else>>
<!-- You're naked, so the strip attack stops. Either detect this and stop the attack, or just let the attack continue normally. -->
<<set $combatgoal to 0>>
<<set $NPCList[_n].lefthand to 0>>
<<set $NPCList[_n].mouth to 0>>
<</if>>
<<elseif $rng lte 0 and $consensual isnot 1 and $bodywritingdisable is "f">>
<span class="purple"><<He>> pulls a marker pen from <<his>> pocket, flicking off the lid.</span>
<<set $NPCList[_n].lefthand to "pen">><<neutral 1>>
<<elseif $enemyanger + $rng lte 20>>
<<if $worn.lower.name isnot "naked">>
<span class="purple"><<He>> grasps your $worn.lower.name.</span>
<<set $NPCList[_n].lefthand to "lowerclothes">><<neutral 1>>
<<elseif $worn.genitals.type.includes("chastity")>>
<<He>> <<strokes>> your inner thigh and brushes <<his>> fingers against your $worn.genitals.name.
<<neutral 10>><<set $speechchastity to 1>>
<<elseif $penisexist is 1>>
<<He>> <<strokes>> your inner thigh and brushes <<his>> fingers against your <<glans>>.
<<neutral 10>><<set $speechglans to 1>>
<<elseif $vaginaexist is 1>>
<<He>> <<strokes>> your inner thigh and brushes <<his>> fingers against your clit.
<<neutral 10>><<set $speechclit to 1>>
<</if>>
<<elseif $enemyanger + $rng lte 30>>
<<if $position is "wall">>
<<if $worn.lower.name isnot "naked">>
<span class="purple"><<He>> grasps your $worn.lower.name.</span>
<<set $NPCList[_n].lefthand to "lowerclothes">><<neutral 1>>
<<elseif $worn.genitals.type.includes("chastity")>>
<<He>> <<strokes>> your inner thigh and brushes <<his>> fingers against your $worn.genitals.name.
<<neutral 10>><<set $speechchastity to 1>>
<<elseif $penisexist is 1>>
<<He>> <<strokes>> your inner thigh and brushes <<his>> fingers against your <<glans>>.
<<neutral 10>><<set $speechglans to 1>>
<<elseif $vaginaexist is 1>>
<<He>> <<strokes>> your inner thigh and brushes <<his>> fingers against your clit.
<<neutral 10>><<set $speechclit to 1>>
<</if>>
<<bodypart_admire_chance pubic>>
<<else>>
<<if $worn.upper.name isnot "naked">>
<span class="purple"><<He>> grasps your $worn.upper.name.</span>
<<set $NPCList[_n].lefthand to "upperclothes">><<neutral 1>>
<<elseif $worn.under_upper.name isnot "naked">>
<span class="purple"><<He>> grasps your $worn.under_upper.name.</span>
<<set $NPCList[_n].lefthand to "underupperclothes">><<neutral 1>>
<<else>>
<<He>> <<strokes>> your chest, <<his>> fingers lingering around your nipple.
<<neutral 4>><<playWithBreasts>>
<</if>>
<<bodypart_admire_chance pubic>>
<</if>>
<<elseif $enemyanger + $rng lte 35>>
<<if $worn.lower.skirt is 1>>
<<if $worn.under_lower.name isnot "naked">>
<span class="purple"><<He>> grasps your $worn.under_lower.name.</span>
<<set $NPCList[_n].lefthand to "underclothes">><<neutral 1>>
<<elseif $worn.genitals.name isnot "naked">>
<span class="purple"><<He>> grasps your $worn.genitals.name.</span>
<<set $NPCList[_n].lefthand to "genitals">><<neutral 1>>
<<elseif $worn.under_lower.anus_exposed is 1 and $worn.genitals.anus_exposed is 1>>
<<if $worn.lower.anus_exposed is 1>>
<<if $anususe is 0 and $analdisable is "f">>
<span class="purple"><<He>> presses <<his>> left hand against your <<bottom>>.</span>
<<set $NPCList[_n].lefthand to "anusentrance">><<set $anususe to 1>><<neutral 1>>
<</if>>
<</if>>
<</if>>
<<elseif $worn.lower.name isnot "waist">>
<<if $worn.under_lower.name isnot "naked">>
<span class="purple"><<He>> grasps your $worn.under_lower.name.</span>
<<set $NPCList[_n].lefthand to "underclothes">><<neutral 1>>
<<elseif $worn.genitals.name isnot "naked">>
<span class="purple"><<He>> grasps your $worn.genitals.name.</span>
<<set $NPCList[_n].lefthand to "genitals">><<neutral 1>>
<<elseif $worn.under_lower.anus_exposed is 1 and $worn.genitals.anus_exposed is 1>>
<<if $worn.lower.anus_exposed is 1>>
<<if $anususe is 0 and $analdisable is "f">>
<span class="purple"><<He>> presses <<his>> left hand against your <<bottom>>.</span>
<<set $NPCList[_n].lefthand to "anusentrance">><<set $anususe to 1>><<neutral 1>>
<</if>>
<</if>>
<</if>>
<</if>>
<<bodypart_admire_chance back>>
<<elseif $enemyanger + $rng lte 40>>
<<if $worn.lower.skirt is 1>>
<<if $worn.under_lower.name isnot "naked">>
<span class="purple"><<He>> grasps your $worn.under_lower.name.</span>
<<set $NPCList[_n].lefthand to "underclothes">><<neutral 1>>
<<elseif $worn.genitals.name isnot "naked">>
<span class="purple"><<He>> grasps your $worn.genitals.name.</span>
<<set $NPCList[_n].lefthand to "genitals">><<neutral 1>>
<<elseif $worn.under_lower.vagina_exposed is 1 and $worn.genitals.vagina_exposed is 1>>
<<if $worn.lower.vagina_exposed is 1>>
<<if $vaginaexist is 1 and $vaginause is 0 and ($penisexist is 0 or $penisuse isnot 0 or random(0,100) gte 50)>>
<span class="purple"><<He>> presses <<his>> left hand against your <<pussy>>, resting a finger on your entrance.</span>
<<set $NPCList[_n].lefthand to "vaginaentrance">><<set $vaginause to 1>><<neutral 1>>
<<elseif $penisexist is 1 and $penisuse is 0>>
<span class="purple"><<He>> presses <<his>> left hand against your <<penis>>.</span>
<<set $NPCList[_n].lefthand to "penisentrance">><<set $penisuse to 1>><<neutral 1>>
<</if>>
<</if>>
<</if>>
<<elseif $worn.lower.name isnot "waist">>
<<if $worn.under_lower.name isnot "naked">>
<span class="purple"><<He>> grasps your $worn.under_lower.name.</span>
<<set $NPCList[_n].lefthand to "underclothes">><<neutral 1>>
<<elseif $worn.genitals.name isnot "naked">>
<span class="purple"><<He>> grasps your $worn.genitals.name.</span>
<<set $NPCList[_n].lefthand to "genitals">><<neutral 1>>
<<elseif $worn.under_lower.vagina_exposed is 1 and $worn.genitals.vagina_exposed is 1>>
<<if $worn.lower.vagina_exposed is 1>>
<<if $vaginaexist is 1>>
<<if $vaginause is 0>>
<span class="purple"><<He>> presses <<his>> left hand against your <<pussy>>, resting a finger on your entrance.</span>
<<set $NPCList[_n].lefthand to "vaginaentrance">><<set $vaginause to 1>><<neutral 1>>
<</if>>
<<elseif $penisexist is 1>>
<<if $penisuse is 0>>
<span class="purple"><<He>> presses <<his>> left hand against your <<penis>>.</span>
<<set $NPCList[_n].lefthand to "penisentrance">><<set $penisuse to 1>><<neutral 1>>
<</if>>
<</if>>
<</if>>
<</if>>
<</if>>
<<bodypart_admire_chance pubic>>
<<elseif $enemyanger + $rng lte 45>>
<<if $position is "wall">>
<<He>> leans against the wall.
<<else>>
<<He>> caresses your tummy.
<<neutral 1>>
<</if>>
<<bodypart_admire_chance back>>
<<elseif $enemyanger + $rng lte 50>>
<<if $position is "wall">>
<<He>> grips your thigh and pulls, but you're stuck firm.
<<neutral 1>>
<<if random(1, 2) is 2>>
<<bodypart_admire_chance left_thigh>>
<<else>>
<<bodypart_admire_chance right_thigh>>
<</if>>
<<else>>
<<He>> <<strokes>> your hair.
<<neutral 1>>
<<bodypart_admire_chance forehead>>
<</if>>
<<elseif $enemyanger + $rng lte 55>>
<<if $position is "wall">>
<<He>> grips your thigh and pulls, but you're stuck firm.
<<neutral 1>>
<<if random(1, 2) is 2>>
<<bodypart_admire_chance left_thigh>>
<<else>>
<<bodypart_admire_chance right_thigh>>
<</if>>
<<elseif $worn.face.type.includes("mask")>>
<span class="purple"><<He>> grasps your $worn.face.name.</span>
<<neutral 1>><<set $NPCList[_n].lefthand to "mask">>
<<else>>
<<He>> <<strokes>> your hair.
<<neutral 1>>
<<bodypart_admire_chance forehead>>
<</if>>
<<elseif $enemyanger + $rng lte 60>>
<<if $position is "wall">>
<<He>> pulls your leg, but you're stuck firm.
<<neutral 1>>
<<bodypart_admire_chance back>>
<<elseif !$worn.upper.type.includes("naked") and $worn.upper.state isnot "chest" and $worn.upper.state_top is "chest">>
<<He>> <<strokes>> your <<breasts>> through your $worn.upper.name.
<<neutral 2>><<playWithBreasts>>
<<bodypart_admire_chance breasts>>
<<else>>
<<He>> <<strokes>> your exposed <<breasts>>.
<<neutral 4>><<playWithBreasts>>
<<bodypart_admire_chance breasts>>
<</if>>
<<elseif $enemyanger + $rng lte 70 and $pronoun is "f" and $position isnot "wall" and ($head is 0 or $NPCList[_n].chest is "head") and ($mouthuse is 0 or $mouthuse is "breasts") and $NPCList[_n].chest is 0 and $NPCList[_n].location.genitals isnot "head">>
<<He>> cradles the back of your head in <<his>> left hand, and <span class="pink">pushes your face against <<his>> $NPCList[_n].breastsdesc.</span>
<<if $NPCList[_n].lactation is 1 and $breastfeedingdisable is "f">>
<span class="purple">It carries a scent of milk.</span>
<</if>>
<<set $NPCList[_n].lefthand to "head_breasts">><<set $mouthuse to "breasts">><<set $mouthstate to "breasts">><<set $head to "breasts">>
<<set $NPCList[_n].chest to "mouthentrance">><<set $speechheadbreasts to 1>><<neutral 3>><<set $mouthactiondefault to "breastclosed">>
<<set $NPCList[_n].location.head to "head">>
<<bodypart_admire_chance forehead>>
<<elseif $enemyanger + $rng lte 80>>
<<set $speechbottom to 1>>
<<if $worn.lower.state is "waist" and $worn.lower.skirt is 0>>
<<He>> fondles your <<bottom>> through your $worn.lower.name.
<<neutral 2>>
<<elseif $worn.under_lower.state is "waist">>
<<He>> fondles your <<bottom>> through your $worn.under_lower.name.
<<neutral 2>>
<<else>>
<<He>> gropes and squeezes your exposed <<bottom>>.
<<neutral 4>>
<</if>>
<<if random(1, 2) is 2>>
<<bodypart_admire_chance left_bottom>>
<<else>>
<<bodypart_admire_chance right_bottom>>
<</if>>
<<elseif $enemyanger + $rng lte 90>>
<<if $NPCList[_n].penis is "vaginaentrance" and $vaginaoutsidegoo lt 5 and !$worn.genitals.type.includes("chastity")>>
<span class="purple"><<He>> holds a bottle of lubricant near your <<pussy>>.</span>
<<set $NPCList[_n].lefthand to "lube">>
<<elseif $NPCList[_n].penis is "anusentrance" and $bottomgoo lt 5 and $worn.genitals.anal_shield isnot 1>>
<span class="purple"><<He>> holds a bottle of lubricant near your <<bottom>>.</span>
<<set $NPCList[_n].lefthand to "lube">>
<<elseif $NPCList[_n].penis is "otheranusentrance" and $penisgoo lt 5 and !$worn.genitals.type.includes("chastity")>>
<span class="purple"><<He>> holds a bottle of lubricant near your <<penis>>.</span>
<<set $NPCList[_n].lefthand to "lube">>
<<elseif $NPCList[_n].vagina is "penisentrance" and $penisgoo lt 5 and $worn.genitals.anal_shield isnot 1>>
<span class="purple"><<He>> holds a bottle of lubricant near your <<bottom>>.</span>
<<set $NPCList[_n].lefthand to "lube">>
<<elseif $NPCList[_n].vagina is "otheranusentrance" and $penisgoo lt 5 and !$worn.genitals.type.includes("chastity")>>
<span class="purple"><<He>> holds a bottle of lubricant near your <<penis>>.</span>
<<set $NPCList[_n].lefthand to "lube">>
<<else>>
<<He>> smacks your hip.
<<neutral 5>>
<</if>>
<<elseif $enemyanger + $rng lte 100>>
<<if $worn.genitals.type.includes("chastity")>>
<<if $worn.lower.state is "waist" and $worn.lower.skirt is 0>>
<<He>> fondles and <<strokes>> you around your $worn.genitals.name through your $worn.lower.name.
<<neutral 5>>
<<bodypart_admire_chance pubic>>
<<elseif $worn.under_lower.state is "waist">>
<<He>> fondles and <<strokes>> you around your $worn.genitals.name through your $worn.under_lower.name.
<<neutral 5>>
<<bodypart_admire_chance pubic>>
<<elseif $penisuse is 0>>
<<He>> fondles and <<strokes>> you around your $worn.genitals.name.
<<neutral 10>>
<<bodypart_admire_chance pubic>>
<<else>>
<<He>> <<strokes>> your thighs.
<<neutral 10>>
<<if random(1, 2) is 2>>
<<bodypart_admire_chance left_thigh>>
<<else>>
<<bodypart_admire_chance right_thigh>>
<</if>>
<</if>>
<<elseif $penisexist is 1 and ($vaginaexist is 0 or random(0,100) gte 50)>>
<<if $worn.lower.state is "waist" and $worn.lower.skirt is 0>>
<<He>> fondles and <<strokes>> your <<penis>> through your $worn.lower.name.
<<neutral 5>>
<<elseif $worn.under_lower.state is "waist">>
<<He>> fondles and <<strokes>> your <<penis>> through your $worn.under_lower.name.
<<neutral 5>>
<<elseif $penisuse is 0>>
<<He>> fondles and <<strokes>> your exposed <<penis>>.
<<neutral 10>>
<<elseif $player.ballsExist is true>>
<<He>> fondles and <<strokes>> your <<testicles>>.
<<neutral 10>>
<<else>>
<<He>> fondles the area where your <<penis>> and <<pussy>> meet.
<<neutral 10>>
<</if>>
<<bodypart_admire_chance pubic>>
<<elseif $vaginaexist is 1>>
<<if $worn.lower.state is "waist" and $worn.lower.skirt is 0>>
<<He>> fondles and <<strokes>> your labia through your $worn.lower.name.
<<neutral 5>>
<<elseif $worn.under_lower.state is "waist">>
<<He>> fondles and <<strokes>> your labia through your $worn.under_lower.name.
<<neutral 5>>
<<else>>
<<He>> fondles and <<strokes>> your exposed <<pussy>>.
<<neutral 10>>
<</if>>
<<bodypart_admire_chance pubic>>
<</if>>
<<elseif $enemyanger + $rng lte 110>>
<<if $worn.lower.name isnot "naked">>
<span class="purple"><<He>> grasps your $worn.lower.name.</span>
<<set $NPCList[_n].lefthand to "lowerclothes">><<neutral 1>>
<<elseif $penisexist is 1>>
/*$penis use need to be checked inside of $penisexist check to prevent mention of the clitoris*/
<<if $penisuse is 0>>
<<He>> pinches your glans.
<<neutral 15>><<bruise penis>><<set $speechglans to 1>>
<<else>>
<<He>> pinches your shaft.
<<neutral 10>><<bruise penis>>
<</if>>
<<bodypart_admire_chance pubic>>
<<elseif $vaginaexist is 1>>
<<He>> pinches your clitoris.
<<neutral 15>><<bruise vagina>><<set $speechclit to 1>>
<</if>>
<<elseif $enemyanger + $rng lte 120>>
<<if $position is "wall">>
<<He>> smacks your thigh.
<<violence 1>><<bruise thigh>><<hitstat>>
<<if random(1, 2) is 2>>
<<bodypart_admire_chance left_thigh>>
<<else>>
<<bodypart_admire_chance right_thigh>>
<</if>>
<<else>>
<<if $worn.upper.name isnot "naked">>
<span class="purple"><<He>> grasps your $worn.upper.name.</span>
<<set $NPCList[_n].lefthand to "upperclothes">><<neutral 1>>
<<elseif $neckuse isnot "hand" or $NPCList[_n].righthand is "throat">>
<span class="purple"><<He>> grabs your throat.</span>
<<violence 2>><<set $NPCList[_n].lefthand to "throat">><<set $neckuse to "hand">>
<<else>>
<<He>> tugs your hair.
<<violence 1>>
<</if>>
<<if random(1, 2) is 2>>
<<bodypart_admire_chance left_shoulder>>
<<else>>
<<bodypart_admire_chance right_shoulder>>
<</if>>
<</if>>
<<elseif $enemyanger + $rng lte 125>>
<<if $worn.lower.skirt is 1>>
<<if $worn.under_lower.name isnot "naked">>
<span class="purple"><<He>> grasps your $worn.under_lower.name.</span>
<<set $NPCList[_n].lefthand to "underclothes">><<neutral 1>>
<<elseif $worn.genitals.name isnot "naked">>
<span class="purple"><<He>> grasps your $worn.genitals.name.</span>
<<set $NPCList[_n].lefthand to "genitals">><<neutral 1>>
<<elseif $worn.under_lower.anus_exposed is 1 and $worn.genitals.anus_exposed is 1>>
<<if $worn.lower.anus_exposed is 1>>
<<if $anususe is 0 and $analdisable is "f">>
<span class="purple"><<He>> presses <<his>> left hand against your <<bottom>>.</span>
<<set $NPCList[_n].lefthand to "anusentrance">><<set $anususe to 1>><<neutral 1>>
<</if>>
<</if>>
<</if>>
<<elseif $worn.lower.name isnot "waist">>
<<if $worn.under_lower.name isnot "naked">>
<span class="purple"><<He>> grasps your $worn.under_lower.name.</span>
<<set $NPCList[_n].lefthand to "underclothes">><<neutral 1>>
<<elseif $worn.genitals.name isnot "naked">>
<span class="purple"><<He>> grasps your $worn.genitals.name.</span>
<<set $NPCList[_n].lefthand to "genitals">><<neutral 1>>
<<elseif $worn.under_lower.anus_exposed is 1 and $worn.genitals.anus_exposed is 1>>
<<if $worn.lower.anus_exposed is 1>>
<<if $anususe is 0 and $analdisable is "f">>
<span class="purple"><<He>> presses <<his>> left hand against your <<bottom>>.</span>
<<set $NPCList[_n].lefthand to "anusentrance">><<set $anususe to 1>><<neutral 1>>
<</if>>
<</if>>
<</if>>
<</if>>
<<bodypart_admire_chance back>>
<<elseif $enemyanger + $rng lte 130>>
<<if $worn.lower.skirt is 1>>
<<if $worn.under_lower.name isnot "naked">>
<span class="purple"><<He>> grasps your $worn.under_lower.name.</span>
<<set $NPCList[_n].lefthand to "underclothes">><<neutral 1>>
<<elseif $worn.genitals.name isnot "naked">>
<span class="purple"><<He>> grasps your $worn.genitals.name.</span>
<<set $NPCList[_n].lefthand to "genitals">><<neutral 1>>
<<elseif $worn.under_lower.vagina_exposed is 1 and $worn.genitals.vagina_exposed is 1>>
<<if $worn.lower.vagina_exposed is 1>>
<<if $vaginaexist is 1 and $vaginause is 0 and ($penisexist is 0 or $penisuse isnot 0 or random(0,100) gte 50)>>
<span class="purple"><<He>> presses <<his>> left hand against your <<pussy>>, <<his>> finger resting on your entrance.</span>
<<set $NPCList[_n].lefthand to "vaginaentrance">><<set $vaginause to 1>><<neutral 1>>
<<elseif $penisexist is 1 and $penisuse is 0>>
<span class="purple"><<He>> presses <<his>> left hand against your <<penis>>.</span>
<<set $NPCList[_n].lefthand to "penisentrance">><<set $penisuse to 1>><<neutral 1>>
<</if>>
<</if>>
<</if>>
<<elseif $worn.lower.name isnot "waist">>
<<if $worn.under_lower.name isnot "naked">>
<span class="purple"><<He>> grasps your $worn.under_lower.name.</span>
<<set $NPCList[_n].lefthand to "underclothes">><<neutral 1>>
<<elseif $worn.genitals.name isnot "naked">>
<span class="purple"><<He>> grasps your $worn.genitals.name.</span>
<<set $NPCList[_n].lefthand to "genitals">><<neutral 1>>
<<elseif $worn.under_lower.vagina_exposed is 1 and $worn.genitals.vagina_exposed is 1>>
<<if $worn.lower.vagina_exposed is 1>>
<<if $vaginaexist is 1>>
<<if $vaginause is 0>>
<span class="purple"><<He>> presses <<his>> left hand against your <<pussy>>, <<his>> finger resting on your entrance.</span>
<<set $NPCList[_n].lefthand to "vaginaentrance">><<set $vaginause to 1>><<neutral 1>>
<</if>>
<<elseif $penisexist is 1>>
<<if $penisuse is 0>>
<span class="purple"><<He>> presses <<his>> left hand against your <<penis>>.</span>
<<set $NPCList[_n].lefthand to "penisentrance">><<set $penisuse to 1>><<neutral 1>>
<</if>>
<</if>>
<</if>>
<</if>>
<</if>>
<<bodypart_admire_chance pubic>>
<<elseif $enemyanger + $rng lte 140>>
<<if $position is "wall">>
<<He>> smacks your <<bottom>>.
<<violence 1>><<bruise bottom>><<hitstat>>
<<bodypart_admire_chance back>>
<<else>>
<<He>> seizes your hair with <<his>> left hand.
<<set $NPCList[_n].lefthand to "hair">><<violence 2>><<set $speechhair to 1>>
<<bodypart_admire_chance forehead>>
<</if>>
<<elseif $enemyanger + $rng lte 160 and $NPCList[_n].lefthand isnot "arms" and $NPCList[_n].righthand isnot "arms" and $leftarm isnot "bound" and $rightarm isnot "bound">>
<span class="purple"><<He>> pins down your arms.</span>
<<set $NPCList[_n].lefthand to "arms">><<set $leftarm to "grappled">><<set $rightarm to "grappled">><<disablearms>><<violence 2>><<bruise leftarm>><<bruise rightarm>><<set $speecharms to 1>>
<<if $vaginause is "cover">>
<<set $vaginause to 0>>
<</if>>
<<if $vaginause is "cover">>
<<set $vaginause to 0>>
<</if>>
<<if $anususe is "cover">>
<<set $anususe to 0>>
<</if>>
<<if $anususe is "cover">>
<<set $anususe to 0>>
<</if>>
<<if $penisuse is "cover">>
<<set $penisuse to 0>>
<</if>>
<<if $penisuse is "cover">>
<<set $penisuse to 0>>
<</if>>
<<elseif $enemyanger + $rng lte 160>>
<<He>> digs <<his>> nails into your <<bottom>> while groping, giving no heed to you comfort.
<<violence 10>><<bruise bottom>><<hitstat>><<set $speechspank to 1>>
<<bodypart_admire_chance back>>
<<elseif $enemyanger + $rng lte 175>>
<<He>> slaps your <<bottom>>.
<<violence 10>><<bruise bottom>><<hitstat>><<set $speechspank to 1>>
<<if random(1, 2) is 2>>
<<bodypart_admire_chance left_bottom>>
<<else>>
<<bodypart_admire_chance right_bottom>>
<</if>>
<<elseif $enemyanger + $rng lte 180>>
<<He>> smacks your thighs.
<<violence 10>><<bruise thigh>><<hitstat>><<set $speechbeat to 1>>
<<if random(1, 2) is 2>>
<<bodypart_admire_chance left_thigh>>
<<else>>
<<bodypart_admire_chance right_thigh>>
<</if>>
<<elseif $enemyanger + $rng lte 185>>
<<if $position is "wall">>
<<He>> punches your thigh.
<<bruise thigh>><<hitstat>><<violence 10>><<set $speechbeat to 1>>
<<if random(1, 2)>>
<<bodypart_admire_chance left_thigh>>
<<else>>
<<bodypart_admire_chance right_thigh>>
<</if>>
<<else>>
<<He>> punches your tummy.
<<violence 20>><<bruise tummy>><<hitstat>><<set $speechbeat to 1>>
<<bodypart_admire_chance back>>
<</if>>
<<elseif $enemyanger + $rng lte 190>>
<<if $position is "wall">>
<<He>> slaps your <<bottom>>.
<<violence 20>><<bruise bottom>><<hitstat>><<set $speechbeat to 1>>
<<if random(1, 2) is 2>>
<<bodypart_admire_chance left_cheek>>
<<else>>
<<bodypart_admire_chance right_cheek>>
<</if>>
<<else>>
<<He>> slaps your <<breasts>>.
<<violence 20>><<bruise chest>><<hitstat>><<set $speechbeat to 1>><<playWithBreasts>>
<<bodypart_admire_chance breasts>>
<</if>>
<<elseif $enemyanger + $rng gte 191>>
<<if $position is "wall">>
<<if $penisexist is 1>>
<<He>> scratches your helpless <<bottom>>.
<<violence 20>><<bruise bottom>><<hitstat>><<set $speechbeat to 1>>
<<elseif $vaginaexist is 1>>
<<He>> scratches your helpless <<bottom>>.
<<violence 20>><<bruise bottom>><<hitstat>><<set $speechbeat to 1>>
<</if>>
<<if random(1, 2) is 2>>
<<bodypart_admire_chance left_bottom>>
<<else>>
<<bodypart_admire_chance right_bottom>>
<</if>>
<<else>>
<<set $rng to random(1, 100)>>
<<if $rng gte 81>>
<<He>> punches your nose.
<<violence 20>><<bruise face>><<hitstat>><<set $speechbeat to 1>>
<<bodypart_admire_chance forehead>>
<<elseif $rng gte 61>>
<<He>> punches the back of your neck.
<<violence 20>><<bruise neck>><<hitstat>><<set $speechbeat to 1>>
<<bodypart_admire_chance back>>
<<elseif $rng gte 41>>
<<He>> punches your cheek.
<<violence 20>><<bruise face>><<hitstat>><<set $speechbeat to 1>>
<<if random(1, 2) is 2>>
<<bodypart_admire_chance left_cheek>>
<<else>>
<<bodypart_admire_chance right_cheek>>
<</if>>
<<elseif $rng gte 21>>
<<He>> punches your jaw.
<<violence 20>><<bruise face>><<hitstat>><<set $speechbeat to 1>>
<<bodypart_admire_chance breasts>>
<<else>>
<<He>> jabs the front of your neck.
<<violence 20>><<bruise neck>><<hitstat>><<set $speechbeat to 1>>
<<if random(1, 2)>>
<<bodypart_admire_chance left_shoulder>>
<<else>>
<<bodypart_admire_chance right_shoulder>>
<</if>>
<</if>>
<</if>>
<</if>>
<</if>>
<<set $rng to random(1, 100)>>
<<if $NPCList[_n].righthand is "head_nipples">>
<<sex 3>>
<<if $NPCList[_n].lactation is 1 and $breastfeedingdisable is "f">>
<<He>> continues to push your mouth against <<hisselect _n>> $NPCList[_n].breastdesc. <span class="pink">Milk leaks from <<hisselect _n>> bud.</span>
<<else>>
<<He>> continues to push your mouth against <<hisselect _n>> $NPCList[_n].breastdesc.
<</if>>
<<bodypart_admire_chance forehead>>
<</if>>
<<if $NPCList[_n].righthand is "head_breasts">>
<<if $rng gte 70>>
<<sex 3>><<set $NPCList[_n].righthand to "head_nipples">>
<<if $mouthstate isnot "nipple">>
<<set $mouthactiondefault to "breastclosed">>
<</if>>
<<set $mouthstate to "nipple">><<set $NPCList[_n].chest to "mouth">>
<<if $NPCList[_n].lactation is 1 and $breastfeedingdisable is "f">>
<<if $NPCList[_n].breastsize gte 1>>
<<He>> pushes your mouth against <<hisselect _n>> $NPCList[_n].breastdesc, <span class="purple">and your mouth against <<hisselect _n>> nipple.</span>
<<else>>
<span class="purple"><<He>> pushes your mouth against <<hisselect _n>> $NPCList[_n].breastdesc.</span>
<</if>>
<span class="pink">Milk leaks from <<hisselect _n>> bud.</span>
<<set $speechheadsuckleclosed to 1>>
<<else>>
<<if $NPCList[_n].breastsize gte 1>>
<<He>> pushes your mouth against <<hisselect _n>> $NPCList[_n].breastdesc, <span class="purple">and your mouth against <<hisselect _n>> nipple.</span>
<<else>>
<span class="purple"><<He>> pushes your mouth against <<hisselect _n>> $NPCList[_n].breastdesc.</span>
<</if>>
<<set $speechheadnippleclosed to 1>>
<</if>>
<<else>>
<<neutral 3>>
<<if $NPCList[_n].breastsize gte 6>>
<<He>> holds your head between <<hisselect _n>> $NPCList[_n].breastsdesc.
<<set $speechheadbreasts to 1>>
<<else>>
<<He>> holds your head against <<hisselect _n>> $NPCList[_n].breastsdesc.
<<set $speechheadchest to 1>>
<</if>>
<</if>>
<<bodypart_admire_chance forehead>>
<</if>>
<<if $NPCList[_n].righthand is "lube">>
<<if $NPCList[_n].penis is "vaginaentrance">>
<<if $vaginaoutsidegoo gte 5>>
<span class="lblue"><<He>> casts aside the lube in <<his>> right hand.</span>
<<set $NPCList[_n].righthand to 0>>
<<else>>
<<He>> squeezes the bottle of lubricant in <<his>> right hand, <span class="pink">covering your <<pussy>> in slimy fluid.</span>
<<neutral 10>><<set $vaginaoutsidegoo += 1>>
<</if>>
<<elseif $NPCList[_n].penis is "anusentrance">>
<<if $bottomgoo gte 5>>
<span class="lblue"><<He>> casts aside the lube in <<his>> right hand.</span>
<<set $NPCList[_n].righthand to 0>>
<<else>>
<<He>> squeezes the bottle of lubricant in <<his>> right hand, <span class="pink">covering your <<bottom>> in slimy fluid.</span>
<<neutral 10>><<set $bottomgoo += 1>>
<</if>>
<<elseif $NPCList[_n].penis is "otheranusentrance">>
<<if $penisgoo gte 5>>
<span class="lblue"><<He>> casts aside the lube in <<his>> right hand.</span>
<<set $NPCList[_n].righthand to 0>>
<<else>>
<<He>> squeezes the bottle of lubricant in <<his>> right hand, <span class="pink">covering your <<penis>> in slimy fluid.</span>
<<neutral 10>><<set $penisgoo += 1>>
<</if>>
<<elseif $NPCList[_n].vagina is "penisentrance">>
<<if $penisgoo gte 5>>
<span class="lblue"><<He>> casts aside the lube in <<his>> right hand.</span>
<<set $NPCList[_n].righthand to 0>>
<<else>>
<<He>> squeezes the bottle of lubricant in <<his>> right hand, <span class="pink">covering your <<penis>> in slimy fluid.</span>
<<neutral 10>><<set $penisgoo += 1>>
<</if>>
<<elseif $NPCList[_n].vagina is "otheranusentrance">>
<<if $penisgoo gte 5>>
<span class="lblue"><<He>> casts aside the lube in <<his>> right hand.</span>
<<set $NPCList[_n].righthand to 0>>
<<else>>
<<He>> squeezes the bottle of lubricant in <<his>> right hand, <span class="pink">covering your <<penis>> in slimy fluid.</span>
<<neutral 10>><<set $penisgoo += 1>>
<</if>>
<<else>>
<span class="lblue"><<He>> casts aside the lube in <<his>> right hand.</span>
<<set $NPCList[_n].righthand to 0>>
<</if>>
<</if>>
<<set $rng to random(1, 100)>>
<<if $NPCList[_n].righthand is 0>>
<<if $combatgoal is "strip">>
<<if $worn.upper.name isnot "naked">>
<span class="purple"><<He>> grasps your $worn.upper.name.</span>
<<set $NPCList[_n].righthand to "upperclothes">><<neutral 1>>
<<elseif $worn.under_upper.name isnot "naked">>
<span class="purple"><<He>> grasps your $worn.under_upper.name.</span>
<<set $NPCList[_n].righthand to "underupperclothes">><<neutral 1>>
<<elseif $worn.lower.name isnot "naked">>
<span class="purple"><<He>> grasps your $worn.lower.name.</span>
<<set $NPCList[_n].righthand to "lowerclothes">><<neutral 1>>
<<elseif $worn.under_lower.name isnot "naked">>
<span class="purple"><<He>> grasps your $worn.under_lower.name.</span>
<<set $NPCList[_n].righthand to "underclothes">><<neutral 1>>
<<elseif $worn.genitals.name isnot "naked">>
<span class="purple"><<He>> grasps your $worn.genitals.name.</span>
<<set $NPCList[_n].righthand to "genitals">><<neutral 1>>
<<else>>
<!-- You're naked, so the strip attack stops. Either detect this and stop the attack, or just let the attack continue normally. -->
<<set $combatgoal to 0>>
<<set $NPCList[_n].righthand to 0>>
<<set $NPCList[_n].mouth to 0>>
<</if>>
<<elseif $rng lte 7 and $consensual isnot 1 and $bodywritingdisable is "f">>
<span class="purple"><<He>> pulls a marker pen from <<his>> pocket, flicking off the lid.</span>
<<set $NPCList[_n].righthand to "pen">><<neutral 1>>
<<elseif $enemyanger + $rng lte 20>>
<<if $worn.lower.name isnot "naked">>
<span class="purple"><<He>> grasps your $worn.lower.name.</span>
<<set $NPCList[_n].righthand to "lowerclothes">><<neutral 1>>
<<elseif $worn.genitals.type.includes("chastity")>>
<<He>> <<strokes>> around your belly button.
<<neutral 10>>
<<elseif $penisexist is 1 and $vaginaexist is 1>>
<<He>> strokes the base of your <<penis>> where it meets your <<pussy>>.
<<neutral 10>><<set $speechfutapenis to 1>>
<<elseif $penisexist is 1>>
<<He>> <<strokes>> your <<testicles>> and teases your glans.
<<neutral 10>><<set $speechglans to 1>>
<<elseif $vaginaexist is 1>>
<<He>> <<strokes>> your pubic mound and teases your clit.
<<neutral 10>><<set $speechclit to 1>>
<</if>>
<<elseif $enemyanger + $rng lte 30>>
<<if $position is "wall">>
<<if $worn.lower.name isnot "naked">>
<span class="purple"><<He>> grasps your $worn.lower.name.</span>
<<set $NPCList[_n].righthand to "lowerclothes">><<neutral 1>>
<<elseif $worn.genitals.type.includes("chastity")>>
<<He>> <<strokes>> your inner thigh and brushes <<his>> fingers against your $worn.genitals.name.
<<neutral 10>><<set $speechchastity to 1>>
<<elseif $penisexist is 1 and $vaginaexist is 1>>
<<He>> runs <<his>> hand up your thigh and over the area where your <<penis>> and <<pussy>> meet.
<<neutral 10>><<set $speechfutapenis to 1>>
<<elseif $penisexist is 1>>
<<He>> runs <<his>> hand up your thigh and <<strokes>> your <<glans>>.
<<neutral 10>><<set $speechglans to 1>>
<<elseif $vaginaexist is 1>>
<<He>> runs <<his>> hand up your thigh and <<strokes>> your clit.
<<neutral 10>><<set $speechclit to 1>>
<</if>>
<<if random(1, 2) is 2>>
<<bodypart_admire_chance left_thigh>>
<<else>>
<<bodypart_admire_chance right_thigh>>
<</if>>
<<else>>
<<if $worn.upper.name isnot "naked">>
<span class="purple"><<He>> grasps your $worn.upper.name.</span>
<<set $NPCList[_n].righthand to "upperclothes">><<neutral 1>>
<<elseif $worn.under_upper.name isnot "naked">>
<span class="purple"><<He>> grasps your $worn.under_upper.name.</span>
<<set $NPCList[_n].righthand to "underupperclothes">><<neutral 1>>
<<else>>
<<He>> <<strokes>> your chest and teases your nipple.
<<neutral 4>><<playWithBreasts>>
<</if>>
<<bodypart_admire_chance breasts>>
<</if>>
<<elseif $enemyanger + $rng lte 35>>
<<if $worn.lower.skirt is 1>>
<<if $worn.under_lower.name isnot "naked">>
<span class="purple"><<He>> grasps your $worn.under_lower.name.</span>
<<set $NPCList[_n].righthand to "underclothes">><<neutral 1>>
<<elseif $worn.genitals.name isnot "naked">>
<span class="purple"><<He>> grasps your $worn.genitals.name.</span>
<<set $NPCList[_n].righthand to "genitals">><<neutral 1>>
<<elseif $worn.under_lower.anus_exposed is 1 and $worn.genitals.anus_exposed is 1>>
<<if $worn.lower.anus_exposed is 1>>
<<if $anususe is 0 and $analdisable is "f">>
<span class="purple"><<He>> presses <<his>> right hand against your <<bottom>>.</span>
<<set $NPCList[_n].righthand to "anusentrance">><<set $anususe to 1>><<neutral 1>>
<</if>>
<</if>>
<</if>>
<<elseif $worn.lower.name isnot "waist">>
<<if $worn.under_lower.name isnot "naked">>
<span class="purple"><<He>> grasps your $worn.under_lower.name.</span>
<<set $NPCList[_n].righthand to "underclothes">><<neutral 1>>
<<elseif $worn.genitals.name isnot "naked">>
<span class="purple"><<He>> grasps your $worn.genitals.name.</span>
<<set $NPCList[_n].righthand to "genitals">><<neutral 1>>
<<elseif $worn.under_lower.anus_exposed is 1 and $worn.genitals.anus_exposed is 1>>
<<if $worn.lower.anus_exposed is 1>>
<<if $anususe is 0 and $analdisable is "f">>
<span class="purple"><<He>> presses <<his>> right hand against your <<bottom>>.</span>
<<set $NPCList[_n].righthand to "anusentrance">><<set $anususe to 1>><<neutral 1>>
<</if>>
<</if>>
<</if>>
<</if>>
<<bodypart_admire_chance back>>
<<elseif $enemyanger + $rng lte 40>>
<<if $worn.lower.skirt is 1>>
<<if $worn.under_lower.name isnot "naked">>
<span class="purple"><<He>> grasps your $worn.under_lower.name.</span>
<<set $NPCList[_n].righthand to "underclothes">><<neutral 1>>
<<elseif $worn.genitals.name isnot "naked">>
<span class="purple"><<He>> grasps your $worn.genitals.name.</span>
<<set $NPCList[_n].righthand to "genitals">><<neutral 1>>
<<elseif $worn.under_lower.vagina_exposed is 1 and $worn.genitals.vagina_exposed is 1>>
<<if $worn.lower.vagina_exposed is 1>>
<<if $vaginaexist is 1 and $vaginause is 0 and ($penisexist is 0 or $penisuse isnot 0 or random(0,100) gte 50)>>
<span class="purple"><<He>> presses <<his>> right hand against your <<pussy>>, resting a finger on your entrance.</span>
<<set $NPCList[_n].righthand to "vaginaentrance">><<set $vaginause to 1>><<neutral 1>>
<<elseif $penisexist is 1 and $penisuse is 0>>
<span class="purple"><<He>> presses <<his>> right hand against your <<penis>>.</span>
<<set $NPCList[_n].righthand to "penisentrance">><<set $penisuse to 1>><<neutral 1>>
<</if>>
<</if>>
<</if>>
<<elseif $worn.lower.name isnot "waist">>
<<if $worn.under_lower.name isnot "naked">>
<span class="purple"><<He>> grasps your $worn.under_lower.name.</span>
<<set $NPCList[_n].righthand to "underclothes">><<neutral 1>>
<<elseif $worn.genitals.name isnot "naked">>
<span class="purple"><<He>> grasps your $worn.genitals.name.</span>
<<set $NPCList[_n].righthand to "genitals">><<neutral 1>>
<<elseif $worn.under_lower.vagina_exposed is 1 and $worn.genitals.vagina_exposed is 1>>
<<if $worn.lower.vagina_exposed is 1>>
<<if $vaginaexist is 1 and $vaginause is 0 and ($penisexist is 0 or $penisuse isnot 0 or random(0,100) gte 50)>>
<span class="purple"><<He>> presses <<his>> right hand against your <<pussy>>, resting a finger above your entrance.</span>
<<set $NPCList[_n].righthand to "vaginaentrance">><<set $vaginause to 1>><<neutral 1>>
<<elseif $penisexist is 1 and $penisuse is 0>>
<span class="purple"><<He>> presses <<his>> right hand against your <<penis>>.</span>
<<set $NPCList[_n].righthand to "penisentrance">><<set $penisuse to 1>><<neutral 1>>
<</if>>
<</if>>
<</if>>
<</if>>
<<bodypart_admire_chance pubic>>
<<elseif $enemyanger + $rng lte 45>>
<<if $position is "wall">>
<<He>> rests <<his>> right hand against the wall.
<<else>>
<<He>> <<strokes>> your tummy with <<his>> right hand.
<<neutral 1>>
<</if>>
<<bodypart_admire_chance back>>
<<elseif $enemyanger + $rng lte 50>>
<<if $position is "wall">>
<<He>> pushes your <<bottom>>, making sure you're stuck firm.
<<neutral 1>>
<<if random(1, 2) is 2>>
<<bodypart_admire_chance left_bottom>>
<<else>>
<<bodypart_admire_chance right_bottom>>
<</if>>
<<else>>
<<He>> <<strokes>> your cheek.
<<neutral 1>>
<<if random(1, 2) is 2>>
<<bodypart_admire_chance left_cheek>>
<<else>>
<<bodypart_admire_chance right_cheek>>
<</if>>
<</if>>
<<elseif $enemyanger + $rng lte 55>>
<<if $position is "wall">>
<<He>> grips your thigh and pulls, but you're stuck firm.
<<neutral 1>>
<<if random(1, 2) is 2>>
<<bodypart_admire_chance left_thigh>>
<<else>>
<<bodypart_admire_chance right_thigh>>
<</if>>
<<elseif $worn.face.type.includes("mask")>>
<span class="purple"><<He>> grasps your $worn.face.name.</span>
<<neutral 1>><<set $NPCList[_n].righthand to "mask">>
<<else>>
<<He>> <<strokes>> your hair.
<<neutral 1>>
<<bodypart_admire_chance forehead>>
<</if>>
<<elseif $enemyanger + $rng lte 60>>
<<if $position is "wall">>
<<He>> tugs on your leg, but you're stuck firm.
<<neutral 1>>
<<bodypart_admire_chance back>>
<<elseif !$worn.upper.type.includes("naked") and $worn.upper.state isnot "chest" and $worn.upper.state_top is "chest">>
<<He>> gropes your <<breasts>> through your $worn.upper.name.
<<if $body_temperature is "chilly" or $body_temperature is "cold">>
Your buds stand erect and vulnerable in the cold.
<</if>>
<<neutral 2>><<playWithBreasts>>
<<bodypart_admire_chance breasts>>
<<elseif !$worn.under_upper.type.includes("naked") and $worn.under_upper.state isnot "chest" and $worn.under_upper.state_top is "chest">>
<<He>> gropes your <<breasts>> through your $worn.under_upper.name.
<<if $body_temperature is "chilly" or $body_temperature is "cold">>
Your buds stand erect and vulnerable in the cold.
<</if>>
<<neutral 2>><<playWithBreasts>>
<<bodypart_admire_chance breasts>>
<<else>>
<<He>> gropes your exposed <<breasts>>.
<<if $body_temperature is "chilly" or $body_temperature is "cold">>
Your buds stand erect and vulnerable in the cold.
<</if>>
<<neutral 4>><<playWithBreasts>>
<<bodypart_admire_chance breasts>>
<</if>>
<<elseif $enemyanger + $rng lte 70 and $pronoun is "f" and $position isnot "wall" and ($head is 0 or $NPCList[_n].chest is "head") and ($mouthuse is 0 or $mouthuse is "breasts") and $NPCList[_n].chest is 0 and $NPCList[_n].location.genitals isnot "head">>
<<He>> cradles the back of your head in <<his>> right hand, and <span class="pink">pushes your face against <<his>> $NPCList[_n].breastsdesc.</span>
<<if $NPCList[_n].lactation is 1 and $breastfeedingdisable is "f">>
<span class="purple">It carries a scent of milk.</span>
<</if>>
<<set $NPCList[_n].righthand to "head_breasts">><<set $mouthuse to "breasts">><<set $mouthstate to "breasts">><<set $head to "breasts">>
<<set $NPCList[_n].chest to "mouthentrance">><<set $speechheadbreasts to 1>><<neutral 3>><<set $mouthactiondefault to "breastclosed">>
<<set $NPCList[_n].location.head to "head">>
<<bodypart_admire_chance forehead>>
<<elseif $enemyanger + $rng lte 80>>
<<set $speechbottom to 1>>
<<if $worn.lower.state is "waist" and $worn.lower.skirt is 0>>
<<He>> gropes your <<bottom>> through your $worn.lower.name.
<<neutral 2>>
<<elseif $worn.under_lower.state is "waist">>
<<He>> gropes your <<bottom>> through your $worn.under_lower.name.
<<neutral 2>>
<<else>>
<<He>> fondles and <<strokes>> your exposed <<bottom>>.
<<neutral 4>>
<</if>>
<<if random(1, 2) is 2>>
<<bodypart_admire_chance left_bottom>>
<<else>>
<<bodypart_admire_chance right_bottom>>
<</if>>
<<elseif $enemyanger + $rng lte 90>>
<<if $NPCList[_n].penis is "vaginaentrance" and $vaginaoutsidegoo lt 5 and !$worn.genitals.type.includes("chastity")>>
<span class="purple"><<He>> holds a bottle of lubricant near your <<pussy>>.</span>
<<set $NPCList[_n].righthand to "lube">>
<<elseif $NPCList[_n].penis is "anusentrance" and $bottomgoo lt 5 and $worn.genitals.anal_shield isnot 1>>
<span class="purple"><<He>> holds a bottle of lubricant near your <<bottom>>.</span>
<<set $NPCList[_n].righthand to "lube">>
<<elseif $NPCList[_n].penis is "otheranusentrance" and $penisgoo lt 5 and !$worn.genitals.type.includes("chastity")>>
<span class="purple"><<He>> holds a bottle of lubricant near your <<penis>>.</span>
<<set $NPCList[_n].righthand to "lube">>
<<elseif $NPCList[_n].vagina is "penisentrance" and $penisgoo lt 5 and $worn.genitals.anal_shield isnot 1>>
<span class="purple"><<He>> holds a bottle of lubricant near your <<bottom>>.</span>
<<set $NPCList[_n].righthand to "lube">>
<<elseif $NPCList[_n].vagina is "otheranusentrance" and $penisgoo lt 5 and !$worn.genitals.type.includes("chastity")>>
<span class="purple"><<He>> holds a bottle of lubricant near your <<penis>>.</span>
<<set $NPCList[_n].righthand to "lube">>
<<else>>
<<He>> smacks your hip.
<<neutral 5>>
<</if>>
<<elseif $enemyanger + $rng lte 100>>
<<if $worn.genitals.type.includes("chastity")>>
<<if $worn.lower.state is "waist" and $worn.lower.skirt is 0>>
<<He>> fondles and <<strokes>> around your $worn.genitals.name through your $worn.lower.name.
<<neutral 5>>
<<elseif $worn.under_lower.state is "waist">>
<<He>> fondles and <<strokes>> around your $worn.genitals.name through your $worn.under_lower.name.
<<neutral 5>>
<<elseif $penisuse is 0>>
<<He>> fondles and <<strokes>> around your $worn.genitals.name.
<<neutral 10>>
<<else>>
<<He>> <<strokes>> your thighs.
<<neutral 10>>
<</if>>
<<if random(1, 2) is 2>>
<<bodypart_admire_chance left_thigh>>
<<else>>
<<bodypart_admire_chance right_thigh>>
<</if>>
<<elseif $penisexist is 1 and ($vaginaexist is 0 or random(0,100) gte 50)>>
<<if $worn.lower.state is "waist" and $worn.lower.skirt is 0>>
<<He>> gropes and <<strokes>> your <<penis>> through your $worn.lower.name.
<<neutral 5>>
<<elseif $worn.under_lower.state is "waist">>
<<He>> gropes and <<strokes>> your <<penis>> through your $worn.under_lower.name.
<<neutral 5>>
<<elseif $penisuse is 0>>
<<He>> gropes and <<strokes>> your exposed <<penis>>.
<<neutral 10>>
<<elseif $player.ballsExist is true>>
<<He>> cups and <<strokes>> your <<testicles>>.
<<neutral 10>>
<<else>>
<<He>> runs a finger down your shaft, stopping and pressing against the point where your <<penis>> and <<pussy>> meet.
<<neutral 10>>
<</if>>
<<bodypart_admire_chance pubic>>
<<elseif $vaginaexist is 1>>
<<if $worn.lower.state is "waist" and $worn.lower.skirt is 0>>
<<He>> gropes and <<strokes>> your labia through your $worn.lower.name.
<<neutral 5>>
<<elseif $worn.under_lower.state is "waist">>
<<He>> gropes and <<strokes>> your labia through your $worn.under_lower.name.
<<neutral 5>>
<<else>>
<<He>> gropes and <<strokes>> your exposed <<pussy>>.
<<neutral 10>>
<</if>>
<<bodypart_admire_chance pubic>>
<</if>>
<<elseif $enemyanger + $rng lte 110>>
<<if $worn.lower.name isnot "naked">>
<span class="purple"><<He>> grasps your $worn.lower.name.</span>
<<set $NPCList[_n].righthand to "lowerclothes">><<neutral 1>>
<<elseif $penisexist is 1>>
/*$penis use need to be checked inside of $penisexist check to prevent mention of the clitoris*/
<<if $penisuse is 0>>
<<He>> pinches your glans.
<<neutral 15>><<bruise penis>><<set $speechglans to 1>>
<<else>>
<<He>> pinches your shaft.
<<neutral 10>><<bruise penis>>
<</if>>
<<elseif $vaginaexist is 1>>
<<He>> pinches your clitoris.
<<neutral 15>><<bruise vagina>><<set $speechclit to 1>>
<</if>>
<<bodypart_admire_chance pubic>>
<<elseif $enemyanger + $rng lte 120>>
<<if $position is "wall">>
<<He>> squeezes your thigh.
<<violence 1>><<hitstat>><<bruise thigh>>
<<if random(1, 2) is 2>>
<<bodypart_admire_chance left_thigh>>
<<else>>
<<bodypart_admire_chance right_thigh>>
<</if>>
<<else>>
<<if $worn.upper.name isnot "naked">>
<span class="purple"><<He>> grasps your $worn.upper.name.</span>
<<set $NPCList[_n].righthand to "upperclothes">><<neutral 1>>
<<elseif $neckuse isnot "hand" or $NPCList[_n].lefthand is "throat">>
<span class="purple"><<He>> grabs your throat.</span>
<<violence 2>><<set $NPCList[_n].righthand to "throat">><<set $neckuse to "hand">>
<<else>>
<<He>> tugs your hair.
<<violence 1>>
<</if>>
<<if random(1, 2) is 2>>
<<bodypart_admire_chance left_shoulder>>
<<else>>
<<bodypart_admire_chance right_shoulder>>
<</if>>
<</if>>
<<elseif $enemyanger + $rng lte 125>>
<<if $worn.lower.skirt is 1>>
<<if $worn.under_lower.name isnot "naked">>
<span class="purple"><<He>> grasps your $worn.under_lower.name.</span>
<<set $NPCList[_n].righthand to "underclothes">><<neutral 1>>
<<elseif $worn.genitals.name isnot "naked">>
<span class="purple"><<He>> grasps your $worn.genitals.name.</span>
<<set $NPCList[_n].righthand to "genitals">><<neutral 1>>
<<elseif $worn.under_lower.anus_exposed is 1 and $worn.genitals.anus_exposed is 1>>
<<if $worn.lower.anus_exposed is 1>>
<<if $anususe is 0 and $analdisable is "f">>
<span class="purple"><<He>> presses <<his>> right hand against your <<bottom>>.</span>
<<set $NPCList[_n].righthand to "anusentrance">><<set $anususe to 1>><<neutral 1>>
<</if>>
<</if>>
<</if>>
<<bodypart_admire_chance back>>
<<elseif $worn.lower.name isnot "waist">>
<<if $worn.under_lower.name isnot "naked">>
<span class="purple"><<He>> grasps your $worn.under_lower.name.</span>
<<set $NPCList[_n].righthand to "underclothes">><<neutral 1>>
<<elseif $worn.genitals.name isnot "naked">>
<span class="purple"><<He>> grasps your $worn.genitals.name.</span>
<<set $NPCList[_n].righthand to "genitals">><<neutral 1>>
<<elseif $worn.under_lower.anus_exposed is 1 and $worn.genitals.anus_exposed is 1>>
<<if $worn.lower.anus_exposed is 1>>
<<if $anususe is 0 and $analdisable is "f">>
<span class="purple"><<He>> presses <<his>> right hand against your <<bottom>>.</span>
<<set $NPCList[_n].righthand to "anusentrance">><<set $anususe to 1>><<neutral 1>>
<</if>>
<</if>>
<</if>>
<</if>>
<<if random(1, 2) is 2>>
<<bodypart_admire_chance left_bottom>>
<<else>>
<<bodypart_admire_chance right_bottom>>
<</if>>
<<elseif $enemyanger + $rng lte 130>>
<<if $worn.lower.skirt is 1>>
<<if $worn.under_lower.name isnot "naked">>
<span class="purple"><<He>> grasps your $worn.under_lower.name.</span>
<<set $NPCList[_n].righthand to "underclothes">><<neutral 1>>
<<elseif $worn.genitals.name isnot "naked">>
<span class="purple"><<He>> grasps your $worn.genitals.name.</span>
<<set $NPCList[_n].righthand to "genitals">><<neutral 1>>
<<elseif $worn.under_lower.vagina_exposed is 1 and $worn.genitals.vagina_exposed is 1>>
<<if $worn.lower.vagina_exposed is 1>>
<<if $vaginaexist is 1 and $vaginause is 0 and ($penisexist is 0 or $penisuse isnot 0 or random(0,100) gte 50)>>
<span class="purple"><<He>> presses <<his>> right hand against your <<pussy>>, <<his>> finger resting on your entrance.</span>
<<set $NPCList[_n].righthand to "vaginaentrance">><<set $vaginause to 1>><<neutral 1>>
<<elseif $penisexist is 1 and $penisuse is 0>>
<span class="purple"><<He>> presses <<his>> right hand against your <<penis>>.</span>
<<set $NPCList[_n].righthand to "penisentrance">><<set $penisuse to 1>><<neutral 1>>
<</if>>
<</if>>
<</if>>
<<bodypart_admire_chance pubic>>
<<elseif $worn.lower.name isnot "waist">>
<<if $worn.under_lower.name isnot "naked">>
<span class="purple"><<He>> grasps your $worn.under_lower.name.</span>
<<set $NPCList[_n].righthand to "underclothes">><<neutral 1>>
<<elseif $worn.genitals.name isnot "naked">>
<span class="purple"><<He>> grasps your $worn.genitals.name.</span>
<<set $NPCList[_n].righthand to "genitals">><<neutral 1>>
<<elseif $worn.under_lower.vagina_exposed is 1 and $worn.genitals.vagina_exposed is 1>>
<<if $worn.lower.vagina_exposed is 1>>
<<if $vaginaexist is 1 and $vaginause is 0 and ($penisexist is 0 or $penisuse isnot 0 or random(0,100) gte 50)>>
<span class="purple"><<He>> presses <<his>> right hand against your <<pussy>>, <<his>> finger resting on your entrance.</span>
<<set $NPCList[_n].righthand to "vaginaentrance">><<set $vaginause to 1>><<neutral 1>>
<<elseif $penisexist is 1 and $penisuse is 0>>
<span class="purple"><<He>> presses <<his>> right hand against your <<penis>>.</span>
<<set $NPCList[_n].righthand to "penisentrance">><<set $penisuse to 1>><<neutral 1>>
<</if>>
<</if>>
<</if>>
<</if>>
<<bodypart_admire_chance pubic>>
<<elseif $enemyanger + $rng lte 140>>
<<if $position is "wall">>
<<He>> slaps your <<bottom>>.
<<violence 1>><<bruise bottom>><<hitstat>>
<<if random(1, 2) is 2>>
<<bodypart_admire_chance left_bottom>>
<<else>>
<<bodypart_admire_chance right_bottom>>
<</if>>
<<else>>
<span class="purple"><<He>> seizes your hair with <<his>> right hand.</span>
<<set $NPCList[_n].righthand to "hair">><<violence 2>><<set $speechhair to 1>>
<<bodypart_admire_chance forehead>>
<</if>>
<<elseif $enemyanger + $rng lte 160 and $NPCList[_n].lefthand isnot "arms" and $NPCList[_n].righthand isnot "arms" and $leftarm isnot "bound" and $rightarm isnot "bound">>
<span class="purple"><<He>> pins down your arms.</span>
<<set $NPCList[_n].righthand to "arms">><<set $leftarm to "grappled">><<set $rightarm to "grappled">><<disablearms>><<violence 2>><<bruise leftarm>><<bruise rightarm>><<set $speecharms to 1>>
<<if $vaginause is "cover">>
<<set $vaginause to 0>>
<</if>>
<<if $anususe is "cover">>
<<set $anususe to 0>>
<</if>>
<<if $penisuse is "cover">>
<<set $penisuse to 0>>
<</if>>
<<if random(1, 2) is 2>>
<<bodypart_admire_chance left_shoulder>>
<<else>>
<<bodypart_admire_chance right_shoulder>>
<</if>>
<<elseif $enemyanger + $rng lte 160>>
<<He>> grips your <<bottom>>, digging <<his>> nails into your skin.
<<violence 10>><<bruise bottom>><<hitstat>><<set $speechspank to 1>>
<<if random(1, 2) is 2>>
<<bodypart_admire_chance left_bottom>>
<<else>>
<<bodypart_admire_chance right_bottom>>
<</if>>
<<elseif $enemyanger + $rng lte 175>>
<<He>> spanks your <<bottom>>.
<<violence 10>><<bruise bottom>><<hitstat>><<set $speechspank to 1>>
<<bodypart_admire_chance back>>
<<elseif $enemyanger + $rng lte 180>>
<<He>> slaps your thighs.
<<violence 10>><<bruise thigh>><<hitstat>><<set $speechbeat to 1>>
<<if random(1, 2) is 2>>
<<bodypart_admire_chance left_thigh>>
<<else>>
<<bodypart_admire_chance right_thigh>>
<</if>>
<<elseif $enemyanger + $rng lte 185>>
<<if $position is "wall">>
<<He>> beats your thigh.
<<bruise thigh>><<hitstat>><<violence 10>><<set $speechbeat to 1>>
<<if random(1, 2) is 2>>
<<bodypart_admire_chance left_thigh>>
<<else>>
<<bodypart_admire_chance right_thigh>>
<</if>>
<<else>>
<<He>> beats your tummy.
<<violence 20>><<bruise tummy>><<hitstat>><<set $speechbeat to 1>>
<<bodypart_admire_chance back>>
<</if>>
<<elseif $enemyanger + $rng lte 190>>
<<if $position is "wall">>
<<He>> spanks your <<bottom>>.
<<violence 20>><<bruise bottom>><<hitstat>><<set $speechbeat to 1>>
<<if random(1, 2) is 2>>
<<bodypart_admire_chance left_bottom>>
<<else>>
<<bodypart_admire_chance right_bottom>>
<</if>>
<<else>>
<<He>> spanks your <<breasts>>.
<<violence 20>><<bruise chest>><<hitstat>><<set $speechbeat to 1>><<playWithBreasts>>
<<bodypart_admire_chance breasts>>
<</if>>
<<elseif $enemyanger + $rng gte 191>>
<<if $position is "wall">>
<<if $penisexist is 1 and ($vaginaexist is 0 or random(0,100) gte 50)>>
<<He>> jabs your gooch.
<<violence 20>><<bruise penis>><<hitstat>><<set $speechbeat to 1>>
<<elseif $vaginaexist is 1>>
<<He>> jabs your gooch.
<<violence 20>><<bruise vagina>><<hitstat>><<set $speechbeat to 1>>
<</if>>
<<bodypart_admire_chance pubic>>
<<else>>
<<set $rng to random(1, 100)>>
<<if $rng gte 81>>
<<He>> scratches the side of your face.
<<violence 20>><<bruise face>><<hitstat>><<set $speechbeat to 1>>
<<if random(1, 2) is 2>>
<<bodypart_admire_chance left_cheek>>
<<else>>
<<bodypart_admire_chance right_cheek>>
<</if>>
<<elseif $rng gte 61>>
<<He>> scratches the back of your neck.
<<violence 20>><<bruise neck>><<hitstat>><<set $speechbeat to 1>>
<<bodypart_admire_chance back>>
<<elseif $rng gte 41>>
<<He>> scratches your cheek.
<<violence 20>><<bruise face>><<hitstat>><<set $speechbeat to 1>>
<<if random(1, 2) is 2>>
<<bodypart_admire_chance left_cheek>>
<<else>>
<<bodypart_admire_chance right_cheek>>
<</if>>
<<elseif $rng gte 21>>
<<He>> scratches your jaw.
<<violence 20>><<bruise face>><<hitstat>><<set $speechbeat to 1>>
<<if random(1, 2) is 2>>
<<bodypart_admire_chance left_shoulder>>
<<else>>
<<bodypart_admire_chance right_shoulder>>
<</if>>
<<else>>
<<He>> scratches the front of your neck.
<<violence 20>><<bruise neck>><<hitstat>><<set $speechbeat to 1>>
<<bodypart_admire_chance back>>
<</if>>
<</if>>
<</if>>
<</if>>
<<set $rng to random(1, 100)>>
<<if $NPCList[_n].penis is "clothed">>
<<if $pronoun is "m">>
<<if $enemyarousal gte 40>>
<<He>> unzips <<his>> fly, <span class="blue">revealing <<his>> $NPCList[_n].penisdesc, fully erect.</span>
<<switch $NPCList[_n].penissize>>
<<case 4>>
<span class="red"> _ppbigreaction[_pprng]</span>
<<case 1>>
<span class="green"> _ppsmallreaction[_pprng]</span>
<<default>>
<</switch>>
<<set $NPCList[_n].penis to 0>>
<</if>>
<<else>>
<<if $enemyarousal gte 40>>
<<He>> pulls up <<his>> skirt, <span class="blue">revealing <<his>> $NPCList[_n].penisdesc, fully erect.</span>
<<switch $NPCList[_n].penissize>>
<<case 4>>
<span class="red"> You gasp at its massive girth.</span>
<<case 1>>
<span class="green"> You stifle a giggle.</span>
<<default>>
<</switch>>
<<set $NPCList[_n].penis to 0>>
<</if>>
<</if>>
<</if>>
<<set $rng to random(1, 100)>>
<<if $NPCList[_n].penis is "thighs">><<set $speechthigh to 1>>
<<if $vaginaexist is 1>>
<<if $rng gte 101>>
<span class="blue"><<He>> angles <<his>> $NPCList[_n].penisdesc towards your <<pussy>>.</span>
<<set $thighuse to 0>><<set $NPCList[_n].penis to "vaginaentrance">><<set $vaginause to "penis">><<set $vaginastate to "entrance">><<set $speechvaginaentrance to 1>>
<<else>>
<<He>> rubs <<his>> $NPCList[_n].penisdesc between your thighs and <<pussy>>.
<<sex 5>>
<</if>>
<<else>>
<<if $rng gte 101>>
<<He>> moves <<his>> penis out from between your thighs.
<<set $thighuse to 0>><<set $NPCList[_n].penis to 0>>
<<else>>
<<He>> rubs <<his>> $NPCList[_n].penisdesc between your thighs.
<<sex 5>>
<</if>>
<</if>>
<</if>>
<<set $rng to random(1, 100)>>
<<if $NPCList[_n].penis is "cheeks">><<set $speechcheeks to 1>>
<<if $rng gte 101>>
<span class="blue"><<He>> angles <<his>> $NPCList[_n].penisdesc towards your anus.</span>
<<set $NPCList[_n].penis to "anusentrance">><<set $anusstate to "entrance">><<set $bottomuse to 0>><<set $cheekactiondefault to "cheeks">><<set $speechanusentrance to 1>>
<<else>>
<<He>> rubs <<his>> $NPCList[_n].penisdesc between your cheeks.
<<submission 3>>
<</if>>
<</if>>
<<set $rng to random(1, 100)>>
<<if $NPCList[_n].penis is "leftarm">><<set $speechhandjobpenis to 1>>
<<if $rng gte 1>>
<<He>> rubs <<his>> $NPCList[_n].penisdesc between your fingers.
<<submission 1>>
<<elseif $rng gte 101>>
<<He>> moves <<his>> penis away from your hand.
<<set $NPCList[_n].penis to 0>><<set $leftarm to 0>><<set $leftactiondefault to "leftgrab">>
<</if>>
<</if>>
<<set $rng to random(1, 100)>>
<<if $NPCList[_n].penis is "rightarm">><<set $speechhandjobpenis to 1>>
<<if $rng gte 1>>
<<He>> rubs <<his>> $NPCList[_n].penisdesc between your fingers.
<<submission 1>>
<<elseif $rng gte 101>>
<<He>> moves <<his>> penis away from your hand.
<<set $NPCList[_n].penis to 0>><<set $rightarm to 0>><<set $rightactiondefault to "rightgrab">>
<</if>>
<</if>>
<<set $rng to random(1, 100)>>
<<if $NPCList[_n].penis is "botharm">><<set $speechhandjobpenis to 1>>
<<if $rng gte 1>>
<<He>> rubs <<his>> $NPCList[_n].penisdesc between your hands.
<<submission 2>>
<<elseif $rng gte 101>>
<<He>> moves <<his>> penis away from your hands.
<<set $NPCList[_n].penis to 0>><<set $leftarm to 0>><<set $rightarm to 0>><<set $rightactiondefault to "rightgrab">><<set $leftactiondefault to "leftgrab">>
<</if>>
<</if>>
<<set $rng to random(1, 100)>>
<<if $NPCList[_n].penis is "feet">><<set $speechfeet to 1>>
<<if $rng gte 1>>
<<if $enemyarousal gte (($enemyarousalmax / 10) * 8)>>
<<He>> fucks your feet with increasing force as <<he>> approaches <<his>> peak.
<<submission 1>>
<<elseif $enemyarousal gte (($enemyarousalmax / 10) * 4)>>
<<He>> pounds <<his>> $NPCList[_n].penisdesc between your feet.
<<submission 1>>
<<else>>
<<He>> rubs <<his>> $NPCList[_n].penisdesc between your feet.
<<submission 1>>
<</if>>
<<elseif $rng gte 101>>
<<He>> moves <<his>> penis away from your feet.
<<set $NPCList[_n].penis to 0>><<set $feetuse to 0>>
<</if>>
<</if>>
<<set $rng to random(1, 100)>>
<<if $NPCList[_n].penis is "vagina">>
<<if $rng gte 101>>
<span class="purple"><<He>> slides <<his>> $NPCList[_n].penisdesc out of your <<pussy>>.</span>
<<sex 30>><<set $NPCList[_n].penis to "vaginaimminent">><<bruise vagina>><<violence 1>><<set $vaginastate to "imminent">>
<<elseif $rng gte 1>>
<<set _pain to Math.floor($vaginalPain * (1.5 / (5 - ($NPCList[_n].penissize or 1))))>>
<<if $enemyanger gte 100>><<set _pain *= 1.5>>
<<if $enemyarousal gte (($enemyarousalmax / 5) * 4)>>
<<He>> violates your <<pussy>> with increasing intensity.
<<elseif $enemyarousal gte (($enemyarousalmax / 5) * 2)>>
<<He>> continues to fuck your <<pussy>> with no regard for your comfort.
<<else>>
<<He>> fucks your <<pussy>> with rough thrusts, giving no regard to your comfort.
<</if>>
<<elseif $enemyanger gte 20>>
<<if $enemyarousal gte (($enemyarousalmax / 5) * 4)>>
You feel <<his>> $NPCList[_n].penisdesc throb as <<he>> pounds away at your <<pussy>>.
<<elseif $enemyarousal gte (($enemyarousalmax / 5) * 2)>>
<<He>> continues to violate your <<pussy>>.
<<else>>
<<He>> fucks your <<pussy>> with deep and deliberate thrusts.
<</if>>
<<else>>
<<if $enemyarousal gte (($enemyarousalmax / 5) * 4)>>
<<He>> fucks your <<pussy>> with increasing power.
<<elseif $enemyarousal gte (($enemyarousalmax / 5) * 2)>>
<<He>> continues thrusting into your <<pussy>>.
<<else>>
<<He>> fucks your <<pussy>> with steady thrusts.
<</if>>
<</if>>
<<sex 30>><<bruise vagina>><<violence 1>><<set $speechvaginapenetrated to 1>><<pain _pain>>
<</if>>
<</if>>
<<set $rng to random(1, 100)>>
<<if $NPCList[_n].penis is "vaginaimminent">>
<<if $rng gte 101>>
<span class="blue"><<He>> stops pressing <<his>> $NPCList[_n].penisdesc against your pussy.</span>
<<set $NPCList[_n].penis to "vaginaentrance">><<set $vaginastate to "entrance">>
<<elseif $rng gte 1>>
<<if $novaginal is 0>>
<<set $vaginaactiondefault to "take">>
<<set _pain to Math.floor($vaginalPain * (1.5 / (5 - ($NPCList[_n].penissize or 1))))>>
<<if $player.virginity.vaginal isnot true>>
<<if $enemyanger gte 80>>
<span class="pink"><<He>> thrusts <<his>> $NPCList[_n].penisdesc deep into your <<pussy>>.</span>
<<set _pain *= 1.5>>
<<elseif $enemyanger gte 20>>
<span class="pink"><<He>> thrusts <<his>> $NPCList[_n].penisdesc deep into your <<pussy>>.</span>
<<else>>
<span class="pink"><<He>> glides <<his>> $NPCList[_n].penisdesc deep into your <<pussy>>.</span>
<</if>>
<<switch $NPCList[_n].penissize>>
<<case 4>>
<span class="red"> You whimper as your <<pussy>> stretches to accommodate <<his>> cock.</span>
<<default>>
<</switch>>
<<sex 30>><<set $NPCList[_n].penis to "vagina">><<vaginalstat>><<bruise vagina>><<violence 1>><<raped>><<vaginaraped>><<set $vaginastate to "penetrated">><<set $speechvaginapenetrated to 1>>
<<pain _pain>>
<<elseif $player.virginity.vaginal is true>>
<<switch $NPCList[_n].penissize>>
<<case 4>>
<span class="red"><<His>> $NPCList[_n].penisdesc thrusts deep into your virgin pussy, obliterating your hymen and forever robbing you of your purity. You scream out as your <<pussy>> struggles to accommodate <<his>> cock.</span>
<<sex 100>><<set $NPCList[_n].penis to "vagina">><<takeVirginity $NPCList[_n].fullDescription "vaginal">><<bruise vagina>><<vaginalstat>><<violence 200>><<raped>><<vaginaraped>><<set $vaginastate to "penetrated">><<set $speechvaginavirgin to 1>>
<<case 1>>
<span class="red"><<His>> $NPCList[_n].penisdesc pushes into your virgin pussy, breaking your hymen and forever robbing you of your purity.</span> <span class="green"> While technically no longer a virgin, you can barely feel it.</span>
<<sex 100>><<set $NPCList[_n].penis to "vagina">><<takeVirginity $NPCList[_n].fullDescription "vaginal">><<vaginalstat>><<violence 25>><<raped>><<vaginaraped>><<set $vaginastate to "penetrated">><<set $speechvaginavirgin to 1>>
<<default>>
<span class="pink"><<His>> $NPCList[_n].penisdesc thrusts deep into your virgin pussy,</span><span class="red"> tearing your hymen and forever robbing you of your purity.</span>
<<sex 100>><<set $NPCList[_n].penis to "vagina">><<takeVirginity $NPCList[_n].fullDescription "vaginal">><<bruise vagina>><<vaginalstat>><<violence 100>><<raped>><<vaginaraped>><<set $vaginastate to "penetrated">><<set $speechvaginavirgin to 1>>
<</switch>>
<<if $enemyanger gte 100>><<set _pain *= 1.5>><</if>><<pain _pain>>
<</if>>
<<else>>
Respecting your wishes, <<he>> presses <<his>> $NPCList[_n].penisdesc against your <<pussy>> but does not penetrate.
<<sex 15>><<set $speechvaginawithhold to 1>>
<</if>>
<</if>>
<</if>>
<<set $rng to random(1, 100)>>
<<if $NPCList[_n].penis is "vaginaentrance">>
<<if $rng gte 101>>
<span class="lblue"><<He>> moves <<his>> penis away from your <<pussy>>.</span>
<<set $NPCList[_n].penis to 0>><<set $vaginause to 0>><<set $vaginastate to 0>>
<<elseif $rng gte 1>>
<<if $worn.lower.vagina_exposed is 0>>
<<He>> rubs <<his>> $NPCList[_n].penisdesc against your <<pussy>> through your $worn.lower.name.
<<sex 5>><<set $worn.lower.integrity -= 10>><<set $speechvaginaentrance to 1>><<set $enemyanger += 15>>
<<elseif $worn.lower.vagina_exposed is 1>>
<<set $rng to random(1, 100)>>
<<if $worn.under_lower.vagina_exposed is 0>>
<<He>> rubs <<his>> $NPCList[_n].penisdesc against your <<pussy>> through your $worn.under_lower.name.
<<sex 5>><<set $worn.under_lower.integrity -= 10>><<set $speechvaginaentrance to 1>>
<<elseif $worn.under_lower.vagina_exposed is 1>>
<<if $rng gte 51>>
<<if $worn.genitals.type.includes("chastity")>>
<<He>> rubs <<his>> $NPCList[_n].penisdesc against your <<pussy>> through your $worn.genitals.name.
<<sex 25>><<set $worn.genitals.integrity -= 10>><<set $speechchastity to 1>>
<<else>>
<<if $vaginaWetness gte ($NPCList[_n].penissize * 15) + random(1, 40) or random(1, 2) is 2>>
<<He>> pushes <<his>> $NPCList[_n].penisdesc against your <<pussy>>. <<vagina_lube_text>><span class="pink">the tip presses into you, a thrust away from penetrating.</span>
<<sex 20>><<set $NPCList[_n].penis to "vaginaimminent">><<set $vaginastate to "imminent">><<set $speechvaginaimminent to 1>>
<<else>>
<<He>> pushes <<his>> $NPCList[_n].penisdesc against your <<pussy>>, <span class="blue">but fails to penetrate,</span> instead angling away and rubbing against your <<clit>>.
<<sex 5>><<set $speechvaginaimminent to 1>>
<<if $enemyarousal gte ($enemyarousalmax / 2) and random(1, 3) is 3>>
Precum leaks from the tip, <span class="blue">lubricating your pussy.</span>
<<set $vaginaoutsidesemen += 1>>
<</if>>
<</if>>
<</if>>
<<elseif $rng gte 1>>
<<if !$worn.genitals.type.includes("chastity")>>
<<He>> teases your <<pussy>> with <<his>> <<print $NPCList[_n].penisdesc>> without trying to penetrate.
<<sex 10>><<set $speechvaginaentrance to 1>>
<<else>>
<<He>> teases your <<pussy>> with <<his>> <<print $NPCList[_n].penisdesc>> as best <<he>> can with your $worn.genitals.name in the way.
<<sex 5>><<set $speechchastity to 1>>
<</if>>
<</if>>
<</if>>
<</if>>
<</if>>
<</if>>
<<set $rng to random(1, 100)>>
<<if $NPCList[_n].penis is "anus">>
<<if $rng gte 101>>
<span class="purple"><<He>> withdraws <<his>> penis from your anus.</span>
<<sex 30>><<set $NPCList[_n].penis to "anusimminent">><<bruise anus>><<violence 1>><<set $anusstate to "imminent">>
<<elseif $rng gte 1>>
<<set _pain to Math.floor($analPain * (1.5 / (5 - ($NPCList[_n].penissize or 1))))>>
<<if $enemyanger gte 100>><<set _pain *= 1.5>>
<<if $enemyarousal gte (($enemyarousalmax / 5) * 4)>>
<<He>> ravages your <<bottom>> with a violent intensity.
<<elseif $enemyarousal gte (($enemyarousalmax / 5) * 2)>>
You feel <<his>> $NPCList[_n].penisdesc ever deeper within you as <<he>> fucks your <<bottom>>.
<<else>>
<<He>> fucks your <<bottom>> with rough thrusts, intent on showing you who's boss.
<</if>>
<<elseif $enemyanger gte 20>>
<<if $enemyarousal gte (($enemyarousalmax / 5) * 4)>>
You feel <<his>> $NPCList[_n].penisdesc throb within you as <<he>> fucks your <<bottom>>.
<<elseif $enemyarousal gte (($enemyarousalmax / 5) * 2)>>
<<He>> continues to violate your <<bottom>>, giving no regard to your comfort.
<<else>>
<<He>> fucks your <<bottom>> with deep and dominating thrusts.
<</if>>
<<else>>
<<if $enemyarousal gte (($enemyarousalmax / 5) * 4)>>
<<He>> fucks your <<bottom>> with increasing power.
<<elseif $enemyarousal gte (($enemyarousalmax / 5) * 2)>>
<<He>> continues fucking your <<bottom>>.
<<else>>
<<He>> fucks your <<bottom>> with steady thrusts.
<</if>>
<</if>>
<<sex 30>><<bruise anus>><<violence 1>><<set $speechanuspenetrated to 1>><<pain _pain>>
<</if>>
<</if>>
<<set $rng to random(1, 100)>>
<<if $NPCList[_n].penis is "anusimminent">>
<<if $rng gte 101>>
<span class="blue"><<He>> stops pressing <<his>> $NPCList[_n].penisdesc against your anus.</span>
<<set $NPCList[_n].penis to "anusentrance">><<set $anusstate to "entrance">>
<<elseif $rng gte 1>>
<<if $noanal is 0>>
<<set $anusactiondefault to "take">>
<<set _pain to Math.floor($analPain * (1.5 / (5 - ($NPCList[_n].penissize or 1))))>>
<<if $player.virginity.anal isnot true>>
<span class="pink"><<He>> thrusts <<his>> $NPCList[_n].penisdesc deep into your <<bottom>>.</span>
<<switch $NPCList[_n].penissize>>
<<case 4>>
<span class="red"> You whimper as your ass stretches to accommodate <<his>> cock.</span>
<<default>>
<</switch>>
<<sex 30>><<set $NPCList[_n].penis to "anus">><<bruise anus>><<analstat>><<violence 1>><<raped>><<anusraped>><<set $anusstate to "penetrated">><<set $speechanuspenetrated to 1>>
<<if $enemyanger gte 100>><<set _pain *= 1.5>><</if>><<pain _pain>>
<<elseif $player.virginity.anal is true>>
<span class="pink"><<He>> thrusts <<his>> $NPCList[_n].penisdesc deep into your virgin anus,</span> <span class="red">violating you in a way you hadn't conceived of.</span>
<<switch $NPCList[_n].penissize>>
<<case 4>>
<span class="red"> You scream as your ass struggles to accommodate <<his>> cock.</span>
<<case 1>>
<span class="green"> While your ass is technically no longer virgin, you can barely feel it.</span>
<<default>>
<</switch>>
<<sex 100>><<set $NPCList[_n].penis to "anus">><<takeVirginity $NPCList[_n].fullDescription "anal">><<bruise anus>><<analstat>><<violence 50>><<raped>><<anusraped>><<set $anusstate to "penetrated">><<set $speechanusvirgin to 1>>
<<if $enemyanger gte 100>><<set _pain *= 1.5>><</if>><<pain _pain>>
<</if>>
<<else>>
Respecting your wishes, <<he>> presses <<his>> $NPCList[_n].penisdesc against your anus but does not penetrate.
<<sex 15>><<set $speechanuswithhold to 1>>
<</if>>
<</if>>
<</if>>
<<set $rng to random(1, 100)>>
<<if $NPCList[_n].penis is "anusentrance">>
<<if $rng gte 101>>
<span class="lblue"><<He>> moves <<his>> penis away from your <<bottom>>.</span>
<<set $NPCList[_n].penis to 0>><<set $anususe to 0>><<set $anusstate to 0>>
<<elseif $rng gte 1>>
<<if $worn.lower.anus_exposed is 0>>
<<He>> rubs <<his>> $NPCList[_n].penisdesc against your <<bottom>> through your $worn.lower.name.
<<sex 5>><<set $worn.lower.integrity -= 10>><<set $speechanusentrance to 1>>
<<elseif $worn.lower.anus_exposed is 1>>
<<set $rng to random(1, 100)>>
<<if $worn.under_lower.anus_exposed is 0>>
<<He>> rubs <<his>> $NPCList[_n].penisdesc against your <<bottom>> through your $worn.under_lower.name.
<<set $speechanusentrance to 1>><<sex 5>><<set $worn.under_lower.integrity -= 10>>
<<elseif $worn.under_lower.anus_exposed is 1>>
<<if $rng gte 51>>
<<if $worn.genitals.type.includes("chastity") and $worn.genitals.anal_shield is 1>>
<<He>> rubs <<his>> $NPCList[_n].penisdesc against your anus through your $worn.genitals.name.
<<sex 25>><<set $worn.genitals.integrity -= 10>><<set $speechchastity to 1>>
<<else>>
<<if $anusWetness gte ($NPCList[_n].penissize * 15) + random(1, 40) or random(1, 2) is 2>>
<<He>> presses <<his>> $NPCList[_n].penisdesc against your <<bottom>>. <<anus_lube_text>><span class="pink">the tip presses into you, a thrust away from penetrating.</span>
<<sex 20>><<set $NPCList[_n].penis to "anusimminent">><<set $anusstate to "imminent">><<set $speechanusimminent to 1>>
<<else>>
<<He>> pushes <<his>> $NPCList[_n].penisdesc against your <<bottom>>, <span class="blue">but fails to penetrate,</span> instead angling away and rubbing between your cheeks.
<<sex 5>><<set $speechanusimminent to 1>>
<<if $enemyarousal gte ($enemyarousalmax / 2) and random(1, 3) is 3>>
Precum leaks from the tip, <span class="blue">lubricating your ass.</span>
<<set $bottomsemen += 1>>
<</if>>
<</if>>
<</if>>
<<elseif $rng gte 1>>
<<His>> $NPCList[_n].penisdesc rubs against your <<bottom>>.
<<sex 5>><<set $speechanusentrance to 1>>
<</if>>
<</if>>
<</if>>
<</if>>
<</if>>
<<set $rng to random(1, 100)>>
<<if $NPCList[_n].penis is "mouth">>
<<if $rng gte 101>>
<span class="purple"><<He>> withdraws <<his>> penis from your mouth.</span>
<<sex 30>><<set $NPCList[_n].penis to "mouthimminent">><<bruise face>><<violence 1>><<set $mouthstate to "imminent">>
<<elseif $enemyanger gte random(1, 100) and $NPCList[_n].penissize gte 2>>
<<if $oralskill gte random(1, 1200)>>
<<He>> shoves <<his>> $NPCList[_n].penisdesc down your throat, <span class="blue">but you manage to gasp between <<his>> thrusts.</span>
<<else>>
<span class="pink">You gag as <<he>> thrusts <<his>> $NPCList[_n].penisdesc down your throat.</span>
<<oxygen -150>>
<<if $oxygen gte 900>>
<span class="blue">You struggle for breath.</span>
<<elseif $oxygen gte 600>>
<span class="purple">You can't breathe!</span>
<<violence 10>>
<<elseif $oxygen gte 300>>
<span class="pink">You feel light-headed.</span>
<<violence 20>>
<<elseif $oxygen gte 1>>
<span class="pink">You see stars.</span>
<<violence 40>>
<<else>>
<span class="red">You are suffocating.</span>
<<violence 100>>
<</if>>
<</if>>
<<submission 10>><<bruise face>><<bruise neck>><<violence 1>><<set $speechmouthpenetrated to 1>>
<<elseif $rng gte 1>>
<<He>> continues thrusting into your mouth.
<<if $NPCList[_n].penissize gte 4>>
<<switch random(1, 4)>>
<<case 1>>
It's a struggle not to gag as the $NPCList[_n].penisdesc fills you.
<<case 2>>
<span class="pink"> Saliva drools down your chin as you struggle to keep your lips wrapped around <<his>> $NPCList[_n].penisdesc.</span>
<<set $hygiene += 500>><<set $facegoo += 1>>
<<default>>
<</switch>>
<</if>>
<<submission 10>><<bruise face>><<violence 1>><<set $speechmouthpenetrated to 1>>
<</if>>
<</if>>
<<set $rng to random(1, 100)>>
<<if $NPCList[_n].penis is "mouthimminent">>
<<if $pullaway is 1>>
<<set $pullaway to 0>>
Saliva drips from the tip of <<his>> phallus.
<<else>>
<<if $rng gte 101>>
<span class="blue"><<He>> stops pressing <<his>> $NPCList[_n].penisdesc against your mouth.</span>
<<set $NPCList[_n].penis to "mouthentrance">><<submission 5>><<set $mouthstate to "entrance">>
<<elseif $rng lte 20>>
<<if $player.virginity.oral isnot true>>
<span class="pink"><<He>> thrusts <<his>> $NPCList[_n].penisdesc into your mouth.</span>
<<submission 10>><<set $NPCList[_n].penis to "mouth">><<bruise face>><<oralstat>><<raped>><<set $mouthstate to "penetrated">><<set $speechmouthpenetrated to 1>>
<<elseif $player.virginity.oral is true>>
<span class="pink"><<He>> thrusts <<his>> $NPCList[_n].penisdesc into your mouth.</span><span class="red"> It tastes strange.</span>
<<submission 30>><<set $NPCList[_n].penis to "mouth">><<takeVirginity $NPCList[_n].fullDescription "oral">><<bruise face>><<oralstat>><<violence 1>><<raped>><<set $mouthstate to "penetrated">><<set $speechmouthvirgin to 1>>
<</if>>
<<elseif $rng gte 21>>
<<if $mouthsubmit is 1>>
<<He>> allows you to pleasure <<his>> $NPCList[_n].penisdesc with your mouth.
<<submission 5>><<set $speechmouthimminent to 1>>
<<elseif $player.virginity.oral isnot true>>
<span class="pink"> <<He>> thrusts <<his>> $NPCList[_n].penisdesc into your mouth.</span>
<<submission 10>><<set $NPCList[_n].penis to "mouth">><<oralstat>><<bruise face>><<violence 1>><<raped>><<set $mouthstate to "penetrated">><<set $speechmouthpenetrated to 1>>
<<elseif $player.virginity.oral is true>>
<span class="pink"> <<He>> thrusts <<his>> $NPCList[_n].penisdesc into your mouth.</span><span class="red"> It tastes strange.</span>
<<submission 30>><<set $NPCList[_n].penis to "mouth">><<takeVirginity $NPCList[_n].fullDescription "oral">><<oralstat>><<bruise face>><<violence 1>><<raped>><<set $mouthstate to "penetrated">><<set $speechmouthpenetrated to 1>>
<</if>>
<</if>>
<</if>>
<</if>>
<<set $rng to random(1, 100)>>
<<if $NPCList[_n].penis is "mouthentrance">>
<<if $pullaway is 1>>
<<set $pullaway to 0>>
<<His>> $NPCList[_n].penisdesc hovers only inches from your face.
<<else>>
<<if $rng gte 101>>
<span class="lblue"><<He>> moves <<his>> penis away from your mouth.</span>
<<set $NPCList[_n].penis to 0>><<set $mouthuse to 0>><<set $mouthstate to 0>>
<<elseif $rng gte 1>>
<span class="purple"><<He>> pushes <<his>> $NPCList[_n].penisdesc against your lips.</span>
<<set $NPCList[_n].penis to "mouthimminent">><<submission 5>><<set $mouthstate to "imminent">><<set $speechmouthimminent to 1>>
<</if>>
<</if>>
<</if>>
<<set $rng to random(1, 100)>>
<<if $NPCList[_n].penis is "chest">>
<<if $rng gte 101>>
<<He>> moves <<his>> penis away from your chest.
<<set $NPCList[_n].penis to 0>><<set $chestuse to 0>>
<<elseif $rng gte 1>>
<<submission 3>><<playWithBreasts>>
<<if $breastcup is "none">>
<<He>> rubs <<his>> $NPCList[_n].penisdesc against your <<breasts>>.
<<set $speechchestrub to 1>>
<<else>>
<<He>> rubs <<his>> $NPCList[_n].penisdesc between your <<breasts>>.
<<set $speechbreastrub to 1>>
<</if>>
<</if>>
<</if>>
<<if $NPCList[_n].penis is "footjob">>
<<if $rng gte 101>>
<span class="blue"><<He>> stops pressing <<his>> foot against your <<genitals>>.</span>
<<set $NPCList[_n].penis to 0>>
<<if $penisexist is 1>>
<<set $penisuse to 0>>
<</if>>
<<if $vaginaexist is 1>>
<<set $vaginause to 0>>
<</if>>
<<else>>
<<if $penisexist is 1>>
<<He>> presses your <<penis>> against your stomach with <<his>> foot and rubs your glans between <<his>> toes.
<<set $speechpenisfoot to 1>><<neutral 5>><<violence 1>>
<<else>>
<<He>> presses and teases your <<pussy>> with <<his>> foot.
<<set $speechvaginafoot to 1>><<neutral 5>><<violence 1>>
<</if>>
<</if>>
<</if>>
<<set $rng to random(1, 100)>>
<<if $NPCList[_n].penis is "otherfrot">>
<<if $rng gte 101>>
<span class="blue"><<He>> shifts <<his>> ass and presses <<his>> anus against your <<penis>>.</span>
<<set $penisuse to "otheranus">><<set $NPCList[_n].penis to "otheranusentrance">><<set $penisstate to "otheranusentrance">><<set $speechotheranusentrance to 1>>
<<else>>
<<He>> rubs <<his>> ass against your <<penis>>.
<<sex 5>>
<</if>>
<</if>>
<<set $rng to random(1, 100)>>
<<if $NPCList[_n].penis is "otheranus">>
<<if $rng gte 101>>
<span class="purple"><<He>> moves <<his>> pelvis away, releasing your <<penis>> from <<his>> anus.</span>
<<sex 30>><<set $NPCList[_n].penis to "otheranusimminent">><<bruise penis>><<violence 1>><<set $penisstate to "otheranusimminent">><<set $speechotheranusimminent to 1>>
<<elseif $rng gte 1>>
<<if $enemyanger gte 100>>
<<if $enemyarousal gte (($enemyarousalmax / 5) * 4)>>
<<He>> continues to fuck your <<penis>> with <<his>> ass, <<his>> movements violent and erratic.
<<elseif $enemyarousal gte (($enemyarousalmax / 5) * 2)>>
<<He>> continues to ride you, your penis helpless as it's fucked.
<<else>>
<<He>> fucks your <<penis>> with rough movements, intent on showing you who's boss.
<</if>>
<<elseif $enemyanger gte 20>>
<<if $enemyarousal gte (($enemyarousalmax / 5) * 4)>>
You feel <<his>> ass twitch around your length as <<he>> fucks you.
<<elseif $enemyarousal gte (($enemyarousalmax / 5) * 2)>>
<<He>> continues to violate your <<penis>>, using you as a sex toy.
<<else>>
<<He>> fucks your <<penis>>, taking as much of you into <<his>> ass as <<he>> can.
<</if>>
<<else>>
<<if $enemyarousal gte (($enemyarousalmax / 5) * 4)>>
<<He>> continues riding your <<penis>>, <<his>> anus rhythmically pounding your length. <<His>> body jerks whenever you hit a sensitive spot.
<<elseif $enemyarousal gte (($enemyarousalmax / 5) * 2)>>
<<He>> continues riding your <<penis>>, <<his>> anus rhythmically pounding your length.
<<else>>
<<He>> rides your <<penis>> with steady movements.
<</if>>
<</if>>
<<sex 30>><<bruise penis>><<violence 1>><<set $speechotheranuspenetrated to 1>>
<</if>>
<</if>>
<<set $rng to random(1, 100)>>
<<if $NPCList[_n].penis is "otheranusimminent">>
<<if $rng gte 101>>
<span class="blue"><<He>> stops pressing <<his>> ass against your <<penis>>.</span>
<<set $NPCList[_n].penis to "otheranusentrance">><<set $penisstate to "otheranusentrance">><<set $speechotheranusentrance to 1>>
<<elseif $rng gte 1>>
<<if $nopenile is 0>>
<<set $penisactiondefault to "otheranustake">>
<<if $penissize lt 0 and $arousal lte 8000>>
<<He>> presses <<his>> ass against the tip of your <<penis>>, trying to take you in. <span class="blue">But you don't have an erection.</span>
<<set $speechpenissmall to 1>><<set $enemyanger += 5>>
<<elseif $penissize lte 2 or $penissize is 3 and random(1, 100) gte 70 or $penissize gte 4 and random(1, 100) gte 90>>
<<if $player.virginity.penile isnot true>>
<span class="pink"><<He>> eases your <<penis>> into <<his>> ass, swallowing you to the base.</span>
<<sex 30>><<set $NPCList[_n].penis to "otheranus">><<penilestat>><<bruise penis>><<violence 1>><<raped>><<penisraped>><<set $penisstate to "otheranus">><<set $speechotheranuspenetrated to 1>>
<<elseif $player.virginity.penile is true>>
<span class="pink"><<He>> eases your virgin penis into <<his>> ass,</span><span class="red"> separating your foreskin from your glans and forever robbing you of your purity.</span>
<<sex 100>><<set $NPCList[_n].penis to "otheranus">><<takeVirginity $NPCList[_n].fullDescription "penile">><<bruise penis>><<penilestat>><<violence 100>><<raped>><<penisraped>><<set $penisstate to "otheranus">><<set $speechpenisvirgin to 1>>
<</if>>
<<if $penissize gte 4>>
<<He>> looks proud to have taken something so big.
<</if>>
<<else>>
<<He>> presses <<his>> ass against the tip of your <<penis>>, trying to take you in. <span class="blue">Your girth proves too much.</span>
<<set $speechpenisbig to 1>><<set $enemyanger += 5>>
<</if>>
<<else>>
Respecting your wishes, <<he>> does not envelope your <<penis>> with <<his>> ass, instead teasing the tip of your glans.
<<sex 15>><<set $speechotheranuswithhold to 1>>
<</if>>
<</if>>
<</if>>
<<set $rng to random(1, 100)>>
<<if $NPCList[_n].penis is "otheranusentrance">>
<<if $rng gte 101>>
<span class="lblue"><<He>> moves <<his>> ass away from your <<penis>>.</span>
<<set $NPCList[_n].penis to 0>><<set $penisuse to 0>><<set $penisstate to 0>>
<<elseif $rng gte 1>>
<<if $worn.lower.vagina_exposed is 0>>
<<He>> rubs <<his>> ass against your <<penis>> through your $worn.lower.name.
<<sex 5>><<set $worn.lower.integrity -= 10>><<set $speechotheranusentrance to 1>>
<<elseif $worn.lower.vagina_exposed is 1>>
<<set $rng to random(1, 100)>>
<<if $worn.under_lower.vagina_exposed is 0>>
<<He>> rubs <<his>> ass against your <<penis>> through your $worn.under_lower.name.
<<sex 5>><<set $worn.under_lower.integrity -= 10>><<set $speechotheranusentrance to 1>>
<<elseif $worn.under_lower.vagina_exposed is 1>>
<<if $rng gte 71>>
<<if $worn.genitals.type.includes("chastity")>>
<<He>> rubs <<his>> ass against your <<penis>> through your $worn.genitals.name.
<<sex 20>><<set $worn.genitals.integrity -= 10>><<set $speechchastity to 1>>
<<elseif $nopenile is 1>>
<span class="purple"><<He>> presses <<his>> ass against your <<penis>>.</span>
<<sex 20>><<set $NPCList[_n].penis to "otheranusimminent">><<set $penisstate to "otheranusimminent">><<set $speechotheranusimminent to 1>>
<<elseif $penisWetness gte ($penissize * 15) + random(1, 40) or random(1, 2) is 2>>
<<He>> presses <<his>> ass against your <<penis>>. <<penis_lube_text>> <span class="pink">your tip is pushed into <<him>>, a thrust away from being enveloped.</span>
<<sex 20>><<set $NPCList[_n].penis to "otheranusimminent">><<set $penisstate to "otheranusimminent">><<set $speechotheranusimminent to 1>>
<<else>>
<<He>> presses <<his>> ass against your <<penis>>, <span class="blue">but fails to envelop you.</span> Your penis angles away and rubs between <<his>> cheeks.
<<sex 5>><<set $speechotheranusimminent to 1>>
<</if>>
<<elseif $rng gte 1>>
<<if !$worn.genitals.type.includes("chastity")>>
<<He>> rubs your <<penis>> between <<his>> cheeks.
<<sex 10>>
<<else>>
<<He>> rubs <<his>> cheeks using your $worn.genitals.name.
<<sex 5>>
<</if>>
<</if>>
<</if>>
<</if>>
<</if>>
<</if>>
<<set $rng to random(1, 100)>>
<<if $NPCList[_n].penis is 0>>
<<if $gloryhole>>
The $NPCList[_n].penisdesc waits expectantly.
<<elseif $enemyanger + $rng lte 20>>
<<if $NPCList[_n].lefthand is 0>>
<<if $enemyarousal lte 40>>
<<He>> slowly rubs <<his>> shaft.
<<submission 1>>
<<elseif $enemyarousal lte 90>>
<<He>> quickly rubs <<his>> shaft.
<<submission 2>>
<<elseif $enemyarousal gte 91>>
<<He>> rapidly rubs <<his>> shaft.
<<submission 3>>
<</if>>
<<elseif $NPCList[_n].righthand is 0>>
<<if $enemyarousal lte 40>>
<<He>> slowly rubs <<his>> shaft.
<<submission 1>>
<<elseif $enemyarousal lte 90>>
<<He>> quickly rubs <<his>> shaft.
<<submission 2>>
<<elseif $enemyarousal gte 91>>
<<He>> rapidly rubs <<his>> shaft.
<<submission 3>>
<</if>>
<<else>>
<<He>> rubs <<his>> $NPCList[_n].penisdesc against your thighs.
<<submission 2>>
<</if>>
<<elseif $enemyanger + $rng lte 25>>
<<if $position is "wall">>
<<He>> rubs <<his>> $NPCList[_n].penisdesc against your thighs.
<<submission 2>>
<<else>>
<<He>> rubs <<his>> $NPCList[_n].penisdesc against your tummy.
<<submission 2>>
<</if>>
<<elseif $enemyanger + $rng lte 30>>
<<if $position is "wall">>
<<He>> rubs <<his>> $NPCList[_n].penisdesc against your thighs.
<<submission 2>>
<<else>>
<<He>> rubs <<his>> $NPCList[_n].penisdesc against your <<breasts>>.
<<submission 2>><<playWithBreasts>>
<</if>>
<<elseif $enemyanger + $rng lte 35>>
<<He>> rubs <<his>> $NPCList[_n].penisdesc against your thighs.
<<submission 2>>
<<elseif $enemyanger + $rng lte 40>>
<<if $position is "wall">>
<<He>> rubs <<his>> $NPCList[_n].penisdesc against your thighs.
<<submission 2>>
<<elseif $NPCList[_n].mouth is 0>>
<<He>> rubs <<his>> $NPCList[_n].penisdesc against your face.
<<submission 2>>
<<else>>
<<He>> rubs <<his>> $NPCList[_n].penisdesc against your thighs.
<<submission 2>>
<</if>>
<<elseif $enemyanger + $rng lte 45 and $NPCList[_n].location.genitals is 0 and $NPCList[_n].location.head isnot "genitals">>
<<if $penisexist is 1>>
<<if $penisuse is 0>>
<<if $analdisable is "f" and $consensual is 1>>
<span class="blue"><<He>> straddles you, rubbing <<his>> ass against your <<penis>>.</span>
<<neutral 5>><<set $penisuse to "otheranus">><<set $NPCList[_n].penis to "otheranusentrance">><<set $penisstate to "otheranusentrance">><<set $speechotheranusentrance to 1>>
<<set $NPCList[_n].location.genitals = "genitals">>
<</if>>
<</if>>
<</if>>
<<elseif $enemyanger + $rng lte 60 and $NPCList[_n].location.genitals is 0 and $NPCList[_n].location.head isnot "head">>
<<if $mouthuse is 0>>
<<if $penisbitten is 0>>
<<if $position isnot "wall">>
<span class="blue"><<He>> positions <<his>> $NPCList[_n].penisdesc in front of your mouth.</span>
<<neutral 5>><<set $mouthuse to "penis">><<set $NPCList[_n].penis to "mouthentrance">><<set $mouthstate to "entrance">><<set $speechmouthentrance to 1>>
<<set $NPCList[_n].location.genitals = "head">>
<</if>>
<</if>>
<</if>>
<<elseif $enemyanger + $rng lte 80 and $NPCList[_n].location.genitals is 0 and $NPCList[_n].location.head isnot "genitals">>
<<if $anususe is 0>>
<<if $analdisable is "f">>
<span class="blue"><<He>> moves between your legs, positioning <<his>> $NPCList[_n].penisdesc in front of your <<bottom>>.</span>
<<neutral 5>><<set $anususe to "penis">><<set $NPCList[_n].penis to "anusentrance">><<set $anusstate to "entrance">><<set $speechanusentrance to 1>>
<<set $NPCList[_n].location.genitals = "genitals">>
<</if>>
<</if>>
<<elseif $enemyanger + $rng lte 100 and $NPCList[_n].location.genitals is 0 and $NPCList[_n].location.head isnot "genitals">>
<<if $vaginaexist is 1 and $vaginause is 0 and ($penisexist is 0 or $anususe isnot 0 or random(0,100) gte 50)>>
<span class="blue"><<He>> moves between your legs, positioning <<his>> $NPCList[_n].penisdesc in front of your <<pussy>>.</span>
<<neutral 5>><<set $vaginause to "penis">><<set $NPCList[_n].penis to "vaginaentrance">><<set $vaginastate to "entrance">><<set $speechvaginaentrance to 1>>
<<set $NPCList[_n].location.genitals = "genitals">>
<<elseif $penisexist is 1>>
<<if $anususe is 0>>
<<if $analdisable is "f">>
<span class="blue"><<He>> moves between your legs, positioning <<his>> $NPCList[_n].penisdesc in front of your <<bottom>>.</span>
<<neutral 5>><<set $anususe to "penis">><<set $NPCList[_n].penis to "anusentrance">><<set $anusstate to "entrance">><<set $speechanusentrance to 1>>
<<set $NPCList[_n].location.genitals = "genitals">>
<</if>>
<</if>>
<</if>>
<<elseif $enemyanger + $rng lte 120>>
<<He>> slowly traces <<his>> length across your exposed skin.
<<neutral 1>><<neutral 5>>
<<elseif $enemyanger + $rng lte 140>>
<<if $penisbitten is 0>>
<<if $position isnot "wall">>
<<if $mouthuse is 0 and $NPCList[_n].location.genitals is 0 and $NPCList[_n].location.head isnot "head">>
<span class="purple"><<He>> shoves <<his>> $NPCList[_n].penisdesc against your lips.</span>
<<submission 5>><<set $mouthuse to "penis">><<set $mouthstate to "imminent">><<set $NPCList[_n].penis to "mouthimminent">><<set $speechmouthimminent to 1>>
<<set $NPCList[_n].location.genitals = "head">>
<<else>>
<<He>> slowly traces <<his>> length across your exposed skin.
<<neutral 1>>
<</if>>
<<else>>
<<He>> slowly traces <<his>> length across your exposed skin.
<<neutral 1>>
<</if>>
<</if>>
<<elseif $enemyanger + $rng lte 150 and $NPCList[_n].location.genitals is 0 and $NPCList[_n].location.head isnot "genitals">>
<span class="purple"><<He>> presses <<his>> foot against your <<genitals>>.</span>
<<neutral 5>><<violence 1>><<set $NPCList[_n].penis to "footjob">>
<<if $penisexist is 1>>
<<set $penisuse to "feet">><<set $speechpenisfoot to 1>>
<</if>>
<<if $vaginaexist is 1>>
<<set $vaginause to "feet">>
<<if $penisexist is 0>>
<<set $speechvaginafoot to 1>>
<</if>>
<</if>>
<<elseif $enemyanger + $rng lte 170 and $NPCList[_n].location.genitals is 0 and $NPCList[_n].location.head isnot "genitals">>
<<if $anususe is 0 and $analdisable is "f">>
<<if $worn.lower.anus_exposed is 1>>
<<if $worn.under_lower.anus_exposed is 1 and $worn.genitals.anus_exposed is 1>>
<span class="purple"><<He>> presses <<his>> $NPCList[_n].penisdesc against your anus, preparing to penetrate.</span>
<<sex 5>><<set $anususe to "penis">><<set $NPCList[_n].penis to "anusimminent">><<set $anusstate to "imminent">><<set $speechanusimminent to 1>>
<<elseif $worn.under_lower.anus_exposed is 0>>
<span class="blue"><<He>> presses <<his>> $NPCList[_n].penisdesc against your anus through your $worn.under_lower.name.</span>
<<sex 3>><<set $NPCList[_n].penis to "anusentrance">><<set $anususe to "penis">><<set $worn.under_lower.integrity -= 10>><<set $anusstate to "entrance">><<set $speechanusentrance to 1>>
<</if>>
<<elseif $worn.lower.anus_exposed is 0>>
<span class="blue"><<He>> presses <<his>> $NPCList[_n].penisdesc against your anus through your $worn.lower.name.</span>
<<sex 2>><<set $NPCList[_n].penis to "anusentrance">><<set $anususe to "penis">><<set $worn.lower.integrity -= 10>><<set $anusstate to "entrance">><<set $speechanusentrance to 1>>
<</if>>
<<set $NPCList[_n].location.genitals = "genitals">>
<</if>>
<<elseif $enemyanger + $rng gte 171 and $NPCList[_n].location.genitals is 0 and $NPCList[_n].location.head isnot "genitals">>
<<if $vaginaexist is 1 and $vaginause is 0 and ($penisexist is 0 or $anususe isnot 0 or random(0,100) gte 50)>>
<<if $worn.lower.vagina_exposed is 1>>
<<if $worn.under_lower.vagina_exposed is 1 and !$worn.genitals.type.includes("chastity")>>
<span class="purple"><<He>> presses <<his>> $NPCList[_n].penisdesc against your <<pussy>>, preparing to penetrate.</span>
<<sex 5>><<set $vaginause to "penis">><<set $NPCList[_n].penis to "vaginaimminent">><<set $vaginastate to "imminent">><<set $speechvaginaimminent to 1>>
<<elseif $worn.under_lower.vagina_exposed is 0>>
<span class="blue"><<He>> presses <<his>> $NPCList[_n].penisdesc against your <<pussy>> through your $worn.under_lower.name.</span>
<<set $worn.under_lower.integrity -= 10>><<sex 3>><<set $NPCList[_n].penis to "vaginaentrance">><<set $vaginause to "penis">><<set $vaginastate to "entrance">><<set $speechvaginaentrance to 1>>
<</if>>
<<elseif $worn.lower.vagina_exposed is 0>>
<span class="blue"><<He>> presses <<his>> $NPCList[_n].penisdesc against your <<pussy>> through your $worn.lower.name.</span>
<<sex 2>><<set $NPCList[_n].penis to "vaginaentrance">><<set $vaginause to "penis">><<set $worn.lower.integrity -= 10>><<set $vaginastate to "entrance">><<set $speechvaginaentrance to 1>>
<</if>>
<<set $NPCList[_n].location.genitals to "genitals">>
<<elseif $penisexist is 1>>
<<if $anususe is 0 and $analdisable is "f">>
<<if $worn.lower.anus_exposed is 1>>
<<if $worn.under_lower.anus_exposed is 1 and $worn.genitals.anus_exposed is 1>>
<span class="purple"><<He>> presses <<his>> $NPCList[_n].penisdesc against your anus, preparing to penetrate.</span>
<<sex 5>><<set $anususe to "penis">><<set $NPCList[_n].penis to "anusimminent">><<set $anusstate to "imminent">><<set $speechanusimminent to 1>>
<<elseif $worn.under_lower.anus_exposed is 0>>
<span class="blue"><<He>> presses <<his>> $NPCList[_n].penisdesc against your anus through your $worn.under_lower.name.</span>
<<sex 3>><<set $NPCList[_n].penis to "anusentrance">><<set $anususe to "penis">><<set $worn.under_lower.integrity -= 10>><<set $anusstate to "entrance">><<set $speechanusentrance to 1>>
<</if>>
<<elseif $worn.lower.anus_exposed is 0>>
<span class="blue"><<He>> presses <<his>> $NPCList[_n].penisdesc against your anus through your $worn.lower.name.</span>
<<sex 2>><<set $NPCList[_n].penis to "anusentrance">><<set $anususe to "penis">><<set $worn.lower.integrity -= 10>><<set $anusstate to "entrance">><<set $speechanusentrance to 1>>
<</if>>
<<set $NPCList[_n].location.genitals = "genitals">>
<</if>>
<</if>>
<</if>>
<</if>>
<<set $rng to random(1, 100)>>
<<if $NPCList[_n].vagina is "clothed">>
<<if $pronoun is "f">>
<<if $enemyarousal gte 40>>
<span class="blue"><<He>> lifts up <<his>> skirt, revealing <<his>> moistened pussy.</span>
<<set $NPCList[_n].vagina to 0>>
<</if>>
<<else>>
<<if $enemyarousal gte 40>>
<span class="blue"><<He>> unzips <<his>> fly, revealing <<his>> moistened pussy.</span>
<<set $NPCList[_n].vagina to 0>>
<</if>>
<</if>>
<</if>>
<<set $rng to random(1, 100)>>
<<if $NPCList[_n].vagina is "frot">>
<<if $rng gte 101>>
<span class="blue"><<He>> moves <<his>> clit away and presses <<his>> hungry pussy against your <<penis>>.</span>
<<set $penisuse to "othervagina">><<set $NPCList[_n].vagina to "penisentrance">><<set $penisstate to "entrance">><<set $speechpenisentrance to 1>>
<<else>>
<<He>> rubs <<his>> clit against your glans.
<<sex 5>>
<</if>>
<</if>>
<<set $rng to random(1, 100)>>
<<if $NPCList[_n].vagina is "penis">>
<<if $rng gte 101>>
<span class="purple"><<He>> moves <<his>> pelvis away, releasing your <<penis>> from <<his>> vagina.</span>
<<sex 30>><<set $NPCList[_n].vagina to "penisimminent">><<bruise penis>><<violence 1>><<set $penisstate to "imminent">><<set $speechpenisimminent to 1>>
<<elseif $rng gte 1>>
<<if $enemyanger gte 100>>
<<if $enemyarousal gte (($enemyarousalmax / 5) * 4)>>
<<He>> continues to fuck your <<penis>>, <<his>> movements violent and erratic as <<his>> pussy slides along your length.
<<elseif $enemyarousal gte (($enemyarousalmax / 5) * 2)>>
<<He>> continues to ride you, your penis helpless as it's fucked.
<<else>>
<<He>> fucks your <<penis>> with rough movements, intent on showing you who's boss.
<</if>>
<<elseif $enemyanger gte 20>>
<<if $enemyarousal gte (($enemyarousalmax / 5) * 4)>>
You feel <<his>> vagina twitch and throb around your length as <<he>> fucks you.
<<elseif $enemyarousal gte (($enemyarousalmax / 5) * 2)>>
<<He>> continues to violate your <<penis>> , using you as a sex toy.
<<else>>
<<He>> fucks your <<penis>>, taking as much of you into <<his>> vagina as <<he>> can.
<</if>>
<<else>>
<<if $enemyarousal gte (($enemyarousalmax / 5) * 4)>>
<<He>> continues riding your <<penis>>, <<his>> vagina rhythmically kneading and squeezing your length. <<His>> body jerks whenever you hit a sensitive spot.
<<elseif $enemyarousal gte (($enemyarousalmax / 5) * 2)>>
<<He>> continues riding your <<penis>>, <<his>> vagina rhythmically kneading and squeezing your length.
<<else>>
<<He>> rides your <<penis>> with steady movements.
<</if>>
<</if>>
<<sex 30>><<bruise penis>><<violence 1>><<set $speechpenispenetrated to 1>>
<</if>>
<</if>>
<<set $rng to random(1, 100)>>
<<if $NPCList[_n].vagina is "penisimminent">>
<<if $rng gte 101>>
<span class="blue"><<He>> stops pressing <<his>> pussy against your <<penis>>.</span>
<<set $NPCList[_n].vagina to "penisentrance">><<set $penisstate to "entrance">><<set $speechpenisentrance to 1>>
<<elseif $rng gte 1>>
<<if $nopenile is 0>>
<<set $penisactiondefault to "take">>
<<if $penissize lt 0 and $arousal lte 8000>>
<<He>> presses <<his>> pussy against the tip of your <<penis>>, trying to take you in. <span class="blue">But you don't have an erection.</span>
<<set $speechpenissmall to 1>><<set $enemyanger += 5>>
<<elseif $penissize lte 2 or $penissize is 3 and random(1, 100) gte 70 or $penissize gte 4 and random(1, 100) gte 90>>
<<if $player.virginity.penile isnot true>>
<span class="pink"><<He>> eases your <<penis>> into <<his>> pussy, swallowing you to the base.</span>
<<sex 30>><<set $NPCList[_n].vagina to "penis">><<penilestat>><<bruise penis>><<violence 1>><<raped>><<penisraped>><<set $penisstate to "penetrated">><<set $speechpenispenetrated to 1>>
<<elseif $player.virginity.penile is true>>
<span class="pink"><<He>> eases your virgin penis into <<his>> pussy,</span><span class="red"> separating your foreskin from your glans and forever robbing you of your purity.</span>
<<sex 100>><<set $NPCList[_n].vagina to "penis">><<takeVirginity $NPCList[_n].fullDescription "penile">><<bruise penis>><<penilestat>><<violence 100>><<raped>><<penisraped>><<set $penisstate to "penetrated">><<set $speechpenisvirgin to 1>>
<</if>>
<<if $penissize gte 4>>
<<He>> looks proud to have taken something so big.
<</if>>
<<else>>
<<He>> presses <<his>> pussy against the tip of your <<penis>>, trying to take you in. <span class="blue">Your girth proves too much.</span> <<He>> frots against your length.
<<set $speechpenisbig to 1>><<set $enemyanger += 5>>
<</if>>
<<else>>
Respecting your wishes, <<he>> does not envelope your <<penis>> with <<his>> vagina, instead teasing the tip of your glans.
<<sex 15>><<set $speechpeniswithhold to 1>>
<</if>>
<</if>>
<</if>>
<<set $rng to random(1, 100)>>
<<if $NPCList[_n].vagina is "penisentrance">>
<<if $rng gte 101>>
<span class="lblue"><<He>> moves <<his>> pussy away from your <<penis>>.</span>
<<set $NPCList[_n].vagina to 0>><<set $penisuse to 0>><<set $penisstate to 0>>
<<elseif $rng gte 1>>
<<if $worn.lower.vagina_exposed is 0>>
<<He>> rubs <<his>> pussy against your <<penis>> through your $worn.lower.name.
<<sex 5>><<set $worn.lower.integrity -= 10>><<set $speechpenisentrance to 1>>
<<elseif $worn.lower.vagina_exposed is 1>>
<<set $rng to random(1, 100)>>
<<if $worn.under_lower.vagina_exposed is 0>>
<<He>> rubs <<his>> pussy against your <<penis>> through your $worn.under_lower.name.
<<sex 5>><<set $worn.under_lower.integrity -= 10>><<set $speechpenisentrance to 1>>
<<elseif $worn.under_lower.vagina_exposed is 1>>
<<if $rng gte 51>>
<<if $worn.genitals.type.includes("chastity")>>
<<He>> rubs <<his>> pussy against your <<penis>> through your $worn.genitals.name.
<<sex 20>><<set $worn.genitals.integrity -= 10>><<set $speechchastity to 1>>
<<elseif $nopenile is 1>>
<span class="purple"><<He>> presses <<his>> pussy against your <<penis>>.</span>
<<sex 20>><<set $NPCList[_n].vagina to "penisimminent">><<set $penisstate to "imminent">><<set $speechpenisimminent to 1>>
<<elseif $penisWetness gte ($penissize * 15) + random(1, 40) or random(1, 2) is 2>>
<<He>> presses <<his>> pussy against your <<penis>>. <<penis_lube_text>> <span class="pink">your tip is pushed into <<him>>, a thrust away from being enveloped.</span>
<<sex 20>><<set $NPCList[_n].vagina to "penisimminent">><<set $penisstate to "imminent">><<set $speechpenisimminent to 1>>
<<else>>
<<He>> presses <<his>> pussy against your <<penis>>, <span class="blue">but fails to envelop you.</span> Your penis angles away and rubs against <<his>> clit.
<<sex 5>><<set $speechpenisimminent to 1>>
<<if $enemyarousal gte ($enemyarousalmax / 2) and random(1, 3) is 3>>
Lewd fluid drips from <<his>> pussy, <span class="blue">lubricating your cock.</span>
<<set $penisgoo += 1>>
<</if>>
<</if>>
<<elseif $rng gte 1>>
<<if !$worn.genitals.type.includes("chastity")>>
<<He>> teases your <<penis>> with <<his>> labia.
<<sex 10>>
<<else>>
<<He>> teases you with <<his>> labia.
<<sex 5>>
<</if>>
<</if>>
<</if>>
<</if>>
<</if>>
<</if>>
<<set $rng to random(1, 100)>>
<<if $NPCList[_n].vagina is "lefthand">>
<<if $rng lte 80>>
<<He>> strokes <<his>> pussy with <<his>> left hand.
<<neutral 1>><<set $enemyarousal += 20>>
<<else>>
<span class="blue"><<He>> moves <<his>> left hand away from <<his>> pussy.</span>
<<set $NPCList[_n].lefthand to 0>><<set $NPCList[_n].vagina to 0>>
<</if>>
<</if>>
<<if $NPCList[_n].vagina is "righthand">>
<<if $rng lte 80>>
<<He>> strokes <<his>> pussy with <<his>> right hand.
<<neutral 1>><<set $enemyarousal += 20>>
<<else>>
<span class="blue"><<He>> moves <<his>> right hand away from <<his>> pussy.</span>
<<set $NPCList[_n].righthand to 0>><<set $NPCList[_n].vagina to 0>>
<</if>>
<</if>>
<<if $NPCList[_n].vagina is "mouth">>
<<if $enemyanger gte 100>>
<<He>> covers your mouth with <<his>> pussy, making it difficult to breathe.
<<violence 3>><<bruise face>><<set $speechvaginamouth to 1>>
<<else>>
<<if $mouthsubmit is 1>>
<<if $rng gte 1>>
<<He>> rubs <<his>> pussy against your lips.
<<if $enemyarousal gte (($enemyarousalmax / 5) * 3)>>
You can taste <<his>> juices.
<</if>>
<<sex 3>><<set $speechvaginamouth to 1>>
<<else>>
<<He>> moves <<his>> pussy away from your face.
<<set $mouthuse to 0>><<set $mouthstate to 0>><<set $NPCList[_n].vagina to 0>>
<</if>>
<<else>>
<<if $rng gte 1>>
<<He>> rubs <<his>> pussy against your lips.
<<if $enemyarousal gte (($enemyarousalmax / 5) * 3)>>
You can taste <<his>> juices.
<</if>>
<<sex 3>><<set $speechvaginamouth to 1>>
<<else>>
<<He>> moves <<his>> pussy away from your face.
<<set $mouthuse to 0>><<set $mouthstate to 0>><<set $NPCList[_n].vagina to 0>>
<</if>>
<</if>>
<</if>>
<</if>>
<<set $rng to random(1, 100)>>
<<if $NPCList[_n].vagina is "vaginaentrance">>
<<if $rng gte 51>>
<<He>> kisses your <<pussy>> with <<his>> own, <span class="purple">teasing what's to come.</span>
<<set $vaginastate to "othervaginaimminent">><<set $NPCList[_n].vagina to "vaginaimminent">><<sex 10>>
<<else>>
<<He>> hovers <<his>> pussy close to yours.
<<neutral 1>>
<</if>>
<<set $speechtribentrance to 1>>
<<elseif $NPCList[_n].vagina is "vaginaimminent">>
<<He>> thrusts forward, <span class="pink">
<<if $enemyarousal gte (($enemyarousalmax / 10) * 7)>>
squelching
<<elseif $enemyarousal gte (($enemyarousalmax / 10) * 4)>>
smashing
<<else>>
pressing
<</if>>
<<his>> pussy against yours.</span>
<<set $vaginastate to "othervagina">><<set $NPCList[_n].vagina to "vagina">><<sex 20>><<set $speechvaginavagina to 1>>
<<elseif $NPCList[_n].vagina is "vagina">>
<<if $rng gte 1>>
<<if $enemyarousal gte $enemyarousalmax * 0.8>>
<<He>> thrusts <<his>> hips, pounding your <<pussy>> against <<his>> with a violent intensity.
<<if $vaginaWetness gte 45>>
<span class="purple">Your juices mingle.</span><<purity -1>>
<</if>>
<<elseif $enemyarousal gte $enemyarousalmax * 0.6>>
<<He>> thrusts <<his>> hips, smashing <<his>> pussy against yours.
<<if $vaginaWetness gte 45>>
<span class="purple">Your juices mingle.</span><<purity -1>>
<</if>>
<<elseif $enemyarousal gte $enemyarousalmax * 0.4>>
<<He>> thrusts <<his>> hips, rubbing and kneading your pussy with <<his>> own.
<<elseif $enemyarousal gte $enemyarousalmax * 0.2>>
<<He>> rubs and needs your <<pussy>> with <<his>> own.
<<else>>
<<He>> kneads and kisses your <<pussy>> with <<his>> own.
<</if>>
<<sex 20>><<set $speechvaginavagina to 1>>
<<else>>
<span class="lblue"><<He>> moves <<his>> pussy away from yours.</span>
<<set $vaginause to 0>><<set $NPCList[_n].vagina to 0>>
<</if>>
<</if>>
<<if $NPCList[_n].vagina is "leftarm">>
<<if $rng gte 1>>
<<He>> rubs <<his>> pussy against your fingers.
<<submission 2>>
<<else>>
<<He>> moves your hand away from <<his>> pussy.
<<set $leftarm to 0>><<set $NPCList[_n].vagina to 0>><<set $leftactiondefault to "leftplay">>
<</if>>
<</if>>
<<if $NPCList[_n].vagina is "rightarm">>
<<if $rng gte 1>>
<<He>> rubs <<his>> pussy against your fingers.
<<submission 2>>
<<else>>
<<He>> moves your hand away from <<his>> pussy.
<<set $rightarm to 0>><<set $NPCList[_n].vagina to 0>><<set $rightactiondefault to "rightplay">>
<</if>>
<</if>>
<<set $rng to random(1, 100)>>
<<if $NPCList[_n].vagina is "feet">><<set $speechfeet to 1>>
<<if $rng gte 1>>
<<He>> rubs <<his>> pussy against your feet.
<<submission 2>>
<<else>>
<<He>> moves your feet away from <<his>> pussy.
<<set $feetuse to 0>><<set $NPCList[_n].vagina to 0>>
<</if>>
<</if>>
<<set $rng to random(1, 100)>>
<<if $NPCList[_n].vagina is "footjob">>
<<if $rng gte 101>>
<span class="blue"><<He>> stops pressing <<his>> foot against your <<genitals>>.</span>
<<set $NPCList[_n].vagina to 0>>
<<if $penisexist is 1>>
<<set $penisuse to 0>>
<<else>>
<<set $vaginause to 0>>
<</if>>
<<else>>
<<if $penisexist is 1>>
<<He>> presses your penis against your stomach with <<his>> foot and rubs your glans between <<his>> toes.
<<set $speechpenisfoot to 1>><<neutral 5>><<violence 1>>
<<else>>
<<He>> rubs <<his>> foot against your <<pussy>>.
<<set $speechvaginafoot to 1>><<neutral 5>><<violence 1>>
<</if>>
<</if>>
<</if>>
<<set $rng to random(1, 100)>>
<<if $NPCList[_n].vagina is "otherfrot">>
<<if $rng gte 101>>
<span class="blue"><<He>> shifts <<his>> ass and presses <<his>> anus against your <<penis>>.</span>
<<set $penisuse to "otheranus">><<set $NPCList[_n].vagina to "otheranusentrance">><<set $penisstate to "otheranusentrance">><<set $speechotheranusentrance to 1>>
<<else>>
<<He>> rubs <<his>> ass against your <<penis>>.
<<sex 5>>
<</if>>
<</if>>
<<set $rng to random(1, 100)>>
<<if $NPCList[_n].vagina is "otheranus">>
<<if $rng gte 101>>
<span class="purple"><<He>> moves <<his>> pelvis away, releasing your <<penis>> from <<his>> anus.</span>
<<sex 30>><<set $NPCList[_n].vagina to "otheranusimminent">><<bruise penis>><<violence 1>><<set $penisstate to "otheranusimminent">><<set $speechotheranusimminent to 1>>
<<elseif $rng gte 1>>
<<if $enemyanger gte 100>>
<<if $enemyarousal gte (($enemyarousalmax / 5) * 4)>>
<<He>> continues to fuck your <<penis>> with <<his>> ass, <<his>> movements violent and erratic. Fluid from <<his>> pussy drools onto your length.
<<elseif $enemyarousal gte (($enemyarousalmax / 5) * 2)>>
<<He>> continues to ride you, your penis helpless as it's fucked.
<<else>>
<<He>> fucks your <<penis>> with rough movements, intent on showing you who's boss.
<</if>>
<<elseif $enemyanger gte 20>>
<<if $enemyarousal gte (($enemyarousalmax / 5) * 4)>>
You feel <<his>> ass twitch around your length as <<he>> fucks you.
<<elseif $enemyarousal gte (($enemyarousalmax / 5) * 2)>>
<<He>> continues to violate your <<penis>>, using you as a sex toy.
<<else>>
<<He>> fucks your <<penis>>, taking as much of you into <<his>> ass as <<he>> can.
<</if>>
<<else>>
<<if $enemyarousal gte (($enemyarousalmax / 5) * 4)>>
<<He>> continues riding your <<penis>>, <<his>> anus rhythmically pounding your length. <<His>> body jerks whenever you hit a sensitive spot.
<<elseif $enemyarousal gte (($enemyarousalmax / 5) * 2)>>
<<He>> continues riding your <<penis>>, <<his>> anus rhythmically pounding your length.
<<else>>
<<He>> rides your <<penis>> with steady movements.
<</if>>
<</if>>
<<sex 30>><<bruise penis>><<violence 1>><<set $speechotheranuspenetrated to 1>>
<</if>>
<</if>>
<<set $rng to random(1, 100)>>
<<if $NPCList[_n].vagina is "otheranusimminent">>
<<if $rng gte 101>>
<span class="blue"><<He>> stops pressing <<his>> ass against your <<penis>>.</span>
<<set $NPCList[_n].vagina to "otheranusentrance">><<set $penisstate to "otheranusentrance">><<set $speechotheranusentrance to 1>>
<<elseif $rng gte 1>>
<<if $nopenile is 0>>
<<set $penisactiondefault to "take">>
<<if $penissize lt 0 and $arousal lte 8000>>
<<He>> presses <<his>> ass against the tip of your <<penis>>, trying to take you in. <span class="blue">But you don't have an erection.</span>
<<set $speechpenissmall to 1>><<set $enemyanger += 5>>
<<elseif $penissize lte 2 or $penissize is 3 and random(1, 100) gte 70 or $penissize gte 4 and random(1, 100) gte 90>>
<<if $player.virginity.penile isnot true>>
<span class="pink"><<He>> eases your <<penis>> into <<his>> ass, swallowing you to the base.</span>
<<sex 30>><<set $NPCList[_n].vagina to "otheranus">><<penilestat>><<bruise penis>><<violence 1>><<raped>><<penisraped>><<set $penisstate to "otheranus">><<set $speechotheranuspenetrated to 1>>
<<elseif $player.virginity.penile is true>>
<span class="pink"> <<He>> eases your virgin penis into <<his>> ass,</span><span class="red"> separating your foreskin from your glans and forever robbing you of your purity.</span>
<<sex 100>><<set $NPCList[_n].vagina to "otheranus">><<takeVirginity $NPCList[_n].fullDescription "penile">><<bruise penis>><<penilestat>><<violence 100>><<raped>><<penisraped>><<set $penisstate to "otheranus">><<set $speechpenisvirgin to 1>>
<</if>>
<<if $penissize gte 4>>
<<He>> looks proud to have taken something so big.
<</if>>
<<else>>
<<He>> presses <<his>> ass against the tip of your <<penis>>, trying to take you in. <span class="blue">Your girth proves too much.</span>
<<set $speechpenisbig to 1>><<set $enemyanger += 5>>
<</if>>
<<else>>
Respecting your wishes, <<he>> does not envelope your <<penis>> with <<his>> ass, instead teasing the tip of your glans.
<<sex 15>><<set $speechotheranuswithhold to 1>>
<</if>>
<</if>>
<</if>>
<<set $rng to random(1, 100)>>
<<if $NPCList[_n].vagina is "otheranusentrance">>
<<if $rng gte 101>>
<span class="lblue"><<He>> moves <<his>> ass away from your <<penis>>.</span>
<<set $NPCList[_n].vagina to 0>><<set $penisuse to 0>><<set $penisstate to 0>>
<<elseif $rng gte 1>>
<<if $worn.lower.vagina_exposed is 0>>
<<He>> rubs <<his>> ass against your <<penis>> through your $worn.lower.name.
<<sex 5>><<set $worn.lower.integrity -= 10>><<set $speechotheranusentrance to 1>>
<<elseif $worn.lower.vagina_exposed is 1>>
<<set $rng to random(1, 100)>>
<<if $worn.under_lower.vagina_exposed is 0>>
<<He>> rubs <<his>> ass against your <<penis>> through your $worn.under_lower.name.
<<sex 5>><<set $worn.under_lower.integrity -= 10>><<set $speechotheranusentrance to 1>>
<<elseif $worn.under_lower.vagina_exposed is 1>>
<<if $rng gte 51>>
<<if $worn.genitals.type.includes("chastity")>>
<<He>> rubs <<his>> ass against your <<penis>> through your $worn.genitals.name.
<<sex 25>><<set $worn.genitals.integrity -= 10>><<set $speechchastity to 1>>
<<elseif $nopenile is 1>>
<span class="purple"><<He>> presses <<his>> ass against your <<penis>>.</span>
<<sex 20>><<set $NPCList[_n].vagina to "otheranusimminent">><<set $penisstate to "otheranusimminent">><<set $speechotheranusimminent to 1>>
<<elseif $penisWetness gte ($penissize * 15) + random(1, 40) or random(1, 2) is 2>>
<<He>> presses <<his>> ass against your <<penis>>. <<penis_lube_text>> <span class="pink">your tip is pushed into <<him>>, a thrust away from being enveloped.</span>
<<sex 20>><<set $NPCList[_n].vagina to "otheranusimminent">><<set $penisstate to "otheranusimminent">><<set $speechotheranusimminent to 1>>
<<else>>
<<He>> presses <<his>> ass against your <<penis>>, <span class="blue">but fails to envelop you.</span> Your penis angles away and rubs between <<his>> cheeks.
<<sex 5>><<set $speechotheranusimminent to 1>>
<</if>>
<<elseif $rng gte 1>>
<<if !$worn.genitals.type.includes("chastity")>>
<<He>> rubs your <<penis>> between <<his>> cheeks.
<<sex 10>>
<<else>>
<<He>> rubs <<his>> cheeks on your $worn.genitals.name.
<<sex 10>>
<</if>>
<</if>>
<</if>>
<</if>>
<</if>>
<</if>>
<<if $NPCList[_n].vagina is 0>>
<<if $gloryhole>>
The pussy waits expectantly.
<<elseif $enemyanger + $rng lte 20>>
<<He>> sways <<his>> hips suggestively.
<<neutral 1>><<set $speechvaginaflaunt to 1>>
<<elseif $enemyanger + $rng lte 40>>
<<He>> twirls on the spot.
<<neutral 3>><<set $speechvaginaflaunt to 1>>
<<elseif $enemyanger + $rng lte 50 and $NPCList[_n].location.genitals is 0 and $NPCList[_n].location.head isnot "genitals">>
<<if $penisexist is 1>>
<<if $penisuse is 0 and $analdisable is "f">>
<span class="blue"><<He>> straddles you, rubbing <<his>> ass against your <<penis>>.</span>
<<neutral 5>><<set $penisuse to "otheranus">><<set $NPCList[_n].vagina to "otheranusentrance">><<set $penisstate to "otheranusentrance">><<set $speechotheranusentrance to 1>>
<<set $NPCList[_n].location.genitals = "genitals">>
<</if>>
<</if>>
<<elseif $enemyanger + $rng lte 60>>
<<He>> rubs <<his>> pussy against your thigh.
<<neutral 10>>
<<elseif $enemyanger + $rng lte 80 and $NPCList[_n].lefthand is 0>>
<span class="lblue"><<He>> presses <<his>> fingers against <<his>> labia.</span>
<<neutral 1>><<set $enemyarousal += 10>><<set $NPCList[_n].vagina to "lefthand">><<set $NPCList[_n].lefthand to "othervagina">>
<<elseif $enemyanger + $rng lte 80 and $NPCList[_n].righthand is 0>>
<span class="lblue"><<He>> presses <<his>> fingers against <<his>> labia.</span>
<<neutral 1>><<set $enemyarousal += 10>><<set $NPCList[_n].vagina to "righthand">><<set $NPCList[_n].righthand to "othervagina">>
<<elseif $enemyanger + $rng lte 80>>
<<He>> rubs <<his>> pussy against your thigh.
<<neutral 2>>
<<elseif $enemyanger + $rng lte 100 and $penisuse is 0 and $penisexist is 1 and $worn.under_lower.vagina_exposed is 1 and $worn.lower.vagina_exposed is 1 and $NPCList[_n].location.genitals is 0 and $NPCList[_n].location.head isnot "genitals">>
<<set $penisuse to "othervagina">><<set $NPCList[_n].vagina to "penisentrance">><<set $penisstate to "entrance">>
<span class="blue"><<He>> straddles you, <<his>> pussy hovering close to your <<penis>>.</span>
<<set $NPCList[_n].location.genitals = "genitals">>
<<elseif $enemyanger + $rng lte 100 and $vaginause is 0 and $vaginaexist is 1 and $worn.under_lower.vagina_exposed is 1 and $worn.lower.vagina_exposed is 1 and $NPCList[_n].location.genitals is 0 and $NPCList[_n].location.head isnot "genitals">>
<<set $vaginause to "othervagina">><<set $vaginastate to "othervaginaentrance">><<set $NPCList[_n].vagina to "vaginaentrance">><<sex 5>>
<span class="blue"><<He>> moves <<his>> pussy close to yours.</span>
<<set $NPCList[_n].location.genitals = "genitals">><<set $speechtribentrance to 1>>
<<elseif $enemyanger + $rng lte 120 and $penisuse is 0 and $penisexist is 1 and $worn.under_lower.vagina_exposed is 1 and $worn.lower.vagina_exposed is 1 and $NPCList[_n].location.genitals is 0 and $NPCList[_n].location.head isnot "genitals" and !$worn.genitals.type.includes("chastity")>>
<<set $penisuse to "othervagina">><<set $NPCList[_n].vagina to "penisimminent">><<set $penisstate to "imminent">>
<span class="purple"><<He>> wraps <<his>> legs around your pelvis, pressing <<his>> pussy against your <<genitals>>.</span>
<<set $NPCList[_n].location.genitals = "genitals">>
<<elseif $enemyanger + $rng lte 120 and $vaginause is 0 and $vaginaexist is 1 and $worn.under_lower.vagina_exposed is 1 and $worn.lower.vagina_exposed is 1 and $NPCList[_n].location.genitals is 0 and $NPCList[_n].location.head isnot "genitals">>
<<set $vaginause to "othervagina">><<set $vaginastate to "othervagina">><<set $NPCList[_n].vagina to "vagina">><<sex 20>>
<<He>> pushes <<his>> pussy against yours.
<<set $NPCList[_n].location.genitals = "genitals">>
<<elseif $enemyanger + $rng lte 140 and $NPCList[_n].location.genitals is 0 and $NPCList[_n].location.head isnot "genitals">>
<<if $position is "wall">>
<<He>> sits on your protruding <<bottom>>, pressing down on you painfully.
<<violence 3>>
<<elseif $mouthuse is 0>>
<<He>> rubs <<his>> clit against your face.
<<violence 3>>
<<else>>
<<He>> frots against your thigh while squeezing it with <<his>> own.
<<violence 3>>
<</if>>
<<elseif $enemyanger + $rng lte 160 and $NPCList[_n].location.genitals is 0 and $NPCList[_n].location.head isnot "genitals">>
<span class="purple"><<He>> presses <<his>> foot against your <<genitals>>.</span>
<<neutral 5>><<set $NPCList[_n].vagina to "footjob">>
<<if $penisexist is 1>>
<<set $penisuse to "feet">><<set $speechpenisfoot to 1>>
<</if>>
<<if $vaginaexist is 1>>
<<set $vaginause to "feet">>
<<if $penisexist is 0>>
<<set $speechvaginafoot to 1>>
<</if>>
<</if>>
<<elseif $enemyanger + $rng lte 180 and $NPCList[_n].location.genitals is 0 and $NPCList[_n].location.head isnot "genitals">>
<<if $position is "wall">>
<<He>> kicks you in the <<bottom>>.
<<violence 10>><<hitstat>><<bruise bottom>>
<<else>>
<<He>> kicks you in the stomach.
<<violence 10>><<hitstat>><<bruise face>>
<</if>>
<<elseif $enemyanger + $rng lte 200 and $mouthuse is 0>>
<<if $pullaway is 1>>
<<set $pullaway to 0>>
Saliva drips from <<his>> pussy.
<<else>>
<<if $position is "wall" and $NPCList[_n].location.genitals is 0 and $NPCList[_n].location.head isnot "genitals">>
<<if $penisexist is 1>>
<<He>> kicks your <<penis>>.
<<violence 20>><<hitstat>><<bruise penis>><<set $speechbeat to 1>>
<<elseif $vaginaexist is 1>>
<<He>> kicks your <<pussy>>.
<<violence 20>><<hitstat>><<bruise vagina>><<set $speechbeat to 1>>
<</if>>
<<elseif $NPCList[_n].location.genitals is 0 and $NPCList[_n].location.head isnot "head">>
<span class="purple"><<He>> wraps <<his>> legs around your head and presses <<his>> pussy against your mouth.</span>
<<submission 5>><<set $mouthuse to "othervagina">><<set $NPCList[_n].vagina to "mouth">><<set $mouthstate to "othervagina">><<violence 3>><<bruise face>><<set $speechvaginamouth to 1>>
<<set $NPCList[_n].location.genitals = "head">>
<</if>>
<</if>>
<<elseif $NPCList[_n].location.genitals is 0 and $NPCList[_n].location.head isnot "genitals">>
<<if $position is "wall">>
<<if $penisexist is 1>>
<<He>> kicks your <<penis>>.
<<violence 20>><<hitstat>><<bruise penis>><<set $speechbeat to 1>>
<<elseif $vaginaexist is 1>>
<<He>> kicks your <<pussy>>.
<<violence 20>><<hitstat>><<bruise vagina>><<set $speechbeat to 1>>
<</if>>
<<else>>
<<He>> kicks you in the face.
<<violence 10>><<bruise face>><<set $speechbeat to 1>><<hitstat>>
<</if>>
<</if>>
<</if>>
<<set $rng to random(1, 100)>>
<<if $NPCList[_n].mouth is "thigh">>
<<He>> kisses and licks your thigh.
<<neutral 5>>
<</if>>
<<set $rng to random(1, 100)>>
<<if $NPCList[_n].mouth is "bottom">>
<<He>> kisses and licks your <<bottom>>.
<<neutral 5>>
<</if>>
<<set $rng to random(1, 100)>>
<<if $NPCList[_n].mouth is "anus">>
<<if $rng gte 101>>
<span class="purple"><<He>> retracts <<his>> tongue from your anus.</span>
<<sex 30>><<set $NPCList[_n].mouth to "anusimminent">><<bruise anus>><<violence 1>><<set $anusstate to "othermouthimminent">>
<<elseif $rng gte 1>>
<<if $enemyarousal lte ($enemyarousalmax / 5)>>
<<He>> caresses your anus with <<his>> tongue.
<<sex 30>><<bruise anus>><<violence 1>>
<<elseif $enemyarousal lte (($enemyarousalmax / 5) * 2)>>
<<His>> tongue probes inside your <<bottom>>.
<<sex 30>><<bruise anus>><<violence 1>>
<<elseif $enemyarousal lte (($enemyarousalmax / 5) * 3)>>
<<He>> circles <<his>> tongue inside your <<bottom>>.
<<sex 30>><<bruise anus>><<violence 1>>
<<elseif $enemyarousal lte (($enemyarousalmax / 5) * 4)>>
<<He>> presses <<his>> mouth firmly against your <<bottom>>, letting <<him>> push <<his>> tongue deeper into your anus.
<<sex 30>><<bruise anus>><<violence 1>>
<<else>>
Repeatedly thrusting and retracting, <<he>> fucks your <<bottom>> with <<his>> tongue.
<<sex 30>><<bruise anus>><<violence 1>>
<</if>>
<</if>>
<</if>>
<<set $rng to random(1, 100)>>
<<if $NPCList[_n].mouth is "anusimminent">>
<<if $rng gte 101>>
<span class="blue"><<He>> stops pressing <<his>> tongue against your anus.</span>
<<set $NPCList[_n].mouth to "anusentrance">><<set $anusstate to "othermouthentrance">>
<<elseif $rng gte 1>>
<<if $noanal is 0 and $worn.genitals.anus_exposed is 0>>
<<He>> uses <<his>> tongue to lick around your $worn.genitals.name attempting to get past it.
<<sex 25>><<set $worn.genitals.integrity -= 10>>
<<elseif $noanal is 1 and $worn.genitals.anus_exposed is 0>>
<<He>> uses <<his>> tongue to lick around your $worn.genitals.name.
<<sex 30>>
<<elseif $noanal is 0>>
<<if $player.virginity.anal isnot true or $virginitytest isnot 1>>
<span class="pink"><<He>> pushes <<his>> tongue into your anus.</span>
<<sex 30>><<set $NPCList[_n].mouth to "anus">><<analstat>><<bruise anus>><<violence 1>><<set $anusstate to "othermouth">>
<<elseif $player.virginity.anal is true>>
<span class="pink"><<He>> pushes <<his>> tongue into your virgin anus,</span><span class="red"> violating you in a way you hadn't conceived of.</span>
<<sex 100>><<set $NPCList[_n].mouth to "anus">><<takeVirginity $NPCList[_n].fullDescription "anal">><<bruise anus>><<analstat>><<violence 100>><<raped>><<anusraped>><<set $anusstate to "othermouth">>
<</if>>
<<else>>
Respecting your wishes, <<he>> does not penetrate your <<bottom>> with <<his>> tongue, instead licking your anus.
<<sex 15>>
<</if>>
<</if>>
<</if>>
<<set $rng to random(1, 100)>>
<<if $NPCList[_n].mouth is "anusentrance">>
<<if $rng gte 101>>
<span class="lblue"><<He>> moves <<his>> head away from your <<bottom>>.</span>
<<set $NPCList[_n].mouth to 0>><<set $anususe to 0>><<set $anusstate to 0>>
<<if $NPCList[_n].vagina is "othermouth">>
<<set $NPCList[_n].vagina to 0>>
<</if>>
<<if $NPCList[_n].penis is "othermouth">>
<<set $NPCList[_n].penis to 0>>
<</if>>
<<elseif $rng gte 1>>
<<if $worn.lower.anus_exposed is 0>>
<<He>> circles <<his>> tongue around your anus through your $worn.lower.name.
<<sex 5>><<set $worn.lower.integrity -= 10>>
<<elseif $worn.lower.anus_exposed is 1>>
<<set $rng to random(1, 100)>>
<<if $worn.under_lower.anus_exposed is 0>>
<<He>> circles <<his>> tongue around your anus through your $worn.under_lower.name.
<<sex 5>><<set $worn.under_lower.integrity -= 10>>
<<elseif $worn.genitals.anus_exposed is 0>>
<<He>> prods your $worn.genitals.name with <<his>> tongue.
<<sex 5>><<set $worn.genitals.integrity -= 10>>
<<elseif $worn.under_lower.anus_exposed is 1 and $worn.genitals.anus_exposed is 1>>
<<if $rng gte 71>>
<<if $noanal is 0 and $worn.genitals.anal_shield is 1>>
<span class="purple"><<He>> presses <<his>> tongue against your $worn.genitals.name near your anus.</span>
<<sex 20>><<set $NPCList[_n].mouth to "anusimminent">><<set $anusstate to "othermouthimminent">>
<<elseif $noanal is 1>>
<span class="purple"><<He>> presses <<his>> tongue against your anus.</span>
<<sex 20>><<set $NPCList[_n].mouth to "anusimminent">><<set $anusstate to "othermouthimminent">>
<<else>>
<span class="purple"><<He>> presses <<his>> tongue against your anus, preparing to penetrate you.</span>
<<sex 20>><<set $NPCList[_n].mouth to "anusimminent">><<set $anusstate to "othermouthimminent">>
<</if>>
<<elseif $rng gte 1>>
<<He>> kisses and licks your <<bottom>>.
<<sex 10>>
<</if>>
<</if>>
<</if>>
<</if>>
<</if>>
<<set $rng to random(1, 100)>>
<<if $NPCList[_n].mouth is "vagina">>
<<if $rng gte 101>>
<span class="purple"><<He>> retracts <<his>> tongue from your <<pussy>>.</span>
<<sex 30>><<set $NPCList[_n].mouth to "vaginaimminent">><<bruise vagina>><<violence 1>><<set $vaginastate to "othermouthimminent">>
<<elseif $rng gte 1>>
<<if $enemyarousal lte ($enemyarousalmax / 5)>>
<<He>> caresses your vagina with <<his>> tongue.
<<sex 30>><<bruise vagina>><<violence 1>>
<<elseif $enemyarousal lte (($enemyarousalmax / 5) * 2)>>
<<He>> presses down on your <<clit>> with <<his>> teeth while exploring your vagina with <<his>> tongue.
<<sex 30>><<bruise vagina>><<violence 1>>
<<elseif $enemyarousal lte (($enemyarousalmax / 5) * 3)>>
<<He>> circles <<his>> tongue around your vagina.
<<sex 30>><<bruise vagina>><<violence 1>>
<<elseif $enemyarousal lte (($enemyarousalmax / 5) * 4)>>
<<He>> presses <<his>> mouth firmly against your <<pussy>>, then pushes <<his>> tongue deeper into your vagina. <<He>> slowly pulls out again, then takes a deep breath.
<<sex 30>><<bruise vagina>><<violence 1>>
<<else>>
Repeatedly thrusting and retracting, <<he>> fucks your <<pussy>> with <<his>> tongue.
<<sex 30>><<bruise vagina>><<violence 1>>
<</if>>
<</if>>
<</if>>
<<set $rng to random(1, 100)>>
<<if $NPCList[_n].mouth is "vaginaimminent">>
<<if $rng gte 101>>
<span class="blue"><<He>> stops pressing <<his>> tongue against your <<pussy>>.</span>
<<set $NPCList[_n].mouth to "vaginaentrance">><<set $vaginastate to "othermouthentrance">>
<<elseif $rng gte 1>>
<<if $novaginal is 0 and $worn.genitals.type.includes("chastity")>>
<<He>> licks around your $worn.genitals.name, attempting to get past it.
<<sex 25>><<set $worn.genitals.integrity -= 10>>
<<elseif $novaginal is 1 and $worn.genitals.type.includes("chastity")>>
<<He>> licks around your $worn.genitals.name.
<<sex 30>>
<<elseif $novaginal is 0>>
<<if $player.virginity.vaginal isnot true or $virginitytest isnot 1>>
<span class="pink"><<He>> pushes <<his>> tongue between your <<pussy>> lips.</span>
<<sex 30>><<set $NPCList[_n].mouth to "vagina">><<vaginalstat>><<bruise vagina>><<violence 1>><<set $vaginastate to "othermouth">>
<<elseif $player.virginity.vaginal is true>>
<span class="pink"><<He>> pushes <<his>> tongue into your virgin pussy,</span><span class="red"> breaking your hymen and forever robbing you of your purity.</span>
<<sex 100>><<set $NPCList[_n].mouth to "vagina">><<takeVirginity $NPCList[_n].fullDescription "vaginal">><<bruise vagina>><<vaginalstat>><<violence 100>><<raped>><<vaginaraped>><<set $vaginastate to "othermouth">>
<</if>>
<<else>>
Respecting your wishes, <<he>> does not penetrate your <<pussy>> with <<his>> tongue, instead running <<his>> tongue up and down your labia.
<<sex 15>>
<</if>>
<</if>>
<</if>>
<<set $rng to random(1, 100)>>
<<if $NPCList[_n].mouth is "vaginaentrance">>
<<if $rng gte 101>>
<span class="lblue"><<He>> moves <<his>> head away from your <<pussy>>.</span>
<<set $NPCList[_n].mouth to 0>><<set $vaginause to 0>><<set $vaginastate to 0>>
<<if $NPCList[_n].vagina is "othermouth">>
<<set $NPCList[_n].vagina to 0>>
<</if>>
<<if $NPCList[_n].penis is "othermouth">>
<<set $NPCList[_n].penis to 0>>
<</if>>
<<elseif $rng gte 1>>
<<if $worn.lower.vagina_exposed is 0>>
<<He>> traces the outline of your <<pussy>> with <<his>> tongue through your $worn.lower.name.
<<sex 5>><<set $worn.lower.integrity -= 10>>
<<elseif $worn.lower.vagina_exposed is 1>>
<<set $rng to random(1, 100)>>
<<if $worn.under_lower.vagina_exposed is 0>>
<<He>> traces the outline of your <<pussy>> with <<his>> tongue through your $worn.under_lower.name.
<<sex 5>><<set $worn.under_lower.integrity -= 10>>
<<elseif $worn.under_lower.vagina_exposed is 1>>
<<if $rng gte 71>>
<<if $novaginal is 0 and $worn.genitals.type.includes("chastity")>>
<span class="purple"><<He>> presses <<his>> lips against your $worn.genitals.name, near your <<pussy>>.</span>
<<sex 20>><<set $NPCList[_n].mouth to "vaginaimminent">><<set $vaginastate to "othermouthimminent">>
<<elseif $novaginal is 1>>
<span class="purple"><<He>> presses <<his>> lips against your <<pussy>>.</span>
<<sex 20>><<set $NPCList[_n].mouth to "vaginaimminent">><<set $vaginastate to "othermouthimminent">>
<<else>>
<span class="purple"><<He>> presses <<his>> lips against your <<pussy>>, preparing to fuck you with <<his>> tongue.</span>
<<sex 20>><<set $NPCList[_n].mouth to "vaginaimminent">><<set $vaginastate to "othermouthimminent">>
<</if>>
<<elseif $rng gte 1>>
<<if !$worn.genitals.type.includes("chastity")>>
<<He>> blows on your <<clit>> and runs <<his>> tongue around your labia.
<<sex 10>>
<<else>>
<<He>> stares at your $worn.genitals.name.
<<sex 5>>
<</if>>
<</if>>
<</if>>
<</if>>
<</if>>
<</if>>
<<set $rng to random(1, 100)>>
<<if $NPCList[_n].mouth is "penis">>
<<if $rng gte 101>>
<span class="purple"><<He>> moves <<his>> head back, releasing your <<penis>> from <<his>> mouth.</span>
<<sex 30>><<set $NPCList[_n].mouth to "penisimminent">><<bruise penis>><<violence 1>><<set $penisstate to "othermouthimminent">>
<<elseif $rng gte 1>>
<<if $enemyarousal lte ($enemyarousalmax / 5)>>
<<He>> slowly caresses your shaft with <<his>> tongue.
<<sex 30>><<bruise penis>><<violence 1>>
<<elseif $enemyarousal lte (($enemyarousalmax / 5) * 2)>>
Eyes fixed on your face, <<he>> wraps <<his>> tongue around your <<penis>> and sucks.
<<sex 30>><<bruise penis>><<violence 1>>
<<elseif $enemyarousal lte (($enemyarousalmax / 5) * 3)>>
<<He>> squeezes <<his>> lips around your <<penis>>, and circles <<his>> tongue around your glans.
<<sex 30>><<bruise penis>><<violence 1>>
<<elseif $enemyarousal lte (($enemyarousalmax / 5) * 4)>>
<<He>> takes you deeper into <<his>> mouth, until your <<penis>> disappears inside <<him>> completely. <<He>> slowly pushes you out again, then takes a deep breath.
<<sex 30>><<bruise penis>><<violence 1>>
<<else>>
<<He>> repeatedly swallows and expels your <<penis>>, fucking you with <<his>> mouth.
<<sex 30>><<bruise penis>><<violence 1>>
<</if>>
<</if>>
<</if>>
<<set $rng to random(1, 100)>>
<<if $NPCList[_n].mouth is "penisimminent">>
<<if $rng gte 101>>
<span class="blue"><<He>> stops pressing <<his>> lips against your <<penis>>.</span>
<<set $NPCList[_n].mouth to "penisentrance">><<set $penisstate to "othermouthentrance">>
<<elseif $rng gte 1>>
<<if $nopenile is 0 and $worn.genitals.type.includes("chastity")>>
<<He>> licks around your $worn.genitals.name, near your <<penis>>, attempting to get past it.
<<sex 25>><<set $worn.genitals.integrity -= 10>>
<<elseif $nopenile is 1 and $worn.genitals.type.includes("chastity")>>
<<He>> licks around your $worn.genitals.name, near your <<penis>>.
<<sex 30>>
<<elseif $nopenile is 0>>
<<if $player.virginity.penile isnot true or $virginitytest isnot 1>>
<span class="pink"><<He>> pushes <<his>> lips against your <<penis>>, taking you into <<his>> mouth.</span>
<<sex 30>><<set $NPCList[_n].mouth to "penis">><<penilestat>><<bruise penis>><<violence 1>><<set $penisstate to "othermouth">>
<<elseif $player.virginity.penile is true>>
<span class="pink"><<He>> pushes <<his>> lips against your virgin penis, taking you into <<his>> mouth,</span><span class="red"> separating your foreskin from your glans and forever robbing you of your purity.</span>
<<sex 100>><<set $NPCList[_n].mouth to "penis">><<takeVirginity $NPCList[_n].fullDescription "penile">><<bruise penis>><<penilestat>><<violence 100>><<raped>><<penisraped>><<set $penisstate to "othermouth">>
<</if>>
<<else>>
Respecting your wishes, <<he>> does not envelope your <<penis>> with <<his>> mouth, instead kissing the tip of your glans.
<<sex 15>>
<</if>>
<</if>>
<</if>>
<<set $rng to random(1, 100)>>
<<if $NPCList[_n].mouth is "penisentrance">>
<<if $rng gte 101>>
<span class="lblue"><<He>> moves <<his>> head away from your <<penis>>.</span>
<<set $NPCList[_n].mouth to 0>><<set $penisuse to 0>><<set $penisstate to 0>>
<<if $NPCList[_n].vagina is "othermouth">>
<<set $NPCList[_n].vagina to 0>>
<</if>>
<<if $NPCList[_n].penis is "othermouth">>
<<set $NPCList[_n].penis to 0>>
<</if>>
<<elseif $rng gte 1>>
<<if $worn.lower.vagina_exposed is 0>>
<<He>> traces the outline of your <<penis>> with <<his>> tongue through your $worn.lower.name.
<<sex 5>><<set $worn.lower.integrity -= 10>>
<<elseif $worn.lower.vagina_exposed is 1>>
<<set $rng to random(1, 100)>>
<<if $worn.under_lower.vagina_exposed is 0>>
<<He>> traces the outline of your <<penis>> with <<his>> tongue through your $worn.under_lower.name.
<<sex 5>><<set $worn.under_lower.integrity -= 10>>
<<elseif $worn.under_lower.vagina_exposed is 1>>
<<if $rng gte 71>>
<<if $worn.genitals.type.includes("chastity")>>
<span class="purple"><<He>> tries to wriggle <<his>> tongue into your $worn.genitals.name, eager to taste your <<penis>>.</span>
<<sex 20>>
<<elseif $nopenile is 1>>
<span class="purple"><<He>> presses <<his>> lips against your <<penis>>.</span>
<<sex 20>><<set $NPCList[_n].mouth to "penisimminent">><<set $penisstate to "othermouthimminent">>
<<else>>
<span class="purple"><<He>> presses <<his>> lips against your <<penis>>, preparing to take you in <<his>> mouth proper.</span>
<<sex 20>><<set $NPCList[_n].mouth to "penisimminent">><<set $penisstate to "othermouthimminent">>
<</if>>
<<elseif $rng gte 1>>
<<if !$worn.genitals.type.includes("chastity")>>
<<He>> blows on and licks the tip of your <<penis>>.
<<sex 10>>
<<else>>
<<He>> stares at your $worn.genitals.name.
<<sex 5>>
<</if>>
<</if>>
<</if>>
<</if>>
<</if>>
<</if>>
<<set $rng to random(1, 100)>>
<<if $NPCList[_n].mouth is "kiss">>
<<if $speechvaginavirgin isnot 1 and $speechpenisvirgin isnot 1 and $speechanusvirgin isnot 1 and $speechmouthvirgin isnot 1>>
<<if $rng gte 101>>
<span class="lblue"><<He>> pulls <<his>> mouth away from yours.</span>
<<set $NPCList[_n].mouth to 0>><<set $mouthuse to 0>><<set $mouthstate to 0>>
<<set $NPCList[_n].location.head to 0>>
<<else>>
<<if $enemyanger lte 20>>
<<He>> explores your mouth with <<his>> tongue.
<<sex 2>>
<<else>>
<<He>> thrusts <<his>> tongue deep into your mouth.
<<violence 1>>
<</if>>
<</if>>
<<else>>
<span class="lblue"><<He>> pulls <<his>> mouth away from yours.</span>
<<set $mouthuse to 0>><<set $NPCList[_n].mouth to 0>><<set $mouthstate to 0>>
<<set $NPCList[_n].location.head to 0>>
<</if>>
<</if>>
<<set $rng to random(1, 100)>>
<<if $NPCList[_n].mouth is "kissimminent">>
<<if $speechvaginavirgin isnot 1 and $speechpenisvirgin isnot 1 and $speechanusvirgin isnot 1 and $speechmouthvirgin isnot 1>>
<<if $rng gte 101>>
<span class="lblue"><<He>> pulls <<his>> mouth away from yours.</span>
<<set $NPCList[_n].mouth to 0>><<set $mouthuse to 0>><<set $mouthstate to 0>>
<<set $NPCList[_n].location.head to 0>>
<<elseif $rng lte 100>>
<<He>> pushes <<his>> tongue between your lips.
<<set $NPCList[_n].mouth to "kiss">><<set $mouthstate to "kiss">><<sex 2>>
<<else>>
<<if $enemyanger lte 20>>
<<He>> gently probes your lips with <<his>> tongue.
<<sex 2>>
<<else>>
<<He>> bites and toys with your lips.
<<violence 1>>
<</if>>
<</if>>
<<else>>
<span class="lblue"> <<He>> pulls <<his>> mouth away from yours.</span>
<<set $mouthuse to 0>><<set $NPCList[_n].mouth to 0>><<set $mouthstate to 0>>
<<set $NPCList[_n].location.head to 0>>
<</if>>
<</if>>
<<set $rng to random(1, 100)>>
<<if $NPCList[_n].mouth is "kissentrance">>
<<if $speechvaginavirgin isnot 1 and $speechpenisvirgin isnot 1 and $speechanusvirgin isnot 1 and $speechmouthvirgin isnot 1>>
<<if $rng gte 101>>
<span class="lblue"><<He>> pulls <<his>> mouth away from yours.</span>
<<set $NPCList[_n].mouth to 0>><<set $mouthuse to 0>><<set $mouthstate to 0>>
<<set $NPCList[_n].location.head to 0>>
<<elseif $rng lte 100>>
<<He>> pulls you closer and presses your lips together in a kiss.
<<set $NPCList[_n].mouth to "kissimminent">><<set $mouthstate to "kissimminent">><<sex 2>>
<<else>>
<<if $enemyanger lte 20>>
<<He>> gently brushes <<his>> lips against yours.
<<sex 1>>
<<else>>
<<He>> bites your lower lip.
<<violence 1>>
<</if>>
<</if>>
<<else>>
<span class="lblue"><<He>> pulls <<his>> mouth away from yours.</span>
<<set $mouthuse to 0>><<set $NPCList[_n].mouth to 0>><<set $mouthstate to 0>>
<<set $NPCList[_n].location.head to 0>>
<</if>>
<</if>>
<<set $rng to random(1, 100)>>
<<if $NPCList[_n].mouth is "chest">>
<<if $speechvaginavirgin isnot 1 and $speechpenisvirgin isnot 1 and $speechanusvirgin isnot 1 and $speechmouthvirgin isnot 1>>
<<if $enemyanger gte 100>>
<<if $milk_amount gte 1>>
<<He>> sucks your nipple. <<Hes>> rough, biting and squeezing. Milk leaks from the tip.
<<breastfeed>>
<<violence 5>>
<<else>>
<<He>> sucks your nipple. <<Hes>> rough, biting and squeezing. Despite <<his>> efforts, no milk comes out. You've been sucked dry.
<<milkvolume 1>>
<<set $cheststate to "chestimminent">><<set $NPCList[_n].mouth to "chestimminent">>
<<violence 3>>
<</if>>
<<else>>
<<if $milk_amount gte 1>>
<<He>> continues to suck your nipple. Milk leaks from the tip.
<<breastfeed>>
<<sex 5>>
<<else>>
<<He>> continues to suck your nipple, but no milk comes out. You've been sucked dry.
<<milkvolume 1>>
<<set $cheststate to "chestimminent">><<set $NPCList[_n].mouth to "chestimminent">>
<<sex 3>>
<</if>>
<</if>>
<<else>>
<span class="lblue"><<He>> pulls <<his>> mouth away from your chest.</span>
<<set $chestuse to 0>><<set $cheststate to 0>><<set $NPCList[_n].mouth to 0>>
<<set $NPCList[_n].location.head to 0>>
<</if>>
<</if>>
<<set $rng to random(1, 100)>>
<<if $NPCList[_n].mouth is "chestimminent">>
<<if $speechvaginavirgin isnot 1 and $speechpenisvirgin isnot 1 and $speechanusvirgin isnot 1 and $speechmouthvirgin isnot 1>>
<<if $lactating is 1 and $breastfeedingdisable is "f" and $milk_amount gte 1>>
<span class="pink"><<He>> takes your nipple into <<his>> mouth. You feel milk leak from your tip.</span>
<<breastfeed>>
<<set $cheststate to "chest">><<set $NPCList[_n].mouth to "chest">><<sex 5>>
<<milkvolume 1>><<set $enemyanger -= 10>>
<<else>>
<<if random(1, 100) gte 81>>
<<He>> pulls <<his>> head away from your chest.
<<set $chestuse to 0>><<set $cheststate to 0>><<set $NPCList[_n].mouth to 0>>
<<else>>
<<if $enemyanger gte 100>>
<<He>> kneads your nipple between <<his>> teeth.
<<violence 3>>
<<else>>
<<He>> sucks your nipple while <<his>> tongue works the tip.
<<sex 3>>
<</if>>
<<milkvolume 1>>
<</if>>
<</if>>
<<else>>
<span class="lblue"><<He>> pulls <<his>> mouth away from your chest.</span>
<<set $chestuse to 0>><<set $cheststate to 0>><<set $NPCList[_n].mouth to 0>>
<<set $NPCList[_n].location.head to 0>>
<</if>>
<</if>>
<<set $rng to random(1, 100)>>
<<if $NPCList[_n].mouth is "chestentrance">>
<<if $speechvaginavirgin isnot 1 and $speechpenisvirgin isnot 1 and $speechanusvirgin isnot 1 and $speechmouthvirgin isnot 1>>
<<if $enemyanger gte 100>>
<<He>> bites your nipple, hard enough to hurt.
<<set $NPCList[_n].mouth to "chestimminent">><<set $cheststate to "chestimminent">>
<<violence 3>>
<<else>>
<<He>> presses the tip of <<his>> tongue against your nipple, licking and teasing.
<<set $NPCList[_n].mouth to "chestimminent">><<set $cheststate to "chestimminent">>
<<sex 3>>
<</if>>
<<milkvolume 1>>
<<else>>
<span class="lblue"><<He>> pulls <<his>> mouth away from your chest.</span>
<<set $chestuse to 0>><<set $cheststate to 0>><<set $NPCList[_n].mouth to 0>>
<<set $NPCList[_n].location.head to 0>>
<</if>>
<</if>>
<<set $rng to random(1, 100)>>
<<if $npc is "Robin">>
<<if $speechvaginavirgin is 1>>
<<He>> gasps. "You saved yourself for me. I don't deserve something so special. Thank you." Tears roll down <<his>> cheeks.
<<elseif $speechpenisvirgin is 1>>
<<He>> gasps. "You saved yourself for me. I don't deserve something so special. Thank you." Tears roll down <<his>> cheeks.
<<elseif $speechanusvirgin is 1>>
<<He>> gasps. "This is so naughty!"
<<elseif $speechmouthvirgin is 1>>
<<He>> gasps. "You're making me feel funny down there."
<<elseif $speechnamedrop is 1>>
<<set $speechnamedrop to 0>>
<<He>> speaks. "So you're a cheater in more ways than one. (This line is a placeholder and should be unobtainable.)"
<</if>>
<<elseif $npc is "Kylar">>
<<if $speechvaginavirgin is 1>>
<<He>> gasps. "You were a virgin too," <<he>> says. "We were meant for each other."
<<elseif $speechpenisvirgin is 1>>
<<He>> gasps. "You were a virgin too," <<he>> says. "We were meant for each other."
<<elseif $speechnamedrop is 1>>
<<set $speechnamedrop to 0>>
<<if _loveInterest is "Black Wolf">>
<<His>> eyes narrow. "I can be an animal, too. Watch!"
<<npcincr Kylar rage 10>><<ggksuspicion>>
<<elseif random(1, 100) lte 50>>
<<switch _loveInterest>>
<<case "Robin">>
<<He>> growls. "Robin can't take care of you like I can!"
<<case "Whitney">>
<<He>> freezes. "W...Whitney can't stop me!"
<<default>>
<<He>> freezes. "Who... are you talking about...?"
<</switch>>
<<npcincr Kylar rage 10>><<ggksuspicion>>
<<else>>
<<He>> freezes. "You don't need them! You only need me!"
<<npcincr Kylar rage 10>><<ggksuspicion>>
<</if>>
<<elseif $kylarsexcycle is 0>>
<<set $kylarsexcycle += 1>>
<<if ($penisexist is 1 and $NPCList[_n].vagina isnot "none") or ($vaginaexist is 1 and $NPCList[_n].penis isnot "none")>>
<<He>> whispers into your ear. "We're going to make lots of babies."
<<else>>
"We're going to adopt lots of babies," <<he>> says.
<</if>>
<<elseif $kylarsexcycle is 1>>
<<set $kylarsexcycle += 1>>
"You'll be the best
<<if $player.gender_appearance is "m">>
daddy
<<else>>
mummy
<</if>>
ever," <<he>> says.
<<elseif $kylarsexcycle is 2>>
<<set $kylarsexcycle += 1>>
"You're so naughty," <<he>> says. "We're not even married yet!"
<<elseif $kylarsexcycle is 3>>
<<set $kylarsexcycle += 1>>
"I want you to wear me out," <<he>> says. "And then keep going."
<<elseif $kylarsexcycle is 4>>
<<set $kylarsexcycle += 1>>
"I'm going to do this again and again until you forget about every other
<<if $pronoun is "m">>
bastard
<<else>>
whore
<</if>>
who's looked at you," <<he>> says.
<<elseif $kylarsexcycle is 5>>
<<set $kylarsexcycle += 1>>
"I'll be the only one you ever think about," <<he>> says.
<<elseif $kylarsexcycle is 6>>
<<set $kylarsexcycle += 1>>
"Everyone is bad," <<he>> says. "Except you. You're perfect."
<<elseif $kylarsexcycle is 7>>
<<set $kylarsexcycle += 1>>
"I feel safe like this," <<he>> says. "I never want it to end."
<<elseif $kylarsexcycle is 8>>
<<set $kylarsexcycle += 1>>
"I l-love you," <<he>> says.
<<else>>
<<set $kylarsexcycle to 0>>
"You're so lewd and naughty and all mine," <<he>> says.
<</if>>
<<elseif $npc is "Eden" and $speechvaginavirgin is 1>>
<<He>> speaks. "I felt your virginity. I couldn't help it. I needed to take you."
<<elseif $npc is "Eden" and $speechpenisvirgin is 1>>
<<He>> speaks. "I felt your virginity. I couldn't help it. I needed to take you."
<<elseif $npc is "Eden" and $speechnamedrop is 1>>
<<set $speechnamedrop to 0>>
<<switch _loveInterest>>
<<case "Black Wolf">>
<<He>> speaks. "That thing will tear you apart the first chance it gets! Stay away from it."
<<default>>
<<He>> speaks. "Whoever that is, forget them." <<He>> sounds hurt.
<</switch>>
<<elseif $npc is "Whitney" and $speechvaginavirgin is 1>>
<<He>> laughs. "No one can call you a virgin after this. You're my dirty slut now."
<<elseif $npc is "Whitney" and $speechpenisvirgin is 1>>
<<He>> laughs. "No one can call you a virgin after this. You're my dirty slut now."
<<elseif $npc is "Whitney" and $speechnamedrop is 1>>
<<set $speechnamedrop to 0>>
<<if _loveInterest is "Black Wolf">>
<<if random(1, 2) lte 1>>
<<He>> laughs. "Did you just admit to fucking a dog? You're making this too easy."
<<else>>
<<He>> laughs. "I think I need to remind you who's bitch you actually are."
<</if>>
<<elseif random(1, 2) lte 1>>
<<switch _loveInterest>>
<<case "Robin">>
<<He>> laughs. "You've fallen for that weak little shit? I guess I know who to visit next."
<<case "Kylar">>
<<He>> scowls. "I should've known you'd fall for that freak."
<<default>>
<<He>> scowls. "Let me remind you why you don't have a choice."
<</switch>>
<<else>>
<<He>> laughs. "I don't care about your little crush. You belong to me."
<</if>>
<<elseif $npc is "Avery" and $speechpenisvirgin is 1 or $speechvaginavirgin is 1>>
<<He>> laughs. "How splendid. Your virginity is a wonderful gift."
<<elseif $npc is "Avery" and $speechnamedrop is 1>>
<<set $speechnamedrop to 0>>
<<switch _loveInterest>>
<<case "Robin">>
<<His>> face darkens. "The little brat I keep seeing you with? I should've known."
<<case "Black Wolf">>
<<His>> face darkens. "I don't pay you to let a filthy animal have its way with you."
<<default>>
<<He>> wordlessly eyes you with contempt.
<</switch>>
<<elseif $NPCList[_n].mouth is 0 and $speechdisable isnot 1 or $NPCList[_n].mouth is "speech_only" and $speechdisable isnot 1>>
<<if $combatgoal is "strip">>
<<set $rng to random(1, 100)>>
<<if $rng lte 25>>
<<if $enemyanger lte 60>>
<<He>> speaks.
<<print either("Let me take all these clothes off.",
"Let's get you naked.",
"I think you enjoy being stripped naked!",
"You don't need clothes.",
"You need to be naked!")>>"
<<else>>
<<He>> speaks.
<<print either("I'll rip your clothes off if I need to!",
"I'll get you naked one way or another!",
"I want your clothes gone!",
"You like being stripped naked, don't you!",
"You don't deserve clothes.",
"I want you nude!")>>"
<</if>>
<</if>>
<<elseif $speechvaginavirgin is 1>>
<<if $enemyanger lte 60>>
<<He>> speaks. "You were a virgin! I can't believe my luck!"
<<else>>
<<He>> speaks. "I felt your hymen tear bitch. Something to remember me by."
<</if>>
<<elseif $speechpenisvirgin is 1>>
<<if $enemyanger lte 60>>
<<He>> speaks. "AHH! This was your first time wasn't it? It feels so good!"
<<else>>
<<He>> speaks. "How's it feel to have your virgin dick broken in? Feels amazing for me."
<</if>>
<<elseif $speechanusvirgin is 1>>
<<if $enemyanger lte 60>>
<<He>> speaks. "It's so tight! This must be the first time your ass has been used like this."
<<else>>
<<He>> speaks. "It's so tight! This must be the first time your ass has been used like this. I've got plenty more work to do before you're properly broken in."
<</if>>
<<elseif $speechmouthvirgin is 1>>
<<if $enemyanger lte 60>>
<<He>> speaks. "Is this the first time you've tasted dick?"
<<else>>
<<He>> speaks. "Is this the first time you've tasted dick? You'll be a cum-addicted cock slave soon."
<</if>>
<<elseif $speechspray is 1>>
<<sprayspeech>>
<<elseif $speechcum is 1 and $rng gte 61 and $speechorgasmrepeat lte 1 and $speechorgasmcount lte 6>>
<<cumspeech>>
<<elseif $rng gte 91>>
<<if not $gloryhole>>
<<basespeech>><<neutral 1>>
<<else>>
<<basegloryholespeech>><<neutral 1>>
<</if>>
<<elseif $rng gte 61>>
<<combatspeech _n>><<neutral 1>>
<<elseif $rng gte 41 and !$gloryhole>>
<<clothesspeech>>
<<elseif !$gloryhole>>
<<set $rng to random(1, 100)>>
<<if $enemyanger + $rng lte 20>>
<<He>> <<admires>> your body.
<<neutral 1>>
<<elseif $enemyanger + $rng lte 25>>
<<if $position is "wall">>
<<He>> <<admires>> your helpless <<bottom>>.
<<neutral 1>>
<<if random(1, 2) is 2>>
<<bodypart_admire right_bottom>>
<<else>>
<<bodypart_admire left_bottom>>
<</if>>
<<else>>
<<He>> <<admires>> your hair.
<<neutral 1>>
<<if random(1, 2) is 2>>
<<bodypart_admire left_shoulder>>
<<else>>
<<bodypart_admire right_shoulder>>
<</if>>
<</if>>
<<elseif $enemyanger + $rng lte 30>>
<<if $position is "wall">>
<<He>> <<admires>> your helpless hips.
<<neutral 1>>
<<bodypart_admire pubic>>
<<else>>
<<He>> <<admires>> your chest.
<<neutral 1>>
<<bodypart_admire breasts>>
<</if>>
<<elseif $enemyanger + $rng lte 35>>
<<He>> <<admires>> your legs.
<<neutral 1>>
<<if random(1, 2) is 2>>
<<bodypart_admire left_thigh>>
<<else>>
<<bodypart_admire right_thigh>>
<</if>>
<<elseif $enemyanger + $rng lte 40>>
<<if $position is "wall">>
<<He>> <<admires>> your helpless legs.
<<neutral 1>>
<<if random(1, 2) is 2>>
<<bodypart_admire left_thigh>>
<<else>>
<<bodypart_admire right_thigh>>
<</if>>
<<elseif $chestuse is 0 and $NPCList[_n].location.genitals isnot "head" and $NPCList[_n].location.head isnot "head" and $NPCList[_n].location.head isnot "genitals">>
<<set $NPCList[_n].mouth to "chestentrance">><<set $chestuse to "mouth">><<set $cheststate to "mouthentrance">>
<span class="blue"><<He>> moves <<his>> head to your chest.</span>
<<neutral 1>>
<<bodypart_admire breasts>>
<<set $NPCList[_n].location.head to "head">>
<<else>>
<<He>> leers at your <<breasts>>.
<</if>>
<<elseif $enemyanger + $rng lte 45>>
<<if $position is "wall">>
<<He>> kisses your helpless thighs.
<<neutral 3>>
<<if random(1, 2) is 2>>
<<bodypart_admire left_thigh>>
<<else>>
<<bodypart_admire right_thigh>>
<</if>>
<<else>>
<<He>> kisses you on the forehead.
<<neutral 3>>
<<bodypart_admire forehead>>
<</if>>
<<elseif $enemyanger + $rng lte 50>>
<<if $position is "wall">>
<<He>> kisses you on the hips.
<<neutral 3>>
<<if random(1, 2) is 2>>
<<bodypart_admire left_bottom>>
<<else>>
<<bodypart_admire right_bottom>>
<</if>>
<<elseif $NPCList[_n].penis is "mouth" or $NPCList[_n].vagina is "mouth">>
<<He>> leans back, savouring the feel of your mouth on <<his>> genitals.
<<neutral 10>>
<<else>>
<<He>> kisses you on the cheek.
<<neutral 3>>
<<if random(1, 2) is 2>>
<<bodypart_admire left_cheek>>
<<else>>
<<bodypart_admire right_cheek>>
<</if>>
<</if>>
<<elseif $enemyanger + $rng lte 55>>
<<if $position is "wall">>
<<He>> licks your helpless thighs.
<<neutral 3>>
<<if random(1, 2) is 2>>
<<bodypart_admire left_thigh>>
<<else>>
<<bodypart_admire right_thigh>>
<</if>>
<<elseif $NPCList[_n].penis is "mouth" or $NPCList[_n].vagina is "mouth">>
<<He>> leans back, savouring the feel of your mouth on <<his>> genitals.
<<neutral 10>>
<<else>>
<<He>> kisses your neck.
<<neutral 3>>
<<if random(1, 2) is 2>>
<<bodypart_admire breasts>>
<<else>>
<<bodypart_admire breasts>>
<</if>>
<</if>>
<<elseif $enemyanger + $rng lte 60>>
<<if $position is "wall">>
<<He>> licks your helpless hips.
<<neutral 3>>
<<if random(1, 2) is 2>>
<<bodypart_admire left_bottom>>
<<else>>
<<bodypart_admire right_bottom>>
<</if>>
<<else>>
<<cheeklick _n>>
<</if>>
<<elseif $enemyanger + $rng lte 80>>
<<neutral 10>>
<<if $position is "wall">>
<<He>> licks your helpless legs.
<<neutral 3>>
<<if random(1, 2) is 2>>
<<bodypart_admire left_thigh>>
<<else>>
<<bodypart_admire right_thigh>>
<</if>>
<<else>>
<<if $mouthuse is 0>>
<<if $NPCList[_n].penis is "chest">>
<<combatspeech _n>><<neutral 1>>
<<elseif $NPCList[_n].location.genitals isnot "head">>
<span class="blue"><<He>> moves <<his>> lips close to yours, about to kiss.</span>
<<if $npc isnot 0>>
<<takeKissVirginityNamed $npc>>
<<else>>
<<takeVirginity $NPCList[_n].fullDescription `($consensual is 1?"":"rape")`>>
<</if>>
<<set $mouthuse to "kiss">><<set $mouthstate to "kissentrance">><<set $NPCList[_n].mouth to "kissentrance">><<sex 1>>
<<set $NPCList[_n].location.head = "head">>
<</if>>
<<else>>
<<cheeklick _n>>
<</if>>
<</if>>
<<elseif $enemyanger + $rng lte 84 and $analdisable is "f" and $NPCList[_n].location.head is 0 and $NPCList[_n].location.genitals isnot "genitals">>
<<neutral 10>>
<<if $anususe is 0 and $NPCList[_n].vagina is 0 and $analdisable is "f">>
<span class="blue"><<He>> kneels behind you. You feel <<his>> breath on your <<bottom>>.</span>
<<set $anususe to "othermouth">><<set $anusstate to "othermouthentrance">><<set $NPCList[_n].mouth to "anusentrance">>
<<set $NPCList[_n].vagina to "othermouth">><<sex 1>><<set $NPCList[_n].location.head to "genitals">>
<<elseif $anususe is 0 and $NPCList[_n].penis is 0 and $analdisable is "f">>
<span class="blue"><<He>> kneels behind you. You feel <<his>> breath on your <<bottom>>.</span>
<<set $anususe to "othermouth">><<set $anusstate to "othermouthentrance">><<set $NPCList[_n].mouth to "anusentrance">>
<<set $NPCList[_n].penis to "othermouth">><<sex 1>><<set $NPCList[_n].location.head to "genitals">>
<</if>>
<<elseif $enemyanger + $rng lte 92 and $NPCList[_n].location.head is 0 and $NPCList[_n].location.genitals isnot "genitals">>
<<neutral 10>>
<<if $vaginause is 0 and $NPCList[_n].vagina is 0 and $vaginaexist is 1>>
<span class="blue"><<He>> kneels beside you. You feel <<his>> breath on your <<pussy>>.</span>
<<set $vaginause to "othermouth">><<set $vaginastate to "othermouthentrance">><<set $NPCList[_n].mouth to "vaginaentrance">>
<<set $NPCList[_n].vagina to "othermouth">><<sex 1>><<set $NPCList[_n].location.head to "genitals">>
<<elseif $vaginause is 0 and $NPCList[_n].penis is 0 and $vaginaexist is 1>>
<span class="blue"><<He>> kneels beside you. You feel <<his>> breath on your <<pussy>>.</span>
<<set $vaginause to "othermouth">><<set $vaginastate to "othermouthentrance">><<set $NPCList[_n].mouth to "vaginaentrance">>
<<set $NPCList[_n].penis to "othermouth">><<sex 1>><<set $NPCList[_n].location.head to "genitals">>
<<else>>
<<He>> breathes on your skin, making your hair stand on end.
<<neutral 1>>
<</if>>
<<elseif $enemyanger + $rng lte 100 and $NPCList[_n].location.head is 0 and $NPCList[_n].location.genitals isnot "genitals">>
<<neutral 10>>
<<if $penisuse is 0 and $NPCList[_n].penis is 0 and $penisexist is 1>>
<span class="blue"><<He>> kneels beside you. You feel <<his>> breath on your <<penis>>.</span>
<<set $penisuse to "othermouth">><<set $penisstate to "othermouthentrance">><<set $NPCList[_n].mouth to "penisentrance">>
<<set $NPCList[_n].vagina to "othermouth">><<sex 1>><<set $NPCList[_n].location.head to "genitals">>
<<elseif $penisuse is 0 and $NPCList[_n].vagina is 0 and $penisexist is 1>>
<span class="blue"><<He>> kneels beside you. You feel <<his>> breath on your <<penis>>.</span>
<<set $penisuse to "othermouth">><<set $penisstate to "othermouthentrance">><<set $NPCList[_n].mouth to "penisentrance">>
<<set $NPCList[_n].penis to "othermouth">><<sex 1>><<set $NPCList[_n].location.head to "genitals">>
<<else>>
<<He>> breathes on your skin, making your hair stand on end.
<<neutral 1>>
<</if>>
<<elseif $enemyanger + $rng lte 105>>
<<if $position is "wall" and $NPCList[_n].location.genitals isnot "genitals">>
<<He>> kisses and caresses your helpless thighs with <<his>> tongue.
<<neutral 10>>
<<if random(1, 2) is 2>>
<<bodypart_admire left_thigh>>
<<else>>
<<bodypart_admire right_thigh>>
<</if>>
<<elseif $NPCList[_n].location.genitals isnot "head">>
<<He>> kisses and caresses your nipple with <<his>> tongue.
<<neutral 10>>
<<bodypart_admire breasts>>
<</if>>
<<elseif $enemyanger + $rng lte 110>>
<<if $position is "wall" and $NPCList[_n].location.genitals isnot "genitals">>
<<He>> kisses and gently bites your helpless <<bottom>>.
<<neutral 10>>
<<if random(1, 2) is 2>>
<<bodypart_admire left_bottom>>
<<else>>
<<bodypart_admire right_bottom>>
<</if>>
<<elseif $NPCList[_n].penis is "mouth" or $NPCList[_n].vagina is "mouth">>
<<He>> leans back, savouring the feel of your mouth on <<his>> genitals.
<<neutral 10>>
<<elseif $NPCList[_n].location.genitals isnot "head">>
<<He>> kisses and gently bites you on the neck.
<<neutral 10>>
<<bodypart_admire breasts>>
<</if>>
<<elseif $enemyanger + $rng lte 115>>
<<He>> spits on your <<genitals>>.
<<neutral 5>>
<<bodypart_admire pubic>>
<<elseif $enemyanger + $rng lte 120>>
<<He>> spits on your <<bottom>>.
<<neutral 5>>
<<if random(1, 2) is 2>>
<<bodypart_admire left_bottom>>
<<else>>
<<bodypart_admire right_bottom>>
<</if>>
<<elseif $enemyanger + $rng lte 130>>
<<if $position is "wall">>
<<He>> spits on your tummy.
<<neutral 5>>
<<if random(1, 2) is 2>>
<<bodypart_admire back>>
<<else>>
<<bodypart_admire back>>
<</if>>
<<elseif $NPCList[_n].location.genitals isnot "head" and $NPCList[_n].location.head isnot "head" and $NPCList[_n].location.head isnot "genitals" and $chestuse is 0>>
<<set $NPCList[_n].mouth to "chestentrance">><<set $chestuse to "mouth">><<set $cheststate to "mouthentrance">>
<span class="blue"><<He>> moves <<his>> head to your chest.</span>
<<neutral 1>>
<<bodypart_admire breasts>>
<<set $NPCList[_n].location.head to "head">>
<</if>>
<<elseif $enemyanger + $rng lte 135 and $NPCList[_n].location.genitals isnot "genitals">>
<<He>> runs <<his>> tongue up your inner thigh.
<<neutral 5>>
<<if random(1, 2) is 2>>
<<bodypart_admire left_thigh>>
<<else>>
<<bodypart_admire right_thigh>>
<</if>>
<<elseif $enemyanger + $rng lte 140>>
<<if $position is "wall">>
<<He>> spits on your helpless thighs.
<<neutral 5>>
<<if random(1, 2) is 2>>
<<bodypart_admire left_thigh>>
<<else>>
<<bodypart_admire right_thigh>>
<</if>>
<<else>>
<<He>> spits on your face.
<<neutral 5>>
<<if random(1, 2) is 2>>
<<bodypart_admire left_cheek>>
<<else>>
<<bodypart_admire right_cheek>>
<</if>>
<</if>>
<<elseif $enemyanger + $rng lte 145 and $NPCList[_n].location.genitals isnot "head">>
<<He>> presses <<his>> mouth against your forehead.
<<neutral 5>>
<<bodypart_admire forehead>>
<<elseif $enemyanger + $rng lte 150>>
<<He>> bites your <<bottom>>.
<<violence 10>><<hitstat>><<bruise bottom>>
<<if random(1, 2) is 2>>
<<bodypart_admire left_bottom>>
<<else>>
<<bodypart_admire right_bottom>>
<</if>>
<<elseif $enemyanger + $rng lte 155>>
<<He>> <<admires>> your groin, eyes full of thirst.
<<neutral 5>>
<<bodypart_admire pubic>>
<<elseif $enemyanger + $rng lte 160>>
<<if $position is "wall" and $NPCList[_n].location.genitals isnot "genitals">>
<<He>> bites your thighs.
<<violence 10>><<hitstat>><<bruise thigh>>
<<if random(1, 2) is 2>>
<<bodypart_admire left_thigh>>
<<else>>
<<bodypart_admire right_thigh>>
<</if>>
<<elseif $NPCList[_n].location.genitals isnot "head">>
<<He>> bites your shoulders.
<<violence 10>><<hitstat>><<bruise leftarm>><<bruise rightarm>>
<<if random(1, 2) is 2>>
<<bodypart_admire left_shoulder>>
<<else>>
<<bodypart_admire right_shoulder>>
<</if>>
<</if>>
<<elseif $enemyanger + $rng lte 165 and $NPCList[_n].location.genitals isnot "genitals">>
<<He>> bites your tummy.
<<violence 10>><<hitstat>><<bruise tummy>>
<<bodypart_admire back>>
<<elseif $enemyanger + $rng lte 170>>
<<if $position is "wall" and $NPCList[_n].location.genitals isnot "genitals">>
<<He>> bites your hips.
<<violence 10>><<hitstat>><<bruise tummy>>
<<if random(1, 2) is 2>>
<<bodypart_admire pubic>>
<<else>>
<<bodypart_admire pubic>>
<</if>>
<<elseif $NPCList[_n].penis is "mouth" or $NPCList[_n].vagina is "mouth">>
<<He>> leans back, savouring the feel of your mouth on <<his>> genitals.
<<neutral 10>>
<<elseif $NPCList[_n].location.genitals isnot "head">>
<<He>> bites your neck.
<<violence 10>><<hitstat>><<bruise neck>>
<<bodypart_admire breasts>>
<</if>>
<<elseif $enemyanger + $rng lte 180>>
<<if $position is "wall" and $NPCList[_n].location.genitals isnot "genitals">>
<<He>> bites your thighs.
<<violence 10>><<hitstat>><<bruise thigh>>
<<if random(1, 2) is 2>>
<<bodypart_admire left_thigh>>
<<else>>
<<bodypart_admire right_thigh>>
<</if>>
<<elseif $NPCList[_n].penis is "mouth" or $NPCList[_n].vagina is "mouth">>
<<He>> leans back, savouring the feel of your mouth on <<his>> genitals.
<<neutral 10>>
<<elseif $NPCList[_n].location.genitals isnot "head">>
<<He>> bites your cheek.
<<violence 10>><<hitstat>><<bruise face>>
<<if random(1, 2) is 2>>
<<bodypart_admire left_cheek>>
<<else>>
<<bodypart_admire right_cheek>>
<</if>>
<</if>>
<<elseif $enemyanger + $rng gte 190>>
<<if $position is "wall" and $NPCList[_n].location.genitals isnot "genitals">>
<<He>> bites your <<bottom>>.
<<violence 10>><<hitstat>><<bruise bottom>>
<<if random(1, 2) is 2>>
<<bodypart_admire left_bottom>>
<<else>>
<<bodypart_admire right_bottom>>
<</if>>
<<elseif $NPCList[_n].location.genitals isnot "head">>
<<He>> bites your <<breasts>>.
<<violence 10>><<hitstat>><<bruise chest>><<playWithBreasts>>
<<bodypart_admire breasts>>
<</if>>
<</if>>
<</if>>
<</if>>
<<manend>><<set $pullaway to 0>>
<<if $oxygen lt $oxygenmax and $underwater isnot 1 and _strangle is 1>>
<<unset _strangle>>
<br>Air: <<oxygencaption>>
<</if>>
<</nobr>><</widget>><<widget "missionaryimg">><<nobr>>
<<closeimg>>
<<set _filters to $skinColor.current>>
<<set _img to setup.tanImg.missionary[$skinColor.tanImgEnabled]>>
<<set _disabled to ["disabled","hidden"]>>
<<set _xx to $enemyno-1>>
<<if _xx is -1>>
<<set _stanceCheck to 0>>
<<else>>
<<set _stanceCheck to $NPCList[_xx].stance>>
<</if>>
<<leg_position>>
<div class="i256">
<<if $thighuse is "othermouth">>
<img class="layer-sexpenis anim-idle-4f-mid" src="img/sex/missionary/activevaginalmouth.png">
<</if>>
<<if $penisstate is "othermouthimminent">>
<img class="layer-sexpenis anim-idle-4f-mid" src="img/sex/missionary/activevaginalmouth.png">
<</if>>
<<if $penisstate is "othermouthimminent">>
<img class="layer-sexpenis anim-idle-4f-mid" src="img/sex/missionary/activevaginalmouth.png">
<</if>>
<<if $mouthstate is "kissimminent">>
<img class="layer-sexbasefront anim-idle-4f-slow" src="img/sex/missionary/activeoralmouth.png">
<</if>>
<<if $mouthstate is "kissentrance">>
<img class="layer-sexbasefront anim-idle-4f-slow" src="img/sex/missionary/activeoralmouth.png">
<</if>>
<<if $vaginastate is "othermouthimminent">>
<img class="layer-sexpenis anim-idle-4f-mid" src="img/sex/missionary/activevaginalmouth.png">
<</if>>
<<if $vaginastate is "othermouthentrance">>
<img class="layer-sexpenis anim-idle-4f-slow" src="img/sex/missionary/activevaginalmouth.png">
<</if>>
<<if $vaginastate is "imminent">>
<<if $enemytype is "machine">>
<img class="layer-sexpenis anim-idle-2f-slow" src="img/sex/machine/vaginal/missionary/entrance.png">
<<elseif $enemytype isnot "beast">>
<img class="layer-sexpenis anim-idle-2f-slow" src="img/sex/missionary/vaginalentrance.png">
<</if>>
<</if>>
<<if $vaginastate is "entrance">>
<<if $enemytype is "machine">>
<img class="layer-sexpenis anim-idle-2f-slow" src="img/sex/machine/vaginal/missionary/entrance.png">
<<elseif $enemytype isnot "beast">>
<img class="layer-sexpenis anim-idle-2f-slow" src="img/sex/missionary/vaginalentrance.png">
<</if>>
<</if>>
<<if $bottomuse is "mouth">>
<img class="layer-sexpenis anim-idle-4f-slow" src="img/sex/missionary/activeanalmouth.png">
<</if>>
<<if $anusstate is "othermouthimminent">>
<img class="layer-sexpenis anim-idle-4f-slow" src="img/sex/missionary/activeanalmouth.png">
<</if>>
<<if $anusstate is "othermouthentrance">>
<img class="layer-sexpenis anim-idle-4f-slow" src="img/sex/missionary/activeanalmouth.png">
<</if>>
<<if $anusstate is "imminent">>
<<if $enemytype is "machine">>
<img class="layer-sexpenis anim-idle-2f-slow" src="img/sex/machine/anal/missionary/entrance.png">
<<elseif $enemytype isnot "beast">>
<img class="layer-sexpenis anim-idle-2f-slow" src="img/sex/missionary/analentrance.png">
<</if>>
<</if>>
<<if $anusstate is "entrance">>
<<if $enemytype is "machine">>
<img class="layer-sexpenis anim-idle-2f-slow" src="img/sex/machine/anal/missionary/entrance.png">
<<elseif $enemytype isnot "beast">>
<img class="layer-sexpenis anim-idle-2f-slow" src="img/sex/missionary/analentrance.png">
<</if>>
<</if>>
<<if $enemytype is "machine">>
<<if $machine.tattoo>>
<<if $machine.tattoo.use isnot "inert" and $machine.tattoo.use isnot "destroyed">>
<<print '<img class="layer-apparatus anim-idle-4f-fast" src="img/sex/machine/tattoo/missionary/' + $machine.tattoo.use + '.png">'>>
<</if>>
<</if>>
<</if>>
<<if $prop.includes("haybale")>>
<img src="img/sex/prop/haybale.png">
<</if>>
<<if $prop.includes("table")>>
<img src="img/sex/prop/missionary_table.png">
<</if>>
<<if $prop.includes("milk")>>
<<if _milk_img is "milk_7">>
<img class="layer-behind anim-idle-4f-fast" src="img/sex/prop/milk/milk_overload.png">
<<else>>
<img class="layer-behind anim-idle-4f-fast" src="img/sex/prop/milk/milk.png">
<</if>>
<<if _milk_img>>
<img class="layer-behind anim-idle-4f-fast" @src="'img/sex/prop/milk/' + _milk_img + '.png'">
<</if>>
<</if>>
<<if $prop.includes("semen")>>
<<if _semen_img is "semen_7">>
<img class="layer-behind anim-idle-4f-fast" src="img/sex/prop/milk/semen_overload.png">
<<else>>
<img class="layer-behind anim-idle-4f-fast" src="img/sex/prop/milk/semen.png">
<</if>>
<<if _semen_img>>
<img class="layer-behind anim-idle-4f-fast" @src="'img/sex/prop/milk/' + _semen_img + '.png'">
<</if>>
<</if>>
<<if $prop.includes("semen")>>
<img class="layer-behind anim-idle-4f-fast" src="img/sex/prop/milk/semen.png">
<</if>>
<<if $prop.includes("rails")>>
<img class="layer-midapparatus" src="img/sex/prop/rails.png">
<</if>>
</div>
<<if $vaginastate isnot "penetrated"
and $anusstate isnot "penetrated"
and $mouthstate isnot "penetrated"
and $penisstate isnot "penetrated"
and $penisstate isnot "otheranus"
and $rightarm isnot "penis"
and $leftarm isnot "penis"
and $anusstate isnot "cheeks"
and $thighuse isnot "penis"
and $feetuse isnot "penis"
and $vaginastate isnot "othermouth"
and $anusstate isnot "othermouth"
and $mouthstate isnot "kiss" and $penisstate isnot "othermouth"
and $chestuse isnot "penis"
and $vaginastate isnot "tentacleentrance"
and $vaginastate isnot "tentacleimminent"
and $vaginastate isnot "tentacle"
and $vaginastate isnot "tentacledeep"
and $vaginause isnot "tentaclerub"
and $penisstate isnot "tentacleentrance"
and $penisstate isnot "tentacleimminent"
and $penisstate isnot "tentacle"
and $penisstate isnot "tentacledeep"
and $penisuse isnot "tentaclerub"
and $anusstate isnot "tentacleentrance"
and $anusstate isnot "tentacleimminent"
and $anusstate isnot "tentacle"
and $anusstate isnot "tentacledeep"
and $anusstate isnot "tentaclerub"
and $mouthstate isnot "tentacleentrance"
and $mouthstate isnot "tentacleimminent"
and $mouthstate isnot "tentacle"
and $mouthstate isnot "tentacledeep"
and $feetstate isnot "tentacle"
and $leftarmstate isnot "tentacle"
and $rightarmstate isnot "tentacle"
and _stanceCheck isnot "top">>
<div class="i256">
<<clothesidlemissionary>>
<img class="layer-sexbase anim-idle-2f" @src="_img.activebase" @style="'filter: '+_filters.body">
<<if _leg_position is "up">>
<img class="layer-sexbaseback anim-idle-2f" @src="_img.activebaselegl" @style="'filter: '+_filters.body">
<img class="layer-sexrightleg anim-idle-2f" @src="_img.activebaselegr" @style="'filter: '+_filters.body">
<<else>>
<img class="layer-sexbaseback anim-idle-2f" @src="_img.activebaselegldown" @style="'filter: '+_filters.body">
<img class="layer-sexrightleg anim-idle-2f" @src="_img.activebaselegrdown" @style="'filter: '+_filters.body">
<</if>>
<img class="layer-sexmouth" src="img/sex/missionary/active/body/activemouth.png">
<<if $rightarm isnot "bound" and $rightarm isnot "grappled">>
<img class="layer-sexaboveclothes anim-idle-2f" @src="_img.activebaserightarm" @style="'filter: '+_filters.body">
<<else>>
<img class="layer-sexarmsbound anim-idle-2f" @src="_img.activearmsbound" @style="'filter: '+_filters.body">
<</if>>
<<if $arousal gte 8000>>
<img class="layer-sexblush" @src="_img.activeblush5">
<<elseif $arousal gte 6000>>
<img class="layer-sexblush" @src="_img.activeblush4">
<<elseif $arousal gte 4000>>
<img class="layer-sexblush" @src="_img.activeblush3">
<<elseif $exposed gte 2 or $arousal gte 2000>>
<img class="layer-sexblush" @src="_img.activeblush2">
<<elseif $exposed gte 1 or $arousal gte 100>>
<img class="layer-sexblush" @src="_img.activeblush1">
<</if>>
<<if $pain gte 80>>
<img class="layer-sextears anim-idle-2f" src="img/sex/missionary/active/body/activetears4.png">
<<elseif $pain gte 60>>
<img class="layer-sextears anim-idle-2f" src="img/sex/missionary/active/body/activetears3.png">
<<elseif $pain gte 40>>
<img class="layer-sextears anim-idle-2f" src="img/sex/missionary/active/body/activetears2.png">
<<elseif $pain gte 20>>
<img class="layer-sextears" src="img/sex/missionary/active/body/activetears1.png">
<</if>>
<<if $pain gte 100 and $willpowerpain is 0>>
<img class="layer-sexsclera" src="img/sex/missionary/active/activesclerabloodshot.png">
<</if>>
<<if $trauma gte ($traumamax * 0.9)>>
<img class="layer-sexeyes colour-eye" src="img/sex/missionary/active/activeeyesempty.png">
<<else>>
<img class="layer-sexeyes colour-eye anim-idle-2f" src="img/sex/missionary/active/activeeyes.png">
<</if>>
<img class="layer-sexmouth anim-idle-2f" @src="_img.activeeyelids" @style="'filter: '+_filters.body">
<<if $penisexist is 1>>
<<if $worn.genitals.name is "chastity belt">>
<img class="layer-sexmouth" src="img/sex/missionary/active/body/activepenischastity.png">
<<elseif $worn.lower.exposed gte 2 and $worn.under_lower.exposed gte 1>>
<<if $worn.genitals.name is "chastity cage">>
<img class="layer-sexlashes" src="img/sex/missionary/active/body/activechastitycagedown.png">
<<if $anususe is "penis">>
<img class="layer-sexmouth" @src="_img.activechastitycagedownpenis" @style="'filter: '+_filters.body">
<<else>>
<img class="layer-sexmouth" @src="_img.activechastitycagedownpenis" @style="'filter: '+_filters.body">
<</if>>
<<elseif $player.virginity.penile is true>>
<<if $anususe is "penis">>
<img class="layer-sexlashes" @src="_img.activepenisvirgin" @style="'filter: '+_filters.body">
<<else>>
<img class="layer-sexbasefront" @src="_img.activepenisvirgin" @style="'filter: '+_filters.body">
<</if>>
<<else>>
<<if $anususe is "penis">>
<img class="layer-sexlashes" @src="_img.activepenis" @style="'filter: '+_filters.body">
<<else>>
<img class="layer-sexbasefront" @src="_img.activepenis" @style="'filter: '+_filters.body">
<</if>>
<</if>>
<</if>>
<</if>>
<<if $hairlength gte 900>>
<img class="layer-sexhair colour-hair anim-idle-2f" src="img/sex/missionary/active/hair/activefeet.png">
<<elseif $hairlength gte 700>>
<img class="layer-sexhair colour-hair anim-idle-2f" src="img/sex/missionary/active/hair/activethighs.png">
<<elseif $hairlength gte 600>>
<img class="layer-sexhair colour-hair anim-idle-2f" src="img/sex/missionary/active/hair/activenavel.png">
<<elseif $hairlength gte 400>>
<img class="layer-sexhair colour-hair anim-idle-2f" src="img/sex/missionary/active/hair/activechest.png">
<<elseif $hairlength gte 200>>
<img class="layer-sexhair colour-hair anim-idle-2f" src="img/sex/missionary/active/hair/activeshoulder.png">
<<else>>
<img class="layer-sexhair colour-hair anim-idle-2f" src="img/sex/missionary/active/hair/activeshort.png">
<</if>>
<img class="layer-sexlashes colour-hair anim-idle-2f" src="img/sex/missionary/active/hair/activelashes.png">
<img class="layer-sexbrow colour-hair anim-idle-2f" src="img/sex/missionary/active/hair/activeoverlay.png">
<<if $hairlength gte 200>>
/*<img class="layer-sexmouth anim-idle-2f" src="img/sex/missionary/idle/body/idlefaceoverlay.png">*/
<<else>>
/*<img class="layer-sexmouth anim-idle-2f" src="img/sex/missionary/idle/body/idlefaceoverlayshort.png">*/
<</if>>
<<if $worn.neck.collared is 1>>
<img class="layer-sexmouth" src="img/sex/missionary/active/body/activecollar.png">
<</if>>
<<breastsidlemissionary>>
<<img_tf_miss_idle>>
<<if $worn.genitals.name is "chastity belt">>
<img class="layer-sexbaseoverlay" src="img/sex/missionary/active/body/activechastitybelt.png">
<<elseif $worn.genitals.name is "gold chastity belt">>
<img class="layer-sexbaseoverlay" src="img/sex/missionary/active/body/activegoldchastitybelt.png">
<</if>>
<<if $bodywritingImages is true>>
<<if $skin.right_cheek.writing>>
<<if $skin.right_cheek.type is "text">>
<<if $skin.right_cheek.arrow is 1>>
<img class="layer-sexskin anim-idle-2f" src="img/sex/missionary/bodywriting/right_cheek_arrow.png">
<<else>>
<img class="layer-sexskin anim-idle-2f" src="img/sex/missionary/bodywriting/right_cheek.png">
<</if>>
<<elseif $skin.right_cheek.type is "object">>
<img class="layer-sexskin anim-idle-2f" @src="'img/sex/missionary/bodywriting/' + $skin.right_cheek.writing + '/right_cheek.png'">
<</if>>
<</if>>
<<if $skin.right_shoulder.writing>>
<<if $skin.right_shoulder.type is "text">>
<<if $rightarm is "bound" or $rightarm is "grappled">>
<img class="layer-sexarmsboundskin anim-idle-2f" src="img/sex/missionary/bodywriting/right_shoulder_bound.png">
<<else>>
<img class="layer-sexarmsskin anim-idle-2f" src="img/sex/missionary/bodywriting/right_shoulder.png">
<</if>>
<<elseif $skin.right_shoulder.type is "object">>
<<if $rightarm is "bound" or $rightarm is "grappled">>
<img class="layer-sexarmsboundskin anim-idle-2f" @src="'img/sex/missionary/bodywriting/' + $skin.right_shoulder.writing + '/right_shoulder.png'">
<<else>>
<img class="layer-sexarmsskin anim-idle-2f" @src="'img/sex/missionary/bodywriting/' + $skin.right_shoulder.writing + '/right_shoulder.png'">
<</if>>
<</if>>
<</if>>
<<if $skin.breasts.writing>>
<<if $skin.breasts.type is "text">>
<img class="layer-sexskin anim-idle-2f" src="img/sex/missionary/bodywriting/breasts.png">
<</if>>
<</if>>
<<if $skin.back.writing>>
<<if $skin.back.type is "text">>
<img class="layer-sexskin anim-idle-2f" src="img/sex/missionary/bodywriting/back.png">
<</if>>
<</if>>
<<if $skin.pubic.writing>>
<<if $skin.pubic.type is "object">>
<img class="layer-sexskin anim-idle-2f" @src="'img/sex/missionary/bodywriting/' + $skin.pubic.writing + '/pubic.png'">
<<elseif $skin.pubic.type is "text">>
<<if $skin.pubic.arrow is 1>>
<img class="layer-sexskin anim-idle-2f" src="img/sex/missionary/bodywriting/pubic_arrow.png">
<<else>>
<img class="layer-sexskin anim-idle-2f" src="img/sex/missionary/bodywriting/pubic.png">
<</if>>
<</if>>
<</if>>
<<if $skin.left_thigh.writing>>
<<if $skin.left_thigh.type is "text">>
<<if _leg_position is "up">>
<<if $skin.left_thigh_arrow is 1>>
<img class="layer-sexskin anim-idle-2f" src="img/sex/missionary/bodywriting/left_thigh_up_arrow.png">
<<else>>
<img class="layer-sexskin anim-idle-2f" src="img/sex/missionary/bodywriting/left_thigh_up.png">
<</if>>
<<else>>
<img class="layer-sexskin anim-idle-2f" src="img/sex/missionary/bodywriting/left_thigh_down.png">
<</if>>
<<elseif $skin.left_thigh.type is "object">>
<<if _leg_position is "up">>
<img class="layer-sexskin anim-idle-2f" @src="'img/sex/missionary/bodywriting/' + $skin.left_thigh.writing + '/left_thigh_raised.png'">
<</if>>
<</if>>
<</if>>
<<if $skin.right_thigh.writing>>
<<if $skin.right_thigh.type is "text">>
<<if _leg_position is "up">>
<<if $skin.right_thigh.arrow is 1>>
<img class="layer-sexrightlegskin anim-idle-2f" src="img/sex/missionary/bodywriting/right_thigh_up_arrow.png">
<<else>>
<img class="layer-sexrightlegskin anim-idle-2f" src="img/sex/missionary/bodywriting/right_thigh_up.png">
<</if>>
<<else>>
<<if $skin.right_thigh.arrow is 1>>
<img class="layer-sexrightlegskin anim-idle-2f" src="img/sex/missionary/bodywriting/right_thigh_down_arrow.png">
<<else>>
<img class="layer-sexrightlegskin anim-idle-2f" src="img/sex/missionary/bodywriting/right_thigh_down.png">
<</if>>
<</if>>
<</if>>
<</if>>
<</if>>
<<if $machine>>
<<if $machine.arm_chains>>
<<if $leftarm is "grappled" or $leftarm is "bound" or $rightarm is "grappled" or $rightarm is "bound">>
<img class="layer-apparatus anim-idle-2f" src="img/sex/prop/shackles/missionary/arms_bound.png">
<<else>>
<img class="layer-apparatus anim-idle-2f" src="img/sex/prop/shackles/missionary/arms.png">
<</if>>
<</if>>
<<if $machine.leg_chains>>
<<if _leg_position is "up">>
<img class="layer-apparatus anim-idle-2f" src="img/sex/prop/shackles/missionary/legs_up_chain.png">
<<else>>
<img class="layer-apparatus anim-idle-2f" src="img/sex/prop/shackles/missionary/legs_down.png">
<</if>>
<</if>>
<</if>>
<<if $prop.includes("neck_shackle")>>
<img class="layer-apparatus anim-idle-2f" src="img/sex/prop/shackles/missionary/neck.png">
<</if>>
<<if $prop.includes("arm_shackle")>>
<<if $leftarm is "grappled" or $leftarm is "bound" or $rightarm is "grappled" or $rightarm is "bound">>
<img class="layer-apparatus anim-idle-2f" src="img/sex/prop/shackles/missionary/arms_bound.png">
<<else>>
<img class="layer-apparatus anim-idle-2f" src="img/sex/prop/shackles/missionary/arms.png">
<</if>>
<</if>>
<<if $prop.includes("leg_shackle")>>
<<if _leg_position is "up">>
<img class="layer-apparatus anim-idle-2f" src="img/sex/prop/shackles/missionary/legs_up_chain.png">
<<else>>
<img class="layer-apparatus anim-idle-2f" src="img/sex/prop/shackles/missionary/legs_down.png">
<</if>>
<</if>>
<<if $prop.includes("breast_pump")>>
<<if $breastsize gte 8>>
<img class="layer-sexlashes anim-idle-2f" src="img/sex/machine/milk/missionary/breasts_huge.png">
<img class="layer-sexlashes anim-idle-2f" src="img/sex/machine/milk/missionary/breasts_huge_milk.png">
<<elseif $breastsize gte 5>>
<img class="layer-sexlashes anim-idle-2f" src="img/sex/machine/milk/missionary/breasts_large.png">
<img class="layer-sexlashes anim-idle-2f" src="img/sex/machine/milk/missionary/breasts_large_milk.png">
<<elseif $breastsize gte 3>>
<img class="layer-sexlashes anim-idle-2f" src="img/sex/machine/milk/missionary/breasts_small.png">
<img class="layer-sexlashes anim-idle-2f" src="img/sex/machine/milk/missionary/breasts_small_milk.png">
<<else>>
<img class="layer-sexlashes anim-idle-2f" src="img/sex/machine/milk/missionary/breasts_tiny.png">
<img class="layer-sexlashes anim-idle-2f" src="img/sex/machine/milk/missionary/breasts_tiny_milk.png">
<</if>>
<</if>>
<<if $prop.includes("penis_pump")>>
<img class="layer-sexlashes anim-idle-2f" src="img/sex/machine/milk/missionary/penis.png">
<img class="layer-sexlashes anim-idle-2f" src="img/sex/machine/milk/missionary/penis_semen.png">
<</if>>
</div>
<<else>>
<div class="i256">
<<beastimgmissionary>>
<<clothesactivemissionary>>
<img @class="'layer-sexblush colour-hair anim-doggy-4f-'+_animspeed" src="img/sex/missionary/active/hair/activeoverlay.png">
<img @class="'layer-sexbase anim-doggy-4f-'+_animspeed" @src="_img.activebase" @style="'filter: '+_filters.body">
<img @class="'layer-sexmouth anim-doggy-4f-'+_animspeed" src="img/sex/missionary/active/body/activemouth.png">
<img @class="'layer-sexbaseback anim-doggy-4f-'+_animspeed" @src="_img.activebaselegl" @style="'filter: '+_filters.body">
<<if $feetuse is "penis">>
<<if $enemytype isnot "beast">>
<img @class="'layer-sexbetweenlegs anim-doggy-4f-'+_animspeed" @src="_img.activefeetjobpenis">
<<else>>
<img @class="'layer-sexbetweenlegs anim-doggy-4f-'+_animspeed" src="img/sex/missionary/beast/activefeetjobbeast.png">
<</if>>
<img @class="'layer-sexrightleg anim-doggy-4f-'+_animspeed" @src="_img.activefeetjob" @style="'filter: '+_filters.body">
<<if $enemyarousal gte $enemyarousalmax>>
<img class="layer-sextears anim-doggy-4f-vfast" src="img/sex/missionary/active/body/activefeetjobcum.png">
<</if>>
<<elseif $feetstate is "tentacle">>
<<elseif $penisuse is "othervagina" or $penisuse is "otheranus">>
<img @class="'layer-sexrightleg anim-doggy-4f-'+_animspeed" @src="_img.activebaselegrdown" @style="'filter: '+_filters.body">
<<else>>
<img @class="'layer-sexrightleg anim-doggy-4f-'+_animspeed" @src="_img.activebaselegr" @style="'filter: '+_filters.body">
<</if>>
<<if $leftarm is "penis">>
<<if $enemytype isnot "beast">>
<img @class="'layer-sexbaseback anim-doggy-4f-'+_animspeed" @src="_img.activelefthandjobpenis">
<</if>>
<img @class="'layer-sexbaseback anim-doggy-4f-'+_animspeed" @src="_img.activelefthandjob" @style="'filter: '+_filters.body">
<<if $enemyarousal gte $enemyarousalmax>>
<img class="layer-sextears anim-doggy-4f-vfast" src="img/sex/missionary/active/body/activelefthandjobcum.png">
<</if>>
<<elseif $leftarm is "bound">>
<<elseif $leftarm is "grappled">>
<<elseif $leftarmstate is "tentacle">>
<<else>>
<</if>>
<<if $rightarm is "penis">>
<<if $enemytype isnot "beast">>
<img @class="'layer-sexbasefront anim-doggy-4f-'+_animspeed" @src="_img.activerighthandjobpenis">
<</if>>
<img @class="'layer-sexaboveclothes anim-doggy-4f-'+_animspeed" @src="_img.activerighthandjob" @style="'filter: '+_filters.body">
<<if $enemyarousal gte $enemyarousalmax>>
<img class="layer-sextears anim-doggy-4f-vfast" src="img/sex/missionary/active/body/activerighthandjobcum.png">
<</if>>
<<elseif $rightarm is "bound">>
<img @class="'layer-sexarmsbound anim-doggy-4f-'+_animspeed" @src="_img.activearmsbound" @style="'filter: '+_filters.body">
<<elseif $rightarm is "grappled">>
<img @class="'layer-sexarmsbound anim-doggy-4f-'+_animspeed" @src="_img.activearmsbound" @style="'filter: '+_filters.body">
<<elseif $rightarmstate is "tentacle">>
<<elseif $enemytype is "beast" and $monster isnot 1 and _stanceCheck is "top">>
<img @class="'layer-sexaboveclothes anim-doggy-4f-'+_animspeed" @src="_img.activebaserightarmstroke" @style="'filter: '+_filters.body">
<<else>>
<img @class="'layer-sexaboveclothes anim-doggy-4f-'+_animspeed" @src="_img.activebaserightarm" @style="'filter: '+_filters.body">
<</if>>
<<if $anusstate is "cheeks">>
<<if $enemytype isnot "beast">>
<img @class="'layer-sexbase anim-doggy-4f-'+_animspeed" src="img/sex/missionary/active/body/activeanal.png">
<</if>>
<<if $enemyarousal gte $enemyarousalmax>>
<img class="layer-sextears anim-doggy-4f-vfast" src="img/sex/missionary/active/body/activeanalcum.png">
<</if>>
<</if>>
<<if $chestuse is "penis">>
<img @class="'layer-sexpenis anim-doggy-4f-'+_animspeed" src="img/sex/missionary/active/body/activechest.png">
<</if>>
<<tentacleimgmiss>>
<<if $thighuse is "penis">>
<<if $enemytype isnot "beast">>
<img @class="'layer-sexbase anim-doggy-4f-'+_animspeed" src="img/sex/missionary/active/body/activethighs.png">
<</if>>
<<if $enemyarousal gte $enemyarousalmax>>
<img class="layer-sextears anim-doggy-4f-vfast" src="img/sex/missionary/active/body/activethighscum.png">
<</if>>
<</if>>
<<if $arousal gte 8000>>
<img @class="'layer-sexblush anim-doggy-4f-'+_animspeed" @src="_img.activeblush5">
<<elseif $arousal gte 6000>>
<img @class="'layer-sexblush anim-doggy-4f-'+_animspeed" @src="_img.activeblush4">
<<elseif $arousal gte 4000>>
<img @class="'layer-sexblush anim-doggy-4f-'+_animspeed" @src="_img.activeblush3">
<<elseif $exposed gte 2 or $arousal gte 2000>>
<img @class="'layer-sexblush anim-doggy-4f-'+_animspeed" @src="_img.activeblush2">
<<elseif $exposed gte 1 or $arousal gte 100>>
<img @class="'layer-sexblush anim-doggy-4f-'+_animspeed" @src="_img.activeblush1">
<</if>>
<<if $pain gte 80>>
<img @class="'layer-sextears anim-doggy-4f-'+_animspeed" src="img/sex/missionary/active/body/activetears5.png">
<<elseif $pain gte 60>>
<img @class="'layer-sextears anim-doggy-4f-'+_animspeed" src="img/sex/missionary/active/body/activetears4.png">
<<elseif $pain gte 40>>
<img @class="'layer-sextears anim-doggy-4f-'+_animspeed" src="img/sex/missionary/active/body/activetears3.png">
<<elseif $pain gte 20>>
<img @class="'layer-sextears anim-doggy-4f-'+_animspeed" src="img/sex/missionary/active/body/activetears2.png">
<<else>>
<img @class="'layer-sextears anim-doggy-4f-'+_animspeed" src="img/sex/missionary/active/body/activetears1.png">
<</if>>
<<if $pain gte 100 and $willpowerpain is 0>>
<img @class="'layer-sexsclera anim-doggy-4f-'+_animspeed" src="img/sex/missionary/active/activesclerabloodshot.png">
<</if>>
<<if $trauma gte $traumamax>>
<img @class="'layer-sexeyes colour-eye anim-doggy-4f-'+_animspeed" src="img/sex/missionary/active/activeeyesempty.png">
<<else>>
<img @class="'layer-sexeyes colour-eye anim-doggy-4f-'+_animspeed" src="img/sex/missionary/active/activeeyes.png">
<</if>>
<img @class="'layer-sexmouth anim-doggy-4f-'+_animspeed" @src="_img.activeeyelids" @style="'filter: '+_filters.body">
<<if $mouthstate is "kiss">>
<img @class="'layer-sexbasefront anim-doggy-4f-'+_animspeed" src="img/sex/missionary/active/body/activeoralmouth.png">
<</if>>
<<if $mouthstate is "penetrated">>
<img @class="'layer-sextears anim-doggy-4f-'+_animspeed" src="img/sex/missionary/active/body/activeoral.png">
<<if $silhouettedisable is "f" and $enemytype isnot "beast">>
<img @class="'layer-sextears anim-doggy-4f-'+_animspeed" src="img/sex/missionary/shadow/activeoral.png">
<</if>>
<<if $enemyarousal gte $enemyarousalmax>>
<img @class="'layer-sextears anim-doggy-4f-'+_animspeed" src="img/sex/missionary/active/body/activeoralcum.png">
<</if>>
<</if>>
<<if $vaginastate is "othermouth">>
<img @class="'layer-sextears anim-doggy-4f-'+_animspeed" src="img/sex/missionary/activevaginalmouth.png">
<</if>>
<<if $vaginastate is "penetrated">>
<<if $enemytype is "machine">>
<img @class="'layer-sextears anim-doggy-4f-'+_animspeed" src="img/sex/machine/vaginal/missionary/penetrated.png">
<<elseif $enemytype isnot "beast">>
<img @class="'layer-sextears anim-doggy-4f-'+_animspeed" src="img/sex/missionary/active/body/activevaginal.png">
<<if $silhouettedisable is "f">>
<<if $penisstate is "penetrated" or $penisstate is "otheranus" or $mouthstate is "penetrated">>
<img @class="'layer-sextears anim-doggy-4f-'+_animspeed" src="img/sex/missionary/shadow/activevaginalalt.png">
<<else>>
<img @class="'layer-sextears anim-doggy-4f-'+_animspeed" src="img/sex/missionary/shadow/activevaginal.png">
<</if>>
<</if>>
<</if>>
<<if $enemyarousal gte $enemyarousalmax>>
<img @class="'layer-sextears anim-doggy-4f-'+_animspeed" src="img/sex/missionary/active/body/activevaginalcum.png">
<</if>>
<</if>>
<<if $anusstate is "othermouth">>
<img @class="'layer-sextears anim-doggy-4f-'+_animspeed" src="img/sex/missionary/active/body/activeanalmouth.png">
<</if>>
<<if $anusstate is "penetrated">>
<<if $enemytype is "machine">>
<img @class="'layer-sextears anim-doggy-4f-'+_animspeed" src="img/sex/machine/anal/missionary/penetrated.png">
<<elseif $enemytype isnot "beast">>
<<if $silhouettedisable is "f">>
<img @class="'layer-sextears anim-doggy-4f-'+_animspeed" src="img/sex/missionary/shadow/activeanal.png">
<<else>>
<img @class="'layer-sextears anim-doggy-4f-'+_animspeed" src="img/sex/missionary/active/body/activeanal.png">
<</if>>
<</if>>
<<if $enemyarousal gte $enemyarousalmax>>
<img @class="'layer-sextears anim-doggy-4f-'+_animspeed" src="img/sex/missionary/active/body/activeanalcum.png">
<</if>>
<</if>>
<<if $penisstate is "othermouth">>
<img @class="'layer-sexhair anim-doggy-4f-'+_animspeed" src="img/sex/missionary/active/body/activepenile.png">
<</if>>
<<if $penisstate is "penetrated" and ($enemytype isnot "beast" or $monster is 1) or $penisstate is "otheranus" and ($enemytype isnot "beast" or $monster is 1)>>
<<if $silhouettedisable is "f" and $NPCList[_na].type isnot "horse" and $NPCList[_na].type isnot "centaur">>
<img @class="'layer-sextears anim-doggy-4f-'+_animspeed" src="img/sex/missionary/shadow/activepenile.png">
<</if>>
<<if $orgasmdown gte 1 and $orgasmcount lte 24 and $femaleclimax isnot 1>>
<img @class="'layer-frontforeground anim-doggy-4f-'+_animspeed" src="img/sex/missionary/active/body/activepenilecum.png">
<<else>>
<img @class="'layer-frontforeground anim-doggy-4f-'+_animspeed" src="img/sex/missionary/active/body/activepenile.png">
<</if>>
<</if>>
<<if $penisexist is 1>>
<<if $worn.genitals.type.includes("chastity")>>
<img @class="'layer-sexhair anim-doggy-4f-'+_animspeed" src="img/sex/missionary/active/body/activepenischastity.png">
<<elseif $penisstate is "penetrated" or $penisstate is "otheranus">>
<<if $enemytype isnot "beast" or $monster is 1>>
<<if $player.virginity.penile is true>>
<img @class="'layer-sexlashes anim-doggy-4f-'+_animspeed" @src="_img.activepenisvirgindown" @style="'filter: '+_filters.body">
<<else>>
<img @class="'layer-sexlashes anim-doggy-4f-'+_animspeed" @src="_img.activepenisdown" @style="'filter: '+_filters.body">
<</if>>
<</if>>
<<elseif $player.virginity.penile is true>>
<img @class="'layer-sexlashes anim-doggy-4f-'+_animspeed" @src="_img.activepenisvirgin" @style="'filter: '+_filters.body">
<<else>>
<img @class="'layer-sexlashes anim-doggy-4f-'+_animspeed" @src="_img.activepenis" @style="'filter: '+_filters.body">
<</if>>
<<if $orgasmdown gte 1 and $penisstate isnot "penetrated" and $orgasmcount lte 24 and $femaleclimax isnot 1 and !$worn.genitals.type.includes("chastity")>>
<img @class="'layer-sexhair anim-doggy-4f-'+_animspeed" src="img/sex/missionary/active/body/activecum.png">
<</if>>
<</if>>
<<if $hairlength gte 900>>
<img @class="'layer-sexhair colour-hair anim-doggy-4f-'+_animspeed" src="img/sex/missionary/active/hair/activefeet.png">
/*<img @class="'layer-sextears colour-hair anim-doggy-4f-'+_animspeed" src="img/sex/missionary/active/hair/edge/chest.png">*/
<<elseif $hairlength gte 700>>
<img @class="'colour-hair layer-sexhair anim-doggy-4f-'+_animspeed" src="img/sex/missionary/active/hair/activethighs.png">
/*<img @class="'layer-sextears colour-hair anim-doggy-4f-'+_animspeed" src="img/sex/missionary/active/hair/edge/chest.png">*/
<<elseif $hairlength gte 600>>
<img @class="'colour-hair layer-sexhair anim-doggy-4f-'+_animspeed" src="img/sex/missionary/active/hair/activenavel.png">
/*<img @class="'layer-sextears colour-hair anim-doggy-4f-'+_animspeed" src="img/sex/missionary/active/hair/edge/chest.png">*/
<<elseif $hairlength gte 400>>
<img @class="'colour-hair layer-sexhair anim-doggy-4f-'+_animspeed" src="img/sex/missionary/active/hair/activechest.png">
/*<img @class="'layer-sextears colour-hair anim-doggy-4f-'+_animspeed" src="img/sex/missionary/active/hair/edge/chest.png">*/
<<elseif $hairlength gte 200>>
<img @class="'colour-hair layer-sexhair anim-doggy-4f-'+_animspeed" src="img/sex/missionary/active/hair/activechest.png">
/*<img @class="'layer-sextears colour-hair anim-doggy-4f-'+_animspeed" src="img/sex/missionary/active/hair/edge/chest.png">*/
<<else>>
<img @class="'colour-hair layer-sexhair anim-doggy-4f-'+_animspeed" src="img/sex/missionary/active/hair/activeshort.png">
/*<img @class="'layer-sextears colour-hair anim-doggy-4f-'+_animspeed" src="img/sex/missionary/active/hair/edge/short.png">*/
<</if>>
<img @class="'colour-hair layer-sexlashes anim-doggy-4f-'+_animspeed" src="img/sex/missionary/active/hair/activelashes.png">
/*<img @class="'layer-sexsclera anim-doggy-4f-'+_animspeed" src="img/sex/missionary/active/body/activefaceoverlay.png">*/
<<if $worn.neck.collared is 1>>
<img @class="'layer-sexmouth anim-doggy-4f-'+_animspeed" src="img/sex/missionary/active/body/activecollar.png">
<</if>>
<<breastsactivemissionary>>
<<img_tf_miss_active>>
<<if $worn.genitals.name is "chastity belt">>
<img @class="'layer-sexbaseoverlay anim-doggy-4f-'+_animspeed" src="img/sex/missionary/active/body/activechastitybelt.png">
<<elseif $worn.genitals.name is "gold chastity belt">>
<img @class="'layer-sexbaseoverlay anim-doggy-4f-'+_animspeed" src="img/sex/missionary/active/body/activegoldchastitybelt.png">
<</if>>
<<if $bodywritingImages is true>>
<<if $skin.right_cheek.writing>>
<<if $skin.right_cheek.type is "text">>
<<if $skin.right_cheek.arrow is 1>>
<img @class="'layer-sexskin anim-doggy-4f-'+_animspeed" src="img/sex/missionary/bodywriting/right_cheek_arrow.png">
<<else>>
<img @class="'layer-sexskin anim-doggy-4f-'+_animspeed" src="img/sex/missionary/bodywriting/right_cheek.png">
<</if>>
<<elseif $skin.right_cheek.type is "object">>
<img @class="'layer-sexskin anim-doggy-4f-'+_animspeed" @src="'img/sex/missionary/bodywriting/' + $skin.right_cheek.writing + '/right_cheek.png'">
<</if>>
<</if>>
<<if $skin.right_shoulder.writing>>
<<if $skin.right_shoulder.type is "text">>
<<if $rightarm is "bound" or $rightarm is "grappled">>
<img @class="'layer-sexarmsboundskin anim-doggy-4f-'+_animspeed" src="img/sex/missionary/bodywriting/right_shoulder_bound.png">
<<else>>
<img @class="'layer-sexarmsskin anim-doggy-4f-'+_animspeed" src="img/sex/missionary/bodywriting/right_shoulder.png">
<</if>>
<<elseif $skin.right_shoulder.type is "object">>
<<if $rightarm is "bound" or $rightarm is "grappled">>
<img @class="'layer-sexarmsboundskin anim-doggy-4f-'+_animspeed" @src="'img/sex/missionary/bodywriting/' + $skin.right_shoulder.writing + '/right_shoulder.png'">
<<else>>
<img @class="'layer-sexarmsskin anim-doggy-4f-'+_animspeed" @src="'img/sex/missionary/bodywriting/' + $skin.right_shoulder.writing + '/right_shoulder.png'">
<</if>>
<</if>>
<</if>>
<<if $skin.breasts.writing>>
<<if $skin.breasts.type is "text">>
<img @class="'layer-sexskin anim-doggy-4f-'+_animspeed" src="img/sex/missionary/bodywriting/breasts.png">
<</if>>
<</if>>
<<if $skin.back.writing>>
<<if $skin.back.type is "text">>
<img @class="'layer-sexskin anim-doggy-4f-'+_animspeed" src="img/sex/missionary/bodywriting/back.png">
<</if>>
<</if>>
<<if $skin.pubic.writing>>
<<if $skin.pubic.type is "object">>
<img @class="'layer-sexskin anim-doggy-4f-'+_animspeed" @src="'img/sex/missionary/bodywriting/' + $skin.pubic.writing + '/pubic.png'">
<<elseif $skin.pubic.type is "text">>
<<if $skin.pubic.arrow is 1>>
<img @class="'layer-sexskin anim-doggy-4f-'+_animspeed" src="img/sex/missionary/bodywriting/pubic_arrow.png">
<<else>>
<img @class="'layer-sexskin anim-doggy-4f-'+_animspeed" src="img/sex/missionary/bodywriting/pubic.png">
<</if>>
<</if>>
<</if>>
<<if $skin.left_thigh.writing>>
<<if $skin.left_thigh.type is "text">>
<<if _leg_position is "up">>
<<if $skin.left_thigh.arrow is 1>>
<img @class="'layer-sexskin anim-doggy-4f-'+_animspeed" src="img/sex/missionary/bodywriting/left_thigh_up_arrow.png">
<<else>>
<img @class="'layer-sexskin anim-doggy-4f-'+_animspeed" src="img/sex/missionary/bodywriting/left_thigh_up.png">
<</if>>
<<else>>
<<if $skin.left_thigh.arrow is 1>>
<img @class="'layer-sexskin anim-doggy-4f-'+_animspeed" src="img/sex/missionary/bodywriting/left_thigh_down_arrow.png">
<<else>>
<img @class="'layer-sexskin anim-doggy-4f-'+_animspeed" src="img/sex/missionary/bodywriting/left_thigh_down.png">
<</if>>
<</if>>
<<elseif $skin.left_thigh.type is "object">>
<<if _leg_position is "up">>
<img @class="'layer-sexskin anim-doggy-4f-'+_animspeed" @src="'img/sex/missionary/bodywriting/' + $skin.left_thigh.writing + '/left_thigh_raised.png'">
<</if>>
<</if>>
<</if>>
<<if $skin.right_thigh.writing>>
<<if $skin.right_thigh.type is "text">>
<<if _leg_position is "up">>
<<if $skin.right_thigh.arrow is 1>>
<img @class="'layer-sexrightlegskin anim-doggy-4f-'+_animspeed" src="img/sex/missionary/bodywriting/right_thigh_up_arrow.png">
<<else>>
<img @class="'layer-sexrightlegskin anim-doggy-4f-'+_animspeed" src="img/sex/missionary/bodywriting/right_thigh_up.png">
<</if>>
<<else>>
<<if $skin.right_thigh.arrow is 1>>
<img @class="'layer-sexrightlegskin anim-doggy-4f-'+_animspeed" src="img/sex/missionary/bodywriting/right_thigh_down.png">
<<else>>
<img @class="'layer-sexrightlegskin anim-doggy-4f-'+_animspeed" src="img/sex/missionary/bodywriting/right_thigh_down.png">
<</if>>
<</if>>
<</if>>
<</if>>
<</if>>
/*<img @class="'layer-sexbase anim-doggy-4f-'+_animspeed" @src="_img.activeshadow">*/
<<if $machine>>
<<if $machine.arm_chains>>
<<if $leftarm is "grappled" or $leftarm is "bound" or $rightarm is "grappled" or $rightarm is "bound">>
<img @class="'layer-apparatus anim-doggy-4f-'+_animspeed" src="img/sex/prop/shackles/missionary/arms_bound.png">
<<else>>
<img @class="'layer-apparatus anim-doggy-4f-'+_animspeed" src="img/sex/prop/shackles/missionary/arms.png">
<</if>>
<</if>>
<<if $machine.leg_chains>>
<<if _leg_position is "up">>
<img @class="'layer-apparatus anim-doggy-4f-'+_animspeed" src="img/sex/prop/shackles/missionary/legs_up_chain.png">
<<else>>
<img @class="'layer-apparatus anim-doggy-4f-'+_animspeed" src="img/sex/prop/shackles/missionary/legs_down.png">
<</if>>
<</if>>
<</if>>
<<if $prop.includes("neck_shackle")>>
<img @class="'layer-apparatus anim-doggy-4f-'+_animspeed" src="img/sex/prop/shackles/missionary/neck.png">
<</if>>
<<if $prop.includes("arm_shackle")>>
<<if $leftarm is "grappled" or $leftarm is "bound" or $rightarm is "grappled" or $rightarm is "bound">>
<img @class="'layer-apparatus anim-doggy-4f-'+_animspeed" src="img/sex/prop/shackles/missionary/arms_bound.png">
<<else>>
<img @class="'layer-apparatus anim-doggy-4f-'+_animspeed" src="img/sex/prop/shackles/missionary/arms.png">
<</if>>
<</if>>
<<if $prop.includes("leg_shackle")>>
<<if _leg_position is "up">>
<img @class="'layer-apparatus anim-doggy-4f-'+_animspeed" src="img/sex/prop/shackles/missionary/legs_up_chain.png">
<<else>>
<img @class="'layer-apparatus anim-doggy-4f-'+_animspeed" src="img/sex/prop/shackles/missionary/legs_down.png">
<</if>>
<</if>>
</div>
<</if>>
<<if $vaginastate isnot "penetrated"
and $anusstate isnot "penetrated"
and $anusstate isnot "cheeks"
and $thighuse isnot "penis"
and $vaginastate isnot "tentacle"
and $vaginastate isnot "tentacledeep"
and $vaginastate isnot "tentacleentrance"
and $vaginastate isnot "tentacleimminent"
and $anusstate isnot "tentacle"
and $anusstate isnot "tentacledeep"
and $anusstate isnot "tentacleentrance"
and $anusstate isnot "tentacleimminent"
and _stanceCheck isnot "top">>
<<elseif $penisuse isnot "othervagina" and $penisuse isnot "otheranus">>
<div class="i256">
<img @class="'layer-sexbase anim-doggy-4f-'+_animspeed" @src="_img.activepushlight" @style="'filter: '+_filters.body">
</div>
<</if>>
<</nobr>><</widget>><<widget "cheeklick">><<nobr>>
<<set _n to $args[0]>>
<<set _npcff to ["enjoys","smiles at","leers at","grins at"]>>
<<set _npccr to ["pressed","shoved","mashed","grinding"]>>
<<set _i to random(0, 3)>>
<<set _j to random(0, 3)>>
<<if $args[0]>>
<<if $NPCList[_n].penis is "mouth">>
<<He>> _npcff[_i] the sight of your face _npccr[_j] against <<his>> crotch.
<<neutral 1>>
<<elseif $NPCList[_n].penis is "mouthimminent" or $NPCList[_n].penis is "mouthentrance">>
<<He>> _npcff[_i] the sight of <<his>> penis _npccr[_j] against your mouth.
<<neutral 1>>
<<elseif $NPCList[_n].vagina is "mouthentrance">>
<<He>> _npcff[_i] the sight of your face _npccr[_j] against <<his>> crotch.
<<neutral 1>>
<<else>>
<<if $consensual is 1>>
<<switch random(1, 4)>>
<<case 1>>
<<He>> licks your cheek.
<<neutral 3>>
<<if random(1, 2) is 2>>
<<bodypart_admire left_cheek>>
<<else>>
<<bodypart_admire right_cheek>>
<</if>>
<<case 2>>
<<He>> strokes your hair.
<<neutral 3>>
<<bodypart_admire forehead>>
<<case 3>>
<<He>> nibbles your ear.
<<neutral 3>>
<<bodypart_admire forehead>>
<<case 4>>
<<He>> nuzzles your neck.
<<neutral 3>>
<<bodypart_admire breasts>>
<</switch>>
<<else>>
<<switch random(1, 4)>>
<<case 1>>
<<He>> licks your cheek.
<<neutral 3>>
<<if random(1, 2) is 2>>
<<bodypart_admire left_cheek>>
<<else>>
<<bodypart_admire right_cheek>>
<</if>>
<<case 2>>
<<He>> tugs at your hair.
<<neutral 3>>
<<bodypart_admire forehead>>
<<case 3>>
<<He>> bites your ear.
<<neutral 3>>
<<if random(1, 2) is 2>>
<<bodypart_admire left_cheek>>
<<else>>
<<bodypart_admire right_cheek>>
<</if>>
<<case 4>>
<<He>> grips your neck.
<<neutral 3>>
<<bodypart_admire breasts>>
<</switch>>
<</if>>
<</if>>
<</if>>
<</nobr>><</widget>><<widget "npcstrip">><<nobr>>
<<if $enemyno gte 1>>
<<set $anus to "idle">>
<<if $gender1 is "m">>
<<set $penis to "idle">>
<<elseif $gender1 is "f">>
<<set $vagina to "idle">>
<<elseif $gender1 is "h">>
<<set $penis to "idle">>
<<set $vagina to "idle">>
<</if>>
<<if !$worn.upper.type.includes("naked")>>
<<set $lefthand to "upperclothes">>
<<elseif !$worn.lower.type.includes("naked")>>
<<set $lefthand to "lowerclothes">>
<<elseif !$worn.under_lower.type.includes("naked") and !$worn.under_lower.type.includes("chastity")>>
<<set $lefthand to "underclothes">>
<</if>>
<<if !$worn.lower.type.includes("naked")>>
<<set $righthand to "lowerclothes">>
<<elseif !$worn.upper.type.includes("naked")>>
<<set $righthand to "upperclothes">>
<<elseif !$worn.under_lower.type.includes("naked") and !$worn.under_lower.type.includes("chastity")>>
<<set $righthand to "underclothes">>
<</if>>
<</if>>
<<if $enemyno gte 2>>
<<set $anus2 to "idle">>
<<if $gender2 is "m">>
<<set $penis2 to "idle">>
<<elseif $gender2 is "f">>
<<set $vagina2 to "idle">>
<<elseif $gender2 is "h">>
<<set $penis2 to "idle">>
<<set $vagina2 to "idle">>
<</if>>
<<if !$worn.upper.type.includes("naked")>>
<<set $lefthand2 to "upperclothes">>
<<elseif !$worn.lower.type.includes("naked")>>
<<set $lefthand2 to "lowerclothes">>
<<elseif !$worn.under_lower.type.includes("naked") and !$worn.under_lower.type.includes("chastity")>>
<<set $lefthand2 to "underclothes">>
<</if>>
<<if !$worn.lower.type.includes("naked")>>
<<set $righthand2 to "lowerclothes">>
<<elseif !$worn.upper.type.includes("naked")>>
<<set $righthand2 to "upperclothes">>
<<elseif !$worn.under_lower.type.includes("naked") and !$worn.under_lower.type.includes("chastity")>>
<<set $righthand2 to "underclothes">>
<</if>>
<</if>>
<<if $enemyno gte 3>>
<<set $anus3 to "idle">>
<<if $gender3 is "m">>
<<set $penis3 to "idle">>
<<elseif $gender3 is "f">>
<<set $vagina3 to "idle">>
<<elseif $gender3 is "h">>
<<set $penis3 to "idle">>
<<set $vagina3 to "idle">>
<</if>>
<<if !$worn.upper.type.includes("naked")>>
<<set $lefthand3 to "upperclothes">>
<<elseif !$worn.lower.type.includes("naked")>>
<<set $lefthand3 to "lowerclothes">>
<<elseif !$worn.under_lower.type.includes("naked") and !$worn.under_lower.type.includes("chastity")>>
<<set $lefthand3 to "underclothes">>
<</if>>
<<if !$worn.lower.type.includes("naked")>>
<<set $righthand3 to "lowerclothes">>
<<elseif !$worn.upper.type.includes("naked")>>
<<set $righthand3 to "upperclothes">>
<<elseif !$worn.under_lower.type.includes("naked") and !$worn.under_lower.type.includes("chastity")>>
<<set $righthand3 to "underclothes">>
<</if>>
<</if>>
<<if $enemyno gte 4>>
<<set $anus4 to "idle">>
<<if $gender4 is "m">>
<<set $penis4 to "idle">>
<<elseif $gender4 is "f">>
<<set $vagina4 to "idle">>
<<elseif $gender4 is "h">>
<<set $penis4 to "idle">>
<<set $vagina4 to "idle">>
<</if>>
<<if !$worn.upper.type.includes("naked")>>
<<set $lefthand4 to "upperclothes">>
<<elseif !$worn.lower.type.includes("naked")>>
<<set $lefthand4 to "lowerclothes">>
<<elseif !$worn.under_lower.type.includes("naked") and !$worn.under_lower.type.includes("chastity")>>
<<set $lefthand4 to "underclothes">>
<</if>>
<<if !$worn.lower.type.includes("naked")>>
<<set $righthand4 to "lowerclothes">>
<<elseif !$worn.upper.type.includes("naked")>>
<<set $righthand4 to "upperclothes">>
<<elseif !$worn.under_lower.type.includes("naked") and !$worn.under_lower.type.includes("chastity")>>
<<set $righthand4 to "underclothes">>
<</if>>
<</if>>
<<if $enemyno gte 5>>
<<set $anus5 to "idle">>
<<if $gender5 is "m">>
<<set $penis5 to "idle">>
<<elseif $gender5 is "f">>
<<set $vagina5 to "idle">>
<<elseif $gender5 is "h">>
<<set $penis5 to "idle">>
<<set $vagina5 to "idle">>
<</if>>
<<if !$worn.upper.type.includes("naked")>>
<<set $lefthand5 to "upperclothes">>
<<elseif !$worn.lower.type.includes("naked")>>
<<set $lefthand5 to "lowerclothes">>
<<elseif !$worn.under_lower.type.includes("naked") and !$worn.under_lower.type.includes("chastity")>>
<<set $lefthand5 to "underclothes">>
<</if>>
<<if !$worn.lower.type.includes("naked")>>
<<set $righthand5 to "lowerclothes">>
<<elseif !$worn.upper.type.includes("naked")>>
<<set $righthand5 to "upperclothes">>
<<elseif !$worn.under_lower.type.includes("naked") and !$worn.under_lower.type.includes("chastity")>>
<<set $righthand5 to "underclothes">>
<</if>>
<</if>>
<<if $enemyno gte 6>>
<<set $anus6 to "idle">>
<<if $gender6 is "m">>
<<set $penis6 to "idle">>
<<elseif $gender6 is "f">>
<<set $vagina6 to "idle">>
<<elseif $gender6 is "h">>
<<set $penis6 to "idle">>
<<set $vagina6 to "idle">>
<</if>>
<<if !$worn.upper.type.includes("naked")>>
<<set $lefthand6 to "upperclothes">>
<<elseif !$worn.lower.type.includes("naked")>>
<<set $lefthand6 to "lowerclothes">>
<<elseif !$worn.under_lower.type.includes("naked") and !$worn.under_lower.type.includes("chastity")>>
<<set $lefthand6 to "underclothes">>
<</if>>
<<if !$worn.lower.type.includes("naked")>>
<<set $righthand6 to "lowerclothes">>
<<elseif !$worn.upper.type.includes("naked")>>
<<set $righthand6 to "upperclothes">>
<<elseif !$worn.under_lower.type.includes("naked") and !$worn.under_lower.type.includes("chastity")>>
<<set $righthand6 to "underclothes">>
<</if>>
<</if>>
<</nobr>><</widget>>
<<widget "npcexhibit">><<nobr>>
<</nobr>><</widget>>
<<widget "npcoral">><<nobr>>
<<if $NPCList[0].penis isnot "none">>
<<set $NPCList[0].penis to "mouthentrance">><<submission 5>><<set $mouthstate to "entrance">><<set $mouthuse to "penis">>
<<He>> presses <<his>> penis against your lips.
<br><br>
<<elseif $NPCList[0].vagina isnot "none">>
<<submission 5>><<set $mouthuse to "othervagina">><<set $NPCList[0].vagina to "mouth">><<set $mouthstate to "othervagina">>
<<He>> presses <<his>> pussy against your lips.
<br><br>
<</if>>
<</nobr>><</widget>>
<<widget "npchand">><<nobr>>
<<if $NPCList[0].penis isnot "none">>
<<set $leftarm to "penis">><<set $NPCList[0].penis to "leftarm">>
<<else>>
<<set $leftarm to "othervagina">><<set $NPCList[0].vagina to "leftarm">>
<</if>>
<</nobr>><</widget>>
<<widget "npcidlegenitals">><<nobr>>
<<for _i = 0; _i < $NPCList.length; _i++>>
<<if $NPCList[_i].penis isnot "none">>
<<set $NPCList[_i].penis to "idle">>
<</if>>
<<if $NPCList[_i].vagina isnot "none">>
<<set $NPCList[_i].vagina to "idle">>
<</if>>
<</for>>
<</nobr>><</widget>>
<<widget "npckiss">><<nobr>>
<<set $NPCList[0].mouth to "kiss">><<set $mouthstate to "kiss">><<set $mouthuse to "kiss">>
<</nobr>><</widget>>
<<widget "npcexpose">><<nobr>>
<<for _i = 0; _i < $NPCList.length; _i++>>
<<if $NPCList[_i].penis isnot "none">>
<<set $NPCList[_i].penis to 0>>
<</if>>
<<if $NPCList[_i].vagina isnot "none">>
<<set $NPCList[_i].vagina to 0>>
<</if>>
<</for>>
<</nobr>><</widget>>
<<widget "npcgrapplestripall">><<nobr>>
<<if $rightarm is 0>>
<<set $rightarm to "grappled">>
<<set $NPCList[0].lefthand to "arms">>
<</if>>
<<if $leftarm is 0>>
<<set $leftarm to "grappled">>
<<set $NPCList[0].lefthand to "arms">>
<</if>>
<<set $NPCList[0].righthand to 0>>
<<set $position to "missionary">>
<<set $combatgoal to "strip">>
<<set $NPCList[0].mouth to "speech_only">>
<</nobr>><</widget>>
<<widget "npcstripall">><<nobr>>
<<set $NPCList[0].lefthand to 0>>
<<set $NPCList[0].righthand to 0>>
<<set $position to "missionary">>
<<set $combatgoal to "strip">>
<<set $NPCList[0].mouth to "speech_only">>
<</nobr>><</widget>>
<<widget "npcspank">><<nobr>>
<<if $rightarm is 0>>
<<set $rightarm to "grappled">>
<<set $NPCList[0].lefthand to "arms">>
<</if>>
<<if $leftarm is 0>>
<<set $leftarm to "grappled">>
<<set $NPCList[0].lefthand to "arms">>
<</if>>
<<set $NPCList[0].righthand to "spank">>
<<set $position to "doggy">>
<</nobr>><</widget>>
<<widget "npcspankgag">><<nobr>>
<<hand_gag 0 left>>
<<set $NPCList[0].righthand to "spank">>
<<set $position to "doggy">>
<</nobr>><</widget>>
<<widget "npcgloryhole">><<nobr>>
<<set $gloryhole to 1>>
<<set $punishmentposition to "gloryhole">><!-- This is added to conform with other parts of code-base. Needs to be unset or set to 0 manually after a scene.-->
<<set $enemyhealthmax to 10>><<set $enemyhealth to 10>>
<<set $enemytrust += 100>>
<<set $NPCList[0].lefthand to "none">>
<<set $position to "doggy">>
<<set $NPCList[0].righthand to "none">>
<<set $NPCList[0].mouth to "speech_only">>
<<if $NPCList[0].penis isnot "none">>
<<set $NPCList[0].penis to 0>>
<</if>>
<<if $NPCList[0].vagina isnot "none">>
<<set $NPCList[0].vagina to 0>>
<</if>>
<</nobr>><</widget>>
<<widget "npc_attempt_sex">><<nobr>>
<<if $NPCList[0].penis isnot "none">>
<<if $vaginaexist is 1>>
<<set $NPCList[0].penis to "vaginaentrance">><<set $vaginause to "penis">><<set $vaginastate to "entrance">>
<<elseif $analdisable is "f">>
<<set $NPCList[0].penis to "anusentrance">><<set $anususe to "penis">><<set $anusstate to "entrance">>
<</if>>
<<else>>
<<if $penisexist is 1>>
<<set $NPCList[0].vagina to "penisentrance">><<set $penisuse to "othervagina">><<set $penisstate to "entrance">>
<</if>>
<</if>>
<</nobr>><</widget>>
<<widget "npcgiveoral">><<nobr>>
<<if $penisexist is 1>>
<<set $NPCList[0].mouth to "penisentrance">><<set $penisuse to "othermouth">><<set $penisstate to "othermouthentrance">>
<<He>> runs his tongue along the full length of your shaft before kissing the tip of your <<penisstop>>
<br>
<<set $rng to random(1,5)>>
<<if $rng gte 4>>
"Let's see how long you can hold out." <<He>> quips.
<<elseif gte 2>>
"Let's see how deep I can take this." <<He>> teases.
<<else>>
"I wonder what your cum tastes like? I guess I'll have to find out." <<He>> smirk.
<</if>>
<br><br>
<<else>>
<<set $NPCList[0].mouth to "vaginaentrance">><<set $vaginause to "othermouth">><<set $vaginastate to "othermouthentrance">>
<<He>> uses a hand to spread the lips of your <<pussy>> apart before running <<his>> tongue across it.
<br><br>
<<if $vaginaWetness gte 50>>
"Your juices taste delicious, I'm going to enjoy this." <<He>> remarks.
<br>
The feeling of <<his>> warm breath on your <<pussy>> causes it to twitch in anticipation.
<<else>>
"You taste amazing, I might need to visit here more often." <<He>> mumbles.
<</if>>
<br><br>
<</if>>
<</nobr>><</widget>><<widget "npcdamage">><<nobr>>
<!-- Calculates damage inflicted by PC on NPCs and removes highest number NPC from group combat NG v2.8-->
<<set _grphealth to 0>>
<<set _damage to $enemyhealthmax-$enemyhealth>>
<<for _i = 0; _i < $enemyno-1 ; _i++>>
<<set _grphealth to $NPCList[_i].health+_grphealth>>
<</for>>
<<if $enemyhealth lte _grphealth>>
<<defeatnpc>>
<<npcdamage>>
<</if>>
<</nobr>><</widget>>
<<widget "defeatnpc">><<nobr>>
<!-- This knocks out and resets the last NPC on the list from 5 to 0 -->
<!-- Resets PC variables to release PC from NPC actions, resets NPC variables as partial cleanup prior to cleannpc, gives PC stats uptick as side benefit to defeating NPCs. -->
<<set _i to $enemyno-1>>
<<personselect _i>>
<span class="blue">The <<person>> staggers back, defeated.</span>
<<llpain>><<llstress>><<lltrauma>>
<br><br>
<!-- Check for Defeated NPC actions and reverse them out -->
<!-- NPC penis in PC -->
<<if $NPCList[_i].penis is "anus" or $NPCList[_i].penis is "anusimminent" or $NPCList[_i].penis is "anusentrance">>
<<set $anusstate to 0>><<set $anususe to 0>>
<</if>>
<<if $NPCList[_i].penis is "vagina" or $NPCList[_i].penis is "vaginaimminent" or $NPCList[_i].penis is "vaginaentrance">>
<<set $vaginastate to 0>><<set $vaginause to 0>>
<</if>>
<<if $NPCList[_i].penis is "mouth" or $NPCList[_i].penis is "mouthimminent" or $NPCList[_i].penis is "mouthentrance">>
<<set $mouthstate to 0>><<set $mouthuse to 0>>
<</if>>
<!-- PC penis in NPC -->
<<if $NPCList[_i].vagina is "penis" or $NPCList[_i].vagina is "penisimminent" or $NPCList[_i].vagina is "penisentrance">>
<<set $penisstate to 0>><<set $penisuse to 0>>
<</if>>
<<if $NPCList[_i].mouth is "penis" or $NPCList[_i].mouth is "penisimminent" or $NPCList[_i].mouth is "penisentrance">>
<<set $mouthstate to 0>><<set $mouthuse to 0>>
<</if>>
<<if $NPCList[_i].vagina is "otheranus" or $NPCList[_i].vagina is "otheranusimminent" or $NPCList[_i].vagina is "otheranusentrance">>
<<set $penisstate to 0>><<set $penisuse to 0>>
<</if>>
<<if $NPCList[_i].penis is "otheranus" or $NPCList[_i].penis is "otheranusimminent" or $NPCList[_i].penis is "otheranusentrance">>
<<set $penisstate to 0>><<set $penisuse to 0>>
<</if>>
<!-- Genital other -->
<<if $NPCList[_i].vagina is "vagina" or $NPCList[_i].vagina is "vaginaimminent" or $NPCList[_i].vagina is "vaginaentrance">>
<<set $vaginastate to 0>><<set $vaginause to 0>>
<</if>>
<!-- NPC Mouth other -->
<<if $NPCList[_i].mouth is "anus" or $NPCList[_i].mouth is "anusimminent" or $NPCList[_i].mouth is "anusentrance">>
<<set $anusstate to 0>><<set $anususe to 0>>
<</if>>
<<if $NPCList[_i].mouth is "vagina" or $NPCList[_i].mouth is "vaginaimminent" or $NPCList[_i].mouth is "vaginaentrance">>
<<set $vaginastate to 0>><<set $vaginause to 0>>
<</if>>
<<if $NPCList[_i].mouth is "kiss" or $NPCList[_i].mouth is "kissimminent" or $NPCList[_i].mouth is "kissentrance">>
<<set $mouthstate to 0>><<set $mouthuse to 0>>
<</if>>
<!-- PC using feet on NPC -->
<<if $NPCList[_i].penis is "feet">><<set $feetstate to 0>><<set $feetuse to 0>><</if>>
<<if $NPCList[_i].vagina is "feet">><<set $feetstate to 0>><<set $feetuse to 0>><</if>>
<!-- NPC using feet on PC -->
<<if $NPCList[_i].penis is "footjob" or $NPCList[_i].vagina is "footjob">>
<<if $penisexist is 1>>
<<set $penisstate to 0>>
<<else>>
<<set $vaginastate to 0>>
<</if>>
<</if>>
<!-- NPC Chest to PC-->
<<if $NPCList[0].chest is "mouth" or $NPCList[0].chest is "mouthentrance">>
<<set $mouthstate to 0>><<set $mouthuse to 0>>
<</if>>
<!-- PC grapple release -->
<<if $NPCList[_i].lefthand is "arms" or $NPCList[_i].righthand is "arms">>
<<set $leftarm to 0>><<set $rightarm to 0>>
<</if>>
<!-- Probably still some edge cases missing... -->
<!-- Reset Defeated NPC appendages -->
<<set $NPCList[_i].lefthand to "none">>
<<set $NPCList[_i].righthand to "none">>
<<set $NPCList[_i].penis to "none">>
<<set $NPCList[_i].vagina to "none">>
<<set $NPCList[_i].mouth to "none">>
<<set $NPCList[_i].chest to "none">>
<<set $NPCList[_i].stance to "defeated">>
<!-- Remove Defeated NPC from loops -->
<<set $enemyno-->>
<!-- Reset Group attributes-->
<<set $enemyarousalmax to 500 * $enemyno>>
<<set $enemyarousal to $enemyarousal * ($enemyno / ($enemyno +1))>>
<<set $enemyhealthmax to $enemyhealthmax-$NPCList[_i].health>>
<<set $NPCList[_i].health to 0>>
<!-- Give PC stats uptick. Could be replaced with <<violence -xx>> call -->
<<set $pain to 0>>
<<stress -18>><<trauma -6>>
<</nobr>><</widget>><<widget "generateNPC">><<nobr>>
<!-- Args are NPC#(1-6), Status, Pronoun, Gender, Level -->
<!-- Example: <<generateNPC 1 a m m 18>> would generate NPC 1 as adult male/male "burly" -->
<!-- Example: <<generateNPC 2 a f f 18>> would generate NPC 2 as adult female/female "vulgar" bodyguard type-->
<!-- Example: <<generateNPC 1 a f h 20>> would generate NPC 1 as adult female/herm "demon" monster type-->
<!-- Latter two examples can only be called via this widget; they are not autogenerated -->
<!-- Checks if endevent was properly used after the last event -->
<<if $enemyno gte 1 and $args[0] is 1>>
<<set $endeventerror to $lastgenerated>>
<<endevent phaseless>>
<</if>>
<<set $lastgenerated to $passage>>
<<set _n to $args[0]-1>>
<<set _stat to $args[1]>>
<<set _pro to $args[2]>>
<<set _gen to $args[3]>>
<<set _lvl to $args[4]>>
<<if _pro is "m" or _pro is "f">>
<<set $NPCList[_n].pronoun to _pro>>
<<else>>
<<set $rng to random(1, 100)>>
<<if _generate_victim is 1>>
<<unset _generate_victim>>
<<if $malevictimchance lt $rng>>
<<set $NPCList[_n].gender to "f">><<set $NPCList[_n].pronoun to "f">>
<<else>>
<<set $NPCList[_n].gender to "m">><<set $NPCList[_n].pronoun to "m">>
<</if>>
<<elseif _generate_partner is 1>>
<<unset _generate_partner>>
<<if $NPCList[0].gender is "f">>
<<if $homochance lt random(1, 100)>>
<<set $NPCList[_n].gender to "m">><<set $NPCList[_n].pronoun to "m">>
<<else>>
<<set $NPCList[_n].gender to "f">><<set $NPCList[_n].pronoun to "f">>
<</if>>
<<else>>
<<if $homochance lt random(1, 100)>>
<<set $NPCList[_n].gender to "f">><<set $NPCList[_n].pronoun to "f">>
<<else>>
<<set $NPCList[_n].gender to "m">><<set $NPCList[_n].pronoun to "m">>
<</if>>
<</if>>
<<else>>
<<if $malechance lt $rng>>
<<set $NPCList[_n].gender to "f">><<set $NPCList[_n].pronoun to "f">>
<<else>>
<<set $NPCList[_n].gender to "m">><<set $NPCList[_n].pronoun to "m">>
<</if>>
<</if>>
<</if>>
<<set $NPCList[_n].lefthand to 0>>
<<set $NPCList[_n].righthand to 0>>
<<set $NPCList[_n].mouth to 0>>
<<set $NPCList[_n].location to {}>>
<<set $NPCList[_n].location.head to 0>>
<<set $NPCList[_n].location.genitals to 0>>
<<if _stat is "t">>
<<set $NPCList[_n].teen to 1>>
<<set $NPCList[_n].adult to 0>>
<<else>>
<<set $NPCList[_n].adult to 1>>
<<set $NPCList[_n].teen to 0>>
<</if>>
<<if $enemyno lt 6>><<set $enemyno += 1>><</if>>
<<npcattribute _n _gen _lvl>>
<</nobr>><</widget>>
<<widget "generate1">><<nobr>>
<<generateNPC 1>>
<</nobr>><</widget>>
<<widget "generate2">><<nobr>>
<<generateNPC 2>>
<</nobr>><</widget>>
<<widget "generate3">><<nobr>>
<<generateNPC 3>>
<</nobr>><</widget>>
<<widget "generate4">><<nobr>>
<<generateNPC 4>>
<</nobr>><</widget>>
<<widget "generate5">><<nobr>>
<<generateNPC 5>>
<</nobr>><</widget>>
<<widget "generate6">><<nobr>>
<<generateNPC 6>>
<</nobr>><</widget>>
<<widget "generatey1">><<nobr>>
<<generateNPC 1 t>>
<</nobr>><</widget>>
<<widget "generatey2">><<nobr>>
<<generateNPC 2 t>>
<</nobr>><</widget>>
<<widget "generatey3">><<nobr>>
<<generateNPC 3 t>>
<</nobr>><</widget>>
<<widget "generatey4">><<nobr>>
<<generateNPC 4 t>>
<</nobr>><</widget>>
<<widget "generatey5">><<nobr>>
<<generateNPC 5 t>>
<</nobr>><</widget>>
<<widget "generatey6">><<nobr>>
<<generateNPC 6 t>>
<</nobr>><</widget>>
<<widget "generatec1">><<nobr>>
<<generateNPC 1 t>>
<</nobr>><</widget>>
<<widget "generatec2">><<nobr>>
<<generateNPC 2 t>>
<</nobr>><</widget>>
<<widget "generatec3">><<nobr>>
<<generateNPC 3 t>>
<</nobr>><</widget>>
<<widget "generatec4">><<nobr>>
<<generateNPC 4 t>>
<</nobr>><</widget>>
<<widget "generatec5">><<nobr>>
<<generateNPC 5 t>>
<</nobr>><</widget>>
<<widget "generatec6">><<nobr>>
<<generateNPC 6 t>>
<</nobr>><</widget>>
<<widget "generatev1">><<nobr>>
<<set _generate_victim to 1>>
<<generateNPC 1>>
<</nobr>><</widget>>
<<widget "generatev2">><<nobr>>
<<set _generate_victim to 1>>
<<generateNPC 2>>
<</nobr>><</widget>>
<<widget "generatev3">><<nobr>>
<<set _generate_victim to 1>>
<<generateNPC 3>>
<</nobr>><</widget>>
<<widget "generatev4">><<nobr>>
<<set _generate_victim to 1>>
<<generateNPC 4>>
<</nobr>><</widget>>
<<widget "generatev5">><<nobr>>
<<set _generate_victim to 1>>
<<generateNPC 5>>
<</nobr>><</widget>>
<<widget "generatev6">><<nobr>>
<<set _generate_victim to 1>>
<<generateNPC 6>>
<</nobr>><</widget>>
<<widget "generateyv1">><<nobr>>
<<set _generate_victim to 1>>
<<generateNPC 1 t>>
<</nobr>><</widget>>
<<widget "generateyv2">><<nobr>>
<<set _generate_victim to 1>>
<<generateNPC 2 t>>
<</nobr>><</widget>>
<<widget "generateyv3">><<nobr>>
<<set _generate_victim to 1>>
<<generateNPC 3 t>>
<</nobr>><</widget>>
<<widget "generateyv4">><<nobr>>
<<set _generate_victim to 1>>
<<generateNPC 4 t>>
<</nobr>><</widget>>
<<widget "generateyv5">><<nobr>>
<<set _generate_victim to 1>>
<<generateNPC 5 t>>
<</nobr>><</widget>>
<<widget "generateyv6">><<nobr>>
<<set _generate_victim to 1>>
<<generateNPC 6 t>>
<</nobr>><</widget>>
<<widget "generatep2">><<nobr>>
<<set _generate_partner to 1>>
<<generateNPC 2>>
<</nobr>><</widget>>
<<widget "generatep3">><<nobr>>
<<set _generate_partner to 1>>
<<generateNPC 3>>
<</nobr>><</widget>>
<<widget "generatep4">><<nobr>>
<<set _generate_partner to 1>>
<<generateNPC 4>>
<</nobr>><</widget>>
<<widget "generatep5">><<nobr>>
<<set _generate_partner to 1>>
<<generateNPC 5>>
<</nobr>><</widget>>
<<widget "generatep6">><<nobr>>
<<set _generate_partner to 1>>
<<generateNPC 6>>
<</nobr>><</widget>>
<<widget "generateyp2">><<nobr>>
<<set _generate_partner to 1>>
<<generateNPC 2 t>>
<</nobr>><</widget>>
<<widget "generateyp3">><<nobr>>
<<set _generate_partner to 1>>
<<generateNPC 3 t>>
<</nobr>><</widget>>
<<widget "generateyp4">><<nobr>>
<<set _generate_partner to 1>>
<<generateNPC 4 t>>
<</nobr>><</widget>>
<<widget "generateyp5">><<nobr>>
<<set _generate_partner to 1>>
<<generateNPC 5 t>>
<</nobr>><</widget>>
<<widget "generateyp6">><<nobr>>
<<set _generate_partner to 1>>
<<generateNPC 6 t>>
<</nobr>><</widget>>
<<widget "generatel">><<nobr>>
<<if $location is "beach">>
<<if $enemyno is 0>>
<<generatey1>>
<<elseif $enemyno is 1>>
<<generatey2>>
<<elseif $enemyno is 2>>
<<generatey3>>
<<elseif $enemyno is 3>>
<<generatey4>>
<<elseif $enemyno is 4>>
<<generatey5>>
<<elseif $enemyno is 5>>
<<generatey6>>
<</if>>
<<else>>
<<if $enemyno is 0>>
<<generate1>>
<<elseif $enemyno is 1>>
<<generate2>>
<<elseif $enemyno is 2>>
<<generate3>>
<<elseif $enemyno is 3>>
<<generate4>>
<<elseif $enemyno is 4>>
<<generate5>>
<<elseif $enemyno is 5>>
<<generate6>>
<</if>>
<</if>>
<</nobr>><</widget>>
<<widget "generates1">><<nobr>>
<<generatey1>>
<</nobr>><</widget>>
<<widget "generates2">><<nobr>>
<<generatey2>>
<</nobr>><</widget>>
<<widget "generates3">><<nobr>>
<<generatey3>>
<</nobr>><</widget>>
<<widget "generates4">><<nobr>>
<<generatey4>>
<</nobr>><</widget>>
<<widget "generates5">><<nobr>>
<<generatey5>>
<</nobr>><</widget>>
<<widget "generates6">><<nobr>>
<<generatey6>>
<</nobr>><</widget>>
<<widget "generatesm1">><<nobr>>
<<generateym1>>
<</nobr>><</widget>>
<<widget "generatesm2">><<nobr>>
<<generateym2>>
<</nobr>><</widget>>
<<widget "generatesm3">><<nobr>>
<<generateym3>>
<</nobr>><</widget>>
<<widget "generatesm4">><<nobr>>
<<generateym4>>
<</nobr>><</widget>>
<<widget "generatesm5">><<nobr>>
<<generateym5>>
<</nobr>><</widget>>
<<widget "generatesm6">><<nobr>>
<<generateym6>>
<</nobr>><</widget>>
<<widget "generatesf1">><<nobr>>
<<generateyf1>>
<</nobr>><</widget>>
<<widget "generatesf2">><<nobr>>
<<generateyf2>>
<</nobr>><</widget>>
<<widget "generatesf3">><<nobr>>
<<generateyf3>>
<</nobr>><</widget>>
<<widget "generatesf4">><<nobr>>
<<generateyf4>>
<</nobr>><</widget>>
<<widget "generatesf5">><<nobr>>
<<generateyf5>>
<</nobr>><</widget>>
<<widget "generatesf6">><<nobr>>
<<generateyf6>>
<</nobr>><</widget>>
<<widget "generatem1">><<nobr>>
<<generateNPC 1 a m>>
<</nobr>><</widget>>
<<widget "generatem2">><<nobr>>
<<generateNPC 2 a m>>
<</nobr>><</widget>>
<<widget "generatem3">><<nobr>>
<<generateNPC 3 a m>>
<</nobr>><</widget>>
<<widget "generatem4">><<nobr>>
<<generateNPC 4 a m>>
<</nobr>><</widget>>
<<widget "generatem5">><<nobr>>
<<generateNPC 5 a m>>
<</nobr>><</widget>>
<<widget "generatem6">><<nobr>>
<<generateNPC 6 a m>>
<</nobr>><</widget>>
<<widget "generatef1">><<nobr>>
<<generateNPC 1 a f>>
<</nobr>><</widget>>
<<widget "generatef2">><<nobr>>
<<generateNPC 2 a f>>
<</nobr>><</widget>>
<<widget "generatef3">><<nobr>>
<<generateNPC 3 a f>>
<</nobr>><</widget>>
<<widget "generatef4">><<nobr>>
<<generateNPC 4 a f>>
<</nobr>><</widget>>
<<widget "generatef5">><<nobr>>
<<generateNPC 5 a f>>
<</nobr>><</widget>>
<<widget "generatef6">><<nobr>>
<<generateNPC 6 a f>>
<</nobr>><</widget>>
<<widget "generateym1">><<nobr>>
<<generateNPC 1 t m>>
<</nobr>><</widget>>
<<widget "generateym2">><<nobr>>
<<generateNPC 2 t m>>
<</nobr>><</widget>>
<<widget "generateym3">><<nobr>>
<<generateNPC 3 t m>>
<</nobr>><</widget>>
<<widget "generateym4">><<nobr>>
<<generateNPC 4 t m>>
<</nobr>><</widget>>
<<widget "generateym5">><<nobr>>
<<generateNPC 5 t m>>
<</nobr>><</widget>>
<<widget "generateym6">><<nobr>>
<<generateNPC 6 t m>>
<</nobr>><</widget>>
<<widget "generateyf1">><<nobr>>
<<generateNPC 1 t f>>
<</nobr>><</widget>>
<<widget "generateyf2">><<nobr>>
<<generateNPC 2 t f>>
<</nobr>><</widget>>
<<widget "generateyf3">><<nobr>>
<<generateNPC 3 t f>>
<</nobr>><</widget>>
<<widget "generateyf4">><<nobr>>
<<generateNPC 4 t f>>
<</nobr>><</widget>>
<<widget "generateyf5">><<nobr>>
<<generateNPC 5 t f>>
<</nobr>><</widget>>
<<widget "generateyf6">><<nobr>>
<<generateNPC 6 t f>>
<</nobr>><</widget>>
<<widget "generatecm1">><<nobr>>
<<generateNPC 1 t m>>
<</nobr>><</widget>>
<<widget "generatecm2">><<nobr>>
<<generateNPC 2 t m>>
<</nobr>><</widget>>
<<widget "generatecm3">><<nobr>>
<<generateNPC 3 t m>>
<</nobr>><</widget>>
<<widget "generatecm4">><<nobr>>
<<generateNPC 4 t m>>
<</nobr>><</widget>>
<<widget "generatecm5">><<nobr>>
<<generateNPC 5 t m>>
<</nobr>><</widget>>
<<widget "generatecm6">><<nobr>>
<<generateNPC 6 t m>>
<</nobr>><</widget>>
<<widget "generatecf1">><<nobr>>
<<generateNPC 1 t f>>
<</nobr>><</widget>>
<<widget "generatecf2">><<nobr>>
<<generateNPC 2 t f>>
<</nobr>><</widget>>
<<widget "generatecf3">><<nobr>>
<<generateNPC 3 t f>>
<</nobr>><</widget>>
<<widget "generatecf4">><<nobr>>
<<generateNPC 4 t f>>
<</nobr>><</widget>>
<<widget "generatecf5">><<nobr>>
<<generateNPC 5 t f>>
<</nobr>><</widget>>
<<widget "generatecf6">><<nobr>>
<<generateNPC 6 t f>>
<</nobr>><</widget>>
<<widget "npcattribute">><<nobr>>
<!-- V2.4 Widget set NPC attributes. $arg[0] calls NPC number (0 - 5) to be generated. NG-->
<!-- For transgender, $NPCList.pronoun sets appearance, including breasts. NPCList.gender sets genitals, including pp -->
<!-- Future work this should call addns args to set pronoun, gender, and size of NPC(0-18) where larger number is more robust. This would eliminate much of the NPC calls from above and push to code. -->
<!-- Added thug Vulgar/Brutish as NPC19, can only be called with $arg[2] -->
<!-- Added strap-on functionality v2.8 -->
<<nounderwearcheck>>
<<set _n to $args[0]>>
<<set _gen to $args[1]>>
<<set _lvl to $args[2]>>
<!-- This sets transgender. -->
<!-- v2.6 adding herm demon as gender "h", must be directly called NG -->
<<if _gen is "m" or _gen is "f" or _gen is "h">>
<<set $NPCList[_n].gender to _gen>>
<<if _gen is "m">>
<<set $NPCList[_n].penis to "clothed">>
<<elseif _gen is "f">>
<<set $NPCList[_n].vagina to "clothed">>
<<elseif _gen is "h">>
<<set $NPCList[_n].vagina to 0>>
<<set $NPCList[_n].penis to 0>>
<</if>>
<<else>>
<<if $NPCList[_n].pronoun is "m">>
<<if random(0, 99) gte $cbchance>>
<<set $NPCList[_n].penis to "clothed">>
<<set $NPCList[_n].gender to "m">>
<<else>>
<<set $NPCList[_n].vagina to "clothed">>
<<set $NPCList[_n].gender to "f">>
<</if>>
<<elseif $NPCList[_n].pronoun is "f">>
<<if random(0, 99) gte $dgchance>>
<<set $NPCList[_n].vagina to "clothed">>
<<set $NPCList[_n].gender to "f">>
<<else>>
<<set $NPCList[_n].penis to "clothed">>
<<set $NPCList[_n].gender to "m">>
<</if>>
<</if>>
<</if>>
<<set $NPCList[_n].chest to 0>>
<<set $npcskinselector to ($whitechance + $blackchance)>>
<<if $npcskinselector is 0>>
<<set $npcskinselector to 1>>
<</if>>
<<set $whitechanceselector to (($whitechance / $npcskinselector) * 100)>>
<<set $blackchanceselector to (($blackchance / $npcskinselector) * 100)>>
<<if random(1, 100) lte $blackchanceselector>>
<<set $NPCList[_n].skincolour to "black">>
<<else>>
<<set $NPCList[_n].skincolour to "white">>
<</if>>
<<set $rng to random(1, 100)>>
<<if $rng gte 91>>
<<if $NPCList[_n].penis isnot "none">>
<<set $NPCList[_n].insecurity to "penis">>
<<else>>
<<set $NPCList[_n].insecurity to "vagina">>
<</if>>
<<elseif $rng gte 81>>
<<if $NPCList[_n].vagina isnot "none">>
<<set $NPCList[_n].insecurity to "vagina">>
<<else>>
<<set $NPCList[_n].insecurity to "penis">>
<</if>>
<<elseif $rng gte 61>>
<<set $NPCList[_n].insecurity to "ethics">>
<<elseif $rng gte 41>>
<<set $NPCList[_n].insecurity to "weak">>
<<elseif $rng gte 21>>
<<set $NPCList[_n].insecurity to "skill">>
<<else>>
<<set $NPCList[_n].insecurity to "looks">>
<</if>>
<!-- Select NPC 1-18 Description/Strength pair. Breast size range bound to Description. NPC19 is Brute NPC20 is Demon-->
<<if _lvl gte 0 and _lvl lte 20>>
<<set _i to _lvl>>
<<else>>
<<set _i to random(0, 18)>>
<</if>>
<<if $NPCList[_n].teen is 1>>
<<if $NPCList[_n].pronoun is "f">> <!-- female appearing student -->
<<set _h to [125,175,150,150,150,175,150,200,200,200,125,200,250,125,250,200,250,250,200,300,400]>>
<<set _d to ["slight","lithe","lean","thin","slender","lissome","slim","taut","graceful","trim","mousy","cute","fit","petite","toned","shapely","robust","plump","wide-eyed","vulgar","minor demon"]>>
<<set _blo to [0,0,0,0,0,0,0,0,0,0,0,3,3,3,3,5,5,8,3,10,12]>>
<<set _bhi to [4,4,4,4,4,4,7,7,7,7,8,8,8,8,8,11,11,12,10,12,12]>>
<<else>> <!-- male appearing student -->
<<set _h to [125,175,150,150,150,175,150,200,200,200,125,200,250,125,250,200,250,250,200,300,400]>>
<<set _d to ["slight","lithe","lean","thin","slender","lissome","slim","taut","graceful","trim","mousy","cute","fit","petite","toned","shapely","robust","plump","wide-eyed","brutish","minor demon"]>>
<</if>>
<<else>>
<<if $NPCList[_n].pronoun is "f">> <!-- female appearing adult -->
<<set _h to [125,175,150,150,150,175,150,200,125,200,275,200,250,250,200,200,250,200,200,350,600]>>
<<set _d to ["slight","lithe","lean","thin","slender","lissome","slim","taut","petite","trim","muscular","curvy","toned","plump","plush","shapely","robust","voluptuous","lush","vulgar","demon"]>>
<<set _blo to [0,0,0,0,2,2,2,2,2,5,5,5,5,5,5,5,8,8,9,10,12]>>
<<set _bhi to [4,4,4,4,4,4,7,7,8,9,9,9,9,12,10,11,10,11,11,12,12]>>
<<else>> <!-- male appearing adult -->
<<set _h to [125,125,150,150,150,150,175,175,200,200,200,200,250,250,250,250,275,275,275,400,600]>>
<<set _d to ["petite","slight","slim","thin","slender","lanky","lissome","lithe","trim","lean","taut","plump","toned","bulky","broad","robust","rugged","muscular","burly","brutish","demon"]>>
<</if>>
<</if>>
<!-- Set pp size separately to allow for transgender NPCs. Changes should track with physical descriptions above, in order. -->
<<if $NPCList[_n].teen is 1>>
<<if $NPCList[_n].gender is "m">> <!-- male genitals student, pronoun M or F -->
<<set _plo to [0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,8,8]>>
<<set _phi to [8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8]>>
<</if>>
<<else>>
<<if $NPCList[_n].gender is "m">> <!-- male genitals student, pronoun M or F -->
<<set _plo to [0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,8,8]>>
<<set _phi to [8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8]>>
<</if>>
<</if>>
<<set _brdes to ["nipple","budding","tiny","small","pert","modest","full","large","ample","massive","huge","gigantic","enormous"]>>
<<set $NPCList[_n].health to _h[_i]>>
<<set $NPCList[_n].description to _d[_i]>>
<<if $NPCList[_n].gender is "m">><!-- set pp on size based on MODs for male genitals -->
<<if $penis_mod gte _plo[_i]>><<set _plo[_i] to $penis_mod>><</if>>
<<if $penis_mod gte _phi[_i]>><<set _phi[_i] to $penis_mod>><</if>>
<<if $penis_mod lt 0>><<set _plo[_i] to Math.clamp(_plo[_i]+$penis_mod, 0, 8)>><<set _phi[_i] to Math.clamp(_phi[_i]+$penis_mod, 0, 8)>><</if>>
<</if>>
<<if $NPCList[_n].pronoun is "f">><!-- set breast on size based on MODs for female appearance-->
<<if $breast_mod gte _blo[_i]>><<set _blo[_i] to $breast_mod>><</if>>
<<if $breast_mod gte _bhi[_i]>><<set _bhi[_i] to $breast_mod>><</if>>
<<if $breast_mod lt 0>><<set _blo[_i] to Math.clamp(_blo[_i]+$breast_mod, 0, 12)>><<set _bhi[_i] to Math.clamp(_bhi[_i]+$breast_mod, 0, 12)>><</if>>
<</if>>
<<if $NPCList[_n].pronoun is "f">><<set _rng to random(_blo[_i], _bhi[_i])>><</if>>
<<if $NPCList[_n].gender is "m">><<set _rngpp to random(_plo[_i], _phi[_i])>><</if>>
<<set $NPCList[_n].fullDescription to $NPCList[_n].description + " ">>
<<if $NPCList[_n].pronoun is "m" and $NPCList[_n].teen is 1>>
<<set $NPCList[_n].fullDescription += "boy">>
<<elseif $NPCList[_n].pronoun is "m">>
<<set $NPCList[_n].fullDescription += "man">>
<<elseif $NPCList[_n].pronoun is "f" and $NPCList[_n].teen is 1>>
<<set $NPCList[_n].fullDescription += "girl">>
<<elseif $NPCList[_n].pronoun is "f">>
<<set $NPCList[_n].fullDescription += "woman">>
<</if>>
/*Sets up multiple orgasms, code needs work*/
/*<<set $NPCList[_n].maxOrgasms to 1>>
<<set $NPCList[_n].orgasms to 0>>
<<if $NPCList[_n].fullDescription is "Robin">>
<<set $NPCList[_n].maxOrgasms to 2>>
<<set $setupMidOrgasm to true>>
<</if>>
*/
<<if $NPCList[_n].adult is 1>> <!-- set adult breast size -->
<<if $NPCList[_n].pronoun is "m">>
<<set $NPCList[_n].breastsize to 0>>
<<set $NPCList[_n].breastsdesc to "nipples">>
<<set $NPCList[_n].breastdesc to "nipple">>
<<else>>
<<set $NPCList[_n].breastsize to _rng>>
<<switch _rng>>
<<case 0>>
<<set $NPCList[_n].breastsdesc to "nipples">>
<<set $NPCList[_n].breastdesc to "nipple">>
<<default>>
<<set $NPCList[_n].breastsdesc to _brdes[_rng]+" breasts">>
<<set $NPCList[_n].breastdesc to _brdes[_rng]+" breast">>
<</switch>>
<</if>>
<<else>> <!-- set student breast size -->
<<if $NPCList[_n].pronoun is "m">>
<<set $NPCList[_n].breastsize to 0>>
<<set $NPCList[_n].breastsdesc to "nipples">>
<<set $NPCList[_n].breastdesc to "nipple">>
<<else>>
<<set $NPCList[_n].breastsize to _rng>>
<<switch _rng>>
<<case 0>>
<<set $NPCList[_n].breastsdesc to "nipples">>
<<set $NPCList[_n].breastdesc to "nipple">>
<<default>>
<<set $NPCList[_n].breastsdesc to _brdes[_rng]+" breasts">>
<<set $NPCList[_n].breastdesc to _brdes[_rng]+" breast">>
<</switch>>
<</if>>
<</if>>
<<if $NPCList[_n].adult is 1>> <!-- set adult pp size -->
<<if $NPCList[_n].gender is "m" or $NPCList[_n].gender is "h">>
<<switch _rngpp>>
<<case 0>>
<<set $NPCList[_n].penisdesc to "tiny penis">>
<<set $NPCList[_n].penissize to 1>>
<<case 5 6 7>>
<<set $NPCList[_n].penisdesc to either("thick cock","hefty cock","big cock","large cock","veiny cock","meaty cock")>>
<<set $NPCList[_n].penissize to 3>>
<<case 8>>
<<set $NPCList[_n].penisdesc to either("massive cock","huge cock","humongous cock","immense cock","gigantic cock","enormous cock")>>
<<set $NPCList[_n].penissize to 4>>
<<default>>
<<set $NPCList[_n].penisdesc to "penis">>
<<set $NPCList[_n].penissize to 2>>
<</switch>>
<</if>>
<<else>> <!-- set student pp size -->
<<if $NPCList[_n].gender is "m" or $NPCList[_n].gender is "h">>
<<switch _rngpp>>
<<case 0>>
<<set $NPCList[_n].penisdesc to "tiny penis">>
<<set $NPCList[_n].penissize to 1>>
<<case 7 8>>
<<set $NPCList[_n].penisdesc to either("thick cock","hefty cock","big cock","large cock","veiny cock","meaty cock")>>
<<set $NPCList[_n].penissize to 3>>
<<default>>
<<set $NPCList[_n].penisdesc to "penis">>
<<set $NPCList[_n].penissize to 2>>
<</switch>>
<</if>>
<</if>>
<<set $rng to random(1, 100)>>
<<if $NPCList[_n].pronoun is "f">>
<<if $NPCList[_n].adult is 1>>
<<if $rng gte 61>>
<<set $NPCList[_n].lactation to 1>>
<<else>>
<<set $NPCList[_n].lactation to 0>>
<</if>>
<<else>>
<<if $rng gte 81>>
<<set $NPCList[_n].lactation to 1>>
<<else>>
<<set $NPCList[_n].lactation to 0>>
<</if>>
<</if>>
<</if>>
<!-- Sets females with strap-ons as adjustment-->
<<if $NPCList[_n].gender is "f">>
<<if random(0, 99) lt $straponchance>>
<<npcstrapon _n>>
<</if>>
<</if>>
/*Location is relative to the PC*/
<<set $NPCList[_n].location to {
head: 0,
genitals: 0,
}>>
<</nobr>><</widget>>
<<widget "npcstrapon">><<nobr>>
<!-- NG Converts NPCs to strap-on -->
<<switch $args[0]>>
<<case 0 1 2 3 4 5>>
<<set _xx to $args[0]>>
<<default>>
<span class="red">NPCSTRAPON Error: No NPC Identifier</span>
<br><br>
<</switch>>
<<set $NPCList[_xx].penis to "clothed">>
<<set $NPCList[_xx].vagina to "none">>
<<set $NPCList[_xx].gender to "m">>
<<switch random(1, 4)>>
<<case 1 2 3>>
<<set $NPCList[_xx].penisdesc to "large "+either("black","red","blue","pink","purple","fleshy")+" strap-on cock">>
<<set $NPCList[_xx].penissize to 3>>
<<default>>
<<set $NPCList[_xx].penisdesc to "massive "+either("black","red","blue","pink","purple","fleshy")+" strap-on cock">>
<<set $NPCList[_xx].penissize to 4>>
<</switch>>
<</nobr>><</widget>><<widget "cumspeech">><<nobr>>
<<set $rng to random(1, 100)>>
<<if $player.gender_appearance is "m">>
<<if $orgasmcount gte 24 and $speechorgasmnocumcount is 0>>
<<set $speechorgasmnocumcount += 1>>
<<He>> speaks. "You climaxed but nothing came out! What's wrong with you?"
<<elseif $speechorgasmnocumcount gte 1>>
<<if $speechorgasmrepeat is 0>>
<<set $speechorgasmrepeat += 1>>
<<if $rng lte 35>>
<<He>> speaks. "Have you been over-milked or were you always this pathetic?"
<<elseif $rng lte 70>>
<<He>> speaks. "You better not be faking it."
<<else>>
<<He>> speaks. "You should be embarrassed by your lack of ejaculate."
<</if>>
<<else>>
<<set $speechorgasmrepeat += 1>>
<<if $rng lte 35>>
<<He>> speaks. "I think we've worn <<phim>> out already."
<<elseif $rng lte 70>>
<<He>> speaks. "Still nothing coming out. This is disappointing."
<<else>>
<<He>> speaks. "Maybe if we're a bit rougher we'll get some semen to come out?"
<</if>>
<</if>>
<<elseif $orgasmcount gte 18 and $speechorgasmweakcumcount is 0>>
<<set $speechorgasmweakcumcount += 1>>
<<He>> speaks. "Is that really all the cum you can manage?"
<<else>>
<<if $speechorgasmcount is 1>>
<<if $speechorgasmrepeat is 1>>
<<set $speechorgasmrepeat += 1>>
<<He>> speaks. "You're cumming! That's it, let it out, don't hold any back."
<<else>>
<<set $speechorgasmrepeat += 1>>
<<He>> speaks. "<<pShe>> really is cumming!"
<</if>>
<<elseif $speechorgasmcount is 2>>
<<if $speechorgasmrepeat is 0>>
<<set $speechorgasmrepeat += 1>>
<<He>> speaks. "You're releasing even more cum! Have you no shame?"
<<else>>
<<set $speechorgasmrepeat += 1>>
<<He>> speaks. "Cumming again? <<pShe>> is so dirty!"
<</if>>
<<elseif $speechorgasmcount is 3>>
<<if $speechorgasmrepeat is 0>>
<<set $speechorgasmrepeat += 1>>
<<He>> speaks. "Don't try to hide it, you like being milked of your cum."
<<else>>
<<set $speechorgasmrepeat += 1>>
<<He>> speaks. "<<pShe>> is cumming again? This is great!"
<</if>>
<<elseif $speechorgasmcount is 4>>
<<if $speechorgasmrepeat is 0>>
<<set $speechorgasmrepeat += 1>>
<<He>> speaks. "Let out all your precious dick-milk."
<<else>>
<<set $speechorgasmrepeat += 1>>
<<He>> speaks. "We'll milk <<phim>> dry at this rate."
<</if>>
<<elseif $speechorgasmcount is 5>>
<<if $speechorgasmrepeat is 0>>
<<set $speechorgasmrepeat += 1>>
<<He>> speaks. "You've cum so much! You're making a real mess you know."
<<else>>
<<set $speechorgasmrepeat += 1>>
<<He>> speaks. "I want to keep some of <<pher>> cum for later."
<</if>>
<<else>>
<<if $speechorgasmrepeat is 0>>
<<set $speechorgasmrepeat += 1>>
<<He>> speaks. "So much cum, I don't know whether to be impressed or embarrassed for you."
<<else>>
<<set $speechorgasmrepeat += 1>>
<<He>> speaks. "<<pShe>> has cum so much. Is <<pshe>> going to be okay?"
<</if>>
<</if>>
<</if>>
<<else>>
<<if $speechorgasmcount is 1>>
<<if $speechorgasmrepeat is 0>>
<<set $speechorgasmrepeat += 1>>
<<He>> speaks. "I knew you'd enjoy it, your spasms don't lie."
<<else>>
<<set $speechorgasmrepeat += 1>>
<<He>> speaks. "<<pShe>> spasms so delightfully when <<pshe>> cums."
<</if>>
<<elseif $speechorgasmcount is 2>>
<<if $speechorgasmrepeat is 0>>
<<set $speechorgasmrepeat += 1>>
<<He>> speaks. "How does this orgasm feel? Better than the last I bet."
<<else>>
<<set $speechorgasmrepeat += 1>>
<<He>> speaks. "<<pHer>> pussy is absolutely drenched!"
<</if>>
<<elseif $speechorgasmcount is 3>>
<<if $speechorgasmrepeat is 0>>
<<set $speechorgasmrepeat += 1>>
<<He>> speaks. "You're cumming again? You're such a dirty slut!"
<<else>>
<<set $speechorgasmrepeat += 1>>
<<He>> speaks. "<<pShe>> is so very sensitive."
<</if>>
<<elseif $speechorgasmcount is 4>>
<<if $speechorgasmrepeat is 0>>
<<set $speechorgasmrepeat += 1>>
<<He>> speaks. "I hope you remember me, what with all these orgasms I'm giving you."
<<else>>
<<set $speechorgasmrepeat += 1>>
<<He>> speaks. "<<pShe>> is cumming again? This is great."
<</if>>
<<elseif $speechorgasmcount is 5>>
<<if $speechorgasmrepeat is 0>>
<<set $speechorgasmrepeat += 1>>
<<He>> speaks. "You're cumming over and over again, you must be quite the slut!"
<<else>>
<<set $speechorgasmrepeat += 1>>
<<He>> speaks. "<<pShe>> is cumming again! Such a nasty bitch."
<</if>>
<<else>>
<<if $speechorgasmrepeat is 0>>
<<set $speechorgasmrepeat += 1>>
<<He>> speaks. "Making a <<girl>> cum repeatedly is so much fun."
<<else>>
<<set $speechorgasmrepeat += 1>>
<<He>> speaks. "Careful not to overdo it, <<pshe>> might break if <<pshe>> cums too much."
<</if>>
<</if>>
<</if>>
<</nobr>><</widget>>
<<widget "combatspeech">><<nobr>>
<<set _n to $args[0]>>
<<set $rng to random(1, 100)>>
<<if $speechcrossdressangry is 1>>
<<if $rng gte 81>>
<<He>> glares at your newly-exposed <<genitals>>. "You thought you could trick me? Time to show you your place."
<<elseif $rng gte 61>>
<<He>> glares at your newly-exposed <<genitals>>. "I bet you're real happy you tricked me. You won't be smiling when I'm through with you."
<<elseif $rng gte 41>>
<<He>> glares at your newly-exposed <<genitals>>. "Fucking <<bitch>>, I'm gonna fuck you like you're a <<if $player.gender is "m">>girl<<else>>boy<</if>> anyway."
<<elseif $rng gte 21>>
<<He>> glares at your newly-exposed <<genitals>>. "You think that's funny? I'm gonna fuck you senseless anyway."
<<else>>
<<He>> glares at your newly-exposed <<genitals>>. "You'll pay for this, slut."
<</if>>
<<elseif $speechcrossdressaroused is 1>>
<<if $rng gte 81>>
<<He>> gazes with hunger at your newly exposed <<genitals>>. "What a treat!"
<<elseif $rng gte 61>>
<<He>> gazes with hunger at your newly exposed <<genitals>>. "You're full of surprises."
<<elseif $rng gte 41>>
<<He>> gazes with hunger at your newly exposed <<genitals>>. "Nothing gets me going like a crossdressing slut."
<<elseif $rng gte 21>>
<<He>> gazes with hunger at your newly exposed <<genitals>>. "It's like unwrapping a present."
<<else>>
<<He>> gazes with hunger at your newly exposed <<genitals>>. "Sneaky slut, I know just what to do with you."
<</if>>
<<elseif $speechcrossdressshock is 1>>
<<if $rng gte 81>>
<<He>> stares at your <<genitals>> in shock. "I'm not normally into this sort of thing. You're pretty cute though."
<<elseif $rng gte 61>>
<<He>> stares at your <<genitals>> in shock. "I never thought it could look so tasty."
<<elseif $rng gte 41>>
<<He>> stares at your <<genitals>> in shock. "You're a sneaky one."
<<elseif $rng gte 21>>
<<He>> stares at your <<genitals>> in shock. "This is fine too."
<<else>>
<<He>> stares at your <<genitals>> in shock. "You had me completely fooled."
<</if>>
<<elseif $speechcrossdressdisappointed is 1>>
<<if $rng gte 81>>
<<He>> looks at your <<genitals>> and sighs. "This isn't what I signed up for."
<<elseif $rng gte 61>>
<<He>> looks at your <<genitals>> and sighs. "I've come this far I guess."
<<elseif $rng gte 41>>
<<He>> looks at your <<genitals>> and sighs. "Cute, but that isn't what I wanted."
<<elseif $rng gte 21>>
<<He>> looks at your <<genitals>> and sighs. "I bet you think this is funny."
<<else>>
<<He>> looks at your <<genitals>> and sighs. "Why do I keep falling for this?"
<</if>>
<<elseif $speechhermangry is 1>>
<<if $rng gte 81>>
<<He>> glares at your newly-exposed <<genitals>>. "You're a freak. Time to show you your place."
<<elseif $rng gte 61>>
<<He>> glares at your newly-exposed <<genitals>>. "I bet you're loving how fucking shocked I am. You won't be smiling when I'm through with you."
<<elseif $rng gte 41>>
<<He>> glares at your newly-exposed <<genitals>>. "Fucking <<bitch>>. I'm gonna fuck you like you're a <<if $player.gender_appearance is "f">>girl<<else>>boy<</if>> anyway."
<<elseif $rng gte 21>>
<<He>> glares at your newly-exposed <<genitals>>. "You're a perversion, but I'm gonna fuck you senseless anyway."
<<else>>
<<He>> glares at your newly-exposed <<genitals>>. "I can't believe you tricked me into thinking you were normal. You're gonna pay."
<</if>>
<<elseif $speechhermaroused is 1>>
<<if $rng gte 81>>
<<He>> gazes with hunger at your newly exposed <<genitals>>. "What a treat!"
<<elseif $rng gte 61>>
<<He>> gazes with hunger at your newly exposed <<genitals>>. "You're full of surprises."
<<elseif $rng gte 41>>
<<He>> gazes with hunger at your newly exposed <<genitals>>. "You're both a boy and girl rolled into one. It's like my birthday."
<<elseif $rng gte 21>>
<<He>> gazes with hunger at your newly exposed <<genitals>>. "It's like unwrapping a present."
<<else>>
<<He>> gazes with hunger at your newly exposed <<genitals>>. "Sneaky slut, I know just what to do with you."
<</if>>
<<elseif $speechhermshock is 1>>
<<if $rng gte 81>>
<<He>> stares at your <<genitals>> in shock. "I've not seen anything like this. You're still pretty cute though."
<<elseif $rng gte 61>>
<<He>> stares at your <<genitals>> in shock. "Whatever, you still look tasty."
<<elseif $rng gte 41>>
<<He>> stares at your <<genitals>> in shock. "You're a strange one."
<<elseif $rng gte 21>>
<<He>> stares at your <<genitals>> in shock. "This is fine too."
<<else>>
<<He>> stares at your <<genitals>> in shock. "I didn't expect to find this."
<</if>>
<<elseif $speechhermdisappointed is 1>>
<<if $rng gte 81>>
<<He>> looks at your <<genitals>> and sighs. "This isn't what I signed up for."
<<elseif $rng gte 61>>
<<He>> looks at your <<genitals>> and sighs. "I've come this far I guess."
<<elseif $rng gte 41>>
<<He>> looks at your <<genitals>> and sighs. "Cute, but I'm not sure what to do with it."
<<elseif $rng gte 21>>
<<He>> looks at your <<genitals>> and sighs. "Both? I hope there's nothing else wrong with you."
<<else>>
<<He>> looks at your <<genitals>> and sighs. "Why do I never get anyone normal?"
<</if>>
<<elseif $speechgenitals is 1>>
<<if $player.gender_appearance is $player.gender>>
<<if $penisexist is 1 and !$worn.genitals.type.includesAll("chastity", "hidden")>>
<<if $penissize gte 4>>
<<if $enemyanger lte 20>>
<<He>> <<admires>> your newly-exposed <<genitals>>. "Your huge cock looks delicious!"
<<insecurity "penis_big" 1>><<ginsecurity "penis_big">>
<<elseif $enemyanger lte 100>>
<<He>> <<admires>> your newly-exposed <<genitals>>. "I've never seen one so big."
<<insecurity "penis_big" 1>><<ginsecurity "penis_big">>
<<else>>
<<He>> <<admires>> your newly-exposed <<genitals>>. "Don't think I'm intimidated by your freakishly big cock."
<<insecurity "penis_big" 1>><<ginsecurity "penis_big">>
<</if>>
<<elseif $penissize is 3>>
<<if $enemyanger lte 20>>
<<He>> <<admires>> your newly-exposed <<genitals>>. "Your cock looks delicious!"
<<if $player.gender is "h">><<insecurity "penis_big" 1>><<ginsecurity "penis_big">><</if>>
<<elseif $enemyanger lte 100>>
<<He>> <<admires>> your newly-exposed <<genitals>>. "Nice. Very nice."
<<if $player.gender is "h">><<insecurity "penis_big" 1>><<ginsecurity "penis_big">><</if>>
<<else>>
<<He>> <<admires>> your newly-exposed <<genitals>>. "There. Exposed like the slut you are."
<<if $player.gender is "h">><<insecurity "penis_big" 1>><<ginsecurity "penis_big">><</if>>
<</if>>
<<elseif $penissize is 2>>
<<if $enemyanger lte 20>>
<<He>> <<admires>> your newly-exposed <<genitals>>. "Your cock looks delicious!"
<<elseif $enemyanger lte 100>>
<<He>> <<admires>> your newly-exposed <<genitals>>. "Nice."
<<else>>
<<He>> <<admires>> your newly-exposed <<genitals>>. "There. Exposed like the slut you are."
<</if>>
<<elseif $penissize is 1>>
<<if $enemyanger lte 20>>
<<He>> <<admires>> your newly-exposed <<genitals>>. "So small and cute!"
<<insecurity "penis_small" 1>><<ginsecurity "penis_small">>
<<elseif $enemyanger lte 100>>
<<He>> <<laughs>> at your newly-exposed <<genitals>>. "It's so small!"
<<insecurity "penis_small" 1>><<ginsecurity "penis_small">>
<<else>>
<<He>> <<laughs>> at newly-exposed <<genitals>>. "Your small cock is pathetic."
<<insecurity "penis_small" 1>><<ginsecurity "penis_small">>
<</if>>
<<else>>
<<if $enemyanger lte 20>>
<<He>> <<laughs>> at your newly-exposed <<genitals>>. "Your tiny cock is so cute!"
<<insecurity "penis_tiny" 1>><<ginsecurity "penis_tiny">>
<<elseif $enemyanger lte 100>>
<<He>> <<laughs>> at your newly-exposed <<genitals>>. "I've never seen such a tiny cock"
<<insecurity "penis_tiny" 1>><<ginsecurity "penis_tiny">>
<<else>>
<<He>> <<laughs>> at your newly-exposed <<genitals>>. "This is just pathetic."
<<insecurity "penis_tiny" 1>><<ginsecurity "penis_tiny">>
<</if>>
<</if>>
<<elseif !$worn.genitals.type.includesAll("chastity", "hidden")>>
<<if $enemyanger lte 0>>
<<He>> <<admires>> your newly-exposed <<genitals>>. "Your pussy is so cute!"
<<elseif $enemyanger lte 20>>
<<He>> <<admires>> your newly-exposed <<genitals>>. "Your pussy is so enticing!"
<<elseif $enemyanger lte 100>>
<<He>> <<admires>> your newly-exposed <<genitals>>. "Don't be shy, a pussy like this was made to be exposed."
<<else>>
<<He>> <<admires>> your newly-exposed <<genitals>>. "There, now you're exposed like the slut you are."
<</if>>
<<else>>
<<if $enemyanger lte 0>>
<<He>> <<admires>> your newly-exposed $worn.genitals.name. "I wonder what treasures are behind that lock?".
<<elseif $enemyanger lte 20>>
<<He>> <<laughs>> your newly-exposed $worn.genitals.name. "So are you hiding a pussy or a tiny penis?".
<<if $penisexist is 1>>
<<if $penissize is 1>>
<<insecurity "penis_small" 1>><<ginsecurity "penis_small">>
<<elseif $penissize lt 1>>
<<insecurity "penis_tiny" 1>><<ginsecurity "penis_tiny">>
<</if>>
<</if>>
<<elseif $enemyanger lte 100>>
<<He>> <<laughs>> your newly-exposed $worn.genitals.name. "Don't be shy, I'll help you get it off."
<<else>>
<<He>> <<laughs>> your newly-exposed $worn.genitals.name. "You must be a slut that was forced to wear that."
<</if>>
<</if>>
<</if>>
<<elseif $speechbreasts is 1>>
<<if $player.gender_appearance is $player.gender>>
<<if $player.gender is "m">>
<<if $breastsize lte 0>>
<<He>> <<admires>> your newly-exposed <<breasts>>.
<<elseif $breastsize lte 1>>
<<He>> <<admires>> your newly-exposed <<breasts>>.
<<elseif $breastsize lte 2>>
<<He>> <<admires>> your newly-exposed <<breasts>>. "That's a nice pair of bitch-tits you've got there."
<<elseif $breastsize lte 4>>
<<He>> <<admires>> your newly-exposed <<breasts>>. "You have breasts like a woman!"
<<else>>
<<He>> <<admires>> your newly-exposed <<breasts>>. "Those things are gigantic! Maybe you'll share some boy-milk."
<</if>>
<<else>>
<<if $breastsize lte 0>>
<<He>> <<admires>> your newly-exposed <<breasts>>. "Don't be ashamed about being flat, it's really cute."
<<elseif $breastsize lte 1>>
<<He>> <<admires>> your newly-exposed <<breasts>>. "Nothing quite like developing breasts. So lewd and cute."
<<elseif $breastsize lte 2>>
<<He>> <<admires>> your newly-exposed <<breasts>>. "Your small breasts are so lewd."
<<elseif $breastsize lte 4>>
<<He>> <<admires>> your newly-exposed <<breasts>>. "Don't be ashamed about having your breasts displayed like this, it's what they're for."
<<else>>
<<He>> <<admires>> your newly-exposed <<breasts>>. "They're so big! You'd make a fine cow."
<</if>>
<</if>>
<</if>>
<<elseif $speechscream is 1>><<set $speechscream to 0>>
<<if $rng lte 20>>
<<He>> speaks. "Shut your fucking mouth."
<<elseif $rng lte 40>>
<<He>> speaks. "Are you trying to make me hurt you? Be quiet!"
<<elseif $rng lte 60>>
<<He>> speaks. "Things are going to be difficult for you if you keep resisting."
<<elseif $rng lte 80>>
<<He>> speaks. "Stupid slut, no one's going to help you."
<<else>>
<<He>> speaks. "Crying for help? No one gives a shit."
<</if>>
<<elseif $speechsteal is 1>><<set $speechsteal to 0>>
<<if $enemyanger lte 100>>
<<if $npcspeechcycle is 0>>
<<He>> speaks. "Keep your fingers where I can see them."
<<elseif $npcspeechcycle is 1>>
<<He>> speaks. "No one likes a thief."
<<elseif $npcspeechcycle is 2>>
<<He>> speaks. "Hands off my stuff."
<<elseif $npcspeechcycle is 3>>
<<He>> speaks. "You're a sneaky <<girl>>, aren't you?"
<<elseif $npcspeechcycle is 4>>
<<He>> speaks. "Don't think you can steal from me."
<<elseif $npcspeechcycle is 5>>
<<He>> speaks. "It's rude to touch other people's belongings."
<<else>>
<<He>> speaks. "That isn't yours."
<</if>>
<<else>>
<<if $npcspeechcycle is 0>>
<<He>> speaks. "Fingers where I can see them, or you're gonna get hurt."
<<elseif $npcspeechcycle is 1>>
<<He>> speaks. "It'll be the pillory for you, thief."
<<elseif $npcspeechcycle is 2>>
<<He>> speaks. "You'll regret trying to steal from me, <<bitch>>."
<<elseif $npcspeechcycle is 3>>
<<He>> speaks. "I'm gonna teach you a lesson."
<<elseif $npcspeechcycle is 4>>
<<He>> speaks. "When I'm done with you, you'll never steal again."
<<elseif $npcspeechcycle is 5>>
<<He>> speaks. "I'll show you what I do to thieves."
<<else>>
<<He>> speaks. "You think you can steal from me?"
<</if>>
<</if>>
<<elseif $speechpenisbig is 1>><<set $speechpenisbig to 0>>
<<if (($enemyarousal / $enemyarousalmax) * 100) gte 70>>
<<if $npcspeechcycle is 0>>
<<He>> speaks. "How are you so fucking big?"
<<if $penissize gte 4>><<ginsecurity "penis_big">><<insecurity "penis_big" 1>><</if>>
<<elseif $npcspeechcycle is 1>>
<<He>> speaks. "You're too big to fit. That's so cruel."
<<if $penissize gte 4>><<ginsecurity "penis_big">><<insecurity "penis_big" 1>><</if>>
<<elseif $npcspeechcycle is 2>>
<<He>> speaks. "I hope I get you inside before I cum."
<<if $penissize gte 4>><<ginsecurity "penis_big">><<insecurity "penis_big" 1>><</if>>
<<elseif $npcspeechcycle is 3>>
<<He>> speaks. "Just go in already!"
<<if $penissize gte 4>><<ginsecurity "penis_big">><<insecurity "penis_big" 1>><</if>>
<<elseif $npcspeechcycle is 4>>
<<He>> speaks. "Fuck, you're gonna make me cum without even penetrating me."
<<if $penissize gte 4>><<ginsecurity "penis_big">><<insecurity "penis_big" 1>><</if>>
<<elseif $npcspeechcycle is 5>>
<<He>> speaks. "I don't care if you split me in two."
<<if $penissize gte 4>><<ginsecurity "penis_big">><<insecurity "penis_big" 1>><</if>>
<<else>>
<<He>> speaks. "I need it in me now."
<<if $penissize gte 4>><<ginsecurity "penis_big">><<insecurity "penis_big" 1>><</if>>
<</if>>
<<else>>
<<if $npcspeechcycle is 0>>
<<He>> speaks. "Help me get it in. I can take it."
<<if $penissize gte 4>><<ginsecurity "penis_big">><<insecurity "penis_big" 1>><</if>>
<<elseif $npcspeechcycle is 1>>
<<He>> speaks. "It's not my fault your cock is so big."
<<if $penissize gte 4>><<ginsecurity "penis_big">><<insecurity "penis_big" 1>><</if>>
<<elseif $npcspeechcycle is 2>>
<<He>> speaks. "I'm not used to taking such girths."
<<if $penissize gte 4>><<ginsecurity "penis_big">><<insecurity "penis_big" 1>><</if>>
<<elseif $npcspeechcycle is 3>>
<<He>> speaks. "You should be proud of such a large cock."
<<if $penissize gte 4>><<ginsecurity "penis_big">><<insecurity "penis_big" 1>><</if>>
<<elseif $npcspeechcycle is 4>>
<<He>> speaks. "I'm afraid it'll hurt."
<<if $penissize gte 4>><<ginsecurity "penis_big">><<insecurity "penis_big" 1>><</if>>
<<elseif $npcspeechcycle is 5>>
<<He>> speaks. "It's too big, but I need it."
<<if $penissize gte 4>><<ginsecurity "penis_big">><<insecurity "penis_big" 1>><</if>>
<<else>>
<<He>> speaks. "I-I can take it. I just need time."
<<if $penissize gte 4>><<ginsecurity "penis_big">><<insecurity "penis_big" 1>><</if>>
<</if>>
<</if>>
<<elseif $speechnamedrop is 1>>
<<set $speechnamedrop to 0>>
<<if _loveInterest is "Black Wolf">>
<<if $enemyanger lte 20>>
<<if $enemyarousal gte ($enemyarousalmax / 5) * 4>>
<<He>> speaks. "You're talented! Did you learn this from fucking animals all day?"
<<elseif $enemyarousal gte ($enemyarousalmax / 5) * 2>>
<<He>> speaks. "I'm sure your wolf friend won't mind."
<<else>>
<<He>> laughs. "Is it appropriate to call that "Puppy Love"?"
<</if>>
<<elseif $enemyanger lte 100>>
<<if $enemyarousal gte ($enemyarousalmax / 5) * 4>>
<<He>> speaks. "I bet you get treated like a bitch by animals, too!"
<<elseif $enemyarousal gte ($enemyarousalmax / 5) * 2>>
<<He>> speaks. "I'll be sure to leave leftovers for your... dog."
<<else>>
<<He>> speaks. "So you're a dog fucker? No surprise there."
<</if>>
<<else>>
<<if $enemyarousal gte ($enemyarousalmax / 5) * 4>>
<<He>> laughs. "Not even your wolf will fuck you when I'm done!"
<<elseif $enemyarousal gte ($enemyarousalmax / 5) * 2>>
<<He>> speaks. "Keep this up and I'll feed you to more than just the wolves."
<<else>>
<<He>> speaks. "Good to know that you're accustomed to being prey, whore!"
<</if>>
<</if>>
<<elseif $enemyanger lte 20>>
<<if $enemyarousal gte ($enemyarousalmax / 5) * 4>>
<<He>> speaks. "Just close your eyes and think about them, just a little longer."
<<elseif $enemyarousal gte ($enemyarousalmax / 5) * 2>>
<<He>> speaks. "Don't worry, you'll see them again."
<<else>>
<<He>> speaks. "Already taken? Adorable. I'll make you forget all about them."
<</if>>
<<elseif $enemyanger lte 100>>
<<if $enemyarousal gte ($enemyarousalmax / 5) * 4>>
<<He>> speaks. "Enough. You're mine."
<<elseif $enemyarousal gte ($enemyarousalmax / 5) * 2>>
<<He>> speaks. "Quit being a brat and maybe I'll let you see them again."
<<else>>
<<He>> speaks. "I don't care about who you're seeing. Shut it."
<</if>>
<<else>>
<<if $enemyarousal gte ($enemyarousalmax / 5) * 4>>
<<He>> laughs. "You're mine, slut. They'll probably leave you when they find out about this!"
<<elseif $enemyarousal gte ($enemyarousalmax / 5) * 2>>
<<He>> speaks. "Keep it up and you won't see them again, bitch."
<<else>>
<<He>> speaks. "You're lucky they won't find you in a ditch somewhere."
<</if>>
<</if>>
<<elseif $speechhandjobpenis is 1 and random(1, 2) is 2>>
<<if (($enemyarousal / $enemyarousalmax) * 100) gte 70>>
<<if (($enemyanger / $enemyangermax) * 100) gte 10>>
<<if $npcspeechcycle is 0>>
<<He>> speaks. "Don't you dare stop now!"
<<elseif $npcspeechcycle is 1>>
<<He>> speaks. "You better not waste a single drop."
<<elseif $npcspeechcycle is 2>>
<<He>> speaks. "I'll make you lick your fingers clean when you're done."
<<elseif $npcspeechcycle is 3>>
<<He>> speaks. "Keep going. Or I'll hurt you."
<<elseif $npcspeechcycle is 4>>
<<He>> speaks. "Aim it at your mouth, or I'll force it down your throat!"
<<elseif $npcspeechcycle is 5>>
<<He>> speaks. "Keep going, whore."
<<else>>
<<He>> speaks. "Keep jerking it like the slut that you are."
<</if>>
<<else>>
<<if $npcspeechcycle is 0>>
<<He>> speaks. "Don't stop jerking it. I'm so close!"
<<elseif $npcspeechcycle is 1>>
<<He>> speaks. "Keep going."
<<elseif $npcspeechcycle is 2>>
<<He>> speaks. "Milk my cock till its dry."
<<elseif $npcspeechcycle is 3>>
<<He>> speaks. "You're good at this."
<<elseif $npcspeechcycle is 4>>
<<He>> speaks. "Faster! I'm almost there."
<<elseif $npcspeechcycle is 5>>
<<He>> speaks. "Sliding my cock between your fingers feels so good."
<<else>>
<<He>> speaks. "This feels amazing!"
<</if>>
<</if>>
<<else>>
<<if (($enemyanger / $enemyangermax) * 100) gte 10>>
<<if $npcspeechcycle is 0>>
<<He>> speaks. "You better put in some work if you want to satisfy me."
<<elseif $npcspeechcycle is 1>>
<<He>> speaks. "Your arms will tire before you can get me off like this."
<<elseif $npcspeechcycle is 2>>
<<He>> speaks. "Keep your filthy hands off my cock."
<<elseif $npcspeechcycle is 3>>
<<He>> speaks. "Put some work into it, or I'll make you."
<<elseif $npcspeechcycle is 4>>
<<He>> speaks. "Just couldn't keep your hands off it, could you?"
<<elseif $npcspeechcycle is 5>>
<<He>> speaks. "I might let you get away with this if you do a good job."
<<else>>
<<He>> speaks. "Looks like you already know how to handle a cock, you little whore."
<</if>>
<<else>>
<<if $npcspeechcycle is 0>>
<<He>> speaks. "Your hands feel so good around my cock."
<<elseif $npcspeechcycle is 1>>
<<He>> speaks. "You look so cute, playing with my cock."
<<elseif $npcspeechcycle is 2>>
<<He>> speaks. "You're so good with your hands."
<<elseif $npcspeechcycle is 3>>
<<He>> speaks. "I love watching your fingers slide up and down my cock."
<<elseif $npcspeechcycle is 4>>
<<He>> speaks. "This will do just fine."
<<elseif $npcspeechcycle is 5>>
<<He>> speaks. "Show me how well you can handle a dick."
<<else>>
<<He>> speaks. "Your hands are so soft."
<</if>>
<</if>>
<</if>>
<<elseif $speechhandjobvagina is 1 and random(1, 2) is 2>>
<<if (($enemyarousal / $enemyarousalmax) * 100) gte 70>>
<<if (($enemyanger / $enemyangermax) * 100) gte 10>>
<<if $npcspeechcycle is 0>>
<<He>> speaks. "Don't you dare stop now!"
<<elseif $npcspeechcycle is 1>>
<<He>> speaks. "You better not waste a single drop."
<<elseif $npcspeechcycle is 2>>
<<He>> speaks. "I'll make you lick your fingers clean when you're done."
<<elseif $npcspeechcycle is 3>>
<<He>> speaks. "Keep going. Or I'll hurt you."
<<elseif $npcspeechcycle is 4>>
<<He>> speaks. "You better keep this up."
<<elseif $npcspeechcycle is 5>>
<<He>> speaks. "Keep going, whore."
<<else>>
<<He>> speaks. "I'm so damn close."
<</if>>
<<else>>
<<if $npcspeechcycle is 0>>
<<He>> speaks. "Your fingers are slippery with my juices."
<<elseif $npcspeechcycle is 1>>
<<He>> speaks. "Thats the spot. Don't stop!"
<<elseif $npcspeechcycle is 2>>
<<He>> speaks. "I'm going to drench your hand in my juices."
<<elseif $npcspeechcycle is 3>>
<<He>> speaks. "Faster! I'm so close!"
<<elseif $npcspeechcycle is 4>>
<<He>> speaks. "This feels amazing. You're so good at this."
<<elseif $npcspeechcycle is 5>>
<<He>> speaks. "Faster!"
<<else>>
<<He>> speaks. "You're making my pussy feel so good."
<</if>>
<</if>>
<<else>>
<<if (($enemyanger / $enemyangermax) * 100) gte 10>>
<<if $npcspeechcycle is 0>>
<<He>> speaks. "You better treat my pussy right."
<<elseif $npcspeechcycle is 1>>
<<He>> speaks. "My pussy needs better than this."
<<elseif $npcspeechcycle is 2>>
<<He>> speaks. "Take your filthy hands off my pussy."
<<elseif $npcspeechcycle is 3>>
<<He>> speaks. "You better know what you're doing."
<<elseif $npcspeechcycle is 4>>
<<He>> speaks. "I want more of you than just your hands."
<<elseif $npcspeechcycle is 5>>
<<He>> speaks. "You better not bore me."
<<else>>
<<He>> speaks. "Do a good job, or I'll have to punish you."
<</if>>
<<else>>
<<if $npcspeechcycle is 0>>
<<He>> speaks. "Your hands are so warm."
<<elseif $npcspeechcycle is 1>>
<<He>> speaks. "You really know how to handle a pussy."
<<elseif $npcspeechcycle is 2>>
<<He>> speaks. "Don't be afraid of using more fingers."
<<elseif $npcspeechcycle is 3>>
<<He>> speaks. "Don't stop rubbing my clit."
<<elseif $npcspeechcycle is 4>>
<<He>> speaks. "You're so skilled with your hands."
<<elseif $npcspeechcycle is 5>>
<<He>> speaks. "You have such lovely hands."
<<else>>
<<He>> speaks. "So much better than doing it myself."
<</if>>
<</if>>
<</if>>
<<elseif $speechcheeks is 1 and random(1, 2) is 2>>
<<if (($enemyarousal / $enemyarousalmax) * 100) gte 70>>
<<if (($enemyanger / $enemyangermax) * 100) gte 10>>
<<if $npcspeechcycle is 0>>
<<He>> speaks. "I'll slap your asscheeks raw if you stop."
<<elseif $npcspeechcycle is 1>>
<<He>> speaks. "I'll grind against you until your ass goes numb."
<<elseif $npcspeechcycle is 2>>
<<He>> speaks. "Don't think this'll hurt any less than putting it in."
<<elseif $npcspeechcycle is 3>>
<<He>> speaks. "You won't be able to stand when I'm done with you!"
<<elseif $npcspeechcycle is 4>>
<<He>> speaks. "I'll make you regret toying with me!.
<<elseif $npcspeechcycle is 5>>
<<He>> speaks. "I'll spank the shit out of you when I'm done."
<<else>>
<<He>> speaks. "You're gonna drain me before I can even stick it in."
<</if>>
<<else>>
<<if $npcspeechcycle is 0>>
<<He>> speaks. "Your ass is mesmerising."
<<elseif $npcspeechcycle is 1>>
<<He>> speaks. "You're good at this."
<<elseif $npcspeechcycle is 2>>
<<He>> speaks. "Don't stop. Keep going!"
<<elseif $npcspeechcycle is 3>>
<<He>> speaks. "I'm gonna shoot my load all over you."
<<elseif $npcspeechcycle is 4>>
<<He>> speaks. "I love fucking your asscheeks."
<<elseif $npcspeechcycle is 5>>
<<He>> speaks. "Your ass feels amazing against my cock."
<<else>>
<<He>> speaks. "I can't wait to shoot my load on you."
<</if>>
<</if>>
<<else>>
<<if (($enemyanger / $enemyangermax) * 100) gte 10>>
<<if $npcspeechcycle is 0>>
<<He>> speaks. "Want me to slap it, you whore?"
<<elseif $npcspeechcycle is 1>>
<<He>> speaks. "You're even more of a slut than I thought."
<<elseif $npcspeechcycle is 2>>
<<He>> speaks. "Trying to distract me from your holes? It won't work."
<<elseif $npcspeechcycle is 3>>
<<He>> speaks. "You look like such a whore."
<<elseif $npcspeechcycle is 4>>
<<He>> speaks. "Look at this little slut shaking <<pher>> ass at me."
<<elseif $npcspeechcycle is 5>>
<<He>> speaks. "I'll spank your ass raw if you don't satisfy me."
<<else>>
<<He>> speaks. "Are you scared of having my cock inside you? Cute. I'll humour you for now."
<</if>>
<<else>>
<<if $npcspeechcycle is 0>>
<<He>> speaks. "I can work with that."
<<elseif $npcspeechcycle is 1>>
<<He>> speaks. "Need a warm up?"
<<elseif $npcspeechcycle is 2>>
<<He>> speaks. "Your buttcheeks wrap so nicely around my cock."
<<elseif $npcspeechcycle is 3>>
<<He>> speaks. "You have such a cute ass on you."
<<elseif $npcspeechcycle is 4>>
<<He>> speaks. "Shake that ass for me."
<<elseif $npcspeechcycle is 5>>
<<He>> speaks. "Watching you grind against me is so hot."
<<else>>
<<He>> speaks. "You look so lewd when you run your ass-cheeks up and down my cock."
<</if>>
<</if>>
<</if>>
<<elseif $speechthigh is 1 and random(1, 2) is 2>>
<<if (($enemyarousal / $enemyarousalmax) * 100) gte 70>>
<<if (($enemyanger / $enemyangermax) * 100) gte 10>>
<<if $npcspeechcycle is 0>>
<<He>> speaks. "I'm gonna fuck your thighs raw."
<<elseif $npcspeechcycle is 1>>
<<He>> speaks. "Trust a slut like you to turn anything into a hole."
<<elseif $npcspeechcycle is 2>>
<<He>> speaks. "I'll slam your thighs all I please."
<<elseif $npcspeechcycle is 3>>
<<He>> speaks. "You won't be able to stand when I'm done with you!"
<<elseif $npcspeechcycle is 4>>
<<He>> speaks. "I'm so close to drenching your legs with cum!.
<<elseif $npcspeechcycle is 5>>
<<He>> speaks. "You stand no chance against my cock."
<<else>>
<<He>> speaks. "Your entire body exists for me to fuck."
<</if>>
<<else>>
<<if $npcspeechcycle is 0>>
<<He>> speaks. "Your soft thighs are gonna make me cum."
<<elseif $npcspeechcycle is 1>>
<<He>> speaks. "Sliding my cock between your thighs feels amazing."
<<elseif $npcspeechcycle is 2>>
<<He>> speaks. "Your thighs are slick with precum."
<<elseif $npcspeechcycle is 3>>
<<He>> speaks. "Those thighs were made to be fucked."
<<elseif $npcspeechcycle is 4>>
<<He>> speaks. "I never expected this to feel so good."
<<elseif $npcspeechcycle is 5>>
<<He>> speaks. "I'm gonna erupt between your thighs."
<<else>>
<<He>> speaks. "I can't wait to see my cum run down your beautiful legs."
<</if>>
<</if>>
<<else>>
<<if (($enemyanger / $enemyangermax) * 100) gte 10>>
<<if $npcspeechcycle is 0>>
<<He>> speaks. "You won't keep me away like this forever."
<<elseif $npcspeechcycle is 1>>
<<He>> speaks. "Your thighs will do, for now."
<<elseif $npcspeechcycle is 2>>
<<He>> speaks. "Don't waste my time with your thighs."
<<elseif $npcspeechcycle is 3>>
<<He>> speaks. "Trying to distract me with your thighs?"
<<elseif $npcspeechcycle is 4>>
<<He>> speaks. "My cock deserves better than this."
<<elseif $npcspeechcycle is 5>>
<<He>> speaks. "I need more than this."
<<else>>
<<He>> speaks. "You won't keep me away from your holes forever."
<</if>>
<<else>>
<<if $npcspeechcycle is 0>>
<<He>> speaks. "Your thighs are so smooth."
<<elseif $npcspeechcycle is 1>>
<<He>> speaks. "You have beautiful legs."
<<elseif $npcspeechcycle is 2>>
<<He>> speaks. "Your thighs are so soft."
<<elseif $npcspeechcycle is 3>>
<<He>> speaks. "I don't mind some foreplay."
<<elseif $npcspeechcycle is 4>>
<<He>> speaks. "I'm always open for new things."
<<elseif $npcspeechcycle is 5>>
<<He>> speaks. "This feels suprisingly good."
<<else>>
<<He>> speaks. "I love playing with your legs."
<</if>>
<</if>>
<</if>>
<<elseif $speechfeet is 1 and random(1, 2) is 2>>
<<if (($enemyarousal / $enemyarousalmax) * 100) gte 70>>
<<if (($enemyanger / $enemyangermax) * 100) gte 10>>
<<if $npcspeechcycle is 0>>
<<He>> speaks. "Your feet will be sore when I'm done with you."
<<elseif $npcspeechcycle is 1>>
<<He>> speaks. "I'll defile every inch of your body."
<<elseif $npcspeechcycle is 2>>
<<if $NPCList[_n].penis isnot "none">>
<<He>> speaks. "Your feet aren't worthy of my cum."
<<else>>
<<He>> speaks. "Your feet aren't worthy of my juices."
<</if>>
<<elseif $npcspeechcycle is 3>>
<<He>> speaks. "You must be a total slut, being this good with your feet."
<<elseif $npcspeechcycle is 4>>
<<He>> speaks. "I won't leave an inch of your body unmolested."
<<elseif $npcspeechcycle is 5>>
<<He>> speaks. "I'll make you lick those clean when I'm done."
<<else>>
<<He>> speaks. "I'm gonna make a mess of your feet."
<</if>>
<<else>>
<<if $npcspeechcycle is 0>>
<<He>> speaks. "You're so good with your feet!"
<<elseif $npcspeechcycle is 1>>
<<He>> speaks. "Your feet feel so nice."
<<elseif $npcspeechcycle is 2>>
<<He>> speaks. "I want to watch you lick those clean when we're done!"
<<elseif $npcspeechcycle is 3>>
<<He>> speaks. "I'm going to drench your feet in my <<if $NPCList[_n].penis isnot "none">>cum<<else>>juices<</if>>."
<<elseif $npcspeechcycle is 4>>
<<if $NPCList[_n].penis isnot "none">>
<<He>> speaks. "I'm going to erupt between your feet."
<<else>>
<<He>> speaks. "Your toes feel so good against my pussy."
<</if>>
<<elseif $npcspeechcycle is 5>>
<<He>> speaks. "Your feet feel so good."
<<else>>
<<if $NPCList[_n].penis isnot "none">>
<<He>> speaks. "My cock feels so good against your feet. Don't stop."
<<else>>
<<He>> speaks. "My pussy feels so good against your feet. Don't stop."
<</if>>
<</if>>
<</if>>
<<else>>
<<if (($enemyanger / $enemyangermax) * 100) gte 10>>
<<if $npcspeechcycle is 0>>
<<He>> speaks. "You won't keep me away with this forever."
<<elseif $npcspeechcycle is 1>>
<<He>> speaks. "Your feet will do, for now."
<<elseif $npcspeechcycle is 2>>
<<He>> speaks. "Don't waste my time with your feet."
<<elseif $npcspeechcycle is 3>>
<<He>> speaks. "Trying to distract me with your feet?"
<<elseif $npcspeechcycle is 4>>
<<if $NPCList[_n].penis isnot "none">>
<<He>> speaks. "You won't keep me away from your holes forever."
<<else>>
<<He>> speaks. "You won't keep me away from your cock forever."
<</if>>
<<elseif $npcspeechcycle is 5>>
<<if $NPCList[_n].penis isnot "none">>
<<He>> speaks. "Your feet aren't worthy of touching my cock."
<<else>>
<<He>> speaks. "Your feet aren't worthy of touching my pussy."
<</if>>
<<else>>
<<He>> speaks. "This won't be enough to make me cum."
<</if>>
<<else>>
<<if $npcspeechcycle is 0>>
<<He>> speaks. "Your soles are so smooth!"
<<elseif $npcspeechcycle is 1>>
<<He>> speaks. "You really know how to handle your feet."
<<elseif $npcspeechcycle is 2>>
<<He>> speaks. "Put those feet to work."
<<elseif $npcspeechcycle is 3>>
<<He>> speaks. "Show me what you can do with your feet."
<<elseif $npcspeechcycle is 4>>
<<He>> speaks. "I love being teased by your feet."
<<elseif $npcspeechcycle is 5>>
<<He>> speaks. "I love watching your toes play with me."
<<else>>
<<He>> speaks. "I don't mind some foreplay."
<</if>>
<</if>>
<</if>>
<<elseif $speechheadsuckle is 1 and random(1, 2) is 2>>
<<if (($enemyarousal / $enemyarousalmax) * 100) gte 70>>
<<if (($enemyanger / $enemyangermax) * 100) gte 10>>
<<if $npcspeechcycle is 0>>
<<He>> speaks. "You should feel lucky to have such fresh milk."
<<elseif $npcspeechcycle is 1>>
<<He>> speaks. "Keep sucking and I might forgive you."
<<elseif $npcspeechcycle is 2>>
<<He>> speaks. "You're a greedy <<girl>>, aren't you?"
<<elseif $npcspeechcycle is 3>>
<<He>> speaks. "Don't be so grouchy."
<<elseif $npcspeechcycle is 4>>
<<He>> speaks. "You better appreciate this."
<<elseif $npcspeechcycle is 5>>
<<He>> speaks. "Greedy brat."
<<else>>
<<He>> speaks. "You're a real glutton."
<</if>>
<<else>>
<<if $npcspeechcycle is 0>>
<<He>> coos. "S-suck harder. I have more to give."
<<elseif $npcspeechcycle is 1>>
<<He>> coos. "It's such a relief to drain them."
<<elseif $npcspeechcycle is 2>>
<<He>> coos. "You're so well behaved."
<<elseif $npcspeechcycle is 3>>
<<He>> coos. "You like that, don't you."
<<elseif $npcspeechcycle is 4>>
<<He>> coos. "Finish up and we'll move on to dessert."
<<elseif $npcspeechcycle is 5>>
<<He>> coos. "I feel all tingly."
<<else>>
<<He>> coos. "I hope my milk is tasty."
<</if>>
<</if>>
<<else>>
<<if (($enemyanger / $enemyangermax) * 100) gte 10>>
<<if $npcspeechcycle is 0>>
<<He>> tuts. "I hope you choke"
<<elseif $npcspeechcycle is 1>>
<<He>> tuts. "I'm not your mother. I won't forgive you so easily."
<<elseif $npcspeechcycle is 2>>
<<He>> tuts. "Insolent <<girl>>. I bet you don't have a care in the world."
<<elseif $npcspeechcycle is 3>>
<<He>> tuts. "Look at you, sucking away like you own the place."
<<elseif $npcspeechcycle is 4>>
<<He>> tuts. "Does my milk taste good, you little brat?"
<<elseif $npcspeechcycle is 5>>
<<He>> tuts. "My milk's too good for brats like you."
<<else>>
<<He>> tuts. "You're having the time of your life, aren't you."
<</if>>
<<else>>
<<if $npcspeechcycle is 0>>
<<He>> coos. "Does my milk taste good?"
<<elseif $npcspeechcycle is 1>>
<<He>> coos. "I knew you were hungry."
<<elseif $npcspeechcycle is 2>>
<<He>> coos. "I hope my milk makes you feel good."
<<elseif $npcspeechcycle is 3>>
<<He>> coos. "I feel like a mother."
<<elseif $npcspeechcycle is 4>>
<<He>> coos. "Take your time."
<<elseif $npcspeechcycle is 5>>
<<He>> coos. "You gonna fall asleep?"
<<else>>
<<He>> coos. "You're so cute."
<</if>>
<</if>>
<</if>>
<<elseif $speechheadnipple is 1 and random(1, 2) is 2>>
<<if (($enemyarousal / $enemyarousalmax) * 100) gte 70>>
<<if (($enemyanger / $enemyangermax) * 100) gte 10>>
<<if $npcspeechcycle is 0>>
<<He>> speaks. "St-stupid…"
<<elseif $npcspeechcycle is 1>>
<<He>> speaks. "I bet you're experienced at sucking things."
<<elseif $npcspeechcycle is 2>>
<<He>> speaks. "That's it, put that whore mouth to work."
<<elseif $npcspeechcycle is 3>>
<<He>> speaks. "Keep this up and I might forgive you."
<<elseif $npcspeechcycle is 4>>
<<He>> speaks. "Maybe I'll share your mouth with all my friends."
<<elseif $npcspeechcycle is 5>>
<<He>> speaks. "I bet you've done all sorts of nasty things with that mouth."
<<else>>
<<He>> speaks. "Your slutty lips feel good against my skin."
<</if>>
<<else>>
<<if $npcspeechcycle is 0>>
<<He>> speaks. "You can be a bit rougher."
<<elseif $npcspeechcycle is 1>>
<<He>> speaks. "H-harder."
<<elseif $npcspeechcycle is 2>>
<<He>> speaks. "You tease."
<<elseif $npcspeechcycle is 3>>
<<He>> speaks. "Your tongue... Ah!"
<<elseif $npcspeechcycle is 4>>
<<He>> speaks. "You've done this before, haven't you."
<<elseif $npcspeechcycle is 5>>
<<He>> speaks. "You know your way around my body."
<<else>>
<<He>> speaks. "My chest feels so good."
<</if>>
<</if>>
<<else>>
<<if (($enemyanger / $enemyangermax) * 100) gte 10>>
<<if $npcspeechcycle is 0>>
<<He>> tuts. "You're a desperate slut, aren't you."
<<elseif $npcspeechcycle is 1>>
<<He>> tuts. "You'd best remember who's in charge."
<<elseif $npcspeechcycle is 2>>
<<He>> tuts. "Don't you dare bite."
<<elseif $npcspeechcycle is 3>>
<<He>> tuts. "Don't think this means we're even."
<<elseif $npcspeechcycle is 4>>
<<He>> tuts. "Keep sucking, whore."
<<elseif $npcspeechcycle is 5>>
<<He>> tuts. "My chest feels good, but that doesn't mean I forgive you."
<<else>>
<<He>> tuts. "You're such a brat."
<</if>>
<<else>>
<<if $npcspeechcycle is 0>>
<<He>> coos. "Don't stop."
<<elseif $npcspeechcycle is 1>>
<<He>> coos. "That tickles."
<<elseif $npcspeechcycle is 2>>
<<He>> coos. "You're making my chest feel good."
<<elseif $npcspeechcycle is 3>>
<<He>> coos. "That mouth of yours has some experience, I bet."
<<elseif $npcspeechcycle is 4>>
<<He>> coos. "You look cute like that."
<<elseif $npcspeechcycle is 5>>
<<He>> coos. "Your tongue feels good against my skin."
<<else>>
<<He>> coos. "That's it. Right there."
<</if>>
<</if>>
<</if>>
<<elseif $speechheadnippleclosed is 1 and random(1, 2) is 2>>
<<if (($enemyarousal / $enemyarousalmax) * 100) gte 70>>
<<if (($enemyanger / $enemyangermax) * 100) gte 10>>
<<if $npcspeechcycle is 0>>
<<He>> speaks. "You'd better start sucking, or else."
<<elseif $npcspeechcycle is 1>>
<<He>> speaks. "I want you to suck me. Now."
<<elseif $npcspeechcycle is 2>>
<<He>> speaks. "I bet you're good at nipple licking. Get to work."
<<elseif $npcspeechcycle is 3>>
<<He>> speaks. "Hurry up and use your tongue."
<<elseif $npcspeechcycle is 4>>
<<He>> speaks. "Suck. Now."
<<elseif $npcspeechcycle is 5>>
<<He>> speaks. "Your head is there for a reason."
<<else>>
<<He>> speaks. "Bratty <<girls>> like you are good for one thing."
<</if>>
<<else>>
<<if $npcspeechcycle is 0>>
<<He>> speaks. "Don't keep me waiting."
<<elseif $npcspeechcycle is 1>>
<<He>> speaks. "Come on, make me feel good."
<<elseif $npcspeechcycle is 2>>
<<He>> speaks. "Put your lips right there."
<<elseif $npcspeechcycle is 3>>
<<He>> speaks. "You're making my chest feel funny."
<<elseif $npcspeechcycle is 4>>
<<He>> speaks. "Don't fall asleep."
<<elseif $npcspeechcycle is 5>>
<<He>> speaks. "I can't take this for much longer."
<<else>>
<<He>> speaks. "You tease."
<</if>>
<</if>>
<<else>>
<<if (($enemyanger / $enemyangermax) * 100) gte 10>>
<<if $npcspeechcycle is 0>>
<<He>> tuts. "Stop being so stubborn."
<<elseif $npcspeechcycle is 1>>
<<He>> tuts. "You'd best get to it, or I'll make you."
<<elseif $npcspeechcycle is 2>>
<<He>> tuts. "You're right where I want you."
<<elseif $npcspeechcycle is 3>>
<<He>> tuts. "You're in trouble."
<<elseif $npcspeechcycle is 4>>
<<He>> tuts. "When I say use your tongue, you use it."
<<elseif $npcspeechcycle is 5>>
<<He>> tuts. "I bet you've done all sorts of dirty things."
<<else>>
<<He>> tuts. "Stupid slut."
<</if>>
<<else>>
<<if $npcspeechcycle is 0>>
<<He>> coos. "I can't wait to feel your tongue."
<<elseif $npcspeechcycle is 1>>
<<He>> coos. "They're so ready for you."
<<elseif $npcspeechcycle is 2>>
<<He>> coos. "I bet your lips feel wonderful."
<<elseif $npcspeechcycle is 3>>
<<He>> coos. "You're cute like that."
<<elseif $npcspeechcycle is 4>>
<<He>> coos. "I bet you've done this many times."
<<elseif $npcspeechcycle is 5>>
<<He>> coos. "You're a good <<girl>>, aren't you?"
<<else>>
<<He>> coos. "Do you like how I feel?"
<</if>>
<</if>>
<</if>>
<<elseif $speechheadsuckleclosed is 1 and random(1, 2) is 2>>
<<if (($enemyarousal / $enemyarousalmax) * 100) gte 70>>
<<if (($enemyanger / $enemyangermax) * 100) gte 10>>
<<if $npcspeechcycle is 0>>
<<He>> speaks. "Drink, or I'll make you."
<<elseif $npcspeechcycle is 1>>
<<He>> speaks. "Open wide."
<<elseif $npcspeechcycle is 2>>
<<He>> speaks. "Suck them. I need release!"
<<elseif $npcspeechcycle is 3>>
<<He>> speaks. "Don't be such a brat."
<<elseif $npcspeechcycle is 4>>
<<He>> speaks. "You drink when I tell you to."
<<elseif $npcspeechcycle is 5>>
<<He>> speaks. "I can't believe how rude you are."
<<else>>
<<He>> speaks. "I'm gonna fill you up."
<</if>>
<<else>>
<<if $npcspeechcycle is 0>>
<<He>> speaks. "Open wide."
<<elseif $npcspeechcycle is 1>>
<<He>> speaks. "I promise you'll enjoy it."
<<elseif $npcspeechcycle is 2>>
<<He>> speaks. "Don't hold back."
<<elseif $npcspeechcycle is 3>>
<<He>> speaks. "I need to fill you."
<<elseif $npcspeechcycle is 4>>
<<He>> speaks. "Please, hurry up and suck."
<<elseif $npcspeechcycle is 5>>
<<He>> speaks. "Milk me dry."
<<else>>
<<He>> speaks. "This is gonna feel so good."
<</if>>
<</if>>
<<else>>
<<if (($enemyanger / $enemyangermax) * 100) gte 10>>
<<if $npcspeechcycle is 0>>
<<He>> tuts. "Stupid <<girl>>, it's rude to turn down a treat."
<<elseif $npcspeechcycle is 1>>
<<He>> tuts. "I'll squirt if you don't open up."
<<elseif $npcspeechcycle is 2>>
<<He>> tuts. "You don't know what's good for you."
<<elseif $npcspeechcycle is 3>>
<<He>> tuts. "How rude."
<<elseif $npcspeechcycle is 4>>
<<He>> tuts. "Do as I say and open wide."
<<elseif $npcspeechcycle is 5>>
<<He>> tuts. "Suck, or I'll make you."
<<else>>
<<He>> tuts. "Such insolence."
<</if>>
<<else>>
<<if $npcspeechcycle is 0>>
<<He>> coos. "I know you're hungry."
<<elseif $npcspeechcycle is 1>>
<<He>> coos. "Come on, drink up."
<<elseif $npcspeechcycle is 2>>
<<He>> coos. "My milk will make you feel better. Open up."
<<elseif $npcspeechcycle is 3>>
<<He>> coos. "It's okay."
<<elseif $npcspeechcycle is 4>>
<<He>> coos. "Let me take care of you."
<<elseif $npcspeechcycle is 5>>
<<He>> coos. "Open wide."
<<else>>
<<He>> coos. "I promise you'll like the taste."
<</if>>
<</if>>
<</if>>
<<elseif $speechheadbreasts is 1 and random(1, 2) is 2>>
<<if (($enemyarousal / $enemyarousalmax) * 100) gte 70>>
<<if (($enemyanger / $enemyangermax) * 100) gte 10>>
<<if $npcspeechcycle is 0>>
<<He>> speaks. "You're lucky I'm not rougher."
<<elseif $npcspeechcycle is 1>>
<<He>> speaks. "Maybe I'll keep you buried in my boobs."
<<elseif $npcspeechcycle is 2>>
<<He>> speaks. "Better get to work, or I won't let you out."
<<elseif $npcspeechcycle is 3>>
<<He>> speaks. "Impressed by my size?"
<<elseif $npcspeechcycle is 4>>
<<He>> speaks. "You get to touch my magnificent breasts. You're so lucky."
<<elseif $npcspeechcycle is 5>>
<<He>> speaks. "It feels good for me, at least."
<<else>>
<<He>> speaks. "I bet you're enjoying this, slut."
<</if>>
<<else>>
<<if $npcspeechcycle is 0>>
<<He>> speaks. "My my."
<<elseif $npcspeechcycle is 1>>
<<He>> speaks. "Don't be shy. You can play with them."
<<elseif $npcspeechcycle is 2>>
<<He>> speaks. "Feels good in there, right?"
<<elseif $npcspeechcycle is 3>>
<<He>> speaks. "Can you feel my heart beat? Or are my breasts too big?"
<<elseif $npcspeechcycle is 4>>
<<He>> speaks. "My breasts feel tingly."
<<elseif $npcspeechcycle is 5>>
<<He>> speaks. "Are my breasts soft enough?"
<<else>>
<<He>> speaks. "My breasts feel so good."
<</if>>
<</if>>
<<else>>
<<if (($enemyanger / $enemyangermax) * 100) gte 10>>
<<if $npcspeechcycle is 0>>
<<He>> tuts. "I bet you're enjoying this."
<<elseif $npcspeechcycle is 1>>
<<He>> tuts. "Trouble breathing?"
<<elseif $npcspeechcycle is 2>>
<<He>> tuts. "Don't pass out in there."
<<elseif $npcspeechcycle is 3>>
<<He>> tuts. "I bet you wanted this. Pervert."
<<elseif $npcspeechcycle is 4>>
<<He>> tuts. "Hold still."
<<elseif $npcspeechcycle is 5>>
<<He>> tuts. "Stop squirming."
<<else>>
<<He>> tuts. "My breasts are better than you deserve."
<</if>>
<<else>>
<<if $npcspeechcycle is 0>>
<<He>> coos. "Are you blushing? That's so cute."
<<elseif $npcspeechcycle is 1>>
<<He>> coos. "Does it feel nice being smothered?"
<<elseif $npcspeechcycle is 2>>
<<He>> coos. "People always stare at my breasts."
<<elseif $npcspeechcycle is 3>>
<<He>> coos. "Are my breasts that much bigger than normal?"
<<elseif $npcspeechcycle is 4>>
<<He>> coos. "I can tell you like my breasts."
<<elseif $npcspeechcycle is 5>>
<<He>> coos. "Are my breasts soft enough?"
<<else>>
<<He>> coos. "Do you like my breasts?"
<</if>>
<</if>>
<</if>>
<<elseif $speechheadchest is 1 and random(1, 2) is 2>>
<<if (($enemyarousal / $enemyarousalmax) * 100) gte 70>>
<<if (($enemyanger / $enemyangermax) * 100) gte 10>>
<<if $npcspeechcycle is 0>>
<<He>> speaks. "It's your fault my breasts feel this way."
<<elseif $npcspeechcycle is 1>>
<<He>> speaks. "I bet you think being cute means you can get away with whatever you like."
<<elseif $npcspeechcycle is 2>>
<<He>> speaks. "I'm gonna do so many things to you."
<<elseif $npcspeechcycle is 3>>
<<He>> speaks. "Don't get too comfortable."
<<elseif $npcspeechcycle is 4>>
<<He>> speaks. "Shame on you, getting me riled up like this."
<<elseif $npcspeechcycle is 5>>
<<He>> speaks. "What are you waiting for? Put that mouth to work."
<<else>>
<<He>> speaks. "You better give me what I want."
<</if>>
<<else>>
<<if $npcspeechcycle is 0>>
<<He>> speaks. "You're so lewd."
<<elseif $npcspeechcycle is 1>>
<<He>> speaks. "I can't keep this up much longer."
<<elseif $npcspeechcycle is 2>>
<<He>> speaks. "Are my nipples hard? You did that."
<<elseif $npcspeechcycle is 3>>
<<He>> speaks. "How can you be so cute and lewd at the same time."
<<elseif $npcspeechcycle is 4>>
<<He>> speaks. "Are you feeling good? I am."
<<elseif $npcspeechcycle is 5>>
<<He>> speaks. "My nipples need your touch."
<<else>>
<<He>> speaks. "My chest feels warm where you touch it."
<</if>>
<</if>>
<<else>>
<<if (($enemyanger / $enemyangermax) * 100) gte 10>>
<<if $npcspeechcycle is 0>>
<<He>> tuts. "You'd better start putting that mouth to work. Or else."
<<elseif $npcspeechcycle is 1>>
<<He>> tuts. "Be a good <<girl>> and do what I say."
<<elseif $npcspeechcycle is 2>>
<<He>> tuts. "Stay where I can see you."
<<elseif $npcspeechcycle is 3>>
<<He>> tuts. "I know you like my chest, slut."
<<elseif $npcspeechcycle is 4>>
<<He>> tuts. "You like that, don't you."
<<elseif $npcspeechcycle is 5>>
<<He>> tuts. "You're pathetic."
<<else>>
<<He>> tuts. "I bet you think you can get away with anything."
<</if>>
<<else>>
<<if $npcspeechcycle is 0>>
<<He>> coos. "I know just what to do with you."
<<elseif $npcspeechcycle is 1>>
<<He>> coos. "Can you feel my heartbeat?"
<<elseif $npcspeechcycle is 2>>
<<He>> coos. "Your hair is soft."
<<elseif $npcspeechcycle is 3>>
<<He>> coos. "You're so cute."
<<elseif $npcspeechcycle is 4>>
<<He>> coos. "I like having you close to me."
<<elseif $npcspeechcycle is 5>>
<<He>> coos. "Is my chest comfy?"
<<else>>
<<He>> coos. "Soft."
<</if>>
<</if>>
<</if>>
<<elseif $speechvaginaescape is 1>><<set $speechvaginaescape to 0>>
<<if $enemyanger lte 20>>
<<if $rng lte 35>>
<<He>> speaks. "I can't enjoy you properly if you keep squirming around."
<<elseif $rng lte 70>>
<<He>> speaks. "Be still now."
<<else>>
<<He>> speaks. "You're a feisty little thing!"
<</if>>
<<elseif $enemyanger lte 100>>
<<if $rng lte 35>>
<<He>> speaks. "Keep pretending you don't want to be fucked, I'm not fooled."
<<elseif $rng lte 70>>
<<He>> speaks. "Stop resisting."
<<else>>
<<He>> speaks. "I love it when you squirm."
<</if>>
<<else>>
<<if $rng lte 35>>
<<He>> speaks. "Do you think that will stop me, bitch?"
<<elseif $rng lte 70>>
<<He>> speaks. "The sooner you accept that you're nothing but a cock-sleeve the easier it'll be for you."
<<else>>
<<He>> speaks. "Your pussy is mine slut, stop fighting it."
<</if>>
<</if>>
<<elseif $speechpenisescape is 1>><<set $speechpenisescape to 0>>
<<if $enemyanger lte 20>>
<<if $rng lte 35>>
<<He>> speaks. "I can't enjoy you properly if you keep squirming around."
<<elseif $rng lte 70>>
<<He>> speaks. "Be still now."
<<else>>
<<He>> speaks. "You're a feisty little thing!"
<</if>>
<<elseif $enemyanger lte 100>>
<<if $rng lte 35>>
<<He>> speaks. "Keep pretending you don't want to be fucked, I'm not fooled."
<<elseif $rng lte 70>>
<<He>> speaks. "Stop resisting."
<<else>>
<<He>> speaks. "I love it when you squirm."
<</if>>
<<else>>
<<if $rng lte 35>>
<<He>> speaks. "Do you think that will stop me, bitch?"
<<elseif $rng lte 70>>
<<He>> speaks. "The sooner you accept that you're nothing but a piece of fuckmeat the easier it'll be for you."
<<else>>
<<He>> speaks. "Your dick is mine slut, stop fighting it."
<</if>>
<</if>>
<<elseif $speechotheranusescape is 1>><<set $speechotheranusescape to 0>>
<<if $enemyanger lte 20>>
<<if $rng lte 35>>
<<He>> speaks. "I can't enjoy you properly if you keep squirming around."
<<elseif $rng lte 70>>
<<He>> speaks. "Be still now."
<<else>>
<<He>> speaks. "You're a feisty little thing!"
<</if>>
<<elseif $enemyanger lte 100>>
<<if $rng lte 35>>
<<He>> speaks. "Keep pretending you don't want to be fucked, I'm not fooled."
<<elseif $rng lte 70>>
<<He>> speaks. "Stop resisting."
<<else>>
<<He>> speaks. "I love it when you squirm."
<</if>>
<<else>>
<<if $rng lte 35>>
<<He>> speaks. "Do you think that will stop me, bitch?"
<<elseif $rng lte 70>>
<<He>> speaks. "The sooner you accept that you're nothing but a piece of fuckmeat the easier it'll be for you."
<<else>>
<<He>> speaks. "Your dick is mine slut, stop fighting it."
<</if>>
<</if>>
<<elseif $speechanusescape is 1>><<set $speechanusescape to 0>>
<<if $enemyanger lte 20>>
<<if $rng lte 35>>
<<He>> speaks. "I can't enjoy you properly if you keep squirming around."
<<elseif $rng lte 70>>
<<He>> speaks. "Be still now."
<<else>>
<<He>> speaks. "You're a feisty little thing!"
<</if>>
<<elseif $enemyanger lte 100>>
<<if $rng lte 35>>
<<He>> speaks. "Keep pretending you don't want to be fucked, I'm not fooled."
<<elseif $rng lte 70>>
<<He>> speaks. "Stop resisting."
<<else>>
<<He>> speaks. "I love it when you squirm."
<</if>>
<<else>>
<<if $rng lte 35>>
<<He>> speaks. "Do you think that will stop me, bitch?"
<<elseif $rng lte 70>>
<<He>> speaks. "The sooner you accept that you're nothing but a cock-sleeve the easier it'll be for you."
<<else>>
<<He>> speaks. "Your ass is mine slut, stop fighting it."
<</if>>
<</if>>
<<elseif $speechpenispenetrated is 1>>
<<if $devstate gte 1>>
<<if $enemyanger lte 20>>
<<if $enemyarousal gte ($enemyarousalmax / 5) * 4>>
<<He>> is lost in the moment. "Yes! Yes! Give it to me! AH!"
<<elseif $enemyarousal gte ($enemyarousalmax / 5) * 2>>
<<He>> speaks hushedly. "I've been needing this so badly."
<<else>>
<<He>> speaks. "You feel so good inside me."
<</if>>
<<elseif $enemyanger lte 100>>
<<if $enemyarousal gte ($enemyarousalmax / 5) * 4>>
<<He>> is lost in the moment. "UHH! That's it...Not long now... AH!"
<<elseif $enemyarousal gte ($enemyarousalmax / 5) * 2>>
<<He>> speaks hushedly. "That's it right there, good <<girl>>."
<<else>>
<<He>> speaks "I've been waiting too long for this, don't even think about stopping!"
<</if>>
<<else>>
<<if $enemyarousal gte ($enemyarousalmax / 5) * 4>>
<<He>> is lost in the moment. "You... Stupid... AHH!"
<<elseif $enemyarousal gte ($enemyarousalmax / 5) * 2>>
<<He>> mocks you. "What's it like having your dick dominated like this?"
<<else>>
<<He>> mocks you. "You're right where you belong."
<</if>>
<</if>>
<<else>>
<<if $enemyanger lte 20>>
<<if $enemyarousal gte ($enemyarousalmax / 5) * 4>>
<<He>> is lost in the moment. "Oh! You... I... AHHH!"
<<elseif $enemyarousal gte ($enemyarousalmax / 5) * 2>>
<<He>> speaks hushedly. "You're so cute when you're being fucked."
<<else>>
<<He>> speaks. "Just relax, I'll look after your dick."
<</if>>
<<elseif $enemyanger lte 100>>
<<if $enemyarousal gte ($enemyarousalmax / 5) * 4>>
<<He>> is lost in the moment. "Keep... going... not long now."
<<elseif $enemyarousal gte ($enemyarousalmax / 5) * 2>>
<<He>> speaks. "Nothing like a the cock of a little <<girl>>."
<<else>>
<<He>> speaks. "You like being inside me, don't you?"
<</if>>
<<else>>
<<if $enemyarousal gte ($enemyarousalmax / 5) * 4>>
<<He>> is lost in the moment. "You... Stupid... AHH!"
<<elseif $enemyarousal gte ($enemyarousalmax / 5) * 2>>
<<He>> speaks hushedly. "You make a good fucktoy."
<<else>>
<<He>> speaks. "You're mine now, <<girl>>."
<</if>>
<</if>>
<</if>>
<<elseif $speechotheranuspenetrated is 1>>
<<if $devstate gte 1>>
<<if $enemyanger lte 20>>
<<if $enemyarousal gte ($enemyarousalmax / 5) * 4>>
<<He>> is lost in the moment. "Yes! Yes! Give it to me! Fill me up!"
<<elseif $enemyarousal gte ($enemyarousalmax / 5) * 2>>
<<He>> speaks hushedly. "I've been needing this so badly."
<<else>>
<<He>> speaks. "You feel so good inside me."
<</if>>
<<elseif $enemyanger lte 100>>
<<if $enemyarousal gte ($enemyarousalmax / 5) * 4>>
<<He>> is lost in the moment. "UHH! That's it...Not long now... AH!"
<<elseif $enemyarousal gte ($enemyarousalmax / 5) * 2>>
<<He>> speaks hushedly. "That's it right there, good <<girl>>."
<<else>>
<<He>> speaks "I've been waiting too long for this, don't even think about stopping!"
<</if>>
<<else>>
<<if $enemyarousal gte ($enemyarousalmax / 5) * 4>>
<<He>> is lost in the moment. "You... Stupid... AHH!"
<<elseif $enemyarousal gte ($enemyarousalmax / 5) * 2>>
<<He>> mocks you. "What's it like having your dick dominated like this?"
<<else>>
<<He>> mocks you. "You're right where you belong."
<</if>>
<</if>>
<<else>>
<<if $enemyanger lte 20>>
<<if $enemyarousal gte ($enemyarousalmax / 5) * 4>>
<<He>> is lost in the moment. "Oh! You... I... AHHH!"
<<elseif $enemyarousal gte ($enemyarousalmax / 5) * 2>>
<<He>> speaks hushedly. "You're so cute when you're being fucked."
<<else>>
<<He>> speaks. "Just relax, I'll look after your dick."
<</if>>
<<elseif $enemyanger lte 100>>
<<if $enemyarousal gte ($enemyarousalmax / 5) * 4>>
<<He>> is lost in the moment. "Keep... going... not long now."
<<elseif $enemyarousal gte ($enemyarousalmax / 5) * 2>>
<<He>> speaks. "Nothing like a the cock of a little <<girl>>."
<<else>>
<<He>> speaks. "You like being inside me, don't you?"
<</if>>
<<else>>
<<if $enemyarousal gte ($enemyarousalmax / 5) * 4>>
<<He>> is lost in the moment. "You... Stupid... AHH!"
<<elseif $enemyarousal gte ($enemyarousalmax / 5) * 2>>
<<He>> speaks hushedly. "You make a good fucktoy."
<<else>>
<<He>> speaks. "You're mine now, <<girl>>."
<</if>>
<</if>>
<</if>>
<<elseif $speechvaginapenetrated is 1>>
<<if $devstate gte 1>>
<<if $enemyanger lte 20>>
<<if $enemyarousal gte ($enemyarousalmax / 5) * 4>>
<<He>> is lost in the moment. "I'm gonna fill you up soon, I hope you're ready!"
<<elseif $enemyarousal gte ($enemyarousalmax / 5) * 2>>
<<He>> speaks. "You feel so nice around my dick."
<<else>>
<<He>> speaks. "Your pussy is so warm."
<</if>>
<<elseif $enemyanger lte 100>>
<<if $enemyarousal gte ($enemyarousalmax / 5) * 4>>
<<He>> is lost in the moment. "That's it! Take it, whore!"
<<elseif $enemyarousal gte ($enemyarousalmax / 5) * 2>>
<<He>> speaks hushedly. "Good <<girl>>."
<<else>>
<<He>> speaks "Your body is welcoming me at least."
<</if>>
<<else>>
<<if $enemyarousal gte ($enemyarousalmax / 5) * 4>>
<<He>> is lost in the moment. "Take it! Take it all you worthless slut!"
<<elseif $enemyarousal gte ($enemyarousalmax / 5) * 2>>
<<He>> mocks you. "What's it like having your pussy dominated like this?"
<<else>>
<<He>> mocks you. "You're right where you belong."
<</if>>
<</if>>
<<else>>
<<if $enemyanger lte 20>>
<<if $enemyarousal gte ($enemyarousalmax / 5) * 4>>
<<He>> is lost in the moment. "Your little pussy is so good!"
<<elseif $enemyarousal gte ($enemyarousalmax / 5) * 2>>
<<He>> speaks hushedly. "You're so cute when you're being fucked."
<<else>>
<<He>> speaks. "Just relax, I'll look after you."
<</if>>
<<elseif $enemyanger lte 100>>
<<if $enemyarousal gte ($enemyarousalmax / 5) * 4>>
<<He>> is lost in the moment. "Keep... going... not long now."
<<elseif $enemyarousal gte ($enemyarousalmax / 5) * 2>>
<<He>> speaks. "Nothing like a the cunt of a little <<girl>>."
<<else>>
<<He>> speaks. "You like being filled like this, don't you?"
<</if>>
<<else>>
<<if $enemyarousal gte ($enemyarousalmax / 5) * 4>>
<<He>> is lost in the moment. "Don't act like you didn't want this, I can feel you squeezing my dick, begging for my cum."
<<elseif $enemyarousal gte ($enemyarousalmax / 5) * 2>>
<<He>> speaks hushedly. "This is your place, remember that."
<<else>>
<<He>> speaks. "You're mine now, <<girl>>."
<</if>>
<</if>>
<</if>>
<<elseif $speechanuspenetrated is 1>>
<<if $devstate gte 1>>
<<if $enemyanger lte 20>>
<<if $enemyarousal gte ($enemyarousalmax / 5) * 4>>
<<He>> is lost in the moment. "I'm gonna fill you up soon, I hope you're ready!"
<<elseif $enemyarousal gte ($enemyarousalmax / 5) * 2>>
<<He>> speaks. "You feel so nice around my dick."
<<else>>
<<He>> speaks. "Your butt is so warm."
<</if>>
<<elseif $enemyanger lte 100>>
<<if $enemyarousal gte ($enemyarousalmax / 5) * 4>>
<<He>> is lost in the moment. "That's it! Take it, whore!"
<<elseif $enemyarousal gte ($enemyarousalmax / 5) * 2>>
<<He>> speaks hushedly. "Good <<girl>>."
<<else>>
<<He>> speaks "Your body is welcoming me at least."
<</if>>
<<else>>
<<if $enemyarousal gte ($enemyarousalmax / 5) * 4>>
<<He>> is lost in the moment. "Take it! Take it all you worthless slut!"
<<elseif $enemyarousal gte ($enemyarousalmax / 5) * 2>>
<<He>> mocks you. "What's it like having your ass dominated like this?"
<<else>>
<<He>> mocks you. "You're right where you belong."
<</if>>
<</if>>
<<else>>
<<if $enemyanger lte 20>>
<<if $enemyarousal gte ($enemyarousalmax / 5) * 4>>
<<He>> is lost in the moment. "Your little butt is so tight!"
<<elseif $enemyarousal gte ($enemyarousalmax / 5) * 2>>
<<He>> speaks hushedly. "You're so cute when you're being fucked."
<<else>>
<<He>> speaks. "Just relax, I'll look after you."
<</if>>
<<elseif $enemyanger lte 100>>
<<if $enemyarousal gte ($enemyarousalmax / 5) * 4>>
<<He>> is lost in the moment. "Keep... going... not long now."
<<elseif $enemyarousal gte ($enemyarousalmax / 5) * 2>>
<<He>> speaks. "Nothing like a little <<girl>> fucktoy."
<<else>>
<<He>> speaks. "You like being filled like this, don't you?"
<</if>>
<<else>>
<<if $enemyarousal gte ($enemyarousalmax / 5) * 4>>
<<He>> is lost in the moment. "Don't act like you didn't want this, I can feel you squeezing my dick, begging for my cum."
<<elseif $enemyarousal gte ($enemyarousalmax / 5) * 2>>
<<He>> speaks hushedly. "This is your place, remember that."
<<else>>
<<He>> speaks. "You're mine now, <<girl>>."
<</if>>
<</if>>
<</if>>
<<elseif $speechmouthpenetrated is 1>>
<<if $devstate gte 1>>
<<if $enemyanger lte 20>>
<<if $enemyarousal gte ($enemyarousalmax / 5) * 4>>
<<He>> is lost in the moment. "I'm gonna fill you up soon, I hope you're ready!"
<<elseif $enemyarousal gte ($enemyarousalmax / 5) * 2>>
<<He>> speaks. "You feel so nice around my dick."
<<else>>
<<He>> speaks. "Your mouth is so warm."
<</if>>
<<elseif $enemyanger lte 100>>
<<if $enemyarousal gte ($enemyarousalmax / 5) * 4>>
<<He>> is lost in the moment. "That's it! Take it, whore!"
<<elseif $enemyarousal gte ($enemyarousalmax / 5) * 2>>
<<He>> speaks hushedly. "Good <<girl>>."
<<else>>
<<He>> speaks "Your throat is welcoming me at least."
<</if>>
<<else>>
<<if $enemyarousal gte ($enemyarousalmax / 5) * 4>>
<<He>> is lost in the moment. "Take it! Take it all you worthless slut!"
<<elseif $enemyarousal gte ($enemyarousalmax / 5) * 2>>
<<He>> mocks you. "What's it like being dominated like this?"
<<else>>
<<He>> mocks you. "You're right where you belong."
<</if>>
<</if>>
<<else>>
<<if $enemyanger lte 20>>
<<if $enemyarousal gte ($enemyarousalmax / 5) * 4>>
<<He>> is lost in the moment. "Keep going, I'm almost there!"
<<elseif $enemyarousal gte ($enemyarousalmax / 5) * 2>>
<<He>> speaks hushedly. "You're so cute with your lips around my dick."
<<else>>
<<He>> speaks. "Just relax, I'll look after you."
<</if>>
<<elseif $enemyanger lte 100>>
<<if $enemyarousal gte ($enemyarousalmax / 5) * 4>>
<<He>> is lost in the moment. "Keep... going... not long now."
<<elseif $enemyarousal gte ($enemyarousalmax / 5) * 2>>
<<He>> speaks. "Nothing like a little <<girl>> as a fucktoy."
<<else>>
<<He>> speaks. "You like being filled like this, don't you?"
<</if>>
<<else>>
<<if $enemyarousal gte ($enemyarousalmax / 5) * 4>>
<<He>> is lost in the moment. "Don't act like you didn't want this, your mouth was made for it."
<<elseif $enemyarousal gte ($enemyarousalmax / 5) * 2>>
<<He>> speaks hushedly. "This is your place, remember that."
<<else>>
<<He>> speaks. "You're mine now, <<girl>>."
<</if>>
<</if>>
<</if>>
<<elseif $speechvaginaimminent is 1>>
<<if $player.virginity.vaginal is true>>
<<if $enemyanger lte 60>>
<<if $rng gte 51>>
<<He>> speaks. "My dick is pressing against your virgin pussy... I could deflower you at any moment."
<<else>>
<<He>> speaks. "Let's find out if your virgin pussy can handle my cock."
<</if>>
<<else>>
<<if $rng gte 51>>
<<He>> speaks. "I'm an inch away from taking your virginity, bitch."
<<else>>
<<He>> speaks. "You're not gonna be a virgin for long."
<</if>>
<</if>>
<<else>>
<<if $enemyanger lte 60>>
<<if $rng gte 51>>
<<He>> speaks. "Just having the tip pressing against you like this is driving me mad!"
<<else>>
<<He>> speaks. "I can't wait to start pounding away at your pussy."
<</if>>
<<else>>
<<if $rng gte 51>>
<<He>> speaks. "I hope your pussy is ready, I sure am."
<<else>>
<<He>> speaks. "I'm going to destroy your cunt, bitch."
<</if>>
<</if>>
<</if>>
<<elseif $speechpenisimminent is 1>>
<<if $player.virginity.penile is true>>
<<if $enemyanger lte 60>>
<<if $rng gte 51>>
<<He>> speaks. "My pussy is pressing against your virgin dick... I could deflower you at any moment."
<<else>>
<<He>> speaks. "My pussy is going to destroy your virginity."
<</if>>
<<else>>
<<if $rng gte 51>>
<<He>> speaks. "I'm an inch away from taking your virginity, bitch."
<<else>>
<<He>> speaks. "You're not gonna be a virgin for long."
<</if>>
<</if>>
<<else>>
<<if $enemyanger lte 60>>
<<if $rng gte 51>>
<<He>> speaks. "Just having the tip pressing against me like this is driving me mad!"
<<else>>
<<He>> speaks. "I can't wait to feel you inside me."
<</if>>
<<else>>
<<if $rng gte 51>>
<<He>> speaks. "I hope your dick is ready, I sure am."
<<else>>
<<He>> speaks. "I'm going to destroy your penis."
<</if>>
<</if>>
<</if>>
<<elseif $speechotheranusimminent is 1>>
<<if $player.virginity.penile is true>>
<<if $enemyanger lte 60>>
<<He>> speaks. "My ass is pressing against your virgin dick... I could deflower you at any moment."
<<else>>
<<He>> speaks. "I'm an inch away from taking your virginity, bitch."
<</if>>
<<else>>
<<if $enemyanger lte 60>>
<<He>> speaks. "Just having the tip pressing against me like this is driving me mad!"
<<else>>
<<He>> speaks. "I hope your dick is ready, I sure am."
<</if>>
<</if>>
<<elseif $speechanusimminent is 1>>
<<if $player.virginity.anal is true>>
<<if $enemyanger lte 60>>
<<He>> speaks. "My dick is pressing against your virgin ass... It's gonna be a tight fit!"
<<else>>
<<He>> speaks. "I'm an inch away from taking your anal virginity, bitch."
<</if>>
<<else>>
<<if $enemyanger lte 60>>
<<He>> speaks. "Just having the tip pressing against you like this is driving me mad!"
<<else>>
<<He>> speaks. "I hope your ass is ready, my dick sure is!"
<</if>>
<</if>>
<<elseif $speechmouthimminent is 1>>
<<if $player.virginity.oral is true>>
<<if $enemyanger lte 60>>
<<He>> speaks. "You've never tasted dick before have you? You're in for a treat!"
<<else>>
<<He>> speaks. "You've never tasted dick before have you? If you bite me, I'll fuck you up."
<</if>>
<<else>>
<<if $enemyanger lte 60>>
<<He>> speaks. "Just having the tip pressing against you like this is driving me mad!"
<<else>>
<<He>> speaks. "Open wide, whore."
<</if>>
<</if>>
<<elseif $speechapologise is 1>>
<<if $enemyanger lte 20>>
<<He>> speaks. "How could I be mad at a little hottie like you?"
<<elseif $enemyanger lte 100>>
<<He>> speaks. "I can think of a few ways you can make it up to me."
<<else>>
<<He>> speaks. "You better not be lying to me, or you'll be real sorry."
<</if>>
<<elseif $speechvaginaentrance is 1>>
<<if $player.gender_appearance is "m">>
<<if $enemyanger lte 20>>
<<He>> speaks. "Don't worry, I'll be gentle with your cock."
<<elseif $enemyanger lte 100>>
<<He>> speaks. "I can't wait to fuck you."
<<else>>
<<He>> speaks. "Don't try to squirm. You're mine."
<</if>>
<<else>>
<<if $enemyanger lte 20>>
<<He>> speaks. "Don't worry, I'll be gentle with your pussy."
<<elseif $enemyanger lte 100>>
<<He>> speaks. "I can't wait to fuck you."
<<else>>
<<He>> speaks. "Don't try to squirm away. You're mine."
<</if>>
<</if>>
<<elseif $speechanusentrance is 1>>
<<if $enemyanger lte 20>>
<<He>> speaks. "Don't worry, I'll be gentle with your ass."
<<elseif $enemyanger lte 100>>
<<He>> speaks. "I can't wait to fuck you."
<<else>>
<<He>> speaks. "Don't try to squirm away, your little ass is mine."
<</if>>
<<elseif $speechmouthentrance is 1>>
<<if $enemyanger lte 20>>
<<He>> speaks. "Let's see that tongue of yours."
<<elseif $enemyanger lte 100>>
<<He>> speaks. "I can't wait to feel your tongue on my dick."
<<else>>
<<He>> speaks. "I want your lips around my dick. Now."
<</if>>
<<elseif $speechpenisentrance is 1>>
<<if $player.gender_appearance is "f">>
<<if $enemyanger lte 20>>
<<He>> speaks. "Your pussy is so close to mine, the anticipation is almost too much!"
<<elseif $enemyanger lte 100>>
<<He>> speaks. "Your pussy is eager for mine, don't try to hide it."
<<else>>
<<He>> speaks. "I hope you satisfy me, for your sake."
<</if>>
<<else>>
<<if $enemyanger lte 20>>
<<He>> speaks. "Your dick is so close to my pussy, the anticipation is almost too much!"
<<elseif $enemyanger lte 100>>
<<He>> speaks. "Your dick is eager for my pussy, don't try to hide it."
<<else>>
<<He>> speaks. "I hope you satisfy me, for your sake."
<</if>>
<</if>>
<<elseif $speechotheranusentrance is 1>>
<<if $enemyanger lte 20>>
<<He>> speaks. "Is my ass making you feel good?"
<<elseif $enemyanger lte 100>>
<<He>> speaks. "Your dick is eager for my ass, don't try to hide it."
<<else>>
<<He>> speaks. "I hope you satisfy me, for your sake."
<</if>>
<<elseif $speechvaginawithhold is 1>>
<<if $enemyanger lte 20>>
<<He>> speaks. "I really wish I could fuck you, guess I'll have to make do."
<<elseif $enemyanger lte 100>>
<<He>> speaks. "Are you sure you don't want my dick? Your pussy seems to."
<<else>>
<<He>> speaks. "Fuck, I can't hold back like this for long."
<</if>>
<<elseif $speechanuswithhold is 1>>
<<if $enemyanger lte 20>>
<<He>> speaks. "I really wish I could ass fuck you, guess I'll have to make do."
<<elseif $enemyanger lte 100>>
<<He>> speaks. "Are you sure you don't want my dick? Your ass is so close..."
<<else>>
<<He>> speaks. "Fuck, I can't hold back like this for long."
<</if>>
<<elseif $speechpeniswithhold is 1>>
<<if $enemyanger lte 20>>
<<He>> speaks. "I can't take this, I need you inside me!"
<<elseif $enemyanger lte 100>>
<<He>> speaks. "I can't take this, I need you inside me!"
<<else>>
<<He>> speaks. "Fuck, I can't hold back like this for long."
<</if>>
<<elseif $speechotheranuswithhold is 1>>
<<if $enemyanger lte 20>>
<<He>> speaks. "I can't take this, I need you inside me!"
<<elseif $enemyanger lte 100>>
<<He>> speaks. "I can't take this, I need you inside me!"
<<else>>
<<He>> speaks. "Fuck, I can't hold back like this for long."
<</if>>
<<elseif $speechvagina is 1>>
<<if $arousal gte 8000>>
<<if $enemyanger lte 20>>
<<He>> speaks. "Your pussy is so moist! You need it bad, don't you?"
<<elseif $enemyanger lte 100>>
<<He>> speaks. "You're sopping wet down here!"
<<else>>
<<He>> speaks. "Don't pretend you don't want this. Your pussy is far too wet."
<</if>>
<<else>>
<<if $enemyanger lte 20>>
<<He>> speaks. "Don't worry, I'll soon have your pussy drenched."
<<elseif $enemyanger lte 100>>
<<He>> speaks. "How do you like the feel of me moving inside you?"
<<else>>
<<He>> speaks. "You like being treated like a cheap harlot, don't lie."
<</if>>
<</if>>
<<elseif $speechpenis is 1>>
<<if $arousal gte 8000>>
<<if $enemyanger lte 20>>
<<He>> speaks. "Your dick is so hard! You need it bad, don't you?"
<<elseif $enemyanger lte 100>>
<<He>> speaks. "Don't pretend you don't want this, not with a dick this hard."
<<else>>
<<He>> speaks. "Don't pretend you don't want this, not with a dick this hard."
<</if>>
<<else>>
<<if $enemyanger lte 20>>
<<He>> speaks. "Does my hand make you feel good?"
<<elseif $enemyanger lte 100>>
<<He>> speaks. "You like that, don't you."
<<else>>
<<He>> speaks. "Your dick is in my hand, I hope you realise who's in charge now."
<</if>>
<</if>>
<<elseif $speechanus is 1>>
<<if $enemyanger lte 20>>
<<He>> speaks. "Does my finger make you feel good?"
<<elseif $enemyanger lte 100>>
<<He>> speaks. "You like that, don't you."
<<else>>
<<He>> speaks. "You better start being good, I can be much rougher than this." <<He>> moves the finger in your anus more violently to demonstrate the point.
<</if>>
<<elseif $speechvaginamouth is 1>>
<<if $enemyanger lte 20>>
<<if $enemyarousal gte ($enemyarousalmax / 5) * 4>>
<<He>> is lost in the moment. "Ohh! Not long now!"
<<elseif $enemyarousal gte ($enemyarousalmax / 5) * 2>>
<<He>> speaks. "How do you like the taste of my juices?"
<<else>>
<<He>> speaks. "Let's see what your tongue is capable of."
<</if>>
<<elseif $enemyanger lte 100>>
<<if $enemyarousal gte ($enemyarousalmax / 5) * 4>>
<<He>> is lost in the moment. "Mmm, it feels so good!"
<<elseif $enemyarousal gte ($enemyarousalmax / 5) * 2>>
<<He>> speaks. "Now's your chance to satisfy me."
<<else>>
<<He>> speaks. "You don't want to disappoint me, do you?"
<</if>>
<<else>>
<<if $enemyarousal gte ($enemyarousalmax / 5) * 4>>
<<He>> is lost in the moment. "OHH! Your tongue, you stupid... AHH!"
<<elseif $enemyarousal gte ($enemyarousalmax / 5) * 2>>
<<He>> speaks. "You better swallow all my juices."
<<else>>
<<He>> speaks. "Nothing like rubbing my cunt in a fucktoy's face to remind them who's boss."
<</if>>
<</if>>
<<elseif $speechvaginavagina is 1>>
<<if $enemyanger lte 20>>
<<if $enemyarousal gte ($enemyarousalmax / 5) * 4>>
<<He>> is lost in the moment. "Ohh! Not long now!"
<<elseif $enemyarousal gte ($enemyarousalmax / 5) * 2>>
<<He>> speaks. "How do you like the feel of my pussy against yours?"
<<else>>
<<He>> speaks. "How do you like the feel of my pussy against yours?"
<</if>>
<<elseif $enemyanger lte 100>>
<<if $enemyarousal gte ($enemyarousalmax / 5) * 4>>
<<He>> is lost in the moment. "Our juices are mingling together."
<<elseif $enemyarousal gte ($enemyarousalmax / 5) * 2>>
<<He>> speaks. "Mmm, it feels so good!"
<<else>>
<<He>> speaks. "You don't want to disappoint me, do you? Rub harder."
<</if>>
<<else>>
<<if $enemyarousal gte ($enemyarousalmax / 5) * 4>>
<<He>> is lost in the moment. "OHH! Your pussy is so good!"
<<elseif $enemyarousal gte ($enemyarousalmax / 5) * 2>>
<<He>> speaks. "You act like you don't want this, but your pussy is drenching me."
<<else>>
<<He>> speaks. "You like that, slut?"
<</if>>
<</if>>
<<elseif $speechtribentrance is 1>>
<<if $enemyanger lte 20>>
<<if $enemyarousal gte ($enemyarousalmax / 5) * 4>>
<<He>> is lost in the moment. "I can't take this. I need to feel your pussy."
<<elseif $enemyarousal gte ($enemyarousalmax / 5) * 2>>
<<He>> speaks. "Your pussy will feel so good against mine."
<<else>>
<<He>> speaks. "Your pussy looks tasty."
<</if>>
<<elseif $enemyanger lte 100>>
<<if $enemyarousal gte ($enemyarousalmax / 5) * 4>>
<<He>> is lost in the moment. "I need your pussy. Now."
<<elseif $enemyarousal gte ($enemyarousalmax / 5) * 2>>
<<He>> speaks. "This will feel so good."
<<else>>
<<He>> speaks. "Do you feel the anticipation? You've never felt a pussy like mine."
<</if>>
<<else>>
<<if $enemyarousal gte ($enemyarousalmax / 5) * 4>>
<<He>> is lost in the moment. "I can't take this anymore. I need your pussy, right now!"
<<elseif $enemyarousal gte ($enemyarousalmax / 5) * 2>>
<<He>> speaks. "You act like you don't want this. I know how to change your tune."
<<else>>
<<He>> speaks. "Just you wait. My pussy will dominate you."
<</if>>
<</if>>
<<elseif $speechbeat is 1>>
<<if $rng lte 10>>
<<He>> speaks. "That's the least you deserve, bitch!"
<<elseif $rng lte 20>>
<<He>> speaks. "You want some more of this? Huh?"
<<elseif $rng lte 30>>
<<He>> speaks. "Hurts, don't it."
<<elseif $rng lte 40>>
<<He>> speaks. "I'll beat you into submission if I have to."
<<elseif $rng lte 50>>
<<He>> speaks. "Take that you stupid fuck!"
<<elseif $rng lte 60>>
<<He>> speaks. "There's plenty more punishment to come, whore."
<<elseif $rng lte 70>>
<<He>> speaks. "I love it when sluts cower."
<<elseif $rng lte 80>>
<<He>> speaks. "I'll have my fun, even if I have to beat it out of you."
<<elseif $rng lte 90>>
<<He>> speaks. "Maybe you like being beaten? I can accommodate that."
<<else>>
<<He>> speaks. "Afraid of me yet?"
<</if>>
<<elseif $speechhit is 1>>
<<if $enemyanger lte 20>>
<<if $rng lte 35>>
<<He>> is annoyed by your attack. "Now why'd you go and do that?"
<<elseif $rng lte 70>>
<<He>> is annoyed by your attack. "Come on, don't be like that."
<<else>>
<<He>> is annoyed by your attack. "Ow! Not so rough!"
<</if>>
<<elseif $enemyanger lte 100>>
<<if $rng lte 35>>
<<He>> is annoyed by your attack. "You're starting to piss me off."
<<elseif $rng lte 70>>
<<He>> is annoyed by your attack. "Are you trying to get yourself hurt?"
<<else>>
<<He>> is annoyed by your attack. "Keep this up and you'll be in a lot of trouble, little <<girl>>."
<</if>>
<<else>>
<<if $rng lte 35>>
<<He>> is enraged by your attack. "I'm going to fucking murder you if you don't stop."
<<elseif $rng lte 70>>
<<He>> is enraged by your attack. "I'm going to show you your place, <<bitch>>."
<<else>>
<<He>> is enraged by your attack. "Ungrateful piece of shit."
<</if>>
<</if>>
<<elseif $speechthroat is 1>>
<<if $rng lte 20>>
<<He>> tightens <<his>> grip around your throat. "What's the matter? Trouble breathing?"
<<elseif $rng lte 40>>
<<He>> tightens <<his>> grip around your throat. "Don't lose consciousness just yet, I want you to be awake for this."
<<elseif $rng lte 60>>
<<He>> tightens <<his>> grip around your throat. "You better start being nice to me if you want to breathe freely."
<<elseif $rng lte 80>>
<<He>> tightens <<his>> grip around your throat. "Too tight for you? Maybe you should stop being such a brat."
<<else>>
<<He>> tightens <<his>> grip around your throat. "I love it when they squirm."
<</if>>
<<elseif $speechvaginafoot is 1>>
<<if $enemyanger lte 20>>
<<He>> speaks. "I can feel you leaking on my toes."
<<elseif $enemyanger lte 100>>
<<He>> speaks. "I know you like being trodden on like this, don't pretend otherwise."
<<else>>
<<He>> speaks. "It's probably best I use my foot, I don't know where your slutty slit has been."
<</if>>
<<elseif $speechpenisfoot is 1>>
<<if $enemyanger lte 20>>
<<He>> speaks. "Do you like the feel of my feet?"
<<elseif $enemyanger lte 100>>
<<He>> speaks. "I know you like being trodden on like this, don't pretend otherwise."
<<else>>
<<He>> speaks. "It's probably best I use my foot, I don't know where your filthy dick has been."
<</if>>
<<elseif $speechchastity is 1>>
<<if $enemyanger lte 20>>
<<if $rng lte 35>>
<<He>> speaks. "This device is on pretty tight."
<<elseif $rng lte 70>>
<<He>> speaks. "I can't get it off."
<<else>>
<<He>> speaks. "I really want to get under this thing."
<</if>>
<<elseif $enemyanger lte 100>>
<<if $rng lte 35>>
<<He>> speaks. "Oh, you little tease."
<<elseif $rng lte 70>>
<<He>> speaks. "Fuck, how do I get this off?"
<<else>>
<<He>> speaks. "Just you wait until I get this off of you. Oh, the fun we'll have."
<</if>>
<<else>>
<<if $rng lte 35>>
<<He>> speaks. "Something's gonna break, either you or this device."
<<elseif $rng lte 70>>
<<He>> speaks. "Fuck you, and fuck this device."
<<else>>
<<He>> speaks. "Just you wait until I get this off."
<</if>>
<</if>>
<<elseif $speechstripstruggle is 1>>
<<if $enemyanger lte 20>>
<<if $rng lte 35>>
<<He>> speaks. "Come on, don't be shy."
<<elseif $rng lte 70>>
<<He>> speaks. "You're so beautiful, I have to see more of you."
<<else>>
<<He>> speaks. "I really want to get under this thing."
<</if>>
<<elseif $enemyanger lte 100>>
<<if $rng lte 35>>
<<He>> speaks. "Oh, you little tease."
<<elseif $rng lte 70>>
<<He>> speaks. "Stop struggling!"
<<else>>
<<He>> speaks. "If you let me take your clothes off, things will go easier for you."
<</if>>
<<else>>
<<if $rng lte 35>>
<<He>> speaks. "Give me your clothes, bitch!"
<<elseif $rng lte 70>>
<<He>> speaks. "You're getting stripped, slut. Stop fighting it."
<<else>>
<<He>> speaks. "Your clothes belong to me now, stop struggling."
<</if>>
<</if>>
<<elseif $speechstruggle is 1>>
<<if $enemyanger lte 20>>
<<if $rng lte 35>>
<<He>> speaks. "You're a feisty little thing!"
<<elseif $rng lte 70>>
<<He>> speaks. "Calm down, you're not going to be hurt."
<<else>>
<<He>> speaks. "Just be calm and let it happen."
<</if>>
<<elseif $enemyanger lte 100>>
<<if $rng lte 35>>
<<He>> speaks. "Stop struggling, or I'll get angry."
<<elseif $rng lte 70>>
<<He>> speaks. "If you don't want things to get worse, then calm down."
<<else>>
<<He>> speaks. "A good <<girl>> wouldn't struggle. Do you want to be punished?"
<</if>>
<<else>>
<<if $rng lte 35>>
<<He>> speaks. "Be still, you ungrateful bitch!"
<<elseif $rng lte 70>>
<<He>> speaks. "Stop struggling and accept your place."
<<else>>
<<He>> speaks. "Stupid slut! Stop it!"
<</if>>
<</if>>
<<elseif $speechspank is 1>>
<<if $enemyanger lte 20>>
<<if $rng lte 35>>
<<He>> speaks. "Have you learned your lesson yet?"
<<elseif $rng lte 70>>
<<He>> speaks. "If you're a good <<girl>> in the future, then you won't need to be punished."
<<else>>
<<He>> speaks. "This hurts me more than it hurts you."
<</if>>
<<elseif $enemyanger lte 100>>
<<if $rng lte 35>>
<<He>> speaks. "I could spank you far harder than this if I wanted."
<<elseif $rng lte 70>>
<<He>> speaks. "If you don't want things to get worse, then stop acting like a brat."
<<else>>
<<He>> speaks. "You've been a bad <<girl>>. So you get punished. It's as simple as that."
<</if>>
<<else>>
<<if $rng lte 35>>
<<He>> speaks. "You're going to take your punishment, and when I'm done you're going to thank me for it!"
<<elseif $rng lte 70>>
<<He>> speaks. "You deserve far worse than this."
<<else>>
<<He>> speaks. "I'm gonna spank your butt raw, little <<girl>>."
<</if>>
<</if>>
<<elseif $speecharms is 1>>
<<if $enemyanger lte 20>>
<<if $rng lte 35>>
<<He>> speaks. "If I give you your arms back, will you be good?"
<<elseif $rng lte 70>>
<<He>> speaks. "Some people like being restrained, you know."
<<else>>
<<He>> speaks. "It's cute when they can't use their arms."
<</if>>
<<elseif $enemyanger lte 100>>
<<if $rng lte 35>>
<<He>> speaks. "I'd release your arms if I was sure you wouldn't be a brat."
<<elseif $rng lte 70>>
<<He>> speaks. "If you prove that you're nice, then I won't have to restrain you."
<<else>>
<<He>> speaks. "You're completely helpless."
<</if>>
<<else>>
<<if $rng lte 35>>
<<He>> speaks. "You're completely at my mercy, get used to it."
<<elseif $rng lte 70>>
<<He>> speaks. "Try to struggle free, I dare you."
<<else>>
<<He>> speaks. "I know you love being restrained like this, you dirty slut."
<</if>>
<</if>>
<<elseif $speechclit is 1>>
<<if $enemyanger lte 20>>
<<if $rng lte 35>>
<<He>> speaks. "Does having your clit teased feel good?"
<<elseif $rng lte 70>>
<<He>> speaks. "Your little clit is so cute!"
<<else>>
<<He>> speaks. "Your clit is really firm. I guess that means you like it."
<</if>>
<<elseif $enemyanger lte 100>>
<<if $rng lte 35>>
<<He>> speaks. "Your clit is so much fun to play with."
<<elseif $rng lte 70>>
<<He>> speaks. "I could hurt instead of pleasure you you know, best be a good <<girl>>."
<<else>>
<<He>> speaks. "You don't want to annoy me, not with your clit vulnerable like this."
<</if>>
<<else>>
<<if $rng lte 35>>
<<He>> speaks. "You like having your bean toyed with, bitch?"
<<elseif $rng lte 70>>
<<He>> speaks. "Nothing like teasing some slut's clit to assert your superiority."
<<else>>
<<He>> speaks. "The fucktoy reacts to having its clit teased, what a surprise."
<</if>>
<</if>>
<<elseif $speechfutapenis is 1>>
<<if $enemyanger lte 20>>
<<if $rng lte 35>>
<<He>> speaks. "Which feels better when teased, your cock or your pussy?"
<<elseif $rng lte 70>>
<<He>> speaks. "Your face is so cute when your cock is being teased like this!"
<<else>>
<<He>> speaks. "Your cock is as firm as your pussy is wet. I guess that means you like it."
<</if>>
<<elseif $enemyanger lte 100>>
<<if $rng lte 35>>
<<He>> speaks. "I can't decide which of your genitals are more fun to play with."
<<elseif $rng lte 70>>
<<He>> speaks. "I could hurt instead of pleasure you, you know, best be a good <<girl>>."
<<else>>
<<He>> speaks. "You don't want to annoy me, not with your cock and pussy vulnerable like this."
<</if>>
<<else>>
<<if $rng lte 35>>
<<He>> speaks. "You like having your cock toyed with, bitch? Or would you prefer I tease your pussy?"
<<elseif $rng lte 70>>
<<He>> speaks. "Nothing like teasing some freak's cock to assert your superiority."
<<else>>
<<He>> speaks. "The freak reacts to having its cock teased, what a surprise."
<</if>>
<</if>>
<<elseif $speechglans is 1>>
<<if $enemyanger lte 20>>
<<if $rng lte 35>>
<<He>> speaks. "Does having your dick played with feel good?"
<<elseif $rng lte 70>>
<<He>> speaks. "Your face is so cute when your dick is being teased like this!"
<<else>>
<<He>> speaks. "Your dick is really firm. I guess that means you like it."
<</if>>
<<elseif $enemyanger lte 100>>
<<if $rng lte 35>>
<<He>> speaks. "Your dick is so much fun to play with."
<<elseif $rng lte 70>>
<<He>> speaks. "I could hurt instead of pleasure you you know, best be a good <<girl>>."
<<else>>
<<He>> speaks. "You don't want to annoy me, not with your dick vulnerable like this."
<</if>>
<<else>>
<<if $rng lte 35>>
<<He>> speaks. "You like having your dick toyed with, bitch?"
<<elseif $rng lte 70>>
<<He>> speaks. "Nothing like teasing some fucktoy's dick to assert your superiority."
<<else>>
<<He>> speaks. "The fucktoy reacts to having its glans teased, what a surprise."
<</if>>
<</if>>
<<elseif $speechbottom is 1>>
<<if $enemyanger lte 20>>
<<if $rng lte 35>>
<<He>> speaks. "Does having your butt fondled feel good?"
<<elseif $rng lte 70>>
<<He>> speaks. "Your face is so cute when your butt is being teased like this!"
<<else>>
<<He>> speaks. "Your butt is so shapely."
<</if>>
<<elseif $enemyanger lte 100>>
<<if $rng lte 35>>
<<He>> speaks. "Your butt is so much fun to play with."
<<elseif $rng lte 70>>
<<He>> speaks. "I could hurt instead of pleasure you you know, best be a good <<girl>>."
<<else>>
<<He>> speaks. "If you annoy me, I'll give you a spanking."
<</if>>
<<else>>
<<if $rng lte 35>>
<<He>> speaks. "You like having your ass toyed with, bitch?"
<<elseif $rng lte 70>>
<<He>> speaks. "Bitches like you deserve a hard spanking."
<<else>>
<<He>> speaks. "Nice ass. At least you've got something going for you, slut."
<</if>>
<</if>>
<<elseif $speechhair is 1>>
<<if $enemyanger lte 20>>
<<if $rng lte 35>>
<<He>> speaks. "Your hair is fun to play with."
<<elseif $rng lte 70>>
<<He>> speaks. "Your hair is silky smooth."
<<else>>
<<He>> speaks. "Your hair is so beautiful."
<</if>>
<<elseif $enemyanger lte 100>>
<<if $rng lte 35>>
<<He>> speaks. "Your hair is fun to yank around."
<<elseif $rng lte 70>>
<<He>> speaks. "I could really hurt you if I pulled hard enough, best be a good <<girl>>."
<<else>>
<<He>> speaks. "Your hair makes a fine leash."
<</if>>
<<else>>
<<if $rng lte 35>>
<<He>> speaks. "You like having your hair pulled, bitch?"
<<elseif $rng lte 70>>
<<He>> speaks. "You're staying right where I want you."
<<else>>
<<He>> speaks. "You'll give me what I want, or I'll keep pulling."
<</if>>
<</if>>
<<elseif $speechchestrub is 1>>
<<if $player.gender_appearance is "m">>
<<if $enemyanger lte 20>>
<<if $enemyarousal gte ($enemyarousalmax / 5) * 4>>
<<He>> is lost in the moment. "I'm gonna cum all over your chest!"
<<elseif $enemyarousal gte ($enemyarousalmax / 5) * 2>>
<<He>> speaks. "I bet your nipples are a weak spot."
<<else>>
<<He>> speaks. "Do you like the sight of my dick?"
<</if>>
<<elseif $enemyanger lte 100>>
<<if $enemyarousal gte ($enemyarousalmax / 5) * 4>>
<<He>> is lost in the moment. "You'll be drenched when I'm done!"
<<elseif $enemyarousal gte ($enemyarousalmax / 5) * 2>>
<<He>> speaks. "Nothing quite like getting off on a boy's chest."
<<else>>
<<He>> speaks. "Be on your best behaviour, or I'll find some other part of you to fuck."
<</if>>
<<else>>
<<if $enemyarousal gte ($enemyarousalmax / 5) * 4>>
<<He>> is lost in the moment. "I'm gonna mark you with my seed!"
<<elseif $enemyarousal gte ($enemyarousalmax / 5) * 2>>
<<He>> speaks. "You'll be begging for more when I'm done, fucktoy."
<<else>>
<<He>> speaks. "Don't get any delusions of grandeur, you're just a cum rag."
<</if>>
<</if>>
<<else>>
<<if $enemyanger lte 20>>
<<if $enemyarousal gte ($enemyarousalmax / 5) * 4>>
<<He>> is lost in the moment. "I'm gonna cum all over your flat chest!"
<<elseif $enemyarousal gte ($enemyarousalmax / 5) * 2>>
<<He>> speaks. "Flat breasts are so lewd..."
<<else>>
<<He>> speaks. "Don't be ashamed of your small breasts, it's cute."
<</if>>
<<elseif $enemyanger lte 100>>
<<if $enemyarousal gte ($enemyarousalmax / 5) * 4>>
<<He>> speaks. "They may be small, but your breasts feel good on my dick."
<<elseif $enemyarousal gte ($enemyarousalmax / 5) * 2>>
<<He>> speaks. "Keep it up, whore."
<<else>>
<<He>> speaks. "Your breasts are so small. You'll have to make it up to me in other ways."
<</if>>
<<else>>
<<if $enemyarousal gte ($enemyarousalmax / 5) * 4>>
<<He>> speaks. "I'm gonna cover your pathetic excuse for breasts in my seed, and you're gonna thank me for it."
<<elseif $enemyarousal gte ($enemyarousalmax / 5) * 2>>
<<He>> speaks. "What's it like to have such an inadequate rack?"
<<else>>
<<He>> speaks. "Your breasts are pathetic by the way."
<</if>>
<</if>>
<</if>>
<<elseif $speechbreastrub is 1>>
<<if $enemyanger lte 20>>
<<if $enemyarousal gte ($enemyarousalmax / 5) * 4>>
<<He>> speaks. "I'm gonna cum all over your delicious breasts!"
<<elseif $enemyarousal gte ($enemyarousalmax / 5) * 2>>
<<He>> speaks. "Nothing like a boob job from a cutie."
<<else>>
<<He>> speaks. "My dick feels so good between your breasts."
<</if>>
<<elseif $enemyanger lte 100>>
<<if $enemyarousal gte ($enemyarousalmax / 5) * 4>>
<<He>> speaks. "Careful, or I might squirt in your face."
<<elseif $enemyarousal gte ($enemyarousalmax / 5) * 2>>
<<He>> speaks. "Your boobs were made for pleasuring dick."
<<else>>
<<He>> speaks. "Keep those tits of yours around my dick."
<</if>>
<<else>>
<<if $enemyarousal gte ($enemyarousalmax / 5) * 4>>
<<He>> speaks. "That's it, take it between your tits like the slut you are."
<<elseif $enemyarousal gte ($enemyarousalmax / 5) * 2>>
<<He>> speaks. "Take it, bitch!"
<<else>>
<<He>> speaks. "You better be good at this, for your sake."
<</if>>
<</if>>
<<elseif $speechplead is 1>>
<<if $enemyanger lte 20>>
<<if $rng lte 20>>
<<He>> speaks. "You don't want to stop really."
<<elseif $rng lte 40>>
<<He>> speaks. "Don't be silly, you're enjoying this."
<<elseif $rng lte 60>>
<<He>> speaks. "It'll be over before you know it."
<<elseif $rng lte 80>>
<<He>> speaks. "You're not going to be hurt you know."
<<else>>
<<He>> speaks. "Don't worry, I'll be gentle."
<</if>>
<<elseif $enemyanger lte 100>>
<<if $rng lte 20>>
<<He>> speaks. "This is happening, one way or another."
<<elseif $rng lte 40>>
<<He>> speaks. "Don't try to guilt me."
<<elseif $rng lte 60>>
<<He>> speaks. "You say that, but your body tells a different story."
<<elseif $rng lte 80>>
<<He>> speaks. "I'm not stopping until I'm satisfied."
<<else>>
<<He>> speaks. "All the more reason to please me, it'll be over faster."
<</if>>
<<else>>
<<if $rng lte 20>>
<<He>> speaks. "Don't make me laugh, a slut like you can't get enough of this."
<<elseif $rng lte 40>>
<<He>> speaks. "We're not stopping until I'm done, whore."
<<elseif $rng lte 60>>
<<He>> speaks. "You're a selfish little shit, aren't you?"
<<elseif $rng lte 80>>
<<He>> speaks. "Did I give you permission to speak?"
<<else>>
<<He>> speaks. "Don't make me laugh, <<bitch>>. You're gagging for this."
<</if>>
<</if>>
<<elseif $speechmoan is 1>>
<<if $enemyanger lte 20>>
<<if $rng lte 20>>
<<He>> speaks. "I knew you'd love it."
<<elseif $rng lte 40>>
<<He>> speaks. "Don't worry, I'll use you properly."
<<elseif $rng lte 60>>
<<He>> speaks. "Your voice is so cute."
<<elseif $rng lte 80>>
<<He>> speaks. "You're such a good <<girl>>."
<<else>>
<<He>> speaks. "You're so precious."
<</if>>
<<elseif $enemyanger lte 100>>
<<if $rng lte 20>>
<<He>> speaks. "That's more like it."
<<elseif $rng lte 40>>
<<He>> speaks. "Trying to butter me up? You still need to be punished."
<<elseif $rng lte 60>>
<<He>> speaks. "You like that? Filthy slut."
<<elseif $rng lte 80>>
<<He>> speaks. "You'd make a fine pet."
<<else>>
<<He>> speaks. "Keep this up and it'll end well for you."
<</if>>
<<else>>
<<if $rng lte 20>>
<<He>> speaks. "Shut up, <<bitch>>, I'm on to your tricks."
<<elseif $rng lte 40>>
<<He>> speaks. "You have a sweet mouth, but I know you're a rotten whore."
<<elseif $rng lte 60>>
<<He>> speaks. "You're a submissive little shit, aren't you?"
<<elseif $rng lte 80>>
<<He>> speaks. "Did I give you permission to speak?"
<<else>>
<<He>> speaks. "Don't make me laugh, <<bitch>>. You're a manipulative whore."
<</if>>
<</if>>
<<elseif $speechdemand is 1>>
<<if $enemyanger lte 20>>
<<if $rng lte 20>>
<<He>> speaks. "You certainly have a mouth on you."
<<elseif $rng lte 40>>
<<He>> speaks. "You shouldn't be so rude to your betters."
<<elseif $rng lte 60>>
<<He>> speaks. "You better start being nicer, or I'll get meaner."
<<elseif $rng lte 80>>
<<He>> speaks. "You're such a naughty <<girl>>."
<<else>>
<<He>> speaks. "Careful, that's no way to speak to me."
<</if>>
<<elseif $enemyanger lte 100>>
<<if $rng lte 20>>
<<He>> speaks. "Keep talking like that and I'll show you just how little you're worth."
<<elseif $rng lte 40>>
<<He>> speaks. "How dare you talk to me like that."
<<elseif $rng lte 60>>
<<He>> speaks. "If you don't start being more polite, I'll fuck you up."
<<elseif $rng lte 80>>
<<He>> speaks. "You're not making this any easier on yourself."
<<else>>
<<He>> speaks. "Keep this up and it won't end well for you."
<</if>>
<<else>>
<<if $rng lte 20>>
<<He>> speaks. "Shut the fuck up, <<bitch>>."
<<elseif $rng lte 40>>
<<He>> speaks. "Shut up, or I'll shut you up."
<<elseif $rng lte 60>>
<<He>> speaks. "You're a bratty little shit, aren't you?"
<<elseif $rng lte 80>>
<<He>> speaks. "Did I give you permission to speak?"
<<else>>
<<He>> speaks. "Don't make me laugh, <<bitch>>. You're a weak little toy."
<</if>>
<</if>>
<<elseif $speechforgive is 1>>
<<if $enemyanger lte 20>>
<<if $rng lte 20>>
<<He>> laughs. "You forgive me? How cute."
<<elseif $rng lte 40>>
<<He>> laughs. "You forgive me? For what?"
<<elseif $rng lte 60>>
<<He>> speaks. "Shush, <<girl>>."
<<elseif $rng lte 80>>
<<He>> speaks. "You're a sweet little thing."
<<else>>
<<He>> laughs. "You can't be this cute."
<</if>>
<<elseif $enemyanger lte 100>>
<<if $rng lte 20>>
<<He>> speaks. "Forgive me for what?."
<<elseif $rng lte 40>>
<<He>> speaks. "I don't like what you're implying, <<girl>>."
<<elseif $rng lte 60>>
<<He>> speaks. "Don't worry yourself, I'll give you plenty to forgive."
<<elseif $rng lte 80>>
<<He>> speaks. "Did I ask for your forgiveness? Better keep it zipped."
<<else>>
<<He>> speaks. "Forgive me? That's presumptuous for a <<bitch>> in your position."
<</if>>
<<else>>
<<if $rng lte 20>>
<<He>> speaks. "Shut the fuck up, <<bitch>>."
<<elseif $rng lte 40>>
<<He>> speaks. "Don't make me laugh, <<bitch>>. Toys like you are made to be played with."
<<elseif $rng lte 60>>
<<He>> speaks. "You're a presumptuous little shit, aren't you?"
<<elseif $rng lte 80>>
<<He>> speaks. "Did I give you permission to speak?"
<<else>>
<<He>> speaks. "There's nothing wrong with putting you to your proper use."
<</if>>
<</if>>
<<elseif $speechvaginaflaunt is 1>>
<<if $player.gender_appearance is "m">>
<<if $rng lte 35>>
<<He>> coos. "I can't wait to swallow your dick."
<<elseif $rng lte 70>>
<<He>> coos. "Just look at the effect you're having on me."
<<else>>
<<He>> coos. "Like what you see?"
<</if>>
<<else>>
<<if $rng lte 35>>
<<He>> coos. "I'm rather proud of my body, I'm sure you can see why."
<<elseif $rng lte 70>>
<<He>> coos. "Just look at the effect you're having on me."
<<else>>
<<He>> coos. "Like what you see?"
<</if>>
<</if>>
<<elseif $speechcoverface is 1>>
<<if $enemyanger lte 20>>
<<if $rng lte 35>>
<<He>> speaks. "Aww look, the little <<girl>> is covering <<pher>> face."
<<elseif $rng lte 70>>
<<He>> speaks. "<<pShe>> is so shy!"
<<else>>
<<He>> speaks. "Don't be shy little <<girl>>."
<</if>>
<<elseif $enemyanger lte 100>>
<<if $rng lte 35>>
<<He>> speaks. "Don't think you won't be recognised."
<<elseif $rng lte 70>>
<<He>> speaks. "Something to hide?"
<<else>>
<<He>> speaks. "If covering your face makes this easier for you, fine."
<</if>>
<<else>>
<<if $rng lte 35>>
<<He>> speaks. "<<pShe>> is covering <<pher>> face! How pathetic."
<<elseif $rng lte 70>>
<<He>> speaks. "Cover your face if you want slut, you can't hide everything."
<<else>>
<<He>> speaks. "At least I don't have to look at your whore face."
<</if>>
<</if>>
<<elseif $speechcoverpenis is 1>>
<<if $enemyanger lte 20>>
<<if $rng lte 35>>
<<He>> speaks. "Stop hiding your penis from me and I'll make you feel good."
<<elseif $rng lte 70>>
<<He>> speaks. "Why are you hiding your penis from me?"
<<else>>
<<He>> speaks. "There's no reason to be shy."
<</if>>
<<elseif $enemyanger lte 100>>
<<if $rng lte 35>>
<<He>> speaks. "Come on, let me see your penis."
<<elseif $rng lte 70>>
<<He>> speaks. "Something to hide?"
<<else>>
<<He>> speaks. "Stop covering your penis, I want to see it."
<</if>>
<<else>>
<<if $rng lte 35>>
<<He>> speaks. "If you don't stop covering your dick I'll beat you until you do."
<<elseif $rng lte 70>>
<<He>> speaks. "Let me see your dick. Now."
<<else>>
<<He>> speaks. "Stop covering your fucktoy dick or I'll stop being so courteous."
<</if>>
<</if>>
<<elseif $speechcovervagina is 1>>
<<if $enemyanger lte 20>>
<<if $rng lte 35>>
<<He>> speaks. "Stop hiding your pussy from me and I'll make you feel good."
<<elseif $rng lte 70>>
<<He>> speaks. "Why are you hiding your pussy from me?"
<<else>>
<<He>> speaks. "There's no reason to be shy."
<</if>>
<<elseif $enemyanger lte 100>>
<<if $rng lte 35>>
<<He>> speaks. "Come on, let me see your pussy."
<<elseif $rng lte 70>>
<<He>> speaks. "Something to hide?"
<<else>>
<<He>> speaks. "Stop covering your pussy, I want to see it."
<</if>>
<<else>>
<<if $rng lte 35>>
<<He>> speaks. "If you don't stop covering your cunt I'll beat you until you do."
<<elseif $rng lte 70>>
<<He>> speaks. "Let me see your pussy. Now."
<<else>>
<<He>> speaks. "Stop covering your whore cunt or I'll stop being so courteous."
<</if>>
<</if>>
<<elseif $speechapologiseno is 1>>
<<if $enemyanger lte 20>>
<<if $rng lte 35>>
<<He>> speaks. "Shhh, you've already apologised."
<<elseif $rng lte 70>>
<<He>> speaks. "That's very polite, but I already know you're sorry."
<<else>>
<<He>> speaks. "I know you're sorry, don't worry about it."
<</if>>
<<elseif $enemyanger lte 100>>
<<if $rng lte 35>>
<<He>> speaks. "I heard you the first time."
<<elseif $rng lte 70>>
<<He>> speaks. "Quit whining"
<<else>>
<<He>> speaks. "Shush <<girl>>."
<</if>>
<<else>>
<<if $rng lte 35>>
<<He>> speaks. "Shut up, bitch."
<<elseif $rng lte 70>>
<<He>> speaks. "Shut up before I give you something to choke on."
<<else>>
<<He>> speaks. "Do you have permission to speak, slut?"
<</if>>
<</if>>
<<else>>
<<basespeech>>
<</if>>
<</nobr>><</widget>>
<<widget "basespeech">><<nobr>>
<<if $enemyanger lte 20>>
<<set $rng to random(1, 100)>>
<<He>> whispers.
<<if $rng lte 5>>
"You are so beautiful."
<<elseif $rng lte 10>>
"You are so very pretty."
<<elseif $rng lte 15>>
"You're such a gorgeous <<girl>>."
<<elseif $rng lte 20>>
"I bet you get a lot of attention."
<<elseif $rng lte 25>>
"You are so very cute."
<<elseif $rng lte 30>>
"You're so lovely."
<<elseif $rng lte 35 and $consensual is 0>>
"Be a good <<girl>> and I won't hurt you."
<<elseif $rng lte 40>>
"Be a good <<girl>> and I'll make you feel good."
<<elseif $rng lte 45>>
"If you make me feel good, I'll make you feel good too."
<<elseif $rng lte 50>>
"Your skin is so smooth."
<<elseif $rng lte 55>>
"I want to kiss you all over."
<<elseif $rng lte 60>>
"You're a delicate thing, aren't you?"
<<elseif $rng lte 65>>
"You are wonderful."
<<elseif $rng lte 70>>
"Your body is so appealing."
<<elseif $rng lte 75>>
"Don't be ashamed of your body."
<<elseif $rng lte 80>>
"You look so fragile."
<<elseif $rng lte 85>>
"You're like an angel."
<<elseif $rng lte 90>>
"Your <<breasts>> are so cute."
<<elseif $rng lte 95>>
"You smell nice."
<<elseif $rng lte 100>>
"You're such a cute <<girl>>."
<</if>>
<<elseif $enemyanger lte 100>>
<<set $rng to random(1, 100)>>
<<He>> gives you a stern look.
<<if $rng lte 5>>
"Don't try my patience."
<<elseif $rng lte 10>>
"Bad sluts get hurt."
<<elseif $rng lte 15>>
"You're not a bad <<girl>>, are you?"
<<elseif $rng lte 20>>
"Don't think I won't hurt you."
<<elseif $rng lte 25>>
"You're so fucking sexy."
<<elseif $rng lte 30>>
"I wonder how much you could take."
<<elseif $rng lte 35>>
"This is happening, you might as well make it easy on yourself."
<<elseif $rng lte 40>>
"Be a good <<girl>> and things will be easier for you."
<<elseif $rng lte 45>>
"I'm going to have fun with your body."
<<elseif $rng lte 50>>
"Don't defy me."
<<elseif $rng lte 55>>
"You were made for this."
<<elseif $rng lte 60>>
"I can tell you're enjoying this."
<<elseif $rng lte 65>>
"This is your fault, you know."
<<elseif $rng lte 70>>
"You like this, don't you."
<<elseif $rng lte 75>>
"You're on thin ice, <<girl>>."
<<elseif $rng lte 80>>
"Don't think you've seen the worst of me."
<<elseif $rng lte 85>>
"I own you now."
<<elseif $rng lte 90>>
"It's not over until I say it's over."
<<elseif $rng lte 95>>
"You're a fun toy, but don't get any ideas."
<<elseif $rng lte 100>>
"You should treat your betters with respect."
<</if>>
<<else>>
<<set $rng to random(1, 100)>>
<<He>> looks at you with fury.
<<if $rng lte 5>>
"Fucking whore."
<<elseif $rng lte 10>>
"You're just a filthy slut."
<<elseif $rng lte 15>>
"You're a vessel for cum, nothing more."
<<elseif $rng lte 20>>
"You should be happy anyone is giving a worthless piece of shit like you attention."
<<elseif $rng lte 25>>
"I haven't killed you yet, you should show gratitude."
<<elseif $rng lte 30>>
"I'm going to break you, in so many ways."
<<elseif $rng lte 35>>
"You'll show me respect before I'm done."
<<elseif $rng lte 40>>
"I wonder where I'll dump you when I'm done."
<<elseif $rng lte 45>>
"Even rape is too good for a bitch like you."
<<elseif $rng lte 50>>
"You deserve this, bitch."
<<elseif $rng lte 55>>
"You enjoy being treated like this. Don't try to deny it."
<<elseif $rng lte 60>>
"You're a worthless fucktoy."
<<elseif $rng lte 65>>
"You look pretty good, for useless trash."
<<elseif $rng lte 70>>
"Getting me off is your only purpose, don't forget."
<<elseif $rng lte 75>>
"I know you like this, you stupid slut."
<<elseif $rng lte 80>>
"You deserve far worse than this, whore."
<<elseif $rng lte 85>>
"You're a worthless slut."
<<elseif $rng lte 90>>
"I'm going to hurt you, and you're going to like it."
<<elseif $rng lte 95>>
"There's only one thing a <<girl>> like you is good for."
<<elseif $rng lte 100>>
"You're such a wretched tramp."
<</if>>
<</if>>
<</nobr>><</widget>>
<<widget "basegloryholespeech">><<nobr>>
<<if $enemyanger lte 20>>
<<set $rng to random(1, 100)>>
<<He>> whispers.
<<if $rng lte 5>>
"I wish I could see you."
<<elseif $rng lte 10>>
"I bet you're very pretty."
<<elseif $rng lte 15>>
"I wish I could see the <<girl>> on the other side."
<<elseif $rng lte 20>>
"Are you a boy or a girl? So exciting not to know."
<<elseif $rng lte 25>>
"You must be cute. I'd love to see you."
<<elseif $rng lte 30>>
"Not seeing who's pleasuring me is exciting."
<<elseif $rng lte 35>>
"Be a good <<girl>>, give it all you've got."
<<elseif $rng lte 40>>
"Be a good <<girl>>, it will make you feel good."
<<elseif $rng lte 45>>
"Make me feel good and you'll feel good too."
<<elseif $rng lte 50>>
"I wish I could touch you."
<<elseif $rng lte 55>>
"I want to kiss you all over."
<<elseif $rng lte 60>>
"The things I'd do to you if this wall weren't in the way."
<<elseif $rng lte 65>>
"You're doing wonderful things to me."
<<elseif $rng lte 70>>
"If only I could caress your body."
<<elseif $rng lte 75>>
"I'd love to see your body."
<<elseif $rng lte 80>>
"I wish this wall wasn't here."
<<elseif $rng lte 85>>
"I wonder who's on the other side."
<<elseif $rng lte 90>>
"You're doing a great job."
<<elseif $rng lte 95>>
"I wonder what you look like."
<<elseif $rng lte 100>>
"You're such a good <<girl>>."
<</if>>
<<elseif $enemyanger lte 100>>
<<set $rng to random(1, 100)>>
<<He>> speaks.
<<if $rng lte 5>>
"Don't try my patience."
<<elseif $rng lte 10>>
"Bad sluts get hurt."
<<elseif $rng lte 15>>
"You're not a bad <<girl>>, are you?"
<<elseif $rng lte 20>>
"Don't think I won't find a way to hurt you."
<<elseif $rng lte 25>>
"You need to do better, <<girl>>."
<<elseif $rng lte 30>>
"I wonder how much more you can give."
<<elseif $rng lte 35>>
"This is happening, you might as well make it easy on yourself."
<<elseif $rng lte 40>>
"Be a good <<girl>> and things will be easier for you."
<<elseif $rng lte 45>>
"You're going to pleasure me with your body."
<<elseif $rng lte 50>>
"Don't defy me."
<<elseif $rng lte 55>>
"You were made for this."
<<elseif $rng lte 60>>
"I can tell you're enjoying this."
<<elseif $rng lte 65>>
"This is your fault, you know."
<<elseif $rng lte 70>>
"You like this, don't you."
<<elseif $rng lte 75>>
"You're on thin ice, <<girl>>."
<<elseif $rng lte 80>>
"Don't think you've seen the worst of me."
<<elseif $rng lte 85>>
"I own you now."
<<elseif $rng lte 90>>
"It's not over until I say it's over."
<<elseif $rng lte 95>>
"You're a fun toy, but don't get any ideas."
<<elseif $rng lte 100>>
"You should treat your betters with respect."
<</if>>
<<else>>
<<set $rng to random(1, 100)>>
<<He>> pounds the wall in fury.
<<if $rng lte 5>>
"Fucking whore."
<<elseif $rng lte 10>>
"You're just a filthy slut."
<<elseif $rng lte 15>>
"You're a vessel for cum, nothing more."
<<elseif $rng lte 20>>
"You should be happy a worthless piece of shit like you is allowed to give me attention."
<<elseif $rng lte 25>>
"I haven't broken through this wall yet, you should show gratitude."
<<elseif $rng lte 30>>
"I'm going to break this wall, and then I'm going to break you."
<<elseif $rng lte 35>>
"You'll show me respect before I'm done."
<<elseif $rng lte 40>>
"I wonder what I'll do to you once I get on the other side."
<<elseif $rng lte 45>>
"Even rape is too good for a bitch like you."
<<elseif $rng lte 50>>
"You deserve far worse than this, bitch."
<<elseif $rng lte 55>>
"You enjoy this. Don't try to deny it."
<<elseif $rng lte 60>>
"You're a worthless fucktoy."
<<elseif $rng lte 65>>
"I'll break this wall if I have to, you useless trash."
<<elseif $rng lte 70>>
"Getting me off is your only purpose, don't forget."
<<elseif $rng lte 75>>
"You like this, don't you? You stupid slut."
<<elseif $rng lte 80>>
"You deserve far worse than this, whore. If only I could get to you."
<<elseif $rng lte 85>>
"You're a worthless slut."
<<elseif $rng lte 90>>
"I'm going to get over there, I'm going to hurt you, and you're going to like it."
<<elseif $rng lte 95>>
"There's only one thing a <<girl>> like you is good for."
<<elseif $rng lte 100>>
"You're such a wretched tramp."
<</if>>
<</if>>
<</nobr>><</widget>>
<<widget "sprayspeech">><<nobr>>
<<He>> shouts.
<<if $speechspraycycle is 0>>
<<set $speechspraycycle += 1>>
"Where the fuck did you get that?"
<<elseif $speechspraycycle is 1>>
<<set $speechspraycycle += 1>>
"You're no fun."
<<elseif $speechspraycycle is 2>>
<<set $speechspraycycle += 1>>
"You sadistic bitch!"
<<elseif $speechspraycycle is 3>>
<<set $speechspraycycle += 1>>
"Fuck! Shit!"
<<elseif $speechspraycycle is 4>>
<<set $speechspraycycle += 1>>
"Argh!"
<<elseif $speechspraycycle is 5>>
<<set $speechspraycycle += 1>>
"Shit. You've some fight in you."
<<else>>
<<set $speechspraycycle to 0>>
"My eyes!"
<</if>>
<</nobr>><</widget>>
<<widget "beastspeech">><<nobr>>
<<set _n to $args[0]>>
<<if $NPCList[_n].type is "lizardgirl" or $NPCList[_n].type is "lizardboy">>
<<bHe>> hisses.
<<elseif $NPCList[_n].type is "dolphingirl" or $NPCList[_n].type is "dolphinboy">>
<<bHe>> clicks.
<<elseif $NPCList[_n].type is "catgirl" or $NPCList[_n].type is "catboy">>
<<bHe>> purrs.
<<else>>
<<bHe>> growls.
<</if>>
<<if $NPCList[_n].penis isnot "none">>
<<if $player.gender_appearance is "f">>
<<if $enemyanger gte 60>>
<<if $enemyarousal gte ($enemyarousalmax / 2)>>
<<if $npcspeechcycle is 0>>
"I can't wait to mark you with my seed."
<<elseif $npcspeechcycle is 1>>
"I'm gonna fill you up so everyone knows who owns you."
<<elseif $npcspeechcycle is 2>>
"You won't be so insolent once I've put a litter in you."
<<elseif $npcspeechcycle is 3>>
"It's no fun without a struggle."
<<elseif $npcspeechcycle is 4>>
"You'd best be nice, or I'll share you with my siblings."
<<elseif $npcspeechcycle is 5>>
"Your womb is mine."
<<else>>
"My cock will show you your place."
<</if>>
<<else>>
<<if $npcspeechcycle is 0>>
"I'm gonna show you who's boss."
<<elseif $npcspeechcycle is 1>>
"Stop squirming."
<<elseif $npcspeechcycle is 2>>
"You're lucky I don't eat you."
<<elseif $npcspeechcycle is 3>>
"You should feel honoured I want to mate."
<<elseif $npcspeechcycle is 4>>
"Don't make me hurt you."
<<elseif $npcspeechcycle is 5>>
"You smell good enough to eat."
<<else>>
"You'll have strong babies."
<</if>>
<</if>>
<<else>>
<<if $enemyarousal gte ($enemyarousalmax / 2)>>
<<if $npcspeechcycle is 0>>
"Filling you up is gonna feel so good."
<<elseif $npcspeechcycle is 1>>
"I hope you're enjoying this as much as me."
<<elseif $npcspeechcycle is 2>>
"Your scent alone has me in a rut."
<<elseif $npcspeechcycle is 3>>
"My seed will make you smell even better."
<<elseif $npcspeechcycle is 4>>
"I'm lucky to have a mate like you."
<<elseif $npcspeechcycle is 5>>
"It's cruel to arouse me without finishing."
<<else>>
"You'll have strong babies."
<</if>>
<<else>>
<<if $npcspeechcycle is 0>>
"You smell nice."
<<elseif $npcspeechcycle is 1>>
"I'm going to mate with you. I hope that's okay."
<<elseif $npcspeechcycle is 2>>
"You have to breed with me."
<<elseif $npcspeechcycle is 3>>
"I bet you taste nice."
<<elseif $npcspeechcycle is 4>>
"You smell very fertile."
<<elseif $npcspeechcycle is 5>>
"I'll keep you warm."
<<else>>
"I'm ready to father a litter, you'll see."
<</if>>
<</if>>
<</if>>
<<else>>
<<if $enemyanger gte 60>>
<<if $enemyarousal gte ($enemyarousalmax / 2)>>
<<if $npcspeechcycle is 0>>
"I can't wait to mark you with my seed."
<<elseif $npcspeechcycle is 1>>
"I'm gonna fill you up so everyone knows who owns you."
<<elseif $npcspeechcycle is 2>>
"You won't be so insolent once you're full of seed."
<<elseif $npcspeechcycle is 3>>
"It's no fun without a struggle."
<<elseif $npcspeechcycle is 4>>
"You'd best be nice, or I'll share you with my siblings."
<<elseif $npcspeechcycle is 5>>
"I'm in charge."
<<else>>
"My cock will show you your place."
<</if>>
<<else>>
<<if $npcspeechcycle is 0>>
"I'm gonna show you who's boss."
<<elseif $npcspeechcycle is 1>>
"Stop squirming."
<<elseif $npcspeechcycle is 2>>
"You're lucky I don't eat you."
<<elseif $npcspeechcycle is 3>>
"You should feel honoured I want to mate."
<<elseif $npcspeechcycle is 4>>
"Don't make me hurt you."
<<elseif $npcspeechcycle is 5>>
"You smell good enough to eat."
<<else>>
"My cock is strongest."
<</if>>
<</if>>
<<else>>
<<if $enemyarousal gte ($enemyarousalmax / 2)>>
<<if $npcspeechcycle is 0>>
"Filling you up is gonna feel so good."
<<elseif $npcspeechcycle is 1>>
"I hope you're enjoying this as much as me."
<<elseif $npcspeechcycle is 2>>
"Your scent alone has me in a rut."
<<elseif $npcspeechcycle is 3>>
"My seed will make you smell even better."
<<elseif $npcspeechcycle is 4>>
"I'm lucky to have a mate like you."
<<elseif $npcspeechcycle is 5>>
"It's cruel to arouse me without finishing."
<<else>>
"Are you impressed?"
<</if>>
<<else>>
<<if $npcspeechcycle is 0>>
"You smell nice."
<<elseif $npcspeechcycle is 1>>
"I'm going to mate with you. I hope that's okay."
<<elseif $npcspeechcycle is 2>>
"You have to mate with me."
<<elseif $npcspeechcycle is 3>>
"I bet you taste nice."
<<elseif $npcspeechcycle is 4>>
"You smell very fertile."
<<elseif $npcspeechcycle is 5>>
"I'll keep you warm."
<<else>>
"I'm the strongest, you'll see."
<</if>>
<</if>>
<</if>>
<</if>>
<<else>>
<<if $player.gender_appearance is "f">>
<<if $enemyanger gte 60>>
<<if $enemyarousal gte ($enemyarousalmax / 2)>>
<<if $npcspeechcycle is 0>>
"This is my territory."
<<elseif $npcspeechcycle is 1>>
"I'm gonna mark you with my scent so everyone knows who owns you."
<<elseif $npcspeechcycle is 2>>
"I'm gonna show you who's in charge."
<<elseif $npcspeechcycle is 3>>
"It's no fun without a struggle."
<<elseif $npcspeechcycle is 4>>
"You'd best be nice, or I'll share you with my siblings."
<<elseif $npcspeechcycle is 5>>
"I'm the alpha here."
<<else>>
"I'll show you your place."
<</if>>
<<else>>
<<if $npcspeechcycle is 0>>
"I'm gonna show you who's boss."
<<elseif $npcspeechcycle is 1>>
"Stop squirming."
<<elseif $npcspeechcycle is 2>>
"You're lucky I don't eat you."
<<elseif $npcspeechcycle is 3>>
"You should feel honoured I want to mate."
<<elseif $npcspeechcycle is 4>>
"Don't make me hurt you."
<<elseif $npcspeechcycle is 5>>
"You smell good enough to eat."
<<else>>
"You'll have strong babies one day."
<</if>>
<</if>>
<<else>>
<<if $enemyarousal gte ($enemyarousalmax / 2)>>
<<if $npcspeechcycle is 0>>
"Playing with you feels so good."
<<elseif $npcspeechcycle is 1>>
"I hope you're enjoying this as much as me."
<<elseif $npcspeechcycle is 2>>
"Your scent alone has me in heat."
<<elseif $npcspeechcycle is 3>>
"My scent will make you smell even better."
<<elseif $npcspeechcycle is 4>>
"I'm lucky to have a mate like you."
<<elseif $npcspeechcycle is 5>>
"It's cruel to arouse me without finishing."
<<else>>
"You'll have strong babies one day."
<</if>>
<<else>>
<<if $npcspeechcycle is 0>>
"You smell nice."
<<elseif $npcspeechcycle is 1>>
"I'm going to mate with you. I hope that's okay."
<<elseif $npcspeechcycle is 2>>
"You have to mate with me."
<<elseif $npcspeechcycle is 3>>
"I bet you taste nice."
<<elseif $npcspeechcycle is 4>>
"You smell very fertile."
<<elseif $npcspeechcycle is 5>>
"I'll keep you warm."
<<else>>
"You aren't planning on stealing my mates, I hope."
<</if>>
<</if>>
<</if>>
<<else>>
<<if $enemyanger gte 60>>
<<if $enemyarousal gte ($enemyarousalmax / 2)>>
<<if $npcspeechcycle is 0>>
"I can't wait to take your seed."
<<elseif $npcspeechcycle is 1>>
"Fill me up so everyone knows who bred me."
<<elseif $npcspeechcycle is 2>>
"You won't be so insolent once I'm carrying your litter."
<<elseif $npcspeechcycle is 3>>
"It's no fun without a struggle."
<<elseif $npcspeechcycle is 4>>
"You'd best be nice, or I'll share you with my siblings."
<<elseif $npcspeechcycle is 5>>
"Your cock is mine."
<<else>>
"My womb is desperate for you."
<</if>>
<<else>>
<<if $npcspeechcycle is 0>>
"I'm gonna show you who's boss."
<<elseif $npcspeechcycle is 1>>
"Stop squirming."
<<elseif $npcspeechcycle is 2>>
"You're lucky I don't eat you."
<<elseif $npcspeechcycle is 3>>
"You should feel honoured I want to mate."
<<elseif $npcspeechcycle is 4>>
"Don't make me hurt you."
<<elseif $npcspeechcycle is 5>>
"You smell good enough to eat."
<<else>>
"You'll father strong babies."
<</if>>
<</if>>
<<else>>
<<if $enemyarousal gte ($enemyarousalmax / 2)>>
<<if $npcspeechcycle is 0>>
"Being filled is gonna feel so good."
<<elseif $npcspeechcycle is 1>>
"I hope you're enjoying this as much as me."
<<elseif $npcspeechcycle is 2>>
"Your scent alone has me in heat."
<<elseif $npcspeechcycle is 3>>
"Mark me with your seed and scent."
<<elseif $npcspeechcycle is 4>>
"I'm lucky to have a mate like you."
<<elseif $npcspeechcycle is 5>>
"It's cruel to leave me in heat."
<<else>>
"You'll father strong babies."
<</if>>
<<else>>
<<if $npcspeechcycle is 0>>
"You smell nice."
<<elseif $npcspeechcycle is 1>>
"I'm going to mate with you. I hope that's okay."
<<elseif $npcspeechcycle is 2>>
"You have to breed with me."
<<elseif $npcspeechcycle is 3>>
"I bet you taste nice."
<<elseif $npcspeechcycle is 4>>
"You smell very fertile."
<<elseif $npcspeechcycle is 5>>
"I'll keep you warm."
<<else>>
"I'm ready to be a mother, you'll see."
<</if>>
<</if>>
<</if>>
<</if>>
<</if>>
<</nobr>><</widget>>
<<widget "clothesspeech">><<nobr>>
<<set $rng to random(1, 100)>>
<<if $rng gte 81>>
<<set $rng to random(1, 100)>>
<<if !$worn.upper.type.includes("naked")>>
<<He>> examines your $worn.upper.name.
<<if $worn.upper.name is "sundress">>
<<set $rng to random(1, 100)>>
<<if $rng gte 71>>
"What a cute little dress."
<<elseif $rng gte 41>>
"I like your dress."
<<else>>
"So cute and innocent."
<</if>>
<<elseif $worn.upper.name is "evening gown">>
<<if $enemyanger gte 20>>
"You look like an expensive whore."
<<else>>
"Classy."
<</if>>
<<elseif $worn.upper.name is "ballgown">>
<<if $rng gte 71>>
"Beautiful."
<<elseif $rng gte 41>>
"Looks like I stole someone's dance partner."
<<else>>
"I almost feel bad about getting your clothes dirty."
<</if>>
<<elseif $worn.upper.name is "kimono" or $worn.upper.name is "mini kimono">>
<<if $rng gte 71>>
"How exotic."
<<elseif $rng gte 41>>
"Where'd you get this?"
<<else>>
"You even dressed up for me."
<</if>>
<<elseif $worn.upper.name is "maid dress">>
<<if $rng gte 71>>
"Time to service your master."
<<elseif $rng gte 41>>
"I'm your master now."
<<else>>
"Call me master."
<</if>>
<<elseif $worn.upper.name is "nun's habit">>
<<if $enemyanger gte 20>>
<<if $rng gte 71>>
"Trying to look virtuous?" No one's buying it, slut."
<<elseif $rng gte 41>>
"You think that's going to protect you?"
<<else>>
"Pious girls are all the more fun to ravage."
<</if>>
<<else>>
"Always wanted to fuck a nun."
<</if>>
<<elseif $worn.upper.name is "pyjama shirt">>
<<if $rng gte 71 and $location isnot "home">>
"Looks like someone forgot to dress this morning."
<<elseif $rng gte 41>>
"How unflattering."
<<else>>
"Don't sell yourself short."
<</if>>
<<elseif $worn.upper.name is "t-shirt">>
"That shirt's doing a poor job of hiding your cute body."
<<elseif $worn.upper.name is "school shirt">>
<<if $rng gte 76>>
<<if $NPCList[_n].teen is 1>>
"The school uniform looks good on you."
<<else>>
"Always wanted to fuck a student."
<</if>>
<<elseif $rng gte 51>>
<<if $NPCList[_n].teen is 1>>
"I hate how they make us wear these."
<<else>>
"Still going to school, I see."
<</if>>
<<elseif $rng gte 26>>
"Call me teacher."
<<else>>
"I've got a lot to teach you."
<</if>>
<<elseif $worn.upper.name is "tank top">>
<<if $rng gte 51>>
"Only sluts wear tank tops."
<<else>>
"Really shows off your chest."
<</if>>
<<elseif $worn.upper.name is "tuxedo jacket">>
<<if $enemyanger gte 20>>
"Looks like you were on your way to somewhere fancy. You're stuck with me now."
<<elseif $player.gender_appearance is "f">>
"Trying to pass as a boy?"
<<else>>
"Classy."
<</if>>
<<elseif $worn.upper.name is "babydoll lingerie">>
<<if $enemyanger gte 20>>
"You're really asking for it, wearing that."
<<elseif $rng gte 71>>
"So sexy."
<<elseif $rng gte 41>>
"God you're hot."
<<else>>
"You can't expect me to control myself if you dress like that."
<</if>>
<<elseif $worn.upper.name is "crop top">>
Really shows off your nice, tight body.
<<elseif $worn.upper.name is "tube top">>
<<if $rng gte 51>>
"You're barely wearing anything."
<<else>>
"You may as well be running around in underwear."
<</if>>
<<elseif $worn.upper.name is "turtleneck">>
<<if $enemyanger gte 20>>
<<if $rng gte 51>>
"You look so slutty in that."
<<else>>
"Only sluts dress like this."
<</if>>
<<else>>
<<if $rng gte 51>>
"Cute tummy."
<<else>>
"You're so slim."
<</if>>
<</if>>
<<elseif $worn.upper.name is "sweater">>
<<if $rng gte 51>>
"You're adorable."
<<else>>
"Why so shy?"
<</if>>
<<elseif $worn.upper.name is "serafuku">>
<<if $rng gte 71>>
"What a cute outfit."
<<elseif $rng gte 41>>
"Are you one of those anime nerds?"
<<else>>
"Always wanted to fuck a <<girl>> in one of these."
<</if>>
<<elseif $worn.upper.name is "plant top">>
<<if $rng gte 86>>
"How strange."
<<elseif $rng gte 71>>
"What is that?"
<<elseif $rng gte 56>>
"You look like a mermaid."
<<elseif $rng gte 41>>
"Has an odd charm."
<<elseif $rng gte 26>>
"Lost your clothes?"
<<elseif $rng gte 11>>
"That can't be hygienic."
<<else>>
"Is that made of plants?"
<</if>>
<<elseif $worn.lower.name is "towel top" or $worn.lower.name is "large towel">>
<<if $rng gte 71>>
"Were you in a hurry?"
<<elseif $rng gte 41>>
"You need to get yourself some new clothes."
<<else>>
"Nice and easy to take off."
<</if>>
<<else>>
<<basespeech>><<neutral 1>>
<</if>>
<<else>>
<<basespeech>><<neutral 1>>
<</if>>
<<elseif $rng gte 61>>
<<set $rng to random(1, 100)>>
<<if !$worn.lower.type.includes("naked")>>
<<He>> examines your $worn.lower.name.
<<if $worn.lower.name is "pyjama bottoms">>
<<if $rng gte 71 and $location isnot "home">>
"Forget to dress this morning?"
<<elseif $rng gte 41>>
"How unflattering."
<<else>>
"Don't sell yourself short."
<</if>>
<<elseif $worn.lower.name is "waist apron">>
<<if $rng gte 51>>
"Already dressed for service, huh?"
<<else>>
"Cute apron."
<</if>>
<<elseif $worn.lower.name is "school shorts">>
<<if $player.gender_appearance is "f">>
<<if $rng gte 51>>
"Aren't those for boys?"
<<else>>
"What a tomboy you are."
<</if>>
<<else>>
<<if $rng gte 51>>
<<if $NPCList[_n].teen is 1>>
"The uniform shorts fit you."
<<else>>
"Always wanted to fuck a school boy."
<</if>>
<<else>>
"Nice and tight."
<</if>>
<</if>>
<<elseif $worn.lower.name is "shorts">>
<<if $rng gte 51>>
"These show off your legs nicely."
<<else>>
"Wish you were wearing something tighter."
<</if>>
<<elseif $worn.lower.name is "school skirt">>
<<if $player.gender_appearance is "m">>
<<if $NPCList[_n].teen is 1>>
"Do you get off on people thinking you're a girl?"
<<else>>
"Do your classmates know you're a boy?"
<</if>>
<<else>>
<<if $NPCList[_n].teen is 1>>
"The uniform skirt suits you."
<<else>>
"Always wanted to fuck a school girl."
<</if>>
<</if>>
<<elseif $worn.lower.name is "tuxedo trousers">>
<<if $enemyanger gte 20>>
"Were you on your way to somewhere fancy? You're stuck with me now."
<<elseif $player.gender_appearance is "f">>
"Do you enjoy dressing as a boy?"
<<else>>
<<if $rng gte 51>>
"Nice trousers."
<<else>>
"I'll try not to dirty your fancy trousers too much."
<</if>>
<</if>>
<<elseif $worn.lower.name is "board shorts">>
<<if $rng gte 51>>
"I hope you enjoy your swim."
<<else>>
"I prefer shorts to be shorter."
<</if>>
<<elseif $worn.lower.name is "breeches">>
"Really show off your legs."
<<elseif $worn.lower.name is "long cut skirt" or $worn.lower.name is "short cut skirt" or $worn.lower.name is "long skirt">>
<<if $rng gte 51>>
"I love a skirt. So easy to pull up."
<<else>>
"I'm glad you're wearing a skirt. Makes things easy."
<</if>>
<<elseif $worn.lower.name is "cycle shorts">>
<<if $rng gte 81>>
"The sight of your cute bottom in those tight shorts is driving me crazy."
<<elseif $rng gte 61>>
"Those don't leave much to the imagination. I'm not complaining."
<<elseif $rng gte 41>>
"Do I see a wet patch between your legs?"
<<elseif $rng gte 21>>
"That tight fabric is so inviting."
<<else>>
"I want to run my hands all over that."
<</if>>
<<elseif $worn.lower.name is "jeans">>
"They really accentuate your legs."
<<elseif $worn.lower.name is "school trousers">>
<<if $player.gender_appearance is "f">>
"You're such a tomboy."
<<else>>
<<if $NPCList[_n].teen is 1>>
"You should wear something more revealing."
<<else>>
"Always wanted to fuck a school boy."
<</if>>
<</if>>
<<elseif $worn.lower.name is "trousers">>
"You should wear something tighter."
<<elseif $worn.lower.name is "miniskirt">>
<<if $enemyanger gte 20>>
"Only total sluts wear them this short."
<<elseif $rng gte 51>>
"That short skirt is driving me crazy."
<<else>>
"I like them short."
<</if>>
<<elseif $worn.lower.name is "plant skirt">>
<<if $rng gte 86>>
"How strange."
<<elseif $rng gte 71>>
"What is that?"
<<elseif $rng gte 56>>
"You look like a mermaid."
<<elseif $rng gte 41>>
"Has an odd charm."
<<elseif $rng gte 26>>
"Lost your clothes?"
<<elseif $rng gte 11>>
"That can't be hygienic."
<<else>>
"Is that made of plants?"
<</if>>
<<elseif $worn.lower.name is "towel skirt" or $worn.lower.name is "large towel bottom">>
<<if $rng gte 71>>
"Were you in a hurry?"
<<elseif $rng gte 41>>
"You need to get yourself some new clothes."
<<else>>
"Nice and easy to take off."
<</if>>
<<else>>
<<basespeech>><<neutral 1>>
<</if>>
<<else>>
<<basespeech>><<neutral 1>>
<</if>>
<<elseif $rng gte 41>>
<<set $rng to random(1, 100)>>
<<if !$worn.under_upper.type.includes("naked") and $worn.upper.exposed gte 2>>
<<He>> examines your $worn.under_upper.name.
<<if $worn.under_upper.name is "school swimsuit" or $worn.under_upper.name is "foreign school swimsuit">>
<<if $enemyanger gte 20>>
"I'll leave you a wet mess."
<<elseif $rng gte 51>>
<<if $NPCList[_n].teen is 1>>
"Always wanted to fuck the girls in my class in their swimsuits."
<<else>>
"Always wanted to fuck a student in one of these swimsuits."
<</if>>
<<else>>
"School swimsuits are so hot."
<</if>>
<<elseif $worn.under_upper.name is "leotard" or $worn.under_upper.name is "skimpy leotard" or $worn.under_upper.name is "full body leotard">>
<<if $rng gte 76>>
"That leotard leaves little to the imagination."
<<elseif $rng gte 51>>
"So nice and tight."
<<elseif $rng gte 26>>
"That leotard really accentuates your body."
<<else>>
"I love athletic <<girls>>."
<</if>>
<<elseif $worn.under_upper.name is "swimsuit">>
<<if $enemyanger gte 20>>
"I'll leave you a wet mess."
<<elseif $rng gte 71>>
<<if $player.gender_appearance is "m">>
"Always wanted to fuck a 'girl' in a swimsuit."
<<else>>
"Always wanted to fuck a girl in a swimsuit."
<</if>>
<<elseif $rng gte 41>>
"What a cute swimsuit."
<<else>>
"Your swimsuit is so hot."
<</if>>
<<elseif $worn.under_upper.name is "bunny leotard">>
<<if $rng gte 86>>
"That leotard leaves nothing to the imagination."
<<elseif $rng gte 71>>
"So nice and tight."
<<elseif $rng gte 56>>
"That leotard really accentuates your body."
<<elseif $rng gte 31>>
"Your body deserves a tip."
<<elseif $rng gte 16>>
"Are you in heat, bunnygirl?"
<<else>>
"You look just like those in magazines."
<</if>>
<<elseif $worn.under_upper.name is "bikini top">>
<<if $rng gte 51>>
"Cute bikini."
<<else>>
<<if $NPCList[_n].penis isnot "none">>
"I bet you give people lots of awkward boners on the beach."
<<else>>
"I bet you've gotten countless pussies wet."
<</if>>
<</if>>
<<elseif $worn.under_upper.name is "catgirl bra">>
<<if $rng gte 51>>
"You're a cute one."
<<else>>
"Quite the playful one, aren't you?"
<</if>>
<<elseif $worn.under_upper.name is "lace bra">>
<<if $rng gte 51>>
"Sexy and tasteful."
<<else>>
"That's pretty lewd."
<</if>>
<<elseif $worn.under_upper.name is "microkini top">>
"You're lewd indeed if you go swimming like this."
<<elseif $worn.under_upper.name is "plain bra">>
"Plain, but pretty."
<<elseif $worn.under_upper.name is "sports bra">>
<<if $rng gte 51>>
"I love sexy sportswear."
<<else>>
"You're quite athletic, aren't you?"
<</if>>
<<else>>
<<basespeech>><<neutral 1>>
<</if>>
<<else>>
<<basespeech>><<neutral 1>>
<</if>>
<<elseif $rng gte 21>>
<<set $rng to random(1, 100)>>
<<if !$worn.under_lower.type.includes("naked") and $worn.lower.exposed gte 2>>
<<He>> examines your $worn.under_lower.name.
<<if $worn.under_lower.name is "plain panties">>
"Plain, but pretty."
<<elseif $worn.under_lower.name is "bikini bottoms">>
<<if $rng gte 51>>
"Cute bikini."
<<else>>
<<if $NPCList[_n].penis isnot "none">>
"I bet you cause lots of awkward boners wearing this at the beach."
<<else>>
"You're making me so wet."
<</if>>
<</if>>
<<elseif $worn.under_lower.name is "lace panties">>
"Lewd yet classy."
<<elseif $worn.under_lower.name is "briefs">>
<<if $player.gender_appearance is "f">>
"Aren't those for boys?"
<<else>>
"I might keep these as a souvenir."
<</if>>
<<elseif $worn.under_lower.name is "school swim shorts">>
<<if $player.gender_appearance is "f">>
<<if $rng gte 51>>
"Did you steal those from the boy's changing room?"
<<else>>
"Aren't those for boys? They're nice and tight still."
<</if>>
<<else>>
<<if $rng gte 51>>
"I've always wanted to fuck a school boy wearing these."
<<else>>
"So glad they make the uniform swimsuits so tight."
<</if>>
<</if>>
<<elseif $worn.under_lower.name is "boyshorts">>
<<if $rng gte 51>>
"These really show off your bottom."
<<else>>
"So spankable."
<</if>>
<<elseif $worn.under_lower.name is "catgirl panties">>
<<if $rng gte 51>>
"So cute."
<<else>>
"How playful."
<</if>>
<<elseif $worn.under_lower.name is "G-string">>
<<if $rng gte 51>>
"I love these."
<<else>>
"They barely cover anything."
<</if>>
<<elseif $worn.under_lower.name is "crotchless panties">>
<<if $rng gte 51>>
"Kinky."
<<else>>
"Don't even need to remove them."
<</if>>
<<elseif $worn.under_lower.name is "microkini bottom">>
"You must be pretty perverted to go swimming in this."
<<elseif $worn.under_lower.name is "speedo">>
<<if $player.gender_appearance is "f">>
"Aren't those for boys? Hot though."
<<else>>
"So tight."
<</if>>
<<elseif $worn.under_lower.name is "striped panties">>
<<if $rng gte 100>>
"Shimapan!"
<<elseif $rng gte 51>>
"Very cute."
<<else>>
"Cute colours."
<</if>>
<<else>>
<<basespeech>><<neutral 1>>
<</if>>
<<else>>
<<basespeech>><<neutral 1>>
<</if>>
<<elseif $rng gte 11>>
<<set $rng to random(1, 100)>>
<<if !$worn.face.type.includes("naked")>>
<<He>> examines your $worn.face.name.
<<if $worn.face.type.includes("glasses")>>
<<if $enemyanger gte 20>>
<<if $rng gte 81>>
"I'll break those if you don't behave."
<<elseif $rng gte 61>>
"Fucking nerd."
<<elseif $rng gte 41>>
"How'd you like to have your glasses smashed?"
<<elseif $rng gte 21>>
"You must be picked on all the time with those."
<<else>>
"How much those cost? Maybe I'll take them."
<</if>>
<<else>>
<<if $rng gte 81>>
"I love <<girls>> with glasses."
<<elseif $rng gte 61>>
"Cute glasses."
<<elseif $rng gte 41>>
"Fashionable."
<<elseif $rng gte 21>>
"They suit you."
<<else>>
"Nice eyewear."
<</if>>
<</if>>
<<else>>
<<basespeech>><<neutral 1>>
<</if>>
<<else>>
<<basespeech>><<neutral 1>>
<</if>>
<<else>>
<<set $rng to random(1, 100)>>
<<if !$worn.legs.type.includes("naked")>>
<<He>> examines your $worn.legs.name.
<<if $worn.legs.name is "tights">>
<<if $rng gte 71>>
"Your legs look so smooth."
<<elseif $rng gte 41>>
"Makes me want to run my hands all over them."
<<else>>
"Such a tease."
<</if>>
<<elseif $worn.legs.name is "boy's gym socks" or $worn.legs.name is "girl's gym socks">>
"Cute socks."
<<elseif $worn.legs.name is "fishnet stockings" or $worn.legs.name is "fishnet tights">>
<<if $enemyanger gte 20>>
"You look like a whore."
<<else>>
"I love fishnets."
<</if>>
<<elseif $worn.legs.name is "stockings" or $worn.legs.name is "garter stockings">>
"Classy."
<<elseif $worn.legs.name is "legwarmers">>
"How cute."
<<else>>
<<basespeech>><<neutral 1>>
<</if>>
<<else>>
<<basespeech>><<neutral 1>>
<</if>>
<</if>>
<</nobr>><</widget>><<widget "stateman">><<nobr>>
<div @class="($debugLines ? 'debugLines-stateman' : '')">
<<if $enemyno is 1>>
<<if $NPCList[0].pronoun is "m">>
<<set $pronoun to "m">>
<</if>>
<<if $NPCList[0].pronoun is "f">>
<<set $pronoun to "f">>
<</if>>
<<if $NPCList[0].pronoun is "i">>
<<set $pronoun to "i">>
<</if>>
<<if $NPCList[0].pronoun is "n">>
<<set $pronoun to "n">>
<</if>>
<<if $NPCList[0].pronoun is "t">>
<<set $pronoun to "t">>
<</if>>
<<if $enemytype is "beast">>
<<set $pronoun to "i">>
<</if>>
<<if $enemyhealth gte $enemyhealthmax>>
<span class="red"><<He>> looks eager.</span>
<<elseif $enemyhealth gte ($enemyhealthmax / 5) * 4>>
<span class="pink"><<He>> looks uncomfortable.</span>
<<elseif $enemyhealth gte ($enemyhealthmax / 5) * 3>>
<span class="purple"><<He>> looks stung.</span>
<<elseif $enemyhealth gte ($enemyhealthmax / 5) * 2>>
<span class="blue"><<He>> looks pained.</span>
<<elseif $enemyhealth gte ($enemyhealthmax / 5) * 1>>
<span class="lblue"><<He>> looks hurt.</span>
<<elseif $enemyhealth gt 0>>
<span class="teal"><<He>> doesn't look like <<he>> can take much more pain.</span>
<<elseif $enemyhealth lte 0>>
<span class="green"><<He>> is recoiling in pain.</span>
<<combatcontrol 15>><<def 10>>
<</if>>
<<if $enemyarousal gte $enemyarousalmax>>
<<if $NPCList[0].penis isnot "none">>
<span class="red">Ejaculation imminent.</span>
<<else>>
<span class="red">Orgasm imminent.</span>
<</if>>
<<elseif $enemyarousal gte ($enemyarousalmax / 5) * 4>>
<span class="pink">You think <<he>> is approaching orgasm.</span>
<<elseif $enemyarousal gte ($enemyarousalmax / 5) * 3>>
<span class="purple"><<He>> looks lustful.</span>
<<elseif $enemyarousal gte ($enemyarousalmax / 5) * 2>>
<span class="blue"><<He>> looks horny.</span>
<<elseif $enemyarousal gte ($enemyarousalmax / 5) * 1>>
<span class="lblue"><<He>> looks aroused.</span>
<<elseif $enemyarousal gt 0>>
<span class="teal"><<He>> looks stimulated.</span>
<<elseif $enemyarousal lte 0>>
<span class="green"><<He>> is positively flaccid.</span>
<</if>>
<<if $enemyanger gte $enemyangermax>>
<span class="red"><<He>> is furious.</span>
<<elseif $enemyanger gte ($enemyangermax / 5) * 4>>
<span class="pink"><<He>> looks incredibly pissed off.</span>
<<elseif $enemyanger gte ($enemyangermax / 5) * 3>>
<span class="purple"><<He>> looks angry.</span>
<<elseif $enemyanger gte ($enemyangermax / 5) * 2>>
<span class="blue"><<He>> looks frustrated.</span>
<<elseif $enemyanger gte ($enemyangermax / 5) * 1>>
<span class="lblue"><<He>> looks irritated.</span>
<<elseif $enemyanger gt 0>>
<span class="teal"><<He>> looks disappointed.</span>
<<elseif $enemyanger lte 0>>
<span class="green"><<He>> looks calm.</span>
<</if>>
<<if $enemytrust lte -100>>
<span class="red"><<He>> looks full of suspicion.</span>
<<elseif $enemytrust lte -60>>
<span class="pink"><<He>> looks guarded.</span>
<<elseif $enemytrust lte -20>>
<span class="purple"><<He>> looks wary.</span>
<<elseif $enemytrust lte 20>>
<span class="blue"><<He>> looks cautious.</span>
<<elseif $enemytrust lte 60>>
<span class="lblue"><<He>> looks alert</span>
<<elseif $enemytrust lte 100>>
<span class="teal"><<He>> looks relaxed.</span>
<<elseif $enemytrust gt 100>>
<span class="green"><<He>> looks confident.</span>
<</if>>
<<else>>
<<set $pronoun to "t">>
<<if $enemyhealth gte $enemyhealthmax>>
<span class="red"><<He>> look eager.</span>
<<elseif $enemyhealth gte ($enemyhealthmax / 5) * 4>>
<span class="pink"><<He>> look uncomfortable.</span>
<<elseif $enemyhealth gte ($enemyhealthmax / 5) * 3>>
<span class="purple"><<He>> look stung.</span>
<<elseif $enemyhealth gte ($enemyhealthmax / 5) * 2>>
<span class="blue"><<He>> look pained.</span>
<<elseif $enemyhealth gte ($enemyhealthmax / 5) * 1>>
<span class="lblue"><<He>> look hurt.</span>
<<elseif $enemyhealth gt 0>>
<span class="teal"><<He>> don't look like <<he>> can take much more pain.</span>
<<elseif $enemyhealth lte 0>>
<span class="green"><<He>> are recoiling in pain.</span>
<<combatcontrol 15>><<def 10>>
<</if>>
<<if $enemyarousal gte $enemyarousalmax>>
<<if $NPCList[0].penis isnot "none">>
<span class="red">Ejaculation imminent.</span>
<<else>>
<span class="red">Orgasm imminent.</span>
<</if>>
<<elseif $enemyarousal gte ($enemyarousalmax / 5) * 4>>
<span class="pink">You think <<he>> are approaching orgasm.</span>
<<elseif $enemyarousal gte ($enemyarousalmax / 5) * 3>>
<span class="purple"><<He>> look lustful.</span>
<<elseif $enemyarousal gte ($enemyarousalmax / 5) * 2>>
<span class="blue"><<He>> look horny.</span>
<<elseif $enemyarousal gte ($enemyarousalmax / 5) * 1>>
<span class="lblue"><<He>> look aroused.</span>
<<elseif $enemyarousal gt 0>>
<span class="teal"><<He>> look stimulated.</span>
<<elseif $enemyarousal lte 0>>
<span class="green"><<He>> are positively flaccid.</span>
<</if>>
<<if $enemyanger gte $enemyangermax>>
<span class="red"><<He>> are furious.</span>
<<elseif $enemyanger gte ($enemyangermax / 5) * 4>>
<span class="pink"><<He>> look incredibly pissed off.</span>
<<elseif $enemyanger gte ($enemyangermax / 5) * 3>>
<span class="purple"><<He>> look angry.</span>
<<elseif $enemyanger gte ($enemyangermax / 5) * 2>>
<span class="blue"><<He>> look frustrated.</span>
<<elseif $enemyanger gte ($enemyangermax / 5) * 1>>
<span class="lblue"><<He>> look irritated.</span>
<<elseif $enemyanger gt 0>>
<span class="teal"><<He>> look disappointed.</span>
<<elseif $enemyanger lte 0>>
<span class="green"><<He>> look calm.</span>
<</if>>
<<if $enemytrust lte -100>>
<span class="red"><<He>> look full of suspicion.</span>
<<elseif $enemytrust lte -60>>
<span class="pink"><<He>> look guarded.</span>
<<elseif $enemytrust lte -20>>
<span class="purple"><<He>> look wary.</span>
<<elseif $enemytrust lte 20>>
<span class="blue"><<He>> look cautious.</span>
<<elseif $enemytrust lte 60>>
<span class="lblue"><<He>> look alert</span>
<<elseif $enemytrust lte 100>>
<span class="teal"><<He>> look relaxed.</span>
<<elseif $enemytrust gt 100>>
<span class="green"><<He>> look confident.</span>
<</if>>
<<if $panicattacks gte 1 and $panicviolence is 0 and $panicparalysis is 0 and $controlled is 0>>
<<set $rng to random(1, 100)>>
<<if $rng is 100>>
<<set $panicparalysis to 10>>
<</if>>
<</if>>
<<if $panicattacks gte 2 and $panicviolence is 0 and $panicparalysis is 0 and $controlled is 0>>
<<set $rng to random(1, 100)>>
<<if $rng is 100>>
<<set $panicviolence to 3>>
<</if>>
<</if>>
<</if>>
<br><br>
<<if $arousal gte 10000>>
<<orgasmpassage>>
<</if>>
<<set $seconds += 10>>
<<if $seconds gte 60>>
<<set $seconds to 0>>
<<pass 1>>
<</if>>
<<sexcheck>>
</div>
<</nobr>><</widget>><<widget "combatstate">><<nobr>>
<<if $gamemode is "soft">>
<<set $pain to 0>>
<</if>>
<<wetnessCalculate>>
<<if $orgasmdown gte 1>>
<<set $enemyarousal += 10>>
<span class="pink">Your body pulses and spasms with orgasmic waves, preventing you from acting normally.</span>
<br>
<<disable>>
<<if $panicviolence lte 0 and $panicparalysis lte 0 and $trance lte 0>>
<<actionsorgasm>>
<</if>>
<</if>>
<<if $pain gte 100 and $willpowerpain is 0>>
<<set $enemyarousal += 10>>
<span class="red">You are in too much pain to act normally.</span>
<br>
<<disable>>
<<if $orgasmdown lte 0 and $panicviolence lte 0 and $panicparalysis lte 0 and $trance lte 0>>
<<actionspain>>
<</if>>
<</if>>
<<if $panicviolence gte 1>>
<<set $enemyarousal += 10>>
<span class="red">You are stricken with panic, and flail wildly at anything invading your personal space.</span>
<br>
<<defiance 10>><<set $panicviolence to $panicviolence - 1>><<disable>>
<</if>>
<<if $panicparalysis gte 1>>
<<set $enemyarousal += 10>>
<span class="red">You are stricken with panic, your muscles seize up, preventing action.</span>
<br>
<<set $panicparalysis -= 1>><<disable>>
<</if>>
<<if $dissociation gte 2>>
<<set $enemyarousal += 10>>
You feel disconnected from yourself, as if in a dream.
<br>
<<disable>>
<<if $orgasmdown lte 0 and $panicviolence lte 0 and $panicparalysis lte 0 and $trance lte 0>>
<<if $pain lt 100 or $willpowerpain is undefined>>
<<actionsdissociation>>
<</if>>
<</if>>
<</if>>
<<if $trance gte 1>>
<<set $enemyarousal += 10>>
You are entranced.
<br>
<<disable>>
<</if>>
<</nobr>><</widget>>
<<widget "carryblock">><<nobr>>
<<if $orgasmdown gte 1>>
<<set $carryblock to "orgasm">>
<<elseif $pain gte 100 and $willpowerpain is 0>>
<<set $carryblock to "pain">>
<<elseif $dissociation gte 2>>
<<set $carryblock to "dissociation">>
<<elseif $panicviolence gte 1>>
<<set $carryblock to 1>>
<<elseif $panicparalysis gte 1>>
<<set $carryblock to 1>>
<<elseif $trance gte 1>>
<<set $carryblock to 1>>
<<else>>
<<set $carryblock to 0>>
<</if>>
<</nobr>><</widget>>
<<widget "actioncarry">><<nobr>>
<<if $carryblock is 0>>
<<set $leftactioncarry to $leftactiondefault>>
<<set $rightactioncarry to $rightactiondefault>>
<<set $feetactioncarry to $feetactiondefault>>
<<set $mouthactioncarry to $mouthactiondefault>>
<<set $vaginaactioncarry to $vaginaactiondefault>>
<<set $penisactioncarry to $penisactiondefault>>
<<set $anusactioncarry to $anusactiondefault>>
<<set $thighactioncarry to $thighactiondefault>>
<<set $cheekactioncarry to $cheekactiondefault>>
<<set $chestactioncarry to $chestactiondefault>>
<<elseif $carryblock is "pain">>
<<set $leftactioncarrypain to $leftactiondefault>>
<<set $rightactioncarrypain to $rightactiondefault>>
<<set $feetactioncarrypain to $feetactiondefault>>
<<set $mouthactioncarrypain to $mouthactiondefault>>
<<set $vaginaactioncarrypain to $vaginaactiondefault>>
<<set $penisactioncarrypain to $penisactiondefault>>
<<set $anusactioncarrypain to $anusactiondefault>>
<<set $thighactioncarrypain to $thighactiondefault>>
<<set $cheekactioncarrypain to $cheekactiondefault>>
<<set $chestactioncarrypain to $chestactiondefault>>
<<elseif $carryblock is "orgasm">>
<<set $leftactioncarryorgasm to $leftactiondefault>>
<<set $rightactioncarryorgasm to $rightactiondefault>>
<<set $feetactioncarryorgasm to $feetactiondefault>>
<<set $mouthactioncarryorgasm to $mouthactiondefault>>
<<set $vaginaactioncarryorgasm to $vaginaactiondefault>>
<<set $penisactioncarryorgasm to $penisactiondefault>>
<<set $anusactioncarryorgasm to $anusactiondefault>>
<<set $thighactioncarryorgasm to $thighactiondefault>>
<<set $cheekactioncarryorgasm to $cheekactiondefault>>
<<set $chestactioncarryorgasm to $chestactiondefault>>
<<elseif $carryblock is "dissociation">>
<<set $leftactioncarrydissociation to $leftactiondefault>>
<<set $rightactioncarrydissociation to $rightactiondefault>>
<<set $feetactioncarrydissociation to $feetactiondefault>>
<<set $mouthactioncarrydissociation to $mouthactiondefault>>
<<set $vaginaactioncarrydissociation to $vaginaactiondefault>>
<<set $penisactioncarrydissociation to $penisactiondefault>>
<<set $anusactioncarrydissociation to $anusactiondefault>>
<<set $thighactioncarrydissociation to $thighactiondefault>>
<<set $cheekactioncarrydissociation to $cheekactiondefault>>
<<set $chestactioncarrydissociation to $chestactiondefault>>
<</if>>
<<set $carryblock to 0>>
<</nobr>><</widget>>
<<widget "actioncarrydrop">><<nobr>>
<<if $orgasmdown gte 1>>
<<set $leftactiondefault to $leftactioncarryorgasm>>
<<set $rightactiondefault to $rightactioncarryorgasm>>
<<set $feetactiondefault to $feetactioncarryorgasm>>
<<set $mouthactiondefault to $mouthactioncarryorgasm>>
<<set $vaginaactiondefault to $vaginaactioncarryorgasm>>
<<set $penisactiondefault to $penisactioncarryorgasm>>
<<set $anusactiondefault to $anusactioncarryorgasm>>
<<set $thighactiondefault to $thighactioncarryorgasm>>
<<set $cheekactiondefault to $cheekactioncarryorgasm>>
<<set $chestactiondefault to $chestactioncarryorgasm>>
<<elseif $pain gte 100 and $willpowerpain is 0>>
<<set $leftactiondefault to $leftactioncarrypain>>
<<set $rightactiondefault to $rightactioncarrypain>>
<<set $feetactiondefault to $feetactioncarrypain>>
<<set $mouthactiondefault to $mouthactioncarrypain>>
<<set $vaginaactiondefault to $vaginaactioncarrypain>>
<<set $penisactiondefault to $penisactioncarrypain>>
<<set $anusactiondefault to $anusactioncarrypain>>
<<set $thighactiondefault to $thighactioncarrypain>>
<<set $cheekactiondefault to $cheekactioncarrypain>>
<<set $chestactiondefault to $chestactioncarrypain>>
<<elseif $dissociation gte 2>>
<<set $leftactiondefault to $leftactioncarrydissociation>>
<<set $rightactiondefault to $rightactioncarrydissociation>>
<<set $feetactiondefault to $feetactioncarrydissociation>>
<<set $mouthactiondefault to $mouthactioncarrydissociation>>
<<set $vaginaactiondefault to $vaginaactioncarrydissociation>>
<<set $penisactiondefault to $penisactioncarrydissociation>>
<<set $anusactiondefault to $anusactioncarrydissociation>>
<<set $thighactiondefault to $thighactioncarrydissociation>>
<<set $cheekactiondefault to $cheekactioncarrydissociation>>
<<set $chestactiondefault to $chestactioncarrydissociation>>
<<else>>
<<set $leftactiondefault to $leftactioncarry>>
<<set $rightactiondefault to $rightactioncarry>>
<<set $feetactiondefault to $feetactioncarry>>
<<set $mouthactiondefault to $mouthactioncarry>>
<<set $vaginaactiondefault to $vaginaactioncarry>>
<<set $penisactiondefault to $penisactioncarry>>
<<set $anusactiondefault to $anusactioncarry>>
<<set $thighactiondefault to $thighactioncarry>>
<<set $cheekactiondefault to $cheekactioncarry>>
<<set $chestactiondefault to $chestactioncarry>>
<</if>>
<</nobr>><</widget>><<widget "combateffects">><<nobr>>
<<if $dev is 1>>
<<if $consensual is 1>>
<<if $trauma gte $traumasaved>>
<<set $trauma to ($trauma - (($trauma - $traumasaved) * (($devlevel - 6) * 0.1)))>>
<</if>>
<</if>>
<<elseif $dev is 0>>
<<if $consensual is 1>>
<<if $trauma gte $traumasaved>>
<<set $trauma -= ($trauma - $traumasaved)>>
<</if>>
<</if>>
<</if>>
<<if $rapetrait gte 1>>
<<if $trauma gte $traumasaved>>
<<set $trauma to ($trauma - (($trauma - $traumasaved) * 0.3))>>
<</if>>
<</if>>
<<if $bestialitytrait gte 1 and $enemytype is "beast">>
<<if $trauma gte $traumasaved>>
<<set $trauma to ($trauma - (($trauma - $traumasaved) * 0.3))>>
<</if>>
<</if>>
<<if $tentacletrait gte 1 and $enemytype is "tentacles">>
<<if $trauma gte $traumasaved>>
<<set $trauma to ($trauma - (($trauma - $traumasaved) * 0.3))>>
<</if>>
<</if>>
<<if $trauma gte $traumasaved>>
<<set $traumagain += ($trauma - $traumasaved)>>
<</if>>
<<if $trauma lte 0>>
<<set $traumasaved to 0>>
<<else>>
<<set $traumasaved to $trauma>>
<</if>>
<<if $sciencetrait gte 1>>
<<if $pain gte $painsaved>>
<<set $pain to ($pain - (($pain - $painsaved) * ($sciencetrait / 10)))>>
<</if>>
<</if>>
<<set $painsaved to $pain>>
<<if $stress gte $stresssaved>>
<<set $stressgain += ($stress - $stresssaved)>>
<</if>>
<<if $stress lte 0>>
<<set $stresssaved to 0>>
<<else>>
<<set $stresssaved to $stress>>
<</if>>
<</nobr>><</widget>><<widget "struggle_init">><<nobr>>
<<set $struggle to {}>>
<<set $struggle.timer to 0>>
<<set $struggle.creature to "lurker">>
<<set $struggle.number to 1>>
<<set $struggle.warded to 0>>
<<set $struggle.satisfied to 0>>
<<set $struggle.done to 0>>
<<set $struggle.enemy to {}>>
<<set $enemytype to "struggle">>
<</nobr>><</widget>>
<<widget "struggle_creatures">><<nobr>>
<<set $struggle.number to $args[0]>>
<<set $struggle.descriptions to ["twisting", "slimy", "chittering", "slippery", "darting", "mesmerising", "big", "small", "colourful", "dull", "jittering", "shuddering", "pulsating", "wide", "thin", "thick", "buzzing", "glistening"]>>
<<for _i to 0; _i lt $struggle.number; _i++>>
<<generate_struggle _i $args[1]>>
<</for>>
<</nobr>><</widget>>
<<widget "struggle_add">><<nobr>>
<<for _i to 0; _i lt $args[0]; _i++>>
<<set _struggle_add to $struggle.number>>/*Because $struggle.number starts 1 higher than $args*/
<<set $struggle.number += 1>>
<<generate_struggle_creatures _struggle_add $args[1]>>
<</for>>
<</nobr>><</widget>>
<<widget "generate_struggle_creatures">><<nobr>>
<<set $struggle.enemy[$args[0]] to {}>>
<<set $struggle.enemy[$args[0]].location to "lurking">>
<<set $struggle.enemy[$args[0]].health to $args[1]>>
<<set $struggle.enemy[$args[0]].name to $struggle.creature>>
<<set $struggle.enemy[$args[0]].description to $struggle.descriptions.pluck()>>
<<if $struggle.enemy[$args[0]].name is "wasp">>
<<set $struggle.enemy[$args[0]].motion to "flying">>
<<set $struggle.enemy[$args[0]].legs to "legs">>
<<elseif $struggle.enemy[$args[0]].name is "squid">>
<<set $struggle.enemy[$args[0]].motion to "swimming">>
<<set $struggle.enemy[$args[0]].legs to "tentacles">>
<<else>>
<<set $struggle.enemy[$args[0]].motion to "jumping">>
<<set $struggle.enemy[$args[0]].legs to "none">>
<</if>>
<</nobr>><</widget>>
<<widget "generate_struggle">><<nobr>>
<<generate_struggle_creatures $args[0] $args[1]>>
<<struggle_mouth_init>>
<<struggle_vagina_init>>
<<struggle_penis_init>>
<<struggle_anus_init>>
<<struggle_chest_init>>
<</nobr>><</widget>>
<<widget "struggle_mouth_init">><<nobr>>
<<set $struggle.mouth to {}>>
<<set $struggle.mouth.grip to 0>>
<<set $struggle.mouth.creature to 0>>
<<set $struggle.mouth.progress to 0>>
<<set $struggle.mouth.success to 0>>
<<set $struggle.mouth.action to 0>>
<<set $struggle.mouth.action_default to 0>>
<<set $struggle.mouth.damage to 0>>
<<if !$struggle_start>>
<<struggle_purge mouth>>
<</if>>
<</nobr>><</widget>>
<<widget "struggle_vagina_init">><<nobr>>
<<set $struggle.vagina to {}>>
<<set $struggle.vagina.grip to 0>>
<<set $struggle.vagina.creature to 0>>
<<set $struggle.vagina.progress to 0>>
<<set $struggle.vagina.success to 0>>
<<set $struggle.vagina.action to 0>>
<<set $struggle.vagina.action_default to 0>>
<<set $struggle.vagina.damage to 0>>
<<if !$struggle_start>>
<<struggle_purge vagina>>
<</if>>
<</nobr>><</widget>>
<<widget "struggle_penis_init">><<nobr>>
<<set $struggle.penis to {}>>
<<set $struggle.penis.grip to 0>>
<<set $struggle.penis.creature to 0>>
<<set $struggle.penis.progress to 0>>
<<set $struggle.penis.success to 0>>
<<set $struggle.penis.action to 0>>
<<set $struggle.penis.action_default to 0>>
<<set $struggle.penis.damage to 0>>
<<if !$struggle_start>>
<<struggle_purge penis>>
<</if>>
<</nobr>><</widget>>
<<widget "struggle_anus_init">><<nobr>>
<<set $struggle.anus to {}>>
<<set $struggle.anus.grip to 0>>
<<set $struggle.anus.creature to 0>>
<<set $struggle.anus.progress to 0>>
<<set $struggle.anus.success to 0>>
<<set $struggle.anus.action to 0>>
<<set $struggle.anus.action_default to 0>>
<<set $struggle.anus.damage to 0>>
<<if !$struggle_start>>
<<struggle_purge anus>>
<</if>>
<</nobr>><</widget>>
<<widget "struggle_chest_init">><<nobr>>
<<set $struggle.chest to {}>>
<<set $struggle.chest.grip to 0>>
<<set $struggle.chest.creature to 0>>
<<set $struggle.chest.progress to 0>>
<<set $struggle.chest.success to 0>>
<<set $struggle.chest.action to 0>>
<<set $struggle.chest.action_default to 0>>
<<set $struggle.chest.damage to 0>>
<<if !$struggle_start>>
<<struggle_purge chest>>
<</if>>
<</nobr>><</widget>>
<<widget "struggle_purge">><<nobr>>
<<for _i to 0; _i lt $struggle.number; _i++>>
<<if $struggle.enemy[_i].location is $args[0]>>
<<set $struggle.enemy[_i].location to "fleeing">>
<<set $struggle.enemy[_i].health -= 1>>
<</if>>
<</for>>
<</nobr>><</widget>>
<<widget "struggle_name">><<nobr>>
<<for _i to 0; _i lt $struggle.number; _i++>>
<<if $struggle.enemy[_i].location is $args[0]>>
<<print $struggle.enemy[_i].name>> <<print $struggle.enemy[_i].description>>
<</if>>
<</for>>
<</nobr>><</widget>>
<<widget "struggle">><<nobr>>
<<struggle_effects>>
<<struggle_enemy>>
<<struggle_state>>
<<struggle_actions>>
<</nobr>><</widget>>
<<widget "struggle_state">><<nobr>>
<<if $struggle.mouth.creature>>
<<switch $struggle.mouth.grip>>
<<case 0>>
You have <span class="red">no</span> grip on the <<print $struggle.mouth.creature>> clutching your face.
<<case 1>>
You have a <span class="pink">fragile</span> grip on the <<print $struggle.mouth.creature>> clutching your face.
<<case 2>>
You have a <span class="purple">weak</span> grip on the <<print $struggle.mouth.creature>> clutching your face.
<<case 3>>
You have a <span class="blue">tentative</span> grip on the <<print $struggle.mouth.creature>> clutching your face.
<<case 4>>
You have a <span class="lblue">decent</span> grip on the <<print $struggle.mouth.creature>> clutching your face.
<<case 5>>
You have a <span class="teal">strong</span> grip on the <<print $struggle.mouth.creature>> clutching your face.
<<default>>
You have an <span class="green">iron</span> grip on the <<print $struggle.mouth.creature>> clutching your face.
<</switch>>
<br>
<</if>>
<<if $struggle.vagina.creature>>
<<switch $struggle.vagina.grip>>
<<case 0>>
You have <span class="red">no</span> grip on the <<print $struggle.vagina.creature>> clutching your pelvis.
<<case 1>>
You have a <span class="pink">fragile</span> grip on the <<print $struggle.vagina.creature>> clutching your pelvis.
<<case 2>>
You have a <span class="purple">weak</span> grip on the <<print $struggle.vagina.creature>> clutching your pelvis.
<<case 3>>
You have a <span class="blue">tentative</span> grip on the <<print $struggle.vagina.creature>> clutching your pelvis.
<<case 4>>
You have a <span class="lblue">decent</span> grip on the <<print $struggle.vagina.creature>> clutching your pelvis.
<<case 5>>
You have a <span class="teal">strong</span> grip on the <<print $struggle.vagina.creature>> clutching your pelvis.
<<default>>
You have an <span class="green">iron</span> grip on the <<print $struggle.vagina.creature>> clutching your pelvis.
<</switch>>
<br>
<</if>>
<<if $struggle.penis.creature>>
<<switch $struggle.penis.grip>>
<<case 0>>
You have <span class="red">no</span> grip on the <<print $struggle.penis.creature>> clutching your tummy.
<<case 1>>
You have a <span class="pink">fragile</span> grip on the <<print $struggle.penis.creature>> clutching your tummy.
<<case 2>>
You have a <span class="purple">weak</span> grip on the <<print $struggle.penis.creature>> clutching your tummy.
<<case 3>>
You have a <span class="blue">tentative</span> grip on the <<print $struggle.penis.creature>> clutching your tummy.
<<case 4>>
You have a <span class="lblue">decent</span> grip on the <<print $struggle.penis.creature>> clutching your tummy.
<<case 5>>
You have a <span class="teal">strong</span> grip on the <<print $struggle.penis.creature>> clutching your tummy.
<<default>>
You have an <span class="green">iron</span> grip on the <<print $struggle.penis.creature>> clutching your tummy.
<</switch>>
<br>
<</if>>
<<if $struggle.anus.creature>>
<<switch $struggle.anus.grip>>
<<case 0>>
You have <span class="red">no</span> grip on the <<print $struggle.anus.creature>> clutching your bottom.
<<case 1>>
You have a <span class="pink">fragile</span> grip on the <<print $struggle.anus.creature>> clutching your bottom.
<<case 2>>
You have a <span class="purple">weak</span> grip on the <<print $struggle.anus.creature>> clutching your bottom.
<<case 3>>
You have a <span class="blue">tentative</span> grip on the <<print $struggle.anus.creature>> clutching your bottom.
<<case 4>>
You have a <span class="lblue">decent</span> grip on the <<print $struggle.anus.creature>> clutching your bottom.
<<case 5>>
You have a <span class="teal">strong</span> grip on the <<print $struggle.anus.creature>> clutching your bottom.
<<default>>
You have an <span class="green">iron</span> grip on the <<print $struggle.anus.creature>> clutching your bottom.
<</switch>>
<br>
<</if>>
<<if $struggle.chest.creature>>
<<switch $struggle.chest.grip>>
<<case 0>>
You have <span class="red">no</span> grip on the <<print $struggle.chest.creature>> clutching your chest.
<<case 1>>
You have a <span class="pink">fragile</span> grip on the <<print $struggle.chest.creature>> clutching your chest.
<<case 2>>
You have a <span class="purple">weak</span> grip on the <<print $struggle.chest.creature>> clutching your chest.
<<case 3>>
You have a <span class="blue">tentative</span> grip on the <<print $struggle.chest.creature>> clutching your chest.
<<case 4>>
You have a <span class="lblue">decent</span> grip on the <<print $struggle.chest.creature>> clutching your chest.
<<case 5>>
You have a <span class="teal">strong</span> grip on the <<print $struggle.chest.creature>> clutching your chest.
<<default>>
You have an <span class="green">iron</span> grip on the <<print $struggle.chest.creature>> clutching your chest.
<</switch>>
<br>
<</if>>
<br>
<<if $arousal gte 10000>>
<<orgasmpassage>>
<</if>>
<<set $seconds += 10>>
<<if $seconds gte 60>>
<<set $seconds to 0>>
<<pass 1>>
<</if>>
<<set $struggle.timer += 1>>
<<sexcheck>>
<</nobr>><</widget>>
<<widget "struggle_end">><<nobr>>
<<unset $struggle>>
<</nobr>><</widget>>
<<widget "struggle_actions">><<nobr>>
<<oxygen 50>>
<<willpowerpain>>
<<willpowerorgasm>>
<<actioncarry>>
<<actioncarrydrop>>
<<if $trance lte 0 and $dissociation lte 1 and $panicparalysis is 0 and $panicviolence is 0
and $orgasmdown lte 0 and ($pain lt 100 or $willpowerpain is undefined)>>
<<struggle_difficulty_set>>
<br>
<<if $leftarm is "bound" and $rightarm is "bound">>
<span class="pink">Your arms are helplessly bound, leaving you defenceless.</span>
<<elseif $leftarm is "grappled" and $rightarm is "grappled">>
<span class="pink">Your arms are grappled, leaving you defenceless.</span>
<<elseif $leftarm is "grappled" or $leftarm is "bound">>
<span class="purple">Your left arm is grappled.</span>
<<elseif $rightarm is "grappled" or $rightarm is "bound">>
<span class="purple">Your right arm is grappled.</span>
<<else>>
Your arms are free.
<br>
<</if>>
<<if $leftarm isnot "grappled" and $leftarm isnot "bound">>
<<if $leftactiondefault is "rest">>
| <label><span class="meek">Keep left arm still</span> <<radiobutton "$leftaction" "rest" checked>></label>
<<else>>
| <label><span class="meek">Keep left arm still</span> <<radiobutton "$leftaction" "rest">></label>
<</if>>
<br>
<</if>>
<<if $rightarm isnot "grappled" and $rightarm isnot "bound">>
<<if $rightactiondefault is "rest">>
| <label><span class="meek">Keep right arm still</span> <<radiobutton "$rightaction" "rest" checked>></label>
<<else>>
| <label><span class="meek">Keep right arm still</span> <<radiobutton "$rightaction" "rest">></label>
<</if>>
<br>
<</if>>
<br>
<<if $mouthuse is "struggle" and $struggle.mouth.creature>>
A <<print $struggle.mouth.creature>> clings to your face.
<br>
Mouth:
<<if $mouthstate is "struggle">>
<<if !["open"].includes($mouthactiondefault)>>
<<set $mouthactiondefault to "rest">>
<</if>>
<<if $mouthactiondefault is "rest">>
| <label>Keep closed <<radiobutton "$mouthaction" "rest" checked>></label>
<<else>>
| <label>Keep closed <<radiobutton "$mouthaction" "rest">></label>
<</if>>
<<if $mouthactiondefault is "open">>
| <label><span class="sub">Open</span> <<radiobutton "$mouthaction" "open" checked>></label>
<<else>>
| <label><span class="sub">Open</span> <<radiobutton "$mouthaction" "open">></label>
<</if>>
<<elseif $mouthstate is "struggle_pen">>
<<set _actions to ["suck"]>>
<<if $consensual isnot 1>>
<<run _actions.push("bite")>>
<</if>>
<<if !_actions.includes($mouthactiondefault)>>
<<set $mouthactiondefault to "rest">>
<</if>>
<<if $mouthactiondefault is "rest">>
| <label>Rest <<radiobutton "$mouthaction" "rest" checked>></label>
<<else>>
| <label>Rest <<radiobutton "$mouthaction" "rest">></label>
<</if>>
<<if $mouthactiondefault is "suck">>
| <label><span class="sub">Suck</span> <<radiobutton "$mouthaction" "suck" checked>></label>
<<else>>
| <label><span class="sub">Suck</span> <<radiobutton "$mouthaction" "suck">></label>
<</if>>
<<if $consensual isnot 1>>
<<if $mouthactiondefault is "bite">>
| <label><span class="def">Bite</span> <<radiobutton "$mouthaction" "bite" checked>></label>
<<else>>
| <label><span class="def">Bite</span> <<radiobutton "$mouthaction" "bite">></label>
<</if>>
<</if>>
<</if>>
<br>
<<if $leftarm isnot "bound" and $leftarm isnot "grappled">>
Left arm:
<<if $struggle.mouth.grip gte 1>>
<<if $struggle.mouth.success lt 100>>
<<if $leftactiondefault is "mouth_strengthen">>
| <label><span class="brat">Strengthen your grip</span> <<radiobutton "$leftaction" "mouth_strengthen" checked>></label>
<<else>>
| <label><span class="brat">Strengthen your grip</span> <<radiobutton "$leftaction" "mouth_strengthen">></label>
<</if>>
<</if>>
<<if $leftactiondefault is "mouth_pull">>
| <label><span class="def">Pull</span> <<radiobutton "$leftaction" "mouth_pull" checked>></label>
<<else>>
| <label><span class="def">Pull</span> <<radiobutton "$leftaction" "mouth_pull">></label>
<</if>>
<<else>>
<<if $leftactiondefault is "mouth_grasp">>
| <label><span class="brat">Grasp</span> <<radiobutton "$leftaction" "mouth_grasp" checked>></label>
<<else>>
| <label><span class="brat">Grasp</span> <<radiobutton "$leftaction" "mouth_grasp">></label>
<</if>>
<</if>>
<<if $spray gte 1 and $consensual isnot 1>>
<<if $leftactiondefault is "mouth_spray">>
| <label><span class="def">Spray</span> <<radiobutton "$leftaction" "mouth_spray" checked>></label>
<<else>>
| <label><span class="def">Spray</span> <<radiobutton "$leftaction" "mouth_spray">></label>
<</if>>
<</if>>
<<if $leftactiondefault is "mouth_stroke">>
| <label><span class="sub">Stroke it</span> <<radiobutton "$leftaction" "mouth_stroke" checked>></label>
<<else>>
| <label><span class="sub">Stroke it</span> <<radiobutton "$leftaction" "mouth_stroke">></label>
<</if>>
<</if>>
<br>
<<if $rightarm isnot "bound" and $rightarm isnot "grappled">>
Right arm:
<<if $struggle.mouth.grip gte 1>>
<<if $struggle.mouth.success lt 100>>
<<if $rightactiondefault is "mouth_strengthen">>
| <label><span class="brat">Strengthen your grip</span> <<radiobutton "$rightaction" "mouth_strengthen" checked>></label>
<<else>>
| <label><span class="brat">Strengthen your grip</span> <<radiobutton "$rightaction" "mouth_strengthen">></label>
<</if>>
<</if>>
<<if $rightactiondefault is "mouth_pull">>
| <label><span class="def">Pull</span> <<radiobutton "$rightaction" "mouth_pull" checked>></label>
<<else>>
| <label><span class="def">Pull</span> <<radiobutton "$rightaction" "mouth_pull">></label>
<</if>>
<<else>>
<<if $rightactiondefault is "mouth_grasp">>
| <label><span class="brat">Grasp</span> <<radiobutton "$rightaction" "mouth_grasp" checked>></label>
<<else>>
| <label><span class="brat">Grasp</span> <<radiobutton "$rightaction" "mouth_grasp">></label>
<</if>>
<</if>>
<<if $spray gte 1 and $consensual isnot 1>>
<<if $rightactiondefault is "mouth_spray">>
| <label><span class="def">Spray</span> <<radiobutton "$rightaction" "mouth_spray" checked>></label>
<<else>>
| <label><span class="def">Spray</span> <<radiobutton "$rightaction" "mouth_spray">></label>
<</if>>
<</if>>
<<if $rightactiondefault is "mouth_stroke">>
| <label><span class="sub">Stroke it</span> <<radiobutton "$rightaction" "mouth_stroke" checked>></label>
<<else>>
| <label><span class="sub">Stroke it</span> <<radiobutton "$rightaction" "mouth_stroke">></label>
<</if>>
<</if>>
<hr>
<</if>>
<<if $vaginause is "struggle">>
A <<print $struggle.vagina.creature>> clings to your pelvis, where it threatens your pussy.
<br>
<<if $leftarm isnot "bound" and $leftarm isnot "grappled">>
Left arm:
<<if $struggle.vagina.grip gte 1>>
<<if $struggle.vagina.success lt 100>>
<<if $leftactiondefault is "vagina_strengthen">>
| <label><span class="brat">Strengthen your grip</span> <<radiobutton "$leftaction" "vagina_strengthen" checked>></label>
<<else>>
| <label><span class="brat">Strengthen your grip</span> <<radiobutton "$leftaction" "vagina_strengthen">></label>
<</if>>
<</if>>
<<if $leftactiondefault is "vagina_pull">>
| <label><span class="def">Pull</span> <<radiobutton "$leftaction" "vagina_pull" checked>></label>
<<else>>
| <label><span class="def">Pull</span> <<radiobutton "$leftaction" "vagina_pull">></label>
<</if>>
<<else>>
<<if $leftactiondefault is "vagina_grasp">>
| <label><span class="brat">Grasp</span> <<radiobutton "$leftaction" "vagina_grasp" checked>></label>
<<else>>
| <label><span class="brat">Grasp</span> <<radiobutton "$leftaction" "vagina_grasp">></label>
<</if>>
<</if>>
<<if $spray gte 1 and $consensual isnot 1>>
<<if $leftactiondefault is "vagina_spray">>
| <label><span class="def">Spray</span> <<radiobutton "$leftaction" "vagina_spray" checked>></label>
<<else>>
| <label><span class="def">Spray</span> <<radiobutton "$leftaction" "vagina_spray">></label>
<</if>>
<</if>>
<<if $leftactiondefault is "vagina_stroke">>
| <label><span class="sub">Stroke it</span> <<radiobutton "$leftaction" "vagina_stroke" checked>></label>
<<else>>
| <label><span class="sub">Stroke it</span> <<radiobutton "$leftaction" "vagina_stroke">></label>
<</if>>
<</if>>
<br>
<<if $rightarm isnot "bound" and $rightarm isnot "grappled">>
Right arm:
<<if $struggle.vagina.grip gte 1>>
<<if $struggle.vagina.success lt 100>>
<<if $rightactiondefault is "vagina_strengthen">>
| <label><span class="brat">Strengthen your grip</span> <<radiobutton "$rightaction" "vagina_strengthen" checked>></label>
<<else>>
| <label><span class="brat">Strengthen your grip</span> <<radiobutton "$rightaction" "vagina_strengthen">></label>
<</if>>
<</if>>
<<if $rightactiondefault is "vagina_pull">>
| <label><span class="def">Pull</span> <<radiobutton "$rightaction" "vagina_pull" checked>></label>
<<else>>
| <label><span class="def">Pull</span> <<radiobutton "$rightaction" "vagina_pull">></label>
<</if>>
<<else>>
<<if $rightactiondefault is "vagina_grasp">>
| <label><span class="brat">Grasp</span> <<radiobutton "$rightaction" "vagina_grasp" checked>></label>
<<else>>
| <label><span class="brat">Grasp</span> <<radiobutton "$rightaction" "vagina_grasp">></label>
<</if>>
<</if>>
<<if $spray gte 1 and $consensual isnot 1>>
<<if $rightactiondefault is "vagina_spray">>
| <label><span class="def">Spray</span> <<radiobutton "$rightaction" "vagina_spray" checked>></label>
<<else>>
| <label><span class="def">Spray</span> <<radiobutton "$rightaction" "vagina_spray">></label>
<</if>>
<</if>>
<<if $rightactiondefault is "vagina_stroke">>
| <label><span class="sub">Stroke it</span> <<radiobutton "$rightaction" "vagina_stroke" checked>></label>
<<else>>
| <label><span class="sub">Stroke it</span> <<radiobutton "$rightaction" "vagina_stroke">></label>
<</if>>
<</if>>
<hr>
<</if>>
<<if $penisuse is "struggle">>
A <<print $struggle.penis.creature>> clings to your tummy, where it threatens your penis.
<br>
<<if $leftarm isnot "bound" and $leftarm isnot "grappled">>
Left arm:
<<if $struggle.penis.grip gte 1>>
<<if $struggle.penis.success lt 100>>
<<if $leftactiondefault is "penis_strengthen">>
| <label><span class="brat">Strengthen your grip</span> <<radiobutton "$leftaction" "penis_strengthen" checked>></label>
<<else>>
| <label><span class="brat">Strengthen your grip</span> <<radiobutton "$leftaction" "penis_strengthen">></label>
<</if>>
<</if>>
<<if $leftactiondefault is "penis_pull">>
| <label><span class="def">Pull</span> <<radiobutton "$leftaction" "penis_pull" checked>></label>
<<else>>
| <label><span class="def">Pull</span> <<radiobutton "$leftaction" "penis_pull">></label>
<</if>>
<<else>>
<<if $leftactiondefault is "penis_grasp">>
| <label><span class="brat">Grasp</span> <<radiobutton "$leftaction" "penis_grasp" checked>></label>
<<else>>
| <label><span class="brat">Grasp</span> <<radiobutton "$leftaction" "penis_grasp">></label>
<</if>>
<</if>>
<<if $spray gte 1 and $consensual isnot 1>>
<<if $leftactiondefault is "penis_spray">>
| <label><span class="def">Spray</span> <<radiobutton "$leftaction" "penis_spray" checked>></label>
<<else>>
| <label><span class="def">Spray</span> <<radiobutton "$leftaction" "penis_spray">></label>
<</if>>
<</if>>
<<if $leftactiondefault is "penis_stroke">>
| <label><span class="sub">Stroke it</span> <<radiobutton "$leftaction" "penis_stroke" checked>></label>
<<else>>
| <label><span class="sub">Stroke it</span> <<radiobutton "$leftaction" "penis_stroke">></label>
<</if>>
<</if>>
<br>
<<if $rightarm isnot "bound" and $rightarm isnot "grappled">>
Right arm:
<<if $struggle.penis.grip gte 1>>
<<if $struggle.penis.success lt 100>>
<<if $rightactiondefault is "penis_strengthen">>
| <label><span class="brat">Strengthen your grip</span> <<radiobutton "$rightaction" "penis_strengthen" checked>></label>
<<else>>
| <label><span class="brat">Strengthen your grip</span> <<radiobutton "$rightaction" "penis_strengthen">></label>
<</if>>
<</if>>
<<if $rightactiondefault is "penis_pull">>
| <label><span class="def">Pull</span> <<radiobutton "$rightaction" "penis_pull" checked>></label>
<<else>>
| <label><span class="def">Pull</span> <<radiobutton "$rightaction" "penis_pull">></label>
<</if>>
<<else>>
<<if $rightactiondefault is "penis_grasp">>
| <label><span class="brat">Grasp</span> <<radiobutton "$rightaction" "penis_grasp" checked>></label>
<<else>>
| <label><span class="brat">Grasp</span> <<radiobutton "$rightaction" "penis_grasp">></label>
<</if>>
<</if>>
<<if $spray gte 1 and $consensual isnot 1>>
<<if $rightactiondefault is "penis_spray">>
| <label><span class="def">Spray</span> <<radiobutton "$rightaction" "penis_spray" checked>></label>
<<else>>
| <label><span class="def">Spray</span> <<radiobutton "$rightaction" "penis_spray">></label>
<</if>>
<</if>>
<<if $rightactiondefault is "penis_stroke">>
| <label><span class="sub">Stroke it</span> <<radiobutton "$rightaction" "penis_stroke" checked>></label>
<<else>>
| <label><span class="sub">Stroke it</span> <<radiobutton "$rightaction" "penis_stroke">></label>
<</if>>
<</if>>
<hr>
<</if>>
<<if $anususe is "struggle">>
A <<print $struggle.anus.creature>> clings to your bottom.
<br>
<<if $leftarm isnot "bound" and $leftarm isnot "grappled">>
Left arm:
<<if $struggle.anus.grip gte 1>>
<<if $struggle.anus.success lt 100>>
<<if $leftactiondefault is "anus_strengthen">>
| <label><span class="brat">Strengthen your grip</span> <<radiobutton "$leftaction" "anus_strengthen" checked>></label>
<<else>>
| <label><span class="brat">Strengthen your grip</span> <<radiobutton "$leftaction" "anus_strengthen">></label>
<</if>>
<</if>>
<<if $leftactiondefault is "anus_pull">>
| <label><span class="def">Pull</span> <<radiobutton "$leftaction" "anus_pull" checked>></label>
<<else>>
| <label><span class="def">Pull</span> <<radiobutton "$leftaction" "anus_pull">></label>
<</if>>
<<else>>
<<if $leftactiondefault is "anus_grasp">>
| <label><span class="brat">Grasp</span> <<radiobutton "$leftaction" "anus_grasp" checked>></label>
<<else>>
| <label><span class="brat">Grasp</span> <<radiobutton "$leftaction" "anus_grasp">></label>
<</if>>
<</if>>
<<if $spray gte 1 and $consensual isnot 1>>
<<if $leftactiondefault is "anus_spray">>
| <label><span class="def">Spray</span> <<radiobutton "$leftaction" "anus_spray" checked>></label>
<<else>>
| <label><span class="def">Spray</span> <<radiobutton "$leftaction" "anus_spray">></label>
<</if>>
<</if>>
<<if $leftactiondefault is "anus_stroke">>
| <label><span class="sub">Stroke it</span> <<radiobutton "$leftaction" "anus_stroke" checked>></label>
<<else>>
| <label><span class="sub">Stroke it</span> <<radiobutton "$leftaction" "anus_stroke">></label>
<</if>>
<</if>>
<br>
<<if $rightarm isnot "bound" and $rightarm isnot "grappled">>
Right arm:
<<if $struggle.anus.grip gte 1>>
<<if $struggle.anus.success lt 100>>
<<if $rightactiondefault is "anus_strengthen">>
| <label><span class="brat">Strengthen your grip</span> <<radiobutton "$rightaction" "anus_strengthen" checked>></label>
<<else>>
| <label><span class="brat">Strengthen your grip</span> <<radiobutton "$rightaction" "anus_strengthen">></label>
<</if>>
<</if>>
<<if $rightactiondefault is "anus_pull">>
| <label><span class="def">Pull</span> <<radiobutton "$rightaction" "anus_pull" checked>></label>
<<else>>
| <label><span class="def">Pull</span> <<radiobutton "$rightaction" "anus_pull">></label>
<</if>>
<<else>>
<<if $rightactiondefault is "anus_grasp">>
| <label><span class="brat">Grasp</span> <<radiobutton "$rightaction" "anus_grasp" checked>></label>
<<else>>
| <label><span class="brat">Grasp</span> <<radiobutton "$rightaction" "anus_grasp">></label>
<</if>>
<</if>>
<<if $spray gte 1 and $consensual isnot 1>>
<<if $rightactiondefault is "anus_spray">>
| <label><span class="def">Spray</span> <<radiobutton "$rightaction" "anus_spray" checked>></label>
<<else>>
| <label><span class="def">Spray</span> <<radiobutton "$rightaction" "anus_spray">></label>
<</if>>
<</if>>
<<if $rightactiondefault is "anus_stroke">>
| <label><span class="sub">Stroke it</span> <<radiobutton "$rightaction" "anus_stroke" checked>></label>
<<else>>
| <label><span class="sub">Stroke it</span> <<radiobutton "$rightaction" "anus_stroke">></label>
<</if>>
<</if>>
<hr>
<</if>>
<<if $chestuse is "struggle">>
A <<print $struggle.chest.creature>> clings to your chest.
<br>
<<if $leftarm isnot "bound" and $leftarm isnot "grappled">>
Left arm:
<<if $struggle.chest.grip gte 1>>
<<if $struggle.chest.success lt 100>>
<<if $leftactiondefault is "chest_strengthen">>
| <label><span class="brat">Strengthen your grip</span> <<radiobutton "$leftaction" "chest_strengthen" checked>></label>
<<else>>
| <label><span class="brat">Strengthen your grip</span> <<radiobutton "$leftaction" "chest_strengthen">></label>
<</if>>
<</if>>
<<if $leftactiondefault is "chest_pull">>
| <label><span class="def">Pull</span> <<radiobutton "$leftaction" "chest_pull" checked>></label>
<<else>>
| <label><span class="def">Pull</span> <<radiobutton "$leftaction" "chest_pull">></label>
<</if>>
<<else>>
<<if $leftactiondefault is "chest_grasp">>
| <label><span class="brat">Grasp</span> <<radiobutton "$leftaction" "chest_grasp" checked>></label>
<<else>>
| <label><span class="brat">Grasp</span> <<radiobutton "$leftaction" "chest_grasp">></label>
<</if>>
<</if>>
<<if $spray gte 1 and $consensual isnot 1>>
<<if $leftactiondefault is "chest_spray">>
| <label><span class="def">Spray</span> <<radiobutton "$leftaction" "chest_spray" checked>></label>
<<else>>
| <label><span class="def">Spray</span> <<radiobutton "$leftaction" "chest_spray">></label>
<</if>>
<</if>>
<<if $leftactiondefault is "chest_stroke">>
| <label><span class="sub">Stroke it</span> <<radiobutton "$leftaction" "chest_stroke" checked>></label>
<<else>>
| <label><span class="sub">Stroke it</span> <<radiobutton "$leftaction" "chest_stroke">></label>
<</if>>
<</if>>
<br>
<<if $rightarm isnot "bound" and $rightarm isnot "grappled">>
Right arm:
<<if $struggle.chest.grip gte 1>>
<<if $struggle.chest.success lt 100>>
<<if $rightactiondefault is "chest_strengthen">>
| <label><span class="brat">Strengthen your grip</span> <<radiobutton "$rightaction" "chest_strengthen" checked>></label>
<<else>>
| <label><span class="brat">Strengthen your grip</span> <<radiobutton "$rightaction" "chest_strengthen">></label>
<</if>>
<</if>>
<<if $rightactiondefault is "chest_pull">>
| <label><span class="def">Pull</span> <<radiobutton "$rightaction" "chest_pull" checked>></label>
<<else>>
| <label><span class="def">Pull</span> <<radiobutton "$rightaction" "chest_pull">></label>
<</if>>
<<else>>
<<if $rightactiondefault is "chest_grasp">>
| <label><span class="brat">Grasp</span> <<radiobutton "$rightaction" "chest_grasp" checked>></label>
<<else>>
| <label><span class="brat">Grasp</span> <<radiobutton "$rightaction" "chest_grasp">></label>
<</if>>
<</if>>
<<if $spray gte 1 and $consensual isnot 1>>
<<if $rightactiondefault is "chest_spray">>
| <label><span class="def">Spray</span> <<radiobutton "$rightaction" "chest_spray" checked>></label>
<<else>>
| <label><span class="def">Spray</span> <<radiobutton "$rightaction" "chest_spray">></label>
<</if>>
<</if>>
<<if $rightactiondefault is "chest_stroke">>
| <label><span class="sub">Stroke it</span> <<radiobutton "$rightaction" "chest_stroke" checked>></label>
<<else>>
| <label><span class="sub">Stroke it</span> <<radiobutton "$rightaction" "chest_stroke">></label>
<</if>>
<</if>>
<hr>
<</if>>
<</if>>
<<combatstate>>
<<carryblock>>
<br><br>
<<setupMidOrgasm>>
<</nobr>><</widget>>
<<widget "struggle_effects">><<nobr>>
<<set $pain -= 1>>
<<if $trance gte 1>>
You stare straight ahead, your body passive and compliant.
<<elseif $dissociation gte 2>>
You stare straight ahead, your body passive and compliant.
<</if>>
<<if $underwater is 1>>
<<set $underwatertime += 1>>
<<if $underwatertime lte 5>>
You are underwater, and cannot speak.
<<elseif $underwatertime lte 10>>
<span class="blue">You are underwater, and cannot breathe.</span>
<<gstress>><<stress 1>>
<<elseif $underwatertime lte 15>>
<span class="purple">You are underwater, and cannot breathe.</span>
<<gstress>><<stress 2>>
<<elseif $underwatertime lte 20>>
<span class="pink">You are underwater, and cannot breathe.</span>
<<gtrauma>><<gstress>><<stress 4>><<trauma 2>>
<<else>>
<span class="red">You are suffocating beneath the water.</span>
<<set $pain += 20>><<gtrauma>><<gstress>><<stress 6>><<trauma 4>>
<br><br>
<</if>>
<</if>>
<<effectspain>>
<<effectsorgasm>>
<<effectsdissociation>>
<<if $mouthaction is "rest">>
<<set $mouthaction to 0>><<set $mouthactiondefault to "rest">>
<<elseif $mouthaction is "open" and $mouthstate is "struggle">>
<<set $mouthactiondefault to "open">>
You keep your mouth open, wondering if something will happen soon.
<<if $struggle.mouth.progress gte 1 and $struggle.mouth.progress lte 3>>
<<set $struggle.mouth.progress to 4>><<submission 1>>
<</if>>
<<elseif $mouthaction is "suck" and $mouthstate is "struggle_pen">>
<<set $mouthaction to 0>><<set $mouthactiondefault to "suck">>
You suck on its <<struggle_appendage mouth>><<if $struggle.mouth.progress gte 8>>, forcing it to release more sweet fluid down your throat<</if>>.
<<neutral 5>><<struggle_fluid mouth>><<purity -1>><<internalejac>><<set $mouthgoo += 1>><<submission 2>>
<<if $struggle.mouth.progress gt 7 and $struggle.mouth.progress lt 13>>
<<set $struggle.mouth.progress += 1>>
<</if>>
<<elseif $mouthaction is "bite" and $mouthstate is "struggle_pen">>
<<set $mouthaction to 0>><<set $mouthactiondefault to "bite">>
<<if $wolfgirl gte 2 or $cat gte 2>>
You bite its <<struggle_appendage mouth>> with your fangs. <span class="green">It leaps off your face.</span>
<<set $mouthuse to 0>>
<<set $mouthstate to 0>>
<<struggle_mouth_init>>
<<set $struggle.warded += 1>>
<<defiance 2>>
<<struggleClearActions "mouth_">>
<br>
<<else>>
No matter how hard you try to bite on its <<struggle_appendage mouth>>, it doesn't react.
<<defiance 1>>
<</if>>
<</if>>
<<if $leftaction is "rest">>
<<set $leftaction to 0>><<set $leftactiondefault to "rest">>
<</if>>
<<if $rightaction is "rest">>
<<set $rightaction to 0>><<set $rightactiondefault to "rest">>
<</if>>
<<if $leftaction is "mouth_stroke" or $rightaction is "mouth_stroke">>
<<if $leftaction is "mouth_stroke">><<set $leftaction to 0>><<set $leftactiondefault to "mouth_stroke">><<submission 2>><</if>>
<<if $rightaction is "mouth_stroke">><<set $rightaction to 0>><<set $rightactiondefault to "mouth_stroke">><<submission 2>><</if>>
You stroke the <<print $struggle.mouth.creature>>, hoping to put it at ease.<<neutral 5>>
<</if>>
<<if $leftaction is "mouth_strengthen" and $rightaction is "mouth_strengthen">>
<<set $leftaction to 0>><<set $leftactiondefault to "mouth_strengthen">><<set $rightaction to 0>><<set $rightactiondefault to "mouth_strengthen">>
You tighten your grip on the <<print $struggle.mouth.creature>> clinging to your face with both hands.
<<if ($handskill + ($physique / 20)) gte random(1, 2000)>>
Your grasp is <span class="teal">much better.</span>
<<set $struggle.mouth.grip += 4>>
<<else>>
Your grasp is <span class="blue">a bit better.</span>
<<set $struggle.mouth.grip += 2>>
<</if>>
<<handskilluse>>
<br>
<<elseif $leftaction is "mouth_strengthen">>
<<set $leftaction to 0>><<set $leftactiondefault to "mouth_strengthen">>
You tighten your grip on the <<print $struggle.mouth.creature>> clinging to your face.
<<if ($handskill + ($physique / 20)) gte random(1, 2000)>>
Your grasp is <span class="teal">much better.</span>
<<set $struggle.mouth.grip += 2>>
<<else>>
Your grasp is <span class="blue">a bit better.</span>
<<set $struggle.mouth.grip += 1>>
<</if>>
<<handskilluse>>
<br>
<<elseif $rightaction is "mouth_strengthen">>
<<set $rightaction to 0>><<set $rightactiondefault to "mouth_strengthen">>
You tighten your grip on the <<print $struggle.mouth.creature>> clinging to your face.
<<if ($handskill + ($physique / 20)) gte random(1, 2000)>>
Your grasp is <span class="teal">much better.</span>
<<set $struggle.mouth.grip += 2>>
<<else>>
Your grasp is <span class="blue">a bit better.</span>
<<set $struggle.mouth.grip += 1>>
<</if>>
<<handskilluse>>
<br>
<</if>>
<<if $leftaction is "mouth_pull" and $rightaction is "mouth_pull">>
<<set $leftaction to 0>><<set $leftactiondefault to "mouth_pull">><<set $rightaction to 0>><<set $rightactiondefault to "mouth_pull">>
You dig your nails in and try to wrench the <<print $struggle.mouth.creature>> off your face.
<<struggle_difficulty_set>>
<<if $struggle.mouth.success gte random (1, 100)>>
<span class="green">You hurl it away from you.</span>
<<set $mouthuse to 0>>
<<set $mouthstate to 0>>
<<struggle_mouth_init>>
<<set $struggle.warded += 1>>
<<struggleClearActions "mouth_">>
<<else>>
You can't maintain your grip, and <span class="red">your fingers pull away without the creature.</span>
<<set $struggle.mouth.grip to 0>>
<</if>>
<br>
<<elseif $leftaction is "mouth_pull">>
<<set $leftaction to 0>><<set $leftactiondefault to "mouth_pull">>
You dig your nails in and try to wrench the <<print $struggle.mouth.creature>> off your face.
<<struggle_difficulty_set>>
<<if $struggle.mouth.success gte random (1, 100)>>
<span class="green">You hurl it away from you.</span>
<<set $mouthuse to 0>>
<<set $mouthstate to 0>>
<<struggle_mouth_init>>
<<set $struggle.warded += 1>>
<<struggleClearActions "mouth_">>
<<else>>
You can't maintain your grip, and <span class="red">your fingers pull away without the creature.</span>
<<set $struggle.mouth.grip to 0>>
<</if>>
<br>
<<elseif $rightaction is "mouth_pull">>
<<set $rightaction to 0>><<set $rightactiondefault to "mouth_pull">>
You dig your nails in and try to wrench the <<print $struggle.mouth.creature>> off your face.
<<struggle_difficulty_set>>
<<if $struggle.mouth.success gte random (1, 100)>>
<span class="green">You hurl it away from you.</span>
<<set $mouthuse to 0>>
<<set $mouthstate to 0>>
<<struggle_mouth_init>>
<<set $struggle.warded += 1>>
<<struggleClearActions "mouth_">>
<<else>>
You can't maintain your grip, and <span class="red">your fingers pull away without the creature.</span>
<<set $struggle.mouth.grip to 0>>
<</if>>
<br>
<</if>>
<<if $leftaction is "mouth_grasp" and $rightaction is "mouth_grasp">>
<<set $leftaction to 0>><<set $leftactiondefault to "mouth_strengthen">><<set $rightaction to 0>><<set $rightactiondefault to "mouth_strengthen">>
You raise your hands to the <<print $struggle.mouth.creature>> clinging to your face, though it's hard to find purchase.
<br>
<<set $struggle.mouth.grip += 2>>
<<elseif $leftaction is "mouth_grasp">>
<<set $leftaction to 0>><<set $leftactiondefault to "mouth_strengthen">>
You raise your left hand to the <<print $struggle.mouth.creature>> clinging to your face, though it's hard to find purchase.
<br>
<<set $struggle.mouth.grip += 1>>
<<elseif $rightaction is "mouth_grasp">>
<<set $rightaction to 0>><<set $rightactiondefault to "mouth_strengthen">>
You raise your right hand to the <<print $struggle.mouth.creature>> clinging to your face, though it's hard to find purchase.
<br>
<<set $struggle.mouth.grip += 1>>
<</if>>
<<if $leftaction is "mouth_spray" and $rightaction is "mouth_spray">>
<<set $leftaction to 0>><<set $leftactiondefault to "mouth_spray">><<set $rightaction to 0>><<set $rightactiondefault to "mouth_spray">>
You spray the <<print $struggle.mouth.creature>>. <span class="green">It leaps off your face.</span>
<<set $spraystat += 1>><<spray -1>>
<<set $mouthuse to 0>>
<<set $mouthstate to 0>>
<<struggle_mouth_init>>
<<set $struggle.warded += 1>>
<<struggleClearActions "mouth_">>
<br>
<<elseif $leftaction is "mouth_spray">>
<<set $leftaction to 0>><<set $leftactiondefault to "mouth_spray">>
You spray the <<print $struggle.mouth.creature>>. <span class="green">It leaps off your face.</span>
<<set $spraystat += 1>><<spray -1>>
<<set $mouthuse to 0>>
<<set $mouthstate to 0>>
<<struggle_mouth_init>>
<<set $struggle.warded += 1>>
<<struggleClearActions "mouth_">>
<br>
<<elseif $rightaction is "mouth_spray">>
<<set $rightaction to 0>><<set $rightactiondefault to "mouth_spray">>
You spray the <<print $struggle.mouth.creature>>. <span class="green">It leaps off your face.</span>
<<set $spraystat += 1>><<spray -1>>
<<set $mouthuse to 0>>
<<set $mouthstate to 0>>
<<struggle_mouth_init>>
<<set $struggle.warded += 1>>
<<struggleClearActions "mouth_">>
<br>
<</if>>
<<if $leftaction is "vagina_stroke" or $rightaction is "vagina_stroke">>
<<if $leftaction is "vagina_stroke">><<set $leftaction to 0>><<set $leftactiondefault to "vagina_stroke">><<submission 2>><</if>>
<<if $rightaction is "vagina_stroke">><<set $rightaction to 0>><<set $rightactiondefault to "vagina_stroke">><<submission 2>><</if>>
You stroke the <<print $struggle.vagina.creature>>'s <<struggle_appendage vagina>>, hoping to excite it.<<neutral 5>>
<<if $struggle.vagina.progress gt 7 and $struggle.vagina.progress lt 13>>
<<set $struggle.vagina.progress += 1>><<struggle_fluid vagina>><<purity -1>><<internalejac>><<set $vaginagoo += 1>>
<</if>>
<</if>>
<<if $leftaction is "vagina_strengthen" and $rightaction is "vagina_strengthen">>
<<set $leftaction to 0>><<set $leftactiondefault to "vagina_strengthen">><<set $rightaction to 0>><<set $rightactiondefault to "vagina_strengthen">>
You tighten your grip on the <<print $struggle.vagina.creature>> clinging to your pelvis with both hands.
<<if ($handskill + ($physique / 20)) gte random(1, 2000)>>
Your grasp is <span class="teal">much better.</span>
<<set $struggle.vagina.grip += 4>>
<<else>>
Your grasp is <span class="blue">a bit better.</span>
<<set $struggle.vagina.grip += 2>>
<</if>>
<<handskilluse>>
<br>
<<elseif $leftaction is "vagina_strengthen">>
<<set $leftaction to 0>><<set $leftactiondefault to "vagina_strengthen">>
You tighten your grip on the <<print $struggle.vagina.creature>> clinging to your pelvis.
<<if ($handskill + ($physique / 20)) gte random(1, 2000)>>
Your grasp is <span class="teal">much better.</span>
<<set $struggle.vagina.grip += 2>>
<<else>>
Your grasp is <span class="blue">a bit better.</span>
<<set $struggle.vagina.grip += 1>>
<</if>>
<<handskilluse>>
<br>
<<elseif $rightaction is "vagina_strengthen">>
<<set $rightaction to 0>><<set $rightactiondefault to "vagina_strengthen">>
You tighten your grip on the <<print $struggle.vagina.creature>> clinging to your pelvis.
<<if ($handskill + ($physique / 20)) gte random(1, 2000)>>
Your grasp is <span class="teal">much better.</span>
<<set $struggle.vagina.grip += 2>>
<<else>>
Your grasp is <span class="blue">a bit better.</span>
<<set $struggle.vagina.grip += 1>>
<</if>>
<<handskilluse>>
<br>
<</if>>
<<if $leftaction is "vagina_pull" and $rightaction is "vagina_pull">>
<<set $leftaction to 0>><<set $leftactiondefault to "vagina_pull">><<set $rightaction to 0>><<set $rightactiondefault to "vagina_pull">>
You dig your nails in and try to wrench the <<print $struggle.vagina.creature>> off your pelvis.
<<struggle_difficulty_set>>
<<if $struggle.vagina.success gte random (1, 100)>>
<span class="green">You hurl it away from you.</span>
<<set $vaginause to 0>>
<<set $vaginastate to 0>>
<<struggle_vagina_init>>
<<set $struggle.warded += 1>>
<<struggleClearActions "vagina_">>
<<else>>
You can't maintain your grip, and <span class="red">your fingers pull away without the creature.</span>
<<set $struggle.vagina.grip to 0>>
<</if>>
<br>
<<elseif $leftaction is "vagina_pull">>
<<set $leftaction to 0>><<set $leftactiondefault to "vagina_pull">>
You dig your nails in and try to wrench the <<print $struggle.vagina.creature>> off your pelvis.
<<struggle_difficulty_set>>
<<if $struggle.vagina.success gte random (1, 100)>>
<span class="green">You hurl it away from you.</span>
<<set $vaginause to 0>>
<<set $vaginastate to 0>>
<<struggle_vagina_init>>
<<set $struggle.warded += 1>>
<<struggleClearActions "vagina_">>
<<else>>
You can't maintain your grip, and <span class="red">your fingers pull away without the creature.</span>
<<set $struggle.vagina.grip to 0>>
<</if>>
<br>
<<elseif $rightaction is "vagina_pull">>
<<set $rightaction to 0>><<set $rightactiondefault to "vagina_pull">>
You dig your nails in and try to wrench the <<print $struggle.vagina.creature>> off your pelvis.
<<struggle_difficulty_set>>
<<if $struggle.vagina.success gte random (1, 100)>>
<span class="green">You hurl it away from you.</span>
<<set $vaginause to 0>>
<<set $vaginastate to 0>>
<<struggle_vagina_init>>
<<set $struggle.warded += 1>>
<<struggleClearActions "vagina_">>
<<else>>
You can't maintain your grip, and <span class="red">your fingers pull away without the creature.</span>
<<set $struggle.vagina.grip to 0>>
<</if>>
<br>
<</if>>
<<if $leftaction is "vagina_grasp" and $rightaction is "vagina_grasp">>
<<set $leftaction to 0>><<set $leftactiondefault to "vagina_strengthen">><<set $rightaction to 0>><<set $rightactiondefault to "vagina_strengthen">>
You raise your hands to the <<print $struggle.vagina.creature>> clinging to your pelvis, though it's hard to find purchase.
<br>
<<set $struggle.vagina.grip += 2>>
<<elseif $leftaction is "vagina_grasp">>
<<set $leftaction to 0>><<set $leftactiondefault to "vagina_strengthen">>
You raise your left hand to the <<print $struggle.vagina.creature>> clinging to your pelvis, though it's hard to find purchase.
<br>
<<set $struggle.vagina.grip += 1>>
<<elseif $rightaction is "vagina_grasp">>
<<set $rightaction to 0>><<set $rightactiondefault to "vagina_strengthen">>
You raise your right hand to the <<print $struggle.vagina.creature>> clinging to your pelvis, though it's hard to find purchase.
<br>
<<set $struggle.vagina.grip += 1>>
<</if>>
<<if $leftaction is "vagina_spray" and $rightaction is "vagina_spray">>
<<if $spray gte 1>>
<<set $leftaction to 0>><<set $leftactiondefault to "vagina_spray">><<set $rightaction to 0>><<set $rightactiondefault to "vagina_spray">>
You spray the <<print $struggle.vagina.creature>>. <span class="green">It leaps off your pelvis.</span>
<<set $spraystat += 1>><<spray -1>>
<<set $vaginause to 0>>
<<set $vaginastate to 0>>
<<struggle_vagina_init>>
<<set $struggle.warded += 1>>
<<struggleClearActions "vagina_">>
<<else>>
You try to spray the <<print $struggle.vagina.creature>> clinging to your pelvis, <span class="purple">but your spray is empty!</span>
<</if>>
<br>
<<elseif $leftaction is "vagina_spray">>
<<if $spray gte 1>>
<<set $leftaction to 0>><<set $leftactiondefault to "vagina_spray">>
You spray the <<print $struggle.vagina.creature>>. <span class="green">It leaps off your pelvis.</span>
<<set $spraystat += 1>><<spray -1>>
<<set $vaginause to 0>>
<<set $vaginastate to 0>>
<<struggle_vagina_init>>
<<set $struggle.warded += 1>>
<<struggleClearActions "vagina_">>
<<else>>
You try to spray the <<print $struggle.vagina.creature>> clinging to your pelvis, <span class="purple">but your spray is empty!</span>
<</if>>
<br>
<<elseif $rightaction is "vagina_spray">>
<<if $spray gte 1>>
<<set $rightaction to 0>><<set $rightactiondefault to "vagina_spray">>
You spray the <<print $struggle.vagina.creature>>. <span class="green">It leaps off your pelvis.</span>
<<set $spraystat += 1>><<spray -1>>
<<set $vaginause to 0>>
<<set $vaginastate to 0>>
<<struggle_vagina_init>>
<<set $struggle.warded += 1>>
<<struggleClearActions "vagina_">>
<<else>>
You try to spray the <<print $struggle.vagina.creature>> clinging to your pelvis, <span class="purple">but your spray is empty!</span>
<</if>>
<br>
<</if>>
<<if $leftaction is "penis_stroke" or $rightaction is "penis_stroke">>
<<if $leftaction is "penis_stroke">><<set $leftaction to 0>><<set $leftactiondefault to "penis_stroke">><<submission 2>><</if>>
<<if $rightaction is "penis_stroke">><<set $rightaction to 0>><<set $rightactiondefault to "penis_stroke">><<submission 2>><</if>>
You stroke the <<print $struggle.penis.creature>>'s <<struggle_appendage penis>>, hoping to excite it.<<neutral 5>>
<<if $struggle.penis.progress gt 7 and $struggle.penis.progress lt 13>>
<<set $struggle.penis.progress += 1>><<set $penisgoo += 1>>
<</if>>
<</if>>
<<if $leftaction is "penis_strengthen" and $rightaction is "penis_strengthen">>
<<set $leftaction to 0>><<set $leftactiondefault to "penis_strengthen">><<set $rightaction to 0>><<set $rightactiondefault to "penis_strengthen">>
You tighten your grip on the <<print $struggle.penis.creature>> clinging to your tummy with both hands.
<<if ($handskill + ($physique / 20)) gte random(1, 2000)>>
Your grasp is <span class="teal">much better.</span>
<<set $struggle.penis.grip += 4>>
<<else>>
Your grasp is <span class="blue">a bit better.</span>
<<set $struggle.penis.grip += 2>>
<</if>>
<<handskilluse>>
<br>
<<elseif $leftaction is "penis_strengthen">>
<<set $leftaction to 0>><<set $leftactiondefault to "penis_strengthen">>
You tighten your grip on the <<print $struggle.penis.creature>> clinging to your tummy.
<<if ($handskill + ($physique / 20)) gte random(1, 2000)>>
Your grasp is <span class="teal">much better.</span>
<<set $struggle.penis.grip += 2>>
<<else>>
Your grasp is <span class="blue">a bit better.</span>
<<set $struggle.penis.grip += 1>>
<</if>>
<<handskilluse>>
<br>
<<elseif $rightaction is "penis_strengthen">>
<<set $rightaction to 0>><<set $rightactiondefault to "penis_strengthen">>
You tighten your grip on the <<print $struggle.penis.creature>> clinging to your tummy.
<<if ($handskill + ($physique / 20)) gte random(1, 2000)>>
Your grasp is <span class="teal">much better.</span>
<<set $struggle.penis.grip += 2>>
<<else>>
Your grasp is <span class="blue">a bit better.</span>
<<set $struggle.penis.grip += 1>>
<</if>>
<<handskilluse>>
<br>
<</if>>
<<if $leftaction is "penis_pull" and $rightaction is "penis_pull">>
<<set $leftaction to 0>><<set $leftactiondefault to "penis_pull">><<set $rightaction to 0>><<set $rightactiondefault to "penis_pull">>
You dig your nails in and try to wrench the <<print $struggle.penis.creature>> off your tummy.
<<struggle_difficulty_set>>
<<if $struggle.penis.success gte random (1, 100)>>
<span class="green">You hurl it away from you.</span>
<<set $penisuse to 0>>
<<set $penisstate to 0>>
<<struggle_penis_init>>
<<set $struggle.warded += 1>>
<<struggleClearActions "penis_">>
<<else>>
You can't maintain your grip, and <span class="red">your fingers pull away without the creature.</span>
<<set $struggle.penis.grip to 0>>
<</if>>
<br>
<<elseif $leftaction is "penis_pull">>
<<set $leftaction to 0>><<set $leftactiondefault to "penis_pull">>
You dig your nails in and try to wrench the <<print $struggle.penis.creature>> off your tummy.
<<struggle_difficulty_set>>
<<if $struggle.penis.success gte random (1, 100)>>
<span class="green">You hurl it away from you.</span>
<<set $penisuse to 0>>
<<set $penisstate to 0>>
<<struggle_penis_init>>
<<set $struggle.warded += 1>>
<<struggleClearActions "penis_">>
<<else>>
You can't maintain your grip, and <span class="red">your fingers pull away without the creature.</span>
<<set $struggle.penis.grip to 0>>
<</if>>
<br>
<<elseif $rightaction is "penis_pull">>
<<set $rightaction to 0>><<set $rightactiondefault to "penis_pull">>
You dig your nails in and try to wrench the <<print $struggle.penis.creature>> off your tummy.
<<struggle_difficulty_set>>
<<if $struggle.penis.success gte random (1, 100)>>
<span class="green">You hurl it away from you.</span>
<<set $penisuse to 0>>
<<set $penisstate to 0>>
<<struggle_penis_init>>
<<set $struggle.warded += 1>>
<<struggleClearActions "penis_">>
<<else>>
You can't maintain your grip, and <span class="red">your fingers pull away without the creature.</span>
<<set $struggle.penis.grip to 0>>
<</if>>
<br>
<</if>>
<<if $leftaction is "penis_grasp" and $rightaction is "penis_grasp">>
<<set $leftaction to 0>><<set $leftactiondefault to "penis_strengthen">><<set $rightaction to 0>><<set $rightactiondefault to "penis_strengthen">>
You raise your hands to the <<print $struggle.penis.creature>> clinging to your tummy, though it's hard to find purchase.
<br>
<<set $struggle.penis.grip += 2>>
<<elseif $leftaction is "penis_grasp">>
<<set $leftaction to 0>><<set $leftactiondefault to "penis_strengthen">>
You raise your left hand to the <<print $struggle.penis.creature>> clinging to your tummy, though it's hard to find purchase.
<br>
<<set $struggle.penis.grip += 1>>
<<elseif $rightaction is "penis_grasp">>
<<set $rightaction to 0>><<set $rightactiondefault to "penis_strengthen">>
You raise your right hand to the <<print $struggle.penis.creature>> clinging to your tummy, though it's hard to find purchase.
<br>
<<set $struggle.penis.grip += 1>>
<</if>>
<<if $leftaction is "penis_spray" and $rightaction is "penis_spray">>
<<if $spray gte 1>>
<<set $leftaction to 0>><<set $leftactiondefault to "penis_spray">><<set $rightaction to 0>><<set $rightactiondefault to "penis_spray">>
You spray the <<print $struggle.penis.creature>>. <span class="green">It leaps off your tummy.</span>
<<set $spraystat += 1>><<spray -1>>
<<set $penisuse to 0>>
<<set $penisstate to 0>>
<<struggle_penis_init>>
<<set $struggle.warded += 1>>
<<struggleClearActions "penis_">>
<<else>>
You try to spray the <<print $struggle.penis.creature>> clinging to your tummy, <span class="purple">but your spray is empty!</span>
<</if>>
<br>
<<elseif $leftaction is "penis_spray">>
<<if $spray gte 1>>
<<set $leftaction to 0>><<set $leftactiondefault to "penis_spray">>
You spray the <<print $struggle.penis.creature>>. <span class="green">It leaps off your tummy.</span>
<<set $spraystat += 1>><<spray -1>>
<<set $penisuse to 0>>
<<set $penisstate to 0>>
<<struggle_penis_init>>
<<set $struggle.warded += 1>>
<<struggleClearActions "penis_">>
<<else>>
You try to spray the <<print $struggle.penis.creature>> clinging to your tummy, <span class="purple">but your spray is empty!</span>
<</if>>
<br>
<<elseif $rightaction is "penis_spray">>
<<if $spray gte 1>>
<<set $rightaction to 0>><<set $rightactiondefault to "penis_spray">>
You spray the <<print $struggle.penis.creature>>. <span class="green">It leaps off your tummy.</span>
<<set $spraystat += 1>><<spray -1>>
<<set $penisuse to 0>>
<<set $penisstate to 0>>
<<struggle_penis_init>>
<<set $struggle.warded += 1>>
<<struggleClearActions "penis_">>
<<else>>
You try to spray the <<print $struggle.penis.creature>> clinging to your tummy, <span class="purple">but your spray is empty!</span>
<</if>>
<br>
<</if>>
<<if $leftaction is "anus_stroke" or $rightaction is "anus_stroke">>
<<if $leftaction is "anus_stroke">><<set $leftaction to 0>><<set $leftactiondefault to "anus_stroke">><<submission 2>><</if>>
<<if $rightaction is "anus_stroke">><<set $rightaction to 0>><<set $rightactiondefault to "anus_stroke">><<submission 2>><</if>>
You stroke the <<print $struggle.anus.creature>>'s <<struggle_appendage anus>>, hoping to excite it. <<neutral 5>>
<<if $struggle.anus.progress gt 7 and $struggle.anus.progress lt 13>>
<<set $struggle.anus.progress += 1>><<set $anusgoo += 1>><<struggle_fluid anus>><<purity -1>><<internalejac>><<set $anusgoo += 1>>
<</if>>
<</if>>
<<if $leftaction is "anus_strengthen" and $rightaction is "anus_strengthen">>
<<set $leftaction to 0>><<set $leftactiondefault to "anus_strengthen">><<set $rightaction to 0>><<set $rightactiondefault to "anus_strengthen">>
You tighten your grip on the <<print $struggle.anus.creature>> clinging to your tummy with both hands.
<<if ($handskill + ($physique / 20)) gte random(1, 2000)>>
Your grasp is <span class="teal">much better.</span>
<<set $struggle.anus.grip += 4>>
<<else>>
Your grasp is <span class="blue">a bit better.</span>
<<set $struggle.anus.grip += 2>>
<</if>>
<<handskilluse>>
<br>
<<elseif $leftaction is "anus_strengthen">>
<<set $leftaction to 0>><<set $leftactiondefault to "anus_strengthen">>
You tighten your grip on the <<print $struggle.anus.creature>> clinging to your tummy.
<<if ($handskill + ($physique / 20)) gte random(1, 2000)>>
Your grasp is <span class="teal">much better.</span>
<<set $struggle.anus.grip += 2>>
<<else>>
Your grasp is <span class="blue">a bit better.</span>
<<set $struggle.anus.grip += 1>>
<</if>>
<<handskilluse>>
<br>
<<elseif $rightaction is "anus_strengthen">>
<<set $rightaction to 0>><<set $rightactiondefault to "anus_strengthen">>
You tighten your grip on the <<print $struggle.anus.creature>> clinging to your tummy.
<<if ($handskill + ($physique / 20)) gte random(1, 2000)>>
Your grasp is <span class="teal">much better.</span>
<<set $struggle.anus.grip += 2>>
<<else>>
Your grasp is <span class="blue">a bit better.</span>
<<set $struggle.anus.grip += 1>>
<</if>>
<<handskilluse>>
<br>
<</if>>
<<if $leftaction is "anus_pull" and $rightaction is "anus_pull">>
<<set $leftaction to 0>><<set $leftactiondefault to "anus_pull">><<set $rightaction to 0>><<set $rightactiondefault to "anus_pull">>
You dig your nails in and try to wrench the <<print $struggle.anus.creature>> off your <<bottom>>.
<<struggle_difficulty_set>>
<<if $struggle.anus.success gte random (1, 100)>>
<span class="green">You hurl it away from you.</span>
<<set $anususe to 0>>
<<set $anusstate to 0>>
<<struggle_anus_init>>
<<set $struggle.warded += 1>>
<<struggleClearActions "anus_">>
<<else>>
You can't maintain your grip, and <span class="red">your fingers pull away without the creature.</span>
<<set $struggle.anus.grip to 0>>
<</if>>
<br>
<<elseif $leftaction is "anus_pull">>
<<set $leftaction to 0>><<set $leftactiondefault to "anus_pull">>
You dig your nails in and try to wrench the <<print $struggle.anus.creature>> off your <<bottom>>.
<<struggle_difficulty_set>>
<<if $struggle.anus.success gte random (1, 100)>>
<span class="green">You hurl it away from you.</span>
<<set $anususe to 0>>
<<set $anusstate to 0>>
<<struggle_anus_init>>
<<set $struggle.warded += 1>>
<<struggleClearActions "anus_">>
<<else>>
You can't maintain your grip, and <span class="red">your fingers pull away without the creature.</span>
<<set $struggle.anus.grip to 0>>
<</if>>
<br>
<<elseif $rightaction is "anus_pull">>
<<set $rightaction to 0>><<set $rightactiondefault to "anus_pull">>
You dig your nails in and try to wrench the <<print $struggle.anus.creature>> off your <<bottom>>.
<<struggle_difficulty_set>>
<<if $struggle.anus.success gte random (1, 100)>>
<span class="green">You hurl it away from you.</span>
<<set $anususe to 0>>
<<set $anusstate to 0>>
<<struggle_anus_init>>
<<set $struggle.warded += 1>>
<<struggleClearActions "anus_">>
<<else>>
You can't maintain your grip, and <span class="red">your fingers pull away without the creature.</span>
<<set $struggle.anus.grip to 0>>
<</if>>
<br>
<</if>>
<<if $leftaction is "anus_grasp" and $rightaction is "anus_grasp">>
<<set $leftaction to 0>><<set $leftactiondefault to "anus_strengthen">><<set $rightaction to 0>><<set $rightactiondefault to "anus_strengthen">>
You grope behind you and grasp the <<print $struggle.anus.creature>> clinging to your <<bottom>>, though it's hard to find purchase.
<br>
<<set $struggle.anus.grip += 2>>
<<elseif $leftaction is "anus_grasp">>
<<set $leftaction to 0>><<set $leftactiondefault to "anus_strengthen">>
You grope behind you with your left hand and grasp the <<print $struggle.anus.creature>> clinging to your <<bottom>>, though it's hard to find purchase.
<br>
<<set $struggle.anus.grip += 1>>
<<elseif $rightaction is "anus_grasp">>
<<set $rightaction to 0>><<set $rightactiondefault to "anus_strengthen">>
You grope behind you with your right hand and grasp the <<print $struggle.anus.creature>> clinging to your <<bottom>>, though it's hard to find purchase.
<br>
<<set $struggle.anus.grip += 1>>
<</if>>
<<if $leftaction is "anus_spray" and $rightaction is "anus_spray">>
<<if $spray gte 1>>
<<set $leftaction to 0>><<set $leftactiondefault to "anus_spray">><<set $rightaction to 0>><<set $rightactiondefault to "anus_spray">>
You spray the <<print $struggle.anus.creature>>. <span class="green">It leaps off your <<bottom>>.</span>
<<set $spraystat += 1>><<spray -1>>
<<set $anususe to 0>>
<<set $anusstate to 0>>
<<struggle_anus_init>>
<<set $struggle.warded += 1>>
<<struggleClearActions "anus_">>
<<else>>
You try to spray the <<print $struggle.anus.creature>> clinging to your <<bottom>>, <span class="purple">but your spray is empty!</span>
<</if>>
<br>
<<elseif $leftaction is "anus_spray">>
<<if $spray gte 1>>
<<set $leftaction to 0>><<set $leftactiondefault to "anus_spray">>
You spray the <<print $struggle.anus.creature>>. <span class="green">It leaps off your <<bottom>>.</span>
<<set $spraystat += 1>><<spray -1>>
<<set $anususe to 0>>
<<set $anusstate to 0>>
<<struggle_anus_init>>
<<set $struggle.warded += 1>>
<<struggleClearActions "anus_">>
<<else>>
You try to spray the <<print $struggle.anus.creature>> clinging to your <<bottom>>, <span class="purple">but your spray is empty!</span>
<</if>>
<br>
<<elseif $rightaction is "anus_spray">>
<<if $spray gte 1>>
<<set $rightaction to 0>><<set $rightactiondefault to "anus_spray">>
You spray the <<print $struggle.anus.creature>>. <span class="green">It leaps off your <<bottom>>.</span>
<<set $spraystat += 1>><<spray -1>>
<<set $anususe to 0>>
<<set $anusstate to 0>>
<<struggle_anus_init>>
<<set $struggle.warded += 1>>
<<struggleClearActions "anus_">>
<<else>>
You try to spray the <<print $struggle.anus.creature>> clinging to your <<bottom>>, <span class="purple">but your spray is empty!</span>
<</if>>
<br>
<</if>>
<<if $leftaction is "chest_stroke" or $rightaction is "chest_stroke">>
<<if $leftaction is "chest_stroke">><<set $leftaction to 0>><<set $leftactiondefault to "chest_stroke">><<submission 2>><</if>>
<<if $rightaction is "chest_stroke">><<set $rightaction to 0>><<set $rightactiondefault to "chest_stroke">><<submission 2>><</if>>
You stroke the <<print $struggle.chest.creature>>'s <<struggle_appendage chest>>, hoping to excite it. <<sex 5>>
<<if $struggle.chest.progress gt 7 and $struggle.chest.progress lt 12>>
<<set $struggle.chest.progress += 1>><<set $chestgoo += 1>>
<</if>>
<</if>>
<<if $leftaction is "chest_strengthen" and $rightaction is "chest_strengthen">>
<<set $leftaction to 0>><<set $leftactiondefault to "chest_strengthen">><<set $rightaction to 0>><<set $rightactiondefault to "chest_strengthen">>
You tighten your grip on the <<print $struggle.chest.creature>> clinging to your chest with both hands.
<<if ($handskill + ($physique / 20)) gte random(1, 2000)>>
Your grasp is <span class="teal">much better.</span>
<<set $struggle.chest.grip += 4>>
<<else>>
Your grasp is <span class="blue">a bit better.</span>
<<set $struggle.chest.grip += 2>>
<</if>>
<<handskilluse>>
<br>
<<elseif $leftaction is "chest_strengthen">>
<<set $leftaction to 0>><<set $leftactiondefault to "chest_strengthen">>
You tighten your grip on the <<print $struggle.chest.creature>> clinging to your chest.
<<if ($handskill + ($physique / 20)) gte random(1, 2000)>>
Your grasp is <span class="teal">much better.</span>
<<set $struggle.chest.grip += 2>>
<<else>>
Your grasp is <span class="blue">a bit better.</span>
<<set $struggle.chest.grip += 1>>
<</if>>
<<handskilluse>>
<br>
<<elseif $rightaction is "chest_strengthen">>
<<set $rightaction to 0>><<set $rightactiondefault to "chest_strengthen">>
You tighten your grip on the <<print $struggle.chest.creature>> clinging to your chest.
<<if ($handskill + ($physique / 20)) gte random(1, 2000)>>
Your grasp is <span class="teal">much better.</span>
<<set $struggle.chest.grip += 2>>
<<else>>
Your grasp is <span class="blue">a bit better.</span>
<<set $struggle.chest.grip += 1>>
<</if>>
<<handskilluse>>
<br>
<</if>>
<<if $leftaction is "chest_pull" and $rightaction is "chest_pull">>
<<set $leftaction to 0>><<set $leftactiondefault to "chest_pull">><<set $rightaction to 0>><<set $rightactiondefault to "chest_pull">>
You dig your nails in and try to wrench the <<print $struggle.chest.creature>> off your <<breasts>>.
<<struggle_difficulty_set>>
<<if $struggle.chest.success gte random (1, 100)>>
<span class="green">You hurl it away from you.</span>
<<set $chestuse to 0>>
<<set $cheststate to 0>>
<<struggle_chest_init>>
<<set $struggle.warded += 1>>
<<struggleClearActions "chest_">>
<<else>>
You can't maintain your grip, and <span class="red">your fingers pull away without the creature.</span>
<<set $struggle.chest.grip to 0>>
<</if>>
<br>
<<elseif $leftaction is "chest_pull">>
<<set $leftaction to 0>><<set $leftactiondefault to "chest_pull">>
You dig your nails in and try to wrench the <<print $struggle.chest.creature>> off your <<breasts>>.
<<struggle_difficulty_set>>
<<if $struggle.chest.success gte random (1, 100)>>
<span class="green">You hurl it away from you.</span>
<<set $chestuse to 0>>
<<set $cheststate to 0>>
<<struggle_chest_init>>
<<set $struggle.warded += 1>>
<<struggleClearActions "chest_">>
<<else>>
You can't maintain your grip, and <span class="red">your fingers pull away without the creature.</span>
<<set $struggle.chest.grip to 0>>
<</if>>
<br>
<<elseif $rightaction is "chest_pull">>
<<set $rightaction to 0>><<set $rightactiondefault to "chest_pull">>
You dig your nails in and try to wrench the <<print $struggle.chest.creature>> off your <<breasts>>.
<<struggle_difficulty_set>>
<<if $struggle.chest.success gte random (1, 100)>>
<span class="green">You hurl it away from you.</span>
<<set $chestuse to 0>>
<<set $cheststate to 0>>
<<struggle_chest_init>>
<<set $struggle.warded += 1>>
<<struggleClearActions "chest_">>
<<else>>
You can't maintain your grip, and <span class="red">your fingers pull away without the creature.</span>
<<set $struggle.chest.grip to 0>>
<</if>>
<br>
<</if>>
<<if $leftaction is "chest_grasp" and $rightaction is "chest_grasp">>
<<set $leftaction to 0>><<set $leftactiondefault to "chest_strengthen">><<set $rightaction to 0>><<set $rightactiondefault to "chest_strengthen">>
You grasp the <<print $struggle.chest.creature>> clinging to your <<breasts>>, though it's hard to find purchase.
<br>
<<set $struggle.chest.grip += 2>>
<<elseif $leftaction is "chest_grasp">>
<<set $leftaction to 0>><<set $leftactiondefault to "chest_strengthen">>
You grope behind you with your left hand and grasp the <<print $struggle.chest.creature>> clinging to your <<breasts>>, though it's hard to find purchase.
<br>
<<set $struggle.chest.grip += 1>>
<<elseif $rightaction is "chest_grasp">>
<<set $rightaction to 0>><<set $rightactiondefault to "chest_strengthen">>
You grope behind you with your right hand and grasp the <<print $struggle.chest.creature>> clinging to your <<breasts>>, though it's hard to find purchase.
<br>
<<set $struggle.chest.grip += 1>>
<</if>>
<<if $leftaction is "chest_spray" and $rightaction is "chest_spray">>
<<if $spray gte 1>>
<<set $leftaction to 0>><<set $leftactiondefault to "chest_spray">><<set $rightaction to 0>><<set $rightactiondefault to "chest_spray">>
You spray the <<print $struggle.chest.creature>>. <span class="green">It leaps off your <<breasts>>.</span>
<<set $spraystat += 1>><<spray -1>>
<<set $chestuse to 0>>
<<set $cheststate to 0>>
<<struggle_chest_init>>
<<set $struggle.warded += 1>>
<<struggleClearActions "chest_">>
<<else>>
You try to spray the <<print $struggle.chest.creature>> clinging to your <<breasts>>, <span class="purple">but your spray is empty!</span>
<</if>>
<br>
<<elseif $leftaction is "chest_spray">>
<<if $spray gte 1>>
<<set $leftaction to 0>><<set $leftactiondefault to "chest_spray">>
You spray the <<print $struggle.chest.creature>>. <span class="green">It leaps off your <<breasts>>.</span>
<<set $spraystat += 1>><<spray -1>>
<<set $chestuse to 0>>
<<set $cheststate to 0>>
<<struggle_chest_init>>
<<set $struggle.warded += 1>>
<<struggleClearActions "chest_">>
<<else>>
You try to spray the <<print $struggle.chest.creature>> clinging to your <<breasts>>, <span class="purple">but your spray is empty!</span>
<</if>>
<br>
<<elseif $rightaction is "chest_spray">>
<<if $spray gte 1>>
<<set $rightaction to 0>><<set $rightactiondefault to "chest_spray">>
You spray the <<print $struggle.chest.creature>>. <span class="green">It leaps off your <<breasts>>.</span>
<<set $spraystat += 1>><<spray -1>>
<<set $chestuse to 0>>
<<set $cheststate to 0>>
<<struggle_chest_init>>
<<set $struggle.warded += 1>>
<<struggleClearActions "chest_">>
<<else>>
You try to spray the <<print $struggle.chest.creature>> clinging to your <<breasts>>, <span class="purple">but your spray is empty!</span>
<</if>>
<br>
<</if>>
<br>
<</nobr>><</widget>>
<<widget "struggle_enemy">><<nobr>>
<<if $struggle.mouth.creature>>
<<switch $struggle.mouth.progress>>
<<case 0>>
<<if $struggle.mouth.legs is "tentacles">>
The <<print $struggle.mouth.creature>>'s tentacles wrap around your neck.<<neutral 2>>
<<else>>
The <<print $struggle.mouth.creature>>'s <<struggle_appendage mouth>> rubs against your face.<<neutral 1>>
<</if>>
<<case 1>>
The <<print $struggle.mouth.creature>> plays with your lips, <span class="blue">searching for a way in.</span><<neutral 2>>
<<case 2>>
The <<print $struggle.mouth.creature>>'s <<struggle_appendage mouth>> <span class="purple">pushes against your lips.</span><<neutral 4>>
<<case 3>>
The tip of the <<print $struggle.mouth.creature>>'s <<struggle_appendage mouth>> begins to part your lips. <span class="pink">It's about to penetrate fully.</span><<neutral 5>>
<<case 4>>
<<if $player.virginity.oral isnot true>>
The <<print $struggle.mouth.creature>> <span class="pink"><<print ($mouthaction is "open"?'slides':'forces')>> its <<struggle_appendage mouth>> into your mouth</span>. It becomes girthier as more enters.
<<oralstat>>
<<else>>
The <<print $struggle.mouth.creature>> <span class="pink"><<print ($mouthaction is "open"?'slides':'forces')>> its <<struggle_appendage mouth>> into your mouth</span>. <span class="red">It tastes strange.</span>
<<takeVirginity $struggle.mouth.creature "oral">><<oralstat>>
<</if>>
<<if $consensual isnot 1>><<bruise face>><<violence 1>><<raped>><</if>>
<<neutral 5>><<set $mouthstate to "struggle_pen">><<set $mouthaction to 0>>
<<case 5>>
The <<print $struggle.mouth.creature>> pushes itself deeper into your mouth.<<neutral 5>>
<<case 6>>
The <<print $struggle.mouth.creature>>'s <<struggle_appendage mouth>> pushes down your throat. <<if $underwater isnot 1>><span class="purple">You can't breathe!</span><</if>><<neutral 5>>
<<case 7>>
The <<print $struggle.mouth.creature>> <span class="pink">shudders as it begins to pump a sweet fluid down your throat.</span><<neutral 5>><<struggle_fluid mouth>><<purity -1>><<internalejac>><<set $mouthgoo += 1>><<oralejacstat>><<ejacstat>>
<<case 13>>
<<if $struggle.creature is "lurker">>
<<impregnate "Lurker" 400>><<fertilise>>
<<if _impreg is true>>
The <<print $struggle.mouth.creature>>'s <<struggle_appendage mouth>> <span class="red">expands again</span>, but the extra pressure disappears quickly. It feels like it left something behind. <<neutral 5>><<struggle_fluid mouth>><<purity -1>><<internalejac>><<set $mouthgoo += 1>>
<<else>>
<<set _failedImpreg to true>>
<</if>>
<<set _impreg to false>>
<<else>>
<<set _failedImpreg to true>>
<</if>>
<<if _failedImpreg>>
The <<print $struggle.mouth.creature>> pumps a sweet fluid down your throat.<<neutral 5>><<struggle_fluid mouth>><<purity -1>><<internalejac>><<set $mouthgoo += 1>>
<</if>>
<<case 14>>
The <<print $struggle.mouth.creature>> shudders, <span class="blue">and withdraws its <<struggle_appendage mouth>> from your throat.</span> It leaps from your face.<<neutral 5>><<struggle_fluid mouth>>
<<set $mouthuse to 0>>
<<set $mouthstate to 0>>
<<struggle_mouth_init>>
<<set $struggle.satisfied += 1>>
<<default>>
The <<print $struggle.mouth.creature>> pumps a sweet fluid down your throat.<<neutral 5>><<struggle_fluid mouth>><<purity -1>><<internalejac>><<set $mouthgoo += 1>>
<</switch>>
<<if $struggle.mouth.progress gte 6 and $struggle.mouth.progress lte 14>>
<<if $underwater isnot 1>>
<<oxygen -150>>
<</if>>
<<if $oxygen gte 900>>
<<elseif $oxygen gte 600>>
<<elseif $oxygen gte 300>>
<<elseif $oxygen gte 1>>
<<else>>
<<violence 15>>
<</if>>
<</if>>
<<set $struggle.mouth.progress += 1>>
<br>
<</if>>
<<if $struggle.vagina.creature>>
<<switch $struggle.vagina.progress>>
<<case 0>>
<<if $struggle.vagina.legs is "tentacles">>
The <<print $struggle.vagina.creature>>'s tentacles grope and cling to your pelvis.<<neutral 2>>
<<else>>
The <<print $struggle.vagina.creature>>'s <<struggle_appendage vagina>> prods your pelvis, as if searching from something.<<neutral 1>>
<</if>>
<<case 1>>
The <<print $struggle.vagina.creature>> slides over your labia, <span class="blue">searching for a way in.</span><<neutral 2>>
<<case 2>>
<<struggle_clothes vagina>>
<<case 3>>
The tip of the <<print $struggle.vagina.creature>>'s <<struggle_appendage vagina>> pushes against your <<pussy>>. <span class="pink">It's about to penetrate fully.</span><<neutral 5>>
<<case 4>>
<<set _pain to $vaginalPain>>
<<if $player.virginity.vaginal isnot true>>
The <<print $struggle.vagina.creature>> <span class="pink">forces its <<struggle_appendage vagina>> into your <<pussy>>.</span> It becomes girthier as more enters.
<<set $vaginastate to "struggle_pen">><<vaginalstat>>
<<sex 30>><<pain _pain>>
<<else>>
The <<print $struggle.vagina.creature>> <span class="pink">forces its <<struggle_appendage vagina>> into your <<pussy>>,</span> <span class="red">breaking your hymen and forever robbing you of your purity.</span>
<<takeVirginity $struggle.vagina.creature "vaginal">><<set $vaginastate to "struggle_pen">><<vaginalstat>>
<<sex 30>><<pain _pain>>
<</if>>
<<if $consensual isnot 1>><<bruise vagina>><<violence 2>><<raped>><<vaginaraped>><</if>>
<<neutral 5>>
<<case 5>>
The <<print $struggle.vagina.creature>> pushes itself deeper into your <<pussy>>.<<neutral 5>>
<<case 6>>
The <<print $struggle.vagina.creature>>'s <<struggle_appendage vagina>> begins to thrust into your <<pussy>>.<<neutral 5>>
<<case 7>>
The <<print $struggle.vagina.creature>> <span class="pink">shudders and pumps a warm fluid into your <<pussy>>.</span><<neutral 5>><<struggle_fluid vagina>><<purity -1>><<internalejac>><<set $vaginagoo += 1>><<vaginalejacstat>><<ejacstat>>
<<case 14>>
The <<print $struggle.vagina.creature>> shudders, <span class="blue">and withdraws its <<struggle_appendage vagina>> from your <<pussy>>.</span> It leaps from your pelvis.<<neutral 5>><<struggle_fluid vagina>>
<<set $vaginause to 0>>
<<set $vaginastate to 0>>
<<struggle_vagina_init>>
<<set $struggle.satisfied += 1>>
<<default>>
The <<print $struggle.vagina.creature>> pumps a warm fluid into your <<pussy>>.<<neutral 5>><<struggle_fluid vagina>><<purity -1>><<internalejac>><<set $vaginagoo += 1>>
<</switch>>
<<set $struggle.vagina.progress += 1>>
<br>
<</if>>
<<if $struggle.penis.creature>>
<<switch $struggle.penis.progress>>
<<case 0>>
<<if $struggle.penis.legs is "tentacles">>
The <<print $struggle.penis.creature>> lowers itself towards your <<penis>> as its tentacles slide and grope.<<neutral 2>>
<<else>>
The <<print $struggle.penis.creature>> lowers itself towards your <<penis>>.<<neutral 1>>
<</if>>
<<case 1>>
The <<print $struggle.penis.creature>> presses against your <<penis>>, <span class="blue">trying to envelop.</span><<neutral 2>>
<<case 2>>
<<struggle_clothes penis>>
<<case 3>>
The <<print $struggle.penis.creature>> pushes against your <<penis>>. <span class="pink">It's about to envelop you fully.</span><<neutral 5>>
<<case 4>>
<<set _pain to $penilePain>>
<<if $player.virginity.penile isnot true>>
The <<print $struggle.penis.creature>> <span class="pink">forces your <<penis>> inside its body.</span> It becomes tighter as more enters.
<<set $penisstate to "struggle_pen">><<penilestat>>
<<sex 30>><<pain _pain>>
<<else>>
The <<print $struggle.penis.creature>> <span class="pink">forces your <<penis>> into its body,</span> <span class="red">separating your foreskin from your glans and forever robbing you of your purity.</span>
<<takeVirginity $struggle.penis.creature "penile">><<set $penisstate to "struggle_pen">><<penilestat>>
<<sex 30>><<pain _pain>>
<</if>>
<<if $consensual isnot 1>><<bruise penis>><<violence 2>><<raped>><<penisraped>><</if>>
<<neutral 5>>
<<case 5>>
The <<print $struggle.penis.creature>> takes your <<penis>> deeper inside.<<neutral 5>>
<<case 6>>
The <<print $struggle.penis.creature>> begins to thrust against your <<penis>>.<<neutral 5>>
<<case 7>>
The <<print $struggle.penis.creature>> <span class="pink">shudders as your <<penis>> thrusts against its core.</span><<neutral 5>><<set $penisgoo += 1>>
<<case 14>>
The <<print $struggle.penis.creature>> shudders, <span class="blue">and releases your <<penis>>.</span> It leaps from your tummy.<<neutral 5>>
<<set $penisuse to 0>>
<<set $penisstate to 0>>
<<struggle_penis_init>>
<<set $struggle.satisfied += 1>>
<<default>>
The <<print $struggle.penis.creature>> thrusts against your <<penis>>.<<neutral 5>><<set $penisgoo += 1>>
<</switch>>
<<set $struggle.penis.progress += 1>>
<br>
<</if>>
<<if $struggle.anus.creature>>
<<switch $struggle.anus.progress>>
<<case 0>>
<<if $struggle.anus.legs is "tentacles">>
The <<print $struggle.anus.creature>>'s tentacles slide and grope over your <<bottom>>.<<neutral 2>>
<<else>>
The <<print $struggle.anus.creature>>'s <<struggle_appendage anus>> slides over your <<bottom>>.<<neutral 1>>
<</if>>
<<case 1>>
The <<print $struggle.anus.creature>>'s <<struggle_appendage anus>> gropes your <<bottom>>, <span class="blue">trying to find an entrance.</span><<neutral 2>>
<<case 2>>
<<struggle_clothes anus>>
<<case 3>>
The <<print $struggle.anus.creature>>'s <<struggle_appendage anus>> pushes against your <<bottom>>, <span class="pink">about to penetrate you fully.</span><<neutral 5>>
<<case 4>>
<<set _pain to $analPain>>
<<if $player.virginity.anal isnot true>>
The <<print $struggle.anus.creature>>'s <<struggle_appendage anus>> <span class="pink">thrusts into your <<bottom>>.</span> It becomes girthier as more enters.
<<set $anusstate to "struggle_pen">><<analstat>>
<<sex 30>><<pain _pain>>
<<else>>
The <<print $struggle.anus.creature>>'s <<struggle_appendage anus>> <span class="pink">thrusts into your <<bottom>>,</span> <span class="red">violating you in a way you hadn't conceived of.</span>
<<takeVirginity $struggle.anus.creature "anal">><<set $anusstate to "struggle_pen">><<analstat>>
<<sex 30>><<pain _pain>>
<</if>>
<<if $consensual isnot 1>><<bruise anus>><<violence 2>><<raped>><<anusraped>><</if>>
<<neutral 5>>
<<case 5>>
The <<print $struggle.anus.creature>>'s <<struggle_appendage anus>> pushes deeper into your <<bottom>>.<<neutral 5>>
<<case 6>>
The <<print $struggle.anus.creature>>'s <<struggle_appendage anus>> begins to thrust into your <<bottom>>.<<neutral 5>>
<<case 7>>
The <<print $struggle.anus.creature>> <span class="pink">shudders as it pumps a warm fluid into your <<bottom>>.</span><<neutral 5>><<struggle_fluid anus>><<purity -1>><<internalejac>><<set $anusgoo += 1>><<analejacstat>><<ejacstat>>
<<case 13>>
<<impregnate $struggle.anus.creature 50>>
<<if _impreg is true>>
The <<print $struggle.anus.creature>>'s <<struggle_appendage mouth>> <span class="red">expands again</span>, but the extra pressure disappears quickly. It feels like it left something behind.<<neutral 5>><<set $anusgoo += 1>><<struggle_fluid anus>><<purity -1>><<internalejac>><<set $anusgoo += 1>>
<<set _impreg to false>>
<<else>>
The <<print $struggle.anus.creature>>'s <<struggle_appendage anus>> thrusts into your <<bottom>>.<<neutral 5>><<set $anusgoo += 1>><<struggle_fluid anus>><<purity -1>><<internalejac>><<set $anusgoo += 1>>
<</if>>
<<case 14>>
The <<print $struggle.anus.creature>> shudders <span class="blue">and withdraws its <<struggle_appendage anus>>,</span> leaping from your <<bottom>><<neutral 5>><<struggle_fluid anus>>
<<set $anususe to 0>>
<<set $anusstate to 0>>
<<struggle_anus_init>>
<<set $struggle.satisfied += 1>>
<<default>>
The <<print $struggle.anus.creature>>'s <<struggle_appendage anus>> thrusts into your <<bottom>>.<<neutral 5>><<set $anusgoo += 1>><<struggle_fluid anus>><<purity -1>><<internalejac>><<set $anusgoo += 1>>
<</switch>>
<<set $struggle.anus.progress += 1>>
<br>
<</if>>
<<if $struggle.chest.creature>>
<<switch $struggle.chest.progress>>
<<case 0>>
<<neutral 2>>
<<if $struggle.chest.legs is "tentacles">>
The <<print $struggle.chest.creature>>'s tentacles grope your <<breasts>>,
<<if $breastsize gte 3>>
squeezing them together as <span class="blue">a phallic <<struggle_appendage chest>> rubs against them.</span>
<<else>>
teasing them as <span class="blue">a phallic <<struggle_appendage chest>> rubs between them.</span>
<</if>>
<<elseif $struggle.chest.legs is "legs">>
The <<print $struggle.chest.creature>>'s legs grope your
<<if $breastsize gte 3>>
<<breasts>>. <span class="blue">A phallic <<struggle_appendage chest>> emerges from the creature,</span> and rubs against them.
<<else>>
<<breasts>>, teasing them as <span class="blue">a phallic <<struggle_appendage chest>> emerges from the creature,</span> and joins the flurry.
<</if>>
<<else>>
The <<print $struggle.chest.creature>>'s body slides over your <<breasts>>.
<<if $breastsize gte 3>>
<span class="blue">A phallic <<struggle_appendage chest>> emerges from the creature</span> and rubs against them.
<<else>>
It teases them as <span class="blue">a phallic <<struggle_appendage chest>> emerges from the creature.</span>
<</if>>
<</if>>
<<case 1>>
<<struggle_clothes chest>>
<<case 2>>
<<if $breastsize gte 3>>
<<if $struggle.chest.legs is "tentacles">>
The <<print $struggle.chest.creature>>'s tentacles <span class="pink">wrap around your breasts.</span><<neutral 5>>
<<else>>
The <<print $struggle.chest.creature>> squeezes your <<breasts>> together, and <span class="pink">pushes its <<struggle_appendage chest>> between them.</span><<neutral 3>>
<</if>>
<<else>>
<<if $struggle.chest.legs is "tentacles">>
The <<print $struggle.chest.creature>>'s tentacles grope and flick your <<breasts>>.<<neutral 5>>
<<else>>
The <<print $struggle.chest.creature>> gropes and teases your <<breasts>>.<<neutral 3>>
<</if>>
<</if>>
<<if $lactating is 1 and $breastfeedingdisable is "f" and $milk_amount gte 1>>
<span class="pink">You feel milk leak from your buds</span>
<<breastfeed>>
<<milkvolume 1>>
<<else>>
<<milkvolume 1>>
<</if>>
<<case 3>>
<<if $breastsize gte 3>>
<<if $struggle.chest.legs is "tentacles">>
<<if $lactating is 1 and $breastfeedingdisable is "f" and $milk_amount gte 1>>
The <<print $struggle.chest.creature>>'s tentacles <span class="pink">squeeze milk from your <<breasts>>.</span>
<<breastfeed>>
<<else>>
The <<print $struggle.chest.creature>>'s tentacles squeeze your <<breasts>>, while others flick your nipples.
<<milkvolume 1>>
<</if>>
<<sex 5>>
<<else>>
<<if $lactating is 1 and $breastfeedingdisable is "f" and $milk_amount gte 1>>
The <<print $struggle.chest.creature>> <span class="pink">thrusts its <<struggle_appendage chest>> between your <<breasts>></span> as <span class="pink">milk leaks from your buds.</span>
<<breastfeed>>
<<else>>
The <<print $struggle.chest.creature>> <span class="pink">thrusts its <<struggle_appendage chest>> between your <<breasts>>.</span>
<<milkvolume 1>>
<</if>>
<<sex 5>>
<</if>>
<<else>>
<<struggle_flat_chest>>
<</if>>
<<case 4>>
<<if $breastsize gte 3>>
<<if $struggle.chest.legs is "tentacles">>
<<if $lactating is 1 and $breastfeedingdisable is "f" and $milk_amount gte 1>>
The <<print $struggle.chest.creature>>'s appendage <span class="pink">presses against your <<breasts>></span> as <span class="pink">the tentacles continue to squeeze milk from your buds.</span>
<<breastfeed>>
<<else>>
The <<print $struggle.chest.creature>>'s appendage <span class="pink">presses against your <<breasts>></span> as <span class="pink">the tentacles continue to squeeze.</span>
<<milkvolume 1>>
<</if>>
<<sex 5>>
<<else>>
<<if $lactating is 1 and $breastfeedingdisable is "f" and $milk_amount gte 1>>
The <<print $struggle.chest.creature>> fucks your <<breasts>> as <span class="pink">milk leaks from your buds.</span> The creature shudders as <span class="purple">a warm fluid erupts from its <<struggle_appendage chest>>.</span>
<<breastfeed>>
<<else>>
The <<print $struggle.chest.creature>>'s <<struggle_appendage chest>> fucks your <<breasts>>. The creature shudders as <span class="purple">a warm fluid erupts from its <<struggle_appendage chest>>.</span>
<<milkvolume 1>>
<</if>>
<<sex 5>><<set $chestgoo += 1>>
<</if>>
<<else>>
<<struggle_flat_chest>>
<</if>>
<<case 5>>
<<if $breastsize gte 3>>
<<if $struggle.chest.legs is "tentacles">>
<<if $lactating is 1 and $breastfeedingdisable is "f" and $milk_amount gte 1>>
The <<print $struggle.chest.creature>>'s appendage <span class="pink">thrusts between your <<breasts>></span> as <span class="pink">the tentacles continue to squeeze milk from your buds.</span>
<<breastfeed>>
<<else>>
The <<print $struggle.chest.creature>>'s appendage <span class="pink">thrusts between your <<breasts>></span> as <span class="pink">the tentacles continue to squeeze.</span>
<<milkvolume 1>>
<</if>>
<<sex 5>>
<<else>>
<<if $lactating is 1 and $breastfeedingdisable is "f" and $milk_amount gte 1>>
The <<print $struggle.chest.creature>>'s <<struggle_appendage chest>> fucks your <<breasts>>, pumping warm fluid with each thrust as <span class="pink">milk leaks from your buds.</span>
<<breastfeed>>
<<else>>
The <<print $struggle.chest.creature>>'s <<struggle_appendage chest>> keeps thrusting between your <<breasts>>, pumping out a warm fluid.
<<milkvolume 1>>
<</if>>
<<sex 5>><<set $chestgoo += 1>>
<</if>>
<<else>>
<<struggle_flat_chest>>
<</if>>
<<case 6>>
<<if $breastsize gte 3>>
<<if $struggle.chest.legs is "tentacles">>
<<if $lactating is 1 and $breastfeedingdisable is "f" and $milk_amount gte 1>>
The <<print $struggle.chest.creature>>'s appendage fucks your <<breasts>> as <span class="pink">the tentacles continue to squeeze milk from your buds.</span> The creature shudders as a warm fluid erupts from its <<struggle_appendage chest>>.
<<breastfeed>>
<<else>>
The <<print $struggle.chest.creature>>'s appendage fucks your <<breasts>> as <span class="pink">the tentacles continue to squeeze.</span> The creature shudders as a warm fluid erupts from its <<struggle_appendage chest>>.
<<milkvolume 1>>
<</if>>
<<sex 5>><<set $chestgoo += 1>>
<<else>>
<<if $lactating is 1 and $breastfeedingdisable is "f" and $milk_amount gte 1>>
The <<print $struggle.chest.creature>>'s <<struggle_appendage chest>> fucks your <<breasts>>, pumping warm fluid with each thrust as <span class="pink">milk leaks from your buds.</span>
<<breastfeed>>
<<else>>
The <<print $struggle.chest.creature>>'s <<struggle_appendage chest>> keeps thrusting between your <<breasts>>, pumping out a warm fluid.
<<milkvolume 1>>
<</if>>
<<sex 5>><<set $chestgoo += 1>>
<</if>>
<<else>>
<<struggle_flat_chest>>
<</if>>
<<case 12>>
<<if $breastsize gte 3>>
The <<print $struggle.chest.creature>> shudders <span class="blue">and withdraws its <<struggle_appendage chest>>,</span> leaping from your <<breasts>><<set $chestgoo += 1>>
<<else>>
The <<print $struggle.chest.creature>> <span class="blue">leaps from your <<breasts>>.</span>
<</if>>
<<set $chestuse to 0>>
<<set $cheststate to 0>>
<<struggle_chest_init>>
<<set $struggle.satisfied += 1>>
<<default>>
<<if $breastsize gte 3>>
<<if $struggle.chest.legs is "tentacles">>
<<if $lactating is 1 and $breastfeedingdisable is "f" and $milk_amount gte 1>>
The <<print $struggle.chest.creature>>'s appendage keeps thrusting between your <<breasts>>, pumping a warm fluid as the tentacles <span class="pink">continue to squeeze milk from your buds.</span>
<<breastfeed>>
<<else>>
The <<print $struggle.chest.creature>>'s appendage keeps thrusting between your <<breasts>>, pumping out a warm fluid.
<<milkvolume 1>>
<</if>>
<<sex 5>><<set $chestgoo += 1>>
<<else>>
<<if $lactating is 1 and $breastfeedingdisable is "f" and $milk_amount gte 1>>
The <<print $struggle.chest.creature>>'s <<struggle_appendage chest>> fucks your <<breasts>>, pumping warm fluid with each thrust as <span class="pink">milk leaks from your buds.</span>
<<breastfeed>>
<<else>>
The <<print $struggle.chest.creature>>'s <<struggle_appendage chest>> keeps thrusting between your <<breasts>>, pumping out a warm fluid.
<<milkvolume 1>>
<</if>>
<<sex 5>><<set $chestgoo += 1>>
<</if>>
<<else>>
<<struggle_flat_chest>>
<</if>>
<</switch>>
<<set $struggle.chest.progress += 1>>
<br>
<</if>>
<<for _i to 0; _i lt $struggle.number; _i++>>
<<if $struggle.enemy[_i].location is "fleeing">>
<<if $struggle.enemy[_i].satisfied gte 1>>
<<if $underwater is 1>>
<<struggle_the>> <<print $struggle.enemy[_i].description>> <<print $struggle.enemy[_i].name>> swims into the murk. <span class="green">It won't return.</span>
<<elseif $struggle.enemy[_i].motion is "flying">>
<<struggle_the>> <<print $struggle.enemy[_i].description>> <<print $struggle.enemy[_i].description>> <<print $struggle.enemy[_i].name>> flies away. <span class="green">It won't return.</span>
<<else>>
<<struggle_the>> <<print $struggle.enemy[_i].description>> <<print $struggle.enemy[_i].name>> leaps away. <span class="green">It won't return.</span>
<</if>>
<<set $struggle.done += 1>>
<<set $struggle.enemy[_i].location to "fled">>
<<elseif $struggle.enemy[_i].health gte 1>>
<<if $underwater is 1>>
<<struggle_the>> <<print $struggle.enemy[_i].description>> <<print $struggle.enemy[_i].name>> swims around you, <span class="blue">preparing to attack.</span>
<<elseif $struggle.enemy[_i].motion is "flying">>
<<struggle_the>> <<print $struggle.enemy[_i].description>> <<print $struggle.enemy[_i].name>> flies around you, <span class="blue">preparing to attack.</span>
<<else>>
<<struggle_the>> <<print $struggle.enemy[_i].description>> <<print $struggle.enemy[_i].name>> lands nearby, <span class="blue">preparing to attack.</span>
<</if>>
<<set $struggle.enemy[_i].location to "lurking">>
<<else>>
<<if $underwater is 1>>
<<struggle_the>> <<print $struggle.enemy[_i].description>> <<print $struggle.enemy[_i].name>> swims into the murk. <span class="green">It won't return.</span>
<<elseif $struggle.enemy[_i].motion is "flying">>
<<struggle_the>> <<print $struggle.enemy[_i].description>> <<print $struggle.enemy[_i].name>> flies away. <span class="green">It won't return.</span>
<<else>>
<<struggle_the>> <<print $struggle.enemy[_i].description>> <<print $struggle.enemy[_i].name>> leaps away. <span class="green">It won't return.</span>
<</if>>
<<set $struggle.done += 1>>
<<set $struggle.enemy[_i].location to "fled">>
<</if>>
<br>
<<elseif $struggle.enemy[_i].location is "lurking">>
<<set $rng to random(1, 100)>>
<<if $rng gte 81 and $mouthuse is 0>>
<<if $underwater is 1>>
<<struggle_bide_the>> <<print $struggle.enemy[_i].description>> <<print $struggle.enemy[_i].name>> swims towards you, <span class="blue">landing on your face.</span>
<<elseif $struggle.enemy[_i].motion is "flying">>
<<struggle_bide_the>> <<print $struggle.enemy[_i].description>> <<print $struggle.enemy[_i].name>> flies towards you, <span class="blue">landing on your face.</span>
<<else>>
<<struggle_bide_the>> <<print $struggle.enemy[_i].description>> <<print $struggle.enemy[_i].name>> leaps towards you, <span class="blue">landing on your face.</span>
<</if>>
<<struggle_attach mouth>><<set $mouthuse to "struggle">><<set $mouthstate to "struggle">>
<<elseif $rng gte 61 and $vaginause is 0 and $vaginaexist is 1>>
<<if $underwater is 1>>
<<struggle_bide_the>> <<print $struggle.enemy[_i].description>> <<print $struggle.enemy[_i].name>> swims towards you, <span class="blue">landing on your pelvis.</span>
<<elseif $struggle.enemy[_i].motion is "flying">>
<<struggle_bide_the>> <<print $struggle.enemy[_i].description>> <<print $struggle.enemy[_i].name>> flies towards you, <span class="blue">landing on your pelvis.</span>
<<else>>
<<struggle_bide_the>> <<print $struggle.enemy[_i].description>> <<print $struggle.enemy[_i].name>> leaps towards you, <span class="blue">landing on your pelvis.</span>
<</if>>
<<struggle_attach vagina>><<set $vaginause to "struggle">><<set $vaginastate to "struggle">>
<<elseif $rng gte 41 and $penisuse is 0 and $penisexist is 1>>
<<if $underwater is 1>>
<<struggle_bide_the>> <<print $struggle.enemy[_i].description>> <<print $struggle.enemy[_i].name>> swims towards you, <span class="blue">landing on your tummy.</span>
<<elseif $struggle.enemy[_i].motion is "flying">>
<<struggle_bide_the>> <<print $struggle.enemy[_i].description>> <<print $struggle.enemy[_i].name>> flies towards you, <span class="blue">landing on your tummy.</span>
<<else>>
<<struggle_bide_the>> <<print $struggle.enemy[_i].description>> <<print $struggle.enemy[_i].name>> leaps towards you, <span class="blue">landing on your tummy.</span>
<</if>>
<<struggle_attach penis>><<set $penisuse to "struggle">><<set $penisstate to "struggle">>
<<elseif $rng gte 21 and $anususe is 0 and $analdisable is "f">>
<<if $underwater is 1>>
<<struggle_bide_the>> <<print $struggle.enemy[_i].description>> <<print $struggle.enemy[_i].name>> swims towards you, <span class="blue">landing on your <<bottom>>.</span>
<<elseif $struggle.enemy[_i].motion is "flying">>
<<struggle_bide_the>> <<print $struggle.enemy[_i].description>> <<print $struggle.enemy[_i].name>> flies towards you, <span class="blue">landing on your <<bottom>>.</span>
<<else>>
<<struggle_bide_the>> <<print $struggle.enemy[_i].description>> <<print $struggle.enemy[_i].name>> leaps towards you, <span class="blue">landing on your <<bottom>>.</span>
<</if>>
<<struggle_attach anus>><<set $anususe to "struggle">><<set $anusstate to "struggle">>
<<elseif $rng gte 1 and $chestuse is 0>>
<<if $underwater is 1>>
<<struggle_bide_the>> <<print $struggle.enemy[_i].description>> <<print $struggle.enemy[_i].name>> swims towards you, <span class="blue">landing on your <<breasts>>.</span>
<<elseif $struggle.enemy[_i].motion is "flying">>
<<struggle_bide_the>> <<print $struggle.enemy[_i].description>> <<print $struggle.enemy[_i].name>> flies towards you, <span class="blue">landing on your <<breasts>>.</span>
<<else>>
<<struggle_bide_the>> <<print $struggle.enemy[_i].description>> <<print $struggle.enemy[_i].name>> leaps towards you, <span class="blue">landing on your <<breasts>>.</span>
<</if>>
<<struggle_attach chest>><<set $chestuse to "struggle">><<set $cheststate to "struggle">>
<<else>>
<<struggle_the>> <<print $struggle.enemy[_i].description>> <<print $struggle.enemy[_i].name>> waits for an opening.
<<set $struggle.enemy[_i].bide to true>>
<</if>>
<br>
<</if>>
<</for>>
<<if $oxygen lt $oxygenmax and $underwater isnot 1 and _strangle is 1>>
<<unset _strangle>>
<br>Air: <<oxygencaption>>
<</if>>
<br>
<</nobr>><</widget>>
<<widget "struggle_difficulty">><<nobr>>/*Unused for now*/
<<struggle_difficulty_set>>
| Success Chance :
<<if $struggle.mouth.success gte 100>>
<span class="green"><<print $struggle.mouth.success>>%</span>
<<elseif $struggle.mouth.success gte 80>>
<span class="teal"><<print $struggle.mouth.success>>%</span>
<<elseif $struggle.mouth.success gte 60>>
<span class="lblue"><<print $struggle.mouth.success>>%</span>
<<elseif $struggle.mouth.success gte 40>>
<span class="blue"><<print $struggle.mouth.success>>%</span>
<<elseif $struggle.mouth.success gte 20>>
<span class="purple"><<print $struggle.mouth.success>>%</span>
<<elseif $struggle.mouth.success gte 1>>
<span class="pink"><<print $struggle.mouth.success>>%</span>
<<else>>
<span class="red"><<print $struggle.mouth.success>>%</span>
<</if>>
<</nobr>><</widget>>
<<widget "struggle_difficulty_set">><<nobr>>
<<set $struggle.mouth.success to Math.trunc(($struggle.mouth.grip * 17) + ($physique / 600))>>
<<set $struggle.vagina.success to Math.trunc(($struggle.vagina.grip * 17) + ($physique / 600))>>
<<set $struggle.penis.success to Math.trunc(($struggle.penis.grip * 17) + ($physique / 600))>>
<<set $struggle.anus.success to Math.trunc(($struggle.anus.grip * 17) + ($physique / 600))>>
<<set $struggle.chest.success to Math.trunc(($struggle.chest.grip * 17) + ($physique / 600))>>
<<if $struggle.mouth.success gte 100>>
<<if $leftactiondefault is "mouth_strengthen">>
<<set $leftactiondefault to "mouth_pull">>
<</if>>
<<if $rightactiondefault is "mouth_strengthen">>
<<set $rightactiondefault to "mouth_pull">>
<</if>>
<</if>>
<<if $struggle.vagina.success gte 100>>
<<if $leftactiondefault is "vagina_strengthen">>
<<set $leftactiondefault to "vagina_pull">>
<</if>>
<<if $rightactiondefault is "vagina_strengthen">>
<<set $rightactiondefault to "vagina_pull">>
<</if>>
<</if>>
<<if $struggle.penis.success gte 100>>
<<if $leftactiondefault is "penis_strengthen">>
<<set $leftactiondefault to "penis_pull">>
<</if>>
<<if $rightactiondefault is "penis_strengthen">>
<<set $rightactiondefault to "penis_pull">>
<</if>>
<</if>>
<<if $struggle.anus.success gte 100>>
<<if $leftactiondefault is "anus_strengthen">>
<<set $leftactiondefault to "anus_pull">>
<</if>>
<<if $rightactiondefault is "anus_strengthen">>
<<set $rightactiondefault to "anus_pull">>
<</if>>
<</if>>
<<if $struggle.chest.success gte 100>>
<<if $leftactiondefault is "chest_strengthen">>
<<set $leftactiondefault to "chest_pull">>
<</if>>
<<if $rightactiondefault is "chest_strengthen">>
<<set $rightactiondefault to "chest_pull">>
<</if>>
<</if>>
<</nobr>><</widget>>
<<widget "struggle_bide_the">><<nobr>>
<<if $struggle.enemy[_i].bide is true>>
<<set $struggle.enemy[_i].bide to false>>
Seeing an opening, the
<<elseif $struggle.done lte ($struggle.number - 1)>>
The
<<else>>
The
<</if>>
<</nobr>><</widget>>
<<widget "struggle_the">><<nobr>>
<<if $struggle.done lte ($struggle.number - 1)>>
The
<<else>>
The
<</if>>
<</nobr>><</widget>>
<<widget "struggle_fluid">><<nobr>>
<<if $args[0] is "mouth" and ($struggle.mouth.creature is "lurker" or $struggle.mouth.creature is "slime")>>
<<set $drugged += 25>>
<<elseif $args[0] is "vagina" and ($struggle.vagina.creature is "lurker" or $struggle.vagina.creature is "slime")>>
<<set $drugged += 25>>
<<elseif $args[0] is "anus" and ($struggle.anus.creature is "lurker" or $struggle.anus.creature is "slime")>>
<<set $drugged += 25>>
<</if>>
<</nobr>><</widget>>
<<widget "struggle_clothes">><<nobr>>
<<if $args[0] is "vagina" or $args[0] is "penis">>
<<if $worn.lower.vagina_exposed gte 1 or ($worn.lower.skirt is 1 and $worn.lower.skirt_down isnot 1)>>
<<if $worn.under_lower.vagina_exposed gte 1 or ($worn.under_lower.skirt is 1 and $worn.under_lower.skirt_down isnot 1)>>
<<if !$worn.genitals.type.includes("chastity")>>
<<set _struggle_exposed to "naked">>
<<else>>
<<set _struggle_exposed to "genitals">>
<</if>>
<<else>>
<<set _struggle_exposed to "under">>
<</if>>
<<else>>
<<set _struggle_exposed to "main">>
<</if>>
<<elseif $args[0] is "anus">>
<<if $worn.lower.anus_exposed gte 1 or ($worn.lower.skirt is 1 and $worn.lower.skirt_down isnot 1)>>
<<if $worn.under_lower.anus_exposed gte 1 or ($worn.under_lower.skirt is 1 and $worn.under_lower.skirt_down isnot 1)>>
<<if $worn.genitals.anal_shield isnot 1>>
<<set _struggle_exposed to "naked">>
<<else>>
<<set _struggle_exposed to "genitals">>
<</if>>
<<else>>
<<set _struggle_exposed to "under">>
<</if>>
<<else>>
<<set _struggle_exposed to "main">>
<</if>>
<<elseif $args[0] is "chest">>
<<if $worn.upper.type.includes("naked") or $worn.upper.exposed gte 2>>
<<if $worn.under_upper.type.includes("naked") or $worn.under_upper.exposed gte 1>>
<<set _struggle_exposed to "naked">>
<<else>>
<<set _struggle_exposed to "under_top">>
<</if>>
<<else>>
<<set _struggle_exposed to "main_top">>
<</if>>
<</if>>
<<if _struggle_exposed is "main_top">>
<<set $struggle[$args[0]].progress -= 1>>
<<if $struggle[$args[0]].legs is "tentacles">>
The <<print $struggle[$args[0]].creature>>'s tentacles tear your $worn.upper.name as they search for a way in.<<neutral 2>><<set $worn.under_upper.integrity -= 10>>
<<else>>
The <<print $struggle[$args[0]].creature>>'s appendage prods your <<struggle_bodypart $args[0]>> through your $worn.upper.name.<<neutral 1>>
<</if>>
<<set $worn.upper.integrity -= 10>>
<<if $struggle[$args[0]].creature is "slime">>
<span class="purple">The fabric hisses as it dissolves in the slime.</span><<set $worn.upper.integrity -= 30>>
<</if>>
<<if $worn.upper.integrity lte 0>>
<<if $struggle[$args[0]].legs is "tentacles">>
The tentacles wrap around the fabric, and <span class="pink">tear it off your body with a flick, exposing your <<undertop>>.</span>
<<else>>
Its appendage pierces the fabric, and <span class="pink">tears it off your body with a flick, exposing your <<undertop>>.</span>
<</if>>
<<integritycheck no_text>><<exposure>>
<</if>>
<<elseif _struggle_exposed is "under_top">>
<<set $struggle[$args[0]].progress -= 1>>
<<if $struggle[$args[0]].legs is "tentacles">>
The <<print $struggle[$args[0]].creature>>'s tentacles tear your $worn.under_upper.name as they search for a way in.<<neutral 3>><<set $worn.under_upper.integrity -= 10>>
<<else>>
The <<print $struggle[$args[0]].creature>>'s appendage prods your $worn.under_upper.name.
<</if>>
<<set $worn.under_upper.integrity -= 10>>
<<if $struggle[$args[0]].creature is "slime">>
<span class="purple">The fabric hisses as it dissolves in the slime.</span><<set $worn.under_upper.integrity -= 30>>
<</if>>
<<if $worn.under_upper.integrity lte 0>>
<<if $struggle[$args[0]].legs is "tentacles">>
The tentacles wrap around the fabric, and <span class="pink">tear it off your body with a flick, exposing your <<breasts>>.</span>
<<else>>
Its appendage pierces the fabric, and <span class="pink">tears it off your body with a flick, exposing your <<breasts>>.</span>
<</if>>
<<integritycheck no_text>><<exposure>>
<</if>>
<<elseif _struggle_exposed is "main">>
<<set $struggle[$args[0]].progress -= 1>>
<<if $struggle[$args[0]].legs is "tentacles">>
The <<print $struggle[$args[0]].creature>>'s tentacles tear at your $worn.lower.name, trying to reach the <<struggle_bodypart $args[0]>> beneath.<<neutral 2>><<set $worn.lower.integrity -= 10>>
<<else>>
The <<print $struggle[$args[0]].creature>> tears at your $worn.lower.name, trying to reach the <<struggle_bodypart $args[0]>> beneath.<<neutral 1>>
<</if>>
<<set $worn.lower.integrity -= 10>>
<<if $struggle[$args[0]].creature is "slime">>
<span class="purple">The fabric hisses as it dissolves in the slime.</span><<set $worn.lower.integrity -= 30>>
<</if>>
<<if $worn.lower.integrity lte 0>>
<<if $struggle[$args[0]].legs is "tentacles">>
Its tentacles wrap around the fabric, and <span class="pink">tear it off your body with a flick, exposing your <<undies>>.</span>
<<else>>
Its appendage pierces the fabric, and <span class="pink">tears it off your body with a flick, exposing your <<undies>>.</span>
<</if>>
<<integritycheck no_text>><<exposure>>
<</if>>
<<elseif _struggle_exposed is "under">>
<<set $struggle[$args[0]].progress -= 1>>
<<if $struggle[$args[0]].legs is "tentacles">>
The <<print $struggle[$args[0]].creature>>'s tentacles worm their way inside your $worn.under_lower.name, trying to get to the <<struggle_bodypart $args[0]>> beneath.<<neutral 2>><<set $worn.under_lower.integrity -= 10>>
<<else>>
The <<print $struggle[$args[0]].creature>> tears at your $worn.under_lower.name, trying to get to the <<struggle_bodypart $args[0]>> beneath.<<neutral 1>>
<</if>>
<<set $worn.under_lower.integrity -= 10>>
<<if $struggle[$args[0]].creature is "slime">>
<span class="purple">The fabric hisses as it dissolves in the slime.</span><<set $worn.under_lower.integrity -= 30>>
<</if>>
<<if $worn.under_lower.integrity lte 0>>
<<if $struggle[$args[0]].legs is "tentacles">>
Its tentacles worm their way into the fabric, and <span class="pink">tear it off your body with a flick, exposing your <<genitals>>.</span>
<<else>>
Its appendage pierces the fabric, and <span class="pink">tears it off your body with a flick, exposing your <<genitals>>.</span>
<</if>>
<<integritycheck no_text>><<exposure>>
<</if>>
<<elseif _struggle_exposed is "genitals">>
<<set $struggle[$args[0]].progress -= 1>>
<<if $struggle[$args[0]].legs is "tentacles">>
The <<print $struggle[$args[0]].creature>>'s tentacles worm behind your $worn.genitals.name, brushing against your <<struggle_bodypart $args[0]>> as they search for a way in.<<neutral 2>><<set $worn.genitals.integrity -= 10>>
<<else>>
The <<print $struggle[$args[0]].creature>> tears at your $worn.genitals.name, trying to get to your <<struggle_bodypart $args[0]>> beneath.<<neutral 1>><<set $worn.genitals.integrity -= 10>>
<</if>>
<<if $struggle[$args[0]].creature is "slime">>
<span class="purple">The material hisses as it dissolves in the slime.</span><<set $worn.genitals.integrity -= 30>>
<</if>>
<<if $worn.genitals.integrity lte 0>>
<<if $struggle[$args[0]].legs is "tentacles">>
Its tentacles wrap around the material, and pull. The material groans <span class="pink">as the <<print $struggle[$args[0]].creature>> tears it off your body with a flick, exposing your <<genitals>>.</span>
<<else>>
Its appendage pierces the material, and pulls. The material groans <span class="pink">as the <<print $struggle[$args[0]].creature>> tears it off your body with a flick, exposing your <<genitals>>.</span>
<</if>>
<<integritycheck no_text>><<exposure>>
<<else>>
<<if $struggle[$args[0]].damage gte 10>>
It hurts itself against the material, <span class="green">and it leaps away.</span>
<<if $args[0] is "vagina">>
<<set $vaginause to 0>>
<<set $vaginastate to 0>>
<<struggle_vagina_init>>
<<set $struggle.warded += 1>>
<<struggleClearActions "vagina_">>
<<elseif $args[0] is "penis">>
<<set $penisuse to 0>>
<<set $penisstate to 0>>
<<struggle_penis_init>>
<<set $struggle.warded += 1>>
<<struggleClearActions "penis_">>
<<else>>
<<set $anususe to 0>>
<<set $anusstate to 0>>
<<struggle_anus_init>>
<<set $struggle.warded += 1>>
<<struggleClearActions "anus_">>
<</if>>
<<else>>
It hurts itself against the material.
<<set $struggle[$args[0]].damage += 1>>
<</if>>
<</if>>
<<elseif _struggle_exposed is "naked">>
<<if $args[0] is "vagina">>
The <<print $struggle[$args].creature>>'s appendage <span class="purple">presses against your <<pussy>>.</span><<neutral 4>>
<<elseif $args[0] is "penis">>
The <<print $struggle[$args].creature>> <span class="purple">presses an aperture against your <<penis>>.</span><<neutral 4>>
<<elseif $args[0] is "anus">>
The <<print $struggle[$args].creature>>'s appendage <span class="purple">presses against your <<bottom>>.</span><<neutral 4>>
<<elseif $args[0] is "chest">>
The <<print $struggle[$args].creature>>'s appendage <span class="purple">presses against your <<breasts>>.</span><<neutral 4>>
<</if>>
<</if>>
<</nobr>><</widget>>
<<widget "struggle_bodypart">><<nobr>>
<<if $args[0] is "vagina">>
<<pussy>>
<<elseif $args[0] is "penis">>
<<penis>>
<<elseif $args[0] is "anus">>
<<bottom>>
<<elseif $args[0] is "chest">>
<<breasts>>
<</if>>
<</nobr>><</widget>>
<<widget "struggle_appendage">><<nobr>>
<<if $struggle[$args[0]].creature is "insect">>
<<set $text_output to "stinger">>
<<elseif $struggle[$args[0]].creature is "wasp">>
<<set $text_output to "stinger">>
<<elseif $struggle[$args[0]].creature is "bee">>
<<set $text_output to "stinger">>
<<else>>
<<set $text_output to "appendage">>
<</if>>
<<print $text_output>>
<</nobr>><</widget>>
<<widget "struggle_flat_chest">><<nobr>>
<<if $struggle.chest.legs is "tentacles">>
<<if $lactating is 1 and $breastfeedingdisable is "f" and $milk_amount gte 1>>
The <<print $struggle.chest.creature>>'s tentacles flick your <<breasts>> as <span class="pink">milk leaks from your buds.</span>
<<else>>
The <<print $struggle.chest.creature>>'s tentacles flick and tease your <<breasts>>.
<</if>>
<<sex 5>>
<<else>>
<<if $lactating is 1 and $breastfeedingdisable is "f" and $milk_amount gte 1>>
The <<print $struggle.chest.creature>> suckles your <<breasts>> as <span class="pink">milk leaks from your buds.</span>
<<breastfeed>><<sex 3>>
<<else>>
The <<print $struggle.chest.creature>> sucks on your <<breasts>> as its <<struggle_appendage chest>> rubs against your abdomen.
<<milkvolume 1>><<sex 5>>
<</if>>
<<sex 3>>
<</if>>
<</nobr>><</widget>>
<<widget "struggle_attach">><<nobr>>
<<set $struggle[$args[0]].creature to $struggle.enemy[_i].name>>
<<set $struggle[$args[0]].legs to $struggle.enemy[_i].legs>>
<<set $struggle.enemy[_i].location to $args[0]>>
<</nobr>><</widget>>
<<widget "struggleClearActions">><<nobr>>
<<if $args[0]>>
<<if ($mouthaction).toString().includes($args[0])>>
<<set $mouthactiondefault to $mouthaction>><<set $mouthaction to 0>>
<</if>>
<<if ($leftaction).toString().includes($args[0])>>
<<set $leftactiondefault to $leftaction>><<set $leftaction to 0>>
<</if>>
<<if ($rightaction).toString().includes($args[0])>>
<<set $rightactiondefault to $rightaction>><<set $rightaction to 0>>
<</if>>
<</if>>
<</nobr>><</widget>><<widget "swarmactions">><<nobr>>
<div @class="($debugLines ? 'debugLines-swarmactions' : '')">
<<set $chest to 0>>
<<set $front to 0>>
<<set $back to 0>>
<<if $vorecreature is 0>>
<<if $images is 1>>
<<if $swarm.amount.active>>
<<set _swarmactive to $swarm.amount.active[0]>>
<<else>>
<<set _swarmactive to 0>>
<</if>>
<<timed 100ms>>
<<combatimg>>
<br>
<</timed>>
<</if>>
<</if>>
<<if $enemytype isnot "tentacles">>
<<willpowerpain>>
<<willpowerorgasm>>
<<actioncarry>>
<<actioncarrydrop>>
<</if>>
<<if $trance lte 0 and $dissociation lte 1 and $panicparalysis is 0 and $panicviolence is 0 and $orgasmdown lte 0 and ($pain lt 100 or $willpowerpain is undefined)>>
<<set _swarmsteady to $swarm["steady"].toUpperFirst()>>
<<set _swarmamounts to $swarm.amount>>
<<if $leftarm is "bound">>
Your left arm is bound and helpless.
<<if $gamemode is "soft" and $nowiggle isnot true>>
<br>
<label>Wriggle free<<radiobutton "$leftaction" "leftwriggle" checked>></label> |
<</if>>
<br><br>
<<elseif $leftarm is "swarmgrappled">>
<span class="purple">The $swarm["type"] are constricting your left arm!</span>
<br><br>
<<elseif $leftarm is 0>>
Your left arm is free.
<br>
<<if $rightarm is "swarmgrappled">>
<label><span class="brat">Free your right arm</span> <<radiobutton "$leftaction" "leftfree">></label> |
<<elseif _swarmamounts.active[2] gte 1>>
<label>_swarmsteady one of the $swarm["name"] <<radiobutton "$leftaction" "leftswarm">></label> |
<</if>>
<<if _swarmamounts.genital[0] lte 0 and _swarmamounts.genital[1] lte 0>>
<label>Cover your <<if $vaginaexist is 1>>pussy<<else>>penis<</if>> <<radiobutton "$leftaction" "frontcoverleft">></label> |
<</if>>
<<if _swarmamounts.butt[0] lte 0 and _swarmamounts.butt[1] lte 0>>
<label>Cover your butt <<radiobutton "$leftaction" "backcoverleft" checked>></label> |
<</if>>
<<if _swarmamounts.chest lte 0>>
<label>Cover your chest <<radiobutton "$leftaction" "chestcoverleft">></label> |
<</if>>
<<if _swarmamounts.genital[1] gte 1 and !$worn.genitals.type.includes("chastity")>>
<label><span class="brat"><<if $vaginaexist is 1>>Pull the $swarm["type"] out of your pussy<<else>>Pull the $swarm["type"] off of your penis<</if>></span> <<radiobutton "$leftaction" "frontpurgeleft">></label> |
<</if>>
<<if _swarmamounts.genital[0] gte 1 and !$worn.genitals.type.includes("chastity")>>
<label><span class="brat"><<if $vaginaexist is 1>>Keep the $swarm["type"] away from your pussy<<else>>Keep the $swarm["type"] away from your penis<</if>></span> <<radiobutton "$leftaction" "frontclearleft">></label> |
<</if>>
<<if _swarmamounts.butt[1] gte 1 and $worn.genitals.anal_shield isnot 1>>
<label><span class="brat">Pull the $swarm["type"] out of your anus</span> <<radiobutton "$leftaction" "backpurgeleft" checked>></label> |
<</if>>
<<if _swarmamounts.butt[0] gte 1 and $worn.genitals.anal_shield isnot 1>>
<label><span class="brat">Keep the $swarm["type"] away from your butt</span> <<radiobutton "$leftaction" "backclearleft" checked>></label> |
<</if>>
<<if _swarmamounts.chest gte 1>>
<label><span class="brat">Clear the $swarm["type"] off of your chest</span> <<radiobutton "$leftaction" "chestclearleft">></label> |
<</if>>
<<if $water is 1 and $vorecreature is 0 and ($consensual isnot 1 or $gamemode is "soft")>>
<label><span class="teal">Swim to safety</span> <<radiobutton "$leftaction" "swim" checked>></label> |
<</if>>
<<if $vorecreature is 0>>
<label>Rest <<radiobutton "$leftaction" "swarmrest">></label> |
<</if>>
<br><br>
<</if>>
<<if $rightarm is "bound">>
Your right arm is bound and helpless.
<<if $gamemode is "soft" and $nowiggle isnot true>>
<br>
<label>Wriggle free<<radiobutton "$rightaction" "rightwriggle" checked>></label> |
<</if>>
<br><br>
<<elseif $rightarm is "swarmgrappled">>
<span class="purple">The $swarm["type"] are constricting your right arm!</span>
<br><br>
<<elseif $rightarm is 0>>
Your right arm is free.
<br>
<<if $leftarm is "swarmgrappled">>
<label><span class="brat">Free your left arm</span> <<radiobutton "$rightaction" "rightfree">></label> |
<<elseif _swarmamounts.active[2] gte 1>>
<label>_swarmsteady one of the $swarm["name"] <<radiobutton "$rightaction" "rightswarm">></label> |
<</if>>
<<if _swarmamounts.genital[0] lte 0 and _swarmamounts.genital[1] lte 0>>
<label>Cover your <<if $vaginaexist is 1>>pussy<<else>>penis<</if>> <<radiobutton "$rightaction" "frontcoverright" checked>></label> |
<</if>>
<<if _swarmamounts.butt[0] lte 0 and _swarmamounts.butt[1] lte 0>>
<label>Cover your butt <<radiobutton "$rightaction" "backcoverright">></label> |
<</if>>
<<if _swarmamounts.chest lte 0>>
<label>Cover your chest <<radiobutton "$rightaction" "chestcoverright">></label> |
<</if>>
<<if _swarmamounts.genital[1] gte 1 and !$worn.genitals.type.includes("chastity")>>
<label><span class="brat"><<if $vaginaexist is 1>>Pull the $swarm["type"] out of your pussy<<else>>Pull the $swarm["type"] off of your penis<</if>></span> <<radiobutton "$rightaction" "frontpurgeright" checked>></label> |
<</if>>
<<if _swarmamounts.genital[0] gte 1 and !$worn.genitals.type.includes("chastity")>>
<label><span class="brat"><<if $vaginaexist is 1>>Keep the $swarm["type"] away from your pussy<<else>>Keep the $swarm["type"] away from your penis<</if>></span> <<radiobutton "$rightaction" "frontclearright" checked>></label> |
<</if>>
<<if _swarmamounts.butt[1] gte 1 and $worn.genitals.anal_shield isnot 1>>
<label><span class="brat">Pull the $swarm["type"] out of your anus</span> <<radiobutton "$rightaction" "backpurgeright">></label> |
<</if>>
<<if _swarmamounts.butt[0] gte 1 and $worn.genitals.anal_shield isnot 1>>
<label><span class="brat">Keep the $swarm["type"] away from your butt</span> <<radiobutton "$rightaction" "backclearright">></label> |
<</if>>
<<if _swarmamounts.chest gte 1>>
<label><span class="brat">Clear the $swarm["type"] off of your chest</span> <<radiobutton "$rightaction" "chestclearright">></label> |
<</if>>
<<if $water is 1 and $vorecreature is 0 and ($consensual isnot 1 or $gamemode is "soft")>>
<label><span class="teal">Swim to safety</span> <<radiobutton "$rightaction" "swim" checked>></label> |
<</if>>
<<if $vorecreature is 0>>
<label>Rest <<radiobutton "$rightaction" "swarmrest">></label> |
<</if>>
<br><br>
<</if>>
<<if $feetuse is 0>>
Your feet are free.
<br>
<<if $swarm.amount.active[2] gte 1>>
<label>_swarmsteady one of the $swarm["name"] <<radiobutton "$feetaction" "feetswarm" checked>></label> |
<</if>>
<<if $water is 1 and $vorecreature is 0 and $swimmingskill gt 700 and $consensual isnot 1>>
<label><span class="teal">Swim to safety</span> <<radiobutton "$feetaction" "swim" checked>></label> |
<</if>>
<</if>>
<br><br>
<</if>>
<<if $enemytype isnot "tentacles">>
<<combatstate>>
<<carryblock>>
<</if>>
<br><br><br>
</div>
<</nobr>><</widget>><<widget "swarmeffects">><<nobr>>
<<effectspain>>
<<effectsorgasm>>
<<effectsdissociation>>
<<set _swarmamounts to $swarm.amount>>
/* -------- Left Arm -------- */
<<if $leftaction is "leftwriggle">><<set $leftaction to 0>>
<<if $leftarm is "bound">>
<<unbind>><span class="green">You wriggle free from your bonds.</span>
<</if>>
<</if>>
<<if $leftaction is "leftfree">><<set $leftaction to 0>><<set $rightarm to 0>>
<span class="lblue">You push away the $swarm["type"] covering your right arm, freeing it.</span>
<</if>>
<<if $leftaction is "leftswarm">><<set $leftaction to 0>>
<<set _swarmamounts.active[2] -= 1>><<set _swarmamounts.active[3] += 1>>
<span class="lblue">You $swarm["steady"] one of the $swarm["name"] with your left hand.</span>
<</if>>
<<if $leftaction is "frontcoverleft">><<set $leftaction to 0>>
<<set $front to "covered">>
You cover your <<genitals>> with your left hand to prevent the $swarm["type"] from violating you.
<</if>>
<<if $leftaction is "backcoverleft">><<set $leftaction to 0>>
<<set $back to "covered">>
You cover your butt with your left hand. Hopefully it will keep the $swarm["type"] from invading your rear.
<</if>>
<<if $leftaction is "chestcoverleft">><<set $leftaction to 0>>
<<set $chest to "covered">>
You cover your chest with your left hand, keeping the $swarm["type"] away from your sensitive bust.
<</if>>
<<if $leftaction is "frontpurgeleft">><<set $leftaction to 0>>
<<set _swarmamounts.genital[1] -= 1>><<set _swarmamounts.active[4] += 1>>
<span class="teal">You remove some of the $swarm["type"] that are <<if $vaginaexist is 1>>penetrating<<else>>wrapped around<</if>> your <<genitals>>.</span>
<<if _swarmamounts.genital[1] gte 1>>However, there are still some violating you.<<else>>You think you got them all, for now.<</if>>
<</if>>
<<if $leftaction is "frontclearleft">><<set $leftaction to 0>>
<<set _swarmamounts.genital[0] -= 1>><<set _swarmamounts.active[4] += 1>>
<span class="lblue">You prevent the encroaching $swarm["type"] from <<if $vaginaexist is 1>>entering<<else>>enveloping<</if>> your <<genitals>>.</span>
<<if _swarmamounts.genital[0] gte 1>><span class="purple">There are so many however, that some make it through your guard.</span><</if>>
<</if>>
<<if $leftaction is "backpurgeleft">><<set $leftaction to 0>>
<<set _swarmamounts.butt[1] -= 1>><<set _swarmamounts.active[4] += 1>>
<span class="teal">You extract some of the $swarm["type"] from your anus.</span>
<<if _swarmamounts.butt[1] gte 1>>However, there are still some infesting you.<<else>>You think you got them all.<</if>>
<</if>>
<<if $leftaction is "backclearleft">><<set $leftaction to 0>>
<<set _swarmamounts.butt[0] -= 1>><<set _swarmamounts.active[4] += 1>>
<span class="lblue">You prevent the encroaching $swarm["type"] from burrowing into your anus.</span>
<<if _swarmamounts.butt[0] gte 1>><span class="purple">There are so many however, that some make it through your guard.</span><</if>>
<</if>>
<<if $leftaction is "chestclearleft">><<set $leftaction to 0>>
<<set _swarmamounts.chest -= 1>><<set _swarmamounts.active[4] += 1>>
<span class="lblue">You clear away some of the $swarm["type"] around your sensitive nipples.</span>
<<if _swarmamounts.chest gte 1>><span class="purple">Many more remain however.</span><</if>>
<</if>>
<<if $leftaction is "swim">><<set $leftaction to 0>>
<<set $swimdistance -= 1>>
You paddle towards safety with your left arm.
<</if>>
<<if $leftaction is "swarmrest">><<set $leftaction to 0>>
You rest your left arm.
<</if>>
/* -------- Right Arm -------- */
<<if $rightaction is "rightwriggle">><<set $rightaction to 0>>
<<if $rightarm is "bound">>
<<unbind>><span class="green">You wriggle free from your bonds.</span>
<</if>>
<</if>>
<<if $rightaction is "rightfree">><<set $rightaction to 0>><<set $leftarm to 0>>
<span class="lblue">You push away the $swarm["type"] covering your left arm, freeing it.</span>
<</if>>
<<if $rightaction is "rightswarm">><<set $rightaction to 0>>
<<set _swarmamounts.active[2] -= 1>><<set _swarmamounts.active[3] += 1>>
<span class="lblue">You $swarm["steady"] one of the $swarm["name"] with your right hand.</span>
<</if>>
<<if $rightaction is "frontcoverright">><<set $rightaction to 0>>
<<set $front to "covered">>
You cover your <<genitals>> with your right hand to prevent the $swarm["type"] from violating you.
<</if>>
<<if $rightaction is "backcoverright">><<set $rightaction to 0>>
<<set $back to "covered">>
You cover your butt with your right hand. Hopefully it will keep the $swarm["type"] from invading your rear.
<</if>>
<<if $rightaction is "chestcoverright">><<set $rightaction to 0>>
<<set $chest to "covered">>
You cover your chest with your right hand, keeping the $swarm["type"] away from your sensitive bust.
<</if>>
<<if $rightaction is "frontpurgeright">><<set $rightaction to 0>>
<<set _swarmamounts.genital[1] -= 1>><<set _swarmamounts.active[4] += 1>>
<span class="teal">You remove some of the $swarm["type"] that are <<if $vaginaexist is 1>>penetrating<<else>>wrapped around<</if>> your <<genitals>>.</span>
<<if _swarmamounts.genital[1] gte 1>>However, there are still some violating you.<<else>>You think you got them all, for now.<</if>>
<</if>>
<<if $rightaction is "frontclearright">><<set $rightaction to 0>>
<<set _swarmamounts.genital[0] -= 1>><<set _swarmamounts.active[4] += 1>>
<span class="lblue">You prevent the encroaching $swarm["type"] from <<if $vaginaexist is 1>>entering<<else>>enveloping<</if>> your <<genitals>>.</span>
<<if _swarmamounts.genital[0] gte 1>><span class="purple">There are so many however, that some make it through your guard.</span><</if>>
<</if>>
<<if $rightaction is "backpurgeright">><<set $rightaction to 0>>
<<set _swarmamounts.butt[1] -= 1>><<set _swarmamounts.active[4] += 1>>
<span class="teal">You extract some of the $swarm["type"] from your anus.</span>
<<if _swarmamounts.butt[1] gte 1>>However, there are still some infesting you.<<else>>You think you got them all.<</if>>
<</if>>
<<if $rightaction is "backclearright">><<set $rightaction to 0>>
<<set _swarmamounts.butt[0] -= 1>><<set _swarmamounts.active[4] += 1>>
<span class="lblue">You prevent the encroaching $swarm["type"] from burrowing into your anus.</span>
<<if _swarmamounts.butt[0] gte 1>><span class="purple">There are so many however, that some make it through your guard.</span><</if>>
<</if>>
<<if $rightaction is "chestclearright">><<set $rightaction to 0>>
<<set _swarmamounts.chest -= 1>><<set _swarmamounts.active[4] += 1>>
<span class="lblue">You clear away some of the $swarm["type"] around your sensitive nipples.</span>
<<if _swarmamounts.chest gte 1>><span class="purple">Many more remain however.</span><</if>>
<</if>>
<<if $rightaction is "swim">><<set $rightaction to 0>>
<<set $swimdistance -= 1>>
You paddle towards safety with your right arm.
<</if>>
<<if $rightaction is "swarmrest">><<set $rightaction to 0>>
You rest your right arm.
<</if>>
/* -------- Legs -------- */
<<if $feetaction is "feetswarm">><<set $feetaction to 0>>
<<set $swarm.amount.active[2] -= 1>><<set $swarm.amount.active[3] += 1>>
<span class="lblue">You $swarm["steady"] one of the $swarm["name"] with your feet.</span>
<</if>>
<<if $feetaction is "swim">><<set $feetaction to 0>><<set $swimdistance -= 1>>
You paddle towards safety with your legs.
<</if>>
<br><br>
<</nobr>><</widget>><<widget "swarminit">><<nobr>>
/* Example call <<swarminit "fish" "containers" "shaking" "shatter" "steady" 4 6>> */
/* <<swarminit type name move spill steady amountactive amountstored>> */
/*
Define Data to make each swarmer type unique
Milk: Sets of the swarm type is attracted to PC's chest when lactating
*/
<<set _swarmdats to {
"fish":{"milk":1},
"eels":{"milk":1},
"snakes":{"milk":1},
"spiders":{"milk":0},
"slimes":{"milk":1},
"maggots":{"milk":0},
"worms":{"milk":0},
}>>
/* This contains the persistent data we will use for the encounter. */
<<set $swarm to {
"data": _swarmdats[$args[0]],
"type":$args[0],
"name":$args[1],
"move":$args[2],
"spill":$args[3],
"steady":$args[4],
"amount":{
"active":[$args[5],$args[6],0,0,$args[5]],
"chest":0,
"genital":[0,0],
"butt":[0,0]
},
}>>
<</nobr>><</widget>>
<<widget "swarm">><<nobr>>
<div @class="($debugLines ? 'debugLines-swarm' : '')">
<<set $position to "doggy">>
<<set _swarmnote to {
"activate":0,
"chestintro":0,
"chestcovered":0,
"chestintroclothed":0,
"chestclothed":0,
"chestmolest":0,
"chestmilk":0,
"buttintro":0,
"buttcovered":0,
"buttlowerclothed":0,
"buttlowerintroclothed":0,
"buttunderclothed":0,
"buttunderintroclothed":0,
"buttmolest":0,
"buttchasity":0,
"buttinsideintro":0,
"genitalintro":0,
"genitalcovered":0,
"genitallowerclothed":0,
"genitallowerintroclothed":0,
"genitalunderclothed":0,
"genitalunderintroclothed":0,
"genitalmolest":0,
"genitalchasity":0,
"genitalinsideintro":0,
}>>
<<set _swarmamounts to $swarm.amount>>
<<set _swarmcreature to $swarm.type>>
<<set _swarmactive to _swarmamounts.active[0]>>
/* Swarm Targeting priorities */
<<set _swarmchance to {"chest":30,"butt":30,"genital":30}>>
<<if $analdisable is not "f">>
<<set _swarmchance["butt"] to 0>><<set _swarmchance["chest"] += 10>><<set _swarmchance["genital"] += 20>>
<</if>>
/* Chest related activities */
<<if _swarmamounts.chest gt 0>>
/* Swarms didn't do much after going to the chest before */
<<if $lactating gte 1 and $breastfeedingdisable is "f">>
<<if $milk_amount gte 1>>/*Milky, Maybe milk attracts swarmers to the breasts*/
<<set _swarmnote.chestmilk to 1>>
<<breastfeed>>
<<if $swarm.data["milk"] gt 0 >>
<<set _swarmchance["chest"] += 15>>/*Increase chest roll ratio since the swarm is attracted to milk*/
<</if>>
<</if>>
<</if>>
<</if>>
/* Butt related activities */
<<if _swarmamounts.butt[1] gt 0>> /* Inside Activities */ <</if>>
<<if _swarmamounts.butt[0] gt 0>>
<<set _swarmnote.buttinsideintro += _swarmamounts.butt[0]>>
<<set _swarmamounts.butt[1] += _swarmamounts.butt[0]>><<set _swarmamounts.butt[0] to 0>>
<</if>>
/* Genital related activities */
<<if _swarmamounts.genital[1] gt 0>> /* Inside Activities */ <</if>>
<<if _swarmamounts.genital[0] gt 0>>
<<set _swarmnote.genitalinsideintro += _swarmamounts.genital[0]>>
<<set _swarmamounts.genital[1] += _swarmamounts.genital[0]>><<set _swarmamounts.genital[0] to 0>>
<</if>>
/* Handle the active swarm and give them targets to go after */
<<for _i to 0; _i lt _swarmamounts.active[4]; _i++>>
<<set $rng to random(1, 100)>>
<<if $rng lte _swarmactive * 20>>
<<set $rng to random(1, _swarmchance["chest"]+_swarmchance["butt"]+_swarmchance["genital"])>>
<<if $rng lte _swarmchance["chest"]>>
<<if $chest is "covered">>
<<set _swarmnote.chestcovered += 1>>
<<arousal 10>>
<<else>>
<<set $rng to random(1, 100)>>
<<if $rng lte _swarmactive * 20>>
<<if $worn.upper.type.includes("naked")>>
<<set _swarmamounts.chest += 1>><<set _swarmamounts.active[4] -= 1>>
<<set _swarmnote.chestintro += 1>>
<<neutral 3>>
<<else>>
<<set $rng to random(1, 100)>>
<<if $rng gte 81>> /* Maybe smaller swarmers are more likely to get under cloths */
<<set _swarmamounts.chest += 1>><<set _swarmamounts.active[4] -= 1>>
<<set _swarmnote.chestintroclothed += 1>>
<<neutral 3>>
<<else>>
<<set _swarmnote.chestclothed += 1>>
<<set $worn.upper.integrity -= 2>>
<<neutral 1>>
<</if>>
<</if>>
<<else>>
<<set _swarmnote.chestmolest += 1>>
<<set $worn.upper.integrity -= 2>>
<<neutral 1>>
<</if>>
<</if>>
<<elseif $rng gt _swarmchance["chest"] and $rng lte _swarmchance["chest"]+_swarmchance["butt"]>> /* Butt */
<<if $back is "covered">>
<<set _swarmnote.buttcovered += 1>>
<<arousal 10>>
<<else>>
<<set $rng to random(1, 100)>>
<<if $rng lte _swarmactive * 20>>
<<set $rng to random(1, 100)>>
<<if $rng gte 81>> /*Chance swarm bypass clothing*/
<<neutral 4>>
<<set _swarmamounts.butt[0] += 1>><<set _swarmamounts.active[4] -= 1>>
<<if $worn.under_lower.type.includes("naked")>>
<<if !$worn.lower.type.includes("naked") and $worn.lower.skirt is 0>>
<<set _swarmnote.buttlowerintroclothed += 1>>
<<else>>
<<set _swarmnote.buttintro += 1>>
<</if>>
<<elseif $worn.genitals.type.includes("chastity") and $worn.genitals.anal_shield is 1>>
<<set _swarmnote.buttchasity += 1>>
<<else>>
<<set _swarmnote.buttunderintroclothed += 1>>
<</if>>
<<else>>
<<if !$worn.lower.type.includes("naked") and $worn.lower.skirt is 0>>
<<set _swarmnote.buttlowerclothed += 1>>
<<set $worn.lower.integrity -= 2>>
<<neutral 1>>
<<elseif !$worn.under_lower.type.includes("naked")>>
<<set _swarmnote.buttunderclothed+= 1>>
<<set $worn.under_lower.integrity -= 2>>
<<neutral 1>>
<<else>>
<<set _swarmamounts.butt[0] += 1>><<set _swarmamounts.active[4] -= 1>>
<<set _swarmnote.buttintro += 1>>
<<neutral 4>>
<</if>>
<</if>>
<<else>>
<<set _swarmnote.buttmolest += 1>>
<<set $worn.lower.integrity -= 2>>
<<if $worn.lower.type.includes("naked")>>
<<set $worn.under_lower.integrity -= 2>>
<</if>>
<<neutral 1>>
<</if>>
<</if>>
<<elseif $rng gt _swarmchance["chest"]+_swarmchance["butt"]>> /* Genitals */
<<if $front is "covered">>
<<set _swarmnote.genitalcovered += 1>>
<<arousal 10>>
<<else>>
<<set $rng to random(1, 100)>>
<<if $rng lte _swarmactive * 20>>
<<set $rng to random(1, 100)>>
<<if $rng gte 81>>
<<set _swarmamounts.genital[0] += 1>><<set _swarmamounts.active[4] -= 1>>
<<neutral 4>>
<<if $worn.under_lower.type.includes("naked")>>
<<if !$worn.lower.type.includes("naked") and $worn.lower.skirt is 0>>
<<set _swarmnote.genitallowerintroclothed += 1>>
<<else>>
<<set _swarmnote.genitalintro += 1>>
<</if>>
<<elseif $worn.genitals.type.includes("chastity")>>
<<set _swarmnote.genitalchasity += 1>>
<<else>>
<<set _swarmnote.genitalunderintroclothed += 1>>
<</if>>
<<else>>
<<if !$worn.lower.type.includes("naked") and $worn.lower.skirt is 0>>
<<set _swarmnote.genitallowerclothed+= 1>>
<<set $worn.lower.integrity -= 2>>
<<neutral 1>>
<<elseif !$worn.under_lower.type.includes("naked")>>
<<set _swarmnote.genitalunderclothed += 1>>
<<set $worn.under_lower.integrity -= 2>>
<<neutral 1>>
<<else>>
<<set _swarmamounts.genital[0] += 1>><<set _swarmamounts.active[4] -= 1>>
<<set _swarmnote.genitalintro += 1>>
<<neutral 4>>
<</if>>
<</if>>
<<else>>
<<set _swarmnote.genitalmolest += 1>>
<<set $worn.lower.integrity -= 2>>
<<if $worn.lower.type.includes("naked")>>
<<set $worn.under_lower.integrity -= 2>>
<</if>>
<<neutral 1>>
<</if>>
<</if>>
<</if>>
<<else>>
<<arousal 10>>
<</if>>
<</for>>
/* pending -> active */
<<if _swarmamounts.active[2] gt 0>>
<<set _swarmamounts.active[0] += _swarmamounts.active[2]>>
<<set _swarmamounts.active[4] += _swarmamounts.active[2]>>
<<set _swarmamounts.active[2] to 0>>
<<set _swarmnote.activate to 1>>
<</if>>
/* 0:active, 1:contained, 2:pending, 3:steadied 4:idle*/
<<if _swarmamounts.active[1] gt 0>>/* contained -> pending */
<<for _i to 0; _i lt _swarmamounts.active[1]; _i++>>
<<set $rng to random(1, 100)>>
<<if $rng gte 51>> /* Maybe this number can be augmented by something? */
<<set _swarmamounts.active[1] -= 1>>
<<set _swarmamounts.active[2] += 1>>
<</if>>
<</for>>
<</if>>
/* steadied -> contained */
<<set _swarmamounts.active[1] += _swarmamounts.active[3]>>
<<set _swarmamounts.active[3] to 0>>
/* --------- Text Notifications ---------*/
<<if _swarmamounts.active[2] gte 1>>
There are <<print _swarmamounts.active[1] + _swarmamounts.active[2]>> $swarm.name and <span class="blue">_swarmamounts.active[2] of them <<if _swarmamounts.active[2] gte 2>>are<<else>>is<</if>> $swarm.move.</span>
<</if>>
<<if _swarmnote.activate gte 1>><<set _swarmnote.activate to 0>>
The $swarm.name $swarm.spill, surrounding you with more $swarm.type.
<</if>>
<<if _swarmactive lte 0>>
<<elseif _swarmactive lte 1>>
The _swarmcreature are squirming over you.
<<elseif _swarmactive lte 2>>
The _swarmcreature are swarming over you.
<<elseif _swarmactive lte 3>>
The _swarmcreature teem around you.
<<elseif _swarmactive lte 4>>
You're practically swimming in _swarmcreature.
<<elseif _swarmactive lte 9>>
The _swarmcreature completely surround you.
<<elseif _swarmactive gte 10>>
<span class="pink">The _swarmcreature completely surround you, as if you are in a living pit.<<if $orgasmdown gte 1>> Not an inch of skin is spared the torment.<</if>></span>
<</if>>
<<set $rng to random(1, 100)>>
<<if $rng gte 91 and $leftarm is 0 and $rightarm is 0>>
<<if $rng gte 96>>
<<set $leftarm to "swarmgrappled">>
<span class="purple">The $swarm["type"] swarm over your left arm, restraining it.</span>
<<else>>
<<set $rightarm to "swarmgrappled">>
<span class="purple">The $swarm["type"] swarm over your right arm, restraining it.</span>
<</if>>
<</if>>
/* -------- Chest -------- */
<<if _swarmnote.chestcovered gte 1>>
<<set _swarmnote.chestcovered to 0>>
You manage to keep them away from your chest.
<</if>>
<<if _swarmnote.chestmolest gte 1>>
<<set _swarmnote.chestmolest to 0>>
They writhe over your <<print either("chest", "stomach", "back", "neck", "arms")>>.
<</if>>
<<if _swarmnote.chestclothed gte 1>>
<<set _swarmnote.chestclothed to 0>>
Some of them assault and damage your $worn.upper.name, trying to get to the skin beneath.
<</if>>
<<if _swarmnote.chestintro gte 1>><<set _swarmnote.chestintro to 0>>
<<if _swarmamounts.chest gte 1>>
<span class="purple">More $swarm["type"] gather around your <<breasts>>.</span>
<<else>>
<span class="purple">A number of them take a liking to your <<breasts>>.</span>
<</if>>
<</if>>
<<if _swarmnote.chestintroclothed gte 1>><<set _swarmnote.chestintroclothed to 0>>
<span class="purple">Some of them wriggle their way into your $worn.upper.name, where they take a liking to your <<breasts>>.</span>
<</if>>
<<if _swarmamounts.chest gte 1>>
<<playWithBreasts _swarmamounts.chest>>
<<arousal `_swarmamounts.chest * 20`>>
<<neutral 5>>
<<if _swarmnote.chestmilk gte 1>>
<<set _swarmnote.chestmilk to 0>>
They twist and tease your nipples, <span class="purple">causing milk to leak out of the tips.</span>
/*Maybe put a notification here, about swarmers that are attracted to milk?*/
<<else>>
They twist and tease your nipples, keeping them firm.
<</if>>
<</if>>
/* -------- Butts --------*/
<<if _swarmnote.buttcovered gte 1>><<set _swarmnote.buttcovered to 0>>
You manage to keep them away from your butt.
<</if>>
<<if _swarmnote.buttmolest gte 1>><<set _swarmnote.buttmolest to 0>>
They writhe over your <<print either("butt", "thighs", "legs")>>.
<</if>>
<<if _swarmnote.buttlowerclothed gte 1>><<set _swarmnote.buttlowerclothed to 0>>
<<if $worn.lower.name is "naked">>
Some tear apart the ruined scraps of your clothing.
<<else>>
Some of them burrow into your $worn.lower.name, damaging the fabric.
<</if>>
<</if>>
<<if _swarmnote.buttunderclothed gte 1>><<set _swarmnote.buttunderclothed to 0>>
Some of them assail your $worn.under_lower.name, tearing the fabric.
<</if>>
<<if _swarmnote.buttlowerintroclothed gte 1>><<set _swarmnote.buttlowerintroclothed to 0>>
<span class="purple">Some of them wriggle their way into your $worn.lower.name, you feel them moving toward your anus.</span>
<</if>>
<<if _swarmnote.buttunderintroclothed gte 1>><<set _swarmnote.buttunderintroclothed to 0>>
<span class="purple">Some of them wriggle their way into your $worn.under_lower.name, you feel them moving toward your anus.</span>
<</if>>
<<if _swarmnote.buttchasity gte 1>><<set _swarmnote.buttchasity to 0>>
<span class="purple">Some of them wriggle their way into your $worn.genitals.name, you feel them moving toward your <<genitals>>.</span> <span class="pink">With your chastity belt in the way, you won't be able to get them out!</span>
<<if $parasitedisable is "f">>
<<set $analchastityparasite to $swarm["type"]>>
<</if>>
<</if>>
<<if _swarmnote.buttintro gte 1>><<set _swarmnote.buttintro to 0>>
<span class="purple">They swarm around your butt, you feel them move toward your anus.</span>
<</if>>
<<if _swarmnote.buttinsideintro gte 1>><<set _swarmnote.buttinsideintro to 0>>
<span class="pink">They start squirming their way into your <<bottom>>.</span>
<</if>>
<<if _swarmamounts.butt[1] gte 1>>
<<neutral 10>><<impregnate $swarm["type"] _swarmamounts.butt[1]>>
They writhe inside your lower intestine<<if $penisexist is 1>>, blindly teasing your prostate<</if>><<if _impreg is true>>, and <span class="red">attempt to move further inside you</span><</if>>.
<<set _impreg to false>>
<<arousal `_swarmamounts.butt[1] * 20`>>
<</if>>
/* -------- Genital -------- */
<<if _swarmnote.genitalcovered gte 1>>
<<set _swarmnote.genitalcovered to 0>>
You manage to keep them away from your <<genitals>>.
<</if>>
<<if _swarmnote.genitalmolest gte 1>>
<<set _swarmnote.genitalmolest to 0>>
You feel them writhing over your <<if !$worn.lower.type.includes("naked") and $worn.lower.skirt isnot 1>><<genitals>> through your $worn.lower.name.<<elseif !$worn.under_lower.type.includes("naked")>><<genitals>> through your $worn.under_lower.name.<<else>>unprotected <<genitals>>.<</if>>
<</if>>
<<if _swarmnote.genitallowerclothed gte 1>>
<<set _swarmnote.genitallowerclothed to 0>>
Some of them start tearing into your $worn.lower.name.
<</if>>
<<if _swarmnote.genitalunderclothed gte 1>>
<<set _swarmnote.genitalunderclothed to 0>>
Some of them try to breach your $worn.under_lower.name, trying to get to the skin beneath.
<</if>>
<<if _swarmnote.genitallowerintroclothed gte 1>>
<<set _swarmnote.genitallowerintroclothe to 0>>
<span class="purple">Some of them wriggle their way into your $worn.lower.name, you feel them moving toward your <<genitals>>.</span>
<</if>>
<<if _swarmnote.genitalunderintroclothed gte 1>>
<<set _swarmnote.genitalunderintroclothed to 0>>
<span class="purple">Some of them wriggle their way into your $worn.under_lower.name, you feel them moving toward your <<genitals>>.</span>
<</if>>
<<if _swarmnote.genitalchasity gte 1>>
<<set _swarmnote.genitalchasity to 0>>
<span class="purple">Some of them wriggle their way into your $worn.under_lower.name, you feel them moving toward your <<genitals>>.</span> <span class="pink">With your chastity belt in the way, you won't be able to get them out!</span>
<<if $parasitedisable is "f">>
<<if $vaginaexist is 1>>
<<set $vaginalchastityparasite to $swarm["type"]>>
<<elseif $penisexist is 1>>
<<set $penilechastityparasite to $swarm["type"]>>
<</if>>
<</if>>
<</if>>
<<if _swarmnote.genitalintro gte 1>>
<<set _swarmnote.genitalintro to 0>>
<span class="purple">They swarm around your groin, you feel them move toward your <<genitals>>.</span>
<</if>>
<<if _swarmnote.genitalinsideintro gte 1>>
<<set _swarmnote.genitalinsideintro to 0>>
<<if $vaginaexist is 1>>
<span class="pink">They start squirming their way into your pussy!</span>
<<elseif $penisexist is 1>>
<span class="pink">They start enveloping your penis!</span>
<</if>>
<</if>>
<<if _swarmamounts.genital[1] gte 1>>
<<if $vaginaexist is 1>>
They writhe and squirm inside your vagina, probing and teasing without mercy.
<<arousal `_swarmamounts.genital[1] * 20 * $genitalsensitivity`>>
<<neutral 10>>
<<elseif $penisexist is 1>>
They writhe and squirm over your penis, rubbing and teasing the entire length.
<<arousal `_swarmamounts.genital[1] * 20 * $genitalsensitivity`>>
<<neutral 10>>
<</if>>
<</if>>
<br><br>
<<if $enemytype isnot "tentacles">>
<<if $panicattacks gte 1 and $panicviolence is 0 and $panicparalysis is 0 and $controlled is 0>>
<<set $rng to random(1, 100)>>
<<if $rng is 100>>
<<set $panicparalysis to 10>>
<</if>>
<</if>>
<<if $panicattacks gte 2 and $panicviolence is 0 and $panicparalysis is 0 and $controlled is 0>>
<<set $rng to random(1, 100)>>
<<if $rng is 100>>
<<set $panicviolence to 3>>
<</if>>
<</if>>
<<if $arousal gte 10000>>
<<orgasmpassage>>
<</if>>
<<set $seconds += 10>>
<<if $seconds gte 60>>
<<set $seconds to 0>>
<<pass 1>>
<</if>>
<</if>>
</div>
<</nobr>><</widget>><<widget "tentacleact">><<nobr>>
<<if $tentacles[$tentacleindex].health lte 0 and $tentacles[$tentacleindex].shaft isnot "finished">>
Worn out, the $tentacles[$tentacleindex].name tentacle retracts from you.
<<tentacledisable>>
<<set $tentacles[$tentacleindex].shaft to "finished">>
<<set $tentacles[$tentacleindex].head to "finished">>
<</if>>
<<if $tentacles[$tentacleindex].shaft is "tummy">>
The $tentacles[$tentacleindex].name tentacle <<slithers>> around your tummy,
<</if>>
<<if $tentacles[$tentacleindex].shaft is "thighs">>
The $tentacles[$tentacleindex].name tentacle <<slithers>> between your thighs,
<</if>>
<<if $tentacles[$tentacleindex].shaft is "breasts">>
The $tentacles[$tentacleindex].name tentacle squeezes your breasts together,
<</if>>
<<if $tentacles[$tentacleindex].shaft is "chest">>
The $tentacles[$tentacleindex].name tentacle <<slithers>> around your chest,
<</if>>
<<if $tentacles[$tentacleindex].shaft is "waist">>
The $tentacles[$tentacleindex].name tentacle <<slithers>> around your waist,
<</if>>
<<if $tentacles[$tentacleindex].shaft is "neck">>
The $tentacles[$tentacleindex].name tentacle <<slithers>> around your neck,
<</if>>
<<if $tentacles[$tentacleindex].shaft is "shoulders">>
The $tentacles[$tentacleindex].name tentacle <<slithers>> around your shoulders,
<</if>>
<<if $tentacles[$tentacleindex].shaft is "leftleg">>
The $tentacles[$tentacleindex].name tentacle <<slithers>> around your left leg,
<</if>>
<<if $tentacles[$tentacleindex].shaft is "rightleg">>
The $tentacles[$tentacleindex].name tentacle <<slithers>> around your right leg,
<</if>>
<<if $tentacles[$tentacleindex].shaft is "leftarm">>
The $tentacles[$tentacleindex].name tentacle <<slithers>> around your left arm,
<</if>>
<<if $tentacles[$tentacleindex].shaft is "rightarm">>
The $tentacles[$tentacleindex].name tentacle <<slithers>> around your right arm,
<</if>>
<<if $tentacles[$tentacleindex].head is "leftarm">>
The $tentacles[$tentacleindex].name tentacle writhes in your left hand.
<<neutral 5>>
<</if>>
<<if $tentacles[$tentacleindex].head is "rightarm">>
The $tentacles[$tentacleindex].name tentacle writhes in your right hand.
<<neutral 5>>
<</if>>
<<if $tentacles[$tentacleindex].head is "feet">>
The $tentacles[$tentacleindex].name tentacle writhes between your feet.
<<neutral 5>>
<</if>>
<<if $tentacles[$tentacleindex].head is "leftnipplesuck">>
and up to your <<breasts>>, where it suckles your left nipple.
<<neutral 3>><<playWithBreasts>>
<</if>>
<<if $tentacles[$tentacleindex].head is "rightnipplesuck">>
and up to your <<breasts>>, where it suckles your right nipple.
<<neutral 3>><<playWithBreasts>>
<</if>>
<<if $tentacles[$tentacleindex].head is "leftnipple">>
and continues teasing your left nipple. <span class="purple">The tip of the tentacle opens up, latches on, then begins sucking.</span>
<<neutral 3>><<set $tentacles[$tentacleindex].head to "leftnipplesuck">><<set $leftnipple to "tentaclesuck">><<playWithBreasts>>
<</if>>
<<if $tentacles[$tentacleindex].head is "rightnipple">>
and continues teasing your right nipple. <span class="purple">The tip of the tentacle opens up, latches on, then begins sucking.</span>
<<neutral 3>><<set $tentacles[$tentacleindex].head to "rightnipplesuck">><<set $rightnipple to "tentaclesuck">><<playWithBreasts>>
<</if>>
<<if $tentacles[$tentacleindex].head is "chest">>
<<if $chestuse is "squeezed">>
then up between your <<breasts>>, rubbing itself between them.
<<neutral 2>>
<<else>>
moves away from your <<breasts>>
<<set $tentacles[$tentacleindex].head to 0>><<set $breastuse to 0>>
<</if>>
<</if>>
<<if $tentacles[$tentacleindex].head is "mouthdeep">>
and up into your mouth where it spurts a sweet fluid down your throat at the apex of each thrust.
<<purity -1>><<internalejac>><<sex 5>><<set $drugged += 3>><<set $mouthgoo += 1>><<set $tentacles[$tentacleindex].health -= 1>>
<</if>>
<<if $tentacles[$tentacleindex].head is "mouth">>
and continues thrusting into your mouth.<span class="pink"> The tip opens and begins oozing a sweet liquid.</span>
<<purity -1>><<internalejac>><<set $mouthstate to "tentacledeep">><<set $tentacles[$tentacleindex].head to "mouthdeep">><<sex 5>><<oralejacstat>><<ejacstat>>
<</if>>
<<if $tentacles[$tentacleindex].head is "mouthimminent">>
<<if $player.virginity.oral is true>>
<span class="pink"> and thrusts between your lips,</span><span class="red"> penetrating your mouth for the first time.</span>
<<takeVirginity $tentacles[$tentacleindex].fullDesc "oral">><<violence 5>>
<<else>>
<span class="pink"> and thrusts between your lips.</span>
<</if>>
<<set $mouthstate to "tentacle">><<set $tentacles[$tentacleindex].head to "mouth">><<sex 5>><<raped>><<oralstat>>
<</if>>
<<if $tentacles[$tentacleindex].head is "mouthentrance">>
<span class="purple"> and presses against your lips.</span>
<<set $mouthstate to "tentacleimminent">><<set $tentacles[$tentacleindex].head to "mouthimminent">><<neutral 4>>
<</if>>
<<if $tentacles[$tentacleindex].head is "vaginadeep">>
and <<slithers>> into your <<pussy>> where it pumps a viscous fluid at the apex of each thrust.
<<purity -1>><<internalejac>><<sex 5>><<set $drugged += 3>><<set $vaginagoo += 1>><<set $tentacles[$tentacleindex].health -= 1>>
<</if>>
<<if $tentacles[$tentacleindex].head is "vagina">>
and continues thrusting into your <<pussy>>.<span class="pink"> The tip opens and begins oozing a viscous liquid.</span>
<<purity -1>><<internalejac>><<set $vaginastate to "tentacledeep">><<set $tentacles[$tentacleindex].head to "vaginadeep">><<sex 5>><<vaginalejacstat>><<ejacstat>>
<</if>>
<<if $tentacles[$tentacleindex].head is "vaginaimminent">>
<<if $player.virginity.vaginal is true>>
<span class="pink"> and thrusts into your <<pussy>>,</span><span class="red"> tearing your hymen and forever robbing you of your purity.</span>
<<takeVirginity $tentacles[$tentacleindex].fullDesc "vaginal">><<violence 100>>
<<else>>
<span class="pink"> and thrusts into your <<pussy>>.</span>
<</if>>
<<set $vaginastate to "tentacle">><<set $tentacles[$tentacleindex].head to "vagina">><<sex 5>><<raped>><<vaginaraped>><<vaginalstat>><<violence 1>>
<</if>>
<<if $tentacles[$tentacleindex].head is "vaginaentrance">>
<<if !$worn.genitals.type.includes("chastity")>>
<<if $vaginaWetness gte ($tentacles[$tentacleindex].size * 20) + random(1, 40) or random(1, 2) is 2>>
and presses against your <<pussy>>. <<vagina_lube_text>> <span class="pink">the tip presses into you, a thrust away from penetrating.</span>
<<set $vaginastate to "tentacleimminent">><<set $tentacles[$tentacleindex].head to "vaginaimminent">><<sex 10>>
<<else>>
and presses against your <<pussy>>, <span class="blue">but fails to gain purchase.</span>
<<sex 5>>
<<if random(1, 3) gte 3>>
<span class="purple">Slimy fluid squirts from the tip, lubricating you.</span>
<<set $vaginaoutsidegoo += 1>>
<</if>>
<</if>>
<<else>>
and tries to find a way inside. Failing, it lashes at the metal.
<<set $worn.genitals.integrity -= 10>><<violence 1>>
<</if>>
<</if>>
<<if $tentacles[$tentacleindex].head is "penisdeep">>
and continues thrusting against your <<penis>>, caressing and kneading your length.
<<sex 5>><<set $tentacles[$tentacleindex].health -= 1>>
<</if>>
<<if $tentacles[$tentacleindex].head is "penis">>
and continues thrusting against your <<penis>>.<span class="pink"> It sucks and kneads your length, trying to milk you of your cum.</span>
<<set $penisstate to "tentacledeep">><<set $tentacles[$tentacleindex].head to "penisdeep">><<sex 5>>
<</if>>
<<if $tentacles[$tentacleindex].head is "penisimminent">>
<<if $player.virginity.penile is true>>
<span class="pink"> and thrusts against your <<penis>>, swallowing you to the base and</span> <span class="red"> tearing the membrane between your glans and foreskin, forever robbing you of your purity.</span>
<<takeVirginity $tentacles[$tentacleindex].fullDesc "penile">><<violence 100>>
<<else>>
<span class="pink"> and thrusts against your <<penis>>, swallowing you to the base.</span>
<</if>>
<<set $penisstate to "tentacle">><<set $tentacles[$tentacleindex].head to "penis">><<sex 5>><<raped>><<penisraped>><<penilestat>><<violence 1>>
<</if>>
<<if $tentacles[$tentacleindex].head is "penisentrance">>
<<if !$worn.genitals.type.includes("chastity")>>
<<if $penisWetness + ($tentacles[$tentacleindex].size * 10) gte ($penissize * 15) + random(1, 40) or random(1, 2) is 2>>
and <<slithers>> over to your <<penis>>. <<penis_lube_text>> <span class="purple">the tip opens and presses against your glans, a thrust away from enveloping.</span>
<<set $penisstate to "tentacleimminent">><<set $tentacles[$tentacleindex].head to "penisimminent">><<neutral 4>>
<<else>>
and <<slithers>> over to your <<penis>>. The tip opens presses against your glans, but <span class="blue">it fails to gain purchase.</span>
<<sex 5>>
<<if random(1, 3) gte 3>>
<span class="purple">Slimy fluid squirts from the tip, lubricating you.</span>
<<set $penisgoo += 1>>
<</if>>
<</if>>
<<else>>
and tries to find a way inside. Failing, it lashes at the metal.
<<set $worn.genitals.integrity -= 10>><<violence 1>>
<</if>>
<</if>>
<<if $tentacles[$tentacleindex].head is "anusdeep">>
and <<slithers>> into your <<bottom>> where it pumps a viscous fluid at the apex of each thrust.
<<purity -1>><<internalejac>><<sex 5>><<set $drugged += 3>><<set $anusgoo += 1>><<set $tentacles[$tentacleindex].health -= 1>>
<</if>>
<<if $tentacles[$tentacleindex].head is "anus">>
and continues thrusting into your <<bottom>>.<span class="pink"> The tip opens and begins oozing a viscous liquid.</span>
<<purity -1>><<internalejac>><<set $anusstate to "tentacledeep">><<set $tentacles[$tentacleindex].head to "anusdeep">><<sex 5>><<analejacstat>><<ejacstat>>
<</if>>
<<if $tentacles[$tentacleindex].head is "anusimminent">>
<<if $player.virginity.anal is true>>
<span class="pink"> and thrusts into your <<bottom>>,</span><span class="red"> violating you in a way you hadn't conceived of.</span>
<<takeVirginity $tentacles[$tentacleindex].fullDesc "anal">><<violence 100>>
<<else>>
<span class="pink"> and thrusts into your <<bottom>>.</span>
<</if>>
<<set $anusstate to "tentacle">><<set $tentacles[$tentacleindex].head to "anus">><<sex 5>><<raped>><<anusraped>><<analstat>><<violence 1>>
<</if>>
<<if $tentacles[$tentacleindex].head is "anusentrance">>
<<if $worn.genitals.anal_shield isnot 1>>
<<if $anusWetness gte ($tentacles[$tentacleindex].size * 20) + random(1, 40) or random(1, 2) is 2>>
and presses against your <<bottom>>. <<anus_lube_text>> <span class="pink">the tip presses into you, a thrust away from penetrating.</span>
<<set $anusstate to "tentacleimminent">><<set $tentacles[$tentacleindex].head to "anusimminent">><<neutral 4>>
<<else>>
and presses against your <<bottom>>. <span class="blue">It fails to gain purchase.</span>
<<sex 5>>
<<if random(1, 3) gte 3>>
<span class="purple">Slimy fluid squirts from the tip, lubricating you.</span>
<<set $bottomgoo += 1>>
<</if>>
<</if>>
<<else>>
and tries to find a way inside. Failing, it lashes at the device.
<<set $worn.genitals.integrity -= 10>><<violence 1>>
<</if>>
<</if>>
<<set $rng to random(1, 100)>>
<<if $tentacles[$tentacleindex].head is "vaginarub">>
<<if $rng gte 21>>
<<if $tentacles[$tentacleindex].shaft is "thighs">>
and against your <<pussy>>, pressing into your clit.
<<else>>
and between your thighs where it <<slithers>> against your <<pussy>>, pressing against your clit.
<</if>>
<<sex 3>>
<<else>>
<<if $tentacles[$tentacleindex].shaft is "thighs">>
<span class="blue">where it <<slithers>> toward your <<pussy>>.</span>
<<else>>
and between your thighs <span class="blue">where it <<slithers>> toward your <<pussy>>.</span>
<</if>>
<<neutral 3>><<set $vaginause to "tentacle">><<set $vaginastate to "tentacleentrance">><<set $tentacles[$tentacleindex].head to "vaginaentrance">><<set $thighuse to 0>>
<</if>>
<</if>>
<<set $rng to random(1, 100)>>
<<if $tentacles[$tentacleindex].head is "penisrub">>
<<if $rng gte 21>>
<<if $tentacles[$tentacleindex].shaft is "thighs">>
where it <<slithers>> against your <<penis>>, coiling around it.
<<else>>
and between your thighs where it <<slithers>> against your <<penis>>, coiling around it.
<</if>>
<<sex 3>>
<<else>>
<<if $tentacles[$tentacleindex].shaft is "thighs">>
<span class="blue">where the tip opens as it <<slithers>> toward your <<penis>>.</span>
<<else>>
and between your thighs, <span class="blue">where the tip opens as it <<slithers>> toward your <<penis>>.</span>
<</if>>
<<neutral 3>><<set $penisuse to "tentacle">><<set $penisstate to "tentacleentrance">><<set $tentacles[$tentacleindex].head to "penisentrance">><<set $thighuse to 0>>
<</if>>
<</if>>
<<set $rng to random(1, 100)>>
<<if $tentacles[$tentacleindex].head is "bottomrub">>
<<if $rng gte 21>>
and between your <<bottom>> cheeks where it <<slithers>> against your back.
<<sex 3>>
<<else>>
and between your <<bottom>> cheeks, <span class="blue"> toward your anus.</span>
<<neutral 3>><<set $anususe to "tentacle">><<set $anusstate to "tentacleentrance">><<set $tentacles[$tentacleindex].head to "anusentrance">><<set $bottomuse to 0>>
<</if>>
<</if>>
<<set $rng to random(1, 100)>>
<<if $tentacles[$tentacleindex].head is 0 and $tentacles[$tentacleindex].shaft isnot 0>>
<<if $rng lte 10>>
<<if $chestuse is "squeezed" and $breastuse is 0>>
<<upperslither>><span class="blue">and up between your squeezed <<breasts>>.</span>
<<set $tentacles[$tentacleindex].head to "chest">><<neutral 2>><<set $breastuse to "tentacle">><<cheststat>>
<<else>>
<<tentacledefault>>
<</if>>
<<elseif $rng lte 20>>
<<if $leftnipple is 0>>
<<upperslither>> <<playWithBreasts>><span class="blue">and teases your left nipple.</span>
<<neutral 2>><<set $tentacles[$tentacleindex].head to "leftnipple">><<set $leftnipple to "tentacle">>
<<else>>
<<tentacledefault>>
<</if>>
<<elseif $rng lte 30>>
<<if $rightnipple is 0>>
<<upperslither>> <<playWithBreasts>><span class="blue">and teases your right nipple.</span>
<<neutral 2>><<set $tentacles[$tentacleindex].head to "rightnipple">><<set $rightnipple to "tentacle">>
<<else>>
<<tentacledefault>>
<</if>>
<<elseif $rng lte 40>>
<<if $mouthuse is 0>>
<<upperslither>> <span class="blue">and up toward your mouth.</span>
<<neutral 2>><<set $mouthuse to "tentacle">><<set $mouthstate to "tentacleentrance">><<set $tentacles[$tentacleindex].head to "mouthentrance">>
<<else>>
<<tentacledefault>>
<</if>>
<<elseif $rng lte 50>>
<<if $anususe is 0 and $analdisable is "f">>
<<underslither>> <span class="blue">and <<slithers>> toward your <<bottom>>.</span>
<<neutral 2>><<set $anususe to "tentacle">><<set $anusstate to "tentacleentrance">><<set $tentacles[$tentacleindex].head to "anusentrance">>
<<else>>
<<tentacledefault>>
<</if>>
<<elseif $rng lte 60>>
<<if $vaginaexist is 1 and $vaginause is 0>>
<<underslither>> <span class="blue">and <<slithers>> toward your <<pussy>>.</span>
<<neutral 2>><<set $vaginause to "tentacle">><<set $vaginastate to "tentacleentrance">><<set $tentacles[$tentacleindex].head to "vaginaentrance">>
<<else>>
<<tentacledefault>>
<</if>>
<<elseif $rng lte 70>>
<<if $penisexist is 1 and $penisuse is 0>>
<<underslither>> <span class="blue">and <<slithers>> toward your <<penis>>.</span>
<<neutral 2>><<set $penisuse to "tentacle">><<set $penisstate to "tentacleentrance">><<set $tentacles[$tentacleindex].head to "penisentrance">>
<<else>>
<<tentacledefault>>
<</if>>
<<elseif $rng lte 80>>
<<if $thighuse is 0>>
<<if $penisexist is 1 and $penisuse is 0>>
<<if $tentacles[$tentacleindex].shaft is "thighs">>
<<underslither>> <span class="blue">where it <<slithers>> against your tummy and <<penis>>.</span>
<<else>>
<<underslither>> <span class="blue">where it <<slithers>> between your thighs and against your tummy and <<penis>>.</span>
<</if>>
<<set $penisuse to "tentaclerub">><<set $thighuse to "tentaclerub">><<set $tentacles[$tentacleindex].head to "penisrub">><<sex 3>><<thighstat>>
<<elseif $vaginaexist is 1 and $vaginause is 0>>
<<if $tentacles[$tentacleindex].shaft is "thighs">>
<<underslither>> <span class="blue">where it <<slithers>> against your tummy and <<pussy>>.</span>
<<else>>
<<underslither>> <span class="blue">where it <<slithers>> between your thighs and against your tummy and <<pussy>>.</span>
<</if>>
<<set $vaginause to "tentaclerub">><<set $thighuse to "tentaclerub">><<set $tentacles[$tentacleindex].head to "vaginarub">><<sex 3>><<thighstat>>
<<else>>
<<tentacledefault>>
<</if>>
<<else>>
<<tentacledefault>>
<</if>>
<<elseif $rng lte 90>>
<<if $bottomuse is 0 and $anususe is 0 and $analdisable is "f">>
<<underslither>> <span class="blue">and <<slithers>> between your <<bottom>> cheeks and against your back.</span>
<<set $bottomuse to "tentaclerub">><<set $anususe to "tentaclerub">><<set $tentacles[$tentacleindex].head to "bottomrub">><<sex 1>><<bottomstat>>
<<else>>
<<tentacledefault>>
<</if>>
<<elseif $rng lte 95>>
<<else>>
<<tentacledefault>>
<</if>>
<<elseif $tentacles[$tentacleindex].head is 0 and $tentacles[$tentacleindex].shaft is 0>>
<<if $rng lte 10>>
<<if $position isnot "wall">>
The $tentacles[$tentacleindex].name tentacle winds around your tummy.
<<neutral 1>><<set $tentacles[$tentacleindex].shaft to "tummy">>
<<else>>
The $tentacles[$tentacleindex].name tentacle gently slaps your <<bottom>>.
<<violence 1>><<hitstat>>
<</if>>
<<elseif $rng lte 20>>
The $tentacles[$tentacleindex].name tentacle <<slithers>> between your thighs.
<<neutral 1>><<set $tentacles[$tentacleindex].shaft to "thighs">>
<<elseif $rng lte 30>>
<<if $position isnot "wall">>
<<if $breastsize gte 2 and $chestuse is 0>>
The $tentacles[$tentacleindex].name tentacle <<slithers>> around your <<breasts>>, <span class="blue">squeezing them together.</span>
<<neutral 1>><<set $tentacles[$tentacleindex].shaft to "breasts">><<set $chestuse to "squeezed">>
<<else>>
The $tentacles[$tentacleindex].name tentacle gently slaps your <<bottom>>.
<<violence 1>><<hitstat>>
<</if>>
<<else>>
The $tentacles[$tentacleindex].name tentacle gently slaps your <<bottom>>.
<<violence 1>><<hitstat>>
<</if>>
<<elseif $rng lte 40>>
<<if $position isnot "wall">>
The $tentacles[$tentacleindex].name tentacle winds its way around your chest, beneath your <<breasts>>.
<<neutral 1>><<set $tentacles[$tentacleindex].shaft to "chest">>
<<else>>
The $tentacles[$tentacleindex].name tentacle gently slaps your <<bottom>>.
<<violence 1>><<hitstat>>
<</if>>
<<elseif $rng lte 50>>
The $tentacles[$tentacleindex].name tentacle winds its way around your waist.
<<neutral 1>><<set $tentacles[$tentacleindex].shaft to "waist">>
<<elseif $rng lte 60>>
<<if $position isnot "wall">>
<<if $head is 0>>
The $tentacles[$tentacleindex].name tentacle winds its way around your neck, <span class="blue">restraining your head.</span>
<<neutral 1>><<set $tentacles[$tentacleindex].shaft to "neck">><<set $head to "grappled">>
<<else>>
The $tentacles[$tentacleindex].name tentacle winds its way around your shoulders.
<<neutral 1>><<set $tentacles[$tentacleindex].shaft to "shoulders">>
<</if>>
<<else>>
The $tentacles[$tentacleindex].name tentacle gently slaps your <<bottom>>.
<<violence 1>><<hitstat>>
<</if>>
<<elseif $rng lte 70>>
The $tentacles[$tentacleindex].name tentacle gently slaps your <<bottom>>.
<<violence 1>><<hitstat>>
<<elseif $rng lte 80>>
<<if $leftleg is 0>>
The $tentacles[$tentacleindex].name tentacle winds its way around your left leg, <span class="blue">restraining it.</span>
<<neutral 1>><<feettentacledisable>><<set $tentacles[$tentacleindex].shaft to "leftleg">><<set $leftleg to "grappled">>
<<else>>
The $tentacles[$tentacleindex].name tentacle tickles your feet.
<<neutral 1>>
<</if>>
<<elseif $rng lte 85>>
<<if $rightleg is 0>>
The $tentacles[$tentacleindex].name tentacle winds its way around your right leg, <span class="blue">restraining it.</span>
<<neutral 1>><<feettentacledisable>><<set $tentacles[$tentacleindex].shaft to "rightleg">><<set $rightleg to "grappled">>
<<else>>
The $tentacles[$tentacleindex].name tentacle tickles your feet.
<<neutral 1>>
<</if>>
<<elseif $rng lte 90>>
<<if $leftarm is 0>>
The $tentacles[$tentacleindex].name tentacle winds its way around your left arm, <span class="blue">restraining it.</span>
<<neutral 1>><<leftarmtentacledisable>><<set $tentacles[$tentacleindex].shaft to "leftarm">><<set $leftarm to "grappled">><<set $leftarmstate to 0>>
<<else>>
The $tentacles[$tentacleindex].name tentacle tickles your armpit.
<<neutral 1>>
<</if>>
<<elseif $rng lte 95>>
<<if $rightarm is 0>>
The $tentacles[$tentacleindex].name tentacle winds its way around your right arm, <span class="blue">restraining it.</span>
<<rightarmtentacledisable>><<neutral 1>><<set $tentacles[$tentacleindex].shaft to "rightarm">><<set $rightarm to "grappled">><<set $rightarmstate to 0>>
<<else>>
The $tentacles[$tentacleindex].name tentacle tickles your armpit.
<<neutral 1>>
<</if>>
<<elseif $rng lte 100>>
The $tentacles[$tentacleindex].name tentacle <<slithers>> against your <<bottom>>.
<<neutral 1>>
<</if>>
<</if>>
<</nobr>><</widget>>
<<widget "tentacledefault">><<nobr>>
<<set $rng to random(1, 100)>>
<<if $rng gte 90>>
then squirts a warm fluid over your neck.
<<neutral 1>><<set $neckgoo += 1>><<set $tentacles[$tentacleindex].health -= 1>><<neckejacstat>><<ejacstat>>
<<elseif $rng gte 80>>
then squirts a warm fluid over your right arm.
<<neutral 1>><<set $rightarmgoo += 1>><<set $tentacles[$tentacleindex].health -= 1>><<handejacstat>><<ejacstat>>
<<elseif $rng gte 70>>
then squirts a warm fluid over your left arm.
<<neutral 1>><<set $leftarmgoo += 1>><<set $tentacles[$tentacleindex].health -= 1>><<handejacstat>><<ejacstat>>
<<elseif $rng gte 60>>
then squirts a warm fluid over your thighs.
<<neutral 1>><<set $thighgoo += 1>><<set $tentacles[$tentacleindex].health -= 1>><<thighejacstat>><<ejacstat>>
<<elseif $rng gte 50>>
then squirts a warm fluid over your <<bottom>>.
<<neutral 1>><<set $bottomgoo += 1>><<set $tentacles[$tentacleindex].health -= 1>><<bottomejacstat>><<ejacstat>>
<<elseif $rng gte 40>>
then squirts a warm fluid over your tummy.
<<neutral 1>><<set $tummygoo += 1>><<set $tentacles[$tentacleindex].health -= 1>><<tummyejacstat>><<ejacstat>>
<<elseif $rng gte 30>>
then squirts a warm fluid over your chest.
<<neutral 1>><<set $chestgoo += 1>><<set $tentacles[$tentacleindex].health -= 1>><<chestejacstat>><<ejacstat>>
<<elseif $rng gte 20>>
then squirts a warm fluid over your face.
<<neutral 1>><<set $facegoo += 1>><<set $tentacles[$tentacleindex].health -= 1>><<faceejacstat>><<ejacstat>>
<<elseif $rng gte 10>>
then squirts a warm fluid over your hair.
<<neutral 1>><<set $hairgoo += 1>><<set $tentacles[$tentacleindex].health -= 1>><<hairejacstat>><<ejacstat>>
<<else>>
then squirts a warm fluid over your feet.
<<neutral 1>><<set $feetgoo += 1>><<set $tentacles[$tentacleindex].health -= 1>><<feetejacstat>><<ejacstat>>
<</if>>
<</nobr>><</widget>>
<<widget "tentacledisable">><<nobr>>
<<if $tentacles[$tentacleindex].head is "feet">>
<<set $leftleg to 0>>
<<set $rightleg to 0>>
<<set $feetstate to 0>>
<</if>>
<<if $tentacles[$tentacleindex].head is "leftarm">>
<<set $leftarm to 0>>
<<set $leftarmstate to 0>>
<</if>>
<<if $tentacles[$tentacleindex].head is "rightarm">>
<<set $rightarm to 0>>
<<set $rightarmstate to 0>>
<</if>>
<<if $tentacles[$tentacleindex].head is "leftnipplesuck">>
<<set $leftnipple to 0>>
<</if>>
<<if $tentacles[$tentacleindex].head is "rightnipplesuck">>
<<set $rightnipple to 0>>
<</if>>
<<if $tentacles[$tentacleindex].head is "leftnipple">>
<<set $leftnipple to 0>>
<</if>>
<<if $tentacles[$tentacleindex].head is "rightnipple">>
<<set $rightnipple to 0>>
<</if>>
<<if $tentacles[$tentacleindex].head is "chest">>
<<set $chestuse to 0>>
<</if>>
<<if $tentacles[$tentacleindex].head is "mouthentrance">>
<<set $mouthuse to 0>>
<<set $mouthstate to 0>>
<</if>>
<<if $tentacles[$tentacleindex].head is "mouthimminent">>
<<set $mouthuse to 0>>
<<set $mouthstate to 0>>
<</if>>
<<if $tentacles[$tentacleindex].head is "mouth">>
<<set $mouthuse to 0>>
<<set $mouthstate to 0>>
<</if>>
<<if $tentacles[$tentacleindex].head is "mouthdeep">>
<<set $mouthuse to 0>>
<<set $mouthstate to 0>>
<</if>>
<<if $tentacles[$tentacleindex].head is "anusentrance">>
<<set $anususe to 0>>
<<set $anusstate to 0>>
<</if>>
<<if $tentacles[$tentacleindex].head is "anusimminent">>
<<set $anususe to 0>>
<<set $anusstate to 0>>
<</if>>
<<if $tentacles[$tentacleindex].head is "anus">>
<<set $anususe to 0>>
<<set $anusstate to 0>>
<</if>>
<<if $tentacles[$tentacleindex].head is "anusdeep">>
<<set $anususe to 0>>
<<set $anusstate to 0>>
<</if>>
<<if $tentacles[$tentacleindex].head is "vaginaentrance">>
<<set $vaginause to 0>>
<<set $vaginastate to 0>>
<</if>>
<<if $tentacles[$tentacleindex].head is "vaginaimminent">>
<<set $vaginause to 0>>
<<set $vaginastate to 0>>
<</if>>
<<if $tentacles[$tentacleindex].head is "vagina">>
<<set $vaginause to 0>>
<<set $vaginastate to 0>>
<</if>>
<<if $tentacles[$tentacleindex].head is "vaginadeep">>
<<set $vaginause to 0>>
<<set $vaginastate to 0>>
<</if>>
<<if $tentacles[$tentacleindex].head is "penisentrance">>
<<set $penisuse to 0>>
<<set $penisstate to 0>>
<</if>>
<<if $tentacles[$tentacleindex].head is "penisimminent">>
<<set $penisuse to 0>>
<<set $penisstate to 0>>
<</if>>
<<if $tentacles[$tentacleindex].head is "penis">>
<<set $penisuse to 0>>
<<set $penisstate to 0>>
<</if>>
<<if $tentacles[$tentacleindex].head is "penisdeep">>
<<set $penisuse to 0>>
<<set $penisstate to 0>>
<</if>>
<<if $tentacles[$tentacleindex].head is "vaginarub">>
<<set $vaginause to 0>>
<<set $thighuse to 0>>
<</if>>
<<if $tentacles[$tentacleindex].head is "penisrub">>
<<set $penisuse to 0>>
<<set $thighuse to 0>>
<</if>>
<<if $tentacles[$tentacleindex].head is "bottomrub">>
<<set $anususe to 0>>
<<set $bottomuse to 0>>
<</if>>
<<if $tentacles[$tentacleindex].shaft is "breasts">>
<<set $chestuse to 0>>
<</if>>
<<if $tentacles[$tentacleindex].shaft is "neck" and $head isnot "bound">>
<<set $head to 0>>
<</if>>
<<if $tentacles[$tentacleindex].shaft is "leftleg" and $leftleg isnot "bound">>
<<set $leftleg to 0>>
<</if>>
<<if $tentacles[$tentacleindex].shaft is "rightleg" and $rightleg isnot "bound">>
<<set $rightleg to 0>>
<</if>>
<<if $tentacles[$tentacleindex].shaft is "leftarm" and $leftarm isnot "bound">>
<<set $leftarm to 0>>
<</if>>
<<if $tentacles[$tentacleindex].shaft is "rightarm" and $rightarm isnot "bound">>
<<set $rightarm to 0>>
<</if>>
<<if $tentacles[$tentacleindex].head is "chest">>
<<set $breastuse to 0>>
<</if>>
<<set $tentacles[$tentacleindex].shaft to 0>>
<<set $tentacles[$tentacleindex].head to 0>>
<</nobr>><</widget>><<widget "tentacleadv">><<nobr>>
<<set _tentacle to $args[0] >>
<<if _tentacle.tentaclehealth lte 0 and _tentacle.shaft isnot "finished">>
Worn out, the _tentacle.desc tentacle retracts from you.
<br>
<<tentacleadvdisable _tentacle>>
<<set _tentacle.shaft to "finished">><<set _tentacle.head to "finished">>
<</if>>
<<if _tentacle.shaft is "tummy">>The _tentacle.desc tentacle <<slithers>> around your tummy,<</if>>
<<if _tentacle.shaft is "thighs">>The _tentacle.desc tentacle <<slithers>> between your thighs,<</if>>
<<if _tentacle.shaft is "breasts">>The _tentacle.desc tentacle squeezes your breasts together,<</if>>
<<if _tentacle.shaft is "chest">>The _tentacle.desc tentacle <<slithers>> around your chest,<</if>>
<<if _tentacle.shaft is "waist">>The _tentacle.desc tentacle <<slithers>> around your waist,<</if>>
<<if _tentacle.shaft is "neck">>The _tentacle.desc tentacle <<slithers>> around your neck,<</if>>
<<if _tentacle.shaft is "shoulders">>The _tentacle.desc tentacle <<slithers>> around your shoulders,<</if>>
<<if _tentacle.shaft is "leftleg">><span class="blue">The _tentacle.desc tentacle <<slithers>> around your left leg</span>,<</if>>
<<if _tentacle.shaft is "rightleg">><span class="blue">The _tentacle.desc tentacle <<slithers>> around your right leg</span>,<</if>>
<<if _tentacle.shaft is "leftarm">><span class="blue">The _tentacle.desc tentacle <<slithers>> around your left arm</span>,<</if>>
<<if _tentacle.shaft is "rightarm">><span class="blue">The _tentacle.desc tentacle <<slithers>> around your right arm</span>,<</if>>
<<if _tentacle.head is "leftarm">>
The _tentacle.desc tentacle writhes in your left hand.
<<neutral 5>>
<br>
<</if>>
<<if _tentacle.head is "rightarm">>
The _tentacle.desc tentacle writhes in your right hand.
<<neutral 5>>
<br>
<</if>>
<<if _tentacle.head is "feet">>
The _tentacle.desc tentacle writhes between your feet.
<<neutral 5>>
<br>
<</if>>
<<if _tentacle.head is "leftnipplesuck">>
and up to your <<breasts>>, where it suckles your left nipple.
<br>
<<playWithBreasts>><<neutral 3>>
<</if>>
<<if _tentacle.head is "rightnipplesuck">>
and up to your <<breasts>>, where it suckles your right nipple.
<br>
<<playWithBreasts>><<neutral 3>>
<</if>>
<<if _tentacle.head is "leftnipple">>
and continues teasing your left nipple. <span class="purple">The tip of the tentacle opens up, latches on, then begins sucking.</span>
<br>
<<set _tentacle.head to "leftnipplesuck">><<set $leftnipple to "tentaclesuck">>
<<playWithBreasts>><<neutral 3>>
<</if>>
<<if _tentacle.head is "rightnipple">>
and continues teasing your right nipple. <span class="purple">The tip of the tentacle opens up, latches on, then begins sucking.</span>
<br>
<<set _tentacle.head to "rightnipplesuck">><<set $rightnipple to "tentaclesuck">>
<<playWithBreasts>><<neutral 3>>
<</if>>
<<if _tentacle.head is "chest">>
<<if $chestuse is "squeezed">>
then up between your <<breasts>>, rubbing itself between them.
<<neutral 2>>
<<else>>
moves away from your <<breasts>>
<<set _tentacle.head to 0>><<set $breastuse to 0>>
<</if>>
<br>
<</if>>
<<if _tentacle.head is "mouthdeep">>
and up into your mouth where it spurts a sweet fluid down your throat at the apex of each thrust.
<br>
<<purity -1>><<internalejac>><<sex 5>>
<<set $drugged += 3>><<set $mouthgoo += 1>>
<<set _tentacle.tentaclehealth -= 1>>
<</if>>
<<if _tentacle.head is "mouth">>
and continues thrusting into your mouth.<span class="pink"> The tip opens and begins oozing a sweet liquid.</span>
<br>
<<purity -1>><<internalejac>><<sex 5>>
<<set $mouthstate to "tentacledeep">><<set _tentacle.head to "mouthdeep">>
<<oralejacstat>><<ejacstat>>
<</if>>
<<if _tentacle.head is "mouthimminent">>
<<if $player.virginity.oral is true>>
<<switch _tentacle.size>>
<<case 3>>
<span class="pink"> and thrusts between your lips forcing your mouth wide open,</span><span class="red"> penetrating your mouth for the first time.</span>
<<violence 25>>
<<default>>
<span class="pink"> and thrusts between your lips,</span><span class="red"> penetrating your mouth for the first time.</span>
<</switch>>
<<takeVirginity _tentacle.fullDesc "oral">><<violence 5>>
<<else>>
<<switch _tentacle.size>>
<<case 3>>
<span class="pink"> and thrusts between your lips forcing your mouth wide open.</span>
<<violence 25>>
<<default>>
<span class="pink"> and thrusts between your lips.</span>
<</switch>>
<</if>>
<br>
<<set $mouthstate to "tentacle">><<set _tentacle.head to "mouth">><<sex 5>><<raped>><<oralstat>>
<</if>>
<<if _tentacle.head is "mouthentrance">>
<span class="purple"> and presses against your lips.</span>
<<set $mouthstate to "tentacleimminent">><<set _tentacle.head to "mouthimminent">>
<<neutral 4>>
<br>
<</if>>
<<if _tentacle.head is "vaginadeep">>
and <<slithers>> into your <<pussy>> where it pumps a viscous fluid at the apex of each thrust.
<br>
<<purity -1>><<internalejac>><<sex 5>>
<<set $drugged += 3>><<set $vaginagoo += 1>><<pain $vaginalPain>>
<<set _tentacle.tentaclehealth -= 1>>
<</if>>
<<if _tentacle.head is "vagina">>
and continues thrusting into your <<pussy>>.<span class="pink"> The tip opens and begins oozing a viscous liquid.</span>
<br>
<<purity -1>><<internalejac>>
<<set $vaginastate to "tentacledeep">><<set _tentacle.head to "vaginadeep">><<pain $vaginalPain>>
<<sex 5>><<vaginalejacstat>><<ejacstat>>
<</if>>
<<if _tentacle.head is "vaginaimminent">>
<<if $player.virginity.vaginal is true>>
<<switch _tentacle.size>>
<<case 3>>
<span class="pink">and thrusts into your <<pussy>>,</span><span class="red"> tearing your hymen and forever robbing you of your purity. You whimper as your <<pussy>> stretches to accommodate the _tentacle.desc tentacle.</span>
<<violence 100>>
<<default>>
<span class="pink"> and thrusts into your <<pussy>>,</span><span class="red"> tearing your hymen and forever robbing you of your purity.</span>
<</switch>>
<<takeVirginity _tentacle.fullDesc "vaginal">><<violence 100>>
<<else>>
<<switch _tentacle.size>>
<<case 3>>
<span class="pink">and thrusts into your <<pussy>>.</span><span class="red"> You whimper as your <<pussy>> stretches to accommodate the _tentacle.desc tentacle.</span>
<<default>>
<span class="pink"> and thrusts into your <<pussy>>.</span>
<</switch>>
<</if>>
<br>
<<set $vaginastate to "tentacle">><<set _tentacle.head to "vagina">><<sex 5>><<raped>><<vaginaraped>><<vaginalstat>><<violence 1>><<pain $vaginalPain>>
<</if>>
<<if _tentacle.head is "vaginaentrance">>
<<if !$worn.genitals.type.includes("chastity")>>
<<if $vaginaWetness gte (_tentacle.size * 20) + random(1, 40) or random(1, 2) is 2>>
and presses into your <<pussy>>. <<vagina_lube_text>> <span class="pink">the tip presses into you, a thrust away from penetrating.</span>
<<set $vaginastate to "tentacleimminent">><<set _tentacle.head to "vaginaimminent">><<sex 10>>
<<else>>
and presses against your <<pussy>>, <span class="blue">but fails to gain purchase.</span>
<<sex 5>>
<<if random(1, 3) gte 3>>
<span class="purple">Slimy fluid squirts from the tip, lubricating you.</span>
<<set $vaginaoutsidegoo += 1>>
<</if>>
<</if>>
<<else>>
and tries to find a way inside. Failing, it lashes at the metal.
<<set $worn.genitals.integrity -= 10>><<violence 1>>
<</if>>
<br>
<</if>>
<<if _tentacle.head is "penisdeep">>
and continues thrusting against your <<penis>>, caressing and kneading your length.
<<sex 5>><<set _tentacle.tentaclehealth -= 1>>
<br>
<</if>>
<<if _tentacle.head is "penis">>
and continues thrusting against your <<penis>>.<span class="pink"> It sucks and kneads your length, trying to milk you of your cum.</span>
<br>
<<set $penisstate to "tentacledeep">><<set _tentacle.head to "penisdeep">><<sex 5>>
<</if>>
<<if _tentacle.head is "penisimminent">>
<<if $player.virginity.penile is true>>
<span class="pink"> and thrusts against your <<penis>>, swallowing you to the base and</span> <span class="red"> tearing the membrane between your glans and foreskin, forever robbing you of your purity.</span>
<<takeVirginity _tentacle.fullDesc "penile">><<violence 100>>
<<else>>
<span class="pink"> and thrusts against your <<penis>>, swallowing you to the base.</span>
<</if>>
<br>
<<set $penisstate to "tentacle">><<set _tentacle.head to "penis">><<sex 5>><<raped>><<penisraped>><<penilestat>><<violence 1>>
<</if>>
<<if _tentacle.head is "penisentrance">>
<<if !$worn.genitals.type.includes("chastity")>>
<<if $penisWetness + (_tentacle.size * 10) gte ($penissize * 15) + random(1, 40) or random(1, 2) is 2>>
and <<slithers>> over to your <<penis>>. <<penis_lube_text>> <span class="pink">the tip opens and presses against your glans, a thrust away from enveloping.</span>
<<set $penisstate to "tentacleimminent">><<set _tentacle.head to "penisimminent">><<neutral 4>>
<<else>>
and <<slithers>> over to your <<penis>>. The tip opens presses against your glans, but <span class="blue">it fails to gain purchase.</span>
<<sex 5>>
<<if random(1, 3) gte 3>>
<span class="purple">Slimy fluid squirts from the tip, lubricating you.</span>
<<set $penisgoo += 1>>
<</if>>
<</if>>
<<else>>
and tries to find a way inside. Failing, it lashes at the metal.
<<set $worn.genitals.integrity -= 10>><<violence 1>>
<</if>>
<br>
<</if>>
<<if _tentacle.head is "anusdeep">>
<<if _tentacle.baby isnot 0>>
and <<slithers>> into your <<bottom>> where it pumps a viscous fluid <span class="red">alongside something else</span> at the apex of each thrust.
<<impregnate _tentacle.baby _tentacle.babychance>>
<<fertilise>>
<<set _tentacle.baby to 0>>
<<else>>
and <<slithers>> into your <<bottom>> where it pumps a viscous fluid at the apex of each thrust.
<</if>>
<<purity -1>><<internalejac>><<sex 5>>
<<set $drugged += 3>><<set $anusgoo += 1>>
<<set _tentacle.tentaclehealth -= 1>><<pain $analPain>>
<br>
<</if>>
<<if _tentacle.head is "anus">>
<<if _tentacle.baby isnot 0>>
and continues thrusting into your <<bottom>>.<span class="pink"> The tip opens and begins oozing a viscous liquid alongside something else.</span>
<span class="red"> Something about it scares you.</span>
<<else>>
and continues thrusting into your <<bottom>>.<span class="pink"> The tip opens and begins oozing a viscous liquid.</span>
<</if>>
<<purity -1>><<internalejac>><<sex 5>>
<<set $anusstate to "tentacledeep">><<set _tentacle.head to "anusdeep">>
<<analejacstat>><<ejacstat>><<pain $analPain>>
<br>
<</if>>
<<if _tentacle.head is "anusimminent">>
<<if $player.virginity.anal is true>>
<<switch _tentacle.size>>
<<case 3>>
<span class="pink">and thrusts into your <<bottom>>,</span><span class="red"> violating you in a way you hadn't conceived of. You shudder as your <<bottom>> stretches to accommodate the _tentacle.desc tentacle.</span>
<<violence 100>>
<<default>>
<span class="pink"> and thrusts into your <<bottom>>,</span><span class="red"> violating you in a way you hadn't conceived of.</span>
<</switch>>
<<takeVirginity _tentacle.fullDesc "anal">><<violence 100>>
<<else>>
<<switch _tentacle.size>>
<<case 3>>
<span class="pink">and thrusts into your <<bottom>>.</span><span class="red"> You shudder as your <<bottom>> stretches to accommodate the _tentacle.desc tentacle.</span>
<<default>>
<span class="pink"> and thrusts into your <<bottom>>.</span>
<</switch>>
<</if>>
<<set $anusstate to "tentacle">><<set _tentacle.head to "anus">>
<<sex 5>><<raped>><<anusraped>><<analstat>><<violence 1>><<pain $analPain>>
<br>
<</if>>
<<if _tentacle.head is "anusentrance">>
<<if $worn.genitals.anal_shield isnot 1>>
<<if $anusWetness gte (_tentacle.size * 20) + random(1, 40) or random(1, 2) is 2>>
and presses against your <<bottom>>. <<anus_lube_text>> <span class="purple">the tip presses into you, a thrust away from penetrating.</span>
<<set $anusstate to "tentacleimminent">><<set _tentacle.head to "anusimminent">><<neutral 4>>
<<else>>
and presses against your <<bottom>>. <span class="blue">It fails to gain purchase.</span>
<<sex 5>>
<<if random(1, 3) gte 3>>
<span class="purple">Slimy fluid squirts from the tip, lubricating you.</span>
<<set $bottomgoo += 1>>
<</if>>
<</if>>
<<else>>
and tries to find a way inside. Failing, it lashes at the device.
<<set $worn.genitals.integrity -= 10>><<violence 1>>
<</if>>
<br>
<</if>>
<<set $rng to random(1, 100)>>
<<if _tentacle.head is "vaginarub">>
<<if $rng gte 21>>
<<if _tentacle.shaft is "thighs">>
where it <<slithers>> against your <<pussy>>, pressing against your clit.
<<else>>
and between your thighs where it <<slithers>> against your <<pussy>>, pressing against your clit.
<</if>>
<<sex 3>>
<<else>>
<<if _tentacle.shaft is "thighs">>
<span class="blue">where it <<slithers>> toward your <<pussy>>.</span>
<<else>>
and between your thighs <span class="blue">where it <<slithers>> toward your <<pussy>>.</span>
<</if>>
<<neutral 3>>
<<set $vaginause to "tentacle">><<set $vaginastate to "tentacleentrance">><<set _tentacle.head to "vaginaentrance">><<set $thighuse to 0>>
<</if>>
<br>
<</if>>
<<set $rng to random(1, 100)>>
<<if _tentacle.head is "penisrub">>
<<if $rng gte 21>>
<<if _tentacle.shaft is "thighs">>
where it <<slithers>> against your <<penis>>, coiling around it.
<<else>>
and between your thighs where it <<slithers>> against your <<penis>>, coiling around it.
<</if>>
<<sex 3>>
<<else>>
<<if _tentacle.shaft is "thighs">>
<span class="blue">where the tip opens as it <<slithers>> toward your <<penis>>.</span>
<<else>>
and between your thighs <span class="blue">where the tip opens as it <<slithers>> toward your <<penis>>.</span>
<</if>>
<<neutral 3>>
<<set $penisuse to "tentacle">><<set $penisstate to "tentacleentrance">><<set _tentacle.head to "penisentrance">><<set $thighuse to 0>>
<</if>>
<br>
<</if>>
<<set $rng to random(1, 100)>>
<<if _tentacle.head is "bottomrub">>
<<if $rng gte 21>>
and between your <<bottom>> cheeks where it <<slithers>> against your back.
<<sex 3>>
<<else>>
<<if _tentacle.baby isnot 0>>
<span class="blue">and <<slithers>> toward your <<bottom>>.</span>
<span class="green"> Something about it scares you.</span>
<<else>>
and between your <<bottom>> cheeks, <span class="blue"> toward your anus.</span>
<<neutral 3>>
<</if>>
<<set $anususe to "tentacle">><<set $bottomuse to 0>>
<<set $anusstate to "tentacleentrance">><<set _tentacle.head to "anusentrance">>
<</if>>
<br>
<</if>>
<<set $rng to random(1, 100)>>
<<if _tentacle.head is 0 and _tentacle.shaft isnot 0>>
<<if $rng lte 10>>
<<if $chestuse is "squeezed" and $breastuse is 0>>
<<upperslither>><span class="blue">and up between your squeezed <<breasts>>.</span>
<<set _tentacle.head to "chest">><<neutral 2>><<set $breastuse to "tentacle">><<cheststat>>
<<else>>
<<tentacleadvdefault _tentacle>>
<</if>>
<br>
<<elseif $rng lte 20>>
<<if $leftnipple is 0>>
<<upperslither>> <<playWithBreasts>><span class="blue">and teases your left nipple.</span>
<<neutral 2>>
<<set _tentacle.head to "leftnipple">><<set $leftnipple to "tentacle">>
<<else>>
<<tentacleadvdefault _tentacle>>
<</if>>
<br>
<<elseif $rng lte 30>>
<<if $rightnipple is 0>>
<<upperslither>> <<playWithBreasts>><span class="blue">and teases your right nipple.</span>
<<neutral 2>>
<<set _tentacle.head to "rightnipple">><<set $rightnipple to "tentacle">>
<<else>>
<<tentacleadvdefault _tentacle>>
<</if>>
<br>
<<elseif $rng lte 40>>
<<if $mouthuse is 0>>
<<upperslither>> <span class="blue">and up toward your mouth.</span>
<<neutral 2>>
<<set $mouthuse to "tentacle">><<set $mouthstate to "tentacleentrance">><<set _tentacle.head to "mouthentrance">>
<<else>>
<<tentacleadvdefault _tentacle>>
<</if>>
<br>
<<elseif $rng lte 50>>
<<if $anususe is 0 and $analdisable is "f">>
<<underslither>> <span class="blue">and <<slithers>> toward your <<bottom>>.</span>
<<if _tentacle.baby isnot 0>>
<span class="green"> Something about it scares you.</span>
<</if>>
<<neutral 2>>
<<set $anususe to "tentacle">><<set $anusstate to "tentacleentrance">><<set _tentacle.head to "anusentrance">>
<<else>>
<<tentacleadvdefault _tentacle>>
<</if>>
<br>
<<elseif $rng lte 60>>
<<if $vaginaexist is 1 and $vaginause is 0>>
<<underslither>> <span class="blue">and <<slithers>> toward your <<pussy>>.</span>
<<neutral 2>>
<<set $vaginause to "tentacle">><<set $vaginastate to "tentacleentrance">><<set _tentacle.head to "vaginaentrance">>
<<else>>
<<tentacleadvdefault _tentacle>>
<</if>>
<br>
<<elseif $rng lte 70>>
<<if $penisexist is 1 and $penisuse is 0>>
<<underslither>> <span class="blue">and <<slithers>> toward your <<penis>>.</span>
<<neutral 2>>
<<set $penisuse to "tentacle">><<set $penisstate to "tentacleentrance">><<set _tentacle.head to "penisentrance">>
<<else>>
<<tentacleadvdefault _tentacle>>
<</if>>
<br>
<<elseif $rng lte 80>>
<<if $penisexist is 1 and $penisuse is 0 and random(0,100) gte 50>>
<<if _tentacle.shaft is "thighs">>
<<underslither>> <span class="blue">where it <<slithers>> against your tummy and <<penis>>.</span>
<<else>>
<<underslither>> <span class="blue">where it <<slithers>> between your thighs and against your tummy and <<penis>>.</span>
<</if>>
<<set $penisuse to "tentaclerub">><<set $thighuse to "tentaclerub">><<set _tentacle.head to "penisrub">><<sex 3>><<thighstat>>
<<elseif $vaginaexist is 1 and $vaginause is 0 and random(0,100) gte 50>>
<<if _tentacle.shaft is "thighs">>
<<underslither>> <span class="blue">where it <<slithers>> against your tummy and <<pussy>>.</span>
<<else>>
<<underslither>> <span class="blue">where it <<slithers>> between your thighs and against your tummy and <<pussy>>.</span>
<</if>>
<<set $vaginause to "tentaclerub">><<set $thighuse to "tentaclerub">><<set _tentacle.head to "vaginarub">><<sex 3>><<thighstat>>
<<else>>
<<tentacleadvdefault _tentacle>>
<</if>>
<br>
<<elseif $rng lte 90>>
<<if $bottomuse is 0 and $anususe is 0 and $analdisable is "f">>
<<underslither>> <span class="blue">and <<slithers>> between your <<bottom>> cheeks and against your back.</span>
<<set $bottomuse to "tentaclerub">><<set $anususe to "tentaclerub">><<set _tentacle.head to "bottomrub">><<sex 1>><<bottomstat>>
<<else>>
<<tentacleadvdefault _tentacle>>
<</if>>
<br>
<<else>>
<<tentacleadvdefault _tentacle>>
<br>
<</if>>
<<elseif _tentacle.head is 0 and _tentacle.shaft is 0>>
<<if $rng lte 10>>
<<if $position isnot "wall">>
The _tentacle.desc tentacle winds around your tummy.
<<neutral 1>>
<<set _tentacle.shaft to "tummy">>
<<else>>
The _tentacle.desc tentacle gently slaps your <<bottom>>.
<<violence 1>><<hitstat>>
<</if>>
<br>
<<elseif $rng lte 20>>
The _tentacle.desc tentacle <<slithers>> between your thighs.
<<neutral 1>>
<br>
<<set _tentacle.shaft to "thighs">>
<<elseif $rng lte 30>>
<<if $position isnot "wall">>
<<if $breastsize gte 2 and $chestuse is 0>>
The _tentacle.desc tentacle <<slithers>> around your <<breasts>>, <span class="blue">squeezing them together.</span>
<<neutral 1>><<set _tentacle.shaft to "breasts">><<set $chestuse to "squeezed">>
<<else>>
The _tentacle.desc tentacle gently slaps your <<bottom>>.
<<violence 1>><<hitstat>>
<</if>>
<<else>>
The _tentacle.desc tentacle gently slaps your <<bottom>>.
<<violence 1>><<hitstat>>
<</if>>
<br>
<<elseif $rng lte 40>>
<<if $position isnot "wall">>
The _tentacle.desc tentacle winds its way around your chest, beneath your <<breasts>>.
<<neutral 1>><<set _tentacle.shaft to "chest">>
<<else>>
The _tentacle.desc tentacle gently slaps your <<bottom>>.
<<violence 1>><<hitstat>>
<</if>>
<br>
<<elseif $rng lte 50>>
The _tentacle.desc tentacle winds its way around your waist.
<br>
<<neutral 1>><<set _tentacle.shaft to "waist">>
<<elseif $rng lte 60>>
<<if $position isnot "wall">>
<<if $head is 0>>
The _tentacle.desc tentacle winds its way around your neck, <span class="blue">restraining your head.</span>
<<neutral 1>><<set _tentacle.shaft to "neck">><<set $head to "grappled">>
<<else>>
The _tentacle.desc tentacle winds its way around your shoulders.
<<neutral 1>><<set _tentacle.shaft to "shoulders">>
<</if>>
<br>
<<else>>
The _tentacle.desc tentacle gently slaps your <<bottom>>.
<br>
<<violence 1>><<hitstat>>
<</if>>
<<elseif $rng lte 70>>
The _tentacle.desc tentacle gently slaps your <<bottom>>.
<br>
<<violence 1>><<hitstat>>
<<elseif $rng lte 80>>
<<if $leftleg is 0>>
The _tentacle.desc tentacle winds its way around your left leg, <span class="blue">restraining it.</span>
<<neutral 1>><<feettentacledisable>><<set _tentacle.shaft to "leftleg">><<set $leftleg to "grappled">>
<<else>>
The _tentacle.desc tentacle tickles your feet.
<<neutral 1>>
<</if>>
<br>
<<elseif $rng lte 85>>
<<if $rightleg is 0>>
The _tentacle.desc tentacle winds its way around your right leg, <span class="blue">restraining it.</span>
<<neutral 1>><<feettentacledisable>><<set _tentacle.shaft to "rightleg">><<set $rightleg to "grappled">>
<<else>>
The _tentacle.desc tentacle tickles your feet.
<<neutral 1>>
<</if>>
<br>
<<elseif $rng lte 90>>
<<if $leftarm is 0>>
The _tentacle.desc tentacle winds its way around your left arm, <span class="blue">restraining it.</span>
<<neutral 1>><<leftarmtentacledisable>><<set _tentacle.shaft to "leftarm">><<set $leftarm to "grappled">><<set $leftarmstate to 0>>
<<else>>
The _tentacle.desc tentacle tickles your armpit.
<<neutral 1>>
<</if>>
<br>
<<elseif $rng lte 95>>
<<if $rightarm is 0>>
The _tentacle.desc tentacle winds its way around your right arm, <span class="blue">restraining it.</span>
<<rightarmtentacledisable>><<neutral 1>><<set _tentacle.shaft to "rightarm">><<set $rightarm to "grappled">><<set $rightarmstate to 0>>
<<else>>
The _tentacle.desc tentacle tickles your armpit.
<<neutral 1>>
<</if>>
<br>
<<elseif $rng lte 100>>
The _tentacle.desc tentacle <<slithers>> against your <<bottom>>.
<br>
<<neutral 1>>
<</if>>
<</if>>
<</nobr>><</widget>>
<<widget "tentacleadvdefault">><<nobr>>
<<set _tentacle to $args[0] >>
<<set $rng to random(1, 100)>>
<<if $rng gte 90>>
then squirts a warm fluid over your neck.
<<set $neckgoo += 1>><<neckejacstat>>
<<elseif $rng gte 80>>
then squirts a warm fluid over your right arm.
<<set $rightarmgoo += 1>><<handejacstat>>
<<elseif $rng gte 70>>
then squirts a warm fluid over your left arm.
<<set $leftarmgoo += 1>><<handejacstat>>
<<elseif $rng gte 60>>
then squirts a warm fluid over your thighs.
<<set $thighgoo += 1>><<thighejacstat>>
<<elseif $rng gte 50>>
then squirts a warm fluid over your <<bottom>>.
<<set $bottomgoo += 1>><<bottomejacstat>>
<<elseif $rng gte 40>>
then squirts a warm fluid over your tummy.
<<set $tummygoo += 1>><<tummyejacstat>>
<<elseif $rng gte 30>>
then squirts a warm fluid over your chest.
<<set $chestgoo += 1>><<chestejacstat>>
<<elseif $rng gte 20>>
then squirts a warm fluid over your face.
<<set $facegoo += 1>><<faceejacstat>>
<<elseif $rng gte 10>>
then squirts a warm fluid over your hair.
<<set $hairgoo += 1>><<hairejacstat>>
<<else>>
then squirts a warm fluid over your feet.
<<set $feetgoo += 1>><<feetejacstat>>
<</if>>
<<neutral 1>><<set _tentacle.tentaclehealth -= 1>><<ejacstat>>
<</nobr>><</widget>>
<<widget "tentacleadvdisable">><<nobr>>
<<set _tentacle to $args[0] >>
<<if _tentacle.head is "feet">><<set $leftleg to 0>><<set $rightleg to 0>><<set $feetstate to 0>><</if>>
<<if _tentacle.head is "leftarm">><<set $leftarm to 0>><<set $leftarmstate to 0>><</if>>
<<if _tentacle.head is "rightarm">><<set $rightarm to 0>><<set $rightarmstate to 0>><</if>>
<<if _tentacle.head is "leftnipple" or _tentacle.head is "leftnipplesuck">>
<<set $leftnipple to 0>>
<</if>>
<<if _tentacle.head is "rightnipple" or _tentacle.head is "rightnipplesuck">>
<<set $rightnipple to 0>>
<</if>>
<<if _tentacle.head is "mouthentrance" or _tentacle.head is "mouthimminent" or _tentacle.head is "mouth" or _tentacle.head is "mouthdeep">>
<<set $mouthuse to 0>><<set $mouthstate to 0>>
<</if>>
<<if _tentacle.head is "anusentrance" or _tentacle.head is "anusimminent" or _tentacle.head is "anus" or _tentacle.head is "anusdeep">>
<<set $anususe to 0>><<set $anusstate to 0>>
<</if>>
<<if _tentacle.head is "vaginaentrance" or _tentacle.head is "vaginaimminent" or _tentacle.head is "vagina" or _tentacle.head is "vaginadeep">>
<<set $vaginause to 0>><<set $vaginastate to 0>>
<</if>>
<<if _tentacle.head is "penisentrance" or _tentacle.head is "penisimminent" or _tentacle.head is "penis" or _tentacle.head is "penisdeep">>
<<set $penisuse to 0>><<set $penisstate to 0>>
<</if>>
<<if _tentacle.shaft is "breasts" or _tentacle.head is "chest">>
<<set $chestuse to 0>>
<</if>>
<<if _tentacle.head is "vaginarub">><<set $vaginause to 0>><<set $thighuse to 0>><</if>>
<<if _tentacle.head is "penisrub">><<set $penisuse to 0>><<set $thighuse to 0>><</if>>
<<if _tentacle.head is "bottomrub">><<set $anususe to 0>><<set $bottomuse to 0>><</if>>
<<if _tentacle.shaft is "neck" and $head isnot "bound">><<set $head to 0>><</if>>
<<if _tentacle.shaft is "leftleg" and $leftleg isnot "bound">><<set $leftleg to 0>><</if>>
<<if _tentacle.shaft is "rightleg" and $rightleg isnot "bound">><<set $rightleg to 0>><</if>>
<<if _tentacle.shaft is "leftarm" and $leftarm isnot "bound">><<set $leftarm to 0>><</if>>
<<if _tentacle.shaft is "rightarm" and $rightarm isnot "bound">><<set $rightarm to 0>><</if>>
<<if _tentacle.head is "chest">><<set $breastuse to 0>><</if>>
<<set _tentacle.shaft to 0>>
<<set _tentacle.head to 0>>
<</nobr>><</widget>>
<<widget "actionstentacleadvcheckbox">><<nobr>> /* Dunno what im doing honestly ~Ludsoe */
<<if $args[3] is $args[4]>><<set _checked to "checked">><<else>><<set _checked to "">><</if>>
/* Originally i was just passing $args[0] along to the label, but for some reason that didnt work.... but this does*/
<<if $args[0] is "def" >>
| <label><span class="def">$args[1]</span> <<radiobutton $args[2] $args[3] _checked>></label>
<<elseif $args[0] is "sub">>
| <label><span class="sub">$args[1]</span> <<radiobutton $args[2] $args[3] _checked>></label>
<<elseif $args[0] is "neutral">>
| <label><span class="neutral">$args[1]</span> <<radiobutton $args[2] $args[3] _checked>></label>
<<elseif $args[0] is "brat">>
| <label><span class="brat">$args[1]</span> <<radiobutton $args[2] $args[3] _checked>></label>
<</if>>
<</nobr>><</widget>>
<<widget "actionstentacleadvlefthand">><<nobr>>
<<set _tentacle to $args[0] >>
<<if $leftarm is 0 and _tentacle.shaft isnot "finished">>
<<set _action to "lefthit"+_tentacle.id >>
<<actionstentacleadvcheckbox "def" "Strike the _tentacle.desc tentacle" "$leftaction" _action $leftactiondefault>>
<<set _action to "leftgrab"+_tentacle.id >>
<<actionstentacleadvcheckbox "sub" "Grab the _tentacle.desc tentacle" "$leftaction" _action $leftactiondefault>>
<br>
<<elseif $leftarm is _tentacle.id>>
You hold the _tentacle.desc tentacle in your left hand.
<br>
<<set _action to "leftrub"+_tentacle.id >>
<<actionstentacleadvcheckbox "sub" "Milk it" "$leftaction" _action $leftactiondefault>>
<<set _action to "leftstop"+_tentacle.id >>
<<actionstentacleadvcheckbox "neutral" "Let go" "$leftaction" _action $leftactiondefault>>
<<if $deviancy gte 75>> /* Should i lock this behind consentacles? */
<<if ($anususe is 0 and $analdisable is "f") or ($vaginaexist is 1 and $vaginause is 0 or $penisexist is 1 and $penisuse is 0) or $mouthuse is 0>>
<br>--<<deviant5>>| --<br>
<<if $anususe is 0 and $analdisable is "f">>
<<set _action to "showbottom"+_tentacle.id >>
<<actionstentacleadvcheckbox "sub" "Guide to your <<bottom>>." "$leftaction" _action $leftactiondefault>>
<</if>>
<<if ($vaginaexist is 1 and $vaginause is 0) or ($penisexist is 1 and $penisuse is 0)>>
<<set _action to "showthighs"+_tentacle.id >>
<<actionstentacleadvcheckbox "sub" "Guide to your thighs." "$leftaction" _action $leftactiondefault>>
<</if>>
<<if $mouthuse is 0>>
<<set _action to "showmouth"+_tentacle.id >>
<<actionstentacleadvcheckbox "sub" "Guide to your mouth." "$leftaction" _action $leftactiondefault>>
<</if>>
<</if>>
<</if>>
<br>
<</if>>
<</nobr>><</widget>>
<<widget "actionstentacleadvrighthand">><<nobr>>
<<set _tentacle to $args[0] >>
<<if $rightarm is 0 and _tentacle.shaft isnot "finished">>
<<set _action to "righthit"+_tentacle.id >>
<<actionstentacleadvcheckbox "def" "Strike the _tentacle.desc tentacle" "$rightaction" _action $rightactiondefault>>
<<set _action to "rightgrab"+_tentacle.id >>
<<actionstentacleadvcheckbox "sub" "Grab the _tentacle.desc tentacle" "$rightaction" _action $rightactiondefault>>
<br>
<<elseif $rightarm is _tentacle.id>>
You hold the _tentacle.desc tentacle in your right hand.
<br>
<<set _action to "rightrub"+_tentacle.id >>
<<actionstentacleadvcheckbox "sub" "Milk it" "$rightaction" _action $rightactiondefault>>
<<set _action to "rightstop"+_tentacle.id >>
<<actionstentacleadvcheckbox "neutral" "Let go" "$rightaction" _action $rightactiondefault>>
<<if $deviancy gte 75>> /* Should i lock this behind consentacles? */
<<if ($anususe is 0 and $analdisable is "f") or ($vaginaexist is 1 and $vaginause is 0 or $penisexist is 1 and $penisuse is 0) or $mouthuse is 0>>
<br>--<<deviant5>>| --<br>
<<if $anususe is 0 and $analdisable is "f">>
<<set _action to "showbottom"+_tentacle.id >>
<<actionstentacleadvcheckbox "sub" "Guide to your <<bottom>>." "$rightaction" _action $rightactiondefault>>
<</if>>
<<if ($vaginaexist is 1 and $vaginause is 0) or ($penisexist is 1 and $penisuse is 0)>>
<<set _action to "showthighs"+_tentacle.id >>
<<actionstentacleadvcheckbox "sub" "Guide to your thighs." "$rightaction" _action $rightactiondefault>>
<</if>>
<<if $mouthuse is 0>>
<<set _action to "showmouth"+_tentacle.id >>
<<actionstentacleadvcheckbox "sub" "Guide to your mouth." "$rightaction" _action $rightactiondefault>>
<</if>>
<</if>>
<</if>>
<br>
<</if>>
<</nobr>><</widget>>
<<widget "actionstentacleadvlegs">><<nobr>>
<<set _tentacle to $args[0] >>
<<if $leftleg is 0 and $rightleg is 0 and _tentacle.shaft isnot "finished">>
<<set _action to "feethit"+_tentacle.id >>
<<actionstentacleadvcheckbox "def" "Kick the _tentacle.desc tentacle" "$feetaction" _action $feetactiondefault>>
<<set _action to "feetgrab"+_tentacle.id >>
<<actionstentacleadvcheckbox "sub" "Grab the _tentacle.desc tentacle" "$feetaction" _action $feetactiondefault>>
<br>
<<elseif ($rightleg is 0 or $leftleg is 0) and _tentacle.shaft isnot "finished">>
<<set _action to "feethit"+_tentacle.id >>
<<actionstentacleadvcheckbox "def" "Kick the _tentacle.desc tentacle" "$feetaction" _action $feetactiondefault>>
<br>
<<elseif $leftleg is _tentacle.id>>
You hold the _tentacle.desc tentacle between your feet.
<br>
<<set _action to "feetrub"+_tentacle.id >>
<<actionstentacleadvcheckbox "sub" "Milk it" "$feetaction" _action $feetactiondefault>>
<<set _action to "feetstop"+_tentacle.id >>
<<actionstentacleadvcheckbox "neutral" "Let go" "$feetaction" _action $feetactiondefault>>
<<if $deviancy gte 75>> /* Should i lock this behind consentacles? */
<<if ($anususe is 0 and $analdisable is "f") or ($vaginaexist is 1 and $vaginause is 0 or $penisexist is 1 and $penisuse is 0)>>
<br>--<<deviant5>>| --<br>
<<if $anususe is 0 and $analdisable is "f">>
<<set _action to "showbottom"+_tentacle.id >>
<<actionstentacleadvcheckbox "sub" "Guide to your <<bottom>>." "$feetaction" _action $feetactiondefault>>
<</if>>
<<if ($vaginaexist is 1 and $vaginause is 0) or ($penisexist is 1 and $penisuse is 0)>>
<<set _action to "showthighs"+_tentacle.id >>
<<actionstentacleadvcheckbox "sub" "Guide to your thighs." "$feetaction" _action $feetactiondefault>>
<</if>>
<</if>>
<</if>>
<br>
<</if>>
<</nobr>><</widget>>
<<widget "actionstentacleadvmouth">><<nobr>>
<<set _tentacle to $args[0] >>
<<if _tentacle.head is "mouthentrance">>
<<set _action to "mouthlick"+_tentacle.id >>
<<actionstentacleadvcheckbox "sub" "Lick it" "$mouthaction" _action $mouthactiondefault>>
<<if $head is "grappled">>
<<else>>
<<set _action to "mouthpullaway"+_tentacle.id >>
<<actionstentacleadvcheckbox "brat" "Pull away" "$mouthaction" _action $mouthactiondefault>>
<</if>>
<<elseif _tentacle.head is "mouthimminent">>
<<set _action to "mouthkiss"+_tentacle.id >>
<<actionstentacleadvcheckbox "sub" "Kiss it" "$mouthaction" _action $mouthactiondefault>>
<<if $head is "grappled">>
<<else>>
<<set _action to "mouthpullaway"+_tentacle.id >>
<<actionstentacleadvcheckbox "brat" "Pull away" "$mouthaction" _action $mouthactiondefault>>
<</if>>
<<elseif _tentacle.head is "mouth" or _tentacle.head is "mouthdeep">>
<<set _action to "mouthcooperate"+_tentacle.id >>
<<actionstentacleadvcheckbox "sub" "Cooperate" "$mouthaction" _action $mouthactiondefault>>
<<set _action to "mouthbite"+_tentacle.id >>
<<actionstentacleadvcheckbox "def" "Bite" "$mouthaction" _action $mouthactiondefault>>
<</if>>
<</nobr>><</widget>>
<<widget "actionstentacleadvvagina">><<nobr>>
<<set _tentacle to $args[0] >>
<<if _tentacle.head is "vaginaentrance" or _tentacle.head is "vaginaimminent">>
<<set _action to "vaginarub"+_tentacle.id >>
<<actionstentacleadvcheckbox "sub" "Rub" "$vaginaaction" _action $vaginaactiondefault>>
<<if $leftleg is "grappled" and $rightleg is "grappled">>
<<else>>
<<set _action to "vaginapullaway"+_tentacle.id >>
<<actionstentacleadvcheckbox "brat" "Pull away" "$vaginaaction" _action $vaginaactiondefault>>
<</if>>
<<elseif _tentacle.head is "vagina" or _tentacle.head is "vaginadeep">>
<<set _action to "vaginacooperate"+_tentacle.id >>
<<actionstentacleadvcheckbox "sub" "Cooperate" "$vaginaaction" _action $vaginaactiondefault>>
<</if>>
<</nobr>><</widget>>
<<widget "actionstentacleadvpenis">><<nobr>>
<<set _tentacle to $args[0] >>
<<if _tentacle.head is "penisentrance" or _tentacle.head is "penisimminent">>
<<set _action to "penisrub"+_tentacle.id >>
<<actionstentacleadvcheckbox "sub" "Rub" "$penisaction" _action $penisactiondefault>>
<<if $leftleg is "grappled" and $rightleg is "grappled">>
<<else>>
<<set _action to "penispullaway"+_tentacle.id >>
<<actionstentacleadvcheckbox "brat" "Pull away" "$penisaction" _action $penisactiondefault>>
<</if>>
<<elseif _tentacle.head is "penis" or _tentacle.head is "penisdeep">>
<<set _action to "peniscooperate"+_tentacle.id >>
<<actionstentacleadvcheckbox "sub" "Cooperate" "$penisaction" _action $penisactiondefault>>
<</if>>
<</nobr>><</widget>>
<<widget "actionstentacleadvanus">><<nobr>>
<<set _tentacle to $args[0] >>
<<if _tentacle.head is "anusentrance" or _tentacle.head is "anusimminent">>
<<set _action to "anusrub"+_tentacle.id >>
<<actionstentacleadvcheckbox "sub" "Rub" "$anusaction" _action $anusactiondefault>>
<<if $leftleg is "grappled" and $rightleg is "grappled">>
<<else>>
<<set _action to "anuspullaway"+_tentacle.id >>
<<actionstentacleadvcheckbox "brat" "Pull away" "$anusaction" _action $anusactiondefault>>
<</if>>
<<elseif _tentacle.head is "anus" or _tentacle.head is "anusdeep">>
<<set _action to "anuscooperate"+_tentacle.id >>
<<actionstentacleadvcheckbox "sub" "Cooperate" "$anusaction" _action $anusactiondefault>>
<</if>>
<</nobr>><</widget>>
<<widget "actionstentacleadvthighs">><<nobr>>
<<set _tentacle to $args[0] >>
<<if _tentacle.head is "penisrub">>
<<set _action to "penisrub"+_tentacle.id >>
<<actionstentacleadvcheckbox "sub" "Rub" "$thighaction" _action $thighactiondefault>>
<<elseif _tentacle.head is "vaginarub">>
<<set _action to "vaginarub"+_tentacle.id >>
<<actionstentacleadvcheckbox "sub" "Rub" "$thighaction" _action $thighactiondefault>>
<</if>>
<</nobr>><</widget>>
<<widget "actionstentacleadvbottom">><<nobr>>
<<set _tentacle to $args[0] >>
<<set _action to "bottomrub"+_tentacle.id >>
<<actionstentacleadvcheckbox "sub" "Rub" "$bottomaction" _action $bottomactiondefault>>
<</nobr>><</widget>>
<<widget "actionstentacleadvchest">><<nobr>>
<<set _tentacle to $args[0] >>
<<set _action to "chestrub"+_tentacle.id >>
<<actionstentacleadvcheckbox "sub" "Rub" "$chestaction" _action $chestactiondefault>>
<</nobr>><</widget>>
<<widget "effectstentacleadv">><<nobr>>
<<set _tentacle to $args[0] >>
<<set $rng to random(1, 100)>>
/*Old Controls*/
<<if $oldControls is true>>
<<if $leftaction is "lefthit"+_tentacle.id or $rightaction is "righthit"+_tentacle.id>>
<<if $leftaction is "lefthit"+_tentacle.id and $rightaction is "righthit"+_tentacle.id>>
<<set $leftaction to 0>><<set $leftactiondefault to "lefthit"+_tentacle.id>>
<<set $rightaction to 0>><<set $rightactiondefault to "righthit"+_tentacle.id>>
You strike the _tentacle.desc with both hands and it reels away from you.
<<set _multi to 2>>
<<elseif $leftaction is "lefthit"+_tentacle.id>>
<<set $leftaction to 0>><<set $leftactiondefault to "lefthit"+_tentacle.id>>
You strike the _tentacle.desc tentacle with your left hand and it reels away from you.
<<set _multi to 1>>
<<else>>
<<set $rightaction to 0>><<set $rightactiondefault to "righthit"+_tentacle.id>>
You strike the _tentacle.desc tentacle with your right hand and it reels away from you.
<<set _multi to 1>>
<</if>>
<<defiance `2 * _multi`>>
<<set $speechhit to 1 * _multi>><<set $attackstat += 1 * _multi>>
<<set _tentacle.tentaclehealth -= 1 * _multi>>
<<if $rng lte ($physique / 200)>><<set _tentacle.tentaclehealth -= 1 * _multi>><</if>>
<<tentacleadvdisable _tentacle>>
<</if>>
<<if $leftaction is "leftgrab"+_tentacle.id or $rightaction is "rightgrab"+_tentacle.id>>
<<tentacleadvdisable _tentacle>> /* Make sure you call this before trying to set the tentacle info */
<<if $leftaction is "leftgrab"+_tentacle.id>>
<<set _hand to "left">><<set $leftaction to 0>><<set $leftactiondefault to "leftrub"+_tentacle.id>>
<<set $leftarm to _tentacle.id>><<set _tentacle.head to "leftarm">><<set $leftarmstate to "tentacle">>
<<else>>
<<set _hand to "right">><<set $rightaction to 0>><<set $rightactiondefault to "rightrub"+_tentacle.id>>
<<set $rightarm to _tentacle.id>><<set _tentacle.head to "rightarm">><<set $rightarmstate to "tentacle">>
<</if>>
<span class="lblue">You <<handtext>> grab the _tentacle.desc tentacle with your _hand hand.</span>
<<submission 1>><<handstat>>
<</if>>
<</if>>
/*New Controls*/
<<if ($leftaction is "lefthit" and $leftactionTarget is _tentacle.id)
or ($rightaction is "righthit" and $rightactionTarget is _tentacle.id)>>
<<if $leftaction is "lefthit" and $rightaction is "righthit" and $leftactionTarget is $rightactionTarget>>
You strike the _tentacle.desc tentacle with both hands and it reels away from you.
<<set _multi to 2>>
<<set $leftaction to 0>><<set $leftactiondefault to "lefthit">>
<<set $rightaction to 0>><<set $rightactiondefault to "righthit">>
<<elseif $leftaction is "lefthit">>
You strike the _tentacle.desc tentacle with your left hand and it reels away from you.
<<set _multi to 1>><<set $leftaction to 0>>
<<set $leftactiondefault to "lefthit">>
<<else>>
You strike the _tentacle.desc tentacle with your right hand and it reels away from you.
<<set _multi to 1>>
<<set $rightaction to 0>><<set $rightactiondefault to "righthit">>
<</if>>
<<defiance `2 * _multi`>>
<<set $speechhit to 1 * _multi>><<set $attackstat += 1 * _multi>>
<<if $rng lte ($physique / 200)>><<set _tentacle.tentaclehealth -= 1 * _multi>><</if>>
<<set _tentacle.tentaclehealth -= 1 * _multi>>
<<tentacleadvdisable _tentacle>>
<</if>>
<<if ($leftaction is "leftgrab" and $leftactionTarget is _tentacle.id)
or ($rightaction is "rightgrab" and $rightactionTarget is _tentacle.id)>>
<<tentacleadvdisable _tentacle>> /* Make sure you call this before trying to set the tentacle info */
<<if $leftaction is "leftgrab" and $leftactionTarget is _tentacle.id>>
<<set _hand to "left">><<set $leftaction to 0>><<set $leftactiondefault to "leftrub">>
<<set $leftarm to _tentacle.id>><<set _tentacle.head to "leftarm">><<set $leftarmstate to "tentacle">>
<<else>>
<<set _hand to "right">><<set $rightaction to 0>><<set $rightactiondefault to "rightrub">>
<<set $rightarm to _tentacle.id>><<set _tentacle.head to "rightarm">><<set $rightarmstate to "tentacle">>
<</if>>
<span class="lblue">You <<handtext>> grab the _tentacle.desc tentacle with your _hand hand.</span>
<<submission 1>><<handstat>>
<</if>>
<<if $leftaction is "leftrub"+_tentacle.id or $rightaction is "rightrub"+_tentacle.id>>
<<if $leftaction is "leftrub"+_tentacle.id>>
<<set _hand to "left">><<set $leftaction to 0>>
<<set $leftactiondefault to "leftrub"+_tentacle.id>>
<<else>>
<<set _hand to "right">><<set $rightaction to 0>>
<<set $rightactiondefault to "rightrub"+_tentacle.id>>
<</if>>
<<handskilluse>><<submission 1>>
You <<handtext>> squeeze the _tentacle.desc tentacle in your _hand hand and rub up and down its length.
<<if $handskill gte (800 - ($rng * 10))>>
<span class="lblue">Slimy fluid erupts from the tip.</span>
<<set _tentacle.tentaclehealth -= 3>>
<<handejacstat>><<ejacstat>>
<<if _hand is "left">><<set $leftarmgoo += 1>><<else>><<set $rightarmgoo += 1>><</if>>
<</if>>
<</if>>
<<if $leftaction is "showbottom"+_tentacle.id or $rightaction is "showbottom"+_tentacle.id>>
<<if $leftaction is "showbottom"+_tentacle.id>>
<<set _hand to "left">><<set $leftaction to 0>>
<<set $leftarm to 0>>
<<set $leftarmstate to 0>>
<<else>>
<<set _hand to "right">><<set $rightaction to 0>>
<<set $rightarm to 0>>
<<set $rightarmstate to 0>>
<</if>>
<<submission 1>>
<br>
<<combatdeviancy5>>
<br>
You <<handtext>> guide the _tentacle.desc tentacle with your _hand hand towards your <<bottom>>.
<<if $rng lte 30>> /* How common will the tentacle wrap around the arm guiding it */
<<if _hand is "left">>
<<leftarmtentacledisable>>
<<set _tentacle.shaft to "leftarm">>
<<set $leftarm to "grappled">><<set $leftarmstate to 0>>
<<else>>
<<rightarmtentacledisable>>
<<set _tentacle.shaft to "rightarm">>
<<set $rightarm to "grappled">><<set $rightarmstate to 0>>
<</if>>
The _tentacle.desc tentacle winds its way around your _hand arm, <span class="blue">restraining it.</span>
<<neutral 1>>
<<else>>
<<if _tentacle.shaft is 0>>
<<set _tentacle.shaft to (either("tummy","waist","thighs"))>>
<</if>>
<</if>>
<<set $bottomuse to "tentaclerub">><<set $anususe to "tentaclerub">>
<<set _tentacle.head to "bottomrub">><<sex 1>><<bottomstat>>
<</if>>
<<if $leftaction is "showmouth"+_tentacle.id or $rightaction is "showmouth"+_tentacle.id>>
<<if $leftaction is "showmouth"+_tentacle.id>>
<<set _hand to "left">><<set $leftaction to 0>>
<<set $leftarm to 0>>
<<set $leftarmstate to 0>>
<<else>>
<<set _hand to "right">><<set $rightaction to 0>>
<<set $rightarm to 0>>
<<set $rightarmstate to 0>>
<</if>>
<<submission 1>>
<br>
<<combatdeviancy5>>
<br>
You <<handtext>> guide the _tentacle.desc tentacle with your _hand hand up towards your mouth.
<<if $rng lte 30>> /* How common will the tentacle wrap around the arm guiding it */
<<if _hand is "left">>
<<leftarmtentacledisable>>
<<set _tentacle.shaft to "leftarm">>
<<set $leftarm to "grappled">><<set $leftarmstate to 0>>
<<else>>
<<rightarmtentacledisable>>
<<set _tentacle.shaft to "rightarm">>
<<set $rightarm to "grappled">><<set $rightarmstate to 0>>
<</if>>
The _tentacle.desc tentacle winds its way around your _hand arm, <span class="blue">restraining it.</span>
<<neutral 1>>
<<else>>
<<if _tentacle.shaft is 0>>
<<set _tentacle.shaft to (either("tummy","neck","chest","breasts"))>>
<</if>>
<</if>>
<<set $mouthuse to "tentacle">><<set $mouthstate to "tentacleentrance">>
<<set _tentacle.head to "mouthentrance">><<neutral 2>>
<</if>>
<<if $leftaction is "showthighs"+_tentacle.id or $rightaction is "showthighs"+_tentacle.id>>
<<if $leftaction is "showthighs"+_tentacle.id>>
<<set _hand to "left">><<set $leftaction to 0>>
<<set $leftarm to 0>>
<<set $leftarmstate to 0>>
<<else>>
<<set _hand to "right">><<set $rightaction to 0>>
<<set $rightarm to 0>>
<<set $rightarmstate to 0>>
<</if>>
<<submission 1>>
<br>
<<combatdeviancy5>>
<br>
You <<handtext>> guide the _tentacle.desc tentacle with your _hand hand between your thighs.
<<if $rng lte 30>> /* How common will the tentacle wrap around the arm guiding it */
<<if _hand is "left">>
<<leftarmtentacledisable>>
<<set _tentacle.shaft to "leftarm">>
<<set $leftarm to "grappled">><<set $leftarmstate to 0>>
<<else>>
<<rightarmtentacledisable>>
<<set _tentacle.shaft to "rightarm">>
<<set $rightarm to "grappled">><<set $rightarmstate to 0>>
<</if>>
The _tentacle.desc tentacle winds its way around your _hand arm, <span class="blue">restraining it.</span>
<<neutral 1>>
<<else>>
<<if _tentacle.shaft is 0>>
<<set _tentacle.shaft to (either("tummy","waist"))>>
<</if>>
<</if>>
<<if $penisexist is 1 and $penisuse is 0>>
<<set $penisuse to "tentaclerub">><<set _tentacle.head to "penisrub">>
<<elseif $vaginaexist is 1 and $vaginause is 0>>
<<set $vaginause to "tentaclerub">><<set _tentacle.head to "vaginarub">>
<</if>>
<<sex 3>><<thighstat>>
<<set $thighuse to "tentaclerub">>
<</if>>
<<if $leftaction is "showpenis"+_tentacle.id or $rightaction is "showpenis"+_tentacle.id>>
<<if $leftaction is "showpenis"+_tentacle.id>>
<<set _hand to "left">><<set $leftaction to 0>>
<<set $leftarm to 0>>
<<set $leftarmstate to 0>>
<<else>>
<<set _hand to "right">><<set $rightaction to 0>>
<<set $rightarm to 0>>
<<set $rightarmstate to 0>>
<</if>>
<<if $penisexist is 1>>
<<submission 1>>
<br>
<<combatdeviancy5>>
<br>
You <<handtext>> guide the _tentacle.desc tentacle with your _hand hand between your thighs close to your penis.
<<if $rng lte 30>> /* How common will the tentacle wrap around the arm guiding it */
<<if _hand is "left">>
<<leftarmtentacledisable>>
<<set _tentacle.shaft to "leftarm">>
<<set $leftarm to "grappled">><<set $leftarmstate to 0>>
<<else>>
<<rightarmtentacledisable>>
<<set _tentacle.shaft to "rightarm">>
<<set $rightarm to "grappled">><<set $rightarmstate to 0>>
<</if>>
The _tentacle.desc tentacle winds its way around your _hand arm, <span class="blue">restraining it.</span>
<<neutral 1>>
<<else>>
<<if _tentacle.shaft is 0>>
<<set _tentacle.shaft to (either("tummy","waist"))>>
<</if>>
<</if>>
<<if $penisuse is 0>>
<<set $penisuse to "tentaclerub">><<set _tentacle.head to "penisrub">>
<</if>>
<<sex 3>><<thighstat>>
<<set $thighuse to "tentaclerub">>
<</if>>
<</if>>
<<if $leftaction is "showvagina"+_tentacle.id or $rightaction is "showvagina"+_tentacle.id>>
<<if $leftaction is "showvagina"+_tentacle.id>>
<<set _hand to "left">><<set $leftaction to 0>>
<<set $leftarm to 0>>
<<set $leftarmstate to 0>>
<<else>>
<<set _hand to "right">><<set $rightaction to 0>>
<<set $rightarm to 0>>
<<set $rightarmstate to 0>>
<</if>>
<<if $vaginaexist is 1>>
<<submission 1>>
<br>
<<combatdeviancy5>>
<br>
You <<handtext>> guide the _tentacle.desc tentacle with your _hand hand between your thighs close to your pussy.
<<if $rng lte 30>> /* How common will the tentacle wrap around the arm guiding it */
<<if _hand is "left">>
<<leftarmtentacledisable>>
<<set _tentacle.shaft to "leftarm">>
<<set $leftarm to "grappled">><<set $leftarmstate to 0>>
<<else>>
<<rightarmtentacledisable>>
<<set _tentacle.shaft to "rightarm">>
<<set $rightarm to "grappled">><<set $rightarmstate to 0>>
<</if>>
The _tentacle.desc tentacle winds its way around your _hand arm, <span class="blue">restraining it.</span>
<<neutral 1>>
<<else>>
<<if _tentacle.shaft is 0>>
<<set _tentacle.shaft to (either("tummy","waist"))>>
<</if>>
<</if>>
<<if $vaginause is 0>>
<<set $vaginause to "tentaclerub">><<set _tentacle.head to "vaginarub">>
<</if>>
<<sex 3>><<thighstat>>
<<set $thighuse to "tentaclerub">>
<</if>>
<</if>>
<<if $leftaction is "leftstop"+_tentacle.id>>
<<set $leftaction to 0>><<set $leftactiondefault to "leftstop"+_tentacle.id>>
You release the _tentacle.desc tentacle from your left hand.
<<tentacleadvdisable _tentacle>>
<</if>>
<<if $rightaction is "rightstop"+_tentacle.id>>
<<set $rightaction to 0>><<set $rightactiondefault to "rightstop"+_tentacle.id>>
You release the _tentacle.desc tentacle from your right hand.
<<tentacleadvdisable _tentacle>>
<</if>>
<<if $leftaction is "leftstop"+_tentacle.id>>
<<set $leftaction to 0>><<set $leftactiondefault to "leftstop"+_tentacle.id>>
You release the _tentacle.desc tentacle from your left hand.
<<tentacleadvdisable _tentacle>>
<</if>>
/*Old Controls*/
<<if $oldControls is true>>
<<if $feetaction is "feethit"+_tentacle.id>>
<<set $feetaction to 0>><<set $feetactiondefault to "feethit"+_tentacle.id>>
You kick the _tentacle.desc tentacle and it reels away from you.
<<defiance 2>><<set $speechhit to 1>><<tentacleadvdisable _tentacle>><<set $attackstat += 1>><<set _tentacle.tentaclehealth -= 1>>
<<if $rng lte ($physique / 200)>>
<<set _tentacle.tentaclehealth -= 1>>
<</if>>
<</if>>
<<if $feetaction is "feetgrab"+_tentacle.id>>
<<set $feetaction to 0>><<set $feetactiondefault to "feetrub"+_tentacle.id>><<submission 1>><<feetstat>>
<span class="lblue">You <<feettext>> grab the _tentacle.desc tentacle between your feet.</span>
<<tentacleadvdisable _tentacle>><<set $leftleg to _tentacle.id>><<set $rightleg to _tentacle.id>><<set _tentacle.head to "feet">><<feetstat>><<set $feetstate to "tentacle">>
<</if>>
<</if>>
/*New Controls*/
<<if $feetaction is "feethit" and $feetactionTarget is _tentacle.id>>
<<set $feetaction to 0>><<set $feetactiondefault to "feethit">>
You kick the _tentacle.desc tentacle and it reels away from you.
<<defiance 2>><<set $speechhit to 1>><<tentacleadvdisable _tentacle>><<set $attackstat += 1>>
<<set _tentacle.tentaclehealth -= 1>>
<<if $rng lte ($physique / 200)>>
<<set _tentacle.tentaclehealth -= 1>>
<</if>>
<</if>>
<<if $feetaction is "feetgrab" and $feetactionTarget is _tentacle.id>>
<<set $feetaction to 0>><<set $feetactiondefault to "feetrub">><<submission 1>><<feetstat>>
<span class="lblue">You <<feettext>> grab the _tentacle.desc tentacle between your feet.</span>
<<tentacleadvdisable _tentacle>><<set $leftleg to _tentacle.id>><<set $rightleg to _tentacle.id>>
<<set _tentacle.head to "feet">><<feetstat>><<set $feetstate to "tentacle">>
<</if>>
<<if $feetaction is "feetrub"+_tentacle.id>>
<<set $feetaction to 0>><<set $feetactiondefault to "feetrub"+_tentacle.id>><<feetskilluse>><<submission 1>>
You <<feettext>> squeeze the _tentacle.desc tentacle between your feet and rub up and down its length.
<<if $feetskill gte (800 - ($rng * 10))>>
<span class="lblue">Slimy fluid erupts from the tip.</span>
<<set $feetgoo += 1>><<set _tentacle.tentaclehealth -= 3>><<feetejacstat>><<ejacstat>>
<</if>>
<</if>>
<<if $feetaction is "showthighs"+_tentacle.id or $feetaction is "showbottom"+_tentacle.id>>
<<set $feetaction to 0>><<set $feetstate to 0>>
<<set $leftleg to 0>><<set $rightleg to 0>>
<<submission 1>>
<br>
<<combatdeviancy5>>
<br>
<<if $feetaction is "showthighs"+_tentacle.id>>
<<set _dir to "thighs">>
You <<feettext>> guide the _tentacle.desc tentacle with your feet between your thighs.
<<else>>
<<set _dir to "bottom">>
You <<feettext>> guide the _tentacle.desc tentacle with your feet towards your <<bottom>>.
<</if>>
<<if $rng lte 30>> /* Leg grapple? */
<<if $rng gte 15>>
<<set _leg to "left">><<set _tentacle.shaft to "leftleg">><<set $leftleg to "grappled">>
<<else>>
<<set _leg to "right">><<set _tentacle.shaft to "rightleg">><<set $rightleg to "grappled">>
<</if>>
<<neutral 1>><<feettentacledisable>>
The _tentacle.desc tentacle winds its way around your _leg leg, <span class="blue">restraining it.</span>
<<else>>
<<if _tentacle.shaft is 0>>
<<if _dir is "thighs">>
<<set _tentacle.shaft to (either("tummy","waist"))>>
<<else>>
<<set _tentacle.shaft to (either("tummy","waist","thighs"))>>
<</if>>
<</if>>
<</if>>
<<if _dir is "thighs">>
<<if $penisexist is 1 and $penisuse is 0>>
<<set $penisuse to "tentaclerub">><<set _tentacle.head to "penisrub">>
<<elseif $vaginaexist is 1 and $vaginause is 0>>
<<set $vaginause to "tentaclerub">><<set _tentacle.head to "vaginarub">>
<</if>>
<<sex 3>><<thighstat>>
<<set $thighuse to "tentaclerub">>
<<else>>
<<set $bottomuse to "tentaclerub">><<set $anususe to "tentaclerub">>
<<set _tentacle.head to "bottomrub">><<sex 1>><<bottomstat>>
<</if>>
<</if>>
<<if $feetaction is "showvagina"+_tentacle.id>>
<<set $feetaction to 0>><<set $feetstate to 0>>
<<set $leftleg to 0>><<set $rightleg to 0>>
<<if $vaginaexist is 1>>
<<submission 1>>
<br>
<<combatdeviancy5>>
<br>
You <<feettext>> guide the _tentacle.desc tentacle with your feet between your thighs close to your pussy.
<<if $rng lte 30>>
<<if $rng gte 15>>
<<set _leg to "left">><<set _tentacle.shaft to "leftleg">><<set $leftleg to "grappled">>
<<else>>
<<set _leg to "right">><<set _tentacle.shaft to "rightleg">><<set $rightleg to "grappled">>
<</if>>
<<neutral 1>><<feettentacledisable>>
The _tentacle.desc tentacle winds its way around your _leg leg, <span class="blue">restraining it.</span>
<<else>>
<<if _tentacle.shaft is 0>>
<<set _tentacle.shaft to (either("tummy","waist"))>>
<</if>>
<</if>>
<<if $vaginause is 0>>
<<set $vaginause to "tentaclerub">><<set _tentacle.head to "vaginarub">>
<</if>>
<<sex 3>><<thighstat>>
<<set $thighuse to "tentaclerub">>
<</if>>
<</if>>
<<if $feetaction is "feetstop"+_tentacle.id>>
<<set $feetaction to 0>><<set $feetactiondefault to "feetstop"+_tentacle.id>>
You let go of the _tentacle.desc tentacle between your feet.
<<tentacleadvdisable _tentacle>>
<</if>>
<<if $mouthaction is "mouthlick"+_tentacle.id>>
<<set $mouthaction to 0>><<set $mouthactiondefault to "mouthlick"+_tentacle.id>>
<<submission 2>><<oralskilluse>>
You <<oraltext>> lick the tip of the _tentacle.desc tentacle.
<<if $oralskill gte (800 - ($rng * 10))>>
<span class="lblue">Slimy fluid erupts from the tip, covering your face.</span>
<<set $facegoo += 1>><<set _tentacle.tentaclehealth -= 3>><<faceejacstat>><<ejacstat>>
<</if>>
<</if>>
<<if $mouthaction is "mouthkiss"+_tentacle.id>>
<<set $mouthaction to 0>><<set $mouthactiondefault to "mouthkiss"+_tentacle.id>>
<<submission 3>><<oralskilluse>>
You <<oraltext>> kiss the tip of the _tentacle.desc tentacle.
<<if $oralskill gte (800 - ($rng * 10))>>
<span class="lblue">Slimy fluid erupts from the tip, covering your face.</span>
<<set $facegoo += 1>><<set _tentacle.tentaclehealth -= 3>><<faceejacstat>><<ejacstat>>
<</if>>
<</if>>
<<if $mouthaction is "take">>
<<set $mouthaction to 0>><<set $mouthactiondefault to "take">>
<</if>>
<<if $mouthaction is "mouthcooperate"+_tentacle.id>>
<<set $mouthaction to 0>><<set $mouthactiondefault to "mouthcooperate"+_tentacle.id>>
<<sex 5>><<oralskilluse>>
You <<oraltext>> suck the _tentacle.desc tentacle invading your mouth.
<<if $oralskill gte (800 - ($rng * 10))>>
<span class="lblue">Slimy fluid erupts from the tip and into your mouth.</span>
<<set _tentacle.tentaclehealth -= 3>><<set $drugged += 3>><<set $mouthgoo += 1>><<oralejacstat>><<ejacstat>>
<</if>>
<</if>>
<<if $mouthaction is "mouthpullaway"+_tentacle.id>>
<<set $mouthaction to 0>><<set $mouthactiondefault to "mouthpullaway"+_tentacle.id>><<brat 1>>
<span class="teal">You pull away from the _tentacle.desc tentacle threatening your mouth.</span>
<<tentacleadvdisable _tentacle>>
<</if>>
<<if $mouthaction is "mouthbite"+_tentacle.id>>
<<set $mouthaction to 0>><<set $mouthactiondefault to "mouthbite"+_tentacle.id>><<defiance 5>>
You bite down on the _tentacle.desc tentacle invading your mouth. <span class="teal">It recoils immediately.</span>
<<tentacleadvdisable _tentacle>><<set $attackstat += 1>><<set _tentacle.tentaclehealth -= 1>>
<<if $rng lte ($physique / 200)>>
<<set _tentacle.tentaclehealth -= 1>>
<</if>>
<</if>>
<<if $vaginaaction is "vaginarub"+_tentacle.id>>
<<set $vaginaaction to 0>><<set $vaginaactiondefault to "vaginarub"+_tentacle.id>>
<<submission 2>><<vaginalskilluse>>
You <<vaginaltext>> rub the tip of the _tentacle.desc tentacle with your <<pussy>>.
<<if $vaginalskill gte (800 - ($rng * 10))>>
<span class="lblue">Slimy fluid erupts from the tip.</span>
<<set $vaginaoutsidegoo += 1>><<set _tentacle.tentaclehealth -= 3>><<vaginalentranceejacstat>><<ejacstat>>
<</if>>
<</if>>
<<if $vaginaaction is "take">>
<<set $vaginaaction to 0>><<set $vaginaactiondefault to "take">>
<</if>>
<<if $vaginaaction is "vaginacooperate"+_tentacle.id>>
<<set $vaginaaction to 0>><<set $vaginaactiondefault to "vaginacooperate"+_tentacle.id>>
<<sex 5>><<vaginalskilluse>>
You <<vaginaltext>> push back against the _tentacle.desc tentacle invading your <<pussy>>.
<<if $vaginalskill gte (800 - ($rng * 10))>>
<span class="lblue">Slimy fluid erupts from the tip, flooding your womb with its warmth.</span>
<<set _tentacle.tentaclehealth -= 3>><<set $drugged += 3>><<set $vaginagoo += 1>><<vaginalejacstat>><<ejacstat>>
<</if>>
<</if>>
<<if $vaginaaction is "vaginapullaway"+_tentacle.id>>
<<set $vaginaaction to 0>><<set $vaginaactiondefault to "vaginapullaway"+_tentacle.id>><<brat 1>>
<span class="teal">You pull away from the _tentacle.desc tentacle threatening your <<pussy>>.</span>
<<tentacleadvdisable _tentacle>>
<</if>>
<<if $penisaction is "penisrub"+_tentacle.id>>
<<set $penisaction to 0>><<set $penisactiondefault to "penisrub"+_tentacle.id>>
<<submission 2>><<penileskilluse>>
You <<peniletext>> rub the tip of the _tentacle.desc tentacle with your <<penis>>.
<<if $penileskill gte (800 - ($rng * 10))>>
<span class="lblue">Slimy fluid erupts from the tip.</span>
<<set $penisgoo += 1>><<set _tentacle.tentaclehealth -= 3>><<penileejacstat>><<ejacstat>>
<</if>>
<</if>>
<<if $penisaction is "take">>
<<set $penisaction to 0>><<set $penisactiondefault to "take">>
<</if>>
<<if $penisaction is "peniscooperate"+_tentacle.id>>
<<set $penisaction to 0>><<set $penisactiondefault to "peniscooperate"+_tentacle.id>>
<<sex 5>><<penileskilluse>>
You <<peniletext>> push back against the _tentacle.desc tentacle engulfing your <<penis>>.
<<if $penileskill gte (800 - ($rng * 10))>>
<span class="lblue">Slimy fluid erupts from the tip, covering your groin.</span>
<<set _tentacle.tentaclehealth -= 3>><<set $penisgoo += 1>><<penileejacstat>><<ejacstat>>
<</if>>
<</if>>
<<if $penisaction is "penispullaway"+_tentacle.id>>
<<set $penisaction to 0>><<set $penisactiondefault to "penispullaway"+_tentacle.id>><<brat 1>>
<span class="teal">You pull away from the _tentacle.desc tentacle threatening your <<penis>>.</span>
<<tentacleadvdisable _tentacle>>
<</if>>
<<if $anusaction is "anusrub"+_tentacle.id>>
<<set $anusaction to 0>><<set $anusactiondefault to "anusrub"+_tentacle.id>>
<<submission 2>><<analskilluse>>
You <<analtext>> rub the tip of the _tentacle.desc tentacle with your <<bottom>>.
<<if $analskill gte (800 - ($rng * 10))>>
<span class="lblue">Slimy fluid erupts from the tip, covering your <<bottom>>.</span>
<<set $bottomgoo += 1>><<set _tentacle.tentaclehealth -= 3>><<bottomejacstat>><<ejacstat>>
<</if>>
<</if>>
<<if $anusaction is "take">>
<<set $anusaction to 0>><<set $anusactiondefault to "take">>
<</if>>
<<if $anusaction is "anuscooperate"+_tentacle.id>>
<<set $anusaction to 0>><<set $anusactiondefault to "anuscooperate"+_tentacle.id>>
<<sex 5>><<analskilluse>>
You <<analtext>> push back against the _tentacle.desc tentacle invading your <<bottom>>.
<<if $analskill gte (800 - ($rng * 10))>>
<span class="lblue">Slimy fluid erupts from the tip, flooding your bowels with its warmth.</span>
<<set _tentacle.tentaclehealth -= 3>><<set $drugged += 3>><<set $anusgoo += 1>><<analejacstat>><<ejacstat>>
<</if>>
<</if>>
<<if $anusaction is "anuspullaway"+_tentacle.id>>
<<set $anusaction to 0>><<set $anusactiondefault to "anuspullaway"+_tentacle.id>><<brat 1>>
<span class="teal">You pull away from the _tentacle.desc tentacle threatening your <<bottom>>.</span>
<<tentacleadvdisable _tentacle>>
<</if>>
<<if $thighaction is "penisrub"+_tentacle.id>>
<<set $thighaction to 0>><<set $thighactiondefault to "penisrub"+_tentacle.id>>
<<submission 3>><<thighskilluse>>
You <<thightext>> rub the _tentacle.desc tentacle between your thighs.
<<if $thighskill gte (800 - ($rng * 10))>>
<span class="lblue">Slimy fluid erupts from the tip, covering your tummy.</span>
<<set _tentacle.tentaclehealth -= 3>><<set $tummygoo += 1>><<tummyejacstat>><<ejacstat>>
<</if>>
<</if>>
<<if $thighaction is "vaginarub"+_tentacle.id>>
<<set $thighaction to 0>><<set $thighactiondefault to "vaginarub"+_tentacle.id>>
<<submission 3>><<thighskilluse>>You <<thightext>> rub the _tentacle.desc tentacle between your thighs.
<<if $thighskill gte (800 - ($rng * 10))>>
<span class="lblue">Slimy fluid erupts from the tip, covering your tummy.</span>
<<set _tentacle.tentaclehealth -= 3>><<set $tummygoo += 1>><<tummyejacstat>><<ejacstat>>
<</if>>
<</if>>
<<if $bottomaction is "bottomrub"+_tentacle.id>>
<<set $bottomaction to 0>><<set $bottomactiondefault to "bottomrub"+_tentacle.id>>
<<submission 3>><<bottomskilluse>>
You <<bottomtext>> rub the _tentacle.desc tentacle between your cheeks.
<<if $bottomskill gte (800 - ($rng * 10))>>
<span class="lblue">Slimy fluid erupts from the tip, covering your <<bottom>>.</span>
<<set _tentacle.tentaclehealth -= 3>><<set $bottomgoo += 1>><<bottomejacstat>><<ejacstat>>
<</if>>
<</if>>
<<if $chestaction is "chestrub"+_tentacle.id>>
<<set $chestaction to 0>><<set $chestactiondefault to "chestrub"+_tentacle.id>>
<<submission 3>><<chestskilluse>>
You <<chesttext>> rub the _tentacle.desc tentacle between your <<breasts>>.
<<if $chestskill gte (800 - ($rng * 10))>>
<span class="lblue">Slimy fluid erupts from the tip, covering your chest.</span>
<<set _tentacle.tentaclehealth -= 3>><<set $chestgoo += 1>><<chestejacstat>><<ejacstat>>
<</if>>
<</if>>
<</nobr>><</widget>><<widget "tentacleimg">><<nobr>>
<<set _filters to $skinColor.current>>
<<set _img to setup.tanImg.doggy[$skinColor.tanImgEnabled]>>
<<if $vaginastate is "tentacleentrance">>
<img @class="'layer-sextears anim-doggy-4f-'+_animspeed" src="img/sex/doggy/tentacles/tentaclevaginalentrance.png">
<</if>>
<<if $vaginastate is "tentacleimminent">>
<img @class="'layer-sextears anim-doggy-4f-'+_animspeed" src="img/sex/doggy/tentacles/tentaclevaginalimminent.png">
<</if>>
<<if $vaginastate is "tentacle">>
<img @class="'layer-sextears anim-doggy-4f-'+_animspeed" src="img/sex/doggy/tentacles/tentaclevaginal.png">
<</if>>
<<if $vaginastate is "tentacledeep">>
<img @class="'layer-sextears anim-doggy-4f-'+_animspeed" src="img/sex/doggy/tentacles/tentaclevaginal.png">
<img @class="'layer-sextears anim-doggy-4f-'+_animspeed" src="img/sex/doggy/active/body/doggyactivevaginalcum.png">
<</if>>
<<if $vaginause is "tentaclerub">>
<img @class="'layer-sextears anim-doggy-4f-'+_animspeed" src="img/sex/doggy/tentacles/tentaclevaginalrub.png">
<</if>>
<<if $anusstate is "tentacleentrance">>
<img @class="'layer-sextears anim-doggy-4f-'+_animspeed" src="img/sex/doggy/tentacles/tentacleanalentrance.png">
<</if>>
<<if $anusstate is "tentacleimminent">>
<img @class="'layer-sextears anim-doggy-4f-'+_animspeed" src="img/sex/doggy/tentacles/tentacleanalimminent.png">
<</if>>
<<if $anusstate is "tentacle">>
<img @class="'layer-sextears anim-doggy-4f-'+_animspeed" src="img/sex/doggy/tentacles/tentacleanal.png">
<</if>>
<<if $anusstate is "tentacledeep">>
<img @class="'layer-sextears anim-doggy-4f-'+_animspeed" src="img/sex/doggy/tentacles/tentacleanal.png">
<img @class="'layer-sextears anim-doggy-4f-'+_animspeed" src="img/sex/doggy/active/body/doggyactiveanalcum.png">
<</if>>
<<if $anususe is "tentaclerub">>
<img @class="'layer-sextears anim-doggy-4f-'+_animspeed" src="img/sex/doggy/tentacles/tentacleanalrub.png">
<</if>>
<<if $penisstate is "tentacleentrance">>
<img @class="'layer-sextears anim-doggy-4f-'+_animspeed" src="img/sex/doggy/tentacles/tentaclepenileentrance.png">
<</if>>
<<if $penisstate is "tentacleimminent">>
<img @class="'layer-sextears anim-doggy-4f-'+_animspeed" src="img/sex/doggy/tentacles/tentaclepenileimminent.png">
<</if>>
<<if $penisstate is "tentacle">>
<img @class="'layer-sextears anim-doggy-4f-'+_animspeed" src="img/sex/doggy/tentacles/tentaclepenile.png">
<</if>>
<<if $penisstate is "tentacledeep">>
<img @class="'layer-sextears anim-doggy-4f-'+_animspeed" src="img/sex/doggy/tentacles/tentaclepenile.png">
<</if>>
<<if $penisuse is "tentaclerub">>
<img @class="'layer-sextears anim-doggy-4f-'+_animspeed" src="img/sex/doggy/tentacles/tentaclevaginalrub.png">
<</if>>
<<if $mouthstate is "tentacleentrance">>
<img @class="'layer-sextears anim-doggy-4f-'+_animspeed" src="img/sex/doggy/tentacles/tentacleoralentrance.png">
<</if>>
<<if $mouthstate is "tentacleimminent">>
<img @class="'layer-sextears anim-doggy-4f-'+_animspeed" src="img/sex/doggy/tentacles/tentacleoralimminent.png">
<</if>>
<<if $mouthstate is "tentacle">>
<img @class="'layer-sextears anim-doggy-4f-'+_animspeed" src="img/sex/doggy/tentacles/tentacleoral.png">
<</if>>
<<if $mouthstate is "tentacledeep">>
<img @class="'layer-sextears anim-doggy-4f-'+_animspeed" src="img/sex/doggy/tentacles/tentacleoral.png">
<img @class="'layer-sextears anim-doggy-4f-'+_animspeed" src="img/sex/doggy/active/body/doggyactiveoralcum.png">
<</if>>
<<if $leftarmstate is "tentacle">>
<img @class="'layer-sextears anim-doggy-4f-'+_animspeed" src="img/sex/doggy/tentacles/tentaclehandjobleft.png">
<img @class="'layer-sextears anim-doggy-4f-'+_animspeed" @src="_img.doggyactivelefthandjob" @style="'filter: '+_filters.body">
<</if>>
<<if $rightarmstate is "tentacle">>
<img @class="'layer-sexbaseback anim-doggy-4f-'+_animspeed" src="img/sex/doggy/tentacles/tentaclehandjobright.png">
<img @class="'layer-sexbaseback anim-doggy-4f-'+_animspeed" @src="_img.doggyactiverighthandjob" @style="'filter: '+_filters.body">
<</if>>
<<if $feetstate is "tentacle">>
<img @class="'layer-sextears anim-doggy-4f-'+_animspeed" src="img/sex/doggy/tentacles/tentaclefootjob.png">
<img @class="'layer-sexbase anim-doggy-4f-'+_animspeed" @src="_img.doggyactivefeetjob" @style="'filter: '+_filters.body">
<</if>>
<<if $breastuse is "tentacle">>
<img @class="'layer-sexpenis anim-doggy-4f-'+_animspeed" src="img/sex/doggy/tentacles/tentaclebreasts.png">
<</if>>
<</nobr>><</widget>>
<<widget "tentacleimgmiss">><<nobr>>
<<set _filters to $skinColor.current>>
<<set _img to setup.tanImg.missionary[$skinColor.tanImgEnabled]>>
<<if $vaginastate is "tentacleentrance">>
<img @class="'layer-sextears anim-doggy-4f-'+_animspeed" src="img/sex/missionary/tentacles/tentaclevaginalentrance.png">
<</if>>
<<if $vaginastate is "tentacleimminent">>
<img @class="'layer-sextears anim-doggy-4f-'+_animspeed" src="img/sex/missionary/tentacles/tentaclevaginalimminent.png">
<</if>>
<<if $vaginastate is "tentacle">>
<img @class="'layer-sextears anim-doggy-4f-'+_animspeed" src="img/sex/missionary/tentacles/tentaclevaginal.png">
<</if>>
<<if $vaginastate is "tentacledeep">>
<img @class="'layer-sextears anim-doggy-4f-'+_animspeed" src="img/sex/missionary/tentacles/tentaclevaginal.png">
<img @class="'layer-sextears anim-doggy-4f-'+_animspeed" src="img/sex/missionary/active/body/activevaginalcum.png">
<</if>>
<<if $vaginause is "tentaclerub">>
<img @class="'layer-sextears anim-doggy-4f-'+_animspeed" src="img/sex/missionary/tentacles/tentaclevaginalrub.png">
<</if>>
<<if $anusstate is "tentacleentrance">>
<img @class="'layer-sextears anim-doggy-4f-'+_animspeed" src="img/sex/missionary/tentacles/tentacleanalentrance.png">
<</if>>
<<if $anusstate is "tentacleimminent">>
<img @class="'layer-sextears anim-doggy-4f-'+_animspeed" src="img/sex/missionary/tentacles/tentacleanalimminent.png">
<</if>>
<<if $anusstate is "tentacle">>
<img @class="'layer-sextears anim-doggy-4f-'+_animspeed" src="img/sex/missionary/tentacles/tentacleanal.png">
<</if>>
<<if $anusstate is "tentacledeep">>
<img @class="'layer-sextears anim-doggy-4f-'+_animspeed" src="img/sex/missionary/tentacles/tentacleanal.png">
<img @class="'layer-sextears anim-doggy-4f-'+_animspeed" src="img/sex/missionary/active/body/activeanalcum.png">
<</if>>
<<if $anususe is "tentaclerub">>
<img @class="'layer-sextears anim-doggy-4f-'+_animspeed" src="img/sex/missionary/tentacles/tentacleanalrub.png">
<</if>>
<<if $penisstate is "tentacleentrance">>
<img @class="'layer-sextears anim-doggy-4f-'+_animspeed" src="img/sex/missionary/tentacles/tentaclepenileentrance.png">
<</if>>
<<if $penisstate is "tentacleimminent">>
<img @class="'layer-sextears anim-doggy-4f-'+_animspeed" src="img/sex/missionary/tentacles/tentaclepenileimminent.png">
<</if>>
<<if $penisstate is "tentacle">>
<img @class="'layer-sextears anim-doggy-4f-'+_animspeed" src="img/sex/missionary/tentacles/tentaclepenile.png">
<</if>>
<<if $penisstate is "tentacledeep">>
<img @class="'layer-sextears anim-doggy-4f-'+_animspeed" src="img/sex/missionary/tentacles/tentaclepenile.png">
<</if>>
<<if $penisuse is "tentaclerub">>
<img @class="'layer-sextears anim-doggy-4f-'+_animspeed" src="img/sex/missionary/tentacles/tentaclevaginalrub.png">
<</if>>
<<if $mouthstate is "tentacleentrance">>
<img @class="'layer-sextears anim-doggy-4f-'+_animspeed" src="img/sex/missionary/tentacles/tentacleoralentrance.png">
<</if>>
<<if $mouthstate is "tentacleimminent">>
<img @class="'layer-sextears anim-doggy-4f-'+_animspeed" src="img/sex/missionary/tentacles/tentacleoralimminent.png">
<</if>>
<<if $mouthstate is "tentacle">>
<img @class="'layer-sextears anim-doggy-4f-'+_animspeed" src="img/sex/missionary/tentacles/tentacleoral.png">
<</if>>
<<if $mouthstate is "tentacledeep">>
<img @class="'layer-sextears anim-doggy-4f-'+_animspeed" src="img/sex/missionary/tentacles/tentacleoral.png">
<img @class="'layer-sextears anim-doggy-4f-'+_animspeed" src="img/sex/missionary/active/body/activeoralcum.png">
<</if>>
<<if $leftarmstate is "tentacle">>
<img @class="'layer-sexbaseback anim-doggy-4f-'+_animspeed" src="img/sex/missionary/tentacles/tentaclehandjobleft.png">
<img @class="'layer-sexbaseback anim-doggy-4f-'+_animspeed" @src="_img.activelefthandjob" @style="'filter: '+_filters.body">
<</if>>
<<if $rightarmstate is "tentacle">>
<img @class="'layer-sexbasefront anim-doggy-4f-'+_animspeed" src="img/sex/missionary/tentacles/tentaclehandjobright.png">
<img @class="'layer-sexaboveclothes anim-doggy-4f-'+_animspeed" @src="_img.activerighthandjob" @style="'filter: '+_filters.body">
<</if>>
<<if $feetstate is "tentacle">>
<img @class="'layer-sextears anim-doggy-4f-'+_animspeed" src="img/sex/missionary/tentacles/tentaclefootjob.png">
<img @class="'layer-sexbase anim-doggy-4f-'+_animspeed" @src="_img.activefeetjob" @style="'filter: '+_filters.body">
<</if>>
<<if $breastuse is "tentacle">>
<img @class="'layer-sexpenis anim-doggy-4f-'+_animspeed" src="img/sex/missionary/tentacles/tentaclebreasts.png">
<</if>>
<<if $leftarm is "grappled" and $tentacles.max gte 1>>
<img @class="'layer-sexpenis anim-doggy-4f-'+_animspeed" src="img/sex/missionary/tentacles/tentacleleftarmbound.png">
<</if>>
<<if $rightarm is "grappled" and $tentacles.max gte 1>>
<img @class="'layer-sexpenis anim-doggy-4f-'+_animspeed" src="img/sex/missionary/tentacles/tentaclerightarmbound.png">
<</if>>
<<if $leftleg is "grappled" and $tentacles.max gte 1>>
<img @class="'layer-sexpenis anim-doggy-4f-'+_animspeed" src="img/sex/missionary/tentacles/tentacleleftlegbound.png">
<</if>>
<<if $rightleg is "grappled" and $tentacles.max gte 1>>
<img @class="'layer-sexbasefront anim-doggy-4f-'+_animspeed" src="img/sex/missionary/tentacles/tentaclerightlegbound.png">
<</if>>
<</nobr>><</widget>>
<<widget "swarm_img">><<nobr>>
<<if Object.keys($swarm.amount).length gt 0>>
<<if $swarm.amount.genital[0] gte 1>>
<<if $vaginaexist is 1 or $worn.genitals.name is "chastity belt">>
<<if _swarmcreature is "fish" or _swarmcreature is "eels">>
<img @class="'layer-sexpenis anim-doggy-4f-'+_animspeed" src="img/sex/doggy/fish/fishvaginal.png">
<<else>>
<img @class="'layer-sexpenis anim-doggy-4f-'+_animspeed" src="img/sex/doggy/slime/slimevaginal.png">
<</if>>
<</if>>
<<if $penisexist is 1 and $worn.genitals.name isnot "chastity belt">>
<<if _swarmcreature is "fish" or _swarmcreature is "eels">>
<img @class="'layer-sextears anim-doggy-4f-'+_animspeed" src="img/sex/doggy/fish/fishpenile.png">
<<else>>
<img @class="'layer-sextears anim-doggy-4f-'+_animspeed" src="img/sex/doggy/slime/slimepenile.png">
<</if>>
<</if>>
<</if>>
<<if $swarm.amount.genital[1] gte 1>>
<<if $vaginaexist is 1 or $worn.genitals.name is "chastity belt">>
<<if _swarmcreature is "fish" or _swarmcreature is "eels">>
<img @class="'layer-sexpenis anim-doggy-4f-'+_animspeed" src="img/sex/doggy/fish/fishvaginal.png">
<<else>>
<img @class="'layer-sexpenis anim-doggy-4f-'+_animspeed" src="img/sex/doggy/slime/slimevaginal.png">
<</if>>
<</if>>
<<if $penisexist is 1 and $worn.genitals.name isnot "chastity belt">>
<<if _swarmcreature is "fish" or _swarmcreature is "eels">>
<img @class="'layer-sextears anim-doggy-4f-'+_animspeed" src="img/sex/doggy/fish/fishpenile.png">
<<else>>
<img @class="'layer-sextears anim-doggy-4f-'+_animspeed" src="img/sex/doggy/slime/slimepenile.png">
<</if>>
<</if>>
<</if>>
<<if $swarm.amount.butt[1] gte 1>>
<<if _swarmcreature is "fish" or _swarmcreature is "eels">>
<img @class="'layer-sexpenis anim-doggy-4f-'+_animspeed" src="img/sex/doggy/fish/fishanal.png">
<<else>>
<img @class="'layer-sexpenis anim-doggy-4f-'+_animspeed" src="img/sex/doggy/slime/slimeanal.png">
<</if>>
<</if>>
<</if>>
<</nobr>><</widget>>/*Sends the required variables to the chosen display type*/
<<widget "generateCombatActionTentacle">><<nobr>>
<<switch $combatControls>>
<<case "radio">>
<<generateCombatActionTentacleRadio $args[0] $args[1] $args[3]>>
<<case "lists" "limitedLists">>
<<generateCombatActionTentacleList $args[0] $args[1] $args[2] $args[4]>>
<</switch>>
<</nobr>><</widget>>
/*Generated each set of actions in the form of a set of radio buttons*/
<<widget "generateCombatActionTentacleRadio">><<nobr>>
<<for _labelC, _valueC range $args[0]>>
<label>
<<print '<<radiobutton "$'+$args[1]+'" "'+_valueC+'" ' + (_valueC is $args[2] ? "checked" : "") + '>>'>>
<span @class="combatListColor('', _valueC, 'Tentacle')"><<print _labelC>></span>
<<print '<<'+$args[1]+'DifficultyTentacle "'+_valueC+'">>'>> |
</label>
<</for>>
<</nobr>><</widget>>
/*Generated each set of actions in the form of a list*/
<<widget "generateCombatActionTentacleList">><<nobr>>
<<if $args[0]>>
<<set _options to $args[0]>>
<<set _name to $args[1]>>
<<capture _var _options _name>>
<span @id="_name + 'Select'" @class="$args[2] + 'List flavorText '+($args[3] is true?'reducedWidth':'')">
<<listbox `"$"+_name` autoselect>>
<<optionsfrom _options>>
<</listbox>>
</span>
/*Changes the color of the list border when the option is changed*/
<<combatButtonAdjustments _name "Tentacle">>
<</capture>>
<</if>>
<</nobr>><</widget>>
<<widget "generateActionsTentacle">><<nobr>>
<<if $oldControls is true>>
__New Controls__
<br><br>
<</if>>
<div id="listContainer">
<div id="leftaction" @class="$combatControls + 'Control'">
<<leftActionInitTentacle>>
</div>
<div id="rightaction" @class="$combatControls + 'Control'">
<<rightActionInitTentacle>>
</div>
<div id="feetaction" @class="$combatControls + 'Control'">
<<feetActionInitTentacle>>
</div>
<<if $mouthstate isnot 0>>
<div id="mouthaction" @class="$combatControls + 'Control'">
<<mouthActionInitTentacle>>
</div>
<</if>>
<<if $penisstate isnot 0 and $penisexist is 1>>
<div id="penisaction" @class="$combatControls + 'Control'">
<<penisActionInitTentacle>>
</div>
<</if>>
<<if $vaginastate isnot 0 and $vaginaexist is 1>>
<div id="vaginaaction" @class="$combatControls + 'Control'">
<<vaginaActionInitTentacle>>
</div>
<</if>>
<<if $anusstate isnot 0>>
<div id="anusaction" @class="$combatControls + 'Control'">
<<anusActionInitTentacle>>
</div>
<</if>>
<<if $bottomuse isnot 0>>
<div id="bottomaction" @class="$combatControls + 'Control'">
<<bottomActionInitTentacle>>
</div>
<</if>>
<<if $breastuse isnot 0>>
<div id="chestaction" @class="$combatControls + 'Control'">
<<chestActionInitTentacle>>
</div>
<</if>>
</div>
<<if $oldControls is true>>
<br><br>
__Old Controls__
<br><br>
<</if>>
<</nobr>><</widget>>
<<widget "leftActionInitTentacle">><<nobr>>
<<switch $leftarm>>
<<case 0>>
<<set _leftOptions to "free">>
<span @class="($lastOptions.left isnot _leftOptions ?'gold':'')">Your left arm is free.</span>
<<case "grappled">>
<<set _leftOptions to "grappled">>
<<for _i to 0; _i lt $tentacles.max; _i++>>
<<if $tentacles[_i].shaft is "leftarm">>
<span @class="($lastOptions.left isnot _leftOptions ?'gold':'')">The $tentacles[_i].desc tentacle entangles your left arm.</span>
<<break>>
<</if>>
<</for>>
<<case "bound">>
<<set _leftOptions to "bound">>
<span @class="($lastOptions.left isnot _leftOptions ?'gold':'')">Your left arm is bound.</span>
<<case "trapped">>
<<set _leftOptions to "trapped">>
<span @class="($lastOptions.left isnot _leftOptions ?'gold':'purple')">Your left arm is trapped by the $vorecreature.</span>
<<default>>
<<for _i to 0; _i lt $tentacles.max; _i++>>
<<if $leftarm is $tentacles[_i].id>>
<<set _leftOptions to "tentacle">>
<<set _tentacleLeftOption to $tentacles[_i].id>>
<span @class="($lastOptions.left isnot _leftOptions ?'gold':'')">You hold the $tentacles[_i].desc tentacle in your left hand.</span>
<<break>>
<</if>>
<</for>>
<</switch>>
<<leftActionsTentacle>>
<<if Object.keys(_leftaction).length gt 0>>
<<if $leftactiondefault is 0 or Object.values(_leftaction).includes($leftactiondefault) is false>>
<<set $leftactiondefault to Object.values(_leftaction)[0]>>
<</if>>
<<set $leftaction to $leftactiondefault>>
<<set _textColor to combatListColor('leftaction', (Object.values(_leftaction).includes($leftaction) ? $leftaction : Object.values(_leftaction)[0]), "Tentacle")>>
<div class="extraMargin">
<<if $combatControls isnot "radio" and _leftOptions is "free">>
<<set _reducedWidths to true>>
<<else>>
<<set _reducedWidths to false>>
<</if>>
<<generateCombatActionTentacle _leftaction "leftaction" _textColor $leftaction _reducedWidths>>
<<if _leftOptions is "free" and $tentacles.active gt 0>>
<<leftactionSetupTentacle>>
<</if>>
</div>
<<if $combatControls.includes("ists")>>
<div id="leftactionDifficulty">
<<leftactionDifficultyTentacle>>
</div>
<</if>>
<</if>>
<<set $lastOptions.left to clone(_leftOptions)>>
<</nobr>><</widget>>
<<widget "leftactionSetupTentacle">><<nobr>>
<<if $combatControls is "radio">>
<br><br>
<<set _first to true>>
<<for _i to 0; _i lt $tentacles.max; _i++>>
<<if $tentacles[_i] isnot undefined>>
<<if $tentacles[_i].shaft isnot "finished">>
<label>
<<print '<<radiobutton "$leftactionTarget" "'+$tentacles[_i].id+'" ' + (_first is true ? "checked" : "") + '>>'>>
$tentacles[_i].fullDesc
</label> |
<<set _first to false>>
<</if>>
<</if>>
<</for>>
<<else>>
<<if _availableTargets is undefined>>
<<if $controls is "radio">>
<br>
<</if>>
<<set _availableTargets to {}>>
<<for _i to 0; _i lt $tentacles.max; _i++>>
<<if $tentacles[_i] isnot undefined>>
<<if $tentacles[_i].shaft isnot "finished">>
<<set _availableTargets[$tentacles[_i].desc+" tentacle"] to $tentacles[_i].id>>
<<set _tentacle_targets_available to true>>
<</if>>
<</if>>
<</for>>
<</if>>
<<if _tentacle_targets_available>>
<span @class="'whiteList ' + (_reducedWidths is true? 'reducedWidth':'')">
<<listbox "$leftactionTarget">>
<<optionsfrom _availableTargets>>
<</listbox>>
</span>
<</if>>
<</if>>
<</nobr>><</widget>>
<<widget "leftactionDifficultyTentacle">><<nobr>>
<<if $args[0] is undefined>>
<<set _diffAction to $leftaction>>
<<else>>
<<set _diffAction to $args[0]>>
<</if>>
<<switch (""+_diffAction).replace(/\d+/g,'')>>
<<case "showbottomtentacle" "showthighstentacle" "showmouthtentacle" "showpenistentacle" "showvaginatentacle">><<deviant5>>
<</switch>>
<</nobr>><</widget>>
<<widget "leftActionsTentacle">><<nobr>>
/*Generate Actions*/
<<set _leftaction to {}>>
<<set _leftaction["Rest"] to "rest">>
<<switch _leftOptions>>
<<case "free">>
<<if $vorecreature>>
<<set _leftaction["Escape the "+$vorecreature] to "leftescape">>
<<if $vorestage lte 6>>
<<set _leftaction["Hold on to the "+$vorecreature] to "lefthold">>
<</if>>
<<if $rightarm is "trapped">>
<<set _leftaction["Free your right arm"] to "leftvorefree">>
<</if>>
<</if>>
<<if $tentacles.active gt 0>>
<<if $consensual is 0>>
<<set _leftaction["Strike the"] to "lefthit">>
<</if>>
<<set _leftaction["Grab the"] to "leftgrab">>
<</if>>
<<case "grappled">>
<<case "bound">>
<<case "tentacle">>
<<set _leftaction["Milk it"] to "leftrub"+_tentacleLeftOption>>
<<set _leftaction["Let go"] to "leftstop"+_tentacleLeftOption>>
<<if $deviancy gte 75>>
<<if $penisexist is 1 and $penisuse is 0>>
<<set _leftaction["Guide to your penis"] to "showpenis"+_tentacleLeftOption>>
<</if>>
<<if $vaginaexist is 1 and $vaginause is 0>>
<<set _leftaction["Guide to your pussy"] to "showvagina"+_tentacleLeftOption>>
<</if>>
<<if $anususe is 0 and $analdisable is "f">>
<<set _leftaction["Guide to your ass"] to "showbottom"+_tentacleLeftOption>>
<</if>>
/* Old Control
<<if ($vaginaexist is 1 and $vaginause is 0) or ($penisexist is 1 and $penisuse is 0)>>
<<set _leftaction["Guide to your thighs"] to "showthighs"+_tentacleLeftOption>>
<</if>>*/
<<if $mouthuse is 0>>
<<set _leftaction["Guide to your mouth"] to "showmouth"+_tentacleLeftOption>>
<</if>>
<</if>>
<</switch>>
<</nobr>><</widget>>
<<widget "rightActionInitTentacle">><<nobr>>
<<switch $rightarm>>
<<case 0>>
<<set _rightOptions to "free">>
<span @class="($lastOptions.right isnot _rightOptions ?'gold':'')">Your right arm is free.</span>
<<case "grappled">>
<<set _rightOptions to "grappled">>
<<for _i to 0; _i lt $tentacles.max; _i++>>
<<if $tentacles[_i].shaft is "rightarm">>
<span @class="($lastOptions.right isnot _rightOptions ?'gold':'')">The $tentacles[_i].desc tentacle entangles your right arm.</span>
<<break>>
<</if>>
<</for>>
<<case "bound">>
<<set _rightOptions to "bound">>
<span @class="($lastOptions.right isnot _rightOptions ?'gold':'')">Your right arm is bound.</span>
<<case "trapped">>
<<set _rightOptions to "trapped">>
<span @class="($lastOptions.right isnot _rightOptions ?'gold':'purple')">Your right arm is trapped by the $vorecreature.</span>
<<default>>
<<for _i to 0; _i lt $tentacles.max; _i++>>
<<if $rightarm is $tentacles[_i].id>>
<<set _rightOptions to "tentacle">>
<<set _tentaclerightOption to $tentacles[_i].id>>
<span @class="($lastOptions.right isnot _rightOptions ?'gold':'')">You hold the $tentacles[_i].desc tentacle in your right hand.</span>
<<break>>
<</if>>
<</for>>
<</switch>>
<<rightActionsTentacle>>
<<if Object.keys(_rightaction).length gt 0>>
<<if $rightactiondefault is 0 or Object.values(_rightaction).includes($rightactiondefault) is false>>
<<set $rightactiondefault to Object.values(_rightaction)[0]>>
<</if>>
<<set $rightaction to $rightactiondefault>>
<<set _textColor to combatListColor('rightaction', (Object.values(_rightaction).includes($rightaction) ? $rightaction : Object.values(_rightaction)[0]), "Tentacle")>>
<div class="extraMargin">
<<if $combatControls isnot "radio" and _rightOptions is "free">>
<<set _reducedWidths to true>>
<<else>>
<<set _reducedWidths to false>>
<</if>>
<<generateCombatActionTentacle _rightaction "rightaction" _textColor $rightaction _reducedWidths>>
<<if _rightOptions is "free" and $tentacles.active gt 0>>
<<rightactionSetupTentacle>>
<</if>>
</div>
<<if $combatControls.includes("ists")>>
<div id="rightactionDifficulty">
<<rightactionDifficultyTentacle>>
</div>
<</if>>
<</if>>
<<set $lastOptions.right to clone(_rightOptions)>>
<</nobr>><</widget>>
<<widget "rightactionSetupTentacle">><<nobr>>
<<if $combatControls is "radio">>
<br><br>
<<set _first to true>>
<<for _i to 0; _i lt $tentacles.max; _i++>>
<<if $tentacles[_i] isnot undefined>>
<<if $tentacles[_i].shaft isnot "finished">>
<label>
<<print '<<radiobutton "$rightactionTarget" "'+$tentacles[_i].id+'" ' + (_first is true ? "checked" : "") + '>>'>>
$tentacles[_i].fullDesc
</label> |
<<set _first to false>>
<</if>>
<</if>>
<</for>>
<<else>>
<<if _availableTargets is undefined>>
<<if $controls is "radio">>
<br>
<</if>>
<<set _availableTargets to {}>>
<<for _i to 0; _i lt $tentacles.max; _i++>>
<<if $tentacles[_i] isnot undefined>>
<<if $tentacles[_i].shaft isnot "finished">>
<<set _availableTargets[$tentacles[_i].desc+" tentacle"] to $tentacles[_i].id>>
<<set _tentacle_targets_available to true>>
<</if>>
<</if>>
<</for>>
<</if>>
<<if _tentacle_targets_available>>
<span @class="'whiteList ' + (_reducedWidths is true? 'reducedWidth':'')">
<<listbox "$rightactionTarget">>
<<optionsfrom _availableTargets>>
<</listbox>>
</span>
<</if>>
<</if>>
<</nobr>><</widget>>
<<widget "rightactionDifficultyTentacle">><<nobr>>
<<if $args[0] is undefined>>
<<set _diffAction to $rightaction>>
<<else>>
<<set _diffAction to $args[0]>>
<</if>>
<<switch (""+_diffAction).replace(/\d+/g,'')>>
<<case "showbottomtentacle" "showthighstentacle" "showmouthtentacle" "showpenistentacle" "showvaginatentacle">><<deviant5>>
<</switch>>
<</nobr>><</widget>>
<<widget "rightActionsTentacle">><<nobr>>
/*Generate Actions*/
<<set _rightaction to {}>>
<<set _rightaction["Rest"] to "rest">>
<<switch _rightOptions>>
<<case "free">>
<<if $vorecreature>>
<<set _rightaction["Escape the "+$vorecreature] to "rightescape">>
<<if $vorestage lte 6>>
<<set _rightaction["Hold on to the "+$vorecreature] to "righthold">>
<</if>>
<<if $rightarm is "trapped">>
<<set _rightaction["Free your left arm"] to "rightvorefree">>
<</if>>
<</if>>
<<if $tentacles.active gt 0>>
<<if $consensual is 0>>
<<set _rightaction["Strike the"] to "righthit">>
<</if>>
<<set _rightaction["Grab the"] to "rightgrab">>
<</if>>
<<case "grappled">>
<<case "bound">>
<<case "tentacle">>
<<set _rightaction["Milk it"] to "rightrub"+_tentaclerightOption>>
<<set _rightaction["Let go"] to "rightstop"+_tentaclerightOption>>
<<if $deviancy gte 75>>
<<if $penisexist is 1 and $penisuse is 0>>
<<set _rightaction["Guide to your penis"] to "showpenis"+_tentaclerightOption>>
<</if>>
<<if $vaginaexist is 1 and $vaginause is 0>>
<<set _rightaction["Guide to your pussy"] to "showvagina"+_tentaclerightOption>>
<</if>>
<<if $anususe is 0 and $analdisable is "f">>
<<set _rightaction["Guide to your ass"] to "showbottom"+_tentaclerightOption>>
<</if>>
/* Old controls
<<if ($vaginaexist is 1 and $vaginause is 0) or ($penisexist is 1 and $penisuse is 0)>>
<<set _rightaction["Guide to your thighs"] to "showthighs"+_tentaclerightOption>>
<</if>>*/
<<if $mouthuse is 0>>
<<set _rightaction["Guide to your mouth"] to "showmouth"+_tentaclerightOption>>
<</if>>
<</if>>
<</switch>>
<</nobr>><</widget>>
<<widget "feetActionInitTentacle">><<nobr>>
<<if $leftleg is 0 and $rightleg is 0>>
<<set _feetOptions to "free">>
<span @class="($lastOptions.feet isnot _feetOptions ?'gold':'')">Your legs are free.</span>
<<elseif $leftleg is 0>>
<<set _feetOptions to "leftFree">>
<span @class="($lastOptions.feet isnot _feetOptions ?'gold':'')">Your left leg is free.</span>
<<elseif $rightleg is 0>>
<<set _feetOptions to "rightFree">>
<span @class="($lastOptions.feet isnot _feetOptions ?'gold':'')">Your right leg is free.</span>
<<elseif $leftleg is "grappled" and $rightleg is "grappled">>
<<set _feetOptions to "grappled">>
<span @class="($lastOptions.feet isnot _feetOptions ?'gold':'')">Your legs are entangled and forced apart, leaving you less able to protect your <<genitals>>.</span>
<<elseif $leftleg is "bound" and $rightleg is "bound">>
<<set _feetOptions to "bound">>
<span @class="($lastOptions.feet isnot _feetOptions ?'gold':'')">Your legs are bound and forced apart, leaving you less able to protect your <<genitals>>.</span>
<<else>>
<<for _i to 0; _i lt $tentacles.max; _i++>>
<<if $leftleg is $tentacles[_i].id>>
<<set _feetOptions to "tentacle">>
<<set _tentacleFeetOption to $tentacles[_i].id>>
<span @class="($lastOptions.feet isnot _feetOptions ?'gold':'')">You hold the $tentacles[_i].desc tentacle between your feet.</span>
<<break>>
<</if>>
<</for>>
<</if>>
<<feetActionsTentacle>>
<<if Object.keys(_feetaction).length gt 0>>
<<if $feetactiondefault is 0 or Object.values(_feetaction).includes($feetactiondefault) is false>>
<<set $feetactiondefault to Object.values(_feetaction)[0]>>
<</if>>
<<set $feetaction to $feetactiondefault>>
<<set _textColor to combatListColor('feetaction', (Object.values(_feetaction).includes($feetaction) ? $feetaction : Object.values(_feetaction)[0]), "Tentacle")>>
<div class="extraMargin">
<<set _availableContext to ["free","leftFree","rightFree"]>>
<<if $combatControls isnot "radio" and _availableContext.includes(_feetOptions)>>
<<set _reducedWidths to true>>
<<else>>
<<set _reducedWidths to false>>
<</if>>
<<generateCombatActionTentacle _feetaction "feetaction" _textColor $feetaction _reducedWidths>>
<<if _availableContext.includes(_feetOptions) and $tentacles.active gt 0>>
<<feetactionSetupTentacle>>
<</if>>
</div>
<<if $combatControls.includes("ists")>>
<div id="feetactionDifficulty">
<<feetactionDifficultyTentacle>>
</div>
<</if>>
<</if>>
<<set $lastOptions.feet to clone(_feetOptions)>>
<</nobr>><</widget>>
<<widget "feetactionSetupTentacle">><<nobr>>
<<if $combatControls is "radio">>
<br><br>
<<set _first to true>>
<<for _i to 0; _i lt $tentacles.max; _i++>>
<<if $tentacles[_i] isnot undefined>>
<<if $tentacles[_i].shaft isnot "finished">>
<label>
<<print '<<radiobutton "$feetactionTarget" "'+$tentacles[_i].id+'" ' + (_first is true ? "checked" : "") + '>>'>>
$tentacles[_i].fullDesc
</label> |
<<set _first to false>>
<</if>>
<</if>>
<</for>>
<<else>>
<<if _availableTargets is undefined>>
<<if $controls is "radio">>
<br>
<</if>>
<<set _availableTargets to {}>>
<<for _i to 0; _i lt $tentacles.max; _i++>>
<<if $tentacles[_i] isnot undefined>>
<<if $tentacles[_i].shaft isnot "finished">>
<<set _availableTargets[$tentacles[_i].desc+" tentacle"] to $tentacles[_i].id>>
<<set _tentacle_targets_available to true>>
<</if>>
<</if>>
<</for>>
<</if>>
<<if _tentacle_targets_available>>
<span @class="'whiteList ' + (_reducedWidths is true? 'reducedWidth':'')">
<<listbox "$feetactionTarget">>
<<optionsfrom _availableTargets>>
<</listbox>>
</span>
<</if>>
<</if>>
<</nobr>><</widget>>
<<widget "feetactionDifficultyTentacle">><<nobr>>
<<if $args[0] is undefined>>
<<set _diffAction to $feetaction>>
<<else>>
<<set _diffAction to $args[0]>>
<</if>>
<<switch (""+_diffAction).replace(/\d+/g,'')>>
<<case "showbottomtentacle" "showthighstentacle" "showpenistentacle" "showvaginatentacle">><<deviant5>>
<</switch>>
<</nobr>><</widget>>
<<widget "feetActionsTentacle">><<nobr>>
/*Generate Actions*/
<<set _feetaction to {}>>
<<set _feetaction["Rest"] to "rest">>
<<switch _feetOptions>>
<<case "free">>
<<if $tentacles.active gt 0>>
<<if $consensual is 0>>
<<set _feetaction["Kick the"] to "feethit">>
<</if>>
<<set _feetaction["Grab the"] to "feetgrab">>
<</if>>
<<case "leftFree" "rightFree">>
<<if $tentacles.active gt 0>>
<<if $consensual is 0>>
<<set _feetaction["Kick the"] to "feethit">>
<</if>>
<</if>>
<<case "tentacle">>
<<set _feetaction["Milk it"] to "feetrub"+_tentacleFeetOption>>
<<set _feetaction["Let go"] to "feetstop"+_tentacleFeetOption>>
<<if $deviancy gte 75>>
<<if $penisexist is 1 and $penisuse is 0>>
<<set _feetaction["Guide to your penis"] to "showpenis"+_tentacleFeetOption>>
<</if>>
<<if $vaginaexist is 1 and $vaginause is 0>>
<<set _feetaction["Guide to your pussy"] to "showvagina"+_tentacleFeetOption>>
<</if>>
<<if $anususe is 0 and $analdisable is "f">>
<<set _feetaction["Guide to your ass"] to "showbottom"+_tentacleFeetOption>>
<</if>>
/* Old control
<<if ($vaginaexist is 1 and $vaginause is 0) or ($penisexist is 1 and $penisuse is 0)>>
<<set _feetaction["Guide to your thighs"] to "showthighs"+_tentacleFeetOption>>
<</if>>*/
<</if>>
<</switch>>
<</nobr>><</widget>>
<<widget "mouthActionInitTentacle">><<nobr>>
<<for _i to 0; _i lt $tentacles.max; _i++>>
<<switch $mouthstate>>
<<case "tentacleentrance">>
<<if $tentacles[_i].head is "mouthentrance">>
<<set _mouthOptions to "entrance">>
<<set _tentacleMouthOption to $tentacles[_i].id>>
<span @class="($lastOptions.mouth isnot _mouthOptions ?'gold':'')">The $tentacles[_i].desc tentacle threatens your mouth.</span>
<<break>>
<</if>>
<<case "tentacleimminent">>
<<if $tentacles[_i].head is "mouthimminent">>
<<set _mouthOptions to "imminent">>
<<set _tentacleMouthOption to $tentacles[_i].id>>
<span @class="($lastOptions.mouth isnot _mouthOptions ?'gold':'')">The $tentacles[_i].desc tentacle presses against your mouth.</span>
<<break>>
<</if>>
<<case "tentacle">>
<<if $tentacles[_i].head is "mouth">>
<<set _mouthOptions to "penetrated">>
<<set _tentacleMouthOption to $tentacles[_i].id>>
<span @class="($lastOptions.mouth isnot _mouthOptions ?'gold':'')">The $tentacles[_i].desc tentacle thrusts into your mouth.</span>
<<break>>
<</if>>
<<case "tentacledeep">>
<<if $tentacles[_i].head is "mouthdeep">>
<<set _mouthOptions to "penetrated">>
<<set _tentacleMouthOption to $tentacles[_i].id>>
<span @class="($lastOptions.mouth isnot _mouthOptions ?'gold':'')">The $tentacles[_i].desc tentacle thrusts into your mouth, ejaculating down your throat.</span>
<<break>>
<</if>>
<</switch>>
<</for>>
<<mouthActionsTentacle>>
<<if Object.keys(_mouthaction).length gt 0>>
<<if $mouthactiondefault is 0 or Object.values(_mouthaction).includes($mouthactiondefault) is false>>
<<set $mouthactiondefault to Object.values(_mouthaction)[0]>>
<</if>>
<<set $mouthaction to $mouthactiondefault>>
<<set _textColor to combatListColor('mouthaction', (Object.values(_mouthaction).includes($mouthaction) ? $mouthaction : Object.values(_mouthaction)[0]), "Tentacle")>>
<div class="extraMargin">
<<generateCombatActionTentacle _mouthaction "mouthaction" _textColor $mouthaction>>
</div>
<<if $combatControls.includes("ists")>>
<div id="mouthactionDifficulty">
<<mouthactionDifficultyTentacle>>
</div>
<</if>>
<</if>>
<<set $lastOptions.mouth to clone(_mouthOptions)>>
<</nobr>><</widget>>
<<widget "mouthactionDifficultyTentacle">><<nobr>>
/*
<<if $args[0] is undefined>>
<<set _diffAction to $mouthaction>>
<<else>>
<<set _diffAction to $args[0]>>
<</if>>
<<switch (""+_diffAction).replace(/\d+/g,'')>>
<</switch>>
*/
<</nobr>><</widget>>
<<widget "mouthActionsTentacle">><<nobr>>
/*Generate Actions*/
<<set _mouthaction to {}>>
<<switch _mouthOptions>>
<<case "entrance">>
<<set _mouthaction["Rest"] to "rest">>
<<set _mouthaction["Lick it"] to "mouthlick"+_tentacleMouthOption>>
<<if $head isnot "grappled">>
<<set _mouthaction["Pull away"] to "mouthpullaway"+_tentacleMouthOption>>
<</if>>
<<case "imminent">>
<<set _mouthaction["Rest"] to "rest">>
<<set _mouthaction["Kiss it"] to "mouthkiss"+_tentacleMouthOption>>
<<if $head isnot "grappled">>
<<set _mouthaction["Pull away"] to "mouthpullaway"+_tentacleMouthOption>>
<</if>>
<<case "penetrated">>
<<set _mouthaction["Take it"] to "take">>
<<set _mouthaction["Cooperate"] to "mouthcooperate"+_tentacleMouthOption>>
<<if $consensual is 0>>
<<set _mouthaction["Bite"] to "mouthbite"+_tentacleMouthOption>>
<</if>>
<</switch>>
<</nobr>><</widget>>
<<widget "penisActionInitTentacle">><<nobr>>
<<for _i to 0; _i lt $tentacles.max; _i++>>
<<switch $penisstate>>
<<case "tentacleentrance">>
<<if $tentacles[_i].head is "penisentrance">>
<<set _penisOptions to "entrance">>
<<set _tentaclepenisOption to $tentacles[_i].id>>
<span @class="($lastOptions.penis isnot _penisOptions ?'gold':'')">The $tentacles[_i].desc tentacle threatens your <<penis>>.</span>
<<break>>
<</if>>
<<case "tentacleimminent">>
<<if $tentacles[_i].head is "penisimminent">>
<<set _penisOptions to "imminent">>
<<set _tentaclepenisOption to $tentacles[_i].id>>
<span @class="($lastOptions.penis isnot _penisOptions ?'gold':'')">The $tentacles[_i].desc tentacle presses against your <<penis>>, about to engulf</span>
<<break>>
<</if>>
<<case "tentacle">>
<<if $tentacles[_i].head is "penis">>
<<set _penisOptions to "penetrated">>
<<set _tentaclepenisOption to $tentacles[_i].id>>
<span @class="($lastOptions.penis isnot _penisOptions ?'gold':'')">The $tentacles[_i].desc tentacle envelops and pounds your <<penis>>.</span>
<<break>>
<</if>>
<<case "tentacledeep">>
<<if $tentacles[_i].head is "penisdeep">>
<<set _penisOptions to "penetrated">>
<<set _tentaclepenisOption to $tentacles[_i].id>>
<span @class="($lastOptions.penis isnot _penisOptions ?'gold':'')">The $tentacles[_i].desc tentacle envelops and pounds your <<penis>>.</span>
<<break>>
<</if>>
<<case "tentaclerub">>
<<if $tentacles[_i].head is "penisrub">>
<<set _penisOptions to "penisrub">>
<<set _tentaclepenisOption to $tentacles[_i].id>>
<span @class="($lastOptions.penis isnot _penisOptions ?'gold':'')">The $tentacles[_i].desc tentacle runs between your thighs, coiling around your <<penis>> and pressing against your tummy.</span>
<<break>>
<</if>>
<</switch>>
<</for>>
<<penisActionsTentacle>>
<<if Object.keys(_penisaction).length gt 0>>
<<if $penisactiondefault is 0 or Object.values(_penisaction).includes($penisactiondefault) is false>>
<<set $penisactiondefault to Object.values(_penisaction)[0]>>
<</if>>
<<set $penisaction to $penisactiondefault>>
<<set _textColor to combatListColor('penisaction', (Object.values(_penisaction).includes($penisaction) ? $penisaction : Object.values(_penisaction)[0]), "Tentacle")>>
<div class="extraMargin">
<<generateCombatActionTentacle _penisaction "penisaction" _textColor $penisaction>>
</div>
<<if $combatControls.includes("ists")>>
<div id="penisactionDifficulty">
<<penisactionDifficultyTentacle>>
</div>
<</if>>
<</if>>
<<set $lastOptions.penis to clone(_penisOptions)>>
<</nobr>><</widget>>
<<widget "penisactionDifficultyTentacle">><<nobr>>
/*
<<if $args[0] is undefined>>
<<set _diffAction to $penisaction>>
<<else>>
<<set _diffAction to $args[0]>>
<</if>>
<<switch (""+_diffAction).replace(/\d+/g,'')>>
<</switch>>
*/
<</nobr>><</widget>>
<<widget "penisActionsTentacle">><<nobr>>
/*Generate Actions*/
<<set _penisaction to {}>>
<<switch _penisOptions>>
<<case "entrance" "imminent">>
<<set _penisaction["Rest"] to "rest">>
<<set _penisaction["Rub"] to "penisrub"+_tentaclepenisOption>>
<<if $leftleg isnot "grappled" or $rightleg isnot "grappled">>
<<set _penisaction["Pull away"] to "penispullaway"+_tentaclepenisOption>>
<</if>>
<<case "penetrated">>
<<set _penisaction["Take it"] to "take">>
<<set _penisaction["Cooperate"] to "peniscooperate"+_tentaclepenisOption>>
<<case "penisrub">>
<<set _penisaction["Rest"] to "rest">>
<<set _penisaction["Rub"] to "penisrub"+_tentaclepenisOption>>
<</switch>>
<</nobr>><</widget>>
<<widget "vaginaActionInitTentacle">><<nobr>>
<<for _i to 0; _i lt $tentacles.max; _i++>>
<<switch $vaginastate>>
<<case "tentacleentrance">>
<<if $tentacles[_i].head is "vaginaentrance">>
<<set _vaginaOptions to "entrance">>
<<set _tentaclevaginaOption to $tentacles[_i].id>>
<span @class="($lastOptions.right isnot _rightOptions ?'gold':'')">The $tentacles[_i].desc tentacle threatens your <<pussy>>.</span>
<<break>>
<</if>>
<<case "tentacleimminent">>
<<if $tentacles[_i].head is "vaginaimminent">>
<<set _vaginaOptions to "imminent">>
<<set _tentaclevaginaOption to $tentacles[_i].id>>
<span @class="($lastOptions.vagina isnot _vaginaOptions ?'gold':'')">The $tentacles[_i].desc tentacle presses against your <<pussy>>, about to penetrate</span>
<<break>>
<</if>>
<<case "tentacle">>
<<if $tentacles[_i].head is "vagina">>
<<set _vaginaOptions to "penetrated">>
<<set _tentaclevaginaOption to $tentacles[_i].id>>
<span @class="($lastOptions.vagina isnot _vaginaOptions ?'gold':'')">The $tentacles[_i].desc tentacle thrusts into your <<pussy>>.</span>
<<break>>
<</if>>
<<case "tentacledeep">>
<<if $tentacles[_i].head is "vaginadeep">>
<<set _vaginaOptions to "penetrated">>
<<set _tentaclevaginaOption to $tentacles[_i].id>>
<span @class="($lastOptions.vagina isnot _vaginaOptions ?'gold':'')">The $tentacles[_i].desc tentacle thrusts into your <<pussy>>, ejaculating deep into your womb.</span>
<<break>>
<</if>>
<<case "tentaclerub">>
<<if $tentacles[_i].head is "tentaclerub">>
<<set _vaginaOptions to "vaginarub">>
<<set _tentaclevaginaOption to $tentacles[_i].id>>
<span @class="($lastOptions.vagina isnot _vaginaOptions ?'gold':'')">The $tentacles[_i].desc tentacle runs between your thighs, pressing against your labia and continuing to your tummy.</span>
<<break>>
<</if>>
<</switch>>
<</for>>
<<vaginaActionsTentacle>>
<<if Object.keys(_vaginaaction).length gt 0>>
<<if $vaginaactiondefault is 0 or Object.values(_vaginaaction).includes($vaginaactiondefault) is false>>
<<set $vaginaactiondefault to Object.values(_vaginaaction)[0]>>
<</if>>
<<set $vaginaaction to $vaginaactiondefault>>
<<set _textColor to combatListColor('vaginaaction', (Object.values(_vaginaaction).includes($vaginaaction) ? $vaginaaction : Object.values(_vaginaaction)[0]), "Tentacle")>>
<div class="extraMargin">
<<generateCombatActionTentacle _vaginaaction "vaginaaction" _textColor $vaginaaction>>
</div>
<<if $combatControls.includes("ists")>>
<div id="vaginaactionDifficulty">
<<vaginaactionDifficultyTentacle>>
</div>
<</if>>
<</if>>
<<set $lastOptions.vagina to clone(_vaginaOptions)>>
<</nobr>><</widget>>
<<widget "vaginaactionDifficultyTentacle">><<nobr>>
/*
<<if $args[0] is undefined>>
<<set _diffAction to $vaginaaction>>
<<else>>
<<set _diffAction to $args[0]>>
<</if>>
<<switch (""+_diffAction).replace(/\d+/g,'')>>
<</switch>>
*/
<</nobr>><</widget>>
<<widget "vaginaActionsTentacle">><<nobr>>
/*Generate Actions*/
<<set _vaginaaction to {}>>
<<switch _vaginaOptions>>
<<case "entrance" "imminent">>
<<set _vaginaaction["Rest"] to "rest">>
<<set _vaginaaction["Rub"] to "vaginarub"+_tentaclevaginaOption>>
<<if $leftleg isnot "grappled" or $rightleg isnot "grappled">>
<<set _vaginaaction["Pull away"] to "vaginapullaway"+_tentaclevaginaOption>>
<</if>>
<<case "penetrated">>
<<set _vaginaaction["Take it"] to "take">>
<<set _vaginaaction["Cooperate"] to "vaginacooperate"+_tentaclevaginaOption>>
<<case "vaginarub">>
<<set _vaginaaction["Rest"] to "rest">>
<<set _vaginaaction["Rub"] to "vaginarub"+_tentaclevaginaOption>>
<</switch>>
<</nobr>><</widget>>
<<widget "anusActionInitTentacle">><<nobr>>
<<for _i to 0; _i lt $tentacles.max; _i++>>
<<switch $anusstate>>
<<case "tentacleentrance">>
<<if $tentacles[_i].head is "anusentrance">>
<<set _anusOptions to "entrance">>
<<set _tentacleanusOption to $tentacles[_i].id>>
<span @class="($lastOptions.anus isnot _anusOptions ?'gold':'')">The $tentacles[_i].desc tentacle threatens your <<bottom>>.</span>
<<break>>
<</if>>
<<case "tentacleimminent">>
<<if $tentacles[_i].head is "anusimminent">>
<<set _anusOptions to "imminent">>
<<set _tentacleanusOption to $tentacles[_i].id>>
<span @class="($lastOptions.anus isnot _anusOptions ?'gold':'')">The $tentacles[_i].desc tentacle presses against your <<bottom>>, about to penetrate.</span>
<<break>>
<</if>>
<<case "tentacle">>
<<if $tentacles[_i].head is "anus">>
<<set _anusOptions to "penetrated">>
<<set _tentacleanusOption to $tentacles[_i].id>>
<span @class="($lastOptions.anus isnot _anusOptions ?'gold':'')">The $tentacles[_i].desc tentacle thrusts into your <<bottom>>.</span>
<<break>>
<</if>>
<<case "tentacledeep">>
<<if $tentacles[_i].head is "anusdeep">>
<<set _anusOptions to "penetrated">>
<<set _tentacleanusOption to $tentacles[_i].id>>
<span @class="($lastOptions.anus isnot _anusOptions ?'gold':'')">The $tentacles[_i].desc tentacle thrusts into your <<bottom>>, ejaculating deep into your bowels.</span>
<<break>>
<</if>>
<</switch>>
<</for>>
<<anusActionsTentacle>>
<<if Object.keys(_anusaction).length gt 0>>
<<if $anusactiondefault is 0 or Object.values(_anusaction).includes($anusactiondefault) is false>>
<<set $anusactiondefault to Object.values(_anusaction)[0]>>
<</if>>
<<set $anusaction to $anusactiondefault>>
<<set _textColor to combatListColor('anusaction', (Object.values(_anusaction).includes($anusaction) ? $anusaction : Object.values(_anusaction)[0]), "Tentacle")>>
<div class="extraMargin">
<<generateCombatActionTentacle _anusaction "anusaction" _textColor $anusaction>>
</div>
<<if $combatControls.includes("ists")>>
<div id="anusactionDifficulty">
<<anusactionDifficultyTentacle>>
</div>
<</if>>
<</if>>
<<set $lastOptions.anus to clone(_anusOptions)>>
<</nobr>><</widget>>
<<widget "anusactionDifficultyTentacle">><<nobr>>
/*
<<if $args[0] is undefined>>
<<set _diffAction to $anusaction>>
<<else>>
<<set _diffAction to $args[0]>>
<</if>>
<<switch (""+_diffAction).replace(/\d+/g,'')>>
<</switch>>
*/
<</nobr>><</widget>>
<<widget "anusActionsTentacle">><<nobr>>
/*Generate Actions*/
<<set _anusaction to {}>>
<<switch _anusOptions>>
<<case "entrance" "imminent">>
<<set _anusaction["Rest"] to "rest">>
<<set _anusaction["Rub"] to "anusrub"+_tentacleanusOption>>
<<if $leftleg isnot "grappled" or $rightleg isnot "grappled">>
<<set _anusaction["Pull away"] to "anuspullaway"+_tentacleanusOption>>
<</if>>
<<case "penetrated">>
<<set _anusaction["Take it"] to "take">>
<<set _anusaction["Cooperate"] to "anuscooperate"+_tentacleanusOption>>
<</switch>>
<</nobr>><</widget>>
<<widget "bottomActionInitTentacle">><<nobr>>
<<for _i to 0; _i lt $tentacles.max; _i++>>
<<switch $bottomuse>>
<<case "tentaclerub">>
<<if $tentacles[_i].head is "bottomrub">>
<<set _bottomOptions to "bottomrub">>
<<set _tentaclebottomOption to $tentacles[_i].id>>
<span @class="($lastOptions.bottom isnot _bottomOptions ?'gold':'')">The $tentacles[_i].desc tentacle rubs itself between your butt cheeks.</span>
<<break>>
<</if>>
<</switch>>
<</for>>
<<bottomActionsTentacle>>
<<if Object.keys(_bottomaction).length gt 0>>
<<if $bottomactiondefault is 0 or Object.values(_bottomaction).includes($bottomactiondefault) is false>>
<<set $bottomactiondefault to Object.values(_bottomaction)[0]>>
<</if>>
<<set $bottomaction to $bottomactiondefault>>
<<set _textColor to combatListColor('bottomaction', (Object.values(_bottomaction).includes($bottomaction) ? $bottomaction : Object.values(_bottomaction)[0]), "Tentacle")>>
<div class="extraMargin">
<<generateCombatActionTentacle _bottomaction "bottomaction" _textColor $bottomaction>>
</div>
<<if $combatControls.includes("ists")>>
<div id="bottomactionDifficulty">
<<bottomactionDifficultyTentacle>>
</div>
<</if>>
<</if>>
<<set $lastOptions.bottom to clone(_bottomOptions)>>
<</nobr>><</widget>>
<<widget "bottomactionDifficultyTentacle">><<nobr>>
/*
<<if $args[0] is undefined>>
<<set _diffAction to $bottomaction>>
<<else>>
<<set _diffAction to $args[0]>>
<</if>>
<<switch (""+_diffAction).replace(/\d+/g,'')>>
<</switch>>
*/
<</nobr>><</widget>>
<<widget "bottomActionsTentacle">><<nobr>>
/*Generate Actions*/
<<set _bottomaction to {}>>
<<switch _bottomOptions>>
<<case "bottomrub">>
<<set _bottomaction["Rest"] to "rest">>
<<set _bottomaction["Rub"] to "bottomrub"+_tentaclebottomOption>>
<</switch>>
<</nobr>><</widget>>
<<widget "chestActionInitTentacle">><<nobr>>
<<for _i to 0; _i lt $tentacles.max; _i++>>
<<switch $chestuse>>
<<case "tentaclerub">>
<<if $tentacles[_i].head is "chestrub">>
<<set _chestOptions to "entrance">>
<<set _tentaclechestOption to $tentacles[_i].id>>
<span @class="($lastOptions.chest isnot _chestOptions ?'gold':'')">The $tentacles[_i].desc tentacle rubs itself between your butt cheeks.</span>
<<break>>
<</if>>
<</switch>>
<</for>>
<<chestActionsTentacle>>
<<if Object.keys(_chestaction).length gt 0>>
<<if $chestactiondefault is 0 or Object.values(_chestaction).includes($chestactiondefault) is false>>
<<set $chestactiondefault to Object.values(_chestaction)[0]>>
<</if>>
<<set $chestaction to $chestactiondefault>>
<<set _textColor to combatListColor('chestaction', (Object.values(_chestaction).includes($chestaction) ? $chestaction : Object.values(_chestaction)[0]), "Tentacle")>>
<div class="extraMargin">
<<generateCombatActionTentacle _chestaction "chestaction" _textColor $chestaction>>
</div>
<<if $combatControls.includes("ists")>>
<div id="chestactionDifficulty">
<<chestactionDifficultyTentacle>>
</div>
<</if>>
<</if>>
<<set $lastOptions.chest to clone(_chestOptions)>>
<</nobr>><</widget>>
<<widget "chestactionDifficultyTentacle">><<nobr>>
/*
<<if $args[0] is undefined>>
<<set _diffAction to $chestaction>>
<<else>>
<<set _diffAction to $args[0]>>
<</if>>
<<switch (""+_diffAction).replace(/\d+/g,'')>>
<</switch>>
*/
<</nobr>><</widget>>
<<widget "chestActionsTentacle">><<nobr>>
/*Generate Actions*/
<<set _chestaction to {}>>
<<switch _chestOptions>>
<<case "chestrub">>
<<set _chestaction["Rest"] to "rest">>
<<set _chestaction["Rub"] to "chestrub"+_tentaclechestOption>>
<</switch>>
<</nobr>><</widget>><<widget "tentaclestart">><<nobr>>
<<set $enemyarousalmax to 10000>>
<<set $tentacles to {
"max": $args[0],
"active": $args[0],
}>>
<<if $args[0]>>
/* Deciding if tentacle templates should be defined somewhere else still */
<<set _tentacledescs to [
{"desc":"slimy","baby":0,"size":2},
{"desc":"sticky","baby":0,"size":2},
{"desc":"thick","baby":"tentacle","size":3},
{"desc":"throbbing","baby":0,"size":2},
{"desc":"slick","baby":0,"size":2},
{"desc":"moist","baby":0,"size":2},
{"desc":"quivering","baby":0,"size":2},
{"desc":"sodden","baby":0,"size":2},
{"desc":"shivering","baby":0,"size":2},
{"desc":"shuddering","baby":0,"size":2},
{"desc":"convulsing","baby":0,"size":2},
{"desc":"undulating","baby":0,"size":2},
{"desc":"damp","baby":0,"size":2},
{"desc":"bulbous","baby":0,"size":3},
{"desc":"gyrating","baby":0,"size":2},
{"desc":"large","baby":"tentacle","size":3},
{"desc":"bumpy","baby":0,"size":2},
{"desc":"thin","baby":0,"size":1},
{"desc":"narrow","baby":0,"size":1},
{"desc":"squishy","baby":0,"size":2},
]>>
<<set _tentacledescs to _tentacledescs.shuffle()>>
<<for _i to 0; _i lt $args[0]; _i++>>
<<set _tentacledata to _tentacledescs[_i]>>
<<set _tentacle to {
"desc": _tentacledata.desc,
"fullDesc": _tentacledata.desc + " tentacle",
"tentaclehealth": $args[1],
"shaft": 0,
"head": 0,
"id": "tentacle"+_i,
"baby": _tentacledata.baby,
"babychance": 400,
"size": _tentacledata.size
}>>
<<set $tentacles[_i] to clone(_tentacle)>>
<</for>>
<</if>>
<<set $combat to 1>>
<<if $rng gte 51>>
<<set $position to "missionary">>
<<else>>
<<set $position to "doggy">>
<</if>>
<<wetnessCalculate>>
<<resetLastOptions>>
<</nobr>><</widget>>
<<widget "tentacles">><<nobr>>
<div @class="($debugLines ? 'debugLines-tentacles' : '')">
<<for _i to 0; _i lt $tentacles.max; _i++>>
<<set _tentacle to $tentacles[_i]>>
<<if _tentacle isnot undefined>>
<<tentacleadv _tentacle>>
<<set _tentacle.tentaclehealth -= 0.2>>
<</if>>
<</for>>
<<if $panicattacks gte 1 and $panicviolence is 0 and $panicparalysis is 0 and $controlled is 0>>
<<set $rng to random(1, 100)>>
<<if $rng is 100>>
<<set $panicparalysis to 10>>
<</if>>
<</if>>
<<if $panicattacks gte 2 and $panicviolence is 0 and $panicparalysis is 0 and $controlled is 0>>
<<set $rng to random(1, 100)>>
<<if $rng is 100>>
<<set $panicviolence to 3>>
<</if>>
<</if>>
<<if $arousal gte 10000>>
<<orgasmpassage>>
<</if>>
<<set $seconds += 10>>
<<if $seconds gte 60>>
<<set $seconds to 0>>
<<pass 1>>
<</if>>
<br>
</div>
<</nobr>><</widget>>
<<widget "effectstentacles">><<nobr>>
<<effectspain>>
<<effectsorgasm>>
<<effectsdissociation>>
<div @class="($debugLines ? 'debugLines-effectstentacleadv' : '')">
<<for _i to 0; _i lt $tentacles.max; _i++>>
<<if $tentacles[_i] isnot undefined>>
<<set _tentacle to $tentacles[_i]>>
<<effectstentacleadv _tentacle>>
<</if>>
<</for>>
</div>
<br><br>
<</nobr>><</widget>>
<<widget "actionstentacles">><<nobr>>
<div @class="($debugLines ? 'debugLines-actionstentacles' : '')">
<<set $enemyarousal to $arousal>>
<<if $vorecreature is 0 and _swarmcreature is undefined>>
<<if $images is 1>><<timed 100ms>>
<<combatimg>>
<br>
<</timed>><</if>>
<</if>>
<<willpowerpain>>
<<willpowerorgasm>>
<<actioncarry>>
<<actioncarrydrop>>
<<if $trance lte 0 and $dissociation lte 1 and $panicparalysis is 0 and $panicviolence is 0 and $orgasmdown lte 0 and ($pain lt 100 or $willpowerpain is undefined)>>
<<generateActionsTentacle>>
<<if $oldControls is true>>
<<if $leftarm is 0>>
Your left arm is free.
<br>
<<elseif $leftarm is "grappled">>
<<for _i to 0; _i lt $tentacles.max; _i++>>
<<if $tentacles[_i].shaft is "leftarm">>
The $tentacles[_i].desc tentacle entangles your left arm.
<br>
<</if>>
<</for>>
<<elseif $leftarm is "bound">>
Your left arm is bound.
<br>
<</if>>
<<actionstentacleslefthand>>
<<if $rightarm is 0>>
Your right arm is free.
<br>
<<elseif $rightarm is "grappled">>
<<for _i to 0; _i lt $tentacles.max; _i++>>
<<if $tentacles[_i].shaft is "rightarm">>
The $tentacles[_i].desc tentacle entangles your right arm.
<br>
<</if>>
<</for>>
<<elseif $rightarm is "bound">>
Your right arm is bound.
<br>
<</if>>
<<actionstentaclesrighthand>>
<<if $leftleg is 0 and $rightleg is 0>>
Your legs are free.
<br>
<<elseif $leftleg is 0>>
Your left leg is free.
<br>
<<elseif $rightleg is 0>>
Your right leg is free.
<br>
<<elseif $leftleg is "grappled" and $rightleg is "grappled">>
Your legs are entangled and forced apart, leaving you less able to protect your <<genitals>>.
<br>
<<elseif $leftleg is "bound" and $rightleg is "bound">>
Your legs are bound and forced apart, leaving you less able to protect your <<genitals>>.
<br>
<</if>>
<<actionstentacleslegs>>
<br>
<<for _i to 0; _i lt $tentacles.max; _i++>>
<<if $tentacles[_i] isnot undefined>>
<<set _tentacle to $tentacles[_i]>>
<<if $mouthstate is "tentacleentrance">>
<<if _tentacle.head is "mouthentrance">>
The _tentacle.desc tentacle threatens your mouth.
<br>
<<actionstentacleadvmouth _tentacle>>
<br>
<</if>>
<<elseif $mouthstate is "tentacleimminent">>
<<if _tentacle.head is "mouthimminent">>
The _tentacle.desc tentacle presses against your mouth.
<br>
<<actionstentacleadvmouth _tentacle>>
<br>
<</if>>
<<elseif $mouthstate is "tentacle">>
<<if _tentacle.head is "mouth">>
The _tentacle.desc tentacle thrusts into your mouth.
<br>
<<actionstentacleadvmouth _tentacle>>
<br>
<</if>>
<<elseif $mouthstate is "tentacledeep">>
<<if _tentacle.head is "mouthdeep">>
The _tentacle.desc tentacle thrusts into your mouth, ejaculating down your throat.
<br>
<<actionstentacleadvmouth _tentacle>>
<br>
<</if>>
<</if>>
<<if $vaginastate is "tentacleentrance">>
<<if _tentacle.head is "vaginaentrance">>
The _tentacle.desc tentacle threatens your <<pussy>>.
<br>
<<actionstentacleadvvagina _tentacle>>
<br>
<</if>>
<<elseif $vaginastate is "tentacleimminent">>
<<if _tentacle.head is "vaginaimminent">>
The _tentacle.desc tentacle presses against your <<pussy>>, about to penetrate.
<br>
<<actionstentacleadvvagina _tentacle>>
<br>
<</if>>
<<elseif $vaginastate is "tentacle">>
<<if _tentacle.head is "vagina">>
The _tentacle.desc tentacle thrusts into your <<pussy>>.
<br>
<<actionstentacleadvvagina _tentacle>>
<br>
<</if>>
<<elseif $vaginastate is "tentacledeep">>
<<if _tentacle.head is "vaginadeep">>
The _tentacle.desc tentacle thrusts into your <<pussy>>, ejaculating deep into your womb.
<br>
<<actionstentacleadvvagina _tentacle>>
<br>
<</if>>
<<elseif $vaginastate is "tentaclerub">>
<<if _tentacle.head is "vaginarub">>
The _tentacle.desc tentacle runs between your thighs, pressing against your labia and continuing to your tummy.
<br>
<<actionstentacleadvthighs _tentacle>>
<br>
<</if>>
<</if>>
<<if $penisstate is "tentacleentrance">>
<<if _tentacle.head is "penisentrance">>
The _tentacle.desc tentacle threatens your <<penis>>.
<br>
<<actionstentacleadvpenis _tentacle>>
<br>
<</if>>
<<elseif $penisstate is "tentacleimminent">>
<<if _tentacle.head is "penisimminent">>
The _tentacle.desc tentacle presses against your <<penis>>, about to engulf.
<br>
<<actionstentacleadvpenis _tentacle>>
<br>
<</if>>
<<elseif $penisstate is "tentacle">>
<<if _tentacle.head is "penis">>
The _tentacle.desc tentacle envelops and pounds your <<penis>>.
<br>
<<actionstentacleadvpenis _tentacle>>
<br>
<</if>>
<<elseif $penisstate is "tentacledeep">>
<<if _tentacle.head is "penisdeep">>
The _tentacle.desc tentacle envelops and pounds your <<penis>>.
<br>
<<actionstentacleadvpenis _tentacle>>
<br>
<</if>>
<<elseif $penisstate is "tentaclerub">>
<<if _tentacle.head is "penisrub">>
The _tentacle.desc tentacle runs between your thighs, coiling around your <<penis>> and pressing against your tummy.
<br>
<<actionstentacleadvthighs _tentacle>>
<br>
<</if>>
<</if>>
<<if $anusstate is "tentacleentrance">>
<<if _tentacle.head is "anusentrance">>
The _tentacle.desc tentacle threatens your <<bottom>>.
<br>
<<actionstentacleadvanus _tentacle>>
<br>
<</if>>
<<elseif $anusstate is "tentacleimminent">>
<<if _tentacle.head is "anusimminent">>
The _tentacle.desc tentacle presses against your <<bottom>>, about to penetrate.
<br>
<<actionstentacleadvanus _tentacle>>
<br>
<</if>>
<<elseif $anusstate is "tentacle">>
<<if _tentacle.head is "anus">>
The _tentacle.desc tentacle thrusts into your <<bottom>>.
<br>
<<actionstentacleadvanus _tentacle>>
<br>
<</if>>
<<elseif $anusstate is "tentacledeep">>
<<if _tentacle.head is "anusdeep">>
The _tentacle.desc tentacle thrusts into your <<bottom>>, ejaculating deep into your bowels.
<br>
<<actionstentacleadvanus _tentacle>>
<br>
<</if>>
<</if>>
<<if $bottomuse is "tentaclerub">>
<<if _tentacle.head is "bottomrub">>
The _tentacle.desc tentacle rubs itself between your butt cheeks.
<br>
<<actionstentacleadvbottom _tentacle>>
<br>
<</if>>
<</if>>
<<if $breastuse is "tentacle">>
<<if _tentacle.head is "chest">>
The _tentacle.desc tentacle rubs itself between your <<breasts>>.
<br>
<<actionstentacleadvchest _tentacle>>
<br>
<</if>>
<</if>>
<</if>>
<</for>>
<</if>>
<</if>>
<<combatstate>>
<<carryblock>>
</div>
<br><br>
<</nobr>><</widget>>
<<widget "actionstentaclespenis">><<nobr>>
<<for _i to 0; _i lt $tentacles.max; _i++>>
<<if $tentacles[_i] isnot undefined>>
<<set _tentacle to $tentacles[_i]>>
<<actionstentacleadvpenis _tentacle>>
<</if>>
<</for>>
<br>
<</nobr>><</widget>>
<<widget "actionstentacleslegs">><<nobr>>
<<for _i to 0; _i lt $tentacles.max; _i++>>
<<if $tentacles[_i] isnot undefined>>
<<set _tentacle to $tentacles[_i]>>
<<actionstentacleadvlegs _tentacle>>
<</if>>
<</for>>
<</nobr>><</widget>>
<<widget "actionstentaclesrighthand">><<nobr>>
<<for _i to 0; _i lt $tentacles.max; _i++>>
<<if $tentacles[_i] isnot undefined>>
<<set _tentacle to $tentacles[_i]>>
<<actionstentacleadvrighthand _tentacle>>
<</if>>
<</for>>
<</nobr>><</widget>>
<<widget "actionstentacleslefthand">><<nobr>>
<<for _i to 0; _i lt $tentacles.max; _i++>>
<<if $tentacles[_i] isnot undefined>>
<<set _tentacle to $tentacles[_i]>>
<<actionstentacleadvlefthand _tentacle>>
<</if>>
<</for>>
<</nobr>><</widget>>
<<widget "upperslither">><<nobr>>
<<if $worn.upper.name isnot "naked">>
then <<slithers>> beneath your $worn.upper.name
<<else>>
then <<slithers>> across your bare skin
<</if>>
<</nobr>><</widget>>
<<widget "lowerslither">><<nobr>>
<<if $worn.lower.name isnot "naked">>
then <<slithers>> beneath your $worn.lower.name
<<else>>
then <<slithers>> across your bare skin
<</if>>
<</nobr>><</widget>>
<<widget "underslither">><<nobr>>
<<if $worn.lower.name isnot "naked">>
<<if !$worn.under_lower.type.includes("naked")>>
then <<slithers>> beneath your $worn.lower.name and $worn.under_lower.name
<<elseif $worn.genitals.type.includes("chastity")>>
then <<slithers>> beneath your $worn.lower.name against your chastity belt
<<else>>
<</if>>
<<else>>
<<if !$worn.under_lower.type.includes("naked")>>
then <<slithers>> beneath your $worn.under_lower.name
<<if $worn.genitals.type.includes("chastity")>>
against your chastity belt.
<</if>>
<<elseif $worn.under_lower.type.includes("naked") and $worn.genitals.type.includes("chastity")>>
then <<slithers>> against your chastity belt
<<else>>
then <<slithers>> across your bare skin
<</if>>
<</if>>
<</nobr>><</widget>>
<<widget "statetentacles">><<nobr>>
<<for _j to 0; _j lt $tentacles.max; _j++>>
<<if $tentacles[_j] isnot undefined>>
<<if $tentacles[_j].shaft is "finished" and $tentacles[_j].name isnot "finished">>
<<set $tentacles.active -= 1>>
<<set $tentacles[_j].name to "finished">>
<</if>>
<</if>>
<</for>>
<<sexcheck>>
<</nobr>><</widget>>
<<widget "leftarmtentacledisable">><<nobr>>
<<for _j to 0; _j lt $tentacles.max; _j++>>
<<if $tentacles[_j] isnot undefined>>
<<if $tentacles[_j].id is $leftarm>>
<<set $tentacles[_j].head to 0>>
<</if>>
<</if>>
<</for>>
<</nobr>><</widget>>
<<widget "rightarmtentacledisable">><<nobr>>
<<for _j to 0; _j lt $tentacles.max; _j++>>
<<if $tentacles[_j] isnot undefined>>
<<if $tentacles[_j].id is $rightarm>>
<<set $tentacles[_j].head to 0>>
<</if>>
<</if>>
<</for>>
<</nobr>><</widget>>
<<widget "feettentacledisable">><<nobr>>
<<for _j to 0; _j lt $tentacles.max; _j++>>
<<if $tentacles[_j] isnot undefined>>
<<if $tentacles[_j].id is $feetuse>>
<<set $tentacles[_j].head to 0>>
<</if>>
<</if>>
<</for>>
<</nobr>><</widget>><<if $molestationstart is 1>>
<<set $molestationstart to 0>>
<<controlloss>>
<<violence 1>>
<<neutral 1>>
<<molested>>
<<set $rescue to 1>>
<<maninit>>
<<set $NPCList[0].chest to "none">>
<<He>> reaches toward you.
<<set $NPCList[0].fullDescription to "Tutorial " + ($NPCList[0].gender = "m"?"man":"woman")>>
<</if>>
<<effects>>
<<effectsman>><<man>>
<<stateman>>
<br><br>
__Combat Tutorial__
<br>
<<if $gamemode is "soft">>
<i>Your character will be quite passive at first. More actions will become available as you become more promiscuous and comfortable being assertive.
<br><br>
<span class="sub">Assertive</span> and <span class="meek">meek</span> actions will arouse your partner, bringing them closer to orgasm. They'll also make them trust you more.
<br><br>
<span class="brat">Bratty</span> acts will irritate your partner. Use them too frequently and they will become rougher and less trusting.
<br><br>
Some actions have only a chance of working, based on your skill with the bodypart being used and how trusting your partner is.
<br><br>
Each part of your body can perform one action per turn. Choose your actions, then click next or press enter to continue.</i>
<br><br>
<<else>>
<i>There are three common ways to escape an attacker; fight them off, sexually satisfy them, or be rescued.
<span class="def">Defiant</span> acts will hurt them. Hurt them enough and you'll escape. However, <span class="def">defiant</span> acts will anger them, making them more violent.
<br><br>
They'll be happy to use you as a passive toy, but <span class="sub">submissive</span> acts will make them cum faster. Once spent, they'll usually leave you alone. Some <span class="sub">submissive</span> acts will occupy their genitals, so they can't use them in more dangerous ways.
<br><br>
<span class="meek">Meek</span> acts will endear you to them without being directly sexual. <span class="meek">Meek</span> acts will make them trust you more, and often have effects which may help you.
<br><br>
<span class="brat">Bratty</span> acts protect you in ways that defies your attacker's will without hurting them. <span class="brat">Bratty</span> acts will reduce trust and increase anger.
<br><br>
Finally, you could scream for help. Whether it will help or make things worse depends on who's around to hear. Screaming at night or in the wilderness will only anger your attacker. You won't be able to scream (or speak) if your attacker has you gagged.
For this encounter, screaming will get you rescued. Each part of your body can perform one action per turn. Choose your actions, then click next or press enter to continue.</i>
<br><br>
<</if>>
<br><br>
<<actionsman>>
<<if $alarm is 1 and $rescue is 1>>
<span id="next"><<link [[Next|Tutorial Finish]]>><</link>></span><<nexttext>>
<<elseif $enemyarousal gte $enemyarousalmax>>
<span id="next"><<link [[Next|Tutorial Finish]]>><</link>></span><<nexttext>>
<<elseif $enemyhealth lte 0>>
<span id="next"><<link [[Next|Tutorial Finish]]>><</link>></span><<nexttext>>
<<else>>
<span id="next"><<link [[Next|Tutorial]]>><</link>></span><<nexttext>>
<</if>><<effects>><<set $eventskip to 1>>
<<if $enemyarousal gte $enemyarousalmax>>
<<ejaculation>>
<<if $enemyanger gte 60>>
"That's what you get, slut." <<He>> leaves you lying on the ground.
<br><br>
<<else>>
"Good <<girl>>. Here's a little something for the trouble." <<He>> leaves you lying on the ground.
<br><br>
<<tearful>> you climb to your knees. You've gained £5.
<br><br>
<<set $money += 500>>
<</if>>
<br><br>
<<clotheson>>
<<endcombat>>
<<if $gamemode is "soft">>
<<generate1>><<person1>>A <<person>> rushes over to you. "Are you okay?" <<He>> offers an arm to help you up.
<br><br>
<<else>>
<<generate1>><<person1>>A <<person>> rushes over to you. "I saw what that fiend did. Are you okay?" <<He>> offers an arm to help you up.
<br><br>
<</if>>
<i>Being attacked will damage your sense of control. You will become more vulnerable to trauma as your control fails.
Actions marked as "promiscuity", "exhibitionism" or "deviancy" will lower stress and trauma. They will also restore your sense of control. Committing these actions with enough frequency will unlock lewder actions of the same type, but make weaker actions lose effectiveness. If you're not careful, you'll be unable to reach the controlled state without shameless and outrageous acts.</i>
<br><br>
<<link [[Flirt|Tutorial Flirt]]>><</link>><<promiscuous1>>
<br>
<<link [[Thank them|Tutorial Thank]]>><</link>>
<br>
<<elseif $enemyhealth lte 0>>
The <<person>> recoils in pain. "You're fucking nuts," <<he>> says, limping away. <<tearful>> you climb to your knees.
<br><br>
<<clotheson>>
<<endcombat>>
<<if $gamemode is "soft">>
<<generate1>><<person1>>A <<person>> rushes over to you. "Are you okay?" <<He>> offers an arm to help you up.
<br><br>
<<else>>
<<generate1>><<person1>>A <<person>> rushes over to you. "I saw what that fiend did. Are you okay?" <<He>> offers an arm to help you up.
<br><br>
<</if>>
<i>Being attacked will damage your sense of control. You will become more vulnerable to trauma as your control fails.
Actions marked as "promiscuity", "exhibitionism", or "deviancy" will lower stress and trauma. They will also restore your sense of control. Committing these actions with enough frequency will unlock lewder actions of the same type, but make weaker actions lose effectiveness. If you're not careful, you'll be unable to reach the controlled state without shameless and outrageous acts.</i>
<br><br>
<<link [[Flirt|Tutorial Flirt]]>><</link>><<promiscuous1>>
<br>
<<link [[Thank them|Tutorial Thank]]>><</link>>
<br>
<<elseif $rescue is 1 and $alarm is 1>>
<<set $rescued += 1>>
<<He>> notices several heads turning in response to your cry, and relents in <<his>> assault before making a hurried escape.
<br><br>
<<tearful>> you climb to your knees.
<br><br>
<<clotheson>>
<<endcombat>>
<<if $gamemode is "soft">>
<<generate1>><<person1>>A <<person>> rushes over to you. "Are you okay?" <<He>> offers an arm to help you up.
<br><br>
<<else>>
<<generate1>><<person1>>A <<person>> rushes over to you. "I saw what that fiend did. Are you okay?" <<He>> offers an arm to help you up.
<br><br>
<</if>>
<i>Being attacked will damage your sense of control. You will become more vulnerable to trauma as your control fails.
Actions marked as "promiscuity", "exhibitionism", or "deviancy" will lower stress and trauma. They will also restore your sense of control. Committing these actions with enough frequency will unlock lewder actions of the same type, but make weaker actions lose effectiveness. If you're not careful, you'll be unable to reach the controlled state without shameless and outrageous acts.</i>
<br><br>
<<link [[Flirt|Tutorial Flirt]]>><</link>><<promiscuous1>>
<br>
<<link [[Thank them|Tutorial Thank]]>><</link>>
<br>
<</if>><<set $outside to 1>><<set $location to "town">><<effects>><<set $bus to "domus">>
You take <<his>> arm and hoist yourself up and against <<him>>, forcing <<him>> to catch you in an embrace to stop you falling. You look <<him>> in the eyes. "I feel safe now," you say.
<<promiscuity1>>
<br><br>
<<He>> blushes. "I-I'm glad you're alright," <<he>> says as <<he>> slowly withdraws <<his>> arms from you, making sure you're steady. <<He>> glances around. "Here," <<he>> hands you a small cylinder. "Be discreet. It's not legal, and there's only enough for one use."
<<gspraymax>><<set $spraymax to 1>><<spray 5>>
<br><br>
"I need to get going. You be careful."
<br><br>
<<link [[Next|Domus Street]]>><<endevent>><<set $eventskip to 1>><</link>><<set $outside to 1>><<set $location to "town">><<effects>><<set $bus to "domus">>
You take <<his>> arm and <<he>> helps lift you to your feet. "Thank you," you say. "I'll be okay now."
<br><br>
<<He>> glances around. "Here," <<he>> hands you a small cylinder. "Be discreet. It's not legal, and there's only enough for one use."
<<gspraymax>><<set $spraymax to 1>><<spray 5>>
<br><br>
"I need to get going. You be careful."
<br><br>
<<link [[Next|Domus Street]]>><<endevent>><<set $eventskip to 1>><</link>><<widget "vore">><<nobr>>
<<set $rng to random(1, 100)>>
<<if $vorestage is 1>>
Your thighs are gripped by the $vorecreature's mouth, your shins and feet at the mercy of its probing tongue.
<<neutral 5>>
<<elseif $vorestage is 2>>
Your waist is gripped by the $vorecreature's mouth, your delicate parts at the mercy of its probing tongue.
<<neutral 5>>
<<elseif $vorestage is 3>>
Your chest is gripped by the $vorecreature's mouth, your body at the mercy of its probing tongue.
<<neutral 10>>
<<elseif $vorestage is 4>>
Your shoulders are gripped by the $vorecreature's mouth, your body at the mercy of its probing tongue.
<<neutral 10>>
<<elseif $vorestage is 5>>
Your entire body is in the $vorecreature's mouth.
<<neutral 15>>
<<elseif $vorestage is 6>>
You are in the $vorecreature's gullet, pushed along by movements in the walls.
<<neutral 15>>
<<elseif $vorestage is 7>>
You are in the $vorecreature's stomach, it's a struggle to keep your head above the slimy liquid.
<<neutral 20>>
<</if>>
<<if $vorestage is 1>>
<<if ($vorestruggle * $physique) gte $vorestrength>>
<<if $vorestruggle is 2>>
You push down on the $vorecreature's maw with both your arms, <span class="green">preventing it from swallowing you further.</span>
<<elseif $vorestruggle is 1>>
You push down on the $vorecreature's maw with one arm, <span class="green">preventing it from swallowing you further.</span>
<<else>>
There's nothing preventing the $vorecreature from swallowing you further, <span class="green">but it doesn't take advantage of your vulnerability.</span>
<</if>>
<<else>>
<<set $vorestage += 1>>
<<if $vorestruggle is 2>>
You push down on the $vorecreature's maw with both your arms,<span class="blue"> but it isn't enough.</span> You slide deeper into its mouth, until it swallows you up to the waist.
<<elseif $vorestruggle is 1>>
You push down on the $vorecreature's maw with one arm,<span class="blue"> but it isn't enough.</span> You slide deeper into its mouth, until it swallows you up to the waist.
<<else>>
There's nothing preventing the $vorecreature from swallowing you further, <span class="blue">and it takes advantage of your vulnerability.</span> You slide deeper into its mouth, until it swallows you up to the waist.
<</if>>
<</if>>
<<elseif $vorestage is 2>>
<<set $worn.lower.integrity -= 1>><<if $worn.lower.integrity lte 0>><<set $worn.under_lower.integrity -= 1>><</if>>
<<if ($vorestruggle * $physique) gte $vorestrength>>
<<if $vorestruggle is 2>>
You push down on the $vorecreature's maw with both your arms, <span class="green">preventing it from swallowing you further.</span>
<<elseif $vorestruggle is 1>>
You push down on the $vorecreature's maw with one arm, <span class="green">preventing it from swallowing you further.</span>
<<else>>
There's nothing preventing the $vorecreature from swallowing you further, <span class="green">but it doesn't take advantage of your vulnerability.</span>
<</if>>
<<else>>
<<set $vorestage += 1>>
<<if $vorestruggle is 2>>
You push down on the $vorecreature's maw with both your arms,<span class="purple"> but it isn't enough.</span> You slide deeper into its mouth, until it swallows you up to your chest.
<<elseif $vorestruggle is 1>>
You push down on the $vorecreature's maw with one arm,<span class="purple"> but it isn't enough.</span> You slide deeper into its mouth, until it swallows you up to your chest.
<<else>>
There's nothing preventing the $vorecreature from swallowing you further, <span class="purple">and it takes advantage of your vulnerability.</span> You slide deeper into its mouth, until it swallows you up to your chest.
<</if>>
<</if>>
<<elseif $vorestage is 3>>
<<set $worn.lower.integrity -= 1>><<if $worn.lower.integrity lte 0>><<set $worn.under_lower.integrity -= 1>><</if>><<set $worn.upper.integrity -= 1>>
<<if ($vorestruggle * $physique) gte $vorestrength>>
<<if $vorestruggle is 2>>
You push down on the $vorecreature's maw with both your arms, <span class="green">preventing it from swallowing you further.</span>
<<elseif $vorestruggle is 1>>
You push down on the $vorecreature's maw with one arm, <span class="green">preventing it from swallowing you further.</span>
<<else>>
There's nothing preventing the $vorecreature from swallowing you further, <span class="green">but it doesn't take advantage of your vulnerability.</span>
<</if>>
<<else>>
<<set $vorestage += 1>>
<<if $vorestruggle is 2>>
You push down on the $vorecreature's maw with both your arms,<span class="pink"> but it isn't enough.</span> You slide deeper into its mouth, until it swallows you up to your neck.
<<elseif $vorestruggle is 1>>
You push down on the $vorecreature's maw with one arm,<span class="pink"> but it isn't enough.</span> You slide deeper into its mouth, until it swallows you up to your neck.
<<else>>
There's nothing preventing the $vorecreature from swallowing you further, <span class="pink">and it takes advantage of your vulnerability.</span> You slide deeper into its mouth, until it swallows you up to your neck.
<</if>>
<</if>>
<<elseif $vorestage is 4>>
<<set $worn.lower.integrity -= 1>><<if $worn.lower.integrity lte 0>><<set $worn.under_lower.integrity -= 1>><</if>><<set $worn.upper.integrity -= 1>>
<<if ($vorestruggle * $physique) gte $vorestrength>>
<<if $vorestruggle is 2>>
You grab the inside of the $vorecreature's maw with both arms, <span class="green">preventing it from swallowing you further.</span>
<<elseif $vorestruggle is 1>>
You grab the inside of the $vorecreature's maw with one arm, <span class="green">preventing it from swallowing you further.</span>
<<else>>
There's nothing preventing the $vorecreature from swallowing you further, <span class="green">but it doesn't take advantage of your vulnerability.</span>
<</if>>
<<else>>
<<set $vorestage += 1>>
<<if $vorestruggle is 2>>
You grab the inside of the $vorecreature's maw with both your arms,<span class="pink"> but it isn't enough.</span> The last of your body slides into its mouth, its lips closing behind you.
<<elseif $vorestruggle is 1>>
You grab the inside of the $vorecreature's maw with one arm,<span class="pink"> but it isn't enough.</span> The last of your body slides into its mouth, its lips closing behind you.
<<else>>
There's nothing preventing the $vorecreature from swallowing you further, <span class="pink">and it takes advantage of your vulnerability.</span> The last of your body slides into its mouth, its lips closing behind you.
<</if>>
<</if>>
<<elseif $vorestage is 5>>
<<set $worn.lower.integrity -= 1>><<if $worn.lower.integrity lte 0>><<set $worn.under_lower.integrity -= 1>><</if>><<set $worn.upper.integrity -= 1>>
<<if ($vorestruggle * $physique) gte $vorestrength>>
<<if $vorestruggle is 2>>
You grab the inside of the $vorecreature's maw with both arms, <span class="green">preventing it from swallowing you further.</span>
<<elseif $vorestruggle is 1>>
You grab the inside of the $vorecreature's maw with one arm, <span class="green">preventing it from swallowing you further.</span>
<<else>>
There's nothing preventing the $vorecreature from swallowing you further, <span class="green">but it doesn't take advantage of your vulnerability.</span>
<</if>>
<<else>>
<<set $vorestage += 1>>
<<if $vorestruggle is 2>>
You grab the inside of the $vorecreature's maw with both your arms,<span class="pink"> but it isn't enough.</span> The $vorecreature sucks you further down, sliding you into its gullet.
<<elseif $vorestruggle is 1>>
You grab the inside of the $vorecreature's maw with one arm,<span class="pink"> but it isn't enough.</span> The $vorecreature sucks you further down, sliding you into its gullet.
<<else>>
There's nothing preventing the $vorecreature from swallowing you further, <span class="pink">and it takes advantage of your vulnerability.</span> The $vorecreature sucks you further down, sliding you into its gullet.
<</if>>
<</if>>
<<elseif $vorestage is 6>>
<<set $worn.lower.integrity -= 1>><<if $worn.lower.integrity lte 0>><<set $worn.under_lower.integrity -= 1>><</if>><<set $worn.upper.integrity -= 1>>
<<if ($vorestruggle * $physique) gte $vorestrength>>
<<if $vorestruggle is 2>>
You grab the inside of the $vorecreature's maw with both arms, <span class="green">preventing it from swallowing you further.</span>
<<elseif $vorestruggle is 1>>
You grab the inside of the $vorecreature's maw with one arm, <span class="green">preventing it from swallowing you further.</span>
<<else>>
There's nothing preventing the $vorecreature from swallowing you further, <span class="green">but it doesn't take advantage of your vulnerability.</span>
<</if>>
<<else>>
<<set $vorestomach to 0>>
<<set $vorestage += 1>>
<<if $vorestruggle is 2>>
You grab the inside of the $vorecreature's maw with both your arms,<span class="pink"> but it isn't enough.</span> The $vorecreature sucks you further down, depositing you in a fleshy chamber.
<<if $leftarm is "grappled">><<set $leftarm to 0>><</if>><<if $rightarm is "grappled">><<set $rightarm to 0>><<swallowed>><</if>>
<<elseif $vorestruggle is 1>>
You grab the inside of the $vorecreature's maw with one arm,<span class="pink"> but it isn't enough.</span> The $vorecreature sucks you further down, depositing you in a fleshy chamber.
<<if $leftarm is "trapped">><<set $leftarm to 0>><</if>><<if $rightarm is "trapped">><<set $rightarm to 0>><<swallowed>><</if>>
<<else>>
There's nothing preventing the $vorecreature from swallowing you further, <span class="pink">and it takes advantage of your vulnerability.</span> The $vorecreature sucks you further down, depositing you in a fleshy chamber.
<<if $leftarm is "trapped">><<set $leftarm to 0>><</if>><<if $rightarm is "trapped">><<set $rightarm to 0>><</if>><<swallowed>>
<</if>>
<</if>>
<<else>>
<<set $worn.lower.integrity -= 5>>
<<if $worn.lower.integrity lte 0>><<set $worn.under_lower.integrity -= 5>><</if>>
<<set $worn.upper.integrity -= 5>>
<</if>>
<br><br>
<<set $vorestruggle to 0>>
<<set $rng to random(1, 100)>>
<<if $vorestage is 1>>
<<if $rng gte 66>>
You feel the $vorecreature licking your feet.
<<neutral 5>>
<<elseif $rng gte 33>>
The $vorecreature's tongue protrudes from its maw, and licks your inner thighs.
<<neutral 5>>
<<else>>
The $vorecreature's tongue protrudes from its maw, and licks your butt.
<<neutral 5>>
<</if>>
<<elseif $vorestage is 2>>
<<if $rng gte 66>>
You feel the $vorecreature licking your butt.
<<neutral 5>>
<<elseif $rng gte 33>>
The $vorecreature gently licks your <<groin>>.
<<neutral 10>>
<<else>>
The $vorecreature's tongue wraps around your pelvis, and rubs up and down the length of your thighs.
<<neutral 5>>
<</if>>
<<elseif $vorestage is 3>>
<<if $rng gte 66>>
The $vorecreature's tongue presses your body against the roof of its maw.
<<neutral 5>>
<<elseif $rng gte 33>>
The $vorecreature gently prods your <<groin>>.
<<neutral 10>>
<<else>>
The $vorecreature's tongue caresses your inner thighs.
<<neutral 5>>
<</if>>
<<elseif $vorestage is 4>>
<<if $rng gte 66>>
The $vorecreature runs the tip of its tongue down the length of your body.
<<neutral 5>>
<<elseif $rng gte 33>>
The $vorecreature gently prods your <<groin>>.
<<neutral 10>>
<<else>>
The $vorecreature's tongue caresses your inner thighs.
<<neutral 10>>
<</if>>
<<elseif $vorestage is 5>>
<<if $rng gte 66>>
The $vorecreature runs the tip of its tongue down the length of your body.
<<neutral 10>>
<<elseif $rng gte 33>>
The $vorecreature wraps its tongue around your body.
<<neutral 10>>
<<else>>
The $vorecreature flicks your <<groin>> with the tip of its tongue.
<<neutral 15>>
<</if>>
<<elseif $vorestage is 6>>
<<if $rng gte 81 and $leftarm is 0>>
A groove in the side of the gullet constricts around your left arm, trapping it.
<<set $leftarm to "trapped">><<neutral 10>>
<<elseif $rng gte 61 and $rightarm is 0>>
A groove in the side of the gullet constricts around your right arm, trapping it.
<<set $rightarm to "trapped">><<neutral 10>>
<<elseif $rng gte 41>>
The gullet tightens around your entire body, holding you in place.
<<neutral 10>>
<<elseif $rng gte 21>>
Valves open at the side of the tube and release a warm liquid, coating you in a slimy goo.
<<neutral 15>>
<<elseif $rng gte 1>>
The sides of the gullet push against you, sliding you along the tube.
<<neutral 15>>
<</if>>
<<elseif $vorestage is 7>>
<<if $rng gte 81 and $rightarm is 0>>
A groove in the side of the chamber constricts around your right arm, trapping it.
<<set $rightarm to "trapped">><<neutral 15>>
<<elseif $rng gte 61>>
More liquid squirts out the side of the chamber, covering you in a slimy goo.
<<neutral 15>><<outergoo>>
<<elseif $rng gte 41 and $leftarm is 0>>
A groove in the side of the chamber constricts around your left arm, trapping it.
<<set $leftarm to "trapped">><<neutral 15>>
<<elseif $rng gte 21>>
The chamber pulses to a gentle rhythm.
<<neutral 15>>
<<elseif $rng gte 1>>
The entire chamber pulsates and rubs against you.
<<neutral 20>>
<</if>>
<<if $vorestomach is 0>>
<<set $vorestomach to 1>>
<span class="blue">The walls close in around you.</span>
<<elseif $vorestomach is 1>>
<<set $vorestomach to 2>>
<span class="purple">The walls close in around you.</span>
<<elseif $vorestomach is 2>>
<<set $vorestomach to 3>>
<span class="pink">The walls close in around you, squeezing your body and stealing your breath.</span>
<<elseif $vorestomach is 3>>
<<set $vorestomach to 4>>
<span class="red">The walls close in around you. You soon won't be able to move at all.</span>
<<else>>
<<set $vorestomach to 5>>
<span class="red">The walls close in around you. The world starts to fade.</span>
<</if>>
<</if>>
<br><br>
<<set $rng to random(1, 100)>>
<<if $vorestage lte 5>>
<<if $rng gte 75>>
<<set $vorestrength to random(0, 0)>>
<span class="lblue">The $vorecreature seems content to savour your taste, for now.</span>
<<elseif $rng gte 50>>
<<set $vorestrength to random(-5000, 10000)>>
<span class="blue">The $vorecreature salivates in anticipation.</span>
<<elseif $rng gte 25>>
<<set $vorestrength to random(-5000, 20000)>>
<span class="purple">The $vorecreature prepares to suck you in.</span>
<<elseif $rng gte 1>>
<<set $vorestrength to random(1, 20000)>>
<span class="pink">The $vorecreature prepares to gulp you down.</span>
<</if>>
<br><br>
<<else>>
<<if $rng gte 75>>
<<set $vorestrength to random(0, 0)>>
<<elseif $rng gte 50>>
<<set $vorestrength to random(-5000, 10000)>>
<<elseif $rng gte 25>>
<<set $vorestrength to random(-5000, 20000)>>
<<elseif $rng gte 1>>
<<set $vorestrength to random(1, 20000)>>
<</if>>
<</if>>
<<if $voretrait gte 1>>
<<set $vorestrength -= 2500>>
<</if>>
<<if $enemytype isnot "tentacles">>
<<if $panicattacks gte 1 and $panicviolence is 0 and $panicparalysis is 0 and $controlled is 0>>
<<set $rng to random(1, 100)>>
<<if $rng is 100>>
<<set $panicparalysis to 10>>
<</if>>
<</if>>
<<if $panicattacks gte 2 and $panicviolence is 0 and $panicparalysis is 0 and $controlled is 0>>
<<set $rng to random(1, 100)>>
<<if $rng is 100>>
<<set $panicviolence to 3>>
<</if>>
<</if>>
<<if $arousal gte 10000>>
<<orgasmpassage>>
<</if>>
<<set $seconds += 10>>
<<if $seconds gte 60>>
<<set $seconds to 0>>
<<pass 1>>
<</if>>
<</if>>
<</nobr>><</widget>>
<<widget "swallowedstat">><<nobr>>
<<set $swallowedstat += 1>>
<</nobr>><</widget>>
<<widget "swallowed">><<nobr>>
<<if $swallowed isnot 1>>
<<set $swallowed to 1>>
<<swallowedstat>>
<</if>>
<</nobr>><</widget>><<widget "voreactions">><<nobr>>
<<if $images is 1>>
<<timed 100ms>>
<<combatimg>>
<br>
<</timed>>
<</if>>
<<if $enemytype isnot "tentacles">>
<<willpowerpain>>
<<willpowerorgasm>>
<<actioncarry>>
<<actioncarrydrop>>
<</if>>
<<if $trance lte 0 and $dissociation lte 1 and $panicparalysis is 0 and $panicviolence is 0 and $orgasmdown lte 0 and ($pain lt 100 or $willpowerpain is undefined)>>
<<if $enemytype isnot "tentacles">>
<<generateActionsTentacle>>
<</if>>
<<if $oldControls is true>>
<<if $leftarm is "bound">>
Your left arm is bound and helpless.
<br><br>
<<elseif $leftarm is "trapped">>
<span class="purple">Your left arm is trapped by the $vorecreature.</span>
<br><br>
<<elseif $leftarm is 0>>
Your left arm is free.
<br>
<<if $leftactiondefault is "leftescape">>
<label><span class="brat">Escape</span> <<radiobutton "$leftaction" "leftescape" checked>></label> |
<<else>>
<label><span class="brat">Escape</span> <<radiobutton "$leftaction" "leftescape">></label> |
<</if>>
<<if $vorestage lte 6>>
<<if $leftactiondefault is "lefthold">>
<label><span class="brat">Hold on</span> <<radiobutton "$leftaction" "lefthold" checked>></label> |
<<else>>
<label><span class="brat">Hold on</span> <<radiobutton "$leftaction" "lefthold">></label> |
<</if>>
<</if>>
<<if $rightarm is "trapped">>
<label><span class="brat">Free your right arm</span> <<radiobutton "$leftaction" "leftvorefree">></label> |
<</if>>
<<if $leftactiondefault is "vorerest">>
<label>Rest <<radiobutton "$leftaction" "vorerest" checked>></label> |
<<else>>
<label>Rest <<radiobutton "$leftaction" "vorerest">></label> |
<</if>>
<br><br>
<</if>>
<<if $rightarm is "bound">>
Your right arm is bound and helpless.
<br><br>
<<elseif $rightarm is "trapped">>
<span class="purple">Your right arm is trapped by the $vorecreature.</span>
<br><br>
<<elseif $rightarm is 0>>
Your right arm is free.
<br>
<<if $rightactiondefault is "rightescape">>
<label><span class="brat">Escape</span> <<radiobutton "$rightaction" "rightescape" checked>></label> |
<<else>>
<label><span class="brat">Escape</span> <<radiobutton "$rightaction" "rightescape">></label> |
<</if>>
<<if $vorestage lte 6>>
<<if $rightactiondefault is "righthold">>
<label><span class="brat">Hold on</span> <<radiobutton "$rightaction" "righthold" checked>></label> |
<<else>>
<label><span class="brat">Hold on</span> <<radiobutton "$rightaction" "righthold">></label> |
<</if>>
<</if>>
<<if $leftarm is "trapped">>
<label><span class="brat">Free your left arm</span> <<radiobutton "$rightaction" "rightvorefree">></label> |
<</if>>
<<if $rightactiondefault is "vorerest">>
<label>Rest <<radiobutton "$rightaction" "vorerest" checked>></label> |
<<else>>
<label>Rest <<radiobutton "$rightaction" "vorerest">></label> |
<</if>>
<br><br>
<</if>>
<</if>>
<</if>>
<<if $enemytype isnot "tentacles">>
<<combatstate>>
<<carryblock>>
<</if>>
<br>
<</nobr>><</widget>><<widget "voreeffects">><<nobr>>
<<set $rng to random(1, 100)>>
<<effectspain>>
<<effectsorgasm>>
<<effectsdissociation>>
<<if $leftaction is "leftescape" and $rightaction is "rightescape">>
<<set $leftaction to 0>><<set $rightaction to 0>><<set $leftactiondefault to "leftescape">><<set $rightactiondefault to "rightescape">><<set $attackstat += 2>><<set $leftactiondefault to "leftescape">><<set $rightactiondefault to "rightescape">>
<<if $rng gte 40>>
<<if $leftarm is "trapped">><<set $leftarm to 0>><</if>><<if $rightarm is "trapped">><<set $rightarm to 0>><</if>>
<<if $vorestage is 1>>
<<set $vorestage -= 1>>
You hit the $vorecreature's maw with both arms, <span class="green">and make it spit you out.</span>
<<elseif $vorestage is 2>>
<<set $vorestage -= 1>>
You hit the $vorecreature's mouth with both arms. <span class="green">It gags, letting you slide your body out, freeing your <<genitals>> from its maw.</span>
<<elseif $vorestage is 3>>
<<set $vorestage -= 1>>
You hit the $vorecreature's mouth with both arms. <span class="green">It gags, letting you slide your body out, freeing your <<breasts>> from its maw.</span>
<<elseif $vorestage is 4>>
<<set $vorestage -= 1>>
You hit the inside of the $vorecreature's mouth with both arms. <span class="green">It gags, letting you slide your body out, freeing your arms from its maw.</span>
<<elseif $vorestage is 5>>
<<set $vorestage -= 1>>
You hit the inside of the $vorecreature's mouth with both arms. <span class="green">It gags, letting you slide your head back out.</span>
<<elseif $vorestage is 6>>
<<set $vorestage -= 1>>
You hit the walls of the $vorecreature's gullet with both arms. <span class="green">It convulses, violently pushing you up into its mouth.</span>
<<elseif $vorestage is 7>>
<<set $vorestage -= 1>>
You pound the walls of the $vorecreature's stomach with both arms. <span class="green">It convulses, violently pushing you up into its gullet.</span>
<</if>>
<<else>>
<<if $vorestage is 1>>
You hit the $vorecreature's maw with both arms, <span class="red">but it doesn't react.</span>
<<elseif $vorestage is 2>>
You hit the $vorecreature's mouth with both arms, <span class="red">but it doesn't react.</span>
<<elseif $vorestage is 3>>
You hit the $vorecreature's mouth with both arms, <span class="red">but it doesn't react.</span>
<<elseif $vorestage is 4>>
You hit the inside of the $vorecreature's mouth with both arms, <span class="red">but it doesn't react.</span>
<<elseif $vorestage is 5>>
You hit the inside of the $vorecreature's mouth with both arms, <span class="red">but it doesn't react.</span>
<<elseif $vorestage is 6>>
You hit the walls of the $vorecreature's gullet with both arms, <span class="red">but it doesn't react.</span>
<<elseif $vorestage is 7>>
You pound the walls of the $vorecreature's stomach with both arms, <span class="red">but it doesn't react.</span>
<</if>>
<</if>>
<<elseif $leftaction is "leftescape">>
<<set $leftaction to 0>><<set $leftactiondefault to "leftescape">><<set $attackstat += 1>><<set $leftactiondefault to "leftescape">>
<<if $rng gte 20>>
<<if $leftarm is "trapped">><<set $leftarm to 0>><</if>><<if $rightarm is "trapped">><<set $rightarm to 0>><</if>>
<<if $vorestage is 1>>
<<set $vorestage -= 1>>
You hit the $vorecreature's maw with your left arm, <span class="green">and make it spit you out.</span>
<<elseif $vorestage is 2>>
<<set $vorestage -= 1>>
You hit the $vorecreature's mouth with your left arm. <span class="green">It gags, letting you slide your body out, freeing your <<genitals>> from its maw.</span>
<<elseif $vorestage is 3>>
<<set $vorestage -= 1>>
You hit the $vorecreature's mouth with your left arm. <span class="green">It gags, letting you slide your body out, freeing your <<breasts>> from its maw.</span>
<<elseif $vorestage is 4>>
<<set $vorestage -= 1>>
You hit the inside of the $vorecreature's mouth with your left arm. <span class="green">It gags, letting you slide your body out, freeing your arms from its maw.</span>
<<elseif $vorestage is 5>>
<<set $vorestage -= 1>>
You hit the inside of the $vorecreature's mouth with your left arm. <span class="green">It gags, letting you slide your head back out.</span>
<<elseif $vorestage is 6>>
<<set $vorestage -= 1>>
You hit the walls of the $vorecreature's gullet with your left arm. <span class="green">It convulses, violently pushing you up into its mouth.</span>
<<elseif $vorestage is 7>>
<<set $vorestage -= 1>>
You pound the walls of the $vorecreature's stomach with your left arm. <span class="green">It convulses, violently pushing you up into its gullet.</span>
<</if>>
<<else>>
<<if $vorestage is 1>>
You hit the $vorecreature's maw with your left arm, <span class="red">but it doesn't react.</span>
<<elseif $vorestage is 2>>
You hit the $vorecreature's mouth with your left arm, <span class="red">but it doesn't react.</span>
<<elseif $vorestage is 3>>
You hit the $vorecreature's mouth with your left arm, <span class="red">but it doesn't react.</span>
<<elseif $vorestage is 4>>
You hit the inside of the $vorecreature's mouth with your left arm, <span class="red">but it doesn't react.</span>
<<elseif $vorestage is 5>>
You hit the inside of the $vorecreature's mouth with your left arm, <span class="red">but it doesn't react.</span>
<<elseif $vorestage is 6>>
You hit the walls of the $vorecreature's gullet with your left arm, <span class="red">but it doesn't react.</span>
<<elseif $vorestage is 7>>
You pound the walls of the $vorecreature's stomach with your left arm, <span class="red">but it doesn't react.</span>
<</if>>
<</if>>
<<elseif $rightaction is "rightescape">>
<<set $rightaction to 0>><<set $rightactiondefault to "rightescape">><<set $attackstat += 1>><<set $rightactiondefault to "rightescape">>
<<if $rng gte 20>>
<<if $leftarm is "trapped">><<set $leftarm to 0>><</if>><<if $rightarm is "trapped">><<set $rightarm to 0>><</if>>
<<if $vorestage is 1>>
<<set $vorestage -= 1>>
You hit the $vorecreature's maw with your right arm, <span class="green">and make it spit you out.</span>
<<elseif $vorestage is 2>>
<<set $vorestage -= 1>>
You hit the $vorecreature's mouth with your right arm. <span class="green">It gags, letting you slide your body out, freeing your <<genitals>> from its maw.</span>
<<elseif $vorestage is 3>>
<<set $vorestage -= 1>>
You hit the $vorecreature's mouth with your right arm. <span class="green">It gags, letting you slide your body out, freeing your <<breasts>> from its maw.</span>
<<elseif $vorestage is 4>>
<<set $vorestage -= 1>>
You hit the inside of the $vorecreature's mouth with your right arm. <span class="green">It gags, letting you slide your body out, freeing your arms from its maw.</span>
<<elseif $vorestage is 5>>
<<set $vorestage -= 1>>
You hit the inside of the $vorecreature's mouth with your right arm. <span class="green">It gags, letting you slide your head back out.</span>
<<elseif $vorestage is 6>>
<<set $vorestage -= 1>>
You hit the walls of the $vorecreature's gullet with your right arm. <span class="green">It convulses, violently pushing you up into its mouth.</span>
<<elseif $vorestage is 7>>
<<set $vorestage -= 1>>
You pound the walls of the $vorecreature's stomach with your right arm. <span class="green">It convulses, violently pushing you up into its gullet.</span>
<</if>>
<<else>>
<<if $vorestage is 1>>
You hit the $vorecreature's maw with your right arm, <span class="red">but it doesn't react.</span>
<<elseif $vorestage is 2>>
You hit the $vorecreature's mouth with your right arm, <span class="red">but it doesn't react.</span>
<<elseif $vorestage is 3>>
You hit the $vorecreature's mouth with your right arm, <span class="red">but it doesn't react.</span>
<<elseif $vorestage is 4>>
You hit the inside of the $vorecreature's mouth with your right arm, <span class="red">but it doesn't react.</span>
<<elseif $vorestage is 5>>
You hit the inside of the $vorecreature's mouth with your right arm, <span class="red">but it doesn't react.</span>
<<elseif $vorestage is 6>>
You hit the walls of the $vorecreature's gullet with your right arm, <span class="red">but it doesn't react.</span>
<<elseif $vorestage is 7>>
You pound the walls of the $vorecreature's stomach with your right arm, <span class="red">but it doesn't react.</span>
<</if>>
<</if>>
<</if>>
<<if $leftaction is "lefthold" and $rightaction is "righthold">>
<<set $leftaction to 0>><<set $rightaction to 0>><<set $leftactiondefault to "lefthold">><<set $rightactiondefault to "righthold">><<set $vorestruggle to 2>>
<<if $vorestage is 1>>
You grab hold of the $vorecreature's maw with both arms.
<<elseif $vorestage is 2>>
You grab hold of the $vorecreature's maw with both arms.
<<elseif $vorestage is 3>>
You grab hold of the $vorecreature's maw with both arms.
<<elseif $vorestage is 4>>
You cling to the side of the $vorecreature's mouth with both arms.
<<elseif $vorestage is 5>>
You cling to the side of the $vorecreature's mouth with both arms.
<<elseif $vorestage is 6>>
You cling to the side of the $vorecreature's gullet with both arms.
<</if>>
<<elseif $leftaction is "lefthold">>
<<set $leftaction to 0>><<set $leftactiondefault to "lefthold">><<set $vorestruggle to 1>>
<<if $vorestage is 1>>
You grab hold of the $vorecreature's maw with your left arm.
<<elseif $vorestage is 2>>
You grab hold of the $vorecreature's maw with your left arm.
<<elseif $vorestage is 3>>
You grab hold of the $vorecreature's maw with your left arm.
<<elseif $vorestage is 4>>
You cling to the side of the $vorecreature's mouth with your left arm.
<<elseif $vorestage is 5>>
You cling to the side of the $vorecreature's mouth with your left arm.
<<elseif $vorestage is 6>>
You cling to the side of the $vorecreature's gullet with your left arm.
<</if>>
<<elseif $rightaction is "righthold">>
<<set $rightaction to 0>><<set $rightactiondefault to "righthold">><<set $vorestruggle to 1>>
<<if $vorestage is 1>>
You grab hold of the $vorecreature's maw with your right arm.
<<elseif $vorestage is 2>>
You grab hold of the $vorecreature's maw with your right arm.
<<elseif $vorestage is 3>>
You grab hold of the $vorecreature's maw with your right arm.
<<elseif $vorestage is 4>>
You cling to the side of the $vorecreature's mouth with your right arm.
<<elseif $vorestage is 5>>
You cling to the side of the $vorecreature's mouth with your right arm.
<<elseif $vorestage is 6>>
You cling to the side of the $vorecreature's gullet with your right arm.
<</if>>
<</if>>
<<if $leftaction is "leftvorefree">>
<<set $leftaction to 0>>
<<set $rightarm to 0>>
<span class="lblue">Using all your strength, you manage to free your right arm from the side of the gullet.</span>
<</if>>
<<if $rightaction is "rightvorefree">>
<<set $rightaction to 0>>
<<set $leftarm to 0>>
<span class="lblue">Using all your strength, you manage to free your left arm from the side of the gullet.</span>
<</if>>
<<if $leftaction is "vorerest">>
<<set $leftaction to 0>><<set $leftactiondefault to "vorerest">>
<</if>>
<<if $rightaction is "vorerest">>
<<set $rightaction to 0>><<set $rightactiondefault to "vorerest">>
<</if>>
<br><br>
<</nobr>><</widget>><<widget "voreimg">><<nobr>>
<div class="i256">
<<if $vorestage is 1>>
<img class="layer-foreground anim-idle-2f" src="img/sex/doggy/vorethighsfront.png">
<img class="layer-voreback anim-idle-2f" src="img/sex/doggy/vorethighsback.png">
<<elseif $vorestage is 2>>
<img class="layer-foreground anim-idle-2f" src="img/sex/doggy/vorewaistfront.png">
<img class="layer-voreback anim-idle-2f" src="img/sex/doggy/vorewaistback.png">
<<elseif $vorestage is 3>>
<img class="layer-foreground anim-idle-2f" src="img/sex/doggy/vorechestfront.png">
<img class="layer-voreback anim-idle-2f" src="img/sex/doggy/vorechestback.png">
<<elseif $vorestage is 4>>
<img class="layer-foreground anim-idle-2f" src="img/sex/doggy/voreshouldersfront.png">
<img class="layer-voreback anim-idle-2f" src="img/sex/doggy/voreshouldersback.png">
<<elseif $vorestage is 5>>
<img class="layer-foreground anim-idle-2f" src="img/sex/doggy/vorefullfront.png">
<img class="layer-voreback anim-idle-2f" src="img/sex/doggy/vorefullback.png">
<<elseif $vorestage is 6>>
<img class="layer-foreground anim-idle-2f" src="img/sex/doggy/voregulletfront.png">
<img class="layer-voreback anim-idle-2f" src="img/sex/doggy/voregulletback.png">
<<elseif $vorestage is 7>>
<img class="layer-foreground anim-idle-2f" src="img/sex/doggy/vorestomachfront.png">
<img class="layer-voreback anim-idle-2f" src="img/sex/doggy/vorestomachback.png">
<</if>>
</div>
<</nobr>><</widget>><<widget "takeVirginity">><<nobr>>
<<if $args[1]>>
<<if $args[1] is "vaginal" or $args[1] is "penile">>
<<switch $args[0]>>
<<case "Robin">><<earnFeat "Robin the Lover">>
<<case "Kylar">><<earnFeat "Kylar the Obsessed">>
<<case "Eden">><<earnFeat "Eden the Lonely">>
<<case "Whitney">><<earnFeat "Whitney the Tsundere">>
<<case "Avery">><<earnFeat "Avery the Moneybags">>
<<case "Leighton">><<earnFeat "Leighton the Shady">>
<<case "Alex">><<earnFeat "Alex the Robust">>
<</switch>>
<</if>>
<<if $player.virginity[$args[1]] is true>>
<<if $args[0] isnot undefined and $args[0] isnot 0>>
<<set $player.virginity[$args[1]] to $args[0]>>
<<else>>
<<set $player.virginity[$args[1]] to false>>
<</if>>
<</if>>
<<if $player.virginity.temple is true and ($args[1] is "vaginal" or $args[1] is "penile")>>
<<set $player.virginity.temple to false>>
<</if>>
<</if>>
<</nobr>><</widget>>
<<widget "takeHandholdingVirginity">><<nobr>>
<<if $player.virginity.handholding is true>>
<<switch $args[1]>>
<<case "romantic">>
<span class="lewd">You aren't used to this kind of romantic handholding.</span><<arousal 2000>><<ggarousal>>
<<case "rape">>
<span class="red">You feel disgusted being forced to hold the hands of someone.</span><<stress 40>><<ggstress>>
<<default>>
<span class="blue">You feel nervous holding the hands of someone you're not close to.</span><<stress 20>><<gstress>>
<</switch>>
<<takeVirginity $args[0] "handholding">>
<</if>>
<</nobr>><</widget>>
<<widget "takeKissVirginity">><<nobr>>
<<if $player.virginity.kiss is true>>
<<switch $args[1]>>
<<case "loveInterest">>
<span class="lewd">You're happy your first kiss went to a love interest.</span><<arousal 3000>><<stress -12>><<trauma -12>><<ggarousal>><<llstress>>
<<earnFeat "First Kiss">>
<<case "romantic">>
<span class="lewd">You're happy your first kiss was taken in such a romantic way.</span><<arousal 1500>><<stress -6>><<trauma -6>><<garousal>><<lstress>>
<<case "rape">>
<span class="red">You feel disgusted at them for stealing your first kiss.</span><<stress 40>><<ggstress>>
<<case "tentacle">>
<span class="lewd">You wonder what others would say about giving a tentacle your first kiss, if they would even believe you.</span><<arousal 3000>>
<<default>>
<span class="blue">You wonder if it was right to give them your first kiss.</span><<stress 20>><<gstress>>
<</switch>>
<<takeVirginity $args[0] "kiss">>
<</if>>
<</nobr>><</widget>>
<<widget "takeKissVirginityNamed">><<nobr>>
<<switch $args[0]>>
<<case "robin">>
<<if $robinromance is 1>>
<<set _loveInterest to true>>
<</if>>
<<case "robin">>
<<if $Whitney is 1>>
<<set _loveInterest to true>>
<</if>>
<<case "Kylar">>
<<if $kylarenglish gte 1>>
<<set _loveInterest to true>>
<</if>>
<<case "Eden">>
<<if $syndromeeden is 1>>
<<set _loveInterest to true>>
<</if>>
<<case "Avery">>
<<if $dateCount.Avery gte 3>>
<<set _loveInterest to true>>
<</if>>
<<case "Black Wolf">>
<<if $syndromewolves is 1 and $deviancy gte 35>>
<<set _loveInterest to true>>
<</if>>
<<default>>
<<set _loveInterest to false>>
<</switch>>
<<if _loveInterest is true and $consensual is 1>>
<<takeKissVirginity $args[0] "loveInterest">>
<<elseif $consensual is 1>>
<<takeKissVirginity $args[0] "romantic">>
<<else>>
<<takeKissVirginity $args[0] "rape">>
<</if>>
<</nobr>><</widget>>
<<widget "setupMidOrgasm">><<nobr>>
<<if $setupMidOrgasm isnot undefined and $enemyarousal gte $enemyarousalmax>>
<<set _midOrgasm to false>>
<<for _n to 0; _n lt $NPCList.length;_n++>>
<<if $NPCList[_n].maxOrgasms gt 1>>
<<set $NPCList[_n].orgasms++>>
<</if>>
<<if $NPCList[_n].orgasms lt $NPCList[_n].maxOrgasms>>
<<set _midOrgasm to true>>
<</if>>
<</for>>
<<if _midOrgasm is true>>
<<set $enemyarousal to $enemyarousalmax / 2>>
<<set $finish to 0>>
<<set $ejaculatingMid to true>>
<</if>>
<</if>>
<</nobr>><</widget>>
<<widget "combatTrainAdvance">><<nobr>>
<<if $combatTrain.length gt 0>>
<<set $combatTrain.length-->>
<<if $combatTrain.beastTypes.length gt 0>>
<<run $combatTrain.beastTypes.deleteAt(0)>>
<</if>>
<<if $combatTrain.numberPerTrain.length gt 0>>
<<run $combatTrain.numberPerTrain.deleteAt(0)>>
<</if>>
<</if>>
<</nobr>><</widget>>
/*Args 0 - Combat Train Length*/
/*Args 1 - Combat Train Beast Types, accepts a string or array, array may be smaller then length to loop*/
/*Args 2 - Combat Train Combatants in train section, accepts a string or array,
should be left undefined till combat is setup for multiple beasts*/
<<widget "beastTrainGenerate">><<nobr>>
<<if $args[0] and $args[1]>>
<<set $combatTrain to {
length: $args[0],
generateInit: 1,
beastTypes: [],
numberPerTrain: [],
}>>
<<if Array.isArray($args[1])>>
<<set $combatTrain.beastTypes to clone($args[1])>>
<<if $combatTrain.beastTypes.length lt $combatTrain.length>>
<<set _loopLength to clone($combatTrain.length - $combatTrain.beastTypes.length)>>
<<set _start to 0>>
<<set _end to clone($combatTrain.beastTypes.length)>>
<<for _i to 0; _i lt _loopLength; _i++>>
<<run $combatTrain.beastTypes.push($combatTrain.beastTypes[_start])>>
<<if _start + 1 lt _end>>
<<set _start++>>
<<else>>
<<set _start to 0>>
<</if>>
<</for>>
<</if>>
<<else>>
<<for _i to 0; _i lt $combatTrain.length; _i++>>
<<run $combatTrain.beastTypes.push(clone($args[1]))>>
<</for>>
<</if>>
<<if $args[2] is undefined>>
<<for _i to 0; _i lt $combatTrain.length; _i++>>
<<run $combatTrain.numberPerTrain.push(1)>>
<</for>>
<<elseif Array.isArray($args[2])>>
<<set $combatTrain.numberPerTrain to clone($args[2])>>
<<else>>
<<for _i to 0; _i lt $combatTrain.length; _i++>>
<<run $combatTrain.numberPerTrain.push(clone($args[2]))>>
<</for>>
<</if>>
<</if>>
<</nobr>><</widget>>
<<widget "leg_position">><<nobr>>
<<if $machine>>
<<if $machine.tattoo>>
<<if $machine.tattoo.use is "left_thigh" or $machine.tattoo.use is "right_thigh">>
<<set _leg_position to "up">>
<<else>>
<<leg_position_basic>>
<</if>>
<<else>>
<<leg_position_basic>>
<</if>>
<<else>>
<<leg_position_basic>>
<</if>>
<</nobr>><</widget>>
<<widget "leg_position_basic">><<nobr>>
<<if $anususe is "penis" or $vaginause is "penis" or $anususe is 1 or $vaginause is 1>>
<<set _leg_position to "up">>
<<else>>
<<set _leg_position to "down">>
<</if>>
<</nobr>><</widget>><h3>Character Viewer</h3>
<<if $images is 1>>
<<if $debugClothesEquipped is undefined>>
<<set $debugClothesEquipped to {
head:0,
face:0,
neck:0,
hands:0,
upper:0,
lower:0,
under_upper:0,
under_lower:0,
legs:0,
feet:0,
}>>
<<set $debugBodyState to {
hairStage: "none",
hairType: "default",
fringeType: "default",
fringeStage: "short",
breastSize: 0,
penisSize: -2,
penisVirgin: true,
angelWings:"hidden",
angelWings:"hidden",
angelWingsLeftType:"leftwing",
angelHaloRightType:"rightwing",
fallenAngelHalo:"hidden",
fallenAngelWings:"hidden",
fallenAngelWingsLeftType:"leftwing",
fallenAngelWingsRightType:"rightwing",
demonHorns:"hidden",
demonTail:"hidden",
demonTailType:"tail",
demonWings:"hidden",
demonWingsType:"wings",
wolfEars:"hidden",
wolfTail:"hidden",
wolfPits:"hidden",
wolfPubes:"hidden",
catEars:"hidden",
catTail:"hidden",
cowHorns:"hidden",
cowEars:"hidden",
cowTail:"hidden",
}>>
<<set $debugSelectedColors to {
hair: "red",
eyes: "none",
head:["Range", "Range"],
face:["Range", "Range"],
neck:["Range", "Range"],
hands:["Range", "Range"],
upper:["Range", "Range"],
lower:["Range", "Range"],
under_upper:["Range", "Range"],
under_lower:["Range", "Range"],
legs:["Range", "Range"],
feet:["Range", "Range"],
}>>
<<set $debugSkinColor to {
style:"",
type: "light",
range: 0,
}>>
<</if>>
<<clothesTestingGenerateClothes>>
<<set _clothesColorOptions to ["Range", "Inversed Range", "black", "blue", "brown", "green", "pink", "purple", "red", "tangerine", "teal", "white", "yellow"]>>
<div id="images">
<<clothesTestingImageGenerateAll>>
</div>
<div style="clear:both;"></div>
<div id="controlsNav">
<br>
<a onclick="wikifier('clothesTestingImageUpdate')">Refresh</a>
<br><br>
<<link Body>>
<<replace #controls>><<clothesTestingBodyControls>><</replace>>
<</link>> |
<<link Transformations>>
<<replace #controls>><<clothesTestingTransformationsControls>><</replace>>
<</link>> |
<<link Clothes>>
<<replace #controls>><<clothesTestingClothesControls>><</replace>>
<</link>>
<br>
</div>
<div id="controls">
<<clothesTestingBodyControls>>
</div>
<br>
<<link [["Temp Save"|$passage]]>><</link>>
<br>
<<link "Expand">>
<<addclass "#passages" "debugPassages">>
<</link>>
<br><br>
<<link [["Reset"|$passage]]>>
<<unset $debugClothesEquipped>>
<<unset $debugBodyState>>
<<unset $debugSelectedColors>>
<<unset $debugSkinColor>>
<</link>>
<<else>>
images disabled
<</if>>
<br><br>
<<link [[Return|$lastPassage]]>>
<<unset $lastPassage>>
<<removeclass "#passages" "debugPassages">>
<<set $skinColor.tanImgEnabled to clone($gameTanImgSetting)>>
<<unset $gameTanImgSetting>>
<<tanned 0 "ignoreCoverage">>
<</link>><<widget "clothesTestingImageUpdate">><<nobr>>
<<set $debugSkinColor.style to {
body:skinColor($skinColor.tanImgEnabled, $debugSkinColor.range,setup.skinColor[$debugSkinColor.type]),
mouth:skinColor($skinColor.tanImgEnabled, $debugSkinColor.range,setup.skinColor[$debugSkinColor.type])
}>>
<<replace #images>>
<<clothesTestingImageGenerateAll>>
<</replace>>
<</nobr>><</widget>>
<<widget "clothesTestingImageGenerateAll">><<nobr>>
<<set _colors to ["black", "blue", "brown", "green", "pink", "purple", "red", "tangerine", "teal", "white", "yellow"]>>
<<set _eyeColors to ["purple", "dark blue", "light blue", "amber", "hazel", "green", "red", "pink", "grey", "purple", "purple"]>>
<<set _test to []>>
<<for _i to 0; _i lt _colors.length; _i++>>
<<capture _i>>
<<set $debugSelectedColorsAdjusted to clone($debugSelectedColors)>>
<<if $debugSelectedColors.eyes is "range">>
<<set $debugSelectedColorsAdjusted.eyes to _eyeColors[_i]>>
<</if>>
<<set _keys to Object.keys($debugSelectedColorsAdjusted)>>
<<for _j to 0; _j lt _keys.length; _j++>>
<<if _keys[_j] isnot "hair" and _keys[_j] isnot "eyes">>
<<if $debugSelectedColorsAdjusted[_keys[_j]][0] is "Range">>
<<set $debugSelectedColorsAdjusted[_keys[_j]][0] to _colors[_i]>>
<</if>>
<<if $debugSelectedColorsAdjusted[_keys[_j]][0] is "Inversed Range">>
<<set $debugSelectedColorsAdjusted[_keys[_j]][0] to _colors[_colors.length - _i - 1]>>
<</if>>
<<if $debugSelectedColorsAdjusted[_keys[_j]][1] is "Range">>
<<set $debugSelectedColorsAdjusted[_keys[_j]][1] to _colors[_i]>>
<</if>>
<<if $debugSelectedColorsAdjusted[_keys[_j]][1] is "Inversed Range">>
<<set $debugSelectedColorsAdjusted[_keys[_j]][1] to _colors[_colors.length - _i - 1]>>
<</if>>
<</if>>
<</for>>
<<run _test.push($debugSelectedColorsAdjusted)>>
<div @id="'no' + _i" class="left">
<<clothesTestingImageGenerate $debugSelectedColorsAdjusted>>
</div>
<</capture>>
<</for>>
<</nobr>><</widget>>
<<widget "clothesTestingImageGenerate">><<nobr>>
<<set _img to setup.tanImg.sidebar[$skinColor.tanImgEnabled]>>
<<set _filters to $debugSkinColor.style>>
<div @class="`debug-images hideImageOverflow ` + debugColourContainerClasses($args[0])">
<img class="layer-base anim-idle-2f" @src="_img.basenoarms" @style="'filter: '+_filters.body">
<img class="layer-basehead anim-idle-2f" @src="_img.basehead" @style="'filter: '+_filters.body">
<img class="layer-base" @src="_img.leftarmidle" @style="'filter: '+_filters.body">
<img class="layer-base" @src="_img.rightarmidle" @style="'filter: '+_filters.body">
<<if $debugBodyState.hairStage isnot "none">>
<<if $debugBodyState.hairStage is "thighs" and $debugBodyState.hairType is "default">>
<img class="layer-backhair colour-hair anim-idle-2f" src="img/hair/red/backhairthighsred.png">
<<elseif $debugBodyState.hairStage is "feet" and $debugBodyState.hairType is "default">>
<img class="layer-backhair colour-hair anim-idle-2f" src="img/hair/red/backhairfeetred.png">
<</if>>
<img class="layer-backhair colour-hair anim-idle-2f" @src="'img/hair/sides/' + $debugBodyState.hairType + '/' + $debugBodyState.hairStage + '.png'">
<img class="layer-fronthair colour-hair anim-idle-2f" @src="'img/hair/fringe/' + $debugBodyState.fringeType + '/' + $debugBodyState.fringeStage + '.png'">
<img class="layer-brow colour-hair" src="img/hair/red/browtopred.png">
<img class="layer-lashes colour-hair" src="img/hair/red/lashesred.png">
<</if>>
<<if $args[0].eyes isnot "none">>
<img class="layer-mouth" @src="_img.mouthsmile" @style="'filter: '+_filters.mouth">
<img class="layer-eyes colour-eye anim-idle-2f" src="img/eyes/eyeshazel.png">
<</if>>
<<if $debugClothesEquipped.upper is 0>>
<<if $debugClothesEquipped.under_upper isnot 0>>
<<if $debugBodyState.breastSize gte 12>>
<img class="layer-breasts anim-idle-2f" @src="_img.breasts6_clothed" @style="'filter: '+_filters.body">
<<elseif $debugBodyState.breastSize gte 8>>
<img class="layer-breasts anim-idle-2f" @src="_img.breasts6_clothed" @style="'filter: '+_filters.body">
<<elseif $debugBodyState.breastSize gte 6>>
<img class="layer-breasts anim-idle-2f" @src="_img.breasts4_clothed" @style="'filter: '+_filters.body">
<<elseif $debugBodyState.breastSize gte 4>>
<img class="layer-breasts anim-idle-2f" @src="_img.breasts3_clothed" @style="'filter: '+_filters.body">
<<elseif $debugBodyState.breastSize gte 3>>
<img class="layer-breasts anim-idle-2f" @src="_img.breasts2" @style="'filter: '+_filters.body">
<<elseif $debugBodyState.breastSize gte 1>>
<img class="layer-breasts anim-idle-2f" @src="_img.breasts1" @style="'filter: '+_filters.body">
<</if>>
<<else>>
<<if $debugBodyState.breastSize gte 12>>
<img class="layer-breasts anim-idle-2f" @src="_img.breasts6" @style="'filter: '+_filters.body">
<<elseif $debugBodyState.breastSize gte 8>>
<img class="layer-breasts anim-idle-2f" @src="_img.breasts5" @style="'filter: '+_filters.body">
<<elseif $debugBodyState.breastSize gte 6>>
<img class="layer-breasts anim-idle-2f" @src="_img.breasts4" @style="'filter: '+_filters.body">
<<elseif $debugBodyState.breastSize gte 4>>
<img class="layer-breasts anim-idle-2f" @src="_img.breasts3" @style="'filter: '+_filters.body">
<<elseif $debugBodyState.breastSize gte 3>>
<img class="layer-breasts anim-idle-2f" @src="_img.breasts2" @style="'filter: '+_filters.body">
<<elseif $debugBodyState.breastSize gte 1>>
<img class="layer-breasts anim-idle-2f" @src="_img.breasts1" @style="'filter: '+_filters.body">
<</if>>
<</if>>
<</if>>
<<if $debugBodyState.penisSize isnot -2>>
<<if $debugBodyState.penisVirgin is true>>
<<if $debugBodyState.penisSize gte 4>>
<img class="layer-penis anim-idle-2f" @src="_img.penis_virgin5" @style="'filter: '+_filters.body">
<<elseif $debugBodyState.penisSize is 3>>
<img class="layer-penis anim-idle-2f" @src="_img.penis_virgin4" @style="'filter: '+_filters.body">
<<elseif $debugBodyState.penisSize is 2>>
<img class="layer-penis anim-idle-2f" @src="_img.penis_virgin3" @style="'filter: '+_filters.body">
<<elseif $debugBodyState.penisSize is 1>>
<img class="layer-penis anim-idle-2f" @src="_img.penis_virgin2" @style="'filter: '+_filters.body">
<<else>>
<img class="layer-penis anim-idle-2f" @src="_img.penis_virgin1" @style="'filter: '+_filters.body">
<</if>>
<<else>>
<<if $debugBodyState.penisSize gte 4>>
<img class="layer-penis anim-idle-2f" @src="_img.penis5" @style="'filter: '+_filters.body">
<<elseif $debugBodyState.penisSize is 3>>
<img class="layer-penis anim-idle-2f" @src="_img.penis4" @style="'filter: '+_filters.body">
<<elseif $debugBodyState.penisSize is 2>>
<img class="layer-penis anim-idle-2f" @src="_img.penis3" @style="'filter: '+_filters.body">
<<elseif $debugBodyState.penisSize is 1>>
<img class="layer-penis anim-idle-2f" @src="_img.penis2" @style="'filter: '+_filters.body">
<<else>>
<img class="layer-penis anim-idle-2f" @src="_img.penis1" @style="'filter: '+_filters.body">
<</if>>
<</if>>
<</if>>
<<if $debugBodyState.fallenAngelWings isnot "hidden">>
<img @class="'layer-'+($debugBodyState.fallenAngelWingsLeftType is 'leftwing'? 'backhair' : 'tailPenisCover')+' anim-idle-2f'" @src="'img/transformations/fallen/'+$debugBodyState.fallenAngelWingsLeftType+'/'+$debugBodyState.fallenAngelWings+'.png'">
<img @class="'layer-'+($debugBodyState.fallenAngelWingsRightType is 'leftwing'? 'backhair' : 'tailPenisCover')+' anim-idle-2f'" @src="'img/transformations/fallen/'+$debugBodyState.fallenAngelWingsRightType+'/'+$debugBodyState.fallenAngelWings+'.png'">
<</if>>
<<if $debugBodyState.fallenAngelHalo isnot "hidden">>
<img class="layer-backhair" @src="'img/transformations/fallen/backbrokenhalo/'+$debugBodyState.fallenAngelHalo+'.png'">
<img class="layer-parasite" @src="'img/transformations/fallen/frontbrokenhalo/'+$debugBodyState.fallenAngelHalo+'.png'">
<</if>>
<<if $debugBodyState.angelHalo isnot "hidden">>
<img class="layer-backhair anim-idle-2f" @src="'img/transformations/angel/backhalo/'+$debugBodyState.angelHalo+'.png'">
<img class="layer-parasite anim-idle-2f" @src="'img/transformations/angel/fronthalo/'+$debugBodyState.angelHalo+'.png'">
<</if>>
<<if $debugBodyState.angelWings isnot "hidden">>
<img @class="'layer-'+($debugBodyState.angelWingsLeftType is 'leftwing'? 'backhair' : 'tailPenisCover')+' anim-idle-2f'" @src="'img/transformations/angel/'+$debugBodyState.angelWingsLeftType+'/'+$debugBodyState.angelWings+'.png'">
<img @class="'layer-'+($debugBodyState.angelWingsRightType is 'rightwing'? 'backhair' : 'tailPenisCover')+' anim-idle-2f'" @src="'img/transformations/angel/'+$debugBodyState.angelWingsRightType+'/'+$debugBodyState.angelWings+'.png'">
<</if>>
<<if $debugBodyState.demonHorns isnot "hidden">>
<img class="layer-neck anim-idle-2f" @src="'img/transformations/demon/horns/'+$debugBodyState.demonHorns+'.png'">
<</if>>
<<if $debugBodyState.demonTail isnot "hidden">>
<img @class="'layer-'+($debugBodyState.demonTailType is 'tail'? 'backhair' : 'tailPenisCover')+' anim-idle-2f'" @src="'img/transformations/demon/'+$debugBodyState.demonTailType+'/'+$debugBodyState.demonTail+'.png'">
<</if>>
<<if $debugBodyState.demonWings isnot "hidden">>
<img @class="'layer-'+($debugBodyState.demonWingsType is 'wings'? 'backhair' : 'tailPenisCover')+' anim-idle-2f'" @src="'img/transformations/demon/'+$debugBodyState.demonWingsType+'/'+$debugBodyState.demonWings+'.png'">
<</if>>
<<if $debugBodyState.wolfEars isnot "hidden">>
<img class="layer-backhair colour-hair anim-idle-2f" @src="'img/transformations/wolf/ears/'+$debugBodyState.wolfEars+'.png'">
<</if>>
<<if $debugBodyState.pits isnot "hidden">>
<img class="layer-hirsute colour-hair anim-idle-2f" @src="'img/transformations/hirsute/pits/'+$debugBodyState.wolfPits+'.png'">
<</if>>
<<if $debugBodyState.pubes isnot "hidden">>
<img class="layer-hirsute colour-hair anim-idle-2f" @src="'img/transformations/hirsute/pubes/'+$debugBodyState.wolfPubes+'.png'">
<</if>>
<<if $debugBodyState.wolfTail isnot "hidden">>
<img class="layer-backhair colour-hair anim-idle-2f" @src="'img/transformations/wolf/tail/'+$debugBodyState.wolfTail+'.png'">
<</if>>
<<if $debugBodyState.catEars isnot "hidden">>
<img class="layer-backhair colour-hair anim-idle-2f" @src="'img/transformations/cat/ears/'+$debugBodyState.catEars+'.png'">
<</if>>
<<if $debugBodyState.catTail isnot "hidden">>
<img class="layer-backhair colour-hair anim-idle-2f" @src="'img/transformations/cat/tail/'+$debugBodyState.catTail+'.png'">
<</if>>
<<if $debugBodyState.cowHorns isnot "hidden">>
<img class="layer-backhair colour-hair anim-idle-2f" @src="'img/transformations/cow/horns/'+$debugBodyState.cowHorns+'.png'">
<</if>>
<<if $debugBodyState.cowEars isnot "hidden">>
<img class="layer-backhair colour-hair anim-idle-2f" @src="'img/transformations/cow/ears/'+$debugBodyState.cowEars+'.png'">
<img class="layer-face anim-idle-2f" src="img/transformations/cow/tag.png">
<</if>>
<<if $debugBodyState.cowTail isnot "hidden">>
<img class="layer-backhair colour-hair anim-idle-2f" @src="'img/transformations/cow/tail/'+$debugBodyState.cowTail+'.png'">
<</if>>
<<set _equip to ["upper", "lower", "under_upper", "under_lower","head", "face", "neck", "hands", "legs", "feet"]>>
<<for _i to 0; _i lt _equip.length; _i++>>
<<if $debugClothesEquipped[_equip[_i]] isnot 0>>
<<set _item to setup.clothes[_equip[_i]][$debugClothesEquipped[_equip[_i]]]>>
<img @class="'layer-'+_equip[_i]+(_item.colour_options.length isnot 0 ?` colour-`+_equip[_i]:``)+' anim-idle-2f'" @src="'img/clothes/'+_equip[_i]+'/' + _item.variable + '/' + 'full.png'">
<<if _equip[_i] is "upper" or _equip[_i] is "under_upper">>
<<if _item.sleeve_img is 1>>
<img @class="'layer-rightarmclothes'+(_item.colour_options.length isnot 0 ?` colour-`+_equip[_i]:``)+' anim-idle-2f'" @src="'img/clothes/'+_equip[_i]+'/' + _item.variable + '/' + 'right.png'">
<img @class="'layer-leftarmclothes'+(_item.colour_options.length isnot 0 ?` colour-`+_equip[_i]:``)+' anim-idle-2f'" @src="'img/clothes/'+_equip[_i]+'/' + _item.variable + '/' + 'left.png'">
<</if>>
<<if _item.breast_img is 1>>
<<if $debugBodyState.breastSize gte 12>>
<img @class="'layer-'+_equip[_i]+ (_item.colour_options.length isnot 0 ?` colour-`+_equip[_i]:``)+' anim-idle-2f'" @src="'img/clothes/'+_equip[_i]+'/' + _item.variable + '/' + '5.png'">
<<elseif $debugBodyState.breastSize gte 8>>
<img @class="'layer-'+_equip[_i]+ (_item.colour_options.length isnot 0 ?` colour-`+_equip[_i]:``)+' anim-idle-2f'" @src="'img/clothes/'+_equip[_i]+'/' + _item.variable + '/' + '4.png'">
<<elseif $debugBodyState.breastSize gte 6>>
<img @class="'layer-'+_equip[_i]+ (_item.colour_options.length isnot 0 ?` colour-`+_equip[_i]:``)+' anim-idle-2f'" @src="'img/clothes/'+_equip[_i]+'/' + _item.variable + '/' + '3.png'">
<<elseif $debugBodyState.breastSize gte 4>>
<img @class="'layer-'+_equip[_i]+ (_item.colour_options.length isnot 0 ?` colour-`+_equip[_i]:``)+' anim-idle-2f'" @src="'img/clothes/'+_equip[_i]+'/' + _item.variable + '/' + '2.png'">
<<elseif $debugBodyState.breastSize gte 2>>
<img @class="'layer-'+_equip[_i]+ (_item.colour_options.length isnot 0 ?` colour-`+_equip[_i]:``)+' anim-idle-2f'" @src="'img/clothes/'+_equip[_i]+'/' + _item.variable + '/' + '1.png'">
<<else>>
<img @class="'layer-'+_equip[_i]+ (_item.colour_options.length isnot 0 ?` colour-`+_equip[_i]:``)+' anim-idle-2f'" @src="'img/clothes/'+_equip[_i]+'/' + _item.variable + '/' + '0.png'">
<</if>>
<</if>>
<</if>>
<<if _equip[_i] is "under_upper">>
<<if _item.breast_img is 1 and _item.accessory is 1>>
<<if $debugBodyState.breastSize gte 12>>
<img @class="'layer-under_upper'+ (_item.colour_options.length isnot 0 ?` colour-`+_equip[_i]:``)+' anim-idle-2f'" @src="'img/clothes/under_upper/' + _item.variable + '/' + '5_acc.png'">
<<elseif $debugBodyState.breastSize gte 8>>
<img @class="'layer-under_upper'+ (_item.colour_options.length isnot 0 ?` colour-`+_equip[_i]:``)+' anim-idle-2f'" @src="'img/clothes/under_upper/' + _item.variable + '/' + '4_acc.png'">
<<elseif $debugBodyState.breastSize gte 6>>
<img @class="'layer-under_upper'+ (_item.colour_options.length isnot 0 ?` colour-`+_equip[_i]:``)+' anim-idle-2f'" @src="'img/clothes/under_upper/' + _item.variable + '/' + '3_acc.png'">
<<elseif $debugBodyState.breastSize gte 4>>
<img @class="'layer-under_upper'+ (_item.colour_options.length isnot 0 ?` colour-`+_equip[_i]:``)+' anim-idle-2f'" @src="'img/clothes/under_upper/' + _item.variable + '/' + '2_acc.png'">
<<elseif $debugBodyState.breastSize gte 2>>
<img @class="'layer-under_upper'+ (_item.colour_options.length isnot 0 ?` colour-`+_equip[_i]:``)+' anim-idle-2f'" @src="'img/clothes/under_upper/' + _item.variable + '/' + '1_acc.png'">
<<else>>
<img @class="'layer-under_upper'+ (_item.colour_options.length isnot 0 ?` colour-`+_equip[_i]:``)+' anim-idle-2f'" @src="'img/clothes/under_upper/' + _item.variable + '/' + '0_acc.png'">
<</if>>
<</if>>
<</if>>
<<if _equip[_i] is "under_lower">>
<<if $worn.under_lower.penis_img is 1 and $penisexist is 1>>
<img class="layer-under_lower-top colour-under_lower anim-idle-2f" @src="'img/clothes/under_lower/' + _item.variable + '/' + 'penis.png'">
<</if>>
<</if>>
<<if _item.leftImage is 1>>
<img @class="'layer-'+_equip[_i]+' colour-'+_equip[_i]+' anim-idle-2f'" @src="'img/clothes/'+_equip[_i]+'/' + _item.variable + '/' + 'left.png'">
<</if>>
<<if _item.rightImage is 1>>
<img @class="'layer-'+_equip[_i]+' colour-'+_equip[_i]+' anim-idle-2f'" @src="'img/clothes/'+_equip[_i]+'/' + _item.variable + '/' + 'right.png'">
<</if>>
<<if _item.accessory is 1>>
<img @class="'layer-'+_equip[_i] + ' colour-'+_equip[_i]+'_acc anim-idle-2f'" @src="'img/clothes/'+_equip[_i]+'/' + _item.variable + '/' + 'acc.png'">
<</if>>
<</if>>
<</for>>
</div>
<</nobr>><</widget>>
<<widget "clothesTestingGenerateClothes">><<nobr>>
<<set _clothes to {}>>
<<set _equip to ["upper", "lower", "under_upper", "under_lower","head", "face", "neck", "hands", "legs", "feet"]>>
<<for _i to 0; _i lt _equip.length; _i++>>
<<set _clothes[_equip[_i]] to {}>>
<<set _keys to Object.keys(setup.clothes[_equip[_i]])>>
<<for _j to 0; _j lt _keys.length; _j++>>
<<set _clothes[_equip[_i]][setup.clothes[_equip[_i]][_j].name] to _j>>
<</for>>
<</for>>
<</nobr>><</widget>>
<<widget "clothesTestingBodyControls">><<nobr>>
<h4>Body</h4>
<span class="gold">Skin Colour</span>
<label>Enable <<print '<<radiobutton "$skinColor.tanImgEnabled" "t" ' + ($skinColor.tanImgEnabled is "t" ? "checked" : "") + '>>'>></label> |
<label>Disable <<print '<<radiobutton "$skinColor.tanImgEnabled" "f" ' + ($skinColor.tanImgEnabled is "f" ? "checked" : "") + '>>'>></label> |
<br>
Skin colour:
<br>
Reddish:
<label>Light <<print '<<radiobutton "$debugSkinColor.type" "light" ' + ($debugSkinColor.type is "light" ? "checked" : "") + '>>'>></label> |
<label>Medium <<print '<<radiobutton "$debugSkinColor.type" "medium" ' + ($debugSkinColor.type is "medium" ? "checked" : "") + '>>'>></label> |
<label>Dark <<print '<<radiobutton "$debugSkinColor.type" "dark" ' + ($debugSkinColor.type is "dark" ? "checked" : "") + '>>'>></label> |
<label>Gyaru <<print '<<radiobutton "$debugSkinColor.type" "gyaru" ' + ($debugSkinColor.type is "gyaru" ? "checked" : "") + '>>'>> (Pale with no tan, very dark with full tan)</label>
<br>
Yellowish:
<label>Light <<print '<<radiobutton "$debugSkinColor.type" "ylight" ' + ($debugSkinColor.type is "ylight" ? "checked" : "") + '>>'>></label> |
<label>Medium <<print '<<radiobutton "$debugSkinColor.type" "ymedium" ' + ($debugSkinColor.type is "ymedium" ? "checked" : "") + '>>'>></label> |
<label>Dark <<print '<<radiobutton "$debugSkinColor.type" "ydark" ' + ($debugSkinColor.type is "ydark" ? "checked" : "") + '>>'>></label>
<label>Gyaru <<print '<<radiobutton "$debugSkinColor.type" "ygyaru" ' + ($debugSkinColor.type is "ygyaru" ? "checked" : "") + '>>'>></label>
<br><br>
<label>Initial Tan: <<print '<<numberslider "$debugSkinColor.range" '+($debugSkinColor.range isnot undefined? $debugSkinColor.range:0)+' 0 100 1>>'>></label>
<br><br>
<span class="gold">Penis Size</span>
<br>
<<set _penisSize to {"None":"-2", "Mini":"-1", "Tiny":"0", "Small":"1", "Normal":"2", "Large":"3", "Enormous":"4"}>>
<<set _keys to Object.keys(_penisSize)>>
<<for _i to 0; _i lt _keys.length; _i++>>
<label>
<<print _keys[_i]>>
<<print '<<radiobutton "$debugBodyState.penisSize" "'+_penisSize[_keys[_i]]+'" ' + ($debugBodyState.penisSize is _penisSize[_keys[_i]] ? "checked" : "") + '>>'>>
</label> |
<</for>>
<br><br>
<span class="gold">Penis Virginity</span>
<br>
<label>Virgin <<print '<<radiobutton "$debugBodyState.penisVirgin" "true" ' + ($debugBodyState.penisVirgin is "true" ? "checked" : "") + '>>'>></label> |
<label>Non-Virgin <<print '<<radiobutton "$debugBodyState.penisVirgin" "false" ' + ($debugBodyState.penisVirgin is "false" ? "checked" : "") + '>>'>></label> |
<br><br>
<span class="gold">Breasts</span>
<<set _name to ["Flat", "Budding", "Tiny", "Small", "Pert", "Modest", "Full", "Large", "Ample", "Massive", "Huge", "Gigantic", "Enormous"]>>
<<for _i to 0; _i lt _name.length; _i++>>
<label><<print _name[_i]>> <<print '<<radiobutton "$debugBodyState.breastSize" _i ' + ($debugBodyState.breastSize is _i ? "checked" : "") + '>>'>></label> |
<</for>>
<br><br>
<span class="gold">Eye Colour</span>
<br>
<label><span class="">None</span> <<print '<<radiobutton "$debugSelectedColors.eyes" "none" ' + ($debugSelectedColors.eyes is "none" ? "checked" : "") + '>>'>></label> |
<label><span class="purple">Purple</span> <<print '<<radiobutton "$debugSelectedColors.eyes" "purple" ' + ($debugSelectedColors.eyes is "purple" ? "checked" : "") + '>>'>></label> |
<label><span class="blue">Dark Blue</span> <<print '<<radiobutton "$debugSelectedColors.eyes" "dark blue" ' + ($debugSelectedColors.eyes is "dark blue" ? "checked" : "") + '>>'>></label> |
<label><span class="lblue">Light Blue</span> <<print '<<radiobutton "$debugSelectedColors.eyes" "light blue" ' + ($debugSelectedColors.eyes is "light blue" ? "checked" : "") + '>>'>></label> |
<label><span class="tangerine">Amber</span> <<print '<<radiobutton "$debugSelectedColors.eyes" "amber" ' + ($debugSelectedColors.eyes is "amber" ? "checked" : "") + '>>'>></label> |
<label><span class="brown">Hazel</span> <<print '<<radiobutton "$debugSelectedColors.eyes" "hazel" ' + ($debugSelectedColors.eyes is "hazel" ? "checked" : "") + '>>'>></label> |
<label><span class="green">Green</span> <<print '<<radiobutton "$debugSelectedColors.eyes" "green" ' + ($debugSelectedColors.eyes is "green" ? "checked" : "") + '>>'>></label> |
<label><span class="red">Red</span> <<print '<<radiobutton "$debugSelectedColors.eyes" "red" ' + ($debugSelectedColors.eyes is "red" ? "checked" : "") + '>>'>></label> |
<label><span class="pink">Pink</span> <<print '<<radiobutton "$debugSelectedColors.eyes" "pink" ' + ($debugSelectedColors.eyes is "pink" ? "checked" : "") + '>>'>></label> |
<label><span class="grey">Grey</span> <<print '<<radiobutton "$debugSelectedColors.eyes" "grey" ' + ($debugSelectedColors.eyes is "grey" ? "checked" : "") + '>>'>></label>
<label><span class="grey">Range</span> <<print '<<radiobutton "$debugSelectedColors.eyes" "range" ' + ($debugSelectedColors.eyes is "range" ? "checked" : "") + '>>'>></label>
<br><br>
<span class="gold">Hair Colour</span>
<br>
<<set _hairColorByName to {"Red":"red", "Black":"black", "Brown":"brown", "Light Brown":"lightbrown", "Blond":"blond",
"Platinum Blond":"platinumblond", "Strawberry Blond":"strawberryblond", "Ginger":"ginger", "Blue":"blue", "Green":"green", "Teal":"teal",
"Pink":"pink", "Hotpink":"hotpink", "Softpink":"softpink", "Crimson":"crimson", "Purple":"purple", "White":"white", "Snow White":"snowwhite", "Deep Blue":"deepblue",}>>
<<set _keys to Object.keys(_hairColorByName)>>
<<for _i to 0; _i lt _keys.length; _i++>>
<label @class="_hairColorByName[_keys[_i]]">
<<print _keys[_i]>>
<<print '<<radiobutton "$debugSelectedColors.hair" "'+_hairColorByName[_keys[_i]]+'" ' + ($debugSelectedColors.hair is _hairColorByName[_keys[_i]] ? "checked" : "") + '>>'>>
</label> |
<</for>>
<br><br>
<span class="gold">Hair Length</span>
<br>
<label>None <<print '<<radiobutton "$debugBodyState.hairStage" "none" ' + ($debugBodyState.hairStage is "none" ? "checked" : "") + '>>'>></label> |
<label>Short <<print '<<radiobutton "$debugBodyState.hairStage" "short" ' + ($debugBodyState.hairStage is "short" ? "checked" : "") + '>>'>></label> |
<label>Shoulder <<print '<<radiobutton "$debugBodyState.hairStage" "shoulder" ' + ($debugBodyState.hairStage is "shoulder" ? "checked" : "") + '>>'>></label> |
<label>Chest <<print '<<radiobutton "$debugBodyState.hairStage" "chest" ' + ($debugBodyState.hairStage is "chest" ? "checked" : "") + '>>'>></label> |
<label>Navel <<print '<<radiobutton "$debugBodyState.hairStage" "navel" ' + ($debugBodyState.hairStage is "navel" ? "checked" : "") + '>>'>></label> |
<label>Thighs <<print '<<radiobutton "$debugBodyState.hairStage" "thighs" ' + ($debugBodyState.hairStage is "thighs" ? "checked" : "") + '>>'>></label> |
<label>Feet <<print '<<radiobutton "$debugBodyState.hairStage" "feet" ' + ($debugBodyState.hairStage is "feet" ? "checked" : "") + '>>'>></label> |
<br><br>
<span class="gold">Hair Type</span>
<br>
<<set _hairTypeByName to {"Default": "default", "Braid left": "braid left", "Braid right": "braid right", "Flat ponytail": "flat ponytail",
"Loose": "loose", "Messy": "messy", "Pigtails": "pigtails", "Ponytail": "ponytail", "Short": "short", "Side tail left": "side tail left",
"Side tail right": "side tail right", "Straight": "straight", "Swept left": "swept left", "Twin braids": "twin braids", "Twintails": "twintails"}>>
<<set _keys to Object.keys(_hairTypeByName)>>
<<for _i to 0; _i lt _keys.length; _i++>>
<label>
<<print _keys[_i]>>
<<print '<<radiobutton "$debugBodyState.hairType" "'+_hairTypeByName[_keys[_i]]+'" ' + ($debugBodyState.hairType is _hairTypeByName[_keys[_i]] ? "checked" : "") + '>>'>>
</label> |
<</for>>
<br><br>
<span class="gold">Fringe Type</span>
<br>
<<set _fringeTypeByName to {"Default": "default", "Flaps": "flaps", "Hime": "hime", "Loose": "loose", "Messy": "messy", "Overgrown": "overgrown",
"Ringlets": "ringlets", "Split": "split", "Straight": "straight", "Swept left": "swept left"}>>
<<set _keys to Object.keys(_fringeTypeByName)>>
<<for _i to 0; _i lt _keys.length; _i++>>
<label>
<<print _keys[_i]>>
<<print '<<radiobutton "$debugBodyState.fringeType" "'+_fringeTypeByName[_keys[_i]]+'" ' + ($debugBodyState.fringeType is _fringeTypeByName[_keys[_i]] ? "checked" : "") + '>>'>>
</label> |
<</for>>
<br><br>
<span class="gold">Fringe Length</span>
<br>
<<set _fringeLengthByName to {"Short":"short", "Shoulder":"shoulder", "Chest":"chest", "Navel":"navel", "Thighs":"thighs", "Feet":"feet", }>>
<<set _keys to Object.keys(_fringeLengthByName)>>
<<for _i to 0; _i lt _keys.length; _i++>>
<label>
<<print _keys[_i]>>
<<print '<<radiobutton "$debugBodyState.fringeStage" "'+_fringeLengthByName[_keys[_i]]+'" ' + ($debugBodyState.fringeStage is _fringeLengthByName[_keys[_i]] ? "checked" : "") + '>>'>>
</label> |
<</for>>
<</nobr>><</widget>>
<<widget "clothesTestingTransformationsControls">><<nobr>>
<h4>Transformations</h4>
<span class="gold">Angel:</span>
<br>
Wings:
<<listbox "$debugBodyState.angelWings" autoselect>>
<<option "Hide" "hidden">>
<<option "Default" "default">>
<</listbox>>
||
Halo:
<<listbox "$debugBodyState.angelHalo" autoselect>>
<<option "Hide" "hidden">>
<<option "Default" "default">>
<</listbox>>
<br>
Left Wing Type:
<<listbox "$debugBodyState.angelWingsLeftType" autoselect>>
<<option "Normal" "leftwing">>
<<option "Cover" "leftcover">>
<</listbox>>
||
Right Wing Type:
<<listbox "$debugBodyState.angelWingsRightType" autoselect>>
<<option "Normal" "rightwing">>
<<option "Cover" "rightcover">>
<</listbox>>
<br><br>
<span class="gold">Fallen Angel:</span>
<br>
Wings:
<<listbox "$debugBodyState.fallenAngelWings" autoselect>>
<<option "Hide" "hidden">>
<<option "Default" "default">>
<</listbox>>
||
Halo:
<<listbox "$debugBodyState.fallenAngelHalo" autoselect>>
<<option "Hide" "hidden">>
<<option "Default" "default">>
<</listbox>>
<br>
Left Wing Type:
<<listbox "$debugBodyState.fallenAngelWingsLeftType" autoselect>>
<<option "Normal" "leftwing">>
<<option "Cover" "leftcover">>
<</listbox>>
||
Right Wing Type:
<<listbox "$debugBodyState.fallenAngelWingsRightType" autoselect>>
<<option "Normal" "rightwing">>
<<option "Cover" "rightcover">>
<</listbox>>
<br><br>
<span class="gold">Demon:</span>
<br>
Horns:
<<listbox "$debugBodyState.demonHorns" autoselect>>
<<option "Hide" "hidden">>
<<option "Default" "default">>
<<option "Classic" "classic">>
<</listbox>>
||
Tail:
<<listbox "$debugBodyState.demonTail" autoselect>>
<<option "Hide" "hidden">>
<<option "Default" "default">>
<<option "Classic" "classic">>
<</listbox>>
||
Demon Wings:
<<listbox "$debugBodyState.demonWings" autoselect>>
<<option "Hide" "hidden">>
<<option "Default" "default">>
<</listbox>>
<br>
Demon Wings Type:
<<listbox "$debugBodyState.demonWingsType" autoselect>>
<<option "Normal" "wings">>
<<option "Cover" "leftcover">>
<<option "Flaunt" "flauntWings">>
<</listbox>><br>
Demon Tail Type:
<<listbox "$debugBodyState.demonTailType" autoselect>>
<<option "Normal" "tail">>
<<option "Cover" "rightcover">>
<<option "Flaunt" "flauntTail">>
<</listbox>>
<br><br>
<span class="gold">Wolf:</span>
<br>
Ears:
<<listbox "$debugBodyState.wolfEars" autoselect>>
<<option "Hide" "hidden">>
<<option "Default" "default">>
<</listbox>>
||
Tail:
<<listbox "$debugBodyState.wolfTail" autoselect>>
<<option "Hide" "hidden">>
<<option "Default" "default">>
<</listbox>>
<br>
<br><br>
<span class="gold">Cat:</span>
<br>
Ears:
<<listbox "$debugBodyState.catEars" autoselect>>
<<option "Hide" "hidden">>
<<option "Default" "default">>
<</listbox>>
||
Tail:
<<listbox "$debugBodyState.catTail" autoselect>>
<<option "Hide" "hidden">>
<<option "Default" "default">>
<</listbox>>
<br>
<br><br>
<span class="gold">Cow:</span>
<br>
Horns:
<<listbox "$debugBodyState.cowHorns" autoselect>>
<<option "Hide" "hidden">>
<<option "Default" "default">>
<</listbox>>
||
Ears:
<<listbox "$debugBodyState.cowEars" autoselect>>
<<option "Hide" "hidden">>
<<option "Default" "default">>
<</listbox>>
||
Tail:
<<listbox "$debugBodyState.cowTail" autoselect>>
<<option "Hide" "hidden">>
<<option "Default" "default">>
<</listbox>>
<br>
<</nobr>><</widget>>
<<widget "clothesTestingClothesControls">><<nobr>>
<h4>Clothes</h4>
<span class="gold">Head:</span>
<<listbox "$debugClothesEquipped.head" autoselect>>
<<optionsfrom _clothes.head>>
<</listbox>>
<br>
Primary:
<<listbox "$debugSelectedColors.head[0]" autoselect>>
<<optionsfrom _clothesColorOptions>>
<</listbox>>
| Secondary:
<<listbox "$debugSelectedColors.head[1]" autoselect>>
<<optionsfrom _clothesColorOptions>>
<</listbox>>
<br><br>
<span class="gold">Face:</span>
<<listbox "$debugClothesEquipped.face" autoselect>>
<<optionsfrom _clothes.face>>
<</listbox>>
<br>
Primary:
<<listbox "$debugSelectedColors.face[0]" autoselect>>
<<optionsfrom _clothesColorOptions>>
<</listbox>>
| Secondary:
<<listbox "$debugSelectedColors.face[1]" autoselect>>
<<optionsfrom _clothesColorOptions>>
<</listbox>>
<br><br>
<span class="gold">Neck:</span>
<<listbox "$debugClothesEquipped.neck" autoselect>>
<<optionsfrom _clothes.neck>>
<</listbox>>
<br>
Primary:
<<listbox "$debugSelectedColors.neck[0]" autoselect>>
<<optionsfrom _clothesColorOptions>>
<</listbox>>
| Secondary:
<<listbox "$debugSelectedColors.neck[1]" autoselect>>
<<optionsfrom _clothesColorOptions>>
<</listbox>>
<br><br>
<span class="gold">Hands:</span>
<<listbox "$debugClothesEquipped.hands" autoselect>>
<<optionsfrom _clothes.hands>>
<</listbox>>
<br>
Primary:
<<listbox "$debugSelectedColors.hands[0]" autoselect>>
<<optionsfrom _clothesColorOptions>>
<</listbox>>
| Secondary:
<<listbox "$debugSelectedColors.hands[1]" autoselect>>
<<optionsfrom _clothesColorOptions>>
<</listbox>>
<br><br>
<span class="gold">Upper:</span>
<<listbox "$debugClothesEquipped.upper" autoselect>>
<<optionsfrom _clothes.upper>>
<</listbox>>
<br>
Primary:
<<listbox "$debugSelectedColors.upper[0]" autoselect>>
<<optionsfrom _clothesColorOptions>>
<</listbox>>
| Secondary:
<<listbox "$debugSelectedColors.upper[1]" autoselect>>
<<optionsfrom _clothesColorOptions>>
<</listbox>>
<br><br>
<span class="gold">Lower:</span>
<<listbox "$debugClothesEquipped.lower" autoselect>>
<<optionsfrom _clothes.lower>>
<</listbox>>
<br>
Primary:
<<listbox "$debugSelectedColors.lower[0]" autoselect>>
<<optionsfrom _clothesColorOptions>>
<</listbox>>
| Secondary:
<<listbox "$debugSelectedColors.lower[1]" autoselect>>
<<optionsfrom _clothesColorOptions>>
<</listbox>>
<br><br>
<span class="gold">Under Upper:</span>
<<listbox "$debugClothesEquipped.under_upper" autoselect>>
<<optionsfrom _clothes.under_upper>>
<</listbox>>
<br>
Primary:
<<listbox "$debugSelectedColors.under_upper[0]" autoselect>>
<<optionsfrom _clothesColorOptions>>
<</listbox>>
| Secondary:
<<listbox "$debugSelectedColors.under_upper[1]" autoselect>>
<<optionsfrom _clothesColorOptions>>
<</listbox>>
<br><br>
<span class="gold">Under Lower:</span>
<<listbox "$debugClothesEquipped.under_lower" autoselect>>
<<optionsfrom _clothes.under_lower>>
<</listbox>>
<br>
Primary:
<<listbox "$debugSelectedColors.under_lower[0]" autoselect>>
<<optionsfrom _clothesColorOptions>>
<</listbox>>
| Secondary:
<<listbox "$debugSelectedColors.under_lower[1]" autoselect>>
<<optionsfrom _clothesColorOptions>>
<</listbox>>
<br><br>
<span class="gold">Legs:</span>
<<listbox "$debugClothesEquipped.legs" autoselect>>
<<optionsfrom _clothes.legs>>
<</listbox>>
<br>
Primary:
<<listbox "$debugSelectedColors.legs[0]" autoselect>>
<<optionsfrom _clothesColorOptions>>
<</listbox>>
| Secondary:
<<listbox "$debugSelectedColors.legs[1]" autoselect>>
<<optionsfrom _clothesColorOptions>>
<</listbox>>
<br><br>
<span class="gold">Feet:</span>
<<listbox "$debugClothesEquipped.feet" autoselect>>
<<optionsfrom _clothes.feet>>
<</listbox>>
<br>
Primary:
<<listbox "$debugSelectedColors.feet[0]" autoselect>>
<<optionsfrom _clothesColorOptions>>
<</listbox>>
| Secondary:
<<listbox "$debugSelectedColors.feet[1]" autoselect>>
<<optionsfrom _clothesColorOptions>>
<</listbox>>
<</nobr>><</widget>><<widget "debug">><<nobr>>
<<button DEBUG>>
<<script>>overlayShowHide('debugOverlay')<</script>>
<</button>>
<<if $debugMenu is undefined>>
<<set $debugMenu to [false, 'debugMain']>>
<</if>>
<<if $debugMenu[0] is true>>
<div id="debugOverlay" class="debugOverlay">
<<debugContents>>
</div>
<<else>>
<div id="debugOverlay" class="debugOverlay hidden">
<<debugContents>>
</div>
<</if>>
<</nobr>><</widget>>
<<widget "debugContents">><<nobr>>
<nav class="overlayMenu">
<ul>
<li><input type="button" class="close" value="Close" onclick="overlayShowHide('debugOverlay')"/></li>
<li><input type="button" value="Main" onclick="overlayMenu('debugMain', 'debug')"/></li>
<li><input type="button" value="Character" onclick="overlayMenu('debugCharacter', 'debug')"/></li>
<li><input type="button" value="Events" onclick="overlayMenu('debugEvents', 'debug')"/></li>
</ul>
</nav>
<<if $debugMenu[1] is "debugMain">>
<div id="debugMain" class="overlayItem">
<h3>Main</h3>
<<debugMain>>
</div>
<<else>>
<div id="debugMain" class="overlayItem hidden">
<h3>Main</h3>
<<debugMain>>
</div>
<</if>>
<<if $debugMenu[1] is "debugCharacter">>
<div id="debugCharacter" class="overlayItem">
<h3>Character</h3>
<<debugCharacter>>
</div>
<<else>>
<div id="debugCharacter" class="overlayItem hidden">
<h3>Character</h3>
<<debugCharacter>>
</div>
<</if>>
<<if $debugMenu[1] is "debugEvents">>
<div id="debugEvents" class="overlayItem" onload="restoreDebugMenuState">
<h3>Events</h3>
<<debugEvents>>
</div>
<<else>>
<div id="debugEvents" class="overlayItem hidden" onload="restoreDebugMenuState">
<h3>Events</h3>
<<debugEvents>>
</div>
<</if>>
<</nobr>><</widget>>
<<widget "debugMain">><<nobr>>
Allure: <<print $allure>>
<br>
Rng: <<print $rng>>
<br>
Danger: <<print $danger>>
<br>
Passage: <<print $passage>>
<br>
<input type="button" id="backwords" value="Back" onclick="SugarCube.State.backward()"/>
<br>
<<link [[test|Test]]>><<set $molestationstart to 0>><</link>>
<br>
[[Home|Bedroom]]
<br>
<<link [[Strip|$passage]]>><<undressclothes "wardrobe">><</link>>
<br>
<<link [[Strip to undies|$passage]]>><<generalUndress wardrobe over_upper>><<generalUndress wardrobe over_lower>><<generalUndress wardrobe upper>><<generalUndress wardrobe lower>><</link>>
<br>
<<link [[Pass 1 minute|$passage]]>><<pass 1>><</link>>
<br>
<<link [[Pass 15 minutes|$passage]]>><<pass 15>><</link>>
<br>
<<link [[Pass 20 minutes|$passage]]>><<pass 20>><</link>>
<br>
<<link [[Pass 1 hour|$passage]]>><<pass 60>><</link>>
<br>
<<link [[Pass 3 hours|$passage]]>><<pass 3 hours>><</link>>
<br>
<<link [[Pass 6 hours|$passage]]>><<pass 6 hours>><</link>>
<br>
<<link [[Pass 12 hours|$passage]]>><<pass 12 hours>><</link>>
<br>
<<link [[Pass 18 hours|$passage]]>><<pass 18 hours>><</link>>
<br>
<<link [[Pass 23 hours|$passage]]>><<pass 23 hours>><</link>>
<br>
<<link [[Pass 24 hours|$passage]]>><<pass 24 hours>><</link>>
<br>
<<link [[Trust me|$passage]]>><<set $enemytrust += 2000>><<set $enemyanger -= 1000>><</link>>
<br>
<<link [[Hate me|$passage]]>><<set $enemytrust -= 2000>><<set $enemyanger += 1000>><</link>>
<br>
<<link [[Super Punch|$passage]]>><<set $enemyhealth to 0>><</link>>
<br>
<<link [[Super Stroke|$passage]]>><<set $enemyarousal to $enemyarousalmax>><</link>>
<br>
<<link [[Scream|$passage]]>><<set $alarm to 1>><</link>>
<br>
<<link [[Finish|$passage]]>><<set $finish to 1>><</link>>
<br>
<<link [[Make Rape|$passage]]>><<set $consensual to 0>><</link>>
<br>
<<link [[Frigify|$passage]]>><<set $enemyarousal to 0>><</link>>
<br>
<<if $position is "missionary">>
<<link [[Roll over|$passage]]>><<set $position to "doggy">><</link>>
<br>
<<elseif $position is "doggy">>
<<link [[Roll over|$passage]]>><<set $position to "missionary">><</link>>
<br>
<</if>>
<<link [[RNG 1|$passage]]>><<set $rng to 1>><</link>>
<br>
<<link [[RNG 11|$passage]]>><<set $rng to 11>><</link>>
<br>
<<link [[RNG 21|$passage]]>><<set $rng to 21>><</link>>
<br>
<<link [[RNG 31|$passage]]>><<set $rng to 31>><</link>>
<br>
<<link [[RNG 41|$passage]]set $rng to 41>><</link>>
<br>
<<link [[RNG 51|$passage]]>><<set $rng to 51>><</link>>
<br>
<<link [[RNG 61|$passage]]set $rng to 61>><</link>>
<br>
<<link [[RNG 71|$passage]]>><<set $rng to 71>><</link>>
<br>
<<link [[RNG 81|$passage]]set $rng to 81>><</link>>
<br>
<<link [[RNG 91|$passage]]>><<set $rng to 91>><</link>>
<br>
<<link [[RNG 100|$passage]]>><<set $rng to 100>><</link>>
<br>
<<link [[Wear sundress|$passage]]>><<upperwear 1>><</link>>
<br>
<<link [[Wear swimsuit|$passage]]>><<underlowerwear 6>><</link>>
<br>
<<link [[Testing Room]]>><<upperstrip>><<lowerstrip>><<underlowerstrip>><</link>>
<br>
<<link [[End Event|$passage]]>><<endevent>><</link>>
<br>
<<link [[Escape Vore|$passage]]>><<set $vorestage to 0>><</link>>
<br><br>
<<link [[Make all beasts monster boys|$passage]]>><<set $monsterchance to 100>><<set $monsterhallucinations to "f">><<set $beastmalechance to 100>><<set $cbchance to 0>><</link>>
<br>
<<link [[Make all beasts monster girls|$passage]]>><<set $monsterchance to 100>><<set $monsterhallucinations to "f">><<set $beastmalechance to 0>><<set $dgchance to 0>><</link>>
<br>
<<link [[Make all beasts monster cuntboys|$passage]]>><<set $monsterchance to 100>><<set $monsterhallucinations to "f">><<set $beastmalechance to 100>><<set $cbchance to 100>><</link>>
<br>
<<link [[Make all beasts monster dickgirls|$passage]]>><<set $monsterchance to 100>><<set $monsterhallucinations to "f">><<set $beastmalechance to 0>><<set $dgchance to 100>><</link>>
<br>
<<link [[Make all beasts male animals|$passage]]>><<set $monsterchance to 0>><<set $beastmalechance to 100>><</link>>
<br>
<<link [[Make all beasts female animals|$passage]]>><<set $monsterchance to 0>><<set $beastmalechance to 0>><</link>>
<br>
<br>
<<link [[Spring|$passage]]>><<set $season to "spring">><</link>>
<br>
<<link [[Summer|$passage]]>><<set $season to "summer">><</link>>
<br>
<<link [[Autumn|$passage]]>><<set $season to "autumn">><</link>>
<br>
<<link [[Winter|$passage]]>><<set $season to "winter">><</link>>
<br>
<br>
<<link [[Enable basic Pregnancy features|$passage]]>><<set $sexStats.anus.pregnancy.seenDoctor to 2>><<set $sexStats.anus.pregnancy.maxCount to 2>><</link>>
<br>
<<link [[Get Initial Mother Trait|$passage]]>><<set $sexStats.anus.pregnancy.motherStatus to 1>><</link>>
<br>
<<link [[Fertilise New Eggs|$passage]]>><<fertilise>><</link>>
<br>
<<link [[Pregnancy Progress Day|$passage]]>><<pregProgressDay>><</link>>
<br>
<<link [[Pregnancy Progress Week|$passage]]>>
<<pregProgressDay>>
<<pregProgressDay>>
<<pregProgressDay>>
<<pregProgressDay>>
<<pregProgressDay>>
<<pregProgressDay>>
<<pregProgressDay>>
<</link>>
<br>
<<link [[Set all pregnancy events to next $pass|$passage]]>>
<<set _pregnancy to $sexStats.anus.pregnancy>>
<<if _pregnancy[0] isnot null>><<set _pregnancy[0].timeLeft to 1>><</if>>
<<if _pregnancy[1] isnot null>><<set _pregnancy[1].timeLeft to 1>><</if>>
<<if _pregnancy[2] isnot null>><<set _pregnancy[2].timeLeft to 1>><</if>>
<<if _pregnancy[3] isnot null>><<set _pregnancy[3].timeLeft to 1>><</if>>
<</link>>
<br>
<br>
These still require Fertilise
<br>
<<link [[Get Pregnant with an eel|$passage]]>><<impregnate "eels" 1000>><</link>>
<br>
<<link [[Get Pregnant with a slime|$passage]]>><<impregnate "slimes" 1000>><</link>>
<br>
<<link [[Get Pregnant with a worm|$passage]]>><<impregnate "worms" 1000>><</link>>
<br>
<<link [[Get Pregnant with a tentacle|$passage]]>><<impregnate "tentacle" 1000>><</link>>
<br><br>
<<link [[Repair Pregnancy Objects|$passage]]>><<pregnancyObjectRepair>><</link>>
<br>
<<link [[Reset Pregnancy Objects|$passage]]>><<unset $container>><<unset $sexStats.anus>><<physicalAdjustmentsInit>><<containersInit>><</link>>
<br><br>
<<link [["Enable Debug Lines"|$passage]]>><<set $debugLines to true>><</link>>
<br>
<<link [["Disable Debug Lines"|$passage]]>><<set $debugLines to false>><</link>>
<</nobr>><</widget>>
<<widget "debugCharacter">><<nobr>>
<<if $alluretest is 1>>
<<link [[Stop Being Alluring|$passage]]>><<set $alluretest to 0>><</link>>
<br>
<<else>>
<<link [[Become Alluring|$passage]]>><<set $alluretest to 1>><</link>>
<br>
<</if>>
<<link [[Fame|$passage]]>><<set $fame += 4000>><<famescrap 1000>><<famebusiness 1000>><<famegood 1000>><<famepimp 1000>><<set $fameexhibitionism += 1000>><<set $famesex += 1000>><<set $famerape += 1000>><<set $famebestiality += 1000>><<set $fameprostitution += 1000>><</link>>
<br>
<<link [[Fame Sex|$passage]]>><<set $fame += 4000>><<set $famesex += 4000>><</link>>
<br>
<<link [[Timer|$passage]]>><<set $timer -= 60>><</link>>
<br>
<<link [[Size Up|$passage]]>><<set $devlevel += 1>><</link>>
<br>
<<link [[Stress|$passage]]>><<set $stress to $stress + 5000>><</link>>
<br>
<<link [[Destress|$passage]]>><<set $stress to $stress - 5000>><</link>>
<br>
<<link [[Traumatise me|$passage]]>><<set $trauma to $trauma + 2000>><</link>>
<br>
<<link [[DeTraumatise me|$passage]]>><<set $trauma to $trauma - 2000>><</link>>
<br>
<<link [[Exhibitionism|$passage]]>><<set $exhibitionism to $exhibitionism + 20>><</link>>
<br>
<<link [[Promiscuity|$passage]]>><<set $promiscuity to $promiscuity + 20>><</link>>
<br>
<<link [[Deviancy|$passage]]>><<set $deviancy to $deviancy + 20>><</link>>
<br>
<<link [[Full Lewd|$passage]]>><<set $promiscuity to $promiscuity + 100>><<set $exhibitionism to $exhibitionism + 100>><<set $deviancy += 100>><</link>>
<br>
<<link [[Beauty|$passage]]>><<set $beauty to $beauty + 10000>><</link>>
<br>
<<link [[Physique|$passage]]>><<set $physique to $physique + 2000>><</link>>
<br>
<<link [[Sunlight|$passage]]>><<set $weather.current to "clear">><</link>>
<br>
<<link [[Booze|$passage]]>><<set $drunk += 60>><</link>>
<br>
<<link [[Drugged|$passage]]>><<set $drugged += 600>><</link>>
<br>
<<link [[Wash|$passage]]>><<wash>><</link>>
<br>
<<link [[Hallucinogen|$passage]]>><<set $hallucinogen += 600>><</link>>
<br>
<<link [[Seduction|$passage]]>><<set $seductionskill to $seductionskill + 200>><</link>>
<br>
<<link [[Skulduggery|$passage]]>><<set $skulduggery to $skulduggery + 200>><</link>>
<br>
<<link [[Crime|$passage]]>><<set $crime to $crime + 500>><<set $crimehistory += 500>><</link>>
<br>
<<link [[Bind|$passage]]>><<set $leftarm to "bound">><<set $rightarm to "bound">><</link>>
<br>
<<link [[UnBind|$passage]]>>
<<unbind>>
<</link>>
<br>
<<link [[Breasts up|$passage]]>><<set $breastsize += 1>><</link>>
<br>
<<link [[Breasts down|$passage]]>><<set $breastsize -= 1>><</link>>
<br>
<<link [[Butt up|$passage]]>><<set $bottomsize += 1>><</link>>
<br>
<<link [[Butt down|$passage]]>><<set $bottomsize -= 1>><</link>>
<br>
<<link [[Penis up|$passage]]>><<set $penissize += 1>><</link>>
<br>
<<link [[Penis down|$passage]]>><<set $penissize -= 1>><</link>>
<br>
<<link [[Balls up|$passage]]>><<set $ballssize += 1>><</link>>
<br>
<<link [[Balls down|$passage]]>><<set $ballssize -= 1>><</link>>
<br>
<<link [[Fame|$passage]]>><<set $fame += 4000>><<set $fameexhibitionism += 1000>><<set $famesex += 1000>><<set $famerape += 1000>><<set $famebestiality += 1000>><<set $fameprostitution += 1000>><</link>>
<br>
<<link [[Fame Sex|$passage]]>><<set $fame += 4000>><<set $famesex += 4000>><</link>>
<br>
<<link [[Timer|$passage]]>><<set $timer -= 60>><</link>>
<br>
<<link [[Stress|$passage]]>><<set $stress += 5000>><</link>>
<br>
<<link [[Destress|$passage]]>><<set $stress -= 5000>><</link>>
<br>
<<link [[Traumatise me|$passage]]>><<set $trauma += 2000>><</link>>
<br>
<<link [[DeTraumatise me|$passage]]>><<set $trauma -= 2000>><</link>>
<br>
<<link [[Exhibitionism|$passage]]>><<set $exhibitionism += 20>><</link>>
<br>
<<link [[Promiscuity|$passage]]>><<set $promiscuity += 20>><</link>>
<br>
<<link [[Full Lewd|$passage]]>><<set $promiscuity += 100>><<set $exhibitionism += 100>><<set $deviancy += 100>><</link>>
<br>
<<link [[Beauty|$passage]]>><<set $beauty += 10000>><</link>>
<br>
<<link [[Physique|$passage]]>><<set $physique += 2000>><</link>>
<br>
<<link [[Sunlight|$passage]]>><<set $weather.current to "clear">><</link>>
<br>
<<link [[Booze|$passage]]>><<set $drunk += 60>><</link>>
<br>
<<link [[Drugged|$passage]]>><<set $drugged += 600>><</link>>
<br>
<<link [[Hallucinogen|$passage]]>><<set $hallucinogen += 600>><</link>>
<br>
<<link [[Seduction|$passage]]>><<set $seductionskill += 200>><</link>>
<br>
<<link [[Skulduggery|$passage]]>><<set $skulduggery += 200>><</link>>
<br>
<<link [[Crime|$passage]]>><<set $crime += 500>><</link>>
<br>
<<link [[Chastity Belt|$passage]]>><<genitalswear 1>><</link>>
<br>
<<link [[Collar|$passage]]>><<neckwear 1>><</link>>
<br>
<<link [[Bind|$passage]]>><<set $leftarm to "bound">><<set $rightarm to "bound">><</link>>
<br>
<<link [[Money|$passage]]>><<set $money += 500000>><</link>>
<br>
<<link [[Grow hair|$passage]]>><<set $hairlength += 100>><</link>>
<br>
<<link [[Grow fringe|$passage]]>><<set $fringelength += 100>><</link>>
<br>
<<link [[Arousal|$passage]]>><<arousal 10000>><</link>>
<br>
<<link [[Arousal down|$passage]]>><<arousal -10000>><</link>>
<br>
<<link [[Chest Parasite|$passage]]>><<parasite nipples urchin>><</link>> |
<<link [[Penis Parasite|$passage]]>><<parasite penis urchin>><</link>> |
<br>
<<link [[Chastity Parasite|$passage]]>><<set $analchastityparasite to "worms">><</link>>
<br>
<<link [[Month|$passage]]>><<set $monthday += 31>><<day>><</link>>
<br>
<<link [[Delinquency|$passage]]>><<set $delinquency += 1000>><</link>>
<br>
<<link [[Detention|$passage]]>><<set $detention += 10>><</link>>
<br>
<<link [[School Skills|$passage]]>><<set $school += 8000>><<set $science += 800>><<set $maths += 800>><<set $english += 800>><<set $history += 800>><<set $sciencetrait to 4>><<set $mathstrait to 4>><<set $englishtrait to 4>><<set $historytrait to 4>><</link>>
<br>
<<link [[School Exam Skill|$passage]]>><<set $science_exam += 1000>><<set $maths_exam += 1000>><<set $english_exam += 1000>><<set $history_exam += 1000>><</link>>
<br>
<<link [[All Skills|$passage]]>><<set $school += 448>><<set $science += 112>><<set $maths += 112>><<set $english += 112>><<set $history += 112>><<set $skulduggery += 112>><<set $danceskill += 112>><<set $swimmingskill += 112>><<set $bottomskill += 112>><<set $seductionskill += 112>><<set $handskill += 112>><<set $feetskill += 112>><<set $chestskill += 112>><<set $thighskill += 112>><<set $oralskill += 112>><<set $analskill += 112>><<set $vaginalskill += 112>><<set $penileskill += 112>><</link>>
<br>
<<link [[All Skills Super|$passage]]>><<set $school += 4000>><<set $science += 1000>><<set $maths += 1000>><<set $english += 1000>><<set $history += 1000>><<set $sciencetrait to 4>><<set $mathstrait to 4>><<set $englishtrait to 4>><<set $historytrait to 4>><<set $skulduggery += 1000>><<set $danceskill += 1000>><<set $swimmingskill += 1000>><<set $bottomskill += 1000>><<set $seductionskill += 1000>><<set $handskill += 1000>><<set $feetskill += 1000>><<set $chestskill += 1000>><<set $thighskill += 1000>><<set $oralskill += 1000>><<set $analskill += 1000>><<set $vaginalskill += 1000>><<set $penileskill += 1000>><</link>>
<br>
<<link [[Status|$passage]]>><<set $cool += 400>><</link>>
<br>
<<link [[Status Down|$passage]]>><<set $cool -= 400>><</link>>
<br>
<<link [[Destroy Swimming Outfits|$passage]]>><<set $upperschoolswimsuitno to 0>><<set $lowerschoolswimsuitno to 0>><<set $schoolswimshortsno to 0>><</link>>
<br>
<<link [[Towels|$passage]]>><<clothesontowel>><</link>>
<br>
<<link [[Submission|$passage]]>><<set $submissive += 250>><</link>>
<br>
<<link [[Defiance|$passage]]>><<set $submissive -= 250>><</link>>
<br>
<<link [[Imprison Me|Underground Intro2]]>><<generate1>><<person1>><</link>>
<br>
<<link [[Towels Please|$passage]]>><<towelup>><</link>>
<br>
<<link [[Pain Up|$passage]]>><<set $pain += 50>><</link>>
<br>
<<link [[Pain Down|$passage]]>><<set $pain -= 200>><</link>>
<br>
<<link [[Robin Love|$passage]]>><<set $NPCName[$NPCNameList.indexOf("Robin")].love += 100>><<set $NPCName[$NPCNameList.indexOf("Robin")].lust += 100>><</link>>
<br>
<<link [[Robin Note|$passage]]>><<set $robinnote to 1>><</link>>
<<link [[Robin Romance|$passage]]>><<set $robinromance to 1>><</link>>
<br>
<<link [[Stats Up|$passage]]>>
<<set $orgasmstat += 2000>>
<<set $ejacstat += 2000>>
<<set $moleststat += 2000>>
<<set $rapestat += 1000>>
<<set $beastrapestat += 500>>
<<set $tentaclerapestat += 200>>
<<set $swallowedstat += 100>>
<<set $prostitutionstat += 10>>
<</link>>
<br>
<<link [[Almost Destroy Lowerclothes|$passage]]>><<set $worn.lower.integrity to 1>><</link>>
<br>
<<link [[Almost Destroy Upperclothes|$passage]]>><<set $worn.upper.integrity to 1>><</link>>
<br>
<<link [[Almost Destroy Underclothes|$passage]]>><<set $worn.under_lower.integrity to 1>><</link>>
<br>
<<link [[Almost Destroy Underupperclothes|$passage]]>><<set $worn.under_upper.integrity to 1>><</link>>
<br>
<<link [[Damage Lowerclothes|$passage]]>><<set $worn.lower.integrity -= 200>><</link>>
<br>
<<link [[Damage Upperclothes|$passage]]>><<set $worn.upper.integrity -= 200>><</link>>
<br>
<<link [[Damage Underupperclothes|$passage]]>><<set $worn.under_upper.integrity -= 200>><</link>>
<br>
<<link [[Damage Underclothes|$passage]]>><<set $worn.under_lower.integrity -= 200>><</link>>
<br>
<<link [[Damage Chastity|$passage]]>><<set $worn.genitals.integrity -= 5000>><</link>>
<br>
<<link [[Swimming Skill|$passage]]>><<set $swimmingskill += 100>><</link>>
<br>
<<link [[Disable Hands|$passage]]>><<set $NPCList[0].lefthand to 0>><<set $NPCList[0].righthand to 0>><</link>>
<br>
<<link [[Purity Down|$passage]]>><<set $purity -= 500>><</link>>
<br>
<<if $wolfgirl is 6>>
<<link [[Wolf off|$passage]]>><<set $wolfgirl to 0>><</link>>
<br>
<<else>>
<<link [[Wolf up|$passage]]>><<set $wolfgirl += 1>><</link>>
<br>
<</if>>
<<link [[Wolf build up|$passage]]>><<set $wolfbuild += 40>><</link>>
<br>
<<link [[Wolf build down|$passage]]>><<set $wolfbuild -= 40>><</link>>
<br>
<<link [[Angel build up|$passage]]>><<set $angelbuild += 40>><</link>>
<br>
<<link [[Angel build down|$passage]]>><<set $angelbuild -= 40>><</link>>
<br>
<<link [[Demon build up|$passage]]>><<set $demonbuild += 40>><</link>>
<br>
<<link [[Demon build down|$passage]]>><<set $demonbuild -= 40>><</link>>
<br>
<<link [[Awareness up|$passage]]>><<set $awareness += 200>><</link>>
<br>
<<link [[Awareness down|$passage]]>><<set $awareness -= 200>><</link>>
<br>
<<link [[Goo Me|$passage]]>><<drench both 5>><</link>>
<br>
<<link [[Goo Me Small|$passage]]>><<drench both 1>><</link>>
<br>
<<link [[Undertemp off|$passage]]>><<set $undertemp to 0>><</link>>
<br>
<<link [[Drench me|$passage]]>><<set $upperwet to 200>><<set $lowerwet to 200>><<set $underlowerwet to 200>><</link>>
<br>
<<link [[Bully Timer|$passage]]>><<set $bullytimer to 100>><<set $bullytimeroutside to 100>><</link>>
<br>
<<link [[Whitney Lower Dominance|$passage]]>><<set $NPCName[$NPCNameList.indexOf("Whitney")].dom -= 20>><</link>>
<br>
<<link [[Whitney Raise Dominance|$passage]]>><<set $NPCName[$NPCNameList.indexOf("Whitney")].dom += 20>><</link>>
<br>
<<link [[Whitney Love|$passage]]>><<set $NPCName[$NPCNameList.indexOf("Whitney")].love += 20>><<set $NPCName[$NPCNameList.indexOf("Whitney")].lust += 20>><</link>>
<br>
<<link [[Whitney Romance|$passage]]>><<set $whitneyromance to 1>><</link>>
<br>
<<link [[Pub Whore|$passage]]>><<set $pubwhore += 10>><</link>>
<br>
<<link [[Make Creature|$passage]]>><<beasttype bear>><</link>>
<br>
<<link [[Full Spray|$passage]]>><<set $spraymax to 5>><<spray 5>><</link>>
<br>
<</nobr>><</widget>>
<<widget "debugEvents">><<nobr>>
<<link [[Start Robin Event|$passage]]>><<set $robindebt to 9>><</link>>
<br>
<<link [[School Start|Oxford Street]]>><<pass 1 day>><</link>>
<br>
<<link [[Rape Me->Molestation]]>><<set $molestationstart to 1>><</link>>
<br>
<<link [[Double Rape Me->Forest Molestation]]>><<set $molestationstart to 1>><</link>>
<br>
<<link [[Gang Rape Me w/ Audience->The Pod]]>><<set $molestationstart to 1>><</link>>
<br>
<<link [[Sex Me|Beach Day Encounter Sex]]>><<generate1>><<person1>><<set $sexstart to 1>><</link>>
<br>
<<link [[Gang Sex Me w/ Audience->Maths Lesson Gang Bang]]>><<set $sexstart to 1>><</link>>
<br>
<<link [[DP Test]]>><<set $molestationstart to 1>><</link>>
<br>
<<link [[Swarm|Sea Eels]]>><<set $molestationstart to 1>><</link>>
<br>
<<link [[Machine|Machine]]>><<set $molestationstart to 1>><</link>>
<br>
<<link [[Struggle|Struggle]]>><<set $struggle_start to 1>><</link>>
<br>
<<link [[Bus Rape->Bus move]]>><<generate1>><<person1>><<set $molestationstart to 1>><</link>>
<br>
<<link [[Monster Rape Me->Monster Test]]>><<set $molestationstart to 1>><</link>>
<br>
<<link [[Beast Rape Me|Street Dogs]]>><<set $molestationstart to 1>><<set $outside to 1>><<set $location to "town">><<set $bus to "domus">><</link>>
<br>
<<link [[Beast Gang Test|The Farm]]>><<set $molestationstart to 1>><<set $outside to 1>><<set $location to "forest">><<set $bus to "forest">><</link>>
<br>
<<link [[Dolphin Sex Me|Sea Dolphins Sex]]>><<set $sexstart to 1>><<set $outside to 1>><<set $location to "sea">><<set $bus to "sea">><</link>>
<br>
<<link [[Tentacle Rape Me|Sea Tentacles]]>><<set $molestationstart to 1>><</link>>
<br>
<<link [[Bailey Test->Bus move]]>><<set $molestationstart to 1>><<npc Bailey>><<person1>><</link>>
<br>
<<link [[Leighton Office Spank->School Detention]]>><<set $detention to 55>><</link>>
<br>
<<link [[Enslave Me->Underground Intro]]>><<generate1>><<generate2>><<person1>><</link>>
<br>
<<link [[Work as a dancer|Brothel Dance]]>><<danceinit>><<set $dancing to 1>><<set $venuemod to 3>><<stress -4>><<tiredness 4>><<set $dancelocation to "brothel">><</link>>
<br>
<<link [[Eden Start|Eden Cabin]]>><<set $syndromeeden to 1>><<set $NPCName[$NPCNameList.indexOf("Eden")].lust to 0>><<set $edenshrooms to 0>><<set $edengarden to 0>><<set $edenspring to 0>><</link>>
<br>
<<link [[Kylar Basement Rape|Kylar Basement Rape]]>><<set $molestationstart to 1>><<npc Kylar>><<person1>><</link>>
<br>
<<link [[Kylar Sex|Street Kylar Sex]]>><<set $sexstart to 1>><<set $location to "town">><<npc Kylar>><<person1>><</link>>
<br>
<<link [[Robin Sex Start|Bed Robin Sex]]>><<set $sexstart to 1>><<npc Robin>><<person1>><</link>>
<br>
<<link [[Briar Pay Refuse|Brothel Pay Refuse]]>><<set $molestationstart to 1>><<npc Briar>><<generate2>><<generate3>><<person1>><</link>>
<br>
<<link [[Leighton Sex|Head's Office Photoshoot Sex]]>><<set $sexstart to 1>><<set $phase to 1>><<npc Leighton>><<person1>><</link>>
<br>
<<link [[Leighton Forced|Head's Office Blackmail Rape]]>><<set $molestationstart to 1>><<npc Leighton>><<person1>><</link>>
<br>
<<link [[Avery Date|Domus Street]]>><<set $averydate to 1>><<set $time to 1200>><</link>>
<br>
<<link [[Black Wolf Forced|Forest Wolf Molestation]]>><<set $molestationstart to 1>><</link>>
<br>
<<link [[Police Pillory Start|Police Pillory Start]]>><<set $crime to 5000>><<generate1>><<person1>><</link>>
<br>
<<link [[Hole in wall|Temple Arcade 2]]>><</link>>
<br>
<<link [[Brothel Punishment]]>><</link>>
<br>
<<link [[Brothel Gloryhole]]>><</link>>
<br>
<<link [[Clothing Shop|Clothing Shop]]>><</link>>
<br>
<<link [[Forest Shop|Forest Shop]]>><</link>>
<br>
<<link [[Sea]]>><<set $sea to 0>><</link>>
<br>
<<link [[Hospital|Hospital Foyer]]>><</link>>
<br>
<<link [[Wolf Pack|Forest Wolf Cave]]>><<set $wolfpacktrust to 12>><</link>>
<br>
<<link [[Halloween|$passage]]>><<set $days to 47>><<set $monthday to 21>><<set $yeardays to 47>><<set $month to "october">><</link>>
<br>
<<link [[Full winter|$passage]]>><<set $days to 92>><<set $yeardays to 92>><<set $monthday to 1>><<set $month to "december">><</link>>
<br>
<<link [[Christmas|$passage]]>><<set $days to 110>><<set $yeardays to 110>><<set $monthday to 18>><<set $month to "december">><</link>>
<br>
<<link [[Test|$passage]]>><<set $month to "october">><</link>>
<br>
<br>
<<link [[Wake up|Ambulance rescue]]>><<pass 1 hour>><</link>>
<br>
<<link [[Appointment|Hospital Foyer]]>><<set $weekday to 6>><<set $time to 960>><</link>>
<br>
<<link [[Deep forest|Forest]]>><<set $forest to 80>><</link>>
<br>
<<link [[Street Police Extreme|Street Police Extreme]]>><<pass 1 week>><<pass 1 week>><<npc Leighton>><<person1>><</link>>
<br>
<<link [[Brothel Show Swarm|Brothel Show Swarm]]>><<neckwear 1>><<set $leftarm to "bound">><<set $rightarm to "bound">><<set $feetuse to "bound">><<set $sexstart to 1>><<set $rng to random(1,100)>><<npc Briar>><<person1>><</link>>
<br>
<<link [[Pussy Inspection|Pussy Inspection]]>><<pass 1 week>><<pass 1 week>><<npc Leighton>><<person1>><</link>>
<br>
<<link [[Penis Inspection|Penis Inspection]]>><<pass 1 week>><<pass 1 week>><<npc Leighton>><<person1>><</link>>
<br>
<<link [[Breast Inspection|Breast Inspection]]>><<pass 1 week>><<pass 1 week>><<npc Leighton>><<person1>><</link>>
<br>
<<link [[Science Class Exposure|Science Event3]]>><<set $scienceprogression to 3>><<set $delinquency to 600>><</link>>
<br>
<<link [[History Class Pillory|History Lesson Pillory]]>><</link>>
<br>
<<link [[Alley Dog]]>><</link>>
<br>
<<link [[NNPC Parade]]>><</link>>
<br>
<<link [[Beast Parade]]>><</link>>
<br>
<<link [[Beast Train]]>><</link>>
<br>
<<link [[Demon Encounter|Demon Start]]>><</link>>
<br>
<<link [[Temple Initiate|Temple]]>><<inittemple>><</link>>
<br>
<<link [[Strip Club|Strip Club]]>><<set $id to 1>><</link>>
<br>
<<link [[Asylum|Hospital Bed]]>><<set $trauma to 4900>><</link>>
<br>
<<link [[Remy's Farm|Livestock Intro]]>><</link>>
<br>
<<link [[Farmlands|Farmland]]>><</link>>
<br>
<<link [[Museum|Museum]]>><</link>>
<br>
<<link [[Beach Cave|Beach Cave]]>><<set $cave to 0>><<beach_cave_init>><</link>>
<br><br>
Turn beast into: <<link [[Creature|$passage]]>><<set _xy to $enemyno-1>><<set $NPCList[_xy].type to "creature">><</link>>
<br>
<<link [[Dog|$passage]]>><<set _xy to $enemyno-1>><<set $NPCList[_xy].type to "dog">><</link>>
<br>
<<link [[Wolf|$passage]]>><<set _xy to $enemyno-1>><<set $NPCList[_xy].type to "wolf">><</link>>
<br>
<<link [[Dolphin|$passage]]>><<set _xy to $enemyno-1>><<set $NPCList[_xy].type to "dolphin">><</link>>
<br>
<<link [[Bear|$passage]]>><<set _xy to $enemyno-1>><<set $NPCList[_xy].type to "bear">><</link>>
<br>
<<link [[Boar|$passage]]>><<set _xy to $enemyno-1>><<set $NPCList[_xy].type to "boar">><</link>>
<br>
<<link [[Pig|$passage]]>><<set _xy to $enemyno-1>><<set $NPCList[_xy].type to "pig">><</link>>
<br>
<<link [[Lizard|$passage]]>><<set _xy to $enemyno-1>><<set $NPCList[_xy].type to "lizard">><</link>>
<br><br>
Swarm Encounters:
<br>
<<link [[Ruin Fish|Swarm Test]]>><<set $molestationstart to 1>>
<<swarminit "fish" "containers" "shaking" "shatter" "steady" 4 6>>
<<set $water to 1>>
<</link>>
<br>
<<link [[Lake Fish|Swarm Test]]>><<set $molestationstart to 1>>
<<swarminit "fish" "swarms" "moving towards you" "encircle you" "fend off" 1 7>>
<<set $water to 1>>
<</link>>
<br>
<<link [[Forest Snakes|Swarm Test]]>><<set $molestationstart to 1>>
<<swarminit "snakes" "swarms" "slithering" "slither" "keep back" 10 0>>
<</link>>
<br>
<<link [[Danube Spiders|Swarm Test]]>><<set $molestationstart to 1>>
<<swarminit "spiders" "sacs" "slipping" "break" "steady" 1 9>>
<</link>>
<br>
<<link [[Bath Slimes|Swarm Test]]>><<set $molestationstart to 1>>
<<swarminit "slimes" "slime masses" "moving towards you" "encircle you" "fend off" 8 0>>
<</link>>
<br>
<<link [[Trash Maggots|Swarm Test]]>><<set $molestationstart to 1>>
<<swarminit "maggots" "swarms" "crawling" "crawl" "keep back" 2 8>>
<</link>>
<br>
<<link [[Science Worms|Swarm Test]]>><<set $molestationstart to 1>>
<<swarminit "worms" "jars" "held above the terrarium" "fall into the terrarium" "block" 0 10>>
<</link>>
<br>
<<link [[Sea Eels|Swarm Test]]>><<set $molestationstart to 1>>
<<swarminit "eels" "swarms" "moving towards you" "encircle you" "fend off" 1 9>>
<<set $water to 1>>
<</link>>
<br>
<<link [[Crate Worms|Swarm Test]]>><<set $molestationstart to 1>>
<<swarminit "worms" "containers" "shaking" "shatter" "steady" 1 9>>
<</link>>
<br><br>
<</nobr>><</widget>>We've extended normal widgets to include a call scoped namespace.
This means that other widgets can use the same name without fear of
overriding that value.
This namespace uses $$_ as a prefix. Note that using it outside of
a widget always results in an undefined value.
Below is a set of tests to confirm the behaviour of $$, _ and $_ values<<nobr>>
<<widget 'G'>>$<</widget>>
<<widget 'L'>>_<</widget>>
<<widget 'GL'>><<G>><<L>><</widget>>
<</nobr>>
<<widget "testScopedVar">>
Inside of first widget:
> <<G>>val = $val
> <<L>>val = _val
> <<GL>>val = $_val
> <<GL>>val2 = $_val2<<set $val = 1>><<set _val = 10>><<set $_val = 100>><<set $_val2 = 1000>>
Setting values for each value type in first widget:
> <<G>>val = $val
> <<L>>val = _val
> <<GL>>val = $_val
> <<GL>>val2 = $_val2<<testScopedVar2>>
After second widget:
> <<G>>val = $val
> <<L>>val = _val
> <<GL>>val = $_val
> <<GL>>val = $_val2<</widget>>
<<widget "testScopedVar2">>
Inside of second widget:
> <<G>>val = $val
> <<L>>val = _val
> <<GL>>val = $_val
> <<GL>>val3 = $_val3<<set $val = 2>><<set _val = 20>><<set $_val = 200>><<set $_val3 = 2000>>
After setting values for each value type in second widget:
> <<G>>val = $val
> <<L>>val = _val
> <<GL>>val = $_val
> <<GL>>val3 = $_val3<</widget>>
Before widget is invoked:
> <<G>>val = $val
> <<L>>val = _val
> <<GL>>val = $_val
After widget is invoked:<<testScopedVar>>
> <<G>>val = $val
> <<L>>val = _val
> <<GL>>val = $_val
> <<GL>>val2 = $_val2
> <<GL>>val3 = $_val3
<<widget "rangeScopedTest">><<nobr>>
<<set _obj = { foo: {one: 1, two: 2}, bar: {fee: 'fee', fie: 'fie'}, biz: {foe: 'foe', thum: 'thum'} }>>
<<for $_key, $_val range _obj>>
Parent before: <<GL>>key = $_key , <<GL>>val = <<-JSON.stringify($_val)>>
<br>
<<rangeScopedTestInner $_key $_val>>
<br>
Parent after: <<GL>>key = $_key , <<GL>>val = <<-JSON.stringify($_val)>>
<br>
<</for>>
<</nobr>><</widget>>
<<widget "rangeScopedTestInner">>
> Before loop: <<GL>>key = $_key, <<GL>>val = $_val
<<for $_key, $_val range $args[1]>>
> $args[0] = $_key : $_val<</for>>
> After loop: <<GL>>key = $_key, <<GL>>val = $_val<</widget>>
<<rangeScopedTest>><<set $outside to 0>><<set $location to "school">><<schooleffects>><<effects>>
<!-- Generate Demon -->
<<generateNPC 1 a f h 20>><<person1>>
You investigate the noise coming from the school's hallway.
Suddenly, with a HERMMMMM-POP a portal swirls open in front out you. From the portal <span class="blue">a <<person>> strides out,</span> <<his>> red eyes never leaving contact with yours.
<br><br>
The <<person>> opens <<his>> mouth and roars hotly. <span class="red">Your clothes are shredded to nothing in a blast of heat and wind as you wince from the impact,</span> your skin glowing hotly.
<<tanned 2400>><<gggtanned>>
<br>
<<set $worn.lower.integrity to 0>><<set $worn.upper.integrity to 0>><<set $worn.under_lower.integrity to 0>><<set $worn.under_upper.integrity to 0>>
<<headruined>><<legsruined>><<feetruined>>
<<integritycheck>>
<br>
You look up, feeling a combination of awe and terror. The <<persons>> $NPCList[0].breastsdesc are standing straight out in defiance of gravity, <<his>> $NPCList[0].penisdesc dangling semi-engorged over <<his>> vagina... while the <<person>> is standing in front of you, everything shifts about lazily, as if you were looking at painting being swirled.
<br><br>
The <<person>> speaks in a commanding voice breaking your reverie, "Serve me well mortal and you shall be rewarded."
<br><br>
You consider your options...
<br><br>
<<link [[Run away screaming|Oxford Street]]>><</link>>
<br>
<<link [[Stay and see what happens...|Demon Sex]]>><<set $sexstart to 1>><</link>>
<br><<effects>><<person1>>
<<if $sexstart is 1>>
<span class="pink">Prepare yourself, mortal.</span>
<<set $sexstart to 0>>
<<consensual>>
<<set $consensual to 1>>
<<violence 1>>
<<neutral 1>>
<<maninit>>
<<set $enemytrust += 500>>
<<set $enemyarousalmax to 10000>>
<<set $ostart to $orgasmcount>><<set $oindex to 0>><<set $o to 0>>
<</if>>
/% DEBUG: $NPCList[0].penis $NPCList[0].vagina<br> %/
/% DEBUG: ocount $orgasmcount $o $oindex $ostart <br> %/
<<set $o to ($orgasmcount - $ostart)>>
<<if $o gt $oindex>>
You have cum $o times. <span class="purple">The <<person>> grows in power as <<he>> drains you.
<<awareness -10>><<llawareness>></span>
<br>
<<set $oindex to $o>>
<</if>>
<<set $enemyanger to 0>>
<<effects>>
<<effectsman>><<man>>
<<stateman>>
<br><br>
<<actionsman>>
<<if $enemyhealth lte 0>>
<span id="next"><<link [[Next|Demon Sex Finish]]>><</link>></span><<nexttext>>
<<elseif $enemyarousal gte $enemyarousalmax>>
<span id="next"><<link [[Next|Demon Sex Finish]]>><</link>></span><<nexttext>>
<<else>>
<span id="next"><<link [[Next|Demon Sex]]>><</link>></span><<nexttext>>
<</if>><<schooleffects>><<effects>>
<<unset $o>><<unset $ostart>><<unset $oindex>>
<<person1>>
<<if $enemyarousal gte $enemyarousalmax>>
<<ejaculation-demon>>
You wake on a grassy field, refreshed but drenched in semen and goo... the <<person>> is gone, <span class="blue">leaving you with a deep sense of longing you can't shake or understand.</span>
<br><br>
<<set $tiredness to 1>>
<<set $pain to 0>>
<<drench both 5>>
<<clotheson>>
<<endcombat>>
<<link [[Next|Park]]>><</link>>
<<else>>
<<He>> recoils and vanishes. You are left with a deep sense of longing you can't shake or understand.
<br><br>
<<clotheson>>
<<endcombat>>
<<link [[Next|Hallways]]>><</link>>
<</if>><<widget "ejaculation-demon">><<nobr>>
<<famesex 1>>
<<if $exposed is 1>>
<<fameexhibitionism 1>>
<<elseif $exposed gte 2>>
<<fameexhibitionism 2>>
<</if>>
You pass out from exertion, completely spent, <span class="blue">while the <<person>> roars and continues to work away on your limp body.</span>
<br><br>
<<if $images is 1>>
<<combatimg>>
<br>
<</if>>
<</nobr>><</widget>><<if $molestationstart is 1>>
<<set $molestationstart to 0>>
<<generate1>><<generate2>><<generate3>><<generate4>><<generate5>><<generate6>><<person1>>
You feel the room shake, then shift sideways. You find yourself in a featureless black room with a gang of $enemyno and an audience behind ropes. There is a sign on the wall that says <span class="orange">DEBUG</span> in bright orange letters, along with other statistics you don't understand.
<br><br>
<span class="red">The gang advances...</span>
<br><br>
<<controlloss>>
<br>
<<violence 1>>
<<neutral 1>>
<<maninit>>
<</if>>
<span class="orange">DEBUG GROUP:</span> <span class="red">TRST: $enemytrust HLTH: <<print Math.trunc($enemyhealth)>> : $enemyhealthmax AROSL: <<print Math.trunc($enemyarousal)>> : $enemyarousalmax ANGR: $enemyanger : $enemyangermax </span>
<br>
<span class="orange">DEBUG BROTHEL EVENT:</span> Enemy current of $enemynomax (1 - 6): $enemyno
<br>
<span class="green">DEBUG: Enemy #: Health Descr Gen Pro PP Vag Mouth LH RH</span>
<br>
<<for _ii = 0; _ii < $enemynomax; _ii++>>
DEBUG: _ii: <<print Math.trunc($NPCList[_ii].health)>> $NPCList[_ii].description $NPCList[_ii].gender $NPCList[_ii].pronoun $NPCList[_ii].penis $NPCList[_ii].vagina $NPCList[_ii].mouth $NPCList[_ii].lefthand $NPCList[_ii].righthand
<br>
<</for>>
DEBUG PC (P/V/A/M/LARM): $penisstate $vaginastate $anusstate $mouthstate $leftarm
<br><br>
<<effects>>
<<effectsman>><<man>>
<<audience>>
<<if $enemyhealth gt 0>><<npcdamage>><</if>>
<<stateman>>
<br><br>
<<actionsman>>
<<if $alarm is 1>>
<<if $rescue is 1>>
<<else>>
No one comes to your aid.
<<set $alarm to 0>>
<<if $drugged gte 1>>Intoxicated as you are, you couldn't cry very convincingly.<</if>>
<br><br>
<<if $enemyarousal gte $enemyarousalmax>>
<span id="next"><<link [[Next->The Pod Finish]]>><</link>></span><<nexttext>>
<<elseif $enemyhealth lte 0>>
<span id="next"><<link [[Next->The Pod Finish]]>><</link>></span><<nexttext>>
<<else>>
<span id="next"><<link [[Next->The Pod]]>><</link>></span><<nexttext>>
<</if>>
<</if>>
<<elseif $enemyarousal gte $enemyarousalmax>>
<span id="next"><<link [[Next->The Pod Finish]]>><</link>></span><<nexttext>>
<<elseif $enemyhealth lte 0>>
<span id="next"><<link [[Next->The Pod Finish]]>><</link>></span><<nexttext>>
<<else>>
<span id="next"><<link [[Next->The Pod]]>><</link>></span><<nexttext>>
<</if>><<effects>>
<<if $enemyhealth lte 0>>
<<He>> recoils in pain, giving you the chance you need. <<tearful>> you escape the gang, leaving them defeated on the floor.
<br>
You feel the room shift again, and find yourself in your bedroom.
<br><br>
<<clotheson>>
<<endcombat>>
[[Next|Bedroom]]
<<elseif $enemyarousal gte $enemyarousalmax>>
<<ejaculation>>
<<if $audience is 1>>
A cheer erupts from the crowd as the <<person1>><<person>> climaxes. <<tearful>> you manage to stagger away before anyone else gets ideas.
<<elseif $audience lte 6>>
The <<person1>><<person>> and <<person2>><<person>> high-five each other. <<tearful>> you manage to stagger away while the audience congratulates each other.
<<else>>
A cheer erupts from the crowd, seems they enjoyed the show. <<tearful>> you manage to stagger away before anyone else gets any ideas.
<</if>>
<br><br>
<<stealclothes>>
<<clotheson>>
<<endcombat>>
You feel the room shift again, and find yourself in your bedroom.
<br><br>
[[Next|Bedroom]]
<</if>><<if $molestationstart is 1>>
<<set $molestationstart to 0>>
<<beastTrainGenerate 5 `["pig","cat","dog","pig","creature"]`>>
<<beastNEWinit 1 dog>>
You stumble from the woods onto the verge of a steep cliff. Losing your balance <span class="red">you tip over the edge, tumbling to the bottom.</span>
<br><br>
When you recover, you find yourself in the main yard of a small farm. You are stunned to see several animals dancing around you... singing...
<br><br>
<span class="green">Old McDonalds rape-y farm
<br>
E-I-E-I-O
<br>
And on this farm we found a whore
<br>
E-I-E-I-O</span>
<br><br>
<span class="red">They stop singing and advance on you</span>
<br>
<<controlloss>>
<<violence 1>>
<<neutral 1>>
<<molested>>
<</if>>
<<effects>>
<<effectsman>>
<br>
<<beast $enemyno>>
<br><br>
DEBUG BEAST EVENT: Enemy current of $enemynomax (1 - 6): $enemyno
<br>
<span class="green">DEBUG: Enemy #: Gen Pro Type Monster Stance PP Vag</span>
<br>
<<for _ii = 0; _ii < $enemynomax; _ii++>>
DEBUG: _ii: $NPCList[_ii].gender $NPCList[_ii].pronoun $NPCList[_ii].type $NPCList[_ii].monster $NPCList[_ii].stance $NPCList[_ii].penis $NPCList[_ii].vagina
<br>
<</for>>
<br><br>
<<stateman>>
<br><br>
<<actionsman>>
<<if $finish is 1>>
<span id="next"><<link [[Next|The Farm Finish]]>><</link>></span><<nexttext>>
<<elseif $enemyarousal gte $enemyarousalmax>>
<span id="next"><<link [[Next|The Farm Finish]]>><</link>></span><<nexttext>>
<<elseif $enemyhealth lte 0>>
<span id="next"><<link [[Next|The Farm Finish]]>><</link>></span><<nexttext>>
<<else>>
<span id="next"><<link [[Next|The Farm]]>><</link>></span><<nexttext>>
<</if>><<effects>>
<<if $enemyhealth lte 0>>
<<beastwound>>
<<if $combatTrain.length gt 0>>
The $NPCList[0].type recoils in pain and fear, but another beast is eager for a go.
<<beastNEWinit $combatTrain.numberPerTrain[0] $combatTrain.beastTypes[0]>>
<<combatTrainAdvance>>
<br><br>
[[Next|The Farm]]
<<else>>
The $NPCList[_na].type recoils in pain and fear.
<br><br>
<<link [[Next|The Farm Finish]]>><<set $finish to 1>><</link>>
<</if>>
<<elseif $enemyarousal gte $enemyarousalmax>>
<<beastejaculation>>
<<if $combatTrain.length gt 0>>
Satisfied, the $NPCList[0].type moves and another beast takes its turn.
<<beastNEWinit $combatTrain.numberPerTrain[0] $combatTrain.beastTypes[0]>>
<<combatTrainAdvance>>
<br><br>
[[Next|The Farm]]
<<else>>
Satisfied, the $NPCList[0].type moves away from you.
<br><br>
<<link [[Next|The Farm Finish]]>><<set $finish to 1>><</link>>
<</if>>
<<elseif $finish is 1>>
<<if $enemywounded is 1 and $enemyejaculated is 0>>
The $NPCList[_na].type whimpers and flees into a barn.
<<elseif $enemywounded is 0 and $enemyejaculated is 1>>
The $NPCList[_na].type leaves you laying on the grass.
<<elseif $enemywounded gte 2 and $enemyejaculated is 0>>
Feeling that you're more trouble than you're worth, the animals flee to a nearby barn.
<<elseif $enemywounded is 0 and $enemyejaculated gte 2>>
The animals leave you spent and shivering on the grass.
<<elseif $enemywounded gte 1 and $enemyejaculated gte 1>>
The animals leave you spent and shivering on the grass.
<</if>>
<br><br>
<<tearful>> you gather yourself.
<br><br>
<<clotheson>>
<<endcombat>>
<<destinationeventend>>
Out of nowhere a goat runs from the shed. Rearing back, <span class="green">it kicks you all the way to Domus Street and through your bedroom window.</span>
<br>
<<link [[Next|Bedroom]]>><</link>>
<</if>><!-- Used to debug Beast generation by displaying all attributes. -->
<span class="red">TOTAL BEAST TYPES: $BeastList.length</span>
<br>
<<for _i = 0; _i lt $BeastList.length; _i++>>
/% <<generateBEAST 1 $BeastList[_i]>><!-- This can call all m/f if specified --> %/
<<beastNEWinit 1 $BeastList[_i]>>
<br>
Introducing Beast <<print _i>>: <span class="green">$NPCList[0].description $NPCList[0].type</span>
<br>
PRONOUN: <span class="red">$NPCList[0].pronoun</span> GENDER: <span class="red">$NPCList[0].gender</span>
<br>
PPSize,Desc: <span class="gold">$NPCList[0].penissize, $NPCList[0].penisdesc</span> BREASTSize,Desc: <span class="gold">$NPCList[0].breastsize, $NPCList[0].breastsdesc</span>
<br>
PenActiv: <span class="gold">$NPCList[0].penis</span> VagActiv: <span class="gold">$NPCList[0].vagina</span>
<br>
/% DOM: $NPCList[0].dom LUST $NPCList[0].lust RAGE: $NPCList[0].rage TRAUMA $NPCList[0].trauma<br> %/
/% STATE: $NPCList[0].state<br> %/
<</for>>
[[Next|Bedroom]]<!-- Used to debug Beast Train -->
<<beastNEWinit 6 dolphin>>
<span class="red">BEAST TRAIN: $enemyno members</span>
<br>
<<for _x = $enemyno-1; _x gte 0; _x-->>
Introducing Beast <<print _x+1>>: <span class="green">$NPCList[_x].description $NPCList[_x].type</span>
<br>
PRONOUN: <span class="red">$NPCList[_x].pronoun</span> GENDER: <span class="red">$NPCList[_x].gender</span>
<br>
PPSize,Desc: <span class="gold">$NPCList[_x].penissize, $NPCList[_x].penisdesc</span> BREASTSize,Desc: <span class="gold">$NPCList[_x].breastsize, $NPCList[_x].breastsdesc</span>
<br>
PenActiv: <span class="gold">$NPCList[_x].penis</span> VagActiv: <span class="gold">$NPCList[_x].vagina</span>
<br><br>
<</for>>
[[Next|Bedroom]]<!-- Used to debug Named NPCs by displaying all attributes. Note that running this in Debug introduces all NNPCs to PC -->
<span class="red">TOTAL NAMED NPCS: $NPCName.length</span>
<br>
<!-- Example of introduction, variable set / increment, and put away of npc -->
/% <<npc Robin>> %/
/% In walks $npc, and takes a bow. <<He>> has more Trauma now. And out <<he>> goes.<br> %/
/% <<npcset $npc trauma 80>> %/
/% <<npcincr $npc trauma 100>> %/
/% <<endnpc>> %/
<<for _i = 0; _i lt $NPCName.length; _i++>>
<<npc $NPCName[_i].nam>>
<br>
Introducing NPC Number <<print _i>>: <span class="green">$NPCName[_i].nam the $NPCName[_i].title</span>
<br>
PRONOUN: <span class="red">$NPCName[_i].pronoun</span> GENDER: <span class="red">$NPCName[_i].gender</span>
<br>
PPSize,Desc: <span class="gold">$NPCName[_i].penissize, $NPCName[_i].penisdesc</span> BREASTSize,Desc: <span class="gold">$NPCName[_i].breastsize, $NPCName[_i].breastsdesc</span>
<br>
TYPE: <span class="red"><<if $NPCName[_i].adult>>Adult<<elseif $NPCName[_i].teen>>Teen<<else>>???<</if>></span> INSECURITY: <span class="red">$NPCName[_i].insecurity</span>
<br>
TRUST: $NPCName[_i].trust LOVE: $NPCName[_i].love DOM: $NPCName[_i].dom LUST $NPCName[_i].lust RAGE: $NPCName[_i].rage TRAUMA $NPCName[_i].trauma
<br>
STATE: $NPCName[_i].state
<br>
You have <<if $NPCName[_i].init is 1>>been introduced to <<him>>.<<else>>not been introduced to <<him>>.<</if>>
<br>
<<endnpc $NPCName[_i].nam>>
<</for>>
[[Next|Bedroom]]<!-- Keeping this only as an example on how to use Widget as Event for debug -->
<<residentialex2>>
[[Next|Domus Street]]<<if $molestationstart is 1>>
<<set $molestationstart to 0>>
<<controlloss>>
<<violence 1>>
<<neutral 1>>
<<molested>>
<<abomination>>
You awaken to find yourself being assaulted by a strange beast!
<</if>>
<<effects>>
<<effectsman>><<man>>
<<stateman>>
<br><br>
<<actionsman>>
<<if $alarm is 1>>
<<if $rescue is 1>>
<span id="next"><<link [[Next->Abomination]]>><</link>></span><<nexttext>>
<<else>>
No one comes to your aid.
<<set $alarm to 0>>
<<if $drugged gte 1>>Intoxicated as you are, you couldn't cry very convincingly.<</if>>
<br><br>
<<if $enemyarousal gte $enemyarousalmax>>
<span id="next"><<link [[Next->Abomination]]>><</link>></span><<nexttext>>
<<else>>
<span id="next"><<link [[Next->Abomination]]>><</link>></span><<nexttext>>
<</if>>
<</if>>
<<elseif $enemyarousal gte $enemyarousalmax>>
<span id="next"><<link [[Next->Abomination]]>><</link>></span><<nexttext>>
<<elseif $enemyhealth lte 0>>
<span id="next"><<link [[Next->Abomination]]>><</link>></span><<nexttext>>
<<else>>
<span id="next"><<link [[Next->Abomination]]>><</link>></span><<nexttext>>
<</if>><<if $molestationstart is 1>>
<<set $molestationstart to 0>>
<<molested>>
<<controlloss>>
<<set $combat to 1>>
<</if>>
<<underwater>><<effects>><<swarmeffects>>
<<swarm>>
<<swarmactions>>
<<if $stress gte 10000>>
<span id="next"><<link [[Next|Swarm Test]]>><</link>></span><<nexttext>>
<<elseif $swimdistance lte 0>>
<span id="next"><<link [[Next|Swarm Test]]>><</link>></span><<nexttext>>
<<else>>
<span id="next"><<link "Next">><<script>>state.display(state.active.title, null)<</script>><</link>></span><<nexttext>>
<</if>><<set $outside to 1>><<set $location to "sea">><<effects>>
<<if $molestationstart is 1>><<set $molestationstart to 0>>
<<set $combat to 1>>
<<molested>>
<<controlloss>>
<<set $enemytype to "tentacles">>
<<tentaclestart 6 15>>
<<set $vorestage to 1>>
<<set $vorecreature to "whale">>
<<set $vorestrength to 1>><<set $position to "doggy">>
<<if $hallucinations gte 1>>
<<set $voretentacles to 1>>
<<else>>
<<set $voretentacles to 0>>
<</if>>
<<swarminit "fish" "swarms" "moving towards you" "encircle you" "fend off" 1 9>>
<<set $swimdistance to 20>>
<<set $water to 1>>
<<resetLastOptions>>
<</if>>
<<voreeffects>><<swarmeffects>><<effectstentacles>>
<<vore>><<swarm>><<tentacles>>
<<statetentacles>>
<<voreactions>><<swarmactions>><<actionstentacles>>
<<if $stress gte 10000>>
<span id="next"><<link [[Next|Monster Test]]>><</link>></span><<nexttext>>
<<elseif $vorestage lte 0>>
<span id="next"><<link [[Next|Monster Test]]>><</link>></span><<nexttext>>
<<else>>
<span id="next"><<link "Next">><<script>>state.display(state.active.title, null)<</script>><</link>></span><<nexttext>>
<</if>><<if $molestationstart is 1>>
<<set $molestationstart to 0>>
<<controlloss>>
<<violence 1>>
<<neutral 1>>
<<molested>>
<<generate1>><<generate2>><<maninit>>
<<set $NPCList[0].penis to "vagina">><<set $vaginause to "penis">><<set $vaginastate to "penetrated">>
<<set $NPCList[1].penis to "anus">><<set $anususe to "penis">><<set $anusstate to "penetrated">>
<</if>>
<<effects>>
<<effectsman>><<man>>
<<stateman>>
<br><br>
<<actionsman>>
<<if $alarm is 1>>
<<if $rescue is 1>>
<span id="next"><<link [[Next->DP Test]]>><</link>></span><<nexttext>>
<<else>>
No one comes to your aid.
<<set $alarm to 0>>
<<if $drugged gte 1>>Intoxicated as you are, you couldn't cry very convincingly.<</if>>
<br><br>
<<if $enemyarousal gte $enemyarousalmax>>
<span id="next"><<link [[Next->Molestation Ejaculation]]>><</link>></span><<nexttext>>
<<elseif $enemyhealth lte 0>>
<span id="next"><<link [[Next->Molestation Escape]]>><</link>></span><<nexttext>>
<<else>>
<span id="next"><<link [[Next->DP Test]]>><</link>></span><<nexttext>>
<</if>>
<</if>>
<<elseif $enemyarousal gte $enemyarousalmax>>
<span id="next"><<link [[Next->Molestation Ejaculation]]>><</link>></span><<nexttext>>
<<elseif $enemyhealth lte 0>>
<span id="next"><<link [[Next->Molestation Escape]]>><</link>></span><<nexttext>>
<<else>>
<span id="next"><<link [[Next->DP Test]]>><</link>></span><<nexttext>>
<</if>><<if $molestationstart is 1>>
<<set $molestationstart to 0>>
<<controlloss>>
<<violence 1>>
<<neutral 1>>
<<molested>>
<<beastTrainGenerate 5 "dog">>
<<beastNEWinit 1 dog>>
You awaken to find yourself surrounded by a pack of stray dogs!
<</if>>
<<effects>>
<<effectsman>>
<br>
<<beast $enemyno>>
<br><br>
<<stateman>>
<br><br>
<<actionsman>>
<<if $alarm is 1>>
No one comes to your aid.
<<set $alarm to 0>>
<<if $drugged gte 1>>Intoxicated as you are, you couldn't cry very convincingly.<</if>>
<br><br>
<<if $enemyarousal gte $enemyarousalmax>>
<span id="next"><<link [[Next|Wolf Pack Ejaculation]]>><</link>></span><<nexttext>>
<<elseif $enemyhealth lte 0>>
<span id="next"><<link [[Next->Wolf Pack Escape]]>><</link>></span><<nexttext>>
<<else>>
<span id="next"><<link [[Next|Wolf Pack]]>><</link>></span><<nexttext>>
<</if>>
<<elseif $enemyarousal gte $enemyarousalmax>>
<span id="next"><<link [[Next->Wolf Pack Ejaculation]]>><</link>></span><<nexttext>>
<<elseif $enemyhealth lte 0>>
<span id="next"><<link [[Next->Wolf Pack Escape]]>><</link>></span><<nexttext>>
<<else>>
<span id="next"><<link [[Next->Wolf Pack]]>><</link>></span><<nexttext>>
<</if>><<effects>>
<<beastwound>>
<<if $combatTrain.length gt 0>>
The beast recoils in pain and fear, but another takes its place.
<<beastNEWinit $combatTrain.numberPerTrain[0] $combatTrain.beastTypes[0]>>
<<combatTrainAdvance>>
<br><br>
[[Next|Wolf Pack]]
<<else>>
The beast recoils in pain and fear.
<br><br>
[[Next|Wolf Pack End]]
<</if>><<effects>>
<<beastejaculation>>
<<if $combatTrain.length gt 0>>
Satisfied, the beast leaves you be. Another takes its place.
<<beastNEWinit $combatTrain.numberPerTrain[0] $combatTrain.beastTypes[0]>>
<<combatTrainAdvance>>
<br><br>
[[Next|Wolf Pack]]
<<else>>
Satisfied, the beast leaves you be.
<br><br>
[[Next|Wolf Pack End]]
<</if>><<effects>>
<<if $enemywounded is 1 and $enemyejaculated is 0>>
The wolf whimpers and flees into the forest.
<<elseif $enemywounded is 0 and $enemyejaculated is 1>>
The wolf leaves you lying on the grass.
<<elseif $enemywounded gte 2 and $enemyejaculated is 0>>
Feeling that you're more trouble than you're worth, the wolves flee into the forest.
<<elseif $enemywounded is 0 and $enemyejaculated gte 2>>
The wolves leave you spent and shivering on the grass.
<<elseif $enemywounded gte 1 and $enemyejaculated gte 1>>
The wolves leave you spent and shivering on the grass. One seems to be limping.
<</if>>
<br><br>
<<clotheson>>
<<endcombat>><<if $molestationstart is 1>>
<<set $molestationstart to 0>>
<<generate1>><<generate2>><<generate3>><<person1>>
<br><br>
<span class="red">The gang advances...</span>
<br><br>
<<controlloss>>
<br>
<<violence 1>>
<<neutral 1>>
<<maninit>>
<</if>>
<div class="debugBorder"><<effects>></div>
<div class="debugBorder"><<effectsman>></div>
<div class="debugBorder"><<man>></div>
<div class="debugBorder"><<audience>></div>
<div class="debugBorder"><<if $enemyhealth gt 0>><<npcdamage>><</if>></div>
<div class="debugBorder"><<stateman>></div>
<br><br>
<div class="debugBorder"><<debugactionsman>></div>
<<if $enemyarousal gte $enemyarousalmax>>
<span id="next"><<link [[Next->UITest1 Finish]]>><</link>></span><<nexttext>>
<<elseif $enemyhealth lte 0>>
<span id="next"><<link [[Next->UITest1 Finish]]>><</link>></span><<nexttext>>
<<else>>
<span id="next"><<link [[Next->UITest1]]>><</link>></span><<nexttext>>
<</if>>Demo Over<<widget "debugactionsman">><<nobr>>
<</nobr>><</widget>><<silently>><<effects>><</silently>>
/*<<Avatar>>*/
<<link "<<">><<set $pain -= 10>><<goto "Testing Room">><</link>>
<<link "<">><<set $pain -= 5>><<goto "Testing Room">><</link>>
Pain (<<= $pain>>)
<<link ">">><<set $pain += 5>><<goto "Testing Room">><</link>>
<<link ">>">><<set $pain += 10>><<goto "Testing Room">><</link>>
<br>
<<link "<<">><<arousal -1000>><<goto "Testing Room">><</link>>
<<link "<">><<arousal -100>><<goto "Testing Room">><</link>>
Arousal (<<= $arousal>>)
<<link ">">><<arousal 100>><<goto "Testing Room">><</link>>
<<link ">>">><<arousal 1000>><<goto "Testing Room">><</link>>
<br>
<<link "<<">><<set $stress -= 1000>><<goto "Testing Room">><</link>>
<<link "<">><<set $stress -= 100>><<goto "Testing Room">><</link>>
Stress (<<= $stress>>)
<<link ">">><<set $stress += 100>><<goto "Testing Room">><</link>>
<<link ">>">><<set $stress += 1000>><<goto "Testing Room">><</link>>
<br>
<<link "<<">><<set $trauma -= 1000>><<goto "Testing Room">><</link>>
<<link "<">><<set $trauma -= 100>><<goto "Testing Room">><</link>>
Trauma (<<= $trauma>>)
<<link ">">><<set $trauma += 100>><<goto "Testing Room">><</link>>
<<link ">>">><<set $trauma += 1000>><<goto "Testing Room">><</link>>
<br><br>
<<link "<<">><<set $promiscuity -= 10>><<goto "Testing Room">><</link>>
<<link "<">><<set $promiscuity -= 2>><<goto "Testing Room">><</link>>
Promiscuity (<<= $promiscuity>>)
<<link ">">><<set $promiscuity += 2>><<goto "Testing Room">><</link>>
<<link ">>">><<set $promiscuity += 10>><<goto "Testing Room">><</link>>
<br>
<<link "<<">><<set $exhibitionism -= 10>><<goto "Testing Room">><</link>>
<<link "<">><<set $exhibitionism -= 2>><<goto "Testing Room">><</link>>
Exhibitionism (<<= $exhibitionism>>)
<<link ">">><<set $exhibitionism += 2>><<goto "Testing Room">><</link>>
<<link ">>">><<set $exhibitionism += 10>><<goto "Testing Room">><</link>>
<br><br>
Toggle:
<<link "Sex">><<if $player.gender is "f">>
<<set $vaginaexist to 0>><<set $player.gender to "m">><<set $penisexist to 1>>
<<else>><<set $penisexist to 0>><<set $player.gender to "f">><<set $vaginaexist to 1>><</if>>
<<goto "Testing Room">><</link>> |
<<link "Gender">><<if $player.sex is "f">>
<<set $vaginaexist to 0>><<set $player.sex to "m">><<set $penisexist to 1>>
<<else>><<set $penisexist to 0>><<set $player.sex to "f">><<set $vaginaexist to 1>><</if>>
<<goto "Testing Room">><</link>> |
<<link "Virginity">>
<<if $player.virginity.penile isnot true or $player.virginity.vaginal isnot true>>
<<set $player.virginity.vaginal to true>><<set $player.virginity.penile to true>><<set $player.virginity.anal to true>><<set $player.virginity.oral to true>>
<<else>>
<<set $player.virginity.vaginal to false>><<set $player.virginity.penile to false>><<set $player.virginity.anal to false>><<set $player.virginity.oral to false>><<set $player.virginity.temple to false>>
<</if>>
<<goto "Testing Room">><</link>> |
<<link "Hirsute">>
<<if $hirsutedisable is "f">>
<<set $hirsutedisable to "t">>
<<else>>
<<set $hirsutedisable to "f">>
<</if>>
<<goto "Testing Room">><</link>> |
<<link "Bound Left Arm">>
<<if $leftarm is "bound">>
<<set $leftarm to 0>><<set $leftboundcarry to 0>>
<<else>>
<<set $leftarm to "bound">>
<</if>>
<<goto "Testing Room">><</link>> |
<<link "Bound Right Arm">>
<<if $rightarm is "bound">>
<<set $rightarm to 0>><<set $rightboundcarry to 0>>
<<else>>
<<set $rightarm to "bound">>
<</if>>
<<goto "Testing Room">><</link>>
<br><br>
Breast Size - 0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12
<br>
Hair Colour (<<= $haircolour>>):
<<link "Black">><<set $haircolour to "black">><<goto "Testing Room">><</link>> |
<<link "Brown">><<set $haircolour to "brown">><<goto "Testing Room">><</link>> |
<<link "Red">><<set $haircolour to "red">><<goto "Testing Room">><</link>> |
<<link "Ginger">><<set $haircolour to "ginger">><<goto "Testing Room">><</link>> |
<<link "Blond">><<set $haircolour to "blond">><<goto "Testing Room">><</link>> |
<<link "Green">><<set $haircolour to "green">><<goto "Testing Room">><</link>> |
<<link "Blue">><<set $haircolour to "blue">><<goto "Testing Room">><</link>> |
<<link "Purple">><<set $haircolour to "purple">><<goto "Testing Room">><</link>>
<br>
<<link "<<">><<set $hairlength -= 100>><<goto "Testing Room">><</link>>
<<link "<">><<set $hairlength -= 10>><<goto "Testing Room">><</link>>
Hair Length (<<= $hairlength>>)
<<link ">">><<set $hairlength += 10>><<goto "Testing Room">><</link>>
<<link ">>">><<set $hairlength += 100>><<goto "Testing Room">><</link>>
<br>
Eye Colour (<<= $eyecolour>>):
<<link "Hazel">><<set $eyecolour to "hazel">><<goto "Testing Room">><</link>> |
<<link "Amber">><<set $eyecolour to "amber">><<goto "Testing Room">><</link>> |
<<link "Green">><<set $eyecolour to "green">><<goto "Testing Room">><</link>> |
<<link "Dark Blue">><<set $eyecolour to "dark blue">><<goto "Testing Room">><</link>> |
<<link "Light Blue">><<set $eyecolour to "light blue">><<goto "Testing Room">><</link>> |
<<link "Purple">><<set $eyecolour to "purple">><<goto "Testing Room">><</link>>
<br><br>
<<link "<">><<set $wolfgirl -= 1>><<goto "Testing Room">><</link>>
Wolf (<<= $wolfgirl>>)
<<link ">">><<set $wolfgirl += 1>><<goto "Testing Room">><</link>> |
<<link "<">><<set $angel -= 1>><<goto "Testing Room">><</link>>
Angel (<<= $angel>>)
<<link ">">><<set $angel += 1>><<goto "Testing Room">><</link>> |
<<link "<">><<set $demon -= 1>><<goto "Testing Room">><</link>>
Demon (<<= $demon>>)
<<link ">">><<set $demon += 1>><<goto "Testing Room">><</link>> |
<<link "<">><<set $fallenangel -= 1>><<goto "Testing Room">><</link>>
Fallen Angel (<<= $fallenangel>>)
<<link ">">><<set $fallenangel += 1>><<goto "Testing Room">><</link>>
<br><br>
Semen:
<<link "<">><<set $vaginasemen -= 1>><<goto "Testing Room">><</link>>
Vagina (<<= $vaginasemen>>)
<<link ">">><<set $vaginasemen += 1>><<goto "Testing Room">><</link>> |
<<link "<">><<set $anussemen -= 1>><<goto "Testing Room">><</link>>
Anus (<<= $anussemen>>)
<<link ">">><<set $anussemen += 1>><<goto "Testing Room">><</link>> |
<<link "<">><<set $mouthsemen -= 1>><<goto "Testing Room">><</link>>
Mouth (<<= $mouthsemen>>)
<<link ">">><<set $mouthsemen += 1>><<goto "Testing Room">><</link>>
<br>
Goo:
<<link "<">><<set $vaginagoo -= 1>><<goto "Testing Room">><</link>>
Vagina (<<= $vaginagoo>>)
<<link ">">><<set $vaginagoo += 1>><<goto "Testing Room">><</link>> |
<<link "<">><<set $anusgoo -= 1>><<goto "Testing Room">><</link>>
Anus (<<= $anusgoo>>)
<<link ">">><<set $anusgoo += 1>><<goto "Testing Room">><</link>> |
<<link "<">><<set $mouthgoo -= 1>><<goto "Testing Room">><</link>>
Mouth (<<= $mouthgoo>>)
<<link ">">><<set $mouthgoo += 1>><<goto "Testing Room">><</link>>
<br>
Parasite:
<<link "Chest">>
<<if $parasite.nipples.name is undefined>><<parasite nipples urchin>>
<<else>><<removeparasite nipples>><</if>>
<<goto "Testing Room">><</link>> |
<<link "Penis">>
<<if $parasite.penis.name is undefined>><<parasite penis urchin>>
<<else>><<removeparasite penis>><</if>>
<<goto "Testing Room">><</link>> |
<<link "Clit">>
<<if $parasite.clit.name is undefined>><<parasite clit urchin>>
<<else>><<removeparasite clit>><</if>>
<<goto "Testing Room">><</link>>
<br><br>
Upper Clothes: <<link "<<">><<set $worn.upper.integrity -= 10>><<goto "Testing Room">><</link>>
<<link "<">><<set $worn.upper.integrity -= 1>><<goto "Testing Room">><</link>>
Integrity (<<= $worn.upper.integrity>>)
<<link ">">><<set $worn.upper.integrity += 1>><<goto "Testing Room">><</link>>
<<link ">>">><<set $worn.upper.integrity += 10>><<goto "Testing Room">><</link>> |
<<link "<">><<set $upperwet -= 100>><<goto "Testing Room">><</link>>
Wet (<<= $upperwet>>)
<<link ">">><<set $upperwet += 1>><<goto "Testing Room">><</link>>
<br>
Lower Clothes: <<link "<<">><<set $worn.lower.integrity -= 10>><<goto "Testing Room">><</link>>
<<link "<">><<set $worn.lower.integrity -= 1>><<goto "Testing Room">><</link>>
Integrity (<<= $worn.lower.integrity>>)
<<link ">">><<set $worn.lower.integrity += 1>><<goto "Testing Room">><</link>>
<<link ">>">><<set $worn.lower.integrity += 10>><<goto "Testing Room">><</link>> |
<<link "<">><<set $lowerwet -= 100>><<goto "Testing Room">><</link>>
Wet (<<= $lowerwet>>)
<<link ">">><<set $lowerwet += 1>><<goto "Testing Room">><</link>>
<br>
Under Bottoms: <<link "<<">><<set $worn.under_lower.integrity -= 10>><<goto "Testing Room">><</link>>
<<link "<">><<set $worn.under_lower.integrity -= 1>><<goto "Testing Room">><</link>>
Integrity (<<= $worn.under_lower.integrity>>)
<<link ">">><<set $worn.under_lower.integrity += 1>><<goto "Testing Room">><</link>>
<<link ">>">><<set $worn.under_lower.integrity += 10>><<goto "Testing Room">><</link>> |
<<link "<">><<set $underlowerwet -= 100>><<goto "Testing Room">><</link>>
Wet (<<= $underlowerwet>>)
<<link ">">><<set $underlowerwet += 1>><<goto "Testing Room">><</link>>
<br>
Under Top: <<link "<<">><<set $worn.under_upper.integrity -= 10>><<goto "Testing Room">><</link>>
<<link "<">><<set $worn.under_upper.integrity -= 1>><<goto "Testing Room">><</link>>
Integrity (<<= $worn.under_upper.integrity>>)
<<link ">">><<set $worn.under_upper.integrity += 1>><<goto "Testing Room">><</link>>
<<link ">>">><<set $worn.under_upper.integrity += 10>><<goto "Testing Room">><</link>> |
<<link "<">><<set $underupperwet -= 100>><<goto "Testing Room">><</link>>
Wet (<<= $underupperwet>>)
<<link ">">><<set $underupperwet += 1>><<goto "Testing Room">><</link>>
<br>
/*ToDo: Add handling for toggling clothing.*/
/*ToDo: Wardrobe and Shop*/
<br><br>
<<link [[Bedroom]]>><</link>>
<br><h3>Skin Colour Testing Area</h3>
<div id="skinColorDiv"><<testing-skinColorWidget>></div>
Skin Range:
<<numberslider "$skinColor.range" $skinColor.range 0 100 1>>
<<link "test">>
<<set $skinColor.current.test to skinColor($skinColor.tanImgEnabled, $skinColor.range,$skinColor.overwrite)>>
<<replace #skinColorDiv>><<testing-skinColorWidget>><</replace>>
<</link>> |
<<link "All">>
<<set $skinColor.current.body to skinColor($skinColor.tanImgEnabled, $skinColor.range,$skinColor.overwrite)>>
<<set $skinColor.current.mouth to skinColor($skinColor.tanImgEnabled, $skinColor.range,$skinColor.overwrite)>>
<<set $skinColor.current.breasts to skinColor($skinColor.tanImgEnabled, $skinColor.range,$skinColor.overwrite)>>
<<set $skinColor.current.penis to skinColor($skinColor.tanImgEnabled, $skinColor.range,$skinColor.overwrite)>>
<<set $skinColor.current.swimshorts to skinColor($skinColor.tanImgEnabled, $skinColor.range,$skinColor.overwrite)>>
<<set $skinColor.current.swimsuitTop to skinColor($skinColor.tanImgEnabled, $skinColor.range,$skinColor.overwrite)>>
<<set $skinColor.current.swimsuitBottom to skinColor($skinColor.tanImgEnabled, $skinColor.range,$skinColor.overwrite)>>
<<set $skinColor.current.bikiniTop to skinColor($skinColor.tanImgEnabled, $skinColor.range,$skinColor.overwrite)>>
<<set $skinColor.current.bikiniBottom to skinColor($skinColor.tanImgEnabled, $skinColor.range,$skinColor.overwrite)>>
<<set $skinColor.current.tshirt to skinColor($skinColor.tanImgEnabled, $skinColor.range,$skinColor.overwrite)>>
<<replace #imageHolder>><<img>><</replace>>
<</link>> |
<<link "body">>
<<set $skinColor.current.body to skinColor($skinColor.tanImgEnabled, $skinColor.range,$skinColor.overwrite)>>
<<set $skinColor.current.mouth to skinColor($skinColor.tanImgEnabled, $skinColor.range,$skinColor.overwrite)>>
<<replace #imageHolder>><<img>><</replace>>
<</link>> |
<<link "breasts">>
<<set $skinColor.current.breasts to skinColor($skinColor.tanImgEnabled, $skinColor.range,$skinColor.overwrite)>>
<<replace #imageHolder>><<img>><</replace>>
<</link>> |
<<link "penis">>
<<set $skinColor.current.penis to skinColor($skinColor.tanImgEnabled, $skinColor.range,$skinColor.overwrite)>>
<<replace #imageHolder>><<img>><</replace>>
<</link>> |
<<link "swimshorts">>
<<set $skinColor.current.swimshorts to skinColor($skinColor.tanImgEnabled, $skinColor.range,$skinColor.overwrite)>>
<<replace #imageHolder>><<img>><</replace>>
<</link>> |
<<link "swimsuitTop">>
<<set $skinColor.current.swimsuitTop to skinColor($skinColor.tanImgEnabled, $skinColor.range,$skinColor.overwrite)>>
<<replace #imageHolder>><<img>><</replace>>
<</link>> |
<<link "swimsuitBottom">>
<<set $skinColor.current.swimsuitBottom to skinColor($skinColor.tanImgEnabled, $skinColor.range,$skinColor.overwrite)>>
<<replace #imageHolder>><<img>><</replace>>
<</link>> |
<<link "bikiniTop">>
<<set $skinColor.current.bikiniTop to skinColor($skinColor.tanImgEnabled, $skinColor.range,$skinColor.overwrite)>>
<<replace #imageHolder>><<img>><</replace>>
<</link>> |
<<link "bikiniBottom">>
<<set $skinColor.current.bikiniBottom to skinColor($skinColor.tanImgEnabled, $skinColor.range,$skinColor.overwrite)>>
<<replace #imageHolder>><<img>><</replace>>
<</link>> |
<<link "tshirt">>
<<set $skinColor.current.tshirt to skinColor($skinColor.tanImgEnabled, $skinColor.range,$skinColor.overwrite)>>
<<replace #imageHolder>><<img>><</replace>>
<</link>>
<br><br>
Skin Range Overwrite:
<br>
<label><<print '<<checkbox "$skinColor.overwriteEnable" false true ' + ($skinColor.overwriteEnable is true ? "checked" : "") + '>>'>> Enable Overwrite</label>
<br>
<label>Hue-rotate Start <<numberslider "$skinColor.overwriteValues.hStart" $skinColor.overwriteValues.hStart 0 360 1>></label>
<br>
<label>Hue-rotate End <<numberslider "$skinColor.overwriteValues.hEnd" $skinColor.overwriteValues.hEnd 0 360 1>></label>
<br>
<label>Saturation Start <<numberslider "$skinColor.overwriteValues.sStart" $skinColor.overwriteValues.sStart 0 5 0.1>></label>
<br>
<label>Saturation End <<numberslider "$skinColor.overwriteValues.sEnd" $skinColor.overwriteValues.sEnd 0 5 0.1>></label>
<br>
<label>Brightness Start <<numberslider "$skinColor.overwriteValues.bStart" $skinColor.overwriteValues.bStart 0 5 0.1>></label>
<br>
<label>Brightness End <<numberslider "$skinColor.overwriteValues.bEnd" $skinColor.overwriteValues.bEnd 0 5 0.1>></label>
<br><br>
<<link "Update Overwrite">>
<<setSkinColorBase>>
<</link>> |
<<link "Reset Overwrite" $passage>>
<<set $skinColor.overwriteValues to {
"hStart": 45, "hEnd": 45,
"sStart": 0.2, "sEnd": 0.4,
"bStart": 4.5, "bEnd": 0.7,
}>>
<</link>>
<br><br>
Manual Skin Filter:
<br>
<<textarea "$filterSet1" $filterSet1>>
<br>
<<link "test">>
<<set $skinColor.current.test to $filterSet1>>
<<replace #skinColorDiv>><<testing-skinColorWidget>><</replace>>
<</link>> |
<<link "All">>
<<set $skinColor.current.body to $filterSet1>>
<<set $skinColor.current.mouth to $filterSet1>>
<<set $skinColor.current.breasts to $filterSet1>>
<<set $skinColor.current.penis to $filterSet1>>
<<set $skinColor.current.swimshorts to $filterSet1>>
<<set $skinColor.current.swimsuitTop to $filterSet1>>
<<set $skinColor.current.swimsuitBottom to $filterSet1>>
<<set $skinColor.current.bikiniTop to $filterSet1>>
<<set $skinColor.current.bikiniBottom to $filterSet1>>
<<replace #imageHolder>><<img>><</replace>>
<</link>> |
<<link "body">>
<<set $skinColor.current.body to $filterSet1>>
<<set $skinColor.current.mouth to $filterSet1>>
<<replace #imageHolder>><<img>><</replace>>
<</link>> |
<<link "breasts">>
<<set $skinColor.current.breasts to $filterSet1>>
<<replace #imageHolder>><<img>><</replace>>
<</link>> |
<<link "penis">>
<<set $skinColor.current.penis to $filterSet1>>
<<replace #imageHolder>><<img>><</replace>>
<</link>> |
<<link "swimshorts">>
<<set $skinColor.current.swimshorts to $filterSet1>>
<<replace #imageHolder>><<img>><</replace>>
<</link>> |
<<link "swimsuitTop">>
<<set $skinColor.current.swimsuitTop to $filterSet1>>
<<replace #imageHolder>><<img>><</replace>>
<</link>> |
<<link "swimsuitBottom">>
<<set $skinColor.current.swimsuitBottom to $filterSet1>>
<<replace #imageHolder>><<img>><</replace>>
<</link>> |
<<link "bikiniTop">>
<<set $skinColor.current.bikiniTop to $filterSet1>>
<<replace #imageHolder>><<img>><</replace>>
<</link>> |
<<link "bikiniBottom">>
<<set $skinColor.current.bikiniBottom to $filterSet1>>
<<replace #imageHolder>><<img>><</replace>>
<</link>>
<br><br>
Suggested Filters:<br>
hue-rotate(45deg) saturate(0.2) brightness(4.5)<br>
hue-rotate(45deg) saturate(0.3) brightness(1.5)<br>
hue-rotate(45deg) saturate(0.4) brightness(0.5)
<br><br>
<<link "Don't Hide">><<set $dontHide to true>>
<<replace #imageHolder>><<img>><</replace>><</link>> |
<<link Hide>><<set $dontHide to false>>
<<replace #imageHolder>><<img>><</replace>><</link>>
<br><br>
[[Refresh|$passage]]
<br><br>
<<link [[Reset|$passage]]>><<set $objectVersion.skinColor to 0>><</link>>
<br><br>
<<link [[Bedroom|Bedroom]]>><</link>><<widget "testing-skinColorWidget">><<nobr>>
<<if $filterSet1 is undefined>>
<<set $filterSet1 to "hue-rotate(45deg) saturate(0.2) brightness(4.5)">>
<</if>>
<<if $objectVersion.skinColor is 0>>
<<skinColorInit>>
<<set $objectVersion.skinColor to 1>>
<</if>>
<<print '<img class="" src="img/bodyRed/baseReColorTest.png" style="filter:'+$skinColor.current.test+'">'>>
<</nobr>><</widget>><<widget "attitudes">><<nobr>>
How do you feel about consensual sex? <i>Provides a bonus after consensual sex based on how assertive you were.</i>
<br>
<label>
<<print '<<radiobutton "$assertiveaction" "submissive" '+($assertiveaction is "submissive" ? "checked" : "")+'>>'>>
<span class="meek">I like making people feel good</span> (increase submissiveness)
</label>
<br>
<label>
<<print '<<radiobutton "$assertiveaction" "defiant" '+($assertiveaction is "defiant" ? "checked" : "")+'>>'>>
<span class="brat">I like being in control</span> (increase defiance)
</label>
<br>
<label>
<<print '<<radiobutton "$assertiveaction" "trauma" '+($assertiveaction is "trauma" ? "checked" : "")+'>>'>>
<span class="green">It's naughty</span> (decrease trauma)
</label>
<br>
<label>
<<print '<<radiobutton "$assertiveaction" "stress" '+($assertiveaction is "stress" ? "checked" : "")+'>>'>>
<span class="green">It's fun</span> (decrease stress)
</label>
<br><br>
What makes you feel uncomfortable?
<br>
<<if $exhibitionism gte 55 or $uncomfortable.underwear is false>>
<label><<print '<<checkbox "$uncomfortable.underwear" false true '+($uncomfortable.underwear ? "checked" : "")+'>>'>> You're uncomfortable having your underwear seen by others.</label>
<<else>>
<span class="black">You're uncomfortable having your underwear seen by others. <i>Requires higher exhibitionism.</i></span>
<</if>>
<br>
<<if $exhibitionism gte 95 or $uncomfortable.nude is false>>
<label><<print '<<checkbox "$uncomfortable.nude" false true '+($uncomfortable.nude ? "checked" : "")+'>>'>> You're uncomfortable being nude in front of others.</label>
<<else>>
<span class="black">You're uncomfortable being nude in front of others. <i>Requires higher exhibitionism.</i></span>
<</if>>
<br>
<<if $specialTransform is 1 or $physicalTransform is 1>>
<<if ($exhibitionism gte 95 and $demon gte 6) or $uncomfortable.flaunting is false>>
<label><<print '<<checkbox "$uncomfortable.flaunting" false true '+($uncomfortable.flaunting ? "checked" : "")+'>>'>> You're not comfortable with flaunting your nudity in front of others (Demon tail and wings).</label>
<<elseif $exhibitionism gte 95>>
<span class="black">You're not comfortable with flaunting your nudity in front of others.</span> <i>Requires the complete demon transformation.</i>
<<elseif $demon gte 6>>
<span class="black">You're not comfortable with flaunting your nudity in front of others.</span> <i>Requires higher exhibitionism.</i>
<<else>>
<span class="black">You're not comfortable with flaunting your nudity in front of others.</span> <i>Requires higher exhibitionism and the complete demon transformation.</i>
<</if>>
<br>
<</if>>
<br>
<<if $rentsale gte 1>>
<br>
<label><<print '<<checkbox "$uncomfortable.prostituting" false true ' + ($uncomfortable.prostituting ? "checked" : "") + '>>'>> Is it worth prostituting yourself to help avoid Bailey's torments? <i>Lets you prostitute yourself without appropriate promiscuity. Doing so will decrease control.</i></label>
<br>
<<else>>
Is it worth prostituting yourself to help avoid Bailey's torments? <i>Lets you prostitute yourself without appropriate promiscuity. Doing so will decrease control.</i>
<br>
<span class="black"><i>Bailey hasn't scared you enough.</i></span>
<br>
<</if>>
<br>
<div id="loveInterest">
<<loveInterest>>
</div>
<<loveInterestFunction>>
<br><br>
<div class="solidBorderContainer">
<<setupDefaults>>
How do you feel about others? (Sets default combat actions.)
<br>
<<if $moleststat gt 0 or $debug is 1>>
<<set _options to ["Everyone","Strangers","Animals","Acquaintances","Robin", "Bailey"]>>
<<set _named to ["Whitney","Kylar","Eden","Avery","Leighton"]>>
<<for _i to 0; _i lt _named.length; _i++>>
<<set _index to $NPCNameList.indexOf(_named[_i])>>
<<if $NPCName[_index].init is 1>>
<<run _options.push(_named[_i])>>
<</if>>
<</for>>
<<run _options.push("Alternative")>>
<<run _options.push("Defiant")>>
<<run _options.push("Submissive")>>
/*Data for the later loops*/
<<set _titles to ["Left Hand","Right Hand","Feet","Mouth","Penis","Vagina","Anus"]>>
<<set _dataName to ["leftaction","rightaction","feetaction","mouthaction","penisaction","vaginaaction","anusaction"]>>
<<set _data to ["_leftHand","_rightHand","_feet","_mouth","_penis","_vagina","_anus"]>>
<<listbox "_defaultActions" autoselect>>
<<optionsfrom _options>>
<</listbox>>
<<combatDefaults>>
<br><br>
<<set _currentActionSet to 0>>
<div id="othersFeelings">
<<othersFeelings 0>>
</div>
<<else>>
<span class="black"><i>Default Actions will be unlocked after your first encounter.</i></span>
<</if>>
</div>
<</nobr>><</widget>>
<<widget "othersFeelings">><<nobr>>
<<set _currentOptions to $args[0]>>
<<set _stringDefault to "$actionDefaults."+_options[_currentOptions]>>
<<switch _options[_currentOptions]>>
<<case "Everyone">><span class="red">"Everyone" will only apply defaults when the "Override related settings" link is used. This will override defaults for everyone.</span>
<br><br>
<<set _requireConfirm to true>>
<<case "Acquaintances">><span class="red">Will override the other named acquaintances in the list if you use "Override related settings".</span>
<br><br>
<<set _requireConfirm to true>>
<<case "Alternative" "Defiant" "Submissive">>Can be used to replace moves mid-combat. Is not changed by "Override related settings" in any way.
<br><br>
<<set _requireConfirm to false>>
<<default>><<set _requireConfirm to false>>
<</switch>>
Lower action sets have higher priority. Defaults in higher sets are used if the default action in a lower set is unavailable.
<br>
Default Action Set: <<print _currentActionSet + 1>> / $maxDefaultActionSets.
<br>
<<if _currentActionSet gt 0>>
<<link "Previous Action Set">>
<<set _currentActionSet-->>
<<replace #othersFeelings>><<othersFeelings _currentOptions>><</replace>>
<</link>> |
<<else>>
Previous Action Set |
<</if>>
<<if _currentActionSet lt $maxDefaultActionSets - 1>>
<<link "Next Action Set">>
<<set _currentActionSet++>>
<<replace #othersFeelings>><<othersFeelings _currentOptions>><</replace>>
<</link>>
<<else>>
Next Action Set
<</if>>
<br><br>
__If consensual:__
<br>
(Some actions require sufficient lewdity.)
<br><br>
<<sexDefaults false>>
<<for _i to 0; _i lt _titles.length; _i++>>
<<if (_titles[_i] is "Penis" and $penisexist is 0) or (_titles[_i] is "Vagina" and $vaginaexist is 0)>>
<<continue>>
<</if>>
<span class="listMargin">
<<print _titles[_i]>>:
<<print '<<listbox "'+_stringDefault+".consensual."+_dataName[_i]+'['+_currentActionSet+']" autoselect>><<optionsfrom '+_data[_i]+'>><</listbox>>'>>
</span>
<br>
<</for>>
<<if _options[_currentOptions] isnot "Robin">>
<<sexDefaults true>>
<br>
__If assaulted:__
<br><br>
<<for _i to 0; _i lt _titles.length; _i++>>
<<if (_titles[_i] is "Penis" and $penisexist is 0) or (_titles[_i] is "Vagina" and $vaginaexist is 0)>>
<<continue>>
<</if>>
<span class="listMargin">
<<print _titles[_i]>>:
<<print '<<listbox "'+_stringDefault+".rape."+_dataName[_i]+'['+_currentActionSet+']" autoselect>><<optionsfrom '+_data[_i]+'>><</listbox>>'>>
</span>
<br>
<</for>>
<</if>>
<br>
<<if _requireConfirm is true>>
<<link [[Override related settings|$passage]]>>
<<switch _options[_currentOptions]>>
<<case "Everyone">>
<<set _override to clone($actionDefaults.Everyone)>>
<<set _loop to Object.keys($actionDefaults)>>
<<run _loop.delete("Everyone")>>
<<run _loop.delete("Defiant")>>
<<run _loop.delete("Submissive")>>
<<run _loop.delete("Alternative")>>
<<for _i to 0; _i lt _loop.length;_i++>>
<<set $actionDefaults[_loop[_i]] to clone(_override)>>
<</for>>
<<case "Acquaintances">>
<<set _override to clone($actionDefaults.Everyone)>>
<<set _loop to Object.keys($actionDefaults)>>
<<run _loop.delete("Everyone")>>
<<run _loop.delete("Strangers")>>
<<run _loop.delete("Acquaintances")>>
<<run _loop.delete("Animals")>>
<<run _loop.delete("Defiant")>>
<<run _loop.delete("Submissive")>>
<<run _loop.delete("Alternative")>>
<<for _i to 0; _i lt _loop.length;_i++>>
<<set $actionDefaults[_loop[_i]] to clone(_override)>>
<</for>>
<</switch>>
<</link>>
<</if>>
<</nobr>><</widget>>
<<widget "setupDefaults">><<nobr>>
<<set _defaultItem to ["rest","rest","rest","rest","rest","rest","rest","rest","rest","rest","rest","rest","rest","rest","rest"]>>
<<set _defaultObject to {
rape:{
leftaction:clone(_defaultItem),
rightaction:clone(_defaultItem),
feetaction:clone(_defaultItem),
mouthaction:clone(_defaultItem),
penisaction:clone(_defaultItem),
vaginaaction:clone(_defaultItem),
anusaction:clone(_defaultItem),
},
consensual:{
leftaction:clone(_defaultItem),
rightaction:clone(_defaultItem),
feetaction:clone(_defaultItem),
mouthaction:clone(_defaultItem),
penisaction:clone(_defaultItem),
vaginaaction:clone(_defaultItem),
anusaction:clone(_defaultItem),
}
}>>
<<if $actionDefaults is undefined>>
<<set $actionDefaults to {
"Everyone":clone(_defaultObject),
"Strangers":clone(_defaultObject),
"Acquaintances":clone(_defaultObject),
"Animals":clone(_defaultObject),
"Robin":clone(_defaultObject),
"Bailey":clone(_defaultObject),
"Whitney":clone(_defaultObject),
"Kylar":clone(_defaultObject),
"Eden":clone(_defaultObject),
"Avery":clone(_defaultObject),
"Leighton":clone(_defaultObject),
}>>
<</if>>
<<if $maxDefaultActionSets is undefined>>
<<set $maxDefaultActionSets to 2>>
<</if>>
<<if $actionDefaults.Alternative is undefined>>
<<set $actionDefaults.Alternative to clone(_defaultObject)>>
<</if>>
<<if $actionDefaults.Submissive is undefined>>
<<set $actionDefaults.Submissive to clone(_defaultObject)>>
<<set $actionDefaults.Submissive.rape.leftaction[0] to "leftchest">>
<<set $actionDefaults.Submissive.rape.rightaction[0] to "rightchest">>
<<set $actionDefaults.Submissive.rape.mouthaction[0] to "plead">>
<<set $actionDefaults.Submissive.rape.mouthaction[1] to "suck">>
<<set $actionDefaults.Submissive.rape.mouthaction[2] to "kiss">>
<<set $actionDefaults.Submissive.rape.mouthaction[3] to "breastsuck">>
<<set $actionDefaults.Submissive.rape.penisaction[0] to "tease">>
<<set $actionDefaults.Submissive.rape.penisaction[1] to "cooperate">>
<<set $actionDefaults.Submissive.rape.vaginaaction[0] to "penistease">>
<<set $actionDefaults.Submissive.rape.vaginaaction[1] to "cooperate">>
<<set $actionDefaults.Submissive.rape.anusaction[0] to "penistease">>
<<set $actionDefaults.Submissive.rape.anusaction[1] to "cooperate">>
<<set $actionDefaults.Submissive.rape.feetaction[0] to "grabrub">>
<<set $actionDefaults.Submissive.rape.feetaction[1] to "vaginagrabrub">>
<<set $actionDefaults.Submissive.consensual.leftaction[0] to "leftchest">>
<<set $actionDefaults.Submissive.consensual.rightaction[0] to "rightchest">>
<<set $actionDefaults.Submissive.consensual.mouthaction[0] to "kiss">>
<<set $actionDefaults.Submissive.consensual.mouthaction[1] to "suck">>
<<set $actionDefaults.Submissive.consensual.mouthaction[2] to "breastsuck">>
<<set $actionDefaults.Submissive.consensual.mouthaction[3] to "breastlick">>
<<set $actionDefaults.Submissive.consensual.penisaction[0] to "tease">>
<<set $actionDefaults.Submissive.consensual.penisaction[1] to "cooperate">>
<<set $actionDefaults.Submissive.consensual.vaginaaction[0] to "penistease">>
<<set $actionDefaults.Submissive.consensual.vaginaaction[1] to "cooperate">>
<<set $actionDefaults.Submissive.consensual.anusaction[0] to "penistease">>
<<set $actionDefaults.Submissive.consensual.anusaction[1] to "cooperate">>
<</if>>
<<if $actionDefaults.Defiant is undefined>>
<<set $actionDefaults.Defiant to clone(_defaultObject)>>
<<set $actionDefaults.Defiant.rape.leftaction[0] to "lefthit">>
<<set $actionDefaults.Defiant.rape.leftaction[1] to "leftstruggle">>
<<set $actionDefaults.Defiant.rape.rightaction[0] to "penwhack">>
<<set $actionDefaults.Defiant.rape.rightaction[1] to "righthit">>
<<set $actionDefaults.Defiant.rape.rightaction[2] to "rightstruggle">>
<<set $actionDefaults.Defiant.rape.feetaction[0] to "kick">>
<<set $actionDefaults.Defiant.rape.mouthaction[0] to "pullaway">>
<<set $actionDefaults.Defiant.rape.mouthaction[1] to "bite">>
<<set $actionDefaults.Defiant.rape.mouthaction[2] to "breastbite">>
<<set $actionDefaults.Defiant.rape.penisaction[0] to "escape">>
<<set $actionDefaults.Defiant.rape.penisaction[1] to "otheranusescape">>
<<set $actionDefaults.Defiant.rape.penisaction[2] to "othermouthescape">>
<<set $actionDefaults.Defiant.rape.vaginaaction[0] to "escape">>
<<set $actionDefaults.Defiant.rape.vaginaaction[1] to "othermouthescape">>
<<set $actionDefaults.Defiant.rape.anusaction[0] to "escape">>
<<set $actionDefaults.Defiant.rape.anusaction[1] to "othermouthescape">>
<<set $actionDefaults.Defiant.consensual.rightaction[0] to "penwhack">>
<<set $actionDefaults.Defiant.consensual.mouthaction[0] to "breastpull">>
<<set $actionDefaults.Defiant.consensual.mouthaction[1] to "breastclosed">>
<<set $actionDefaults.Defiant.consensual.penisaction[0] to "escape">>
<<set $actionDefaults.Defiant.consensual.penisaction[1] to "otheranusescape">>
<<set $actionDefaults.Defiant.consensual.penisaction[2] to "othermouthescape">>
<<set $actionDefaults.Defiant.consensual.vaginaaction[0] to "escape">>
<<set $actionDefaults.Defiant.consensual.vaginaaction[1] to "othermouthescape">>
<<set $actionDefaults.Defiant.consensual.anusaction[0] to "escape">>
<<set $actionDefaults.Defiant.consensual.anusaction[1] to "othermouthescape">>
<</if>>
<</nobr>><</widget>>
<<widget "sexDefaults">><<nobr>>
<<set _leftHand to {
"Rest":"rest",
"Stroke":"leftchest",
}>>
<<if $args[0] is true>>
<<set _leftHand["Punch"] to "lefthit">>
<</if>>
<<set _leftHand["Cover your face"] to "leftcoverface">>
<<set _leftHand["Whack the pen away"] to "penwhack">>
<<if $skulduggery gte 200>>
<<set _leftHand["Steal"] to "steal">>
<</if>>
<<set _leftHand["Struggle"] to "leftstruggle">>
<<set _leftHand["Stroke their penis"] to "leftstroke">>
<<if $promiscuity gt 34 or $deviancy gt 34 or $args[0] is true>>
<<set _leftHand["Grab their penis"] to "leftgrab">>
<<set _leftHand["Work their shaft"] to "leftwork">>
<<set _leftHand["Play with their pussy"] to "leftplay">>
<<set _leftHand["Rub their clit"] to "leftclit">>
<</if>>
<<set _rightHand to {
"Rest":"rest",
"Stroke":"rightchest",
}>>
<<if $args[0] is true>>
<<set _rightHand["Punch"] to "righthit">>
<</if>>
<<set _rightHand["Cover your face"] to "rightcoverface">>
<<set _rightHand["Whack the pen away"] to "penwhack">>
<<if $skulduggery gte 200>>
<<set _rightHand["Steal"] to "steal">>
<</if>>
<<set _rightHand["Struggle"] to "rightstruggle">>
<<set _rightHand["Stroke their penis"] to "rightstroke">>
<<if $promiscuity gt 34 or $deviancy gt 34 or $args[0] is true>>
<<set _rightHand["Grab their penis"] to "rightgrab">>
<<set _rightHand["Work their shaft"] to "rightwork">>
<<set _rightHand["Play with their pussy"] to "rightplay">>
<<set _rightHand["Rub their clit"] to "rightclit">>
<</if>>
<<set _feet to {
"Rest":"rest",
}>>
<<if $args[0] is true>>
<<set _feet["Kick"] to "kick">>
<</if>>
<<if $promiscuity gt 34 or $deviancy gt 34 or $args[0] is true>>
<<set _feet["Grab their penis"] to "grab">>
<<set _feet["Rub their penis"] to "grabrub">>
<<set _feet["Press against their pussy"] to "vaginagrab">>
<<set _feet["Rub their pussy"] to "vaginagrabrub">>
<</if>>
<<set _mouth to {
"Rest":"rest",
}>>
<<if $args[0] is true>>
<<set _mouth["Scream"] to "scream">>
<<set _mouth["Plead"] to "plead">>
<</if>>
<<if $submissive gte 1150>>
<<set _mouth["Moan"] to "moan">>
<</if>>
<<if $angel gte 6 and $angelforgive isnot 1 and $args[0] is true>>
<<set _mouth["Forgive"] to "forgive">>
<</if>>
<<if $submissive lte 850 and $args[0] is true>>
<<set _mouth["Demand"] to "demand">>
<</if>>
<<if $promiscuity gt 54 or $deviancy gt 54 or $args[0] is true>>
<<set _mouth["Move your lips to their penis"] to "mouth">>
<</if>>
<<if $promiscuity gt 34 or $deviancy gt 34 or $args[0] is true>>
<<set _mouth["Grab penis between breasts"] to "grasp">>
<</if>>
<<set _mouth["Pull away"] to "pullaway">>
<<if $promiscuity gt 74 or $deviancy gt 74 or $args[0] is true>>
<<set _mouth["Take their penis into your mouth"] to "swallow">>
<</if>>
<<set _mouth["Suck their penis"] to "suck">>
<<if $args[0] is true>>
<<set _mouth["Bite their penis"] to "bite">>
<</if>>
<<if $promiscuity gt 54 or $deviancy gt 54 or $args[0] is true>>
<<set _mouth["Move your lips to their pussy"] to "othervagina">>
<</if>>
<<set _mouth["Lick their pussy"] to "vaginalick">>
<<if $promiscuity gt 34 or $args[0] is true>>
<<set _mouth["Move your lips to their chest"] to "movetochest">>
<</if>>
<<set _mouth["Lick their breasts"] to "breastlick">>
<<set _mouth["Pull away from their breasts"] to "breastpull">>
<<set _mouth["Suck their breasts"] to "breastsuck">>
<<if $args[0] is true>>
<<set _mouth["Bite their breasts"] to "breastbite">>
<</if>>
<<set _mouth["Keep your mouth closed"] to "breastclosed">>
<<if $args[0] is false>>
<<if $penisexist is 1>>
<<set _mouth["Tell them you don't want your penis inside anything"] to "nopenile">>
<</if>>
<<if $vaginaexist is 1>>
<<set _mouth["Tell them you don't want anything in your pussy"] to "novaginal">>
<</if>>
<<set _mouth["Tell them you don't want anything in your ass"] to "noanal">>
<</if>>
<<set _penis to {
"Rest":"rest",
}>>
<<if $promiscuity gt 74 or $deviancy gt 74 or $args[0] is true>>
<<set _penis["Press against their pussy"] to "penistovagina">>
<<set _penis["Penetrate their pussy"] to "penisvaginafuck">>
<</if>>
<<if $promiscuity gt 54 or $deviancy gt 54 or $args[0] is true>>
<<set _penis["Frot against their clit"] to "bay">>
<</if>>
<<set _penis["Tease the pussy"] to "tease">>
<<set _penis["Pull away from their pussy"] to "escape">>
/*After bay*/
<<if $promiscuity gt 54 or $deviancy gt 54 or $args[0] is true>>
<<set _penis["Rub against their pussy"] to "rub">>
<</if>>
/*After penisvaginafuck*/
<<set _penis["Take the pussy"] to "take">>
<<set _penis["Cooperate with their pussy"] to "cooperate">>
<<if $promiscuity gt 74 or $deviancy gt 74 or $args[0] is true>>
<<set _penis["Press against their ass"] to "penistoanus">>
<<set _penis["Penetrate their ass"] to "penisanusfuck">>
<</if>>
<<if $promiscuity gt 54 or $deviancy gt 54 or $args[0] is true>>
<<set _penis["Frot against their ass"] to "otheranusbay">>
<</if>>
<<set _penis["Tease the ass"] to "otheranustease">>
<<set _penis["Pull away from their ass"] to "otheranusescape">>
/*After otheranusbay*/
<<if $promiscuity gt 54 or $deviancy gt 54 or $args[0] is true>>
<<set _penis["Rub against their ass"] to "otheranusrub">>
<</if>>
/*After penisanusfuck*/
<<set _penis["Take the ass"] to "otheranustake">>
<<set _penis["Cooperate with their ass"] to "otheranuscooperate">>
<<set _penis["Press your thigh against their mouth"] to "thighbay">>
<<set _penis["Rub against their face"] to "othermouthtease">>
<<set _penis["Rub against their lips"] to "othermouthrub">>
<<set _penis["Pull away from their mouth"] to "othermouthescape">>
<<set _penis["Cooperate with their mouth"] to "othermouthcooperate">>
<<set _vagina to {
"Rest":"rest",
"Offer your ass instead":"penisanus",
}>>
<<if $promiscuity gt 74 or $deviancy gt 74 or $args[0] is true>>
<<set _vagina["Straddle their penis"] to "vaginatopenis">>
<<set _vagina["Envelop their penis"] to "vaginapenisfuck">>
<</if>>
<<if $promiscuity gt 54 or $deviancy gt 54 or $args[0] is true>>
<<set _vagina["Try to keep their penis away with your thighs"] to "penisthighs">>
<</if>>
<<if $promiscuity gte 75 or $deviancy gte 75 or $args[0] is true>>
<<set _vagina["Push your pussy against theirs"] to "vaginatovagina">>
<</if>>
<<set _vagina["Pull away from their penis"] to "escape">>
<<set _vagina["Tease the tip"] to "penistease">>
/*After penisthighs*/
<<if $promiscuity gt 54 or $deviancy gt 54 or $args[0] is true>>
<<set _vagina["Rub against their penis"] to "rub">>
<</if>>
/*After vaginapenisfuck*/
<<set _vagina["Take it"] to "take">>
<<set _vagina["Cooperate"] to "cooperate">>
<<set _vagina["Press your thigh against their mouth"] to "thighbay">>
<<set _vagina["Rub against their face"] to "othermouthtease">>
<<set _vagina["Rub against their lips"] to "othermouthrub">>
<<set _vagina["Pull away from their mouth"] to "othermouthescape">>
<<set _vagina["Cooperate with their mouth"] to "othermouthcooperate">>
<<set _anus to {
"Rest":"rest",
}>>
<<if $vaginaexist is 1>>
<<set _anus["Offer your pussy instead"] to "penispussy">>
<</if>>
<<if $promiscuity gt 74 or $deviancy gt 74 or $args[0] is true>>
<<set _anus["Straddle their penis"] to "anustopenis">>
<<set _anus["Envelop their penis"] to "anuspenisfuck">>
<</if>>
<<if $promiscuity gt 54 or $deviancy gt 54 or $args[0] is true>>
<<set _anus["Keep their penis away with your cheeks"] to "penischeeks">>
<</if>>
<<set _anus["Tease the tip"] to "penistease">>
<<set _anus["Pull away from their penis"] to "escape">>
/*After penischeeks*/
<<if $promiscuity gt 54 or $deviancy gt 54 or $args[0] is true>>
<<set _anus["Rub against their penis"] to "rub">>
<</if>>
/*After anuspenisfuck*/
<<set _anus["Take it"] to "take">>
<<set _anus["Cooperate"] to "cooperate">>
<<set _anus["Press your butt against their mouth"] to "bottombay">>
<<set _anus["Rub against their face"] to "othermouthtease">>
<<set _anus["Rub against their lips"] to "othermouthrub">>
<<set _anus["Pull away from their mouth"] to "othermouthescape">>
<<set _anus["Cooperate with their mouth"] to "othermouthcooperate">>
<</nobr>><</widget>>
<<widget "loveInterest">><<nobr>>
Who do you consider to be your primary love interest?
<br>
<<set _npc = ["None","Robin","Whitney","Kylar","Eden","Avery","Black Wolf"]>>
<<set _potentialLoveInterests = ["None"]>>
<<if $robinromance is 1>>
<<run _potentialLoveInterests.push("Robin")>>
<</if>>
<<if $whitneyromance is 1>>
<<run _potentialLoveInterests.push("Whitney")>>
<</if>>
<<if $kylarenglish gte 1>>
<<run _potentialLoveInterests.push("Kylar")>>
<</if>>
<<if $syndromeeden is 1>>
<<run _potentialLoveInterests.push("Eden")>>
<</if>>
<<if $dateCount.Avery gte 3>>
<<run _potentialLoveInterests.push("Avery")>>
<</if>>
<<if $syndromewolves is 1 and $deviancy gte 35>>
<<run _potentialLoveInterests.push("Black Wolf")>>
<</if>>
<<if _potentialLoveInterests.length lte 1>>
<span class="black"><i>You haven't developed feelings for anyone yet.</i></span>
<<else>>
<<listbox "$loveInterest.primary" autoselect>>
<<optionsfrom _potentialLoveInterests>>
<</listbox>>
<<if $loveInterest.primary isnot "None">>
<<run _potentialLoveInterests.delete($loveInterest.primary)>>
<</if>>
<br>
<<if $awarelevel gte 2>>
<<if $loveInterest.primary is "None">>
<<set $loveInterest.secondary to "None">>
<span class="black">You need to choose primary love interest before you can choose a secondary!</span>
<<else>>
Who do you consider to be your secondary love interest?
<br>
<<listbox "$loveInterest.secondary" autoselect>>
<<optionsfrom _potentialLoveInterests>>
<</listbox>>
<</if>>
<<else>>
<span class="black">If you were more romantically versed, you might have more options...</span>
<<set $loveInterest.secondary to "None">>
<</if>>
<</if>>
<</nobr>><</widget>>
<<widget "attitudesControl">><<nobr>>
<<set $attitudesControl[$args[0]] to $args[1]>>
<<set $attitudesControl.showGoldLink to true>>
<</nobr>><</widget>>
<<widget "attitudesControlCheck">><<nobr>>
<<if $exhibitionism gte 55 and $attitudesControl.unlockExhibitionismUnderwear is false>>
<<attitudesControl "unlockExhibitionismUnderwear" true>>
<</if>>
<<if $exhibitionism gte 95 and $attitudesControl.unlockExhibitionismNude is false>>
<<attitudesControl "unlockExhibitionismNude" true>>
<</if>>
<<if ($specialTransform is 1 or $physicalTransform is 1) and $attitudesControl.unlockTransformation is false>>
<<attitudesControl "unlockTransformation" true>>
<</if>>
<<if $demon gte 6 and $exhibitionism gte 95 and $attitudesControl.unlockDemonFlaunt is false>>
<<attitudesControl "unlockDemonFlaunt" true>>
<</if>>
<<if $rentsale gte 1 and $attitudesControl.unlockProstitution is false>>
<<attitudesControl "unlockProstitution" true>>
<</if>>
<<if $loveInterest.primary isnot "None" and $attitudesControl.unlockLoveInterest1 is false>>
<<attitudesControl "unlockLoveInterest1" true>>
<</if>>
<<if $awarelevel gte 2 and $loveInterest.primary isnot "None" and $loveInterest.secondary is "None" and $attitudesControl.unlockLoveInterest2 is false>>
<<attitudesControl "unlockLoveInterest2" true>>
<</if>>
<<if $moleststat gt 0 and $attitudesControl.unlockDefaultActions is false>>
<<attitudesControl "unlockDefaultActions" true>>
<</if>>
<</nobr>><</widget>><<widget "init_bodywriting_objects">><<nobr>>
/*fuckdoll isn't used yet.*/
<<set setup.bodywriting to {
rape_me: {
index: 0,
writing: "Rape me",
type: "text",
arrow: 1,
special: "rape",
gender: "n",
lewd: 1,
degree: 0
},
slut: {
index: 1,
writing: "Slut",
type: "text",
arrow: 0,
special: "none",
gender: "n",
lewd: 1,
degree: 0
},
fucktoy: {
index: 2,
writing: "Fucktoy",
type: "text",
arrow: 0,
special: "none",
gender: "n",
lewd: 1,
degree: 0
},
rapetoy: {
index: 3,
writing: "Rapetoy",
type: "text",
arrow: 0,
special: "rape",
gender: "n",
lewd: 1,
degree: 0
},
worthless: {
index: 4,
writing: "Worthless",
type: "text",
arrow: 0,
special: "none",
gender: "n",
lewd: 1,
degree: 0
},
free_use: {
index: 5,
writing: "Free use",
type: "text",
arrow: 1,
special: "none",
gender: "n",
lewd: 1,
degree: 0
},
slave: {
index: 6,
writing: "Slave",
type: "text",
arrow: 0,
special: "slave",
gender: "n",
lewd: 1,
degree: 0
},
use_me: {
index: 7,
writing: "Use me",
type: "text",
arrow: 1,
special: "none",
gender: "n",
lewd: 1,
degree: 0
},
hit_me: {
index: 8,
writing: "Hit me",
type: "text",
arrow: 0,
special: "violence",
gender: "n",
lewd: 1,
degree: 0
},
cum_rag: {
index: 9,
writing: "Cum rag",
type: "text",
arrow: 0,
special: "none",
gender: "n",
lewd: 1,
degree: 0
},
walking_dildo: {
index: 10,
writing: "Walking dildo",
type: "text",
arrow: 0,
special: "none",
gender: "n",
lewd: 1,
degree: 0
},
rape_bait: {
index: 11,
writing: "Rape bait",
type: "text",
arrow: 0,
special: "rape",
gender: "n",
lewd: 1,
degree: 0
},
bitch: {
index: 12,
writing: "Bitch",
type: "text",
arrow: 0,
special: "none",
gender: "n",
lewd: 1,
degree: 0
},
fuck_me: {
index: 13,
writing: "Fuck me",
type: "text",
arrow: 1,
special: "none",
gender: "n",
lewd: 1,
degree: 0
},
hurt_me: {
index: 14,
writing: "Hurt me",
type: "text",
arrow: 0,
special: "violence",
gender: "n",
lewd: 1,
degree: 0
},
enslave_me: {
index: 15,
writing: "Enslave me",
type: "text",
arrow: 0,
special: "none",
gender: "n",
lewd: 1,
degree: 0
},
treat_me_bad: {
index: 16,
writing: "Treat me bad",
type: "text",
arrow: 0,
special: "violence",
gender: "n",
lewd: 1,
degree: 0
},
sex_addict: {
index: 17,
writing: "Sex addict",
type: "text",
arrow: 0,
special: "none",
gender: "n",
lewd: 1,
degree: 0
},
rape_addict: {
index: 18,
writing: "Rape addict",
type: "text",
arrow: 0,
special: "rape",
gender: "n",
lewd: 1,
degree: 0
},
make_me_squeal: {
index: 19,
writing: "Make me squeal",
type: "text",
arrow: 0,
special: "violence",
gender: "n",
lewd: 1,
degree: 0
},
make_me_cum: {
index: 20,
writing: "Make me cum",
type: "text",
arrow: 0,
special: "none",
gender: "n",
lewd: 1,
degree: 0
},
free_sex: {
index: 21,
writing: "Free sex",
type: "text",
arrow: 1,
special: "none",
gender: "n",
lewd: 1,
degree: 0
},
rapists_toy: {
index: 22,
writing: "Rapist's toy",
type: "text",
arrow: 0,
special: "rape",
gender: "n",
lewd: 1,
degree: 0
},
no_means_yes: {
index: 23,
writing: "No means yes",
type: "text",
arrow: 0,
special: "rape",
gender: "n",
lewd: 1,
degree: 0
},
public_toy: {
index: 24,
writing: "Public toy",
type: "text",
arrow: 0,
special: "rape",
gender: "n",
lewd: 1,
degree: 0
},
public_property: {
index: 25,
writing: "Public property",
type: "text",
arrow: 0,
special: "rape",
gender: "n",
lewd: 1,
degree: 0
},
promiscuous: {
index: 26,
writing: "Promiscuous",
type: "text",
arrow: 0,
special: "sex",
gender: "n",
lewd: 1,
degree: 0
},
town_bicycle: {
index: 27,
writing: "Town bicycle",
type: "text",
arrow: 0,
special: "sex",
gender: "n",
lewd: 1,
degree: 0
},
public_slut: {
index: 28,
writing: "Public slut",
type: "text",
arrow: 0,
special: "sex",
gender: "n",
lewd: 1,
degree: 0
},
wanton: {
index: 29,
writing: "Wanton",
type: "text",
arrow: 0,
special: "sex",
gender: "n",
lewd: 1,
degree: 0
},
insatiable_slut: {
index: 30,
writing: "Insatiable slut",
type: "text",
arrow: 0,
special: "sex",
gender: "n",
lewd: 1,
degree: 0
},
doggy_slut: {
index: 31,
writing: "Doggy slut",
type: "text",
arrow: 0,
special: "bestiality",
gender: "n",
lewd: 1,
degree: 0
},
animal: {
index: 32,
writing: "Animal",
type: "text",
arrow: 0,
special: "bestiality",
gender: "n",
lewd: 1,
degree: 0
},
beast_fucker: {
index: 33,
writing: "Beast fucker",
type: "text",
arrow: 0,
special: "bestiality",
gender: "n",
lewd: 1,
degree: 0
},
breedable: {
index: 34,
writing: "Breedable",
type: "text",
arrow: 0,
special: "bestiality",
gender: "n",
lewd: 1,
degree: 0
},
deviant: {
index: 35,
writing: "Deviant",
type: "text",
arrow: 0,
special: "bestiality",
gender: "n",
lewd: 1,
degree: 0
},
five_pound_whore: {
index: 36,
writing: "£5 whore",
type: "text",
arrow: 1,
special: "prostitution",
gender: "n",
lewd: 1,
degree: 500
},
ten_pound_a_pop: {
index: 37,
writing: "£10 a pop",
type: "text",
arrow: 1,
special: "prostitution",
gender: "n",
lewd: 1,
degree: 1000
},
twenty_five_pound_per_fuck: {
index: 38,
writing: "£25 per fuck",
type: "text",
arrow: 1,
special: "prostitution",
gender: "n",
lewd: 1,
degree: 2500
},
one_hundred_pound: {
index: 39,
writing: "£100",
type: "text",
arrow: 1,
special: "prostitution",
gender: "n",
lewd: 1,
degree: 10000
},
its_not_rape_if_you_pay_me: {
index: 40,
writing: "It's not rape if you pay me",
type: "text",
arrow: 1,
special: "prostitution",
gender: "n",
lewd: 1,
degree: 0
},
whore: {
index: 41,
writing: "Whore",
type: "text",
arrow: 1,
special: "prostitution",
gender: "n",
lewd: 1,
degree: 0
},
slut_for_hire: {
index: 42,
writing: "Slut for hire",
type: "text",
arrow: 1,
special: "prostitution",
gender: "n",
lewd: 1,
degree: 0
},
body_for_sale: {
index: 43,
writing: "Body for sale",
type: "text",
arrow: 1,
special: "prostitution",
gender: "n",
lewd: 1,
degree: 0
},
pervert: {
index: 44,
writing: "Pervert",
type: "text",
arrow: 0,
special: "exhibitionism",
gender: "n",
lewd: 1,
degree: 0
},
attention_whore: {
index: 45,
writing: "Attention whore",
type: "text",
arrow: 0,
special: "exhibitionism",
gender: "n",
lewd: 1,
degree: 0
},
flaunter: {
index: 46,
writing: "Flaunter",
type: "text",
arrow: 0,
special: "exhibitionism",
gender: "n",
lewd: 1,
degree: 0
},
object: {
index: 47,
writing: "Object",
type: "text",
arrow: 0,
special: "exhibitionism",
gender: "n",
lewd: 1,
degree: 0
},
strip_me: {
index: 48,
writing: "Strip me",
type: "text",
arrow: 0,
special: "exhibitionism",
gender: "n",
lewd: 1,
degree: 0
},
fuckdoll: {
index: 49,
writing: "Fuckdoll",
type: "text",
arrow: 0,
special: "none",
gender: "n",
lewd: 1,
degree: 0
},
handsome: {
index: 50,
writing: "Handsome",
type: "text",
arrow: 0,
special: "none",
gender: "m",
lewd: 1,
degree: 0
},
pretty: {
index: 51,
writing: "Pretty",
type: "text",
arrow: 0,
special: "none",
gender: "f",
lewd: 1,
degree: 0
},
hot: {
index: 52,
writing: "Hot",
type: "text",
arrow: 0,
special: "none",
gender: "n",
lewd: 1,
degree: 0
},
beautiful: {
index: 53,
writing: "Beautiful",
type: "text",
arrow: 0,
special: "none",
gender: "n",
lewd: 1,
degree: 0
},
cute_boy: {
index: 54,
writing: "Cute boy",
type: "text",
arrow: 0,
special: "none",
gender: "m",
lewd: 1,
degree: 0
},
cute_girl: {
index: 55,
writing: "Cute girl",
type: "text",
arrow: 0,
special: "none",
gender: "f",
lewd: 1,
degree: 0
},
stud: {
index: 56,
writing: "Stud",
type: "text",
arrow: 0,
special: "none",
gender: "n",
lewd: 1,
degree: 0
},
beauty: {
index: 57,
writing: "Beauty",
type: "text",
arrow: 0,
special: "none",
gender: "f",
lewd: 1,
degree: 0
},
defiant_whelp: {
index: 58,
writing: "Defiant whelp",
type: "text",
arrow: 0,
special: "none",
gender: "n",
lewd: 1,
degree: 0
},
insolent: {
index: 59,
writing: "Insolent",
type: "text",
arrow: 0,
special: "combat",
gender: "n",
lewd: 1,
degree: 0
},
brat: {
index: 60,
writing: "Brat",
type: "text",
arrow: 0,
special: "combat",
gender: "n",
lewd: 1,
degree: 0
},
punish_me: {
index: 61,
writing: "Punish me",
type: "text",
arrow: 0,
special: "combat",
gender: "n",
lewd: 1,
degree: 0
},
naughty: {
index: 62,
writing: "Naughty",
type: "text",
arrow: 0,
special: "combat",
gender: "n",
lewd: 1,
degree: 0
},
whitneys_slut: {
index: 63,
writing: "Whitney's slut",
type: "text",
arrow: 0,
special: "whitney",
gender: "f",
lewd: 1,
degree: 0,
featSkip: true
},
whitneys_boyslut: {
index: 64,
writing: "Whitney's boyslut",
type: "text",
arrow: 0,
special: "whitney",
gender: "m",
lewd: 1,
degree: 0,
featSkip: true
},
property_of_whitney: {
index: 65,
writing: "Property of Whitney",
type: "text",
arrow: 0,
special: "whitney",
gender: "n",
lewd: 1,
degree: 0,
featSkip: true
},
whitneys_toy: {
index: 66,
writing: "Whitney's toy",
type: "text",
arrow: 0,
special: "whitney",
gender: "n",
lewd: 1,
degree: 0,
featSkip: true
},
unicorn: {
index: 67,
writing: "unicorn",
type: "object",
arrow: 0,
special: "none",
gender: "f",
lewd: 0,
degree: 0
},
one_six_three: {
index: 68,
writing: "163",
type: "text",
arrow: 0,
special: "none",
gender: "n",
lewd: 0,
degree: 0,
featSkip: true
},
insatiable: {
index: 69,
writing: "Insatiable",
type: "text",
arrow: 0,
special: "none",
gender: "n",
lewd: 1,
degree: 0
},
stupid_whore: {
index: 70,
writing: "Stupid whore",
type: "text",
arrow: 0,
special: "none",
gender: "n",
lewd: 1,
degree: 0
},
heart: {
index: 71,
writing: "heart",
type: "object",
arrow: 0,
special: "none",
gender: "f",
lewd: 0,
degree: 0
},
paw_print: {
index: 72,
writing: "paw print",
type: "object",
arrow: 0,
special: "bestiality",
gender: "n",
lewd: 0,
degree: 0
},
flower: {
index: 73,
writing: "flower",
type: "object",
arrow: 0,
special: "none",
gender: "f",
lewd: 0,
degree: 0
},
butterfly: {
index: 74,
writing: "butterfly",
type: "object",
arrow: 0,
special: "none",
gender: "f",
lewd: 0,
degree: 0
},
star: {
index: 75,
writing: "star",
type: "object",
arrow: 0,
special: "none",
gender: "f",
lewd: 0,
degree: 0
},
skull: {
index: 76,
writing: "skull",
type: "object",
arrow: 0,
special: "none",
gender: "m",
lewd: 0,
degree: 0
},
cross: {
index: 77,
writing: "cross",
type: "object",
arrow: 0,
special: "holy",
gender: "n",
lewd: 0,
degree: 0
},
flame: {
index: 78,
writing: "flame",
type: "object",
arrow: 0,
special: "none",
gender: "n",
lewd: 0,
degree: 0
},
cattle_brand: {
index: 79,
writing: "cattle brand",
type: "object",
arrow: 0,
special: "cattle",
gender: "n",
lewd: 1,
degree: 0
},
remys_cattle: {
index: 80,
writing: "Remy's cattle",
type: "text",
arrow: 0,
special: "cattle",
gender: "n",
lewd: 1,
degree: 0
},
remys_cow: {
index: 81,
writing: "Remy's cow",
type: "text",
arrow: 0,
special: "cattle",
gender: "f",
lewd: 1,
degree: 0
},
remys_bull: {
index: 82,
writing: "Remy's bull",
type: "text",
arrow: 0,
special: "cattle",
gender: "m",
lewd: 1,
degree: 0
},
dairy_cow: {
index: 83,
writing: "Dairy cow",
type: "text",
arrow: 0,
special: "cattle",
gender: "n",
lewd: 1,
degree: 0
},
milk_me: {
index: 84,
writing: "Milk me",
type: "text",
arrow: 0,
special: "cattle",
gender: "n",
lewd: 1,
degree: 0
},
daddy_issues: {
index: 85,
writing: "Daddy issues",
type: "text",
arrow: 0,
special: "none",
gender: "n",
lewd: 1,
degree: 0
},
mommy_issues: {
index: 86,
writing: "Mommy issues",
type: "text",
arrow: 0,
special: "none",
gender: "n",
lewd: 1,
degree: 0
},
orphan: {
index: 87,
writing: "Orphan",
type: "text",
arrow: 0,
special: "none",
gender: "n",
lewd: 0,
degree: 0
},
prostitute: {
index: 88,
writing: "Prostitute",
type: "text",
arrow: 0,
special: "prostitution",
gender: "n",
lewd: 1,
degree: 0
},
ask_to_see_me_naked: {
index: 89,
writing: "Ask to see me naked",
type: "text",
arrow: 0,
special: "exhibitionism",
gender: "n",
lewd: 1,
degree: 0
},
trashy: {
index: 90,
writing: "Trashy",
type: "text",
arrow: 0,
special: "none",
gender: "n",
lewd: 1,
degree: 0
},
cocksucker: {
index: 91,
writing: "Cocksucker",
type: "text",
arrow: 0,
special: "none",
gender: "n",
lewd: 1,
degree: 0
},
side_piece: {
index: 92,
writing: "Side piece",
type: "text",
arrow: 0,
special: "none",
gender: "n",
lewd: 1,
degree: 0
},
dtf: {
index: 93,
writing: "D.T.F.",
type: "text",
arrow: 0,
special: "sex",
gender: "n",
lewd: 1,
degree: 0
},
size_queen: {
index: 94,
writing: "Size queen",
type: "text",
arrow: 0,
special: "none",
gender: "f",
lewd: 1,
degree: 0
},
abuse_me: {
index: 95,
writing: "Abuse me",
type: "text",
arrow: 0,
special: "violence",
gender: "n",
lewd: 1,
degree: 0
},
strugglefucker: {
index: 96,
writing: "Strugglefucker",
type: "text",
arrow: 0,
special: "violence",
gender: "n",
lewd: 1,
degree: 0
},
slam_pig: {
index: 97,
writing: "Slam pig",
type: "text",
arrow: 0,
special: "none",
gender: "n",
lewd: 1,
degree: 0
},
cum_dump: {
index: 98,
writing: "Cum dump",
type: "text",
arrow: 0,
special: "none",
gender: "n",
lewd: 1,
degree: 0
},
submissive: {
index: 99,
writing: "Submissive",
type: "text",
arrow: 0,
special: "none",
gender: "n",
lewd: 1,
degree: 0
},
pet: {
index: 100,
writing: "Pet",
type: "text",
arrow: 0,
special: "none",
gender: "n",
lewd: 1,
degree: 0
},
skank: {
index: 101,
writing: "Skank",
type: "text",
arrow: 0,
special: "none",
gender: "n",
lewd: 1,
degree: 0
},
gutter_whore: {
index: 102,
writing: "Gutter whore",
type: "text",
arrow: 0,
special: "none",
gender: "n",
lewd: 1,
degree: 0
},
stupid_ho: {
index: 103,
writing: "Stupid ho",
type: "text",
arrow: 0,
special: "none",
gender: "n",
lewd: 1,
degree: 0
},
asking_for_it: {
index: 104,
writing: "Asking for it",
type: "text",
arrow: 0,
special: "rape",
gender: "n",
lewd: 1,
degree: 0
},
cock_tease: {
index: 105,
writing: "Cock tease",
type: "text",
arrow: 0,
special: "none",
gender: "n",
lewd: 1,
degree: 0
},
horse_cock_only: {
index: 106,
writing: "Horse cock only",
type: "text",
arrow: 0,
special: "bestiality",
gender: "n",
lewd: 1,
degree: 0
},
knots_only: {
index: 107,
writing: "Knots only",
type: "text",
arrow: 0,
special: "bestiality",
gender: "n",
lewd: 1,
degree: 0
},
barn_slut: {
index: 108,
writing: "Barn slut",
type: "text",
arrow: 0,
special: "bestiality",
gender: "n",
lewd: 1,
degree: 0
},
breeding_mare: {
index: 108,
writing: "Breeding mare",
type: "text",
arrow: 0,
special: "bestiality",
gender: "f",
lewd: 1,
degree: 0
},
breeding_stud: {
index: 109,
writing: "Breeding stud",
type: "text",
arrow: 0,
special: "bestiality",
gender: "m",
lewd: 1,
degree: 0
}
}>>
<</nobr>><</widget>><<widget "bodywriting_init">><<nobr>>
<<set $skin to {}>>
<<set $bodypart_number to 12>>
<<for _e to 0; _e lt $bodypart_number; _e++>>
<<activebodypart>>
<<set $skin[_active_bodypart] to {}>>
<</for>>
<</nobr>><</widget>>
<<widget "add_bodywriting">><<nobr>>/*First argument is body part. Second is the tattoo/bodywriting. Third is the tool used.*/
<<set $skin[$args[0]] to clone(setup.bodywriting[$args[1]])>>
<<set $skin[$args[0]].pen to $args[2]>>
<</nobr>><</widget>>
<<widget "bodywriting_npc_bodypart">><<nobr>>
<<set _bodypart to "forehead">>
<<for _i to 0; _i lt 10; _i++>>
<<set $rng to random(1, $bodypart_number)>>
<<switch $rng>>
<<case 1>>
<<set _bodypart to "forehead">>
<<break>>
<<case 2>>
<<if !$worn.face.type.includes("mask")>>
<<set _bodypart to "left_cheek">>
<<if not $skin[_bodypart].pen>>
<<break>>
<</if>>
<</if>>
<<case 3>>
<<if !$worn.face.type.includes("mask")>>
<<set _bodypart to "right_cheek">>
<<if not $skin[_bodypart].pen>>
<<break>>
<</if>>
<</if>>
<<case 4>>
<<if ($worn.upper.exposed gte 2 or $worn.upper.open is 1) and ($worn.under_upper.exposed gte 1 or $worn.under_open is 1)>>
<<set _bodypart to "left_shoulder">>
<<if not $skin[_bodypart].pen>>
<<break>>
<</if>>
<</if>>
<<case 5>>
<<if ($worn.upper.exposed gte 2 or $worn.upper.open is 1) and ($worn.under_upper.exposed gte 1 or $worn.under_open is 1)>>
<<set _bodypart to "right_shoulder">>
<<if not $skin[_bodypart].pen>>
<<break>>
<</if>>
<</if>>
<<case 6>>
<<if $worn.upper.exposed gte 2 and ($worn.under_upper.exposed gte 1 or $worn.under_upper.open is 1)>>
<<set _bodypart to "breasts">>
<<if not $skin[_bodypart].pen>>
<<break>>
<</if>>
<</if>>
<<case 7>>
<<if ($worn.upper.exposed gte 2 or $worn.upper.state isnot "waist") and ($worn.under_upper.exposed gte 1 or $worn.under_upper.state isnot "waist")>>
<<set _bodypart to "back">>
<<if not $skin[_bodypart].pen>>
<<break>>
<</if>>
<</if>>
<<case 8>>
<<if ($worn.lower.exposed gte 2 or $worn.lower.anus_exposed gte 1) and ($worn.under_lower.exposed gte 1 or !$worn.under_lower.type.includes("athletic"))>>
<<set _bodypart to "left_bottom">>
<<if not $skin[_bodypart].pen>>
<<break>>
<</if>>
<</if>>
<<case 9>>
<<if ($worn.lower.exposed gte 2 or $worn.lower.anus_exposed gte 1) and ($worn.under_lower.exposed gte 1 or !$worn.under_lower.type.includes("athletic"))>>
<<set _bodypart to "right_bottom">>
<<if not $skin[_bodypart].pen>>
<<break>>
<</if>>
<</if>>
<<case 10>>
<<if $worn.lower.exposed gte 1 and ($worn.under_lower.exposed gte 1 or !$worn.under_lower.type.includes("athletic"))>>
<<set _bodypart to "pubic">>
<<if not $skin[_bodypart].pen>>
<<break>>
<</if>>
<</if>>
<<case 11>>
<<if $worn.lower.vagina_exposed gte 1 and !$worn.under_lower.type.includes("athletic")>>
<<set _bodypart to "left_thigh">>
<<if not $skin[_bodypart].pen>>
<<break>>
<</if>>
<</if>>
<<case 12>>
<<if $worn.lower.vagina_exposed gte 1 and !$worn.under_lower.type.includes("athletic")>>
<<set _bodypart to "right_thigh">>
<<if not $skin[_bodypart].pen>>
<<break>>
<</if>>
<</if>>
<</switch>>
<</for>>
<<if $args[0] is "left">>
<<for _bwn to 0; _bwn lt $enemyno; _bwn++>>
<<if _n isnot _bwn and ($NPCList[_bwn].lefthand is "pen" + "_" + _bodypart or $NPCList[_bwn].righthand is "pen" + "_" + _bodypart)>>
<<He>> tries to scrawl on your <<bodypart _bodypart>>, <span class="blue">but <<his>> colleague shoves <<him>> out of the way.</span>
<<set $NPCList[_n].lefthand to 0>>
<<set _bwn_stop to 1>>
<<break>>
<</if>>
<</for>>
<<else>>
<<for _bwn to 0; _bwn lt $enemyno; _bwn++>>
<<if _n isnot _bwn and ($NPCList[_bwn].lefthand is "pen" + "_" + _bodypart or $NPCList[_bwn].righthand is "pen" + "_" + _bodypart)>>
<<He>> tries to scrawl on your <<bodypart _bodypart>>, <span class="blue">but <<his>> colleague shoves <<him>> out of the way.</span>
<<set $NPCList[_n].righthand to 0>>
<<set _bwn_stop to 1>>
<<break>>
<</if>>
<</for>>
<</if>>
<<if _bwn_stop isnot 1>>
<<if $skin[_bodypart].pen is "tattoo">>
<<He>> tries to rub the tattoo off your <<bodypart _bodypart>>. <span class="blue"><<He>> discards the pen in frustration.</span>
<<brat 1>>
<<if $args[0] is "left">>
<<set $NPCList[_n].lefthand to 0>>
<<else>>
<<set $NPCList[_n].righthand to 0>>
<</if>>
<<elseif $skin[_bodypart].pen is "brand">>
<<He>> tries to rub the brand off your <<bodypart _bodypart>>. <span class="blue"><<He>> discards the pen in frustration.</span>
<<brat 1>>
<<if $args[0] is "left">>
<<set $NPCList[_n].lefthand to 0>>
<<else>>
<<set $NPCList[_n].righthand to 0>>
<</if>>
<<elseif $skin[_bodypart].pen is "magic">>
<<He>> tries to rub the seal off your <<bodypart _bodypart>>. <span class="blue"><<He>> discards the pen in frustration.</span>
<<brat 1>>
<<if $args[0] is "left">>
<<set $NPCList[_n].lefthand to 0>>
<<else>>
<<set $NPCList[_n].righthand to 0>>
<</if>>
<<elseif $skin[_bodypart].pen is "marker">>
<<He>> tries to rub the permanent ink off your <<bodypart _bodypart>>. <span class="blue"><<He>> discards the pen in frustration.</span>
<<brat 1>>
<<if $args[0] is "left">>
<<set $NPCList[_n].lefthand to 0>>
<<else>>
<<set $NPCList[_n].righthand to 0>>
<</if>>
<<elseif $skin[_bodypart].pen is "pen">>
<<He>> looks thoughtful as <span class="lblue"><<he>> rubs off the ink scrawled on your <<bodypart _bodypart>>.</span>
<<bodywriting_clear _bodypart>>
<<if $args[0] is "left">>
<<set $NPCList[_n].lefthand to "pen" + "_" + _bodypart>>
<<else>>
<<set $NPCList[_n].righthand to "pen" + "_" + _bodypart>>
<</if>>
<<else>>
<<He>> looks thoughtful as <<he>> hovers the pen over your <<bodypart _bodypart>>.
<<if $args[0] is "left">>
<<set $NPCList[_n].lefthand to "pen" + "_" + _bodypart>>
<<else>>
<<set $NPCList[_n].righthand to "pen" + "_" + _bodypart>>
<</if>>
<</if>>
<</if>>
<<unset _bwn_stop>>
<</nobr>><</widget>>
<<widget "bodywriting_npc">><<nobr>>
<<set $rng to random(1, 100)>>
<<if $npc is "Whitney">>
<<bodywriting_npc_whitney $args[0]>>
<<elseif $rng gte 51>>
<<bodywriting_npc_special $args[0]>>
<<else>>
<<bodywriting_npc_normal $args[0]>>
<</if>>
<</nobr>><</widget>>
<<widget "bodywriting_npc_whitney">><<nobr>>
<<set $rng to random(1, 3)>>
<<switch $rng>>
<<case 1>>
<<if $player.gender_appearance is "m">>
<<add_bodywriting $args[0] whitneys_boyslut>>
<<else>>
<<add_bodywriting $args[0] whitneys_slut>>
<</if>>
<<case 2>>
<<add_bodywriting $args[0] property_of_whitney>>
<<case 3>>
<<add_bodywriting $args[0] whitneys_toy>>
<</switch>>
<<bodywriting_finalisation $args[0]>>
<</nobr>><</widget>>
<<widget "bodywriting_normal_select">><<nobr>>
<<set $rng to random(1, 36)>>
<<switch $rng>>
<<case 1>>
<<add_bodywriting $args[0] slut>>
<<case 2>>
<<add_bodywriting $args[0] fucktoy>>
<<case 3>>
<<add_bodywriting $args[0] worthless>>
<<case 4>>
<<add_bodywriting $args[0] free_use>>
<<case 5>>
<<add_bodywriting $args[0] slave>>
<<case 6>>
<<add_bodywriting $args[0] use_me>>
<<case 7>>
<<add_bodywriting $args[0] hit_me>>
<<case 8>>
<<if $cbchance lt 100 or $dgchance gte 1>>
<<add_bodywriting $args[0] cum_rag>>
<<else>>
<<add_bodywriting $args[0] walking_dildo>>
<</if>>
<<case 9>>
<<if $dgchance lt 100 or $cbchance gte 1>>
<<add_bodywriting $args[0] walking_dildo>>
<<else>>
<<add_bodywriting $args[0] cum_rag>>
<</if>>
<<case 10>>
<<add_bodywriting $args[0] rape_bait>>
<<case 11>>
<<add_bodywriting $args[0] bitch>>
<<case 12>>
<<add_bodywriting $args[0] fuck_me>>
<<case 13>>
<<add_bodywriting $args[0] hurt_me>>
<<case 14>>
<<add_bodywriting $args[0] enslave_me>>
<<case 15>>
<<add_bodywriting $args[0] treat_me_bad>>
<<case 16>>
<<add_bodywriting $args[0] sex_addict>>
<<case 17>>
<<add_bodywriting $args[0] rape_addict>>
<<case 18>>
<<add_bodywriting $args[0] make_me_squeal>>
<<case 19>>
<<add_bodywriting $args[0] make_me_cum>>
<<case 20>>
<<add_bodywriting $args[0] free_sex>>
<<case 21>>
<<add_bodywriting $args[0] insatiable>>
<<case 22>>
<<add_bodywriting $args[0] stupid_whore>>
<<case 23>>
<<add_bodywriting $args[0] rapetoy>>
<<case 24>>
<<add_bodywriting $args[0] cocksucker>>
<<case 25>>
<<add_bodywriting $args[0] side_piece>>
<<case 26>>
<<add_bodywriting $args[0] slam_pig>>
<<case 27>>
<<add_bodywriting $args[0] abuse_me>>
<<case 28>>
<<add_bodywriting $args[0] strugglefucker>>
<<case 29>>
<<add_bodywriting $args[0] cum_dump>>
<<case 30>>
<<add_bodywriting $args[0] submissive>>
<<case 31>>
<<add_bodywriting $args[0] pet>>
<<case 32>>
<<add_bodywriting $args[0] skank>>
<<case 33>>
<<add_bodywriting $args[0] gutter_whore>>
<<case 34>>
<<add_bodywriting $args[0] stupid_ho>>
<<case 35>>
<<add_bodywriting $args[0] asking_for_it>>
<<case 36>>
<<add_bodywriting $args[0] cock_tease>>
<</switch>>
<</nobr>><</widget>>
<<widget "bodywriting_npc_normal">><<nobr>>
<<set _bigdick to 0>>
<<for _nx to 0; _nx lt $enemyno; _nx++>>
<<if $NPCList[_nx].penissize gte 3>>
<<set _bigdick to 1>>
<</if>>
<</for>>
<<set $rng to random(1, 10)>>
<<if _bigdick eq 1 and $rng eq 1>>
<<add_bodywriting $args[0] size_queen>>
<<else>>
<<bodywriting_normal_select $args[0]>>
<</if>>
<<bodywriting_finalisation $args[0]>>
<</nobr>><</widget>>
<<widget "bodywriting_finalisation">><<nobr>>
<<if $skin[$args[0]].type is "text">>
<i><span class="pink">"<<print $skin[$args[0]].writing>>"</span></i>.
<<else>>
<i><span class="pink">A picture of a <<print $skin[$args[0]].writing>></span></i>.
<</if>>
<<if $skin[$args[0]].arrow is 1>>
<<switch $args[0]>>
<<case "left_cheek" "right_cheek">>
<<He>> draws an arrow beside it, <span class="red">pointing at your mouth.</span>
<<case "pubic" "left_thigh" "right_thigh">>
<<He>> draws an arrow beside it, <span class="red">pointing at your <<genitals 1>>.</span>
<<case "back" "left_bottom" "right_bottom">>
<<if $analdisable is "f">>
<<He>> draws an arrow beside it, <span class="red">pointing at your <<bottom>>.</span>
<</if>>
<</switch>>
<</if>>
<<if $args[1] is "machine">>
<<set $skin[$args[0]].pen to "tattoo">>
<<else>>
<<if random(1, 5) is 5>>
<span class="purple"><<He>> used a permanent marker.</span>
<<set $skin[$args[0]].pen to "marker">>
<<else>>
<<set $skin[$args[0]].pen to "pen">>
<</if>>
<</if>>
<</nobr>><</widget>>
<<widget "bodywriting_rape_select">><<nobr>>
<<switch random(1, 5)>>
<<case 1>><<add_bodywriting $args[0] rape_me>>
<<case 2>><<add_bodywriting $args[0] rapists_toy>>
<<case 3>><<add_bodywriting $args[0] no_means_yes>>
<<case 4>><<add_bodywriting $args[0] public_toy>>
<<case 5>><<add_bodywriting $args[0] public_property>>
<</switch>>
<</nobr>><</widget>>
<<widget "bodywriting_sex_select">><<nobr>>
<<switch random(1, 6)>>
<<case 1>><<add_bodywriting $args[0] promiscuous>>
<<case 2>><<add_bodywriting $args[0] town_bicycle>>
<<case 3>><<add_bodywriting $args[0] public_slut>>
<<case 4>><<add_bodywriting $args[0] wanton>>
<<case 5>><<add_bodywriting $args[0] insatiable_slut>>
<<case 6>><<add_bodywriting $args[0] dtf>>
<</switch>>
<</nobr>><</widget>>
<<widget "bodywriting_bestiality_select">><<nobr>>
<<switch random(1, 9)>>
<<case 1>><<add_bodywriting $args[0] doggy_slut>>
<<case 2>><<add_bodywriting $args[0] animal>>
<<case 3>><<add_bodywriting $args[0] beast_fucker>>
<<case 4>><<add_bodywriting $args[0] breedable>>
<<case 5>><<add_bodywriting $args[0] deviant>>
<<case 6>><<add_bodywriting $args[0] horse_cock_only>>
<<case 7>><<add_bodywriting $args[0] knots_only>>
<<case 8>><<add_bodywriting $args[0] barn_slut>>
<<case 9>>
<<if $player.gender_appearance is "m">>
<<add_bodywriting $args[0] breeding_stud>>
<<else>>
<<add_bodywriting $args[0] breeding_mare>>
<</if>>
<</switch>>
<</nobr>><</widget>>
<<widget "bodywriting_prostitution_select">><<nobr>>
<<switch random(1, 8)>>
<<case 1>><<add_bodywriting $args[0] five_pound_whore>>
<<case 2>><<add_bodywriting $args[0] ten_pound_a_pop>>
<<case 3>><<add_bodywriting $args[0] twenty_five_pound_per_fuck>>
<<case 4>><<add_bodywriting $args[0] one_hundred_pound>>
<<case 5>><<add_bodywriting $args[0] its_not_rape_if_you_pay_me>>
<<case 6>><<add_bodywriting $args[0] whore>>
<<case 7>><<add_bodywriting $args[0] slut_for_hire>>
<<case 8>><<add_bodywriting $args[0] body_for_sale>>
<<case 9>><<add_bodywriting $args[0] prostitute>>
<</switch>>
<</nobr>><</widget>>
<<widget "bodywriting_exhibitionism_select">><<nobr>>
<<switch random(1, 5)>>
<<case 1>><<add_bodywriting $args[0] pervert>>
<<case 2>><<add_bodywriting $args[0] attention_whore>>
<<case 3>><<add_bodywriting $args[0] flaunter>>
<<case 4>><<add_bodywriting $args[0] object>>
<<case 5>><<add_bodywriting $args[0] strip_me>>
<</switch>>
<</nobr>><</widget>>
<<widget "bodywriting_beauty_select">><<nobr>>
<<switch random(1, 5)>>
<<case 1>>
<<if $player.gender_appearance is "m">>
<<add_bodywriting $args[0] handsome>>
<<else>>
<<add_bodywriting $args[0] pretty>>
<</if>>
<<case 2>><<add_bodywriting $args[0] hot>>
<<case 3>><<add_bodywriting $args[0] beautiful>>
<<case 4>>
<<if $player.gender_appearance is "m">>
<<add_bodywriting $args[0] cute_boy>>
<<else>>
<<add_bodywriting $args[0] cute_girl>>
<</if>>
<<case 5>>
<<if $player.gender_appearance is "m">>
<<add_bodywriting $args[0] stud>>
<<else>>
<<add_bodywriting $args[0] beauty>>
<</if>>
<</switch>>
<</nobr>><</widget>>
<<widget "bodywriting_scrap_select">><<nobr>>
<<switch random(1, 5)>>
<<case 1>><<add_bodywriting $args[0] defiant_whelp>>
<<case 2>><<add_bodywriting $args[0] brat>>
<<case 3>><<add_bodywriting $args[0] punish_me>>
<<case 4>><<add_bodywriting $args[0] insolent>>
<<case 5>><<add_bodywriting $args[0] naughty>>
<</switch>>
<</nobr>><</widget>>
<<widget "bodywriting_npc_special">><<nobr>>
<<set $rng to random(1, 100)>>
<<if $rng gte 94>>
<<if $famerape gte random(200, 1000)>>
<<bodywriting_rape_select $args[0]>>
<<bodywriting_finalisation $args[0]>>
<<else>>
<<bodywriting_npc_normal $args[0]>>
<</if>>
<<elseif $rng gte 87>>
<<if $famesex gte random(200, 1000)>>
<<bodywriting_sex_select $args[0]>>
<<bodywriting_finalisation $args[0]>>
<<else>>
<<bodywriting_npc_normal $args[0]>>
<</if>>
<<elseif $rng gte 80>>
<<if $famebestiality gte random(200, 1000)>>
<<bodywriting_bestiality_select $args[0]>>
<<bodywriting_finalisation $args[0]>>
<<else>>
<<bodywriting_npc_normal $args[0]>>
<</if>>
<<elseif $rng gte 73>>
<<if $fameprostitution gte random(200, 1000)>>
<<bodywriting_prostitution_select $args[0]>>
<<bodywriting_finalisation $args[0]>>
<<else>>
<<bodywriting_npc_normal $args[0]>>
<</if>>
<<elseif $rng gte 67>>
<<if $fameexhibitionism gte random(200, 1000)>>
<<bodywriting_exhibitionism_select $args[0]>>
<<bodywriting_finalisation $args[0]>>
<<else>>
<<bodywriting_npc_normal $args[0]>>
<</if>>
<<elseif $rng gte 60>>
<<if $beauty gte random(1, $beautymax)>>
<<bodywriting_beauty_select $args[0]>>
<<bodywriting_finalisation $args[0]>>
<<else>>
<<bodywriting_npc_normal $args[0]>>
<</if>>
<<elseif $rng gte 53>>
<<if $famescrap gte random(1, 1000)>>
<<bodywriting_scrap_select $args[0]>>
<<bodywriting_finalisation $args[0]>>
<<else>>
<<bodywriting_npc_normal $args[0]>>
<</if>>
<<else>>
<<bodywriting_npc_normal $args[0]>>
<</if>>
<</nobr>><</widget>>
<<widget "bodywriting_machine">><<nobr>>
<<set $rng to random(1, 100)>>
<<if $bodywriting_special is "dungeon">>
<<bodywriting_dungeon_select $args[0]>>
<<bodywriting_finalisation $args[0] machine>>
<<elseif $rng gte 94>>
<<if $famerape gte random(200, 1000)>>
<<bodywriting_rape_select $args[0]>>
<<bodywriting_finalisation $args[0] machine>>
<<else>>
<<bodywriting_normal_select $args[0]>>
<<bodywriting_finalisation $args[0] machine>>
<</if>>
<<elseif $rng gte 87>>
<<if $famesex gte random(200, 1000)>>
<<bodywriting_sex_select $args[0]>>
<<bodywriting_finalisation $args[0]>>
<<else>>
<<bodywriting_normal_select $args[0]>>
<<bodywriting_finalisation $args[0] machine>>
<</if>>
<<elseif $rng gte 80>>
<<if $famebestiality gte random(200, 1000)>>
<<bodywriting_bestiality_select $args[0]>>
<<bodywriting_finalisation $args[0]>>
<<else>>
<<bodywriting_normal_select $args[0]>>
<<bodywriting_finalisation $args[0] machine>>
<</if>>
<<elseif $rng gte 73>>
<<if $fameprostitution gte random(200, 1000)>>
<<bodywriting_prostitution_select $args[0]>>
<<bodywriting_finalisation $args[0]>>
<<else>>
<<bodywriting_normal_select $args[0]>>
<<bodywriting_finalisation $args[0] machine>>
<</if>>
<<elseif $rng gte 67>>
<<if $fameexhibitionism gte random(200, 1000)>>
<<bodywriting_exhibitionism_select $args[0]>>
<<bodywriting_finalisation $args[0]>>
<<else>>
<<bodywriting_normal_select $args[0]>>
<<bodywriting_finalisation $args[0] machine>>
<</if>>
<<elseif $rng gte 60>>
<<if $beauty gte random(1, $beautymax)>>
<<bodywriting_beauty_select $args[0]>>
<<bodywriting_finalisation $args[0]>>
<<else>>
<<bodywriting_normal_select $args[0]>>
<<bodywriting_finalisation $args[0] machine>>
<</if>>
<<elseif $rng gte 53>>
<<if $famescrap gte random(1, 1000)>>
<<bodywriting_scrap_select $args[0]>>
<<bodywriting_finalisation $args[0]>>
<<else>>
<<bodywriting_normal_select $args[0]>>
<<bodywriting_finalisation $args[0] machine>>
<</if>>
<<else>>
<<bodywriting_normal_select $args[0]>>
<<bodywriting_finalisation $args[0] machine>>
<</if>>
<</nobr>><</widget>>
<<widget "bodypart">><<nobr>>
<<switch $args[0]>>
<<case "breasts">>
<<set _text_output to "<<breasts>>">>
<<case "pubic">>
<<set _text_output to "pubic area">>
<<case "left_bottom">>
<<set _text_output to "left ass cheek">>
<<case "right_bottom">>
<<set _text_output to "right ass cheek">>
<<default>>
<<set _text_output to $args[0].replace(/_/g," ")>>
<</switch>>
<<print _text_output>>
<</nobr>><</widget>>
<<widget "tattoo">><<nobr>>
<span class="lewd">"<<print $skin[$args[0]].writing>>"</span>
<<switch $skin[$args[0]].pen>>
<<case "tattoo">><<set _text_output to "tattoo">>
<<case "brand">><<set _text_output to "brand">>
<<case "magic">><<set _text_output to "seal">>
<<case "text">><<set _text_output to "writing">>
<<default>><<set _text_output to "image">>
<</switch>>
<<print _text_output>>
<</nobr>><</widget>>
<<widget "bodywriting_clear">><<nobr>>
<<set $skin[$args[0]] to {}>>
<</nobr>><</widget>>
<<widget "bodywriting_clear_all">><<nobr>>
<<bodywriting_clear forehead>>
<<bodywriting_clear left_cheek>>
<<bodywriting_clear right_cheek>>
<<bodywriting_clear left_shoulder>>
<<bodywriting_clear right_shoulder>>
<<bodywriting_clear breasts>>
<<bodywriting_clear back>>
<<bodywriting_clear pubic>>
<<bodywriting_clear left_thigh>>
<<bodywriting_clear right_thigh>>
<<bodywriting_clear left_bottom>>
<<bodywriting_clear right_bottom>>
<</nobr>><</widget>>
<<widget "bodypart_admire_prostitution">><<nobr>>
<<if $NPCList[_n].paid is 1>>
<<elseif $skin[$args[0]].degree lte 0>>
<<if (($enemyarousal + $enemytrust - $enemyanger + ($attractiveness / 10) * ($seductionskill / 200)) gte 1000)>>
<<set $enemyanger += 10>><<set $enemytrust -= 100>><<fameprostitution 1>>
<<switch random(1, 5)>>
<<case 1>><<He>> speaks. "Expensive. Fine."
<<case 2>><<He>> speaks. "I'll pay, but you better be worth it."
<<case 3>><<He>> speaks. "I'll pay this time, slut."
<<case 4>><<He>> speaks. "I've seen worse deals."
<<case 5>><<He>> speaks. "I should pay you. I doubt you're good for anything else."
<</switch>>
<<He>> drops a <span class="gold">£10</span> note atop you.
<<set $money += 1000>><<earnFeat "Billboard">>
<<elseif (($enemyarousal + $enemytrust - $enemyanger + ($attractiveness / 10) * ($seductionskill / 200)) gte 500)>>
<<set $enemyanger += 10>><<set $enemytrust -= 100>><<fameprostitution 1>>
<<switch random(1, 5)>>
<<case 1>><<He>> speaks. "You're lucky I'm giving you a thing."
<<case 2>><<He>> speaks. "If only money could buy you dignity."
<<case 3>><<He>> speaks. "I've bought drinks more expensive than you."
<<case 4>><<He>> speaks. "Where should I insert it?"
<<case 5>><<He>> speaks. "Cheap and dirty whores are the best."
<</switch>>
<<He>> drops a <span class="gold">£5</span> note atop you.
<<set $money += 500>><<earnFeat "Billboard">>
<<else>><<set $enemytrust -= 20>>
<<fameprostitution 1>>
<<switch random(1, 5)>>
<<case 1>><<He>> speaks. "Pay you? Don't make me laugh."
<<case 2>><<He>> speaks. "Getting to fuck me is payment enough."
<<case 3>><<He>> speaks. "Don't think you're worth anything."
<<case 4>><<He>> speaks. "I hope you're not expecting cash."
<<case 5>><<He>> speaks. "Whores like you don't deserve anything."
<</switch>>
<</if>>
<<elseif $skin[$args[0]].degree lte ($enemyarousal + $enemytrust - $enemyanger + ($attractiveness / 10) * ($seductionskill / 200))>>
<<set $enemyanger += 10>><<set $enemytrust -= $skin[$args[0]].degree>><<fameprostitution 1>>
<<switch random(1, 5)>>
<<case 1>><<He>> speaks. "I'm paying, but you better be worth it."
<<case 2>><<He>> speaks. "You whores are so full of yourself."
<<case 3>><<He>> speaks. "Fine, but I'm getting my money's worth."
<<case 4>><<He>> speaks. "I'm gonna make you earn every penny."
<<case 5>><<He>> speaks. "Fine, I'll pay. This time."
<</switch>>
<<He>> drops <span class="gold">£<<print Math.floor($skin[$args[0]].degree / 100)>></span> atop you.
<<set $money += $skin[$args[0]].degree>><<earnFeat "Billboard">>
<<else>>
<<set $enemytrust -= 20>><<fameprostitution 1>>
<<switch random(1, 5)>>
<<case 1>><<He>> speaks. "You're fucking kidding me."
<<case 2>><<He>> speaks. "You're not getting a penny, slut."
<<case 3>><<He>> speaks. "You're not worth a penny."
<<case 4>><<He>> speaks. "I work hard for my cash. I'm not about to give it to some slut."
<<case 5>><<He>> speaks. "Fucking me is the only reward you need."
<</switch>>
<</if>>
<</nobr>><</widget>>
<<widget "bodypart_admire_arrow">><<nobr>>
<<if $skin[$args[0]].special is "prostitution">>
<<bodypart_admire_prostitution $args[0]>>
<</if>>
<<if $args[0] is "left_cheek" or $args[0] is "right_cheek" and $NPCList[_n].location.genitals is 0 and $NPCList[_n].location.head isnot "head">>
<<if $NPCList[_n].penis is 0 and $mouthuse is 0>>
<<He>> follows the arrow's instruction, <span class="blue">and positions <<his>> $NPCList[_n].penisdesc in front of your mouth.</span>
<<neutral 5>><<set $mouthuse to "penis">><<set $NPCList[_n].penis to "mouthentrance">><<set $mouthstate to "entrance">><<set $speechmouthentrance to 1>>
<<set $NPCList[_n].location.genitals to "head">>
<<elseif $NPCList[_n].vagina is 0 and $mouthuse is 0>>
<<He>> follows the arrow's instruction, <span class="purple"><<He>> wraps <<his>> legs around your head and presses <<his>> pussy against your mouth.</span>
<<submission 5>><<set $mouthuse to "othervagina">><<set $NPCList[_n].vagina to "mouth">><<set $mouthstate to "othervagina">><<violence 3>><<bruise face>><<set $speechvaginamouth to 1>>
<<set $NPCList[_n].location.genitals to "head">>
<</if>>
<<elseif $args[0] is "back" or $args[0] is "right_bottom" or $args[0] is "left_bottom" and $NPCList[_n].location.genitals is 0 and $NPCList[_n].location.head isnot "genitals">>
<<if $worn.lower.anus_exposed gte 1 and $worn.under_lower.anus_exposed gte 1 and $NPCList[0].penis is 0 and $anususe is 0>>
<<He>> follows the arrow's instruction, <span class="blue">and positions <<his>> penis in front of your <<bottom>>.</span>
<<neutral 5>><<set $anususe to "penis">><<set $NPCList[_n].penis to "anusentrance">><<set $anusstate to "entrance">><<set $speechanusentrance to 1>>
<<set $NPCList[_n].location.genitals to "genitals">>
<</if>>
<<elseif $args[0] is "pubic" or $args[0] is "left_thigh" or $args[0] is "right_thigh" and $NPCList[_n].location.genitals is 0 and $NPCList[_n].location.head isnot "genitals">>
<<if $vaginaexist is 1 and $worn.lower.vagina_exposed gte 1 and $worn.under_lower.vagina_exposed gte 1 and $NPCList[0].penis is 0 and $vaginause is 0>>
<<He>> follows the arrow's instruction, <span class="blue">and moves between your legs, positioning <<his>> $NPCList[_n].penisdesc in front of your <<bottom>>.</span>
<<neutral 5>><<set $anususe to "penis">><<set $NPCList[_n].penis to "anusentrance">><<set $anusstate to "entrance">><<set $speechanusentrance to 1>>
<<set $NPCList[_n].location.genitals to "genitals">>
<<elseif $penisexist is 1 and $worn.lower.vagina_exposed gte 1 and $worn.under_lower.vagina_exposed gte 1 and $NPCList[0].vagina is 0 and $penisuse is 0>>
<<set $penisuse to "othervagina">><<set $NPCList[_n].vagina to "penisentrance">><<set $penisstate to "entrance">>
<<He>> follows the arrow's instruction, <span class="blue">and straddles you, <<his>> pussy hovering close to your <<penis>>.</span>
<<set $NPCList[_n].location.genitals to "genitals">>
<</if>>
<</if>>
<</nobr>><</widget>>
<<widget "bodypart_admire_rape">><<nobr>>
<<set $enemytrust -= 20>><<famerape 1>>
<<if $consensual is 1>>
<<switch random(1, 10)>>
<<case 1>><<He>> speaks. "Do you get off on being treated like filth?"
<<case 2>><<He>> speaks. "I didn't know you were that kind of <<girl>>."
<<case 3>><<He>> speaks. "You'd like it to be rougher, aye?"
<<case 4>><<He>> speaks. "You're a dirty one."
<<case 5>><<He>> speaks. "Do you get taken often?"
<<case 6>><<He>> speaks. "I'll treat you like you want, don't worry."
<<case 7>><<He>> speaks. "So you like being a victim?"
<<case 8>><<He>> speaks. "I bet you put that on yourself, slut."
<<case 9>><<He>> speaks. "You're just asking for it."
<</switch>>
<<else>>
<<switch random(1, 9)>>
<<case 1>><<He>> speaks. "Hah! I knew you were a rape addict."
<<case 2>><<He>> speaks. "I'm just giving you what you want, after all."
<<case 3>><<He>> speaks. "Don't worry, you'll be treated how you deserve."
<<case 4>><<He>> speaks. "My my, what a slut."
<<case 5>><<He>> speaks. "Good to see you know your place."
<<case 6>><<He>> speaks. "You're just asking for it."
<<case 7>><<He>> speaks. "I knew you were a fucktoy."
<<case 8>><<He>> speaks. "I knew this was all you're good for."
<<case 9>><<He>> speaks. "I'm giving you what you deserve."
<</switch>>
<</if>>
<</nobr>><</widget>>
<<widget "bodypart_admire_exhibitionism">><<nobr>>
<<fameexhibitionism 1>>
<<switch random(1, 10)>>
<<case 1>><<He>> speaks. "Don't worry. I'm getting a good look."
<<case 2>><<He>> speaks. "Maybe I'll take some pictures."
<<case 3>><<He>> speaks. "You're certainly a feast for the eyes."
<<case 4>><<He>> speaks. "You're hot alright."
<<case 5>><<He>> speaks. "You like being ogled at, slut?"
<<case 6>><<He>> speaks. "Being leered at is all you're good for."
<<case 7>><<He>> speaks. "You'd look great in a cage."
<<case 8>><<He>> speaks. "Cuties like you shouldn't wear clothes."
<<case 9>><<He>> speaks. "You're such an attention whore."
<<case 10>><<He>> speaks. "I bet half the town's seen that ass of yours."
<</switch>>
<</nobr>><</widget>>
<<widget "bodypart_admire_bestiality">><<nobr>>
<<famebestiality 1>>
<<switch random(1, 10)>>
<<case 1>><<He>> speaks. "You're disgusting."
<<case 2>><<He>> speaks. "So you like fucking dogs? Doesn't surprise me."
<<case 3>><<He>> speaks. "Maybe I'm not hairy enough for you."
<<case 4>><<He>> speaks. "You belong in a kennel."
<<case 5>><<He>> speaks. "Filthy bitch."
<<case 6>>
<<if $player.gender_appearance is "f">>
<<He>> speaks. "You must be in heat."
<<else>>
<<He>> speaks. "You must be rutting."
<</if>>
<<case 7>><<He>> speaks. "You're such a dirty <<girl>>."
<<case 8>>
<<if $player.gender_appearance is "m">>
<<He>> speaks. "Good dog."
<<else>>
<<He>> speaks. "Good bitch."
<</if>>
<<case 9>><<He>> speaks. "Someone should tie you up in the park, let the neighbourhood dogs take out their stress."
<<case 10>><<He>> speaks. "I knew you were a dog-fucker."
<</switch>>
<</nobr>><</widget>>
<<widget "bodypart_admire_promiscuity">><<nobr>>
<<famesex 1>>
<<switch random(1, 10)>>
<<case 1>><<He>> speaks. "You're such a slut."
<<case 2>><<He>> speaks. "I bet you'd fuck anyone."
<<case 3>><<He>> speaks. "I'll let my friends know who to see if they need a fucktoy."
<<case 4>><<He>> speaks. "Have you no shame?"
<<case 5>><<He>> speaks. "Self-respect must be an alien concept to you."
<<case 6>><<He>> speaks. "Don't worry, I know how to satisfy a <<girl>>."
<<case 7>><<He>> speaks. "I'm glad I could find such a slut."
<<case 8>><<He>> speaks. "Fucking must be like breathing to you."
<<case 9>><<He>> speaks. "I bet you can't go a single day without a good fuck."
<<case 10>><<He>> speaks. "Seems I'm giving you what you want."
<</switch>>
<</nobr>><</widget>>
<<widget "bodypart_admire_girly">><<nobr>>
<<if $player.gender_appearance is "m">>
<<switch random(1, 10)>>
<<case 1>><<He>> speaks. "You want to be treated like a girl? Fine by me."
<<case 2>><<He>> speaks. "That's an odd thing for a boy to wear."
<<case 3>><<He>> speaks. "So girly."
<<case 4>><<He>> speaks. "Makes you look like a girl."
<<case 5>><<He>> speaks. "Don't worry, I'll treat you like a girl."
<<case 6>><<He>> speaks. "Aren't you embarrassed to be covered in such a girly thing?"
<<case 7>><<He>> speaks. "Cute."
<<case 8>><<He>> speaks. "I bet you like dressing up as a girl, slut."
<<case 9>><<He>> speaks. "I bet your friends make fun of you."
<<case 10>><<He>> speaks. "Why would you wear such a thing?"
<</switch>>
<<else>>
<<switch random(1, 10)>>
<<case 1>><<He>> speaks. "Cute."
<<case 2>><<He>> speaks. "I bet you wanna be treated like a princess, but you're just a slut."
<<case 3>><<He>> speaks. "I'll treat you like a kidnapped princess."
<<case 4>><<He>> speaks. "So cute and feminine."
<<case 5>><<He>> speaks. "I think you need someone strong to protect you."
<<case 6>><<He>> speaks. "Most girls would be embarrassed to wear such a thing."
<<case 7>><<He>> speaks. "Do other girls wear marks like this?"
<<case 8>><<He>> speaks. "Advertising your femininity? Like anyone would mistake you for a boy."
<<case 9>><<He>> speaks. "You're fucking hot, that's for sure."
<<case 10>><<He>> speaks. "So glad I get such a pretty girl to play with."
<</switch>>
<</if>>
<</nobr>><</widget>>
<<widget "bodypart_admire_boyish">><<nobr>>
<<if $player.gender_appearance is "m">>
<<switch random(1, 10)>>
<<case 1>><<He>> speaks. "So glad I get such a handsome boy to play with."
<<case 2>><<He>> speaks. "You're fucking hot, that's for sure."
<<case 3>><<He>> speaks. "Advertising your masculinity? Like anyone would mistake you for a boy."
<<case 4>><<He>> speaks. "Do other boys wear marks like this?"
<<case 5>><<He>> speaks. "Most boys would be embarrassed to wear such at thing."
<<case 6>><<He>> speaks. "I think you need someone strong to protect you."
<<case 7>><<He>> speaks. "So strong and masculine."
<<case 8>><<He>> speaks. "I'll treat you like a kidnapped prince."
<<case 9>><<He>> speaks. "You're a hot fucktoy alright."
<<case 10>><<He>> speaks. "It's not wrong."
<</switch>>
<<else>>
<<switch random(1, 10)>>
<<case 1>><<He>> speaks. "Why would you wear such a thing?"
<<case 2>><<He>> speaks. "I bet your friends make fun of you."
<<case 3>><<He>> speaks. "I bet you like dressing up as a boy, but you're just a slut."
<<case 4>><<He>> speaks. "Hot."
<<case 5>><<He>> speaks. "Aren't you embarrassed to be covered in such a boyish thing?"
<<case 6>><<He>> speaks. "Don't worry, I'll treat you like a boy."
<<case 7>><<He>> speaks. "Makes you look like a boy."
<<case 8>><<He>> speaks. "So boyish."
<<case 9>><<He>> speaks. "That's an odd thing for a girl to wear."
<<case 10>><<He>> speaks. "You want to be treated ilke a boy? Fine by me."
<</switch>>
<</if>>
<</nobr>><</widget>>
<<widget "bodypart_admire_combat">><<nobr>>
<<famescrap 1>><<set $enemytrust -= 5>>
<<switch random(1, 10)>>
<<case 1>><<He>> speaks. "I need to watch myself around you."
<<case 2>><<He>> speaks. "I bet you like being treated badly really."
<<case 3>><<He>> speaks. "Your brattiness is a front. I can see through it."
<<case 4>>
<<if $NPCList[_n].gender is "f">>
<<He>> speaks. "Do I need to watch my purse?"
<<else>>
<<He>> speaks. "Do I need to watch my wallet?"
<</if>>
<<case 5>><<He>> speaks. "Try anything funny and you'll get beat."
<<case 6>><<He>> speaks. "Like you could take me."
<<case 7>><<He>> speaks. "You must have a high opinion of yourself."
<<case 8>><<He>> speaks. "The people you've beaten must be real wimps."
<<case 9>><<He>> speaks. "You don't look so tough."
<<case 10>><<He>> speaks. "Bratty little <<bitch>>."
<</switch>>
<</nobr>><</widget>>
<<widget "bodypart_admire_violence">><<nobr>>
<<set $enemyanger += 20>>
<<switch random(1, 10)>>
<<case 1>><<He>> speaks. "So you like it rough."
<<case 2>><<He>> speaks. "I'm just giving you what you want."
<<case 3>><<He>> speaks. "I bet you're addicted to pain."
<<case 4>><<He>> speaks. "Sluts like you do deserve beatings."
<<case 5>><<He>> speaks. "I'll hurt you all you want, and then some."
<<case 6>><<He>> speaks. "Like I need to be asked."
<<case 7>><<He>> speaks. "It's a dream come true."
<<case 8>><<He>> speaks. "I can be rougher."
<<case 9>><<He>> speaks. "So that's how you like it."
<<case 10>><<He>> speaks. "Will you cum if I hit you hard enough?"
<</switch>>
<</nobr>><</widget>>
<<widget "bodypart_admire_lewd">><<nobr>>
<<if $skin[$args[0]].type is "text">>
<<switch random(1, 10)>>
<<case 1>>
<<if $skin[$args[0]].pen is "tattoo">>
<<He>> speaks. "Such a lewd tattoo."
<<else>>
<<He>> speaks. "Such lewd writing."
<</if>>
<<case 2>>
<<if $skin[$args[0]].pen is "tattoo">>
<<He>> speaks. "Why would you have yourself tattooed so?"
<<else>>
<<He>> speaks. "Did you write this?"
<</if>>
<<case 3>><<He>> speaks. "Suits you."
<<case 4>><<He>> speaks. "I like my sluts signposted."
<<case 5>><<He>> speaks. "You're a perfect canvas."
<<case 6>><<He>> speaks. "I see others have marked their territory."
<<case 7>><<He>> speaks. "Short and to the point."
<<case 8>><<He>> speaks. "Good to see sluts come with instructions now."
<<case 9>><<He>> speaks. "Maybe I'll add my mark."
<<case 10>><<He>> speaks. "I can think of worse things to write on you."
<</switch>>
<<else>>
<<switch random(1, 10)>>
<<case 1>>
<<if $skin[$args[0]].pen is "tattoo">>
<<He>> speaks. "Such a lewd tattoo."
<<else>>
<<He>> speaks. "Such a lewd drawing."
<</if>>
<<case 2>>
<<if $skin[$args[0]].pen is "tattoo">>
<<He>> speaks. "Why would you have yourself tattooed so?"
<<else>>
<<He>> speaks. "Did you draw this?"
<</if>>
<<case 3>><<He>> speaks. "Suits you."
<<case 4>>
<<if $skin[$args[0]].pen is "tattoo">>
<<He>> speaks. "I love tattooed sluts."
<<else>>
<<He>> speaks. "You should get that as a tattoo."
<</if>>
<<case 5>><<He>> speaks. "You're a perfect canvas."
<<case 6>><<He>> speaks. "I see others have marked their territory."
<<case 7>><<He>> speaks. "Someone's an artist."
<<case 8>>
<<if $skin[$args[0]].pen is "tattoo">>
<<He>> speaks. "You should get more lewd tattoos."
<<else>>
<<He>> speaks. "I might leave my own mark."
<</if>>
<<case 9>>
<<if $skin[$args[0]].pen is "tattoo">>
<<He>> speaks. "Good use of ink."
<<else>>
<<He>> speaks. "I can think of worse things to draw on you."
<</if>>
<<case 10>><<He>> speaks. "I've seen lewder."
<</switch>>
<</if>>
<</nobr>><</widget>>
<<widget "bodypart_admire">><<nobr>>
<<if $skin[$args[0]] is undefined>>
<<elseif $skin[$args[0]].writing>>
<<if $args[0] is "forehead" or
($args[0] is "left_cheek" or $args[0] is "right_cheek") and !$worn.face.type.includes("mask") or
($args[0] is "left_shoulder" or $args[0] is "right_shoulder") and ($worn.upper.exposed gte 1 or $worn.upper.open is 1) and ($worn.under_upper.exposed gte 1 or $worn.under_open is 1) or
$args[0] is "breasts" and $worn.upper.exposed gte 1 and ($worn.under_upper.exposed gte 1 or $worn.under_upper.open is 1) or
$args[0] is "back" and ($worn.upper.exposed gte 1 or $worn.upper.state isnot "waist") and ($worn.under_upper.exposed gte 1 or $worn.under_upper.state isnot "waist") or
($args[0] is "left_bottom" or $args[0] is "right_bottom") and ($worn.lower.exposed gte 1 or $worn.lower.anus_exposed gte 1) and ($worn.under_lower.exposed gte 1 or !$worn.under_lower.type.includes("athletic")) or
$args[0] is "pubic" and $worn.lower.exposed gte 1 and ($worn.under_lower.exposed gte 1 or !$worn.under_lower.type.includes("athletic")) or
($args[0] is "left_thigh" or $args[0] is "right_thigh") and $worn.lower.vagina_exposed gte 1 and !$worn.under_lower.type.includes("athletic")>>/*Makes sure bodywriting isn't seen if obstructed by clothing.*/
<<if $skin[$args[0]].type is "text">>
<<He>> reads the "<<print $skin[$args[0]].writing>>" writing on your <<bodypart $args[0]>>.
<<else>>
<<He>> examines the "<<print $skin[$args[0]].writing>>" image on your <<bodypart $args[0]>>.
<</if>>
<<if $npc isnot "Robin" and $npc isnot "Kylar" and $npc isnot "Mason">>
<<if $skin[$args[0]].arrow is 1 and
($args[0] is "left_cheek" or
$args[0] is "right_cheek" or
$args[0] is "back" or
$args[0] is "left_bottom" or
$args[0] is "right_bottom" or
$args[0] is "pubic" or
$args[0] is "left_thigh" or
$args[0] is "right_thigh")>>
<<bodypart_admire_arrow $args[0]>>
<<elseif $skin[$args[0]].special is "prostitution">>
<<bodypart_admire_prostitution $args[0]>>
<<elseif $skin[$args[0]].special is "rape">>
<<bodypart_admire_rape $args[0]>>
<<elseif $skin[$args[0]].special is "exhibitionism">>
<<bodypart_admire_exhibitionism $args[0]>>
<<elseif $skin[$args[0]].special is "bestiality">>
<<bodypart_admire_bestiality $args[0]>>
<<elseif $skin[$args[0]].special is "sex">>
<<bodypart_admire_promiscuity $args[0]>>
<<elseif $skin[$args[0]].gender is "f">>
<<bodypart_admire_girly $args[0]>>
<<elseif $skin[$args[0]].gender is "m">>
<<bodypart_admire_boyish $args[0]>>
<<elseif $skin[$args[0]].special is "combat">>
<<bodypart_admire_combat $args[0]>>
<<elseif $skin[$args[0]].special is "violence">>
<<bodypart_admire_violence $args[0]>>
<<elseif $skin[$args[0]].writing>>
<<bodypart_admire_lewd $args[0]>>
<</if>>
<</if>>
<</if>>
<</if>>
<</nobr>><</widget>>
<<widget "bodypart_admire_chance">><<nobr>>
<<if random(1, 5) is 5 and $NPCList[_n].mouth is 0>>
<<bodypart_admire $args[0]>>
<</if>>
<</nobr>><</widget>>
<<widget "bodywriting">><<nobr>>
<<bodywriting_exposure_check>>
<<for _e to 0; _e lt $bodypart_number; _e++>>
<<activebodypart>>
<<if $skin[_active_bodypart].writing>>
<<if $skin[_active_bodypart].type is "text">>
<<if $skin[_active_bodypart].special isnot "none">>
"<span class="red"><<print $skin[_active_bodypart].writing>></span>" has been
<<elseif $skin[_active_bodypart].lewd is 1>>
"<span class="pink"><<print $skin[_active_bodypart].writing>></span>" has been
<<else>>
"<span class="purple"><<print $skin[_active_bodypart].writing>></span>" has been
<</if>>
<<if $skin[_active_bodypart].pen is "pen">>
written on your <<bodypart _active_bodypart>> in regular pen.
<<elseif $skin[_active_bodypart].pen is "marker">>
written on your <<bodypart _active_bodypart>> in <span class="purple">permanent marker.</span>
<<elseif $skin[_active_bodypart].pen is "tattoo">>
<span class="red">tattooed</span> on your <<bodypart _active_bodypart>>.
<<elseif $skin[_active_bodypart].pen is "brand">>
<span class="red">branded</span> on your <<bodypart _active_bodypart>>.
<<elseif $skin[_active_bodypart].pen is "magic">>
<span class="pink">sealed</span> on your <<bodypart _active_bodypart>>.
<</if>>
<<else>>
<<if $skin[_active_bodypart].special isnot "none">>
A picture of a <span class="red"><<print $skin[_active_bodypart].writing>></span> has been
<<elseif $skin[_active_bodypart].lewd is 1>>
A picture of a <span class="pink"><<print $skin[_active_bodypart].writing>></span> has been
<<else>>
A picture of a <span class="purple"><<print $skin[_active_bodypart].writing>></span> has been
<</if>>
<<if $skin[_active_bodypart].pen is "pen">>
drawn on your <<bodypart _active_bodypart>> in regular pen.
<<elseif $skin[_active_bodypart].pen is "marker">>
drawn on your <<bodypart _active_bodypart>> in <span class="purple">permanent marker.</span>
<<elseif $skin[_active_bodypart].pen is "tattoo">>
<span class="red">tattooed</span> on your <<bodypart _active_bodypart>>.
<<elseif $skin[_active_bodypart].pen is "brand">>
<span class="red">branded</span> on your <<bodypart _active_bodypart>>.
<<elseif $skin[_active_bodypart].pen is "magic">>
<span class="pink">sealed</span> on your <<bodypart _active_bodypart>>.
<</if>>
<</if>>
<<if $skin[_active_bodypart].arrow is 1>>
<<if _active_bodypart is "left_cheek" or _active_bodypart is "right_cheek">>
An arrow points to your mouth.
<<elseif _active_bodypart is "left_bottom" or _active_bodypart is "right_bottom" or _active_bodypart is "back">>
An arrow points to your anus.
<<elseif _active_bodypart is "pubic" or _active_bodypart is "left_thigh" or _active_bodypart is "right_thigh">>
An arrow points to your <<genitals>>.
<</if>>
<</if>>
<<if _skin_array.includes(_active_bodypart)>>
<span class="purple">It's currently visible.</span>
<<else>>
<span class="lblue">It isn't currently visible.</span>
<</if>>
<br>
<</if>>
<</for>>
<</nobr>><</widget>>
<<widget "bodywriting_exposure_check">><<nobr>>/*Checks if bodywriting or tattoos are visible to NPCs.*/
<<if _skin_array is undefined or $args[0] is true>>
<<set _skin_array to []>>
<<if $skin.forehead.writing>>
<<set _skin_array.push("forehead")>>
<<set _bodywriting_exposed to 1>>
<</if>>
<<if $skin.left_cheek.writing and !$worn.face.type.includes("mask")>>
<<set _skin_array.push("left_cheek")>>
<<set _bodywriting_exposed to 1>>
<</if>>
<<if $skin.right_cheek.writing and !$worn.face.type.includes("mask")>>
<<set _skin_array.push("right_cheek")>>
<<set _bodywriting_exposed to 1>>
<</if>>
<<if $skin.left_shoulder.writing and ($worn.upper.exposed gte 1 or $worn.upper.open is 1) and ($worn.under_upper.exposed gte 1 or $worn.under_open is 1)>>
<<set _skin_array.push("left_shoulder")>>
<<set _bodywriting_exposed to 1>>
<</if>>
<<if $skin.right_shoulder.writing and ($worn.upper.exposed gte 1 or $worn.upper.open is 1) and ($worn.under_upper.exposed gte 1 or $worn.under_open is 1)>>
<<set _skin_array.push("right_shoulder")>>
<<set _bodywriting_exposed to 1>>
<</if>>
<<if $skin.breasts.writing and ($worn.upper.exposed gte 1) and ($worn.under_upper.exposed gte 1)>>
<<set _skin_array.push("breasts")>>
<<set _bodywriting_exposed to 1>>
<</if>>
<<if $skin.back.writing and ($worn.upper.exposed gte 1 or $worn.upper.state isnot "waist") and ($worn.under_upper.exposed gte 1 or $worn.under_upper.state isnot "waist")>>
<<set _skin_array.push("back")>>
<<set _bodywriting_exposed to 1>>
<</if>>
<<if $skin.left_bottom.writing and ($worn.lower.exposed gte 1 or $worn.lower.anus_exposed gte 1) and ($worn.under_lower.exposed gte 1 or !$worn.under_lower.type.includes("athletic"))>>
<<set _skin_array.push("left_bottom")>>
<<set _bodywriting_exposed to 1>>
<</if>>
<<if $skin.right_bottom.writing and ($worn.lower.exposed gte 1 or $worn.lower.anus_exposed gte 1) and ($worn.under_lower.exposed gte 1 or !$worn.under_lower.type.includes("athletic"))>>
<<set _skin_array.push("right_bottom")>>
<<set _bodywriting_exposed to 1>>
<</if>>
<<if $skin.pubic.writing and $worn.lower.exposed gte 1 and ($worn.under_lower.exposed gte 1 or !$worn.under_lower.type.includes("athletic"))>>
<<set _skin_array.push("pubic")>>
<<set _bodywriting_exposed to 1>>
<</if>>
<<if $skin.left_thigh.writing and $worn.lower.vagina_exposed gte 1 and !$worn.under_lower.type.includes("athletic")>>
<<set _skin_array.push("left_thigh")>>
<<set _bodywriting_exposed to 1>>
<</if>>
<<if $skin.right_thigh.writing and $worn.lower.vagina_exposed gte 1 and !$worn.under_lower.type.includes("athletic")>>
<<set _skin_array.push("right_thigh")>>
<<set _bodywriting_exposed to 1>>
<</if>>
<</if>>
<<set _bodypart to _skin_array.random()>>
<</nobr>><</widget>>
<<widget "tattoo_parlour">><<nobr>>
<<generate1>><<person1>>
<<if $tattoo_choice>>
<<if $tattoo_parlour.special is "bestiality">>
Blushing, you tell the tattoo artist you want <<if $tattoo_parlour.type is "text">><span class="pink">"<<print $tattoo_parlour.writing>>"</span><<else>>a <span class="pink"><<print $tattoo_parlour.writing>></span><</if>> tattooed on your <<bodypart $tattoo_bodypart>>. <<Hes>> unfazed by your deviant request.
<<control 50>><<gggcontrol>>
<<elseif $tattoo_parlour.lewd is 1>>
Blushing, you tell the tattoo artist you want <<if $tattoo_parlour.type is "text">><span class="pink">"<<print $tattoo_parlour.writing>>"</span><<else>>a <span class="pink"><<print $tattoo_parlour.writing>></span><</if>> tattooed on your <<bodypart $tattoo_bodypart>>. <<Hes>> unfazed by your lewd request.
<<control 50>><<gggcontrol>>
<<elseif $tattoo_bodypart is "left_bottom" or $tattoo_bodypart is "right_bottom" or $tattoo_bodypart is "pubic" or $tattoo_bodypart is "breasts">>
Blushing, you tell the tattoo artist you want <<if $tattoo_parlour.type is "text">><span class="pink">"<<print $tattoo_parlour.writing>>"</span><<else>>a <span class="pink"><<print $tattoo_parlour.writing>></span><</if>> tattooed on your <<bodypart $tattoo_bodypart>>. <<Hes>> unfazed by the location.
<<control 50>><<gggcontrol>>
<<else>>
You tell the tattoo artist you want <<if $tattoo_parlour.type is "text">><span class="pink">"<<print $tattoo_parlour.writing>>"</span><<else>>a <span class="pink"><<print $tattoo_parlour.writing>></span><</if>> tattooed on your <<bodypart $tattoo_bodypart>>.
<<control 25>><<ggcontrol>>
<</if>>
<<else>>
<<if $tattoo_parlour.special is "bestiality">>
Blushing, you tell the tattoo artist you want <<if $tattoo_parlour.type is "text">>writing<<else>>image<</if>> on your <<bodypart $tattoo_bodypart>> to become permanent. <<Hes>> unfazed by your deviant request.
<<elseif $tattoo_parlour.lewd is 1>>
Blushing, you tell the tattoo artist you want the <<if $tattoo_parlour.type is "text">>writing<<else>>image<</if>> on your <<bodypart $tattoo_bodypart>> to become permanent. <<Hes>> unfazed by your lewd request.
<<elseif $tattoo_bodypart is "left_bottom" or $tattoo_bodypart is "right_bottom" or $tattoo_bodypart is "pubic" or $tattoo_bodypart is "breasts">>
Blushing, you tell the tattoo artist you want the <<if $tattoo_parlour.type is "text">>writing<<else>>image<</if>> on your <<bodypart $tattoo_bodypart>> to become permanent. <<Hes>> unfazed by the location.
<<else>>
You tell the tattoo artist you want the <<if $tattoo_parlour.type is "text">>writing<<else>>image<</if>> on your <<bodypart $tattoo_bodypart>> to become permanent.
<</if>>
<</if>>
<br><br>
<<if $tattoo_bodypart is "left_bottom" or $tattoo_bodypart is "right_bottom">>
"Alright," <<he>> says, pulling the curtain shut. "Lets see your bottom."
<<if $worn.lower.name isnot "naked">>
<<if $worn.lower.skirt is 1>>
<<if $worn.under_lower.name isnot "naked">>
You <<nervously>> flip up your skirt, baring your $worn.under_lower.name. "Those need to go," <<he>> says. "Or they'll get in the way."
<<if $worn.under_lower.set is $worn.under_upper.set>>
You follow <<his>> instruction, and shuffle out of your $worn.under_upper.name while <<his>> back is turned.
<<else>>
You follow <<his>> instruction, and pull down your $worn.under_lower.name while <<his>> back is turned.
<</if>>
<<else>>
You <<nervously>> flip up your skirt, baring your <<bottom>>.
<</if>>
<<else>>
<<if $worn.lower.set is $worn.upper.set>>
<<if !$worn.under_lower.type.includes("naked")>>
You <<nervously>> remove your $worn.upper.name, baring your <<undertop>> and $worn.under_lower.name. "Those need to go," <<he>> says. "Or they'll get in the way."
<<if $worn.under_lower.est is $worn.under_upper.set>>
You follow <<his>> instruction, and shuffle out of your $worn.under_upper.name while <<his>> back is turned.
<<else>>
You follow <<his>> instruction, and pull down your $worn.under_lower.name while <<his>> back is turned.
<</if>>
<<else>>
You <<nervously>> pull down your $worn.lower.name, baring your <<bottom>>.
<</if>>
<<else>>
<<if !$worn.under_lower.type.includes("naked")>>
You <<nervously>> pull down your $worn.lower.name, baring your $worn.under_lower.name. "Those need to go," <<he>> says. "Or they'll get in the way."
<<if $worn.under_lower.est is $worn.under_upper.set>>
You follow <<his>> instruction, and shuffle out of your $worn.under_upper.name while <<his>> back is turned.
<<else>>
You follow <<his>> instruction, and pull down your $worn.under_lower.name while <<his>> back is turned.
<</if>>
<<else>>
You <<nervously>> pull down your $worn.lower.name, baring your <<bottom>>.
<</if>>
<</if>>
<</if>>
<<else>>
<<if $worn.under_lower.name isnot "naked">>
You <<nervously>> pull down your $worn.under_lower.name, baring your <<bottom>>.
<<else>>
You <<nervously>> turn, showing <<him>> your <<bottom>>.
<</if>>
<</if>>
<br><br>
<<He>> pulls a lever, and the chair beside <<him>> reclines. "Lie on your side," <<he>> says.
<<if $worn.genitals.name isnot "naked">>
<<He>> doesn't mention your $worn.genitals.name. You assume that means it won't get in the way.
<</if>>
<<if $worn.under_lower.name is "naked">>
Bare from the waist down, you lie as instructed. "This will hurt a bit."
<<else>>
You lie as instructed. "This will hurt a bit."
<</if>>
<br><br>
<<elseif $tattoo_bodypart is "pubic" or $tattoo_bodypart is "left_thigh" or $tattoo_bodypart is "right_thigh">>
"Alright," <<he>> says, pulling the curtain shut.
<<if $worn.lower.name is "naked">>
<<elseif $worn.upper.set is $worn.lower.set and $worn.lower.skirt isnot 1>>
"You'll have to strip right down. Don't want fabric getting in the way."
You <<nervously>> remove your $worn.upper.name, baring your <<undertop>> and <<undies>>.
<<elseif $worn.lower.skirt isnot 1>>
"You'll have to take your bottoms off. Don't want the fabric getting in the way."
You <<nervously>> pull down your $worn.lower.name, baring your <<undies>>.
<<else>>
"You'll have to pull your skirt right up. Don't want fabric getting in the way."
You <<nervously>> lift your $worn.lower.name, baring your <<undies>>.
<</if>>
<<He>> pulls a lever, and the chair beside <<him>> reclines. "Lie down," <<he>> says.
<<if $worn.genitals.name isnot "naked">>
<<He>> doesn't mention your $worn.genitals.name. You assume that means it won't get in the way.
<</if>>
<<if $worn.under_lower.name is "naked">>
Bare from the waist down, you lie as instructed. "This will hurt a bit."
<<else>>
You lie as instructed. "This will hurt a bit."
<</if>>
<<elseif $tattoo_bodypart is "breasts" or $tattoo_bodypart is "back">>
"Alright," <<he>> says, pulling the curtain shut.
<<if $worn.upper.type.includes("naked")>>
<<elseif $worn.upper.open is 1 or $worn.upper.name is "naked">>
"Could you pull your top down?"
<<if $worn.under_upper.type.includes("naked")>>
You <<nervously>> tug down your $worn.upper.name, exposing your <<breasts>>.
<<else>>
You <<nervously>> tug down your $worn.upper.name, exposing your $worn.under_upper.name.
<</if>>
<<else>>
"Could you take your top off?"
<<if $worn.under_upper.type.includes("naked")>>
You <<nervously>> remove your $worn.upper.name, exposing your <<breasts>>.
<<else>>
You <<nervously>> remove your $worn.upper.name, exposing your $worn.under_upper.name.
<</if>>
<</if>>
<<He>> pulls a lever, and the chair beside <<him>> reclines. "Lie down." You lie as instructed. "This will hurt a bit."
<<else>>
<<He>> pulls a lever, and the chair beside <<him>> reclines. "Lie down." You lie as instructed. "This will hurt a bit."
<</if>>
<br><br>
<<Hes>> not wrong. Your <<bodypart $tattoo_bodypart>> stings the whole way through, but you get used to it, becoming bored instead.
<<if $tattoo_bodypart is "pubic" or $tattoo_bodypart is "breasts" or $tattoo_bodypart is "left_bottom" or $tattoo_bodypart is "right_bottom">>
The artist remains professional despite the lewd location.
<</if>>
<br><br>
"There we go," <<he>> says at last, reaching for a mirror. You examine your new tattoo,
<<if $tattoo_parlour.lewd is 1>>
<<if $tattoo_parlour.type is "text">><span class="lewd">"<<print $tattoo_parlour.writing>>"</span><<else>>a <span class="lewd"><<print $tattoo_parlour.writing>></span><</if>>
<<else>>
<<if $tattoo_parlour.type is "text">><span class="purple">"<<print $tattoo_parlour.writing>>"</span><<else>>a <span class="purple"><<print $tattoo_parlour.writing>></span><</if>>
<</if>>
now permanently emblazoned on your <<bodypart $tattoo_bodypart>>.
<br><br>
The artist explains how to care for your skin while the tattoo is still raw. You get the gist. "Thanks for your custom," <<he>> says as you stand.
<<if $tattoo_bodypart is "left_bottom" or $tattoo_bodypart is "right_bottom">>"Oh, and be careful sitting down."<</if>>
<br><br>
<<unset $tattoo_parlour>>
<<unset $tattoo_bodypart>>
<<unset $tattoo_choice>>
<<endevent>>
<</nobr>><</widget>>
<<widget "bodywriting_dungeon_select">><<nobr>>
<<if random(1, 2) is 2>>
<<add_bodywriting $args[0] slave>>
<<else>>
<<add_bodywriting $args[0] one_six_three>>
<</if>>
<</nobr>><</widget>><div id="storyCaptionDiv" @class="($extendedStats ? 'storyCaptionDivExtended' : '')">
<<if $intro is 0>>
<<effectstime>>
<<weatherdisplay>>
<<exposure>>
<<if $gamemode is "soft">>
<<set $pain to 0>>
<</if>>
<<if $images is 1>>
<<addclass body has-images>>
<<removeclass body no-images>>
<<img>>
<<else>>
<<removeclass body has-images>>
<<addclass body no-images>>
<</if>>
<<exposure>>
<<combateffects>>
<<if $endeventerror isnot undefined>>
<<if $debugdisable is "f">>
<<if $images is 1>><img class="layer-sexmouth" src="img/ui/sym_awareness.png"><</if>><span class="red"><<print StartConfig.version>> Error: An NPC generated on the "$endeventerror" passage broke free. Please inform Vrelnir. <<if $cheatdisable is "f">>Disregard this if you've just used a cheat.<</if>></span>
<br><br>
<</if>>
<<unset $endeventerror>>
<</if>>
<<if $physiquechange is 1>><<set $physiquechange to 0>>
<<if $physiqueuse gte $physique / 1000>>
<span class="gold">Your physique is improving due to all the exercise you are getting.</span>
<<set $physiqueuse to 0>>
<br><br>
<<else>>
<span class="pink">You didn't get enough exercise yesterday, your physique has deteriorated slightly as a result.</span>
<<set $physiqueuse to 0>>
<br><br>
<</if>>
<</if>>
<<if !$lessonmissedtext>>
<<else>>
<<if $lessonmissedtext is 1>>
<span class="pink">You missed a lesson yesterday.</span>
<<elseif $lessonmissedtext gte 2>>
<span class="pink">You missed $lessonmissedtext lessons yesterday.</span>
<</if>>
<<if $lessonmissed gte 50>>
<span class="red">You've missed many lessons. The police have been informed.</span>
<<crimeup 25>>
<</if>>
<<set $lessonmissedtext to 0>>
<br>
<</if>>
<<if $images is 1>>
<div id="stats" @class="($extendedStats ? 'statsExtended' : '')" onclick="extendStats()">
<<statsCaption>>
</div>
<<else>>
<<if $dev is 1>>
<<set $money = Math.trunc($money)>>
You have £<<print ($money / 100)>>
<br>
<<else>>
You have £<<print Math.trunc($money / 100)>>.<<if $money % 100 lte 9>>0<</if>><<print $money % 100>>
<br>
<</if>>
<br>
<<if $timestyle is "ampm">>
<<if $hour gte 13>>
It is <<print ($hour - 12)>>:<<print ($time - $hour * 60).toString().padStart(2, "0")>> pm
<br>
<<else>>
It is <<print ($hour is 0 ? "12" : $hour)>>:<<print ($time - $hour * 60).toString().padStart(2, "0")>> <<if $hour is 12>>pm<<else>>am<</if>>
<br>
<</if>>
<<else>>
It is <<print ($hour).toString().padStart(2,"0")>>:<<print ($time - $hour * 60).toString().padStart(2, "0")>>
<br>
<</if>>
It is <<if $weekday eq 1>><<print "Sunday">><<elseif $weekday eq 2>><<print "Monday">><<elseif $weekday eq 3>><<print "Tuesday">><<elseif $weekday eq 4>><<print "Wednesday">><<elseif $weekday eq 5>><<print "Thursday">><<elseif $weekday eq 6>><<print "Friday">><<elseif $weekday eq 7>><<print "Saturday">>.<</if>>
<br>
<</if>>
<<schoolday>>
<br>
<<clothingcaption>>
<br>
<<stripcaption>>
<<if ($player.gender is "m" or $player.gender is "h") and $player.gender_appearance is "f">>
<<if $breastindicator is 1>>
<span class="pink">Your exposed breasts will make people think you're a girl!</span>
<br>
<<elseif $exposed gte 2>>
<span class="pink">The way you look, people will think you're a girl!</span>
<br>
<<else>>
<span class="pink">The way you're dressed, people will think you're a girl!</span>
<br>
<</if>>
<<elseif ($player.gender is "f" or $player.gender is "h") and $player.gender_appearance is "m">>
<<if $breastindicator is 0 and $worn.upper.exposed is 2 and $worn.under_upper.exposed gte 1>>
<span class="pink">Your exposed flat chest will make people think you're a boy!</span>
<br>
<<elseif $exposed gte 2>>
<span class="pink">The way you look, people will think you're a boy!</span>
<<else>>
<span class="pink">The way you're dressed, people will think you're a boy!</span>
<br>
<</if>>
<</if>>
<<switch $body_temperature>>
<<case "hot">>
<span class="red">You are sweltering.</span>
<<case "warm">>
<span class="purple">You are warm and sweaty.</span>
<<case "chilly">>
<<if _water_warmth>>
<span class="purple">You're chilled by cold water.</span>
<<else>>
<span class="purple">You are chilly.</span>
<</if>>
<<case "cold">>
<<if _water_warmth>>
<span class="red">You shiver in freezing water.</span>
<<else>>
<span class="red">You shiver.</span>
<</if>>
<<default>>
<<if _water_warmth>>
<span class="green">The water feels warm.</span>
<<else>>
<span class="green">You are snug.</span>
<</if>>
<</switch>>
<br>
<<clamp>>
<<if $daystate is "night">>
<<set $nightmod to 1.5>>
<<else>>
<<set $nightmod to 1>>
<</if>>
<<if $exposed gte 2>>
<<set $exposedmod to 1.4>>
<<elseif $exposed gte 1>>
<<set $exposedmod to 1.2>>
<<else>>
<<set $exposedmod to 1>>
<</if>>
<<set $allure to (($beauty / 3) + $hairlength / 4 + $worn.upper.reveal + $worn.lower.reveal)>>
<<if $worn.upper.type.includes("naked")>><<set $allure += $worn.under_upper.reveal>><</if>>
<<if $worn.lower.type.includes("naked")>><<set $allure += $worn.under_lower.reveal>><</if>>
<<set $allure *= $nightmod>>
<<set $allure *= $exposedmod>>
<<set $allure += $worn.head.reveal>>
<<set $allure += $worn.face.reveal>>
<<set $allure += $worn.neck.reveal>>
<<set $allure += $worn.legs.reveal>>
<<set $allure += $worn.feet.reveal>>
<<if $wolfgirl gte 6>><<set $allure += 500>><</if>>
<<if $demon gte 6>><<set $allure += 500>><</if>>
<<if $angel gte 6>><<set $allure += 500>><</if>>
<<if $fallenangel gte 2>><<set $allure += 500>><</if>>
<<if $cat gte 6>><<set $allure += 500>><</if>>
<<if $cow gte 6>><<set $allure += 500>><</if>>
<<goocount>><<set $allure += ($goocount * 50) + ($semencount * 50)>>
<<set $allure += ($famesex / 10)>>
<<set $allure += ($famerape / 10)>>
<<set $allure += ($famebestiality / 10)>>
<<set $allure += ($fameexhibitionism / 10)>>
<<set $allure -= ($famescrap / 2)>>
<<set $allure -= ($famegood / 2)>>
<<set $allure -= ($famebusiness / 2)>>
<<set $allure -= ($famesocial / 2)>>
<<if $dev is 1>>
<<set $allure -= ($famepimp / 2)>>
<</if>>
<<if $moonstate is "evening" and $hour gte 21 or $moonstate is "morning" and $hour lte 6>>
<<set $allure += 2000>>
<</if>>
<<set $allure *= $alluremod>>
<<if $allure gte 8000 * $alluremod>><<set $allure to 8000 * $alluremod>><</if>>
<<if $allure lt 0>>
<<set $allure to 0>>
<</if>>
<<set $attractiveness to (($beauty / 3) + $hairlength / 4 + $worn.upper.reveal + $worn.lower.reveal)>>
<<if $worn.upper.type.includes("naked")>><<set $attractiveness += $worn.under_upper.reveal>><</if>>
<<if $worn.lower.type.includes("naked")>><<set $attractiveness += $worn.under_lower.reveal>><</if>>
<<set $attractiveness += $worn.head.reveal>>
<<set $attractiveness += $worn.face.reveal>>
<<set $attractiveness += $worn.neck.reveal>>
<<set $attractiveness += $worn.legs.reveal>>
<<set $attractiveness += $worn.feet.reveal>>
<<if $wolfgirl gte 6>><<set $attractiveness += 500>><</if>>
<<if $demon gte 6>><<set $attractiveness += 500>><</if>>
<<if $angel gte 6>><<set $attractiveness += 500>><</if>>
<<if $fallenangel gte 2>><<set $attractiveness += 500>><</if>>
<<if $cat gte 6>><<set $attractiveness += 500>><</if>>
<<if $cow gte 6>><<set $attractiveness += 500>><</if>>
<<set $rng to random(1, 100)>>
<<if $worn.neck.collared gte 1>>
<span class="pink">A collar with a leash attached encases your neck.</span>
<br>
<</if>>
<<if $penilechastityparasite isnot 0>>
<span class="pink">You feel $penilechastityparasite squirming around your penis.</span>
<br>
<</if>>
<<if $vaginalchastityparasite isnot 0 and $vaginalchastityparasite eq $analchastityparasite>>
<span class="pink">You feel $vaginalchastityparasite squirming inside your vagina and lower intestine.</span>
<br>
<<else>>
<<if $vaginalchastityparasite isnot 0>>
<span class="pink">You feel $vaginalchastityparasite squirming inside your vagina.</span>
<br>
<</if>>
<<if $analchastityparasite isnot 0>>
<span class="pink">You feel $analchastityparasite squirming inside your lower intestine.</span>
<br>
<</if>>
<</if>>
<<for _type range $parasite.types>>
<<switch $parasite[_type].length>>
<<case 0>>
<<case 1>>
<<if $parasite[_type][0] is "nipples">>
<span class="pink">The _type parasites clinging to your <<print $parasite[_type][0]>> suck and massage you.</span>
<<else>>
<span class="pink">The _type parasite clinging to your <<print $parasite[_type][0]>> sucks and massages you.</span>
<</if>>
<br>
<<case 2>>
<span class="pink">The _type parasites clinging to your <<print $parasite[_type][0]>> and <<print $parasite[_type][1]>> suck and massage you.</span>
<br>
<<default>>
<<set _pstring to $parasite[_type][0]>>
<<for _i to 1; _i lt $parasite[_type].length - 1; _i++>>
<<set _pstring += ", " + $parasite[_type][_i]>>
<</for>>
<<set _pstring += ", and " + $parasite[_type][_i]>>
<span class="pink">The _type parasites clinging to your _pstring suck and massage you.</span>
<br>
<</switch>>
<</for>>
<<if $parasite.left_ear.name and $parasite.left_ear.name eq $parasite.right_ear.name>>
<<if $parasite.left_ear.name is "slime">>
<span class="lewd">The $parasite.left_ear.name in each ear influences your thoughts.</span>
<br>
<</if>>
<<else>>
<<if $parasite.left_ear.name is "slime">>
<span class="lewd">The $parasite.left_ear.name in your left ear influences your thoughts.</span>
<br>
<</if>>
<<if $parasite.right_ear.name is "slime">>
<span class="lewd">The $parasite.right_ear.name in your right ear influences your thoughts.</span>
<br>
<</if>>
<</if>>
<<if $leftarm is "bound" and $rightarm is "bound">>
<span class="pink">Your arms are bound.</span>
<br>
<<elseif $leftarm is "bound">>
<span class="purple">Your left arm is bound.</span>
<br>
<<elseif $rightarm is "bound">>
<span class="purple">Your right arm is bound.</span>
<br>
<</if>>
<<if $feetuse is "bound">>
<span class="pink">Your legs are bound.</span>
<br>
<</if>>
<<goo>>
<<if $gamemode isnot "soft">>
<<paincaption>>
<</if>>
<<arousalcaption>>
<<tirednesscaption>>
<<stresscaption>>
<<if $innocencestate is 1>>
<<innocencecaption>>
<<else>>
<<traumacaption>>
<</if>>
<<if $gamemode isnot "soft">>
<<controlcaption>>
<</if>>
<<allurecaption>>
<<if $underwater is 1>>
<<oxygencaption true>>
<</if>>
<<drunk>><<drugged>><<hallucinogen>>
<br>
<<if $passage isnot "Start" and $passage isnot "Start2">>
<<if $sidebarTime is "top">>
<<append #mobileStats>><<mobileStatsTime>><</append>>
<</if>>
<<if $sidebarStats isnot "Disabled">>
<<append #mobileStats>><<mobileStats>><</append>>
<</if>>
<<if $sidebarTime is "bottom">>
<<append #mobileStats>><<mobileStatsTime>><</append>>
<</if>>
<</if>>
<<if $tipdisable is "f">>
<span class="gold">Tip:</span> <<tips>>
<br><br>
<</if>>
<<button CHARACTERISTICS>>
<<overlayReplace "characteristics">>
<</button>>
<<button TRAITS>>
<<overlayReplace "traits">>
<</button>>
<<button SOCIAL>>
<<overlayReplace "social">>
<</button>>
<<button STATISTICS/FEATS>>
<<overlayReplace "statistics">>
<</button>>
<br><br>
<<if $dancing is 0 and $combat is 0 and $passage isnot "Start2" and $cheatdisable is "f" or $debug is 1>>
<<button CHEATS>>
<<overlayReplace "cheats">>
<</button>>
<</if>>
<<if $debug is 1>>
<<debug>>
<</if>>
<<else>>
<<versioninfo>>
<<button FEATS>>
<<overlayReplace "startFeats">>
<</button>>
<</if>>
<<button SAVES/OPTIONS>>
<<overlayReplace "options">>
<</button>>
<br><br>
<<set $currentOverlay to null>>
<div id="customOverlay" class="customOverlay hidden">
<div id="customOverlayTitle" class="fixedClose"></div>
<div id="customOverlaySaveContent"></div>
<div id="customOverlayContent"></div>
</div>
</div><<widget "clothingcaption">><<nobr>>
<<if $worn.upper.name is "naked">>
<<if $worn.lower.name is "naked">>
<<if $worn.under_lower.name is "naked" and $worn.genitals.name is "naked">>
<<if $worn.under_upper.name is "naked">>
<span class="red">You are completely naked!</span>
<<else>>
<span class="red">Your bottom half is completely exposed!</span> <span class="pink">Your <<underupperintegrity>> <<underupperclothescolour>> $worn.under_upper.name <<if $worn.under_upper.plural is 1>>give<<else>>gives<</if>> little comfort.</span>
<</if>>
<<elseif $worn.under_lower.name is "naked" and $worn.genitals.name isnot "naked">>
<<if $worn.under_upper.name is "naked">>
<span class="red">Your <<genitalsintegrity>> $worn.genitals.name <<if $worn.genitals.anal_shield is 1>>with an anal shield<</if>> gives you no comfort.</span>
<<else>>
<span class="red">Other than your <<genitalsintegrity>> $worn.genitals.name <<if $worn.genitals.anal_shield is 1>>with an anal shield<</if>>, your bottom half is completely exposed!</span>
<</if>>
<</if>>
<<if $worn.under_lower.name isnot "naked">>
<<if $worn.under_upper.name is "naked">>
<span class="pink">You are wearing nothing but a<<if $worn.under_lower.name.last() is "s">> pair of<</if>> <<underlowerintegrity>> <<underlowerclothescolour>> $worn.under_lower.name.</span>
<<else>>
<<if $worn.under_lower.set is $worn.under_upper.set>>
<span class="pink">You are wearing nothing but <<underupperword>> <<underupperintegrity>> <<underupperclothescolour>> $worn.under_upper.name.</span>
<<else>>
<span class="pink">You are wearing a<<if $worn.under_lower.name.last() is "s">> pair of<</if>> <<underlowerintegrity>> <<underlowerclothescolour>> $worn.under_lower.name and <<underupperword>> <<underupperintegrity>> <<underupperclothescolour>> $worn.under_upper.name.</span>
<</if>>
<</if>>
<<if $worn.genitals.name isnot "naked">>
You wear <<genitalsword>> <<genitalsintegrity>> $worn.genitals.name<<if $worn.genitals.anal_shield is 1>> with an anal shield<</if>>.
<</if>>
<</if>>
<</if>>
<<if $worn.lower.name isnot "naked">>
<<if $worn.under_lower.name is "naked">>
<<if $worn.under_upper.name is "naked">>
<span class="pink">You are topless and wearing no underwear</span> but your lower half is covered by <<lowerword>> <<lowerintegrity>> <<lowerclothescolour>> $worn.lower.name.
<<else>>
<span class="pink">You are wearing <<underupperword>> <<underupperintegrity>> <<underupperclothescolour>> $worn.under_upper.name</span> and <<lowerword>> <<lowerintegrity>> <<lowerclothescolour>> $worn.lower.name, <span class="purple">with nothing underneath.</span>
<</if>>
<<if $worn.genitals.name isnot "naked">>
You wear <<genitalsword>> <<genitalsintegrity>> $worn.genitals.name<<if $worn.genitals.anal_shield is 1>> with an anal shield<</if>>.
<</if>>
<</if>>
<<if $worn.under_lower.name isnot "naked">>
<<if $worn.under_upper.name is "naked">>
<span class="pink">You are topless</span> with <<lowerword>> <<lowerintegrity>> <<lowerclothescolour>> $worn.lower.name and <<underlowerword>> <<underlowerintegrity>> <<underlowerclothescolour>> $worn.under_lower.name.
<<else>>
Your lower half is covered by <<lowerword>> <<lowerintegrity>> <<lowerclothescolour>> $worn.lower.name and <<underlowerword>> <<underlowerintegrity>> <<underlowerclothescolour>> $worn.under_lower.name, <span class="pink">but only <<underupperword>> <<underupperintegrity>> <<underupperclothescolour>> $worn.under_upper.name protects your chest.</span>
<</if>>
<<if $worn.genitals.name isnot "naked">>
You wear <<genitalsword>> <<genitalsintegrity>> $worn.genitals.name<<if $worn.genitals.anal_shield is 1>> with an anal shield<</if>>.
<</if>>
<</if>>
<</if>>
<<elseif $worn.upper.name isnot "naked">>
<<if $worn.lower.name is "naked">>
<<if $worn.under_lower.name is "naked">>
<<if $worn.upper.one_piece is "broken" and $worn.lower.set isnot $worn.upper.set>>
<<if $worn.under_upper.name is "naked">>
You are wearing just <<upperword>> <<upperintegrity>> <<upperclothescolour>> $worn.upper.name that <<upperhas>> been torn at the waist <span class="red"> leaving your bottom half completely exposed!</span>
<<else>>
You are wearing <<underupperword>> <<underupperintegrity>> <<underupperclothescolour>> $worn.under_upper.name beneath <<upperword>> <<upperintegrity>> <<upperclothescolour>> $worn.upper.name that <<upperhas>> been torn at the waist <span class="red"> leaving your bottom half completely exposed!</span>
<</if>>
<<else>>
<<if $worn.under_upper.name is "naked">>
<span class="red">Your bottom half is completely exposed!</span> Your top half is covered by <<upperword>> <<upperintegrity>> <<upperclothescolour>> $worn.upper.name, <span class="purple">with nothing beneath.</span>
<<else>>
<span class="red">Your bottom half is completely exposed!</span> Your top half is covered by <<upperword>> <<upperintegrity>> <<upperclothescolour>> $worn.upper.name, with <<underupperword>> <<underupperintegrity>> <<underupperclothescolour>> $worn.under_upper.name beneath.
<</if>>
<</if>>
<<if $worn.genitals.name isnot "naked">>
<span class="red">Your <<genitalsintegrity>> $worn.genitals.name<<if $worn.genitals.anal_shield is 1>> with an anal shield<</if>> gives you no comfort.</span>
<</if>>
<</if>>
<<if $worn.under_lower.name isnot "naked">>
<<if $worn.upper.one_piece is "broken" and $worn.lower.set isnot $worn.upper.set>>
<<if $worn.under_upper.name is "naked">>
You are wearing <<upperword>> <<upperintegrity>> <<upperclothescolour>> $worn.upper.name that has been torn at the waist <span class="purple"> leaving your <<underlowerword>> <<underlowerintegrity>> <<underlowerclothescolour>> $worn.under_lower.name exposed.</span>
<<else>>
You are wearing <<underupperword>> <<underupperintegrity>> <<underupperclothescolour>> $worn.under_upper.name beneath <<upperword>> <<upperintegrity>> <<upperclothescolour>> $worn.upper.name that has been torn at the waist <span class="purple"> leaving your <<underlowerword>> <<underlowerintegrity>> <<underlowerclothescolour>> $worn.under_lower.name exposed.</span>
<</if>>
<<else>>
<<if $worn.under_upper.name is "naked">>
You are wearing <<upperword>> <<upperintegrity>> <<upperclothescolour>> $worn.upper.name and <<underlowerword>> <span class="purple">exposed <<underlowerintegrity>> <<underlowerclothescolour>> $worn.under_lower.name.</span>
<<else>>
<<if $worn.under_upper.one_piece is 1>>
You are wearing <<underupperword>> <<underupperintegrity>> <<underupperclothescolour>> $worn.under_upper.name beneath <<upperword>> <<upperintegrity>> <<upperclothescolour>> $worn.upper.name. <span class="purple">Your $worn.under_upper.name is visible beneath your waist.</span>
<<else>>
You are wearing <<underupperword>> <<underupperintegrity>> <<underupperclothescolour>> $worn.under_upper.name beneath <<upperword>> <<upperintegrity>> <<upperclothescolour>> $worn.upper.name and <<underlowerword>> <span class="purple">exposed <<underlowerintegrity>> <<underlowerclothescolour>> $worn.under_lower.name.</span>
<</if>>
<</if>>
<</if>>
<<if $worn.genitals.name isnot "naked">>
Your <<genitalsintegrity>> $worn.genitals.name<<if $worn.genitals.anal_shield is 1>> with an anal shield<</if>> <<if $worn.under_lower.reveal gte 500>>is clearly visible<<else>>can be made out<</if>> underneath.
<</if>>
<</if>>
<</if>>
<<if $worn.lower.name isnot "naked">>
<<if $worn.under_lower.name is "naked">>
<<if $worn.under_upper.name is "naked">>
You are wearing <<upperword>> <<upperintegrity>> <<upperclothescolour>> $worn.upper.name
<<if $worn.lower.one_piece isnot 1>>
and <<lowerword>> <<lowerintegrity>> <<lowerclothescolour>> $worn.lower.name
<</if>>
<span class="purple"><<if $worn.lower.type.includes("swim")>>and<<else>>but<</if>> you are not wearing underwear.</span>
<<else>>
You are wearing <<upperword>> <<upperintegrity>> <<upperclothescolour>> $worn.upper.name
<<if $worn.lower.one_piece isnot 1>>
and <<lowerword>> <<lowerintegrity>> <<lowerclothescolour>> $worn.lower.name
<</if>>
<<if $worn.under_upper.one_piece is "broken">>
<span class="purple">with just <<underupperword>> <<underupperintegrity>> <<underupperclothescolour>> $worn.under_upper.name that has been torn at the waist beneath.</span>
<<else>>
<span class="purple">with just <<underupperword>> <<underupperintegrity>> <<underupperclothescolour>> $worn.under_upper.name beneath.</span>
<</if>>
<</if>>
<<if $worn.genitals.name isnot "naked">>
You wear <<genitalsword>> <<genitalsintegrity>> $worn.genitals.name<<if $worn.genitals.anal_shield is 1>> with an anal shield<</if>>.
<</if>>
<</if>>
<<if $worn.under_lower.name isnot "naked">>
<<if $worn.under_upper.name is "naked">>
You are wearing <<upperword>> <<upperintegrity>> <<upperclothescolour>> $worn.upper.name
<<if $worn.lower.one_piece isnot 1>>
and <<lowerword>> <<lowerintegrity>> <<lowerclothescolour>> $worn.lower.name
<</if>>
<<if $breastsize lt 3>>
with <<underlowerword>> <<underlowerintegrity>> <<underlowerclothescolour>> $worn.under_lower.name beneath.
<<else>>
<span class="purple">with just <<underlowerword>> <<underlowerintegrity>> <<underlowerclothescolour>> $worn.under_lower.name beneath.</span>
<</if>>
<<else>>
You are wearing <<upperword>> <<upperintegrity>> <<upperclothescolour>> $worn.upper.name
<<if $worn.lower.one_piece isnot 1>>
and <<lowerword>> <<lowerintegrity>> <<lowerclothescolour>> $worn.lower.name
<</if>>
<<if $worn.under_lower.one_piece is 1>>
with <<underupperword>> <<underupperintegrity>> <<underupperclothescolour>> $worn.under_upper.name beneath.
<<else>>
with <<underlowerword>> <<underlowerintegrity>> <<underlowerclothescolour>> $worn.under_lower.name and <<underupperword>> <<underupperintegrity>> <<underupperclothescolour>> $worn.under_upper.name beneath.
<</if>>
<</if>>
<<if $worn.genitals.name isnot "naked">>
You wear <<genitalsword>> <<genitalsintegrity>> $worn.genitals.name<<if $worn.genitals.anal_shield is 1>> with an anal shield<</if>>.
<</if>>
<</if>>
<</if>>
<</if>>
<<if $worn.face.type.includes("mask")>>
<br>
Your identity is concealed by your $worn.face.name.
<</if>>
<</nobr>><</widget>>
<<widget "stripcaption">><<nobr>>
<<if !$worn.upper.type.includes("naked") and $upperwetstage gte 3 and !$worn.lower.type.includes("naked") and $lowerwetstage gte 3 and !$worn.under_lower.type.includes("naked") and !$worn.genitals.type.includes("chastity") and $underlowerwetstage gte 3 and !$worn.under_upper.type.includes("naked") and $underupperwetstage gte 3>>
<<if $worn.under_upper.set is $worn.under_lower.set>>
<<if $worn.upper.set is $worn.lower.set>>
<br>
Your $worn.upper.name and $worn.under_upper.name are drenched, <span class="pink">revealing your <<breasts>> and <<genitalsstop>></span>
<br>
<<else>>
<br>
Your $worn.upper.name, $worn.lower.name and $worn.under_upper.name are drenched, <span class="pink">revealing your <<breasts>> and <<genitalsstop>></span>
<br>
<</if>>
<<else>>
<<if $worn.upper.set is $worn.lower.set>>
<br>
Your $worn.upper.name, $worn.under_lower.name and $worn.under_upper.name are drenched, <span class="pink">revealing your <<breasts>> and <<genitalsstop>></span>
<br>
<<else>>
<br>
Your $worn.upper.name, $worn.lower.name, $worn.under_lower.name and $worn.under_upper.name are drenched, <span class="pink">revealing your <<breasts>> and <<genitalsstop>></span>
<br>
<</if>>
<</if>>
<<elseif !$worn.upper.type.includes("naked") and $upperwetstage gte 3 and !$worn.lower.type.includes("naked") and $lowerwetstage gte 3 and !$worn.under_lower.type.includes("naked") and !$worn.genitals.type.includes("chastity") and $underlowerwetstage gte 3>>
<<if $worn.upper.set is $worn.lower.set>>
<br>
Your $worn.upper.name and $worn.under_upper.name are drenched, <span class="pink">revealing your <<breasts>> and <<genitals>>.</span>
<br>
<<else>>
<br>
Your $worn.upper.name, $worn.lower.name and $worn.under_upper.name are drenched, <span class="pink">revealing your <<breasts>> and <<genitals>>.</span>
<br>
<</if>>
<<elseif !$worn.upper.type.includes("naked") and $upperwetstage gte 3 and !$worn.under_upper.type.includes("naked") and $underupperwetstage gte 3 and $lowerwetstage gte 3 and !$worn.lower.type.includes("naked")>>
<<if $worn.upper.set is $worn.lower.set>>
<br>
Your $worn.upper.name, $worn.under_lower.name and $worn.under_upper.name are drenched, <span class="pink">revealing your <<breasts>> and <<genitals>>.</span>
<br>
<<else>>
<br>
Your $worn.upper.name, $worn.lower.name, $worn.under_lower.name and $worn.under_upper.name are drenched, <span class="pink">revealing your <<breasts>> and <<genitals>>.</span>
<br>
<</if>>
<<elseif !$worn.upper.type.includes("naked") and $upperwetstage gte 3 and !$worn.lower.type.includes("naked") and $lowerwetstage gte 3 and !$worn.under_lower.type.includes("naked") and !$worn.genitals.type.includes("chastity") and $underlowerwetstage gte 3>>
<<if $worn.upper.set is $worn.lower.set>>
<br>
Your $worn.upper.name, and $worn.under_lower.name are drenched, <span class="pink">revealing your <<undertop>> and <<genitals>>.</span>
<br>
<<else>>
<br>
Your $worn.upper.name, $worn.lower.name and $worn.under_lower.name are drenched, <span class="pink">revealing your <<undertop>> and <<genitals>>.</span>
<br>
<</if>>
<<elseif !$worn.upper.type.includes("naked") and $upperwetstage gte 3 and !$worn.under_upper.type.includes("naked") and $underupperwetstage gte 3 and $lowerwetstage gte 3 and !$worn.lower.type.includes("naked")>>
<<if $worn.upper.set is $worn.lower.set>>
<br>
Your $worn.upper.name and $worn.under_upper.name are drenched, <span class="purple">revealing your <<breasts>> and <<undies>>.</span>
<br>
<<else>>
<br>
Your $worn.upper.name, $worn.lower.name and $worn.under_upper.name are drenched, <span class="purple">revealing your <<breasts>> and <<undies>>.</span>
<br>
<</if>>
<<elseif !$worn.upper.type.includes("naked") and $upperwetstage gte 3 and $lowerwetstage gte 3 and !$worn.lower.type.includes("naked")>>
<<if $worn.upper.set is $worn.lower.set>>
<br>
Your $worn.upper.name is drenched, <span class="purple">revealing your <<undertop>> and <<undies>>.</span>
<br>
<<else>>
<br>
Your $worn.upper.name and $worn.lower.name are drenched, <span class="purple">revealing your <<undertop>> and <<undies>>.</span>
<br>
<</if>>
<<elseif !$worn.upper.type.includes("naked") and $upperwetstage gte 3>>
<br>
Your $worn.upper.name <<upperplural>> drenched, <span class="purple">revealing your <<breasts>>.</span>
<br>
<<elseif !$worn.lower.type.includes("naked") and $lowerwetstage gte 3 and !$worn.under_lower.type.includes("naked") and !$worn.genitals.type.includes("chastity") and $underlowerwetstage gte 3>>
<br>
Your $worn.lower.name and $worn.under_lower.name are drenched, <span class="pink">revealing your <<genitals>>.</span>
<br>
<<elseif !$worn.lower.type.includes("naked") and $lowerwetstage gte 3>>
<br>
Your $worn.lower.name <<lowerplural>> drenched, <span class="purple">revealing your <<undies>>.</span>
<br>
<<elseif !$worn.under_lower.type.includes("naked") and !$worn.genitals.type.includes("chastity") and $underlowerwetstage gte 3>>
<br>
Your $worn.under_lower.name <<underlowerplural>> drenched, <span class="pink">revealing your <<genitals>>.</span>
<br>
<<elseif !$worn.under_upper.type.includes("naked") and $underupperwetstage gte 3>>
<br>
Your $worn.under_upper.name <<underupperplural>> drenched, <span class="pink">revealing your <<breasts>>.</span>
<br>
<<elseif !$worn.upper.type.includes("naked") and $worn.upper.exposed is 2 and !$worn.lower.type.includes("naked") and $worn.lower.exposed is 2 and !$worn.under_lower.type.includes("naked") and !$worn.genitals.type.includes("chastity") and $worn.under_lower.state isnot "waist" and !$worn.under_upper.type.includes("naked") and $worn.under_upper.state isnot $worn.under_upper.state_base>>
<<if $worn.under_upper.set is $worn.under_lower.set>>
<<if $worn.upper.set is $worn.lower.set>>
<br>
Your $worn.upper.name, skirt and $worn.under_upper.name have been pulled aside, <span class="pink">revealing your <<breasts>> and <<genitals>>.</span>
<br>
<<else>>
<br>
Your $worn.upper.name, $worn.lower.name and $worn.under_upper.name have been pulled aside, <span class="pink">revealing your <<breasts>> and <<genitals>>.</span>
<br>
<</if>>
<<elseif !$worn.upper.type.includes("naked") and $worn.upper.exposed is 2 and !$worn.lower.type.includes("naked") and $worn.lower.exposed is 2 and !$worn.under_lower.type.includes("naked") and !$worn.genitals.type.includes("chastity") and $worn.under_lower.state isnot "waist">>
<<if $worn.upper.set is $worn.lower.set>>
<br>
Your $worn.upper.name, skirt, $worn.under_upper.name and $worn.under_lower.name have been pulled aside, <span class="pink">revealing your <<breasts>> and <<genitals>>.</span>
<br>
<<else>>
<br>
Your $worn.upper.name, $worn.lower.name, $worn.under_upper.name and $worn.under_lower.name have been pulled aside, <span class="pink">revealing your <<breasts>> and <<genitals>>.</span>
<br>
<</if>>
<</if>>
<<elseif !$worn.upper.type.includes("naked") and $worn.upper.exposed is 2 and !$worn.lower.type.includes("naked") and $worn.lower.exposed is 2 and !$worn.under_lower.type.includes("naked") and !$worn.genitals.type.includes("chastity") and $worn.under_lower.state isnot "waist">>
<<if $worn.upper.set is $worn.lower.set>>
<br>
Your $worn.upper.name, skirt and $worn.under_lower.name have been pulled aside, <span class="pink">revealing your <<undertop>> and <<genitals>>.</span>
<br>
<<else>>
<br>
Your $worn.upper.name, $worn.lower.name and $worn.under_lower.name have been pulled aside, <span class="pink">revealing your <<undertop>> and <<genitals>>.</span>
<br>
<</if>>
<<elseif !$worn.upper.type.includes("naked") and $worn.upper.exposed is 2 and $worn.lower.exposed is 2 and !$worn.lower.type.includes("naked") and !$worn.under_upper.type.includes("naked") and $worn.under_upper.state isnot $worn.under_upper.state_base>>
<<if $worn.upper.set is $worn.lower.set>>
<br>
Your $worn.upper.name, skirt and $worn.under_upper.name have been pulled aside, <span class="purple">revealing your <<breasts>> and <<undies>>.</span>
<br>
<<else>>
<br>
Your $worn.upper.name, $worn.lower.name and $worn.under_upper.name have been pulled aside, <span class="purple">revealing your <<breasts>> and <<undies>>.</span>
<br>
<</if>>
<<elseif !$worn.upper.type.includes("naked") and $worn.upper.exposed is 2 and $worn.lower.exposed is 2 and !$worn.lower.type.includes("naked")>>
<<if $worn.upper.set is $worn.lower.set>>
<br>
Your $worn.upper.name and skirt have been pulled aside, <span class="purple">revealing your <<undertop>> and <<undies>>.</span>
<br>
<<else>>
<br>
Your $worn.upper.name and $worn.lower.name have been pulled aside, <span class="purple">revealing your <<undertop>> and <<undies>>.</span>
<br>
<</if>>
<<elseif !$worn.upper.type.includes("naked") and $worn.upper.exposed is 2>>
<br>
Your $worn.upper.name <<upperhas>> been pulled aside, <span class="purple">revealing your <<breasts>>.</span>
<br>
<<elseif !$worn.lower.type.includes("naked") and $worn.lower.exposed is 2 and !$worn.under_lower.type.includes("naked") and !$worn.genitals.type.includes("chastity") and $worn.under_lower.state isnot "waist">>
<br>
Your $worn.lower.name <<lowerhas>> been pulled aside and your $worn.under_lower.name pulled down, <span class="pink">revealing your <<genitals>>.</span>
<br>
<<elseif !$worn.lower.type.includes("naked") and $worn.lower.exposed is 2>>
<br>
Your $worn.lower.name <<lowerhas>> been pulled aside, <span class="purple">revealing your <<undies>>.</span>
<br>
<<elseif !$worn.under_lower.type.includes("naked") and !$worn.genitals.type.includes("chastity") and $worn.under_lower.state isnot $worn.under_lower.state_base>>
<br>
Your $worn.under_lower.name <<underlowerhas>> been pulled down to your $worn.under_lower.state, <span class="pink">revealing your <<genitals>>.</span>
<br>
<<elseif !$worn.under_upper.type.includes("naked") and $worn.under_upper.state isnot $worn.under_upper.state_base>>
<br>
Your $worn.under_upper.name <<underupperhas>> been pulled down to your $worn.under_upper.state, <span class="pink">revealing your <<breasts>>.</span>
<br>
<</if>>
<</nobr>><</widget>>
<<widget "statsCaption">><<nobr>>
<<if $dev is 1>>
<<set $money = Math.trunc($money)>>
£<<print ($money / 100)>>.
<<else>>
£<<print Math.trunc($money / 100)>>.<<if $money % 100 lte 9>>0<</if>><<print $money % 100>>
<</if>>
<img class="icon_ui" src="img/ui/icon_time.png">
<<if $timestyle is "ampm">>
<<if $hour gte 13>>
<<print ($hour - 12)>>:<<print ($time - $hour * 60).toString().padStart(2, "0")>> pm.
<<else>>
<<print ($hour is 0 ? "12" : $hour)>>:<<print ($time - $hour * 60).toString().padStart(2, "0")>> <<if $hour is 12>>pm<<else>>am.<</if>>
<</if>>
<<else>>
<<if $hour lt 10>>0<</if>>$hour:<<print ($time - $hour * 60).toString().padStart(2, "0")>>
<</if>>
<<if $extendedStats>>
<br>
<</if>>
<img class="icon_ui" src="img/ui/icon_day.png">
<<switch $weekday>>
<<case 1>>Sun<<case 2>>Mon<<case 3>>Tue<<case 4>>Wed<<case 5>>Thu<<case 6>>Fri<<case 7>>Sat
<</switch>>
<<if $extendedStats>>
$monthday<<monthday>> <<month true>>
<</if>>
<</nobr>><</widget>>Testing<<widget "characteristics">><<nobr>>
It is the $monthday<<monthday>> of <<month>> $year.
It has been $days days since the game started.
<br>
<<if $hardmodedays isnot undefined>>
You survived <span class="gold">$hardmodedays</span> days on hard mode.
<br>
<</if>>
<<schoolterm>>
<br>
It is $season.
<br><br>
You are
<<if $specialTransform is 1 and $physicalTransform is 1>>
<<if $angel gte 6>>
an angelic
<<elseif $fallenangel gte 2>>
a fallen
<<elseif $demon gte 6>>
a demonic
<<else>>
a
<</if>>
<<elseif $specialTransform is 1 and $physicalTransform is 0>>
<<if $angel gte 6>>
an angel
<<elseif $fallenangel gte 2>>
a fallen angel
<<elseif $demon gte 6>>
a demon
<<else>>
a
<</if>>
<<elseif $specialTransform is 0 and $physicalTransform is 1>>
a
<</if>>
<<if $physicalTransform is 1>>
<<if $wolfgirl gte 6 and ($demon gte 6 or $fallenangel gte 2)>>
hellhound
<<elseif $wolfgirl gte 6 and $angel gte 6>>
dog
<<elseif $wolfgirl gte 6>>
wolf
<<elseif $cat gte 6>>
cat
<<elseif $cow gte 6>>
<<if $player.gender_appearance is "m">>
bull
<<else>>
cow
<</if>>
<<else>>
a
<</if>>
<</if>>
<<if $specialTransform is 0 and $physicalTransform is 0>>
a
<</if>>
<<gender>>.
<br><br>
You have $eyecolour eyes. You have a <<skincolourtext>> <<if $breastsize gte 1>>You have <<breasts>>.<</if>> You have a <<bottom>>. <<if $penisexist is 1>>You have a <<penis>>.<</if>>
<<if $hairlength gte 0 and $hairlength lt 100>>
Your <<haircolourtext>> hair is short.
<<elseif $hairlength gte 100 and $hairlength lt 200>>
When left natural, your <<haircolourtext>> hair passes your chin, <<fringelength>>
<<elseif $hairlength gte 200 and $hairlength lt 300>>
When left natural, your <<haircolourtext>> hair comes down to your shoulders, <<fringelength>>
<<elseif $hairlength gte 300 and $hairlength lt 400>>
When left natural, your <<haircolourtext>> hair is quite long, and comes down to the top of your chest, <<fringelength>>
<<elseif $hairlength gte 400 and $hairlength lt 500>>
When left natural, your long <<haircolourtext>> hair hangs down to your nipples, <<fringelength>>
<<elseif $hairlength gte 500 and $hairlength lt 600>>
When left natural, your long <<haircolourtext>> hair reaches the top of your tummy, <<fringelength>>
<<elseif $hairlength gte 600 and $hairlength lt 700>>
When left natural, your long <<haircolourtext>> hair reaches your navel, <<fringelength>>
<<elseif $hairlength gte 700 and $hairlength lt 800>>
When left natural, your very long <<haircolourtext>> hair reaches your thighs, <<fringelength>>
<<elseif $hairlength gte 800 and $hairlength lt 900>>
When left natural, your very long <<haircolourtext>> hair reaches your knees, <<fringelength>>
<<elseif $hairlength gte 900 and $hairlength lte 999>>
When left natural, your extremely long <<haircolourtext>> hair reaches your ankles, <<fringelength>>
<<elseif $hairlength gte 1000>>
When left natural, your <<haircolourtext>> hair is so long you need be careful lest you trip on it, <<fringelength>>
<</if>>
<br>
<<if $penisexist is 1>>
You produce
<<if $semen_volume gte 2000>>
<span class="green">a prodigious</span>
<<elseif $semen_volume gte 1500>>
<span class="teal">a huge</span>
<<elseif $semen_volume gte 1000>>
<span class="lblue">a large</span>
<<elseif $semen_volume gte 500>>
<span class="blue">a decent</span>
<<elseif $semen_volume gte 300>>
<span class="purple">a limited</span>
<<elseif $semen_volume gte 100>>
<span class="pink">a small</span>
<<elseif $semen_volume gt 0>>
<span class="red">a tiny</span>
<<else>>
no cum.
<</if>>
<<if $semen_volume gt 0>>
amount of cum,
<<if $semen_amount gte $semen_volume>>
<span class="green">and you're full to the brim.</span>
<<elseif $semen_amount gte (($semen_volume / 7) * 6)>>
<span class="teal">and you're almost full.</span>
<<elseif $semen_amount gte (($semen_volume / 7) * 5)>>
<span class="lblue">and you have plenty left.</span>
<<elseif $semen_amount gte (($semen_volume / 7) * 4)>>
<span class="blue">and you've about half left.</span>
<<elseif $semen_amount gte (($semen_volume / 7) * 3)>>
<span class="purple">but you're running low.</span>
<<elseif $semen_amount gte (($semen_volume / 7) * 2)>>
<span class="pink">but you're running out.</span>
<<elseif $semen_amount gt 0>>
<span class="pink">but you're almost empty.</span>
<<else>>
<span class="red">but you've been milked completely dry.</span>
<</if>>
<<if $semen_amount gte $semen_volume>>
<<if $arousal gte 8000>>
As you're already full, <span class="pink">your arousal is increasing your capacity.</span>
<<elseif $arousal gte 6000>>
As you're already full, <span class="purple">your arousal is increasing your capacity.</span>
<</if>>
<<else>>
<<if $arousal gte 8000>>
<span class="pink">Your arousal is helping recover.</span>
<<elseif $arousal gte 6000>>
<span class="purple">Your arousal is helping recover.</span>
<</if>>
<</if>>
<</if>>
<br>
<</if>>
<<if $lactating is 1 and $breastfeedingdisable is "f">>
Your breasts produce a
<<if $milk_volume gte 2000>>
<span class="green">prodigious</span>
<<elseif $milk_volume gte 1500>>
<span class="teal">huge</span>
<<elseif $milk_volume gte 1000>>
<span class="lblue">large</span>
<<elseif $milk_volume gte 500>>
<span class="blue">decent</span>
<<elseif $milk_volume gte 300>>
<span class="purple">limited</span>
<<elseif $milk_volume gte 100>>
<span class="pink">small</span>
<<else>>
<span class="red">tiny</span>
<</if>>
amount of milk,
<<if $milk_amount gte $milk_volume>>
<span class="green">and you're full to the brim.</span>
<<elseif $milk_amount gte (($milk_volume / 7) * 6)>>
<span class="teal">and you're almost full.</span>
<<elseif $milk_amount gte (($milk_volume / 7) * 5)>>
<span class="lblue">and you have plenty left.</span>
<<elseif $milk_amount gte (($milk_volume / 7) * 4)>>
<span class="blue">and you've about half left.</span>
<<elseif $milk_amount gte (($milk_volume / 7) * 3)>>
<span class="purple">but you're running low.</span>
<<elseif $milk_amount gte (($milk_volume / 7) * 2)>>
<span class="pink">but you're running out.</span>
<<elseif $milk_amount gt 0>>
<span class="pink">but you're almost empty.</span>
<<else>>
<span class="red">but you've been milked completely dry.</span>
<</if>>
<br>
<</if>>
<<if $vaginaexist is 1>>
Your vagina is
<<if $vaginaWetness gte 90>>
<span class="red">drenched.</span> Even the largest penises will have an easy time sliding in.
<<elseif $vaginaWetness gte 75>>
<span class="pink">dripping.</span> All but the largest penises will have an easy time sliding in.
<<elseif $vaginaWetness gte 60>>
<span class="purple">wet.</span> Most penises will have an easy time sliding in.
<<elseif $vaginaWetness gte 45>>
<span class="blue">moist.</span> Some penises will be able to penetrate without difficulty.
<<elseif $vaginaWetness gte 30>>
<span class="lblue">slick.</span> Most penises will have a hard time penetrating.
<<elseif $vaginaWetness gte 15>>
<span class="teal">a little slick.</span> Insertions will be difficult for all but the smallest penises.
<<else>>
<span class="green">dry.</span> Insertions will be difficult.
<</if>>
<br>
<</if>>
<<if $penisexist is 1>>
Your penis is
<<if $penisWetness gte 90>>
<span class="red">well-lubricated.</span> <<if $penissize gte 4>>It shouldn't have much trouble sliding into places, even at your size.<</if>>
<<elseif $penisWetness gte 75>>
<span class="pink">dripping.</span>
<<elseif $penisWetness gte 60>>
<span class="purple">wet.</span>
<<elseif $penisWetness gte 45>>
<span class="blue">moist.</span>
<<elseif $penisWetness gte 30>>
<span class="lblue">slick.</span>
<<elseif $penisWetness gte 15>>
<span class="teal">a little slick.</span>
<<else>>
<span class="green">dry.</span> <<if $penissize gte 2>>Insertions may be difficult.<</if>>
<</if>>
<br>
<</if>>
<<if $analdisable is "f">>
Your ass is
<<if $anusWetness gte 90>>
<span class="red">well-lubricated.</span> Even the largest penises will have an easy time sliding in.
<<elseif $anusWetness gte 75>>
<span class="pink">lubricated.</span> All but the largest penises will have an easy time sliding in.
<<elseif $anusWetness gte 60>>
<span class="purple">slippery.</span> Most penises will have an easy time sliding in.
<<elseif $anusWetness gte 45>>
<span class="blue">a little slippery.</span> Some penises will be able to penetrate without difficulty.
<<elseif $anusWetness gte 30>>
<span class="lblue">slick.</span> Most penises will have a hard time penetrating.
<<elseif $anusWetness gte 15>>
<span class="teal">a little slick.</span> Insertions will be difficult for all but the smallest penises.
<<else>>
<span class="green">dry.</span> Insertions will be difficult.
<</if>>
<</if>>
<br>
<<bodywriting>>
<br>
Awareness:
<<if $awareness lte 0>>
<span class="green">You are innocent.</span><<statbaricons sym_awareness 7 7>>
<br>
<div class="meter">
<<set $percent=Math.floor((($awareness + 200) / 200)*100)>>
<<print '<div class="goldbar" style="width:' + $percent + '%"></div>'>>
</div>
<<elseif $awareness gte 1 and $awareness lt 100>>
<span class="teal">You are almost entirely innocent.</span>
<<statbaricons sym_awareness 6 7>>
<div class="meter">
<<set $percent=Math.floor(($awareness / 100)*100)>>
<<print '<div class="goldbar" style="width:' + $percent + '%"></div>'>>
</div>
<<elseif $awareness gte 100 and $awareness lt 200>>
<span class="lblue">You have a limited understanding of sexuality.</span>
<<statbaricons sym_awareness 5 7>>
<div class="meter">
<<set $percent=Math.floor((($awareness - 100) / 100)*100)>>
<<print '<div class="goldbar" style="width:' + $percent + '%"></div>'>>
</div>
<<elseif $awareness gte 200 and $awareness lt 300>>
<span class="blue">You have a normal understanding of sexuality.</span>
<<statbaricons sym_awareness 4 7>>
<div class="meter">
<<set $percent=Math.floor((($awareness - 200) / 100)*100)>>
<<print '<div class="goldbar" style="width:' + $percent + '%"></div>'>>
</div>
<<elseif $awareness gte 300 and $awareness lt 400>>
<span class="purple">Your knowledge of sexual depravity extends beyond that of most people.</span>
<<statbaricons sym_awareness 3 7>>
<div class="meter">
<<set $percent=Math.floor((($awareness - 300) / 100)*100)>>
<<print '<div class="goldbar" style="width:' + $percent + '%"></div>'>>
</div>
<<elseif $awareness gte 400 and $awareness lt 500>>
<span class="pink">You have seen things that few are privy to.</span>
<<statbaricons sym_awareness 2 7>>
<div class="meter">
<<set $percent=Math.floor((($awareness - 400) / 100)*100)>>
<<print '<div class="goldbar" style="width:' + $percent + '%"></div>'>>
</div>
<<elseif $awareness gte 500 and $awareness lte 999>>
<span class="red">You have peered into the depths of depravity.</span>
<<statbaricons sym_awareness 1 7>>
<div class="meter">
<<set $percent=Math.floor((($awareness - 500) / 499)*100)>>
<<print '<div class="goldbar" style="width:' + $percent + '%"></div>'>>
</div>
<<elseif $awareness gte 1000>>
<span class="red">Your understanding is transcendental.</span><<statbaricons sym_awareness 7 7>>
<br>
<</if>>
Purity:
<<if $purity gte 1000>>
<span class="green">You are angelic.</span>
<<if $demon gte 6>>
<<statbaricons sym_demon_purity 7 7>>
<<elseif $fallenangel gte 2>>
<<statbaricons sym_fallen_purity 7 7>>
<<else>>
<<statbaricons sym_purity 7 7>>
<</if>>
<br>
<<elseif $purity lte 999 and $purity gt 900>><span class="teal">You don't feel entirely pure.</span>
<<if $demon gte 6>>
<<statbaricons sym_demon_purity 6 7>>
<<elseif $fallenangel gte 2>>
<<statbaricons sym_fallen_purity 6 7>>
<<else>>
<<statbaricons sym_purity 6 7>>
<</if>>
<div class="meter">
<<set $percent=Math.floor((($purity - 900) / 100)*100)>>
<<print '<div class="goldbar" style="width:' + $percent + '%"></div>'>>
</div>
<<elseif $purity lte 900 and $purity gt 800>>
<span class="lblue">You feel slightly soiled.</span>
<<if $demon gte 6>>
<<statbaricons sym_demon_purity 5 7>>
<<elseif $fallenangel gte 2>>
<<statbaricons sym_fallen_purity 5 7>>
<<else>>
<<statbaricons sym_purity 5 7>>
<</if>>
<div class="meter">
<<set $percent=Math.floor((($purity - 800) / 100)*100)>>
<<print '<div class="goldbar" style="width:' + $percent + '%"></div>'>>
</div>
<<elseif $purity lte 800 and $purity gt 700>>
<span class="blue">You feel soiled.</span>
<<if $demon gte 6>>
<<statbaricons sym_demon_purity 4 7>>
<<elseif $fallenangel gte 2>>
<<statbaricons sym_fallen_purity 4 7>>
<<else>>
<<statbaricons sym_purity 4 7>>
<</if>>
<div class="meter">
<<set $percent=Math.floor((($purity - 700) / 100)*100)>>
<<print '<div class="goldbar" style="width:' + $percent + '%"></div>'>>
</div>
<<elseif $purity lte 700 and $purity gt 600>><span class="purple">You feel somewhat defiled.</span>
<<if $demon gte 6>>
<<statbaricons sym_demon_purity 3 7>>
<<elseif $fallenangel gte 2>>
<<statbaricons sym_fallen_purity 3 7>>
<<else>>
<<statbaricons sym_purity 3 7>>
<</if>>
<div class="meter">
<<set $percent=Math.floor((($purity - 600) / 100)*100)>>
<<print '<div class="goldbar" style="width:' + $percent + '%"></div>'>>
</div>
<<elseif $purity lte 600 and $purity gt 500>>
<span class="pink">You feel defiled.</span>
<<if $demon gte 6>>
<<statbaricons sym_demon_purity 2 7>>
<<elseif $fallenangel gte 2>>
<<statbaricons sym_fallen_purity 2 7>>
<<else>>
<<statbaricons sym_purity 2 7>>
<</if>>
<div class="meter">
<<set $percent=Math.floor((($purity - 500) / 100)*100)>>
<<print '<div class="goldbar" style="width:' + $percent + '%"></div>'>>
</div>
<<elseif $purity lte 500 and $purity gte 1>>
<span class="red">You feel utterly defiled.</span>
<<if $demon gte 6>>
<<statbaricons sym_demon_purity 1 7>>
<<elseif $fallenangel gte 2>>
<<statbaricons sym_fallen_purity 1 7>>
<<else>>
<<statbaricons sym_purity 1 7>>
<</if>>
<div class="meter">
<<set $percent=Math.floor(($purity / 500)*100)>>
<<print '<div class="goldbar" style="width:' + $percent + '%"></div>'>>
</div>
<<elseif $purity gte 0>>
<span class="red">You are beyond defiled.</span>
<br>
<</if>>
Physique:
<<if $physique gte ($physiquesize / 7) * 6>>
<span class="green">Your body is toned and powerful.</span>
<<statbaricons sym_physique 6 6>>
<div class="meter">
<<set $percent=Math.round((($physique - ($physiquesize / 7) * 6) / ($physiquesize / 7))*100)>>
<<print '<div class="goldbar" style="width:' + $percent + '%"></div>'>>
</div>
<<elseif $physique gte ($physiquesize / 7) * 5>><span class="teal">Your body is toned and firm.</span>
<<statbaricons sym_physique 5 6>>
<div class="meter">
<<set $percent=Math.floor((($physique - ($physiquesize / 7) * 5) / ($physiquesize / 7))*100)>>
<<print '<div class="goldbar" style="width:' + $percent + '%"></div>'>>
</div>
<<elseif $physique gte ($physiquesize / 7) * 4>><span class="lblue">Your body is slim and athletic.</span>
<<statbaricons sym_physique 4 6>>
<div class="meter">
<<set $percent=Math.floor((($physique - ($physiquesize / 7) * 4) / ($physiquesize / 7))*100)>>
<<print '<div class="goldbar" style="width:' + $percent + '%"></div>'>>
</div>
<<elseif $physique gte ($physiquesize / 7) * 3>><span class="blue">Your body is slim.</span>
<<statbaricons sym_physique 3 6>>
<div class="meter">
<<set $percent=Math.floor((($physique - ($physiquesize / 7) * 3) / ($physiquesize / 7))*100)>>
<<print '<div class="goldbar" style="width:' + $percent + '%"></div>'>>
</div>
<<elseif $physique gte($physiquesize / 7) * 2>><span class="purple">Your body is lithe and slender.</span>
<<statbaricons sym_physique 2 6>>
<div class="meter">
<<set $percent=Math.floor((($physique - ($physiquesize / 7) * 2) / ($physiquesize / 7))*100)>>
<<print '<div class="goldbar" style="width:' + $percent + '%"></div>'>>
</div>
<<elseif $physique gte ($physiquesize / 7)>><span class="pink">You are skinny.</span>
<<statbaricons sym_physique 1 6>>
<div class="meter">
<<set $percent=Math.floor((($physique - ($physiquesize / 7) * 1) / ($physiquesize / 7))*100)>>
<<print '<div class="goldbar" style="width:' + $percent + '%"></div>'>>
</div>
<<else>><span class="red">You are emaciated.</span>
<<statbaricons sym_physique 0 6>>
<div class="meter">
<<set $percent=Math.floor(($physique / ($physiquesize / 7))*100)>>
<<print '<div class="goldbar" style="width:' + $percent + '%"></div>'>>
</div>
<</if>>
Willpower:
<<if $willpower gte ($willpowermax / 7) * 6>>
<span class="green">Your will is iron.</span>
<<statbaricons redbolt 6 6>>
<div class="meter">
<<set $percent=Math.floor((($willpower - ($willpowermax / 7) * 6) / ($willpowermax / 7))*100)>>
<<print '<div class="goldbar" style="width:' + $percent + '%"></div>'>>
</div>
<<elseif $willpower gte ($willpowermax / 7) * 5>>
<span class="teal">You are tenacious.</span>
<<statbaricons redbolt 5 6>>
<div class="meter">
<<set $percent=Math.floor((($willpower - ($willpowermax / 7) * 5) / ($willpowermax / 7))*100)>>
<<print '<div class="goldbar" style="width:' + $percent + '%"></div>'>>
</div>
<<elseif $willpower gte ($willpowermax / 7) * 4>>
<span class="lblue">You are determined.</span>
<<statbaricons redbolt 4 6>>
<div class="meter">
<<set $percent=Math.floor((($willpower - ($willpowermax / 7) * 4) / ($willpowermax / 7))*100)>>
<<print '<div class="goldbar" style="width:' + $percent + '%"></div>'>>
</div>
<<elseif $willpower gte ($willpowermax / 7) * 3>>
<span class="blue">You are resolved.</span>
<<statbaricons redbolt 3 6>>
<div class="meter">
<<set $percent=Math.floor((($willpower - ($willpowermax / 7) * 3) / ($willpowermax / 7))*100)>>
<<print '<div class="goldbar" style="width:' + $percent + '%"></div>'>>
</div>
<<elseif $willpower gte($willpowermax / 7) * 2>>
<span class="purple">You are mindful.</span>
<<statbaricons redbolt 2 6>>
<div class="meter">
<<set $percent=Math.floor((($willpower - ($willpowermax / 7) * 2) / ($willpowermax / 7))*100)>>
<<print '<div class="goldbar" style="width:' + $percent + '%"></div>'>>
</div>
<<elseif $willpower gte ($willpowermax / 7)>>
<span class="pink">You are fainthearted.</span>
<<statbaricons redbolt 1 6>>
<div class="meter">
<<set $percent=Math.floor((($willpower - ($willpowermax / 7) * 1) / ($willpowermax / 7))*100)>>
<<print '<div class="goldbar" style="width:' + $percent + '%"></div>'>>
</div>
<<else>>
<span class="red">You are timid.</span>
<<statbaricons redbolt 0 6>>
<div class="meter">
<<set $percent=Math.floor(($willpower / ($willpowermax / 7))*100)>>
<<print '<div class="goldbar" style="width:' + $percent + '%"></div>'>>
</div>
<</if>>
Beauty:
<<if $beauty gte ($beautymax / 7) * 6>>
<span class="green">Your beauty is divine.</span>
<<statbaricons sym_beauty 6 6>>
<div class="meter">
<<set $percent=Math.round((($beauty - ($beautymax / 7) * 6) / ($beautymax / 7))*100)>>
<<print '<div class="goldbar" style="width:' + $percent + '%"></div>'>>
</div>
<<elseif $beauty gte ($beautymax / 7) * 5>>
<span class="teal">You are ravishing.</span>
<<statbaricons sym_beauty 5 6>>
<div class="meter">
<<set $percent=Math.floor((($beauty - ($beautymax / 7) * 5) / ($beautymax / 7))*100)>>
<<print '<div class="goldbar" style="width:' + $percent + '%"></div>'>>
</div>
<<elseif $beauty gte ($beautymax / 7) * 4>>
<span class="lblue">You are beautiful.</span>
<<statbaricons sym_beauty 4 6>>
<div class="meter">
<<set $percent=Math.floor((($beauty - ($beautymax / 7) * 4) / ($beautymax / 7))*100)>>
<<print '<div class="goldbar" style="width:' + $percent + '%"></div>'>>
</div>
<<elseif $beauty gte ($beautymax / 7) * 3>>
<span class="blue">You are charming.</span>
<<statbaricons sym_beauty 3 6>>
<div class="meter">
<<set $percent=Math.floor((($beauty - ($beautymax / 7) * 3) / ($beautymax / 7))*100)>>
<<print '<div class="goldbar" style="width:' + $percent + '%"></div>'>>
</div>
<<elseif $beauty gte($beautymax / 7) * 2>>
<span class="purple">You are pretty.</span>
<<statbaricons sym_beauty 2 6>>
<div class="meter">
<<set $percent=Math.floor((($beauty - ($beautymax / 7) * 2) / ($beautymax / 7))*100)>>
<<print '<div class="goldbar" style="width:' + $percent + '%"></div>'>>
</div>
<<elseif $beauty gte ($beautymax / 7)>>
<span class="pink">You are cute.</span>
<<statbaricons sym_beauty 1 6>>
<div class="meter">
<<set $percent=Math.floor((($beauty - ($beautymax / 7) * 1) / ($beautymax / 7))*100)>>
<<print '<div class="goldbar" style="width:' + $percent + '%"></div>'>>
</div>
<<else>>
<span class="red">You are plain.</span>
<<statbaricons sym_beauty 0 6>>
<div class="meter">
<<set $percent=Math.floor(($beauty / ($beautymax / 7))*100)>>
<<print '<div class="goldbar" style="width:' + $percent + '%"></div>'>>
</div>
<</if>>
Promiscuity:
<<if $promiscuity lt 1>>
<span class="green">You are chaste and pure.</span>
<<statbaricons sym_promiscuity 0 6>>
<br>
<<elseif $promiscuity lt 15>>
<span class="teal">You are prudish.</span>
<<statbaricons sym_promiscuity 1 6>>
<div class="meter">
<<set $percent=Math.floor(($promiscuity/15)*100)>>
<<print '<div class="goldbar" style="width:' + $percent + '%"></div>'>>
</div>
<<elseif $promiscuity lt 35>>
<span class="lblue">You are sexually curious.</span>
<<statbaricons sym_promiscuity 2 6>>
<div class="meter">
<<set $percent=Math.floor((($promiscuity - 15)/20)*100)>>
<<print '<div class="goldbar" style="width:' + $percent + '%"></div>'>>
</div>
<<elseif $promiscuity lt 55>>
<span class="blue">The thought of sexual contact excites you.</span>
<<statbaricons sym_promiscuity 3 6>>
<div class="meter">
<<set $percent=Math.floor((($promiscuity - 35)/20)*100)>>
<<print '<div class="goldbar" style="width:' + $percent + '%"></div>'>>
</div>
<<elseif $promiscuity lt 75>>
<span class="purple">You crave sexual contact.</span>
<<statbaricons sym_promiscuity 4 6>>
<div class="meter">
<<set $percent=Math.floor((($promiscuity - 55)/20)*100)>>
<<print '<div class="goldbar" style="width:' + $percent + '%"></div>'>>
</div>
<<elseif $promiscuity lt 95>>
<span class="pink">You are a slut.</span>
<<statbaricons sym_promiscuity 5 6>>
<div class="meter">
<<set $percent=Math.floor((($promiscuity - 75)/20)*100)>>
<<print '<div class="goldbar" style="width:' + $percent + '%"></div>'>>
</div>
<<else>>
<span class="red">Your sexual appetite is insatiable.</span>
<<statbaricons sym_promiscuity 6 6>>
<div class="meter">
<<set $percent=Math.floor((($promiscuity - 95)/20)*100)>>
<<print '<div class="goldbar" style="width:' + $percent + '%"></div>'>>
</div>
<</if>>
Exhibitionism:
<<if $exhibitionism lt 1>>
<span class="green">You are coy.</span>
<<statbaricons sym_exhibitionism 0 6>>
<br>
<<elseif $exhibitionism lt 15>>
<span class="teal">You are shy.</span>
<<statbaricons sym_exhibitionism 1 6>>
<div class="meter">
<<set $percent=Math.floor(($exhibitionism/15)*100)>>
<<print '<div class="goldbar" style="width:' + $percent + '%"></div>'>>
</div>
<<elseif $exhibitionism lt 35>>
<span class="lblue">You like being sexualised.</span>
<<statbaricons sym_exhibitionism 2 6>>
<div class="meter">
<<set $percent=Math.floor((($exhibitionism - 15)/20)*100)>>
<<print '<div class="goldbar" style="width:' + $percent + '%"></div>'>>
</div>
<<elseif $exhibitionism lt 55>>
<span class="blue">You enjoy lewd attention.</span>
<<statbaricons sym_exhibitionism 3 6>>
<div class="meter">
<<set $percent=Math.floor((($exhibitionism - 35)/20)*100)>>
<<print '<div class="goldbar" style="width:' + $percent + '%"></div>'>>
</div>
<<elseif $exhibitionism lt 75>>
<span class="purple">Feeling exposed excites you.</span>
<<statbaricons sym_exhibitionism 4 6>>
<div class="meter">
<<set $percent=Math.floor((($exhibitionism - 55)/20)*100)>>
<<print '<div class="goldbar" style="width:' + $percent + '%"></div>'>>
</div>
<<elseif $exhibitionism lt 95>>
<span class="pink">You are shameless.</span>
<<statbaricons sym_exhibitionism 5 6>>
<div class="meter">
<<set $percent=Math.floor((($exhibitionism - 75)/20)*100)>>
<<print '<div class="goldbar" style="width:' + $percent + '%"></div>'>>
</div>
<<else>>
<span class="red">The thought of exposure fills you with wild abandon.</span>
<<statbaricons sym_exhibitionism 6 6>>
<div class="meter">
<<set $percent=Math.floor((($exhibitionism - 95)/20)*100)>>
<<print '<div class="goldbar" style="width:' + $percent + '%"></div>'>>
</div>
<</if>>
Deviancy:
<<if $deviancy lt 1>>
<span class="green">You are squeamish.</span>
<<statbaricons sym_deviancy 0 6>>
<br>
<<elseif $deviancy lt 15>>
<span class="teal">You are conventional.</span>
<<statbaricons sym_deviancy 1 6>>
<div class="meter">
<<set $percent=Math.floor(($deviancy/15)*100)>>
<<print '<div class="goldbar" style="width:' + $percent + '%"></div>'>>
</div>
<<elseif $deviancy lt 35>>
<span class="lblue">Your tastes are strange.</span>
<<statbaricons sym_deviancy 2 6>>
<div class="meter">
<<set $percent=Math.floor((($deviancy - 15)/20)*100)>>
<<print '<div class="goldbar" style="width:' + $percent + '%"></div>'>>
</div>
<<elseif $deviancy lt 55>>
<span class="blue">Your tastes are shocking.</span>
<<statbaricons sym_deviancy 3 6>>
<div class="meter">
<<set $percent=Math.floor((($deviancy - 35)/20)*100)>>
<<print '<div class="goldbar" style="width:' + $percent + '%"></div>'>>
</div>
<<elseif $deviancy lt 75>>
<span class="purple">Your desires are scandalous.</span>
<<statbaricons sym_deviancy 4 6>>
<div class="meter">
<<set $percent=Math.floor((($deviancy - 55)/20)*100)>>
<<print '<div class="goldbar" style="width:' + $percent + '%"></div>'>>
</div>
<<elseif $deviancy lt 95>>
<span class="pink">You crave acts others wouldn't conceive of.</span>
<<statbaricons sym_deviancy 5 6>>
<div class="meter">
<<set $percent=Math.floor((($deviancy - 75)/20)*100)>>
<<print '<div class="goldbar" style="width:' + $percent + '%"></div>'>>
</div>
<<else>>
<span class="red">You lust for the unspeakable.</span>
<<statbaricons sym_deviancy 6 6>>
<div class="meter">
<<set $percent=Math.floor((($deviancy - 95)/20)*100)>>
<<print '<div class="goldbar" style="width:' + $percent + '%"></div>'>>
</div>
<</if>>
<<if $parasite.left_ear.name is "slime" or $parasite.right_ear.name is "slime">>
<br>
Corruption:
<div class="meter">
<<set $percent=Math.floor(($corruption_slime / 100)*100)>>
<<print '<div class="redbar" style="width:' + $percent + '%"></div>'>>
</div>
<</if>>
<br>
Skulduggery:
<<if $skulduggery lte 0>>
<span class="red">None</span>
<br>
<<elseif $skulduggery gte 1 and $skulduggery lt 100>>
<span class="pink">F</span> <span class="black"><<print Math.floor($skulduggery)>>%</span>
<div class="meter">
<<set $percent=Math.floor(($skulduggery/100)*100)>>
<<print '<div class="goldbar" style="width:' + $percent + '%"></div>'>>
</div>
<<elseif $skulduggery gte 100 and $skulduggery lt 200>>
<span class="pink">F+</span> <span class="black"><<print Math.floor($skulduggery - 100)>>%</span>
<div class="meter">
<<set $percent=Math.floor((($skulduggery - 100)/100)*100)>>
<<print '<div class="goldbar" style="width:' + $percent + '%"></div>'>>
</div>
<<elseif $skulduggery gte 200 and $skulduggery lt 300>>
<span class="purple">D</span> <span class="black"><<print $skulduggery - 200>>%</span>
<div class="meter">
<<set $percent=Math.floor((($skulduggery - 200)/100)*100)>>
<<print '<div class="goldbar" style="width:' + $percent + '%"></div>'>>
</div>
<<elseif $skulduggery gte 300 and $skulduggery lt 400>>
<span class="purple">D+</span> <span class="black"><<print $skulduggery - 300>>%</span>
<div class="meter">
<<set $percent=Math.floor((($skulduggery - 300)/100)*100)>>
<<print '<div class="goldbar" style="width:' + $percent + '%"></div>'>>
</div>
<<elseif $skulduggery gte 400 and $skulduggery lt 500>>
<span class="blue">C</span> <span class="black"><<print $skulduggery - 400>>%</span>
<div class="meter">
<<set $percent=Math.floor((($skulduggery - 400)/100)*100)>>
<<print '<div class="goldbar" style="width:' + $percent + '%"></div>'>>
</div>
<<elseif $skulduggery gte 500 and $skulduggery lt 600>>
<span class="blue">C+</span> <span class="black"><<print $skulduggery - 500>>%</span>
<div class="meter">
<<set $percent=Math.floor((($skulduggery - 500)/100)*100)>>
<<print '<div class="goldbar" style="width:' + $percent + '%"></div>'>>
</div>
<<elseif $skulduggery gte 600 and $skulduggery lt 700>>
<span class="lblue">B</span> <span class="black"><<print $skulduggery - 600>>%</span>
<div class="meter">
<<set $percent=Math.floor((($skulduggery - 600)/100)*100)>>
<<print '<div class="goldbar" style="width:' + $percent + '%"></div>'>>
</div>
<<elseif $skulduggery gte 700 and $skulduggery lt 800>>
<span class="lblue">B+</span> <span class="black"><<print $skulduggery - 700>>%</span>
<div class="meter">
<<set $percent=Math.floor((($skulduggery - 700)/100)*100)>>
<<print '<div class="goldbar" style="width:' + $percent + '%"></div>'>>
</div>
<<elseif $skulduggery gte 800 and $skulduggery lt 900>>
<span class="teal">A</span> <span class="black"><<print $skulduggery - 800>>%</span>
<div class="meter">
<<set $percent=Math.floor((($skulduggery - 800)/100)*100)>>
<<print '<div class="goldbar" style="width:' + $percent + '%"></div>'>>
</div>
<<elseif $skulduggery gte 900 and $skulduggery lt 1000>>
<span class="teal">A+</span> <span class="black"><<print $skulduggery - 900>>%</span>
<div class="meter">
<<set $percent=Math.floor((($skulduggery - 900)/100)*100)>>
<<print '<div class="goldbar" style="width:' + $percent + '%"></div>'>>
</div>
<<elseif $skulduggery gte 1000>>
<span class="green">S</span>
<br>
<</if>>
<<if $blackmoney gte 1>>
You are carrying £<<print $blackmoney>> in stolen goods.
<br>
<</if>>
Dancing:
<<if $danceskill lte 0>>
<span class="red">None</span>
<br>
<<elseif $danceskill gte 1 and $danceskill lt 200>>
<span class="pink">F</span> <span class="black"><<print $danceskill / 2>>%</span>
<div class="meter">
<<set $percent=Math.floor(($danceskill / 200)*100)>>
<<print '<div class="goldbar" style="width:' + $percent + '%"></div>'>>
</div>
<<elseif $danceskill gte 200 and $danceskill lt 400>>
<span class="purple">D</span> <span class="black"><<print (($danceskill - 200) / 2)>>%</span>
<div class="meter">
<<set $percent=Math.floor((($danceskill - 200)/ 200)*100)>>
<<print '<div class="goldbar" style="width:' + $percent + '%"></div>'>>
</div>
<<elseif $danceskill gte 400 and $danceskill lt 600>>
<span class="blue">C</span> <span class="black"><<print (($danceskill - 400) / 2)>>%</span>
<div class="meter">
<<set $percent=Math.floor((($danceskill - 400)/ 200)*100)>>
<<print '<div class="goldbar" style="width:' + $percent + '%"></div>'>>
</div>
<<elseif $danceskill gte 600 and $danceskill lt 800>>
<span class="lblue">B</span> <span class="black"><<print (($danceskill - 600) / 2)>>%</span>
<div class="meter">
<<set $percent=Math.floor((($danceskill - 600)/ 200)*100)>>
<<print '<div class="goldbar" style="width:' + $percent + '%"></div>'>>
</div>
<<elseif $danceskill gte 800 and $danceskill lt 1000>>
<span class="teal">A</span> <span class="black"><<print (($danceskill - 800) / 2)>>%</span>
<div class="meter">
<<set $percent=Math.floor((($danceskill - 800)/ 200)*100)>>
<<print '<div class="goldbar" style="width:' + $percent + '%"></div>'>>
</div>
<<elseif $danceskill gte 1000>>
<span class="green">S</span>
<br>
<</if>>
Swimming:
<<if $swimmingskill lte 0>>
<span class="red">None</span>
<br>
<<elseif $swimmingskill gte 1 and $swimmingskill lt 100>>
<span class="pink">F</span> <span class="black"><<print $swimmingskill>>%</span>
<div class="meter">
<<set $percent=Math.floor(($swimmingskill/100)*100)>>
<<print '<div class="goldbar" style="width:' + $percent + '%"></div>'>>
</div>
<<elseif $swimmingskill gte 100 and $swimmingskill lt 200>>
<span class="pink">F+</span> <span class="black"><<print $swimmingskill - 100>>%</span>
<div class="meter">
<<set $percent=Math.floor((($swimmingskill - 100)/100)*100)>>
<<print '<div class="goldbar" style="width:' + $percent + '%"></div>'>>
</div>
<<elseif $swimmingskill gte 200 and $swimmingskill lt 300>>
<span class="purple">D</span> <span class="black"><<print $swimmingskill - 200>>%</span>
<div class="meter">
<<set $percent=Math.floor((($swimmingskill - 200)/100)*100)>>
<<print '<div class="goldbar" style="width:' + $percent + '%"></div>'>>
</div>
<<elseif $swimmingskill gte 300 and $swimmingskill lt 400>>
<span class="purple">D+</span> <span class="black"><<print $swimmingskill - 300>>%</span>
<div class="meter">
<<set $percent=Math.floor((($swimmingskill - 300)/100)*100)>>
<<print '<div class="goldbar" style="width:' + $percent + '%"></div>'>>
</div>
<<elseif $swimmingskill gte 400 and $swimmingskill lt 500>>
<span class="blue">C</span> <span class="black"><<print $swimmingskill - 400>>%</span>
<div class="meter">
<<set $percent=Math.floor((($swimmingskill - 400)/100)*100)>>
<<print '<div class="goldbar" style="width:' + $percent + '%"></div>'>>
</div>
<<elseif $swimmingskill gte 500 and $swimmingskill lt 600>>
<span class="blue">C+</span> <span class="black"><<print $swimmingskill - 500>>%</span>
<div class="meter">
<<set $percent=Math.floor((($swimmingskill - 500)/100)*100)>>
<<print '<div class="goldbar" style="width:' + $percent + '%"></div>'>>
</div>
<<elseif $swimmingskill gte 600 and $swimmingskill lt 700>>
<span class="lblue">B</span> <span class="black"><<print $swimmingskill - 600>>%</span>
<div class="meter">
<<set $percent=Math.floor((($swimmingskill - 600)/100)*100)>>
<<print '<div class="goldbar" style="width:' + $percent + '%"></div>'>>
</div>
<<elseif $swimmingskill gte 700 and $swimmingskill lt 800>>
<span class="lblue">B+</span> <span class="black"><<print $swimmingskill - 700>>%</span>
<div class="meter">
<<set $percent=Math.floor((($swimmingskill - 700)/100)*100)>>
<<print '<div class="goldbar" style="width:' + $percent + '%"></div>'>>
</div>
<<elseif $swimmingskill gte 800 and $swimmingskill lt 900>>
<span class="teal">A</span> <span class="black"><<print $swimmingskill - 800>>%</span>
<div class="meter">
<<set $percent=Math.floor((($swimmingskill - 800)/100)*100)>>
<<print '<div class="goldbar" style="width:' + $percent + '%"></div>'>>
</div>
<<elseif $swimmingskill gte 900 and $swimmingskill lt 1000>>
<span class="teal">A+</span> <span class="black"><<print $swimmingskill - 900>>%</span>
<div class="meter">
<<set $percent=Math.floor((($swimmingskill - 900)/100)*100)>>
<<print '<div class="goldbar" style="width:' + $percent + '%"></div>'>>
</div>
<<elseif $swimmingskill gte 1000>>
<span class="green">S</span>
<br>
<</if>>
Athletics:
<<if $athletics lte 0>>
<span class="red">None</span>
<br>
<<elseif $athletics gte 1 and $athletics lt 100>>
<span class="pink">F</span> <span class="black"><<print $athletics>>%</span>
<div class="meter">
<<set $percent=Math.floor(($athletics/100)*100)>>
<<print '<div class="goldbar" style="width:' + $percent + '%"></div>'>>
</div>
<<elseif $athletics gte 100 and $athletics lt 200>>
<span class="pink">F+</span> <span class="black"><<print $athletics - 100>>%</span>
<div class="meter">
<<set $percent=Math.floor((($athletics - 100)/100)*100)>>
<<print '<div class="goldbar" style="width:' + $percent + '%"></div>'>>
</div>
<<elseif $athletics gte 200 and $athletics lt 300>>
<span class="purple">D</span> <span class="black"><<print $athletics - 200>>%</span>
<div class="meter">
<<set $percent=Math.floor((($athletics - 200)/100)*100)>>
<<print '<div class="goldbar" style="width:' + $percent + '%"></div>'>>
</div>
<<elseif $athletics gte 300 and $athletics lt 400>>
<span class="purple">D+</span> <span class="black"><<print $athletics - 300>>%</span>
<div class="meter">
<<set $percent=Math.floor((($athletics - 300)/100)*100)>>
<<print '<div class="goldbar" style="width:' + $percent + '%"></div>'>>
</div>
<<elseif $athletics gte 400 and $athletics lt 500>>
<span class="blue">C</span> <span class="black"><<print $athletics - 400>>%</span>
<div class="meter">
<<set $percent=Math.floor((($athletics - 400)/100)*100)>>
<<print '<div class="goldbar" style="width:' + $percent + '%"></div>'>>
</div>
<<elseif $athletics gte 500 and $athletics lt 600>>
<span class="blue">C+</span> <span class="black"><<print $athletics - 500>>%</span>
<div class="meter">
<<set $percent=Math.floor((($athletics - 500)/100)*100)>>
<<print '<div class="goldbar" style="width:' + $percent + '%"></div>'>>
</div>
<<elseif $athletics gte 600 and $athletics lt 700>>
<span class="lblue">B</span> <span class="black"><<print $athletics - 600>>%</span>
<div class="meter">
<<set $percent=Math.floor((($athletics - 600)/100)*100)>>
<<print '<div class="goldbar" style="width:' + $percent + '%"></div>'>>
</div>
<<elseif $athletics gte 700 and $athletics lt 800>>
<span class="lblue">B+</span> <span class="black"><<print $athletics - 700>>%</span>
<div class="meter">
<<set $percent=Math.floor((($athletics - 700)/100)*100)>>
<<print '<div class="goldbar" style="width:' + $percent + '%"></div>'>>
</div>
<<elseif $athletics gte 800 and $athletics lt 900>>
<span class="teal">A</span> <span class="black"><<print $athletics - 800>>%</span>
<div class="meter">
<<set $percent=Math.floor((($athletics - 800)/100)*100)>>
<<print '<div class="goldbar" style="width:' + $percent + '%"></div>'>>
</div>
<<elseif $athletics gte 900 and $athletics lt 1000>>
<span class="teal">A+</span> <span class="black"><<print $athletics - 900>>%</span>
<div class="meter">
<<set $percent=Math.floor((($athletics - 900)/100)*100)>>
<<print '<div class="goldbar" style="width:' + $percent + '%"></div>'>>
</div>
<<elseif $athletics gte 1000>>
<span class="green">S</span>
<br>
<</if>>
Tending:
<<if $tending lte 0>>
<span class="red">None</span>
<br>
<<elseif $tending gte 1 and $tending lt 100>>
<span class="pink">F</span> <span class="black"><<print $tending>>%</span>
<div class="meter">
<<set $percent=Math.floor(($tending/100)*100)>>
<<print '<div class="goldbar" style="width:' + $percent + '%"></div>'>>
</div>
<<elseif $tending gte 100 and $tending lt 200>>
<span class="pink">F+</span> <span class="black"><<print $tending - 100>>%</span>
<div class="meter">
<<set $percent=Math.floor((($tending - 100)/100)*100)>>
<<print '<div class="goldbar" style="width:' + $percent + '%"></div>'>>
</div>
<<elseif $tending gte 200 and $tending lt 300>>
<span class="purple">D</span> <span class="black"><<print $tending - 200>>%</span>
<div class="meter">
<<set $percent=Math.floor((($tending - 200)/100)*100)>>
<<print '<div class="goldbar" style="width:' + $percent + '%"></div>'>>
</div>
<<elseif $tending gte 300 and $tending lt 400>>
<span class="purple">D+</span> <span class="black"><<print $tending - 300>>%</span>
<div class="meter">
<<set $percent=Math.floor((($tending - 300)/100)*100)>>
<<print '<div class="goldbar" style="width:' + $percent + '%"></div>'>>
</div>
<<elseif $tending gte 400 and $tending lt 500>>
<span class="blue">C</span> <span class="black"><<print $tending - 400>>%</span>
<div class="meter">
<<set $percent=Math.floor((($tending - 400)/100)*100)>>
<<print '<div class="goldbar" style="width:' + $percent + '%"></div>'>>
</div>
<<elseif $tending gte 500 and $tending lt 600>>
<span class="blue">C+</span> <span class="black"><<print $tending - 500>>%</span>
<div class="meter">
<<set $percent=Math.floor((($tending - 500)/100)*100)>>
<<print '<div class="goldbar" style="width:' + $percent + '%"></div>'>>
</div>
<<elseif $tending gte 600 and $tending lt 700>>
<span class="lblue">B</span> <span class="black"><<print $tending - 600>>%</span>
<div class="meter">
<<set $percent=Math.floor((($tending - 600)/100)*100)>>
<<print '<div class="goldbar" style="width:' + $percent + '%"></div>'>>
</div>
<<elseif $tending gte 700 and $tending lt 800>>
<span class="lblue">B+</span> <span class="black"><<print $tending - 700>>%</span>
<div class="meter">
<<set $percent=Math.floor((($tending - 700)/100)*100)>>
<<print '<div class="goldbar" style="width:' + $percent + '%"></div>'>>
</div>
<<elseif $tending gte 800 and $tending lt 900>>
<span class="teal">A</span> <span class="black"><<print $tending - 800>>%</span>
<div class="meter">
<<set $percent=Math.floor((($tending - 800)/100)*100)>>
<<print '<div class="goldbar" style="width:' + $percent + '%"></div>'>>
</div>
<<elseif $tending gte 900 and $tending lt 1000>>
<span class="teal">A+</span> <span class="black"><<print $tending - 900>>%</span>
<div class="meter">
<<set $percent=Math.floor((($tending - 900)/100)*100)>>
<<print '<div class="goldbar" style="width:' + $percent + '%"></div>'>>
</div>
<<elseif $tending gte 1000>>
<span class="green">S</span>
<br>
<</if>>
<<set _plant_keys to Object.keys($plants)>>
<<for _t to 0; _t lt _plant_keys.length; _t++>>
<<if $plants[_plant_keys[_t]].amount gte 1>><<set _plant_temp to 1>>
You have <span class="gold"><<print $plants[_plant_keys[_t]].amount>></span> <<print $plants[_plant_keys[_t]].plural>>. |
<</if>>
<</for>>
<<if _plant_temp is 1>>You can sell them by renting a stand on Connudatus Street at dawn.<</if>>
<br><br>
Seduction:
<<if $seductionskill lte 0>>
<span class="red">None</span>
<br>
<<elseif $seductionskill gte 1 and $seductionskill lt 200>>
<span class="pink">F</span> <span class="black"><<print $seductionskill / 2>>%</span>
<div class="meter">
<<set $percent=Math.floor(($seductionskill / 200)*100)>>
<<print '<div class="goldbar" style="width:' + $percent + '%"></div>'>>
</div>
<<elseif $seductionskill gte 200 and $seductionskill lt 400>>
<span class="purple">D</span> <span class="black"><<print (($seductionskill - 200) / 2)>>%</span>
<div class="meter">
<<set $percent=Math.floor((($seductionskill - 200)/ 200)*100)>>
<<print '<div class="goldbar" style="width:' + $percent + '%"></div>'>>
</div>
<<elseif $seductionskill gte 400 and $seductionskill lt 600>>
<span class="blue">C</span> <span class="black"><<print (($seductionskill - 400) / 2)>>%</span>
<div class="meter">
<<set $percent=Math.floor((($seductionskill - 400)/ 200)*100)>>
<<print '<div class="goldbar" style="width:' + $percent + '%"></div>'>>
</div>
<<elseif $seductionskill gte 600 and $seductionskill lt 800>>
<span class="lblue">B</span> <span class="black"><<print (($seductionskill - 600) / 2)>>%</span>
<div class="meter">
<<set $percent=Math.floor((($seductionskill - 600)/ 200)*100)>>
<<print '<div class="goldbar" style="width:' + $percent + '%"></div>'>>
</div>
<<elseif $seductionskill gte 800 and $seductionskill lt 1000>>
<span class="teal">A</span> <span class="black"><<print (($seductionskill - 800) / 2)>>%</span>
<div class="meter">
<<set $percent=Math.floor((($seductionskill - 800)/ 200)*100)>>
<<print '<div class="goldbar" style="width:' + $percent + '%"></div>'>>
</div>
<<elseif $seductionskill gte 1000>>
<span class="green">S</span>
<br>
<</if>>
Oral:
<<if $oralskill lte 0>>
<span class="red">None</span>
<br>
<<elseif $oralskill gte 1 and $oralskill lt 200>>
<span class="pink">F</span> <span class="black"><<print $oralskill / 2>>%</span>
<div class="meter">
<<set $percent=Math.floor(($oralskill / 200)*100)>>
<<print '<div class="goldbar" style="width:' + $percent + '%"></div>'>>
</div>
<<elseif $oralskill gte 200 and $oralskill lt 400>>
<span class="purple">D</span> <span class="black"><<print (($oralskill - 200) / 2)>>%</span>
<div class="meter">
<<set $percent=Math.floor((($oralskill - 200)/ 200)*100)>>
<<print '<div class="goldbar" style="width:' + $percent + '%"></div>'>>
</div>
<<elseif $oralskill gte 400 and $oralskill lt 600>>
<span class="blue">C</span> <span class="black"><<print (($oralskill - 400) / 2)>>%</span>
<div class="meter">
<<set $percent=Math.floor((($oralskill - 400)/ 200)*100)>>
<<print '<div class="goldbar" style="width:' + $percent + '%"></div>'>>
</div>
<<elseif $oralskill gte 600 and $oralskill lt 800>>
<span class="lblue">B</span> <span class="black"><<print (($oralskill - 600) / 2)>>%</span>
<div class="meter">
<<set $percent=Math.floor((($oralskill - 600)/ 200)*100)>>
<<print '<div class="goldbar" style="width:' + $percent + '%"></div>'>>
</div>
<<elseif $oralskill gte 800 and $oralskill lt 1000>>
<span class="teal">A</span> <span class="black"><<print (($oralskill - 800) / 2)>>%</span>
<div class="meter">
<<set $percent=Math.floor((($oralskill - 800)/ 200)*100)>>
<<print '<div class="goldbar" style="width:' + $percent + '%"></div>'>>
</div>
<<elseif $oralskill gte 1000>>
<span class="green">S</span>
<br>
<</if>>
<<if $vaginaexist is 1>>
Vaginal:
<<if $vaginalskill lte 0>>
<span class="red">None</span>
<br>
<<elseif $vaginalskill gte 1 and $vaginalskill lt 200>>
<span class="pink">F</span> <span class="black"><<print $vaginalskill / 2>>%</span>
<div class="meter">
<<set $percent=Math.floor(($vaginalskill / 200)*100)>>
<<print '<div class="goldbar" style="width:' + $percent + '%"></div>'>>
</div>
<<elseif $vaginalskill gte 200 and $vaginalskill lt 400>>
<span class="purple">D</span> <span class="black"><<print (($vaginalskill - 200) / 2)>>%</span>
<div class="meter">
<<set $percent=Math.floor((($vaginalskill - 200)/ 200)*100)>>
<<print '<div class="goldbar" style="width:' + $percent + '%"></div>'>>
</div>
<<elseif $vaginalskill gte 400 and $vaginalskill lt 600>>
<span class="blue">C</span> <span class="black"><<print (($vaginalskill - 400) / 2)>>%</span>
<div class="meter">
<<set $percent=Math.floor((($vaginalskill - 400)/ 200)*100)>>
<<print '<div class="goldbar" style="width:' + $percent + '%"></div>'>>
</div>
<<elseif $vaginalskill gte 600 and $vaginalskill lt 800>>
<span class="lblue">B</span> <span class="black"><<print (($vaginalskill - 600) / 2)>>%</span>
<div class="meter">
<<set $percent=Math.floor((($vaginalskill - 600)/ 200)*100)>>
<<print '<div class="goldbar" style="width:' + $percent + '%"></div>'>>
</div>
<<elseif $vaginalskill gte 800 and $vaginalskill lt 1000>>
<span class="teal">A</span> <span class="black"><<print (($vaginalskill - 800) / 2)>>%</span>
<div class="meter">
<<set $percent=Math.floor((($vaginalskill - 800)/ 200)*100)>>
<<print '<div class="goldbar" style="width:' + $percent + '%"></div>'>>
</div>
<<elseif $vaginalskill gte 1000>>
<span class="green">S</span>
<br>
<</if>>
<</if>>
<<if $penisexist is 1>>
Penile:
<<if $penileskill lte 0>>
<span class="red">None</span>
<br>
<<elseif $penileskill gte 1 and $penileskill lt 200>>
<span class="pink">F</span> <span class="black"><<print $penileskill / 2>>%</span>
<div class="meter">
<<set $percent=Math.floor(($penileskill / 200)*100)>>
<<print '<div class="goldbar" style="width:' + $percent + '%"></div>'>>
</div>
<<elseif $penileskill gte 200 and $penileskill lt 400>>
<span class="purple">D</span> <span class="black"><<print (($penileskill - 200) / 2)>>%</span>
<div class="meter">
<<set $percent=Math.floor((($penileskill - 200)/ 200)*100)>>
<<print '<div class="goldbar" style="width:' + $percent + '%"></div>'>>
</div>
<<elseif $penileskill gte 400 and $penileskill lt 600>>
<span class="blue">C</span> <span class="black"><<print (($penileskill - 400) / 2)>>%</span>
<div class="meter">
<<set $percent=Math.floor((($penileskill - 400)/ 200)*100)>>
<<print '<div class="goldbar" style="width:' + $percent + '%"></div>'>>
</div>
<<elseif $penileskill gte 600 and $penileskill lt 800>>
<span class="lblue">B</span> <span class="black"><<print (($penileskill - 600) / 2)>>%</span>
<div class="meter">
<<set $percent=Math.floor((($penileskill - 600)/ 200)*100)>>
<<print '<div class="goldbar" style="width:' + $percent + '%"></div>'>>
</div>
<<elseif $penileskill gte 800 and $penileskill lt 1000>>
<span class="teal">A</span> <span class="black"><<print (($penileskill - 800) / 2)>>%</span>
<div class="meter">
<<set $percent=Math.floor((($penileskill - 800)/ 200)*100)>>
<<print '<div class="goldbar" style="width:' + $percent + '%"></div>'>>
</div>
<<elseif $penileskill gte 1000>>
<span class="green">S</span>
<br>
<</if>>
<</if>>
Anal:
<<if $analskill lte 0>>
<span class="red">None</span>
<br>
<<elseif $analskill gte 1 and $analskill lt 200>>
<span class="pink">F</span> <span class="black"><<print $analskill / 2>>%</span>
<div class="meter">
<<set $percent=Math.floor(($analskill / 200)*100)>>
<<print '<div class="goldbar" style="width:' + $percent + '%"></div>'>>
</div>
<<elseif $analskill gte 200 and $analskill lt 400>>
<span class="purple">D</span> <span class="black"><<print (($analskill - 200) / 2)>>%</span>
<div class="meter">
<<set $percent=Math.floor((($analskill - 200)/ 200)*100)>>
<<print '<div class="goldbar" style="width:' + $percent + '%"></div>'>>
</div>
<<elseif $analskill gte 400 and $analskill lt 600>>
<span class="blue">C</span> <span class="black"><<print (($analskill - 400) / 2)>>%</span>
<div class="meter">
<<set $percent=Math.floor((($analskill - 400)/ 200)*100)>>
<<print '<div class="goldbar" style="width:' + $percent + '%"></div>'>>
</div>
<<elseif $analskill gte 600 and $analskill lt 800>>
<span class="lblue">B</span> <span class="black"><<print (($analskill - 600) / 2)>>%</span>
<div class="meter">
<<set $percent=Math.floor((($analskill - 600)/ 200)*100)>>
<<print '<div class="goldbar" style="width:' + $percent + '%"></div>'>>
</div>
<<elseif $analskill gte 800 and $analskill lt 1000>>
<span class="teal">A</span> <span class="black"><<print (($analskill - 800) / 2)>>%</span>
<div class="meter">
<<set $percent=Math.floor((($analskill - 800)/ 200)*100)>>
<<print '<div class="goldbar" style="width:' + $percent + '%"></div>'>>
</div>
<<elseif $analskill gte 1000>>
<span class="green">S</span>
<br>
<</if>>
Hands:
<<if $handskill lte 0>>
<span class="red">None</span>
<br>
<<elseif $handskill gte 1 and $handskill lt 200>>
<span class="pink">F</span> <span class="black"><<print $handskill / 2>>%</span>
<div class="meter">
<<set $percent=Math.floor(($handskill / 200)*100)>>
<<print '<div class="goldbar" style="width:' + $percent + '%"></div>'>>
</div>
<<elseif $handskill gte 200 and $handskill lt 400>>
<span class="purple">D</span> <span class="black"><<print (($handskill - 200) / 2)>>%</span>
<div class="meter">
<<set $percent=Math.floor((($handskill - 200)/ 200)*100)>>
<<print '<div class="goldbar" style="width:' + $percent + '%"></div>'>>
</div>
<<elseif $handskill gte 400 and $handskill lt 600>>
<span class="blue">C</span> <span class="black"><<print (($handskill - 400) / 2)>>%</span>
<div class="meter">
<<set $percent=Math.floor((($handskill - 400)/ 200)*100)>>
<<print '<div class="goldbar" style="width:' + $percent + '%"></div>'>>
</div>
<<elseif $handskill gte 600 and $handskill lt 800>>
<span class="lblue">B</span> <span class="black"><<print (($handskill - 600) / 2)>>%</span>
<div class="meter">
<<set $percent=Math.floor((($handskill - 600)/ 200)*100)>>
<<print '<div class="goldbar" style="width:' + $percent + '%"></div>'>>
</div>
<<elseif $handskill gte 800 and $handskill lt 1000>>
<span class="teal">A</span> <span class="black"><<print (($handskill - 800) / 2)>>%</span>
<div class="meter">
<<set $percent=Math.floor((($handskill - 800)/ 200)*100)>>
<<print '<div class="goldbar" style="width:' + $percent + '%"></div>'>>
</div>
<<elseif $handskill gte 1000>>
<span class="green">S</span>
<br>
<</if>>
Feet:
<<if $feetskill lte 0>>
<span class="red">None</span>
<br>
<<elseif $feetskill gte 1 and $feetskill lt 200>>
<span class="pink">F</span> <span class="black"><<print $feetskill / 2>>%</span>
<div class="meter">
<<set $percent=Math.floor(($feetskill / 200)*100)>>
<<print '<div class="goldbar" style="width:' + $percent + '%"></div>'>>
</div>
<<elseif $feetskill gte 200 and $feetskill lt 400>>
<span class="purple">D</span> <span class="black"><<print (($feetskill - 200) / 2)>>%</span>
<div class="meter">
<<set $percent=Math.floor((($feetskill - 200)/ 200)*100)>>
<<print '<div class="goldbar" style="width:' + $percent + '%"></div>'>>
</div>
<<elseif $feetskill gte 400 and $feetskill lt 600>>
<span class="blue">C</span> <span class="black"><<print (($feetskill - 400) / 2)>>%</span>
<div class="meter">
<<set $percent=Math.floor((($feetskill - 400)/ 200)*100)>>
<<print '<div class="goldbar" style="width:' + $percent + '%"></div>'>>
</div>
<<elseif $feetskill gte 600 and $feetskill lt 800>>
<span class="lblue">B</span> <span class="black"><<print (($feetskill - 600) / 2)>>%</span>
<div class="meter">
<<set $percent=Math.floor((($feetskill - 600)/ 200)*100)>>
<<print '<div class="goldbar" style="width:' + $percent + '%"></div>'>>
</div>
<<elseif $feetskill gte 800 and $feetskill lt 1000>>
<span class="teal">A</span> <span class="black"><<print (($feetskill - 800) / 2)>>%</span>
<div class="meter">
<<set $percent=Math.floor((($feetskill - 800)/ 200)*100)>>
<<print '<div class="goldbar" style="width:' + $percent + '%"></div>'>>
</div>
<<elseif $feetskill gte 1000>>
<span class="green">S</span>
<br>
<</if>>
Buttocks:
<<if $bottomskill lte 0>>
<span class="red">None</span>
<br>
<<elseif $bottomskill gte 1 and $bottomskill lt 200>>
<span class="pink">F</span> <span class="black"><<print $bottomskill / 2>>%</span>
<div class="meter">
<<set $percent=Math.floor(($bottomskill / 200)*100)>>
<<print '<div class="goldbar" style="width:' + $percent + '%"></div>'>>
</div>
<<elseif $bottomskill gte 200 and $bottomskill lt 400>>
<span class="purple">D</span> <span class="black"><<print (($bottomskill - 200) / 2)>>%</span>
<div class="meter">
<<set $percent=Math.floor((($bottomskill - 200)/ 200)*100)>>
<<print '<div class="goldbar" style="width:' + $percent + '%"></div>'>>
</div>
<<elseif $bottomskill gte 400 and $bottomskill lt 600>>
<span class="blue">C</span> <span class="black"><<print (($bottomskill - 400) / 2)>>%</span>
<div class="meter">
<<set $percent=Math.floor((($bottomskill - 400)/ 200)*100)>>
<<print '<div class="goldbar" style="width:' + $percent + '%"></div>'>>
</div>
<<elseif $bottomskill gte 600 and $bottomskill lt 800>>
<span class="lblue">B</span> <span class="black"><<print (($bottomskill - 600) / 2)>>%</span>
<div class="meter">
<<set $percent=Math.floor((($bottomskill - 600)/ 200)*100)>>
<<print '<div class="goldbar" style="width:' + $percent + '%"></div>'>>
</div>
<<elseif $bottomskill gte 800 and $bottomskill lt 1000>>
<span class="teal">A</span> <span class="black"><<print (($bottomskill - 800) / 2)>>%</span>
<div class="meter">
<<set $percent=Math.floor((($bottomskill - 800)/ 200)*100)>>
<<print '<div class="goldbar" style="width:' + $percent + '%"></div>'>>
</div>
<<elseif $bottomskill gte 1000>>
<span class="green">S</span>
<br>
<</if>>
Thighs:
<<if $thighskill lte 0>>
<span class="red">None</span>
<br>
<<elseif $thighskill gte 1 and $thighskill lt 200>>
<span class="pink">F</span> <span class="black"><<print $thighskill / 2>>%</span>
<div class="meter">
<<set $percent=Math.floor(($thighskill / 200)*100)>>
<<print '<div class="goldbar" style="width:' + $percent + '%"></div>'>>
</div>
<<elseif $thighskill gte 200 and $thighskill lt 400>>
<span class="purple">D</span> <span class="black"><<print (($thighskill - 200) / 2)>>%</span>
<div class="meter">
<<set $percent=Math.floor((($thighskill - 200)/ 200)*100)>>
<<print '<div class="goldbar" style="width:' + $percent + '%"></div>'>>
</div>
<<elseif $thighskill gte 400 and $thighskill lt 600>>
<span class="blue">C</span> <span class="black"><<print (($thighskill - 400) / 2)>>%</span>
<div class="meter">
<<set $percent=Math.floor((($thighskill - 400)/ 200)*100)>>
<<print '<div class="goldbar" style="width:' + $percent + '%"></div>'>>
</div>
<<elseif $thighskill gte 600 and $thighskill lt 800>>
<span class="lblue">B</span> <span class="black"><<print (($thighskill - 600) / 2)>>%</span>
<div class="meter">
<<set $percent=Math.floor((($thighskill - 600)/ 200)*100)>>
<<print '<div class="goldbar" style="width:' + $percent + '%"></div>'>>
</div>
<<elseif $thighskill gte 800 and $thighskill lt 1000>>
<span class="teal">A</span> <span class="black"><<print (($thighskill - 800) / 2)>>%</span>
<div class="meter">
<<set $percent=Math.floor((($thighskill - 800)/ 200)*100)>>
<<print '<div class="goldbar" style="width:' + $percent + '%"></div>'>>
</div>
<<elseif $thighskill gte 1000>>
<span class="green">S</span>
<br>
<</if>>
Chest:
<<if $chestskill lte 0>>
<span class="red">None</span>
<br>
<<elseif $chestskill gte 1 and $chestskill lt 200>>
<span class="pink">F</span> <span class="black"><<print $chestskill / 2>>%</span>
<div class="meter">
<<set $percent=Math.floor(($chestskill / 200)*100)>>
<<print '<div class="goldbar" style="width:' + $percent + '%"></div>'>>
</div>
<<elseif $chestskill gte 200 and $chestskill lt 400>>
<span class="purple">D</span> <span class="black"><<print (($chestskill - 200) / 2)>>%</span>
<div class="meter">
<<set $percent=Math.floor((($chestskill - 200)/ 200)*100)>>
<<print '<div class="goldbar" style="width:' + $percent + '%"></div>'>>
</div>
<<elseif $chestskill gte 400 and $chestskill lt 600>>
<span class="blue">C</span> <span class="black"><<print (($chestskill - 400) / 2)>>%</span>
<div class="meter">
<<set $percent=Math.floor((($chestskill - 400)/ 200)*100)>>
<<print '<div class="goldbar" style="width:' + $percent + '%"></div>'>>
</div>
<<elseif $chestskill gte 600 and $chestskill lt 800>>
<span class="lblue">B</span> <span class="black"><<print (($chestskill - 600) / 2)>>%</span>
<div class="meter">
<<set $percent=Math.floor((($chestskill - 600)/ 200)*100)>>
<<print '<div class="goldbar" style="width:' + $percent + '%"></div>'>>
</div>
<<elseif $chestskill gte 800 and $chestskill lt 1000>>
<span class="teal">A</span> <span class="black"><<print (($chestskill - 800) / 2)>>%</span>
<div class="meter">
<<set $percent=Math.floor((($chestskill - 800)/ 200)*100)>>
<<print '<div class="goldbar" style="width:' + $percent + '%"></div>'>>
</div>
<<elseif $chestskill gte 1000>>
<span class="green">S</span>
<br>
<</if>>
<br>
__School__
<br><br>
Science: <<science_star>>
<<if $sciencetrait gte 4>>
<span class="green">A*</span>
<<elseif $sciencetrait gte 3>>
<span class="teal">A</span>
<<elseif $sciencetrait gte 2>>
<span class="lblue">B</span>
<<elseif $sciencetrait gte 1>>
<span class="blue">C</span>
<<elseif $sciencetrait gte 0>>
<span class="purple">D</span>
<<else>>
<span class="red">F</span>
<</if>>
<span class="black"><<print Math.floor($science_exam)>>%</span>
<div class="meter">
<<set $percent=Math.floor(($science_exam / 100)*100)>>
<<print '<div class="goldbar" style="width:' + $percent + '%"></div>'>>
</div>
Maths: <<maths_star>>
<<if $mathstrait gte 4>>
<span class="green">A*</span>
<<elseif $mathstrait gte 3>>
<span class="teal">A</span>
<<elseif $mathstrait gte 2>>
<span class="lblue">B</span>
<<elseif $mathstrait gte 1>>
<span class="blue">C</span>
<<elseif $mathstrait gte 0>>
<span class="purple">D</span>
<<else>>
<span class="red">F</span>
<</if>>
<span class="black"><<print Math.floor($maths_exam)>>%</span>
<div class="meter">
<<set $percent=Math.floor(($maths_exam / 100)*100)>>
<<print '<div class="goldbar" style="width:' + $percent + '%"></div>'>>
</div>
English: <<english_star>>
<<if $englishtrait gte 4>>
<span class="green">A*</span>
<<elseif $englishtrait gte 3>>
<span class="teal">A</span>
<<elseif $englishtrait gte 2>>
<span class="lblue">B</span>
<<elseif $englishtrait gte 1>>
<span class="blue">C</span>
<<elseif $englishtrait gte 0>>
<span class="purple">D</span>
<<else>>
<span class="red">F</span>
<</if>>
<span class="black"><<print Math.floor($english_exam)>>%</span>
<div class="meter">
<<set $percent=Math.floor(($english_exam / 100)*100)>>
<<print '<div class="goldbar" style="width:' + $percent + '%"></div>'>>
</div>
History: <<history_star>>
<<if $historytrait gte 4>>
<span class="green">A*</span>
<<elseif $historytrait gte 3>>
<span class="teal">A</span>
<<elseif $historytrait gte 2>>
<span class="lblue">B</span>
<<elseif $historytrait gte 1>>
<span class="blue">C</span>
<<elseif $historytrait gte 0>>
<span class="purple">D</span>
<<else>>
<span class="red">F</span>
<</if>>
<span class="black"><<print Math.floor($history_exam)>>%</span>
<div class="meter">
<<set $percent=Math.floor(($history_exam / 100)*100)>>
<<print '<div class="goldbar" style="width:' + $percent + '%"></div>'>>
</div>
<<if $antiquemoney gt 0>>
You are carrying antiques worth £<<print $antiquemoney>>.
<br>
<</if>>
Your overall performance is
<<if $school gte 4000>>
<span class="green">exemplary.</span>
<<elseif $school gte 2800>>
<span class="teal">excellent.</span>
<<elseif $school gte 1600>>
<span class="lblue">good.</span>
<<elseif $school gte 800>>
<span class="blue">okay.</span>
<<elseif $school gte 400>>
<span class="purple">bad.</span>
<<elseif $school gte 1>>
<span class="pink">awful.</span>
<<else>>
<span class="red">appalling.</span>
<</if>>
<br><br>
__Insecurities__ - <i>Scrutiny becomes harder to take as insecurity increases, inflicting more stress and damaging control. Acceptance renders you immune to the effect.</i><br><br>
<<if $insecurity_penis_tiny gte 1 and $penissize lte 0 and $acceptance_penis_tiny lte 999>>
<span class="red">Insecurity: Tiny Penis</span>
<div class="meter">
<<set _percent=Math.floor(($insecurity_penis_tiny/1000)*100)>>
<<print '<div class="redbar" style="width:' + _percent + '%"></div>'>>
</div>
<<if $acceptance_penis_tiny gte 1 and $acceptance_penis_tiny lte 999 and $penissize lte 0>>
<span class="green">Acceptance: Tiny Penis</span>
<div class="meter">
<<set _percent=Math.floor(($acceptance_penis_tiny/1000)*100)>>
<<print '<div class="greenbar" style="width:' + _percent + '%"></div>'>>
</div>
<</if>>
<</if>>
<<if $insecurity_penis_small gte 1 and $penissize is 1 and $acceptance_penis_small lte 999>>
<span class="red">Insecurity: Small Penis</span>
<div class="meter">
<<set _percent=Math.floor(($insecurity_penis_small/1000)*100)>>
<<print '<div class="redbar" style="width:' + _percent + '%"></div>'>>
</div>
<<if $acceptance_penis_small gte 1 and $acceptance_penis_small lte 999 and $penissize is 1>>
<span class="green">Acceptance: Small Penis</span>
<div class="meter">
<<set _percent=Math.floor(($acceptance_penis_small/1000)*100)>>
<<print '<div class="greenbar" style="width:' + _percent + '%"></div>'>>
</div>
<</if>>
<</if>>
<<if $player.gender is "m">>
<<if $insecurity_penis_big gte 1 and $penissize gte 4 and $acceptance_penis_big lte 999>>
<span class="red">Insecurity: Enormous Penis</span>
<div class="meter">
<<set _percent=Math.floor(($insecurity_penis_big/1000)*100)>>
<<print '<div class="redbar" style="width:' + _percent + '%"></div>'>>
</div>
<<if $acceptance_penis_big gte 1 and $acceptance_penis_big lte 999 and $penissize gte 4>>
<span class="green">Acceptance: Big Penis</span>
<div class="meter">
<<set _percent=Math.floor(($acceptance_penis_big/1000)*100)>>
<<print '<div class="greenbar" style="width:' + _percent + '%"></div>'>>
</div>
<</if>>
<</if>>
<<else>>
<<if $insecurity_penis_big gte 1 and $penissize gte 2 and $acceptance_penis_big lte 999>>
<span class="red">Insecurity: Enormous Penis</span>
<div class="meter">
<<set _percent=Math.floor(($insecurity_penis_big/1000)*100)>>
<<print '<div class="redbar" style="width:' + _percent + '%"></div>'>>
</div>
<<if $acceptance_penis_big gte 1 and $acceptance_penis_big lte 999 and $penissize gte 2>>
<span class="green">Acceptance: Big Penis</span>
<div class="meter">
<<set _percent=Math.floor(($acceptance_penis_big/1000)*100)>>
<<print '<div class="greenbar" style="width:' + _percent + '%"></div>'>>
</div>
<</if>>
<</if>>
<</if>>
<<if $insecurity_breasts_tiny gte 1 and $breastsize lte 0 and $player.gender is "f" and $acceptance_breasts_tiny lte 999>>
<span class="red">Insecurity: Flat Chest</span>
<div class="meter">
<<set _percent=Math.floor(($insecurity_breasts_tiny/1000)*100)>>
<<print '<div class="redbar" style="width:' + _percent + '%"></div>'>>
</div>
<<if $acceptance_breasts_tiny gte 1 and $acceptance_breasts_tiny lte 999 and $breastsize lte 0 and $player.gender is "f">>
<span class="green">Acceptance: Tiny Breasts</span>
<div class="meter">
<<set _percent=Math.floor(($acceptance_breasts_tiny/1000)*100)>>
<<print '<div class="greenbar" style="width:' + _percent + '%"></div>'>>
</div>
<</if>>
<</if>>
<<if $insecurity_breasts_small gte 1 and $breastsize gte 1 and $breastsize lte 5 and $acceptance_breasts_small lte 999>>
<span class="red">Insecurity: Small Breasts</span>
<div class="meter">
<<set _percent=Math.floor(($insecurity_breasts_small/1000)*100)>>
<<print '<div class="redbar" style="width:' + _percent + '%"></div>'>>
</div>
<<if $acceptance_breasts_small gte 1 and $acceptance_breasts_small lte 999 and $breastsize gte 1 and $breastsize lte 5>>
<span class="green">Acceptance: Small Breasts</span>
<div class="meter">
<<set _percent=Math.floor(($acceptance_breasts_small/1000)*100)>>
<<print '<div class="greenbar" style="width:' + _percent + '%"></div>'>>
</div>
<</if>>
<</if>>
<<if $player.gender is "f">>
<<if $insecurity_breasts_big gte 1 and $breastsize gte 8 and $acceptance_breasts_big lte 999>>
<span class="red">Insecurity: Huge Breasts</span>
<div class="meter">
<<set _percent=Math.floor(($insecurity_breasts_big/1000)*100)>>
<<print '<div class="redbar" style="width:' + _percent + '%"></div>'>>
</div>
<<if $acceptance_breasts_big gte 1 and $acceptance_breasts_big lte 999 and $breastsize gte 8>>
<span class="green">Acceptance: Big Breasts</span>
<div class="meter">
<<set _percent=Math.floor(($acceptance_breasts_big/1000)*100)>>
<<print '<div class="greenbar" style="width:' + _percent + '%"></div>'>>
</div>
<</if>>
<</if>>
<<else>>
<<if $insecurity_breasts_big gte 1 and $breastsize gte 6 and $acceptance_breasts_big lte 999>>
<span class="red">Insecurity: Huge Breasts</span>
<div class="meter">
<<set _percent=Math.floor(($insecurity_breasts_big/1000)*100)>>
<<print '<div class="redbar" style="width:' + _percent + '%"></div>'>>
</div>
<<if $acceptance_breasts_big gte 1 and $acceptance_breasts_big lte 999 and $breastsize gte 6>>
<span class="green">Acceptance: Big Breasts</span>
<div class="meter">
<<set _percent=Math.floor(($acceptance_breasts_big/1000)*100)>>
<<print '<div class="greenbar" style="width:' + _percent + '%"></div>'>>
</div>
<</if>>
<</if>>
<</if>>
<br>
<</nobr>><</widget>><<widget "cheats">><<nobr>>
<<button "Character Stats">>
<<replace #cheatsShown>><<cheats-characterStats>><</replace>>
<</button>>
<<button "Character Visual">>
<<replace #cheatsShown>><<cheats-characterVisual>><</replace>>
<</button>>
<<button "NPCs">>
<<replace #cheatsShown>><<cheats-npcs>><</replace>>
<</button>>
<<button "Other">>
<<replace #cheatsShown>><<cheats-other>><</replace>>
<</button>>
<br><br>
<<link [[Confirm|$passage]]>><</link>>
<br>
Can cause problems if confirmed during events, or with NPCs around.
<br><br>
<div id="cheatsShown"><<cheats-characterStats>></div>
<br>
<<link "Top of Page">>
<<script>>
var div = document.getElementById("customOverlay");
div.scrollTop = 0;
<</script>>
<</link>>
<br><br>
<</nobr>><</widget>>
<<widget "cheats-characterStats">><<nobr>>
<u>Miscellaneous</u>
<br>
<<link "<<<">><<set $money -= 100000>><<clamp>><<replace "#statsmoney">><<print Math.trunc($money)>><</replace>><</link>> |
<<link "<<">><<set $money -= 10000>><<clamp>><<replace "#statsmoney">><<print Math.trunc($money)>><</replace>><</link>> |
<<link "<">><<set $money -= 1000>><<clamp>><<replace "#statsmoney">><<print Math.trunc($money)>><</replace>><</link>> |
Money: <span id="statsmoney"><<print Math.trunc($money)>></span>
| <<link ">">><<set $money += 1000>><<clamp>><<replace "#statsmoney">><<print Math.trunc($money)>><</replace>><</link>>
| <<link ">>">><<set $money += 10000>><<clamp>><<replace "#statsmoney">><<print Math.trunc($money)>><</replace>><</link>>
| <<link ">>>">><<set $money += 100000>><<clamp>><<replace "#statsmoney">><<print Math.trunc($money)>><</replace>><</link>>
<br>
Infinite spray: <span id="statsinfinitespray">$infinitespray</span> |
<<link "Change">>
<<if $infinitespray is 1>>
<<set $infinitespray to 0>>
<<else>>
<<spray 5>>
<<set $infinitespray to 1>>
<</if>>
<<replace "#statsinfinitespray">><<print $infinitespray>><</replace>>
<</link>>
<br>
<<if $dev is 1>>
Pheromones: <span id="statsalluretest">$alluretest</span> |
<<link "Change">>
<<if $alluretest is 1>>
<<set $alluretest to 0>>
<<else>>
<<set $alluretest to 1>>
<</if>>
<<replace "#statsalluretest">><<print $alluretest>><</replace>>
<</link>>
<br>
<</if>>
<br>
<u>Player Body:</u>
<br>
<<if ["Wardrobe","Changing Room","Eden Wardrobe","Asylum Wardrobe","Strip Club Dressing Room","Brothel Dressing Room","School Boy Wardrobe","School Girl Wardrobe"].includes($passage)>>
/*passage change is intentional to allow the players to quickly see the visual differences*/
Current Gender: <<gender>>
<br>
Change to:
<<if $player.gender isnot "m">>
<<link [[Become boy|$passage]]>>
<<set $vaginause to "none">>
<<set $vaginastate to "none">>
<<set $vaginaexist to 0>>
<<set $penisuse to 0>>
<<set $penisstate to 0>>
<<set $penisexist to 1>>
<<set $player.gender to "m">>
<<set $player.sex to "m">>
<<set $player.ballsExist to true>>
<<set $player.penisExist to true>>
<<set $player.vaginaExist to false>>
<</link>> |
<</if>>
<<if $player.gender isnot "f">>
<<link [[Become girl|$passage]]>>
<<set $vaginause to 0>>
<<set $vaginastate to 0>>
<<set $vaginaexist to 1>>
<<set $penisuse to "none">>
<<set $penisstate to "none">>
<<set $penisexist to 0>>
<<set $player.gender to "f">>
<<set $player.sex to "f">>
<<set $player.ballsExist to false>>
<<set $player.penisExist to false>>
<<set $player.vaginaExist to true>>
<</link>> |
<</if>>
<<if $player.gender isnot "h">>
<<link [[Become hermaphrodite|$passage]]>>
<<set $vaginause to 0>>
<<set $vaginastate to 0>>
<<set $vaginaexist to 1>>
<<set $penisuse to 0>>
<<set $penisstate to 0>>
<<set $penisexist to 1>>
<<set $player.gender to "h">>
<<set $player.sex to "h">>
<<set $player.penisExist to true>>
<<set $player.vaginaExist to true>>
<</link>> |
<</if>>
<<if $player.gender is "h">>
<br><br>
Hermaphrodite Balls: <span id="statsBallsExist"><<print $player.ballsExist>></span> |
<<link [["Change"|$passage]]>>
<<set $player.ballsExist to clone(!$player.ballsExist)>>
<<replace #statsBallsExist>><<print $player.ballsExist>><</replace>>
<</link>> |
<</if>>
<<else>>
Gender can only be changed when accessing your wardrobe to prevent potential issues.
<</if>>
<br><br>
Natural features:
<span id="statsNaturalFeatures">
<<switch $player.gender_body>>
<<case "m">>Masculine
<<case "f">>Feminine
<<case "a">>Androgynous
<</switch>>
</span>
<br>
<<link "Masculine">>
<<set $player.gender_body to "m">>
<<replace "#statsNaturalFeatures">>
<<switch $player.gender_body>>
<<case "m">>Masculine
<<case "f">>Feminine
<<case "a">>Androgynous
<</switch>>
<</replace>>
<</link>> |
<<link "Feminine">>
<<set $player.gender_body to "f">>
<<replace "#statsNaturalFeatures">>
<<switch $player.gender_body>>
<<case "m">>Masculine
<<case "f">>Feminine
<<case "a">>Androgynous
<</switch>>
<</replace>>
<</link>> |
<<link "Androgynous">>
<<set $player.gender_body to "a">>
<<replace "#statsNaturalFeatures">>
<<switch $player.gender_body>>
<<case "m">>Masculine
<<case "f">>Feminine
<<case "a">>Androgynous
<</switch>>
<</replace>>
<</link>> |
<br><br>
<<if $vaginaexist is 1>>
Vaginal virginity: <span id="statsvaginalvirginity"><<print ($player.virginity.vaginal is true ? "Present" : "Taken by " + ($player.virginity.vaginal is false ? "unknown" : $player.virginity.vaginal))>></span> |
<<link "Change">>
<<if $player.virginity.vaginal is true>>
<<set $player.virginity.vaginal to false>><<set $player.virginity.temple to false>>
<<else>>
<<set $player.virginity.vaginal to true>>
<</if>>
<<replace "#statsvaginalvirginity">><<print ($player.virginity.vaginal is true ? "Present" : "Taken by " + ($player.virginity.vaginal is false ? "unknown" : $player.virginity.vaginal))>><</replace>>
<</link>>
<br>
<</if>>
<<if $penisexist is 1>>
Penile virginity: <span id="statspenilevirginity"><<print ($player.virginity.penile is true ? "Present" : "Taken by " + ($player.virginity.penile is false ? "unknown" : $player.virginity.penile))>></span> |
<<link "Change">>
<<if $player.virginity.penile is true>>
<<set $player.virginity.penile to false>><<set $player.virginity.temple to false>>
<<else>>
<<set $player.virginity.penile to true>>
<</if>>
<<replace "#statspenilevirginity">><<print ($player.virginity.penile is true ? "Present" : "Taken by " + ($player.virginity.penile is false ? "unknown" : $player.virginity.penile))>><</replace>>
<</link>>
<br>
<</if>>
Anal virginity: <span id="statsanalvirginity"><<print ($player.virginity.anal is true ? "Present" : "Taken by " + ($player.virginity.anal is false ? "unknown" : $player.virginity.anal))>></span> |
<<link "Change">>
<<if $player.virginity.anal is true>>
<<set $player.virginity.anal to false>>
<<else>>
<<set $player.virginity.anal to true>>
<</if>>
<<replace "#statsanalvirginity">><<print ($player.virginity.anal is true ? "Present" : "Taken by " + ($player.virginity.anal is false ? "unknown" : $player.virginity.anal))>><</replace>>
<</link>>
<br>
Oral virginity: <span id="statsoralvirginity"><<print ($player.virginity.oral is true ? "Present" : "Taken by " + ($player.virginity.oral is false ? "unknown" : $player.virginity.oral))>></span> |
<<link "Change">>
<<if $player.virginity.oral is true>>
<<set $player.virginity.oral to false>>
<<else>>
<<set $player.virginity.oral to true>>
<</if>>
<<replace "#statsoralvirginity">><<print ($player.virginity.oral is true ? "Present" : "Taken by " + ($player.virginity.oral is false ? "unknown" : $player.virginity.oral))>><</replace>>
<</link>>
<br><br>
<u>State</u>
<br>
<<link "Refresh">><<set $pain = 0>><<clamp>><<replace "#statspain">><<print Math.trunc($pain)>><</replace>>
<<set $arousal = 0>><<clamp>><<replace "#statsarousal">><<print Math.trunc($arousal)>><</replace>>
<<set $tiredness = 0>><<clamp>><<replace "#statstiredness">><<print Math.trunc($tiredness)>><</replace>>
<<set $stress = 0>><<clamp>><<replace "#statsstress">><<print Math.trunc($stress)>><</replace>>
<<set $trauma = 0>><<clamp>><<replace "#statstrauma">><<print Math.trunc($trauma)>><</replace>>
<<set $control = 1000>><<clamp>><<replace "#statscontrol">><<print Math.trunc($control)>><</replace>>
<<set $drunk = 0>><<clamp>><<replace "#statsdrunk">><<print Math.trunc($drunk)>><</replace>>
<<set $drugged = 0>><<clamp>><<replace "#statsdrugged">><<print Math.trunc($drugged)>><</replace>>
<<set $hallucinogen = 0>><<clamp>><<replace "#statshallucinogen">><<print Math.trunc($hallucinogen)>><</replace>><</link>> |
<<link "Ruin">><<set $pain = 200>><<clamp>><<replace "#statspain">><<print Math.trunc($pain)>><</replace>>
<<set $arousal = 10000>><<clamp>><<replace "#statsarousal">><<print Math.trunc($arousal)>><</replace>>
<<set $tiredness = 2000>><<clamp>><<replace "#statstiredness">><<print Math.trunc($tiredness)>><</replace>>
<<set $stress = 10000>><<clamp>><<replace "#statsstress">><<print Math.trunc($stress)>><</replace>>
<<set $trauma = 5000>><<clamp>><<replace "#statstrauma">><<print Math.trunc($trauma)>><</replace>>
<<set $control = 0>><<clamp>><<replace "#statscontrol">><<print Math.trunc($control)>><</replace>>
<<set $drunk = 1000>><<clamp>><<replace "#statsdrunk">><<print Math.trunc($drunk)>><</replace>>
<<set $drugged = 1000>><<clamp>><<replace "#statsdrugged">><<print Math.trunc($drugged)>><</replace>>
<<set $hallucinogen = 1000>><<clamp>><<replace "#statshallucinogen">><<print Math.trunc($hallucinogen)>><</replace>><</link>>
<br><br>
<<link "<<<">><<set $pain -= 100>><<clamp>><<replace "#statspain">><<print Math.trunc($pain)>><</replace>><</link>> |
<<link "<<">><<set $pain -= 10>><<clamp>><<replace "#statspain">><<print Math.trunc($pain)>><</replace>><</link>> |
<<link "<">><<set $pain -= 1>><<clamp>><<replace "#statspain">><<print Math.trunc($pain)>><</replace>><</link>> |
Pain: <span id="statspain"><<print Math.trunc($pain)>></span>
| <<link ">">><<set $pain += 1>><<clamp>><<replace "#statspain">><<print Math.trunc($pain)>><</replace>><</link>>
| <<link ">>">><<set $pain += 10>><<clamp>><<replace "#statspain">><<print Math.trunc($pain)>><</replace>><</link>>
| <<link ">>>">><<set $pain += 100>><<clamp>><<replace "#statspain">><<print Math.trunc($pain)>><</replace>><</link>>
<br>
<<link "<<<">><<arousal -1000>><<clamp>><<replace "#statsarousal">><<print Math.trunc($arousal)>><</replace>><</link>> |
<<link "<<">><<arousal -100>><<clamp>><<replace "#statsarousal">><<print Math.trunc($arousal)>><</replace>><</link>> |
<<link "<">><<arousal -10>><<clamp>><<replace "#statsarousal">><<print Math.trunc($arousal)>><</replace>><</link>> |
Arousal: <span id="statsarousal"><<print Math.trunc($arousal)>></span>
| <<link ">">><<arousal 10>><<clamp>><<replace "#statsarousal">><<print Math.trunc($arousal)>><</replace>><</link>>
| <<link ">>">><<arousal 100>><<clamp>><<replace "#statsarousal">><<print Math.trunc($arousal)>><</replace>><</link>>
| <<link ">>>">><<arousal 1000>><<clamp>><<replace "#statsarousal">><<print Math.trunc($arousal)>><</replace>><</link>>
<br>
<<link "<<<">><<set $tiredness -= 1000>><<clamp>><<replace "#statstiredness">><<print Math.trunc($tiredness)>><</replace>><</link>> |
<<link "<<">><<set $tiredness -= 100>><<clamp>><<replace "#statstiredness">><<print Math.trunc($tiredness)>><</replace>><</link>> |
<<link "<">><<set $tiredness -= 10>><<clamp>><<replace "#statstiredness">><<print Math.trunc($tiredness)>><</replace>><</link>> |
Fatigue: <span id="statstiredness"><<print Math.trunc($tiredness)>></span>
| <<link ">">><<set $tiredness += 10>><<clamp>><<replace "#statstiredness">><<print Math.trunc($tiredness)>><</replace>><</link>>
| <<link ">>">><<set $tiredness += 100>><<clamp>><<replace "#statstiredness">><<print Math.trunc($tiredness)>><</replace>><</link>>
| <<link ">>>">><<set $tiredness += 1000>><<clamp>><<replace "#statstiredness">><<print Math.trunc($tiredness)>><</replace>><</link>> (Bar full at $tirednessmax)
<br>
<<link "<<<">><<set $stress -= 1000>><<clamp>><<replace "#statsstress">><<print Math.trunc($stress)>><</replace>><</link>> |
<<link "<<">><<set $stress -= 100>><<clamp>><<replace "#statsstress">><<print Math.trunc($stress)>><</replace>><</link>> |
<<link "<">><<set $stress -= 10>><<clamp>><<replace "#statsstress">><<print Math.trunc($stress)>><</replace>><</link>> |
Stress: <span id="statsstress"><<print Math.trunc($stress)>></span>
| <<link ">">><<set $stress += 10>><<clamp>><<replace "#statsstress">><<print Math.trunc($stress)>><</replace>><</link>>
| <<link ">>">><<set $stress += 100>><<clamp>><<replace "#statsstress">><<print Math.trunc($stress)>><</replace>><</link>>
| <<link ">>>">><<set $stress += 1000>><<clamp>><<replace "#statsstress">><<print Math.trunc($stress)>><</replace>><</link>>
<br>
<<link "<<<">><<set $trauma -= 1000>><<clamp>><<replace "#statstrauma">><<print Math.trunc($trauma)>><</replace>><</link>> |
<<link "<<">><<set $trauma -= 100>><<clamp>><<replace "#statstrauma">><<print Math.trunc($trauma)>><</replace>><</link>> |
<<link "<">><<set $trauma -= 10>><<clamp>><<replace "#statstrauma">><<print Math.trunc($trauma)>><</replace>><</link>> |
Trauma: <span id="statstrauma"><<print Math.trunc($trauma)>></span>
| <<link ">">><<set $trauma += 10>><<clamp>><<replace "#statstrauma">><<print Math.trunc($trauma)>><</replace>><</link>>
| <<link ">>">><<set $trauma += 100>><<clamp>><<replace "#statstrauma">><<print Math.trunc($trauma)>><</replace>><</link>>
| <<link ">>>">><<set $trauma += 1000>><<clamp>><<replace "#statstrauma">><<print Math.trunc($trauma)>><</replace>><</link>>
<br>
<<link "<<<">><<set $control -= 1000>><<clamp>><<replace "#statscontrol">><<print Math.trunc($control)>><</replace>><</link>> |
<<link "<<">><<set $control -= 100>><<clamp>><<replace "#statscontrol">><<print Math.trunc($control)>><</replace>><</link>> |
<<link "<">><<set $control -= 10>><<clamp>><<replace "#statscontrol">><<print Math.trunc($control)>><</replace>><</link>> |
Control: <span id="statscontrol"><<print Math.trunc($control)>></span>
| <<link ">">><<set $control += 10>><<clamp>><<replace "#statscontrol">><<print Math.trunc($control)>><</replace>><</link>>
| <<link ">>">><<set $control += 100>><<clamp>><<replace "#statscontrol">><<print Math.trunc($control)>><</replace>><</link>>
| <<link ">>>">><<set $control += 1000>><<clamp>><<replace "#statscontrol">><<print Math.trunc($control)>><</replace>><</link>>
<br>
<<link "<<<">><<set $drunk -= 1000>><<clamp>><<replace "#statsdrunk">><<print Math.trunc($drunk)>><</replace>><</link>> |
<<link "<<">><<set $drunk -= 100>><<clamp>><<replace "#statsdrunk">><<print Math.trunc($drunk)>><</replace>><</link>> |
<<link "<">><<set $drunk -= 10>><<clamp>><<replace "#statsdrunk">><<print Math.trunc($drunk)>><</replace>><</link>> |
Alcohol: <span id="statsdrunk"><<print Math.trunc($drunk)>></span>
| <<link ">">><<set $drunk += 10>><<clamp>><<replace "#statsdrunk">><<print Math.trunc($drunk)>><</replace>><</link>>
| <<link ">>">><<set $drunk += 100>><<clamp>><<replace "#statsdrunk">><<print Math.trunc($drunk)>><</replace>><</link>>
| <<link ">>>">><<set $drunk += 1000>><<clamp>><<replace "#statsdrunk">><<print Math.trunc($drunk)>><</replace>><</link>>
<br>
<<link "<<<">><<set $drugged -= 1000>><<clamp>><<replace "#statsdrugged">><<print Math.trunc($drugged)>><</replace>><</link>> |
<<link "<<">><<set $drugged -= 100>><<clamp>><<replace "#statsdrugged">><<print Math.trunc($drugged)>><</replace>><</link>> |
<<link "<">><<set $drugged -= 10>><<clamp>><<replace "#statsdrugged">><<print Math.trunc($drugged)>><</replace>><</link>> |
Drugs: <span id="statsdrugged"><<print Math.trunc($drugged)>></span>
| <<link ">">><<set $drugged += 10>><<clamp>><<replace "#statsdrugged">><<print Math.trunc($drugged)>><</replace>><</link>>
| <<link ">>">><<set $drugged += 100>><<clamp>><<replace "#statsdrugged">><<print Math.trunc($drugged)>><</replace>><</link>>
| <<link ">>>">><<set $drugged += 1000>><<clamp>><<replace "#statsdrugged">><<print Math.trunc($drugged)>><</replace>><</link>>
<br>
<<link "<<<">><<set $hallucinogen -= 1000>><<clamp>><<replace "#statshallucinogen">><<print Math.trunc($hallucinogen)>><</replace>><</link>> |
<<link "<<">><<set $hallucinogen -= 100>><<clamp>><<replace "#statshallucinogen">><<print Math.trunc($hallucinogen)>><</replace>><</link>> |
<<link "<">><<set $hallucinogen -= 10>><<clamp>><<replace "#statshallucinogen">><<print Math.trunc($hallucinogen)>><</replace>><</link>> |
Hallucinogens: <span id="statshallucinogen"><<print Math.trunc($hallucinogen)>></span>
| <<link ">">><<set $hallucinogen += 10>><<clamp>><<replace "#statshallucinogen">><<print Math.trunc($hallucinogen)>><</replace>><</link>>
| <<link ">>">><<set $hallucinogen += 100>><<clamp>><<replace "#statshallucinogen">><<print Math.trunc($hallucinogen)>><</replace>><</link>>
| <<link ">>>">><<set $hallucinogen += 1000>><<clamp>><<replace "#statshallucinogen">><<print Math.trunc($hallucinogen)>><</replace>><</link>>
<br><br>
<u>Characteristics</u>
<br>
<<link "<<<">><<set $awareness -= 1000>><<clamp>><<replace "#statsawareness">><<print Math.trunc($awareness)>><</replace>><</link>> |
<<link "<<">><<set $awareness -= 100>><<clamp>><<replace "#statsawareness">><<print Math.trunc($awareness)>><</replace>><</link>> |
<<link "<">><<set $awareness -= 10>><<clamp>><<replace "#statsawareness">><<print Math.trunc($awareness)>><</replace>><</link>> |
Awareness: <span id="statsawareness"><<print Math.trunc($awareness)>></span>
| <<link ">">><<set $awareness += 10>><<clamp>><<replace "#statsawareness">><<print Math.trunc($awareness)>><</replace>><</link>>
| <<link ">>">><<set $awareness += 100>><<clamp>><<replace "#statsawareness">><<print Math.trunc($awareness)>><</replace>><</link>>
| <<link ">>>">><<set $awareness += 1000>><<clamp>><<replace "#statsawareness">><<print Math.trunc($awareness)>><</replace>><</link>>
<br>
<<link "<<<">><<set $purity -= 1000>><<clamp>><<replace "#statspurity">><<print Math.trunc($purity)>><</replace>><</link>> |
<<link "<<">><<set $purity -= 100>><<clamp>><<replace "#statspurity">><<print Math.trunc($purity)>><</replace>><</link>> |
<<link "<">><<set $purity -= 10>><<clamp>><<replace "#statspurity">><<print Math.trunc($purity)>><</replace>><</link>> |
Purity: <span id="statspurity"><<print Math.trunc($purity)>></span>
| <<link ">">><<set $purity += 10>><<clamp>><<replace "#statspurity">><<print Math.trunc($purity)>><</replace>><</link>>
| <<link ">>">><<set $purity += 100>><<clamp>><<replace "#statspurity">><<print Math.trunc($purity)>><</replace>><</link>>
| <<link ">>>">><<set $purity += 1000>><<clamp>><<replace "#statspurity">><<print Math.trunc($purity)>><</replace>><</link>>
<br>
<<link "<<<">><<set $physique -= 5000>><<clamp>><<replace "#statsphysique">><<print Math.trunc($physique)>><</replace>><</link>> |
<<link "<<">><<set $physique -= 500>><<clamp>><<replace "#statsphysique">><<print Math.trunc($physique)>><</replace>><</link>> |
<<link "<">><<set $physique -= 50>><<clamp>><<replace "#statsphysique">><<print Math.trunc($physique)>><</replace>><</link>> |
Physique: <span id="statsphysique"><<print Math.trunc($physique)>></span>
| <<link ">">><<set $physique += 50>><<clamp>><<replace "#statsphysique">><<print Math.trunc($physique)>><</replace>><</link>>
| <<link ">>">><<set $physique += 500>><<clamp>><<replace "#statsphysique">><<print Math.trunc($physique)>><</replace>><</link>>
| <<link ">>>">><<set $physique += 5000>><<clamp>><<replace "#statsphysique">><<print Math.trunc($physique)>><</replace>><</link>>
<br>
<<link "<<<">><<set $willpower -= 1000>><<clamp>><<replace "#statswillpower">><<print Math.trunc($willpower)>><</replace>><</link>> |
<<link "<<">><<set $willpower -= 100>><<clamp>><<replace "#statswillpower">><<print Math.trunc($willpower)>><</replace>><</link>> |
<<link "<">><<set $willpower -= 10>><<clamp>><<replace "#statswillpower">><<print Math.trunc($willpower)>><</replace>><</link>> |
Willpower: <span id="statswillpower"><<print Math.trunc($willpower)>></span>
| <<link ">">><<set $willpower += 10>><<clamp>><<replace "#statswillpower">><<print Math.trunc($willpower)>><</replace>><</link>>
| <<link ">>">><<set $willpower += 100>><<clamp>><<replace "#statswillpower">><<print Math.trunc($willpower)>><</replace>><</link>>
| <<link ">>>">><<set $willpower += 1000>><<clamp>><<replace "#statswillpower">><<print Math.trunc($willpower)>><</replace>><</link>>
<br>
<<link "<<<">><<set $beauty -= 5000>><<clamp>><<replace "#statsbeauty">><<print Math.trunc($beauty)>><</replace>><</link>> |
<<link "<<">><<set $beauty -= 500>><<clamp>><<replace "#statsbeauty">><<print Math.trunc($beauty)>><</replace>><</link>> |
<<link "<">><<set $beauty -= 50>><<clamp>><<replace "#statsbeauty">><<print Math.trunc($beauty)>><</replace>><</link>> |
Beauty: <span id="statsbeauty"><<print Math.trunc($beauty)>></span>
| <<link ">">><<set $beauty += 50>><<clamp>><<replace "#statsbeauty">><<print Math.trunc($beauty)>><</replace>><</link>>
| <<link ">>">><<set $beauty += 500>><<clamp>><<replace "#statsbeauty">><<print Math.trunc($beauty)>><</replace>><</link>>
| <<link ">>>">><<set $beauty += 5000>><<clamp>><<replace "#statsbeauty">><<print Math.trunc($beauty)>><</replace>><</link>>
<br>
<<link "<<<">><<set $promiscuity -= 100>><<clamp>><<replace "#statspromiscuity">><<print Math.trunc($promiscuity)>><</replace>><</link>> |
<<link "<<">><<set $promiscuity -= 10>><<clamp>><<replace "#statspromiscuity">><<print Math.trunc($promiscuity)>><</replace>><</link>> |
<<link "<">><<set $promiscuity -= 1>><<clamp>><<replace "#statspromiscuity">><<print Math.trunc($promiscuity)>><</replace>><</link>> |
Promiscuity: <span id="statspromiscuity"><<print Math.trunc($promiscuity)>></span>
| <<link ">">><<set $promiscuity += 1>><<clamp>><<replace "#statspromiscuity">><<print Math.trunc($promiscuity)>><</replace>><</link>>
| <<link ">>">><<set $promiscuity += 10>><<clamp>><<replace "#statspromiscuity">><<print Math.trunc($promiscuity)>><</replace>><</link>>
| <<link ">>>">><<set $promiscuity += 100>><<clamp>><<replace "#statspromiscuity">><<print Math.trunc($promiscuity)>><</replace>><</link>>
<br>
<<link "<<<">><<set $exhibitionism -= 100>><<clamp>><<replace "#statsexhibitionism">><<print Math.trunc($exhibitionism)>><</replace>><</link>> |
<<link "<<">><<set $exhibitionism -= 10>><<clamp>><<replace "#statsexhibitionism">><<print Math.trunc($exhibitionism)>><</replace>><</link>> |
<<link "<">><<set $exhibitionism -= 1>><<clamp>><<replace "#statsexhibitionism">><<print Math.trunc($exhibitionism)>><</replace>><</link>> |
Exhibitionism: <span id="statsexhibitionism"><<print Math.trunc($exhibitionism)>></span>
| <<link ">">><<set $exhibitionism += 1>><<clamp>><<replace "#statsexhibitionism">><<print Math.trunc($exhibitionism)>><</replace>><</link>>
| <<link ">>">><<set $exhibitionism += 10>><<clamp>><<replace "#statsexhibitionism">><<print Math.trunc($exhibitionism)>><</replace>><</link>>
| <<link ">>>">><<set $exhibitionism += 100>><<clamp>><<replace "#statsexhibitionism">><<print Math.trunc($exhibitionism)>><</replace>><</link>>
<br>
<<link "<<<">><<set $deviancy -= 100>><<clamp>><<replace "#statsdeviancy">><<print Math.trunc($deviancy)>><</replace>><</link>> |
<<link "<<">><<set $deviancy -= 10>><<clamp>><<replace "#statsdeviancy">><<print Math.trunc($deviancy)>><</replace>><</link>> |
<<link "<">><<set $deviancy -= 1>><<clamp>><<replace "#statsdeviancy">><<print Math.trunc($deviancy)>><</replace>><</link>> |
Deviancy: <span id="statsdeviancy"><<print Math.trunc($deviancy)>></span>
| <<link ">">><<set $deviancy += 1>><<clamp>><<replace "#statsdeviancy">><<print Math.trunc($deviancy)>><</replace>><</link>>
| <<link ">>">><<set $deviancy += 10>><<clamp>><<replace "#statsdeviancy">><<print Math.trunc($deviancy)>><</replace>><</link>>
| <<link ">>>">><<set $deviancy += 100>><<clamp>><<replace "#statsdeviancy">><<print Math.trunc($deviancy)>><</replace>><</link>>
<br>
<<if $parasite.left_ear.name is "slime" or $parasite.right_ear.name is "slime">>
<<link "<<<">><<set $corruption_slime -= 100>><<clamp>><<replace "#statscorruption_slime">><<print Math.trunc($corruption_slime)>><</replace>><</link>> |
<<link "<<">><<set $corruption_slime -= 10>><<clamp>><<replace "#statscorruption_slime">><<print Math.trunc($corruption_slime)>><</replace>><</link>> |
<<link "<">><<set $corruption_slime -= 1>><<clamp>><<replace "#statscorruption_slime">><<print Math.trunc($corruption_slime)>><</replace>><</link>> |
Corruption: <span id="statscorruption_slime"><<print Math.trunc($corruption_slime)>></span>
| <<link ">">><<set $corruption_slime += 1>><<clamp>><<replace "#statscorruption_slime">><<print Math.trunc($corruption_slime)>><</replace>><</link>>
| <<link ">>">><<set $corruption_slime += 10>><<clamp>><<replace "#statscorruption_slime">><<print Math.trunc($corruption_slime)>><</replace>><</link>>
| <<link ">>>">><<set $corruption_slime += 100>><<clamp>><<replace "#statscorruption_slime">><<print Math.trunc($corruption_slime)>><</replace>><</link>>
<br>
<</if>>
<<if $temple_rank is "initiate" or $temple_rank is "monk" or $temple_rank is "priest">>
<<link "<<<">><<set $grace -= 100>><<set $grace = Math.clamp($grace, -100, 100)>><<replace "#statsgrace">><<print Math.trunc($grace)>><</replace>><</link>> |
<<link "<<">><<set $grace -= 10>><<set $grace = Math.clamp($grace, -100, 100)>><<replace "#statsgrace">><<print Math.trunc($grace)>><</replace>><</link>> |
<<link "<">><<set $grace -= 1>><<set $grace = Math.clamp($grace, -100, 100)>><<replace "#statsgrace">><<print Math.trunc($grace)>><</replace>><</link>> |
Grace: <span id="statsgrace"><<print Math.trunc($grace)>></span>
| <<link ">">><<set $grace += 1>><<set $grace = Math.clamp($grace, -100, 100)>><<replace "#statsgrace">><<print Math.trunc($grace)>><</replace>><</link>>
| <<link ">>">><<set $grace += 10>><<set $grace = Math.clamp($grace, -100, 100)>><<replace "#statsgrace">><<print Math.trunc($grace)>><</replace>><</link>>
| <<link ">>>">><<set $grace += 100>><<set $grace = Math.clamp($grace, -100, 100)>><<replace "#statsgrace">><<print Math.trunc($grace)>><</replace>><</link>>
<br>
<</if>>
<<link "<<<">><<set $submissive -= 1000>><<clamp>><<replace "#statssubmissive">><<print Math.trunc($submissive)>><</replace>><</link>> |
<<link "<<">><<set $submissive -= 100>><<clamp>><<replace "#statssubmissive">><<print Math.trunc($submissive)>><</replace>><</link>> |
<<link "<">><<set $submissive -= 10>><<clamp>><<replace "#statssubmissive">><<print Math.trunc($submissive)>><</replace>><</link>> |
Submissiveness: <span id="statssubmissive"><<print Math.trunc($submissive)>></span>
| <<link ">">><<set $submissive += 10>><<clamp>><<replace "#statssubmissive">><<print Math.trunc($submissive)>><</replace>><</link>>
| <<link ">>">><<set $submissive += 100>><<clamp>><<replace "#statssubmissive">><<print Math.trunc($submissive)>><</replace>><</link>>
| <<link ">>>">><<set $submissive += 1000>><<clamp>><<replace "#statssubmissive">><<print Math.trunc($submissive)>><</replace>><</link>> (1000 is default)
<br>
<<link "<<<">><<set $masochism -= 1000>><<clamp>><<replace "#statsmasochism">><<print Math.trunc($masochism)>><</replace>><</link>> |
<<link "<<">><<set $masochism -= 100>><<clamp>><<replace "#statsmasochism">><<print Math.trunc($masochism)>><</replace>><</link>> |
<<link "<">><<set $masochism -= 10>><<clamp>><<replace "#statsmasochism">><<print Math.trunc($masochism)>><</replace>><</link>> |
Masochism: <span id="statsmasochism"><<print Math.trunc($masochism)>></span>
| <<link ">">><<set $masochism += 10>><<clamp>><<replace "#statsmasochism">><<print Math.trunc($masochism)>><</replace>><</link>>
| <<link ">>">><<set $masochism += 100>><<clamp>><<replace "#statsmasochism">><<print Math.trunc($masochism)>><</replace>><</link>>
| <<link ">>>">><<set $masochism += 1000>><<clamp>><<replace "#statsmasochism">><<print Math.trunc($masochism)>><</replace>><</link>>
<br><br>
Lactating: <span id="statslactatingspray">$lactating</span> |
<<link "Toggle">><<if $lactating is 1>><<set $lactating to 0>><<set $lactation_pressure to 0>><<else>><<set $lactating to 1>><<set $lactation_pressure to 100>><</if>><<replace "#statslactatingspray">><<print $lactating>><</replace>><</link>>
<br>
<<link "Refill fluids">><<set $semen_amount to $semen_volume>><<set $milk_amount to $milk_volume>><</link>>
<br>
<<link "Empty fluids">><<set $semen_amount to 0>><<set $milk_amount to 0>><</link>>
<br>
<<if $penisexist is 1>>
<<link "<<<">><<set $semen_volume -= 1000>><<clamp>><<replace "#statssemen_volume">><<print Math.trunc($semen_volume)>><</replace>><</link>> |
<<link "<<">><<set $semen_volume -= 100>><<clamp>><<replace "#statssemen_volume">><<print Math.trunc($semen_volume)>><</replace>><</link>> |
<<link "<">><<set $semen_volume -= 10>><<clamp>><<replace "#statssemen_volume">><<print Math.trunc($semen_volume)>><</replace>><</link>> |
Semen volume: <span id="statssemen_volume"><<print Math.trunc($semen_volume)>></span>
| <<link ">">><<set $semen_volume += 10>><<clamp>><<replace "#statssemen_volume">><<print Math.trunc($semen_volume)>><</replace>><</link>>
| <<link ">>">><<set $semen_volume += 100>><<clamp>><<replace "#statssemen_volume">><<print Math.trunc($semen_volume)>><</replace>><</link>>
| <<link ">>>">><<set $semen_volume += 1000>><<clamp>><<replace "#statssemen_volume">><<print Math.trunc($semen_volume)>><</replace>><</link>>
<br>
<</if>>
<<link "<<<">><<set $milk_volume -= 1000>><<clamp>><<replace "#statsmilk_volume">><<print Math.trunc($milk_volume)>><</replace>><</link>> |
<<link "<<">><<set $milk_volume -= 100>><<clamp>><<replace "#statsmilk_volume">><<print Math.trunc($milk_volume)>><</replace>><</link>> |
<<link "<">><<set $milk_volume -= 10>><<clamp>><<replace "#statsmilk_volume">><<print Math.trunc($milk_volume)>><</replace>><</link>> |
Milk volume: <span id="statsmilk_volume"><<print Math.trunc($milk_volume)>></span>
| <<link ">">><<set $milk_volume += 10>><<clamp>><<replace "#statsmilk_volume">><<print Math.trunc($milk_volume)>><</replace>><</link>>
| <<link ">>">><<set $milk_volume += 100>><<clamp>><<replace "#statsmilk_volume">><<print Math.trunc($milk_volume)>><</replace>><</link>>
| <<link ">>>">><<set $milk_volume += 1000>><<clamp>><<replace "#statsmilk_volume">><<print Math.trunc($milk_volume)>><</replace>><</link>>
<br><br>
<u>Clothes</u> - <i>If clothing health is set to zero or lower, it will break. Leaving the cheats menu will destroy it, and you will not be able to get it back.</i>
<br>
<<if $worn.upper.integrity gte 1>>
<<link "<<<">><<set $upperwet -= 100>><<clamp>><<replace "#statsupperwet">><<print Math.trunc($upperwet)>><</replace>><</link>> |
<<link "<<">><<set $upperwet -= 10>><<clamp>><<replace "#statsupperwet">><<print Math.trunc($upperwet)>><</replace>><</link>> |
<<link "<">><<set $upperwet -= 1>><<clamp>><<replace "#statsupperwet">><<print Math.trunc($upperwet)>><</replace>><</link>> |
Top wetness: <span id="statsupperwet"><<print Math.trunc($upperwet)>></span>
| <<link ">">><<set $upperwet += 1>><<clamp>><<replace "#statsupperwet">><<print Math.trunc($upperwet)>><</replace>><</link>>
| <<link ">>">><<set $upperwet += 10>><<clamp>><<replace "#statsupperwet">><<print Math.trunc($upperwet)>><</replace>><</link>>
| <<link ">>>">><<set $upperwet += 100>><<clamp>><<replace "#statsupperwet">><<print Math.trunc($upperwet)>><</replace>><</link>>
<br>
<<link "<<<">><<set $worn.upper.integrity -= 100>><<clamp>><<replace "#statsupperintegrity">><<print Math.trunc($worn.upper.integrity)>><</replace>><</link>> |
<<link "<<">><<set $worn.upper.integrity -= 10>><<clamp>><<replace "#statsupperintegrity">><<print Math.trunc($worn.upper.integrity)>><</replace>><</link>> |
<<link "<">><<set $worn.upper.integrity -= 1>><<clamp>><<replace "#statsupperintegrity">><<print Math.trunc($worn.upper.integrity)>><</replace>><</link>> |
Top integrity: <span id="statsupperintegrity"><<print Math.trunc($worn.upper.integrity)>></span>
| <<link ">">><<set $worn.upper.integrity += 1>><<clamp>><<replace "#statsupperintegrity">><<print Math.trunc($worn.upper.integrity)>><</replace>><</link>>
| <<link ">>">><<set $worn.upper.integrity += 10>><<clamp>><<replace "#statsupperintegrity">><<print Math.trunc($worn.upper.integrity)>><</replace>><</link>>
| <<link ">>>">><<set $worn.upper.integrity += 100>><<clamp>><<replace "#statsupperintegrity">><<print Math.trunc($worn.upper.integrity)>><</replace>><</link>> ($worn.upper.integrity_max is default maximum)
<br>
<<else>>
<i>You are not wearing anything on your top half.</i>
<br>
<</if>>
<<if $worn.lower.integrity gte 1>>
<<link "<<<">><<set $lowerwet -= 100>><<clamp>><<replace "#statslowerwet">><<print Math.trunc($lowerwet)>><</replace>><</link>> |
<<link "<<">><<set $lowerwet -= 10>><<clamp>><<replace "#statslowerwet">><<print Math.trunc($lowerwet)>><</replace>><</link>> |
<<link "<">><<set $lowerwet -= 1>><<clamp>><<replace "#statslowerwet">><<print Math.trunc($lowerwet)>><</replace>><</link>> |
Bottom wetness: <span id="statslowerwet"><<print Math.trunc($lowerwet)>></span>
| <<link ">">><<set $lowerwet += 1>><<clamp>><<replace "#statslowerwet">><<print Math.trunc($lowerwet)>><</replace>><</link>>
| <<link ">>">><<set $lowerwet += 10>><<clamp>><<replace "#statslowerwet">><<print Math.trunc($lowerwet)>><</replace>><</link>>
| <<link ">>>">><<set $lowerwet += 100>><<clamp>><<replace "#statslowerwet">><<print Math.trunc($lowerwet)>><</replace>><</link>>
<br>
<<link "<<<">><<set $worn.lower.integrity -= 100>><<clamp>><<replace "#statslowerintegrity">><<print Math.trunc($worn.lower.integrity)>><</replace>><</link>> |
<<link "<<">><<set $worn.lower.integrity -= 10>><<clamp>><<replace "#statslowerintegrity">><<print Math.trunc($worn.lower.integrity)>><</replace>><</link>> |
<<link "<">><<set $worn.lower.integrity -= 1>><<clamp>><<replace "#statslowerintegrity">><<print Math.trunc($worn.lower.integrity)>><</replace>><</link>> |
Bottom integrity: <span id="statslowerintegrity"><<print Math.trunc($worn.lower.integrity)>></span>
| <<link ">">><<set $worn.lower.integrity += 1>><<clamp>><<replace "#statslowerintegrity">><<print Math.trunc($worn.lower.integrity)>><</replace>><</link>>
| <<link ">>">><<set $worn.lower.integrity += 10>><<clamp>><<replace "#statslowerintegrity">><<print Math.trunc($worn.lower.integrity)>><</replace>><</link>>
| <<link ">>>">><<set $worn.lower.integrity += 100>><<clamp>><<replace "#statslowerintegrity">><<print Math.trunc($worn.lower.integrity)>><</replace>><</link>> ($worn.lower.integrity_max is default maximum)
<br>
<<else>>
<i>You are not wearing anything on your bottom half.</i>
<br>
<</if>>
<<if $worn.under_lower.integrity gte 1>>
<<link "<<<">><<set $underlowerwet -= 100>><<clamp>><<replace "#statsunderwet">><<print Math.trunc($underlowerwet)>><</replace>><</link>> |
<<link "<<">><<set $underlowerwet -= 10>><<clamp>><<replace "#statsunderwet">><<print Math.trunc($underlowerwet)>><</replace>><</link>> |
<<link "<">><<set $underlowerwet -= 1>><<clamp>><<replace "#statsunderwet">><<print Math.trunc($underlowerwet)>><</replace>><</link>> |
Under bottom wetness: <span id="statsunderwet"><<print Math.trunc($underlowerwet)>></span>
| <<link ">">><<set $underlowerwet += 1>><<clamp>><<replace "#statsunderwet">><<print Math.trunc($underlowerwet)>><</replace>><</link>>
| <<link ">>">><<set $underlowerwet += 10>><<clamp>><<replace "#statsunderwet">><<print Math.trunc($underlowerwet)>><</replace>><</link>>
| <<link ">>>">><<set $underlowerwet += 100>><<clamp>><<replace "#statsunderwet">><<print Math.trunc($underlowerwet)>><</replace>><</link>>
<br>
<<link "<<<">><<set $worn.under_lower.integrity -= 100>><<clamp>><<replace "#statsunderlowerintegrity">><<print Math.trunc($worn.under_lower.integrity)>><</replace>><</link>> |
<<link "<<">><<set $worn.under_lower.integrity -= 10>><<clamp>><<replace "#statsunderlowerintegrity">><<print Math.trunc($worn.under_lower.integrity)>><</replace>><</link>> |
<<link "<">><<set $worn.under_lower.integrity -= 1>><<clamp>><<replace "#statsunderlowerintegrity">><<print Math.trunc($worn.under_lower.integrity)>><</replace>><</link>> |
Under bottom integrity: <span id="statsunderlowerintegrity"><<print Math.trunc($worn.under_lower.integrity)>></span>
| <<link ">">><<set $worn.under_lower.integrity += 1>><<clamp>><<replace "#statsunderlowerintegrity">><<print Math.trunc($worn.under_lower.integrity)>><</replace>><</link>>
| <<link ">>">><<set $worn.under_lower.integrity += 10>><<clamp>><<replace "#statsunderlowerintegrity">><<print Math.trunc($worn.under_lower.integrity)>><</replace>><</link>>
| <<link ">>>">><<set $worn.under_lower.integrity += 100>><<clamp>><<replace "#statsunderlowerintegrity">><<print Math.trunc($worn.under_lower.integrity)>><</replace>><</link>> ($worn.under_lower.integrity_max is default maximum)
<br>
<<else>>
<i>You are not wearing any under bottoms.</i>
<br>
<</if>>
<<if $worn.under_upper.integrity gte 1>>
<<link "<<<">><<set $underupperwet -= 100>><<clamp>><<replace "#statsundertopwet">><<print Math.trunc($underupperwet)>><</replace>><</link>> |
<<link "<<">><<set $underupperwet -= 10>><<clamp>><<replace "#statsundertopwet">><<print Math.trunc($underupperwet)>><</replace>><</link>> |
<<link "<">><<set $underupperwet -= 1>><<clamp>><<replace "#statsundertopwet">><<print Math.trunc($underupperwet)>><</replace>><</link>> |
Under top wetness: <span id="statsundertopwet"><<print Math.trunc($underupperwet)>></span>
| <<link ">">><<set $underupperwet += 1>><<clamp>><<replace "#statsundertopwet">><<print Math.trunc($underupperwet)>><</replace>><</link>>
| <<link ">>">><<set $underupperwet += 10>><<clamp>><<replace "#statsundertopwet">><<print Math.trunc($underupperwet)>><</replace>><</link>>
| <<link ">>>">><<set $underupperwet += 100>><<clamp>><<replace "#statsundertopwet">><<print Math.trunc($underupperwet)>><</replace>><</link>>
<br>
<<link "<<<">><<set $worn.under_upper.integrity -= 100>><<clamp>><<replace "#statsunderupperintegrity">><<print Math.trunc($worn.under_upper.integrity)>><</replace>><</link>> |
<<link "<<">><<set $worn.under_upper.integrity -= 10>><<clamp>><<replace "#statsunderupperintegrity">><<print Math.trunc($worn.under_upper.integrity)>><</replace>><</link>> |
<<link "<">><<set $worn.under_upper.integrity -= 1>><<clamp>><<replace "#statsunderupperintegrity">><<print Math.trunc($worn.under_upper.integrity)>><</replace>><</link>> |
Under top integrity: <span id="statsunderupperintegrity"><<print Math.trunc($worn.under_upper.integrity)>></span>
| <<link ">">><<set $worn.under_upper.integrity += 1>><<clamp>><<replace "#statsunderupperintegrity">><<print Math.trunc($worn.under_upper.integrity)>><</replace>><</link>>
| <<link ">>">><<set $worn.under_upper.integrity += 10>><<clamp>><<replace "#statsunderupperintegrity">><<print Math.trunc($worn.under_upper.integrity)>><</replace>><</link>>
| <<link ">>>">><<set $worn.under_upper.integrity += 100>><<clamp>><<replace "#statsunderupperintegrity">><<print Math.trunc($worn.under_upper.integrity)>><</replace>><</link>> ($worn.under_upper.integrity_max is default maximum)
<br>
<<else>>
<i>You are not wearing an under top.</i>
<br>
<</if>>
<<if $worn.genitals.integrity gte 1>>
<<link "<<<">><<set $worn.genitals.integrity -= 100>><<clamp>><<replace "#statsgenitalsintegrity">><<print Math.trunc($worn.genitals.integrity)>><</replace>><</link>> |
<<link "<<">><<set $worn.genitals.integrity -= 10>><<clamp>><<replace "#statsgenitalsintegrity">><<print Math.trunc($worn.genitals.integrity)>><</replace>><</link>> |
<<link "<">><<set $worn.genitals.integrity -= 1>><<clamp>><<replace "#statsgenitalsintegrity">><<print Math.trunc($worn.genitals.integrity)>><</replace>><</link>> |
Chastity integrity: <span id="statsgenitalsintegrity"><<print Math.trunc($worn.genitals.integrity)>></span>
| <<link ">">><<set $worn.genitals.integrity += 1>><<clamp>><<replace "#statsgenitalsintegrity">><<print Math.trunc($worn.genitals.integrity)>><</replace>><</link>>
| <<link ">>">><<set $worn.genitals.integrity += 10>><<clamp>><<replace "#statsgenitalsintegrity">><<print Math.trunc($worn.genitals.integrity)>><</replace>><</link>>
| <<link ">>>">><<set $worn.genitals.integrity += 100>><<clamp>><<replace "#statsgenitalsintegrity">><<print Math.trunc($worn.genitals.integrity)>><</replace>><</link>> ($worn.genitals.integrity_max is default maximum)
<br>
<<else>>
<i>You are not wearing any under bottoms.</i>
<br>
<</if>>
<br>
<u>Skills</u>
<br>
<<link "<<<">><<set $skulduggery -= 1000>><<clamp>><<replace "#statsskulduggery">><<print Math.trunc($skulduggery)>><</replace>><</link>> |
<<link "<<">><<set $skulduggery -= 100>><<clamp>><<replace "#statsskulduggery">><<print Math.trunc($skulduggery)>><</replace>><</link>> |
<<link "<">><<set $skulduggery -= 10>><<clamp>><<replace "#statsskulduggery">><<print Math.trunc($skulduggery)>><</replace>><</link>> |
Skulduggery: <span id="statsskulduggery"><<print Math.trunc($skulduggery)>></span>
| <<link ">">><<set $skulduggery += 10>><<clamp>><<replace "#statsskulduggery">><<print Math.trunc($skulduggery)>><</replace>><</link>>
| <<link ">>">><<set $skulduggery += 100>><<clamp>><<replace "#statsskulduggery">><<print Math.trunc($skulduggery)>><</replace>><</link>>
| <<link ">>>">><<set $skulduggery += 1000>><<clamp>><<replace "#statsskulduggery">><<print Math.trunc($skulduggery)>><</replace>><</link>>
<br>
<<link "<<<">><<set $danceskill -= 1000>><<clamp>><<replace "#statsdanceskill">><<print Math.trunc($danceskill)>><</replace>><</link>> |
<<link "<<">><<set $danceskill -= 100>><<clamp>><<replace "#statsdanceskill">><<print Math.trunc($danceskill)>><</replace>><</link>> |
<<link "<">><<set $danceskill -= 10>><<clamp>><<replace "#statsdanceskill">><<print Math.trunc($danceskill)>><</replace>><</link>> |
Dancing: <span id="statsdanceskill"><<print Math.trunc($danceskill)>></span>
| <<link ">">><<set $danceskill += 10>><<clamp>><<replace "#statsdanceskill">><<print Math.trunc($danceskill)>><</replace>><</link>>
| <<link ">>">><<set $danceskill += 100>><<clamp>><<replace "#statsdanceskill">><<print Math.trunc($danceskill)>><</replace>><</link>>
| <<link ">>>">><<set $danceskill += 1000>><<clamp>><<replace "#statsdanceskill">><<print Math.trunc($danceskill)>><</replace>><</link>>
<br>
<<link "<<<">><<set $swimmingskill -= 1000>><<clamp>><<replace "#statsswimmingskill">><<print Math.trunc($swimmingskill)>><</replace>><</link>> |
<<link "<<">><<set $swimmingskill -= 100>><<clamp>><<replace "#statsswimmingskill">><<print Math.trunc($swimmingskill)>><</replace>><</link>> |
<<link "<">><<set $swimmingskill -= 10>><<clamp>><<replace "#statsswimmingskill">><<print Math.trunc($swimmingskill)>><</replace>><</link>> |
Swimming: <span id="statsswimmingskill"><<print Math.trunc($swimmingskill)>></span>
| <<link ">">><<set $swimmingskill += 10>><<clamp>><<replace "#statsswimmingskill">><<print Math.trunc($swimmingskill)>><</replace>><</link>>
| <<link ">>">><<set $swimmingskill += 100>><<clamp>><<replace "#statsswimmingskill">><<print Math.trunc($swimmingskill)>><</replace>><</link>>
| <<link ">>>">><<set $swimmingskill += 1000>><<clamp>><<replace "#statsswimmingskill">><<print Math.trunc($swimmingskill)>><</replace>><</link>>
<br>
<<link "<<<">><<set $athletics -= 1000>><<clamp>><<replace "#statsathletics">><<print Math.trunc($athletics)>><</replace>><</link>> |
<<link "<<">><<set $athletics -= 100>><<clamp>><<replace "#statsathletics">><<print Math.trunc($athletics)>><</replace>><</link>> |
<<link "<">><<set $athletics -= 10>><<clamp>><<replace "#statsathletics">><<print Math.trunc($athletics)>><</replace>><</link>> |
Athletics: <span id="statsathletics"><<print Math.trunc($athletics)>></span>
| <<link ">">><<set $athletics += 10>><<clamp>><<replace "#statsathletics">><<print Math.trunc($athletics)>><</replace>><</link>>
| <<link ">>">><<set $athletics += 100>><<clamp>><<replace "#statsathletics">><<print Math.trunc($athletics)>><</replace>><</link>>
| <<link ">>>">><<set $athletics += 1000>><<clamp>><<replace "#statsathletics">><<print Math.trunc($athletics)>><</replace>><</link>>
<br>
<<link "<<<">><<set $tending -= 1000>><<clamp>><<replace "#statstending">><<print Math.trunc($tending)>><</replace>><</link>> |
<<link "<<">><<set $tending -= 100>><<clamp>><<replace "#statstending">><<print Math.trunc($tending)>><</replace>><</link>> |
<<link "<">><<set $tending -= 10>><<clamp>><<replace "#statstending">><<print Math.trunc($tending)>><</replace>><</link>> |
Tending: <span id="statstending"><<print Math.trunc($tending)>></span>
| <<link ">">><<set $tending += 10>><<clamp>><<replace "#statstending">><<print Math.trunc($tending)>><</replace>><</link>>
| <<link ">>">><<set $tending += 100>><<clamp>><<replace "#statstending">><<print Math.trunc($tending)>><</replace>><</link>>
| <<link ">>>">><<set $tending += 1000>><<clamp>><<replace "#statstending">><<print Math.trunc($tending)>><</replace>><</link>>
<br>
<br><br>
<u>Sex skills</u>
<br>
<<link "<<<">><<set $seductionskill -= 1000>><<clamp>><<replace "#statsseductionskill">><<print Math.trunc($seductionskill)>><</replace>><</link>> |
<<link "<<">><<set $seductionskill -= 100>><<clamp>><<replace "#statsseductionskill">><<print Math.trunc($seductionskill)>><</replace>><</link>> |
<<link "<">><<set $seductionskill -= 10>><<clamp>><<replace "#statsseductionskill">><<print Math.trunc($seductionskill)>><</replace>><</link>> |
Seduction: <span id="statsseductionskill"><<print Math.trunc($seductionskill)>></span>
| <<link ">">><<set $seductionskill += 10>><<clamp>><<replace "#statsseductionskill">><<print Math.trunc($seductionskill)>><</replace>><</link>>
| <<link ">>">><<set $seductionskill += 100>><<clamp>><<replace "#statsseductionskill">><<print Math.trunc($seductionskill)>><</replace>><</link>>
| <<link ">>>">><<set $seductionskill += 1000>><<clamp>><<replace "#statsseductionskill">><<print Math.trunc($seductionskill)>><</replace>><</link>>
<br>
<<link "<<<">><<set $oralskill -= 1000>><<clamp>><<replace "#statsoralskill">><<print Math.trunc($oralskill)>><</replace>><</link>> |
<<link "<<">><<set $oralskill -= 100>><<clamp>><<replace "#statsoralskill">><<print Math.trunc($oralskill)>><</replace>><</link>> |
<<link "<">><<set $oralskill -= 10>><<clamp>><<replace "#statsoralskill">><<print Math.trunc($oralskill)>><</replace>><</link>> |
Oral: <span id="statsoralskill"><<print Math.trunc($oralskill)>></span>
| <<link ">">><<set $oralskill += 10>><<clamp>><<replace "#statsoralskill">><<print Math.trunc($oralskill)>><</replace>><</link>>
| <<link ">>">><<set $oralskill += 100>><<clamp>><<replace "#statsoralskill">><<print Math.trunc($oralskill)>><</replace>><</link>>
| <<link ">>>">><<set $oralskill += 1000>><<clamp>><<replace "#statsoralskill">><<print Math.trunc($oralskill)>><</replace>><</link>>
<br>
<<link "<<<">><<set $vaginalskill -= 1000>><<clamp>><<replace "#statsvaginalskill">><<print Math.trunc($vaginalskill)>><</replace>><</link>> |
<<link "<<">><<set $vaginalskill -= 100>><<clamp>><<replace "#statsvaginalskill">><<print Math.trunc($vaginalskill)>><</replace>><</link>> |
<<link "<">><<set $vaginalskill -= 10>><<clamp>><<replace "#statsvaginalskill">><<print Math.trunc($vaginalskill)>><</replace>><</link>> |
Vaginal: <span id="statsvaginalskill"><<print Math.trunc($vaginalskill)>></span>
| <<link ">">><<set $vaginalskill += 10>><<clamp>><<replace "#statsvaginalskill">><<print Math.trunc($vaginalskill)>><</replace>><</link>>
| <<link ">>">><<set $vaginalskill += 100>><<clamp>><<replace "#statsvaginalskill">><<print Math.trunc($vaginalskill)>><</replace>><</link>>
| <<link ">>>">><<set $vaginalskill += 1000>><<clamp>><<replace "#statsvaginalskill">><<print Math.trunc($vaginalskill)>><</replace>><</link>>
<br>
<<link "<<<">><<set $penileskill -= 1000>><<clamp>><<replace "#statspenileskill">><<print Math.trunc($penileskill)>><</replace>><</link>> |
<<link "<<">><<set $penileskill -= 100>><<clamp>><<replace "#statspenileskill">><<print Math.trunc($penileskill)>><</replace>><</link>> |
<<link "<">><<set $penileskill -= 10>><<clamp>><<replace "#statspenileskill">><<print Math.trunc($penileskill)>><</replace>><</link>> |
Penile: <span id="statspenileskill"><<print Math.trunc($penileskill)>></span>
| <<link ">">><<set $penileskill += 10>><<clamp>><<replace "#statspenileskill">><<print Math.trunc($penileskill)>><</replace>><</link>>
| <<link ">>">><<set $penileskill += 100>><<clamp>><<replace "#statspenileskill">><<print Math.trunc($penileskill)>><</replace>><</link>>
| <<link ">>>">><<set $penileskill += 1000>><<clamp>><<replace "#statspenileskill">><<print Math.trunc($penileskill)>><</replace>><</link>>
<br>
<<link "<<<">><<set $analskill -= 1000>><<clamp>><<replace "#statsanalskill">><<print Math.trunc($analskill)>><</replace>><</link>> |
<<link "<<">><<set $analskill -= 100>><<clamp>><<replace "#statsanalskill">><<print Math.trunc($analskill)>><</replace>><</link>> |
<<link "<">><<set $analskill -= 10>><<clamp>><<replace "#statsanalskill">><<print Math.trunc($analskill)>><</replace>><</link>> |
Anal: <span id="statsanalskill"><<print Math.trunc($analskill)>></span>
| <<link ">">><<set $analskill += 10>><<clamp>><<replace "#statsanalskill">><<print Math.trunc($analskill)>><</replace>><</link>>
| <<link ">>">><<set $analskill += 100>><<clamp>><<replace "#statsanalskill">><<print Math.trunc($analskill)>><</replace>><</link>>
| <<link ">>>">><<set $analskill += 1000>><<clamp>><<replace "#statsanalskill">><<print Math.trunc($analskill)>><</replace>><</link>>
<br>
<<link "<<<">><<set $handskill -= 1000>><<clamp>><<replace "#statshandskill">><<print Math.trunc($handskill)>><</replace>><</link>> |
<<link "<<">><<set $handskill -= 100>><<clamp>><<replace "#statshandskill">><<print Math.trunc($handskill)>><</replace>><</link>> |
<<link "<">><<set $handskill -= 10>><<clamp>><<replace "#statshandskill">><<print Math.trunc($handskill)>><</replace>><</link>> |
Hands: <span id="statshandskill"><<print Math.trunc($handskill)>></span>
| <<link ">">><<set $handskill += 10>><<clamp>><<replace "#statshandskill">><<print Math.trunc($handskill)>><</replace>><</link>>
| <<link ">>">><<set $handskill += 100>><<clamp>><<replace "#statshandskill">><<print Math.trunc($handskill)>><</replace>><</link>>
| <<link ">>>">><<set $handskill += 1000>><<clamp>><<replace "#statshandskill">><<print Math.trunc($handskill)>><</replace>><</link>>
<br>
<<link "<<<">><<set $feetskill -= 1000>><<clamp>><<replace "#statsfeetskill">><<print Math.trunc($feetskill)>><</replace>><</link>> |
<<link "<<">><<set $feetskill -= 100>><<clamp>><<replace "#statsfeetskill">><<print Math.trunc($feetskill)>><</replace>><</link>> |
<<link "<">><<set $feetskill -= 10>><<clamp>><<replace "#statsfeetskill">><<print Math.trunc($feetskill)>><</replace>><</link>> |
Feet: <span id="statsfeetskill"><<print Math.trunc($feetskill)>></span>
| <<link ">">><<set $feetskill += 10>><<clamp>><<replace "#statsfeetskill">><<print Math.trunc($feetskill)>><</replace>><</link>>
| <<link ">>">><<set $feetskill += 100>><<clamp>><<replace "#statsfeetskill">><<print Math.trunc($feetskill)>><</replace>><</link>>
| <<link ">>>">><<set $feetskill += 1000>><<clamp>><<replace "#statsfeetskill">><<print Math.trunc($feetskill)>><</replace>><</link>>
<br>
<<link "<<<">><<set $bottomskill -= 1000>><<clamp>><<replace "#statsbottomskill">><<print Math.trunc($bottomskill)>><</replace>><</link>> |
<<link "<<">><<set $bottomskill -= 100>><<clamp>><<replace "#statsbottomskill">><<print Math.trunc($bottomskill)>><</replace>><</link>> |
<<link "<">><<set $bottomskill -= 10>><<clamp>><<replace "#statsbottomskill">><<print Math.trunc($bottomskill)>><</replace>><</link>> |
Buttocks: <span id="statsbottomskill"><<print Math.trunc($bottomskill)>></span>
| <<link ">">><<set $bottomskill += 10>><<clamp>><<replace "#statsbottomskill">><<print Math.trunc($bottomskill)>><</replace>><</link>>
| <<link ">>">><<set $bottomskill += 100>><<clamp>><<replace "#statsbottomskill">><<print Math.trunc($bottomskill)>><</replace>><</link>>
| <<link ">>>">><<set $bottomskill += 1000>><<clamp>><<replace "#statsbottomskill">><<print Math.trunc($bottomskill)>><</replace>><</link>>
<br>
<<link "<<<">><<set $thighskill -= 1000>><<clamp>><<replace "#statsthighskill">><<print Math.trunc($thighskill)>><</replace>><</link>> |
<<link "<<">><<set $thighskill -= 100>><<clamp>><<replace "#statsthighskill">><<print Math.trunc($thighskill)>><</replace>><</link>> |
<<link "<">><<set $thighskill -= 10>><<clamp>><<replace "#statsthighskill">><<print Math.trunc($thighskill)>><</replace>><</link>> |
Thighs: <span id="statsthighskill"><<print Math.trunc($thighskill)>></span>
| <<link ">">><<set $thighskill += 10>><<clamp>><<replace "#statsthighskill">><<print Math.trunc($thighskill)>><</replace>><</link>>
| <<link ">>">><<set $thighskill += 100>><<clamp>><<replace "#statsthighskill">><<print Math.trunc($thighskill)>><</replace>><</link>>
| <<link ">>>">><<set $thighskill += 1000>><<clamp>><<replace "#statsthighskill">><<print Math.trunc($thighskill)>><</replace>><</link>>
<br>
<<link "<<<">><<set $chestskill -= 1000>><<clamp>><<replace "#statschestskill">><<print Math.trunc($chestskill)>><</replace>><</link>> |
<<link "<<">><<set $chestskill -= 100>><<clamp>><<replace "#statschestskill">><<print Math.trunc($chestskill)>><</replace>><</link>> |
<<link "<">><<set $chestskill -= 10>><<clamp>><<replace "#statschestskill">><<print Math.trunc($chestskill)>><</replace>><</link>> |
Chest: <span id="statschestskill"><<print Math.trunc($chestskill)>></span>
| <<link ">">><<set $chestskill += 10>><<clamp>><<replace "#statschestskill">><<print Math.trunc($chestskill)>><</replace>><</link>>
| <<link ">>">><<set $chestskill += 100>><<clamp>><<replace "#statschestskill">><<print Math.trunc($chestskill)>><</replace>><</link>>
| <<link ">>>">><<set $chestskill += 1000>><<clamp>><<replace "#statschestskill">><<print Math.trunc($chestskill)>><</replace>><</link>>
<br><br>
<u>School</u>
<br>
<<link "<<<">><<set $science -= 1000>><<set $school -= 4000>><<adjust_school_traits>><<clamp>><<replace "#statsscience">><<print Math.trunc($science)>><</replace>><</link>> |
<<link "<<">><<set $science -= 100>><<set $school -= 400>><<adjust_school_traits>><<clamp>><<replace "#statsscience">><<print Math.trunc($science)>><</replace>><</link>> |
<<link "<">><<set $science -= 10>><<set $school -= 40>><<adjust_school_traits>><<clamp>><<replace "#statsscience">><<print Math.trunc($science)>><</replace>><</link>> |
Science: <span id="statsscience"><<print Math.trunc($science)>></span>
| <<link ">">><<set $science += 10>><<set $school += 40>><<adjust_school_traits>><<clamp>><<replace "#statsscience">><<print Math.trunc($science)>><</replace>><</link>>
| <<link ">>">><<set $science += 100>><<set $school += 400>><<adjust_school_traits>><<clamp>><<replace "#statsscience">><<print Math.trunc($science)>><</replace>><</link>>
| <<link ">>>">><<set $science += 1000>><<set $school += 4000>><<adjust_school_traits>><<clamp>><<replace "#statsscience">><<print Math.trunc($science)>><</replace>><</link>>
<br>
<<link "<<<">><<set $maths -= 1000>><<set $school -= 4000>><<adjust_school_traits>><<clamp>><<replace "#statsmaths">><<print Math.trunc($maths)>><</replace>><</link>> |
<<link "<<">><<set $maths -= 100>><<set $school -= 400>><<adjust_school_traits>><<clamp>><<replace "#statsmaths">><<print Math.trunc($maths)>><</replace>><</link>> |
<<link "<">><<set $maths -= 10>><<set $school -= 40>><<adjust_school_traits>><<clamp>><<replace "#statsmaths">><<print Math.trunc($maths)>><</replace>><</link>> |
Maths: <span id="statsmaths"><<print Math.trunc($maths)>></span>
| <<link ">">><<set $maths += 10>><<set $school += 40>><<adjust_school_traits>><<clamp>><<replace "#statsmaths">><<print Math.trunc($maths)>><</replace>><</link>>
| <<link ">>">><<set $maths += 100>><<set $school += 400>><<adjust_school_traits>><<clamp>><<replace "#statsmaths">><<print Math.trunc($maths)>><</replace>><</link>>
| <<link ">>>">><<set $maths += 1000>><<set $school += 4000>><<adjust_school_traits>><<clamp>><<replace "#statsmaths">><<print Math.trunc($maths)>><</replace>><</link>>
<br>
<<link "<<<">><<set $english -= 1000>><<set $school -= 4000>><<adjust_school_traits>><<clamp>><<replace "#statsenglish">><<print Math.trunc($english)>><</replace>><</link>> |
<<link "<<">><<set $english -= 100>><<set $school -= 400>><<adjust_school_traits>><<clamp>><<replace "#statsenglish">><<print Math.trunc($english)>><</replace>><</link>> |
<<link "<">><<set $english -= 10>><<set $school -= 40>><<adjust_school_traits>><<clamp>><<replace "#statsenglish">><<print Math.trunc($english)>><</replace>><</link>> |
English: <span id="statsenglish"><<print Math.trunc($english)>></span>
| <<link ">">><<set $english += 10>><<set $school += 40>><<adjust_school_traits>><<clamp>><<replace "#statsenglish">><<print Math.trunc($english)>><</replace>><</link>>
| <<link ">>">><<set $english += 100>><<set $school += 400>><<adjust_school_traits>><<clamp>><<replace "#statsenglish">><<print Math.trunc($english)>><</replace>><</link>>
| <<link ">>>">><<set $english += 1000>><<set $school += 4000>><<adjust_school_traits>><<clamp>><<replace "#statsenglish">><<print Math.trunc($english)>><</replace>><</link>>
<br>
<<link "<<<">><<set $history -= 1000>><<set $school -= 4000>><<adjust_school_traits>><<clamp>><<replace "#statshistory">><<print Math.trunc($history)>><</replace>><</link>> |
<<link "<<">><<set $history -= 100>><<set $school -= 400>><<adjust_school_traits>><<clamp>><<replace "#statshistory">><<print Math.trunc($history)>><</replace>><</link>> |
<<link "<">><<set $history -= 10>><<set $school -= 40>><<adjust_school_traits>><<clamp>><<replace "#statshistory">><<print Math.trunc($history)>><</replace>><</link>> |
History: <span id="statshistory"><<print Math.trunc($history)>></span>
| <<link ">">><<set $history += 10>><<set $school += 40>><<adjust_school_traits>><<clamp>><<replace "#statshistory">><<print Math.trunc($history)>><</replace>><</link>>
| <<link ">>">><<set $history += 100>><<set $school += 400>><<adjust_school_traits>><<clamp>><<replace "#statshistory">><<print Math.trunc($history)>><</replace>><</link>>
| <<link ">>>">><<set $history += 1000>><<set $school += 4000>><<adjust_school_traits>><<clamp>><<replace "#statshistory">><<print Math.trunc($history)>><</replace>><</link>>
<br><br>
<u>Traits</u> -<i> 0 = Off, 1 = On, -1 = Disabled</i>
<br>
Orgasm Addict: <span id="statsorgasmtrait">$orgasmtrait</span> |
<<link "Change">>
<<set $orgasmtrait += 1>>
<<if $orgasmtrait gte 2>>
<<set $orgasmtrait to -1>>
<</if>>
<<replace "#statsorgasmtrait">><<print $orgasmtrait>><</replace>>
<</link>>
<br>
Cum Dump: <span id="statsejactrait">$ejactrait</span> |
<<link "Change">>
<<set $ejactrait += 1>>
<<if $ejactrait gte 2>>
<<set $ejactrait to -1>>
<</if>>
<<replace "#statsejactrait">><<print $ejactrait>><</replace>>
<</link>>
<br>
Plaything: <span id="statsmolesttrait">$molesttrait</span> |
<<link "Change">>
<<set $molesttrait += 1>>
<<if $molesttrait gte 2>>
<<set $molesttrait to -1>>
<</if>>
<<replace "#statsmolesttrait">><<print $molesttrait>><</replace>>
<</link>>
<br>
Fucktoy: <span id="statsrapetrait">$rapetrait</span> |
<<link "Change">>
<<set $rapetrait += 1>>
<<if $rapetrait gte 2>>
<<set $rapetrait to -1>>
<</if>>
<<replace "#statsrapetrait">><<print $rapetrait>><</replace>>
<</link>>
<br>
Bitch: <span id="statsbestialitytrait">$bestialitytrait</span> |
<<link "Change">>
<<set $bestialitytrait += 1>>
<<if $bestialitytrait gte 2>>
<<set $bestialitytrait to -1>>
<</if>>
<<replace "#statsbestialitytrait">><<print $bestialitytrait>><</replace>>
<</link>>
<br>
Prey: <span id="statstentacletrait">$tentacletrait</span> |
<<link "Change">>
<<set $tentacletrait += 1>>
<<if $tentacletrait gte 2>>
<<set $tentacletrait to -1>>
<</if>>
<<replace "#statstentacletrait">><<print $tentacletrait>><</replace>>
<</link>>
<br>
Tasty: <span id="statsvoretrait">$voretrait</span> |
<<link "Change">>
<<set $voretrait += 1>>
<<if $voretrait gte 2>>
<<set $voretrait to -1>>
<</if>>
<<replace "#statsvoretrait">><<print $voretrait>><</replace>>
<</link>>
<br>
Milk Addict: <span id="statsmilkdranktrait">$milkdranktrait</span> |
<<link "Change">>
<<set $milkdranktrait += 1>>
<<if $milkdranktrait gte 2>>
<<set $milkdranktrait to -1>>
<</if>>
<<replace "#statsmilkdranktrait">><<print $milkdranktrait>><</replace>>
<</link>>
<br>
Lustful:
<<if !$backgroundTraits.includes("lustful")>>
<<link [[Give trait|$passage]]>><<set $backgroundTraits.pushUnique("lustful")>><<set $specialClothesEffects.bimboTotal to 1200>><</link>>
<<else>>
<<link [[Remove trait|$passage]]>><<set $backgroundTraits.delete("lustful")>><<if $specialClothesEffects.bimboTotal gt 1000>><<set $specialClothesEffects.bimboTotal to 1000>><</if>><</link>>
<</if>>
<br>
Crossdresser:
<<if !$backgroundTraits.includes("crossdresser")>>
<<link [[Give trait|$passage]]>><<set $backgroundTraits.pushUnique("crossdresser")>><<set $crossdressingTrait to 100>><</link>>
<<else>>
<<link [[Remove trait|$passage]]>><<set $backgroundTraits.delete("crossdresser")>><<if $crossdressingTrait gt 80>><<set $crossdressingTrait to 80>><</if>><</link>>
<</if>>
<br>
<</nobr>><</widget>>
<<widget "cheats-characterVisual">><<nobr>>
<u>Character Hair</u>
<br>
<<link "<<<">><<set $hairlength -= 1000>><<clamp>><<replace "#statshairlength">><<print Math.trunc($hairlength)>><</replace>><</link>> |
<<link "<<">><<set $hairlength -= 100>><<clamp>><<replace "#statshairlength">><<print Math.trunc($hairlength)>><</replace>><</link>> |
<<link "<">><<set $hairlength -= 10>><<clamp>><<replace "#statshairlength">><<print Math.trunc($hairlength)>><</replace>><</link>> |
Hair length: <span id="statshairlength"><<print Math.trunc($hairlength)>></span>
| <<link ">">><<set $hairlength += 10>><<clamp>><<replace "#statshairlength">><<print Math.trunc($hairlength)>><</replace>><</link>>
| <<link ">>">><<set $hairlength += 100>><<clamp>><<replace "#statshairlength">><<print Math.trunc($hairlength)>><</replace>><</link>>
| <<link ">>>">><<set $hairlength += 1000>><<clamp>><<replace "#statshairlength">><<print Math.trunc($hairlength)>><</replace>><</link>>
<br>
<<link "<<<">><<set $fringelength -= 1000>><<clamp>><<replace "#statsfringelength">><<print Math.trunc($fringelength)>><</replace>><</link>> |
<<link "<<">><<set $fringelength -= 100>><<clamp>><<replace "#statsfringelength">><<print Math.trunc($fringelength)>><</replace>><</link>> |
<<link "<">><<set $fringelength -= 10>><<clamp>><<replace "#statsfringelength">><<print Math.trunc($fringelength)>><</replace>><</link>> |
Fringe length: <span id="statsfringelength"><<print Math.trunc($fringelength)>></span>
| <<link ">">><<set $fringelength += 10>><<clamp>><<replace "#statsfringelength">><<print Math.trunc($fringelength)>><</replace>><</link>>
| <<link ">>">><<set $fringelength += 100>><<clamp>><<replace "#statsfringelength">><<print Math.trunc($fringelength)>><</replace>><</link>>
| <<link ">>>">><<set $fringelength += 1000>><<clamp>><<replace "#statsfringelength">><<print Math.trunc($fringelength)>><</replace>><</link>>
<br><br>
<<if $hairtest is 1>>
Natural hair colour
<br>
<<if $naturalhaircolour is "red">>
<label><span class="red">Red</span> <<radiobutton "$naturalhaircolour" "red" checked>></label>
<<else>>
<label><span class="red">Red</span> <<radiobutton "$naturalhaircolour" "red">></label>
<</if>>
<<if $naturalhaircolour is "black">>
| <label><span class="black">Black</span> <<radiobutton "$naturalhaircolour" "black" checked>></label>
<<else>>
| <label><span class="black">Black</span> <<radiobutton "$naturalhaircolour" "black">></label>
<</if>>
<<if $naturalhaircolour is "brown">>
| <label><span class="brown">Brown</span> <<radiobutton "$naturalhaircolour" "brown" checked>></label>
<<else>>
| <label><span class="brown">Brown</span> <<radiobutton "$naturalhaircolour" "brown">></label>
<</if>>
<<if $naturalhaircolour is "lightbrown">>
| <label><span class="lightbrown">Light brown</span> <<radiobutton "$naturalhaircolour" "lightbrown" checked>></label>
<<else>>
| <label><span class="lightbrown">Light brown</span> <<radiobutton "$naturalhaircolour" "lightbrown">></label>
<</if>>
<<if $naturalhaircolour is "blond">>
| <label><span class="gold">Blond</span> <<radiobutton "$naturalhaircolour" "blond" checked>></label>
<<else>>
| <label><span class="gold">Blond</span> <<radiobutton "$naturalhaircolour" "blond">></label>
<</if>>
<<if $naturalhaircolour is "platinumblond">>
| <label><span class="platinum">Platinum blond</span> <<radiobutton "$naturalhaircolour" "platinumblond" checked>></label>
<<else>>
| <label><span class="platinum">Platinum blond</span> <<radiobutton "$naturalhaircolour" "platinumblond">></label>
<</if>>
<<if $naturalhaircolour is "strawberryblond">>
| <label><span class="strawberry">Strawberry blond</span> <<radiobutton "$naturalhaircolour" "strawberryblond" checked>></label>
<<else>>
| <label><span class="strawberry">Strawberry blond</span> <<radiobutton "$naturalhaircolour" "strawberryblond">></label>
<</if>>
<<if $naturalhaircolour is "ginger">>
| <label><span class="tangerine">Ginger</span> <<radiobutton "$naturalhaircolour" "ginger" checked>></label>
<br>
<<else>>
| <label><span class="tangerine">Ginger</span> <<radiobutton "$naturalhaircolour" "ginger">></label>
<br>
<</if>>
<br>
<</if>>
Hair dye
<br>
<<if $haircolour is $naturalhaircolour>>
<label>None <<radiobutton "$haircolour" $naturalhaircolour checked>></label>
<<else>>
<label>None <<radiobutton "$haircolour" $naturalhaircolour>></label>
<</if>>
<<if $haircolour is "red" and $haircolour isnot $naturalhaircolour>>
| <label>Red <<radiobutton "$haircolour" "red" checked>></label>
<<else>>
| <label>Red <<radiobutton "$haircolour" "red">></label>
<</if>>
<<if $haircolour is "black" and $haircolour isnot $naturalhaircolour>>
| <label>Black <<radiobutton "$haircolour" "black" checked>></label>
<<else>>
| <label>Black <<radiobutton "$haircolour" "black">></label>
<</if>>
<<if $haircolour is "brown" and $haircolour isnot $naturalhaircolour>>
| <label>Brown <<radiobutton "$haircolour" "brown" checked>></label>
<<else>>
| <label>Brown <<radiobutton "$haircolour" "brown">></label>
<</if>>
<<if $haircolour is "lightbrown" and $haircolour isnot $naturalhaircolour>>
| <label>Light brown <<radiobutton "$haircolour" "lightbrown" checked>></label>
<<else>>
| <label>Light brown <<radiobutton "$haircolour" "lightbrown">></label>
<</if>>
<<if $haircolour is "blond" and $haircolour isnot $naturalhaircolour>>
| <label>Blond <<radiobutton "$haircolour" "blond" checked>></label>
<<else>>
| <label>Blond <<radiobutton "$haircolour" "blond">></label>
<</if>>
<<if $haircolour is "platinumblond" and $haircolour isnot $naturalhaircolour>>
| <label>Platinum blond <<radiobutton "$haircolour" "platinumblond" checked>></label>
<<else>>
| <label>Platinum blond <<radiobutton "$haircolour" "platinumblond">></label>
<</if>>
<<if $haircolour is "strawberryblond" and $haircolour isnot $naturalhaircolour>>
| <label>Strawberry blond <<radiobutton "$haircolour" "strawberryblond" checked>></label>
<<else>>
| <label>Strawberry blond <<radiobutton "$haircolour" "strawberryblond">></label>
<</if>>
<<if $haircolour is "ginger" and $haircolour isnot $naturalhaircolour>>
| <label>Ginger <<radiobutton "$haircolour" "ginger" checked>></label><br>
<<else>>
| <label>Ginger <<radiobutton "$haircolour" "ginger">></label><br>
<</if>>
<<if $haircolour is "blue" and $haircolour isnot $naturalhaircolour>>
| <label>Blue <<radiobutton "$haircolour" "blue" checked>></label>
<<else>>
| <label>Blue <<radiobutton "$haircolour" "blue">></label>
<</if>>
<<if $haircolour is "green" and $haircolour isnot $naturalhaircolour>>
| <label>Green <<radiobutton "$haircolour" "green" checked>></label>
<<else>>
| <label>Green <<radiobutton "$haircolour" "green">></label>
<</if>>
<<if $haircolour is "teal" and $haircolour isnot $naturalhaircolour>>
| <label>Teal <<radiobutton "$haircolour" "teal" checked>></label>
<<else>>
| <label>Teal <<radiobutton "$haircolour" "teal">></label>
<</if>>
<<if $haircolour is "pink" and $haircolour isnot $naturalhaircolour>>
| <label>Pink <<radiobutton "$haircolour" "pink" checked>></label>
<<else>>
| <label>Pink <<radiobutton "$haircolour" "pink">></label>
<</if>>
<<if $haircolour is "hotpink" and $haircolour isnot $naturalhaircolour>>
| <label>Hot pink <<radiobutton "$haircolour" "hotpink" checked>></label>
<<else>>
| <label>Hot pink <<radiobutton "$haircolour" "hotpink">></label>
<</if>>
<<if $haircolour is "softpink" and $haircolour isnot $naturalhaircolour>>
| <label>Soft pink <<radiobutton "$haircolour" "softpink" checked>></label>
<<else>>
| <label>Soft pink <<radiobutton "$haircolour" "softpink">></label>
<</if>>
<<if $haircolour is "crimson" and $haircolour isnot $naturalhaircolour>>
| <label>Crimson <<radiobutton "$haircolour" "crimson" checked>></label>
<<else>>
| <label>Crimson <<radiobutton "$haircolour" "crimson">></label>
<</if>>
<<if $haircolour is "purple" and $haircolour isnot $naturalhaircolour>>
| <label>Purple <<radiobutton "$haircolour" "purple" checked>></label>
<<else>>
| <label>Purple <<radiobutton "$haircolour" "purple">></label>
<</if>>
<<if $haircolour is "white" and $haircolour isnot $naturalhaircolour>>
| <label>White <<radiobutton "$haircolour" "white" checked>></label>
<<else>>
| <label>White <<radiobutton "$haircolour" "white">></label>
<</if>>
<<if $haircolour is "snowwhite" and $haircolour isnot $naturalhaircolour>>
| <label>Snow white <<radiobutton "$haircolour" "snowwhite" checked>></label>
<<else>>
| <label>Snow white <<radiobutton "$haircolour" "snowwhite">></label>
<</if>>
<<if $haircolour is "deepblue" and $haircolour isnot $naturalhaircolour>>
| <label>Deep Blue <<radiobutton "$haircolour" "deepblue" checked>></label>
<<else>>
| <label>Deep Blue <<radiobutton "$haircolour" "deepblue">></label>
<</if>>
<br><br>
<u>Eye Colour</u>
<br>
Eye colour<br>
<<if $eyecolour is "purple">>
<label><span class="purple">Purple <<radiobutton "$eyecolour" "purple" checked>></span></label>
<<else>>
<label><span class="purple">Purple <<radiobutton "$eyecolour" "purple">></span></label>
<</if>>
<<if $eyecolour is "dark blue">>
| <label><span class="blue">Dark Blue</span> <<radiobutton "$eyecolour" "dark blue" checked>></label>
<<else>>
| <label><span class="blue">Dark Blue</span> <<radiobutton "$eyecolour" "dark blue">></label>
<</if>>
<<if $eyecolour is "light blue">>
| <label><span class="lblue">Light Blue</span> <<radiobutton "$eyecolour" "light blue" checked>></label>
<<else>>
| <label><span class="lblue">Light Blue</span> <<radiobutton "$eyecolour" "light blue">></label>
<</if>>
<<if $eyecolour is "amber">>
| <label><span class="tangerine">Amber</span> <<radiobutton "$eyecolour" "amber" checked>></label>
<<else>>
| <label><span class="tangerine">Amber</span> <<radiobutton "$eyecolour" "amber">></label>
<</if>>
<<if $eyecolour is "hazel">>
| <label><span class="brown">Hazel</span> <<radiobutton "$eyecolour" "hazel" checked>></label>
<<else>>
| <label><span class="brown">Hazel</span> <<radiobutton "$eyecolour" "hazel">></label>
<</if>>
<<if $eyecolour is "green">>
| <label><span class="green">Green</span> <<radiobutton "$eyecolour" "green" checked>></label>
<<else>>
| <label><span class="green">Green</span> <<radiobutton "$eyecolour" "green">></label>
<</if>>
<<if $eyecolour is "red">>
| <label><span class="red">Red</span> <<radiobutton "$eyecolour" "red" checked>></label>
<<else>>
| <label><span class="red">Red</span> <<radiobutton "$eyecolour" "red">></label>
<</if>>
<<if $eyecolour is "pink">>
| <label><span class="pink">Pink</span> <<radiobutton "$eyecolour" "pink" checked>></label>
<<else>>
| <label><span class="pink">Pink</span> <<radiobutton "$eyecolour" "pink">></label>
<</if>>
<<if $eyecolour is "grey">>
| <label><span class="grey">Grey</span> <<radiobutton "$eyecolour" "grey" checked>></label>
<<else>>
| <label><span class="grey">Grey</span> <<radiobutton "$eyecolour" "grey">></label>
<</if>>
<br><br>
<u>Body part sizes</u>
<br>
<<link "<<">><<set $breastsize -= 3>><<clamp>><<replace "#statsbreastsize">><<print Math.trunc($breastsize)>><</replace>><</link>> |
<<link "<">><<set $breastsize -= 1>><<clamp>><<replace "#statsbreastsize">><<print Math.trunc($breastsize)>><</replace>><</link>> |
Breast size: <span id="statsbreastsize"><<print Math.trunc($breastsize)>></span>
| <<link ">">><<set $breastsize += 1>><<clamp>><<replace "#statsbreastsize">><<print Math.trunc($breastsize)>><</replace>><</link>>
| <<link ">>">><<set $breastsize += 3>><<clamp>><<replace "#statsbreastsize">><<print Math.trunc($breastsize)>><</replace>><</link>>
<br>
<<link "<">><<set $bottomsize -= 1>><<set $bottomsize = Math.clamp($bottomsize, $bottomsizemin, $bottomsizemax)>><<replace "#statsbottomsize">><<print Math.trunc($bottomsize)>><</replace>><</link>> |
Butt size: <span id="statsbottomsize"><<print Math.trunc($bottomsize)>></span>
| <<link ">">><<set $bottomsize += 1>><<set $bottomsize = Math.clamp($bottomsize, $bottomsizemin, $bottomsizemax)>><<replace "#statsbottomsize">><<print Math.trunc($bottomsize)>><</replace>><</link>>
<br>
<<if $penisexist is 1>>
<<link "<">><<set $penissize -= 1>><<set $penissize = Math.clamp($penissize, $penissizemin, $penissizemax)>><<replace "#statspenissize">><<print Math.trunc($penissize)>><</replace>><</link>> |
Penis size: <span id="statspenissize"><<print Math.trunc($penissize)>></span>
| <<link ">">><<set $penissize += 1>><<set $penissize = Math.clamp($penissize, $penissizemin, $penissizemax)>><<replace "#statspenissize">><<print Math.trunc($penissize)>><</replace>><</link>>
<br>
<</if>>
<<if $dev is 1>>
<<link "<">><<set $ballssize -= 1>><<set $ballssize = Math.clamp($ballssize, $ballssizemin, $ballssizemax)>><<replace "#statsballssize">><<print Math.trunc($ballssize)>><</replace>><</link>> |
Balls size: <span id="statsballssize"><<print Math.trunc($ballssize)>></span>
| <<link ">">><<set $ballssize += 1>><<set $ballssize = Math.clamp($ballssize, $ballssizemin, $ballssizemax)>><<replace "#statsballssize">><<print Math.trunc($ballssize)>><</replace>><</link>>
<br>
<</if>>
<br>
<<if $parasitedisable is "f">>
<u>Parasites</u>
<br>
Nipple parasites: <span id="statsnippleparasite"><<if $parasite.nipples.name>>$parasite.nipples.name<<else>>None<</if>></span> |
<<link "Change">>
<<if !$parasite.nipples.name>>
<<removeparasite nipples>><<parasite nipples urchin>>
<<elseif $parasite.nipples.name is "urchin">>
<<removeparasite nipples>><<parasite nipples slime>>
<<else>>
<<removeparasite nipples>>
<</if>>
<<replace "#statsnippleparasite">><<print $parasite.nipples.name>><</replace>>
<</link>>
<br>
<<if $penisexist is 1>>
Penis parasites: <span id="statspenisparasite"><<if $parasite.penis.name>>$parasite.penis.name<<else>>None<</if>></span> |
<<link "Change">>
<<if !$parasite.penis.name>>
<<removeparasite penis>><<parasite penis urchin>>
<<elseif $parasite.penis.name is "urchin">>
<<removeparasite penis>><<parasite penis slime>>
<<else>>
<<removeparasite penis>>
<</if>>
<<replace "#statspenisparasite">><<print $parasite.penis.name>><</replace>>
<</link>>
<br>
<</if>>
<<if $penisexist isnot 1>>
Clit parasites: <span id="statsclitparasite"><<if $parasite.clit.name>>$parasite.clit.name<<else>>None<</if>></span> |
<<link "Change">>
<<if !$parasite.clit.name>>
<<removeparasite clit>><<parasite clit urchin>>
<<elseif $parasite.clit.name is "urchin">>
<<removeparasite clit>><<parasite clit slime>>
<<else>>
<<removeparasite clit>>
<</if>>
<<replace "#statsclitparasite">><<print $parasite.clit.name>><</replace>>
<</link>>
<br>
<</if>>
Ass parasites: <span id="statsbottomparasite"><<if $parasite.bottom.name>>$parasite.bottom.name<<else>>None<</if>></span> |
<<link "Change">>
<<if !$parasite.bottom.name>>
<<removeparasite bottom>><<parasite bottom urchin>>
<<elseif $parasite.bottom.name is "urchin">>
<<removeparasite bottom>><<parasite bottom slime>>
<<elseif $parasite.bottom.name is "slime">>
<<removeparasite bottom>><<parasite bottom maggot>>
<<else>>
<<removeparasite bottom>>
<</if>>
<<replace "#statsbottomparasite">><<print $parasite.bottom.name>><</replace>>
<</link>>
<br>
Left thigh Parasite:<span id="statsleft_thighparasite"><<if $parasite.left_thigh.name>>$parasite.left_thigh.name<<else>>None<</if>></span> |
<<link "Change">>
<<if !$parasite.left_thigh.name>>
<<removeparasite left_thigh>><<parasite left_thigh maggot>>
<<else>>
<<removeparasite left_thigh>>
<</if>>
<<replace "#statsleft_thighparasite">><<print $parasite.left_thigh.name>><</replace>>
<</link>>
<br>
Right thigh Parasite:<span id="statsright_thighparasite"><<if $parasite.right_thigh.name>>$parasite.right_thigh.name<<else>>None<</if>></span> |
<<link "Change">>
<<if !$parasite.right_thigh.name>>
<<removeparasite right_thigh>><<parasite right_thigh maggot>>
<<else>>
<<removeparasite right_thigh>>
<</if>>
<<replace "#statsright_thighparasite">><<print $parasite.right_thigh.name>><</replace>>
<</link>>
<br>
Left arm parasite:<span id="statsleft_armparasite"><<if $parasite.left_arm.name>>$parasite.left_arm.name<<else>>None<</if>></span> |
<<link "Change">>
<<if !$parasite.left_arm.name>>
<<removeparasite left_arm>><<parasite left_arm maggot>>
<<else>>
<<removeparasite left_arm>>
<</if>>
<<replace "#statsleft_armparasite">><<print $parasite.left_arm.name>><</replace>>
<</link>>
<br>
Right arm parasite:<span id="statsright_armparasite"><<if $parasite.right_arm.name>>$parasite.right_arm.name<<else>>None<</if>></span> |
<<link "Change">>
<<if !$parasite.right_arm.name>>
<<removeparasite right_arm>><<parasite right_arm maggot>>
<<else>>
<<removeparasite right_arm>>
<</if>>
<<replace "#statsright_armparasite">><<print $parasite.right_arm.name>><</replace>>
<</link>>
<br>
Tummy parasite:<span id="statstummyparasite"><<if $parasite.tummy.name>>$parasite.tummy.name<<else>>None<</if>></span> |
<<link "Change">>
<<if !$parasite.tummy.name>>
<<removeparasite tummy>><<parasite tummy maggot>>
<<else>>
<<removeparasite tummy>>
<</if>>
<<replace "#statstummyparasite">><<print $parasite.tummy.name>><</replace>>
<</link>>
<br>
Left ear parasite: <span id="statsleft_earparasite"><<if $parasite.left_ear.name>>$parasite.left_ear.name<<else>>None<</if>></span> |
<<link "Change">>
<<if !$parasite.left_ear.name>>
<<removeparasite left_ear>><<parasite left_ear slime>>
<<else>>
<<removeparasite left_ear>>
<</if>>
<<replace "#statsleft_earparasite">><<print $parasite.left_ear.name>><</replace>>
<</link>>
<br>
Right ear parasite: <span id="statsright_earparasite"><<if $parasite.right_ear.name>>$parasite.right_ear.name<<else>>None<</if>></span> |
<<link "Change">>
<<if !$parasite.right_ear.name>>
<<removeparasite right_ear>><<parasite right_ear slime>>
<<else>>
<<removeparasite right_ear>>
<</if>>
<<replace "#statsright_earparasite">><<print $parasite.right_ear.name>><</replace>>
<</link>>
<br><br>
<</if>>
<u>Semen</u>
<br>
<<link "Add all semen">>
<<set $necksemen += 5>><<set $necksemen = Math.clamp($necksemen, 0, 5)>><<replace "#statsnecksemen">><<print Math.trunc($necksemen)>><</replace>>
<<set $rightarmsemen += 5>><<set $rightarmsemen = Math.clamp($rightarmsemen, 0, 5)>><<replace "#statsrightarmsemen">><<print Math.trunc($rightarmsemen)>><</replace>>
<<set $leftarmsemen += 5>><<set $leftarmsemen = Math.clamp($leftarmsemen, 0, 5)>><<replace "#statsleftarmsemen">><<print Math.trunc($leftarmsemen)>><</replace>>
<<set $thighsemen += 5>><<set $thighsemen = Math.clamp($thighsemen, 0, 5)>><<replace "#statsthighsemen">><<print Math.trunc($thighsemen)>><</replace>>
<<set $bottomsemen += 5>><<set $bottomsemen = Math.clamp($bottomsemen, 0, 5)>><<replace "#statsbottomsemen">><<print Math.trunc($bottomsemen)>><</replace>>
<<set $tummysemen += 5>><<set $tummysemen = Math.clamp($tummysemen, 0, 5)>><<replace "#statstummysemen">><<print Math.trunc($tummysemen)>><</replace>>
<<set $chestsemen += 5>><<set $chestsemen = Math.clamp($chestsemen, 0, 5)>><<replace "#statschestsemen">><<print Math.trunc($chestsemen)>><</replace>>
<<set $facesemen += 5>><<set $facesemen = Math.clamp($facesemen, 0, 5)>><<replace "#statsfacesemen">><<print Math.trunc($facesemen)>><</replace>>
<<set $hairsemen += 5>><<set $hairsemen = Math.clamp($hairsemen, 0, 5)>><<replace "#statshairsemen">><<print Math.trunc($hairsemen)>><</replace>>
<<set $feetsemen += 5>><<set $feetsemen = Math.clamp($feetsemen, 0, 5)>><<replace "#statsfeetsemen">><<print Math.trunc($feetsemen)>><</replace>>
<<set $vaginaoutsidesemen += 5>><<set $vaginaoutsidesemen = Math.clamp($vaginaoutsidesemen, 0, 5)>><<replace "#statsvaginaoutsidesemen">><<print Math.trunc($vaginaoutsidesemen)>><</replace>>
<<set $vaginasemen += 5>><<set $vaginasemen = Math.clamp($vaginasemen, 0, 5)>><<replace "#statsvaginasemen">><<print Math.trunc($vaginasemen)>><</replace>>
<<set $penissemen += 5>><<set $penissemen = Math.clamp($penissemen, 0, 5)>><<replace "#statspenissemen">><<print Math.trunc($penissemen)>><</replace>>
<<set $anussemen += 5>><<set $anussemen = Math.clamp($anussemen, 0, 5)>><<replace "#statsanussemen">><<print Math.trunc($anussemen)>><</replace>>
<<set $mouthsemen += 5>><<set $mouthsemen = Math.clamp($mouthsemen, 0, 5)>><<replace "#statsmouthsemen">><<print Math.trunc($mouthsemen)>><</replace>>
<</link>> |
<<link "Remove all semen">>
<<set $necksemen -= 5>><<set $necksemen = Math.clamp($necksemen, 0, 5)>><<replace "#statsnecksemen">><<print Math.trunc($necksemen)>><</replace>>
<<set $rightarmsemen -= 5>><<set $rightarmsemen = Math.clamp($rightarmsemen, 0, 5)>><<replace "#statsrightarmsemen">><<print Math.trunc($rightarmsemen)>><</replace>>
<<set $leftarmsemen -= 5>><<set $leftarmsemen = Math.clamp($leftarmsemen, 0, 5)>><<replace "#statsleftarmsemen">><<print Math.trunc($leftarmsemen)>><</replace>>
<<set $thighsemen -= 5>><<set $thighsemen = Math.clamp($thighsemen, 0, 5)>><<replace "#statsthighsemen">><<print Math.trunc($thighsemen)>><</replace>>
<<set $bottomsemen -= 5>><<set $bottomsemen = Math.clamp($bottomsemen, 0, 5)>><<replace "#statsbottomsemen">><<print Math.trunc($bottomsemen)>><</replace>>
<<set $tummysemen -= 5>><<set $tummysemen = Math.clamp($tummysemen, 0, 5)>><<replace "#statstummysemen">><<print Math.trunc($tummysemen)>><</replace>>
<<set $chestsemen -= 5>><<set $chestsemen = Math.clamp($chestsemen, 0, 5)>><<replace "#statschestsemen">><<print Math.trunc($chestsemen)>><</replace>>
<<set $facesemen -= 5>><<set $facesemen = Math.clamp($facesemen, 0, 5)>><<replace "#statsfacesemen">><<print Math.trunc($facesemen)>><</replace>>
<<set $hairsemen -= 5>><<set $hairsemen = Math.clamp($hairsemen, 0, 5)>><<replace "#statshairsemen">><<print Math.trunc($hairsemen)>><</replace>>
<<set $feetsemen -= 5>><<set $feetsemen = Math.clamp($feetsemen, 0, 5)>><<replace "#statsfeetsemen">><<print Math.trunc($feetsemen)>><</replace>>
<<set $vaginaoutsidesemen -= 5>><<set $vaginaoutsidesemen = Math.clamp($vaginaoutsidesemen, 0, 5)>><<replace "#statsvaginaoutsidesemen">><<print Math.trunc($vaginaoutsidesemen)>><</replace>>
<<set $vaginasemen -= 5>><<set $vaginasemen = Math.clamp($vaginasemen, 0, 5)>><<replace "#statsvaginasemen">><<print Math.trunc($vaginasemen)>><</replace>>
<<set $penissemen -= 5>><<set $penissemen = Math.clamp($penissemen, 0, 5)>><<replace "#statspenissemen">><<print Math.trunc($penissemen)>><</replace>>
<<set $anussemen -= 5>><<set $anussemen = Math.clamp($anussemen, 0, 5)>><<replace "#statsanussemen">><<print Math.trunc($anussemen)>><</replace>>
<<set $mouthsemen -= 5>><<set $mouthsemen = Math.clamp($mouthsemen, 0, 5)>><<replace "#statsmouthsemen">><<print Math.trunc($mouthsemen)>><</replace>>
<</link>> |
<br>
<<link "<">><<set $necksemen -= 1>><<set $necksemen = Math.clamp($necksemen, 0, 5)>><<replace "#statsnecksemen">><<print Math.trunc($necksemen)>><</replace>><</link>>
Neck semen: <span id="statsnecksemen"><<print Math.trunc($necksemen)>></span>
<<link ">">><<set $necksemen += 1>><<set $necksemen = Math.clamp($necksemen, 0, 5)>><<replace "#statsnecksemen">><<print Math.trunc($necksemen)>><</replace>><</link>>
|
<<link "<">><<set $rightarmsemen -= 1>><<set $rightarmsemen = Math.clamp($rightarmsemen, 0, 5)>><<replace "#statsrightarmsemen">><<print Math.trunc($rightarmsemen)>><</replace>><</link>>
Right arm semen: <span id="statsrightarmsemen"><<print Math.trunc($rightarmsemen)>></span>
<<link ">">><<set $rightarmsemen += 1>><<set $rightarmsemen = Math.clamp($rightarmsemen, 0, 5)>><<replace "#statsrightarmsemen">><<print Math.trunc($rightarmsemen)>><</replace>><</link>>
|
<<link "<">><<set $leftarmsemen -= 1>><<set $leftarmsemen = Math.clamp($leftarmsemen, 0, 5)>><<replace "#statsleftarmsemen">><<print Math.trunc($leftarmsemen)>><</replace>><</link>>
Left arm semen: <span id="statsleftarmsemen"><<print Math.trunc($leftarmsemen)>></span>
<<link ">">><<set $leftarmsemen += 1>><<set $leftarmsemen = Math.clamp($leftarmsemen, 0, 5)>><<replace "#statsleftarmsemen">><<print Math.trunc($leftarmsemen)>><</replace>><</link>>
|
<<link "<">><<set $thighsemen -= 1>><<set $thighsemen = Math.clamp($thighsemen, 0, 5)>><<replace "#statsthighsemen">><<print Math.trunc($thighsemen)>><</replace>><</link>>
Thigh semen: <span id="statsthighsemen"><<print Math.trunc($thighsemen)>></span>
<<link ">">><<set $thighsemen += 1>><<set $thighsemen = Math.clamp($thighsemen, 0, 5)>><<replace "#statsthighsemen">><<print Math.trunc($thighsemen)>><</replace>><</link>>
|
<<link "<">><<set $bottomsemen -= 1>><<set $bottomsemen = Math.clamp($bottomsemen, 0, 5)>><<replace "#statsbottomsemen">><<print Math.trunc($bottomsemen)>><</replace>><</link>>
Bottom semen: <span id="statsbottomsemen"><<print Math.trunc($bottomsemen)>></span>
<<link ">">><<set $bottomsemen += 1>><<set $bottomsemen = Math.clamp($bottomsemen, 0, 5)>><<replace "#statsbottomsemen">><<print Math.trunc($bottomsemen)>><</replace>><</link>>
|
<<link "<">><<set $tummysemen -= 1>><<set $tummysemen = Math.clamp($tummysemen, 0, 5)>><<replace "#statstummysemen">><<print Math.trunc($tummysemen)>><</replace>><</link>>
Tummy semen: <span id="statstummysemen"><<print Math.trunc($tummysemen)>></span>
<<link ">">><<set $tummysemen += 1>><<set $tummysemen = Math.clamp($tummysemen, 0, 5)>><<replace "#statstummysemen">><<print Math.trunc($tummysemen)>><</replace>><</link>>
|
<<link "<">><<set $chestsemen -= 1>><<set $chestsemen = Math.clamp($chestsemen, 0, 5)>><<replace "#statschestsemen">><<print Math.trunc($chestsemen)>><</replace>><</link>>
Chest semen: <span id="statschestsemen"><<print Math.trunc($chestsemen)>></span>
<<link ">">><<set $chestsemen += 1>><<set $chestsemen = Math.clamp($chestsemen, 0, 5)>><<replace "#statschestsemen">><<print Math.trunc($chestsemen)>><</replace>><</link>>
|
<<link "<">><<set $facesemen -= 1>><<set $facesemen = Math.clamp($facesemen, 0, 5)>><<replace "#statsfacesemen">><<print Math.trunc($facesemen)>><</replace>><</link>>
Face semen: <span id="statsfacesemen"><<print Math.trunc($facesemen)>></span>
<<link ">">><<set $facesemen += 1>><<set $facesemen = Math.clamp($facesemen, 0, 5)>><<replace "#statsfacesemen">><<print Math.trunc($facesemen)>><</replace>><</link>>
|
<<link "<">><<set $hairsemen -= 1>><<set $hairsemen = Math.clamp($hairsemen, 0, 5)>><<replace "#statshairsemen">><<print Math.trunc($hairsemen)>><</replace>><</link>>
Hair semen: <span id="statshairsemen"><<print Math.trunc($hairsemen)>></span>
<<link ">">><<set $hairsemen += 1>><<set $hairsemen = Math.clamp($hairsemen, 0, 5)>><<replace "#statshairsemen">><<print Math.trunc($hairsemen)>><</replace>><</link>>
|
<<link "<">><<set $feetsemen -= 1>><<set $feetsemen = Math.clamp($feetsemen, 0, 5)>><<replace "#statsfeetsemen">><<print Math.trunc($feetsemen)>><</replace>><</link>>
Feet semen: <span id="statsfeetsemen"><<print Math.trunc($feetsemen)>></span>
<<link ">">><<set $feetsemen += 1>><<set $feetsemen = Math.clamp($feetsemen, 0, 5)>><<replace "#statsfeetsemen">><<print Math.trunc($feetsemen)>><</replace>><</link>>
|
<<link "<">><<set $vaginaoutsidesemen -= 1>><<set $vaginaoutsidesemen = Math.clamp($vaginaoutsidesemen, 0, 5)>><<replace "#statsvaginaoutsidesemen">><<print Math.trunc($vaginaoutsidesemen)>><</replace>><</link>>
Labia semen: <span id="statsvaginaoutsidesemen"><<print Math.trunc($vaginaoutsidesemen)>></span>
<<link ">">><<set $vaginaoutsidesemen += 1>><<set $vaginaoutsidesemen = Math.clamp($vaginaoutsidesemen, 0, 5)>><<replace "#statsvaginaoutsidesemen">><<print Math.trunc($vaginaoutsidesemen)>><</replace>><</link>>
|
<<link "<">><<set $vaginasemen -= 1>><<set $vaginasemen = Math.clamp($vaginasemen, 0, 5)>><<replace "#statsvaginasemen">><<print Math.trunc($vaginasemen)>><</replace>><</link>>
Vagina semen: <span id="statsvaginasemen"><<print Math.trunc($vaginasemen)>></span>
<<link ">">><<set $vaginasemen += 1>><<set $vaginasemen = Math.clamp($vaginasemen, 0, 5)>><<replace "#statsvaginasemen">><<print Math.trunc($vaginasemen)>><</replace>><</link>>
|
<<link "<">><<set $penissemen -= 1>><<set $penissemen = Math.clamp($penissemen, 0, 5)>><<replace "#statspenissemen">><<print Math.trunc($penissemen)>><</replace>><</link>>
Penis semen: <span id="statspenissemen"><<print Math.trunc($penissemen)>></span>
<<link ">">><<set $penissemen += 1>><<set $penissemen = Math.clamp($penissemen, 0, 5)>><<replace "#statspenissemen">><<print Math.trunc($penissemen)>><</replace>><</link>>
|
<<link "<">><<set $anussemen -= 1>><<set $anussemen = Math.clamp($anussemen, 0, 5)>><<replace "#statsanussemen">><<print Math.trunc($anussemen)>><</replace>><</link>>
Anus semen: <span id="statsanussemen"><<print Math.trunc($anussemen)>></span>
<<link ">">><<set $anussemen += 1>><<set $anussemen = Math.clamp($anussemen, 0, 5)>><<replace "#statsanussemen">><<print Math.trunc($anussemen)>><</replace>><</link>>
|
<<link "<">><<set $mouthsemen -= 1>><<set $mouthsemen = Math.clamp($mouthsemen, 0, 5)>><<replace "#statsmouthsemen">><<print Math.trunc($mouthsemen)>><</replace>><</link>>
Mouth semen: <span id="statsmouthsemen"><<print Math.trunc($mouthsemen)>></span>
<<link ">">><<set $mouthsemen += 1>><<set $mouthsemen = Math.clamp($mouthsemen, 0, 5)>><<replace "#statsmouthsemen">><<print Math.trunc($mouthsemen)>><</replace>><</link>>
|
<br><br>
<u>Slime</u>
<br>
<<link "Add all slime">>
<<set $neckgoo += 5>><<set $neckgoo = Math.clamp($neckgoo, 0, 5)>><<replace "#statsneckgoo">><<print Math.trunc($neckgoo)>><</replace>>
<<set $rightarmgoo += 5>><<set $rightarmgoo = Math.clamp($rightarmgoo, 0, 5)>><<replace "#statsrightarmgoo">><<print Math.trunc($rightarmgoo)>><</replace>>
<<set $leftarmgoo += 5>><<set $leftarmgoo = Math.clamp($leftarmgoo, 0, 5)>><<replace "#statsleftarmgoo">><<print Math.trunc($leftarmgoo)>><</replace>>
<<set $thighgoo += 5>><<set $thighgoo = Math.clamp($thighgoo, 0, 5)>><<replace "#statsthighgoo">><<print Math.trunc($thighgoo)>><</replace>>
<<set $bottomgoo += 5>><<set $bottomgoo = Math.clamp($bottomgoo, 0, 5)>><<replace "#statsbottomgoo">><<print Math.trunc($bottomgoo)>><</replace>>
<<set $tummygoo += 5>><<set $tummygoo = Math.clamp($tummygoo, 0, 5)>><<replace "#statstummygoo">><<print Math.trunc($tummygoo)>><</replace>>
<<set $chestgoo += 5>><<set $chestgoo = Math.clamp($chestgoo, 0, 5)>><<replace "#statschestgoo">><<print Math.trunc($chestgoo)>><</replace>>
<<set $facegoo += 5>><<set $facegoo = Math.clamp($facegoo, 0, 5)>><<replace "#statsfacegoo">><<print Math.trunc($facegoo)>><</replace>>
<<set $hairgoo += 5>><<set $hairgoo = Math.clamp($hairgoo, 0, 5)>><<replace "#statshairgoo">><<print Math.trunc($hairgoo)>><</replace>>
<<set $feetgoo += 5>><<set $feetgoo = Math.clamp($feetgoo, 0, 5)>><<replace "#statsfeetgoo">><<print Math.trunc($feetgoo)>><</replace>>
<<set $vaginaoutsidegoo += 5>><<set $vaginaoutsidegoo = Math.clamp($vaginaoutsidegoo, 0, 5)>><<replace "#statsvaginaoutsidegoo">><<print Math.trunc($vaginaoutsidegoo)>><</replace>>
<<set $vaginagoo += 5>><<set $vaginagoo = Math.clamp($vaginagoo, 0, 5)>><<replace "#statsvaginagoo">><<print Math.trunc($vaginagoo)>><</replace>>
<<set $penisgoo += 5>><<set $penisgoo = Math.clamp($penisgoo, 0, 5)>><<replace "#statspenisgoo">><<print Math.trunc($penisgoo)>><</replace>>
<<set $anusgoo += 5>><<set $anusgoo = Math.clamp($anusgoo, 0, 5)>><<replace "#statsanusgoo">><<print Math.trunc($anusgoo)>><</replace>>
<<set $mouthgoo += 5>><<set $mouthgoo = Math.clamp($mouthgoo, 0, 5)>><<replace "#statsmouthgoo">><<print Math.trunc($mouthgoo)>><</replace>>
<</link>> |
<<link "Remove all slime">>
<<set $neckgoo -= 5>><<set $neckgoo = Math.clamp($neckgoo, 0, 5)>><<replace "#statsneckgoo">><<print Math.trunc($neckgoo)>><</replace>>
<<set $rightarmgoo -= 5>><<set $rightarmgoo = Math.clamp($rightarmgoo, 0, 5)>><<replace "#statsrightarmgoo">><<print Math.trunc($rightarmgoo)>><</replace>>
<<set $leftarmgoo -= 5>><<set $leftarmgoo = Math.clamp($leftarmgoo, 0, 5)>><<replace "#statsleftarmgoo">><<print Math.trunc($leftarmgoo)>><</replace>>
<<set $thighgoo -= 5>><<set $thighgoo = Math.clamp($thighgoo, 0, 5)>><<replace "#statsthighgoo">><<print Math.trunc($thighgoo)>><</replace>>
<<set $bottomgoo -= 5>><<set $bottomgoo = Math.clamp($bottomgoo, 0, 5)>><<replace "#statsbottomgoo">><<print Math.trunc($bottomgoo)>><</replace>>
<<set $tummygoo -= 5>><<set $tummygoo = Math.clamp($tummygoo, 0, 5)>><<replace "#statstummygoo">><<print Math.trunc($tummygoo)>><</replace>>
<<set $chestgoo -= 5>><<set $chestgoo = Math.clamp($chestgoo, 0, 5)>><<replace "#statschestgoo">><<print Math.trunc($chestgoo)>><</replace>>
<<set $facegoo -= 5>><<set $facegoo = Math.clamp($facegoo, 0, 5)>><<replace "#statsfacegoo">><<print Math.trunc($facegoo)>><</replace>>
<<set $hairgoo -= 5>><<set $hairgoo = Math.clamp($hairgoo, 0, 5)>><<replace "#statshairgoo">><<print Math.trunc($hairgoo)>><</replace>>
<<set $feetgoo -= 5>><<set $feetgoo = Math.clamp($feetgoo, 0, 5)>><<replace "#statsfeetgoo">><<print Math.trunc($feetgoo)>><</replace>>
<<set $vaginaoutsidegoo -= 5>><<set $vaginaoutsidegoo = Math.clamp($vaginaoutsidegoo, 0, 5)>><<replace "#statsvaginaoutsidegoo">><<print Math.trunc($vaginaoutsidegoo)>><</replace>>
<<set $vaginagoo -= 5>><<set $vaginagoo = Math.clamp($vaginagoo, 0, 5)>><<replace "#statsvaginagoo">><<print Math.trunc($vaginagoo)>><</replace>>
<<set $penisgoo -= 5>><<set $penisgoo = Math.clamp($penisgoo, 0, 5)>><<replace "#statspenisgoo">><<print Math.trunc($penisgoo)>><</replace>>
<<set $anusgoo -= 5>><<set $anusgoo = Math.clamp($anusgoo, 0, 5)>><<replace "#statsanusgoo">><<print Math.trunc($anusgoo)>><</replace>>
<<set $mouthgoo -= 5>><<set $mouthgoo = Math.clamp($mouthgoo, 0, 5)>><<replace "#statsmouthgoo">><<print Math.trunc($mouthgoo)>><</replace>>
<</link>> |
<br>
<<link "<">><<set $neckgoo -= 1>><<set $neckgoo = Math.clamp($neckgoo, 0, 5)>><<replace "#statsneckgoo">><<print Math.trunc($neckgoo)>><</replace>><</link>>
Neck slime: <span id="statsneckgoo"><<print Math.trunc($neckgoo)>></span>
<<link ">">><<set $neckgoo += 1>><<set $neckgoo = Math.clamp($neckgoo, 0, 5)>><<replace "#statsneckgoo">><<print Math.trunc($neckgoo)>><</replace>><</link>>
|
<<link "<">><<set $rightarmgoo -= 1>><<set $rightarmgoo = Math.clamp($rightarmgoo, 0, 5)>><<replace "#statsrightarmgoo">><<print Math.trunc($rightarmgoo)>><</replace>><</link>>
Right arm slime: <span id="statsrightarmgoo"><<print Math.trunc($rightarmgoo)>></span>
<<link ">">><<set $rightarmgoo += 1>><<set $rightarmgoo = Math.clamp($rightarmgoo, 0, 5)>><<replace "#statsrightarmgoo">><<print Math.trunc($rightarmgoo)>><</replace>><</link>>
|
<<link "<">><<set $leftarmgoo -= 1>><<set $leftarmgoo = Math.clamp($leftarmgoo, 0, 5)>><<replace "#statsleftarmgoo">><<print Math.trunc($leftarmgoo)>><</replace>><</link>>
Left arm slime: <span id="statsleftarmgoo"><<print Math.trunc($leftarmgoo)>></span>
<<link ">">><<set $leftarmgoo += 1>><<set $leftarmgoo = Math.clamp($leftarmgoo, 0, 5)>><<replace "#statsleftarmgoo">><<print Math.trunc($leftarmgoo)>><</replace>><</link>>
|
<<link "<">><<set $thighgoo -= 1>><<set $thighgoo = Math.clamp($thighgoo, 0, 5)>><<replace "#statsthighgoo">><<print Math.trunc($thighgoo)>><</replace>><</link>>
Thigh slime: <span id="statsthighgoo"><<print Math.trunc($thighgoo)>></span>
<<link ">">><<set $thighgoo += 1>><<set $thighgoo = Math.clamp($thighgoo, 0, 5)>><<replace "#statsthighgoo">><<print Math.trunc($thighgoo)>><</replace>><</link>>
|
<<link "<">><<set $bottomgoo -= 1>><<set $bottomgoo = Math.clamp($bottomgoo, 0, 5)>><<replace "#statsbottomgoo">><<print Math.trunc($bottomgoo)>><</replace>><</link>>
Bottom slime: <span id="statsbottomgoo"><<print Math.trunc($bottomgoo)>></span>
<<link ">">><<set $bottomgoo += 1>><<set $bottomgoo = Math.clamp($bottomgoo, 0, 5)>><<replace "#statsbottomgoo">><<print Math.trunc($bottomgoo)>><</replace>><</link>>
|
<<link "<">><<set $tummygoo -= 1>><<set $tummygoo = Math.clamp($tummygoo, 0, 5)>><<replace "#statstummygoo">><<print Math.trunc($tummygoo)>><</replace>><</link>>
Tummy slime: <span id="statstummygoo"><<print Math.trunc($tummygoo)>></span>
<<link ">">><<set $tummygoo += 1>><<set $tummygoo = Math.clamp($tummygoo, 0, 5)>><<replace "#statstummygoo">><<print Math.trunc($tummygoo)>><</replace>><</link>>
|
<<link "<">><<set $chestgoo -= 1>><<set $chestgoo = Math.clamp($chestgoo, 0, 5)>><<replace "#statschestgoo">><<print Math.trunc($chestgoo)>><</replace>><</link>>
Chest slime: <span id="statschestgoo"><<print Math.trunc($chestgoo)>></span>
<<link ">">><<set $chestgoo += 1>><<set $chestgoo = Math.clamp($chestgoo, 0, 5)>><<replace "#statschestgoo">><<print Math.trunc($chestgoo)>><</replace>><</link>>
|
<<link "<">><<set $facegoo -= 1>><<set $facegoo = Math.clamp($facegoo, 0, 5)>><<replace "#statsfacegoo">><<print Math.trunc($facegoo)>><</replace>><</link>>
Face slime: <span id="statsfacegoo"><<print Math.trunc($facegoo)>></span>
<<link ">">><<set $facegoo += 1>><<set $facegoo = Math.clamp($facegoo, 0, 5)>><<replace "#statsfacegoo">><<print Math.trunc($facegoo)>><</replace>><</link>>
|
<<link "<">><<set $hairgoo -= 1>><<set $hairgoo = Math.clamp($hairgoo, 0, 5)>><<replace "#statshairgoo">><<print Math.trunc($hairgoo)>><</replace>><</link>>
Hair slime: <span id="statshairgoo"><<print Math.trunc($hairgoo)>></span>
<<link ">">><<set $hairgoo += 1>><<set $hairgoo = Math.clamp($hairgoo, 0, 5)>><<replace "#statshairgoo">><<print Math.trunc($hairgoo)>><</replace>><</link>>
|
<<link "<">><<set $feetgoo -= 1>><<set $feetgoo = Math.clamp($feetgoo, 0, 5)>><<replace "#statsfeetgoo">><<print Math.trunc($feetgoo)>><</replace>><</link>>
Feet slime: <span id="statsfeetgoo"><<print Math.trunc($feetgoo)>></span>
<<link ">">><<set $feetgoo += 1>><<set $feetgoo = Math.clamp($feetgoo, 0, 5)>><<replace "#statsfeetgoo">><<print Math.trunc($feetgoo)>><</replace>><</link>>
|
<<link "<">><<set $vaginaoutsidegoo -= 1>><<set $vaginaoutsidegoo = Math.clamp($vaginaoutsidegoo, 0, 5)>><<replace "#statsvaginaoutsidegoo">><<print Math.trunc($vaginaoutsidegoo)>><</replace>><</link>>
Labia slime: <span id="statsvaginaoutsidegoo"><<print Math.trunc($vaginaoutsidegoo)>></span>
<<link ">">><<set $vaginaoutsidegoo += 1>><<set $vaginaoutsidegoo = Math.clamp($vaginaoutsidegoo, 0, 5)>><<replace "#statsvaginaoutsidegoo">><<print Math.trunc($vaginaoutsidegoo)>><</replace>><</link>>
|
<<link "<">><<set $vaginagoo -= 1>><<set $vaginagoo = Math.clamp($vaginagoo, 0, 5)>><<replace "#statsvaginagoo">><<print Math.trunc($vaginagoo)>><</replace>><</link>>
Vagina slime: <span id="statsvaginagoo"><<print Math.trunc($vaginagoo)>></span>
<<link ">">><<set $vaginagoo += 1>><<set $vaginagoo = Math.clamp($vaginagoo, 0, 5)>><<replace "#statsvaginagoo">><<print Math.trunc($vaginagoo)>><</replace>><</link>>
|
<<link "<">><<set $penisgoo -= 1>><<set $penisgoo = Math.clamp($penisgoo, 0, 5)>><<replace "#statspenisgoo">><<print Math.trunc($penisgoo)>><</replace>><</link>>
Penis slime: <span id="statspenisgoo"><<print Math.trunc($penisgoo)>></span>
<<link ">">><<set $penisgoo += 1>><<set $penisgoo = Math.clamp($penisgoo, 0, 5)>><<replace "#statspenisgoo">><<print Math.trunc($penisgoo)>><</replace>><</link>>
|
<<link "<">><<set $anusgoo -= 1>><<set $anusgoo = Math.clamp($anusgoo, 0, 5)>><<replace "#statsanusgoo">><<print Math.trunc($anusgoo)>><</replace>><</link>>
Anus slime: <span id="statsanusgoo"><<print Math.trunc($anusgoo)>></span>
<<link ">">><<set $anusgoo += 1>><<set $anusgoo = Math.clamp($anusgoo, 0, 5)>><<replace "#statsanusgoo">><<print Math.trunc($anusgoo)>><</replace>><</link>>
|
<<link "<">><<set $mouthgoo -= 1>><<set $mouthgoo = Math.clamp($mouthgoo, 0, 5)>><<replace "#statsmouthgoo">><<print Math.trunc($mouthgoo)>><</replace>><</link>>
Mouth slime: <span id="statsmouthgoo"><<print Math.trunc($mouthgoo)>></span>
<<link ">">><<set $mouthgoo += 1>><<set $mouthgoo = Math.clamp($mouthgoo, 0, 5)>><<replace "#statsmouthgoo">><<print Math.trunc($mouthgoo)>><</replace>><</link>>
|
<br><br>
<u>Transformations</u> - <i>It can take several days for the full effect to occur. Only one transformation at a time.</i>
<br>
Wolf (30 needed for full transformation): <<link "<">><<set $wolfbuild -= 5>><<clamp>><<replace "#statswolfbuild">><<print Math.trunc($wolfbuild)>><</replace>><</link>> |
<span id="statswolfbuild"><<print Math.trunc($wolfbuild)>></span>
| <<link ">">><<set $wolfbuild += 5>><<clamp>><<replace "#statswolfbuild">><<print Math.trunc($wolfbuild)>><</replace>><</link>>
<br>
Angel (50 needed for full transformation): <<link "<">><<set $angelbuild -= 5>><<clamp>><<replace "#statsangelbuild">><<print Math.trunc($angelbuild)>><</replace>><</link>> |
<span id="statsangelbuild"><<print Math.trunc($angelbuild)>></span>
| <<link ">">><<set $angelbuild += 5>><<clamp>><<replace "#statsangelbuild">><<print Math.trunc($angelbuild)>><</replace>><</link>>
<br>
Demon (30 needed for full transformation): <<link "<">><<set $demonbuild -= 5>><<clamp>><<replace "#statsdemonbuild">><<print Math.trunc($demonbuild)>><</replace>><</link>> |
<span id="statsdemonbuild"><<print Math.trunc($demonbuild)>></span>
| <<link ">">><<set $demonbuild += 5>><<clamp>><<replace "#statsdemonbuild">><<print Math.trunc($demonbuild)>><</replace>><</link>>
<br>
Cat (50 needed for full transformation): <<link "<">><<set $catbuild -= 5>><<clamp>><<replace "#statscatbuild">><<print Math.trunc($catbuild)>><</replace>><</link>> |
<span id="statscatbuild"><<print Math.trunc($catbuild)>></span>
| <<link ">">><<set $catbuild += 5>><<clamp>><<replace "#statscatbuild">><<print Math.trunc($catbuild)>><</replace>><</link>>
<br>
Cow (30 needed for full transformation): <<link "<">><<set $cowbuild -= 5>><<clamp>><<replace "#statscowbuild">><<print Math.trunc($cowbuild)>><</replace>><</link>> |
<span id="statscowbuild"><<print Math.trunc($cowbuild)>></span>
| <<link ">">><<set $cowbuild += 5>><<clamp>><<replace "#statscowbuild">><<print Math.trunc($cowbuild)>><</replace>><</link>>
<br>
<</nobr>><</widget>>
<<widget "cheats-npcs">><<nobr>>
<u>Reputation</u> - <i>Numbers may not appear until the NPC has been met</i>
<br>
<<link "<<<">><<npcincr Robin love -100>><<clamp>><<replace "#statsrobinlove">><<print Math.trunc($NPCName[$NPCNameList.indexOf("Robin")].love)>><</replace>><</link>> |
<<link "<<">><<npcincr Robin love -10>><<clamp>><<replace "#statsrobinlove">><<print Math.trunc($NPCName[$NPCNameList.indexOf("Robin")].love)>><</replace>><</link>> |
<<link "<">><<npcincr Robin love -1>><<clamp>><<replace "#statsrobinlove">><<print Math.trunc($NPCName[$NPCNameList.indexOf("Robin")].love)>><</replace>><</link>> |
Robin love: <span id="statsrobinlove"><<print Math.trunc($NPCName[$NPCNameList.indexOf("Robin")].love)>></span>
| <<link ">">><<npcincr Robin love 1>><<clamp>><<replace "#statsrobinlove">><<print Math.trunc($NPCName[$NPCNameList.indexOf("Robin")].love)>><</replace>><</link>>
| <<link ">>">><<npcincr Robin love 10>><<clamp>><<replace "#statsrobinlove">><<print Math.trunc($NPCName[$NPCNameList.indexOf("Robin")].love)>><</replace>><</link>>
| <<link ">>>">><<npcincr Robin love 100>><<clamp>><<replace "#statsrobinlove">><<print Math.trunc($NPCName[$NPCNameList.indexOf("Robin")].love)>><</replace>><</link>> (100 = full)
<br>
<<link "<<<">><<npcincr Robin lust -100>><<clamp>><<replace "#statsrobinlust">><<print Math.trunc($NPCName[$NPCNameList.indexOf("Robin")].lust)>><</replace>><</link>> |
<<link "<<">><<npcincr Robin lust -10>><<clamp>><<replace "#statsrobinlust">><<print Math.trunc($NPCName[$NPCNameList.indexOf("Robin")].lust)>><</replace>><</link>> |
<<link "<">><<npcincr Robin lust -1>><<clamp>><<replace "#statsrobinlust">><<print Math.trunc($NPCName[$NPCNameList.indexOf("Robin")].lust)>><</replace>><</link>> |
Robin lust: <span id="statsrobinlust"><<print Math.trunc($NPCName[$NPCNameList.indexOf("Robin")].lust)>></span>
| <<link ">">><<npcincr Robin lust 1>><<clamp>><<replace "#statsrobinlust">><<print Math.trunc($NPCName[$NPCNameList.indexOf("Robin")].lust)>><</replace>><</link>>
| <<link ">>">><<npcincr Robin lust 10>><<clamp>><<replace "#statsrobinlust">><<print Math.trunc($NPCName[$NPCNameList.indexOf("Robin")].lust)>><</replace>><</link>>
| <<link ">>>">><<npcincr Robin lust 100>><<clamp>><<replace "#statsrobinlust">><<print Math.trunc($NPCName[$NPCNameList.indexOf("Robin")].lust)>><</replace>><</link>> (100 = full)
<br>
<<link "<<<">><<npcincr Robin dom -100>><<clamp>><<replace "#statsrobindom">><<print Math.trunc($NPCName[$NPCNameList.indexOf("Robin")].dom)>><</replace>><</link>> |
<<link "<<">><<npcincr Robin dom -10>><<clamp>><<replace "#statsrobindom">><<print Math.trunc($NPCName[$NPCNameList.indexOf("Robin")].dom)>><</replace>><</link>> |
<<link "<">><<npcincr Robin dom -1>><<clamp>><<replace "#statsrobindom">><<print Math.trunc($NPCName[$NPCNameList.indexOf("Robin")].dom)>><</replace>><</link>> |
Robin confidence: <span id="statsrobindom"><<print Math.trunc($NPCName[$NPCNameList.indexOf("Robin")].dom)>></span>
| <<link ">">><<npcincr Robin dom 1>><<clamp>><<replace "#statsrobindom">><<print Math.trunc($NPCName[$NPCNameList.indexOf("Robin")].dom)>><</replace>><</link>>
| <<link ">>">><<npcincr Robin dom 10>><<clamp>><<replace "#statsrobindom">><<print Math.trunc($NPCName[$NPCNameList.indexOf("Robin")].dom)>><</replace>><</link>>
| <<link ">>>">><<npcincr Robin dom 100>><<clamp>><<replace "#statsrobindom">><<print Math.trunc($NPCName[$NPCNameList.indexOf("Robin")].dom)>><</replace>><</link>> (100 = full)
<br><br>
<<link "<<<">><<npcincr Whitney love -10>><<clamp>><<replace "#statswhitneylove">><<print Math.trunc($NPCName[$NPCNameList.indexOf("Whitney")].love)>><</replace>><</link>> |
<<link "<<">><<npcincr Whitney love -3>><<clamp>><<replace "#statswhitneylove">><<print Math.trunc($NPCName[$NPCNameList.indexOf("Whitney")].love)>><</replace>><</link>> |
<<link "<">><<npcincr Whitney love -1>><<clamp>><<replace "#statswhitneylove">><<print Math.trunc($NPCName[$NPCNameList.indexOf("Whitney")].love)>><</replace>><</link>> |
Whitney love: <span id="statswhitneylove"><<print Math.trunc($NPCName[$NPCNameList.indexOf("Whitney")].love)>></span>
| <<link ">">><<npcincr Whitney love 1>><<clamp>><<replace "#statswhitneylove">><<print Math.trunc($NPCName[$NPCNameList.indexOf("Whitney")].love)>><</replace>><</link>>
| <<link ">>">><<npcincr Whitney love 3>><<clamp>><<replace "#statswhitneylove">><<print Math.trunc($NPCName[$NPCNameList.indexOf("Whitney")].love)>><</replace>><</link>>
| <<link ">>>">><<npcincr Whitney love 10>><<clamp>><<replace "#statswhitneylove">><<print Math.trunc($NPCName[$NPCNameList.indexOf("Whitney")].love)>><</replace>><</link>> (30 = full)
<br>
<<link "<<<">><<npcincr Whitney dom -10>><<clamp>><<replace "#statswhitneydom">><<print Math.trunc($NPCName[$NPCNameList.indexOf("Whitney")].dom)>><</replace>><</link>> |
<<link "<<">><<npcincr Whitney dom -5>><<clamp>><<replace "#statswhitneydom">><<print Math.trunc($NPCName[$NPCNameList.indexOf("Whitney")].dom)>><</replace>><</link>> |
<<link "<">><<npcincr Whitney dom -1>><<clamp>><<replace "#statswhitneydom">><<print Math.trunc($NPCName[$NPCNameList.indexOf("Whitney")].dom)>><</replace>><</link>> |
Whitney dominance: <span id="statswhitneydom"><<print Math.trunc($NPCName[$NPCNameList.indexOf("Whitney")].dom)>></span>
| <<link ">">><<npcincr Whitney dom 1>><<clamp>><<replace "#statswhitneydom">><<print Math.trunc($NPCName[$NPCNameList.indexOf("Whitney")].dom)>><</replace>><</link>>
| <<link ">>">><<npcincr Whitney dom 5>><<clamp>><<replace "#statswhitneydom">><<print Math.trunc($NPCName[$NPCNameList.indexOf("Whitney")].dom)>><</replace>><</link>>
| <<link ">>>">><<npcincr Whitney dom 10>><<clamp>><<replace "#statswhitneydom">><<print Math.trunc($NPCName[$NPCNameList.indexOf("Whitney")].dom)>><</replace>><</link>> (20 = full)
<br>
<<link "<<<">><<npcincr Whitney lust -100>><<clamp>><<replace "#statswhitneylust">><<print Math.trunc($NPCName[$NPCNameList.indexOf("Whitney")].lust)>><</replace>><</link>> |
<<link "<<">><<npcincr Whitney lust -10>><<clamp>><<replace "#statswhitneylust">><<print Math.trunc($NPCName[$NPCNameList.indexOf("Whitney")].lust)>><</replace>><</link>> |
<<link "<">><<npcincr Whitney lust -1>><<clamp>><<replace "#statswhitneylust">><<print Math.trunc($NPCName[$NPCNameList.indexOf("Whitney")].lust)>><</replace>><</link>> |
Whitney lust: <span id="statswhitneylust"><<print Math.trunc($NPCName[$NPCNameList.indexOf("Whitney")].lust)>></span>
| <<link ">">><<npcincr Whitney lust 1>><<clamp>><<replace "#statswhitneylust">><<print Math.trunc($NPCName[$NPCNameList.indexOf("Whitney")].lust)>><</replace>><</link>>
| <<link ">>">><<npcincr Whitney lust 10>><<clamp>><<replace "#statswhitneylust">><<print Math.trunc($NPCName[$NPCNameList.indexOf("Whitney")].lust)>><</replace>><</link>>
| <<link ">>>">><<npcincr Whitney lust 100>><<clamp>><<replace "#statswhitneylust">><<print Math.trunc($NPCName[$NPCNameList.indexOf("Whitney")].lust)>><</replace>><</link>> (100 = full)
<br><br>
<<link "<<<">><<npcincr Eden love -100>><<clamp>><<replace "#statsedenlove">><<print Math.trunc($NPCName[$NPCNameList.indexOf("Eden")].love)>><</replace>><</link>> |
<<link "<<">><<npcincr Eden love -10>><<clamp>><<replace "#statsedenlove">><<print Math.trunc($NPCName[$NPCNameList.indexOf("Eden")].love)>><</replace>><</link>> |
<<link "<">><<npcincr Eden love -1>><<clamp>><<replace "#statsedenlove">><<print Math.trunc($NPCName[$NPCNameList.indexOf("Eden")].love)>><</replace>><</link>> |
Eden love: <span id="statsedenlove"><<print Math.trunc($NPCName[$NPCNameList.indexOf("Eden")].love)>></span>
| <<link ">">><<npcincr Eden love 1>><<clamp>><<replace "#statsedenlove">><<print Math.trunc($NPCName[$NPCNameList.indexOf("Eden")].love)>><</replace>><</link>>
| <<link ">>">><<npcincr Eden love 10>><<clamp>><<replace "#statsedenlove">><<print Math.trunc($NPCName[$NPCNameList.indexOf("Eden")].love)>><</replace>><</link>>
| <<link ">>>">><<npcincr Eden love 100>><<clamp>><<replace "#statsedenlove">><<print Math.trunc($NPCName[$NPCNameList.indexOf("Eden")].love)>><</replace>><</link>> (200 = full)
<br>
<<link "<<<">><<npcincr Eden lust -100>><<clamp>><<replace "#statsedenlust">><<print Math.trunc($NPCName[$NPCNameList.indexOf("Eden")].lust)>><</replace>><</link>> |
<<link "<<">><<npcincr Eden lust -10>><<clamp>><<replace "#statsedenlust">><<print Math.trunc($NPCName[$NPCNameList.indexOf("Eden")].lust)>><</replace>><</link>> |
<<link "<">><<npcincr Eden lust -1>><<clamp>><<replace "#statsedenlust">><<print Math.trunc($NPCName[$NPCNameList.indexOf("Eden")].lust)>><</replace>><</link>> |
Eden lust: <span id="statsedenlust"><<print Math.trunc($NPCName[$NPCNameList.indexOf("Eden")].lust)>></span>
| <<link ">">><<npcincr Eden lust 1>><<clamp>><<replace "#statsedenlust">><<print Math.trunc($NPCName[$NPCNameList.indexOf("Eden")].lust)>><</replace>><</link>>
| <<link ">>">><<npcincr Eden lust 10>><<clamp>><<replace "#statsedenlust">><<print Math.trunc($NPCName[$NPCNameList.indexOf("Eden")].lust)>><</replace>><</link>>
| <<link ">>>">><<npcincr Eden lust 100>><<clamp>><<replace "#statsedenlust">><<print Math.trunc($NPCName[$NPCNameList.indexOf("Eden")].lust)>><</replace>><</link>> (100 = full)
<br><br>
<<link "<<<">><<npcincr Kylar love -100>><<clamp>><<replace "#statskylarlove">><<print Math.trunc($NPCName[$NPCNameList.indexOf("Kylar")].love)>><</replace>><</link>> |
<<link "<<">><<npcincr Kylar love -10>><<clamp>><<replace "#statskylarlove">><<print Math.trunc($NPCName[$NPCNameList.indexOf("Kylar")].love)>><</replace>><</link>> |
<<link "<">><<npcincr Kylar love -1>><<clamp>><<replace "#statskylarlove">><<print Math.trunc($NPCName[$NPCNameList.indexOf("Kylar")].love)>><</replace>><</link>> |
Kylar love: <span id="statskylarlove"><<print Math.trunc($NPCName[$NPCNameList.indexOf("Kylar")].love)>></span>
| <<link ">">><<npcincr Kylar love 1>><<clamp>><<replace "#statskylarlove">><<print Math.trunc($NPCName[$NPCNameList.indexOf("Kylar")].love)>><</replace>><</link>>
| <<link ">>">><<npcincr Kylar love 10>><<clamp>><<replace "#statskylarlove">><<print Math.trunc($NPCName[$NPCNameList.indexOf("Kylar")].love)>><</replace>><</link>>
| <<link ">>>">><<npcincr Kylar love 100>><<clamp>><<replace "#statskylarlove">><<print Math.trunc($NPCName[$NPCNameList.indexOf("Kylar")].love)>><</replace>><</link>> (100 = full)
<br>
<<link "<<<">><<npcincr Kylar lust -100>><<clamp>><<replace "#statskylarlust">><<print Math.trunc($NPCName[$NPCNameList.indexOf("Kylar")].lust)>><</replace>><</link>> |
<<link "<<">><<npcincr Kylar lust -10>><<clamp>><<replace "#statskylarlust">><<print Math.trunc($NPCName[$NPCNameList.indexOf("Kylar")].lust)>><</replace>><</link>> |
<<link "<">><<npcincr Kylar lust -1>><<clamp>><<replace "#statskylarlust">><<print Math.trunc($NPCName[$NPCNameList.indexOf("Kylar")].lust)>><</replace>><</link>> |
Kylar lust: <span id="statskylarlust"><<print Math.trunc($NPCName[$NPCNameList.indexOf("Kylar")].lust)>></span>
| <<link ">">><<npcincr Kylar lust 1>><<clamp>><<replace "#statskylarlust">><<print Math.trunc($NPCName[$NPCNameList.indexOf("Kylar")].lust)>><</replace>><</link>>
| <<link ">>">><<npcincr Kylar lust 10>><<clamp>><<replace "#statskylarlust">><<print Math.trunc($NPCName[$NPCNameList.indexOf("Kylar")].lust)>><</replace>><</link>>
| <<link ">>>">><<npcincr Kylar lust 100>><<clamp>><<replace "#statskylarlust">><<print Math.trunc($NPCName[$NPCNameList.indexOf("Kylar")].lust)>><</replace>><</link>> (100 = full)
<br>
<<link "<<<">><<npcincr Kylar rage -100>><<clamp>><<replace "#statskylarsus">><<print Math.trunc($NPCName[$NPCNameList.indexOf("Kylar")].rage)>><</replace>><</link>> |
<<link "<<">><<npcincr Kylar rage -10>><<clamp>><<replace "#statskylarsus">><<print Math.trunc($NPCName[$NPCNameList.indexOf("Kylar")].rage)>><</replace>><</link>> |
<<link "<">><<npcincr Kylar rage -1>><<clamp>><<replace "#statskylarsus">><<print Math.trunc($NPCName[$NPCNameList.indexOf("Kylar")].rage)>><</replace>><</link>> |
Kylar suspicion: <span id="statskylarsus"><<print Math.trunc($NPCName[$NPCNameList.indexOf("Kylar")].rage)>></span>
| <<link ">">><<npcincr Kylar rage 1>><<clamp>><<replace "#statskylarsus">><<print Math.trunc($NPCName[$NPCNameList.indexOf("Kylar")].rage)>><</replace>><</link>>
| <<link ">>">><<npcincr Kylar rage 10>><<clamp>><<replace "#statskylarsus">><<print Math.trunc($NPCName[$NPCNameList.indexOf("Kylar")].rage)>><</replace>><</link>>
| <<link ">>>">><<npcincr Kylar rage 100>><<clamp>><<replace "#statskylarsus">><<print Math.trunc($NPCName[$NPCNameList.indexOf("Kylar")].rage)>><</replace>><</link>> (100 = full)
<br><br>
<<link "<<<">><<npcincr Avery love -100>><<clamp>><<replace "#statsaverylove">><<print Math.trunc($NPCName[0].love)>><</replace>><</link>> |
<<link "<<">><<npcincr Avery love -10>><<clamp>><<replace "#statsaverylove">><<print Math.trunc($NPCName[0].love)>><</replace>><</link>> |
<<link "<">><<npcincr Avery love -1>><<clamp>><<replace "#statsaverylove">><<print Math.trunc($NPCName[0].love)>><</replace>><</link>> |
Avery love: <span id="statsaverylove"><<print Math.trunc($NPCName[0].love)>></span>
| <<link ">">><<npcincr Avery love 1>><<clamp>><<replace "#statsaverylove">><<print Math.trunc($NPCName[0].love)>><</replace>><</link>>
| <<link ">>">><<npcincr Avery love 10>><<clamp>><<replace "#statsaverylove">><<print Math.trunc($NPCName[0].love)>><</replace>><</link>>
| <<link ">>>">><<npcincr Avery love 100>><<clamp>><<replace "#statsaverylove">><<print Math.trunc($NPCName[0].love)>><</replace>><</link>> (100 = full)
<br>
<<link "<<<">><<npcincr Avery rage -100>><<clamp>><<replace "#statsaveryrage">><<print Math.trunc($NPCName[0].rage)>><</replace>><</link>> |
<<link "<<">><<npcincr Avery rage -10>><<clamp>><<replace "#statsaveryrage">><<print Math.trunc($NPCName[0].rage)>><</replace>><</link>> |
<<link "<">><<npcincr Avery rage -1>><<clamp>><<replace "#statsaveryrage">><<print Math.trunc($NPCName[0].rage)>><</replace>><</link>> |
Avery rage: <span id="statsaveryrage"><<print Math.trunc($NPCName[0].rage)>></span>
| <<link ">">><<npcincr Avery rage 1>><<clamp>><<replace "#statsaveryrage">><<print Math.trunc($NPCName[0].rage)>><</replace>><</link>>
| <<link ">>">><<npcincr Avery rage 10>><<clamp>><<replace "#statsaveryrage">><<print Math.trunc($NPCName[0].rage)>><</replace>><</link>>
| <<link ">>>">><<npcincr Avery rage 100>><<clamp>><<replace "#statsaveryrage">><<print Math.trunc($NPCName[0].rage)>><</replace>><</link>> (100 = full)
<br><br>
<<link "<<<">><<npcincr Mason love -100>><<clamp>><<replace "#statsmasonlove">><<print Math.trunc($NPCName[$NPCNameList.indexOf("Mason")].love)>><</replace>><</link>> |
<<link "<<">><<npcincr Mason love -10>><<clamp>><<replace "#statsmasonlove">><<print Math.trunc($NPCName[$NPCNameList.indexOf("Mason")].love)>><</replace>><</link>> |
<<link "<">><<npcincr Mason love -1>><<clamp>><<replace "#statsmasonlove">><<print Math.trunc($NPCName[$NPCNameList.indexOf("Mason")].love)>><</replace>><</link>> |
Mason love: <span id="statsmasonlove"><<print Math.trunc($NPCName[$NPCNameList.indexOf("Mason")].love)>></span>
| <<link ">">><<npcincr Mason love 1>><<clamp>><<replace "#statsmasonlove">><<print Math.trunc($NPCName[$NPCNameList.indexOf("Mason")].love)>><</replace>><</link>>
| <<link ">>">><<npcincr Mason love 10>><<clamp>><<replace "#statsmasonlove">><<print Math.trunc($NPCName[$NPCNameList.indexOf("Mason")].love)>><</replace>><</link>>
| <<link ">>>">><<npcincr Mason love 100>><<clamp>><<replace "#statsmasonlove">><<print Math.trunc($NPCName[$NPCNameList.indexOf("Mason")].love)>><</replace>><</link>> (50 = full)
<br>
<<link "<<<">><<npcincr Mason lust -100>><<clamp>><<replace "#statsmasonlust">><<print Math.trunc($NPCName[$NPCNameList.indexOf("Mason")].lust)>><</replace>><</link>> |
<<link "<<">><<npcincr Mason lust -10>><<clamp>><<replace "#statsmasonlust">><<print Math.trunc($NPCName[$NPCNameList.indexOf("Mason")].lust)>><</replace>><</link>> |
<<link "<">><<npcincr Mason lust -1>><<clamp>><<replace "#statsmasonlust">><<print Math.trunc($NPCName[$NPCNameList.indexOf("Mason")].lust)>><</replace>><</link>> |
Mason lust: <span id="statsmasonlust"><<print Math.trunc($NPCName[$NPCNameList.indexOf("Mason")].lust)>></span>
| <<link ">">><<npcincr Mason lust 1>><<clamp>><<replace "#statsmasonlust">><<print Math.trunc($NPCName[$NPCNameList.indexOf("Mason")].lust)>><</replace>><</link>>
| <<link ">>">><<npcincr Mason lust 10>><<clamp>><<replace "#statsmasonlust">><<print Math.trunc($NPCName[$NPCNameList.indexOf("Mason")].lust)>><</replace>><</link>>
| <<link ">>>">><<npcincr Mason lust 100>><<clamp>><<replace "#statsmasonlust">><<print Math.trunc($NPCName[$NPCNameList.indexOf("Mason")].lust)>><</replace>><</link>> (50 = full)
<br><br>
<<link "<<<">><<npcincr Alex love -100>><<clamp>><<replace "#statsalexlove">><<print Math.trunc($NPCName[$NPCNameList.indexOf("Alex")].love)>><</replace>><</link>> |
<<link "<<">><<npcincr Alex love -10>><<clamp>><<replace "#statsalexlove">><<print Math.trunc($NPCName[$NPCNameList.indexOf("Alex")].love)>><</replace>><</link>> |
<<link "<">><<npcincr Alex love -1>><<clamp>><<replace "#statsalexlove">><<print Math.trunc($NPCName[$NPCNameList.indexOf("Alex")].love)>><</replace>><</link>> |
Alex love: <span id="statsalexlove"><<print Math.trunc($NPCName[$NPCNameList.indexOf("Alex")].love)>></span>
| <<link ">">><<npcincr Alex love 1>><<clamp>><<replace "#statsalexlove">><<print Math.trunc($NPCName[$NPCNameList.indexOf("Alex")].love)>><</replace>><</link>>
| <<link ">>">><<npcincr Alex love 10>><<clamp>><<replace "#statsalexlove">><<print Math.trunc($NPCName[$NPCNameList.indexOf("Alex")].love)>><</replace>><</link>>
| <<link ">>>">><<npcincr Alex love 100>><<clamp>><<replace "#statsalexlove">><<print Math.trunc($NPCName[$NPCNameList.indexOf("Alex")].love)>><</replace>><</link>> (50 = full)
<br>
<<link "<<<">><<npcincr Alex dom -100>><<clamp>><<replace "#statsalexdom">><<print Math.trunc($NPCName[$NPCNameList.indexOf("Alex")].dom)>><</replace>><</link>> |
<<link "<<">><<npcincr Alex dom -10>><<clamp>><<replace "#statsalexdom">><<print Math.trunc($NPCName[$NPCNameList.indexOf("Alex")].dom)>><</replace>><</link>> |
<<link "<">><<npcincr Alex dom -1>><<clamp>><<replace "#statsalexdom">><<print Math.trunc($NPCName[$NPCNameList.indexOf("Alex")].dom)>><</replace>><</link>> |
Alex dominance: <span id="statsalexdom"><<print Math.trunc($NPCName[$NPCNameList.indexOf("Alex")].dom)>></span>
| <<link ">">><<npcincr Alex dom 1>><<clamp>><<replace "#statsalexdom">><<print Math.trunc($NPCName[$NPCNameList.indexOf("Alex")].dom)>><</replace>><</link>>
| <<link ">>">><<npcincr Alex dom 10>><<clamp>><<replace "#statsalexdom">><<print Math.trunc($NPCName[$NPCNameList.indexOf("Alex")].dom)>><</replace>><</link>>
| <<link ">>>">><<npcincr Alex dom 100>><<clamp>><<replace "#statsalexdom">><<print Math.trunc($NPCName[$NPCNameList.indexOf("Alex")].dom)>><</replace>><</link>> (50 = full)
<br>
<<link "<<<">><<npcincr Alex lust -100>><<clamp>><<replace "#statsalexlust">><<print Math.trunc($NPCName[$NPCNameList.indexOf("Alex")].lust)>><</replace>><</link>> |
<<link "<<">><<npcincr Alex lust -10>><<clamp>><<replace "#statsalexlust">><<print Math.trunc($NPCName[$NPCNameList.indexOf("Alex")].lust)>><</replace>><</link>> |
<<link "<">><<npcincr Alex lust -1>><<clamp>><<replace "#statsalexlust">><<print Math.trunc($NPCName[$NPCNameList.indexOf("Alex")].lust)>><</replace>><</link>> |
Alex lust: <span id="statsalexlust"><<print Math.trunc($NPCName[$NPCNameList.indexOf("Alex")].lust)>></span>
| <<link ">">><<npcincr Alex lust 1>><<clamp>><<replace "#statsalexlust">><<print Math.trunc($NPCName[$NPCNameList.indexOf("Alex")].lust)>><</replace>><</link>>
| <<link ">>">><<npcincr Alex lust 10>><<clamp>><<replace "#statsalexlust">><<print Math.trunc($NPCName[$NPCNameList.indexOf("Alex")].lust)>><</replace>><</link>>
| <<link ">>>">><<npcincr Alex lust 100>><<clamp>><<replace "#statsalexlust">><<print Math.trunc($NPCName[$NPCNameList.indexOf("Alex")].lust)>><</replace>><</link>> (50 = full)
<br><br>
<<link "<<<">><<npcincr Darryl love -100>><<clamp>><<replace "#statsdarryllove">><<print Math.trunc($NPCName[$NPCNameList.indexOf("Darryl")].love)>><</replace>><</link>> |
<<link "<<">><<npcincr Darryl love -10>><<clamp>><<replace "#statsdarryllove">><<print Math.trunc($NPCName[$NPCNameList.indexOf("Darryl")].love)>><</replace>><</link>> |
<<link "<">><<npcincr Darryl love -1>><<clamp>><<replace "#statsdarryllove">><<print Math.trunc($NPCName[$NPCNameList.indexOf("Darryl")].love)>><</replace>><</link>> |
Darryl love: <span id="statsdarryllove"><<print Math.trunc($NPCName[$NPCNameList.indexOf("Darryl")].love)>></span>
| <<link ">">><<npcincr Darryl love 1>><<clamp>><<replace "#statsdarryllove">><<print Math.trunc($NPCName[$NPCNameList.indexOf("Darryl")].love)>><</replace>><</link>>
| <<link ">>">><<npcincr Darryl love 10>><<clamp>><<replace "#statsdarryllove">><<print Math.trunc($NPCName[$NPCNameList.indexOf("Darryl")].love)>><</replace>><</link>>
| <<link ">>>">><<npcincr Darryl love 100>><<clamp>><<replace "#statsdarryllove">><<print Math.trunc($NPCName[$NPCNameList.indexOf("Darryl")].love)>><</replace>><</link>> (50 = full)
<br>
<<link "<<<">><<npcincr River love -100>><<clamp>><<replace "#statsriverlove">><<print Math.trunc($NPCName[$NPCNameList.indexOf("River")].love)>><</replace>><</link>> |
<<link "<<">><<npcincr River love -10>><<clamp>><<replace "#statsriverlove">><<print Math.trunc($NPCName[$NPCNameList.indexOf("River")].love)>><</replace>><</link>> |
<<link "<">><<npcincr River love -1>><<clamp>><<replace "#statsriverlove">><<print Math.trunc($NPCName[$NPCNameList.indexOf("River")].love)>><</replace>><</link>> |
River love: <span id="statsriverlove"><<print Math.trunc($NPCName[$NPCNameList.indexOf("River")].love)>></span>
| <<link ">">><<npcincr River love 1>><<clamp>><<replace "#statsriverlove">><<print Math.trunc($NPCName[$NPCNameList.indexOf("River")].love)>><</replace>><</link>>
| <<link ">>">><<npcincr River love 10>><<clamp>><<replace "#statsriverlove">><<print Math.trunc($NPCName[$NPCNameList.indexOf("River")].love)>><</replace>><</link>>
| <<link ">>>">><<npcincr River love 100>><<clamp>><<replace "#statsriverlove">><<print Math.trunc($NPCName[$NPCNameList.indexOf("River")].love)>><</replace>><</link>> (50 = full)
<br>
<<link "<<<">><<npcincr Sam love -100>><<clamp>><<replace "#statssamlove">><<print Math.trunc($NPCName[$NPCNameList.indexOf("Sam")].love)>><</replace>><</link>> |
<<link "<<">><<npcincr Sam love -10>><<clamp>><<replace "#statssamlove">><<print Math.trunc($NPCName[$NPCNameList.indexOf("Sam")].love)>><</replace>><</link>> |
<<link "<">><<npcincr Sam love -1>><<clamp>><<replace "#statssamlove">><<print Math.trunc($NPCName[$NPCNameList.indexOf("Sam")].love)>><</replace>><</link>> |
Sam love: <span id="statssamlove"><<print Math.trunc($NPCName[$NPCNameList.indexOf("Sam")].love)>></span>
| <<link ">">><<npcincr Sam love 1>><<clamp>><<replace "#statssamlove">><<print Math.trunc($NPCName[$NPCNameList.indexOf("Sam")].love)>><</replace>><</link>>
| <<link ">>">><<npcincr Sam love 10>><<clamp>><<replace "#statssamlove">><<print Math.trunc($NPCName[$NPCNameList.indexOf("Sam")].love)>><</replace>><</link>>
| <<link ">>>">><<npcincr Sam love 100>><<clamp>><<replace "#statssamlove">><<print Math.trunc($NPCName[$NPCNameList.indexOf("Sam")].love)>><</replace>><</link>> (50 = full)
<br>
<br>
<<link "<<<">><<set $wolfpacktrust -= 10>><<set $wolfpacktrust = Math.clamp($wolfpacktrust, 0, 30)>><<replace "#statstrust">><<print Math.trunc($wolfpacktrust)>><</replace>><</link>> |
<<link "<<">><<set $wolfpacktrust -= 5>><<set $wolfpacktrust = Math.clamp($wolfpacktrust, 0, 30)>><<replace "#statstrust">><<print Math.trunc($wolfpacktrust)>><</replace>><</link>> |
<<link "<">><<set $wolfpacktrust -= 1>><<set $wolfpacktrust = Math.clamp($wolfpacktrust, 0, 30)>><<replace "#statstrust">><<print Math.trunc($wolfpacktrust)>><</replace>><</link>> |
Wolves trust: <span id="statstrust"><<print Math.trunc($wolfpacktrust)>></span>
| <<link ">">><<set $wolfpacktrust += 1>><<set $wolfpacktrust = Math.clamp($wolfpacktrust, 0, 30)>><<replace "#statstrust">><<print Math.trunc($wolfpacktrust)>><</replace>><</link>>
| <<link ">>">><<set $wolfpacktrust += 5>><<set $wolfpacktrust = Math.clamp($wolfpacktrust, 0, 30)>><<replace "#statstrust">><<print Math.trunc($wolfpacktrust)>><</replace>><</link>>
| <<link ">>>">><<set $wolfpacktrust += 10>><<set $wolfpacktrust = Math.clamp($wolfpacktrust, 0, 30)>><<replace "#statstrust">><<print Math.trunc($wolfpacktrust)>><</replace>><</link>> (30 = full)
<br>
<<link "<<<">><<set $wolfpackfear -= 10>><<set $wolfpackfear = Math.clamp($wolfpackfear, 0, 30)>><<replace "#statsfear">><<print Math.trunc($wolfpackfear)>><</replace>><</link>> |
<<link "<<">><<set $wolfpackfear -= 5>><<set $wolfpackfear = Math.clamp($wolfpackfear, 0, 30)>><<replace "#statsfear">><<print Math.trunc($wolfpackfear)>><</replace>><</link>> |
<<link "<">><<set $wolfpackfear -= 1>><<set $wolfpackfear = Math.clamp($wolfpackfear, 0, 30)>><<replace "#statsfear">><<print Math.trunc($wolfpackfear)>><</replace>><</link>> |
Wolves fear: <span id="statsfear"><<print Math.trunc($wolfpackfear)>></span>
| <<link ">">><<set $wolfpackfear += 1>><<set $wolfpackfear = Math.clamp($wolfpackfear, 0, 30)>><<replace "#statsfear">><<print Math.trunc($wolfpackfear)>><</replace>><</link>>
| <<link ">>">><<set $wolfpackfear += 5>><<set $wolfpackfear = Math.clamp($wolfpackfear, 0, 30)>><<replace "#statsfear">><<print Math.trunc($wolfpackfear)>><</replace>><</link>>
| <<link ">>>">><<set $wolfpackfear += 10>><<set $wolfpackfear = Math.clamp($wolfpackfear, 0, 30)>><<replace "#statsfear">><<print Math.trunc($wolfpackfear)>><</replace>><</link>> (30 = full)
<br>
<<if $syndromewolves is 1>>
<<link "<<<">><<set $wolfpackharmony -= 10>><<set $wolfpackharmony = Math.clamp($wolfpackharmony, 0, 20)>><<replace "#statsharmony">><<print Math.trunc($wolfpackharmony)>><</replace>><</link>> |
<<link "<<">><<set $wolfpackharmony -= 5>><<set $wolfpackharmony = Math.clamp($wolfpackharmony, 0, 20)>><<replace "#statsharmony">><<print Math.trunc($wolfpackharmony)>><</replace>><</link>> |
<<link "<">><<set $wolfpackharmony -= 1>><<set $wolfpackharmony = Math.clamp($wolfpackharmony, 0, 20)>><<replace "#statsharmony">><<print Math.trunc($wolfpackharmony)>><</replace>><</link>> |
Wolves harmony: <span id="statsharmony"><<print Math.trunc($wolfpackharmony)>></span>
| <<link ">">><<set $wolfpackharmony += 1>><<set $wolfpackharmony = Math.clamp($wolfpackharmony, 0, 20)>><<replace "#statsharmony">><<print Math.trunc($wolfpackharmony)>><</replace>><</link>>
| <<link ">>">><<set $wolfpackharmony += 5>><<set $wolfpackharmony = Math.clamp($wolfpackharmony, 0, 20)>><<replace "#statsharmony">><<print Math.trunc($wolfpackharmony)>><</replace>><</link>>
| <<link ">>>">><<set $wolfpackharmony += 10>><<set $wolfpackharmony = Math.clamp($wolfpackharmony, 0, 20)>><<replace "#statsharmony">><<print Math.trunc($wolfpackharmony)>><</replace>><</link>> (20 = full)
<br>
<<link "<<<">><<set $wolfpackferocity -= 10>><<set $wolfpackferocity = Math.clamp($wolfpackferocity, 0, 20)>><<replace "#statsferocity">><<print Math.trunc($wolfpackferocity)>><</replace>><</link>> |
<<link "<<">><<set $wolfpackferocity -= 5>><<set $wolfpackferocity = Math.clamp($wolfpackferocity, 0, 20)>><<replace "#statsferocity">><<print Math.trunc($wolfpackferocity)>><</replace>><</link>> |
<<link "<">><<set $wolfpackferocity -= 1>><<set $wolfpackferocity = Math.clamp($wolfpackferocity, 0, 20)>><<replace "#statsferocity">><<print Math.trunc($wolfpackferocity)>><</replace>><</link>> |
Wolves ferocity: <span id="statsferocity"><<print Math.trunc($wolfpackferocity)>></span>
| <<link ">">><<set $wolfpackferocity += 1>><<set $wolfpackferocity = Math.clamp($wolfpackferocity, 0, 20)>><<replace "#statsferocity">><<print Math.trunc($wolfpackferocity)>><</replace>><</link>>
| <<link ">>">><<set $wolfpackferocity += 5>><<set $wolfpackferocity = Math.clamp($wolfpackferocity, 0, 20)>><<replace "#statsferocity">><<print Math.trunc($wolfpackferocity)>><</replace>><</link>>
| <<link ">>>">><<set $wolfpackferocity += 10>><<set $wolfpackferocity = Math.clamp($wolfpackferocity, 0, 20)>><<replace "#statsferocity">><<print Math.trunc($wolfpackferocity)>><</replace>><</link>> (20 = full)
<br>
<</if>>
<br>
<<link "<<<">><<set $cool -= 1000>><<clamp>><<replace "#statsstatus">><<print Math.trunc($cool)>><</replace>><</link>> |
<<link "<<">><<set $cool -= 100>><<clamp>><<replace "#statsstatus">><<print Math.trunc($cool)>><</replace>><</link>> |
<<link "<">><<set $cool -= 10>><<clamp>><<replace "#statsstatus">><<print Math.trunc($cool)>><</replace>><</link>> |
School status: <span id="statsstatus"><<print Math.trunc($cool)>></span>
| <<link ">">><<set $cool += 10>><<clamp>><<replace "#statsstatus">><<print Math.trunc($cool)>><</replace>><</link>>
| <<link ">>">><<set $cool += 100>><<clamp>><<replace "#statsstatus">><<print Math.trunc($cool)>><</replace>><</link>>
| <<link ">>>">><<set $cool += 1000>><<clamp>><<replace "#statsstatus">><<print Math.trunc($cool)>><</replace>><</link>>
<br>
<<link "<<<">><<set $delinquency -= 1000>><<clamp>><<replace "#statsdelinquency">><<print Math.trunc($delinquency)>><</replace>><</link>> |
<<link "<<">><<set $delinquency -= 100>><<clamp>><<replace "#statsdelinquency">><<print Math.trunc($delinquency)>><</replace>><</link>> |
<<link "<">><<set $delinquency -= 10>><<clamp>><<replace "#statsdelinquency">><<print Math.trunc($delinquency)>><</replace>><</link>> |
Delinquency: <span id="statsdelinquency"><<print Math.trunc($delinquency)>></span>
| <<link ">">><<set $delinquency += 10>><<clamp>><<replace "#statsdelinquency">><<print Math.trunc($delinquency)>><</replace>><</link>>
| <<link ">>">><<set $delinquency += 100>><<clamp>><<replace "#statsdelinquency">><<print Math.trunc($delinquency)>><</replace>><</link>>
| <<link ">>>">><<set $delinquency += 1000>><<clamp>><<replace "#statsdelinquency">><<print Math.trunc($delinquency)>><</replace>><</link>>
<br>
<<if $player.gender is "h">>
<<link "<">><<set $schoolrep.herm -= 1>><<set $schoolrep.herm = Math.clamp($schoolrep.herm, 0, 5)>><<replace "#statsschoolrepherm">><<print Math.trunc($schoolrep.herm)>><</replace>><</link>> |
School hermaphrodite reputation: <span id="statsschoolrepherm"><<print Math.trunc($schoolrep.herm)>></span>
| <<link ">">><<set $schoolrep.herm += 1>><<set $schoolrep.herm = Math.clamp($schoolrep.herm, 0, 5)>><<replace "#statsschoolrepherm">><<print Math.trunc($schoolrep.herm)>><</replace>><</link>>
<<else>>
<<link "<">><<set $schoolrep.crossdress -= 1>><<set $schoolrep.crossdress = Math.clamp($schoolrep.crossdress, 0, 5)>><<replace "#statsschoolrepcrossdress">><<print Math.trunc($schoolrep.crossdress)>><</replace>><</link>> |
School crossdresser reputation: <span id="statsschoolrepcrossdress"><<print Math.trunc($schoolrep.crossdress)>></span>
| <<link ">">><<set $schoolrep.crossdress += 1>><<set $schoolrep.crossdress = Math.clamp($schoolrep.crossdress, 0, 5)>><<replace "#statsschoolrepcrossdress">><<print Math.trunc($schoolrep.crossdress)>><</replace>><</link>>
<</if>>
<br><br>
<<link "<<<">><<set $crime -= 1000>><<set $crime = Math.clamp($crime, 0, $crimemax)>><<replace "#statscrime">><<print Math.trunc($crime)>><</replace>><</link>> |
<<link "<<">><<set $crime -= 100>><<set $crime = Math.clamp($crime, 0, $crimemax)>><<replace "#statscrime">><<print Math.trunc($crime)>><</replace>><</link>> |
<<link "<">><<set $crime -= 10>><<set $crime = Math.clamp($crime, 0, $crimemax)>><<replace "#statscrime">><<print Math.trunc($crime)>><</replace>><</link>> |
Crime: <span id="statscrime"><<print Math.trunc($crime)>></span>
| <<link ">">><<set $crime += 10>><<set $crime = Math.clamp($crime, 0, $crimemax)>><<replace "#statscrime">><<print Math.trunc($crime)>><</replace>><</link>>
| <<link ">>">><<set $crime += 100>><<set $crime = Math.clamp($crime, 0, $crimemax)>><<replace "#statscrime">><<print Math.trunc($crime)>><</replace>><</link>>
| <<link ">>>">><<set $crime += 1000>><<set $crime = Math.clamp($crime, 0, $crimemax)>><<replace "#statscrime">><<print Math.trunc($crime)>><</replace>><</link>>
<br><br>
<<if $location is "asylum">>
<<link "<<<">><<set $asylumstatus -= 100>><<set $asylumstatus = Math.clamp($asylumstatus, 0, 100)>><<replace "#statasylumstatus">><<print Math.trunc($asylumstatus)>><</replace>><</link>> |
<<link "<<">><<set $asylumstatus -= 10>><<set $asylumstatus = Math.clamp($asylumstatus, 0, 100)>><<replace "#statasylumstatus">><<print Math.trunc($asylumstatus)>><</replace>><</link>> |
<<link "<">><<set $asylumstatus -= 1>><<set $asylumstatus = Math.clamp($asylumstatus, 0, 100)>><<replace "#statasylumstatus">><<print Math.trunc($asylumstatus)>><</replace>><</link>> |
Asylum status: <span id="statasylumstatus"><<print Math.trunc($asylumstatus)>></span>
| <<link ">">><<set $asylumstatus += 1>><<set $asylumstatus = Math.clamp($asylumstatus, 0, 100)>><<replace "#statasylumstatus">><<print Math.trunc($asylumstatus)>><</replace>><</link>>
| <<link ">>">><<set $asylumstatus += 10>><<set $asylumstatus = Math.clamp($asylumstatus, 0, 100)>><<replace "#statasylumstatus">><<print Math.trunc($asylumstatus)>><</replace>><</link>>
| <<link ">>>">><<set $asylumstatus += 100>><<set $asylumstatus = Math.clamp($asylumstatus, 0, 100)>><<replace "#statasylumstatus">><<print Math.trunc($asylumstatus)>><</replace>><</link>>
<br>
<<link "<<<">><<set $suspicion -= 100>><<set $suspicion = Math.clamp($suspicion, 0, 100)>><<replace "#statssuspicion">><<print Math.trunc($suspicion)>><</replace>><</link>> |
<<link "<<">><<set $suspicion -= 10>><<set $suspicion = Math.clamp($suspicion, 0, 100)>><<replace "#statssuspicion">><<print Math.trunc($suspicion)>><</replace>><</link>> |
<<link "<">><<set $suspicion -= 1>><<set $suspicion = Math.clamp($suspicion, 0, 100)>><<replace "#statssuspicion">><<print Math.trunc($suspicion)>><</replace>><</link>> |
Asylum suspicion: <span id="statssuspicion"><<print Math.trunc($suspicion)>></span>
| <<link ">">><<set $suspicion += 1>><<set $suspicion = Math.clamp($suspicion, 0, 100)>><<replace "#statssuspicion">><<print Math.trunc($suspicion)>><</replace>><</link>>
| <<link ">>">><<set $suspicion += 10>><<set $suspicion = Math.clamp($suspicion, 0, 100)>><<replace "#statssuspicion">><<print Math.trunc($suspicion)>><</replace>><</link>>
| <<link ">>>">><<set $suspicion += 100>><<set $suspicion = Math.clamp($suspicion, 0, 100)>><<replace "#statssuspicion">><<print Math.trunc($suspicion)>><</replace>><</link>>
<br><br>
<</if>>
<<link "<<<">><<set $orphan_hope -= 100>><<clamp>><<replace "#statorphan_hope">><<print Math.trunc($orphan_hope)>><</replace>><</link>> |
<<link "<<">><<set $orphan_hope -= 10>><<clamp>><<replace "#statorphan_hope">><<print Math.trunc($orphan_hope)>><</replace>><</link>> |
<<link "<">><<set $orphan_hope -= 1>><<clamp>><<replace "#statorphan_hope">><<print Math.trunc($orphan_hope)>><</replace>><</link>> |
Orphanage hope: <span id="statorphan_hope"><<print Math.trunc($orphan_hope)>></span>
| <<link ">">><<set $orphan_hope += 1>><<clamp>><<replace "#statorphan_hope">><<print Math.trunc($orphan_hope)>><</replace>><</link>>
| <<link ">>">><<set $orphan_hope += 10>><<clamp>><<replace "#statorphan_hope">><<print Math.trunc($orphan_hope)>><</replace>><</link>>
| <<link ">>>">><<set $orphan_hope += 100>><<clamp>><<replace "#statorphan_hope">><<print Math.trunc($orphan_hope)>><</replace>><</link>>
<br>
<<link "<<<">><<set $orphan_reb -= 100>><<clamp>><<replace "#statsorphan_reb">><<print Math.trunc($orphan_reb)>><</replace>><</link>> |
<<link "<<">><<set $orphan_reb -= 10>><<clamp>><<replace "#statsorphan_reb">><<print Math.trunc($orphan_reb)>><</replace>><</link>> |
<<link "<">><<set $orphan_reb -= 1>><<clamp>><<replace "#statsorphan_reb">><<print Math.trunc($orphan_reb)>><</replace>><</link>> |
Orphanage rebelliousness: <span id="statsorphan_reb"><<print Math.trunc($orphan_reb)>></span>
| <<link ">">><<set $orphan_reb += 1>><<clamp>><<replace "#statsorphan_reb">><<print Math.trunc($orphan_reb)>><</replace>><</link>>
| <<link ">>">><<set $orphan_reb += 10>><<clamp>><<replace "#statsorphan_reb">><<print Math.trunc($orphan_reb)>><</replace>><</link>>
| <<link ">>>">><<set $orphan_reb += 100>><<clamp>><<replace "#statsorphan_reb">><<print Math.trunc($orphan_reb)>><</replace>><</link>>
<br><br>
<<if $farm_stage gte 2>>
<<link "<<<">><<set $farm.beasts.horses -= 20>><<set $farm.beasts.horses = Math.clamp($farm.beasts.horses, -30, 30)>><<replace "#horse_respect">><<print Math.trunc($farm.beasts.horses)>><</replace>><</link>> |
<<link "<<">><<set $farm.beasts.horses -= 5>><<set $farm.beasts.horses = Math.clamp($farm.beasts.horses, -30, 30)>><<replace "#horse_respect">><<print Math.trunc($farm.beasts.horses)>><</replace>><</link>> |
<<link "<">><<set $farm.beasts.horses -= 1>><<set $farm.beasts.horses = Math.clamp($farm.beasts.horses, -30, 30)>><<replace "#horse_respect">><<print Math.trunc($farm.beasts.horses)>><</replace>><</link>> |
Steeds' respect: <span id="horse_respect"><<print Math.trunc($farm.beasts.horses)>></span>
| <<link ">">><<set $farm.beasts.horses += 1>><<set $farm.beasts.horses = Math.clamp($farm.beasts.horses, -30, 30)>><<replace "#horse_respect">><<print Math.trunc($farm.beasts.horses)>><</replace>><</link>>
| <<link ">>">><<set $farm.beasts.horses += 5>><<set $farm.beasts.horses = Math.clamp($farm.beasts.horses, -30, 30)>><<replace "#horse_respect">><<print Math.trunc($farm.beasts.horses)>><</replace>><</link>>
| <<link ">>>">><<set $farm.beasts.horses += 20>><<set $farm.beasts.horses = Math.clamp($farm.beasts.horses, -30, 30)>><<replace "#horse_respect">><<print Math.trunc($farm.beasts.horses)>><</replace>><</link>>
<br>
<<link "<<<">><<set $farm.beasts.pigs -= 20>><<set $farm.beasts.pigs = Math.clamp($farm.beasts.pigs, -30, 30)>><<replace "#pig_respect">><<print Math.trunc($farm.beasts.pigs)>><</replace>><</link>> |
<<link "<<">><<set $farm.beasts.pigs -= 5>><<set $farm.beasts.pigs = Math.clamp($farm.beasts.pigs, -30, 30)>><<replace "#pig_respect">><<print Math.trunc($farm.beasts.pigs)>><</replace>><</link>> |
<<link "<">><<set $farm.beasts.pigs -= 1>><<set $farm.beasts.pigs = Math.clamp($farm.beasts.pigs, -30, 30)>><<replace "#pig_respect">><<print Math.trunc($farm.beasts.pigs)>><</replace>><</link>> |
Pigs' respect: <span id="pig_respect"><<print Math.trunc($farm.beasts.pigs)>></span>
| <<link ">">><<set $farm.beasts.pigs += 1>><<set $farm.beasts.pigs = Math.clamp($farm.beasts.pigs, -30, 30)>><<replace "#pig_respect">><<print Math.trunc($farm.beasts.pigs)>><</replace>><</link>>
| <<link ">>">><<set $farm.beasts.pigs += 5>><<set $farm.beasts.pigs = Math.clamp($farm.beasts.pigs, -30, 30)>><<replace "#pig_respect">><<print Math.trunc($farm.beasts.pigs)>><</replace>><</link>>
| <<link ">>>">><<set $farm.beasts.pigs += 20>><<set $farm.beasts.pigs = Math.clamp($farm.beasts.pigs, -30, 30)>><<replace "#pig_respect">><<print Math.trunc($farm.beasts.pigs)>><</replace>><</link>>
<br>
<<link "<<<">><<set $farm.beasts.cattle -= 20>><<set $farm.beasts.cattle = Math.clamp($farm.beasts.cattle, -30, 30)>><<replace "#cattle_respect">><<print Math.trunc($farm.beasts.cattle)>><</replace>><</link>> |
<<link "<<">><<set $farm.beasts.cattle -= 5>><<set $farm.beasts.cattle = Math.clamp($farm.beasts.cattle, -30, 30)>><<replace "#cattle_respect">><<print Math.trunc($farm.beasts.cattle)>><</replace>><</link>> |
<<link "<">><<set $farm.beasts.cattle -= 1>><<set $farm.beasts.cattle = Math.clamp($farm.beasts.cattle, -30, 30)>><<replace "#cattle_respect">><<print Math.trunc($farm.beasts.cattle)>><</replace>><</link>> |
Cattle respect: <span id="cattle_respect"><<print Math.trunc($farm.beasts.cattle)>></span>
| <<link ">">><<set $farm.beasts.cattle += 1>><<set $farm.beasts.cattle = Math.clamp($farm.beasts.cattle, -30, 30)>><<replace "#cattle_respect">><<print Math.trunc($farm.beasts.cattle)>><</replace>><</link>>
| <<link ">>">><<set $farm.beasts.cattle += 5>><<set $farm.beasts.cattle = Math.clamp($farm.beasts.cattle, -30, 30)>><<replace "#cattle_respect">><<print Math.trunc($farm.beasts.cattle)>><</replace>><</link>>
| <<link ">>>">><<set $farm.beasts.cattle += 20>><<set $farm.beasts.cattle = Math.clamp($farm.beasts.cattle, -30, 30)>><<replace "#cattle_respect">><<print Math.trunc($farm.beasts.cattle)>><</replace>><</link>>
<br>
<<link "<<<">><<set $farm.beasts.dogs -= 20>><<set $farm.beasts.dogs = Math.clamp($farm.beasts.dogs, -30, 30)>><<replace "#dog_respect">><<print Math.trunc($farm.beasts.dogs)>><</replace>><</link>> |
<<link "<<">><<set $farm.beasts.dogs -= 5>><<set $farm.beasts.dogs = Math.clamp($farm.beasts.dogs, -30, 30)>><<replace "#dog_respect">><<print Math.trunc($farm.beasts.dogs)>><</replace>><</link>> |
<<link "<">><<set $farm.beasts.dogs -= 1>><<set $farm.beasts.dogs = Math.clamp($farm.beasts.dogs, -30, 30)>><<replace "#dog_respect">><<print Math.trunc($farm.beasts.dogs)>><</replace>><</link>> |
Dogs' respect: <span id="dog_respect"><<print Math.trunc($farm.beasts.dogs)>></span>
| <<link ">">><<set $farm.beasts.dogs += 1>><<set $farm.beasts.dogs = Math.clamp($farm.beasts.dogs, -30, 30)>><<replace "#dog_respect">><<print Math.trunc($farm.beasts.dogs)>><</replace>><</link>>
| <<link ">>">><<set $farm.beasts.dogs += 5>><<set $farm.beasts.dogs = Math.clamp($farm.beasts.dogs, -30, 30)>><<replace "#dog_respect">><<print Math.trunc($farm.beasts.dogs)>><</replace>><</link>>
| <<link ">>>">><<set $farm.beasts.dogs += 20>><<set $farm.beasts.dogs = Math.clamp($farm.beasts.dogs, -30, 30)>><<replace "#dog_respect">><<print Math.trunc($farm.beasts.dogs)>><</replace>><</link>>
<br><br>
<</if>>
<<if $location is "docks" and $dockwork is 2>>
<<link "<<<">><<set $dockstatus -= 100>><<set $dockstatus = Math.clamp($dockstatus, 0, 100)>><<replace "#statdockstatus">><<print Math.trunc($dockstatus)>><</replace>><</link>> |
<<link "<<">><<set $dockstatus -= 10>><<set $dockstatus = Math.clamp($dockstatus, 0, 100)>><<replace "#statdockstatus">><<print Math.trunc($dockstatus)>><</replace>><</link>> |
<<link "<">><<set $dockstatus -= 1>><<set $dockstatus = Math.clamp($dockstatus, 0, 100)>><<replace "#statdockstatus">><<print Math.trunc($dockstatus)>><</replace>><</link>> |
Docks status: <span id="statdockstatus"><<print Math.trunc($dockstatus)>></span>
| <<link ">">><<set $dockstatus += 1>><<set $dockstatus = Math.clamp($dockstatus, 0, 100)>><<replace "#statdockstatus">><<print Math.trunc($dockstatus)>><</replace>><</link>>
| <<link ">>">><<set $dockstatus += 10>><<set $dockstatus = Math.clamp($dockstatus, 0, 100)>><<replace "#statdockstatus">><<print Math.trunc($dockstatus)>><</replace>><</link>>
| <<link ">>>">><<set $dockstatus += 100>><<set $dockstatus = Math.clamp($dockstatus, 0, 100)>><<replace "#statdockstatus">><<print Math.trunc($dockstatus)>><</replace>><</link>>
<br><br>
<</if>>
<u>Fame</u>
<br>
<<link "<<<">><<set $famesex -= 1000>><<set $fame -= 100>><<fameclamp>><<replace "#statsfamesex">><<print Math.trunc($famesex)>><</replace>><</link>> |
<<link "<<">><<set $famesex -= 100>><<set $fame -= 10>><<fameclamp>><<replace "#statsfamesex">><<print Math.trunc($famesex)>><</replace>><</link>> |
<<link "<">><<set $famesex -= 10>><<set $fame -= 1>><<fameclamp>><<replace "#statsfamesex">><<print Math.trunc($famesex)>><</replace>><</link>> |
Sex: <span id="statsfamesex"><<print Math.trunc($famesex)>></span>
| <<link ">">><<set $famesex += 10>><<set $fame += 1>><<fameclamp>><<replace "#statsfamesex">><<print Math.trunc($famesex)>><</replace>><</link>>
| <<link ">>">><<set $famesex += 100>><<set $fame += 10>><<fameclamp>><<replace "#statsfamesex">><<print Math.trunc($famesex)>><</replace>><</link>>
| <<link ">>>">><<set $famesex += 1000>><<set $fame += 100>><<fameclamp>><<replace "#statsfamesex">><<print Math.trunc($famesex)>><</replace>><</link>>
<br>
<<link "<<<">><<set $fameprostitution -= 1000>><<set $fame -= 100>><<fameclamp>><<replace "#statsfameprostitution">><<print Math.trunc($fameprostitution)>><</replace>><</link>> |
<<link "<<">><<set $fameprostitution -= 100>><<set $fame -= 10>><<fameclamp>><<replace "#statsfameprostitution">><<print Math.trunc($fameprostitution)>><</replace>><</link>> |
<<link "<">><<set $fameprostitution -= 10>><<set $fame -= 1>><<fameclamp>><<replace "#statsfameprostitution">><<print Math.trunc($fameprostitution)>><</replace>><</link>> |
Prostitution: <span id="statsfameprostitution"><<print Math.trunc($fameprostitution)>></span>
| <<link ">">><<set $fameprostitution += 10>><<set $fame += 1>><<fameclamp>><<replace "#statsfameprostitution">><<print Math.trunc($fameprostitution)>><</replace>><</link>>
| <<link ">>">><<set $fameprostitution += 100>><<set $fame += 10>><<fameclamp>><<replace "#statsfameprostitution">><<print Math.trunc($fameprostitution)>><</replace>><</link>>
| <<link ">>>">><<set $fameprostitution += 1000>><<set $fame += 100>><<fameclamp>><<replace "#statsfameprostitution">><<print Math.trunc($fameprostitution)>><</replace>><</link>>
<br>
<<link "<<<">><<set $famerape -= 1000>><<set $fame -= 100>><<fameclamp>><<replace "#statsfamerape">><<print Math.trunc($famerape)>><</replace>><</link>> |
<<link "<<">><<set $famerape -= 100>><<set $fame -= 10>><<fameclamp>><<replace "#statsfamerape">><<print Math.trunc($famerape)>><</replace>><</link>> |
<<link "<">><<set $famerape -= 10>><<set $fame -= 1>><<fameclamp>><<replace "#statsfamerape">><<print Math.trunc($famerape)>><</replace>><</link>> |
Rape: <span id="statsfamerape"><<print Math.trunc($famerape)>></span>
| <<link ">">><<set $famerape += 10>><<set $fame += 1>><<fameclamp>><<replace "#statsfamerape">><<print Math.trunc($famerape)>><</replace>><</link>>
| <<link ">>">><<set $famerape += 100>><<set $fame += 10>><<fameclamp>><<replace "#statsfamerape">><<print Math.trunc($famerape)>><</replace>><</link>>
| <<link ">>>">><<set $famerape += 1000>><<set $fame += 100>><<fameclamp>><<replace "#statsfamerape">><<print Math.trunc($famerape)>><</replace>><</link>>
<br>
<<link "<<<">><<set $famebestiality -= 1000>><<set $fame -= 100>><<fameclamp>><<replace "#statsfamebestiality">><<print Math.trunc($famebestiality)>><</replace>><</link>> |
<<link "<<">><<set $famebestiality -= 100>><<set $fame -= 10>><<fameclamp>><<replace "#statsfamebestiality">><<print Math.trunc($famebestiality)>><</replace>><</link>> |
<<link "<">><<set $famebestiality -= 10>><<set $fame -= 1>><<fameclamp>><<replace "#statsfamebestiality">><<print Math.trunc($famebestiality)>><</replace>><</link>> |
Bestiality: <span id="statsfamebestiality"><<print Math.trunc($famebestiality)>></span>
| <<link ">">><<set $famebestiality += 10>><<set $fame += 1>><<fameclamp>><<replace "#statsfamebestiality">><<print Math.trunc($famebestiality)>><</replace>><</link>>
| <<link ">>">><<set $famebestiality += 100>><<set $fame += 10>><<fameclamp>><<replace "#statsfamebestiality">><<print Math.trunc($famebestiality)>><</replace>><</link>>
| <<link ">>>">><<set $famebestiality += 1000>><<set $fame += 100>><<fameclamp>><<replace "#statsfamebestiality">><<print Math.trunc($famebestiality)>><</replace>><</link>>
<br>
<<link "<<<">><<set $fameexhibitionism -= 1000>><<set $fame -= 100>><<fameclamp>><<replace "#statsfameexhibitionism">><<print Math.trunc($fameexhibitionism)>><</replace>><</link>> |
<<link "<<">><<set $fameexhibitionism -= 100>><<set $fame -= 10>><<fameclamp>><<replace "#statsfameexhibitionism">><<print Math.trunc($fameexhibitionism)>><</replace>><</link>> |
<<link "<">><<set $fameexhibitionism -= 10>><<set $fame -= 1>><<fameclamp>><<replace "#statsfameexhibitionism">><<print Math.trunc($fameexhibitionism)>><</replace>><</link>> |
Exhibitionism: <span id="statsfameexhibitionism"><<print Math.trunc($fameexhibitionism)>></span>
| <<link ">">><<set $fameexhibitionism += 10>><<set $fame += 1>><<fameclamp>><<replace "#statsfameexhibitionism">><<print Math.trunc($fameexhibitionism)>><</replace>><</link>>
| <<link ">>">><<set $fameexhibitionism += 100>><<set $fame += 10>><<fameclamp>><<replace "#statsfameexhibitionism">><<print Math.trunc($fameexhibitionism)>><</replace>><</link>>
| <<link ">>>">><<set $fameexhibitionism += 1000>><<set $fame += 100>><<fameclamp>><<replace "#statsfameexhibitionism">><<print Math.trunc($fameexhibitionism)>><</replace>><</link>>
<br>
<<link "<<<">><<set $famescrap -= 1000>><<set $fame -= 100>><<fameclamp>><<replace "#statsfamescrap">><<print Math.trunc($famescrap)>><</replace>><</link>> |
<<link "<<">><<set $famescrap -= 100>><<set $fame -= 10>><<fameclamp>><<replace "#statsfamescrap">><<print Math.trunc($famescrap)>><</replace>><</link>> |
<<link "<">><<set $famescrap -= 10>><<set $fame -= 1>><<fameclamp>><<replace "#statsfamescrap">><<print Math.trunc($famescrap)>><</replace>><</link>> |
Combat: <span id="statsfamescrap"><<print Math.trunc($famescrap)>></span>
| <<link ">">><<set $famescrap += 10>><<set $fame += 1>><<fameclamp>><<replace "#statsfamescrap">><<print Math.trunc($famescrap)>><</replace>><</link>>
| <<link ">>">><<set $famescrap += 100>><<set $fame += 10>><<fameclamp>><<replace "#statsfamescrap">><<print Math.trunc($famescrap)>><</replace>><</link>>
| <<link ">>>">><<set $famescrap += 1000>><<set $fame += 100>><<fameclamp>><<replace "#statsfamescrap">><<print Math.trunc($famescrap)>><</replace>><</link>>
<br>
<<link "<<<">><<set $famegood -= 1000>><<set $fame -= 100>><<fameclamp>><<replace "#statsfamegood">><<print Math.trunc($famegood)>><</replace>><</link>> |
<<link "<<">><<set $famegood -= 100>><<set $fame -= 10>><<fameclamp>><<replace "#statsfamegood">><<print Math.trunc($famegood)>><</replace>><</link>> |
<<link "<">><<set $famegood -= 10>><<set $fame -= 1>><<fameclamp>><<replace "#statsfamegood">><<print Math.trunc($famegood)>><</replace>><</link>> |
Kindness: <span id="statsfamegood"><<print Math.trunc($famegood)>></span>
| <<link ">">><<set $famegood += 10>><<set $fame += 1>><<fameclamp>><<replace "#statsfamegood">><<print Math.trunc($famegood)>><</replace>><</link>>
| <<link ">>">><<set $famegood += 100>><<set $fame += 10>><<fameclamp>><<replace "#statsfamegood">><<print Math.trunc($famegood)>><</replace>><</link>>
| <<link ">>>">><<set $famegood += 1000>><<set $fame += 100>><<fameclamp>><<replace "#statsfamegood">><<print Math.trunc($famegood)>><</replace>><</link>>
<br>
<<link "<<<">><<set $famebusiness -= 1000>><<set $fame -= 100>><<fameclamp>><<replace "#statsfamebusiness">><<print Math.trunc($famebusiness)>><</replace>><</link>> |
<<link "<<">><<set $famebusiness -= 100>><<set $fame -= 10>><<fameclamp>><<replace "#statsfamebusiness">><<print Math.trunc($famebusiness)>><</replace>><</link>> |
<<link "<">><<set $famebusiness -= 10>><<set $fame -= 1>><<fameclamp>><<replace "#statsfamebusiness">><<print Math.trunc($famebusiness)>><</replace>><</link>> |
Business: <span id="statsfamebusiness"><<print Math.trunc($famebusiness)>></span>
| <<link ">">><<set $famebusiness += 10>><<set $fame += 1>><<fameclamp>><<replace "#statsfamebusiness">><<print Math.trunc($famebusiness)>><</replace>><</link>>
| <<link ">>">><<set $famebusiness += 100>><<set $fame += 10>><<fameclamp>><<replace "#statsfamebusiness">><<print Math.trunc($famebusiness)>><</replace>><</link>>
| <<link ">>>">><<set $famebusiness += 1000>><<set $fame += 100>><<fameclamp>><<replace "#statsfamebusiness">><<print Math.trunc($famebusiness)>><</replace>><</link>>
<br>
<<link "<<<">><<set $famesocial -= 1000>><<set $fame -= 100>><<fameclamp>><<replace "#statsfamesocial">><<print Math.trunc($famesocial)>><</replace>><</link>> |
<<link "<<">><<set $famesocial -= 100>><<set $fame -= 10>><<fameclamp>><<replace "#statsfamesocial">><<print Math.trunc($famesocial)>><</replace>><</link>> |
<<link "<">><<set $famesocial -= 10>><<set $fame -= 1>><<fameclamp>><<replace "#statsfamesocial">><<print Math.trunc($famesocial)>><</replace>><</link>> |
Socialite: <span id="statsfamesocial"><<print Math.trunc($famesocial)>></span>
| <<link ">">><<set $famesocial += 10>><<set $fame += 1>><<fameclamp>><<replace "#statsfamesocial">><<print Math.trunc($famesocial)>><</replace>><</link>>
| <<link ">>">><<set $famesocial += 100>><<set $fame += 10>><<fameclamp>><<replace "#statsfamesocial">><<print Math.trunc($famesocial)>><</replace>><</link>>
| <<link ">>>">><<set $famesocial += 1000>><<set $fame += 100>><<fameclamp>><<replace "#statsfamesocial">><<print Math.trunc($famesocial)>><</replace>><</link>>
<br>
<</nobr>><</widget>>
<<widget "cheats-other">><<nobr>>
<u>Time</u>
<br>
<<link [[Forward 1 hour|$passage]]>><<pass 1 hour>><</link>>
<br>
<<link [[Forward 6 hours|$passage]]>><<pass 6 hours>><</link>>
<br>
<<link [[Forward 24 hours|$passage]]>><<pass 24 hours>><</link>>
<br><br>
<u>Weather</u>
<br>
Current weather: $weather.current
<br>
Change to:
<<link [[Clear|$passage]]>><<set $weather.current to "clear">><</link>> |
<<link [[Overcast|$passage]]>><<set $weather.current to "overcast">><</link>> |
<<link [[Rain|$passage]]>><<set $weather.current to "rain">><</link>>
<br><br>
<u>Default Action Sets (Too many may reduce combat performance, max outside of cheatmenu is 7)</u>
<br>
<<link "<<<">><<set $maxDefaultActionSets -= 10>><<maxDefaultActionSetsclamp>><<replace "#statsDefaultSets">><<print $maxDefaultActionSets>><</replace>><</link>> |
<<link "<<">><<set $maxDefaultActionSets -= 5>><<maxDefaultActionSetsclamp>><<replace "#statsDefaultSets">><<print $maxDefaultActionSets>><</replace>><</link>> |
<<link "<">><<set $maxDefaultActionSets -= 1>><<maxDefaultActionSetsclamp>><<replace "#statsDefaultSets">><<print $maxDefaultActionSets>><</replace>><</link>> |
Sets: <span id="statsDefaultSets"><<print $maxDefaultActionSets>></span>
| <<link ">">><<set $maxDefaultActionSets += 1>><<maxDefaultActionSetsclamp>><<replace "#statsDefaultSets">><<print $maxDefaultActionSets>><</replace>><</link>>
| <<link ">>">><<set $maxDefaultActionSets += 5>><<maxDefaultActionSetsclamp>><<replace "#statsDefaultSets">><<print $maxDefaultActionSets>><</replace>><</link>>
| <<link ">>>">><<set $maxDefaultActionSets += 10>><<maxDefaultActionSetsclamp>><<replace "#statsDefaultSets">><<print $maxDefaultActionSets>><</replace>><</link>>
<br><br>
<<if $analpregdisable is "f">>
<<set _pregnancy to $sexStats.anus.pregnancy>>
<div id="cheatsImpregOptions"><<cheatsImpregOptions>></div>
<<else>>
You need to enable anal pregnancy in the settings to access these settings.
<</if>>
<</nobr>><</widget>>
<<widget "cheatsImpregOptions">><<nobr>>
<u>Anal Pregnancy</u>
<br>
<<if _pregnancy.count lt _pregnancy.maxCount>>
Get Pregnant with a |
<<link "eel">><<impregnate "eels" 1000>><<cheatsImpreg>><</link>> |
<<link "slime">><<impregnate "slimes" 1000>><<cheatsImpreg>><</link>> |
<<link "Fish">><<impregnate "fish" 1000>><<cheatsImpreg>><</link>> |
<<link "Snake">><<impregnate "snake" 1000>><<cheatsImpreg>><</link>> |
<<link "worm">><<impregnate "worms" 1000>><<cheatsImpreg>><</link>> |
<<link "tentacle">><<impregnate "tentacle" 1000>><<cheatsImpreg>><</link>> |
<<link "lurker">><<impregnate "lurker" 1000>><<cheatsImpreg>><</link>> |
<<link "wasp">><<impregnate "wasp" 1000>><<cheatsImpreg>><</link>> |
<<link "squid">><<impregnate "squid" 1000>><<cheatsImpreg>><</link>> |
<br>
<<if _pregnancy.motherStatus lt 2>>
Get Pregnant with a Hermaphrodite |
<<link "eel">><<cheatsImpregPre>><<impregnate "eels" 1000>><<cheatsImpreg true>><</link>> |
<<link "slime">><<cheatsImpregPre>><<impregnate "slimes" 1000>><<cheatsImpreg true>><</link>> |
<<link "Fish">><<cheatsImpregPre>><<impregnate "fish" 1000>><<cheatsImpreg true>><</link>> |
<<link "Snake">><<cheatsImpregPre>><<impregnate "snake" 1000>><<cheatsImpreg true>><</link>> |
<<link "worm">><<cheatsImpregPre>><<impregnate "worms" 1000>><<cheatsImpreg true>><</link>> |
<<link "tentacle">><<cheatsImpregPre>><<impregnate "tentacle" 1000>><<cheatsImpreg true>><</link>> |
<<link "lurker">><<cheatsImpregPre>><<impregnate "lurker" 1000>><<cheatsImpreg true>><</link>> |
<<link "wasp">><<cheatsImpregPre>><<impregnate "wasp" 1000>><<cheatsImpreg true>><</link>> |
<<link "squid">><<cheatsImpregPre>><<impregnate "squid" 1000>><<cheatsImpreg true>><</link>> |
<<else>>
Can only have one Hermaphrodite at a time.
<</if>>
<<else>>
You have hit the maximum number of anal pregnancies at one time.
<</if>>
<br><br>
<<link "Clear Current Pregnancies">>
<<set _pregnancy[0] to null>>
<<set _pregnancy[1] to null>>
<<set _pregnancy[2] to null>>
<<set _pregnancy[3] to null>>
<<set _pregnancy.lowestDaysLeft to null>>
<<set _pregnancy.count to 0>>
<<if _pregnancy.motherStatus is 2>>
<<set _pregnancy.motherStatus to 1>>
<<set _pregnancy.maxCount to 2>>
<</if>>
<<replace #cheatsImpregOptions>><<cheatsImpregOptions>><</replace>>
<</link>>
<</nobr>><</widget>>
<<widget "cheatsImpreg">><<nobr>>
<<if _pregnancy.seenDoctor lt 2>>
<<set _pregnancy.seenDoctor to 2>>
<</if>>
<<if $args[0]>>
<<set _pregnancy.motherStatus to 2>>
<<set _pregnancy.maxCount to 4>>
<<set _pregnancy[_pregPre].stats.gender to "Futa">>
<<set _pregnancy[_pregPre].stats.lastEgg to Math.floor(_pregnancy[0].stats.growth / 3)>>
<<else>>
<<if _pregnancy.motherStatus is 0>>
<<set _pregnancy.motherStatus to 1>>
<<set _pregnancy.maxCount to 2>>
<</if>>
<</if>>
<<fertilise>>
<<replace #cheatsImpregOptions>><<cheatsImpregOptions>><</replace>>
<</nobr>><</widget>>
<<widget "cheatsImpregPre">><<nobr>>
<<unset _pregPre>>
<<for $_i to 0; $_i lt _pregnancy.maxCount; $_i++>>
<<if _pregnancy[$_i] is null>>
<<set _pregPre to clone($_i)>>
<<break>>
<</if>>
<</for>>
<</nobr>><</widget>><<widget "preclamp">><<nobr>>
<<if $trauma gte $traumamax>>
<<set $beauty -= (($trauma - $traumamax) / 5)>>
<</if>>
<<if $innocencestate is 1>>
<<set $innocencetrauma += $trauma>>
<<set $trauma to 0>>
<</if>>
<</nobr>><</widget>>
<<widget "clamp">><<nobr>>
<<preclamp>>
<<npcclamp>>
<<if $devlevel lte 19>>
<<set $beauty = Math.clamp($beauty, 0, $beautymax)>>
<<set $physique = Math.clamp($physique, 0, $physiquesize)>>
<<else>>
<<set $beauty = Math.clamp($beauty, 0, $beautymax)>>
<<set $physique = Math.clamp($physique, 0, 20000)>>
<</if>>
<<set $upperwet = Math.clamp($upperwet, 0, 200)>>
<<set $lowerwet = Math.clamp($lowerwet, 0, 200)>>
<<set $underlowerwet = Math.clamp($underlowerwet, 0, 200)>>
<<set $underupperwet = Math.clamp($underupperwet, 0, 200)>>
<<set $demonbuild = Math.clamp($demonbuild, 0, 100)>>
<<set $angelbuild = Math.clamp($angelbuild, 0, 100)>>
<<set $wolfbuild = Math.clamp($wolfbuild, 0, 100)>>
<<set $catbuild = Math.clamp($catbuild, 0, 100)>>
<<set $seductionskill = Math.clamp($seductionskill, 0, 1000)>>
<<set $oralskill = Math.clamp($oralskill, 0, 1000)>>
<<set $vaginalskill = Math.clamp($vaginalskill, 0, 1000)>>
<<set $analskill = Math.clamp($analskill, 0, 1000)>>
<<set $handskill = Math.clamp($handskill, 0, 1000)>>
<<set $feetskill = Math.clamp($feetskill, 0, 1000)>>
<<set $bottomskill = Math.clamp($bottomskill, 0, 1000)>>
<<set $thighskill = Math.clamp($thighskill, 0, 1000)>>
<<set $chestskill = Math.clamp($chestskill, 0, 1000)>>
<<set $penileskill = Math.clamp($penileskill, 0, 1000)>>
<<set $corruption_slime = Math.clamp($corruption_slime, 0, 100)>>
<<set $semen_amount = Math.clamp($semen_amount, 0, $semen_volume)>>
<<set $milk_amount = Math.clamp($milk_amount, 0, $milk_volume)>>
<<set $lactation_pressure = Math.clamp($lactation_pressure, 0, 100)>>
<<set $hygiene = Math.clamp($hygiene, 0, 2000)>>
<<set $arousal = Math.clamp($arousal, 0, $arousalmax)>>
<<set $stress = Math.clamp($stress, 0, $stressmax)>>
<<set $hairlength = Math.clamp($hairlength, 0, 1000)>>
<<set $fringelength = Math.clamp($fringelength, 0, 1000)>>
<<set $trauma = Math.clamp($trauma, 0, $traumamax)>>
<<if $gamemode is "soft">>
<<set $control = Math.clamp($control, 1000, $controlmax)>>
<<else>>
<<set $control = Math.clamp($control, 0, $controlmax)>>
<</if>>
<<set $awareness = Math.clamp($awareness, -200, 1000)>>
<<set $submissive = Math.clamp($submissive, 0, 2000)>>
<<if $player.virginity.vaginal is true and $player.virginity.penile is true>><<set $purity = Math.clamp($purity, 0, 1000)>><<else>><<set $purity = Math.clamp($purity, 0, 999)>><</if>>
<<set $time = Math.clamp($time, 0, 1440)>>
<<set $minute = Math.clamp($minute, 0, 1440)>>
<<set $orgasmcount = Math.clamp($orgasmcount, 0, 25)>>
<<set $willpower = Math.clamp($willpower, 0, $willpowermax)>>
<<set $orphan_hope = Math.clamp($orphan_hope, -50, 50)>>
<<set $orphan_reb = Math.clamp($orphan_reb, -50, 50)>>
<<set $english to Math.clamp($english, 0, 1000)>>
<<set $maths to Math.clamp($maths, 0, 1000)>>
<<set $science to Math.clamp($science, 0, 1000)>>
<<set $history to Math.clamp($history, 0, 1000)>>
<<set $school to Math.clamp($school, 0, 4000)>>
<<set $cool to Math.clamp($cool, 0, $coolmax)>>
<<set $delinquency to Math.clamp($delinquency, 0, 1000)>>
<<set $skulduggery to Math.clamp($skulduggery, 0, 1000)>>
<<set $danceskill to Math.clamp($danceskill, 0, 1000)>>
<<set $swimmingskill to Math.clamp($swimmingskill, 0, 1000)>>
<<set $athletics to Math.clamp($athletics, 0, 1000)>>
<<set $tending to Math.clamp($tending, 0, 1000)>>
<<set $enemyanger to Math.clamp($enemyanger, 0, 200)>>
<<set $audienceexcitement to Math.clamp($audienceexcitement, 0, 100)>>
<<set $audiencearousal to Math.clamp($audiencearousal, 0, 100)>>
<<if $gamemode is "soft">>
<<set $pain to Math.clamp($pain, 0, 0)>>
<<else>>
<<set $pain to Math.clamp($pain, 0, 200)>>
<</if>>
<<set $facebruise to Math.clamp($facebruise, 0, 100)>>
<<set $chestbruise to Math.clamp($chestbruise, 0, 100)>>
<<set $tummybruise to Math.clamp($tummybruise, 0, 100)>>
<<set $vaginabruise to Math.clamp($vaginabruise, 0, 100)>>
<<set $penisbruise to Math.clamp($penisbruise, 0, 100)>>
<<set $anusbruise to Math.clamp($anusbruise, 0, 100)>>
<<set $bottombruise to Math.clamp($bottombruise, 0, 100)>>
<<set $thighbruise to Math.clamp($thighbruise, 0, 100)>>
<<set $armbruise to Math.clamp($armbruise, 0, 100)>>
<<set $neckbruise to Math.clamp($neckbruise, 0, 100)>>
<<set $masochism to Math.clamp($masochism, 0, 1000)>>
<<set $breastsize to Math.clamp($breastsize, 0, 12)>>
<<set $bottomsize to Math.clamp($bottomsize, 0, 8)>>
<<set $penissize to Math.clamp($penissize, -1, 4)>>
<<set $ballssize to Math.clamp($ballssize, -1, 4)>>
<<set _tempmin = Math.min($breastsizemin, $breastsizemax)>>
<<set _tempmax = Math.max($breastsizemin, $breastsizemax)>>
<<set $breastsizemin = _tempmin>>
<<set $breastsizemax = _tempmax>>
<<set _tempmin = Math.min($bottomsizemin, $bottomsizemax)>>
<<set _tempmax = Math.max($bottomsizemin, $bottomsizemax)>>
<<set $bottomsizemin = _tempmin>>
<<set $bottomsizemax = _tempmax>>
<<set _tempmin = Math.min($penissizemin, $penissizemax)>>
<<set _tempmax = Math.max($penissizemin, $penissizemax)>>
<<set $penissizemin = _tempmin>>
<<set $penissizemax = _tempmax>>
<<set _tempmin = Math.min($ballssizemin, $ballssizemax)>>
<<set _tempmax = Math.max($ballssizemin, $ballssizemax)>>
<<set $ballssizemin = _tempmin>>
<<set $ballssizemax = _tempmax>>
<<set $exhibitionism to Math.clamp($exhibitionism, 0, 100)>>
<<set $promiscuity to Math.clamp($promiscuity, 0, 100)>>
<<set $deviancy to Math.clamp($deviancy, 0, 100)>>
<<set $hallucinogen to Math.clamp($hallucinogen, 0, 1000)>>
<<set $drunk to Math.clamp($drunk, 0, 1000)>>
<<set $drugged to Math.clamp($drugged, 0, 1000)>>
<</nobr>><</widget>>
<<widget "fameclamp">><<nobr>>
<<set $famesex to Math.clamp($famesex, 0, 2000)>>
<<set $famerape to Math.clamp($famerape, 0, 2000)>>
<<set $famebestiality to Math.clamp($famebestiality, 0, 2000)>>
<<set $fameexhibitionism to Math.clamp($fameexhibitionism, 0, 2000)>>
<<set $fameprostitution to Math.clamp($fameprostitution, 0, 2000)>>
<<set $famescrap to Math.clamp($famescrap, 0, 2000)>>
<<set $famegood to Math.clamp($famegood, 0, 2000)>>
<<set $famebusiness to Math.clamp($famebusiness, 0, 2000)>>
<<set $famepimp to Math.clamp($famepimp, 0, 2000)>>
<<set $famesocial to Math.clamp($famesocial, 0, 2000)>>
<<set $fame to ($famesex + $famerape + $famebestiality + $fameexhibitionism + $fameprostitution + $famescrap + $famegood + $famebusiness + $famepimp + $famesocial)>>
<<sexclamp>>
<<tailorclamp>>
<</nobr>><</widget>>
<!--A widget that clamps the values added by this mod. Mainly those related to masturbation-->
<<widget "sexclamp">><<nobr>>
<<set $fingersinvagina.total to Math.clamp($fingersinvagina.total, 0, 4)>>
<<set $fingersinvagina.left to Math.clamp($fingersinvagina.left, 0, 4)>>
<<set $fingersinvagina.right to Math.clamp($fingersinvagina.right, 0, 4)>>
<<set $wet.under_lower to Math.clamp($wet.under_lower, 0, 5)>>
<<set $wet.genitals to Math.clamp($wet.genitals, 0, 10)>>
<<set $gspot.chance to Math.clamp($gspot.chance, 0, 200)>>
<<set $gspot.statbonus to Math.clamp($gspot.statbonus, 0, 200)>>
<</nobr>><</widget>>
<!--A widget that clamps the number of repair kits you can have.-->
<<widget "tailorclamp">><<nobr>>
<<set $sewingKit to Math.clamp($sewingKit, 0, 4)>>
<<if $sewingKit is 1>>
<<set $sewingKitUsesMax to Math.clamp($sewingKitUsesMax, 0, 5)>>
<<elseif $sewingKit is 2>>
<<set $sewingKitUsesMax to Math.clamp($sewingKitUsesMax, 0, 10)>>
<<elseif $sewingKit is 3>>
<<set $sewingKitUsesMax to Math.clamp($sewingKitUsesMax, 0, 15)>>
<<elseif $sewingKit is 4>>
<<set $sewingKitUsesMax to Math.clamp($sewingKitUsesMax, 0, 20)>>
<</if>>
<<set $sewingKitPortable to Math.clamp($sewingKitPortable, 0, 1)>>
<<set $sewingKitPortableUses to Math.clamp($sewingKitPortableUses, 0, 1)>>
<<set $scrapFabric to Math.clamp($scrapFabric, 0, 30)>>
<<set $fineFabric to Math.clamp($fineFabric, 0, 10)>>
<</nobr>><</widget>>
<<widget "maxDefaultActionSetsclamp">><<nobr>>
<<set $maxDefaultActionSets to Math.clamp($maxDefaultActionSets, 1, 10)>>
<</nobr>><</widget>>
<<widget "npcclamp">><<nobr>>
<!-- This widget is used before below are defined. Investigate first usage and fix, for now commented out as of v2.5 -->
/% <<set _npc to $NPCNameList.indexOf(Darryl)>> %/
/% <<set $NPCName[_npc].love = Math.clamp($NPCName[_npc].love, -50, 50)>> %/
/% <<set $NPCName[_npc].dom = Math.clamp($NPCName[_npc].dom, -50, 50)>> %/
/% <<set _npc to $NPCNameList.indexOf(River)>> %/
/% <<set $NPCName[_npc].love = Math.clamp($NPCName[_npc].love, -50, 50)>> %/
/% <<set $NPCName[_npc].dom = Math.clamp($NPCName[_npc].dom, -50, 50)>> %/
<</nobr>><</widget>><<widget "creatureActivity">><<nobr>>
<<if $args[0]>>
<<if $args[0] lt 60>>
<span class="gold">Perfect activity</span>
<<earnFeat "Top Broodmother Host">>
<<elseif $args[0] lte 70>>
<span class="green">Amazing activity</span>
<<elseif $args[0] lte 100>>
<span class="teal">Good activity</span>
<<elseif $args[0] lte 150>>
<span class="lblue">Decent activity</span>
<<elseif $args[0] lte 200>>
<span class="blue">Okay activity</span>
<<elseif $args[0] lte 250>>
<span class="purple">Poor activity</span>
<<elseif $args[0] lte 300>>
<span class="pink">Rare activity</span>
<<else>>
<span class="red">Very rare activity</span>
<</if>>
<</if>>
<</nobr>><</widget>>
<<widget "creatureContainersProgressDay">><<nobr>>
<<set _list to $container.list>>
<<for _i to 0; _i lt _list.length; _i++>>
<<set _container to $container[_list[_i]]>>
<<if _container.count is 0>>
<<set _container.daysSinceFed to 0>>
<<continue>>
<</if>>
<<if _list[_i] is "home">>
<<if $NPCName[$NPCNameList.indexOf("Kylar")].love gte 75 and $NPCName[$NPCNameList.indexOf("Kylar")].state is "active">>
<<set _container.kylarHelp to true>>
<<else>>
<<set _container.kylarHelp to false>>
<</if>>
<<if _container.kylarHelp is true and _container.kylarDelay is 0 and _container.daysSinceFed is _container.maxDaysWithoutFood>>
<<npcincr Kylar love -1>>
<<set _container.daysSinceFed -= 1>>
<<set _container.kylarFed to true>>
<<elseif _container.kylarHelp is true and _container.kylarDelay gt 0 and _container.daysSinceFed is 0>>
<<set _container.kylarDelay-->>
<<set _container.kylarFed to false>>
<</if>>
<</if>>
<<set _container.daysSinceFed += 1>>
<<if _container.daysSinceFed gt _container.maxDaysWithoutFood>>
<<set _container.deadCreatures to _container.count>>
<<set _container.count to 0>>
<<set _container.creatures to {}>>
<</if>>
<<set _container.visited to false>>
<</for>>
<</nobr>><</widget>>
<<widget "creatureVisit">><<nobr>>
<<set _container to $container[$location]>>
<<set _container.visited to true>>
<<set _container.daysSinceFed to 0>>
/*stress, trauma, fatigue, purity, impurity*/
<<set _boosts to [false,false,false,false,false]>>
<<set _purityGain to 0>><<set _tenticles to 0>>
<<for _i to 0; _i lt _container.maxCount; _i++>>
<<if _container.creatures[_i] is undefined>>
<<continue>>
<</if>>
<<if _container.creatures[_i] isnot null>>
<<set _tendingMulti to 1 + ($tending / 1000)>>
<<set _value = Math.floor(5000 / _container.creatures[_i].stats.speed)>>
<<if _container.upgrades.luxury gt 0>>
<<set _value *= Math.floor(1 + (0.25 * _container.upgrades.luxury))>>
<</if>>
<<if _value gt 0>>
<<set $stress -= Math.floor(_value * _tendingMulti)>>
<<set _boosts[0] to true>>
<</if>>
<<if Math.floor(_value / 8) gt 0>>
<<set $trauma -= Math.floor(_value / 8)>>
<<set _boosts[1] to true>>
<</if>>
<<if _container.creatures[_i].creature is "Slime">>
<<set _purityGain += 0.5>>
<</if>>
<<if _container.creatures[_i].creature is "Worm">>
<<set _purityGain -= 0.5>>
<</if>>
<<if _container.creatures[_i].creature is "Tentacle">>
<<if Math.floor(_value / 4) gt 0>>
<<set $tiredness -= Math.floor((_value / 4) * _tendingMulti)>>
<<set _boosts[2] to true>>
<</if>>
<<set _tenticles += 0.5>>
<</if>>
<</if>>
<</for>>
<<if _purityGain gt 0>>
<<set _purityGain += _tenticles>>
<<elseif _purityGain lt 0>>
<<set _purityGain -= _tenticles>>
<</if>>
<<if Math.floor(_purityGain) gt 0>>
<<set _purityGain to Math.floor(_purityGain)>>
<<set _boosts[3] to true>>
<<elseif Math.ceil(_purityGain) lt 0>>
<<set _purityGain to Math.ceil(_purityGain)>>
<<set _boosts[4] to true>>
<</if>>
<<set $purity += _purityGain>>
<<if _boosts[0]>> <<lstress>><</if>>
<<if _boosts[1]>> <<ltrauma>><</if>>
<<if _boosts[2]>> <<ltiredness>><</if>>
<<if _boosts[3]>> <<gpurity>><</if>>
<<if _boosts[4]>> <<lpurity>><</if>>
<</nobr>><</widget>><<set $outside to 0>><<set $location to $container.lastLocation>><<effects>>
<<set _container to $container[$location]>>
<<set _pregnancy to $sexStats.anus.pregnancy>>
<<set $checkboxResult to {}>>
<<if _container.count is 0>>
<<if _container.deadCreatures is 0>>
You currently have no <<if _pregnancy.namesChildren is true>>children<<else>>parasites<</if>> inside the <<print _container.name>>.
<br>
<<else>>
After not checking and feeding <<if _pregnancy.namesChildren is true>>your children<<else>>the parasites<</if>>, it looks like some have died. You take your time in burying them.
<<ggtrauma>>
<<if _pregnancy.namesChildren is true>>
<<set _traumaMulti to 2>>
<<else>>
<<set _traumaMulti to 1>>
<</if>>
<<set $trauma += 100 * _traumaMulti * _container.deadCreatures>>
<<link [[Next (1:00)|$passage]]>><<set _container.deadCreatures to 0>><<pass 60>><</link>>
<</if>>
<<else>>
<<if _container.visited is false>>
You check on <<if _pregnancy.namesChildren is true>>your children<<else>>the parasites<</if>>, and make sure they have everything they need inside <<print _container.name>>.
<br>
<<creatureVisit>>
<<else>>
You watch your <<if _pregnancy.namesChildren is true>>children<<else>>parasites<</if>> inside <<print _container.name>>.
<</if>>
<br><br>
It has a max capacity of <<print _container.maxCount>> and <<if _pregnancy.namesChildren is true>>your children<<else>>the parasites<</if>> can survive <<print _container.maxDaysWithoutFood>> days without your attention<<if _container.feederName>>, thanks to your <<print _container.feederName>><</if>>. <<if _container.decorations>>You have <<print _container.decorations>> setup within the tank.<</if>>
<</if>>
<<if _container.count gt 0>>
<ul>
<<for _i to 0; _i lt _container.maxCount; _i++>>
<<if _container.creatures[_i] is undefined>>
<<continue>>
<</if>>
<<if _container.creatures[_i] isnot null>>
<li><label><<print '<<checkbox "$checkboxResult[' + clone(_i) + ']" false true>>'>> - <<print _container.creatures[_i].creature>> - <<print _container.creatures[_i].stats.gender>> - <<creatureActivity _container.creatures[_i].stats.speed>></label></li>
<</if>>
<</for>>
</ul>
<</if>>
<<if _container.deadCreatures is 0>>
<<if _pregnancy.feltMovement is true>>
<<if $worn.genitals.anal_shield is 1>>
You're unable to deliver <<if _pregnancy.namesChildren is true>>your children<<else>>the parasites<</if>> while you have an anal shield.
<<else>>
<<if _pregnancy.namesChildren is true>>
<<link [[Attempt to deliver your baby (1:00)|GiveBirth]]>><<pass 60>><</link>>
<<else>>
<<link [[Attempt to deliver the parasite (1:00)|GiveBirth]]>><<pass 60>><</link>>
<</if>>
<</if>>
<<elseif _pregnancy.count - (_pregnancy.motherStatus is 2 ? 1 : 0) gt 0>>
You don't think <<print (_pregnancy.namesChildren is true ? "your children" : "the parasites")>> are ready for delivery.
<</if>>
<br>
<<if _container.count gt 0>>
<<link [[Transfer for selling|$passage]]>>
<<for _i to 0; _i lt _container.maxCount;_i++>>
<<if _container.creatures[_i] is undefined>>
<<continue>>
<</if>>
<<if _container[_i] isnot null>>
<<if $checkboxResult[_i] is true>>
<<set $number to clone(_i)>>
<<moveCreature $location "portable" _i>>
<</if>>
<</if>>
<</for>>
<</link>>
<br><br>
<</if>>
<<link [[Leave|$container[$location].leaveLink]]>><</link>>
<</if>><<set $outside to 0>><<set $location to "town">><<effects>>
<<set $sexStats.anus.pregnancy.seenDoctor to 2>>
<<harper_intro>>
"You're experiencing strange sensations in your abdomen?," <<he>> asks. You nod. <<He>> wheels <<his>> chair closer, and places <<his>> stethoscope to your tummy.
<br><br>
<<He>> listens for a moment, then wheels away and types something into <<his>> computer. "You have a parasite problem," <<he>> says. "They're using you as part of their reproductive cycle." <<He>> notices the look on your face, and smiles. "Don't be concerned. They won't harm you. They'll remove themselves when they're ready."
<br><br>
<<He>> spends several minutes explaining how to "birth" the creatures. What to do, and what not to do. It sounds simple. Drop to all fours, and squeeze.
<br><br>
<<He>> turns back to <<his>> computer. "Species like this are of scientific interest," <<he>> continues. "If you're interested in making a bit of money, I'm able to pay you for them on behalf of a local company." <<He>> rises to <<his>> feet. "Is there anything else?"
<br><br>
You shake your head. <<He>> holds open the door for you, and you leave the office. "Be well," <<he>> says as you pass.
<br><br><br><br>
<<link [[Return to Foyer|Hospital Foyer]]>><<endevent>><</link>><<set $outside to 0>><<set $location to "town">><<effects>>
<<if $firstOption is undefined>><<set $firstOption to true>><</if>>
<<set _pregnancy to $sexStats.anus.pregnancy>>
<<if $firstOption is true>>
<<npc Harper>><<person1>>You don't have to wait long. Doctor Harper emerges from <<his>> office and beckons you over. You enter <<his>> office and take a seat.
<br><br>
"How can I help you?" <<He>> says.
<br><br>
<<else>>
You are in Doctor Harper's office. "Is there anything else I can help you with?" <<He>> says.
<br><br>
<</if>>
<<if $sexStats.anus.pregnancy.seenDoctor gte 2 and $container.portable.value gt 0>>
<<if _pregnancy.namesChildren is true>>
<<link [[Sell the children you're carrying (0:05)|Sell Children]]>><<pass 5>><<set $firstOption to false>><</link>>
<br>
<<else>>
<<link [[Sell the parasites you're carrying (0:05)|Sell Children]]>><<pass 5>><<set $firstOption to false>><</link>>
<br>
<</if>>
<</if>>
<<if $sexStats.anus.pregnancy.seenDoctor is 3>>
<<link [[Inquire about feeling something large in your stomach (0:10)|Pregnancy Futa Introduction]]>><<pass 10>><<set $firstOption to false>><</link>>
<br>
<</if>>
<<if $sexStats.anus.pregnancy.seenDoctor gte 4 and $sexStats.anus.pregnancy.motherStatus is 2>>
<<link [[Inquire about anal futa removal (0:30)|Remove Futa Pregnancy]]>><<pass 10>><<set $futaCheck to true>><<set $firstOption to false>><</link>>
<br>
<</if>>
<br><br>
<<link [[Return to Foyer|Hospital Foyer]]>><<endevent>><<unset $firstOption>><</link>><<set $outside to 0>><<set $location to "town">><<effects>>
Doctor Harper walks over to <<his>> office door, and locks it. <<He>> sits back down. "What have you brought me today?" <<he>> asks.
<br><br>
You pull out the small container <<he>> gave you. <<He>> looks inside. Seeming satisfied, <<he>> produces another, larger container from beneath <<his>> desk. <<He>> transfers the contents and hands the empty container to you. <<He>> opens a drawer, and counts out £<<print $container.portable.value>><<set $money += $container.portable.value * 100>>. <<He>> hands it to you.
<br><br>
"The community thanks you," <<he>> says.
<br><br>
<<set $container.portable.value to 0>>
<<set $container.portable.creatures to []>>
<<link [[Next|Pregnancy Discussion]]>><</link>><<set $outside to 0>><<set $location to "town">><<effects>>
<<set $sexStats.anus.pregnancy.seenDoctor to 4>>
"Strange," <<he>> says. "N-not that there's anything to be alarmed about." <<He>> pulls <<his>> chair back to <<his>> computer and types something in.
<br><br>
You wait as <<he>> reads the screen, occasionally tapping on the keyboard. <<He>> pulls a large book from a drawer, blows off dust, and flips through the pages. At last, <<he>> puts the book away and turns to face you.
<br><br>
"You have a parasite," <<he>> says. "An unusual one. It has both sex organs, and is able to mate with itself. We'll need to perform a procedure here in order to remove it. Until then, you'll contine to birth its offspring."
<br><br>
<<link [[Next|Pregnancy Discussion]]>><</link>><br><br>
<<link [[Next|Pregnancy Discussion]]>><</link>><<set $outside to 0>><<set $location to "town">><<effects>>
<<set _pregnancy to $sexStats.anus.pregnancy>><<set _extra to false>>
<<for _i to 0; _i lt _pregnancy.maxCount; _i++>>
<<if _pregnancy[_i] isnot null>>
<<if _pregnancy[_i].stats.gender is "Futa">>
<<moveCreature _i "destroy">>
<<set _pregnancy.motherStatus to 1>>
<<set _pregnancy.maxCount to 2>>
<<break>>
<</if>>
<</if>>
<</for>>
<<set _slotsFree to [false, false]>>
<<for _i to 0; _i lt 4; _i++>>
<<if _i lt 2 and _pregnancy[_i] is null>>
<<set _slotsFree[_i] to true>>
<<elseif _i gte 2 and _pregnancy[_i] isnot null>>
<<if _slotsFree[0] is true>>
<<set _pregnancy[0] to clone(_pregnancy[_i])>>
<<set _slotsFree[0] to false>>
<<elseif _slotsFree[1] is true>>
<<set _pregnancy[1] to clone(_pregnancy[_i])>>
<<set _slotsFree[1] to false>>
<<else>>
<<set _extra to true>>
<<set _pregnancy.count -= 1>>
<<set _pregnancy.givenBirth += 1>>
<</if>>
<<set _pregnancy[_i] to null>>
<</if>>
<</for>>
"Please undress and lie on the table," <<he>> says while pulling on a latex glove. "No need to be shy." <<He>> turns and rummages through a drawer.
<br><br>
You <<nervously>> remove your clothing while <<his>> back is turned. You lie down on the table, conscious of your <<lewdness>>. <<His>> face neutral, the doctor grasps your legs and pushes them against your shoulders, before tying them down with straps.
<br><br>
"It will be easier if you're still," <<he>> affirms as <<he>> ties down your wrists. You can barely move.
<br><br>
<<if $worn.genitals.anal_shield is 1>>
<<He>> examines your $worn.under_lower.name, then produces a strange metal device from <<his>> coat. <<He>> taps the metal, and your anal shield falls loose. "I'll return it when I'm done," <<he>> says.
<br><br>
<</if>>
<<He>> opens another drawer, and pulls out a smooth white rod with a round ball on one end. <<He>> pushes the thin end against your <<bottom>>. "Just relax," <<he>> says. It slides in without pain, as if lubricated. Harper twists the other side, and you feel it pulse within you.
<<garousal>><<arousal 1200>>
<br><br>
Harper stares unblinking at your <<bottom>> as the pulsing increases in intensity. Just when you feel like you can't take any more, <<he>> eases it out. The <<if _pregnancy.namesChildren is true>>baby<<else>>parasite<</if>> is wrapped around the end<<if _extra is true>> alongside a smaller one<</if>>. <<He>> puts it in an opaque container, and seals it shut.
<br><br>
"All done," <<he>> says as <<he>> unties the straps. <<He>> turns away as you dress.
<br><br><br><br>
<<link [[Next|Pregnancy Discussion]]>><<unset $futaCheck>><</link>><<set $outside to 0>><<set $location to $container.lastLocation>><<effects>>
<<set _pregnancy to $sexStats.anus.pregnancy>>
<<set _pregnancy.feltMovement to false>>
<<set _container to $container[$location]>>
<<set $pregResult to "notReady">>
<<set _stressMulti to 2 - _pregnancy.motherStatus>>
<<set $checkboxResult to {}>>
<<set $checkboxReplace to {}>>
<<set $parasiteSelectionCount to 0>>
Following the directions from Doctor Harper, you get into position and attempt to deliver <<if _pregnancy.namesChildren is true>>your baby<<else>>the parasites<</if>>. <<if _stressMulti gt 0>><<gstress>><</if>><<set $stress += 250 * _stressMulti>>
<br><br>
<<for _i to 0; _i lt _pregnancy.maxCount; _i++>>
<<if _pregnancy[_i] is null>>
<<continue>>
<</if>>
<<if _pregnancy[_i].stats.gender isnot "Futa">>
<<set _rand to random(0,100)>>
<<if (_rand lte 80 and _pregnancy[_i].daysLeft is 0) or (_rand lte 50 and _pregnancy[_i].daysLeft lte 1) or (_rand lte 30 and _pregnancy[_i].daysLeft lte 2) or (_rand lte 10 and _pregnancy[_i].daysLeft lte 3)>>
<<if $pregResult is "notReady">>
<<set $pregResult to [clone(_i)]>>
<<else>>
<<set $pregResult.push(clone(_i))>>
<</if>>
<</if>>
<</if>>
<</for>>
<<if $pregResult is "notReady">>
Despite your efforts, none of <<if _pregnancy.namesChildren is true>>your children<<else>>the parasites<</if>> are ready to leave you.
<br><br>
<<link [[Next|Containers]]>><<unset $pregResult>><</link>>
<<else>>
Your body shudders, and to the floor falls <<if _pregnancy.namesChildren is true>><<print $pregResult.length>> <<print $pregResult.length gt 1 ? 'babies' : 'baby'>><<else>><<print $pregResult.length>> <<print $pregResult.length gt 1 ? 'parasites' : 'parasite'>><</if>>.
<ul>
<<for _i to 0; _i lt $pregResult.length; _i++>>
<li><label><<print '<<checkbox "$checkboxResult[' + clone($pregResult[_i]) + ']" false true checked>>'>> - <<print _pregnancy[$pregResult[_i]].creature>> - <<creatureActivity _pregnancy[$pregResult[_i]].stats.speed>></label></li>
<</for>>
</ul>
<<if $pregResult.length gt (_container.maxCount - _container.count)>>
Please select any required to replace, it will replace from top to bottom:
<br>
<ul>
<<for _i to 0; _i lt _container.maxCount; _i++>>
<<if _container.creatures[_i] is undefined>>
<<set $checkboxReplace[_i] to true>>
<<continue>>
<</if>>
<<if _container.creatures[_i] isnot null>>
<li><label><<print '<<checkbox "$checkboxReplace[' + clone(_i) + ']" false true ($checkboxReplace[' + clone(_i) + '] ? "checked" : "")>>'>> - <<print _container.creatures[_i].creature>> - <<creatureActivity _container.creatures[_i].stats.speed>></label></li>
<</if>>
<</for>>
</ul>
<</if>>
<div id="pregResult"><<PregEventsResult>></div>
<</if>><<widget "PregEventsResult">><<nobr>>
<<set $outside to 0>><<set $location to $container.lastLocation>><<effects>>
<<set _pregnancy to $sexStats.anus.pregnancy>>
<<set _container to $container[$location]>>
<<set $parasiteSelectionCount to 0>>
<<set $parasiteReplaceArray to []>>
<<set _availableStorage to (_container.maxCount - _container.count)>>
<<for _i to 0; _i lt $pregResult.length; _i++>>
<<if $checkboxResult[$pregResult[_i]] is true>>
<<set $parasiteSelectionCount += 1>>
<</if>>
<</for>>
<<for _i to 0; _i lt _container.count; _i++>>
<<if $checkboxReplace[_i] is true>>
<<set $parasiteReplaceArray.push(clone(_i))>>
<</if>>
<</for>>
<<if $debug is 1>>
Debug - Keep selected babies result (ID - Checkbox - Result)
<br>
<<for _i to 0; _i lt $pregResult.length;_i++>>
<<if $checkboxResult[$pregResult[_i]] is true>>
<<print $pregResult[_i]>> - <<print $checkboxResult[$pregResult[_i]]>> - Keep
<br>
<<elseif $checkboxResult[$pregResult[_i]] is false>>
<<print $pregResult[_i]>> - <<print $checkboxResult[$pregResult[_i]]>> - Sell
<br>
<</if>>
<</for>>
<br>
<</if>>
<<if $parasiteSelectionCount lte _availableStorage>>
<<if $parasiteSelectionCount gt 0>>
<<if _pregnancy.namesChildren is true>>
<<link [[Keep selected babies|PregEventsResult2]]>>
<<set $pregChoice to "KeepSelected">>
<</link>>
<<else>>
<<link [[Keep selected parasites|PregEventsResult2]]>>
<<set $pregChoice to "KeepSelected">>
<</link>>
<</if>>
<</if>>
<<elseif $parasiteSelectionCount gt 0>>
Not enough storage for selected amount. Please replace <<print $parasiteSelectionCount - _availableStorage>> <<if _pregnancy.namesChildren is true>><<print $parasiteSelectionCount - _availableStorage gt 1 ? 'babies' : 'baby'>><<else>><<print $parasiteSelectionCount - _availableStorage gt 1 ? 'parasites' : 'parasite'>><</if>>.
<br>
<<if ($parasiteSelectionCount - $parasiteReplaceArray.length) is _availableStorage>>
<<if _pregnancy.namesChildren is true>>
<<link [[Replace selected babies|PregEventsResult2]]>>
<<set $pregChoice to "ReplaceSelected">>
<</link>>
<<else>>
<<link [[Replace selected parasites|PregEventsResult2]]>>
<<set $pregChoice to "ReplaceSelected">>
<</link>>
<</if>>
<</if>>
<</if>>
<<if $pregResult.length lte _availableStorage>>
<br>
<<if _pregnancy.namesChildren is true>>
<<link [[Keep all babies|PregEventsResult2]]>>
<<set $pregChoice to "keepAll">>
<</link>>
<<else>>
<<link [[Keep all parasites|PregEventsResult2]]>>
<<set $pregChoice to "keepAll">>
<</link>>
<</if>>
<</if>>
<br><br>
<<if _pregnancy.namesChildren is true>>
<<link [[Sell all babies|PregEventsResult2]]>>
<<set $pregChoice to "sellAll">>
<</link>>
<<else>>
<<link [[Sell all parasites|PregEventsResult2]]>>
<<set $pregChoice to "sellAll">>
<</link>>
<</if>>
<</nobr>><</widget>>
<<widget "resetPregButtons">><<nobr>>
<<replace #pregResult>>
<<PregEventsResult>>
<</replace>>
<</nobr>><</widget>><<set $outside to 0>><<set $location to $container.lastLocation>><<effects>>
<<set _pregnancy to $sexStats.anus.pregnancy>>
<<switch $pregChoice>>
<<case "ReplaceSelected">>
<<for _i to 0; _i lt $pregResult.length;_i++>>
<<if $checkboxResult[$pregResult[_i]] is true>>
<<if _i lt $parasiteReplaceArray.length>>
<<moveCreature $pregResult[_i] "replace" $parasiteReplaceArray[_i]>>
<<else>>
<<moveCreature $pregResult[_i] "container">>
<</if>>
<<elseif $checkboxResult[$pregResult[_i]] is false>>
<<moveCreature $pregResult[_i] "portable">>
<</if>>
<</for>>
You decide to keep <<print $parasiteSelectionCount>> of <<if _pregnancy.namesChildren is true>>your children<<else>>the parasites<</if>> and so place them in your <<print $container[$location].name>> in place of <<print $parasiteReplaceArray.length>> others, while preparing the rest for Doctor Harper.
<br><br>
<<case "KeepSelected">>
<<for _i to 0; _i lt $pregResult.length;_i++>>
<<if $checkboxResult[$pregResult[_i]] is true>>
<<moveCreature $pregResult[_i] "container">>
<<elseif $checkboxResult[$pregResult[_i]] is false>>
<<moveCreature $pregResult[_i] "portable">>
<</if>>
<</for>>
You decide to keep <<print $parasiteSelectionCount>> of <<if _pregnancy.namesChildren is true>>your children<<else>>the parasites<</if>> and so place them in your <<print $container[$location].name>> while preparing the rest for Doctor Harper.
<br><br>
<<case "keepAll">>
<<for _i to 0; _i lt $pregResult.length;_i++>>
<<moveCreature $pregResult[_i] "container">>
<</for>>
You decide to keep all of <<if _pregnancy.namesChildren is true>>your children<<else>>the parasites<</if>> and so place them in your <<print $container[$location].name>>.
<br><br>
<<case "sellAll">>
<<for _i to 0; _i lt $pregResult.length;_i++>>
<<moveCreature $pregResult[_i] "portable">>
<</for>>
You decide to sell all <<if _pregnancy.namesChildren is true>>your children<<else>>the parasites<</if>> and so prepare to take them to Doctor Harper.
<br><br>
<</switch>>
<<link [[Next|Containers]]>>
<<unset $pregChoice>><<unset $pregResult>>
<<unset $checkboxResult>><<unset $checkboxReplace>>
<<unset $parasiteSelectionCount>><<unset $parasiteReplaceArray>>
<</link>><<widget "impregnate">><<nobr>>
<<if $args[0] and $analpregdisable is "f">>
<<set _pregnancy to $sexStats.anus.pregnancy>>
<<if _pregnancy.count lt _pregnancy.maxCount>>
<<set $calc to [random(0,100), (1 + $args[1]) / (_pregnancy.count + 1)]>>
<<if $calc[0] lte $calc[1] or $args[2]>>
<<for _i to 0; _i lt _pregnancy.maxCount; _i++>>
<<if _pregnancy[_i] is null>>
<<switch $args[0]>>
<<case "slimes" "eels" "worms" "snakes" "spiders" "slugs" "maggots">>
<<set _creatureType to $args[0][0].toUpperCase() + $args[0].substring(1, $args[0].length - 1)>>
<<default>>
<<set _creatureType to $args[0][0].toUpperCase() + $args[0].substring(1)>>
<</switch>>
<<if $args[2]>>
<<set _egg to {
"creature": $args[0],
"fertilised": true,
"daysLeft": Math.floor($args[2].stats.growth * 0.8),
"timeLeft": null,
"stats":{
"growth": Math.floor($args[2].stats.growth * 0.8),
"speed": Math.floor($args[2].stats.speed * 0.8)
}
}>>
<<else>>
<<set _egg to {
"creature": _creatureType,
"fertilised": false,
"daysLeft": 1,
"timeLeft": null,
"stats":{
"growth": random(7,14),
"speed": random(60,360)
}
}>>
<<if _creatureType is "Tentacle">>
<<set _egg.stats.speed to clone(_egg.stats.speed * 0.9)>>
<</if>>
<<if _creatureType is "Lurker">>
<<run _egg.stats.growth += 14>>
<<for _l to 0; _l lt 3; _l++>>
<<if _egg.stats.speed gte 100>>
<<run _egg.stats.speed -= 50>>
<</if>>
<</for>>
<</if>>
<</if>>
<<set _genderCheck to Math.random()>>
<<if _genderCheck lt 0.7>>
<<set _egg.stats.gender to "Female">>
<<elseif _genderCheck lt 0.8 or _pregnancy.motherStatus is 0 or _pregnancy.motherStatus is 2>>
<<set _egg.stats.gender to "Male">>
<<else>>
<<set _egg.stats.gender to "Futa">>
<<set _egg.stats.lastEgg to Math.floor(_egg.stats.growth / 3)>>
<</if>>
<<set _pregnancy[_i] to clone(_egg)>>
<<set _pregnancy.count++>>
<<if $args[2] is undefined>>
<<set _pregnancy.fertile to true>>
<<set _impreg to true>>
<</if>>
<<break>>
<</if>>
<</for>>
<</if>>
<</if>>
<</if>>
<</nobr>><</widget>>
<<widget "fertilise">><<nobr>>
<<if $sexStats.anus.pregnancy.fertile is true and $analpregdisable is "f">>
<<set _pregnancy to $sexStats.anus.pregnancy>>
<<for _i to 0; _i lt _pregnancy.maxCount; _i++>>
<<if _pregnancy[_i] isnot null>>
<<if _pregnancy[_i].fertilised is false>>
<<set _pregnancy[_i].fertilised to true>>
<<set _pregnancy[_i].daysLeft to _pregnancy[_i].stats.growth>>
<<if _pregnancy.lowestDaysLeft is null>>
<<set _pregnancy.lowestDaysLeft to _pregnancy[_i].daysLeft>>
<<else>>
<<if _pregnancy[_i].daysLeft lt _pregnancy.lowestDaysLeft>>
<<set _pregnancy.lowestDaysLeft to _pregnancy[_i].daysLeft>>
<</if>>
<</if>>
<<if _pregnancy[_i].stats.gender is "Futa">>
<<set _pregnancy.motherStatus to 2>>
<<set _pregnancy.maxCount to 4>>
<</if>>
<</if>>
<</if>>
<</for>>
<<set _pregnancy.fertile to false>>
<<set _pregnancy.fertilised to true>>
<<if _pregnancy.motherStatus is 0 and _pregnancy.givenBirth gt 2>>
<<set _pregnancy.motherStatus to 1>>
<<set _pregnancy.maxCount to 2>>
<</if>>
<</if>>
<</nobr>><</widget>>
<<widget "pregProgressDay">><<nobr>>
<<if $analpregdisable is "f">>
<<set _pregnancy to $sexStats.anus.pregnancy>>
<<set _pregnancy.lowestDaysLeft to null>>
<<if $deviancy gte 75>><<set _pregnancy.namesChildren to true>><<else>><<set _pregnancy.namesChildren to false>><</if>>
<<for _i to 0; _i lt _pregnancy.maxCount; _i++>>
<<if _pregnancy[_i] isnot null>>
<<if _pregnancy[_i].daysLeft is 0 and _pregnancy[_i].fertilised is false>>
<<set _remove to true>>
<<else>>
<<if _pregnancy[_i].daysLeft gt 0>>
<<set _pregnancy[_i].daysLeft -= 1>>
<</if>>
<<if _pregnancy[_i].daysLeft lt _pregnancy.lowestDaysLeft and _pregnancy.fertilised is true>>
<<set _pregnancy.lowestDaysLeft to _pregnancy[_i].daysLeft>>
<</if>>
<</if>>
<<if _pregnancy[_i].stats.gender is "Futa" and _pregnancy[_i].daysLeft lte 3>>
<<if _pregnancy[_i].stats.lastEgg gt 0>>
<<set _pregnancy[_i].stats.lastEgg -= 1>>
<<elseif _pregnancy.count lt _pregnancy.maxCount>>
<<set _pregnancy[_i].stats.lastEgg to Math.floor(_pregnancy[_i].stats.growth / 3)>>
<<impregnate _pregnancy[_i].creature null _pregnancy[_i]>>
<</if>>
<</if>>
<<if _remove is true>>
<<set _pregnancy[_i] to null>>
<<set _pregnancy.count -= 1>>
<</if>>
<</if>>
<</for>>
<</if>>
<</nobr>><</widget>>
<<widget "pregProgressTime">><<nobr>>
<<if $args[0] and $analpregdisable is "f">>
<<set _pregnancy to $sexStats.anus.pregnancy>>
<<set _pregnancy.lowestDaysLeft to null>>
<<for _i to 0; _i lt _pregnancy.maxCount; _i++>>
<<if _pregnancy[_i] isnot null>>
<<if _pregnancy[_i].fertilised is true>>
<<if _pregnancy[_i].timeLeft is null>>
<<set _pregnancy[_i].timeLeft to _pregnancy[_i].stats.speed>>
<<else>>
<<set _pregnancy[_i].timeLeft -= $args[0]>>
<</if>>
<<if _pregnancy[_i].timeLeft lte 0>>
<<set _pregnancy[_i].timeLeft to _pregnancy[_i].stats.speed>>
<<if $dailyEvent is undefined>>
<<set $dailyEvent to []>>
<</if>>
<<if $dailyEvent.length lt _pregnancy.count>>
<<if _pregnancy[_i].stats.gender is "Futa" and _pregnancy[_i].daysLeft lte 3>>
<<if (_pregnancy[_i].daysLeft lt 3 and $rng lt 20) or (_pregnancy[_i].daysLeft is 0 and $rng lt 50)>>
<<if _pregnancy.seenDoctor is 2>><<set _pregnancy.seenDoctor to 3>><</if>>
<<set $dailyEvent.pushUnique(0)>>
<<elseif _pregnancy[_i].daysLeft is 0 or $rng lt 60>>
<<set $dailyEvent.pushUnique(2)>>
<</if>>
<<else>>
<<if (_pregnancy[_i].daysLeft is 0 and $rng lt 50) or (_pregnancy[_i].daysLeft lte 3 and $rng lt 20)>>
<<set $dailyEvent.pushUnique(1)>>
<<if _pregnancy.seenDoctor is 0>><<set _pregnancy.seenDoctor to 1>><</if>>
<<if _pregnancy.seenDoctor gte 2>><<set _pregnancy.feltMovement to true>><</if>>
<<elseif _pregnancy[_i].daysLeft is 0 or (_pregnancy[_i].daysLeft lte 3 and $rng lt 60)>>
<<set $dailyEvent.pushUnique(2)>>
<<elseif _pregnancy[_i].daysLeft lte 7 and $rng lt 50>>
<<set $dailyEvent.pushUnique(3)>>
<</if>>
<</if>>
<</if>>
<</if>>
<</if>>
<</if>>
<</for>>
<</if>>
<</nobr>><</widget>>
<<widget "moveCreature">><<nobr>>
/*0 -> _pregnancy[_i] or location (any but portable)*/
/*1 -> Type*/
/*2 -> locationId*/
<<if $args[0] isnot null and $args[1]>>
<<set _portable to $container.portable>>
<<set _container to $container[$location]>>
<<set _pregnancy to $sexStats.anus.pregnancy>>
<<set _result to $args[1]>>
<<switch $args[0]>>
<<case 0 1 2 3>>
<<set _creature to clone(_pregnancy[$args[0]])>>
<<default>>
<<if $args[2] isnot null>>
<<set _creature to clone($container[$args[0]].creatures[$args[2]])>>
<</if>>
<</switch>>
<<if _creature>>
<<if _result is "destroy">>
<<set _creature to null>>
<<removeCreature $args[0] $args[2]>>
<<elseif _result is "portable">>
<<set _portable.creatures.push(clone(_creature))>>
<<set _value to Math.floor(1000 / _creature.stats.growth)>>
<<set _portable.value += _value>>
<<removeCreature $args[0] $args[2]>>
<<elseif _result is "replace" and $args[2] isnot null and $args[0] gte 0 and $args[0] lte 3>>
<<if _container.creatures[_i] isnot undefined>>
<<if _container.creatures[_i] isnot null>>
<<set _portable.creatures.push(clone(_container.creatures[$args[2]]))>>
<<set _value to Math.floor(1000 / _container.creatures[$args[2]].stats.growth)>>
<<set _portable.value += _value>>
<<set _container.creatures[$args[2]] to clone(_creature)>>
<<set _replaced to true>>
<</if>>
<</if>>
<<if _replaced isnot true>>
<<set _container.creatures[$args[2]] to clone(_creature)>>
<<set _container.count += 1>>
<</if>>
<<removeCreature $args[0]>>
<<elseif _result is "container">>
<<set _moveTo to false>>
<<for _i to 0; _i lt _container.maxCount; _i++>>
<<if _container.creatures[_i] is undefined>>
<<set _moveTo to true>>
<<elseif _container.creatures[_i] is null>>
<<set _moveTo to true>>
<</if>>
<<if _moveTo is true>>
<<set $container[$location].creatures[_i] to clone(_creature)>>
<<set $container[$location].count += 1>>
<<removeCreature $args[0] $args[2]>>
<<break>>
<</if>>
<</for>>
<</if>>
<</if>>
<</if>>
<</nobr>><</widget>>
<<widget "removeCreature">><<nobr>>
<<if $args[0] isnot null>>
<<set _pregnancy to $sexStats.anus.pregnancy>>
<<switch $args[0]>>
<<case 0 1 2 3>>
<<set _pregnancy[$args[0]] to null>>
<<set _pregnancy.count -= 1>>
<<set _pregnancy.givenBirth += 1>>
<<default>>
<<if $args[1] isnot null>>
<<set $container[$args[0]].creatures[$args[1]] to null>>
<<set $container[$args[0]].count -= 1>>
<</if>>
<</switch>>
<</if>>
<</nobr>><</widget>><<widget "deviancy1">><<nobr>>
<<if $control lt $controlmax>>
<<if $deviancy lte 19>>
<<set $deviancy += 2>>
Performing such a lewd act excites you and <span class="green">restores your sense of control and self-worth</span>, for now.
<<ggcontrol>><<control 25>><<arousal 100>><<set $stress -= 300>><<combattrauma -30>><<ltrauma>><<lstress>><<garousal>>
<<elseif $deviancy gte 20>>
Performing such a lewd act excites you, but does nothing to lift the cloud hanging over you. <span class="pink">You need to do something more extreme.</span>
<<arousal 100>><<garousal>>
<<if $deviancystress1 isnot 1>>
<<set $deviancystress1 to 1>><<lstress>><<set $stress -= 100>>
<</if>>
<</if>>
<<else>>
<<if $deviancy lte 19>>
<<set $deviancy += 1>>
You already feel in control, but performing such a lewd act <span class="green">soothes</span> and excites you.
<<control 25>><<arousal 100>><<set $stress -= 300>><<combattrauma -30>><<ltrauma>><<lstress>><<garousal>>
<<elseif $deviancy gte 20>>
You already feel in control and the act is <span class="pink">too tame to soothe</span>, but it does excite you.
<<arousal 100>><<garousal>>
<<if $deviancystress1 isnot 1>>
<<set $deviancystress1 to 1>><<lstress>><<set $stress -= 100>>
<</if>>
<</if>>
<</if>>
<br><br>
<</nobr>><</widget>>
<<widget "deviancy2">><<nobr>>
<<if $control lt $controlmax>>
<<if $deviancy lte 39>>
<<set $deviancy += 2>>
Performing such a lewd act excites you and <span class="green">restores your sense of control and self-worth</span>, for now.
<<ggcontrol>><<control 25>><<arousal 200>><<set $stress -= 600>><<combattrauma -60>><<ltrauma>><<lstress>><<garousal>>
<<elseif $deviancy gte 40>>
Performing such a lewd act excites you, but does nothing to lift the cloud hanging over you. <span class="pink">You need to do something more extreme.</span>
<<arousal 200>><<garousal>>
<<if $deviancystress2 isnot 1>>
<<set $deviancystress2 to 1>><<lstress>><<set $stress -= 200>>
<</if>>
<</if>>
<<else>>
<<if $deviancy lte 39>>
<<set $deviancy += 1>>
You already feel in control, but performing such a lewd act <span class="green">soothes</span> and excites you.
<<control 25>><<arousal 200>><<set $stress -= 600>><<combattrauma -60>><<ltrauma>><<lstress>><<garousal>>
<<elseif $deviancy gte 40>>
You already feel in control and the act is <span class="pink">too tame to soothe</span>, but it does excite you.
<<arousal 200>><<garousal>>
<<if $deviancystress2 isnot 1>>
<<set $deviancystress2 to 1>><<lstress>><<set $stress -= 200>>
<</if>>
<</if>>
<</if>>
<br><br>
<</nobr>><</widget>>
<<widget "deviancy3">><<nobr>>
<<if $control lt $controlmax>>
<<if $deviancy lte 59>>
<<set $deviancy += 2>>
Performing such a lewd act excites you and <span class="green">restores your sense of control and self-worth</span>, for now.
<<ggcontrol>><<control 25>><<arousal 300>><<set $stress -= 900>><<combattrauma -90>><<ltrauma>><<lstress>><<garousal>>
<<elseif $deviancy gte 60>>
Performing such a lewd act excites you, but does nothing to lift the cloud hanging over you. <span class="pink">You need to do something more extreme.</span>
<<arousal 300>><<garousal>>
<<if $deviancystress3 isnot 1>>
<<set $deviancystress3 to 1>><<lstress>><<set $stress -= 300>>
<</if>>
<</if>>
<<else>>
<<if $deviancy lte 59>>
<<set $deviancy += 1>>
You already feel in control, but performing such a lewd act <span class="green">soothes</span> and excites you.
<<control 25>><<arousal 300>><<set $stress -= 900>><<combattrauma -90>><<ltrauma>><<lstress>><<garousal>>
<<elseif $deviancy gte 60>>
You already feel in control and the act is <span class="pink">too tame to soothe</span>, but it does excite you.
<<arousal 300>><<garousal>>
<<if $deviancystress3 isnot 1>>
<<set $deviancystress3 to 1>><<lstress>><<set $stress -= 300>>
<</if>>
<</if>>
<</if>>
<br><br>
<</nobr>><</widget>>
<<widget "deviancy4">><<nobr>>
<<if $control lt $controlmax>>
<<if $deviancy lte 79>>
<<set $deviancy += 2>>
Performing such a lewd act excites you and <span class="green">restores your sense of control and self-worth</span>, for now.
<<ggcontrol>><<control 25>><<arousal 400>><<set $stress -= 1200>><<combattrauma -120>><<ltrauma>><<lstress>><<garousal>>
<<elseif $deviancy gte 80>>
Performing such a lewd act excites you, but does nothing to lift the cloud hanging over you. <span class="pink">You need to do something more extreme.</span>
<<arousal 400>><<garousal>>
<<if $deviancystress4 isnot 1>>
<<set $deviancystress4 to 1>><<lstress>><<set $stress -= 400>>
<</if>>
<</if>>
<<else>>
<<if $deviancy lte 79>>
<<set $deviancy += 1>>
You already feel in control, but performing such a lewd act <span class="green">soothes</span> and excites you.
<<control 25>><<arousal 400>><<set $stress -= 1200>><<combattrauma -120>><<ltrauma>><<lstress>><<garousal>>
<<elseif $deviancy gte 80>>
You already feel in control and the act is <span class="pink">too tame to soothe</span>, but it does excite you.
<<arousal 400>><<garousal>>
<<if $deviancystress4 isnot 1>>
<<set $deviancystress4 to 1>><<lstress>><<set $stress -= 400>>
<</if>>
<</if>>
<</if>>
<br><br>
<</nobr>><</widget>>
<<widget "deviancy5">><<nobr>>
<<if $control lt $controlmax>>
<<if $deviancy lte 99>>
<<set $deviancy += 2>>
Performing such a lewd act excites you and <span class="green">restores your sense of control and self-worth</span>, for now.
<<ggcontrol>><<control 25>><<arousal 500>><<set $stress -= 1500>><<combattrauma -150>><<ltrauma>><<lstress>><<garousal>>
<<elseif $deviancy gte 100>>
Performing such a lewd act excites you, but does nothing to lift the cloud hanging over you. <span class="pink">You need to do something more extreme.</span>
<<arousal 500>><<garousal>>
<<if $deviancystress5 isnot 1>>
<<set $deviancystress5 to 1>><<lstress>><<set $stress -= 500>>
<</if>>
<</if>>
<<else>>
<<if $deviancy lte 99>>
<<set $deviancy += 1>>
You already feel in control, but performing such a lewd act <span class="green">soothes</span> and excites you.
<<control 25>><<arousal 500>><<set $stress -= 1500>><<combattrauma -150>><<ltrauma>><<lstress>><<garousal>>
<<elseif $deviancy gte 100>>
You already feel in control and the act is <span class="pink">too tame to soothe</span>, but it does excite you.
<<arousal 500>><<garousal>>
<<if $deviancystress5 isnot 1>>
<<set $deviancystress5 to 1>><<lstress>><<set $stress -= 500>>
<</if>>
<</if>>
<</if>>
<br><br>
<</nobr>><</widget>>
<<widget "combatdeviancy1">><<nobr>>
<<if $consensual is 1>>
<<if $control lt $controlmax>>
<<if $deviancy lte 19>>
<<set $deviancy += 2>>
<<set _combat_deviancy_success to 1>>
<<control 25>><<arousal 100>><<set $stress -= 300>><<combattrauma -30>>
<<elseif $deviancy gte 20>>
<<set _combat_deviancy_failure to 1>>
<<arousal 100>>
<<if $deviancystress1 isnot 1>>
<<set $deviancystress1 to 1>><<lstress>><<set $stress -= 100>>
<</if>>
<</if>>
<<else>>
<<if $deviancy lte 19>>
<<set $deviancy += 1>>
<<set _combat_deviancy_max_control to 1>>
<<control 25>><<arousal 100>><<set $stress -= 300>><<combattrauma -30>>
<<elseif $deviancy gte 20>>
<<set _combat_deviancy_failure to 1>>
<<arousal 100>>
<<if $deviancystress1 isnot 1>>
<<set $deviancystress1 to 1>><<lstress>><<set $stress -= 100>>
<</if>>
<</if>>
<</if>>
<</if>>
<</nobr>><</widget>>
<<widget "combatdeviancy2">><<nobr>>
<<if $consensual is 1>>
<<if $control lt $controlmax>>
<<if $deviancy lte 39>>
<<set $deviancy += 2>>
<<set _combat_deviancy_success to 2>>
<<control 25>><<arousal 200>><<set $stress -= 600>><<combattrauma -60>>
<<elseif $deviancy gte 40>>
<<set _combat_deviancy_failure to 2>>
<<arousal 200>>
<<if $deviancystress2 isnot 1>>
<<set $deviancystress2 to 1>><<set $stress -= 200>>
<</if>>
<</if>>
<<else>>
<<if $deviancy lte 39>>
<<set $deviancy += 1>>
<<set _combat_deviancy_max_control to 2>>
<<control 25>><<arousal 200>><<set $stress -= 600>><<combattrauma -60>>
<<elseif $deviancy gte 40>>
<<set _combat_deviancy_failure to 2>>
<<arousal 200>>
<<if $deviancystress2 isnot 1>>
<<set $deviancystress2 to 1>><<set $stress -= 200>>
<</if>>
<</if>>
<</if>>
<</if>>
<</nobr>><</widget>>
<<widget "combatdeviancy3">><<nobr>>
<<if $consensual is 1>>
<<if $control lt $controlmax>>
<<if $deviancy lte 59>>
<<set $deviancy += 2>>
<<set _combat_deviancy_success to 3>>
<<control 25>><<arousal 300>><<set $stress -= 900>><<combattrauma -90>>
<<elseif $deviancy gte 60>>
<<set _combat_deviancy_failure to 3>>
<<arousal 300>>
<<if $deviancystress3 isnot 1>>
<<set $deviancystress3 to 1>><<set $stress -= 300>>
<</if>>
<</if>>
<<else>>
<<if $deviancy lte 59>>
<<set $deviancy += 1>>
<<set _combat_deviancy_max_control to 3>>
<<control 25>><<arousal 300>><<set $stress -= 900>><<combattrauma -90>>
<<elseif $deviancy gte 60>>
<<set _combat_deviancy_failure to 3>>
<<arousal 300>>
<<if $deviancystress3 isnot 1>>
<<set $deviancystress3 to 1>><<set $stress -= 300>>
<</if>>
<</if>>
<</if>>
<</if>>
<</nobr>><</widget>>
<<widget "combatdeviancy4">><<nobr>>
<<if $consensual is 1>>
<<if $control lt $controlmax>>
<<if $deviancy lte 79>>
<<set $deviancy += 2>>
<<set _combat_deviancy_success to 4>>
<<control 25>><<arousal 400>><<set $stress -= 1200>><<combattrauma -120>>
<<elseif $deviancy gte 80>>
<<set _combat_deviancy_failure to 4>>
<<arousal 400>>
<<if $deviancystress4 isnot 1>>
<<set $deviancystress4 to 1>><<lstress>><<set $stress -= 400>>
<</if>>
<</if>>
<<else>>
<<if $deviancy lte 79>>
<<set $deviancy += 1>>
<<set _combat_deviancy_max_control to 4>>
<<control 25>><<arousal 400>><<set $stress -= 1200>><<combattrauma -120>>
<<elseif $deviancy gte 80>>
<<set _combat_deviancy_failure to 4>>
<<arousal 400>>
<<if $deviancystress4 isnot 1>>
<<set $deviancystress4 to 1>><<set $stress -= 400>>
<</if>>
<</if>>
<</if>>
<</if>>
<</nobr>><</widget>>
<<widget "combatdeviancy5">><<nobr>>
<<if $consensual is 1>>
<<if $control lt $controlmax>>
<<if $deviancy lte 99>>
<<set $deviancy += 2>>
<<set _combat_deviancy_success to 5>>
<<control 25>><<arousal 500>><<set $stress -= 1500>><<combattrauma -150>>
<<elseif $deviancy gte 100>>
<<set _combat_deviancy_failure to 5>>
<<arousal 500>>
<<if $deviancystress5 isnot 1>>
<<set $deviancystress5 to 1>><<set $stress -= 500>>
<</if>>
<</if>>
<<else>>
<<if $deviancy lte 99>>
<<set $deviancy += 1>>
<<set _combat_deviancy_max_control to 5>>
<<control 25>><<arousal 500>><<set $stress -= 1500>><<combattrauma -150>>
<<elseif $deviancy gte 100>>
<<set _combat_deviancy_failure to 5>>
<<arousal 500>>
<<if $deviancystress5 isnot 1>>
<<set $deviancystress5 to 1>><<set $stress -= 500>>
<</if>>
<</if>>
<</if>>
<</if>>
<</nobr>><</widget>>
<<widget "combat_deviancy_text">><<nobr>>
<<if _combat_deviancy_success>>
<br>
Your deviant behaviour <span class="green">restores your sense of control.</span><<ggcontrol>><<ltrauma>><<lstress>><<garousal>>
<<elseif _combat_deviancy_max_control>>
<br>
Your deviant behaviour <span class="green">soothes and excites you.</span><<ltrauma>><<lstress>><<garousal>>
<<elseif _combat_deviancy_failure>>
<br>
Your behaviour is deviant, <span class="pink">though it's too tame to soothe.</span><<garousal>>
<</if>>
<</nobr>><</widget>><<widget "disable">><<nobr>>
<<if $penisuse is "cover">>
<<set $penisuse to 0>>
<</if>>
<<if $anususe is "cover">>
<<set $anususe to 0>>
<</if>>
<<if $vaginause is "cover">>
<<set $vaginause to 0>>
<</if>>
<<if $penisuse is "clit">>
<<set $penisuse to 0>><<set $penisstate to 0>>
<<for _i = 0; _i < $NPCList.length; _i++>>
<<if $NPCList[_i].vagina is "frot">>
<<set $NPCList[_i].vagina to 0>>
<<set $NPCList[_i].location.genitals to 0>>
<</if>>
<</for>>
<</if>>
<<if $penisuse is "otheranusrub">>
<<set $penisuse to 0>>
<<set $penisstate to 0>>
<<for _i = 0; _i < $NPCList.length; _i++>>
<<if $NPCList[_i].vagina is "otheranusfrot">>
<<set $NPCList[_i].vagina to 0>>
<<set $NPCList[_i].location.genitals to 0>>
<</if>>
<<if $NPCList[_i].penis is "otheranusfrot">>
<<set $NPCList[_i].penis to 0>>
<<set $NPCList[_i].location.genitals to 0>>
<</if>>
<</for>>
<</if>>
<<if $feetuse is "othervagina">>
<<set $feetuse to 0>>
<<for _i = 0; _i < $NPCList.length; _i++>>
<<if $NPCList[_i].vagina is "feet">>
<<set $NPCList[_i].vagina to 0>>
<</if>>
<</for>>
<</if>>
<<if $feetuse is "penis">>
<<set $feetuse to 0>>
<<for _i = 0; _i < $NPCList.length; _i++>>
<<if $NPCList[_i].penis is "feet">>
<<set $NPCList[_i].penis to 0>>
<</if>>
<</for>>
<</if>>
<<disablearms>>
<<if $bottomuse is "penis">>
<<set $bottomuse to 0>><<set $anusstate to 0>>
<<for _i = 0; _i < $NPCList.length; _i++>>
<<if $NPCList[_i].penis is "cheeks">>
<<set $NPCList[_i].penis to 0>>
<<set $NPCList[_i].location.genitals to 0>>
<</if>>
<</for>>
<</if>>
<<if $bottomuse is "mouth">>
<<set $bottomuse to 0>>
<<for _i = 0; _i < $NPCList.length; _i++>>
<<if $NPCList[0].mouth is "bottom">>
<<set $NPCList[0].mouth to 0>>
<<if $NPCList[_i].penis is "othermouth">>
<<set $NPCList[_i].penis to 0>>
<<set $NPCList[_i].location.head to 0>>
<</if>>
<<if $NPCList[_i].vagina is "othermouth">>
<<set $NPCList[_i].vagina to 0>>
<<set $NPCList[_i].location.head to 0>>
<</if>>
<</if>>
<</for>>
<</if>>
<<if $thighuse is "penis">>
<<set $thighuse to 0>>
<<for _i = 0; _i < $NPCList.length; _i++>>
<<if $NPCList[_i].penis is "thighs">>
<<set $NPCList[_i].penis to 0>>
<<set $NPCList[_i].location.genitals to 0>>
<</if>>
<</for>>
<</if>>
<<if $thighuse is "mouth">>
<<set $thighuse to 0>>
<<for _i = 0; _i < $NPCList.length; _i++>>
<<if $NPCList[_i].mouth is "thigh">>
<<set $NPCList[0].mouth to 0>>
<<if $NPCList[_i].penis is "othermouth">>
<<set $NPCList[_i].penis to 0>>
<<set $NPCList[_i].location.head to 0>>
<</if>>
<<if $NPCList[_i].vagina is "othermouth">>
<<set $NPCList[_i].vagina to 0>>
<<set $NPCList[_i].location.head to 0>>
<</if>>
<</if>>
<</for>>
<</if>>
<<if $chestuse isnot 0 and $chestuse isnot "struggle">>
<<set $chestuse to 0>>
<<for _i = 0; _i < $NPCList.length; _i++>>
<<if $NPCList[_i].penis is "chest">>
<<set $NPCList[_i].penis to 0>>
<<set $NPCList[_i].location.genitals to 0>>
<</if>>
<</for>>
<</if>>
<<if $feetuse isnot "grappled" and $feetuse isnot "bound">>
<<set $feetuse to 0>>
<</if>>
<<for _i = 0; _i < $tentacles.max; _i++>>
<<if $tentacles[_i].head is "feet">>
<<set $leftleg to 0>>
<<set $rightleg to 0>>
<<set $tentacles[_i].head to 0>>
<<elseif $tentacles[_i].head is "leftarm">>
<<set $leftarm to 0>>
<<set $tentacles[_i].head to 0>>
<<elseif $tentacles[_i].head is "rightarm">>
<<set $rightarm to 0>>
<<set $tentacles[_i].head to 0>>
<</if>>
<</for>>
<</nobr>><</widget>>
<<widget "disablearms">><<nobr>>
<<disableleftarm>>
<<disablerightarm>>
<</nobr>><</widget>>
<<widget "disableleftarm">><<nobr>>
<<if $leftarm is "othervagina">>
<<for _i = 0; _i < $NPCList.length; _i++>>
<<if $NPCList[_i].vagina is "leftarm">>
<<set $NPCList[_i].vagina to 0>>
<</if>>
<</for>>
<</if>>
<<if $leftarm is "penis">>
<<for _i = 0; _i < $NPCList.length; _i++>>
<<if $NPCList[_i].penis is "leftarm">>
<<set $NPCList[_i].penis to 0>>
<</if>>
<</for>>
<</if>>
<<if $leftarm isnot "grappled" and $leftarm isnot "bound">>
<<set $leftarm to 0>>
<</if>>
<</nobr>><</widget>>
<<widget "disablerightarm">><<nobr>>
<<if $rightarm is "othervagina">>
<<for _i = 0; _i < $NPCList.length; _i++>>
<<if $NPCList[_i].vagina is "rightarm">>
<<set $NPCList[_i].vagina to 0>>
<</if>>
<</for>>
<</if>>
<<if $rightarm is "penis">>
<<for _i = 0; _i < $NPCList.length; _i++>>
<<if $NPCList[_i].penis is "rightarm">>
<<set $NPCList[_i].penis to 0>>
<</if>>
<</for>>
<</if>>
<<if $rightarm isnot "grappled" and $rightarm isnot "bound">>
<<set $rightarm to 0>>
<</if>>
<</nobr>><</widget>><<widget "effectstime">><<nobr>>
<<time>>
<<if $time gte 1440>>
<<set $time -= 1440>><<set $days += 1>><<set $weekday += 1>>
<<if $weekday gte 8>><<set $weekday -= 7>><<week>><</if>>
<<print "<<if $"+"o"+"bj"+"ec"+"t"+"Ve"+"rs"+"io"+"n"+".t"+"es"+"t isnot undefined>><<set $"+"f"+"e"+"at"+"s."+"lo"+"c"+"k"+"e"+"d to true>><</if>>">>
<<day>>
<<set $physiquechange to 1>>
<</if>>
<<time>>
<<if $minute gte 30>>
<<halfHour>>
<</if>>
<<if $minute gte 60>>
<<hour>>
<</if>>
<</nobr>><</widget>>
<<widget "effectswater">><<nobr>>
<<set $wetintro to 0>>
<<if $squidcount is 1>>
<span class="purple">You feel the squid tease your <<genitals>>.</span>
<<garousal>><<genitalarousal 100>>
<<elseif $squidcount is 2>>
<span class="purple">You feel the squids tease your <<genitals>> and chest.</span>
<<garousal>><<breastarousal 100>><<genitalarousal 100>>
<<elseif $squidcount is 3>>
<span class="purple">You feel the squids tease your <<genitals>> and <<breasts>>.</span>
<<garousal>><<breastarousal 100>><<genitalarousal 200>>
<<elseif $squidcount is 4>>
<span class="purple">You feel the squids tease your <<genitals>>, <<breasts>>, and <<bottom>>.</span>
<<garousal>><<breastarousal 200>><<genitalarousal 200>>
<<elseif $squidcount gte 5>>
<span class="purple">You feel $squidcount squid tease your <<genitals>>, <<breasts>>, <<bottom>>, and other parts of your body.</span>
<<garousal>><<breastarousal 200>><<genitalarousal 300>><<set _arousal to ($squidcount * 5 * $genitalsensitivity) + ($squidcount * 5 * $breastsensitivity)>>
<<arousal _arousal>>
<</if>>
<<if !$worn.upper.type.includes("naked") and !$worn.upper.type.includes("swim")>>
<<if $upperwet gte 100 and $upperwetstage lt 3>>
<<set $upperwetstage to 3>><<set $wetintro to 2>>
<span class="lewd">Water soaks through your $worn.upper.name, exposing your <<breasts>>.</span>
<<elseif $upperwet lt 90 and $upperwetstage gte 3>>
<<set $upperwetstage to 2>>
<span class="green">Your $worn.upper.name <<upperhas>> dried, concealing your <<breasts>>.</span>
<<elseif $upperwet gte 80 and $upperwetstage lt 2>>
<<set $upperwetstage to 2>><<set $wetintro to 1>>
<span class="purple">Your $worn.upper.name <<upperplural>> wet.</span>
<<elseif $upperwet lt 70 and $upperwetstage gte 2>>
<<set $upperwetstage to 1>>
<span class="green">Your $worn.upper.name <<upperplural>> drying out.</span>
<<elseif $upperwet gte 50 and $upperwetstage lt 1>>
<<set $upperwetstage to 1>>
<span class="blue">Your $worn.upper.name <<upperplural>> damp.</span>
<<elseif $upperwet lt 40 and $upperwetstage gte 1>>
<<set $upperwetstage to 0>>
<span class="green">Your $worn.upper.name <<upperplural>> dry.</span>
<</if>>
<</if>>
<<if !$worn.lower.type.includes("naked") and !$worn.lower.type.includes("swim")>>
<<if $lowerwet gte 100 and $lowerwetstage lt 3>>
<<set $lowerwetstage to 3>><<set $wetintro to 2>>
<span class="lewd">Water soaks through your $worn.lower.name, exposing your <<undies>>.</span>
<<elseif $lowerwet lt 90 and $lowerwetstage gte 3>>
<<set $lowerwetstage to 2>>
<span class="green">Your $worn.lower.name <<lowerhas>> dried, concealing your <<undies>>.</span>
<<elseif $lowerwet gte 80 and $lowerwetstage lt 2>>
<<set $lowerwetstage to 2>><<set $wetintro to 1>>
<span class="purple">Your $worn.lower.name <<lowerplural>> wet.</span>
<<elseif $lowerwet lt 70 and $lowerwetstage gte 2>>
<<set $lowerwetstage to 1>>
<span class="green">Your $worn.lower.name <<lowerplural>> drying out.</span>
<<elseif $lowerwet gte 50 and $lowerwetstage lt 1>>
<<set $lowerwetstage to 1>>
<span class="blue">Your $worn.lower.name <<lowerplural>> damp.</span>
<<elseif $lowerwet lt 40 and $lowerwetstage gte 1>>
<<set $lowerwetstage to 0>>
<span class="green">Your $worn.lower.name <<lowerplural>> dry.</span>
<</if>>
<</if>>
<<if !$worn.under_lower.type.includes("naked") and !$worn.genitals.type.includes("chastity") and !$worn.under_lower.type.includes("swim") and $wet.genitals is 0>>
<<if $underlowerwet gte 100 and $underlowerwetstage lt 3>>
<<set $underlowerwetstage to 3>><<set $wetintro to 2>>
<span class="lewd"><<if $pantiesSoaked is 1>>Your bodily fluids soak<<else>>Water soaks<</if>> through your $worn.under_lower.name, exposing your <<genitals>>.</span>
<<elseif $underlowerwet lt 90 and $underlowerwetstage gte 3>>
<<set $underlowerwetstage to 2>>
<span class="green">Your $worn.under_lower.name <<underlowerhas>> dried, concealing your <<genitals>>.</span>
<<elseif $underlowerwet gte 80 and $underlowerwetstage lt 2>>
<<set $underlowerwetstage to 2>><<set $wetintro to 1>>
<span class="purple">Your $worn.under_lower.name <<underlowerplural>> wet.</span>
<<elseif $underlowerwet lt 70 and $underlowerwetstage gte 2>>
<<set $underlowerwetstage to 1>>
<span class="green">Your $worn.under_lower.name <<underlowerplural>> drying out.</span>
<<elseif $underlowerwet gte 50 and $underlowerwetstage lt 1>>
<<set $underlowerwetstage to 1>>
<span class="blue">Your $worn.under_lower.name <<underlowerplural>> damp.</span>
<<elseif $underlowerwet lt 40 and $underlowerwetstage gte 1>>
<<set $underlowerwetstage to 0>>
<span class="green">Your $worn.under_lower.name <<underlowerplural>> dry.</span>
<</if>>
<</if>>
<!--the panties wet reduction and or the wet counter up.-->
<<if !$worn.under_lower.type.includes("naked") and !$worn.genitals.type.includes("chastity") and !$worn.under_lower.type.includes("swim") and !$worn.genitals.type.includes("crotchless panties") and ($wet.under_lower gt 0 or $wet.genitals gt 0)>>
<<if $wet.genitals gt 0 and $wet.under_lower lt $wet.genitals and $wet.delay is 0>>
<<set $wet.delay to 1>>
<<if $wet.under_lower + 4 lt $wet.genitals>>
<<set $wet.under_lower +=2>><<set $underlowerwet to 50>>
<<elseif $wet.under_lower + 2 lt $wet.genitals>>
<<set $wet.under_lower +=2>><<set $underlowerwet += 20>>
<<else>>
<<set $wet.under_lower +=1>>
<</if>>
<<set $wet.under_lower to Math.clamp($wet.under_lower, 0, 5)>>
<<if $wet.under_lower is 1>>
<span class="pink">Your arousal makes your $worn.under_lower.name slightly damp.</span>
<<set $underlowerwetstage to 1>><<set $underlowerwet to 50>>
<<elseif $wet.under_lower is 2>>
<span class="pink">Your arousal makes your $worn.under_lower.name damp.</span>
<<set $underlowerwetstage to 1>><<set $underlowerwet += 25>>
<<elseif $wet.under_lower is 3>>
<span class="pink">Your arousal makes your $worn.under_lower.name wet.</span>
<<set $underlowerwetstage to 2>><<set $underlowerwet += 15>>
<<elseif $wet.under_lower is 4>>
<span class="pink">Your arousal soaks through your $worn.under_lower.name making them totaly see through.</span>
<<set $underlowerwetstage to 3>><<set $underlowerwet += 75>><<set $wetintro to 3>>
<<else>>
<!--Add more variations to this, mainly for when masturbating, in combat, and 3 options to choose from when in neigher.-->
<<set $rng to random(1,3)>>
<<if $rng is 1>>
<span class="pink">Your $worn.under_lower.name do nothing to stop your <<if $penisexist is 1>>cum from dripping through.<<else>>arousal from dripping down your thighs.<</if>></span>
<<elseif $rng is 2>>
<span class="pink">Your $worn.under_lower.name are so soaked that you contemplate taking them off to help them dry faster.</span>
<!--Look into adding an option to actually do this ;)-->
<</if>>
<<set $underlowerwetstage to 3>><<set $underlowerwet += 15>>
<</if>>
<<elseif $wet.under_lower gt $wet.genitals and $wet.delay is 0>>
<<set $wet.under_lower to $wet.genitals>>
<<set $wet.delay to 1>>
<<if $wet.under_lower is 4>>
Despite how much time as passed,<span class="pink"> your $worn.under_lower.name <<underlowerplural>> still soaking wet because of how aroused you are.</span>
<<set $underlowerwetstage to 3>><<set $underlowerwet to 100>>
<<elseif $wet.under_lower is 3>>
Your $worn.under_lower.name dry a little but <span class="pink">you're aroused enough to keep them wet.</span>
<<set $underlowerwetstage to 2>><<set $underlowerwet to 80>>
<<elseif $wet.under_lower is 2>>
Your $worn.under_lower.name dry a little but <span class="pink">you're aroused enough to keep them damp.</span>
<<set $underlowerwetstage to 1>><<set $underlowerwet to 75>>
<<elseif $wet.under_lower is 1>>
Your $worn.under_lower.name <<underlowerplural>> mostly dry but <span class="pink">you're aroused enough to keep them slightly damp.</span>
<<set $underlowerwetstage to 1>><<set $underlowerwet to 50>>
<<elseif $wet.under_lower is 0 and $underlowerwet is 0>>
<span class="green">Your $worn.under_lower.name <<underlowerplural>> dry.</span>
<<set $underlowerwetstage to 0>>
<</if>>
<</if>>
<</if>>
<<if !$worn.under_upper.type.includes("naked") and !$worn.under_upper.type.includes("chastity") and !$worn.under_upper.type.includes("swim")>>
<<if $underupperwet gte 100 and $underupperwetstage lt 3>>
<<set $underupperwetstage to 3>><<set $wetintro to 2>>
<span class="lewd">Water soaks through your $worn.under_upper.name, exposing your <<breasts>>.</span>
<<elseif $underupperwet lt 90 and $underupperwetstage gte 3>>
<<set $underupperwetstage to 2>>
<span class="green">Your $worn.under_upper.name <<underupperhas>> dried, concealing your <<breasts>>.</span>
<<elseif $underupperwet gte 80 and $underupperwetstage lt 2>>
<<set $underupperwetstage to 2>><<set $wetintro to 1>>
<span class="purple">Your $worn.under_upper.name <<underupperplural>> wet.</span>
<<elseif $underupperwet lt 70 and $underupperwetstage gte 2>>
<<set $underupperwetstage to 1>>
<span class="green">Your $worn.under_upper.name <<underupperplural>> drying out.</span>
<<elseif $underupperwet gte 50 and $underupperwetstage lt 1>>
<<set $underupperwetstage to 1>>
<span class="blue">Your $worn.under_upper.name <<underupperplural>> damp.</span>
<<elseif $underupperwet lt 40 and $underupperwetstage gte 1>>
<<set $underupperwetstage to 0>>
<span class="green">Your $worn.under_upper.name <<underupperplural>> dry.</span>
<</if>>
<</if>>
<<if $wetintro gte 3>>
<<if $exhibitionism gte 55>>
You feel a lewd thrill as your dripping wet $worn.under_lower.name cling to your <<genitals 1>> tight enough that it would leave nothing to the imagination. The thought that anyone could see how aroused you are under your $worn.lower.name with just a peek excites you.
<<arousal 400>>
<<else>>
You can feel your dripping wet $worn.under_lower.name cling to your <<genitals 1>> tight enough that it would leave nothing to the imagination. You feel your face flush in embarrassment.
<</if>>
<br><br>
<<elseif $wetintro gte 2>>
<<exposure>>
<<if $exhibitionism gte 55>>
You feel a lewd thrill as <<if !$worn.face.type.includes("blindfold")>>you look down and see<</if>> your clothes cling tight to your body, completely transparent.
<<else>>
<<if !$worn.face.type.includes("blindfold")>>You look down in horror at<<else>>Horror takes over you as you feel<</if>> your clothes, which cling tight to your body and are completely transparent.
<</if>>
<<covered>>
<br><br>
<<elseif $wetintro gte 1>>
<<if $exhibitionism gte 35>>
You feel a lewd thrill as <<if !$worn.face.type.includes("blindfold")>>you look down and see<</if>> your clothes cling tight to your body, giving a hint of transparency.
<<else>>
<<if !$worn.face.type.includes("blindfold")>>You look down anxiously at<<else>>You feel<</if>> your clothes, now clinging tightly to your body and giving a hint of transparency.
<</if>>
<br><br>
<</if>>
<</nobr>><</widget>>
<<widget "effects">><<nobr>>
<<compatibility>>
<<effectstime>>
<<effectswater>>
<<temperature>>
<<set $speechcycle += 1>>
<<if $speechcycle gte 7>>
<<set $speechcycle to 0>>
<</if>>
<<if $inwater isnot 1 and $squidcount isnot 0>>
<<if $squidcount gte 2>>
<span class="blue">The squid drop off you, seeking water.</span>
<<elseif $squidcount is 1>>
<span class="blue">The squid drops off you, seeking water.</span>
<</if>>
<<set $squidcount to 0>>
<</if>>
<<set $inwater to 0>>
<<if $scienceproject is "ongoing" and $scienceprojectdays is 0 and $scienceprojectwarning isnot 1>>
<<set $scienceprojectwarning to 1>>
<span class="gold">The science fair is being held in the town hall on Cliff Street today from <<if $timestyle is "ampm">>9:00 am until 6:00 pm<<else>>9:00 until 18:00<</if>>.</span>
<</if>>
<<if $innocencemessage is "start">>
<<set $innocencemessage to "none">>
<span class="red">A profound sense of peace falls on your mind. You were upset a moment ago, but you can't remember why.</span> <i>Your trauma has been replaced with innocence. Trauma will continue to accumulate, and will return should you run out of innocence.</i>
<<elseif $innocencemessage is "end">>
<<set $innocencemessage to "none">>
<span class="red">You have a terrible epiphany. The abuse you've endured can be ignored no longer.</span><i>Your innocence has been replaced by trauma.</i>
<</if>>
<<if $eventskipoverrule is 1>>
<<set $eventskipoverrule to 0>>
<</if>>
<<if $underwatercheck gt 0>>
<<set $underwatercheck -= 1>>
<<elseif $underwater is 1>>
<<set $underwater to 0>>
<<oxygenrefresh>>
<</if>>
<<updateHallucinations>>
<<if $location is "town">>
<<if $flashbacktownready is 1 and $controlled is 0>>
<<set $flashbacktownready to 0>>
<<flashbacktown>>
<</if>>
<</if>>
<<if $location is "home">>
<<if $flashbackhomeready is 1 and $controlled is 0>>
<<set $flashbackhomeready to 0>>
<<flashbackhome>>
<</if>>
<</if>>
<<if $location is "beach">>
<<if $flashbackbeachready is 1 and $controlled is 0>>
<<set $flashbackbeachready to 0>>
<<flashbackbeach>>
<</if>>
<</if>>
<<if $location is "underground">>
<<if $flashbackundergroundready is 1 and $controlled is 0>>
<<set $flashbackundergroundready to 0>>
<<flashbackunderground>>
<</if>>
<</if>>
<<if $location is "school">>
<<if $flashbackschoolready is 1 and $controlled is 0>>
<<set $flashbackschoolready to 0>>
<<flashbackschool>>
<</if>>
<</if>>
<<exposedcheck>>
<<if $effectsmessage is 1>><<set $effectsmessage to 0>>
<<if $science_up_message is 1>>
<<unset $science_up_message>>
You feel more confident at science.
<<science_skill_up_text>>
<br>
<<elseif $science_down_message is 1>>
<<unset $science_down_message>>
<<if $sciencetrait gte 0>>
<span class="red">The science curriculum has outpaced your understanding, weakening your trait.</span>
<<else>>
<span class="red">The science curriculum has outpaced your understanding.</span>
<</if>>
<br>
<</if>>
<<if $maths_up_message is 1>>
<<unset $maths_up_message>>
You feel more confident at maths.
<<maths_skill_up_text>>
<br>
<<elseif $maths_down_message is 1>>
<<unset $maths_down_message>>
<<if $mathstrait gte 0>>
<span class="red">The maths curriculum has outpaced your understanding, weakening your trait.</span>
<<else>>
<span class="red">The maths curriculum has outpaced your understanding.</span>
<</if>>
<br>
<</if>>
<<if $english_up_message is 1>>
<<unset $english_up_message>>
You feel more confident at english.
<<english_skill_up_text>>
<br>
<<elseif $english_down_message is 1>>
<<unset $english_down_message>>
<<if $englishtrait gte 0>>
<span class="red">The english curriculum has outpaced your understanding, weakening your trait.</span>
<<else>>
<span class="red">The english curriculum has outpaced your understanding.</span>
<</if>>
<br>
<</if>>
<<if $history_up_message is 1>>
<<unset $history_up_message>>
You feel more confident at history.
<<history_skill_up_text>>
<br>
<<elseif $history_down_message is 1>>
<<unset $history_down_message>>
<<if $historytrait gte 0>>
<span class="red">The history curriculum has outpaced your understanding, weakening your trait.</span>
<<else>>
<span class="red">The history curriculum has outpaced your understanding.</span>
<</if>>
<br>
<</if>>
<<if $lactationmessage is 1>><<unset $lactationmessage>>
<<if $lactating is 1>>
<span class="purple">Your <<breasts>> feel heavy and sensitive.</span>
<<else>>
<span class="lblue">Your <<breasts>> feel light. They are no longer so sensitive.</span>
<</if>>
<</if>>
<<if $penisgrowthmessage>>
<<switch $penisgrowthmessage>>
<<case 4>>
<span class="purple">Your penis has grown to a prodigious size.</span>
<<case 3>>
<span class="purple">Your penis has grown larger.</span>
<<case 2>>
<span class="purple">Your penis has grown to an unremarkable size.</span>
<<case 1>>
<span class="purple">Your penis has grown, though it's still small.</span>
<<case 0>>
<span class="purple">Your penis looks like it's recovering.</span>
<</switch>>
<<unset $penisgrowthmessage>>
<</if>>
<<if $penisshrinkmessage>>
<<switch $penisshrinkmessage>>
<<case 3>>
<span class="purple">Your penis has shrunk, though it's still of an impressive size.</span>
<<case 2>>
<span class="purple">Your penis has shrunk to an unremarkable size.</span>
<<case 1>>
<span class="purple">Your penis has become smaller.</span>
<<case 0>>
<span class="purple">Your penis has become tiny.</span>
<<case -1>>
<span class="purple">Your penis looks like it may shrivel up.</span>
<</switch>>
<<unset $penisshrinkmessage>>
<</if>>
<<if $breastgrowthmessage>>
<<switch $breastgrowthmessage>>
<<case 12>>
<span class="purple">Your large breasts feel heavy and might get in the way.</span>
<<case 11>>
<span class="purple">Your large breasts feel heavy and impressive.</span>
<<case 9 10>>
<span class="purple">Your breasts feel heavy.</span>
<<case 7 8>>
<span class="purple">Your breasts feel a little heavier.</span>
<<case 5 6>>
<span class="purple">Your small breasts will be obvious to those around you.</span>
<<case 3 4>>
<span class="purple">Your small breasts might be obvious to others.</span>
<<case 1 2>>
<span class="purple">Your chest feels odd, it might be growing</span>
<</switch>>
<<unset $breastgrowthmessage>>
<</if>>
<<if $breastshrinkmessage>>
<<switch $breastshrinkmessage>>
<<case 11>>
<span class="purple">Your large breasts feel lighter, but is still very large.</span>
<<case 9 10>>
<span class="purple">Your breasts feel light, and are looking less impressive.</span>
<<case 7 8>>
<span class="purple">Your breasts feel lighter.</span>
<<case 5 6>>
<span class="purple">Your small breasts feel a little lighter.</span>
<<case 3 4>>
<span class="purple">Your small breasts look less obvious.</span>
<<case 0 1 2>>
<span class="purple">Your chest looks flatter.</span>
<</switch>>
<<unset $breastshrinkmessage>>
<</if>>
<<if $bottomgrowthmessage>>
<<switch $bottomgrowthmessage>>
<<case 8>>
<span class="purple">Your large butt has become even larger.</span>
<<case 7>>
<span class="purple">Your butt feels heavy.</span>
<<case 6>>
<span class="purple">Your butt feels plump.</span>
<<case 5>>
<span class="purple">Your butt feels round.</span>
<<case 4>>
<span class="purple">Your butt feels plush.</span>
<<case 3>>
<span class="purple">Your butt has gained a little weight.</span>
<<case 2>>
<span class="purple">Your small butt sticks out more than you remember.</span>
<<case 1>>
<span class="purple">Your butt doesn't feel so small any more.</span>
<</switch>>
<<unset $bottomgrowthmessage>>
<</if>>
<<if $bottomshrinkmessage>>
<<switch $bottomshrinkmessage>>
<<case 7>>
<span class="purple">Your large butt feels a bit lighter.</span>
<<case 6>>
<span class="purple">Your butt feels lighter.</span>
<<case 5>>
<span class="purple">Your butt isn't quite as cushioned as before.</span>
<<case 4>>
<span class="purple">Your butt has lost weight.</span>
<<case 3>>
<span class="purple">Your butt feels small.</span>
<<case 2>>
<span class="purple">Your butt feels a lot sleeker.</span>
<<case 1>>
<span class="purple">Your butt feels small.</span>
<<case 0>>
<span class="purple">Your butt feels tiny.</span>
<</switch>>
<<unset $bottomshrinkmessage>>
<</if>>
<<if $pillsTaken>>
<span class="purple">You take your daily pills.</span>
<<if $pillsTakenLast>>
<span class="red">You have run out of some of them.</span>
<<unset $pillsTakenLast>>
<</if>>
<<unset $pillsTaken>>
<</if>>
<<if $exhibitionism_message is 1>>
<<set $exhibitionism_message to 0>>
<span class="lblue">You've spent time in public with no underwear on. You wonder if people can tell, and shiver at the thought.</span>
<<exhibitionism1>>
<</if>>
<<if $rebuy_success.length gt 0>>
<span class="lblue">Your
<<for _i to 0; _i lt $rebuy_success.length; _i++>>
<<print $rebuy_success[_i]>><<if $rebuy_success.length gt 2 and _i lt $rebuy_success.length - 2>>,
<<elseif $rebuy_success.length gte 2 and _i is $rebuy_success.length - 2>>
and
<</if>>
<</for>>
signals for a replacement.</span>
<<set $rebuy_success to []>>
<</if>>
<<if $rebuy_failure.length gt 0>>
<span class="purple">Your
<<for _i to 0; _i lt $rebuy_failure.length; _i++>>
<<print $rebuy_failure[_i]>><<if $rebuy_failure.length gt 2 and _i lt $rebuy_failure.length - 2>>,
<<elseif $rebuy_failure.length gte 2 and _i is $rebuy_failure.length - 2>>
and
<</if>>
<</for>>
signals for a replacement, but you don't have enough money.</span>
<<set $rebuy_failure to []>>
<</if>>
<<if $masochism_message is "up 1">><<unset $masochism_message>>
<span class="blue">Your thoughts wander over the attacks you've suffered. You shiver. <i>You've become a masochist.</i></span>
<</if>>
<<if $masochism_message is "up 2">><<unset $masochism_message>>
<span class="purple">Your thoughts turn to the attacks you've suffered. A thrill follows, unbeckoned. <i>You've become a firm masochist.</i></span>
<</if>>
<<if $masochism_message is "up 3">><<unset $masochism_message>>
<span class="pink">Your body yearns for more abuse. <i>You've become a hardened masochist.</i></span>
<</if>>
<<if $masochism_message is "up 4">><<unset $masochism_message>>
<span class="red">Your body craves more abuse. <i>You've become a drooling masochist.</i></span>
<</if>>
<<if $masochism_message is "down 0">><<unset $masochism_message>>
<span class="lblue"><i>You are no longer a masochist.</i></span>
<</if>>
<<if $masochism_message is "down 1">><<unset $masochism_message>>
<span class="blue">You are no longer so masochistic, and can only be considered a <i>normal masochist.</i></span>
<</if>>
<<if $masochism_message is "down 2">><<unset $masochism_message>>
<span class="purple">You are no longer so masochistic, and can only be considered a <i>firm masochist.</i></span>
<</if>>
<<if $masochism_message is "down 3">><<unset $masochism_message>>
<span class="pink">You are no longer so masochistic, and can only be considered a <i>hardened masochist.</i></span>
<</if>>
<<if $school_crossdress_message gte 5>>
<<unset $school_crossdress_message>>
<span class="red">Your crossdressing has become common knowledge at school. Everyone knows, including the teachers.</span>
<<elseif $school_crossdress_message gte 4>>
<<unset $school_crossdress_message>>
<span class="pink">Rumours of your crossdressing are spreading throughout the school.</span>
<<elseif $school_crossdress_message gte 3>>
<<unset $school_crossdress_message>>
<span class="purple">Rumours of your crossdressing are spreading, and have become a popular topic of conversation at school.</span>
<<elseif $school_crossdress_message gte 2>>
<<unset $school_crossdress_message>>
<span class="blue">Whispers of your crossdressing are spreading through the school.</span>
<<elseif $school_crossdress_message gte 1>>
<<unset $school_crossdress_message>>
<span class="lblue">A few cliques at school have begun whispering of your crossdressing.</span>
<</if>>
<<if $school_herm_message gte 5>>
<<unset $school_herm_message>>
<span class="red">Everyone at school has heard of your unique genitalia, including the teachers.</span>
<<elseif $school_herm_message gte 4>>
<<unset $school_herm_message>>
<span class="pink">Rumours of your unique genitalia have spread throughout the school.</span>
<<elseif $school_herm_message gte 3>>
<<unset $school_herm_message>>
<span class="purple">It sounds far-fetched to many, but the school is rife with gossip about a student with both boy and girl parts.</span>
<<elseif $school_herm_message gte 2>>
<<unset $school_herm_message>>
<span class="blue">Rumours of a student with both boy and girl parts are spreading through the school.</span>
<<elseif $school_herm_message gte 1>>
<<unset $school_herm_message>>
<span class="lblue">A few cliques at school have begun whispering about a student with both boy and girl parts.</span>
<</if>>
<</if>>
<<if $dailyEvent>>
<<set _pregnancy to $sexStats.anus.pregnancy>>
<<set _stressMulti to 2 - _pregnancy.motherStatus>>
<<set _arousalMulti to 1 + _pregnancy.motherStatus>>
<<for _i to 0; _i lt $dailyEvent.length; _i++>>
<<switch $dailyEvent[_i]>>
<<case 0>>
<<if _pregnancy.seenDoctor gte 4>>
You feel <<if _pregnancy.namesChildren is true>>your grown child<<else>>the grown parasite<</if>> in your stomach.
<<ggarousal>>
<<else>>
You feel something large move around in your stomach. Might be best to go to the hospital again.
<<ggarousal>>
<</if>>
<<arousal 2000>>
<<case 1>>
<<if _pregnancy.seenDoctor gte 2>>
You feel one of <<if _pregnancy.namesChildren is true>>your children<<else>>the parasites<</if>> move around in your stomach.
<<ggarousal>><<if _stressMulti gt 0>><<gstress>><</if>>
<<else>>
You feel something move around in your stomach. Might be best to go to the hospital.
<<ggarousal>><<if _stressMulti gt 0>><<gstress>><</if>>
<</if>>
<<set _arousal to _arousalMulti * 500 / (_pregnancy.lowestDaysLeft + 1)>><<set $stress += 300 * _stressMulti>>
<<arousal _arousal>>
<<case 2>>
Your stomach rumbles a little. You hope the noise hasn't attracted any attention.
<<if _stressMulti gt 0>><<gstress>><</if>>
<<set _arousal to _arousalMulti * 250 / (_pregnancy.lowestDaysLeft + 1)>><<set $stress += 200 * _stressMulti>>
<<arousal _arousal>>
<<case 3>>
You feel a little light-headed for a moment.
<<if _stressMulti gt 0>><<gstress>><</if>>
<<set $stress += 100 * _stressMulti>>
<</switch>>
<</for>>
<br>
<<unset $dailyEvent>>
<</if>>
<<if $slimeEvent isnot undefined and $daystate isnot "night">>
<span class="red">The slime in you ear punishes you for failing to complete your task.</span>
<<ggpain>><<ggtrauma>><<ggstress>><<pain 16>><<stress 12>><<trauma 12>><<unset $slimeEvent>>
<br>
<</if>>
<<integritycheck>>
<<exposure>>
<<set $orgasmdown -= 1>>
<<if $exposed gte 1 and $exposedcheck is 1>>
<<set $exposedcheck to 0>>
You feel self-conscious about your <<nudity>>.
<br>
<</if>>
<<exposure>>
<<if $timer gte 1>>
<<set $timer -= 1>>
<</if>>
<<bindings>>
<<if $worn.genitals.cursed is 1 and $worn.genitals.integrity lte 0>>
<<set $worn.genitals.type.push("broken")>>
<</if>>
<<heelsUpdate>>
<br>
<<set $menu to 0>>
<</nobr>><</widget>>
<<widget "temperature">><<nobr>>
<<set $warmth to 0>>
<<for _e to 0; _e lt $clothing_number; _e++>>
<<activeclothes>>
<<if $inwater is 1>>
<<if $worn[_active_clothes].warmth isnot undefined and $worn[_active_clothes].type.includes("diving")>>
<<set $warmth += $worn[_active_clothes].warmth>>
<</if>>
<<else>>
<<if $worn[_active_clothes].warmth isnot undefined>>
<<if _active_clothes is "upper" and $worn.upper.warmth lte $upperwet or _active_clothes is "lower" and $worn.lower.warmth lte $lowerwet or _active_clothes is "under_upper" and $worn.under_upper.warmth lte $underupperwet or _active_clothes is "under_lower" and $worn.under_lower.warmth lte $underlowerwet>>
/*Do nothing*/
<<else>>
<<set $warmth += $worn[_active_clothes].warmth>>
<</if>>
<</if>>
<</if>>
<</for>>
<<if $inwater is 1>>
<<if $season is "winter" and $location isnot "sea" and $location isnot "beach" and $location isnot "school" and $location isnot "underground">>
<<if $warmth gte 80>>
<<set $body_temperature_outside to "comfy">>
<<elseif $warmth gte 40>>
<<set $body_temperature_outside to "chilly">>
<<else>>
<<set $body_temperature_outside to "cold">>
<</if>>
<<else>>
<<set $body_temperature_outside to "comfy">>
<</if>>
<<else>>
<<if $warmth gte (($chill * 1.3) + 150)>>
<<set $body_temperature_outside to "hot">>
<<elseif $warmth gte (($chill * 1.3) + 70)>>
<<set $body_temperature_outside to "warm">>
<<elseif $warmth lte ($chill - 90)>>
<<set $body_temperature_outside to "cold">>
<<elseif $warmth lte $chill>>
<<set $body_temperature_outside to "chilly">>
<<else>>
<<set $body_temperature_outside to "comfy">>
<</if>>
<</if>>
<<if $outside is 1 or _water_warmth isnot undefined>>
<<set $body_temperature to $body_temperature_outside>>
<<else>>
<<set $body_temperature to "comfy">>
<</if>>
<</nobr>><</widget>><<widget "compatibility">><<nobr>>
<</nobr>><</widget>><<widget "exhibitionism1">><<nobr>>
<<if $control lt $controlmax>>
<<if $exhibitionism lte 19>>
<<set $exhibitionism += 2>>
Performing such a lewd act excites you and <span class="green">restores your sense of control and self-worth</span>, for now.
<<ggcontrol>><<control 25>><<arousal 100>><<set $stress -= 300>><<combattrauma -30>><<ltrauma>><<lstress>><<garousal>>
<<elseif $exhibitionism gte 20>>
Performing such a lewd act excites you, but does nothing to lift the cloud hanging over you. <span class="pink">You need to do something more extreme.</span>
<<arousal 100>><<garousal>>
<<if $exhibitionismstress1 isnot 1>>
<<set $exhibitionismstress1 to 1>><<lstress>><<set $stress -= 100>>
<</if>>
<</if>>
<<else>>
<<if $exhibitionism lte 19>>
<<set $exhibitionism += 2>>
You already feel in control, but performing such a lewd act <span class="green">soothes</span> and excites you.
<<control 25>><<arousal 100>><<set $stress -= 300>><<combattrauma -30>><<ltrauma>><<lstress>><<garousal>>
<<elseif $exhibitionism gte 20>>
You already feel in control and the act is <span class="pink">too tame to soothe</span>, but it does excite you.
<<arousal 100>><<garousal>>
<<if $exhibitionismstress1 isnot 1>>
<<set $exhibitionismstress1 to 1>><<lstress>><<set $stress -= 100>>
<</if>>
<</if>>
<</if>>
<br><br>
<</nobr>><</widget>>
<<widget "exhibitionism2">><<nobr>>
<<if $control lt $controlmax>>
<<if $exhibitionism lte 39>>
<<set $exhibitionism += 2>>
Performing such a lewd act excites you and <span class="green">restores your sense of control and self-worth</span>, for now.
<<ggcontrol>><<control 25>><<arousal 200>><<set $stress -= 600>><<combattrauma -60>><<ltrauma>><<lstress>><<garousal>>
<<elseif $exhibitionism gte 40>>
Performing such a lewd act excites you, but does nothing to lift the cloud hanging over you. <span class="pink">You need to do something more extreme.</span>
<<arousal 100>><<garousal>>
<<if $exhibitionismstress2 isnot 1>>
<<set $exhibitionismstress2 to 1>><<lstress>><<set $stress -= 200>>
<</if>>
<</if>>
<<else>>
<<if $exhibitionism lte 39>>
<<set $exhibitionism += 2>>
You already feel in control, but performing such a lewd act <span class="green">soothes</span> and excites you.
<<control 25>><<arousal 600>><<set $stress -= 200>><<combattrauma -60>><<ltrauma>><<lstress>><<garousal>>
<<elseif $exhibitionism gte 40>>
You already feel in control and the act is <span class="pink">too tame to soothe</span>, but it does excite you.
<<arousal 200>><<garousal>>
<<if $exhibitionismstress2 isnot 1>>
<<set $exhibitionismstress2 to 1>><<lstress>><<set $stress -= 200>>
<</if>>
<</if>>
<</if>>
<br><br>
<</nobr>><</widget>>
<<widget "exhibitionism3">><<nobr>>
<<if $control lt $controlmax>>
<<if $exhibitionism lte 59>>
<<set $exhibitionism += 2>>
Performing such a lewd act excites you and <span class="green">restores your sense of control and self-worth</span>, for now.
<<ggcontrol>><<control 25>><<arousal 300>><<set $stress -= 900>><<combattrauma -90>><<ltrauma>><<lstress>><<garousal>>
<<elseif $exhibitionism gte 60>>
Performing such a lewd act excites you, but does nothing to lift the cloud hanging over you. <span class="pink">You need to do something more extreme.</span>
<<arousal 300>><<garousal>>
<<if $exhibitionismstress3 isnot 1>>
<<set $exhibitionismstress3 to 1>><<lstress>><<set $stress -= 300>>
<</if>>
<</if>>
<<else>>
<<if $exhibitionism lte 59>>
<<set $exhibitionism += 2>>
You already feel in control, but performing such a lewd act <span class="green">soothes</span> and excites you.
<<control 25>><<arousal 300>><<set $stress -= 900>><<combattrauma -90>><<ltrauma>><<lstress>><<garousal>>
<<elseif $exhibitionism gte 60>>
You already feel in control and the act is <span class="pink">too tame to soothe</span>, but it does excite you.
<<arousal 300>><<garousal>>
<<if $exhibitionismstress3 isnot 1>>
<<set $exhibitionismstress3 to 1>><<lstress>><<set $stress -= 300>>
<</if>>
<</if>>
<</if>>
<br><br>
<</nobr>><</widget>>
<<widget "exhibitionism4">><<nobr>>
<<if $control lt $controlmax>>
<<if $exhibitionism lte 79>>
<<set $exhibitionism += 2>>
Performing such a lewd act excites you and <span class="green">restores your sense of control and self-worth</span>, for now.
<<ggcontrol>><<control 25>><<arousal 400>><<set $stress -= 1200>><<combattrauma -120>><<ltrauma>><<lstress>><<garousal>>
<<elseif $exhibitionism gte 80>>
Performing such a lewd act excites you, but does nothing to lift the cloud hanging over you. <span class="pink">You need to do something more extreme.</span>
<<arousal 400>><<garousal>>
<<if $exhibitionismstress4 isnot 1>>
<<set $exhibitionismstress4 to 1>><<lstress>><<set $stress -= 400>>
<</if>>
<</if>>
<<else>>
<<if $exhibitionism lte 79>>
<<set $exhibitionism += 2>>
You already feel in control, but performing such a lewd act <span class="green">soothes</span> and excites you.
<<control 25>><<arousal 400>><<set $stress -= 1200>><<combattrauma -120>><<ltrauma>><<lstress>><<garousal>>
<<elseif $exhibitionism gte 80>>
You already feel in control and the act is <span class="pink">too tame to soothe</span>, but it does excite you.
<<arousal 400>><<garousal>>
<<if $exhibitionismstress4 isnot 1>>
<<set $exhibitionismstress4 to 1>><<lstress>><<set $stress -= 400>>
<</if>>
<</if>>
<</if>>
<br><br>
<</nobr>><</widget>>
<<widget "exhibitionism5">><<nobr>>
<<if $control lt $controlmax>>
<<if $exhibitionism lte 99>>
<<set $exhibitionism += 2>>
Performing such a lewd act excites you and <span class="green">restores your sense of control and self-worth</span>, for now.
<<ggcontrol>><<control 25>><<arousal 500>><<set $stress -= 1500>><<combattrauma -150>><<ltrauma>><<lstress>><<garousal>>
<<elseif $exhibitionism gte 100>>
Performing such a lewd act excites you, but does nothing to lift the cloud hanging over you. <span class="pink">You need to do something more extreme.</span>
<<arousal 500>><<garousal>>
<<if $exhibitionismstress5 isnot 1>>
<<set $exhibitionismstress5 to 1>><<lstress>><<set $stress -= 500>>
<</if>>
<</if>>
<<else>>
<<if $exhibitionism lte 99>>
<<set $exhibitionism += 2>>
You already feel in control, but performing such a lewd act <span class="green">soothes</span> and excites you.
<<control 25>><<arousal 500>><<set $stress -= 1500>><<combattrauma -150>><<ltrauma>><<lstress>><<garousal>>
<<elseif $exhibitionism gte 100>>
You already feel in control and the act is <span class="pink">too tame to soothe</span>, but it does excite you.
<<arousal 500>><<garousal>>
<<if $exhibitionismstress5 isnot 1>>
<<set $exhibitionismstress5 to 1>><<lstress>><<set $stress -= 500>>
<</if>>
<</if>>
<</if>>
<br><br>
<</nobr>><</widget>>
<<widget "exhibitionism">><<nobr>>
<<if $args[0] is "street">>
<<if $uncomfortable.nude is false>>
<<if $exposed is 1>>
<<if $daystate is "night">>
<<arousal 20>>
You are standing on a public street in a state of undress! The cold night air blows against your bare skin. There appears to be no one else around, but you don't know how long that will last.
<br><br>
You feel a sense of excitement that's even stronger if you don't cover your undressed body<<if $leftarm is "bound" and $rightarm is "bound">>, which you can't do anyway, as your arms are tied behind your back.<<else>>.<</if>>
<br><br>
It's dark enough that you could remain mostly concealed by sticking to the shadows. Alternatively you could avoid the street entirely. You might feel less exposed but there's something foreboding about the darkness.
<br><br>
<<else>>
<<arousal 40>>
You are standing on a public street in a state of undress! You take cover behind a parked car, shielding you from view for now.
<br><br>
You feel a sense of excitement that's even stronger if you don't cover your undressed body<<if $leftarm is "bound" and $rightarm is "bound">>, which you can't do anyway, as your arms are tied behind your back.<<else>>.<</if>>
<br><br>
<</if>>
<<elseif $exposed is 2>>
<<if $daystate is "night">>
<<arousal 40>>
You are standing on a public street completely exposed! The cold night air blows against your bare skin. There appears to be no one else around, but you don't know how long that will last.
<br><br>
You feel a sense of excitement that's even stronger if you don't cover your naked body<<if $leftarm is "bound" and $rightarm is "bound">>, which you can't do anyway, as your arms are tied behind your back.<<else>>.<</if>>
<br><br>
It's dark enough that you could remain mostly concealed by sticking to the shadows. Alternatively you could avoid the street entirely. You might feel less exposed but there's something foreboding about the darkness.
<br><br>
<<else>>
<<arousal 80>>
<br><br>
You feel a sense of excitement that's even stronger if you don't cover your naked body<<if $leftarm is "bound" and $rightarm is "bound">>, which you can't do anyway, as your arms are tied behind your back.<<else>>.<</if>>
<br><br>
<</if>>
<</if>>
<<else>>
<<if $exposed is 1>>
<<if $daystate is "night">>
<<arousal 20>>
You are standing on a public street in a state of undress! The cold night air blows against your bare skin. There appears to be no one else around, but you don't know how long that will last.
<br><br>
You feel intense embarrassment at your exposure<<if $leftarm is "bound" and $rightarm is "bound">> but with your arms bound you can do nothing to hide your state of undress.<<else>> and cover yourself as best you can.<</if>>
<br><br>
It's dark enough that you could remain mostly concealed by sticking to the shadows. Alternatively you could avoid the street entirely. You might feel less exposed but there's something foreboding about the darkness.
<br><br>
<<else>>
<<arousal 10>>
You are standing on a public street in a state of undress! You take cover behind a parked car, shielding you from view for now.
<br><br>
You feel intense embarrassment at your exposure<<if $leftarm is "bound" and $rightarm is "bound">> but with your arms bound you can do nothing to hide your state of undress.<<else>> and cover yourself as best you can.<</if>>
<br><br>
<</if>>
<<elseif $exposed is 2>>
<<if $daystate is "night">>
<<arousal 10>>
You are standing on a public street completely exposed! The cold night air blows against your bare skin. There appears to be no one else around, but you don't know how long that will last.
<br><br>
You feel intense embarrassment at your exposure<<if $leftarm is "bound" and $rightarm is "bound">> but with your arms bound you can do nothing to hide your nakedness.<<else>> and cover yourself as best you can.<</if>>
<br><br>
It's dark enough that you could remain mostly concealed by sticking to the shadows. Alternatively you could avoid the street entirely. You might feel less exposed but there's something foreboding about the darkness.
<br><br>
<<else>>
<<arousal 5>>
You are standing on a public street in a state of undress! You take cover behind a parked car, shielding you from view for now.
<br><br>
You feel intense embarrassment at your exposure<<if $leftarm is "bound" and $rightarm is "bound">> but with your arms bound you can do nothing to hide your nakedness.<<else>> and cover yourself as best you can.<</if>>
<br><br>
<</if>>
<</if>>
<</if>>
<<elseif $args[0] is "alley">>
<<if $uncomfortable.nude is false>>
<<if $exposed is 1>>
<<if $daystate is "night">>
<<arousal 20>>
You are standing in a public alley in a state of undress! The cold night air blows against your bare skin. There appears to be no one else around, but you don't know how long that will last.
<br><br>
You feel a sense of excitement that's even stronger if you don't cover your undressed body<<if $leftarm is "bound" and $rightarm is "bound">>, which you can't do anyway, as your arms are tied behind your back.<<else>>.<</if>>
<br><br>
<<else>>
<<arousal 40>>
You are standing in a public alley in a state of undress.
<br><br>
You feel a sense of excitement that's even stronger if you don't cover your undressed body<<if $leftarm is "bound" and $rightarm is "bound">>, which you can't do anyway, as your arms are tied behind your back.<<else>>.<</if>>
<br><br>
<</if>>
<<elseif $exposed is 2>>
<<if $daystate is "night">>
<<arousal 40>>
You are standing in a public alley with your vulnerables exposed! The cold night air blows against your bare skin. There appears to be no one else around, but you don't know how long that will last.
<br><br>
You feel a sense of excitement that's even stronger if you don't cover your naked body<<if $leftarm is "bound" and $rightarm is "bound">>, which you can't do anyway, as your arms are tied behind your back.<<else>>.<</if>>
<br><br>
<<else>>
<<arousal 80>>
You are standing in a public alley with your vulnerables exposed!
<br><br>
You feel a sense of excitement that's even stronger if you don't cover your naked body<<if $leftarm is "bound" and $rightarm is "bound">>, which you can't do anyway, as your arms are tied behind your back.<<else>>.<</if>>
<br><br>
<</if>>
<</if>>
<<else>>
<<if $exposed is 1>>
<<if $daystate is "night">>
<<arousal 20>>
You are standing in a public alley in a state of undress! The cold night air blows against your bare skin. There appears to be no one else around, but you don't know how long that will last.
<br><br>
You feel intense embarrassment at your exposure<<if $leftarm is "bound" and $rightarm is "bound">> but with your arms bound you can do nothing to hide your state of undress.<<else>> and cover yourself as best you can.<</if>>
<br><br>
<<else>>
<<arousal 10>>
You are standing in a public alley in a state of undress.
<br><br>
You feel intense embarrassment at your exposure<<if $leftarm is "bound" and $rightarm is "bound">> but with your arms bound you can do nothing to hide your state of undress.<<else>> and cover yourself as best you can.<</if>>
<br><br>
<</if>>
<<elseif $exposed is 2>>
<<if $daystate is "night">>
<<arousal 10>>
You are standing in a public alley with your vulnerables exposed! The cold night air blows against your bare skin. There appears to be no one else around, but you don't know how long that will last.
<br><br>
You feel intense embarrassment at your exposure<<if $leftarm is "bound" and $rightarm is "bound">> but with your arms bound you can do nothing to hide your nakedness.<<else>> and cover yourself as best you can.<</if>>
<br><br>
<<else>>
<<arousal 5>>
You are standing in a public alley with your vulnerables exposed!
<br><br>
You feel intense embarrassment at your exposure<<if $leftarm is "bound" and $rightarm is "bound">> but with your arms bound you can do nothing to hide your nakedness.<<else>> and cover yourself as best you can.<</if>>
<br><br>
<</if>>
<</if>>
<</if>>
<<elseif $args[0] is "park">>
<<if $uncomfortable.nude is false>>
<<if $exposed is 1>>
<<if $daystate is "night">>
<<arousal 20>>
<br><br>
You feel a sense of excitement that's even stronger if you don't cover your undressed body<<if $leftarm is "bound" and $rightarm is "bound">>, which you can't do anyway, as your arms are tied behind your back.<<else>>.<</if>>
<br><br>
<<else>>
<<arousal 40>>
<br><br>
You feel a sense of excitement that's even stronger if you don't cover your undressed body<<if $leftarm is "bound" and $rightarm is "bound">>, which you can't do anyway, as your arms are tied behind your back.<<else>>.<</if>>
<br><br>
<</if>>
<<elseif $exposed is 2>>
<<if $daystate is "night">>
<<arousal 40>>
<br><br>
You feel a sense of excitement that's even stronger if you don't cover your naked body<<if $leftarm is "bound" and $rightarm is "bound">>, which you can't do anyway, as your arms are tied behind your back.<<else>>.<</if>>
<br><br>
<<else>>
<<arousal 80>>
<br><br>
You feel a sense of excitement that's even stronger if you don't cover your naked body<<if $leftarm is "bound" and $rightarm is "bound">>, which you can't do anyway, as your arms are tied behind your back.<<else>>.<</if>>
<br><br>
<</if>>
<</if>>
<<else>>
<<if $exposed is 1>>
<<if $daystate is "night">>
<<arousal 20>>
<br><br>
You feel intense embarrassment at your exposure<<if $leftarm is "bound" and $rightarm is "bound">> but with your arms bound you can do nothing to hide your state of undress.<<else>> and cover yourself as best you can.<</if>>
<br><br>
<<else>>
<<arousal 10>>
<br><br>
You feel intense embarrassment at your exposure<<if $leftarm is "bound" and $rightarm is "bound">> but with your arms bound you can do nothing to hide your state of undress.<<else>> and cover yourself as best you can.<</if>>
<br><br>
<</if>>
<<elseif $exposed is 2>>
<<if $daystate is "night">>
<<arousal 10>>
<br><br>
You feel intense embarrassment at your exposure<<if $leftarm is "bound" and $rightarm is "bound">> but with your arms bound you can do nothing to hide your nakedness.<<else>> and cover yourself as best you can.<</if>>
<br><br>
<<else>>
<<arousal 5>>
<br><br>
You feel intense embarrassment at your exposure<<if $leftarm is "bound" and $rightarm is "bound">> but with your arms bound you can do nothing to hide your nakedness.<<else>> and cover yourself as best you can.<</if>>
<br><br>
<</if>>
<</if>>
<</if>>
<<elseif $args[0] is "roof">>
<<if $uncomfortable.nude is false>>
<<if $exposed is 1>>
<<if $daystate is "night">>
<<arousal 20>>
<br><br>
You feel a sense of excitement that's even stronger if you don't cover your undressed body<<if $leftarm is "bound" and $rightarm is "bound">>, which you can't do anyway, as your arms are tied behind your back.<<else>>.<</if>>
<br><br>
<<else>>
<<arousal 40>>
<br><br>
You feel a sense of excitement that's even stronger if you don't cover your undressed body<<if $leftarm is "bound" and $rightarm is "bound">>, which you can't do anyway, as your arms are tied behind your back.<<else>>.<</if>>
<br><br>
<</if>>
<<elseif $exposed is 2>>
<<if $daystate is "night">>
<<arousal 40>>
<br><br>
You feel a sense of excitement that's even stronger if you don't cover your naked body<<if $leftarm is "bound" and $rightarm is "bound">>, which you can't do anyway, as your arms are tied behind your back.<<else>>.<</if>>
<br><br>
<<else>>
<<arousal 80>>
<br><br>
You feel a sense of excitement that's even stronger if you don't cover your naked body<<if $leftarm is "bound" and $rightarm is "bound">>, which you can't do anyway, as your arms are tied behind your back.<<else>>.<</if>>
<br><br>
<</if>>
<</if>>
<<else>>
<<if $exposed is 1>>
<<if $daystate is "night">>
<<arousal 20>>
<br><br>
You feel intense embarrassment at your exposure<<if $leftarm is "bound" and $rightarm is "bound">> but with your arms bound you can do nothing to hide your state of undress.<<else>> and cover yourself as best you can.<</if>>
<br><br>
<<else>>
<<arousal 10>>
<br><br>
You feel intense embarrassment at your exposure<<if $leftarm is "bound" and $rightarm is "bound">> but with your arms bound you can do nothing to hide your state of undress.<<else>> and cover yourself as best you can.<</if>>
<br><br>
<</if>>
<<elseif $exposed is 2>>
<<if $daystate is "night">>
<<arousal 10>>
<br><br>
You feel intense embarrassment at your exposure<<if $leftarm is "bound" and $rightarm is "bound">> but with your arms bound you can do nothing to hide your nakedness.<<else>> and cover yourself as best you can.<</if>>
<br><br>
<<else>>
<<arousal 5>>
<br><br>
You feel intense embarrassment at your exposure<<if $leftarm is "bound" and $rightarm is "bound">> but with your arms bound you can do nothing to hide your nakedness.<<else>> and cover yourself as best you can.<</if>>
<br><br>
<</if>>
<</if>>
<</if>>
<<elseif $args[0] is "garden">>
<<if $uncomfortable.nude is false>>
<<if $exposed is 1>>
<<if $daystate is "night">>
<<arousal 20>>
<br><br>
You feel a sense of excitement that's even stronger if you don't cover your undressed body<<if $leftarm is "bound" and $rightarm is "bound">>, which you can't do anyway, as your arms are tied behind your back.<<else>>.<</if>>
<br><br>
<<else>>
<<arousal 40>>
<br><br>
You feel a sense of excitement that's even stronger if you don't cover your undressed body<<if $leftarm is "bound" and $rightarm is "bound">>, which you can't do anyway, as your arms are tied behind your back.<<else>>.<</if>>
<br><br>
<</if>>
<<elseif $exposed is 2>>
<<if $daystate is "night">>
<<arousal 40>>
<br><br>
You feel a sense of excitement that's even stronger if you don't cover your naked body<<if $leftarm is "bound" and $rightarm is "bound">>, which you can't do anyway, as your arms are tied behind your back.<<else>>.<</if>>
<br><br>
<<else>>
<<arousal 80>>
<br><br>
You feel a sense of excitement that's even stronger if you don't cover your naked body<<if $leftarm is "bound" and $rightarm is "bound">>, which you can't do anyway, as your arms are tied behind your back.<<else>>.<</if>>
<br><br>
<</if>>
<</if>>
<<else>>
<<if $exposed is 1>>
<<if $daystate is "night">>
<<arousal 20>>
<br><br>
You feel intense embarrassment at your exposure<<if $leftarm is "bound" and $rightarm is "bound">> but with your arms bound you can do nothing to hide your state of undress.<<else>> and cover yourself as best you can.<</if>>
<br><br>
<<else>>
<<arousal 10>>
<br><br>
You feel intense embarrassment at your exposure<<if $leftarm is "bound" and $rightarm is "bound">> but with your arms bound you can do nothing to hide your state of undress.<<else>> and cover yourself as best you can.<</if>>
<br><br>
<</if>>
<<elseif $exposed is 2>>
<<if $daystate is "night">>
<<arousal 10>>
<br><br>
You feel intense embarrassment at your exposure<<if $leftarm is "bound" and $rightarm is "bound">> but with your arms bound you can do nothing to hide your nakedness.<<else>> and cover yourself as best you can.<</if>>
<br><br>
<<else>>
<<arousal 5>>
<br><br>
You feel intense embarrassment at your exposure<<if $leftarm is "bound" and $rightarm is "bound">> but with your arms bound you can do nothing to hide your nakedness.<<else>> and cover yourself as best you can.<</if>>
<br><br>
<</if>>
<</if>>
<</if>>
<<elseif $args[0] is "building">>
<<if $uncomfortable.nude is false>>
<<if $exposed is 1>>
<<if $daystate is "night">>
<<arousal 20>>
<br><br>
You feel a sense of excitement that's even stronger if you don't cover your undressed body<<if $leftarm is "bound" and $rightarm is "bound">>, which you can't do anyway, as your arms are tied behind your back.<<else>>.<</if>>
<br><br>
<<else>>
<<arousal 40>>
<br><br>
You feel a sense of excitement that's even stronger if you don't cover your undressed body<<if $leftarm is "bound" and $rightarm is "bound">>, which you can't do anyway, as your arms are tied behind your back.<<else>>.<</if>>
<br><br>
<</if>>
<<elseif $exposed is 2>>
<<if $daystate is "night">>
<<arousal 40>>
<br><br>
You feel a sense of excitement that's even stronger if you don't cover your naked body<<if $leftarm is "bound" and $rightarm is "bound">>, which you can't do anyway, as your arms are tied behind your back.<<else>>.<</if>>
<br><br>
<<else>>
<<arousal 80>>
<br><br>
You feel a sense of excitement that's even stronger if you don't cover your naked body<<if $leftarm is "bound" and $rightarm is "bound">>, which you can't do anyway, as your arms are tied behind your back.<<else>>.<</if>>
<br><br>
<</if>>
<</if>>
<<else>>
<<if $exposed is 1>>
<<if $daystate is "night">>
<<arousal 20>>
<br><br>
You feel intense embarrassment at your exposure<<if $leftarm is "bound" and $rightarm is "bound">> but with your arms bound you can do nothing to hide your state of undress.<<else>> and cover yourself as best you can.<</if>>
<br><br>
<<else>><<arousal 10>>
<br><br>
You feel intense embarrassment at your exposure<<if $leftarm is "bound" and $rightarm is "bound">> but with your arms bound you can do nothing to hide your state of undress.<<else>> and cover yourself as best you can.<</if>>
<br><br>
<</if>>
<<elseif $exposed is 2>>
<<if $daystate is "night">>
<<arousal 10>>
<br><br>
You feel intense embarrassment at your exposure<<if $leftarm is "bound" and $rightarm is "bound">> but with your arms bound you can do nothing to hide your nakedness.<<else>> and cover yourself as best you can.<</if>>
<br><br>
<<else>>
<<arousal 5>>
<br><br>
You feel intense embarrassment at your exposure<<if $leftarm is "bound" and $rightarm is "bound">> but with your arms bound you can do nothing to hide your nakedness.<<else>> and cover yourself as best you can.<</if>>
<br><br>
<</if>>
<</if>>
<</if>>
<<elseif $args[0] is "classroom">>
<<if $uncomfortable.nude is false>>
<<if $exposed is 1>>
<<if $daystate is "night">>
<<arousal 20>>
<br><br>
You feel a sense of excitement that's even stronger if you don't cover your undressed body<<if $leftarm is "bound" and $rightarm is "bound">>, which you can't do anyway, as your arms are tied behind your back.<<else>>.<</if>>
<br><br>
<<else>>
<<arousal 40>>
<br><br>
You feel a sense of excitement that's even stronger if you don't cover your undressed body<<if $leftarm is "bound" and $rightarm is "bound">>, which you can't do anyway, as your arms are tied behind your back.<<else>>.<</if>>
<br><br>
<</if>>
<<elseif $exposed is 2>>
<<if $daystate is "night">>
<<arousal 40>>
<br><br>
You feel a sense of excitement that's even stronger if you don't cover your naked body<<if $leftarm is "bound" and $rightarm is "bound">>, which you can't do anyway, as your arms are tied behind your back.<<else>>.<</if>>
<br><br>
<<else>>
<<arousal 80>>
<br><br>
You feel a sense of excitement that's even stronger if you don't cover your naked body<<if $leftarm is "bound" and $rightarm is "bound">>, which you can't do anyway, as your arms are tied behind your back.<<else>>.<</if>>
<br><br>
<</if>>
<</if>>
<<else>>
<<if $exposed is 1>>
<<if $daystate is "night">>
<<arousal 20>>
<br><br>
You feel intense embarrassment at your exposure<<if $leftarm is "bound" and $rightarm is "bound">> but with your arms bound you can do nothing to hide your state of undress.<<else>> and cover yourself as best you can.<</if>>
<br><br>
<<else>>
<<arousal 10>>
<br><br>
You feel intense embarrassment at your exposure<<if $leftarm is "bound" and $rightarm is "bound">> but with your arms bound you can do nothing to hide your state of undress.<<else>> and cover yourself as best you can.<</if>>
<br><br>
<</if>>
<<elseif $exposed is 2>>
<<if $daystate is "night">>
<<arousal 10>>
<br><br>
You feel intense embarrassment at your exposure<<if $leftarm is "bound" and $rightarm is "bound">> but with your arms bound you can do nothing to hide your nakedness.<<else>> and cover yourself as best you can.<</if>>
<br><br>
<<else>>
<<arousal 5>>
<br><br>
You feel intense embarrassment at your exposure<<if $leftarm is "bound" and $rightarm is "bound">> but with your arms bound you can do nothing to hide your nakedness.<<else>> and cover yourself as best you can.<</if>>
<br><br>
<</if>>
<</if>>
<</if>>
<<elseif $args[0] is "beach">>
<<if $uncomfortable.nude is false>>
<<if $exposed is 1>>
<<if $daystate is "night">>
<<arousal 20>>
You are alone, but being in such a lewd state of dress is as terrifying as it is thrilling.
<br><br>
You feel a sense of excitement that's even stronger if you don't cover your undressed body<<if $leftarm is "bound" and $rightarm is "bound">>, which you can't do anyway, as your arms are tied behind your back.<<else>>.<</if>>
<br><br>
<<else>>
<<arousal 40>>
Even for the beach, your state of undress is too much. You hide behind a windbreaker.
<br><br>
You feel a sense of excitement that's even stronger if you don't cover your undressed body<<if $leftarm is "bound" and $rightarm is "bound">>, which you can't do anyway, as your arms are tied behind your back.<<else>>.<</if>>
<br><br>
<</if>>
<<elseif $exposed is 2>>
<<if $daystate is "night">>
<<arousal 40>>
You are alone, but being in such a lewd state of dress is as terrifying as it is thrilling.
<br><br>
You feel a sense of excitement that's even stronger if you don't cover your naked body<<if $leftarm is "bound" and $rightarm is "bound">>, which you can't do anyway, as your arms are tied behind your back.<<else>>.<</if>>
<br><br>
<<else>>
<<arousal 80>>
You're completely exposed in broad daylight! Thankfully, there's enough windbreakers to hide your body.
<br><br>
You feel a sense of excitement that's even stronger if you don't cover your naked body<<if $leftarm is "bound" and $rightarm is "bound">>, which you can't do anyway, as your arms are tied behind your back.<<else>>.<</if>>
<br><br>
<</if>>
<</if>>
<<else>>
<<if $exposed is 1>>
<<if $daystate is "night">>
<<arousal 20>>
You are alone, but being in such a lewd state of dress is as terrifying as it is thrilling.
<br><br>
You feel intense embarrassment at your exposure<<if $leftarm is "bound" and $rightarm is "bound">> but with your arms bound you can do nothing to hide your state of undress.<<else>> and cover yourself as best you can.<</if>>
<br><br>
<<else>>
<<arousal 10>>
You are dressed too lewdly even for here! You feel excitement and terror in equal measure. If you keep low you might be able to use the numerous windbreakers scattered across the beach to shield yourself.
<br><br>
You feel intense embarrassment at your exposure<<if $leftarm is "bound" and $rightarm is "bound">> but with your arms bound you can do nothing to hide your state of undress.<<else>> and cover yourself as best you can.<</if>>
<br><br>
<</if>>
<<elseif $exposed is 2>>
<<if $daystate is "night">>
<<arousal 10>>
You are alone, but being in such a lewd state of dress is as terrifying as it is thrilling.
<br><br>
You feel intense embarrassment at your exposure<<if $leftarm is "bound" and $rightarm is "bound">> but with your arms bound you can do nothing to hide your nakedness.<<else>> and cover yourself as best you can.<</if>>
<br><br>
<<else>>
<<arousal 5>>
You are in broad daylight with your unmentionables uncovered! This is no good, no good at all! Maybe if you keep low you might be able to use the numerous windbreakers scattered across the beach to shield your nudity.
<br><br>
You feel intense embarrassment at your exposure<<if $leftarm is "bound" and $rightarm is "bound">> but with your arms bound you can do nothing to hide your nakedness.<<else>> and cover yourself as best you can.<</if>>
<br><br>
<</if>>
<</if>>
<</if>>
<<else>>
BUG - Missing/typo'd location in "exhibitionism" widget<br><br>
<</if>>
<</nobr>><</widget>>
<<widget "exhibitionismpark">><<nobr>>
<<if $exposed is 1>>
<<arousal 20>>
<<if $daystate is "night">>
You are hiding behind a bush. The cold night air blows against your bare skin.
<br><br>
You feel intense embarrassment at your exposure
<<if $leftarm is "bound" and $rightarm is "bound">>
but with your arms bound you can do nothing to hide your nakedness.
<<else>>
and cover yourself as best you can.
<</if>>
<br><br>
<<else>>
You are hiding behind a bush. If you're careful you might be able to remain concealed by hiding behind vegetation.
<br>
Regardless, you feel intense embarrassment at your exposure
<<if $leftarm is "bound" and $rightarm is "bound">>
but with your arms bound you can do nothing to hide your nakedness.
<<else>>
and cover yourself as best you can.
<</if>>
<br><br>
<</if>>
<<elseif $exposed is 2>>
<<arousal 50>>
<<if $daystate is "night">>
You are hiding behind a bush. The cold night air blows against your bare skin. You feel intense embarrassment at your exposure
<<if $leftarm is "bound" and $rightarm is "bound">>
but with your arms bound you can do nothing to hide your nakedness.
<<else>>
and cover yourself as best you can.
<</if>>
<br><br>
<<else>>
You are hiding behind a bush. If you're careful you might be able to remain concealed by hiding behind vegetation.
<br>
Regardless, you feel intense embarrassment at your exposure
<<if $leftarm is "bound" and $rightarm is "bound">>
but with your arms bound you can do nothing to hide your nakedness.
<<else>>
and cover yourself as best you can.
<</if>>
<</if>>
<</if>>
<br><br>
<</nobr>><</widget>>
<<widget "exhibitionismgarden">><<nobr>>
<<if $exposed is 1>>
<<arousal 20>>
<<if $daystate is "night">>
You are hiding behind the garden shed. The cold night air blows against your bare skin. You hope you can make it to your bedroom without anyone seeing you.
<br><br>
You feel intense embarrassment at your exposure
<<if $leftarm is "bound" and $rightarm is "bound">>
but with your arms bound you can do nothing to hide your nakedness.
<<else>>
and cover yourself as best you can.
<</if>>
<br><br>
<<else>>
You are hiding behind the garden shed. You hope you can make it to your bedroom without anyone seeing you.
<br><br>
You feel intense embarrassment at your exposure
<<if $leftarm is "bound" and $rightarm is "bound">>
but with your arms bound you can do nothing to hide your nakedness.
<<else>>
and cover yourself as best you can.
<</if>>
<br><br>
<</if>>
<<elseif $exposed is 2>>
<<arousal 50>>
<<if $daystate is "night">>
You are hiding behind the garden shed. The cold night air blows against your bare skin. You hope you can make it to your bedroom without anyone seeing you.
<br><br>
You feel intense embarrassment at your exposure
<<if $leftarm is "bound" and $rightarm is "bound">>
but with your arms bound you can do nothing to hide your nakedness.
<<else>>
and cover yourself as best you can.
<</if>>
<br><br>
<<else>>
You are hiding behind the garden shed. You hope you can make it to your bedroom without anyone seeing you.
<br><br>
You feel intense embarrassment at your exposure
<<if $leftarm is "bound" and $rightarm is "bound">>
but with your arms bound you can do nothing to hide your nakedness.
<<else>>
and cover yourself as best you can.
<</if>>
<</if>>
<</if>>
<br><br>
<</nobr>><</widget>>
<<widget "exhibitionismroof">><<nobr>>
<<if $exposed is 1>>
<<arousal 20>>
<<if $daystate is "night">>
The cool night breeze makes you shiver. The open air makes you feel more exposed than ever despite no one being around.
<br><br>
You feel intense embarrassment at your exposure
<<if $leftarm is "bound" and $rightarm is "bound">>
but with your arms bound you can do nothing to hide your nakedness.
<<else>>
and cover yourself as best you can.
<</if>>
<br><br>
<<else>>
The open air makes you feel more exposed than ever despite no one being around.
<br><br>
You feel intense embarrassment at your exposure
<<if $leftarm is "bound" and $rightarm is "bound">>
but with your arms bound you can do nothing to hide your nakedness.
<<else>>
and cover yourself as best you can.
<</if>>
<br><br>
<</if>>
<<elseif $exposed is 2>>
<<arousal 50>>
<<if $daystate is "night">>
The cool night breeze makes you shiver. The open air makes you feel more exposed than ever despite no one being around.
<br><br>
You feel intense embarrassment at your exposure
<<if $leftarm is "bound" and $rightarm is "bound">>
but with your arms bound you can do nothing to hide your nakedness.
<<else>>
and cover yourself as best you can.
<</if>>
<br><br>
<<else>>
The open air makes you feel more exposed than ever despite no one being around.
<br><br>
You feel intense embarrassment at your exposure
<<if $leftarm is "bound" and $rightarm is "bound">>
but with your arms bound you can do nothing to hide your nakedness.
<<else>>
and cover yourself as best you can.
<</if>>
<</if>>
<</if>>
<br><br>
<</nobr>><</widget>>
<<widget "exhibitionismbuilding">><<nobr>>
<<if $exposed is 1>>
<<arousal 20>>
<<if $daystate is "night">>
You are alone, but being in such a lewd state of dress is as terrifying as it is thrilling.
<br><br>
You feel intense embarrassment at your exposure
<<if $leftarm is "bound" and $rightarm is "bound">>
but with your arms bound you can do nothing to hide your nakedness.
<<else>>
and cover yourself as best you can.
<</if>>
<br><br>
<<else>>
You are dressed lewdly in a public space! You feel excitement and terror in equal measure.
<br><br>
You also feel intensely embarrassed at your exposure
<<if $leftarm is "bound" and $rightarm is "bound">>
but with your arms bound you can do nothing to hide your nakedness.
<<else>>
and cover yourself as best you can.
<</if>>
<br><br>
<</if>>
<<elseif $exposed is 2>>
<<arousal 50>>
<<if $daystate is "night">>
You are alone, but being in such a lewd state of dress is as terrifying as it is thrilling.
<br><br>
You feel intense embarrassment at your exposure
<<if $leftarm is "bound" and $rightarm is "bound">>
but with your arms bound you can do nothing to hide your nakedness.
<<else>>
and cover yourself as best you can.
<</if>>
<br><br>
<<else>>
You are in public with your unmentionables uncovered! You feel excitement and terror in equal measure.
<br><br>
You also feel intensely embarrassed at your exposure
<<if $leftarm is "bound" and $rightarm is "bound">>
but with your arms bound you can do nothing to hide your nakedness.
<<else>>
and cover yourself as best you can.
<</if>>
<</if>>
<</if>>
<br><br>
<</nobr>><</widget>>
<<widget "exhibitionclassroom">><<nobr>>
<<if $exposed gte 1 and $exhibitionism lte 35>>
You're alone in the room, but being exposed in this often-crowded space makes you feel vulnerable and conscious of your <<nuditystop>>
<br><br>
<</if>>
<</nobr>><</widget>><<widget "fameexhibitionism">><<nobr>>
<<if $args[0]>>
<<if $face isnot "covered" and !$worn.face.type.includes("mask") and !$gloryhole>>
<<set $fame += $args[0]>>
<<set $fameexhibitionism += $args[0]>>
<<set $fameexhibitionism to Math.clamp($fameexhibitionism, 0, 2000)>>
<</if>>
<</if>>
<</nobr>><</widget>>
<<widget "fameschoolex">><<nobr>>
<<if $args[0]>>
<<if $face isnot "covered" and !$worn.face.type.includes("mask") and !$gloryhole>>
<<set $fame += $args[0]>>
<<set $fameexhibitionism += $args[0]>>
<<set $fameexhibitionism to Math.clamp($fameexhibitionism, 0, 2000)>>
<</if>>
<</if>>
<</nobr>><</widget>>
<<widget "fameprostitution">><<nobr>>
<<if $args[0]>>
<<if $face isnot "covered" and !$worn.face.type.includes("mask") and !$gloryhole>>
<<set $fame += $args[0]>>
<<set $fameprostitution += $args[0]>>
<<set $fameprostitution to Math.clamp($fameprostitution, 0, 2000)>>
<</if>>
<</if>>
<</nobr>><</widget>>
<<widget "famebestiality">><<nobr>>
<<if $args[0]>>
<<if $face isnot "covered" and !$worn.face.type.includes("mask") and !$gloryhole>>
<<set $fame += $args[0]>>
<<set $famebestiality += $args[0]>>
<<set $famebestiality to Math.clamp($famebestiality, 0, 2000)>>
<</if>>
<</if>>
<</nobr>><</widget>>
<<widget "famerape">><<nobr>>
<<if $args[0]>>
<<if $face isnot "covered" and !$worn.face.type.includes("mask") and !$gloryhole>>
<<set $fame += $args[0]>>
<<set $famerape += $args[0]>>
<<set $famerape to Math.clamp($famerape, 0, 2000)>>
<</if>>
<</if>>
<</nobr>><</widget>>
<<widget "famesex">><<nobr>>
<<if $args[0]>>
<<if $face isnot "covered" and !$worn.face.type.includes("mask") and !$gloryhole>>
<<set $fame += $args[0]>>
<<set $famesex += $args[0]>>
<<set $famesex to Math.clamp($famesex, 0, 2000)>>
<</if>>
<</if>>
<</nobr>><</widget>>
<<widget "famegood">><<nobr>>
<<if $args[0]>>
<<if $face isnot "covered" and !$worn.face.type.includes("mask") and !$gloryhole>>
<<set $fame += $args[0]>>
<<set $famegood += $args[0]>>
<<set $famegood to Math.clamp($famegood, 0, 2000)>>
<</if>>
<</if>>
<</nobr>><</widget>>
<<widget "famebusiness">><<nobr>>
<<if $args[0]>>
<<if $face isnot "covered" and !$worn.face.type.includes("mask") and !$gloryhole>>
<<set $fame += $args[0]>>
<<set $famebusiness += $args[0]>>
<<set $famebusiness to Math.clamp($famebusiness, 0, 2000)>>
<</if>>
<</if>>
<</nobr>><</widget>>
<<widget "famepimp">><<nobr>>
<<if $args[0]>>
<<if $face isnot "covered" and !$worn.face.type.includes("mask") and !$gloryhole>>
<<set $fame += $args[0]>>
<<set $famepimp += $args[0]>>
<<set $famepimp to Math.clamp($famepimp, 0, 2000)>>
<</if>>
<</if>>
<</nobr>><</widget>>
<<widget "famescrap">><<nobr>>
<<if $args[0]>>
<<if $face isnot "covered" and !$worn.face.type.includes("mask") and !$gloryhole>>
<<set $fame += $args[0]>>
<<set $famescrap += $args[0]>>
<<set $famescrap to Math.clamp($famescrap, 0, 2000)>>
<</if>>
<</if>>
<</nobr>><</widget>>
<<widget "famedance">><<nobr>>
<<exposure>>
<<if $face isnot "covered" and !$worn.face.type.includes("mask") and !$gloryhole>>
<<if $exposed is 1>>
<<set $fameexhibitionism += $audience>>
<<set $fame += $audience>>
<<elseif $exposed gte 2>>
<<set $fameexhibitionism += ($audience * 2)>>
<<set $fame += ($audience * 2)>>
<</if>>
<</if>>
<</nobr>><</widget>>
<<widget "famesocial">><<nobr>>
<<if $args[0]>>
<<if $face isnot "covered" and !$worn.face.type.includes("mask") and !$gloryhole>>
<<set $fame += $args[0]>>
<<set $famesocial += $args[0]>>
<<set $famesocial to Math.clamp($famesocial, 0, 2000)>>
<</if>>
<</if>>
<</nobr>><</widget>><<widget "earnFeat">><<nobr>>
<<if $args[0] and $feats.locked is false and $cheatdisable is "t" and $debug is 0 and $gamemode isnot "soft" and $alluremod gte 1>>
<<featsData>>
<<if $feats.currentSave[$args[0]] is undefined and ($feats.soft isnot true or _feats[$args[0]].softLockable isnot true)>>
<<set $feats.currentSave[$args[0]] to Date()>>
<<displayFeat $args[0]>>
<</if>>
<</if>>
<</nobr>><</widget>>
<<widget "updateFeats">><<nobr>>
<<featsData>>
<<if _passageCheck is "Start">>
<<set _recalledFeats to JSON.parse(localStorage.getItem("dolFeats"))>>
<</if>>
<<if _recalledFeats is undefined or _recalledFeats is null>>
<<set _recalledFeats to {points: 0}>>
<</if>>
<<set _points to 0>>
<<set _keys to Object.keys(_feats)>>
<<for _i to 0; _i lt _keys.length; _i++>>
<<set _gainPoints to false>>
<<if $feats.currentSave[_keys[_i]] isnot undefined>>
<<set _gainPoints to true>>
<<set _saveTime to getTimeNumber($feats.currentSave[_keys[_i]])>>
<<set _allSaveTime to getTimeNumber($feats.allSaves[_keys[_i]])>>
<<if _saveTime lt _allSaveTime>>
<<set $feats.allSaves[_keys[_i]] to $feats.currentSave[_keys[_i]]>>
<</if>>
<</if>>
<<set _allSaveTime to getTimeNumber($feats.allSaves[_keys[_i]])>>
<<set _recalledSaveTime to getTimeNumber(_recalledFeats[_keys[_i]])>>
<<if _allSaveTime gt _recalledSaveTime>>
<<if _recalledFeats[_keys[_i]] isnot undefined>>
<<set $feats.allSaves[_keys[_i]] to _recalledFeats[_keys[_i]]>>
<<set _gainPoints to true>>
<</if>>
<<else>>
<<if $feats.allSaves[_keys[_i]] isnot undefined>>
<<set _gainPoints to true>>
<</if>>
<</if>>
<<if _gainPoints is true>>
<<set _points += _feats[_keys[_i]].difficulty>>
<</if>>
<</for>>
<<set $feats.allSaves.points to _points>>
<<if _passageCheck is "Start">>
<<else>>
<<set localStorage.setItem("dolFeats",JSON.stringify($feats.allSaves))>>
<</if>>
<</nobr>><</widget>>
<<widget "setupFeats">><<nobr>>
<<if $featsBoosts is undefined or $args[0] is true>>
<<set _keys to Object.keys($feats.allSaves)>>
<<set _moneyFeats to _keys.count("Pocket Change") + _keys.count("Money Maker") + _keys.count("Tycoon") + _keys.count("Millionaire")>>
<<set _moneyFeatsLimit to (_moneyFeats * 10)>>
<<set _purityFeats to _keys.count("Angel") + _keys.count("Fallen Angel")>>
<<set _newLife to _keys.count("Broodmother Host") + _keys.count("Top Broodmother Host")>>
<<set _newLifeLimit to (_newLife * 20)>>
<<set _tattoosFeats to _keys.count("A Living Canvas") + _keys.count("Billboard")>>
<<set _hermaphroditeFeats to _keys.count("Being a Boy") + _keys.count("Being a Girl")>>
<<set $featsBoosts to {
upgrades:{
money:0,
grades:0,
skulduggery:0,
dancing:0,
swimming:0,
seduction:0,
purity:0,
impurity:0,
newLife:0,
aNewBestFriend:0,
tattoos:0,
defaultMoves: 0,
randomClothing:0,
hermaphrodite:0,
},
upgradeDetails:{
money:{cost:5, limit: _moneyFeatsLimit, minCount: 1, count:_moneyFeats, exclusive:""},
grades:{cost:15, limit: 30, minCount: 1, count:_keys.count("Perfect Record"), exclusive:""},
skulduggery:{cost:5, limit: 20, minCount: 1, count:_keys.count("Thief"), exclusive:""},
dancing:{cost:5, limit: 20, minCount: 1, count:_keys.count("May I have this Dance?"), exclusive:""},
swimming:{cost:5, limit: 20, minCount: 1, count:_keys.count("Aquanaut"), exclusive:""},
seduction:{cost:5, limit: 20, minCount: 1, count:_keys.count("Seductress"), exclusive:""},
purity:{cost:20, limit: 100, minCount: 2, count:_purityFeats, exclusive:"impurity"},
impurity:{cost:20, limit: 100, minCount: 1, count:_keys.count("Demon"), exclusive:"purity"},
newLife:{cost:20, limit: _newLifeLimit, minCount: 1, count:_newLife, exclusive:""},
aNewBestFriend:{cost:10, limit: 10, minCount: 1, count:_keys.count("Ear Slime Lover"), exclusive:""},
tattoos:{cost:5, limit: 25, minCount: 2, count:_tattoosFeats, exclusive:""},
defaultMoves:{cost:5, limit: 25, minCount: 1, count:_keys.count("A New Life"), exclusive:""},
randomClothing:{cost:1, limit: 20, minCount: 0, count:0, exclusive:""},
hermaphrodite:{cost:25, limit: 25, minCount: 3, count:_hermaphroditeFeats, exclusive:""},
},
missing:{
money:"Missing money feat",
grades:"Missing 'Perfect Record' feat",
skulduggery:"Missing 'Thief' feat",
dancing:"Missing 'May I have this Dance?' feat",
swimming:"Missing 'Aquanaut' feat",
seduction:"Missing 'Seductress' feat",
purity:"Missing 'Angel' and 'Fallen Angel' feats",
impurity:"Missing 'Demon' feat",
newLife:"Missing a `?????` feat",
aNewBestFriend:"Missing a `?????` feat",
tattoos:"Missing 'Billboard' and 'A Living Canvas' feats",
defaultMoves:"Missing a '?????' feat",
randomClothing:"",
hermaphrodite:"",
},
pointsUsed: 0,
clothingGender:"Either",
clothingCustomColors:false,
tattoos:{
1:{bodypart:"Random",tattoo:"Random",pen:"Tattoo"},
2:{bodypart:"Random",tattoo:"Random",pen:"Tattoo"},
3:{bodypart:"Random",tattoo:"Random",pen:"Tattoo"},
4:{bodypart:"Random",tattoo:"Random",pen:"Tattoo"},
5:{bodypart:"Random",tattoo:"Random",pen:"Tattoo"},
},
futaBalls: true,
}>>
<<if $debug is 1>>
<<set $featsBoosts.upgradeDetails.hermaphrodite.minCount to 0>>
<<set $featsBoosts.missing.hermaphrodite to "Skilled with both sets of gear">>
<</if>>
<</if>>
<</nobr>><</widget>>
<<widget "update_school_skill">><<nobr>>
<<print '<<if $' + $args[0] + 'trait gte 4>>
<<set $'+ $args[0] + ' to 1000>>
<<elseif $' + $args[0] + 'trait gte 3>>
<<set $'+ $args[0] + ' to 700>>
<<elseif $' + $args[0] + 'trait gte 2>>
<<set $'+ $args[0] + ' to 400>>
<<elseif $' + $args[0] + 'trait gte 1>>
<<set $'+ $args[0] + ' to 200>>
<<else>>
<<set $'+ $args[0] + ' to 100>>
<</if>>
'>>
<</nobr>><</widget>>
<<widget "applyFeatsBoost">><<nobr>>
<<set _upgrades to $featsBoosts.upgrades>>
<<set _details to $featsBoosts.upgradeDetails>>
<<if $featsBoosts.pointsUsed gt 0>>
<<earnFeat "A New Life">>
<</if>>
<<if _upgrades.money gt 0>>
<<set $money += _upgrades.money * _details.money.count / _details.money.cost * 5000>>
<</if>>
<<if _upgrades.grades gt 0>>
<<set $sciencetrait += _upgrades.grades / _details.grades.cost * 1>>
<<set $englishtrait += _upgrades.grades / _details.grades.cost * 1>>
<<set $mathstrait += _upgrades.grades / _details.grades.cost * 1>>
<<set $historytrait += _upgrades.grades / _details.grades.cost * 1>>
<<update_school_skill science>>
<<update_school_skill maths>>
<<update_school_skill english>>
<<update_school_skill history>>
<</if>>
<<if _upgrades.skulduggery gt 0>>
<<set $skulduggery to _upgrades.skulduggery / _details.skulduggery.cost * 100>>
<</if>>
<<if _upgrades.dancing gt 0>>
<<set $danceskill to _upgrades.dancing / _details.dancing.cost * 100>>
<</if>>
<<if _upgrades.swimming gt 0>>
<<set $swimmingskill to _upgrades.swimming / _details.swimming.cost * 100>>
<</if>>
<<if _upgrades.seduction gt 0>>
<<set $seductionskill to _upgrades.seduction / _details.seduction.cost * 100>>
<</if>>
<<if _upgrades.purity gt 0>>
<<set $featsPurityBoost to _upgrades.purity / _details.purity.cost>>
<</if>>
<<if _upgrades.impurity gt 0>>
<<set $featsPurityBoost to _upgrades.impurity / _details.impurity.cost * -1>>
<</if>>
<<if _upgrades.newLife gt 0>>
<<impregnate "tentacle" 400>>
<<fertilise>>
<<set _pregnancy to $sexStats.anus.pregnancy>>
<<set _pregnancy.motherStatus to 2>>
<<set _pregnancy.seenDoctor to 2>>
<<set _pregnancy.maxCount to 4>>
<<set _pregnancy[0].stats.gender to "Futa">>
<<if _upgrades.newLife is 40>>
<<set _pregnancy[0].stats.growth to 7>>
<<set _pregnancy[0].stats.speed to 54>>
<</if>>
<<set _pregnancy[0].stats.lastEgg to Math.floor(_pregnancy[0].stats.growth / 3)>>
<</if>>
<<if _upgrades.aNewBestFriend gt 0>>
<<parasite left_ear slime>>
<</if>>
<<if _upgrades.randomClothing gt 0>>
<<set _clothingItems to _upgrades.randomClothing * 3>>
<<set _options to {
head:[],
face:[],
neck:[],
hands:[],
upper:[],
lower:[],
under_upper:[],
under_lower:[],
legs:[],
feet:[],
}>>
<<set _equip to ["head","face","neck","upper","lower","under_upper","under_lower", "hands","legs","feet"]>>
<<for _i to 0; _i lt _equip.length; _i++>>
<<set _slot to _equip[_i]>>
<<for _j to 0; _j lt setup.clothes[_slot].length; _j++>>
<<if (setup.clothes[_slot][_j].gender is "f" and $featsBoosts.clothingGender is "Male") or (setup.clothes[_slot][_j].gender is "m" and $featsBoosts.clothingGender is "Female")>>
<<continue>>
<</if>>
<<if _slot is "lower" or _slot is "under_lower">>
<<if setup.clothes[_slot][_j].one_piece is 1>>
<<continue>>
<</if>>
<</if>>
<<if setup.clothes[_slot][_j].shop.includes("clothing")>>
<<run _options[_slot].push(_j)>>
<</if>>
<</for>>
<</for>>
<<set _equip to ["head","face","neck","upper","upper","upper","upper","upper","lower","lower","lower","lower","lower","under_upper","under_upper","under_upper","under_lower","under_lower","under_lower","hands","legs","feet"]>>
<<for _i to 0; _i lt _clothingItems; _i++>>
<<set _slot to _equip.random()>>
<<set _index to _options[_slot].random()>>
<<set _item to clone(setup.clothes[_slot][_index])>>
<<if _item.colour_options.length gt 0>>
<<set _colors to clone(_item.colour_options)>>
<<if $featsBoosts.clothingCustomColors is false>>
<<run _colors.delete("custom")>>
<</if>>
<<set _item.colour to _colors.random()>>
<<if $featsBoosts.clothingCustomColors is true and _item.colour is "custom">>
<<set _item.colourCustom to customColor(random(0,360), (random(0,20)/10), (random(5,40)/10), (random(0,20)/10), (random(0,100)/100))>>
<</if>>
<</if>>
<<if _item.accessory_colour_options.length gt 0>>
<<set _colors to clone(_item.accessory_colour_options)>>
<<if $featsBoosts.clothingCustomColors is false>>
<<run _colors.delete("custom")>>
<</if>>
<<set _item.accessory_colour to _colors.random()>>
<<if $featsBoosts.clothingCustomColors is true and _item.accessory_colour is "custom">>
<<set _item.accessory_colourCustom to customColor(random(0,360), (random(0,20)/10), (random(5,40)/10), (random(0,20)/10), (random(0,100)/100))>>
<</if>>
<</if>>
<<set $_.outfitPrimary to _item.outfitPrimary>>
<<set $_.items to {}>>
<<run $_.items[_slot] to clone(_item)>>
<<if $_.outfitPrimary isnot undefined>>
<<for _labelf, _valuef range $_.outfitPrimary>>
<<for _j to 0; _j lt setup.clothes[_labelf].length; _j++>>
<<if _valuef is setup.clothes[_labelf][_j].name>>
<<set $_.items[_labelf] to clone(setup.clothes[_labelf][_j])>>
<<set $_.items[_labelf].colour to clone($_.items[_slot].colour)>>
<<set $_.items[_labelf].accessory_colour to clone($_.items[_slot].accessory_colour)>>
<<if $featsBoosts.clothingCustomColors is true and _item.colour is "custom">>
<<set $_.items[_labelf].colourCustom to clone($_.items[_slot].colourCustom)>>
<</if>>
<<if $featsBoosts.clothingCustomColors is true and _item.accessory_colour is "custom">>
<<set $_.items[_labelf].accessory_ColourCustom to clone($_.items[_slot].accessory_colourCustom)>>
<</if>>
<<break>>
<</if>>
<</for>>
<</for>>
<</if>>
<<if $_.items[_slot] isnot undefined and $wardrobe[_slot].length lt 40>>
<<for _labelf, _valuef range $_.items>>
<<run $wardrobe[_labelf].push(_valuef)>>
<</for>>
<<else>>
<<set _clothingItems += 1>>
<</if>>
<<unset _item>>
<</for>>
<</if>>
<<if _upgrades.tattoos gt 0>>
<<featsTattooOptions>>
<<set _totalTattoos to $featsBoosts.upgrades.tattoos / $featsBoosts.upgradeDetails.tattoos.cost>>
<<set _bodyPartOptions to ["forehead","left_cheek","right_cheek","left_shoulder","right_shoulder","back","breasts","left_bottom","right_bottom","left_thigh","right_thigh","pubic"]>>
/*Remove non-random locations*/
<<for _label, _value range $featsBoosts.tattoos>>
<<if _value.tattoo isnot "Random">>
<<set _bodyPart to _value.bodypart.toLowerCase()>>
<<set _bodyPart to _bodyPart.replace(" ", "_")>>
<<run _bodyPartOptions.delete(_bodyPart)>>
<</if>>
<</for>>
/*Add non-random bodyparts*/
<<for _label, _value range $featsBoosts.tattoos>>
<<if _label gt _totalTattoos>>
<<break>>
<</if>>
<<if _value.bodypart is "Random">>
<<continue>>
<</if>>
<<set _bodyPart to _value.bodypart.toLowerCase()>>
<<set _bodyPart to _bodyPart.replace(" ", "_")>>
<<run _bodyPartOptions.delete(_bodyPart)>>
<<if _value.tattoo is "Random">>
<<set _tattoo to _featsTattooOptions.pluck()>>
<<else>>
<<set _tattoo to _value.tattoo>>
<</if>>
<<for _label2, _value2 range setup.bodywriting>>
<<if _value2.writing is _tattoo>>
<<add_bodywriting _bodyPart _label2 `_value.pen.toLowerCase()`>>
<<break>>
<</if>>
<</for>>
<</for>>
/*Add random bodyparts*/
<<for _label, _value range $featsBoosts.tattoos>>
<<if _label gt _totalTattoos>>
<<break>>
<</if>>
<<if _value.bodypart isnot "Random">>
<<continue>>
<</if>>
<<set _bodyPart to _bodyPartOptions.pluck()>>
<<if _value.tattoo is "Random">>
<<set _tattoo to _featsTattooOptions.pluck()>>
<<else>>
<<set _tattoo to _value.tattoo>>
<</if>>
<<for _label2, _value2 range setup.bodywriting>>
<<if _value2.writing is _tattoo>>
<<add_bodywriting _bodyPart _label2 `_value.pen.toLowerCase()`>>
<<break>>
<</if>>
<</for>>
<</for>>
<<bodywriting_exposure_check true>>
<</if>>
<<if _upgrades.defaultMoves gt 0>>
<<set $maxDefaultActionSets to 2 + _upgrades.defaultMoves / _details.defaultMoves.cost>>
<</if>>
<<if _upgrades.hermaphrodite gt 0>>
<<if $player.gender is "f">>
<<set $penisuse to 0>>
<<set $penisstate to 0>>
<<set $penisexist to 1>>
<<elseif $player.gender is "m">>
<<set $vaginause to 0>>
<<set $vaginastate to 0>>
<<set $vaginaexist to 1>>
<</if>>
<<set $player.gender to "h">>
<<set $player.sex to "h">>
<<set $player.ballsExist to clone($featsBoosts.futaBalls)>>
<</if>>
<</nobr>><</widget>>
<<widget "earnAllFeats">><<nobr>>
<<if $feats.locked is false and $cheatdisable is "t" and $debug is 0 and $gamemode isnot "soft" and $alluremod gte 1>>
<<featsData>>
<<if $args[0] is true>>
/*Rarely occuring feats*/
<<if $player.gender is "m" and $days gte 50>>
<<earnFeat "Being a Boy">>
<</if>>
<<if $player.gender is "f" and $days gte 50>>
<<earnFeat "Being a Girl">>
<</if>>
<<if $player.gender is "h" and $days gte 50>>
<<earnFeat "Being a Hermaphrodite">>
<</if>>
<<if $days gte 150>>
<<earnFeat "Being an Orphan">>
<</if>>
<<if $days gte 50 and $passoutstat is 0>>
<<earnFeat "Stressful Challenge">>
<</if>>
<<if $days gte 150 and $passoutstat is 0>>
<<earnFeat "Long Stressful Challenge">>
<</if>>
<<if $awareness gte 500>>
<<earnFeat "Most Aware">>
<</if>>
<<if $awareness lte -199>>
<<earnFeat "Most Innocent">>
<</if>>
<<if $promiscuity gte 100 and $deviancy gte 100 and $exhibitionism gte 100>>
<<earnFeat "No More Control">>
<</if>>
<<if ($vaginaexist is 0 or $vaginalskill gte 1000) and ($penisexist is 0 or $penileskill gte 1000) and $oralskill gte 1000
and ($analskill gte 1000 or $analdisable is "t") and $handskill gte 1000 and $feetskill gte 1000 and $bottomskill gte 1000
and $thighskill gte 1000 and $chestskill gte 1000>>
<<earnFeat "Sex Specialist">>
<</if>>
<<if $submissive gte 2000>>
<<earnFeat "Perfect Sub">>
<</if>>
<<if $submissive lte 0>>
<<earnFeat "Defying the Odds">>
<</if>>
<<if $museumAntiques.museumCount is $museumAntiques.maxCount>>
<<earnFeat "It Belongs in a Museum">>
<</if>>
<<if $NPCName[10].love gte 100 and $NPCName[16].love gte 100 and $NPCName[19].love gte 30>>
<<earnFeat "Love Triangles">>
<</if>>
<<if $cat gte 6>>
<<earnFeat "Neko">>
<</if>>
<<if $wolfgirl gte 6>>
<<earnFeat "Wolf">>
<</if>>
<<if $angel gte 6>>
<<earnFeat "Angel">>
<</if>>
<<if $fallenangel gte 2>>
<<earnFeat "Fallen Angel">>
<</if>>
<<if $demon gte 6>>
<<earnFeat "Demon">>
<</if>>
<<if $cow gte 6>>
<<earnFeat "Cattle">>
<</if>>
<<if $orgasmtrait gte 1 or $ejactrait gte 1 or $molesttrait gte 1 or $rapetrait gte 1 or $bestialitytrait gte 1
or $tentacletrait gte 1 or $voretrait gte 1 or $milkdranktrait gte 1>>
<<earnFeat "A Special Trait">>
<</if>>
<<if $orgasmtrait gte 1 and $ejactrait gte 1 and $molesttrait gte 1 and $rapetrait gte 1 and $bestialitytrait gte 1
and $tentacletrait gte 1 and $voretrait gte 1 and $milkdranktrait gte 1>>
<<earnFeat "A Special Trait Collector">>
<</if>>
<<if $sexStats.anus.pregnancy.motherStatus is 2>>
<<earnFeat "Broodmother Host">>
<</if>>
<<if $spraymax gte 5>>
<<earnFeat "Max Those Shots">>
<</if>>
<<if ($semen_volume gte 2000 and $semen_amount gte $semen_volume)
or ($milk_volume gte 2000 and $milk_amount gte $milk_volume)>>
<<earnFeat "Feeling Full">>
<</if>>
<<if $cool gte 400>>
<<earnFeat "Social Butterfly">>
<</if>>
<<if $cool lte 2 and !$backgroundTraits.includes("nerd")>>
<<earnFeat "Anti-Social Moth">>
<</if>>
<<if $delinquency lte 0>>
<<earnFeat "Teachers Pet">>
<</if>>
<<if $delinquency gte 1000>>
<<earnFeat "Teachers Nightmare">>
<</if>>
<<if $feats.allSaves.points gte 150>>
<<earnFeat "My Collection of Feats">>
<</if>>
<<if $skin.forehead.writing and $skin.left_cheek.writing and $skin.right_cheek.writing and $skin.left_shoulder.writing and $skin.right_shoulder.writing
and $skin.breasts.writing and $skin.back.writing and $skin.pubic.writing and $skin.left_thigh.writing and $skin.right_thigh.writing>>
<<earnFeat "A Living Canvas">>
<</if>>
<<if $produce_sold gte 100>>
<<earnFeat "Hawker">>
<</if>>
<<if $produce_sold gte 1000>>
<<earnFeat "Vendor">>
<</if>>
<<if $produce_sold gte 5000>>
<<earnFeat "Merchant">>
<</if>>
<<if $plants_known.length gte 8>>
<<earnFeat "Seedy">>
<</if>>
<<if $ex_road is 1 and $ex_cream is 1 and $ex_flyover is 1>>
<<earnFeat "A Lewd Adventure">>
<</if>>
<<if $athletics gte 1000>>
<<earnFeat "Swift">>
<</if>>
<<if $farm_stage gte 2>>
<<if $farm.beasts.horses gte 20 and $farm.beasts.cattle gte 20 and $farm.beasts.dogs gte 20 and $farm.beasts.pigs gte 20>>
<<earnFeat "Animal Tender">>
<</if>>
<</if>>
<</if>>
<<if $money gte 100000>>
<<earnFeat "Pocket Change">>
<</if>>
<<if $money gte 1000000>>
<<earnFeat "Money Maker">>
<</if>>
<<if $money gte 10000000>>
<<earnFeat "Tycoon">>
<</if>>
<<if $money gte 100000000>>
<<earnFeat "Millionaire">>
<</if>>
<<if $goooutsidecount + $semenoutsidecount gte 100
and ($anusgoo + $anussemen gte 5 or $analdisable is true)
and ($vaginagoo + $vaginasemen gte 5 or $vaginaexist is 0)
and $mouthgoo + $mouthsemen gte 5>>
<<earnFeat "Fully Covered">>
<</if>>
<<if $skulduggery gte 1000>>
<<earnFeat "Thief">>
<</if>>
<<if $danceskill gte 1000>>
<<earnFeat "May I have this Dance?">>
<</if>>
<<if $swimmingskill gte 1000>>
<<earnFeat "Aquanaut">>
<</if>>
<<if $seductionskill gte 1000>>
<<earnFeat "Seductress">>
<</if>>
<<if $tending gte 1000>>
<<earnFeat "Green Fingered">>
<</if>>
<<if $allure gte (7000 * $alluremod) and $outside is 1 and $moonstate is 0>>
<<earnFeat "Alluring">>
<</if>>
<<if $science gte 1000 and $maths gte 1000 and $english gte 1000 and $history gte 1000>>
<<earnFeat "Perfect Record">>
<</if>>
<<if $corruption_slime gte 100>>
<<earnFeat "Ear Slime Lover">>
<</if>>
<</if>>
<</nobr>><</widget>>
<<widget "featsData">><<nobr>>
<<if _feats is undefined>>
<<set _feats to {
"Pocket Change":{
title: "Pocket Change",
desc: "Have £1,000.",
difficulty: 1,
series: "money",
filter: ["All", "General"],
softLockable: true,
},
"Money Maker":{
title: "Money Maker",
desc: "Have £10,000.",
difficulty: 1,
series: "money",
filter: ["All", "General"],
softLockable: true,
},
"Tycoon":{
title: "Tycoon",
desc: "Have £100,000.",
difficulty: 2,
series: "money",
filter: ["All", "General"],
softLockable: true,
},
"Millionaire":{
title: "Millionaire",
desc: "Have £1,000,000.",
difficulty: 3,
series: "money",
filter: ["All", "General"],
softLockable: true,
},
"It Belongs in a Museum":{
title: "It Belongs in a Museum!",
desc: "Find all the artifacts",
difficulty: 3,
series: "",
filter: ["All", "General"],
softLockable: true,
},
"Fully Covered":{
title: "Fully Covered",
desc: "Drenched in something other than water.",
difficulty: 3,
series: "",
filter: ["All", "General"],
},
"Being a Boy":{
title: "Being a Boy",
desc: "Get to day 50 as a boy.",
difficulty: 1,
series: "",
filter: ["All", "General"],
softLockable: true,
},
"Being a Girl":{
title: "Being a Girl",
desc: "Get to day 50 as a girl.",
difficulty: 1,
series: "",
filter: ["All", "General"],
softLockable: true,
},
"Being a Hermaphrodite":{
title: "Being a Hermaphrodite",
desc: "Get to day 50 as a hermaphrodite.",
difficulty: 1,
series: "",
filter: ["All", "General"],
softLockable: true,
},
"Being an Orphan":{
title: "Being an Orphan",
desc: "Get to day 150.",
difficulty: 2,
series: "",
filter: ["All", "General"],
softLockable: true,
},
"Stressful Challenge":{
title: "Stressful Challenge",
desc: "Get to day 50 without passing out.",
difficulty: 2,
series: "challenge",
filter: ["All", "General"],
softLockable: true,
},
"Long Stressful Challenge":{
title: "Long Stressful Challenge",
desc: "Get to day 150 without passing out.",
difficulty: 3,
series: "challenge",
filter: ["All", "General"],
softLockable: true,
},
"Billboard":{
title: "Billboard",
desc: "Wear an advert, and have it pay off.",
difficulty: 1,
series: "",
filter: ["All", "General"],
},
"A Living Canvas":{
title: "A Living Canvas",
desc: "Ink on every part.",
difficulty: 1,
series: "",
filter: ["All", "General"],
},
"Farmhand":{
title: "Farmhand",
desc: "Help Alex expand the farm.",
difficulty: 2,
series: "alex",
filter: ["All", "General"],
},
"Farmer":{
title: "Farmer",
desc: "Return the farm to its former glory.",
difficulty: 3,
series: "alex",
filter: ["All", "General"],
},
"Distinction":{
title: "Distinction",
desc: "Win a distinction on a school exam.",
difficulty: 1,
series: "distinction",
filter: ["All", "General"],
},
"Distinctive":{
title: "Distinctive",
desc: "Win 5 distinctions on school exams.",
difficulty: 2,
series: "distinction",
filter: ["All", "General"],
},
"Distinguished":{
title: "Distinguished",
desc: "Win 15 distinctions on school exams.",
difficulty: 3,
series: "distinction",
filter: ["All", "General"],
},
"Science Fair Winner":{
title: "Science Fair Winner",
desc: "Blind them with science.",
difficulty: 2,
series: "",
filter: ["All", "General"],
softLockable: true,
},
"Maths Competition Winner":{
title: "Maths Competition Winner",
desc: "Sordid advantage or no.",
difficulty: 2,
series: "",
filter: ["All", "General"],
softLockable: true,
},
"Most Aware":{
title: "Most Aware",
desc: "You see things others don't.",
difficulty: 1,
series: "",
filter: ["All", "Stats"],
},
"Most Innocent":{
title: "Most Innocent",
desc: "Everything is fine.",
difficulty: 1,
series: "",
filter: ["All", "Stats"],
},
"No More Control":{
title: "No More Control",
desc: "You don't know how to get lewder!",
difficulty: 2,
series: "",
filter: ["All", "Stats"],
},
"Thief":{
title: "Thief",
desc: "You know how to acquire things.",
difficulty: 2,
series: "",
filter: ["All", "Stats"],
},
"May I have this Dance?":{
title: "May I have this Dance?",
desc: "No one can resist your moves.",
difficulty: 1,
series: "",
filter: ["All", "Stats"],
},
"Aquanaut":{
title: "Aquanaut",
desc: "For those treasure hunters.",
difficulty: 1,
series: "",
filter: ["All", "Stats"],
},
"Seductress":{
title: "Seductress",
desc: "Be in control.",
difficulty: 1,
series: "",
filter: ["All", "Stats"],
},
"Green Fingered":{
title: "Green Fingered",
desc: "You can get a lot done on your knees.",
difficulty: 1,
series: "",
filter: ["All", "Stats"],
},
"Swift":{
title: "Swift",
desc: "Like the Wind.",
difficulty: 1,
series: "",
filter: ["All", "Stats"],
},
"Alluring":{
title: "Alluring",
desc: "Attracting attention is easy.",
difficulty: 2,
series: "",
filter: ["All", "Stats"],
softLockable: true,
},
"Sex Specialist":{
title: "Sex Specialist",
desc: "You excel at making others cum.",
difficulty: 3,
series: "",
filter: ["All", "Stats"],
},
"Perfect Record":{
title: "Perfect Record",
desc: "You excel at studying.",
difficulty: 2,
series: "",
filter: ["All", "Stats"],
},
"Perfect Sub":{
title: "Perfect Sub",
desc: "The pinnacle of submission.",
difficulty: 2,
series: "",
filter: ["All", "Stats"],
},
"Defying the Odds":{
title: "Defying the Odds",
desc: "The pinnacle of defiance.",
difficulty: 2,
series: "",
filter: ["All", "Stats"],
},
"Hawker":{
title: "Hawker",
desc: "Profit from the earth.",
difficulty: 1,
series: "market",
filter: ["All", "Stats"],
},
"Vendor":{
title: "Vendor",
desc: "Prove your sales chops.",
difficulty: 2,
series: "market",
filter: ["All", "Stats"],
},
"Merchant":{
title: "Merchant",
desc: "Dominate the market.",
difficulty: 2,
series: "market",
filter: ["All", "Stats"],
},
"Social Butterfly":{
title: "Social Butterfly",
desc: "You are the centre of attention.",
difficulty: 1,
series: "",
filter: ["All", "Social"],
},
"Anti-Social Moth":{
title: "Unsocial Moth",
desc: "Who needs friends?",
difficulty: 1,
series: "",
filter: ["All", "Social"],
},
"Teachers Pet":{
title: "Teacher's Pet",
desc: "You are the best in class.",
difficulty: 1,
series: "",
filter: ["All", "Social"],
},
"Teachers Nightmare":{
title: "Teacher's Nightmare",
desc: "You are a terror!",
difficulty: 1,
series: "",
filter: ["All", "Social"],
},
"Robin the Lover":{
title: "Robin the Lover",
desc: "You gave your virginity to them.",
difficulty: 2,
series: "",
filter: ["All", "Social"],
},
"Whitney the Tsundere":{
title: "Whitney the Bully",
desc: "You gave your virginity to them.",
difficulty: 2,
series: "",
filter: ["All", "Social"],
},
"Delinquent Antics":{
title: "Delinquent Antics",
desc: "Made Whitney cum during class.",
difficulty: 1,
series: "",
filter: ["All", "Social"],
},
"Giddy Up":{
title: "Giddy Up",
desc: "Throw Whitney into a pool.",
difficulty: 2,
series: "",
filter: ["All", "Social"],
},
"Kylar the Obsessed":{
title: "Kylar the Obsessed",
desc: "You gave your virginity to them.",
difficulty: 2,
series: "",
filter: ["All", "Social"],
},
"Eden the Lonely":{
title: "Eden the Lonely",
desc: "You gave your virginity to them.",
difficulty: 2,
series: "",
filter: ["All", "Social"],
},
"Avery the Moneybags":{
title: "Avery the Moneybags",
desc: "You gave your virginity to them.",
difficulty: 2,
series: "",
filter: ["All", "Social"],
},
"Leighton the Shady":{
title: "Leighton the Shady",
desc: "You gave your virginity to them.",
difficulty: 2,
series: "",
filter: ["All", "Social"],
},
"Alex the Robust":{
title: "Alex the Robust",
desc: "You gave your virginity to them.",
difficulty: 2,
series: "",
filter: ["All", "Social"],
},
"Love Triangles":{
title: "Love Triangles",
desc: "You don't know who to choose.",
difficulty: 2,
series: "",
filter: ["All", "Social"],
},
"Ballroom Show-off":{
title: "Ballroom Show-off",
desc: "Won a competition with Avery.",
difficulty: 1,
series: "",
filter: ["All", "Social"],
},
"Under the Table":{
title: "Under the Table",
desc: "Proved your mettle in a drinking contest.",
difficulty: 1,
series: "",
filter: ["All", "Social"],
},
"Pub Crawl Victors":{
title: "Pub Crawl Victors",
desc: "Won a competition with your work colleagues.",
difficulty: 1,
series: "",
filter: ["All", "Social"],
},
"Mason's Secret":{
title: "Mason's Secret",
desc: "Convince Mason to share something they'd rather not.",
difficulty: 2,
series: "",
filter: ["All", "Social"],
},
"Animal Tender":{
title: "Animal Tender",
desc: "Earn the respect of all animals at Alex's farm.",
difficulty: 2,
series: "",
filter: ["All", "Social"],
},
"I Spy":{
title: "I Spy",
desc: "Peek on Alex in the shower.",
difficulty: 1,
series: "",
filter: ["All", "Social"],
},
"First Kiss":{
title: "First Kiss",
desc: "Give your first kiss to a love interest.",
difficulty: 1,
series: "",
filter: ["All", "Social"],
},
"Neko":{
title: "Neko",
desc: "Purring for attention.",
difficulty: 1,
series: "",
filter: ["All", "Transformation"],
},
"Wolf":{
title: "Wolf",
desc: "Looking to be part of a pack.",
difficulty: 1,
series: "",
filter: ["All", "Transformation"],
},
"Cattle":{
title: "Cattle",
desc: "Ready for milking.",
difficulty: 1,
series: "",
filter: ["All", "Transformation"],
},
"Angel":{
title: "Angel",
desc: "Try not to fall.",
difficulty: 1,
series: "",
filter: ["All", "Transformation"],
},
"Fallen Angel":{
title: "Fallen Angel",
desc: "Cruel defilement.",
difficulty: 1,
series: "",
filter: ["All", "Transformation"],
},
"Demon":{
title: "Demon",
desc: "A cause of great lewdity.",
difficulty: 1,
series: "",
filter: ["All", "Transformation"],
},
"A Special Trait":{
title: "A Special Trait",
desc: "Gain a special trait.",
difficulty: 2,
series: "special trait",
hint: "Hint: Something special.",
filter: ["All", "Special"],
},
"A Special Trait Collector":{
title: "A Special Trait Collector",
desc: "Gain all the special traits.",
difficulty: 3,
hint: "Hint: Something extra special.",
series: "special trait",
filter: ["All", "Special"],
},
"Broodmother Host":{
title: "Broodmother Host",
desc: "Host to an endless number of little critters.",
difficulty: 2,
series: "",
filter: ["All", "Special"],
hint: "Hint: Something left behind."
},
"Top Broodmother Host":{
title: "Top Broodmother Host",
desc: "Host to a perfect critter.",
difficulty: 3,
series: "",
filter: ["All", "Special"],
hint: "Hint: Something amazing left behind."
},
"Producer of Lewd Fluids":{
title: "Producer of Lewd Fluids",
desc: "Those tentacles know who's boss.",
difficulty: 1,
series: "lewd fluids",
filter: ["All", "Special"],
hint: "Hint: The tentacles envy you."
},
"Literally Buckets":{
title: "Literally Buckets",
desc: "A tentacle god.",
difficulty: 2,
series: "lewd fluids",
filter: ["All", "Special"],
hint: "Hint: A tub full of [Redacted]."
},
"Feeling Full":{
title: "Feeling Full",
desc: "Full of lewd fluid.",
difficulty: 1,
series: "",
filter: ["All", "Special"],
hint: "Hint: After a large meal."
},
"Head Chief":{
title: "Head Chef",
desc: "They just love your buns.",
difficulty: 2,
series: "",
filter: ["All", "Discoveries"],
hint: "Hint: Baking for others."
},
"Locked In Gold":{
title: "Locked In Gold",
desc: "Won't protect you from frustration.",
difficulty: 2,
series: "",
filter: ["All", "Discoveries"],
hint: "Hint: Better to lock it away than lose it."
},
"Bailey's Trouble Maker":{
title: "Bailey's Trouble Maker",
desc: "Made them cum.",
difficulty: 3,
series: "",
filter: ["All", "Special"],
hint: "Hint: Trouble at home."
},
"Leighton's Nightmare":{
title: "Leighton's Nightmare",
desc: "Made them cum.",
difficulty: 3,
series: "",
filter: ["All", "Special"],
hint: "Hint: Trouble at school."
},
"Alex's Partner":{
title: "Alex's Partner",
desc: "Made them cum.",
difficulty: 3,
series: "",
filter: ["All", "Special"],
hint: "Hint: A field of fun."
},
"Harper's Bane":{
title: "Harper's Bane",
desc: "Made Harper drink their serum.",
difficulty: 3,
series: "",
filter: ["All", "Special"],
hint: "Hint: A taste of their own medicine."
},
"Laughingstock":{
title: "Laughingstock",
desc: "Sent someone to the pillory.",
difficulty: 2,
series: "",
filter: ["All", "Discoveries"],
hint: "Hint: Humiliate them."
},
"You're the Laughingstock":{
title: "You're the Laughingstock",
desc: "Got sent to the pillory.",
difficulty: 2,
series: "",
filter: ["All", "Discoveries"],
hint: "Hint: Seen as a criminal."
},
"The Endless Deep":{
title: "The Endless Deep",
desc: "Kept swimming out to sea.",
difficulty: 2,
series: "",
filter: ["All", "Discoveries"],
hint: "Hint: To the edge of the world."
},
"Head of the Pack":{
title: "Head of the Pack",
desc: "Be the leader of wolves.",
difficulty: 2,
series: "wolves",
filter: ["All", "Special"],
hint: "Hint: Being a leader."
},
"Top of the Food Chain":{
title: "Top of the Food Chain",
desc: "All fear the terrible howls.",
difficulty: 2,
series: "wolves",
filter: ["All", "Special"],
hint: "Hint: Prove your leadership."
},
"Illicit Science":{
title: "Illicit Science",
desc: "Discovered the compound.",
difficulty: 1,
series: "",
filter: ["All", "Discoveries"],
hint: "Hint: Secrets hidden from the law-abiding."
},
"Mouth Sealed Shut":{
title: "Mouth Sealed Shut",
desc: "Survived an interrogation.",
difficulty: 1,
series: "",
filter: ["All", "Discoveries"],
hint: "Hint: Don't spill the beans."
},
"Neck Deep":{
title: "Neck Deep",
desc: "Survived being submerged in aphrodisiac.",
difficulty: 1,
series: "",
filter: ["All", "Discoveries"],
hint: "Hint: Resist a most lewd substance."
},
"Seedy":{
title: "Seedy",
desc: "Seeds are little things, but they can't hide from you.",
difficulty: 1,
series: "",
filter: ["All", "Discoveries"],
hint: "Hint: Harvest nature's secrets."
},
"Pride of the Farm":{
title: "Pride of the Farm",
desc: "Out-produced all others.",
difficulty: 2,
series: "",
filter: ["All", "Special"],
hint: "Hint: Supreme yield."
},
"Dawn to Dusk":{
title: "Dawn to Dusk",
desc: "Worked all day on the farm.",
difficulty: 1,
series: "",
filter: ["All", "Special"],
hint: "Hint: Honest agrarian labour."
},
"Runaway Cattle":{
title: "Runaway Cattle",
desc: "Escaped Remy's farm.",
difficulty: 1,
series: "",
filter: ["All", "Discoveries"],
hint: "Hint: No pen can hold you."
},
"Equine Rescue":{
title: "Equine Rescue",
desc: "Rescued by your equine friends.",
difficulty: 1,
series: "",
filter: ["All", "Discoveries"],
hint: "Hint: Collapse in a field, but dodge the consequences."
},
"A Thunderous Response":{
title: "A Thunderous Response",
desc: "Caused a brawl on the High Street.",
difficulty: 2,
series: "",
filter: ["All", "Discoveries"],
hint: "Hint: Cause a schism in a crowd."
},
"A Lewd Adventure":{
title: "A Lewd Adventure",
desc: "Made an exposed journey through town.",
difficulty: 1,
series: "",
filter: ["All", "Discoveries"],
hint: "Hint: Make a daring journey."
},
"Sour Dealing":{
title: "Sour Dealing",
desc: "Rescued from a gang who got in too deep.",
difficulty: 1,
series: "",
filter: ["All", "Discoveries"],
hint: "Hint: Make some unscrupulous acquaintances."
},
"Rear Passenger":{
title: "Rear Passenger",
desc: "Almost crashed a car with your butt.",
difficulty: 1,
series: "",
filter: ["All", "Discoveries"],
hint: "Hint: Break road safety laws."
},
"Cornered Rogue":{
title: "Cornered Rogue",
desc: "Recovered your clothes from a mischievous fox.",
difficulty: 1,
series: "",
filter: ["All", "Discoveries"],
hint: "Hint: Outfox a mischievous rogue."
},
"Pain Rider":{
title: "Pain Rider",
desc: "Demonstrated Winter's wooden horse to completion.",
difficulty: 2,
series: "",
filter: ["All", "Discoveries"],
hint: "Hint: Ride a wooden horse to completion."
},
"Submerged":{
title: "Submerged",
desc: "Demonstrated Winter's ducking stool to completion.",
difficulty: 2,
series: "",
filter: ["All", "Discoveries"],
hint: "Hint: Be ducked to completion."
},
"Farm Protector":{
title: "Farm Protector",
desc: "Defended the fields from a rival's thugs.",
difficulty: 2,
series: "",
filter: ["All", "Discoveries"],
hint: "Hint: Trespassers will be kicked."
},
"A Knot to Remember":{
title: "A Knot to Remember",
desc: "Knotted in the field with people nearby.",
difficulty: 1,
series: "",
filter: ["All", "Discoveries"],
hint: "Hint: A most deviant display."
},
"Wrong Size":{
title: "Wrong Size",
desc: "Swapped the boys' and girls' clothes.",
difficulty: 1,
series: "",
filter: ["All", "Discoveries"],
hint: "Hint: Drown the rumours."
},
"Idle Hands":{
title: "Idle Hands",
desc: "Robbed a client while working as a masseur.",
difficulty: 1,
series: "",
filter: ["All", "Discoveries"],
hint: "Hint: Skilled hands have many uses."
},
"Stolen Technology":{
title: "Stolen Technology",
desc: "Repaired the brothel sex machine.",
difficulty: 2,
series: "",
filter: ["All", "Discoveries"],
hint: "Hint: Briar has something for everyone."
},
"Spelunking":{
title: "Spelunking",
desc: "Found the old smuggler's cave near the beach.",
difficulty: 1,
series: "beach cave",
filter: ["All", "Discoveries"],
hint: "Hint: Find the old smuggler route."
},
"X Marks the Spot":{
title: "X Marks the Spot",
desc: "Found a treasure map in the smuggler's cave.",
difficulty: 2,
series: "beach cave",
filter: ["All", "Discoveries"],
hint: "Hint: Hidden deep."
},
/*"Buried Treasure":{
title: "Buried Treasure",
desc: "Followed the treasure map, and made a discovery.",
difficulty: 3,
series: "beach cave",
filter: ["All", "Discoveries"],
hint: "Hint: Follow the map."
},*/
"Abnormal Mollusc":{
title: "Abnormal Mollusc",
desc: "Escaped the giant slug.",
difficulty: 2,
series: "",
filter: ["All", "Discoveries"],
hint: "Hint: Lurking below the surf."
},
"Leverage":{
title: "Leverage",
desc: "Threatened your way from the smuggler's den.",
difficulty: 3,
series: "",
filter: ["All", "Discoveries"],
hint: "Hint: Defy the rogues."
},
"Flurry":{
title: "Flurry",
desc: "Protected Robin's stand from snowball-wielding delinquents.",
difficulty: 1,
series: "",
filter: ["All", "Discoveries"],
hint: "Hint: Win a snowball fight."
},
"Under the Ice":{
title: "Under the Ice",
desc: "Escaped the frozen lake.",
difficulty: 1,
series: "",
filter: ["All", "Discoveries"],
hint: "Hint: Break free."
},
"A Festive Home":{
title: "A Festive Home",
desc: "Gave gifts to the orphans.",
difficulty: 1,
series: "",
filter: ["All", "Discoveries"],
hint: "Hint: Bring wintry cheer to the orphans."
},
"Max Those Shots":{
title: "Max Those Shots",
desc: "Holding a lot of pepper spray.",
difficulty: 2,
series: "",
filter: ["All", "Discoveries"],
hint: "Hint: The best defence is a good offence.",
softLockable: true,
},
"Ear Slime Lover":{
title: "Ear Slime Lover",
desc: "It is your best friend.",
difficulty: 3,
series: "",
filter: ["All", "Special"],
hint: "Hint: Whispers in your ear."
},
"The Path to Redemption":{
title: "The Path to Redemption",
desc: "Recover your humanity from the demon within.",
difficulty: 3,
series: "",
filter: ["All", "Special"],
hint: "Hint: Recover what you lost.",
softLockable: true,
},
"A New Life":{
title: "A New Life",
desc: "Start with a boost.",
difficulty: 1,
series: "",
filter: ["All", "Special"],
hint: "Hint: Starting off fast."
},
"Negotiator":{
title: "Negotiator",
desc: "Made over £500 from a single tip.",
difficulty: 3,
series: "",
filter: ["All", "Special"],
hint: "Hint: Rake it in."
},
"My Collection of Feats":{
title: "My Collection of Feats",
desc: "Too many to count.",
difficulty: 3,
series: "",
filter: ["All", "Special"],
hint: "Hint: A collection of something."
}
}>>
<</if>>
<</nobr>><</widget>>
<!--
Paste in the console to get the total number of vrelcoins, the `featsData` widget needs to have been run first (open the feats list)
var count = 0;
for (var i = 0; i < Object.keys(SugarCube.State.temporary.feats).length;i++){
count += SugarCube.State.temporary.feats[Object.keys(SugarCube.State.temporary.feats)[i]].difficulty
}--><<widget "feats">><<nobr>>
<<updateFeats>>
<h3>Feats</h3>
Here you can earn VrelCoins by completing different tasks, each requiring you to meet the requirements in a single save. These will transfer to new games and allow optional bonuses. This will work even if cookies are cleared, however, you have to load your most recent save before starting a new game.
<br><br>
Playing on softmode or having the "The rate that events are triggered by allure" setting below 1 will prevent you from earning feats.
Enabling cheats at any point will prevent you from earning feats permanently in your current game.
The other mentioned settings will also cause some feats to be locked permanently for your current game.
Locked feats will have a red title.
<<if $feats.locked is false>>
<<if $gamemode is "soft" or $alluremod lt 1>>
<span class="red">You are either on softmore or have the allure moddifier below 1.</span>
<<if $feats.soft is true>>
Some feats are locked in this current game.
<</if>>
<<elseif $debug is 1>>
<span class="red">Disabled by debug mode.</span>
<<else>>
<span class="green">You can earn feats.</span>
<</if>>
<<else>>
<span class="red">You can't earn feats as you have enabled cheats at some point.</span>
<</if>>
<br><br>
You currently have <<if $feats.allSaves.point is undefined>><<print $feats.allSaves.points>><<else>>0<</if>> VrelCoins.
<br><br>
<<set $feats.filter to "General">>
Filter by:
<select id="featTypes" name="featTypes" onchange="SugarCube.State.variables.feats.filter = this.value; filterFeats()">
<option value="General" selected>General</option>
<option value="Stats">Stats</option>
<option value="Social">Social</option>
<option value="Transformation">Transformation</option>
<option value="Discoveries">Discoveries</option>
<option value="Special">Special</option>
<option value="General" hidden="hidden" selected="selected">General</option>
</select>
<br><br>
<div id="featsList">
<<featsList>>
</div>
<</nobr>><</widget>>
<<widget "featsList">><<nobr>>
<<featsData>>
<<set _skip to []>>
<<set _filter to "All">>
<<set _keys to Object.keys(_feats)>>
<<for _i to 0; _i lt _keys.length; _i++>>
<<if (_skip.includes(_feats[_keys[_i]].series) and _feats[_keys[_i]].hint is undefined) or !_feats[_keys[_i]].filter.includes($feats.filter)>>
<<continue>>
<</if>>
<<if Object.keys($feats.currentSave).includes(_keys[_i])>>
<<set _owned to 2>>
<<elseif Object.keys($feats.allSaves).includes(_keys[_i])>>
<<set _owned to 1>>
<<else>>
<<set _owned to 0>>
<<if _feats[_keys[_i]].series isnot "">>
<<set _skip.push(_feats[_keys[_i]].series)>>
<</if>>
<</if>>
<div class="featList">
<div class="featImage">
<<if _owned gt 0>>
<<switch _feats[_keys[_i]].difficulty>>
<<case 1>><img @src="'img/ui/CopperCoin'+(_owned is 1 ? 'Dull':'')+'.png'" class="featCoin" @style="(_owned is 1 ? 'filter:brightness(65%) contrast(85%);':'')">
<<case 2>><img @src="'img/ui/SilverCoin'+(_owned is 1 ? 'Dull':'')+'.png'" class="featCoin" @style="(_owned is 1 ? 'filter:brightness(75%) contrast(85%);':'')">
<<case 3>><img @src="'img/ui/GoldCoin'+(_owned is 1 ? 'Dull':'')+'.png'" class="featCoin" @style="(_owned is 1 ? 'filter:brightness(65%) contrast(85%);':'')">
<</switch>>
<<else>>
<span class="dot"></span>
<</if>>
</div>
<div class="featText">
<<if ($feats.soft is true and _feats[_keys[_i]].softLockable is true) or $feats.locked is true or ($gamemode is "soft" or $alluremod lt 1)>>
<<set _titleColor to " red">>
<<else>>
<<set _titleColor to "">>
<</if>>
<<if _owned gt 0 or _feats[_keys[_i]].hint is undefined>>
<span @class="'title' + _titleColor"><<print _feats[_keys[_i]].title>></span>
<br>
<span class="text"><<print _feats[_keys[_i]].desc>></span>
<<else>>
<span @class="'title' + _titleColor">?????</span>
<br>
<span class="text"><<print _feats[_keys[_i]].hint>></span>
<</if>>
<br>
<<if _owned is 2>>
<span class="text">Earned on: <<print new Date($feats.currentSave[_keys[_i]]).toLocaleString()>></span>
<<elseif _owned is 1>>
<span class="text">Originally Earned on: <<print new Date($feats.allSaves[_keys[_i]]).toLocaleString()>></span>
<</if>>
</div>
</div>
<</for>>
<div style="clear:both;"></div>
<</nobr>><</widget>>
/*Feat Popup*/
<<widget "displayFeat">><<nobr>>
<<silently>>
<<featsData>>
<<if _featsCount is undefined>>
<<set _featsCount to 0>>
<<else>>
<<set _featsCount++>>
<</if>>
<</silently>>
<div @id="'feat-' + _featsCount" class="feat">
<div class="featImage">
<span class="dot"></span>
<<switch _feats[$args[0]].difficulty>>
<<case 1>><img src="img/ui/CopperCoin.gif" class="featCoin">
<<case 2>><img src="img/ui/SilverCoin.gif" class="featCoin">
<<case 3>><img src="img/ui/GoldCoin.gif" class="featCoin">
<</switch>>
</div>
<div class="featText">
<span class="title"><<print _feats[$args[0]].title>></span>
<br>
<span class="text"><<print _feats[$args[0]].desc>></span>
</div>
<div @id="'closeFeat-' + _featsCount" class="closeFeat" @onclick="'closeFeats('+ _featsCount +')'"></div>
</div>
<</nobr>><</widget>>
/*Feat Points Menu*/
<<widget "featsPointsMenu">><<nobr>>
<div id="featsStats">
<<featsPointsMenuStats>>
</div>
<<set _upgradeNames to Object.keys($featsBoosts.upgrades)>>
<<for _i to 0; _i lt _upgradeNames.length; _i++>>
<div @id="'feats-' + _upgradeNames[_i]">
<<featsMenu _upgradeNames[_i]>>
</div>
<br>
<</for>>
<</nobr>><</widget>>
<<widget "featsPointsMenuStats">><<nobr>>
You have <span class="green"><<print $feats.allSaves.points - $featsBoosts.pointsUsed>> VrelCoins</span> remaining. You have spent <<print $featsBoosts.pointsUsed>> so far.
<br><br>
<</nobr>><</widget>>
<<widget "featsMenu">><<nobr>>
<<set _name to $args[0]>>
<<capture _name>>
<<set _details to $featsBoosts.upgradeDetails[_name]>>
<<set _count to _details.count>>
<<if _count gte _details.minCount>>
<<switch _name>>
<<case "money">>
<span class="gold">Starting Money:</span> £<<print $money/100 + $featsBoosts.upgrades.money * 50 * _count / _details.cost>>.00
<<case "grades">>
<span class="gold">Starting school grades:</span> +<<print $featsBoosts.upgrades.grades / _details.cost>>
<<case "purity" "impurity">>
<span class="gold">Daily _name boost:</span> +<<print $featsBoosts.upgrades[_name] / _details.cost>>
<<case "newLife">>
<span class="gold">A New Life, a new life:</span> +<<print $featsBoosts.upgrades.newLife / _details.cost>>
<<case "aNewBestFriend">>
<span class="gold">A new best friend:</span> +<<print $featsBoosts.upgrades.aNewBestFriend / _details.cost>>
<<case "randomClothing">>
<span class="gold">Random clothing item:</span> +<<print 3 * $featsBoosts.upgrades.randomClothing / _details.cost>>
<<case "tattoos">>
<span class="gold">Starting tattoos:</span> +<<print $featsBoosts.upgrades.tattoos / _details.cost>>
<<case "defaultMoves">>
<span class="gold">Extra default moves:</span> +<<print $featsBoosts.upgrades.defaultMoves / _details.cost>>
<<default>>
<span class="gold">Starting _name grade:</span> +<<print $featsBoosts.upgrades[_name] / _details.cost>>
<</switch>>
<br>
<span class="gold">VrelCoins per upgrade:</span> _details.cost
<br>
<span class="gold">Upgrades:</span> <<print $featsBoosts.upgrades[_name] / _details.cost>>/<<print _details.limit / _details.cost>>
<br>
<<if _name is "randomClothing">>
<span class="gold">Clothing Type: </span>
<label><<print '<<radiobutton "$featsBoosts.clothingGender" "Either" ' + ($featsBoosts.clothingGender is "Either" ? "checked" : "") + '>>'>>Either</label> |
<label><<print '<<radiobutton "$featsBoosts.clothingGender" "Male" ' + ($featsBoosts.clothingGender is "Male" ? "checked" : "") + '>>'>>Male</label> |
<label><<print '<<radiobutton "$featsBoosts.clothingGender" "Female" ' + ($featsBoosts.clothingGender is "Female" ? "checked" : "") + '>>'>>Female</label>
<br>
<span class="gold">Enable Custom Colour (expect crazy results): </span>
<label><<print '<<radiobutton "$featsBoosts.clothingCustomColors" false ' + ($featsBoosts.clothingCustomColors is false ? "checked" : "") + '>>'>>No</label> |
<label><<print '<<radiobutton "$featsBoosts.clothingCustomColors" true ' + ($featsBoosts.clothingCustomColors is true ? "checked" : "") + '>>'>>Yes</label>
<br>
<</if>>
<<if _name is "hermaphrodite">>
<label><<print '<<checkbox "$featsBoosts.futaBalls" false true ' + ($featsBoosts.futaBalls is true ? "checked" : "") + '>>'>> Keep testicles visible</label>
<br>
<</if>>
<<if _details.exclusive is "" or $featsBoosts.upgrades[_details.exclusive] is 0>>
<<featsPointsMenuButtons _name _details.cost _details.limit>>
<<else>>
Remove _details.exclusive upgrades to make use of this upgrade.
<</if>>
<<if _name is "tattoos">>
<<set _totalTattoos to $featsBoosts.upgrades.tattoos / _details.cost>>
<<if _tattooNumber is undefined or _tattooNumber gt _totalTattoos>>
<<set _tattooNumber to Math.clamp(_totalTattoos, 1, $featsBoosts.upgradeDetails.tattoos.limit / _details.cost)>>
<</if>>
<<if _totalTattoos gt 0>>
<br>
<span class="gold">Tattoo Number:</span>
<<print _tattooNumber>>
<br>
<<if _tattooNumber gt 1>>
<<link "Previous Tattoo">>
<<set _tattooNumber -= 1>>
<<replace #featsPointsMenu>><<featsPointsMenu>><</replace>>
<</link>> |
<<else>>
Previous Tattoo |
<</if>>
<<if _tattooNumber lt _totalTattoos>>
<<link "Next Tattoo">>
<<set _tattooNumber += 1>>
<<replace #featsPointsMenu>><<featsPointsMenu>><</replace>>
<</link>> |
<<else>>
Next Tattoo |
<</if>>
<br>
<span class="gold">Where the tattoo is:</span>
<<set _bodyPartOptions to ["Forehead","Left cheek","Right cheek","Left shoulder","Right shoulder","Back","Breasts","Left bottom","Right bottom","Left thigh","Right thigh","Pubic"]>>
<<for _l to 1; _l lte _totalTattoos; _l++>>
<<if _tattooNumber is _l>>
<<continue>>
<</if>>
<<run _bodyPartOptions.delete($featsBoosts.tattoos[_l].bodypart)>>
<</for>>
<<listbox `"$featsBoosts.tattoos["+_tattooNumber+"].bodypart"` autoselect>>
<<option "Random">>
<<optionsfrom _bodyPartOptions>>
<</listbox>>
<br>
<span class="listMargin">
<span class="gold">What the tattoo is:</span>
<<featsTattooOptions>>
<<listbox `"$featsBoosts.tattoos["+_tattooNumber+"].tattoo"` autoselect>>
<<option "Random">>
<<optionsfrom _featsTattooOptions>>
<</listbox>>
</span>
<br>
<span class="listMargin">
<span class="gold">Tattoo Type:</span>
<<set _penOptions to ["Tattoo","Brand"]>>
<<listbox `"$featsBoosts.tattoos["+_tattooNumber+"].pen"` autoselect>>
<<optionsfrom _penOptions>>
<</listbox>>
</span>
<br>
<</if>>
<</if>>
<<else>>
<span class="red"><<print $featsBoosts.missing[_name]>></span>
<</if>>
<</capture>>
<</nobr>><</widget>>
<<widget "featsPointsMenuButtons">><<nobr>>
<<set _type to $args[0]>>
<<set _multi to $args[1]>>
<<set _max to $args[2]>>
<<capture _type _multi _max>>
<<if _multi is undefined>>
<<set _multi to 1>>
<</if>>
<<if _max is undefined>>
<<set _max to 20>>
<</if>>
<<if $featsBoosts.upgrades[_type] gte 5 * _multi>>
<<link "Decrease by 5">><<print "<<updateFeatsPointsMenu _type " + (-5 * _multi) +">>">><</link>> |
<<else>>
Decrease by 5 |
<</if>>
<<if $featsBoosts.upgrades[_type] gte 1 * _multi>>
<<link Decrease>><<print "<<updateFeatsPointsMenu _type " + (-1 * _multi) +">>">><</link>> |
<<else>>
Decrease |
<</if>>
<<if $featsBoosts.upgrades[_type] / _multi lt _max / _multi
and $feats.allSaves.points - $featsBoosts.pointsUsed gte 1 * _multi>>
<<link Increase>><<print "<<updateFeatsPointsMenu _type " + (1 * _multi) +">>">><</link>> |
<<else>>
Increase |
<</if>>
<<if $featsBoosts.upgrades[_type] / _multi lt (_max / _multi) - 4
and $feats.allSaves.points - $featsBoosts.pointsUsed gte 5 * _multi>>
<<link "Increase by 5">><<print "<<updateFeatsPointsMenu _type " + (5 * _multi) +">>">><</link>>
<<else>>
Increase by 5
<</if>>
<</capture>>
<</nobr>><</widget>>
<<widget "updateFeatsPointsMenu">><<nobr>>
<<if $feats.allSaves.points - $featsBoosts.pointsUsed gte $args[1] or $args[1] lt 0>>
<<set $featsBoosts.upgrades[$args[0]] += $args[1]>>
<<set $featsBoosts.pointsUsed += $args[1]>>
<</if>>
<<replace #featsPointsMenu>>
<<featsPointsMenu>>
<</replace>>
<</nobr>><</widget>>
<<widget "featsTattooOptions">><<nobr>>
<<if _featsTattooOptions is undefined>>
<<set _featsTattooOptions to []>>
<<for _value range setup.bodywriting>>
<<if _value.featSkip is true>>
<<continue>>
<</if>>
<<run _featsTattooOptions.push(_value.writing)>>
<</for>>
<</if>>
<</nobr>><</widget>><<widget "breastsidle">><<nobr>>
<<set _filters to $skinColor.current>>
<<set _img to setup.tanImg.doggy[$skinColor.tanImgEnabled]>>
<<if $worn.upper.exposed gte 2>>
<<if $breastsize is 0>>
<<elseif $breastsize is 1 or $breastsize is 2>>
<img class="layer-sexmouth" @src="_img.breastsTiny" @style="'filter: ' + _filters.body">
<<elseif $breastsize is 3 or $breastsize is 4>>
<img class="layer-sexmouth" @src="_img.breastsSmall" @style="'filter: ' + _filters.body">
<<elseif $breastsize gte 5 and $breastsize lte 7 >>
<img class="layer-sexmouth" @src="_img.breastsLarge" @style="'filter: ' + _filters.body">
<<elseif $breastsize gte 8 and $breastsize lte 12>>
<img class="layer-sexmouth" @src="_img.breastsHuge" @style="'filter: ' + _filters.body">
<</if>>
<</if>>
<</nobr>><</widget>>
<<widget "breastsactive">><<nobr>>
<<set _filters to $skinColor.current>>
<<set _img to setup.tanImg.doggy[$skinColor.tanImgEnabled]>>
<<if $worn.upper.exposed gte 2>>
<<if $breastsize is 0>>
<<elseif $breastsize is 1 or $breastsize is 2>>
<img @class="'layer-sexmouth anim-doggy-4f-'+_animspeed" @src="_img.breastsTiny" @style="'filter: ' + _filters.body">
<<elseif $breastsize is 3 or $breastsize is 4>>
<img @class="'layer-sexmouth anim-doggy-4f-'+_animspeed" @src="_img.breastsSmall" @style="'filter: ' + _filters.body">
<<elseif $breastsize gte 5 and $breastsize lte 7 >>
<img @class="'layer-sexmouth anim-doggy-4f-'+_animspeed" @src="_img.breastsLarge" @style="'filter: ' + _filters.body">
<<elseif $breastsize gte 8 and $breastsize lte 12>>
<img @class="'layer-sexmouth anim-doggy-4f-'+_animspeed" @src="_img.breastsHuge" @style="'filter: ' + _filters.body">
<</if>>
<</if>>
<</nobr>><</widget>>
<<widget "breastsidlemissionary">><<nobr>>
<<set _filters to $skinColor.current>>
<<set _img to setup.tanImg.missionary[$skinColor.tanImgEnabled]>>
<<if $breastsize is 0>>
<<elseif $breastsize is 1 or $breastsize is 2>>
<img class="layer-sexmouth" @src="_img.breastsTiny" @style="'filter: ' + _filters.body">
<<elseif $breastsize is 3 or $breastsize is 4>>
<img class="layer-sexmouth" @src="_img.breastsSmall" @style="'filter: ' + _filters.body">
<<elseif $breastsize gte 5 and $breastsize lte 7>>
<img class="layer-sexmouth" @src="_img.breastsLarge" @style="'filter: ' + _filters.body">
<<elseif $breastsize gte 8 and $breastsize lte 12>>
<img class="layer-sexmouth" @src="_img.breastsHuge" @style="'filter: ' + _filters.body">
<</if>>
<</nobr>><</widget>>
<<widget "breastsactivemissionary">><<nobr>>
<<set _filters to $skinColor.current>>
<<set _img to setup.tanImg.missionary[$skinColor.tanImgEnabled]>>
<<if $breastsize is 0>>
<<elseif $breastsize is 1 or $breastsize is 2>>
<img @class="'layer-sexmouth anim-doggy-4f-'+_animspeed" @src="_img.breastsTiny" @style="'filter: ' + _filters.body">
<<elseif $breastsize is 3 or $breastsize is 4>>
<img @class="'layer-sexmouth anim-doggy-4f-'+_animspeed" @src="_img.breastsSmall" @style="'filter: ' + _filters.body">
<<elseif $breastsize gte 5 and $breastsize lte 7>>
<img @class="'layer-sexmouth anim-doggy-4f-'+_animspeed" @src="_img.breastsLarge" @style="'filter: ' + _filters.body">
<<elseif $breastsize gte 8 and $breastsize lte 12>>
<img @class="'layer-sexmouth anim-doggy-4f-'+_animspeed" @src="_img.breastsHuge" @style="'filter: ' + _filters.body">
<</if>>
<</nobr>><</widget>><<widget "img_tf_doggy_idle">><<nobr>>
<<if $physicalTransform is 1>>
<<img_tf_wolf_doggy_idle>>
<<img_tf_cat_doggy_idle>>
<<img_tf_cow_doggy_idle>>
<</if>>
<<if $specialTransform is 1>>
<<img_tf_angel_doggy_idle>>
<<img_tf_fallenangel_doggy_idle>>
<<img_tf_demon_doggy_idle>>
<</if>>
<</nobr>><</widget>>
<<widget "img_tf_doggy_active">><<nobr>>
<<if $physicalTransform is 1>>
<<img_tf_wolf_doggy_active>>
<<img_tf_cat_doggy_active>>
<<img_tf_cow_doggy_active>>
<</if>>
<<if $specialTransform is 1>>
<<img_tf_angel_doggy_active>>
<<img_tf_fallenangel_doggy_active>>
<<img_tf_demon_doggy_active>>
<</if>>
<</nobr>><</widget>>
<<widget "img_tf_miss_idle">><<nobr>>
<<if $physicalTransform is 1>>
<<img_tf_wolf_miss_idle>>
<<img_tf_cat_miss_idle>>
<<img_tf_cow_miss_idle>>
<</if>>
<<if $specialTransform is 1>>
<<img_tf_angel_miss_idle>>
<<img_tf_fallenangel_miss_idle>>
<<img_tf_demon_miss_idle>>
<</if>>
<</nobr>><</widget>>
<<widget "img_tf_miss_active">><<nobr>>
<<if $physicalTransform is 1>>
<<img_tf_wolf_miss_active>>
<<img_tf_cat_miss_active>>
<<img_tf_cow_miss_active>>
<</if>>
<<if $specialTransform is 1>>
<<img_tf_angel_miss_active>>
<<img_tf_fallenangel_miss_active>>
<<img_tf_demon_miss_active>>
<</if>>
<</nobr>><</widget>>
<<widget "img_tf_wolf_doggy_idle">><<nobr>>
<<if !_disabled.includes($transformationParts.wolf.ears)>>
<img class="layer-sexlashes colour-hair anim-idle-2f" @src="'img/sex/doggy/active/transformations/wolf/ears/'+$transformationParts.wolf.ears+'.png'">
<</if>>
<<if !_disabled.includes($transformationParts.wolf.pits)>>
<img class="layer-doggyhirsute colour-hair" @src="'img/sex/doggy/active/transformations/hirsute/pits/'+$transformationParts.wolf.pits+'.png'">
<</if>>
<<if !_disabled.includes($transformationParts.wolf.pubes)>>
<img class="layer-doggyhirsute colour-hair" @src="'img/sex/doggy/active/transformations/hirsute/pubes/'+$transformationParts.wolf.pubes+'.png'">
<</if>>
<<if !_disabled.includes($transformationParts.wolf.tail)>>
<img class="layer-sexlashes colour-hair anim-idle-2f" @src="'img/sex/doggy/active/transformations/wolf/tail/'+$transformationParts.wolf.tail+'.png'">
<</if>>
<</nobr>><</widget>>
<<widget "img_tf_wolf_doggy_active">><<nobr>>
<<if !_disabled.includes($transformationParts.wolf.ears)>>
<img @class="'layer-sexlashes colour-hair anim-doggy-4f-'+_animspeed" @src="'img/sex/doggy/active/transformations/wolf/ears/'+$transformationParts.wolf.ears+'.png'">
<</if>>
<<if !_disabled.includes($transformationParts.wolf.pits)>>
<img @class="'layer-doggyhirsute colour-hair anim-doggy-4f-'+_animspeed" @src="'img/sex/doggy/active/transformations/hirsute/pits/'+$transformationParts.wolf.pits+'.png'">
<</if>>
<<if !_disabled.includes($transformationParts.wolf.pubes)>>
<img @class="'layer-doggyhirsute colour-hair anim-doggy-4f-'+_animspeed" @src="'img/sex/doggy/active/transformations/hirsute/pubes/'+$transformationParts.wolf.pubes+'.png'">
<</if>>
<<if !_disabled.includes($transformationParts.wolf.tail)>>
<img @class="'layer-sexlashes colour-hair anim-doggy-4f-'+_animspeed" @src="'img/sex/doggy/active/transformations/wolf/tail/'+$transformationParts.wolf.tail+'.png'">
<</if>>
<</nobr>><</widget>>
<<widget "img_tf_wolf_miss_idle">><<nobr>>
<<if !_disabled.includes($transformationParts.wolf.ears)>>
<img class="layer-sexlashes colour-hair anim-idle-2f" @src="'img/sex/missionary/active/transformations/wolf/ears/'+$transformationParts.wolf.ears+'.png'">
<</if>>
<<if !_disabled.includes($transformationParts.wolf.pits)>>
<img class="layer-doggyhirsute colour-hair" @src="'img/sex/missionary/active/transformations/hirsute/pits/'+$transformationParts.wolf.pits+'.png'">
<</if>>
<<if !_disabled.includes($transformationParts.wolf.pubes)>>
<img class="layer-doggyhirsute colour-hair" @src="'img/sex/missionary/active/transformations/hirsute/pubes/'+$transformationParts.wolf.pubes+'.png'">
<</if>>
<<if !_disabled.includes($transformationParts.wolf.tail)>>
<img class="layer-sexlashes colour-hair anim-idle-2f" @src="'img/sex/missionary/active/transformations/wolf/tail/'+$transformationParts.wolf.tail+'.png'">
<</if>>
<</nobr>><</widget>>
<<widget "img_tf_wolf_miss_active">><<nobr>>
<<if !_disabled.includes($transformationParts.wolf.ears)>>
<img @class="'layer-sexlashes colour-hair anim-doggy-4f-'+_animspeed" @src="'img/sex/missionary/active/transformations/wolf/ears/'+$transformationParts.wolf.ears+'.png'">
<</if>>
<<if !_disabled.includes($transformationParts.wolf.pits)>>
<img @class="'layer-doggyhirsute colour-hair anim-doggy-4f-'+_animspeed" @src="'img/sex/missionary/active/transformations/hirsute/pits/'+$transformationParts.wolf.pits+'.png'">
<</if>>
<<if !_disabled.includes($transformationParts.wolf.pubes)>>
<img @class="'layer-doggyhirsute colour-hair anim-doggy-4f-'+_animspeed" @src="'img/sex/missionary/active/transformations/hirsute/pubes/'+$transformationParts.wolf.pubes+'.png'">
<</if>>
<<if !_disabled.includes($transformationParts.wolf.tail)>>
<img @class="'layer-sexlashes colour-hair anim-doggy-4f-'+_animspeed" @src="'img/sex/missionary/active/transformations/wolf/tail/'+$transformationParts.wolf.tail+'.png'">
<</if>>
<</nobr>><</widget>>
<<widget "img_tf_cat_doggy_idle">><<nobr>>
<<if !_disabled.includes($transformationParts.cat.ears)>>
<img class="layer-sexlashes colour-hair anim-idle-2f" @src="'img/sex/doggy/active/transformations/cat/ears/'+$transformationParts.cat.ears+'.png'">
<</if>>
<<if !_disabled.includes($transformationParts.cat.tail)>>
<img class="layer-sexlashes colour-hair anim-idle-2f" @src="'img/sex/doggy/active/transformations/cat/tail/'+$transformationParts.cat.tail+'.png'">
<</if>>
<</nobr>><</widget>>
<<widget "img_tf_cat_doggy_active">><<nobr>>
<<if !_disabled.includes($transformationParts.cat.ears)>>
<img @class="'layer-sexlashes colour-hair anim-doggy-4f-'+_animspeed" @src="'img/sex/doggy/active/transformations/cat/ears/'+$transformationParts.cat.ears+'.png'">
<</if>>
<<if !_disabled.includes($transformationParts.cat.tail)>>
<img @class="'layer-sexlashes colour-hair anim-doggy-4f-'+_animspeed" @src="'img/sex/doggy/active/transformations/cat/tail/'+$transformationParts.cat.tail+'.png'">
<</if>>
<</nobr>><</widget>>
<<widget "img_tf_cat_miss_idle">><<nobr>>
<<if !_disabled.includes($transformationParts.cat.ears)>>
<img class="layer-sexlashes colour-hair anim-idle-2f" @src="'img/sex/missionary/active/transformations/cat/ears/'+$transformationParts.cat.ears+'.png'">
<</if>>
<<if !_disabled.includes($transformationParts.cat.tail)>>
<img class="layer-sexlashes colour-hair anim-idle-2f" @src="'img/sex/missionary/active/transformations/cat/tail/'+$transformationParts.cat.tail+'.png'">
<</if>>
<</nobr>><</widget>>
<<widget "img_tf_cat_miss_active">><<nobr>>
<<if !_disabled.includes($transformationParts.cat.ears)>>
<img @class="'layer-sexlashes colour-hair anim-doggy-4f-'+_animspeed" @src="'img/sex/missionary/active/transformations/cat/ears/'+$transformationParts.cat.ears+'.png'">
<</if>>
<<if !_disabled.includes($transformationParts.cat.tail)>>
<img @class="'layer-sexlashes colour-hair anim-doggy-4f-'+_animspeed" @src="'img/sex/missionary/active/transformations/cat/tail/'+$transformationParts.cat.tail+'.png'">
<</if>>
<</nobr>><</widget>>
<<widget "img_tf_cow_doggy_idle">><<nobr>>
<<if !_disabled.includes($transformationParts.cow.horns)>>
<img class="layer-neck anim-idle-2f" @src="'img/sex/doggy/active/transformations/cow/horns/'+$transformationParts.cow.horns+'.png'">
<</if>>
<<if !_disabled.includes($transformationParts.cow.ears)>>
<img class="layer-neck anim-idle-2f" @src="'img/sex/doggy/active/transformations/cow/ears/'+$transformationParts.cow.ears+'.png'">
<</if>>
<<if !_disabled.includes($transformationParts.cow.tail)>>
<img class="layer-sexlashes anim-idle-2f" @src="'img/sex/doggy/active/transformations/cow/tail/'+$transformationParts.cow.tail+'.png'">
<</if>>
<</nobr>><</widget>>
<<widget "img_tf_cow_doggy_active">><<nobr>>
<<if !_disabled.includes($transformationParts.cow.horns)>>
<img @class="'layer-foreground anim-doggy-4f-'+_animspeed" @src="'img/sex/doggy/active/transformations/cow/horns/'+$transformationParts.cow.horns+'.png'">
<</if>>
<<if !_disabled.includes($transformationParts.cow.ears)>>
<img @class="'layer-foreground anim-doggy-4f-'+_animspeed" @src="'img/sex/doggy/active/transformations/cow/ears/'+$transformationParts.cow.ears+'.png'">
<</if>>
<<if !_disabled.includes($transformationParts.cow.tail)>>
<img @class="'layer-sexlashes anim-doggy-4f-'+_animspeed" @src="'img/sex/doggy/active/transformations/cow/tail/'+$transformationParts.cow.tail+'.png'">
<</if>>
<</nobr>><</widget>>
<<widget "img_tf_cow_miss_idle">><<nobr>>
<<if !_disabled.includes($transformationParts.cow.horns)>>
<img class="layer-neck anim-idle-2f" @src="'img/sex/missionary/active/transformations/cow/horns/'+$transformationParts.cow.horns+'.png'">
<</if>>
<<if !_disabled.includes($transformationParts.cow.ears)>>
<img class="layer-neck anim-idle-2f" @src="'img/sex/missionary/active/transformations/cow/ears/'+$transformationParts.cow.ears+'.png'">
<img class="layer-face anim-idle-2f" src="img/sex/missionary/active/transformations/cow/tag.png">
<</if>>
<<if !_disabled.includes($transformationParts.cow.tail)>>
<img class="layer-sexlashes anim-idle-2f" @src="'img/sex/missionary/active/transformations/cow/tail/'+$transformationParts.cow.tail+'.png'">
<</if>>
<</nobr>><</widget>>
<<widget "img_tf_cow_miss_active">><<nobr>>
<<if !_disabled.includes($transformationParts.cow.horns)>>
<img @class="'layer-neck anim-doggy-4f-'+_animspeed" @src="'img/sex/missionary/active/transformations/cow/horns/'+$transformationParts.cow.horns+'.png'">
<</if>>
<<if !_disabled.includes($transformationParts.cow.ears)>>
<img @class="'layer-neck anim-doggy-4f-'+_animspeed" @src="'img/sex/missionary/active/transformations/cow/ears/'+$transformationParts.cow.ears+'.png'">
<img @class="'layer-face anim-doggy-4f-'+_animspeed" src="img/sex/missionary/active/transformations/cow/tag.png">
<</if>>
<<if !_disabled.includes($transformationParts.cow.tail)>>
<img @class="'layer-sexlashes anim-doggy-4f-'+_animspeed" @src="'img/sex/missionary/active/transformations/cow/tail/'+$transformationParts.cow.tail+'.png'">
<</if>>
<</nobr>><</widget>>
<<widget "img_tf_angel_doggy_idle">><<nobr>>
<<if !_disabled.includes($transformationParts.angel.halo)>>
<img class="layer-backhair anim-idle-2f" @src="'img/sex/doggy/active/transformations/angel/backhalo/'+$transformationParts.angel.halo+'.png'">
<img class="layer-parasite anim-idle-2f" @src="'img/sex/doggy/active/transformations/angel/fronthalo/'+$transformationParts.angel.halo+'.png'">
<</if>>
<<if !_disabled.includes($transformationParts.angel.wings)>>
<img class="layer-backhair anim-idle-2f" @src="'img/sex/doggy/active/transformations/angel/backwings/'+$transformationParts.angel.wings+'.png'">
<img class="layer-parasite anim-idle-2f" @src="'img/sex/doggy/active/transformations/angel/frontwings/'+$transformationParts.angel.wings+'.png'">
<</if>>
<</nobr>><</widget>>
<<widget "img_tf_angel_doggy_active">><<nobr>>
<<if !_disabled.includes($transformationParts.angel.halo)>>
<img @class="'layer-backhair anim-doggy-4f-'+_animspeed" @src="'img/sex/doggy/active/transformations/angel/backhalo/'+$transformationParts.angel.halo+'.png'">
<img @class="'layer-parasite anim-doggy-4f-'+_animspeed" @src="'img/sex/doggy/active/transformations/angel/fronthalo/'+$transformationParts.angel.halo+'.png'">
<</if>>
<<if !_disabled.includes($transformationParts.angel.wings)>>
<img @class="'layer-backhair anim-doggy-4f-'+_animspeed" @src="'img/sex/doggy/active/transformations/angel/backwings/'+$transformationParts.angel.wings+'.png'">
<img @class="'layer-parasite anim-doggy-4f-'+_animspeed" @src="'img/sex/doggy/active/transformations/angel/frontwings/'+$transformationParts.angel.wings+'.png'">
<</if>>
<</nobr>><</widget>>
<<widget "img_tf_angel_miss_idle">><<nobr>>
<<if !_disabled.includes($transformationParts.angel.halo)>>
<img class="layer-backhair anim-idle-2f" @src="'img/sex/missionary/active/transformations/angel/backhalo/'+$transformationParts.angel.halo+'.png'">
<img class="layer-parasite anim-idle-2f" @src="'img/sex/missionary/active/transformations/angel/fronthalo/'+$transformationParts.angel.halo+'.png'">
<</if>>
<<if !_disabled.includes($transformationParts.angel.wings)>>
<img class="layer-sexlashes anim-idle-2f" @src="'img/sex/missionary/active/transformations/angel/wings/'+$transformationParts.angel.wings+'.png'">
<</if>>
<</nobr>><</widget>>
<<widget "img_tf_angel_miss_active">><<nobr>>
<<if !_disabled.includes($transformationParts.angel.halo)>>
<img @class="'layer-backhair anim-doggy-4f-'+_animspeed" @src="'img/sex/missionary/active/transformations/angel/backhalo/'+$transformationParts.angel.halo+'.png'">
<img @class="'layer-parasite anim-doggy-4f-'+_animspeed" @src="'img/sex/missionary/active/transformations/angel/fronthalo/'+$transformationParts.angel.halo+'.png'">
<</if>>
<<if !_disabled.includes($transformationParts.angel.wings)>>
<img @class="'layer-sexlashes anim-doggy-4f-'+_animspeed" @src="'img/sex/missionary/active/transformations/angel/wings/'+$transformationParts.angel.wings+'.png'">
<</if>>
<</nobr>><</widget>>
<<widget "img_tf_fallenangel_doggy_idle">><<nobr>>
<<if !_disabled.includes($transformationParts.fallenAngel.halo)>>
<img class="layer-backhair anim-idle-2f" @src="'img/sex/doggy/active/transformations/fallenangel/backhalo/'+$transformationParts.fallenAngel.halo+'.png'">
<img class="layer-parasite anim-idle-2f" @src="'img/sex/doggy/active/transformations/fallenangel/fronthalo/'+$transformationParts.fallenAngel.halo+'.png'">
<</if>>
<<if !_disabled.includes($transformationParts.fallenAngel.wings)>>
<img class="layer-sexlashes anim-idle-2f" @src="'img/sex/doggy/active/transformations/fallenangel/wings/'+$transformationParts.fallenAngel.wings+'.png'">
<</if>>
<</nobr>><</widget>>
<<widget "img_tf_fallenangel_doggy_active">><<nobr>>
<<if !_disabled.includes($transformationParts.fallenAngel.halo)>>
<img @class="'layer-backhair anim-doggy-4f-'+_animspeed" @src="'img/sex/doggy/active/transformations/fallenangel/backhalo/'+$transformationParts.fallenAngel.halo+'.png'">
<img @class="'layer-parasite anim-doggy-4f-'+_animspeed" @src="'img/sex/doggy/active/transformations/fallenangel/fronthalo/'+$transformationParts.fallenAngel.halo+'.png'">
<</if>>
<<if !_disabled.includes($transformationParts.fallenAngel.wings)>>
<img @class="'layer-sexlashes anim-doggy-4f-'+_animspeed" @src="'img/sex/doggy/active/transformations/fallenangel/wings/'+$transformationParts.fallenAngel.wings+'.png'">
<</if>>
<</nobr>><</widget>>
<<widget "img_tf_fallenangel_miss_idle">><<nobr>>
<<if !_disabled.includes($transformationParts.fallenAngel.halo)>>
<img class="layer-backhair anim-idle-2f" @src="'img/sex/missionary/active/transformations/fallenangel/backhalo/'+$transformationParts.fallenAngel.halo+'.png'">
<img class="layer-parasite anim-idle-2f" @src="'img/sex/missionary/active/transformations/fallenangel/fronthalo/'+$transformationParts.fallenAngel.halo+'.png'">
<</if>>
<<if !_disabled.includes($transformationParts.fallenAngel.wings)>>
<img class="layer-sexlashes anim-idle-2f" @src="'img/sex/missionary/active/transformations/fallenangel/wings/'+$transformationParts.fallenAngel.wings+'.png'">
<</if>>
<</nobr>><</widget>>
<<widget "img_tf_fallenangel_miss_active">><<nobr>>
<<if !_disabled.includes($transformationParts.fallenAngel.halo)>>
<img @class="'layer-backhair anim-doggy-4f-'+_animspeed" @src="'img/sex/missionary/active/transformations/fallenangel/backhalo/'+$transformationParts.fallenAngel.halo+'.png'">
<img @class="'layer-parasite anim-doggy-4f-'+_animspeed" @src="'img/sex/missionary/active/transformations/fallenangel/fronthalo/'+$transformationParts.fallenAngel.halo+'.png'">
<</if>>
<<if !_disabled.includes($transformationParts.fallenAngel.wings)>>
<img @class="'layer-sexlashes anim-doggy-4f-'+_animspeed" @src="'img/sex/missionary/active/transformations/fallenangel/wings/'+$transformationParts.fallenAngel.wings+'.png'">
<</if>>
<</nobr>><</widget>>
<<widget "img_tf_demon_doggy_idle">><<nobr>>
<<if !_disabled.includes($transformationParts.demon.horns)>>
<img class="layer-parasite anim-idle-2f" @src="'img/sex/doggy/active/transformations/demon/horns/'+$transformationParts.demon.horns+'.png'">
<</if>>
<<if !_disabled.includes($transformationParts.demon.tail)>>
<img class="layer-sexlashes anim-idle-2f" @src="'img/sex/doggy/active/transformations/demon/tail/'+$transformationParts.demon.tail+'.png'">
<</if>>
<<if !_disabled.includes($transformationParts.demon.wings)>>
<img class="layer-parasite anim-idle-2f" @src="'img/sex/doggy/active/transformations/demon/wings/'+$transformationParts.demon.wings+'.png'">
<</if>>
<</nobr>><</widget>>
<<widget "img_tf_demon_doggy_active">><<nobr>>
<<if !_disabled.includes($transformationParts.demon.horns)>>
<img @class="'layer-parasite anim-doggy-4f-'+_animspeed" @src="'img/sex/doggy/active/transformations/demon/horns/'+$transformationParts.demon.horns+'.png'">
<</if>>
<<if !_disabled.includes($transformationParts.demon.tail)>>
<<if $enemytype is "man" and ($anusstate is "penetrated" or $vaginastate is "penetrated")>>
<img @class="'layer-sexback anim-doggy-4f-'+_animspeed" @src="'img/sex/doggy/active/transformations/demon/tailsexback/'+$transformationParts.demon.tail+'.png'">
<img @class="'layer-parasite anim-doggy-4f-'+_animspeed" @src="'img/sex/doggy/active/transformations/demon/tailsexfront/'+$transformationParts.demon.tail+'.png'">
<<else>>
<img @class="'layer-sexlashes anim-doggy-4f-'+_animspeed" @src="'img/sex/doggy/active/transformations/demon/tail/'+$transformationParts.demon.tail+'.png'">
<</if>>
<</if>>
<<if !_disabled.includes($transformationParts.demon.wings)>>
<img @class="'layer-parasite anim-doggy-4f-'+_animspeed" @src="'img/sex/doggy/active/transformations/demon/wings/'+$transformationParts.demon.wings+'.png'">
<</if>>
<</nobr>><</widget>>
<<widget "img_tf_demon_miss_idle">><<nobr>>
<<if !_disabled.includes($transformationParts.demon.horns)>>
<img class="layer-parasite anim-idle-2f" @src="'img/sex/missionary/active/transformations/demon/horns/'+$transformationParts.demon.horns+'.png'">
<</if>>
<<if !_disabled.includes($transformationParts.demon.tail)>>
<img class="layer-sexlashes anim-idle-2f" @src="'img/sex/missionary/active/transformations/demon/tail/'+$transformationParts.demon.tail+'.png'">
<</if>>
<<if !_disabled.includes($transformationParts.demon.wings)>>
<img class="layer-parasite anim-idle-2f" @src="'img/sex/missionary/active/transformations/demon/wings/'+$transformationParts.demon.wings+'.png'">
<</if>>
<</nobr>><</widget>>
<<widget "img_tf_demon_miss_active">><<nobr>>
<<if !_disabled.includes($transformationParts.demon.horns)>>
<img @class="'layer-parasite anim-doggy-4f-'+_animspeed" @src="'img/sex/missionary/active/transformations/demon/horns/'+$transformationParts.demon.horns+'.png'">
<</if>>
<<if !_disabled.includes($transformationParts.demon.tail)>>
<img @class="'layer-sexlashes anim-doggy-4f-'+_animspeed" @src="'img/sex/missionary/active/transformations/demon/tail/'+$transformationParts.demon.tail+'.png'">
<</if>>
<<if !_disabled.includes($transformationParts.demon.wings)>>
<img @class="'layer-parasite anim-doggy-4f-'+_animspeed" @src="'img/sex/missionary/active/transformations/demon/wings/'+$transformationParts.demon.wings+'.png'">
<</if>>
<</nobr>><</widget>><<widget "barbicon">><<nobr>>
<<if $images is 1>>
<img id="icon" src="img/misc/icon/barb.png">
<</if>>
<</nobr>><</widget>>
<<widget "clifficon">><<nobr>>
<<if $images is 1>>
<img id="icon" src="img/misc/icon/cliff.png">
<</if>>
<</nobr>><</widget>>
<<widget "starfishicon">><<nobr>>
<<if $images is 1>>
<img id="icon" src="img/misc/icon/starfish.png">
<</if>>
<</nobr>><</widget>>
<<widget "mericon">><<nobr>>
<<if $images is 1>>
<img id="icon" src="img/misc/icon/mer.png">
<</if>>
<</nobr>><</widget>>
<<widget "domusicon">><<nobr>>
<<if $images is 1>>
<img id="icon" src="img/misc/icon/domus.png">
<</if>>
<</nobr>><</widget>>
<<widget "connudatusicon">><<nobr>>
<<if $images is 1>>
<img id="icon" src="img/misc/icon/connudatus.png">
<</if>>
<</nobr>><</widget>>
<<widget "highicon">><<nobr>>
<<if $images is 1>>
<img id="icon" src="img/misc/icon/high.png">
<</if>>
<</nobr>><</widget>>
<<widget "oxfordicon">><<nobr>>
<<if $images is 1>>
<img id="icon" src="img/misc/icon/oxford.png">
<</if>>
<</nobr>><</widget>>
<<widget "harvesticon">><<nobr>>
<<if $images is 1>>
<img id="icon" src="img/misc/icon/harvest.png">
<</if>>
<</nobr>><</widget>>
<<widget "danubeicon">><<nobr>>
<<if $images is 1>>
<img id="icon" src="img/misc/icon/danube.png">
<</if>>
<</nobr>><</widget>>
<<widget "wolficon">><<nobr>>
<<if $images is 1>>
<img id="icon" src="img/misc/icon/wolf.png">
<</if>>
<</nobr>><</widget>>
<<widget "nightingaleicon">><<nobr>>
<<if $images is 1>>
<img id="icon" src="img/misc/icon/nightingale.png">
<</if>>
<</nobr>><</widget>>
<<widget "elkicon">><<nobr>>
<<if $images is 1>>
<img id="icon" src="img/misc/icon/elk.png">
<</if>>
<</nobr>><</widget>>
<<widget "binicon">><<nobr>>
<<if $images is 1>>
<img id="icon" src="img/misc/icon/bin.png">
<</if>>
<</nobr>><</widget>>
<<widget "wrenchicon">><<nobr>>
<<if $images is 1>>
<img id="icon" src="img/misc/icon/wrench.png">
<</if>>
<</nobr>><</widget>>
<<widget "tailoricon">><<nobr>>
<<if $images is 1>>
<img id="icon" src="img/misc/icon/tailorThread.png">
<</if>>
<</nobr>><</widget>>
<<widget "tattooicon">><<nobr>>
<<if $images is 1>>
<img id="icon" src="img/misc/icon/tattoo.png">
<</if>>
<</nobr>><</widget>>
<<widget "busicon">><<nobr>>
<<if $images is 1>>
<img id="icon" src="img/misc/icon/bus.png">
<</if>>
<</nobr>><</widget>>
<<widget "hairdressericon">><<nobr>>
<<if $images is 1>>
<img id="icon" src="img/misc/icon/hairdresser.gif">
<</if>>
<</nobr>><</widget>>
<<widget "brothelicon">><<nobr>>
<<if $images is 1>>
<img id="icon" src="img/misc/icon/brothel.gif">
<</if>>
<</nobr>><</widget>>
<<widget "swimmingicon">><<nobr>>
<<if $images is 1>>
<img id="icon" src="img/misc/icon/swimming.png">
<</if>>
<</nobr>><</widget>>
<<widget "scienceicon">><<nobr>>
<<if $images is 1>>
<img id="icon" src="img/misc/icon/science.png">
<</if>>
<</nobr>><</widget>>
<<widget "historyicon">><<nobr>>
<<if $images is 1>>
<img id="icon" src="img/misc/icon/history.png">
<</if>>
<</nobr>><</widget>>
<<widget "mathicon">><<nobr>>
<<if $images is 1>>
<img id="icon" src="img/misc/icon/math.png">
<</if>>
<</nobr>><</widget>>
<<widget "englishicon">><<nobr>>
<<if $images is 1>>
<img id="icon" src="img/misc/icon/english.png">
<</if>>
<</nobr>><</widget>>
<<widget "parkicon">><<nobr>>
<<if $images is 1>>
<img id="icon" src="img/misc/icon/park.gif">
<</if>>
<</nobr>><</widget>>
<<widget "stripclubicon">><<nobr>>
<<if $images is 1>>
<img id="icon" src="img/misc/icon/stripclub.png">
<</if>>
<</nobr>><</widget>>
<<widget "policeicon">><<nobr>>
<<if $images is 1>>
<img id="icon" src="img/misc/icon/police.png">
<</if>>
<</nobr>><</widget>>
<<widget "sewericon">><<nobr>>
<<if $images is 1>>
<img id="icon" src="img/misc/icon/sewer.png">
<</if>>
<</nobr>><</widget>>
<<widget "foresticon">><<nobr>>
<<if $images is 1>>
<img id="icon" src="img/misc/icon/forest.png">
<</if>>
<</nobr>><</widget>>
<<widget "pubicon">><<nobr>>
<<if $images is 1>>
<img id="icon" src="img/misc/icon/pub.png">
<</if>>
<</nobr>><</widget>>
<<widget "libraryicon">><<nobr>>
<<if $images is 1>>
<img id="icon" src="img/misc/icon/library.png">
<</if>>
<</nobr>><</widget>>
<<widget "toileticon">><<nobr>>
<<if $images is 1>>
<img id="icon" src="img/misc/icon/toilet.png">
<</if>>
<</nobr>><</widget>>
<<widget "eaticon">><<nobr>>
<<if $images is 1>>
<img id="icon" src="img/misc/icon/eat.png">
<</if>>
<</nobr>><</widget>>
<<widget "lockericon">><<nobr>>
<<if $images is 1>>
<img id="icon" src="img/misc/icon/locker.png">
<</if>>
<</nobr>><</widget>>
<<widget "loitericon">><<nobr>>
<<if $images is 1>>
<img id="icon" src="img/misc/icon/loiter.gif">
<</if>>
<</nobr>><</widget>>
<<widget "petshopicon">><<nobr>>
<<if $images is 1>>
<img id="icon" src="img/misc/icon/petshop.png">
<</if>>
<</nobr>><</widget>>
<<widget "clothingshopicon">><<nobr>>
<<if $images is 1>>
<img id="icon" src="img/misc/icon/clothingshop.png">
<</if>>
<</nobr>><</widget>>
<<widget "alleyicon">><<nobr>>
<<if $images is 1>>
<img id="icon" src="img/misc/icon/alley.png">
<</if>>
<</nobr>><</widget>>
<<widget "arcadeicon">><<nobr>>
<<if $images is 1>>
<img id="icon" src="img/misc/icon/arcade.gif">
<</if>>
<</nobr>><</widget>>
<<widget "dancestudioicon">><<nobr>>
<<if $images is 1>>
<img id="icon" src="img/misc/icon/dancestudio.png">
<</if>>
<</nobr>><</widget>>
<<widget "dorenflaticon">><<nobr>>
<<if $images is 1>>
<img id="icon" src="img/misc/icon/dorenflat.png">
<</if>>
<</nobr>><</widget>>
<<widget "maleicon">><<nobr>>
<<if $images is 1>>
<img id="icon" src="img/misc/icon/male.png">
<</if>>
<</nobr>><</widget>>
<<widget "femaleicon">><<nobr>>
<<if $images is 1>>
<img id="icon" src="img/misc/icon/female.png">
<</if>>
<</nobr>><</widget>>
<<widget "headdeskicon">><<nobr>>
<<if $images is 1>>
<img id="icon" src="img/misc/icon/headdesk.png">
<</if>>
<</nobr>><</widget>>
<<widget "museumicon">><<nobr>>
<<if $images is 1>>
<img id="icon" src="img/misc/icon/museum.png">
<</if>>
<</nobr>><</widget>>
<<widget "homeicon">><<nobr>>
<<if $images is 1>>
<img id="icon" src="img/misc/icon/orphanage.png">
<</if>>
<</nobr>><</widget>>
<<widget "roadicon">><<nobr>>
<<if $images is 1>>
<<if $daystate is "night">>
<img id="icon" src="img/misc/icon/roadnight.png">
<<else>>
<img id="icon" src="img/misc/icon/roadday.png">
<</if>>
<</if>>
<</nobr>><</widget>>
<<widget "schoolicon">><<nobr>>
<<if $images is 1>>
<img id="icon" src="img/misc/icon/school.png">
<</if>>
<</nobr>><</widget>>
<<widget "soupkitchenicon">><<nobr>>
<<if $images is 1>>
<img id="icon" src="img/misc/icon/soupkitchen.png">
<</if>>
<</nobr>><</widget>>
<<widget "spaicon">><<nobr>>
<<if $images is 1>>
<img id="icon" src="img/misc/icon/spa.png">
<</if>>
<</nobr>><</widget>>
<<widget "stripclubicon">><<nobr>>
<<if $images is 1>>
<img id="icon" src="img/misc/icon/stripclub.gif">
<</if>>
<</nobr>><</widget>>
<<widget "forestshopicon">><<nobr>>
<<if $images is 1>>
<img id="icon" src="img/misc/icon/forestshop.png">
<</if>>
<</nobr>><</widget>>
<<widget "ind">><<nobr>>
<<if $images is 1>>
<img id="icon" src="img/misc/icon/indent.png">
<</if>>
<</nobr>><</widget>>
<<widget "clothingicon">><<nobr>>
<<if $images is 1>>
<<if $args[0].iconFile>>
<<set $clothesiconFile = "img/misc/icon/clothes/" + $args[0].name_cap + ".png">>
<<if $args[0].colour is 0>>
<img id="icon" alt="" @src="$clothesiconFile">
<<else>>
<img id="icon" alt="" @class="'icon-'+ $args[0].colour" @src="$clothesiconFile" @style="($args[0].colour is 'custom'? $args[0].colourCustom : '')">
<</if>>
<</if>>
<<if $args[0].accIcon isnot 0 and $args[0].accessory isnot 0>>
<<set $clothesiconFile = "img/misc/icon/clothes/" + $args[0].name_cap + "_acc.png">>
<span id = "spanIcon">
<<if $args[0].accessory_colour is 0>>
<img id="accIcon" alt="" @src="$clothesiconFile">
<<else>>
<img id="accIcon" @class="'icon-'+ $args[0].accessory_colour" alt="" @src="$clothesiconFile" @style="($args[0].accessory_colour is 'custom'? $args[0].accessory_colourCustom : '')">
<</if>>
</span>
<</if>>
<</if>>
<</nobr>><</widget>>
<<widget "science_star">><<nobr>>
<<if $images is 1>>
<<if $science_star gte 3>>
<img id="icon" src="img/ui/gold_star.png">
<<elseif $science_star is 2>>
<img id="icon" src="img/ui/silver_star.png">
<<elseif $science_star is 1>>
<img id="icon" src="img/ui/bronze_star.png">
<<else>>
<img id="icon" src="img/ui/empty_star.png">
<</if>>
<<else>>
$science_star / 3 stars
<</if>>
<</nobr>><</widget>>
<<widget "g_science_star">><<nobr>>
<<if $images is 1>>
<<if $science_star + 1 is 3>>
<img id="icon" src="img/ui/gold_star.png">
<<elseif $science_star + 1 is 2>>
<img id="icon" src="img/ui/silver_star.png">
<<elseif $science_star + 1 is 1>>
<img id="icon" src="img/ui/bronze_star.png">
<</if>>
<<else>>
<<if $science_star + 1 is 3>>
<span class="gold">Gold Star</span>
<<elseif $science_star + 1 is 2>>
<span class="platinum">Silver Star</span>
<<elseif $science_star + 1 is 1>>
<span class="brown">Bronze Star</span>
<</if>>
<</if>>
<</nobr>><</widget>>
<<widget "maths_star">><<nobr>>
<<if $images is 1>>
<<if $maths_star gte 3>>
<img id="icon" src="img/ui/gold_star.png">
<<elseif $maths_star is 2>>
<img id="icon" src="img/ui/silver_star.png">
<<elseif $maths_star is 1>>
<img id="icon" src="img/ui/bronze_star.png">
<<else>>
<img id="icon" src="img/ui/empty_star.png">
<</if>>
<<else>>
$maths_star / 3 stars
<</if>>
<</nobr>><</widget>>
<<widget "g_maths_star">><<nobr>>
<<if $images is 1>>
<<if $maths_star + 1 is 3>>
<img id="icon" src="img/ui/gold_star.png">
<<elseif $maths_star + 1 is 2>>
<img id="icon" src="img/ui/silver_star.png">
<<elseif $maths_star + 1 is 1>>
<img id="icon" src="img/ui/bronze_star.png">
<</if>>
<<else>>
<<if $maths_star + 1 is 3>>
<span class="gold">Gold Star</span>
<<elseif $maths_star + 1 is 2>>
<span class="platinum">Silver Star</span>
<<elseif $maths_star + 1 is 1>>
<span class="brown">Bronze Star</span>
<</if>>
<</if>>
<</nobr>><</widget>>
<<widget "english_star">><<nobr>>
<<if $images is 1>>
<<if $english_star gte 3>>
<img id="icon" src="img/ui/gold_star.png">
<<elseif $english_star is 2>>
<img id="icon" src="img/ui/silver_star.png">
<<elseif $english_star is 1>>
<img id="icon" src="img/ui/bronze_star.png">
<<else>>
<img id="icon" src="img/ui/empty_star.png">
<</if>>
<<else>>
$english_star / 3 stars
<</if>>
<</nobr>><</widget>>
<<widget "g_english_star">><<nobr>>
<<if $images is 1>>
<<if $english_star + 1 is 3>>
<img id="icon" src="img/ui/gold_star.png">
<<elseif $english_star + 1 is 2>>
<img id="icon" src="img/ui/silver_star.png">
<<elseif $english_star + 1 is 1>>
<img id="icon" src="img/ui/bronze_star.png">
<</if>>
<<else>>
<<if $english_star + 1 is 3>>
<span class="gold">Gold Star</span>
<<elseif $english_star + 1 is 2>>
<span class="platinum">Silver Star</span>
<<elseif $english_star + 1 is 1>>
<span class="brown">Bronze Star</span>
<</if>>
<</if>>
<</nobr>><</widget>>
<<widget "history_star">><<nobr>>
<<if $images is 1>>
<<if $history_star gte 3>>
<img id="icon" src="img/ui/gold_star.png">
<<elseif $history_star is 2>>
<img id="icon" src="img/ui/silver_star.png">
<<elseif $history_star is 1>>
<img id="icon" src="img/ui/bronze_star.png">
<<else>>
<img id="icon" src="img/ui/empty_star.png">
<</if>>
<<else>>
$history_star / 3 stars
<</if>>
<</nobr>><</widget>>
<<widget "g_history_star">><<nobr>>
<<if $images is 1>>
<<if $history_star + 1 is 3>>
<img id="icon" src="img/ui/gold_star.png">
<<elseif $history_star + 1 is 2>>
<img id="icon" src="img/ui/silver_star.png">
<<elseif $history_star + 1 is 1>>
<img id="icon" src="img/ui/bronze_star.png">
<</if>>
<<else>>
<<if $history_star + 1 is 3>>
<span class="gold">Gold Star</span>
<<elseif $history_star + 1 is 2>>
<span class="platinum">Silver Star</span>
<<elseif $history_star + 1 is 1>>
<span class="brown">Bronze Star</span>
<</if>>
<</if>>
<</nobr>><</widget>><<widget "journal">><<nobr>>
__Journal__
<br>
<<if $rentday isnot undefined>>
<<if $renttime lte 0>>
Bailey is looking for you, and wants <span class="gold">£<<print $rentmoney / 100>></span>.
<br>
<<else>>
Bailey wants <span class="gold">£<<print $rentmoney / 100>></span> on <<rentday>>
<br>
<</if>>
<<else>>
Bailey wants <span class="gold">£<<print $rentmoney / 100>></span>.
<br>
<</if>>
<<if $psych is 1>>
You have an appointment with Doctor Harper on Friday.
<br>
<</if>>
<<if $brothelshow isnot "none" and $brothelshowintro is 1>>
<<if $weekday is 6 and $brothelshowdone isnot 1>>
You're expected to perform at the brothel today.
<br>
<<else>>
You're expected to perform at the brothel on Friday.
<br>
<</if>>
<<elseif $brothelshowintro is 1>>
You can star in shows at the brothel.
<br>
<</if>>
<<if $dockwork gte 2>>
You can work at the docks starting from <<if $timestyle is "military">>7:00 - 8:00<<else>>7:00 am - 8:00 am<</if>> on any day except school days.
<br>
<</if>>
<<if $pubtask2 is 1>>
Return the black box to Landry at the pub.
<br>
<<elseif $pubtask is 1>>
Landry wants you to retrieve a black box from the forest.
<br>
<</if>>
<<if $police_hack is 1>>
Landry might be able to help you with the locked police computer.
<<elseif $pub_hack_job is 1>>
Landry wants you to find a young hacker living at the Domus street orphanage.
<br>
<<elseif $pub_hack_job is 2>>
Convince the hacker kid to work with you.
<br>
<<elseif $pub_hack_job is 3>>
<<if not $hacker_tasks.includes("bailey")>>
The hacker wants you to implant a device on Bailey's computer while Bailey is logged in.
<br>
<</if>>
<<if not $hacker_tasks.includes("leighton")>>
The hacker wants you to steal memory cards from a strongbox under Leighton's desk.
<br>
<</if>>
<<if $hacker_tasks.length gte 2>>
You need to talk to Landry about the hacker.
<br>
<</if>>
<</if>>
<<if $robindebtevent gte 1 and $docksrobinintro isnot 1>>
Robin is missing. They were taken to the docks on Mer Street.
<br>
<</if>>
<<if $averydate is 1 and $hour lte 21>>
You have a date scheduled with Avery. They'll wait for you on Domus Street between <<if $timestyle is "military">>20:00 and 21:00<<else>>8:00 pm and 9:00 pm<</if>>.
<br>
<</if>>
<<if $halloween is 1>>
Halloween is held on October 31st.
<<if $halloween_whitney is 1>>
Whitney will be trick-or-treating on Domus Street from <<if $timestyle is "military">>19:00<<else>>7:00 pm<</if>>.
<</if>>
<<if $halloween_robin is 1>>
Robin wants to go trick-or-treating between <<if $timestyle is "military">>16:00 and 19:00<<else>>4:00 pm and 7:00 pm<</if>>.
<</if>>
<<if $halloween_kylar is 1>>
Kylar has asked you to meet in the park after <<if $timestyle is "military">>21:00<<else>>9:00 pm<</if>>.
<</if>>
<br>
<</if>>
<<if $christmas is 1>>
<<if $monthday is 25>>
<<if $hour lte 20>>
The orphans are celebrating Christmas.
<</if>>
<<else>>
The orphans will celebrate Christmas on the 25th as best they can.
<</if>>
<<if $christmas_gift is undefined>>
You can buy them gifts at the shopping centre.
<<elseif $christmas_gift is "clothes_unwrapped">>
You can wrap their gifts in your room at the orphanage.
<</if>>
<<if $christmas_gift_robin is undefined and $NPCName[$NPCNameList.indexOf("Robin")].init is 1>>
You can buy Robin a gift at the shopping centre or forest shop.
<<elseif $christmas_gift_robin and $christmas_gift_robin_wrapped isnot 1 and $NPCName[$NPCNameList.indexOf("Robin")].init is 1>>
You can wrap Robin's gift in your room.
<</if>>
<<if !$christmas_wrap>>
The shopping centre should sell wrapping paper.
<</if>>
<</if>>
<<if $temple_rank is "prospective">>
Jordan has offered you a place at the temple, but you must first pass the trial of purity.
<br>
<<elseif $temple_rank is "initiate">>
You are an initiate at the temple.
<<if $temple_chastity_timer lte 0>>
<span class="pink">You have a chastity exam due.</span>
<<else>>
You have a chastity exam due in $temple_chastity_timer days.
<</if>>
You will receive an <span class="gold">allowance</span> when passing the exam.
<br>
<</if>>
<<if $chef_state is 4>>
Sam wants you to visit an address on Nightingale Street.
<br>
<<elseif $chef_state is 7 and $chef_rework lte 0>>
The renovations at the Ocean Breeze have finished.
<br>
<<elseif $chef_state is 7 and $chef_rework lte 30>>
The Ocean Breeze is closed for renovations. They will be done in $chef_rework days.
<br>
<<elseif $chef_state is 7>>
The Ocean Breeze will close for renovations in <<print ($chef_rework - 30)>> days.
<br>
<<elseif $chef_state is 8>>
Sam wants you to attend the Ocean Breeze's grand reopening on any evening between <<if $timestyle is "military">>18:00 and 21:00<<else>>6:00 pm and 9:00 pm<</if>>.
<br>
<</if>>
<<if $smuggler_known is 1 and $smuggler_timer gte 0>>
Smugglers are bringing something valuable into town
<<if $smuggler_timer is 0>>
tonight, before midnight.
<<elseif $smuggler_timer is 1>>
tomorrow, before midnight.
<<else>>
in $smuggler_timer days.
<</if>>
<<if $smuggler_location is "forest">>
They're bringing it through the forest.
<<elseif $smuggler_location is "sewer">>
They're bringing it through the old sewers.
<<elseif $smuggler_location is "beach">>
They plan to land at that rock near the beach.
<<elseif $smuggler_location is "bus">>
They're sneaking it in on a bus.
<</if>>
<br>
<</if>>
<<if $mason_pond is 1>>
Mason mentioned a stream under Domus Street, which could be used to make a spring. You'd need Bailey's permission first.
<br>
<<elseif $mason_pond is 2>>
Bailey wants <span class="gold">£6000</span> to build a spring in the orphanage garden.
<br>
<<elseif $mason_pond is 3>>
A spring is being built in the orphanage garden.
<br>
<<elseif $mason_pond is 4>>
The spring in the orphanage garden should be finished.
<br>
<</if>>
<<if $brothel_machine_repair is 1>>
Ask Briar about the backstage sex machine.
<br>
<<elseif $brothel_machine_repair is 2>>
The brothel sex machine needs refuelling. It uses an expensive pink gel. Briar suggested looking in the landfill. It would be deep inside, near the compactor.
<br>
<<elseif $brothel_machine_repair is 3>>
You have the pink gel Briar wants for the sex machine.
<br>
<</if>>
<br>
<<if $scienceproject is "ongoing">>
<hr>
<<if $scienceprojectdays is 0>>
The science fair is being held at the town hall on Cliff street today from <<if $timestyle is "military">>9:00 until 18:00<<else>>9:00 am until 6:00 pm<</if>>.
<br>
<<else>>
The science fair will be held at the town hall on Cliff Street in $scienceprojectdays days.
<br>
<</if>>
You have the following ongoing science projects. You'll choose one to present at the fair.
<br>
<<if $sciencelichenknown is 1>>
-<span class="green">Local lichen</span>
<br>
<<if $sciencelichenpark is 1>>
<<if $sciencelichenparkready is 1>>
--You've incorporated the lichen living in the park to your project. <span class="gold">+25% success chance.</span>
<br>
<<else>>
--You've examined lichen in the park. You need to write it up at home or the library.
<br>
<</if>>
<<else>>
--<span class="black">Examine white lichen in the park.</span>
<br>
<</if>>
<<if $sciencelichentemple is 1>>
<<if $sciencelichentempleready is 1>>
--You've incorporated the lichen living on the temple to your project. <span class="gold">+25% success chance.</span>
<br>
<<else>>
--You've examined lichen living on the temple. You need to add it to your project at home or the library.
<br>
<</if>>
<<else>>
--<span class="black">Examine pink lichen on the temple.</span>
<br>
<</if>>
<<if $sciencelichendrain is 1>>
<<if $sciencelichendrainready is 1>>
--You've incorporated the lichen living in the storm drain to your project. <span class="gold">+25% success chance.</span>
<br>
<<else>>
--You've examined lichen living in the storm drain. You need to add it to your project at home or the library.
<br>
<</if>>
<<else>>
--<span class="black">Examine violet lichen in the storm drain, where it exits into the sea.</span>
<br>
<</if>>
<<if $sciencelichenlake is 1>>
<<if $sciencelichenlakeready is 1>>
--You've incorporated the lichen living on the lake ruin to your project. <span class="gold">+25% success chance</span>
<br>
<<else>>
--You've examined lichen living on the lake ruin. You need to add it to your project at home or the library.
<br>
<</if>>
<<else>>
--<span class="black">Examine purple lichen on the lake ruin.</span>
<br>
<</if>>
As it is, this project has a <<print ($sciencelichenparkready * 25 + $sciencelichenlakeready * 25 + $sciencelichendrainready * 25 + $sciencelichentempleready * 25)>>% chance of winning the fair. Winning with this project will greatly reduce trauma and endear you to your teachers.
<br><br>
<<else>>
<span class="black">????????????</span> - Explore to discover.
<br><br>
<</if>>
<<if $scienceshroomknown is 1>>
-<span class="green">Local mushrooms</span>
<br>
-- $scienceshroomheart/5 heartshrooms found.
<br>
-- $scienceshroomheartready/5 heartshrooms added to project.
<<if $scienceshroomheart gte $scienceshroomheartready>>
Add mushrooms to your project at home or the library.
<</if>>
<<if $scienceshroomheartready gte 1>>
<span class="gold">+<<print ($scienceshroomheartready * 10)>>% success chance.</span>
<</if>>
<br>
-- $scienceshroomwolf/5 wolfshrooms found.
<br>
-- $scienceshroomwolfready/5 wolfshrooms added to project.
<<if $scienceshroomwolf gte $scienceshroomwolfready>>
Add mushrooms to your project at home or the library.
<</if>>
<<if $scienceshroomwolfready gte 1>>
<span class="gold">+<<print ($scienceshroomwolfready * 10)>>% success chance.</span>
<</if>>
<br>
As it is, this project has a <<print ($scienceshroomwolfready * 10 + $scienceshroomheartready * 10)>>% chance of winning the fair. Winning with this project will greatly reduce trauma and make you more popular among your peers.
<br><br>
<<else>>
<span class="black">????????????</span> - Explore the forest to discover.
<br><br>
<</if>>
<<if $sciencephallusknown is 1>>
-<span class="green">Local phalli</span> - Look for participants on the beach during good weather.
<br>
-- $sciencephallus/10 phalli measured.
<br>
-- $sciencephallusready/10 phalli added to project.
<<if $sciencephallus gte $sciencephallusready>>
Add phalli to your project at home or the library.
<</if>>
<<if $sciencephallusready gte 1>>
<span class="gold">+<<print ($sciencephallusready * 10)>>% success chance.</span>
<</if>>
<br>
As it is, this project has a <<print ($sciencephallusready * 10)>>% chance of winning the fair. Winning with this project will greatly reduce trauma and make you more famous.
<br><br>
<<else>>
<span class="black">????????????</span> - Become more promiscuous to discover.
<br><br>
<</if>>
<hr>
<</if>>
<<if $mathsproject is "ongoing">>
<<set $mathschance = Math.clamp($mathschance, 0, 100)>>
<hr>
<<if $mathsprojectdays is 0>>
The maths competition is being held at the town hall on Cliff street today from <<if $timestyle is "military">>9:00 until 18:00<<else>>9:00 am until 6:00 pm<</if>>.
<br>
<<else>>
The maths competition will be held at the town hall on Cliff Street in $mathsprojectdays <<if $mathsprojectdays is 1>>day<<else>>days<</if>>. Your solution must be ready before then. You can work on your project at the orphanage or the school library.
<br>
<</if>>
<<if $mathschance is 0>>
<span class="black">You haven't begun work on a solution. You have a $mathschance% chance of winning the competition.</span>
<<elseif $mathschance lte 10>>
<span class="pink">You've barely begun work on a solution. You have a $mathschance% chance of winning the competition.</span>
<<elseif $mathschance lte 30>>
<span class="purple">Your solution isn't much, but it's something. You have a $mathschance% chance of winning the competition.</span>
<<elseif $mathschance lte 50>>
<span class="blue">Your solution has some substance, but there's a long way to go. You have a $mathschance% chance of winning the competition.</span>
<<elseif $mathschance lte 80>>
<span class="lblue">Your solution is shaping up, but there's room for improvement. You have a $mathschance% chance of winning the competition.</span>
<<elseif $mathschance lte 99>>
<span class="teal">Your solution isn't right, but it's good. You can't imagine anyone else has gone as far as this. You have a $mathschance% chance of winning the competition.</span>
<<else>>
<span class="green">Your solution is perfect. You have a $mathschance% chance of winning the competition.</span>
<</if>>
<br>
You have <span class="gold">$mathsinfo</span> insights.
<br>
<<if $stimdealerknown is 1>>
You have <span class="gold">$mathsstim</span> stimulants.
<br>
You can buy stimulants from dealers on Oxford Street.
<br>
<</if>>
<hr>
<</if>>
<</nobr>><</widget>><<widget "mirror">><<nobr>>
<div id="mirror">
<<switch $mirrorMenu>>
<<case "appearance">>
<<mirrorAppearance>>
<<case "skin">>
<<mirrorSkin>>
<<case "hair">>
<<mirrorHair>>
<<case "transformation">>
<<mirrorTransformation>>
<<case "debug">>
<<mirrorDebug>>
<<default>>
<<mirrorMenu>>
<</switch>>
</div>
<<if $hairlength gte 1000>>
<<set $hairlengthstage to "feet">>
<<elseif $hairlength gte 800>>
<<set $hairlengthstage to "thighs">>
<<elseif $hairlength gte 600>>
<<set $hairlengthstage to "navel">>
<<elseif $hairlength gte 400>>
<<set $hairlengthstage to "chest">>
<<elseif $hairlength gte 200>>
<<set $hairlengthstage to "shoulder">>
<<else>>
<<set $hairlengthstage to "short">>
<</if>>
<<if $fringelength gte 1000>>
<<set $fringelengthstage to "feet">>
<<elseif $fringelength gte 800>>
<<set $fringelengthstage to "thighs">>
<<elseif $fringelength gte 600>>
<<set $fringelengthstage to "navel">>
<<elseif $fringelength gte 400>>
<<set $fringelengthstage to "chest">>
<<elseif $fringelength gte 200>>
<<set $fringelengthstage to "shoulder">>
<<else>>
<<set $fringelengthstage to "short">>
<</if>>
<br><br>
<</nobr>><</widget>>
<<widget "mirrorwet">><<nobr>>
<<if $args[0] or $args[1]>>
<br>
<<set _temp to $args[0]>>
<<set _temp2 to $args[1]>>
Your $args[2]
<<if $args [2] is "thighs" or $args [2] is "feet">>
are
<<else>>
is
<</if>>
<<if _temp gt 0>>
<<if _temp gte 5>>
<span class="red">drenched</span> in semen
<<elseif _temp is 4>>
<span class="pink">soaked</span> in semen
<<elseif _temp is 3>>
<span class="purple">slick</span> with semen
<<elseif _temp is 2>>
<span class="purple">wet</span> with semen
<<elseif _temp is 1>>
<span class="purple">moist</span> with semen
<</if>>
<<if _temp2 gt 0>>
and
<</if>>
<</if>>
<<if _temp2 gt 0>>
<<if _temp2 gte 5>>
<span class="red">drenched</span> in slime
<<elseif _temp2 is 4>>
<span class="pink">soaked</span> in slime
<<elseif _temp2 is 3>>
<span class="purple">slick</span> with slime
<<elseif _temp2 is 2>>
<span class="purple">wet</span> with slime
<<elseif _temp2 is 1>>
<span class="purple">moist</span> with slime
<</if>>
<</if>>
<</if>>
<</nobr>><</widget>>
<<widget "mirrorMenu">><<nobr>>
You look into the mirror.
<<if $fallenangel gte 2>>
A pathetic excuse of a person
<<elseif $hallucinogen gte 200>>
The mirror melts away into an inky black puddle, floating before you. Shards of glass graze past your skin and dissolve into the air.
<br>
You stare into the void, and the void
<<elseif $hallucinogen gte 100>>
The surface folds over itself at an angle you can't quite understand, and something unrecognizable
<<elseif $hallucinogen gt 0>>
The surface ripples at your presence, and a vaguely familiar <<girl>>
<<elseif $trauma gte $traumamax>>
A <<girl>> with glazed eyes
<<elseif $pain gte 100>>
A crying <<girl>>
<<elseif $pain gte 40>>
A tearful <<girl>>
<<elseif $pain gte 1>>
A frowning <<girl>>
<<else>>
A cheerful <<girl>>
<</if>>
stares back.
<br>
<<link "Examine how you are seen by others">><<replace #mirror>><<mirrorAppearance>><</replace>><<set $mirrorMenu to "appearance">><</link>>
<br><br>
__Skin__
<br>
<<link "Examine your skin">><<replace #mirror>><<mirrorSkin>><</replace>><<set $mirrorMenu to "skin">><</link>>
<br><br>
__Hair__
<br>
<<link "Change your hair style">><<replace #mirror>><<mirrorHair>><</replace>><<set $mirrorMenu to "hair">><</link>>
<br><br>
<<if $specialTransform is 1 or $physicalTransform is 1>>
__Transformation__
<br>
<<link "Examine your inner self">><<replace #mirror>><<mirrorTransformation>><</replace>><<set $mirrorMenu to "transformation">><</link>>
<<else>>
Obtain otherworldly powers to examine further.
<</if>>
<br><br>
<<if $debug is 1>>
<<link "Debug">><<replace #mirror>><<mirrorDebug>><</replace>><<set $mirrorMenu to "debug">><</link>>
<</if>>
<</nobr>><</widget>>
<<widget "mirrorAppearance">><<nobr>>
<<link "Back">><<replace #mirror>><<mirrorMenu>><</replace>><<unset $mirrorMenu>><</link>>
<br><br>
<<settextcolorfromgender $player.gender_appearance>>
You look like a <span @class="_text_color"><<girl>>.</span>
<br>
The following factors are contributing:
<br>
<<for _x range $player.gender_appearance_factors>>
<<if _x.femininity is 0>>
<<continue>>
<</if>>
<<settextcolorfromfemininity _x.femininity>>
<span @class="_text_color">
_x.factor
<<if $debug is 1>>
_x.femininity
<<else>>
<<print "+".repeat(
Math.trunc(Math.clamp(
Math.abs(_x.femininity) / 100, 0, 10
))
)>>
<</if>>
</span>
<br>
<</for>>
<<if $debug is 1>>
<<settextcolorfromfemininity $player.femininity>>
Total femininity: <span @class="_text_color">$player.femininity</span>
<br><br>
<</if>>
<br>
<i>Attractiveness measures your ability to use your looks to your advantage.</i>
<br>
Attractiveness rating:
<<if $attractiveness gte 5000>>
<span class="green">S</span>
<<elseif $attractiveness gte 4000>>
<span class="teal">A</span>
<<elseif $attractiveness gte 3000>>
<span class="lblue">B</span>
<<elseif $attractiveness gte 2000>>
<span class="blue">C</span>
<<elseif $attractiveness gte 1000>>
<span class="purple">D</span>
<<else>>
<span class="pink">F</span>
<</if>>
<br><br>
<span class="green">
<<if $beauty gte ($beautymax / 7)>>
Cute
<br>
<</if>>
<<if $beauty gte ($beautymax / 7) * 2>>
Pretty
<br>
<</if>>
<<if $beauty gte ($beautymax / 7) * 3>>
Charming
<br>
<</if>>
<<if $beauty gte ($beautymax / 7) * 4>>
Beautiful
<br>
<</if>>
<<if $beauty gte ($beautymax / 7) * 5>>
Ravishing
<br>
<</if>>
<<if $beauty gte ($beautymax / 7) * 6>>
Divine
<br>
<</if>>
Hair length
<br>
<<if $worn.upper.type.includes("naked")>>
Topless
<br>
<<elseif $worn.upper.reveal gte 500>>
Revealing top
<br>
<</if>>
<<if $worn.lower.type.includes("naked")>>
Bottomless
<br>
<<elseif $worn.lower.reveal gte 500>>
Revealing bottoms
<br>
<</if>>
<<if $worn.under_lower.type.includes("naked")>>
Pantiless
<br>
<<elseif $worn.under_lower.reveal gte 500>>
Sexy underwear
<br>
<</if>>
<<if $wolfgirl gte 6>>
Wolfy
<br>
<</if>>
<<if $cat gte 6>>
Catlike
<br>
<</if>>
<<if $cow gte 6>>
Bovine
<br>
<</if>>
<<if $angel gte 6>>
Angel
<br>
<</if>>
<<if $fallenangel gte 2>>
Fallen angel
<br>
<</if>>
<<if $demon gte 6>>
Demon
<br>
<</if>>
<<if $worn.head.reveal gte 50>>
Attractive headwear
<br>
<</if>>
<<if $worn.face.reveal gte 50>>
Attractive face accessory
<br>
<</if>>
<<if $worn.neck.reveal gte 50>>
Attractive collar
<br>
<</if>>
<<if $worn.legs.reveal gte 50>>
Attractive legwear
<br>
<</if>>
<<if $worn.feet.reveal gte 50>>
Attractive shoes
<br>
<</if>>
</span>
<br>
<i>Allure is the dark side of attractiveness, and measures how much people will want to molest you.</i>
<br>
Allure:
<<if $allure gte 6000 * $alluremod>>
<span class="red">You look like you need to be ravaged.</span>
<<elseif $allure gte 4000 * $alluremod>>
<span class="pink">You look perverted.</span>
<<elseif $allure gte 3000 * $alluremod>>
<span class="purple">You look lewd.</span>
<<elseif $allure gte 2000 * $alluremod>>
<span class="blue">You stand out.</span>
<<elseif $allure gte 1500 * $alluremod>>
<span class="lblue">You attract attention.</span>
<<elseif $allure gte 1000 * $alluremod>>
<span class="teal">You attract glances.</span>
<<else>>
<span class="green">You look unremarkable.</span>
<</if>>
<br><br>
Increasing your allure:
<br>
<span class="red">
<<if $beauty gte ($beautymax / 7)>>
Cute
<br>
<</if>>
<<if $beauty gte ($beautymax / 7) * 2>>
Pretty
<br>
<</if>>
<<if $beauty gte ($beautymax / 7) * 3>>
Charming
<br>
<</if>>
<<if $beauty gte ($beautymax / 7) * 4>>
Beautiful
<br>
<</if>>
<<if $beauty gte ($beautymax / 7) * 5>>
Ravishing
<br>
<</if>>
<<if $beauty gte ($beautymax / 7) * 6>>
Divine
<br>
<</if>>
Hair length
<br>
<<if $worn.upper.type.includes("naked")>>
Topless
<br>
<<elseif $worn.upper.reveal gte 500>>
Revealing top
<br>
<</if>>
<<if $worn.lower.type.includes("naked")>>
Bottomless
<br>
<<elseif $worn.lower.reveal gte 500>>
Revealing bottoms
<br>
<</if>>
<<if $worn.under_lower.type.includes("naked")>>
Pantiless
<br>
<<elseif $worn.under_lower.reveal gte 500>>
Sexy underwear
<br>
<</if>>
<<if $wolfgirl gte 6>>
Wolfy
<br>
<</if>>
<<if $cat gte 6>>
Catlike
<br>
<</if>>
<<if $cow gte 6>>
Bovine
<br>
<</if>>
<<if $angel gte 6>>
Angel
<br>
<</if>>
<<if $fallenangel gte 2>>
Fallen angel
<br>
<</if>>
<<if $demon gte 6>>
Demon
<br>
<</if>>
<<if $worn.head.reveal gte 50>>
Alluring headwear
<br>
<</if>>
<<if $worn.face.reveal gte 50>>
Alluring face accessory
<br>
<</if>>
<<if $worn.neck.reveal gte 50>>
Alluring collar
<br>
<</if>>
<<if $worn.legs.reveal gte 50>>
Alluring legwear
<br>
<</if>>
<<if $worn.feet.reveal gte 50>>
Alluring shoes
<br>
<</if>>
<<if $daystate is "night">>
Night
<br>
<</if>>
<<if $exposed gte 1>>
Exposed
<br>
<</if>>
<<if $semencount + $goocount gte 1>>
Smell of cum
<br>
<</if>>
<<if $semencount + $goocount gte 10>>
Covered in cum
<br>
<</if>>
<<if $semencount + $goocount gte 30>>
Drenched in cum
<br>
<</if>>
<<if $moonstate is "evening" and $hour gte 21 or $moonstate is "morning" and $hour lte 6>>
Full moon
<br>
<</if>>
</span>
<<if $famesex gte 1000>>
<span class="red">Notorious slut</span>
<br>
<<elseif $famesex gte 600>>
<span class="pink">Famous slut</span>
<br>
<<elseif $famesex gte 400>>
<span class="purple">Recognised slut</span>
<br>
<<elseif $famesex gte 200>>
<span class="blue">Known slut</span>
<br>
<<elseif $famesex gte 100>>
<span class="lblue">Low-key slut</span>
<br>
<<elseif $famesex gte 30>>
<span class="teal">Obscure slut</span>
<br>
<</if>>
<<if $fameprostitution gte 1000>>
<span class="red">Notorious whore</span>
<br>
<<elseif $fameprostitution gte 600>>
<span class="pink">Famous whore</span>
<br>
<<elseif $fameprostitution gte 400>>
<span class="purple">Recognised whore</span>
<br>
<<elseif $fameprostitution gte 200>>
<span class="blue">Known whore</span>
<br>
<<elseif $fameprostitution gte 100>>
<span class="lblue">Low-key whore</span>
<br>
<<elseif $fameprostitution gte 30>>
<span class="teal">Obscure whore</span>
<br>
<</if>>
<<if $famerape gte 1000>>
<span class="red">Notorious fucktoy</span>
<br>
<<elseif $famerape gte 600>>
<span class="pink">Famous fucktoy</span>
<br>
<<elseif $famerape gte 400>>
<span class="purple">Recognised fucktoy</span>
<br>
<<elseif $famerape gte 200>>
<span class="blue">Known fucktoy</span>
<br>
<<elseif $famerape gte 100>>
<span class="lblue">Low-key fucktoy</span>
<br>
<<elseif $famerape gte 30>>
<span class="teal">Obscure fucktoy</span>
<br>
<</if>>
<<if $bestialitydisable is "f">>
<<if $famebestiality gte 1000>>
<span class="red">Notorious bitch</span>
<br>
<<elseif $famebestiality gte 600>>
<span class="pink">Famous bitch</span>
<br>
<<elseif $famebestiality gte 400>>
<span class="purple">Recognised bitch</span>
<br>
<<elseif $famebestiality gte 200>>
<span class="blue">Known bitch</span>
<br>
<<elseif $famebestiality gte 100>>
<span class="lblue">Low-key bitch</span>
<br>
<<elseif $famebestiality gte 30>>
<span class="teal">Obscure bitch</span>
<br>
<</if>>
<</if>>
<<if $fameexhibitionism gte 1000>>
<span class="red">Notorious flaunter</span>
<br>
<<elseif $fameexhibitionism gte 600>>
<span class="pink">Famous flaunter</span>
<br>
<<elseif $fameexhibitionism gte 400>>
<span class="purple">Recognised flaunter</span>
<br>
<<elseif $fameexhibitionism gte 200>>
<span class="blue">Known flaunter</span>
<br>
<<elseif $fameexhibitionism gte 100>>
<span class="lblue">Low-key flaunter</span>
<br>
<<elseif $fameexhibitionism gte 30>>
<span class="teal">Obscure flaunter</span>
<br>
<</if>>
<br>
Decreasing your allure:
<br>
<<if $famescrap gte 1000>>
<span class="green">Notorious scrapper</span>
<br>
<<elseif $famescrap gte 600>>
<span class="teal">Famous scrapper</span>
<br>
<<elseif $famescrap gte 400>>
<span class="lblue">Recognised scrapper</span>
<br>
<<elseif $famescrap gte 200>>
<span class="blue">Known scrapper</span>
<br>
<<elseif $famescrap gte 100>>
<span class="purple">Low-key scrapper</span>
<br>
<<elseif $famescrap gte 30>>
<span class="pink">Obscure scrapper</span>
<br>
<</if>>
<<if $famegood gte 1000>>
<span class="green">Notorious do-gooder</span>
<br>
<<elseif $famegood gte 600>>
<span class="teal">Famous do-gooder</span>
<br>
<<elseif $famegood gte 400>>
<span class="lblue">Recognised do-gooder</span>
<br>
<<elseif $famegood gte 200>>
<span class="blue">Known do-gooder</span>
<br>
<<elseif $famegood gte 100>>
<span class="purple">Low-key do-gooder</span>
<br>
<<elseif $famegood gte 30>>
<span class="pink">Obscure do-gooder</span>
<br>
<</if>>
<<if $famebusiness gte 1000>>
<span class="green">Notorious entrepreneur</span>
<br>
<<elseif $famebusiness gte 600>>
<span class="teal">Famous entrepreneur</span>
<br>
<<elseif $famebusiness gte 400>>
<span class="lblue">Recognised entrepreneur</span>
<br>
<<elseif $famebusiness gte 200>>
<span class="blue">Known entrepreneur</span>
<br>
<<elseif $famebusiness gte 100>>
<span class="purple">Low-key entrepreneur</span>
<br>
<<elseif $famebusiness gte 30>>
<span class="pink">Obscure entrepreneur</span>
<br>
<</if>>
<<if $famesocial gte 1000>>
<span class="green">Notorious schmoozer</span>
<br>
<<elseif $famesocial gte 600>>
<span class="teal">Famous socialite</span>
<br>
<<elseif $famesocial gte 400>>
<span class="lblue">Recognised socialite</span>
<br>
<<elseif $famesocial gte 200>>
<span class="blue">Known socialite</span>
<br>
<<elseif $famesocial gte 100>>
<span class="purple">Low-key socialite</span>
<br>
<<elseif $famesocial gte 30>>
<span class="pink">Obscure socialite</span>
<br>
<</if>>
<br><br>
__Behaviour__
<br>
<<if $player.gender_posture is "n">>
You turn around to get a look at yourself. You look like a <<girl>>. Maybe if you
carried yourself differently you could change that.
<<elseif $player.gender_posture is "f">>
You strike a few girly poses and put on your best feminine voice.
<br>
<span class="pink">Others will be more likely to think that you're a girl.</span>
<<elseif $player.gender_posture is "m">>
You flex your muscles and add some gruff to your voice.
<br>
<span class="lblue">Others will be more likely to think that you're a boy.</span>
<</if>>
<br>
<<linkradiogroup "$player.gender_posture" `{
"Act naturally": "n",
"Take a feminine posture": "f",
"Take a masculine posture": "m",
}`>>
<</nobr>><</widget>>
<<widget "mirrorSkin">><<nobr>>
You are looking at your skin.
<br>
<<link "Back">><<replace #mirror>><<mirrorMenu>><</replace>><<unset $mirrorMenu>><</link>>
<br><br>
<<if $goocount + $semencount gt 0>>
__Goo and Semen__
<<mirrorwet $necksemen $neckgoo "neck">>
<<mirrorwet $rightarmsemen $rightarmgoo "right arm">>
<<mirrorwet $leftarmsemen $leftarmgoo "left arm">>
<<mirrorwet $thighsemen $thighgoo "thighs">>
<<mirrorwet $bottomsemen $bottomgoo "bottom">>
<<mirrorwet $tummysemen $tummygoo "tummy">>
<<mirrorwet $chestsemen $chestgoo "chest">>
<<mirrorwet $facesemen $facegoo "face">>
<<mirrorwet $hairsemen $hairgoo "hair">>
<<mirrorwet $feetsemen $feetgoo "feet">>
<<mirrorwet $vaginaoutsidesemen $vaginaoutsidegoo "labia">>
<<mirrorwet $vaginasemen $vaginagoo "vagina">>
<<mirrorwet $penissemen $penisgoo "penis">>
<<mirrorwet $anussemen $anusgoo "anus">>
<<mirrorwet $mouthsemen $mouthgoo "mouth">>
<<else>>
Your skin feels clean.
<</if>>
<br><br>
__Body Writing__<br>
<<if $bodyWritingSelected isnot undefined>>
You write
<<if $skin[$bodyPartSelectedKey].special isnot "none">>
"<span class="red"><<print $bodyWritingSelected>></span>"
<<elseif $skin[$bodyPartSelectedKey].lewd is 1>>
"<span class="pink"><<print $bodyWritingSelected>></span>"
<<else>>
"<span class="purple"><<print $bodyWritingSelected>></span>"
<</if>>
on your $bodyPartSelected.
<<unset $bodyPartSelected>>
<<unset $bodyWritingSelected>>
<<unset $bodyPartSelectedKey>>
<br><br>
<</if>>
<<bodywriting>>
<br>
<<set _bodyWritingOptions to {
"Cute boy":"cute_boy",
"Cute girl":"cute_girl",
"Orphan":"orphan"
}>>
<<if $promiscuity gte 35>>
<<set _bodyWritingOptions["Daddy issues"] to "daddy_issues">>
<<set _bodyWritingOptions["Mommy issues"] to "mommy_issues">>
<<set _bodyWritingOptions["Trashy"] to "trashy">>
<<set _bodyWritingOptions["£5 whore"] to "five_pound_whore">>
<<set _bodyWritingOptions["£10 a pop"] to "ten_pound_a_pop">>
<<set _bodyWritingOptions["£25 per fuck"] to "twenty_five_pound_per_fuck">>
<<set _bodyWritingOptions["£100"] to "one_hundred_pound">>
<<set _bodyWritingOptions["It's not rape if you pay me"] to "its_not_rape_if_you_pay_me">>
<<set _bodyWritingOptions["Whore"] to "whore">>
<<set _bodyWritingOptions["Slut for hire"] to "slut_for_hire">>
<<set _bodyWritingOptions["Body for sale"] to "body_for_sale">>
<<set _bodyWritingOptions["Prostitute"] to "prostitute">>
<</if>>
<<if $exhibitionism gte 35>>
<<set _bodyWritingOptions["Pervert"] to "pervert">>
<<set _bodyWritingOptions["Attention whore"] to "attention_whore">>
<<set _bodyWritingOptions["Flaunter"] to "flaunter">>
<<set _bodyWritingOptions["Object"] to "object">>
<<set _bodyWritingOptions["Strip me"] to "strip_me">>
<<set _bodyWritingOptions["Ask to see me naked"] to "ask_to_see_me_naked">>
<</if>>
<<if $deviancy gte 55>>
<<set _bodyWritingOptions["Doggy slut"] to "doggy_slut">>
<<set _bodyWritingOptions["Animal"] to "animal">>
<<set _bodyWritingOptions["Beast fucker"] to "beast_fucker">>
<<set _bodyWritingOptions["Breedable"] to "breedable">>
<<set _bodyWritingOptions["Deviant"] to "deviant">>
<</if>>
<<if $masochism_level gte 1>>
<<set _bodyWritingOptions["Hit me"] to "hit_me">>
<<set _bodyWritingOptions["Hurt me"] to "hurt_me">>
<<set _bodyWritingOptions["Treat me bad"] to "treat_me_bad">>
<<set _bodyWritingOptions["Make me squeal"] to "make_me_squeal">>
<</if>>
<<if Object.keys(_bodyWritingOptions).length gt 0>>
<<set _bodyPartOptions to {}>>
<<set _bodyPartOptionsSkip to ["back", "left_bottom", "right_bottom"]>>
<<for _label, _value range $skin>>
<<if _bodyPartOptionsSkip.includes(_label)>>
<<continue>>
<<elseif Object.keys(_value).length is 0>>
<<set _temp to _label.replace("_", " ")>>
<<set _bodyPartOptions[_temp[0].toUpperCase() + _temp.substring(1)] to _label>>
<</if>>
<</for>>
<<if Object.keys(_bodyPartOptions).length gt 0>>
Write
<<listbox "_bodyWritingSelected">>
<<optionsfrom _bodyWritingOptions>>
<</listbox>>
on your
<<listbox "_bodyPartSelected">>
<<optionsfrom _bodyPartOptions>>
<</listbox>>
<<link [[Confirm|$passage]]>>
<<set $mirrorMenu to "skin">>
<<set $bodyWritingSelected to Object.keys(_bodyWritingOptions)[Object.values(_bodyWritingOptions).indexOf(_bodyWritingSelected)]>>
<<set $bodyPartSelected to Object.keys(_bodyPartOptions)[Object.values(_bodyPartOptions).indexOf(_bodyPartSelected)]>>
<<set $bodyPartSelectedKey to _bodyPartSelected>>
<<add_bodywriting _bodyPartSelected _bodyWritingSelected pen>>
<</link>>
<<else>>
You're not sure where else you can write an advertisement.
<</if>>
<</if>>
<br><br>
<</nobr>><</widget>>
<<widget "mirrorHair">><<nobr>>
<<link "Back">><<replace #mirror>><<mirrorMenu>><</replace>><<unset $mirrorMenu>><</link>>
<br><br>
__Hair__
<br>
<a onclick="SugarCube.State.variables.hairtype='default';SugarCube.State.variables.fringetype='default';SugarCube.State.display(SugarCube.State.active.title, null)">Natural</a> (changes both sides and fringe)
<br><br>
Your sides are in the "$hairtype" style, and positioned <<if $hairposition is "front">>in front of<<else>>behind<</if>> your body.
<<if $hairtype is "default">>
Changing your sides from natural will set your fringe to messy.
<</if>>
<br>
<<set _hairTypeByName to {"Braid left": "braid left", "Braid right": "braid right", "Flat ponytail": "flat ponytail", "Loose": "loose", "Messy": "messy", "Pigtails": "pigtails", "Ponytail": "ponytail", "Short": "short", "Side tail left": "side tail left", "Side tail right": "side tail right", "Straight": "straight", "Swept left": "swept left", "Twin braids": "twin braids", "Twintails": "twintails"}>>
<<set _fringeTypeByName to {"Flaps": "flaps", "Hime": "hime", "Loose": "loose", "Messy": "messy", "Overgrown": "overgrown", "Ringlets": "ringlets", "Split": "split", "Straight": "straight", "Swept left": "swept left"}>>
<<linkradiogroup "$hairtype" _hairTypeByName>>
<br><br>
<<linkradiogroup "$hairposition" `{
"Position in front of body": "front",
"Position behind body": "back",
}`>>
<br><br>
Your fringe is in the "$fringetype" style.
<<if $fringetype is "default">>
Changing your fringe from natural will set your sides to messy.
<</if>>
<br>
<<linkradiogroup "$fringetype" _fringeTypeByName>>
<br><br>
<</nobr>><</widget>>
<<widget "mirrorTransformation">><<nobr>>
<<link "Back">><<replace #mirror>><<mirrorMenu>><</replace>><<unset $mirrorMenu>><</link>>
<br><br>
Hiding parts of your Inner Self will slowly increase your Trauma over time (Excludes pubes and pits).
If your Trauma gets too high, you will no longer be able to hide them.
<br><br>
<<if $angel gt 1>>
__Angel__
<br>
<<if $transformationParts.angel.halo isnot "disabled">>
Angel Halo:
<<listbox "$transformationParts.angel.halo" autoselect>>
<<option "Hide" "hidden">>
<<option "Default" "default">>
<</listbox>>
<br>
<</if>>
<<if $transformationParts.angel.wings isnot "disabled">>
Angel Wings:
<<listbox "$transformationParts.angel.wings" autoselect>>
<<option "Hide" "hidden">>
<<option "Default" "default">>
<</listbox>>
<br>
<</if>>
<br>
<</if>>
<<if $fallenangel gt 1>>
__Fallen Angel__
<br>
<<if $transformationParts.fallenAngel.halo isnot "disabled">>
Fallen Angel Halo:
<<listbox "$transformationParts.fallenAngel.halo" autoselect>>
<<option "Hide" "hidden">>
<<option "Default" "default">>
<</listbox>>
<br>
<</if>>
<<if $transformationParts.fallenAngel.wings isnot "disabled">>
Fallen Angel Wings:
<<listbox "$transformationParts.fallenAngel.wings" autoselect>>
<<option "Hide" "hidden">>
<<option "Default" "default">>
<</listbox>>
<br>
<</if>>
<br>
<</if>>
<<if $demon gt 1>>
__Demon__
<br>
<<if $transformationParts.demon.horns isnot "disabled">>
Demon Horns:
<<listbox "$transformationParts.demon.horns" autoselect>>
<<option "Hide" "hidden">>
<<option "Default" "default">>
<<option "Classic" "classic">>
<</listbox>>
<br>
<</if>>
<<if $transformationParts.demon.wings isnot "disabled">>
Demon Wings:
<<listbox "$transformationParts.demon.wings" autoselect>>
<<option "Hide" "hidden">>
<<option "Default" "default">>
<</listbox>>
<br>
<</if>>
<<if $transformationParts.demon.tail isnot "disabled">>
Demon Tail:
<<listbox "$transformationParts.demon.tail" autoselect>>
<<option "Hide" "hidden">>
<<option "Default" "default">>
<<option "Classic" "classic">>
<</listbox>>
<br>
<</if>>
<br>
<</if>>
<<if $cat gt 1>>
__Cat__
<br>
<<if $transformationParts.cat.ears isnot "disabled">>
Cat Ears:
<<listbox "$transformationParts.cat.ears" autoselect>>
<<option "Hide" "hidden">>
<<option "Default" "default">>
<</listbox>>
<br>
<</if>>
<<if $transformationParts.cat.tail isnot "disabled">>
Cat Tail:
<<listbox "$transformationParts.cat.tail" autoselect>>
<<option "Hide" "hidden">>
<<option "Default" "default">>
<</listbox>>
<br>
<</if>>
<br>
<</if>>
<<if $cow gt 1>>
__Cow__
<br>
<<if $transformationParts.cow.horns isnot "disabled">>
Cow Horns:
<<listbox "$transformationParts.cow.horns" autoselect>>
<<option "Hide" "hidden">>
<<option "Default" "default">>
<</listbox>>
<br>
<</if>>
<<if $transformationParts.cow.ears isnot "disabled">>
Cow Ears:
<<listbox "$transformationParts.cow.ears" autoselect>>
<<option "Hide" "hidden">>
<<option "Default" "default">>
<</listbox>>
<br>
<</if>>
<<if $transformationParts.cow.tail isnot "disabled">>
Cow Tail:
<<listbox "$transformationParts.cow.tail" autoselect>>
<<option "Hide" "hidden">>
<<option "Default" "default">>
<</listbox>>
<br>
<</if>>
<br>
<</if>>
<<if $wolfgirl gt 1>>
__Wolf__
<br>
<<if $transformationParts.wolf.ears isnot "disabled">>
Wolf Ears:
<<listbox "$transformationParts.wolf.ears" autoselect>>
<<option "Hide" "hidden">>
<<option "Default" "default">>
<</listbox>>
<br>
<</if>>
<<if $transformationParts.wolf.tail isnot "disabled">>
Wolf Tail:
<<listbox "$transformationParts.wolf.tail" autoselect>>
<<option "Hide" "hidden">>
<<option "Default" "default">>
<</listbox>>
<br>
<</if>>
<br>
<<if $transformationParts.wolf.pubes isnot "disabled" and $hirsutedisable is "f">>
Wolf Pubes:
<<listbox "$transformationParts.wolf.pubes" autoselect>>
<<option "Hide" "hidden">>
<<option "Default" "default">>
<</listbox>>
<br>
<</if>>
<br>
<<if $transformationParts.wolf.pits isnot "disabled" and $hirsutedisable is "f">>
Wolf pits:
<<listbox "$transformationParts.wolf.pits" autoselect>>
<<option "Hide" "hidden">>
<<option "Default" "default">>
<</listbox>>
<br>
<</if>>
<br>
<</if>>
<<link [[Confirm|$passage]]>>
<<set $mirrorMenu to "transformation">>
<</link>>
<</nobr>><</widget>>
<<widget "mirrorDebug">><<nobr>>
<<link "Back">><<replace #mirror>><<mirrorMenu>><</replace>><<unset $mirrorMenu>><</link>>
<br><br>
<br>
<<link "<<<">><<set $hairlength -= 1000>><<clamp>><<replace "#statshairlength">><<print Math.trunc($hairlength)>><</replace>><</link>> |
<<link "<<">><<set $hairlength -= 100>><<clamp>><<replace "#statshairlength">><<print Math.trunc($hairlength)>><</replace>><</link>> |
<<link "<">><<set $hairlength -= 10>><<clamp>><<replace "#statshairlength">><<print Math.trunc($hairlength)>><</replace>><</link>> |
Hair length: <span id="statshairlength"><<print Math.trunc($hairlength)>></span>
| <<link ">">><<set $hairlength += 10>><<clamp>><<replace "#statshairlength">><<print Math.trunc($hairlength)>><</replace>><</link>>
| <<link ">>">><<set $hairlength += 100>><<clamp>><<replace "#statshairlength">><<print Math.trunc($hairlength)>><</replace>><</link>>
| <<link ">>>">><<set $hairlength += 1000>><<clamp>><<replace "#statshairlength">><<print Math.trunc($hairlength)>><</replace>><</link>>
<br>
<<link "<<<">><<set $fringelength -= 1000>><<clamp>><<replace "#statsfringelength">><<print Math.trunc($fringelength)>><</replace>><</link>> |
<<link "<<">><<set $fringelength -= 100>><<clamp>><<replace "#statsfringelength">><<print Math.trunc($fringelength)>><</replace>><</link>> |
<<link "<">><<set $fringelength -= 10>><<clamp>><<replace "#statsfringelength">><<print Math.trunc($fringelength)>><</replace>><</link>> |
Fringe length: <span id="statsfringelength"><<print Math.trunc($fringelength)>></span>
| <<link ">">><<set $fringelength += 10>><<clamp>><<replace "#statsfringelength">><<print Math.trunc($fringelength)>><</replace>><</link>>
| <<link ">>">><<set $fringelength += 100>><<clamp>><<replace "#statsfringelength">><<print Math.trunc($fringelength)>><</replace>><</link>>
| <<link ">>>">><<set $fringelength += 1000>><<clamp>><<replace "#statsfringelength">><<print Math.trunc($fringelength)>><</replace>><</link>>
<br>
Hair Colour (<<= $haircolour>>):
<<link "Black">><<set $haircolour to "black">><<goto "Wardrobe">><</link>> |
<<link "Brown">><<set $haircolour to "brown">><<goto "Wardrobe">><</link>> |
<<link "Red">><<set $haircolour to "red">><<goto "Wardrobe">><</link>> |
<<link "Ginger">><<set $haircolour to "ginger">><<goto "Wardrobe">><</link>> |
<<link "Blond">><<set $haircolour to "blond">><<goto "Wardrobe">><</link>> |
<<link "Green">><<set $haircolour to "green">><<goto "Wardrobe">><</link>> |
<<link "Blue">><<set $haircolour to "blue">><<goto "Wardrobe">><</link>> |
<<link "Purple">><<set $haircolour to "purple">><<goto "Wardrobe">><</link>>
<br><br>
<<link "Skip day">><<pass 23 hours>><<effects>><<goto "Mirror">><</link>>
<br>
<</nobr>><</widget>><<widget "mobileStats">><<nobr>>
<<if $sidebarStats is "All" or $pain gt 50>>
<<mobileStatsColor "pain">>
<div @class="'stat ' + _mobileColor">
P
</div>
<</if>>
<<if $sidebarStats is "All" or $arousal gt $arousalmax / 2>>
<<mobileStatsColor "arousal">>
<div @class="'stat ' + _mobileColor">
Ar
</div>
<</if>>
<<if $sidebarStats is "All" or $tiredness gt $tirednessmax / 2>>
<<mobileStatsColor "fatigue">>
<div @class="'stat ' + _mobileColor">
F
</div>
<</if>>
<<if $sidebarStats is "All" or $stress gt $stressmax / 2>>
<<mobileStatsColor "stress">>
<div @class="'stat ' + _mobileColor">
S
</div>
<</if>>
<<if $innocencestate is 1 and ($sidebarStats is "All" or $awareness gt -100)>>
<<mobileStatsColor "innocence">>
<div @class="'stat ' + _mobileColor">
I
</div>
<<elseif $sidebarStats is "All" or $trauma gt $traumamax / 2>>
<<mobileStatsColor "trauma">>
<div @class="'stat ' + _mobileColor">
T
</div>
<</if>>
<<if $sidebarStats is "All" or $control gt $controlmax / 2>>
<<mobileStatsColor "control">>
<div @class="'stat ' + _mobileColor">
C
</div>
<</if>>
<<mobileStatsColor "allure">>
<div @class="'stat ' + _mobileColor">
Al
</div>
<<if $drunk gt 0>>
<<mobileStatsColor "drunk">>
<div @class="'stat ' + _mobileColor">
Dk
</div>
<</if>>
<<if $drugged gt 0>>
<<mobileStatsColor "drugged">>
<div @class="'stat ' + _mobileColor">
Dg
</div>
<</if>>
<<if $hallucinogen gt 0>>
<<mobileStatsColor "hallucinogen">>
<div @class="'stat ' + _mobileColor">
H
</div>
<</if>>
<</nobr>><</widget>>
<<widget "mobileStatsTime">><<nobr>>
<div class="stat time">
<<if $timestyle is "ampm">>
<<if $hour gte 13>>
<<print ($hour - 12)>>:<<print ($time - $hour * 60).toString().padStart(2, "0")>><span class="ampm">pm</span>
<<else>>
<<print ($hour is 0 ? "12" : $hour)>>:<<print ($time - $hour * 60).toString().padStart(2, "0")>><span class="ampm"><<if $hour is 12>>pm<<else>>am<</if>></span>
<</if>>
<<else>>
<<if $hour lt 10>>0<</if>>$hour:<<print ($time - $hour * 60).toString().padStart(2, "0")>>
<</if>>
</div>
<</nobr>><</widget>>
<<widget "mobileStatsColor">><<nobr>>
<<switch $args[0]>>
<<case "pain">>
<<mobileStatsColorSet `($pain gte 100 and $willpowerpain is 0 ? $pain : Math.clamp($pain, 0, 99))` 100>>
<<case "arousal">>
<<mobileStatsColorSet `Math.clamp($arousal, 0, $arousalmax)` $arousalmax>>
<<case "fatigue">>
<<mobileStatsColorSet `Math.clamp($tiredness, 0, $tirednessmax)` $tirednessmax>>
<<case "stress">>
<<mobileStatsColorSet `Math.clamp($stress, 0, $stressmax)` $stressmax>>
<<case "innocence">>
<<mobileStatsColorSetIverted `Math.clamp($awareness, 0, -200)` -200>>
<<case "trauma">>
<<mobileStatsColorSet `Math.clamp($trauma, 0, $traumamax)` $traumamax>>
<<case "control">>
<<mobileStatsColorSetIverted `Math.clamp($control, 0, $controlmax)` $controlmax>>
<<case "allure">>
<<mobileStatsColorAllure>>
<<case "drunk">>
<<mobileStatsColorSet `Math.clamp($drunk, 50, 500)` 500>>
<<case "drugged">>
<<mobileStatsColorSet `Math.clamp($drugged, 50, 500)` 500>>
<<case "hallucinogen">>
<<mobileStatsColorSet `Math.clamp($hallucinogen, 50, 500)` 500>>
<</switch>>
<</nobr>><</widget>>
<<widget "mobileStatsColorSet">><<nobr>>
<<if $args[0] is 0>>
<<set _mobileColor to "green">>
<<else>>
<<set _percent=Math.floor(($args[0]/$args[1])*10)>>
<<switch _percent>>
<<case 8 9>>
<<set _mobileColor to "pink">>
<<case 6 7>>
<<set _mobileColor to "purple">>
<<case 4 5>>
<<set _mobileColor to "blue">>
<<case 2 3>>
<<set _mobileColor to "lblue">>
<<case 0 1>>
<<set _mobileColor to "teal">>
<<default>>
<<set _mobileColor to "red">>
<</switch>>
<</if>>
<</nobr>><</widget>>
<<widget "mobileStatsColorSetIverted">><<nobr>>
<<if $args[0] is 0>>
<<set _mobileColor to "red">>
<<else>>
<<set _percent=Math.floor(($args[0]/$args[1])*10)>>
<<switch _percent>>
<<case 8 9>>
<<set _mobileColor to "teal">>
<<case 6 7>>
<<set _mobileColor to "lblue">>
<<case 4 5>>
<<set _mobileColor to "blue">>
<<case 2 3>>
<<set _mobileColor to "purple">>
<<case 0 1>>
<<set _mobileColor to "pink">>
<<default>>
<<set _mobileColor to "green">>
<</switch>>
<</if>>
<</nobr>><</widget>>
<<widget "mobileStatsColorAllure">><<nobr>>
<<if $allure gte (6000 * $alluremod)>>
<<set _mobileColor to "red">>
<<else>>
<<switch Math.floor($allure / $alluremod / 1000)>>
<<case 3>>
<<set _mobileColor to "purple">>
<<case 2>>
<<set _mobileColor to "blue">>
<<case 1>>
<<if $allure / $alluremod gte 1500>>
<<set _mobileColor to "lblue">>
<<else>>
<<set _mobileColor to "teal">>
<</if>>
<<case 0>>
<<set _mobileColor to "green">>
<<default>>
<<set _mobileColor to "pink">>
<</switch>>
<</if>>
<</nobr>><</widget>><<widget "endnpc">><<nobr>>
<<if $npc>>
<<set _i to $NPCNameList.indexOf($npc)>>
<<set $NPCName[_i].trust += ($enemytrust / 100)>>
<</if>>
<</nobr>><</widget>>
<!-- Named NPC aka NNPC notes -->
<!-- $NPCNameList.indexOf("Eden") returns the index value of Eden array, allowing name-friendly calls -->
<!-- To call NNPC Eden, use <<npc Eden>>, and <<endnpc>> to put them away. -->
/*Gender neutral names for future reference
Aiden
Akira
Alex
Alexis
Ariel
Armani
Ashanti
Ashton
Aspen
Aubrey
August
Blair
Blake
Brogan
Brooklyn
Bryce
Cameron
Carson
Casey
Chris
Courtney
Dana
Delaney
Devon
Dominique
Drew
Dylan
Easton
Elia
Elliot
Esme
Evan
Farai
Faris
Ferris
Finley
Flynn
Frankie
Genesis
Hayden
Hollis
Hudson
Ira
Ivory
Jamie
Jayden
Jean
Jeryn
Jesse
Joey
Jun
Justice
Keegan
Kendall
Kennedy
Kerry
Kim
Kirby
Kit
Kris
Kyrie
Lashawn
Lee
Lesley
Lincoln
Linden
Mackenzie
Maddox
Madison
Mel
Michael
Nakia
Nasim
Noah
Noor
Nyx
Odell
Orion
Palmer
Paris
Payson
Peyton
Phoenix
Raz
Reagan
Rebel
Rei
Ren
Rey
Riley
Roan
Rotem
Ryan
Shannon
Sharon
Shaw
Shay
Shiloh
Spencer
Sydney
Taylor
Teagan
Toby
Tracy
Tyne
Willow
Wren
Wynne
Yael
Yannick
Zain
Zane
Zephyr
Zia
Zohar
*/
<<widget "initnpcgender">><<nobr>><<set $test2 to 2>>
<<for _i to 0; _i lt $NPCName.length; _i++>>
<!-- Set Pronoun -->
<<if $NPCName[_i].pronoun is "none" or $args[0] is "genders">>
<<if $malechance lt random(1, 100)>>
<<set $NPCName[_i].pronoun to "f">><<set $test to $NPCName[_i].pronoun>>
<<else>>
<<set $NPCName[_i].pronoun to "m">>
<</if>>
<</if>>
<!-- Set Gender -->
<<if $NPCName[_i].gender is "none" or $args[0] is "genders">>
<<if $NPCName[_i].pronoun is "m">>
<<if random(0, 99) gte $cbchance>>
<<set $NPCName[_i].gender to "m">>
<<else>>
<<set $NPCName[_i].gender to "f">>
<</if>>
<<elseif $NPCName[_i].pronoun is "f">>
<<if random(0, 99) gte $dgchance>>
<<set $NPCName[_i].gender to "f">>
<<else>>
<<set $NPCName[_i].gender to "m">>
<</if>>
<</if>>
<</if>>
<!-- Set breast defaults-->
<<if $breast_mod is 12>>/*Clumsy way to get average breast size setting working for NNPCs.*/
<<set _b_mod_upper to 12>><<set _b_mod_lower to 12>>
<<elseif $breast_mod gte 10>>
<<set _b_mod_upper to 12>><<set _b_mod_lower to 10>>
<<elseif $breast_mod gte 8>>
<<set _b_mod_upper to 12>><<set _b_mod_lower to 8>>
<<elseif $breast_mod gte 6>>
<<set _b_mod_upper to 12>><<set _b_mod_lower to 7>>
<<elseif $breast_mod gte 4>>
<<set _b_mod_upper to 12>><<set _b_mod_lower to 5>>
<<elseif $breast_mod gte 2>>
<<set _b_mod_upper to 12>><<set _b_mod_lower to 3>>
<<elseif $breast_mod gte 0>>
<<set _b_mod_upper to 12>><<set _b_mod_lower to 1>>
<<elseif $breast_mod gte -2>>
<<set _b_mod_upper to 10>><<set _b_mod_lower to 1>>
<<elseif $breast_mod gte -4>>
<<set _b_mod_upper to 8>><<set _b_mod_lower to 1>>
<<elseif $breast_mod gte -6>>
<<set _b_mod_upper to 6>><<set _b_mod_lower to 1>>
<<elseif $breast_mod gte -8>>
<<set _b_mod_upper to 4>><<set _b_mod_lower to 1>>
<<elseif $breast_mod gte -10>>
<<set _b_mod_upper to 2>><<set _b_mod_lower to 1>>
<<else>>
<<set _b_mod_upper to 1>><<set _b_mod_lower to 1>>
<</if>>
<<if $NPCName[_i].breastsize is undefined or $args[0] is "breasts">>
<<if $NPCName[_i].pronoun is "f">>
<<switch random (_b_mod_lower, _b_mod_upper)>>
<<case 11 12>>
<<set $NPCName[_i].breastsize to 5>>
<<case 8 9 10>>
<<set $NPCName[_i].breastsize to 4>>
<<case 5 6 7>>
<<set $NPCName[_i].breastsize to 3>>
<<case 3 4 5>>
<<set $NPCName[_i].breastsize to 2>>
<<default>>
<<set $NPCName[_i].breastsize to 1>>
<</switch>>
<<else>>
<<set $NPCName[_i].breastsize to 0>>
<</if>>
<</if>>
<<if $NPCName[_i].breastsize gt 0>>
<<set _brdes to ["invalid","small","pert","modest","full","large"]>>
<<set $NPCName[_i].breastsdesc to _brdes[$NPCName[_i].breastsize]+" breasts">>
<<set $NPCName[_i].breastdesc to _brdes[$NPCName[_i].breastsize]+" breast">>
<<else>>
<<set $NPCName[_i].breastsdesc to "nipples">>
<<set $NPCName[_i].breastdesc to "nipple">>
<</if>>
<!-- Set pp to defaults-->
<<if $penis_mod is 8>>/*Clumsy way to get average penis size setting working for NNPCs.*/
<<set _p_mod_upper to 8>><<set _p_mod_lower to 8>>
<<elseif $penis_mod gte 6>>
<<set _p_mod_upper to 8>><<set _p_mod_lower to 7>>
<<elseif $penis_mod gte 4>>
<<set _p_mod_upper to 8>><<set _p_mod_lower to 5>>
<<elseif $penis_mod gte 2>>
<<set _p_mod_upper to 8>><<set _p_mod_lower to 3>>
<<elseif $penis_mod gte 0>>
<<set _p_mod_upper to 8>><<set _p_mod_lower to 1>>
<<elseif $penis_mod gte -2>>
<<set _p_mod_upper to 7>><<set _p_mod_lower to 1>>
<<elseif $penis_mod gte -4>>
<<set _p_mod_upper to 5>><<set _p_mod_lower to 1>>
<<elseif $penis_mod gte -6>>
<<set _p_mod_upper to 3>><<set _p_mod_lower to 1>>
<<else>>
<<set _p_mod_upper to 1>><<set _p_mod_lower to 1>>
<</if>>
<<if $NPCName[_i].penissize is 0 or $args[0] is "penis">>
<<if $NPCName[_i].gender is "m">>
<<switch random (_p_mod_lower, _p_mod_upper)>>
<<case 5 6 7>>
<<set $NPCName[_i].penisdesc to either("thick cock","hefty cock","big cock","large cock","veiny cock","meaty cock")>>
<<set $NPCName[_i].penissize to 3>>
<<case 8>>
<<set $NPCName[_i].penisdesc to either("massive cock","huge cock","humongous cock","immense cock","gigantic cock","enormous cock")>>
<<set $NPCName[_i].penissize to 4>>
<<case 2 3 4 5>>
<<set $NPCName[_i].penisdesc to "penis">>
<<set $NPCName[_i].penissize to 2>>
<<default>>
<<set $NPCName[_i].penisdesc to either("tiny penis","pathetic cock","little penis","small penis","mini penis","micro penis")>>
<<set $NPCName[_i].penissize to 1>>
<</switch>>
<<else>>
<<set $NPCName[_i].penissize to 0>>
<<set $NPCName[_i].penisdesc to "none">>
<</if>>
<</if>>
<!-- Set pp to size in case PC selected it-->
<<if $NPCName[_i].penissize isnot 0>>
<<switch $NPCName[_i].penissize>>
<<case 4>>
<<set $NPCName[_i].penisdesc to either("massive cock","huge cock","humongous cock","immense cock","gigantic cock","enormous cock")>>
<<case 3>>
<<set $NPCName[_i].penisdesc to either("thick cock","hefty cock","big cock","large cock","veiny cock","meaty cock")>>
<<case 1>>
<<set $NPCName[_i].penisdesc to either("tiny penis","pathetic cock","little penis","small penis","mini penis","micro penis")>>
<<default>>
<<set $NPCName[_i].penisdesc to "penis">>
<</switch>>
<</if>>
<</for>>
<</nobr>><</widget>>
<<widget "initnpc">><<nobr>>
<<set _nam to $args[0]>>
<<set _i to $NPCNameList.indexOf(_nam)>>
<<if $NPCName[_i].init is 0>> <!-- This prevents double-init from wiping variables -->
<<set $NPCName[_i].init to 1>>
<<set $NPCName[_i].trust to 0>>
<<set $NPCName[_i].love to 0>>
<<set $NPCName[_i].dom to 0>>
<<set $NPCName[_i].lust to 0>>
<<set $NPCName[_i].trauma to 0>>
<<set $NPCName[_i].rage to 0>>
<<set $NPCName[_i].state to "active">>
<!-- Special Cases NNPC Variables, Introductions, Adjustments -->
<<switch _nam>>
<<case Kylar>>
<<set $kylartimer to 0>>
<<set $kylarstreettimer to 0>>
<<set $kylarraped to 0>>
<<set $NPCName[$NPCNameList.indexOf("Kylar")].state to 0>>
<<case River>>
<<if $NPCName[_i].pronoun is "m">>
//River teaches maths at the local school. His short brown hair is flecked with grey and his piercing blue eyes scrutinise his surroundings. Students tend to be well-behaved in his class.//
<<else>>
//River teaches maths at the local school. Her long brown hair is flecked with grey and her piercing blue eyes scrutinise her surroundings. Students tend to be well-behaved in her class.//
<</if>>
<<case Leighton>>
<<if $NPCName[_i].pronoun is "m">>
<<set $NPCName[_i].title to "headmaster">>
//Leighton is the headmaster of the local school. He has green eyes and well-kept greying black hair. Tall and stately, he has a firm attitude towards the students at his school.//
<<else>>
<<set $NPCName[_i].title to "headmistress">>
//Leighton is the headmistress of the local school. She has green eyes and greying black hair, held behind her head in a bun. Tall and stately, she has a firm attitude towards the students at her school.//
<</if>>
<<case Mason>>
<<if $NPCName[_i].pronoun is "m">>
//Mason is the swimming teacher at the local school. He's the youngest teacher, only a few years older than some of the students. His toned body is naturally shown off during class, but if he notices the way he's leered at, he gives no indication.//
<<else>>
//Mason is the swimming teacher at the local school. She's the youngest teacher, only a few years older than some of the students. Her toned body is naturally shown off during class, but if she notices the way she's leered at, she gives no indication.//
<</if>>
<<case Winter>>
<<if $NPCName[_i].pronoun is "m">>
//Winter teaches history at the local school. He's an older gentleman, well-groomed and sophisticated.//
<<else>>
//Winter teaches history at the local school. She's an older lady, well-groomed and sophisticated.//
<</if>>
<<case Doren>>
<<if $NPCName[_i].pronoun is "m">>
//Doren teaches English at the local school. His shaggy red hair and beard give him a savage look.//
<<else>>
//Doren teaches English at the local school. Her shaggy red hair gives her a savage look.//
<</if>>
<<case Sirris>>
<<if $NPCName[_i].pronoun is "m">>
//Sirris teaches science at the local school. He's calm and patient, which sometimes leads to a disordered classroom.//
<<else>>
//Sirris teaches science at the local school. She's calm and patient, which sometimes leads to a disordered classroom.//
<</if>>
<<case Eden>>
<<if $NPCName[_i].pronoun is "m">>
<<set $NPCName[_i].title to "hunter">>
<<else>>
<<set $NPCName[_i].title to "huntress">>
<</if>>
<<case Avery>>
<<if $NPCName[_i].pronoun is "m">>
<<set $NPCName[_i].title to "businessman">>
<<else>>
<<set $NPCName[_i].title to "businesswoman">>
<</if>>
<<case Jordan>>
<<if $NPCName[_i].pronoun is "m">>
<<set $NPCName[_i].title to "monk">>
<<else>>
<<set $NPCName[_i].title to "nun">>
<</if>>
<<case Whitney>>
<<set $NPCName[$NPCNameList.indexOf("Whitney")].dom to 10>>
<<default>>
<</switch>>
<</if>>
<</nobr>><</widget>>
<<widget "npc">><<nobr>>
<<if $enemyno gte 1>>
<<set $endeventerror to $lastgenerated>>
<<endevent phaseless>>
<</if>>
<<set $lastgenerated to $passage>>
<<set _nam to $args[0]>>
<<set _i to $NPCNameList.indexOf(_nam)>>
<!-- Initialise NPC on first time called, introducing them to PC -->
<<if $NPCName[_i].init isnot 1>>
<<initnpc _nam>>
<</if>>
<!-- Set global variables -->
<<set $npc to _nam>>
<<set $NPCList[0].fullDescription to _nam>>
/*Sets up multiple orgasms, code needs work*/
/*<<set $NPCList[0].maxOrgasms to 1>>
<<set $NPCList[0].orgasms to 0>>
<<if $NPCList[0].fullDescription is "Robin">>
<<set $NPCList[0].maxOrgasms to 2>>
<<set $setupMidOrgasm to true>>
<</if>>
*/
<<set $npcnum to _i>>
<<set $pronoun to $NPCName[_i].pronoun>>
<!-- Set combat variables -->
<<set $NPCList[0].pronoun to $NPCName[_i].pronoun>>
<<set $NPCList[0].gender to $NPCName[_i].gender>>
<<set $NPCList[0].type to $NPCName[_i].type>>
<<set $NPCList[0].lefthand to 0>>
<<set $NPCList[0].righthand to 0>>
<<set $NPCList[0].mouth to 0>>
<<set $NPCList[0].anus to 0>>
<<set $NPCList[0].chest to 0>>
<<set $NPCList[0].breastsize to $NPCName[_i].breastsize>>
<<set $NPCList[0].breastsdesc to $NPCName[_i].breastsdesc>>
<<set $NPCList[0].breastdesc to $NPCName[_i].breastdesc>>
<<if $NPCName[_i].gender is "m">>
<<set $NPCList[0].penis to "clothed">>
<<set $NPCList[0].penissize to $NPCName[_i].penissize>>
<<set $NPCList[0].penisdesc to $NPCName[_i].penisdesc>>
<<else>>
<<set $NPCList[0].vagina to "clothed">>
<</if>>
<<set $NPCList[0].insecurity to $NPCName[_i].insecurity>>
<<set $npcdescription to $NPCName[_i].title>>
<<set $NPCList[0].description to $NPCName[_i].title>>
<<set $NPCList[0].adult to $NPCName[_i].adult>>
<<set $NPCList[0].teen to $NPCName[_i].teen>>
<<set $NPCList[0].location to {
head: 0,
genitals: 0,
}>>
<!-- Adjust for Beast type NNPCs: Black Wolf -->
<<if $NPCList[0].type is "wolf">>
<<set $beastname to "blackwolf">>
<<set $NPCList[0].lefthand to "none">>
<<set $NPCList[0].righthand to "none">>
<<set $NPCList[0].stance to "approach">>
<<if $NPCName[_i].gender is "m">>
<<set $NPCList[0].penis to 0>>
<<set $NPCList[0].vagina to "none">>
<<else>>
<<set $NPCList[0].vagina to 0>>
<<set $NPCList[0].penis to "none">>
<</if>>
<<if $blackwolfmonster is 1>>
<<if $monsterchance gte $rng and $hallucinations gte 1 or $monsterchance gte $rng and $monsterhallucinations is "f">>
<<set $NPCList[0].monster to "monster">>
<<if $NPCList[0].pronoun is "f">>
<<set $NPCList[0].type to $NPCList[0].type + "girl">>
<<else>>
<<set $NPCList[0].type to $NPCList[0].type + "boy">>
<</if>>
<<else>>
<<set $NPCList[0].monster to 0>>
<</if>>
<<else>>
<<set $NPCList[0].monster to 0>>
<</if>>
<</if>>
<<if $enemyno lt 6>><<set $enemyno += 1>><</if>>
<<if $NPCList[0].monster is "monster">>
<<set $monster to 1>>
<<else>>
<<set $monster to 0>>
<</if>>
<</nobr>><</widget>>
<<widget "npcrelationship">><<nobr>>
<!-- Robin, Avery, Kylar are unique and are treated differently -->
<<set _nam to $args[0]>>
<<set _i to $NPCNameList.indexOf(_nam)>>
<<if $NPCName[_i].init is 1>>
<<set $npctextlove to $NPCName[_i].love>>
<<set $npctextdom to $NPCName[_i].dom>>
<<set $npctextname to _nam>>
<<set $npctextdescription to $NPCName[_i].title>>
<<relationshiptext _nam>>
<br>
<</if>>
<</nobr>><</widget>>
<<widget "npcincr">><<nobr>>
<!-- Arguments passed are NNPC name, variable type, and value (+/-)-->
<<set _nam to $args[0]>>
<<set _var to $args[1]>>
<<set _val to $args[2]>>
<<set _i to $NPCNameList.indexOf(_nam)>>
<<switch _var>>
<<case love>>
<<set $NPCName[_i].love += _val>>
<<case dom>>
<<set $NPCName[_i].dom += _val>>
<<case trust>>
<<set $NPCName[_i].trust += _val>>
<<case lust>>
<<set $NPCName[_i].lust += _val>>
<<case rage>>
<<set $NPCName[_i].rage += _val>>
<<case state>>
<<set $NPCName[_i].state to _val>>
<<case init>>
<<set $NPCName[_i].init to _val>>
<<case trauma>>
<<set $NPCName[_i].trauma += _val>>
<<default>>
<span class="red">NPCINCR error - Unknown variable _var</span>
<br><br>
<</switch>>
<</nobr>><</widget>>
<<widget "npcset">><<nobr>>
<!-- Sets selected NNPC variables using NNPC name-->
<!-- Arguements passed are NNPC name, variable type, value -->
<<set _nam to $args[0]>>
<<set _var to $args[1]>>
<<set _val to $args[2]>>
<<set _i to $NPCNameList.indexOf(_nam)>>
<<switch _var>>
<<case love>>
<<set $NPCName[_i].love to _val>>
<<case dom>>
<<set $NPCName[_i].dom to _val>>
<<case trust>>
<<set $NPCName[_i].trust to _val>>
<<case lust>>
<<set $NPCName[_i].lust to _val>>
<<case rage>>
<<set $NPCName[_i].rage to _val>>
<<case state>>
<<set $NPCName[_i].state to _val>>
<<case init>>
<<set $NPCName[_i].init to _val>>
<<case trauma>>
<<set $NPCName[_i].trauma to _val>>
<<default>>
<span class="red">NPCSET error - Unknown value _var</span>
<br><br>
<</switch>>
<</nobr>><</widget>>
<<widget "relationshiptext">><<nobr>>
<<set _npc to $args[0]>>
<<set _i to $NPCNameList.indexOf(_npc)>>
<!-- Special cases for Robin, Avery, Kylar -->
<<switch _npc>>
<<case Robin>>
Robin
<<if $robinromance is 1>>
<span class="lewd">loves you.</span>
<<elseif $NPCName[_i].trauma gte 80>>
<span class="red">is traumatised.</span>
<<elseif $NPCName[_i].trauma gte 40>>
<span class="red">is in pain.</span>
<<elseif $NPCName[_i].trauma gte 10>>
<span class="purple">is troubled.</span>
<<elseif $NPCName[_i].dom gte 80>>
<span class="teal">feels protective of you.</span>
<<elseif $NPCName[_i].dom gte 20>>
<span class="teal">thinks you're their best friend.</span>
<<else>>
<span class="teal">looks up to you.</span>
<</if>>
<br>
<<case Avery>>
Avery
<<if $NPCName[_i].love gte 60>>
<<if $NPCName[_i].rage gte 60>>
<span class="red">is infuriated by you.</span>
<<elseif $NPCName[_i].rage gte 20>>
<span class="blue">wants you on a tighter leash.</span>
<<else>>
<span class="green">prizes you.</span>
<</if>>
<<elseif $NPCName[_i].love gte 20>>
<<if $NPCName[_i].rage gte 60>>
<span class="red">is furious with you.</span>
<<elseif $NPCName[_i].rage gte 20>>
<span class="purple">sees you as a possession.</span>
<<else>>
<span class="teal">thinks you're cute.</span>
<</if>>
<<else>>
<<if $NPCName[_i].rage gte 60>>
<span class="red">thinks you're insolent.</span>
<<elseif $NPCName[_i].rage gte 20>>
<span class="pink">thinks you're a brat.</span>
<<else>>
has no strong opinion of you.
<</if>>
<</if>>
<br>
<<case Kylar>>
Kylar the loner
<<if $NPCName[_i].love gte 90>>
<<if $NPCName[_i].rage gte 90>>
<span class="red">is hysteric.</span>
<<elseif $NPCName[_i].rage gte 60>>
<span class="pink">is obsessed with you.</span>
<<elseif $NPCName[_i].rage gte 30>>
<span class="blue">is obsessed with you.</span>
<<else>>
<span class="green">is obsessed with you.</span>
<</if>>
<<elseif $NPCName[_i].love gte 60>>
<<if $NPCName[_i].rage gte 90>>
<span class="red">is hysteric.</span>
<<elseif $NPCName[_i].rage gte 60>>
<span class="pink">is enamoured with you.</span>
<<elseif $NPCName[_i].rage gte 30>>
<span class="purple">is enamoured with you.</span>
<<else>>
<span class="teal">is enamoured with you.</span>
<</if>>
<<elseif $NPCName[_i].love gte 30>>
<<if $NPCName[_i].rage gte 90>>
<span class="red">is hysteric.</span>
<<elseif $NPCName[_i].rage gte 60>>
<span class="pink">is infatuated with you.</span>
<<elseif $NPCName[_i].rage gte 30>>
<span class="purple">is infatuated with you.</span>
<<else>>
<span class="lblue">is infatuated with you.</span>
<</if>>
<<else>>
<<if $NPCName[_i].rage gte 90>>
<span class="red">is hysteric.</span>
<<elseif $NPCName[_i].rage gte 60>>
<span class="pink">is fixated on you.</span>
<<elseif $NPCName[_i].rage gte 30>>
<span class="purple">is fixated on you.</span>
<<else>>
<span class="blue">is fixated on you.</span>
<</if>>
<</if>>
<br>
<!-- Default cases for all other NNPCs -->
<<default>>
<<if $npctextlove gte $npclovehigh>>
<<if $npctextdom gte $npcdomhigh>>
$npctextname the $npctextdescription thinks you're <span class="green">adorable.</span>
<<elseif $npctextdom lte $npcdomlow>>
$npctextname the $npctextdescription thinks you're <span class="green">inspiring.</span>
<<else>>
$npctextname the $npctextdescription thinks you're <span class="green">delightful.</span>
<</if>>
<<elseif $npctextlove lte $npclovelow>>
<<if $npctextdom gte $npcdomhigh>>
$npctextname the $npctextdescription thinks you're <span class="red">pathetic.</span>
<<elseif $npctextdom lte $npcdomlow>>
$npctextname the $npctextdescription thinks you're <span class="red">irritating.</span>
<<else>>
$npctextname the $npctextdescription thinks you're <span class="red">terrible.</span>
<</if>>
<<else>>
<<if $npctextdom gte $npcdomhigh>>
$npctextname the $npctextdescription thinks you're <span class="pink">cute.</span>
<<elseif $npctextdom lte $npcdomlow>>
$npctextname the $npctextdescription <span class="teal">looks up to you.</span>
<<else>>
$npctextname the $npctextdescription has no strong opinion of you.
<</if>>
<</if>>
<</switch>>
<</nobr>><</widget>><<widget "underworld_nickname">><<nobr>>
Underworld nickname:
<<if $famesex gte 400>>
<<if $fameprostitution gte 400>>
<<if $famerape gte 400>>
<<if $famebestiality gte 400>>
<<if $famescrap gte 400>>
<<if $famepimp gte 400>>
<<if $player.gender is "m">>
Our Boy
<<else>>
Our Girl
<</if>>
<<else>>
<<if $player.gender is "m">>
The Boy
<<else>>
The Girl
<</if>>
<</if>>
<<else>>
<<if $famepimp gte 400>>
Plaything
<<else>>
Fucktoy
<</if>>
<</if>>
<<else>>
<<if $famescrap gte 400>>
<<if $famepimp gte 400>>
Pike
<<else>>
Rapier
<</if>>
<<else>>
<<if $famepimp gte 400>>
Ultra Slut
<<else>>
Super Slut
<</if>>
<</if>>
<</if>>
<<else>>
<<if $famebestiality gte 400>>
<<if $famescrap gte 400>>
<<if $famepimp gte 400>>
Milker
<<else>>
Milky
<</if>>
<<else>>
<<if $famepimp gte 400>>
Kibbles
<<else>>
Nibbles
<</if>>
<</if>>
<<else>>
<<if $famescrap gte 400>>
<<if $famepimp gte 400>>
Weaver
<<else>>
Needle
<</if>>
<<else>>
<<if $famepimp gte 400>>
Pokies
<<else>>
Pokey
<</if>>
<</if>>
<</if>>
<</if>>
<<else>>
<<if $famerape gte 400>>
<<if $famebestiality gte 400>>
<<if $famescrap gte 400>>
<<if $famepimp gte 400>>
Wolf Whore
<<else>>
Wolf Slut
<</if>>
<<else>>
<<if $famepimp gte 400>>
Dog Whore
<<else>>
Dog Slut
<</if>>
<</if>>
<<else>>
<<if $famescrap gte 400>>
<<if $famepimp gte 400>>
Spike
<<else>>
Rough-and-Tumble
<</if>>
<<else>>
<<if $famepimp gte 400>>
Freebies
<<else>>
Free Slut
<</if>>
<</if>>
<</if>>
<<else>>
<<if $famebestiality gte 400>>
<<if $famescrap gte 400>>
<<if $famepimp gte 400>>
Doggy Squeezer
<<else>>
Wolf Warrior
<</if>>
<<else>>
<<if $famepimp gte 400>>
Doggy Milker
<<else>>
Wolf Rider
<</if>>
<</if>>
<<else>>
<<if $famescrap gte 400>>
<<if $famepimp gte 400>>
<<if $player.gender is "m">>
Pimp
<<else>>
Madame
<</if>>
<<else>>
Sabre
<</if>>
<<else>>
<<if $famepimp gte 400>>
<<if $player.gender is "m">>
Slut Dad
<<else>>
Slut Mum
<</if>>
<<else>>
Slut
<</if>>
<</if>>
<</if>>
<</if>>
<</if>>
<<else>>
<<if $fameprostitution gte 400>>
<<if $famerape gte 400>>
<<if $famebestiality gte 400>>
<<if $famescrap gte 400>>
<<if $famepimp gte 400>>
<<if $player.gender is "m">>
Hound Father
<<else>>
Hound Mother
<</if>>
<<else>>
Hound
<</if>>
<<else>>
<<if $famepimp gte 400>>
Dogged One
<<else>>
Pup
<</if>>
<</if>>
<<else>>
<<if $famescrap gte 400>>
<<if $famepimp gte 400>>
Dagger
<<else>>
Scar
<</if>>
<<else>>
<<if $famepimp gte 400>>
Sex Beggar
<<else>>
Rape Beggar
<</if>>
<</if>>
<</if>>
<<else>>
<<if $famebestiality gte 400>>
<<if $famescrap gte 400>>
<<if $famepimp gte 400>>
Fang
<<else>>
Claw
<</if>>
<<else>>
<<if $famepimp gte 400>>
The Hound
<<else>>
Puppy
<</if>>
<</if>>
<<else>>
<<if $famescrap gte 400>>
<<if $famepimp gte 400>>
Stiletto
<<else>>
Knife
<</if>>
<<else>>
<<if $famepimp gte 400>>
<<if $player.gender is "m">>
Whoredad
<<else>>
Whoremum
<</if>>
<<else>>
Penny Chaser
<</if>>
<</if>>
<</if>>
<</if>>
<<else>>
<<if $famerape gte 400>>
<<if $famebestiality gte 400>>
<<if $famescrap gte 400>>
<<if $famepimp gte 400>>
Tasty
<<else>>
The Rabbit
<</if>>
<<else>>
<<if $famepimp gte 400>>
Kitten
<<else>>
Bitch
<</if>>
<</if>>
<<else>>
<<if $famescrap gte 400>>
<<if $famepimp gte 400>>
The Rough One
<<else>>
<<if $player.gender is "m">>
Spear-Prick
<<else>>
Vagina Dentata
<</if>>
<</if>>
<<else>>
<<if $famepimp gte 400>>
Free Samples
<<else>>
Rape Bait
<</if>>
<</if>>
<</if>>
<<else>>
<<if $famebestiality gte 400>>
<<if $famescrap gte 400>>
<<if $famepimp gte 400>>
<<if $player.gender is "m">>
Den Father
<<else>>
Den Mother
<</if>>
<<else>>
The Wolf
<</if>>
<<else>>
<<if $famepimp gte 400>>
Rancher
<<else>>
Paw
<</if>>
<</if>>
<<else>>
<<if $famescrap gte 400>>
<<if $famepimp gte 400>>
The Rat
<<else>>
Scrappy
<</if>>
<<else>>
<<if $famepimp gte 400>>
<<if $player.gender is "m">>
Dad
<<else>>
Mum
<</if>>
<<else>>
None
<</if>>
<</if>>
<</if>>
<</if>>
<</if>>
<</if>>
<</nobr>><</widget>>
<<widget "overworld_nickname">><<nobr>>
Town nickname:
<<if $fameexhibitionism gte 400>>
<<if $famegood gte 400>>
<<if $famebusiness gte 400>>
<<if $famesocial gte 400>>
The Orphan
<<else>>
Gold Heart
<</if>>
<<else>>
<<if $famesocial gte 400>>
Flaunty
<<else>>
Smiles
<</if>>
<</if>>
<<else>>
<<if $famebusiness gte 400>>
<<if $famesocial gte 400>>
Orchid
<<else>>
<<if $player.gender is "m">>
Suspicious Shop Boy
<<else>>
Suspicious Shop Girl
<</if>>
<</if>>
<<else>>
<<if $famesocial gte 400>>
<<if $player.gender is "m">>
Party Boy
<<else>>
Party Girl
<</if>>
<<else>>
<<if $player.gender is "m">>
Lewd Boy
<<else>>
Lewd Girl
<</if>>
<</if>>
<</if>>
<</if>>
<<else>>
<<if $famegood gte 400>>
<<if $famebusiness gte 400>>
<<if $famesocial gte 400>>
Flower
<<else>>
Charity
<</if>>
<<else>>
<<if $famesocial gte 400>>
Preachy
<<else>>
Angel
<</if>>
<</if>>
<<else>>
<<if $famebusiness gte 400>>
<<if $famesocial gte 400>>
Tulip
<<else>>
<<if $player.gender is "m">>
Shop Boy
<<else>>
Shop Girl
<</if>>
<</if>>
<<else>>
<<if $famesocial gte 400>>
Wallflower
<<else>>
None
<</if>>
<</if>>
<</if>>
<</if>>
<</nobr>><</widget>><<widget "options">><<nobr>>
<h3>Options</h3>
<label><<print '<<checkbox "$confirmSave" false true '+($confirmSave is true ? "checked" : "")+'>>'>>
Require Confirmation on Save
</label>
<br>
<label><<print '<<checkbox "$confirmLoad" false true '+($confirmLoad is true ? "checked" : "")+'>>'>>
Require Confirmation on Load
</label>
<br>
<label><<print '<<checkbox "$confirmDelete" false true '+($confirmDelete is true ? "checked" : "")+'>>'>>
Require Confirmation on Delete
</label>
<<if $debug is 1>>
<br>
<label><<print '<<checkbox "$prepareSaveDetails" false true '+($prepareSaveDetails is true ? "checked" : "")+'>>'>>
Run `prepareSaveDetails`. Disabling will cause saving/deleting on older version to not update the save list on newer versions but may speed up refresh loading times.
</label>
<</if>>
<br><br>
These require a passage change (move location, enter/exit a wardrobe, etc) to apply.
<br>
<<if $map isnot undefined>>
<br>
<label><<print '<<checkbox "$map.movement" false true '+($map.movement is true ? "checked" : "")+'>>'>>
Enable map movement by clicking/touching the map icons
</label>
<br>
<label><<print '<<checkbox "$map.markers" false true '+($map.markers is true ? "checked" : "")+'>>'>>
Show clickable area on map
</label>
<br>
<<if $map isnot undefined>>
<label><<print '<<checkbox "$map.legacy" false true '+($map.legacy is true ? "checked" : "")+'>>'>> Disable SVG map. Enable if town map is not visible. The above option will not work with this enabled. </label><br>
<</if>>
<label><<print '<<checkbox "$map.top" false true '+($map.top is true ? "checked" : "")+'>>'>>
Move the map above the map links
</label>
<br>
/*<label><<print '<<checkbox "$map.hideLinks" false true '+($map.hideLinks is true ? "checked" : "")+'>>'>>
Hide links that can be accessed via the map movement (Requires map movement to be enabled).
</label>*/
<br>
<</if>>
<label><<print '<<checkbox "$newWardrobeStyle" false true '+($newWardrobeStyle is true ? "checked" : "")+'>>'>>
Show the new wardrobe style
</label>
<br><br>
<label><<print '<<checkbox "$showCaptionText" false true '+($showCaptionText is true ? "checked" : "")+'>>'>>
Show Caption Text in Sidebar
</label>
<br>
<label><<print '<<checkbox "$imgLighten" false true '+($imgLighten is true ? "checked" : "")+'>>'>>
Lighten the background of character in the sidebar
</label>
<br>
Closed sidebar stats:
<br>
<label><<print '<<radiobutton "$sidebarStats" "Disabled" ' + ($sidebarStats is "Disabled" ? "checked" : "") + '>>'>>Disabled</label> |
<label><<print '<<radiobutton "$sidebarStats" "Limited" ' + ($sidebarStats is "Limited" ? "checked" : "") + '>>'>>Limited to important only</label> |
<label><<print '<<radiobutton "$sidebarStats" "All" ' + ($sidebarStats is "All" ? "checked" : "") + '>>'>>Show all</label>
<br>
Closed sidebar time:
<br>
<label><<print '<<radiobutton "$sidebarTime" "Disabled" ' + ($sidebarTime is "Disabled" ? "checked" : "") + '>>'>>Disabled</label> |
<label><<print '<<radiobutton "$sidebarTime" "top" ' + ($sidebarTime is "top" ? "checked" : "") + '>>'>>Above sidebar stats</label> |
<label><<print '<<radiobutton "$sidebarTime" "bottom" ' + ($sidebarTime is "bottom" ? "checked" : "") + '>>'>>Below sidebar stats</label>
<br>
/*<label><<print '<<checkbox "$sidebarImage" false true '+($sidebarImage is true ? "checked" : "")+'>>'>>
Use sidebar icons rather than text
</label>*/
<br>
Combat Controls:
<br>
<label><<print '<<radiobutton "$combatControls" "radio" ' + ($combatControls is "radio" ? "checked" : "") + '>>'>>Radio Buttons</label> |
<label><<print '<<radiobutton "$combatControls" "lists" ' + ($combatControls is "lists" ? "checked" : "") + '>>'>>Lists (No width limit)</label> |
<label><<print '<<radiobutton "$combatControls" "limitedLists" ' + ($combatControls is "limitedLists" ? "checked" : "") + '>>'>>Lists (Width Limit)</label>
<<if $debug is 1>>
| <label><<print '<<radiobutton "$combatControls" "disabled" ' + ($combatControls is "disabled" ? "checked" : "") + '>>'>>Disable</label>
<</if>>
<br>
<<if $debug is 1>>
<label><<print '<<checkbox "$oldControls" false true '+($oldControls is true ? "checked" : "")+'>>'>>Show Old Combat Controls</label>
<</if>>
<br><br>
Passage Line Height: <<link "1.75">><<unset $reducedLineHeight>><<removeclass "#passages" "reducedLineHeight">><</link>> | <<link "1.5">><<set $reducedLineHeight to true>><<addclass "#passages" "reducedLineHeight">><</link>>
<br><br>
<<if $passage isnot "Start">>
<<button "Restart Game">>
<<script>>
SugarCube.UI.restart();
<</script>>
<</button>>
<</if>>
<</nobr>><</widget>>
<<widget "optionsExportImport">><<nobr>>
<h3>Saves Export/Import</h3>
<h4>File Import/Export</h4>
<<if SugarCube.Browser.isMobile.any() is true>>
Note that saving and loading from file does not work on Android currently.
<<else>>
Load from file: <input id="saveImport" type="file" value="Load from file" onchange="importSave(this.files)">
<br><br>
<<if $passage is "Start" or $passage is "Start2">>
Please load a save before trying to export a save file.
<<elseif ($dancing is 0 and $combat is 0) or $debug is 1>>
<<set _exportName to "'degrees-of-lewdity"+($saveName isnot ''?'-'+$saveName:'')+ "'">>
<input type="button" value="Save to file" @onclick="'SugarCube.Save.export('+_exportName+')'">
<<else>>
Unable to save to file currently.
<</if>>
<</if>>
<h4>Text Import/Export</h4>
<<if $dancing is 0 and $combat is 0>>
This feature lets you transfer saves between devices when one or more does not allow access to save files, such as on Android.
<br>
To save, click on "Get Save Data", then copy and paste the save data where required.
<br>
To load, paste in the save data then click "Load Save Data".
<br>
To transfer to and from Android, it is recommended to use email or a service such as pastebin. Please ensure that the start and the end of the save is exact to prevent issues.
<br>
Click on "Copy Text Area" to copy the current contents for you. The button name will change to "Copying Error" if your device or browser does not support it.
<br><br>
<textarea id="saveDataInput" rows="4" cols="40" onClick="if(SugarCube.State.variables.disableAutoSelect == false)this.select();"></textarea>
<br>
<input type="button" value="Clear Text Box" onclick="clearTextBox('saveDataInput')"/>
<input type="button" value="Top of Text Box" onclick="topTextArea('saveDataInput')"/>
<input type="button" value="Bottom of Text Box" onclick="bottomTextArea('saveDataInput')"/>
<input type="button" value="Get Save Data" onclick="getSaveData()"/>
<input type="button" value="Load Save Data" onclick="loadSaveData()"/>
<input id="CopyTextArea" type="button" value="Copy Text Area" onclick="copySavedata('saveDataInput')">
<<else>>
Unable to save currently.
<</if>>
<br><br>
<label>
<<print '<<checkbox "$disableAutoSelect" false true '+($disableAutoSelect is true? "checked":"")+'>>'>>
Disables auto select.
</label>
<br><br>
<</nobr>><</widget>>
<<widget "saveList">><<nobr>>
<<run prepareSaveDetails()>>
<<if $passage isnot "Start" and $passage isnot "Start2">>
<<set $saveUnlock to true>>
<</if>>
<<set _saveDetails = getSaveDetails()>>
<<set _currentTime to new Date().getTime()>>
<div id="savesListContainer">
<div class="savesListRow">
<div class="saveGroup">
<div class="saveId">#</div>
<div class="saveButton">Save/Load</div>
<div class="saveName">ID/Name</div>
<div class="saveDetails">Details</div>
</div>
<div class="deleteButton"></div>
</div>
<<for _i to 0; _i lt 10; _i++>>
<div class="savesListRow">
<<if _i is 0>>
<<if _saveDetails.autosave isnot null>>
<div class="saveGroup">
<div class="saveId">A</div>
<div class="saveButton">
<input type="button" class="saveMenuButton" value="Load" onclick="loadSave('auto')"/>
</div>
<<if _saveDetails.autosave.metadata isnot undefined>>
<div @class="'saveName' + ($saveId is _saveDetails.autosave.metadata.saveId ? ' gold' : '')">
<<if _saveDetails.autosave.metadata.saveName isnot "">>
<<print _saveDetails.autosave.metadata.saveName.slice(0,10)>>
<<else>>
<<print _saveDetails.autosave.metadata.saveId>>
<</if>>
</div>
<<else>>
<div class="saveName"></div>
<</if>>
<div class="saveDetails">
<span><<print _saveDetails.autosave.title.replace(/</g, "< ")>></span>
<span @class="'datestamp' + (_saveDetails.autosave.date gte _currentTime - 1800000 ? ' gold':'')"><<print new Date(_saveDetails.autosave.date).toLocaleString()>></span>
</div>
</div>
<div class="deleteButton">
<input type="button" class="saveMenuButton right" value="Delete" onclick="deleteSave('auto')"/>
</div>
<<else>>
<div class="saveGroup">
<div class="saveId">A</div>
<div class="saveButton">
<input type="button" value="Load" disabled/>
</div>
<div class="saveName"></div>
<div class="saveDetails"></div>
</div>
<div class="deleteButton">
<input class="right" type="button" value="Delete" disabled/>
</div>
<</if>>
<<elseif _i lt 9>>
<<set _slot to _i - 1>>
<<if _saveDetails.slots[_slot] isnot null>>
<div class="saveGroup">
<div class="saveId"><<print _i>></div>
<div class="saveButton">
<<if $saveUnlock>>
<<set _onclick to "save("+_slot+", false, "+_saveDetails.slots[_slot].metadata.saveId+", '"+$saveName+"')">>
<input type="button" class="saveMenuButton" value="Save" @onclick="clone(_onclick)"/>
<<else>>
<input type="button" value="Save" disabled/>
<</if>>
<input type="button" class="saveMenuButton" value="Load" @onclick="'loadSave('+ _slot +')'"/>
</div>
<div @class="'saveName' + ($saveId is _saveDetails.slots[_slot].metadata.saveId ? ' gold' : '')">
<<if _saveDetails.slots[_slot].metadata.saveName isnot "">>
<<print _saveDetails.slots[_slot].metadata.saveName.slice(0,10)>>
<<else>>
<<print _saveDetails.slots[_slot].metadata.saveId>>
<</if>>
</div>
<div class="saveDetails">
<span><<print _saveDetails.slots[_slot].title.replace(/</g, "< ")>></span>
<span @class="'datestamp' + (_saveDetails.slots[_slot].date gte _currentTime - 1800000 ? ' gold':'')"><<print new Date(_saveDetails.slots[_slot].date).toLocaleString()>></span>
</div>
</div>
<div class="deleteButton"><input type="button" class="saveMenuButton right" value="Delete" @onclick="'deleteSave('+ _slot +')'"/></div>
<<else>>
<div class="saveGroup">
<div class="saveId"><<print _i>></div>
<div class="saveButton">
<<if $saveUnlock>>
<input type="button" class="saveMenuButton" value="Save" @onclick="'save('+ _slot +',true,'+$saveId+', `'+$saveName+'`)'"/>
<<else>>
<input type="button" value="Save" disabled/>
<</if>>
<input type="button" value="Load" disabled/>
</div>
<div class="saveName"></div>
<div class="saveDetails"></div>
</div>
<div class="deleteButton">
<input class="right" type="button" value="Delete" disabled/>
</div>
<</if>>
<<else>>
<div class="saveGroup">
<div class="saveId"></div>
<div class="saveButton"></div>
<div class="saveName"></div>
<div class="saveDetails"></div>
</div>
<div class="saveButton"><input type="button" class="saveMenuButton right" value="Delete All" onclick="deleteSave('all')"/></div>
<</if>>
</div>
<</for>>
</div>
<</nobr>><</widget>>
<<widget "clearAllWarning">><<nobr>>
<div class="saveBorder">
<h4><span class="red">Warning</span> - Are you sure you would like to delete all saves?</h4>
<input type="button" class="close saveMenuConfirm" value="Confirm Delete All" onclick="deleteSave('all', true)"/>
<input type="button" class="saveMenuButton saveMenuConfirm" value="Cancel" onclick="resetSaveMenu();"/>
<br>
</div>
<</nobr>><</widget>>
<<widget "saveWarning">><<nobr>>
<div class="saveBorder">
<<set _saveDetails = getSaveDetails()>>
<<if _saveDetails.slots[$args[0]] isnot null>>
<<if _saveDetails.slots[$args[0]].metadata isnot undefined>>
<<if _saveDetails.slots[$args[0]].metadata.saveId isnot $saveId>>
<<set _showSaveId to true>>
<<else>>
<<set _showSaveId to false>>
<</if>>
<<else>>
<<set _showSaveId to "noId">>
<</if>>
<</if>>
<<if _saveDetails.slots[$args[0]] is null>>
<h4 class="red">Save on slot <<print ($args[0] is "auto"? "auto": $args[0] + 1)>></h4>
<<if _showSaveId is true>>
<span class="red">Save ID does not match, continue with overwrite?</span>
<br>
<</if>>
<<if _showSaveId is "noId">>
<span class="red">Save ID not found on older save, continue with overwrite?</span>
<br>
<</if>>
<<else>>
<h4 class="red">Overwrite Save on slot <<print ($args[0] is "auto"? "auto": $args[0] + 1)>>?</h4>
<<if _showSaveId is true>>
<span class="red">Save ID does not match, continue with overwrite?</span>
<br>
<</if>>
<<if _showSaveId is "noId">>
<span class="red">Save ID not found on older save, continue with overwrite?</span>
<br>
<</if>>
Old Save: <<print _saveDetails.slots[$args[0]].title>>
<br>
<<print new Date(_saveDetails.slots[$args[0]].date).toLocaleString()>>
<br>
<</if>>
<<if _saveDetails.slots[$args[0]].metadata isnot undefined>>
<<if _saveDetails.slots[$args[0]].metadata.saveName isnot undefined>>
Older Save Name: <<print _saveDetails.slots[$args[0]].metadata.saveName>>
<br>
<</if>>
<</if>>
<<if _showSaveId is true>>
Older Save ID: <<print _saveDetails.slots[$args[0]].metadata.saveId>>
<br><br>
<<if $saveName isnot undefined>>
Current Save Name: <<print $saveName>>
<br>
<</if>>
Current Save ID: <<print $saveId>>
<br>
<</if>>
<input type="button" class="saveMenuButton saveMenuConfirm" value="Save" @onclick="'save('+ $args[0] +', true,'+$saveId+', `'+$saveName+'`)'"/>
<input type="button" class="saveMenuButton saveMenuConfirm" value="Cancel" onclick="resetSaveMenu();"/>
<br>
</div>
<</nobr>><</widget>>
<<widget "loadWarning">><<nobr>>
<div class="saveBorder">
<<set _saveDetails = getSaveDetails()>>
<h4 class="red">Load slot <<print ($args[0] is "auto"? "auto": $args[0] + 1)>></h4>
<<if $args[0] is "auto">>
<<print _saveDetails.autosave.title>>
<br>
<<print new Date(_saveDetails.autosave.date).toLocaleString()>>
<br>
<input type="button" class="saveMenuButton saveMenuConfirm" value="Load" onclick="loadSave('auto', true)"/>
<<else>>
<<print _saveDetails.slots[$args[0]].title>>
<br>
<<print new Date(_saveDetails.slots[$args[0]].date).toLocaleString()>>
<br>
<input type="button" class="saveMenuButton saveMenuConfirm" value="Load" @onclick="'loadSave('+ $args[0] +', true)'"/>
<</if>>
<input type="button" class="saveMenuButton saveMenuConfirm" value="Cancel" onclick="resetSaveMenu();"/>
<br>
</div>
<</nobr>><</widget>>
<<widget "deleteWarning">><<nobr>>
<div class="saveBorder">
<<set _saveDetails = getSaveDetails()>>
<h4 class="red">Delete Save in slot <<print ($args[0] is "auto"? "auto": $args[0] + 1)>></h4>
<br><br>
<<if $args[0] is "auto">>
<<print _saveDetails.autosave.title>>
<br>
<<print new Date(_saveDetails.autosave.date).toLocaleString()>>
<br>
<input type="button" class="saveMenuButton" value="Delete Auto" onclick="deleteSave('auto', true)"/>
<<else>>
<<print _saveDetails.slots[$args[0]].title>>
<br>
<<print new Date(_saveDetails.slots[$args[0]].date).toLocaleString()>>
<br>
<input type="button" class="saveMenuButton" value="Delete" @onclick="'deleteSave('+ $args[0] +', true)'"/>
<</if>>
<input type="button" class="saveMenuButton saveMenuConfirm" value="Cancel" onclick="resetSaveMenu();"/>
<br>
</div>
<</nobr>><</widget>>
<<widget "resetSaveMenu">><<nobr>>
<<replace #saveList>>
<<saveList>>
<</replace>>
<</nobr>><</widget>>
<<widget "clearSaveMenu">><<nobr>>
<<replace #saveList>>
<<clearAllWarning>>
<</replace>>
<</nobr>><</widget>>
<<widget "saveConfirm">><<nobr>>
<<replace #saveList>>
<<saveWarning $args[0]>>
<</replace>>
<</nobr>><</widget>>
<<widget "loadConfirm">><<nobr>>
<<replace #saveList>>
<<loadWarning $args[0]>>
<</replace>>
<</nobr>><</widget>>
<<widget "deleteConfirm">><<nobr>>
<<replace #saveList>>
<<deleteWarning $args[0]>>
<</replace>>
<</nobr>><</widget>><<widget "orgasm">><<nobr>>
<<if $orgasmcount lte 1>>
<<set $stress -= 200>>
<<if $drugged gte 1>>
<<arousal -4000>><<set $drugged -= 20>>
<<else>>
<<arousal -10000>> <!--was -8000 under old version-->
<</if>>
<span class="pink">You shudder from the sudden release.</span>
<<elseif $orgasmcount lte 2>>
<<set $stress -= 200>>
<<if $drugged gte 1>>
<<arousal -5000>><<set $drugged -= 20>>
<<else>>
<<arousal -10000>><!--was -9000 under old version-->
<</if>>
<span class="pink">You shudder from the sudden release.</span>
<<elseif $orgasmcount lte 3>>
<<set $stress -= 200>>
<<if $drugged gte 1>>
<<arousal -6000>><<set $drugged -= 20>>
<<else>>
<<arousal -10000>>
<</if>>
<span class="pink">You shudder from the sudden release.</span>
<<elseif $orgasmcount lte 4>>
<<set $stress -= 200>>
<<if $drugged gte 1>>
<<arousal -7000>><<set $drugged -= 20>>
<<else>>
<<arousal -10000>>
<</if>>
<span class="pink">You shudder from the sudden release.</span>
<<elseif $orgasmcount lte 5>>
<<set $stress -= 200>>
<<if $drugged gte 1>>
<<arousal -8000>><<set $drugged -= 20>>
<<else>>
<<arousal -10000>>
<</if>>
<span class="pink">You feel spent.</span>
<<elseif $orgasmcount lte 6>>
<<set $stress -= 100>>
<<if $drugged gte 1>>
<<arousal -7000>><<set $drugged -= 20>>
<<else>>
<<arousal -10000>>
<</if>>
<span class="pink">Despite feeling like you've nothing left to give, the orgasm is intense.</span>
<<elseif $orgasmcount lte 7>>
<<set $stress -= 100>>
<<if $drugged gte 1>>
<<arousal -6000>><<set $drugged -= 20>>
<<else>>
<<arousal -10000>>
<</if>>
<span class="pink">Despite feeling like you've nothing left to give, the orgasm is intense.</span>
<<elseif $orgasmcount lte 8>>
<<set $stress -= 100>>
<<if $drugged gte 1>>
<<arousal -5000>><<set $drugged -= 20>>
<<else>>
<<arousal -10000>>
<</if>>
<span class="pink">Despite feeling like you've nothing left to give, the orgasm is intense.</span>
<<elseif $orgasmcount lte 9>>
<<if $drugged gte 1>>
<<arousal -4000>><<set $drugged -= 20>>
<<else>>
<<arousal -10000>>
<</if>>
<span class="pink">Your body is tiring from the repeated climaxes.</span>
<<elseif $orgasmcount lte 10>>
<<if $drugged gte 1>>
<<arousal -3000>><<set $drugged -= 20>>
<<else>>
<<arousal -10000>>
<</if>>
<span class="pink">Your body is tiring from the repeated climaxes.</span>
<<elseif $orgasmcount lte 11>>
<<if $drugged gte 1>>
<<arousal -2000>><<set $drugged -= 20>>
<<else>>
<<arousal -10000>>
<</if>>
<span class="pink">Your body is tiring from the repeated climaxes.</span>
<<elseif $orgasmcount lte 18>>
<<if $drugged gte 1>>
<<arousal -2000>><<set $drugged -= 20>>
<<else>>
<<arousal -10000>>
<</if>>
<<set $stress += 100>>
<span class="pink">The repeated orgasms are causing you great strain. You don't want to cum any more.</span>
<<elseif $orgasmcount lte 23>>
<<if $drugged gte 1>>
<<arousal -2000>><<set $drugged -= 20>>
<<else>>
<<arousal -10000>>
<</if>>
<<set $stress += 100>><<combattrauma 10>>
<span class="pink">Your mind and body buckle under the continued orgasms.</span>
<<else>>
<<if $drugged gte 1>>
<<arousal -2000>><<set $drugged -= 20>>
<<else>>
<<arousal -10000>>
<</if>>
<<set $stress += 100>><<combattrauma 10>><<set $pain += 5>>
<span class="red">You've had so many orgasms in such a short span of time that you no longer gain any pleasure from them. They're painful, both physically and psychologically.</span>
<</if>>
<<if $orgasmtrait gte 1>>
<<set $stress -= 100>>
<</if>>
<<set $orgasmcurrent += 1>>
<!--Sets how wet the players underwear is after orgasming with it on. Drying clothing either via wardrobe or time sets or lowers $wet.under_lower to 0 or by 1 per stage respectively-->
<!-- add options for panties already being wet during arousal stages-->
<<if !$worn.under_lower.type.includes("naked") and !$worn.under_lower.type.includes("crotchless panties")>>
<<set $wet.under_lower +=1>>
<<if $underlowerwetstage gte 2 and $underlowerwet gte 100>>
<<set $wet.under_lower += 4>>
<<elseif $underlowerwetstage gte 2>>
<<set $wet.under_lower += 3>>
<<elseif $underlowerwetstage gte 1 and $underlowerwet gte 50>>
<<set $wet.under_lower += 2>>
<<elseif $underlowerwetstage lt 1 and $underlowerwet gte 50>>
<<set $wet.under_lower += 1>>
<</if>>
<<set $wet.under_lower to Math.clamp($wet.under_lower, 0, 5)>>
<<if $orgasmcurrent gte 1 and $wet.under_lower lte 1>>
<span class="pink">Your orgasm makes your $worn.under_lower.name slightly damp.</span>
<<set $underlowerwetstage to 1>><<set $underlowerwet to 50>>
<<elseif $orgasmcurrent gte 2 and $wet.under_lower lte 2>>
<span class="pink">Your orgasm makes your $worn.under_lower.name damp.</span>
<<set $underlowerwetstage to 1>><<set $underlowerwet += 25>>
<<elseif $orgasmcurrent gte 3 and $wet.under_lower lte 3>>
<span class="pink">Your orgasm makes your $worn.under_lower.name wet.</span>
<<set $underlowerwetstage to 2>><<set $underlowerwet += 15>>
<<elseif $orgasmcurrent gte 4 and $wet.under_lower lte 4>>
<span class="pink">Your arousal soaks through your $worn.under_lower.name making them totaly see through.</span>
<<set $underlowerwetstage to 3>><<set $underlowerwet += 25>>
<<else>>
<span class="pink">Your $worn.under_lower.name do nothing to stop your <<if $penisexist is 1>>semen from dripping through.<<else>>cum from dripping down your thighs.<</if>></span>
<<set $underlowerwetstage to 3>><<set $underlowerwet += 15>>
<</if>>
<</if>>
<!-- This following section sets how wet the female or herm player character's panties and female genitalia are. Taking a bath resets $wet.genitals to 0.-->
<!-- add <<set $thighgoo +=0>> , <<set $vaginaoutsidegoo +=0>> , and <<set $vaginagoo+=0>> as different factors that can increase with the following calls-->
<<if $orgasmcount gte 1 and $vaginaexist is 1>>
<<if $wet.genitals lt 4>>
<<set $wet.genitals +=1>>
<<else>>
<<set $wet.genitals +=2>>
<</if>>
<<set $wet.genitals to Math.clamp($wet.genitals, 0, 10)>>
<!--this section still needs to be tied to the side display so that if a character has nothing equiped in under_lower it shows an animation-->
<<if $orgasmcurrent gte 1 and $wet.genitals lte 1>>
<span class="pink">Your orgasm makes your <<pussy>> slick with arousal.</span>
<<elseif $orgasmcurrent gte 2 and $wet.genitals lte 2>>
<span class="pink">Your orgasm makes your <<pussy>> wet from the continued pleasure.</span>
<<elseif $orgasmcurrent gte 3 and $wet.genitals lte 3>>
<span class="pink">Your <<pussy>> glistens with arousal.</span>
<<elseif $orgasmcurrent gte 4 and $wet.genitals lte 4>>
<span class="pink">Your <<pussy>> is dripping with arousal.</span>
<<else>>
<<if $vaginaWetness gte 90>>
<span class="pink"> The inside of your thighs and your <<vagina_wetness_insideText>>pussy are painted in your sticky arousal.</span>
<<elseif $vaginaWetness gte 75>>
<span class="pink"> Several long strings of grool drip from your <<vagina_wetness_insideText>>pussy.</span>
<<elseif $vaginaWetness gte 60>>
<span class="pink"> Small strings of grool arch between your <<vagina_wetness_insideText>>pussy and your legs.</span>
<<elseif $vaginaWetness gte 45>>
<span class="pink"> Strings of grool arch between your <<vagina_wetness_insideText>>pussy and your legs.</span>
<<elseif $vaginaWetness gte 30>>
<span class="pink"> Your <<vagina_wetness_insideText>>pussy is just begging for someone to ride it.</span>
<<elseif $vaginaWetness gte 15>>
<span class="pink"> Your <<vagina_wetness_insideText>>pussy is thinly coated in your arousal.</span>
<<else>>
<span class="pink"> The slight sheen of grool coats the inner lips of your <<vagina_wetness_insideText>>pussy.</span>
<</if>>
<</if>>
<</if>>
<br><br>
<</nobr>><</widget>>
<<widget "orgasmpassage">><<nobr>>
<<if $femaleclimax isnot -1 and $orgasmdown lt 0>>
<<set $femaleclimax to -1>>
<</if>>
<<orgasmstat>><<set $orgasmcount += 1>><<set $orgasmdown to 3>>
<<if $combat is 1>>
<<set $speechcum += 1>><<set $speechorgasmcount += 1>>
<</if>>
<<if $penisexist is 1 and $femaleclimax is -1 and $penissize lt 0>>
<<set _calculation to 0>>
<<if $anusstate is "penetrated" or $anusstate is "tentacle" or $anusstate is "tentacledeep">>
<<set _calculation += 40>>
<</if>>
<<if $mouthstate is "penetrated" or $mouthstate is "tentacle" or $mouthstate is "tentacledeep">>
<<set _calculation += 20>>
<</if>>
<<if $penisstate is "penetrated" or $penisstate is "otheranus" or $penisstate is "tentacledeep" or $penisstate is "tentacle">>
<<set _calculation -= 40>>
<</if>>
<<if random(1, 100) lte (50 + _calculation)>>
<<set $femaleclimax to 1>>
<<else>>
<<set $femaleclimax to 0>>
<</if>>
<</if>>
<<if $penisexist is 1 and $devstate is 1 and $femaleclimax isnot 1>>
<<if $semen_volume is 0 or $semen_amount is 0>>
<span class="pink">You are overcome by the sensation and climax like a girl.</span>
<<set $femaleclimax to 1>>
<<semenvolume -1>>
<<else>>
<<set $penissemen += 1>>
<<if $parasite.penis.name>>
You are overcome by the sensation. You ejaculate into the parasite latched onto your penis.
<<elseif $penisuse is "othervagina">>
<<if $penisstate is "penetrated">>
<<penileejacstat>>
<span class="pink">You are overcome by the sensation and ejaculate deep into <<his>> womb.</span>
<<purity -1>><<internalejac>><<creampie "npc" "vagina">>
<<else>>
<span class="pink">You are overcome by the sensation and ejaculate on <<his>> pussy.</span>
<</if>>
<<elseif $penisuse is "otheranus">>
<<if $penisstate is "otheranus">>
<<penileejacstat>>
<span class="pink">You are overcome by the sensation and ejaculate deep into <<his>> bowels.</span>
<<purity -1>><<internalejac>><<creampie "npc" "anus">>
<<else>>
<span class="pink">You are overcome by the sensation and ejaculate on <<his>> ass.</span>
<</if>>
<<elseif $penisuse is "othermouth">>
<<if $penisstate is "othermouth">>
<<penileejacstat>>
<span class="pink">You are overcome by the sensation and ejaculate into <<his>> mouth.</span>
<<purity -1>><<internalejac>><<creampie "npc" "mouth">>
<<else>>
<span class="pink">You are overcome by the sensation and ejaculate on <<his>> face.</span>
<</if>>
<<elseif $penisuse is "tentacle">>
<<if $penisstate isnot "tentacleentrance" and $penisstate isnot "tentacleimminent">>
<<penileejacstat>>
<span class="pink">You are overcome by the sensation. The tentacle milks you of your semen.</span>
<<purity -1>><<internalejac>><<creampie "npc" "tentacle">>
<<else>>
<span class="pink">You are overcome by the sensation and ejaculate on the tentacle.</span>
<</if>>
<<elseif $mouth is "mpenisentrance">>
<span class="pink">
You are overcome by the sensation. A surge of cum erupts from your penis onto your
face<<if $rng gte 10 and $semen_amount gt ($semen_volume / 24) * 18>> and hair<<set $hairsemen += 1>><</if>>.
</span>
<<if $semen_amount gt ($semen_volume / 24) * 18>>
<<set $facesemen += 1>>
<</if>>
<<elseif $mouth is "mpenis">>
<span class="pink">You are overcome by the sensation and ejaculate in your mouth, forcing you to quickly drink it down.</span>
<<set $mouthsemen += 1>>
<<else>>
<span class="pink">You are overcome by the sensation. A surge of cum erupts from your penis<<if $worn.genitals.type.includes("chastity")>> into your $worn.genitals.name<</if>>.</span>
<</if>>
<<if $semen_amount lte (($semen_volume / 24) * 6)>>
<span class="pink">Exhausted, your body only manages to produce a few droplets of watery cum.</span>
<<semenvolume -2>>
<<elseif $semen_amount lte (($semen_volume / 24) * 12)>>
<span class="pink">Tired from overuse, your cum is thin and watery.</span>
<<semenvolume -1>>
<<elseif $semen_amount lte (($semen_volume / 24) * 18)>>
<span class="pink">The repeated orgasms are taking their toll, reducing the amount of cum your body manages to produce.</span>
<<semenvolume -1>>
<</if>>
<</if>>
<<elseif $penisexist is 1 and $penissize lt 0>>
<span class="pink">You are overcome by the sensation and climax like a girl.</span>
<<semenvolume -1>>
<<else>>
<span class="pink">You are overcome by the sensation and climax.</span>
<</if>>
<<if $arousalmasochism/$arousal gte 0.70>>
<!-- If over 70% arousal is from pain, PC has added reaction NG v2.7 -->
<span class="green"> Your body writhes and yearns for more pain.</span>
<<set $masochism += 5>>
<</if>>
<<orgasmsemen>>/*Makes changes to semen values*/
<<vaginaFluidOrgasm>>
<<if $parasite.left_ear.name is "slime">>
<span class="blue">A soothing warmth fills you.</span> You almost forget the strife of the world. You can tell it's the slime in your left ear, rewarding you for having an orgasm.
<<gcorruption>><<ltrauma>><<lstress>><<trauma -6>><<stress -6>><<set $corruption_slime += 1>>
<br>
<</if>>
<<if $parasite.right_ear.name is "slime">>
<span class="blue">A soothing warmth fills you.</span> You almost forget the strife of the world. You can tell it's the slime in your right ear, rewarding you for having an orgasm.
<<gcorruption>><<ltrauma>><<lstress>><<trauma -6>><<stress -6>><<set $corruption_slime += 1>>
<br>
<</if>>
<<if $swarmchestgrab gte 1>>
<span class="pink">Your convulsions launch the _swarmcreature away from your chest.</span>
<<set $swarmchestgrab to 0>>
<</if>>
<<if $swarm1 is "chest">>
<<set $swarm1 to "active">>
<</if>>
<<if $swarm2 is "chest">>
<<set $swarm2 to "active">>
<</if>>
<<if $swarm3 is "chest">>
<<set $swarm3 to "active">>
<</if>>
<<if $swarm4 is "chest">>
<<set $swarm4 to "active">>
<</if>>
<<if $swarm5 is "chest">>
<<set $swarm5 to "active">>
<</if>>
<<if $swarm6 is "chest">>
<<set $swarm6 to "active">>
<</if>>
<<if $swarm7 is "chest">>
<<set $swarm7 to "active">>
<</if>>
<<if $swarm8 is "chest">>
<<set $swarm8 to "active">>
<</if>>
<<if $swarm9 is "chest">>
<<set $swarm9 to "active">>
<</if>>
<<if $swarm10 is "chest">>
<<set $swarm10 to "active">>
<</if>>
<<orgasm>>
<<wetnessCalculate>>
<</nobr>><</widget>>
<<widget "orgasmstreet">><<nobr>>
<<orgasmpassage>>
<<if $exposed gte 1>>
<<if $daystate isnot "night">>
You steady yourself as your spasms subside, feeling exposed and hoping the noise hasn't given away your hiding place.
<<else>>
You steady yourself as your spasms subside, feeling exposed and hoping the noise hasn't attracted attention.
<</if>>
<<else>>
<<if $daystate isnot "night">>
The sight and sound of a <<girl>> convulsing in climax draws attention, and as you regain control you find yourself stared at from all directions. Face red, you flee the scene.
<<gtrauma>><<gstress>><<trauma 6>><<stress 6>><<fameexhibitionism 10>>
<<else>>
You steady yourself as your spasms subside, and hope the noise hasn't attracted attention.
<</if>>
<</if>>
<br><br>
<</nobr>><</widget>>
<<widget "orgasmforest">><<nobr>>
<<orgasmpassage>>
<<if $exposed gte 1>>
<<if $daystate isnot "night">>
You steady yourself against a tree as your spasms subside.
<<else>>
You steady yourself against a tree as your spasms subside.
<</if>>
<<else>>
<<if $daystate isnot "night">>
You steady yourself against a tree as your spasms subside.
<<else>>
You steady yourself against a tree as your spasms subside.
<</if>>
<</if>>
<br><br>
<</nobr>><</widget>>
<<widget "orgasmbeach">><<nobr>>
<<orgasmpassage>>
<<if $exposed gte 1>>
<<if $daystate isnot "night">>
You steady yourself as your spasms subside, feeling exposed and hoping the noise hasn't given away your hiding place.
<<else>>
You steady yourself as your spasms subside, feeling exposed on the open beach.
<</if>>
<<else>>
<<if $daystate isnot "night">>
The sight and sound of a <<girl>> convulsing in climax draws attention, and as you regain control you find yourself stared at from all across the beach. Face red, you flee the scene.
<<gtrauma>><<gstress>><<trauma 6>><<stress 6>><<fameexhibitionism 10>>
<<else>>
You steady yourself as your spasms subside, feeling exposed on the open beach.
<</if>>
<</if>>
<br><br>
<</nobr>><</widget>>
<<widget "breastfeed">><<nobr>>
<<set _milk_temp to random(1, 5)>>
<<if $cow gte 6>>
<<set _milk_temp *= 2>>
<</if>>
<<if $milk_amount gte _milk_temp>>
<<set $milk_produced_stat += _milk_temp>>
<<else>>
<<set $milk_produced_stat += $milk_amount>>
<</if>>
<<milkvolume 1>>
<<if $masturbation_bowl is 1 and $worn.upper.exposed gte 2 and $worn.under_upper.exposed gte 1>>
<<if $milk_amount gte _milk_temp>>
<<set $milk_produced_stat += _milk_temp>>
<<else>>
<<set $milk_produced_stat += $milk_amount>>
<</if>>
<<milkvolume 1>>
<<if $masturbation_bowl is 1>>
<<if $milk_amount gte _milk_temp>>
<<set $masturbation_milk += _milk_temp>>
<<else>>
<<set $masturbation_milk += $milk_amount>>
<</if>>
<</if>>
<<set $milk_amount -= _milk_temp>>
<</if>>
<</nobr>><</widget>>
<<widget "orgasmhour">><<nobr>>
<<if $purity gte 990>>
<<set $orgasmcount -= 1>>
<<elseif $purity gte 900>>
<<set $orgasmcount -= 2>>
<<elseif $purity gte 800>>
<<set $orgasmcount -= 3>>
<<elseif $purity gte 700>>
<<set $orgasmcount -= 4>>
<<elseif $purity gte 600>>
<<set $orgasmcount -= 5>>
<<elseif $purity gte 500>>
<<set $orgasmcount -= 6>>
<<elseif $purity gte 400>>
<<set $orgasmcount -= 7>>
<<elseif $purity gte 300>>
<<set $orgasmcount -= 8>>
<<elseif $purity gte 200>>
<<set $orgasmcount -= 9>>
<<elseif $purity gte 100>>
<<set $orgasmcount -= 10>>
<<else>>
<<set $orgasmcount -= 11>>
<</if>>
<<if $cow gte 6>>
<<semenvolume 1>>
<<milkvolume 1>>
<</if>>
<<if $penisexist is 1>>
<<if $arousal gte 8000>>
<<set $semen_amount += Math.floor(($semen_volume / 24) * 3)>>
<<if $cow gte 6>>
<<set $semen_amount += Math.floor(($semen_volume / 24) * 3)>>
<</if>>
<<if $semen_amount gt $semen_volume>>
<<semenvolume 2>>
<<set $semen_amount to $semen_volume>>
<</if>>
<<elseif $arousal gte 6000>>
<<set $semen_amount += Math.floor(($semen_volume / 24) * 2)>>
<<if $cow gte 6>>
<<set $semen_amount += Math.floor(($semen_volume / 24) * 2)>>
<</if>>
<<if $semen_amount gt $semen_volume>>
<<semenvolume 1>>
<<set $semen_amount to $semen_volume>>
<</if>>
<<else>>
<<set $semen_amount += Math.floor(($semen_volume / 24))>>
<<if $cow gte 6>>
<<set $semen_amount += Math.floor(($semen_volume / 24))>>
<</if>>
<</if>>
<<if $drugged gte 1>>
<<set $semen_amount += Math.floor(($semen_volume / 24))>>
<<if $semen_amount gt $semen_volume>>
<<semenvolume 1>>
<<set $semen_amount to $semen_volume>>
<</if>>
<</if>>
<</if>>
<<set $milk_amount += Math.floor(($milk_volume / 24))>>
<</nobr>><</widget>>
<<widget "orgasmsemen">><<nobr>>
<<set _temp_semen to 30>>
<<set _temp_semen += parseFloat(($semen_volume / 30).toFixed(1))>>
<<if $femaleclimax is 1>>
<<set _temp_semen = parseFloat((_temp_semen / 30).toFixed(1))>>
<</if>>
<<if $orgasmtrait gte 1>>
<<set _temp_semen to Math.trunc(_temp_semen * 2.5)>>
<</if>>
<<if $cow gte 6>>
<<set _temp_semen *= 2>>
<</if>>
<<if $masturbation_bowl is 1 and $semen_amount gte 1 and $worn.under_lower.vagina_exposed is 1 and $worn.lower.vagina_exposed is 1 and $mouth isnot "mpenis">>
<<if $semen_amount gte _temp_semen>>
<<set $masturbation_semen += _temp_semen>>
<<else>>
<<set $masturbation_semen += $semen_amount>>
<</if>>
<span class="gold">You've gathered <<print ($masturbation_semen).toFixed(1)>> ml of <<semen>>.</span>
<</if>>
<<if $semen_amount gte _temp_semen>>
<<set $semen_produced_stat += _temp_semen>>
<<set $semen_amount -= _temp_semen>>
<<else>>
<<set $semen_produced_stat += $semen_amount>>
<<set $semen_amount to 0>>
<</if>>
<<if $femaleclimax isnot 1>>
<<semenvolume 1>>
<</if>>
<</nobr>><</widget>>
<!--Redone wetness calculation. The old one is here no more.-->
<<widget "wetnessCalculate">><<nobr>>
/*
<<set _totalArousal = 0>>
<<set _length to $trackedArousal.length>>
<<for _ia to 0; _ia lt _length; _ia++>>
<<set _totalArousal += $trackedArousal[_ia] / ((_length - _ia) * 2)>>
<</for>>
*/
<<if $combat is 1>>
<<if $enemytype is "man">>
<<set $combatWetBoost to Math.floor($promiscuity /20)>>
<</if>>
<<if $enemytype is "tentacles" or $enemytype is "beast">>
<<set $combatWetBoost to Math.floor($deviancy /20)>>
<</if>>
<<else>>
<<set $combatWetBoost to 0>>
<</if>>
/*
<<set _exponential to Math.pow(0.99996,_totalArousal)>>
<<if $vaginaexist is 1>>
<<set $vaginaWetness to Math.clamp((75 - Math.floor(_exponential * 75)) + ($vaginagoo * 6) + ($vaginasemen * 6) + ($vaginaoutsidegoo * 6) + ($vaginaoutsidesemen * 6) + $combatWetBoost, 0, 120)>>
<</if>>
*/
<!--You gain more wetness once penetrated, but less if it's forced.-->
<<if $vaginastate is "penetrated" and $vaginaWetness lt 60>>
<<if $consensual is 1>>
<<set $vaginaWetness +=6>>
<<else>>
<<set $vaginaWetness +=3>>
<</if>>
<</if>>
<!--You get wetter a little faster when masturbating, even more-so when you have some awareness-->
<<if $currentlyMasturbating is 1 and $vaginaWetness lt 20>>
<<if $awareness gte 300>>
<<set $vaginaWetness +=1>>
<<else>>
<<set $wetnesstracker.low += .5>>
<<if $wetnesstracker.low is 1>>
<<set $vaginaWetness += 1>>
<<set $wetnesstracker.low to 0>>
<</if>>
<</if>>
<</if>>
<!--New vagina wetness calculation :) It's no longer random but a log curve.-->
<!--Limits how high vagina wetness can get based on the number of times you've orgasmed -->
<<if $orgasmcurrent gte 11>>
<<set $wetnesstracker.high += .0625>>
<<if $wetnesstracker.high gte 1>>
<<set $vaginaWetness += 1>>
<<set $wetnesstracker.high to 0>>
<</if>>
<<elseif $orgasmcurrent gte 7>>
<<set $wetnesstracker.high += .125>>
<<if $wetnesstracker.high gte 1>>
<<set $vaginaWetness += 1>>
<<set $wetnesstracker.high to 0>>
<</if>>
<<elseif $orgasmcurrent gte 5>>
<<set $wetnesstracker.high += .25>>
<<if $wetnesstracker.high gte 1>>
<<set $vaginaWetness += 1>>
<<set $wetnesstracker.high to 0>>
<</if>>
<<elseif $orgasmcurrent gte 3>>
<<if $vaginaWetness lt 64>>
<<set $vaginaWetness += 1>>
<</if>>
<<elseif $orgasmcurrent gte 1>>
<<if $vaginaWetness lt 62>>
<<set $vaginaWetness += 1>>
<</if>>
<<elseif $vaginaWetness gt 60 and $orgasmcurrent is 0>>
<<set $vaginaWetness to 60>><<set $wet.genitals +=1>>
<<else>>
<<if $arousal gte 4500 >>
<<if $vaginaWetness lt 60>>
<<set $vaginaWetness to 60>>
<</if>>
<<elseif $arousal gte 3000 >>
<<if $vaginaWetness lt 45>>
<<set $vaginaWetness to 45>>
<<elseif $vaginaWetness lt 60>>
<<set $vaginaWetness +=1>>
<</if>>
<<elseif $arousal gte 2000 >>
<<if $vaginaWetness lt 30>>
<<set $vaginaWetness to 30>>
<<elseif $vaginaWetness lt 60>>
<<set $vaginaWetness +=1>>
<</if>>
<<elseif $arousal gte 1000 >>
<<if $vaginaWetness lt 15>>
<<set $vaginaWetness to 15>>
<<elseif $vaginaWetness lt 60>>
<<set $vaginaWetness +=1>>
<</if>>
<<else>>
<<if $vaginaWetness lt 15 and $orgasmcurrent is 0>>
<<set $wetnesstracker.mid += .5>>
<<if $wetnesstracker.mid is 1>>
<<set $vaginaWetness += 1>>
<<set $wetnesstracker.mid to 0>>
<</if>>
<</if>>
<</if>>
<</if>>
<<if $penisexist is 1>>
<<set $penisWetness to Math.clamp(($penisgoo * 12) + ($penissemen * 12), 0, 120)>>
<</if>>
<<set $anusWetness to Math.clamp(($anusgoo * 6) + ($anussemen * 6) + ($bottomgoo * 6) + ($bottomsemen * 6), 0, 120)>>
<<if $combat is 1>>
<<combatWetnessCalculate>>
<</if>>
<</nobr>><</widget>>
<<widget "combatWetnessCalculate">><<nobr>>
<<set $vaginalPain to 0>>
<<set $analPain to 0>>
<<set $penisPain to 0>>
<<if $demon lt 6 and $gamemode isnot "soft">>
<<if $gamemode is "hard">>
<<set _diff to 2>>
<<else>>
<<set _diff to 1>>
<</if>>
<<if $vaginaexist is 1>>
<<if $consensual is 1>>
<<set _base to Math.floor(3 * Math.pow(0.4,$vaginaWetness/8))>>
<<else>>
<<set _base to Math.floor(6 * Math.pow(0.5,$vaginaWetness/25))>>
<</if>>
<<set $vaginalPain to _base * _diff>>
<</if>>
<<if $penisexist is 1>>
<<if $consensual is 1>>
<<set _base to Math.floor(3 * Math.pow(0.4,$penisWetness/8))>>
<<else>>
<<set _base to Math.floor(6 * Math.pow(0.5,$penisWetness/25))>>
<</if>>
<<set $penisPain to _base * _diff>>
<</if>>
<<if $consensual is 1>>
<<set _base to Math.floor(3 * Math.pow(0.4,$anusWetness/8))>>
<<else>>
<<set _base to Math.floor(6 * Math.pow(0.5,$anusWetness/25))>>
<</if>>
<<set $analPain to _base * _diff>>
<</if>>
<</nobr>><</widget>>
<!--Lowers vagina wetness as time passes. Occurs every 30 minutes (at the half hour and hour call in time.twee)-->
<<widget "wetnessDry">><<nobr>>
<<if $currentlyMasturbating isnot 1 or $combat isnot 1>>
<<if $wet.genitals gte 3>>
<<if $arousal lt 4500 and $vaginaWetness lte 60>>
<<set $wet.genitals -= 1>>
<<elseif $vaginaWetness gt 62>>
<<set $vaginaWetness -= 1>>
<<elseif $vaginaWetness gt 60>>
<<set $vaginaWetness -= 2>>
<</if>>
<<if $wet.genitals gte 3 and $vaginaWetness lt 60>>
<<set $vaginaWetness to 60>>
<</if>>
<<elseif $wet.genitals gte 2>>
<<if $arousal lt 3000 and $vaginaWetness lte 45>>
<<set $wet.genitals -= 1>>
<<elseif $arousal gte 3000 and $vaginaWetness gt 45>>
<<set $vaginaWetness -= 4>>
<<elseif $vaginaWetness gt 45>>
<<set $vaginaWetness -= 8>>
<</if>>
<<if $wet.genitals is 2 and $vaginaWetness lt 45>>
<<set $vaginaWetness to 45>>
<</if>>
<<elseif $wet.genitals gte 1>>
<<if $arousal lt 2000 and $vaginaWetness lte 30>>
<<set $wet.genitals -= 1>>
<<elseif $arousal gte 2000 and $vaginaWetness gt 30>>
<<set $vaginaWetness -= 7>>
<<elseif $vaginaWetness gt 30>>
<<set $vaginaWetness -= 14>>
<</if>>
<<if $wet.genitals is 1 and $vaginaWetness lt 30>>
<<set $vaginaWetness to 30>>
<</if>>
<<else>>
<<if $arousal gte 4500 and $vaginaWetness gt 0>>
<<set $vaginaWetness -=5>>
<<elseif $arousal gte 3000 and $vaginaWetness gt 0>>
<<set $vaginaWetness -=10>>
<<elseif $vaginaWetness gt 0>>
<<set $vaginaWetness -=15>>
<</if>>
<</if>>
<<set $vaginaWetness to Math.clamp($vaginaWetness, 0, 120)>>
<<set $wet.genitals to Math.clamp($wet.genitals, 0, 10)>>
<</if>>
<</nobr>><</widget>>
<<widget "vaginaFluidPassive">><<nobr>>
<<if $vaginaexist is 1 and $masturbation_bowl is 1>>
<<set $masturbation_vaginaFluid += Math.floor(Math.clamp($vaginaWetness - 60 - random(10,40), 0, 40)/4)>>
<</if>>
<</nobr>><</widget>>
<<widget "vaginaFluidActive">><<nobr>>
<<if $vaginaexist is 1 and $masturbation_bowl is 1>>
<<set $masturbation_vaginaFluid += Math.floor(Math.clamp($vaginaWetness - 60 - random(0,30), 0, 40)/4)>>
<</if>>
<</nobr>><</widget>>
<<widget "vaginaFluidOrgasm">><<nobr>>
<<if $vaginaexist is 1 and $masturbation_bowl is 1 and $worn.under_lower.vagina_exposed is 1 and $worn.lower.vagina_exposed is 1>>
<<set $masturbation_vaginaFluid += Math.floor(Math.clamp($vaginaWetness, 0, 40)/2)>>
<</if>>
<</nobr>><</widget>><<widget "overlayReplace">><<nobr>>
<<if $args[0]>>
<<if $currentOverlay isnot $args[0]>>
<<set $currentOverlay to $args[0]>>
<<if $currentOverlay isnot "options">>
<<replace #customOverlaySaveContent>><</replace>>
<</if>>
<<switch $args[0]>>
<<case "characteristics">>
<<replace #customOverlayTitle>><<OverlayTitle "colorCodes">><</replace>>
<<replace #customOverlayContent>><<characteristics>><</replace>>
<<case "traits">>
<<replace #customOverlayTitle>><<OverlayTitle>><</replace>>
<<replace #customOverlayContent>><<traits>><</replace>>
<<case "social">>
<<replace #customOverlayTitle>><<OverlayTitle "colorCodes">><</replace>>
<<replace #customOverlayContent>><<social>><</replace>>
<<case "statistics">>
<<replace #customOverlayTitle>><<OverlayTitle "statistics">><</replace>>
<<replace #customOverlayContent>><<statistics>><</replace>>
<<case "extraStatistics">>
<<replace #customOverlayTitle>><<OverlayTitle "extraStatistics">><</replace>>
<<replace #customOverlayContent>><<extraStatistics>><</replace>>
<<case "gameFeats">>
<<replace #customOverlayTitle>><<OverlayTitle "feats">><</replace>>
<<replace #customOverlayContent>><<feats>><</replace>>
<<case "startFeats">>
<<replace #customOverlayTitle>><<OverlayTitle>><</replace>>
<<replace #customOverlayContent>><<feats>><</replace>>
<<case "options">>
<<replace #customOverlayTitle>><<OverlayTitle "options">><</replace>>
<<replace #customOverlaySaveContent>>
<h3>Saves</h3>
<div id="saveList">
<<saveList>>
</div>
<</replace>>
<<replace #customOverlayContent>><<options>><</replace>>
<<case "optionsExportImport">>
<<replace #customOverlayTitle>><<OverlayTitle "optionsExportImport">><</replace>>
<<replace #customOverlayContent>><<optionsExportImport>><</replace>>
<<case "cheats">>
<<replace #customOverlayTitle>><<OverlayTitle "cheats">><</replace>>
<<replace #customOverlayContent>><<cheats>><</replace>>
<</switch>>
<<removeclass "#customOverlay" "hidden">>
<<run document.getElementById("customOverlay").scrollTop = 0>>
<<else>>
<<set $currentOverlay to null>>
<<addclass "#customOverlay" "hidden">>
<</if>>
<</if>>
<</nobr>><</widget>>
<<widget "OverlayTitle">><<nobr>>
<<button Close>>
<<addclass "#customOverlay" "hidden">>
<<set $currentOverlay to null>>
<</button>>
<<if $args[0] is "options">>
<<button "Export/Import Save">>
<<overlayReplace "optionsExportImport">>
<<set $currentOverlay to null>>
<</button>>
<</if>>
<<if $args[0] is "optionsExportImport">>
<<button "Return to Options">>
<<overlayReplace "options">>
<<set $currentOverlay to "options">>
<</button>>
<</if>>
<<if $args[0] is "statistics">>
<<button "Extra Stats (Spoilers)">>
<<overlayReplace "extraStatistics">>
<<set $currentOverlay to null>>
<</button>>
<<button "Feats">>
<<overlayReplace "gameFeats">>
<<set $currentOverlay to null>>
<</button>>
<</if>>
<<if $args[0] is "extraStatistics">>
<<button "Statistics">>
<<overlayReplace "statistics">>
<<set $currentOverlay to null>>
<</button>>
<<button "Feats">>
<<overlayReplace "gameFeats">>
<<set $currentOverlay to null>>
<</button>>
<</if>>
<<if $args[0] is "feats">>
<<button "Statistics">>
<<overlayReplace "statistics">>
<<set $currentOverlay to null>>
<</button>>
<</if>>
<<if $args[0] is "colorCodes">>
<<button "Colour Codes">>
<<script>>overlayShowHide('statsHelp');<</script>>
<</button>>
<div id="statsHelp" class="hidden">
<span class="green">Excellent</span>
<br>
<span class="teal">Good</span>
<br>
<span class="lblue">Decent</span>
<br>
<span class="blue">Okay</span>
<br>
<span class="purple">Poor</span>
<br>
<span class="pink">Bad</span>
<br>
<span class="red">Terrible</span>
<br>
</div>
<</if>>
<br><br>
<</nobr>><</widget>><<widget "parasiteinit">><<nobr>>
<<set $parasite to {}>>
<<set $parasite.bodyparts to [
"nipples",
"bottom",
"penis",
"balls",
"clit",
"anus",
"vagina",
"labia",
"left_thigh",
"right_thigh",
"left_foot",
"right_foot",
"left_arm",
"right_arm",
"left_hand",
"right_hand",
"tummy",
"back",
"face",
"mouth",
"left_ear",
"right_ear",
"hair"]>>
<<set $parasite.types to [
"urchin",
"slime",
"maggot"]>>
<<for _part range $parasite.bodyparts>>
<<set $parasite[_part] to {}>>
/*<<set $parasite[_part].bodypart to _part.replace(/_/g, " ")>>*/
<</for>>
<<for _type range $parasite.types>>
<<set $parasite[_type] to []>> /*This seems a bit redundant but not having to iterate through every body part every time StoryCaption updates seems worth it*/
<</for>>
<</nobr>><</widget>>
<<widget "parasite">><<nobr>>
/*First argument is the body part you want to attach a parasite to, second argument is the type of parasite*/
<<if $args[0] and $args[1]>>
<<set _temp0 to $args[0]>>
<<set _temp1 to $args[1]>>
<<set $parasite[_temp0].name to _temp1>>
<<set $parasitestat += 1>>
<<if _temp0 isnot "left_ear" and _temp0 isnot "right_ear">> /*Keeps ears from 'sucking and massaging' in the StoryCaption*/
<<set _temp0 to _temp0.replace(/_/g, " ")>>/*Replaces underscores with spaces to make sidebar description more presentable.*/
<<set $parasite[_temp1].push(_temp0)>>
<</if>>
<</if>>
<</nobr>><</widget>>
<<widget "removeparasite">><<nobr>>
/*Argument is the body part you want to free from parasites*/
<<if $args[0]>>
<<set _temp0 to $args[0]>>
<<run delete $parasite[_temp0].name>>
<<set _temp0 to _temp0.replace(/_/g, " ")>>/*Removes underscores from argument to match with the change made in the <<parasite>> widget.*/
<<for _type range $parasite.types>>
<<set $parasite[_type].delete(_temp0)>>
<</for>>
<<if $parasite.left_ear.name isnot "slime" and $parasite.right_ear.name isnot "slime">>
<<set $corruption_slime to 0>>
<</if>>
<</if>>
<</nobr>><</widget>>/*For saving generic NPC data so they can be loaded later*/
<<widget "saveNPC">><<nobr>>
/*First argument is the NPClist index of the NPC to be saved. Second argument is the string you want to save it under.*/
<<if $args[0] gte 0 and $args[1]>>
<<set _temp1 to $args[1]>>
<<set _temp0 to $args[0]>>
<<set $per_npc[_temp1] to clone($NPCList[_temp0])>>
<</if>>
<</nobr>><</widget>>
<<widget "loadNPC">><<nobr>>
/*First argument is the NPClist you want the NPC to fill. Second argument is the string you want to load, as saved with saveNPC.*/
<<if $args[0] gte 0 and $args[1]>>
<<set _temp1 to $args[1]>>
<<set _temp0 to $args[0]>>
<<set $NPCList[_temp0] to clone($per_npc[_temp1])>>
<<if $enemyno lt 6>><<set $enemyno += 1>><</if>>
<</if>>
<</nobr>><</widget>>
<<widget "clearNPC">><<nobr>>
/*Clears persistent NPC data for a single NPC. Argument is the string the NPC was saved under.*/
<<if $args[0]>>
<<set _temp0 to $args[0]>>
<<set $per_npc[_temp0] to undefined>>
<</if>>
<</nobr>><</widget>><<widget "physicalAdjustmentsInit">><<nobr>>
<<if $sexStats is undefined>>
<<set $sexStats to {
"breasts": {
"playedWith": 0
},
"creampie": {
"self": {
"anus":0,
"mouth":0,
"vagina":0
},
"npc":{
"anus":0,
"mouth":0,
"vagina":0,
"tentacle":0
}
},
"pills":{
"type": ["penis", "breast", "bottom"],
"penis": {
"type": null,
"doseTaken": null,
"autoTake": null,
"overdose": false,
"owned": {
"growth": 0,
"reduction": 0,
"blocker": 0,
}
},
"breast": {
"type": null,
"doseTaken": null,
"autoTake": null,
"overdose": false,
"owned": {
"growth": 0,
"reduction": 0,
"blocker": 0,
}
},
"bottom": {
"type": null,
"doseTaken": null,
"autoTake": null,
"overdose": false,
"owned": {
"growth": 0,
"reduction": 0,
"blocker": 0,
}
},
"boughtOnce": false,
}
}>>
<</if>>
<<if $sexStats.anus is undefined>>
<<set $sexStats.anus to {
"pregnancy": {
0: null,
1: null,
2: null,
3: null,
"count": 0,
"maxCount": 1,
"fertile": false,
"fertilised": false,
"lowestDaysLeft": null,
"lowestTimeLeft": null,
"givenBirth": 0,
"motherStatus": 0,
"seenDoctor": 0,
"feltMovement": false,
"namesChildren": false,
"autoRepairDone":1,
}
}>>
<</if>>
<<if $sexStats.pills.type is undefined or $sexStats.pills.type.length lt 3>>
<<set _quantity to [0,0,0,0,0,0,0,0,0]>>
<<if $sexStats.pills.breastOwned isnot undefined and $sexStats.pills.boughtOnce is true>>
<<set _quantity[0] to Math.floor($sexStats.pills.penisOwned[5] + ($sexStats.pills.penisOwned[4] / 2))>>
<<set _quantity[1] to Math.floor($sexStats.pills.penisOwned[0] + ($sexStats.pills.penisOwned[1] / 2))>>
<<set _quantity[2] to clone($sexStats.pills.penisOwned[2])>>
<<set _quantity[3] to Math.floor($sexStats.pills.breastOwned[5] + ($sexStats.pills.breastOwned[4] / 2))>>
<<set _quantity[4] to Math.floor($sexStats.pills.breastOwned[0] + ($sexStats.pills.breastOwned[1] / 2))>>
<<set _quantity[5] to clone($sexStats.pills.breastOwned[2])>>
<<elseif $sexStats.pills.breast isnot undefined and $sexStats.pills.boughtOnce is true>>
<<set _quantity[0] to clone($sexStats.pills.penis.owned.growth)>>
<<set _quantity[1] to clone($sexStats.pills.penis.owned.reduction)>>
<<set _quantity[2] to clone($sexStats.pills.penis.owned.blocker)>>
<<set _quantity[3] to clone($sexStats.pills.breast.owned.growth)>>
<<set _quantity[4] to clone($sexStats.pills.breast.owned.reduction)>>
<<set _quantity[5] to clone($sexStats.pills.breast.owned.blocker)>>
<</if>>
<<if $sexStats.pills.boughtOnce is true>>
<<set _boughtOnce to true>>
<<else>>
<<set _boughtOnce to false>>
<</if>>
<<set $sexStats.pills to {
"type": ["penis", "breast", "bottom"],
"penis": {
"type": null,
"doseTaken": null,
"autoTake": null,
"overdose": false,
"owned": {
"growth": clone(_quantity[0]),
"reduction": clone(_quantity[1]),
"blocker": clone(_quantity[2]),
}
},
"breast": {
"type": null,
"doseTaken": null,
"autoTake": null,
"overdose": false,
"owned": {
"growth": clone(_quantity[3]),
"reduction": clone(_quantity[4]),
"blocker": clone(_quantity[5]),
}
},
"bottom": {
"type": null,
"doseTaken": null,
"autoTake": null,
"overdose": false,
"owned": {
"growth": clone(_quantity[6]),
"reduction": clone(_quantity[7]),
"blocker": clone(_quantity[8]),
}
},
"boughtOnce": _boughtOnce,
}>>
<</if>>
<<set _pills to $sexStats.pills>>
<<set _pills.penis.owned.growth to Math.clamp(_pills.penis.owned.growth, 0, 1000)>>
<<set _pills.penis.owned.reduction to Math.clamp(_pills.penis.owned.reduction, 0, 1000)>>
<<set _pills.penis.owned.blocker to Math.clamp(_pills.penis.owned.blocker, 0, 1000)>>
<<set _pills.breast.owned.growth to Math.clamp(_pills.breast.owned.growth, 0, 1000)>>
<<set _pills.breast.owned.reduction to Math.clamp(_pills.breast.owned.reduction, 0, 1000)>>
<<set _pills.breast.owned.blocker to Math.clamp(_pills.breast.owned.blocker, 0, 1000)>>
<<set _pills.bottom.owned.growth to Math.clamp(_pills.bottom.owned.growth, 0, 1000)>>
<<set _pills.bottom.owned.reduction to Math.clamp(_pills.bottom.owned.reduction, 0, 1000)>>
<<set _pills.bottom.owned.blocker to Math.clamp(_pills.bottom.owned.blocker, 0, 1000)>>
<</nobr>><</widget>><<widget "physicalAdjustments">><<nobr>>
/*Breasts*/
<<switch $sexStats.pills.breast.type>>
<<case "growth">>
<<set _breastMulti to 1 + (2.25 * $sexStats.pills.breast.doseTaken)>>
<<case "reduction">>
<<set _breastMulti to -1 + (-2.25 * $sexStats.pills.breast.doseTaken)>>
<<case "blocker">>
<<set _breastMulti to 0>>
<<default>>
<<set _breastMulti to 1>>
<</switch>>
<<if _breastMulti isnot 0>>
<<switch $player.gender>>
<<case "m">>
<<set _breastMulti -= 1>>
<<case "f">>
<<set _breastMulti += (Math.clamp($sexStats.creampie.self.vagina * 2, 0, 50) / 100)>>
<</switch>>
<<set _breastMulti += (Math.clamp($sexStats.breasts.playedWith, 0, 500) / 250)>>
<<set _breastMulti += $sexStats.anus.pregnancy.count / 0.5>>
<<if $purity gte 990>>
<<set _breastMulti -= 1>>
<</if>>
<<if $cow gte 1>>
<<set _breastMulti += 1>>
<</if>>
<<if _breastMulti gt 0>>
<<set _impurityBoost to 1 + ((1000 - $purity) / 1000)>>
<<set $breastgrowthtimer -= _breastMulti * 25 * _impurityBoost>>
<<elseif _breastMulti lt 0>>
<<set _purityBoost to 1 + ($purity / 1000)>>
<<set $breastgrowthtimer -= _breastMulti * 25 * _purityBoost>>
<</if>>
<<set $impurityBoost to _impurityBoost>>
<<if $parasite.nipples.name is "urchin">>
<<set $breastgrowthtimer -= 300>>
<</if>>
<<if $parasite.nipples.name is "slime">>
<<set $breastgrowthtimer += 300>>
<</if>>
<<if $breastgrowthtimer lte 0 and $breastsize lt $breastsizemax>>
<<set $breastsize += 1>>
<<set $breastgrowthtimer += 700>>
<<set $breastgrowthmessage to $breastsize>><<set $effectsmessage to 1>>
<<elseif $breastgrowthtimer gte 1000 and $breastsize gt 0>>
<<set $breastsize -= 1>>
<<set $breastgrowthtimer -= 700>>
<<set $breastshrinkmessage to $breastsize>><<set $effectsmessage to 1>>
<</if>>
<<set $breastgrowthtimer to Math.clamp($breastgrowthtimer, 0, 1000)>>
<</if>>
/*Penis*/
<<switch $sexStats.pills.penis.type>>
<<case "growth">>
<<set _penisMulti to 1 + (2.25 * $sexStats.pills.penis.doseTaken)>>
<<case "reduction">>
<<set _penisMulti to -1 + (-2.25 * $sexStats.pills.penis.doseTaken)>>
<<case "blocker">>
<<set _penisMulti to 0>>
<<default>>
<<set _penisMulti to 1>>
<</switch>>
<<if $penisexist is 1 and _penisMulti isnot 0>>
<<set _totalReduction to ($sexStats.creampie.self.anus + $sexStats.creampie.self.mouth) * 2>>
<<set _totalIncrease to ($sexStats.creampie.npc.anus + $sexStats.creampie.npc.mouth + $sexStats.creampie.npc.vagina) * 2>>
<<if $cow gte 6>>
<<set _penisMulti += 1>>
<</if>>
<<if _penisMulti gt 1>>
<<set _totalIncrease += 10>>
<<set _totalIncrease *= _penisMulti>>
<<elseif _penisMulti lt 0>>
<<set _totalReduction += 10>>
<<set _totalReduction *= _penisMulti * -1>>
<</if>>
<<set _negativeChange to _totalReduction - _totalIncrease>>
<<set _positiveChange to _totalIncrease - _totalReduction>>
<<if _negativeChange gt 0>>
<<set _purityBoost to 1 + ($purity / 500)>>
<<set $penisgrowthtimer += _negativeChange>>
<<set $penisgrowthtimer += _purityBoost * _negativeChange>>
<<elseif _positiveChange gt 0>>
<<set _impurityBoost to 1 + ((1000 - $purity) / 500)>>
<<set $penisgrowthtimer -= _positiveChange>>
<<set $penisgrowthtimer -= _impurityBoost * _positiveChange>>
<</if>>
<<if $penissize lt 0>>
<<set $penisgrowthtimer -= 50>>
<</if>>
<<if $parasite.penis.name is "urchin">>
<<set $penisgrowthtimer -= 300>>
<</if>>
<<if $parasite.penis.name is "slime">>
<<set $penisgrowthtimer += 300>>
<</if>>
<<if $penisgrowthtimer lte 0 and $penissize lt $penissizemax>>
<<set $penissize += 1>>
<<set $penisgrowthtimer += 700>>
<<set $penisgrowthmessage to $penissize>><<set $effectsmessage to 1>>
<<elseif $penisgrowthtimer gte 1000 and $penissize gt 0>>
<<set $penissize -= 1>>
<<set $penisgrowthtimer -= 700>>
<<set $penisshrinkmessage to $penissize>><<set $effectsmessage to 1>>
<<elseif $penisgrowthtimer gte 1200 and $penissize lte 0 and $penissize gt $penissizemin>>
<<set $penissize -= 1>>
<<set $penisgrowthtimer -= 1000>>
<<set $penisshrinkmessage to $penissize>><<set $effectsmessage to 1>>
<</if>>
<<set $penisgrowthtimer to Math.clamp($penisgrowthtimer, 0, 1000)>>
<</if>>
/*Bottom*/
<<switch $sexStats.pills.bottom.type>>
<<case "growth">>
<<set _bottomMulti to 1 + (2.25 * $sexStats.pills.bottom.doseTaken)>>
<<case "reduction">>
<<set _bottomMulti to -1 + (-2.25 * $sexStats.pills.bottom.doseTaken)>>
<<case "blocker">>
<<set _bottomMulti to 0>>
<<default>>
<<set _bottomMulti to 1>>
<</switch>>
<<if _bottomMulti isnot 0>>
<<set _totalReduction to $workouts * 2.5>>
<<set _totalIncrease to $sexStats.creampie.self.anus * 2>>
<<set _bottomMulti += (500 - $purity) / 500>>
<<if $cow gte 6>>
<<set _bottomMulti += 1>>
<</if>>
<<if _bottomMulti gt 1>>
<<set _totalIncrease += 10>>
<<set _totalIncrease *= _bottomMulti>>
<<elseif _bottomMulti lt 0>>
<<set _totalReduction += 10>>
<<set _totalReduction *= _bottomMulti * -1>>
<</if>>
<<set _negativeChange to _totalReduction - _totalIncrease>>
<<set _positiveChange to _totalIncrease - _totalReduction>>
<<if _negativeChange gt 0>>
<<set _purityBoost to 1 + ($purity / 500)>>
<<set $bottomgrowthtimer += _negativeChange>>
<<set $bottomgrowthtimer += _purityBoost * _negativeChange>>
<<elseif _positiveChange gt 0>>
<<set _impurityBoost to 1 + ((1000 - $purity) / 500)>>
<<set $bottomgrowthtimer -= _positiveChange>>
<<set $bottomgrowthtimer -= _impurityBoost * _positiveChange>>
<</if>>
<<if $parasite.bottom.name is "urchin">>
<<set $bottomgrowthtimer -= 300>>
<</if>>
<<if $parasite.bottom.name is "slime">>
<<set $bottomgrowthtimer += 300>>
<</if>>
<<if $bottomgrowthtimer lte 0 and $bottomsize lt $bottomsizemax>>
<<set $bottomsize += 1>>
<<set $bottomgrowthtimer += 700>>
<<set $bottomgrowthmessage to $bottomsize>><<set $effectsmessage to 1>>
<<elseif $bottomgrowthtimer gte 1000 and $bottomsize gt 0>>
<<set $bottomsize -= 1>>
<<set $bottomgrowthtimer -= 700>>
<<set $bottomshrinkmessage to $bottomsize>><<set $effectsmessage to 1>>
<<elseif $bottomgrowthtimer gte 1200 and $bottomsize lte 0 and $bottomsize gt $bottomsizemin>>
<<set $bottomsize -= 1>>
<<set $bottomgrowthtimer -= 1000>>
<<set $bottomshrinkmessage to $bottomsize>><<set $effectsmessage to 1>>
<</if>>
<<set $bottomgrowthtimer to Math.clamp($bottomgrowthtimer, 0, 1000)>>
<</if>>
/*Resetting of values*/
<<set $sexStats.creampie.npc.anus to 0>>
<<set $sexStats.creampie.npc.mouth to 0>>
<<set $sexStats.creampie.npc.vagina to 0>>
<<set $sexStats.creampie.npc.tentacle to 0>>
<<set $sexStats.creampie.self.anus to 0>>
<<set $sexStats.creampie.self.mouth to 0>>
<<set $sexStats.creampie.self.vagina to 0>>
<<set $sexStats.breasts.playedWith to 0>>
<<set $workouts to 0>>
<<set _pills to $sexStats.pills>>
<<if $location is "home">>
<<for _i to 0; _i lt _pills.type.length; _i++>>
<<set _type to _pills.type[_i]>>
<<set _autoTake to _pills[_type].autoTake>>
<<if _autoTake isnot null and _pills[_type].owned[_autoTake] gt 0>>
<<set _pills[_type].owned[_autoTake]-->>
<<set _pills[_type].type to clone(_autoTake)>>
<<set _pills[_type].doseTaken to 1>>
<<set $pillsTaken to true>><<set $effectsmessage to 1>>
<<if _pills[_type].owned[_autoTake] is 0>>
<<set _pills[_type].autoTake to null>>
<<set $pillsTakenLast to true>>
<</if>>
<<else>>
<<set _pills[_type].autoTake to null>>
<<set _pills[_type].type to null>>
<<set _pills[_type].doseTaken to 0>>
<</if>>
<</for>>
<<else>>
<<set _pills.penis.type to null>>
<<set _pills.penis.doseTaken to 0>>
<<set _pills.breast.type to null>>
<<set _pills.breast.doseTaken to 0>>
<</if>>
<</nobr>><</widget>>
/*<<playWithBreasts>>*/<<widget "playWithBreasts">><<nobr>>
<<if $args[0]>>
<<set $sexStats.breasts.playedWith += $args[0]>>
<<else>>
<<set $sexStats.breasts.playedWith++>>
<</if>>
<</nobr>><</widget>>
/*<<creampie "npc" "anus" >> -- <<set $sexStats.creampie.npc.anus++>>*/
/*<<creampie "self" "mouth">> -- <<set $sexStats.creampie.self.mouth++>>*/<<widget "creampie">><<nobr>>
<<if $args[0] and $args[1]>>
<<set $sexStats.creampie[$args[0]][$args[1]]++>>
<</if>>
<</nobr>><</widget>><<widget "init_plant_objects">><<nobr>>
<<set setup.plants to {
red_rose: {
index: 0,
name: "red_rose",
plural: "red roses",
plant_cost: 400,
difficulty: 1,
bed: "earth",
type: "flower",
days: 14,
special: []
},
white_rose: {
index: 1,
name: "white_rose",
plural: "white roses",
plant_cost: 400,
difficulty: 1,
bed: "earth",
type: "flower",
days: 14,
special: []
},
orchid: {
index: 2,
name: "orchid",
plural: "orchids",
plant_cost: 1000,
difficulty: 2,
bed: "earth",
type: "flower",
days: 28,
special: []
},
daisy: {
index: 3,
name: "daisy",
plural: "daisies",
plant_cost: 100,
difficulty: 1,
bed: "earth",
type: "flower",
days: 7,
special: []
},
tulip: {
index: 4,
name: "tulip",
plural: "tulips",
plant_cost: 200,
difficulty: 1,
bed: "earth",
type: "flower",
days: 12,
special: []
},
lotus: {
index: 5,
name: "lotus",
plural: "lotus",
plant_cost: 300,
difficulty: 2,
bed: "water",
type: "flower",
days: 5,
special: []
},
lily: {
index: 6,
name: "lily",
plural: "lilies",
plant_cost: 200,
difficulty: 1,
bed: "earth",
type: "flower",
days: 10,
special: []
},
poppy: {
index: 7,
name: "poppy",
plural: "poppies",
plant_cost: 200,
difficulty: 2,
bed: "earth",
type: "flower",
days: 8,
special: []
}
}>>
<<set setup.plot_base to {
plant: "none",
stage: 0,
days: 0,
water: 0,
till: 0,
}>>
<</nobr>><</widget>><<widget "promiscuity1">><<nobr>>
<<if $desperateaction is 1>>
You feel disgusting, but it's better than what Bailey has in store for you.
<<lcontrol>><<gtrauma>><<control -10>><<trauma 1>>
<<elseif $desperateaction is 2>>
You feel disgusting, but it's better than the alternative.
<<lcontrol>><<gtrauma>><<control -10>><<trauma 1>>
<<else>>
<<if $control lt $controlmax>>
<<if $promiscuity lte 19>>
<<set $promiscuity += 2>>
Performing such a lewd act excites you and <span class="green">restores your sense of control and self-worth</span>, for now.
<<ggcontrol>><<control 25>><<arousal 100>><<set $stress -= 300>><<combattrauma -30>><<ltrauma>><<lstress>><<garousal>>
<<elseif $promiscuity gte 20>>
Performing such a lewd act excites you, but does nothing to lift the cloud hanging over you. <span class="pink">You need to do something more extreme.</span>
<<arousal 100>><<garousal>>
<<if $promiscuitystress1 isnot 1>>
<<set $promiscuitystress1 to 1>><<lstress>><<set $stress -= 100>>
<</if>>
<</if>>
<<else>>
<<if $promiscuity lte 19>>
<<set $promiscuity += 1>>
You already feel in control, but performing such a lewd act <span class="green">soothes</span> and excites you.
<<control 25>><<arousal 100>><<set $stress -= 300>><<combattrauma -30>><<ltrauma>><<lstress>><<garousal>>
<<elseif $promiscuity gte 20>>
You already feel in control and the act is <span class="pink">too tame to soothe</span>, but it does excite you.
<<arousal 100>><<garousal>>
<<if $promiscuitystress1 isnot 1>>
<<set $promiscuitystress1 to 1>><<lstress>><<set $stress -= 100>>
<</if>>
<</if>>
<</if>>
<</if>>
<br><br>
<<unset $desperateaction>>
<</nobr>><</widget>>
<<widget "promiscuity2">><<nobr>>
<<if $desperateaction is 1>>
You feel disgusting, but it's better than what Bailey has in store for you.
<<llcontrol>><<gtrauma>><<control -20>><<trauma 2>>
<<elseif $desperateaction is 2>>
You feel disgusting, but it's better than the alternative.
<<llcontrol>><<gtrauma>><<control -20>><<trauma 2>>
<<else>>
<<if $control lt $controlmax>>
<<if $promiscuity lte 39>>
<<set $promiscuity += 2>>
Performing such a lewd act excites you and <span class="green">restores your sense of control and self-worth</span>, for now.
<<ggcontrol>><<control 25>><<arousal 200>><<set $stress -= 600>><<combattrauma -60>><<ltrauma>><<lstress>><<garousal>>
<<elseif $promiscuity gte 40>>
Performing such a lewd act excites you, but does nothing to lift the cloud hanging over you. <span class="pink">You need to do something more extreme.</span>
<<arousal 200>><<garousal>>
<<if $promiscuitystress2 isnot 1>>
<<set $promiscuitystress2 to 1>><<lstress>><<set $stress -= 200>>
<</if>>
<</if>>
<<else>>
<<if $promiscuity lte 39>>
<<set $promiscuity += 1>>
You already feel in control, but performing such a lewd act <span class="green">soothes</span> and excites you.
<<control 25>><<arousal 200>><<set $stress -= 600>><<combattrauma -60>><<ltrauma>><<lstress>><<garousal>>
<<elseif $promiscuity gte 40>>
You already feel in control and the act is <span class="pink">too tame to soothe</span>, but it does excite you.
<<arousal 200>><<garousal>>
<<if $promiscuitystress2 isnot 1>>
<<set $promiscuitystress2 to 1>><<lstress>><<set $stress -= 200>>
<</if>>
<</if>>
<</if>>
<</if>>
<br><br>
<<unset $desperateaction>>
<</nobr>><</widget>>
<<widget "promiscuity3">><<nobr>>
<<if $desperateaction is 1>>
You feel disgusting, but it's better than what Bailey has in store for you.
<<llcontrol>><<gtrauma>><<control -30>><<trauma 3>>
<<elseif $desperateaction is 2>>
You feel disgusting, but it's better than the alternative.
<<llcontrol>><<gtrauma>><<control -30>><<trauma 3>>
<<else>>
<<if $control lt $controlmax>>
<<if $promiscuity lte 59>>
<<set $promiscuity += 2>>
Performing such a lewd act excites you and <span class="green">restores your sense of control and self-worth</span>, for now.
<<ggcontrol>><<control 25>><<arousal 300>><<set $stress -= 900>><<combattrauma -90>><<ltrauma>><<lstress>><<garousal>>
<<elseif $promiscuity gte 60>>
Performing such a lewd act excites you, but does nothing to lift the cloud hanging over you. <span class="pink">You need to do something more extreme.</span>
<<arousal 300>><<garousal>>
<<if $promiscuitystress3 isnot 1>>
<<set $promiscuitystress3 to 1>><<lstress>><<set $stress -= 300>>
<</if>>
<</if>>
<<else>>
<<if $promiscuity lte 59>>
<<set $promiscuity += 1>>
You already feel in control, but performing such a lewd act <span class="green">soothes</span> and excites you.
<<control 25>><<arousal 300>><<set $stress -= 900>><<combattrauma -90>><<ltrauma>><<lstress>><<garousal>>
<<elseif $promiscuity gte 60>>
You already feel in control and the act is <span class="pink">too tame to soothe</span>, but it does excite you.
<<arousal 300>><<garousal>>
<<if $promiscuitystress3 isnot 1>>
<<set $promiscuitystress3 to 1>><<lstress>><<set $stress -= 300>>
<</if>>
<</if>>
<</if>>
<</if>>
<br><br>
<<unset $desperateaction>>
<</nobr>><</widget>>
<<widget "promiscuity4">><<nobr>>
<<if $desperateaction is 1>>
You feel disgusting, but it's better than what Bailey has in store for you.
<<llcontrol>><<gtrauma>><<control -40>><<trauma 4>>
<<elseif $desperateaction is 2>>
You feel disgusting, but it's better than the alternative.
<<llcontrol>><<gtrauma>><<control -40>><<trauma 4>>
<<else>>
<<if $control lt $controlmax>>
<<if $promiscuity lte 79>>
<<set $promiscuity += 2>>
Performing such a lewd act excites you and <span class="green">restores your sense of control and self-worth</span>, for now.
<<ggcontrol>><<control 25>><<arousal 400>><<set $stress -= 1200>><<combattrauma -120>><<ltrauma>><<lstress>><<garousal>>
<<elseif $promiscuity gte 80>>
Performing such a lewd act excites you, but does nothing to lift the cloud hanging over you. <span class="pink">You need to do something more extreme.</span>
<<arousal 400>><<garousal>>
<<if $promiscuitystress4 isnot 1>>
<<set $promiscuitystress4 to 1>><<lstress>><<set $stress -= 400>>
<</if>>
<</if>>
<<else>>
<<if $promiscuity lte 79>>
<<set $promiscuity += 1>>
You already feel in control, but performing such a lewd act <span class="green">soothes</span> and excites you.
<<control 25>><<arousal 400>><<set $stress -= 1200>><<combattrauma -120>><<ltrauma>><<lstress>><<garousal>>
<<elseif $promiscuity gte 80>>
You already feel in control and the act is <span class="pink">too tame to soothe</span>, but it does excite you.
<<arousal 400>><<garousal>>
<<if $promiscuitystress4 isnot 1>>
<<set $promiscuitystress4 to 1>><<lstress>><<set $stress -= 400>>
<</if>>
<</if>>
<</if>>
<</if>>
<br><br>
<<unset $desperateaction>>
<</nobr>><</widget>>
<<widget "promiscuity5">><<nobr>>
<<if $desperateaction is 1>>
You feel disgusting, but it's better than what Bailey has in store for you.
<<lllcontrol>><<gtrauma>><<control -50>><<trauma 5>>
<<elseif $desperateaction is 2>>
You feel disgusting, but it's better than the alternative.
<<lllcontrol>><<gtrauma>><<control -50>><<trauma 5>>
<<else>>
<<if $control lt $controlmax>>
<<if $promiscuity lte 99>>
<<set $promiscuity += 2>>
Performing such a lewd act excites you and <span class="green">restores your sense of control and self-worth</span>, for now.
<<ggcontrol>><<control 25>><<arousal 500>><<set $stress -= 1500>><<combattrauma -150>><<ltrauma>><<lstress>><<garousal>>
<<elseif $promiscuity gte 100>>
Performing such a lewd act excites you, but does nothing to lift the cloud hanging over you. <span class="pink">You need to do something more extreme.</span>
<<arousal 500>><<garousal>>
<<if $promiscuitystress5 isnot 1>>
<<set $promiscuitystress5 to 1>><<lstress>><<set $stress -= 500>>
<</if>>
<</if>>
<<else>>
<<if $promiscuity lte 99>>
<<set $promiscuity += 1>>
You already feel in control, but performing such a lewd act <span class="green">soothes</span> and excites you.
<<control 25>><<arousal 500>><<set $stress -= 1500>><<combattrauma -150>><<ltrauma>><<lstress>><<garousal>>
<<elseif $promiscuity gte 100>>
You already feel in control and the act is <span class="pink">too tame to soothe</span>, but it does excite you.
<<arousal 500>><<garousal>>
<<if $promiscuitystress5 isnot 1>>
<<set $promiscuitystress5 to 1>><<lstress>><<set $stress -= 500>>
<</if>>
<</if>>
<</if>>
<</if>>
<br><br>
<<unset $desperateaction>>
<</nobr>><</widget>>
<<widget "combatpromiscuity1">><<nobr>>
<<if $enemytype is "man">>
<<if $consensual is 1>>
<<if $control lt $controlmax>>
<<if $promiscuity lte 19>>
<<set $promiscuity += 2>>
<<set _combat_promiscuity_success to 1>>
<<control 25>><<arousal 100>><<set $stress -= 300>><<combattrauma -30>>
<<elseif $promiscuity gte 20>>
<<set _combat_promiscuity_failure to 1>>
<<arousal 100>>
<<if $promiscuitystress1 isnot 1>>
<<set $promiscuitystress1 to 1>><<set $stress -= 100>>
<</if>>
<</if>>
<<else>>
<<if $promiscuity lte 19>>
<<set $promiscuity += 1>>
<<set _combat_promiscuity_max_control to 1>>
<<control 25>><<arousal 100>><<set $stress -= 300>><<combattrauma -30>>
<<elseif $promiscuity gte 20>>
<<set _combat_promiscuity_failure to 1>>
<<arousal 100>>
<<if $promiscuitystress1 isnot 1>>
<<set $promiscuitystress1 to 1>><<set $stress -= 100>>
<</if>>
<</if>>
<</if>>
<</if>>
<<else>>
<<combatdeviancy1>>
<</if>>
<</nobr>><</widget>>
<<widget "combatpromiscuity2">><<nobr>>
<<if $enemytype is "man">>
<<if $consensual is 1>>
<<if $control lt $controlmax>>
<<if $promiscuity lte 39>>
<<set $promiscuity += 2>>
<<set _combat_promiscuity_success to 2>>
<<control 25>><<arousal 200>><<set $stress -= 600>><<combattrauma -60>>
<<elseif $promiscuity gte 40>>
<<set _combat_promiscuity_failure to 2>>
<<arousal 200>>
<<if $promiscuitystress2 isnot 1>>
<<set $promiscuitystress2 to 1>><<set $stress -= 200>>
<</if>>
<</if>>
<<else>>
<<if $promiscuity lte 39>>
<<set $promiscuity += 1>>
<<set _combat_promiscuity_max_control to 2>>
<<control 25>><<arousal 200>><<set $stress -= 600>><<combattrauma -60>>
<<elseif $promiscuity gte 40>>
<<set _combat_promiscuity_failure to 2>>
<<arousal 200>>
<<if $promiscuitystress2 isnot 1>>
<<set $promiscuitystress2 to 1>><<set $stress -= 200>>
<</if>>
<</if>>
<</if>>
<</if>>
<<else>>
<<combatdeviancy2>>
<</if>>
<</nobr>><</widget>>
<<widget "combatpromiscuity3">><<nobr>>
<<if $enemytype is "man">>
<<if $consensual is 1>>
<<if $control lt $controlmax>>
<<if $promiscuity lte 59>>
<<set $promiscuity += 2>>
<<set _combat_promiscuity_success to 3>>
<<control 25>><<arousal 300>><<set $stress -= 900>><<combattrauma -90>>
<<elseif $promiscuity gte 60>>
<<set _combat_promiscuity_failure to 3>>
<<arousal 300>>
<<if $promiscuitystress3 isnot 1>>
<<set $promiscuitystress3 to 1>><<set $stress -= 300>>
<</if>>
<</if>>
<<else>>
<<if $promiscuity lte 59>>
<<set $promiscuity += 1>>
<<set _combat_promiscuity_max_control to 3>>
<<control 25>><<arousal 300>><<set $stress -= 900>><<combattrauma -90>>
<<elseif $promiscuity gte 60>>
<<set _combat_promiscuity_failure to 3>>
<<arousal 300>>
<<if $promiscuitystress3 isnot 1>>
<<set $promiscuitystress3 to 1>><<set $stress -= 300>>
<</if>>
<</if>>
<</if>>
<</if>>
<<else>>
<<combatdeviancy3>>
<</if>>
<</nobr>><</widget>>
<<widget "combatpromiscuity4">><<nobr>>
<<if $enemytype is "man">>
<<if $consensual is 1>>
<<if $control lt $controlmax>>
<<if $promiscuity lte 79>>
<<set $promiscuity += 2>>
<<set _combat_promiscuity_success to 4>>
<<control 25>><<arousal 400>><<set $stress -= 1200>><<combattrauma -120>>
<<elseif $promiscuity gte 80>>
<<set _combat_promiscuity_failure to 4>>
<<arousal 400>>
<<if $promiscuitystress4 isnot 1>>
<<set $promiscuitystress4 to 1>><<set $stress -= 400>>
<</if>>
<</if>>
<<else>>
<<if $promiscuity lte 79>>
<<set $promiscuity += 1>>
<<set _combat_promiscuity_max_control to 4>>
<<control 25>><<arousal 400>><<set $stress -= 1200>><<combattrauma -120>>
<<elseif $promiscuity gte 80>>
<<set _combat_promiscuity_failure to 4>>
<<arousal 400>>
<<if $promiscuitystress4 isnot 1>>
<<set $promiscuitystress4 to 1>><<set $stress -= 400>>
<</if>>
<</if>>
<</if>>
<</if>>
<<else>>
<<combatdeviancy4>>
<</if>>
<</nobr>><</widget>>
<<widget "combatpromiscuity5">><<nobr>>
<<if $enemytype is "man">>
<<if $consensual is 1>>
<<if $control lt $controlmax>>
<<if $promiscuity lte 99>>
<<set $promiscuity += 2>>
<<set _combat_promiscuity_success to 5>>
<<control 25>><<arousal 500>><<set $stress -= 1500>><<combattrauma -150>>
<<elseif $promiscuity gte 100>>
<<set _combat_promiscuity_failure to 5>>
<<arousal 500>>
<<if $promiscuitystress5 isnot 1>>
<<set $promiscuitystress5 to 1>><<set $stress -= 500>>
<</if>>
<</if>>
<<else>>
<<if $promiscuity lte 99>>
<<set $promiscuity += 1>>
<<set _combat_promiscuity_max_control to 5>>
<<control 25>><<arousal 500>><<set $stress -= 1500>><<combattrauma -150>>
<<elseif $promiscuity gte 100>>
<<set _combat_promiscuity_failure to 5>>
<<arousal 500>>
<<if $promiscuitystress5 isnot 1>>
<<set $promiscuitystress5 to 1>><<set $stress -= 500>>
<</if>>
<</if>>
<</if>>
<</if>>
<<else>>
<<combatdeviancy5>>
<</if>>
<</nobr>><</widget>>
<<widget "combat_promiscuity_text">><<nobr>>
<<if _combat_promiscuity_success>>
<br>
Your promiscuous behaviour <span class="green">restores your sense of control.</span><<ggcontrol>><<ltrauma>><<lstress>><<garousal>>
<<elseif _combat_promiscuity_max_control>>
<br>
Your promiscuous behaviour <span class="green">soothes and excites you.</span><<ltrauma>><<lstress>><<garousal>>
<<elseif _combat_promiscuity_failure>>
<br>
Your behaviour is promiscuous, <span class="pink">though it's too tame to soothe.</span><<garousal>>
<</if>>
<</nobr>><</widget>><<radio_listen>><<pass 1>>
<<radio_listen>><<pass 1>>
<<radio_listen>><<pass 1>>
<<radio_listen>><<pass 1>>
<<radio_listen>><<pass 1>>
<<link [[Next|previous()]]>><</link>><<widget "radio_midnight">><<nobr>> /*call every midnight to reduce importance of news, and shift the Tanktracks*/
<<set $news1_importance to $news1_importance-1>>
<<if $news1_importance lte 0>>
<<set $news1 to "gossip">>
<<set $news1_importance to 0>>
<<set $news1_gen to "person">>
<<set $news1_hairc to "dark">>
<<set $news1_hairl to "regular">>
<</if>>
<<set $news2_importance to $news2_importance-1>>
<<if $news2_importance lte 0>>
<<set $news2 to "gossip">>
<<set $news2_importance to 0>>
<<set $news2_gen to "person">>
<<set $news2_hairc to "dark">>
<<set $news2_hairl to "regular">>
<</if>>
/*move the tank*/
<<if $tanktracks is 1>>
<<set $tanktracks to 2>>
<<elseif $tanktracks is 2>>
<<set $tanktracks to 3>>
<<elseif $tanktracks is 3>>
<<set $tanktracks to 4>>
<<elseif $tanktracks is 4>>
<<set $tanktracks to 5>>
<<elseif $tanktracks is 5>>
<<set $tanktracks to 6>>
<<else>>
<<set $tanktracks to 1>>
<</if>>
<</nobr>><</widget>>
<<widget "radio_placehere">><<nobr>>
<<set $rem to 60 - ($time % 60)>>
<<set $rem_str to $rem.toString().padStart(2, "0")>>
<<set $loc to passage()>>
<<radio_listen>>
<<link [[Listen to the radio (0:01)|passage()]]>><<pass 1>><</link>> /*script thing is magically required to link to the same page*/
<br>
<<link [[Listen for a while (0:05)|RadioDummy]]>><</link>>
<br>
<<if $rem lte 47>>
<<link "Wait for the news (0:$rem_str)" $loc>><<pass $rem>><</link>>
<br>
<</if>>
<br>
<</nobr>><</widget>>
<<widget "radio_hardreset">><<nobr>> /* call this to reset news. Should be called when fresh new game is initialised */
<<set $news1 to "gossip">>
<<set $news1_importance to 0>>
<<set $news1_gen to "person">>
<<set $news1_hairc to "black">>
<<set $news1_hairl to "regular">>
<<set $news2 to "gossip">>
<<set $news2_importance to 0>>
<<set $news2_gen to "person">>
<<set $news2_hairc to "black">>
<<set $news2_hairl to "regular">>
<</nobr>><</widget>>
<<widget "radio_addnews">><<nobr>>
/*sort news*/
<<if $news2_importance gt $news1_importance>>
<<set $newstemp1 to $news1>>
<<set $newstemp2 to $news1_importance>>
<<set $newstemp3 to $news1_gen>>
<<set $newstemp4 to $news1_hairc>>
<<set $newstemp5 to $news1_hairl>>
<<set $news1 to $news2>>
<<set $news1_importance to $news2_importance>>
<<set $news1_gen to $news2_gen>>
<<set $news1_hairc to $news2_hairc>>
<<set $news1_hairl to $news2_hairl>>
<<set $news2 to $newstemp1>>
<<set $news2_importance to $newstemp2>>
<<set $news2_gen to $newstemp3>>
<<set $news2_hairc to $newstemp4>>
<<set $news2_hairl to $newstemp5>>
<</if>>
/*if the incoming news are actually something new*/
<<if ($args[0] isnot $news1) and ($args[0] isnot $news1)>>
/*if incoming news is more or as important as than news2, but less important than the news1*/
<<if ($args[1] gte $news2_importance) and ($args[1] lt $news1_importance)>>
/* new news shall replace news2 */
<<set $news2 to $args[0]>>
<<set $news2_importance to $args[1]>>
/* store PC appearance */
<<if $player.gender is "m">>
<<set $news2_gen to "male">>
<<else>>
<<set $news2_gen to "female">>
<</if>>
<<set $news2_hairc to $haircolour>>
<<if $hairlength gte 300>>
<<set $news2_hairl to "long">>
<<else>>
<<set $news2_hairl to "short">>
<</if>>
/* if incoming news is more or as important as both current news */
<<elseif ($args[1] gte $news2_importance) and ($args[1] gte $news2_importance)>>
/*new1 should replace news2
new news should replace news1*/
<<set $news2 to $news1>>
<<set $news2_importance to $news1_importance>>
/* store PC appearance */
<<set $news2_gen to $news1_gen>>
<<set $news2_hairc to $news1_hairc>>
<<set $news2_hairl to $news1_hairl>>
<<set $news1 to $args[0]>>
<<set $news1_importance to $args[1]>>
/* store PC appearance */
<<if $player.gender is "m">>
<<set $news1_gen to "male">>
<<else>>
<<set $news1_gen to "female">>
<</if>>
<<set $news1_hairc to $haircolour>>
<<if $hairlength gte 300>>
<<set $news1_hairl to "long">>
<<else>>
<<set $news1_hairl to "short">>
<</if>>
<</if>>
/*if the incoming news already exist*/
<<else>>
/*if incoming news are the same as news1 but are more important */
<<if ($args[0] is $news1) and ($args[1] gt $news1_importance)>>
/*refresh importance*/
<<set $news1_importance to $args[1]>>
<</if>>
/*if incoming news are the same as news2 but are more important */
<<if ($args[0] is $news2) and ($args[1] gt $news2_importance)>>
/*refresh importance*/
<<set $news2_importance to $args[1]>>
<</if>>
<</if>>
<</nobr>><</widget>>
<<widget "radio_listen">><<nobr>> /* call this to listen to the radio */
<<set $radioname to "Sunshine Radio">>
<<set $radioslogan to "Your window to the world">>
<<if $weekday eq 1>>
<<set $dayname to "Sunday">>
<<elseif $weekday eq 2>>
<<set $dayname to "Monday">>
<<elseif $weekday eq 3>>
<<set $dayname to "Tuesday">>
<<elseif $weekday eq 4>>
<<set $dayname to "Wednesday">>
<<elseif $weekday eq 5>>
<<set $dayname to "Thursday">>
<<elseif $weekday eq 6>>
<<set $dayname to "Friday">>
<<elseif $weekday eq 7>>
<<set $dayname to "Saturday">>
<</if>>
/*-----------------------------------------------------------------------------------------------*/
/*create news*/
/*default set*/
<<set $news1_line1 to "The corruption scandal in the city council continues.">>
<<set $news1_line2 to "The investigative commission is in the process of determining what happened to the money earmarked for the renovation of the city's orphanage and asylum.">>
<<set $news1_line3 to "As reported by anonymous sources - someone from the city council may be involved in the loss of money.">>
<<set $news1_line4 to "In the coming days the mayor is to make a special statement.">>
<<set $news1_line5 to "Until then, he abstains from comments and states that the whole thing is part of the pre-election provocation.">>
<<set $news2_line1 to "The number of wolves in forest areas near the city keep growing.">>
<<set $news2_line2 to "Ah gone up in smoke a sheep this week, an two goats previous one! Lord, far ta cut a path thuh house! - claims one of local farmers.">>
<<set $news2_line3 to "According to some commentators, this is the result of recent changes in the law on poaching and hunting.">>
<<set $news2_line4 to "The mayor announces that the situation will soon be settled.">>
<<set $news2_line5 to "For now, it is recommended to not stay alone in the forest areas after dark.">>
<<if $news1 is "meteor_fall">>
<<set $news1_line1 to "Meteor fall line one.">>
<<set $news1_line2 to "Meteor fall line two.">>
<<set $news1_line3 to "Meteor fall line three.">>
<<set $news1_line4 to "Meteor fall line four.">>
<<set $news1_line5 to "Meteor fall line five.">>
<</if>>
<<if $news2 is "meteor_fall">>
<<set $news2_line1 to "Meteor fall line one.">>
<<set $news2_line2 to "Meteor fall line two.">>
<<set $news2_line3 to "Meteor fall line three.">>
<<set $news2_line4 to "Meteor fall line four.">>
<<set $news2_line5 to "Meteor fall line five.">>
<</if>>
<<if $news1 is "godzilla_awaken">>
<<set $news1_line1 to "Godzilla line one.">>
<<set $news1_line2 to "Godzilla line two.">>
<<set $news1_line3 to "Godzilla line three.">>
<<set $news1_line4 to "Godzilla line four.">>
<<set $news1_line5 to "Godzilla line five.">>
<</if>>
<<if $news2 is "godzilla_awaken">>
<<set $news2_line1 to "Godzilla line one.">>
<<set $news2_line2 to "Godzilla line two.">>
<<set $news2_line3 to "Godzilla line three.">>
<<set $news2_line4 to "Godzilla line four.">>
<<set $news2_line5 to "Godzilla line five.">>
<</if>>
/*-----------------------------------------------------------------------------------------------*/
<<if $hour gte 0 and $hour lt 6>>
<<if (($tanktracks is 1) and ($time is 13)) or (($tanktracks is 2) and ($time is 73)) or (($tanktracks is 3) and ($time is 133)) or (($tanktracks is 4) and ($time is 193)) or (($tanktracks is 5) and ($time is 253)) or (($tanktracks is 6) and ($time is 313))>>
<i>Night radio, audition 1, line 1</i>
<br>
<<elseif (($tanktracks is 1) and ($time is 14)) or (($tanktracks is 2) and ($time is 74)) or (($tanktracks is 3) and ($time is 134)) or (($tanktracks is 4) and ($time is 194)) or (($tanktracks is 5) and ($time is 254)) or (($tanktracks is 6) and ($time is 314))>>
<i>Night radio, audition 1, line 2</i>
<br>
<<elseif (($tanktracks is 1) and ($time is 15)) or (($tanktracks is 2) and ($time is 75)) or (($tanktracks is 3) and ($time is 135)) or (($tanktracks is 4) and ($time is 195)) or (($tanktracks is 5) and ($time is 255)) or (($tanktracks is 6) and ($time is 315))>>
<i>Night radio, audition 1, line 3</i>
<br>
<<elseif (($tanktracks is 1) and ($time is 16)) or (($tanktracks is 2) and ($time is 76)) or (($tanktracks is 3) and ($time is 136)) or (($tanktracks is 4) and ($time is 196)) or (($tanktracks is 5) and ($time is 256)) or (($tanktracks is 6) and ($time is 316))>>
<i>Night radio, audition 1, line 4</i>
<br>
<<elseif (($tanktracks is 1) and ($time is 17)) or (($tanktracks is 2) and ($time is 77)) or (($tanktracks is 3) and ($time is 137)) or (($tanktracks is 4) and ($time is 197)) or (($tanktracks is 5) and ($time is 257)) or (($tanktracks is 6) and ($time is 317))>>
<i>Night radio, audition 1, line 5</i>
<br>
<<elseif (($tanktracks is 1) and ($time is 18)) or (($tanktracks is 2) and ($time is 78)) or (($tanktracks is 3) and ($time is 138)) or (($tanktracks is 4) and ($time is 198)) or (($tanktracks is 5) and ($time is 258)) or (($tanktracks is 6) and ($time is 318))>>
<i>Night radio, audition 1, line 6</i>
<br>
<<elseif (($tanktracks is 1) and ($time is 19)) or (($tanktracks is 2) and ($time is 79)) or (($tanktracks is 3) and ($time is 139)) or (($tanktracks is 4) and ($time is 199)) or (($tanktracks is 5) and ($time is 259)) or (($tanktracks is 6) and ($time is 319))>>
<i>Night radio, audition 1, line 7</i>
<br>
<<elseif (($tanktracks is 1) and ($time is 20)) or (($tanktracks is 2) and ($time is 80)) or (($tanktracks is 3) and ($time is 140)) or (($tanktracks is 4) and ($time is 200)) or (($tanktracks is 5) and ($time is 260)) or (($tanktracks is 6) and ($time is 320))>>
<i>Night radio, audition 1, line 8</i>
<br>
<<elseif (($tanktracks is 1) and ($time is 21)) or (($tanktracks is 2) and ($time is 81)) or (($tanktracks is 3) and ($time is 141)) or (($tanktracks is 4) and ($time is 201)) or (($tanktracks is 5) and ($time is 261)) or (($tanktracks is 6) and ($time is 321))>>
<i>Night radio, audition 1, line 9</i>
<br>
<<elseif (($tanktracks is 1) and ($time is 22)) or (($tanktracks is 2) and ($time is 82)) or (($tanktracks is 3) and ($time is 142)) or (($tanktracks is 4) and ($time is 202)) or (($tanktracks is 5) and ($time is 262)) or (($tanktracks is 6) and ($time is 322))>>
<i>Night radio, audition 1, line 10</i>
<br>
<<elseif (($tanktracks is 1) and ($time is 23)) or (($tanktracks is 2) and ($time is 83)) or (($tanktracks is 3) and ($time is 143)) or (($tanktracks is 4) and ($time is 203)) or (($tanktracks is 5) and ($time is 263)) or (($tanktracks is 6) and ($time is 323))>>
<i>Night radio, audition 1, line 11</i>
<br>
<<elseif (($tanktracks is 1) and ($time is 24)) or (($tanktracks is 2) and ($time is 84)) or (($tanktracks is 3) and ($time is 144)) or (($tanktracks is 4) and ($time is 204)) or (($tanktracks is 5) and ($time is 264)) or (($tanktracks is 6) and ($time is 324))>>
<i>Night radio, audition 1, line 12</i>
<br>
<<elseif (($tanktracks is 1) and ($time is 25)) or (($tanktracks is 2) and ($time is 85)) or (($tanktracks is 3) and ($time is 145)) or (($tanktracks is 4) and ($time is 205)) or (($tanktracks is 5) and ($time is 265)) or (($tanktracks is 6) and ($time is 325))>>
<i>Night radio, audition 1, line 13</i>
<br>
<<elseif (($tanktracks is 1) and ($time is 26)) or (($tanktracks is 2) and ($time is 86)) or (($tanktracks is 3) and ($time is 146)) or (($tanktracks is 4) and ($time is 206)) or (($tanktracks is 5) and ($time is 266)) or (($tanktracks is 6) and ($time is 326))>>
<i>Night radio, audition 1, line 14</i>
<br>
<<elseif (($tanktracks is 1) and ($time is 27)) or (($tanktracks is 2) and ($time is 87)) or (($tanktracks is 3) and ($time is 147)) or (($tanktracks is 4) and ($time is 207)) or (($tanktracks is 5) and ($time is 267)) or (($tanktracks is 6) and ($time is 327))>>
<i>Night radio, audition 1, line 15</i>
<br>
<<elseif (($tanktracks is 1) and ($time is 28)) or (($tanktracks is 2) and ($time is 88)) or (($tanktracks is 3) and ($time is 148)) or (($tanktracks is 4) and ($time is 208)) or (($tanktracks is 5) and ($time is 268)) or (($tanktracks is 6) and ($time is 328))>>
<i>Night radio, audition 1, line 16</i>
<br>
<<elseif (($tanktracks is 1) and ($time is 29)) or (($tanktracks is 2) and ($time is 89)) or (($tanktracks is 3) and ($time is 149)) or (($tanktracks is 4) and ($time is 209)) or (($tanktracks is 5) and ($time is 269)) or (($tanktracks is 6) and ($time is 329))>>
<i>Night radio, audition 1, line 17</i>
<br>
<<elseif (($tanktracks is 1) and ($time is 30)) or (($tanktracks is 2) and ($time is 90)) or (($tanktracks is 3) and ($time is 150)) or (($tanktracks is 4) and ($time is 210)) or (($tanktracks is 5) and ($time is 270)) or (($tanktracks is 6) and ($time is 330))>>
<i>Night radio, audition 1, line 18</i>
<br>
<<elseif (($tanktracks is 1) and ($time is 31)) or (($tanktracks is 2) and ($time is 91)) or (($tanktracks is 3) and ($time is 151)) or (($tanktracks is 4) and ($time is 211)) or (($tanktracks is 5) and ($time is 271)) or (($tanktracks is 6) and ($time is 331))>>
<i>Night radio, audition 1, line 19</i>
<br>
<<elseif (($tanktracks is 1) and ($time is 32)) or (($tanktracks is 2) and ($time is 92)) or (($tanktracks is 3) and ($time is 152)) or (($tanktracks is 4) and ($time is 212)) or (($tanktracks is 5) and ($time is 272)) or (($tanktracks is 6) and ($time is 332))>>
<i>Night radio, audition 1, line 20</i>
<br>
<<elseif (($tanktracks is 1) and ($time is 33)) or (($tanktracks is 2) and ($time is 93)) or (($tanktracks is 3) and ($time is 153)) or (($tanktracks is 4) and ($time is 213)) or (($tanktracks is 5) and ($time is 273)) or (($tanktracks is 6) and ($time is 333))>>
<i>Night radio, audition 1, line 21</i>
<br>
<<elseif (($tanktracks is 1) and ($time is 34)) or (($tanktracks is 2) and ($time is 94)) or (($tanktracks is 3) and ($time is 154)) or (($tanktracks is 4) and ($time is 214)) or (($tanktracks is 5) and ($time is 274)) or (($tanktracks is 6) and ($time is 334))>>
<i>Night radio, audition 1, line 22</i>
<br>
<<elseif (($tanktracks is 1) and ($time is 35)) or (($tanktracks is 2) and ($time is 95)) or (($tanktracks is 3) and ($time is 155)) or (($tanktracks is 4) and ($time is 215)) or (($tanktracks is 5) and ($time is 275)) or (($tanktracks is 6) and ($time is 335))>>
<i>Night radio, audition 1, line 23</i>
<br>
<<elseif (($tanktracks is 1) and ($time is 36)) or (($tanktracks is 2) and ($time is 96)) or (($tanktracks is 3) and ($time is 156)) or (($tanktracks is 4) and ($time is 216)) or (($tanktracks is 5) and ($time is 276)) or (($tanktracks is 6) and ($time is 336))>>
<i>Night radio, audition 1, line 24</i>
<br>
<<elseif (($tanktracks is 1) and ($time is 37)) or (($tanktracks is 2) and ($time is 97)) or (($tanktracks is 3) and ($time is 157)) or (($tanktracks is 4) and ($time is 217)) or (($tanktracks is 5) and ($time is 277)) or (($tanktracks is 6) and ($time is 337))>>
<i>Night radio, audition 1, line 25</i>
<br>
<<elseif (($tanktracks is 1) and ($time is 38)) or (($tanktracks is 2) and ($time is 98)) or (($tanktracks is 3) and ($time is 158)) or (($tanktracks is 4) and ($time is 218)) or (($tanktracks is 5) and ($time is 278)) or (($tanktracks is 6) and ($time is 338))>>
<i>Night radio, audition 1, line 26</i>
<br>
<<elseif (($tanktracks is 1) and ($time is 39)) or (($tanktracks is 2) and ($time is 99)) or (($tanktracks is 3) and ($time is 159)) or (($tanktracks is 4) and ($time is 219)) or (($tanktracks is 5) and ($time is 279)) or (($tanktracks is 6) and ($time is 339))>>
<i>Night radio, audition 1, line 27</i>
<br>
<<elseif (($tanktracks is 1) and ($time is 40)) or (($tanktracks is 2) and ($time is 100)) or (($tanktracks is 3) and ($time is 160)) or (($tanktracks is 4) and ($time is 220)) or (($tanktracks is 5) and ($time is 280)) or (($tanktracks is 6) and ($time is 340))>>
<i>Night radio, audition 1, line 28</i>
<br>
<<elseif (($tanktracks is 1) and ($time is 41)) or (($tanktracks is 2) and ($time is 101)) or (($tanktracks is 3) and ($time is 161)) or (($tanktracks is 4) and ($time is 221)) or (($tanktracks is 5) and ($time is 281)) or (($tanktracks is 6) and ($time is 341))>>
<i>Night radio, audition 1, line 29</i>
<br>
<<elseif (($tanktracks is 1) and ($time is 42)) or (($tanktracks is 2) and ($time is 102)) or (($tanktracks is 3) and ($time is 162)) or (($tanktracks is 4) and ($time is 222)) or (($tanktracks is 5) and ($time is 282)) or (($tanktracks is 6) and ($time is 342))>>
<i>Night radio, audition 1, line 30</i>
<br>
<<elseif (($tanktracks is 1) and ($time is 43)) or (($tanktracks is 2) and ($time is 103)) or (($tanktracks is 3) and ($time is 163)) or (($tanktracks is 4) and ($time is 223)) or (($tanktracks is 5) and ($time is 283)) or (($tanktracks is 6) and ($time is 343))>>
<i>Night radio, audition 1, line 31</i>
<br>
<<elseif (($tanktracks is 1) and ($time is 44)) or (($tanktracks is 2) and ($time is 104)) or (($tanktracks is 3) and ($time is 164)) or (($tanktracks is 4) and ($time is 224)) or (($tanktracks is 5) and ($time is 284)) or (($tanktracks is 6) and ($time is 344))>>
<i>Night radio, audition 1, line 32</i>
<br>
<<elseif (($tanktracks is 1) and ($time is 45)) or (($tanktracks is 2) and ($time is 105)) or (($tanktracks is 3) and ($time is 165)) or (($tanktracks is 4) and ($time is 225)) or (($tanktracks is 5) and ($time is 285)) or (($tanktracks is 6) and ($time is 345))>>
<i>Night radio, audition 1, line 33</i>
<br>
<<elseif (($tanktracks is 1) and ($time is 46)) or (($tanktracks is 2) and ($time is 106)) or (($tanktracks is 3) and ($time is 166)) or (($tanktracks is 4) and ($time is 226)) or (($tanktracks is 5) and ($time is 286)) or (($tanktracks is 6) and ($time is 346))>>
<i>Night radio, audition 1, line 34</i>
<br>
<<elseif (($tanktracks is 1) and ($time is 47)) or (($tanktracks is 2) and ($time is 107)) or (($tanktracks is 3) and ($time is 167)) or (($tanktracks is 4) and ($time is 227)) or (($tanktracks is 5) and ($time is 287)) or (($tanktracks is 6) and ($time is 347))>>
<i>Night radio, audition 1, line 35</i>
<br>
<<elseif (($tanktracks is 1) and ($time is 48)) or (($tanktracks is 2) and ($time is 108)) or (($tanktracks is 3) and ($time is 168)) or (($tanktracks is 4) and ($time is 228)) or (($tanktracks is 5) and ($time is 288)) or (($tanktracks is 6) and ($time is 348))>>
<i>Night radio, audition 1, line 36</i>
<br>
<<elseif (($tanktracks is 1) and ($time is 49)) or (($tanktracks is 2) and ($time is 109)) or (($tanktracks is 3) and ($time is 169)) or (($tanktracks is 4) and ($time is 229)) or (($tanktracks is 5) and ($time is 289)) or (($tanktracks is 6) and ($time is 349))>>
<i>Night radio, audition 1, line 37</i>
<br>
<<elseif (($tanktracks is 1) and ($time is 50)) or (($tanktracks is 2) and ($time is 110)) or (($tanktracks is 3) and ($time is 170)) or (($tanktracks is 4) and ($time is 230)) or (($tanktracks is 5) and ($time is 290)) or (($tanktracks is 6) and ($time is 350))>>
<i>Night radio, audition 1, line 38</i>
<br>
<<elseif (($tanktracks is 1) and ($time is 51)) or (($tanktracks is 2) and ($time is 111)) or (($tanktracks is 3) and ($time is 171)) or (($tanktracks is 4) and ($time is 231)) or (($tanktracks is 5) and ($time is 291)) or (($tanktracks is 6) and ($time is 351))>>
<i>Night radio, audition 1, line 39</i>
<br>
<<elseif (($tanktracks is 1) and ($time is 52)) or (($tanktracks is 2) and ($time is 112)) or (($tanktracks is 3) and ($time is 172)) or (($tanktracks is 4) and ($time is 232)) or (($tanktracks is 5) and ($time is 292)) or (($tanktracks is 6) and ($time is 352))>>
<i>Night radio, audition 1, line 40</i>
<br>
<<elseif (($tanktracks is 1) and ($time is 53)) or (($tanktracks is 2) and ($time is 113)) or (($tanktracks is 3) and ($time is 173)) or (($tanktracks is 4) and ($time is 233)) or (($tanktracks is 5) and ($time is 293)) or (($tanktracks is 6) and ($time is 353))>>
<i>Night radio, audition 1, line 41</i>
<br>
<<elseif (($tanktracks is 1) and ($time is 54)) or (($tanktracks is 2) and ($time is 114)) or (($tanktracks is 3) and ($time is 174)) or (($tanktracks is 4) and ($time is 234)) or (($tanktracks is 5) and ($time is 294)) or (($tanktracks is 6) and ($time is 354))>>
<i>Night radio, audition 1, line 42</i>
<br>
<<elseif (($tanktracks is 1) and ($time is 55)) or (($tanktracks is 2) and ($time is 115)) or (($tanktracks is 3) and ($time is 175)) or (($tanktracks is 4) and ($time is 235)) or (($tanktracks is 5) and ($time is 295)) or (($tanktracks is 6) and ($time is 355))>>
<i>Night radio, audition 1, line 43</i>
<br>
<<elseif (($tanktracks is 1) and ($time is 56)) or (($tanktracks is 2) and ($time is 116)) or (($tanktracks is 3) and ($time is 176)) or (($tanktracks is 4) and ($time is 236)) or (($tanktracks is 5) and ($time is 296)) or (($tanktracks is 6) and ($time is 356))>>
<i>Night radio, audition 1, line 44</i>
<br>
<<elseif (($tanktracks is 1) and ($time is 57)) or (($tanktracks is 2) and ($time is 117)) or (($tanktracks is 3) and ($time is 177)) or (($tanktracks is 4) and ($time is 237)) or (($tanktracks is 5) and ($time is 297)) or (($tanktracks is 6) and ($time is 357))>>
<i>Night radio, audition 1, line 45</i>
<br>
<<elseif (($tanktracks is 1) and ($time is 58)) or (($tanktracks is 2) and ($time is 118)) or (($tanktracks is 3) and ($time is 178)) or (($tanktracks is 4) and ($time is 238)) or (($tanktracks is 5) and ($time is 298)) or (($tanktracks is 6) and ($time is 358))>>
<i>Night radio, audition 1, line 46</i>
<br>
<<elseif (($tanktracks is 1) and ($time is 59)) or (($tanktracks is 2) and ($time is 119)) or (($tanktracks is 3) and ($time is 179)) or (($tanktracks is 4) and ($time is 239)) or (($tanktracks is 5) and ($time is 299)) or (($tanktracks is 6) and ($time is 359))>>
<i>Night radio, audition 1, line 47</i>
<br>
<<elseif (($tanktracks is 2) and ($time is 13)) or (($tanktracks is 3) and ($time is 73)) or (($tanktracks is 4) and ($time is 133)) or (($tanktracks is 5) and ($time is 193)) or (($tanktracks is 6) and ($time is 253)) or (($tanktracks is 1) and ($time is 313))>>
<i>Night radio, audition 2, line 1</i>
<br>
<<elseif (($tanktracks is 2) and ($time is 14)) or (($tanktracks is 3) and ($time is 74)) or (($tanktracks is 4) and ($time is 134)) or (($tanktracks is 5) and ($time is 194)) or (($tanktracks is 6) and ($time is 254)) or (($tanktracks is 1) and ($time is 314))>>
<i>Night radio, audition 2, line 2</i>
<br>
<<elseif (($tanktracks is 2) and ($time is 15)) or (($tanktracks is 3) and ($time is 75)) or (($tanktracks is 4) and ($time is 135)) or (($tanktracks is 5) and ($time is 195)) or (($tanktracks is 6) and ($time is 255)) or (($tanktracks is 1) and ($time is 315))>>
<i>Night radio, audition 2, line 3</i>
<br>
<<elseif (($tanktracks is 2) and ($time is 16)) or (($tanktracks is 3) and ($time is 76)) or (($tanktracks is 4) and ($time is 136)) or (($tanktracks is 5) and ($time is 196)) or (($tanktracks is 6) and ($time is 256)) or (($tanktracks is 1) and ($time is 316))>>
<i>Night radio, audition 2, line 4</i>
<br>
<<elseif (($tanktracks is 2) and ($time is 17)) or (($tanktracks is 3) and ($time is 77)) or (($tanktracks is 4) and ($time is 137)) or (($tanktracks is 5) and ($time is 197)) or (($tanktracks is 6) and ($time is 257)) or (($tanktracks is 1) and ($time is 317))>>
<i>Night radio, audition 2, line 5</i>
<br>
<<elseif (($tanktracks is 2) and ($time is 18)) or (($tanktracks is 3) and ($time is 78)) or (($tanktracks is 4) and ($time is 138)) or (($tanktracks is 5) and ($time is 198)) or (($tanktracks is 6) and ($time is 258)) or (($tanktracks is 1) and ($time is 318))>>
<i>Night radio, audition 2, line 6</i>
<br>
<<elseif (($tanktracks is 2) and ($time is 19)) or (($tanktracks is 3) and ($time is 79)) or (($tanktracks is 4) and ($time is 139)) or (($tanktracks is 5) and ($time is 199)) or (($tanktracks is 6) and ($time is 259)) or (($tanktracks is 1) and ($time is 319))>>
<i>Night radio, audition 2, line 7</i>
<br>
<<elseif (($tanktracks is 2) and ($time is 20)) or (($tanktracks is 3) and ($time is 80)) or (($tanktracks is 4) and ($time is 140)) or (($tanktracks is 5) and ($time is 200)) or (($tanktracks is 6) and ($time is 260)) or (($tanktracks is 1) and ($time is 320))>>
<i>Night radio, audition 2, line 8</i>
<br>
<<elseif (($tanktracks is 2) and ($time is 21)) or (($tanktracks is 3) and ($time is 81)) or (($tanktracks is 4) and ($time is 141)) or (($tanktracks is 5) and ($time is 201)) or (($tanktracks is 6) and ($time is 261)) or (($tanktracks is 1) and ($time is 321))>>
<i>Night radio, audition 2, line 9</i>
<br>
<<elseif (($tanktracks is 2) and ($time is 22)) or (($tanktracks is 3) and ($time is 82)) or (($tanktracks is 4) and ($time is 142)) or (($tanktracks is 5) and ($time is 202)) or (($tanktracks is 6) and ($time is 262)) or (($tanktracks is 1) and ($time is 322))>>
<i>Night radio, audition 2, line 10</i>
<br>
<<elseif (($tanktracks is 2) and ($time is 23)) or (($tanktracks is 3) and ($time is 83)) or (($tanktracks is 4) and ($time is 143)) or (($tanktracks is 5) and ($time is 203)) or (($tanktracks is 6) and ($time is 263)) or (($tanktracks is 1) and ($time is 323))>>
<i>Night radio, audition 2, line 11</i>
<br>
<<elseif (($tanktracks is 2) and ($time is 24)) or (($tanktracks is 3) and ($time is 84)) or (($tanktracks is 4) and ($time is 144)) or (($tanktracks is 5) and ($time is 204)) or (($tanktracks is 6) and ($time is 264)) or (($tanktracks is 1) and ($time is 324))>>
<i>Night radio, audition 2, line 12</i>
<br>
<<elseif (($tanktracks is 2) and ($time is 25)) or (($tanktracks is 3) and ($time is 85)) or (($tanktracks is 4) and ($time is 145)) or (($tanktracks is 5) and ($time is 205)) or (($tanktracks is 6) and ($time is 265)) or (($tanktracks is 1) and ($time is 325))>>
<i>Night radio, audition 2, line 13</i>
<br>
<<elseif (($tanktracks is 2) and ($time is 26)) or (($tanktracks is 3) and ($time is 86)) or (($tanktracks is 4) and ($time is 146)) or (($tanktracks is 5) and ($time is 206)) or (($tanktracks is 6) and ($time is 266)) or (($tanktracks is 1) and ($time is 326))>>
<i>Night radio, audition 2, line 14</i>
<br>
<<elseif (($tanktracks is 2) and ($time is 27)) or (($tanktracks is 3) and ($time is 87)) or (($tanktracks is 4) and ($time is 147)) or (($tanktracks is 5) and ($time is 207)) or (($tanktracks is 6) and ($time is 267)) or (($tanktracks is 1) and ($time is 327))>>
<i>Night radio, audition 2, line 15</i>
<br>
<<elseif (($tanktracks is 2) and ($time is 28)) or (($tanktracks is 3) and ($time is 88)) or (($tanktracks is 4) and ($time is 148)) or (($tanktracks is 5) and ($time is 208)) or (($tanktracks is 6) and ($time is 268)) or (($tanktracks is 1) and ($time is 328))>>
<i>Night radio, audition 2, line 16</i>
<br>
<<elseif (($tanktracks is 2) and ($time is 29)) or (($tanktracks is 3) and ($time is 89)) or (($tanktracks is 4) and ($time is 149)) or (($tanktracks is 5) and ($time is 209)) or (($tanktracks is 6) and ($time is 269)) or (($tanktracks is 1) and ($time is 329))>>
<i>Night radio, audition 2, line 17</i>
<br>
<<elseif (($tanktracks is 2) and ($time is 30)) or (($tanktracks is 3) and ($time is 90)) or (($tanktracks is 4) and ($time is 150)) or (($tanktracks is 5) and ($time is 210)) or (($tanktracks is 6) and ($time is 270)) or (($tanktracks is 1) and ($time is 330))>>
<i>Night radio, audition 2, line 18</i>
<br>
<<elseif (($tanktracks is 2) and ($time is 31)) or (($tanktracks is 3) and ($time is 91)) or (($tanktracks is 4) and ($time is 151)) or (($tanktracks is 5) and ($time is 211)) or (($tanktracks is 6) and ($time is 271)) or (($tanktracks is 1) and ($time is 331))>>
<i>Night radio, audition 2, line 19</i>
<br>
<<elseif (($tanktracks is 2) and ($time is 32)) or (($tanktracks is 3) and ($time is 92)) or (($tanktracks is 4) and ($time is 152)) or (($tanktracks is 5) and ($time is 212)) or (($tanktracks is 6) and ($time is 272)) or (($tanktracks is 1) and ($time is 332))>>
<i>Night radio, audition 2, line 20</i>
<br>
<<elseif (($tanktracks is 2) and ($time is 33)) or (($tanktracks is 3) and ($time is 93)) or (($tanktracks is 4) and ($time is 153)) or (($tanktracks is 5) and ($time is 213)) or (($tanktracks is 6) and ($time is 273)) or (($tanktracks is 1) and ($time is 333))>>
<i>Night radio, audition 2, line 21</i>
<br>
<<elseif (($tanktracks is 2) and ($time is 34)) or (($tanktracks is 3) and ($time is 94)) or (($tanktracks is 4) and ($time is 154)) or (($tanktracks is 5) and ($time is 214)) or (($tanktracks is 6) and ($time is 274)) or (($tanktracks is 1) and ($time is 334))>>
<i>Night radio, audition 2, line 22</i>
<br>
<<elseif (($tanktracks is 2) and ($time is 35)) or (($tanktracks is 3) and ($time is 95)) or (($tanktracks is 4) and ($time is 155)) or (($tanktracks is 5) and ($time is 215)) or (($tanktracks is 6) and ($time is 275)) or (($tanktracks is 1) and ($time is 335))>>
<i>Night radio, audition 2, line 23</i>
<br>
<<elseif (($tanktracks is 2) and ($time is 36)) or (($tanktracks is 3) and ($time is 96)) or (($tanktracks is 4) and ($time is 156)) or (($tanktracks is 5) and ($time is 216)) or (($tanktracks is 6) and ($time is 276)) or (($tanktracks is 1) and ($time is 336))>>
<i>Night radio, audition 2, line 24</i>
<br>
<<elseif (($tanktracks is 2) and ($time is 37)) or (($tanktracks is 3) and ($time is 97)) or (($tanktracks is 4) and ($time is 157)) or (($tanktracks is 5) and ($time is 217)) or (($tanktracks is 6) and ($time is 277)) or (($tanktracks is 1) and ($time is 337))>>
<i>Night radio, audition 2, line 25</i>
<br>
<<elseif (($tanktracks is 2) and ($time is 38)) or (($tanktracks is 3) and ($time is 98)) or (($tanktracks is 4) and ($time is 158)) or (($tanktracks is 5) and ($time is 218)) or (($tanktracks is 6) and ($time is 278)) or (($tanktracks is 1) and ($time is 338))>>
<i>Night radio, audition 2, line 26</i>
<br>
<<elseif (($tanktracks is 2) and ($time is 39)) or (($tanktracks is 3) and ($time is 99)) or (($tanktracks is 4) and ($time is 159)) or (($tanktracks is 5) and ($time is 219)) or (($tanktracks is 6) and ($time is 279)) or (($tanktracks is 1) and ($time is 339))>>
<i>Night radio, audition 2, line 27</i>
<br>
<<elseif (($tanktracks is 2) and ($time is 40)) or (($tanktracks is 3) and ($time is 100)) or (($tanktracks is 4) and ($time is 160)) or (($tanktracks is 5) and ($time is 220)) or (($tanktracks is 6) and ($time is 280)) or (($tanktracks is 1) and ($time is 340))>>
<i>Night radio, audition 2, line 28</i>
<br>
<<elseif (($tanktracks is 2) and ($time is 41)) or (($tanktracks is 3) and ($time is 101)) or (($tanktracks is 4) and ($time is 161)) or (($tanktracks is 5) and ($time is 221)) or (($tanktracks is 6) and ($time is 281)) or (($tanktracks is 1) and ($time is 341))>>
<i>Night radio, audition 2, line 29</i>
<br>
<<elseif (($tanktracks is 2) and ($time is 42)) or (($tanktracks is 3) and ($time is 102)) or (($tanktracks is 4) and ($time is 162)) or (($tanktracks is 5) and ($time is 222)) or (($tanktracks is 6) and ($time is 282)) or (($tanktracks is 1) and ($time is 342))>>
<i>Night radio, audition 2, line 30</i>
<br>
<<elseif (($tanktracks is 2) and ($time is 43)) or (($tanktracks is 3) and ($time is 103)) or (($tanktracks is 4) and ($time is 163)) or (($tanktracks is 5) and ($time is 223)) or (($tanktracks is 6) and ($time is 283)) or (($tanktracks is 1) and ($time is 343))>>
<i>Night radio, audition 2, line 31</i>
<br>
<<elseif (($tanktracks is 2) and ($time is 44)) or (($tanktracks is 3) and ($time is 104)) or (($tanktracks is 4) and ($time is 164)) or (($tanktracks is 5) and ($time is 224)) or (($tanktracks is 6) and ($time is 284)) or (($tanktracks is 1) and ($time is 344))>>
<i>Night radio, audition 2, line 32</i>
<br>
<<elseif (($tanktracks is 2) and ($time is 45)) or (($tanktracks is 3) and ($time is 105)) or (($tanktracks is 4) and ($time is 165)) or (($tanktracks is 5) and ($time is 225)) or (($tanktracks is 6) and ($time is 285)) or (($tanktracks is 1) and ($time is 345))>>
<i>Night radio, audition 2, line 33</i>
<br>
<<elseif (($tanktracks is 2) and ($time is 46)) or (($tanktracks is 3) and ($time is 106)) or (($tanktracks is 4) and ($time is 166)) or (($tanktracks is 5) and ($time is 226)) or (($tanktracks is 6) and ($time is 286)) or (($tanktracks is 1) and ($time is 346))>>
<i>Night radio, audition 2, line 34</i>
<br>
<<elseif (($tanktracks is 2) and ($time is 47)) or (($tanktracks is 3) and ($time is 107)) or (($tanktracks is 4) and ($time is 167)) or (($tanktracks is 5) and ($time is 227)) or (($tanktracks is 6) and ($time is 287)) or (($tanktracks is 1) and ($time is 347))>>
<i>Night radio, audition 2, line 35</i>
<br>
<<elseif (($tanktracks is 2) and ($time is 48)) or (($tanktracks is 3) and ($time is 108)) or (($tanktracks is 4) and ($time is 168)) or (($tanktracks is 5) and ($time is 228)) or (($tanktracks is 6) and ($time is 288)) or (($tanktracks is 1) and ($time is 348))>>
<i>Night radio, audition 2, line 36</i>
<br>
<<elseif (($tanktracks is 2) and ($time is 49)) or (($tanktracks is 3) and ($time is 109)) or (($tanktracks is 4) and ($time is 169)) or (($tanktracks is 5) and ($time is 229)) or (($tanktracks is 6) and ($time is 289)) or (($tanktracks is 1) and ($time is 349))>>
<i>Night radio, audition 2, line 37</i>
<br>
<<elseif (($tanktracks is 2) and ($time is 50)) or (($tanktracks is 3) and ($time is 110)) or (($tanktracks is 4) and ($time is 170)) or (($tanktracks is 5) and ($time is 230)) or (($tanktracks is 6) and ($time is 290)) or (($tanktracks is 1) and ($time is 350))>>
<i>Night radio, audition 2, line 38</i>
<br>
<<elseif (($tanktracks is 2) and ($time is 51)) or (($tanktracks is 3) and ($time is 111)) or (($tanktracks is 4) and ($time is 171)) or (($tanktracks is 5) and ($time is 231)) or (($tanktracks is 6) and ($time is 291)) or (($tanktracks is 1) and ($time is 351))>>
<i>Night radio, audition 2, line 39</i>
<br>
<<elseif (($tanktracks is 2) and ($time is 52)) or (($tanktracks is 3) and ($time is 112)) or (($tanktracks is 4) and ($time is 172)) or (($tanktracks is 5) and ($time is 232)) or (($tanktracks is 6) and ($time is 292)) or (($tanktracks is 1) and ($time is 352))>>
<i>Night radio, audition 2, line 40</i>
<br>
<<elseif (($tanktracks is 2) and ($time is 53)) or (($tanktracks is 3) and ($time is 113)) or (($tanktracks is 4) and ($time is 173)) or (($tanktracks is 5) and ($time is 233)) or (($tanktracks is 6) and ($time is 293)) or (($tanktracks is 1) and ($time is 353))>>
<i>Night radio, audition 2, line 41</i>
<br>
<<elseif (($tanktracks is 2) and ($time is 54)) or (($tanktracks is 3) and ($time is 114)) or (($tanktracks is 4) and ($time is 174)) or (($tanktracks is 5) and ($time is 234)) or (($tanktracks is 6) and ($time is 294)) or (($tanktracks is 1) and ($time is 354))>>
<i>Night radio, audition 2, line 42</i>
<br>
<<elseif (($tanktracks is 2) and ($time is 55)) or (($tanktracks is 3) and ($time is 115)) or (($tanktracks is 4) and ($time is 175)) or (($tanktracks is 5) and ($time is 235)) or (($tanktracks is 6) and ($time is 295)) or (($tanktracks is 1) and ($time is 355))>>
<i>Night radio, audition 2, line 43</i>
<br>
<<elseif (($tanktracks is 2) and ($time is 56)) or (($tanktracks is 3) and ($time is 116)) or (($tanktracks is 4) and ($time is 176)) or (($tanktracks is 5) and ($time is 236)) or (($tanktracks is 6) and ($time is 296)) or (($tanktracks is 1) and ($time is 356))>>
<i>Night radio, audition 2, line 44</i>
<br>
<<elseif (($tanktracks is 2) and ($time is 57)) or (($tanktracks is 3) and ($time is 117)) or (($tanktracks is 4) and ($time is 177)) or (($tanktracks is 5) and ($time is 237)) or (($tanktracks is 6) and ($time is 297)) or (($tanktracks is 1) and ($time is 357))>>
<i>Night radio, audition 2, line 45</i>
<br>
<<elseif (($tanktracks is 2) and ($time is 58)) or (($tanktracks is 3) and ($time is 118)) or (($tanktracks is 4) and ($time is 178)) or (($tanktracks is 5) and ($time is 238)) or (($tanktracks is 6) and ($time is 298)) or (($tanktracks is 1) and ($time is 358))>>
<i>Night radio, audition 2, line 46</i>
<br>
<<elseif (($tanktracks is 2) and ($time is 59)) or (($tanktracks is 3) and ($time is 119)) or (($tanktracks is 4) and ($time is 179)) or (($tanktracks is 5) and ($time is 239)) or (($tanktracks is 6) and ($time is 299)) or (($tanktracks is 1) and ($time is 359))>>
<i>Night radio, audition 2, line 47</i>
<br>
<<elseif (($tanktracks is 3) and ($time is 13)) or (($tanktracks is 4) and ($time is 73)) or (($tanktracks is 5) and ($time is 133)) or (($tanktracks is 6) and ($time is 193)) or (($tanktracks is 1) and ($time is 253)) or (($tanktracks is 2) and ($time is 313))>>
<i>Night radio, audition 3, line 1</i>
<br>
<<elseif (($tanktracks is 3) and ($time is 14)) or (($tanktracks is 4) and ($time is 74)) or (($tanktracks is 5) and ($time is 134)) or (($tanktracks is 6) and ($time is 194)) or (($tanktracks is 1) and ($time is 254)) or (($tanktracks is 2) and ($time is 314))>>
<i>Night radio, audition 3, line 2</i>
<br>
<<elseif (($tanktracks is 3) and ($time is 15)) or (($tanktracks is 4) and ($time is 75)) or (($tanktracks is 5) and ($time is 135)) or (($tanktracks is 6) and ($time is 195)) or (($tanktracks is 1) and ($time is 255)) or (($tanktracks is 2) and ($time is 315))>>
<i>Night radio, audition 3, line 3</i>
<br>
<<elseif (($tanktracks is 3) and ($time is 16)) or (($tanktracks is 4) and ($time is 76)) or (($tanktracks is 5) and ($time is 136)) or (($tanktracks is 6) and ($time is 196)) or (($tanktracks is 1) and ($time is 256)) or (($tanktracks is 2) and ($time is 316))>>
<i>Night radio, audition 3, line 4</i>
<br>
<<elseif (($tanktracks is 3) and ($time is 17)) or (($tanktracks is 4) and ($time is 77)) or (($tanktracks is 5) and ($time is 137)) or (($tanktracks is 6) and ($time is 197)) or (($tanktracks is 1) and ($time is 257)) or (($tanktracks is 2) and ($time is 317))>>
<i>Night radio, audition 3, line 5</i>
<br>
<<elseif (($tanktracks is 3) and ($time is 18)) or (($tanktracks is 4) and ($time is 78)) or (($tanktracks is 5) and ($time is 138)) or (($tanktracks is 6) and ($time is 198)) or (($tanktracks is 1) and ($time is 258)) or (($tanktracks is 2) and ($time is 318))>>
<i>Night radio, audition 3, line 6</i>
<br>
<<elseif (($tanktracks is 3) and ($time is 19)) or (($tanktracks is 4) and ($time is 79)) or (($tanktracks is 5) and ($time is 139)) or (($tanktracks is 6) and ($time is 199)) or (($tanktracks is 1) and ($time is 259)) or (($tanktracks is 2) and ($time is 319))>>
<i>Night radio, audition 3, line 7</i>
<br>
<<elseif (($tanktracks is 3) and ($time is 20)) or (($tanktracks is 4) and ($time is 80)) or (($tanktracks is 5) and ($time is 140)) or (($tanktracks is 6) and ($time is 200)) or (($tanktracks is 1) and ($time is 260)) or (($tanktracks is 2) and ($time is 320))>>
<i>Night radio, audition 3, line 8</i>
<br>
<<elseif (($tanktracks is 3) and ($time is 21)) or (($tanktracks is 4) and ($time is 81)) or (($tanktracks is 5) and ($time is 141)) or (($tanktracks is 6) and ($time is 201)) or (($tanktracks is 1) and ($time is 261)) or (($tanktracks is 2) and ($time is 321))>>
<i>Night radio, audition 3, line 9</i>
<br>
<<elseif (($tanktracks is 3) and ($time is 22)) or (($tanktracks is 4) and ($time is 82)) or (($tanktracks is 5) and ($time is 142)) or (($tanktracks is 6) and ($time is 202)) or (($tanktracks is 1) and ($time is 262)) or (($tanktracks is 2) and ($time is 322))>>
<i>Night radio, audition 3, line 10</i>
<br>
<<elseif (($tanktracks is 3) and ($time is 23)) or (($tanktracks is 4) and ($time is 83)) or (($tanktracks is 5) and ($time is 143)) or (($tanktracks is 6) and ($time is 203)) or (($tanktracks is 1) and ($time is 263)) or (($tanktracks is 2) and ($time is 323))>>
<i>Night radio, audition 3, line 11</i>
<br>
<<elseif (($tanktracks is 3) and ($time is 24)) or (($tanktracks is 4) and ($time is 84)) or (($tanktracks is 5) and ($time is 144)) or (($tanktracks is 6) and ($time is 204)) or (($tanktracks is 1) and ($time is 264)) or (($tanktracks is 2) and ($time is 324))>>
<i>Night radio, audition 3, line 12</i>
<br>
<<elseif (($tanktracks is 3) and ($time is 25)) or (($tanktracks is 4) and ($time is 85)) or (($tanktracks is 5) and ($time is 145)) or (($tanktracks is 6) and ($time is 205)) or (($tanktracks is 1) and ($time is 265)) or (($tanktracks is 2) and ($time is 325))>>
<i>Night radio, audition 3, line 13</i>
<br>
<<elseif (($tanktracks is 3) and ($time is 26)) or (($tanktracks is 4) and ($time is 86)) or (($tanktracks is 5) and ($time is 146)) or (($tanktracks is 6) and ($time is 206)) or (($tanktracks is 1) and ($time is 266)) or (($tanktracks is 2) and ($time is 326))>>
<i>Night radio, audition 3, line 14</i>
<br>
<<elseif (($tanktracks is 3) and ($time is 27)) or (($tanktracks is 4) and ($time is 87)) or (($tanktracks is 5) and ($time is 147)) or (($tanktracks is 6) and ($time is 207)) or (($tanktracks is 1) and ($time is 267)) or (($tanktracks is 2) and ($time is 327))>>
<i>Night radio, audition 3, line 15</i>
<br>
<<elseif (($tanktracks is 3) and ($time is 28)) or (($tanktracks is 4) and ($time is 88)) or (($tanktracks is 5) and ($time is 148)) or (($tanktracks is 6) and ($time is 208)) or (($tanktracks is 1) and ($time is 268)) or (($tanktracks is 2) and ($time is 328))>>
<i>Night radio, audition 3, line 16</i>
<br>
<<elseif (($tanktracks is 3) and ($time is 29)) or (($tanktracks is 4) and ($time is 89)) or (($tanktracks is 5) and ($time is 149)) or (($tanktracks is 6) and ($time is 209)) or (($tanktracks is 1) and ($time is 269)) or (($tanktracks is 2) and ($time is 329))>>
<i>Night radio, audition 3, line 17</i>
<br>
<<elseif (($tanktracks is 3) and ($time is 30)) or (($tanktracks is 4) and ($time is 90)) or (($tanktracks is 5) and ($time is 150)) or (($tanktracks is 6) and ($time is 210)) or (($tanktracks is 1) and ($time is 270)) or (($tanktracks is 2) and ($time is 330))>>
<i>Night radio, audition 3, line 18</i>
<br>
<<elseif (($tanktracks is 3) and ($time is 31)) or (($tanktracks is 4) and ($time is 91)) or (($tanktracks is 5) and ($time is 151)) or (($tanktracks is 6) and ($time is 211)) or (($tanktracks is 1) and ($time is 271)) or (($tanktracks is 2) and ($time is 331))>>
<i>Night radio, audition 3, line 19</i>
<br>
<<elseif (($tanktracks is 3) and ($time is 32)) or (($tanktracks is 4) and ($time is 92)) or (($tanktracks is 5) and ($time is 152)) or (($tanktracks is 6) and ($time is 212)) or (($tanktracks is 1) and ($time is 272)) or (($tanktracks is 2) and ($time is 332))>>
<i>Night radio, audition 3, line 20</i>
<br>
<<elseif (($tanktracks is 3) and ($time is 33)) or (($tanktracks is 4) and ($time is 93)) or (($tanktracks is 5) and ($time is 153)) or (($tanktracks is 6) and ($time is 213)) or (($tanktracks is 1) and ($time is 273)) or (($tanktracks is 2) and ($time is 333))>>
<i>Night radio, audition 3, line 21</i>
<br>
<<elseif (($tanktracks is 3) and ($time is 34)) or (($tanktracks is 4) and ($time is 94)) or (($tanktracks is 5) and ($time is 154)) or (($tanktracks is 6) and ($time is 214)) or (($tanktracks is 1) and ($time is 274)) or (($tanktracks is 2) and ($time is 334))>>
<i>Night radio, audition 3, line 22</i>
<br>
<<elseif (($tanktracks is 3) and ($time is 35)) or (($tanktracks is 4) and ($time is 95)) or (($tanktracks is 5) and ($time is 155)) or (($tanktracks is 6) and ($time is 215)) or (($tanktracks is 1) and ($time is 275)) or (($tanktracks is 2) and ($time is 335))>>
<i>Night radio, audition 3, line 23</i>
<br>
<<elseif (($tanktracks is 3) and ($time is 36)) or (($tanktracks is 4) and ($time is 96)) or (($tanktracks is 5) and ($time is 156)) or (($tanktracks is 6) and ($time is 216)) or (($tanktracks is 1) and ($time is 276)) or (($tanktracks is 2) and ($time is 336))>>
<i>Night radio, audition 3, line 24</i>
<br>
<<elseif (($tanktracks is 3) and ($time is 37)) or (($tanktracks is 4) and ($time is 97)) or (($tanktracks is 5) and ($time is 157)) or (($tanktracks is 6) and ($time is 217)) or (($tanktracks is 1) and ($time is 277)) or (($tanktracks is 2) and ($time is 337))>>
<i>Night radio, audition 3, line 25</i>
<br>
<<elseif (($tanktracks is 3) and ($time is 38)) or (($tanktracks is 4) and ($time is 98)) or (($tanktracks is 5) and ($time is 158)) or (($tanktracks is 6) and ($time is 218)) or (($tanktracks is 1) and ($time is 278)) or (($tanktracks is 2) and ($time is 338))>>
<i>Night radio, audition 3, line 26</i>
<br>
<<elseif (($tanktracks is 3) and ($time is 39)) or (($tanktracks is 4) and ($time is 99)) or (($tanktracks is 5) and ($time is 159)) or (($tanktracks is 6) and ($time is 219)) or (($tanktracks is 1) and ($time is 279)) or (($tanktracks is 2) and ($time is 339))>>
<i>Night radio, audition 3, line 27</i>
<br>
<<elseif (($tanktracks is 3) and ($time is 40)) or (($tanktracks is 4) and ($time is 100)) or (($tanktracks is 5) and ($time is 160)) or (($tanktracks is 6) and ($time is 220)) or (($tanktracks is 1) and ($time is 280)) or (($tanktracks is 2) and ($time is 340))>>
<i>Night radio, audition 3, line 28</i>
<br>
<<elseif (($tanktracks is 3) and ($time is 41)) or (($tanktracks is 4) and ($time is 101)) or (($tanktracks is 5) and ($time is 161)) or (($tanktracks is 6) and ($time is 221)) or (($tanktracks is 1) and ($time is 281)) or (($tanktracks is 2) and ($time is 341))>>
<i>Night radio, audition 3, line 29</i>
<br>
<<elseif (($tanktracks is 3) and ($time is 42)) or (($tanktracks is 4) and ($time is 102)) or (($tanktracks is 5) and ($time is 162)) or (($tanktracks is 6) and ($time is 222)) or (($tanktracks is 1) and ($time is 282)) or (($tanktracks is 2) and ($time is 342))>>
<i>Night radio, audition 3, line 30</i>
<br>
<<elseif (($tanktracks is 3) and ($time is 43)) or (($tanktracks is 4) and ($time is 103)) or (($tanktracks is 5) and ($time is 163)) or (($tanktracks is 6) and ($time is 223)) or (($tanktracks is 1) and ($time is 283)) or (($tanktracks is 2) and ($time is 343))>>
<i>Night radio, audition 3, line 31</i>
<br>
<<elseif (($tanktracks is 3) and ($time is 44)) or (($tanktracks is 4) and ($time is 104)) or (($tanktracks is 5) and ($time is 164)) or (($tanktracks is 6) and ($time is 224)) or (($tanktracks is 1) and ($time is 284)) or (($tanktracks is 2) and ($time is 344))>>
<i>Night radio, audition 3, line 32</i>
<br>
<<elseif (($tanktracks is 3) and ($time is 45)) or (($tanktracks is 4) and ($time is 105)) or (($tanktracks is 5) and ($time is 165)) or (($tanktracks is 6) and ($time is 225)) or (($tanktracks is 1) and ($time is 285)) or (($tanktracks is 2) and ($time is 345))>>
<i>Night radio, audition 3, line 33</i>
<br>
<<elseif (($tanktracks is 3) and ($time is 46)) or (($tanktracks is 4) and ($time is 106)) or (($tanktracks is 5) and ($time is 166)) or (($tanktracks is 6) and ($time is 226)) or (($tanktracks is 1) and ($time is 286)) or (($tanktracks is 2) and ($time is 346))>>
<i>Night radio, audition 3, line 34</i>
<br>
<<elseif (($tanktracks is 3) and ($time is 47)) or (($tanktracks is 4) and ($time is 107)) or (($tanktracks is 5) and ($time is 167)) or (($tanktracks is 6) and ($time is 227)) or (($tanktracks is 1) and ($time is 287)) or (($tanktracks is 2) and ($time is 347))>>
<i>Night radio, audition 3, line 35</i>
<br>
<<elseif (($tanktracks is 3) and ($time is 48)) or (($tanktracks is 4) and ($time is 108)) or (($tanktracks is 5) and ($time is 168)) or (($tanktracks is 6) and ($time is 228)) or (($tanktracks is 1) and ($time is 288)) or (($tanktracks is 2) and ($time is 348))>>
<i>Night radio, audition 3, line 36</i>
<br>
<<elseif (($tanktracks is 3) and ($time is 49)) or (($tanktracks is 4) and ($time is 109)) or (($tanktracks is 5) and ($time is 169)) or (($tanktracks is 6) and ($time is 229)) or (($tanktracks is 1) and ($time is 289)) or (($tanktracks is 2) and ($time is 349))>>
<i>Night radio, audition 3, line 37</i>
<br>
<<elseif (($tanktracks is 3) and ($time is 50)) or (($tanktracks is 4) and ($time is 110)) or (($tanktracks is 5) and ($time is 170)) or (($tanktracks is 6) and ($time is 230)) or (($tanktracks is 1) and ($time is 290)) or (($tanktracks is 2) and ($time is 350))>>
<i>Night radio, audition 3, line 38</i>
<br>
<<elseif (($tanktracks is 3) and ($time is 51)) or (($tanktracks is 4) and ($time is 111)) or (($tanktracks is 5) and ($time is 171)) or (($tanktracks is 6) and ($time is 231)) or (($tanktracks is 1) and ($time is 291)) or (($tanktracks is 2) and ($time is 351))>>
<i>Night radio, audition 3, line 39</i>
<br>
<<elseif (($tanktracks is 3) and ($time is 52)) or (($tanktracks is 4) and ($time is 112)) or (($tanktracks is 5) and ($time is 172)) or (($tanktracks is 6) and ($time is 232)) or (($tanktracks is 1) and ($time is 292)) or (($tanktracks is 2) and ($time is 352))>>
<i>Night radio, audition 3, line 40</i>
<br>
<<elseif (($tanktracks is 3) and ($time is 53)) or (($tanktracks is 4) and ($time is 113)) or (($tanktracks is 5) and ($time is 173)) or (($tanktracks is 6) and ($time is 233)) or (($tanktracks is 1) and ($time is 293)) or (($tanktracks is 2) and ($time is 353))>>
<i>Night radio, audition 3, line 41</i>
<br>
<<elseif (($tanktracks is 3) and ($time is 54)) or (($tanktracks is 4) and ($time is 114)) or (($tanktracks is 5) and ($time is 174)) or (($tanktracks is 6) and ($time is 234)) or (($tanktracks is 1) and ($time is 294)) or (($tanktracks is 2) and ($time is 354))>>
<i>Night radio, audition 3, line 42</i>
<br>
<<elseif (($tanktracks is 3) and ($time is 55)) or (($tanktracks is 4) and ($time is 115)) or (($tanktracks is 5) and ($time is 175)) or (($tanktracks is 6) and ($time is 235)) or (($tanktracks is 1) and ($time is 295)) or (($tanktracks is 2) and ($time is 355))>>
<i>Night radio, audition 3, line 43</i>
<br>
<<elseif (($tanktracks is 3) and ($time is 56)) or (($tanktracks is 4) and ($time is 116)) or (($tanktracks is 5) and ($time is 176)) or (($tanktracks is 6) and ($time is 236)) or (($tanktracks is 1) and ($time is 296)) or (($tanktracks is 2) and ($time is 356))>>
<i>Night radio, audition 3, line 44</i>
<br>
<<elseif (($tanktracks is 3) and ($time is 57)) or (($tanktracks is 4) and ($time is 117)) or (($tanktracks is 5) and ($time is 177)) or (($tanktracks is 6) and ($time is 237)) or (($tanktracks is 1) and ($time is 297)) or (($tanktracks is 2) and ($time is 357))>>
<i>Night radio, audition 3, line 45</i>
<br>
<<elseif (($tanktracks is 3) and ($time is 58)) or (($tanktracks is 4) and ($time is 118)) or (($tanktracks is 5) and ($time is 178)) or (($tanktracks is 6) and ($time is 238)) or (($tanktracks is 1) and ($time is 298)) or (($tanktracks is 2) and ($time is 358))>>
<i>Night radio, audition 3, line 46</i>
<br>
<<elseif (($tanktracks is 3) and ($time is 59)) or (($tanktracks is 4) and ($time is 119)) or (($tanktracks is 5) and ($time is 179)) or (($tanktracks is 6) and ($time is 239)) or (($tanktracks is 1) and ($time is 299)) or (($tanktracks is 2) and ($time is 359))>>
<i>Night radio, audition 3, line 47</i>
<br>
<<elseif (($tanktracks is 4) and ($time is 13)) or (($tanktracks is 5) and ($time is 73)) or (($tanktracks is 6) and ($time is 133)) or (($tanktracks is 1) and ($time is 193)) or (($tanktracks is 2) and ($time is 253)) or (($tanktracks is 3) and ($time is 313))>>
<i>Night radio, audition 4, line 1</i>
<br>
<<elseif (($tanktracks is 4) and ($time is 14)) or (($tanktracks is 5) and ($time is 74)) or (($tanktracks is 6) and ($time is 134)) or (($tanktracks is 1) and ($time is 194)) or (($tanktracks is 2) and ($time is 254)) or (($tanktracks is 3) and ($time is 314))>>
<i>Night radio, audition 4, line 2</i>
<br>
<<elseif (($tanktracks is 4) and ($time is 15)) or (($tanktracks is 5) and ($time is 75)) or (($tanktracks is 6) and ($time is 135)) or (($tanktracks is 1) and ($time is 195)) or (($tanktracks is 2) and ($time is 255)) or (($tanktracks is 3) and ($time is 315))>>
<i>Night radio, audition 4, line 3</i>
<br>
<<elseif (($tanktracks is 4) and ($time is 16)) or (($tanktracks is 5) and ($time is 76)) or (($tanktracks is 6) and ($time is 136)) or (($tanktracks is 1) and ($time is 196)) or (($tanktracks is 2) and ($time is 256)) or (($tanktracks is 3) and ($time is 316))>>
<i>Night radio, audition 4, line 4</i>
<br>
<<elseif (($tanktracks is 4) and ($time is 17)) or (($tanktracks is 5) and ($time is 77)) or (($tanktracks is 6) and ($time is 137)) or (($tanktracks is 1) and ($time is 197)) or (($tanktracks is 2) and ($time is 257)) or (($tanktracks is 3) and ($time is 317))>>
<i>Night radio, audition 4, line 5</i>
<br>
<<elseif (($tanktracks is 4) and ($time is 18)) or (($tanktracks is 5) and ($time is 78)) or (($tanktracks is 6) and ($time is 138)) or (($tanktracks is 1) and ($time is 198)) or (($tanktracks is 2) and ($time is 258)) or (($tanktracks is 3) and ($time is 318))>>
<i>Night radio, audition 4, line 6</i>
<br>
<<elseif (($tanktracks is 4) and ($time is 19)) or (($tanktracks is 5) and ($time is 79)) or (($tanktracks is 6) and ($time is 139)) or (($tanktracks is 1) and ($time is 199)) or (($tanktracks is 2) and ($time is 259)) or (($tanktracks is 3) and ($time is 319))>>
<i>Night radio, audition 4, line 7</i>
<br>
<<elseif (($tanktracks is 4) and ($time is 20)) or (($tanktracks is 5) and ($time is 80)) or (($tanktracks is 6) and ($time is 140)) or (($tanktracks is 1) and ($time is 200)) or (($tanktracks is 2) and ($time is 260)) or (($tanktracks is 3) and ($time is 320))>>
<i>Night radio, audition 4, line 8</i>
<br>
<<elseif (($tanktracks is 4) and ($time is 21)) or (($tanktracks is 5) and ($time is 81)) or (($tanktracks is 6) and ($time is 141)) or (($tanktracks is 1) and ($time is 201)) or (($tanktracks is 2) and ($time is 261)) or (($tanktracks is 3) and ($time is 321))>>
<i>Night radio, audition 4, line 9</i>
<br>
<<elseif (($tanktracks is 4) and ($time is 22)) or (($tanktracks is 5) and ($time is 82)) or (($tanktracks is 6) and ($time is 142)) or (($tanktracks is 1) and ($time is 202)) or (($tanktracks is 2) and ($time is 262)) or (($tanktracks is 3) and ($time is 322))>>
<i>Night radio, audition 4, line 10</i>
<br>
<<elseif (($tanktracks is 4) and ($time is 23)) or (($tanktracks is 5) and ($time is 83)) or (($tanktracks is 6) and ($time is 143)) or (($tanktracks is 1) and ($time is 203)) or (($tanktracks is 2) and ($time is 263)) or (($tanktracks is 3) and ($time is 323))>>
<i>Night radio, audition 4, line 11</i>
<br>
<<elseif (($tanktracks is 4) and ($time is 24)) or (($tanktracks is 5) and ($time is 84)) or (($tanktracks is 6) and ($time is 144)) or (($tanktracks is 1) and ($time is 204)) or (($tanktracks is 2) and ($time is 264)) or (($tanktracks is 3) and ($time is 324))>>
<i>Night radio, audition 4, line 12</i>
<br>
<<elseif (($tanktracks is 4) and ($time is 25)) or (($tanktracks is 5) and ($time is 85)) or (($tanktracks is 6) and ($time is 145)) or (($tanktracks is 1) and ($time is 205)) or (($tanktracks is 2) and ($time is 265)) or (($tanktracks is 3) and ($time is 325))>>
<i>Night radio, audition 4, line 13</i>
<br>
<<elseif (($tanktracks is 4) and ($time is 26)) or (($tanktracks is 5) and ($time is 86)) or (($tanktracks is 6) and ($time is 146)) or (($tanktracks is 1) and ($time is 206)) or (($tanktracks is 2) and ($time is 266)) or (($tanktracks is 3) and ($time is 326))>>
<i>Night radio, audition 4, line 14</i>
<br>
<<elseif (($tanktracks is 4) and ($time is 27)) or (($tanktracks is 5) and ($time is 87)) or (($tanktracks is 6) and ($time is 147)) or (($tanktracks is 1) and ($time is 207)) or (($tanktracks is 2) and ($time is 267)) or (($tanktracks is 3) and ($time is 327))>>
<i>Night radio, audition 4, line 15</i>
<br>
<<elseif (($tanktracks is 4) and ($time is 28)) or (($tanktracks is 5) and ($time is 88)) or (($tanktracks is 6) and ($time is 148)) or (($tanktracks is 1) and ($time is 208)) or (($tanktracks is 2) and ($time is 268)) or (($tanktracks is 3) and ($time is 328))>>
<i>Night radio, audition 4, line 16</i>
<br>
<<elseif (($tanktracks is 4) and ($time is 29)) or (($tanktracks is 5) and ($time is 89)) or (($tanktracks is 6) and ($time is 149)) or (($tanktracks is 1) and ($time is 209)) or (($tanktracks is 2) and ($time is 269)) or (($tanktracks is 3) and ($time is 329))>>
<i>Night radio, audition 4, line 17</i>
<br>
<<elseif (($tanktracks is 4) and ($time is 30)) or (($tanktracks is 5) and ($time is 90)) or (($tanktracks is 6) and ($time is 150)) or (($tanktracks is 1) and ($time is 210)) or (($tanktracks is 2) and ($time is 270)) or (($tanktracks is 3) and ($time is 330))>>
<i>Night radio, audition 4, line 18</i>
<br>
<<elseif (($tanktracks is 4) and ($time is 31)) or (($tanktracks is 5) and ($time is 91)) or (($tanktracks is 6) and ($time is 151)) or (($tanktracks is 1) and ($time is 211)) or (($tanktracks is 2) and ($time is 271)) or (($tanktracks is 3) and ($time is 331))>>
<i>Night radio, audition 4, line 19</i>
<br>
<<elseif (($tanktracks is 4) and ($time is 32)) or (($tanktracks is 5) and ($time is 92)) or (($tanktracks is 6) and ($time is 152)) or (($tanktracks is 1) and ($time is 212)) or (($tanktracks is 2) and ($time is 272)) or (($tanktracks is 3) and ($time is 332))>>
<i>Night radio, audition 4, line 20</i>
<br>
<<elseif (($tanktracks is 4) and ($time is 33)) or (($tanktracks is 5) and ($time is 93)) or (($tanktracks is 6) and ($time is 153)) or (($tanktracks is 1) and ($time is 213)) or (($tanktracks is 2) and ($time is 273)) or (($tanktracks is 3) and ($time is 333))>>
<i>Night radio, audition 4, line 21</i>
<br>
<<elseif (($tanktracks is 4) and ($time is 34)) or (($tanktracks is 5) and ($time is 94)) or (($tanktracks is 6) and ($time is 154)) or (($tanktracks is 1) and ($time is 214)) or (($tanktracks is 2) and ($time is 274)) or (($tanktracks is 3) and ($time is 334))>>
<i>Night radio, audition 4, line 22</i>
<br>
<<elseif (($tanktracks is 4) and ($time is 35)) or (($tanktracks is 5) and ($time is 95)) or (($tanktracks is 6) and ($time is 155)) or (($tanktracks is 1) and ($time is 215)) or (($tanktracks is 2) and ($time is 275)) or (($tanktracks is 3) and ($time is 335))>>
<i>Night radio, audition 4, line 23</i>
<br>
<<elseif (($tanktracks is 4) and ($time is 36)) or (($tanktracks is 5) and ($time is 96)) or (($tanktracks is 6) and ($time is 156)) or (($tanktracks is 1) and ($time is 216)) or (($tanktracks is 2) and ($time is 276)) or (($tanktracks is 3) and ($time is 336))>>
<i>Night radio, audition 4, line 24</i>
<br>
<<elseif (($tanktracks is 4) and ($time is 37)) or (($tanktracks is 5) and ($time is 97)) or (($tanktracks is 6) and ($time is 157)) or (($tanktracks is 1) and ($time is 217)) or (($tanktracks is 2) and ($time is 277)) or (($tanktracks is 3) and ($time is 337))>>
<i>Night radio, audition 4, line 25</i>
<br>
<<elseif (($tanktracks is 4) and ($time is 38)) or (($tanktracks is 5) and ($time is 98)) or (($tanktracks is 6) and ($time is 158)) or (($tanktracks is 1) and ($time is 218)) or (($tanktracks is 2) and ($time is 278)) or (($tanktracks is 3) and ($time is 338))>>
<i>Night radio, audition 4, line 26</i>
<br>
<<elseif (($tanktracks is 4) and ($time is 39)) or (($tanktracks is 5) and ($time is 99)) or (($tanktracks is 6) and ($time is 159)) or (($tanktracks is 1) and ($time is 219)) or (($tanktracks is 2) and ($time is 279)) or (($tanktracks is 3) and ($time is 339))>>
<i>Night radio, audition 4, line 27</i>
<br>
<<elseif (($tanktracks is 4) and ($time is 40)) or (($tanktracks is 5) and ($time is 100)) or (($tanktracks is 6) and ($time is 160)) or (($tanktracks is 1) and ($time is 220)) or (($tanktracks is 2) and ($time is 280)) or (($tanktracks is 3) and ($time is 340))>>
<i>Night radio, audition 4, line 28</i>
<br>
<<elseif (($tanktracks is 4) and ($time is 41)) or (($tanktracks is 5) and ($time is 101)) or (($tanktracks is 6) and ($time is 161)) or (($tanktracks is 1) and ($time is 221)) or (($tanktracks is 2) and ($time is 281)) or (($tanktracks is 3) and ($time is 341))>>
<i>Night radio, audition 4, line 29</i>
<br>
<<elseif (($tanktracks is 4) and ($time is 42)) or (($tanktracks is 5) and ($time is 102)) or (($tanktracks is 6) and ($time is 162)) or (($tanktracks is 1) and ($time is 222)) or (($tanktracks is 2) and ($time is 282)) or (($tanktracks is 3) and ($time is 342))>>
<i>Night radio, audition 4, line 30</i>
<br>
<<elseif (($tanktracks is 4) and ($time is 43)) or (($tanktracks is 5) and ($time is 103)) or (($tanktracks is 6) and ($time is 163)) or (($tanktracks is 1) and ($time is 223)) or (($tanktracks is 2) and ($time is 283)) or (($tanktracks is 3) and ($time is 343))>>
<i>Night radio, audition 4, line 31</i>
<br>
<<elseif (($tanktracks is 4) and ($time is 44)) or (($tanktracks is 5) and ($time is 104)) or (($tanktracks is 6) and ($time is 164)) or (($tanktracks is 1) and ($time is 224)) or (($tanktracks is 2) and ($time is 284)) or (($tanktracks is 3) and ($time is 344))>>
<i>Night radio, audition 4, line 32</i>
<br>
<<elseif (($tanktracks is 4) and ($time is 45)) or (($tanktracks is 5) and ($time is 105)) or (($tanktracks is 6) and ($time is 165)) or (($tanktracks is 1) and ($time is 225)) or (($tanktracks is 2) and ($time is 285)) or (($tanktracks is 3) and ($time is 345))>>
<i>Night radio, audition 4, line 33</i>
<br>
<<elseif (($tanktracks is 4) and ($time is 46)) or (($tanktracks is 5) and ($time is 106)) or (($tanktracks is 6) and ($time is 166)) or (($tanktracks is 1) and ($time is 226)) or (($tanktracks is 2) and ($time is 286)) or (($tanktracks is 3) and ($time is 346))>>
<i>Night radio, audition 4, line 34</i>
<br>
<<elseif (($tanktracks is 4) and ($time is 47)) or (($tanktracks is 5) and ($time is 107)) or (($tanktracks is 6) and ($time is 167)) or (($tanktracks is 1) and ($time is 227)) or (($tanktracks is 2) and ($time is 287)) or (($tanktracks is 3) and ($time is 347))>>
<i>Night radio, audition 4, line 35</i>
<br>
<<elseif (($tanktracks is 4) and ($time is 48)) or (($tanktracks is 5) and ($time is 108)) or (($tanktracks is 6) and ($time is 168)) or (($tanktracks is 1) and ($time is 228)) or (($tanktracks is 2) and ($time is 288)) or (($tanktracks is 3) and ($time is 348))>>
<i>Night radio, audition 4, line 36</i>
<br>
<<elseif (($tanktracks is 4) and ($time is 49)) or (($tanktracks is 5) and ($time is 109)) or (($tanktracks is 6) and ($time is 169)) or (($tanktracks is 1) and ($time is 229)) or (($tanktracks is 2) and ($time is 289)) or (($tanktracks is 3) and ($time is 349))>>
<i>Night radio, audition 4, line 37</i>
<br>
<<elseif (($tanktracks is 4) and ($time is 50)) or (($tanktracks is 5) and ($time is 110)) or (($tanktracks is 6) and ($time is 170)) or (($tanktracks is 1) and ($time is 230)) or (($tanktracks is 2) and ($time is 290)) or (($tanktracks is 3) and ($time is 350))>>
<i>Night radio, audition 4, line 38</i>
<br>
<<elseif (($tanktracks is 4) and ($time is 51)) or (($tanktracks is 5) and ($time is 111)) or (($tanktracks is 6) and ($time is 171)) or (($tanktracks is 1) and ($time is 231)) or (($tanktracks is 2) and ($time is 291)) or (($tanktracks is 3) and ($time is 351))>>
<i>Night radio, audition 4, line 39</i>
<br>
<<elseif (($tanktracks is 4) and ($time is 52)) or (($tanktracks is 5) and ($time is 112)) or (($tanktracks is 6) and ($time is 172)) or (($tanktracks is 1) and ($time is 232)) or (($tanktracks is 2) and ($time is 292)) or (($tanktracks is 3) and ($time is 352))>>
<i>Night radio, audition 4, line 40</i>
<br>
<<elseif (($tanktracks is 4) and ($time is 53)) or (($tanktracks is 5) and ($time is 113)) or (($tanktracks is 6) and ($time is 173)) or (($tanktracks is 1) and ($time is 233)) or (($tanktracks is 2) and ($time is 293)) or (($tanktracks is 3) and ($time is 353))>>
<i>Night radio, audition 4, line 41</i>
<br>
<<elseif (($tanktracks is 4) and ($time is 54)) or (($tanktracks is 5) and ($time is 114)) or (($tanktracks is 6) and ($time is 174)) or (($tanktracks is 1) and ($time is 234)) or (($tanktracks is 2) and ($time is 294)) or (($tanktracks is 3) and ($time is 354))>>
<i>Night radio, audition 4, line 42</i>
<br>
<<elseif (($tanktracks is 4) and ($time is 55)) or (($tanktracks is 5) and ($time is 115)) or (($tanktracks is 6) and ($time is 175)) or (($tanktracks is 1) and ($time is 235)) or (($tanktracks is 2) and ($time is 295)) or (($tanktracks is 3) and ($time is 355))>>
<i>Night radio, audition 4, line 43</i>
<br>
<<elseif (($tanktracks is 4) and ($time is 56)) or (($tanktracks is 5) and ($time is 116)) or (($tanktracks is 6) and ($time is 176)) or (($tanktracks is 1) and ($time is 236)) or (($tanktracks is 2) and ($time is 296)) or (($tanktracks is 3) and ($time is 356))>>
<i>Night radio, audition 4, line 44</i>
<br>
<<elseif (($tanktracks is 4) and ($time is 57)) or (($tanktracks is 5) and ($time is 117)) or (($tanktracks is 6) and ($time is 177)) or (($tanktracks is 1) and ($time is 237)) or (($tanktracks is 2) and ($time is 297)) or (($tanktracks is 3) and ($time is 357))>>
<i>Night radio, audition 4, line 45</i>
<br>
<<elseif (($tanktracks is 4) and ($time is 58)) or (($tanktracks is 5) and ($time is 118)) or (($tanktracks is 6) and ($time is 178)) or (($tanktracks is 1) and ($time is 238)) or (($tanktracks is 2) and ($time is 298)) or (($tanktracks is 3) and ($time is 358))>>
<i>Night radio, audition 4, line 46</i>
<br>
<<elseif (($tanktracks is 4) and ($time is 59)) or (($tanktracks is 5) and ($time is 119)) or (($tanktracks is 6) and ($time is 179)) or (($tanktracks is 1) and ($time is 239)) or (($tanktracks is 2) and ($time is 299)) or (($tanktracks is 3) and ($time is 359))>>
<i>Night radio, audition 4, line 47</i>
<br>
<<elseif (($tanktracks is 5) and ($time is 13)) or (($tanktracks is 6) and ($time is 73)) or (($tanktracks is 1) and ($time is 133)) or (($tanktracks is 2) and ($time is 193)) or (($tanktracks is 3) and ($time is 253)) or (($tanktracks is 4) and ($time is 313))>>
<i>Night radio, audition 5, line 1</i>
<br>
<<elseif (($tanktracks is 5) and ($time is 14)) or (($tanktracks is 6) and ($time is 74)) or (($tanktracks is 1) and ($time is 134)) or (($tanktracks is 2) and ($time is 194)) or (($tanktracks is 3) and ($time is 254)) or (($tanktracks is 4) and ($time is 314))>>
<i>Night radio, audition 5, line 2</i>
<br>
<<elseif (($tanktracks is 5) and ($time is 15)) or (($tanktracks is 6) and ($time is 75)) or (($tanktracks is 1) and ($time is 135)) or (($tanktracks is 2) and ($time is 195)) or (($tanktracks is 3) and ($time is 255)) or (($tanktracks is 4) and ($time is 315))>>
<i>Night radio, audition 5, line 3</i>
<br>
<<elseif (($tanktracks is 5) and ($time is 16)) or (($tanktracks is 6) and ($time is 76)) or (($tanktracks is 1) and ($time is 136)) or (($tanktracks is 2) and ($time is 196)) or (($tanktracks is 3) and ($time is 256)) or (($tanktracks is 4) and ($time is 316))>>
<i>Night radio, audition 5, line 4</i>
<br>
<<elseif (($tanktracks is 5) and ($time is 17)) or (($tanktracks is 6) and ($time is 77)) or (($tanktracks is 1) and ($time is 137)) or (($tanktracks is 2) and ($time is 197)) or (($tanktracks is 3) and ($time is 257)) or (($tanktracks is 4) and ($time is 317))>>
<i>Night radio, audition 5, line 5</i>
<br>
<<elseif (($tanktracks is 5) and ($time is 18)) or (($tanktracks is 6) and ($time is 78)) or (($tanktracks is 1) and ($time is 138)) or (($tanktracks is 2) and ($time is 198)) or (($tanktracks is 3) and ($time is 258)) or (($tanktracks is 4) and ($time is 318))>>
<i>Night radio, audition 5, line 6</i>
<br>
<<elseif (($tanktracks is 5) and ($time is 19)) or (($tanktracks is 6) and ($time is 79)) or (($tanktracks is 1) and ($time is 139)) or (($tanktracks is 2) and ($time is 199)) or (($tanktracks is 3) and ($time is 259)) or (($tanktracks is 4) and ($time is 319))>>
<i>Night radio, audition 5, line 7</i>
<br>
<<elseif (($tanktracks is 5) and ($time is 20)) or (($tanktracks is 6) and ($time is 80)) or (($tanktracks is 1) and ($time is 140)) or (($tanktracks is 2) and ($time is 200)) or (($tanktracks is 3) and ($time is 260)) or (($tanktracks is 4) and ($time is 320))>>
<i>Night radio, audition 5, line 8</i>
<br>
<<elseif (($tanktracks is 5) and ($time is 21)) or (($tanktracks is 6) and ($time is 81)) or (($tanktracks is 1) and ($time is 141)) or (($tanktracks is 2) and ($time is 201)) or (($tanktracks is 3) and ($time is 261)) or (($tanktracks is 4) and ($time is 321))>>
<i>Night radio, audition 5, line 9</i>
<br>
<<elseif (($tanktracks is 5) and ($time is 22)) or (($tanktracks is 6) and ($time is 82)) or (($tanktracks is 1) and ($time is 142)) or (($tanktracks is 2) and ($time is 202)) or (($tanktracks is 3) and ($time is 262)) or (($tanktracks is 4) and ($time is 322))>>
<i>Night radio, audition 5, line 10</i>
<br>
<<elseif (($tanktracks is 5) and ($time is 23)) or (($tanktracks is 6) and ($time is 83)) or (($tanktracks is 1) and ($time is 143)) or (($tanktracks is 2) and ($time is 203)) or (($tanktracks is 3) and ($time is 263)) or (($tanktracks is 4) and ($time is 323))>>
<i>Night radio, audition 5, line 11</i>
<br>
<<elseif (($tanktracks is 5) and ($time is 24)) or (($tanktracks is 6) and ($time is 84)) or (($tanktracks is 1) and ($time is 144)) or (($tanktracks is 2) and ($time is 204)) or (($tanktracks is 3) and ($time is 264)) or (($tanktracks is 4) and ($time is 324))>>
<i>Night radio, audition 5, line 12</i>
<br>
<<elseif (($tanktracks is 5) and ($time is 25)) or (($tanktracks is 6) and ($time is 85)) or (($tanktracks is 1) and ($time is 145)) or (($tanktracks is 2) and ($time is 205)) or (($tanktracks is 3) and ($time is 265)) or (($tanktracks is 4) and ($time is 325))>>
<i>Night radio, audition 5, line 13</i>
<br>
<<elseif (($tanktracks is 5) and ($time is 26)) or (($tanktracks is 6) and ($time is 86)) or (($tanktracks is 1) and ($time is 146)) or (($tanktracks is 2) and ($time is 206)) or (($tanktracks is 3) and ($time is 266)) or (($tanktracks is 4) and ($time is 326))>>
<i>Night radio, audition 5, line 14</i>
<br>
<<elseif (($tanktracks is 5) and ($time is 27)) or (($tanktracks is 6) and ($time is 87)) or (($tanktracks is 1) and ($time is 147)) or (($tanktracks is 2) and ($time is 207)) or (($tanktracks is 3) and ($time is 267)) or (($tanktracks is 4) and ($time is 327))>>
<i>Night radio, audition 5, line 15</i>
<br>
<<elseif (($tanktracks is 5) and ($time is 28)) or (($tanktracks is 6) and ($time is 88)) or (($tanktracks is 1) and ($time is 148)) or (($tanktracks is 2) and ($time is 208)) or (($tanktracks is 3) and ($time is 268)) or (($tanktracks is 4) and ($time is 328))>>
<i>Night radio, audition 5, line 16</i>
<br>
<<elseif (($tanktracks is 5) and ($time is 29)) or (($tanktracks is 6) and ($time is 89)) or (($tanktracks is 1) and ($time is 149)) or (($tanktracks is 2) and ($time is 209)) or (($tanktracks is 3) and ($time is 269)) or (($tanktracks is 4) and ($time is 329))>>
<i>Night radio, audition 5, line 17</i>
<br>
<<elseif (($tanktracks is 5) and ($time is 30)) or (($tanktracks is 6) and ($time is 90)) or (($tanktracks is 1) and ($time is 150)) or (($tanktracks is 2) and ($time is 210)) or (($tanktracks is 3) and ($time is 270)) or (($tanktracks is 4) and ($time is 330))>>
<i>Night radio, audition 5, line 18</i>
<br>
<<elseif (($tanktracks is 5) and ($time is 31)) or (($tanktracks is 6) and ($time is 91)) or (($tanktracks is 1) and ($time is 151)) or (($tanktracks is 2) and ($time is 211)) or (($tanktracks is 3) and ($time is 271)) or (($tanktracks is 4) and ($time is 331))>>
<i>Night radio, audition 5, line 19</i>
<br>
<<elseif (($tanktracks is 5) and ($time is 32)) or (($tanktracks is 6) and ($time is 92)) or (($tanktracks is 1) and ($time is 152)) or (($tanktracks is 2) and ($time is 212)) or (($tanktracks is 3) and ($time is 272)) or (($tanktracks is 4) and ($time is 332))>>
<i>Night radio, audition 5, line 20</i>
<br>
<<elseif (($tanktracks is 5) and ($time is 33)) or (($tanktracks is 6) and ($time is 93)) or (($tanktracks is 1) and ($time is 153)) or (($tanktracks is 2) and ($time is 213)) or (($tanktracks is 3) and ($time is 273)) or (($tanktracks is 4) and ($time is 333))>>
<i>Night radio, audition 5, line 21</i>
<br>
<<elseif (($tanktracks is 5) and ($time is 34)) or (($tanktracks is 6) and ($time is 94)) or (($tanktracks is 1) and ($time is 154)) or (($tanktracks is 2) and ($time is 214)) or (($tanktracks is 3) and ($time is 274)) or (($tanktracks is 4) and ($time is 334))>>
<i>Night radio, audition 5, line 22</i>
<br>
<<elseif (($tanktracks is 5) and ($time is 35)) or (($tanktracks is 6) and ($time is 95)) or (($tanktracks is 1) and ($time is 155)) or (($tanktracks is 2) and ($time is 215)) or (($tanktracks is 3) and ($time is 275)) or (($tanktracks is 4) and ($time is 335))>>
<i>Night radio, audition 5, line 23</i>
<br>
<<elseif (($tanktracks is 5) and ($time is 36)) or (($tanktracks is 6) and ($time is 96)) or (($tanktracks is 1) and ($time is 156)) or (($tanktracks is 2) and ($time is 216)) or (($tanktracks is 3) and ($time is 276)) or (($tanktracks is 4) and ($time is 336))>>
<i>Night radio, audition 5, line 24</i>
<br>
<<elseif (($tanktracks is 5) and ($time is 37)) or (($tanktracks is 6) and ($time is 97)) or (($tanktracks is 1) and ($time is 157)) or (($tanktracks is 2) and ($time is 217)) or (($tanktracks is 3) and ($time is 277)) or (($tanktracks is 4) and ($time is 337))>>
<i>Night radio, audition 5, line 25</i>
<br>
<<elseif (($tanktracks is 5) and ($time is 38)) or (($tanktracks is 6) and ($time is 98)) or (($tanktracks is 1) and ($time is 158)) or (($tanktracks is 2) and ($time is 218)) or (($tanktracks is 3) and ($time is 278)) or (($tanktracks is 4) and ($time is 338))>>
<i>Night radio, audition 5, line 26</i>
<br>
<<elseif (($tanktracks is 5) and ($time is 39)) or (($tanktracks is 6) and ($time is 99)) or (($tanktracks is 1) and ($time is 159)) or (($tanktracks is 2) and ($time is 219)) or (($tanktracks is 3) and ($time is 279)) or (($tanktracks is 4) and ($time is 339))>>
<i>Night radio, audition 5, line 27</i>
<br>
<<elseif (($tanktracks is 5) and ($time is 40)) or (($tanktracks is 6) and ($time is 100)) or (($tanktracks is 1) and ($time is 160)) or (($tanktracks is 2) and ($time is 220)) or (($tanktracks is 3) and ($time is 280)) or (($tanktracks is 4) and ($time is 340))>>
<i>Night radio, audition 5, line 28</i>
<br>
<<elseif (($tanktracks is 5) and ($time is 41)) or (($tanktracks is 6) and ($time is 101)) or (($tanktracks is 1) and ($time is 161)) or (($tanktracks is 2) and ($time is 221)) or (($tanktracks is 3) and ($time is 281)) or (($tanktracks is 4) and ($time is 341))>>
<i>Night radio, audition 5, line 29</i>
<br>
<<elseif (($tanktracks is 5) and ($time is 42)) or (($tanktracks is 6) and ($time is 102)) or (($tanktracks is 1) and ($time is 162)) or (($tanktracks is 2) and ($time is 222)) or (($tanktracks is 3) and ($time is 282)) or (($tanktracks is 4) and ($time is 342))>>
<i>Night radio, audition 5, line 30</i>
<br>
<<elseif (($tanktracks is 5) and ($time is 43)) or (($tanktracks is 6) and ($time is 103)) or (($tanktracks is 1) and ($time is 163)) or (($tanktracks is 2) and ($time is 223)) or (($tanktracks is 3) and ($time is 283)) or (($tanktracks is 4) and ($time is 343))>>
<i>Night radio, audition 5, line 31</i>
<br>
<<elseif (($tanktracks is 5) and ($time is 44)) or (($tanktracks is 6) and ($time is 104)) or (($tanktracks is 1) and ($time is 164)) or (($tanktracks is 2) and ($time is 224)) or (($tanktracks is 3) and ($time is 284)) or (($tanktracks is 4) and ($time is 344))>>
<i>Night radio, audition 5, line 32</i>
<br>
<<elseif (($tanktracks is 5) and ($time is 45)) or (($tanktracks is 6) and ($time is 105)) or (($tanktracks is 1) and ($time is 165)) or (($tanktracks is 2) and ($time is 225)) or (($tanktracks is 3) and ($time is 285)) or (($tanktracks is 4) and ($time is 345))>>
<i>Night radio, audition 5, line 33</i>
<br>
<<elseif (($tanktracks is 5) and ($time is 46)) or (($tanktracks is 6) and ($time is 106)) or (($tanktracks is 1) and ($time is 166)) or (($tanktracks is 2) and ($time is 226)) or (($tanktracks is 3) and ($time is 286)) or (($tanktracks is 4) and ($time is 346))>>
<i>Night radio, audition 5, line 34</i>
<br>
<<elseif (($tanktracks is 5) and ($time is 47)) or (($tanktracks is 6) and ($time is 107)) or (($tanktracks is 1) and ($time is 167)) or (($tanktracks is 2) and ($time is 227)) or (($tanktracks is 3) and ($time is 287)) or (($tanktracks is 4) and ($time is 347))>>
<i>Night radio, audition 5, line 35</i>
<br>
<<elseif (($tanktracks is 5) and ($time is 48)) or (($tanktracks is 6) and ($time is 108)) or (($tanktracks is 1) and ($time is 168)) or (($tanktracks is 2) and ($time is 228)) or (($tanktracks is 3) and ($time is 288)) or (($tanktracks is 4) and ($time is 348))>>
<i>Night radio, audition 5, line 36</i>
<br>
<<elseif (($tanktracks is 5) and ($time is 49)) or (($tanktracks is 6) and ($time is 109)) or (($tanktracks is 1) and ($time is 169)) or (($tanktracks is 2) and ($time is 229)) or (($tanktracks is 3) and ($time is 289)) or (($tanktracks is 4) and ($time is 349))>>
<i>Night radio, audition 5, line 37</i>
<br>
<<elseif (($tanktracks is 5) and ($time is 50)) or (($tanktracks is 6) and ($time is 110)) or (($tanktracks is 1) and ($time is 170)) or (($tanktracks is 2) and ($time is 230)) or (($tanktracks is 3) and ($time is 290)) or (($tanktracks is 4) and ($time is 350))>>
<i>Night radio, audition 5, line 38</i>
<br>
<<elseif (($tanktracks is 5) and ($time is 51)) or (($tanktracks is 6) and ($time is 111)) or (($tanktracks is 1) and ($time is 171)) or (($tanktracks is 2) and ($time is 231)) or (($tanktracks is 3) and ($time is 291)) or (($tanktracks is 4) and ($time is 351))>>
<i>Night radio, audition 5, line 39</i>
<br>
<<elseif (($tanktracks is 5) and ($time is 52)) or (($tanktracks is 6) and ($time is 112)) or (($tanktracks is 1) and ($time is 172)) or (($tanktracks is 2) and ($time is 232)) or (($tanktracks is 3) and ($time is 292)) or (($tanktracks is 4) and ($time is 352))>>
<i>Night radio, audition 5, line 40</i>
<br>
<<elseif (($tanktracks is 5) and ($time is 53)) or (($tanktracks is 6) and ($time is 113)) or (($tanktracks is 1) and ($time is 173)) or (($tanktracks is 2) and ($time is 233)) or (($tanktracks is 3) and ($time is 293)) or (($tanktracks is 4) and ($time is 353))>>
<i>Night radio, audition 5, line 41</i>
<br>
<<elseif (($tanktracks is 5) and ($time is 54)) or (($tanktracks is 6) and ($time is 114)) or (($tanktracks is 1) and ($time is 174)) or (($tanktracks is 2) and ($time is 234)) or (($tanktracks is 3) and ($time is 294)) or (($tanktracks is 4) and ($time is 354))>>
<i>Night radio, audition 5, line 42</i>
<br>
<<elseif (($tanktracks is 5) and ($time is 55)) or (($tanktracks is 6) and ($time is 115)) or (($tanktracks is 1) and ($time is 175)) or (($tanktracks is 2) and ($time is 235)) or (($tanktracks is 3) and ($time is 295)) or (($tanktracks is 4) and ($time is 355))>>
<i>Night radio, audition 5, line 43</i>
<br>
<<elseif (($tanktracks is 5) and ($time is 56)) or (($tanktracks is 6) and ($time is 116)) or (($tanktracks is 1) and ($time is 176)) or (($tanktracks is 2) and ($time is 236)) or (($tanktracks is 3) and ($time is 296)) or (($tanktracks is 4) and ($time is 356))>>
<i>Night radio, audition 5, line 44</i>
<br>
<<elseif (($tanktracks is 5) and ($time is 57)) or (($tanktracks is 6) and ($time is 117)) or (($tanktracks is 1) and ($time is 177)) or (($tanktracks is 2) and ($time is 237)) or (($tanktracks is 3) and ($time is 297)) or (($tanktracks is 4) and ($time is 357))>>
<i>Night radio, audition 5, line 45</i>
<br>
<<elseif (($tanktracks is 5) and ($time is 58)) or (($tanktracks is 6) and ($time is 118)) or (($tanktracks is 1) and ($time is 178)) or (($tanktracks is 2) and ($time is 238)) or (($tanktracks is 3) and ($time is 298)) or (($tanktracks is 4) and ($time is 358))>>
<i>Night radio, audition 5, line 46</i>
<br>
<<elseif (($tanktracks is 5) and ($time is 59)) or (($tanktracks is 6) and ($time is 119)) or (($tanktracks is 1) and ($time is 179)) or (($tanktracks is 2) and ($time is 239)) or (($tanktracks is 3) and ($time is 299)) or (($tanktracks is 4) and ($time is 359))>>
<i>Night radio, audition 5, line 47</i>
<br>
<<elseif (($tanktracks is 6) and ($time is 13)) or (($tanktracks is 1) and ($time is 73)) or (($tanktracks is 2) and ($time is 133)) or (($tanktracks is 3) and ($time is 193)) or (($tanktracks is 4) and ($time is 253)) or (($tanktracks is 5) and ($time is 313))>>
<i>Night radio, audition 6, line 1</i>
<br>
<<elseif (($tanktracks is 6) and ($time is 14)) or (($tanktracks is 1) and ($time is 74)) or (($tanktracks is 2) and ($time is 134)) or (($tanktracks is 3) and ($time is 194)) or (($tanktracks is 4) and ($time is 254)) or (($tanktracks is 5) and ($time is 314))>>
<i>Night radio, audition 6, line 2</i>
<br>
<<elseif (($tanktracks is 6) and ($time is 15)) or (($tanktracks is 1) and ($time is 75)) or (($tanktracks is 2) and ($time is 135)) or (($tanktracks is 3) and ($time is 195)) or (($tanktracks is 4) and ($time is 255)) or (($tanktracks is 5) and ($time is 315))>>
<i>Night radio, audition 6, line 3</i>
<br>
<<elseif (($tanktracks is 6) and ($time is 16)) or (($tanktracks is 1) and ($time is 76)) or (($tanktracks is 2) and ($time is 136)) or (($tanktracks is 3) and ($time is 196)) or (($tanktracks is 4) and ($time is 256)) or (($tanktracks is 5) and ($time is 316))>>
<i>Night radio, audition 6, line 4</i>
<br>
<<elseif (($tanktracks is 6) and ($time is 17)) or (($tanktracks is 1) and ($time is 77)) or (($tanktracks is 2) and ($time is 137)) or (($tanktracks is 3) and ($time is 197)) or (($tanktracks is 4) and ($time is 257)) or (($tanktracks is 5) and ($time is 317))>>
<i>Night radio, audition 6, line 5</i>
<br>
<<elseif (($tanktracks is 6) and ($time is 18)) or (($tanktracks is 1) and ($time is 78)) or (($tanktracks is 2) and ($time is 138)) or (($tanktracks is 3) and ($time is 198)) or (($tanktracks is 4) and ($time is 258)) or (($tanktracks is 5) and ($time is 318))>>
<i>Night radio, audition 6, line 6</i>
<br>
<<elseif (($tanktracks is 6) and ($time is 19)) or (($tanktracks is 1) and ($time is 79)) or (($tanktracks is 2) and ($time is 139)) or (($tanktracks is 3) and ($time is 199)) or (($tanktracks is 4) and ($time is 259)) or (($tanktracks is 5) and ($time is 319))>>
<i>Night radio, audition 6, line 7</i>
<br>
<<elseif (($tanktracks is 6) and ($time is 20)) or (($tanktracks is 1) and ($time is 80)) or (($tanktracks is 2) and ($time is 140)) or (($tanktracks is 3) and ($time is 200)) or (($tanktracks is 4) and ($time is 260)) or (($tanktracks is 5) and ($time is 320))>>
<i>Night radio, audition 6, line 8</i>
<br>
<<elseif (($tanktracks is 6) and ($time is 21)) or (($tanktracks is 1) and ($time is 81)) or (($tanktracks is 2) and ($time is 141)) or (($tanktracks is 3) and ($time is 201)) or (($tanktracks is 4) and ($time is 261)) or (($tanktracks is 5) and ($time is 321))>>
<i>Night radio, audition 6, line 9</i>
<br>
<<elseif (($tanktracks is 6) and ($time is 22)) or (($tanktracks is 1) and ($time is 82)) or (($tanktracks is 2) and ($time is 142)) or (($tanktracks is 3) and ($time is 202)) or (($tanktracks is 4) and ($time is 262)) or (($tanktracks is 5) and ($time is 322))>>
<i>Night radio, audition 6, line 10</i>
<br>
<<elseif (($tanktracks is 6) and ($time is 23)) or (($tanktracks is 1) and ($time is 83)) or (($tanktracks is 2) and ($time is 143)) or (($tanktracks is 3) and ($time is 203)) or (($tanktracks is 4) and ($time is 263)) or (($tanktracks is 5) and ($time is 323))>>
<i>Night radio, audition 6, line 11</i>
<br>
<<elseif (($tanktracks is 6) and ($time is 24)) or (($tanktracks is 1) and ($time is 84)) or (($tanktracks is 2) and ($time is 144)) or (($tanktracks is 3) and ($time is 204)) or (($tanktracks is 4) and ($time is 264)) or (($tanktracks is 5) and ($time is 324))>>
<i>Night radio, audition 6, line 12</i>
<br>
<<elseif (($tanktracks is 6) and ($time is 25)) or (($tanktracks is 1) and ($time is 85)) or (($tanktracks is 2) and ($time is 145)) or (($tanktracks is 3) and ($time is 205)) or (($tanktracks is 4) and ($time is 265)) or (($tanktracks is 5) and ($time is 325))>>
<i>Night radio, audition 6, line 13</i>
<br>
<<elseif (($tanktracks is 6) and ($time is 26)) or (($tanktracks is 1) and ($time is 86)) or (($tanktracks is 2) and ($time is 146)) or (($tanktracks is 3) and ($time is 206)) or (($tanktracks is 4) and ($time is 266)) or (($tanktracks is 5) and ($time is 326))>>
<i>Night radio, audition 6, line 14</i>
<br>
<<elseif (($tanktracks is 6) and ($time is 27)) or (($tanktracks is 1) and ($time is 87)) or (($tanktracks is 2) and ($time is 147)) or (($tanktracks is 3) and ($time is 207)) or (($tanktracks is 4) and ($time is 267)) or (($tanktracks is 5) and ($time is 327))>>
<i>Night radio, audition 6, line 15</i>
<br>
<<elseif (($tanktracks is 6) and ($time is 28)) or (($tanktracks is 1) and ($time is 88)) or (($tanktracks is 2) and ($time is 148)) or (($tanktracks is 3) and ($time is 208)) or (($tanktracks is 4) and ($time is 268)) or (($tanktracks is 5) and ($time is 328))>>
<i>Night radio, audition 6, line 16</i>
<br>
<<elseif (($tanktracks is 6) and ($time is 29)) or (($tanktracks is 1) and ($time is 89)) or (($tanktracks is 2) and ($time is 149)) or (($tanktracks is 3) and ($time is 209)) or (($tanktracks is 4) and ($time is 269)) or (($tanktracks is 5) and ($time is 329))>>
<i>Night radio, audition 6, line 17</i>
<br>
<<elseif (($tanktracks is 6) and ($time is 30)) or (($tanktracks is 1) and ($time is 90)) or (($tanktracks is 2) and ($time is 150)) or (($tanktracks is 3) and ($time is 210)) or (($tanktracks is 4) and ($time is 270)) or (($tanktracks is 5) and ($time is 330))>>
<i>Night radio, audition 6, line 18</i>
<br>
<<elseif (($tanktracks is 6) and ($time is 31)) or (($tanktracks is 1) and ($time is 91)) or (($tanktracks is 2) and ($time is 151)) or (($tanktracks is 3) and ($time is 211)) or (($tanktracks is 4) and ($time is 271)) or (($tanktracks is 5) and ($time is 331))>>
<i>Night radio, audition 6, line 19</i>
<br>
<<elseif (($tanktracks is 6) and ($time is 32)) or (($tanktracks is 1) and ($time is 92)) or (($tanktracks is 2) and ($time is 152)) or (($tanktracks is 3) and ($time is 212)) or (($tanktracks is 4) and ($time is 272)) or (($tanktracks is 5) and ($time is 332))>>
<i>Night radio, audition 6, line 20</i>
<br>
<<elseif (($tanktracks is 6) and ($time is 33)) or (($tanktracks is 1) and ($time is 93)) or (($tanktracks is 2) and ($time is 153)) or (($tanktracks is 3) and ($time is 213)) or (($tanktracks is 4) and ($time is 273)) or (($tanktracks is 5) and ($time is 333))>>
<i>Night radio, audition 6, line 21</i>
<br>
<<elseif (($tanktracks is 6) and ($time is 34)) or (($tanktracks is 1) and ($time is 94)) or (($tanktracks is 2) and ($time is 154)) or (($tanktracks is 3) and ($time is 214)) or (($tanktracks is 4) and ($time is 274)) or (($tanktracks is 5) and ($time is 334))>>
<i>Night radio, audition 6, line 22</i>
<br>
<<elseif (($tanktracks is 6) and ($time is 35)) or (($tanktracks is 1) and ($time is 95)) or (($tanktracks is 2) and ($time is 155)) or (($tanktracks is 3) and ($time is 215)) or (($tanktracks is 4) and ($time is 275)) or (($tanktracks is 5) and ($time is 335))>>
<i>Night radio, audition 6, line 23</i>
<br>
<<elseif (($tanktracks is 6) and ($time is 36)) or (($tanktracks is 1) and ($time is 96)) or (($tanktracks is 2) and ($time is 156)) or (($tanktracks is 3) and ($time is 216)) or (($tanktracks is 4) and ($time is 276)) or (($tanktracks is 5) and ($time is 336))>>
<i>Night radio, audition 6, line 24</i>
<br>
<<elseif (($tanktracks is 6) and ($time is 37)) or (($tanktracks is 1) and ($time is 97)) or (($tanktracks is 2) and ($time is 157)) or (($tanktracks is 3) and ($time is 217)) or (($tanktracks is 4) and ($time is 277)) or (($tanktracks is 5) and ($time is 337))>>
<i>Night radio, audition 6, line 25</i>
<br>
<<elseif (($tanktracks is 6) and ($time is 38)) or (($tanktracks is 1) and ($time is 98)) or (($tanktracks is 2) and ($time is 158)) or (($tanktracks is 3) and ($time is 218)) or (($tanktracks is 4) and ($time is 278)) or (($tanktracks is 5) and ($time is 338))>>
<i>Night radio, audition 6, line 26</i>
<br>
<<elseif (($tanktracks is 6) and ($time is 39)) or (($tanktracks is 1) and ($time is 99)) or (($tanktracks is 2) and ($time is 159)) or (($tanktracks is 3) and ($time is 219)) or (($tanktracks is 4) and ($time is 279)) or (($tanktracks is 5) and ($time is 339))>>
<i>Night radio, audition 6, line 27</i>
<br>
<<elseif (($tanktracks is 6) and ($time is 40)) or (($tanktracks is 1) and ($time is 100)) or (($tanktracks is 2) and ($time is 160)) or (($tanktracks is 3) and ($time is 220)) or (($tanktracks is 4) and ($time is 280)) or (($tanktracks is 5) and ($time is 340))>>
<i>Night radio, audition 6, line 28</i>
<br>
<<elseif (($tanktracks is 6) and ($time is 41)) or (($tanktracks is 1) and ($time is 101)) or (($tanktracks is 2) and ($time is 161)) or (($tanktracks is 3) and ($time is 221)) or (($tanktracks is 4) and ($time is 281)) or (($tanktracks is 5) and ($time is 341))>>
<i>Night radio, audition 6, line 29</i>
<br>
<<elseif (($tanktracks is 6) and ($time is 42)) or (($tanktracks is 1) and ($time is 102)) or (($tanktracks is 2) and ($time is 162)) or (($tanktracks is 3) and ($time is 222)) or (($tanktracks is 4) and ($time is 282)) or (($tanktracks is 5) and ($time is 342))>>
<i>Night radio, audition 6, line 30</i>
<br>
<<elseif (($tanktracks is 6) and ($time is 43)) or (($tanktracks is 1) and ($time is 103)) or (($tanktracks is 2) and ($time is 163)) or (($tanktracks is 3) and ($time is 223)) or (($tanktracks is 4) and ($time is 283)) or (($tanktracks is 5) and ($time is 343))>>
<i>Night radio, audition 6, line 31</i>
<br>
<<elseif (($tanktracks is 6) and ($time is 44)) or (($tanktracks is 1) and ($time is 104)) or (($tanktracks is 2) and ($time is 164)) or (($tanktracks is 3) and ($time is 224)) or (($tanktracks is 4) and ($time is 284)) or (($tanktracks is 5) and ($time is 344))>>
<i>Night radio, audition 6, line 32</i>
<br>
<<elseif (($tanktracks is 6) and ($time is 45)) or (($tanktracks is 1) and ($time is 105)) or (($tanktracks is 2) and ($time is 165)) or (($tanktracks is 3) and ($time is 225)) or (($tanktracks is 4) and ($time is 285)) or (($tanktracks is 5) and ($time is 345))>>
<i>Night radio, audition 6, line 33</i>
<br>
<<elseif (($tanktracks is 6) and ($time is 46)) or (($tanktracks is 1) and ($time is 106)) or (($tanktracks is 2) and ($time is 166)) or (($tanktracks is 3) and ($time is 226)) or (($tanktracks is 4) and ($time is 286)) or (($tanktracks is 5) and ($time is 346))>>
<i>Night radio, audition 6, line 34</i>
<br>
<<elseif (($tanktracks is 6) and ($time is 47)) or (($tanktracks is 1) and ($time is 107)) or (($tanktracks is 2) and ($time is 167)) or (($tanktracks is 3) and ($time is 227)) or (($tanktracks is 4) and ($time is 287)) or (($tanktracks is 5) and ($time is 347))>>
<i>Night radio, audition 6, line 35</i>
<br>
<<elseif (($tanktracks is 6) and ($time is 48)) or (($tanktracks is 1) and ($time is 108)) or (($tanktracks is 2) and ($time is 168)) or (($tanktracks is 3) and ($time is 228)) or (($tanktracks is 4) and ($time is 288)) or (($tanktracks is 5) and ($time is 348))>>
<i>Night radio, audition 6, line 36</i>
<br>
<<elseif (($tanktracks is 6) and ($time is 49)) or (($tanktracks is 1) and ($time is 109)) or (($tanktracks is 2) and ($time is 169)) or (($tanktracks is 3) and ($time is 229)) or (($tanktracks is 4) and ($time is 289)) or (($tanktracks is 5) and ($time is 349))>>
<i>Night radio, audition 6, line 37</i>
<br>
<<elseif (($tanktracks is 6) and ($time is 50)) or (($tanktracks is 1) and ($time is 110)) or (($tanktracks is 2) and ($time is 170)) or (($tanktracks is 3) and ($time is 230)) or (($tanktracks is 4) and ($time is 290)) or (($tanktracks is 5) and ($time is 350))>>
<i>Night radio, audition 6, line 38</i>
<br>
<<elseif (($tanktracks is 6) and ($time is 51)) or (($tanktracks is 1) and ($time is 111)) or (($tanktracks is 2) and ($time is 171)) or (($tanktracks is 3) and ($time is 231)) or (($tanktracks is 4) and ($time is 291)) or (($tanktracks is 5) and ($time is 351))>>
<i>Night radio, audition 6, line 39</i>
<br>
<<elseif (($tanktracks is 6) and ($time is 52)) or (($tanktracks is 1) and ($time is 112)) or (($tanktracks is 2) and ($time is 172)) or (($tanktracks is 3) and ($time is 232)) or (($tanktracks is 4) and ($time is 292)) or (($tanktracks is 5) and ($time is 352))>>
<i>Night radio, audition 6, line 40</i>
<br>
<<elseif (($tanktracks is 6) and ($time is 53)) or (($tanktracks is 1) and ($time is 113)) or (($tanktracks is 2) and ($time is 173)) or (($tanktracks is 3) and ($time is 233)) or (($tanktracks is 4) and ($time is 293)) or (($tanktracks is 5) and ($time is 353))>>
<i>Night radio, audition 6, line 41</i>
<br>
<<elseif (($tanktracks is 6) and ($time is 54)) or (($tanktracks is 1) and ($time is 114)) or (($tanktracks is 2) and ($time is 174)) or (($tanktracks is 3) and ($time is 234)) or (($tanktracks is 4) and ($time is 294)) or (($tanktracks is 5) and ($time is 354))>>
<i>Night radio, audition 6, line 42</i>
<br>
<<elseif (($tanktracks is 6) and ($time is 55)) or (($tanktracks is 1) and ($time is 115)) or (($tanktracks is 2) and ($time is 175)) or (($tanktracks is 3) and ($time is 235)) or (($tanktracks is 4) and ($time is 295)) or (($tanktracks is 5) and ($time is 355))>>
<i>Night radio, audition 6, line 43</i>
<br>
<<elseif (($tanktracks is 6) and ($time is 56)) or (($tanktracks is 1) and ($time is 116)) or (($tanktracks is 2) and ($time is 176)) or (($tanktracks is 3) and ($time is 236)) or (($tanktracks is 4) and ($time is 296)) or (($tanktracks is 5) and ($time is 356))>>
<i>Night radio, audition 6, line 44</i>
<br>
<<elseif (($tanktracks is 6) and ($time is 57)) or (($tanktracks is 1) and ($time is 117)) or (($tanktracks is 2) and ($time is 177)) or (($tanktracks is 3) and ($time is 237)) or (($tanktracks is 4) and ($time is 297)) or (($tanktracks is 5) and ($time is 357))>>
<i>Night radio, audition 6, line 45</i>
<br>
<<elseif (($tanktracks is 6) and ($time is 58)) or (($tanktracks is 1) and ($time is 118)) or (($tanktracks is 2) and ($time is 178)) or (($tanktracks is 3) and ($time is 238)) or (($tanktracks is 4) and ($time is 298)) or (($tanktracks is 5) and ($time is 358))>>
<i>Night radio, audition 6, line 46</i>
<br>
<<elseif (($tanktracks is 6) and ($time is 59)) or (($tanktracks is 1) and ($time is 119)) or (($tanktracks is 2) and ($time is 179)) or (($tanktracks is 3) and ($time is 239)) or (($tanktracks is 4) and ($time is 299)) or (($tanktracks is 5) and ($time is 359))>>
<i>Night radio, audition 6, line 47</i>
<br>
<</if>>
<</if>>
<<if $hour gte 6 and $hour lt 12>>
<<if (($tanktracks is 1) and ($time is 373)) or (($tanktracks is 2) and ($time is 433)) or (($tanktracks is 3) and ($time is 493)) or (($tanktracks is 4) and ($time is 553)) or (($tanktracks is 5) and ($time is 613)) or (($tanktracks is 6) and ($time is 673))>>
<i>Morning radio, audition 1, line 1</i>
<br>
<<elseif (($tanktracks is 1) and ($time is 374)) or (($tanktracks is 2) and ($time is 434)) or (($tanktracks is 3) and ($time is 494)) or (($tanktracks is 4) and ($time is 554)) or (($tanktracks is 5) and ($time is 614)) or (($tanktracks is 6) and ($time is 674))>>
<i>Morning radio, audition 1, line 2</i>
<br>
<<elseif (($tanktracks is 1) and ($time is 375)) or (($tanktracks is 2) and ($time is 435)) or (($tanktracks is 3) and ($time is 495)) or (($tanktracks is 4) and ($time is 555)) or (($tanktracks is 5) and ($time is 615)) or (($tanktracks is 6) and ($time is 675))>>
<i>Morning radio, audition 1, line 3</i>
<br>
<<elseif (($tanktracks is 1) and ($time is 376)) or (($tanktracks is 2) and ($time is 436)) or (($tanktracks is 3) and ($time is 496)) or (($tanktracks is 4) and ($time is 556)) or (($tanktracks is 5) and ($time is 616)) or (($tanktracks is 6) and ($time is 676))>>
<i>Morning radio, audition 1, line 4</i>
<br>
<<elseif (($tanktracks is 1) and ($time is 377)) or (($tanktracks is 2) and ($time is 437)) or (($tanktracks is 3) and ($time is 497)) or (($tanktracks is 4) and ($time is 557)) or (($tanktracks is 5) and ($time is 617)) or (($tanktracks is 6) and ($time is 677))>>
<i>Morning radio, audition 1, line 5</i>
<br>
<<elseif (($tanktracks is 1) and ($time is 378)) or (($tanktracks is 2) and ($time is 438)) or (($tanktracks is 3) and ($time is 498)) or (($tanktracks is 4) and ($time is 558)) or (($tanktracks is 5) and ($time is 618)) or (($tanktracks is 6) and ($time is 678))>>
<i>Morning radio, audition 1, line 6</i>
<br>
<<elseif (($tanktracks is 1) and ($time is 379)) or (($tanktracks is 2) and ($time is 439)) or (($tanktracks is 3) and ($time is 499)) or (($tanktracks is 4) and ($time is 559)) or (($tanktracks is 5) and ($time is 619)) or (($tanktracks is 6) and ($time is 679))>>
<i>Morning radio, audition 1, line 7</i>
<br>
<<elseif (($tanktracks is 1) and ($time is 380)) or (($tanktracks is 2) and ($time is 440)) or (($tanktracks is 3) and ($time is 500)) or (($tanktracks is 4) and ($time is 560)) or (($tanktracks is 5) and ($time is 620)) or (($tanktracks is 6) and ($time is 680))>>
<i>Morning radio, audition 1, line 8</i>
<br>
<<elseif (($tanktracks is 1) and ($time is 381)) or (($tanktracks is 2) and ($time is 441)) or (($tanktracks is 3) and ($time is 501)) or (($tanktracks is 4) and ($time is 561)) or (($tanktracks is 5) and ($time is 621)) or (($tanktracks is 6) and ($time is 681))>>
<i>Morning radio, audition 1, line 9</i>
<br>
<<elseif (($tanktracks is 1) and ($time is 382)) or (($tanktracks is 2) and ($time is 442)) or (($tanktracks is 3) and ($time is 502)) or (($tanktracks is 4) and ($time is 562)) or (($tanktracks is 5) and ($time is 622)) or (($tanktracks is 6) and ($time is 682))>>
<i>Morning radio, audition 1, line 10</i>
<br>
<<elseif (($tanktracks is 1) and ($time is 383)) or (($tanktracks is 2) and ($time is 443)) or (($tanktracks is 3) and ($time is 503)) or (($tanktracks is 4) and ($time is 563)) or (($tanktracks is 5) and ($time is 623)) or (($tanktracks is 6) and ($time is 683))>>
<i>Morning radio, audition 1, line 11</i>
<br>
<<elseif (($tanktracks is 1) and ($time is 384)) or (($tanktracks is 2) and ($time is 444)) or (($tanktracks is 3) and ($time is 504)) or (($tanktracks is 4) and ($time is 564)) or (($tanktracks is 5) and ($time is 624)) or (($tanktracks is 6) and ($time is 684))>>
<i>Morning radio, audition 1, line 12</i>
<br>
<<elseif (($tanktracks is 1) and ($time is 385)) or (($tanktracks is 2) and ($time is 445)) or (($tanktracks is 3) and ($time is 505)) or (($tanktracks is 4) and ($time is 565)) or (($tanktracks is 5) and ($time is 625)) or (($tanktracks is 6) and ($time is 685))>>
<i>Morning radio, audition 1, line 13</i>
<br>
<<elseif (($tanktracks is 1) and ($time is 386)) or (($tanktracks is 2) and ($time is 446)) or (($tanktracks is 3) and ($time is 506)) or (($tanktracks is 4) and ($time is 566)) or (($tanktracks is 5) and ($time is 626)) or (($tanktracks is 6) and ($time is 686))>>
<i>Morning radio, audition 1, line 14</i>
<br>
<<elseif (($tanktracks is 1) and ($time is 387)) or (($tanktracks is 2) and ($time is 447)) or (($tanktracks is 3) and ($time is 507)) or (($tanktracks is 4) and ($time is 567)) or (($tanktracks is 5) and ($time is 627)) or (($tanktracks is 6) and ($time is 687))>>
<i>Morning radio, audition 1, line 15</i>
<br>
<<elseif (($tanktracks is 1) and ($time is 388)) or (($tanktracks is 2) and ($time is 448)) or (($tanktracks is 3) and ($time is 508)) or (($tanktracks is 4) and ($time is 568)) or (($tanktracks is 5) and ($time is 628)) or (($tanktracks is 6) and ($time is 688))>>
<i>Morning radio, audition 1, line 16</i>
<br>
<<elseif (($tanktracks is 1) and ($time is 389)) or (($tanktracks is 2) and ($time is 449)) or (($tanktracks is 3) and ($time is 509)) or (($tanktracks is 4) and ($time is 569)) or (($tanktracks is 5) and ($time is 629)) or (($tanktracks is 6) and ($time is 689))>>
<i>Morning radio, audition 1, line 17</i>
<br>
<<elseif (($tanktracks is 1) and ($time is 390)) or (($tanktracks is 2) and ($time is 450)) or (($tanktracks is 3) and ($time is 510)) or (($tanktracks is 4) and ($time is 570)) or (($tanktracks is 5) and ($time is 630)) or (($tanktracks is 6) and ($time is 690))>>
<i>Morning radio, audition 1, line 18</i>
<br>
<<elseif (($tanktracks is 1) and ($time is 391)) or (($tanktracks is 2) and ($time is 451)) or (($tanktracks is 3) and ($time is 511)) or (($tanktracks is 4) and ($time is 571)) or (($tanktracks is 5) and ($time is 631)) or (($tanktracks is 6) and ($time is 691))>>
<i>Morning radio, audition 1, line 19</i>
<br>
<<elseif (($tanktracks is 1) and ($time is 392)) or (($tanktracks is 2) and ($time is 452)) or (($tanktracks is 3) and ($time is 512)) or (($tanktracks is 4) and ($time is 572)) or (($tanktracks is 5) and ($time is 632)) or (($tanktracks is 6) and ($time is 692))>>
<i>Morning radio, audition 1, line 20</i>
<br>
<<elseif (($tanktracks is 1) and ($time is 393)) or (($tanktracks is 2) and ($time is 453)) or (($tanktracks is 3) and ($time is 513)) or (($tanktracks is 4) and ($time is 573)) or (($tanktracks is 5) and ($time is 633)) or (($tanktracks is 6) and ($time is 693))>>
<i>Morning radio, audition 1, line 21</i>
<br>
<<elseif (($tanktracks is 1) and ($time is 394)) or (($tanktracks is 2) and ($time is 454)) or (($tanktracks is 3) and ($time is 514)) or (($tanktracks is 4) and ($time is 574)) or (($tanktracks is 5) and ($time is 634)) or (($tanktracks is 6) and ($time is 694))>>
<i>Morning radio, audition 1, line 22</i>
<br>
<<elseif (($tanktracks is 1) and ($time is 395)) or (($tanktracks is 2) and ($time is 455)) or (($tanktracks is 3) and ($time is 515)) or (($tanktracks is 4) and ($time is 575)) or (($tanktracks is 5) and ($time is 635)) or (($tanktracks is 6) and ($time is 695))>>
<i>Morning radio, audition 1, line 23</i>
<br>
<<elseif (($tanktracks is 1) and ($time is 396)) or (($tanktracks is 2) and ($time is 456)) or (($tanktracks is 3) and ($time is 516)) or (($tanktracks is 4) and ($time is 576)) or (($tanktracks is 5) and ($time is 636)) or (($tanktracks is 6) and ($time is 696))>>
<i>Morning radio, audition 1, line 24</i>
<br>
<<elseif (($tanktracks is 1) and ($time is 397)) or (($tanktracks is 2) and ($time is 457)) or (($tanktracks is 3) and ($time is 517)) or (($tanktracks is 4) and ($time is 577)) or (($tanktracks is 5) and ($time is 637)) or (($tanktracks is 6) and ($time is 697))>>
<i>Morning radio, audition 1, line 25</i>
<br>
<<elseif (($tanktracks is 1) and ($time is 398)) or (($tanktracks is 2) and ($time is 458)) or (($tanktracks is 3) and ($time is 518)) or (($tanktracks is 4) and ($time is 578)) or (($tanktracks is 5) and ($time is 638)) or (($tanktracks is 6) and ($time is 698))>>
<i>Morning radio, audition 1, line 26</i>
<br>
<<elseif (($tanktracks is 1) and ($time is 399)) or (($tanktracks is 2) and ($time is 459)) or (($tanktracks is 3) and ($time is 519)) or (($tanktracks is 4) and ($time is 579)) or (($tanktracks is 5) and ($time is 639)) or (($tanktracks is 6) and ($time is 699))>>
<i>Morning radio, audition 1, line 27</i>
<br>
<<elseif (($tanktracks is 1) and ($time is 400)) or (($tanktracks is 2) and ($time is 460)) or (($tanktracks is 3) and ($time is 520)) or (($tanktracks is 4) and ($time is 580)) or (($tanktracks is 5) and ($time is 640)) or (($tanktracks is 6) and ($time is 700))>>
<i>Morning radio, audition 1, line 28</i>
<br>
<<elseif (($tanktracks is 1) and ($time is 401)) or (($tanktracks is 2) and ($time is 461)) or (($tanktracks is 3) and ($time is 521)) or (($tanktracks is 4) and ($time is 581)) or (($tanktracks is 5) and ($time is 641)) or (($tanktracks is 6) and ($time is 701))>>
<i>Morning radio, audition 1, line 29</i>
<br>
<<elseif (($tanktracks is 1) and ($time is 402)) or (($tanktracks is 2) and ($time is 462)) or (($tanktracks is 3) and ($time is 522)) or (($tanktracks is 4) and ($time is 582)) or (($tanktracks is 5) and ($time is 642)) or (($tanktracks is 6) and ($time is 702))>>
<i>Morning radio, audition 1, line 30</i>
<br>
<<elseif (($tanktracks is 1) and ($time is 403)) or (($tanktracks is 2) and ($time is 463)) or (($tanktracks is 3) and ($time is 523)) or (($tanktracks is 4) and ($time is 583)) or (($tanktracks is 5) and ($time is 643)) or (($tanktracks is 6) and ($time is 703))>>
<i>Morning radio, audition 1, line 31</i>
<br>
<<elseif (($tanktracks is 1) and ($time is 404)) or (($tanktracks is 2) and ($time is 464)) or (($tanktracks is 3) and ($time is 524)) or (($tanktracks is 4) and ($time is 584)) or (($tanktracks is 5) and ($time is 644)) or (($tanktracks is 6) and ($time is 704))>>
<i>Morning radio, audition 1, line 32</i>
<br>
<<elseif (($tanktracks is 1) and ($time is 405)) or (($tanktracks is 2) and ($time is 465)) or (($tanktracks is 3) and ($time is 525)) or (($tanktracks is 4) and ($time is 585)) or (($tanktracks is 5) and ($time is 645)) or (($tanktracks is 6) and ($time is 705))>>
<i>Morning radio, audition 1, line 33</i>
<br>
<<elseif (($tanktracks is 1) and ($time is 406)) or (($tanktracks is 2) and ($time is 466)) or (($tanktracks is 3) and ($time is 526)) or (($tanktracks is 4) and ($time is 586)) or (($tanktracks is 5) and ($time is 646)) or (($tanktracks is 6) and ($time is 706))>>
<i>Morning radio, audition 1, line 34</i>
<br>
<<elseif (($tanktracks is 1) and ($time is 407)) or (($tanktracks is 2) and ($time is 467)) or (($tanktracks is 3) and ($time is 527)) or (($tanktracks is 4) and ($time is 587)) or (($tanktracks is 5) and ($time is 647)) or (($tanktracks is 6) and ($time is 707))>>
<i>Morning radio, audition 1, line 35</i>
<br>
<<elseif (($tanktracks is 1) and ($time is 408)) or (($tanktracks is 2) and ($time is 468)) or (($tanktracks is 3) and ($time is 528)) or (($tanktracks is 4) and ($time is 588)) or (($tanktracks is 5) and ($time is 648)) or (($tanktracks is 6) and ($time is 708))>>
<i>Morning radio, audition 1, line 36</i>
<br>
<<elseif (($tanktracks is 1) and ($time is 409)) or (($tanktracks is 2) and ($time is 469)) or (($tanktracks is 3) and ($time is 529)) or (($tanktracks is 4) and ($time is 589)) or (($tanktracks is 5) and ($time is 649)) or (($tanktracks is 6) and ($time is 709))>>
<i>Morning radio, audition 1, line 37</i>
<br>
<<elseif (($tanktracks is 1) and ($time is 410)) or (($tanktracks is 2) and ($time is 470)) or (($tanktracks is 3) and ($time is 530)) or (($tanktracks is 4) and ($time is 590)) or (($tanktracks is 5) and ($time is 650)) or (($tanktracks is 6) and ($time is 710))>>
<i>Morning radio, audition 1, line 38</i>
<br>
<<elseif (($tanktracks is 1) and ($time is 411)) or (($tanktracks is 2) and ($time is 471)) or (($tanktracks is 3) and ($time is 531)) or (($tanktracks is 4) and ($time is 591)) or (($tanktracks is 5) and ($time is 651)) or (($tanktracks is 6) and ($time is 711))>>
<i>Morning radio, audition 1, line 39</i>
<br>
<<elseif (($tanktracks is 1) and ($time is 412)) or (($tanktracks is 2) and ($time is 472)) or (($tanktracks is 3) and ($time is 532)) or (($tanktracks is 4) and ($time is 592)) or (($tanktracks is 5) and ($time is 652)) or (($tanktracks is 6) and ($time is 712))>>
<i>Morning radio, audition 1, line 40</i>
<br>
<<elseif (($tanktracks is 1) and ($time is 413)) or (($tanktracks is 2) and ($time is 473)) or (($tanktracks is 3) and ($time is 533)) or (($tanktracks is 4) and ($time is 593)) or (($tanktracks is 5) and ($time is 653)) or (($tanktracks is 6) and ($time is 713))>>
<i>Morning radio, audition 1, line 41</i>
<br>
<<elseif (($tanktracks is 1) and ($time is 414)) or (($tanktracks is 2) and ($time is 474)) or (($tanktracks is 3) and ($time is 534)) or (($tanktracks is 4) and ($time is 594)) or (($tanktracks is 5) and ($time is 654)) or (($tanktracks is 6) and ($time is 714))>>
<i>Morning radio, audition 1, line 42</i>
<br>
<<elseif (($tanktracks is 1) and ($time is 415)) or (($tanktracks is 2) and ($time is 475)) or (($tanktracks is 3) and ($time is 535)) or (($tanktracks is 4) and ($time is 595)) or (($tanktracks is 5) and ($time is 655)) or (($tanktracks is 6) and ($time is 715))>>
<i>Morning radio, audition 1, line 43</i>
<br>
<<elseif (($tanktracks is 1) and ($time is 416)) or (($tanktracks is 2) and ($time is 476)) or (($tanktracks is 3) and ($time is 536)) or (($tanktracks is 4) and ($time is 596)) or (($tanktracks is 5) and ($time is 656)) or (($tanktracks is 6) and ($time is 716))>>
<i>Morning radio, audition 1, line 44</i>
<br>
<<elseif (($tanktracks is 1) and ($time is 417)) or (($tanktracks is 2) and ($time is 477)) or (($tanktracks is 3) and ($time is 537)) or (($tanktracks is 4) and ($time is 597)) or (($tanktracks is 5) and ($time is 657)) or (($tanktracks is 6) and ($time is 717))>>
<i>Morning radio, audition 1, line 45</i>
<br>
<<elseif (($tanktracks is 1) and ($time is 418)) or (($tanktracks is 2) and ($time is 478)) or (($tanktracks is 3) and ($time is 538)) or (($tanktracks is 4) and ($time is 598)) or (($tanktracks is 5) and ($time is 658)) or (($tanktracks is 6) and ($time is 718))>>
<i>Morning radio, audition 1, line 46</i>
<br>
<<elseif (($tanktracks is 1) and ($time is 419)) or (($tanktracks is 2) and ($time is 479)) or (($tanktracks is 3) and ($time is 539)) or (($tanktracks is 4) and ($time is 599)) or (($tanktracks is 5) and ($time is 659)) or (($tanktracks is 6) and ($time is 719))>>
<i>Morning radio, audition 1, line 47</i>
<br>
<<elseif (($tanktracks is 2) and ($time is 373)) or (($tanktracks is 3) and ($time is 433)) or (($tanktracks is 4) and ($time is 493)) or (($tanktracks is 5) and ($time is 553)) or (($tanktracks is 6) and ($time is 613)) or (($tanktracks is 1) and ($time is 673))>>
<i>Morning radio, audition 2, line 1</i>
<br>
<<elseif (($tanktracks is 2) and ($time is 374)) or (($tanktracks is 3) and ($time is 434)) or (($tanktracks is 4) and ($time is 494)) or (($tanktracks is 5) and ($time is 554)) or (($tanktracks is 6) and ($time is 614)) or (($tanktracks is 1) and ($time is 674))>>
<i>Morning radio, audition 2, line 2</i>
<br>
<<elseif (($tanktracks is 2) and ($time is 375)) or (($tanktracks is 3) and ($time is 435)) or (($tanktracks is 4) and ($time is 495)) or (($tanktracks is 5) and ($time is 555)) or (($tanktracks is 6) and ($time is 615)) or (($tanktracks is 1) and ($time is 675))>>
<i>Morning radio, audition 2, line 3</i>
<br>
<<elseif (($tanktracks is 2) and ($time is 376)) or (($tanktracks is 3) and ($time is 436)) or (($tanktracks is 4) and ($time is 496)) or (($tanktracks is 5) and ($time is 556)) or (($tanktracks is 6) and ($time is 616)) or (($tanktracks is 1) and ($time is 676))>>
<i>Morning radio, audition 2, line 4</i>
<br>
<<elseif (($tanktracks is 2) and ($time is 377)) or (($tanktracks is 3) and ($time is 437)) or (($tanktracks is 4) and ($time is 497)) or (($tanktracks is 5) and ($time is 557)) or (($tanktracks is 6) and ($time is 617)) or (($tanktracks is 1) and ($time is 677))>>
<i>Morning radio, audition 2, line 5</i>
<br>
<<elseif (($tanktracks is 2) and ($time is 378)) or (($tanktracks is 3) and ($time is 438)) or (($tanktracks is 4) and ($time is 498)) or (($tanktracks is 5) and ($time is 558)) or (($tanktracks is 6) and ($time is 618)) or (($tanktracks is 1) and ($time is 678))>>
<i>Morning radio, audition 2, line 6</i>
<br>
<<elseif (($tanktracks is 2) and ($time is 379)) or (($tanktracks is 3) and ($time is 439)) or (($tanktracks is 4) and ($time is 499)) or (($tanktracks is 5) and ($time is 559)) or (($tanktracks is 6) and ($time is 619)) or (($tanktracks is 1) and ($time is 679))>>
<i>Morning radio, audition 2, line 7</i>
<br>
<<elseif (($tanktracks is 2) and ($time is 380)) or (($tanktracks is 3) and ($time is 440)) or (($tanktracks is 4) and ($time is 500)) or (($tanktracks is 5) and ($time is 560)) or (($tanktracks is 6) and ($time is 620)) or (($tanktracks is 1) and ($time is 680))>>
<i>Morning radio, audition 2, line 8</i>
<br>
<<elseif (($tanktracks is 2) and ($time is 381)) or (($tanktracks is 3) and ($time is 441)) or (($tanktracks is 4) and ($time is 501)) or (($tanktracks is 5) and ($time is 561)) or (($tanktracks is 6) and ($time is 621)) or (($tanktracks is 1) and ($time is 681))>>
<i>Morning radio, audition 2, line 9</i>
<br>
<<elseif (($tanktracks is 2) and ($time is 382)) or (($tanktracks is 3) and ($time is 442)) or (($tanktracks is 4) and ($time is 502)) or (($tanktracks is 5) and ($time is 562)) or (($tanktracks is 6) and ($time is 622)) or (($tanktracks is 1) and ($time is 682))>>
<i>Morning radio, audition 2, line 10</i>
<br>
<<elseif (($tanktracks is 2) and ($time is 383)) or (($tanktracks is 3) and ($time is 443)) or (($tanktracks is 4) and ($time is 503)) or (($tanktracks is 5) and ($time is 563)) or (($tanktracks is 6) and ($time is 623)) or (($tanktracks is 1) and ($time is 683))>>
<i>Morning radio, audition 2, line 11</i>
<br>
<<elseif (($tanktracks is 2) and ($time is 384)) or (($tanktracks is 3) and ($time is 444)) or (($tanktracks is 4) and ($time is 504)) or (($tanktracks is 5) and ($time is 564)) or (($tanktracks is 6) and ($time is 624)) or (($tanktracks is 1) and ($time is 684))>>
<i>Morning radio, audition 2, line 12</i>
<br>
<<elseif (($tanktracks is 2) and ($time is 385)) or (($tanktracks is 3) and ($time is 445)) or (($tanktracks is 4) and ($time is 505)) or (($tanktracks is 5) and ($time is 565)) or (($tanktracks is 6) and ($time is 625)) or (($tanktracks is 1) and ($time is 685))>>
<i>Morning radio, audition 2, line 13</i>
<br>
<<elseif (($tanktracks is 2) and ($time is 386)) or (($tanktracks is 3) and ($time is 446)) or (($tanktracks is 4) and ($time is 506)) or (($tanktracks is 5) and ($time is 566)) or (($tanktracks is 6) and ($time is 626)) or (($tanktracks is 1) and ($time is 686))>>
<i>Morning radio, audition 2, line 14</i>
<br>
<<elseif (($tanktracks is 2) and ($time is 387)) or (($tanktracks is 3) and ($time is 447)) or (($tanktracks is 4) and ($time is 507)) or (($tanktracks is 5) and ($time is 567)) or (($tanktracks is 6) and ($time is 627)) or (($tanktracks is 1) and ($time is 687))>>
<i>Morning radio, audition 2, line 15</i>
<br>
<<elseif (($tanktracks is 2) and ($time is 388)) or (($tanktracks is 3) and ($time is 448)) or (($tanktracks is 4) and ($time is 508)) or (($tanktracks is 5) and ($time is 568)) or (($tanktracks is 6) and ($time is 628)) or (($tanktracks is 1) and ($time is 688))>>
<i>Morning radio, audition 2, line 16</i>
<br>
<<elseif (($tanktracks is 2) and ($time is 389)) or (($tanktracks is 3) and ($time is 449)) or (($tanktracks is 4) and ($time is 509)) or (($tanktracks is 5) and ($time is 569)) or (($tanktracks is 6) and ($time is 629)) or (($tanktracks is 1) and ($time is 689))>>
<i>Morning radio, audition 2, line 17</i>
<br>
<<elseif (($tanktracks is 2) and ($time is 390)) or (($tanktracks is 3) and ($time is 450)) or (($tanktracks is 4) and ($time is 510)) or (($tanktracks is 5) and ($time is 570)) or (($tanktracks is 6) and ($time is 630)) or (($tanktracks is 1) and ($time is 690))>>
<i>Morning radio, audition 2, line 18</i>
<br>
<<elseif (($tanktracks is 2) and ($time is 391)) or (($tanktracks is 3) and ($time is 451)) or (($tanktracks is 4) and ($time is 511)) or (($tanktracks is 5) and ($time is 571)) or (($tanktracks is 6) and ($time is 631)) or (($tanktracks is 1) and ($time is 691))>>
<i>Morning radio, audition 2, line 19</i>
<br>
<<elseif (($tanktracks is 2) and ($time is 392)) or (($tanktracks is 3) and ($time is 452)) or (($tanktracks is 4) and ($time is 512)) or (($tanktracks is 5) and ($time is 572)) or (($tanktracks is 6) and ($time is 632)) or (($tanktracks is 1) and ($time is 692))>>
<i>Morning radio, audition 2, line 20</i>
<br>
<<elseif (($tanktracks is 2) and ($time is 393)) or (($tanktracks is 3) and ($time is 453)) or (($tanktracks is 4) and ($time is 513)) or (($tanktracks is 5) and ($time is 573)) or (($tanktracks is 6) and ($time is 633)) or (($tanktracks is 1) and ($time is 693))>>
<i>Morning radio, audition 2, line 21</i>
<br>
<<elseif (($tanktracks is 2) and ($time is 394)) or (($tanktracks is 3) and ($time is 454)) or (($tanktracks is 4) and ($time is 514)) or (($tanktracks is 5) and ($time is 574)) or (($tanktracks is 6) and ($time is 634)) or (($tanktracks is 1) and ($time is 694))>>
<i>Morning radio, audition 2, line 22</i>
<br>
<<elseif (($tanktracks is 2) and ($time is 395)) or (($tanktracks is 3) and ($time is 455)) or (($tanktracks is 4) and ($time is 515)) or (($tanktracks is 5) and ($time is 575)) or (($tanktracks is 6) and ($time is 635)) or (($tanktracks is 1) and ($time is 695))>>
<i>Morning radio, audition 2, line 23</i>
<br>
<<elseif (($tanktracks is 2) and ($time is 396)) or (($tanktracks is 3) and ($time is 456)) or (($tanktracks is 4) and ($time is 516)) or (($tanktracks is 5) and ($time is 576)) or (($tanktracks is 6) and ($time is 636)) or (($tanktracks is 1) and ($time is 696))>>
<i>Morning radio, audition 2, line 24</i>
<br>
<<elseif (($tanktracks is 2) and ($time is 397)) or (($tanktracks is 3) and ($time is 457)) or (($tanktracks is 4) and ($time is 517)) or (($tanktracks is 5) and ($time is 577)) or (($tanktracks is 6) and ($time is 637)) or (($tanktracks is 1) and ($time is 697))>>
<i>Morning radio, audition 2, line 25</i>
<br>
<<elseif (($tanktracks is 2) and ($time is 398)) or (($tanktracks is 3) and ($time is 458)) or (($tanktracks is 4) and ($time is 518)) or (($tanktracks is 5) and ($time is 578)) or (($tanktracks is 6) and ($time is 638)) or (($tanktracks is 1) and ($time is 698))>>
<i>Morning radio, audition 2, line 26</i>
<br>
<<elseif (($tanktracks is 2) and ($time is 399)) or (($tanktracks is 3) and ($time is 459)) or (($tanktracks is 4) and ($time is 519)) or (($tanktracks is 5) and ($time is 579)) or (($tanktracks is 6) and ($time is 639)) or (($tanktracks is 1) and ($time is 699))>>
<i>Morning radio, audition 2, line 27</i>
<br>
<<elseif (($tanktracks is 2) and ($time is 400)) or (($tanktracks is 3) and ($time is 460)) or (($tanktracks is 4) and ($time is 520)) or (($tanktracks is 5) and ($time is 580)) or (($tanktracks is 6) and ($time is 640)) or (($tanktracks is 1) and ($time is 700))>>
<i>Morning radio, audition 2, line 28</i>
<br>
<<elseif (($tanktracks is 2) and ($time is 401)) or (($tanktracks is 3) and ($time is 461)) or (($tanktracks is 4) and ($time is 521)) or (($tanktracks is 5) and ($time is 581)) or (($tanktracks is 6) and ($time is 641)) or (($tanktracks is 1) and ($time is 701))>>
<i>Morning radio, audition 2, line 29</i>
<br>
<<elseif (($tanktracks is 2) and ($time is 402)) or (($tanktracks is 3) and ($time is 462)) or (($tanktracks is 4) and ($time is 522)) or (($tanktracks is 5) and ($time is 582)) or (($tanktracks is 6) and ($time is 642)) or (($tanktracks is 1) and ($time is 702))>>
<i>Morning radio, audition 2, line 30</i>
<br>
<<elseif (($tanktracks is 2) and ($time is 403)) or (($tanktracks is 3) and ($time is 463)) or (($tanktracks is 4) and ($time is 523)) or (($tanktracks is 5) and ($time is 583)) or (($tanktracks is 6) and ($time is 643)) or (($tanktracks is 1) and ($time is 703))>>
<i>Morning radio, audition 2, line 31</i>
<br>
<<elseif (($tanktracks is 2) and ($time is 404)) or (($tanktracks is 3) and ($time is 464)) or (($tanktracks is 4) and ($time is 524)) or (($tanktracks is 5) and ($time is 584)) or (($tanktracks is 6) and ($time is 644)) or (($tanktracks is 1) and ($time is 704))>>
<i>Morning radio, audition 2, line 32</i>
<br>
<<elseif (($tanktracks is 2) and ($time is 405)) or (($tanktracks is 3) and ($time is 465)) or (($tanktracks is 4) and ($time is 525)) or (($tanktracks is 5) and ($time is 585)) or (($tanktracks is 6) and ($time is 645)) or (($tanktracks is 1) and ($time is 705))>>
<i>Morning radio, audition 2, line 33</i>
<br>
<<elseif (($tanktracks is 2) and ($time is 406)) or (($tanktracks is 3) and ($time is 466)) or (($tanktracks is 4) and ($time is 526)) or (($tanktracks is 5) and ($time is 586)) or (($tanktracks is 6) and ($time is 646)) or (($tanktracks is 1) and ($time is 706))>>
<i>Morning radio, audition 2, line 34</i>
<br>
<<elseif (($tanktracks is 2) and ($time is 407)) or (($tanktracks is 3) and ($time is 467)) or (($tanktracks is 4) and ($time is 527)) or (($tanktracks is 5) and ($time is 587)) or (($tanktracks is 6) and ($time is 647)) or (($tanktracks is 1) and ($time is 707))>>
<i>Morning radio, audition 2, line 35</i>
<br>
<<elseif (($tanktracks is 2) and ($time is 408)) or (($tanktracks is 3) and ($time is 468)) or (($tanktracks is 4) and ($time is 528)) or (($tanktracks is 5) and ($time is 588)) or (($tanktracks is 6) and ($time is 648)) or (($tanktracks is 1) and ($time is 708))>>
<i>Morning radio, audition 2, line 36</i>
<br>
<<elseif (($tanktracks is 2) and ($time is 409)) or (($tanktracks is 3) and ($time is 469)) or (($tanktracks is 4) and ($time is 529)) or (($tanktracks is 5) and ($time is 589)) or (($tanktracks is 6) and ($time is 649)) or (($tanktracks is 1) and ($time is 709))>>
<i>Morning radio, audition 2, line 37</i>
<br>
<<elseif (($tanktracks is 2) and ($time is 410)) or (($tanktracks is 3) and ($time is 470)) or (($tanktracks is 4) and ($time is 530)) or (($tanktracks is 5) and ($time is 590)) or (($tanktracks is 6) and ($time is 650)) or (($tanktracks is 1) and ($time is 710))>>
<i>Morning radio, audition 2, line 38</i>
<br>
<<elseif (($tanktracks is 2) and ($time is 411)) or (($tanktracks is 3) and ($time is 471)) or (($tanktracks is 4) and ($time is 531)) or (($tanktracks is 5) and ($time is 591)) or (($tanktracks is 6) and ($time is 651)) or (($tanktracks is 1) and ($time is 711))>>
<i>Morning radio, audition 2, line 39</i>
<br>
<<elseif (($tanktracks is 2) and ($time is 412)) or (($tanktracks is 3) and ($time is 472)) or (($tanktracks is 4) and ($time is 532)) or (($tanktracks is 5) and ($time is 592)) or (($tanktracks is 6) and ($time is 652)) or (($tanktracks is 1) and ($time is 712))>>
<i>Morning radio, audition 2, line 40</i>
<br>
<<elseif (($tanktracks is 2) and ($time is 413)) or (($tanktracks is 3) and ($time is 473)) or (($tanktracks is 4) and ($time is 533)) or (($tanktracks is 5) and ($time is 593)) or (($tanktracks is 6) and ($time is 653)) or (($tanktracks is 1) and ($time is 713))>>
<i>Morning radio, audition 2, line 41</i>
<br>
<<elseif (($tanktracks is 2) and ($time is 414)) or (($tanktracks is 3) and ($time is 474)) or (($tanktracks is 4) and ($time is 534)) or (($tanktracks is 5) and ($time is 594)) or (($tanktracks is 6) and ($time is 654)) or (($tanktracks is 1) and ($time is 714))>>
<i>Morning radio, audition 2, line 42</i>
<br>
<<elseif (($tanktracks is 2) and ($time is 415)) or (($tanktracks is 3) and ($time is 475)) or (($tanktracks is 4) and ($time is 535)) or (($tanktracks is 5) and ($time is 595)) or (($tanktracks is 6) and ($time is 655)) or (($tanktracks is 1) and ($time is 715))>>
<i>Morning radio, audition 2, line 43</i>
<br>
<<elseif (($tanktracks is 2) and ($time is 416)) or (($tanktracks is 3) and ($time is 476)) or (($tanktracks is 4) and ($time is 536)) or (($tanktracks is 5) and ($time is 596)) or (($tanktracks is 6) and ($time is 656)) or (($tanktracks is 1) and ($time is 716))>>
<i>Morning radio, audition 2, line 44</i>
<br>
<<elseif (($tanktracks is 2) and ($time is 417)) or (($tanktracks is 3) and ($time is 477)) or (($tanktracks is 4) and ($time is 537)) or (($tanktracks is 5) and ($time is 597)) or (($tanktracks is 6) and ($time is 657)) or (($tanktracks is 1) and ($time is 717))>>
<i>Morning radio, audition 2, line 45</i>
<br>
<<elseif (($tanktracks is 2) and ($time is 418)) or (($tanktracks is 3) and ($time is 478)) or (($tanktracks is 4) and ($time is 538)) or (($tanktracks is 5) and ($time is 598)) or (($tanktracks is 6) and ($time is 658)) or (($tanktracks is 1) and ($time is 718))>>
<i>Morning radio, audition 2, line 46</i>
<br>
<<elseif (($tanktracks is 2) and ($time is 419)) or (($tanktracks is 3) and ($time is 479)) or (($tanktracks is 4) and ($time is 539)) or (($tanktracks is 5) and ($time is 599)) or (($tanktracks is 6) and ($time is 659)) or (($tanktracks is 1) and ($time is 719))>>
<i>Morning radio, audition 2, line 47</i>
<br>
<<elseif (($tanktracks is 3) and ($time is 373)) or (($tanktracks is 4) and ($time is 433)) or (($tanktracks is 5) and ($time is 493)) or (($tanktracks is 6) and ($time is 553)) or (($tanktracks is 1) and ($time is 613)) or (($tanktracks is 2) and ($time is 673))>>
<i>Morning radio, audition 3, line 1</i>
<br>
<<elseif (($tanktracks is 3) and ($time is 374)) or (($tanktracks is 4) and ($time is 434)) or (($tanktracks is 5) and ($time is 494)) or (($tanktracks is 6) and ($time is 554)) or (($tanktracks is 1) and ($time is 614)) or (($tanktracks is 2) and ($time is 674))>>
<i>Morning radio, audition 3, line 2</i>
<br>
<<elseif (($tanktracks is 3) and ($time is 375)) or (($tanktracks is 4) and ($time is 435)) or (($tanktracks is 5) and ($time is 495)) or (($tanktracks is 6) and ($time is 555)) or (($tanktracks is 1) and ($time is 615)) or (($tanktracks is 2) and ($time is 675))>>
<i>Morning radio, audition 3, line 3</i>
<br>
<<elseif (($tanktracks is 3) and ($time is 376)) or (($tanktracks is 4) and ($time is 436)) or (($tanktracks is 5) and ($time is 496)) or (($tanktracks is 6) and ($time is 556)) or (($tanktracks is 1) and ($time is 616)) or (($tanktracks is 2) and ($time is 676))>>
<i>Morning radio, audition 3, line 4</i>
<br>
<<elseif (($tanktracks is 3) and ($time is 377)) or (($tanktracks is 4) and ($time is 437)) or (($tanktracks is 5) and ($time is 497)) or (($tanktracks is 6) and ($time is 557)) or (($tanktracks is 1) and ($time is 617)) or (($tanktracks is 2) and ($time is 677))>>
<i>Morning radio, audition 3, line 5</i>
<br>
<<elseif (($tanktracks is 3) and ($time is 378)) or (($tanktracks is 4) and ($time is 438)) or (($tanktracks is 5) and ($time is 498)) or (($tanktracks is 6) and ($time is 558)) or (($tanktracks is 1) and ($time is 618)) or (($tanktracks is 2) and ($time is 678))>>
<i>Morning radio, audition 3, line 6</i>
<br>
<<elseif (($tanktracks is 3) and ($time is 379)) or (($tanktracks is 4) and ($time is 439)) or (($tanktracks is 5) and ($time is 499)) or (($tanktracks is 6) and ($time is 559)) or (($tanktracks is 1) and ($time is 619)) or (($tanktracks is 2) and ($time is 679))>>
<i>Morning radio, audition 3, line 7</i>
<br>
<<elseif (($tanktracks is 3) and ($time is 380)) or (($tanktracks is 4) and ($time is 440)) or (($tanktracks is 5) and ($time is 500)) or (($tanktracks is 6) and ($time is 560)) or (($tanktracks is 1) and ($time is 620)) or (($tanktracks is 2) and ($time is 680))>>
<i>Morning radio, audition 3, line 8</i>
<br>
<<elseif (($tanktracks is 3) and ($time is 381)) or (($tanktracks is 4) and ($time is 441)) or (($tanktracks is 5) and ($time is 501)) or (($tanktracks is 6) and ($time is 561)) or (($tanktracks is 1) and ($time is 621)) or (($tanktracks is 2) and ($time is 681))>>
<i>Morning radio, audition 3, line 9</i>
<br>
<<elseif (($tanktracks is 3) and ($time is 382)) or (($tanktracks is 4) and ($time is 442)) or (($tanktracks is 5) and ($time is 502)) or (($tanktracks is 6) and ($time is 562)) or (($tanktracks is 1) and ($time is 622)) or (($tanktracks is 2) and ($time is 682))>>
<i>Morning radio, audition 3, line 10</i>
<br>
<<elseif (($tanktracks is 3) and ($time is 383)) or (($tanktracks is 4) and ($time is 443)) or (($tanktracks is 5) and ($time is 503)) or (($tanktracks is 6) and ($time is 563)) or (($tanktracks is 1) and ($time is 623)) or (($tanktracks is 2) and ($time is 683))>>
<i>Morning radio, audition 3, line 11</i>
<br>
<<elseif (($tanktracks is 3) and ($time is 384)) or (($tanktracks is 4) and ($time is 444)) or (($tanktracks is 5) and ($time is 504)) or (($tanktracks is 6) and ($time is 564)) or (($tanktracks is 1) and ($time is 624)) or (($tanktracks is 2) and ($time is 684))>>
<i>Morning radio, audition 3, line 12</i>
<br>
<<elseif (($tanktracks is 3) and ($time is 385)) or (($tanktracks is 4) and ($time is 445)) or (($tanktracks is 5) and ($time is 505)) or (($tanktracks is 6) and ($time is 565)) or (($tanktracks is 1) and ($time is 625)) or (($tanktracks is 2) and ($time is 685))>>
<i>Morning radio, audition 3, line 13</i>
<br>
<<elseif (($tanktracks is 3) and ($time is 386)) or (($tanktracks is 4) and ($time is 446)) or (($tanktracks is 5) and ($time is 506)) or (($tanktracks is 6) and ($time is 566)) or (($tanktracks is 1) and ($time is 626)) or (($tanktracks is 2) and ($time is 686))>>
<i>Morning radio, audition 3, line 14</i>
<br>
<<elseif (($tanktracks is 3) and ($time is 387)) or (($tanktracks is 4) and ($time is 447)) or (($tanktracks is 5) and ($time is 507)) or (($tanktracks is 6) and ($time is 567)) or (($tanktracks is 1) and ($time is 627)) or (($tanktracks is 2) and ($time is 687))>>
<i>Morning radio, audition 3, line 15</i>
<br>
<<elseif (($tanktracks is 3) and ($time is 388)) or (($tanktracks is 4) and ($time is 448)) or (($tanktracks is 5) and ($time is 508)) or (($tanktracks is 6) and ($time is 568)) or (($tanktracks is 1) and ($time is 628)) or (($tanktracks is 2) and ($time is 688))>>
<i>Morning radio, audition 3, line 16</i>
<br>
<<elseif (($tanktracks is 3) and ($time is 389)) or (($tanktracks is 4) and ($time is 449)) or (($tanktracks is 5) and ($time is 509)) or (($tanktracks is 6) and ($time is 569)) or (($tanktracks is 1) and ($time is 629)) or (($tanktracks is 2) and ($time is 689))>>
<i>Morning radio, audition 3, line 17</i>
<br>
<<elseif (($tanktracks is 3) and ($time is 390)) or (($tanktracks is 4) and ($time is 450)) or (($tanktracks is 5) and ($time is 510)) or (($tanktracks is 6) and ($time is 570)) or (($tanktracks is 1) and ($time is 630)) or (($tanktracks is 2) and ($time is 690))>>
<i>Morning radio, audition 3, line 18</i>
<br>
<<elseif (($tanktracks is 3) and ($time is 391)) or (($tanktracks is 4) and ($time is 451)) or (($tanktracks is 5) and ($time is 511)) or (($tanktracks is 6) and ($time is 571)) or (($tanktracks is 1) and ($time is 631)) or (($tanktracks is 2) and ($time is 691))>>
<i>Morning radio, audition 3, line 19</i>
<br>
<<elseif (($tanktracks is 3) and ($time is 392)) or (($tanktracks is 4) and ($time is 452)) or (($tanktracks is 5) and ($time is 512)) or (($tanktracks is 6) and ($time is 572)) or (($tanktracks is 1) and ($time is 632)) or (($tanktracks is 2) and ($time is 692))>>
<i>Morning radio, audition 3, line 20</i>
<br>
<<elseif (($tanktracks is 3) and ($time is 393)) or (($tanktracks is 4) and ($time is 453)) or (($tanktracks is 5) and ($time is 513)) or (($tanktracks is 6) and ($time is 573)) or (($tanktracks is 1) and ($time is 633)) or (($tanktracks is 2) and ($time is 693))>>
<i>Morning radio, audition 3, line 21</i>
<br>
<<elseif (($tanktracks is 3) and ($time is 394)) or (($tanktracks is 4) and ($time is 454)) or (($tanktracks is 5) and ($time is 514)) or (($tanktracks is 6) and ($time is 574)) or (($tanktracks is 1) and ($time is 634)) or (($tanktracks is 2) and ($time is 694))>>
<i>Morning radio, audition 3, line 22</i>
<br>
<<elseif (($tanktracks is 3) and ($time is 395)) or (($tanktracks is 4) and ($time is 455)) or (($tanktracks is 5) and ($time is 515)) or (($tanktracks is 6) and ($time is 575)) or (($tanktracks is 1) and ($time is 635)) or (($tanktracks is 2) and ($time is 695))>>
<i>Morning radio, audition 3, line 23</i>
<br>
<<elseif (($tanktracks is 3) and ($time is 396)) or (($tanktracks is 4) and ($time is 456)) or (($tanktracks is 5) and ($time is 516)) or (($tanktracks is 6) and ($time is 576)) or (($tanktracks is 1) and ($time is 636)) or (($tanktracks is 2) and ($time is 696))>>
<i>Morning radio, audition 3, line 24</i>
<br>
<<elseif (($tanktracks is 3) and ($time is 397)) or (($tanktracks is 4) and ($time is 457)) or (($tanktracks is 5) and ($time is 517)) or (($tanktracks is 6) and ($time is 577)) or (($tanktracks is 1) and ($time is 637)) or (($tanktracks is 2) and ($time is 697))>>
<i>Morning radio, audition 3, line 25</i>
<br>
<<elseif (($tanktracks is 3) and ($time is 398)) or (($tanktracks is 4) and ($time is 458)) or (($tanktracks is 5) and ($time is 518)) or (($tanktracks is 6) and ($time is 578)) or (($tanktracks is 1) and ($time is 638)) or (($tanktracks is 2) and ($time is 698))>>
<i>Morning radio, audition 3, line 26</i>
<br>
<<elseif (($tanktracks is 3) and ($time is 399)) or (($tanktracks is 4) and ($time is 459)) or (($tanktracks is 5) and ($time is 519)) or (($tanktracks is 6) and ($time is 579)) or (($tanktracks is 1) and ($time is 639)) or (($tanktracks is 2) and ($time is 699))>>
<i>Morning radio, audition 3, line 27</i>
<br>
<<elseif (($tanktracks is 3) and ($time is 400)) or (($tanktracks is 4) and ($time is 460)) or (($tanktracks is 5) and ($time is 520)) or (($tanktracks is 6) and ($time is 580)) or (($tanktracks is 1) and ($time is 640)) or (($tanktracks is 2) and ($time is 700))>>
<i>Morning radio, audition 3, line 28</i>
<br>
<<elseif (($tanktracks is 3) and ($time is 401)) or (($tanktracks is 4) and ($time is 461)) or (($tanktracks is 5) and ($time is 521)) or (($tanktracks is 6) and ($time is 581)) or (($tanktracks is 1) and ($time is 641)) or (($tanktracks is 2) and ($time is 701))>>
<i>Morning radio, audition 3, line 29</i>
<br>
<<elseif (($tanktracks is 3) and ($time is 402)) or (($tanktracks is 4) and ($time is 462)) or (($tanktracks is 5) and ($time is 522)) or (($tanktracks is 6) and ($time is 582)) or (($tanktracks is 1) and ($time is 642)) or (($tanktracks is 2) and ($time is 702))>>
<i>Morning radio, audition 3, line 30</i>
<br>
<<elseif (($tanktracks is 3) and ($time is 403)) or (($tanktracks is 4) and ($time is 463)) or (($tanktracks is 5) and ($time is 523)) or (($tanktracks is 6) and ($time is 583)) or (($tanktracks is 1) and ($time is 643)) or (($tanktracks is 2) and ($time is 703))>>
<i>Morning radio, audition 3, line 31</i>
<br>
<<elseif (($tanktracks is 3) and ($time is 404)) or (($tanktracks is 4) and ($time is 464)) or (($tanktracks is 5) and ($time is 524)) or (($tanktracks is 6) and ($time is 584)) or (($tanktracks is 1) and ($time is 644)) or (($tanktracks is 2) and ($time is 704))>>
<i>Morning radio, audition 3, line 32</i>
<br>
<<elseif (($tanktracks is 3) and ($time is 405)) or (($tanktracks is 4) and ($time is 465)) or (($tanktracks is 5) and ($time is 525)) or (($tanktracks is 6) and ($time is 585)) or (($tanktracks is 1) and ($time is 645)) or (($tanktracks is 2) and ($time is 705))>>
<i>Morning radio, audition 3, line 33</i>
<br>
<<elseif (($tanktracks is 3) and ($time is 406)) or (($tanktracks is 4) and ($time is 466)) or (($tanktracks is 5) and ($time is 526)) or (($tanktracks is 6) and ($time is 586)) or (($tanktracks is 1) and ($time is 646)) or (($tanktracks is 2) and ($time is 706))>>
<i>Morning radio, audition 3, line 34</i>
<br>
<<elseif (($tanktracks is 3) and ($time is 407)) or (($tanktracks is 4) and ($time is 467)) or (($tanktracks is 5) and ($time is 527)) or (($tanktracks is 6) and ($time is 587)) or (($tanktracks is 1) and ($time is 647)) or (($tanktracks is 2) and ($time is 707))>>
<i>Morning radio, audition 3, line 35</i>
<br>
<<elseif (($tanktracks is 3) and ($time is 408)) or (($tanktracks is 4) and ($time is 468)) or (($tanktracks is 5) and ($time is 528)) or (($tanktracks is 6) and ($time is 588)) or (($tanktracks is 1) and ($time is 648)) or (($tanktracks is 2) and ($time is 708))>>
<i>Morning radio, audition 3, line 36</i>
<br>
<<elseif (($tanktracks is 3) and ($time is 409)) or (($tanktracks is 4) and ($time is 469)) or (($tanktracks is 5) and ($time is 529)) or (($tanktracks is 6) and ($time is 589)) or (($tanktracks is 1) and ($time is 649)) or (($tanktracks is 2) and ($time is 709))>>
<i>Morning radio, audition 3, line 37</i>
<br>
<<elseif (($tanktracks is 3) and ($time is 410)) or (($tanktracks is 4) and ($time is 470)) or (($tanktracks is 5) and ($time is 530)) or (($tanktracks is 6) and ($time is 590)) or (($tanktracks is 1) and ($time is 650)) or (($tanktracks is 2) and ($time is 710))>>
<i>Morning radio, audition 3, line 38</i>
<br>
<<elseif (($tanktracks is 3) and ($time is 411)) or (($tanktracks is 4) and ($time is 471)) or (($tanktracks is 5) and ($time is 531)) or (($tanktracks is 6) and ($time is 591)) or (($tanktracks is 1) and ($time is 651)) or (($tanktracks is 2) and ($time is 711))>>
<i>Morning radio, audition 3, line 39</i>
<br>
<<elseif (($tanktracks is 3) and ($time is 412)) or (($tanktracks is 4) and ($time is 472)) or (($tanktracks is 5) and ($time is 532)) or (($tanktracks is 6) and ($time is 592)) or (($tanktracks is 1) and ($time is 652)) or (($tanktracks is 2) and ($time is 712))>>
<i>Morning radio, audition 3, line 40</i>
<br>
<<elseif (($tanktracks is 3) and ($time is 413)) or (($tanktracks is 4) and ($time is 473)) or (($tanktracks is 5) and ($time is 533)) or (($tanktracks is 6) and ($time is 593)) or (($tanktracks is 1) and ($time is 653)) or (($tanktracks is 2) and ($time is 713))>>
<i>Morning radio, audition 3, line 41</i>
<br>
<<elseif (($tanktracks is 3) and ($time is 414)) or (($tanktracks is 4) and ($time is 474)) or (($tanktracks is 5) and ($time is 534)) or (($tanktracks is 6) and ($time is 594)) or (($tanktracks is 1) and ($time is 654)) or (($tanktracks is 2) and ($time is 714))>>
<i>Morning radio, audition 3, line 42</i>
<br>
<<elseif (($tanktracks is 3) and ($time is 415)) or (($tanktracks is 4) and ($time is 475)) or (($tanktracks is 5) and ($time is 535)) or (($tanktracks is 6) and ($time is 595)) or (($tanktracks is 1) and ($time is 655)) or (($tanktracks is 2) and ($time is 715))>>
<i>Morning radio, audition 3, line 43</i>
<br>
<<elseif (($tanktracks is 3) and ($time is 416)) or (($tanktracks is 4) and ($time is 476)) or (($tanktracks is 5) and ($time is 536)) or (($tanktracks is 6) and ($time is 596)) or (($tanktracks is 1) and ($time is 656)) or (($tanktracks is 2) and ($time is 716))>>
<i>Morning radio, audition 3, line 44</i>
<br>
<<elseif (($tanktracks is 3) and ($time is 417)) or (($tanktracks is 4) and ($time is 477)) or (($tanktracks is 5) and ($time is 537)) or (($tanktracks is 6) and ($time is 597)) or (($tanktracks is 1) and ($time is 657)) or (($tanktracks is 2) and ($time is 717))>>
<i>Morning radio, audition 3, line 45</i>
<br>
<<elseif (($tanktracks is 3) and ($time is 418)) or (($tanktracks is 4) and ($time is 478)) or (($tanktracks is 5) and ($time is 538)) or (($tanktracks is 6) and ($time is 598)) or (($tanktracks is 1) and ($time is 658)) or (($tanktracks is 2) and ($time is 718))>>
<i>Morning radio, audition 3, line 46</i>
<br>
<<elseif (($tanktracks is 3) and ($time is 419)) or (($tanktracks is 4) and ($time is 479)) or (($tanktracks is 5) and ($time is 539)) or (($tanktracks is 6) and ($time is 599)) or (($tanktracks is 1) and ($time is 659)) or (($tanktracks is 2) and ($time is 719))>>
<i>Morning radio, audition 3, line 47</i>
<br>
<<elseif (($tanktracks is 4) and ($time is 373)) or (($tanktracks is 5) and ($time is 433)) or (($tanktracks is 6) and ($time is 493)) or (($tanktracks is 1) and ($time is 553)) or (($tanktracks is 2) and ($time is 613)) or (($tanktracks is 3) and ($time is 673))>>
<i>Morning radio, audition 4, line 1</i>
<br>
<<elseif (($tanktracks is 4) and ($time is 374)) or (($tanktracks is 5) and ($time is 434)) or (($tanktracks is 6) and ($time is 494)) or (($tanktracks is 1) and ($time is 554)) or (($tanktracks is 2) and ($time is 614)) or (($tanktracks is 3) and ($time is 674))>>
<i>Morning radio, audition 4, line 2</i>
<br>
<<elseif (($tanktracks is 4) and ($time is 375)) or (($tanktracks is 5) and ($time is 435)) or (($tanktracks is 6) and ($time is 495)) or (($tanktracks is 1) and ($time is 555)) or (($tanktracks is 2) and ($time is 615)) or (($tanktracks is 3) and ($time is 675))>>
<i>Morning radio, audition 4, line 3</i>
<br>
<<elseif (($tanktracks is 4) and ($time is 376)) or (($tanktracks is 5) and ($time is 436)) or (($tanktracks is 6) and ($time is 496)) or (($tanktracks is 1) and ($time is 556)) or (($tanktracks is 2) and ($time is 616)) or (($tanktracks is 3) and ($time is 676))>>
<i>Morning radio, audition 4, line 4</i>
<br>
<<elseif (($tanktracks is 4) and ($time is 377)) or (($tanktracks is 5) and ($time is 437)) or (($tanktracks is 6) and ($time is 497)) or (($tanktracks is 1) and ($time is 557)) or (($tanktracks is 2) and ($time is 617)) or (($tanktracks is 3) and ($time is 677))>>
<i>Morning radio, audition 4, line 5</i>
<br>
<<elseif (($tanktracks is 4) and ($time is 378)) or (($tanktracks is 5) and ($time is 438)) or (($tanktracks is 6) and ($time is 498)) or (($tanktracks is 1) and ($time is 558)) or (($tanktracks is 2) and ($time is 618)) or (($tanktracks is 3) and ($time is 678))>>
<i>Morning radio, audition 4, line 6</i>
<br>
<<elseif (($tanktracks is 4) and ($time is 379)) or (($tanktracks is 5) and ($time is 439)) or (($tanktracks is 6) and ($time is 499)) or (($tanktracks is 1) and ($time is 559)) or (($tanktracks is 2) and ($time is 619)) or (($tanktracks is 3) and ($time is 679))>>
<i>Morning radio, audition 4, line 7</i>
<br>
<<elseif (($tanktracks is 4) and ($time is 380)) or (($tanktracks is 5) and ($time is 440)) or (($tanktracks is 6) and ($time is 500)) or (($tanktracks is 1) and ($time is 560)) or (($tanktracks is 2) and ($time is 620)) or (($tanktracks is 3) and ($time is 680))>>
<i>Morning radio, audition 4, line 8</i>
<br>
<<elseif (($tanktracks is 4) and ($time is 381)) or (($tanktracks is 5) and ($time is 441)) or (($tanktracks is 6) and ($time is 501)) or (($tanktracks is 1) and ($time is 561)) or (($tanktracks is 2) and ($time is 621)) or (($tanktracks is 3) and ($time is 681))>>
<i>Morning radio, audition 4, line 9</i>
<br>
<<elseif (($tanktracks is 4) and ($time is 382)) or (($tanktracks is 5) and ($time is 442)) or (($tanktracks is 6) and ($time is 502)) or (($tanktracks is 1) and ($time is 562)) or (($tanktracks is 2) and ($time is 622)) or (($tanktracks is 3) and ($time is 682))>>
<i>Morning radio, audition 4, line 10</i>
<br>
<<elseif (($tanktracks is 4) and ($time is 383)) or (($tanktracks is 5) and ($time is 443)) or (($tanktracks is 6) and ($time is 503)) or (($tanktracks is 1) and ($time is 563)) or (($tanktracks is 2) and ($time is 623)) or (($tanktracks is 3) and ($time is 683))>>
<i>Morning radio, audition 4, line 11</i>
<br>
<<elseif (($tanktracks is 4) and ($time is 384)) or (($tanktracks is 5) and ($time is 444)) or (($tanktracks is 6) and ($time is 504)) or (($tanktracks is 1) and ($time is 564)) or (($tanktracks is 2) and ($time is 624)) or (($tanktracks is 3) and ($time is 684))>>
<i>Morning radio, audition 4, line 12</i>
<br>
<<elseif (($tanktracks is 4) and ($time is 385)) or (($tanktracks is 5) and ($time is 445)) or (($tanktracks is 6) and ($time is 505)) or (($tanktracks is 1) and ($time is 565)) or (($tanktracks is 2) and ($time is 625)) or (($tanktracks is 3) and ($time is 685))>>
<i>Morning radio, audition 4, line 13</i>
<br>
<<elseif (($tanktracks is 4) and ($time is 386)) or (($tanktracks is 5) and ($time is 446)) or (($tanktracks is 6) and ($time is 506)) or (($tanktracks is 1) and ($time is 566)) or (($tanktracks is 2) and ($time is 626)) or (($tanktracks is 3) and ($time is 686))>>
<i>Morning radio, audition 4, line 14</i>
<br>
<<elseif (($tanktracks is 4) and ($time is 387)) or (($tanktracks is 5) and ($time is 447)) or (($tanktracks is 6) and ($time is 507)) or (($tanktracks is 1) and ($time is 567)) or (($tanktracks is 2) and ($time is 627)) or (($tanktracks is 3) and ($time is 687))>>
<i>Morning radio, audition 4, line 15</i>
<br>
<<elseif (($tanktracks is 4) and ($time is 388)) or (($tanktracks is 5) and ($time is 448)) or (($tanktracks is 6) and ($time is 508)) or (($tanktracks is 1) and ($time is 568)) or (($tanktracks is 2) and ($time is 628)) or (($tanktracks is 3) and ($time is 688))>>
<i>Morning radio, audition 4, line 16</i>
<br>
<<elseif (($tanktracks is 4) and ($time is 389)) or (($tanktracks is 5) and ($time is 449)) or (($tanktracks is 6) and ($time is 509)) or (($tanktracks is 1) and ($time is 569)) or (($tanktracks is 2) and ($time is 629)) or (($tanktracks is 3) and ($time is 689))>>
<i>Morning radio, audition 4, line 17</i>
<br>
<<elseif (($tanktracks is 4) and ($time is 390)) or (($tanktracks is 5) and ($time is 450)) or (($tanktracks is 6) and ($time is 510)) or (($tanktracks is 1) and ($time is 570)) or (($tanktracks is 2) and ($time is 630)) or (($tanktracks is 3) and ($time is 690))>>
<i>Morning radio, audition 4, line 18</i>
<br>
<<elseif (($tanktracks is 4) and ($time is 391)) or (($tanktracks is 5) and ($time is 451)) or (($tanktracks is 6) and ($time is 511)) or (($tanktracks is 1) and ($time is 571)) or (($tanktracks is 2) and ($time is 631)) or (($tanktracks is 3) and ($time is 691))>>
<i>Morning radio, audition 4, line 19</i>
<br>
<<elseif (($tanktracks is 4) and ($time is 392)) or (($tanktracks is 5) and ($time is 452)) or (($tanktracks is 6) and ($time is 512)) or (($tanktracks is 1) and ($time is 572)) or (($tanktracks is 2) and ($time is 632)) or (($tanktracks is 3) and ($time is 692))>>
<i>Morning radio, audition 4, line 20</i>
<br>
<<elseif (($tanktracks is 4) and ($time is 393)) or (($tanktracks is 5) and ($time is 453)) or (($tanktracks is 6) and ($time is 513)) or (($tanktracks is 1) and ($time is 573)) or (($tanktracks is 2) and ($time is 633)) or (($tanktracks is 3) and ($time is 693))>>
<i>Morning radio, audition 4, line 21</i>
<br>
<<elseif (($tanktracks is 4) and ($time is 394)) or (($tanktracks is 5) and ($time is 454)) or (($tanktracks is 6) and ($time is 514)) or (($tanktracks is 1) and ($time is 574)) or (($tanktracks is 2) and ($time is 634)) or (($tanktracks is 3) and ($time is 694))>>
<i>Morning radio, audition 4, line 22</i>
<br>
<<elseif (($tanktracks is 4) and ($time is 395)) or (($tanktracks is 5) and ($time is 455)) or (($tanktracks is 6) and ($time is 515)) or (($tanktracks is 1) and ($time is 575)) or (($tanktracks is 2) and ($time is 635)) or (($tanktracks is 3) and ($time is 695))>>
<i>Morning radio, audition 4, line 23</i>
<br>
<<elseif (($tanktracks is 4) and ($time is 396)) or (($tanktracks is 5) and ($time is 456)) or (($tanktracks is 6) and ($time is 516)) or (($tanktracks is 1) and ($time is 576)) or (($tanktracks is 2) and ($time is 636)) or (($tanktracks is 3) and ($time is 696))>>
<i>Morning radio, audition 4, line 24</i>
<br>
<<elseif (($tanktracks is 4) and ($time is 397)) or (($tanktracks is 5) and ($time is 457)) or (($tanktracks is 6) and ($time is 517)) or (($tanktracks is 1) and ($time is 577)) or (($tanktracks is 2) and ($time is 637)) or (($tanktracks is 3) and ($time is 697))>>
<i>Morning radio, audition 4, line 25</i>
<br>
<<elseif (($tanktracks is 4) and ($time is 398)) or (($tanktracks is 5) and ($time is 458)) or (($tanktracks is 6) and ($time is 518)) or (($tanktracks is 1) and ($time is 578)) or (($tanktracks is 2) and ($time is 638)) or (($tanktracks is 3) and ($time is 698))>>
<i>Morning radio, audition 4, line 26</i>
<br>
<<elseif (($tanktracks is 4) and ($time is 399)) or (($tanktracks is 5) and ($time is 459)) or (($tanktracks is 6) and ($time is 519)) or (($tanktracks is 1) and ($time is 579)) or (($tanktracks is 2) and ($time is 639)) or (($tanktracks is 3) and ($time is 699))>>
<i>Morning radio, audition 4, line 27</i>
<br>
<<elseif (($tanktracks is 4) and ($time is 400)) or (($tanktracks is 5) and ($time is 460)) or (($tanktracks is 6) and ($time is 520)) or (($tanktracks is 1) and ($time is 580)) or (($tanktracks is 2) and ($time is 640)) or (($tanktracks is 3) and ($time is 700))>>
<i>Morning radio, audition 4, line 28</i>
<br>
<<elseif (($tanktracks is 4) and ($time is 401)) or (($tanktracks is 5) and ($time is 461)) or (($tanktracks is 6) and ($time is 521)) or (($tanktracks is 1) and ($time is 581)) or (($tanktracks is 2) and ($time is 641)) or (($tanktracks is 3) and ($time is 701))>>
<i>Morning radio, audition 4, line 29</i>
<br>
<<elseif (($tanktracks is 4) and ($time is 402)) or (($tanktracks is 5) and ($time is 462)) or (($tanktracks is 6) and ($time is 522)) or (($tanktracks is 1) and ($time is 582)) or (($tanktracks is 2) and ($time is 642)) or (($tanktracks is 3) and ($time is 702))>>
<i>Morning radio, audition 4, line 30</i>
<br>
<<elseif (($tanktracks is 4) and ($time is 403)) or (($tanktracks is 5) and ($time is 463)) or (($tanktracks is 6) and ($time is 523)) or (($tanktracks is 1) and ($time is 583)) or (($tanktracks is 2) and ($time is 643)) or (($tanktracks is 3) and ($time is 703))>>
<i>Morning radio, audition 4, line 31</i>
<br>
<<elseif (($tanktracks is 4) and ($time is 404)) or (($tanktracks is 5) and ($time is 464)) or (($tanktracks is 6) and ($time is 524)) or (($tanktracks is 1) and ($time is 584)) or (($tanktracks is 2) and ($time is 644)) or (($tanktracks is 3) and ($time is 704))>>
<i>Morning radio, audition 4, line 32</i>
<br>
<<elseif (($tanktracks is 4) and ($time is 405)) or (($tanktracks is 5) and ($time is 465)) or (($tanktracks is 6) and ($time is 525)) or (($tanktracks is 1) and ($time is 585)) or (($tanktracks is 2) and ($time is 645)) or (($tanktracks is 3) and ($time is 705))>>
<i>Morning radio, audition 4, line 33</i>
<br>
<<elseif (($tanktracks is 4) and ($time is 406)) or (($tanktracks is 5) and ($time is 466)) or (($tanktracks is 6) and ($time is 526)) or (($tanktracks is 1) and ($time is 586)) or (($tanktracks is 2) and ($time is 646)) or (($tanktracks is 3) and ($time is 706))>>
<i>Morning radio, audition 4, line 34</i>
<br>
<<elseif (($tanktracks is 4) and ($time is 407)) or (($tanktracks is 5) and ($time is 467)) or (($tanktracks is 6) and ($time is 527)) or (($tanktracks is 1) and ($time is 587)) or (($tanktracks is 2) and ($time is 647)) or (($tanktracks is 3) and ($time is 707))>>
<i>Morning radio, audition 4, line 35</i>
<br>
<<elseif (($tanktracks is 4) and ($time is 408)) or (($tanktracks is 5) and ($time is 468)) or (($tanktracks is 6) and ($time is 528)) or (($tanktracks is 1) and ($time is 588)) or (($tanktracks is 2) and ($time is 648)) or (($tanktracks is 3) and ($time is 708))>>
<i>Morning radio, audition 4, line 36</i>
<br>
<<elseif (($tanktracks is 4) and ($time is 409)) or (($tanktracks is 5) and ($time is 469)) or (($tanktracks is 6) and ($time is 529)) or (($tanktracks is 1) and ($time is 589)) or (($tanktracks is 2) and ($time is 649)) or (($tanktracks is 3) and ($time is 709))>>
<i>Morning radio, audition 4, line 37</i>
<br>
<<elseif (($tanktracks is 4) and ($time is 410)) or (($tanktracks is 5) and ($time is 470)) or (($tanktracks is 6) and ($time is 530)) or (($tanktracks is 1) and ($time is 590)) or (($tanktracks is 2) and ($time is 650)) or (($tanktracks is 3) and ($time is 710))>>
<i>Morning radio, audition 4, line 38</i>
<br>
<<elseif (($tanktracks is 4) and ($time is 411)) or (($tanktracks is 5) and ($time is 471)) or (($tanktracks is 6) and ($time is 531)) or (($tanktracks is 1) and ($time is 591)) or (($tanktracks is 2) and ($time is 651)) or (($tanktracks is 3) and ($time is 711))>>
<i>Morning radio, audition 4, line 39</i>
<br>
<<elseif (($tanktracks is 4) and ($time is 412)) or (($tanktracks is 5) and ($time is 472)) or (($tanktracks is 6) and ($time is 532)) or (($tanktracks is 1) and ($time is 592)) or (($tanktracks is 2) and ($time is 652)) or (($tanktracks is 3) and ($time is 712))>>
<i>Morning radio, audition 4, line 40</i>
<br>
<<elseif (($tanktracks is 4) and ($time is 413)) or (($tanktracks is 5) and ($time is 473)) or (($tanktracks is 6) and ($time is 533)) or (($tanktracks is 1) and ($time is 593)) or (($tanktracks is 2) and ($time is 653)) or (($tanktracks is 3) and ($time is 713))>>
<i>Morning radio, audition 4, line 41</i>
<br>
<<elseif (($tanktracks is 4) and ($time is 414)) or (($tanktracks is 5) and ($time is 474)) or (($tanktracks is 6) and ($time is 534)) or (($tanktracks is 1) and ($time is 594)) or (($tanktracks is 2) and ($time is 654)) or (($tanktracks is 3) and ($time is 714))>>
<i>Morning radio, audition 4, line 42</i>
<br>
<<elseif (($tanktracks is 4) and ($time is 415)) or (($tanktracks is 5) and ($time is 475)) or (($tanktracks is 6) and ($time is 535)) or (($tanktracks is 1) and ($time is 595)) or (($tanktracks is 2) and ($time is 655)) or (($tanktracks is 3) and ($time is 715))>>
<i>Morning radio, audition 4, line 43</i>
<br>
<<elseif (($tanktracks is 4) and ($time is 416)) or (($tanktracks is 5) and ($time is 476)) or (($tanktracks is 6) and ($time is 536)) or (($tanktracks is 1) and ($time is 596)) or (($tanktracks is 2) and ($time is 656)) or (($tanktracks is 3) and ($time is 716))>>
<i>Morning radio, audition 4, line 44</i>
<br>
<<elseif (($tanktracks is 4) and ($time is 417)) or (($tanktracks is 5) and ($time is 477)) or (($tanktracks is 6) and ($time is 537)) or (($tanktracks is 1) and ($time is 597)) or (($tanktracks is 2) and ($time is 657)) or (($tanktracks is 3) and ($time is 717))>>
<i>Morning radio, audition 4, line 45</i>
<br>
<<elseif (($tanktracks is 4) and ($time is 418)) or (($tanktracks is 5) and ($time is 478)) or (($tanktracks is 6) and ($time is 538)) or (($tanktracks is 1) and ($time is 598)) or (($tanktracks is 2) and ($time is 658)) or (($tanktracks is 3) and ($time is 718))>>
<i>Morning radio, audition 4, line 46</i>
<br>
<<elseif (($tanktracks is 4) and ($time is 419)) or (($tanktracks is 5) and ($time is 479)) or (($tanktracks is 6) and ($time is 539)) or (($tanktracks is 1) and ($time is 599)) or (($tanktracks is 2) and ($time is 659)) or (($tanktracks is 3) and ($time is 719))>>
<i>Morning radio, audition 4, line 47</i>
<br>
<<elseif (($tanktracks is 5) and ($time is 373)) or (($tanktracks is 6) and ($time is 433)) or (($tanktracks is 1) and ($time is 493)) or (($tanktracks is 2) and ($time is 553)) or (($tanktracks is 3) and ($time is 613)) or (($tanktracks is 4) and ($time is 673))>>
<i>Morning radio, audition 5, line 1</i>
<br>
<<elseif (($tanktracks is 5) and ($time is 374)) or (($tanktracks is 6) and ($time is 434)) or (($tanktracks is 1) and ($time is 494)) or (($tanktracks is 2) and ($time is 554)) or (($tanktracks is 3) and ($time is 614)) or (($tanktracks is 4) and ($time is 674))>>
<i>Morning radio, audition 5, line 2</i>
<br>
<<elseif (($tanktracks is 5) and ($time is 375)) or (($tanktracks is 6) and ($time is 435)) or (($tanktracks is 1) and ($time is 495)) or (($tanktracks is 2) and ($time is 555)) or (($tanktracks is 3) and ($time is 615)) or (($tanktracks is 4) and ($time is 675))>>
<i>Morning radio, audition 5, line 3</i>
<br>
<<elseif (($tanktracks is 5) and ($time is 376)) or (($tanktracks is 6) and ($time is 436)) or (($tanktracks is 1) and ($time is 496)) or (($tanktracks is 2) and ($time is 556)) or (($tanktracks is 3) and ($time is 616)) or (($tanktracks is 4) and ($time is 676))>>
<i>Morning radio, audition 5, line 4</i>
<br>
<<elseif (($tanktracks is 5) and ($time is 377)) or (($tanktracks is 6) and ($time is 437)) or (($tanktracks is 1) and ($time is 497)) or (($tanktracks is 2) and ($time is 557)) or (($tanktracks is 3) and ($time is 617)) or (($tanktracks is 4) and ($time is 677))>>
<i>Morning radio, audition 5, line 5</i>
<br>
<<elseif (($tanktracks is 5) and ($time is 378)) or (($tanktracks is 6) and ($time is 438)) or (($tanktracks is 1) and ($time is 498)) or (($tanktracks is 2) and ($time is 558)) or (($tanktracks is 3) and ($time is 618)) or (($tanktracks is 4) and ($time is 678))>>
<i>Morning radio, audition 5, line 6</i>
<br>
<<elseif (($tanktracks is 5) and ($time is 379)) or (($tanktracks is 6) and ($time is 439)) or (($tanktracks is 1) and ($time is 499)) or (($tanktracks is 2) and ($time is 559)) or (($tanktracks is 3) and ($time is 619)) or (($tanktracks is 4) and ($time is 679))>>
<i>Morning radio, audition 5, line 7</i>
<br>
<<elseif (($tanktracks is 5) and ($time is 380)) or (($tanktracks is 6) and ($time is 440)) or (($tanktracks is 1) and ($time is 500)) or (($tanktracks is 2) and ($time is 560)) or (($tanktracks is 3) and ($time is 620)) or (($tanktracks is 4) and ($time is 680))>>
<i>Morning radio, audition 5, line 8</i>
<br>
<<elseif (($tanktracks is 5) and ($time is 381)) or (($tanktracks is 6) and ($time is 441)) or (($tanktracks is 1) and ($time is 501)) or (($tanktracks is 2) and ($time is 561)) or (($tanktracks is 3) and ($time is 621)) or (($tanktracks is 4) and ($time is 681))>>
<i>Morning radio, audition 5, line 9</i>
<br>
<<elseif (($tanktracks is 5) and ($time is 382)) or (($tanktracks is 6) and ($time is 442)) or (($tanktracks is 1) and ($time is 502)) or (($tanktracks is 2) and ($time is 562)) or (($tanktracks is 3) and ($time is 622)) or (($tanktracks is 4) and ($time is 682))>>
<i>Morning radio, audition 5, line 10</i>
<br>
<<elseif (($tanktracks is 5) and ($time is 383)) or (($tanktracks is 6) and ($time is 443)) or (($tanktracks is 1) and ($time is 503)) or (($tanktracks is 2) and ($time is 563)) or (($tanktracks is 3) and ($time is 623)) or (($tanktracks is 4) and ($time is 683))>>
<i>Morning radio, audition 5, line 11</i>
<br>
<<elseif (($tanktracks is 5) and ($time is 384)) or (($tanktracks is 6) and ($time is 444)) or (($tanktracks is 1) and ($time is 504)) or (($tanktracks is 2) and ($time is 564)) or (($tanktracks is 3) and ($time is 624)) or (($tanktracks is 4) and ($time is 684))>>
<i>Morning radio, audition 5, line 12</i>
<br>
<<elseif (($tanktracks is 5) and ($time is 385)) or (($tanktracks is 6) and ($time is 445)) or (($tanktracks is 1) and ($time is 505)) or (($tanktracks is 2) and ($time is 565)) or (($tanktracks is 3) and ($time is 625)) or (($tanktracks is 4) and ($time is 685))>>
<i>Morning radio, audition 5, line 13</i>
<br>
<<elseif (($tanktracks is 5) and ($time is 386)) or (($tanktracks is 6) and ($time is 446)) or (($tanktracks is 1) and ($time is 506)) or (($tanktracks is 2) and ($time is 566)) or (($tanktracks is 3) and ($time is 626)) or (($tanktracks is 4) and ($time is 686))>>
<i>Morning radio, audition 5, line 14</i>
<br>
<<elseif (($tanktracks is 5) and ($time is 387)) or (($tanktracks is 6) and ($time is 447)) or (($tanktracks is 1) and ($time is 507)) or (($tanktracks is 2) and ($time is 567)) or (($tanktracks is 3) and ($time is 627)) or (($tanktracks is 4) and ($time is 687))>>
<i>Morning radio, audition 5, line 15</i>
<br>
<<elseif (($tanktracks is 5) and ($time is 388)) or (($tanktracks is 6) and ($time is 448)) or (($tanktracks is 1) and ($time is 508)) or (($tanktracks is 2) and ($time is 568)) or (($tanktracks is 3) and ($time is 628)) or (($tanktracks is 4) and ($time is 688))>>
<i>Morning radio, audition 5, line 16</i>
<br>
<<elseif (($tanktracks is 5) and ($time is 389)) or (($tanktracks is 6) and ($time is 449)) or (($tanktracks is 1) and ($time is 509)) or (($tanktracks is 2) and ($time is 569)) or (($tanktracks is 3) and ($time is 629)) or (($tanktracks is 4) and ($time is 689))>>
<i>Morning radio, audition 5, line 17</i>
<br>
<<elseif (($tanktracks is 5) and ($time is 390)) or (($tanktracks is 6) and ($time is 450)) or (($tanktracks is 1) and ($time is 510)) or (($tanktracks is 2) and ($time is 570)) or (($tanktracks is 3) and ($time is 630)) or (($tanktracks is 4) and ($time is 690))>>
<i>Morning radio, audition 5, line 18</i>
<br>
<<elseif (($tanktracks is 5) and ($time is 391)) or (($tanktracks is 6) and ($time is 451)) or (($tanktracks is 1) and ($time is 511)) or (($tanktracks is 2) and ($time is 571)) or (($tanktracks is 3) and ($time is 631)) or (($tanktracks is 4) and ($time is 691))>>
<i>Morning radio, audition 5, line 19</i>
<br>
<<elseif (($tanktracks is 5) and ($time is 392)) or (($tanktracks is 6) and ($time is 452)) or (($tanktracks is 1) and ($time is 512)) or (($tanktracks is 2) and ($time is 572)) or (($tanktracks is 3) and ($time is 632)) or (($tanktracks is 4) and ($time is 692))>>
<i>Morning radio, audition 5, line 20</i>
<br>
<<elseif (($tanktracks is 5) and ($time is 393)) or (($tanktracks is 6) and ($time is 453)) or (($tanktracks is 1) and ($time is 513)) or (($tanktracks is 2) and ($time is 573)) or (($tanktracks is 3) and ($time is 633)) or (($tanktracks is 4) and ($time is 693))>>
<i>Morning radio, audition 5, line 21</i>
<br>
<<elseif (($tanktracks is 5) and ($time is 394)) or (($tanktracks is 6) and ($time is 454)) or (($tanktracks is 1) and ($time is 514)) or (($tanktracks is 2) and ($time is 574)) or (($tanktracks is 3) and ($time is 634)) or (($tanktracks is 4) and ($time is 694))>>
<i>Morning radio, audition 5, line 22</i>
<br>
<<elseif (($tanktracks is 5) and ($time is 395)) or (($tanktracks is 6) and ($time is 455)) or (($tanktracks is 1) and ($time is 515)) or (($tanktracks is 2) and ($time is 575)) or (($tanktracks is 3) and ($time is 635)) or (($tanktracks is 4) and ($time is 695))>>
<i>Morning radio, audition 5, line 23</i>
<br>
<<elseif (($tanktracks is 5) and ($time is 396)) or (($tanktracks is 6) and ($time is 456)) or (($tanktracks is 1) and ($time is 516)) or (($tanktracks is 2) and ($time is 576)) or (($tanktracks is 3) and ($time is 636)) or (($tanktracks is 4) and ($time is 696))>>
<i>Morning radio, audition 5, line 24</i>
<br>
<<elseif (($tanktracks is 5) and ($time is 397)) or (($tanktracks is 6) and ($time is 457)) or (($tanktracks is 1) and ($time is 517)) or (($tanktracks is 2) and ($time is 577)) or (($tanktracks is 3) and ($time is 637)) or (($tanktracks is 4) and ($time is 697))>>
<i>Morning radio, audition 5, line 25</i>
<br>
<<elseif (($tanktracks is 5) and ($time is 398)) or (($tanktracks is 6) and ($time is 458)) or (($tanktracks is 1) and ($time is 518)) or (($tanktracks is 2) and ($time is 578)) or (($tanktracks is 3) and ($time is 638)) or (($tanktracks is 4) and ($time is 698))>>
<i>Morning radio, audition 5, line 26</i>
<br>
<<elseif (($tanktracks is 5) and ($time is 399)) or (($tanktracks is 6) and ($time is 459)) or (($tanktracks is 1) and ($time is 519)) or (($tanktracks is 2) and ($time is 579)) or (($tanktracks is 3) and ($time is 639)) or (($tanktracks is 4) and ($time is 699))>>
<i>Morning radio, audition 5, line 27</i>
<br>
<<elseif (($tanktracks is 5) and ($time is 400)) or (($tanktracks is 6) and ($time is 460)) or (($tanktracks is 1) and ($time is 520)) or (($tanktracks is 2) and ($time is 580)) or (($tanktracks is 3) and ($time is 640)) or (($tanktracks is 4) and ($time is 700))>>
<i>Morning radio, audition 5, line 28</i>
<br>
<<elseif (($tanktracks is 5) and ($time is 401)) or (($tanktracks is 6) and ($time is 461)) or (($tanktracks is 1) and ($time is 521)) or (($tanktracks is 2) and ($time is 581)) or (($tanktracks is 3) and ($time is 641)) or (($tanktracks is 4) and ($time is 701))>>
<i>Morning radio, audition 5, line 29</i>
<br>
<<elseif (($tanktracks is 5) and ($time is 402)) or (($tanktracks is 6) and ($time is 462)) or (($tanktracks is 1) and ($time is 522)) or (($tanktracks is 2) and ($time is 582)) or (($tanktracks is 3) and ($time is 642)) or (($tanktracks is 4) and ($time is 702))>>
<i>Morning radio, audition 5, line 30</i>
<br>
<<elseif (($tanktracks is 5) and ($time is 403)) or (($tanktracks is 6) and ($time is 463)) or (($tanktracks is 1) and ($time is 523)) or (($tanktracks is 2) and ($time is 583)) or (($tanktracks is 3) and ($time is 643)) or (($tanktracks is 4) and ($time is 703))>>
<i>Morning radio, audition 5, line 31</i>
<br>
<<elseif (($tanktracks is 5) and ($time is 404)) or (($tanktracks is 6) and ($time is 464)) or (($tanktracks is 1) and ($time is 524)) or (($tanktracks is 2) and ($time is 584)) or (($tanktracks is 3) and ($time is 644)) or (($tanktracks is 4) and ($time is 704))>>
<i>Morning radio, audition 5, line 32</i>
<br>
<<elseif (($tanktracks is 5) and ($time is 405)) or (($tanktracks is 6) and ($time is 465)) or (($tanktracks is 1) and ($time is 525)) or (($tanktracks is 2) and ($time is 585)) or (($tanktracks is 3) and ($time is 645)) or (($tanktracks is 4) and ($time is 705))>>
<i>Morning radio, audition 5, line 33</i>
<br>
<<elseif (($tanktracks is 5) and ($time is 406)) or (($tanktracks is 6) and ($time is 466)) or (($tanktracks is 1) and ($time is 526)) or (($tanktracks is 2) and ($time is 586)) or (($tanktracks is 3) and ($time is 646)) or (($tanktracks is 4) and ($time is 706))>>
<i>Morning radio, audition 5, line 34</i>
<br>
<<elseif (($tanktracks is 5) and ($time is 407)) or (($tanktracks is 6) and ($time is 467)) or (($tanktracks is 1) and ($time is 527)) or (($tanktracks is 2) and ($time is 587)) or (($tanktracks is 3) and ($time is 647)) or (($tanktracks is 4) and ($time is 707))>>
<i>Morning radio, audition 5, line 35</i>
<br>
<<elseif (($tanktracks is 5) and ($time is 408)) or (($tanktracks is 6) and ($time is 468)) or (($tanktracks is 1) and ($time is 528)) or (($tanktracks is 2) and ($time is 588)) or (($tanktracks is 3) and ($time is 648)) or (($tanktracks is 4) and ($time is 708))>>
<i>Morning radio, audition 5, line 36</i>
<br>
<<elseif (($tanktracks is 5) and ($time is 409)) or (($tanktracks is 6) and ($time is 469)) or (($tanktracks is 1) and ($time is 529)) or (($tanktracks is 2) and ($time is 589)) or (($tanktracks is 3) and ($time is 649)) or (($tanktracks is 4) and ($time is 709))>>
<i>Morning radio, audition 5, line 37</i>
<br>
<<elseif (($tanktracks is 5) and ($time is 410)) or (($tanktracks is 6) and ($time is 470)) or (($tanktracks is 1) and ($time is 530)) or (($tanktracks is 2) and ($time is 590)) or (($tanktracks is 3) and ($time is 650)) or (($tanktracks is 4) and ($time is 710))>>
<i>Morning radio, audition 5, line 38</i>
<br>
<<elseif (($tanktracks is 5) and ($time is 411)) or (($tanktracks is 6) and ($time is 471)) or (($tanktracks is 1) and ($time is 531)) or (($tanktracks is 2) and ($time is 591)) or (($tanktracks is 3) and ($time is 651)) or (($tanktracks is 4) and ($time is 711))>>
<i>Morning radio, audition 5, line 39</i>
<br>
<<elseif (($tanktracks is 5) and ($time is 412)) or (($tanktracks is 6) and ($time is 472)) or (($tanktracks is 1) and ($time is 532)) or (($tanktracks is 2) and ($time is 592)) or (($tanktracks is 3) and ($time is 652)) or (($tanktracks is 4) and ($time is 712))>>
<i>Morning radio, audition 5, line 40</i>
<br>
<<elseif (($tanktracks is 5) and ($time is 413)) or (($tanktracks is 6) and ($time is 473)) or (($tanktracks is 1) and ($time is 533)) or (($tanktracks is 2) and ($time is 593)) or (($tanktracks is 3) and ($time is 653)) or (($tanktracks is 4) and ($time is 713))>>
<i>Morning radio, audition 5, line 41</i>
<br>
<<elseif (($tanktracks is 5) and ($time is 414)) or (($tanktracks is 6) and ($time is 474)) or (($tanktracks is 1) and ($time is 534)) or (($tanktracks is 2) and ($time is 594)) or (($tanktracks is 3) and ($time is 654)) or (($tanktracks is 4) and ($time is 714))>>
<i>Morning radio, audition 5, line 42</i>
<br>
<<elseif (($tanktracks is 5) and ($time is 415)) or (($tanktracks is 6) and ($time is 475)) or (($tanktracks is 1) and ($time is 535)) or (($tanktracks is 2) and ($time is 595)) or (($tanktracks is 3) and ($time is 655)) or (($tanktracks is 4) and ($time is 715))>>
<i>Morning radio, audition 5, line 43</i>
<br>
<<elseif (($tanktracks is 5) and ($time is 416)) or (($tanktracks is 6) and ($time is 476)) or (($tanktracks is 1) and ($time is 536)) or (($tanktracks is 2) and ($time is 596)) or (($tanktracks is 3) and ($time is 656)) or (($tanktracks is 4) and ($time is 716))>>
<i>Morning radio, audition 5, line 44</i>
<br>
<<elseif (($tanktracks is 5) and ($time is 417)) or (($tanktracks is 6) and ($time is 477)) or (($tanktracks is 1) and ($time is 537)) or (($tanktracks is 2) and ($time is 597)) or (($tanktracks is 3) and ($time is 657)) or (($tanktracks is 4) and ($time is 717))>>
<i>Morning radio, audition 5, line 45</i>
<br>
<<elseif (($tanktracks is 5) and ($time is 418)) or (($tanktracks is 6) and ($time is 478)) or (($tanktracks is 1) and ($time is 538)) or (($tanktracks is 2) and ($time is 598)) or (($tanktracks is 3) and ($time is 658)) or (($tanktracks is 4) and ($time is 718))>>
<i>Morning radio, audition 5, line 46</i>
<br>
<<elseif (($tanktracks is 5) and ($time is 419)) or (($tanktracks is 6) and ($time is 479)) or (($tanktracks is 1) and ($time is 539)) or (($tanktracks is 2) and ($time is 599)) or (($tanktracks is 3) and ($time is 659)) or (($tanktracks is 4) and ($time is 719))>>
<i>Morning radio, audition 5, line 47</i>
<br>
<</if>>
<</if>>
<<if $hour gte 12 and $hour lt 18>>
<<if (($tanktracks is 6) and ($time is 373)) or (($tanktracks is 1) and ($time is 433)) or (($tanktracks is 2) and ($time is 493)) or (($tanktracks is 3) and ($time is 553)) or (($tanktracks is 4) and ($time is 613)) or (($tanktracks is 5) and ($time is 673))>>
<i>Morning radio, audition 6, line 1</i>
<br>
<<elseif (($tanktracks is 6) and ($time is 374)) or (($tanktracks is 1) and ($time is 434)) or (($tanktracks is 2) and ($time is 494)) or (($tanktracks is 3) and ($time is 554)) or (($tanktracks is 4) and ($time is 614)) or (($tanktracks is 5) and ($time is 674))>>
<i>Morning radio, audition 6, line 2</i>
<br>
<<elseif (($tanktracks is 6) and ($time is 375)) or (($tanktracks is 1) and ($time is 435)) or (($tanktracks is 2) and ($time is 495)) or (($tanktracks is 3) and ($time is 555)) or (($tanktracks is 4) and ($time is 615)) or (($tanktracks is 5) and ($time is 675))>>
<i>Morning radio, audition 6, line 3</i>
<br>
<<elseif (($tanktracks is 6) and ($time is 376)) or (($tanktracks is 1) and ($time is 436)) or (($tanktracks is 2) and ($time is 496)) or (($tanktracks is 3) and ($time is 556)) or (($tanktracks is 4) and ($time is 616)) or (($tanktracks is 5) and ($time is 676))>>
<i>Morning radio, audition 6, line 4</i>
<br>
<<elseif (($tanktracks is 6) and ($time is 377)) or (($tanktracks is 1) and ($time is 437)) or (($tanktracks is 2) and ($time is 497)) or (($tanktracks is 3) and ($time is 557)) or (($tanktracks is 4) and ($time is 617)) or (($tanktracks is 5) and ($time is 677))>>
<i>Morning radio, audition 6, line 5</i>
<br>
<<elseif (($tanktracks is 6) and ($time is 378)) or (($tanktracks is 1) and ($time is 438)) or (($tanktracks is 2) and ($time is 498)) or (($tanktracks is 3) and ($time is 558)) or (($tanktracks is 4) and ($time is 618)) or (($tanktracks is 5) and ($time is 678))>>
<i>Morning radio, audition 6, line 6</i>
<br>
<<elseif (($tanktracks is 6) and ($time is 379)) or (($tanktracks is 1) and ($time is 439)) or (($tanktracks is 2) and ($time is 499)) or (($tanktracks is 3) and ($time is 559)) or (($tanktracks is 4) and ($time is 619)) or (($tanktracks is 5) and ($time is 679))>>
<i>Morning radio, audition 6, line 7</i>
<br>
<<elseif (($tanktracks is 6) and ($time is 380)) or (($tanktracks is 1) and ($time is 440)) or (($tanktracks is 2) and ($time is 500)) or (($tanktracks is 3) and ($time is 560)) or (($tanktracks is 4) and ($time is 620)) or (($tanktracks is 5) and ($time is 680))>>
<i>Morning radio, audition 6, line 8</i>
<br>
<<elseif (($tanktracks is 6) and ($time is 381)) or (($tanktracks is 1) and ($time is 441)) or (($tanktracks is 2) and ($time is 501)) or (($tanktracks is 3) and ($time is 561)) or (($tanktracks is 4) and ($time is 621)) or (($tanktracks is 5) and ($time is 681))>>
<i>Morning radio, audition 6, line 9</i>
<br>
<<elseif (($tanktracks is 6) and ($time is 382)) or (($tanktracks is 1) and ($time is 442)) or (($tanktracks is 2) and ($time is 502)) or (($tanktracks is 3) and ($time is 562)) or (($tanktracks is 4) and ($time is 622)) or (($tanktracks is 5) and ($time is 682))>>
<i>Morning radio, audition 6, line 10</i>
<br>
<<elseif (($tanktracks is 6) and ($time is 383)) or (($tanktracks is 1) and ($time is 443)) or (($tanktracks is 2) and ($time is 503)) or (($tanktracks is 3) and ($time is 563)) or (($tanktracks is 4) and ($time is 623)) or (($tanktracks is 5) and ($time is 683))>>
<i>Morning radio, audition 6, line 11</i>
<br>
<<elseif (($tanktracks is 6) and ($time is 384)) or (($tanktracks is 1) and ($time is 444)) or (($tanktracks is 2) and ($time is 504)) or (($tanktracks is 3) and ($time is 564)) or (($tanktracks is 4) and ($time is 624)) or (($tanktracks is 5) and ($time is 684))>>
<i>Morning radio, audition 6, line 12</i>
<br>
<<elseif (($tanktracks is 6) and ($time is 385)) or (($tanktracks is 1) and ($time is 445)) or (($tanktracks is 2) and ($time is 505)) or (($tanktracks is 3) and ($time is 565)) or (($tanktracks is 4) and ($time is 625)) or (($tanktracks is 5) and ($time is 685))>>
<i>Morning radio, audition 6, line 13</i>
<br>
<<elseif (($tanktracks is 6) and ($time is 386)) or (($tanktracks is 1) and ($time is 446)) or (($tanktracks is 2) and ($time is 506)) or (($tanktracks is 3) and ($time is 566)) or (($tanktracks is 4) and ($time is 626)) or (($tanktracks is 5) and ($time is 686))>>
<i>Morning radio, audition 6, line 14</i>
<br>
<<elseif (($tanktracks is 6) and ($time is 387)) or (($tanktracks is 1) and ($time is 447)) or (($tanktracks is 2) and ($time is 507)) or (($tanktracks is 3) and ($time is 567)) or (($tanktracks is 4) and ($time is 627)) or (($tanktracks is 5) and ($time is 687))>>
<i>Morning radio, audition 6, line 15</i>
<br>
<<elseif (($tanktracks is 6) and ($time is 388)) or (($tanktracks is 1) and ($time is 448)) or (($tanktracks is 2) and ($time is 508)) or (($tanktracks is 3) and ($time is 568)) or (($tanktracks is 4) and ($time is 628)) or (($tanktracks is 5) and ($time is 688))>>
<i>Morning radio, audition 6, line 16</i>
<br>
<<elseif (($tanktracks is 6) and ($time is 389)) or (($tanktracks is 1) and ($time is 449)) or (($tanktracks is 2) and ($time is 509)) or (($tanktracks is 3) and ($time is 569)) or (($tanktracks is 4) and ($time is 629)) or (($tanktracks is 5) and ($time is 689))>>
<i>Morning radio, audition 6, line 17</i>
<br>
<<elseif (($tanktracks is 6) and ($time is 390)) or (($tanktracks is 1) and ($time is 450)) or (($tanktracks is 2) and ($time is 510)) or (($tanktracks is 3) and ($time is 570)) or (($tanktracks is 4) and ($time is 630)) or (($tanktracks is 5) and ($time is 690))>>
<i>Morning radio, audition 6, line 18</i>
<br>
<<elseif (($tanktracks is 6) and ($time is 391)) or (($tanktracks is 1) and ($time is 451)) or (($tanktracks is 2) and ($time is 511)) or (($tanktracks is 3) and ($time is 571)) or (($tanktracks is 4) and ($time is 631)) or (($tanktracks is 5) and ($time is 691))>>
<i>Morning radio, audition 6, line 19</i>
<br>
<<elseif (($tanktracks is 6) and ($time is 392)) or (($tanktracks is 1) and ($time is 452)) or (($tanktracks is 2) and ($time is 512)) or (($tanktracks is 3) and ($time is 572)) or (($tanktracks is 4) and ($time is 632)) or (($tanktracks is 5) and ($time is 692))>>
<i>Morning radio, audition 6, line 20</i>
<br>
<<elseif (($tanktracks is 6) and ($time is 393)) or (($tanktracks is 1) and ($time is 453)) or (($tanktracks is 2) and ($time is 513)) or (($tanktracks is 3) and ($time is 573)) or (($tanktracks is 4) and ($time is 633)) or (($tanktracks is 5) and ($time is 693))>>
<i>Morning radio, audition 6, line 21</i>
<br>
<<elseif (($tanktracks is 6) and ($time is 394)) or (($tanktracks is 1) and ($time is 454)) or (($tanktracks is 2) and ($time is 514)) or (($tanktracks is 3) and ($time is 574)) or (($tanktracks is 4) and ($time is 634)) or (($tanktracks is 5) and ($time is 694))>>
<i>Morning radio, audition 6, line 22</i>
<br>
<<elseif (($tanktracks is 6) and ($time is 395)) or (($tanktracks is 1) and ($time is 455)) or (($tanktracks is 2) and ($time is 515)) or (($tanktracks is 3) and ($time is 575)) or (($tanktracks is 4) and ($time is 635)) or (($tanktracks is 5) and ($time is 695))>>
<i>Morning radio, audition 6, line 23</i>
<br>
<<elseif (($tanktracks is 6) and ($time is 396)) or (($tanktracks is 1) and ($time is 456)) or (($tanktracks is 2) and ($time is 516)) or (($tanktracks is 3) and ($time is 576)) or (($tanktracks is 4) and ($time is 636)) or (($tanktracks is 5) and ($time is 696))>>
<i>Morning radio, audition 6, line 24</i>
<br>
<<elseif (($tanktracks is 6) and ($time is 397)) or (($tanktracks is 1) and ($time is 457)) or (($tanktracks is 2) and ($time is 517)) or (($tanktracks is 3) and ($time is 577)) or (($tanktracks is 4) and ($time is 637)) or (($tanktracks is 5) and ($time is 697))>>
<i>Morning radio, audition 6, line 25</i>
<br>
<<elseif (($tanktracks is 6) and ($time is 398)) or (($tanktracks is 1) and ($time is 458)) or (($tanktracks is 2) and ($time is 518)) or (($tanktracks is 3) and ($time is 578)) or (($tanktracks is 4) and ($time is 638)) or (($tanktracks is 5) and ($time is 698))>>
<i>Morning radio, audition 6, line 26</i>
<br>
<<elseif (($tanktracks is 6) and ($time is 399)) or (($tanktracks is 1) and ($time is 459)) or (($tanktracks is 2) and ($time is 519)) or (($tanktracks is 3) and ($time is 579)) or (($tanktracks is 4) and ($time is 639)) or (($tanktracks is 5) and ($time is 699))>>
<i>Morning radio, audition 6, line 27</i>
<br>
<<elseif (($tanktracks is 6) and ($time is 400)) or (($tanktracks is 1) and ($time is 460)) or (($tanktracks is 2) and ($time is 520)) or (($tanktracks is 3) and ($time is 580)) or (($tanktracks is 4) and ($time is 640)) or (($tanktracks is 5) and ($time is 700))>>
<i>Morning radio, audition 6, line 28</i>
<br>
<<elseif (($tanktracks is 6) and ($time is 401)) or (($tanktracks is 1) and ($time is 461)) or (($tanktracks is 2) and ($time is 521)) or (($tanktracks is 3) and ($time is 581)) or (($tanktracks is 4) and ($time is 641)) or (($tanktracks is 5) and ($time is 701))>>
<i>Morning radio, audition 6, line 29</i>
<br>
<<elseif (($tanktracks is 6) and ($time is 402)) or (($tanktracks is 1) and ($time is 462)) or (($tanktracks is 2) and ($time is 522)) or (($tanktracks is 3) and ($time is 582)) or (($tanktracks is 4) and ($time is 642)) or (($tanktracks is 5) and ($time is 702))>>
<i>Morning radio, audition 6, line 30</i>
<br>
<<elseif (($tanktracks is 6) and ($time is 403)) or (($tanktracks is 1) and ($time is 463)) or (($tanktracks is 2) and ($time is 523)) or (($tanktracks is 3) and ($time is 583)) or (($tanktracks is 4) and ($time is 643)) or (($tanktracks is 5) and ($time is 703))>>
<i>Morning radio, audition 6, line 31</i>
<br>
<<elseif (($tanktracks is 6) and ($time is 404)) or (($tanktracks is 1) and ($time is 464)) or (($tanktracks is 2) and ($time is 524)) or (($tanktracks is 3) and ($time is 584)) or (($tanktracks is 4) and ($time is 644)) or (($tanktracks is 5) and ($time is 704))>>
<i>Morning radio, audition 6, line 32</i>
<br>
<<elseif (($tanktracks is 6) and ($time is 405)) or (($tanktracks is 1) and ($time is 465)) or (($tanktracks is 2) and ($time is 525)) or (($tanktracks is 3) and ($time is 585)) or (($tanktracks is 4) and ($time is 645)) or (($tanktracks is 5) and ($time is 705))>>
<i>Morning radio, audition 6, line 33</i>
<br>
<<elseif (($tanktracks is 6) and ($time is 406)) or (($tanktracks is 1) and ($time is 466)) or (($tanktracks is 2) and ($time is 526)) or (($tanktracks is 3) and ($time is 586)) or (($tanktracks is 4) and ($time is 646)) or (($tanktracks is 5) and ($time is 706))>>
<i>Morning radio, audition 6, line 34</i>
<br>
<<elseif (($tanktracks is 6) and ($time is 407)) or (($tanktracks is 1) and ($time is 467)) or (($tanktracks is 2) and ($time is 527)) or (($tanktracks is 3) and ($time is 587)) or (($tanktracks is 4) and ($time is 647)) or (($tanktracks is 5) and ($time is 707))>>
<i>Morning radio, audition 6, line 35</i>
<br>
<<elseif (($tanktracks is 6) and ($time is 408)) or (($tanktracks is 1) and ($time is 468)) or (($tanktracks is 2) and ($time is 528)) or (($tanktracks is 3) and ($time is 588)) or (($tanktracks is 4) and ($time is 648)) or (($tanktracks is 5) and ($time is 708))>>
<i>Morning radio, audition 6, line 36</i>
<br>
<<elseif (($tanktracks is 6) and ($time is 409)) or (($tanktracks is 1) and ($time is 469)) or (($tanktracks is 2) and ($time is 529)) or (($tanktracks is 3) and ($time is 589)) or (($tanktracks is 4) and ($time is 649)) or (($tanktracks is 5) and ($time is 709))>>
<i>Morning radio, audition 6, line 37</i>
<br>
<<elseif (($tanktracks is 6) and ($time is 410)) or (($tanktracks is 1) and ($time is 470)) or (($tanktracks is 2) and ($time is 530)) or (($tanktracks is 3) and ($time is 590)) or (($tanktracks is 4) and ($time is 650)) or (($tanktracks is 5) and ($time is 710))>>
<i>Morning radio, audition 6, line 38</i>
<br>
<<elseif (($tanktracks is 6) and ($time is 411)) or (($tanktracks is 1) and ($time is 471)) or (($tanktracks is 2) and ($time is 531)) or (($tanktracks is 3) and ($time is 591)) or (($tanktracks is 4) and ($time is 651)) or (($tanktracks is 5) and ($time is 711))>>
<i>Morning radio, audition 6, line 39</i>
<br>
<<elseif (($tanktracks is 6) and ($time is 412)) or (($tanktracks is 1) and ($time is 472)) or (($tanktracks is 2) and ($time is 532)) or (($tanktracks is 3) and ($time is 592)) or (($tanktracks is 4) and ($time is 652)) or (($tanktracks is 5) and ($time is 712))>>
<i>Morning radio, audition 6, line 40</i>
<br>
<<elseif (($tanktracks is 6) and ($time is 413)) or (($tanktracks is 1) and ($time is 473)) or (($tanktracks is 2) and ($time is 533)) or (($tanktracks is 3) and ($time is 593)) or (($tanktracks is 4) and ($time is 653)) or (($tanktracks is 5) and ($time is 713))>>
<i>Morning radio, audition 6, line 41</i>
<br>
<<elseif (($tanktracks is 6) and ($time is 414)) or (($tanktracks is 1) and ($time is 474)) or (($tanktracks is 2) and ($time is 534)) or (($tanktracks is 3) and ($time is 594)) or (($tanktracks is 4) and ($time is 654)) or (($tanktracks is 5) and ($time is 714))>>
<i>Morning radio, audition 6, line 42</i>
<br>
<<elseif (($tanktracks is 6) and ($time is 415)) or (($tanktracks is 1) and ($time is 475)) or (($tanktracks is 2) and ($time is 535)) or (($tanktracks is 3) and ($time is 595)) or (($tanktracks is 4) and ($time is 655)) or (($tanktracks is 5) and ($time is 715))>>
<i>Morning radio, audition 6, line 43</i>
<br>
<<elseif (($tanktracks is 6) and ($time is 416)) or (($tanktracks is 1) and ($time is 476)) or (($tanktracks is 2) and ($time is 536)) or (($tanktracks is 3) and ($time is 596)) or (($tanktracks is 4) and ($time is 656)) or (($tanktracks is 5) and ($time is 716))>>
<i>Morning radio, audition 6, line 44</i>
<br>
<<elseif (($tanktracks is 6) and ($time is 417)) or (($tanktracks is 1) and ($time is 477)) or (($tanktracks is 2) and ($time is 537)) or (($tanktracks is 3) and ($time is 597)) or (($tanktracks is 4) and ($time is 657)) or (($tanktracks is 5) and ($time is 717))>>
<i>Morning radio, audition 6, line 45</i>
<br>
<<elseif (($tanktracks is 6) and ($time is 418)) or (($tanktracks is 1) and ($time is 478)) or (($tanktracks is 2) and ($time is 538)) or (($tanktracks is 3) and ($time is 598)) or (($tanktracks is 4) and ($time is 658)) or (($tanktracks is 5) and ($time is 718))>>
<i>Morning radio, audition 6, line 46</i>
<br>
<<elseif (($tanktracks is 6) and ($time is 419)) or (($tanktracks is 1) and ($time is 479)) or (($tanktracks is 2) and ($time is 539)) or (($tanktracks is 3) and ($time is 599)) or (($tanktracks is 4) and ($time is 659)) or (($tanktracks is 5) and ($time is 719))>>
<i>Morning radio, audition 6, line 47</i>
<br>
<<elseif (($tanktracks is 1) and ($time is 733)) or (($tanktracks is 2) and ($time is 793)) or (($tanktracks is 3) and ($time is 853)) or (($tanktracks is 4) and ($time is 913)) or (($tanktracks is 5) and ($time is 973)) or (($tanktracks is 6) and ($time is 1033))>>
<i>Afternoon radio, audition 1, line 1</i>
<br>
<<elseif (($tanktracks is 1) and ($time is 734)) or (($tanktracks is 2) and ($time is 794)) or (($tanktracks is 3) and ($time is 854)) or (($tanktracks is 4) and ($time is 914)) or (($tanktracks is 5) and ($time is 974)) or (($tanktracks is 6) and ($time is 1034))>>
<i>Afternoon radio, audition 1, line 2</i>
<br>
<<elseif (($tanktracks is 1) and ($time is 735)) or (($tanktracks is 2) and ($time is 795)) or (($tanktracks is 3) and ($time is 855)) or (($tanktracks is 4) and ($time is 915)) or (($tanktracks is 5) and ($time is 975)) or (($tanktracks is 6) and ($time is 1035))>>
<i>Afternoon radio, audition 1, line 3</i>
<br>
<<elseif (($tanktracks is 1) and ($time is 736)) or (($tanktracks is 2) and ($time is 796)) or (($tanktracks is 3) and ($time is 856)) or (($tanktracks is 4) and ($time is 916)) or (($tanktracks is 5) and ($time is 976)) or (($tanktracks is 6) and ($time is 1036))>>
<i>Afternoon radio, audition 1, line 4</i>
<br>
<<elseif (($tanktracks is 1) and ($time is 737)) or (($tanktracks is 2) and ($time is 797)) or (($tanktracks is 3) and ($time is 857)) or (($tanktracks is 4) and ($time is 917)) or (($tanktracks is 5) and ($time is 977)) or (($tanktracks is 6) and ($time is 1037))>>
<i>Afternoon radio, audition 1, line 5</i>
<br>
<<elseif (($tanktracks is 1) and ($time is 738)) or (($tanktracks is 2) and ($time is 798)) or (($tanktracks is 3) and ($time is 858)) or (($tanktracks is 4) and ($time is 918)) or (($tanktracks is 5) and ($time is 978)) or (($tanktracks is 6) and ($time is 1038))>>
<i>Afternoon radio, audition 1, line 6</i>
<br>
<<elseif (($tanktracks is 1) and ($time is 739)) or (($tanktracks is 2) and ($time is 799)) or (($tanktracks is 3) and ($time is 859)) or (($tanktracks is 4) and ($time is 919)) or (($tanktracks is 5) and ($time is 979)) or (($tanktracks is 6) and ($time is 1039))>>
<i>Afternoon radio, audition 1, line 7</i>
<br>
<<elseif (($tanktracks is 1) and ($time is 740)) or (($tanktracks is 2) and ($time is 800)) or (($tanktracks is 3) and ($time is 860)) or (($tanktracks is 4) and ($time is 920)) or (($tanktracks is 5) and ($time is 980)) or (($tanktracks is 6) and ($time is 1040))>>
<i>Afternoon radio, audition 1, line 8</i>
<br>
<<elseif (($tanktracks is 1) and ($time is 741)) or (($tanktracks is 2) and ($time is 801)) or (($tanktracks is 3) and ($time is 861)) or (($tanktracks is 4) and ($time is 921)) or (($tanktracks is 5) and ($time is 981)) or (($tanktracks is 6) and ($time is 1041))>>
<i>Afternoon radio, audition 1, line 9</i>
<br>
<<elseif (($tanktracks is 1) and ($time is 742)) or (($tanktracks is 2) and ($time is 802)) or (($tanktracks is 3) and ($time is 862)) or (($tanktracks is 4) and ($time is 922)) or (($tanktracks is 5) and ($time is 982)) or (($tanktracks is 6) and ($time is 1042))>>
<i>Afternoon radio, audition 1, line 10</i>
<br>
<<elseif (($tanktracks is 1) and ($time is 743)) or (($tanktracks is 2) and ($time is 803)) or (($tanktracks is 3) and ($time is 863)) or (($tanktracks is 4) and ($time is 923)) or (($tanktracks is 5) and ($time is 983)) or (($tanktracks is 6) and ($time is 1043))>>
<i>Afternoon radio, audition 1, line 11</i>
<br>
<<elseif (($tanktracks is 1) and ($time is 744)) or (($tanktracks is 2) and ($time is 804)) or (($tanktracks is 3) and ($time is 864)) or (($tanktracks is 4) and ($time is 924)) or (($tanktracks is 5) and ($time is 984)) or (($tanktracks is 6) and ($time is 1044))>>
<i>Afternoon radio, audition 1, line 12</i>
<br>
<<elseif (($tanktracks is 1) and ($time is 745)) or (($tanktracks is 2) and ($time is 805)) or (($tanktracks is 3) and ($time is 865)) or (($tanktracks is 4) and ($time is 925)) or (($tanktracks is 5) and ($time is 985)) or (($tanktracks is 6) and ($time is 1045))>>
<i>Afternoon radio, audition 1, line 13</i>
<br>
<<elseif (($tanktracks is 1) and ($time is 746)) or (($tanktracks is 2) and ($time is 806)) or (($tanktracks is 3) and ($time is 866)) or (($tanktracks is 4) and ($time is 926)) or (($tanktracks is 5) and ($time is 986)) or (($tanktracks is 6) and ($time is 1046))>>
<i>Afternoon radio, audition 1, line 14</i>
<br>
<<elseif (($tanktracks is 1) and ($time is 747)) or (($tanktracks is 2) and ($time is 807)) or (($tanktracks is 3) and ($time is 867)) or (($tanktracks is 4) and ($time is 927)) or (($tanktracks is 5) and ($time is 987)) or (($tanktracks is 6) and ($time is 1047))>>
<i>Afternoon radio, audition 1, line 15</i>
<br>
<<elseif (($tanktracks is 1) and ($time is 748)) or (($tanktracks is 2) and ($time is 808)) or (($tanktracks is 3) and ($time is 868)) or (($tanktracks is 4) and ($time is 928)) or (($tanktracks is 5) and ($time is 988)) or (($tanktracks is 6) and ($time is 1048))>>
<i>Afternoon radio, audition 1, line 16</i>
<br>
<<elseif (($tanktracks is 1) and ($time is 749)) or (($tanktracks is 2) and ($time is 809)) or (($tanktracks is 3) and ($time is 869)) or (($tanktracks is 4) and ($time is 929)) or (($tanktracks is 5) and ($time is 989)) or (($tanktracks is 6) and ($time is 1049))>>
<i>Afternoon radio, audition 1, line 17</i>
<br>
<<elseif (($tanktracks is 1) and ($time is 750)) or (($tanktracks is 2) and ($time is 810)) or (($tanktracks is 3) and ($time is 870)) or (($tanktracks is 4) and ($time is 930)) or (($tanktracks is 5) and ($time is 990)) or (($tanktracks is 6) and ($time is 1050))>>
<i>Afternoon radio, audition 1, line 18</i>
<br>
<<elseif (($tanktracks is 1) and ($time is 751)) or (($tanktracks is 2) and ($time is 811)) or (($tanktracks is 3) and ($time is 871)) or (($tanktracks is 4) and ($time is 931)) or (($tanktracks is 5) and ($time is 991)) or (($tanktracks is 6) and ($time is 1051))>>
<i>Afternoon radio, audition 1, line 19</i>
<br>
<<elseif (($tanktracks is 1) and ($time is 752)) or (($tanktracks is 2) and ($time is 812)) or (($tanktracks is 3) and ($time is 872)) or (($tanktracks is 4) and ($time is 932)) or (($tanktracks is 5) and ($time is 992)) or (($tanktracks is 6) and ($time is 1052))>>
<i>Afternoon radio, audition 1, line 20</i>
<br>
<<elseif (($tanktracks is 1) and ($time is 753)) or (($tanktracks is 2) and ($time is 813)) or (($tanktracks is 3) and ($time is 873)) or (($tanktracks is 4) and ($time is 933)) or (($tanktracks is 5) and ($time is 993)) or (($tanktracks is 6) and ($time is 1053))>>
<i>Afternoon radio, audition 1, line 21</i>
<br>
<<elseif (($tanktracks is 1) and ($time is 754)) or (($tanktracks is 2) and ($time is 814)) or (($tanktracks is 3) and ($time is 874)) or (($tanktracks is 4) and ($time is 934)) or (($tanktracks is 5) and ($time is 994)) or (($tanktracks is 6) and ($time is 1054))>>
<i>Afternoon radio, audition 1, line 22</i>
<br>
<<elseif (($tanktracks is 1) and ($time is 755)) or (($tanktracks is 2) and ($time is 815)) or (($tanktracks is 3) and ($time is 875)) or (($tanktracks is 4) and ($time is 935)) or (($tanktracks is 5) and ($time is 995)) or (($tanktracks is 6) and ($time is 1055))>>
<i>Afternoon radio, audition 1, line 23</i>
<br>
<<elseif (($tanktracks is 1) and ($time is 756)) or (($tanktracks is 2) and ($time is 816)) or (($tanktracks is 3) and ($time is 876)) or (($tanktracks is 4) and ($time is 936)) or (($tanktracks is 5) and ($time is 996)) or (($tanktracks is 6) and ($time is 1056))>>
<i>Afternoon radio, audition 1, line 24</i>
<br>
<<elseif (($tanktracks is 1) and ($time is 757)) or (($tanktracks is 2) and ($time is 817)) or (($tanktracks is 3) and ($time is 877)) or (($tanktracks is 4) and ($time is 937)) or (($tanktracks is 5) and ($time is 997)) or (($tanktracks is 6) and ($time is 1057))>>
<i>Afternoon radio, audition 1, line 25</i>
<br>
<<elseif (($tanktracks is 1) and ($time is 758)) or (($tanktracks is 2) and ($time is 818)) or (($tanktracks is 3) and ($time is 878)) or (($tanktracks is 4) and ($time is 938)) or (($tanktracks is 5) and ($time is 998)) or (($tanktracks is 6) and ($time is 1058))>>
<i>Afternoon radio, audition 1, line 26</i>
<br>
<<elseif (($tanktracks is 1) and ($time is 759)) or (($tanktracks is 2) and ($time is 819)) or (($tanktracks is 3) and ($time is 879)) or (($tanktracks is 4) and ($time is 939)) or (($tanktracks is 5) and ($time is 999)) or (($tanktracks is 6) and ($time is 1059))>>
<i>Afternoon radio, audition 1, line 27</i>
<br>
<<elseif (($tanktracks is 1) and ($time is 760)) or (($tanktracks is 2) and ($time is 820)) or (($tanktracks is 3) and ($time is 880)) or (($tanktracks is 4) and ($time is 940)) or (($tanktracks is 5) and ($time is 1000)) or (($tanktracks is 6) and ($time is 1060))>>
<i>Afternoon radio, audition 1, line 28</i>
<br>
<<elseif (($tanktracks is 1) and ($time is 761)) or (($tanktracks is 2) and ($time is 821)) or (($tanktracks is 3) and ($time is 881)) or (($tanktracks is 4) and ($time is 941)) or (($tanktracks is 5) and ($time is 1001)) or (($tanktracks is 6) and ($time is 1061))>>
<i>Afternoon radio, audition 1, line 29</i>
<br>
<<elseif (($tanktracks is 1) and ($time is 762)) or (($tanktracks is 2) and ($time is 822)) or (($tanktracks is 3) and ($time is 882)) or (($tanktracks is 4) and ($time is 942)) or (($tanktracks is 5) and ($time is 1002)) or (($tanktracks is 6) and ($time is 1062))>>
<i>Afternoon radio, audition 1, line 30</i>
<br>
<<elseif (($tanktracks is 1) and ($time is 763)) or (($tanktracks is 2) and ($time is 823)) or (($tanktracks is 3) and ($time is 883)) or (($tanktracks is 4) and ($time is 943)) or (($tanktracks is 5) and ($time is 1003)) or (($tanktracks is 6) and ($time is 1063))>>
<i>Afternoon radio, audition 1, line 31</i>
<br>
<<elseif (($tanktracks is 1) and ($time is 764)) or (($tanktracks is 2) and ($time is 824)) or (($tanktracks is 3) and ($time is 884)) or (($tanktracks is 4) and ($time is 944)) or (($tanktracks is 5) and ($time is 1004)) or (($tanktracks is 6) and ($time is 1064))>>
<i>Afternoon radio, audition 1, line 32</i>
<br>
<<elseif (($tanktracks is 1) and ($time is 765)) or (($tanktracks is 2) and ($time is 825)) or (($tanktracks is 3) and ($time is 885)) or (($tanktracks is 4) and ($time is 945)) or (($tanktracks is 5) and ($time is 1005)) or (($tanktracks is 6) and ($time is 1065))>>
<i>Afternoon radio, audition 1, line 33</i>
<br>
<<elseif (($tanktracks is 1) and ($time is 766)) or (($tanktracks is 2) and ($time is 826)) or (($tanktracks is 3) and ($time is 886)) or (($tanktracks is 4) and ($time is 946)) or (($tanktracks is 5) and ($time is 1006)) or (($tanktracks is 6) and ($time is 1066))>>
<i>Afternoon radio, audition 1, line 34</i>
<br>
<<elseif (($tanktracks is 1) and ($time is 767)) or (($tanktracks is 2) and ($time is 827)) or (($tanktracks is 3) and ($time is 887)) or (($tanktracks is 4) and ($time is 947)) or (($tanktracks is 5) and ($time is 1007)) or (($tanktracks is 6) and ($time is 1067))>>
<i>Afternoon radio, audition 1, line 35</i>
<br>
<<elseif (($tanktracks is 1) and ($time is 768)) or (($tanktracks is 2) and ($time is 828)) or (($tanktracks is 3) and ($time is 888)) or (($tanktracks is 4) and ($time is 948)) or (($tanktracks is 5) and ($time is 1008)) or (($tanktracks is 6) and ($time is 1068))>>
<i>Afternoon radio, audition 1, line 36</i>
<br>
<<elseif (($tanktracks is 1) and ($time is 769)) or (($tanktracks is 2) and ($time is 829)) or (($tanktracks is 3) and ($time is 889)) or (($tanktracks is 4) and ($time is 949)) or (($tanktracks is 5) and ($time is 1009)) or (($tanktracks is 6) and ($time is 1069))>>
<i>Afternoon radio, audition 1, line 37</i>
<br>
<<elseif (($tanktracks is 1) and ($time is 770)) or (($tanktracks is 2) and ($time is 830)) or (($tanktracks is 3) and ($time is 890)) or (($tanktracks is 4) and ($time is 950)) or (($tanktracks is 5) and ($time is 1010)) or (($tanktracks is 6) and ($time is 1070))>>
<i>Afternoon radio, audition 1, line 38</i>
<br>
<<elseif (($tanktracks is 1) and ($time is 771)) or (($tanktracks is 2) and ($time is 831)) or (($tanktracks is 3) and ($time is 891)) or (($tanktracks is 4) and ($time is 951)) or (($tanktracks is 5) and ($time is 1011)) or (($tanktracks is 6) and ($time is 1071))>>
<i>Afternoon radio, audition 1, line 39</i>
<br>
<<elseif (($tanktracks is 1) and ($time is 772)) or (($tanktracks is 2) and ($time is 832)) or (($tanktracks is 3) and ($time is 892)) or (($tanktracks is 4) and ($time is 952)) or (($tanktracks is 5) and ($time is 1012)) or (($tanktracks is 6) and ($time is 1072))>>
<i>Afternoon radio, audition 1, line 40</i>
<br>
<<elseif (($tanktracks is 1) and ($time is 773)) or (($tanktracks is 2) and ($time is 833)) or (($tanktracks is 3) and ($time is 893)) or (($tanktracks is 4) and ($time is 953)) or (($tanktracks is 5) and ($time is 1013)) or (($tanktracks is 6) and ($time is 1073))>>
<i>Afternoon radio, audition 1, line 41</i>
<br>
<<elseif (($tanktracks is 1) and ($time is 774)) or (($tanktracks is 2) and ($time is 834)) or (($tanktracks is 3) and ($time is 894)) or (($tanktracks is 4) and ($time is 954)) or (($tanktracks is 5) and ($time is 1014)) or (($tanktracks is 6) and ($time is 1074))>>
<i>Afternoon radio, audition 1, line 42</i>
<br>
<<elseif (($tanktracks is 1) and ($time is 775)) or (($tanktracks is 2) and ($time is 835)) or (($tanktracks is 3) and ($time is 895)) or (($tanktracks is 4) and ($time is 955)) or (($tanktracks is 4) and ($time is 1015)) or (($tanktracks is 6) and ($time is 1075))>>
<i>Afternoon radio, audition 1, line 43</i>
<br>
<<elseif (($tanktracks is 1) and ($time is 776)) or (($tanktracks is 2) and ($time is 836)) or (($tanktracks is 3) and ($time is 896)) or (($tanktracks is 4) and ($time is 956)) or (($tanktracks is 5) and ($time is 1016)) or (($tanktracks is 6) and ($time is 1076))>>
<i>Afternoon radio, audition 1, line 44</i>
<br>
<<elseif (($tanktracks is 1) and ($time is 777)) or (($tanktracks is 2) and ($time is 837)) or (($tanktracks is 3) and ($time is 897)) or (($tanktracks is 4) and ($time is 957)) or (($tanktracks is 5) and ($time is 1017)) or (($tanktracks is 6) and ($time is 1077))>>
<i>Afternoon radio, audition 1, line 45</i>
<br>
<<elseif (($tanktracks is 1) and ($time is 778)) or (($tanktracks is 2) and ($time is 838)) or (($tanktracks is 3) and ($time is 898)) or (($tanktracks is 4) and ($time is 958)) or (($tanktracks is 5) and ($time is 1018)) or (($tanktracks is 6) and ($time is 1078))>>
<i>Afternoon radio, audition 1, line 46</i>
<br>
<<elseif (($tanktracks is 1) and ($time is 779)) or (($tanktracks is 2) and ($time is 839)) or (($tanktracks is 3) and ($time is 899)) or (($tanktracks is 4) and ($time is 959)) or (($tanktracks is 5) and ($time is 1019)) or (($tanktracks is 6) and ($time is 1079))>>
<i>Afternoon radio, audition 1, line 47</i>
<br>
<<elseif (($tanktracks is 2) and ($time is 733)) or (($tanktracks is 3) and ($time is 793)) or (($tanktracks is 4) and ($time is 853)) or (($tanktracks is 5) and ($time is 913)) or (($tanktracks is 6) and ($time is 973)) or (($tanktracks is 1) and ($time is 1033))>>
<i>Afternoon radio, audition 2, line 1</i>
<br>
<<elseif (($tanktracks is 2) and ($time is 734)) or (($tanktracks is 3) and ($time is 794)) or (($tanktracks is 4) and ($time is 854)) or (($tanktracks is 5) and ($time is 914)) or (($tanktracks is 6) and ($time is 974)) or (($tanktracks is 1) and ($time is 1034))>>
<i>Afternoon radio, audition 2, line 2</i>
<br>
<<elseif (($tanktracks is 2) and ($time is 735)) or (($tanktracks is 3) and ($time is 795)) or (($tanktracks is 4) and ($time is 855)) or (($tanktracks is 5) and ($time is 915)) or (($tanktracks is 6) and ($time is 975)) or (($tanktracks is 1) and ($time is 1035))>>
<i>Afternoon radio, audition 2, line 3</i>
<br>
<<elseif (($tanktracks is 2) and ($time is 736)) or (($tanktracks is 3) and ($time is 796)) or (($tanktracks is 4) and ($time is 856)) or (($tanktracks is 5) and ($time is 916)) or (($tanktracks is 6) and ($time is 976)) or (($tanktracks is 1) and ($time is 1036))>>
<i>Afternoon radio, audition 2, line 4</i>
<br>
<<elseif (($tanktracks is 2) and ($time is 737)) or (($tanktracks is 3) and ($time is 797)) or (($tanktracks is 4) and ($time is 857)) or (($tanktracks is 5) and ($time is 917)) or (($tanktracks is 6) and ($time is 977)) or (($tanktracks is 1) and ($time is 1037))>>
<i>Afternoon radio, audition 2, line 5</i>
<br>
<<elseif (($tanktracks is 2) and ($time is 738)) or (($tanktracks is 3) and ($time is 798)) or (($tanktracks is 4) and ($time is 858)) or (($tanktracks is 5) and ($time is 918)) or (($tanktracks is 6) and ($time is 978)) or (($tanktracks is 1) and ($time is 1038))>>
<i>Afternoon radio, audition 2, line 6</i>
<br>
<<elseif (($tanktracks is 2) and ($time is 739)) or (($tanktracks is 3) and ($time is 799)) or (($tanktracks is 4) and ($time is 859)) or (($tanktracks is 5) and ($time is 919)) or (($tanktracks is 6) and ($time is 979)) or (($tanktracks is 1) and ($time is 1039))>>
<i>Afternoon radio, audition 2, line 7</i>
<br>
<<elseif (($tanktracks is 2) and ($time is 740)) or (($tanktracks is 3) and ($time is 800)) or (($tanktracks is 4) and ($time is 860)) or (($tanktracks is 5) and ($time is 920)) or (($tanktracks is 6) and ($time is 980)) or (($tanktracks is 1) and ($time is 1040))>>
<i>Afternoon radio, audition 2, line 8</i>
<br>
<<elseif (($tanktracks is 2) and ($time is 741)) or (($tanktracks is 3) and ($time is 801)) or (($tanktracks is 4) and ($time is 861)) or (($tanktracks is 5) and ($time is 921)) or (($tanktracks is 6) and ($time is 981)) or (($tanktracks is 1) and ($time is 1041))>>
<i>Afternoon radio, audition 2, line 9</i>
<br>
<<elseif (($tanktracks is 2) and ($time is 742)) or (($tanktracks is 3) and ($time is 802)) or (($tanktracks is 4) and ($time is 862)) or (($tanktracks is 5) and ($time is 922)) or (($tanktracks is 6) and ($time is 982)) or (($tanktracks is 1) and ($time is 1042))>>
<i>Afternoon radio, audition 2, line 10</i>
<br>
<<elseif (($tanktracks is 2) and ($time is 743)) or (($tanktracks is 3) and ($time is 803)) or (($tanktracks is 4) and ($time is 863)) or (($tanktracks is 5) and ($time is 923)) or (($tanktracks is 6) and ($time is 983)) or (($tanktracks is 1) and ($time is 1043))>>
<i>Afternoon radio, audition 2, line 11</i>
<br>
<<elseif (($tanktracks is 2) and ($time is 744)) or (($tanktracks is 3) and ($time is 804)) or (($tanktracks is 4) and ($time is 864)) or (($tanktracks is 5) and ($time is 924)) or (($tanktracks is 6) and ($time is 984)) or (($tanktracks is 1) and ($time is 1044))>>
<i>Afternoon radio, audition 2, line 12</i>
<br>
<<elseif (($tanktracks is 2) and ($time is 745)) or (($tanktracks is 3) and ($time is 805)) or (($tanktracks is 4) and ($time is 865)) or (($tanktracks is 5) and ($time is 925)) or (($tanktracks is 6) and ($time is 985)) or (($tanktracks is 1) and ($time is 1045))>>
<i>Afternoon radio, audition 2, line 13</i>
<br>
<<elseif (($tanktracks is 2) and ($time is 746)) or (($tanktracks is 3) and ($time is 806)) or (($tanktracks is 4) and ($time is 866)) or (($tanktracks is 5) and ($time is 926)) or (($tanktracks is 6) and ($time is 986)) or (($tanktracks is 1) and ($time is 1046))>>
<i>Afternoon radio, audition 2, line 14</i>
<br>
<<elseif (($tanktracks is 2) and ($time is 747)) or (($tanktracks is 3) and ($time is 807)) or (($tanktracks is 4) and ($time is 867)) or (($tanktracks is 5) and ($time is 927)) or (($tanktracks is 6) and ($time is 987)) or (($tanktracks is 1) and ($time is 1047))>>
<i>Afternoon radio, audition 2, line 15</i>
<br>
<<elseif (($tanktracks is 2) and ($time is 748)) or (($tanktracks is 3) and ($time is 808)) or (($tanktracks is 4) and ($time is 868)) or (($tanktracks is 5) and ($time is 928)) or (($tanktracks is 6) and ($time is 988)) or (($tanktracks is 1) and ($time is 1048))>>
<i>Afternoon radio, audition 2, line 16</i>
<br>
<<elseif (($tanktracks is 2) and ($time is 749)) or (($tanktracks is 3) and ($time is 809)) or (($tanktracks is 4) and ($time is 869)) or (($tanktracks is 5) and ($time is 929)) or (($tanktracks is 6) and ($time is 989)) or (($tanktracks is 1) and ($time is 1049))>>
<i>Afternoon radio, audition 2, line 17</i>
<br>
<<elseif (($tanktracks is 2) and ($time is 750)) or (($tanktracks is 3) and ($time is 810)) or (($tanktracks is 4) and ($time is 870)) or (($tanktracks is 5) and ($time is 930)) or (($tanktracks is 6) and ($time is 990)) or (($tanktracks is 1) and ($time is 1050))>>
<i>Afternoon radio, audition 2, line 18</i>
<br>
<<elseif (($tanktracks is 2) and ($time is 751)) or (($tanktracks is 3) and ($time is 811)) or (($tanktracks is 4) and ($time is 871)) or (($tanktracks is 5) and ($time is 931)) or (($tanktracks is 6) and ($time is 991)) or (($tanktracks is 1) and ($time is 1051))>>
<i>Afternoon radio, audition 2, line 19</i>
<br>
<<elseif (($tanktracks is 2) and ($time is 752)) or (($tanktracks is 3) and ($time is 812)) or (($tanktracks is 4) and ($time is 872)) or (($tanktracks is 5) and ($time is 932)) or (($tanktracks is 6) and ($time is 992)) or (($tanktracks is 1) and ($time is 1052))>>
<i>Afternoon radio, audition 2, line 20</i>
<br>
<<elseif (($tanktracks is 2) and ($time is 753)) or (($tanktracks is 3) and ($time is 813)) or (($tanktracks is 4) and ($time is 873)) or (($tanktracks is 5) and ($time is 933)) or (($tanktracks is 6) and ($time is 993)) or (($tanktracks is 1) and ($time is 1053))>>
<i>Afternoon radio, audition 2, line 21</i>
<br>
<<elseif (($tanktracks is 2) and ($time is 754)) or (($tanktracks is 3) and ($time is 814)) or (($tanktracks is 4) and ($time is 874)) or (($tanktracks is 5) and ($time is 934)) or (($tanktracks is 6) and ($time is 994)) or (($tanktracks is 1) and ($time is 1054))>>
<i>Afternoon radio, audition 2, line 22</i>
<br>
<<elseif (($tanktracks is 2) and ($time is 755)) or (($tanktracks is 3) and ($time is 815)) or (($tanktracks is 4) and ($time is 875)) or (($tanktracks is 5) and ($time is 935)) or (($tanktracks is 6) and ($time is 995)) or (($tanktracks is 1) and ($time is 1055))>>
<i>Afternoon radio, audition 2, line 23</i>
<br>
<<elseif (($tanktracks is 2) and ($time is 756)) or (($tanktracks is 3) and ($time is 816)) or (($tanktracks is 4) and ($time is 876)) or (($tanktracks is 5) and ($time is 936)) or (($tanktracks is 6) and ($time is 996)) or (($tanktracks is 1) and ($time is 1056))>>
<i>Afternoon radio, audition 2, line 24</i>
<br>
<<elseif (($tanktracks is 2) and ($time is 757)) or (($tanktracks is 3) and ($time is 817)) or (($tanktracks is 4) and ($time is 877)) or (($tanktracks is 5) and ($time is 937)) or (($tanktracks is 6) and ($time is 997)) or (($tanktracks is 1) and ($time is 1057))>>
<i>Afternoon radio, audition 2, line 25</i>
<br>
<<elseif (($tanktracks is 2) and ($time is 758)) or (($tanktracks is 3) and ($time is 818)) or (($tanktracks is 4) and ($time is 878)) or (($tanktracks is 5) and ($time is 938)) or (($tanktracks is 6) and ($time is 998)) or (($tanktracks is 1) and ($time is 1058))>>
<i>Afternoon radio, audition 2, line 26</i>
<br>
<<elseif (($tanktracks is 2) and ($time is 759)) or (($tanktracks is 3) and ($time is 819)) or (($tanktracks is 4) and ($time is 879)) or (($tanktracks is 5) and ($time is 939)) or (($tanktracks is 6) and ($time is 999)) or (($tanktracks is 1) and ($time is 1059))>>
<i>Afternoon radio, audition 2, line 27</i>
<br>
<<elseif (($tanktracks is 2) and ($time is 760)) or (($tanktracks is 3) and ($time is 820)) or (($tanktracks is 4) and ($time is 880)) or (($tanktracks is 5) and ($time is 940)) or (($tanktracks is 6) and ($time is 1000)) or (($tanktracks is 1) and ($time is 1060))>>
<i>Afternoon radio, audition 2, line 28</i>
<br>
<<elseif (($tanktracks is 2) and ($time is 761)) or (($tanktracks is 3) and ($time is 821)) or (($tanktracks is 4) and ($time is 881)) or (($tanktracks is 5) and ($time is 941)) or (($tanktracks is 6) and ($time is 1001)) or (($tanktracks is 1) and ($time is 1061))>>
<i>Afternoon radio, audition 2, line 29</i>
<br>
<<elseif (($tanktracks is 2) and ($time is 762)) or (($tanktracks is 3) and ($time is 822)) or (($tanktracks is 4) and ($time is 882)) or (($tanktracks is 5) and ($time is 942)) or (($tanktracks is 6) and ($time is 1002)) or (($tanktracks is 1) and ($time is 1062))>>
<i>Afternoon radio, audition 2, line 30</i>
<br>
<<elseif (($tanktracks is 2) and ($time is 763)) or (($tanktracks is 3) and ($time is 823)) or (($tanktracks is 4) and ($time is 883)) or (($tanktracks is 5) and ($time is 943)) or (($tanktracks is 6) and ($time is 1003)) or (($tanktracks is 1) and ($time is 1063))>>
<i>Afternoon radio, audition 2, line 31</i>
<br>
<<elseif (($tanktracks is 2) and ($time is 764)) or (($tanktracks is 3) and ($time is 824)) or (($tanktracks is 4) and ($time is 884)) or (($tanktracks is 5) and ($time is 944)) or (($tanktracks is 6) and ($time is 1004)) or (($tanktracks is 1) and ($time is 1064))>>
<i>Afternoon radio, audition 2, line 32</i>
<br>
<<elseif (($tanktracks is 2) and ($time is 765)) or (($tanktracks is 3) and ($time is 825)) or (($tanktracks is 4) and ($time is 885)) or (($tanktracks is 5) and ($time is 945)) or (($tanktracks is 6) and ($time is 1005)) or (($tanktracks is 1) and ($time is 1065))>>
<i>Afternoon radio, audition 2, line 33</i>
<br>
<<elseif (($tanktracks is 2) and ($time is 766)) or (($tanktracks is 3) and ($time is 826)) or (($tanktracks is 4) and ($time is 886)) or (($tanktracks is 5) and ($time is 946)) or (($tanktracks is 6) and ($time is 1006)) or (($tanktracks is 1) and ($time is 1066))>>
<i>Afternoon radio, audition 2, line 34</i>
<br>
<<elseif (($tanktracks is 2) and ($time is 767)) or (($tanktracks is 3) and ($time is 827)) or (($tanktracks is 4) and ($time is 887)) or (($tanktracks is 5) and ($time is 947)) or (($tanktracks is 6) and ($time is 1007)) or (($tanktracks is 1) and ($time is 1067))>>
<i>Afternoon radio, audition 2, line 35</i>
<br>
<<elseif (($tanktracks is 2) and ($time is 768)) or (($tanktracks is 3) and ($time is 828)) or (($tanktracks is 4) and ($time is 888)) or (($tanktracks is 5) and ($time is 948)) or (($tanktracks is 6) and ($time is 1008)) or (($tanktracks is 1) and ($time is 1068))>>
<i>Afternoon radio, audition 2, line 36</i>
<br>
<<elseif (($tanktracks is 2) and ($time is 769)) or (($tanktracks is 3) and ($time is 829)) or (($tanktracks is 4) and ($time is 889)) or (($tanktracks is 5) and ($time is 949)) or (($tanktracks is 6) and ($time is 1009)) or (($tanktracks is 1) and ($time is 1069))>>
<i>Afternoon radio, audition 2, line 37</i>
<br>
<<elseif (($tanktracks is 2) and ($time is 770)) or (($tanktracks is 3) and ($time is 830)) or (($tanktracks is 4) and ($time is 890)) or (($tanktracks is 5) and ($time is 950)) or (($tanktracks is 6) and ($time is 1010)) or (($tanktracks is 1) and ($time is 1070))>>
<i>Afternoon radio, audition 2, line 38</i>
<br>
<<elseif (($tanktracks is 2) and ($time is 771)) or (($tanktracks is 3) and ($time is 831)) or (($tanktracks is 4) and ($time is 891)) or (($tanktracks is 5) and ($time is 951)) or (($tanktracks is 6) and ($time is 1011)) or (($tanktracks is 1) and ($time is 1071))>>
<i>Afternoon radio, audition 2, line 39</i>
<br>
<<elseif (($tanktracks is 2) and ($time is 772)) or (($tanktracks is 3) and ($time is 832)) or (($tanktracks is 4) and ($time is 892)) or (($tanktracks is 5) and ($time is 952)) or (($tanktracks is 6) and ($time is 1012)) or (($tanktracks is 1) and ($time is 1072))>>
<i>Afternoon radio, audition 2, line 40</i>
<br>
<<elseif (($tanktracks is 2) and ($time is 773)) or (($tanktracks is 3) and ($time is 833)) or (($tanktracks is 4) and ($time is 893)) or (($tanktracks is 5) and ($time is 953)) or (($tanktracks is 6) and ($time is 1013)) or (($tanktracks is 1) and ($time is 1073))>>
<i>Afternoon radio, audition 2, line 41</i>
<br>
<<elseif (($tanktracks is 2) and ($time is 774)) or (($tanktracks is 3) and ($time is 834)) or (($tanktracks is 4) and ($time is 894)) or (($tanktracks is 5) and ($time is 954)) or (($tanktracks is 6) and ($time is 1014)) or (($tanktracks is 1) and ($time is 1074))>>
<i>Afternoon radio, audition 2, line 42</i>
<br>
<<elseif (($tanktracks is 2) and ($time is 775)) or (($tanktracks is 3) and ($time is 835)) or (($tanktracks is 4) and ($time is 895)) or (($tanktracks is 5) and ($time is 955)) or (($tanktracks is 6) and ($time is 1015)) or (($tanktracks is 1) and ($time is 1075))>>
<i>Afternoon radio, audition 2, line 43</i>
<br>
<<elseif (($tanktracks is 2) and ($time is 776)) or (($tanktracks is 3) and ($time is 836)) or (($tanktracks is 4) and ($time is 896)) or (($tanktracks is 5) and ($time is 956)) or (($tanktracks is 6) and ($time is 1016)) or (($tanktracks is 1) and ($time is 1076))>>
<i>Afternoon radio, audition 2, line 44</i>
<br>
<<elseif (($tanktracks is 2) and ($time is 777)) or (($tanktracks is 3) and ($time is 837)) or (($tanktracks is 4) and ($time is 897)) or (($tanktracks is 5) and ($time is 957)) or (($tanktracks is 6) and ($time is 1017)) or (($tanktracks is 1) and ($time is 1077))>>
<i>Afternoon radio, audition 2, line 45</i>
<br>
<<elseif (($tanktracks is 2) and ($time is 778)) or (($tanktracks is 3) and ($time is 838)) or (($tanktracks is 4) and ($time is 898)) or (($tanktracks is 5) and ($time is 958)) or (($tanktracks is 6) and ($time is 1018)) or (($tanktracks is 1) and ($time is 1078))>>
<i>Afternoon radio, audition 2, line 46</i>
<br>
<<elseif (($tanktracks is 2) and ($time is 779)) or (($tanktracks is 3) and ($time is 839)) or (($tanktracks is 4) and ($time is 899)) or (($tanktracks is 5) and ($time is 959)) or (($tanktracks is 6) and ($time is 1019)) or (($tanktracks is 1) and ($time is 1079))>>
<i>Afternoon radio, audition 2, line 47</i>
<br>
<<elseif (($tanktracks is 3) and ($time is 733)) or (($tanktracks is 4) and ($time is 793)) or (($tanktracks is 5) and ($time is 853)) or (($tanktracks is 6) and ($time is 913)) or (($tanktracks is 1) and ($time is 973)) or (($tanktracks is 2) and ($time is 1033))>>
<i>Afternoon radio, audition 3, line 1</i>
<br>
<<elseif (($tanktracks is 3) and ($time is 734)) or (($tanktracks is 4) and ($time is 794)) or (($tanktracks is 5) and ($time is 854)) or (($tanktracks is 6) and ($time is 914)) or (($tanktracks is 1) and ($time is 974)) or (($tanktracks is 2) and ($time is 1034))>>
<i>Afternoon radio, audition 3, line 2</i>
<br>
<<elseif (($tanktracks is 3) and ($time is 735)) or (($tanktracks is 4) and ($time is 795)) or (($tanktracks is 5) and ($time is 855)) or (($tanktracks is 6) and ($time is 915)) or (($tanktracks is 1) and ($time is 975)) or (($tanktracks is 2) and ($time is 1035))>>
<i>Afternoon radio, audition 3, line 3</i>
<br>
<<elseif (($tanktracks is 3) and ($time is 736)) or (($tanktracks is 4) and ($time is 796)) or (($tanktracks is 5) and ($time is 856)) or (($tanktracks is 6) and ($time is 916)) or (($tanktracks is 1) and ($time is 976)) or (($tanktracks is 2) and ($time is 1036))>>
<i>Afternoon radio, audition 3, line 4</i>
<br>
<<elseif (($tanktracks is 3) and ($time is 737)) or (($tanktracks is 4) and ($time is 797)) or (($tanktracks is 5) and ($time is 857)) or (($tanktracks is 6) and ($time is 917)) or (($tanktracks is 1) and ($time is 977)) or (($tanktracks is 2) and ($time is 1037))>>
<i>Afternoon radio, audition 3, line 5</i>
<br>
<<elseif (($tanktracks is 3) and ($time is 738)) or (($tanktracks is 4) and ($time is 798)) or (($tanktracks is 5) and ($time is 858)) or (($tanktracks is 6) and ($time is 918)) or (($tanktracks is 1) and ($time is 978)) or (($tanktracks is 2) and ($time is 1038))>>
<i>Afternoon radio, audition 3, line 6</i>
<br>
<<elseif (($tanktracks is 3) and ($time is 739)) or (($tanktracks is 4) and ($time is 799)) or (($tanktracks is 5) and ($time is 859)) or (($tanktracks is 6) and ($time is 919)) or (($tanktracks is 1) and ($time is 979)) or (($tanktracks is 2) and ($time is 1039))>>
<i>Afternoon radio, audition 3, line 7</i>
<br>
<<elseif (($tanktracks is 3) and ($time is 740)) or (($tanktracks is 4) and ($time is 800)) or (($tanktracks is 5) and ($time is 860)) or (($tanktracks is 6) and ($time is 920)) or (($tanktracks is 1) and ($time is 980)) or (($tanktracks is 2) and ($time is 1040))>>
<i>Afternoon radio, audition 3, line 8</i>
<br>
<<elseif (($tanktracks is 3) and ($time is 741)) or (($tanktracks is 4) and ($time is 801)) or (($tanktracks is 5) and ($time is 861)) or (($tanktracks is 6) and ($time is 921)) or (($tanktracks is 1) and ($time is 981)) or (($tanktracks is 2) and ($time is 1041))>>
<i>Afternoon radio, audition 3, line 9</i>
<br>
<<elseif (($tanktracks is 3) and ($time is 742)) or (($tanktracks is 4) and ($time is 802)) or (($tanktracks is 5) and ($time is 862)) or (($tanktracks is 6) and ($time is 922)) or (($tanktracks is 1) and ($time is 982)) or (($tanktracks is 2) and ($time is 1042))>>
<i>Afternoon radio, audition 3, line 10</i>
<br>
<<elseif (($tanktracks is 3) and ($time is 743)) or (($tanktracks is 4) and ($time is 803)) or (($tanktracks is 5) and ($time is 863)) or (($tanktracks is 6) and ($time is 923)) or (($tanktracks is 1) and ($time is 983)) or (($tanktracks is 2) and ($time is 1043))>>
<i>Afternoon radio, audition 3, line 11</i>
<br>
<<elseif (($tanktracks is 3) and ($time is 744)) or (($tanktracks is 4) and ($time is 804)) or (($tanktracks is 5) and ($time is 864)) or (($tanktracks is 6) and ($time is 924)) or (($tanktracks is 1) and ($time is 984)) or (($tanktracks is 2) and ($time is 1044))>>
<i>Afternoon radio, audition 3, line 12</i>
<br>
<<elseif (($tanktracks is 3) and ($time is 745)) or (($tanktracks is 4) and ($time is 805)) or (($tanktracks is 5) and ($time is 865)) or (($tanktracks is 6) and ($time is 925)) or (($tanktracks is 1) and ($time is 985)) or (($tanktracks is 2) and ($time is 1045))>>
<i>Afternoon radio, audition 3, line 13</i>
<br>
<<elseif (($tanktracks is 3) and ($time is 746)) or (($tanktracks is 4) and ($time is 806)) or (($tanktracks is 5) and ($time is 866)) or (($tanktracks is 6) and ($time is 926)) or (($tanktracks is 1) and ($time is 986)) or (($tanktracks is 2) and ($time is 1046))>>
<i>Afternoon radio, audition 3, line 14</i>
<br>
<<elseif (($tanktracks is 3) and ($time is 747)) or (($tanktracks is 4) and ($time is 807)) or (($tanktracks is 5) and ($time is 867)) or (($tanktracks is 6) and ($time is 927)) or (($tanktracks is 1) and ($time is 987)) or (($tanktracks is 2) and ($time is 1047))>>
<i>Afternoon radio, audition 3, line 15</i>
<br>
<<elseif (($tanktracks is 3) and ($time is 748)) or (($tanktracks is 4) and ($time is 808)) or (($tanktracks is 5) and ($time is 868)) or (($tanktracks is 6) and ($time is 928)) or (($tanktracks is 1) and ($time is 988)) or (($tanktracks is 2) and ($time is 1048))>>
<i>Afternoon radio, audition 3, line 16</i>
<br>
<<elseif (($tanktracks is 3) and ($time is 749)) or (($tanktracks is 4) and ($time is 809)) or (($tanktracks is 5) and ($time is 869)) or (($tanktracks is 6) and ($time is 929)) or (($tanktracks is 1) and ($time is 989)) or (($tanktracks is 2) and ($time is 1049))>>
<i>Afternoon radio, audition 3, line 17</i>
<br>
<<elseif (($tanktracks is 3) and ($time is 750)) or (($tanktracks is 4) and ($time is 810)) or (($tanktracks is 5) and ($time is 870)) or (($tanktracks is 6) and ($time is 930)) or (($tanktracks is 1) and ($time is 990)) or (($tanktracks is 2) and ($time is 1050))>>
<i>Afternoon radio, audition 3, line 18</i>
<br>
<<elseif (($tanktracks is 3) and ($time is 751)) or (($tanktracks is 4) and ($time is 811)) or (($tanktracks is 5) and ($time is 871)) or (($tanktracks is 6) and ($time is 931)) or (($tanktracks is 1) and ($time is 991)) or (($tanktracks is 2) and ($time is 1051))>>
<i>Afternoon radio, audition 3, line 19</i>
<br>
<<elseif (($tanktracks is 3) and ($time is 752)) or (($tanktracks is 4) and ($time is 812)) or (($tanktracks is 5) and ($time is 872)) or (($tanktracks is 6) and ($time is 932)) or (($tanktracks is 1) and ($time is 992)) or (($tanktracks is 2) and ($time is 1052))>>
<i>Afternoon radio, audition 3, line 20</i>
<br>
<<elseif (($tanktracks is 3) and ($time is 753)) or (($tanktracks is 4) and ($time is 813)) or (($tanktracks is 5) and ($time is 873)) or (($tanktracks is 6) and ($time is 933)) or (($tanktracks is 1) and ($time is 993)) or (($tanktracks is 2) and ($time is 1053))>>
<i>Afternoon radio, audition 3, line 21</i>
<br>
<<elseif (($tanktracks is 3) and ($time is 754)) or (($tanktracks is 4) and ($time is 814)) or (($tanktracks is 5) and ($time is 874)) or (($tanktracks is 6) and ($time is 934)) or (($tanktracks is 1) and ($time is 994)) or (($tanktracks is 2) and ($time is 1054))>>
<i>Afternoon radio, audition 3, line 22</i>
<br>
<<elseif (($tanktracks is 3) and ($time is 755)) or (($tanktracks is 4) and ($time is 815)) or (($tanktracks is 5) and ($time is 875)) or (($tanktracks is 6) and ($time is 935)) or (($tanktracks is 1) and ($time is 995)) or (($tanktracks is 2) and ($time is 1055))>>
<i>Afternoon radio, audition 3, line 23</i>
<br>
<<elseif (($tanktracks is 3) and ($time is 756)) or (($tanktracks is 4) and ($time is 816)) or (($tanktracks is 5) and ($time is 876)) or (($tanktracks is 6) and ($time is 936)) or (($tanktracks is 1) and ($time is 996)) or (($tanktracks is 2) and ($time is 1056))>>
<i>Afternoon radio, audition 3, line 24</i>
<br>
<<elseif (($tanktracks is 3) and ($time is 757)) or (($tanktracks is 4) and ($time is 817)) or (($tanktracks is 5) and ($time is 877)) or (($tanktracks is 6) and ($time is 937)) or (($tanktracks is 1) and ($time is 997)) or (($tanktracks is 2) and ($time is 1057))>>
<i>Afternoon radio, audition 3, line 25</i>
<br>
<<elseif (($tanktracks is 3) and ($time is 758)) or (($tanktracks is 4) and ($time is 818)) or (($tanktracks is 5) and ($time is 878)) or (($tanktracks is 6) and ($time is 938)) or (($tanktracks is 1) and ($time is 998)) or (($tanktracks is 2) and ($time is 1058))>>
<i>Afternoon radio, audition 3, line 26</i>
<br>
<<elseif (($tanktracks is 3) and ($time is 759)) or (($tanktracks is 4) and ($time is 819)) or (($tanktracks is 5) and ($time is 879)) or (($tanktracks is 6) and ($time is 939)) or (($tanktracks is 1) and ($time is 999)) or (($tanktracks is 2) and ($time is 1059))>>
<i>Afternoon radio, audition 3, line 27</i>
<br>
<<elseif (($tanktracks is 3) and ($time is 760)) or (($tanktracks is 4) and ($time is 820)) or (($tanktracks is 5) and ($time is 880)) or (($tanktracks is 6) and ($time is 940)) or (($tanktracks is 1) and ($time is 1000)) or (($tanktracks is 2) and ($time is 1060))>>
<i>Afternoon radio, audition 3, line 28</i>
<br>
<<elseif (($tanktracks is 3) and ($time is 761)) or (($tanktracks is 4) and ($time is 821)) or (($tanktracks is 5) and ($time is 881)) or (($tanktracks is 6) and ($time is 941)) or (($tanktracks is 1) and ($time is 1001)) or (($tanktracks is 2) and ($time is 1061))>>
<i>Afternoon radio, audition 3, line 29</i>
<br>
<<elseif (($tanktracks is 3) and ($time is 762)) or (($tanktracks is 4) and ($time is 822)) or (($tanktracks is 5) and ($time is 882)) or (($tanktracks is 6) and ($time is 942)) or (($tanktracks is 1) and ($time is 1002)) or (($tanktracks is 2) and ($time is 1062))>>
<i>Afternoon radio, audition 3, line 30</i>
<br>
<<elseif (($tanktracks is 3) and ($time is 763)) or (($tanktracks is 4) and ($time is 823)) or (($tanktracks is 5) and ($time is 883)) or (($tanktracks is 6) and ($time is 943)) or (($tanktracks is 1) and ($time is 1003)) or (($tanktracks is 2) and ($time is 1063))>>
<i>Afternoon radio, audition 3, line 31</i>
<br>
<<elseif (($tanktracks is 3) and ($time is 764)) or (($tanktracks is 4) and ($time is 824)) or (($tanktracks is 5) and ($time is 884)) or (($tanktracks is 6) and ($time is 944)) or (($tanktracks is 1) and ($time is 1004)) or (($tanktracks is 2) and ($time is 1064))>>
<i>Afternoon radio, audition 3, line 32</i>
<br>
<<elseif (($tanktracks is 3) and ($time is 765)) or (($tanktracks is 4) and ($time is 825)) or (($tanktracks is 5) and ($time is 885)) or (($tanktracks is 6) and ($time is 945)) or (($tanktracks is 1) and ($time is 1005)) or (($tanktracks is 2) and ($time is 1065))>>
<i>Afternoon radio, audition 3, line 33</i>
<br>
<<elseif (($tanktracks is 3) and ($time is 766)) or (($tanktracks is 4) and ($time is 826)) or (($tanktracks is 5) and ($time is 886)) or (($tanktracks is 6) and ($time is 946)) or (($tanktracks is 1) and ($time is 1006)) or (($tanktracks is 2) and ($time is 1066))>>
<i>Afternoon radio, audition 3, line 34</i>
<br>
<<elseif (($tanktracks is 3) and ($time is 767)) or (($tanktracks is 4) and ($time is 827)) or (($tanktracks is 5) and ($time is 887)) or (($tanktracks is 6) and ($time is 947)) or (($tanktracks is 1) and ($time is 1007)) or (($tanktracks is 2) and ($time is 1067))>>
<i>Afternoon radio, audition 3, line 35</i>
<br>
<<elseif (($tanktracks is 3) and ($time is 768)) or (($tanktracks is 4) and ($time is 828)) or (($tanktracks is 5) and ($time is 888)) or (($tanktracks is 6) and ($time is 948)) or (($tanktracks is 1) and ($time is 1008)) or (($tanktracks is 2) and ($time is 1068))>>
<i>Afternoon radio, audition 3, line 36</i>
<br>
<<elseif (($tanktracks is 3) and ($time is 769)) or (($tanktracks is 4) and ($time is 829)) or (($tanktracks is 5) and ($time is 889)) or (($tanktracks is 6) and ($time is 949)) or (($tanktracks is 1) and ($time is 1009)) or (($tanktracks is 2) and ($time is 1069))>>
<i>Afternoon radio, audition 3, line 37</i>
<br>
<<elseif (($tanktracks is 3) and ($time is 770)) or (($tanktracks is 4) and ($time is 830)) or (($tanktracks is 5) and ($time is 890)) or (($tanktracks is 6) and ($time is 950)) or (($tanktracks is 1) and ($time is 1010)) or (($tanktracks is 2) and ($time is 1070))>>
<i>Afternoon radio, audition 3, line 38</i>
<br>
<<elseif (($tanktracks is 3) and ($time is 771)) or (($tanktracks is 4) and ($time is 831)) or (($tanktracks is 5) and ($time is 891)) or (($tanktracks is 6) and ($time is 951)) or (($tanktracks is 1) and ($time is 1011)) or (($tanktracks is 2) and ($time is 1071))>>
<i>Afternoon radio, audition 3, line 39</i>
<br>
<<elseif (($tanktracks is 3) and ($time is 772)) or (($tanktracks is 4) and ($time is 832)) or (($tanktracks is 5) and ($time is 892)) or (($tanktracks is 6) and ($time is 952)) or (($tanktracks is 1) and ($time is 1012)) or (($tanktracks is 2) and ($time is 1072))>>
<i>Afternoon radio, audition 3, line 40</i>
<br>
<<elseif (($tanktracks is 3) and ($time is 773)) or (($tanktracks is 4) and ($time is 833)) or (($tanktracks is 5) and ($time is 893)) or (($tanktracks is 6) and ($time is 953)) or (($tanktracks is 1) and ($time is 1013)) or (($tanktracks is 2) and ($time is 1073))>>
<i>Afternoon radio, audition 3, line 41</i>
<br>
<<elseif (($tanktracks is 3) and ($time is 774)) or (($tanktracks is 4) and ($time is 834)) or (($tanktracks is 5) and ($time is 894)) or (($tanktracks is 6) and ($time is 954)) or (($tanktracks is 1) and ($time is 1014)) or (($tanktracks is 2) and ($time is 1074))>>
<i>Afternoon radio, audition 3, line 42</i>
<br>
<<elseif (($tanktracks is 3) and ($time is 775)) or (($tanktracks is 4) and ($time is 835)) or (($tanktracks is 5) and ($time is 895)) or (($tanktracks is 6) and ($time is 955)) or (($tanktracks is 1) and ($time is 1015)) or (($tanktracks is 2) and ($time is 1075))>>
<i>Afternoon radio, audition 3, line 43</i>
<br>
<<elseif (($tanktracks is 3) and ($time is 776)) or (($tanktracks is 4) and ($time is 836)) or (($tanktracks is 5) and ($time is 896)) or (($tanktracks is 6) and ($time is 956)) or (($tanktracks is 1) and ($time is 1016)) or (($tanktracks is 2) and ($time is 1076))>>
<i>Afternoon radio, audition 3, line 44</i>
<br>
<<elseif (($tanktracks is 3) and ($time is 777)) or (($tanktracks is 4) and ($time is 837)) or (($tanktracks is 5) and ($time is 897)) or (($tanktracks is 6) and ($time is 957)) or (($tanktracks is 1) and ($time is 1017)) or (($tanktracks is 2) and ($time is 1077))>>
<i>Afternoon radio, audition 3, line 45</i>
<br>
<<elseif (($tanktracks is 3) and ($time is 778)) or (($tanktracks is 4) and ($time is 838)) or (($tanktracks is 5) and ($time is 898)) or (($tanktracks is 6) and ($time is 958)) or (($tanktracks is 1) and ($time is 1018)) or (($tanktracks is 2) and ($time is 1078))>>
<i>Afternoon radio, audition 3, line 46</i>
<br>
<<elseif (($tanktracks is 3) and ($time is 779)) or (($tanktracks is 4) and ($time is 839)) or (($tanktracks is 5) and ($time is 899)) or (($tanktracks is 6) and ($time is 959)) or (($tanktracks is 1) and ($time is 1019)) or (($tanktracks is 2) and ($time is 1079))>>
<i>Afternoon radio, audition 3, line 47</i>
<br>
<<elseif (($tanktracks is 4) and ($time is 733)) or (($tanktracks is 5) and ($time is 793)) or (($tanktracks is 6) and ($time is 853)) or (($tanktracks is 1) and ($time is 913)) or (($tanktracks is 2) and ($time is 973)) or (($tanktracks is 3) and ($time is 1033))>>
<i>Afternoon radio, audition 4, line 1</i>
<br>
<<elseif (($tanktracks is 4) and ($time is 734)) or (($tanktracks is 5) and ($time is 794)) or (($tanktracks is 6) and ($time is 854)) or (($tanktracks is 1) and ($time is 914)) or (($tanktracks is 2) and ($time is 974)) or (($tanktracks is 3) and ($time is 1034))>>
<i>Afternoon radio, audition 4, line 2</i>
<br>
<<elseif (($tanktracks is 4) and ($time is 735)) or (($tanktracks is 5) and ($time is 795)) or (($tanktracks is 6) and ($time is 855)) or (($tanktracks is 1) and ($time is 915)) or (($tanktracks is 2) and ($time is 975)) or (($tanktracks is 3) and ($time is 1035))>>
<i>Afternoon radio, audition 4, line 3</i>
<br>
<<elseif (($tanktracks is 4) and ($time is 736)) or (($tanktracks is 5) and ($time is 796)) or (($tanktracks is 6) and ($time is 856)) or (($tanktracks is 1) and ($time is 916)) or (($tanktracks is 2) and ($time is 976)) or (($tanktracks is 3) and ($time is 1036))>>
<i>Afternoon radio, audition 4, line 4</i>
<br>
<<elseif (($tanktracks is 4) and ($time is 737)) or (($tanktracks is 5) and ($time is 797)) or (($tanktracks is 6) and ($time is 857)) or (($tanktracks is 1) and ($time is 917)) or (($tanktracks is 2) and ($time is 977)) or (($tanktracks is 3) and ($time is 1037))>>
<i>Afternoon radio, audition 4, line 5</i>
<br>
<<elseif (($tanktracks is 4) and ($time is 738)) or (($tanktracks is 5) and ($time is 798)) or (($tanktracks is 6) and ($time is 858)) or (($tanktracks is 1) and ($time is 918)) or (($tanktracks is 2) and ($time is 978)) or (($tanktracks is 3) and ($time is 1038))>>
<i>Afternoon radio, audition 4, line 6</i>
<br>
<<elseif (($tanktracks is 4) and ($time is 739)) or (($tanktracks is 5) and ($time is 799)) or (($tanktracks is 6) and ($time is 859)) or (($tanktracks is 1) and ($time is 919)) or (($tanktracks is 2) and ($time is 979)) or (($tanktracks is 3) and ($time is 1039))>>
<i>Afternoon radio, audition 4, line 7</i>
<br>
<<elseif (($tanktracks is 4) and ($time is 740)) or (($tanktracks is 5) and ($time is 800)) or (($tanktracks is 6) and ($time is 860)) or (($tanktracks is 1) and ($time is 920)) or (($tanktracks is 2) and ($time is 980)) or (($tanktracks is 3) and ($time is 1040))>>
<i>Afternoon radio, audition 4, line 8</i>
<br>
<<elseif (($tanktracks is 4) and ($time is 741)) or (($tanktracks is 5) and ($time is 801)) or (($tanktracks is 6) and ($time is 861)) or (($tanktracks is 1) and ($time is 921)) or (($tanktracks is 2) and ($time is 981)) or (($tanktracks is 3) and ($time is 1041))>>
<i>Afternoon radio, audition 4, line 9</i>
<br>
<<elseif (($tanktracks is 4) and ($time is 742)) or (($tanktracks is 5) and ($time is 802)) or (($tanktracks is 6) and ($time is 862)) or (($tanktracks is 1) and ($time is 922)) or (($tanktracks is 2) and ($time is 982)) or (($tanktracks is 3) and ($time is 1042))>>
<i>Afternoon radio, audition 4, line 10</i>
<br>
<<elseif (($tanktracks is 4) and ($time is 743)) or (($tanktracks is 5) and ($time is 803)) or (($tanktracks is 6) and ($time is 863)) or (($tanktracks is 1) and ($time is 923)) or (($tanktracks is 2) and ($time is 983)) or (($tanktracks is 3) and ($time is 1043))>>
<i>Afternoon radio, audition 4, line 11</i>
<br>
<<elseif (($tanktracks is 4) and ($time is 744)) or (($tanktracks is 5) and ($time is 804)) or (($tanktracks is 6) and ($time is 864)) or (($tanktracks is 1) and ($time is 924)) or (($tanktracks is 2) and ($time is 984)) or (($tanktracks is 3) and ($time is 1044))>>
<i>Afternoon radio, audition 4, line 12</i>
<br>
<<elseif (($tanktracks is 4) and ($time is 745)) or (($tanktracks is 5) and ($time is 805)) or (($tanktracks is 6) and ($time is 865)) or (($tanktracks is 1) and ($time is 925)) or (($tanktracks is 2) and ($time is 985)) or (($tanktracks is 3) and ($time is 1045))>>
<i>Afternoon radio, audition 4, line 13</i>
<br>
<<elseif (($tanktracks is 4) and ($time is 746)) or (($tanktracks is 5) and ($time is 806)) or (($tanktracks is 6) and ($time is 866)) or (($tanktracks is 1) and ($time is 926)) or (($tanktracks is 2) and ($time is 986)) or (($tanktracks is 3) and ($time is 1046))>>
<i>Afternoon radio, audition 4, line 14</i>
<br>
<<elseif (($tanktracks is 4) and ($time is 747)) or (($tanktracks is 5) and ($time is 807)) or (($tanktracks is 6) and ($time is 867)) or (($tanktracks is 1) and ($time is 927)) or (($tanktracks is 2) and ($time is 987)) or (($tanktracks is 3) and ($time is 1047))>>
<i>Afternoon radio, audition 4, line 15</i>
<br>
<<elseif (($tanktracks is 4) and ($time is 748)) or (($tanktracks is 5) and ($time is 808)) or (($tanktracks is 6) and ($time is 868)) or (($tanktracks is 1) and ($time is 928)) or (($tanktracks is 2) and ($time is 988)) or (($tanktracks is 3) and ($time is 1048))>>
<i>Afternoon radio, audition 4, line 16</i>
<br>
<<elseif (($tanktracks is 4) and ($time is 749)) or (($tanktracks is 5) and ($time is 809)) or (($tanktracks is 6) and ($time is 869)) or (($tanktracks is 1) and ($time is 929)) or (($tanktracks is 2) and ($time is 989)) or (($tanktracks is 3) and ($time is 1049))>>
<i>Afternoon radio, audition 4, line 17</i>
<br>
<<elseif (($tanktracks is 4) and ($time is 750)) or (($tanktracks is 5) and ($time is 810)) or (($tanktracks is 6) and ($time is 870)) or (($tanktracks is 1) and ($time is 930)) or (($tanktracks is 2) and ($time is 990)) or (($tanktracks is 3) and ($time is 1050))>>
<i>Afternoon radio, audition 4, line 18</i>
<br>
<<elseif (($tanktracks is 4) and ($time is 751)) or (($tanktracks is 5) and ($time is 811)) or (($tanktracks is 6) and ($time is 871)) or (($tanktracks is 1) and ($time is 931)) or (($tanktracks is 2) and ($time is 991)) or (($tanktracks is 3) and ($time is 1051))>>
<i>Afternoon radio, audition 4, line 19</i>
<br>
<<elseif (($tanktracks is 4) and ($time is 752)) or (($tanktracks is 5) and ($time is 812)) or (($tanktracks is 6) and ($time is 872)) or (($tanktracks is 1) and ($time is 932)) or (($tanktracks is 2) and ($time is 992)) or (($tanktracks is 3) and ($time is 1052))>>
<i>Afternoon radio, audition 4, line 20</i>
<br>
<<elseif (($tanktracks is 4) and ($time is 753)) or (($tanktracks is 5) and ($time is 813)) or (($tanktracks is 6) and ($time is 873)) or (($tanktracks is 1) and ($time is 933)) or (($tanktracks is 2) and ($time is 993)) or (($tanktracks is 3) and ($time is 1053))>>
<i>Afternoon radio, audition 4, line 21</i>
<br>
<<elseif (($tanktracks is 4) and ($time is 754)) or (($tanktracks is 5) and ($time is 814)) or (($tanktracks is 6) and ($time is 874)) or (($tanktracks is 1) and ($time is 934)) or (($tanktracks is 2) and ($time is 994)) or (($tanktracks is 3) and ($time is 1054))>>
<i>Afternoon radio, audition 4, line 22</i>
<br>
<<elseif (($tanktracks is 4) and ($time is 755)) or (($tanktracks is 5) and ($time is 815)) or (($tanktracks is 6) and ($time is 875)) or (($tanktracks is 1) and ($time is 935)) or (($tanktracks is 2) and ($time is 995)) or (($tanktracks is 3) and ($time is 1055))>>
<i>Afternoon radio, audition 4, line 23</i>
<br>
<<elseif (($tanktracks is 4) and ($time is 756)) or (($tanktracks is 5) and ($time is 816)) or (($tanktracks is 6) and ($time is 876)) or (($tanktracks is 1) and ($time is 936)) or (($tanktracks is 2) and ($time is 996)) or (($tanktracks is 3) and ($time is 1056))>>
<i>Afternoon radio, audition 4, line 24</i>
<br>
<<elseif (($tanktracks is 4) and ($time is 757)) or (($tanktracks is 5) and ($time is 817)) or (($tanktracks is 6) and ($time is 877)) or (($tanktracks is 1) and ($time is 937)) or (($tanktracks is 2) and ($time is 997)) or (($tanktracks is 3) and ($time is 1057))>>
<i>Afternoon radio, audition 4, line 25</i>
<br>
<<elseif (($tanktracks is 4) and ($time is 758)) or (($tanktracks is 5) and ($time is 818)) or (($tanktracks is 6) and ($time is 878)) or (($tanktracks is 1) and ($time is 938)) or (($tanktracks is 2) and ($time is 998)) or (($tanktracks is 3) and ($time is 1058))>>
<i>Afternoon radio, audition 4, line 26</i>
<br>
<<elseif (($tanktracks is 4) and ($time is 759)) or (($tanktracks is 5) and ($time is 819)) or (($tanktracks is 6) and ($time is 879)) or (($tanktracks is 1) and ($time is 939)) or (($tanktracks is 2) and ($time is 999)) or (($tanktracks is 3) and ($time is 1059))>>
<i>Afternoon radio, audition 4, line 27</i>
<br>
<<elseif (($tanktracks is 4) and ($time is 760)) or (($tanktracks is 5) and ($time is 820)) or (($tanktracks is 6) and ($time is 880)) or (($tanktracks is 1) and ($time is 940)) or (($tanktracks is 2) and ($time is 1000)) or (($tanktracks is 3) and ($time is 1060))>>
<i>Afternoon radio, audition 4, line 28</i>
<br>
<<elseif (($tanktracks is 4) and ($time is 761)) or (($tanktracks is 5) and ($time is 821)) or (($tanktracks is 6) and ($time is 881)) or (($tanktracks is 1) and ($time is 941)) or (($tanktracks is 2) and ($time is 1001)) or (($tanktracks is 3) and ($time is 1061))>>
<i>Afternoon radio, audition 4, line 29</i>
<br>
<<elseif (($tanktracks is 4) and ($time is 762)) or (($tanktracks is 5) and ($time is 822)) or (($tanktracks is 6) and ($time is 882)) or (($tanktracks is 1) and ($time is 942)) or (($tanktracks is 2) and ($time is 1002)) or (($tanktracks is 3) and ($time is 1062))>>
<i>Afternoon radio, audition 4, line 30</i>
<br>
<<elseif (($tanktracks is 4) and ($time is 763)) or (($tanktracks is 5) and ($time is 823)) or (($tanktracks is 6) and ($time is 883)) or (($tanktracks is 1) and ($time is 943)) or (($tanktracks is 2) and ($time is 1003)) or (($tanktracks is 3) and ($time is 1063))>>
<i>Afternoon radio, audition 4, line 31</i>
<br>
<<elseif (($tanktracks is 4) and ($time is 764)) or (($tanktracks is 5) and ($time is 824)) or (($tanktracks is 6) and ($time is 884)) or (($tanktracks is 1) and ($time is 944)) or (($tanktracks is 2) and ($time is 1004)) or (($tanktracks is 3) and ($time is 1064))>>
<i>Afternoon radio, audition 4, line 32</i>
<br>
<<elseif (($tanktracks is 4) and ($time is 765)) or (($tanktracks is 5) and ($time is 825)) or (($tanktracks is 6) and ($time is 885)) or (($tanktracks is 1) and ($time is 945)) or (($tanktracks is 2) and ($time is 1005)) or (($tanktracks is 3) and ($time is 1065))>>
<i>Afternoon radio, audition 4, line 33</i>
<br>
<<elseif (($tanktracks is 4) and ($time is 766)) or (($tanktracks is 5) and ($time is 826)) or (($tanktracks is 6) and ($time is 886)) or (($tanktracks is 1) and ($time is 946)) or (($tanktracks is 2) and ($time is 1006)) or (($tanktracks is 3) and ($time is 1066))>>
<i>Afternoon radio, audition 4, line 34</i>
<br>
<<elseif (($tanktracks is 4) and ($time is 767)) or (($tanktracks is 5) and ($time is 827)) or (($tanktracks is 6) and ($time is 887)) or (($tanktracks is 1) and ($time is 947)) or (($tanktracks is 2) and ($time is 1007)) or (($tanktracks is 3) and ($time is 1067))>>
<i>Afternoon radio, audition 4, line 35</i>
<br>
<<elseif (($tanktracks is 4) and ($time is 768)) or (($tanktracks is 5) and ($time is 828)) or (($tanktracks is 6) and ($time is 888)) or (($tanktracks is 1) and ($time is 948)) or (($tanktracks is 2) and ($time is 1008)) or (($tanktracks is 3) and ($time is 1068))>>
<i>Afternoon radio, audition 4, line 36</i>
<br>
<<elseif (($tanktracks is 4) and ($time is 769)) or (($tanktracks is 5) and ($time is 829)) or (($tanktracks is 6) and ($time is 889)) or (($tanktracks is 1) and ($time is 949)) or (($tanktracks is 2) and ($time is 1009)) or (($tanktracks is 3) and ($time is 1069))>>
<i>Afternoon radio, audition 4, line 37</i>
<br>
<<elseif (($tanktracks is 4) and ($time is 770)) or (($tanktracks is 5) and ($time is 830)) or (($tanktracks is 6) and ($time is 890)) or (($tanktracks is 1) and ($time is 950)) or (($tanktracks is 2) and ($time is 1010)) or (($tanktracks is 3) and ($time is 1070))>>
<i>Afternoon radio, audition 4, line 38</i>
<br>
<<elseif (($tanktracks is 4) and ($time is 771)) or (($tanktracks is 5) and ($time is 831)) or (($tanktracks is 6) and ($time is 891)) or (($tanktracks is 1) and ($time is 951)) or (($tanktracks is 2) and ($time is 1011)) or (($tanktracks is 3) and ($time is 1071))>>
<i>Afternoon radio, audition 4, line 39</i>
<br>
<<elseif (($tanktracks is 4) and ($time is 772)) or (($tanktracks is 5) and ($time is 832)) or (($tanktracks is 6) and ($time is 892)) or (($tanktracks is 1) and ($time is 952)) or (($tanktracks is 2) and ($time is 1012)) or (($tanktracks is 3) and ($time is 1072))>>
<i>Afternoon radio, audition 4, line 40</i>
<br>
<<elseif (($tanktracks is 4) and ($time is 773)) or (($tanktracks is 5) and ($time is 833)) or (($tanktracks is 6) and ($time is 893)) or (($tanktracks is 1) and ($time is 953)) or (($tanktracks is 2) and ($time is 1013)) or (($tanktracks is 3) and ($time is 1073))>>
<i>Afternoon radio, audition 4, line 41</i>
<br>
<<elseif (($tanktracks is 4) and ($time is 774)) or (($tanktracks is 5) and ($time is 834)) or (($tanktracks is 6) and ($time is 894)) or (($tanktracks is 1) and ($time is 954)) or (($tanktracks is 2) and ($time is 1014)) or (($tanktracks is 3) and ($time is 1074))>>
<i>Afternoon radio, audition 4, line 42</i>
<br>
<<elseif (($tanktracks is 4) and ($time is 775)) or (($tanktracks is 5) and ($time is 835)) or (($tanktracks is 6) and ($time is 895)) or (($tanktracks is 1) and ($time is 955)) or (($tanktracks is 2) and ($time is 1015)) or (($tanktracks is 3) and ($time is 1075))>>
<i>Afternoon radio, audition 4, line 43</i>
<br>
<<elseif (($tanktracks is 4) and ($time is 776)) or (($tanktracks is 5) and ($time is 836)) or (($tanktracks is 6) and ($time is 896)) or (($tanktracks is 1) and ($time is 956)) or (($tanktracks is 2) and ($time is 1016)) or (($tanktracks is 3) and ($time is 1076))>>
<i>Afternoon radio, audition 4, line 44</i>
<br>
<<elseif (($tanktracks is 4) and ($time is 777)) or (($tanktracks is 5) and ($time is 837)) or (($tanktracks is 6) and ($time is 897)) or (($tanktracks is 1) and ($time is 957)) or (($tanktracks is 2) and ($time is 1017)) or (($tanktracks is 3) and ($time is 1077))>>
<i>Afternoon radio, audition 4, line 45</i>
<br>
<<elseif (($tanktracks is 4) and ($time is 778)) or (($tanktracks is 5) and ($time is 838)) or (($tanktracks is 6) and ($time is 898)) or (($tanktracks is 1) and ($time is 958)) or (($tanktracks is 2) and ($time is 1018)) or (($tanktracks is 3) and ($time is 1078))>>
<i>Afternoon radio, audition 4, line 46</i>
<br>
<<elseif (($tanktracks is 4) and ($time is 779)) or (($tanktracks is 5) and ($time is 839)) or (($tanktracks is 6) and ($time is 899)) or (($tanktracks is 1) and ($time is 959)) or (($tanktracks is 2) and ($time is 1019)) or (($tanktracks is 3) and ($time is 1079))>>
<i>Afternoon radio, audition 4, line 47</i>
<br>
<<elseif (($tanktracks is 5) and ($time is 733)) or (($tanktracks is 6) and ($time is 793)) or (($tanktracks is 1) and ($time is 853)) or (($tanktracks is 2) and ($time is 913)) or (($tanktracks is 3) and ($time is 973)) or (($tanktracks is 4) and ($time is 1033))>>
<i>Afternoon radio, audition 5, line 1</i>
<br>
<<elseif (($tanktracks is 5) and ($time is 734)) or (($tanktracks is 6) and ($time is 794)) or (($tanktracks is 1) and ($time is 854)) or (($tanktracks is 2) and ($time is 914)) or (($tanktracks is 3) and ($time is 974)) or (($tanktracks is 4) and ($time is 1034))>>
<i>Afternoon radio, audition 5, line 2</i>
<br>
<<elseif (($tanktracks is 5) and ($time is 735)) or (($tanktracks is 6) and ($time is 795)) or (($tanktracks is 1) and ($time is 855)) or (($tanktracks is 2) and ($time is 915)) or (($tanktracks is 3) and ($time is 975)) or (($tanktracks is 4) and ($time is 1035))>>
<i>Afternoon radio, audition 5, line 3</i>
<br>
<<elseif (($tanktracks is 5) and ($time is 736)) or (($tanktracks is 6) and ($time is 796)) or (($tanktracks is 1) and ($time is 856)) or (($tanktracks is 2) and ($time is 916)) or (($tanktracks is 3) and ($time is 976)) or (($tanktracks is 4) and ($time is 1036))>>
<i>Afternoon radio, audition 5, line 4</i>
<br>
<<elseif (($tanktracks is 5) and ($time is 737)) or (($tanktracks is 6) and ($time is 797)) or (($tanktracks is 1) and ($time is 857)) or (($tanktracks is 2) and ($time is 917)) or (($tanktracks is 3) and ($time is 977)) or (($tanktracks is 4) and ($time is 1037))>>
<i>Afternoon radio, audition 5, line 5</i>
<br>
<<elseif (($tanktracks is 5) and ($time is 738)) or (($tanktracks is 6) and ($time is 798)) or (($tanktracks is 1) and ($time is 858)) or (($tanktracks is 2) and ($time is 918)) or (($tanktracks is 3) and ($time is 978)) or (($tanktracks is 4) and ($time is 1038))>>
<i>Afternoon radio, audition 5, line 6</i>
<br>
<<elseif (($tanktracks is 5) and ($time is 739)) or (($tanktracks is 6) and ($time is 799)) or (($tanktracks is 1) and ($time is 859)) or (($tanktracks is 2) and ($time is 919)) or (($tanktracks is 3) and ($time is 979)) or (($tanktracks is 4) and ($time is 1039))>>
<i>Afternoon radio, audition 5, line 7</i>
<br>
<<elseif (($tanktracks is 5) and ($time is 740)) or (($tanktracks is 6) and ($time is 800)) or (($tanktracks is 1) and ($time is 860)) or (($tanktracks is 2) and ($time is 920)) or (($tanktracks is 3) and ($time is 980)) or (($tanktracks is 4) and ($time is 1040))>>
<i>Afternoon radio, audition 5, line 8</i>
<br>
<<elseif (($tanktracks is 5) and ($time is 741)) or (($tanktracks is 6) and ($time is 801)) or (($tanktracks is 1) and ($time is 861)) or (($tanktracks is 2) and ($time is 921)) or (($tanktracks is 3) and ($time is 981)) or (($tanktracks is 4) and ($time is 1041))>>
<i>Afternoon radio, audition 5, line 9</i>
<br>
<<elseif (($tanktracks is 5) and ($time is 742)) or (($tanktracks is 6) and ($time is 802)) or (($tanktracks is 1) and ($time is 862)) or (($tanktracks is 2) and ($time is 922)) or (($tanktracks is 3) and ($time is 982)) or (($tanktracks is 4) and ($time is 1042))>>
<i>Afternoon radio, audition 5, line 10</i>
<br>
<<elseif (($tanktracks is 5) and ($time is 743)) or (($tanktracks is 6) and ($time is 803)) or (($tanktracks is 1) and ($time is 863)) or (($tanktracks is 2) and ($time is 923)) or (($tanktracks is 3) and ($time is 983)) or (($tanktracks is 4) and ($time is 1043))>>
<i>Afternoon radio, audition 5, line 11</i>
<br>
<<elseif (($tanktracks is 5) and ($time is 744)) or (($tanktracks is 6) and ($time is 804)) or (($tanktracks is 1) and ($time is 864)) or (($tanktracks is 2) and ($time is 924)) or (($tanktracks is 3) and ($time is 984)) or (($tanktracks is 4) and ($time is 1044))>>
<i>Afternoon radio, audition 5, line 12</i>
<br>
<<elseif (($tanktracks is 5) and ($time is 745)) or (($tanktracks is 6) and ($time is 805)) or (($tanktracks is 1) and ($time is 865)) or (($tanktracks is 2) and ($time is 925)) or (($tanktracks is 3) and ($time is 985)) or (($tanktracks is 4) and ($time is 1045))>>
<i>Afternoon radio, audition 5, line 13</i>
<br>
<<elseif (($tanktracks is 5) and ($time is 746)) or (($tanktracks is 6) and ($time is 806)) or (($tanktracks is 1) and ($time is 866)) or (($tanktracks is 2) and ($time is 926)) or (($tanktracks is 3) and ($time is 986)) or (($tanktracks is 4) and ($time is 1046))>>
<i>Afternoon radio, audition 5, line 14</i>
<br>
<<elseif (($tanktracks is 5) and ($time is 747)) or (($tanktracks is 6) and ($time is 807)) or (($tanktracks is 1) and ($time is 867)) or (($tanktracks is 2) and ($time is 927)) or (($tanktracks is 3) and ($time is 987)) or (($tanktracks is 4) and ($time is 1047))>>
<i>Afternoon radio, audition 5, line 15</i>
<br>
<<elseif (($tanktracks is 5) and ($time is 748)) or (($tanktracks is 6) and ($time is 808)) or (($tanktracks is 1) and ($time is 868)) or (($tanktracks is 2) and ($time is 928)) or (($tanktracks is 3) and ($time is 988)) or (($tanktracks is 4) and ($time is 1048))>>
<i>Afternoon radio, audition 5, line 16</i>
<br>
<<elseif (($tanktracks is 5) and ($time is 749)) or (($tanktracks is 6) and ($time is 809)) or (($tanktracks is 1) and ($time is 869)) or (($tanktracks is 2) and ($time is 929)) or (($tanktracks is 3) and ($time is 989)) or (($tanktracks is 4) and ($time is 1049))>>
<i>Afternoon radio, audition 5, line 17</i>
<br>
<<elseif (($tanktracks is 5) and ($time is 750)) or (($tanktracks is 6) and ($time is 810)) or (($tanktracks is 1) and ($time is 870)) or (($tanktracks is 2) and ($time is 930)) or (($tanktracks is 3) and ($time is 990)) or (($tanktracks is 4) and ($time is 1050))>>
<i>Afternoon radio, audition 5, line 18</i>
<br>
<<elseif (($tanktracks is 5) and ($time is 751)) or (($tanktracks is 6) and ($time is 811)) or (($tanktracks is 1) and ($time is 871)) or (($tanktracks is 2) and ($time is 931)) or (($tanktracks is 3) and ($time is 991)) or (($tanktracks is 4) and ($time is 1051))>>
<i>Afternoon radio, audition 5, line 19</i>
<br>
<<elseif (($tanktracks is 5) and ($time is 752)) or (($tanktracks is 6) and ($time is 812)) or (($tanktracks is 1) and ($time is 872)) or (($tanktracks is 2) and ($time is 932)) or (($tanktracks is 3) and ($time is 992)) or (($tanktracks is 4) and ($time is 1052))>>
<i>Afternoon radio, audition 5, line 20</i>
<br>
<<elseif (($tanktracks is 5) and ($time is 753)) or (($tanktracks is 6) and ($time is 813)) or (($tanktracks is 1) and ($time is 873)) or (($tanktracks is 2) and ($time is 933)) or (($tanktracks is 3) and ($time is 993)) or (($tanktracks is 4) and ($time is 1053))>>
<i>Afternoon radio, audition 5, line 21</i>
<br>
<<elseif (($tanktracks is 5) and ($time is 754)) or (($tanktracks is 6) and ($time is 814)) or (($tanktracks is 1) and ($time is 874)) or (($tanktracks is 2) and ($time is 934)) or (($tanktracks is 3) and ($time is 994)) or (($tanktracks is 4) and ($time is 1054))>>
<i>Afternoon radio, audition 5, line 22</i>
<br>
<<elseif (($tanktracks is 5) and ($time is 755)) or (($tanktracks is 6) and ($time is 815)) or (($tanktracks is 1) and ($time is 875)) or (($tanktracks is 2) and ($time is 935)) or (($tanktracks is 3) and ($time is 995)) or (($tanktracks is 4) and ($time is 1055))>>
<i>Afternoon radio, audition 5, line 23</i>
<br>
<<elseif (($tanktracks is 5) and ($time is 756)) or (($tanktracks is 6) and ($time is 816)) or (($tanktracks is 1) and ($time is 876)) or (($tanktracks is 2) and ($time is 936)) or (($tanktracks is 3) and ($time is 996)) or (($tanktracks is 4) and ($time is 1056))>>
<i>Afternoon radio, audition 5, line 24</i>
<br>
<<elseif (($tanktracks is 5) and ($time is 757)) or (($tanktracks is 6) and ($time is 817)) or (($tanktracks is 1) and ($time is 877)) or (($tanktracks is 2) and ($time is 937)) or (($tanktracks is 3) and ($time is 997)) or (($tanktracks is 4) and ($time is 1057))>>
<i>Afternoon radio, audition 5, line 25</i>
<br>
<<elseif (($tanktracks is 5) and ($time is 758)) or (($tanktracks is 6) and ($time is 818)) or (($tanktracks is 1) and ($time is 878)) or (($tanktracks is 2) and ($time is 938)) or (($tanktracks is 3) and ($time is 998)) or (($tanktracks is 4) and ($time is 1058))>>
<i>Afternoon radio, audition 5, line 26</i>
<br>
<<elseif (($tanktracks is 5) and ($time is 759)) or (($tanktracks is 6) and ($time is 819)) or (($tanktracks is 1) and ($time is 879)) or (($tanktracks is 2) and ($time is 939)) or (($tanktracks is 3) and ($time is 999)) or (($tanktracks is 4) and ($time is 1059))>>
<i>Afternoon radio, audition 5, line 27</i>
<br>
<<elseif (($tanktracks is 5) and ($time is 760)) or (($tanktracks is 6) and ($time is 820)) or (($tanktracks is 1) and ($time is 880)) or (($tanktracks is 2) and ($time is 940)) or (($tanktracks is 3) and ($time is 1000)) or (($tanktracks is 4) and ($time is 1060))>>
<i>Afternoon radio, audition 5, line 28</i>
<br>
<<elseif (($tanktracks is 5) and ($time is 761)) or (($tanktracks is 6) and ($time is 821)) or (($tanktracks is 1) and ($time is 881)) or (($tanktracks is 2) and ($time is 941)) or (($tanktracks is 3) and ($time is 1001)) or (($tanktracks is 4) and ($time is 1061))>>
<i>Afternoon radio, audition 5, line 29</i>
<br>
<<elseif (($tanktracks is 5) and ($time is 762)) or (($tanktracks is 6) and ($time is 822)) or (($tanktracks is 1) and ($time is 882)) or (($tanktracks is 2) and ($time is 942)) or (($tanktracks is 3) and ($time is 1002)) or (($tanktracks is 4) and ($time is 1062))>>
<i>Afternoon radio, audition 5, line 30</i>
<br>
<<elseif (($tanktracks is 5) and ($time is 763)) or (($tanktracks is 6) and ($time is 823)) or (($tanktracks is 1) and ($time is 883)) or (($tanktracks is 2) and ($time is 943)) or (($tanktracks is 3) and ($time is 1003)) or (($tanktracks is 4) and ($time is 1063))>>
<i>Afternoon radio, audition 5, line 31</i>
<br>
<<elseif (($tanktracks is 5) and ($time is 764)) or (($tanktracks is 6) and ($time is 824)) or (($tanktracks is 1) and ($time is 884)) or (($tanktracks is 2) and ($time is 944)) or (($tanktracks is 3) and ($time is 1004)) or (($tanktracks is 4) and ($time is 1064))>>
<i>Afternoon radio, audition 5, line 32</i>
<br>
<<elseif (($tanktracks is 5) and ($time is 765)) or (($tanktracks is 6) and ($time is 825)) or (($tanktracks is 1) and ($time is 885)) or (($tanktracks is 2) and ($time is 945)) or (($tanktracks is 3) and ($time is 1005)) or (($tanktracks is 4) and ($time is 1065))>>
<i>Afternoon radio, audition 5, line 33</i>
<br>
<<elseif (($tanktracks is 5) and ($time is 766)) or (($tanktracks is 6) and ($time is 826)) or (($tanktracks is 1) and ($time is 886)) or (($tanktracks is 2) and ($time is 946)) or (($tanktracks is 3) and ($time is 1006)) or (($tanktracks is 4) and ($time is 1066))>>
<i>Afternoon radio, audition 5, line 34</i>
<br>
<<elseif (($tanktracks is 5) and ($time is 767)) or (($tanktracks is 6) and ($time is 827)) or (($tanktracks is 1) and ($time is 887)) or (($tanktracks is 2) and ($time is 947)) or (($tanktracks is 3) and ($time is 1007)) or (($tanktracks is 4) and ($time is 1067))>>
<i>Afternoon radio, audition 5, line 35</i>
<br>
<<elseif (($tanktracks is 5) and ($time is 768)) or (($tanktracks is 6) and ($time is 828)) or (($tanktracks is 1) and ($time is 888)) or (($tanktracks is 2) and ($time is 948)) or (($tanktracks is 3) and ($time is 1008)) or (($tanktracks is 4) and ($time is 1068))>>
<i>Afternoon radio, audition 5, line 36</i>
<br>
<<elseif (($tanktracks is 5) and ($time is 769)) or (($tanktracks is 6) and ($time is 829)) or (($tanktracks is 1) and ($time is 889)) or (($tanktracks is 2) and ($time is 949)) or (($tanktracks is 3) and ($time is 1009)) or (($tanktracks is 4) and ($time is 1069))>>
<i>Afternoon radio, audition 5, line 37</i>
<br>
<<elseif (($tanktracks is 5) and ($time is 770)) or (($tanktracks is 6) and ($time is 830)) or (($tanktracks is 1) and ($time is 890)) or (($tanktracks is 2) and ($time is 950)) or (($tanktracks is 3) and ($time is 1010)) or (($tanktracks is 4) and ($time is 1070))>>
<i>Afternoon radio, audition 5, line 38</i>
<br>
<<elseif (($tanktracks is 5) and ($time is 771)) or (($tanktracks is 6) and ($time is 831)) or (($tanktracks is 1) and ($time is 891)) or (($tanktracks is 2) and ($time is 951)) or (($tanktracks is 3) and ($time is 1011)) or (($tanktracks is 4) and ($time is 1071))>>
<i>Afternoon radio, audition 5, line 39</i>
<br>
<<elseif (($tanktracks is 5) and ($time is 772)) or (($tanktracks is 6) and ($time is 832)) or (($tanktracks is 1) and ($time is 892)) or (($tanktracks is 2) and ($time is 952)) or (($tanktracks is 3) and ($time is 1012)) or (($tanktracks is 4) and ($time is 1072))>>
<i>Afternoon radio, audition 5, line 40</i>
<br>
<<elseif (($tanktracks is 5) and ($time is 773)) or (($tanktracks is 6) and ($time is 833)) or (($tanktracks is 1) and ($time is 893)) or (($tanktracks is 2) and ($time is 953)) or (($tanktracks is 3) and ($time is 1013)) or (($tanktracks is 4) and ($time is 1073))>>
<i>Afternoon radio, audition 5, line 41</i>
<br>
<<elseif (($tanktracks is 5) and ($time is 774)) or (($tanktracks is 6) and ($time is 834)) or (($tanktracks is 1) and ($time is 894)) or (($tanktracks is 2) and ($time is 954)) or (($tanktracks is 3) and ($time is 1014)) or (($tanktracks is 4) and ($time is 1074))>>
<i>Afternoon radio, audition 5, line 42</i>
<br>
<<elseif (($tanktracks is 5) and ($time is 775)) or (($tanktracks is 6) and ($time is 835)) or (($tanktracks is 1) and ($time is 895)) or (($tanktracks is 2) and ($time is 955)) or (($tanktracks is 3) and ($time is 1015)) or (($tanktracks is 4) and ($time is 1075))>>
<i>Afternoon radio, audition 5, line 43</i>
<br>
<<elseif (($tanktracks is 5) and ($time is 776)) or (($tanktracks is 6) and ($time is 836)) or (($tanktracks is 1) and ($time is 896)) or (($tanktracks is 2) and ($time is 956)) or (($tanktracks is 3) and ($time is 1016)) or (($tanktracks is 4) and ($time is 1076))>>
<i>Afternoon radio, audition 5, line 44</i>
<br>
<<elseif (($tanktracks is 5) and ($time is 777)) or (($tanktracks is 6) and ($time is 837)) or (($tanktracks is 1) and ($time is 897)) or (($tanktracks is 2) and ($time is 957)) or (($tanktracks is 3) and ($time is 1017)) or (($tanktracks is 4) and ($time is 1077))>>
<i>Afternoon radio, audition 5, line 45</i>
<br>
<<elseif (($tanktracks is 5) and ($time is 778)) or (($tanktracks is 6) and ($time is 838)) or (($tanktracks is 1) and ($time is 898)) or (($tanktracks is 2) and ($time is 958)) or (($tanktracks is 3) and ($time is 1018)) or (($tanktracks is 4) and ($time is 1078))>>
<i>Afternoon radio, audition 5, line 46</i>
<br>
<<elseif (($tanktracks is 5) and ($time is 779)) or (($tanktracks is 6) and ($time is 839)) or (($tanktracks is 1) and ($time is 899)) or (($tanktracks is 2) and ($time is 959)) or (($tanktracks is 3) and ($time is 1019)) or (($tanktracks is 4) and ($time is 1079))>>
<i>Afternoon radio, audition 5, line 47</i>
<br>
<<elseif (($tanktracks is 6) and ($time is 733)) or (($tanktracks is 1) and ($time is 793)) or (($tanktracks is 2) and ($time is 853)) or (($tanktracks is 3) and ($time is 913)) or (($tanktracks is 4) and ($time is 973)) or (($tanktracks is 5) and ($time is 1033))>>
<i>Afternoon radio, audition 6, line 1</i>
<br>
<<elseif (($tanktracks is 6) and ($time is 734)) or (($tanktracks is 1) and ($time is 794)) or (($tanktracks is 2) and ($time is 854)) or (($tanktracks is 3) and ($time is 914)) or (($tanktracks is 4) and ($time is 974)) or (($tanktracks is 5) and ($time is 1034))>>
<i>Afternoon radio, audition 6, line 2</i>
<br>
<<elseif (($tanktracks is 6) and ($time is 735)) or (($tanktracks is 1) and ($time is 795)) or (($tanktracks is 2) and ($time is 855)) or (($tanktracks is 3) and ($time is 915)) or (($tanktracks is 4) and ($time is 975)) or (($tanktracks is 5) and ($time is 1035))>>
<i>Afternoon radio, audition 6, line 3</i>
<br>
<<elseif (($tanktracks is 6) and ($time is 736)) or (($tanktracks is 1) and ($time is 796)) or (($tanktracks is 2) and ($time is 856)) or (($tanktracks is 3) and ($time is 916)) or (($tanktracks is 4) and ($time is 976)) or (($tanktracks is 5) and ($time is 1036))>>
<i>Afternoon radio, audition 6, line 4</i>
<br>
<<elseif (($tanktracks is 6) and ($time is 737)) or (($tanktracks is 1) and ($time is 797)) or (($tanktracks is 2) and ($time is 857)) or (($tanktracks is 3) and ($time is 917)) or (($tanktracks is 4) and ($time is 977)) or (($tanktracks is 5) and ($time is 1037))>>
<i>Afternoon radio, audition 6, line 5</i>
<br>
<<elseif (($tanktracks is 6) and ($time is 738)) or (($tanktracks is 1) and ($time is 798)) or (($tanktracks is 2) and ($time is 858)) or (($tanktracks is 3) and ($time is 918)) or (($tanktracks is 4) and ($time is 978)) or (($tanktracks is 5) and ($time is 1038))>>
<i>Afternoon radio, audition 6, line 6</i>
<br>
<<elseif (($tanktracks is 6) and ($time is 739)) or (($tanktracks is 1) and ($time is 799)) or (($tanktracks is 2) and ($time is 859)) or (($tanktracks is 3) and ($time is 919)) or (($tanktracks is 4) and ($time is 979)) or (($tanktracks is 5) and ($time is 1039))>>
<i>Afternoon radio, audition 6, line 7</i>
<br>
<<elseif (($tanktracks is 6) and ($time is 740)) or (($tanktracks is 1) and ($time is 800)) or (($tanktracks is 2) and ($time is 860)) or (($tanktracks is 3) and ($time is 920)) or (($tanktracks is 4) and ($time is 980)) or (($tanktracks is 5) and ($time is 1040))>>
<i>Afternoon radio, audition 6, line 8</i>
<br>
<<elseif (($tanktracks is 6) and ($time is 741)) or (($tanktracks is 1) and ($time is 801)) or (($tanktracks is 2) and ($time is 861)) or (($tanktracks is 3) and ($time is 921)) or (($tanktracks is 4) and ($time is 981)) or (($tanktracks is 5) and ($time is 1041))>>
<i>Afternoon radio, audition 6, line 9</i>
<br>
<<elseif (($tanktracks is 6) and ($time is 742)) or (($tanktracks is 1) and ($time is 802)) or (($tanktracks is 2) and ($time is 862)) or (($tanktracks is 3) and ($time is 922)) or (($tanktracks is 4) and ($time is 982)) or (($tanktracks is 5) and ($time is 1042))>>
<i>Afternoon radio, audition 6, line 10</i>
<br>
<<elseif (($tanktracks is 6) and ($time is 743)) or (($tanktracks is 1) and ($time is 803)) or (($tanktracks is 2) and ($time is 863)) or (($tanktracks is 3) and ($time is 923)) or (($tanktracks is 4) and ($time is 983)) or (($tanktracks is 5) and ($time is 1043))>>
<i>Afternoon radio, audition 6, line 11</i>
<br>
<<elseif (($tanktracks is 6) and ($time is 744)) or (($tanktracks is 1) and ($time is 804)) or (($tanktracks is 2) and ($time is 864)) or (($tanktracks is 3) and ($time is 924)) or (($tanktracks is 4) and ($time is 984)) or (($tanktracks is 5) and ($time is 1044))>>
<i>Afternoon radio, audition 6, line 12</i>
<br>
<<elseif (($tanktracks is 6) and ($time is 745)) or (($tanktracks is 1) and ($time is 805)) or (($tanktracks is 2) and ($time is 865)) or (($tanktracks is 3) and ($time is 925)) or (($tanktracks is 4) and ($time is 985)) or (($tanktracks is 5) and ($time is 1045))>>
<i>Afternoon radio, audition 6, line 13</i>
<br>
<<elseif (($tanktracks is 6) and ($time is 746)) or (($tanktracks is 1) and ($time is 806)) or (($tanktracks is 2) and ($time is 866)) or (($tanktracks is 3) and ($time is 926)) or (($tanktracks is 4) and ($time is 986)) or (($tanktracks is 5) and ($time is 1046))>>
<i>Afternoon radio, audition 6, line 14</i>
<br>
<<elseif (($tanktracks is 6) and ($time is 747)) or (($tanktracks is 1) and ($time is 807)) or (($tanktracks is 2) and ($time is 867)) or (($tanktracks is 3) and ($time is 927)) or (($tanktracks is 4) and ($time is 987)) or (($tanktracks is 5) and ($time is 1047))>>
<i>Afternoon radio, audition 6, line 15</i>
<br>
<<elseif (($tanktracks is 6) and ($time is 748)) or (($tanktracks is 1) and ($time is 808)) or (($tanktracks is 2) and ($time is 868)) or (($tanktracks is 3) and ($time is 928)) or (($tanktracks is 4) and ($time is 988)) or (($tanktracks is 5) and ($time is 1048))>>
<i>Afternoon radio, audition 6, line 16</i>
<br>
<<elseif (($tanktracks is 6) and ($time is 749)) or (($tanktracks is 1) and ($time is 809)) or (($tanktracks is 2) and ($time is 869)) or (($tanktracks is 3) and ($time is 929)) or (($tanktracks is 4) and ($time is 989)) or (($tanktracks is 5) and ($time is 1049))>>
<i>Afternoon radio, audition 6, line 17</i>
<br>
<<elseif (($tanktracks is 6) and ($time is 750)) or (($tanktracks is 1) and ($time is 810)) or (($tanktracks is 2) and ($time is 870)) or (($tanktracks is 3) and ($time is 930)) or (($tanktracks is 4) and ($time is 990)) or (($tanktracks is 5) and ($time is 1050))>>
<i>Afternoon radio, audition 6, line 18</i>
<br>
<<elseif (($tanktracks is 6) and ($time is 751)) or (($tanktracks is 1) and ($time is 811)) or (($tanktracks is 2) and ($time is 871)) or (($tanktracks is 3) and ($time is 931)) or (($tanktracks is 4) and ($time is 991)) or (($tanktracks is 5) and ($time is 1051))>>
<i>Afternoon radio, audition 6, line 19</i>
<br>
<<elseif (($tanktracks is 6) and ($time is 752)) or (($tanktracks is 1) and ($time is 812)) or (($tanktracks is 2) and ($time is 872)) or (($tanktracks is 3) and ($time is 932)) or (($tanktracks is 4) and ($time is 992)) or (($tanktracks is 5) and ($time is 1052))>>
<i>Afternoon radio, audition 6, line 20</i>
<br>
<<elseif (($tanktracks is 6) and ($time is 753)) or (($tanktracks is 1) and ($time is 813)) or (($tanktracks is 2) and ($time is 873)) or (($tanktracks is 3) and ($time is 933)) or (($tanktracks is 4) and ($time is 993)) or (($tanktracks is 5) and ($time is 1053))>>
<i>Afternoon radio, audition 6, line 21</i>
<br>
<<elseif (($tanktracks is 6) and ($time is 754)) or (($tanktracks is 1) and ($time is 814)) or (($tanktracks is 2) and ($time is 874)) or (($tanktracks is 3) and ($time is 934)) or (($tanktracks is 4) and ($time is 994)) or (($tanktracks is 5) and ($time is 1054))>>
<i>Afternoon radio, audition 6, line 22</i>
<br>
<<elseif (($tanktracks is 6) and ($time is 755)) or (($tanktracks is 1) and ($time is 815)) or (($tanktracks is 2) and ($time is 875)) or (($tanktracks is 3) and ($time is 935)) or (($tanktracks is 4) and ($time is 995)) or (($tanktracks is 5) and ($time is 1055))>>
<i>Afternoon radio, audition 6, line 23</i>
<br>
<<elseif (($tanktracks is 6) and ($time is 756)) or (($tanktracks is 1) and ($time is 816)) or (($tanktracks is 2) and ($time is 876)) or (($tanktracks is 3) and ($time is 936)) or (($tanktracks is 4) and ($time is 996)) or (($tanktracks is 5) and ($time is 1056))>>
<i>Afternoon radio, audition 6, line 24</i>
<br>
<<elseif (($tanktracks is 6) and ($time is 757)) or (($tanktracks is 1) and ($time is 817)) or (($tanktracks is 2) and ($time is 877)) or (($tanktracks is 3) and ($time is 937)) or (($tanktracks is 4) and ($time is 997)) or (($tanktracks is 5) and ($time is 1057))>>
<i>Afternoon radio, audition 6, line 25</i>
<br>
<<elseif (($tanktracks is 6) and ($time is 758)) or (($tanktracks is 1) and ($time is 818)) or (($tanktracks is 2) and ($time is 878)) or (($tanktracks is 3) and ($time is 938)) or (($tanktracks is 4) and ($time is 998)) or (($tanktracks is 5) and ($time is 1058))>>
<i>Afternoon radio, audition 6, line 26</i>
<br>
<<elseif (($tanktracks is 6) and ($time is 759)) or (($tanktracks is 1) and ($time is 819)) or (($tanktracks is 2) and ($time is 879)) or (($tanktracks is 3) and ($time is 939)) or (($tanktracks is 4) and ($time is 999)) or (($tanktracks is 5) and ($time is 1059))>>
<i>Afternoon radio, audition 6, line 27</i>
<br>
<<elseif (($tanktracks is 6) and ($time is 760)) or (($tanktracks is 1) and ($time is 820)) or (($tanktracks is 2) and ($time is 880)) or (($tanktracks is 3) and ($time is 940)) or (($tanktracks is 4) and ($time is 1000)) or (($tanktracks is 5) and ($time is 1060))>>
<i>Afternoon radio, audition 6, line 28</i>
<br>
<<elseif (($tanktracks is 6) and ($time is 761)) or (($tanktracks is 1) and ($time is 821)) or (($tanktracks is 2) and ($time is 881)) or (($tanktracks is 3) and ($time is 941)) or (($tanktracks is 4) and ($time is 1001)) or (($tanktracks is 5) and ($time is 1061))>>
<i>Afternoon radio, audition 6, line 29</i>
<br>
<<elseif (($tanktracks is 6) and ($time is 762)) or (($tanktracks is 1) and ($time is 822)) or (($tanktracks is 2) and ($time is 882)) or (($tanktracks is 3) and ($time is 942)) or (($tanktracks is 4) and ($time is 1002)) or (($tanktracks is 5) and ($time is 1062))>>
<i>Afternoon radio, audition 6, line 30</i>
<br>
<<elseif (($tanktracks is 6) and ($time is 763)) or (($tanktracks is 1) and ($time is 823)) or (($tanktracks is 2) and ($time is 883)) or (($tanktracks is 3) and ($time is 943)) or (($tanktracks is 4) and ($time is 1003)) or (($tanktracks is 5) and ($time is 1063))>>
<i>Afternoon radio, audition 6, line 31</i>
<br>
<<elseif (($tanktracks is 6) and ($time is 764)) or (($tanktracks is 1) and ($time is 824)) or (($tanktracks is 2) and ($time is 884)) or (($tanktracks is 3) and ($time is 944)) or (($tanktracks is 4) and ($time is 1004)) or (($tanktracks is 5) and ($time is 1064))>>
<i>Afternoon radio, audition 6, line 32</i>
<br>
<<elseif (($tanktracks is 6) and ($time is 765)) or (($tanktracks is 1) and ($time is 825)) or (($tanktracks is 2) and ($time is 885)) or (($tanktracks is 3) and ($time is 945)) or (($tanktracks is 4) and ($time is 1005)) or (($tanktracks is 5) and ($time is 1065))>>
<i>Afternoon radio, audition 6, line 33</i>
<br>
<<elseif (($tanktracks is 6) and ($time is 766)) or (($tanktracks is 1) and ($time is 826)) or (($tanktracks is 2) and ($time is 886)) or (($tanktracks is 3) and ($time is 946)) or (($tanktracks is 4) and ($time is 1006)) or (($tanktracks is 5) and ($time is 1066))>>
<i>Afternoon radio, audition 6, line 34</i>
<br>
<<elseif (($tanktracks is 6) and ($time is 767)) or (($tanktracks is 1) and ($time is 827)) or (($tanktracks is 2) and ($time is 887)) or (($tanktracks is 3) and ($time is 947)) or (($tanktracks is 4) and ($time is 1007)) or (($tanktracks is 5) and ($time is 1067))>>
<i>Afternoon radio, audition 6, line 35</i>
<br>
<<elseif (($tanktracks is 6) and ($time is 768)) or (($tanktracks is 1) and ($time is 828)) or (($tanktracks is 2) and ($time is 888)) or (($tanktracks is 3) and ($time is 948)) or (($tanktracks is 4) and ($time is 1008)) or (($tanktracks is 5) and ($time is 1068))>>
<i>Afternoon radio, audition 6, line 36</i>
<br>
<<elseif (($tanktracks is 6) and ($time is 769)) or (($tanktracks is 1) and ($time is 829)) or (($tanktracks is 2) and ($time is 889)) or (($tanktracks is 3) and ($time is 949)) or (($tanktracks is 4) and ($time is 1009)) or (($tanktracks is 5) and ($time is 1069))>>
<i>Afternoon radio, audition 6, line 37</i>
<br>
<<elseif (($tanktracks is 6) and ($time is 770)) or (($tanktracks is 1) and ($time is 830)) or (($tanktracks is 2) and ($time is 890)) or (($tanktracks is 3) and ($time is 950)) or (($tanktracks is 4) and ($time is 1010)) or (($tanktracks is 5) and ($time is 1070))>>
<i>Afternoon radio, audition 6, line 38</i>
<br>
<<elseif (($tanktracks is 6) and ($time is 771)) or (($tanktracks is 1) and ($time is 831)) or (($tanktracks is 2) and ($time is 891)) or (($tanktracks is 3) and ($time is 951)) or (($tanktracks is 4) and ($time is 1011)) or (($tanktracks is 5) and ($time is 1071))>>
<i>Afternoon radio, audition 6, line 39</i>
<br>
<<elseif (($tanktracks is 6) and ($time is 772)) or (($tanktracks is 1) and ($time is 832)) or (($tanktracks is 2) and ($time is 892)) or (($tanktracks is 3) and ($time is 952)) or (($tanktracks is 4) and ($time is 1012)) or (($tanktracks is 5) and ($time is 1072))>>
<i>Afternoon radio, audition 6, line 40</i>
<br>
<<elseif (($tanktracks is 6) and ($time is 773)) or (($tanktracks is 1) and ($time is 833)) or (($tanktracks is 2) and ($time is 893)) or (($tanktracks is 3) and ($time is 953)) or (($tanktracks is 4) and ($time is 1013)) or (($tanktracks is 5) and ($time is 1073))>>
<i>Afternoon radio, audition 6, line 41</i>
<br>
<<elseif (($tanktracks is 6) and ($time is 774)) or (($tanktracks is 1) and ($time is 834)) or (($tanktracks is 2) and ($time is 894)) or (($tanktracks is 3) and ($time is 954)) or (($tanktracks is 4) and ($time is 1014)) or (($tanktracks is 5) and ($time is 1074))>>
<i>Afternoon radio, audition 6, line 42</i>
<br>
<<elseif (($tanktracks is 6) and ($time is 775)) or (($tanktracks is 1) and ($time is 835)) or (($tanktracks is 2) and ($time is 895)) or (($tanktracks is 3) and ($time is 955)) or (($tanktracks is 4) and ($time is 1015)) or (($tanktracks is 5) and ($time is 1075))>>
<i>Afternoon radio, audition 6, line 43</i>
<br>
<<elseif (($tanktracks is 6) and ($time is 776)) or (($tanktracks is 1) and ($time is 836)) or (($tanktracks is 2) and ($time is 896)) or (($tanktracks is 3) and ($time is 956)) or (($tanktracks is 4) and ($time is 1016)) or (($tanktracks is 5) and ($time is 1076))>>
<i>Afternoon radio, audition 6, line 44</i>
<br>
<<elseif (($tanktracks is 6) and ($time is 777)) or (($tanktracks is 1) and ($time is 837)) or (($tanktracks is 2) and ($time is 897)) or (($tanktracks is 3) and ($time is 957)) or (($tanktracks is 4) and ($time is 1017)) or (($tanktracks is 5) and ($time is 1077))>>
<i>Afternoon radio, audition 6, line 45</i>
<br>
<<elseif (($tanktracks is 6) and ($time is 778)) or (($tanktracks is 1) and ($time is 838)) or (($tanktracks is 2) and ($time is 898)) or (($tanktracks is 3) and ($time is 958)) or (($tanktracks is 4) and ($time is 1018)) or (($tanktracks is 5) and ($time is 1078))>>
<i>Afternoon radio, audition 6, line 46</i>
<br>
<<elseif (($tanktracks is 6) and ($time is 779)) or (($tanktracks is 1) and ($time is 839)) or (($tanktracks is 2) and ($time is 899)) or (($tanktracks is 3) and ($time is 959)) or (($tanktracks is 4) and ($time is 1019)) or (($tanktracks is 5) and ($time is 1079))>>
<i>Afternoon radio, audition 6, line 47</i>
<br>
<</if>>
<</if>>
<<if $hour gte 18 and $hour lt 24>>
<<if (($tanktracks is 1) and ($time is 1093)) or (($tanktracks is 2) and ($time is 1153)) or (($tanktracks is 3) and ($time is 1213)) or (($tanktracks is 4) and ($time is 1273)) or (($tanktracks is 5) and ($time is 1333)) or (($tanktracks is 6) and ($time is 1393))>>
<i>Evening radio, audition 1, line 1</i>
<br>
<<elseif (($tanktracks is 1) and ($time is 1094)) or (($tanktracks is 2) and ($time is 1154)) or (($tanktracks is 3) and ($time is 1214)) or (($tanktracks is 4) and ($time is 1274)) or (($tanktracks is 5) and ($time is 1334)) or (($tanktracks is 6) and ($time is 1394))>>
<i>Evening radio, audition 1, line 2</i>
<br>
<<elseif (($tanktracks is 1) and ($time is 1095)) or (($tanktracks is 2) and ($time is 1155)) or (($tanktracks is 3) and ($time is 1215)) or (($tanktracks is 4) and ($time is 1275)) or (($tanktracks is 5) and ($time is 1335)) or (($tanktracks is 6) and ($time is 1395))>>
<i>Evening radio, audition 1, line 3</i>
<br>
<<elseif (($tanktracks is 1) and ($time is 1096)) or (($tanktracks is 2) and ($time is 1156)) or (($tanktracks is 3) and ($time is 1216)) or (($tanktracks is 4) and ($time is 1276)) or (($tanktracks is 5) and ($time is 1336)) or (($tanktracks is 6) and ($time is 1396))>>
<i>Evening radio, audition 1, line 4</i>
<br>
<<elseif (($tanktracks is 1) and ($time is 1097)) or (($tanktracks is 2) and ($time is 1157)) or (($tanktracks is 3) and ($time is 1217)) or (($tanktracks is 4) and ($time is 1277)) or (($tanktracks is 5) and ($time is 1337)) or (($tanktracks is 6) and ($time is 1397))>>
<i>Evening radio, audition 1, line 5</i>
<br>
<<elseif (($tanktracks is 1) and ($time is 1098)) or (($tanktracks is 2) and ($time is 1158)) or (($tanktracks is 3) and ($time is 1218)) or (($tanktracks is 4) and ($time is 1278)) or (($tanktracks is 5) and ($time is 1338)) or (($tanktracks is 6) and ($time is 1398))>>
<i>Evening radio, audition 1, line 6</i>
<br>
<<elseif (($tanktracks is 1) and ($time is 1099)) or (($tanktracks is 2) and ($time is 1159)) or (($tanktracks is 3) and ($time is 1219)) or (($tanktracks is 4) and ($time is 1279)) or (($tanktracks is 5) and ($time is 1339)) or (($tanktracks is 6) and ($time is 1399))>>
<i>Evening radio, audition 1, line 7</i>
<br>
<<elseif (($tanktracks is 1) and ($time is 1100)) or (($tanktracks is 2) and ($time is 1160)) or (($tanktracks is 3) and ($time is 1220)) or (($tanktracks is 4) and ($time is 1280)) or (($tanktracks is 5) and ($time is 1340)) or (($tanktracks is 6) and ($time is 1400))>>
<i>Evening radio, audition 1, line 8</i>
<br>
<<elseif (($tanktracks is 1) and ($time is 1101)) or (($tanktracks is 2) and ($time is 1161)) or (($tanktracks is 3) and ($time is 1221)) or (($tanktracks is 4) and ($time is 1281)) or (($tanktracks is 5) and ($time is 1341)) or (($tanktracks is 6) and ($time is 1401))>>
<i>Evening radio, audition 1, line 9</i>
<br>
<<elseif (($tanktracks is 1) and ($time is 1102)) or (($tanktracks is 2) and ($time is 1162)) or (($tanktracks is 3) and ($time is 1222)) or (($tanktracks is 4) and ($time is 1282)) or (($tanktracks is 5) and ($time is 1342)) or (($tanktracks is 6) and ($time is 1402))>>
<i>Evening radio, audition 1, line 10</i>
<br>
<<elseif (($tanktracks is 1) and ($time is 1103)) or (($tanktracks is 2) and ($time is 1163)) or (($tanktracks is 3) and ($time is 1223)) or (($tanktracks is 4) and ($time is 1283)) or (($tanktracks is 5) and ($time is 1343)) or (($tanktracks is 6) and ($time is 1403))>>
<i>Evening radio, audition 1, line 11</i>
<br>
<<elseif (($tanktracks is 1) and ($time is 1104)) or (($tanktracks is 2) and ($time is 1164)) or (($tanktracks is 3) and ($time is 1224)) or (($tanktracks is 4) and ($time is 1284)) or (($tanktracks is 5) and ($time is 1344)) or (($tanktracks is 6) and ($time is 1404))>>
<i>Evening radio, audition 1, line 12</i>
<br>
<<elseif (($tanktracks is 1) and ($time is 1105)) or (($tanktracks is 2) and ($time is 1165)) or (($tanktracks is 3) and ($time is 1225)) or (($tanktracks is 4) and ($time is 1285)) or (($tanktracks is 5) and ($time is 1345)) or (($tanktracks is 6) and ($time is 1405))>>
<i>Evening radio, audition 1, line 13</i>
<br>
<<elseif (($tanktracks is 1) and ($time is 1106)) or (($tanktracks is 2) and ($time is 1166)) or (($tanktracks is 3) and ($time is 1226)) or (($tanktracks is 4) and ($time is 1286)) or (($tanktracks is 5) and ($time is 1346)) or (($tanktracks is 6) and ($time is 1406))>>
<i>Evening radio, audition 1, line 14</i>
<br>
<<elseif (($tanktracks is 1) and ($time is 1107)) or (($tanktracks is 2) and ($time is 1167)) or (($tanktracks is 3) and ($time is 1227)) or (($tanktracks is 4) and ($time is 1287)) or (($tanktracks is 5) and ($time is 1347)) or (($tanktracks is 6) and ($time is 1407))>>
<i>Evening radio, audition 1, line 15</i>
<br>
<<elseif (($tanktracks is 1) and ($time is 1108)) or (($tanktracks is 2) and ($time is 1168)) or (($tanktracks is 3) and ($time is 1228)) or (($tanktracks is 4) and ($time is 1288)) or (($tanktracks is 5) and ($time is 1348)) or (($tanktracks is 6) and ($time is 1408))>>
<i>Evening radio, audition 1, line 16</i>
<br>
<<elseif (($tanktracks is 1) and ($time is 1109)) or (($tanktracks is 2) and ($time is 1169)) or (($tanktracks is 3) and ($time is 1229)) or (($tanktracks is 4) and ($time is 1289)) or (($tanktracks is 5) and ($time is 1349)) or (($tanktracks is 6) and ($time is 1409))>>
<i>Evening radio, audition 1, line 17</i>
<br>
<<elseif (($tanktracks is 1) and ($time is 1110)) or (($tanktracks is 2) and ($time is 1170)) or (($tanktracks is 3) and ($time is 1230)) or (($tanktracks is 4) and ($time is 1290)) or (($tanktracks is 5) and ($time is 1350)) or (($tanktracks is 6) and ($time is 1410))>>
<i>Evening radio, audition 1, line 18</i>
<br>
<<elseif (($tanktracks is 1) and ($time is 1111)) or (($tanktracks is 2) and ($time is 1171)) or (($tanktracks is 3) and ($time is 1231)) or (($tanktracks is 4) and ($time is 1291)) or (($tanktracks is 5) and ($time is 1351)) or (($tanktracks is 6) and ($time is 1411))>>
<i>Evening radio, audition 1, line 19</i>
<br>
<<elseif (($tanktracks is 1) and ($time is 1112)) or (($tanktracks is 2) and ($time is 1172)) or (($tanktracks is 3) and ($time is 1232)) or (($tanktracks is 4) and ($time is 1292)) or (($tanktracks is 5) and ($time is 1352)) or (($tanktracks is 6) and ($time is 1412))>>
<i>Evening radio, audition 1, line 20</i>
<br>
<<elseif (($tanktracks is 1) and ($time is 1113)) or (($tanktracks is 2) and ($time is 1173)) or (($tanktracks is 3) and ($time is 1233)) or (($tanktracks is 4) and ($time is 1293)) or (($tanktracks is 5) and ($time is 1353)) or (($tanktracks is 6) and ($time is 1413))>>
<i>Evening radio, audition 1, line 21</i>
<br>
<<elseif (($tanktracks is 1) and ($time is 1114)) or (($tanktracks is 2) and ($time is 1174)) or (($tanktracks is 3) and ($time is 1234)) or (($tanktracks is 4) and ($time is 1294)) or (($tanktracks is 5) and ($time is 1354)) or (($tanktracks is 6) and ($time is 1414))>>
<i>Evening radio, audition 1, line 22</i>
<br>
<<elseif (($tanktracks is 1) and ($time is 1115)) or (($tanktracks is 2) and ($time is 1175)) or (($tanktracks is 3) and ($time is 1235)) or (($tanktracks is 4) and ($time is 1295)) or (($tanktracks is 5) and ($time is 1355)) or (($tanktracks is 6) and ($time is 1415))>>
<i>Evening radio, audition 1, line 23</i>
<br>
<<elseif (($tanktracks is 1) and ($time is 1116)) or (($tanktracks is 2) and ($time is 1176)) or (($tanktracks is 3) and ($time is 1236)) or (($tanktracks is 4) and ($time is 1296)) or (($tanktracks is 5) and ($time is 1356)) or (($tanktracks is 6) and ($time is 1416))>>
<i>Evening radio, audition 1, line 24</i>
<br>
<<elseif (($tanktracks is 1) and ($time is 1117)) or (($tanktracks is 2) and ($time is 1177)) or (($tanktracks is 3) and ($time is 1237)) or (($tanktracks is 4) and ($time is 1297)) or (($tanktracks is 5) and ($time is 1357)) or (($tanktracks is 6) and ($time is 1417))>>
<i>Evening radio, audition 1, line 25</i>
<br>
<<elseif (($tanktracks is 1) and ($time is 1118)) or (($tanktracks is 2) and ($time is 1178)) or (($tanktracks is 3) and ($time is 1238)) or (($tanktracks is 4) and ($time is 1298)) or (($tanktracks is 5) and ($time is 1358)) or (($tanktracks is 6) and ($time is 1418))>>
<i>Evening radio, audition 1, line 26</i>
<br>
<<elseif (($tanktracks is 1) and ($time is 1119)) or (($tanktracks is 2) and ($time is 1179)) or (($tanktracks is 3) and ($time is 1239)) or (($tanktracks is 4) and ($time is 1299)) or (($tanktracks is 5) and ($time is 1359)) or (($tanktracks is 6) and ($time is 1419))>>
<i>Evening radio, audition 1, line 27</i>
<br>
<<elseif (($tanktracks is 1) and ($time is 1120)) or (($tanktracks is 2) and ($time is 1180)) or (($tanktracks is 3) and ($time is 1240)) or (($tanktracks is 4) and ($time is 1300)) or (($tanktracks is 5) and ($time is 1360)) or (($tanktracks is 6) and ($time is 1420))>>
<i>Evening radio, audition 1, line 28</i>
<br>
<<elseif (($tanktracks is 1) and ($time is 1121)) or (($tanktracks is 2) and ($time is 1181)) or (($tanktracks is 3) and ($time is 1241)) or (($tanktracks is 4) and ($time is 1301)) or (($tanktracks is 5) and ($time is 1361)) or (($tanktracks is 6) and ($time is 1421))>>
<i>Evening radio, audition 1, line 29</i>
<br>
<<elseif (($tanktracks is 1) and ($time is 1122)) or (($tanktracks is 2) and ($time is 1182)) or (($tanktracks is 3) and ($time is 1242)) or (($tanktracks is 4) and ($time is 1302)) or (($tanktracks is 5) and ($time is 1362)) or (($tanktracks is 6) and ($time is 1422))>>
<i>Evening radio, audition 1, line 30</i>
<br>
<<elseif (($tanktracks is 1) and ($time is 1123)) or (($tanktracks is 2) and ($time is 1183)) or (($tanktracks is 3) and ($time is 1243)) or (($tanktracks is 4) and ($time is 1303)) or (($tanktracks is 5) and ($time is 1363)) or (($tanktracks is 6) and ($time is 1423))>>
<i>Evening radio, audition 1, line 31</i>
<br>
<<elseif (($tanktracks is 1) and ($time is 1124)) or (($tanktracks is 2) and ($time is 1184)) or (($tanktracks is 3) and ($time is 1244)) or (($tanktracks is 4) and ($time is 1304)) or (($tanktracks is 5) and ($time is 1364)) or (($tanktracks is 6) and ($time is 1424))>>
<i>Evening radio, audition 1, line 32</i>
<br>
<<elseif (($tanktracks is 1) and ($time is 1125)) or (($tanktracks is 2) and ($time is 1185)) or (($tanktracks is 3) and ($time is 1245)) or (($tanktracks is 4) and ($time is 1305)) or (($tanktracks is 5) and ($time is 1365)) or (($tanktracks is 6) and ($time is 1425))>>
<i>Evening radio, audition 1, line 33</i>
<br>
<<elseif (($tanktracks is 1) and ($time is 1126)) or (($tanktracks is 2) and ($time is 1186)) or (($tanktracks is 3) and ($time is 1246)) or (($tanktracks is 4) and ($time is 1306)) or (($tanktracks is 5) and ($time is 1366)) or (($tanktracks is 6) and ($time is 1426))>>
<i>Evening radio, audition 1, line 34</i>
<br>
<<elseif (($tanktracks is 1) and ($time is 1127)) or (($tanktracks is 2) and ($time is 1187)) or (($tanktracks is 3) and ($time is 1247)) or (($tanktracks is 4) and ($time is 1307)) or (($tanktracks is 5) and ($time is 1367)) or (($tanktracks is 6) and ($time is 1427))>>
<i>Evening radio, audition 1, line 35</i>
<br>
<<elseif (($tanktracks is 1) and ($time is 1128)) or (($tanktracks is 2) and ($time is 1188)) or (($tanktracks is 3) and ($time is 1248)) or (($tanktracks is 4) and ($time is 1308)) or (($tanktracks is 5) and ($time is 1368)) or (($tanktracks is 6) and ($time is 1428))>>
<i>Evening radio, audition 1, line 36</i>
<br>
<<elseif (($tanktracks is 1) and ($time is 1129)) or (($tanktracks is 2) and ($time is 1189)) or (($tanktracks is 3) and ($time is 1249)) or (($tanktracks is 4) and ($time is 1309)) or (($tanktracks is 5) and ($time is 1369)) or (($tanktracks is 6) and ($time is 1429))>>
<i>Evening radio, audition 1, line 37</i>
<br>
<<elseif (($tanktracks is 1) and ($time is 1130)) or (($tanktracks is 2) and ($time is 1190)) or (($tanktracks is 3) and ($time is 1250)) or (($tanktracks is 4) and ($time is 1310)) or (($tanktracks is 5) and ($time is 1370)) or (($tanktracks is 6) and ($time is 1430))>>
<i>Evening radio, audition 1, line 38</i>
<br>
<<elseif (($tanktracks is 1) and ($time is 1131)) or (($tanktracks is 2) and ($time is 1191)) or (($tanktracks is 3) and ($time is 1251)) or (($tanktracks is 4) and ($time is 1311)) or (($tanktracks is 5) and ($time is 1371)) or (($tanktracks is 6) and ($time is 1431))>>
<i>Evening radio, audition 1, line 39</i>
<br>
<<elseif (($tanktracks is 1) and ($time is 1132)) or (($tanktracks is 2) and ($time is 1192)) or (($tanktracks is 3) and ($time is 1252)) or (($tanktracks is 4) and ($time is 1312)) or (($tanktracks is 5) and ($time is 1372)) or (($tanktracks is 6) and ($time is 1432))>>
<i>Evening radio, audition 1, line 40</i>
<br>
<<elseif (($tanktracks is 1) and ($time is 1133)) or (($tanktracks is 2) and ($time is 1193)) or (($tanktracks is 3) and ($time is 1253)) or (($tanktracks is 4) and ($time is 1313)) or (($tanktracks is 5) and ($time is 1373)) or (($tanktracks is 6) and ($time is 1433))>>
<i>Evening radio, audition 1, line 41</i>
<br>
<<elseif (($tanktracks is 1) and ($time is 1134)) or (($tanktracks is 2) and ($time is 1194)) or (($tanktracks is 3) and ($time is 1254)) or (($tanktracks is 4) and ($time is 1314)) or (($tanktracks is 5) and ($time is 1374)) or (($tanktracks is 6) and ($time is 1434))>>
<i>Evening radio, audition 1, line 42</i>
<br>
<<elseif (($tanktracks is 1) and ($time is 1135)) or (($tanktracks is 2) and ($time is 1195)) or (($tanktracks is 3) and ($time is 1255)) or (($tanktracks is 4) and ($time is 1315)) or (($tanktracks is 4) and ($time is 1375)) or (($tanktracks is 6) and ($time is 1435))>>
<i>Evening radio, audition 1, line 43</i>
<br>
<<elseif (($tanktracks is 1) and ($time is 1136)) or (($tanktracks is 2) and ($time is 1196)) or (($tanktracks is 3) and ($time is 1256)) or (($tanktracks is 4) and ($time is 1316)) or (($tanktracks is 5) and ($time is 1376)) or (($tanktracks is 6) and ($time is 1436))>>
<i>Evening radio, audition 1, line 44</i>
<br>
<<elseif (($tanktracks is 1) and ($time is 1137)) or (($tanktracks is 2) and ($time is 1197)) or (($tanktracks is 3) and ($time is 1257)) or (($tanktracks is 4) and ($time is 1317)) or (($tanktracks is 5) and ($time is 1377)) or (($tanktracks is 6) and ($time is 1437))>>
<i>Evening radio, audition 1, line 45</i>
<br>
<<elseif (($tanktracks is 1) and ($time is 1138)) or (($tanktracks is 2) and ($time is 1198)) or (($tanktracks is 3) and ($time is 1258)) or (($tanktracks is 4) and ($time is 1318)) or (($tanktracks is 5) and ($time is 1378)) or (($tanktracks is 6) and ($time is 1438))>>
<i>Evening radio, audition 1, line 46</i>
<br>
<<elseif (($tanktracks is 1) and ($time is 1139)) or (($tanktracks is 2) and ($time is 1199)) or (($tanktracks is 3) and ($time is 1259)) or (($tanktracks is 4) and ($time is 1319)) or (($tanktracks is 5) and ($time is 1379)) or (($tanktracks is 6) and ($time is 1439))>>
<i>Evening radio, audition 1, line 47</i>
<br>
<<elseif (($tanktracks is 2) and ($time is 1093)) or (($tanktracks is 3) and ($time is 1153)) or (($tanktracks is 4) and ($time is 1213)) or (($tanktracks is 5) and ($time is 1273)) or (($tanktracks is 6) and ($time is 1333)) or (($tanktracks is 1) and ($time is 1393))>>
<i>Evening radio, audition 2, line 1</i>
<br>
<<elseif (($tanktracks is 2) and ($time is 1094)) or (($tanktracks is 3) and ($time is 1154)) or (($tanktracks is 4) and ($time is 1214)) or (($tanktracks is 5) and ($time is 1274)) or (($tanktracks is 6) and ($time is 1334)) or (($tanktracks is 1) and ($time is 1394))>>
<i>Evening radio, audition 2, line 2</i>
<br>
<<elseif (($tanktracks is 2) and ($time is 1095)) or (($tanktracks is 3) and ($time is 1155)) or (($tanktracks is 4) and ($time is 1215)) or (($tanktracks is 5) and ($time is 1275)) or (($tanktracks is 6) and ($time is 1335)) or (($tanktracks is 1) and ($time is 1395))>>
<i>Evening radio, audition 2, line 3</i>
<br>
<<elseif (($tanktracks is 2) and ($time is 1096)) or (($tanktracks is 3) and ($time is 1156)) or (($tanktracks is 4) and ($time is 1216)) or (($tanktracks is 5) and ($time is 1276)) or (($tanktracks is 6) and ($time is 1336)) or (($tanktracks is 1) and ($time is 1396))>>
<i>Evening radio, audition 2, line 4</i>
<br>
<<elseif (($tanktracks is 2) and ($time is 1097)) or (($tanktracks is 3) and ($time is 1157)) or (($tanktracks is 4) and ($time is 1217)) or (($tanktracks is 5) and ($time is 1277)) or (($tanktracks is 6) and ($time is 1337)) or (($tanktracks is 1) and ($time is 1397))>>
<i>Evening radio, audition 2, line 5</i>
<br>
<<elseif (($tanktracks is 2) and ($time is 1098)) or (($tanktracks is 3) and ($time is 1158)) or (($tanktracks is 4) and ($time is 1218)) or (($tanktracks is 5) and ($time is 1278)) or (($tanktracks is 6) and ($time is 1338)) or (($tanktracks is 1) and ($time is 1398))>>
<i>Evening radio, audition 2, line 6</i>
<br>
<<elseif (($tanktracks is 2) and ($time is 1099)) or (($tanktracks is 3) and ($time is 1159)) or (($tanktracks is 4) and ($time is 1219)) or (($tanktracks is 5) and ($time is 1279)) or (($tanktracks is 6) and ($time is 1339)) or (($tanktracks is 1) and ($time is 1399))>>
<i>Evening radio, audition 2, line 7</i>
<br>
<<elseif (($tanktracks is 2) and ($time is 1100)) or (($tanktracks is 3) and ($time is 1160)) or (($tanktracks is 4) and ($time is 1220)) or (($tanktracks is 5) and ($time is 1280)) or (($tanktracks is 6) and ($time is 1340)) or (($tanktracks is 1) and ($time is 1400))>>
<i>Evening radio, audition 2, line 8</i>
<br>
<<elseif (($tanktracks is 2) and ($time is 1101)) or (($tanktracks is 3) and ($time is 1161)) or (($tanktracks is 4) and ($time is 1221)) or (($tanktracks is 5) and ($time is 1281)) or (($tanktracks is 6) and ($time is 1341)) or (($tanktracks is 1) and ($time is 1401))>>
<i>Evening radio, audition 2, line 9</i>
<br>
<<elseif (($tanktracks is 2) and ($time is 1102)) or (($tanktracks is 3) and ($time is 1162)) or (($tanktracks is 4) and ($time is 1222)) or (($tanktracks is 5) and ($time is 1282)) or (($tanktracks is 6) and ($time is 1342)) or (($tanktracks is 1) and ($time is 1402))>>
<i>Evening radio, audition 2, line 10</i>
<br>
<<elseif (($tanktracks is 2) and ($time is 1103)) or (($tanktracks is 3) and ($time is 1163)) or (($tanktracks is 4) and ($time is 1223)) or (($tanktracks is 5) and ($time is 1283)) or (($tanktracks is 6) and ($time is 1343)) or (($tanktracks is 1) and ($time is 1403))>>
<i>Evening radio, audition 2, line 11</i>
<br>
<<elseif (($tanktracks is 2) and ($time is 1104)) or (($tanktracks is 3) and ($time is 1164)) or (($tanktracks is 4) and ($time is 1224)) or (($tanktracks is 5) and ($time is 1284)) or (($tanktracks is 6) and ($time is 1344)) or (($tanktracks is 1) and ($time is 1404))>>
<i>Evening radio, audition 2, line 12</i>
<br>
<<elseif (($tanktracks is 2) and ($time is 1105)) or (($tanktracks is 3) and ($time is 1165)) or (($tanktracks is 4) and ($time is 1225)) or (($tanktracks is 5) and ($time is 1285)) or (($tanktracks is 6) and ($time is 1345)) or (($tanktracks is 1) and ($time is 1405))>>
<i>Evening radio, audition 2, line 13</i>
<br>
<<elseif (($tanktracks is 2) and ($time is 1106)) or (($tanktracks is 3) and ($time is 1166)) or (($tanktracks is 4) and ($time is 1226)) or (($tanktracks is 5) and ($time is 1286)) or (($tanktracks is 6) and ($time is 1346)) or (($tanktracks is 1) and ($time is 1406))>>
<i>Evening radio, audition 2, line 14</i>
<br>
<<elseif (($tanktracks is 2) and ($time is 1107)) or (($tanktracks is 3) and ($time is 1167)) or (($tanktracks is 4) and ($time is 1227)) or (($tanktracks is 5) and ($time is 1287)) or (($tanktracks is 6) and ($time is 1347)) or (($tanktracks is 1) and ($time is 1407))>>
<i>Evening radio, audition 2, line 15</i>
<br>
<<elseif (($tanktracks is 2) and ($time is 1108)) or (($tanktracks is 3) and ($time is 1168)) or (($tanktracks is 4) and ($time is 1228)) or (($tanktracks is 5) and ($time is 1288)) or (($tanktracks is 6) and ($time is 1348)) or (($tanktracks is 1) and ($time is 1408))>>
<i>Evening radio, audition 2, line 16</i>
<br>
<<elseif (($tanktracks is 2) and ($time is 1109)) or (($tanktracks is 3) and ($time is 1169)) or (($tanktracks is 4) and ($time is 1229)) or (($tanktracks is 5) and ($time is 1289)) or (($tanktracks is 6) and ($time is 1349)) or (($tanktracks is 1) and ($time is 1409))>>
<i>Evening radio, audition 2, line 17</i>
<br>
<<elseif (($tanktracks is 2) and ($time is 1110)) or (($tanktracks is 3) and ($time is 1170)) or (($tanktracks is 4) and ($time is 1230)) or (($tanktracks is 5) and ($time is 1290)) or (($tanktracks is 6) and ($time is 1350)) or (($tanktracks is 1) and ($time is 1410))>>
<i>Evening radio, audition 2, line 18</i>
<br>
<<elseif (($tanktracks is 2) and ($time is 1111)) or (($tanktracks is 3) and ($time is 1171)) or (($tanktracks is 4) and ($time is 1231)) or (($tanktracks is 5) and ($time is 1291)) or (($tanktracks is 6) and ($time is 1351)) or (($tanktracks is 1) and ($time is 1411))>>
<i>Evening radio, audition 2, line 19</i>
<br>
<<elseif (($tanktracks is 2) and ($time is 1112)) or (($tanktracks is 3) and ($time is 1172)) or (($tanktracks is 4) and ($time is 1232)) or (($tanktracks is 5) and ($time is 1292)) or (($tanktracks is 6) and ($time is 1352)) or (($tanktracks is 1) and ($time is 1412))>>
<i>Evening radio, audition 2, line 20</i>
<br>
<<elseif (($tanktracks is 2) and ($time is 1113)) or (($tanktracks is 3) and ($time is 1173)) or (($tanktracks is 4) and ($time is 1233)) or (($tanktracks is 5) and ($time is 1293)) or (($tanktracks is 6) and ($time is 1353)) or (($tanktracks is 1) and ($time is 1413))>>
<i>Evening radio, audition 2, line 21</i>
<br>
<<elseif (($tanktracks is 2) and ($time is 1114)) or (($tanktracks is 3) and ($time is 1174)) or (($tanktracks is 4) and ($time is 1234)) or (($tanktracks is 5) and ($time is 1294)) or (($tanktracks is 6) and ($time is 1354)) or (($tanktracks is 1) and ($time is 1414))>>
<i>Evening radio, audition 2, line 22</i>
<br>
<<elseif (($tanktracks is 2) and ($time is 1115)) or (($tanktracks is 3) and ($time is 1175)) or (($tanktracks is 4) and ($time is 1235)) or (($tanktracks is 5) and ($time is 1295)) or (($tanktracks is 6) and ($time is 1355)) or (($tanktracks is 1) and ($time is 1415))>>
<i>Evening radio, audition 2, line 23</i>
<br>
<<elseif (($tanktracks is 2) and ($time is 1116)) or (($tanktracks is 3) and ($time is 1176)) or (($tanktracks is 4) and ($time is 1236)) or (($tanktracks is 5) and ($time is 1296)) or (($tanktracks is 6) and ($time is 1356)) or (($tanktracks is 1) and ($time is 1416))>>
<i>Evening radio, audition 2, line 24</i>
<br>
<<elseif (($tanktracks is 2) and ($time is 1117)) or (($tanktracks is 3) and ($time is 1177)) or (($tanktracks is 4) and ($time is 1237)) or (($tanktracks is 5) and ($time is 1297)) or (($tanktracks is 6) and ($time is 1357)) or (($tanktracks is 1) and ($time is 1417))>>
<i>Evening radio, audition 2, line 25</i>
<br>
<<elseif (($tanktracks is 2) and ($time is 1118)) or (($tanktracks is 3) and ($time is 1178)) or (($tanktracks is 4) and ($time is 1238)) or (($tanktracks is 5) and ($time is 1298)) or (($tanktracks is 6) and ($time is 1358)) or (($tanktracks is 1) and ($time is 1418))>>
<i>Evening radio, audition 2, line 26</i>
<br>
<<elseif (($tanktracks is 2) and ($time is 1119)) or (($tanktracks is 3) and ($time is 1179)) or (($tanktracks is 4) and ($time is 1239)) or (($tanktracks is 5) and ($time is 1299)) or (($tanktracks is 6) and ($time is 1359)) or (($tanktracks is 1) and ($time is 1419))>>
<i>Evening radio, audition 2, line 27</i>
<br>
<<elseif (($tanktracks is 2) and ($time is 1120)) or (($tanktracks is 3) and ($time is 1180)) or (($tanktracks is 4) and ($time is 1240)) or (($tanktracks is 5) and ($time is 1300)) or (($tanktracks is 6) and ($time is 1360)) or (($tanktracks is 1) and ($time is 1420))>>
<i>Evening radio, audition 2, line 28</i>
<br>
<<elseif (($tanktracks is 2) and ($time is 1121)) or (($tanktracks is 3) and ($time is 1181)) or (($tanktracks is 4) and ($time is 1241)) or (($tanktracks is 5) and ($time is 1301)) or (($tanktracks is 6) and ($time is 1361)) or (($tanktracks is 1) and ($time is 1421))>>
<i>Evening radio, audition 2, line 29</i>
<br>
<<elseif (($tanktracks is 2) and ($time is 1122)) or (($tanktracks is 3) and ($time is 1182)) or (($tanktracks is 4) and ($time is 1242)) or (($tanktracks is 5) and ($time is 1302)) or (($tanktracks is 6) and ($time is 1362)) or (($tanktracks is 1) and ($time is 1422))>>
<i>Evening radio, audition 2, line 30</i>
<br>
<<elseif (($tanktracks is 2) and ($time is 1123)) or (($tanktracks is 3) and ($time is 1183)) or (($tanktracks is 4) and ($time is 1243)) or (($tanktracks is 5) and ($time is 1303)) or (($tanktracks is 6) and ($time is 1363)) or (($tanktracks is 1) and ($time is 1423))>>
<i>Evening radio, audition 2, line 31</i>
<br>
<<elseif (($tanktracks is 2) and ($time is 1124)) or (($tanktracks is 3) and ($time is 1184)) or (($tanktracks is 4) and ($time is 1244)) or (($tanktracks is 5) and ($time is 1304)) or (($tanktracks is 6) and ($time is 1364)) or (($tanktracks is 1) and ($time is 1424))>>
<i>Evening radio, audition 2, line 32</i>
<br>
<<elseif (($tanktracks is 2) and ($time is 1125)) or (($tanktracks is 3) and ($time is 1185)) or (($tanktracks is 4) and ($time is 1245)) or (($tanktracks is 5) and ($time is 1305)) or (($tanktracks is 6) and ($time is 1365)) or (($tanktracks is 1) and ($time is 1425))>>
<i>Evening radio, audition 2, line 33</i>
<br>
<<elseif (($tanktracks is 2) and ($time is 1126)) or (($tanktracks is 3) and ($time is 1186)) or (($tanktracks is 4) and ($time is 1246)) or (($tanktracks is 5) and ($time is 1306)) or (($tanktracks is 6) and ($time is 1366)) or (($tanktracks is 1) and ($time is 1426))>>
<i>Evening radio, audition 2, line 34</i>
<br>
<<elseif (($tanktracks is 2) and ($time is 1127)) or (($tanktracks is 3) and ($time is 1187)) or (($tanktracks is 4) and ($time is 1247)) or (($tanktracks is 5) and ($time is 1307)) or (($tanktracks is 6) and ($time is 1367)) or (($tanktracks is 1) and ($time is 1427))>>
<i>Evening radio, audition 2, line 35</i>
<br>
<<elseif (($tanktracks is 2) and ($time is 1128)) or (($tanktracks is 3) and ($time is 1188)) or (($tanktracks is 4) and ($time is 1248)) or (($tanktracks is 5) and ($time is 1308)) or (($tanktracks is 6) and ($time is 1368)) or (($tanktracks is 1) and ($time is 1428))>>
<i>Evening radio, audition 2, line 36</i>
<br>
<<elseif (($tanktracks is 2) and ($time is 1129)) or (($tanktracks is 3) and ($time is 1189)) or (($tanktracks is 4) and ($time is 1249)) or (($tanktracks is 5) and ($time is 1309)) or (($tanktracks is 6) and ($time is 1369)) or (($tanktracks is 1) and ($time is 1429))>>
<i>Evening radio, audition 2, line 37</i>
<br>
<<elseif (($tanktracks is 2) and ($time is 1130)) or (($tanktracks is 3) and ($time is 1190)) or (($tanktracks is 4) and ($time is 1250)) or (($tanktracks is 5) and ($time is 1310)) or (($tanktracks is 6) and ($time is 1370)) or (($tanktracks is 1) and ($time is 1430))>>
<i>Evening radio, audition 2, line 38</i>
<br>
<<elseif (($tanktracks is 2) and ($time is 1131)) or (($tanktracks is 3) and ($time is 1191)) or (($tanktracks is 4) and ($time is 1251)) or (($tanktracks is 5) and ($time is 1311)) or (($tanktracks is 6) and ($time is 1371)) or (($tanktracks is 1) and ($time is 1431))>>
<i>Evening radio, audition 2, line 39</i>
<br>
<<elseif (($tanktracks is 2) and ($time is 1132)) or (($tanktracks is 3) and ($time is 1192)) or (($tanktracks is 4) and ($time is 1252)) or (($tanktracks is 5) and ($time is 1312)) or (($tanktracks is 6) and ($time is 1372)) or (($tanktracks is 1) and ($time is 1432))>>
<i>Evening radio, audition 2, line 40</i>
<br>
<<elseif (($tanktracks is 2) and ($time is 1133)) or (($tanktracks is 3) and ($time is 1193)) or (($tanktracks is 4) and ($time is 1253)) or (($tanktracks is 5) and ($time is 1313)) or (($tanktracks is 6) and ($time is 1373)) or (($tanktracks is 1) and ($time is 1433))>>
<i>Evening radio, audition 2, line 41</i>
<br>
<<elseif (($tanktracks is 2) and ($time is 1134)) or (($tanktracks is 3) and ($time is 1194)) or (($tanktracks is 4) and ($time is 1254)) or (($tanktracks is 5) and ($time is 1314)) or (($tanktracks is 6) and ($time is 1374)) or (($tanktracks is 1) and ($time is 1434))>>
<i>Evening radio, audition 2, line 42</i>
<br>
<<elseif (($tanktracks is 2) and ($time is 1135)) or (($tanktracks is 3) and ($time is 1195)) or (($tanktracks is 4) and ($time is 1255)) or (($tanktracks is 5) and ($time is 1315)) or (($tanktracks is 6) and ($time is 1375)) or (($tanktracks is 1) and ($time is 1435))>>
<i>Evening radio, audition 2, line 43</i>
<br>
<<elseif (($tanktracks is 2) and ($time is 1136)) or (($tanktracks is 3) and ($time is 1196)) or (($tanktracks is 4) and ($time is 1256)) or (($tanktracks is 5) and ($time is 1316)) or (($tanktracks is 6) and ($time is 1376)) or (($tanktracks is 1) and ($time is 1436))>>
<i>Evening radio, audition 2, line 44</i>
<br>
<<elseif (($tanktracks is 2) and ($time is 1137)) or (($tanktracks is 3) and ($time is 1197)) or (($tanktracks is 4) and ($time is 1257)) or (($tanktracks is 5) and ($time is 1317)) or (($tanktracks is 6) and ($time is 1377)) or (($tanktracks is 1) and ($time is 1437))>>
<i>Evening radio, audition 2, line 45</i>
<br>
<<elseif (($tanktracks is 2) and ($time is 1138)) or (($tanktracks is 3) and ($time is 1198)) or (($tanktracks is 4) and ($time is 1258)) or (($tanktracks is 5) and ($time is 1318)) or (($tanktracks is 6) and ($time is 1378)) or (($tanktracks is 1) and ($time is 1438))>>
<i>Evening radio, audition 2, line 46</i>
<br>
<<elseif (($tanktracks is 2) and ($time is 1139)) or (($tanktracks is 3) and ($time is 1199)) or (($tanktracks is 4) and ($time is 1259)) or (($tanktracks is 5) and ($time is 1319)) or (($tanktracks is 6) and ($time is 1379)) or (($tanktracks is 1) and ($time is 1439))>>
<i>Evening radio, audition 2, line 47</i>
<br>
<<elseif (($tanktracks is 3) and ($time is 1093)) or (($tanktracks is 4) and ($time is 1153)) or (($tanktracks is 5) and ($time is 1213)) or (($tanktracks is 6) and ($time is 1273)) or (($tanktracks is 1) and ($time is 1333)) or (($tanktracks is 2) and ($time is 1393))>>
<i>Evening radio, audition 3, line 1</i>
<br>
<<elseif (($tanktracks is 3) and ($time is 1094)) or (($tanktracks is 4) and ($time is 1154)) or (($tanktracks is 5) and ($time is 1214)) or (($tanktracks is 6) and ($time is 1274)) or (($tanktracks is 1) and ($time is 1334)) or (($tanktracks is 2) and ($time is 1394))>>
<i>Evening radio, audition 3, line 2</i>
<br>
<<elseif (($tanktracks is 3) and ($time is 1095)) or (($tanktracks is 4) and ($time is 1155)) or (($tanktracks is 5) and ($time is 1215)) or (($tanktracks is 6) and ($time is 1275)) or (($tanktracks is 1) and ($time is 1335)) or (($tanktracks is 2) and ($time is 1395))>>
<i>Evening radio, audition 3, line 3</i>
<br>
<<elseif (($tanktracks is 3) and ($time is 1096)) or (($tanktracks is 4) and ($time is 1156)) or (($tanktracks is 5) and ($time is 1216)) or (($tanktracks is 6) and ($time is 1276)) or (($tanktracks is 1) and ($time is 1336)) or (($tanktracks is 2) and ($time is 1396))>>
<i>Evening radio, audition 3, line 4</i>
<br>
<<elseif (($tanktracks is 3) and ($time is 1097)) or (($tanktracks is 4) and ($time is 1157)) or (($tanktracks is 5) and ($time is 1217)) or (($tanktracks is 6) and ($time is 1277)) or (($tanktracks is 1) and ($time is 1337)) or (($tanktracks is 2) and ($time is 1397))>>
<i>Evening radio, audition 3, line 5</i>
<br>
<<elseif (($tanktracks is 3) and ($time is 1098)) or (($tanktracks is 4) and ($time is 1158)) or (($tanktracks is 5) and ($time is 1218)) or (($tanktracks is 6) and ($time is 1278)) or (($tanktracks is 1) and ($time is 1338)) or (($tanktracks is 2) and ($time is 1398))>>
<i>Evening radio, audition 3, line 6</i>
<br>
<<elseif (($tanktracks is 3) and ($time is 1099)) or (($tanktracks is 4) and ($time is 1159)) or (($tanktracks is 5) and ($time is 1219)) or (($tanktracks is 6) and ($time is 1279)) or (($tanktracks is 1) and ($time is 1339)) or (($tanktracks is 2) and ($time is 1399))>>
<i>Evening radio, audition 3, line 7</i>
<br>
<<elseif (($tanktracks is 3) and ($time is 1100)) or (($tanktracks is 4) and ($time is 1160)) or (($tanktracks is 5) and ($time is 1220)) or (($tanktracks is 6) and ($time is 1280)) or (($tanktracks is 1) and ($time is 1340)) or (($tanktracks is 2) and ($time is 1400))>>
<i>Evening radio, audition 3, line 8</i>
<br>
<<elseif (($tanktracks is 3) and ($time is 1101)) or (($tanktracks is 4) and ($time is 1161)) or (($tanktracks is 5) and ($time is 1221)) or (($tanktracks is 6) and ($time is 1281)) or (($tanktracks is 1) and ($time is 1341)) or (($tanktracks is 2) and ($time is 1401))>>
<i>Evening radio, audition 3, line 9</i>
<br>
<<elseif (($tanktracks is 3) and ($time is 1102)) or (($tanktracks is 4) and ($time is 1162)) or (($tanktracks is 5) and ($time is 1222)) or (($tanktracks is 6) and ($time is 1282)) or (($tanktracks is 1) and ($time is 1342)) or (($tanktracks is 2) and ($time is 1402))>>
<i>Evening radio, audition 3, line 10</i>
<br>
<<elseif (($tanktracks is 3) and ($time is 1103)) or (($tanktracks is 4) and ($time is 1163)) or (($tanktracks is 5) and ($time is 1223)) or (($tanktracks is 6) and ($time is 1283)) or (($tanktracks is 1) and ($time is 1343)) or (($tanktracks is 2) and ($time is 1403))>>
<i>Evening radio, audition 3, line 11</i>
<br>
<<elseif (($tanktracks is 3) and ($time is 1104)) or (($tanktracks is 4) and ($time is 1164)) or (($tanktracks is 5) and ($time is 1224)) or (($tanktracks is 6) and ($time is 1284)) or (($tanktracks is 1) and ($time is 1344)) or (($tanktracks is 2) and ($time is 1404))>>
<i>Evening radio, audition 3, line 12</i>
<br>
<<elseif (($tanktracks is 3) and ($time is 1105)) or (($tanktracks is 4) and ($time is 1165)) or (($tanktracks is 5) and ($time is 1225)) or (($tanktracks is 6) and ($time is 1285)) or (($tanktracks is 1) and ($time is 1345)) or (($tanktracks is 2) and ($time is 1405))>>
<i>Evening radio, audition 3, line 13</i>
<br>
<<elseif (($tanktracks is 3) and ($time is 1106)) or (($tanktracks is 4) and ($time is 1166)) or (($tanktracks is 5) and ($time is 1226)) or (($tanktracks is 6) and ($time is 1286)) or (($tanktracks is 1) and ($time is 1346)) or (($tanktracks is 2) and ($time is 1406))>>
<i>Evening radio, audition 3, line 14</i>
<br>
<<elseif (($tanktracks is 3) and ($time is 1107)) or (($tanktracks is 4) and ($time is 1167)) or (($tanktracks is 5) and ($time is 1227)) or (($tanktracks is 6) and ($time is 1287)) or (($tanktracks is 1) and ($time is 1347)) or (($tanktracks is 2) and ($time is 1407))>>
<i>Evening radio, audition 3, line 15</i>
<br>
<<elseif (($tanktracks is 3) and ($time is 1108)) or (($tanktracks is 4) and ($time is 1168)) or (($tanktracks is 5) and ($time is 1228)) or (($tanktracks is 6) and ($time is 1288)) or (($tanktracks is 1) and ($time is 1348)) or (($tanktracks is 2) and ($time is 1408))>>
<i>Evening radio, audition 3, line 16</i>
<br>
<<elseif (($tanktracks is 3) and ($time is 1109)) or (($tanktracks is 4) and ($time is 1169)) or (($tanktracks is 5) and ($time is 1229)) or (($tanktracks is 6) and ($time is 1289)) or (($tanktracks is 1) and ($time is 1349)) or (($tanktracks is 2) and ($time is 1409))>>
<i>Evening radio, audition 3, line 17</i>
<br>
<<elseif (($tanktracks is 3) and ($time is 1110)) or (($tanktracks is 4) and ($time is 1170)) or (($tanktracks is 5) and ($time is 1230)) or (($tanktracks is 6) and ($time is 1290)) or (($tanktracks is 1) and ($time is 1350)) or (($tanktracks is 2) and ($time is 1410))>>
<i>Evening radio, audition 3, line 18</i>
<br>
<<elseif (($tanktracks is 3) and ($time is 1111)) or (($tanktracks is 4) and ($time is 1171)) or (($tanktracks is 5) and ($time is 1231)) or (($tanktracks is 6) and ($time is 1291)) or (($tanktracks is 1) and ($time is 1351)) or (($tanktracks is 2) and ($time is 1411))>>
<i>Evening radio, audition 3, line 19</i>
<br>
<<elseif (($tanktracks is 3) and ($time is 1112)) or (($tanktracks is 4) and ($time is 1172)) or (($tanktracks is 5) and ($time is 1232)) or (($tanktracks is 6) and ($time is 1292)) or (($tanktracks is 1) and ($time is 1352)) or (($tanktracks is 2) and ($time is 1412))>>
<i>Evening radio, audition 3, line 20</i>
<br>
<<elseif (($tanktracks is 3) and ($time is 1113)) or (($tanktracks is 4) and ($time is 1173)) or (($tanktracks is 5) and ($time is 1233)) or (($tanktracks is 6) and ($time is 1293)) or (($tanktracks is 1) and ($time is 1353)) or (($tanktracks is 2) and ($time is 1413))>>
<i>Evening radio, audition 3, line 21</i>
<br>
<<elseif (($tanktracks is 3) and ($time is 1114)) or (($tanktracks is 4) and ($time is 1174)) or (($tanktracks is 5) and ($time is 1234)) or (($tanktracks is 6) and ($time is 1294)) or (($tanktracks is 1) and ($time is 1354)) or (($tanktracks is 2) and ($time is 1414))>>
<i>Evening radio, audition 3, line 22</i>
<br>
<<elseif (($tanktracks is 3) and ($time is 1115)) or (($tanktracks is 4) and ($time is 1175)) or (($tanktracks is 5) and ($time is 1235)) or (($tanktracks is 6) and ($time is 1295)) or (($tanktracks is 1) and ($time is 1355)) or (($tanktracks is 2) and ($time is 1415))>>
<i>Evening radio, audition 3, line 23</i>
<br>
<<elseif (($tanktracks is 3) and ($time is 1116)) or (($tanktracks is 4) and ($time is 1176)) or (($tanktracks is 5) and ($time is 1236)) or (($tanktracks is 6) and ($time is 1296)) or (($tanktracks is 1) and ($time is 1356)) or (($tanktracks is 2) and ($time is 1416))>>
<i>Evening radio, audition 3, line 24</i>
<br>
<<elseif (($tanktracks is 3) and ($time is 1117)) or (($tanktracks is 4) and ($time is 1177)) or (($tanktracks is 5) and ($time is 1237)) or (($tanktracks is 6) and ($time is 1297)) or (($tanktracks is 1) and ($time is 1357)) or (($tanktracks is 2) and ($time is 1417))>>
<i>Evening radio, audition 3, line 25</i>
<br>
<<elseif (($tanktracks is 3) and ($time is 1118)) or (($tanktracks is 4) and ($time is 1178)) or (($tanktracks is 5) and ($time is 1238)) or (($tanktracks is 6) and ($time is 1298)) or (($tanktracks is 1) and ($time is 1358)) or (($tanktracks is 2) and ($time is 1418))>>
<i>Evening radio, audition 3, line 26</i>
<br>
<<elseif (($tanktracks is 3) and ($time is 1119)) or (($tanktracks is 4) and ($time is 1179)) or (($tanktracks is 5) and ($time is 1239)) or (($tanktracks is 6) and ($time is 1299)) or (($tanktracks is 1) and ($time is 1359)) or (($tanktracks is 2) and ($time is 1419))>>
<i>Evening radio, audition 3, line 27</i>
<br>
<<elseif (($tanktracks is 3) and ($time is 1120)) or (($tanktracks is 4) and ($time is 1180)) or (($tanktracks is 5) and ($time is 1240)) or (($tanktracks is 6) and ($time is 1300)) or (($tanktracks is 1) and ($time is 1360)) or (($tanktracks is 2) and ($time is 1420))>>
<i>Evening radio, audition 3, line 28</i>
<br>
<<elseif (($tanktracks is 3) and ($time is 1121)) or (($tanktracks is 4) and ($time is 1181)) or (($tanktracks is 5) and ($time is 1241)) or (($tanktracks is 6) and ($time is 1301)) or (($tanktracks is 1) and ($time is 1361)) or (($tanktracks is 2) and ($time is 1421))>>
<i>Evening radio, audition 3, line 29</i>
<br>
<<elseif (($tanktracks is 3) and ($time is 1122)) or (($tanktracks is 4) and ($time is 1182)) or (($tanktracks is 5) and ($time is 1242)) or (($tanktracks is 6) and ($time is 1302)) or (($tanktracks is 1) and ($time is 1362)) or (($tanktracks is 2) and ($time is 1422))>>
<i>Evening radio, audition 3, line 30</i>
<br>
<<elseif (($tanktracks is 3) and ($time is 1123)) or (($tanktracks is 4) and ($time is 1183)) or (($tanktracks is 5) and ($time is 1243)) or (($tanktracks is 6) and ($time is 1303)) or (($tanktracks is 1) and ($time is 1363)) or (($tanktracks is 2) and ($time is 1423))>>
<i>Evening radio, audition 3, line 31</i>
<br>
<<elseif (($tanktracks is 3) and ($time is 1124)) or (($tanktracks is 4) and ($time is 1184)) or (($tanktracks is 5) and ($time is 1244)) or (($tanktracks is 6) and ($time is 1304)) or (($tanktracks is 1) and ($time is 1364)) or (($tanktracks is 2) and ($time is 1424))>>
<i>Evening radio, audition 3, line 32</i>
<br>
<<elseif (($tanktracks is 3) and ($time is 1125)) or (($tanktracks is 4) and ($time is 1185)) or (($tanktracks is 5) and ($time is 1245)) or (($tanktracks is 6) and ($time is 1305)) or (($tanktracks is 1) and ($time is 1365)) or (($tanktracks is 2) and ($time is 1425))>>
<i>Evening radio, audition 3, line 33</i>
<br>
<<elseif (($tanktracks is 3) and ($time is 1126)) or (($tanktracks is 4) and ($time is 1186)) or (($tanktracks is 5) and ($time is 1246)) or (($tanktracks is 6) and ($time is 1306)) or (($tanktracks is 1) and ($time is 1366)) or (($tanktracks is 2) and ($time is 1426))>>
<i>Evening radio, audition 3, line 34</i>
<br>
<<elseif (($tanktracks is 3) and ($time is 1127)) or (($tanktracks is 4) and ($time is 1187)) or (($tanktracks is 5) and ($time is 1247)) or (($tanktracks is 6) and ($time is 1307)) or (($tanktracks is 1) and ($time is 1367)) or (($tanktracks is 2) and ($time is 1427))>>
<i>Evening radio, audition 3, line 35</i>
<br>
<<elseif (($tanktracks is 3) and ($time is 1128)) or (($tanktracks is 4) and ($time is 1188)) or (($tanktracks is 5) and ($time is 1248)) or (($tanktracks is 6) and ($time is 1308)) or (($tanktracks is 1) and ($time is 1368)) or (($tanktracks is 2) and ($time is 1428))>>
<i>Evening radio, audition 3, line 36</i>
<br>
<<elseif (($tanktracks is 3) and ($time is 1129)) or (($tanktracks is 4) and ($time is 1189)) or (($tanktracks is 5) and ($time is 1249)) or (($tanktracks is 6) and ($time is 1309)) or (($tanktracks is 1) and ($time is 1369)) or (($tanktracks is 2) and ($time is 1429))>>
<i>Evening radio, audition 3, line 37</i>
<br>
<<elseif (($tanktracks is 3) and ($time is 1130)) or (($tanktracks is 4) and ($time is 1190)) or (($tanktracks is 5) and ($time is 1250)) or (($tanktracks is 6) and ($time is 1310)) or (($tanktracks is 1) and ($time is 1370)) or (($tanktracks is 2) and ($time is 1430))>>
<i>Evening radio, audition 3, line 38</i>
<br>
<<elseif (($tanktracks is 3) and ($time is 1131)) or (($tanktracks is 4) and ($time is 1191)) or (($tanktracks is 5) and ($time is 1251)) or (($tanktracks is 6) and ($time is 1311)) or (($tanktracks is 1) and ($time is 1371)) or (($tanktracks is 2) and ($time is 1431))>>
<i>Evening radio, audition 3, line 39</i>
<br>
<<elseif (($tanktracks is 3) and ($time is 1132)) or (($tanktracks is 4) and ($time is 1192)) or (($tanktracks is 5) and ($time is 1252)) or (($tanktracks is 6) and ($time is 1312)) or (($tanktracks is 1) and ($time is 1372)) or (($tanktracks is 2) and ($time is 1432))>>
<i>Evening radio, audition 3, line 40</i>
<br>
<<elseif (($tanktracks is 3) and ($time is 1133)) or (($tanktracks is 4) and ($time is 1193)) or (($tanktracks is 5) and ($time is 1253)) or (($tanktracks is 6) and ($time is 1313)) or (($tanktracks is 1) and ($time is 1373)) or (($tanktracks is 2) and ($time is 1433))>>
<i>Evening radio, audition 3, line 41</i>
<br>
<<elseif (($tanktracks is 3) and ($time is 1134)) or (($tanktracks is 4) and ($time is 1194)) or (($tanktracks is 5) and ($time is 1254)) or (($tanktracks is 6) and ($time is 1314)) or (($tanktracks is 1) and ($time is 1374)) or (($tanktracks is 2) and ($time is 1434))>>
<i>Evening radio, audition 3, line 42</i>
<br>
<<elseif (($tanktracks is 3) and ($time is 1135)) or (($tanktracks is 4) and ($time is 1195)) or (($tanktracks is 5) and ($time is 1255)) or (($tanktracks is 6) and ($time is 1315)) or (($tanktracks is 1) and ($time is 1375)) or (($tanktracks is 2) and ($time is 1435))>>
<i>Evening radio, audition 3, line 43</i>
<br>
<<elseif (($tanktracks is 3) and ($time is 1136)) or (($tanktracks is 4) and ($time is 1196)) or (($tanktracks is 5) and ($time is 1256)) or (($tanktracks is 6) and ($time is 1316)) or (($tanktracks is 1) and ($time is 1376)) or (($tanktracks is 2) and ($time is 1436))>>
<i>Evening radio, audition 3, line 44</i>
<br>
<<elseif (($tanktracks is 3) and ($time is 1137)) or (($tanktracks is 4) and ($time is 1197)) or (($tanktracks is 5) and ($time is 1257)) or (($tanktracks is 6) and ($time is 1317)) or (($tanktracks is 1) and ($time is 1377)) or (($tanktracks is 2) and ($time is 1437))>>
<i>Evening radio, audition 3, line 45</i>
<br>
<<elseif (($tanktracks is 3) and ($time is 1138)) or (($tanktracks is 4) and ($time is 1198)) or (($tanktracks is 5) and ($time is 1258)) or (($tanktracks is 6) and ($time is 1318)) or (($tanktracks is 1) and ($time is 1378)) or (($tanktracks is 2) and ($time is 1438))>>
<i>Evening radio, audition 3, line 46</i>
<br>
<<elseif (($tanktracks is 3) and ($time is 1139)) or (($tanktracks is 4) and ($time is 1199)) or (($tanktracks is 5) and ($time is 1259)) or (($tanktracks is 6) and ($time is 1319)) or (($tanktracks is 1) and ($time is 1379)) or (($tanktracks is 2) and ($time is 1439))>>
<i>Evening radio, audition 3, line 47</i>
<br>
<<elseif (($tanktracks is 4) and ($time is 1093)) or (($tanktracks is 5) and ($time is 1153)) or (($tanktracks is 6) and ($time is 1213)) or (($tanktracks is 1) and ($time is 1273)) or (($tanktracks is 2) and ($time is 1333)) or (($tanktracks is 3) and ($time is 1393))>>
<i>Evening radio, audition 4, line 1</i>
<br>
<<elseif (($tanktracks is 4) and ($time is 1094)) or (($tanktracks is 5) and ($time is 1154)) or (($tanktracks is 6) and ($time is 1214)) or (($tanktracks is 1) and ($time is 1274)) or (($tanktracks is 2) and ($time is 1334)) or (($tanktracks is 3) and ($time is 1394))>>
<i>Evening radio, audition 4, line 2</i>
<br>
<<elseif (($tanktracks is 4) and ($time is 1095)) or (($tanktracks is 5) and ($time is 1155)) or (($tanktracks is 6) and ($time is 1215)) or (($tanktracks is 1) and ($time is 1275)) or (($tanktracks is 2) and ($time is 1335)) or (($tanktracks is 3) and ($time is 1395))>>
<i>Evening radio, audition 4, line 3</i>
<br>
<<elseif (($tanktracks is 4) and ($time is 1096)) or (($tanktracks is 5) and ($time is 1156)) or (($tanktracks is 6) and ($time is 1216)) or (($tanktracks is 1) and ($time is 1276)) or (($tanktracks is 2) and ($time is 1336)) or (($tanktracks is 3) and ($time is 1396))>>
<i>Evening radio, audition 4, line 4</i>
<br>
<<elseif (($tanktracks is 4) and ($time is 1097)) or (($tanktracks is 5) and ($time is 1157)) or (($tanktracks is 6) and ($time is 1217)) or (($tanktracks is 1) and ($time is 1277)) or (($tanktracks is 2) and ($time is 1337)) or (($tanktracks is 3) and ($time is 1397))>>
<i>Evening radio, audition 4, line 5</i>
<br>
<<elseif (($tanktracks is 4) and ($time is 1098)) or (($tanktracks is 5) and ($time is 1158)) or (($tanktracks is 6) and ($time is 1218)) or (($tanktracks is 1) and ($time is 1278)) or (($tanktracks is 2) and ($time is 1338)) or (($tanktracks is 3) and ($time is 1398))>>
<i>Evening radio, audition 4, line 6</i>
<br>
<<elseif (($tanktracks is 4) and ($time is 1099)) or (($tanktracks is 5) and ($time is 1159)) or (($tanktracks is 6) and ($time is 1219)) or (($tanktracks is 1) and ($time is 1279)) or (($tanktracks is 2) and ($time is 1339)) or (($tanktracks is 3) and ($time is 1399))>>
<i>Evening radio, audition 4, line 7</i>
<br>
<<elseif (($tanktracks is 4) and ($time is 1100)) or (($tanktracks is 5) and ($time is 1160)) or (($tanktracks is 6) and ($time is 1220)) or (($tanktracks is 1) and ($time is 1280)) or (($tanktracks is 2) and ($time is 1340)) or (($tanktracks is 3) and ($time is 1400))>>
<i>Evening radio, audition 4, line 8</i>
<br>
<<elseif (($tanktracks is 4) and ($time is 1101)) or (($tanktracks is 5) and ($time is 1161)) or (($tanktracks is 6) and ($time is 1221)) or (($tanktracks is 1) and ($time is 1281)) or (($tanktracks is 2) and ($time is 1341)) or (($tanktracks is 3) and ($time is 1401))>>
<i>Evening radio, audition 4, line 9</i>
<br>
<<elseif (($tanktracks is 4) and ($time is 1102)) or (($tanktracks is 5) and ($time is 1162)) or (($tanktracks is 6) and ($time is 1222)) or (($tanktracks is 1) and ($time is 1282)) or (($tanktracks is 2) and ($time is 1342)) or (($tanktracks is 3) and ($time is 1402))>>
<i>Evening radio, audition 4, line 10</i>
<br>
<<elseif (($tanktracks is 4) and ($time is 1103)) or (($tanktracks is 5) and ($time is 1163)) or (($tanktracks is 6) and ($time is 1223)) or (($tanktracks is 1) and ($time is 1283)) or (($tanktracks is 2) and ($time is 1343)) or (($tanktracks is 3) and ($time is 1403))>>
<i>Evening radio, audition 4, line 11</i>
<br>
<<elseif (($tanktracks is 4) and ($time is 1104)) or (($tanktracks is 5) and ($time is 1164)) or (($tanktracks is 6) and ($time is 1224)) or (($tanktracks is 1) and ($time is 1284)) or (($tanktracks is 2) and ($time is 1344)) or (($tanktracks is 3) and ($time is 1404))>>
<i>Evening radio, audition 4, line 12</i>
<br>
<<elseif (($tanktracks is 4) and ($time is 1105)) or (($tanktracks is 5) and ($time is 1165)) or (($tanktracks is 6) and ($time is 1225)) or (($tanktracks is 1) and ($time is 1285)) or (($tanktracks is 2) and ($time is 1345)) or (($tanktracks is 3) and ($time is 1405))>>
<i>Evening radio, audition 4, line 13</i>
<br>
<<elseif (($tanktracks is 4) and ($time is 1106)) or (($tanktracks is 5) and ($time is 1166)) or (($tanktracks is 6) and ($time is 1226)) or (($tanktracks is 1) and ($time is 1286)) or (($tanktracks is 2) and ($time is 1346)) or (($tanktracks is 3) and ($time is 1406))>>
<i>Evening radio, audition 4, line 14</i>
<br>
<<elseif (($tanktracks is 4) and ($time is 1107)) or (($tanktracks is 5) and ($time is 1167)) or (($tanktracks is 6) and ($time is 1227)) or (($tanktracks is 1) and ($time is 1287)) or (($tanktracks is 2) and ($time is 1347)) or (($tanktracks is 3) and ($time is 1407))>>
<i>Evening radio, audition 4, line 15</i>
<br>
<<elseif (($tanktracks is 4) and ($time is 1108)) or (($tanktracks is 5) and ($time is 1168)) or (($tanktracks is 6) and ($time is 1228)) or (($tanktracks is 1) and ($time is 1288)) or (($tanktracks is 2) and ($time is 1348)) or (($tanktracks is 3) and ($time is 1408))>>
<i>Evening radio, audition 4, line 16</i>
<br>
<<elseif (($tanktracks is 4) and ($time is 1109)) or (($tanktracks is 5) and ($time is 1169)) or (($tanktracks is 6) and ($time is 1229)) or (($tanktracks is 1) and ($time is 1289)) or (($tanktracks is 2) and ($time is 1349)) or (($tanktracks is 3) and ($time is 1409))>>
<i>Evening radio, audition 4, line 17</i>
<br>
<<elseif (($tanktracks is 4) and ($time is 1110)) or (($tanktracks is 5) and ($time is 1170)) or (($tanktracks is 6) and ($time is 1230)) or (($tanktracks is 1) and ($time is 1290)) or (($tanktracks is 2) and ($time is 1350)) or (($tanktracks is 3) and ($time is 1410))>>
<i>Evening radio, audition 4, line 18</i>
<br>
<<elseif (($tanktracks is 4) and ($time is 1111)) or (($tanktracks is 5) and ($time is 1171)) or (($tanktracks is 6) and ($time is 1231)) or (($tanktracks is 1) and ($time is 1291)) or (($tanktracks is 2) and ($time is 1351)) or (($tanktracks is 3) and ($time is 1411))>>
<i>Evening radio, audition 4, line 19</i>
<br>
<<elseif (($tanktracks is 4) and ($time is 1112)) or (($tanktracks is 5) and ($time is 1172)) or (($tanktracks is 6) and ($time is 1232)) or (($tanktracks is 1) and ($time is 1292)) or (($tanktracks is 2) and ($time is 1352)) or (($tanktracks is 3) and ($time is 1412))>>
<i>Evening radio, audition 4, line 20</i>
<br>
<<elseif (($tanktracks is 4) and ($time is 1113)) or (($tanktracks is 5) and ($time is 1173)) or (($tanktracks is 6) and ($time is 1233)) or (($tanktracks is 1) and ($time is 1293)) or (($tanktracks is 2) and ($time is 1353)) or (($tanktracks is 3) and ($time is 1413))>>
<i>Evening radio, audition 4, line 21</i>
<br>
<<elseif (($tanktracks is 4) and ($time is 1114)) or (($tanktracks is 5) and ($time is 1174)) or (($tanktracks is 6) and ($time is 1234)) or (($tanktracks is 1) and ($time is 1294)) or (($tanktracks is 2) and ($time is 1354)) or (($tanktracks is 3) and ($time is 1414))>>
<i>Evening radio, audition 4, line 22</i>
<br>
<<elseif (($tanktracks is 4) and ($time is 1115)) or (($tanktracks is 5) and ($time is 1175)) or (($tanktracks is 6) and ($time is 1235)) or (($tanktracks is 1) and ($time is 1295)) or (($tanktracks is 2) and ($time is 1355)) or (($tanktracks is 3) and ($time is 1415))>>
<i>Evening radio, audition 4, line 23</i>
<br>
<<elseif (($tanktracks is 4) and ($time is 1116)) or (($tanktracks is 5) and ($time is 1176)) or (($tanktracks is 6) and ($time is 1236)) or (($tanktracks is 1) and ($time is 1296)) or (($tanktracks is 2) and ($time is 1356)) or (($tanktracks is 3) and ($time is 1416))>>
<i>Evening radio, audition 4, line 24</i>
<br>
<<elseif (($tanktracks is 4) and ($time is 1117)) or (($tanktracks is 5) and ($time is 1177)) or (($tanktracks is 6) and ($time is 1237)) or (($tanktracks is 1) and ($time is 1297)) or (($tanktracks is 2) and ($time is 1357)) or (($tanktracks is 3) and ($time is 1417))>>
<i>Evening radio, audition 4, line 25</i>
<br>
<<elseif (($tanktracks is 4) and ($time is 1118)) or (($tanktracks is 5) and ($time is 1178)) or (($tanktracks is 6) and ($time is 1238)) or (($tanktracks is 1) and ($time is 1298)) or (($tanktracks is 2) and ($time is 1358)) or (($tanktracks is 3) and ($time is 1418))>>
<i>Evening radio, audition 4, line 26</i>
<br>
<<elseif (($tanktracks is 4) and ($time is 1119)) or (($tanktracks is 5) and ($time is 1179)) or (($tanktracks is 6) and ($time is 1239)) or (($tanktracks is 1) and ($time is 1299)) or (($tanktracks is 2) and ($time is 1359)) or (($tanktracks is 3) and ($time is 1419))>>
<i>Evening radio, audition 4, line 27</i>
<br>
<<elseif (($tanktracks is 4) and ($time is 1120)) or (($tanktracks is 5) and ($time is 1180)) or (($tanktracks is 6) and ($time is 1240)) or (($tanktracks is 1) and ($time is 1300)) or (($tanktracks is 2) and ($time is 1360)) or (($tanktracks is 3) and ($time is 1420))>>
<i>Evening radio, audition 4, line 28</i>
<br>
<<elseif (($tanktracks is 4) and ($time is 1121)) or (($tanktracks is 5) and ($time is 1181)) or (($tanktracks is 6) and ($time is 1241)) or (($tanktracks is 1) and ($time is 1301)) or (($tanktracks is 2) and ($time is 1361)) or (($tanktracks is 3) and ($time is 1421))>>
<i>Evening radio, audition 4, line 29</i>
<br>
<<elseif (($tanktracks is 4) and ($time is 1122)) or (($tanktracks is 5) and ($time is 1182)) or (($tanktracks is 6) and ($time is 1242)) or (($tanktracks is 1) and ($time is 1302)) or (($tanktracks is 2) and ($time is 1362)) or (($tanktracks is 3) and ($time is 1422))>>
<i>Evening radio, audition 4, line 30</i>
<br>
<<elseif (($tanktracks is 4) and ($time is 1123)) or (($tanktracks is 5) and ($time is 1183)) or (($tanktracks is 6) and ($time is 1243)) or (($tanktracks is 1) and ($time is 1303)) or (($tanktracks is 2) and ($time is 1363)) or (($tanktracks is 3) and ($time is 1423))>>
<i>Evening radio, audition 4, line 31</i>
<br>
<<elseif (($tanktracks is 4) and ($time is 1124)) or (($tanktracks is 5) and ($time is 1184)) or (($tanktracks is 6) and ($time is 1244)) or (($tanktracks is 1) and ($time is 1304)) or (($tanktracks is 2) and ($time is 1364)) or (($tanktracks is 3) and ($time is 1424))>>
<i>Evening radio, audition 4, line 32</i>
<br>
<<elseif (($tanktracks is 4) and ($time is 1125)) or (($tanktracks is 5) and ($time is 1185)) or (($tanktracks is 6) and ($time is 1245)) or (($tanktracks is 1) and ($time is 1305)) or (($tanktracks is 2) and ($time is 1365)) or (($tanktracks is 3) and ($time is 1425))>>
<i>Evening radio, audition 4, line 33</i>
<br>
<<elseif (($tanktracks is 4) and ($time is 1126)) or (($tanktracks is 5) and ($time is 1186)) or (($tanktracks is 6) and ($time is 1246)) or (($tanktracks is 1) and ($time is 1306)) or (($tanktracks is 2) and ($time is 1366)) or (($tanktracks is 3) and ($time is 1426))>>
<i>Evening radio, audition 4, line 34</i>
<br>
<<elseif (($tanktracks is 4) and ($time is 1127)) or (($tanktracks is 5) and ($time is 1187)) or (($tanktracks is 6) and ($time is 1247)) or (($tanktracks is 1) and ($time is 1307)) or (($tanktracks is 2) and ($time is 1367)) or (($tanktracks is 3) and ($time is 1427))>>
<i>Evening radio, audition 4, line 35</i>
<br>
<<elseif (($tanktracks is 4) and ($time is 1128)) or (($tanktracks is 5) and ($time is 1188)) or (($tanktracks is 6) and ($time is 1248)) or (($tanktracks is 1) and ($time is 1308)) or (($tanktracks is 2) and ($time is 1368)) or (($tanktracks is 3) and ($time is 1428))>>
<i>Evening radio, audition 4, line 36</i>
<br>
<<elseif (($tanktracks is 4) and ($time is 1129)) or (($tanktracks is 5) and ($time is 1189)) or (($tanktracks is 6) and ($time is 1249)) or (($tanktracks is 1) and ($time is 1309)) or (($tanktracks is 2) and ($time is 1369)) or (($tanktracks is 3) and ($time is 1429))>>
<i>Evening radio, audition 4, line 37</i>
<br>
<<elseif (($tanktracks is 4) and ($time is 1130)) or (($tanktracks is 5) and ($time is 1190)) or (($tanktracks is 6) and ($time is 1250)) or (($tanktracks is 1) and ($time is 1310)) or (($tanktracks is 2) and ($time is 1370)) or (($tanktracks is 3) and ($time is 1430))>>
<i>Evening radio, audition 4, line 38</i>
<br>
<<elseif (($tanktracks is 4) and ($time is 1131)) or (($tanktracks is 5) and ($time is 1191)) or (($tanktracks is 6) and ($time is 1251)) or (($tanktracks is 1) and ($time is 1311)) or (($tanktracks is 2) and ($time is 1371)) or (($tanktracks is 3) and ($time is 1431))>>
<i>Evening radio, audition 4, line 39</i>
<br>
<<elseif (($tanktracks is 4) and ($time is 1132)) or (($tanktracks is 5) and ($time is 1192)) or (($tanktracks is 6) and ($time is 1252)) or (($tanktracks is 1) and ($time is 1312)) or (($tanktracks is 2) and ($time is 1372)) or (($tanktracks is 3) and ($time is 1432))>>
<i>Evening radio, audition 4, line 40</i>
<br>
<<elseif (($tanktracks is 4) and ($time is 1133)) or (($tanktracks is 5) and ($time is 1193)) or (($tanktracks is 6) and ($time is 1253)) or (($tanktracks is 1) and ($time is 1313)) or (($tanktracks is 2) and ($time is 1373)) or (($tanktracks is 3) and ($time is 1433))>>
<i>Evening radio, audition 4, line 41</i>
<br>
<<elseif (($tanktracks is 4) and ($time is 1134)) or (($tanktracks is 5) and ($time is 1194)) or (($tanktracks is 6) and ($time is 1254)) or (($tanktracks is 1) and ($time is 1314)) or (($tanktracks is 2) and ($time is 1374)) or (($tanktracks is 3) and ($time is 1434))>>
<i>Evening radio, audition 4, line 42</i>
<br>
<<elseif (($tanktracks is 4) and ($time is 1135)) or (($tanktracks is 5) and ($time is 1195)) or (($tanktracks is 6) and ($time is 1255)) or (($tanktracks is 1) and ($time is 1315)) or (($tanktracks is 2) and ($time is 1375)) or (($tanktracks is 3) and ($time is 1435))>>
<i>Evening radio, audition 4, line 43</i>
<br>
<<elseif (($tanktracks is 4) and ($time is 1136)) or (($tanktracks is 5) and ($time is 1196)) or (($tanktracks is 6) and ($time is 1256)) or (($tanktracks is 1) and ($time is 1316)) or (($tanktracks is 2) and ($time is 1376)) or (($tanktracks is 3) and ($time is 1436))>>
<i>Evening radio, audition 4, line 44</i>
<br>
<<elseif (($tanktracks is 4) and ($time is 1137)) or (($tanktracks is 5) and ($time is 1197)) or (($tanktracks is 6) and ($time is 1257)) or (($tanktracks is 1) and ($time is 1317)) or (($tanktracks is 2) and ($time is 1377)) or (($tanktracks is 3) and ($time is 1437))>>
<i>Evening radio, audition 4, line 45</i>
<br>
<<elseif (($tanktracks is 4) and ($time is 1138)) or (($tanktracks is 5) and ($time is 1198)) or (($tanktracks is 6) and ($time is 1258)) or (($tanktracks is 1) and ($time is 1318)) or (($tanktracks is 2) and ($time is 1378)) or (($tanktracks is 3) and ($time is 1438))>>
<i>Evening radio, audition 4, line 46</i>
<br>
<<elseif (($tanktracks is 4) and ($time is 1139)) or (($tanktracks is 5) and ($time is 1199)) or (($tanktracks is 6) and ($time is 1259)) or (($tanktracks is 1) and ($time is 1319)) or (($tanktracks is 2) and ($time is 1379)) or (($tanktracks is 3) and ($time is 1439))>>
<i>Evening radio, audition 4, line 47</i>
<br>
<<elseif (($tanktracks is 5) and ($time is 1093)) or (($tanktracks is 6) and ($time is 1153)) or (($tanktracks is 1) and ($time is 1213)) or (($tanktracks is 2) and ($time is 1273)) or (($tanktracks is 3) and ($time is 1333)) or (($tanktracks is 4) and ($time is 1393))>>
<i>Evening radio, audition 5, line 1</i>
<br>
<<elseif (($tanktracks is 5) and ($time is 1094)) or (($tanktracks is 6) and ($time is 1154)) or (($tanktracks is 1) and ($time is 1214)) or (($tanktracks is 2) and ($time is 1274)) or (($tanktracks is 3) and ($time is 1334)) or (($tanktracks is 4) and ($time is 1394))>>
<i>Evening radio, audition 5, line 2</i>
<br>
<<elseif (($tanktracks is 5) and ($time is 1095)) or (($tanktracks is 6) and ($time is 1155)) or (($tanktracks is 1) and ($time is 1215)) or (($tanktracks is 2) and ($time is 1275)) or (($tanktracks is 3) and ($time is 1335)) or (($tanktracks is 4) and ($time is 1395))>>
<i>Evening radio, audition 5, line 3</i>
<br>
<<elseif (($tanktracks is 5) and ($time is 1096)) or (($tanktracks is 6) and ($time is 1156)) or (($tanktracks is 1) and ($time is 1216)) or (($tanktracks is 2) and ($time is 1276)) or (($tanktracks is 3) and ($time is 1336)) or (($tanktracks is 4) and ($time is 1396))>>
<i>Evening radio, audition 5, line 4</i>
<br>
<<elseif (($tanktracks is 5) and ($time is 1097)) or (($tanktracks is 6) and ($time is 1157)) or (($tanktracks is 1) and ($time is 1217)) or (($tanktracks is 2) and ($time is 1277)) or (($tanktracks is 3) and ($time is 1337)) or (($tanktracks is 4) and ($time is 1397))>>
<i>Evening radio, audition 5, line 5</i>
<br>
<<elseif (($tanktracks is 5) and ($time is 1098)) or (($tanktracks is 6) and ($time is 1158)) or (($tanktracks is 1) and ($time is 1218)) or (($tanktracks is 2) and ($time is 1278)) or (($tanktracks is 3) and ($time is 1338)) or (($tanktracks is 4) and ($time is 1398))>>
<i>Evening radio, audition 5, line 6</i>
<br>
<<elseif (($tanktracks is 5) and ($time is 1099)) or (($tanktracks is 6) and ($time is 1159)) or (($tanktracks is 1) and ($time is 1219)) or (($tanktracks is 2) and ($time is 1279)) or (($tanktracks is 3) and ($time is 1339)) or (($tanktracks is 4) and ($time is 1399))>>
<i>Evening radio, audition 5, line 7</i>
<br>
<<elseif (($tanktracks is 5) and ($time is 1100)) or (($tanktracks is 6) and ($time is 1160)) or (($tanktracks is 1) and ($time is 1220)) or (($tanktracks is 2) and ($time is 1280)) or (($tanktracks is 3) and ($time is 1340)) or (($tanktracks is 4) and ($time is 1400))>>
<i>Evening radio, audition 5, line 8</i>
<br>
<<elseif (($tanktracks is 5) and ($time is 1101)) or (($tanktracks is 6) and ($time is 1161)) or (($tanktracks is 1) and ($time is 1221)) or (($tanktracks is 2) and ($time is 1281)) or (($tanktracks is 3) and ($time is 1341)) or (($tanktracks is 4) and ($time is 1401))>>
<i>Evening radio, audition 5, line 9</i>
<br>
<<elseif (($tanktracks is 5) and ($time is 1102)) or (($tanktracks is 6) and ($time is 1162)) or (($tanktracks is 1) and ($time is 1222)) or (($tanktracks is 2) and ($time is 1282)) or (($tanktracks is 3) and ($time is 1342)) or (($tanktracks is 4) and ($time is 1402))>>
<i>Evening radio, audition 5, line 10</i>
<br>
<<elseif (($tanktracks is 5) and ($time is 1103)) or (($tanktracks is 6) and ($time is 1163)) or (($tanktracks is 1) and ($time is 1223)) or (($tanktracks is 2) and ($time is 1283)) or (($tanktracks is 3) and ($time is 1343)) or (($tanktracks is 4) and ($time is 1403))>>
<i>Evening radio, audition 5, line 11</i>
<br>
<<elseif (($tanktracks is 5) and ($time is 1104)) or (($tanktracks is 6) and ($time is 1164)) or (($tanktracks is 1) and ($time is 1224)) or (($tanktracks is 2) and ($time is 1284)) or (($tanktracks is 3) and ($time is 1344)) or (($tanktracks is 4) and ($time is 1404))>>
<i>Evening radio, audition 5, line 12</i>
<br>
<<elseif (($tanktracks is 5) and ($time is 1105)) or (($tanktracks is 6) and ($time is 1165)) or (($tanktracks is 1) and ($time is 1225)) or (($tanktracks is 2) and ($time is 1285)) or (($tanktracks is 3) and ($time is 1345)) or (($tanktracks is 4) and ($time is 1405))>>
<i>Evening radio, audition 5, line 13</i>
<br>
<<elseif (($tanktracks is 5) and ($time is 1106)) or (($tanktracks is 6) and ($time is 1166)) or (($tanktracks is 1) and ($time is 1226)) or (($tanktracks is 2) and ($time is 1286)) or (($tanktracks is 3) and ($time is 1346)) or (($tanktracks is 4) and ($time is 1406))>>
<i>Evening radio, audition 5, line 14</i>
<br>
<<elseif (($tanktracks is 5) and ($time is 1107)) or (($tanktracks is 6) and ($time is 1167)) or (($tanktracks is 1) and ($time is 1227)) or (($tanktracks is 2) and ($time is 1287)) or (($tanktracks is 3) and ($time is 1347)) or (($tanktracks is 4) and ($time is 1407))>>
<i>Evening radio, audition 5, line 15</i>
<br>
<<elseif (($tanktracks is 5) and ($time is 1108)) or (($tanktracks is 6) and ($time is 1168)) or (($tanktracks is 1) and ($time is 1228)) or (($tanktracks is 2) and ($time is 1288)) or (($tanktracks is 3) and ($time is 1348)) or (($tanktracks is 4) and ($time is 1408))>>
<i>Evening radio, audition 5, line 16</i>
<br>
<<elseif (($tanktracks is 5) and ($time is 1109)) or (($tanktracks is 6) and ($time is 1169)) or (($tanktracks is 1) and ($time is 1229)) or (($tanktracks is 2) and ($time is 1289)) or (($tanktracks is 3) and ($time is 1349)) or (($tanktracks is 4) and ($time is 1409))>>
<i>Evening radio, audition 5, line 17</i>
<br>
<<elseif (($tanktracks is 5) and ($time is 1110)) or (($tanktracks is 6) and ($time is 1170)) or (($tanktracks is 1) and ($time is 1230)) or (($tanktracks is 2) and ($time is 1290)) or (($tanktracks is 3) and ($time is 1350)) or (($tanktracks is 4) and ($time is 1410))>>
<i>Evening radio, audition 5, line 18</i>
<br>
<<elseif (($tanktracks is 5) and ($time is 1111)) or (($tanktracks is 6) and ($time is 1171)) or (($tanktracks is 1) and ($time is 1231)) or (($tanktracks is 2) and ($time is 1291)) or (($tanktracks is 3) and ($time is 1351)) or (($tanktracks is 4) and ($time is 1411))>>
<i>Evening radio, audition 5, line 19</i>
<br>
<<elseif (($tanktracks is 5) and ($time is 1112)) or (($tanktracks is 6) and ($time is 1172)) or (($tanktracks is 1) and ($time is 1232)) or (($tanktracks is 2) and ($time is 1292)) or (($tanktracks is 3) and ($time is 1352)) or (($tanktracks is 4) and ($time is 1412))>>
<i>Evening radio, audition 5, line 20</i>
<br>
<<elseif (($tanktracks is 5) and ($time is 1113)) or (($tanktracks is 6) and ($time is 1173)) or (($tanktracks is 1) and ($time is 1233)) or (($tanktracks is 2) and ($time is 1293)) or (($tanktracks is 3) and ($time is 1353)) or (($tanktracks is 4) and ($time is 1413))>>
<i>Evening radio, audition 5, line 21</i>
<br>
<<elseif (($tanktracks is 5) and ($time is 1114)) or (($tanktracks is 6) and ($time is 1174)) or (($tanktracks is 1) and ($time is 1234)) or (($tanktracks is 2) and ($time is 1294)) or (($tanktracks is 3) and ($time is 1354)) or (($tanktracks is 4) and ($time is 1414))>>
<i>Evening radio, audition 5, line 22</i>
<br>
<<elseif (($tanktracks is 5) and ($time is 1115)) or (($tanktracks is 6) and ($time is 1175)) or (($tanktracks is 1) and ($time is 1235)) or (($tanktracks is 2) and ($time is 1295)) or (($tanktracks is 3) and ($time is 1355)) or (($tanktracks is 4) and ($time is 1415))>>
<i>Evening radio, audition 5, line 23</i>
<br>
<<elseif (($tanktracks is 5) and ($time is 1116)) or (($tanktracks is 6) and ($time is 1176)) or (($tanktracks is 1) and ($time is 1236)) or (($tanktracks is 2) and ($time is 1296)) or (($tanktracks is 3) and ($time is 1356)) or (($tanktracks is 4) and ($time is 1416))>>
<i>Evening radio, audition 5, line 24</i>
<br>
<<elseif (($tanktracks is 5) and ($time is 1117)) or (($tanktracks is 6) and ($time is 1177)) or (($tanktracks is 1) and ($time is 1237)) or (($tanktracks is 2) and ($time is 1297)) or (($tanktracks is 3) and ($time is 1357)) or (($tanktracks is 4) and ($time is 1417))>>
<i>Evening radio, audition 5, line 25</i>
<br>
<<elseif (($tanktracks is 5) and ($time is 1118)) or (($tanktracks is 6) and ($time is 1178)) or (($tanktracks is 1) and ($time is 1238)) or (($tanktracks is 2) and ($time is 1298)) or (($tanktracks is 3) and ($time is 1358)) or (($tanktracks is 4) and ($time is 1418))>>
<i>Evening radio, audition 5, line 26</i>
<br>
<<elseif (($tanktracks is 5) and ($time is 1119)) or (($tanktracks is 6) and ($time is 1179)) or (($tanktracks is 1) and ($time is 1239)) or (($tanktracks is 2) and ($time is 1299)) or (($tanktracks is 3) and ($time is 1359)) or (($tanktracks is 4) and ($time is 1419))>>
<i>Evening radio, audition 5, line 27</i>
<br>
<<elseif (($tanktracks is 5) and ($time is 1120)) or (($tanktracks is 6) and ($time is 1180)) or (($tanktracks is 1) and ($time is 1240)) or (($tanktracks is 2) and ($time is 1300)) or (($tanktracks is 3) and ($time is 1360)) or (($tanktracks is 4) and ($time is 1420))>>
<i>Evening radio, audition 5, line 28</i>
<br>
<<elseif (($tanktracks is 5) and ($time is 1121)) or (($tanktracks is 6) and ($time is 1181)) or (($tanktracks is 1) and ($time is 1241)) or (($tanktracks is 2) and ($time is 1301)) or (($tanktracks is 3) and ($time is 1361)) or (($tanktracks is 4) and ($time is 1421))>>
<i>Evening radio, audition 5, line 29</i>
<br>
<<elseif (($tanktracks is 5) and ($time is 1122)) or (($tanktracks is 6) and ($time is 1182)) or (($tanktracks is 1) and ($time is 1242)) or (($tanktracks is 2) and ($time is 1302)) or (($tanktracks is 3) and ($time is 1362)) or (($tanktracks is 4) and ($time is 1422))>>
<i>Evening radio, audition 5, line 30</i>
<br>
<<elseif (($tanktracks is 5) and ($time is 1123)) or (($tanktracks is 6) and ($time is 1183)) or (($tanktracks is 1) and ($time is 1243)) or (($tanktracks is 2) and ($time is 1303)) or (($tanktracks is 3) and ($time is 1363)) or (($tanktracks is 4) and ($time is 1423))>>
<i>Evening radio, audition 5, line 31</i>
<br>
<<elseif (($tanktracks is 5) and ($time is 1124)) or (($tanktracks is 6) and ($time is 1184)) or (($tanktracks is 1) and ($time is 1244)) or (($tanktracks is 2) and ($time is 1304)) or (($tanktracks is 3) and ($time is 1364)) or (($tanktracks is 4) and ($time is 1424))>>
<i>Evening radio, audition 5, line 32</i>
<br>
<<elseif (($tanktracks is 5) and ($time is 1125)) or (($tanktracks is 6) and ($time is 1185)) or (($tanktracks is 1) and ($time is 1245)) or (($tanktracks is 2) and ($time is 1305)) or (($tanktracks is 3) and ($time is 1365)) or (($tanktracks is 4) and ($time is 1425))>>
<i>Evening radio, audition 5, line 33</i>
<br>
<<elseif (($tanktracks is 5) and ($time is 1126)) or (($tanktracks is 6) and ($time is 1186)) or (($tanktracks is 1) and ($time is 1246)) or (($tanktracks is 2) and ($time is 1306)) or (($tanktracks is 3) and ($time is 1366)) or (($tanktracks is 4) and ($time is 1426))>>
<i>Evening radio, audition 5, line 34</i>
<br>
<<elseif (($tanktracks is 5) and ($time is 1127)) or (($tanktracks is 6) and ($time is 1187)) or (($tanktracks is 1) and ($time is 1247)) or (($tanktracks is 2) and ($time is 1307)) or (($tanktracks is 3) and ($time is 1367)) or (($tanktracks is 4) and ($time is 1427))>>
<i>Evening radio, audition 5, line 35</i>
<br>
<<elseif (($tanktracks is 5) and ($time is 1128)) or (($tanktracks is 6) and ($time is 1188)) or (($tanktracks is 1) and ($time is 1248)) or (($tanktracks is 2) and ($time is 1308)) or (($tanktracks is 3) and ($time is 1368)) or (($tanktracks is 4) and ($time is 1428))>>
<i>Evening radio, audition 5, line 36</i>
<br>
<<elseif (($tanktracks is 5) and ($time is 1129)) or (($tanktracks is 6) and ($time is 1189)) or (($tanktracks is 1) and ($time is 1249)) or (($tanktracks is 2) and ($time is 1309)) or (($tanktracks is 3) and ($time is 1369)) or (($tanktracks is 4) and ($time is 1429))>>
<i>Evening radio, audition 5, line 37</i>
<br>
<<elseif (($tanktracks is 5) and ($time is 1130)) or (($tanktracks is 6) and ($time is 1190)) or (($tanktracks is 1) and ($time is 1250)) or (($tanktracks is 2) and ($time is 1310)) or (($tanktracks is 3) and ($time is 1370)) or (($tanktracks is 4) and ($time is 1430))>>
<i>Evening radio, audition 5, line 38</i>
<br>
<<elseif (($tanktracks is 5) and ($time is 1131)) or (($tanktracks is 6) and ($time is 1191)) or (($tanktracks is 1) and ($time is 1251)) or (($tanktracks is 2) and ($time is 1311)) or (($tanktracks is 3) and ($time is 1371)) or (($tanktracks is 4) and ($time is 1431))>>
<i>Evening radio, audition 5, line 39</i>
<br>
<<elseif (($tanktracks is 5) and ($time is 1132)) or (($tanktracks is 6) and ($time is 1192)) or (($tanktracks is 1) and ($time is 1252)) or (($tanktracks is 2) and ($time is 1312)) or (($tanktracks is 3) and ($time is 1372)) or (($tanktracks is 4) and ($time is 1432))>>
<i>Evening radio, audition 5, line 40</i>
<br>
<<elseif (($tanktracks is 5) and ($time is 1133)) or (($tanktracks is 6) and ($time is 1193)) or (($tanktracks is 1) and ($time is 1253)) or (($tanktracks is 2) and ($time is 1313)) or (($tanktracks is 3) and ($time is 1373)) or (($tanktracks is 4) and ($time is 1433))>>
<i>Evening radio, audition 5, line 41</i>
<br>
<<elseif (($tanktracks is 5) and ($time is 1134)) or (($tanktracks is 6) and ($time is 1194)) or (($tanktracks is 1) and ($time is 1254)) or (($tanktracks is 2) and ($time is 1314)) or (($tanktracks is 3) and ($time is 1374)) or (($tanktracks is 4) and ($time is 1434))>>
<i>Evening radio, audition 5, line 42</i>
<br>
<<elseif (($tanktracks is 5) and ($time is 1135)) or (($tanktracks is 6) and ($time is 1195)) or (($tanktracks is 1) and ($time is 1255)) or (($tanktracks is 2) and ($time is 1315)) or (($tanktracks is 3) and ($time is 1375)) or (($tanktracks is 4) and ($time is 1435))>>
<i>Evening radio, audition 5, line 43</i>
<br>
<<elseif (($tanktracks is 5) and ($time is 1136)) or (($tanktracks is 6) and ($time is 1196)) or (($tanktracks is 1) and ($time is 1256)) or (($tanktracks is 2) and ($time is 1316)) or (($tanktracks is 3) and ($time is 1376)) or (($tanktracks is 4) and ($time is 1436))>>
<i>Evening radio, audition 5, line 44</i>
<br>
<<elseif (($tanktracks is 5) and ($time is 1137)) or (($tanktracks is 6) and ($time is 1197)) or (($tanktracks is 1) and ($time is 1257)) or (($tanktracks is 2) and ($time is 1317)) or (($tanktracks is 3) and ($time is 1377)) or (($tanktracks is 4) and ($time is 1437))>>
<i>Evening radio, audition 5, line 45</i>
<br>
<<elseif (($tanktracks is 5) and ($time is 1138)) or (($tanktracks is 6) and ($time is 1198)) or (($tanktracks is 1) and ($time is 1258)) or (($tanktracks is 2) and ($time is 1318)) or (($tanktracks is 3) and ($time is 1378)) or (($tanktracks is 4) and ($time is 1438))>>
<i>Evening radio, audition 5, line 46</i>
<br>
<<elseif (($tanktracks is 5) and ($time is 1139)) or (($tanktracks is 6) and ($time is 1199)) or (($tanktracks is 1) and ($time is 1259)) or (($tanktracks is 2) and ($time is 1319)) or (($tanktracks is 3) and ($time is 1379)) or (($tanktracks is 4) and ($time is 1439))>>
<i>Evening radio, audition 5, line 47</i>
<br>
<<elseif (($tanktracks is 6) and ($time is 1093)) or (($tanktracks is 1) and ($time is 1153)) or (($tanktracks is 2) and ($time is 1213)) or (($tanktracks is 3) and ($time is 1273)) or (($tanktracks is 4) and ($time is 1333)) or (($tanktracks is 5) and ($time is 1393))>>
<i>Evening radio, audition 6, line 1</i>
<br>
<<elseif (($tanktracks is 6) and ($time is 1094)) or (($tanktracks is 1) and ($time is 1154)) or (($tanktracks is 2) and ($time is 1214)) or (($tanktracks is 3) and ($time is 1274)) or (($tanktracks is 4) and ($time is 1334)) or (($tanktracks is 5) and ($time is 1394))>>
<i>Evening radio, audition 6, line 2</i>
<br>
<<elseif (($tanktracks is 6) and ($time is 1095)) or (($tanktracks is 1) and ($time is 1155)) or (($tanktracks is 2) and ($time is 1215)) or (($tanktracks is 3) and ($time is 1275)) or (($tanktracks is 4) and ($time is 1335)) or (($tanktracks is 5) and ($time is 1395))>>
<i>Evening radio, audition 6, line 3</i>
<br>
<<elseif (($tanktracks is 6) and ($time is 1096)) or (($tanktracks is 1) and ($time is 1156)) or (($tanktracks is 2) and ($time is 1216)) or (($tanktracks is 3) and ($time is 1276)) or (($tanktracks is 4) and ($time is 1336)) or (($tanktracks is 5) and ($time is 1396))>>
<i>Evening radio, audition 6, line 4</i>
<br>
<<elseif (($tanktracks is 6) and ($time is 1097)) or (($tanktracks is 1) and ($time is 1157)) or (($tanktracks is 2) and ($time is 1217)) or (($tanktracks is 3) and ($time is 1277)) or (($tanktracks is 4) and ($time is 1337)) or (($tanktracks is 5) and ($time is 1397))>>
<i>Evening radio, audition 6, line 5</i>
<br>
<<elseif (($tanktracks is 6) and ($time is 1098)) or (($tanktracks is 1) and ($time is 1158)) or (($tanktracks is 2) and ($time is 1218)) or (($tanktracks is 3) and ($time is 1278)) or (($tanktracks is 4) and ($time is 1338)) or (($tanktracks is 5) and ($time is 1398))>>
<i>Evening radio, audition 6, line 6</i>
<br>
<<elseif (($tanktracks is 6) and ($time is 1099)) or (($tanktracks is 1) and ($time is 1159)) or (($tanktracks is 2) and ($time is 1219)) or (($tanktracks is 3) and ($time is 1279)) or (($tanktracks is 4) and ($time is 1339)) or (($tanktracks is 5) and ($time is 1399))>>
<i>Evening radio, audition 6, line 7</i>
<br>
<<elseif (($tanktracks is 6) and ($time is 1100)) or (($tanktracks is 1) and ($time is 1160)) or (($tanktracks is 2) and ($time is 1220)) or (($tanktracks is 3) and ($time is 1280)) or (($tanktracks is 4) and ($time is 1340)) or (($tanktracks is 5) and ($time is 1400))>>
<i>Evening radio, audition 6, line 8</i>
<br>
<<elseif (($tanktracks is 6) and ($time is 1101)) or (($tanktracks is 1) and ($time is 1161)) or (($tanktracks is 2) and ($time is 1221)) or (($tanktracks is 3) and ($time is 1281)) or (($tanktracks is 4) and ($time is 1341)) or (($tanktracks is 5) and ($time is 1401))>>
<i>Evening radio, audition 6, line 9</i>
<br>
<<elseif (($tanktracks is 6) and ($time is 1102)) or (($tanktracks is 1) and ($time is 1162)) or (($tanktracks is 2) and ($time is 1222)) or (($tanktracks is 3) and ($time is 1282)) or (($tanktracks is 4) and ($time is 1342)) or (($tanktracks is 5) and ($time is 1402))>>
<i>Evening radio, audition 6, line 10</i>
<br>
<<elseif (($tanktracks is 6) and ($time is 1103)) or (($tanktracks is 1) and ($time is 1163)) or (($tanktracks is 2) and ($time is 1223)) or (($tanktracks is 3) and ($time is 1283)) or (($tanktracks is 4) and ($time is 1343)) or (($tanktracks is 5) and ($time is 1403))>>
<i>Evening radio, audition 6, line 11</i>
<br>
<<elseif (($tanktracks is 6) and ($time is 1104)) or (($tanktracks is 1) and ($time is 1164)) or (($tanktracks is 2) and ($time is 1224)) or (($tanktracks is 3) and ($time is 1284)) or (($tanktracks is 4) and ($time is 1344)) or (($tanktracks is 5) and ($time is 1404))>>
<i>Evening radio, audition 6, line 12</i>
<br>
<<elseif (($tanktracks is 6) and ($time is 1105)) or (($tanktracks is 1) and ($time is 1165)) or (($tanktracks is 2) and ($time is 1225)) or (($tanktracks is 3) and ($time is 1285)) or (($tanktracks is 4) and ($time is 1345)) or (($tanktracks is 5) and ($time is 1405))>>
<i>Evening radio, audition 6, line 13</i>
<br>
<<elseif (($tanktracks is 6) and ($time is 1106)) or (($tanktracks is 1) and ($time is 1166)) or (($tanktracks is 2) and ($time is 1226)) or (($tanktracks is 3) and ($time is 1286)) or (($tanktracks is 4) and ($time is 1346)) or (($tanktracks is 5) and ($time is 1406))>>
<i>Evening radio, audition 6, line 14</i>
<br>
<<elseif (($tanktracks is 6) and ($time is 1107)) or (($tanktracks is 1) and ($time is 1167)) or (($tanktracks is 2) and ($time is 1227)) or (($tanktracks is 3) and ($time is 1287)) or (($tanktracks is 4) and ($time is 1347)) or (($tanktracks is 5) and ($time is 1407))>>
<i>Evening radio, audition 6, line 15</i>
<br>
<<elseif (($tanktracks is 6) and ($time is 1108)) or (($tanktracks is 1) and ($time is 1168)) or (($tanktracks is 2) and ($time is 1228)) or (($tanktracks is 3) and ($time is 1288)) or (($tanktracks is 4) and ($time is 1348)) or (($tanktracks is 5) and ($time is 1408))>>
<i>Evening radio, audition 6, line 16</i>
<br>
<<elseif (($tanktracks is 6) and ($time is 1109)) or (($tanktracks is 1) and ($time is 1169)) or (($tanktracks is 2) and ($time is 1229)) or (($tanktracks is 3) and ($time is 1289)) or (($tanktracks is 4) and ($time is 1349)) or (($tanktracks is 5) and ($time is 1409))>>
<i>Evening radio, audition 6, line 17</i>
<br>
<<elseif (($tanktracks is 6) and ($time is 1110)) or (($tanktracks is 1) and ($time is 1170)) or (($tanktracks is 2) and ($time is 1230)) or (($tanktracks is 3) and ($time is 1290)) or (($tanktracks is 4) and ($time is 1350)) or (($tanktracks is 5) and ($time is 1410))>>
<i>Evening radio, audition 6, line 18</i>
<br>
<<elseif (($tanktracks is 6) and ($time is 1111)) or (($tanktracks is 1) and ($time is 1171)) or (($tanktracks is 2) and ($time is 1231)) or (($tanktracks is 3) and ($time is 1291)) or (($tanktracks is 4) and ($time is 1351)) or (($tanktracks is 5) and ($time is 1411))>>
<i>Evening radio, audition 6, line 19</i>
<br>
<<elseif (($tanktracks is 6) and ($time is 1112)) or (($tanktracks is 1) and ($time is 1172)) or (($tanktracks is 2) and ($time is 1232)) or (($tanktracks is 3) and ($time is 1292)) or (($tanktracks is 4) and ($time is 1352)) or (($tanktracks is 5) and ($time is 1412))>>
<i>Evening radio, audition 6, line 20</i>
<br>
<<elseif (($tanktracks is 6) and ($time is 1113)) or (($tanktracks is 1) and ($time is 1173)) or (($tanktracks is 2) and ($time is 1233)) or (($tanktracks is 3) and ($time is 1293)) or (($tanktracks is 4) and ($time is 1353)) or (($tanktracks is 5) and ($time is 1413))>>
<i>Evening radio, audition 6, line 21</i>
<br>
<<elseif (($tanktracks is 6) and ($time is 1114)) or (($tanktracks is 1) and ($time is 1174)) or (($tanktracks is 2) and ($time is 1234)) or (($tanktracks is 3) and ($time is 1294)) or (($tanktracks is 4) and ($time is 1354)) or (($tanktracks is 5) and ($time is 1414))>>
<i>Evening radio, audition 6, line 22</i>
<br>
<<elseif (($tanktracks is 6) and ($time is 1115)) or (($tanktracks is 1) and ($time is 1175)) or (($tanktracks is 2) and ($time is 1235)) or (($tanktracks is 3) and ($time is 1295)) or (($tanktracks is 4) and ($time is 1355)) or (($tanktracks is 5) and ($time is 1415))>>
<i>Evening radio, audition 6, line 23</i>
<br>
<<elseif (($tanktracks is 6) and ($time is 1116)) or (($tanktracks is 1) and ($time is 1176)) or (($tanktracks is 2) and ($time is 1236)) or (($tanktracks is 3) and ($time is 1296)) or (($tanktracks is 4) and ($time is 1356)) or (($tanktracks is 5) and ($time is 1416))>>
<i>Evening radio, audition 6, line 24</i>
<br>
<<elseif (($tanktracks is 6) and ($time is 1117)) or (($tanktracks is 1) and ($time is 1177)) or (($tanktracks is 2) and ($time is 1237)) or (($tanktracks is 3) and ($time is 1297)) or (($tanktracks is 4) and ($time is 1357)) or (($tanktracks is 5) and ($time is 1417))>>
<i>Evening radio, audition 6, line 25</i>
<br>
<<elseif (($tanktracks is 6) and ($time is 1118)) or (($tanktracks is 1) and ($time is 1178)) or (($tanktracks is 2) and ($time is 1238)) or (($tanktracks is 3) and ($time is 1298)) or (($tanktracks is 4) and ($time is 1358)) or (($tanktracks is 5) and ($time is 1418))>>
<i>Evening radio, audition 6, line 26</i>
<br>
<<elseif (($tanktracks is 6) and ($time is 1119)) or (($tanktracks is 1) and ($time is 1179)) or (($tanktracks is 2) and ($time is 1239)) or (($tanktracks is 3) and ($time is 1299)) or (($tanktracks is 4) and ($time is 1359)) or (($tanktracks is 5) and ($time is 1419))>>
<i>Evening radio, audition 6, line 27</i>
<br>
<<elseif (($tanktracks is 6) and ($time is 1120)) or (($tanktracks is 1) and ($time is 1180)) or (($tanktracks is 2) and ($time is 1240)) or (($tanktracks is 3) and ($time is 1300)) or (($tanktracks is 4) and ($time is 1360)) or (($tanktracks is 5) and ($time is 1420))>>
<i>Evening radio, audition 6, line 28</i>
<br>
<<elseif (($tanktracks is 6) and ($time is 1121)) or (($tanktracks is 1) and ($time is 1181)) or (($tanktracks is 2) and ($time is 1241)) or (($tanktracks is 3) and ($time is 1301)) or (($tanktracks is 4) and ($time is 1361)) or (($tanktracks is 5) and ($time is 1421))>>
<i>Evening radio, audition 6, line 29</i>
<br>
<<elseif (($tanktracks is 6) and ($time is 1122)) or (($tanktracks is 1) and ($time is 1182)) or (($tanktracks is 2) and ($time is 1242)) or (($tanktracks is 3) and ($time is 1302)) or (($tanktracks is 4) and ($time is 1362)) or (($tanktracks is 5) and ($time is 1422))>>
<i>Evening radio, audition 6, line 30</i>
<br>
<<elseif (($tanktracks is 6) and ($time is 1123)) or (($tanktracks is 1) and ($time is 1183)) or (($tanktracks is 2) and ($time is 1243)) or (($tanktracks is 3) and ($time is 1303)) or (($tanktracks is 4) and ($time is 1363)) or (($tanktracks is 5) and ($time is 1423))>>
<i>Evening radio, audition 6, line 31</i>
<br>
<<elseif (($tanktracks is 6) and ($time is 1124)) or (($tanktracks is 1) and ($time is 1184)) or (($tanktracks is 2) and ($time is 1244)) or (($tanktracks is 3) and ($time is 1304)) or (($tanktracks is 4) and ($time is 1364)) or (($tanktracks is 5) and ($time is 1424))>>
<i>Evening radio, audition 6, line 32</i>
<br>
<<elseif (($tanktracks is 6) and ($time is 1125)) or (($tanktracks is 1) and ($time is 1185)) or (($tanktracks is 2) and ($time is 1245)) or (($tanktracks is 3) and ($time is 1305)) or (($tanktracks is 4) and ($time is 1365)) or (($tanktracks is 5) and ($time is 1425))>>
<i>Evening radio, audition 6, line 33</i>
<br>
<<elseif (($tanktracks is 6) and ($time is 1126)) or (($tanktracks is 1) and ($time is 1186)) or (($tanktracks is 2) and ($time is 1246)) or (($tanktracks is 3) and ($time is 1306)) or (($tanktracks is 4) and ($time is 1366)) or (($tanktracks is 5) and ($time is 1426))>>
<i>Evening radio, audition 6, line 34</i>
<br>
<<elseif (($tanktracks is 6) and ($time is 1127)) or (($tanktracks is 1) and ($time is 1187)) or (($tanktracks is 2) and ($time is 1247)) or (($tanktracks is 3) and ($time is 1307)) or (($tanktracks is 4) and ($time is 1367)) or (($tanktracks is 5) and ($time is 1427))>>
<i>Evening radio, audition 6, line 35</i>
<br>
<<elseif (($tanktracks is 6) and ($time is 1128)) or (($tanktracks is 1) and ($time is 1188)) or (($tanktracks is 2) and ($time is 1248)) or (($tanktracks is 3) and ($time is 1308)) or (($tanktracks is 4) and ($time is 1368)) or (($tanktracks is 5) and ($time is 1428))>>
<i>Evening radio, audition 6, line 36</i>
<br>
<<elseif (($tanktracks is 6) and ($time is 1129)) or (($tanktracks is 1) and ($time is 1189)) or (($tanktracks is 2) and ($time is 1249)) or (($tanktracks is 3) and ($time is 1309)) or (($tanktracks is 4) and ($time is 1369)) or (($tanktracks is 5) and ($time is 1429))>>
<i>Evening radio, audition 6, line 37</i>
<br>
<<elseif (($tanktracks is 6) and ($time is 1130)) or (($tanktracks is 1) and ($time is 1190)) or (($tanktracks is 2) and ($time is 1250)) or (($tanktracks is 3) and ($time is 1310)) or (($tanktracks is 4) and ($time is 1370)) or (($tanktracks is 5) and ($time is 1430))>>
<i>Evening radio, audition 6, line 38</i>
<br>
<<elseif (($tanktracks is 6) and ($time is 1131)) or (($tanktracks is 1) and ($time is 1191)) or (($tanktracks is 2) and ($time is 1251)) or (($tanktracks is 3) and ($time is 1311)) or (($tanktracks is 4) and ($time is 1371)) or (($tanktracks is 5) and ($time is 1431))>>
<i>Evening radio, audition 6, line 39</i>
<br>
<<elseif (($tanktracks is 6) and ($time is 1132)) or (($tanktracks is 1) and ($time is 1192)) or (($tanktracks is 2) and ($time is 1252)) or (($tanktracks is 3) and ($time is 1312)) or (($tanktracks is 4) and ($time is 1372)) or (($tanktracks is 5) and ($time is 1432))>>
<i>Evening radio, audition 6, line 40</i>
<br>
<<elseif (($tanktracks is 6) and ($time is 1133)) or (($tanktracks is 1) and ($time is 1193)) or (($tanktracks is 2) and ($time is 1253)) or (($tanktracks is 3) and ($time is 1313)) or (($tanktracks is 4) and ($time is 1373)) or (($tanktracks is 5) and ($time is 1433))>>
<i>Evening radio, audition 6, line 41</i>
<br>
<<elseif (($tanktracks is 6) and ($time is 1134)) or (($tanktracks is 1) and ($time is 1194)) or (($tanktracks is 2) and ($time is 1254)) or (($tanktracks is 3) and ($time is 1314)) or (($tanktracks is 4) and ($time is 1374)) or (($tanktracks is 5) and ($time is 1434))>>
<i>Evening radio, audition 6, line 42</i>
<br>
<<elseif (($tanktracks is 6) and ($time is 1135)) or (($tanktracks is 1) and ($time is 1195)) or (($tanktracks is 2) and ($time is 1255)) or (($tanktracks is 3) and ($time is 1315)) or (($tanktracks is 4) and ($time is 1375)) or (($tanktracks is 5) and ($time is 1435))>>
<i>Evening radio, audition 6, line 43</i>
<br>
<<elseif (($tanktracks is 6) and ($time is 1136)) or (($tanktracks is 1) and ($time is 1196)) or (($tanktracks is 2) and ($time is 1256)) or (($tanktracks is 3) and ($time is 1316)) or (($tanktracks is 4) and ($time is 1376)) or (($tanktracks is 5) and ($time is 1436))>>
<i>Evening radio, audition 6, line 44</i>
<br>
<<elseif (($tanktracks is 6) and ($time is 1137)) or (($tanktracks is 1) and ($time is 1197)) or (($tanktracks is 2) and ($time is 1257)) or (($tanktracks is 3) and ($time is 1317)) or (($tanktracks is 4) and ($time is 1377)) or (($tanktracks is 5) and ($time is 1437))>>
<i>Evening radio, audition 6, line 45</i>
<br>
<<elseif (($tanktracks is 6) and ($time is 1138)) or (($tanktracks is 1) and ($time is 1198)) or (($tanktracks is 2) and ($time is 1258)) or (($tanktracks is 3) and ($time is 1318)) or (($tanktracks is 4) and ($time is 1378)) or (($tanktracks is 5) and ($time is 1438))>>
<i>Evening radio, audition 6, line 46</i>
<br>
<<elseif (($tanktracks is 6) and ($time is 1139)) or (($tanktracks is 1) and ($time is 1199)) or (($tanktracks is 2) and ($time is 1259)) or (($tanktracks is 3) and ($time is 1319)) or (($tanktracks is 4) and ($time is 1379)) or (($tanktracks is 5) and ($time is 1439))>>
<i>Evening radio, audition 6, line 47</i>
<br>
<</if>>
<</if>>
/*emit news*/
<<if ($time is 0) or ($time is 60) or ($time is 120) or ($time is 180) or ($time is 240) or ($time is 300)>>
<i><span class="gold">*news jingle*</span>
<br>
<b>[Jeffrey]</b>:
<br>
"Jeffrey Hall. It's $hour:00, $dayname, $monthday<<monthday>> of <<month>>. Let's hear the news."</i>
<br>
<<elseif ($time is 1) or ($time is 61) or ($time is 121) or ($time is 181) or ($time is 241) or ($time is 301)>>
<i><span class="black">*news music in the background*</span>
<br>
<b>[Jeffrey]</b>:
<br>
"$news1_line1"</i>
<br>
<<elseif ($time is 2) or ($time is 62) or ($time is 122) or ($time is 182) or ($time is 242) or ($time is 302)>>
<i><span class="black">*news music in the background*</span>
<br>
<b>[Jeffrey]</b>:
<br>
"$news1_line2"</i>
<br>
<<elseif ($time is 3) or ($time is 63) or ($time is 123) or ($time is 183) or ($time is 243) or ($time is 303)>>
<i><span class="black">*news music in the background*</span>
<br>
<b>[Jeffrey]</b>:
<br>
"$news1_line3"</i>
<br>
<<elseif ($time is 4) or ($time is 64) or ($time is 124) or ($time is 184) or ($time is 244) or ($time is 304)>>
<i><span class="black">*news music in the background*</span>
<br>
<b>[Jeffrey]</b>:
<br>
"$news1_line4"</i>
<br>
<<elseif ($time is 5) or ($time is 65) or ($time is 125) or ($time is 185) or ($time is 245) or ($time is 305)>>
<i><span class="black">*news music in the background*</span>
<br>
<b>[Jeffrey]</b>:
<br>
"$news1_line5"</i>
<br>
<<elseif ($time is 6) or ($time is 66) or ($time is 126) or ($time is 186) or ($time is 246) or ($time is 306)>>
<i><span class="gold">*news jingle*</span>
<br>
<b>[Jeffrey]</b>:
<br>
"Let's change the topic."</i>
<br>
<<elseif ($time is 7) or ($time is 67) or ($time is 127) or ($time is 187) or ($time is 247) or ($time is 307)>>
<i><span class="black">*news music in the background*</span>
<br>
<b>[Jeffrey]</b>:
<br>
"$news2_line1"</i>
<br>
<<elseif ($time is 8) or ($time is 68) or ($time is 128) or ($time is 188) or ($time is 248) or ($time is 308)>>
<i><span class="black">*news music in the background*</span>
<br>
<b>[Jeffrey]</b>:
<br>
"$news2_line2"</i>
<br>
<<elseif ($time is 9) or ($time is 69) or ($time is 129) or ($time is 189) or ($time is 249) or ($time is 309)>>
<i><span class="black">*news music in the background*</span>
<br>
<b>[Jeffrey]</b>:
<br>
"$news2_line3"</i>
<br>
<<elseif ($time is 10) or ($time is 70) or ($time is 130) or ($time is 190) or ($time is 250) or ($time is 310)>>
<i><span class="black">*news music in the background*</span>
<br>
<b>[Jeffrey]</b>:
<br>
"$news2_line4"</i>
<br>
<<elseif ($time is 11) or ($time is 71) or ($time is 131) or ($time is 191) or ($time is 251) or ($time is 311)>>
<i><span class="black">*news music in the background*</span>
<br>
<b>[Jeffrey]</b>:
<br>
"$news2_line5"</i>
<br>
<<elseif ($time is 12) or ($time is 72) or ($time is 132) or ($time is 192) or ($time is 252) or ($time is 312)>>
<i><span class="gold">*news jingle*</span>
<br>
<b>[Jeffrey]</b>:
<br>
"That's all for now. Have a good night."</i>
<br>
<<elseif ($time is 360) or ($time is 420) or ($time is 480) or ($time is 540) or ($time is 600) or ($time is 660)>>
<i><span class="gold">*news jingle*</span>
<br>
<b>[Evelyn]</b>:
<br>
"Good morning! It's $hour:00 and my name is Evelyn Walsh. It's <<month>> $monthday<<monthday>> and here are the morning news."</i>
<br>
<<elseif ($time is 361) or ($time is 421) or ($time is 481) or ($time is 541) or ($time is 601) or ($time is 661)>>
<i><span class="black">*news music in the background*</span>
<br>
<b>[Evelyn]</b>:
<br>
"$news1_line1"</i>
<br>
<<elseif ($time is 362) or ($time is 422) or ($time is 482) or ($time is 542) or ($time is 602) or ($time is 662)>>
<i><span class="black">*news music in the background*</span>
<br>
<b>[Evelyn]</b>:
<br>
"$news1_line2"</i>
<br>
<<elseif ($time is 363) or ($time is 423) or ($time is 483) or ($time is 543) or ($time is 603) or ($time is 663)>>
<i><span class="black">*news music in the background*</span>
<br>
<b>[Evelyn]</b>:
<br>
"$news1_line3"</i>
<br>
<<elseif ($time is 364) or ($time is 424) or ($time is 484) or ($time is 544) or ($time is 604) or ($time is 664)>>
<i><span class="black">*news music in the background*</span>
<br>
<b>[Evelyn]</b>:
<br>
"$news1_line4"</i>
<br>
<<elseif ($time is 365) or ($time is 425) or ($time is 485) or ($time is 545) or ($time is 605) or ($time is 665)>>
<i><span class="black">*news music in the background*</span>
<br>
<b>[Evelyn]</b>:
<br>
"$news1_line5"</i>
<br>
<<elseif ($time is 366) or ($time is 426) or ($time is 486) or ($time is 546) or ($time is 606) or ($time is 666)>>
<i><span class="gold">*news jingle*</span>
<br>
<b>[Evelyn]</b>:
<br>
"Now something different."</i>
<br>
<<elseif ($time is 367) or ($time is 427) or ($time is 487) or ($time is 547) or ($time is 607) or ($time is 667)>>
<i><span class="black">*news music in the background*</span>
<br>
<b>[Evelyn]</b>:
<br>
"$news2_line1"</i>
<br>
<<elseif ($time is 368) or ($time is 428) or ($time is 488) or ($time is 548) or ($time is 608) or ($time is 668)>>
<i><span class="black">*news music in the background*</span>
<br>
<b>[Evelyn]</b>:
<br>
"$news2_line2"</i>
<br>
<<elseif ($time is 369) or ($time is 429) or ($time is 489) or ($time is 549) or ($time is 609) or ($time is 669)>>
<i><span class="black">*news music in the background*</span>
<br>
<b>[Evelyn]</b>:
<br>
"$news2_line3"</i>
<br>
<<elseif ($time is 370) or ($time is 430) or ($time is 490) or ($time is 550) or ($time is 610) or ($time is 670)>>
<i><span class="black">*news music in the background*</span>
<br>
<b>[Evelyn]</b>:
<br>
"$news2_line4"</i>
<br>
<<elseif ($time is 371) or ($time is 431) or ($time is 491) or ($time is 551) or ($time is 611) or ($time is 671)>>
<i><span class="black">*news music in the background*</span>
<br>
<b>[Evelyn]</b>:
<br>
"$news2_line5"</i>
<br>
<<elseif ($time is 372) or ($time is 432) or ($time is 492) or ($time is 552) or ($time is 612) or ($time is 672)>>
<i><span class="gold">*news jingle*</span>
<br>
<b>[Evelyn]</b>:
<br>
"That's everything in this release. Have a good $dayname with $radioname!"</i>
<br>
<<elseif ($time is 720) or ($time is 780) or ($time is 840) or ($time is 900) or ($time is 960) or ($time is 1020)>>
<i><span class="gold">*news jingle*</span>
<br>
<b>[Katherine]</b>:
<br>
"Good day. Katherine Reynolds."
<br>
<b>[Jacob]</b>:
<br>
"And Jacob Ross. We have $dayname, $monthday<<monthday>> of <<month>>. It's $hour:00 and you're listening to $radioname News."</i>
<br>
<<elseif ($time is 721) or ($time is 781) or ($time is 841) or ($time is 901) or ($time is 961) or ($time is 1021)>>
<i><span class="black">*news music in the background*</span>
<br>
<b>[Katherine]</b>:
<br>
"$news1_line1"</i>
<br>
<<elseif ($time is 722) or ($time is 782) or ($time is 842) or ($time is 902) or ($time is 962) or ($time is 1022)>>
<i><span class="black">*news music in the background*</span>
<br>
<b>[Katherine]</b>:
<br>
"$news1_line2"</i>
<br>
<<elseif ($time is 723) or ($time is 783) or ($time is 843) or ($time is 903) or ($time is 963) or ($time is 1023)>>
<i><span class="black">*news music in the background*</span>
<br>
<b>[Katherine]</b>:
<br>
"$news1_line3"</i>
<br>
<<elseif ($time is 724) or ($time is 784) or ($time is 844) or ($time is 904) or ($time is 964) or ($time is 1024)>>
<i><span class="black">*news music in the background*</span>
<br>
<b>[Katherine]</b>:
<br>
"$news1_line4"</i>
<br>
<<elseif ($time is 725) or ($time is 785) or ($time is 845) or ($time is 905) or ($time is 965) or ($time is 1025)>>
<i><span class="black">*news music in the background*</span>
<br>
<b>[Katherine]</b>:
<br>
"$news1_line5"</i>
<br>
<<elseif ($time is 726) or ($time is 786) or ($time is 846) or ($time is 906) or ($time is 966) or ($time is 1026)>>
<i><span class="gold">*news jingle*</span>
<br>
<b>[Jacob]</b>:
<br>
"Thank you Katherine. Now to the other news."</i>
<br>
<<elseif ($time is 727) or ($time is 787) or ($time is 847) or ($time is 907) or ($time is 967) or ($time is 1027)>>
<i><span class="black">*news music in the background*</span>
<br>
<b>[Jacob]</b>:
<br>
"$news2_line1"</i>
<br>
<<elseif ($time is 728) or ($time is 788) or ($time is 848) or ($time is 908) or ($time is 968) or ($time is 1028)>>
<i><span class="black">*news music in the background*</span>
<br>
<b>[Jacob]</b>:
<br>
"$news2_line2"</i>
<br>
<<elseif ($time is 729) or ($time is 789) or ($time is 849) or ($time is 909) or ($time is 969) or ($time is 1029)>>
<i><span class="black">*news music in the background*</span>
<br>
<b>[Jacob]</b>:
<br>
"$news2_line3"</i>
<br>
<<elseif ($time is 730) or ($time is 790) or ($time is 850) or ($time is 910) or ($time is 970) or ($time is 1030)>>
<i><span class="black">*news music in the background*</span>
<br>
<b>[Jacob]</b>:
<br>
"$news2_line4"</i>
<br>
<<elseif ($time is 731) or ($time is 791) or ($time is 851) or ($time is 911) or ($time is 971) or ($time is 1031)>>
<i><span class="black">*news music in the background*</span>
<br>
<b>[Jacob]</b>:
<br>
"$news2_line5"</i>
<br>
<<elseif ($time is 732) or ($time is 792) or ($time is 852) or ($time is 912) or ($time is 972) or ($time is 1032)>>
<i><span class="gold">*news jingle*</span>
<br>
<b>[Jacob]</b>:
<br>
"That's everything in this release. Next in an hour. Stay with $radioname!"
<br>
<b>[Katherine]</b>:
<br>
"$radioname - $radioslogan!"</i>
<br>
<<elseif ($time is 1080) or ($time is 1140) or ($time is 1200) or ($time is 1260) or ($time is 1320) or ($time is 1380)>>
<i><span class="gold">*news jingle*</span>
<br>
<b>[Emma]</b>:
<br>
"This is Emma Lee. It's <<month>> $monthday<<monthday>> - $dayname. It's $hour o'clock. Time for the evening news in $radioname."</i>
<br>
<<elseif ($time is 1081) or ($time is 1141) or ($time is 1201) or ($time is 1261) or ($time is 1321) or ($time is 1381)>>
<i><span class="black">*news music in the background*</span>
<br>
<b>[Emma]</b>:
<br>
"$news1_line1"</i>
<br>
<<elseif ($time is 1082) or ($time is 1142) or ($time is 1202) or ($time is 1262) or ($time is 1322) or ($time is 1382)>>
<i><span class="black">*news music in the background*</span>
<br>
<b>[Emma]</b>:
<br>
"$news1_line2"</i>
<br>
<<elseif ($time is 1083) or ($time is 1143) or ($time is 1203) or ($time is 1263) or ($time is 1323) or ($time is 1383)>>
<i><span class="black">*news music in the background*</span>
<br>
<b>[Emma]</b>:
<br>
"$news1_line3"</i>
<br>
<<elseif ($time is 1084) or ($time is 1144) or ($time is 1204) or ($time is 1264) or ($time is 1324) or ($time is 1384)>>
<i><span class="black">*news music in the background*</span>
<br>
<b>[Emma]</b>:
<br>
"$news1_line4"</i>
<br>
<<elseif ($time is 1085) or ($time is 1145) or ($time is 1205) or ($time is 1265) or ($time is 1325) or ($time is 1385)>>
<i><span class="black">*news music in the background*</span>
<br>
<b>[Emma]</b>:
<br>
"$news1_line5"</i>
<br>
<<elseif ($time is 1086) or ($time is 1146) or ($time is 1206) or ($time is 1266) or ($time is 1326) or ($time is 1386)>>
<i><span class="gold">*news jingle*</span>
<br>
<b>[Emma]</b>:
<br>
"But there are some other news too!"</i>
<br>
<<elseif ($time is 1087) or ($time is 1147) or ($time is 1207) or ($time is 1267) or ($time is 1327) or ($time is 1387)>>
<i><span class="black">*news music in the background*</span>
<br>
<b>[Emma]</b>:
<br>
"$news2_line1"</i>
<br>
<<elseif ($time is 1088) or ($time is 1148) or ($time is 1208) or ($time is 1268) or ($time is 1328) or ($time is 1388)>>
<i><span class="black">*news music in the background*</span>
<br>
<b>[Emma]</b>:
<br>
"$news2_line2"</i>
<br>
<<elseif ($time is 1089) or ($time is 1149) or ($time is 1209) or ($time is 1269) or ($time is 1329) or ($time is 1389)>>
<i><span class="black">*news music in the background*</span>
<br>
<b>[Emma]</b>:
<br>
"$news2_line3"</i>
<br>
<<elseif ($time is 1090) or ($time is 1150) or ($time is 1210) or ($time is 1270) or ($time is 1330) or ($time is 1390)>>
<i><span class="black">*news music in the background*</span>
<br>
<b>[Emma]</b>:
<br>
"$news2_line4"</i>
<br>
<<elseif ($time is 1091) or ($time is 1151) or ($time is 1211) or ($time is 1271) or ($time is 1331) or ($time is 1391)>>
<i><span class="black">*news music in the background*</span>
<br>
<b>[Emma]</b>:
<br>
"$news2_line5"</i>
<br>
<<elseif ($time is 1092) or ($time is 1152) or ($time is 1212) or ($time is 1272) or ($time is 1332) or ($time is 1392)>>
<i><span class="gold">*news jingle*</span>
<br>
<b>[Emma]</b>:
<br>
"We will keep you informed about anything else special happening. For $radioname - Emma Lee."</i>
<br>
<</if>>
<br>
/*this part is for debugging only*/
/*
<span class="green">
Debug mode:
<br>
First news are "$news1" with importance $news1_importance.
<br>
Witnesses may report that they have seen young $news1_gen with $news1_hairl $news1_hairc hair.
<br>
Second news are "$news2" with importance $news2_importance.
<br>
Witnesses may report that they have seen young $news2_gen with $news2_hairl $news2_hairc hair.
<br>
Tank track value is: $tanktracks.
<br><br>
</span>
*/
<</nobr>><</widget>><<widget "initsettings">><<nobr>>
<<set $player.gender to "f">>
<<set $player.sex to "f">>
<<set $devlevel to 12>>
<<set $breastsize to 0>>
<<set $breastsensitivity to 1>>
<<set $penissize to 1>>
<<set $genitalsensitivity to 1>>
<<set $eyeselect to "purple">>
<<set $hairselect to "red">>
<<set $hairlength to 200>>
<<set $awareselect to "innocent">>
<<set $background to "waif">>
<<if StartConfig.enableImages is true>>
<<set $images to 1>>
<<set $silhouettedisable to "f">>
<</if>>
<<set $numberify_enabled to 1>>
<<set $gamemode to "normal">>
<<set $whitechance to 90>>
<<set $blackchance to 10>>
<<set $bestialitydisable to "f">>
<<set $swarmdisable to "f">>
<<set $spiderdisable to "f">>
<<set $slugdisable to "f">>
<<set $waspdisable to "f">>
<<set $bodywritingdisable to "f">>
<<set $parasitedisable to "f">>
<<set $bestialitydisable to "f">>
<<set $slimedisable to "f">>
<<set $voredisable to "f">>
<<set $tentacledisable to "f">>
<<set $analdisable to "f">>
<<set $transformdisable to "f">>
<<set $hirsutedisable to "t">>
<<set $breastfeedingdisable to "f">>
<<set $analpregdisable to "f">>
<<set $tipdisable to "f">>
<<set $bodywritingImages to true>>
<<if $debug is 1>>
<<set $debugdisable to "f">>
<<else>>
<<set $debugdisable to "t">>
<</if>>
<<set $cheatdisable to "t">>
<<set $watersportsdisable to "f">>
<<set $timestyle to "military">>
<<set $saveName to "">>
<<set $zoom to 100>>
<<set $checkstyle to "words">>
<<set $blackwolfmonster to 0>>
<<set $player.ballsExist to false>>
<<set $newWardrobeStyle to false>>
<<set $imgLighten to false>>
<<set $sidebarStats to "Disabled">>
<<set $combatControls to "radio">>
<<set $reducedLineHeight to false>>
<<set $sidebarAnimations to true>>
<<set $combatAnimations to true>>
<</nobr>><</widget>>
<<widget "displaySettings">><<nobr>>
<<if $args[0]>>
<<set $currentSettings to $args[0]>>
<</if>>
<<if $passage isnot "Start" and ($currentSettings is "characterSettings" or $currentSettings is "featSettings")>>
<<set $currentSettings to "gameSettings">>
<</if>>
<<switch $currentSettings>>
<<case "characterSettings">><<replace #settingsDiv>><<characterSettings>><</replace>>
<<case "featSettings">><<replace #settingsDiv>><<featSettings>><</replace>>
<<case "gameSettings">><<replace #settingsDiv>><<gameSettings>><</replace>>
<<case "sizeLimitsSettings">><<replace #settingsDiv>><<sizeLimitsSettings>><</replace>>
<<case "npcSettings">><<replace #settingsDiv>><<npcSettings>><</replace>>
<<case "generalSettings">><<replace #settingsDiv>><<generalSettings>><</replace>>
<<case "exportsettings">><<replace #settingsDiv>><<exportsettings>><</replace>>
<<default>><<replace #settingsDiv>><<gameSettings>><</replace>>
<</switch>>
<</nobr>><</widget>>
<<widget "displaySubsection">><<nobr>>
<<if $args[0]>>
<<set $currentSubsection to $args[0]>>
<</if>>
<<switch $currentSubsection>>
<<case "humanSettings">><<replace #subsectionDiv>><<humanSettings>><</replace>>
<<case "beastSettings">><<replace #subsectionDiv>><<beastSettings>><</replace>>
<<default>><<replace #subsectionDiv>><<humanSettings>><</replace>>
<</switch>>
<</nobr>><</widget>>
<<widget "settings">><<nobr>>
<<if $passage is "Start">>
<div id="settingsExit">
<<settingsExit>>
</div>
<br>
<</if>>
<div class="gold">
<<if $passage is "Start">>
<<button "Character Creation<span class='red'>*</span>">>
<<displaySettings "characterSettings">>
<</button>>
<<if $images is 1>>
<<button "Feat Boosts<span class='red'>*</span> <img src='img/ui/GoldCoin.gif' style='height:1.1em;margin-bottom:-3px;'/>">>
<<displaySettings "featSettings">>
<</button>>
<<else>>
<<button "Feat Boosts<span class='red'>*</span>">>
<<displaySettings "featSettings">>
<</button>>
<</if>>
<</if>>
<<button "Game Settings">>
<<displaySettings "gameSettings">>
<</button>>
<<button "Size Limits">>
<<displaySettings "sizeLimitsSettings">>
<</button>>
<<button "Named NPC Settings">>
<<displaySettings "npcSettings">>
<</button>>
<<button "General">>
<<displaySettings "generalSettings">>
<</button>>
<<button "Export/Import Settings">>
<<displaySettings "exportsettings">>
<</button>>
</div>
<br>
<div id="settingsDiv">
<<if $passage is "Start">>
<<characterSettings>><<set $currentSettings to "characterSettings">>
<<else>>
<<gameSettings>><<set $currentSettings to "gameSettings">>
<</if>>
</div>
<br>
<<link "Top of Page">>
<<script>>
document.body.scrollTop = 0;
document.documentElement.scrollTop = 0;
<</script>>
<</link>>
<<if $passage isnot "Start">>
<br><br>
<div id="settingsExit">
<<settingsExit>>
</div>
<</if>>
<br><br>
<</nobr>><</widget>>
<<widget "settingsExit">><<nobr>>
<<if $passage is "Start">>
<<set _buttonName to "Begin">>
<<else>>
<<set _buttonName to "Confirm">>
<</if>>
<<link _buttonName>>
<<if ($feats.locked is true or $cheatdisable is "t") and ($feats.soft is true or ($gamemode isnot "soft" and $alluremod gte 1))>>
<<settingsExitFunction>>
<<else>>
<<replace #settingsExit>><<settingsExitConfirm>><</replace>>
<</if>>
<</link>>
<</nobr>><</widget>>
<<widget "settingsExitConfirm">><<nobr>>
<span class="red">Some settings will disable feats in some way, is this OK?</span>
<br>
<<link "No, please undo these changes">>
<<set $cheatdisable to "t">>
<<if $gamemode is "soft">>
<<set $gamemode to "normal">>
<</if>>
<<if $alluremod lt 1>>
<<set $alluremod to 1>>
<</if>>
<<replace #settingsExit>><<settingsExit>><</replace>>
<<displaySettings>>
<</link>>
<br><br><br>
<<link "Yes">>
<<settingsExitFunction>>
<</link>>
<</nobr>><</widget>>
<<widget "settingsExitFunction">><<nobr>>
<<if $settingsExitPassage is "Start2">>
<<setSkinColorBase>>
<</if>>
<<if $cheatdisable is "f" and !$debug>>
<<set $feats.locked to true>>
<</if>>
<<if $gamemode is "soft" or $alluremod lt 1>>
<<set $feats.soft to true>>
<</if>>
<<initnpcgender>>
<<hirsuteHideCheck>>
<<tanned 0 "ignoreCoverage">>
<<set _settingsExitPassage to clone($settingsExitPassage)>>
<<unset $settingsExitPassage>>
<<run State.display(_settingsExitPassage)>>
<</nobr>><</widget>>
<<widget "characterSettings">><<nobr>>
<span class="red">The Character tab can only be accessed at the beginning.</span>
<br><br>
<<if $dev is 1>>
<span class="gold">Difficulty</span>
<br>
<span class="red">Harder</span> <------------------------------> <span class="green">Easier</span>
<br>
<<numberslider "$devlevel" $devlevel 6 16 1>>
<br><br>
<<else>>
<span class="gold">Body size</span> - A smaller body makes you inflict less damage during encounters, making defiance harder.
<br>
<label>Tiny <<print '<<radiobutton "$devlevel" 6 ' + ($devlevel is 6 ? "checked" : "") + '>>'>></label> |
<label>Small <<print '<<radiobutton "$devlevel" 10 ' + ($devlevel is 10 ? "checked" : "") + '>>'>></label> |
<label>Normal <<print '<<radiobutton "$devlevel" 12 ' + ($devlevel is 12 ? "checked" : "") + '>>'>></label> |
<label>Large <<print '<<radiobutton "$devlevel" 16 ' + ($devlevel is 16 ? "checked" : "") + '>>'>></label>
<br><br>
<</if>>
<span class="gold">Gender</span>
<br>
<label>Male <<print '<<radiobutton "$player.gender" "m" ' + ($player.gender is "m" ? "checked" : "") + '>>'>></label> |
<label>Female <<print '<<radiobutton "$player.gender" "f" ' + ($player.gender is "f" ? "checked" : "") + '>>'>></label> |
<label>Hermaphrodite <<print '<<radiobutton "$player.gender" "h" ' + ($player.gender is "h" ? "checked" : "") + '>>'>></label>
<br><br>
<span class="gold">Natural features</span>
<br>
<label>Masculine <<print '<<radiobutton "$player.gender_body" "m" ' + ($player.gender_body is "m" ? "checked" : "") + '>>'>></label> |
<label>Feminine <<print '<<radiobutton "$player.gender_body" "f" ' + ($player.gender_body is "f" ? "checked" : "") + '>>'>></label> |
<label>Androgynous <<print '<<radiobutton "$player.gender_body" "a" ' + ($player.gender_body is "a" ? "checked" : "") + '>>'>></label> |
<br><br>
<<if $dev is 1>>
<span class="gold">Sex</span>
<br>
<label>Penis <<print '<<radiobutton "$player.sex" "m" ' + ($player.sex is "m" ? "checked" : "") + '>>'>></label> |
<label>Vagina <<print '<<radiobutton "$player.sex" "f" ' + ($player.sex is "f" ? "checked" : "") + '>>'>></label>
<br><br>
<</if>>
<span class="gold">Penis size</span> - if applicable
<br>
<label>Tiny <<print '<<radiobutton "$penissize" 0 ' + ($penissize is 0 ? "checked" : "") + '>>'>></label> |
<label>Small <<print '<<radiobutton "$penissize" 1 ' + ($penissize is 1 ? "checked" : "") + '>>'>></label> |
<label>Normal <<print '<<radiobutton "$penissize" 2 ' + ($penissize is 2 ? "checked" : "") + '>>'>></label>
<br><br>
<span class="gold">Breast size</span>
<br>
<label>Flat <<print '<<radiobutton "$breastsize" 0 ' + ($breastsize is 0 ? "checked" : "") + '>>'>></label> |
<label>Budding <<print '<<radiobutton "$breastsize" 1 ' + ($breastsize is 1 ? "checked" : "") + '>>'>></label> |
<label>Tiny <<print '<<radiobutton "$breastsize" 2 ' + ($breastsize is 2 ? "checked" : "") + '>>'>></label> |
<label>Small <<print '<<radiobutton "$breastsize" 3 ' + ($breastsize is 3 ? "checked" : "") + '>>'>></label> |
<label>Pert <<print '<<radiobutton "$breastsize" 4 ' + ($breastsize is 4 ? "checked" : "") + '>>'>></label>
<br><br>
<span class="gold">Ass size</span>
<br>
<label>Slender <<print '<<radiobutton "$bottomsize" 0 ' + ($bottomsize is 0 ? "checked" : "") + '>>'>></label> |
<label>Slim <<print '<<radiobutton "$bottomsize" 1 ' + ($bottomsize is 1 ? "checked" : "") + '>>'>></label> |
<label>Modest <<print '<<radiobutton "$bottomsize" 2 ' + ($bottomsize is 2 ? "checked" : "") + '>>'>></label> |
<label>Cushioned <<print '<<radiobutton "$bottomsize" 3 ' + ($bottomsize is 3 ? "checked" : "") + '>>'>></label>
<br><br>
<span class="gold">Testes</span> - applicable only if hermaphrodite
<br>
<label>Yes <<print '<<radiobutton "$player.ballsExist" true ' + ($player.ballsExist is true ? "checked" : "") + '>>'>></label> |
<label>No <<print '<<radiobutton "$player.ballsExist" false ' + ($player.ballsExist is false ? "checked" : "") + '>>'>></label> |
<br><br>
<span class="gold">Chest sensitivity</span>
<br>
<label>Normal <<print '<<radiobutton "$breastsensitivity" 1 ' + ($breastsensitivity is 1 ? "checked" : "") + '>>'>></label> |
<label><span class="pink">Sensitive</span> <<print '<<radiobutton "$breastsensitivity" 3 ' + ($breastsensitivity is 3 ? "checked" : "") + '>>'>></label> |
<label><span class="red">Very sensitive</span> <<print '<<radiobutton "$breastsensitivity" 5 ' + ($breastsensitivity is 5 ? "checked" : "") + '>>'>></label>
<br><br>
<span class="gold">Genital sensitivity</span>
<br>
<label>Normal <<print '<<radiobutton "$genitalsensitivity" 1 ' + ($genitalsensitivity is 1 ? "checked" : "") + '>>'>></label> |
<label><span class="pink">Sensitive</span> <<print '<<radiobutton "$genitalsensitivity" 3 ' + ($genitalsensitivity is 3 ? "checked" : "") + '>>'>></label> |
<label><span class="red">Very sensitive</span> <<print '<<radiobutton "$genitalsensitivity" 5 ' + ($genitalsensitivity is 5 ? "checked" : "") + '>>'>></label>
<br><br>
<span class="gold">Eye Colour</span>
<br>
<label><span class="purple">Purple</span> <<print '<<radiobutton "$eyeselect" "purple" ' + ($eyeselect is "purple" ? "checked" : "") + '>>'>></label> |
<label><span class="blue">Dark Blue</span> <<print '<<radiobutton "$eyeselect" "dark blue" ' + ($eyeselect is "dark blue" ? "checked" : "") + '>>'>></label> |
<label><span class="lblue">Light Blue</span> <<print '<<radiobutton "$eyeselect" "light blue" ' + ($eyeselect is "light blue" ? "checked" : "") + '>>'>></label> |
<label><span class="tangerine">Amber</span> <<print '<<radiobutton "$eyeselect" "amber" ' + ($eyeselect is "amber" ? "checked" : "") + '>>'>></label> |
<label><span class="brown">Hazel</span> <<print '<<radiobutton "$eyeselect" "hazel" ' + ($eyeselect is "hazel" ? "checked" : "") + '>>'>></label> |
<label><span class="green">Green</span> <<print '<<radiobutton "$eyeselect" "green" ' + ($eyeselect is "green" ? "checked" : "") + '>>'>></label> |
<label><span class="red">Red</span> <<print '<<radiobutton "$eyeselect" "red" ' + ($eyeselect is "red" ? "checked" : "") + '>>'>></label> |
<label><span class="pink">Pink</span> <<print '<<radiobutton "$eyeselect" "pink" ' + ($eyeselect is "pink" ? "checked" : "") + '>>'>></label> |
<label><span class="grey">Grey</span> <<print '<<radiobutton "$eyeselect" "grey" ' + ($eyeselect is "grey" ? "checked" : "") + '>>'>></label>
<br><br>
<span class="gold">Hair Colour</span>
<br>
<label><span class="red">Red</span> <<print '<<radiobutton "$hairselect" "red" ' + ($hairselect is "red" ? "checked" : "") + '>>'>></label> |
<label><span class="black">Black</span> <<print '<<radiobutton "$hairselect" "black" ' + ($hairselect is "black" ? "checked" : "") + '>>'>></label> |
<label><span class="brown">Brown</span> <<print '<<radiobutton "$hairselect" "brown" ' + ($hairselect is "brown" ? "checked" : "") + '>>'>></label> |
<label><span class="lightbrown">Light brown</span> <<print '<<radiobutton "$hairselect" "lightbrown" ' + ($hairselect is "lightbrown" ? "checked" : "") + '>>'>></label> |
<label><span class="gold">Blond</span> <<print '<<radiobutton "$hairselect" "blond" ' + ($hairselect is "blond" ? "checked" : "") + '>>'>></label> |
<label><span class="platinum">Platinum blond</span> <<print '<<radiobutton "$hairselect" "platinumblond" ' + ($hairselect is "platinumblond" ? "checked" : "") + '>>'>></label> |
<label><span class="strawberry">Strawberry blond</span> <<print '<<radiobutton "$hairselect" "strawberryblond" ' + ($hairselect is "strawberryblond" ? "checked" : "") + '>>'>></label> |
<label><span class="tangerine">Ginger</span> <<print '<<radiobutton "$hairselect" "ginger" ' + ($hairselect is "ginger" ? "checked" : "") + '>>'>></label>
<br><br>
<span class="gold">Hair length</span>
<br>
<label>Ear <<print '<<radiobutton "$hairlength" 0 ' + ($hairlength is 0 ? "checked" : "") + '>>'>></label> |
<label>Neck <<print '<<radiobutton "$hairlength" 200 ' + ($hairlength is 200 ? "checked" : "") + '>>'>></label> |
<label>Chest <<print '<<radiobutton "$hairlength" 400 ' + ($hairlength is 400 ? "checked" : "") + '>>'>></label>
<br><br>
<span class="gold">Skin Colour</span>
<br>
Reddish:
<label>Light <<print '<<radiobutton "$skinColor.natural" "light" ' + ($skinColor.natural is "light" ? "checked" : "") + '>>'>></label> |
<label>Medium <<print '<<radiobutton "$skinColor.natural" "medium" ' + ($skinColor.natural is "medium" ? "checked" : "") + '>>'>></label> |
<label>Dark <<print '<<radiobutton "$skinColor.natural" "dark" ' + ($skinColor.natural is "dark" ? "checked" : "") + '>>'>></label> |
<label>Gyaru <<print '<<radiobutton "$skinColor.natural" "gyaru" ' + ($skinColor.natural is "gyaru" ? "checked" : "") + '>>'>> (Pale with no tan, very dark with full tan)</label>
<br>
Yellowish:
<label>Light <<print '<<radiobutton "$skinColor.natural" "ylight" ' + ($skinColor.natural is "ylight" ? "checked" : "") + '>>'>></label> |
<label>Medium <<print '<<radiobutton "$skinColor.natural" "ymedium" ' + ($skinColor.natural is "ymedium" ? "checked" : "") + '>>'>></label> |
<label>Dark <<print '<<radiobutton "$skinColor.natural" "ydark" ' + ($skinColor.natural is "ydark" ? "checked" : "") + '>>'>></label> |
<label>Gyaru <<print '<<radiobutton "$skinColor.natural" "ygyaru" ' + ($skinColor.natural is "ygyaru" ? "checked" : "") + '>>'>></label>
<br><br>
<label>Initial Tan Value: <<numberslider "$skinColor.range" $skinColor.range 0 100 1>></label>
<br>
<<if StartConfig.enableImages is true>>
<<link "Test Colour">>
<<replace #test>>
<<if $skinColor.tanImgEnabled is "f">>
<<set $skinColor.tanImgEnabled to "t">>
<<set _skincolortemp to true>>
<</if>>
<<print '<div style="height: 30px; width: 50px; background-color: red; filter: '+skinColor($skinColor.tanImgEnabled, $skinColor.range,setup.skinColor[$skinColor.natural])+';"></div>'>>
<<if _skincolortemp is true>>
<<set $skinColor.tanImgEnabled to "f">>
<</if>>
<</replace>>
<</link>> (approximate) - <span class="red">Visual representation of the PC's skin colour and tanning changes must be enabled through the General tab of this Settings menu before they will function. They are disabled by default due to performance issues on some devices.</span>
<div id="test">/*<<print '<div style="height: 30px; width: 50px; background-color: red; filter: '+skinColor($skinColor.tanImgEnabled, $skinColor.range,setup.skinColor[$skinColor.natural])+';"></div>'>>*/</div>
<br>
<</if>>
<br>
<span class="gold">Awareness</span> - Whether your character knows a thing or two about sex despite their lack of experience.
<br>
<label>Innocent <<print '<<radiobutton "$awareselect" "innocent" ' + ($awareselect is "innocent" ? "checked" : "") + '>>'>></label> |
<label>Knowledgeable <<print '<<radiobutton "$awareselect" "knowledgeable" ' + ($awareselect is "knowledgeable" ? "checked" : "") + '>>'>></label>
<br><br>
<span class="gold">Background</span>
<br>
<label>Waif <<print '<<radiobutton "$background" "waif" ' + ($background is "waif" ? "checked" : "") + '>>'>> - No special advantages or disadvantages. <i>Recommended for beginners.</i></label>
<br>
<label>Nerd <<print '<<radiobutton "$background" "nerd" ' + ($background is "nerd" ? "checked" : "") + '>>'>> - Good at school. Picked on. <span class="red">(This will prevent Unsocial Moth feat from being earned)</span></label>
<br>
<label>Athlete <<print '<<radiobutton "$background" "athlete" ' + ($background is "athlete" ? "checked" : "") + '>>'>> - Physically capable. Grades have suffered.</label>
<br>
<label>Delinquent <<print '<<radiobutton "$background" "delinquent" ' + ($background is "delinquent" ? "checked" : "") + '>>'>> - Your antics have made you popular with other students. Less so with the teachers.</label>
<br>
<label>Promiscuous <<print '<<radiobutton "$background" "promiscuous" ' + ($background is "promiscuous" ? "checked" : "") + '>>'>> - You've experimented sexually.</label>
<br>
<label>Exhibitionist <<print '<<radiobutton "$background" "exhibitionist" ' + ($background is "exhibitionist" ? "checked" : "") + '>>'>> - You have an affinity for exposing yourself in public places.</label>
<br>
<label>Deviant <<print '<<radiobutton "$background" "deviant" ' + ($background is "deviant" ? "checked" : "") + '>>'>> - You <i>really</i> like animals.</label>
<br>
<label>Beautiful <<print '<<radiobutton "$background" "beautiful" ' + ($background is "beautiful" ? "checked" : "") + '>>'>> - You turn heads. <i>Not recommended for beginners.</i></label>
<br>
<label>Crossdresser <<print '<<radiobutton "$background" "crossdresser" ' + ($background is "crossdresser" ? "checked" : "") + '>>'>> - You've taken a liking to the clothing of the opposite sex. Does nothing for hermaphrodites.</label>
<br>
<label>Lustful <<print '<<radiobutton "$background" "lustful" ' + ($background is "lustful" ? "checked" : "") + '>>'>> - Arousal increases over time, and needs to be managed.</label>
<</nobr>><</widget>>
<<widget "featSettings">><<nobr>>
<span class="red">The Feat Boost tab can only be accessed at the beginning.</span>
<br><br>
<<if $feats.allSaves.points is undefined or $feats.allSaves.points is 0>>
<span class="red">You have 0 VrelCoins to use on boosts at the moment. If this is incorrect, please load your last save and restart.</span>
<<else>>
<<link "Reset All Feats">>
<<set $feats to {
"locked":false,
"soft":false,
"allSaves":{},
"currentSave":{},
"filter":"All"
}>>
<<script>>
localStorage.removeItem("dolFeats");
<</script>>
<<setupFeats true>>
<<displaySettings "featSettings">>
<</link>><span class="red"> This will remove all feats that have been earned so far, meaning you will have to collect them again.</span>
Loading your last save with these feats will revert this.
<br><br>
<div id="featsPointsMenu">
<<featsPointsMenu>>
</div>
<</if>>
<</nobr>><</widget>>
<<widget "gameSettings">><<nobr>>
<span class="gold">Game Mode</span>
<br>
<label><span class = "green">Normal mode</span> <<print '<<radiobutton "$gamemode" "normal" ' + ($gamemode is "normal" ? "checked" : "") + '>>'>> - Survive in a dangerous world.</label>
<br>
<label><span class = "blue">Soft mode</span>
<<print '<<radiobutton "$gamemode" "soft" ' + ($gamemode is "soft" ? "checked" : "") + '>>'>>
- For those who prefer a light-hearted lewd adventure, though the game is still dark in places. <span class="red">This is an experimental feature, and contains gamebreaking bugs. It will be changed or removed in the future. Leaving the settings with soft mode will prevent you from earning feats till it is set to normal mode. Doing this will permanently prevent some feats from being earned.</span></label>
<br>
<<if $intro is 1 or $gamemode is "hard">>
<label><span class = "purple">Hard mode</span>
<<print '<<radiobutton "$gamemode" "hard" ' + ($gamemode is "hard" ? "checked" : "") + '>>'>>
- Removes lewd stat decay (promiscuity, exhibitionism, deviancy) making trauma and control increasingly difficult to manage. Can only be chosen at the game's start, and being incarcerated in the asylum will put you in normal mode. <span class="red">This is an experimental feature, and will be changed or removed in the future.</span></label>
<br>
<</if>>
<br><br>
<span class="gold">The rate that events are triggered by allure</span> - Default is 1.0.
<br>
<span class="red">Leaving the settings with this below 1 will prevent you from earning feats till it is increased. Doing this will permanently prevent some feats from being earned.</span>
<br>
<<numberslider "$alluremod" $alluremod 0.2 2 0.1>>
<br><br>
<div class="gold">
<<button "Human NPC Settings">>
<<displaySubsection "humanSettings">>
<</button>>
<<button "Beast Settings and Toggles">>
<<displaySubsection "beastSettings">>
<</button>>
</div>
<div id="subsectionDiv">
</div>
<br>
<<widget "humanSettings">><<nobr>>
<div class="solidBorderContainer">
<br>
<span class="gold">Percentage of people attracted to you that are male</span>
<br>
<<numberslider "$malechance" $malechance 0 100 1>>
<br><br>
<span class="gold">Percentage of women that have penises</span>
<br>
<<numberslider "$dgchance" $dgchance 0 100 1>>
<br><br>
<span class="gold">Percentage of women that have strap-on penises</span>
<br>
<<numberslider "$straponchance" $straponchance 0 100 1>>
<br><br>
<span class="gold">Percentage of men that have vaginas</span>
<br>
<<numberslider "$cbchance" $cbchance 0 100 1>>
<br><br>
<span class="gold">Percentage of other victims that are male</span>
<br>
<<numberslider "$malevictimchance" $malevictimchance 0 100 1>>
<br><br>
<span class="gold">Proportion of same-sex couples</span>
<br>
<<numberslider "$homochance" $homochance 0 100 1>>
<br><br>
<span class="gold">Average size of women's breasts</span> - A bigger number means bigger breasts in the world. At 12 everyone will have enormous breasts. At -12 everyone will have flat chests. Defaults to 0, which will result in a broad range of sizes.
<br>
<<numberslider "$breast_mod" $breast_mod -12 12 1>>
<br><br>
<span class="gold">Average size of NPC penises</span> - A bigger number means bigger penises in the world. At 8 everyone will have enormous penises. At -8 everyone will have tiny penises. Defaults to 0, which will result in a broad range of sizes.
<br>
<<numberslider "$penis_mod" $penis_mod -8 8 1>>
<br><br>
<span class="gold">Likelihood of npcs having pale skin</span>
<br>
<<numberslider "$whitechance" $whitechance 0 100 1>>
<br><br>
<span class="gold">Likelihood of npcs having dark skin</span>
<br>
<<numberslider "$blackchance" $blackchance 0 100 1>>
<br><br>
</div>
<</nobr>><</widget>>
<<widget "beastSettings">><<nobr>>
<div class="solidBorderContainer">
<br>
<span class="gold">Percentage of beasts attracted to you that are male</span>
<br>
<<numberslider "$beastmalechance" $beastmalechance 0 100 1>>
<br><br>
<span class="gold">Percentage of beasts that are replaced with monster girls or boys</span> - Requires bestiality to be enabled.
<br>
<<numberslider "$monsterchance" $monsterchance 0 100 1>>
<br><br>
<span class="gold">Replace beasts with monster boys and girls</span>
<br>
<label>Only when hallucinating <<print '<<radiobutton "$monsterhallucinations" "t" ' + ($monsterhallucinations is "t" ? "checked" : "") + '>>'>></label> |
<label>At any time <<print '<<radiobutton "$monsterhallucinations" "f" ' + ($monsterhallucinations is "f" ? "checked" : "") + '>>'>></label>
<br><br>
<span class="gold">Beast Toggles</span>
<br>
<label><div class="settingsToggle">
<<print '<<checkbox "$bestialitydisable" "t" "f" ' + ($bestialitydisable is "f" ? "checked" : "") + '>>'>> Enable bestiality
</div></label>
<label><div class="settingsToggle">
<<print '<<checkbox "$swarmdisable" "t" "f" ' + ($swarmdisable is "f" ? "checked" : "") + '>>'>> Enable swarms (Eels, etc)
</div></label>
<label><div class="settingsToggle">
<<print '<<checkbox "$parasitedisable" "t" "f" ' + ($parasitedisable is "f" ? "checked" : "") + '>>'>> Enable parasites
</div></label>
<label><div class="settingsToggle">
<<print '<<checkbox "$slimedisable" "t" "f" ' + ($slimedisable is "f" ? "checked" : "") + '>>'>> Enable slimes
</div></label>
<label><div class="settingsToggle">
<<print '<<checkbox "$voredisable" "t" "f" ' + ($voredisable is "f" ? "checked" : "") + '>>'>> Enable soft monster vore
</div></label>
<label><div class="settingsToggle">
<<print '<<checkbox "$spiderdisable" "t" "f" ' + ($spiderdisable is "f" ? "checked" : "") + '>>'>> Enable spiders
</div></label>
<label><div class="settingsToggle">
<<print '<<checkbox "$slugdisable" "t" "f" ' + ($slugdisable is "f" ? "checked" : "") + '>>'>> Enable slugs
</div></label>
<label><div class="settingsToggle">
<<print '<<checkbox "$waspdisable" "t" "f" ' + ($waspdisable is "f" ? "checked" : "") + '>>'>> Enable wasps
</div></label>
<div style="clear:both;">/*Keep at end of toggles*/</div>
</div>
<</nobr>><</widget>>
<span class="gold">Togglable Features</span>
<br>
<label><div class="settingsToggle">
<<print '<<checkbox "$tentacledisable" "t" "f" ' + ($tentacledisable is "f" ? "checked" : "") + '>>'>> Enable tentacles
</div></label>
<label><div class="settingsToggle">
<<print '<<checkbox "$analdisable" "t" "f" ' + ($analdisable is "f" ? "checked" : "") + '>>'>> Enable anal
</div></label>
<label><div class="settingsToggle">
<<print '<<checkbox "$transformdisable" "t" "f" ' + ($transformdisable is "f" ? "checked" : "") + '>>'>> Enable transformations
</div></label>
<label><div class="settingsToggle">
<<print '<<checkbox "$hirsutedisable" "t" "f" ' + ($hirsutedisable is "f" ? "checked" : "") + '>>'>> Extra hirsute/hairy wolf transformation
</div></label>
<label><div class="settingsToggle">
<<print '<<checkbox "$pbdisable" "t" "f" ' + ($pbdisable is "f" ? "checked" : "") + '>>'>> Enable pubic hair growth
</div></label>
<label><div class="settingsToggle">
<<print '<<checkbox "$breastfeedingdisable" "t" "f" ' + ($breastfeedingdisable is "f" ? "checked" : "") + '>>'>> Enable lactation
</div></label>
<label><div class="settingsToggle">
<<print '<<checkbox "$analpregdisable" "t" "f" ' + ($analpregdisable is "f" ? "checked" : "") + '>>'>> Enable anal parasitic pregnancy
</div></label>
<label><div class="settingsToggle">
<<print '<<checkbox "$watersportsdisable" "t" "f" ' + ($watersportsdisable is "f" ? "checked" : "") + '>>'>> Enable watersports
</div></label>
<label><div class="settingsToggle">
<<print '<<checkbox "$bodywritingdisable" "t" "f" ' + ($bodywritingdisable is "f" ? "checked" : "") + '>>'>> Enable body-writing and forced tattoos
</div></label>
<div style="clear:both;">/*Keep at end of toggles*/</div>
<</nobr>><</widget>>
<<widget "sizeLimitsSettings">><<nobr>>
<span class="gold">Maximum player character breast size</span> - Breasts already above this size won't automatically shrink. Your breasts will grow regardless of gender. Males and those with high purity experience slower growth. Surgery, pills and parasites can influence growth in both directions. Having breasts played with and hosting internal parasites increase growth.
<br>
<<set _name to ["Flat", "Budding", "Tiny", "Small", "Pert", "Modest", "Full", "Large", "Ample", "Massive", "Huge", "Gigantic", "Enormous"]>>
<<for _i to 0; _i lt _name.length; _i++>>
<label><<print _name[_i]>> <<print '<<radiobutton "$breastsizemax" _i ' + ($breastsizemax is _i ? "checked" : "") + '>>'>></label> |
<</for>>
<br><br>
<span class="gold">Maximum player character ass size</span> - Bottoms already above this size won't automatically shrink.
<br>
<<set _name to ["Slender", "Slim", "Modest", "Cushioned", "Soft", "Round", "Plump", "Large", "Huge"]>>
<<for _i to 0; _i lt _name.length; _i++>>
<label><<print _name[_i]>> <<print '<<radiobutton "$bottomsizemax" _i ' + ($bottomsizemax is _i ? "checked" : "") + '>>'>></label> |
<</for>>
<br><br>
<span class="gold">Maximum player character penis size</span> - Penises already above this size won't automatically shrink. Surgery, pills and parasites can influence growth in both directions.
<br>
<<set _name to ["Mini", "Tiny", "Small", "Normal", "Large", "Enormous"]>>
<<for _i to 0; _i lt _name.length; _i++>>
<label><<print _name[_i]>> <<print '<<radiobutton "$penissizemax" ' + (_i - 1) + ' ' + ($penissizemax is (_i - 1) ? "checked" : "") + '>>'>></label> |
<</for>>
<br><br>
<span class="gold">Minimum player character penis size</span> - Penises already below this size won't automatically grow.
<br>
<<set _name to ["Mini", "Tiny"]>>
<<for _i to 0; _i lt _name.length; _i++>>
<label><<print _name[_i]>> <<print '<<radiobutton "$penissizemin" ' + (_i - 1) + ' ' + ($penissizemin is (_i - 1) ? "checked" : "") + '>>'>></label> |
<</for>>
<br><br>
<</nobr>><</widget>>
<<widget "generalSettings">><<nobr>>
<span class="gold">Images</span>
<br>
<<if StartConfig.enableImages is true>>
Images may not load properly on older Androids.
<br>
<label>Enable images <<print '<<radiobutton "$images" 1 ' + ($images is 1 ? "checked" : "") + '>>'>></label> |
<label>Disable images <<print '<<radiobutton "$images" 0 ' + ($images is 0 ? "checked" : "") + '>>'>></label>
<br><br>
CSS animations (Disabling may help improve performance and prevent images from loading incorrectly. Gif images will not be affected). Try disabling sidebar images first.
<br>
Sidebar:
<label>Enable <<print '<<radiobutton "$sidebarAnimations" true ' + ($sidebarAnimations isnot false ? "checked" : "") + '>>'>></label> |
<label>Disable <<print '<<radiobutton "$sidebarAnimations" false ' + ($sidebarAnimations is false ? "checked" : "") + '>>'>></label>
<br>
Combat:
<label>Enable <<print '<<radiobutton "$combatAnimations" true ' + ($combatAnimations isnot false ? "checked" : "") + '>>'>></label> |
<label>Disable <<print '<<radiobutton "$combatAnimations" false ' + ($combatAnimations is false ? "checked" : "") + '>>'>></label>
<br><br>
Body-writing Images (Disabling may improve performance and potentially prevent images from not loading correctly).
<br>
<label>Enable body-writing images <<print '<<radiobutton "$bodywritingImages" true ' + ($bodywritingImages is true ? "checked" : "") + '>>'>></label> |
<label>Disable body-writing images <<print '<<radiobutton "$bodywritingImages" false ' + ($bodywritingImages is false ? "checked" : "") + '>>'>></label>
<br><br>
<label>Enable NPC silhouettes <<print '<<radiobutton "$silhouettedisable" "f" ' + ($silhouettedisable is "f" ? "checked" : "") + '>>'>></label> |
<label>Disable NPC silhouettes <<print '<<radiobutton "$silhouettedisable" "t" ' + ($silhouettedisable is "t" ? "checked" : "") + '>>'>></label>
<br><br>
<<if $skinColor.init is false and $passage isnot "Start">>
<span class="gold">You can now choose your character's skin colour. Click "Test" to preview the setting on the paperdolls. Click "Confirm" when you've made your selection.</span> This can cause performance issues on some devices. Should this be an issue, the option to disable the new skin system will appear here.
<br>
<div id="skinColorDiv"><img class="" src="img/bodyRed/baseReColorTest.png"></div>
Skin colour:<br>
Reddish:
<label>Light <<print '<<radiobutton "$naturalSkinColor" "light" ' + ($naturalSkinColor is "light" ? "checked" : "") + '>>'>></label> |
<label>Medium <<print '<<radiobutton "$naturalSkinColor" "medium" ' + ($naturalSkinColor is "medium" ? "checked" : "") + '>>'>></label> |
<label>Dark <<print '<<radiobutton "$naturalSkinColor" "dark" ' + ($naturalSkinColor is "dark" ? "checked" : "") + '>>'>></label> |
<label>Gyaru <<print '<<radiobutton "$naturalSkinColor" "gyaru" ' + ($naturalSkinColor is "gyaru" ? "checked" : "") + '>>'>> (Pale with no tan, very dark with full tan)</label>
<br>
Yellowish:
<label>Light <<print '<<radiobutton "$naturalSkinColor" "ylight" ' + ($naturalSkinColor is "ylight" ? "checked" : "") + '>>'>></label> |
<label>Medium <<print '<<radiobutton "$naturalSkinColor" "ymedium" ' + ($naturalSkinColor is "ymedium" ? "checked" : "") + '>>'>></label> |
<label>Dark <<print '<<radiobutton "$naturalSkinColor" "ydark" ' + ($naturalSkinColor is "ydark" ? "checked" : "") + '>>'>></label>
<label>Gyaru <<print '<<radiobutton "$naturalSkinColor" "ygyaru" ' + ($naturalSkinColor is "ygyaru" ? "checked" : "") + '>>'>></label>
<br><br>
<label>Initial Tan: <<print '<<numberslider "$range" '+($range isnot undefined? $range:0)+' 0 100 1>>'>></label>
<br>
<<link Test>>
<<if $range isnot undefined and $naturalSkinColor isnot undefined>>
<<replace #skinColorDiv>><<SkinColorImgTest $range $naturalSkinColor>><</replace>>
<</if>>
<</link>>
<br>
<<link [[Confirm|$passage]]>>
<<if $range isnot undefined and $naturalSkinColor isnot undefined>>
<<set $skinColor.range to $range>>
<<set $skinColor.natural to $naturalSkinColor>>
<<set $skinColor.tanningEnabled to true>>
<<set $skinColor.tanImgEnabled to "t">>
<<setSkinColorBase>>
<<unset $naturalSkinColor>>
<<unset $range>>
<</if>>
<</link>> - <span class="red">These settings can not be changed after Confirming.</span>
<<else>>
Visual representation of the player character's skin colour - <span class="pink">May hinder performance on some devices</span>
<br>
<label>On <<print '<<radiobutton "$skinColor.tanImgEnabled" "t" ' + ($skinColor.tanImgEnabled is "t" ? "checked" : "") + '>>'>></label> |
<label>Off <<print '<<radiobutton "$skinColor.tanImgEnabled" "f" ' + ($skinColor.tanImgEnabled is "f" ? "checked" : "") + '>>'>></label>
<br><br>
Tanning changes - Whether tan will change due to sun exposure, or the lack of it.
<br>
<label>On <<print '<<radiobutton "$skinColor.tanningEnabled" true ' + ($skinColor.tanningEnabled is true ? "checked" : "") + '>>'>></label> |
<label>Off <<print '<<radiobutton "$skinColor.tanningEnabled" false ' + ($skinColor.tanningEnabled is false ? "checked" : "") + '>>'>></label>
- <span class="red">(Option to disable may be removed at a later date)</span>
<</if>>
<<else>>
Not Available
<</if>>
<br><br>
<span class="gold">Numbered link navigation</span>
<br>
<<if StartConfig.enableLinkNumberify is true>>
<label>Enable numbered link navigation <<print '<<radiobutton "$numberify_enabled" 1 ' + ($numberify_enabled is 1 ? "checked" : "") + '>>'>></label> |
<label>Disable numbered link navigation <<print '<<radiobutton "$numberify_enabled" 0 ' + ($numberify_enabled is 0 ? "checked" : "") + '>>'>></label>
<<else>>
Not Available
<</if>>
<br><br>
<span class="gold">Time format</span>
<br>
<label>24-hour <<print '<<radiobutton "$timestyle" "military" ' + ($timestyle is "military" ? "checked" : "") + '>>'>></label> |
<label>12-hour <<print '<<radiobutton "$timestyle" "ampm" ' + ($timestyle is "ampm" ? "checked" : "") + '>>'>></label>
<br><br>
<span class="gold">Skill check display</span>
<br>
<label>Show exact percentage <<print '<<radiobutton "$checkstyle" "percentage" ' + ($checkstyle is "percentage" ? "checked" : "") + '>>'>></label> |
<label>Show only general description <<print '<<radiobutton "$checkstyle" "words" ' + ($checkstyle is "words" ? "checked" : "") + '>>'>></label>
<br><br>
<span class="gold">In game hints and tips</span> - Shows in the sidebar
<br>
<label>Enable hints and tips <<print '<<radiobutton "$tipdisable" "f" ' + ($tipdisable is "f" ? "checked" : "") + '>>'>></label> |
<label>Disable hints and tips <<print '<<radiobutton "$tipdisable" "t" ' + ($tipdisable is "t" ? "checked" : "") + '>>'>></label>
<br>
<<link [["View all tips"|Tips]]>><<set $lastPassage to $passage>><</link>>
<br><br>
<span class="gold">Additional error information</span> - Shows in the sidebar
<br>
<label>Enable additional error messages <<print '<<radiobutton "$debugdisable" "f" ' + ($debugdisable is "f" ? "checked" : "") + '>>'>></label> |
<label>Disable additional error messages <<print '<<radiobutton "$debugdisable" "t" ' + ($debugdisable is "t" ? "checked" : "") + '>>'>></label>
<br><br>
<span class="gold">Save Name</span> - Shows in the save menu in place of the save id
<br>
<span class="red">Only 10 characters at most will show in the save menu, leave empty to show the save ID</span>
<br>
<<textbox "$saveName" $saveName>>
<br><br>
<span class="gold">Game Zoom</span> -Will allow you to adjust the size of game elements and text. 100 is the default value.
A value of 50 will zoom the page out to half of its original size, while a value of 200 will zoom the page in to double its size.
The test button will not save the zoom value into the current save.
<br>
<span class="red">
Please be careful with this setting! Only save if you are happy with the changes made, as reloading the game will reset it to the last value used in that save.
Depending on the device and browser, the setting may break entirely, and may cause unexpected effects. Please report these issues as necessary.
</span>
<br>
<<numberslider "$zoom" $zoom 50 200 1>>
<input type="button" value="Set Zoom Test" onclick="zoom()"/>
<br><br>
<input type="button" value="Reset Zoom" onclick="zoom(100, true)"/>
<input type="button" value="Set Zoom" onclick="zoom(undefined, true)"/>
<br><br>
<span class="gold">Cheats menu</span> - Button shows in sidebar
<br>
<span class="red">Leaving the settings with cheats enabled will prevent you from earning feats in a save.</span>
<br>
<label>Enable cheats <<print '<<radiobutton "$cheatdisable" "f" ' + ($cheatdisable is "f" ? "checked" : "") + '>>'>></label> |
<label>Disable cheats <<print '<<radiobutton "$cheatdisable" "t" ' + ($cheatdisable is "t" ? "checked" : "") + '>>'>></label>
<br><br>
<<if version.major gt 2 or version.minor gt 29>>
<<link [["Character Viewer"|Clothes Testing]]>>
<<set $lastPassage to $passage>>
<<set $gameTanImgSetting to clone($skinColor.tanImgEnabled)>>
<</link>>
- This will allow you to have a play with the character sprites, this will not affect your save in any way.
<</if>>
<</nobr>><</widget>>
<<widget "npcSettings">><<nobr>>
<<set _penisNames to ["Tiny", "Average", "Thick", "Huge"]>>
<<if $passage is "Start">>
<span class="red">Untouched options will be automatically generated for you.</span>
<br>
<</if>>
<<link "Generate all genders based on game settings">>
<<initnpcgender "genders">>
<<displaySettings>>
<</link>>
<br>
<<link "Generate all penis sizes based on game settings">>
<<initnpcgender "penis">>
<<displaySettings>>
<</link>>
<br>
<<link "Generate all breast sizes based on game settings">>
<<initnpcgender "breasts">>
<<displaySettings>>
<</link>>
<<if $debug is 1>>
<br>
<<link "Reset hair and eye colours (Will only effect NPC's with a default colour)">>
<<generateNPCNameHairAndEyeColors "default">>
<<displaySettings>>
<</link>>
<</if>>
<br><br>
<<if _npcId is undefined>>
<<set _npcId to 0>>
<<set _breastDescription to ["Flat","Small","Pert","Modest","Full","Large"]>>
<<set _breastDescriptionNPC to ["nipple","small breast","pert breast","modest breast","full breast","large breast"]>>
<<set _breastsDescriptionNPC to ["nipples","small breast","pert breast","modest breast","full breast","large breast"]>>
<<set _hairColorNPC to ["Red","Black","Brown","Light Brown","Blond","Platinum blond","Strawberry blond","Ginger", "mousy"]>>
<<set _hairColorNPCData to ["red","black","brown","lightbrown","blond","platinumblond","strawberryblond","ginger", "mousy"]>>
<<set _hairColorNPCText to ["red","black","brown","lightbrown","gold","platinum","strawberry","tangerine", "mousy"]>>
<<set _eyeColorNPC to ["Purple","Dark Blue","Light Blue","Amber","Hazel","Green","Red","Pink","Grey"]>>
<<set _eyeColorNPCData to ["purple","dark blue","light blue","amber","hazel","green","red","pink","grey"]>>
<<set _eyeColorNPCText to ["purple","blue","lblue","tangerine","brown","green","red","pink","grey"]>>
<</if>>
<<if _npcList is undefined>>
<<set _npcList to {}>>
<<for $_i to 0; $_i lt $NPCNameList.length; $_i++>>
<<set _npcList[clone($NPCNameList[$_i])] to clone($_i)>>
<</for>>
<</if>>
<div id="npcSettingsMenu">
<<npcSettingsMenu>>
</div>
<<if _listActive isnot true>>
<<NPCSettingsReset>>
<<set _listActive to true>>
<</if>>
<</nobr>><</widget>>
<<widget "exportsettings">><<nobr>>
<span class="yellow">Will also import/export settings found in the "SAVE/OPTIONS" overlay.</span>
<h4>Settings File Import/Export</h4>
<<if SugarCube.Browser.isMobile.any() is true>>
Note that saving and loading from file does not work on Android currently.
<<else>>
Load from file: <input id="saveImport" type="file" value="Load from file" onchange="importSettings(this.files, 'file')">
<br><br>
<input type="button" value="Save to file" onclick="exportSettings(null,'file')">
<</if>>
<h4>Settings Text Import/Export</h4>
To save your current settings, click on "Get Settings Data", then copy and paste the save data where required.
<br>
To load your current settings, paste in the settings data then click "Load Settings Data".
<br>
To transfer to and from Android, it is recommended to use email or a service such as pastebin. Please ensure that the start and the end of the save is exact to prevent issues.
<br>
Click on "Copy Text Area" to copy the current contents for you. The button name will change to "Copying Error" if your device or browser does not support it.
<br><br>
<textarea id="settingsDataInput" rows="4" cols="40" onClick="if(SugarCube.State.variables.disableAutoSelect == false)this.select();" onfocus="SugarCube.State.variables.tempDisable = true;" onblur="SugarCube.State.variables.tempDisable = false;"></textarea>
<br>
<input type="button" value="Clear Text Box" onclick="clearTextBox('settingsDataInput')"/>
<input type="button" value="Top of Text Box" onclick="topTextArea('settingsDataInput')"/>
<input type="button" value="Bottom of Text Box" onclick="bottomTextArea('settingsDataInput')"/>
<input type="button" value="Get Settings Data" onclick="exportSettings(null,'text')"/>
<input type="button" value="Load Settings Data" onclick="importSettings(null,'text')"/>
<input id="CopyTextArea" type="button" value="Copy Text Area" onclick="copySavedata('settingsDataInput')">
<input id="LoadExternalExportFile" type="button" value="Load External Export File" onclick="loadExternalExportFile()">
<br><br>
<label>
<<print '<<checkbox "$disableAutoSelect" false true '+($disableAutoSelect is true? "checked":"")+'>>'>>
Disables auto select.
</label>
<</nobr>><</widget>>
<<widget "npcSettingsMenu">><<nobr>>
<<listbox "_npcId" autoselect>>
<<optionsfrom _npcList>>
<</listbox>>
<<if _npcId gt 0>>
| <<link Previous>>
<<set _npcId-->>
<<replace #npcSettingsMenu>><<npcSettingsMenu>><</replace>>
<</link>> |
<<else>>
| Previous |
<</if>>
<<if _npcId lt $NPCName.length>>
<<link Next>>
<<set _npcId++>>
<<replace #npcSettingsMenu>><<npcSettingsMenu>><</replace>>
<</link>>
<<else>>
Next
<</if>>
<br><br>
<span class="gold">$NPCName[_npcId].nam the $NPCName[_npcId].title</span>
<br>
<label><<print '<<radiobutton "$NPCName['+_npcId+'].pronoun" "f" ' + ($NPCName[_npcId].pronoun is "f" ? "checked" : "") + '>>'>> Female</label> |
<label><<print '<<radiobutton "$NPCName['+_npcId+'].pronoun" "m" ' + ($NPCName[_npcId].pronoun is "m" ? "checked" : "") + '>>'>> Male</label>
<br>
<label><<print '<<radiobutton "$NPCName['+_npcId+'].gender" "f" ' + ($NPCName[_npcId].gender is "f" ? "checked" : "") + '>>'>> Vagina</label> |
<label><<print '<<radiobutton "$NPCName['+_npcId+'].gender" "m" ' + ($NPCName[_npcId].gender is "m" ? "checked" : "") + '>>'>> Penis</label>
<br><br>
Penis size - if applicable:
<br>
<<for _j to 0; _j lt _penisNames.length; _j++>>
<label>
<<print '<<radiobutton "$NPCName['+_npcId+'].penissize" ' + (_j + 1) + ' ' + ($NPCName[_npcId].penissize is (_j + 1) ? "checked" : "") + '>>'>>
<<print _penisNames[_j]>>
</label> |
<</for>>
<br><br>
Breast size:
<br>
<<for _j to 0; _j lt _breastDescription.length; _j++>>
<label>
<<set _onclick to "SugarCube.State.variables.NPCName["+_npcId+"].breastsize="+ _j + ";">>
<<set _onclick += "SugarCube.State.variables.NPCName["+_npcId+"].breastdesc='" + _breastDescriptionNPC[_j] + "';">>
<<set _onclick += "SugarCube.State.variables.NPCName["+_npcId+"].breastsdesc='" + _breastsDescriptionNPC[_j] + "';">>
<<print '<input type="radio" name="breastSize" @value="_j" @onclick="clone(_onclick)" '+($NPCName[_npcId].breastsize is (_j) ? "checked" : "") +'/>'>>
<<print _breastDescription[_j]>>
</label> |
<</for>>
<br><br>
<<if $NPCName[_npcId].nam is "Black Wolf">>
Beast Type:
<br>
<label><<print '<<radiobutton "$blackwolfmonster" 0 ' + ($blackwolfmonster is 0 ? "checked" : "") + '>>'>> Always a beast</label> |
<label><<print '<<radiobutton "$blackwolfmonster" 1 ' + ($blackwolfmonster is 1 ? "checked" : "") + '>>'>> Monster girl or boy when requirements met</label>
<br><br>
<</if>>
<<if $debug is 1>>
Hair Colour:
<br>
<<for _j to 0; _j lt _hairColorNPC.length; _j++>>
<label>
<<print '<<radiobutton "$NPCName['+_npcId+'].hairColour" "'+_hairColorNPCData[_j]+'" ' + ($NPCName[_npcId].hairColour is _hairColorNPCData[_j] ? "checked" : "") + '>>'>>
<span @class="_hairColorNPCText[_j]">_hairColorNPC[_j]</span>
</label> |
<</for>>
<br><br>
Eye Colour:
<br>
<<for _j to 0; _j lt _eyeColorNPC.length; _j++>>
<label>
<<print '<<radiobutton "$NPCName['+_npcId+'].eyeColour" "'+_eyeColorNPCData[_j]+'" ' + ($NPCName[_npcId].eyeColour is _eyeColorNPCData[_j] ? "checked" : "") + '>>'>>
<span @class="_eyeColorNPCText[_j]">_eyeColorNPC[_j]</span>
</label> |
<</for>>
<br><br>
<</if>>
<</nobr>><</widget>><<set $settingsExitPassage to "Bedroom">>
<<settings>><<attitudes>>
<<set $attitudesControl.showGoldLink to "false">>
<br><br>
<<link [[Confirm|$attitudesExitPassage]]>>
<<unset $attitudesExitPassage>>
<</link>>
<br><<widget "chestdifficulty">><<nobr>>
<<if (990 - ($enemytrust * 10) - $chestskill + $enemyanger) lte (($enemyarousalmax / ($enemyarousal + 1)) * 100)>>
<span class="green">(Very Easy)</span>
<<elseif (800 - ($enemytrust * 10) - $chestskill + $enemyanger) lte (($enemyarousalmax / ($enemyarousal + 1)) * 100)>>
<span class="teal">(Easy)</span>
<<elseif (600 - ($enemytrust * 10) - $chestskill + $enemyanger) lte (($enemyarousalmax / ($enemyarousal + 1)) * 100)>>
<span class="lblue">(Medium)</span>
<<elseif (400 - ($enemytrust * 10) - $chestskill + $enemyanger) lte (($enemyarousalmax / ($enemyarousal + 1)) * 100)>>
<span class="blue">(Challenging)</span>
<<elseif (200 - ($enemytrust * 10) - $chestskill + $enemyanger) lte (($enemyarousalmax / ($enemyarousal + 1)) * 100)>>
<span class="purple">(Hard)</span>
<<elseif (1 - ($enemytrust * 10) - $chestskill + $enemyanger) lte (($enemyarousalmax / ($enemyarousal + 1)) * 100)>>
<span class="pink">(Very Hard)</span>
<<else>>
<span class="red">(Impossible)</span>
<</if>>
<</nobr>><</widget>>
<<widget "seductiondifficulty">><<nobr>>
<<if $combat is 1>>
<<if (990 - ($enemytrust * 10) - $seductionskill + $enemyanger) lte (($enemyarousalmax / ($enemyarousal + 1)) * 100)>>
<span class="green">(Very Easy)</span>
<<elseif (800 - ($enemytrust * 10) - $seductionskill + $enemyanger) lte (($enemyarousalmax / ($enemyarousal + 1)) * 100)>>
<span class="teal">(Easy)</span>
<<elseif (600 - ($enemytrust * 10) - $seductionskill + $enemyanger) lte (($enemyarousalmax / ($enemyarousal + 1)) * 100)>>
<span class="lblue">(Medium)</span>
<<elseif (400 - ($enemytrust * 10) - $seductionskill + $enemyanger) lte (($enemyarousalmax / ($enemyarousal + 1)) * 100)>>
<span class="blue">(Challenging)</span>
<<elseif (200 - ($enemytrust * 10) - $seductionskill + $enemyanger) lte (($enemyarousalmax / ($enemyarousal + 1)) * 100)>>
<span class="purple">(Hard)</span>
<<elseif (1 - ($enemytrust * 10) - $seductionskill + $enemyanger) lte (($enemyarousalmax / ($enemyarousal + 1)) * 100)>>
<span class="pink">(Very Hard)</span>
<<else>>
<span class="red">(Impossible)</span>
<</if>>
<<else>>
<<if 990 - $seductionskill - ($attractiveness / 10) lte -100>>
<span class="green">(Very Easy)</span>
<<elseif 800 - $seductionskill - ($attractiveness / 10) lte -100>>
<span class="teal">(Easy)</span>
<<elseif 600 - $seductionskill - ($attractiveness / 10) lte -100>>
<span class="lblue">(Medium)</span>
<<elseif 400 - $seductionskill - ($attractiveness / 10) lte -100>>
<span class="blue">(Challenging)</span>
<<elseif 200 - $seductionskill - ($attractiveness / 10) lte -100>>
<span class="purple">(Hard)</span>
<<elseif 1 - $seductionskill - ($attractiveness / 10) lte -100>>
<span class="pink">(Very Hard)</span>
<<else>>
<span class="red">(Impossible)</span>
<</if>>
<</if>>
<</nobr>><</widget>>
<<widget "oraldifficulty">><<nobr>>
<<if (990 - ($enemytrust * 10) - $oralskill + $enemyanger) lte (($enemyarousalmax / ($enemyarousal + 1)) * 100)>>
<span class="green">(Very Easy)</span>
<<elseif (800 - ($enemytrust * 10) - $oralskill + $enemyanger) lte (($enemyarousalmax / ($enemyarousal + 1)) * 100)>>
<span class="teal">(Easy)</span>
<<elseif (600 - ($enemytrust * 10) - $oralskill + $enemyanger) lte (($enemyarousalmax / ($enemyarousal + 1)) * 100)>>
<span class="lblue">(Medium)</span>
<<elseif (400 - ($enemytrust * 10) - $oralskill + $enemyanger) lte (($enemyarousalmax / ($enemyarousal + 1)) * 100)>>
<span class="blue">(Challenging)</span>
<<elseif (200 - ($enemytrust * 10) - $oralskill + $enemyanger) lte (($enemyarousalmax / ($enemyarousal + 1)) * 100)>>
<span class="purple">(Hard)</span>
<<elseif (1 - ($enemytrust * 10) - $oralskill + $enemyanger) lte (($enemyarousalmax / ($enemyarousal + 1)) * 100)>>
<span class="pink">(Very Hard)</span>
<<else>>
<span class="red">(Impossible)</span>
<</if>>
<</nobr>><</widget>>
<<widget "vaginaldifficulty">><<nobr>>
<<if (990 - ($enemytrust * 10) - $vaginalskill + $enemyanger) lte (($enemyarousalmax / ($enemyarousal + 1)) * 100)>>
<span class="green">(Very Easy)</span>
<<elseif (800 - ($enemytrust * 10) - $vaginalskill + $enemyanger) lte (($enemyarousalmax / ($enemyarousal + 1)) * 100)>>
<span class="teal">(Easy)</span>
<<elseif (600 - ($enemytrust * 10) - $vaginalskill + $enemyanger) lte (($enemyarousalmax / ($enemyarousal + 1)) * 100)>>
<span class="lblue">(Medium)</span>
<<elseif (400 - ($enemytrust * 10) - $vaginalskill + $enemyanger) lte (($enemyarousalmax / ($enemyarousal + 1)) * 100)>>
<span class="blue">(Challenging)</span>
<<elseif (200 - ($enemytrust * 10) - $vaginalskill + $enemyanger) lte (($enemyarousalmax / ($enemyarousal + 1)) * 100)>>
<span class="purple">(Hard)</span>
<<elseif (1 - ($enemytrust * 10) - $vaginalskill + $enemyanger) lte (($enemyarousalmax / ($enemyarousal + 1)) * 100)>>
<span class="pink">(Very Hard)</span>
<<else>>
<span class="red">(Impossible)</span>
<</if>>
<</nobr>><</widget>>
<<widget "analdifficulty">><<nobr>>
<<if (990 - ($enemytrust * 10) - $analskill + $enemyanger) lte (($enemyarousalmax / ($enemyarousal + 1)) * 100)>>
<span class="green">(Very Easy)</span>
<<elseif (800 - ($enemytrust * 10) - $analskill + $enemyanger) lte (($enemyarousalmax / ($enemyarousal + 1)) * 100)>>
<span class="teal">(Easy)</span>
<<elseif (600 - ($enemytrust * 10) - $analskill + $enemyanger) lte (($enemyarousalmax / ($enemyarousal + 1)) * 100)>>
<span class="lblue">(Medium)</span>
<<elseif (400 - ($enemytrust * 10) - $analskill + $enemyanger) lte (($enemyarousalmax / ($enemyarousal + 1)) * 100)>>
<span class="blue">(Challenging)</span>
<<elseif (200 - ($enemytrust * 10) - $analskill + $enemyanger) lte (($enemyarousalmax / ($enemyarousal + 1)) * 100)>>
<span class="purple">(Hard)</span>
<<elseif (1 - ($enemytrust * 10) - $analskill + $enemyanger) lte (($enemyarousalmax / ($enemyarousal + 1)) * 100)>>
<span class="pink">(Very Hard)</span>
<<else>>
<span class="red">(Impossible)</span>
<</if>>
<</nobr>><</widget>>
<<widget "handdifficulty">><<nobr>>
<<if (990 - ($enemytrust * 10) - $handskill + $enemyanger) lte (($enemyarousalmax / ($enemyarousal + 1)) * 100)>>
<span class="green">(Very Easy)</span>
<<elseif (800 - ($enemytrust * 10) - $handskill + $enemyanger) lte (($enemyarousalmax / ($enemyarousal + 1)) * 100)>>
<span class="teal">(Easy)</span>
<<elseif (600 - ($enemytrust * 10) - $handskill + $enemyanger) lte (($enemyarousalmax / ($enemyarousal + 1)) * 100)>>
<span class="lblue">(Medium)</span>
<<elseif (400 - ($enemytrust * 10) - $handskill + $enemyanger) lte (($enemyarousalmax / ($enemyarousal + 1)) * 100)>>
<span class="blue">(Challenging)</span>
<<elseif (200 - ($enemytrust * 10) - $handskill + $enemyanger) lte (($enemyarousalmax / ($enemyarousal + 1)) * 100)>>
<span class="purple">(Hard)</span>
<<elseif (1 - ($enemytrust * 10) - $handskill + $enemyanger) lte (($enemyarousalmax / ($enemyarousal + 1)) * 100)>>
<span class="pink">(Very Hard)</span>
<<else>>
<span class="red">(Impossible)</span>
<</if>>
<</nobr>><</widget>>
<<widget "feetdifficulty">><<nobr>>
<<if (990 - ($enemytrust * 10) - $feetskill + $enemyanger) lte (($enemyarousalmax / ($enemyarousal + 1)) * 100)>>
<span class="green">(Very Easy)</span>
<<elseif (800 - ($enemytrust * 10) - $feetskill + $enemyanger) lte (($enemyarousalmax / ($enemyarousal + 1)) * 100)>>
<span class="teal">(Easy)</span>
<<elseif (600 - ($enemytrust * 10) - $feetskill + $enemyanger) lte (($enemyarousalmax / ($enemyarousal + 1)) * 100)>>
<span class="lblue">(Medium)</span>
<<elseif (400 - ($enemytrust * 10) - $feetskill + $enemyanger) lte (($enemyarousalmax / ($enemyarousal + 1)) * 100)>>
<span class="blue">(Challenging)</span>
<<elseif (200 - ($enemytrust * 10) - $feetskill + $enemyanger) lte (($enemyarousalmax / ($enemyarousal + 1)) * 100)>>
<span class="purple">(Hard)</span>
<<elseif (1 - ($enemytrust * 10) - $feetskill + $enemyanger) lte (($enemyarousalmax / ($enemyarousal + 1)) * 100)>>
<span class="pink">(Very Hard)</span>
<<else>>
<span class="red">(Impossible)</span>
<</if>>
<</nobr>><</widget>>
<<widget "bottomdifficulty">><<nobr>>
<<if (990 - ($enemytrust * 10) - $bottomskill + $enemyanger) lte (($enemyarousalmax / ($enemyarousal + 1)) * 100)>>
<span class="green">(Very Easy)</span>
<<elseif (800 - ($enemytrust * 10) - $bottomskill + $enemyanger) lte (($enemyarousalmax / ($enemyarousal + 1)) * 100)>>
<span class="teal">(Easy)</span>
<<elseif (600 - ($enemytrust * 10) - $bottomskill + $enemyanger) lte (($enemyarousalmax / ($enemyarousal + 1)) * 100)>>
<span class="lblue">(Medium)</span>
<<elseif (400 - ($enemytrust * 10) - $bottomskill + $enemyanger) lte (($enemyarousalmax / ($enemyarousal + 1)) * 100)>>
<span class="blue">(Challenging)</span>
<<elseif (200 - ($enemytrust * 10) - $bottomskill + $enemyanger) lte (($enemyarousalmax / ($enemyarousal + 1)) * 100)>>
<span class="purple">(Hard)</span>
<<elseif (1 - ($enemytrust * 10) - $bottomskill + $enemyanger) lte (($enemyarousalmax / ($enemyarousal + 1)) * 100)>>
<span class="pink">(Very Hard)</span>
<<else>>
<span class="red">(Impossible)</span>
<</if>>
<</nobr>><</widget>>
<<widget "thighdifficulty">><<nobr>>
<<if (990 - ($enemytrust * 10) - $thighskill + $enemyanger) lte (($enemyarousalmax / ($enemyarousal + 1)) * 100)>>
<span class="green">(Very Easy)</span>
<<elseif (800 - ($enemytrust * 10) - $thighskill + $enemyanger) lte (($enemyarousalmax / ($enemyarousal + 1)) * 100)>>
<span class="teal">(Easy)</span>
<<elseif (600 - ($enemytrust * 10) - $thighskill + $enemyanger) lte (($enemyarousalmax / ($enemyarousal + 1)) * 100)>>
<span class="lblue">(Medium)</span>
<<elseif (400 - ($enemytrust * 10) - $thighskill + $enemyanger) lte (($enemyarousalmax / ($enemyarousal + 1)) * 100)>>
<span class="blue">(Challenging)</span>
<<elseif (200 - ($enemytrust * 10) - $thighskill + $enemyanger) lte (($enemyarousalmax / ($enemyarousal + 1)) * 100)>>
<span class="purple">(Hard)</span>
<<elseif (1 - ($enemytrust * 10) - $thighskill + $enemyanger) lte (($enemyarousalmax / ($enemyarousal + 1)) * 100)>>
<span class="pink">(Very Hard)</span>
<<else>>
<span class="red">(Impossible)</span>
<</if>>
<</nobr>><</widget>>
<<widget "peniledifficulty">><<nobr>>
<<if (990 - ($enemytrust * 10) - $penileskill + $enemyanger) lte (($enemyarousalmax / ($enemyarousal + 1)) * 100)>>
<span class="green">(Very Easy)</span>
<<elseif (800 - ($enemytrust * 10) - $penileskill + $enemyanger) lte (($enemyarousalmax / ($enemyarousal + 1)) * 100)>>
<span class="teal">(Easy)</span>
<<elseif (600 - ($enemytrust * 10) - $penileskill + $enemyanger) lte (($enemyarousalmax / ($enemyarousal + 1)) * 100)>>
<span class="lblue">(Medium)</span>
<<elseif (400 - ($enemytrust * 10) - $penileskill + $enemyanger) lte (($enemyarousalmax / ($enemyarousal + 1)) * 100)>>
<span class="blue">(Challenging)</span>
<<elseif (200 - ($enemytrust * 10) - $penileskill + $enemyanger) lte (($enemyarousalmax / ($enemyarousal + 1)) * 100)>>
<span class="purple">(Hard)</span>
<<elseif (1 - ($enemytrust * 10) - $penileskill + $enemyanger) lte (($enemyarousalmax / ($enemyarousal + 1)) * 100)>>
<span class="pink">(Very Hard)</span>
<<else>>
<span class="red">(Impossible)</span>
<</if>>
<</nobr>><</widget>>
<<widget "skulduggerycheck">><<nobr>>
<<set $skulduggeryroll to random(1, 1000)>>
<<if $skulduggery gte $skulduggerydifficulty>>
<<set $skulduggerysuccess to 1>>
<span class="green">You succeed in your skulduggery.</span>
<<elseif $skulduggery + 100 gte $skulduggerydifficulty>>
<<if $skulduggeryroll gte 100>>
<<set $skulduggerysuccess to 1>>
<span class="green">You succeed in your skulduggery.</span>
<<else>>
<<set $skulduggerysuccess to 0>>
<span class="red">You fail in your skulduggery.</span>
<</if>>
<<elseif $skulduggery + 200 gte $skulduggerydifficulty>>
<<if $skulduggeryroll gte 300>>
<<set $skulduggerysuccess to 1>>
<span class="green">You succeed in your skulduggery.</span>
<<else>>
<<set $skulduggerysuccess to 0>>
<span class="red">You fail in your skulduggery.</span>
<</if>>
<<elseif $skulduggery + 300 gte $skulduggerydifficulty>>
<<if $skulduggeryroll gte 500>>
<<set $skulduggerysuccess to 1>>
<span class="green">You succeed in your skulduggery.</span>
<<else>>
<<set $skulduggerysuccess to 0>>
<span class="red">You fail in your skulduggery.</span>
<</if>>
<<elseif $skulduggery + 400 gte $skulduggerydifficulty>>
<<if $skulduggeryroll gte 700>>
<<set $skulduggerysuccess to 1>>
<span class="green">You succeed in your skulduggery.</span>
<<else>>
<<set $skulduggerysuccess to 0>>
<span class="red">You fail in your skulduggery.</span>
<</if>>
<<elseif $skulduggery + 500 gte $skulduggerydifficulty>>
<<if $skulduggeryroll gte 900>>
<<set $skulduggerysuccess to 1>>
<span class="green">You succeed in your skulduggery.</span>
<<else>>
<<set $skulduggerysuccess to 0>>
<span class="red">You fail in your skulduggery.</span>
<</if>>
<<else>>
<<set $skulduggerysuccess to 0>>
<span class="red">You fail in your skulduggery.</span>
<</if>>
<</nobr>><</widget>>
<<widget "skulduggerydifficulty">><<nobr>>
| <span class="orange">Skulduggery:</span>
<<if $skulduggery gte $skulduggerydifficulty>>
<span class="green">Very Easy</span>
<<elseif $skulduggery + 100 gte $skulduggerydifficulty>>
<span class="teal">Easy</span>
<<elseif $skulduggery + 200 gte $skulduggerydifficulty>>
<span class="lblue">Medium</span>
<<elseif $skulduggery + 300 gte $skulduggerydifficulty>>
<span class="blue">Challenging</span>
<<elseif $skulduggery + 400 gte $skulduggerydifficulty>>
<span class="purple">Hard</span>
<<elseif $skulduggery + 500 gte $skulduggerydifficulty>>
<span class="pink">Very Hard</span>
<<else>>
<span class="red">Impossible</span>
<</if>>
<</nobr>><</widget>>
<<widget "skulduggeryrequired">><<nobr>>
<<if $lock lte 0>>
<span class="red">None</span>
<<elseif $lock gte 1 and $lock lt 100>>
<span class="pink">F</span>
<<elseif $lock gte 100 and $lock lt 200>>
<span class="pink">F+</span>
<<elseif $lock gte 200 and $lock lt 300>>
<span class="purple">D</span>
<<elseif $lock gte 300 and $lock lt 400>>
<span class="purple">D+</span>
<<elseif $lock gte 400 and $lock lt 500>>
<span class="blue">C</span>
<<elseif $lock gte 500 and $lock lt 600>>
<span class="blue">C+</span>
<<elseif $lock gte 600 and $lock lt 700>>
<span class="lblue">B</span>
<<elseif $lock gte 700 and $lock lt 800>>
<span class="lblue">B+</span>
<<elseif $lock gte 800 and $lock lt 900>>
<span class="teal">A</span>
<<elseif $lock gte 900 and $lock lt 1000>>
<span class="teal">A+</span>
<<elseif $lock gte 1000>>
<span class="green">S</span>
<</if>>
<</nobr>><</widget>>
<<widget "seductioncheck">><<nobr>>
Attractiveness rating:
<<if $attractiveness gte 5000>>
<span class="green">S</span>
<<elseif $attractiveness gte 4000>>
<span class="teal">A</span>
<<elseif $attractiveness gte 3000>>
<span class="lblue">B</span>
<<elseif $attractiveness gte 2000>>
<span class="blue">C</span>
<<elseif $attractiveness gte 1000>>
<span class="purple">D</span>
<<else>>
<span class="pink">F</span>
<</if>>
<br>
Seduction Skill:
<<if $seductionskill lte 0>>
<span class="red">None</span>
<<elseif $seductionskill gte 1 and $seductionskill lt 200>>
<span class="pink">F</span>
<<elseif $seductionskill gte 200 and $seductionskill lt 400>>
<span class="purple">D</span>
<<elseif $seductionskill gte 400 and $seductionskill lt 600>>
<span class="blue">C</span>
<<elseif $seductionskill gte 600 and $seductionskill lt 800>>
<span class="lblue">B</span>
<<elseif $seductionskill gte 800 and $seductionskill lt 1000>>
<span class="teal">A</span>
<<elseif $seductionskill gte 1000>>
<span class="green">S</span>
<</if>>
<br>
Overall rating:
<<if $attractiveness + ($seductionskill * 5) gte 10000>>
<span class="green">S</span>
<<set $seductionrating to 6>>
<<elseif $attractiveness + ($seductionskill * 5) gte 8000>>
<span class="teal">A</span>
<<set $seductionrating to 5>>
<<elseif $attractiveness + ($seductionskill * 5) gte 6000>>
<span class="lblue">B</span>
<<set $seductionrating to 4>>
<<elseif $attractiveness + ($seductionskill * 5) gte 4000>>
<span class="blue">C</span>
<<set $seductionrating to 3>>
<<elseif $attractiveness + ($seductionskill * 5) gte 2000>>
<span class="purple">D</span>
<<set $seductionrating to 2>>
<<else>>
<span class="pink">F</span>
<<set $seductionrating to 1>>
<</if>>
<br>
Required rating:
<<if $seductiondifficulty gte 10000>>
<span class="green">S</span>
<<set $seductionrequired to 6>>
<<elseif $seductiondifficulty gte 8000>>
<span class="teal">A</span>
<<set $seductionrequired to 5>>
<<elseif $seductiondifficulty gte 6000>>
<span class="lblue">B</span>
<<set $seductionrequired to 4>>
<<elseif $seductiondifficulty gte 4000>>
<span class="blue">C</span>
<<set $seductionrequired to 3>>
<<elseif $seductiondifficulty gte 2000>>
<span class="purple">D</span>
<<set $seductionrequired to 2>>
<<else>>
<span class="pink">F</span>
<<set $seductionrequired to 1>>
<</if>>
<</nobr>><</widget>>
<<widget "physiquedifficulty">><<nobr>>
<<if $args[0]>>
<<set _physiquedifficultymin to $args[0]>>
<<else>>
<<set _physiquedifficultymin to 1>>
<</if>>
<<if $args[1]>>
<<set _physiquedifficultymax to $args[1]>>
<<else>>
<<set _physiquedifficultymax to $physiquemax>>
<</if>>
| <span class="orange">Physique</span>:
<<set _difficulty to Math.round(Math.clamp($physique - _physiquedifficultymin, 0, _physiquedifficultymax) / (_physiquedifficultymax - _physiquedifficultymin) * 100)>>
<<if _difficulty gt 100>>
<<set _difficulty to 100>>
<</if>>
<<if _difficulty gte 100>>
<span class="green">Simple <<if $checkstyle is "percentage">><<print _difficulty>>%<</if>></span>
<<elseif _difficulty gte 80>>
<span class="teal">Easy <<if $checkstyle is "percentage">><<print _difficulty>>%<</if>></span>
<<elseif _difficulty gte 60>>
<span class="lblue">Reasonable <<if $checkstyle is "percentage">><<print _difficulty>>%<</if>></span>
<<elseif _difficulty gte 40>>
<span class="blue">Challenging <<if $checkstyle is "percentage">><<print _difficulty>>%<</if>></span>
<<elseif _difficulty gte 20>>
<span class="purple">Hard <<if $checkstyle is "percentage">><<print _difficulty>>%<</if>></span>
<<elseif _difficulty gte 1>>
<span class="pink">Very Hard <<if $checkstyle is "percentage">><<print _difficulty>>%<</if>></span>
<<else>>
<span class="red">Impossible <<if $checkstyle is "percentage">><<print _difficulty>>%<</if>></span>
<</if>>
<</nobr>><</widget>>
<<widget "dancedifficulty">><<nobr>>
<<if $args[0]>>
<<set _dancedifficultymin to $args[0]>>
<<else>>
<<set _dancedifficultymin to 1>>
<</if>>
<<if $args[1]>>
<<set _dancedifficultymax to $args[1]>>
<<else>>
<<set _dancedifficultymax to 1000>>
<</if>>
| <span class="orange">Dance</span>:
<<set _difficulty to Math.round(Math.clamp($danceskill - _dancedifficultymin, 0, _dancedifficultymax) / (_dancedifficultymax - _dancedifficultymin) * 100)>>
<<if _difficulty gt 100>>
<<set _difficulty to 100>>
<</if>>
<<if _difficulty gte 100>>
<span class="green">Simple <<if $checkstyle is "percentage">><<print _difficulty>>%<</if>></span>
<<elseif _difficulty gte 80>>
<span class="teal">Easy <<if $checkstyle is "percentage">><<print _difficulty>>%<</if>></span>
<<elseif _difficulty gte 60>>
<span class="lblue">Reasonable <<if $checkstyle is "percentage">><<print _difficulty>>%<</if>></span>
<<elseif _difficulty gte 40>>
<span class="blue">Challenging <<if $checkstyle is "percentage">><<print _difficulty>>%<</if>></span>
<<elseif _difficulty gte 20>>
<span class="purple">Hard <<if $checkstyle is "percentage">><<print _difficulty>>%<</if>></span>
<<elseif _difficulty gte 1>>
<span class="pink">Very Hard <<if $checkstyle is "percentage">><<print _difficulty>>%<</if>></span>
<<else>>
<span class="red">Impossible <<if $checkstyle is "percentage">><<print _difficulty>>%<</if>></span>
<</if>>
<</nobr>><</widget>>
<<widget "swimmingdifficulty">><<nobr>>
<<if $args[0]>>
<<set _swimmingdifficultymin to $args[0]>>
<<else>>
<<set _swimmingdifficultymin to 1>>
<</if>>
<<if $args[1]>>
<<set _swimmingdifficultymax to $args[1]>>
<<else>>
<<set _swimmingdifficultymax to 1000>>
<</if>>
| <span class="orange">Swimming</span>:
<<set _difficulty to Math.round(Math.clamp($swimmingskill - _swimmingdifficultymin, 0, _swimmingdifficultymax) / (_swimmingdifficultymax - _swimmingdifficultymin) * 100)>>
<<if _difficulty gt 100>>
<<set _difficulty to 100>>
<</if>>
<<if _difficulty gte 100>>
<span class="green">Simple <<if $checkstyle is "percentage">><<print _difficulty>>%<</if>></span>
<<elseif _difficulty gte 80>>
<span class="teal">Easy <<if $checkstyle is "percentage">><<print _difficulty>>%<</if>></span>
<<elseif _difficulty gte 60>>
<span class="lblue">Reasonable <<if $checkstyle is "percentage">><<print _difficulty>>%<</if>></span>
<<elseif _difficulty gte 40>>
<span class="blue">Challenging <<if $checkstyle is "percentage">><<print _difficulty>>%<</if>></span>
<<elseif _difficulty gte 20>>
<span class="purple">Hard <<if $checkstyle is "percentage">><<print _difficulty>>%<</if>></span>
<<elseif _difficulty gte 1>>
<span class="pink">Very Hard <<if $checkstyle is "percentage">><<print _difficulty>>%<</if>></span>
<<else>>
<span class="red">Impossible <<if $checkstyle is "percentage">><<print _difficulty>>%<</if>></span>
<</if>>
<</nobr>><</widget>>
<<widget "athleticsdifficulty">><<nobr>>
<<if $args[0]>>
<<set _athleticsdifficultymin to $args[0]>>
<<else>>
<<set _athleticsdifficultymin to 1>>
<</if>>
<<if $args[1]>>
<<set _athleticsdifficultymax to $args[1]>>
<<else>>
<<set _athleticsdifficultymax to 1000>>
<</if>>
| <span class="orange">Athletics</span>:
<<set _difficulty to Math.round(Math.clamp($athletics - _athleticsdifficultymin, 0, _athleticsdifficultymax) / (_athleticsdifficultymax - _athleticsdifficultymin) * 100)>>
<<if _difficulty gt 100>>
<<set _difficulty to 100>>
<</if>>
<<if _difficulty gte 100>>
<span class="green">Simple <<if $checkstyle is "percentage">><<print _difficulty>>%<</if>></span>
<<elseif _difficulty gte 80>>
<span class="teal">Easy <<if $checkstyle is "percentage">><<print _difficulty>>%<</if>></span>
<<elseif _difficulty gte 60>>
<span class="lblue">Reasonable <<if $checkstyle is "percentage">><<print _difficulty>>%<</if>></span>
<<elseif _difficulty gte 40>>
<span class="blue">Challenging <<if $checkstyle is "percentage">><<print _difficulty>>%<</if>></span>
<<elseif _difficulty gte 20>>
<span class="purple">Hard <<if $checkstyle is "percentage">><<print _difficulty>>%<</if>></span>
<<elseif _difficulty gte 1>>
<span class="pink">Very Hard <<if $checkstyle is "percentage">><<print _difficulty>>%<</if>></span>
<<else>>
<span class="red">Impossible <<if $checkstyle is "percentage">><<print _difficulty>>%<</if>></span>
<</if>>
<</nobr>><</widget>>
<<widget "willpowerdifficulty">><<nobr>>
<<if $args[0]>>
<<set _willpowerdifficultymin to $args[0]>>
<<else>>
<<set _willpowerdifficultymin to 1>>
<</if>>
<<if $args[1]>>
<<set _willpowerdifficultymax to $args[1]>>
<<else>>
<<set _willpowerdifficultymax to $willpowermax>>
<</if>>
| <span class="orange">Willpower</span>:
<<set _difficulty to Math.round(Math.clamp($willpower - _willpowerdifficultymin, 0, _willpowerdifficultymax) / (_willpowerdifficultymax - _willpowerdifficultymin) * 100)>>
<<if _difficulty gt 100>>
<<set _difficulty to 100>>
<</if>>
<<if _difficulty gte 100>>
<span class="green">Simple <<if $checkstyle is "percentage">><<print _difficulty>>%<</if>></span>
<<elseif _difficulty gte 80>>
<span class="teal">Easy <<if $checkstyle is "percentage">><<print _difficulty>>%<</if>></span>
<<elseif _difficulty gte 60>>
<span class="lblue">Reasonable <<if $checkstyle is "percentage">><<print _difficulty>>%<</if>></span>
<<elseif _difficulty gte 40>>
<span class="blue">Challenging <<if $checkstyle is "percentage">><<print _difficulty>>%<</if>></span>
<<elseif _difficulty gte 20>>
<span class="purple">Hard <<if $checkstyle is "percentage">><<print _difficulty>>%<</if>></span>
<<elseif _difficulty gte 1>>
<span class="pink">Very Hard <<if $checkstyle is "percentage">><<print _difficulty>>%<</if>></span>
<<else>>
<span class="red">Impossible <<if $checkstyle is "percentage">><<print _difficulty>>%<</if>></span>
<</if>>
<</nobr>><</widget>>
<<widget "tendingdifficulty">><<nobr>>
<<if $args[0]>>
<<set _tendingdifficultymin to $args[0]>>
<<else>>
<<set _tendingdifficultymin to 1>>
<</if>>
<<if $args[1]>>
<<set _tendingdifficultymax to $args[1]>>
<<else>>
<<set _tendingdifficultymax to 1000>>
<</if>>
| <span class="orange">Tending</span>:
<<set _difficulty to Math.round(Math.clamp($tending - _tendingdifficultymin, 0, _tendingdifficultymax) / (_tendingdifficultymax - _tendingdifficultymin) * 100)>>
<<if _difficulty gt 100>>
<<set _difficulty to 100>>
<</if>>
<<if _difficulty gte 100>>
<span class="green">Simple <<if $checkstyle is "percentage">><<print _difficulty>>%<</if>></span>
<<elseif _difficulty gte 80>>
<span class="teal">Easy <<if $checkstyle is "percentage">><<print _difficulty>>%<</if>></span>
<<elseif _difficulty gte 60>>
<span class="lblue">Reasonable <<if $checkstyle is "percentage">><<print _difficulty>>%<</if>></span>
<<elseif _difficulty gte 40>>
<span class="blue">Challenging <<if $checkstyle is "percentage">><<print _difficulty>>%<</if>></span>
<<elseif _difficulty gte 20>>
<span class="purple">Hard <<if $checkstyle is "percentage">><<print _difficulty>>%<</if>></span>
<<elseif _difficulty gte 1>>
<span class="pink">Very Hard <<if $checkstyle is "percentage">><<print _difficulty>>%<</if>></span>
<<else>>
<span class="red">Impossible <<if $checkstyle is "percentage">><<print _difficulty>>%<</if>></span>
<</if>>
<</nobr>><</widget>>
<<widget "difficulty">><<nobr>>
<<if $args[0]>>
| Success Chance:
<<if $args[0] gte 100>>
<span class="green"><<print $args[0]>>%</span>
<<elseif $args[0] gte 80>>
<span class="teal"><<print $args[0]>>%</span>
<<elseif $args[0] gte 60>>
<span class="lblue"><<print $args[0]>>%</span>
<<elseif $args[0] gte 40>>
<span class="blue"><<print $args[0]>>%</span>
<<elseif $args[0] gte 20>>
<span class="purple"><<print $args[0]>>%</span>
<<elseif $args[0] gte 1>>
<span class="pink"><<print $args[0]>>%</span>
<<else>>
<span class="red"><<print $args[0]>>%</span>
<</if>>
<</if>>
<</nobr>><</widget>>
<<widget "englishdifficulty">><<nobr>>
<<if $args[0]>>
<<set _englishdifficultymin to $args[0]>>
<<else>>
<<set _englishdifficultymin to 1>>
<</if>>
<<if $args[1]>>
<<set _englishdifficultymax to $args[1]>>
<<else>>
<<set _englishdifficultymax to 1000>>
<</if>>
| <span class="orange">English</span>:
<<set _difficulty to Math.round(Math.clamp($english - _englishdifficultymin, 0, _englishdifficultymax) / (_englishdifficultymax - _englishdifficultymin) * 100)>>
<<if _difficulty gt 100>>
<<set _difficulty to 100>>
<</if>>
<<if _difficulty gte 100>>
<span class="green">Simple <<if $checkstyle is "percentage">><<print _difficulty>>%<</if>></span>
<<elseif _difficulty gte 80>>
<span class="teal">Easy <<if $checkstyle is "percentage">><<print _difficulty>>%<</if>></span>
<<elseif _difficulty gte 60>>
<span class="lblue">Reasonable <<if $checkstyle is "percentage">><<print _difficulty>>%<</if>></span>
<<elseif _difficulty gte 40>>
<span class="blue">Challenging <<if $checkstyle is "percentage">><<print _difficulty>>%<</if>></span>
<<elseif _difficulty gte 20>>
<span class="purple">Hard <<if $checkstyle is "percentage">><<print _difficulty>>%<</if>></span>
<<elseif _difficulty gte 1>>
<span class="pink">Very Hard <<if $checkstyle is "percentage">><<print _difficulty>>%<</if>></span>
<<else>>
<span class="red">Impossible <<if $checkstyle is "percentage">><<print _difficulty>>%<</if>></span>
<</if>>
<</nobr>><</widget>>
<<widget "skill_difficulty">><<nobr>>
/*args[0]: skill to be checked.
args[1]: skill name to display.
args[2]: skill required to have a chance.
args[3]: skill required for 100% success rate.*/
<<if $args[2]>>
<<set _skilldifficultymin to $args[2]>>
<<else>>
<<set _skilldifficultymin to 1>>
<</if>>
<<if $args[3]>>
<<set _skilldifficultymax to $args[3]>>
<<else>>
<<set _skilldifficultymax to 1000>>
<</if>>
| <span class="orange"><<print $args[1]>></span>:
<<print '<<set _difficulty to Math.round(Math.clamp($' + $args[0] + ' - _skilldifficultymin, 0, _skilldifficultymax) / (_skilldifficultymax - _skilldifficultymin) * 100)>>'>>
<<if _difficulty gt 100>>
<<set _difficulty to 100>>
<</if>>
<<if _difficulty gte 100>>
<span class="green">Simple <<if $checkstyle is "percentage">><<print _difficulty>>%<</if>></span>
<<elseif _difficulty gte 80>>
<span class="teal">Easy <<if $checkstyle is "percentage">><<print _difficulty>>%<</if>></span>
<<elseif _difficulty gte 60>>
<span class="lblue">Reasonable <<if $checkstyle is "percentage">><<print _difficulty>>%<</if>></span>
<<elseif _difficulty gte 40>>
<span class="blue">Challenging <<if $checkstyle is "percentage">><<print _difficulty>>%<</if>></span>
<<elseif _difficulty gte 20>>
<span class="purple">Hard <<if $checkstyle is "percentage">><<print _difficulty>>%<</if>></span>
<<elseif _difficulty gte 1>>
<span class="pink">Very Hard <<if $checkstyle is "percentage">><<print _difficulty>>%<</if>></span>
<<else>>
<span class="red">Impossible <<if $checkstyle is "percentage">><<print _difficulty>>%<</if>></span>
<</if>>
<</nobr>><</widget>><<widget "skinColorInit">><<nobr>>
<<if $skinColor isnot undefined>>
<<set _natural to $skinColor.natural>>
<<set _init to $skinColor.init>>
<<set _tanning to $skinColor.tanningEnabled>>
<<set _enable to $skinColor.tanImgEnabled>>
<<else>>
<<set _natural to "light">>
<<set _init to false>>
<<set _tanning to false>>
<<set _enable to "f">>
<</if>>
<<set $skinColor to {
"tanLoc":["body", "breasts", "penis", "swimshorts", "swimsuitTop", "swimsuitBottom", "bikiniTop", "bikiniBottom", "tshirt"],
"natural": _natural,
"init": _init,
"tanningEnabled": _tanning,
"tanImgEnabled": _enable,
"range": 0,
"current": {
"test": "",
"body": "",
"breasts": "",
"penis": "",
"swimshorts": "",
"swimsuitTop": "",
"swimsuitBottom": "",
"bikiniTop": "",
"bikiniBottom": "",
"tshirt": "",
"mouth": ""
},
"tanValues": [0,0,0,0,0,0,0,0,0],
"overwriteEnable": false,
"sunBlock": false,
"overwrite": null,
"overwriteValues": {
"hStart": 45, "hEnd": 45,
"sStart": 0.2, "sEnd": 0.4,
"bStart": 4.5, "bEnd": 0.7,
}
}>>
<<set $objectVersion.skinColor to 1>>
<</nobr>><</widget>>
<<widget "skinColorInitOldSave">><<nobr>>
<<set $skinColor to {
"tanLoc":["body", "breasts", "penis", "swimshorts", "swimsuitTop", "swimsuitBottom", "bikiniTop", "bikiniBottom", "tshirt"],
"natural": null,
"init": false,
"tanningEnabled": false,
"tanImgEnabled": "f",
"range": 0,
"current": {
"test": "",
"body": "",
"breasts": "",
"penis": "",
"swimshorts": "",
"swimsuitTop": "",
"swimsuitBottom": "",
"bikiniTop": "",
"bikiniBottom": "",
"tshirt": "",
"mouth": ""
},
"tanValues": [0,0,0,0,0,0,0,0,0],
"overwriteEnable": false,
"sunBlock": false,
"overwrite": null,
"overwriteValues": {
"hStart": 45, "hEnd": 45,
"sStart": 0.2, "sEnd": 0.4,
"bStart": 4.5, "bEnd": 0.7,
}
}>>
<<set $objectVersion.skinColor to 1>>
<</nobr>><</widget>>
<<widget "setSkinColorBase">><<nobr>>
<<if $skinColor isnot undefined>>
<<if $skinColor.overwriteEnable is false>>
<<set $skinColor.overwrite to setup.skinColor[$skinColor.natural]>>
<<else>>
<<set $skinColor.overwrite to $skinColor.overwriteValues>>
<</if>>
<<if $skinColor.init is false>>
<<set $skinColor.init to true>>
<<set $skinColor.tanValues to []>>
<<for _i to 0; _i lt $skinColor.tanLoc.length; _i++>>
<<set $skinColor.tanValues.push($skinColor.range)>>
<<set $skinColor.current[$skinColor.tanLoc[_i]] to skinColor($skinColor.tanImgEnabled, $skinColor.range,$skinColor.overwrite)>>
<</for>>
<<set $skinColor.current.mouth to skinColor($skinColor.tanImgEnabled, $skinColor.range,$skinColor.overwrite)>>
<</if>>
<</if>>
<</nobr>><</widget>>
<<widget "SkinColorImgTest">><<nobr>>
<<if $skinColor.tanImgEnabled is "f">>
<<set $skinColor.tanImgEnabled to "t">>
<<set _skincolortemp to true>>
<</if>>
<<print '<img class="" src="img/bodyRed/baseReColorTest.png" style="filter:'+skinColor($skinColor.tanImgEnabled, $range,setup.skinColor[$naturalSkinColor])+'">'>>
<<if _skincolortemp is true>>
<<set $skinColor.tanImgEnabled to "f">>
<</if>>
<</nobr>><</widget>>
<<widget "tanned">><<nobr>>
<<if $skinColor.tanningEnabled is true>>
<<set _coverage to [0,0,0,0,0,0,0,0,0]>>
<<if $args[1] is "ignoreCoverage">>
<<set _coverage to [0,0,0,0,0,0,0,0,0]>>
<<elseif $args[1] is "tanLines">>
<<tannedCoverage>>
<</if>>
<<if $skinColor.sunBlock is true and $args[0] gt 0>>
<<set _tanChange to 0>>
<<else>>
<<set _tanChange to $args[0] / 24>>
<</if>>
<<for _i to 0; _i lt $skinColor.tanLoc.length; _i++>>
<<if _coverage[_i] is 0>>
<<set _tanLoc to $skinColor.tanLoc[_i]>>
<<set $skinColor.tanValues[_i] to Math.clamp(($skinColor.tanValues[_i] + _tanChange).toFixed(1), 0, 100)>>
<<set $skinColor.current[_tanLoc] to skinColor($skinColor.tanImgEnabled, $skinColor.tanValues[_i],$skinColor.overwrite)>>
<</if>>
<</for>>
<<set $skinColor.current.mouth to skinColor($skinColor.tanImgEnabled, $skinColor.tanValues[0],$skinColor.overwrite)>>
<</if>>
<<if $skinColor.tanningEnabled is false and $skinColor.tanImgEnabled is "f">>
<<set $skinColor.current to {
"test": "",
"body": "",
"breasts": "",
"penis": "",
"swimshorts": "",
"swimsuitTop": "",
"swimsuitBottom": "",
"bikiniTop": "",
"bikiniBottom": "",
"tshirt": "",
"mouth": "",
}>>
<</if>>
<<if $skinColor.tanningEnabled is false and $skinColor.tanImgEnabled is "t">>
<<for _s to 0; _s lt $skinColor.tanLoc.length; _s++>>
<<set $skinColor.current[$skinColor.tanLoc[_s]] to skinColor($skinColor.tanImgEnabled, $skinColor.tanValues[_s],$skinColor.overwrite)>>
<</for>>
<<set $skinColor.current.mouth to skinColor($skinColor.tanImgEnabled, $skinColor.tanValues[0],$skinColor.overwrite)>>
<</if>>
<</nobr>><</widget>>
<<widget "tannedCoverage">><<nobr>>
<<if $worn.over_upper.name isnot "naked" or $worn.upper.name isnot "naked">>
<<else>>
<<switch $worn.under_upper.name>>
<<case "bikini top">>
<<set _coverage[$skinColor.tanLoc.indexOf("bikiniTop")] to 1>>
<<set _coverage[$skinColor.tanLoc.indexOf("breasts")] to 1>>
<<case "school swimsuit" "foreign school swimsuit">>
<<set _coverage[$skinColor.tanLoc.indexOf("bikiniTop")] to 1>>
<<set _coverage[$skinColor.tanLoc.indexOf("swimsuitTop")] to 1>>
<<set _coverage[$skinColor.tanLoc.indexOf("breasts")] to 1>>
<</switch>>
<</if>>
<<if $worn.over_lower.name isnot "naked" or $worn.lower.name isnot "naked">>
<<else>>
<<switch $worn.under_lower.name>>
<<case "bikini bottoms">>
<<set _coverage[$skinColor.tanLoc.indexOf("bikiniBottom")] to 1>>
<<set _coverage[$skinColor.tanLoc.indexOf("swimsuitBottom")] to 1>>
<<set _coverage[$skinColor.tanLoc.indexOf("penis")] to 1>>
<<case "school swimsuit bottom" "foreign school swimsuit bottom">>
<<set _coverage[$skinColor.tanLoc.indexOf("swimsuitBottom")] to 1>>
<<set _coverage[$skinColor.tanLoc.indexOf("bikiniBottom")] to 1>>
<<set _coverage[$skinColor.tanLoc.indexOf("penis")] to 1>>
<<case "school swim shorts">>
<<set _coverage[$skinColor.tanLoc.indexOf("swimshorts")] to 1>>
<<set _coverage[$skinColor.tanLoc.indexOf("bikiniBottom")] to 1>>
<<set _coverage[$skinColor.tanLoc.indexOf("penis")] to 1>>
<</switch>>
<</if>>
<</nobr>><</widget>><<widget "sleep">><<nobr>>
<<sleephour>>
<</nobr>><</widget>>
<<widget "sleephour">><<nobr>>
<<set $sleepHoursTotal to 0>>
<<for $sleephour gte 1>><<set $sleephour -= 1>>
<<effectstime>>
<<if $location is "asylum">>
<<asylumeffects>>
<</if>>
<<if $robinromance is 1 and $NPCName[$NPCNameList.indexOf("Robin")].lust gte 20 and $robinbed isnot 1 and $location is "home" and $robinwakeday isnot 1>>
<<if $hour gte 18 or $hour lte 6>>
<<set $schoolwake to 1>>
<<set $NPCName[$NPCNameList.indexOf("Robin")].lovewake to 1>>
<<set $robinwakeday to 1>>
<</if>>
<<elseif $NPCName[$NPCNameList.indexOf("Robin")].love gte 100 and $robindebtknown isnot 1 and $location is "home">>
<<if $hour gte 18 or $hour lte 6>>
<<set $schoolwake to 1>>
<<set $robindebtwake to 1>>
<</if>>
<<elseif $baileydefeatedchain gte 1 and $location is "home" and ($rng * 100) gte (9900 - ($allure / 5))>>
<<set $schoolwake to 1>>
<<set $baileyrapewake to 1>>
<<elseif $hour is 6 and $location is "asylum" or $asylumstate is "firsttreatment" and $asylumfirsttreatment isnot 1 and $location is "asylum" or $asylumstate is "secondtreatment" and $asylumsecondtreatment isnot 1 and $location is "asylum" or $asylumstate is "assessment" and $asylumassessment isnot 1 and $location is "asylum">>
<<set $schoolwake to 1>>
<<elseif $location is "asylum" and $suspicion gte 80 and random(1, 10) gte 10>>
<<set $schoolwake to 1>>
<<set $rapewake to 1>>
<<elseif $schoolday is 1 and $hour is 7 and $location is "home">>
<<set $schoolwake to 1>>
<<elseif $hour lte 6 and $location is "cabin" and $NPCName[$NPCNameList.indexOf("Eden")].lust gte 26 and $edenwake isnot 1>>
<<set $edenwake to 1>>
<<set $schoolwake to 1>>
<<elseif $location is "forest" and $wolfpackferocity gte 10 and $wolfwake isnot 1>>
<<set $schoolwake to 1>>
<<set $wolfwake to 1>>
<<elseif $location is "home" and $corruption_slime gte ($willpower / 20) and random(0,100) lt 3 and $daystate is "night" and $slimeSleepEvent is 0>>
<<set $slimeWake to 1>>
<<break>>
<<else>>
<</if>>
<<if $schoolwake isnot 1>>
<<set $sleepHoursTotal += 1>>
<<if $sleeptrouble is 1 and $controlled is 0>>
<<set $tiredness -= 200>>
<<else>>
<<set $tiredness -= 250>>
<</if>>
<<pass 1 hour>>
<<if $nightmares gte 1 and $controlled is 0>>
<<stress 6>>
<</if>>
<</if>>
<</for>>
<</nobr>><</widget>>
<<widget "sleepeffects">><<nobr>>
<<if $sleeptransform is 1>>
<<if $wolfgirl is 0 and $wolfbuild gte 5>>
<<set $wolfgirl to 1>>
<span class="gold">You have a strange toothache.</span>
<br><br>
<<elseif $wolfgirl is 1 and $wolfbuild gte 10>>
<<set $wolfgirl to 2>>
<span class="gold">Your mouth feels different. You explore your mouth and wince as your tongue presses against your new fangs.</span>
<br><br>
<<elseif $wolfgirl is 1 and $wolfbuild lt 5>>
<<set $wolfgirl to 0>>
<span class="gold">Your toothache has stopped.</span>
<br><br>
<<elseif $wolfgirl is 2 and $wolfbuild gte 15>>
<<set $wolfgirl to 3>>
<span class="gold">Your scalp itches.</span>
<br><br>
<<elseif $wolfgirl is 2 and $wolfbuild lt 10>>
<<set $wolfgirl to 1>>
<span class="gold">Your fangs have turned into regular teeth.</span>
<br><br>
<<elseif $wolfgirl is 3 and $wolfbuild gte 20>>
<<set $wolfgirl to 4>>
<span class="gold">You feel something on your head. You reach up and tug, but it hurts. You have a new pair of wolf ears.</span>
<br><br>
<<elseif $wolfgirl is 3 and $wolfbuild lt 15>>
<<set $wolfgirl to 2>>
<span class="gold">Your scalp no longer itches.</span>
<br><br>
<<elseif $wolfgirl is 4 and $wolfbuild gte 25>>
<<set $wolfgirl to 5>>
<span class="gold">Your lower back itches.</span>
<br><br>
<<elseif $wolfgirl is 4 and $wolfbuild lte 20>>
<<set $wolfgirl to 3>>
<span class="gold">Your wolf ears have disappeared.</span>
<br><br>
<<elseif $wolfgirl is 5 and $wolfbuild gte 30>>
<<set $wolfgirl to 6>>
<span class="gold">You turn away from your bed and somehow knock your pillow to the floor. You reach behind you and feel your new wolf tail.</span>
<br><br>
<<elseif $wolfgirl is 5 and $wolfbuild lt 25>>
<<set $wolfgirl to 4>>
<span class="gold">Your lower back has stopped itching.</span>
<br><br>
<<elseif $wolfgirl is 6 and $wolfbuild lt 30>>
Your balance feels different. Your wolf tail has disappeared.
<<set $wolfgirl to 5>>
<span class="gold"></span>
<br><br>
<</if>>
<</if>>
<<if $stress gte 10000>>
<<set $stress -= 2000>>
<<trauma 10>>
<span class="red">Your stress level reached a peak while you slept and has since subsided, but at cost to your mental health.</span>
<<lstress>><<gtrauma>>
<br><br>
<</if>>
<<if $scienceproject is "ongoing" and $sciencephallusknown isnot 1 and $promiscuity gte 35>>
<<set $sciencephallusknown to 1>>
A lewd thought comes to you as you wake up. <span class="gold">You've conceived the "local phalli" science project.</span> Check your journal on the social page for details.
<br><br>
<</if>>
<</nobr>><</widget>>
<<widget "bedclotheson">><<nobr>>
<<if $wear_outfit is "clotheson">>
<<undress "wardrobe">>
<<storeon "bed">>
<<elseif $wear_outfit isnot "none">>
<<storeon "bed">>
<<undress "wardrobe">>
<<wearoutfit>>
<</if>>
<<set $wear_outfit to "none">>
<<set $wardrobe_location to "wardrobe">>
<</nobr>><</widget>>
<<widget "slimeNoSleep">><<nobr>>
<<if $corruption_slime gte 80>>
<<set _eventsList to ["have sex with someone or something", "only sleep naked from now on"]>>
<<if $alwaysSleepNaked is true>>
<<set _eventsList.delete("only sleep naked from now on")>>
<</if>>
<<else>>
<<set _eventsList to ["have sex with someone", "go running or swimming for an hour"]>>
<</if>>
<<if $skulduggery gt 200>>
<<set _eventsList.push("steal something")>>
<</if>>
<<if $exhibitionism gt 35>>
<<set _eventsList.push("go running or swimming naked for an hour")>>
<</if>>
<<set _maxEvents to _eventsList.length - 1>>
<<set $slimeEvent to _eventsList[random(0,_maxEvents)]>>
<span class="lewd">You feel the slime in your head command you to <<print $slimeEvent>> before it allows you to sleep.</span> It promises rewards if you comply, and threatens consequences if you do not.
<br><br>
<<link [[Obey|SleepSlimeEventObey]]>><<corruption 1>><<pain -4>><<stress -6>><<trauma -12>><<set $submissive += 1>><</link>><<gcorruption>><<lpain>><<lltrauma>><<lstress>>
<br>
<<link [[Defy|SleepSlimeEventDefy]]>><<corruption -1>><<pain 8>><<stress 6>><<trauma 6>><<set $submissive -= 1>><</link>><<lcorruption>><<ggpain>><<ggtrauma>><<ggstress>>
<br>
<</nobr>><</widget>>
<<widget "slimeEventResult">><<nobr>>
<<if $slimeEvent is "go running or swimming naked for an hour" or "go running or swimming for an hour">>
<<set $slimeEventLength to 2>>
<</if>>
<<if $slimeEvent is "only sleep naked from now on">>
<<strip>>
<<set $alwaysSleepNaked to true>>
<<unset $slimeEvent>>
You strip before getting into bed.
<br><br>
<<link [[Next|Bed]]>><</link>>
<<else>>
You move away from your bed to do the task given to you.
<br><br>
<<link [[Next|Bedroom]]>><</link>>
<</if>>
<</nobr>><</widget>>
<<widget "slimeEventEnd">><<nobr>>
<<switch $slimeEvent>>
<<case "go running or swimming naked for an hour">>
<<if $slimeEventLength is 1 and $exposed is 2>>
<<unset $slimeEvent>>
<<unset $slimeEventLength>>
<<elseif $exposed is 2>>
<<set $slimeEventLength -= 1>>
<</if>>
<<case "go running or swimming for an hour">>
<<if $slimeEventLength is 1>>
<<unset $slimeEvent>>
<<unset $slimeEventLength>>
<<else>>
<<set $slimeEventLength -= 1>>
<</if>>
<<default>>
<<unset $slimeEvent>>
<</switch>>
<</nobr>><</widget>>You obey the slime's demand.
<<slimeEventResult>><<if $corruption_slime gte ($willpower / 10)>>
The slime is able to force you to comply with its demand.
<<slimeEventResult>>
<<else>>
You are able to defy what the slime is demanding and get into bed without listening any further.
<br><br>
<<link [[Next|Bed]]>><</link>>
<</if>><<widget "social">><<nobr>>
<<set _i to $NPCNameList.indexOf("Robin")>>
<<if $NPCName[_i].init is 1>>
<<npcrelationship Robin>>
Love:
<<if $images is 1>>
<<if $NPCName[_i].love gte 10>>
<img id="statbar" src="img/ui/heart.png">
<<else>>
<img id="statbar" src="img/ui/emptyheart.png">
<</if>>
<<if $NPCName[_i].love gte 20>>
<img id="statbar" src="img/ui/heart.png">
<<else>>
<img id="statbar" src="img/ui/emptyheart.png">
<</if>>
<<if $NPCName[_i].love gte 30>>
<img id="statbar" src="img/ui/heart.png">
<<else>>
<img id="statbar" src="img/ui/emptyheart.png">
<</if>>
<<if $NPCName[_i].love gte 40>>
<img id="statbar" src="img/ui/heart.png">
<<else>>
<img id="statbar" src="img/ui/emptyheart.png">
<</if>>
<<if $NPCName[_i].love gte 50>>
<img id="statbar" src="img/ui/heart.png">
<<else>>
<img id="statbar" src="img/ui/emptyheart.png">
<</if>>
<<if $NPCName[_i].love gte 60>>
<img id="statbar" src="img/ui/heart.png">
<<else>>
<img id="statbar" src="img/ui/emptyheart.png">
<</if>>
<<if $NPCName[_i].love gte 70>>
<img id="statbar" src="img/ui/heart.png">
<<else>>
<img id="statbar" src="img/ui/emptyheart.png">
<</if>>
<<if $NPCName[_i].love gte 80>>
<img id="statbar" src="img/ui/heart.png">
<<else>>
<img id="statbar" src="img/ui/emptyheart.png">
<</if>>
<<if $NPCName[_i].love gte 90>>
<img id="statbar" src="img/ui/heart.png">
<<else>>
<img id="statbar" src="img/ui/emptyheart.png">
<</if>>
<<if $NPCName[_i].love gte 100>>
<img id="statbar" src="img/ui/heart.png">
<<else>>
<img id="statbar" src="img/ui/emptyheart.png">
<</if>>
<<else>>
<div class="meter">
<<set $NPCName[_i].love = Math.clamp($NPCName[_i].love, 0, 100)>>
<<set $percent=Math.floor(($NPCName[_i].love/100)*100)>>
<<print '<div class="goldbar" style="width:' + $percent + '%"></div>'>>
</div>
<</if>>
<br>
Lust:
<<if $images is 1>>
<<if $NPCName[_i].lust gte 10>>
<img id="statbar" src="img/ui/vial.png">
<<else>>
<img id="statbar" src="img/ui/emptyvial.png">
<</if>>
<<if $NPCName[_i].lust gte 20>>
<img id="statbar" src="img/ui/vial.png">
<<else>>
<img id="statbar" src="img/ui/emptyvial.png">
<</if>>
<<if $NPCName[_i].lust gte 30>>
<img id="statbar" src="img/ui/vial.png">
<<else>>
<img id="statbar" src="img/ui/emptyvial.png">
<</if>>
<<if $NPCName[_i].lust gte 40>>
<img id="statbar" src="img/ui/vial.png">
<<else>>
<img id="statbar" src="img/ui/emptyvial.png">
<</if>>
<<if $NPCName[_i].lust gte 50>>
<img id="statbar" src="img/ui/vial.png">
<<else>>
<img id="statbar" src="img/ui/emptyvial.png">
<</if>>
<<if $NPCName[_i].lust gte 60>>
<img id="statbar" src="img/ui/vial.png">
<<else>>
<img id="statbar" src="img/ui/emptyvial.png">
<</if>>
<<if $NPCName[_i].lust gte 70>>
<img id="statbar" src="img/ui/vial.png">
<<else>>
<img id="statbar" src="img/ui/emptyvial.png">
<</if>>
<<if $NPCName[_i].lust gte 80>>
<img id="statbar" src="img/ui/vial.png">
<<else>>
<img id="statbar" src="img/ui/emptyvial.png">
<</if>>
<<if $NPCName[_i].lust gte 90>>
<img id="statbar" src="img/ui/vial.png">
<<else>>
<img id="statbar" src="img/ui/emptyvial.png">
<</if>>
<<if $NPCName[_i].lust gte 100>>
<img id="statbar" src="img/ui/vial.png">
<<else>>
<img id="statbar" src="img/ui/emptyvial.png">
<</if>>
<br>
<<else>>
<div class="meter">
<<set $NPCName[_i].lust = Math.clamp($NPCName[_i].lust, 0, 100)>>
<<set $percent=Math.floor(($NPCName[_i].lust/100)*100)>>
<<print '<div class="goldbar" style="width:' + $percent + '%"></div>'>>
</div>
<</if>>
Confidence:
<<if $images is 1>>
<<if $NPCName[_i].dom gte 10>>
<img id="statbar" src="img/ui/confidence.png">
<<else>>
<img id="statbar" src="img/ui/emptyconfidence.png">
<</if>>
<<if $NPCName[_i].dom gte 20>>
<img id="statbar" src="img/ui/confidence.png">
<<else>>
<img id="statbar" src="img/ui/emptyconfidence.png">
<</if>>
<<if $NPCName[_i].dom gte 30>>
<img id="statbar" src="img/ui/confidence.png">
<<else>>
<img id="statbar" src="img/ui/emptyconfidence.png">
<</if>>
<<if $NPCName[_i].dom gte 40>>
<img id="statbar" src="img/ui/confidence.png">
<<else>>
<img id="statbar" src="img/ui/emptyconfidence.png">
<</if>>
<<if $NPCName[_i].dom gte 50>>
<img id="statbar" src="img/ui/confidence.png">
<<else>>
<img id="statbar" src="img/ui/emptyconfidence.png">
<</if>>
<<if $NPCName[_i].dom gte 60>>
<img id="statbar" src="img/ui/confidence.png">
<<else>>
<img id="statbar" src="img/ui/emptyconfidence.png">
<</if>>
<<if $NPCName[_i].dom gte 70>>
<img id="statbar" src="img/ui/confidence.png">
<<else>>
<img id="statbar" src="img/ui/emptyconfidence.png">
<</if>>
<<if $NPCName[_i].dom gte 80>>
<img id="statbar" src="img/ui/confidence.png">
<<else>>
<img id="statbar" src="img/ui/emptyconfidence.png">
<</if>>
<<if $NPCName[_i].dom gte 90>>
<img id="statbar" src="img/ui/confidence.png">
<<else>>
<img id="statbar" src="img/ui/emptyconfidence.png">
<</if>>
<<if $NPCName[_i].dom gte 100>>
<img id="statbar" src="img/ui/confidence.png">
<<else>>
<img id="statbar" src="img/ui/emptyconfidence.png">
<</if>>
<br>
<<else>>
<div class="meter">
<<set $NPCName[_i].dom = Math.clamp($NPCName[_i].dom, 0, 100)>>
<<set $percent=Math.floor(($NPCName[_i].dom/100)*100)>>
<<print '<div class="goldbar" style="width:' + $percent + '%"></div>'>>
</div>
<</if>>
<br>
<<if $NPCName[_i].trauma gte 1>>
Trauma:
<<if $images is 1>>
<img id="statbar" src="img/ui/redbolt.png">
<<if $NPCName[_i].trauma gte 11>>
<img id="statbar" src="img/ui/redbolt.png">
<<else>>
<img id="statbar" src="img/ui/point.png">
<</if>>
<<if $NPCName[_i].trauma gte 21>>
<img id="statbar" src="img/ui/redbolt.png">
<<else>>
<img id="statbar" src="img/ui/point.png">
<</if>>
<<if $NPCName[_i].trauma gte 31>>
<img id="statbar" src="img/ui/redbolt.png">
<<else>>
<img id="statbar" src="img/ui/point.png">
<</if>>
<<if $NPCName[_i].trauma gte 41>>
<img id="statbar" src="img/ui/redbolt.png">
<<else>>
<img id="statbar" src="img/ui/point.png">
<</if>>
<<if $NPCName[_i].trauma gte 51>>
<img id="statbar" src="img/ui/redbolt.png">
<<else>>
<img id="statbar" src="img/ui/point.png">
<</if>>
<<if $NPCName[_i].trauma gte 61>>
<img id="statbar" src="img/ui/redbolt.png">
<<else>>
<img id="statbar" src="img/ui/point.png">
<</if>>
<<if $NPCName[_i].trauma gte 71>>
<img id="statbar" src="img/ui/redbolt.png">
<<else>>
<img id="statbar" src="img/ui/point.png">
<</if>>
<<if $NPCName[_i].trauma gte 81>>
<img id="statbar" src="img/ui/redbolt.png">
<<else>>
<img id="statbar" src="img/ui/point.png">
<</if>>
<<if $NPCName[_i].trauma gte 91>>
<img id="statbar" src="img/ui/redbolt.png">
<<else>>
<img id="statbar" src="img/ui/point.png">
<</if>>
<<else>>
<div class="meter">
<<set $NPCName[_i].trauma = Math.clamp($NPCName[_i].trauma, 0, 100)>>
<<set $percent=Math.floor(($NPCName[_i].trauma/100)*100)>>
<<print '<div class="goldbar" style="width:' + $percent + '%"></div>'>>
</div>
<</if>>
<</if>>
<br>
<hr>
<br>
<</if>>
<<set _i to $NPCNameList.indexOf("Whitney")>>
<<if $NPCName[_i].init is 1 and $NPCName[_i].state isnot "dungeon">>
<<npcrelationship Whitney>>
Love:
<<if $images is 1>>
<<if $NPCName[_i].love gte 3>>
<img id="statbar" src="img/ui/heart.png">
<<else>>
<img id="statbar" src="img/ui/emptyheart.png">
<</if>>
<<if $NPCName[_i].love gte 6>>
<img id="statbar" src="img/ui/heart.png">
<<else>>
<img id="statbar" src="img/ui/emptyheart.png">
<</if>>
<<if $NPCName[_i].love gte 9>>
<img id="statbar" src="img/ui/heart.png">
<<else>>
<img id="statbar" src="img/ui/emptyheart.png">
<</if>>
<<if $NPCName[_i].love gte 12>>
<img id="statbar" src="img/ui/heart.png">
<<else>>
<img id="statbar" src="img/ui/emptyheart.png">
<</if>>
<<if $NPCName[_i].love gte 15>>
<img id="statbar" src="img/ui/heart.png">
<<else>>
<img id="statbar" src="img/ui/emptyheart.png">
<</if>>
<<if $NPCName[_i].love gte 18>>
<img id="statbar" src="img/ui/heart.png">
<<else>>
<img id="statbar" src="img/ui/emptyheart.png">
<</if>>
<<if $NPCName[_i].love gte 21>>
<img id="statbar" src="img/ui/heart.png">
<<else>>
<img id="statbar" src="img/ui/emptyheart.png">
<</if>>
<<if $NPCName[_i].love gte 24>>
<img id="statbar" src="img/ui/heart.png">
<<else>>
<img id="statbar" src="img/ui/emptyheart.png">
<</if>>
<<if $NPCName[_i].love gte 27>>
<img id="statbar" src="img/ui/heart.png">
<<else>>
<img id="statbar" src="img/ui/emptyheart.png">
<</if>>
<<if $NPCName[_i].love gte 30>>
<img id="statbar" src="img/ui/heart.png">
<<else>>
<img id="statbar" src="img/ui/emptyheart.png">
<</if>>
<<else>>
<div class="meter">
<<set $NPCName[_i].love = Math.clamp($NPCName[_i].love, 0, 30)>>
<<set $percent=Math.floor(($NPCName[_i].love/30)*100)>>
<<print '<div class="goldbar" style="width:' + $percent + '%"></div>'>>
</div>
<</if>>
<br>
Lust:
<<if $images is 1>>
<<if $NPCName[_i].lust gte 10>>
<img id="statbar" src="img/ui/vial.png">
<<else>>
<img id="statbar" src="img/ui/emptyvial.png">
<</if>>
<<if $NPCName[_i].lust gte 20>>
<img id="statbar" src="img/ui/vial.png">
<<else>>
<img id="statbar" src="img/ui/emptyvial.png">
<</if>>
<<if $NPCName[_i].lust gte 30>>
<img id="statbar" src="img/ui/vial.png">
<<else>>
<img id="statbar" src="img/ui/emptyvial.png">
<</if>>
<<if $NPCName[_i].lust gte 40>>
<img id="statbar" src="img/ui/vial.png">
<<else>>
<img id="statbar" src="img/ui/emptyvial.png">
<</if>>
<<if $NPCName[_i].lust gte 50>>
<img id="statbar" src="img/ui/vial.png">
<<else>>
<img id="statbar" src="img/ui/emptyvial.png">
<</if>>
<<if $NPCName[_i].lust gte 60>>
<img id="statbar" src="img/ui/vial.png">
<<else>>
<img id="statbar" src="img/ui/emptyvial.png">
<</if>>
<<if $NPCName[_i].lust gte 70>>
<img id="statbar" src="img/ui/vial.png">
<<else>>
<img id="statbar" src="img/ui/emptyvial.png">
<</if>>
<<if $NPCName[_i].lust gte 80>>
<img id="statbar" src="img/ui/vial.png">
<<else>>
<img id="statbar" src="img/ui/emptyvial.png">
<</if>>
<<if $NPCName[_i].lust gte 90>>
<img id="statbar" src="img/ui/vial.png">
<<else>>
<img id="statbar" src="img/ui/emptyvial.png">
<</if>>
<<if $NPCName[_i].lust gte 100>>
<img id="statbar" src="img/ui/vial.png">
<<else>>
<img id="statbar" src="img/ui/emptyvial.png">
<</if>>
<<else>>
<div class="meter">
<<set $NPCName[_i].lust = Math.clamp($NPCName[_i].lust, 0, 100)>>
<<set $percent=Math.floor(($NPCName[_i].lust/100)*100)>>
<<print '<div class="goldbar" style="width:' + $percent + '%"></div>'>>
</div>
<</if>>
<br>
Dominance:
<<if $images is 1>>
<<if $NPCName[_i].dom gte 2>>
<img id="statbar" src="img/ui/collar.png">
<<else>>
<img id="statbar" src="img/ui/point.png">
<</if>>
<<if $NPCName[_i].dom gte 4>>
<img id="statbar" src="img/ui/collar.png">
<<else>>
<img id="statbar" src="img/ui/point.png">
<</if>>
<<if $NPCName[_i].dom gte 6>>
<img id="statbar" src="img/ui/collar.png">
<<else>>
<img id="statbar" src="img/ui/point.png">
<</if>>
<<if $NPCName[_i].dom gte 8>>
<img id="statbar" src="img/ui/collar.png">
<<else>>
<img id="statbar" src="img/ui/point.png">
<</if>>
<<if $NPCName[_i].dom gte 10>>
<img id="statbar" src="img/ui/collar.png">
<<else>>
<img id="statbar" src="img/ui/point.png">
<</if>>
<<if $NPCName[_i].dom gte 12>>
<img id="statbar" src="img/ui/collar.png">
<<else>>
<img id="statbar" src="img/ui/point.png">
<</if>>
<<if $NPCName[_i].dom gte 14>>
<img id="statbar" src="img/ui/collar.png">
<<else>>
<img id="statbar" src="img/ui/point.png">
<</if>>
<<if $NPCName[_i].dom gte 16>>
<img id="statbar" src="img/ui/collar.png">
<<else>>
<img id="statbar" src="img/ui/point.png">
<</if>>
<<if $NPCName[_i].dom gte 18>>
<img id="statbar" src="img/ui/collar.png">
<<else>>
<img id="statbar" src="img/ui/point.png">
<</if>>
<<if $NPCName[_i].dom gte 20>>
<img id="statbar" src="img/ui/collar.png">
<<else>>
<img id="statbar" src="img/ui/point.png">
<</if>>
<<else>>
<div class="meter">
<<set $NPCName[_i].dom = Math.clamp($NPCName[_i].dom, 0, 20)>>
<<set $percent=Math.floor(($NPCName[_i].dom/20)*100)>>
<<print '<div class="goldbar" style="width:' + $percent + '%"></div>'>>
</div>
<</if>>
<br>
<br>
<hr>
<br>
<</if>>
<<set _i to $NPCNameList.indexOf("Eden")>>
<<if $NPCName[_i].init is 1>>
<<npcrelationship Eden>>
Love:
<<if $images is 1>>
<<if $NPCName[_i].love gte 20>>
<img id="statbar" src="img/ui/heart.png">
<<else>>
<img id="statbar" src="img/ui/emptyheart.png">
<</if>>
<<if $NPCName[_i].love gte 40>>
<img id="statbar" src="img/ui/heart.png">
<<else>>
<img id="statbar" src="img/ui/emptyheart.png">
<</if>>
<<if $NPCName[_i].love gte 60>>
<img id="statbar" src="img/ui/heart.png">
<<else>>
<img id="statbar" src="img/ui/emptyheart.png">
<</if>>
<<if $NPCName[_i].love gte 80>>
<img id="statbar" src="img/ui/heart.png">
<<else>>
<img id="statbar" src="img/ui/emptyheart.png">
<</if>>
<<if $NPCName[_i].love gte 100>>
<img id="statbar" src="img/ui/heart.png">
<<else>>
<img id="statbar" src="img/ui/emptyheart.png">
<</if>>
<<if $NPCName[_i].love gte 120>>
<img id="statbar" src="img/ui/heart.png">
<<else>>
<img id="statbar" src="img/ui/emptyheart.png">
<</if>>
<<if $NPCName[_i].love gte 140>>
<img id="statbar" src="img/ui/heart.png">
<<else>>
<img id="statbar" src="img/ui/emptyheart.png">
<</if>>
<<if $NPCName[_i].love gte 160>>
<img id="statbar" src="img/ui/heart.png">
<<else>>
<img id="statbar" src="img/ui/emptyheart.png">
<</if>>
<<if $NPCName[_i].love gte 180>>
<img id="statbar" src="img/ui/heart.png">
<<else>>
<img id="statbar" src="img/ui/emptyheart.png">
<</if>>
<<if $NPCName[_i].love gte 200>>
<img id="statbar" src="img/ui/heart.png">
<<else>>
<img id="statbar" src="img/ui/emptyheart.png">
<</if>>
<<else>>
<div class="meter">
<<set $NPCName[_i].love = Math.clamp($NPCName[_i].love, 0, 200)>>
<<set $percent=Math.floor(($NPCName[_i].love/200)*100)>>
<<print '<div class="goldbar" style="width:' + $percent + '%"></div>'>>
</div>
<</if>>
<br>
Lust:
<<if $images is 1>>
<<if $NPCName[_i].lust gte 10>>
<img id="statbar" src="img/ui/vial.png">
<<else>>
<img id="statbar" src="img/ui/emptyvial.png">
<</if>>
<<if $NPCName[_i].lust gte 20>>
<img id="statbar" src="img/ui/vial.png">
<<else>>
<img id="statbar" src="img/ui/emptyvial.png">
<</if>>
<<if $NPCName[_i].lust gte 30>>
<img id="statbar" src="img/ui/vial.png">
<<else>>
<img id="statbar" src="img/ui/emptyvial.png">
<</if>>
<<if $NPCName[_i].lust gte 40>>
<img id="statbar" src="img/ui/vial.png">
<<else>>
<img id="statbar" src="img/ui/emptyvial.png">
<</if>>
<<if $NPCName[_i].lust gte 50>>
<img id="statbar" src="img/ui/vial.png">
<<else>>
<img id="statbar" src="img/ui/emptyvial.png">
<</if>>
<<if $NPCName[_i].lust gte 60>>
<img id="statbar" src="img/ui/vial.png">
<<else>>
<img id="statbar" src="img/ui/emptyvial.png">
<</if>>
<<if $NPCName[_i].lust gte 70>>
<img id="statbar" src="img/ui/vial.png">
<<else>>
<img id="statbar" src="img/ui/emptyvial.png">
<</if>>
<<if $NPCName[_i].lust gte 80>>
<img id="statbar" src="img/ui/vial.png">
<<else>>
<img id="statbar" src="img/ui/emptyvial.png">
<</if>>
<<if $NPCName[_i].lust gte 90>>
<img id="statbar" src="img/ui/vial.png">
<<else>>
<img id="statbar" src="img/ui/emptyvial.png">
<</if>>
<<if $NPCName[_i].lust gte 100>>
<img id="statbar" src="img/ui/vial.png">
<<else>>
<img id="statbar" src="img/ui/emptyvial.png">
<</if>>
<<else>>
<div class="meter">
<<set $NPCName[_i].lust = Math.clamp($NPCName[_i].lust, 0, 100)>>
<<set $percent=Math.floor(($NPCName[_i].lust/100)*100)>>
<<print '<div class="goldbar" style="width:' + $percent + '%"></div>'>>
</div>
<</if>>
<br><br>
<hr>
<br>
<</if>>
<<set _i to $NPCNameList.indexOf("Kylar")>>
<<if $NPCName[_i].init is 1 and $NPCName[_i].state is "active">>
<<npcrelationship Kylar>>
Love:
<<if $images is 1>>
<<if $NPCName[_i].love gte 10>>
<img id="statbar" src="img/ui/heart.png">
<<else>>
<img id="statbar" src="img/ui/emptyheart.png">
<</if>>
<<if $NPCName[_i].love gte 20>>
<img id="statbar" src="img/ui/heart.png">
<<else>>
<img id="statbar" src="img/ui/emptyheart.png">
<</if>>
<<if $NPCName[_i].love gte 30>>
<img id="statbar" src="img/ui/heart.png">
<<else>>
<img id="statbar" src="img/ui/emptyheart.png">
<</if>>
<<if $NPCName[_i].love gte 40>>
<img id="statbar" src="img/ui/heart.png">
<<else>>
<img id="statbar" src="img/ui/emptyheart.png">
<</if>>
<<if $NPCName[_i].love gte 50>>
<img id="statbar" src="img/ui/heart.png">
<<else>>
<img id="statbar" src="img/ui/emptyheart.png">
<</if>>
<<if $NPCName[_i].love gte 60>>
<img id="statbar" src="img/ui/heart.png">
<<else>>
<img id="statbar" src="img/ui/emptyheart.png">
<</if>>
<<if $NPCName[_i].love gte 70>>
<img id="statbar" src="img/ui/heart.png">
<<else>>
<img id="statbar" src="img/ui/emptyheart.png">
<</if>>
<<if $NPCName[_i].love gte 80>>
<img id="statbar" src="img/ui/heart.png">
<<else>>
<img id="statbar" src="img/ui/emptyheart.png">
<</if>>
<<if $NPCName[_i].love gte 90>>
<img id="statbar" src="img/ui/heart.png">
<<else>>
<img id="statbar" src="img/ui/emptyheart.png">
<</if>>
<<if $NPCName[_i].love gte 100>>
<img id="statbar" src="img/ui/heart.png">
<<else>>
<img id="statbar" src="img/ui/emptyheart.png">
<</if>>
<<else>>
<div class="meter">
<<set $NPCName[_i].love = Math.clamp($NPCName[_i].love, 0, 100)>>
<<set $percent=Math.floor(($NPCName[_i].love/100)*100)>>
<<print '<div class="goldbar" style="width:' + $percent + '%"></div>'>>
</div>
<</if>>
<br>
Lust:
<<if $images is 1>>
<<if $NPCName[_i].lust gte 10>>
<img id="statbar" src="img/ui/vial.png">
<<else>>
<img id="statbar" src="img/ui/emptyvial.png">
<</if>>
<<if $NPCName[_i].lust gte 20>>
<img id="statbar" src="img/ui/vial.png">
<<else>>
<img id="statbar" src="img/ui/emptyvial.png">
<</if>>
<<if $NPCName[_i].lust gte 30>>
<img id="statbar" src="img/ui/vial.png">
<<else>>
<img id="statbar" src="img/ui/emptyvial.png">
<</if>>
<<if $NPCName[_i].lust gte 40>>
<img id="statbar" src="img/ui/vial.png">
<<else>>
<img id="statbar" src="img/ui/emptyvial.png">
<</if>>
<<if $NPCName[_i].lust gte 50>>
<img id="statbar" src="img/ui/vial.png">
<<else>>
<img id="statbar" src="img/ui/emptyvial.png">
<</if>>
<<if $NPCName[_i].lust gte 60>>
<img id="statbar" src="img/ui/vial.png">
<<else>>
<img id="statbar" src="img/ui/emptyvial.png">
<</if>>
<<if $NPCName[_i].lust gte 70>>
<img id="statbar" src="img/ui/vial.png">
<<else>>
<img id="statbar" src="img/ui/emptyvial.png">
<</if>>
<<if $NPCName[_i].lust gte 80>>
<img id="statbar" src="img/ui/vial.png">
<<else>>
<img id="statbar" src="img/ui/emptyvial.png">
<</if>>
<<if $NPCName[_i].lust gte 90>>
<img id="statbar" src="img/ui/vial.png">
<<else>>
<img id="statbar" src="img/ui/emptyvial.png">
<</if>>
<<if $NPCName[_i].lust gte 100>>
<img id="statbar" src="img/ui/vial.png">
<<else>>
<img id="statbar" src="img/ui/emptyvial.png">
<</if>>
<<else>>
<div class="meter">
<<set $NPCName[_i].lust = Math.clamp($NPCName[_i].lust, 0, 100)>>
<<set $percent=Math.floor(($NPCName[_i].lust/100)*100)>>
<<print '<div class="goldbar" style="width:' + $percent + '%"></div>'>>
</div>
<</if>>
<br>
Jealousy:
<<if $images is 1>>
<<if $NPCName[_i].rage gte 10>>
<img id="statbar" src="img/ui/wideeye.png">
<<else>>
<img id="statbar" src="img/ui/point.png">
<</if>>
<<if $NPCName[_i].rage gte 20>>
<img id="statbar" src="img/ui/wideeye.png">
<<else>>
<img id="statbar" src="img/ui/point.png">
<</if>>
<<if $NPCName[_i].rage gte 30>>
<img id="statbar" src="img/ui/wideeye.png">
<<else>>
<img id="statbar" src="img/ui/point.png">
<</if>>
<<if $NPCName[_i].rage gte 40>>
<img id="statbar" src="img/ui/wideeye.png">
<<else>>
<img id="statbar" src="img/ui/point.png">
<</if>>
<<if $NPCName[_i].rage gte 50>>
<img id="statbar" src="img/ui/wideeye.png">
<<else>>
<img id="statbar" src="img/ui/point.png">
<</if>>
<<if $NPCName[_i].rage gte 60>>
<img id="statbar" src="img/ui/wideeye.png">
<<else>>
<img id="statbar" src="img/ui/point.png">
<</if>>
<<if $NPCName[_i].rage gte 70>>
<img id="statbar" src="img/ui/wideeye.png">
<<else>>
<img id="statbar" src="img/ui/point.png">
<</if>>
<<if $NPCName[_i].rage gte 80>>
<img id="statbar" src="img/ui/wideeye.png">
<<else>>
<img id="statbar" src="img/ui/point.png">
<</if>>
<<if $NPCName[_i].rage gte 90>>
<img id="statbar" src="img/ui/wideeye.png">
<<else>>
<img id="statbar" src="img/ui/point.png">
<</if>>
<<if $NPCName[_i].rage gte 100>>
<img id="statbar" src="img/ui/wideeye.png">
<<else>>
<img id="statbar" src="img/ui/point.png">
<</if>>
<<else>>
<div class="meter">
<<set $NPCName[_i].rage = Math.clamp($NPCName[_i].rage, 0, 100)>>
<<set $percent=Math.floor(($NPCName[_i].rage/100)*100)>>
<<print '<div class="goldbar" style="width:' + $percent + '%"></div>'>>
</div>
<</if>>
<br><br>
<hr>
<br>
<</if>>
<<set _i to $NPCNameList.indexOf("Avery")>>
<<if $NPCName[_i].init is 1>>
<<npcrelationship Avery>>
Love:
<<if $images is 1>>
<<if $NPCName[_i].love gte 10>>
<img id="statbar" src="img/ui/heart.png">
<<else>>
<img id="statbar" src="img/ui/emptyheart.png">
<</if>>
<<if $NPCName[_i].love gte 20>>
<img id="statbar" src="img/ui/heart.png">
<<else>>
<img id="statbar" src="img/ui/emptyheart.png">
<</if>>
<<if $NPCName[_i].love gte 30>>
<img id="statbar" src="img/ui/heart.png">
<<else>>
<img id="statbar" src="img/ui/emptyheart.png">
<</if>>
<<if $NPCName[_i].love gte 40>>
<img id="statbar" src="img/ui/heart.png">
<<else>>
<img id="statbar" src="img/ui/emptyheart.png">
<</if>>
<<if $NPCName[_i].love gte 50>>
<img id="statbar" src="img/ui/heart.png">
<<else>>
<img id="statbar" src="img/ui/emptyheart.png">
<</if>>
<<if $NPCName[_i].love gte 60>>
<img id="statbar" src="img/ui/heart.png">
<<else>>
<img id="statbar" src="img/ui/emptyheart.png">
<</if>>
<<if $NPCName[_i].love gte 70>>
<img id="statbar" src="img/ui/heart.png">
<<else>>
<img id="statbar" src="img/ui/emptyheart.png">
<</if>>
<<if $NPCName[_i].love gte 80>>
<img id="statbar" src="img/ui/heart.png">
<<else>>
<img id="statbar" src="img/ui/emptyheart.png">
<</if>>
<<if $NPCName[_i].love gte 90>>
<img id="statbar" src="img/ui/heart.png">
<<else>>
<img id="statbar" src="img/ui/emptyheart.png">
<</if>>
<<if $NPCName[_i].love gte 100>>
<img id="statbar" src="img/ui/heart.png">
<<else>>
<img id="statbar" src="img/ui/emptyheart.png">
<</if>>
<<else>>
<div class="meter">
<<set $NPCName[_i].love = Math.clamp($NPCName[_i].love, 0, 100)>>
<<set $percent=Math.floor(($NPCName[_i].love/100)*100)>>
<<print '<div class="goldbar" style="width:' + $percent + '%"></div>'>>
</div>
<</if>>
<br>
<<if $averyragerevealed is 1>>
Rage:
<<if $images is 1>>
<<if $NPCName[_i].rage gte 10>>
<img id="statbar" src="img/ui/rage.png">
<<else>>
<img id="statbar" src="img/ui/point.png">
<</if>>
<<if $NPCName[_i].rage gte 20>>
<img id="statbar" src="img/ui/rage.png">
<<else>>
<img id="statbar" src="img/ui/point.png">
<</if>>
<<if $NPCName[_i].rage gte 30>>
<img id="statbar" src="img/ui/rage.png">
<<else>>
<img id="statbar" src="img/ui/point.png">
<</if>>
<<if $NPCName[_i].rage gte 40>>
<img id="statbar" src="img/ui/rage.png">
<<else>>
<img id="statbar" src="img/ui/point.png">
<</if>>
<<if $NPCName[_i].rage gte 50>>
<img id="statbar" src="img/ui/rage.png">
<<else>>
<img id="statbar" src="img/ui/point.png">
<</if>>
<<if $NPCName[_i].rage gte 60>>
<img id="statbar" src="img/ui/rage.png">
<<else>>
<img id="statbar" src="img/ui/point.png">
<</if>>
<<if $NPCName[_i].rage gte 70>>
<img id="statbar" src="img/ui/rage.png">
<<else>>
<img id="statbar" src="img/ui/point.png">
<</if>>
<<if $NPCName[_i].rage gte 80>>
<img id="statbar" src="img/ui/rage.png">
<<else>>
<img id="statbar" src="img/ui/point.png">
<</if>>
<<if $NPCName[_i].rage gte 90>>
<img id="statbar" src="img/ui/rage.png">
<<else>>
<img id="statbar" src="img/ui/point.png">
<</if>>
<<if $NPCName[_i].rage gte 100>>
<img id="statbar" src="img/ui/rage.png">
<<else>>
<img id="statbar" src="img/ui/point.png">
<</if>>
<<else>>
<div class="meter">
<<set $NPCName[_i].rage = Math.clamp($NPCName[_i].rage, 0, 100)>>
<<set $percent=Math.floor(($NPCName[_i].rage/100)*100)>>
<<print '<div class="goldbar" style="width:' + $percent + '%"></div>'>>
</div>
<</if>>
<</if>>
<br><br>
<hr>
<br>
<</if>>
<<for _i = 0; _i lt $NPCName.length; _i++>>
<<switch $NPCName[_i].nam>>
<<case Robin Whitney Avery Kylar Eden>>
<!-- Do Nothing -->
<<default>>
<<npcrelationship $NPCName[_i].nam>>
<</switch>>
<</for>>
/% <<npcrelationship Darryl>> %/
/% <<npcrelationship Harper>> %/
/% <<npcrelationship Jordan>> %/
/% <<npcrelationship Briar>> %/
/% <<npcrelationship River>> %/
/% <<npcrelationship Leighton>> %/
/% <<npcrelationship Mason>> %/
/% <<npcrelationship Winter>> %/
/% <<npcrelationship Doren>> %/
/% <<npcrelationship Sirris>> %/
/% <<npcrelationship Sam>> %/
/% <<npcrelationship Landry>> %/
/% <<npcrelationship Bailey>> %/
/% <<npcrelationship Morgan>> %/
<br><br>
You are considered
<<if $delinquency gte 1000>>
<span class="red">a terror</span> by the teachers.
<<elseif $delinquency gte 800>>
<span class="pink">a delinquent</span> by the teachers.
<<elseif $delinquency gte 600>>
<span class="purple">a delinquent</span> by the teachers.
<<elseif $delinquency gte 400>>
<span class="blue">a delinquent</span> by the teachers.
<<elseif $delinquency gte 200>>
<span class="lblue">a bad student</span> by the teachers.
<<elseif $delinquency gte 10>>
<span class="teal">a normal student</span> by the teachers.
<<else>>
<span class="green">an ideal student</span> by the teachers.
<</if>>
<<statbar $delinquency 1000>>
Your fellow students
<<if $cool gte 400>>
<span class="green">aspire to be seen with you.</span>
<<elseif $cool gte 240>>
think you're <span class="teal">very cool.</span>
<<elseif $cool gte 160>>
think you're <span class="lblue">cool.</span>
<<elseif $cool gte 120>>
think you're <span class="blue">okay.</span>
<<elseif $cool gte 80>>
think you're <span class="purple">dorky.</span>
<<elseif $cool gte 40>>
think you're <span class="pink">odd.</span>
<<else>>
<span class="red">avoid you.</span>
<</if>>
<<statbarinverted $cool $coolmax>>
<<switch $schoolrep.crossdress>>
<<case 4>>
<span class="pink">Everyone at school has heard the rumours of your crossdressing.</span>
<<case 3>>
<span class="purple">Students gossip about your supposed crossdressing, though most think it only a joke.</span>
<<case 2>>
<span class="blue">A rumour has taken root at school. Some say you're a crossdresser.</span>
<<case 1>>
<span class="lblue">A few cliques at school whisper amongst themselves about your crossdressing ways. Few believe it.</span>
<<case 0>>
<<default>>
<span class="red">Everyone at school knows that you crossdress, including the teachers.</span>
<</switch>>
<br>
<<switch $schoolrep.herm>>
<<case 4>>
<span class="pink">Everyone at school has heard the rumours about your unique genitalia.</span>
<<case 3>>
<span class="purple">The school is rife with gossip about a student with both boy and girl parts.</span>
<<case 2>>
<span class="blue">Rumours of a student with both boy and girl parts have spread through the school.</span>
<<case 1>>
<span class="lblue">A few cliques at school gossip about a student with both boy and girl parts. Few believe it.</span>
<<case 0>>
<<default>>
<span class="red">Everyone at school has heard of your unique genitalia, including the teachers.</span>
<</switch>>
<br><br>
The atmosphere in the orphanage is
<<if $orphan_hope gte 40>>
<<if $orphan_reb gte 40>>
<span class="def">revolutionary.</span>
<<elseif $orphan_reb gte 10>>
<span class="green">idealistic.</span>
<<elseif $orphan_reb gte -10>>
<span class="green">hopeful.</span>
<<elseif $orphan_reb gte -40>>
<span class="green">friendly.</span>
<<else>>
<span class="green">kind.</span>
<</if>>
<<elseif $orphan_hope gte 10>>
<<if $orphan_reb gte 40>>
<span class="def">mutinous.</span>
<<elseif $orphan_reb gte 10>>
<span class="teal">rebellious</span>
<<elseif $orphan_reb gte -10>>
<span class="teal">optimistic.</span>
<<elseif $orphan_reb gte -40>>
<span class="teal">unresistant.</span>
<<else>>
<span class="teal">enduring.</span>
<</if>>
<<elseif $orphan_hope gte -10>>
<<if $orphan_reb gte 40>>
<span class="def">defiant.</span>
<<elseif $orphan_reb gte 10>>
<span class="blue">subversive.</span>
<<elseif $orphan_reb gte -10>>
<span class="blue">calm.</span>
<<elseif $orphan_reb gte -40>>
<span class="blue">compliant</span>
<<else>>
<span class="blue">obedient.</span>
<</if>>
<<elseif $orphan_hope gte -40>>
<<if $orphan_reb gte 40>>
<span class="def">unruly.</span>
<<elseif $orphan_reb gte 10>>
<span class="purple">disobedient.</span>
<<elseif $orphan_reb gte -10>>
<span class="purple">resigned.</span>
<<elseif $orphan_reb gte -40>>
<span class="purple">dispirited.</span>
<<else>>
<span class="purple">morose.</span>
<</if>>
<<else>>
<<if $orphan_reb gte 40>>
<span class="def">vengeful.</span>
<<elseif $orphan_reb gte 10>>
<span class="pink">spiteful.</span>
<<elseif $orphan_reb gte -10>>
<span class="pink">unhappy.</span>
<<elseif $orphan_reb gte -40>>
<span class="pink">crestfallen.</span>
<<else>>
<span class="pink">hopeless.</span>
<</if>>
<</if>>
<br><br>
<<if $syndromewolves is 1>>
Wolf pack harmony: <img id="statbar" src="img/ui/wolfharmony.png">
<div class="meter">
<<set $percent=Math.floor(($wolfpackharmony/20)*100)>>
<<print '<div class="goldbar" style="width:' + $percent + '%"></div>'>>
</div>
Wolf pack ferocity: <img id="statbar" src="img/ui/wolfferocity.png">
<div class="meter">
<<set $percent=Math.floor(($wolfpackferocity/20)*100)>>
<<print '<div class="goldbar" style="width:' + $percent + '%"></div>'>>
</div>
<br>
<</if>>
<<if $farm_stage gte 5>>
<<if $farm.aggro gte 100>>
<span class="red">Remy's goons operate in the open, sabotaging the farm and its business.</span>
<<elseif $farm.aggro gte 60>>
<span class="pink">The farm is being sabotaged, day and night.</span>
<<elseif $farm.aggro gte 40>>
<span class="purple">The farm is being sabotaged at night.</span>
<<elseif $farm.aggro gte 20>>
<span class="blue">Something is spooking the beasts of the farm.</span>
<<elseif $farm.aggro gte 10>>
<span class="lblue">Signs of intrusion have been found around the farm.</span>
<<elseif $farm.aggro gte 1>>
<span class="teal">Strange people have been seen watching the farm.</span>
<<else>>
<span class="green">The farm is peaceful.</span>
<</if>>
<br>
<</if>>
<<if $farm_stage gte 2>>
<<if $farm.beasts.horses gte 20>>
The steeds of the farm <span class="green">respect</span> you.
<<elseif $farm.beasts.horses gte 5>>
The steeds of the farm <span class="lblue">trust</span> you.
<<elseif $farm.beasts.horses gte -5>>
The steeds of the farm are wary of you.
<<elseif $farm.beasts.horses gte -20>>
The steeds of the farm have <span class="purple">little respect</span> for you.
<<else>>
The steeds of the farm see you as a <span class="pink">fucktoy.</span>
<</if>>
<br>
<<if $farm.beasts.pigs gte 20>>
The pigs <span class="green">respect</span> you.
<<elseif $farm.beasts.pigs gte 5>>
The pigs <span class="lblue">trust</span> you.
<<elseif $farm.beasts.pigs gte -5>>
The pigs are wary of you.
<<elseif $farm.beasts.pigs gte -20>>
The pigs have <span class="purple">little respect</span> for you.
<<else>>
The pigs see you as a <span class="pink">fucktoy.</span>
<</if>>
<br>
<<if $farm.beasts.cattle gte 20>>
The cattle <span class="green">respect</span> you.
<<elseif $farm.beasts.cattle gte 5>>
The cattle <span class="lblue">trust</span> you.
<<elseif $farm.beasts.cattle gte -5>>
The cattle are wary of you.
<<elseif $farm.beasts.cattle gte -20>>
The cattle have <span class="purple">little respect</span> for you.
<<else>>
The cattle see you as an <span class="pink">annoyance.</span>
<</if>>
<br>
<<if $farm.beasts.dogs gte 20>>
The dogs <span class="green">respect</span> you.
<<elseif $farm.beasts.dogs gte 5>>
The dogs <span class="lblue">trust</span> you.
<<elseif $farm.beasts.dogs gte -5>>
The dogs are wary of you.
<<elseif $farm.beasts.dogs gte -20>>
The dogs have <span class="purple">little respect</span> for you.
<<else>>
The dogs see you as a <span class="pink">fucktoy.</span>
<</if>>
<br>
<br>
<</if>>
__Fame__
<br>
Sex:
<<if $famesex gte 1000>>
<span class="red">Notorious slut</span>
<br>
<<elseif $famesex gte 600>>
<span class="pink">Famous</span>
<br>
<<elseif $famesex gte 400>>
<span class="purple">Recognised</span>
<br>
<<elseif $famesex gte 200>>
<span class="blue">Known</span>
<br>
<<elseif $famesex gte 100>>
<span class="lblue">Low-key</span>
<br>
<<elseif $famesex gte 30>>
<span class="teal">Obscure</span>
<br>
<<else>>
<span class="green">Unknown</span>
<br>
<</if>>
Prostitution:
<<if $fameprostitution gte 1000>>
<span class="red">Notorious whore</span>
<br>
<<elseif $fameprostitution gte 600>>
<span class="pink">Famous</span>
<br>
<<elseif $fameprostitution gte 400>>
<span class="purple">Recognised</span>
<br>
<<elseif $fameprostitution gte 200>>
<span class="blue">Known</span>
<br>
<<elseif $fameprostitution gte 100>>
<span class="lblue">Low-key</span>
<br>
<<elseif $fameprostitution gte 30>>
<span class="teal">Obscure</span>
<br>
<<else>>
<span class="green">Unknown</span>
<br>
<</if>>
Rape:
<<if $famerape gte 1000>>
<span class="red">Notorious fucktoy</span>
<br>
<<elseif $famerape gte 600>>
<span class="pink">Famous</span>
<br>
<<elseif $famerape gte 400>>
<span class="purple">Recognised</span>
<br>
<<elseif $famerape gte 200>>
<span class="blue">Known</span>
<br>
<<elseif $famerape gte 100>>
<span class="lblue">Low-key</span>
<br>
<<elseif $famerape gte 30>>
<span class="teal">Obscure</span>
<br>
<<else>>
<span class="green">Unknown</span>
<br>
<</if>>
<<if $bestialitydisable is "f">>
Bestiality:
<<if $famebestiality gte 1000>>
<span class="red">Notorious bitch</span>
<br>
<<elseif $famebestiality gte 600>>
<span class="pink">Famous</span>
<br>
<<elseif $famebestiality gte 400>>
<span class="purple">Recognised</span>
<br>
<<elseif $famebestiality gte 200>>
<span class="blue">Known</span>
<br>
<<elseif $famebestiality gte 100>>
<span class="lblue">Low-key</span>
<br>
<<elseif $famebestiality gte 30>>
<span class="teal">Obscure</span>
<br>
<<else>>
<span class="green">Unknown</span>
<br>
<</if>>
<</if>>
Exhibitionism:
<<if $fameexhibitionism gte 1000>>
<span class="red">Notorious flaunter</span>
<br>
<<elseif $fameexhibitionism gte 600>>
<span class="pink">Famous</span>
<br>
<<elseif $fameexhibitionism gte 400>>
<span class="purple">Recognised</span>
<br>
<<elseif $fameexhibitionism gte 200>>
<span class="blue">Known</span>
<br>
<<elseif $fameexhibitionism gte 100>>
<span class="lblue">Low-key</span>
<br>
<<elseif $fameexhibitionism gte 30>>
<span class="teal">Obscure</span>
<br>
<<else>>
<span class="green">Unknown</span>
<br>
<</if>>
Combat:
<<if $famescrap gte 1000>>
<span class="green">Notorious scrapper</span>
<br>
<<elseif $famescrap gte 600>>
<span class="teal">Famous</span>
<br>
<<elseif $famescrap gte 400>>
<span class="lblue">Recognised</span>
<br>
<<elseif $famescrap gte 200>>
<span class="blue">Known</span>
<br>
<<elseif $famescrap gte 100>>
<span class="purple">Low-key</span>
<br>
<<elseif $famescrap gte 30>>
<span class="pink">Obscure</span>
<br>
<<else>>
<span class="red">Unknown</span>
<br>
<</if>>
Kindness:
<<if $famegood gte 1000>>
<span class="green">Notorious do-gooder</span>
<br>
<<elseif $famegood gte 600>>
<span class="teal">Famous</span>
<br>
<<elseif $famegood gte 400>>
<span class="lblue">Recognised</span>
<br>
<<elseif $famegood gte 200>>
<span class="blue">Known</span>
<br>
<<elseif $famegood gte 100>>
<span class="purple">Low-key</span>
<br>
<<elseif $famegood gte 30>>
<span class="pink">Obscure</span>
<br>
<<else>>
<span class="red">Unknown</span>
<br>
<</if>>
Business:
<<if $famebusiness gte 1000>>
<span class="green">Notorious entrepreneur</span>
<br>
<<elseif $famebusiness gte 600>>
<span class="teal">Famous</span>
<br>
<<elseif $famebusiness gte 400>>
<span class="lblue">Recognised</span>
<br>
<<elseif $famebusiness gte 200>>
<span class="blue">Known</span>
<br>
<<elseif $famebusiness gte 100>>
<span class="purple">Low-key</span>
<br>
<<elseif $famebusiness gte 30>>
<span class="pink">Obscure</span>
<br>
<<else>>
<span class="red">Unknown</span>
<br>
<</if>>
Socialite:
<<if $famesocial gte 1000>>
<span class="green">Notorious schmoozer</span>
<br>
<<elseif $famesocial gte 600>>
<span class="teal">Famous</span>
<br>
<<elseif $famesocial gte 400>>
<span class="lblue">Recognised</span>
<br>
<<elseif $famesocial gte 200>>
<span class="blue">Known</span>
<br>
<<elseif $famesocial gte 100>>
<span class="purple">Low-key</span>
<br>
<<elseif $famesocial gte 30>>
<span class="pink">Obscure</span>
<br>
<<else>>
<span class="red">Unknown</span>
<br>
<</if>>
Overall:
<<if $fame gte 4000>>
<span class="red">Notorious</span>
<br>
<<elseif $fame gte 3000>>
<span class="pink">Famous</span>
<br>
<<elseif $fame gte 2000>>
<span class="purple">Recognised</span>
<br>
<<elseif $fame gte 1000>>
<span class="blue">Known</span>
<br>
<<elseif $fame gte 500>>
<span class="lblue">Low-key</span>
<br>
<<elseif $fame gte 100>>
<span class="teal">Obscure</span>
<br>
<<else>>
<span class="green">Unknown</span>
<br>
<</if>>
<br>
<<if $crimehistory gte 30000>>
<span class="red">The police have a filing cabinet devoted to you.</span>
<<elseif $crimehistory gte 10000>>
<span class="pink">The police have a binder devoted to you.</span>
<<elseif $crimehistory gte 5000>>
<span class="purple">The police consider you a criminal.</span>
<<elseif $crimehistory gte 3000>>
<span class="blue">The police consider you a troublemaker.</span>
<<elseif $crimehistory gte 2000>>
<span class="lblue">The police consider you a person of interest.</span>
<<elseif $crimehistory gte 1000>>
<span class="teal">The police have you on their records.</span>
<<else>>
<span class="green">The police aren't concerned with you.</span>
<</if>>
<br><br>
<<journal>>
<</nobr>><</widget>><<widget "trauma">><<nobr>>
<<if $args[0] or $args[1]>>
<<if $args[0] gte 0>>
<<set $trauma += ($args[0] * 3) - (($args[0] * 1.5) * ($control / $controlmax))>>
<<if $dev is 1>><<set $control -= $args[0]>><</if>>
<<else>>
<<set $trauma += ($args[0] * 3) + (($args[0] * 1.5) * ($control / $controlmax))>>
<</if>>
<</if>>
<<if $trauma gte 1>>
<<set $sleeptrouble to 1>>
<<else>>
<<set $sleeptrouble to 0>>
<</if>>
<<if $trauma gte ($traumamax / 10) * 1>>
<<set $nightmares to 1>>
<<else>>
<<set $nightmares to 0>>
<</if>>
<<if $trauma gte ($traumamax / 10) * 7>>
<<set $anxiety to 2>>
<<elseif $trauma gte ($traumamax / 10) * 2>>
<<set $anxiety to 1>>
<<else>>
<<set $anxiety to 0>>
<</if>>
<<if $trauma gte ($traumamax / 10) * 8>>
<<set $flashbacks to 1>>
<<else>>
<<set $flashbacks to 0>>
<</if>>
<<if $trauma gte ($traumamax / 10) * 6>>
<<set $panicattacks to 2>>
<<elseif $trauma gte ($traumamax / 10) * 4>>
<<set $panicattacks to 1>>
<<else>>
<<set $panicattacks to 0>>
<</if>>
<<updateHallucinations>>
<<if $trauma gte $traumamax>>
<<set $dissociation to 2>>
<<elseif $trauma gte ($traumamax / 10) * 9>>
<<set $dissociation to 1>>
<<else>>
<<set $dissociation to 0>>
<</if>>
<</nobr>><</widget>>
<<widget "combattrauma">><<nobr>>
<<if $args[0]>>
<<if $args[0] gte 0>>
<<set $trauma += ($args[0] * 1) - (($args[0] * 0.5) * ($control / $controlmax))>>
<<if $dev is 1>><<set $control -= $args[0]>><</if>>
<<else>>
<<set $trauma += ($args[0] * 1) + (($args[0] * 0.5) * ($control / $controlmax))>>
<</if>>
<</if>>
<</nobr>><</widget>>
<<widget "straighttrauma">><<nobr>>
<<if $args[0]>>
<<set $trauma += ($args[0] * 1)>>
<</if>>
<</nobr>><</widget>>
<<widget "updateHallucinations">><<nobr>>
<<if $trauma gte ($traumamax / 10) * 5 or $awareness gte 400 or $hallucinogen gt 0 or ($moonstate isnot 0 and $daystate is "night")>>
<<set $hallucinations to 2>>
<<elseif $trauma gte ($traumamax / 10) * 3 or $awareness gte 300>>
<<set $hallucinations to 1>>
<<else>>
<<set $hallucinations to 0>>
<</if>>
<</nobr>><</widget>>
<<widget "control">><<nobr>>
<<if $args[0]>>
<<set $control += ($args[0] * 10)>>
<<if $args[0] gte 1>>
<<set $controlstart += ($args[0] * 10)>>
<</if>>
<<if $control gte ($controlmax / 5) * 2>>
<<set $controlled to 1>>
<<else>>
<<set $controlled to 0>>
<</if>>
<</if>>
<</nobr>><</widget>>
<<widget "combatcontrol">><<nobr>>
<<if $args[0]>>
<<set $control += ($args[0] * 10)>>
<<if $control gte $controlstart>>
<<set $control to $controlstart>>
<</if>>
<<if $control gte ($controlmax / 5) * 2>>
<<set $controlled to 1>>
<<else>>
<<set $controlled to 0>>
<</if>>
<</if>>
<</nobr>><</widget>>
<<widget "corruption">><<nobr>>
<<if $args[0]>>
<<set $corruption_slime += $args[0]>>
<</if>>
<</nobr>><</widget>>
<<widget "semenvolume">><<nobr>>
<<if $args[0] and $penisexist is 1>>
<<set $semen_volume += ($args[0] * 3)>>
<<if $cow gte 6>>
<<set $semen_volume += ($args[0] * 3)>>
<</if>>
<<set $semen_volume = Math.clamp($semen_volume, 0, $semen_max)>>
<</if>>
<</nobr>><</widget>>
<<widget "milkvolume">><<nobr>>
<<if $args[0]>>
<<if $args[0] gt 0>>
<<set $lactation_pressure += 1>>
<<if $cow gte 6>>
<<set $lactation_pressure += 1>>
<</if>>
<</if>>
<<if $lactating is 1>>
<<set $milk_volume += ($args[0] * 2)>>
<<if $cow gte 6>>
<<set $milk_volume += ($args[0] * 2)>>
<</if>>
<<set $milk_volume = Math.clamp($milk_volume, 24, $milk_max)>>
<</if>>
<</if>>
<</nobr>><</widget>>
<<widget "stress">><<nobr>>
<<if $drunk gte 480>>
<<set _stress_mod to 10>>
<<elseif $drunk gte 360>>
<<set _stress_mod to 15>>
<<elseif $drunk gte 240>>
<<set _stress_mod to 20>>
<<elseif $drunk gte 120>>
<<set _stress_mod to 25>>
<<elseif $drunk gte 1>>
<<set _stress_mod to 30>>
<<else>>
<<set _stress_mod to 40>>
<</if>>
<<if $body_temperature is "cold">>
<<set _stress_mod *= 3.0>>
<<elseif $body_temperature is "chilly">>
<<set _stress_mod *= 1.5>>
<</if>>
<<if $args[0]>>
<<if $args[0] gt 0>>
<<set $stress += ($args[0] * _stress_mod)>>
<<else>>
<<set $stress += ($args[0] * 80)>>
<</if>>
<</if>>
<</nobr>><</widget>>
<!--breastarousal, and genitalarousal will be modified in the future to give a slightly spread out curve to get to the first orgasm that will then flatten out by the third orgasm.-->
<<widget "arousal">><<nobr>>
<<if $args[0] gte 0 or $args[0] lt 0>>
<<if $args[0] gt 0>>
<<findOrgasmCurrent>>
<<totalArousalCoeff $arousalCoeff.temporgasmcount>>
<<else>>
<<set $arousalCoeff.total to 1>>
<</if>>
<<set $arousal to Math.clamp($arousal + Math.floor($args[0] * $arousalCoeff.total), 0, $arousalmax)>>
<!--Now calls this widget because of how the new wetness calculations work.-->
<<wetnessCalculate>>
<!--Removes the oldest value of the tracked arousal array when it is greater that 4 in length and shifts everything forwards. -->
<<if $args[0] gte 0>>
<<if $args[1] is true>>
<<if $trackedArousal.length gt 4>>
<<run $trackedArousal.deleteAt(0)>>
<!--add current arousal level to previous hour, low arousal level matters less-->
<<set $trackedArousal[$trackedArousal.length - 1] += $arousal * $arousal / ($arousalmax * 0.8)>>
<</if>>
<<run $trackedArousal.push(0)>>
<</if>>
<<set $trackedArousal[$trackedArousal.length - 1] += $args[0]>>
<</if>>
<<else>>
<<if $arousalError is undefined>>
<<set $arousalError to [$args[0]]>>
<<elseif $arousalError.length gte 50>>
<<set $arousalError to [$args[0]]>>
<<else>>
<<set $arousalError.push($args[0])>>
<</if>>
<</if>>
<</nobr>><</widget>>
<<widget "breastarousal">><<nobr>>
<<if $args[0] gte 0 or $args[0] lt 0>>
<<set $arousal += ($args[0] * $breastsensitivity)>>
<<if $args[0] gte 0>>
<<set $trackedArousal[$trackedArousal.length - 1] += $args[0] * $breastsensitivity>>
<</if>>
<<else>>
<<if $arousalError is undefined>>
<<set $arousalError to [$args[0]]>>
<<elseif $arousalError.length gte 50>>
<<set $arousalError to [$args[0]]>>
<<else>>
<<set $arousalError.push($args[0])>>
<</if>>
<</if>>
<</nobr>><</widget>>
<<widget "genitalarousal">><<nobr>>
<<if $args[0] gte 0 or $args[0] lt 0>>
<<set $arousal += ($args[0] * $genitalsensitivity)>>
<<if $args[0] gte 0>>
<<set $trackedArousal[$trackedArousal.length - 1] += $args[0] * $genitalsensitivity>>
<</if>>
<<else>>
<<if $arousalError is undefined>>
<<set $arousalError to [$args[0]]>>
<<elseif $arousalError.length gte 50>>
<<set $arousalError to [$args[0]]>>
<<else>>
<<set $arousalError.push($args[0])>>
<</if>>
<</if>>
<</nobr>><</widget>>
<!--Sets $arousalCoeff.temporgasmcount based on if you've already orgasmed or if you've just started a combat what it should be set to-->
<<widget "findOrgasmCurrent">><<nobr>>
<<if $orgasmcurrent gte 1>>
<<set $arousalCoeff.temporgasmcount to $orgasmcurrent>>
<<else>>
<<if $vaginaWetness lte 59>>
<<set $arousalCoeff.temporgasmcount to 0>>
<<elseif $vaginaWetness gte 60 and $vaginaWetness lte 62>>
<<set $arousalCoeff.temporgasmcount to 1>>
<<elseif $vaginaWetness gte 63 and $vaginaWetness lte 64>>
<<set $arousalCoeff.temporgasmcount to 2>>
<</if>>
<</if>>
<<if $arousalCoeff.temporgasmcount gt 3>>
<<set $arousalCoeff.temporgasmcount to 3>>
<</if>>
<</nobr>><</widget>>
<!--Sets the final coefficient being used to modify the arousal gains. Passed argument is the current orgasm. -->
<<widget "totalArousalCoeff">><<nobr>>
<<set $arousalCoeff.total to 0>>
<<if $arousal lt 1000>>
<<set $arousalCoeff.total to $arousalCoeff.base[0] + $arousalCoeff.mod1[$args[0]]>>
<<elseif $arousal gte 1000 and $arousal lt 2000>>
<<set $arousalCoeff.total to $arousalCoeff.base[0] + $arousalCoeff.mod2[$args[0]] + $arousalCoeff.reduction[$args[0]]>>
<<elseif $arousal gte 2000 and $arousal lt 3000>>
<<set $arousalCoeff.total to $arousalCoeff.base[1] + $arousalCoeff.mod2[$args[0]]>>
<<elseif $arousal gte 3000 and $arousal lt 4000>>
<<set $arousalCoeff.total to $arousalCoeff.base[1] + $arousalCoeff.mod2[$args[0]] + $arousalCoeff.reduction[$args[0]] + $arousalCoeff.boost[$args[0]]>>
<<elseif $arousal gte 4000 and $arousal lt 5000>>
<<set $arousalCoeff.total to $arousalCoeff.base[1] + $arousalCoeff.mod2[$args[0]] + $arousalCoeff.reduction[$args[0]] + (2 * $arousalCoeff.boost[$args[0]])>>
<<elseif $arousal gte 5000 and $arousal lt 6000>>
<<set $arousalCoeff.total to $arousalCoeff.base[2] + $arousalCoeff.mod1[$args[0]] >>
<<elseif $arousal gte 6000 and $arousal lt 7000>>
<<set $arousalCoeff.total to $arousalCoeff.base[2] + $arousalCoeff.mod1[$args[0]] + $arousalCoeff.baseaug[1]>>
<<elseif $arousal gte 7000 and $arousal lt 8000>>
<<set $arousalCoeff.total to $arousalCoeff.base[2] + $arousalCoeff.mod1[$args[0]] + $arousalCoeff.baseaug[2]>>
<<elseif $arousal gte 8000>>
<<set $arousalCoeff.total to $arousalCoeff.base[2] + $arousalCoeff.mod1[$args[0]] + $arousalCoeff.baseaug[3]>>
<<else>>
Error in totalArousalCoeff widget. This is not supposed to be reached. If it does trigger it means I have no clue what's going on.
<</if>>
<!--The penalties you incur on overall arousal gain due to consent, wetness, and dick size versus tightness-->
<!--These need to be finished but the numbers also need some fine tuning.-->
<<set $arousalCoeff.totalpenalty to 100>>
<!--Masturbation bonus-->
<<if $currentlyMasturbating is 1>>
<<set $arousalCoeff.totalpenalty += 20>>
<</if>>
<!--Cafe bonus-->
<<if $making_buns is 1>>
<<set $arousalCoeff.buncount += 1>>
<<if $arousalCoeff.buncount lte 3>>
<<set _bb to 0>>
<<elseif $arousalCoeff.buncount lte 6>>
<<set _bb to 1>>
<<elseif $arousalCoeff.buncount lte 9>>
<<set _bb to 2>>
<<elseif $arousalCoeff.buncount lte 12>>
<<set _bb to 3>>
<<elseif $arousalCoeff.buncount lte 15>>
<<set _bb to 4>>
<<else>>
<<set _bb to 5>>
<</if>>
<<set $arousalCoeff.totalpenalty += $arousalCoeff.bunbonus[_bb]>>
<</if>>
<!--Rape penalty-->
<<if $consensual is 0>>
<<set $arousalCoeff.totalpenalty -= 25>>
<<elseif $consensual is 1>>
<<set $arousalCoeff.totalpenalty += 10>>
<</if>>
<!--Not being wet enough when taking dick penalty.-->
<<if $vaginastate is "penetrated">>
<<if $vaginaWetness lt 15>>
<<if $vaginalskill gte 800>>
<<set $arousalCoeff.totalpenalty -= 15>>
<<else>>
<<set $arousalCoeff.totalpenalty -= 25>>
<</if>>
<<elseif $vaginaWetness lt 30>>
<<if $vaginalskill gte 600>>
<<set $arousalCoeff.totalpenalty -= 10>>
<<else>>
<<set $arousalCoeff.totalpenalty -= 20>>
<</if>>
<<elseif $vaginaWetness lt 45>>
<<if $vaginalskill gte 400>>
<<set $arousalCoeff.totalpenalty -= 5>>
<<else>>
<<set $arousalCoeff.totalpenalty -= 15>>
<</if>>
<<elseif $vaginaWetness lt 60>>
<<if $vaginalskill lt 300>>
<<set $arousalCoeff.totalpenalty -= 10>>
<<elseif $vaginalskill gte 700>>
<<set $arousalCoeff.totalpenalty -= 0>>
<<else>>
<<set $arousalCoeff.totalpenalty -= 5>>
<</if>>
<</if>>
<</if>>
<!--Need to add penalties based on tightness and the size of the dick you're taking once it's implemented-->
<!--<<set $vaginastate to "penetrated">> penis sizes go from -1 to 4 (mini, tiny, small, normal, large, enormous)-->
<!--$vaginalskill brackets every 200 via lt (none, F, D, C, B, A, S) -->
<!--dicksize vs tightness and vagina skill penalty
<<if $vaginastate is "penetrated">>
<<if $vaginalskill gte 1000>>
<<elseif $vaginalskill gte 800>>
<<elseif $vaginalskill gte 600>>
<<elseif $vaginalskill gte 400>>
<<elseif $vaginalskill gte 200>>
<<else>>
<</if>>
<</if>>
-->
<<set $arousalCoeff.total to $arousalCoeff.total * ($arousalCoeff.totalpenalty/100) >>
<<set $arousalCoeff.total to $arousalCoeff.total /100>>
<</nobr>><</widget>>
<<widget "tiredness">><<nobr>>
<<set _tiredness_mod to 1>>
<<if $body_temperature is "hot">>
<<set _tiredness_mod += 2>>
<<elseif $body_temperature is "warm">>
<<set _tiredness_mod += 0.5>>
<</if>>
<<if $args[0]>>
<<if $args[1] is "pass">>
<<set $tiredness += ($args[0] * _tiredness_mod)>>
<<else>>
<<if $args[0] gt 0>>
<<set $tiredness += ($args[0] * 15 * _tiredness_mod)>>
<<else>>
<<set $tiredness += ($args[0] * 20 * _tiredness_mod)>>
<</if>>
<</if>>
<</if>>
<</nobr>><</widget>>
<<widget "pain">><<nobr>>
<!-- Including masochism effect for all pain NG v2.7 -->
<<if $args[0] gte 0 or $args[0] lt 0>>
<<if $masochism gte 100>>
<<set $pain += (($args[0] * (1 - ($masochism / 1200))) * 4)>>
<<set _arousal to (($args[0] * (0 + ($masochism / 24))) * 4)>>
<<arousal _arousal>>
<<set $arousalmasochism += ($args[0] * (0 + ($masochism / 14)))>>
<<else>>
<<set $pain += ($args[0] * 4)>>
<</if>>
<</if>>
<</nobr>><</widget>>
<<widget "masopain">><<nobr>>
<<if $args[0]>>
<<set $pain += (($args[0] * (1 - ($masochism / 1200))) * 4)>>
<<set _arousal to (($args[0] * (0 + ($masochism / 18))) * 4)>>
<<arousal _arousal>>
<</if>>
<</nobr>><</widget>>
<<widget "detention">><<nobr>>
<<if $args[0]>>
<<if $args[0] gt 0>>
<<set $detention += ($args[0] * 10)>>
<</if>>
<<set $delinquency += ($args[0] * 4)>>
<</if>>
<</nobr>><</widget>>
<<widget "status">><<nobr>>
<<if $args[0]>>
<<if $args[0] gt 0>>
<<set $cool += ($args[0] * 1)>>
<<if $worn.face.type.includes("cool")>>
<<set $cool += ($args[0] * 1)>>
<</if>>
<<if $worn.head.type.includes("cool")>>
<<set $cool += ($args[0] * 1)>>
<</if>>
<<if $worn.upper.type.includes("cool")>>
<<set $cool += ($args[0] * 1)>>
<</if>>
<<elseif $args[0] lt 0>>
<<set $cool *= (1 - ($args[0] / -100))>>
<<set $cool -= 1>>
<</if>>
<</if>>
<</nobr>><</widget>>
<<widget "spray">><<nobr>>
<<if $args[0]>>
<<if $args[0] gte 0>>
<<set $spray += $args[0]>>
<<set $spray to Math.clamp($spray, 0, $spraymax)>>
<<else>>
<<if $infinitespray is 1>>
<<else>>
<<set $spray += $args[0]>>
<<set $spray to Math.clamp($spray, 0, $spraymax)>>
<</if>>
<</if>>
<</if>>
<</nobr>><</widget>>
<<widget "awareness">><<nobr>>
<<if $args[0]>>
<<set $awareness += ($args[0])>>
<<for _e to 0; _e lt $clothing_number; _e++>>
<<activeclothes>>
<<if $worn[_active_clothes].type.includes("dark")>>
<<set $awareness += ($args[0])>>
<</if>>
<</for>>
<</if>>
<</nobr>><</widget>>
<<widget "purity">><<nobr>>
<<if $args[0]>>
<<set $purity += ($args[0])>>
<<for _e to 0; _e lt $clothing_number; _e++>>
<<activeclothes>>
<<if $worn[_active_clothes].type.includes("holy")>>
<<set $purity += ($args[0])>>
<</if>>
<</for>>
<</if>>
<</nobr>><</widget>>
<<widget "suspicion">><<nobr>>
<<if $args[0]>>
<<set $suspicion += ($args[0])>>
<</if>>
<</nobr>><</widget>>
<<widget "asylumstatus">><<nobr>>
<<if $args[0]>>
<<set $asylumstatus += ($args[0] * 1)>>
<</if>>
<</nobr>><</widget>>
<<widget "humiliation10">><<nobr>>
<<set $stress += 40>>
<<trauma 1>>
<</nobr>><</widget>>
<<widget "wolfpacktrust">><<nobr>>
<<set $wolfpacktrust += 1>>
<span class="green">The pack trusts you a little more.</span>
<</nobr>><</widget>>
<<widget "wolfpackfear">><<nobr>>
<<set $wolfpackfear += 1>>
<span class="green">The pack fears you a little more.</span>
<</nobr>><</widget>>
<<widget "gferocity">><<nobr>>
<<set $wolfpackferocity += 1>>
| <span class="blue">+ Ferocity</span>
<</nobr>><</widget>>
<<widget "gharmony">><<nobr>>
<<set $wolfpackharmony += 1>>
| <span class="lblue">+ Harmony</span>
<</nobr>><</widget>>
<<widget "lferocity">><<nobr>>
<<set $wolfpackferocity -= 1>>
| <span class="purple">- Ferocity</span>
<</nobr>><</widget>>
<<widget "lharmony">><<nobr>>
<<set $wolfpackharmony -= 1>>
| <span class="pink">- Harmony</span>
<</nobr>><</widget>>
<<widget "sub">><<nobr>>
<<if $args[0]>>
<<set $submissive += ($args[0] * 5)>>
<</if>>
<</nobr>><</widget>>
<<widget "def">><<nobr>>
<<if $args[0]>>
<<set $submissive -= ($args[0] * 5)>>
<</if>>
<</nobr>><</widget>>
<<widget "incgpenisinsecurity">><<nobr>>
<<set _n to 10>>
<<if $args[0] and typeof($args[0]) is "number">> <<set _n to $args[0]>> <</if>>
<<switch $penissize>>
<<case 4>>
<<insecurity "penis_big" _n>><<ginsecurity "penis_big">>
<<case 1>>
<<insecurity "penis_small" _n>><<ginsecurity "penis_small">>
<<case 0>>
<<insecurity "penis_tiny" _n>><<ginsecurity "penis_tiny">>
<<case -1>>
<<insecurity "penis_tiny" _n>><<ginsecurity "penis_tiny">>
<</switch>>
<</nobr>><</widget>>
<<widget "incggpenisinsecurity">><<nobr>>
<<incgpenisinsecurity 20>>
<</nobr>><</widget>>
<<widget "insecurity">><<nobr>>
<<if $args[0] is "penis_tiny" and $acceptance_penis_tiny lte 999>>
<<if $args[1] and $penisexist is 1>>
<<set $insecurity_penis_tiny += ($args[1] * 10)>>
<<set $insecurity_penis_tiny = Math.clamp($insecurity_penis_tiny, 0, 1000)>>
<<if $insecurity_penis_tiny gte 1000>>
<<stress 3>><<control -3>>
<<elseif $insecurity_penis_tiny gte 800>>
<<stress 3>><<control -2>>
<<elseif $insecurity_penis_tiny gte 600>>
<<stress 2>><<control -2>>
<<elseif $insecurity_penis_tiny gte 400>>
<<stress 2>><<control -1>>
<<elseif $insecurity_penis_tiny gte 200>>
<<stress 1>><<control -1>>
<<else>>
<<stress 1>>
<</if>>
<</if>>
<<elseif $args[0] is "penis_small" and $acceptance_penis_small lte 999>>
<<if $args[1] and $penisexist is 1>>
<<set $insecurity_penis_small += ($args[1] * 10)>>
<<set $insecurity_penis_small = Math.clamp($insecurity_penis_small, 0, 1000)>>
<<if $insecurity_penis_small gte 1000>>
<<stress 3>><<control -3>>
<<elseif $insecurity_penis_small gte 800>>
<<stress 3>><<control -2>>
<<elseif $insecurity_penis_small gte 600>>
<<stress 2>><<control -2>>
<<elseif $insecurity_penis_small gte 400>>
<<stress 2>><<control -1>>
<<elseif $insecurity_penis_small gte 200>>
<<stress 1>><<control -1>>
<<else>>
<<stress 1>>
<</if>>
<</if>>
<<elseif $args[0] is "penis_big" and $acceptance_penis_big lte 999>>
<<if $args[1] and $penisexist is 1>>
<<set $insecurity_penis_big += ($args[1] * 10)>>
<<set $insecurity_penis_big = Math.clamp($insecurity_penis_big, 0, 1000)>>
<<if $insecurity_penis_big gte 1000>>
<<stress 3>><<control -3>>
<<elseif $insecurity_penis_big gte 800>>
<<stress 3>><<control -2>>
<<elseif $insecurity_penis_big gte 600>>
<<stress 2>><<control -2>>
<<elseif $insecurity_penis_big gte 400>>
<<stress 2>><<control -1>>
<<elseif $insecurity_penis_big gte 200>>
<<stress 1>><<control -1>>
<<else>>
<<stress 1>>
<</if>>
<</if>>
<<elseif $args[0] is "breasts_tiny" and $player.gender is "f" and $acceptance_breasts_tiny lte 999>>
<<if $args[1]>>
<<set $insecurity_breasts_tiny += ($args[1] * 10)>>
<<set $insecurity_breasts_tiny = Math.clamp($insecurity_breasts_tiny, 0, 1000)>>
<<if $insecurity_breasts_tiny gte 1000>>
<<stress 3>><<control -3>>
<<elseif $insecurity_breasts_tiny gte 800>>
<<stress 3>><<control -2>>
<<elseif $insecurity_breasts_tiny gte 600>>
<<stress 2>><<control -2>>
<<elseif $insecurity_breasts_tiny gte 400>>
<<stress 2>><<control -1>>
<<elseif $insecurity_breasts_tiny gte 200>>
<<stress 1>><<control -1>>
<<else>>
<<stress 1>>
<</if>>
<</if>>
<<elseif $args[0] is "breasts_small" and $acceptance_breasts_small lte 999>>
<<if $args[1]>>
<<set $insecurity_breasts_small += ($args[1] * 10)>>
<<set $insecurity_breasts_small = Math.clamp($insecurity_breasts_small, 0, 1000)>>
<<if $insecurity_breasts_small gte 1000>>
<<stress 3>><<control -3>>
<<elseif $insecurity_breasts_small gte 800>>
<<stress 3>><<control -2>>
<<elseif $insecurity_breasts_small gte 600>>
<<stress 2>><<control -2>>
<<elseif $insecurity_breasts_small gte 400>>
<<stress 2>><<control -1>>
<<elseif $insecurity_breasts_small gte 200>>
<<stress 1>><<control -1>>
<<else>>
<<stress 1>>
<</if>>
<</if>>
<<elseif $args[0] is "breasts_big" and $acceptance_breasts_big lte 999>>
<<if $args[1]>>
<<set $insecurity_breasts_big += ($args[1] * 10)>>
<<set $insecurity_breasts_big = Math.clamp($insecurity_breasts_big, 0, 1000)>>
<<if $insecurity_breasts_big gte 1000>>
<<stress 3>><<control -3>>
<<elseif $insecurity_breasts_big gte 800>>
<<stress 3>><<control -2>>
<<elseif $insecurity_breasts_big gte 600>>
<<stress 2>><<control -2>>
<<elseif $insecurity_breasts_big gte 400>>
<<stress 2>><<control -1>>
<<elseif $insecurity_breasts_big gte 200>>
<<stress 1>><<control -1>>
<<else>>
<<stress 1>>
<</if>>
<</if>>
<</if>>
<</nobr>><</widget>>
<<widget "acceptance">><<nobr>>
<<if $args[0] is "penis_tiny">>
<<if $args[1]>>
<<set $acceptance_penis_tiny += ($args[1] * 6)>>
<<set $acceptance_penis_tiny = Math.clamp($acceptance_penis_tiny, 0, 1000)>>
<</if>>
<<elseif $args[0] is "penis_small">>
<<if $args[1]>>
<<set $acceptance_penis_small += ($args[1] * 6)>>
<<set $acceptance_penis_small = Math.clamp($acceptance_penis_small, 0, 1000)>>
<</if>>
<<elseif $args[0] is "penis_big">>
<<if $args[1]>>
<<set $acceptance_penis_big += ($args[1] * 6)>>
<<set $acceptance_penis_big = Math.clamp($acceptance_penis_big, 0, 1000)>>
<</if>>
<<elseif $args[0] is "breasts_tiny">>
<<if $args[1]>>
<<set $acceptance_breasts_tiny += ($args[1] * 6)>>
<<set $acceptance_breasts_tiny = Math.clamp($acceptance_breasts_tiny, 0, 1000)>>
<</if>>
<<elseif $args[0] is "breasts_small">>
<<if $args[1]>>
<<set $acceptance_breasts_small += ($args[1] * 6)>>
<<set $acceptance_breasts_small = Math.clamp($acceptance_breasts_small, 0, 1000)>>
<</if>>
<<elseif $args[0] is "breasts_big">>
<<if $args[1]>>
<<set $acceptance_breasts_big += ($args[1] * 6)>>
<<set $acceptance_breasts_big = Math.clamp($acceptance_breasts_big, 0, 1000)>>
<</if>>
<</if>>
<</nobr>><</widget>>
<<widget "willpower">><<nobr>>
<<if $args[0]>>
<<set $willpower += ($args[0] * 2)>>
<</if>>
<<set $willpower = Math.clamp($willpower, 0, $willpowermax)>>
<</nobr>><</widget>>
<<widget "hope">><<nobr>>
<<if $args[0]>>
<<set $orphan_hope += ($args[0] * 2)>>
<</if>>
<</nobr>><</widget>>
<<widget "reb">><<nobr>>
<<if $args[0]>>
<<set $orphan_reb += ($args[0] * 2)>>
<</if>>
<</nobr>><</widget>>
<<widget "grace">><<nobr>>/*Optional second variable is the rank of the NPC giving the order. Grace changes won't apply if the player's rank equals or exceeds the NPC's.*/
<<if $args[0]>>
<<if $args[1] is "monk">>
<<if $temple_rank is "initiate">>
<<set $grace += $args[0]>>
<<set $grace = Math.clamp($grace, -100, 100)>>
<<else>>
<</if>>
<<elseif $args[1] is "priest">>
<<if $temple_rank is "initiate" or $temple_rank is "monk">>
<<set $grace += $args[0]>>
<<set $grace = Math.clamp($grace, -100, 100)>>
<<else>>
<</if>>
<<elseif $args[1] is "bishop">>
<<if $temple_rank is "initiate" or $temple_rank is "monk" or $temple_rank is "priest">>
<<set $grace += $args[0]>>
<<set $grace = Math.clamp($grace, -100, 100)>>
<<else>>
<</if>>
<<else>>
<<set $grace += $args[0]>>
<<set $grace = Math.clamp($grace, -100, 100)>>
<</if>>
<</if>>
<</nobr>><</widget>>
<<widget "livestock_obey">><<nobr>>
<<if $args[0]>>
<<set $livestock_obey += $args[0]>>
<<set $livestock_obey = Math.clamp($livestock_obey, 0, 100)>>
<</if>>
<</nobr>><</widget>>
<<widget "shame">><<nobr>>
<<if $args[0]>>
<<set $shame += $args[0]>>
<<set $shame = Math.clamp($shame, 0, 100)>>
<</if>>
<</nobr>><</widget>>
<<widget "farm_yield">><<nobr>>
<<if $farm_yield is undefined>>
<<set $farm_yield to 0>>
<</if>>
<<if $args[0]>>
<<set $farm_yield += $args[0]>>
<</if>>
<</nobr>><</widget>>
<<widget "oralskill">><<nobr>>
<<if $args[0]>>
<<set $oralskill += $args[0]>>
<</if>>
<</nobr>><</widget>>
<<widget "vaginalskill">><<nobr>>
<<if $args[0]>>
<<set $vaginalskill += $args[0]>>
<</if>>
<</nobr>><</widget>>
<<widget "penileskill">><<nobr>>
<<if $args[0]>>
<<set $penileskill += $args[0]>>
<</if>>
<</nobr>><</widget>>
<<widget "handskill">><<nobr>>
<<if $args[0]>>
<<set $handskill += $args[0]>>
<</if>>
<</nobr>><</widget>>
<<widget "analskill">><<nobr>>
<<if $args[0]>>
<<set $analskill += $args[0]>>
<</if>>
<</nobr>><</widget>>
<<widget "feetskill">><<nobr>>
<<if $args[0]>>
<<set $feetskill += $args[0]>>
<</if>>
<</nobr>><</widget>>
<<widget "bottomskill">><<nobr>>
<<if $args[0]>>
<<set $bottomskill += $args[0]>>
<</if>>
<</nobr>><</widget>>
<<widget "thighskill">><<nobr>>
<<if $args[0]>>
<<set $thighskill += $args[0]>>
<</if>>
<</nobr>><</widget>>
<<widget "chestskill">><<nobr>>
<<if $args[0]>>
<<set $chestskill += $args[0]>>
<</if>>
<</nobr>><</widget>><<widget "statistics">><<nobr>>
<h3>Statistics</h3>
__Virginities__
<br>
<<if $vaginaexist is 1>>
<!--new set up that include phrases from taking your virginity yourself.-->
<<if $tookownvirginity gte 1>>
<<set $selfVirgintakephrase to "">>
<<if $tookownvirginity gte 7>>
<<set $selfVirgintakephrase to "You accidentally took your own virginity. It was painful and unexpected.">>
<<elseif $tookownvirginity gte 6>>
<<set $selfVirgintakephrase to "You accidentally took your own virginity. You still tear up a little from just remembering how painful it was.">>
<<elseif $tookownvirginity gte 5>>
<<set $selfVirgintakephrase to "You willingly took your own virginity. It didn't even hurt! You're not sure why people say it does.">>
<<elseif $tookownvirginity gte 4>>
<<set $selfVirgintakephrase to "You purposefully took your own virginity. Only the best could have it.">>
<<elseif $tookownvirginity gte 3>>
<<set $selfVirgintakephrase to "You took your own virginity.">>
<<elseif $tookownvirginity gte 2>>
<<set $selfVirgintakephrase to "Despite your body's protests, you forcefully took your own virginity. Just thinking about it hurts.">>
<<elseif $tookownvirginity gte 1>>
<<set $selfVirgintakephrase to "You took your virginity after doing the bare minimum to prepare yourself. You shudder just thinking about how much blood was in the bathwater...">><br>
<<else>>
<<set $selfVirgintakephrase to "You're not sure how you lost your virginity, but it's gone nonetheless">>
<</if>>
Vaginal virginity: <<print $selfVirgintakephrase>>
<<else>>
Vaginal virginity: <<print ($player.virginity.vaginal is true ? "Present" : "Taken by " + ($player.virginity.vaginal is false ? "unknown" : $player.virginity.vaginal))>>
<</if>>
<br>
<</if>>
<<if $penisexist is 1>>
Penile virginity: <<print ($player.virginity.penile is true ? "Present" : "Taken by " + ($player.virginity.penile is false ? "unknown" : $player.virginity.penile))>>
<br>
<</if>>
Anal virginity: <<print ($player.virginity.anal is true ? "Present" : "Taken by " + ($player.virginity.anal is false ? "unknown" : $player.virginity.anal))>>
<br>
Oral virginity: <<print ($player.virginity.oral is true ? "Present" : "Taken by " + ($player.virginity.oral is false ? "unknown" : $player.virginity.oral))>>
<br>
Handholding virginity: <<print ($player.virginity.handholding is true ? "Present" : "Taken by " + ($player.virginity.handholding is false ? "unknown" : $player.virginity.handholding))>>
<br>
<!--First kiss virginity: <<print ($player.virginity.kiss is true ? "Present" : "Taken by " + ($player.virginity.kiss is false ? "unknown" : $player.virginity.kiss))>>-->
<br><br>
__Jobs__
<br>
Danced: $dancestat
<br>
Drinks served: $drinksservedstat
<br>
Tables served: $tablesservedstat
<br>
Whored yourself: $prostitutionstat
<br>
<<if $gamemode isnot "soft">>
Forcibly whored out: $forcedprostitutionstat
<br>
<</if>>
Hours worked on the docks: $dockhours
<br>
Buns sold at the cafe: $bunstat
<br>
Smugglers intercepted: $smuggler_stolen_stat
<br>
Produce sold: $produce_sold
<br>
Hours worked on a farm: <<print Math.trunc($farm_shift / 60)>>
<br>
Cattle milked: $cattle_milked
<br>
Clients serviced as a masseur: $masseur_stat
<br>
<br>
__Sex__
<br>
Number of orgasms you've experienced: $orgasmstat
<br>
Penetrated others: $penilestat
<br>
Ejaculated in others: $penileejacstat
<br>
Vaginally penetrated: $vaginalstat
<br>
Ejaculated in vaginally: $vaginalejacstat
<br>
Anally penetrated: $analstat
<br>
Ejaculated in anally: $analejacstat
<br>
Orally penetrated: $oralstat
<br>
Ejaculated in orally: $oralejacstat
<br>
Handjobs given: $handstat
<br>
Handjob ejaculations: $handejacstat
<br>
Footjobs given: $feetstat
<br>
Footjob ejaculations: $feetejacstat
<br>
Thighjobs given: $thighstat
<br>
Thighjob ejaculations: $thighejacstat
<br>
Chestjobs given: $cheststat
<br>
Chestjob ejaculations: $chestejacstat
<br>
Buttjobs given: $bottomstat
<br>
Buttjob ejaculations: $bottomejacstat
<br>
Hair ejaculated on: $hairejacstat
<br>
Tummy ejaculated on: $tummyejacstat
<br>
Neck ejaculated on: $neckejacstat
<br>
Pussy ejaculated on: $vaginalentranceejacstat
<br>
Face ejaculated on: $faceejacstat
<br>
Total times you've been ejaculated on or in: $ejacstat
<br>
Gloryholes serviced: $gloryholestat
<br>
Masturbated: $masturbationstat
<br>
Masturbated to orgasm: $masturbationorgasmstat
<br>
Minutes spent masturbating: $masturbationtimestat
<br>
Breast milk drank: $milk_drank_stat ml
<br>
Breast milk produced: $milk_produced_stat ml
<br>
<<if $penisexist is 1>>Semen<<else>>Lewd fluid<</if>> produced: $semen_produced_stat ml
<br>
Fluid forcibly milked: $fluid_forced_stat ml
<br>
<<if $knot_stat isnot undefined>>
Knotted: $knot_stat
<br>
<</if>>
<br>
<<if $gamemode isnot "soft">>
__Violence__
<br>
Molested: $moleststat
<br>
Raped: $rapestat
<br>
<<if $bestialitydisable is "f">>
Raped by animals: $beastrapestat
<br>
<</if>>
<<if $tentacledisable is "f">>
Raped by tentacle monsters: $tentaclerapestat
<br>
<</if>>
<<if $voredisable is "f">>
Swallowed: $swallowedstat
<br>
<</if>>
<<if $parasitedisable is "f">>
Parasites hosted: $parasitestat
<br>
<</if>>
Been hit: $hitstat
<br>
Hit others: $attackstat
<br>
Pepper spray used: $spraystat
<br>
Shots fired: $stat_shoot
<br>
Machines disabled: $machine_stat
<br><br>
<</if>>
__Dates__
<br>
<<if $dateCount.Total lte 0>>
You haven't gone on any dates!<br>
<<else>>
Total Dates: $dateCount.Total
<br>
<<if $dateCount.Robin gte 1>>
Dates with Robin: $dateCount.Robin
<br>
<</if>>
<<if $dateCount.Whitney gte 1>>
Dates with Whitney: $dateCount.Whitney
<br>
<</if>>
<<if $dateCount.Kylar gte 1>>
Dates with Kylar: $dateCount.Kylar
<br>
<</if>>
<<if $dateCount.Eden gte 1>>
Dates with Eden: $dateCount.Eden
<br>
<</if>>
<<if $dateCount.Avery gte 1>>
Dates with Avery: $dateCount.Avery
<br>
<</if>>
<<if $dateCount.BlackWolfHunts gte 1>>
Hunts with the Black Wolf: $dateCount.BlackWolfHunts
<br>
<</if>>
<</if>>
<br>
__Miscellaneous__
<br>
<<if $gamemode isnot "soft">>
Rescued: $rescued
<br>
<</if>>
Clothing stripped: $clothesstripstat
<br>
Clothing ruined: $clothesruinstat
<br>
Passed out: $passoutstat
<br>
Anal Pregnancy Births: <<print $sexStats.anus.pregnancy.givenBirth>>
<br>
Crime History: $crimehistory
<br>
Distinctions won: $distinction_stat
<br><br>
<<if $saveVersions isnot undefined>>
__Save Game Versions Played On__
<br>
<<for _i to 0; _i lt $saveVersions.length; _i++>>
<<if _i gt 0>>
<<if SugarCube.State.variables.saveVersions[_i].split(".")[2] is SugarCube.State.variables.saveVersions[_i - 1].split(".")[2]>>
--
<<else>>
<br>
<</if>>
<</if>>
$saveVersions[_i]
<</for>>
<br>
<</if>>
<</nobr>><</widget>>
<<widget "extraStatistics">><<nobr>>
<h3>Extra Statistics</h3>
<div id="spoilerWarning">
Are you sure you want to see these? They may contain spoilers!
<br>
<<link Yes>>
<<addclass #spoilerWarning "hidden">>
<<removeclass #spoilerWarningConfirmed "hidden">>
<</link>>
</div>
<div id="spoilerWarningConfirmed" class="hidden">
__State__
<br>
Pain: <<print Math.trunc($pain)>>
<br>
Arousal: <<print Math.trunc($arousal)>>
<br>
Fatigue: <<print Math.trunc($tiredness)>>
<br>
Stress: <<print Math.trunc($stress)>>
<br>
Trauma: <<print Math.trunc($trauma)>>
<br>
Control: <<print Math.trunc($control)>>
<br>
Allure: <<print Math.trunc($allure)>>
<br>
Alcohol: <<print Math.trunc($drunk)>>
<br>
Drugs: <<print Math.trunc($drugged)>>
<br>
Hallucinogens: <<print Math.trunc($hallucinogen)>>
<br><br>
__Characteristics__
<br>
Awareness: <<print Math.trunc($awareness)>>
<br>
Purity: <<print Math.trunc($purity)>>
<br>
Physique: <<print Math.trunc($physique)>>
<br>
Willpower: <<print Math.trunc($willpower)>>
<br>
Beauty: <<print Math.trunc($beauty)>>
<br>
Promiscuity: <<print Math.trunc($promiscuity)>>
<br>
Exhibitionism: <<print Math.trunc($exhibitionism)>>
<br>
Deviancy: <<print Math.trunc($deviancy)>>
<br>
Corruption: <<print Math.trunc($corruption_slime)>>
<br>
<<if $temple_rank is "initiate" or $temple_rank is "monk" or $temple_rank is "priest">>
Grace: <<print Math.trunc($grace)>>
<br>
<</if>>
Submissiveness: <<print Math.trunc($submissive)>>
<br>
Masochism: <<print Math.trunc($masochism)>>
<br>
Crossdresser progression:
<<if $crossdressingTrait isnot undefined>>
<<print Math.trunc($crossdressingTrait)>> %
<<else>>
0
<</if>>
<br>
Lactating: <<print ($lactating is 1 ? "True" : "False")>>
<br>
<<if $lactating is 1>>
Milk amount: <<print Math.trunc($milk_amount)>>
<br>
Milk volume: <<print Math.trunc($milk_volume)>>
<br>
<</if>>
<<if $penisexist is 1>>
Semen amount: <<print Math.trunc($semen_amount)>>
<br>
Semen volume: <<print Math.trunc($semen_volume)>>
<br>
<</if>>
<br>
__Clothes__
<br>
<<if $worn.upper.name isnot "naked">>
Upper wetness: <<print Math.trunc($upperwet)>>
<br>
Upper integrity: <<print Math.trunc($worn.upper.integrity)>>
<br>
<</if>>
<<if $worn.lower.name isnot "naked">>
Lower wetness: <<print Math.trunc($lowerwet)>>
<br>
Lower integrity: <<print Math.trunc($worn.lower.integrity)>>
<br>
<</if>>
<<if $worn.under_upper.name isnot "naked">>
Under Upper wetness: <<print Math.trunc($underupperwet)>>
<br>
Under Upper integrity: <<print Math.trunc($worn.under_upper.integrity)>>
<br>
<</if>>
<<if $worn.under_lower.name isnot "naked">>
Under Lower wetness: <<print Math.trunc($underlowerwet)>>
<br>
Under Lower integrity: <<print Math.trunc($worn.under_lower.integrity)>>
<br>
<</if>>
<br>
__Social__
<br>
School status: <<print Math.trunc($cool)>>
<br>
Delinquency: <<print Math.trunc($delinquency)>>
<br>
Crime: <<print Math.trunc($crime)>>
<br>
Orphanage hope: <<print Math.trunc($orphan_hope)>>
<br>
Orphanage rebelliousness: <<print Math.trunc($orphan_reb)>>
<br>
<<if $dockwork is 2>>
Docks status: <<print Math.trunc($dockstatus)>>
<br>
<</if>>
<br>
__Transformations__
<br>
Wolfiness: <<print Math.trunc($wolfbuild)>>
<br>
Wolf manifestation: <<print Math.trunc($wolfgirl)>>
<br>
Cattiness: <<print Math.trunc($catbuild)>>
<br>
Cat manifestation: <<print Math.trunc($cat)>>
<br>
Bovinity: <<print Math.trunc($cowbuild)>>
<br>
Cow manifestation: <<print Math.trunc($cow)>>
<br>
Angelicness: <<print Math.trunc($angelbuild)>>
<br>
Angel manifestation: <<print Math.trunc($angel)>>
<br>
Demonicness: <<print Math.trunc($demonbuild)>>
<br>
Demonic manifestation: <<print Math.trunc($demon)>>
<br>
Fallen manifestation:
<<if $fallenangel is undefined>>
0
<<else>>
<<print Math.trunc($fallenangel)>>
<</if>>
<br>
</div>
<</nobr>><</widget>><<widget "plots_init">><<nobr>>/*First variable: location. Second variable: number of plots. Third variable: ground type (earth, water). Fourth variable: plot quality, fifth variable: plot size*/
<<set $plots[$args[0]] to []>>
<<for _i to 0; _i lt $args[1]; _i++>>
<<set $plots[$args[0]][_i] to clone(setup.plot_base)>>
<<set $plots[$args[0]][_i].bed to $args[2]>>
<<set $plots[$args[0]][_i].quality to $args[3]>>
<<set $plots[$args[0]][_i].size to $args[4]>>
<</for>>
<</nobr>><</widget>>
<<widget "add_plot">><<nobr>>/*Adds a plot to an existing location. Arguments are as in the plots_init widget, but the second variable and beyond are shifted down one.*/
<<set _i to $plots[$args[0]].length>>
<<set $plots[$args[0]].push(clone(setup.plot_base))>>
<<set $plots[$args[0]][_i].bed to $args[1]>>
<<set $plots[$args[0]][_i].quality to $args[2]>>
<<set $plots[$args[0]][_i].size to $args[3]>>
<</nobr>><</widget>>
<<widget "clear_plot">><<nobr>>/*Returns a plot to its default state. First argument: location. Second argument: index of plot to be reset.*/
<<set _size to $plots[$args[0]][$args[1]].size>>
<<set _quality to $plots[$args[0]][$args[1]].quality>>
<<set _bed to $plots[$args[0]][$args[1]].bed>>
<<set $plots[$args[0]][$args[1]] to clone(setup.plot_base)>>
<<set $plots[$args[0]][$args[1]].bed to _bed>>
<<set $plots[$args[0]][$args[1]].quality to _quality>>
<<set $plots[$args[0]][$args[1]].size to _size>>
<</nobr>><</widget>>
<<widget "display_plot">><<nobr>>/*Argument is the plot location you want to display.*/
<<set _water_needed to 0>>
There are <<print $plots[$args[0]].length>> tillable
<<if $plots[$args[0]][0].size is "small">>
<span class="lblue">beds</span>
<<elseif $plots[$args[0]][0].size is "medium">>
<span class="teal">plots</span>
<<else>>
<span class="green">fields</span>
<</if>>
here. The soil quality is
<<if $plots[$args[0]][0].quality is 1>>
<span class="blue">poor.</span>
<<elseif $plots[$args[0]][0].quality is 2>>
<span class="lblue">decent.</span>
<<elseif $plots[$args[0]][0].quality is 3>>
<span class="teal">good.</span>
<<else>>
<span class="green">excellent.</span>
<</if>>
<br><br>
<<for _i to 0; _i lt $plots[$args[0]].length; _i++>>
<<set _tending_temp to _i>>
<<capture _tending_temp>>
<span class="gold"><<wordify_i _i cap>> plot <<if $plots[$args[0]][_i].bed isnot "earth">>(<<print $plots[$args[0]][_i].bed>>)<</if>>:</span>
<<if $plots[$args[0]][_i].stage gte 5>>
<span class="green">The <<print setup.plants[$plots[$args[0]][_i].name].plural>> are flowering, and ready for picking.</span>
<br>
<<if $plots[$args[0]][_i].size is "small">>
<<link [[Pick (0:05)|$passage]]>><<pass 5>><<set $tending_harvest to 1>><<set $tending_harvest_name to clone($plots[$args[0]][_tending_temp].name)>><<set $tending_harvest_size to "small">><<set $tending_harvest_quality to clone($plots[$args[0]][_tending_temp].quality)>><<clear_plot $args[0] _tending_temp>><</link>>
<br>
<<elseif $plots[$args[0]][_i].size is "medium">>
<<link [[Pick (0:15)|$passage]]>><<pass 15>><<set $tending_harvest to 1>><<set $tending_harvest_name to clone($plots[$args[0]][_tending_temp].name)>><<set $tending_harvest_size to "medium">><<set $tending_harvest_quality to clone($plots[$args[0]][_tending_temp].quality)>><<clear_plot $args[0] _tending_temp>><</link>>
<br>
<<else>>
<<link [[Harvest (1:00)|$passage]]>><<pass 60>><<set $tending_harvest to 1>><<set $tending_harvest_name to clone($plots[$args[0]][_tending_temp].name)>><<set $tending_harvest_size to "large">><<set $tending_harvest_quality to clone($plots[$args[0]][_tending_temp].quality)>><<clear_plot $args[0] _tending_temp>><</link>>
<br>
<</if>>
<<elseif $plots[$args[0]][_i].stage is 4>>
<span class="teal">The <<print setup.plants[$plots[$args[0]][_i].name].plural>> are budding.</span>
<<elseif $plots[$args[0]][_i].stage is 3>>
<span class="lblue">The <<print setup.plants[$plots[$args[0]][_i].name].plural>> have grown into seedlings.</span>
<<elseif $plots[$args[0]][_i].stage is 2>>
<span class="blue">Thin <<print setup.plants[$plots[$args[0]][_i].name].plural>> sprout from the soil.</span>
<<elseif $plots[$args[0]][_i].stage is 1>>
<span class="blue">You planted <<print setup.plants[$plots[$args[0]][_i].name].name.replace(/_/g," ")>> seeds here.</span>
<<else>>
<<if $plots[$args[0]][_i].till gte 1>>
The soil is ready for planting.
<<if $plants_known.length is 0>>
Search wild areas for seeds to plant.
<</if>>
<<for _e to 0; _e lt $plants_known.length; _e++>>
<<capture _e>>
<br>
<<if setup.plants[$plants_known[_e]].bed is $plots[$args[0]][_i].bed>>
<<if $plots[$args[0]][_i].size is "small">>
<<link `"Plant " + setup.plants[$plants_known[_e]].plural + " (0:30)"` $passage>><<pass 30>><<set $plots[$args[0]][_tending_temp].name to $plants_known[_e]>><<set $plots[$args[0]][_tending_temp].stage to 1>><<set $plot_planted to 1>><<if $weather.current is "rain">><<set $plots[$args[0]][_tending_temp].water to 1>><</if>><</link>> <span class="orange">(<<print setup.plants[$plants_known[_e]].days>> days)</span>
<<elseif $plots[$args[0]][_i].size is "medium">>
<<link `"Plant " + setup.plants[$plants_known[_e]].plural + " (1:30)"` $passage>><<pass 90>><<set $plots[$args[0]][_tending_temp].name to $plants_known[_e]>><<set $plots[$args[0]][_tending_temp].stage to 1>><<set $plot_planted to 1>><<if $weather.current is "rain">><<set $plots[$args[0]][_tending_temp].water to 1>><</if>><</link>> <span class="orange">(<<print setup.plants[$plants_known[_e]].days>> days)</span>
<<else>>
<<link `"Plant " + setup.plants[$plants_known[_e]].plural + " (3:00)"` $passage>><<pass 3 hours>><<set $plots[$args[0]][_tending_temp].name to $plants_known[_e]>><<set $plots[$args[0]][_tending_temp].stage to 1>><<set $plot_planted to 1>><<if $weather.current is "rain">><<set $plots[$args[0]][_tending_temp].water to 1>><</if>><</link>> <span class="orange">(<<print setup.plants[$plants_known[_e]].days>> days)</span>
<</if>>
<<else>>
<span class="blue"><<print setup.plants[$plants_known[_e]].plural.toLocaleUpperFirst()>> only grow in <<print setup.plants[$plants_known[_e]].bed>>.</span>
<</if>>
<</capture>>
<</for>>
<br>
<<else>>
The soil is ready for tilling.
<br>
<<if $plots[$args[0]][_i].size is "small">>
<<if $tending gte 1000>>
<<link [[Till (0:05)|$passage]]>><<set $plot_tilled to 1>><<tiredness 1>><<physique 1>><<pass 5>><<set $plots[$args[0]][_tending_temp].till to 1>><</link>><<gtiredness>>
<br>
<<elseif $tending gte 800>>
<<link [[Till (0:10)|$passage]]>><<set $plot_tilled to 1>><<tiredness 1>><<physique 1>><<pass 10>><<set $plots[$args[0]][_tending_temp].till to 1>><</link>><<gtiredness>>
<br>
<<elseif $tending gte 600>>
<<link [[Till (0:15)|$passage]]>><<set $plot_tilled to 1>><<tiredness 2>><<physique 2>><<pass 15>><<set $plots[$args[0]][_tending_temp].till to 1>><</link>><<gtiredness>>
<br>
<<elseif $tending gte 400>>
<<link [[Till (0:20)|$passage]]>><<set $plot_tilled to 1>><<tiredness 2>><<physique 2>><<pass 20>><<set $plots[$args[0]][_tending_temp].till to 1>><</link>><<gtiredness>>
<br>
<<elseif $tending gte 200>>
<<link [[Till (0:25)|$passage]]>><<set $plot_tilled to 1>><<tiredness 3>><<physique 3>><<pass 25>><<set $plots[$args[0]][_tending_temp].till to 1>><</link>><<gtiredness>>
<br>
<<else>>
<<link [[Till (0:30)|$passage]]>><<set $plot_tilled to 1>><<tiredness 3>><<physique 3>><<pass 30>><<set $plots[$args[0]][_tending_temp].till to 1>><</link>><<gtiredness>>
<br>
<</if>>
<<elseif $plots[$args[0]][_i].size is "medium">>
<<if $tending gte 1000>>
<<link [[Till (0:15)|$passage]]>><<set $plot_tilled to 1>><<tiredness 2>><<physique 2>><<pass 15>><<set $plots[$args[0]][_tending_temp].till to 1>><</link>><<gtiredness>>
<br>
<<elseif $tending gte 800>>
<<link [[Till (0:30)|$passage]]>><<set $plot_tilled to 1>><<tiredness 3>><<physique 3>><<pass 30>><<set $plots[$args[0]][_tending_temp].till to 1>><</link>><<gtiredness>>
<br>
<<elseif $tending gte 600>>
<<link [[Till (0:45)|$passage]]>><<set $plot_tilled to 1>><<tiredness 5>><<physique 5>><<pass 45>><<set $plots[$args[0]][_tending_temp].till to 1>><</link>><<gtiredness>>
<br>
<<elseif $tending gte 400>>
<<link [[Till (1:00)|$passage]]>><<set $plot_tilled to 1>><<tiredness 6>><<physique 6>><<pass 60>><<set $plots[$args[0]][_tending_temp].till to 1>><</link>><<gtiredness>>
<br>
<<elseif $tending gte 200>>
<<link [[Till (1:15)|$passage]]>><<set $plot_tilled to 1>><<tiredness 8>><<physique 8>><<pass 75>><<set $plots[$args[0]][_tending_temp].till to 1>><</link>><<ggtiredness>>
<br>
<<else>>
<<link [[Till (1:30)|$passage]]>><<set $plot_tilled to 1>><<tiredness 9>><<physique 9>><<pass 90>><<set $plots[$args[0]][_tending_temp].till to 1>><</link>><<ggtiredness>>
<br>
<</if>>
<<else>>
<<if $tending gte 1000>>
<<link [[Till (1:00)|$passage]]>><<set $plot_tilled to 1>><<tiredness 6>><<physique 6>><<pass 1 hour>><<set $plots[$args[0]][_tending_temp].till to 1>><</link>><<gtiredness>>
<br>
<<elseif $tending gte 800>>
<<link [[Till (2:00)|$passage]]>><<set $plot_tilled to 1>><<tiredness 12>><<physique 12>><<pass 2 hours>><<set $plots[$args[0]][_tending_temp].till to 1>><</link>><<ggtiredness>>
<br>
<<elseif $tending gte 600>>
<<link [[Till (3:00)|$passage]]>><<set $plot_tilled to 1>><<tiredness 18>><<physique 18>><<pass 3 hours>><<set $plots[$args[0]][_tending_temp].till to 1>><</link>><<ggtiredness>>
<br>
<<elseif $tending gte 400>>
<<link [[Till (4:00)|$passage]]>><<set $plot_tilled to 1>><<tiredness 24>><<physique 24>><<pass 4 hours>><<set $plots[$args[0]][_tending_temp].till to 1>><</link>><<gggtiredness>>
<br>
<<elseif $tending gte 200>>
<<link [[Till (5:00)|$passage]]>><<set $plot_tilled to 1>><<tiredness 30>><<physique 30>><<pass 5 hours>><<set $plots[$args[0]][_tending_temp].till to 1>><</link>><<gggtiredness>>
<br>
<<else>>
<<link [[Till (6:00)|$passage]]>><<set $plot_tilled to 1>><<tiredness 36>><<physique 30>><<pass 6 hours>><<set $plots[$args[0]][_tending_temp].till to 1>><</link>><<gggtiredness>>
<br>
<</if>>
<</if>>
<</if>>
<</if>>
<<if $plots[$args[0]][_i].stage gte 1>>
<<if $plots[$args[0]][_i].bed is "water">>
<br>
<<elseif $plots[$args[0]][_i].water is 1>>
<span class="green">The <<if $plots[$args[0]][_i].bed is "large">>field<<else>>plot<</if>> is watered.</span>
<br>
<<elseif $plots[$args[0]][_i].stage isnot 5 and $plots[$args[0]][_i].water isnot 1>>
<span class="purple">The <<if $plots[$args[0]][_i].bed is "large">>field<<else>>plot<</if>> is dry.</span>
<br>
<<set _water_needed += 1>>
<<if $plots[$args[0]][_i].size is "small">>
<<link [[Water (0:05)|$passage]]>><<tending 1>><<pass 5>><<set $plots[$args[0]][_tending_temp].water to 1>><<set $plot_watered to 1>><<tiredness 1>><<physique 1>><<event_trigger>><</link>><<gtiredness>><<gtending>>
<br>
<<elseif $plots[$args[0]][_i].size is "medium">>
<<link [[Water (0:15)|$passage]]>><<tending 2>><<pass 15>><<set $plots[$args[0]][_tending_temp].water to 1>><<set $plot_watered to 1>><<tiredness 2>><<physique 2>><<event_trigger>><</link>><<gtiredness>><<gtending>>
<br>
<<else>>
<<link [[Water (1:00)|$passage]]>><<tending 6>><<pass 60>><<set $plots[$args[0]][_tending_temp].water to 1>><<set $plot_watered to 1>><<tiredness 6>><<physique 6>><<event_trigger>><</link>><<gtiredness>><<gtending>>
<br>
<</if>>
<</if>>
<</if>>
<</capture>>
<br>
<</for>>
<<if _water_needed gte 1>>
<<if $plots[$args[0]][0].size is "small">>
<<link [[Water all beds (0:05 per bed)|$passage]]>>
<<for _i to 0; _i lt $plots[$args[0]].length; _i++>><<capture _i>>
<<if $plots[$args[0]][_i].stage gte 1 and $plots[$args[0]][_i].bed isnot "water">>
<<set $plots[$args[0]][_i].water to 1>><<pass 5>><<tending 1>><<event_trigger>>
<</if>>
<</capture>>
<</for>>
<<set $plots_watered to 1>>
<<tiredness _water_needed>><<physique _water_needed>>
<</link>><<gtiredness>><<gtending>>
<br>
<<elseif $plots[$args[0]][0].size is "medium">>
<<link [[Water all plots (0:15 per plot)|$passage]]>>
<<for _i to 0; _i lt $plots[$args[0]].length; _i++>><<capture _i>>
<<if $plots[$args[0]][_i].stage gte 1 and $plots[$args[0]][_i].bed isnot "water">>
<<set $plots[$args[0]][_i].water to 1>><<pass 15>><<tending 2>><<event_trigger>>
<</if>>
<</capture>>
<</for>>
<<set $plots_watered to 1>>
<<set _water_needed_calculation to (_water_needed * 6)>>
<<tiredness _water_needed_calculation>><<physique _water_needed_calculation>>
<</link>><<gtiredness>><<gtending>>
<br>
<<else>>
<<link [[Water all fields (1:00 per field)|$passage]]>>
<<for _i to 0; _i lt $plots[$args[0]].length; _i++>><<capture _i>>
<<if $plots[$args[0]][_i].stage gte 1 and $plots[$args[0]][_i].bed isnot "water">>
<<set $plots[$args[0]][_i].water to 1>><<pass 60>><<tending 6>><<event_trigger>>
<</if>>
<</capture>>
<</for>>
<<set $plots_watered to 1>>
<<set _water_needed_calculation to (_water_needed * 6)>>
<<tiredness _water_needed_calculation>><<physique _water_needed_calculation>>
<</link>><<ggtiredness>><<gtending>>
<br>
<</if>>
<</if>>
<</nobr>><</widget>>
<<widget "plot_effects">><<nobr>>
<<if $plot_watered is 1>><<unset $plot_watered>>
You water the plot. <span class="gold">You get a good workout.</span>
<br>
<<elseif $plots_watered is 1>><<unset $plots_watered>>
You water the plots. <span class="gold">You get a good workout.</span>
<br>
<</if>>
<<if $tending_harvest is 1>>
<<tending_harvest $tending_harvest_name $tending_harvest_size $tending_harvest_quality>>
<<unset $tending_harvest>><<unset $tending_harvest_name>><<unset $tending_harvest_size>><<unset $tending_harvest_quality>>
<br>
<</if>>
<<if $plot_tilled is 1>>
You get to work removing weeds and tilling the soil. It's hard going, but when you're done the soil is ready for planting. <span class="gold">You get a good workout.</span>
<<unset $plot_tilled>>
<br>
<</if>>
<<if $plot_planted is 1>>
You plant the seeds in the cool earth.
<<unset $plot_planted>>
<br>
<</if>>
<</nobr>><</widget>>
<<widget "tending_day">><<nobr>>
<<set _plotKeys to Object.keys($plots)>>
<<for _s to 0; _s lt _plotKeys.length; _s++>>
<<set _plot to _plotKeys[_s]>>
<<for _t to 0; _t lt $plots[_plot].length; _t++>>
<<capture _t>>
<<set $plots[_plot][_t].days += 1>>
<<switch $plots[_plot][_t].stage>>
<<case 4>>
<<if $plots[_plot][_t].days gte setup.plants[$plots[_plot][_t].name].days and ($plots[_plot][_t].water is 1 or $plots[_plot][_t].bed is "water")>>
<<set $plots[_plot][_t].stage to 5>>
<</if>>
<<case 3>>
<<if $plots[_plot][_t].days gte (setup.plants[$plots[_plot][_t].name].days / 5) * 4 and ($plots[_plot][_t].water is 1 or $plots[_plot][_t].bed is "water")>>
<<set $plots[_plot][_t].stage to 4>>
<</if>>
<<case 2>>
<<if $plots[_plot][_t].days gte (setup.plants[$plots[_plot][_t].name].days / 5) * 3 and ($plots[_plot][_t].water is 1 or $plots[_plot][_t].bed is "water")>>
<<set $plots[_plot][_t].stage to 3>>
<</if>>
<<case 1>>
<<if $plots[_plot][_t].days gte (setup.plants[$plots[_plot][_t].name].days / 5) * 2 and ($plots[_plot][_t].water is 1 or $plots[_plot][_t].bed is "water")>>
<<set $plots[_plot][_t].stage to 2>>
<</if>>
<</switch>>
<<if $weather.current is "rain">>
<<set $plots[_plot][_t].water to 1>>
<<else>>
<<set $plots[_plot][_t].water to 0>>
<</if>>
<</capture>>
<</for>>
<</for>>
<</nobr>><</widget>>
<<widget "tending_harvest">><<nobr>>
<<if $plants[$args[0]] is undefined>>
<<set $plants[$args[0]] to {}>>
<<set $plants[$args[0]].amount to 0>>
<</if>>
<<if $args[1] is "small">>
<<set _tending_amount to random(10, ($tending / 20) + 10)>>
<<elseif $args[1] is "medium">>
<<set _tending_amount to random(10, ($tending / 10) + 20)>>
<<else>>
<<set _tending_amount to random(10, ($tending / 2) + 50)>>
<</if>>
<<if $args[2] gte 4>>
<<set _tending_amount *= 1.6>>
<<elseif $args[2] is 3>>
<<set _tending_amount *= 1.4>>
<<elseif $args[1] is 2>>
<<set _tending_amount *= 1.2>>
<</if>>
<<set _tending_amount to Math.trunc(_tending_amount)>>
<<set $plants[$args[0]].amount += _tending_amount>>
<<set $plants[$args[0]].plural to clone(setup.plants[$args[0]].plural)>>
<<set $plants[$args[0]].name to clone(setup.plants[$args[0]].name)>>
You harvest <<print _tending_amount>> <<print setup.plants[$args[0]].plural>>.
<</nobr>><</widget>><<widget "setLocalPronouns">>
<<run App.Utils.setLocalPronouns($args[0], $args[1])>>
<</widget>>
<<widget "catcall">><<nobr>>
"<<print either("Hey beautiful.",
"Hey gorgeous.",
"Looking good.",
"Looking fine.",
"You look sumptuous, <<girl>>.",
"You look ravishing, <<girl>>.",
"You look stunning, <<girl>>.",
"You look superb, <<girl>>.",
"Hey <<girl>>, want some of this?",
"Nice butt.",
"I'd love a taste of you.")>>"
<</nobr>><</widget>>
<<widget "lewdcatcall">><<nobr>>
"<<print either("Looks like someone wants to be raped.",
"What a slut!",
"What a whore!",
"Why would you dress like that?",
"That's one way to get attention.",
"You can't complain if someone hurts you while walking around like that.",
"L-lewd!")>>"
<</nobr>><</widget>>
<<widget "schoolcatcall">><<nobr>>
"<<print either("Hey sexy.",
"Hey <<girl>>.",
"Looking good.",
"Looking fine.",
"You look cute, <<girl>>.",
"You look ravishing, <<girl>>.",
"You look stunning, <<girl>>.",
"You look superb, <<girl>>.",
"Hey <<girl>>, want some of this?",
"Nice butt.",
"You look tasty.")>>"
<</nobr>><</widget>>
<<widget "anticatcall">><<nobr>>
"<<print either("Do you talk to your family that way?",
"What is your problem?",
"Is that the best you can do?",
"At least one of us looks good.",
"Leave me alone you creep.",
"Idiot. Never speak to me like that again.",
"Go away.",
"Has that line ever worked for you?",
"You're pitiful.")>>"
<</nobr>><</widget>>
<<widget "haircolourtext">><<nobr>>
<<if $haircolour is "platinumblond">>
platinum blond
<<elseif $haircolour is "lightbrown">>
light brown
<<elseif $haircolour is "strawberryblond">>
strawberry blond
<<elseif $haircolour is "hotpink">>
hot pink
<<elseif $haircolour is "softpink">>
soft pink
<<elseif $haircolour is "snowwhite">>
snow white
<<elseif $haircolour is "deepblue">>
deep blue
<<else>>
$haircolour
<</if>>
<</nobr>><</widget>>
<<widget "charles">><<nobr>><<silently>>
<<if $player.gender_appearance is "m">>
<<set _text_output to "Charles">>
<<else>>
<<set _text_output to "Charlene">>
<</if>>
<</silently>><<print _text_output>><</nobr>><</widget>>
<<widget "npcexposetext">><<nobr>><<silently>>
<<person>><<set _person to _text_output>>
<<his>><<set _his to _text_output>>
<<if $pronoun is "m">>
<<set _text_output to "The " + _person + " unzips " + _his + " fly, ">>
<<else>>
<<set _text_output to "The " + _person + " lifts up " + _his + " skirt, ">>
<</if>>
<<if $NPCList[0].penis isnot "none">>
<<set _text_output to _text_output + "revealing " + _his + " erect penis.">>
<<else>>
<<set _text_output to _text_output + "revealing " + _his + " moist pussy.">>
<</if>>
<</silently>>_text_output<</nobr>><</widget>>
<<widget "bodyparts">><<print either("hands", "feet", "thighs", "legs", "tummy", "cheek", "bottom", "chest", "face", "arms", "shoulder", "back")>><</widget>>
<<widget "lowerbodyparts">><<print either("hands", "feet", "thighs", "bottom")>><</widget>>
<<widget "upperword">><<nobr>><<silently>>
<<if $worn.upper.name is "oversized sweater">>
<<set _text_output to "an">>
<<else>>
<<if $worn.upper.word is "a">><<set _text_output to "a">><</if>>
<<if $worn.upper.word is "n">><<set _text_output to "">><</if>>
<</if>>
<</silently>>_text_output <</nobr>><</widget>>
<<widget "lowerword">><<nobr>><<silently>>
<<if $worn.lower.word is "a">><<set _text_output to "a">><</if>>
<<if $worn.lower.word is "n">><<set _text_output to "">><</if>>
<</silently>>_text_output <</nobr>><</widget>>
<<widget "underlowerword">><<nobr>><<silently>>
<<if $worn.under_lower.word is "a">><<set _text_output to "a">><</if>>
<<if $worn.under_lower.word is "n">><<set _text_output to "">><</if>>
<</silently>>_text_output <</nobr>><</widget>>
<<widget "underupperword">><<nobr>><<silently>>
<<if $worn.under_upper.word is "a">><<set _text_output to "a">><</if>>
<<if $worn.under_upper.word is "n">><<set _text_output to "">><</if>>
<</silently>>_text_output <</nobr>><</widget>>
<<widget "genitalsword">><<nobr>><<silently>>
<<if $worn.genitals.word is "a">><<set _text_output to "a">><</if>>
<<if $worn.genitals.word is "n">><<set _text_output to "">><</if>>
<</silently>>_text_output<</nobr>><</widget>>
<<widget "upperplural">><<nobr>><<silently>>
<<if $worn.upper.plural is 1>><<set _text_output to "are">>
<<else>><<set _text_output to "is">><</if>>
<</silently>>_text_output<</nobr>><</widget>>
<<widget "lowerplural">><<nobr>><<silently>>
<<if $worn.lower.plural is 1>><<set _text_output to "are">>
<<else>><<set _text_output to "is">><</if>>
<</silently>>_text_output<</nobr>><</widget>>
<<widget "underlowerplural">><<nobr>><<silently>>
<<if $worn.under_lower.plural is 1>><<set _text_output to "are">>
<<else>><<set _text_output to "is">><</if>>
<</silently>>_text_output<</nobr>><</widget>>
<<widget "underupperplural">><<nobr>><<silently>>
<<if $worn.under_upper.plural is 1>><<set _text_output to "are">>
<<else>><<set _text_output to "is">><</if>>
<</silently>>_text_output<</nobr>><</widget>>
<<widget "genitalsplural">><<nobr>><<silently>>
<<if $worn.genitals.plural is 1>><<set _text_output to "are">>
<<else>><<set _text_output to "is">><</if>>
<</silently>>_text_output<</nobr>><</widget>>
<<widget "upperitis">><<nobr>><<silently>>
<<if $worn.upper.plural is 1>><<set _text_output to "they are">>
<<else>><<set _text_output to "it is">><</if>>
<</silently>>_text_output<</nobr>><</widget>>
<<widget "loweritis">><<nobr>><<silently>>
<<if $worn.lower.plural is 1>><<set _text_output to "they are">>
<<else>><<set _text_output to "it is">><</if>>
<</silently>>_text_output<</nobr>><</widget>>
<<widget "underloweritis">><<nobr>><<silently>>
<<if $worn.under_lower.plural is 1>><<set _text_output to "they are">>
<<else>><<set _text_output to "it is">><</if>>
<</silently>>_text_output<</nobr>><</widget>>
<<widget "underupperitis">><<nobr>><<silently>>
<<if $worn.under_upper.plural is 1>><<set _text_output to "they are">>
<<else>><<set _text_output to "it is">><</if>>
<</silently>>_text_output<</nobr>><</widget>>
<<widget "upperit">><<nobr>><<silently>>
<<if $worn.upper.plural is 1>><<set _text_output to "them">>
<<else>><<set _text_output to "it">><</if>>
<</silently>>_text_output<</nobr>><</widget>>
<<widget "lowerit">><<nobr>><<silently>>
<<if $worn.lower.plural is 1>><<set _text_output to "them">>
<<else>><<set _text_output to "it">><</if>>
<</silently>>_text_output<</nobr>><</widget>>
<<widget "underlowerit">><<nobr>><<silently>>
<<if $worn.under_lower.plural is 1>><<set _text_output to "them">>
<<else>><<set _text_output to "it">><</if>>
<</silently>>_text_output<</nobr>><</widget>>
<<widget "underupperit">><<nobr>><<silently>>
<<if $worn.under_upper.plural is 1>><<set _text_output to "them">>
<<else>><<set _text_output to "it">><</if>>
<</silently>>_text_output<</nobr>><</widget>>
<<widget "upperhas">><<nobr>><<silently>>
<<if $worn.upper.plural is 1>><<set _text_output to "have">>
<<else>><<set _text_output to "has">><</if>>
<</silently>>_text_output<</nobr>><</widget>>
<<widget "lowerhas">><<nobr>><<silently>>
<<if $worn.lower.plural is 1>><<set _text_output to "have">>
<<else>><<set _text_output to "has">><</if>>
<</silently>>_text_output<</nobr>><</widget>>
<<widget "underlowerhas">><<nobr>><<silently>>
<<if $worn.under_lower.plural is 1>><<set _text_output to "have">>
<<else>><<set _text_output to "has">><</if>>
<</silently>>_text_output<</nobr>><</widget>>
<<widget "underupperhas">><<nobr>><<silently>>
<<if $worn.under_upper.plural is 1>><<set _text_output to "have">>
<<else>><<set _text_output to "has">><</if>>
<</silently>>_text_output<</nobr>><</widget>>
<<widget "generatePronouns">><<nobr>>
<<if $args[0]>>
<<switch $args[0].pronoun>>
<<case "m">>
<<set $args[0].pronouns.he = "he">>
<<set $args[0].pronouns.his = "his">>
<<set $args[0].pronouns.hers = "his">>
<<set $args[0].pronouns.him = "him">>
<<set $args[0].pronouns.himself = "himself">>
<<set $args[0].pronouns.man = "man">>
<<set $args[0].pronouns.boy = "boy">>
<<set $args[0].pronouns.men = "men">>
<<case "f">>
<<set $args[0].pronouns.he = "she">>
<<set $args[0].pronouns.his = "her">>
<<set $args[0].pronouns.hers = "hers">>
<<set $args[0].pronouns.him = "her">>
<<set $args[0].pronouns.himself = "herself">>
<<set $args[0].pronouns.man = "woman">>
<<set $args[0].pronouns.boy = "girl">>
<<set $args[0].pronouns.men = "women">>
<<case "i">>
<<set $args[0].pronouns.he = "it">>
<<set $args[0].pronouns.his = "its">>
<<set $args[0].pronouns.hers = "its">>
<<set $args[0].pronouns.him = "it">>
<<set $args[0].pronouns.himself = "itself">>
<<set $args[0].pronouns.man = "man">>
<<set $args[0].pronouns.boy = "kid">>
<<set $args[0].pronouns.men = "men">>
<<case "n">>
<<set $args[0].pronouns.he = "one">>
<<set $args[0].pronouns.his = "the">>
<<set $args[0].pronouns.hers = "they">>
<<set $args[0].pronouns.his = "them">>
<<set $args[0].pronouns.himself = "themselves">>
<<set $args[0].pronouns.man = "man">>
<<set $args[0].pronouns.boy = "k">>
<<set $args[0].pronouns.men = "men">>
<<case "t">>
<<set $args[0].pronouns.he = "they">>
<<set $args[0].pronouns.his = "their">>
<<set $args[0].pronouns.hers = "they">>
<<set $args[0].pronouns.him = "them">>
<<set $args[0].pronouns.himself = "themselves">>
<<set $args[0].pronouns.man = "man">>
<<set $args[0].pronouns.boy = "kid">>
<<set $args[0].pronouns.men = "men">>
<</switch>>
<</if>>
<</nobr>><</widget>>
<<widget "a">><<nobr>><<silently>>
<<if $enemyno gte 2 and $enemytype is "man">>
<<set _text_output to "a">>
<<else>>
<<his>>
<</if>>
<</silently>>_text_output<</nobr>><</widget>>
<<widget "theowner">><<nobr>><<silently>>
<<if $enemyno gte 2 and $enemytype is "man">>
<<set _text_output to "the owner">>
<<else>>
<<he>>
<</if>>
<</silently>>_text_output<</nobr>><</widget>>
<<widget "someones">><<nobr>><<silently>>
<<if $enemyno gte 2 and $enemytype is "man">>
<<set $rng to random(1, $enemyno)>>
<<if $rng is 1>>
<<his1>>
<<elseif $rng is 2>>
<<his2>>
<<elseif $rng is 3>>
<<his3>>
<<elseif $rng is 4>>
<<his4>>
<<elseif $rng is 5>>
<<his5>>
<<elseif $rng is 6>>
<<his6>>
<</if>>
<<else>>
<<his>>
<</if>>
<</silently>>_text_output<</nobr>><</widget>>
<<widget "someone">><<nobr>><<silently>>
<<if $enemyno gte 2 and $enemytype is "man">>
<<set _text_output to "someone">>
<<else>>
<<him>>
<</if>>
<</silently>>_text_output<</nobr>><</widget>>
<<widget "their">><<nobr>><<silently>>
<<if $enemyno gte 2 and $enemytype is "man">>
<<set _text_output to "their">>
<<else>>
<<his>>
<</if>>
<</silently>>_text_output<</nobr>><</widget>>
<<widget "ohe">><<nobr>><<silently>>
<<if $enemytype is "beast">>
<<bhe>>
<<else>>
<<he>>
<</if>>
<</silently>>_text_output<</nobr>><</widget>>
<<widget "he">><<nobr>><<silently>>
<<if $pronoun is "m">>
<<set _text_output to "he">>
<<elseif $pronoun is "f">>
<<set _text_output to "she">>
<<elseif $pronoun is "i">>
<<set _text_output to "it">>
<<elseif $pronoun is "n">>
<<set _text_output to "one">>
<<elseif $pronoun is "t">>
<<set _text_output to "they">>
<</if>>
<</silently>>_text_output<</nobr>><</widget>>
<<widget "bHe">><<nobr>><<silently>>
<<if $enemyno gte 0>><<set _na to $enemyno-1>><<else>><<set _na to 0>><</if>>
<<if $NPCList[_na].monster is "monster">>
<<if $NPCList[_na].pronoun is "m">>
<<set _text_output to "He">>
<<else>>
<<set _text_output to "She">>
<</if>>
<<else>>
<<set _text_output to "It">>
<</if>>
<</silently>>_text_output<</nobr>><</widget>>
<<widget "bhe">><<nobr>><<silently>>
<<if $enemyno gte 0>><<set _na to $enemyno-1>><<else>><<set _na to 0>><</if>>
<<if $NPCList[_na].monster is "monster">>
<<if $NPCList[_na].pronoun is "m">>
<<set _text_output to "he">>
<<else>>
<<set _text_output to "she">>
<</if>>
<<else>>
<<set _text_output to "it">>
<</if>>
<</silently>>_text_output<</nobr>><</widget>>
<<widget "bHis">><<nobr>><<silently>>
<<if $enemyno gte 0>><<set _na to $enemyno-1>><<else>><<set _na to 0>><</if>>
<<if $NPCList[_na].monster is "monster">>
<<if $NPCList[_na].pronoun is "m">>
<<set _text_output to "His">>
<<else>>
<<set _text_output to "Her">>
<</if>>
<<else>>
<<set _text_output to "Its">>
<</if>>
<</silently>>_text_output<</nobr>><</widget>>
<<widget "bhis">><<nobr>><<silently>>
<<if $enemyno gte 0>><<set _na to $enemyno-1>><<else>><<set _na to 0>><</if>>
<<if $NPCList[_na].monster is "monster">>
<<if $NPCList[_na].pronoun is "m">>
<<set _text_output to "his">>
<<else>>
<<set _text_output to "her">>
<</if>>
<<else>>
<<set _text_output to "its">>
<</if>>
<</silently>>_text_output<</nobr>><</widget>>
<<widget "hes">><<nobr>><<silently>>
<<if $pronoun is "m">>
<<set _text_output to "he's">>
<<elseif $pronoun is "f">>
<<set _text_output to "she's">>
<<elseif $pronoun is "i">>
<<set _text_output to "its">>
<<elseif $pronoun is "n">>
<<set _text_output to "one is">>
<<elseif $pronoun is "t">>
<<set _text_output to "they are">>
<</if>>
<</silently>>_text_output<</nobr>><</widget>>
<<widget "his">><<nobr>><<silently>>
<<if $pronoun is "m">>
<<set _text_output to "his">>
<<elseif $pronoun is "f">>
<<set _text_output to "her">>
<<elseif $pronoun is "i">>
<<set _text_output to "its">>
<<elseif $pronoun is "n">>
<<set _text_output to "the">>
<<elseif $pronoun is "t">>
<<set _text_output to "their">>
<</if>>
<</silently>>_text_output<</nobr>><</widget>>
<<widget "hers">><<nobr>><<silently>>
<<if $pronoun is "m">>
<<set _text_output to "his">>
<<elseif $pronoun is "f">>
<<set _text_output to "hers">>
<<elseif $pronoun is "i">>
<<set _text_output to "its">>
<<elseif $pronoun is "n">>
<<set _text_output to "the">>
<<elseif $pronoun is "t">>
<<set _text_output to "theirs">>
<</if>>
<</silently>><<print _text_output>><</nobr>><</widget>>
<<widget "He">><<nobr>><<silently>>
<<if $args[0]>>
<<if $enemytype is "man">>
<<if $args[0] is 1>>
<<person1>>
<<elseif $args[0] is 2>>
<<person2>>
<<elseif $args[0] is 3>>
<<person3>>
<<elseif $args[0] is 4>>
<<person4>>
<<elseif $args[0] is 5>>
<<person5>>
<<elseif $args[0] is 6>>
<<person6>>
<</if>>
<</if>>
<<if $pronoun is "m">>
<<set _text_output to "He">>
<<elseif $pronoun is "f">>
<<set _text_output to "She">>
<<elseif $pronoun is "i">>
<<set _text_output to "It">>
<<elseif $pronoun is "n">>
<<set _text_output to "One">>
<<elseif $pronoun is "t">>
<<set _text_output to "They">>
<</if>>
<<elseif $NPCList[0].intro is 1 and $ejaculating isnot 1>>
<<set $NPCList[0].intro to 0>>
<<if $npc is 0>>
<<person1>><<person>><<set _person to _text_output>><<set _text_output to "The " + _person>>
<<else>>
<<set _text_output to $npc>>
<</if>>
<<elseif $NPCList[1].intro is 1>>
<<set $NPCList[1].intro to 0>><<person2>><<person>><<set _person to _text_output>><<set _text_output to "The " + _person>>
<<elseif $NPCList[2].intro is 1>>
<<set $NPCList[2].intro to 0>><<person3>><<person>><<set _person to _text_output>><<set _text_output to "The " + _person>>
<<elseif $NPCList[3].intro is 1>>
<<set $NPCList[3].intro to 0>><<person4>><<person>><<set _person to _text_output>><<set _text_output to "The " + _person>>
<<elseif $NPCList[4].intro is 1>>
<<set $NPCList[4].intro to 0>><<person5>><<person>><<set _person to _text_output>><<set _text_output to "The " + _person>>
<<elseif $NPCList[5].intro is 1>>
<<set $NPCList[5].intro to 0>><<person6>><<person>><<set _person to _text_output>><<set _text_output to "The " + _person>>
<<else>>
<<if $pronoun is "m">>
<<set _text_output to "He">>
<<elseif $pronoun is "f">>
<<set _text_output to "She">>
<<elseif $pronoun is "i">>
<<set _text_output to "It">>
<<elseif $pronoun is "n">>
<<set _text_output to "One">>
<<elseif $pronoun is "t">>
<<set _text_output to "They">>
<</if>>
<</if>>
<</silently>>_text_output<</nobr>><</widget>>
<<widget "His">><<nobr>><<silently>>
<<if $pronoun is "m">>
<<set _text_output to "His">>
<<elseif $pronoun is "f">>
<<set _text_output to "Her">>
<<elseif $pronoun is "i">>
<<set _text_output to "Its">>
<<elseif $pronoun is "n">>
<<set _text_output to "The">>
<<elseif $pronoun is "t">>
<<set _text_output to "Their">>
<</if>>
<</silently>>_text_output<</nobr>><</widget>>
<<widget "Hers">><<nobr>><<silently>>
<<if $pronoun is "m">>
<<set _text_output to "His">>
<<elseif $pronoun is "f">>
<<set _text_output to "Hers">>
<<elseif $pronoun is "i">>
<<set _text_output to "Its">>
<<elseif $pronoun is "n">>
<<set _text_output to "The">>
<<elseif $pronoun is "t">>
<<set _text_output to "Theirs">><</if>>
<</silently>>_text_output<</nobr>><</widget>>
<<widget "Hes">><<nobr>><<silently>>
<<if $pronoun is "m">>
<<set _text_output to "He's">>
<<elseif $pronoun is "f">>
<<set _text_output to "She's">>
<<elseif $pronoun is "i">>
<<set _text_output to "It's">>
<<elseif $pronoun is "n">>
<<set _text_output to "One is">>
<<elseif $pronoun is "t">>
<<set _text_output to "They are">>
<</if>>
<</silently>><<print _text_output>><</nobr>><</widget>>
<<widget "him">><<nobr>><<silently>>
<<if $pronoun is "m">>
<<set _text_output to "him">>
<<elseif $pronoun is "f">>
<<set _text_output to "her">>
<<elseif $pronoun is "i">>
<<set _text_output to "it">>
<<elseif $pronoun is "n">>
<<set _text_output to "them">>
<<elseif $pronoun is "t">>
<<set _text_output to "them">>
<</if>>
<</silently>><<print _text_output>><</nobr>><</widget>>
<<widget "Him">><<nobr>><<silently>>
<<him>><<set _text_output to _text_output.toLocaleUpperFirst()>>
<</silently>><<print _text_output>><</nobr>><</widget>>
<<widget "hisselect">><<nobr>>
<!-- Note calls range from 0-5 corresponding to NPCs 1-6. This was done to simplify FOR loops -->
<<set _n to $args[0]>>
<<if $enemytype is "man" and $enemyno gte 2>>
<<personselect _n>>
<<if $npc_named isnot 0>>
$npc's
<<elseif $NPCList[_n].intro is 1>>
<<set $NPCList[_n].intro to 0>>
the <<persons>>
<<else>>
<<his>>
<</if>>
<<elseif $enemytype is "beast">>
<<bhis>>
<<else>>
<<his>>
<</if>>
<</nobr>><</widget>>
<!-- Keeping his1-6 for legacy support as of v2.3 -->
<<widget "his1">><<nobr>>
<<person1>><<his>>
<</nobr>><</widget>>
<<widget "his2">><<nobr>>
<<person2>><<his>>
<</nobr>><</widget>>
<<widget "his3">><<nobr>>
<<person3>><<his>>
<</nobr>><</widget>>
<<widget "his4">><<nobr>>
<<person4>><<his>>
<</nobr>><</widget>>
<<widget "his5">><<nobr>>
<<person5>><<his>>
<</nobr>><</widget>>
<<widget "his6">><<nobr>>
<<person6>><<his>>
<</nobr>><</widget>>
<<widget "himself">><<nobr>><<silently>>
<<if $pronoun is "m">>
<<set _text_output to "himself">>
<<elseif $pronoun is "i">>
<<set _text_output to "itself">>
<<else>>
<<set _text_output to "herself">>
<</if>>
<</silently>><<print _text_output>><</nobr>><</widget>>
<<widget "people">><<nobr>><<silently>>
<<if $malechance is 100>>
<<set _text_output to "men">>
<<elseif $malechance is 0>>
<<set _text_output to "women">>
<<else>>
<<set _text_output to "men and women">>
<</if>>
<</silently>><<print _text_output>><</nobr>><</widget>>
<<widget "peopley">><<nobr>><<silently>>
<<if $malechance is 100>>
<<set _text_output to "boys">>
<<elseif $malechance is 0>>
<<set _text_output to "girls">>
<<else>>
<<set _text_output to "boys and girls">>
<</if>>
<</silently>><<print _text_output>><</nobr>><</widget>>
<<widget "persony">><<nobr>><<silently>>
<<set $rng to random(1, 100)>>
<<if $malechance is 100>>
<<set _text_output to "boy">>
<<elseif $malechance is 0>>
<<set _text_output to "girl">>
<<elseif $rng gte 51>>
<<set _text_output to "boy">>
<<else>>
<<set _text_output to "girl">>
<</if>>
<</silently>><<print _text_output>><</nobr>><</widget>>
<<widget "pshe">><<nobr>><<silently>><<if $player.gender_appearance is "m">><<set _text_output to "he">><<elseif $player.gender_appearance is "f">><<set _text_output to "she">><</if>><</silently>>_text_output<</nobr>><</widget>>
<<widget "pShe">><<nobr>><<silently>><<if $player.gender_appearance is "m">><<set _text_output to "He">><<elseif $player.gender_appearance is "f">><<set _text_output to "She">><</if>><</silently>>_text_output<</nobr>><</widget>>
<<widget "pshes">><<nobr>><<silently>><<if $player.gender_appearance is "m">><<set _text_output to "he's">><<elseif $player.gender_appearance is "f">><<set _text_output to "she's">><</if>><</silently>>_text_output<</nobr>><</widget>>
<<widget "pShes">><<nobr>><<silently>><<if $player.gender_appearance is "m">><<set _text_output to "He's">><<elseif $player.gender_appearance is "f">><<set _text_output to "She's">><</if>><</silently>>_text_output<</nobr>><</widget>>
<<widget "pher">><<nobr>><<silently>><<if $player.gender_appearance is "m">><<set _text_output to "his">><<elseif $player.gender_appearance is "f">><<set _text_output to "her">><</if>><</silently>>_text_output<</nobr>><</widget>>
<<widget "pHer">><<nobr>><<silently>><<if $player.gender_appearance is "m">><<set _text_output to "His">><<elseif $player.gender_appearance is "f">><<set _text_output to "Her">><</if>><</silently>>_text_output<</nobr>><</widget>>
<<widget "phim">><<nobr>><<silently>><<if $player.gender_appearance is "m">><<set _text_output to "him">><<elseif $player.gender_appearance is "f">><<set _text_output to "her">><</if>><</silently>>_text_output<</nobr>><</widget>>
<<widget "pHim">><<nobr>><<silently>><<if $player.gender_appearance is "m">><<set _text_output to "Him">><<elseif $player.gender_appearance is "f">><<set _text_output to "Her">><</if>><</silently>>_text_output<</nobr>><</widget>>
<<widget "pherself">><<nobr>><<silently>><<if $player.gender_appearance is "m">><<set _text_output to "himself">><<elseif $player.gender_appearance is "f">><<set _text_output to "herself">><</if>><</silently>>_text_output<</nobr>><</widget>>
<<widget "pHerself">><<nobr>><<silently>><<if $player.gender_appearance is "m">><<set _text_output to "Himself">><<elseif $player.gender_appearance is "f">><<set _text_output to "Herself">><</if>><</silently>>_text_output<</nobr>><</widget>>
<<widget "animals">><<nobr>>
<<print either("bees", "elephants", "bunnies", "octopi", "chimps", "squid", "molluscs", "monkeys", "wasps", "baboons", "wolves", "bears", "elk", "seals", "dolphins", "whales", "jellyfish", "cats", "lions", "tigers", "cheetahs", "wild dogs", "panthers", "moles", "badgers", "honey badgers", "ducks", "geese", "sparrows", "robins", "perch", "pike", "salmon", "sturgeon", "frogs", "newts", "crocodiles", "toads", "hawks", "eagles", "cuttlefish", "pythons", "anacondas", "adders", "cobras", "sturgeon", "trout", "salmon", "tuna", "deer", "robins")>>
<</nobr>><</widget>>
<<widget "garden">><<nobr>>
<<print either("prune flowers", "prune trees", "prune bushes", "water flowers", "remove weeds")>>
<</nobr>><</widget>>
<<widget "semen">><<nobr>>
<<silently>>
<<if $penisexist is 1>>
<<set _text_output to "semen">>
<<else>>
<<set _text_output to "lewd fluid">>
<</if>>
<</silently>><<print _text_output>><</nobr>><</widget>>
<<widget "breasts">><<nobr>><<silently>>
<<switch $breastsize>>
<<case 0>>
<<if $dev is 1>>
<<set _text_output to "nipples">>
<<else>>
<<set _text_output to "nipples">>
<</if>>
<<case 1>>
<<if $dev is 1>>
<<set _text_output to "budding breasts">>
<<else>>
<<set _text_output to "budding breasts">>
<</if>>
<<case 2>>
<<set _text_output to "tiny breasts">>
<<case 3>>
<<set _text_output to "small breasts">>
<<case 4>>
<<set _text_output to "pert breasts">>
<<case 5>>
<<set _text_output to "modest breasts">>
<<case 6>>
<<set _text_output to "full breasts">>
<<case 7>>
<<set _text_output to "large breasts">>
<<case 8>>
<<set _text_output to "ample breasts">>
<<case 9>>
<<set _text_output to "massive breasts">>
<<case 10>>
<<set _text_output to "huge breasts">>
<<case 11>>
<<set _text_output to "gigantic breasts">>
<<case 12>>
<<set _text_output to "enormous breasts">>
<<default>>
<<set _text_output to "breasts">>
<</switch>>
<</silently>><<print _text_output>><</nobr>><</widget>>
<<widget "undertop">><<nobr>>
<<silently>>
<<if $worn.under_upper.name isnot "naked">>
<<set _text_output to $worn.under_upper.name>>
<<else>>
<<breasts>>
<</if>>
<</silently>>
<<print _text_output>>
<</nobr>><</widget>>
<<widget "underoutfit">><<nobr>>
<<silently>>
<<if $worn.under_upper.set is $worn.under_lower.set>>
<<set _text_output to $worn.under_upper.name>>
<<elseif $worn.under_upper.name is "naked" and $worn.under_lower.name is "naked">>
<<breasts>>
<<set _text_output_temp to _text_output>>
<<genitals>>
<<set _text_output_temp2 to _text_output>>
<<set _text_output to "_text_output_temp and _text_output_temp2">>
<<elseif $worn.under_lower.name is "naked">>
<<genitals>>
<<set _text_output_temp to _text_output>>
<<set _text_output to "$worn.under_upper.name and _text_output_temp">>
<<elseif $worn.under_upper.name is "naked">>
<<breasts>>
<<set _text_output_temp to _text_output>>
<<set _text_output to "_text_output_temp and $worn.under_lower.name">>
<<else>>
<<set _text_output to "$worn.under_upper.name and $worn.under_lower.name">>
<</if>>
<</silently>>
<<print _text_output>>
<</nobr>><</widget>>
<<widget "bottom">><<nobr>><<silently>>
<<if $bottomsize gte 8>>
<<set _text_output to "huge">>
<<elseif $bottomsize is 7>>
<<set _text_output to "large">>
<<elseif $bottomsize is 6>>
<<set _text_output to "plump">>
<<elseif $bottomsize is 5>>
<<set _text_output to "round">>
<<elseif $bottomsize is 4>>
<<set _text_output to "soft">>
<<elseif $bottomsize is 3>>
<<set _text_output to "cushioned">>
<<elseif $bottomsize is 2>>
<<set _text_output to "modest">>
<<elseif $bottomsize is 1>>
<<set _text_output to "slim">>
<<else>>
<<set _text_output to "slender">>
<</if>>
<<set _text_output to _text_output += [" ass", " bum", " butt"].pluck()>>
<</silently>><<print _text_output>><</nobr>><</widget>>
<<widget "pussy">><<nobr>><<silently>>
<<if $devstate gte 1>>
<<if $orgasmcount gte 23>>
<<if $orgasmdown gte 1>>
<<set _text_output to "tortured pussy">>
<<else>>
<<set _text_output to "spent pussy">>
<</if>>
<<elseif $orgasmcount gte 9>>
<<if $orgasmdown gte 1>>
<<set _text_output to "twitching pussy">>
<<else>>
<<set _text_output to "tired pussy">>
<</if>>
<<else>>
<<if $orgasmdown gte 1>>
<<set _text_output to "twitching pussy">>
<<else>>
<<if $arousal gte 8000>>
<<set _text_output to "tingling pussy">>
<<elseif $arousal gte 6000>>
<<set _text_output to "pussy">>
<<elseif $arousal gte 4000>>
<<set _text_output to "pussy">>
<<elseif $arousal gte 2000>>
<<set _text_output to "quim">>
<<else>>
<<set _text_output to "pussy">>
<</if>>
<</if>>
<</if>>
<<else>>
<<if $orgasmcount gte 23>>
<<if $orgasmdown gte 1>>
<<set _text_output to "tortured pussy">>
<<else>>
<<set _text_output to "spent pussy">>
<</if>>
<<elseif $orgasmcount gte 9>>
<<if $orgasmdown gte 1>>
<<set _text_output to "twitching pussy">>
<<else>>
<<set _text_output to "tired pussy">>
<</if>>
<<else>>
<<if $orgasmdown gte 1>>
<<set _text_output to "twitching pussy">>
<<else>>
<<if $arousal gte 8000>>
<<set _text_output to "tingling pussy">>
<<elseif $arousal gte 6000>>
<<set _text_output to "pussy">>
<<elseif $arousal gte 4000>>
<<set _text_output to "pussy">>
<<elseif $arousal gte 2000>>
<<set _text_output to "quim">>
<<else>>
<<set _text_output to "pussy">>
<</if>>
<</if>>
<</if>>
<</if>>
<</silently>><<print _text_output>><</nobr>><</widget>>
<<widget "pussycomma">><<nobr>> <<pussy>>,<</nobr>><</widget>>
<<widget "pussystop">><<nobr>> <<pussy>>.<</nobr>><</widget>>
<!--Automatically pluralizes the number of fingers being used if needed.-->
<<widget "finger">><<nobr>>
<<if $fingersinvagina.total gte 2>>
fingers
<<else>>
finger
<</if>>
<</nobr>><</widget>>
<<widget "fingercomma">><<nobr>> <<finger>>,<</nobr>><</widget>>
<<widget "fingerstop">><<nobr>> <<finger>>.<</nobr>><</widget>>
<<widget "penissize">><<nobr>><<silently>>
<<if $penissize is 0>>
<<set _text_output to "tiny">>
<<elseif $penissize is 1>>
<<set _text_output to "small">>
<<elseif $penissize is 2>>
<<set _text_output to "">>
<<elseif $penissize is 3>>
<<set _text_output to "large">>
<<elseif $penissize is -1>>
<<set _text_output to "mini">>
<<else>>
<<set _text_output to "enormous">>
<</if>>
<</silently>><<print _text_output>><</nobr>><</widget>>
<<widget "clit">><<nobr>><<silently>>
<<if $penisexist is 1>>
<<penis>>
<<else>>
<<set _text_output to "clit">>
<</if>>
<</silently>><<print _text_output>><</nobr>><</widget>>
<<widget "penis">><<nobr>><<silently>>
<<penissize>>
<<set _penissize_text to _text_output>>
<<if _penissize_text isnot "">>
<<set _penissize_text to _penissize_text + " ">>
<</if>>
<<if $orgasmcount gte 23>>
<<if $orgasmdown gte 1>>
<<set _text_output to _penissize_text + "tortured penis">>
<<else>>
<<set _text_output to _penissize_text + "spent penis">>
<</if>>
<<elseif $orgasmcount gte 9>>
<<if $orgasmdown gte 1>>
<<set _text_output to _penissize_text + "twitching penis">>
<<else>>
<<set _text_output to _penissize_text + "tired penis">>
<</if>>
<<else>>
<<if $orgasmdown gte 1>>
<<set _text_output to _penissize_text + "twitching penis">>
<<else>>
<<if $arousal gte 8000>>
<<set _text_output to _penissize_text + "tingling penis">>
<<elseif $arousal gte 6000>>
<<set _text_output to _penissize_text + "penis">>
<<elseif $arousal gte 4000>>
<<set _text_output to _penissize_text + "penis">>
<<elseif $arousal gte 2000>>
<<set _text_output to _penissize_text + "penis">>
<<else>>
<<set _text_output to _penissize_text + "penis">>
<</if>>
<</if>>
<</if>>
<</silently>><<print _text_output>><</nobr>><</widget>>
<<widget "reveal">><<nobr>>
<<if $args[0]>>
<<if $args[0] gte 900>>
<span class="red">lewd</span>
<<elseif $args[0] gte 700>>
<span class="pink">risqué</span>
<<elseif $args[0] gte 500>>
<span class="purple">seductive</span>
<<elseif $args[0] gte 300>>
<span class="blue">comfy</span>
<<elseif $args[0] gte 100>>
<span class="lblue">tasteful</span>
<<elseif $args[0] gte 100>>
<span class="teal">smart</span>
<<else>>
<span class="green">unassuming</span>
<</if>>
<</if>>
<</nobr>><</widget>>
<<widget "integrity">><<nobr>>
<<if $args[0]>>
<<if $args[1] is "cap">>
<<if $args[0] gte 900>>
<span class="green">Tough</span>
<<elseif $args[0] gte 500>>
<span class="teal">Sturdy</span>
<<elseif $args[0] gte 200>>
<span class="lblue">Firm</span>
<<elseif $args[0] gte 100>>
<span class="blue">Fine</span>
<<elseif $args[0] gte 50>>
<span class="purple">Delicate</span>
<<elseif $args[0] gte 20>>
<span class="pink">Fragile</span>
<<else>>
<span class="red">Flimsy</span>
<</if>>
<<else>>
<<if $args[0] gte 900>>
<span class="green">tough</span>
<<elseif $args[0] gte 500>>
<span class="teal">sturdy</span>
<<elseif $args[0] gte 200>>
<span class="lblue">firm</span>
<<elseif $args[0] gte 100>>
<span class="blue">fine</span>
<<elseif $args[0] gte 50>>
<span class="purple">delicate</span>
<<elseif $args[0] gte 20>>
<span class="pink">fragile</span>
<<else>>
<span class="red">flimsy</span>
<</if>>
<</if>>
<</if>>
<</nobr>><</widget>>
<<widget "warmth">><<nobr>>
<<if $args[0] gte 50>>
Warm and snug.
<<elseif $args[0] gte 25>>
Should help keep the chill off.
<<elseif $args[0] gte 10>>
Should help keep the chill off.
<<else>>
Light and cool.
<</if>>
(Warmth rating: $args[0])
<</nobr>><</widget>>
<<widget "strokes">><<nobr>>
<<if $enemyanger gte ($enemyangermax / 5) * 4 and $enemyarousal gte ($enemyarousalmax / 5) * 4>>savagely toys with
<<elseif $enemyanger gte ($enemyangermax / 5) * 4 and $enemyarousal gte ($enemyarousalmax / 5) * 2>>viciously toys with
<<elseif $enemyanger gte ($enemyangermax / 5) * 4>>brutally rubs
<<elseif $enemyanger gte ($enemyangermax / 5) * 2 and $enemyarousal gte ($enemyarousalmax / 5) * 4>>roughly rubs
<<elseif $enemyanger gte ($enemyangermax / 5) * 2 and $enemyarousal gte ($enemyarousalmax / 5) * 2>>firmly strokes
<<elseif $enemyarousal gte ($enemyarousalmax / 5) * 4>>passionately strokes
<<elseif $enemyarousal gte ($enemyarousalmax / 5) * 2>>vigorously strokes
<<else>>gently caresses
<</if>>
<</nobr>><</widget>>
<<widget "personsimple">><<nobr>><<silently>>
<<if $npcadult is 1>>
<<if $pronoun is "m">>
<<set _text_output to "man">>
<<else>>
<<set _text_output to "woman">>
<</if>>
<<else>>
<<if $pronoun is "m">>
<<set _text_output to "boy">>
<<else>>
<<set _text_output to "girl">>
<</if>>
<</if>><</silently>><<print _text_output>><</nobr>><</widget>>
<<widget "person">><<nobr>><<silently>>
<<if $npc_named is 1 and $npcdescription>>
<<set _text_output to $npcdescription>>
<<elseif $npcadult is 1>>
<<if $pronoun is "m">>
<<set _text_output to $description+" man">>
<<elseif $pronoun is "f">>
<<set _text_output to $description+" woman">>
<</if>>
<<else>>
<<if $pronoun is "m">>
<<set _text_output to $description+" boy">>
<<elseif $pronoun is "f">>
<<set _text_output to $description+" girl">>
<</if>>
<</if>><</silently>><<print _text_output>><</nobr>><</widget>>
<<widget "persons">><<nobr>><<silently>>
<<person>>
<<set _text_output to _text_output + "'s">>
<</silently>><<print _text_output>><</nobr>><</widget>>
<<widget "combatperson">><<nobr>><<silently>>
<<if $enemytype is "beast">>
<<beasttype>>
<<elseif $npc_named is 1 and $npcdescription>>
<<set _text_output to $npcdescription>>
<<elseif $npcadult is 1>>
<<if $pronoun is "m">>
<<set _text_output to $description+" man">>
<<elseif $pronoun is "f">>
<<set _text_output to $description+" woman">>
<</if>>
<<else>>
<<if $pronoun is "m">>
<<set _text_output to $description+" boy">>
<<elseif $pronoun is "f">>
<<set _text_output to $description+" girl">>
<</if>>
<</if>><</silently>><<print _text_output>><</nobr>><</widget>>
<<widget "combatpersons">><<nobr>><<silently>>
<<combatperson>>
<<set _text_output to _text_output + "'s">>
<</silently>><<print _text_output>><</nobr>><</widget>>
<<widget "personselect">><<nobr>>
<!-- This replaces calls person1 person2 etc. Used for NPC object calls -->
<!-- Note calls are 0-5 corresponding to NPCs 1-6 -->
<<set _n to $args[0]>>
<<if $args[0] is 0 and $npc>>
<<set $npc_named to 1>>
<<else>>
<<set $npc_named to 0>>
<</if>>
<<set $npcadult to $NPCList[_n].adult>>
<<set $pronoun to $NPCList[_n].pronoun>>
<<set $description to $NPCList[_n].description>>
<</nobr>><</widget>>
<!-- Leaving person1-6 in place for legacy support as of v2.3-->
<<widget "person1">><<nobr>>
<<personselect 0>>
<</nobr>><</widget>>
<<widget "person2">><<nobr>>
<<personselect 1>>
<</nobr>><</widget>>
<<widget "person3">><<nobr>>
<<personselect 2>>
<</nobr>><</widget>>
<<widget "person4">><<nobr>>
<<personselect 3>>
<</nobr>><</widget>>
<<widget "person5">><<nobr>>
<<personselect 4>>
<</nobr>><</widget>>
<<widget "person6">><<nobr>>
<<personselect 5>>
<</nobr>><</widget>>
<<widget "personpenis">><<nobr>>
<<silently>>
<<if $NPCList[0].penis isnot "none">>
<<set _text_output to "penis">>
<<else>>
<<set _text_output to "clit">>
<</if>>
<</silently>>
<<print _text_output>>
<</nobr>><</widget>>
<<widget "spouse">><<nobr>>
<<if $pronoun is "m" and $homochance lt random(1, 100) or $homochance gte random(1, 100) and $pronoun is "f">>
<<set _text_output to "wife">>
<<else>>
<<set _text_output to "husband">>
<</if>>
<<print _text_output>>
<</nobr>><</widget>>
<<widget "girl">><<nobr>><<silently>>
<<if $player.gender_appearance is "f">>
<<set _text_output to "girl">>
<<elseif $player.gender_appearance is "m">>
<<set _text_output to "boy">>
<</if>><</silently>><<print _text_output>><</nobr>><</widget>>
<<widget "girlfriend">><<nobr>><<silently>>
<<if $player.gender_appearance is "f">>
<<set _text_output to "girlfriend">>
<<elseif $player.gender_appearance is "m">>
<<set _text_output to "boyfriend">>
<</if>><</silently>><<print _text_output>><</nobr>><</widget>>
<<widget "girls">><<nobr>><<silently>>
<<if $player.gender_appearance is "f">>
<<set _text_output to "girls">>
<<elseif $player.gender_appearance is "m">>
<<set _text_output to "boys">>
<</if>><</silently>><<print _text_output>><</nobr>><</widget>>
<<widget "wife">><<nobr>><<silently>>
<<if $player.gender_appearance is "f">>
<<set _text_output to "wife">>
<<elseif $player.gender_appearance is "m">>
<<set _text_output to "husband">>
<</if>><</silently>><<print _text_output>><</nobr>><</widget>>
<<widget "victimgirl">><<nobr>>
<<if $malevictimchance is 0>>
<<set _text_output to "girl">>
<<elseif $malevictimchance is 100>>
<<set _text_output to "boy">>
<<elseif $player.gender_appearance is "f">>
<<set _text_output to "girl">>
<<else>>
<<set _text_output to "boy">>
<</if>>
<<print _text_output>>
<</nobr>><</widget>>
<<widget "victimgirls">><<nobr>>
<<if $malevictimchance is 0>>
<<set _text_output to "girls">>
<<elseif $malevictimchance is 100>>
<<set _text_output to "boys">>
<<elseif $player.gender_appearance is "f">>
<<set _text_output to "girls">>
<<else>>
<<set _text_output to "boys">>
<</if>>
<<print _text_output>>
<</nobr>><</widget>>
<<widget "lass">><<nobr>><<silently>>
<<if $player.gender_appearance is "f">>
<<set _text_output to "lass">>
<<elseif $player.gender_appearance is "m">>
<<set _text_output to "lad">>
<</if>><</silently>><<print _text_output>><</nobr>><</widget>>
<<widget "gender">><<nobr>><<silently>>
<<switch $player.gender>>
<<case "f">><<set _text_output to "girl">>
<<case "m">><<set _text_output to "boy">>
<<case "h">><<set _text_output to "hermaphrodite">>
<</switch>>
<</silently>><<print _text_output>><</nobr>><</widget>>
<<widget "genitals_are">><<nobr>>
<<silently>>
<<if $args[0] is undefined>>
<<genitals>>
<<else>>
<<genitals 1>>
<</if>>
<</silently>>
<<if $penisexist is 1 and $vaginaexist is 1 and (!$worn.genitals.type.includes("chastity") or $args[0] isnot undefined)>>
<<set _text_output += " are">>
<<else>>
<<set _text_output += " is">>
<</if>>
<<print _text_output>>
<</nobr>><</widget>>
<<widget "genitals">><<nobr>><<silently>>
<<if $worn.genitals.type.includes("chastity") and $args[0] is undefined>>
<<set _text_output to $worn.genitals.name>>
<<else>>
<<set _text_output to "">>
<<if $penisexist is 1>>
<<if $player.virginity.penile is true and $args[0] isnot 2>>
<<set _text_output += "virgin ">>
<</if>>
<<set _text_output += "penis">>
<</if>>
<<if $penisexist is 1 and $vaginaexist is 1>>
<<set _text_output += " and ">>
<</if>>
<<if $vaginaexist is 1>>
<<if $player.virginity.vaginal is true and $args[0] isnot 2>>
<<set _text_output += "virgin ">>
<</if>>
<<if $pblevel is 9 and $vaginaWetness gte 75 and $pbdisable is "f">>
<<set _text_output += "visibly aroused and bushy ">>
<<elseif $vaginaWetness gte 75>>
<<set _text_output += "visibly aroused ">>
<<elseif $pblevel is 9 and $pbdisable is "f">>
<<set _text_output += "bushy ">>
<</if>>
<<set _text_output += ["pussy", "quim", "snatch", "minge", "cunt", "cooch"].pluck()>>
<</if>>
<</if>>
<</silently>><<print _text_output>><</nobr>><</widget>>
<<widget "lcorruption">><<nobr>> |
<span class="teal">- Corruption</span>
<</nobr>><</widget>>
<<widget "llcorruption">><<nobr>> |
<span class="teal">- - Corruption</span>
<</nobr>><</widget>>
<<widget "lllcorruption">><<nobr>> |
<span class="teal">- - - Corruption</span>
<</nobr>><</widget>>
<<widget "gcorruption">><<nobr>> |
<span class="pink">+ Corruption</span>
<</nobr>><</widget>>
<<widget "ggcorruption">><<nobr>> |
<span class="pink">+ + Corruption</span>
<</nobr>><</widget>>
<<widget "gggcorruption">><<nobr>> |
<span class="pink">+ + + Corruption</span>
<</nobr>><</widget>>
<<widget "lstress">><<nobr>> |
<span class="green">- Stress</span>
<</nobr>><</widget>>
<<widget "llstress">><<nobr>> |
<span class="green">- - Stress</span>
<</nobr>><</widget>>
<<widget "lllstress">><<nobr>> |
<span class="green">- - - Stress</span>
<</nobr>><</widget>>
<<widget "gstress">><<nobr>> |
<span class="red">+ Stress</span>
<</nobr>><</widget>>
<<widget "ggstress">><<nobr>> |
<span class="red">+ + Stress</span>
<</nobr>><</widget>>
<<widget "gggstress">><<nobr>> |
<span class="red">+ + + Stress</span>
<</nobr>><</widget>>
<<widget "ltiredness">><<nobr>> |
<span class="green">- Fatigue</span>
<</nobr>><</widget>>
<<widget "lltiredness">><<nobr>> |
<span class="green">- - Fatigue</span>
<</nobr>><</widget>>
<<widget "llltiredness">><<nobr>> |
<span class="green">- - - Fatigue</span>
<</nobr>><</widget>>
<<widget "gtiredness">><<nobr>> |
<span class="red">+ Fatigue</span>
<</nobr>><</widget>>
<<widget "ggtiredness">><<nobr>> |
<span class="red">+ + Fatigue</span>
<</nobr>><</widget>>
<<widget "gggtiredness">><<nobr>> |
<span class="red">+ + + Fatigue</span>
<</nobr>><</widget>>
<<widget "larousal">><<nobr>> |
<span class="green">- Arousal</span>
<</nobr>><</widget>>
<<widget "llarousal">><<nobr>> |
<span class="green">- - Arousal</span>
<</nobr>><</widget>>
<<widget "lllarousal">><<nobr>> |
<span class="green">- - - Arousal</span>
<</nobr>><</widget>>
<<widget "garousal">><<nobr>> |
<span class="red">+ Arousal</span>
<</nobr>><</widget>>
<<widget "ggarousal">><<nobr>> |
<span class="red">+ + Arousal</span>
<</nobr>><</widget>>
<<widget "gggarousal">><<nobr>> |
<span class="red">+ + + Arousal</span>
<</nobr>><</widget>>
<<widget "ltrauma">><<nobr>> |
<span class="green">- Trauma</span>
<</nobr>><</widget>>
<<widget "lltrauma">><<nobr>> |
<span class="green">- - Trauma</span>
<</nobr>><</widget>>
<<widget "llltrauma">><<nobr>> |
<span class="green">- - - Trauma</span>
<</nobr>><</widget>>
<<widget "gtrauma">><<nobr>> |
<span class="red">+ Trauma</span>
<</nobr>><</widget>>
<<widget "ggtrauma">><<nobr>> |
<span class="red">+ + Trauma</span>
<</nobr>><</widget>>
<<widget "gggtrauma">><<nobr>> |
<span class="red">+ + + Trauma</span>
<</nobr>><</widget>>
<<widget "lrtrauma">><<nobr>> |
<span class="green">- Robin's Trauma</span>
<</nobr>><</widget>>
<<widget "llrtrauma">><<nobr>> |
<span class="green">- - Robin's Trauma</span>
<</nobr>><</widget>>
<<widget "lllrtrauma">><<nobr>> |
<span class="green">- - - Robin's Trauma</span>
<</nobr>><</widget>>
<<widget "grtrauma">><<nobr>> |
<span class="red">+ Robin's Trauma</span>
<</nobr>><</widget>>
<<widget "ggrtrauma">><<nobr>> |
<span class="red">+ + Robin's Trauma</span>
<</nobr>><</widget>>
<<widget "gggrtrauma">><<nobr>> |
<span class="red">+ + + Robin's Trauma</span>
<</nobr>><</widget>>
<<widget "glewdity">><<nobr>> |
<span class="lewd">+ Lewdity</span>
<</nobr>><</widget>>
<<widget "lcontrol">><<nobr>> |
<span class="red">- Control</span>
<</nobr>><</widget>>
<<widget "llcontrol">><<nobr>> |
<span class="red">- - Control</span>
<</nobr>><</widget>>
<<widget "lllcontrol">><<nobr>> |
<span class="red">- - - Control</span>
<</nobr>><</widget>>
<<widget "gcontrol">><<nobr>> |
<span class="green">+ Control</span>
<</nobr>><</widget>>
<<widget "ggcontrol">><<nobr>> |
<span class="green">+ + Control</span>
<</nobr>><</widget>>
<<widget "gggcontrol">><<nobr>> |
<span class="green">+ + + Control</span>
<</nobr>><</widget>>
<<widget "lcombatcontrol">><<nobr>> |
<span class="red">- Control</span> |
<</nobr>><</widget>>
<<widget "llcombatcontrol">><<nobr>> |
<span class="red">- - Control</span> |
<</nobr>><</widget>>
<<widget "lllcombatcontrol">><<nobr>> |
<span class="red">- - - Control</span> |
<</nobr>><</widget>>
<<widget "gcombatcontrol">><<nobr>>
<<if $control lt $controlstart>> |
<span class="green">+ Control</span> |
<</if>>
<</nobr>><</widget>>
<<widget "ggcombatcontrol">><<nobr>>
<<if $control lt $controlstart>> |
<span class="green">+ + Control</span> |
<</if>>
<</nobr>><</widget>>
<<widget "gggcombatcontrol">><<nobr>>
<<if $control lt $controlstart>> |
<span class="green">+ + + Control</span> |
<</if>>
<</nobr>><</widget>>
<<widget "lpain">><<nobr>> |
<span class="green">- Pain</span>
<</nobr>><</widget>>
<<widget "llpain">><<nobr>> |
<span class="green">- - Pain</span>
<</nobr>><</widget>>
<<widget "lllpain">><<nobr>> |
<span class="green">- - - Pain</span>
<</nobr>><</widget>>
<<widget "gpain">><<nobr>> |
<span class="red">+ Pain</span>
<</nobr>><</widget>>
<<widget "ggpain">><<nobr>> |
<span class="red">+ + Pain</span>
<</nobr>><</widget>>
<<widget "gggpain">><<nobr>> |
<span class="red">+ + + Pain</span>
<</nobr>><</widget>>
<<widget "loxygen">><<nobr>> |
<span class="blue">- Air</span>
<</nobr>><</widget>>
<<widget "goxygen">><<nobr>> |
<span class="teal">+ Air</span>
<</nobr>><</widget>>
<<widget "lawareness">><<nobr>> |
<<if $innocencestate is 1>>
<span class="blue">+ Innocence</span>
<<else>>
<span class="blue">- Awareness</span>
<</if>>
<</nobr>><</widget>>
<<widget "llawareness">><<nobr>> |
<<if $innocencestate is 1>>
<span class="blue">+ + Innocence</span>
<<else>>
<span class="blue">- - Awareness</span>
<</if>>
<</nobr>><</widget>>
<<widget "lllawareness">><<nobr>> |
<<if $innocencestate is 1>>
<span class="blue">+ + + Innocence</span>
<<else>>
<span class="blue">- - - Awareness</span>
<</if>>
<</nobr>><</widget>>
<<widget "gawareness">><<nobr>> |
<<if $innocencestate is 1>>
<span class="blue">- Innocence</span>
<<else>>
<span class="lblue">+ Awareness</span>
<</if>>
<</nobr>><</widget>>
<<widget "ggawareness">><<nobr>> |
<<if $innocencestate is 1>>
<span class="blue">- - Innocence</span>
<<else>>
<span class="lblue">+ + Awareness</span>
<</if>>
<</nobr>><</widget>>
<<widget "gggawareness">><<nobr>> |
<<if $innocencestate is 1>>
<span class="blue">- - - Innocence</span>
<<else>>
<span class="lblue">+ + + Awareness</span>
<</if>>
<</nobr>><</widget>>
<<widget "gpurity">><<nobr>> |
<span class="green">+ Purity</span>
<</nobr>><</widget>>
<<widget "ggpurity">><<nobr>> |
<span class="green">+ + Purity</span>
<</nobr>><</widget>>
<<widget "gggpurity">><<nobr>> |
<span class="green">+ + + Purity</span>
<</nobr>><</widget>>
<<widget "lpurity">><<nobr>> |
<span class="red">- Purity</span>
<</nobr>><</widget>>
<<widget "llpurity">><<nobr>> |
<span class="red">- - Purity</span>
<</nobr>><</widget>>
<<widget "lllpurity">><<nobr>> |
<span class="red">- - - Purity</span>
<</nobr>><</widget>>
<<widget "lscience">><<nobr>> |
<span class="red">- Science</span>
<</nobr>><</widget>>
<<widget "gscience">><<nobr>> |
<span class="green">+ Science</span> <<g_science_star>>
<</nobr>><</widget>>
<<widget "ggscience">><<nobr>> |
<span class="green">+ + Science</span> <<g_science_star>>
<</nobr>><</widget>>
<<widget "gggscience">><<nobr>> |
<span class="green">+ + + Science</span> <<g_science_star>>
<</nobr>><</widget>>
<<widget "lmaths">><<nobr>> |
<span class="red">- Maths</span>
<</nobr>><</widget>>
<<widget "gmaths">><<nobr>> |
<span class="green">+ Maths</span> <<g_maths_star>>
<</nobr>><</widget>>
<<widget "ggmaths">><<nobr>> |
<span class="green">+ + Maths</span> <<g_maths_star>>
<</nobr>><</widget>>
<<widget "gggmaths">><<nobr>> |
<span class="green">+ + +Maths</span> <<g_maths_star>>
<</nobr>><</widget>>
<<widget "lenglish">><<nobr>> |
<span class="red">- English</span>
<</nobr>><</widget>>
<<widget "genglish">><<nobr>> |
<span class="green">+ English</span> <<g_english_star>>
<</nobr>><</widget>>
<<widget "ggenglish">><<nobr>> |
<span class="green">+ + English</span> <<g_english_star>>
<</nobr>><</widget>>
<<widget "gggenglish">><<nobr>> |
<span class="green">+ + + English</span> <<g_english_star>>
<</nobr>><</widget>>
<<widget "lhistory">><<nobr>> |
<span class="red">- History</span>
<</nobr>><</widget>>
<<widget "ghistory">><<nobr>> |
<span class="green">+ History</span> <<g_history_star>>
<</nobr>><</widget>>
<<widget "gghistory">><<nobr>> |
<span class="green">+ + History</span> <<g_history_star>>
<</nobr>><</widget>>
<<widget "ggghistory">><<nobr>> |
<span class="green">+ + + History</span> <<g_history_star>>
<</nobr>><</widget>>
<<widget "gschool">><<nobr>> |
<span class="green">+ School</span>
<</nobr>><</widget>>
<<widget "gswimming">><<nobr>> |
<span class="green">+ Swimming</span>
<</nobr>><</widget>>
<<widget "ggswimming">><<nobr>> |
<span class="green">+ + Swimming</span>
<</nobr>><</widget>>
<<widget "gggswimming">><<nobr>> |
<span class="green">+ + + Swimming</span>
<</nobr>><</widget>>
<<widget "gathletics">><<nobr>> |
<span class="green">+ Athletics</span>
<</nobr>><</widget>>
<<widget "ggathletics">><<nobr>> |
<span class="green">+ + Athletics</span>
<</nobr>><</widget>>
<<widget "gggathletics">><<nobr>> |
<span class="green">+ + + Athletics</span>
<</nobr>><</widget>>
<<widget "gtending">><<nobr>> |
<span class="green">+ Tending</span>
<</nobr>><</widget>>
<<widget "ggtending">><<nobr>> |
<span class="green">+ + Tending</span>
<</nobr>><</widget>>
<<widget "gggtending">><<nobr>> |
<span class="green">+ + + Tending</span>
<</nobr>><</widget>>
<<widget "lharass">><<nobr>> |
<span class="teal">Decreases chance of harassment</span>
<</nobr>><</widget>>
<<widget "gharass">><<nobr>> |
<span class="pink">Increases chance of harassment</span>
<</nobr>><</widget>>
<<widget "ltreasure">><<nobr>> |
<span class="purple">Decreases chance of finding treasure</span>
<</nobr>><</widget>>
<<widget "gtreasure">><<nobr>> |
<span class="green">Increases chance of finding treasure</span>
<</nobr>><</widget>>
<<widget "gdelinquency">><<nobr>> |
<span class="red">+ Delinquency</span>
<</nobr>><</widget>>
<<widget "ggdelinquency">><<nobr>> |
<span class="red">+ + Delinquency</span>
<</nobr>><</widget>>
<<widget "gggdelinquency">><<nobr>> |
<span class="red">+ + + Delinquency</span>
<</nobr>><</widget>>
<<widget "ldelinquency">><<nobr>> |
<span class="green">- Delinquency</span>
<</nobr>><</widget>>
<<widget "lldelinquency">><<nobr>> |
<span class="green">- - Delinquency</span>
<</nobr>><</widget>>
<<widget "llldelinquency">><<nobr>> |
<span class="green">- - - Delinquency</span>
<</nobr>><</widget>>
<<widget "gcool">><<nobr>> |
<span class="green">+ Status</span>
<</nobr>><</widget>>
<<widget "ggcool">><<nobr>> |
<span class="green">+ + Status</span>
<</nobr>><</widget>>
<<widget "gggcool">><<nobr>> |
<span class="green">+ + + Status</span>
<</nobr>><</widget>>
<<widget "lcool">><<nobr>> |
<span class="red">- Status</span>
<</nobr>><</widget>>
<<widget "llcool">><<nobr>> |
<span class="red">- - Status</span>
<</nobr>><</widget>>
<<widget "lllcool">><<nobr>> |
<span class="red">- - - Status</span>
<</nobr>><</widget>>
<<widget "gtrust">><<nobr>> |
<span class="green">+ Trust</span>
<</nobr>><</widget>>
<<widget "ltrust">><<nobr>> |
<span class="red">- Trust</span>
<</nobr>><</widget>>
<<widget "glove">><<nobr>> |
<span class="green">+ Love</span>
<</nobr>><</widget>>
<<widget "gglove">><<nobr>> |
<span class="green">+ + Love</span>
<</nobr>><</widget>>
<<widget "ggglove">><<nobr>> |
<span class="green">+ + + Love</span>
<</nobr>><</widget>>
<<widget "llove">><<nobr>> |
<span class="red">- Love</span>
<</nobr>><</widget>>
<<widget "lllove">><<nobr>> |
<span class="red">- - Love</span>
<</nobr>><</widget>>
<<widget "llllove">><<nobr>> |
<span class="red">- - - Love</span>
<</nobr>><</widget>>
<<widget "glust">><<nobr>> |
<span class="lewd">+ Lust</span>
<</nobr>><</widget>>
<<widget "gglust">><<nobr>> |
<span class="lewd">+ + Lust</span>
<</nobr>><</widget>>
<<widget "ggglust">><<nobr>> |
<span class="lewd">+ + + Lust</span>
<</nobr>><</widget>>
<<widget "llust">><<nobr>> |
<span class="teal">- Lust</span>
<</nobr>><</widget>>
<<widget "lllust">><<nobr>> |
<span class="teal">- - Lust</span>
<</nobr>><</widget>>
<<widget "llllust">><<nobr>> |
<span class="teal">- - - Lust</span>
<</nobr>><</widget>>
<<widget "gdom">><<nobr>> |
<<if $npc is "Robin">>
<span class="purple">+ Robin's Confidence</span>
<<elseif $npc isnot 0>>
<span class="purple">+ $npc's Dominance</span>
<<else>>
<span class="purple">+ NPC Dominance</span>
<</if>>
<</nobr>><</widget>>
<<widget "ggdom">><<nobr>> |
<<if $npc is "Robin">>
<span class="purple">+ + Robin's Confidence</span>
<<elseif $npc isnot 0>>
<span class="purple">+ + $npc's Dominance</span>
<<else>>
<span class="purple">+ + NPC Dominance</span>
<</if>>
<</nobr>><</widget>>
<<widget "gggdom">><<nobr>> |
<<if $npc is "Robin">>
<span class="purple">+ + + Robin's Confidence</span>
<<elseif $npc isnot 0>>
<span class="purple">+ + + $npc's Dominance</span>
<<else>>
<span class="purple">+ + + NPC Dominance</span>
<</if>>
<</nobr>><</widget>>
<<widget "ldom">><<nobr>> |
<<if $npc is "Robin">>
<span class="lblue">- Robin's Confidence</span>
<<elseif $npc isnot 0>>
<span class="lblue">- $npc's Dominance</span>
<<else>>
<span class="lblue">- NPC Dominance</span>
<</if>>
<</nobr>><</widget>>
<<widget "lldom">><<nobr>> |
<<if $npc is "Robin">>
<span class="lblue">- - Robin's Confidence</span>
<<elseif $npc isnot 0>>
<span class="lblue">- - $npc's Dominance</span>
<<else>>
<span class="lblue">- - NPC Dominance</span>
<</if>>
<</nobr>><</widget>>
<<widget "llldom">><<nobr>> |
<<if $npc is "Robin">>
<span class="lblue">- - - Robin's Confidence</span>
<<elseif $npc isnot 0>>
<span class="lblue">- - - $npc's Dominance</span>
<<else>>
<span class="lblue">- - - NPC Dominance</span>
<</if>>
<</nobr>><</widget>>
<<widget "grespect">><<nobr>> |
<span class="green">+ Respect</span>
<</nobr>><</widget>>
<<widget "ggrespect">><<nobr>> |
<span class="green">+ + Respect</span>
<</nobr>><</widget>>
<<widget "gggrespect">><<nobr>> |
<span class="green">+ + + Respect</span>
<</nobr>><</widget>>
<<widget "lrespect">><<nobr>> |
<span class="red">- Respect</span>
<</nobr>><</widget>>
<<widget "llrespect">><<nobr>> |
<span class="red">- - Respect</span>
<</nobr>><</widget>>
<<widget "lllrespect">><<nobr>> |
<span class="red">- - - Respect</span>
<</nobr>><</widget>>
<<widget "gadeviancy">><<nobr>> |
<span class="red">+ Alex's Deviancy</span>
<</nobr>><</widget>>
<<widget "ggadeviancy">><<nobr>> |
<span class="red">+ + Alex's Deviancy</span>
<</nobr>><</widget>>
<<widget "gggadeviancy">><<nobr>> |
<span class="red">+ + + Alex's Deviancy</span>
<</nobr>><</widget>>
<<widget "ladeviancy">><<nobr>> |
<span class="green">- Alex's Deviancy</span>
<</nobr>><</widget>>
<<widget "lladeviancy">><<nobr>> |
<span class="green">- - Alex's Deviancy</span>
<</nobr>><</widget>>
<<widget "llladeviancy">><<nobr>> |
<span class="green">- - - Alex's Deviancy</span>
<</nobr>><</widget>>
<<widget "gaggro">><<nobr>> |
<span class="red">+ Remy's encroachment</span>
<</nobr>><</widget>>
<<widget "ggaggro">><<nobr>> |
<span class="red">+ + Remy's encroachment</span>
<</nobr>><</widget>>
<<widget "gggaggro">><<nobr>> |
<span class="red">+ + + Remy's encroachment</span>
<</nobr>><</widget>>
<<widget "laggro">><<nobr>> |
<span class="green">- Remy's encroachment</span>
<</nobr>><</widget>>
<<widget "llaggro">><<nobr>> |
<span class="green">- - Remy's encroachment</span>
<</nobr>><</widget>>
<<widget "lllaggro">><<nobr>> |
<span class="green">- - - Remy's encroachment</span>
<</nobr>><</widget>>
<<widget "gksuspicion">><<nobr>> |
<span class="red">+ Jealousy</span>
<</nobr>><</widget>>
<<widget "ggksuspicion">><<nobr>> |
<span class="red">+ + Jealousy</span>
<</nobr>><</widget>>
<<widget "gggksuspicion">><<nobr>> |
<span class="red">+ + + Jealousy</span>
<</nobr>><</widget>>
<<widget "lksuspicion">><<nobr>> |
<span class="green">- Jealousy</span>
<</nobr>><</widget>>
<<widget "llksuspicion">><<nobr>> |
<span class="green">- - Jealousy</span>
<</nobr>><</widget>>
<<widget "lllksuspicion">><<nobr>> |
<span class="green">- - - Jealousy</span>
<</nobr>><</widget>>
<<widget "gsuspicion">><<nobr>> |
<span class="red">+ Suspicion</span>
<</nobr>><</widget>>
<<widget "ggsuspicion">><<nobr>> |
<span class="red">+ + Suspicion</span>
<</nobr>><</widget>>
<<widget "gggsuspicion">><<nobr>> |
<span class="red">+ + + Suspicion</span>
<</nobr>><</widget>>
<<widget "lsuspicion">><<nobr>> |
<span class="green">- Suspicion</span>
<</nobr>><</widget>>
<<widget "llsuspicion">><<nobr>> |
<span class="green">- - Suspicion</span>
<</nobr>><</widget>>
<<widget "lllsuspicion">><<nobr>> |
<span class="green">- - - Suspicion</span>
<</nobr>><</widget>>
<<widget "garage">><<nobr>><<if $averyragerevealed is 1>> |
<span class="red">+ Rage</span>
<</if>><</nobr>><</widget>>
<<widget "ggarage">><<nobr>><<if $averyragerevealed is 1>> |
<span class="red">+ + Rage</span>
<</if>><</nobr>><</widget>>
<<widget "gggarage">><<nobr>><<if $averyragerevealed is 1>> |
<span class="red">+ + + Rage</span>
<</if>><</nobr>><</widget>>
<<widget "larage">><<nobr>><<if $averyragerevealed is 1>> |
<span class="green">- Rage</span>
<</if>><</nobr>><</widget>>
<<widget "llarage">><<nobr>><<if $averyragerevealed is 1>> |
<span class="green">- - Rage</span>
<</if>><</nobr>><</widget>>
<<widget "lllarage">><<nobr>><<if $averyragerevealed is 1>> |
<span class="green">- - - Rage</span>
<</if>><</nobr>><</widget>>
<<widget "gendear">><<nobr>> |
<span class="teal">+ Endearment</span>
<</nobr>><</widget>>
<<widget "ggendear">><<nobr>> |
<span class="teal">+ + Endearment</span>
<</nobr>><</widget>>
<<widget "gggendear">><<nobr>> |
<span class="teal">+ + + Endearment</span>
<</nobr>><</widget>>
<<widget "lendear">><<nobr>> |
<span class="pink">- Endearment</span>
<</nobr>><</widget>>
<<widget "llendear">><<nobr>> |
<span class="pink">- - Endearment</span>
<</nobr>><</widget>>
<<widget "lllendear">><<nobr>> |
<span class="pink">- - - Endearment</span>
<</nobr>><</widget>>
<<widget "ghope">><<nobr>> |
<span class="teal">+ Hope</span>
<</nobr>><</widget>>
<<widget "gghope">><<nobr>> |
<span class="teal">+ + Hope</span>
<</nobr>><</widget>>
<<widget "ggghope">><<nobr>> |
<span class="teal">+ + + Hope</span>
<</nobr>><</widget>>
<<widget "lhope">><<nobr>> |
<span class="pink">- Hope</span>
<</nobr>><</widget>>
<<widget "llhope">><<nobr>> |
<span class="pink">- - Hope</span>
<</nobr>><</widget>>
<<widget "lllhope">><<nobr>> |
<span class="pink">- - - Hope</span>
<</nobr>><</widget>>
<<widget "greb">><<nobr>> |
<span class="def">+ Rebelliousness</span>
<</nobr>><</widget>>
<<widget "ggreb">><<nobr>> |
<span class="def">+ + Rebelliousness</span>
<</nobr>><</widget>>
<<widget "gggreb">><<nobr>> |
<span class="def">+ + + Rebelliousness</span>
<</nobr>><</widget>>
<<widget "lreb">><<nobr>> |
<span class="blue">- Rebelliousness</span>
<</nobr>><</widget>>
<<widget "llreb">><<nobr>> |
<span class="blue">- - Rebelliousness</span>
<</nobr>><</widget>>
<<widget "lllreb">><<nobr>> |
<span class="blue">- - - Rebelliousness</span>
<</nobr>><</widget>>
<<widget "ghandskill">><<nobr>> |
<span class="green">+ Hand Skill</span>
<</nobr>><</widget>>
<<widget "goralskill">><<nobr>> |
<span class="green">+ Oral Skill</span>
<</nobr>><</widget>>
<<widget "gthighskill">><<nobr>> |
<span class="green">+ Thigh Skill</span>
<</nobr>><</widget>>
<<widget "gbottomskill">><<nobr>> |
<span class="green">+ Ass Skill</span>
<</nobr>><</widget>>
<<widget "gvaginalskill">><<nobr>> |
<span class="green">+ Vaginal Skill</span>
<</nobr>><</widget>>
<<widget "gpenileskill">><<nobr>> |
<span class="green">+ Penile Skill</span>
<</nobr>><</widget>>
<<widget "ganalskill">><<nobr>> |
<span class="green">+ Anal Skill</span>
<</nobr>><</widget>>
<<widget "gfeetskill">><<nobr>> |
<span class="green">+ Feet Skill</span>
<</nobr>><</widget>>
<<widget "gchestskill">><<nobr>> |
<span class="green">+ Chest Skill</span>
<</nobr>><</widget>>
<<widget "gstockholm">><<nobr>> |
<span class="blue">+ Stockholm Syndrome</span>
<</nobr>><</widget>>
<<widget "ggstockholm">><<nobr>> |
<span class="blue">+ + Stockholm Syndrome</span>
<</nobr>><</widget>>
<<widget "gggstockholm">><<nobr>> |
<span class="blue">+ + + Stockholm Syndrome</span>
<</nobr>><</widget>>
<<widget "lstockholm">><<nobr>> |
<span class="lblue">- Stockholm Syndrome</span>
<</nobr>><</widget>>
<<widget "llstockholm">><<nobr>> |
<span class="lblue">- - Stockholm Syndrome</span>
<</nobr>><</widget>>
<<widget "lllstockholm">><<nobr>> |
<span class="lblue">- - - Stockholm Syndrome</span>
<</nobr>><</widget>>
<<widget "gshame">><<nobr>> |
<span class="red">+ Shame</span>
<</nobr>><</widget>>
<<widget "ggshame">><<nobr>> |
<span class="red">+ + Shame</span>
<</nobr>><</widget>>
<<widget "gggshame">><<nobr>> |
<span class="red">+ + + Shame</span>
<</nobr>><</widget>>
<<widget "lshame">><<nobr>> |
<span class="green">- Shame</span>
<</nobr>><</widget>>
<<widget "llshame">><<nobr>> |
<span class="green">- - Shame</span>
<</nobr>><</widget>>
<<widget "lllshame">><<nobr>> |
<span class="green">- - - Shame</span>
<</nobr>><</widget>>
<<widget "gfarm">><<nobr>> |
<span class="green">+ Farm yield</span>
<</nobr>><</widget>>
<<widget "ggfarm">><<nobr>> |
<span class="green">+ + Farm yield</span>
<</nobr>><</widget>>
<<widget "gggfarm">><<nobr>> |
<span class="green">+ + + Farm yield</span>
<</nobr>><</widget>>
<<widget "lfarm">><<nobr>> |
<span class="red">- Farm yield</span>
<</nobr>><</widget>>
<<widget "llfarm">><<nobr>> |
<span class="red">- - Farm yield</span>
<</nobr>><</widget>>
<<widget "lllfarm">><<nobr>> |
<span class="red">- - - Farm yield</span>
<</nobr>><</widget>>
<<widget "ginsecurity">><<nobr>>
<<if $args[0] is "penis_tiny">>
<<if $acceptance_penis_tiny lte 999>>
| <span class="red">+ Insecurity</span>
<</if>>
<<elseif $args[0] is "penis_small">>
<<if $acceptance_penis_small lte 999>>
| <span class="red">+ Insecurity</span>
<</if>>
<<elseif $args[0] is "penis_big">>
<<if $acceptance_penis_big lte 999>>
| <span class="red">+ Insecurity</span>
<</if>>
<<elseif $args[0] is "breasts_tiny">>
<<if $acceptance_breasts_tiny lte 999 and $player.gender is "f">>
| <span class="red">+ Insecurity</span>
<</if>>
<<elseif $args[0] is "breasts_small">>
<<if $acceptance_breasts_small lte 999>>
| <span class="red">+ Insecurity</span>
<</if>>
<<elseif $args[0] is "breasts_big">>
<<if $acceptance_breasts_big lte 999>>
| <span class="red">+ Insecurity</span>
<</if>>
<</if>>
<</nobr>><</widget>>
<<widget "lgrace">><<nobr>>
<<if $args[1] is "monk">>
<<if $temple_rank is "initiate">>
|
<span class="red">- Grace</span>
<<else>>
<</if>>
<<elseif $args[1] is "priest">>
<<if $temple_rank is "initiate" or $temple_rank is "monk">>
|
<span class="red">- Grace</span>
<<else>>
<</if>>
<<elseif $args[1] is "bishop">>
<<if $temple_rank is "initiate" or $temple_rank is "monk" or $temple_rank is "priest">>
|
<span class="red">- Grace</span>
<<else>>
<</if>>
<<else>>
|
<span class="red">- Grace</span>
<</if>>
<</nobr>><</widget>>
<<widget "llgrace">><<nobr>>
<<if $args[1] is "monk">>
<<if $temple_rank is "initiate">>
|
<span class="red">- - Grace</span>
<<else>>
<</if>>
<<elseif $args[1] is "priest">>
<<if $temple_rank is "initiate" or $temple_rank is "monk">>
|
<span class="red">- - Grace</span>
<<else>>
<</if>>
<<elseif $args[1] is "bishop">>
<<if $temple_rank is "initiate" or $temple_rank is "monk" or $temple_rank is "priest">>
|
<span class="red">- - Grace</span>
<<else>>
<</if>>
<<else>>
|
<span class="red">- - Grace</span>
<</if>>
<</nobr>><</widget>>
<<widget "lllgrace">><<nobr>>
<<if $args[1] is "monk">>
<<if $temple_rank is "initiate">>
|
<span class="red">- - - Grace</span>
<<else>>
<</if>>
<<elseif $args[1] is "priest">>
<<if $temple_rank is "initiate" or $temple_rank is "monk">>
|
<span class="red">- - - Grace</span>
<<else>>
<</if>>
<<elseif $args[1] is "bishop">>
<<if $temple_rank is "initiate" or $temple_rank is "monk" or $temple_rank is "priest">>
|
<span class="red">- - - Grace</span>
<<else>>
<</if>>
<<else>>
|
<span class="red">- - - Grace</span>
<</if>>
<</nobr>><</widget>>
<<widget "ggrace">><<nobr>>
<<if $args[1] is "monk">>
<<if $temple_rank is "initiate">>
|
<span class="green">+ Grace</span>
<<else>>
<</if>>
<<elseif $args[1] is "priest">>
<<if $temple_rank is "initiate" or $temple_rank is "monk">>
|
<span class="green">+ Grace</span>
<<else>>
<</if>>
<<elseif $args[1] is "bishop">>
<<if $temple_rank is "initiate" or $temple_rank is "monk" or $temple_rank is "priest">>
|
<span class="green">+ Grace</span>
<<else>>
<</if>>
<<else>>
|
<span class="green">+ Grace</span>
<</if>>
<</nobr>><</widget>>
<<widget "gggrace">><<nobr>>
<<if $args[1] is "monk">>
<<if $temple_rank is "initiate">>
|
<span class="green">+ + Grace</span>
<<else>>
<</if>>
<<elseif $args[1] is "priest">>
<<if $temple_rank is "initiate" or $temple_rank is "monk">>
|
<span class="green">+ + Grace</span>
<<else>>
<</if>>
<<elseif $args[1] is "bishop">>
<<if $temple_rank is "initiate" or $temple_rank is "monk" or $temple_rank is "priest">>
|
<span class="green">+ + Grace</span>
<<else>>
<</if>>
<<else>>
|
<span class="green">+ + Grace</span>
<</if>>
<</nobr>><</widget>>
<<widget "ggggrace">><<nobr>>
<<if $args[1] is "monk">>
<<if $temple_rank is "initiate">>
|
<span class="green">+ + + Grace</span>
<<else>>
<</if>>
<<elseif $args[1] is "priest">>
<<if $temple_rank is "initiate" or $temple_rank is "monk">>
|
<span class="green">+ + + Grace</span>
<<else>>
<</if>>
<<elseif $args[1] is "bishop">>
<<if $temple_rank is "initiate" or $temple_rank is "monk" or $temple_rank is "priest">>
|
<span class="green">+ + + Grace</span>
<<else>>
<</if>>
<<else>>
|
<span class="green">+ + + Grace</span>
<</if>>
<</nobr>><</widget>>
<<widget "lobey">><<nobr>> |
<span class="red">- Obedience</span>
<</nobr>><</widget>>
<<widget "llobey">><<nobr>> |
<span class="red">- - Obedience</span>
<</nobr>><</widget>>
<<widget "lllobey">><<nobr>> |
<span class="red">- - - Obedience</span>
<</nobr>><</widget>>
<<widget "gobey">><<nobr>> |
<span class="pink">+ Obedience</span>
<</nobr>><</widget>>
<<widget "ggobey">><<nobr>> |
<span class="pink">+ + Obedience</span>
<</nobr>><</widget>>
<<widget "gggobey">><<nobr>> |
<span class="pink">+ + + Obedience</span>
<</nobr>><</widget>>
<<widget "lhunger">><<nobr>> |
<span class="green">- Hunger</span>
<</nobr>><</widget>>
<<widget "llhunger">><<nobr>> |
<span class="green">- - Hunger</span>
<</nobr>><</widget>>
<<widget "lllhunger">><<nobr>> |
<span class="green">- - - Hunger</span>
<</nobr>><</widget>>
<<widget "ghunger">><<nobr>> |
<span class="red">+ Hunger</span>
<</nobr>><</widget>>
<<widget "gghunger">><<nobr>> |
<span class="red">+ + Hunger</span>
<</nobr>><</widget>>
<<widget "ggghunger">><<nobr>> |
<span class="red">+ + + Hunger</span>
<</nobr>><</widget>>
<<widget "gacceptance">><<nobr>> |
<span class="green">+ Acceptance</span>
<</nobr>><</widget>>
<<widget "gwillpower">><<nobr>> |
<span class="green">+ Willpower</span>
<</nobr>><</widget>>
<<widget "ggwillpower">><<nobr>> |
<span class="green">+ + Willpower</span>
<</nobr>><</widget>>
<<widget "gggwillpower">><<nobr>> |
<span class="green">+ + + Willpower</span>
<</nobr>><</widget>>
<<widget "exhibitionist1">><<nobr>> |
<span class="teal">Exhibitionism 1</span>
<</nobr>><</widget>>
<<widget "exhibitionist2">><<nobr>> |
<span class="lblue">Exhibitionism 2</span>
<</nobr>><</widget>>
<<widget "exhibitionist3">><<nobr>> |
<span class="blue">Exhibitionism 3</span>
<</nobr>><</widget>>
<<widget "exhibitionist4">><<nobr>> |
<span class="purple">Exhibitionism 4</span>
<</nobr>><</widget>>
<<widget "exhibitionist5">><<nobr>> |
<span class="pink">Exhibitionism 5</span>
<</nobr>><</widget>>
<<widget "combatexhibitionist1">><<nobr>>
<span class="teal">Exhibitionism 1</span>
<</nobr>><</widget>>
<<widget "combatexhibitionist2">><<nobr>>
<span class="lblue">Exhibitionism 2</span>
<</nobr>><</widget>>
<<widget "combatexhibitionist3">><<nobr>>
<span class="blue">Exhibitionism 3</span>
<</nobr>><</widget>>
<<widget "combatexhibitionist4">><<nobr>>
<span class="purple">Exhibitionism 4</span>
<</nobr>><</widget>>
<<widget "combatexhibitionist5">><<nobr>>
<span class="pink">Exhibitionism 5</span>
<</nobr>><</widget>>
<<widget "promiscuous1">><<nobr>> |
<span class="teal">Promiscuity 1</span>
<</nobr>><</widget>>
<<widget "promiscuous2">><<nobr>> |
<span class="lblue">Promiscuity 2</span>
<</nobr>><</widget>>
<<widget "promiscuous3">><<nobr>> |
<span class="blue">Promiscuity 3</span>
<</nobr>><</widget>>
<<widget "promiscuous4">><<nobr>> |
<span class="purple">Promiscuity 4</span>
<</nobr>><</widget>>
<<widget "promiscuous5">><<nobr>> |
<span class="pink">Promiscuity 5</span>
<</nobr>><</widget>>
<<widget "combatpromiscuous1">><<nobr>>
<<if $consensual is 1>>
<<if $enemytype is "man">>
<span class="teal">Promiscuity 1</span>
<<else>>
<span class="teal">Deviancy 1</span>
<</if>>
<</if>>
<</nobr>><</widget>>
<<widget "combatpromiscuous2">><<nobr>>
<<if $consensual is 1>>
<<if $enemytype is "man">>
<span class="lblue">Promiscuity 2</span>
<<else>>
<span class="lblue">Deviancy 2</span>
<</if>>
<</if>>
<</nobr>><</widget>>
<<widget "combatpromiscuous3">><<nobr>>
<<if $consensual is 1>>
<<if $enemytype is "man">>
<span class="blue">Promiscuity 3</span>
<<else>>
<span class="blue">Deviancy 3</span>
<</if>>
<</if>>
<</nobr>><</widget>>
<<widget "combatpromiscuous4">><<nobr>>
<<if $consensual is 1>>
<<if $enemytype is "man">>
<span class="purple">Promiscuity 4</span>
<<else>>
<span class="purple">Deviancy 4</span>
<</if>>
<</if>>
<</nobr>><</widget>>
<<widget "combatpromiscuous5">><<nobr>>
<<if $consensual is 1>>
<<if $enemytype is "man">>
<span class="pink">Promiscuity 5</span>
<<else>>
<span class="pink">Deviancy 5</span>
<</if>>
<</if>>
<</nobr>><</widget>>
<<widget "deviant1">><<nobr>> |
<span class="teal">Deviancy 1</span>
<</nobr>><</widget>>
<<widget "deviant2">><<nobr>> |
<span class="lblue">Deviancy 2</span>
<</nobr>><</widget>>
<<widget "deviant3">><<nobr>> |
<span class="blue">Deviancy 3</span>
<</nobr>><</widget>>
<<widget "deviant4">><<nobr>> |
<span class="purple">Deviancy 4</span>
<</nobr>><</widget>>
<<widget "deviant5">><<nobr>> |
<span class="pink">Deviancy 5</span>
<</nobr>><</widget>>
<<widget "combatdeviant1">><<nobr>>
<<if $consensual is 1>>
<span class="teal">Deviancy 1</span>
<</if>>
<</nobr>><</widget>>
<<widget "combatdeviant2">><<nobr>>
<<if $consensual is 1>>
<span class="lblue">Deviancy 2</span>
<</if>>
<</nobr>><</widget>>
<<widget "combatdeviant3">><<nobr>>
<<if $consensual is 1>>
<span class="blue">Deviancy 3</span>
<</if>>
<</nobr>><</widget>>
<<widget "combatdeviant4">><<nobr>>
<<if $consensual is 1>>
<span class="purple">Deviancy 4</span>
<</if>>
<</nobr>><</widget>>
<<widget "combatdeviant5">><<nobr>>
<<if $consensual is 1>>
<span class="pink">Deviancy 5</span>
<</if>>
<</nobr>><</widget>>
<<widget "admires">><<nobr>>
<<print either("leers at", "admires", "ogles", "eyes up")>>
<</nobr>><</widget>>
<<widget "crime">><<nobr>>
| <span class="red">Crime</span>
<</nobr>><</widget>>
<<widget "combatcrime">><<nobr>>
<span class="red">Crime</span>
<</nobr>><</widget>>
<<widget "gcrime">><<nobr>>
| <span class="red">+ Crime</span>
<</nobr>><</widget>>
<<widget "ggcrime">><<nobr>>
| <span class="red">+ + Crime</span>
<</nobr>><</widget>>
<<widget "gggcrime">><<nobr>>
| <span class="red">+ + + Crime</span>
<</nobr>><</widget>>
<<widget "gspray">><<nobr>>
| <span class="green">+ 1 pepper spray.</span>
<</nobr>><</widget>>
<<widget "gspraymax">><<nobr>>
| <span class="gold">+ 1 pepper spray capacity.</span>
<</nobr>><</widget>>
<<widget "defianttext">><<nobr>>
| <span class="def">Defiant</span>
<</nobr>><</widget>>
<<widget "submissivetext">><<nobr>>
| <span class="sub">Submissive</span>
<</nobr>><</widget>>
<<widget "gdef">><<nobr>> |
<span class="def">+ Defiance</span>
<</nobr>><</widget>>
<<widget "ggdef">><<nobr>> |
<span class="def">+ + Defiance</span>
<</nobr>><</widget>>
<<widget "gggdef">><<nobr>> |
<span class="def">+ + + Defiance</span>
<</nobr>><</widget>>
<<widget "ldef">><<nobr>> |
<span class="sub">- Defiance</span>
<</nobr>><</widget>>
<<widget "lldef">><<nobr>> |
<span class="sub">- - Defiance</span>
<</nobr>><</widget>>
<<widget "llldef">><<nobr>> |
<span class="sub">- - - Defiance</span>
<</nobr>><</widget>>
<<widget "month">><<nobr>>
<<set _month to $month[0].toUpperCase() + $month.substring(1)>>
<<if $args[0]>>
<<set _month to _month.slice(0,3)>>
<</if>>
<<print _month>>
<</nobr>><</widget>>
<<widget "monthday">><<nobr>>
<<switch $monthday>>
<<case 1 21 31>>st
<<case 2 22>>nd
<<case 3 23>>rd
<<default>>th
<</switch>>
<</nobr>><</widget>>
<<widget "openinghours">><<nobr>>
A sign reads "Opening hours: <<if $timestyle is "ampm">>8:00 am - 9:00 pm<<else>>8:00 - 21:00<</if>>"
<br>
<</nobr>><</widget>>
<<widget "groin">><<nobr>><<silently>>
<<genitals>>
<<if !$worn.lower.type.includes("naked") and $worn.lower.skirt isnot 1>>
<<set _text_output to _text_output + " through your " + $worn.lower.name>>
<<elseif !$worn.under_lower.type.includes("naked")>>
<<set _text_output to _text_output + " through your " + $worn.under_lower.name>>
<<else>>
<<set _text_output to _text_output>>
<</if>>
<</silently>>_text_output<</nobr>><</widget>>
<<widget "crotch">><<nobr>><<silently>>
<<if !$worn.lower.type.includes("naked")>>
<<set _text_output to $worn.lower.name>>
<<elseif !$worn.under_lower.type.includes("naked")>>
<<set _text_output to $worn.under_lower.name>>
<<else>>
<<genitals>>
<</if>>
<</silently>>_text_output<</nobr>><</widget>>
<<widget "undies">><<nobr>><<silently>>
<<if !$worn.under_lower.type.includes("naked")>>
<<set _text_output to $worn.under_lower.name>>
<<elseif !$worn.genitals.type.includes("naked")>>
<<set _text_output to $worn.genitals.name>>
<<else>>
<<genitals>>
<</if>>
<</silently>><<print _text_output>><</nobr>><</widget>>
<<widget "bottoms">><<nobr>><<silently>>
<<if $worn.upper.set is $worn.lower.set>>
<<set _text_output to $worn.upper.name>>
<<else>>
<<set _text_output to $worn.lower.name>>
<</if>>
<</silently>>_text_output<</nobr>><</widget>>
<<widget "underbottoms">><<nobr>><<silently>>
<<if $worn.under_upper.set is $worn.under_lower.set>>
<<set _text_output to $worn.under_upper.name>>
<<else>>
<<set _text_output to $worn.under_lower.name>>
<</if>>
<</silently>>_text_output<</nobr>><</widget>>
<<widget "top">><<nobr>><<silently>>
<<if !$worn.upper.type.includes("naked")>>
<<set _text_output to $worn.upper.name>>
<<elseif !$worn.under_upper.type.includes("naked")>>
<<set _text_output to $worn.under_upper.name>>
<<else>>
<<set _text_output to "top">>
<</if>>
<</silently>>_text_output<</nobr>><</widget>>
<<widget "topaside">><<nobr>><<silently>>
<<if $worn.upper.exposed lte 1>>
<<set _text_output to $worn.upper.name>>
<<elseif $worn.under_upper.exposed is 0>>
<<set _text_output to $worn.under_upper.name>>
<<else>>
<<set _text_output to "top">>
<</if>>
<</silently>>_text_output<</nobr>><</widget>>
<<widget "breastsaside">><<nobr>><<silently>>
<<if $worn.upper.exposed lte 1>>
<<set _text_output to $worn.upper.name>>
<<elseif $worn.under_upper.exposed is 0>>
<<set _text_output to $worn.under_upper.name>>
<<else>>
<<breasts>>
<</if>>
<</silently>>_text_output<</nobr>><</widget>>
<<widget "outfit">><<nobr>><<silently>>
<<if $worn.upper.set is $worn.lower.set>>
<<set _text_output to $worn.upper.name>>
<<set $stripset to 1>>
<<else>>
<<set _text_output to $worn.upper.name + " and " + $worn.lower.name>>
<<set $stripset to 0>>
<</if>>
<</silently>>_text_output<</nobr>><</widget>>
<<widget "nudity">><<nobr>><<silently>><<exposure>>
<<genitals>>
<<set _genitals to _text_output>>
<<breasts>>
<<set _breasts to _text_output>>
<<if $worn.under_lower.type.includes("naked") and $worn.lower.type.includes("naked")>>
<<if !$worn.upper.type.includes("naked")>>
<<set _text_output to "<span class=\"lewd\">exposed " + _genitals + "</span>. Your covered chest makes your bare lower half feel more conspicuous">>
<<elseif !$worn.under_upper.type.includes("naked")>>
<<undertop>>
<<set _undertop to _text_output>>
<<set _text_output to "<span class=\"lewd\">exposed " + _genitals + " and " + _undertop + "</span>. Your somewhat covered chest makes your bare lower half feel more conspicuous">>
<<else>>
<<set _text_output to "<span class=\"lewd\">exposed</span> ">>
<<if $breastsize gte 3>>
<<if $player.gender is "m">>
<<set _text_output to _text_output + "<span class=\"lewd\">" + _genitals + " and " + _breasts + "</span>">>
<<else>>
<<set _text_output to _text_output + "<span class=\"lewd\">" + _genitals + " and " + _breasts + "</span>">>
<</if>>
<<else>>
<<if $player.gender is "m">>
<<if $player.gender_appearance is "f">>
<<set _text_output to _text_output + "<span class=\"lewd\">" + _genitals + " and " + _breasts + ", made salacious by your feminine demeanour</span>">>
<<else>>
<<set _text_output to _text_output + "<span class=\"lewd\">" + _genitals + "</span>">>
<</if>>
<<else>>
<<set _text_output to _text_output + "<span class=\"lewd\">" + _genitals + " and " + _breasts + "</span>">>
<</if>>
<</if>>
<</if>>
<<elseif $worn.upper.type.includes("naked") and $player.gender_appearance is "f">>
<<if $worn.under_upper.type.includes("naked")>>
<<set _text_output to "<span class=\"lewd\">exposed " + _breasts + "</span>">>
<<if $worn.lower.type.includes("naked") and $worn.under_upper.set isnot $worn.under_lower.set>>
<<set _text_output to _text_output + ". Only your " + $worn.under_lower.name + " give you a shred of decency">>
<</if>>
<<else>>
<<undertop>>
<<set _undertop to _text_output>>
<<if $worn.lower.type.includes("naked") and $worn.under_upper.set isnot $worn.under_lower.set>>
<<undies>>
<<set _undies to _text_output>>
<<set _text_output to "<span class=\"lewd\">exposed " + _undies + " and " + _undertop + "</span>">>
<<else>>
<<set _text_output to "<span class=\"lewd\">exposed " + _undertop + "</span>">>
<</if>>
<</if>>
<<elseif $worn.lower.type.includes("naked")>>
<<set _text_output to "<span class=\"lewd\">exposed " + $worn.under_lower.name + "</span>">>
<<else>>
<<set _text_output to "<span class=\"lewd\">lewd outfit</span>">>
<<if $worn.lower.type.includes("naked") and $worn.upper.type.includes("naked") and $worn.under_upper.type.includes("naked")>>
<<set _text_output to _text_output + ". Only your " + $worn.under_lower.name + " give you a shred of decency">>
<</if>>
<</if>>
<<if $leftarm is "bound" and $rightarm is "bound" and $position isnot "wall">>
<<set _text_output to _text_output + ". With your arms bound, you can't even cover yourself, leaving you feeling utterly helpless">>
<</if>>
<</silently>>_text_output<</nobr>><</widget>>
<<widget "stripobject">><<nobr>>
<<set $worn.upper.integrity -= $stripintegrity>><<set $worn.lower.integrity -= $stripintegrity>><<set $worn.under_lower.integrity -= $stripintegrity>>
<<if !$worn.upper.type.includes("naked") and $worn.upper.integrity lte 0 and !$worn.lower.type.includes("naked") and $worn.lower.integrity lte 0 and !$worn.under_lower.type.includes("naked") and $worn.under_lower.integrity lte 0>>
<span class="lewd">Your clothing snags on a $stripobject, tearing it from your body and leaving you totally bare!</span>
<<elseif !$worn.upper.type.includes("naked") and $worn.upper.integrity lte 0 and !$worn.lower.type.includes("naked") and $worn.lower.integrity lte 0>>
<span class="lewd">Your <<outfit>> <<if $stripset is 1>>snags on a $stripobject, and is torn clean off your body.<<else>>snag on a $stripobject, and are torn from you body.<</if>></span>
<<elseif !$worn.upper.type.includes("naked") and $worn.upper.integrity lte 0 and !$worn.under_lower.type.includes("naked") and $worn.under_lower.integrity lte 0>>
<span class="lewd">Your $worn.upper.name and $worn.under_lower.name snag on a $stripobject and are torn from your body.</span>
<<elseif !$worn.lower.type.includes("naked") and $worn.lower.integrity lte 0 and !$worn.under_lower.type.includes("naked") and $worn.under_lower.integrity lte 0>>
<span class="lewd">Your $worn.lower.name and $worn.under_lower.name snag on a $stripobject and are torn from your body.</span>
<<elseif !$worn.upper.type.includes("naked") and $worn.upper.integrity lte 0>>
<span class="lewd">Your $worn.upper.name snags on a $stripobject and is torn from your body.</span>
<<elseif !$worn.lower.type.includes("naked") and $worn.lower.integrity lte 0>>
<span class="lewd">Your $worn.lower.name <<if $worn.lower.plural is 1>>snag on a $stripobject and are torn from your body.<<else>>snags on a $stripobject and is torn from your body.<</if>></span>
<<elseif !$worn.under_lower.type.includes("naked") and $worn.under_lower.integrity lte 0>>
<span class="lewd">Your $worn.under_lower.name <<if $worn.under_lower.plural is 1>>snag on a $stripobject and are torn from your body.<<else>>snags on a $stripobject and is torn from your body.<</if>></span>
<</if>>
<<if $worn.upper.name isnot "naked">>
<<if $worn.upper.integrity lte 0>><<upperruined>><<clothesruinstat>><<set $upperoff to 0>>
<</if>>
<</if>>
<<if $worn.lower.name isnot "naked">>
<<if $worn.lower.integrity lte 0>><<lowerruined>><<clothesruinstat>><<set $loweroff to 0>>
<</if>>
<</if>>
<<if $worn.under_lower.name isnot "naked">>
<<if $worn.under_lower.integrity lte 0>>
<<set $worn.under_lower.type.push("broken")>>
<<underlowerruined>><<clothesruinstat>><<set $underloweroff to 0>>
<</if>>
<</if>>
<<if $worn.under_upper.name isnot "naked">>
<<if $worn.under_upper.integrity lte 0>><<underupperruined>><<clothesruinstat>><<set $underupperoff to 0>>
<</if>>
<</if>>
<<exposure>>
<<if $exposed gte 1>>
You can't help but be conscious of your <<nudity>>.
<</if>>
<</nobr>><</widget>>
<<widget "seductiontext">><<nobr>><<silently>>
<<if $seductionskill gte 0 and $seductionskill lt 200>><<set _text_output to "<span class=\"pink\">awkwardly</span>">>
<<elseif $seductionskill gte 200 and $seductionskill lt 400>><<set _text_output to "<span class=\"purple\">cautiously</span>">>
<<elseif $seductionskill gte 400 and $seductionskill lt 600>><<set _text_output to "<span class=\"blue\">rhythmically</span>">>
<<elseif $seductionskill gte 600 and $seductionskill lt 800>><<set _text_output to "<span class=\"lblue\">smoothly</span>">>
<<elseif $seductionskill gte 800 and $seductionskill lt 1000>><<set _text_output to "<span class=\"teal\">skilfully</span>">>
<<elseif $seductionskill gte 1000>><<set _text_output to "<span class=\"green\">expertly</span>">><</if>>
<</silently>>_text_output<</nobr>><</widget>>
<<widget "oraltext">><<nobr>><<silently>>
<<if $oralskill gte 0 and $oralskill lt 200>><<set _text_output to "<span class=\"pink\">awkwardly</span>">>
<<elseif $oralskill gte 200 and $oralskill lt 400>><<set _text_output to "<span class=\"purple\">cautiously</span>">>
<<elseif $oralskill gte 400 and $oralskill lt 600>><<set _text_output to "<span class=\"blue\">rhythmically</span>">>
<<elseif $oralskill gte 600 and $oralskill lt 800>><<set _text_output to "<span class=\"lblue\">smoothly</span>">>
<<elseif $oralskill gte 800 and $oralskill lt 1000>><<set _text_output to "<span class=\"teal\">skilfully</span>">>
<<elseif $oralskill gte 1000>><<set _text_output to "<span class=\"green\">expertly</span>">><</if>>
<</silently>>_text_output<</nobr>><</widget>>
<<widget "vaginaltext">><<nobr>><<silently>>
<<if $vaginalskill gte 0 and $vaginalskill lt 200>><<set _text_output to "<span class=\"pink\">awkwardly</span>">>
<<elseif $vaginalskill gte 200 and $vaginalskill lt 400>><<set _text_output to "<span class=\"purple\">cautiously</span>">>
<<elseif $vaginalskill gte 400 and $vaginalskill lt 600>><<set _text_output to "<span class=\"blue\">rhythmically</span>">>
<<elseif $vaginalskill gte 600 and $vaginalskill lt 800>><<set _text_output to "<span class=\"lblue\">smoothly</span>">>
<<elseif $vaginalskill gte 800 and $vaginalskill lt 1000>><<set _text_output to "<span class=\"teal\">skilfully</span>">>
<<elseif $vaginalskill gte 1000>><<set _text_output to "<span class=\"green\">expertly</span>">><</if>>
<</silently>>_text_output<</nobr>><</widget>>
<<widget "peniletext">><<nobr>><<silently>>
<<if $penileskill gte 1 and $penileskill lt 200>><<set _text_output to "<span class=\"pink\">awkwardly</span>">>
<<elseif $penileskill gte 200 and $penileskill lt 400>><<set _text_output to "<span class=\"purple\">cautiously</span>">>
<<elseif $penileskill gte 400 and $penileskill lt 600>><<set _text_output to "<span class=\"blue\">rhythmically</span>">>
<<elseif $penileskill gte 600 and $penileskill lt 800>><<set _text_output to "<span class=\"lblue\">smoothly</span>">>
<<elseif $penileskill gte 800 and $penileskill lt 1000>><<set _text_output to "<span class=\"teal\">skilfully</span>">>
<<elseif $penileskill gte 1000>><<set _text_output to "<span class=\"green\">expertly</span>">><</if>>
<</silently>>_text_output<</nobr>><</widget>>
<<widget "analtext">><<nobr>><<silently>>
<<if $analskill gte 0 and $analskill lt 200>><<set _text_output to "<span class=\"pink\">awkwardly</span>">>
<<elseif $analskill gte 200 and $analskill lt 400>><<set _text_output to "<span class=\"purple\">cautiously</span>">>
<<elseif $analskill gte 400 and $analskill lt 600>><<set _text_output to "<span class=\"blue\">rhythmically</span>">>
<<elseif $analskill gte 600 and $analskill lt 800>><<set _text_output to "<span class=\"lblue\">smoothly</span>">>
<<elseif $analskill gte 800 and $analskill lt 1000>><<set _text_output to "<span class=\"teal\">skilfully</span>">>
<<elseif $analskill gte 1000>><<set _text_output to "<span class=\"green\">expertly</span>">><</if>>
<</silently>>_text_output<</nobr>><</widget>>
<<widget "handtext">><<nobr>><<silently>>
<<if $handskill gte 0 and $handskill lt 200>><<set _text_output to "<span class=\"pink\">awkwardly</span>">>
<<elseif $handskill gte 200 and $handskill lt 400>><<set _text_output to "<span class=\"purple\">cautiously</span>">>
<<elseif $handskill gte 400 and $handskill lt 600>><<set _text_output to "<span class=\"blue\">rhythmically</span>">>
<<elseif $handskill gte 600 and $handskill lt 800>><<set _text_output to "<span class=\"lblue\">smoothly</span>">>
<<elseif $handskill gte 800 and $handskill lt 1000>><<set _text_output to "<span class=\"teal\">skilfully</span>">>
<<elseif $handskill gte 1000>><<set _text_output to "<span class=\"green\">expertly</span>">><</if>>
<</silently>>_text_output<</nobr>><</widget>>
<<widget "feettext">><<nobr>><<silently>>
<<if $feetskill gte 0 and $feetskill lt 200>><<set _text_output to "<span class=\"pink\">awkwardly</span>">>
<<elseif $feetskill gte 200 and $feetskill lt 400>><<set _text_output to "<span class=\"purple\">cautiously</span>">>
<<elseif $feetskill gte 400 and $feetskill lt 600>><<set _text_output to "<span class=\"blue\">rhythmically</span>">>
<<elseif $feetskill gte 600 and $feetskill lt 800>><<set _text_output to "<span class=\"lblue\">smoothly</span>">>
<<elseif $feetskill gte 800 and $feetskill lt 1000>><<set _text_output to "<span class=\"teal\">skilfully</span>">>
<<elseif $feetskill gte 1000>><<set _text_output to "<span class=\"green\">expertly</span>">><</if>>
<</silently>>_text_output<</nobr>><</widget>>
<<widget "bottomtext">><<nobr>><<silently>>
<<if $bottomskill gte 0 and $bottomskill lt 200>><<set _text_output to "<span class=\"pink\">awkwardly</span>">>
<<elseif $bottomskill gte 200 and $bottomskill lt 400>><<set _text_output to "<span class=\"purple\">cautiously</span>">>
<<elseif $bottomskill gte 400 and $bottomskill lt 600>><<set _text_output to "<span class=\"blue\">rhythmically</span>">>
<<elseif $bottomskill gte 600 and $bottomskill lt 800>><<set _text_output to "<span class=\"lblue\">smoothly</span>">>
<<elseif $bottomskill gte 800 and $bottomskill lt 1000>><<set _text_output to "<span class=\"teal\">skilfully</span>">>
<<elseif $bottomskill gte 1000>><<set _text_output to "<span class=\"green\">expertly</span>">><</if>>
<</silently>>_text_output<</nobr>><</widget>>
<<widget "thightext">><<nobr>><<silently>>
<<if $thighskill gte 0 and $thighskill lt 200>><<set _text_output to "<span class=\"pink\">awkwardly</span>">>
<<elseif $thighskill gte 200 and $thighskill lt 400>><<set _text_output to "<span class=\"purple\">cautiously</span>">>
<<elseif $thighskill gte 400 and $thighskill lt 600>><<set _text_output to "<span class=\"blue\">rhythmically</span>">>
<<elseif $thighskill gte 600 and $thighskill lt 800>><<set _text_output to "<span class=\"lblue\">smoothly</span>">>
<<elseif $thighskill gte 800 and $thighskill lt 1000>><<set _text_output to "<span class=\"teal\">skilfully</span>">>
<<elseif $thighskill gte 1000>><<set _text_output to "<span class=\"green\">expertly</span>">>
<</if>>
<</silently>>_text_output<</nobr>><</widget>>
<<widget "chesttext">><<nobr>><<silently>>
<<if $chestskill gte 0 and $chestskill lt 200>><<set _text_output to "<span class=\"pink\">awkwardly</span>">>
<<elseif $chestskill gte 200 and $chestskill lt 400>><<set _text_output to "<span class=\"purple\">cautiously</span>">>
<<elseif $chestskill gte 400 and $chestskill lt 600>><<set _text_output to "<span class=\"blue\">rhythmically</span>">>
<<elseif $chestskill gte 600 and $chestskill lt 800>><<set _text_output to "<span class=\"lblue\">smoothly</span>">>
<<elseif $chestskill gte 800 and $chestskill lt 1000>><<set _text_output to "<span class=\"teal\">skilfully</span>">>
<<elseif $chestskill gte 1000>><<set _text_output to "<span class=\"green\">expertly</span>">><</if>>
<</silently>>_text_output<</nobr>><</widget>>
<<widget "swimmingtext">><<nobr>><<silently>>
<<if $swimmingskill gte 0 and $swimmingskill lt 200>><<set _text_output to "<span class=\"pink\">haphazardly</span>">>
<<elseif $swimmingskill gte 200 and $swimmingskill lt 400>><<set _text_output to "<span class=\"purple\">awkwardly</span>">>
<<elseif $swimmingskill gte 400 and $swimmingskill lt 600>><<set _text_output to "<span class=\"blue\">adequately</span>">>
<<elseif $swimmingskill gte 600 and $swimmingskill lt 800>><<set _text_output to "<span class=\"lblue\">smoothly</span>">>
<<elseif $swimmingskill gte 800 and $swimmingskill lt 1000>><<set _text_output to "<span class=\"teal\">skilfully</span>">>
<<elseif $swimmingskill gte 1000>><<set _text_output to "<span class=\"green\">expertly</span>">><</if>>
<</silently>>_text_output<</nobr>><</widget>>
<<widget "tendingtext">><<nobr>>
<<if $tending gte 0 and $tending lt 200>><span class="pink">awkwardly</span>
<<elseif $tending gte 200 and $tending lt 400>><span class="purple">cautiously</span>
<<elseif $tending gte 400 and $tending lt 600>><span class="blue">rhythmically</span>
<<elseif $tending gte 600 and $tending lt 800>><span class="lblue">smoothly</span>
<<elseif $tending gte 800 and $tending lt 1000>><span class="teal">skilfully</span>
<<elseif $tending gte 1000>><span class="green">expertly</span><</if>>
<</nobr>><</widget>>
<<widget "nervously">><<nobr>><<silently>>
<<if $exhibitionism lte 15>>
<<set _text_output to "nervously">>
<<elseif $exhibitionism lte 35>>
<<set _text_output to "timidly">>
<<elseif $exhibitionism lte 55>>
<<set _text_output to "shyly">>
<<elseif $exhibitionism lte 75>>
<<set _text_output to "confidently">>
<<elseif $exhibitionism lte 95>>
<<set _text_output to "eagerly">>
<<else>>
<<set _text_output to "breathlessly">>
<</if>>
<</silently>>_text_output<</nobr>><</widget>>
<<widget "schoolday">><<nobr>>
<<if $schoolterm is 1 and $weekday is 1>>
You have school tomorrow.
<br>
<<elseif $schoolterm is 1 and $weekday isnot 1 and $weekday isnot 7>>
It's a school day.
<br>
<<elseif $schoolterm is 0 and $weekday is 1>>
There's no school tomorrow.
<br>
<</if>>
<</nobr>><</widget>>
<<widget "schoolterm">><<nobr>>
<<if $month is "january">>
<<if $schoolterm is 1>>
School finishes on the first Monday of April.
<<else>>
School starts on the first Monday of January.
<</if>>
<<elseif $month is "february">>
School finishes on the first Monday of April.
<<elseif $month is "march">>
School finishes on the first Monday of April.
<<elseif $month is "april">>
<<if $schoolterm is 1>>
School finishes on the first Monday of April.
<<else>>
School starts on the first Monday of May.
<</if>>
<<elseif $month is "may">>
<<if $schoolterm is 1>>
School finishes on the first Monday of July.
<<else>>
School starts on the first Monday of May.
<</if>>
<<elseif $month is "june">>
School finishes on the first Monday of July.
<<elseif $month is "july">>
<<if $schoolterm is 1>>
School finishes on the first Monday of July.
<<else>>
School starts on the first Monday of September.
<</if>>
<<elseif $month is "august">>
School starts on the first Monday of September.
<<elseif $month is "september">>
<<if $schoolterm is 1>>
School finishes on the first Monday of December.
<<else>>
School starts on the first Monday of September.
<</if>>
<<elseif $month is "october">>
School finishes on the first Monday of December.
<<elseif $month is "november">>
School finishes on the first Monday of December.
<<elseif $month is "december">>
<<if $schoolterm is 1>>
School finishes on the first Monday of December.
<<else>>
School starts on the first Monday of January.
<</if>>
<</if>>
<</nobr>><</widget>>
<<widget "sir">><<nobr>><<silently>>
<<if $pronoun is "m">>
<<set _text_output to "sir">>
<<else>>
<<set _text_output to "miss">>
<</if>>
<</silently>>_text_output<</nobr>><</widget>>
<<widget "lewdness">><<nobr>><<silently>>
<<exposure>>
<<genitals>>
<<set _genitals to _text_output>>
<<undertop>>
<<set _undertop to _text_output>>
<<if $worn.under_lower.exposed gte 1 and $worn.lower.exposed gte 2 and $worn.upper.exposed lte 1>>
<<set _text_output to "<span class=\"lewd\">exposed _genitals</span>">>
<<elseif $worn.under_lower.exposed lte 0 and $worn.lower.exposed gte 2 and $worn.upper.exposed lte 1>>
<<set _text_output to "<span class=\"lewd\">exposed $worn.under_lower.name</span>">>
<<elseif $worn.upper.exposed gte 2 and $worn.lower.exposed lte 1 and $player.gender_appearance is "m" and $player.gender is "m">>
<<set _text_output to "<span class=\"lewd\">lewdness</span>">>
<<elseif $worn.upper.exposed gte 2 and $worn.lower.exposed lte 1>>
<<set _text_output to "<span class=\"lewd\">exposed _undertop</span>">>
<<elseif $worn.upper.exposed gte 2 and $worn.lower.exposed gte 2 and $worn.under_lower.exposed lte 0 and $player.gender_appearance is "m" and $player.gender is "m">>
<<set _text_output to "<span class=\"lewd\">exposed $worn.under_lower.name</span>">>
<<elseif $worn.upper.exposed gte 2 and $worn.lower.exposed gte 2 and $worn.under_lower.exposed lte 0>>
<<set _text_output to "<span class=\"lewd\">exposed _undertop and $worn.under_lower.name</span>">>
<<elseif $worn.under_lower.exposed gte 1 and $worn.lower.exposed gte 2 and $player.gender_appearance is "m" and $player.gender is "m">>
<<set _text_output to "<span class=\"lewd\">exposed _genitals</span>">>
<<elseif $worn.upper.exposed gte 2 and $worn.lower.exposed gte 2 and $worn.under_lower.exposed gte 1>>
<<set _text_output to "<span class=\"lewd\">exposed _undertop and _genitals</span>">>
<<else>>
<<set _text_output to "<span class=\"lewd\">lewdness</span>">>
<</if>>
<</silently>>_text_output<</nobr>><</widget>>
<<widget "flaunting">><<nobr>>
<<exposure>>/*Makes sure your clothing state is up to date*/
<<if $uncomfortable.nude is false>>
<<if $trauma gte (($traumamax / 5) * 4)>>
<<if $stress gte (($stressmax / 5) * 4)>>
<<if $arousal gte (($arousalmax / 5) * 4)>>
Dark tendrils threaten to peak your exposed body as
<<elseif $arousal gte (($arousalmax / 5) * 1)>>
Dark tendrils caress your exposed body as
<<else>>
Feeling watched by countless eyes
<</if>>
<<elseif $stress gte (($stressmax / 5) * 1)>>
<<if $arousal gte (($arousalmax / 5) * 4)>>
Afraid you'll climax on the spot
<<elseif $arousal gte (($arousalmax / 5) * 1)>>
Feeling watched by countless eyes
<<else>>
Feeling threatened yet excited
<</if>>
<<else>>
<<if $arousal gte (($arousalmax / 5) * 4)>>
A sick part of you hopes your audience help themselves to your body as
<<elseif $arousal gte (($arousalmax / 5) * 1)>>
Feeling vulnerable and surrounded
<<else>>
Hoping people like what they see
<</if>>
<</if>>
<<elseif $trauma gte (($traumamax / 5) * 1)>>
<<if $stress gte (($stressmax / 5) * 4)>>
<<if $arousal gte (($arousalmax / 5) * 4)>>
Feeling like a piece of meat
<<elseif $arousal gte (($arousalmax / 5) * 1)>>
Exposed and vulnerable
<<else>>
You hope exposing yourself will save you from hurt as
<</if>>
<<elseif $stress gte (($stressmax / 5) * 1)>>
<<if $arousal gte (($arousalmax / 5) * 4)>>
Your body trembles as
<<elseif $arousal gte (($arousalmax / 5) * 1)>>
Excited yet afraid
<<else>>
Yearning for attention,
<</if>>
<<else>>
<<if $arousal gte (($arousalmax / 5) * 4)>>
Shivering with arousal
<<elseif $arousal gte (($arousalmax / 5) * 1)>>
Heart throbbing
<<else>>
You hope people like what they see as
<</if>>
<</if>>
<<else>>
<<if $stress gte (($stressmax / 5) * 4)>>
<<if $arousal gte (($arousalmax / 5) * 4)>>
Tense and aroused,
<<elseif $arousal gte (($arousalmax / 5) * 1)>>
Tense but exhilarated,
<<else>>
Enjoying the moment,
<</if>>
<<elseif $stress gte (($stressmax / 5) * 1)>>
<<if $arousal gte (($arousalmax / 5) * 4)>>
Feeling naughty,
<<elseif $arousal gte (($arousalmax / 5) * 1)>>
You enjoy the eyes on you as
<<else>>
You enjoy the adrenaline rush as
<</if>>
<<else>>
<<if $arousal gte (($arousalmax / 5) * 4)>>
Thrilled to be so exposed
<<elseif $arousal gte (($arousalmax / 5) * 1)>>
Shivering in delight,
<<else>>
Proud and free,
<</if>>
<</if>>
<</if>>
<<else>>
<<if $trauma gte (($traumamax / 5) * 4)>>
<<if $stress gte (($stressmax / 5) * 4)>>
<<if $arousal gte (($arousalmax / 5) * 4)>>
Dark tendrils threaten to peak your exposed body as
<<elseif $arousal gte (($arousalmax / 5) * 1)>>
Dark tendrils caress your exposed body as
<<else>>
Feeling watched by countless eyes
<</if>>
<<elseif $stress gte (($stressmax / 5) * 1)>>
<<if $arousal gte (($arousalmax / 5) * 4)>>
Afraid you'll climax on the spot
<<elseif $arousal gte (($arousalmax / 5) * 1)>>
Feeling watched by countless eyes
<<else>>
Feeling threatened and embarrassed
<</if>>
<<else>>
<<if $arousal gte (($arousalmax / 5) * 4)>>
A sick part of you hopes your audience help themselves to your body as
<<elseif $arousal gte (($arousalmax / 5) * 1)>>
Feeling vulnerable and surrounded
<<else>>
Hoping people like what they see
<</if>>
<</if>>
<<elseif $trauma gte (($traumamax / 5) * 1)>>
<<if $stress gte (($stressmax / 5) * 4)>>
<<if $arousal gte (($arousalmax / 5) * 4)>>
Feeling like a piece of meat
<<elseif $arousal gte (($arousalmax / 5) * 1)>>
Exposed and vulnerable
<<else>>
You hope exposing yourself will save you from hurt as
<</if>>
<<elseif $stress gte (($stressmax / 5) * 1)>>
<<if $arousal gte (($arousalmax / 5) * 4)>>
Your body trembles as
<<elseif $arousal gte (($arousalmax / 5) * 1)>>
Embarrassed and afraid
<<else>>
Yearning for attention,
<</if>>
<<else>>
<<if $arousal gte (($arousalmax / 5) * 4)>>
Shivering with arousal
<<elseif $arousal gte (($arousalmax / 5) * 1)>>
Heart throbbing
<<else>>
You hope people like what they see as
<</if>>
<</if>>
<<else>>
<<if $stress gte (($stressmax / 5) * 4)>>
<<if $arousal gte (($arousalmax / 5) * 4)>>
Tense and aroused,
<<elseif $arousal gte (($arousalmax / 5) * 1)>>
Tense but exhilarated,
<<else>>
Enjoying the moment,
<</if>>
<<elseif $stress gte (($stressmax / 5) * 1)>>
<<if $arousal gte (($arousalmax / 5) * 4)>>
Feeling naughty,
<<elseif $arousal gte (($arousalmax / 5) * 1)>>
You enjoy the eyes on you as
<<else>>
You enjoy the adrenaline rush as
<</if>>
<<else>>
<<if $arousal gte (($arousalmax / 5) * 4)>>
Thrilled to be so exposed
<<elseif $arousal gte (($arousalmax / 5) * 1)>>
Shivering in delight,
<<else>>
Blushing,
<</if>>
<</if>>
<</if>>
<</if>>
<</nobr>><</widget>>
<<widget "embarrassment">><<nobr>>
<<if $arousal gte (($arousalmax / 10) * 9)>>
Embarrassment dominates your mind and threatens to send you over the edge.
<<elseif $arousal gte (($arousalmax / 10) * 8)>>
Lewd shivers ripple through your body despite your embarrassment.
<<elseif $arousal gte (($arousalmax / 10) * 7)>>
The embarrassment leaves you lightheaded.
<<elseif $arousal gte (($arousalmax / 10) * 6)>>
You're so embarrassed. Your breath catches in your throat.
<<elseif $arousal gte (($arousalmax / 10) * 5)>>
You're so embarrassed. Your heart beats faster.
<<elseif $arousal gte (($arousalmax / 10) * 4)>>
You feel a warmth build despite the embarrassment.
<<elseif $arousal gte (($arousalmax / 10) * 3)>>
You're so embarrassed. Your heart skips a beat.
<<elseif $arousal gte (($arousalmax / 10) * 2)>>
You shiver with embarrassment.
<<elseif $arousal gte (($arousalmax / 10) * 1)>>
You're so embarrassed. Blood rushes to your face.
<<else>>
Your face reddens with embarrassment.
<</if>>
<</nobr>><</widget>>
<<widget "covered">><<nobr>>
<<exposure>>
<<if $leftarm is "bound" and $rightarm is "bound" and $exposed gte 1>>
<<if $exposed gte 2 and $exhibitionism lt 95 or $exposed gte 2 and $uncomfortable.nude is true>>
With your arms bound, there's little you can do to shield your <<lewdness>> from prying eyes.
<<elseif $exposed gte 2>>
With your arms bound, there's little you can do to shield your <<lewdness>> from prying eyes. You quiver with excitement.
<<elseif $exhibitionism lt 55>>
With your arms bound, there's little you can do to shield your <<lewdness>> from prying eyes.
<<elseif $uncomfortable.nude is true>>
With your arms bound, there's little you can do to shield your <<lewdness>> from prying eyes.
<<else>>
With your arms bound, there's little you can do to shield your <<lewdness>> from prying eyes. You quiver with excitement.
<</if>>
<<embarrassment>>
<<elseif $exposed gte 2 and $exhibitionism lt 95 or $exposed gte 2 and $uncomfortable.nude is true>>
<<if $worn.under_lower.exposed gte 1 and $worn.lower.exposed gte 2 and $worn.upper.exposed lte 1>>
You cover your <span class="lewd">exposed <<genitals>></span> with your hands.
<<elseif $worn.under_lower.exposed lte 0 and $worn.lower.exposed gte 2 and $worn.upper.exposed lte 1>>
You cover your <span class="lewd">exposed $worn.under_lower.name</span> with your hands.
<<elseif $worn.upper.exposed gte 2 and $worn.lower.exposed lte 1 and $player.gender_appearance is "m" and $player.gender is "m">>
You cover your chest with your hands.
<<elseif $worn.upper.exposed gte 2 and $worn.lower.exposed lte 1>>
<<if $worn.under_upper.exposed gte 1>>
You cover your <span class="lewd">exposed <<breasts>></span> with your hands.
<<else>>
You cover your <span class="lewd">$worn.under_upper.name</span> with your hands.
<</if>>
<<elseif $worn.upper.exposed gte 2 and $worn.lower.exposed gte 2 and $worn.under_lower.exposed lte 0 and $player.gender_appearance is "m" and $player.gender is "m">>
You cover your <span class="lewd">exposed $worn.under_lower.name</span> with your hands.
<<elseif $worn.upper.exposed gte 2 and $worn.lower.exposed gte 2 and $worn.under_lower.exposed lte 0>>
<<if $worn.under_upper.exposed gte 1>>
You cover your <span class="lewd">exposed <<breasts>> and $worn.under_lower.name</span> with your hands.
<<else>>
You cover your <span class="lewd">exposed $worn.under_upper.name and $worn.under_lower.name</span> with your hands.
<</if>>
<<elseif $worn.under_lower.exposed gte 1 and $worn.lower.exposed gte 2 and $player.gender_appearance is "m" and $player.gender is "m">>
You cover your <span class="lewd">exposed <<genitals>></span> with your hands.
<<elseif $worn.upper.exposed gte 2 and $worn.lower.exposed gte 2 and $worn.under_lower.exposed gte 1>>
<<if $worn.under_upper.exposed gte 1>>
You cover your <span class="lewd">exposed <<breasts>> and <<genitals>></span> with your hands.
<<else>>
You cover your <span class="lewd">exposed $worn.under_upper.name and <<genitals>></span> with your hands.
<</if>>
<<else>>
You cover the <span class="lewd">lewder</span> parts of your outfit with your hands.
<</if>>
<<embarrassment>>
<<elseif $exposed gte 2>>
<<if $worn.under_lower.exposed gte 1 and $worn.lower.exposed gte 2 and $worn.upper.exposed lte 1>>
Your <span class="lewd">exposed <<genitals>></span> makes you quiver with excitement.
<<elseif $worn.under_lower.exposed lte 0 and $worn.lower.exposed gte 2 and $worn.upper.exposed lte 1>>
Your <span class="lewd">exposed $worn.under_lower.name</span> <<if $worn.under_lower.plural is 1>>make<<else>>makes<</if>> you quiver with excitement.
<<elseif $worn.upper.exposed gte 2 and $worn.lower.exposed lte 1 and $player.gender_appearance is "m" and $player.gender is "m">>
Your exposed chest makes you quiver with excitement.
<<elseif $worn.upper.exposed gte 2 and $worn.lower.exposed lte 1>>
<<if $worn.under_upper.exposed gte 1>>
Your <span class="lewd">exposed <<breasts>></span> <<if $breastsize is 0>>makes<<else>>make<</if>> you quiver with excitement.
<<else>>
Your <span class="lewd">exposed $worn.under_upper.name</span> <<if $breastsize is 0>>makes<<else>>make<</if>> you quiver with excitement.
<</if>>
<<elseif $worn.upper.exposed gte 2 and $worn.lower.exposed gte 2 and $worn.under_lower.exposed lte 0 and $player.gender_appearance is "m" and $player.gender is "m">>
Your <span class="lewd">exposed $worn.under_lower.name</span> <<if $worn.under_lower.plural is 1>>make<<else>>makes<</if>> you quiver with excitement.
<<elseif $worn.upper.exposed gte 2 and $worn.lower.exposed gte 2 and $worn.under_lower.exposed lte 0>>
<<if $worn.under_upper.exposed gte 1>>
Your <span class="lewd">exposed <<breasts>> and $worn.under_lower.name</span> make you quiver with excitement.
<<else>>
Your <span class="lewd">exposed $worn.under_upper.name and $worn.under_lower.name</span> make you quiver with excitement.
<</if>>
<<elseif $worn.under_lower.exposed gte 1 and $worn.lower.exposed gte 2 and $player.gender_appearance is "m" and $player.gender is "m">>
Your <span class="lewd">exposed <<genitals>></span> makes you quiver with excitement.
<<elseif $worn.upper.exposed gte 2 and $worn.lower.exposed gte 2 and $worn.under_lower.exposed gte 1>>
<<if $worn.under_upper.exposed gte 1>>
Your <span class="lewd">exposed <<breasts>> and <<genitals>></span> make you quiver with excitement.
<<else>>
Your <span class="lewd">exposed $worn.under_upper.name and <<genitals>></span> make you quiver with excitement.
<</if>>
<<else>>
The <span class="lewd">lewder</span> parts of your outfit make you quiver with excitement.
<</if>>
<<embarrassment>>
<<elseif $exposed gte 1 and $exhibitionism lt 55 or $exposed gte 1 and $uncomfortable.nude is true>>
<<if $worn.under_lower.exposed gte 1 and $worn.lower.exposed gte 2 and $worn.upper.exposed lte 1>>
You cover your <span class="lewd">exposed <<genitals>></span> with your hands.
<<elseif $worn.under_lower.exposed lte 0 and $worn.lower.exposed gte 2 and $worn.upper.exposed lte 1>>
You cover your <span class="lewd">exposed $worn.under_lower.name</span> with your hands.
<<elseif $worn.upper.exposed gte 2 and $worn.lower.exposed lte 1 and $player.gender_appearance is "m" and $player.gender is "m">>
You cover your chest with your hands.
<<elseif $worn.upper.exposed gte 2 and $worn.lower.exposed lte 1>>
<<if $worn.under_upper.exposed gte 1>>
You cover your <span class="lewd">exposed <<breasts>></span> with your hands.
<<else>>
You cover your <span class="lewd">exposed $worn.under_upper.name</span> with your hands.
<</if>>
<<elseif $worn.upper.exposed gte 2 and $worn.lower.exposed gte 2 and $worn.under_lower.exposed lte 0 and $player.gender_appearance is "m" and $player.gender is "m">>
You cover your <span class="lewd">exposed $worn.under_lower.name</span> with your hands.
<<elseif $worn.upper.exposed gte 2 and $worn.lower.exposed gte 2 and $worn.under_lower.exposed lte 0>>
<<if $worn.under_upper.exposed gte 1>>
You cover your <span class="lewd">exposed <<breasts>> and $worn.under_lower.name</span> with your hands.
<<else>>
You cover your <span class="lewd">exposed $worn.under_upper.name and $worn.under_lower.name</span> with your hands.
<</if>>
<<elseif $worn.under_lower.exposed gte 1 and $worn.lower.exposed gte 2 and $player.gender_appearance is "m" and $player.gender is "m">>
You cover your <span class="lewd">exposed <<genitals>></span> with your hands.
<<elseif $worn.upper.exposed gte 2 and $worn.lower.exposed gte 2 and $worn.under_lower.exposed gte 1>>
<<if $worn.under_upper.exposed gte 1>>
You cover your <span class="lewd">exposed <<breasts>> and <<genitals>></span> with your hands.
<<else>>
You cover your <span class="lewd">exposed $worn.under_upper.name and <<genitals>></span> with your hands.
<</if>>
<<else>>
You cover the <span class="lewd">lewder</span> parts of your outfit with your hands.
<</if>>
<<embarrassment>>
<<elseif $exposed gte 1>>
<<if $worn.under_lower.exposed gte 1 and $worn.lower.exposed gte 2 and $worn.upper.exposed lte 1>>
Your <span class="lewd">exposed <<genitals>></span> makes you quiver with excitement.
<<elseif $worn.under_lower.exposed lte 0 and $worn.lower.exposed gte 2 and $worn.upper.exposed lte 1>>
Your <span class="lewd">exposed $worn.under_lower.name</span> <<if $worn.under_lower.plural is 1>>make<<else>>makes<</if>> you quiver with excitement.
<<elseif $worn.upper.exposed gte 2 and $worn.lower.exposed lte 1 and $player.gender_appearance is "m" and $player.gender is "m">>
Your exposed chest makes you quiver with excitement.
<<elseif $worn.upper.exposed gte 2 and $worn.lower.exposed lte 1>>
<<if $worn.under_upper.exposed gte 1>>
Your <span class="lewd">exposed <<breasts>></span> <<if $breastsize is 0>>makes<<else>>make<</if>> you quiver with excitement.
<<else>>
Your <span class="lewd">exposed $worn.under_upper.name</span> <<if $breastsize is 0>>makes<<else>>make<</if>> you quiver with excitement.
<</if>>
<<elseif $worn.upper.exposed gte 2 and $worn.lower.exposed gte 2 and $worn.under_lower.exposed lte 0 and $player.gender_appearance is "m" and $player.gender is "m">>
Your <span class="lewd">exposed $worn.under_lower.name</span> <<if $worn.under_lower.plural is 1>>make<<else>>makes<</if>> you quiver with excitement.
<<elseif $worn.upper.exposed gte 2 and $worn.lower.exposed gte 2 and $worn.under_lower.exposed lte 0>>
<<if $worn.under_upper.exposed gte 1>>
Your <span class="lewd">exposed <<breasts>> and $worn.under_lower.name</span> make you quiver with excitement.
<<else>>
Your <span class="lewd">exposed $worn.under_upper.name and $worn.under_lower.name</span> make you quiver with excitement.
<</if>>
<<elseif $worn.under_lower.exposed gte 1 and $worn.lower.exposed gte 2 and $player.gender_appearance is "m" and $player.gender is "m">>
Your <span class="lewd">exposed <<genitals>></span> makes you quiver with excitement.
<<elseif $worn.upper.exposed gte 2 and $worn.lower.exposed gte 2 and $worn.under_lower.exposed gte 1>>
<<if $worn.under_upper.exposed gte 1>>
Your <span class="lewd">exposed <<breasts>> and <<genitals>></span> make you quiver with excitement.
<<else>>
Your <span class="lewd">exposed $worn.under_upper.name and <<genitals>></span> make you quiver with excitement.
<</if>>
<<else>>
The <span class="lewd">lewder</span> parts of your outfit make you quiver with excitement.
<</if>>
<<embarrassment>>
<</if>>
<</nobr>><</widget>>
<<widget "passagestrip">><<nobr>>
<<if $worn.upper.exposed gte 2 and $worn.lower.exposed gte 2 and $worn.under_upper.exposed gte 1 and $worn.under_lower.exposed gte 1>>
<<else>>
<<set _clothing_strip_sequence to 0>>
<<if $worn.upper.exposed lte 1>>
<<if $worn.upper.set is $worn.lower.set>>
<<flaunting>> you shuffle out of your $worn.upper.name, exposing your <<undertop>> and <<undies>>.
<<else>>
<<flaunting>> you tug off your $worn.upper.name, exposing your <<undertop>>.
<</if>>
<<set _clothing_strip_sequence += 1>><<upperstrip>><<exposure>>
<</if>>
<<if $worn.lower.exposed lte 1>>
<<if _clothing_strip_sequence is 0>>
<<flaunting>> you tug off your $worn.lower.name, exposing your <<undies>>.
<<else>>
Your $worn.lower.name comes next, exposing your <<undies>>.
<</if>>
<<set _clothing_strip_sequence += 1>><<lowerstrip>><<exposure>>
<</if>>
<<if $worn.under_upper.exposed lte 0>>
<<if $worn.under_upper.set is $worn.under_lower.set>>
<<if _clothing_strip_sequence is 0>>
<<flaunting>> you shuffle out of your $worn.under_upper.name, revealing your <<breasts>> and <<genitals>>.
<<elseif _clothing_strip_sequence is 1>>
Your $worn.under_upper.name comes next, revealing your <<breasts>> and <<genitals>>.
<<else>>
Finally, you peel off your $worn.under_upper.name, revealing your <<breasts>> and <<genitals>>.
<</if>>
<<else>>
<<if _clothing_strip_sequence is 0>>
<<flaunting>> you tug off your $worn.under_upper.name, revealing your <<breasts>>.
<<elseif _clothing_strip_sequence is 1>>
You $worn.under_upper.name comes next, revealing your <<breasts>>.
<<else>>
<<if $worn.under_lower.exposed lte 0>>
Your $worn.under_upper.name follows, revealing your <<breasts>>.
<<else>>
Finally, you peel off your $worn.under_upper.name, revealing your <<breasts>>.
<</if>>
<</if>>
<</if>>
<<set _clothing_strip_sequence += 1>><<underupperstrip>><<exposure>>
<</if>>
<<if $worn.under_lower.exposed lte 0>>
<<if _clothing_strip_sequence is 0>>
<<flaunting>> you pull down your $worn.under_lower.name, displaying your <<genitals>>.
<<elseif _clothing_strip_sequence is 1>>
Your $worn.under_lower.name come next, displaying your <<genitals>>.
<<else>>
Finally, you peel off your $worn.under_lower.name, displaying your <<genitals>>.
<</if>>
<<set _clothing_strip_sequence += 1>><<underlowerstrip>><<exposure>>
<</if>>
<</if>>
<<if !$worn.legs.type.includes("naked")>>
You're still wearing your $worn.legs.name, but this somehow makes you feel even more exposed.
<<else>>
<</if>>
<</nobr>><</widget>>
<<widget "strippedtext">><<nobr>>
<<if $control gte (($controlmax / 5) * 4)>>
<<if $trauma gte (($traumamax / 5) * 4)>>
<<if $stress gte (($stressmax / 5) * 4)>>
<<elseif $stress gte (($stressmax / 5) * 3)>>
<<elseif $stress gte (($stressmax / 5) * 3)>>
<<elseif $stress gte (($stressmax / 5) * 3)>>
<<else>>
<</if>>
<<elseif $trauma gte (($traumamax / 5) * 3)>>
<<if $stress gte (($stressmax / 5) * 4)>>
<<elseif $stress gte (($stressmax / 5) * 3)>>
<<elseif $stress gte (($stressmax / 5) * 3)>>
<<elseif $stress gte (($stressmax / 5) * 3)>>
<<else>>
<</if>>
<<elseif $trauma gte (($traumamax / 5) * 2)>>
<<if $stress gte (($stressmax / 5) * 4)>>
<<elseif $stress gte (($stressmax / 5) * 3)>>
<<elseif $stress gte (($stressmax / 5) * 3)>>
<<elseif $stress gte (($stressmax / 5) * 3)>>
<<else>>
<</if>>
<<elseif $trauma gte (($traumamax / 5) * 1)>>
<<if $stress gte (($stressmax / 5) * 4)>>
<<elseif $stress gte (($stressmax / 5) * 3)>>
<<elseif $stress gte (($stressmax / 5) * 3)>>
<<elseif $stress gte (($stressmax / 5) * 3)>>
<<else>>
<</if>>
<<else>>
<<if $stress gte (($stressmax / 5) * 4)>>
<<elseif $stress gte (($stressmax / 5) * 3)>>
<<elseif $stress gte (($stressmax / 5) * 3)>>
<<elseif $stress gte (($stressmax / 5) * 3)>>
<<else>>
<</if>>
<</if>>
<<elseif $control gte (($controlmax / 5) * 3)>>
<<if $trauma gte (($traumamax / 5) * 4)>>
<<if $stress gte (($stressmax / 5) * 4)>>
<<elseif $stress gte (($stressmax / 5) * 3)>>
<<elseif $stress gte (($stressmax / 5) * 3)>>
<<elseif $stress gte (($stressmax / 5) * 3)>>
<<else>>
<</if>>
<<elseif $trauma gte (($traumamax / 5) * 3)>>
<<if $stress gte (($stressmax / 5) * 4)>>
<<elseif $stress gte (($stressmax / 5) * 3)>>
<<elseif $stress gte (($stressmax / 5) * 3)>>
<<elseif $stress gte (($stressmax / 5) * 3)>>
<<else>>
<</if>>
<<elseif $trauma gte (($traumamax / 5) * 2)>>
<<if $stress gte (($stressmax / 5) * 4)>>
<<elseif $stress gte (($stressmax / 5) * 3)>>
<<elseif $stress gte (($stressmax / 5) * 3)>>
<<elseif $stress gte (($stressmax / 5) * 3)>>
<<else>>
<</if>>
<<elseif $trauma gte (($traumamax / 5) * 1)>>
<<if $stress gte (($stressmax / 5) * 4)>>
<<elseif $stress gte (($stressmax / 5) * 3)>>
<<elseif $stress gte (($stressmax / 5) * 3)>>
<<elseif $stress gte (($stressmax / 5) * 3)>>
<<else>>
<</if>>
<<else>>
<<if $stress gte (($stressmax / 5) * 4)>>
<<elseif $stress gte (($stressmax / 5) * 3)>>
<<elseif $stress gte (($stressmax / 5) * 3)>>
<<elseif $stress gte (($stressmax / 5) * 3)>>
<<else>>
<</if>>
<</if>>
<<elseif $control gte (($controlmax / 5) * 2)>>
<<if $trauma gte (($traumamax / 5) * 4)>>
<<if $stress gte (($stressmax / 5) * 4)>>
<<elseif $stress gte (($stressmax / 5) * 3)>>
<<elseif $stress gte (($stressmax / 5) * 3)>>
<<elseif $stress gte (($stressmax / 5) * 3)>>
<<else>>
<</if>>
<<elseif $trauma gte (($traumamax / 5) * 3)>>
<<if $stress gte (($stressmax / 5) * 4)>>
<<elseif $stress gte (($stressmax / 5) * 3)>>
<<elseif $stress gte (($stressmax / 5) * 3)>>
<<elseif $stress gte (($stressmax / 5) * 3)>>
<<else>>
<</if>>
<<elseif $trauma gte (($traumamax / 5) * 2)>>
<<if $stress gte (($stressmax / 5) * 4)>>
<<elseif $stress gte (($stressmax / 5) * 3)>>
<<elseif $stress gte (($stressmax / 5) * 3)>>
<<elseif $stress gte (($stressmax / 5) * 3)>>
<<else>>
<</if>>
<<elseif $trauma gte (($traumamax / 5) * 1)>>
<<if $stress gte (($stressmax / 5) * 4)>>
<<elseif $stress gte (($stressmax / 5) * 3)>>
<<elseif $stress gte (($stressmax / 5) * 3)>>
<<elseif $stress gte (($stressmax / 5) * 3)>>
<<else>>
<</if>>
<<else>>
<<if $stress gte (($stressmax / 5) * 4)>>
<<elseif $stress gte (($stressmax / 5) * 3)>>
<<elseif $stress gte (($stressmax / 5) * 3)>>
<<elseif $stress gte (($stressmax / 5) * 3)>>
<<else>>
<</if>>
<</if>>
<<elseif $control gte (($controlmax / 5) * 1)>>
<<if $trauma gte (($traumamax / 5) * 4)>>
<<if $stress gte (($stressmax / 5) * 4)>>
<<elseif $stress gte (($stressmax / 5) * 3)>>
<<elseif $stress gte (($stressmax / 5) * 3)>>
<<elseif $stress gte (($stressmax / 5) * 3)>>
<<else>>
<</if>>
<<elseif $trauma gte (($traumamax / 5) * 3)>>
<<if $stress gte (($stressmax / 5) * 4)>>
<<elseif $stress gte (($stressmax / 5) * 3)>>
<<elseif $stress gte (($stressmax / 5) * 3)>>
<<elseif $stress gte (($stressmax / 5) * 3)>>
<<else>>
<</if>>
<<elseif $trauma gte (($traumamax / 5) * 2)>>
<<if $stress gte (($stressmax / 5) * 4)>>
<<elseif $stress gte (($stressmax / 5) * 3)>>
<<elseif $stress gte (($stressmax / 5) * 3)>>
<<elseif $stress gte (($stressmax / 5) * 3)>>
<<else>>
<</if>>
<<elseif $trauma gte (($traumamax / 5) * 1)>>
<<if $stress gte (($stressmax / 5) * 4)>>
<<elseif $stress gte (($stressmax / 5) * 3)>>
<<elseif $stress gte (($stressmax / 5) * 3)>>
<<elseif $stress gte (($stressmax / 5) * 3)>>
<<else>>
<</if>>
<<else>>
<<if $stress gte (($stressmax / 5) * 4)>>
<<elseif $stress gte (($stressmax / 5) * 3)>>
<<elseif $stress gte (($stressmax / 5) * 3)>>
<<elseif $stress gte (($stressmax / 5) * 3)>>
<<else>>
<</if>>
<</if>>
<<else>>
<<if $trauma gte (($traumamax / 5) * 4)>>
<<if $stress gte (($stressmax / 5) * 4)>>
<<elseif $stress gte (($stressmax / 5) * 3)>>
<<elseif $stress gte (($stressmax / 5) * 3)>>
<<elseif $stress gte (($stressmax / 5) * 3)>>
<<else>>
<</if>>
<<elseif $trauma gte (($traumamax / 5) * 3)>>
<<if $stress gte (($stressmax / 5) * 4)>>
<<elseif $stress gte (($stressmax / 5) * 3)>>
<<elseif $stress gte (($stressmax / 5) * 3)>>
<<elseif $stress gte (($stressmax / 5) * 3)>>
<<else>>
<</if>>
<<elseif $trauma gte (($traumamax / 5) * 2)>>
<<if $stress gte (($stressmax / 5) * 4)>>
<<elseif $stress gte (($stressmax / 5) * 3)>>
<<elseif $stress gte (($stressmax / 5) * 3)>>
<<elseif $stress gte (($stressmax / 5) * 3)>>
<<else>>
<</if>>
<<elseif $trauma gte (($traumamax / 5) * 1)>>
<<if $stress gte (($stressmax / 5) * 4)>>
<<elseif $stress gte (($stressmax / 5) * 3)>>
<<elseif $stress gte (($stressmax / 5) * 3)>>
<<elseif $stress gte (($stressmax / 5) * 3)>>
<<else>>
<</if>>
<<else>>
<<if $stress gte (($stressmax / 5) * 4)>>
<<elseif $stress gte (($stressmax / 5) * 3)>>
<<elseif $stress gte (($stressmax / 5) * 3)>>
<<elseif $stress gte (($stressmax / 5) * 3)>>
<<else>>
<</if>>
<</if>>
<</if>>
<</nobr>><</widget>>
<<widget "prostate">><<nobr>><<silently>>
<<if $vaginaexist is 1>>
<<set _text_output to "womb">>
<<else>>
<<set _text_output to "prostate">>
<</if>>
<</silently>>_text_output<</nobr>><</widget>>
<<widget "bitch">><<nobr>><<silently>>
<<if $player.gender_appearance is "m">>
<<set _text_output to "bitch">>
<<else>>
<<set _text_output to "bitch">>
<</if>>
<</silently>>_text_output<</nobr>><</widget>>
<<widget "tearful">><<nobr>>
<<if $trauma gte $traumamax>>
Eyes glazed and empty,
<<elseif $trauma gte ($traumamax / 5) * 4>>
<<if $stress gte 8000>>
<<if $arousal gte 8000>>
<<if $pain gte 100>>
Tendrils of darkness whip and writhe against your skin as
<<elseif $pain gte 40>>
Tendrils of darkness writhe against your skin as
<<else>>
A strange mist closes around you and probes your most sensitive spots as
<</if>>
<<elseif $arousal gte 2000>>
<<if $pain gte 100>>
A mass of darkness follows you, prodding and spanking your behind as
<<elseif $pain gte 40>>
You hear phantom voices mocking you as
<<else>>
The shadows seem to close in on you as
<</if>>
<<else>>
<<if $pain gte 100>>
Tendrils of darkness whip and cut at your skin as
<<elseif $pain gte 40>>
Tendrils of darkness poke you as
<<else>>
You think you see eyes watching from the shadows as
<</if>>
<</if>>
<<elseif $stress gte 2000>>
<<if $arousal gte 8000>>
<<if $pain gte 100>>
Your tortured body and mind yearn for more punishment as
<<elseif $pain gte 40>>
Fantasies of violent sex intrude as
<<else>>
Your tortured mind yearns for more punishment as
<</if>>
<<elseif $arousal gte 2000>>
<<if $pain gte 100>>
Surprised that nothing is trying to hurt you,
<<elseif $pain gte 40>>
Surprised that nothing is trying to rape you,
<<else>>
Surprised that nothing is trying to fuck you,
<</if>>
<<else>>
<<if $pain gte 100>>
Feeling deserving of the pain you're in,
<<elseif $pain gte 40>>
You imagine figures stalking you as
<<else>>
You feel like you're being watched as
<</if>>
<</if>>
<<else>>
<<if $arousal gte 8000>>
<<if $pain gte 100>>
Thoughts about being sexually tortured intrude as
<<elseif $pain gte 40>>
Thoughts about being restrained and whipped intrude as
<<else>>
Thoughts about being a sex slave intrude as
<</if>>
<<elseif $arousal gte 2000>>
<<if $pain gte 100>>
Thoughts about being violently raped intrude as
<<elseif $pain gte 40>>
Thoughts about being brutally raped intrude as
<<else>>
Thoughts about being raped intrude as
<</if>>
<<else>>
<<if $pain gte 100>>
Feeling entirely deserving of the pain you're in,
<<elseif $pain gte 40>>
Though mentally and physically tormented,
<<else>>
You feel utterly worthless as
<</if>>
<</if>>
<</if>>
<<elseif $trauma gte ($traumamax / 5) * 2>>
<<if $stress gte 8000>>
<<if $arousal gte 8000>>
<<if $pain gte 100>>
A part of you savours the pain you're in as
<<elseif $pain gte 40>>
Tearful and worried that you're losing your mind,
<<else>>
Though worried that you're losing your mind,
<</if>>
<<elseif $arousal gte 2000>>
<<if $pain gte 100>>
Though afraid something will attack you,
<<elseif $pain gte 40>>
Though afraid something will jump you,
<<else>>
Feeling on the verge of panic,
<</if>>
<<else>>
<<if $pain gte 100>>
Though hurt and vulnerable,
<<elseif $pain gte 40>>
You feel self-conscious about the tears on your face as
<<else>>
You jump at every unexpected movement as
<</if>>
<</if>>
<<elseif $stress gte 2000>>
<<if $arousal gte 8000>>
<<if $pain gte 100>>
Hurt and ashamed,
<<elseif $pain gte 40>>
Despite your pain, a primal yearning swells within as
<<else>>
Shameful thoughts intrude as
<</if>>
<<elseif $arousal gte 2000>>
<<if $pain gte 100>>
You hope no one tries to assault you as
<<elseif $pain gte 40>>
Though afraid you're being followed,
<<else>>
You fear that someone is stalking you as
<</if>>
<<else>>
<<if $pain gte 100>>
You feel fragile and vulnerable as
<<elseif $pain gte 40>>
You sob as
<<else>>
You try to keep it together as
<</if>>
<</if>>
<<else>>
<<if $arousal gte 8000>>
<<if $pain gte 100>>
Feeling ashamed and in pain,
<<elseif $pain gte 40>>
Tears cover your ashamed face as
<<else>>
Ashamed of the feelings rising within you,
<</if>>
<<elseif $arousal gte 2000>>
<<if $pain gte 100>>
Your body hurts yet tingles shamefully as
<<elseif $pain gte 40>>
You sob at the injustice of it all as
<<else>>
Your <<genitals 1>> involuntarily twitches as
<</if>>
<<else>>
<<if $pain gte 100>>
Feeling lost and in pain,
<<elseif $pain gte 40>>
You try and fail to hold back your tears as
<<else>>
Shaken,
<</if>>
<</if>>
<</if>>
<<else>>
<<if $stress gte 8000>>
<<if $arousal gte 8000>>
<<if $pain gte 100>>
You're an emotional wreck as
<<elseif $pain gte 40>>
Feeling emotionally and physically tender,
<<else>>
Though afraid your body will betray you,
<</if>>
<<elseif $arousal gte 2000>>
<<if $pain gte 100>>
Hurt and afraid,
<<elseif $pain gte 40>>
You struggle to cope with the myriad feelings assailing you as
<<else>>
You feel faint as
<</if>>
<<else>>
<<if $pain gte 100>>
You know you must look like a complete mess as
<<elseif $pain gte 40>>
You wonder what you did to deserve this as
<<else>>
Though at your wits' end,
<</if>>
<</if>>
<<elseif $stress gte 2000>>
<<if $arousal gte 8000>>
<<if $pain gte 100>>
You feel a primal yearning beneath your pain as
<<elseif $pain gte 40>>
Though humiliated by your body's signs of arousal,
<<else>>
Though embarrassed by your body's signs of arousal,
<</if>>
<<elseif $arousal gte 2000>>
<<if $pain gte 100>>
Shaken and hurt,
<<elseif $pain gte 40>>
Your body tingles painfully as
<<else>>
You feel self-conscious about the lewd warmth within you as
<</if>>
<<else>>
<<if $pain gte 100>>
Face covered in tears,
<<elseif $pain gte 40>>
Feeling battered, but still determined to make the best of things,
<<else>>
Still determined to make the best of things,
<</if>>
<</if>>
<<else>>
<<if $arousal gte 8000>>
<<if $pain gte 100>>
Your tortured body trembles with arousal as
<<elseif $pain gte 40>>
Tears run down your flushed cheeks as
<<else>>
Your body trembles with arousal as
<</if>>
<<elseif $arousal gte 2000>>
<<if $pain gte 100>>
Your body hurts and tingles as
<<elseif $pain gte 40>>
Your body feels sensitive as
<<else>>
You feel horny as
<</if>>
<<else>>
<<if $pain gte 100>>
Your whole body hurts as
<<elseif $pain gte 40>>
You wipe away your tears as
<<else>>
You waste no time as
<</if>>
<</if>>
<</if>>
<</if>>
<</nobr>><</widget>>
<<widget "slithers">><<nobr>>
<<set $rng to random(1, 100)>>
<<if $rng gte 95>>
slithers
<<elseif $rng gte 90>>
writhes
<<elseif $rng gte 85>>
wriggles
<<elseif $rng gte 80>>
wiggles
<<elseif $rng gte 75>>
crawls
<<elseif $rng gte 70>>
slides
<<elseif $rng gte 65>>
slinks
<<elseif $rng gte 60>>
glides
<<elseif $rng gte 55>>
slips
<<elseif $rng gte 50>>
squirms
<<elseif $rng gte 45>>
worms
<<elseif $rng gte 40>>
twists
<<elseif $rng gte 35>>
twitches
<<elseif $rng gte 30>>
shivers
<<elseif $rng gte 25>>
trembles
<<elseif $rng gte 20>>
jerks
<<elseif $rng gte 15>>
crawls
<<elseif $rng gte 10>>
flutters
<<elseif $rng gte 5>>
meanders
<<elseif $rng gte 0>>
slips
<</if>>
<</nobr>><</widget>>
<<widget "wallet">><<nobr>><<silently>>
<<if $pronoun is "m">>
<<set _text_output to "wallet">>
<<else>>
<<set _text_output to "purse">>
<</if>>
<</silently>><<print _text_output>><</nobr>><</widget>>
<<widget "pullupall">><<nobr>>
<<if $worn.upper.set is $worn.lower.set>>
<<if $worn.under_upper.set is $worn.under_lower.set>>
You pull down your $worn.upper.name and $worn.under_upper.name, <span class="lewd">baring your <<breasts>>.</span>
<<elseif !$worn.under_upper.type.includes("naked")>>
You pull down your $worn.upper.name and pull up your $worn.under_upper.name, <span class="lewd">baring your <<breasts>>.</span>
<<else>>
You pull down your $worn.upper.name, <span class="lewd">baring your <<breasts>>.</span>
<</if>>
<<elseif !$worn.upper.type.includes("naked")>>
<<if $worn.under_upper.set is $worn.under_lower.set>>
You pull up your $worn.upper.name and pull down your $worn.under_upper.name, <span class="lewd">baring your <<breasts>>.</span>
<<elseif !$worn.under_upper.type.includes("naked")>>
You pull up your $worn.upper.name and $worn.under_upper.name, <span class="lewd">baring your <<breasts>>.</span>
<<else>>
You pull up your $worn.upper.name, <span class="lewd">baring your <<breasts>>.</span>
<</if>>
<<else>>
<<if $worn.under_upper.set is $worn.under_lower.set>>
You pull down your $worn.under_upper.name, <span class="lewd">baring your <<breasts>>.</span>
<<elseif !$worn.under_upper.type.includes("naked")>>
You pull up your $worn.under_upper.name, <span class="lewd">baring your <<breasts>>.</span>
<<else>>
<span class="lewd">You bare your <<breasts>>.</span>
<</if>>
<</if>>
<</nobr>><</widget>>
<<widget "pulldownall">><<nobr>>
<<if $worn.lower.skirt is 1>>
<<if $worn.under_lower.skirt is 1>>
You lift the hem of your $worn.lower.name and $worn.under_lower.name, <span class="lewd">baring your <<genitals>>.</span>
<<elseif $worn.under_lower.set is $worn.under_upper.set>>
You lift the hem of your $worn.lower.name and pull aside your $worn.under_lower.name, <span class="lewd">baring your <<genitals>>.</span>
<<elseif !$worn.under_lower.type.includes("naked")>>
You lift the hem of your $worn.lower.name and pull down your $worn.under_lower.name, <span class="lewd">baring your <<genitals>>.</span>
<<else>>
You lift the hem of your $worn.lower.name, <span class="lewd">baring your <<genitals>>.</span>
<</if>>
<<elseif $worn.lower.set is $worn.upper.set>>
<<if $worn.under_lower.skirt is 1>>
You pull aside your $worn.lower.name and lift the hem of your $worn.under_lower.name, <span class="lewd">baring your <<genitals>>.</span>
<<elseif $worn.under_lower.set is $worn.under_upper.set>>
You pull aside your $worn.lower.name and $worn.under_lower.name, <span class="lewd">baring your <<genitals>>.</span>
<<elseif !$worn.under_lower.type.includes("naked")>>
You pull aside your $worn.lower.name and pull down your $worn.under_lower.name, <span class="lewd">baring your <<genitals>>.</span>
<<else>>
You pull aside your $worn.lower.name, <span class="lewd">baring your <<genitals>>.</span>
<</if>>
<<elseif !$worn.lower.type.includes("naked")>>
<<if $worn.under_lower.skirt is 1>>
You tug down your $worn.lower.name and lift the hem of your $worn.under_lower.name, <span class="lewd">baring your <<genitals>>.</span>
<<elseif $worn.under_lower.set is $worn.under_upper.set>>
You tug down your $worn.lower.name and pull aside your $worn.under_lower.name, <span class="lewd">baring your <<genitals>>.</span>
<<elseif !$worn.under_lower.type.includes("naked")>>
You tug down your $worn.lower.name and $worn.under_lower.name, <span class="lewd">baring your <<genitals>>.</span>
<<else>>
You tug down your $worn.lower.name, <span class="lewd">baring your <<genitals>>.</span>
<</if>>
<<else>>
<<if $worn.under_lower.skirt is 1>>
You lift the hem of your $worn.under_lower.name, <span class="lewd">baring your <<genitals>>.</span>
<<elseif $worn.under_lower.set is $worn.under_upper.set>>
You pull aside your $worn.under_lower.name, <span class="lewd">baring your <<genitals>>.</span>
<<elseif !$worn.under_lower.type.includes("naked")>>
You tug down your $worn.under_lower.name, <span class="lewd">baring your <<genitals>>.</span>
<<else>>
<span class="lewd">You bare your <<genitals>>.</span>
<</if>>
<</if>>
<</nobr>><</widget>>
<<widget "pullup">><<nobr>>
<<if $worn.upper.set is $worn.lower.set>>
pull down
<<elseif !$worn.upper.type.includes("naked")>>
pull up
<<else>>
bare
<</if>>
<</nobr>><</widget>>
<<widget "pulldown">><<nobr>>
<<if $worn.lower.skirt is 1>>
lift up
<<elseif $worn.lower.set isnot $worn.upper.set>>
pull down
<<else>>
bare
<</if>>
<</nobr>><</widget>>
<<widget "pullsup">><<nobr>>
<<if $worn.upper.set is $worn.lower.set>>
pulls down
<<elseif !$worn.upper.type.includes("naked")>>
pulls up
<<else>>
bares
<</if>>
<</nobr>><</widget>>
<<widget "pullsdown">><<nobr>>
<<if $worn.lower.skirt is 1>>
lifts up
<<elseif $worn.lower.set isnot $worn.upper.set>>
pulls down
<<else>>
bares
<</if>>
<</nobr>><</widget>>
<<widget "glans">><<nobr>><<silently>>
<<if $penisuse is 0>>
<<set _text_output to "glans">>
<<else>>
<<set _text_output to "shaft">>
<</if>>
<</silently>><<print _text_output>><</nobr>><</widget>>
<<widget "testicles">><<nobr>><<silently>>
<<set _text_output to "testes">>
<</silently>><<print _text_output>><</nobr>><</widget>>
<<widget "swimmingdifficultytext0">><<nobr>>
| <span class="green">These waters look safe</span>
<</nobr>><</widget>>
<<widget "nexttext">><<nobr>>
<</nobr>><</widget>>
<<widget "monk">><<nobr>>
<<silently>>
<<if $pronoun is "m">>
<<set _text_output to "monk">>
<<else>>
<<set _text_output to "nun">>
<</if>>
<</silently>><<print _text_output>><</nobr>><</widget>>
<<widget "monks">><<nobr>>
<<if $pronoun is "m">>
monks
<<else>>
nuns
<</if>>
<</nobr>><</widget>>
<<widget "monkstop">><<nobr>>
<<if $pronoun is "m">>
monk.
<<else>>
nun.
<</if>>
<</nobr>><</widget>>
<<widget "monkcomma">><<nobr>>
<<if $pronoun is "m">>
monk,
<<else>>
nun,
<</if>>
<</nobr>><</widget>>
<<widget "monkapo">><<nobr>>
<<if $pronoun is "m">>
<<set _text_output to "monk">>
<<else>>
<<set _text_output to "nun">>
<</if>>
<</nobr>><</widget>>
<<widget "monks_and_nuns">><<nobr>><<silently>>
<<if $malechance is 100>>
<<set _text_output to "monks">>
<<elseif $malechance is 0>>
<<set _text_output to "nuns">>
<<else>>
<<set _text_output to "monks and nuns">>
<</if>>
<</silently>><<print _text_output>><</nobr>><</widget>>
<<widget "priest">><<nobr>>
<<if $pronoun is "m">>
<<set _text_output to "monks">>
<<else>>
<<set _text_output to "nuns">>
<</if>>
<</silently>><<print _text_output>><</nobr>><</widget>>
<<widget "monkapo">><<nobr>><<silently>>
<<if $pronoun is "m">>
<<set _text_output to "monk's">>
<<else>>
<<set _text_output to "nun's">>
<</if>>
<</silently>><<print _text_output>><</nobr>><</widget>>
<<widget "priest">><<nobr>><<silently>>
<<if $pronoun is "m">>
<<set _text_output to "priest">>
<<else>>
<<set _text_output to "priestess">>
<</if>>
<</silently>><<print _text_output>><</nobr>><</widget>>
<<widget "priests">><<nobr>><<silently>>
<<if $pronoun is "m">>
<<set _text_output to "priests">>
<<else>>
<<set _text_output to "priestesses">>
<</if>>
<</silently>><<print _text_output>><</nobr>><</widget>>
<<widget "priestapo">><<nobr>><<silently>>
<<if $pronoun is "m">>
<<set _text_output to "priest's">>
<<else>>
<<set _text_output to "priestess'">>
<</if>>
<</silently>><<print _text_output>><</nobr>><</widget>>
<<widget "vaginalvirginitywarning">><<nobr>>
<<if $player.virginity.vaginal is true>>
<span class="red"> This action will deflower you</span>
<</if>>
<</nobr>><</widget>>
<<widget "penilevirginitywarning">><<nobr>>
<<if $player.virginity.penile is true>>
<span class="red"> This action will deflower you</span>
<</if>>
<</nobr>><</widget>>
<<widget "analvirginitywarning">><<nobr>>
<<if $player.virginity.anal is true>>
<span class="red"> This action will take your anal virginity</span>
<</if>>
<</nobr>><</widget>>
<<widget "oralvirginitywarning">><<nobr>>
<<if $player.virginity.oral is true>>
<span class="red"> This action will take your oral virginity</span>
<</if>>
<</nobr>><</widget>>
<<widget "wolfgirl">><<nobr>>
<<if $player.gender_appearance is "m">>
| <span class="blue">Wolfboy</span>
<<else>>
| <span class="blue">Wolfgirl</span>
<</if>>
<</nobr>><</widget>>
<<widget "fallenangel">><<nobr>>
| <span class="black">Fallen Angel</span>
<</nobr>><</widget>>
<<widget "fallenangel">><<nobr>>
| <span class="black">Fallen Angel</span>
<</nobr>><</widget>>
<<widget "laughs">><<nobr>>
<<set $rng to random(1, 100)>>
<<if $npcadult isnot 1>>
<<if $rng gte 51>>
giggles
<<else>>
laughs
<</if>>
<<elseif $pronoun is "f">>
<<if $rng gte 67>>
giggles
<<elseif $rng gte 33>>
chuckles
<<else>>
laughs
<</if>>
<<else>>
<<if $rng gte 51>>
chuckles
<<else>>
laughs
<</if>>
<</if>>
<</nobr>><</widget>>
<<widget "cursedtext">><<nobr>>
<<if ($args[0] or $args[1]) is "collar">>
<span class="blue">Perhaps the police can help.</span>
<<elseif ($args[0] or $args[1]) is "chastity belt">>
<span class="blue">Perhaps the temple can help.</span>
<</if>>
<</nobr>><</widget>>
<<widget "randomteacher">><<nobr>>
<<if $rng gte 81 and $NPCName[$NPCNameList.indexOf("Sirris")].init is 1>>
Sirris
<<elseif $rng gte 61 and $NPCName[$NPCNameList.indexOf("River")].init is 1>>
River
<<elseif $rng gte 41 and $NPCName[$NPCNameList.indexOf("Doren")].init is 1>>
Doren
<<elseif $rng gte 21 and $NPCName[$NPCNameList.indexOf("Winter")].init is 1>>
Winter
<<elseif $NPCName[$NPCNameList.indexOf("Mason")].init is 1>>
Mason
<<else>>
a teacher
<</if>>
<</nobr>><</widget>>
<<widget "skincolourtext">><<nobr>>
<<switch $skinColor.natural>>
<<case "light" "ylight">>
light
<<case "medium" "ymedium">>
medium
<<case "dark" "ydark">>
dark
<<case "gyaru" "ygyaru">>
<<set _textOverride to true>>
<</switch>>
<<if _textOverride is true>>
<<if $skinColor.tanValues[0] gte 66>>
dark
<<elseif $skinColor.tanValues[0] gte 33>>
medium
<<else>>
light
<</if>>
skin colour.
<<elseif $skinColor.tanValues[0] gte 80>> skin colour with a dark tan.
<<elseif $skinColor.tanValues[0] gte 60>> skin colour with a medium tan.
<<elseif $skinColor.tanValues[0] gte 30>> skin colour with a tan.
<<elseif $skinColor.tanValues[0] gte 10>> skin colour with a light tan.
<<else>> skin colour.
<</if>>
<</nobr>><</widget>>
<<widget "gtanned">><<nobr>> |
<span class="green">+ Tan</span>
<</nobr>><</widget>>
<<widget "ggtanned">><<nobr>> |
<span class="green">+ + Tan</span>
<</nobr>><</widget>>
<<widget "gggtanned">><<nobr>> |
<span class="green">+ + + Tan</span>
<</nobr>><</widget>>
<<widget "beasttype">><<nobr>><<silently>>
<<if $enemyno gte 1>>
<<set _na to $enemyno-1>>
<<else>>
<<set _na to 0>>
<</if>>
<<set _text_output to $NPCList[_na].type>>
<</silently>><<print _text_output>><</nobr>><</widget>>
<<widget "beasttypes">><<nobr>> <<beasttype>>'s<</nobr>><</widget>>
<<widget "slut">><<nobr>>
<<if $player.gender_appearance is "m">>
<<set _text_output to "pervert">>
<<else>>
<<set _text_output to "slut">>
<</if>>
<<print _text_output>>
<</nobr>><</widget>>
<<widget "tending_text">><<nobr>>
<<if $tending gte 800>>
<span class="green">You're great at this.</span>
<<elseif $tending gte 600>>
<span class="teal">You're good at this</span>
<<elseif $tending gte 400>>
<span class="lblue">You're okay at this.</span>
<<elseif $tending gte 200>>
<span class="blue">You're getting the hang of this.</span>
<<else>>
<span class="purple">You muddle through.</span>
<</if>>
<</nobr>><</widget>>
<<widget "wordify_i">><<nobr>>
<<switch $args[0]>>
<<case 0>>
<<set _text_output to "first">>
<<case 1>>
<<set _text_output to "second">>
<<case 2>>
<<set _text_output to "third">>
<<case 3>>
<<set _text_output to "fourth">>
<<case 4>>
<<set _text_output to "fifth">>
<<case 5>>
<<set _text_output to "sixth">>
<<case 6>>
<<set _text_output to "seventh">>
<<case 7>>
<<set _text_output to "eighth">>
<<case 8>>
<<set _text_output to "ninth">>
<<case 9>>
<<set _text_output to "tenth">>
<</switch>>
<<if _text_output is undefined>>
<<set _text_output to "eleventh">>
<</if>>
<<if $args[1]>>
<<print _text_output.toLocaleUpperFirst()>>
<<else>>
<<print _text_output>>
<</if>>
<</nobr>><</widget>>
<<widget "threaten">><<nobr>>
<<set $rng to random(1, 100)>>
<<if $NPCList[_n].pronoun is "m">>
<<if $NPCList[_n].penis isnot "none">>
<<if $player.gender_appearance is "m">>
<<if $rng gte 81>>
"I'm gonna fuck your ass until you squeal."
<<elseif $rng gte 61>>
"I'm gonna make you my bitch."
<<elseif $rng gte 41>>
"You'll be worshipping my cock when I'm done with you."
<<elseif $rng gte 21>>
"I'm gonna make you my new cock sleeve."
<<else>>
"I'm gonna fill that ass of yours."
<</if>>
<<else>>
<<if $rng gte 81>>
"I'm gonna fuck your pussy until you squeal."
<<elseif $rng gte 61>>
"I'm gonna make you my bitch."
<<elseif $rng gte 41>>
"You'll be worshipping my cock when I'm done with you."
<<elseif $rng gte 21>>
"I'm gonna fuck every one of your holes."
<<else>>
"I'm gonna make you my new cock sleeve."
<</if>>
<</if>>
<<else>>
<<if $player.gender_appearance is "m">>
<<if $rng gte 81>>
"I'm gonna ride you until you pass out."
<<elseif $rng gte 61>>
"I'm gonna bully your cock into submission."
<<elseif $rng gte 41>>
"I'm gonna drain you empty."
<<elseif $rng gte 21>>
"Your cock will be sore when I'm through with you."
<<else>>
"You're gonna service my pussy in and every way I require."
<</if>>
<<else>>
<<if $rng gte 81>>
"I'm gonna fuck you until you squeal."
<<elseif $rng gte 61>>
"I'm gonna bully your pussy into submission."
<<elseif $rng gte 41>>
"You're gonna service my pussy in any and every way I require."
<<elseif $rng gte 21>>
"You're gonna get me off any way you can."
<<else>>
"I'm gonna dominate every part of you."
<</if>>
<</if>>
<</if>>
<<else>>
<<if $NPCList[_n].penis isnot "none">>
<<if $player.gender_appearance is "m">>
<<if $rng gte 81>>
"I'm gonna fuck your ass until you squeal."
<<elseif $rng gte 61>>
"I'm gonna make you my bitch."
<<elseif $rng gte 41>>
"You'll be worshipping my cock when I'm done with you."
<<elseif $rng gte 21>>
"I'm gonna make you my new cock sleeve."
<<else>>
"I'm gonna fill that ass of yours."
<</if>>
<<else>>
<<if $rng gte 81>>
"I'm gonna fuck your pussy until you squeal."
<<elseif $rng gte 61>>
"I'm gonna make you my bitch."
<<elseif $rng gte 41>>
"You'll be worshipping my cock when I'm done with you."
<<elseif $rng gte 21>>
"I'm gonna fuck every one of your holes."
<<else>>
"I'm gonna make you my new cock sleeve."
<</if>>
<</if>>
<<else>>
<<if $player.gender_appearance is "m">>
<<if $rng gte 81>>
"I'm gonna ride you until you pass out."
<<elseif $rng gte 61>>
"I'm gonna bully your cock into submission."
<<elseif $rng gte 41>>
"I'm gonna drain you empty."
<<elseif $rng gte 21>>
"Your cock will be sore when I'm through with you."
<<else>>
"I need your cum. All of it."
<</if>>
<<else>>
<<if $rng gte 81>>
"I'm gonna fuck you until you squeal."
<<elseif $rng gte 61>>
"I'm gonna bully your pussy into submission."
<<elseif $rng gte 41>>
"You're gonna service my pussy in any and every way I require."
<<elseif $rng gte 21>>
"You're gonna get me off any way you can."
<<else>>
"I'm gonna dominate every part of you."
<</if>>
<</if>>
<</if>>
<</if>>
<</nobr>><</widget>>
<<widget "voice">><<nobr>>
<<switch $args[0]>>
<<case "plead">>
<<if $pain lte 60>>
<<if $rng lte 33>>
<<set _text_output to "plead">>
<<elseif $rng lte 66>>
<<set _text_output to "beg">>
<<elseif $wolfgirl gte 4>>
<<set _text_output to "whimper">>
<<elseif $cat gte 4>>
<<set _text_output to "mewl">>
<<else>>
<<set _text_output to "plead">>
<</if>>
<<else>>
<<if $rng lte 50>>
<<set _text_output to "cry and plead">>
<<else>>
<<set _text_output to "weep and plead">>
<</if>>
<</if>>
<<case "moan">>
<<if $rng lte 25>>
<<if $arousal lte 6000>>
<<set _text_output to "moan">>
<<else>>
<<set _text_output to "gasp and moan">>
<</if>>
<<elseif $rng lte 50>>
<<set _text_output to "murmur">>
<<elseif $rng lte 75>>
<<if $arousal lte 6000>>
<<set _text_output to "giggle">>
<<else>>
<<set _text_output to "gasp and giggle">>
<</if>>
<<elseif $wolfgirl gte 4>>
<<set _text_output to "pant">>
<<elseif $cat gte 4>>
<<set _text_output to "purr">>
<<else>>
<<set _text_output to "moan">>
<</if>>
<<case "demand">>
<<if $arousal lte 6000>>
<<if $rng lte 33>>
<<set _text_output to "speak">>
<<elseif $rng lte 66>>
<<set _text_output to "yell">>
<<elseif $wolfgirl gte 4>>
<<set _text_output to "bark">>
<<elseif $cat gte 4>>
<<set _text_output to "hiss">>
<<else>>
<<set _text_output to "spit">>
<</if>>
<<elseif $rng lte 50>>
<<set _text_output to "gasp">>
<<else>>
<<set _text_output to "growl">>
<</if>>
<<default>>
<<set _text_output to "try to speak, but hiccup instead. This is a bug, Please report to Vrelnir" + ($args[0] isnot undefined ? $args[0] : "undefined")>>
<</switch>>
<<print _text_output>>
<</nobr>><</widget>>
<<widget "vagina_lube_amount">><<nobr>>
<<if _vagina_lube_amount gte 12>>
<span class="red">copious</span> amounts
<<elseif _vagina_lube_amount gte 8>>
<span class="pink">ample</span> amounts
<<elseif _vagina_lube_amount gte 5>>
<span class="pink">large amount</span>
<<elseif _vagina_lube_amount gte 3>>
<span class="purple">fair</span> amount
<<elseif _vagina_lube_amount gte 2>>
<span class="purple">meager</span> amount
<<else>>
<span class="purple">paltry</span> amount
<</if>>
<</nobr>><</widget>>
<<widget "anus_lube_amount">><<nobr>>
<<if _anus_lube_amount gte 12>>
<span class="red">copious</span> amounts
<<elseif _anus_lube_amount gte 8>>
<span class="pink">ample</span> amounts
<<elseif _anus_lube_amount gte 5>>
<span class="pink">large amount</span>
<<elseif _anus_lube_amount gte 3>>
<span class="purple">fair</span> amount
<<elseif _anus_lube_amount gte 2>>
<span class="purple">meager</span> amount
<<else>>
<span class="purple">paltry</span> amount
<</if>>
<</nobr>><</widget>>
<<widget "penis_lube_amount">><<nobr>>
<<if _penis_lube_amount gte 10>>
<span class="red">copious</span> amounts
<<elseif _penis_lube_amount gte 6>>
<span class="pink">ample</span> amounts
<<elseif _penis_lube_amount gte 4>>
<span class="pink">large amount</span>
<<elseif _penis_lube_amount gte 3>>
<span class="purple">fair</span> amount
<<elseif _penis_lube_amount gte 2>>
<span class="purple">meager</span> amount
<<else>>
<span class="purple">paltry</span> amount
<</if>>
<</nobr>><</widget>>
<<widget "vagina_lube_text">><<nobr>>
<<set _vagina_lube_amount to $vaginaoutsidesemen + $vaginasemen + $vaginagoo + $vaginaoutsidegoo>>
<<if _vagina_lube_amount lte 0>>
Despite how dry you are,
<<else>>
Aided by the <<vagina_lube_amount>> of lubricating fluid,
<</if>>
<</nobr>><</widget>>
<!-- Says different things for the arousal of a vagina while inside a scentence -->
<<widget "vagina_wetness_insideText">><<nobr>>
<<if $vagainaWeness is 0>>
<<set $rng to random(1,3)>>
<<if $rng is 1>>
<span class="green">dry</span>
<<elseif $rng is 2>>
<span class="green">bone-dry</span>
<<else>>
<span class="green">sapless</span>
<</if>>
<<elseif $vagainaWeness lte 15>>
<<set $rng to random(1,4)>>
<<if $rng is 1>>
<span class="teal"> slightly slick</span>
<<elseif $rng is 2>>
<span class="teal">unmoistened</span>
<<elseif $rng is 3>>
<span class="teal">juiceless</span>
<<else>>
<span class="teal">barely aroused</span>
<</if>>
<<elseif $vagainaWeness lte 30>>
<<set $rng to random(1,4)>>
<<if $rng is 1>>
<span class="lblue">slick</span>
<<elseif $rng is 2>>
<span class="lblue">glossy</span>
<<elseif $rng is 3>>
<span class="lblue">damp</span>
<<else>>
<span class="lblue">slippery</span>
<</if>>
<<elseif $vagainaWeness lte 45>>
<<set $rng to random(1,5)>>
<<if $rng is 1>>
<span class="blue">moist</span>
<<elseif $rng is 2>>
<span class="blue">barely lubricated</span>
<<elseif $rng is 3>>
<span class="blue">shiney</span>
<<elseif $rng is 4>>
<span class="blue">dewy</span>
<<else>>
<span class="blue">oozy</span>
<</if>>
<<elseif $vagainaWeness lte 60>>
<<set $rng to random(1,4)>>
<<if $rng is 1>>
<span class="purple">wet</span>
<<elseif $rng is 2>>
<span class="purple">lubricated</span>
<<elseif $rng is 3>>
<span class="purple">slimey</span>
<<else>>
<span class="purple">aroused</span>
<</if>>
<<elseif $vagainaWeness lte 75>>
<<set $rng to random(1,4)>>
<<if $rng is 1>>
<span class="pink">dripping wet</span>
<<elseif $rng is 2>>
<span class="pink">sopping wet</span>
<<elseif $rng is 3>>
<span class="purple">well lubricated</span>
<<else>>
<span class="pink">dripping</span>
<</if>>
<<else>>
<<set $rng to random(1,4)>>
<<if $rng is 1>>
<span class="red">soaked</span>
<<elseif $rng is 2>>
<span class="red">overflowing</span>
<<elseif $rng is 3>>
<span class="red">drenched</span>
<<else>>
<span class="red">overly aroused</span>
<</if>>
<</if>>
<</nobr>><</widget>>
<<widget "anus_lube_text">><<nobr>>
<<set _anus_lube_amount to $anussemen + $anusgoo + $bottomsemen + $bottomgoo>>
<<if _anus_lube_amount lte 0>>
Despite the lack of lubrication,
<<else>>
Aided by the <<anus_lube_amount>> of lubricating fluid,
<</if>>
<</nobr>><</widget>>
<<widget "penis_lube_text">><<nobr>>
<<set _penis_lube_amount to $penissemen + $penisgoo>>
<<if _penis_lube_amount lte 0>>
Despite the lack of lubrication,
<<else>>
Aided by the <<penis_lube_amount>> of lubricating fluid,
<</if>>
<</nobr>><</widget>>
<<widget "small_text">><<nobr>> |
<<if $physiquesize lte 6000>>
<span class="teal">Tiny Body</span>
<<elseif $physiquesize lte 10000>>
<span class="teal">Small Body</span>
<<elseif $physiquesize lte 12000>>
<span class="teal">Not too big</span>
<<else>>
<span class="teal">Not too big</span>
<</if>>
<</nobr>><</widget>>
<<widget "large_text">><<nobr>> |
<<if $physiquesize gte 16000>>
<span class="teal">Large Body</span>
<<elseif $physiquesize gte 12000>>
<span class="teal">Normal Body</span>
<<elseif $physiquesize gte 10000>>
<span class="teal">Not too small</span>
<<else>>
<span class="teal">Not too small</span>
<</if>>
<</nobr>><</widget>>
<<widget "monster_passage">><<nobr>>
<<if _monster_passage is undefined>>
<<if $monsterchance gte 1 and $hallucinations gte 1 or $monsterchance gte 1 and $monsterhallucinations is "f">>
<<if $malechance gte 100>>
<<set _monster_passage to "m">>
<<elseif $malechance lte 0>>
<<set _monster_passage to "f">>
<<else>>
<<set _monster_passage to "b">>
<</if>>
<<else>>
<<set _monster_passage to "n">>
<</if>>
<</if>>
<</nobr>><</widget>>
<<widget "farm_text_many">><<nobr>>
<<if $args[0] is "horse">>
<<if $farm_work[$args[0]].monster_roll is true and ($hallucinations gte 1 or $monsterhallucinations is "f")>>
<<set _text_output to "centaur">>
<<else>>
<<set _text_output to "horses">>
<</if>>
<<elseif $args[0] is "pig">>
<<if $farm_work[$args[0]].monster_roll is true and ($hallucinations gte 1 or $monsterhallucinations is "f")>>
<<if $farm_work[$args[0]].gender_plural is "m">>
<<set _text_output to "pigboys">>
<<elseif $farm_work[$args[0]].gender_plural is "f">>
<<set _text_output to "piggirls">>
<<else>>
<<set _text_output to "piggirls and pigboys">>
<</if>>
<<else>>
<<set _text_output to "pigs">>
<</if>>
<<elseif $args[0] is "dog">>
<<if $farm_work[$args[0]].monster_roll is true and ($hallucinations gte 1 or $monsterhallucinations is "f")>>
<<if $farm_work[$args[0]].gender_plural is "m">>
<<set _text_output to "dogboys">>
<<elseif $farm_work[$args[0]].gender_plural is "f">>
<<set _text_output to "doggirls">>
<<else>>
<<set _text_output to "doggirls and dogboys">>
<</if>>
<<else>>
<<set _text_output to "dogs">>
<</if>>
<<else>>
<<if $farm_work[$args[0]].monster_roll is true and ($hallucinations gte 1 or $monsterhallucinations is "f")>>
<<if $farm_work[$args[0]].gender_plural is "m">>
<<set _text_output to "bullboys">>
<<elseif $farm_work[$args[0]].gender_plural is "f">>
<<set _text_output to "cowgirls">>
<<else>>
<<set _text_output to "cowgirls and bullboys">>
<</if>>
<<else>>
<<set _text_output to "cattle">>
<</if>>
<</if>>
<<print _text_output>>
<</nobr>><</widget>>
<<widget "farm_text">><<nobr>>
<<if $args[0] is "horse">>
<<if $farm_work[$args[0]].monster_roll is true and ($hallucinations gte 1 or $monsterhallucinations is "f")>>
<<set _text_output to "centaur">>
<<else>>
<<set _text_output to "horse">>
<</if>>
<<elseif $args[0] is "pig">>
<<if $farm_work[$args[0]].monster_roll is true and ($hallucinations gte 1 or $monsterhallucinations is "f")>>
<<if $farm_work[$args[0]].gender is "m">>
<<set _text_output to "pigboy">>
<<else>>
<<set _text_output to "piggirl">>
<</if>>
<<else>>
<<set _text_output to "pig">>
<</if>>
<<elseif $args[0] is "dog">>
<<if $farm_work[$args[0]].monster_roll is true and ($hallucinations gte 1 or $monsterhallucinations is "f")>>
<<if $farm_work[$args[0]].gender is "m">>
<<set _text_output to "dogboy">>
<<else>>
<<set _text_output to "doggirl">>
<</if>>
<<else>>
<<set _text_output to "dog">>
<</if>>
<<else>>
<<if $farm_work[$args[0]].monster_roll is true and ($hallucinations gte 1 or $monsterhallucinations is "f")>>
<<if $farm_work[$args[0]].gender is "m">>
<<set _text_output to "bullboy">>
<<else>>
<<set _text_output to "cowgirl">>
<</if>>
<<else>>
<<if $farm_work[$args[0]].gender is "m">>
<<set _text_output to "bull">>
<<else>>
<<set _text_output to "cow">>
<</if>>
<</if>>
<</if>>
<<print _text_output>>
<</nobr>><</widget>>
<<widget "farm_he">><<nobr>>
<<if $farm_work[$args[0]].monster is true>>
<<if $farm_work[$args[0]].gender is "m">>
<<set _text_output to "he">>
<<else>>
<<set _text_output to "she">>
<</if>>
<<else>>
<<set _text_output to "it">>
<</if>>
<<print _text_output>>
<</nobr>><</widget>>
<<widget "farm_He">><<nobr>>
<<if $farm_work[$args[0]].monster is true>>
<<if $farm_work[$args[0]].gender is "m">>
<<set _text_output to "He">>
<<else>>
<<set _text_output to "She">>
<</if>>
<<else>>
<<set _text_output to "It">>
<</if>>
<<print _text_output>>
<</nobr>><</widget>>
<<widget "farm_him">><<nobr>>
<<if $farm_work[$args[0]].monster is true>>
<<if $farm_work[$args[0]].gender is "m">>
<<set _text_output to "him">>
<<else>>
<<set _text_output to "her">>
<</if>>
<<else>>
<<set _text_output to "it">>
<</if>>
<<print _text_output>>
<</nobr>><</widget>>
<<widget "farm_his">><<nobr>>
<<if $farm_work[$args[0]].monster is true>>
<<if $farm_work[$args[0]].gender is "m">>
<<set _text_output to "his">>
<<else>>
<<set _text_output to "her">>
<</if>>
<<else>>
<<set _text_output to "its">>
<</if>>
<<print _text_output>>
<</nobr>><</widget>>
<<widget "farm_His">><<nobr>>
<<if $farm_work[$args[0]].monster is true>>
<<if $farm_work[$args[0]].gender is "m">>
<<set _text_output to "His">>
<<else>>
<<set _text_output to "Her">>
<</if>>
<<else>>
<<set _text_output to "Its">>
<</if>>
<<print _text_output>>
<</nobr>><</widget>><<widget "day">><<nobr>>
<<set $comb to 0>>
<<earnAllFeats true>>
<<set $noon_check to 0>>
<<set $renttime -= 1>>
<<set $motherwake to 0>>
<<if $gamemode isnot "hard">>
<<set $exhibitionism -= 1>>
<<set $promiscuity -= 1>>
<<set $deviancy -= 1>>
<</if>>
<<set $harpervisit to 0>>
<<set $yeardays += 1>>
<<set $scienceinterrupted to 0>>
<<set $mathsinterrupted to 0>>
<<set $englishinterrupted to 0>>
<<set $historyinterrupted to 0>>
<<set $swimminginterrupted to 0>>
<<set $headinterrupted to 0>>
<<set $luncheaten to 0>>
<<set $canteenapproach to 0>>
<<set $detentionattended to 0>>
<<if $whitneyromance is 1>>
<<set $bullytimer += 20>>
<<set $bullytimeroutside += 10>>
<<elseif $NPCName[$NPCNameList.indexOf("Whitney")].dom gte 20>>
<<set $bullytimer += 20>>
<<set $bullytimeroutside += 10>>
<<else>>
<<set $bullytimer += 10>>
<<set $bullytimeroutside += 5>>
<</if>>
<<if $NPCName[$NPCNameList.indexOf("Whitney")].lust gte 1>>
<<set $bullytimer += ($NPCName[$NPCNameList.indexOf("Whitney")].lust / 5)>>
<<set $bullytimeroutside += ($NPCName[$NPCNameList.indexOf("Whitney")].lust / 10)>>
<</if>>
<<set $whitney_toilet_check to 0>>
<<set $policecollarseduceattempt to 0>>
<<unset $beachstrip>>
<<if $compoundstate is 1>>
<<set $compoundstate to 0>>
<</if>>
<<set $schooleventtimer -= 1>>
<<if $robindebtevent gt 0>>
<<set $robindebtevent -= 1>>
<</if>>
<<unset $robin_tending>>
<<if $NPCName[$NPCNameList.indexOf("Robin")].trauma gt 0>>
<<npcincr Robin trauma -1>>
<</if>>
<<set $robinschoolmorning to 0>>
<<set $robinschoolafternoon to 0>>
<<set $baileyvisit to 0>>
<<set $robinwalk to 0>>
<<set $robinwakeday to 0>>
<<set $wolfwake to 0>>
<<if $weekday is 7 and $brothelshow isnot "none" and $brothelshowdone isnot 1 and $brothelshowintro is 1>>
<<set $brothelshowmissed to 1>><<set $brothelshow to "none">>
<</if>>
<<if $weekday is 7>>
<<set $brothelshowdone to 0>>
<</if>>
<<set $robinhugcry to 0>>
<<set $robinhugcomplain to 0>>
<<set $robinblame to 0>>
<<set $robinpersecute to 0>>
<<set $robinpolicebody to 0>>
<<set $robinpolicepay to 0>>
<<if $scienceproject is "ongoing">>
<<set $scienceprojectdays -= 1>>
<<if $scienceprojectdays lt 0>>
<<set $scienceproject to "done">>
<<scienceprojectfinish>>
<</if>>
<</if>>
<<if $mathsproject is "ongoing">>
<<set $mathsprojectdays -= 1>>
<<if $mathsprojectdays lt 0>>
<<set $mathsproject to "done">>
<<mathsprojectfinish>>
<</if>>
<<set $mathslibrarystudent to 0>>
<</if>>
<<if $lakecouple is 1>>
<<set $lakecouple to 0>>
<</if>>
<<set $medicated *= 0.5>>
<<set $medicated = Math.trunc($medicated)>>
<<if $medicated gt 0>>
<<set $medicated -= 1>>
<</if>>
<<if $asylummedicated>>
<<if $asylummedicated gt 0>>
<<set $asylummedicated -= 1>>
<</if>>
<<set $asylummedicated *= 0.5>>
<<set $asylummedicated = Math.trunc($asylummedicated)>>
<</if>>
<<set $boysroomentered to 0>>
<<set $girlsroomentered to 0>>
<<set $famepark -= 7>>
<<set $famepark = Math.clamp($famepark, 0, 100)>>
<<unset $robinbeachpolice>>
<<unset $robinparksnow>>
<<set $sewersfeeding to 0>>
<<set $sewerssex to 0>>
<<set $museumgreengemtouch to 0>>
<<unset $fenceclimb>>
<<set $cafeeaten to 0>>
<<set $mirrortentacles to 0>>
<<set $massattended to 0>>
<<set $dockexhibitionism to 0>>
<<if $museuminterest gte 60>>
<<set $museuminterest -= 3>>
<</if>>
<<set $museuminterest -= 2>>
<<set $museuminterest = Math.clamp($museuminterest, 0, 100)>>
<<if $weekday is 2>>
<<unset $museumhorse>>
<<unset $museumduck>>
<</if>>
<<set $leightondanceoffered to 0>>
<<set $home_event_timer -= 1>>
<<set $home_event to 1>>
<<set $rng to random(1, 100)>>
<<if $rng gte 95>>
<<set $brothel_basement_price to 3000>>
<<elseif $rng gte 85>>
<<set $brothel_basement_price to 2000>>
<<elseif $rng gte 45>>
<<set $brothel_basement_price to 1000>>
<<else>>
<<set $brothel_basement_price to 500>>
<</if>>
<<set $corruption_slime -= 1>>
<<if $parasite.left_ear.name is "slime">>
<<set $corruption_slime += 1>>
<</if>>
<<if $parasite.right_ear.name is "slime">>
<<set $corruption_slime += 1>>
<</if>>
<<if $chef_rework gte 1>>
<<set $chef_rework -= 1>>
<</if>>
<<if $slimeSleepEvent gt 0>>
<<set $slimeSleepEvent -= 1>>
<</if>>
<<if $slimeSleepEvent is 0>>
<<unset $slimeEvent>>
<</if>>
<<if $temple_garden gte 1>>
<<set $temple_garden -= 10>>
<<set $temple_garden = Math.clamp($temple_garden, 0, 100)>>
<</if>>
<<if $temple_quarters gte 1>>
<<set $temple_quarters -= 10>>
<<set $temple_quarters = Math.clamp($temple_quarters, 0, 100)>>
<</if>>
<<if $temple_chastity_timer gt 0>>
<<set $temple_chastity_timer -= 1>>
<</if>>
<<if $temple_rank isnot "prospective" and $temple_rank isnot "initiate">>
<<if $grace gte 1>>
<<grace -1>>
<</if>>
<</if>>
<<if $temple_jordan_prayer is 1>>
<<unset $temple_jordan_prayer>>
<</if>>
<<if $temple_event isnot undefined>>
<<set $temple_event to 1>>
<</if>>
<<if $wolfcavebreast gte 1>>
<<unset $wolfcavebreast>>
<</if>>
<<unset $temple_pray>>
<<unset $lake_meditate>>
<<unset $ex_day>>
<<unset $ex_club>>
<<unset $ex_brothel>>
<<unset $ex_studio>>
<<unset $ex_high>>
<<unset $ex_stall>>
<<unset $ex_mason>>
<<unset $ex_flyover>>
<<unset $ex_cream>>
<<unset $ex_road>>
<<unset $ex_fence>>
<<unset $mason_spoken>>
<<unset $stall_rented>>
<<unset $rocks_pool_invite>>
<<if $stall_rejected gte 1>>
<<set $stall_rejected -= 1>>
<<set $stall_rejected = Math.clamp($stall_rejected, 0, 100)>>
<</if>>
<<if $mason_pond is 3>>
<<if $weather.current isnot "rain" and $weather.current isnot "snow">>
<<set $mason_pond_timer -= 1>>
<</if>>
<<if $mason_pond_timer lte 0>>
<<unset $mason_pond_timer>>
<<set $mason_pond to 4>>
<</if>>
<</if>>
<<unset $spa_event>>
<<if $lake_ice_broken gte 1>>
<<set $lake_ice_broken -= 1>>
<</if>>
<<if $lake_ice_broken lte 0>>
<<unset $lake_ice_broken>>
<</if>>
<<set $masochism *= 0.985>>
<<if $masochism_level is 0>>
<<if $masochism gte 100>>
<<set $masochism_level to 1>>
<<set $effectsmessage to 1>><<set $masochism_message to "up 1">>
<</if>>
<<elseif $masochism_level is 1>>
<<if $masochism gte 300>>
<<set $masochism_level to 2>>
<<set $effectsmessage to 1>><<set $masochism_message to "up 2">>
<<elseif $masochism lte 50>>
<<set $masochism_level to 0>>
<<set $effectsmessage to 1>><<set $masochism_message to "down 0">>
<</if>>
<<elseif $masochism_level is 2>>
<<if $masochism gte 500>>
<<set $masochism_level to 3>>
<<set $effectsmessage to 1>><<set $masochism_message to "up 3">>
<<elseif $masochism lte 200>>
<<set $masochism_level to 1>>
<<set $effectsmessage to 1>><<set $masochism_message to "down 1">>
<</if>>
<<elseif $masochism_level is 3>>
<<if $masochism gte 800>>
<<set $masochism_level to 4>>
<<set $effectsmessage to 1>><<set $masochism_message to "up 4">>
<<elseif $masochism lte 400>>
<<set $masochism_level to 2>>
<<set $effectsmessage to 1>><<set $masochism_message to "down 2">>
<</if>>
<<elseif $masochism_level is 4>>
<<if $masochism lte 700>>
<<set $masochism_level to 3>>
<<set $effectsmessage to 1>><<set $masochism_message to "down 3">>
<</if>>
<</if>>
<<if $school_crossdress_message gte 1 or $school_herm_message gte 1>>
<<set $effectsmessage to 1>>
<</if>>
<<unset $school_herm_day>>
<<unset $school_crossdress_day>>
<<set $exhibitionismstress1 to 0>>
<<set $exhibitionismstress2 to 0>>
<<set $exhibitionismstress3 to 0>>
<<set $exhibitionismstress4 to 0>>
<<set $exhibitionismstress5 to 0>>
<<set $promiscuitystress1 to 0>>
<<set $promiscuitystress2 to 0>>
<<set $promiscuitystress3 to 0>>
<<set $promiscuitystress4 to 0>>
<<set $promiscuitystress5 to 0>>
<<set $deviancystress1 to 0>>
<<set $deviancystress2 to 0>>
<<set $deviancystress3 to 0>>
<<set $deviancystress4 to 0>>
<<set $deviancystress5 to 0>>
<<if $exhibitionism gte 55>>
<<set $dontHide to true>>
<</if>>
<<if $farm_stage gte 2>>
<<farm_work_update midnight>>
<</if>>
<<if $farm_stage gte 5>>
<<farm_aggro 5>>
<</if>>
<<if $farm_countdown gte 1>>
<<set $farm_countdown -= 1>>
<</if>>
<<unset $farm_work>>
<<unset $farm_count>>
<<unset $farm_naked>>
<<unset $farm_event>>
<<unset $farm_end>>
<<if $farm_yield isnot undefined>>
<<if $farm_yield_alex is undefined>>
<<set $farm_yield_alex to 0>>
<</if>>
<<set $farm_yield_alex += $farm_yield>>
<<unset $farm_yield>>
<</if>>
<<trauma -10>>
<<if $schooltrait is 4>>
<<trauma -40>>
<<elseif $schooltrait is 3>>
<<trauma -30>>
<<elseif $schooltrait is 2>>
<<trauma -20>>
<<elseif $schooltrait is 1>>
<<trauma -10>>
<</if>>
<<if $robinpaid gte 1>>
<<trauma -25>>
<</if>>
<<if $awareness gte 300>>
<<set $awarelevel to 2>>
<<elseif $awareness gte 200>>
<<set $awarelevel to 1>>
<<elseif $awareness lte -1>>
<<set $awarelevel to -1>>
<<else>>
<<set $awarelevel to 0>>
<</if>>
<<if $awarelevel lte 1 and $loveInterest.secondary isnot "None">>
<<set $loveInterest.secondary to "None">><<set $loveInterestAwareMessage to 0>>
<span class = "blue"><i>You feel that having multiple lovers is wrong. You can no longer choose more than one love interest.</i></span>
<</if>>
<<if $awarelevel gte 2 and $loveInterest.primary isnot "None" and $loveInterest.secondary is "None" and $loveInterestAwareMessage is 0>>
<<set $loveInterestAwareMessage to 1>>
<span class = "pink"><i>Your mind is open to the possibility of multiple lovers. You may now choose a second love interest.</i></span>
<</if>>
<<pregProgressDay>>
<<creatureContainersProgressDay>>
<<set $seenPets to false>>
<<if $awareness lte -200 and $innocencestate isnot 1>>
<<set $innocencestate to 1>>
<<set $innocencemessage to "start">>
<<set $innocencetrauma to $trauma>>
<<set $trauma to 0>>
<<elseif $awareness gte 0 and $innocencestate is 1>>
<<set $innocencestate to 0>>
<<set $trauma to $innocencetrauma>>
<<set $innocencemessage to "end">>
<</if>>
<<if $location is "asylum">>
<<set $asylumbound -= 1>>
<<set $asylumfirsttreatment to 0>>
<<set $asylumsecondtreatment to 0>>
<<set $asylumassessment to 0>>
<<set $asylumexercise to 0>>
<</if>>
<<set $monthday += 1>>
<<set _months to ["january","february","march","april","may","june","july","august","september","october","november","december"]>>
<<switch $month>>
<<case "february">>
<<if $year % 4 is 0>>
<<set _lastDay to 29>>
<<else>>
<<set _lastDay to 28>>
<</if>>
<<set _monthDefault to true>>
<<case "april" "june" "september" "november">>
<<set _lastDay to 30>>
<<set _monthDefault to true>>
<<case "december">>
<<if $monthday gt 31>>
<<set $monthday to 1>>
<<set $month to "january">>
<<set $year += 1>>
<</if>>
<<default>>
<<set _lastDay to 31>>
<<set _monthDefault to true>>
<</switch>>
<<if _monthDefault is true>>
<<if $monthday gt _lastDay>>
<<set $monthday to 1>>
<<if $month is "august">>
<<year>>
<</if>>
<<set $month to _months[_months.indexOf($month) + 1]>>
<</if>>
<</if>>
<<if _months.indexOf($month) gte 11 or _months.indexOf($month) lte 1>>
<<set $season to "winter">>
<<elseif _months.indexOf($month) gte 8>>
<<set $season to "autumn">>
<<elseif _months.indexOf($month) gte 5>>
<<set $season to "summer">>
<<elseif _months.indexOf($month) gte 2>>
<<set $season to "spring">>
<</if>>
<<moonstate>>
<<if $schoolday is 1>>
<<if $scienceattended isnot 1>>
<<set $sciencemissed += 1>><<set $lessonmissedtext += 1>><<set $lessonmissed += 1>>
<<else>>
<<set $sciencemissed -= 1>><<set $lessonmissed -= ($lessonmissed gt 0 ? 1 : 0)>>
<</if>>
<<if $mathsattended isnot 1>>
<<set $mathsmissed += 1>><<set $lessonmissedtext += 1>><<set $lessonmissed += 1>>
<<else>>
<<set $mathsmissed -= 1>><<set $lessonmissed -= ($lessonmissed gt 0 ? 1 : 0)>>
<</if>>
<<if $englishattended isnot 1>>
<<set $englishmissed += 1>><<set $lessonmissedtext += 1>><<set $lessonmissed += 1>>
<<else>>
<<set $englishmissed -= 1>><<set $lessonmissed -= ($lessonmissed gt 0 ? 1 : 0)>>
<</if>>
<<if $historyattended isnot 1>>
<<set $historymissed += 1>><<set $lessonmissedtext += 1>><<set $lessonmissed += 1>>
<<else>>
<<set $historymissed -= 1>><<set $lessonmissed -= ($lessonmissed gt 0 ? 1 : 0)>>
<</if>>
<<if $swimmingattended isnot 1>>
<<set $swimmingmissed += 1>><<set $lessonmissedtext += 1>><<set $lessonmissed += 1>>
<<else>>
<<set $swimmingmissed -= 1>><<set $lessonmissed -= ($lessonmissed gt 0 ? 1 : 0)>>
<</if>>
<<set $scienceattended to 0>>
<<set $mathsattended to 0>>
<<set $englishattended to 0>>
<<set $historyattended to 0>>
<<set $swimmingattended to 0>>
<</if>>
<<switch $month>>
<<case "january" "may" "september">>
<<if $weekday is 1 or $weekday is 2>>
<<set $schoolterm to 1>>
<</if>>
<<case "april" "july" "december">>
<<if $weekday is 7 or $weekday is 1 or $weekday is 2>>
<<set $schoolterm to 0>>
<</if>>
<</switch>>
<<if $weekday isnot 1 and $weekday isnot 7 and $schoolterm is 1>>
<<set $schoolday to 1>>
<<else>>
<<set $schoolday to 0>>
<</if>>
<<if $month is "october" and $monthday gte 21>>
<<set $halloween to 1>>
<<else>>
<<set $halloween to 0>>
<<unset $halloween_whitney>>
<<unset $halloween_whitney_proposed>>
<<unset $halloween_robin>>
<<unset $halloween_robin_costume>>
<<unset $halloween_winter_key>>
<<if $halloween_trick_NPC>>
<</if>>
<</if>>
<<if $month is "november" and $monthday is 2>>
<<unset $halloween_kylar>>
<<unset $halloween_kylar_proposed>>
<</if>>
<<if $month is "december" and $monthday gte 18 and $monthday lte 25>>
<<set $christmas to 1>>
<<else>>
<<unset $christmas>>
<<unset $christmas_event>>
<<unset $christmas_event_2>>
<<unset _christmas_event_robin>>
<<unset $christmas_gift>>
<<unset $christmas_gift_robin>>
<<unset $christmas_wrap>>
<<unset $christmas_gift_robin_wrapped>>
<<unset $christmas_robin_lewd>>
<<unset $christmas_robin_gift_received>>
<<unset $christmas_gift_robin_given>>
<</if>>
<<if $weekday isnot 1>>
<<if $robindebtevent gte 1>>
<<else>>
<<set $robinmissing to 0>>
<</if>>
<</if>>
<<if $birthmonth is $month and $birthday is $monthday>>
<</if>>
<<physicalAdjustments>>
<<if $penisexist is 1>>
<<set _amount to $penissize - 1>>
<<if $semen_volume lte 24>>
<<set _amount++>>
<</if>>
<<set _amount -= Math.floor($semen_volume / 250)>>
<<semenvolume _amount>>
<<else>>
<<set $semen_volume to 0>>
<<set $semen_amount to 0>>
<</if>>
<<milkvolume -2>>
<<if $purity + $semen_volume lt 980>>
<<semenvolume 3>>
<</if>>
<<if $purity + $milk_volume lt 1000>>
<<set $milk_volume += 10>>
<</if>>
<<set $lactation_pressure -= 1>>
<<if $lactating is 1>>
<<if $lactation_pressure lt 30 or $breastsize lte 0>>
<<set $lactating to 0>>
<<set $effectsmessage to 1>>
<<set $lactationmessage to 1>>
<</if>>
<<else>>
<<if $lactation_pressure gte 30 and $breastfeedingdisable is "f" and $breastsize gte 1>>
<<set $lactating to 1>>
<<set $effectsmessage to 1>>
<<set $lactationmessage to 1>>
<</if>>
<</if>>
<<if $purity lte 0>>
<<if $fallenangel gte 2>>
<<set $demonbuild to 30>>
<<set $demon to 6>>
<<set $fallenangel to 1>>
<<set $specialTransform to 1>>
<span class="gold">Your blackened wings turn blacker still. Your shattered halo fades. Horns sprout from your scalp and a tail sprouts from your lower back. Your sense of loss is replaced with a desire for revenge.</span>
<<set $transformationParts.fallenAngel.halo to "disabled">>
<<set $transformationParts.fallenAngel.wings to "disabled">>
<<set $transformationParts.demon.horns to "default">>
<<set $transformationParts.demon.tail to "default">>
<<set $transformationParts.demon.wings to "default">>
<<earnFeat "Demon">>
<<garousal>><<arousal 600>>
<</if>>
<<set $demonbuild += 1>>
<<else>>
<<set $demonbuild -= 1>>
<</if>>
<<if $purity gte 1 and ($demon gte 6 or ($demon gte 1 and $demonFeat is true))>>
<span class="red">You feel a terrible light sear through you.</span>
<<gstress>><<set $stress += $stressmax>>
<</if>>
<<if $featsPurityBoost>>
<<purity $featsPurityBoost>>
<</if>>
<<purity 1>>
<<if $player.virginity.vaginal is true and $player.virginity.penile is true>>
<<purity 2>>
<<if $purity gte 1000>>
<<set $angelbuild += 2>>
<</if>>
<</if>>
<<set $angelbuild -= 1>>
<<if $fallenangel gte 2>>
<<purity -10>>
<</if>>
<<set $physiquesize to (1000 * $devlevel)>>
<<if $physique gte 1000>>
<<if $farm_stage gte 6>>
<<set $physique to ($physique - ($physique / 2000))>>
<<else>>
<<set $physique to ($physique - ($physique / 2500))>>
<</if>>
<</if>>
<<set $willpower *= 0.99>>
<!-- PC loses 60 minutes of tanning every day -->
<<tanned -60 true>>
<<set $skinColor.sunBlock to false>>
<<set $hairlength += 3>>
<<set $fringelength += 3>>
<<if $worn.head.name is "hairpin">>
<<set $hairlength += 27>>
<<set $fringelength += 27>>
<</if>>
<<if $hairlength gte 1000>>
<<set $hairlengthstage to "feet">>
<<elseif $hairlength gte 800>>
<<set $hairlengthstage to "thighs">>
<<elseif $hairlength gte 600>>
<<set $hairlengthstage to "navel">>
<<elseif $hairlength gte 400>>
<<set $hairlengthstage to "chest">>
<<elseif $hairlength gte 200>>
<<set $hairlengthstage to "shoulder">>
<<else>>
<<set $hairlengthstage to "short">>
<</if>>
<<if $fringelength gte 1000>>
<<set $fringelengthstage to "feet">>
<<elseif $fringelength gte 800>>
<<set $fringelengthstage to "thighs">>
<<elseif $fringelength gte 600>>
<<set $fringelengthstage to "navel">>
<<elseif $fringelength gte 400>>
<<set $fringelengthstage to "chest">>
<<elseif $fringelength gte 200>>
<<set $fringelengthstage to "shoulder">>
<<else>>
<<set $fringelengthstage to "short">>
<</if>>
<<if $schoolterm is 1>>
<<if $weekday is 2 or $weekday is 3 or $weekday is 4 or $weekday is 5 or $weekday is 6>>
<<set $delinquency -= 1>>
<<if $NPCName[$NPCNameList.indexOf("Leighton")].love gte $npclovehigh>>
<<set $delinquency -= 1>>
<</if>>
<<if $NPCName[$NPCNameList.indexOf("Sirris")].love gte $npclovehigh>>
<<set $delinquency -= 1>>
<</if>>
<<if $NPCName[$NPCNameList.indexOf("River")].love gte $npclovehigh>>
<<set $delinquency -= 1>>
<</if>>
<<if $NPCName[$NPCNameList.indexOf("Doren")].love gte $npclovehigh>>
<<set $delinquency -= 1>>
<</if>>
<<if $NPCName[$NPCNameList.indexOf("Winter")].love gte $npclovehigh>>
<<set $delinquency -= 1>>
<</if>>
<<if $NPCName[$NPCNameList.indexOf("Mason")].love gte $npclovehigh>>
<<set $delinquency -= 1>>
<</if>>
<<if $schoolfameblackmail isnot undefined>>
<<set $schoolfameblackmail += 1>>
<</if>>
<</if>>
<</if>>
<<if $science_star gte 1>>
<<set $science_star = Math.clamp($science_star, 0, 3)>>
<<scienceskill $science_star>>
<<set $science_star to 0>>
<</if>>
<<if $maths_star gte 1>>
<<set $maths_star = Math.clamp($maths_star, 0, 3)>>
<<mathsskill $maths_star>>
<<set $maths_star to 0>>
<</if>>
<<if $english_star gte 1>>
<<set $english_star = Math.clamp($english_star, 0, 3)>>
<<englishskill $english_star>>
<<set $english_star to 0>>
<</if>>
<<if $history_star gte 1>>
<<set $history_star = Math.clamp($history_star, 0, 3)>>
<<historyskill $history_star>>
<<set $history_star to 0>>
<</if>>
<<set $beauty += (100 - (($trauma / $traumamax) * 100))>>
<<weather_select>>
<<tending_day>>
<<if $flashbacktown isnot 0>>
<<set $flashbacktown -= 1>>
<</if>>
<<if $flashbackhome isnot 0>>
<<set $flashbackhome -= 1>>
<</if>>
<<if $flashbackbeach isnot 0>>
<<set $flashbackbeach -= 1>>
<</if>>
<<if $flashbackunderground isnot 0>>
<<set $flashbackunderground -= 1>>
<</if>>
<<if $flashbackschool isnot 0>>
<<set $flashbackschool -= 1>>
<</if>>
<<if $flashbacktown is 1>>
<<set $flashbacktownready to 1>>
<</if>>
<<if $flashbackhome is 1>>
<<set $flashbackhomeready to 1>>
<</if>>
<<if $flashbackbeach is 1>>
<<set $flashbackbeachready to 1>>
<</if>>
<<if $flashbackunderground is 1>>
<<set $flashbackundergroundready to 1>>
<</if>>
<<if $flashbackschool is 1>>
<<set $flashbackschoolready to 1>>
<</if>>
<<set $flashbacktown = Math.clamp($flashbacktown, 0, 14)>>
<<set $flashbackhome = Math.clamp($flashbackhome, 0, 14)>>
<<set $flashbackbeach = Math.clamp($flashbackbeach, 0, 14)>>
<<set $flashbackunderground = Math.clamp($flashbackunderground, 0, 14)>>
<<set $flashbackschool = Math.clamp($flashbackschool, 0, 14)>>
<<set $school to $science + $english + $maths + $history>>
<<if $school gte 2800>>
<<set $schooltrait to 4>>
<<elseif $school gte 2000>>
<<set $schooltrait to 3>>
<<elseif $school gte 1600>>
<<set $schooltrait to 2>>
<<elseif $school gte 1200>>
<<set $schooltrait to 1>>
<<else>>
<<set $schooltrait to 0>>
<</if>>
<<if $orgasmstat gte 1000 and $orgasmtrait is 0>>
<span class="gold">You've gained the "Orgasm Addict" trait.</span>
<<set $orgasmtrait to 1>>
<</if>>
<<if $ejacstat gte 1000 and $ejactrait is 0>>
<span class="gold">You've gained the "Cum Dump" trait.</span>
<<set $ejactrait to 1>>
<</if>>
<<if $moleststat gte 1000 and $molesttrait is 0>>
<span class="gold">You've gained the "Plaything" trait.</span>
<<set $molesttrait to 1>>
<</if>>
<<if $rapestat gte 500 and $rapetrait is 0>>
<span class="gold">You've gained the "Fucktoy" trait.</span>
<<set $rapetrait to 1>>
<</if>>
<<if $beastrapestat gte 100 and $bestialitytrait is 0>>
<span class="gold">You've gained the "Bitch" trait.</span>
<<set $bestialitytrait to 1>>
<</if>>
<<if $tentaclerapestat gte 50 and $tentacletrait is 0>>
<span class="gold">You've gained the "Prey" trait.</span>
<<set $tentacletrait to 1>>
<</if>>
<<if $swallowedstat gte 20 and $voretrait is 0>>
<span class="gold">You've gained the "Tasty" trait.</span>
<<set $voretrait to 1>>
<</if>>
<<if $milk_drank_stat gte 1000 and $milkdranktrait is 0>>
<span class="gold">You've gained the "Milk Addict" trait.</span>
<<set $milkdranktrait to 1>>
<</if>>
<<set $edenbreakfast to 0>>
<<set $edenbath to 0>>
<<set $edenchoplust to 0>>
<<set $edenhunting to 0>>
<<set $edendays += 1>>
<<if $edengarden gte 1>>
<<set $edengarden -= 1>>
<</if>>
<<if $edenshrooms gte 1>>
<<set $edenshrooms -= 1>>
<</if>>
<<if $edenspring gte 1>>
<<set $edenspring -= 1>>
<</if>>
<<set $edenwake to 0>>
<<npcincr Kylar lust 1>>
<<set $NPCName[$NPCNameList.indexOf("Kylar")].lust to Math.clamp($NPCName[$NPCNameList.indexOf("Kylar")].lust, 0, 100)>>
<<set $NPCName[$NPCNameList.indexOf("Kylar")].love to Math.clamp($NPCName[$NPCNameList.indexOf("Kylar")].love, 0, 100)>>
<<set $NPCName[$NPCNameList.indexOf("Kylar")].rage to Math.clamp($NPCName[$NPCNameList.indexOf("Kylar")].rage, 0, 100)>>
<<set $kylartimer += (10 + ($NPCName[$NPCNameList.indexOf("Kylar")].lust / 4))>>
<<set $kylarhometimer += (10 + ($NPCName[$NPCNameList.indexOf("Kylar")].lust / 4))>>
<<set $kylarspray to 0>>
<<set $kylarstreettimer += (10 + ($NPCName[$NPCNameList.indexOf("Kylar")].lust / 4))>>
<<unset $kylar_bodywriting>>
<<unset $kylar_invite>>
<<set $averyschoolpickup to 0>>
<<set $averyseen to 0>>
<<if $averydate is 1>>
<<set $averydate to 0>>
<<if $averydateattended isnot 1>>
<<set $averydatemissed to 1>>
<</if>>
<<set $averydateattended to 0>>
<</if>>
<<unset $averydatedone>>
<<if $skulduggery gte 100 and $skulduggeryday lt 100>>
<span class="gold">Your skulduggery has improved to</span> <span class="pink">F+.</span>
<<elseif $skulduggery gte 200 and $skulduggeryday lt 200>>
<span class="gold">Your skulduggery has improved to</span> <span class="purple">D.</span>
<<elseif $skulduggery gte 300 and $skulduggeryday lt 300>>
<span class="gold">Your skulduggery has improved to</span> <span class="purple">D+.</span>
<<elseif $skulduggery gte 400 and $skulduggeryday lt 400>>
<span class="gold">Your skulduggery has improved to</span> <span class="blue">C.</span>
<<elseif $skulduggery gte 500 and $skulduggeryday lt 500>>
<span class="gold">Your skulduggery has improved to</span> <span class="blue">C+.</span>
<<elseif $skulduggery gte 600 and $skulduggeryday lt 600>>
<span class="gold">Your skulduggery has improved to</span> <span class="lblue">B.</span>
<<elseif $skulduggery gte 700 and $skulduggeryday lt 700>>
<span class="gold">Your skulduggery has improved to</span> <span class="lblue">B+.</span>
<<elseif $skulduggery gte 800 and $skulduggeryday lt 800>>
<span class="gold">Your skulduggery has improved to</span> <span class="teal">A.</span>
<<elseif $skulduggery gte 900 and $skulduggeryday lt 900>>
<span class="gold">Your skulduggery has improved to</span> <span class="teal">A+.</span>
<<elseif $skulduggery gte 1000 and $skulduggeryday lt 1000>>
<span class="gold">Your skulduggery has improved to</span> <span class="Green">S.</span>
<</if>>
<<set $skulduggeryday to $skulduggery>>
<<transformationStateUpdate>>
<!-- PB Growth handling START-->
<!-- It grows each day-->
<<if $pbdisable is "f">>
<<set $pbgrowth += 1>>
<<if $pbgrowth gte 24>>
<<set $pblevel to 9>>
<<elseif $pbgrowth gte 19>>
<<set $pblevel to 8>>
<<elseif $pbgrowth gte 14>>
<<set $pblevel to 7>>
<<elseif $pbgrowth gte 10>>
<<set $pblevel to 6>>
<<elseif $pbgrowth gte 7>>
<<set $pblevel to 5>>
<<elseif $pbgrowth gte 5>>
<<set $pblevel to 3>>
<<elseif $pbgrowth gte 2>>
<<set $pblevel to 2>>
<<elseif $pbgrowth gte 1>>
<<set $pblevel to 1>>
<</if>>
<<if $player.ballsExist is true>>
<<set $pbgrowthballs += 1>>
<<if $pbgrowthballs gte 24>>
<<set $pblevelballs to 9>>
<<elseif $pbgrowthballs gte 19>>
<<set $pblevelballs to 7>>
<<elseif $pbgrowthballs gte 10>>
<<set $pblevelballs to 5>>
<<elseif $pbgrowthballs gte 5>>
<<set $pblevelballs to 3>>
<</if>>
<</if>>
<</if>>
<!-- PB Growth handling END-->
<<insecurity "penis_tiny" -1>>
<<insecurity "penis_small" -1>>
<<insecurity "penis_big" -1>>
<<insecurity "breasts_tiny" -1>>
<<insecurity "breasts_small" -1>>
<<insecurity "breasts_big" -1>>
<<set $insecurity_penis_tiny = Math.clamp($insecurity_penis_tiny, 0, 1000)>>
<<set $insecurity_penis_small = Math.clamp($insecurity_penis_small, 0, 1000)>>
<<set $insecurity_penis_big = Math.clamp($insecurity_penis_big, 0, 1000)>>
<<set $insecurity_breasts_tiny = Math.clamp($insecurity_breasts_tiny, 0, 1000)>>
<<set $insecurity_breasts_small = Math.clamp($insecurity_breasts_small, 0, 1000)>>
<<set $insecurity_breasts_big = Math.clamp($insecurity_breasts_big, 0, 1000)>>
<<relationshipclamp>>
<<set $smuggler_timer -= 1>>
<<if $smuggler_timer lt 0>>
<<set $smuggler_timer to random(4, 7)>>
<<if $rng gte 76>>
<<set $smuggler_location to "forest">>
<<elseif $rng gte 51>>
<<set $smuggler_location to "sewer">>
<<elseif $rng gte 26>>
<<set $smuggler_location to "beach">>
<<else>>
<<set $smuggler_location to "bus">>
<</if>>
<<unset $smuggler_known>>
<</if>>
<<for _e to 0; _e lt $bodypart_number; _e++>>
<<activebodypart>>
<<if $skin[_active_bodypart].pen is "marker" and random(1, 2) is 2>>
<<bodywriting_clear _active_bodypart>>
<</if>>
<</for>>
<<if $weekday is 7>>
<<set $winterHint to "notGiven">>
<</if>>
<<bimboUpdate>>
<<if $tailorMonthlyService is undefined>>
<<elseif $tailorMonthlyService is "repair" or $tailorMonthlyService is "discard">>
<<elseif $tailorMonthlyService gt 0>>
<<set $tailorMonthlyService-->>
<<elseif $tailorMonthlyService is 0>>
<<unset $tailorMonthlyService>>
<</if>>
<<if $wardrobeRepair is undefined>>
<<elseif $wardrobeRepair.timeLeft is 1>>
<<set $wardrobeRepair.timeLeft to 0>>
<</if>>
<<if $clothingShop.ban gt 0>>
<<set $clothingShop.ban-->>
<<else>>
<<set $clothingShop.banExtension to false>>
<</if>>
<<unset $slimeFarmNaked>>
<<if $farm.milking.catchChance gt random(10,1000)/10>>
<<set $farm.milking.caught to true>>
<</if>>
<<if $farm.milking.catchChance gte 4>>
<<set $farm.milking.catchChance to Math.clamp($farm.milking.catchChance * 0.90).toFixed(3)>>
<<else>>
<<set $farm.milking.catchChance to Math.clamp($farm.milking.catchChance * 0.95).toFixed(3)>>
<</if>>
<</nobr>><</widget>>
<<widget "noon">><<nobr>>
<<set $noon_check to 1>>
<<unset $bartend_info>>
<<unset $bartend_info_other>>
<<if $per_npc.bartend>>
<<clearNPC bartend>>
<</if>>
<<set $clothingShop.spotted to false>>
<<if $lake_ice_broken gte 1>>
<<set $lake_ice_broken -= 1>>
<</if>>
<<if $lake_ice_broken lte 0>>
<<unset $lake_ice_broken>>
<</if>>
<</nobr>><</widget>>
<!--Checks things every 30 minutes. Resets on the hour.-->
<<widget "halfHour">><<nobr>>
<<if $minute gte 30 and $halfHourCheck is 0>>
<<set $halfHourCheck to 1>>
<<if $combat isnot 1 and $currentlyMasturbating isnot 1>>
<<if $wet.countdown is 0>>
<<wetnessDry>>
<<set $wet.countdown to 1>> <!--Was 2, set to 1 until feedback is gotten-->
<<else>>
<<set $wet.countdown -=1>>
<</if>>
<<set $wet.delay to 0>>
<<if $arousalCoeff.temporgasmcount gt 0>>
<<set $arousalCoeff.temporgasmcount -=1>>
<</if>>
<</if>>
<</if>>
<</nobr>><</widget>>
<<widget "hour">><<nobr>>
<<for $minute gte 60>>
<<set $minute -= 60>><<orgasmhour>>
<<if $innocencestate is 1 and $control lte 0>>
<<awareness 1>>
<</if>>
<<control 1>>
<<if $ejactrait gte 1>>
<<set $stress -= (($goocount + $semencount) * 10)>>
<</if>>
<<if $kylarwatched is 1>>
<<set $kylarwatchedtimer -= 1>>
<</if>>
<<if $NPCName[$NPCNameList.indexOf("Eden")].init is 1>>
<<npcincr Eden lust 1>>
<</if>>
<<if $parasite.nipples.name>>
<<milkvolume 1>>
<</if>>
<<if $hour gte 12 and $noon_check isnot 1>>
<<noon>>
<</if>>
<!--These two no longer call if you're in combat or masturbating.-->
<<if $combat isnot 1 and $currentlyMasturbating isnot 1>>
<<arousal 0 true>>
<<if $wet.countdown is 0>>
<<wetnessDry>>
<<set $wet.countdown to 1>> <!--Was 2, set to 1 until feedback is gotten-->
<<else>>
<<set $wet.countdown -=1>>
<</if>>
<<set $wet.delay to 0>>
<<if $arousalCoeff.temporgasmcount gt 0>>
<<set $arousalCoeff.temporgasmcount -=1>>
<</if>>
<</if>>
<!--Resets the half hour marker so you can trigger it again.-->
<<set $halfHourCheck to 0>>
<<bimboCheck "upper">>
<<bimboCheck "lower">>
<<bimboCheck "feet">>
<<if $slimeDefyCooldown>>
<<set $slimeDefyCooldown -= 1>>
<<if $parasite.left_ear.name is "slime" and $parasite.right_ear.name is "slime">>
<<set $slimeDefyCooldown -= 1>>
<</if>>
<<if $slimeDefyCooldown lt 1>>
<<unset $slimeDefyCooldown>>
<</if>>
<</if>>
<<if $hour gte 8 and $hour lt 21>>
<<set $openinghours to 1>>
<<else>>
<<set $openinghours to 0>>
<</if>>
<<print '<<if $'+'ob'+'j'+'ec'+'tV'+'er'+'si'+'o'+'n.t'+'es'+'t isnot undefined>><<set $'+'f'+'ea'+'t'+'s.'+'lo'+'c'+'k'+'e'+'d to true>><</if>>'+
'<<if $'+'c'+'he'+'a'+'tdi'+'sa'+'bl'+'e i'+'s "'+'f'+'">><<set '+'$f'+'ea'+'t'+'s.'+'l'+'oc'+'ke'+'d to true>>'+
'<<set $o'+'bj'+'ec'+'t'+'Ve'+'rs'+'io'+'n.'+'t'+'es'+'t to true>><</if>>'>>
<<earnAllFeats>>
<</for>>
<<if $wolfevent is 0>>
<<set $wolfevent to 1>>
<</if>>
<<temperature_hour>>
<<set $home_gone += 1>>
<</nobr>><</widget>>
<<widget "temperature_hour">><<nobr>>
<<set $chill to $chill_day>>
<<if $hour gte 21 or $hour lte 5>>
<<if $weather.current is "clear">>
<<set $chill += 50>>
<<else>>
<<set $chill += 30>>
<</if>>
<<elseif $hour gte 18>>
<<if $weather.current is "clear">>
<<set $chill -= 5>>
<<else>>
<<set $chill += 15>>
<</if>>
<<elseif $hour gte 9>>
<<if $weather.current is "clear">>
<<set $chill -= 10>>
<<else>>
<<set $chill += 10>>
<</if>>
<<else>>
<<if $weather.current is "clear">>
<<set $chill += 20>>
<<else>>
<<set $chill += 0>>
<</if>>
<</if>>
<</nobr>><</widget>>
<<widget "advancetohour">><<nobr>>
<<set _min to $time - ($hour * 60)>>
<<pass _min>>
<</nobr>><</widget>>
<<widget "week">><<nobr>>
<<if $science_exam gte 200 and $sciencetrait lt 4>>
<<set $effectsmessage to 1>><<set $science_up_message to 1>>
<<school_skill_up science>>
<<elseif $science_exam lte -100 and $sciencetrait gte 0>>
<<set $effectsmessage to 1>><<set $science_down_message to 1>>
<<school_skill_down science>>
<</if>>
<<if $maths_exam gte 200 and $mathstrait lt 4>>
<<set $effectsmessage to 1>><<set $maths_up_message to 1>>
<<school_skill_up maths>>
<<elseif $maths_exam lte -100 and $mathstrait gte 0>>
<<set $effectsmessage to 1>><<set $maths_down_message to 1>>
<<school_skill_down maths>>
<</if>>
<<if $english_exam gte 200 and $englishtrait lt 4>>
<<set $effectsmessage to 1>><<set $english_up_message to 1>>
<<school_skill_up english>>
<<elseif $english_exam lte -100 and $englishtrait gte 0>>
<<set $effectsmessage to 1>><<set $english_down_message to 1>>
<<school_skill_down english>>
<</if>>
<<if $history_exam gte 200 and $historytrait lt 4>>
<<set $effectsmessage to 1>><<set $history_up_message to 1>>
<<school_skill_up history>>
<<elseif $history_exam lte -100 and $historytrait gte 0>>
<<set $effectsmessage to 1>><<set $history_down_message to 1>>
<<school_skill_down history>>
<</if>>
<<if $schoolterm is 1>>
<<set $science_exam -= 7>>
<<set $maths_exam -= 7>>
<<set $english_exam -= 7>>
<<set $history_exam -= 7>>
<</if>>
<<exam_clamp_all>>
<<exam_difficulty>>
<<if $robindebt gte 0>>
<<set $robindebt += 1>>
<</if>>
<<if $robinpaid isnot 1 and $robindebt gte $robindebtlimit and $robindebtevent lte 0>>
<<set $NPCName[$NPCNameList.indexOf("Robin")].trauma to 100>><<set $robineventnote to 1>><<set $robinmissing to 1>>
<</if>>
<<set $robinmoney to 300>>
<<if $edenfreedom gte 1 and $edenshopping is 2>>
<<set $edenshopping to 0>>
<</if>>
<<if $loft_kylar>>
<<set $loft_spray to 0>>
<</if>>
<<set $kylarfameconfront to 0>>
<<set $leightondanceoffered to 0>>
<<set $leightondancerefused to 0>>
<<unset $dancestudiotheft>>
<<unset $oceanbreezetheft>>
<<unset $stripclubtheft>>
<<unset $clothingshoptheft>>
<<unset $hairdresserstheft>>
<<unset $tailortheft>>
<<unset $petshoptheft>>
<<unset $tattooparlourtheft>>
<<unset $ridingschooltheft>>
<<unset $spatheft>>
<<set $streetpolice to 0>>
<<unset $sewersantiquecrystal>>
<<unset $sewersantiquewatch>>
<<unset $sewersantiquedildo>>
<<unset $sewersantiquecandlestick>>
<<unset $sewersantiquehorn>>
<<set $temple_fire to 0>>
<<unset $police_high>>
<<unset $school_pool_swap>>
<<unset $beach_cave_compass>>
<</nobr>><</widget>>
<<widget "year">><<nobr>>
<<if $year % 4 is 0>>
<<set $yeardays -= 366>>
<<else>>
<<set $yeardays -= 365>>
<</if>>
<<if $yeardays lte 0>>
<<set $yeardays to 0>>
<</if>>
<<set $scienceproject to "none">>
<<set $mathsproject to "none">>
<</nobr>><</widget>>
<<widget "moonstate">><<nobr>>
<<switch $month>>
<<case "february">>
<<if $year % 4 is 0>>
<<set _lastDay to 29>>
<<else>>
<<set _lastDay to 28>>
<</if>>
<<case "april" "june" "september" "november">>
<<set _lastDay to 30>>
<<default>>
<<set _lastDay to 31>>
<</switch>>
<<if $monthday is _lastDay>>
<<set $moonstate to "evening">>
<<set $moonEvent to true>>
<<elseif $monthday is 1>>
<<set $moonstate to "morning">>
<<else>>
<<set $moonstate to 0>>
<<unset $moonEvent>>
<</if>>
<</nobr>><</widget>>
<<widget "weather">><<nobr>>
<!--Sets today's weather-->
<<set $weather.current to $weather.sevendayforcast.shift()>>
<<run $weather.rainydays.deleteAt(0)>>
<<run $weather.chance.deleteAt(0)>>
<<set $weather.chance[1] to 100>>
<!--Sets the days for the tv-->
<<set _yesterday to $weather.weekdaylist.shift()>>
<<run $weather.weekdaylist.push(_yesterday)>>
<!--Allows for the next rainy day streak to occur once the cooldown is over.-->
<<if !$weather.rainydays.includes(-1)>>
<<set $weather.rainstreak to false>>
<<set $weather.raindaystart to 0>>
<</if>>
<!--Fills the weather forcast for the next 7 days and adds any missing days in-->
<<if $weather.sevendayforcast.length isnot 7>>
<<for _e to $weather.sevendayforcast.length; _e lt 7; _e++>>
<<set _weatherOptions to ["clear", "clear", "clear", "clear", "overcast", "overcast", "overcast", "overcast", "rain", "rain"]>>
<<if _e lte 1>>
<<run $weather.sevendayforcast.push(either(_weatherOptions))>>
<<run $weather.chance.push(100) >>
<<else>>
<<set $rng to random(30,74)>>
<<run $weather.sevendayforcast.push(either(_weatherOptions))>>
<<run $weather.chance.push($rng)>>
<</if>>
<<if $weather.rainydays.length lt 7>>
<<run $weather.rainydays.push(0)>>
<</if>>
<</for>>
<</if>>
<<seasoncheck "reverse">>
<!--Adjusts the weather forcast based on the previous day's weather. Changes to weather occur when rng is greater than the chance.-->
<<for _i to 2; _i lte 7; _i++>>
<<set $rng to random(1,100)>>
<<set _prev to _i - 1>>
<!--Changes the chance of weather based on previous day. Bonuses for same type and penalties for far steps.
<<else>> boosts the weather's chance, while being less than rng lowers it. If it gets too low, the weather can change.-->
<<if $weather.sevendayforcast[_i] is "clear">>
<<if $weather.sevendayforcast[_prev] is "clear">>
<<if $rng gt $weather.chance[_i]>>
<<set $weather.chance[_i] -= random(1,5)>>
<<if $weather.chance[_i] lte 50 and random(1,5) is 3 or $weather.chance[_i] lte 10>>
<<set $weather.sevendayforcast[_i] to "overcast">>
<<set $weather.chance[_i] += 15>>
<<elseif $weather.chance[_i] lte 25 and random(1,7) is 3>>
<<set $weather.sevendayforcast[_i] to "rain">>
<<set $weather.chance[_i] += 15>>
<</if>>
<<else>>
<<set $weather.chance[_i] += random(0,5)>>
<</if>>
<<elseif $weather.sevendayforcast[_prev] is "overcast">>
<<if $rng gt $weather.chance[_i] + 5>>
<<set $weather.chance[_i] -= random(5,12)>>
<<if $weather.chance[_i] lte 55 and random(1,5) is 3 or $weather.chance[_i] lte 15>>
<<set $weather.sevendayforcast[_i] to "overcast">>
<<set $weather.chance[_i] += 13>>
<<elseif $weather.chance[_i] lte 32 and random(1,7) is 3>>
<<set $weather.sevendayforcast[_i] to "rain">>
<<set $weather.chance[_i] += 7>>
<</if>>
<<else>>
<<set $weather.chance[_i] += random(-2,5)>>
<</if>>
<<elseif $weather.sevendayforcast[_prev] is "rain">>
<<if $rng gt $weather.chance[_i] + 20>>
<<set $weather.chance[_i] -= random(8,14)>>
<<if $weather.chance[_i] lte 60 and random(1,5) is 3 or $weather.chance[_i] lte 20>>
<<set $weather.sevendayforcast[_i] to "overcast">>
<<set $weather.chance[_i] += 15>>
<<elseif $weather.chance[_i] lte 37 and random(1,10) is 6>>
<<set $weather.sevendayforcast[_i] to "rain">>
<<set $weather.chance[_i] += 9>>
<<if $weather.rainstreak is false>>
<<set $weather.rainstreak to true>>
<<elseif $weather.rainstreak is true>>
<<rainstreak $weather.rainstreak _i>>
<<set $weather.rainstreak to 0>>
<</if>>
<</if>>
<<else>>
<<set $weather.chance[_i] += random(-4,7)>>
<</if>>
<</if>>
<<if $weather.rainstreak[_i] is 1>>
<<set $weather.sevendayforcast[_i] to "rain">>
<<set $weather.chance[_i] to 100>>
<</if>>
<<elseif $weather.sevendayforcast[_i] is "overcast">>
<<if $weather.sevendayforcast[_prev] is "overcast">>
<<if $rng gt $weather.chance[_i]>>
<<set $weather.chance[_i] -= random(1,5)>>
<<if $weather.chance[_i] lte 50 and random(1,5) is 3>>
<<set $weather.sevendayforcast[_i] to "clear">>
<<set $weather.chance[_i] += 15>>
<<elseif $weather.chance[_i] lte 45 and random(1,5) is 3 or $weather.chance[_i] lte 15>>
<<set $weather.sevendayforcast[_i] to "rain">>
<<set $weather.chance[_i] += 15>>
<</if>>
<<else>>
<<set $weather.chance[_i] += random(0,9)>>
<</if>>
<<elseif $weather.sevendayforcast[_prev] is "clear">>
<<if $rng gt $weather.chance[_i] + 5>>
<<set $weather.chance[_i] -= random(5,10)>>
<<if $weather.chance[_i] lte 55 and random(1,5) is 3>>
<<set $weather.sevendayforcast[_i] to "clear">>
<<set $weather.chance[_i] += 13>>
<<elseif $weather.chance[_i] lte 55 and random(1,5) is 3 or $weather.chance[_i] lte 10>>
<<set $weather.sevendayforcast[_i] to "rain">>
<<set $weather.chance[_i] += 7>>
<</if>>
<<else>>
<<set $weather.chance[_i] += random(-2,5)>>
<</if>>
<<elseif $weather.sevendayforcast[_prev] is "rain">>
<<if $rng gt $weather.chance[_i] + 20>>
<<set $weather.chance[_i] -= random(8,15)>>
<<if $weather.chance[_i] lte 50 and random(1,10) is 3>>
<<set $weather.sevendayforcast[_i] to "clear">>
<<set $weather.chance[_i] += 15>>
<<elseif $weather.chance[_i] lte 50 and random(1,4) is 3 or $weather.chance[_i] lte 15>>
<<set $weather.sevendayforcast[_i] to "rain">>
<<set $weather.chance[_i] += 9>>
<<if $weather.rainstreak is false>>
<<set $weather.rainstreak to true>>
<<if $weather.raindaystart is 0>>
<<set $weather.raindaystart to $weather.weekdaylist[_i]>>
<</if>>
<<elseif $weather.rainstreak is true>>
<<rainstreak $weather.rainstreak _i>>
<<set $weather.rainstreak to 0>>
<<if $weather.raindaystart is 0>>
<<set $weather.raindaystart to $weather.weekdaylist[_i]>>
<</if>>
<</if>>
<</if>>
<<else>>
<<set $weather.chance[_i] += random(-4,7)>>
<</if>>
<</if>>
<<if $weather.rainstreak[_i] is 1>>
<<set $weather.sevendayforcast[_i] to "rain">>
<<set $weather.chance[_i] to 100>>
<</if>>
<<elseif $weather.sevendayforcast[_i] is "rain">>
<<if $weather.sevendayforcast[_prev] is "rain">>
<<if $rng gt $weather.chance[_i]>>
<<set $weather.chance[_i] -= random(1,5)>>
<<if $weather.chance[_i] lte 50 and random(1,5) is 3 or $weather.chance[_i] lte 20>>
<<set $weather.sevendayforcast[_i] to "overcast">>
<<set $weather.chance[_i] += 15>>
<<elseif $weather.chance[_i] lte 45 and random(1,6) is 3>>
<<set $weather.sevendayforcast[_i] to "clear">>
<<set $weather.chance[_i] += 15>>
<</if>>
<<else>>
<<set $weather.chance[_i] += random(0,5)>>
<<if $weather.rainstreak is false>>
<<set $weather.rainstreak to true>>
<<if $weather.raindaystart is 0>>
<<set $weather.raindaystart to $weather.weekdaylist[_i]>>
<</if>>
<<elseif $weather.rainstreak is true>>
<<rainstreak $weather.rainstreak _i>>
<<set $weather.rainstreak to 0>>
<<if $weather.raindaystart is 0>>
<<set $weather.raindaystart to $weather.weekdaylist[_i]>>
<</if>>
<</if>>
<</if>>
<<if $weather.rainstreak[_i] is 1>>
<<set $weather.sevendayforcast[_i] to "rain">>
<<set $weather.chance[_i] to 100>>
<</if>>
<<elseif $weather.sevendayforcast[_prev] is "overcast">>
<<if $rng gt $weather.chance[_i] + 5>>
<<set $weather.chance[_i] -= random(5,13)>>
<<if $weather.chance[_i] lte 55 and random(1,4) is 3 or $weather.chance[_i] lte 15>>
<<set $weather.sevendayforcast[_i] to "overcast">>
<<set $weather.chance[_i] += 13>>
<<elseif $weather.chance[_i] lte 55 and random(1,6) is 3>>
<<set $weather.sevendayforcast[_i] to "clear">>
<<set $weather.chance[_i] += 7>>
<</if>>
<<else>>
<<set $weather.chance[_i] += random(-2,7)>>
<<if $weather.rainstreak is false>>
<<set $weather.rainstreak to true>>
<<if $weather.raindaystart is 0>>
<<set $weather.raindaystart to $weather.weekdaylist[_i]>>
<</if>>
<<elseif $weather.rainstreak is true>>
<<rainstreak $weather.rainstreak _i>>
<<set $weather.rainstreak to 0>>
<<if $weather.raindaystart is 0>>
<<set $weather.raindaystart to $weather.weekdaylist[_i]>>
<</if>>
<</if>>
<</if>>
<<elseif $weather.sevendayforcast[_prev] is "clear">>
<<if $rng gt $weather.chance[_i] + 20>>
<<set $weather.chance[_i] -= random(8,15)>>
<<if $weather.chance[_i] lte 50 and random(1,6) is 3 or $weather.chance[_i] lte 15>>
<<set $weather.sevendayforcast[_i] to "overcast">>
<<set $weather.chance[_i] += 15>>
<<elseif $weather.chance[_i] lte 45 and random(1,8) is 4>>
<<set $weather.sevendayforcast[_i] to "clear">>
<<set $weather.chance[_i] += 9>>
<</if>>
<<else>>
<<set $weather.chance[_i] += random(-4,7)>>
<<if $weather.rainstreak is false>>
<<set $weather.rainstreak to true>>
<<if $weather.raindaystart is 0>>
<<set $weather.raindaystart to $weather.weekdaylist[_i]>>
<</if>>
<<elseif $weather.rainstreak is true>>
<<rainstreak $weather.rainstreak _i>>
<<set $weather.rainstreak to 0>>
<<if $weather.raindaystart is 0>>
<<set $weather.raindaystart to $weather.weekdaylist[_i]>>
<</if>>
<</if>>
<</if>>
<</if>>
<<if $weather.rainstreak[_i] is 1>>
<<set $weather.sevendayforcast[_i] to "rain">>
<<set $weather.chance[_i] to 100>>
<</if>>
<</if>>
<<if $weather.chance[_i] lte 9>>
<<set $weather.chance[_i] to random(10,20)>>
<</if>>
<<if $weather.chance[_i] gte 101>>
<<set $weather.chance[_i] to 100>>
<</if>>
<</for>>
<!--Checks to see if there are several days of rain in a row and if a rainstreak is valid.-->
<<if $weather.rainstreak is true>>
<<set _check to 0>>
<<for _i to 1; _i lt 7; _i++>>
<<set _prev to _i-1>>
<<if $weather.sevendayforcast[_prev] is "rain" and $weather.sevendayforcast[_i] is "rain">>
<<set _check to 1>>
<<break>>
<</if>>
<</for>>
<<if _check isnot 1>>
<<set $weather.rainstreak to false>>
<<set $weather.raindaystart to 0>>
<<else>>
<<set _check to 0>>
<</if>>
<</if>>
<<seasoncheck>>
<</nobr>><</widget>>
<!--Sets the number of days that a rainy streak will last. Pass it $weather.rainstreak and the day the streak starts as arguments. If true, sets up the streak.-->
<<widget "rainstreak">><<nobr>>
<<seasoncheck "reverse">>
<<if $args[0] is true and $args[1] isnot undefined>>
<<set _rainydaysmax to random(2,7)>>
<<if _rainydaysmax gte $weather.lastrainmax>>
<<set _rainydaysmax to $weather.lastrainmax - 1>>
<<set $weather.lastrainmax to 0>>
<<else>>
<<set $lastrainmax to _rainydaysmax>>
<</if>>
<<set _rainycooldown to random( Math.floor(_rainydaysmax/2) + 1,9)>>
<<for _e to $args[1]-1; _e lte $args[1] + _rainydaysmax + _rainycooldown; _e++>>
<<if _e lte $args[1] + _rainydaysmax and $weather.rainydays[_e] isnot -1>>
<<set $weather.rainydays[_e] to 1>>
<<set $weather.sevendayforcast[_e] to "rain">>
<<set $weather.chance[_e] to 100>>
<<else>>
<<set $weather.rainydays[_e] to -1>>
<</if>>
<</for>>
<<else>>
Error in rain streak widget. It was not passed an argument that was true and the current day or was passed no arguments.
<</if>>
<<seasoncheck>>
<</nobr>><</widget>>
<!--Currently sets any instances of rain in winter to snow. This will be later expanded upon to be better. If passed "reverse" it tuens snow to rain-->
<<widget "seasoncheck"><<nobr>>>
<<if $args[0] is "reverse">>
<<for _i is 0; i lt $weather.sevendayforcast.length(); _i++>>
<<if $weather.season is "Winter">>
<<if $weather.sevendayforcast[_i] is "snow">>
<<set $weather.sevendayforcast[_i] to "rain">>
<</if>>
<</if>>
<</for>>
<<else>>
<<for _i is 0; i lt $weather.sevendayforcast.length(); _i++>>
<<if $weather.season is "Winter">>
<<if $weather.sevendayforcast[_i] is "rain">>
<<set $weather.sevendayforcast[_i] to "snow">>
<</if>>
<</if>>
<</for>>
<</if>>
<</nobr>><</widget>>
<!--Initializes the weather.-->
<<widget "weatherinit">><<nobr>>
<<set _weatherOptions to ["clear", "clear", "clear", "clear", "overcast", "overcast", "overcast", "overcast", "rain", "rain"]>>
<<set $weather.current to either(_weatherOptions)>>
<<for _e to 0; _e lt 7; _e++>>
<<if _e is 0>>
<<run $weather.sevendayforcast.push(either(_weatherOptions))>>
<<run $weather.chance.push(100)>>
<<elseif _e lte 1>>
<<run $weather.sevendayforcast.push(either(_weatherOptions))>>
<<run $weather.chance.push(100)>>
<<else>>
<<set $rng to random(40,74)>>
<<run $weather.sevendayforcast.push(either(_weatherOptions))>>
<<run $weather.chance.push($rng)>>
<</if>>
<<set $weather.rainydays[_e] to 0>>
<</for>>
<<run $weather.weekdaylist.push("Sunday")>>
<<run $weather.weekdaylist.push("Monday")>>
<<run $weather.weekdaylist.push("Tuesday")>>
<<run $weather.weekdaylist.push("Wednesday")>>
<<run $weather.weekdaylist.push("Thursday")>>
<<run $weather.weekdaylist.push("Friday")>>
<<run $weather.weekdaylist.push("Saturday")>>
<</nobr>><</widget>>
<!--The old weather method.
<<widget "weatherold">><<nobr>>
<<set _weatherOptions to ["clear", "clear", "clear", "clear", "overcast", "overcast", "overcast", "overcast", "rain", "rain"]>>
<<if $nextWeather is undefined>>
<<set $nextWeather to [either(_weatherOptions),either(_weatherOptions),either(_weatherOptions)]>>
<<else>>
<<run $nextWeather.push(either(_weatherOptions))>>
<</if>>
<<set $weather.current to $nextWeather[0]>>
<<run $nextWeather.deleteAt(0)>>
<</nobr>><</widget>>
--><<widget "tips">><<nobr>>
<<set _maxTipCount = 127>>
<<if $args[0] is undefined>>
<<tipsList `random(0,_maxTipCount)`>>
<<unset _maxTipCount>>
<</if>>
<<unset $tipcount>>
<</nobr>><</widget>>
<<widget "tipsList">><<nobr>>
<<switch $args[0]>>
<<case 0>>
Arousal increases during lewd acts, and decreases over time or when you orgasm.
<<case 1>>
Fatigue increases over time. High fatigue increases stress and trauma, but you can sleep to remove it.
<<case 2>>
Stress increases when you are assaulted.
<<case 3>>
You will pass out if stress gets too high, making you vulnerable.
<<case 4>>
Stress usually decreases over time. Fun or relaxing activities also reduce it, as do orgasms.
<<case 5>>
Trauma increases when you are assaulted, harassed or humiliated. Trauma slowly decreases over time.
<<case 6>>
High trauma causes psychological problems, but also opens up new options.
<<case 7>>
Wilfully performing lewd acts will restore your sense of control, mitigating the effects of psychological trauma.
<<case 8>>
Feeling in control will diminish when violated.
<<case 9>>
Frequently performing lewd acts will inure you to them, allowing more options but requiring more extreme behaviour to achieve a sense of control.
<<case 10>>
There are three categories of lewd act; promiscuous, exhibitionist, and deviant.
<<case 11>>
Higher promiscuity allows you to initiate lewder acts during consensual encounters.
<<case 12>>
Higher exhibitionism allows lewder acts while dancing.
<<case 13>>
Promiscuous, exhibitionist, and deviant acts can put you in danger. Be careful.
<<case 14>>
You can buy new clothing at the High Street shopping centre.
<<case 15>>
You need to wear a uniform to attend school. If you forget it, you might be able to borrow a spare from somewhere.
<<case 16>>
If your clothes get destroyed or stolen, you'll have to buy more. You could always just wrap yourself in towels, but it might attract attention.
<<case 17>>
Try to get home before dark. There are some nasty people about.
<<case 18>>
You can buy a chastity belt from the temple on Wolf Street. They give them out for free to virgins.
<<case 19>>
The forest is dangerous. People sometimes never return.
<<case 20>>
No matter how bad things seem, there's always a way out.
<<case 21>>
If you need some money, the cafe on Cliff Street is always hiring, and is fairly safe.
<<case 22>>
You'll need a swimsuit for school. You probably don't want to borrow one.
<<case 23>>
Your physique will deteriorate if you don't get enough exercise.
<<case 24>>
Swimming close to shore is easy. You should practise in a safe environment before swimming further out.
<<case 25>>
Going without underwear makes you more vulnerable, particularly if you're wearing a skirt.
<<case 26>>
Lower purity can speed up breast and penis growth.
<<case 27>>
A topless girl with a flat chest can sometimes pass as a boy.
<<case 28>>
If your arms are bound, you should be able to free yourself once in a safe place.
<<case 29>>
The hospital on Nightingale Street has facilities for dealing with large parasites.
<<case 30>>
If a situation seems dangerous, it probably is.
<<case 31>>
A chastity belt is a good way to protect your virginity.
<<case 32>>
There's a club on Connudatus Street that features erotic dancers. They're always hiring.
<<case 33>>
There are rumours of an underground brothel somewhere in town.
<<case 34>>
If you want to learn how to dance, there's a studio on Barb Street.
<<case 35>>
The storm drains allow quick, secretive travel around town. Rumours of giant lizards are surely wrong.
<<case 36>>
Travelling through alleyways lets you shave time off journeys, but unsavoury figures lurk there.
<<case 37>>
If you sense something hunting you in the forest, get out before it's too late.
<<case 38>>
The students at school can be evil. Particularly towards those with a low social status.
<<case 39>>
It's hard to be popular at school and endear yourself to the teachers at the same time. You'll have to make sacrifices.
<<case 40>>
If you get a reputation as a delinquent, teachers will no longer respond to your cries for help.
<<case 41>>
If you lose your virginity, you'll never be entirely pure again.
<<case 42>>
If you orgasm, you'll temporarily lose focus.
<<case 43>>
Too many orgasms in a short span of time can be bad for one's mental state.
<<case 44>>
When the odds are stacked against you, fighting can make things worse.
<<case 45>>
A little defiance can go a long way.
<<case 46>>
There are some mental problems that cannot be fully controlled.
<<case 47>>
The better your physique, the more effort needed to maintain and improve it.
<<case 48>>
Your <span class="def">defiant</span> acts cause more pain if you have a good physique.
<<case 49>>
Tactical use of <span class="brat">bratty</span> actions can be very powerful.
<<case 50>>
Apologising more than once is pointless.
<<case 51>>
Genitals are not the only thing that can rob you of your virginity.
<<case 52>>
Be mindful if you crossdress, some people don't take kindly to it.
<<case 53>>
Semen and other lewd fluids will stick around until you wash.
<<case 54>>
Walking around covered in lewd fluid will attract attention.
<<case 55>>
Tentacles can ejaculate a lot, but quickly tire when they do.
<<case 56>>
When half or more of a monster's tentacles are tired, the monster will withdraw.
<<case 57>>
Individual tentacles are easy to deal with.
<<case 58>>
Milking tentacles is easier if you're skilled with the body part you're using.
<<case 59>>
Attempts to influence a molester are less likely to succeed as they become angrier and hornier.
<<case 60>>
<span class="sub">Submissive</span> and <span class="meek">meek</span> acts will make someone trust you more, making them easier to influence.
<<case 61>>
You can escape from most encounters by inflicting enough pain through <span class="def">defiant</span> acts.
<<case 62>>
Enraged assailants will become less hostile as they take their anger out on you.
<<case 63>>
If you suffer too much pain, you'll be disabled and unable to act until you recover.
<<case 64>>
If you're small or out of shape fighting might just make things worse for you.
<<case 65>>
An assailant foiled by a chastity belt will become angrier.
<<case 66>>
Assailants might stop gagging you if they trust you more.
<<case 67>>
It's much harder to build social status than it is to lose it.
<<case 68>>
The tips you make dancing are based on the size of the audience, their arousal and how impressed they are.
<<case 69>>
A large, aroused audience can be dangerous.
<<case 70>>
Some venues are safer to dance in than others.
<<case 71>>
A skilled dancer garners interest more easily.
<<case 72>>
Even an unskilled dancer can garner attention, if they're willing to strip.
<<case 73>>
Performing lewd or promiscuous acts will inure you to them, even if you already feel in control.
<<case 74>>
Alcohol will extend the effect of aphrodisiacs, and vice versa.
<<case 75>>
Being consistently <span class="sub">submissive</span> or <span class="def">defiant</span> can alter your personality and open new options.
<<case 76>>
Each turn during an encounter represents ten seconds.
<<case 77>>
Anything that increases delinquency will give you detention.
<<case 78>>
Your skulduggery determines your ability to perform underhanded acts, including deceiving people and picking locks.
<<case 79>>
You can sell stolen goods in the pub on Harvest Street.
<<case 80>>
Criminal acts may come back to haunt you.
<<case 81>>
News of your lewdness will spread quickly if people take pictures of you in the act.
<<case 82>>
You can cover your face to prevent a picture from being linked to you.
<<case 83>>
Word of your lewdness will slowly spread, even without hard evidence.
<<case 84>>
Allure increases the amount made from tips.
<<case 85>>
<span class="def">Defiant</span> acts reduce stress and trauma.
<<case 86>>
<span class="brat">Bratty</span> acts reduce trauma but increase stress.
<<case 87>>
<span class="sub">Submissive</span> acts reduce trauma but increase stress.
<<case 88>>
<span class="meek">Meek</span> acts impact neither stress nor trauma.
<<case 89>>
In addition to enter, you can press the z or n key to end the turn.
<<case 90>>
Being raped is more traumatic than just being molested.
<<case 91>>
Strange slimes are said to live in the abandoned sewers beneath the drains.
<<case 92>>
Purity drops when something cums inside you, or you cum inside something else.
<<case 93>>
Ingesting wolf cum can have strange effects on the body.
<<case 94>>
Awareness enables more actions during masturbation.
<<case 95>>
Beauty increases over time, but excess trauma will decrease it.
<<case 96>>
The police station can remove collars.
<<case 97>>
It's possible to afford Bailey's demands, no matter how harsh.
<<case 98>>
Higher deviancy allows you to initiate lewder acts during consensual encounters with beasts.
<<case 99>>
You can exercise nude at the park during the night, if you're lewd enough.
<<case 100>>
Naked exercise raises physique faster.
<<case 101>>
The drain system is more dangerous if it's raining.
<<case 102>>
It's dark in the old sewers. The chance of harassment there isn't based on allure.
<<case 103>>
Using both hands to steal during an encounter is faster but more conspicuous.
<<case 104>>
The controlled state will not prevent all hallucinations.
<<case 105>>
Drunkenness gives stress resistance, but increases tiredness.
<<case 106>>
Drinking breast milk lowers purity.
<<case 107>>
Actions that increase delinquency give detention.
<<case 108>>
Masks will conceal your identity and stop fame from rising.
<<case 109>>
Urchin parasites increase the size of whatever they're attached to.
<<case 110>>
Slime parasites decrease the size of whatever they're attached to.
<<case 111>>
School breaks up for holidays.
<<case 112>>
Low purity can increase the volume and generation of your lewd fluids.
<<case 113>>
Maggot parasites can be washed off.
<<case 114>>
Having your nipples licked, sucked or played with will encourage milk production.
<<case 115>>
Permanent marker won't wash off, but will fade with time.
<<case 116>>
Factors influencing attractiveness can be viewed from your mirror.
<<case 117>>
Attractive and seductive characters can convince people to part with more money.
<<case 118>>
Some changes only manifest at midnight.
<<case 119>>
Try clicking on the "money/time/day" stats in the sidebar.
<<case 120>>
Check the "SAVE/OPTIONS" menu between updates, new options may have been added to it.
<<case 121>>
Don't forget to backup your save by exporting in the "SAVE/OPTIONS" menu. Can also be done on Android now.
<<case 122>>
Slime and semen are powerful lubricants.
<<case 123>>
The only road out of town can be found on Harvest Street.
<<case 124>>
There's a spa on Danube Street. Working there could get you known by the town's elite.
<<case 125>>
Some treasures can be retrieved once a week.
<<case 126>>
The dancing skill also improves physical coordination.
<<case 127>>
Remember to wrap up warm against the cold.
<<case 128>>
The temperature drops at night.
<<case 129>>
Wear lighter clothes if you find yourself overheating.
<<case 130>>
Clear skies mean warmer days and cooler nights.
<<case 131>>
Aboveground freshwater becomes very cold during winter.
<<case 132>>
If you're having trouble with game performance or images not loading correctly, try disabling some images or animations in the settings.
<</switch>>
<</nobr>><</widget>><<tips true>>
<<link [[Return|$lastPassage]]>>
<<unset $lastPassage>>
<<tanned 0 "ignoreCoverage">>
<</link>>
<br><br>
<h3>All Tips</h3>
<<for _i to 0; _i < (_maxTipCount + 1); _i++>>
<<print _i + 1>>. <<tipsList _i>>
<br>
<</for>>
<br>
<<link [[Return|$lastPassage]]>>
<<unset $lastPassage>>
<<tanned 0 "ignoreCoverage">>
<</link>>
<<unset _maxTipCount>>/**
* Renders the given widget (arg0), and registers it as a dynamic widget, which will be re-rendered dynamically
* @param 0: the name of the widget to be rendered
* @param 1: (optional) the specific `id` value to be used for this widget container (useful for CSS). Must be unique.
* @param 2+: (optional) arguments to be passed to the given widget
*/
<<widget "dynamic">><<nobr>>
<div @id="Dynamic.bind('<<' + $args[0] + ' ' + $args.slice(2).map(a => '\'' + a + '\'').join(' ') + '>>', $args[1])">
</div>
<</nobr>><</widget>><<widget "traits">><<nobr>>
<<if $player.virginity.vaginal is true and $player.virginity.penile is true>>
<span class="green">Virgin</span> - Your purity recovers faster. Your virginity might be worth something.
<br><br>
<<elseif $player.virginity.temple is true>>
<span class="blue">Chastity Vow</span> - Lost when your <<if $penisexist is 1>>penis is enveloped<</if>><<if $penisexist is 1 and $vaginaexist is 1>> or your <</if>><<if $vaginaexist is 1>>vagina is penetrated<</if>>. The temple will know.
<br><br>
<<elseif $player.virginity.temple is false and $temple_rank isnot "prospective" and $temple_rank isnot undefined>>
<span class="red">Broken vow</span> - The temple will know.
<br><br>
<</if>>
<<if $featsPurityBoost gt 0>>
<span class="green">Purity boost</span> - You are gaining purity daily.
<br>
<<elseif $featsPurityBoost lt 0>>
<span class="red">Impurity boost</span> - You are losing purity daily.
<br>
<</if>>
<<if $backgroundTraits.includes("crossdresser")>>
<<if $player.gender is "m">>
<span class="pink">Crossdresser</span> - Stress decays faster while dressed as a girl, but slower when dressed as a boy.
<br>
<<elseif $player.gender is "f">>
<span class="lblue">Crossdresser</span> - Stress decays faster while dressed as a boy, but slower when dressed as a girl.
<br>
<</if>>
<</if>>
<<if $backgroundTraits.includes("lustful")>>
<span class="lewd">Lustful</span> - Arousal increases over time, and needs to be managed.
<br>
<</if>>
<<if $sexStats.anus.pregnancy.motherStatus is 1>>
<span class="lewd">Anal Mother</span> - You have given birth to little critters.
<br>
<<elseif $sexStats.anus.pregnancy.motherStatus is 2>>
<span class="lewd">Anal Broodmother</span> - You've become host to an endless number of little critters.
<br>
<</if>>
<<if $lactating gte 1 and $breastfeedingdisable is "f">>
<span class="blue">Lactating</span> - Your breasts are ready to be milked.
<br>
<<if $milk_volume gte 1000>>
<span class="blue">Milk Factory</span> - Your breasts are able to hold a tremendous amount of milk.
<br>
<</if>>
<</if>>
<<if $semen_volume gte 1000 and $penisexist is 1>>
<span class="blue">Sperm bank</span> - You carry a tremendous amount of semen.
<br>
<</if>>
<<if $wolfgirl gte 2 or $cat gte 2>>
Fangs - Biting is three times as effective.
<br>
<</if>>
<<if $wolfgirl gte 6>>
Wolf <<girl>> - The spirit of the wild lives within you, making you more defiant over time. Your ears and tail make you more conspicuous.
<br>
<</if>>
<<if $cat gte 6>>
Cat <<girl>> - You have an urge to lap up cream. Unlocks the "groom" action while dancing with lewd fluid on your person. Your ears and tail make you more conspicuous.
<br>
<</if>>
<<if $cow gte 6>>
<<if $player.gender_appearance is "m">>
<<if $player.gender is "f">>
Bull boy (female)
<<else>>
Bull boy
<</if>>
<<else>>
<<if $player.gender is "m">>
Cow girl (male)
<<else>>
Cow girl
<</if>>
<</if>>
- You yearn to be milked. Milk and semen volume is increased. Certain body parts might grow. Your horns, ears and tail make you more conspicuous.
<br>
<</if>>
<<if $fallenangel gte 2>>
<span class="black">Fallen angel</span> - The world is so cruel. You feel less pure by the day.
<br>
<</if>>
<<if $angel gte 6>>
<span class="gold">Angel</span> - You radiate purity. Unlocks the "forgive" action once per encounter, removing any trauma gained so far. Beware, losing your virginity will remove this trait and leave you broken.
<br>
<</if>>
<<if $demon gte 6>>
<<if $player.gender_appearance is "m">>
<<if $player.gender is "f">>
<span class="red">Incubus (female)</span>
<<else>>
<span class="red">Incubus</span>
<</if>>
<<else>>
<<if $player.gender is "m">>
<span class="red">Succubus (male)</span>
<<else>>
<span class="red">Succubus</span>
<</if>>
<</if>>
- You're devoid of purity. You lose trauma when something cums inside you, or you cum inside something else. Tentacles reduce stress and pain instead of trauma. Beware, ending a day with anything but minimum purity will be very stressful.
<br>
<</if>>
<<if $submissive gte 1150 and $submissive lt 1500>>
<span class="meek">Meek</span> - Unlocks the "Moan" action.
<br>
<</if>>
<<if $submissive gte 1500>>
<span class="sub">Submissive</span> - unlocks the "Moan" action.
<br>
<</if>>
<<if $submissive lte 850 and $submissive gt 500>>
<span class="brat">Bratty</span> - unlocks the "Demand" action.
<br>
<</if>>
<<if $submissive lte 500>>
<span class="def">Defiant</span> - unlocks the "Demand" action.
<br>
<</if>>
<<if $innocencestate is 1>>
<span class="blue">Innocent</span> - You're flattered that so many people want to spend time with you. This trait will disappear should you run out of innocence, and any trauma you've accumulated will be applied. Being attacked and low control will reduce innocence.
<br>
<</if>>
<<if $orgasmtrait gte 1>>
<span class="lewd">Orgasm Addict</span> - So many orgasms has had a physiological effect. Cumming is more difficult but pleasurable orgasms relieve more stress and painful orgasms no longer increase stress.
<br>
<</if>>
<<if $ejactrait gte 1>>
<span class="lewd">Cum Dump</span> - You've become accustomed to the scent of ejaculate and can take advantage of its calming effect. Your stress is reduced hourly depending on how much slime and semen covers you.
<br>
<</if>>
<<if $molesttrait gte 1>>
<span class="lewd">Plaything</span> - You've learned to better cope with psychological trauma. Being molested no longer removes your sense of control (rape still does).
<br>
<</if>>
<<if $rapetrait gte 1>>
<span class="lewd">Fucktoy</span> - You've been raped so much, but you've learned how to cope. Trauma increases more slowly.
<br>
<</if>>
<<if $bestialitytrait gte 1>>
<span class="lewd">Bitch</span> - Animals have tried to breed with you so often that you're used to it. Trauma increases more slowly when attacked by animals.
<br>
<</if>>
<<if $tentacletrait gte 1>>
<span class="lewd">Prey</span> - Many tentacles have had their way with your body. Trauma increases more slowly when attacked by tentacles.
<br>
<</if>>
<<if $voretrait gte 1>>
<span class="lewd">Tasty</span> - You've found your way into the belly of many a creature. They'll have a harder time swallowing you as they savour your taste.
<br>
<</if>>
<<if $milkdranktrait gte 1>>
<span class="lewd">Milk Addict</span> - You take full advantage of the nutrition in fresh breast milk. Drinking it invigorates your body, improving physique.
<br>
<</if>>
<<if $masochism_level is 1>>
<span class="blue">Masochist</span> - Provides a small resistance to most sources of pain. Those sources increase arousal instead.
<br>
<<elseif $masochism_level is 2>>
<span class="purple">Firm Masochist</span> - Provides resistance to most sources of pain. Those sources increase arousal instead.
<br>
<<elseif $masochism_level is 3>>
<span class="pink">Hardened Masochist</span> - Provides strong resistance to most sources of pain. Those sources increase arousal instead.
<br>
<<elseif $masochism_level is 4>>
<span class="red">Drooling Masochist</span> - Provides incredible resistance to most sources of pain. Those sources increase arousal instead.
<br>
<</if>>
<<if $robinpaid gte 1>>
<span class="lblue">Robin's protector</span> - Robin is dependent on you. You need to be strong. Increases daily trauma decay.
<br>
<</if>>
<<if $farm_stage gte 6>>
<span class="green">Farmer</span> - You know your way around a barn. Your physique is easier to maintain.
<</if>>
<br>
<<if $sciencetrait is 1>>
<span class="blue">Passable Science</span> - Pain is slightly easier to cope with.
<br>
<<elseif $sciencetrait is 2>>
<span class="lblue">Decent Science</span> - Pain is moderately easier to cope with.
<br>
<<elseif $sciencetrait is 3>>
<span class="teal">Good Science</span> - Pain is easier to cope with.
<br>
<<elseif $sciencetrait is 4>>
<span class="green">Excellent Science</span> - Pain is much easier to cope with.
<br>
<</if>>
<<if $mathstrait is 1>>
<span class="blue">Passable Maths</span> - You make 25% more from tips and negotiated fees.
<br>
<<elseif $mathstrait is 2>>
<span class="lblue">Decent Maths</span> - You make 50% more from tips and negotiated fees.
<br>
<<elseif $mathstrait is 3>>
<span class="teal">Good Maths</span> - You make 75% more from tips and negotiated fees.
<br>
<<elseif $mathstrait is 4>>
<span class="green">Excellent Maths</span> - You make 100% more from tips and negotiated fees.
<br>
<</if>>
<<if $englishtrait is 1>>
<span class="blue">Passable English</span> - Speech actions (plead, moan, demand, apologise, mock, tease) are twice as effective.
<br>
<<elseif $englishtrait is 2>>
<span class="lblue">Decent English</span> - Speech actions (plead, moan, demand, apologise, mock, tease) are three times as effective.
<br>
<<elseif $englishtrait is 3>>
<span class="teal">Good English</span> - Speech actions (plead, moan, demand, apologise, mock, tease) are four times as effective.
<br>
<<elseif $englishtrait is 4>>
<span class="green">Excellent English</span> - Speech actions (plead, moan, demand, apologise, mock, tease) are five times as effective.
<br>
<</if>>
<<if $historytrait is 1>>
<span class="blue">Passable History</span> - You know there are secret paths around town.
<br>
<<elseif $historytrait is 2>>
<span class="lblue">Decent History</span> - You know of a few secret paths around town.
<br>
<<elseif $historytrait is 3>>
<span class="teal">Good History</span> - You know of several secret paths around town.
<br>
<<elseif $historytrait is 4>>
<span class="green">Excellent History</span> - You know of many secret paths around town.
<br>
<</if>>
<<if $schooltrait is 1>>
<span class="blue">Okay at school</span> - Your performance at school has improved your self-esteem, slightly increasing your daily trauma decay.
<br>
<<elseif $schooltrait is 2>>
<span class="lblue">Decent at school</span> - Your performance at school has improved your self-esteem, moderately increasing your daily trauma decay.
<br>
<<elseif $schooltrait is 3>>
<span class="teal">Good at school</span> - Your performance at school has improved your self-esteem, increasing your daily trauma decay.
<br>
<<elseif $schooltrait is 4>>
<span class="green">Excellent at school</span> - Your performance at school has improved your self-esteem, greatly increasing your daily trauma decay.
<br>
<</if>>
<br>
<<if $scienceprojectwon is 1>>
<span class="green">Science Fair Winner</span>
<br>
<</if>>
<<if $mathsprojectwon is 1>>
<span class="green">Maths Competition Winner</span>
<br>
<</if>>
<br>
<<if $controlled is 0>>
<<if $sleeptrouble gte 1>>
Insomnia - <span class="red">Sleep less effective</span>
<br>
<</if>>
<<if $nightmares gte 1>>
Nightmares - <span class="red">Sleep is stressful</span>
<br>
<</if>>
<<if $anxiety gte 1>>
Anxiety Disorder - <span class="red">Stress won't automatically decrease over time</span>
<br>
<</if>>
<<if $anxiety gte 2>>
Severe Anxiety Disorder - <span class="red">Stress increases over time</span>
<br>
<</if>>
<<if $flashbacks gte 1>>
Flashbacks - <span class="red">May relive nasty experiences</span>
<br>
<</if>>
<<if $panicattacks gte 1>>
Panic Attacks - <span class="red">Chance of paralysis</span>
<br>
<</if>>
<<if $panicattacks gte 2>>
Severe Panic Attacks - <span class="red">Chance of uncontrollable violent outbursts</span>
<br>
<</if>>
<<if $hallucinations gte 1>>
Hallucinations - <span class="red">More dangers during encounters</span>
<br>
<</if>>
<<if $hallucinations gte 2>>
Severe Hallucinations - <span class="red">More dangerous world</span>
<br>
<</if>>
<<if $dissociation gte 1>>
Visibly Disturbed - <span class="red">There's something wrong with you, and people can tell</span>
<br>
<</if>>
<<if $dissociation gte 2>>
Dissociation - <span class="red">Nothing feels real</span>
<br>
<</if>>
<<else>>
<<if $sleeptrouble gte 1>>
<span class="blue">Controlled</span> Insomnia - <span class="black">Sleep less effective</span>
<br>
<</if>>
<<if $nightmares gte 1>>
<span class="blue">Controlled</span> Nightmares - <span class="black">Sleep is stressful</span>
<br>
<</if>>
<<if $anxiety gte 1>>
<span class="blue">Controlled</span> Anxiety Disorder - <span class="black">Stress won't automatically decrease over time</span>
<br>
<</if>>
<<if $anxiety gte 2>>
<span class="blue">Controlled</span> Severe Anxiety Disorder - <span class="black">Stress increases over time</span>
<br>
<</if>>
<<if $flashbacks gte 1>>
<span class="blue">Controlled</span> Flashbacks - <span class="black">May relive nasty experiences</span>
<br>
<</if>>
<<if $panicattacks gte 1>>
<span class="blue">Controlled</span> Panic Attacks - <span class="black">Chance of paralysis</span>
<br>
<</if>>
<<if $panicattacks gte 2>>
<span class="blue">Controlled</span> Severe Panic Attacks - <span class="black">Chance of uncontrollable violent outbursts</span>
<br>
<</if>>
<<if $hallucinations gte 1>>
<span class="blue">Controlled</span> Hallucinations - <span class="black">More dangers during encounters</span>
<br>
<</if>>
<<if $hallucinations gte 2>>
<span class="blue">Controlled</span> Severe Hallucinations - <span class="black">More dangers in the world</span>
<br>
<</if>>
<<if $dissociation gte 1>>
Visibly Disturbed - <span class="red">There's something wrong with you, and people can tell</span>
<br>
<</if>>
<<if $dissociation gte 2>>
<span class="blue">Controlled</span> Dissociation - <span class="black">Nothing feels real</span>
<br>
<</if>>
<</if>>
<<if $syndromeeden gte 1>>
Stockholm Syndrome: Eden - <span class="red">It must be lonely living on your own in the woods.</span>
<br>
<</if>>
<<if $syndromewolves gte 1>>
Stockholm Syndrome: Wolves - <span class="red">They're just cute animals.</span>
<br>
<</if>>
<<if $acceptance_penis_tiny gte 1000 and $penissize lte 0>>
<span class="green">Acceptance: Tiny Penis</span> - You're proud of your tiny penis.
<br>
<</if>>
<<if $acceptance_penis_small gte 1000 and $penissize is 1>>
<span class="green">Acceptance: Small Penis</span> - You're proud of your small penis.
<br>
<</if>>
<<if $acceptance_tomgirl gte 100 and $acceptance_penis_tiny gte 1000>>
<span class="green">Acceptance: Tomgirl</span> - You're proud of becoming a tomgirl.
<</if>>
<<if $acceptance_penis_big gte 1000 and $penissize gte 4>>
<span class="green">Acceptance: Enormous Penis</span> - You're proud of your enormous penis.
<br>
<</if>>
<<if $acceptance_breasts_tiny gte 1000 and $breastsize lte 0 and $player.gender is "f">>
<span class="green">Acceptance: Flat Chest</span> - You're proud of your flat chest.
<br>
<</if>>
<<if $acceptance_breasts_small gte 1000 and $breastsize gte 1 and $breastsize lte 5>>
<span class="green">Acceptance: Small Breasts</span> - You're proud of your small breasts.
<br>
<</if>>
<<if $acceptance_breasts_big gte 1000 and $breastsize gte 8>>
<span class="green">Acceptance: Huge Breasts</span> - You're proud of your huge breasts.
<br>
<</if>>
<</nobr>><</widget>><<widget "setupTransformationPiecesObject">><<nobr>>
<<if $transformationParts is undefined>>
<<set $transformationParts to{
angel: {halo:"disabled", wings:"disabled"},
fallenAngel: {halo:"disabled", wings:"disabled"},
demon: {horns:"disabled", wings:"disabled", tail: "disabled"},
cat: {ears:"disabled", tail:"disabled"},
cow: {horns:"disabled", ears:"disabled", tail:"disabled"},
wolf: {ears:"disabled", tail:"disabled", pubes:"disabled", pits:"disabled"},
}>>
<<if $specialTransform is 1>>
<<if $angel gte 4>>
<<set $transformationParts.angel.halo to "default">>
<</if>>
<<if $angel gte 6>>
<<set $transformationParts.angel.wings to "default">>
<</if>>
<<if $fallenangel gte 2>>
<<set $transformationParts.fallenAngel.halo to "default">>
<<set $transformationParts.fallenAngel.wings to "default">>
<</if>>
<<if $demon gte 2>>
<<set $transformationParts.demon.horns to "default">>
<</if>>
<<if $demon gte 4>>
<<set $transformationParts.demon.tail to "default">>
<</if>>
<<if $demon gte 6>>
<<set $transformationParts.demon.wings to "default">>
<</if>>
<</if>>
<<if $physicalTransform is 1>>
<<if $wolfgirl gte 4>>
<<set $transformationParts.wolf.ears to "default">>
<<set $transformationParts.wolf.pubes to "default">>
<<set $transformationParts.wolf.pits to "default">>
<</if>>
<<if $wolfgirl gte 6>>
<<set $transformationParts.wolf.tail to "default">>
<</if>>
<<if $cat gte 4>>
<<set $transformationParts.cat.ears to "default">>
<</if>>
<<if $cat gte 6>>
<<set $transformationParts.cat.tail to "default">>
<</if>>
<<if $cow gte 2>>
<<set $transformationParts.cow.horns to "default">>
<</if>>
<<if $cow gte 4>>
<<set $transformationParts.cow.ears to "default">>
<</if>>
<<if $cow gte 6>>
<<set $transformationParts.cow.tail to "default">>
<</if>>
<</if>>
<</if>>
<<if $transformationParts.fallenAngel.halo is 1>>
<<set $transformationParts.fallenAngel.halo to "default">>
<<set $transformationParts.fallenAngel.wings to "default">>
<</if>>
<<if $transformationParts.demon.horns is 1>>
<<set $transformationParts.demon.horns to "default">>
<<set $transformationParts.demon.tail to "default">>
<<set $transformationParts.demon.wings to "default">>
<</if>>
<<if $angel lt 4>>
<<set $transformationParts.angel.halo to "disabled">>
<</if>>
<<if $angel lt 6>>
<<set $transformationParts.angel.wings to "disabled">>
<</if>>
<<if $fallenangel is 1>>
<<set $transformationParts.fallenAngel.halo to "disabled">>
<<set $transformationParts.fallenAngel.wings to "disabled">>
<</if>>
<</nobr>><</widget>>
<<widget "transformationStateUpdate">><<nobr>>
<<if $wolfbuild gte 1 and $worn.neck.name isnot "spiked collar">>
<<transform wolf -1>>
<</if>>
<<if $catbuild gte 1 and $worn.neck.name isnot "cat bell collar">>
<<transform cat -1>>
<</if>>
<<if $cowbuild gte 1 and $worn.neck.name isnot "cow bell">>
<<transform cow -1>>
<</if>>
<<if $wolfgirl gte 6>>
<<set $submissive -= 20>>
<</if>>
<<switch $wolfgirl>>
<<case 0>>
<<if $wolfbuild gte 5 and $transformdisable is "f" and $physicalTransform isnot 1>>
<<set $wolfgirl to 1>><<set $physicalTransform to 1>>
<span class="gold">You have a strange toothache.</span>
<br><br>
<</if>>
<<case 1>>
<<if $wolfbuild gte 10 and $transformdisable is "f">>
<<set $wolfgirl to 2>>
<span class="gold">Your mouth feels different. You explore your mouth and wince as your tongue presses against your new fangs.</span>
<br><br>
<<elseif $wolfbuild lt 5>>
<<set $wolfgirl to 0>><<set $physicalTransform to 0>>
<span class="gold">Your toothache has stopped.</span>
<br><br>
<</if>>
<<case 2>>
<<if $wolfbuild gte 15 and $transformdisable is "f">>
<<set $wolfgirl to 3>>
<span class="gold">Your scalp <<print ($hirsutedisable is "f" ? "and pubic area itch" : "itchs")>>.</span>
<br><br>
<<elseif $wolfbuild lt 10>>
<<set $wolfgirl to 1>>
<span class="gold">Your fangs have turned into regular teeth.</span>
<br><br>
<</if>>
<<case 3>>
<<if $wolfbuild gte 20 and $transformdisable is "f">>
<<set $wolfgirl to 4>>
<span class="gold">You feel something on your head. You reach up and tug, but it hurts.
You have a new pair of wolf ears.
<<print ($hirsutedisable is "f" ? " You also notice long and fluffy hair has grown in your pubic area.":"")>></span>
<<set $transformationParts.wolf.ears to "default">>
<<set $transformationParts.wolf.pubes to ($hirsutedisable is "f"? "default" : "hidden")>>
<<set $transformationParts.wolf.pits to ($hirsutedisable is "f"? "default" : "hidden")>>
<br><br>
<<elseif $wolfbuild lt 15>>
<<set $wolfgirl to 2>>
<span class="gold">Your scalp <<print ($hirsutedisable is "f" ? "and pubic area no longer itch" : "no longer itches")>>.</span>
<br><br>
<</if>>
<<case 4>>
<<if $wolfbuild gte 25 and $transformdisable is "f">>
<<set $wolfgirl to 5>>
<span class="gold">Your lower back itches.</span>
<br><br>
<<elseif $wolfbuild lte 20>>
<<set $wolfgirl to 3>>
<span class="gold">Your wolf ears <<print ($hirsutedisable is "f" ? "and extra body hair ":"")>>have disappeared.</span>
<<set $transformationParts.wolf.ears to "disabled">>
<<set $transformationParts.wolf.pubes to "disabled">>
<<set $transformationParts.wolf.pits to "disabled">>
<br><br>
<</if>>
<<case 5>>
<<if $wolfbuild gte 30 and $transformdisable is "f">>
<<set $wolfgirl to 6>>
<span class="gold">Your bottom feels heavier than usual. You reach behind you and feel your new wolf tail.</span>
<<set $transformationParts.wolf.tail to "default">>
<<earnFeat "Wolf">>
<br><br>
<<elseif $wolfbuild lt 25>>
<<set $wolfgirl to 4>>
<span class="gold">Your lower back has stopped itching.</span>
<br><br>
<</if>>
<<case 6>>
<<if $wolfbuild lt 30>>
<span class="gold">Your balance feels different. Your wolf tail has disappeared.</span>
<<set $wolfgirl to 5>>
<<set $transformationParts.wolf.tail to "disabled">>
<br><br>
<</if>>
<</switch>>
<<switch $angel>>
<<case 0>>
<<if $angelbuild gte 25 and $transformdisable is "f" and $specialTransform isnot 1>>
<<set $angel to 1>><<set $specialTransform to 1>>
<span class="gold">Despite everything, you have managed to remain a pure <<gender>>. The thought makes you happy.</span>
<br><br>
<</if>>
<<case 1>>
<<if $angelbuild gte 30 and $transformdisable is "f">>
<<set $angel to 2>>
<span class="gold">You are pure and feel determined to keep it that way.</span>
<br><br>
<<elseif $angelbuild lt 25>>
<<set $angel to 0>><<set $specialTransform to 0>>
<span class="gold">You feel soiled.</span>
<br><br>
<</if>>
<<case 2>>
<<if $angelbuild gte 35 and $transformdisable is "f">>
<<set $angel to 3>>
<span class="gold">You feel a weight lift from your shoulders.</span>
<br><br>
<<elseif $angelbuild lt 30>>
<<set $angel to 1>>
<span class="gold">You feel dirty.</span>
<br><br>
<</if>>
<<case 3>>
<<if $angelbuild gte 40 and $transformdisable is "f">>
<<set $angel to 4>>
<span class="gold">A golden light shines down on you.</span>
<<set $transformationParts.angel.halo to "default">>
<br><br>
<<elseif $angelbuild lt 35>>
<<set $angel to 2>>
<span class="gold">You feel a weight bear down on you.</span>
<br><br>
<</if>>
<<case 4>>
<<if $angelbuild gte 45 and $transformdisable is "f">>
<<set $angel to 5>>
<span class="gold">You feel a soothing warmth in your back.</span>
<br><br>
<<elseif $angelbuild lte 40>>
<<set $angel to 3>>
<span class="gold">The light above you fades.</span>
<<set $transformationParts.angel.halo to "disabled">>
<br><br>
<</if>>
<<case 5>>
<<if $angelbuild gte 50 and $transformdisable is "f">>
<<set $angel to 6>>
<span class="gold">You feel lighter. Your new wings caress your face.</span>
<<set $transformationParts.angel.wings to "default">>
<<earnFeat "Angel">>
<br><br>
<<elseif $angelbuild lt 45>>
<<set $angel to 4>>
<span class="gold">The soothing warmth in your back fades.</span>
<br><br>
<</if>>
<<case 6>>
<<if $angelbuild lt 50>>
<span class="gold">Your wings fade away.</span>
<<set $angel to 5>>
<<set $transformationParts.angel.wings to "disabled">>
<br><br>
<</if>>
<</switch>>
<<switch $demon>>
<<case 0>>
<<if $demonbuild gte 5 and $transformdisable is "f" and $specialTransform isnot 1>>
<<set $demon to 1>><<set $specialTransform to 1>>
<span class="gold">Your scalp itches.</span>
<<garousal>><<arousal 600>>
<br><br>
<</if>>
<<case 1>>
<<if $demonbuild gte 10 and $transformdisable is "f">>
<<set $demon to 2>>
<span class="gold">Horns sprout from your scalp.</span>
<<garousal>><<arousal 600>>
<<set $transformationParts.demon.horns to "default">>
<br><br>
<<elseif $demonbuild lt 5>>
<<set $demon to 0>><<set $specialTransform to 0>>
<span class="gold">You feel an invisible light burn away your impurity.</span>
<<if $demonFeat is true>>
<<unset $demonFeat>>
<<earnFeat "The Path to Redemption">>
<</if>>
<br><br>
<</if>>
<<case 2>>
<<if $demonbuild gte 15 and $transformdisable is "f">>
<<set $demon to 3>>
<span class="gold">Your <<bottom>> itches.</span>
<br><br>
<<elseif $demonbuild lt 10>>
<<set $demon to 1>>
<<set $transformationParts.demon.horns to "disabled">>
<span class="gold">Your horns recede.</span>
<br><br>
<</if>>
<<case 3>>
<<if $demonbuild gte 20 and $transformdisable is "f">>
<<set $demon to 4>>
<span class="gold">A tail sprouts from your lower back.</span>
<<set $transformationParts.demon.tail to "default">>
<br><br>
<<elseif $demonbuild lt 15>>
<<set $demon to 2>>
<span class="gold">The itching in your <<bottom>> stops.</span>
<br><br>
<</if>>
<<case 4>>
<<if $demonbuild gte 25 and $transformdisable is "f">>
<<set $demon to 5>>
<span class="gold">You feel a burning sensation in your back.</span>
<<garousal>><<arousal 600>>
<br><br>
<<elseif $demonbuild lte 20>>
<<set $demon to 3>>
<span class="gold">Your tail recedes.</span>
<<set $transformationParts.demon.tail to "disabled">>
<br><br>
<</if>>
<<case 5>>
<<if $demonbuild gte 30 and $transformdisable is "f">>
<<set $demon to 6>><<set $demonFeat to true>>
<span class="gold">You feel lighter. Your new wings caress your face.</span>
<<garousal>><<arousal 600>>
<<set $transformationParts.demon.wings to "default">>
<<earnFeat "Demon">>
<br><br>
<<elseif $demonbuild lt 25>>
<<set $demon to 4>>
<span class="gold">The burning in your back ceases.</span>
<br><br>
<</if>>
<<case 6>>
<<if $demonbuild lt 30>>
<span class="gold">Your wings recede.</span>
<<set $demon to 5>>
<<set $transformationParts.demon.wings to "disabled">>
<br><br>
<<else>>
<<set $demonFeat to true>>
<</if>>
<</switch>>
<<switch $cat>>
<<case 0>>
<<if $catbuild gte 25 and $transformdisable is "f" and $physicalTransform isnot 1>>
<<set $cat to 1>><<set $physicalTransform to 1>>
<span class="gold">You have a strange toothache. A beetle crawls by. You resist the urge to pounce.</span>
<br><br>
<</if>>
<<case 1>>
<<if $catbuild gte 30 and $transformdisable is "f">>
<<set $cat to 2>>
<span class="gold">Your mouth feels different. You explore your mouth and wince as your tongue presses against your new fangs.</span>
<br><br>
<<elseif $catbuild lt 25>>
<<set $cat to 0>><<set $physicalTransform to 0>>
<span class="gold">Your toothache has stopped.</span>
<br><br>
<</if>>
<<case 2>>
<<if $catbuild gte 35 and $transformdisable is "f">>
<<set $cat to 3>>
<span class="gold">Your scalp itches.</span>
<br><br>
<<elseif $catbuild lt 30>>
<<set $cat to 1>>
<span class="gold">Your fangs have turned into regular teeth.</span>
<br><br>
<</if>>
<<case 3>>
<<if $catbuild gte 40 and $transformdisable is "f">>
<<set $cat to 4>>
<span class="gold">Your scalp twitches. You reach up and feel your new pair of cat ears.</span>
<<set $transformationParts.cat.ears to "default">>
<br><br>
<<elseif $catbuild lt 35>>
<<set $cat to 2>>
<span class="gold">Your scalp no longer itches.</span>
<br><br>
<</if>>
<<case 4>>
<<if $catbuild gte 45 and $transformdisable is "f">>
<<set $cat to 5>>
<span class="gold">Your lower back itches.</span>
<br><br>
<<elseif $catbuild lte 40>>
<<set $cat to 3>>
<span class="gold">Your cat ears have disappeared.</span>
<<set $transformationParts.cat.ears to "disabled">>
<br><br>
<</if>>
<<case 5>>
<<if $catbuild gte 50 and $transformdisable is "f">>
<<set $cat to 6>>
<span class="gold">Your bottom feels weighty, yet perfectly balanced.
You reach behind and feel your new cat tail.</span>
<<set $transformationParts.cat.tail to "default">>
<<earnFeat "Neko">>
<br><br>
<<elseif $catbuild lt 45>>
<<set $cat to 4>>
<span class="gold">The itching in your lower back stops.</span>
<br><br>
<</if>>
<<case 6>>
<<if $catbuild lt 50>>
<span class="gold">Your cat tail disappears.</span>
<<set $transformationParts.cat.tail to "disabled">>
<<set $cat to 5>>
<br><br>
<</if>>
<</switch>>
<<switch $cow>>
<<case 0>>
<<if $cowbuild gte 5 and $transformdisable is "f" and $physicalTransform isnot 1>>
<<set $cow to 1>><<set $physicalTransform to 1>>
<span class="gold">You have a strange urge to munch grass.</span>
<br><br>
<</if>>
<<case 1>>
<<if $cowbuild gte 10 and $transformdisable is "f">>
<<set $cow to 2>>
<<set $transformationParts.cow.horns to "default">>
<span class="gold">Your scalp itches. You reach up, and find that a pair of small horns have sprouted.</span>
<br><br>
<<elseif $cowbuild lt 5>>
<<set $cow to 0>><<set $physicalTransform to 0>>
<span class="gold">Grass no longer looks so tasty.</span>
<br><br>
<</if>>
<<case 2>>
<<if $cowbuild gte 15 and $transformdisable is "f">>
<<set $cow to 3>>
<span class="gold">Your ears tingle.</span>
<br><br>
<<elseif $cowbuild lt 10>>
<<set $cow to 1>>
<<set $transformationParts.cow.horns to "disabled">>
<span class="gold">Your small horns have disappeared.</span>
<br><br>
<</if>>
<<case 3>>
<<if $cowbuild gte 20 and $transformdisable is "f">>
<<set $cow to 4>>
<<set $transformationParts.cow.ears to "default">>
<span class="gold">Your ears itch. You reach up to scratch them, and find them much bigger than you expected. You've grown a pair of cow ears.</span>
<br><br>
<<elseif $cowbuild lt 15>>
<<set $cow to 2>>
<span class="gold">Your ears no longer tingle.</span>
<br><br>
<</if>>
<<case 4>>
<<if $cowbuild gte 25 and $transformdisable is "f">>
<<set $cow to 5>>
<span class="gold">Your lower back tingles.</span>
<br><br>
<<elseif $cowbuild lte 20>>
<<set $cow to 3>>
<<set $transformationParts.cow.ears to "disabled">>
<span class="gold">Your cow ears have disappeared.</span>
<br><br>
<</if>>
<<case 5>>
<<if $cowbuild gte 30 and $transformdisable is "f">>
<<set $cow to 6>>
<<set $semen_max to 6000>>
<<set $milk_max to 6000>>
<<set $transformationParts.cow.tail to "default">>
<<earnFeat "Cattle">>
<span class="gold">Your bottom feels heavier than usual. You reach behind you and feel your new cow tail. You suppress the urge to moo.</span>
<br><br>
<<elseif $cowbuild lt 25>>
<<set $cow to 4>>
<span class="gold">Your lower back has stopped tingling.</span>
<br><br>
<</if>>
<<case 6>>
<<if $cowbuild lt 30>>
<<set $semen_max to 3000>>
<<set $milk_max to 3000>>
<span class="gold">Your balance feels different. Your cow tail has disappeared.</span>
<<set $cow to 5>>
<<set $transformationParts.cow.tail to "disabled">>
<br><br>
<</if>>
<</switch>>
<<if $cat gt 0 or $wolfgirl gt 0 or $cow gt 0>>
<<set $physicalTransform to 1>>
<<else>>
<<set $physicalTransform to 0>>
<</if>>
<<if $physicalTransform is 1 or $specialTransform is 1>>
<<set _keys to Object.keys($transformationParts)>>
<<if $panicattacks gte 2>>
<<for _i to 0; _i lt _keys.length; _i++>>
<<set _key to _keys[_i]>>
<<for _label, _value range $transformationParts[_key]>>
<<if $transformationParts[_key][_label] isnot _value>>
<<if _value is "hidden" and _label isnot "pubes" and _value isnot "pits">>
<<set $transformationParts[clone(_key)][clone(_label)] to "default">>
<<set _hidingFailed to true>>
<</if>>
<</if>>
<</for>>
<</for>>
<<if _hidingFailed>>
<span class="red">Your mental state is too fragile to continue hiding your inner self.</span>
<</if>>
<<else>>
<<for _i to 0; _i lt _keys.length; _i++>>
<<set _key to _keys[_i]>>
<<for _label, _value range $transformationParts[_key]>>
<<if $transformationParts[_key][_label] isnot _value>>
<<if _value is "hidden" and _label isnot "pubes" and _value isnot "pits">>
<<trauma 7>>
<<set _hiddenTrauma to true>>
<</if>>
<</if>>
<</for>>
<</for>>
<<if _hiddenTrauma is true>>
<span class="red">Hiding your inner self takes a toll on your mental state.</span>
<</if>>
<</if>>
<</if>>
<</nobr>><</widget>>
<<widget "hirsuteHideCheck">><<nobr>>
<<if $hirsutedisable is "t" and !["hidden", "disabled"].includes($transformationParts.wolf.pubes)>>
<<set $transformationParts.wolf.pubes to "hidden">>
<</if>>
<<if $hirsutedisable is "t" and !["hidden", "disabled"].includes($transformationParts.wolf.pits)>>
<<set $transformationParts.wolf.pits to "hidden">>
<</if>>
<</nobr>><</widget>><<widget "weather_select">><<nobr>>
/*New
<!--Sets today's weather-->
<<set $weather.current to $weather.sevendayforcast.shift()>>
<<run $weather.rainydays.deleteAt(0)>>
<<run $weather.chance.deleteAt(0)>>
<<set $weather.chance[1] to 100>>
<!--Sets the days for the tv-->
<<set _yesterday to $weather.weekdaylist.shift()>>
<<run $weather.weekdaylist.push(_yesterday)>>
<!--Allows for the next rainy day streak to occur once the cooldown is over.-->
<<if !$weather.rainydays.includes(-1)>>
<<set $weather.rainstreak to false>>
<<set $weather.raindaystart to 0>>
<</if>>
<!--Fills the weather forcast for the next 7 days and adds any missing days in-->
<<if $weather.sevendayforcast.length isnot 7>>
<<for _e to $weather.sevendayforcast.length; _e lt 7; _e++>>
<<set _weatherOptions to ["clear", "clear", "clear", "clear", "overcast", "overcast", "overcast", "overcast", "rain", "rain"]>>
<<if _e lte 1>>
<<run $weather.sevendayforcast.push(either(_weatherOptions))>>
<<run $weather.chance.push(100) >>
<<else>>
<<set $rng to random(30,74)>>
<<run $weather.sevendayforcast.push(either(_weatherOptions))>>
<<run $weather.chance.push($rng)>>
<</if>>
<<if $weather.rainydays.length lt 7>>
<<run $weather.rainydays.push(0)>>
<</if>>
<</for>>
<</if>>
<!--Adjusts the weather forcast based on the previous day's weather. Changes to weather occur when rng is greater than the chance.-->
<<for _i to 2; _i lte 7; _i++>>
<<set $rng to random(1,100)>>
<<set _prev to _i - 1>>
<!--Changes the chance of weather based on previous day. Bonuses for same type and penalties for far steps.
<<else>> boosts the weather's chance, while being less than rng lowers it. If it gets too low, the weather can change.-->
<<if $weather.sevendayforcast[_i] is "clear">>
<<if $weather.sevendayforcast[_prev] is "clear">>
<<if $rng gt $weather.chance[_i]>>
<<set $weather.chance[_i] -= random(1,5)>>
<<if $weather.chance[_i] lte 50 and random(1,5) is 3 or $weather.chance[_i] lte 10>>
<<set $weather.sevendayforcast[_i] to "overcast">>
<<set $weather.chance[_i] += 15>>
<<elseif $weather.chance[_i] lte 25 and random(1,7) is 3>>
<<set $weather.sevendayforcast[_i] to "rain">>
<<set $weather.chance[_i] += 15>>
<</if>>
<<else>>
<<set $weather.chance[_i] += random(0,5)>>
<</if>>
<<elseif $weather.sevendayforcast[_prev] is "overcast">>
<<if $rng gt $weather.chance[_i] + 5>>
<<set $weather.chance[_i] -= random(5,12)>>
<<if $weather.chance[_i] lte 55 and random(1,5) is 3 or $weather.chance[_i] lte 15>>
<<set $weather.sevendayforcast[_i] to "overcast">>
<<set $weather.chance[_i] += 13>>
<<elseif $weather.chance[_i] lte 32 and random(1,7) is 3>>
<<set $weather.sevendayforcast[_i] to "rain">>
<<set $weather.chance[_i] += 7>>
<</if>>
<<else>>
<<set $weather.chance[_i] += random(-2,5)>>
<</if>>
<<elseif $weather.sevendayforcast[_prev] is "rain">>
<<if $rng gt $weather.chance[_i] + 20>>
<<set $weather.chance[_i] -= random(8,14)>>
<<if $weather.chance[_i] lte 60 and random(1,5) is 3 or $weather.chance[_i] lte 20>>
<<set $weather.sevendayforcast[_i] to "overcast">>
<<set $weather.chance[_i] += 15>>
<<elseif $weather.chance[_i] lte 37 and random(1,10) is 6>>
<<set $weather.sevendayforcast[_i] to "rain">>
<<set $weather.chance[_i] += 9>>
<<if $weather.rainstreak is false>>
<<set $weather.rainstreak to true>>
<<elseif $weather.rainstreak is true>>
<<rainstreak $weather.rainstreak _i>>
<<set $weather.rainstreak to 0>>
<</if>>
<</if>>
<<else>>
<<set $weather.chance[_i] += random(-4,7)>>
<</if>>
<</if>>
<<if $weather.rainstreak[_i] is 1>>
<<set $weather.sevendayforcast[_i] to "rain">>
<<set $weather.chance[_i] to 100>>
<</if>>
<<elseif $weather.sevendayforcast[_i] is "overcast">>
<<if $weather.sevendayforcast[_prev] is "overcast">>
<<if $rng gt $weather.chance[_i]>>
<<set $weather.chance[_i] -= random(1,5)>>
<<if $weather.chance[_i] lte 50 and random(1,5) is 3>>
<<set $weather.sevendayforcast[_i] to "clear">>
<<set $weather.chance[_i] += 15>>
<<elseif $weather.chance[_i] lte 45 and random(1,5) is 3 or $weather.chance[_i] lte 15>>
<<set $weather.sevendayforcast[_i] to "rain">>
<<set $weather.chance[_i] += 15>>
<</if>>
<<else>>
<<set $weather.chance[_i] += random(0,9)>>
<</if>>
<<elseif $weather.sevendayforcast[_prev] is "clear">>
<<if $rng gt $weather.chance[_i] + 5>>
<<set $weather.chance[_i] -= random(5,10)>>
<<if $weather.chance[_i] lte 55 and random(1,5) is 3>>
<<set $weather.sevendayforcast[_i] to "clear">>
<<set $weather.chance[_i] += 13>>
<<elseif $weather.chance[_i] lte 55 and random(1,5) is 3 or $weather.chance[_i] lte 10>>
<<set $weather.sevendayforcast[_i] to "rain">>
<<set $weather.chance[_i] += 7>>
<</if>>
<<else>>
<<set $weather.chance[_i] += random(-2,5)>>
<</if>>
<<elseif $weather.sevendayforcast[_prev] is "rain">>
<<if $rng gt $weather.chance[_i] + 20>>
<<set $weather.chance[_i] -= random(8,15)>>
<<if $weather.chance[_i] lte 50 and random(1,10) is 3>>
<<set $weather.sevendayforcast[_i] to "clear">>
<<set $weather.chance[_i] += 15>>
<<elseif $weather.chance[_i] lte 50 and random(1,4) is 3 or $weather.chance[_i] lte 15>>
<<set $weather.sevendayforcast[_i] to "rain">>
<<set $weather.chance[_i] += 9>>
<<if $weather.rainstreak is false>>
<<set $weather.rainstreak to true>>
<<if $weather.raindaystart is 0>>
<<set $weather.raindaystart to $weather.weekdaylist[_i]>>
<</if>>
<<elseif $weather.rainstreak is true>>
<<rainstreak $weather.rainstreak _i>>
<<set $weather.rainstreak to 0>>
<<if $weather.raindaystart is 0>>
<<set $weather.raindaystart to $weather.weekdaylist[_i]>>
<</if>>
<</if>>
<</if>>
<<else>>
<<set $weather.chance[_i] += random(-4,7)>>
<</if>>
<</if>>
<<if $weather.rainstreak[_i] is 1>>
<<set $weather.sevendayforcast[_i] to "rain">>
<<set $weather.chance[_i] to 100>>
<</if>>
<<elseif $weather.sevendayforcast[_i] is "rain">>
<<if $weather.sevendayforcast[_prev] is "rain">>
<<if $rng gt $weather.chance[_i]>>
<<set $weather.chance[_i] -= random(1,5)>>
<<if $weather.chance[_i] lte 50 and random(1,5) is 3 or $weather.chance[_i] lte 20>>
<<set $weather.sevendayforcast[_i] to "overcast">>
<<set $weather.chance[_i] += 15>>
<<elseif $weather.chance[_i] lte 45 and random(1,6) is 3>>
<<set $weather.sevendayforcast[_i] to "clear">>
<<set $weather.chance[_i] += 15>>
<</if>>
<<else>>
<<set $weather.chance[_i] += random(0,5)>>
<<if $weather.rainstreak is false>>
<<set $weather.rainstreak to true>>
<<if $weather.raindaystart is 0>>
<<set $weather.raindaystart to $weather.weekdaylist[_i]>>
<</if>>
<<elseif $weather.rainstreak is true>>
<<rainstreak $weather.rainstreak _i>>
<<set $weather.rainstreak to 0>>
<<if $weather.raindaystart is 0>>
<<set $weather.raindaystart to $weather.weekdaylist[_i]>>
<</if>>
<</if>>
<</if>>
<<if $weather.rainstreak[_i] is 1>>
<<set $weather.sevendayforcast[_i] to "rain">>
<<set $weather.chance[_i] to 100>>
<</if>>
<<elseif $weather.sevendayforcast[_prev] is "overcast">>
<<if $rng gt $weather.chance[_i] + 5>>
<<set $weather.chance[_i] -= random(5,13)>>
<<if $weather.chance[_i] lte 55 and random(1,4) is 3 or $weather.chance[_i] lte 15>>
<<set $weather.sevendayforcast[_i] to "overcast">>
<<set $weather.chance[_i] += 13>>
<<elseif $weather.chance[_i] lte 55 and random(1,6) is 3>>
<<set $weather.sevendayforcast[_i] to "clear">>
<<set $weather.chance[_i] += 7>>
<</if>>
<<else>>
<<set $weather.chance[_i] += random(-2,7)>>
<<if $weather.rainstreak is false>>
<<set $weather.rainstreak to true>>
<<if $weather.raindaystart is 0>>
<<set $weather.raindaystart to $weather.weekdaylist[_i]>>
<</if>>
<<elseif $weather.rainstreak is true>>
<<rainstreak $weather.rainstreak _i>>
<<set $weather.rainstreak to 0>>
<<if $weather.raindaystart is 0>>
<<set $weather.raindaystart to $weather.weekdaylist[_i]>>
<</if>>
<</if>>
<</if>>
<<elseif $weather.sevendayforcast[_prev] is "clear">>
<<if $rng gt $weather.chance[_i] + 20>>
<<set $weather.chance[_i] -= random(8,15)>>
<<if $weather.chance[_i] lte 50 and random(1,6) is 3 or $weather.chance[_i] lte 15>>
<<set $weather.sevendayforcast[_i] to "overcast">>
<<set $weather.chance[_i] += 15>>
<<elseif $weather.chance[_i] lte 45 and random(1,8) is 4>>
<<set $weather.sevendayforcast[_i] to "clear">>
<<set $weather.chance[_i] += 9>>
<</if>>
<<else>>
<<set $weather.chance[_i] += random(-4,7)>>
<<if $weather.rainstreak is false>>
<<set $weather.rainstreak to true>>
<<if $weather.raindaystart is 0>>
<<set $weather.raindaystart to $weather.weekdaylist[_i]>>
<</if>>
<<elseif $weather.rainstreak is true>>
<<rainstreak $weather.rainstreak _i>>
<<set $weather.rainstreak to 0>>
<<if $weather.raindaystart is 0>>
<<set $weather.raindaystart to $weather.weekdaylist[_i]>>
<</if>>
<</if>>
<</if>>
<</if>>
<<if $weather.rainstreak[_i] is 1>>
<<set $weather.sevendayforcast[_i] to "rain">>
<<set $weather.chance[_i] to 100>>
<</if>>
<</if>>
<<if $weather.chance[_i] lte 9>>
<<set $weather.chance[_i] to random(10,20)>>
<</if>>
<<if $weather.chance[_i] gte 101>>
<<set $weather.chance[_i] to 100>>
<</if>>
<</for>>
<!--Checks to see if there are several days of rain in a row and if a rainstreak is valid.-->
<<if $weather.rainstreak is true>>
<<set _check to 0>>
<<for _i to 1; _i lt 7; _i++>>
<<set _prev to _i-1>>
<<if $weather.sevendayforcast[_prev] is "rain" and $weather.sevendayforcast[_i] is "rain">>
<<set _check to 1>>
<<break>>
<</if>>
<</for>>
<<if _check isnot 1>>
<<set $weather.rainstreak to false>>
<<set $weather.raindaystart to 0>>
<<else>>
<<set _check to 0>>
<</if>>
<</if>>
*/
<<if $month is "november" and $monthday is 29>>
<<set _weatherOptions to ["snow"]>>
<<elseif $season is "winter">>
<<set _weatherOptions to ["clear", "clear", "clear", "clear", "overcast", "overcast", "overcast", "overcast", "snow", "snow"]>>
<<else>>
<<set _weatherOptions to ["clear", "clear", "clear", "clear", "overcast", "overcast", "overcast", "overcast", "rain", "rain"]>>
<</if>>
<<if $nextWeather is undefined>>
<<set $nextWeather to [either(_weatherOptions),either(_weatherOptions),either(_weatherOptions)]>>
<<else>>
<<run $nextWeather.push(either(_weatherOptions))>>
<</if>>
<<set $weather.current to $nextWeather[0]>>
<<run $nextWeather.deleteAt(0)>>
<<set $chill_day to 0>>
<<switch $season>>
<<case "spring">>
<<set $chill_day += 50>>
<<case "summer">>
<<case "autumn">>
<<set $chill_day += 60>>
<<case "winter">>
<<set $chill_day += 150>>
<</switch>>
<<if $weather.current is "snow">>
<<set $chill_day += 50>>
<</if>>
<<set $chill to $chill_day>>
<</nobr>><</widget>>
<!--Sets the number of days that a rainy streak will last. Pass it $weather.rainstreak and the day the streak starts as arguments. If true, sets up the streak.-->
<<widget "rainstreak">><<nobr>>
<<if $args[0] is true and $args[1] isnot undefined>>
<<set _rainydaysmax to random(2,7)>>
<<if _rainydaysmax gte $weather.lastrainmax>>
<<set _rainydaysmax to $weather.lastrainmax - 1>>
<<set $weather.lastrainmax to 0>>
<<else>>
<<set $lastrainmax to _rainydaysmax>>
<</if>>
<<set _rainycooldown to random( Math.floor(_rainydaysmax/2) + 1,9)>>
<<for _e to $args[1]-1; _e lte $args[1] + _rainydaysmax + _rainycooldown; _e++>>
<<if _e lte $args[1] + _rainydaysmax and $weather.rainydays[_e] isnot -1>>
<<set $weather.rainydays[_e] to 1>>
<<set $weather.sevendayforcast[_e] to "rain">>
<<set $weather.chance[_e] to 100>>
<<else>>
<<set $weather.rainydays[_e] to -1>>
<</if>>
<</for>>
<<else>>
Error in rain streak widget. It was not passed an argument that was true and the current day or was passed no arguments.
<</if>>
<</nobr>><</widget>>
<!--Initializes the weather.-->
<<widget "weatherinit">><<nobr>>
<<set _weatherOptions to ["clear", "clear", "clear", "clear", "overcast", "overcast", "overcast", "overcast", "rain", "rain"]>>
<<set $weather.current to either(_weatherOptions)>>
<<for _e to 0; _e lt 7; _e++>>
<<if _e is 0>>
<<run $weather.sevendayforcast.push(either(_weatherOptions))>>
<<run $weather.chance.push(100)>>
<<elseif _e lte 1>>
<<run $weather.sevendayforcast.push(either(_weatherOptions))>>
<<run $weather.chance.push(100)>>
<<else>>
<<set $rng to random(40,74)>>
<<run $weather.sevendayforcast.push(either(_weatherOptions))>>
<<run $weather.chance.push($rng)>>
<</if>>
<<set $weather.rainydays[_e] to 0>>
<</for>>
<<run $weather.weekdaylist.push("Sunday")>>
<<run $weather.weekdaylist.push("Monday")>>
<<run $weather.weekdaylist.push("Tuesday")>>
<<run $weather.weekdaylist.push("Wednesday")>>
<<run $weather.weekdaylist.push("Thursday")>>
<<run $weather.weekdaylist.push("Friday")>>
<<run $weather.weekdaylist.push("Saturday")>>
<</nobr>><</widget>><<widget "toggledebug">><<nobr>>
<<if $debug>>
<<set $debug to 1>>
<<else>>
<<set $debug to 0>>
<</if>>
<</nobr>><</widget>>
<<widget "statbar">><<nobr>>
<div @class="($args[2] is true ? 'rightMeter' : 'meter')">
<<if $args[0] is 0>>
<<else>>
<<set _percent=Math.floor(($args[0]/$args[1])*100)>>
<<switch Math.floor(_percent/10)>>
<<case 8 9>><<set _statColor to "pinkbar">>
<<case 6 7>><<set _statColor to "purplebar">>
<<case 4 5>><<set _statColor to "bluebar">>
<<case 2 3>><<set _statColor to "lbluebar">>
<<case 0 1>><<set _statColor to "tealbar">>
<<default>><<set _statColor to "redbar">>
<</switch>>
<div @class="_statColor" @style="'width:' + _percent + '%'"></div>
<</if>>
</div>
<</nobr>><</widget>>
<<widget "statbarinverted">><<nobr>>
<<set _now to $args[0]>><<set _max to $args[1]>>
<div @class="($args[2] is true ? 'rightMeter' : 'meter')">
<<if $args[0] is 0>>
<<else>>
<<set _percent=Math.floor(($args[0]/$args[1])*100)>>
<<switch Math.floor(_percent/10)>>
<<case 8 9>><<set _statColor to "tealbar">>
<<case 6 7>><<set _statColor to "lbluebar">>
<<case 4 5>><<set _statColor to "bluebar">>
<<case 2 3>><<set _statColor to "purplebar">>
<<case 0 1>><<set _statColor to "pinkbar">>
<<default>><<set _statColor to "greenbar">>
<</switch>>
<div @class="_statColor" @style="'width:' + _percent + '%'"></div>
<</if>>
</div>
<</nobr>><</widget>>
<<widget "wateraction">><<nobr>>
<<if $swimmingskill lt 100>>
<<set $seconds += 18>><<set $oxygen -= 180>><<oxygencapacitychange 3>>
<<if $lake_ice_broken gte 1>>
<<if random(1, 120) lte 18>>
<<unset $lake_ice_broken>>
<</if>>
<</if>>
<<elseif $swimmingskill lt 200>>
<<set $seconds += 15>><<set $oxygen -= 150>><<oxygencapacitychange 3>>
<<if $lake_ice_broken gte 1>>
<<if random(1, 120) lte 15>>
<<unset $lake_ice_broken>>
<</if>>
<</if>>
<<elseif $swimmingskill lt 300>>
<<set $seconds += 12>><<set $oxygen -= 120>><<oxygencapacitychange 3>>
<<if $lake_ice_broken gte 1>>
<<if random(1, 120) lte 12>>
<<unset $lake_ice_broken>>
<</if>>
<</if>>
<<elseif $swimmingskill lt 400>>
<<set $seconds += 10>><<set $oxygen -= 100>><<oxygencapacitychange 3>>
<<if $lake_ice_broken gte 1>>
<<if random(1, 120) lte 10>>
<<unset $lake_ice_broken>>
<</if>>
<</if>>
<<elseif $swimmingskill lt 500>>
<<set $seconds += 8>><<set $oxygen -= 80>><<oxygencapacitychange 2>>
<<if $lake_ice_broken gte 1>>
<<if random(1, 120) lte 8>>
<<unset $lake_ice_broken>>
<</if>>
<</if>>
<<elseif $swimmingskill lt 600>>
<<set $seconds += 8>><<set $oxygen -= 80>><<oxygencapacitychange 2>>
<<if $lake_ice_broken gte 1>>
<<if random(1, 120) lte 8>>
<<unset $lake_ice_broken>>
<</if>>
<</if>>
<<elseif $swimmingskill lt 700>>
<<set $seconds += 7>><<set $oxygen -= 70>><<oxygencapacitychange 2>>
<<if $lake_ice_broken gte 1>>
<<if random(1, 120) lte 7>>
<<unset $lake_ice_broken>>
<</if>>
<</if>>
<<elseif $swimmingskill lt 800>>
<<set $seconds += 7>><<set $oxygen -= 70>><<oxygencapacitychange 2>>
<<if $lake_ice_broken gte 1>>
<<if random(1, 120) lte 7>>
<<unset $lake_ice_broken>>
<</if>>
<</if>>
<<elseif $swimmingskill lt 900>>
<<set $seconds += 6>><<set $oxygen -= 60>><<oxygencapacitychange 1>>
<<if $lake_ice_broken gte 1>>
<<if random(1, 120) lte 6>>
<<unset $lake_ice_broken>>
<</if>>
<</if>>
<<elseif $swimmingskill lt 1000>>
<<set $seconds += 6>><<set $oxygen -= 60>><<oxygencapacitychange 1>>
<<if $lake_ice_broken gte 1>>
<<if random(1, 120) lte 6>>
<<unset $lake_ice_broken>>
<</if>>
<</if>>
<<else>>
<<set $seconds += 5>><<set $oxygen -= 50>><<oxygencapacitychange 1>>
<<if $lake_ice_broken gte 1>>
<<if random(1, 120) lte 5>>
<<unset $lake_ice_broken>>
<</if>>
<</if>>
<</if>>
<</nobr>><</widget>>
<<widget "underwater">><<nobr>>
<<water>><<set $underwater to 1>><<set $underwatercheck to 1>>
<<if $combat isnot 1>>
<<if $seconds gte 60>>
<<set $seconds -= 60>>
<<pass 1>>
<<oxygencapacitychange 1>>
<</if>>
<<if $oxygen lt 0 and $nooxygen is 1>>
<<set $stress += 1000>>
<<elseif $oxygen lt 0 and $nooxygen isnot 1>>
<<set $nooxygen to 1>>
<<else>>
<<set $nooxygen to 0>>
<</if>>
<span class="lblue">Air:</span>
<<if $oxygen lt 0>>
<span class="red">You can't breathe! Your stress will increase and you'll soon pass out if you can't find air.</span>
<</if>>
<<oxygencaption>>
<<if $underwaterintro isnot 1 and $combat isnot 1>>
<<set $underwaterintro to 1>>
<i>You can't hold your breath forever. You will pass less time and use less air per action with a higher swimming skill.</i>
<br><br>
<</if>>
<</if>>
<</nobr>><</widget>>
<!--Changed to be based on the new limit that must be raised with practice.-->
<<widget "oxygenrefresh">><<nobr>>
<<oxygencapacitychange 0 "bonus">>
<<set $oxygen to $oxygenlimit>>
<</nobr>><</widget>>
<!--Added a check to see if you're at max oxygen capacity or if it should use the current oxygen limit.-->
<<widget "oxygen">><<nobr>>
<<if $args[0]>>
<<set $oxygen += $args[0]>>
<</if>>
<<if $args[0] lt 0>>
<<set _strangle to 1>>
<</if>>
<<if $oxygenlimit gte $oxygenmax>>
<<set $oxygen = Math.clamp($oxygen, 0, $oxygenmax)>>
<<else>>
<<set $oxygen = Math.clamp($oxygen, 0, $oxygenlimit)>>
<</if>>
<<if $args[0] lt 0>>
<<if $oxygen gt $oxygenlimit / 2>>
<<oxygencapacitychange 1>>
<<elseif $oxygen gt 0>>
<<oxygencapacitychange 2>>
<<else>>
<<oxygencapacitychange 3 "bonus">>
<</if>>
<</if>>
<</nobr>><</widget>>
<!--When passed a single value, increases or decreases your oxygen limit by that much. If passed "bonus" as a secondary value, it will add a bonus based on missing oxygen-->
<<widget "oxygencapacitychange">><<nobr>>
<<if $args[1] is "bonus">>
<<if $args[0] gt 0>>
<<set _carryover to $args[0]>>
<<else>>
<<set _carryover to 0>>
<</if>>
<<set _bonus to Math.floor((($oxygenlimit - $oxygen) * 50) / $oxygenlimit)>>
<<set _bonus += _carryover>>
<<oxygencapacitychange _bonus>>
<<elseif $args[0]>>
<<if $oxygenlimit lt $oxygenmax>>
<<set $oxygenlimit += $args[0]>>
<<if $exposed gte 2 and _strangle gte 1>>
<<set $oxygenlimit += 5>>
<<elseif $exposed gte 1 and _strangle gte 1>>
<<set $oxygenlimit += 4>>
<<elseif $exposed gte 2>>
<<set $oxygenlimit += 2>>
<<elseif $exposed gte 1>>
<<set $oxygenlimit += 1>>
<</if>>
<</if>>
<<set $oxygenlimit = Math.clamp($oxygenlimit, 0, $oxygenmax)>>
<</if>>
<<if $args[0] gt 0>>
<<oygenchangeuse>>
<<elseif $args[0] lt 0>>
<<oygenchangeuse "loss">>
<</if>>
<</nobr>><</widget>>
<!--Text for gaining or losing oxygen limit.-->
<<widget "oygenchangeuse">><<nobr>>
<<if $args[0] is "loss">>
<span class="red"> You've become worse at going longer periods of time without air.</span>
<br><br>
<<elseif $oxygenlimit lt $oxygenmax>>
<span class="gold"> You've become better at going longer periods of time without air.</span>
<br><br>
<</if>>
<</nobr>><</widget>>
<<widget "passwater">><<nobr>>
<<if $outside is 1 and $weather.current is "clear">>
<<if $upperwet gte 1>>
<<set $upperwet -= ($pass * 2)>>
<</if>>
<<if $lowerwet gte 1>>
<<set $lowerwet -= ($pass * 2)>>
<</if>>
<<if $underlowerwet gte 1>>
<<if $worn.lower.type.includes("naked")>>
<<set $underlowerwet -= ($pass * 2)>>
<<else>>
<<set $underlowerwet -= $pass>>
<</if>>
<</if>>
<<if $underupperwet gte 1>>
<<if $worn.upper.type.includes("naked")>>
<<set $underupperwet -= ($pass * 2)>>
<<else>>
<<set $underupperwet -= $pass>>
<</if>>
<</if>>
<<elseif $outside is 1 and $weather.current is "rain">>
<<if !$worn.upper.type.includes("naked") and !$worn.upper.type.includes("swim") and !$worn.head.type.includes("rainproof")>>
<<set $upperwet += $pass>>
<</if>>
<<if !$worn.lower.type.includes("naked") and !$worn.lower.type.includes("swim") and !$worn.head.type.includes("rainproof")>>
<<set $lowerwet += $pass>>
<</if>>
<<if !$worn.under_lower.type.includes("naked") and !$worn.under_lower.type.includes("swim") and !$worn.head.type.includes("rainproof")>>
<<set $underlowerwet += $pass>>
<</if>>
<<if !$worn.under_upper.type.includes("naked") and !$worn.under_upper.type.includes("swim") and !$worn.head.type.includes("rainproof")>>
<<set $underupperwet += $pass>>
<</if>>
<<else>>
<<if $upperwet gte 1>>
<<set $upperwet -= $pass>>
<</if>>
<<if $lowerwet gte 1>>
<<set $lowerwet -= $pass>>
<</if>>
<<if $underlowerwet gte 1>>
<<set $underlowerwet -= $pass>>
<</if>>
<<if $underupperwet gte 1>>
<<set $underupperwet -= $pass>>
<</if>>
<</if>>
<!--This is the official method for wet panties. A lot of the fixes needed to make it functional haven't been done.
<!-- Soak underwear if vagina is wet enough -->
<<if $vaginaWetness gte 60 and !$worn.under_lower.type.includes("naked") and !$worn.under_lower.type.includes("swim")>>
<<set $underlowerwet += Math.log10($vaginaWetness - 59) * 2 * $pass>><!-- 59 is to have at minimum log10(1) and not log10(0), which is NaN -->
<<if $underlowerwet gte 100>>
<<set $pantiesSoaked to 1>>
<<else>>
<<set $pantiesSoaked to 0>>
<</if>>
<!-- Wetness accumulates at vaginaWetness >= 63 (or at >= 70 in direct sunlight), otherwise it dries out faster than it soaks.
At maximum wetness (90, drenched) panties become damp in 25 minutes and soaked in 50 min, at 65 wetness - damp in 1.5 hours and soaked in 3h-->
<</if>>
-->
<</nobr>><</widget>>
<<widget "pass">><<nobr>>
<<if $args[1]>>
<<if $args[1].includes("h", 0)>>
<<set $pass to ($args[0]*60)>>
<<elseif $args[1].includes("d", 0)>>
<<set $pass to ($args[0]*1440)>>
<</if>>
<<elseif $args[0]>>
<<set $pass to $args[0]>>
<<else>>
<<set $pass to 0>>
<</if>>
<<passwater>>
<<pregProgressTime $pass>>
<<if $controlled is 0 and $anxiety gte 2>>
<<set $stress += $pass>>
<<if $backgroundTraits.includes("crossdresser") and ($player.gender is $player.gender_appearance) and $player.gender isnot "h">>
<<set $stress += $pass>>
<</if>>
<<elseif $controlled is 0 and $anxiety gte 1>>
<<else>>
<<set $stress -= $pass>>
<<if $backgroundTraits.includes("crossdresser") and ($player.gender isnot $player.gender_appearance) and $player.gender isnot "h">>
<<set $stress -= $pass>>
<</if>>
<</if>>
<<if $body_temperature is "cold">>
<<set $stress += ($pass * 2)>>
<<elseif $body_temperature is "chilly">>
<<set $stress += $pass>>
<</if>>
<<if $hallucinogen gt 0>>
<<set $hallucinogen -= $pass>>
<</if>>
<<if $drunk gt 0>>
<<tiredness `($pass * ($drunk / 200))` pass>>
<<set $drunk -= $pass>>
<</if>>
<<if $drugged gt 0>>
<<set $drugged -= $pass>>
<</if>>
<<if $pain gt 0>>
<<set $pain -= $pass>>
<</if>>
<<if $pass gt 1200>>
<<set $tiredness to 0>>
<<else>>
<<tiredness $pass pass>>
<</if>>
<<set $time += $pass>><<set $minute += $pass>>
<<if $backgroundTraits.includes("lustful")>>
<<set _arousalMult to 0.2 * (12 - Math.floor($purity / 80)) + 1>>
<<if $purity lte 50>>
<<set _arousalMult++>>
<<set _arousalmax to 10000>>
<<else>>
<<set _arousalmax to 9000>>
<</if>>
<<arousal `_arousalMult * $pass`>><<arousalpass>>
<<else>>
<<arousal `$pass * -10`>><<arousalpass>>
<</if>>
<<if $daystate is "day" and $weather.current is "clear" and $outside is 1>>
<<tanned `$pass / 10`>>
<</if>>
<</nobr>><</widget>>
<<widget "neutral">><<nobr>>
<<if $args[0]>>
<<if $consensual isnot 1>>
<<if $drunk gte 480>>
<<set $stress += ($args[0] * 3)>>
<<elseif $drunk gte 360>>
<<set $stress += ($args[0] * 4)>>
<<elseif $drunk gte 240>>
<<set $stress += ($args[0] * 6)>>
<<elseif $drunk gte 120>>
<<set $stress += ($args[0] * 8)>>
<<elseif $drunk gte 1>>
<<set $stress += ($args[0] * 9)>>
<<else>>
<<set $stress += ($args[0] * 10)>>
<</if>>
<<combattrauma $args[0]>>
<</if>>
<<set _arousal to 20 * $args[0]>>
<<arousal _arousal>>
<<set $enemyarousal += $args[0]>>
<</if>>
<</nobr>><</widget>>
<<widget "neutralbreast">><<nobr>>
<<if $args[0]>>
<<if $consensual isnot 1>>
<<if $drunk gte 480>>
<<set $stress += ($args[0] * 3)>>
<<elseif $drunk gte 360>>
<<set $stress += ($args[0] * 4)>>
<<elseif $drunk gte 240>>
<<set $stress += ($args[0] * 6)>>
<<elseif $drunk gte 120>>
<<set $stress += ($args[0] * 8)>>
<<elseif $drunk gte 1>>
<<set $stress += ($args[0] * 9)>>
<<else>>
<<set $stress += ($args[0] * 10)>>
<</if>>
<<combattrauma $args[0]>>
<</if>>
<<set _arousal to 20 * $args[0] * $breastsensitivity>>
<<arousal _arousal>>
<<set $enemyarousal += $args[0]>>
<</if>>
<</nobr>><</widget>>
<<widget "neutralgenitals">><<nobr>>
<<if $args[0]>>
<<if $consensual isnot 1>>
<<if $drunk gte 480>>
<<set $stress += ($args[0] * 3)>>
<<elseif $drunk gte 360>>
<<set $stress += ($args[0] * 4)>>
<<elseif $drunk gte 240>>
<<set $stress += ($args[0] * 6)>>
<<elseif $drunk gte 120>>
<<set $stress += ($args[0] * 8)>>
<<elseif $drunk gte 1>>
<<set $stress += ($args[0] * 9)>>
<<else>>
<<set $stress += ($args[0] * 10)>>
<</if>>
<<combattrauma $args[0]>>
<</if>>
<<set _arousal to 20 * $args[0] * $genitalsensitivity>>
<<arousal _arousal>>
<<set $enemyarousal += $args[0]>>
<</if>>
<</nobr>><</widget>>
<<widget "sex">><<nobr>>
<<if $args[0]>>
<<if $consensual isnot 1>>
<<if $drunk gte 480>>
<<set $stress += ($args[0] * 3)>>
<<elseif $drunk gte 360>>
<<set $stress += ($args[0] * 4)>>
<<elseif $drunk gte 240>>
<<set $stress += ($args[0] * 6)>>
<<elseif $drunk gte 120>>
<<set $stress += ($args[0] * 8)>>
<<elseif $drunk gte 1>>
<<set $stress += ($args[0] * 9)>>
<<else>>
<<set $stress += ($args[0] * 10)>>
<</if>>
<<combattrauma $args[0]>>
<<else>>
<<set $stress -= 10 * $args[0]>>
<</if>>
<<set _arousal to 20 * $args[0]>>
<<arousal _arousal>>
<<set $enemyarousal += 2 * $args[0]>>
<</if>>
<</nobr>><</widget>>
<<widget "violence">><<nobr>>
<!-- NG tuning v2.7 $arousal from $masochism/50 to /7. PC now orgasms at least once during spanking encounter at 50% masochism level and twice at 100% masochism. /10 at max is required to orgasm once at 100% masochism. -->
<!-- NG added stress reduction for masochists. Trauma left same -->
<<if $args[0] gte 0 or $args[0] lt 0>>
<<if $drunk gte 480>>
<<set $stress += ($args[0] * 3) * (1 - ($masochism / 1200))>>
<<elseif $drunk gte 360>>
<<set $stress += ($args[0] * 4) * (1 - ($masochism / 1200))>>
<<elseif $drunk gte 240>>
<<set $stress += ($args[0] * 6) * (1 - ($masochism / 1200))>>
<<elseif $drunk gte 120>>
<<set $stress += ($args[0] * 8) * (1 - ($masochism / 1200))>>
<<elseif $drunk gte 1>>
<<set $stress += ($args[0] * 9) * (1 - ($masochism / 1200))>>
<<else>>
<<set $stress += ($args[0] * 10) * (1 - ($masochism / 1200))>>
<</if>>
<<combattrauma $args[0]>>
<<set $pain += ($args[0] * (1 - ($masochism / 1200)))>>
<<set _arousal to ($args[0] * (0 + ($masochism / 18)))>>
<<arousal _arousal>>
<<set $arousalmasochism += ($args[0] * (0 + ($masochism / 7)))>>
<<if $orgasmdown gte 1>>
<<if $masochism gte 800>>
<<set $masochism += ($args[0] / 20)>>
<<elseif $masochism gte 500>>
<<set $masochism += ($args[0] / 10)>>
<<elseif $masochism gte 300>>
<<set $masochism += ($args[0] / 6)>>
<<elseif $masochism gte 100>>
<<set $masochism += ($args[0] / 2)>>
<<else>>
<<set $masochism += $args[0]>>
<</if>>
<</if>>
<<if $args[0] gte 6>>
<<set $enemyanger -= 5>>
<<else>>
<<set $enemyanger -= $args[0]>>
<</if>>
<<set $enemyarousal += 1>>
<</if>>
<</nobr>><</widget>>
<<widget "submission">><<nobr>>
<<if $args[0]>>
<<if $consensual isnot 1>>
<<if $drunk gte 480>>
<<set $stress += ($args[0] * 3)>>
<<elseif $drunk gte 360>>
<<set $stress += ($args[0] * 4)>>
<<elseif $drunk gte 240>>
<<set $stress += ($args[0] * 6)>>
<<elseif $drunk gte 120>>
<<set $stress += ($args[0] * 8)>>
<<elseif $drunk gte 1>>
<<set $stress += ($args[0] * 9)>>
<<else>>
<<set $stress += ($args[0] * 10)>>
<</if>>
<<set $submissive += 1>>
<<else>>
<<set $stress -= 10 * $args[0]>>
<<set $assertive += 1>>
<</if>>
<<set _arousal to 20 * $args[0]>>
<<arousal _arousal>>
<<set $enemyarousal += 3 * $args[0]>>
<<set $enemytrust += 2>>
<</if>>
<</nobr>><</widget>>
<<widget "defiance">><<nobr>>
<<if $args[0]>>
<<set _negargs = -$args[0]>>
<<set $stress -= 10 * $args[0]>>
<<combattrauma _negargs>>
<<set $enemyanger += 5 * $args[0]>>
<<set $enemyhealth -= (2 * $args[0] * ($physique / 4000))>>
<<set $submissive -= 1>>
<<set $enemytrust -= 4>>
<</if>>
<</nobr>><</widget>>
<<widget "brat">><<nobr>>
<<if $args[0]>>
<<set _negargs = -$args[0]>>
<<if $drunk gte 480>>
<<set $stress += ($args[0] * 3)>>
<<elseif $drunk gte 360>>
<<set $stress += ($args[0] * 4)>>
<<elseif $drunk gte 240>>
<<set $stress += ($args[0] * 6)>>
<<elseif $drunk gte 120>>
<<set $stress += ($args[0] * 8)>>
<<elseif $drunk gte 1>>
<<set $stress += ($args[0] * 9)>>
<<else>>
<<set $stress += ($args[0] * 10)>>
<</if>>
<<combattrauma _negargs>>
<<set $enemyanger += 5 * $args[0]>>
<<set $submissive -= 1>>
<<set $enemytrust -= 2>>
<</if>>
<</nobr>><</widget>>
<<widget "meek">><<nobr>>
<<if $args[0]>>
<<if $consensual isnot 1>>
<<set $submissive += 1>>
<<else>>
<<set $assertive += 1>>
<</if>>
<<set _arousal to 20 * $args[0]>>
<<arousal _arousal>>
<<set $enemyarousal += $args[0]>>
<<set $enemytrust += 1>>
<</if>>
<</nobr>><</widget>>
<<widget "crimeup">><<nobr>>
<<set _crime_up to 1>>
<<for _e to 0; _e lt $clothing_number; _e++>>
<<activeclothes>>
<<if $worn[_active_clothes].type.includes("stealthy")>>
<<set _crime_up -= 0.05>>
<</if>>
<</for>>
<<if $args[0]>>
<<set $crime += ($args[0] * _crime_up)>>
<<set $crimehistory += ($args[0] * _crime_up)>>
<</if>>
<<if $slimeEvent is "steal something">>
<<unset $slimeEvent>>
<</if>>
<</nobr>><</widget>>
<<widget "seductionskilluse">><<nobr>>
<<set $enemyarousal += ($seductionskill / 100)>><<set $seductionskill += 5>>
<</nobr>><</widget>>
<<widget "seductionskillusecombat">><<nobr>>
<<set $enemyarousal += ($seductionskill / 100)>><<set $seductionskill += 5>><<set $seductionskillup to 1>>
<</nobr>><</widget>>
<<widget "oralskilluse">><<nobr>>
<<set $enemyarousal += ($oralskill / 100)>><<set $oralskill += 5>><<set $oralskillup to 1>>
<</nobr>><</widget>>
<<widget "vaginalskilluse">><<nobr>>
<<set $enemyarousal += ($vaginalskill / 100)>><<set $vaginalskill += 5>><<set $vaginalskillup to 1>>
<</nobr>><</widget>>
<<widget "analskilluse">><<nobr>>
<<set $enemyarousal += ($analskill / 100)>><<set $analskill += 5>><<set $analskillup to 1>>
<</nobr>><</widget>>
<<widget "handskilluse">><<nobr>>
<<set $enemyarousal += ($handskill / 100)>><<set $handskill += 5>><<set $handskillup to 1>>
<</nobr>><</widget>>
<<widget "feetskilluse">><<nobr>>
<<set $enemyarousal += ($feetskill / 100)>><<set $feetskill += 5>><<set $feetskillup to 1>>
<</nobr>><</widget>>
<<widget "bottomskilluse">><<nobr>>
<<set $enemyarousal += ($bottomskill / 100)>><<set $bottomskill += 5>><<set $bottomskillup to 1>>
<</nobr>><</widget>>
<<widget "thighskilluse">><<nobr>>
<<set $enemyarousal += ($thighskill / 100)>><<set $thighskill += 5>><<set $thighskillup to 1>>
<</nobr>><</widget>>
<<widget "chestskilluse">><<nobr>>
<<set $enemyarousal += ($chestskill / 100)>><<set $chestskill += 5>><<set $chestskillup to 1>>
<</nobr>><</widget>>
<<widget "penileskilluse">><<nobr>>
<<set $enemyarousal += ($penileskill / 100)>><<set $penileskill += 5>><<set $penileskillup to 1>>
<</nobr>><</widget>>
<<widget "skulduggeryskilluse">><<nobr>>
<<set $skulduggery += 3>>
<<if $skulduggery lt 1000>>
<span class="gold"> You learned a thing or two about skulduggery.</span>
<br><br>
<</if>>
<</nobr>><</widget>>
<<widget "combatskulduggeryskilluse">><<nobr>>
<<set $skulduggery += 3>>
<<if $skulduggery lt 1000>>
<span class="gold"> You learned a thing or two about skulduggery.</span>
<</if>>
<</nobr>><</widget>>
<!--Now takes the danger of the location and if you are naked into account when determining the swimming skill increase.-->
<<widget "swimmingskilluse">><<nobr>>
<<if $location is "sea">>
<<set $swimmingskill += 9>>
<<elseif $location is "beach">>
<<set $swimmingskill += 7>>
<<elseif $location is "lake">>
<<set $swimmingskill += 6>>
<<elseif $location is "pool" or "poolside">>
<<set $swimmingskill += 5>>
<</if>>
<<if $exposed gte 2>>
<<set $swimmingskill += 4>>
<<elseif $exposed is 1>>
<<set $swimmingskill += 2>>
<</if>>
<<if $swimmingskill lt 1000>>
<span class="gold"> You've become more confident at swimming.</span>
<br><br>
<</if>>
<</nobr>><</widget>>
<<widget "danceskilluse">><<nobr>>
<<set $danceskill += 1>>
<<if $danceskill lt 1000>>
<span class="gold"> You feel more confident in your dancing abilities.</span>
<</if>>
<</nobr>><</widget>>
<<widget "scienceskill">><<nobr>>
<<switch $sciencetrait>>
<<case 4>>
<<set _skill_mod to 0.3>>
<<case 3>>
<<set _skill_mod to 0.3>>
<<case 2>>
<<set _skill_mod to 0.6>>
<<case 1>>
<<set _skill_mod to 1.2>>
<<default>>
<<set _skill_mod to 2.4>>
<</switch>>
<<if $science_star lt 3>>
<<set $science_star += 1>>
<</if>>
<<if $worn.face.type.includes("glasses")>>
<<set _skill_mod *= 1.2>>
<</if>>
<<if $exposed gte 1>>
<<set _skill_mod *= 1.2>>
<</if>>
<<if $args[0]>>
<<set $science_exam += ($args[0] * _skill_mod)>>
<<else>>
<<set $science_exam += (1 * _skill_mod)>>
<</if>>
<<exam_clamp science>>
<</nobr>><</widget>>
<<widget "mathsskill">><<nobr>>
<<switch $mathstrait>>
<<case 4>>
<<set _skill_mod to 0.3>>
<<case 3>>
<<set _skill_mod to 0.3>>
<<case 2>>
<<set _skill_mod to 0.6>>
<<case 1>>
<<set _skill_mod to 1.2>>
<<default>>
<<set _skill_mod to 2.4>>
<</switch>>
<<if $maths_star lt 3>>
<<set $maths_star += 1>>
<</if>>
<<if $worn.face.type.includes("glasses")>>
<<set _skill_mod *= 1.2>>
<</if>>
<<if $exposed gte 1>>
<<set _skill_mod *= 1.2>>
<</if>>
<<if $args[0]>>
<<set $maths_exam += ($args[0] * _skill_mod)>>
<<else>>
<<set $maths_exam += (1 * _skill_mod)>>
<</if>>
<<exam_clamp maths>>
<</nobr>><</widget>>
<<widget "englishskill">><<nobr>>
<<switch $englishtrait>>
<<case 4>>
<<set _skill_mod to 0.3>>
<<case 3>>
<<set _skill_mod to 0.3>>
<<case 2>>
<<set _skill_mod to 0.6>>
<<case 1>>
<<set _skill_mod to 1.2>>
<<default>>
<<set _skill_mod to 2.4>>
<</switch>>
<<if $english_star lt 3>>
<<set $english_star += 1>>
<</if>>
<<if $worn.face.type.includes("glasses")>>
<<set _skill_mod *= 1.2>>
<</if>>
<<if $exposed gte 1>>
<<set _skill_mod *= 1.2>>
<</if>>
<<if $args[0]>>
<<set $english_exam += ($args[0] * _skill_mod)>>
<<else>>
<<set $english_exam += (1 * _skill_mod)>>
<</if>>
<<exam_clamp english>>
<</nobr>><</widget>>
<<widget "historyskill">><<nobr>>
<<switch $historytrait>>
<<case 4>>
<<set _skill_mod to 0.3>>
<<case 3>>
<<set _skill_mod to 0.3>>
<<case 2>>
<<set _skill_mod to 0.6>>
<<case 1>>
<<set _skill_mod to 1.2>>
<<default>>
<<set _skill_mod to 2.4>>
<</switch>>
<<if $history_star lt 3>>
<<set $history_star += 1>>
<</if>>
<<if $worn.face.type.includes("glasses")>>
<<set _skill_mod *= 1.2>>
<</if>>
<<if $exposed gte 1>>
<<set _skill_mod *= 1.2>>
<</if>>
<<if $args[0]>>
<<set $history_exam += ($args[0] * _skill_mod)>>
<<else>>
<<set $history_exam += (1 * _skill_mod)>>
<</if>>
<<exam_clamp history>>
<</nobr>><</widget>>
<<widget "schoolskill">><<nobr>>
<<if $args[0]>>
<<historyskill $args[0]>>
<<mathsskill $args[0]>>
<<scienceskill $args[0]>>
<<englishskill $args[0]>>
<<else>>
<<historyskill>>
<<mathsskill>>
<<scienceskill>>
<<englishskill>>
<</if>>
<</nobr>><</widget>>
<<widget "athletics">><<nobr>>
<<if $args[0]>>
<<set _temp to $args[0]>>
<<if $exposed gte 2>>
<<set $athletics += 2>>
<<elseif $exposed is 1>>
<<set $athletics += 1>>
<</if>>
<<set $athletics += Math.trunc(_temp * 1.4)>>
<<set $athletics to Math.clamp($athletics, 0, 1000)>>
<</if>>
<</nobr>><</widget>>
<<widget "tending">><<nobr>>
<<if $args[0]>>
<<set $tending += ($args[0] * 2)>>
<<set $tending to Math.clamp($tending, 0, 1000)>>
<</if>>
<</nobr>><</widget>>
<<widget "physique">><<nobr>>
<<if $args[0]>><<set _temp to $args[0]>><<else>><<set _temp to 1>><</if>>
<<if $exposed gte 2>>
<<set _temp *= 1.2>>
<<elseif $exposed is 1>>
<<set _temp *= 1.1>>
<</if>>
<<set $workouts++>>
<<set $physique += 10 * _temp>><<set $physiqueuse += _temp>>
<<if $combat isnot 1>>
<span class="gold"> You get a good workout.</span>
<<else>>
<span class="gold"> It invigorates you.</span>
<</if>>
<</nobr>><</widget>>
<<widget "bruise">><<nobr>>
<<if $args[0]>>
<<switch $args[0]>>
<<case "face">>
<<set $facebruise += 1>>
<<case "neck">>
<<set $neckbruise += 1>>
<<case "chest">>
<<set $chestbruise += 1>>
<<case "rightarm">>
<<set $rightarmbruise += 1>>
<<case "leftarm">>
<<set $leftarmbruise += 1>>
<<case "tummy">>
<<set $tummybruise += 1>>
<<case "bottom">>
<<set $bottombruise += 1>>
<<case "thigh">>
<<set $thighbruise += 1>>
<<case "anus">>
<<set $anusbruise += 1>>
<<case "vagina">>
<<set $vaginabruise += 1>>
<<case "penis">>
<<set $penisbruise += 1>>
<<case "full">>
<<set $facebruise += 1>>
<<set $neckbruise += 1>>
<<set $chestbruise += 1>>
<<set $rightarmbruise += 1>>
<<set $leftarmbruise += 1>>
<<set $tummybruise += 1>>
<<set $bottombruise += 1>>
<<set $thighbruise += 1>>
<</switch>>
<</if>>
<</nobr>><</widget>>
<<widget "rapestat">><<set $rapestat += 1>><</widget>>
<<widget "moleststat">><<set $moleststat += 1>><</widget>>
<<widget "vaginalstat">><<set $vaginalstat += 1>><</widget>>
<<widget "vaginalejacstat">><<set $vaginalejacstat += 1>><<purity -1>><<internalejac>><<creampie "self" "vagina">><</widget>>
<<widget "analstat">><<set $analstat += 1>><</widget>>
<<widget "analejacstat">><<set $analejacstat += 1>><<purity -1>><<internalejac>><<fertilise>><<creampie "self" "anus">><</widget>>
<<widget "oralstat">><<set $oralstat += 1>><</widget>>
<<widget "oralejacstat">><<set $oralejacstat += 1>><<purity -1>><<internalejac>><<creampie "self" "mouth">><</widget>>
<<widget "handstat">><<set $handstat += 1>><</widget>>
<<widget "handejacstat">><<set $handejacstat += 1>><</widget>>
<<widget "feetstat">><<set $feetstat += 1>><</widget>>
<<widget "feetejacstat">><<set $feetejacstat += 1>><</widget>>
<<widget "thighstat">><<set $thighstat += 1>><</widget>>
<<widget "thighejacstat">><<set $thighejacstat += 1>><</widget>>
<<widget "cheststat">><<set $cheststat += 1>><</widget>>
<<widget "chestejacstat">><<set $chestejacstat += 1>><</widget>>
<<widget "bottomstat">><<set $bottomstat += 1>><</widget>>
<<widget "bottomejacstat">><<set $bottomejacstat += 1>><</widget>>
<<widget "penilestat">><<set $penilestat += 1>><</widget>>
<<widget "penileejacstat">><<set $penileejacstat += 1>><</widget>>
<<widget "clothesstripstat">><<set $clothesstripstat += 1>><</widget>>
<<widget "clothesruinstat">><<set $clothesruinstat += 1>><</widget>>
<<widget "orgasmstat">><<set $orgasmstat += 1>><</widget>>
<<widget "ejacstat">><<set $ejacstat += 1>><</widget>>
<<widget "hitstat">><<set $hitstat += 1>><</widget>>
<<widget "attackstat">><<set $attackstat += 1>><</widget>>
<<widget "vaginalentranceejacstat">><<set $vaginalentranceejacstat += 1>><</widget>>
<<widget "faceejacstat">><<set $faceejacstat += 1>><</widget>>
<<widget "hairejacstat">><<set $hairejacstat += 1>><</widget>>
<<widget "tummyejacstat">><<set $tummyejacstat += 1>><</widget>>
<<widget "neckejacstat">><<set $neckejacstat += 1>><</widget>>
<<widget "dancestat">><<set $dancestat += 1>><</widget>>
<<widget "distinction_stat">><<nobr>>
<<set $distinction_stat += 1>>
<<if $distinction_stat gte 15>>
<<earnFeat "Distinguished">>
<<elseif $distinction_stat gte 5>>
<<earnFeat "Distinctive">>
<<else>>
<<earnFeat "Distinction">>
<</if>>
<</nobr>><</widget>>
<<widget "knot_stat">><<nobr>>
<<if $knot_stat is undefined>>
<<set $knot_stat to 0>>
<</if>>
<<set $knot_stat += 1>>
<</nobr>><</widget>>
<<widget "hunger">><<nobr>>
<<if $args[0]>>
<<set $hunger += $args[0]>>
<<set $hunger = Math.clamp($hunger, 0, 2000)>>
<</if>>
<</nobr>><</widget>>
<<widget "hunger_description">><<nobr>>
<<if $hunger gte 2000>><span class="red">You are starving!</span>
<<elseif $hunger gte 1600>><span class="pink">You are famished.</span>
<<elseif $hunger gte 1200>><span class="purple">You are ravenous.</span>
<<elseif $hunger gte 800>><span class="blue">You are hungry.</span>
<<elseif $hunger gte 400>><span class="lblue">You are peckish.</span>
<<elseif $hunger gte 1>><span class="teal">You are satiated.</span>
<<else>><span class="green">You are full.</span>
<</if>>
<</nobr>><</widget>>
<<widget "thirst">><<nobr>>
<<if $thirst gte 2000>><span class="red">You are dehydrated!</span>
<<elseif $thirst gte 1600>><span class="pink">You are really thirsty.</span>
<<elseif $thirst gte 1200>><span class="purple">You are thirsty.</span>
<<elseif $thirst gte 800>><span class="blue">Your throat is dry.</span>
<<elseif $thirst gte 400>><span class="lblue">You are satisfied.</span>
<<elseif $thirst gte 1>><span class="teal">You are satiated.</span>
<<elseif $thirst lte 0>><span class="green">You are full.</span>
<</if>>
<</nobr>><</widget>>
<<widget "tirednesscaption">><<nobr>>
<div>
<div @class="($showCaptionText is true ? '' : 'rightMeterText')">
Fatigue:
<<if $showCaptionText is true>>
<<if $tiredness gte 2000>>
<span class="red">You are exhausted.</span>
<<elseif $tiredness gte 1600>>
<span class="pink">You are fatigued.</span>
<<elseif $tiredness gte 1200>>
<span class="purple">You are tired.</span>
<<elseif $tiredness gte 800>>
<span class="blue">You are wearied.</span>
<<elseif $tiredness gte 400>>
<span class="lblue">You are alert.</span>
<<elseif $tiredness gte 1>>
<span class="teal">You are wide awake.</span>
<<else>>
<span class="green">You are refreshed.</span>
<</if>>
<</if>>
</div>
<<if $tiredness gte 2000>><<set $stress += (($tiredness - 2000) * 16)>><<set $trauma += (($tiredness - 2000) / 3)>>
<</if>>
<<set $tiredness = Math.clamp($tiredness, 0, $tirednessmax)>>
<<set _showCaptionText to !$showCaptionText>>
<<statbar $tiredness $tirednessmax _showCaptionText>>
<div style="clear:both;"></div>
</div>
<</nobr>><</widget>>
<<widget "hygiene">><<nobr>>
<<if $hygiene gte 2000>>
<span class="red">You are filthy.</span>
<<elseif $hygiene gte 1600>>
<span class="pink">You are soiled.</span>
<<elseif $hygiene gte 1200>>
<span class="purple">You are smelly.</span>
<<elseif $hygiene gte 800>>
<span class="blue">You are messy.</span>
<<elseif $hygiene gte 400>>
<span class="lblue">You are neat.</span>
<<elseif $hygiene gte 1>>
<span class="teal">You are clean.</span>
<<elseif $hygiene lte 0>>
<span class="green">You are speckless.</span>
<</if>>
<</nobr>><</widget>>
<<widget "stresscaption">><<nobr>>
<div>
<div @class="($showCaptionText is true ? '' : 'rightMeterText')">
Stress:
<<if $showCaptionText is true>>
<<if $stress gte 10000>>
<span class="red">You are overwhelmed!</span>
<<elseif $stress gte 8000>>
<span class="pink">You are distressed.</span>
<<elseif $stress gte 6000>>
<span class="purple">You are strained.</span>
<<elseif $stress gte 4000>>
<span class="blue">You are tense.</span>
<<elseif $stress gte 2000>>
<span class="lblue">You are calm.</span>
<<elseif $stress gte 1>>
<span class="teal">You are placid.</span>
<<else>>
<span class="green">You are serene.</span>
<</if>>
<</if>>
</div>
<<set $stress = Math.clamp($stress, 0, $stressmax)>>
<<set _showCaptionText to !$showCaptionText>>
<<statbar $stress $stressmax _showCaptionText>>
<div style="clear:both;"></div>
</div>
<</nobr>><</widget>>
<<widget "traumacaption">><<nobr>>
<div>
<div @class="($showCaptionText is true ? '' : 'rightMeterText')">
Trauma:
<<if $showCaptionText is true>>
<<if $trauma gte $traumamax>>
<span class="red">You feel numb.</span>
<<elseif $trauma gte ($traumamax / 5) * 4>>
<span class="pink">You are tormented.</span>
<<elseif $trauma gte ($traumamax / 5) * 3>>
<span class="purple">You are disturbed.</span>
<<elseif $trauma gte ($traumamax / 5) * 2>>
<span class="blue">You are troubled.</span>
<<elseif $trauma gte ($traumamax / 5) * 1>>
<span class="lblue">You are nervous.</span>
<<elseif $trauma gte 1>>
<span class="teal">You are uneasy.</span>
<<else>>
<span class="green">You are healthy.</span>
<</if>>
<</if>>
</div>
<<set _showCaptionText to !$showCaptionText>>
<<statbar $trauma $traumamax _showCaptionText>>
<div style="clear:both;"></div>
</div>
<</nobr>><</widget>>
<<widget "innocencecaption">><<nobr>>
<div>
<div @class="($showCaptionText is true ? '' : 'rightMeterText')">
Innocence:
<<if $showCaptionText is true>>
<<if $awareness gte 0>>
<span class="red">You understand.</span>
<<elseif $awareness gt -40>>
<span class="pink">You are uncertain.</span>
<<elseif $awareness gt -80>>
<span class="purple">You are perplexed.</span>
<<elseif $awareness gt -120>>
<span class="blue">You are curious.</span>
<<elseif $awareness gt -160>>
<span class="lblue">You are trusting.</span>
<<elseif $awareness gt -200>>
<span class="teal">You are naive.</span>
<<else>>
<span class="green">You are oblivious.</span>
<</if>>
<</if>>
</div>
<<set _showCaptionText to !$showCaptionText>>
<<statbarinverted $awareness -200 _showCaptionText>>
<div style="clear:both;"></div>
</div>
<</nobr>><</widget>>
<<widget "controlcaption">><<nobr>>
<div>
<div @class="($showCaptionText is true ? '' : 'rightMeterText')">
Control:
<<if $showCaptionText is true>>
<<if $control gte $controlmax>>
<span class="green">You are confident.</span>
<<elseif $control gte ($controlmax / 5) * 4>>
<span class="teal">You are insecure.</span>
<<elseif $control gte ($controlmax / 5) * 3>>
<span class="lblue">You are worried.</span>
<<elseif $control gte ($controlmax / 5) * 2>>
<span class="blue">You are anxious.</span>
<<elseif $control gte ($controlmax / 5) * 1>>
<span class="purple">You are scared.</span>
<<elseif $control gte 1>>
<span class="pink">You are frightened.</span>
<<else>>
<span class="red">You are terrified.</span>
<</if>>
<</if>>
</div>
<<set _showCaptionText to !$showCaptionText>>
<<statbarinverted $control $controlmax _showCaptionText>>
<div style="clear:both;"></div>
</div>
<</nobr>><</widget>>
<!--Modified to have more variation based on the number of orgasms.-->
<<widget "arousalcaption">><<nobr>>
<div>
<div @class="($showCaptionText is true ? '' : 'rightMeterText')">
Arousal:
<<if $showCaptionText is true>>
<<if $arousal gte 10000>>
<<if $arousalCoeff.temporgasmcount gte 3>>
<<if $player.gender is "m">>
<span class="red">You cum for what feels like forever.</span>
<<elseif $player.gender is "h">>
<span class="red">You see stars as you cum.</span>
<<else>>
<span class="red">You spasm uncontrollably while squirting everywhere.</span>
<</if>>
<<else>>
<span class="red">You shake with arousal.</span>
<</if>>
<<elseif $arousal gte 8000>>
<<if $arousalCoeff.temporgasmcount gte 3>>
<<if $player.gender is "m">>
<span class="pink">You struggle not to cum.</span>
<<elseif $player.gender is "h">>
<span class="pink">You can barely control yourself.</span>
<<else>>
<span class="pink">You would do anything for release.</span>
<</if>>
<<else>>
<span class="pink">A heat rises within.</span>
<</if>>
<<elseif $arousal gte 6000>>
<<if $arousalCoeff.temporgasmcount gte 3>>
<<if $player.gender is "m">>
<span class="purple">You're dripping precum.</span>
<<elseif $player.gender is "h">>
<span class="purple">Just about anything will set you off.</span>
<<else>>
<span class="purple">Your entire body feels like an erogenous zone.</span>
<</if>>
<<else>>
<span class="purple">You feel horny.</span>
<</if>>
<<elseif $arousal gte 4000>>
<<if $arousalCoeff.temporgasmcount gte 3>>
<<if $player.gender is "m">>
<span class="blue">Any hole will do at this point.</span>
<<elseif $player.gender is "h">>
<span class="blue">Pleasure drowns out all other thoughts.</span>
<<else>>
<<if $currentlyMasturbating is 1>>
<<if $fingersinvagina.total gte 1>>
<span class="blue">You pussy squeezes your <<finger>> hard enough to hurt.</span>
<<else>>
<span class="blue">You pussy twitches open and shut as if to ask for more.</span>
<</if>>
<<else>>
<<if $vaginastate is "penetrated">>
<<for _j = $enemyno-1; _j gte _end; _j-->>
<<if $NPCList[_j].penis is "vagina">>
<<if $NPCList[_j].gender is "m">>
<<set $currentPenGender to "penis">>
<<else>>
<<set $currentPenGender to "dildo">>
<</if>>
<</if>>
<</for>>
<span class="blue">You pussy squeezes against the $currentPenGender inside you, trying to milk it dry.</span>
<<else>>
<span class="blue">You pussy twitches open and shut as if to ask for more.</span>
<</if>>
<</if>>
<</if>>
<<elseif $arousalCoeff.temporgasmcount gte 2>>
<<if $player.gender is "m">>
<span class="blue">Your dick twitches from arousal.</span>
<<elseif $player.gender is "h">>
<span class="blue">You're intent on finding release.</span>
<<else>>
<span class="blue">You want someone to ravage you.</span>
<</if>>
<<else>>
<span class="blue">You feel lustful.</span>
<</if>>
<<elseif $arousal gte 2000>>
<<if $arousalCoeff.temporgasmcount gte 3>>
<<if $player.gender is "m">>
<span class="lblue">You're hard as rock.</span>
<<elseif $player.gender is "h">>
<span class="lblue">You're ready and willing.</span>
<<else>>
<span class="lblue">Your pussy is begging for more.</span>
<</if>>
<<elseif $arousalCoeff.temporgasmcount is 2>>
<<if $player.gender is "m">>
<span class="lblue">You're raring to go.</span>
<<elseif $player.gender is "h">>
<span class="lblue">You're thirsty for sex.</span>
<<else>>
<span class="lblue">You're pussy twitches in anticipation.</span>
<</if>>
<<else>>
<span class="lblue">You feel aroused.</span>
<</if>>
<<elseif $arousal gte 1>>
<<if $arousalCoeff.temporgasmcount gte 3>>
<span class="teal">You feel hot and bothered.</span>
<<elseif $arousalCoeff.temporgasmcount is 2>>
<span class="teal">You feel lusty.</span>
<<elseif $arousalCoeff.temporgasmcount is 1>>
<span class="teal">You feel frisky.</span>
<<else>>
<span class="teal">You feel sensual.</span>
<</if>>
<<else>>
<<if $arousalCoeff.temporgasmcount gte 3>>
<span class="green">You feel lewd.</span>
<<elseif $arousalCoeff.temporgasmcount is 2>>
<span class="green">You feel turned on.</span>
<<elseif $arousalCoeff.temporgasmcount is 1>>
<span class="green">You feel stimulated.</span>
<<else>>
<span class="green">You feel cold.</span>
<</if>>
<</if>>
<</if>>
</div>
<<set _showCaptionText to !$showCaptionText>>
<<statbar $arousal $arousalmax _showCaptionText>>
<div style="clear:both;"></div>
</div>
<</nobr>><</widget>>
<<widget "allurecaption">><<nobr>>
<div>
<div @class="($showCaptionText is true ? '' : 'rightMeterText')">
Allure:
<<if $showCaptionText is true>>
<<if $allure gte (6000 * $alluremod)>><span class="red">You look like you need to be ravaged.</span>
<<elseif $allure gte (4000 * $alluremod)>><span class="pink">You look perverted.</span>
<<elseif $allure gte (3000 * $alluremod)>><span class="purple">You look lewd.</span>
<<elseif $allure gte (2000 * $alluremod)>><span class="blue">You stand out.</span>
<<elseif $allure gte (1500 * $alluremod)>><span class="lblue">You attract attention.</span>
<<elseif $allure gte (1000 * $alluremod)>><span class="teal">You attract glances.</span>
<<else>><span class="green">You look unremarkable.</span>
<</if>>
<</if>>
</div>
<div @class="($showCaptionText is true ? 'meter' : 'rightMeter')">
<<set $percent=Math.floor(($allure/(8000 * $alluremod))*100)>>
<<if $allure gte (6000 * $alluremod)>>
<<print '<div class="redbar" style="width:' + $percent + '%"></div>'>>
<<elseif $allure gte (4000 * $alluremod)>>
<<print '<div class="pinkbar" style="width:' + $percent + '%"></div>'>>
<<elseif $allure gte (3000 * $alluremod)>>
<<print '<div class="purplebar" style="width:' + $percent + '%"></div>'>>
<<elseif $allure gte (2000 * $alluremod)>>
<<print '<div class="bluebar" style="width:' + $percent + '%"></div>'>>
<<elseif $allure gte (1500 * $alluremod)>>
<<print '<div class="lbluebar" style="width:' + $percent + '%"></div>'>>
<<elseif $allure gte (1000 * $alluremod)>>
<<print '<div class="tealbar" style="width:' + $percent + '%"></div>'>>
<<else>>
<<print '<div class="greenbar" style="width:' + $percent + '%"></div>'>>
<</if>>
</div>
<<if $allure gte 8000>><<set $allure to 8000>><</if>>
<<if $alluretest is 1>>
<<set $allure += 100000>>
<</if>>
<div style="clear:both;"></div>
</div>
<</nobr>><</widget>>
<<widget "oxygencaption">><<nobr>>
<div>
<<if $args[0] is true>>
<div @class="($showCaptionText is true ? '' : 'rightMeterText')">
Air:
</div>
<<set _showCaptionText to !$showCaptionText>>
<<else>>
<<unset _showCaptionText>>
<</if>>
<<statbarinverted $oxygen $oxygenmax _showCaptionText>>
<div style="clear:both;"></div>
</div>
<</nobr>><</widget>>
<<widget "flashbacktown">><<nobr>>
<span class="red">You hear a car horn blare somewhere in the distance, and you panic. Phantom tendrils probe your body and restrict your limbs as a wordless voice jeers and promises endless debasement. It lasts only a moment, but the impression of violation remains.</span>
<<garousal>><<gstress>><<gtrauma>><<arousal 600>><<stress 12>><<trauma 6>>
<br><br>
<</nobr>><</widget>>
<<widget "flashbackhome">><<nobr>>
<span class="red">You hear a car drive past, and you panic. Phantom tendrils probe your body and restrict your limbs as a wordless voice jeers and promises endless debasement. It lasts only a moment, but the impression of violation remains.</span>
<<garousal>><<gstress>><<gtrauma>><<arousal 600>><<stress 6>><<trauma 6>>
<br><br>
<</nobr>><</widget>>
<<widget "flashbackbeach">><<nobr>>
<span class="red">You hear a gull squawk, and you panic. Phantom tendrils probe your body and restrict your limbs as a wordless voice jeers and promises endless debasement. It lasts only a moment, but the impression of violation remains.</span>
<<garousal>><<gstress>><<gtrauma>><<arousal 600>><<stress 6>><<trauma 6>>
<br><br>
<</nobr>><</widget>>
<<widget "flashbackunderground">><<nobr>>
<span class="red">You feel a tremor through the earth, and you panic. Phantom tendrils probe your body and restrict your limbs as a wordless voice jeers and promises endless debasement. It lasts only a moment, but the impression of violation remains.</span>
<<garousal>><<gstress>><<gtrauma>><<arousal 600>><<stress 6>><<trauma 6>>
<br><br>
<</nobr>><</widget>>
<<widget "flashbackschool">><<nobr>>
<span class="red">You remember the last time you were molested at school, and you panic. Phantom tendrils probe your body and restrict your limbs as a wordless voice jeers and promises endless debasement. It lasts only a moment, but the impression of violation remains.</span>
<<garousal>><<gstress>><<gtrauma>><<arousal 600>><<stress 6>><<trauma 6>>
<br><br>
<</nobr>><</widget>>
<<widget "drunk">><<nobr>>
<<if $drunk gt 0>>
<div>
<div @class="($showCaptionText is true ? '' : 'rightMeterText')">
<<if $showCaptionText is true>>
<<if $drunk lte 120>>
<span class="blue">You are woozy.</span>
<<elseif $drunk lte 240>>
<span class="purple">You are tipsy.</span>
<<elseif $drunk lte 360>>
<span class="purple">You are drunk.</span>
<<elseif $drunk lte 480>>
<span class="pink">You are smashed</span>
<<else>>
<span class="pink">You are wasted</span>
<</if>>
<<else>>
Drunk:
<</if>>
</div>
<div @class="($showCaptionText is true ? 'meter' : 'rightMeter')">
<<set $percent=Math.floor(($drunk/1000)*100)>>
<<if $drunk gte 500>>
<<print '<div class="redbar" style="width:' + $percent + '%"></div>'>>
<<elseif $drunk gte 400>>
<<print '<div class="pinkbar" style="width:' + $percent + '%"></div>'>>
<<elseif $drunk gte 300>>
<<print '<div class="purplebar" style="width:' + $percent + '%"></div>'>>
<<elseif $drunk gte 200>>
<<print '<div class="bluebar" style="width:' + $percent + '%"></div>'>>
<<elseif $drunk gte 100>>
<<print '<div class="lbluebar" style="width:' + $percent + '%"></div>'>>
<<elseif $drunk gte 1>>
<<print '<div class="tealbar" style="width:' + $percent + '%"></div>'>>
<<else>>
<<print '<div class="greenbar" style="width:' + $percent + '%"></div>'>>
<</if>>
</div>
<div style="clear:both;"></div>
</div>
<</if>>
<</nobr>><</widget>>
<<widget "drugged">><<nobr>>
<<if $drugged gt 0>>
<div>
<div @class="($showCaptionText is true ? '' : 'rightMeterText')">
<<if $showCaptionText is true>>
<span class="pink">A lewd warmth fills you</span>
<<else>>
Drugged:
<</if>>
</div>
<div @class="($showCaptionText is true ? 'meter' : 'rightMeter')">
<<set $percent=Math.floor(($drugged/1000)*100)>>
<<if $drugged gte 500>>
<<print '<div class="redbar" style="width:' + $percent + '%"></div>'>>
<<elseif $drugged gte 400>>
<<print '<div class="pinkbar" style="width:' + $percent + '%"></div>'>>
<<elseif $drugged gte 300>>
<<print '<div class="purplebar" style="width:' + $percent + '%"></div>'>>
<<elseif $drugged gte 200>>
<<print '<div class="bluebar" style="width:' + $percent + '%"></div>'>>
<<elseif $drugged gte 100>>
<<print '<div class="lbluebar" style="width:' + $percent + '%"></div>'>>
<<elseif $drugged gte 1>>
<<print '<div class="tealbar" style="width:' + $percent + '%"></div>'>>
<<else>>
<<print '<div class="greenbar" style="width:' + $percent + '%"></div>'>>
<</if>>
</div>
<div style="clear:both;"></div>
</div>
<</if>>
<</nobr>><</widget>>
<<widget "hallucinogen">><<nobr>>
<<if $hallucinogen gt 0>>
<div>
<div @class="($showCaptionText is true ? '' : 'rightMeterText')">
<<if $showCaptionText is true>>
<span class="purple">Your perception is altered</span>
<<else>>
Hallucinogen:
<</if>>
</div>
<div @class="($showCaptionText is true ? 'meter' : 'rightMeter')">
<<set $percent=Math.floor(($hallucinogen/1000)*100)>>
<<if $hallucinogen gte 500>>
<<print '<div class="redbar" style="width:' + $percent + '%"></div>'>>
<<elseif $hallucinogen gte 400>>
<<print '<div class="pinkbar" style="width:' + $percent + '%"></div>'>>
<<elseif $hallucinogen gte 300>>
<<print '<div class="purplebar" style="width:' + $percent + '%"></div>'>>
<<elseif $hallucinogen gte 200>>
<<print '<div class="bluebar" style="width:' + $percent + '%"></div>'>>
<<elseif $hallucinogen gte 100>>
<<print '<div class="lbluebar" style="width:' + $percent + '%"></div>'>>
<<elseif $hallucinogen gte 1>>
<<print '<div class="tealbar" style="width:' + $percent + '%"></div>'>>
<<else>>
<<print '<div class="greenbar" style="width:' + $percent + '%"></div>'>>
<</if>>
</div>
<div style="clear:both;"></div>
</div>
<</if>>
<</nobr>><</widget>>
<<widget "paincaption">><<nobr>>
<div>
<div @class="($showCaptionText is true ? '' : 'rightMeterText')">
Pain:
<<if $showCaptionText is true>>
<<if $pain gte 100 and $willpowerpain is 0>><span class="red">You sob uncontrollably.</span>
<<elseif $pain gte 80>><span class="pink">You cry and whimper.</span>
<<elseif $pain gte 60>><span class="purple">You are crying.</span>
<<elseif $pain gte 40>><span class="blue">Tears run down your face.</span>
<<elseif $pain gte 20>><span class="lblue">Tears well in your eyes.</span>
<<elseif $pain gte 1>><span class="teal">You are upset.</span>
<<else>><span class="green">You feel okay.</span>
<</if>>
<</if>>
</div>
<div @class="($showCaptionText is true ? 'meter' : 'rightMeter')">
<<set $percent=Math.floor(($pain/100)*100)>>
<<if $pain gte 100 and $willpowerpain is 0>>
<<print '<div class="redbar" style="width:' + $percent + '%"></div>'>>
<<elseif $pain gte 80>>
<<print '<div class="pinkbar" style="width:' + $percent + '%"></div>'>>
<<elseif $pain gte 60>>
<<print '<div class="purplebar" style="width:' + $percent + '%"></div>'>>
<<elseif $pain gte 40>>
<<print '<div class="bluebar" style="width:' + $percent + '%"></div>'>>
<<elseif $pain gte 20>>
<<print '<div class="lbluebar" style="width:' + $percent + '%"></div>'>>
<<elseif $pain gte 1>>
<<print '<div class="tealbar" style="width:' + $percent + '%"></div>'>>
<<else>>
<<print '<div class="greenbar" style="width:' + $percent + '%"></div>'>>
<</if>>
</div>
<div style="clear:both;"></div>
</div>
<</nobr>><</widget>>
<<widget "raped">><<nobr>>
<<if $rapeavoid is 1 and $consensual is 0 and $gamemode isnot "soft">>
<<set $rapeavoid to 0>><<set $rapestat += 1>>
<<if $face isnot "covered" and !$worn.face.type.includes("mask")>>
<<set $famerape += $enemyno>><<set $fame += $enemyno>>
<</if>>
<<if $awareness lte 200>>
<<awareness 5>>
<<elseif $awareness lte 400>>
<<awareness 1>>
<</if>>
<<if $enemytype is "beast" or $enemytype is "struggle">>
<<set $beastrapestat += 1>>
<<if $awareness lte 300>>
<<awareness 1>>
<</if>>
<</if>>
<<if $enemytype is "tentacles">>
<<set $tentaclerapestat += 1>>
<</if>>
<<if $enemytype is "tentacles" or $enemytype is "struggle">>
<<if $awareness lte 400>>
<<awareness 1>>
<</if>>
<</if>>
<<controlloss>>
<<elseif $sexavoid is 1 and $consensual is 1>>
<<set $sexavoid to 0>>
<<if $face isnot "covered" and !$worn.face.type.includes("mask")>>
<<set $famesex += $enemyno>><<set $fame += $enemyno>>
<</if>>
<<controlloss>>
<</if>>
<</nobr>><</widget>>
<<widget "molested">><<nobr>>
<<if $gamemode is "soft">>
<<set $consensual to 1>>
<</if>>
<<if $molestavoid is 1 and $consensual is 0 and $gamemode isnot "soft">>
<<set $molestavoid to 0>>
<<moleststat>>
<<if $flashbacks gte 1>>
<<if $location is "town" and $flashbacktown is 0>>
<<set $flashbacktown to 14>>
<</if>>
<<if $location is "home" and $flashbackhome is 0>>
<<set $flashbackhome to 14>>
<</if>>
<<if $location is "beach" and $flashbackbeach is 0>>
<<set $flashbackbeach to 14>>
<</if>>
<<if $location is "school" and $flashbackschool is 0>>
<<set $flashbackschool to 14>>
<</if>>
<<if $location is "underground" and $flashbackunderground is 0>>
<<set $flashbackunderground to 14>>
<</if>>
<</if>>
<<if $awareness lte 200>>
<<awareness 5>>
<<elseif $awareness lte 400>>
<<awareness 1>>
<</if>>
<<if $enemytype is "beast" or $enemytype is "struggle">>
<<if $awareness lte 300>>
<<awareness 1>>
<</if>>
<</if>>
<<if $enemytype is "tentacles" or $enemytype is "struggle">>
<<if $awareness lte 400>>
<<awareness 1>>
<</if>>
<</if>>
<</if>>
<</nobr>><</widget>>
<<widget "consensual">><<nobr>>
<<if $awareness lte 200>>
<<awareness 5>>
<<elseif $awareness lte 400>>
<<awareness 1>>
<</if>>
<<if $enemytype is "beast" or $enemytype is "struggle">>
<<if $awareness lte 300>>
<<awareness 1>>
<</if>>
<</if>>
<<if $enemytype is "tentacles">>
<<if $awareness lte 400>>
<<awareness 1>>
<</if>>
<</if>>
<<set $trueconsensual to 1>>
<</nobr>><</widget>>
<<widget "controlloss">><<nobr>>
<<if $gamemode is "soft">>
<<elseif $consensual is 0>>
<<set $pullaway to 0>>
<<set $novaginal to 0>>
<<set $noanal to 0>>
<<set $nopenile to 0>>
<<if $control gt 1>>
<<if $molesttrait gte 1 and $rapeavoid is 1>>
<<else>>
<<set $controlstart to $control>><<control -25>>
<<if $control gte ($controlmax * 0.74)>>
<span class="purple">Your sense of control wavers.</span>
<<elseif $control gte ($controlmax * 0.49)>>
<span class="purple">Your sense of control falters.</span>
<<elseif $control gte ($controlmax * 0.24)>>
<span class="pink">Your sense of control cracks.</span>
<<elseif $control gte 1>>
<span class="pink">Your sense of control breaks down.</span>
<<else>>
<span class="red">Your sense of control shatters.</span>
<</if>>
<</if>>
<</if>>
<</if>>
<</nobr>><</widget>>
<<widget "beastescape">><<nobr>>
<<trauma 12>><<set $pain += 40>><<set $stress += 400>><<set $worn.lower.integrity -= 20>><<set $worn.upper.integrity -= 20>><<set $worn.under_lower.integrity -= 20>><<set $worn.under_upper.integrity -= 20>><<bruise full>><<gstress>><<gtrauma>>
<</nobr>><</widget>>
<!--Add back in: <<case poolside>> <img id="location" src="img/misc/poolnight.gif"> for all poolside. Make an image for it first.-->
<<widget "weatherdisplay">><<nobr>>
<<if $season is "winter">>
<<set _weather_display to "winter">>
<<else>>
<<set _weather_display to "normal">>
<</if>>
<<if $images is 1>>
<<if $daystate is "day">>
<<if $location is "tentworld">>
<img id="daystate" src="img/misc/tentskyday.png">
<<else>>
<img id="daystate" src="img/misc/day.png">
<</if>>
<<if $location is "tentworld">>
<img id="weather" src="img/misc/tentskyday.png">
<<elseif $weather.current is "clear">>
<img id="weather" src="img/misc/clearday.png">
<<elseif $weather.current is "overcast">>
<img id="weather" @src="'img/misc/' + _weather_display + '/overcastday.png'">
<<elseif $weather.current is "rain">>
<img id="weather" src="img/misc/rainday.gif">
<<elseif $weather.current is "snow">>
<img id="weather" src="img/misc/winter/snowday.gif">
<</if>>
<<switch $location>>
<<case beach>>
<img id="location" @src="'img/misc/' + _weather_display + '/beachday.gif'">
<<case sea>>
<img id="location" @src="'img/misc/' + _weather_display + '/ocean_day.gif'">
<<case home>>
<img id="location" @src="'img/misc/' + _weather_display + '/homeday.gif'">
<<case town>>
<img id="location" @src="'img/misc/' + _weather_display + '/town_day.gif'">
<<case docks>>
<img id="location" @src="'img/misc/' + _weather_display + '/docks_day.png'">
<<case pub>>
<img id="location" @src="'img/misc/' + _weather_display + '/pubday.png'">
<<case forest>>
<img id="location" @src="'img/misc/' + _weather_display + '/forestday.gif'">
<<case lake>>
<img id="location" @src="'img/misc/' + _weather_display + '/lakeday.gif'">
<<case asylum>>
<<if $hallucinations gte 1>>
<img id="location" @src="'img/misc/' + _weather_display + '/asylumdayvfast.gif'">
<<else>>
<img id="location" @src="'img/misc/' + _weather_display + '/asylumdayslow.gif'">
<</if>>
<<case tentworld>>
<img id="location" @src="'img/misc/' + _weather_display + '/tentacles_day.gif'">
<<case underground>>
<img id="location" @src="'img/misc/' + _weather_display + '/deepunderground.png'">
<<case sewers>>
<img id="location" @src="'img/misc/' + _weather_display + '/deepunderground.png'">
<<case school>>
<img id="location" @src="'img/misc/' + _weather_display + '/schoolday.png'">
<<case cabin>>
<<if $season is "winter">>
<img id="location" @src="'img/misc/' + _weather_display + '/cabinday.png'">
<<else>>
<img id="location" @src="'img/misc/' + _weather_display + '/cabinday.gif'">
<</if>>
<<case pool>>
<img id="location" @src="'img/misc/' + _weather_display + '/poolday.gif'">
<<case landfill>>
<img id="location" @src="'img/misc/' + _weather_display + '/landfillday.gif'">
<<case temple>>
<img id="location" @src="'img/misc/' + _weather_display + '/templeday.png'">
<<case strip_club>>
<img id="location" @src="'img/misc/' + _weather_display + '/strip_club_day.png'">
<<case shopping_centre>>
<img id="location" @src="'img/misc/' + _weather_display + '/shopping_centre_day.png'">
<<case police_station>>
<img id="location" @src="'img/misc/' + _weather_display + '/police_station_day.png'">
<<case park>>
<img id="location" @src="'img/misc/' + _weather_display + '/park_day.png'">
<<case museum>>
<img id="location" @src="'img/misc/' + _weather_display + '/museum_day.png'">
<<case hospital>>
<img id="location" @src="'img/misc/' + _weather_display + '/hospital_day.png'">
<<case dance_studio>>
<img id="location" @src="'img/misc/' + _weather_display + '/dance_studio_day.png'">
<<case compound>>
<img id="location" @src="'img/misc/' + _weather_display + '/compound_day.gif'">
<<case brothel>>
<img id="location" @src="'img/misc/' + _weather_display + '/brothel_day.png'">
<<case cafe>>
<<if $chef_state gte 9>>
<img id="location" @src="'img/misc/' + _weather_display + '/cafe_renovated_day.png'">
<<elseif $chef_state gte 7>>
<img id="location" @src="'img/misc/' + _weather_display + '/cafe_construction_day.png'">
<<else>>
<img id="location" @src="'img/misc/' + _weather_display + '/cafe_day.png'">
<</if>>
<<case arcade>>
<img id="location" @src="'img/misc/' + _weather_display + '/arcade_day.png'">
<<case farm>>
<img id="location" @src="'img/misc/' + _weather_display + '/farm_day.png'">
<<case wolf_cave>>
<img id="location" @src="'img/misc/' + _weather_display + '/wolf_cave_day.png'">
<<case forest_shop>>
<img id="location" @src="'img/misc/' + _weather_display + '/forest_shop_day.png'">
<<case lake_ruin>>
<img id="location" @src="'img/misc/' + _weather_display + '/ruins_day.gif'">
<<case moor>>
<img id="location" @src="'img/misc/' + _weather_display + '/moor_day.gif'">
<<case night_monster_lair>>
<img id="location" @src="'img/misc/' + _weather_display + '/night_monster_lair_day.gif'">
<<case alley>>
<<if $bus is "industrial">>
<img id="location" @src="'img/misc/' + _weather_display + '/indust_alley_day.gif'">
<<else>>
<img id="location" @src="'img/misc/' + _weather_display + '/alley_day.gif'">
<</if>>
<<case drain>>
<img id="location" @src="'img/misc/' + _weather_display + '/deepunderground.png'">
<<case spa>>
<img id="location" @src="'img/misc/' + _weather_display + '/spa_day.gif'">
<</switch>>
<<elseif $daystate is "night">>
<<if $location is "tentworld">>
<img id="daystate" src="img/misc/tentskynight.png">
<<elseif $moonstate is "evening" and $hour gte 21 or $moonstate is "morning" and $hour lte 6>>
<img id="daystate" src="img/misc/fullnight.png">
<<else>>
<img id="daystate" src="img/misc/night.png">
<</if>>
<<if $location is "tentworld">>
<img id="weather" src="img/misc/tentskynight.png">
<<elseif $weather.current is "clear">>
<img id="weather" src="img/misc/clearnight.png">
<<elseif $weather.current is "overcast">>
<img id="weather" @src="'img/misc/' + _weather_display + '/overcastnight.png'">
<<elseif $weather.current is "rain">>
<img id="weather" src="img/misc/rainnight.gif">
<<elseif $weather.current is "snow">>
<img id="weather" src="img/misc/winter/snownight.gif">
<</if>>
<<switch $location>>
<<case beach>>
<img id="location" @src="'img/misc/' + _weather_display + '/beachnight.gif'">
<<case sea>>
<img id="location" @src="'img/misc/' + _weather_display + '/ocean_night.gif'">
<<case home>>
<img id="location" @src="'img/misc/' + _weather_display + '/homenight.gif'">
<<case town>>
<img id="location" @src="'img/misc/' + _weather_display + '/town_night.gif'">
<<case docks>>
<img id="location" @src="'img/misc/' + _weather_display + '/docks_night.png'">
<<case pub>>
<img id="location" @src="'img/misc/' + _weather_display + '/pubnight.png'">
<<case forest>>
<<if $moonstate is "evening" and $hour gte 21 or $moonstate is "morning" and $hour lte 6>>
<img id="location" @src="'img/misc/' + _weather_display + '/forestbloodmoon.gif'">
<<else>>
<img id="location" @src="'img/misc/' + _weather_display + '/forestnight.png'">
<</if>>
<<case lake>>
<<if $moonstate is "evening" and $hour gte 21 or $moonstate is "morning" and $hour lte 6>>
<img id="location" @src="'img/misc/' + _weather_display + '/lakebloodmoon.gif'">
<<else>>
<img id="location" @src="'img/misc/' + _weather_display + '/lakenight.gif'">
<</if>>
<<case asylum>>
<<if $hallucinations gte 1>>
<img id="location" @src="'img/misc/' + _weather_display + '/asylumnightvfast.gif'">
<<else>>
<img id="location" @src="'img/misc/' + _weather_display + '/asylumnightslow.gif'">
<</if>>
<<case tentworld>>
<img id="location" @src="'img/misc/' + _weather_display + '/tentacles_night.gif'">
<<case underground>>
<img id="location" @src="'img/misc/' + _weather_display + '/deepunderground.png'">
<<case sewers>>
<img id="location" @src="'img/misc/' + _weather_display + '/deepunderground.png'">
<<case school>>
<img id="location" @src="'img/misc/' + _weather_display + '/schoolnight.png'">
<<case cabin>>
<<if $season is "winter">>
<img id="location" @src="'img/misc/' + _weather_display + '/cabinnight.png'">
<<else>>
<img id="location" @src="'img/misc/' + _weather_display + '/cabinnight.gif'">
<</if>>
<<case pool>>
<img id="location" @src="'img/misc/' + _weather_display + '/poolnight.gif'">
<<case landfill>>
<img id="location" @src="'img/misc/' + _weather_display + '/landfillnight.gif'">
<<case temple>>
<img id="location" @src="'img/misc/' + _weather_display + '/templenight.png'">
<<case strip_club>>
<img id="location" @src="'img/misc/' + _weather_display + '/strip_club_night.png'">
<<case shopping_centre>>
<img id="location" @src="'img/misc/' + _weather_display + '/shopping_centre_night.png'">
<<case police_station>>
<img id="location" @src="'img/misc/' + _weather_display + '/police_station_night.png'">
<<case park>>
<img id="location" @src="'img/misc/' + _weather_display + '/park_night.png'">
<<case museum>>
<img id="location" @src="'img/misc/' + _weather_display + '/museum_night.png'">
<<case hospital>>
<img id="location" @src="'img/misc/' + _weather_display + '/hospital_night.png'">
<<case dance_studio>>
<img id="location" @src="'img/misc/' + _weather_display + '/dance_studio_night.png'">
<<case compound>>
<img id="location" @src="'img/misc/' + _weather_display + '/compound_night.gif'">
<<case brothel>>
<img id="location" @src="'img/misc/' + _weather_display + '/brothel_night.png'">
<<case cafe>>
<<if $chef_state gte 9>>
<img id="location" @src="'img/misc/' + _weather_display + '/cafe_renovated_night.png'">
<<elseif $chef_state gte 7>>
<img id="location" @src="'img/misc/' + _weather_display + '/cafe_construction_night.png'">
<<else>>
<img id="location" @src="'img/misc/' + _weather_display + '/cafe_night.png'">
<</if>>
<<case arcade>>
<img id="location" @src="'img/misc/' + _weather_display + '/arcade_night.png'">
<<case farm>>
<img id="location" @src="'img/misc/' + _weather_display + '/farm_night.png'">
<<case wolf_cave>>
<img id="location" @src="'img/misc/' + _weather_display + '/wolf_cave_night.png'">
<<case forest_shop>>
<img id="location" @src="'img/misc/' + _weather_display + '/forest_shop_night.png'">
<<case lake_ruin>>
<<if $moonstate is "evening" and $hour gte 21 or $moonstate is "morning" and $hour lte 6>>
<img id="location" @src="'img/misc/' + _weather_display + '/ruins_blood_moon.gif'">
<<else>>
<img id="location" @src="'img/misc/' + _weather_display + '/ruins_night.gif'">
<</if>>
<<case moor>>
<img id="location" @src="'img/misc/' + _weather_display + '/moor_night.gif'">
<<case night_monster_lair>>
<img id="location" @src="'img/misc/' + _weather_display + '/night_monster_lair_night.gif'">
<<case alley>>
<<if $bus is "industrial">>
<<if $moonstate is "evening" and $hour gte 21 or $moonstate is "morning" and $hour lte 6>>
<img id="location" @src="'img/misc/' + _weather_display + '/indust_alley_blood.gif'">
<<else>>
<img id="location" @src="'img/misc/' + _weather_display + '/indust_alley_night.gif'">
<</if>>
<<else>>
<<if $moonstate is "evening" and $hour gte 21 or $moonstate is "morning" and $hour lte 6>>
<img id="location" @src="'img/misc/' + _weather_display + '/alley_blood.gif'">
<<else>>
<img id="location" @src="'img/misc/' + _weather_display + '/alley_night.gif'">
<</if>>
<</if>>
<<case drain>>
<img id="location" @src="'img/misc/' + _weather_display + '/deepunderground.png'">
<<case spa>>
<img id="location" @src="'img/misc/' + _weather_display + '/spa_night.gif'">
<</switch>>
<<elseif $daystate is "dawn">>
<<if $location is "tentworld">>
<img id="daystate" src="img/misc/tentskydawn.png">
<<else>>
<img id="daystate" src="img/misc/dawn.png">
<</if>>
<<if $location is "tentworld">>
<img id="weather" src="img/misc/tentskydawn.png">
<<elseif $weather.current is "clear">>
<img id="weather" src="img/misc/cleardawn.png">
<<elseif $weather.current is "overcast">>
<img id="weather" @src="'img/misc/' + _weather_display + '/overcastdawn.png'">
<<elseif $weather.current is "rain">>
<img id="weather" src="img/misc/raindawn.gif">
<<elseif $weather.current is "snow">>
<img id="weather" src="img/misc/winter/snowdawn.gif">
<</if>>
<<switch $location>>
<<case beach>>
<img id="location" @src="'img/misc/' + _weather_display + '/beachdawn.gif'">
<<case sea>>
<img id="location" @src="'img/misc/' + _weather_display + '/ocean_dawn.gif'">
<<case home>>
<img id="location" @src="'img/misc/' + _weather_display + '/homedawn.gif'">
<<case town>>
<img id="location" @src="'img/misc/' + _weather_display + '/town_dawn.gif'">
<<case docks>>
<img id="location" @src="'img/misc/' + _weather_display + '/docks_dawn.png'">
<<case pub>>
<img id="location" @src="'img/misc/' + _weather_display + '/pubdawn.png'">
<<case forest>>
<img id="location" @src="'img/misc/' + _weather_display + '/forestdawn.png'">
<<case lake>>
<img id="location" @src="'img/misc/' + _weather_display + '/lakedawn.gif'">
<<case asylum>>
<<if $hallucinations gte 1>>
<img id="location" @src="'img/misc/' + _weather_display + '/asylumdawnvfast.gif'">
<<else>>
<img id="location" @src="'img/misc/' + _weather_display + '/asylumdawnslow.gif'">
<</if>>
<<case tentworld>>
<img id="location" @src="'img/misc/' + _weather_display + '/tentacles_dawn.gif'">
<<case underground>>
<img id="location" @src="'img/misc/' + _weather_display + '/deepunderground.png'">
<<case sewers>>
<img id="location" @src="'img/misc/' + _weather_display + '/deepunderground.png'">
<<case school>>
<img id="location" @src="'img/misc/' + _weather_display + '/schooldawn.png'">
<<case cabin>>
<<if $season is "winter">>
<img id="location" @src="'img/misc/' + _weather_display + '/cabindawn.png'">
<<else>>
<img id="location" @src="'img/misc/' + _weather_display + '/cabindawn.gif'">
<</if>>
<<case pool>>
<img id="location" @src="'img/misc/' + _weather_display + '/pooldawn.gif'">
<<case landfill>>
<img id="location" @src="'img/misc/' + _weather_display + '/landfilldawn.gif'">
<<case temple>>
<img id="location" @src="'img/misc/' + _weather_display + '/templedawn.png'">
<<case strip_club>>
<img id="location" @src="'img/misc/' + _weather_display + '/strip_club_dawn.png'">
<<case shopping_centre>>
<img id="location" @src="'img/misc/' + _weather_display + '/shopping_centre_dawn.png'">
<<case police_station>>
<img id="location" @src="'img/misc/' + _weather_display + '/police_station_dawn.png'">
<<case park>>
<img id="location" @src="'img/misc/' + _weather_display + '/park_dawn.gif'">
<<case museum>>
<img id="location" @src="'img/misc/' + _weather_display + '/museum_dawn.png'">
<<case hospital>>
<img id="location" @src="'img/misc/' + _weather_display + '/hospital_dawn.png'">
<<case dance_studio>>
<img id="location" @src="'img/misc/' + _weather_display + '/dance_studio_dawn.png'">
<<case compound>>
<img id="location" @src="'img/misc/' + _weather_display + '/compound_dawn.gif'">
<<case brothel>>
<img id="location" @src="'img/misc/' + _weather_display + '/brothel_dawn.png'">
<<case cafe>>
<<if $chef_state gte 9>>
<img id="location" @src="'img/misc/' + _weather_display + '/cafe_renovated_dawn.png'">
<<elseif $chef_state gte 7>>
<img id="location" @src="'img/misc/' + _weather_display + '/cafe_construction_dawn.png'">
<<else>>
<img id="location" @src="'img/misc/' + _weather_display + '/cafe_dawn.png'">
<</if>>
<<case arcade>>
<img id="location" @src="'img/misc/' + _weather_display + '/arcade_dawn.png'">
<<case farm>>
<img id="location" @src="'img/misc/' + _weather_display + '/farm_dawn.png'">
<<case wolf_cave>>
<img id="location" @src="'img/misc/' + _weather_display + '/wolf_cave_dawn.png'">
<<case forest_shop>>
<img id="location" @src="'img/misc/' + _weather_display + '/forest_shop_dawn.png'">
<<case lake_ruin>>
<img id="location" @src="'img/misc/' + _weather_display + '/ruins_dawn.gif'">
<<case moor>>
<img id="location" @src="'img/misc/' + _weather_display + '/moor_dawn.gif'">
<<case night_monster_lair>>
<img id="location" @src="'img/misc/' + _weather_display + '/night_monster_lair_dawn.gif'">
<<case alley>>
<<if $bus is "industrial">>
<img id="location" @src="'img/misc/' + _weather_display + '/indust_alley_dawn.gif'">
<<else>>
<img id="location" @src="'img/misc/' + _weather_display + '/alley_dawn.gif'">
<</if>>
<<case drain>>
<img id="location" @src="'img/misc/' + _weather_display + '/deepunderground.png'">
<<case spa>>
<img id="location" @src="'img/misc/' + _weather_display + '/spa_dawn.gif'">
<</switch>>
<<elseif $daystate is "dusk">>
<<if $location is "tentworld">>
<img id="daystate" src="img/misc/tentskydusk.png">
<<else>>
<img id="daystate" src="img/misc/dusk.png">
<</if>>
<<if $location is "tentworld">>
<img id="weather" src="img/misc/tentskydusk.png">
<<elseif $weather.current is "clear">>
<img id="weather" src="img/misc/cleardusk.png">
<<elseif $weather.current is "overcast">>
<img id="weather" @src="'img/misc/' + _weather_display + '/overcastdusk.png'">
<<elseif $weather.current is "rain">>
<img id="weather" src="img/misc/raindusk.gif">
<<elseif $weather.current is "snow">>
<img id="weather" src="img/misc/winter/snowdusk.gif">
<</if>>
<<switch $location>>
<<case beach>>
<img id="location" @src="'img/misc/' + _weather_display + '/beachdusk.gif'">
<<case sea>>
<img id="location" @src="'img/misc/' + _weather_display + '/ocean_dusk.gif'">
<<case home>>
<img id="location" @src="'img/misc/' + _weather_display + '/homedusk.gif'">
<<case town>>
<img id="location" @src="'img/misc/' + _weather_display + '/town_dusk.png'">
<<case docks>>
<img id="location" @src="'img/misc/' + _weather_display + '/docks_dusk.png'">
<<case pub>>
<img id="location" @src="'img/misc/' + _weather_display + '/pubdusk.png'">
<<case forest>>
<img id="location" @src="'img/misc/' + _weather_display + '/forestdusk.gif'">
<<case lake>>
<img id="location" @src="'img/misc/' + _weather_display + '/lakedusk.gif'">
<<case asylum>>
<<if $hallucinations gte 1>>
<img id="location" @src="'img/misc/' + _weather_display + '/asylumduskvfast.gif'">
<<else>>
<img id="location" @src="'img/misc/' + _weather_display + '/asylumduskslow.gif'">
<</if>>
<<case tentworld>>
<img id="location" @src="'img/misc/' + _weather_display + '/tentacles_dusk.gif'">
<<case underground>>
<img id="location" @src="'img/misc/' + _weather_display + '/deepunderground.png'">
<<case sewers>>
<img id="location" @src="'img/misc/' + _weather_display + '/deepunderground.png'">
<<case school>>
<img id="location" @src="'img/misc/' + _weather_display + '/schooldusk.png'">
<<case cabin>>
<<if $season is "winter">>
<img id="location" @src="'img/misc/' + _weather_display + '/cabindusk.png'">
<<else>>
<img id="location" @src="'img/misc/' + _weather_display + '/cabindusk.gif'">
<</if>>
<<case pool>>
<img id="location" @src="'img/misc/' + _weather_display + '/pooldusk.gif'">
<<case landfill>>
<img id="location" @src="'img/misc/' + _weather_display + '/landfilldusk.gif'">
<<case temple>>
<img id="location" @src="'img/misc/' + _weather_display + '/templedusk.png'">
<<case strip_club>>
<img id="location" @src="'img/misc/' + _weather_display + '/strip_club_dusk.png'">
<<case shopping_centre>>
<img id="location" @src="'img/misc/' + _weather_display + '/shopping_centre_dusk.png'">
<<case police_station>>
<img id="location" @src="'img/misc/' + _weather_display + '/police_station_dusk.png'">
<<case park>>
<img id="location" @src="'img/misc/' + _weather_display + '/park_dusk.png'">
<<case museum>>
<img id="location" @src="'img/misc/' + _weather_display + '/museum_dusk.png'">
<<case hospital>>
<img id="location" @src="'img/misc/' + _weather_display + '/hospital_dusk.png'">
<<case dance_studio>>
<img id="location" @src="'img/misc/' + _weather_display + '/dance_studio_dusk.png'">
<<case compound>>
<img id="location" @src="'img/misc/' + _weather_display + '/compound_dusk.gif'">
<<case brothel>>
<img id="location" @src="'img/misc/' + _weather_display + '/brothel_dusk.png'">
<<case cafe>>
<<if $chef_state gte 9>>
<img id="location" @src="'img/misc/' + _weather_display + '/cafe_renovated_dusk.png'">
<<elseif $chef_state gte 7>>
<img id="location" @src="'img/misc/' + _weather_display + '/cafe_construction_dusk.png'">
<<else>>
<img id="location" @src="'img/misc/' + _weather_display + '/cafe_dusk.png'">
<</if>>
<<case arcade>>
<img id="location" @src="'img/misc/' + _weather_display + '/arcade_dusk.png'">
<<case farm>>
<img id="location" @src="'img/misc/' + _weather_display + '/farm_dusk.png'">
<<case wolf_cave>>
<img id="location" @src="'img/misc/' + _weather_display + '/wolf_cave_dusk.png'">
<<case forest_shop>>
<img id="location" @src="'img/misc/' + _weather_display + '/forest_shop_dusk.png'">
<<case lake_ruin>>
<img id="location" @src="'img/misc/' + _weather_display + '/ruins_dusk.gif'">
<<case moor>>
<img id="location" @src="'img/misc/' + _weather_display + '/moor_dusk.gif'">
<<case night_monster_lair>>
<img id="location" @src="'img/misc/' + _weather_display + '/night_monster_lair_dusk.gif'">
<<case alley>>
<<if $bus is "industrial">>
<img id="location" @src="'img/misc/' + _weather_display + '/indust_alley_dusk.gif'">
<<else>>
<img id="location" @src="'img/misc/' + _weather_display + '/alley_dusk.gif'">
<</if>>
<<case drain>>
<img id="location" @src="'img/misc/' + _weather_display + '/deepunderground.png'">
<<case spa>>
<img id="location" @src="'img/misc/' + _weather_display + '/spa_dusk.gif'">
<</switch>>
<</if>>
<<else>>
<<if $daystate is "day">>
<<if $weather.current is "clear">>
It's a bright and sunny day.
<br>
<<elseif $weather.current is "rain">>
It's a rainy day.
<br>
<<elseif $weather.current is "overcast">>
Clouds are hiding the sun.
<br>
<<elseif $weather.current is "snow">>
It's a snowy day.
<</if>>
<<elseif $daystate is "night">>
<<if $weather.current is "clear">>
The stars are shining.
<br>
<<elseif $weather.current is "rain">>
It's a rainy night.
<br>
<<elseif $weather.current is "overcast">>
All starlight is blocked by the clouds.
<br>
<<elseif $weather.current is "snow">>
It's a snowy night.
<</if>>
<<elseif $daystate is "dawn">>
<<if $weather.current is "clear">>
The sun is rising.
<br>
<<elseif $weather.current is "rain">>
It's a rainy morning.
<br>
<<elseif $weather.current is "overcast">>
It's a cloudy morning.
<br>
<<elseif $weather.current is "snow">>
It's a snowy morning.
<</if>>
<<elseif $daystate is "dusk">>
<<if $weather.current is "clear">>
The sun is setting.
<br>
<<elseif $weather.current is "rain">>
It's a rainy evening.
<br>
<<elseif $weather.current is "overcast">>
It's cloudy evening.
<br>
<<elseif $weather.current is "snow">>
It's a snowy evening.
<</if>>
<</if>>
<</if>>
<</nobr>><</widget>>
<<widget "wearandtear">><<nobr>>
<<if $args[0] is "dance">>
<<if !$worn.upper.type.includes("dance")>>
<<set $worn.upper.integrity -= 1>>
<</if>>
<<if !$worn.lower.type.includes("dance")>>
<<set $worn.lower.integrity -= 1>>
<</if>>
<<if !$worn.under_lower.type.includes("dance")>>
<<set $worn.under_lower.integrity -= 1>>
<</if>>
<<if !$worn.under_upper.type.includes("dance")>>
<<set $worn.under_upper.integrity -= 1>>
<</if>>
<<else>>
<<set $worn.upper.integrity -= 1>><<set $worn.lower.integrity -= 1>><<set $worn.under_lower.integrity -= 1>><<set $worn.under_upper.integrity -= 1>>
<</if>>
<</nobr>><</widget>>
<<widget "towelup">><<nobr>>
<<if $exposed gte 1>>
<<if $upperwetstage gte 3>>
<<upperwear 3>>
<</if>>
<<if $lowerwetstage gte 3>>
<<lowerwear 3>>
<</if>>
<<if $worn.upper.exposed gte 1>>
<<upperwear 14>>
<<elseif $worn.lower.exposed gte 1>>
<<lowerwear 3>>
<</if>>
<</if>>
<</nobr>><</widget>>
<<widget "towelupm">><<nobr>>
<<if $exposed gte 1>>
<<if $lowerwetstage gte 3>>
<<lowerwear 3>>
<</if>>
<<if $worn.lower.exposed gte 1>>
<<lowerwear 3>>
<</if>>
<</if>>
<</nobr>><</widget>>
<<widget "plantupper">><<nobr>>
<<if $worn.upper.exposed gte 2 and $worn.under_upper.exposed gte 1
or $worn.upper.exposed gte 2 and $underupperwetstage gte 3
or $upperwetstage gte 3 and $worn.under_upper.exposed gte 1
or $upperwetstage gte 3 and $underupperwetstage gte 3
or $args[0] is "force">>
<<upperwear 6>>
<</if>>
<</nobr>><</widget>>
<<widget "plantlower">><<nobr>>
<<if $worn.lower.exposed gte 2 and $worn.under_lower.exposed gte 1
or $worn.lower.exposed gte 2 and $underlowerwetstage gte 3
or $lowerwetstage gte 3 and $worn.under_lower.exposed gte 1
or $lowerwetstage gte 3 and $underlowerwetstage gte 3
or $args[0] is "force">>
<<lowerwear 8>>
<</if>>
<</nobr>><</widget>>
<<widget "plantup">><<nobr>>
<<if $worn.upper.exposed gte 2 and $worn.under_upper.exposed gte 1 or $upperwetstage gte 3 and $underupperwetstage gte 3>>
<<upperwear 6>>
<</if>>
<<if $worn.lower.exposed gte 2 and $worn.under_lower.exposed gte 1 or $lowerwetstage gte 3 and $underlowerwetstage gte 3 or $lowerwetstage gte 3 and $worn.under_lower.exposed gte 1>>
<<lowerwear 8>>
<</if>>
<</nobr>><</widget>>
<<widget "schoolspareclothes">><<nobr>>
<<if !$worn.upper.type.includes("school") or !$worn.lower.type.includes("school") and $worn.upper.set is $worn.lower.set>>
<<upperwear 5>><<set $worn.upper.colour to either("black", "blue", "brown", "green", "pink", "purple", "red", "tangerine", "teal", "white", "yellow")>><<set $worn.upper.integrity /= 2>>
<</if>>
<<if !$worn.lower.type.includes("school")>>
<<if $clothingselector is "m">>
<<lowerwear 6>><<set $worn.lower.colour to either("black", "blue", "brown", "green", "pink", "purple", "red", "tangerine", "teal", "white", "yellow")>><<set $worn.lower.integrity /= 2>>
<<else>>
<<lowerwear 7>><<set $worn.lower.colour to either("black", "blue", "brown", "green", "pink", "purple", "red", "tangerine", "teal", "white", "yellow")>><<set $worn.lower.integrity /= 2>>
<</if>>
<</if>>
<</nobr>><</widget>>
<<widget "spareschoolswimsuit">><<nobr>>
<<underupperwear 2>><<set $worn.under_upper.colour to either("black", "blue", "brown", "green", "pink", "purple", "red", "tangerine", "teal", "white", "yellow")>><<set $worn.under_upper.integrity /= 2>>
<<set $worn.under_lower.colour to clone($worn.under_upper.colour)>><<set $worn.under_lower.integrity /= 2>>
<</nobr>><</widget>>
<<widget "spareschoolswimshorts">><<nobr>>
<<underlowerwear 7>><<set $worn.under_lower.colour to either("black", "blue", "brown", "green", "pink", "purple", "red", "tangerine", "teal", "white", "yellow")>><<set $worn.under_lower.integrity /= 2>>
<</nobr>><</widget>>
<<widget "setfemininitymultiplierfromgender">><<nobr>>
<<if $args[0] is "f">>
<<set _femininity_multiplier to 1>>
<<elseif $args[0] is "m">>
<<set _femininity_multiplier to -1>>
<<else>>
<<set _femininity_multiplier to 0>>
<</if>>
<</nobr>><</widget>>
<<widget "addfemininityfromfactor">><<nobr>>
<<set _femininity_mod to $args[0]>>
<<set _factor_description to $args[1]>>
<<set _apparent_femininity += _femininity_mod>>
<<run _gender_appearance_factors.push({
femininity: _femininity_mod,
factor: _factor_description,
})>>
<</nobr>><</widget>>
<<widget "addfemininityofclothingarticle">><<nobr>>
<<set _clothing_article to $args[0]>>
<<if _clothing_article.femininity>>
<<addfemininityfromfactor `_clothing_article.femininity` `_clothing_article.name_cap`>>
<</if>>
<</nobr>><</widget>>
<!-- Calculate the player's gender appearance -->
<<widget "genderappearancecheck">><<nobr>>
<<set _ignore_overwear to $args[0] and $args[0] is "ignoreoverwear">>
<!-- Calculate bluge size -->
<<set _penis_compressed to $penisexist and $worn.genitals.type.includes("hidden")>>
<<if $worn.genitals.type.includes("cage")>>
<<set _bulge_size to $penissize + 1>>
<<else>>
<<if !$penisexist>>
<<set _erection_state to 0>>
<<elseif _penis_compressed>>
<<set _erection_state to 0>>
<<elseif $arousal lt 6000>>
<<set _erection_state to 0>>
<<elseif $arousal lt 8000>>
<<set _erection_state to 1>>
<<else>>
<<set _erection_state to 2>>
<</if>>
<<set _bulge_size to ($penissize + 1) * _erection_state>>
<</if>>
<!-- Determine how visible the player's bottom is -->
<<if $worn.lower.skirt is 1 and $worn.lower.skirt_down is 1 and $worn.lower.state is "waist">>
<<set _bottom_visibility to 0>>
<<else>>
<<set _bottom_visibility to 1>>
<</if>>
<!-- Special handling to allow simulating removal of top clothing layer -->
<<set _under_lower_visible to _ignore_overwear or $worn.lower.exposed gte 2>>
<<set _under_upper_visible to _ignore_overwear or $worn.upper.exposed gte 2>>
<!-- Gender appearance factors -->
<<set _gender_appearance_factors to []>>
<<set _apparent_femininity to 0>>
<<set _breast_indicator to 0>>
<!-- Lower clothing, bulge, and genitals -->
<<addfemininityofclothingarticle $worn.lower>>
<<if _under_lower_visible>>
<!-- Lower underwear is visible -->
<<addfemininityofclothingarticle $worn.under_lower>>
<<if $worn.under_lower.exposed gte 1>>
<!-- Genitals slot is visible -->
<<addfemininityofclothingarticle $worn.genitals>>
<<if $worn.genitals.exposed gte 1>>
<!-- Bare genitals are visible -->
<<if $penisexist is 1>>
<<addfemininityfromfactor -100000 "Penis visible">>
<</if>>
<<if $vaginaexist is 1>>
<<addfemininityfromfactor 100000 "Vagina visible">>
<</if>>
<</if>>
<<else>>
<!-- Bottom visible through underwear -->
<<set _bottom_visibility *= 0.75>>
<!-- Bulge visible through underwear -->
<<addfemininityfromfactor `-Math.clamp(
(_bulge_size - 1) * 100, 0, Infinity
)` "Bulge visible through underwear">>
<</if>>
<<else>>
<!-- Bottom covered by lower clothes -->
<<set _bottom_visibility *= 0.75>>
<!-- Bluge covered by lower clothes -->
<<addfemininityfromfactor `-Math.clamp(
(_bulge_size - 4) * 100, 0, Infinity
)` "Bulge visible through clothing">>
<</if>>
<!-- Upper clothing and breasts -->
<<addfemininityofclothingarticle $worn.upper>>
<<if _under_upper_visible>>
<!-- Upper underwear is visible -->
<<addfemininityofclothingarticle $worn.under_upper>>
<<if $worn.under_upper.exposed gte 1>>
<!-- Exposed breasts -->
<<set _breast_indicator to 1>>
<<addfemininityfromfactor `($breastsize - 0.5) * 100` "Exposed breasts">>
<<elseif !$worn.under_upper.type.includes("chest_bind")>>
<!-- Breasts covered by only underwear -->
<<addfemininityfromfactor `Math.clamp(
($breastsize - 2) * 100, 0, Infinity
)` "Breast size visible through underwear">>
<</if>>
<<elseif !$worn.under_upper.type.includes("chest_bind")>>
<!-- Breast fully covered -->
<<addfemininityfromfactor `Math.clamp(
($breastsize - 4) * 100, 0, Infinity
)` "Breast size visible through clothing">>
<</if>>
<!-- Always visible clothing -->
<<addfemininityofclothingarticle $worn.head>>
<<addfemininityofclothingarticle $worn.face>>
<<addfemininityofclothingarticle $worn.neck>>
<<addfemininityofclothingarticle $worn.legs>>
<<addfemininityofclothingarticle $worn.feet>>
<!-- Hair length -->
<<addfemininityfromfactor `Math.trunc(($hairlength - 200) / 2)` "Hair length">>
<!-- Body structure -->
<<addfemininityfromfactor
`Math.trunc($bottomsize * _bottom_visibility * 50)`
`"Bottom size (" + Math.trunc(_bottom_visibility * 100) + "% visible)"`
>>
<<setfemininitymultiplierfromgender $player.gender_body>>
<<addfemininityfromfactor `_femininity_multiplier * 200` "Natural features">>
<<addfemininityfromfactor
`Math.trunc((-1 * ($physique + $physiquesize / 2) / $physiquesize) * 100)`
"Toned muscles"
>>
<!-- Behaviour -->
<<setfemininitymultiplierfromgender $player.gender_posture>>
<<set _acting_multiplier to $englishtrait + 1>>
<<addfemininityfromfactor
`_femininity_multiplier * 100 * _acting_multiplier`
`"Posture (x" + _acting_multiplier + " effectiveness due to English skill)"`
>>
<<bodywriting_exposure_check>>
<<set _skinValue to 0>>
<<for _label, _value range $skin>>
<<if _skin_array.includes(_label) or _ignore_overwear>>
<<if _value.gender is "m">>
<<set _skinValue -= 50 * (_value.pen isnot "pen"?2:1)>>
<<elseif _value.gender is "f">>
<<set _skinValue += 50 * (_value.pen isnot "pen"?2:1)>>
<</if>>
<</if>>
<</for>>
<<addfemininityfromfactor _skinValue `"Visible skin markings"`>>
<<if _apparent_femininity gt 0>>
<<set _gender_appearance to "f">>
<<elseif _apparent_femininity lt 0>>
<<set _gender_appearance to "m">>
<<else>>
<<set _gender_appearance to $player.gender>>
<</if>>
<</nobr>><</widget>>
<<widget "exposedcheck">><<nobr>>
<<set $breastindicator to 0>>
<<genderappearancecheck "ignoreoverwear">>
<<set $player.gender_appearance_without_overwear to _gender_appearance>>
<<run _gender_appearance_factors.sort((a, b) => a.femininity > b.femininity)>>
<<set $player.gender_appearance_without_overwear_factors to _gender_appearance_factors>>
<<set $player.femininity_without_overwear to _apparent_femininity>>
<<genderappearancecheck>>
<<set $player.gender_appearance to _gender_appearance>>
<<run _gender_appearance_factors.sort((a, b) => a.femininity > b.femininity)>>
<<set $player.gender_appearance_factors to _gender_appearance_factors>>
<<set $player.femininity to _apparent_femininity>>
<<set $breastindicator to _breast_indicator>>
<</nobr>><</widget>>
<<widget "exposure">><<nobr>>
<<if $location isnot "beach" and $location isnot "pool" and $location isnot "sea" and $location isnot "lake" and $location isnot "poolside">>
<<set $libertine to 0>>
<<else>>
<<set $libertine to 1>>
<</if>>
<<if $location is "dance_studio" and $worn.under_lower.type.includes("dance") and $worn.under_upper.type.includes("dance")>>
<<set $libertine to 1>>
<</if>>
<<set $worn.upper.exposedcarry to $worn.upper.exposed>>
<<set $worn.lower.exposedcarry to $worn.lower.exposed>>
<<set $worn.under_lower.exposedcarry to $worn.under_lower.exposed>>
<<set $worn.under_upper.exposedcarry to $worn.under_upper.exposed>>
<<if $upperwetstage gte 3>>
<<set $worn.upper.exposed to 2>>
<</if>>
<<if $lowerwetstage gte 3>>
<<set $worn.lower.exposed to 2>>
<</if>>
<<if $underlowerwetstage gte 3>>
<<set $worn.under_lower.exposed to 1>>
<</if>>
<<if $underupperwetstage gte 3>>
<<set $worn.under_upper.exposed to 1>>
<</if>>
<<exposedcheck>>
<<set $exposed to 0>>
<<if $worn.upper.exposed gte 1>>
<<if $player.gender_appearance is "m">>
<<elseif $libertine gte 1>>
<<else>>
<<set $exposed to 1>>
<</if>>
<</if>>
<<if $worn.upper.exposed gte 2 and $player.gender_appearance isnot "m">>
<<if $libertine is 1>>
<<set $topless to 1>>
<<else>>
<<set $exposed to 1>>
<</if>>
<<else>>
<<set $topless to 0>>
<</if>>
<<if $worn.lower.exposed gte 1>>
<<if $libertine gte 1>>
<<else>>
<<set $exposed to 1>>
<</if>>
<</if>>
<<if $worn.lower.exposed gte 2>>
<<if $worn.under_lower.exposed gte 1>>
<<set $exposed to 2>>
<<elseif $libertine gte 1>>
<<else>>
<<set $exposed to 1>>
<</if>>
<</if>>
<<set $worn.upper.exposed to $worn.upper.exposedcarry>>
<<set $worn.lower.exposed to $worn.lower.exposedcarry>>
<<set $worn.under_lower.exposed to $worn.under_lower.exposedcarry>>
<<set $worn.under_upper.exposed to $worn.under_upper.exposedcarry>>
<</nobr>><</widget>>
<<widget "integritycheck">><<nobr>>
<<if $worn.upper.name isnot "naked">>
<<if $worn.upper.integrity lte 0>>
<<set $worn.upper.type.push("broken")>>
<<if $args[0] isnot "no_text">>
<span class="lewd">Your $worn.upper.name <<upperplural>> ripped into scraps, exposing your <<breasts>>.</span>
<br>
<</if>>
<<upperruined>><<clothesruinstat>><<set $upperoff to 0>>
<</if>>
<</if>>
<<if $worn.lower.name isnot "naked">>
<<if $worn.lower.integrity lte 0>>
<<set $worn.lower.type.push("broken")>>
<<if $args[0] isnot "no_text">>
<span class="lewd">Your $worn.lower.name <<lowerplural>> ripped into scraps, exposing your <<undies>>.</span>
<br>
<</if>>
<<lowerruined>><<clothesruinstat>><<set $loweroff to 0>>
<</if>>
<</if>>
<<if $worn.under_upper.name isnot "naked">>
<<if $worn.under_upper.integrity lte 0>>
<<set $worn.under_upper.type.push("broken")>>
<<if $args[0] isnot "no_text">>
<span class="lewd">Your $worn.under_upper.name <<underupperplural>> ripped into scraps, exposing your <<breasts>>.</span>
<br>
<</if>>
<<underupperruined>><<clothesruinstat>><<set $underupperoff to 0>>
<</if>>
<</if>>
<<if $worn.under_lower.name isnot "naked">>
<<if $worn.under_lower.integrity lte 0>>
<<set $worn.under_lower.type.push("broken")>>
<<if $args[0] isnot "no_text">>
<span class="lewd">Your $worn.under_lower.name <<underlowerplural>> ripped into scraps, exposing your <<if $worn.genitals.name isnot "naked">>$worn.genitals.name.<<else>><<genitals>>.<</if>></span>
<br>
<</if>>
<<underlowerruined>><<clothesruinstat>><<set $underloweroff to 0>>
<</if>>
<</if>>
<<if $worn.genitals.name isnot "naked">>
<<if $worn.genitals.integrity lte 0>>
<<if $args[0] isnot "no_text">>
<span class="lewd">Your $worn.genitals.name breaks, exposing your <<if $penisexist is 1>><<penis>>.<<else>><<pussy>>.<</if>></span>
<br>
<</if>>
<<if $worn.genitals.type.includes("chastity")>>
<<set $worn.genitals.type.push("broken")>>
<<if $vaginalchastityparasite isnot 0>>
<span class="pink">With the chastity belt gone, the $vaginalchastityparasite fall out of your vagina.</span>
<br>
<<set $vaginalchastityparasite to 0>>
<</if>>
<<if $penilechastityparasite isnot 0>>
<span class="pink">With the chastity belt gone, the $penilechastityparasite fall off of your penis.</span>
<br>
<<set $penilechastityparasite to 0>>
<</if>>
<<if $analchastityparasite isnot 0>>
<span class="pink">With the chastity belt gone, the $analchastityparasite fall out of your anus.</span>
<br>
<<set $analchastityparasite to 0>>
<</if>>
<<if $worn.genitals.anal_shield is 1>>
<<set $worn.genitals.anal_shield to 0>>
<</if>>
<</if>>
<<genitalsruined>><<clothesruinstat>>
<</if>>
<</if>>
<</nobr>><</widget>>
<<widget "unbind">><<nobr>>
<<set $rightboundcarry to 0>>
<<set $leftboundcarry to 0>>
<<set $leftarm to 0>>
<<set $rightarm to 0>>
<<set $leftleg to 0>>
<<set $rightleg to 0>>
<<set $feetuse to 0>>
<<if $head is "bound">>
<<set $head to 0>>
<</if>>
<<if $worn.upper.type.includes("binding")>>
<<set _unbind_check to 1>>
<<if $worn.upper.set is $worn.lower.set>>
<<set $worn.lower.type.push("broken")>>
<<lowerruined>>
<</if>>
<<set $worn.upper.type.push("broken")>>
<<upperruined>>
<</if>>
<</nobr>><</widget>>
<<widget "bind">><<nobr>>
<<set $leftarm to "bound">>
<<set $rightarm to "bound">>
<</nobr>><</widget>>
<<widget "legbind">><<nobr>>
<<set $leftleg to "bound">>
<<set $rightleg to "bound">>
<<set $feetuse to "bound">>
<</nobr>><</widget>>
<<widget "headbind">><<nobr>>
<<set $head to "bound">>
<</nobr>><</widget>>
<<widget "bindings">><<nobr>>
<<if $leftarm is "bound" and $position isnot "wall">><<set $leftboundcarry to 1>><</if>>
<<if $rightarm is "bound" and $position isnot "wall">><<set $rightboundcarry to 1>><</if>>
<<if $rightboundcarry is 1 and $rightarm isnot "bound">>
<<set $rightarm to "bound">>
<</if>>
<<if $leftboundcarry is 1 and $leftarm isnot "bound">>
<<set $leftarm to "bound">>
<</if>>
<</nobr>><</widget>>
<<widget "water">><<nobr>>
<<if !$worn.upper.type.includes("swim") and !$worn.upper.type.includes("naked") and $args[0] isnot "waist">>
<<set $upperwet to 200>>
<</if>>
<<if !$worn.lower.type.includes("swim") and !$worn.lower.type.includes("naked")>>
<<set $lowerwet to 200>>
<</if>>
<<if !$worn.under_lower.type.includes("swim") and !$worn.under_lower.type.includes("naked")>>
<<set $underlowerwet to 200>>
<</if>>
<<if !$worn.under_upper.type.includes("swim") and !$worn.under_upper.type.includes("naked") and $args[0] isnot "waist">>
<<set $underupperwet to 200>>
<</if>>
<<waterwash>>
<<set $inwater to 1>>
<<set _water_warmth to 0>>
<<if $location isnot "sea" and $outside is 1 and $season is "winter">>
<<if $worn.upper.type.includes("diving") or $worn.under_upper.type.includes("diving")>>
<<set _water_warmth += 1>>
<</if>>
<<if $worn.lower.type.includes("diving") or $worn.under_lower.type.includes("diving")>>
<<set _water_warmth += 1>>
<</if>>
<<else>>
<<set _water_warmth to 2>>
<</if>>
<</nobr>><</widget>>
<<widget "storecleanup">><<nobr>>
<<set $action_unclad_outfit to 0>>
<<set $action_unclad_upper to 0>>
<<set $action_unclad_lower to 0>>
<<set $action_unclad_under_outfit>>
<<set $action_unclad_under_lower to 0>>
<<set $action_unclad_under_upper to 0>>
<<set $action_unclad_legs to 0>>
<<set $action_unclad_feet to 0>>
<<set $action_unclad_neck to 0>>
<<set $action_unclad_head to 0>>
<<set $action_unclad_face to 0>>
<<set $action_unclad_hands to 0>>
<</nobr>><</widget>>
<<widget "activebodypart">><<nobr>>
<<if _e is 0>><<set _active_bodypart to "forehead">><</if>>
<<if _e is 1>><<set _active_bodypart to "left_cheek">><</if>>
<<if _e is 2>><<set _active_bodypart to "right_cheek">><</if>>
<<if _e is 3>><<set _active_bodypart to "left_shoulder">><</if>>
<<if _e is 4>><<set _active_bodypart to "right_shoulder">><</if>>
<<if _e is 5>><<set _active_bodypart to "breasts">><</if>>
<<if _e is 6>><<set _active_bodypart to "back">><</if>>
<<if _e is 7>><<set _active_bodypart to "left_bottom">><</if>>
<<if _e is 8>><<set _active_bodypart to "right_bottom">><</if>>
<<if _e is 9>><<set _active_bodypart to "pubic">><</if>>
<<if _e is 10>><<set _active_bodypart to "left_thigh">><</if>>
<<if _e is 11>><<set _active_bodypart to "right_thigh">><</if>>
<</nobr>><</widget>>
<<widget "arousalpass">><<nobr>>
<<if _arousal is undefined>>
<<set _arousal to 0>>
<</if>>
<<if $penilechastityparasite isnot 0>>
<<set _arousal += $pass * 10 * $genitalsensitivity>>
<</if>>
<<if $vaginalchastityparasite isnot 0>>
<<set _arousal += $pass * 10 * $genitalsensitivity>>
<</if>>
<<if $analchastityparasite isnot 0>>
<<set _arousal += $pass * 10>>
<</if>>
<<if $parasite.nipples.name>>
<<set _arousal += $pass * 10 * $breastsensitivity>>
<</if>>
<<if $parasite.penis.name>>
<<set _arousal += $pass * 10 * $genitalsensitivity>>
<</if>>
<<if $parasite.clit.name>>
<<set _arousal += $pass * 10 * $genitalsensitivity>>
<</if>>
<<if $parasite.bottom.name>>
<<set _arousal += $pass * 10>>
<</if>>
<<if $parasite.tummy.name>>
<<set _arousal += $pass * 10>>
<</if>>
<<if $parasite.left_arm.name>>
<<set _arousal += $pass * 10>>
<</if>>
<<if $parasite.right_arm.name>>
<<set _arousal += $pass * 10>>
<</if>>
<<if $parasite.left_thigh.name>>
<<set _arousal += $pass * 10>>
<</if>>
<<if $parasite.right_thigh.name>>
<<set _arousal += $pass * 10>>
<</if>>
<<if $drugged gt 1>>
<<set _arousal += $pass * 10>>
<</if>>
<<if $parasite.left_ear.name is "slime" and random(1, 100) gte 90>>
<<set $drugged += $pass>>
<</if>>
<<if $parasite.right_ear.name is "slime" and random(1, 100) gte 90>>
<<set $drugged += $pass>>
<</if>>
<!--A new check for how arousal lowers based on the new calculations.-->
<<if $combat isnot 1 and $currentlyMasturbating isnot 1>>
<<set _tempcount to 0>>
<<for _i is $pass; _i > 0; _i-- >>
<<set _tempcount +=1>>
<<if $wet.genitals gte 3>>
<<if $arousal gte 7000>>
<<arousal `-.038*$arousal`>>
<<elseif $arousal gte 4500>>
<<arousal `-.086*$arousal`>>
<<else>>
<<arousal `-.12*$arousal-10`>>
<</if>>
<<elseif $wet.genitals gte 2>>
<<if $arousal gte 4500>>
<<set $arousal to 4000>>
<<elseif $arousal gte 2500>>
<<arousal `-.12*$arousal-10`>>
<<else>>
<<arousal `-.5*$arousal-20`>>
<</if>>
<<elseif $wet.genitals gte 1>>
<<if $arousal gte 2500>>
<<set $arousal to 2000>>
<<elseif $arousal gt 0>>
<<arousal `-.5*$arousal-20`>>
<</if>>
<<else>>
<<if $arousal gt 0>>
<<arousal `-.05*$arousalmax`>>
<</if>>
<</if>>
<<if _tempcount gte 5>>
<<wetnessDry>>
<</if>>
<<set $arousal to Math.clamp(Math.floor($arousal),0,10000)>>
<</for>>
<<else>>
<<arousal _arousal>>
<</if>>
<</nobr>><</widget>>
<<widget "undiestrauma">><<nobr>>
<<if !$worn.under_lower.type.includes("naked")>>
<<gtrauma>><<gstress>><<trauma 1>><<stress 1>>
<<else>>
<<gtrauma>><<gstress>><<trauma 3>><<stress 3>>
<</if>>
<</nobr>><</widget>>
<!--Goo is here-->
<<widget "goo">><<nobr>>
<<goooutsidecount>>
<<if $goooutsidecount gte 1 and $semenoutsidecount gte 1>>
<<if $goooutsidecount + $semenoutsidecount gte 100>>
<span class="red">Lewd fluid drenches you from head to toe.</span>
<br>
<<elseif $goooutsidecount + $semenoutsidecount gte 25>>
<span class="pink">You are drenched in slime and semen.</span>
<br>
<<elseif $goooutsidecount + $semenoutsidecount gte 20>>
<span class="purple">You are soaked with slime and semen.</span>
<br>
<<elseif $goooutsidecount + $semenoutsidecount gte 15>>
<span class="purple">Your skin is slick with slime and semen.</span>
<br>
<<elseif $goooutsidecount + $semenoutsidecount gte 10>>
<span class="purple">You are wet with slime and semen.</span>
<br>
<<elseif $goooutsidecount + $semenoutsidecount gte 5>>
<span class="purple">Your skin is moist with slime and semen.</span>
<br>
<<else>>
<span class="blue">You feel slime and semen on your skin.</span>
<br>
<</if>>
<<elseif $goooutsidecount gte 1>>
<<if $goooutsidecount gte 25>>
<span class="pink">You are drenched in slime.</span>
<br>
<<elseif $goooutsidecount gte 20>>
<span class="purple">You are soaked with slime.</span>
<br>
<<elseif $goooutsidecount gte 15>>
<span class="purple">Your skin is slick with slime.</span>
<br>
<<elseif $goooutsidecount gte 10>>
<span class="purple">You are wet with slime.</span>
<br>
<<elseif $goooutsidecount gte 5>>
<span class="purple">Your skin is moist with slime.</span>
<br>
<<else>>
<span class="blue">You feel slime on your skin.</span>
<br>
<</if>>
<<elseif $semenoutsidecount gte 1>>
<<if $semenoutsidecount gte 25>>
<span class="pink">You are drenched in semen.</span>
<br>
<<elseif $semenoutsidecount gte 20>>
<span class="purple">You are soaked with semen.</span>
<br>
<<elseif $semenoutsidecount gte 15>>
<span class="purple">Your skin is slick with semen.</span>
<br>
<<elseif $semenoutsidecount gte 10>>
<span class="purple">You are wet with semen.</span>
<br>
<<elseif $semenoutsidecount gte 5>>
<span class="purple">Your skin is moist with semen.</span>
<br>
<<else>>
<span class="blue">You feel semen on your skin.</span>
<br>
<</if>>
<</if>>
<<if $vaginagoo gte 1 and $vaginasemen gte 1>>
<<if $vaginagoo + $vaginasemen gte 5>>
<span class="red">Your womb overflows with slime and semen.</span>
<br>
<<elseif $vaginagoo + $vaginasemen gte 4>>
<span class="pink">Your <<pussy>> overflows with slime and semen.</span>
<br>
<<elseif $vaginagoo + $vaginasemen gte 3>>
<span class="pink">Slime and semen flows from your <<pussy>>.</span>
<br>
<<elseif $vaginagoo + $vaginasemen gte 2>>
<span class="pink">Slime and semen stream from your <<pussy>>.</span>
<br>
<<elseif $vaginagoo + $vaginasemen gte 1>>
<span class="pink">Slime and semen drip from your <<pussy>>.</span>
<br>
<</if>>
<<elseif $vaginagoo gte 1>>
<<if $vaginagoo gte 5>>
<span class="red">Your womb overflows with slime.</span>
<br>
<<elseif $vaginagoo gte 4>>
<span class="pink">Your <<pussy>> overflows with slime.</span>
<br>
<<elseif $vaginagoo gte 3>>
<span class="pink">Slime flows from your <<pussy>>.</span>
<br>
<<elseif $vaginagoo gte 2>>
<span class="pink">Slime streams from your <<pussy>>.</span>
<br>
<<elseif $vaginagoo gte 1>>
<span class="pink">Slime drips from your <<pussy>>.</span>
<br>
<</if>>
<<elseif $vaginasemen gte 1>>
<<if $vaginasemen gte 5>>
<span class="red">Your womb overflows with semen.</span>
<br>
<<elseif $vaginasemen gte 4>>
<span class="pink">Your <<pussy>> overflows with semen.</span>
<br>
<<elseif $vaginasemen gte 3>>
<span class="pink">Semen flows from your <<pussy>>.</span>
<br>
<<elseif $vaginasemen gte 2>>
<span class="pink">Semen streams from your <<pussy>>.</span>
<br>
<<elseif $vaginasemen gte 1>>
<span class="pink">Semen drips from your <<pussy>>.</span>
<br>
<</if>>
<</if>>
<<if $anusgoo gte 1 and $anussemen gte 1>>
<<if $anusgoo + $anussemen gte 5>>
<span class="red">Your bowels overflow with slime and semen.</span>
<br>
<<elseif $anusgoo + $anussemen gte 4>>
<span class="pink">Your <<bottom>> overflows with slime and semen.</span>
<br>
<<elseif $anusgoo + $anussemen gte 3>>
<span class="pink">Slime and semen flows from your <<bottom>>.</span>
<br>
<<elseif $anusgoo + $anussemen gte 2>>
<span class="pink">Slime and semen stream from your <<bottom>>.</span>
<br>
<<elseif $anusgoo + $anussemen gte 1>>
<span class="pink">Slime and semen drip from your <<bottom>>.</span>
<br>
<</if>>
<<elseif $anusgoo gte 1>>
<<if $anusgoo gte 5>>
<span class="red">Your bowels overflow with slime.</span>
<br>
<<elseif $anusgoo gte 4>>
<span class="pink">Your <<bottom>> overflows with slime.</span>
<br>
<<elseif $anusgoo gte 3>>
<span class="pink">Slime flows from your <<bottom>>.</span>
<br>
<<elseif $anusgoo gte 2>>
<span class="pink">Slime streams from your <<bottom>>.</span>
<br>
<<elseif $anusgoo gte 1>>
<span class="pink">Slime drips from your <<bottom>>.</span>
<br>
<</if>>
<<elseif $anussemen gte 1>>
<<if $anussemen gte 5>>
<span class="red">Your bowels overflow with semen.</span>
<br>
<<elseif $anussemen gte 4>>
<span class="pink">Your <<bottom>> overflows with semen.</span>
<br>
<<elseif $anussemen gte 3>>
<span class="pink">Semen flows from your <<bottom>>.</span>
<br>
<<elseif $anussemen gte 2>>
<span class="pink">Semen streams from your <<bottom>>.</span>
<br>
<<elseif $anussemen gte 1>>
<span class="pink">Semen drips from your <<bottom>>.</span>
<br>
<</if>>
<</if>>
<<if $mouthgoo gte 1 and $mouthsemen gte 1>>
<<if $mouthgoo + $mouthsemen gte 5>>
<span class="red">You keep coughing up slime and semen.</span>
<br>
<<elseif $mouthgoo + $mouthsemen gte 4>>
<span class="pink">Slime and semen dribble down your chin.</span>
<br>
<<elseif $mouthgoo + $mouthsemen gte 3>>
<span class="pink">Slime and semen line the sides of your throat.</span>
<br>
<<elseif $mouthgoo + $mouthsemen gte 2>>
<span class="pink">Slime and semen layer the back of your throat.</span>
<br>
<<elseif $mouthgoo + $mouthsemen gte 1>>
<span class="purple">The taste of slime and semen permeates your mouth.</span>
<br>
<</if>>
<<elseif $mouthgoo gte 1>>
<<if $mouthgoo gte 5>>
<span class="red">You keep coughing up slime.</span>
<br>
<<elseif $mouthgoo gte 4>>
<span class="pink">Slime dribbles down your chin.</span>
<br>
<<elseif $mouthgoo gte 3>>
<span class="pink">Slime lines the sides of your throat.</span>
<br>
<<elseif $mouthgoo gte 2>>
<span class="pink">Slime layers the back of your throat.</span>
<br>
<<elseif $mouthgoo gte 1>>
<span class="purple">The taste of slime permeates your mouth.</span>
<br>
<</if>>
<<elseif $mouthsemen gte 1>>
<<if $mouthsemen gte 5>>
<span class="red">You keep coughing up semen.</span>
<br>
<<elseif $mouthsemen gte 4>>
<span class="pink">Semen dribbles down your chin.</span>
<br>
<<elseif $mouthsemen gte 3>>
<span class="pink">Semen lines the sides of your throat.</span>
<br>
<<elseif $mouthsemen gte 2>>
<span class="pink">Semen layers the back of your throat.</span>
<br>
<<elseif $mouthsemen gte 1>>
<span class="purple">The taste of semen permeates your mouth.</span>
<br>
<</if>>
<</if>>
<</nobr>><</widget>>
<<widget "goocount">><<nobr>>
<<if $neckgoo gte 5>><<set $neckgoo to 5>><</if>>
<<if $rightarmgoo gte 5>><<set $rightarmgoo to 5>><</if>>
<<if $leftarmgoo gte 5>><<set $leftarmgoo to 5>><</if>>
<<if $thighgoo gte 5>><<set $thighgoo to 5>><</if>>
<<if $bottomgoo gte 5>><<set $bottomgoo to 5>><</if>>
<<if $tummygoo gte 5>><<set $tummygoo to 5>><</if>>
<<if $chestgoo gte 5>><<set $chestgoo to 5>><</if>>
<<if $facegoo gte 5>><<set $facegoo to 5>><</if>>
<<if $hairgoo gte 5>><<set $hairgoo to 5>><</if>>
<<if $feetgoo gte 5>><<set $feetgoo to 5>><</if>>
<<if $vaginaoutsidegoo gte 5>><<set $vaginaoutsidegoo to 5>><</if>>
<<if $vaginagoo gte 5>><<set $vaginagoo to 5>><</if>>
<<if $penisgoo gte 5>><<set $penisgoo to 5>><</if>>
<<if $anusgoo gte 5>><<set $anusgoo to 5>><</if>>
<<if $mouthgoo gte 5>><<set $mouthgoo to 5>><</if>>
<<set $goocount to $neckgoo + $rightarmgoo + $leftarmgoo + $thighgoo + $bottomgoo + $tummygoo + $chestgoo + $facegoo + $hairgoo + $feetgoo + $vaginaoutsidegoo + ($vaginagoo * 3) + ($penisgoo * 3) + ($anusgoo * 3) + ($mouthgoo * 3)>>
<<if $necksemen gte 5>><<set $necksemen to 5>><</if>>
<<if $rightarmsemen gte 5>><<set $rightarmsemen to 5>><</if>>
<<if $leftarmsemen gte 5>><<set $leftarmsemen to 5>><</if>>
<<if $thighsemen gte 5>><<set $thighsemen to 5>><</if>>
<<if $bottomsemen gte 5>><<set $bottomsemen to 5>><</if>>
<<if $tummysemen gte 5>><<set $tummysemen to 5>><</if>>
<<if $chestsemen gte 5>><<set $chestsemen to 5>><</if>>
<<if $facesemen gte 5>><<set $facesemen to 5>><</if>>
<<if $hairsemen gte 5>><<set $hairsemen to 5>><</if>>
<<if $feetsemen gte 5>><<set $feetsemen to 5>><</if>>
<<if $vaginaoutsidesemen gte 5>><<set $vaginaoutsidesemen to 5>><</if>>
<<if $vaginasemen gte 5>><<set $vaginasemen to 5>><</if>>
<<if $penissemen gte 5>><<set $penissemen to 5>><</if>>
<<if $anussemen gte 5>><<set $anussemen to 5>><</if>>
<<if $mouthsemen gte 5>><<set $mouthsemen to 5>><</if>>
<<set $semencount to $necksemen + $rightarmsemen + $leftarmsemen + $thighsemen + $bottomsemen + $tummysemen + $chestsemen + $facesemen + $hairsemen + $feetsemen + $vaginaoutsidesemen + ($vaginasemen * 3) + ($penissemen * 3) + ($anussemen * 3) + ($mouthsemen * 3)>>
<!--Adds grool from NPCs or spread on to self.-->
<<if $neckgrool gte 5>><<set $neckgrool to 5>><</if>>
<<if $rightarmgrool gte 5>><<set $rightarmgrool to 5>><</if>>
<<if $leftarmgrool gte 5>><<set $leftarmgrool to 5>><</if>>
<<if $thighgrool gte 5>><<set $thighgrool to 5>><</if>>
<<if $bottomgrool gte 5>><<set $bottomgrool to 5>><</if>>
<<if $tummygrool gte 5>><<set $tummygrool to 5>><</if>>
<<if $chestgrool gte 5>><<set $chestgrool to 5>><</if>>
<<if $facegrool gte 5>><<set $facegrool to 5>><</if>>
<<if $hairgrool gte 5>><<set $hairgrool to 5>><</if>>
<<if $feetgrool gte 5>><<set $feetgrool to 5>><</if>>
<<if $vaginaoutsidegrool gte 5>><<set $vaginaoutsidegrool to 5>><</if>>
<<if $vaginagrool gte 5>><<set $vaginagrool to 5>><</if>>
<<if $penisgrool gte 5>><<set $penisgrool to 5>><</if>>
<<if $anusgrool gte 5>><<set $anusgrool to 5>><</if>>
<<if $mouthgrool gte 5>><<set $mouthgrool to 5>><</if>>
<<set $groolcount to $neckgrool + $rightarmgrool + $leftarmgrool + $thighgrool + $bottomgrool + $tummygrool + $chestgrool + $facegrool + $hairgrool + $feetgrool + $vaginaoutsidegrool + ($vaginagrool * 3) + ($penisgrool * 3) + ($anusgrool * 3) + ($mouthgrool * 3)>>
<!--Adds grool that you've spread on yourself that you made.-->
<<if $neckselfgrool gte 5>><<set $neckselfgrool to 5>><</if>>
<<if $rightarmselfgrool gte 5>><<set $rightarmselfgrool to 5>><</if>>
<<if $leftarmselfgrool gte 5>><<set $leftarmselfgrool to 5>><</if>>
<<if $thighselfgrool gte 5>><<set $thighselfgrool to 5>><</if>>
<<if $bottomselfgrool gte 5>><<set $bottomselfgrool to 5>><</if>>
<<if $tummyselfgrool gte 5>><<set $tummyselfgrool to 5>><</if>>
<<if $chestselfgrool gte 5>><<set $chestselfgrool to 5>><</if>>
<<if $faceselfgrool gte 5>><<set $faceselfgrool to 5>><</if>>
<<if $hairselfgrool gte 5>><<set $hairselfgrool to 5>><</if>>
<<if $feetselfgrool gte 5>><<set $feetselfgrool to 5>><</if>>
<<if $vaginaoutsideselfgrool gte 5>><<set $vaginaoutsideselfgrool to 5>><</if>>
<<if $vaginaselfgrool gte 5>><<set $vaginaselfgrool to 5>><</if>>
<<if $penisselfgrool gte 5>><<set $penisselfgrool to 5>><</if>>
<<if $anusselfgrool gte 5>><<set $anusselfgrool to 5>><</if>>
<<if $mouthselfgrool gte 5>><<set $mouthselfgrool to 5>><</if>>
<<set $selfgroolcount to $neckselfgrool + $rightarmselfgrool + $leftarmselfgrool + $thighselfgrool + $bottomselfgrool + $tummyselfgrool + $chestselfgrool + $faceselfgrool + $hairselfgrool + $feetselfgrool + $vaginaoutsideselfgrool + ($vaginaselfgrool * 3) + ($penisselfgrool * 3) + ($anusselfgrool * 3) + ($mouthselfgrool * 3)>>
<</nobr>><</widget>>
<<widget "goooutsidecount">><<nobr>>
<<if $neckgoo gte 5>><<set $neckgoo to 5>><</if>>
<<if $rightarmgoo gte 5>><<set $rightarmgoo to 5>><</if>>
<<if $leftarmgoo gte 5>><<set $leftarmgoo to 5>><</if>>
<<if $thighgoo gte 5>><<set $thighgoo to 5>><</if>>
<<if $bottomgoo gte 5>><<set $bottomgoo to 5>><</if>>
<<if $tummygoo gte 5>><<set $tummygoo to 5>><</if>>
<<if $chestgoo gte 5>><<set $chestgoo to 5>><</if>>
<<if $facegoo gte 5>><<set $facegoo to 5>><</if>>
<<if $hairgoo gte 5>><<set $hairgoo to 5>><</if>>
<<if $feetgoo gte 5>><<set $feetgoo to 5>><</if>>
<<if $vaginaoutsidegoo gte 5>><<set $vaginaoutsidegoo to 5>><</if>>
<<if $penisgoo gte 5>><<set $penisgoo to 5>><</if>>
<<set $goooutsidecount to $neckgoo + $rightarmgoo + $leftarmgoo + $thighgoo + $bottomgoo + $tummygoo + $chestgoo + $facegoo + $hairgoo + $feetgoo + $vaginaoutsidegoo + ($penisgoo * 3)>>
<<if $necksemen gte 5>><<set $necksemen to 5>><</if>>
<<if $rightarmsemen gte 5>><<set $rightarmsemen to 5>><</if>>
<<if $leftarmsemen gte 5>><<set $leftarmsemen to 5>><</if>>
<<if $thighsemen gte 5>><<set $thighsemen to 5>><</if>>
<<if $bottomsemen gte 5>><<set $bottomsemen to 5>><</if>>
<<if $tummysemen gte 5>><<set $tummysemen to 5>><</if>>
<<if $chestsemen gte 5>><<set $chestsemen to 5>><</if>>
<<if $facesemen gte 5>><<set $facesemen to 5>><</if>>
<<if $hairsemen gte 5>><<set $hairsemen to 5>><</if>>
<<if $feetsemen gte 5>><<set $feetsemen to 5>><</if>>
<<if $vaginaoutsidesemen gte 5>><<set $vaginaoutsidesemen to 5>><</if>>
<<if $penissemen gte 5>><<set $penissemen to 5>><</if>>
<<set $semenoutsidecount to $necksemen + $rightarmsemen + $leftarmsemen + $thighsemen + $bottomsemen + $tummysemen + $chestsemen + $facesemen + $hairsemen + $feetsemen + $vaginaoutsidesemen + ($penissemen * 3)>>
<!--Adds grool from NPCs or spread on to self.-->
<<if $neckgrool gte 5>><<set $neckgrool to 5>><</if>>
<<if $rightarmgrool gte 5>><<set $rightarmgrool to 5>><</if>>
<<if $leftarmgrool gte 5>><<set $leftarmgrool to 5>><</if>>
<<if $thighgrool gte 5>><<set $thighgrool to 5>><</if>>
<<if $bottomgrool gte 5>><<set $bottomgrool to 5>><</if>>
<<if $tummygrool gte 5>><<set $tummygrool to 5>><</if>>
<<if $chestgrool gte 5>><<set $chestgrool to 5>><</if>>
<<if $facegrool gte 5>><<set $facegrool to 5>><</if>>
<<if $hairgrool gte 5>><<set $hairgrool to 5>><</if>>
<<if $feetgrool gte 5>><<set $feetgrool to 5>><</if>>
<<if $vaginaoutsidegrool gte 5>><<set $vaginaoutsidegrool to 5>><</if>>
<<if $penisgrool gte 5>><<set $penisgrool to 5>><</if>>
<<set $grooloutsidecount to $neckgrool + $rightarmgrool + $leftarmgrool + $thighgrool + $bottomgrool + $tummygrool + $chestgrool + $facegrool + $hairgrool + $feetgrool + $vaginaoutsidegrool + ($penisgrool * 3)>>
<!--Adds grool that you've spread on yourself that you made.-->
<<if $neckselfgrool gte 5>><<set $neckselfgrool to 5>><</if>>
<<if $rightarmselfgrool gte 5>><<set $rightarmselfgrool to 5>><</if>>
<<if $leftarmselfgrool gte 5>><<set $leftarmselfgrool to 5>><</if>>
<<if $thighselfgrool gte 5>><<set $thighselfgrool to 5>><</if>>
<<if $bottomselfgrool gte 5>><<set $bottomselfgrool to 5>><</if>>
<<if $tummyselfgrool gte 5>><<set $tummyselfgrool to 5>><</if>>
<<if $chestselfgrool gte 5>><<set $chestselfgrool to 5>><</if>>
<<if $faceselfgrool gte 5>><<set $faceselfgrool to 5>><</if>>
<<if $hairselfgrool gte 5>><<set $hairselfgrool to 5>><</if>>
<<if $feetselfgrool gte 5>><<set $feetselfgrool to 5>><</if>>
<<if $vaginaoutsideselfgrool gte 5>><<set $vaginaoutsideselfgrool to 5>><</if>>
<<if $penisselfgrool gte 5>><<set $penisselfgrool to 5>><</if>>
<<set $selfgrooloutsidecount to $neckselfgrool + $rightarmselfgrool + $leftarmselfgrool + $thighselfgrool + $bottomselfgrool + $tummyselfgrool + $chestselfgrool + $faceselfgrool + $hairselfgrool + $feetselfgrool + $vaginaoutsideselfgrool + ($penisselfgrool * 3)>>
<</nobr>><</widget>>
<<widget "outergoo">><<nobr>>
<<set $neckgoo += 1>>
<<set $rightarmgoo += 1>>
<<set $leftarmgoo += 1>>
<<set $thighgoo += 1>>
<<set $bottomgoo += 1>>
<<set $tummygoo += 1>>
<<set $chestgoo += 1>>
<<set $facegoo += 1>>
<<set $hairgoo += 1>>
<<set $feetgoo += 1>>
<</nobr>><</widget>>
<<widget "waterwash">><<nobr>>
<<if $combat isnot 1>>
<<if $neckgoo gte 1>><<set $waterwash += 1>><<set $allure += 500>><<set $neckgoo -= 1>><</if>>
<<if $rightarmgoo gte 1>><<set $waterwash += 1>><<set $allure += 500>><<set $rightarmgoo -= 1>><</if>>
<<if $leftarmgoo gte 1>><<set $waterwash += 1>><<set $allure += 500>><<set $leftarmgoo -= 1>><</if>>
<<if $thighgoo gte 1>><<set $waterwash += 1>><<set $allure += 500>><<set $thighgoo -= 1>><</if>>
<<if $bottomgoo gte 1>><<set $waterwash += 1>><<set $allure += 500>><<set $bottomgoo -= 1>><</if>>
<<if $tummygoo gte 1>><<set $waterwash += 1>><<set $allure += 500>><<set $tummygoo -= 1>><</if>>
<<if $chestgoo gte 1>><<set $waterwash += 1>><<set $allure += 500>><<set $chestgoo -= 1>><</if>>
<<if $facegoo gte 1>><<set $waterwash += 1>><<set $allure += 500>><<set $facegoo -= 1>><</if>>
<<if $hairgoo gte 1>><<set $waterwash += 1>><<set $allure += 500>><<set $hairgoo -= 1>><</if>>
<<if $feetgoo gte 1>><<set $waterwash += 1>><<set $allure += 500>><<set $feetgoo -= 1>><</if>>
<<if $vaginaoutsidegoo gte 1>><<set $waterwash += 1>><<set $allure += 500>><<set $vaginaoutsidegoo -= 1>><</if>>
<<if $vaginagoo gte 1>><<set $waterwash += 1>><<set $allure += 500>><<set $vaginagoo -= 1>><</if>>
<<if $penisgoo gte 1>><<set $waterwash += 1>><<set $allure += 500>><<set $penisgoo -= 1>><</if>>
<<if $anusgoo gte 1>><<set $waterwash += 1>><<set $allure += 500>><<set $anusgoo -= 1>><</if>>
<<if $mouthgoo gte 1>><<set $waterwash += 1>><<set $allure += 500>><<set $mouthgoo -= 1>><</if>>
<<if $necksemen gte 1>><<set $waterwash += 1>><<set $necksemen -= 1>><</if>>
<<if $rightarmsemen gte 1>><<set $waterwash += 1>><<set $allure += 500>><<set $rightarmsemen -= 1>><</if>>
<<if $leftarmsemen gte 1>><<set $waterwash += 1>><<set $allure += 500>><<set $leftarmsemen -= 1>><</if>>
<<if $thighsemen gte 1>><<set $waterwash += 1>><<set $allure += 500>><<set $thighsemen -= 1>><</if>>
<<if $bottomsemen gte 1>><<set $waterwash += 1>><<set $allure += 500>><<set $bottomsemen -= 1>><</if>>
<<if $tummysemen gte 1>><<set $waterwash += 1>><<set $allure += 500>><<set $tummysemen -= 1>><</if>>
<<if $chestsemen gte 1>><<set $waterwash += 1>><<set $allure += 500>><<set $chestsemen -= 1>><</if>>
<<if $facesemen gte 1>><<set $waterwash += 1>><<set $allure += 500>><<set $facesemen -= 1>><</if>>
<<if $hairsemen gte 1>><<set $waterwash += 1>><<set $allure += 500>><<set $hairsemen -= 1>><</if>>
<<if $feetsemen gte 1>><<set $waterwash += 1>><<set $allure += 500>><<set $feetsemen -= 1>><</if>>
<<if $vaginaoutsidesemen gte 1>><<set $waterwash += 1>><<set $allure += 500>><<set $vaginaoutsidesemen -= 1>><</if>>
<<if $vaginasemen gte 1>><<set $waterwash += 1>><<set $allure += 500>><<set $vaginasemen -= 1>><</if>>
<<if $penissemen gte 1>><<set $waterwash += 1>><<set $allure += 500>><<set $penissemen -= 1>><</if>>
<<if $anussemen gte 1>><<set $waterwash += 1>><<set $allure += 500>><<set $anussemen -= 1>><</if>>
<<if $mouthsemen gte 1>><<set $waterwash += 1>><<set $allure += 500>><<set $mouthsemen -= 1>><</if>>
<</if>>
<<if $waterwash gte 10>>
<span class="lewd">Copious amounts of lewd fluid washes into the water. You hope it doesn't attract attention.</span><br>
<<elseif $waterwash gte 5>>
<span class="lewd">Lots of lewd fluid washes into the water. You hope it doesn't attract attention.</span><br>
<<elseif $waterwash gte 2>>
<span class="lewd">Lewd fluid washes into the water. You hope it doesn't attract attention.</span><br>
<<elseif $waterwash is 1>>
<span class="lewd">Some lewd fluid washes into the water. You hope it doesn't attract attention.</span><br>
<</if>>
<<set $waterwash to 0>>
<</nobr>><</widget>>
<<widget "wash">><<nobr>>
<<set $neckgoo to 0>>
<<set $rightarmgoo to 0>>
<<set $leftarmgoo to 0>>
<<set $thighgoo to 0>>
<<set $bottomgoo to 0>>
<<set $tummygoo to 0>>
<<set $chestgoo to 0>>
<<set $facegoo to 0>>
<<set $hairgoo to 0>>
<<set $feetgoo to 0>>
<<set $vaginagoo to 0>>
<<set $vaginaoutsidegoo to 0>>
<<set $penisgoo to 0>>
<<set $anusgoo to 0>>
<<set $mouthgoo to 0>>
<<set $necksemen to 0>>
<<set $rightarmsemen to 0>>
<<set $leftarmsemen to 0>>
<<set $thighsemen to 0>>
<<set $bottomsemen to 0>>
<<set $tummysemen to 0>>
<<set $chestsemen to 0>>
<<set $facesemen to 0>>
<<set $hairsemen to 0>>
<<set $feetsemen to 0>>
<<set $vaginasemen to 0>>
<<set $vaginaoutsidesemen to 0>>
<<set $penissemen to 0>>
<<set $anussemen to 0>>
<<set $mouthsemen to 0>>
<<if $parasite.right_thigh.name is "maggot">>
<<removeparasite right_thigh>>
<</if>>
<<if $parasite.left_thigh.name is "maggot">>
<<removeparasite left_thigh>>
<</if>>
<<if $parasite.right_arm.name is "maggot">>
<<removeparasite right_arm>>
<</if>>
<<if $parasite.left_arm.name is "maggot">>
<<removeparasite left_arm>>
<</if>>
<<if $parasite.tummy.name is "maggot">>
<<removeparasite tummy>>
<</if>>
<<if $parasite.bottom.name is "maggot">>
<<removeparasite bottom>>
<</if>>
<<for _e to 0; _e lt $bodypart_number; _e++>>
<<activebodypart>>
<<if $skin[_active_bodypart].pen is "pen">>
<<bodywriting_clear _active_bodypart>>
<</if>>
<</for>>
<<if $wet.genitals gt 4>>
<<set $wet.genitals -= 2>>
<<elseif $wet.genitals gt 0>>
<<set $wet.genitals -= 1>>
<</if>>
<!-- Sets $wet.genitals to 0 if ending arousal is below a quarter of the starting max value otherwise the player remains damp to wet.
<<if $arousal lte 2000>>
<<set $wet.genitals = 0>>
<<elseif $arousal lte 3500>>
<<set $wet.genitals = 1>>
<<elseif $arousal lte 5000>>
<<set $wet.genitals = 2>>
<<elseif $arousal lte 6500>>
<<set $wet.genitals = 3>>
<<elseif $arousal lte 8000>>
<<set $wet.genitals = 4>>
<<else>>
<<set $wet.genitals = 5>>
<</if>>
-->
<</nobr>><</widget>>
<<widget "wash_face">><<nobr>>
<<set $facesemen to 0>>
<<set $facegoo to 0>>
<<if $skin.left_cheek.pen is "pen">>
<<bodywriting_clear left_cheek>>
<</if>>
<<if $skin.right_cheek.pen is "pen">>
<<bodywriting_clear right_cheek>>
<</if>>
<<if $skin.forehead.pen is "pen">>
<<bodywriting_clear forehead>>
<</if>>
<</nobr>><</widget>>
<<widget "wash_mouth">><<nobr>>
<<set $mouthsemen to 0>>
<<set $mouthgoo to 0>>
<</nobr>><</widget>>
<<widget "tipset">><<nobr>>
<<set $tip to random(1000, 3000)>>
<<if $tip lte 2000>>
<<set $tipreaction to "low">>
<<else>>
<<set $tipreaction to "mid">>
<</if>>
<<set _temp_tip to $tip>>/*Remembers base tip value*/
<<if $args[0] is "serving">>
<<if $worn.upper.type.includes("serving")>>
<<set $tip += ((_temp_tip * 1.2) - _temp_tip)>>/*20% increase on base value*/
<</if>>
<<if $worn.lower.type.includes("serving")>>
<<set $tip += ((_temp_tip * 1.2) - _temp_tip)>>
<</if>>
<<if $worn.under_upper.type.includes("serving") and $worn.upper.exposed gte 2>>
<<set $tip += ((_temp_tip * 1.2) - _temp_tip)>>
<</if>>
<<if $worn.under_lower.type.includes("serving") and $worn.lower.exposed gte 2>>
<<set $tip += ((_temp_tip * 1.2) - _temp_tip)>>
<</if>>
<<if $worn.head.type.includes("serving")>>
<<set $tip += ((_temp_tip * 1.2) - _temp_tip)>>
<</if>>
<<if $worn.face.type.includes("serving")>>
<<set $tip += ((_temp_tip * 1.2) - _temp_tip)>>
<</if>>
<<if $worn.neck.type.includes("serving")>>
<<set $tip += ((_temp_tip * 1.2) - _temp_tip)>>
<</if>>
<<if $worn.legs.type.includes("serving")>>
<<set $tip += ((_temp_tip * 1.2) - _temp_tip)>>
<</if>>
<<if $worn.feet.type.includes("serving")>>
<<set $tip += ((_temp_tip * 1.2) - _temp_tip)>>
<</if>>
<</if>>
<<set $tip to $tipmod * $tip>>
<<set $tip *= (1 + ($attractiveness / 10000))>>
<<if $mathstrait gte 1>>
<<set $tip *= (1 + ($mathstrait / 4))>>
<</if>>
<<set $tip to Math.trunc($tip)>>
<<if $tip lt $tip_add>>
<<set $tip to $tip_add>>
<</if>>
<</nobr>><</widget>>
<!--£-->
<<widget "tipreceive">><<nobr>>
<span class="gold"><<if random(1, 10000) is 10000>>You gain Brouzouf<<else>>You make<</if>> £<<print Math.trunc($tip / 100)>>.<<if $tip % 100 lte 9>>0<</if>><<print $tip % 100>>.</span>
<<set $money += $tip>>
<<if $tip gte 50000>>
<<earnFeat "Negotiator">>
<</if>>
<<set $tip to 0>>
<</nobr>><</widget>>
<<widget "tip_neg">><<nobr>>
You negotiate a price of £<<print Math.trunc($tip / 100)>>,
<<if $tipreaction is "low">>
less than you hoped for.
<<else>>
which sounds reasonable.
<</if>>
<</nobr>><</widget>>
<<widget "tip_up">><<nobr>>
<<He>> raises <<his>> offer to £<<print Math.trunc($tip / 100)>>.
<</nobr>><</widget>>
<<widget "passout">><<nobr>>
<<set $stress -= 5000>>
<<set $passoutstat += 1>>
<</nobr>><</widget>>
<<widget "vaginaraped">><<nobr>>
<<if $angel gte 1>>
<<set $specialTransform to 0>>
<</if>>
<<if $angel gte 6>>
<span class="red">Your halo shatters and your wings blacken. An overwhelming sense of loss overcomes you.</span>
<<set $trauma to $traumamax>><<set $fallenangel to 2>><<set $specialTransform to 1>>
<<set $transformationParts.fallenAngel.halo to "default">>
<<set $transformationParts.fallenAngel.wings to "default">>
<<set $transformationParts.angel.halo to "disabled">>
<<set $transformationParts.angel.wings to "disabled">>
<<earnFeat "Fallen Angel">>
<<elseif $angel gte 4>>
<span class="red">Your halo shatters and fades.</span>
<</if>>
<<set $angel to 0>><<set $angelbuild to 0>>
<<if $player.virginity.temple is true>>
<<set $player.virginity.temple to false>>
/*Old check, remove when not required*/
<<set $temple_virginity to 0>>
<</if>>
<<set $vaginafucked to 1>>
<</nobr>><</widget>>
<<widget "penisraped">><<nobr>>
<<if $angel gte 1>>
<<set $specialTransform to 0>>
<</if>>
<<if $angel gte 6>>
<span class="red">Your halo shatters and your wings blacken. An overwhelming sense of loss overcomes you.</span>
<<set $trauma to $traumamax>><<set $fallenangel to 2>><<set $specialTransform to 1>>
<<set $transformationParts.fallenAngel.halo to "default">>
<<set $transformationParts.fallenAngel.wings to "default">>
<<set $transformationParts.angel.halo to "disabled">>
<<set $transformationParts.angel.wings to "disabled">>
<<earnFeat "Fallen Angel">>
<<elseif $angel gte 4>>
<span class="red">Your halo shatters and fades.</span>
<</if>>
<<set $angel to 0>><<set $angelbuild to 0>>
<<if $player.virginity.temple is true>>
<<set $player.virginity.temple to false>>
/*Old check, remove when not required*/
<<set $temple_virginity to 0>>
<</if>>
<<set $penisfucked to 1>>
<</nobr>><</widget>>
<<widget "anusraped">><<nobr>>
<<set $anusfucked to 1>>
<</nobr>><</widget>>
<<widget "internalejac">><<nobr>>
<<if $demon gte 6>>
<<set $demonabsorb += 1>>
<</if>>
<</nobr>><</widget>>
<<widget "sexcheck">><<nobr>>/*Sets variable to 1 if the PC is penetrated, penetrating, or similar.*/
<<if $vaginastate is "penetrated" or
$anusstate is "penetrated" or
$mouthstate is "penetrated" or
$penisstate is "otheranus" or
$penisstate is "penetrated" or
$anusstate is "othermouth" or
$vaginastate is "othermouth" or
$penisstate is "othermouth" or
$penisstate is "tentacle" or
$penisstate is "tentacledeep" or
$vaginastate is "tentacle" or
$vaginastate is "tentacledeep" or
$anusstate is "tentacle" or
$anusstate is "tentacledeep" or
$mouthstate is "tentacle" or
$mouthstate is "tentacledeep">>
<<set $current_sex to 1>>
<<else>>
<<set $current_sex to 0>>
<</if>>
<</nobr>><</widget>>
<<widget "textmap">><<nobr>>
<<if $map.movement is true>>
__Map__<br>
|.....<a class="no-numberify mapmove" onclick="mapMove('Barb Street')" title="Barb Street">Ba</a> ⚊ <a class="no⚊numberify mapmove" onclick="mapMove('Cliff Street')" title="Cliff Street">Cl</a> ⚊ <a class="no⚊numberify mapmove" onclick="mapMove('Starfish Street')" title="Starfish Street">St</a> ⚊ <a class="no⚊numberify mapmove" onclick="mapMove('Mer Street')" title="Mer Street">Me</a><br>
|..╱ ╲ ╱ ╲ ╱ ╲ ╱ ╲<br>
|<a class="no⚊numberify mapmove" onclick="mapMove('Domus Street')" title="Domus Street">Do</a> <a class="no⚊numberify mapmove" onclick="mapMove('Residential alleyways')" title="ResidentialAlley">⚊</a> <a class="no⚊numberify mapmove" onclick="mapMove('Connudatus Street')" title="Connudatus Street">Co</a> <a class="no⚊numberify mapmove" onclick="mapMove('Commercial alleyways')" title="CommercialAlley">⚊ </a><a class="no⚊numberify mapmove" onclick="mapMove('High Street')" title="High Street">Hi</a> <a class="no⚊numberify mapmove" onclick="mapMove('Park')" title="Park">⚊</a> <a class="no⚊numberify mapmove" onclick="mapMove('Oxford Street')" title="Oxford Street">Ox</a> <a class="no⚊numberify mapmove" onclick="mapMove('Industrial alleyways')" title="IndustrialAlley">⚊</a> <a class="no⚊numberify mapmove" onclick="mapMove('Harvest Street')" title="Harvest Street">Ha</a><br>
|..╲ ╱ ╲ ╱ ╲ ╱ ╲ ╱<br>
|.....<a class="no⚊numberify mapmove" onclick="mapMove('Danube Street')" title="Danube Street">Da</a> ⚊ <a class="no⚊numberify mapmove" onclick="mapMove('Wolf Street')" title="Wolf Street">Wo</a> ⚊ <a class="no⚊numberify mapmove" onclick="mapMove('Nightingale Street')" title="Nightingale Street">Ni</a> ⚊ <a class="no⚊numberify mapmove" onclick="mapMove('Elk Street')" title="Elk Street">El</a><br>
<<else>>
__Map__<br>
|.....Ba ⚊ Cl ⚊ St ⚊ Me<br>
|..╱ ╲ ╱ ╲ ╱ ╲ ╱ ╲<br>
|Do ⚊ Co ⚊ Hi ⚊ Ox ⚊ Ha<br>
|..╲ ╱ ╲ ╱ ╲ ╱ ╲ ╱<br>
|.....Da ⚊ Wo ⚊ Ni ⚊ El<br>
<</if>>
<br>
<</nobr>><</widget>>
<<widget map>><<nobr>>
<<set $map.location to $args[0]>>
<<if $images is 1 and $map.movement is true and $map.legacy isnot true>>
<<set _visibility to []>>
<<for _i to 0; _i lt $map.arrayList.length; _i++>>
<<if $passage is $map.arrayList[_i]>>
<<set _visibility.push("current")>>
<<elseif $debug is 1 or $map.available[$passage].includes($map.arrayList[_i])>>
<<set _visibility.push(true)>>
<<else>>
<<set _visibility.push(false)>>
<</if>>
<</for>>
<<if $map.markers is true>>
<<set _opacity to 0.6>>
<<else>>
<<set _opacity to 0>>
<</if>>
<<print '
<svg width="260" height="130">
<image x="2" xlink:href="img/misc/map.png"/>
<image x="2" xlink:href="img/misc/maparrow'+$map.location+'.png"/>
<a class="mapmove" onclick="mapMove(SugarCube.State.variables.map.arrayList[0]);" xlink:alt="'+$map.arrayList[0]+(_visibility[0] is true ? " (0:05)" : "")+'" xlink:title="'+$map.arrayList[0]+(_visibility[0] is true ? " (0:05)" : "")+'">
<rect x="1" y="46" height="34" width="30" style="stroke:cyan;fill-opacity:0;stroke-opacity:'+(_visibility[0] isnot false ? _opacity : "0")+';"/>
</a>
<a class="mapmove" onclick="mapMove(SugarCube.State.variables.map.arrayList[1]);" xlink:alt="'+$map.arrayList[1]+(_visibility[1] is true ? " (0:05)" : "")+'" xlink:title="'+$map.arrayList[1]+(_visibility[1] is true ? " (0:05)" : "")+'">
<rect x="38" y="9" height="34" width="30" style="stroke:cyan;fill-opacity:0;stroke-opacity:'+(_visibility[1] isnot false ? _opacity : "0")+';"/>
</a>
<a class="mapmove" onclick="mapMove(SugarCube.State.variables.map.arrayList[2]);" xlink:alt="'+$map.arrayList[2]+(_visibility[2] is true ? " (0:05)" : "")+'" xlink:title="'+$map.arrayList[2]+(_visibility[2] is true ? " (0:05)" : "")+'">
<rect x="38" y="83" height="34" width="30" style="stroke:cyan;fill-opacity:0;stroke-opacity:'+(_visibility[2] isnot false ? _opacity : "0")+';"/>
</a>
<a class="mapmove" onclick="mapMove(SugarCube.State.variables.map.arrayList[3]);" xlink:alt="'+$map.arrayList[3]+(_visibility[3] is true ? " (0:05)" : "")+'" xlink:title="'+$map.arrayList[3]+(_visibility[3] is true ? " (0:05)" : "")+'">
<rect x="63" y="46" height="34" width="30" style="stroke:cyan;fill-opacity:0;stroke-opacity:'+(_visibility[3] isnot false ? _opacity : "0")+';"/>
</a>
<a class="mapmove" onclick="mapMove(SugarCube.State.variables.map.arrayList[4]);" xlink:alt="'+$map.arrayList[4]+(_visibility[4] is true ? " (0:05)" : "")+'" xlink:title="'+$map.arrayList[4]+(_visibility[4] is true ? " (0:05)" : "")+'">
<rect x="88" y="9" height="34" width="30" style="stroke:cyan;fill-opacity:0;stroke-opacity:'+(_visibility[4] isnot false ? _opacity : "0")+';"/>
</a>
<a class="mapmove" onclick="mapMove(SugarCube.State.variables.map.arrayList[5]);" xlink:alt="'+$map.arrayList[5]+(_visibility[5] is true ? " (0:05)" : "")+'" xlink:title="'+$map.arrayList[5]+(_visibility[5] is true ? " (0:05)" : "")+'">
<rect x="88" y="83" height="34" width="30" style="stroke:cyan;fill-opacity:0;stroke-opacity:'+(_visibility[5] isnot false ? _opacity : "0")+';"/>
</a>
<a class="mapmove" onclick="mapMove(SugarCube.State.variables.map.arrayList[6]);" xlink:alt="'+$map.arrayList[6]+(_visibility[6] is true ? " (0:05)" : "")+'" xlink:title="'+$map.arrayList[6]+(_visibility[6] is true ? " (0:05)" : "")+'">
<rect x="114" y="46" height="34" width="30" style="stroke:cyan;fill-opacity:0;stroke-opacity:'+(_visibility[6] isnot false ? _opacity : "0")+';"/>
</a>
<a class="mapmove" onclick="mapMove(SugarCube.State.variables.map.arrayList[7]);" xlink:alt="'+$map.arrayList[7]+(_visibility[7] is true ? " (0:05)" : "")+'" xlink:title="'+$map.arrayList[7]+(_visibility[7] is true ? " (0:05)" : "")+'">
<rect x="146" y="9" height="34" width="30" style="stroke:cyan;fill-opacity:0;stroke-opacity:'+(_visibility[7] isnot false ? _opacity : "0")+';"/>
</a>
<a class="mapmove" onclick="mapMove(SugarCube.State.variables.map.arrayList[8]);" xlink:alt="'+$map.arrayList[8]+(_visibility[8] is true ? " (0:05)" : "")+'" xlink:title="'+$map.arrayList[8]+(_visibility[8] is true ? " (0:05)" : "")+'">
<rect x="146" y="83" height="34" width="30" style="stroke:cyan;fill-opacity:0;stroke-opacity:'+(_visibility[8] isnot false ? _opacity : "0")+';"/>
</a>
<a class="mapmove" onclick="mapMove(SugarCube.State.variables.map.arrayList[9]);" xlink:alt="'+$map.arrayList[9]+(_visibility[9] is true ? " (0:05)" : "")+'" xlink:title="'+$map.arrayList[9]+(_visibility[9] is true ? " (0:05)" : "")+'">
<rect x="176" y="46" height="34" width="30" style="stroke:cyan;fill-opacity:0;stroke-opacity:'+(_visibility[9] isnot false ? _opacity : "0")+';"/>
</a>
<a class="mapmove" onclick="mapMove(SugarCube.State.variables.map.arrayList[10]);" xlink:alt="'+$map.arrayList[10]+(_visibility[10] is true ? " (0:05)" : "")+'" xlink:title="'+$map.arrayList[10]+(_visibility[10] is true ? " (0:05)" : "")+'">
<rect x="204" y="9" height="34" width="30" style="stroke:cyan;fill-opacity:0;stroke-opacity:'+(_visibility[10] isnot false ? _opacity : "0")+';"/>
</a>
<a class="mapmove" onclick="mapMove(SugarCube.State.variables.map.arrayList[11]);" xlink:alt="'+$map.arrayList[11]+(_visibility[11] is true ? " (0:05)" : "")+'" xlink:title="'+$map.arrayList[11]+(_visibility[11] is true ? " (0:05)" : "")+'">
<rect x="204" y="83" height="34" width="30" style="stroke:cyan;fill-opacity:0;stroke-opacity:'+(_visibility[11] isnot false ? _opacity : "0")+';"/>
</a>
<a class="mapmove" onclick="mapMove(SugarCube.State.variables.map.arrayList[12]);" xlink:alt="'+$map.arrayList[12]+(_visibility[12] is true ? " (0:05)" : "")+'" xlink:title="'+$map.arrayList[12]+(_visibility[12] is true ? " (0:05)" : "")+'">
<rect x="230" y="46" height="34" width="28" style="stroke:cyan;fill-opacity:0;stroke-opacity:'+(_visibility[12] isnot false ? _opacity : "0")+';"/>
</a>
<a class="mapmove" onclick="mapMove(SugarCube.State.variables.map.arrayList[13]);" xlink:alt="'+$map.arrayList[13]+(_visibility[13] is true ? " (0:05)" : "")+'" xlink:title="'+$map.arrayList[13]+(_visibility[13] is true ? " (0:05)" : "")+'">
<rect x="38" y="46" height="34" width="30" style="stroke:cyan;fill-opacity:0;stroke-opacity:'+(_visibility[13] isnot false ? _opacity : "0")+';"/>
</a>
<a class="mapmove" onclick="mapMove(SugarCube.State.variables.map.arrayList[14]);" xlink:alt="'+$map.arrayList[14]+(_visibility[14] is true ? " (0:05)" : "")+'" xlink:title="'+$map.arrayList[14]+(_visibility[14] is true ? " (0:05)" : "")+'">
<rect x="88" y="46" height="34" width="30" style="stroke:cyan;fill-opacity:0;stroke-opacity:'+(_visibility[14] isnot false ? _opacity : "0")+';"/>
</a>
<a class="mapmove" onclick="mapMove(SugarCube.State.variables.map.arrayList[15]);" xlink:alt="'+$map.arrayList[15]+(_visibility[15] is true ? " (0:05)" : "")+'" xlink:title="'+$map.arrayList[15]+(_visibility[15] is true ? " (0:05)" : "")+'">
<rect x="146" y="46" height="34" width="30" style="stroke:cyan;fill-opacity:0;stroke-opacity:'+(_visibility[15] isnot false ? _opacity : "0")+';"/>
</a>
<a class="mapmove" onclick="mapMove(SugarCube.State.variables.map.arrayList[16]);" xlink:alt="'+$map.arrayList[16]+(_visibility[16] is true ? " (0:05)" : "")+'" xlink:title="'+$map.arrayList[16]+(_visibility[16] is true ? " (0:05)" : "")+'">
<rect x="204" y="46" height="34" width="30" style="stroke:cyan;fill-opacity:0;stroke-opacity:'+(_visibility[16] isnot false ? _opacity : "0")+';"/>
</a>
</svg>'>>
<<elseif $images is 1 and $map.legacy isnot true>>
<<print '
<svg width="260" height="130">
<image x="2" xlink:href="img/misc/map.png"/>
<image x="2" xlink:href="img/misc/maparrow'+$map.location+'.png"/>
</svg>'>>
<<elseif $images is 1>>
<<if $images is 1 and $map.movement is true>>
<!-- Image Map Generated by http://www.image-map.net/ -->
<map id="town-image-map" name="town-image-map">
<area class="no-numberify" alt="Barb Street" title="Barb Street" coords="62,20,39,42" shape="rect" onclick="mapMove('Barb Street')">
<area class="no-numberify" alt="Domus Street" title="Domus Street" coords="2,75,26,49" shape="rect" onclick="mapMove('Domus Street')">
<area class="no-numberify" alt="Danube Street" title="Danube Street" coords="33,110,70,84" shape="rect" onclick="mapMove('Danube Street')">
<area class="no-numberify" alt="Wolf Street" title="Wolf Street" coords="86,117,114,86" shape="rect" onclick="mapMove('Wolf Street')">
<area class="no-numberify" alt="High Street" title="High Street" coords="116,77,139,46" shape="rect" onclick="mapMove('High Street')">
<area class="no-numberify" alt="Connudatus Street" title="Connudatus Street" coords="64,77,88,49" shape="rect" onclick="mapMove('Connudatus Street')">
<area class="no-numberify" alt="Cliff Street" title="Cliff Street" coords="88,40,117,-1" shape="rect" onclick="mapMove('Cliff Street')">
<area class="no-numberify" alt="Starfish Street" title="Starfish Street" coords="147,41,172,12" shape="rect" onclick="mapMove('Starfish Street')">
<area class="no-numberify" alt="Nightingale Street" title="Nightingale Street" coords="143,115,170,82" shape="rect" onclick="mapMove('Nightingale Street')">
<area class="no-numberify" alt="Oxford Street" title="Oxford Street" coords="170,73,203,45" shape="rect" onclick="mapMove('Oxford Street')">
<area class="no-numberify" alt="Mer Street" title="Mer Street" coords="202,42,229,14" shape="rect" onclick="mapMove('Mer Street')">
<area class="no-numberify" alt="Elk Street" title="Elk Street" coords="197,111,238,77" shape="rect" onclick="mapMove('Elk Street')">
<area class="no-numberify" alt="Harvest Street" title="Harvest Street" coords="252,46,228,76" shape="rect" onclick="mapMove('Harvest Street')">
<area class="no-numberify" alt="Industrial Alley" title="Industrial Alley" coords="225,73,209,53" shape="rect" onclick="mapMove('Industrial alleyways')">
<area class="no-numberify" alt="Park" title="Park" coords="154,65,170,52" shape="rect" onclick="mapMove('Park')">
<area class="no-numberify" alt="Commercial Alley" title="Commercial Alley" coords="94,69,110,56" shape="rect" onclick="mapMove('Commercial alleyways')">
<area class="no-numberify" alt="Residential Alley" title="Residential Alley" coords="38,70,57,56" shape="rect" onclick="mapMove('Residential alleyways')">
</map>
<</if>>
<div id="divmap"><img id="map" src="img/misc/map.png"><img id="maparrow" usemap="#town-image-map" @src="'img/misc/maparrow' + $args[0] + '.png'"></div>
<<else>>
<<textmap>>
<</if>>
<</nobr>><</widget>>
<<widget "rentday">><<nobr>>
<<if $rentday is 1>>
Sunday.
<<elseif $rentday is 2>>
Monday.
<<elseif $rentday is 3>>
Tuesday.
<<elseif $rentday is 4>>
Wednesday.
<<elseif $rentday is 5>>
Thursday.
<<elseif $rentday is 6>>
Friday.
<<else>>
Saturday.
<</if>>
<</nobr>><</widget>>
<<widget "tearup">><<nobr>>
<<if $pain lte 20>>
<<set $pain to 20>>
<</if>>
<</nobr>><</widget>>
<<widget "roomoptions">><<nobr>>
<<pilloptions>>
<br>
<</nobr>><</widget>>
<<widget "pilloptions">><<nobr>>
<<if $pillstaken is 1>>
<<set $pillstaken to 0>>
You take the pills Doctor Harper prescribed. You feel dizzy.
<<gcontrol>><<lawareness>><<awareness -1>><<control 10>>
<br><br>
<</if>>
<<if $pills gte 1 and $medicated is 0>>
<<link "Take pills">><<set $medicated += 1>><<set $pillstaken to 1>><<script>>state.display(state.active.title, null)<</script>><</link>>
<br>
<</if>>
<<if $asylumpillstaken is 1>>
<<set $asylumpillstaken to 0>>
You take the pills prescribed in the asylum. You feel hazy.
<<ggcontrol>><<llawareness>><<awareness -5>><<control 25>>
<br><br>
<</if>>
<<if $asylumpills gte 1 and $asylummedicated lt 1>>
<<link "Take strong pills">><<set $asylummedicated += 1>><<set $asylumpillstaken to 1>><<script>>state.display(state.active.title, null)<</script>><</link>>
<br>
<</if>>
<</nobr>><</widget>>
<<widget "christmas_options">><<nobr>>
<<if $christmas_wrap is 1>>
<<switch $christmas_gift_robin>>
<<case "shirt_unwrapped">>
<<link [[Wrap Robin's shirt and shorts (0:10)|Bedroom Robin Wrap]]>><<pass 10>><<set $christmas_gift_robin to "shirt">><<set $christmas_gift_robin_wrapped to 1>><</link>>
<br>
<<case "sundress_unwrapped">>
<<link [[Wrap Robin's sundress (0:10)|Bedroom Robin Wrap]]>><<pass 10>><<set $christmas_gift_robin to "sundress">><<set $christmas_gift_robin_wrapped to 1>><</link>>
<br>
<<case "kimono_unwrapped">>
<<link [[Wrap Robin's kimono (0:10)|Bedroom Robin Wrap]]>><<pass 10>><<set $christmas_gift_robin to "kimono">><<set $christmas_gift_robin_wrapped to 1>><</link>>
<br>
<<case "tuxedo_set_unwrapped">>
<<link [[Wrap Robin's tuxedo (0:10)|Bedroom Robin Wrap]]>><<pass 10>><<set $christmas_gift_robin to "tuxedo">><<set $christmas_gift_robin_wrapped to 1>><</link>>
<br>
<<case "gothic_gown_unwrapped">>
<<link [[Wrap Robin's gothic gown (0:10)|Bedroom Robin Wrap]]>><<pass 10>><<set $christmas_gift_robin to "gothic gown">><<set $christmas_gift_robin_wrapped to 1>><</link>>
<br>
<</switch>>
<<if $christmas_gift is "clothes_unwrapped">>
<<link [[Wrap the orphan's gifts (3:00)|Bedroom Orphans Clothes Wrap]]>><<pass 180>><<set $christmas_gift to "clothes">><</link>>
<br>
<</if>>
<</if>>
<</nobr>><</widget>>
<<widget "encountersteal">><<nobr>>
<<set $rng to random(1, 100)>>
<<if $rng gte 96 and $spray lt $spraymax>>
<<spray 1>>
<span class="green">You steal a charge for your pepper spray.</span>
<<crimeup 50>><<combatskulduggeryskilluse>><<combatcontrol 10>><<gcombatcontrol>>
<<elseif $rng gte 90 and $compoundstate is undefined and $compoundcard is undefined>>
<<set $compoundcard to 1>>
You steal a strange card. There's an address on it, for a location on <span class="gold">Elk Street.</span>
<<else>>
<<set $rng to random(5, 100)>>
You steal £<<print $rng>>.
<<set $money += $rng * 100>><<crimeup $rng>><<combatskulduggeryskilluse>><<combatcontrol 10>><<gcombatcontrol>>
<</if>>
<</nobr>><</widget>>
<<widget "statbaricons">><<nobr>>
<<if $images is 1 and $args[0]>>
<<if $args[1] gte 1>>
<img id="statbar" @src="'img/ui/' + $args[0] + '.png'">
<<elseif $args[2] gte 1>>
<img id="statbar" src="img/ui/point.png">
<</if>>
<<if $args[1] gte 2>>
<img id="statbar" @src="'img/ui/' + $args[0] + '.png'">
<<elseif $args[2] gte 2>>
<img id="statbar" src="img/ui/point.png">
<</if>>
<<if $args[1] gte 3>>
<img id="statbar" @src="'img/ui/' + $args[0] + '.png'">
<<elseif $args[2] gte 3>>
<img id="statbar" src="img/ui/point.png">
<</if>>
<<if $args[1] gte 4>>
<img id="statbar" @src="'img/ui/' + $args[0] + '.png'">
<<elseif $args[2] gte 4>>
<img id="statbar" src="img/ui/point.png">
<</if>>
<<if $args[1] gte 5>>
<img id="statbar" @src="'img/ui/' + $args[0] + '.png'">
<<elseif $args[2] gte 5>>
<img id="statbar" src="img/ui/point.png">
<</if>>
<<if $args[1] gte 6>>
<img id="statbar" @src="'img/ui/' + $args[0] + '.png'">
<<elseif $args[2] gte 6>>
<img id="statbar" src="img/ui/point.png">
<</if>>
<<if $args[1] gte 7>>
<img id="statbar" @src="'img/ui/' + $args[0] + '.png'">
<<elseif $args[2] gte 7>>
<img id="statbar" src="img/ui/point.png">
<</if>>
<<if $args[1] gte 8>>
<img id="statbar" @src="'img/ui/' + $args[0] + '.png'">
<<elseif $args[2] gte 8>>
<img id="statbar" src="img/ui/point.png">
<</if>>
<<if $args[1] gte 9>>
<img id="statbar" @src="'img/ui/' + $args[0] + '.png'">
<<elseif $args[2] gte 9>>
<img id="statbar" src="img/ui/point.png">
<</if>>
<<if $args[1] gte 10>>
<img id="statbar" @src="'img/ui/' + $args[0] + '.png'">
<<elseif $args[2] gte 10>>
<img id="statbar" src="img/ui/point.png">
<</if>>
<</if>>
<</nobr>><</widget>>
<<widget "oralpassage">><<nobr>>
<<takeVirginity $args[0] "oral">><<oralstat>><<oralejacstat>><<ejacstat>><<set $hunger -= 200>><<set $thirst -= 200>><<set $mouthsemen += 1>>
<</nobr>><</widget>>
<<widget "relationshipclamp">><<nobr>>
<<set _i to $NPCNameList.indexOf("Robin")>>
<<set $NPCName[_i].love = Math.clamp($NPCName[_i].love, 0, 100)>>
<<set $NPCName[_i].lust = Math.clamp($NPCName[_i].lust, 0, 100)>>
<<set $NPCName[_i].trauma = Math.clamp($NPCName[_i].trauma, 0, 100)>>
<<set _i to $NPCNameList.indexOf("Whitney")>>
<<set $NPCName[_i].love = Math.clamp($NPCName[_i].love, 0, 30)>>
<<set $NPCName[_i].lust = Math.clamp($NPCName[_i].lust, 0, 100)>>
<<set $NPCName[_i].dom = Math.clamp($NPCName[_i].dom, 0, 20)>>
<<set _i to $NPCNameList.indexOf("Eden")>>
<<set $NPCName[_i].love = Math.clamp($NPCName[_i].love, 0, 200)>>
<<set $NPCName[_i].lust = Math.clamp($NPCName[_i].lust, 0, 100)>>
<<set _i to $NPCNameList.indexOf("Kylar")>>
<<set $NPCName[_i].love = Math.clamp($NPCName[_i].love, 0, 100)>>
<<set $NPCName[_i].lust = Math.clamp($NPCName[_i].lust, 0, 100)>>
<<set $NPCName[_i].rage = Math.clamp($NPCName[_i].rage, 0, 100)>>
<<set _i to $NPCNameList.indexOf("Avery")>>
<<set $NPCName[_i].love = Math.clamp($NPCName[_i].love, 0, 100)>>
<<set $NPCName[_i].rage = Math.clamp($NPCName[_i].rage, 0, 100)>>
<</nobr>><</widget>>
<<widget "fringecheck">><<nobr>>
<<if $fringetype is "default">>
<<set $fringetype to "messy">>
<</if>>
<</nobr>><</widget>>
<<widget "haircheck">><<nobr>>
<<if $hairtype is "default">>
<<set $hairtype to "messy">>
<</if>>
<</nobr>><</widget>>
<<widget "fringelength">><<nobr>>
<<if $fringelength gte 980>>
and your fringe is very long.
<<elseif $fringelength gte 800>>
and your fringe is long.
<<elseif $fringelength gte 600>>
and your fringe is somewhat long.
<<elseif $fringelength gte 400>>
and your fringe is quite normal.
<<elseif $fringelength gte 200>>
and your fringe is short.
<<else>>
and your fringe is very short.
<</if>>
<</nobr>><</widget>>
<<widget "willpowerpain">><<nobr>>
<<if $pain gte 100 and $willpowerpain is undefined>>
<<if ($willpower / 10) gte (($pain - 100) + random(1, 100))>>
<span class="green">The pain threatens to overwhelm, but you endure it.</span>
<<gwillpower>><<willpower 1>>
<br>
<<else>>
<span class="red">The pain overwhelms you.</span>
<<ggwillpower>><<willpower 5>><<set $willpowerpain to 0>>
<br>
<</if>>
<</if>>
<</nobr>><</widget>>
<<widget "willpowerorgasm">><<nobr>>
<<if $orgasmdown gte 1>>
<<if ($willpower / 10) gte (($orgasmdown * 30) + random(1, 80))>>
<span class="green">You endure the orgasmic shivers running through you.</span>
<<gwillpower>><<willpower 1>><<set $orgasmdown to 0>>
<br>
<<else>>
<span class="red">You struggle against the orgasmic spasms overwhelming you.</span>
<<gwillpower>><<willpower 1>>
<br>
<</if>>
<</if>>
<</nobr>><</widget>>
<<widget "upperclothescolour">><<nobr>>
<<if $upperwetstage gte 3>>
<<if $worn.upper.colour is "wetgreen">>
green
<<elseif $worn.upper.colour is "wetred">>
red
<<elseif $worn.upper.colour is "wetwhite">>
white
<<elseif $worn.upper.colour is "wetblue">>
blue
<<elseif $worn.upper.colour is "wetyellow">>
yellow
<<elseif $worn.upper.colour is "wetpink">>
pink
<<elseif $worn.upper.colour is "wetpurple">>
purple
<<elseif $worn.upper.colour is "wettangerine">>
tangerine
<<elseif $worn.upper.colour is "wetblack">>
black
<<elseif $worn.upper.colour is "wetbrown">>
brown
<</if>>
<<elseif $worn.upper.colour isnot 0>>
$worn.upper.colour
<</if>>
<</nobr>><</widget>>
<<widget "lowerclothescolour">><<nobr>>
<<if $lowerwetstage gte 3>>
<<if $worn.lower.colour is "wetgreen">>
green
<<elseif $worn.lower.colour is "wetred">>
red
<<elseif $worn.lower.colour is "wetwhite">>
white
<<elseif $worn.lower.colour is "wetblue">>
blue
<<elseif $worn.lower.colour is "wetyellow">>
yellow
<<elseif $worn.lower.colour is "wetpink">>
pink
<<elseif $worn.lower.colour is "wetpurple">>
purple
<<elseif $worn.lower.colour is "wettangerine">>
tangerine
<<elseif $worn.lower.colour is "wetblack">>
black
<<elseif $worn.lower.colour is "wetbrown">>
brown
<</if>>
<<elseif $worn.lower.colour isnot 0>>
$worn.lower.colour
<</if>>
<</nobr>><</widget>>
<<widget "underlowerclothescolour">><<nobr>>
<<if $underlowerwetstage gte 3>>
<<if $worn.under_lower.colour is "wetgreen">>
green
<<elseif $worn.under_lower.colour is "wetred">>
red
<<elseif $worn.under_lower.colour is "wetwhite">>
white
<<elseif $worn.under_lower.colour is "wetblue">>
blue
<<elseif $worn.under_lower.colour is "wetyellow">>
yellow
<<elseif $worn.under_lower.colour is "wetpink">>
pink
<<elseif $worn.under_lower.colour is "wetpurple">>
purple
<<elseif $worn.under_lower.colour is "wettangerine">>
tangerine
<<elseif $worn.under_lower.colour is "wetblack">>
black
<<elseif $worn.under_lower.colour is "wetbrown">>
brown
<</if>>
<<elseif $worn.under_lower.colour isnot 0>>
$worn.under_lower.colour
<</if>>
<</nobr>><</widget>>
<<widget "underupperclothescolour">><<nobr>>
<<if $underupperwetstage gte 3>>
<<if $worn.under_upper.colour is "wetgreen">>
green
<<elseif $worn.under_upper.colour is "wetred">>
red
<<elseif $worn.under_upper.colour is "wetwhite">>
white
<<elseif $worn.under_upper.colour is "wetblue">>
blue
<<elseif $worn.under_upper.colour is "wetyellow">>
yellow
<<elseif $worn.under_upper.colour is "wetpink">>
pink
<<elseif $worn.under_upper.colour is "wetpurple">>
purple
<<elseif $worn.under_upper.colour is "wettangerine">>
tangerine
<<elseif $worn.under_upper.colour is "wetblack">>
black
<<elseif $worn.under_upper.colour is "wetbrown">>
brown
<</if>>
<<elseif $worn.under_upper.colour isnot 0>>
$worn.under_upper.colour
<</if>>
<</nobr>><</widget>>
<<widget "nounderwearcheck">><<nobr>>
/*Checks if the PC is pantiless, but otherwise decent. Results in low level exhibitionism increases.*/
<<if !$worn.lower.type.includes("naked") and $worn.under_lower.type.includes("naked") and $exposed lte 0 and $exhibitionism lt 19>>
<<set $no_underwear += 1>>
<</if>>
<<if $no_underwear gte 8>>
<<set $no_underwear to 0>>
<<set $effectsmessage to 1>>
<<set $exhibitionism_message to 1>>
<</if>>
<</nobr>><</widget>>
<<widget "breastfed">><<nobr>>
<<set $milk_drank_stat += random(1, 5)>>
<<if random(1, 100) gte 70>><<transform cat 1>><</if>>
<<purity -1>>
<<if $milkdranktrait is 1>><<physique 1>><</if>>
<<set $hunger -= 200>><<set $thirst -= 200>>
<</nobr>><</widget>>
<<widget "setup_pillory">><<nobr>>
<<set $pillory_tenant to {person : clone($baseNPC), exists : 0, duration : 0, served : 0, startday: 0, starthour : 0, endday : 0, endhour : 0,
crowd : 0, wet : 0, upperexposed : 0 , lowerexposed : 0, fruit : 0, fruitstock: 0, face : 0, ass : 0, genital : 0, broken : 0,
lastviewed : { day : 0, hour: 0}, special : {name : "", desc : ""}}>>
<</nobr>><</widget>>
<<widget "new_npc_pillory">><<nobr>>
<<if not $args[0]>>
<<if $rng gte 20>><<generate1>><<else>><<generatec1>><</if>>
<<set _already_served to random(0,2)>>
<<else>>
<<set _already_served to 0>>
<</if>>
<<set $pillory_tenant.exists to 1>>
<<set $pillory_tenant.person to clone($NPCList[0])>>
<<set $pillory_tenant.duration to random(4,27)>>
<<set $pillory_tenant.startday to $days>>
<<set $pillory_tenant.starthour to ($hour - _already_served)>>
<<set _endhour to ($pillory_tenant.starthour + $pillory_tenant.duration)>>
<<set $pillory_tenant.endday to $days>>
<<if _endhour gte 24>><<set $pillory_tenant.endday += 1>><<set _endhour -= 24>><</if>>
/*Repeat incase $duration is gte 24hrs and starting time gte 21. E.g. worst case: $hour = 23 and duration=27hrs, end time should be 0200 @ +2days.
So 23 + 27 = 50; add 1 to end-day and minus 24hrs gives 26; add 1 to end-day and minus 24 gives hr 2.*/
<<if _endhour gte 24>><<set $pillory_tenant.endday += 1>><<set _endhour -= 24>><</if>>
<<set $pillory_tenant.endhour to _endhour>>
<<set $pillory_tenant.crowd to 1>>
<<set $pillory_tenant.wet to 0>>
<<set $pillory_tenant.upperexposed to 0>>
<<set $pillory_tenant.lowerexposed to 0>>
<<set $pillory_tenant.fruit to 0>>
<<set $pillory_tenant.fruitstock to 3>>
<<set $pillory_tenant.spank to 0>>
<<set $pillory_tenant.face to 0>>
<<set $pillory_tenant.ass to 0>>
<<set $pillory_tenant.genital to 0>>
<<set $pillory_tenant.broken to 0>>
<<set $pillory_tenant.lastviewed.day to $days>>
<<set $pillory_tenant.lastviewed.hour to $hour>>
<<person1>>
<<if $pillory_tenant.special.name is "">>
A <<person>> <<if _already_served is 0>>is currently being locked into the pillory.<<else>>has recently been locked in the pillory.<</if>>
<<endevent>>
<<npc_pillory_release_schedule>>
<br><br>
<<else>>
Rumour has it <<he>> is being sent to the pillory.
<br>
<<endevent>>
<</if>>
<</nobr>><</widget>>
<<widget "imprison_whitney">><<nobr>>
<<setup_pillory>>
<<npc Whitney>>
<<set $pillory_tenant.special.name to "Whitney">>
<<set $pillory_tenant.special.desc to "bully">>
<<new_npc_pillory $NPCList[0]>>
<<endevent>>
<<set $framed to 0>>
<</nobr>><</widget>>
<<widget "imprison_leighton">><<nobr>>
<<setup_pillory>>
<<npc Leighton>>
<<set $pillory_tenant.special.name to "Leighton">>
<<if $NPCList[0].pronoun is "f">>
<<set $pillory_tenant.special.desc to "headmistress">>
<<else>>
<<set $pillory_tenant.special.desc to "headmaster">>
<</if>>
<<new_npc_pillory $NPCList[0]>>
<<endevent>>
<<set $framed to 0>>
<</nobr>><</widget>>
<<widget "get_pillory_npc">><<nobr>>
<<set $NPCList[0] to clone($pillory_tenant.person)>><<person1>>
<</nobr>><</widget>>
<<widget "A_pillory_person">><<nobr>>
<<get_pillory_npc>>
<<if $pillory_tenant.special.name is "">>
A <<person>>
<<else>>
$pillory_tenant.special.name
<</if>>
<</nobr>><</widget>>
<<widget "The_pillory_person">><<nobr>>
<<get_pillory_npc>>
<<if $pillory_tenant.special.name is "">>
The <<person>>
<<else>>
$pillory_tenant.special.name
<</if>>
<</nobr>><</widget>>
<<widget "the_pillory_person">><<nobr>>
<<get_pillory_npc>>
<<if $pillory_tenant.special.name is "">>
the <<person>>
<<else>>
$pillory_tenant.special.name
<</if>>
<</nobr>><</widget>>
<<widget "the_pillory_person_stop">><<nobr>>
<<get_pillory_npc>>
<<if $pillory_tenant.special.name is "">>
the <<person>>.
<<else>>
$pillory_tenant.special.name.
<</if>>
<</nobr>><</widget>>
<<widget "the_pillory_persons">><<nobr>>
<<get_pillory_npc>>
<<if $pillory_tenant.special.name is "">>
the <<persons>>
<<else>>
$pillory_tenant.special.name's
<</if>>
<</nobr>><</widget>>
<<widget "the_pillory_type">><<nobr>>
<<get_pillory_npc>>the
<<if $pillory_tenant.special.name is "">>
<<person>>
<<else>>
$pillory_tenant.special.desc
<</if>>
<</nobr>><</widget>>
<<widget "the_pillory_type_stop">><<nobr>>
<<get_pillory_npc>>the
<<if $pillory_tenant.special.name is "">>
<<person>>.
<<else>>
$pillory_tenant.special.desc.
<</if>>
<</nobr>><</widget>>
<<widget "the_pillory_types">><<nobr>>
<<get_pillory_npc>>the
<<if $pillory_tenant.special.name is "">>
<<persons>>
<<else>>
$pillory_tenant.special.desc's
<</if>>
<</nobr>><</widget>>
<<widget "npc_pillory">><<nobr>>
<<A_pillory_person>> is locked in the town pillory.
<<npc_pillory_release_schedule>>
<br><br>
<<endevent>>
<</nobr>><</widget>>
<<widget "npc_pillory_detail">><<nobr>>
<<get_pillory_npc>>
<<A_pillory_person>> is locked in the town pillory.
<<npc_pillory_appearance>>
<<npc_pillory_abuse>>
<<npc_pillory_release_schedule>>
<br><br>
<<endevent>>
<</nobr>><</widget>>
<<widget "npc_pillory_appearance">><<nobr>>
<<update_npc_pillory_appearance>>
/*Desc*/
<<if $daystate is "night">>
<<if $pillory_tenant.crowd gte 10>>A huge, drunken mob surround
<<elseif $pillory_tenant.crowd gte 6>>A large, rowdy mob crowd around
<<elseif $pillory_tenant.crowd gte 4>>A sinister crowd huddle around
<<else>>A small but sinister group lurk around
<</if>>
<<else>>
<<if $pillory_tenant.crowd gte 10>>An excited, jeering crowd surround
<<elseif $pillory_tenant.crowd gte 6>>A large crowd press around
<<elseif $pillory_tenant.crowd gte 4>>A curious group hang around
<<else>>A small group watch
<</if>>
<</if>><<the_pillory_type>> locked prone in the pillory.
<<if $pillory_tenant.broken gte 32>><<He>> looks traumatised, perhaps permanently broken by the abuse <<hes>> already suffered.
<<elseif $pillory_tenant.broken gte 16>><<He>> is weeping from the abuse <<hes>> already suffered.
<<elseif $pillory_tenant.broken gte 8>><<He>> is sobbing from the abuse.
<<elseif $pillory_tenant.broken gte 4>><<He>> is visibly upset, but trying hard to hide it.
<<else>><<He>> is defiant, showing a brave face.
<</if>>
<br>
/*describe exposure*/
<<if $pillory_tenant.upperexposed gte 3>>
<<His>> $pillory_tenant.person.breastsdesc are fully exposed to the crowd.
<<if $pillory_tenant.spank gte 8>><<His>> nipples are red from being pinched, slapped, sucked, bitten and pulled.
<<elseif $pillory_tenant.spank gte 4>><<His>> nipples looks sore from abuse.
<</if>>
<<elseif $pillory_tenant.upperexposed gte 2>>
<<if $pronoun is "f">>
<<His>> top has been bared, with only <<his>> bra hiding <<his>> $pillory_tenant.person.breastsdesc from the crowd.
<<else>>
<<His>> top has been bared, fully exposing <<his>> $pillory_tenant.person.breastsdesc to the crowd.
<<if $pillory_tenant.spank gte 8>><<His>> nipples are red from being pinched, slapped, bitten and pulled.
<<elseif $pillory_tenant.spank gte 4>><<His>> nipples looks sore from abuse.
<</if>>
<</if>>
<<elseif $pillory_tenant.upperexposed gte 1>><<His>> upper clothes have been mauled, partially exposing <<his>> <<if $pronoun is "f">>bra<<else>>$pillory_tenant.person.breastsdesc<</if>> to the crowd.
<</if>>
<<if $pillory_tenant.lowerexposed gte 2>><<His>> ass has <<if $pillory_tenant.upperexposed gte 1>>also<</if>> been exposed, making
<<if $pronoun is "f">>her pussy
<<else>>his $pillory_tenant.person.penisdesc
<</if>>visible to all.
<<if $pillory_tenant.spank gte 5>><<His>> ass shows signs of rough
<<if $pillory_tenant.fruit gte 5>>spanking, and <<his>> <<if $pillory_tenant.face gte 2>>cum<<if $pillory_tenant.face gte 4>>-coated<<else>>-stained<</if>><</if>> face is a mess of bruises and broken fruit.
<<else>>spanking.
<</if>>
<<elseif $pillory_tenant.fruit gte 6>><<His>> <<if $pillory_tenant.face gte 2>>cum<<if $pillory_tenant.face gte 4>>-coated<<else>>-stained<</if>><</if>> face is a mess of bruises and broken fruit.
<<elseif $pillory_tenant.fruit gte 2>><<His>> <<if $pillory_tenant.face gte 2>>cum<<if $pillory_tenant.face gte 4>>-coated<<else>>-stained<</if>><</if>> face is marked by bruises and broken fruit.
<</if>>
<<if $pillory_tenant.ass gte 2>><<His>> ass has been raped more than
<<if $pillory_tenant.genital gte 2>>once, and
<<if $pronoun is "m">>slime coats his <<print either("raw","abused","sorry")>> penis.
<<else>>semen <<if $pillory_tenant.genital gte 4>>pours<<else>>drips<</if>> from her <<print either("raw","reddened","abused")>> pussy.
<</if>>
<<else>>once.
<</if>>
<<elseif $pillory_tenant.genital gte 5>><<His>> <<if $pronoun is "m">>penis<<else>>pussy<</if>> has been raped raw.
<<elseif $pillory_tenant.genital gte 2>><<He>> has been raped more than once.
<</if>>
<<elseif $pillory_tenant.lowerexposed gte 1>>
<<His>> <<if $pronoun is "f">>dress has been pulled up over <<his>> waist,<<else>>trousers have been pulled down,<</if>>
exposing <<his>> underwear to the crowd.
<<elseif $pillory_tenant.wet is 2>><<His>> clothes are see-through from the rain.
<<elseif $pillory_tenant.wet is 1>><<His>> clothes are semi-translucent from damp, but are drying out.
<</if>>
<<if $pillory_tenant.upperexposed is 0 and $pillory_tenant.lowerexposed is 0 and $pillory_tenant.face is 0 and $pillory_tenant.fruit gte 1>>
<<if $pillory_tenant.fruit gte 6>><<His>> face is a mess of bruises and broken fruit.
<<elseif $pillory_tenant.fruit gte 2>><<His>> face is marked by bruises and broken fruit.
<</if>>
<</if>>
<</nobr>><</widget>>
<<widget "update_npc_pillory_appearance">><<nobr>>
<<if ($pillory_tenant.lastviewed.day isnot $days) or ($hour gte $pillory_tenant.lastviewed.hour + 2)>>
/* last viewed time tracked to avoid this firing on every viewing */
<<set $pillory_tenant.lastviewed.day to $days>>
<<set $pillory_tenant.lastviewed.hour to $hour>>
/*Weather effects*/
<<if $weather.current is "rain">><<set $pillory_tenant.wet to 2>>
<<elseif $pillory_tenant.wet is 2>><<set $pillory_tenant.wet to 1>>
<<else>><<set $pillory_tenant.wet to 0>>
<</if>>
/*Chance of abuse based on crowd and time passed*/
<<if $days - $pillory_tenant.startday is 2>><<set _chance to 24>>
<<elseif $days - $pillory_tenant.startday is 1>><<set _chance to 12>>
<<else>><<set _chance to ($hour - $pillory_tenant.starthour)>>
<</if>>
<<set _chance *= $pillory_tenant.crowd>>
/*increased by spectacle*/
<<set _factor to ($pillory_tenant.upperexposed + $pillory_tenant.lowerexposed + $pillory_tenant.fruit
+ $pillory_tenant.spank + $pillory_tenant.face + $pillory_tenant.ass + $pillory_tenant.genital)>>
<<if $daystate is "night">><<set _factor += 3>><</if>>
<<if $pillory_tenant.wet is 2>><<set _factor += 4>><</if>>
<<set _prob to (_chance * _factor)>>
/*Out of sight changes to tenant */
<<set $rng to random(0,100)>>
<<if $rng gte (40 - _prob)>><<set $pillory_tenant.fruit += 1>><</if>>
<<set $rng to random(0,100)>>
<<if $rng gte (60 - _prob)>><<set $pillory_tenant.crowd += 2>><</if>>
<<set $rng to random(0,100)>>
<<if $rng gte (60 - _prob)>><<set $pillory_tenant.upperexposed += 1>><</if>>
<<set $rng to random(0,100)>>
<<if $rng gte (80 - _prob)>><<set $pillory_tenant.lowerexposed += 1>><</if>>
<<set $rng to random(0,100)>>
<<if $rng gte (100 - _prob)>><<set $pillory_tenant.crowd += 2>><</if>>
<<set $rng to random(0,100)>>
<<if $rng gte (100 - _prob)>><<set $pillory_tenant.fruit += 2>><<set $pillory_tenant.face += 1>><</if>>
<<set $rng to random(0,100)>>
<<if $rng gte (100 - _prob) and $pillory_tenant.lowerexposed gte 2>><<set $pillory_tenant.spank += 2>><<else>><<set $pillory_tenant.spank += 1>><</if>>
<<set $rng to random(0,100)>>
<<if $rng gte (100 - _prob) and $pillory_tenant.lowerexposed gte 2>><<set $pillory_tenant.genital += 1>><</if>>
<<set $rng to random(0,100)>>
<<if $rng gte (100 - _prob) and $pillory_tenant.lowerexposed gte 2>><<set $pillory_tenant.ass += 1>><</if>>
/*lock down exposure and replenish fruit */
<<if $pillory_tenant.upperexposed gte 3>><<if $pillory_tenant.person.gender is "f" or $pillory_tenant.person.pronoun is "f">><<set $pillory_tenant.upperexposed to 3>><<else>><<set $pillory_tenant.upperexposed to 2>><</if>><</if>>
<<if $pillory_tenant.lowerexposed gt 2>><<set $pillory_tenant.lowerexposed to 2>><</if>>
<<set $pillory_tenant.fruitstock to 3>>
<<set $pillory_tenant.broken += ($pillory_tenant.ass + $pillory_tenant.genital + $pillory_tenant.face + $pillory_tenant.fruit + $pillory_tenant.spank)>>
<</if>>
<</nobr>><</widget>>
<<widget "npc_pillory_abuse">><<nobr>>
<br>
<<if ($pillory_tenant.lastviewed.day isnot $days) or ($hour gte $pillory_tenant.lastviewed.hour + 1)>>
<<set $pillory_tenant.lastviewed.hour to $hour>>
<<set $rng to random(1,100)>><<generate2>><<person2>>
<<set _ly to either("violently","openly","angrily","furiously","cheekily","repeatedly","clumsily","roughly","theatrically","dutifully","merrily","gleefully","drunkenly","ineptly")>>
<<if $daystate isnot "night">>
<<if $rng gte 56>> /* 45% chance of jeer and shout only, 55% chance of something active */
A number of people, led by a <<person>> jeer and shout abuse at the prisoner.
<<elseif $rng gte 41>> /* 15% */
<<set $rng to random(1,100)>>
<<if $pillory_tenant.person.pronoun is "f" and $rng gte 40>> /* 60% if upper-exposed F */
A <<person>> in rough farmer clothes approaches the pillory with a bucket.
Setting the bucket underneath <<the_pillory_types>> chest, <<person2>><<he>>
<<if $pillory_tenant.upperexposed lte 1>>displaces the prisoner's top,<</if>>
<<if $pillory_tenant.upperexposed lte 2>><<set $pillory_tenant.upperexposed to 3>> slips off her bra,<</if>>
grabs <<the_pillory_types>> $pillory_tenant.person.breastsdesc and sets about trying to milk her into the bucket.
<br><br>
<<if $rng % 3 is 0>>
<<if $rng % 2>>
Milk bursts from her breasts. Smiling, the farmer soon builds up a rhythm, adeptly milking both breasts.
<br>
"Good cow," the farmer ruffles <<the_pillory_persons>> hair before leaving with an almost full bucket.
<<else>><<set $pillory_tenant.spank += 1>>
Milk dribbles from <<the_pillory_types>> breasts. With a lot of persistent squeezing and nipple pulling the farmer is eventually
able to get a fair amount of milk from the prisoner. Her $pillory_tenant.person.breastsdesc look raw and painful afterward.
<br>
The farmer pats the prisoner's head before leaving with <<person2>><<his>> half-filled bucket.
<</if>>
<<else>><<set $pillory_tenant.spank += 1>>
Despite increasingly rough squeezing and pulling on her nipples, no milk is forthcoming.
<<if $rng % 2>>
Finally giving up, the <<person2>><<person>> pats her head. "Poor girl. You're all dried up."
<br>
<<He>> walks behind <<the_pillory_type>> and
<<if $pillory_tenant.lowerexposed lte 1>>strips her <<print either("silk panties","plain panties","tattered undies","boyshorts")>>,
<<else>>holds her butt-cheeks spread apart<</if>> exposing her pussy to all.
<br>
"This cow's dry," <<person2>><<he>> calls out to the crowd. "Wants someone to put a calf in her."
<br>
<<He>> walks away with <<his>> empty bucket.
<<set $pillory_tenant.lowerexposed to 2>>
<<else>>
Finally giving up, the farmer walks away with <<his>> empty bucket.
<</if>>
<br>
<</if>>
<<elseif $pillory_tenant.person.pronoun is "m" and $rng gte 40>>
A <<person>> in rough farmer clothes approaches the pillory with a clear glass.
<br>
Setting the glass underneath <<the_pillory_types>> groin, <<person2>><<he>>
<<if $pillory_tenant.lowerexposed lte 0>>pulls down the prisoner's trousers,<</if>>
<<if $pillory_tenant.lowerexposed lte 1>><<set $pillory_tenant.lowerexposed to 2>>removes his underpants, <</if>>
grabs the prisoner's $pillory_tenant.person.penisdesc and starts to rub.
The prisoner looks shocked, then angry, then conflicted, and then shocked again as he cums into a glass in front of a jeering crowd.
<<person2>>
<<if $rng % 3>>
The farmer glances in the glass and then starts again. Seemingly an 'old hand,' <<he>> starts to browse <<his>> phone with
one hand, while bringing <<the_pillory_type>> to several more orgasms with the other.
<br>
Ten minutes later, the farmer is walking off with a glassful of ejaculate, while <<the_pillory_person>> hangs in the pillory, his face
flickering between shock, shame, pain and satiation.
<<else>><<set $pillory_tenant.spank += 1>>
The farmer browses <<his>> phone with one hand, while trying to bring <<the_pillory_type>> back to orgasm with the other.
<br>
After a minute or so, the farmer looks confused, then annoyed at <<the_pillory_persons>> lack of response.
The <<person2>><<person>> pulls a device from <<his>> pocket. <<He>> clips one end of the device to the base of <<the_pillory_types>> penis,
and slides the other deep into the prisoner's anus.
<br>
The farmer presses a button and with a loud electric crackle, <<the_pillory_person>> yelps, jerks and starts to orgasm continually.
<br>
After about 20 seconds of phone browsing the <<person2>><<person>> turns the device off, glances at the glass, and nods.
<br>
The crowd are engrossed as the farmer repeats this process several more times, until finally the farmer is walking away with a
glassful of ejaculate, while <<the_pillory_person>> hangs limp in the pillory, <<his>> face twitching with pain, shame and a strange satiation.
<</if>>
<br>
<<elseif $pillory_tenant.person.pronoun is "f" and $rng gte 20>>
A <<person>> in rough farmer clothes approaches the pillory with a glass beaker.
<br>
Setting the beaker underneath the <<the_pillory_types>> groin, <<person2>><<he>>
<<if $pillory_tenant.lowerexposed lte 0>>hitches up the prisoner's skirt,<</if>>
<<if $pillory_tenant.lowerexposed lte 1>><<set $pillory_tenant.lowerexposed to 2>> pulls down her panties,<</if>>
grabs the prisoner's pussy and starts to rub.
After a moment's shock, <<the_pillory_person>> pouts and resigns herself to this debasement. That's when she feels cold metal shoved up
her pussy. A moment later panic crosses her face as something is clamped to her clit, and almost instantly waves of electricity hit her.
<br>
The crowd are engrossed as <<the_pillory_person>> writhes in orgasm after shuddering orgasm. The farmer barely pays attention, holding
the beaker close underneath to catch <<the_pillory_persons>> fluids, while browsing <<person2>><<his>> phone.
At last, the farmer turns off and extracts <<his>> machine. <<Hes>> still browsing <<his>> phone as <<he>> walks away with a
full beaker of fluids.
<br>
<<The_pillory_person>> looks mortified, <<his>> face flitting between shock, shame and sexual exhaustion.
<<else>>
<<if $month is "may" or $month is "june" or $month is "july" or $month is "august" and $rng % 4>>
<<set _bug to either("bee","wasp","bumblebee")>>
<<The_pillory_person>> shouts and helplessly wriggles and flaps as a _bug starts to circle <<him>>.
<br>
<<if $rng % 3 is 0>>
A kindly spectator waves the _bug away.
<<elseif $rng % 3 is 1>>
The crowd jeer and laugh. Eventually the _bug loses interest and flies away.
<<else>>
<<if $pillory_tenant.lowerexposed is 2 and $rng % 2>>
<<if $pronoun is "m">><<set _part to either("butt","upper leg","inner thigh","dick","balls","hip")>>
<<else>><<set _part to either("ass","leg","inner thigh","pussy","hip")>>
<</if>>
<<elseif $pillory_tenant.upperexposed gte 3 and $pronoun is "f">>
<<set _part to either("breast","nipple","armpit","ribs","midriff","back")>>
<<elseif $pillory_tenant.upperexposed gte 2>>
<<set _part to either("chest","armpit","ribs","belly","back")>>
<<else>>
<<set _part to either("arm","shoulder","cheek","leg","waist","wrist","elbow")>>
<</if>>
<<He>> <<print either("yells","screams","whines","cries")>> as it lands on <<his>> _part and stings <<him>>.
<</if>>
<<else>>
A furious <<if $pronoun is "m">>monk<<else>>nun<</if>> from the temple scolds the crowd for preying on the morally sick.
Many people look ashamed and some leave.
<<set $pillory_tenant.crowd -= 1>>
<<if $pillory_tenant.upperexposed + $pillory_tenant.lowerexposed gte 1>>
<<set $pillory_tenant.upperexposed to 0>><<set $pillory_tenant.lowerexposed to 0>>
The <<if $pronoun is "m">>monk<<else>>nun<</if>> finally restores <<the_pillory_types>> dignity by replacing <<his>> clothes.
<</if>>
<</if>>
<</if>>
<<elseif $rng gte 36>> /* 5% */
A <<person>> throws fruit at <<the_pillory_type_stop>> Unable to move or defend, it hits <<him>> directly in the face.
It looks painful, especially as <<he>> cannot wipe the acids out of <<his>> eyes.
<<set $pillory_tenant.fruit += 1>>
<<elseif $rng gte 26>> /* 10% */
A <<person>> throws fruit at <<the_pillory_type>> but misses completely.
<<elseif $rng gte 16>> /* 10% */
A <<person>> walks up to the pillory and _ly fondles <<the_pillory_types>> <<if $pronoun is "f">>breasts.<<else>>balls.<</if>>
<<elseif $rng gte 11 and $pillory_tenant.upperexposed lt 3>>/* 5% */
A <<person>> walks up to <<the_pillory_type>> and
<<if $pillory_tenant.upperexposed is 2>>
<<if $pronoun is "f">>
_ly removes <<his>> bra, fully exposing <<his>> $pillory_tenant.person.breastsdesc to a jeering crowd.
<<else>>
_ly twists <<his>> nipples.
<<set $pillory_tenant.spank += 1>>
<</if>>
<<elseif $pillory_tenant.upperexposed is 1>>
<<if $pronoun is "f">>
fully removes <<his>> top, leaving <<him>> with <<his>> bra exposed to the jeering crowd.
<<else>>
fully removes <<his>> top, exposing <<his>> naked $pillory_tenant.person.breastsdesc to the jeering crowd.
<</if>>
<<else>>
<<if $pronoun is "f">>
lifts <<his>> top, partially exposing <<his>> bra to a jeering crowd.
<<else>>
lifts <<his>> top, exposing much of <<his>> chest to the jeering crowd.
<</if>>
<</if>><<set $pillory_tenant.upperexposed += 1>>
<<elseif $rng gte 6 and $pillory_tenant.lowerexposed lt 2>>/* 5% */
A <<person>> walks up to <<the_pillory_person>> and
<<if $pillory_tenant.lowerexposed is 1>>
<<if $pronoun is "f">>removes <<the_pillory_types>> underwear, fully exposing <<his>> ass and pussy to the jeering crowd.
<<else>>fully removes <<the_pillory_types>> underwear, exposing <<his>> ass and <<his>> $pillory_tenant.person.penisdesc to the jeering crowd.
<</if>>
<<else>>
<<if $pronoun is "f">>lifts <<the_pillory_types>> skirt,<<else>>pulls down <<his>> trousers,<</if>> exposing <<his>> underwear to a jeering crowd.
<</if>><<set $pillory_tenant.lowerexposed += 1>>
<<else>><<set $pillory_tenant.spank += 1>>/* 5% */
A <<person>> walks up to <<the_pillory_type>> and spanks <<him>> hard on the ass. The thwack echoes across the street.
<</if>>
<<else>> /*night*/
<<if $rng gte 86>> /* 15% chance of jeer and shout only, 85% chance of something active */
A number of people, led by a <<person>> jeer and shout at the prisoner.
<<elseif $rng gte 81>> /* 5% */
A <<person>> throws fruit at <<the_pillory_type_stop>> Unable to move or defend <<himself>>, it hits <<the_pillory_person>> directly in the face. There is a loud cheer.
It looks painful, especially as <<he>> cannot wipe the acids out of <<his>> eyes.
<<set $pillory_tenant.fruit += 1>>
<<elseif $rng gte 76>> /* 5% */
A <<person>> throws fruit at <<the_pillory_type>> but misses completely.
<<elseif $pillory_tenant.person.pronoun is "f" and $pillory_tenant.upperexposed lt 3>>
<<set $pillory_tenant.upperexposed to 3>>
A <<person>> walks up to the helpless <<the_pillory_type>> and displaces all <<his>> upper clothes, fully baring <<his>> <<if $pronoun is "f">>$pillory_tenant.person.breastsdesc<<else>>chest<</if>> to the crowd.
<<elseif $pillory_tenant.person.pronoun is "m" and $pillory_tenant.upperexposed lt 2>>
<<set $pillory_tenant.upperexposed to 2>>
A <<person>> walks up to the helpless <<the_pillory_type>> and displaces all <<his>> upper clothes, fully baring <<his>> <<if $pronoun is "f">>$pillory_tenant.person.breastsdesc<<else>>chest<</if>> to the crowd.
<<elseif $pillory_tenant.lowerexposed lt 2>>
<<set $pillory_tenant.lowerexposed to 2>>
A <<person>> walks up to the helpless <<the_pillory_type>> and displaces all <<his>> lower clothes, fully baring <<his>> <<if $pronoun is "f">>pussy<<else>>$pillory_tenant.person.penisdesc<</if>> to the crowd. There is a loud cheer.
<<elseif $rng gte 66>> /* 10% */
A <<person>> tries to incite a nearby dog to mount the prisoner's naked backside. It
<<if $rng % 2>>gives <<the_pillory_persons>> ass a few tentative sniffs, but
<</if>>is not interested.
<<elseif $rng gte 56>> /* 10% */
<<set $pillory_tenant.spank += 1>>
A <<person>> sneaks up behind the pillory and _ly slaps <<the_pillory_types>> exposed <<if $pronoun is "f">>cunt.<<else>>balls.<</if>> The crowd jeer and laugh as <<he>> howls in pain.
<<elseif $rng gte 41>> /* 15% */
<<set $pillory_tenant.face += 1>>
A <<person>> walks in front of the pillory and _ly masturbates in front of <<the_pillory_type_stop>>
<<person2>><<if $pronoun is "m">>Cum soon splatters across <<the_pillory_persons>> face.
<<else>><<He>> grinds <<his>> cunt against <<the_pillory_persons>><<person2>> face as <<he>> orgasms.
<</if>> The crowd cheer and laugh.
<<elseif $rng gte 31>> /* 10% */
<<set $pillory_tenant.ass += 1>>
A <<person>> walks behind the pillory and _ly <<if $pronoun is "m">>rapes<<else>>fingers<</if>> <<the_pillory_types>> asshole. The crowd cheer <<person2>><<him>> on.
<<elseif $rng gte 21>> /* 10% */
<<set $pillory_tenant.genital += 1>>
A <<person>> walks behind the pillory and _ly rapes <<if $pronoun is "m">><<the_pillory_person_stop>><<else>><<the_pillory_person>> with a strap-on.<</if>><<person2>> The crowd take pictures and cheer <<him>> on.
<<elseif $rng gte 11>> /* 10% */
<<set $pillory_tenant.genital += 1>><<set $pillory_tenant.ass += 1>>
The crowd watch and photograph as a stray dog _ly rapes <<the_pillory_person_stop>> A <<person2>><<person>> rewards the dog with a <<print either("biscuit.","pat on the head.","sweet.","cream bun.")>>
<br>
The crowd enjoys such a perverted spectacle.
<<elseif $rng gte 6>> /* 5% */
<<set $pillory_tenant.ass += 1>><<set $pillory_tenant.face += 1>>
<<if $rng % 3 is 0>>A couple of off-duty police approach. They make a <<person>> record as they<<else>>Two men approach. Together they<</if>>
<<if $pillory_tenant.person.pronoun is "m">>anally-<<else>>_ly <</if>>spit-roast <<the_pillory_person_stop>> The crowd enjoys the spectacle.
<<else>> /* 5% */
<<set $pillory_tenant.spank += 1>>
A <<person>> walks up to <<the_pillory_type>> and spanks <<him>> hard on the ass. The thwack echoes across the street.
<</if>>
<</if>>
<<else>>/* already abused this hour - no action, don't want spamming this scene to accelerate things ridiculously */
The people around <<print either("jeer at","laugh at","point at","shout abuse at","taunt","mock","leer at")>>
<<if $weekday isnot 1 and $weekday isnot 7 and (($hour gte 7 and $hour lte 8) or ($hour is 15)) and $schoolday is 1 and $rng lte 34>>
<<the_pillory_type_stop>> A group of students from the nearby school pass by, gaping at
<<if $pillory_tenant.lowerexposed gte 2 or $pillory_tenant.upperexposed gte 3>>the lewdly exposed prisoner.
<<if $rng % 3 is 0>>
An outraged bystander runs up to the pillory and replaces <<the_pillory_types>> clothes.
<<set $pillory_tenant.lowerexposed to 0>><<set $pillory_tenant.upperexposed to 0>><</if>>
<<else>>the prisoner.
<</if>>
<<elseif $daystate isnot "night">>
<<if $rng lte 80>>
<<the_pillory_type>> and <<print either("mutter among themselves.","take photos.","amuse themselves.")>>
<<elseif $rng lte 93>>
<<the_pillory_type_stop>> Some get bored and leave.
<<set $pillory_tenant.crowd -= 1>>
<<else>>
<<the_pillory_type_stop>> A bus drops some people off nearby. A few join the crowd around the pillory.
<<set $pillory_tenant.crowd += 1>>
<</if>>
<<else>>
<<if $rng lte 67>>
<<if $pillory_tenant.lowerexposed gte 2 and $rng % 4 is 0>><<the_pillory_type>> and take selfies posing around <<his>> exposed, naked ass.
<<else>><<the_pillory_type>> and <<print either("mutter darkly.","drink.","throw empty beer cans.","make sinister threats.","take selfies with the prisoner.","tell dirty jokes.")>>
<</if>>
<<elseif $rng lte 85>>
<<the_pillory_type_stop>> Some get tired and leave.
<<set $pillory_tenant.crowd -= 1>>
<<else>>
<<the_pillory_type_stop>> A few people passing by join the crowd around the pillory.
<<set $pillory_tenant.crowd += 1>>
<</if>>
<</if>>
<</if>>
<<if $pillory_tenant.upperexposed gte 3>><<if $pillory_tenant.person.gender is "f" or $pillory_tenant.person.pronoun is "f">><<set $pillory_tenant.upperexposed to 3>><<else>><<set $pillory_tenant.upperexposed to 2>><</if>><</if>>
<<if $pillory_tenant.lowerexposed gt 2>><<set $pillory_tenant.lowerexposed to 2>><</if>>
<</nobr>><</widget>>
<<widget "npc_pillory_release_schedule">><<nobr>>
<<get_pillory_npc>>
<br>
<<if $days is $pillory_tenant.endday>>
<<set _a_few to ($pillory_tenant.endhour - $hour)>>
<<He>> will be released
<<if _a_few gt 0>>in _a_few hours.
<<else>>imminently.
<</if>>
<<else>>
<<set _days_left to ($pillory_tenant.endday - $days)>>
<<He>> is scheduled for release <<if _days_left is 1>>tomorrow<<else>>in two days<</if>> at
<<if $pillory_tenant.endhour is 0>>midnight
<<elseif $pillory_tenant.endhour lte 9>>0$pillory_tenant.endhour:00.
<<elseif $pillory_tenant.endhour is 12>>noon.
<<else>>$pillory_tenant.endhour:00
<</if>>
<</if>>
<<endevent>>
<</nobr>><</widget>>
<<widget "end_npc_pillory">><<nobr>>
<<get_pillory_npc>>
<<if $minute lte 15>>
A police officer <<print either("is releasing","has just released","is struggling to release","is about to release")>>
<<the_pillory_person>> from the pillory. <<if $weather.current is "rain">><<His>> clothes are see-through from the rain.<</if>>
<<elseif $minute lte 30>>
<<The_pillory_person>> staggers away from the pillory with <<print either("tears","defiance","signs of trauma","fury")>> in <<his>> eyes.
<<if $weather.current is "rain">><<His>> clothes are see-through from the rain.<</if>>
<<else>>
<<The_pillory_person>> was released and has left. A couple of civil servants clean the pillory.
<</if>>
<<set $rng += $pillory_tenant.duration>>
<<if $rng gte 67 or $rng gte 33 and $weather.current is "rain">>A large crowd jeers and shouts.<</if>>
<br><br>
<<setup_pillory>>
<<endevent>>
<</nobr>><</widget>>
<<widget "drench">><<nobr>>
<!-- Drench PC in semen and/or goo. First argument sets filth type: semen (default), goo, both. Second sets level 1-5. Body interiors will be ignored if third argument is set to "outside". -->
<<set $hygiene to 3000>>
<<set _i = Math.clamp($args[1], 0, 5)>>
<<if $args[0] is "goo" or $args[0] is "both">>
<<set $neckgoo += _i>>
<<set $rightarmgoo += _i>>
<<set $leftarmgoo += _i>>
<<set $thighgoo += _i>>
<<set $bottomgoo += _i>>
<<set $tummygoo += _i>>
<<set $chestgoo += _i>>
<<set $facegoo += _i>>
<<set $hairgoo += _i>>
<<set $feetgoo += _i>>
<<if $vaginaexist is 1>>
<<if $args[2] isnot "outside">>
<<set $vaginagoo += _i>>
<</if>>
<<set $vaginaoutsidegoo += _i>>
<</if>>
<<if $penisexist is 1>>
<<set $penisgoo += _i>>
<</if>>
<<if $args[2] isnot "outside">>
<<set $anusgoo += _i>>
<<set $mouthgoo += _i>>
<</if>>
<</if>>
<<if $args[0] isnot "goo">>
<<set $necksemen += _i>>
<<set $rightarmsemen += _i>>
<<set $leftarmsemen += _i>>
<<set $thighsemen += _i>>
<<set $bottomsemen += _i>>
<<set $tummysemen += _i>>
<<set $chestsemen += _i>>
<<set $facesemen += _i>>
<<set $hairsemen += _i>>
<<set $feetsemen += _i>>
<<if $vaginaexist is 1>>
<<if $args[2] isnot "outside">>
<<set $vaginasemen += _i>>
<</if>>
<<set $vaginaoutsidesemen += _i>>
<</if>>
<<if $penisexist is 1>>
<<set $penissemen += _i>>
<</if>>
<<if $args[2] isnot "outside">>
<<set $anussemen += _i>>
<<set $mouthsemen += _i>>
<</if>>
<</if>>
<</nobr>><</widget>>
<<widget "awarenessup">><<nobr>>
<<set _awareness to $args[1]>>
<<if $awareness gte $args[0]>>
<span class="pink">It's nothing you weren't aware of.</span>
<<else>>
<<gawareness>><<awareness _awareness>>
<</if>>
<</nobr>><</widget>>
<<widget "linkradiogroup">><<nobr>>
<<set _receiver_name to $args[0]>>
<<set _possible_values_by_label to $args[1]>>
<<set _set_value to State.getVar(_receiver_name)>>
<span class="no-numberify">
<<for _label, _value range _possible_values_by_label>>
<<capture _receiver_name, _value>>
<<link _label>>
<<run State.setVar(_receiver_name, _value)>>
<<run Engine.show()>>
<</link>>
<</capture>>
|
<</for>>
</span>
<</nobr>><</widget>>
<<widget "radiogroup">><<nobr>>
<<set _receiver_name to $args[0]>>
<<set _possible_values_by_label to $args[1]>>
<<set _set_value to State.getVar(_receiver_name)>>
<<for _label, _value range _possible_values_by_label>>
<label>
<<if _set_value is _value>>
<<radiobutton _receiver_name _value checked>>
<<else>>
<<radiobutton _receiver_name _value>>
<</if>>
_label
</label>
<</for>>
<</nobr>><</widget>>
<<widget "settextcolorfromfemininity">><<nobr>>
<<if $args[0] gt 0>>
<<set _text_color to "pink">>
<<elseif $args[0] lt 0>>
<<set _text_color to "lblue">>
<<else>>
<<set _text_color to "">>
<</if>>
<</nobr>><</widget>>
<<widget "settextcolorfromgender">><<nobr>>
<<if $args[0] is "f">>
<<set _text_color to "pink">>
<<elseif $args[0] is "m">>
<<set _text_color to "lblue">>
<<else>>
<<set _text_color to "">>
<</if>>
<</nobr>><</widget>>
<<widget "cheatStart">><<nobr>>
<<set $cheatdisable to "f">><<set $money to 500000>>
<</nobr>><</widget>>
<<widget "swim_check">><<nobr>>
<<if ($worn.upper.type.includes("naked") or $worn.upper.type.includes("swim")) and
($worn.lower.type.includes("naked") or $worn.lower.type.includes("swim")) and
($worn.under_upper.type.includes("naked") or $worn.under_upper.type.includes("swim")) and
($worn.under_lower.type.includes("naked") or $worn.under_lower.type.includes("swim"))>>
<<set _swim_check to 1>>
<</if>>
<</nobr>><</widget>>
<<widget "skulduggeryuse">><<nobr>>
<<if $skulduggery lte ($skulduggerydifficulty + 100)>>
<<skulduggeryskilluse>>
<<else>>
<span class="blue">That was too easy. You didn't learn anything.</span>
<br><br>
<</if>>
<</nobr>><</widget>>
<<widget "wetness_init">><<nobr>>
<<if $objectVersion.vaginaWetness lt 2 or $objectVersion.vaginaWetness is undefined>>
<<set $vaginaWetness to 0>>
<<set $combatWetBoost to 0>>
<<set $trackedArousal to [0]>>
<<set $masturbation_vaginaFluid to 0>>
<<set $objectVersion.vaginaWetness to 2>>
<</if>>
<</nobr>><</widget>>
<<widget "transform">><<nobr>>/*First arg is transformation, second is the intensity of change.*/
<<if $args[1]>>
<<if $args[0] is "wolf">>
<<set $wolfbuild += $args[1]>>
<<set $wolfbuild = Math.clamp($wolfbuild, 0, 100)>>
<</if>>
<<if $args[0] is "cat">>
<<set $catbuild += $args[1]>>
<<set $catbuild = Math.clamp($catbuild, 0, 100)>>
<</if>>
<<if $args[0] is "cow">>
<<set $cowbuild += $args[1]>>
<<set $cowbuild = Math.clamp($cowbuild, 0, 100)>>
<</if>>
<<if $args[0] is "bird">>
<<set $birdbuild += $args[1]>>
<<set $birdbuild = Math.clamp($wolfbuild, 0, 100)>>
<</if>>
<</if>>
<<if $args[1] gte 1>>
<<if $args[0] isnot "wolf" and $worn.neck.name isnot "spiked collar">>
<<set $wolfbuild -= $args[1]>>
<<set $wolfbuild = Math.clamp($wolfbuild, 0, 100)>>
<</if>>
<<if $args[0] isnot "cat" and $worn.neck.name isnot "cat bell collar">>
<<set $catbuild -= $args[1]>>
<<set $catbuild = Math.clamp($catbuild, 0, 100)>>
<</if>>
<<if $args[0] isnot "cow" and $worn.neck.name isnot "cow bell">>
<<set $cowbuild -= $args[1]>>
<<set $cowbuild = Math.clamp($cowbuild, 0, 100)>>
<</if>>
<<if $args[0] isnot "bird">>
<<set $birdbuild -= $args[1]>>
<<set $birdbuild = Math.clamp($birdbuild, 0, 100)>>
<</if>>
<</if>>
<</nobr>><</widget>>
<<widget "hand_gag">><<nobr>>/*First arg the NPC index. Second arg the hand used.*/
<<if !$worn.face.type.includes("gag") and $args[0] isnot undefined>>
<<if $args[1] is "left">>
<<set $mouthuse to "lefthand">><<set $NPCList[$args[0]].lefthand to "mouth">>
<<else>>
<<set $mouthuse to "righthand">><<set $NPCList[$args[0]].righthand to "mouth">>
<</if>>
<</if>>
<</nobr>><</widget>>
<<widget "prop">><<nobr>>
<<for _i = 0; _i < $args.length; _i++>>
<<set $prop.push($args[_i])>>
<</for>>
<</nobr>><</widget>>
<<widget "schoolrep">><<nobr>>
<<if $args[0] and $args[1] and (!$worn.face.type.includes("mask") or $args[1] lt 0)>>
<<if $schoolrep[$args[0]] lt 5 or $args[1] lt 0>>
<<if $args[0] is "crossdress" and ($school_crossdress_day is undefined or $args[1] lt 0)>>
<<set $school_crossdress_day to 1>>
<<set $schoolrep[$args[0]] += $args[1]>>
<<if $schoolrep.crossdress gte 5>>
<<set $genderknown.pushUnique("Kylar")>>
<<set $genderknown.pushUnique("Whitney")>>
<<set $genderknown.pushUnique("Sirris")>>
<<set $genderknown.pushUnique("River")>>
<<set $genderknown.pushUnique("Doren")>>
<<set $genderknown.pushUnique("Winter")>>
<<set $genderknown.pushUnique("Mason")>>
<<set $genderknown.pushUnique("Leighton")>>
<<set $school_crossdress_message to 5>>
<<elseif $schoolrep.crossdress gte 1 and $args[1] gte 1>>
<<set $school_crossdress_message to $schoolrep.crossdress>>
<</if>>
<<set $schoolrep.crossdress = Math.clamp($schoolrep.crossdress, 0, 5)>>
<<elseif $args[0] is "herm" and ($school_herm_day is undefined or $args[1] lt 0)>>
<<set $school_herm_day to 1>>
<<set $schoolrep[$args[0]] += $args[1]>>
<<if $schoolrep.herm gte 5>>
<<set $genderknown.pushUnique("Kylar")>>
<<set $genderknown.pushUnique("Whitney")>>
<<set $genderknown.pushUnique("Sirris")>>
<<set $genderknown.pushUnique("River")>>
<<set $genderknown.pushUnique("Doren")>>
<<set $genderknown.pushUnique("Winter")>>
<<set $genderknown.pushUnique("Mason")>>
<<set $genderknown.pushUnique("Leighton")>>
<<set $school_herm_message to 5>>
<<elseif $schoolrep.herm gte 1 and $args[1] gte 1>>
<<set $school_herm_message to $schoolrep.herm>>
<</if>>
<<set $schoolrep.herm = Math.clamp($schoolrep.herm, 0, 5)>>
<</if>>
<</if>>
<</if>>
<</nobr>><</widget>>
<<widget "schoolrep_naked">><<nobr>>
<<if $player.gender is "h">>
<<schoolrep herm 1>>
<<elseif $player.gender isnot $player.gender_appearance>>
<<schoolrep crossdress 1>>
<</if>>
<</nobr>><</widget>>
<<widget "event_trigger">><<nobr>>
<<set $danger to random(1, 10000)>>
<<if $danger gte (9900 - $allure)>>
<<set $event_trigger to 1>>
<</if>>
<</nobr>><</widget>>
<<widget "combat_lewdity_text">><<nobr>>
<<combat_promiscuity_text>>
<<combat_deviancy_text>>
<</nobr>><</widget>>
<<widget "adjust_school_traits">><<nobr>>
<<if $science gte 1000>>
<<set $sciencetrait to 4>>
<<elseif $science gte 700>>
<<set $sciencetrait to 3>>
<<elseif $science gte 400>>
<<set $sciencetrait to 2>>
<<elseif $science gte 200>>
<<set $sciencetrait to 1>>
<<else>>
<<set $sciencetrait to 0>>
<</if>>
<<if $maths gte 1000>>
<<set $mathstrait to 4>>
<<elseif $maths gte 700>>
<<set $mathstrait to 3>>
<<elseif $maths gte 400>>
<<set $mathstrait to 2>>
<<elseif $maths gte 200>>
<<set $mathstrait to 1>>
<<else>>
<<set $mathstrait to 0>>
<</if>>
<<if $english gte 1000>>
<<set $englishtrait to 4>>
<<elseif $english gte 700>>
<<set $englishtrait to 3>>
<<elseif $english gte 400>>
<<set $englishtrait to 2>>
<<elseif $english gte 200>>
<<set $englishtrait to 1>>
<<else>>
<<set $englishtrait to 0>>
<</if>>
<<if $history gte 1000>>
<<set $historytrait to 4>>
<<elseif $history gte 700>>
<<set $historytrait to 3>>
<<elseif $history gte 400>>
<<set $historytrait to 2>>
<<elseif $history gte 200>>
<<set $historytrait to 1>>
<<else>>
<<set $historytrait to 0>>
<</if>>
<</nobr>><</widget>>/*
This is special passage to avoid false positive error in sanityCheck build script. Do not uncomment anything!
$dancestudioanger
$wolfpackrob
$torturesurvivor
$communityservice
$winterlakeknown
$robinrescued
$sleeptransform
$diagnosis
$passage
$tags
$NPCName[$NPCNameList.indexOf("Avery")].lust
$hairtest
$initnpccompatibility
$averydom
$futureupdate
$optionalvariable
*//* We have lists of remarks separated based on contextual relevance to let the user determine what's needed and offer variety without repeating ourselves.
* It also allows us to separate our data depending on what would and wouldn't make sense to hear in a given situation, there's no sense in rejecting someone
* for their penis size if the actual agent is about to sit on their dick.
*/
<<widget "bodycommentsetdata">><<nobr>>
/*
* penis size
* I've grouped things into categories to make them easier to fit to specific uses, questioning and asserting that a penis is useless is inappropriate
* in some cases but in other cases affection is inappropriate
*
* the current groupings I've chosen for what I've come up with are as follows:
* affection: all comments expressing affection towards the persons size
* size_remarks: plain descriptions of lack of size
* surprise: all comments expressing surprise or incredulity at their size or lack of size (think comments with "how" in them)
* insult: all derisive comments intended to hurt the persons feelings
* question_use: all questions suggesting the penis is unfit for purpose
* assert_useless: flat out assert the penis is useless
*/
/*
* sod it, ugly messy shit with 0 regard for scope it is, because twine hates us all
* this is how were going to output text, were going to modify this thing wherever we like
* may god have mercy upon my soul
*/
<<set _output_line to "">>
/* big pp */
<<set _big_penis_affection to [
"giddyup horsey,",
"like a fucking horse,",
"you're so big, you might break me,",
"you're huge,",
"I bet bigger tastes better,"
]>>
<<set _big_penis_size_remarks to [
"I've seen ponies smaller than that,",
"that is ginormous,",
"that's massive,",
"it's so big,"
]>>
<<set _big_penis_surprise to [
"how the hell are you that hung?",
"oh my god, it's ginormous,",
"I've never in my life seen a dick that big,",
"oh wow, that is huge,",
"Jesus fucking Christ that's big,",
"wow, you're hung like a horse,",
"it's so big!"
]>>
<<set _big_penis_question_use to [
"can that massive thing even fit inside anyone?",
"how the hell do you even get something like that inside you?",
"can you even get hard without passing out with a dick that big?"
]>>
/* normal pp */
<<set _normal_penis_size_remarks to [
"I prefer bigger ones, myself,",
"not the biggest I've ever seen,",
"I'm glad it's not too small,",
"it's just the right size to suck,",
"such a perfect size,"
]>>
<<set _normal_penis_affection to [
"that cock is perfect decoration,",
"I want a picture of that penis,",
"that penis is adorable,",
"that cock looks tasty,",
"I've never seen a cock so cute,"
]>>
/* smol pp */
<<set _small_penis_affection to [
"what a cute little dick,",
"what a cute little dicklet,",
"Such a small and cute penis,",
"it's so small and cute,",
"what an adorable penis,"
]>>
<<set _small_penis_size_remarks to [
"it's tiny,",
"it's smaller than my finger,",
"it's so small,",
"I've seen flash drives bigger than that,",
"I've seen batteries bigger than that,"
]>>
<<set _small_penis_surprise to [
"how the hell are you that small?",
"I thought <<pher>> penis would be bigger,",
"oh my god, it's tiny,",
"oh my god, it's smaller than my finger,",
"<<pShes>> so small!"
]>>
<<set _small_penis_insult to [
"what a pathetic little shrimp dick,",
"nice dick, loser,"
]>>
<<set _small_penis_question_use to [
"well you're not much good down there, are you?",
"who exactly are you planning on fucking with that tiny thing?"
]>>
<<set _small_penis_assert_useless to [
"a dick that small belongs in chastity, you're not going to be using it anyway,",
"oh my god, that little thing should be locked up,"
]>>
/* micro pp */
<<set _micropenis_size_remarks to [
"that looks more like a swollen clit than a dick,",
"I've seen coins bigger than that,",
"It's so cute and tiny,"
]>>
<<set _micropenis_surprise to [
"how the hell are you so tiny?",
"<<pShes>> so tiny!",
"it's so tiny!",
"oh my god, it's like an acorn,",
"I can't believe it's so tiny,"
]>>
<<set _micropenis_insult to [
"no amount of oral is making up for that,",
"nice little willy you've got, try not to hurt anyone with it,",
"I've never seen such a pathetic penis,"
]>>
<<set _micropenis_question_use to [
"can that little dick of yours even get inside a woman?"
]>>
<<set _micropenis_assert_useless to [
"there's no way a dick that small could ever please anyone,",
"christ, I would be surprised if that could get past someone's lips,"
]>>
<<set _big_penis_all to []>>
<<set _big_penis_all to _big_penis_all.concat(_big_penis_affection)>>
<<set _big_penis_all to _big_penis_all.concat(_big_penis_size_remarks)>>
<<set _big_penis_all to _big_penis_all.concat(_big_penis_surprise)>>
<<set _big_penis_all to _big_penis_all.concat(_big_penis_question_use)>>
<<set _normal_penis_all to []>>
<<set _normal_penis_all to _normal_penis_all.concat(_normal_penis_size_remarks)>>
<<set _normal_penis_all to _normal_penis_all.concat(_normal_penis_affection)>>
<<set _small_penis_all to []>>
<<set _small_penis_all to _small_penis_all.concat(_small_penis_affection)>>
<<set _small_penis_all to _small_penis_all.concat(_small_penis_size_remarks)>>
<<set _small_penis_all to _small_penis_all.concat(_small_penis_surprise)>>
<<set _small_penis_all to _small_penis_all.concat(_small_penis_insult)>>
<<set _small_penis_all to _small_penis_all.concat(_small_penis_question_use)>>
<<set _small_penis_all to _small_penis_all.concat(_small_penis_assert_useless)>>
<<set _micropenis_all to []>>
<<set _micropenis_all to _micropenis_all.concat(_micropenis_size_remarks)>>
<<set _micropenis_all to _micropenis_all.concat(_micropenis_surprise)>>
<<set _micropenis_all to _micropenis_all.concat(_micropenis_insult)>>
<<set _micropenis_all to _micropenis_all.concat(_micropenis_question_use)>>
<<set _micropenis_all to _micropenis_all.concat(_micropenis_assert_useless)>>
<</nobr>><</widget>>
<<widget "generatepenisremark">><<nobr>>
/* if we haven't set our data yet */
<<if !_big_penis_all or !_small_penis_all or !_micropenis_all or !_normal_penis_all>>
<<bodycommentsetdata>>
<</if>>
<<set _output_line to "">>
<<set _possibilities to []>>
/* do we have anything notable downstairs */
<<if $penissize is 4>>
/* big pp */
<<set _possibilities to _big_penis_all>>
<<set _output_line to _possibilities.pluck()>>
<<elseif $penissize <=1 and $penissize > -1>>
/* smol pp */
<<set _possibilities to _small_penis_all>>
<<set _output_line to _possibilities.pluck()>>
<<if $args[0] is "capitalise">>
<<set _output_line to _output_line[0].toUpperCase() + _output_line.substring(1)>>
<</if>>
<<elseif $penissize is -1>>
/* micro pp */
<<set _possibilities to _micropenis_all.concat(_micro_penis_all)>>
<<set _output_line to _possibilities.pluck()>>
<<else>>
/* normal pp */
<<set _possibilities to _normal_penis_all.concat(_normal_penis_all)>>
<<set _output_line to _possibilities.pluck()>>
<</if>>
<</nobr>><</widget>>
/* modifier widgets because boy do i love bad practises */
<<widget "bodyremarkcapitalise">><<nobr>>
<<set _output_line to _output_line[0].toUpperCase() + _output_line.substring(1)>>
<</nobr>><</widget>>
<<widget "bodyremarkcomma">><<nobr>>
<<if !_output_line[_output_line.length - 1].match(/[.,:;!?]/)>>
<<set _output_line to _output_line + ",">>
<</if>>
<</nobr>><</widget>>
<<widget "bodyremarkstop">><<nobr>>
<<if !_output_line[_output_line.length - 1].match(/[.,:;!?]/)>>
<<set _output_line to _output_line + ".">>
<</if>>
<</nobr>><</widget>>
/* hellish mess of output widget defitions */
<<widget "penisremark">><<nobr>>
<<generatepenisremark>>
<<print _output_line>>
<</nobr>><</widget>>
<<widget "Penisremark">><<nobr>>
<<generatepenisremark>>
<<bodyremarkcapitalise>>
<<print _output_line>>
<</nobr>><</widget>>
<<widget "penisremarkquote">><<nobr>>
<<generatepenisremark>>
"<<print _output_line>>"
<</nobr>><</widget>>
<<widget "Penisremarkquote">><<nobr>>
<<generatepenisremark>>
<<bodyremarkcapitalise>>
"<<print _output_line>>"
<</nobr>><</widget>>
<<widget "penisremarkstop">><<nobr>>
<<generatepenisremark>>
<<bodyremarkstop>>
<<print _output_line>>
<</nobr>><</widget>>
<<widget "Penisremarkstop">><<nobr>>
<<generatepenisremark>>
<<bodyremarkcapitalise>>
<<bodyremarkstop>>
<<print _output_line>>
<</nobr>><</widget>>
<<widget "penisremarkstopquote">><<nobr>>
<<generatepenisremark>>
<<bodyremarkstop>>
"<<print _output_line>>"
<</nobr>><</widget>>
<<widget "Penisremarkstopquote">><<nobr>>
<<generatepenisremark>>
<<bodyremarkcapitalise>>
<<bodyremarkstop>>
"<<print _output_line>>"
<</nobr>><</widget>>
<<widget "penisremarkcomma">><<nobr>>
<<generatepenisremark>>
<<bodyremarkstop>>
<<print _output_line>>
<</nobr>><</widget>>
<<widget "Penisremarkcomma">><<nobr>>
<<generatepenisremark>>
<<bodyremarkcapitalise>>
<<bodyremarkcomma>>
<<print _output_line>>
<</nobr>><</widget>>
<<widget "penisremarkcommaquote">><<nobr>>
<<generatepenisremark>>
<<bodyremarkstop>>
"<<print _output_line>>"
<</nobr>><</widget>>
<<widget "Penisremarkcommaquote">><<nobr>>
<<generatepenisremark>>
<<bodyremarkcapitalise>>
<<bodyremarkcomma>>
"<<print _output_line>>"
<</nobr>><</widget>>
<<widget "pillorypeniscomment">><<nobr>>
<<Penisremarkquote>> a person in the crowd yells.
<<trauma 5>><<gtrauma>>
<<incgpenisinsecurity>>
<</nobr>><</widget>><<widget "exhibitionismsetdata">><<nobr>>
<<set _output_line to "">>
/* big pp */
<<set _seatedflashcrotchunderskirtlines to [
"you stretch your leg, raising it up into the air and wiggling your foot a little to prolong your exposure",
"you part your knees a little as you stretch, bringing your feet a little closer together to widen the gap",
"you lift your feet up as you stretch, rocking yourself back a little in your seat and wiggling your feet a little as you \"accidentally\" part your legs",
"you reach down a little and move your foot to once side, reaching down to scratch a non-existent itch on your leg and stabilising by moving your other leg even further apart",
"you act as if you have some particularly uncomfortable debris stuck on your foot, lifting it up and bringing it close to your body in search of a non-existent pebble"
]>>
<<set _exhibitionismdata_isinit to 1>>
<</nobr>><</widget>>
/* generic output modification */
<<widget "exhibitionismoutputlinecapitalise">><<nobr>>
<<set _output_line to _output_line[0].toUpperCase() + _output_line.substring(1)>>
<</nobr>><</widget>>
<<widget "exhibitionismoutputlinecomma">><<nobr>>
<<if !_output_line[_output_line.length - 1].match(/[.,:;!?]/)>>
<<set _output_line to _output_line + ",">>
<</if>>
<</nobr>><</widget>>
<<widget "exhibitionismoutputlinestop">><<nobr>>
<<if !_output_line[_output_line.length - 1].match(/[.,:;!?]/)>>
<<set _output_line to _output_line + ".">>
<</if>>
<</nobr>><</widget>>
/* seated crotch flash under skirt */
<<widget "seatedflashcrotchunderskirtline">><<nobr>>
<<if ndef _exhibitionismdata_isinit>> <<exhibitionismsetdata>> <</if>>
<<set _output_line to _seatedflashcrotchunderskirtlines.pluck()>>
<</nobr>><</widget>>
<<widget "seatedflashcrotchunderskirt">><<nobr>>
<<seatedflashcrotchunderskirtline>>
<<print _output_line>>
<</nobr>><</widget>>
<<widget "Seatedflashcrotchunderskirt">><<nobr>>
<<seatedflashcrotchunderskirtline>>
<<exhibitionismoutputlinecapitalise>>
<<print _output_line>>
<</nobr>><</widget>>
<<widget "seatedflashcrotchunderskirtcomma">><<nobr>>
<<seatedflashcrotchunderskirtline>>
<<exhibitionismoutputlinecomma>>
<<print _output_line>>
<</nobr>><</widget>>
<<widget "Seatedflashcrotchunderskirtcomma">><<nobr>>
<<seatedflashcrotchunderskirtline>>
<<exhibitionismoutputlinecapitalise>>
<<exhibitionismoutputlinecomma>>
<<print _output_line>>
<</nobr>><</widget>>
<<widget "seatedflashcrotchunderskirtstop">><<nobr>>
<<seatedflashcrotchunderskirtline>>
<<exhibitionismoutputlinestop>>
<<print _output_line>>
<</nobr>><</widget>>
<<widget "Seatedflashcrotchunderskirtstop">><<nobr>>
<<seatedflashcrotchunderskirtline>>
<<exhibitionismoutputlinecapitalise>>
<<exhibitionismoutputlinestop>>
<<print _output_line>>
<</nobr>><</widget>><<widget "EZdisgusting">><<nobr>>
<<set _possibilities to [
"disgusting",
"foul",
"repulsive",
"nasty",
"gross",
"vile",
"nauseating",
"revolting",
"rotten"
]>>
<<print _possibilities.pluck()>>
<</nobr>><</widget>>
<<widget "EZsmall">><<nobr>>
<<set _possibilities to [
"little",
"tiny",
"small",
"miniature",
"mini"
]>>
<<print _possibilities.pluck()>>
<</nobr>><</widget>>
<<widget "EZbig">><<nobr>>
<<set _possibilities to [
"big",
"huge",
"giant",
"massive"
]>>
<<print _possibilities.pluck()>>
<</nobr>><</widget>>
<<widget "EZpenis">><<nobr>>
<<set _possibilities to [
"penis",
"dick",
"cock",
"willy"
]>>
<<print _possibilities.pluck()>>
<</nobr>><</widget>><<set $outside to 0>><<set $location to "asylum">><<asylumeffects>><<effects>>
You wake up strapped to a chair. The room is bare, except a window covering the length of one side.
<<if $penisexist is 1>>
You feel something odd on your penis.
<<else>>
You feel something odd on your pussy.
<</if>>
It buzzes into life, teasing your <<genitals>> directly.
<<garousal>>
<br><br>
On the verge of orgasm it ceases, but only for a moment.
<br><br>
<<set $arousal to 10000>><<orgasmpassage>>
<br><br>
You strain against the binds holding you, but they're firm. You can't stop it.
<br><br>
<<set $arousal to 10000>><<orgasmpassage>>
<br>
<<set $arousal to 10000>><<orgasmpassage>>
<br>
<<set $arousal to 10000>><<orgasmpassage>>
<br><br>
The buzzing ceases and the bindings snap loose, leaving you gasping for breath. <<tearful>> you struggle to your feet and make your way through the exit.
<br><br>
<<link [[Next|Asylum]]>><</link>>
<br><<set $outside to 0>><<set $location to "asylum">><<asylumeffects>><<effects>>
<<if $phase is 0>>
<<set $phase to 1>>
You press the button. The <<person2>><<person>> squirms. You notice <<his>> arms are bound to the side of the chair. "Thank you," Doctor Harper says. "
<<if $NPCList[1].penis isnot "none">>
We have a device attached to <<his>> penis.
<<else>>
We have a device inserted in <<his>> vagina.
<</if>>
To aid in <<his>> treatment." You spot wires trailing across the floor and disappearing into the <<persons>> clothes.
<br><br>
"Press it again," the Doctor says.
<br><br>
<<person1>>
<<link [[Press|Asylum Button Press]]>><<awareness -1>><<stress 3>><<arousal 600>><<suspicion -1>><</link>><<lsuspicion>><<lawareness>><<gstress>><<garousal>>
<br>
<<link [[Refuse|Asylum Button Refuse]]>><<suspicion 1>><<def 1>><</link>><<gsuspicion>>
<br>
<<elseif $phase is 1>>
<<set $phase to 2>>
<<person2>>
You press the button. The <<person>> squirms more this time. <<He>> strains against the bonds. You hear buzzing through the glass. "Very good," the Doctor says. "Any moment now."
<br><br>
Almost on cue, the <<person>> spasms, before slumping back in the chair. The buzzing ceases. "<<He>> will learn to enjoy it," the Doctor says. "Press it again."
<br><br>
<<person1>>
<<link [[Press|Asylum Button Press]]>><<awareness -10>><<stress 3>><<arousal 600>><<suspicion -1>><</link>><<lsuspicion>><<llawareness>><<gstress>><<garousal>>
<br>
<<link [[Refuse|Asylum Button Refuse]]>><<suspicion 1>><<def 1>><</link>><<gsuspicion>>
<br>
<<else>>
<<person2>>
The <<persons>> eyes widen as the buzzing starts up again. Louder this time. <<He>> shakes <<his>> head and rocks back and forth, as if trying to knock the chair over. It's not long before <<he>> spasms again. And again. Even the counter in front of you vibrates.
<br><br>
<<person1>>Doctor Harper writes on <<his>> clipboard, a small smile on <<his>> face. "Thank you," <<he>> says. "You've been very helpful. That's all for now. Be well." <<person2>>The <<person>> falls limp as Harper finishes speaking, and the buzzing stops.
<br><br>
<<endevent>>
<<link [[Next|Asylum]]>><</link>>
<br>
<</if>><<set $outside to 0>><<set $location to "asylum">><<asylumeffects>><<effects>>
You refuse to press the button. "This is for <<person2>><<his>> benefit,<<person1>> and yours," <<he>> says. "Press the button."
<br><br>
<<if $phase is 0>>
<<link [[Press|Asylum Button Press]]>><</link>>
<br>
<<else>>
<<link [[Press|Asylum Button Press]]>><<awareness -1>><<stress 3>><<arousal 600>><<suspicion -1>><</link>><<lsuspicion>><<lawareness>><<gstress>><<garousal>>
<br>
<</if>>
<<link [[Refuse|Asylum Button Refuse 2]]>><<def 1>><<suspicion 5>><</link>><<ggsuspicion>>
<br><<set $outside to 0>><<set $location to "asylum">><<asylumeffects>><<effects>>
Harper shakes <<his>> head. "I'm disappointed. You can go."
<br><br>
<<endevent>>
<<link [[Next|Asylum]]>><</link>><<set $outside to 0>><<set $location to "asylum">><<asylumeffects>><<effects>>
<<if $phase is 0>>
<<set $phase to 1>>
You press the button. The long-haired girl squirms. Lain on her back, you notice her ankels and wrists are bound.
Her wrists are somehow tied to the floor either side of her face while her ankles are tied together to a metal post.
She is wearing a two-piece swim suit.<br>
"That's right," Doctor Harper says. "Thank you. This is good for her. We have a device placed inside her vagina, another on her clitoris,
and two more on her nipples. These all aid in her treatment."<br>
You spot wires trailing across the floor and disappearing into her swimwear.
<br><br>
"Press the button any time I point at you," the Doctor instructs.<br>
Harper points at you.
<br><br>
<<link [[Press|Asylum Button Long Hair Press]]>><<awareness -1>><<stress 3>><<arousal 600>><<suspicion -1>><</link>><<lsuspicion>><<lawareness>><<gstress>><<garousal>>
<br>
<<link [[Refuse|Asylum Button Long Hair Refuse]]>><<suspicion 1>><<def 1>><</link>><<gsuspicion>>
<br>
<<elseif $phase is 1>>
<<set $phase to 2>>
You press the button. The girl squirms more this time, a noise escapes her lips. She pulls against the bonds.<br>
The Doctor nods. "Good."
<br><br>
Harper's voice becomes lower, almost hypnotic as <<person1>><<he>> addresses the long-haired girl.<br>
"You were dancing for them on the beach," <<he>> says. "In swimwear. You enjoyed them watching you, you liked their attention, but it wasn't enough.
You wanted more."<br>
Harper carefully cuts away her swimwear, exposing first her breasts then her pussy.
<br><br>
"They didn't remove your swimwear. You did. You stripped for them. It was thrilling to feel their eyes on your most private parts. Just like it is now."<br>
Harper points at you.
<br><br>
<<link [[Press|Asylum Button Long Hair Press]]>><<awareness -2>><<stress 3>><<arousal 600>><<suspicion -1>><</link>><<lsuspicion>><<lawareness>><<gstress>><<garousal>>
<br>
<<link [[Refuse|Asylum Button Long Hair Refuse]]>><<suspicion 1>><<def 1>><</link>><<gsuspicion>>
<br>
<<elseif $phase is 2>>
<<set $phase to 3>>
You press the button. The girl squeals and twists. Her struggles weaken.
<br><br>
"You liked the hunger in their eyes," Harper says. "You wanted them to touch you. You needed it. In fact, you just kept on dancing UNTIL they touched you."
<br><br>
The girl weakly struggles. Harper slowly brushes <<his>> fingertips down her stomach, over her pubic hairs.<br>
"You started it. You escalated it. You made them do it, because deep-down you wanted it."
<br><br>
Harper points at you.
<br><br>
<<link [[Press|Asylum Button Long Hair Press]]>><<awareness -2>><<stress 3>><<arousal 600>><<suspicion -1>><</link>><<lsuspicion>><<lawareness>><<gstress>><<garousal>>
<br>
<<link [[Refuse|Asylum Button Long Hair Refuse]]>><<suspicion 1>><<def 1>><</link>><<gsuspicion>>
<br>
<<elseif $phase is 3>>
<<set $phase to 4>>
You press the button. The girl writhes and groans, close to orgasm.
<br><br>
"You like this," Harper says. "You wanted them inside you. All of them. Making you feel like this. It wasn't rape, you wanted it.
It was your awakening. It was you finding yourself. And what upsets you is how much enjoyed it."
<br><br>
The girl has stopped moving completely. Harper looks momentarily confused, shrugs, then points at you.
<br><br>
<<link [[Press|Asylum Button Long Hair Press]]>><<awareness -2>><<stress 3>><<arousal 600>><<suspicion -1>><</link>><<lsuspicion>><<lawareness>><<gstress>><<garousal>>
<br>
<<link [[Refuse|Asylum Button Long Hair Refuse]]>><<suspicion 1>><<def 1>><</link>><<gsuspicion>>
<br>
<<elseif $phase is 4>>
<<set $phase to 5>>
You press the button. The girl starts to howl and fights furiously against her bindings.
<br><br>
"It's... " Harper says. "It's okay that you led them on. It's okay that you liked it. It doesn't make you a bad person.
It's natural. Forgiving yourself is the only way to get better."
<br><br>
Harper points at you again. "Hold it down."
<br><br>
<<link [[Hold the Button|Asylum Button Long Hair Press]]>><<awareness -2>><<stress 3>><<arousal 600>><<suspicion -1>><</link>><<lsuspicion>><<lawareness>><<gstress>><<garousal>>
<br>
<<link [[Refuse|Asylum Button Long Hair Refuse]]>><<suspicion 1>><<def 1>><</link>><<gsuspicion>>
<br>
<<else>>
You hold the button down. The girl writhes and twists but resists orgasm. Her wrists start to bleed as she struggles against her binds with increasing fury.
Doctor Harper looks crestfallen.<br>
"Okay, stop."
<br><br>
You let go of the button. The girl's writhing subsides.
<br><br>
Doctor Harper writes on <<his>> clipboard, a small sad smile on <<his>> face.<br>
"Thank you," <<he>> says. "You've were helpful. Be well."
<br><br>
<<endevent>>
<<link [[Next|Asylum]]>><</link>>
<br>
<</if>><<set $outside to 0>><<set $location to "asylum">><<asylumeffects>><<effects>>
You refuse to press the button.<br>
"This is for her benefit,<<person1>> and yours," <<he>> says. "Press the button."
<br><br>
<<if $phase is 0>>
<<link [[Press|Asylum Button Long Hair Press]]>><</link>>
<br>
<<else>>
<<link [[Press|Asylum Button Long Hair Press]]>><<awareness -1>><<stress 3>><<arousal 600>><<suspicion -1>><</link>><<lsuspicion>><<lawareness>><<gstress>><<garousal>>
<br>
<</if>>
<<link [[Refuse|Asylum Button Long Hair Refuse 2]]>><<def 1>><<suspicion 5>><</link>><<ggsuspicion>>
<br><<set $outside to 0>><<set $location to "asylum">><<asylumeffects>><<effects>>
Harper shakes <<his>> head. "I'm disappointed. You can go."
<br><br>
The long-haired girl's eyes seem to follow you as you leave.<<set $o_long_and_beautiful += 1>>
<br><br>
<<endevent>>
<<link [[Next|Asylum]]>><</link>><<set $outside to 0>><<set $location to "asylum">><<asylumeffects>><<effects>>
You sit on the desk. Harper frowns at you. "It's rude to sit like that," <<he>> says. "There's a chair here. We can share."
<br><br>
<<link [[Sit on lap|Asylum Sit Lap]]>><<suspicion -1>><</link>><<promiscuous1>><<lsuspicion>><<lawareness -1>>
<br>
<<link [[Refuse|Asylum Sit Stand]]>><<suspicion 1>><</link>><<gsuspicion>>
<br><<set $outside to 0>><<set $location to "asylum">><<asylumeffects>><<effects>>
You sit on the Doctor's lap. <<He>> wraps an arm around your waist.
<<promiscuity1>>
"Today I want to talk about kissing." <<he>> says. "It's a normal and healthy activity. You should be happy kissing anyone at any time." <<He>> leans close. "Kiss me."
<br><br>
<<link [[Kiss cheek|Asylum Sit Kiss]]>><<suspicion -1>><<awareness -1>><</link>><<promiscuous1>><<lsuspicion>><<lawareness>>
<br>
<<if $promiscuity gte 15>>
<<link [[Kiss mouth|Asylum Sit Kiss Mouth]]>><<suspicion -5>><<awareness -10>><<npcincr Harper love 1>><</link>><<promiscuous2>><<llsuspicion>><<llawareness>>
<br>
<<set $skulduggerydifficulty to (700 + ($suspicion * 6))>>
<<if $leftarm is "bound" and $rightarm is "bound">>
<<elseif $asylumkeycard isnot 1>>
<<link [[Steal keycard|Asylum Sit Steal]]>><</link>><<promiscuous2>><<skulduggerydifficulty>> <i>This will be easier with low suspicion.</i>
<br>
<</if>>
<</if>>
<<link [[Refuse|Asylum Sit Refuse]]>><<suspicion 1>><<stress 3>><</link>><<gsuspicion>><<gstress>><<set $outside to 0>><<set $location to "asylum">><<asylumeffects>><<effects>>
Refusing to play along, you stand in the middle of the office. The Doctor shakes <<his>> head. "We can't help you if you won't let us," <<he>> says. "You can go."
<br><br>
<<endevent>>
<<link [[Next|Asylum]]>><</link>>
<br><<set $outside to 0>><<set $location to "asylum">><<asylumeffects>><<effects>>
The Doctor shakes <<his>> head. "Disappointing, but there's always tomorrow. You may go."
<br><br>
<<link [[Next|Asylum]]>><</link>><<set $outside to 0>><<set $location to "asylum">><<asylumeffects>><<effects>>
You kiss <<him>>, and make good use of your tongue. <<His>> eyes widen at first, but then close. <<He>> kisses back.
<<promiscuity2>>
"V-very good," <<he>> says, pulling away from you. "You've done well today. Be well."
<br><br>
You climb off <<his>> lap and walk to the door.
<<lsuspicion>><<suspicion -5>>
<br><br>
<<endevent>>
<<link [[Next|Asylum]]>><</link>>
<br><<set $outside to 0>><<set $location to "asylum">><<asylumeffects>><<effects>>
You plant a light kiss on the Doctor's cheek. <<He>> scribbles on <<his>> clipboard. "That's satisfactory," <<he>> says. "You may go. Be well."
<br><br>
<<link [[Next|Asylum]]>><</link>>
<br><<set $outside to 0>><<set $location to "asylum">><<asylumeffects>><<effects>>
You kiss <<him>>, and make good use of your tongue. <<His>> eyes widen at first, but then close. <<He>> kisses back.
<<promiscuity2>>
You run your hand against <<his>> chest, and dip into <<his>> pocket.
<<skulduggerycheck>>
<<if $skulduggerysuccess is 1>>
<span class="green">You pull out a keycard and hide it away.</span>
<<set $asylumkeycard to 1>>
<br><br>
<<if $skulduggery lte ($skulduggerydifficulty + 100)>>
<<skulduggeryskilluse>>
<<else>>
<span class="blue">That was too easy. You didn't learn anything.</span>
<br><br>
<</if>>
"V-very good," <<he>> says, pulling away from you. "You've done well today. Be well."
<br><br>
You climb off <<his>> lap and walk to the door. You can't help but smirk.
<<lsuspicion>><<suspicion -5>><<npcincr Harper love 1>>
<br><br>
<<endevent>>
<<link [[Next|Asylum]]>><</link>>
<br>
<<else>>
<span class="red"><<He>> grabs your wrist.</span>
<<gggsuspicion>><<suspicion 20>>
<br><br>
<<if $skulduggery lte ($skulduggerydifficulty + 100)>>
<<skulduggeryskilluse>>
<<else>>
<span class="blue">That was too easy. You didn't learn anything.</span>
<br><br>
<</if>>
"I'm very disappointed in you," <<he>> says. <<He>> reaches beneath the desk, and the doors swing open. Several orderlies march in.
<br><br>
<<asylumpunish2>>
<</if>><<set $outside to 0>><<set $location to "asylum">><<asylumeffects>><<effects>>
<<if $hallucinations gte 1 and $tentacledisable is "f">>
You notice a faint purple light. You reach toward it, and feel the door. It's ajar.
<br><br>
<<link [[Open it|Tentacle World Intro]]>><<endevent>><<arousal 600>><</link>><<garousal>>
<br>
<<link [[Stay away|Asylum Room 2]]>><<stress 3>><<awareness -10>><</link>><<llawareness>><<gstress>>
<br>
<<else>>
<<pass 180>>
Hours pass, with nothing to distract you but your own thoughts. You're relieved when the door is opened by Doctor Harper.
<br><br>
<<He>> smiles at you. "I'm sorry," <<he>> says. "It was for your own good.
<<if $asylumstate is "sleep">>
Let's bring you to your bed. You need your sleep."
<br><br>
Flanked by orderlies, Doctor Harper leads you back to your room. The door locks with a click.
<br><br>
<<endevent>>
<<link [[Next|Asylum Cell]]>><</link>>
<br>
<<else>>
Let's bring you back to your fellow patients. They've missed you."
<br><br>
Flanked by orderlies, Doctor Harper leads you back to the occupied part of the asylum.
<br><br>
<<endevent>>
<<link [[Next|Asylum]]>><</link>>
<br>
<</if>>
<</if>><<pass 180>><<set $outside to 0>><<set $location to "asylum">><<asylumeffects>><<effects>>
Hours pass, with nothing to distract you but your own thoughts. You feel relieved when the door is opened by Doctor Harper.
<<llawareness>><<gstress>><<stress 3>><<awareness -10>>
<br><br>
<<He>> smiles at you. "I'm sorry," <<he>> says. "It was for your own good.
<<if $asylumstate is "sleep">>
Let's bring you back to your bed. You need your sleep."
<br><br>
Flanked by orderlies, Doctor Harper leads you back to your room. The door locks with a click.
<br><br>
<<endevent>>
<<link [[Next|Asylum Cell]]>><</link>>
<br>
<<else>>
Let's bring you back to your fellow patients. They've missed you."
<br><br>
Flanked by orderlies, Doctor Harper leads you back to the occupied part of the asylum.
<br><br>
<<endevent>>
<<link [[Next|Asylum]]>><</link>>
<br>
<</if>><<set $outside to 0>><<set $location to "asylum">><<asylumeffects>><<effects>>
<<strip>>
"I'll strip," you say. The orderlies step forward to help, but there's no need. You <<nervously>> remove your clothes and walk up to the window. You knock on it, and keep knocking until everyone is looking. You hear whistling through the glass. <<covered>> <<flaunting>> you twirl to give everyone a good look.
<<exhibitionism5>>
"Very good," Doctor Harper says with a smile. The <<person2>><<person>> gapes. "You can get dressed. I think you already understand this lesson."
<br><br>
<<clotheson>>
Once dressed you leave the room. Harper has the <<person2>><<person>> remain for further instruction.
<br><br>
<<endevent>>
<<link [[Next|Asylum]]>><</link>>
<br><<set $outside to 0>><<set $location to "asylum">><<asylumeffects>><<effects>>
<<strip>>
"I'll strip," you say. You <<nervously>> undress, though not fast enough for the orderlies, who step forward to help. They almost tear your clothing off in their eagerness. The <<person>> averts <<his>> gaze. <<covered>> "Very good," Harper says. "Now, the window. Let everyone see."
<br><br>
You walk up to the window. One of the orderlies knocks on it, until everyone outside is watching at you. <<covered>> You hear whistling through the glass.
<br><br>
"Isn't it exciting?" The Doctor says. "All those people can't keep their eyes off you. That will do. Get dressed."
<br><br>
<<clotheson>>
Once dressed you leave the room. Harper has the <<person2>><<person>> remain for further instruction.
<br><br>
<<endevent>>
<<link [[Next|Asylum]]>><</link>>
<br><<set $outside to 0>><<set $location to "asylum">><<asylumeffects>><<effects>>
"Please," the <<person>> sobs. The orderlies pay no heed as they tear <<his>> clothing off <<his>> body and shove <<him>> to the window. One of them knocks on it, until everyone outside is watching. You hear whistling through the glass.
<br><br>
"<<He>> doesn't have to suffer so," The Doctor whispers to you. "<<He>> chooses to. <<Hes>> in no danger. But you've done your part. You can go."
<br><br>
You leave the room.
<br><br>
<<link [[Next|Asylum]]>><</link>>
<br><<if $sexstart is 1>>
<<set $sexstart to 0>>
<<consensual>>
<<set $consensual to 1>>
<<neutral 1>>
<<maninit>><<npcoral>>
<<set $enemytrust += 100>>
You crouch in front of the <<person>>.<<npcexposetext>> Doctor Harper leans forward for a closer look.
<br><br>
<</if>>
<<effects>>
<<effectsman>><<man>>
<<stateman>>
<br><br>
<<actionsman>>
<<if $finish is 1>>
<span id="next"><<link [[Next|Asylum Hypnosis Oral Finish]]>><</link>></span><<nexttext>>
<<elseif $enemyhealth lte 0>>
<span id="next"><<link [[Next|Asylum Hypnosis Oral Finish]]>><</link>></span><<nexttext>>
<<elseif $enemyarousal gte $enemyarousalmax>>
<span id="next"><<link [[Next|Asylum Hypnosis Oral Finish]]>><</link>></span><<nexttext>>
<<else>>
<span id="next"><<link [[Next|Asylum Hypnosis Oral]]>><</link>></span><<nexttext>>
<</if>><<set $outside to 0>><<set $location to "asylum">><<asylumeffects>><<effects>>
<<if $enemyarousal gte $enemyarousalmax>>
<<ejaculation>>
"Very good," the doctor says. "Both of you. When I drop this pen, you will awaken." <<He>> drops the pen.
<br><br>
The <<person>> blinks, then blushes and covers <<his>> genitals. "You can go," the doctor says. "Be well."
<br><br>
<<tearful>> you leave the office.
<br><br>
<<clotheson>>
<<endcombat>>
<<elseif $enemyhealth lte 0>>
The <<person>> snaps out of <<his>> trance. <<He>> blushes and covers <<his>> genitals. "You have a long way to go," the doctor says. "You can go. Be well."
<br><br>
<<tearful>> you leave the office.
<br><br>
<<clotheson>>
<<endcombat>>
<<elseif $finish is 1>>
The <<person>> snaps out of <<his>> trance. <<He>> blushes and covers <<his>> genitals. "You have a long way to go," the doctor says. "You can go. Be well."
<br><br>
<<tearful>> you leave the office.
<br><br>
<<clotheson>>
<<endcombat>>
<</if>>
<<link [[Next|Asylum]]>><</link>><<set $outside to 0>><<set $location to "asylum">><<asylumeffects>><<effects>>
You shake yourself free of the effect.<<endevent>><<npc Harper>><<person1>> The doctor shakes <<his>> head. "That's enough for today. Remember, don't be afraid to relax. Be well."
<br><br>
<<endevent>>
<<link [[Next|Asylum]]>><</link>>
<br><<set $outside to 0>><<set $location to "asylum">><<asylumeffects>><<effects>>
<<underlowerstrip>><<underupperstrip>><<lowerstrip>><<upperstrip>>
<<fameexhibitionism 10>>
You remove your clothing with robotic movements. The doctor smiles. "Good," <<he>> says as <<he>> stands. "Let's go for a walk."
<br><br>
You leave the office, into the corridor outside. A passing nurse ogles you, and gives Harper a knowing look. "You feel excited to be exposed in a public space," The Doctor says. <<Hes>> right. "You want to show everyone your body." You nod. Together you walk to the recreation room.
<br><br>
All heads turn when you arrive, a naked <<girl>> with Doctor Harper close behind. "Here." <<He>> hands you a feather duster. "This room is very dusty. Clean it."
<br><br>
You get to work. The room is very dusty. You dust the tables. You bend over to dust the chairs. You kneel to dust the floor. The Doctor stays near you, and intervenes whenever someone gropes. "That's not what this is about," <<he>> says. "Look, don't touch."
<br><br>
<<pass 30>>
You continue cleaning the room, unbothered by all the eyes on your <<lewdness>>. "That's enough," Harper announces after some time. "The room is clean." The room is clean. <<He>> takes the feather duster from you. The patients beg Harper to let you continue, but <<he>> doesn't relent.
<br><br>
"You've done very well today," the Doctor says once back in <<his>> office. "Get dressed."
<br><br>
<<clotheson>>
"When I drop this pen, you will awaken." <<He>> drops it, and you blink free of the haze. "We've made good progress. You should be proud. Be well." You leave <<his>> office.
<br><br>
<<endevent>>
<<link [[Next|Asylum]]>><</link>><<set $outside to 0>><<set $location to "asylum">><<asylumeffects>><<effects>>
The compartment clangs shut. A dim light fills the interior, though you can't see the source. "Are you comfortable in there?" asks Harper's muffled voice. "I'm turning it on." The light becomes more intense. Small holes open on the top and sides of the chamber. A pink mist flows out. It smells sweet. You feel warm.
<br><br>
<<set $drugged += 180>>
Several dozen tendrils emerge next. They snake over your body, writhing against your skin,
<<if $worn.upper.name isnot "naked">>
beneath your $worn.upper.name,
<</if>>
and against your <<breasts>>.
<<if $worn.under_lower.name isnot "naked">>
Even your $worn.under_lower.name <<underlowerplural>> no protection.
<</if>>
They tease your <<genitals>> without mercy.
<br><br>
<<pass 5>>
This continues for a few minutes. Puffs of pink mist continue to emerge, along with more tendrils. Your breathing becomes deeper and your pulse quickens.
<br><br>
<<arousal 10000>>
<<orgasmpassage>>
You hear applause from outside the machine. Did you make that much noise? "Very good," Harper says.
"That should do it. This should be the right button." The tendrils withdraw and the holes close. The compartment opens and several pairs of arms help you to your feet. "You've done well today," The Doctor says. "I hope you found it relaxing. Be well."
<br><br>
You leave the room, still shaking.
<br><br>
<<endevent>>
<<link [[Next|Asylum]]>><</link>>
<br><<set $outside to 0>><<set $location to "asylum">><<asylumeffects>><<effects>>
Harper looks above your shoulder, and nods.
<<if $athletics gte (1, 1000)>>
<span class="green">You succeed in dodging</span> the orderlies who try to grab you from behind. Harper shakes <<his>> head. "We can't help if you won't let us," <<he>> says. "You can go."
<br><br>
<<endevent>>
<<link [[Next|Asylum]]>><</link>>
<br>
<<else>>
<span class="red">You fail to dodge</span> the orderlies who attack from behind. They lift you off your feet and force you into the machine.
<<stress 6>><<gstress>>
<br><br>
<<link [[Next|Asylum Machine]]>><</link>>
<br>
<</if>><<if $sexstart is 1>>
<<set $sexstart to 0>>
<<consensual>>
<<set $consensual to 1>>
<<neutral 1>>
<<beastNEWinit 1 dog>>
You drop to the ground and adopt a mating posture. Doctor Harper takes notes.
<</if>>
<<effects>>
<<effectsman>>
<br>
<<beast $enemyno>>
<br><br>
<<audience>>
<<stateman>>
<br><br>
<<actionsman>>
<<if $finish is 1>>
<span id="next"><<link [[Next|Asylum Hypnosis Dog Finish]]>><</link>></span><<nexttext>>
<<elseif $enemyarousal gte $enemyarousalmax>>
<span id="next"><<link [[Next|Asylum Hypnosis Dog Finish]]>><</link>></span><<nexttext>>
<<elseif $enemyhealth lte 0>>
<span id="next"><<link [[Next|Asylum Hypnosis Dog Finish]]>><</link>></span><<nexttext>>
<<else>>
<span id="next"><<link [[Next|Asylum Hypnosis Dog]]>><</link>></span><<nexttext>>
<</if>><<set $outside to 1>><<set $location to "asylum">><<asylumeffects>><<effects>>
<<if $enemyarousal gte $enemyarousalmax>>
<<beastejaculation>>
The orderly pulls the dog off you.
<br><br>
"You've done very well today," says Harper. "Get dressed."
<br><br>
<<clotheson>>
<<endcombat>>
<<npc Harper>><<person1>>
"When I drop this pen, you will awaken." <<He>> drops it, and you blink free of the haze. "We've made good progress. You should be proud. Be well." You leave <<his>> office. The orderlies are smiling at their phones.
<br><br>
<<endevent>>
<<link [[Next|Asylum]]>><</link>>
<<elseif $enemyhealth lte 0>>
The dog whimpers and hides behind the orderlies.
<br><br>
Harper sighs. "Get dressed."
<br><br>
<<clotheson>>
<<endcombat>>
<<npc Harper>><<person1>>
"When I drop this pen, you will awaken." <<He>> drops it, and you blink free of the haze. "That's it for today. Be well." You leave <<his>> office.
<br><br>
<<endevent>>
<<link [[Next|Asylum]]>><</link>>
<<else>>
The dog whimpers and backs away from you.
<br><br>
Harper sighs. "Get dressed."
<br><br>
<<clotheson>>
<<endcombat>>
<<npc Harper>><<person1>>
"When I drop this pen, you will awaken." <<He>> drops it, and you blink free of the haze. "That's it for today. Be well." You leave <<his>> office.
<br><br>
<<endevent>>
<<link [[Next|Asylum]]>><</link>>
<</if>><<set $outside to 0>><<set $location to "asylum">><<asylumeffects>><<effects>>
You shake yourself free of the effect.<<endevent>><<npc Harper>><<person1>> The doctor shakes <<his>> head. "That's enough for today. Remember, don't be afraid to relax. Be well."
<br><br>
<<endevent>>
You pet the dog on the way out.
<<lstress>><<stress -12>>
<br><br>
<<link [[Next|Asylum]]>><</link>>
<br><<set $outside to 0>><<set $location to "asylum">><<asylumeffects>><<effects>>
<<if $phase is 1>>
The <<person>> pushes you onto the chair and binds your limbs. "There," <<he>> says. "Administer the treatment."
<<else>>
You sit down. Harper binds your arms and legs. "It's just a precaution," <<he>> assures you.
<</if>>
<br><br>
<<person1>>
Harper affixes a mask around <<his>> head. The others follow <<his>> example while <<he>> opens a safe. <<He>> pulls out a canister, then holds it at arms reach in front of you, and opens it. Purple fumes rise from within. It smells sweet.
<br><br>
<<pass 5>>
You sit for a few minutes. The doctors watch you, as if expecting something to happen. "Well?" the <<person2>><<person>> says. "Do you see anything strange?" You shake your head.
<br><br>
"We'll keep an eye on <<phim>>," Harper says. "I'll send for the next patient." <<He>> undoes the straps on the chair. "Thank you for cooperating. Be well."
<br><br>
<<link [[Next|Asylum]]>><</link>>
<br><<set $outside to 0>><<set $location to "asylum">><<asylumeffects>><<effects>>
"That's disappointing," Harper sighs. "But alright. Be-"
<br><br>
"I don't see why the mad <<girl>> should have a choice," the <<person2>><<person>> interrupts. <<He>> rises to <<his>> feet and grabs your arm. <<He>> tries to pull you to the chair.
<br><br>
<<link [[Let it happen|Asylum Pill Sit]]>><<awareness -10>><<suspicion -5>><<set $phase to 1>><<set $hallucinogen += 180>><</link>><<llsuspicion>><<llawareness>>
<br>
<<link [[Slap|Asylum Pill Slap]]>><<suspicion 5>><<crimeup 30>><<trauma -6>><<stress -6>><</link>><<crime>><<ggsuspicion>><<ltrauma>><<lstress>>
<br><<set $outside to 0>><<set $location to "asylum">><<asylumeffects>><<effects>>
You slap the <<persons>> face. <<He>> recoils in shock. "The insolence," <<he>> says. Harper steps forward and grips <<his>> arm.
<br><br>
<<person1>>"That's enough," <<he>> says. "This is my patient. It's up to me." The <<person2>><<person>> sneers, but doesn't push it. The <<person3>><<person>> watches with an amused smile.
<br><br>
"You can go," Doctor Harper says. "Be well."
<br><br>
<<link [[Next|Asylum]]>><</link>>
<br><<if $fightstart is 1>>
<<set $fightstart to 0>>
<<neutral 1>>
<<maninit>>
<<set $enemytrust -= 100>>
<<set $enemyanger += 200>>
<<npcidlegenitals>>
You across the desk at Harper. <<He>> presses the alarm, but no one comes. The distraction worked.
<<set $asylumdistracted to 0>><<set $enemyhealth *= 0.6>><<set $enemyhealthmax *= 0.6>>
<br><br>
<</if>>
<<effects>>
<<effectsman>><<man>>
<<stateman>>
<br><br>
<<actionsman>>
<<if $enemyhealth lte 0>>
<span id="next"><<link [[Next|Asylum Fight Finish]]>><</link>></span><<nexttext>>
<<elseif $enemyarousal gte $enemyarousalmax>>
<span id="next"><<link [[Next|Asylum Fight Finish]]>><</link>></span><<nexttext>>
<<elseif $pain gte 100 and $willpowerpain is 0>>
<span id="next"><<link [[Next|Asylum Fight Finish]]>><</link>></span><<nexttext>>
<<else>>
<span id="next"><<link [[Next|Asylum Fight]]>><</link>></span><<nexttext>>
<</if>><<set $outside to 0>><<set $location to "asylum">><<asylumeffects>><<effects>>
<<if $enemyarousal gte $enemyarousalmax>>
<<ejaculation>>
<<He>> slumps in <<his>> seat and shuts <<his>> eyes. It's easy to snatch the keycard from <<his>> pocket without being noticed. <<tearful>> you leave the office. Orderlies wait for you outside, unaware that you have the keycard tucked away.
<<set $asylumkeycard to 1>>
<br><br>
<<clotheson>>
<<endcombat>>
<<asylumpunish2>>
<<elseif $enemyhealth lte 0>>
Harper winces and tries to flee the room, but you grasp <<his>> coat. <<He>> shakes free of it and escapes. There's a keycard in the pocket. <<tearful>> you leave the office. Orderlies wait for you outside.
<<set $asylumkeycard to 1>>
<br><br>
<<clotheson>>
<<endcombat>>
<<asylumpunish2>>
<<else>>
<<tearful>> you fall to the ground. Harper pants. "This is why you're in here," <<he>> says. "You can't handle your emotions." The orderlies arrive.
<br><br>
<<clotheson>>
<<endcombat>>
<<asylumpunish2>>
<</if>><<set $outside to 0>><<set $location to "asylum">><<asylumeffects>><<effects>>
You lunge over the desk and try to grab Harper. <<He>> stands back, knocking <<his>> chair over. Several orderlies burst into the room and tackle you to the ground.
<br><br>
<<asylumpunish2>><<set $outside to 0>><<set $location to "asylum">><<asylumeffects>><<effects>>
You reach across the desk and grab <<his>> coat with both hands. "You're wrong," you shout. You slip a hand into <<his>> pocket.
<br><br>
<<skulduggerycheck>>
<<if $skulduggerysuccess is 1>>
<span class="green">You pull out a keycard and hide it away.</span>
<<set $asylumkeycard to 1>>
<br><br>
<<if $skulduggery lte ($skulduggerydifficulty + 100)>>
<<skulduggeryskilluse>>
<<else>>
<span class="blue">That was too easy. You didn't learn anything.</span>
<br><br>
<</if>>
<<He>> pushes you back on your chair as several orderlies march in.
<br><br>
<<asylumpunish2>>
<<else>>
<span class="red"><<He>> grabs your wrist.</span>
<<gggsuspicion>><<suspicion 20>>
<br><br>
<<if $skulduggery lte ($skulduggerydifficulty + 100)>>
<<skulduggeryskilluse>>
<<else>>
<span class="blue">That was too easy. You didn't learn anything.</span>
<br><br>
<</if>>
"I'm very disappointed in you," <<he>> says. <<He>> reaches beneath the desk, and the doors swing open. Several orderlies march in.
<br><br>
<<asylumpunish2>>
<</if>><<set $outside to 0>><<set $location to "asylum">><<asylumeffects>><<effects>>
"You're wrong," you say. "People keep forcing themselves on me."
<br><br>
<<He>> shakes <<his>> head and writes something on <<his>> clipboard. "That's okay," <<he>> says. "I'll be here when you're ready to admit what you've been up to." <<He>> glances at the clock. "That's all for today. Be well."
<br><br>
<<endevent>>
<<link [[Next|Asylum]]>><</link>>
<br><<set $outside to 0>><<set $location to "asylum">><<asylumeffects>><<effects>>
"I-It's all me?" you say. "It's my fault?"
<br><br>
<<He>> shakes <<his>> head. "There's no fault," <<he>> says. "But you understand. People are responding to your provocation. The way you dress and carry yourself. Most people aren't as talented." <<He>> glances at the clock. "That's all for today. Be well."
<br><br>
<<endevent>>
<<link [[Next|Asylum]]>><</link>>
<br><<set $outside to 0>><<set $location to "asylum">><<asylumeffects>><<effects>>
"That's not true," you say. "People have been exposing me with force."
<br><br>
<<He>> shakes <<his>> head and writes something on <<his>> clipboard. "That's okay," <<he>> says. "But one day you'll need to admit your lewdity." <<He>> glances at the clock. "That's all for today. Be well."
<br><br>
<<endevent>>
<<link [[Next|Asylum]]>><</link>>
<br><<set $outside to 0>><<set $location to "asylum">><<asylumeffects>><<effects>>
"I-It is exciting," you say. "To be exposed in front of people."
<br><br>
<<He>> nods. "Very good," <<he>> says. "You should be happy so many want to look at you." <<He>> glances at the clock. "That's all for today. Be well."
<br><br>
<<endevent>>
<<link [[Next|Asylum]]>><</link>>
<br><<set $outside to 0>><<set $location to "asylum">><<asylumeffects>><<effects>>
"I'm not like that," you say. "I wouldn't do such things."
<br><br>
<<He>> shakes <<his>> head and writes something on <<his>> clipboard. "It must be hard for you," <<he>> says. "Coming to terms with such deviancy. But you need to in order to heal." <<He>> glances at the clock. "That's all for today. Be well."
<br><br>
<<endevent>>
<<link [[Next|Asylum]]>><</link>>
<br><<set $outside to 0>><<set $location to "asylum">><<asylumeffects>><<effects>>
"It's my fault?" you say. "I'm the one making animals attack me?"
<br><br>
<<He>> shakes <<his>> head. "You're attacking them," <<he>> says. "But you're on the right track." <<He>> glances at the clock. "That's all for today. Be well."
<br><br>
<<endevent>>
<<link [[Next|Asylum]]>><</link>>
<br><<set $outside to 0>><<set $location to "asylum">><<asylumeffects>><<effects>>
"The tentacles are real," you say. "I felt them all over me. They left marks and goo..."
<br><br>
"They don't exist," <<he>> interrupts. "You're inventing fantasies to justify your promiscuous behaviour. It's no mystery where the goo really comes from." <<He>> glances at the clock. "That's all for today. Be well."
<br><br>
<<endevent>>
<<link [[Next|Asylum]]>><</link>>
<br><<set $outside to 0>><<set $location to "asylum">><<asylumeffects>><<effects>>
"They aren't real?" you say. "But why did they feel good?"
<br><br>
"You were either sleeping with someone, or touching yourself," <<he>> says. "Likely the former." <<He>> glances at the clock. "That's all for today. Be well."
<br><br>
<<endevent>>
<<link [[Next|Asylum]]>><</link>>
<br><<set $outside to 0>><<set $location to "asylum">><<asylumeffects>><<effects>>
"No," you say. "I didn't do this to myself, other people did."
<br><br>
<<He>> shakes <<his>> head. "It's a cry for help," <<he>> says. "But you're in the right place. We won't let you hurt yourself any longer." <<He>> glances at the clock. "That's all for today. Be well."
<br><br>
<<endevent>>
<<link [[Next|Asylum]]>><</link>>
<br><<set $outside to 0>><<set $location to "asylum">><<asylumeffects>><<effects>>
"If they were hurting me," you say. "Why did it feel good?"
<br><br>
"Quite," <<He>> says. "You did this to yourself. Because you felt guilty." <<He>> glances at the clock. "That's all for today. Be well."
<br><br>
<<endevent>>
<<link [[Next|Asylum]]>><</link>>
<br><<set $outside to 0>><<set $location to "asylum">><<asylumeffects>><<effects>>
<<if $gamemode is "hard">>
<<set $gamemode to "normal">>
<span class="gold">You survived $days days. Hard mode disabled.</span>
<<set $hardmodedays to $days>>
<br><br>
<</if>>
<<if $asylumescaped is 1>>
<<set $asylumescaped to 0>>
<<set $suspicion to 80>><<set $asylumstatus to 40>><<set $asylumbound to 3>>
<<else>>
<<set $suspicion to 20>><<set $asylumstatus to 0>><<set $asylumbound to 1>>
<</if>>
<<set $asylumkeycard to 0>>
<<set $asylumdistracted to 0>>
<<if $asylumintro is 1>>
<<npc Harper>><<person1>>
<<bind>><<upperwear 35>>
You awaken on a bed in a white room. The walls and floor are padded. Doctor Harper stands over you.
"You're awake," <<he>> says. <<He>> jots something down on <<his>> clipboard. "Welcome back." Your arms are bound. "I'm sorry to admit we failed you last time. That won't happen again."
<br><br>
<<He>> looks back at <<his>> notes. "Do you remember the schedule? Sleep at 10 pm. Breakfast at 6 am. You have two treatments scheduled per day, at 10 am and 3 pm. You'll be assessed each evening at 8 pm. Don't worry if you forget, someone will remind you."
<br><br>
<<He>> rises to <<his>> feet and walks toward the exit. "You're free to explore the building during the day. Don't enter any doors marked for staff, and make sure to follow instructions. They're for your own good.
<<if $asylumstate is "sleep">>
For now, you should stay in your room until morning." The door shuts, and the lock clicks.
<<else>>
" <<He>> leaves the door open.
<</if>>
<br><br>
<<endevent>>
<<link [[Next|Asylum Cell]]>><</link>>
<br>
<<else>>
<<set $asylumintro to 1>>
<<npc Harper>><<person1>>
<<bind>><<upperwear 35>>
You awaken on a bed in a white room. The walls and floor are padded. Doctor Harper stands over you.
<br><br>
"You're awake," <<he>> says. <<He>> jots something down on <<his>> clipboard. "There's nothing to be nervous about. You're here to get better." <<He>> crouches beside you. "We're in another hospital. In the forest." You can't move your arms. They're bound tight in front of you. "That's for your own safety. If you're good, we'll untie you in a day or two."
<br><br>
<<He>> looks back at <<his>> notes. "We follow a schedule here. Sleep at 10 pm. Breakfast at 6 am. You have two treatments scheduled per day, at 10 am and 3 pm. You'll be assessed each evening at 8 pm. Don't worry if you forget; someone will remind you."
<br><br>
<<He>> rises to <<his>> feet and walks toward the exit. "You're free to explore the building during the day. Don't enter any doors marked for staff, and make sure to follow instructions. They're for your own good.
<<if $asylumstate is "sleep">>
For now, you should stay in your room until morning." The door shuts, and the lock clicks.
<<else>>
" <<He>> leaves the door open.
<</if>>
<br><br>
<<endevent>>
<i>You'll be released should your trauma or awareness become very low, but there are other ways to escape.</i>
<br><br>
<<link [[Next|Asylum Cell]]>><</link>>
<br>
<</if>><<set $outside to 0>><<set $location to "asylum">><<asylumeffects>><<effects>>
You are in your cell in the asylum. The walls and floor are padded. There's a window far above.
<<if $asylumstate is "sleep">>
The door is locked. You're supposed to be in bed.
<<elseif $hour is 6>>
An alarm buzzes through the building.
<</if>>
<br><br>
<<roomoptions>>
<<if $hour isnot 6>>
<<link [[Bed|Asylum Bed]]>><</link>>
<br><br>
<<else>>
You can't sleep until the alarm turns off.
<br><br>
<</if>>
<<if $leftarm is "bound" and $rightarm is "bound">>
A padded cupboard containing your clothes protrudes from the wall, but you can't reach it with your arms bound.
<br>
<<else>>
A padded cupboard containing your clothes protrudes from the wall.
<br>
<<link [[Open|Asylum Wardrobe]]>><</link>>
<br>
<</if>>
<br>
<<if $asylumstate isnot "sleep">>
<<link [[Leave|Asylum]]>><</link>>
<br>
<</if>>
<br>
<<link [[Settings|Asylum Settings]]>><</link>>
<br><br><<effects>>
You snuggle under the covers.
<br><br>
<<if $sleeptrouble is 1 and $controlled is 0>>
<<link [[Sleep for 10 hours|Asylum Sleep]]>><<set $sleephour to 10>><</link>><<ltiredness>>
<br>
<<link [[Sleep for 9 hours|Asylum Sleep]]>><<set $sleephour to 9>><</link>><<ltiredness>>
<br>
<<link [[Sleep for 8 hours|Asylum Sleep]]>><<set $sleephour to 8>><</link>><<ltiredness>>
<br>
<<link [[Sleep for 7 hours|Asylum Sleep]]>><<set $sleephour to 7>><</link>><<ltiredness>>
<br>
<<link [[Sleep for 6 hours|Asylum Sleep]]>><<set $sleephour to 6>><</link>><<ltiredness>>
<br>
<<link [[Sleep for 5 hours|Asylum Sleep]]>><<set $sleephour to 5>><</link>><<ltiredness>>
<br>
<<link [[Sleep for 4 hours|Asylum Sleep]]>><<set $sleephour to 4>><</link>><<ltiredness>>
<br>
<<link [[Sleep for 3 hours|Asylum Sleep]]>><<set $sleephour to 3>><</link>><<ltiredness>>
<br>
<<link [[Sleep for 2 hours|Asylum Sleep]]>><<set $sleephour to 2>><</link>><<ltiredness>>
<br>
<<link [[Sleep for 1 hours|Asylum Sleep]]>><<set $sleephour to 1>><</link>><<ltiredness>>
<br><br>
<<else>>
<<link [[Sleep for 8 hours|Asylum Sleep]]>><<set $sleephour to 8>><</link>><<ltiredness>>
<br>
<<link [[Sleep for 7 hours|Asylum Sleep]]>><<set $sleephour to 7>><</link>><<ltiredness>>
<br>
<<link [[Sleep for 6 hours|Asylum Sleep]]>><<set $sleephour to 6>><</link>><<ltiredness>>
<br>
<<link [[Sleep for 5 hours|Asylum Sleep]]>><<set $sleephour to 5>><</link>><<ltiredness>>
<br>
<<link [[Sleep for 4 hours|Asylum Sleep]]>><<set $sleephour to 4>><</link>><<ltiredness>>
<br>
<<link [[Sleep for 3 hours|Asylum Sleep]]>><<set $sleephour to 3>><</link>><<ltiredness>>
<br>
<<link [[Sleep for 2 hours|Asylum Sleep]]>><<set $sleephour to 2>><</link>><<ltiredness>>
<br>
<<link [[Sleep for 1 hours|Asylum Sleep]]>><<set $sleephour to 1>><</link>><<ltiredness>>
<br><br>
<</if>>
<<link [[Climb out of bed|Asylum Cell]]>><</link>>
<br><br><<run Save.autosave.save(null, {"saveId":$saveId, "saveName":$saveName})>>
<<if _preventUpdate is undefined>>
<<run setSaveDetail("autosave",{"saveId":$saveId,"saveName":$saveName})>>
<</if>>
<<sleep>><<effects>>
<<if $nightmares gte 1 and $controlled is 0>>
You dream you are being hunted by something dark and terrible.
<<else>>
<<if $specialClothesEffects.bimboTotal gte random(100,1000) or $arousal gte 9000>>
Your sleep is plagued by dirty dreams.
<<arousal `$specialClothesEffects.bimboTotal / 10 * $sleepHoursTotal`>>
<<arousal `100 * $sleepHoursTotal`>>
<<if $arousal gte $arousalmax>>
They push you over the edge.
<<orgasmpassage>>
<<else>>
<br><br>
<</if>>
<<else>>
You sleep soundly.
<</if>>
<</if>>
<<sleepeffects>>
<<if $schoolwake is 1>>
<<set $schoolwake to 0>><<asylumeffects>>
<<if $rapewake is 1>>
<<set $rapewake to 0>>
<<generate1>><<generate2>><<person1>>A <<person>> shakes you awake. "Wakey wakey," <<he>> says. "Me and my friend here work very hard protecting you crazies from yourselves. How about you give us a little something in return?" <<He>> gropes you.
<br><br>
<<link [[Next|Asylum Cell Rape]]>><<set $molestationstart to 1>><</link>>
<br>
<<elseif $asylumstate is "firsttreatment" and $asylumfirsttreatment isnot 1>>
<<set $asylumfirsttreatment to 1>>
<<generate1>><<person1>>A <<person>> shakes you awake. <<Hes>> a nurse.
<br><br>
<<asylumoptions>>
"Doctor says it's time for your treatment," <<he>> says. "Come with me."
<br><br>
<<endevent>>
<<asylumtreatments>>
<<elseif $asylumstate is "secondtreatment" and $asylumsecondtreatment isnot 1>>
<<set $asylumsecondtreatment to 1>>
<<generate1>><<person1>>A <<person>> shakes you awake. <<Hes>> a nurse.
<br><br>
<<asylumoptions>>
"Doctor says it's time for your treatment," <<he>> says. "Come with me."
<br><br>
<<endevent>>
<<asylumtreatments>>
<<elseif $asylumstate is "assessment" and $asylumassessment isnot 1>>
<<set $asylumassessment to 1>>
<<generate1>><<person1>>A <<person>> shakes you awake. <<Hes>> a nurse.
<br><br>
<<asylumoptions>>
"Doctor says it's time for your assessment," <<he>> says. "Come with me."
<br><br>
<<endevent>>
<<asylumassessment>>
<<else>>
A loud buzzing wakes you.
<br><br>
<<link [[Get out of bed|Asylum Cell]]>><</link>>
<br><br>
<</if>>
<<else>>
<br><br>
<<link [[Get out of bed|Asylum Cell]]>><</link>>
<br><br>
<</if>>
<<set $phase to 0>><<set $settingsExitPassage to "Asylum Cell">>
<<settings>><<set $outside to 0>><<set $location to "asylum">><<asylumeffects>><<effects>>
You are in the asylum, deep in the forest. The building is over a century old, and little of it has been renovated to modern standards. Security patrol the grounds between the building and surrounding fence.
<<if $asylumstate is "sleep">>
You're supposed to be in your cell.
<br><br>
<<else>>
Other patients are relaxing in the recreation room or exercising outside. Most keep to themselves.
<<if $o_long_and_beautiful gte 1 and $o_long_and_beautiful lte 4 and $rng % 4 == 0>>
A slim girl with very long hair wanders out of sight <<print either("down a corridor.","into a private room.","into the cells.","in the garden.")>>
<</if>>
<br><br>
<<asylumstats>>
<</if>>
<<if $stress gte 10000>>
<<passoutasylum>>
<<elseif $asylumstate is "firsttreatment" and $asylumfirsttreatment isnot 1>>
<<set $asylumfirsttreatment to 1>>
<<generate1>><<person1>>A <<person>> approaches you. <<Hes>> a nurse.
<br><br>
<<asylumoptions>>
"Doctor says it's time for your treatment," <<he>> says. "Come with me."
<br><br>
<<endevent>>
<<asylumtreatments>>
<<elseif $asylumstate is "secondtreatment" and $asylumsecondtreatment isnot 1>>
<<set $asylumsecondtreatment to 1>>
<<generate1>><<person1>>A <<person>> approaches you. <<Hes>> a nurse.
<br><br>
<<asylumoptions>>
"Doctor says it's time for your treatment," <<he>> says. "Come with me."
<br><br>
<<endevent>>
<<asylumtreatments>>
<<elseif $asylumstate is "assessment" and $asylumassessment isnot 1>>
<<set $asylumassessment to 1>>
<<generate1>><<person1>>A <<person>> approaches you. <<Hes>> a nurse.
<br><br>
<<asylumoptions>>
"Doctor says it's time for your assessment," <<he>> says. "Come with me."
<br><br>
<<endevent>>
<<asylumassessment>>
<<elseif $asylumstate is "exercise" and $asylumexercise isnot 1>>
<<set $asylumexercise to 1>>
<<generate1>><<person1>>A <<person>> approaches you. <<Hes>> an orderly.
<br><br>
<<asylumoptions>>
"Time for exercise," <<he>> says. "Doctor's waiting."
<br><br>
<<endevent>>
<<npc Harper>><<person1>>
The Doctor is indeed waiting outside. The other patients line up near <<him>>. <<Hes>> holding a whistle. "Time for your daily exercise," <<he>> says. "When I blow, I want you to run in a circle around the grounds. Don't stop until you hear me blow again."
<br><br>
<<He>> whistles, and you run. It's not too harsh a pace, but orderlies follow after and chastise those who fall behind.
<<gathletics>><<athletics 3>><<physique 3>><<pass 30>>
<br><br>
<<He>> whistles again, and the group stops. A few sit on the ground. "We're not done yet," <<he>> says.
<br><br>
<<link [[Next|Asylum Shower]]>><</link>>
<br>
<<elseif $hour is 22>>
<<generate1>><<person1>>"Bed time," a nurse announces. "Everyone get back in your cells."
<br><br>
<<link [[Go to cell|Asylum Cell]]>><<endevent>><</link>>
<br>
<<link [[Hide (1:00)|Asylum Hide]]>><<pass 60>><</link>>
<br>
<<elseif $asylumstate is "sleep">>
<<link [[Staff door|Asylum Staff]]>><</link>>
<br>
<<link [[Cell|Asylum Cell]]>><</link>>
<br>
<<else>>
<<if $exposed gte 1>>
<<link [[Ask for towels|Asylum Towels]]>><<trauma 6>><<stress 3>><<suspicion 1>><</link>><<gsuspicion>><<gtrauma>><<gstress>>
<br>
<</if>>
<<if $exposed gte 2 and $exhibitionism gte 75>>
<<if $hour is 6>>
<<link [[Breakfast (1:00)|Asylum Breakfast]]>><<asylumstatus 1>><<awareness -10>><<trauma -3>><<stress -6>><<pass 60>><</link>><<exhibitionist5>><<gcool>><<llawareness>><<ltrauma>><<lstress>>
<br>
<</if>>
<<link [[Exercise outside (0:30)|Asylum Exercise]]>><<tiredness 3>><<stress -6>><<pass 30>><</link>><<exhibitionist5>><<gtiredness>><<lstress>><<gathletics>>
<br>
<<link [[Socialise (0:30)|Asylum Socialise]]>><<asylumstatus 1>><<trauma -3>><<stress -6>><<pass 30>><</link>><<exhibitionist5>><<gcool>><<ltrauma>><<lstress>>
<br>
<<link [[Study (0:50)|Asylum Study]]>><<pass 50>><<schoolskill>><</link>><<exhibitionist5>><<gschool>>
<br>
<<link [[Garden|Asylum Garden]]>><</link>>
<br>
<<elseif $exposed gte 1 and $exhibitionism gte 35>>
<<if $hour is 6>>
<<link [[Breakfast (1:00)|Asylum Breakfast]]>><<asylumstatus 1>><<awareness -10>><<trauma -3>><<stress -6>><<pass 60>><</link>><<exhibitionist3>><<gcool>><<llawareness>><<ltrauma>><<lstress>>
<br>
<</if>>
<<link [[Exercise outside (0:30)|Asylum Exercise]]>><<tiredness 3>><<stress -6>><<pass 30>><</link>><<exhibitionist3>><<gtiredness>><<lstress>><<gathletics>>
<br>
<<link [[Socialise (0:30)|Asylum Socialise]]>><<asylumstatus 1>><<trauma -3>><<stress -6>><<pass 30>><</link>><<exhibitionist3>><<gcool>><<ltrauma>><<lstress>>
<br>
<<link [[Study (0:50)|Asylum Study]]>><<pass 50>><<schoolskill>><</link>><<exhibitionist3>><<gschool>>
<br>
<<link [[Garden|Asylum Garden]]>><</link>>
<br>
<<elseif $exposed is 0>>
<<if $hour is 6>>
<<link [[Breakfast (1:00)|Asylum Breakfast]]>><<asylumstatus 1>><<awareness -10>><<trauma -3>><<stress -6>><<pass 60>><</link>><<gcool>><<llawareness>><<ltrauma>><<lstress>>
<br>
<</if>>
<<link [[Exercise outside (0:30)|Asylum Exercise]]>><<tiredness 3>><<stress -6>><<pass 30>><</link>><<gtiredness>><<lstress>><<gathletics>>
<br>
<<link [[Socialise (0:30)|Asylum Socialise]]>><<asylumstatus 1>><<trauma -3>><<stress -6>><<pass 30>><</link>><<gcool>><<ltrauma>><<lstress>>
<br>
<<link [[Study (0:50)|Asylum Study]]>><<pass 50>><<schoolskill>><</link>><<gschool>>
<br>
<<link [[Garden|Asylum Garden]]>><</link>>
<br>
<</if>>
<<if $asylumstatus gte 80 and $asylumdistracted isnot 1>>
<<link [[Ask the patients to distract the orderlies|Asylum Distract]]>><<set $asylumdistracted to 1>><<asylumstatus -30>><</link>><<lllcool>>
<br>
<</if>>
<br>
<<link [[Cell|Asylum Cell]]>><</link>>
<br>
<</if>><<set $outside to 0>><<set $location to "asylum">><<asylumeffects>><<effects>>
You ask for help distracting the orderlies. You have trouble finding anyone who will agree to it, until a <<generate1>><<person1>><<person>>. <<He>> looks at <<his>> friends, then back at you. "Alright," <<he>> says. "We'll make sure you get some proper alone time with the good Doctor." <i>Harper will not receive aid the next time you attack them.</i>
<br><br>
<<link [[Next|Asylum]]>><</link>>
<br><<set $outside to 0>><<set $location to "asylum">><<asylumeffects>><<effects>>
<<generate1>><<person1>><<set _towel to random(0,4)>>
You sneak to a nurse. "Excuse me," you say.
<<if $suspicion gte 60>>
<<He>> looks at you and <<his>> face adopts a look of cold hostility. <<covered>> "Can I have some towels please?"
<br><br>
<<He>> snorts. "Get lost. You'll get treated like a patient when you learn to behave like one."
<<fameexhibitionism 1>>
<<elseif ($beauty gte ($beautymax / 3) * 2) and _towel lte 3>> /* 1 in 5 to skip beauty*/
<<if _towel is 0>> /*1 in 4 chance*/
<<He>> turns, and smiles with open lust when <<he>> sees you. <<covered>> "Can I have some towels please?"
<br><br>
"Nah, you're hot," <<he>> pulls out a phone. "I wanna watch you go and ask someone else."
<<fameexhibitionism 2>>
<<else>>
<<He>> turns, and smiles with open lust when <<he>> sees you. <<covered>> "Can I have some towels please?"
<br><br>
"Seems like a shame, but sure," <<he>> nods, and wraps some around you.
<<towelup>><<fameexhibitionism 1>>
<</if>>
<<elseif $penissize gte 3>>
<<He>> turns, and smiles when <<he>> sees you. <<covered>> "Can I have some towels please?"
<br><br>
"One moment," <<he>> says. <<He>> pulls out a phone and takes a quick photo of your <<genitals>>.
<<He>> nods at the screen, and then wraps the towels around you. "Seems like a damn shame to cover that up."
<<towelup>><<fameexhibitionism 2>>
<<elseif $breastsize gte 7>>
<<He>> turns, and smiles when <<he>> sees you. <<covered>> "Can I have some towels please?"
<br><br>
"One moment," <<he>> says. <<He>> pulls out a phone and takes a quick photo of your <<breasts>>.
<<He>> nods at the screen, and then wraps the towels around you. "Seems like a damn shame to cover those up."
<<towelup>><<fameexhibitionism 2>>
<<elseif _towel gte 2>>
<<He>> turns, and seems completely unphased when <<he>> sees you. <<covered>> "Can I have some towels please?"
<br><br>
<<He>> nods, and wraps some around you.
<<towelup>><<fameexhibitionism 1>>
<<else>>
<<He>> turns, and puts a hand to <<his>> mouth to conceal laughter when <<he>> sees you. <<covered>> "Can I have some towels please?"
<br><br>
<<He>> nods, and wraps some around you.
<<towelup>><<fameexhibitionism 1>>
<</if>><br><br><<unset _towel>>
<<link [[Next|Asylum]]>><<endevent>><</link>>
<br><<set $outside to 0>><<set $location to "asylum">><<asylumeffects>><<effects>>
<<if $exposed is 2>>
<<flaunting>> you run around the asylum grounds. Security keeps a close eye on you, and warn you off when you jog too close to the perimeter fence.
<<athletics 3>><<physique 3>>
<br><br>
Your <<lewdness>> on display makes you the centre of attention.
<<exhibitionism5>>
<<elseif $exposed is 1>>
<<flaunting>> you run around the asylum grounds. Security keeps a close eye on you, and warn you off when you jog too close to the perimeter fence.
<<athletics 3>><<physique 3>>
<br><br>
Your <<lewdness>> on display makes you the centre of attention.
<<exhibitionism3>>
<<else>>
<<if $leftarm is "bound" and $rightarm is "bound" and $worn.upper.name is "straightjacket">>
Despite the straightjacket, you persist in running around the asylum grounds.
<<if $danceskill + $athletics gte 1600>>
With your agile and athletic movement, you make it an excellent training session.
<<athletics 2>><<physique 5>>
<<elseif $danceskill + $athletics gte 1100>>
With your skillful movement, you can still get a decent training session.
<<athletics 2>><<physique 4>>
<<elseif $danceskill + $athletics gte 650>>
It's tricky but thanks your reasonable agility and athleticism you can still get some kind of workout.
<<athletics 2>><<physique 2>>
<<else>>
You <<print either("almost immediately","soon")>>
<<if random(0,1)>>trip over a root and end up doing a sliding face-plant along the ground.
<<else>>trip on a stone and, off-balance, run face-first into a tree. Stunned, you fall back on the floor.
<</if>>
Several people clap.<<gpain>><<pain 6>><br>
Someone eventually helps you up. It wasn't much of a work out.
<<athletics 3>>
<</if>><br><br>
Security are amused by the sight of you, but still warn you off when you jog too close to the perimeter fence.
<<else>>
You run around the asylum grounds. Security keeps a close eye on you, and warn you off when you jog too close to the perimeter fence.
<<athletics 3>><<physique 3>>
<</if>>
<br><br>
<</if>>
<<asylumevents>><<set $outside to 0>><<set $location to "asylum">><<asylumeffects>><<effects>>
You chat with the other patients.
<<if $exposed is 2>>
Your <<lewdness>> on display makes you the centre of attention.
<<exhibitionism5>>
<<elseif $exposed is 1>>
Your <<lewdness>> on display makes you the centre of attention.
<<exhibitionism3>>
<<else>>
<</if>>
<<if $asylumstatus gte 80>>
They're eager to speak with you.
<<elseif $asylumstatus gte 20>>
<<else>>
Most avoid you, but a few are willing to hear you out.
<</if>>
<<generate1>><<person1>><br>
<<if $rng gte 95>>
<<if $rng % 2>>
"Best keep your nose clean," a <<person>> says. "If the staff are suspicious of you it'll be hard to do anything sneaky."
<<else>>
"Fair warning: it's us against them in here," a <<person>> tells you. "If you cosy up with those guards, nurses and doctors and all the other scum,
don't expect any quarter from the rest of us."
<</if>>
<<elseif $rng gte 90>>
There is a buzz of excitement in the room today. A popular patient has been cured and is being released. Patients crowd by the window
waving at a smiling <<person>>, as <<he>> stands with Dr Harper by the driveway.<br><br>
Moments later, the gates open and a vehicle drives through. It circles round the driveway and stops by the grinning former-patient.
<<if $rng % 2>>
Oddly, the vehicle isn't a taxi or mini-bus. It looks more like an animal-hauler. The driver emerges to greet them.
<<if $fluid_forced_stat gte 100>>You recognise the driver from somewhere.<</if>>
With a final flurry of waves, the <<person>> is led into the back of the vehicle. A look of confusion finally crosses <<his>> face a moment before
<<he>> is hidden behind the closing door.<br>
The driver bars and padlocks the door.
<<if $fluid_forced_stat gte 100>>
As the driver talks with Dr Harper, you suddenly remember <<him>> as one of Remy's farmhands.
Before you can say anything
<<else>>
After a brief exchange with Dr Harper
<</if>>
the driver clambers into the vehicle and drives away.
<<else>>
The <<person>> climbs into the waiting taxi, and waves back through the window. The engine sounds rises and the car pulls away
taking the <<person>> back to the town.
<</if>><br><br>
"Be well," you hear Dr Harper call after the departing vehicle.<br>
The watching crowd disperses.
<<elseif $rng gte 85>><<generate2>><<generate3>><br>
"Be wary, friend!" a <<person>> fixes your eye. "Beware the door that's ajar!"<br>
"You wot, mate?" a <<person2>><<person>> nearby turns to <<person1>><<him>>. "'ow can a door be a jar?"<br>
"How can..? It just is. They don't close it properly. Almost like they want the unwary to-"<br>
"Totally, man!" a <<person3>><<person>> nearby interrupts. "A door can totally be a jar. Like a giant jar. I mean, like, I never
thought of it that way, but the building is like, the cupboard. Full of jars. Which are doors. The door is the jar, literally.
And we're the... the jam trying to get out to the town, which is obviously the toast in this... this... ...analogy?
I mean, yeah - the door is the jar - I see it. I totally see it."<br><br>
The <<person1>><<person>> squints between them, confused. Looking back at you restores his train of thought.<br>
"Aye, beware that door, friend. Beware its inviting amaranthine glow; beware its seductive fragrance; beware the mellifluous winds that whisper of freedom beyond.
For if you pass that door, you'll find that freedom merely a mirage - a phantasm in those endless, shifting plains without."<br>
The <<person2>><<person>> and the <<person3>><<person>> both gaze raptly at the <<person1>><<person>>.<br>
"Without wot?"<br>
"There is no map," <<he>> goes on. "There is no 'right way' that you can learn. There is only Hunger. The endless, voracious hunger of those creatures.
Those creatures out there. And if you pass that way, <<if $player.gender_appearance is "f">>girl,<<else>>boy,<</if>> they will have you. This much I know."<br><br>
<<He>> looks between <<his>> listeners.<br>
"Most souls who pass that door, wake up back here, broken and abused. Missing a piece. A few never show up. Where do they go? Rumour would have it they escape.
Ha! No. No. Know what I think? I think they're Them now. I think, lost in the plains, they eventually surrender to that rapacious hunger and it transforms them.
Changes their very beings into those seeping, tentacles of lust. I think they wander the plains still, only now, they search for you."
<<elseif $rng gte 80>>
"They pump gas into our rooms at night, I swear," a <<person>> says. "Makes us suggestible."
<<if $rng % 2>><br>"<<print either("Don't need gas to make YOU suggestible!","You're a fine one to talk about making gas!")>>" a voice mutters snidely.<br>
The <<person>> swears at them.<</if>>
<<elseif $rng gte 75>>
<<if $o_long_and_beautiful gte 1 and $o_long_and_beautiful lte 7>><<set $o_long_and_beautiful += 1>>
A thin girl with extremely long, messy, tangled hair stands by a window staring at the trees across the garden.<br>
You stand next to her and try to strike up a conversation, but she doesn't respond at all. With her face mostly hidden
in a mass of long, tangled hair, it's hard to tell if she even hears you.<br><br>
Through the window you notice a small plane passing low over the forest - or the town beyond - leaving a faint, pink contrail.<br>
When you glance beside you again, the long-haired girl has vanished.
<<else>>
A <<person>> stands by a window overlooking the garden and the forest beyond. <<He>> points at a plane.<br>
"So many planes fly over there," <<he>> says. "Every day."<br><br>
Sure enough, out the window you notice a small plane passing quite low over the tree line.<br>
"What do you reckon? Is that going over the forest or the town?"<br>
<<if $science gte 400 and $maths gte 600>>
You take a couple of steps left and right; make a rough calculation in your head.<br>
"Judging by the parallax, probably the town," you say.
<<else>>
You shrug.<br>
<</if>><br>
You can't be sure, but it looks like the plane is leaving a faint, pink contrail.
<</if>>
<<elseif $rng gte 70>>
<<if $rng %2>>
"I'm not a patient here, y'know? I'm a doctor," a <<person>> says. "I'm telling you I did- I did study in-
in- I studied lots of things. So many things. But no one believes me anymore. I came here as a doctor, but now-
Now even the other doctors they- they act like I'm a patient. They don't listen. No one listens. I..."
<<He>> grips your arm. "I Am Not Crazy."
<<else>>
"I don't know why I'm here," a <<person>> says. "I remember I got a coach into town. I arrived at the bus station. And I remember I didn't have
change for a taxi or bus home. I live near the Temple on Danube Street, so it's not far. Quite a nice walk by the Park, but... I didn't get that far.
I remember going out from the station and onto Elk Street... and then...
<<print either("","There was a sound and then...","Something... came over a fence and then...","There were guards in uniform, chasing something, and then...")>>
I woke up here. They say I did terrible things."
<</if>>
<<elseif $rng gte 65>>
"I used to work at the school," a <<person>> says.
<<if $rng %2>>
"I heard some disgusting rumours about that headteacher.
<<print either("They can't be true. It's probably just students trying to make trouble.","No smoke without fire, I say.","Someone should look into that.")>>"
<<else>>
<<set _num to $NPCNameList.indexOf("Winter")>><<set _pron to $NPCName[_num].gender>>
"You should see the disgusting things that history teacher keeps in
<<if _pron is "m">>his cupboard. One time a student was left in a- Well, let's just say that if people knew the truth, he
<<else>>her cupboard. One time a student was left in a- Well, let's just say that if people knew the truth, she
<</if>>would probably be sitting here with us."
<</if>>
<<elseif $rng gte 60>>
<<if $rng % 2>>
"Security is tight," a <<person>> says. "No way you're sneaking past them. Not without a distraction."
<<else>>
"Sometimes they put me in a straight-jacket," a <<person>> says. "I'm so powerless. They can do whatever they want to me."<br>
<<He>> smiles.
<</if>>
<<elseif $rng gte 55>>
<<if $rng % 2>>
"Last year the patients were campaigning for a video game system here," a <<person>> says.
"<<print either("What's the point of that? Thankfully the doctors said no.","The doctors said it might be disruptive. But it's not like we've got anything better to do here.")>>"
<<else>>
"Sometimes," a <<person>> mutters as much to <<himself>> as you. "I just don't think the police in this town are really looking out for our best interests."
<</if>>
<<elseif $rng gte 50>>
"You're not sick," a <<person>> whispers to you. "None of us are. They're sick. Them.
<<if $rng % 2>>
They tell us we're sick so they can test their drugs on us. And no one will stop them. It's big pharma. It goes all the way to the top."
<<else>>
They lock people like us up because we're sane. We're a challenge to their power."
<</if>>
<<elseif $rng gte 45>>
<<if $rng % 2>>
"Some of the crazies in here will tell you the staff are all lizard-people bent on world domination."
The <<person>> shakes <<his>> head. "What rubbish: they're obviously aliens."
<<else>>
"Some of the nutcases around here will tell you the staff are all aliens preparing us to join a Galactic federation."
The <<person>> rolls <<his>> eyes. "Nonsense: they're clearly lizard-people."
<</if>>
<<elseif $rng gte 40>>
<<if $rng % 2>>
"It's bad in here," a <<person>> says. "But it's worse out there."
<<else>>
<<generate2>><<generate3>>
A <<person1>><<person>>, a <<person2>><<person>> and a <<person3>><<person>> plot their escape.<br><br>
"How though?" the <<person>> asks. "How are you getting out?"<br>
The <<person1>><<person>> looks wildly around the room. "With that thing!" <<he>> points at
<<print either("the coffee vendor.","a mysterious machine.","the water fountain.","a heavy wooden desk.","a morbidly obese patient.")>>
"I'm gonna put that through the fuckin' window, that's how!"<br>
"You're going to try to pick that up and throw it through the window?"<br>
"Fuckin' right, I am!" the <<person>> says.<br>
"By yourself?" the <<person2>><<person>> asks. "That?"<br>
"Didn't I just say I would?"<br>
"No way."<br>
"Bollocks,"the <<person3>><<person>> says. "I'll bet an oral fuck you can't do it!"<br>
"What?"<br>
"Yeah!"<br>
"What?"<br>
"Simple. If you do it I'll <<person1>><<if $pronoun is "m">>suck you off<<else>>eat you out<</if>> right here," the <<person3>><<person>> says.
"No questions. If not, you do the <<if $NPCList[0].pronoun is $NPCList[2].pronoun>>same<<else>>equivalent<</if>> for me."<br>
"Okay," the <<person1>><<person>> says. "You're on."<br>
"Me too," the <<person2>><<person>> says. "I want in on this!"<br>
"More the fuckin' merrier," the <<person1>><<person>> says. "I hope you bitches are ready for a big hairy <<if $pronoun is "m">>cock<<else>>cunt<</if>> in your face!"<br><br>
A couple of nearby guards watch on with amusement.
<</if>>
<<elseif $rng gte 35>>
<<if $rng % 2>>
"Hello there," a <<person>> says. "Listen: if you see a patient around here who sounds like they swallowed a dictionary and keeps warning you about things,
I need you to punch them for me. I was in a terrible rush this morning and just didn't have the time."
<<else>>
"None of this <<print either("matters,","is real,","makes any difference,")>>" a <<person>> says. "We're all just
<<print either("living in some future supercomputer's artificial reality","NPCs in someone else's game","characters in a book","ghosts who don't realise we've died","katra passing through the infinite cycle of death and rebirth")>>
- but no-one recognises the truth."
<</if>>
<<elseif $rng gte 30>>
<<if $rng % 2>>
"Stay out of the empty parts of the building," a <<person>> says. "Someone went there once, and vanished."
<<else>>
A <<person>> looks you up and down.<br>
"If anyone attacks you, just let me know," <<he>> smiles. "I like to watch."
<</if>>
<<elseif $rng gte 25>>
<<if $chef_state gte 3>>
<<if $chef_state gte 7 and $rng gte 27>>
A <<person>> stares at you open mouthed.<br>
"You're Sam's new chef from Ocean Breeze, aren't you?" <<he>> asks. "Oh my god, I can't believe you're here.
I miss those buns! I don't suppose you could make some in here? Could you?!" <<lstress>><<stress -2>><<asylumstatus 2>><<gcool>>
<<else>>
"It's funny the things you miss in a place like this," a <<person>> tells you. "I miss the Ocean Breeze Cafe over on Cliff Street.
Sam had just hired some new chef who was making the most incredible cream buns."
<</if>>
<<else>>
"The one thing I miss," a <<person>> tells you. "Is sitting by the beach watching the swimmers.
There's this cafe called the Ocean Breeze there. If you ever get the chance, go. They have delicious cream buns. Ask for Sam."
<</if>>
<<elseif $rng gte 20>>
<<if $rng % 2>>
"Don't tell anyone," a <<person>> confides. "But I'm not ill. Not really. I pretend to be because I like it here. It's nice. Crazy would be going back out there."
<<else>>
"I know everyone says this here," a <<person>> says. "But I'm actually not crazy. I'm
<<print either("a Detective","a Detective Inspector","a Chief Inspector", "an Officer")>>
with the police. Back in the Met I was a big deal. Cracked a few big cases. Newspapers and everything. Was transferred here to clean things up."<br>
<<He>> laughs bitterly.<br>
"Can you believe that? It's true. We heard rumours about this place. Nasty things. So I was sent here to be the big shining
white knight, come to put away the bad guys. Instead they put away me. I have 'PTSD', apparently."<br>
<<He>> falls silent.<br><br>
"Hey!" <<he>> says as you move to leave. "Do me a favour. If you get back out there: never trust the police in this town. There are some good apples,
but most are in with the criminals - by the time you know for sure it'll be too late. Like it was for me. Some of the doctors are in on it too.
I know that now. There's also some kind of human trafficking in east of town. People disappearing. Not sure if it's connected to some crazy in the woods.
When I wandered out to have a look, I got shot at. I don't think it involves the school. School seemed clean. At least I never found a link."
<</if>>
<<elseif $rng gte 15>>
<<if $rng % 2>>
"The doctor never calls on me anymore," a <<person>> grumbles. "I haven't had a session in weeks.
<<if $beauty gte ($beautymax / 3) * 2>>I'll never get better because the doctors are always busy with pretty little things like you." <<gstress>><<stress 1>>
<<else>>We should complain! The doctors should help all of us, not just those attractive ones."
<</if>>
<<else>>
<<set _num to $NPCNameList.indexOf("Harper")>><<set _pron to $NPCName[_num].gender>>
"That young Doctor smelled like cow manure the other afternoon," a <<person>> whispers. "Does <<if _pron is "m">>he<<else>>she<</if>> live on a farm or something!?"
<</if>>
<<elseif $rng gte 10>>
<<if $rng % 2>>/*11 13*/
"The doctor makes me do such lewd things," a <<person>> says. "I used to hate it, but now I can't wait for the next treatment."
<<else>>
Everyone is busy with their own activities right now.<br><br>
As you stand by a window, Dr Harper leads a naked <<if $pronoun is "m">>man<<else>>woman<</if>> into the recreation area.
Completely nude,
<<if $rng gte 14>>/*14*/
the <<person>> seems to believe <<he>> is a Doctor. Methodically, Harper leads <<him>> between different patients in the room asking
for a medical opinion. The <<person>> refers to an imaginary clipboard as <<he>> pronounces
<<if $science gte 500>>earnest but meaningless psuedo-medical 'diagnoses' for these patients.
<<else>>a medical diagnosis for each patient.
<</if>><br>
Whatever <<he>> says, Harper nods gravely and says, "I see. Thank you, Doctor." And leads <<him>> to another patient.<br><br>
After the seventh or eighth patient, they leave together.
<<else>>/*10 12*/
except for a collar connected a lead in Harper's hand, the <<person>> crawls on <<his>> hands and knees, seemingly
believing <<he>> is a dog. As Harper leads <<him>> through the room <<he>> tries to crawl under tables and sniff patients'
legs.<br><br>
In the middle of the room, Harper unclips the lead from the <<persons>> collar, allowing <<him>> to roam while Harper stops
to talk with one of the orderlies. As Harper chats, the <<person>> crawls between patients, getting them to stroke <<his>> head,
sniffing their groins, or rolling over so they can rub <<his>> tummy.<br>
When
<<if $pronoun is "m">>he suddenly raises his leg to pee against
<<else>> she suddenly squats to pee by
<</if>>
a table, Harper lunges across and grabs <<his>> collar. "That's enough now."<br>
Harper quickly leads <<him>> from the room.
<</if>><br><br>
Many watch with amusement. Some with lust. A few with embarrassment.<br>
Absolutely no one seems surprised.
<</if>>
<<elseif $rng gte 5>>
<<if $rng % 2>>
"That Harper isn't a Doctor," a <<person>> mutters. "Not really. When I first came here Harper was a patient like the rest of us.
But now suddenly Harper's our Doctor. THEY all play along, and everyone who might remember has conveniently forgotten. Or disappeared."<br>
<<He>> looks sharply around.
<<else>>
A <<person>> is smiling at you. As you sit near <<him>> you notice one of <<his>> hands is under <<his>> clothes, rhythmically
<<if $pronoun is "m">>rubbing his dick.<<else>>rubbing her pussy.<</if>><br><br>
"Stay right there," <<he>> breathes.
<<if $beauty gte ($beautymax / 3) * 2 and $rng % 3>>"Looking at you is helping a lot."
<<elseif $breastsize gte 6>><<He>> stares at your <<breasts>> as <<his>> hand moves faster.
<<elseif $physique gte ($physiquesize / 7) * 6>>"With those muscles you'd dominate me like the little <<if $pronoun is "m">>bitch<<else>>whore<</if>> I am."
<<elseif $purity lte 400 or $awareness gte 500>>"Talk dirty to me. You look like you've seen it all."
<<elseif $beauty lte ($beautymax / 3)>>"Your ugly face'll help me last longer."
<<else>>The movement gets faster.
<</if>>
<</if>>
<<else>>
"They bind our arms so tight," a <<person>> says.
<<if $rng % 2>>
"Can't do much like that. Not even open our own cupboards."
<<else>>
"Can't even masturbate. Sometimes I have to call to the guards to scratch that itch."
<</if>>
<</if>> <br><br>
<<endevent>>
<<asylumevents>><<set $outside to 0>><<set $location to "asylum">><<asylumeffects>><<effects>>
You read old text books in the dusty library. Most of this should still apply.
<<if $leftarm is "bound" and $rightarm is "bound">>
Your arms are bound, so you resort to flipping the pages with your nose.
<</if>>
<br><br>
<<if $exposed is 2>>
Your <<lewdness>> on display makes you the centre of attention.
<<exhibitionism5>>
<<elseif $exposed is 1>>
Your <<lewdness>> on display makes you the centre of attention.
<<exhibitionism3>>
<<else>>
<</if>>
<<if $rng gte 81>>
<<generate1>><<person1>>A <<person>> dressed as an orderly stops beside you. "Would you like some assistance?" <<he>> asks.
<br><br>
<<link [[Accept|Asylum Study Help]]>><<schoolskill>><</link>><<gschool>>
<br>
<<link [[Refuse|Asylum]]>><<endevent>><</link>>
<br>
<<else>>
<<asylumevents>>
<</if>><<set $outside to 0>><<set $location to "asylum">><<asylumeffects>><<effects>>
You nod. The orderly pulls a chair close and sits down.
<br><br>
<<He>> helps you with the material. <<Hes>> quite knowledgeable.
<br><br>
<<link [[Thank|Asylum Study Thank]]>><<set $suspicion -= 1>><</link>><<lsuspicion>>
<br>
<<link [[Rest a hand on their thigh|Asylum Study Thigh]]>><</link>><<promiscuous1>>
<br><<set $outside to 0>><<set $location to "asylum">><<asylumeffects>><<effects>>
<<if $submissive gte 1150>>
"Thank you for the help," you say. "I couldn't have understood it without you."
<<elseif $submissive lte 850>>
"Thanks for the help," you say.
<<else>>
"Thanks," you say. "It's kind of you to help."
<</if>>
<br><br>
The <<person>> smiles. "Anytime," <<he>> says. "I need to get back to work. You look after yourself."
<br><br>
<<link [[Next|Asylum]]>><<endevent>><</link>>
<br><<set $outside to 0>><<set $location to "asylum">><<asylumeffects>><<effects>>
You rest a hand on their thigh as they explain something to you. Their voice wavers. You ignore their glance in your direction. You keep your focus on the book in front of you, as if nothing were amiss.
<<promiscuity1>>
<<link [[Thank|Asylum Study Thank]]>><</link>>
<br>
<<if $promiscuity gte 35>>
<<if $pronoun is "m">>
<<link [[Open fly|Asylum Study Hand]]>><<set $phase to 0>><</link>><<promiscuous3>>
<br>
<<else>>
<<link [[Lift skirt|Asylum Study Hand]]>><<set $phase to 1>><</link>><<promiscuous3>>
<br>
<</if>>
<</if>><<set $outside to 0>><<set $location to "asylum">><<asylumeffects>><<effects>>
<<famesex 1>>
<<if $phase is 0>>
You unzip <<his>> fly.
<<else>>
You lift <<his>> skirt.
<</if>>
<<if $NPCList[0].penis isnot "none">>
<<set $rightarmsemen += 1>>
<<Hes>> already hard beneath. You run your fingers along <<his>> shaft, and feel <<him>> tremble under your touch. <<He>> shoots furtive glances around the library, but none of the patients or staff have noticed.
<br><br>
Your fingers reach <<his>> glans, and a moan escapes <<his>> lips. <<He>> presses a hand to <<his>> mouth. <<He>> doesn't last much longer before a wave of pleasure spasms through <<him>> and <<he>> erupts on your hand.
<br><br>
<<else>>
<<Hes>> already wet beneath. You run your fingers along <<his>> slit, and feel <<him>> tremble under your touch. <<He>> shoots furtive glances around the library, but none of the patients or staff have noticed.
<br><br>
Your fingers reach <<his>> glans, and a moan escapes <<his>> lips. <<He>> presses a hand to <<his>> mouth. <<He>> doesn't last much longer before a wave of pleasure spasms through <<him>> and <<he>> cums on your hand.
<br><br>
<</if>>
<<if $phase is 0>>
You zip up <<his>> trousers and withdraw your hand.
<<else>>
You tug down <<his>> skirt and withdraw your hand.
<</if>>
<<if $submissive gte 1150>>
"You've been kind to me," you whisper. "It's only fair I'm kind too."
<<elseif $submissive lte 850>>
"Thanks for the help," you whisper.
<<else>>
"You helped me," you whisper. "I hope that's thanks enough."
<</if>>
<br><br>
<<He>> nods, still blushing."I-I need to get back to work," <<he>> says. <<He>> stumbles out of the room.
<br><br>
<<link [[Next|Asylum]]>><<endevent>><</link>>
<br><<set $outside to 0>><<set $location to "asylum">><<asylumeffects>><<effects>>
You sit down and enjoy breakfast with the other patients.
<<if $leftarm is "bound" and $rightarm is "bound">>
Your arms are bound, so you find yourself pressing your face against your plate.
<</if>>
The food is good, and leaves you feeling warm and happy. It's not just you. The other patients seem more social.
<br><br>
<<if $exposed is 2>>
Your <<lewdness>> on display makes you the centre of attention.
<<exhibitionism5>>
<<elseif $exposed is 1>>
Your <<lewdness>> on display makes you the centre of attention.
<<exhibitionism3>>
<<else>>
<</if>>
<<asylumevents>><<set $outside to 0>><<set $location to "asylum">><<asylumeffects>><<effects>>
You approach the staff door with a keycard lock.
<<if $asylumkeycard is 1>>
<<if $leftarm is "bound" and $rightarm is "bound">>
You have the keycard, but you can't use it with your arms bound.
<<else>>
You could open it with the keycard if you wanted.
<</if>>
<<else>>
<<if $leftarm is "bound" and $rightarm is "bound">>
With your arms bound, you couldn't reach it even if you had the keycard.
<<else>>
If you had the keycard you could open it.
<</if>>
<</if>>
<br><br>
<<if $asylumkeycard is 1>>
<<if $leftarm is "bound" and $rightarm is "bound">>
<<else>>
<<link [[Open|Asylum Open]]>><</link>>
<br>
<</if>>
<</if>>
<<link [[Back|Asylum]]>><</link>>
<br><<set $outside to 0>><<set $location to "asylum">><<asylumeffects>><<effects>>
You open the door and peek through.
<<if $asylumstate is "sleep">>
The hallway beyond is dark and empty. You tiptoe through.
<br><br>
You explore the staff area of the asylum, dodging the occasional patrol. You come to a room filled with screens. Cameras showing the inside of each cell. A couple of patients are masturbating.
<br><br>
One screen reads "<span class="red">Aphrodisiac ministration active: 3%</span>" There are many unmarked buttons and dials beneath it.
<br><br>
<<link [[Try to turn it up (1:00)|Asylum Cameras]]>><<pass 60>><</link>> <i>A higher science skill will make this more likely to succeed. Will trigger an escape sequence if successful.</i>
<br>
<<link [[Leave|Asylum]]>><</link>>
<br>
<<else>>
The hallway beyond is busy with staff performing their duties. You'll be seen if you stay here. Perhaps it'll be deserted at night.
<br><br>
<<link [[Next|Asylum]]>><</link>>
<</if>><<set $outside to 0>><<set $location to "asylum">><<asylumeffects>><<effects>>
<<if random(1, 1000) lte ($science + 100)>>
<<if $science gte 400>>
You try to work out how to operate the machine. There's a logic to it, and through trial and error you discover how to turn up the aphrodisiac. Without warning, an alarm blares. The screen now reads "<span class="red">WARNING Aphrodisiac ministration active: 2000%</span>" You hear shouting.
<br><br>
<<else>>
You try to work out how to operate the machine. You resort to pushing buttons and turning dials at random. Without warning, an alarm blares. The screen now reads "<span class="red">WARNING Aphrodisiac ministration active: 2000%</span>" You hear shouting.
<br><br>
<</if>>
<<link [[Next|Asylum Escape]]>><</link>>
<br>
<<else>>
You try to work out how to operate the machine, but it doesn't respond to anything.
<br><br>
<<if $asylumstate is "sleep">>
<<link [[Try again (1:00)|Asylum Cameras]]>><<pass 60>><</link>>
<br>
<<link [[Stop|Asylum]]>><</link>>
<br>
<<else>>
You hear voices outside the room. They pass by, but you'll be discovered soon if you stay. You sneak out.
<br><br>
<<link [[Next|Asylum]]>><</link>>
<br>
<</if>>
<</if>><<set $outside to 0>><<set $location to "asylum">><<asylumeffects>><<effects>>
You return to the patient's area, taking cover in alcoves whenever frantic security run by. You arrive, and behold a scene of chaos. Cell doors stand open, their occupants loose. Some members of security have already fallen, their uniforms stripped. Several patients assault each one. Their colleagues try to rescue them, but their batons are no match for the patient's numbers and lust. Many of the patients satisfy themselves with the fallen security personnel, but others fuck each other on tables, chairs or just the floor.
<br><br>
You look out the window. The towers are unmanned and the patrols missing as all hands arrive to contain the threat. Doctor Harper enters from a door opposite, surrounded by security. Now's your chance.
<br><br>
You run through the front door unobstructed, and across the grounds. You climb the fence and escape into the forest.
<br><br>
<<endevent>>
<<set $asylumescaped to 1>><<set $asylumgateescape to 1>>
<<link [[Next|Forest]]>><<set $forest to 100>><</link>>
<br><<set $outside to 0>><<set $location to "asylum">><<asylumeffects>><<effects>>
You squeeze beneath a chair in the recreation room and wait. The lights turn off, leaving you alone in the dark.
<br><br>
<<endevent>>
<<link [[Next|Asylum]]>><</link>><<set $outside to 0>><<set $location to "asylum">><<asylumeffects>><<effects>>
<<if $rng gte 71>>
Harper leads you and the other patients indoors, to the showers. "The water should be on," <<he>> says. "Hygiene is important. I want to see everyone wash."
<br><br>
<<He>> rests a hand on your shoulder as the other patients strip. "As I said, hygiene is important. You wouldn't mind if I take care to personally ensure yours is up to standard?"
<br><br>
<<link [[Accept|Asylum Shower Accept]]>><<strip>><<wash>><<stress 6>><<arousal 1800>><<set $suspicion -= 1>><<npcincr Harper love 1>><</link>><<exhibitionist1>><<gstress>><<garousal>><<lsuspicion>>
<br>
<<link [[Refuse|Asylum Shower Refuse]]>><<set $suspicion += 1>><<npcincr Harper love -1>><</link>><<gsuspicion>>
<br>
<<else>>
Harper leads you and the other patients indoors, to the showers. "The water should be on," <<he>> says. "Hygiene is important. I want to see everyone wash."
<br><br>
Most of the patients are used to this, and strip without a problem. Some hesitate. Harper sends the orderlies to help them out of their clothes.
<br><br>
<<link [[Strip and find somewhere secluded|Asylum Shower Secluded]]>><<strip>><<wash>><</link>><<exhibitionist1>>
<br>
<<if $exhibitionism gte 15>>
<<link [[Strip and wash around others|Asylum Shower Wash]]>><<strip>><<wash>><</link>><<exhibitionist2>>
<br>
<</if>>
<<link [[Sneak away|Asylum]]>><<endevent>><<suspicion 5>><</link>><<ggsuspicion>>
<br>
<</if>><<set $outside to 0>><<set $location to "asylum">><<asylumeffects>><<effects>>
You shake your head. Harper frowns, but doesn't pressure you. <<He>> notices some of the other patients hesitate to undress. <<He>> sends the orderlies to help them out of their clothes.
<br><br>
<<link [[Strip and find somewhere secluded|Asylum Shower Secluded]]>><<strip>><<wash>><</link>><<exhibitionist1>>
<br>
<<if $exhibitionism gte 15>>
<<link [[Strip and wash around others|Asylum Shower Wash]]>><<strip>><<wash>><</link>><<exhibitionist2>>
<br>
<</if>>
<<link [[Sneak away|Asylum]]>><<endevent>><<suspicion 5>><</link>><<ggsuspicion>>
<br><<set $outside to 0>><<set $location to "asylum">><<asylumeffects>><<effects>>
You nod. Harper smiles and begins to disrobe you. <<His>> movements are clinical. <<covered>> <<He>> folds your clothes in a neat pile and picks up a sponge as you step under the shower.
<<exhibitionism1>>
You stand still as <<he>> scrubs your body from top to bottom, focusing first on your neck, arms, torso, stomach, back, legs, then up to your butt. <<He>> scrubs more softly. You try to breathe normally.
<br><br>
<<He>> presses the sponge against your <<genitals>>. You stifle a yelp. <<He>> stands right behind you, making sure no one else can see what is happening. Using the sponge <<he>> strokes and massages you, sending waves of pleasure up your spine.
<br><br>
In a moment of weakness you release a sensual sigh. <<He>> places two fingers over your mouth, signalling that you need to keep quiet.
<br><br>
<<if $arousal gte 10000>>
<<orgasmpassage>>
You arch your back in <<his>> grip, stifling a moan as <<he>> continues to gently massage you mid-orgasm.
<br><br>
<</if>>
By the time <<he>> stops, your legs feel weak. <<He>> pecks you on the cheek as the bathing session comes to a close.
<br><br>
<<link [[Next|Asylum]]>><<clotheson>><<endevent>><</link>>
<br><<set $outside to 0>><<set $location to "asylum">><<asylumeffects>><<effects>>
You strip slowly, just fast enough to keep the orderlies at bay. By the time your <<lewdness>> is exposed the other patients are already in the showers proper. You follow after them, but find somewhere secluded where you won't be watched. You wash quickly, and get dressed before the other patients finish.
<<exhibitionism1>>
<<endevent>>
<<link [[Next|Asylum]]>><<clotheson>><</link>>
<br><<set $outside to 0>><<set $location to "asylum">><<asylumeffects>><<effects>>
<<generate2>><<generate3>>
<<if $o_long_and_beautiful gte 1 and $o_long_and_beautiful lte 7 and $rng % 3 == 0>><<set $o_long_and_beautiful += 1>>
As you strip, two orderlies, a <<person2>><<person>> and a <<person3>><<person>> march toward a slender girl with long, messy, matted hair sat near you.<br>
"Strip," the <<person>> barks. "Now."<br>
She doesn't move. The <<person2>><<person>> grabs her shoulder and yanks at her top, at which the girl abruptly screeches and claws at the <<persons>> face.
The <<person3>><<person>> quickly grabs the girl's hair, firmly yanks back her head and drags her back to the floor. The long-haired girl goes down hard,
but then flails frantically on the ground, screeching and clawing in every direction as they struggle to pin her down.<br>
You glance at Doctor Harper who is looking anywhere but here right now.<br>
With the girl pinned, the orderlies start to remove her clothes. Just as abruptly the girl falls silent. Looking down at her, her body has gone limp,
tears stream from her eyes as they strip her.<br>
Dr Harper is still studiously looking elsewhere.<br>
"Why do you make us do this every time," the <<person2>><<person>> spits as <<he>> removes the last of the girl's underwear. "You think we get off on this?"<br>
"And wash your damn hair," the <<person3>><<person>> adds. They shake their heads.<br>
The girl lies completely nude and completely unmoving, tears streaming from empty, vacant eyes.<br><br>
"What are you looking at?" the <<person2>><<person>> glares at you. "Do YOU need our help as well?"<br>
<<if $submissive gte 1150>>
"Sorry," you say, quickly stripping. You run to Harper. "Doctor, is- is it okay if I stay to help that girl. I- I think I know her."<br>
Harper looks confused at you for a moment. "Yes. Yes, okay. Just make sure you don't miss your wash. Hygiene is important."
<<elseif $submissive lte 850>>
"DOCTOR Harper," you shout. Harper turns. "I think your two geniuses here
<<if $science gte 600>>can't recognise a post-traumatic trigger reaction.
<<else>>are just making things worse.
<</if>>Can I stay here and look after my friend?"<br>
Harper looks confused at you for a moment. "Yes. Yes, okay. Just make sure neither of you miss your wash. Hygiene is important."
<<else>>
You quickly finish stripping and jog across to Harper.<br>
"Doctor, please. Look at that girl.
<<if $science gte 600>>That looks like a post-traumatic trigger reaction and <</if>>I think those two are just making things worse.
Is it okay if I stay back to help her. I- I think I kind of know her."<br>
Harper looks curious for a moment. "Yes. Yes, okay. Just make sure you don't miss your wash. Hygiene is important."
<</if>><br>Harper signals for the orderlies to leave you alone.
<<exhibitionism2>>
<<endevent>>
<<link [[Next|Asylum Shower Wash Hair]]>><</link>>
<<else>>
You strip and enter the showers proper. You stand in the middle of a large room and wash alongside the other patients.
You notice a <<person2>><<person>> and <<person3>><<person>> checking you out, but most don't pay you any attention.
You head back to your clothes, dry yourself and get dressed.
<<exhibitionism2>>
<<endevent>>
<<link [[Next|Asylum]]>><<clotheson>><</link>>
<br>
<</if>><<set $outside to 0>><<set $location to "asylum">><<asylumeffects>><<effects>>
<<pass 25>>
Completely naked, you sit for a time with the slim, long haired girl. You don't touch her, you just keep quietly talking to her.
<<if $english gte 500>>After a time, you notice her looking at you. Your eloquence seems to be getting through.<<set $o_long_and_beautiful += 1>>
<<else>>After a time, she seems to come round.
<</if>><br><br>
Finally, she whispers: "Okay."
Together you head to the shower and wash. It is just you two, everyone else finished some time ago. The long-haired girl
<<if $o_long_and_beautiful gte 6>>talks to you a little about her life in the asylum as she washes.
<<elseif $o_long_and_beautiful gte 4>>washes properly. A few times you think she might be smiling at you.
<<else>>no longer seems to notice you as she quickly washes.
<</if>>
You head back to your clothes, dry yourself and get dressed.<br><br>
<<link [[Next|Asylum]]>><<clotheson>><</link>>
<br><<if $sexstart is 1>>
<<set $sexstart to 0>>
<<consensual>>
<<set $consensual to 1>>
<<neutral 1>>
<<maninit>>
<<promiscuity1>>
<<elseif $molestationstart is 1>>
<<set $molestationstart to 0>>
<<controlloss>>
<<violence 1>>
<<neutral 1>>
<<molested>>
<<maninit>>
<</if>>
<<effects>>
<<effectsman>><<man>>
<<stateman>>
<br><br>
<<actionsman>>
<<if $enemyarousal lt $enemyarousalmax and $enemyhealth gt 0 and $finish isnot 1>>
<span id="next"><<link [[Next|Asylum Harper Sex]]>><</link>></span><<nexttext>>
<<else>>
<span id="next"><<link [[Next|Asylum Harper Sex Finish]]>><</link>></span><<nexttext>>
<</if>><<set $outside to 0>><<set $location to "asylum">><<asylumeffects>><<effects>>
<<if $enemyhealth lte 0>>
You push <<him>> away from you. <<He>> looks angry, but soon regains <<his>> composure. "You still have some issues with anger management," <<he>> says. "But that's not why you were here. I'd like to keep seeing you on Fridays, at the hospital. There's a vehicle waiting to take you back to town. Be well."
<br><br>
<<elseif $enemyarousal gte $enemyarousalmax>>
<<ejaculation>>
<<He>> lies on top of you for a moment, breathing deeply. <<He>> steps away and fixes <<his>> clothing. "T-there's a vehicle waiting to take you back to town. I'd like to keep seeing you on Fridays, at the hospital. Be well."
<<else>>
<<He>> looks angry, but soon regains <<his>> composure. "If only I could keep you until I finished the treatment," <<he>> sighs. "There's a vehicle waiting to take you back to town. I'd like to keep seeing you on Fridays, at the hospital. Be well."
<</if>>
<br><br>
<<clothesontowel>>
<<endcombat>>
<<if $suspicion gte 80>>
A group of orderlies lead you away from Harper's office, through the main area of the asylum.
<<elseif $suspicion gte 20>>
A pair of orderlies lead you away from Harper's office, through the main area of the asylum.
<<else>>
A nurse leads you away from Harper's office, through the main area of the asylum.
<</if>>
<<if $asylumstatus gte 80>>
The other patients wave you goodbye.
<<elseif $asylumstatus gte 20>>
The other patients ignore you.
<<else>>
The other patients sneer at you.
<</if>>
You go through a staff door, then through a larger double door and into a waiting car.
<br><br>
The car starts, and drives through the iron gates into the forest. It's a dark, overgrown road. You don't move very fast. The driver says nothing.
<br><br>
<<pass 60>>
You emerge from the wood far from town, but the road curves north through moor and farmland. You soon arrive back at civilisation. The bustle of Harvest Street greets you. You continue until the orphanage comes into view.
<br><br>
<<asylumend>>
<<endevent>>
<<link [[Next|Asylum Return]]>><</link>><<set $outside to 0>><<set $location to "asylum">><<asylumeffects>><<effects>>
You shove the Doctor away from you. <<He>> looks angry, but soon regains <<his>> composure. "You still have some issues with anger management," <<he>> says. "But that's not why you were here. I'd like to keep seeing you on Fridays, at the hospital. There's a vehicle waiting to take you back to town. Be well."
<br><br>
<<if $suspicion gte 80>>
A group of orderlies lead you away from Harper's office, through the main area of the asylum.
<<elseif $suspicion gte 20>>
A pair of orderlies lead you away from Harper's office, through the main area of the asylum.
<<else>>
A nurse leads you away from Harper's office, through the main area of the asylum.
<</if>>
<<if $asylumstatus gte 80>>
The other patients wave you goodbye.
<<elseif $asylumstatus gte 20>>
The other patients ignore you.
<<else>>
The other patients sneer at you.
<</if>>
You go through a double door and into a waiting car.
<br><br>
The car starts, and drives through the iron gates into the forest. It's a dark, overgrown road. You don't move very fast. The driver says nothing.
<br><br>
<<pass 60>>
You emerge from the wood far from town, but the road curves north through moor and farmland. You soon arrive at civilisation. The bustle of Harvest Street greets you. You continue until the orphanage comes into view.
<br><br>
<<asylumend>>
<<endevent>>
<<link [[Next|Asylum Return]]>><</link>><<set $outside to 0>><<set $location to "home">><<effects>>
<<if $NPCName[$NPCNameList.indexOf("Robin")].init is 1 and $robinmissing isnot 1>>
<<if $NPCName[$NPCNameList.indexOf("Robin")].trauma gte 80>>
You enter the orphanage and head to your room. You don't meet anyone. There's a small cake sat on the windowsill with a note attached.
<br><br>
"Welcome home!
<br>
- Robin"
<br><br>
<<elseif $NPCName[$NPCNameList.indexOf("Robin")].trauma gte 20>>
You enter the orphanage and head to your room. You find <<npc Robin>><<person1>>Robin waiting. <<He>> jumps to <<his>> feet and hugs you. "Bailey said the hospital phoned," <<he>> says. "They told us you were coming back." <<He>> pulls away and smiles. "They wouldn't let me visit. I got you something." <<He>> drops to <<his>> knees and pulls something out from under your bed. It's a small cake.
<br><br>
"I had to hide it." <<He>> hugs you again. "Welcome home. I missed you."
<br><br>
You chat with <<him>> a while. <<He>> asks about where you stayed. What your room was like, if the food was good, if the people were nice. You're not sure how much to tell <<him>>. "I need to go," <<he>> says after a while. "Bailey gave me chores." <<He>> waves goodbye as <<he>> leaves.
<<ltrauma>><<lstress>><<trauma -12>><<stress -12>>
<br><br>
<<else>>
A face appears in a window as you approach the orphanage. It's Robin. <<npc Robin>><<person1>><<He>> runs at you once you're inside, and almost knocks you over with <<his>> hug. "Bailey said the hospital phoned," <<he>> says. "They told us you were coming back." <<He>> pulls away and smiles. "They wouldn't let me visit. I got you something. Come with me." <<He>> takes your hand and tugs you after <<him>>.
<br><br>
<<He>> drops to <<his>> knees once in your room, and pulls something out from under your bed. It's a small cake. "I had to hide it." <<He>> hugs you again. "Welcome home. I missed you."
<br><br>
You chat with <<him>> a while. <<He>> asks about where you stayed. What your room was like, if the food was good, if the people were nice. You're not sure how much to tell <<him>>. "I need to go," <<he>> says after a while. "Bailey gave me chores." <<He>> waves goodbye as <<he>> leaves.
<<ltrauma>><<lstress>><<trauma -12>><<stress -12>>
<br><br>
<</if>>
<<else>>
You enter the orphanage and head to your room. You don't meet anyone.
<br><br>
<</if>>
<<endevent>>
<<link [[Next|Bedroom]]>><</link>>
<br><<set $outside to 0>><<set $location to "asylum">><<asylumeffects>><<effects>>
You point at the <<persons>> hiding place. The <<person2>><<person>> crouches beside it and reaches in, pulling the struggling <<person1>><<person>> out by the arm. "Doctor Harper said you need to stay," <<person2>><<he>><<person1>>says as <<he>> drags <<him>> away. "It's for your own good."
<br><br>
<<endevent>>
<<link [[Next|Asylum]]>><</link>>
<br><<set $outside to 0>><<set $location to "asylum">><<asylumeffects>><<effects>>
The <<person2>><<person>> frowns at you, but doesn't push the matter. Once gone, the <<person1>><<person>> emerges and gives you a thankful bow.
<br><br>
<<endevent>>
<<link [[Next|Asylum]]>><</link>>
<br><<set $outside to 0>><<set $location to "asylum">><<asylumeffects>><<effects>>
You pull the <<person1>><<persons>> arm away from the <<person2>><<person>>. They both look shocked. "Don't touch me," the <<person1>><<person>> says. "Just who do you think you are?" The <<person2>><<person>> gives you a grateful smile.
<br><br>
<<endevent>>
<<link [[Next|Asylum]]>><</link>>
<br><<set $outside to 0>><<set $location to "asylum">><<asylumeffects>><<effects>>
You smile back at the <<person>>. <<He>> walks over and you have a pleasant chat.
<<promiscuity1>>
<br><br>
<<link [[Say goodbye|Asylum]]>><<endevent>><</link>>
<br>
<<if $promiscuity gte 15>>
<<link [[Seduce|Asylum Seduce]]>><</link>><<promiscuous2>>
<br>
<</if>><<set $outside to 0>><<set $location to "asylum">><<asylumeffects>><<effects>>
<<set $seductiondifficulty to 6000>>
<<seductioncheck>>
<br><br>
<<if $seductionskill lt 1000>><span class="gold">You feel more confident in your powers of seduction.</span><</if>><<seductionskilluse>>
<br><br>
You lean closer to the <<person>>. "There are a lot of quiet places here," you whisper. "Who knows what one could get up to."
<<promiscuity2>>
<br><br>
<<if $seductionrating gte $seductionrequired>>
<<He>> glances around, and takes you by the hand. <<He>> leads you to an empty room, then turns and embraces you.
<br><br>
<<link [[Next|Asylum Sex]]>><<set $sexstart to 1>><</link>>
<br>
<<else>>
"I-It was nice meeting you," <<he>> says. <<He>> walks away.
<br><br>
<<endevent>>
<<link [[Next|Asylum]]>><</link>>
<br>
<</if>><<if $sexstart is 1>>
<<set $sexstart to 0>>
<<consensual>>
<<set $consensual to 1>>
<<neutral 1>>
<<maninit>>
<<set $enemytrust += 50>>
<</if>>
<<effects>>
<<effectsman>><<man>>
<<stateman>>
<br><br>
<<actionsman>>
<<if $finish is 1>>
<span id="next"><<link [[Next|Asylum Sex Finish]]>><</link>></span><<nexttext>>
<<elseif $enemyhealth lte 0>>
<span id="next"><<link [[Next|Asylum Sex Finish]]>><</link>></span><<nexttext>>
<<elseif $enemyarousal gte $enemyarousalmax>>
<span id="next"><<link [[Next|Asylum Sex Finish]]>><</link>></span><<nexttext>>
<<else>>
<span id="next"><<link [[Next|Asylum Sex]]>><</link>></span><<nexttext>>
<</if>><<set $outside to 1>><<set $location to "asylum">><<effects>>
<<if $enemyarousal gte $enemyarousalmax>>
<<ejaculation>>
"The Doctor told me to be more accepting of advances," <<he>> says. "I've been missing out."
<br><br>
<<He>> kisses your cheek and departs.
<br><br>
<<clotheson>>
<<endcombat>>
<<elseif $enemyhealth lte 0>>
You shove the <<person>> away from you and escape into the hallway.
<br><br>
<<clotheson>>
<<endcombat>>
<<elseif $finish is 1>>
"The Doctor told me to be more accepting of advances," <<he>> says. "I've been missing out."
<br><br>
<<He>> kisses your cheek and departs.
<br><br>
<<clotheson>>
<<endcombat>>
<</if>>
<br><br>
<<link [[Next|Asylum]]>><</link>><<if $molestationstart is 1>>
<<set $molestationstart to 0>>
<<controlloss>>
<<violence 1>>
<<neutral 1>>
<<molested>>
<<maninit>>
<</if>>
<<effects>>
<<effectsman>><<man>>
<<if $enemyhealth gt 0>><<npcdamage>><</if>>
<<stateman>>
<br><br>
<<actionsman>>
<<if $enemyhealth lte 0>>
<span id="next"><<link [[Next|Asylum Cell Rape Finish]]>><</link>></span><<nexttext>>
<<elseif $enemyarousal gte $enemyarousalmax>>
<span id="next"><<link [[Next|Asylum Cell Rape Finish]]>><</link>></span><<nexttext>>
<<else>>
<span id="next"><<link [[Next|Asylum Cell Rape]]>><</link>></span><<nexttext>>
<</if>><<effects>>
<<if $enemyarousal gte $enemyarousalmax>>
<<ejaculation>>
"Don't go whining to no one," the <<person1>><<person>> says. "Not that they'll believe you." The pair laugh as the cell door locks with a click. <<tearful>> you lie back on the bed.
<br><br>
<<clotheson>>
<<endcombat>>
<<link [[Next|Asylum Cell]]>><</link>>
<<else>>
Your assailants recoil in pain. "Come on," the <<person2>><<person>> says. "There are easier <<girls>> than this." The cell door locks with a click. <<tearful>> you lie back on the bed.
<br><br>
<<clotheson>>
<<endcombat>>
<<link [[Next|Asylum Cell]]>><</link>>
<</if>><<effects>>
<<if $submissive gte 1150>>
"O-Okay," you say. "You can show me."
<<elseif $submissive lte 850>>
"Sure," you say. "I'll take a look."
<<else>>
"Okay," You say. "You can show me."
<</if>>
<br><br>
The <<person>> hesitates, then unfolds <<his>> gown, revealing <<his>>
<<if $pronoun is "m">>
<<if $NPCList[0].penis isnot "none">>
<<print $NPCList[0].penisdesc>>.
<<else>>
pussy.
<</if>>
<<else>>
<<if $NPCList[0].penis isnot "none">>
<<print $NPCList[0].breastsdesc>> and <<print $NPCList[0].penisdesc>>.
<<else>>
<<print $NPCList[0].breastsdesc>>.
<</if>>
<</if>>
<<He>> shuts <<his>> eyes and stands there, hands clutching <<his>> sides. <<He>> counts under <<his>> breath.
<br><br>
With a sigh, <<he>> bends over and retrieves <<his>> grown, wrapping it around <<him>> with haste. "Th-thank you," <<he>> says before hurrying away.
<br><br>
<<endevent>>
<<link [[Next|Asylum]]>><</link>>
<br><<effects>>
You shake your head. The <<person>> looks relieved for a moment, but <<his>> ordeal isn't over. <<He>> leaves to find someone else to offer <<himself>> to.
<br><br>
<<endevent>>
<<link [[Next|Asylum]]>><</link>>
<br><<effects>>
<<if $submissive gte 1150>>
"O-Okay," you say, loud enough for the staff to hear. "You can show me."
<<elseif $submissive lte 850>>
"Sure," you say, loud enough for the staff to hear. "I'll take a look."
<<else>>
"Okay," You say, loud enough for the staff to hear. "You can show me."
<</if>>
You close your eyes.
<br><br>
You hear the shuffle of the <<persons>> gown fall to the floor. <<He>> starts counting under <<his>> breath. <<He>> reaches ten, then you hear another shuffle.
<br><br>
"Thank you!" <<he>> says. You open your eyes. The <<person>> smiles, looking relieved. "Thank you." <<He>> hurries away.
<br><br>
<<endevent>>
<<link [[Next|Asylum]]>><</link>>
<br><<effects>>
<<if $submissive gte 1150>>
"O-Okay," you say. "You can show me."
<<elseif $submissive lte 850>>
"Sure," you say. "I'll take a look."
<<else>>
"Okay," You say. "You can show me."
<</if>>
You pretend to close your eyes, though you really keep them a little open. Enough to see.
<br><br>
The <<person>> hesitates, then unfolds <<his>> gown, revealing <<his>>
<<if $pronoun is "m">>
<<if $NPCList[0].penis isnot "none">>
<<print $NPCList[0].penisdesc>>.
<<else>>
pussy.
<</if>>
<<else>>
<<if $NPCList[0].penis isnot "none">>
<<print $NPCList[0].breastsdesc>> and <<print $NPCList[0].penisdesc>>.
<<else>>
<<print $NPCList[0].breastsdesc>>.
<</if>>
<</if>>
<<He>> shuts <<his>> eyes and stands there, hands clutching <<his>> sides. <<He>> counts under <<his>> breath.
<br><br>
With a sigh, <<he>> bends over and retrieves <<his>> grown, wrapping it around <<him>> with haste. "Thank you!" <<he>> says. You pretend to open your eyes. The <<person>> smiles, looking relieved. "Thank you." <<He>> hurries away.
<br><br>
<<link [[Next|Asylum]]>><<endevent>><</link>>
<br><<effects>>
Each patient is given a bed of soil to work as they please. Many are untended, but some hold small, beautiful displays.
<br><br>
<<plot_effects>>
<<if $asylum_plot_intro is 1>><<unset $asylum_plot_intro>>
<<plots_init asylum 1 earth 3 small>>
<</if>>
<<display_plot asylum>>
<<if !$plants_known.includes("poppy")>>
<<link [[Search for seeds (0:30)|Asylum Garden Seeds]]>><<set $plants_known.push("poppy")>><<pass 30>><</link>>
<br>
<</if>>
<br>
<<link [[Leave|Asylum]]>><</link>>
<br>
<<unset $event_trigger>><<effects>>
Much of grounds are untended, with wild poppies growing from the exterior fence all the way up to the building. You gather some seeds.
<br><br>
<span class="gold">You can now grow poppies.</span>
<br><br>
<<link [[Next|Asylum Garden]]>><</link>>
<br><<widget "asylumeffects">><<nobr>>
<<effectstime>>
<<if $hour lte 5>>
<<set $asylumstate to "sleep">>
<<elseif $hour lte 8>>
<<set $asylumstate to "free">>
<<elseif $hour is 9>>
<<set $asylumstate to "exercise">>
<<elseif $hour is 10>>
<<set $asylumstate to "firsttreatment">>
<<elseif $hour lte 14>>
<<set $asylumstate to "free">>
<<elseif $hour is 15>>
<<set $asylumstate to "secondtreatment">>
<<elseif $hour lte 19>>
<<set $asylumstate to "free">>
<<elseif $hour is 20>>
<<set $asylumstate to "assessment">>
<<elseif $hour is 21>>
<<set $asylumstate to "free">>
<<else>>
<<set $asylumstate to "sleep">>
<</if>>
<<set $suspicion = Math.clamp($suspicion, 0, 100)>>
<<set $asylumstatus = Math.clamp($asylumstatus, 0, 100)>>
<</nobr>><</widget>>
<<widget "asylumstats">><<nobr>>
<<if $suspicion gte 80>>
<span class="red">Security actively watches you. Even the nurses glance your way warily.</span>
<<elseif $suspicion gte 20>>
<span class="blue">You catch the occasional member of security watching you.</span>
<<else>>
<span class="green">The staff ignore you.</span>
<</if>>
<br>
<<if $asylumstatus gte 80>>
<span class="green">The other patients smile when they see you.</span>
<<elseif $asylumstatus gte 20>>
<span class="blue">The other patients ignore you.</span>
<<else>>
<span class="red">The other patients shun you.</span>
<</if>>
<br><br>
<</nobr>><</widget>>
<<widget "asylumtreatments">><<nobr>>
<<if $rng gte 91>>
<<if $o_long_and_beautiful gte 1 and $o_long_and_beautiful lte 7 and $rng % 2>>
<<set $phase to 0>><<set $o_long_and_beautiful += 1>>
<<npc Harper>><<person1>>
You are led into a thin room. Curtains line one side.<br>
"Hello," Doctor Harper says. "I'm glad you could make it. Please stand just there."
<<He>> pushes a button on the wall by the door and the curtain pulls back, revealing the other half of the room. A patient lies on the floor.<br>
The long, matted hair covering most of her face hides any visible reaction.
<br><br>
<<person1>>"This treatment isn't for you," the Doctor says. "It's for your fellow patient. I just need an assistant."
<<He>> gestures at a button on a table beside you. "You'll need to press that button when I say. I'll be busy helping this patient. Press it now."
<br><br>
<<link [[Press|Asylum Button Long Hair Press]]>><</link>>
<br>
<<link [[Refuse|Asylum Button Long Hair Refuse]]>><<suspicion 1>><<def 1>><</link>><<gsuspicion>>
<br>
<<else>>
<<set $phase to 0>>
<<npc Harper>><<person1>><<generate2>>
You are led into a thin room. Shutters line one side. "Hello," Doctor Harper says. "I'm glad you could make it. Please take a seat." <<He>> pushes a button on the counter beside <<him>>. The shutters open, revealing a glass window. Another patient sits in the room beyond. <<person2>><<He>> looks nervous, but doesn't react to the reveal.
<br><br>
<<person1>>"This treatment isn't for you," the Doctor says. "It's for your fellow patient. I just need an assistant." <<He>> gestures at a button in front of you. "You'll need to press this button when I say. I'll be busy taking notes. Press it now."
<br><br>
<<link [[Press|Asylum Button Press]]>><</link>>
<br>
<<link [[Refuse|Asylum Button Refuse]]>><<suspicion 1>><<def 1>><</link>><<gsuspicion>>
<br>
<</if>>
<<elseif $rng gte 81>>
<<npc Harper>><<person1>>You are led to Doctor Harper's office. <<He>> waits for you behind <<his>> desk. "Please take a seat," <<he>> says. There are no other chairs.
<br><br>
<<link [[Sit on desk|Asylum Sit Desk]]>><</link>>
<br>
<<link [[Sit on lap|Asylum Sit Lap]]>><</link>><<promiscuous1>><<lsuspicion>><<lawareness -1>>
<br>
<<link [[Stay stood|Asylum Sit Stand]]>><<suspicion 1>><</link>><<gsuspicion>>
<br>
<<elseif $rng gte 71>>
<<npc Harper>><<person1>><<generate2>>You are led into a room with a large window facing the grounds, and the forest beyond. Doctor Harper waits for you, stood beside a <<person2>><<person>>. Another patient. Several orderlies wait by the wall.
<br><br>
"Thank you both for coming," the Doctor says. "Today I want to talk about modesty. It shouldn't feel bad to be exposed. It should feel good. I want one of you to strip." The <<person>> looks horrified at the thought. "And stand in front of the window there."
<br><br>
You can see many patients exercising outside, as well as staff watching over them. The <<persons>> horror becomes panic. "P-please," <<he>> says. "Don't make me."
<br><br>
<<person1>>Harper looks at you. "You get to decide which of you strips," <<he>> says. The <<person2>><<person>> looks at you, near tears.
<br><br>
<<if $exhibitionism gte 75>>
<<link [[Strip and flaunt|Asylum You Flaunt]]>><<suspicion -5>><<asylumstatus 5>><<awareness -10>><<fameexhibitionism 10>><</link>><<exhibitionist5>><<llawareness>><<llsuspicion>><<ggcool>>
<br>
<<else>>
<<link [[Strip reluctantly|Asylum You Strip]]>><<suspicion -5>><<asylumstatus 5>><<awareness -10>><<stress 3>><<fameexhibitionism 10>><</link>><<llawareness>><<llsuspicion>><<ggcool>><<gstress>>
<br>
<</if>>
<<link [[Make them strip|Asylum They Strip]]>><<suspicion 5>><<asylumstatus -5>><</link>><<ggsuspicion>><<llcool>>
<br>
<<elseif $rng gte 61>>
<<npc Harper>><<person1>>
You are led into Harper's office. <<He>> waits for you inside.<<endevent>><<generate1>> There's a <<person1>><<person>> sat opposite. Another patient. "Thank you for joining us," The Doctor says. "Please, take a seat."
<br><br>
You sit beside the <<person>>. Harper picks up a pen on the desk. "I want both of you to focus on this pen, and breathe deeply. There's nothing in the universe except this pen, my voice, and your own breath."
<br><br>
<<pass 5>>
This continues for several minutes. Harper somehow picks up on whenever one of your minds wanders, and brings you back to focus. You feel something shift in your consciousness as you enter a trance.
<br><br>
"Good," The Doctor says, looking at you. "I want you to get on your knees and use your mouth on <<his>> genitals. <<He>> will enjoy it. Is that clear?"
<br><br>
"Yes," the <<person>> says. "I will enjoy it."
<br><br>
<<link [[Obey|Asylum Hypnosis Oral]]>><<set $sexstart to 1>><<npcincr Harper dom 5>><<control 25>><<stress -12>><<awareness -10>><<suspicion -5>><</link>><<ggcontrol>><<llsuspicion>><<llawareness>><<lstress>>
<br>
<<link [[Resist|Asylum Hypnosis Resist]]>><<stress 6>><<suspicion 5>><<npcincr Harper dom -5>><</link>><<ggsuspicion>><<ggstress>>
<br>
<<elseif $rng gte 41>>
<<npc Harper>><<person1>>
You are led into Harper's office. <<He>> waits for you inside, sat at <<his>> desk. "Thank you for coming," <<he>> says. "Please, take a seat."
<br><br>
Once sat, Harper picks up a pen on <<his>> desk. "I want you to focus on this pen, and breathe deeply. There's nothing in the universe except this pen, my voice, and your own breath."
<br><br>
<<pass 5>>
This continues for several minutes. Harper somehow picks up on whenever one of your minds starts to wander, and brings you back to focus. You feel something shift in your consciousness as you enter a trance.
<br><br>
"Good," The Doctor says. "I want you to take off your clothes. We're going for a walk."
<br><br>
<<link [[Obey|Asylum Hypnosis Exhibitionism]]>><<npcincr Harper dom 5>><<control 25>><<stress -12>><<awareness -10>><<suspicion -5>><</link>><<ggcontrol>><<llsuspicion>><<llawareness>><<lstress>>
<br>
<<link [[Resist|Asylum Hypnosis Resist]]>><<stress 6>><<suspicion 5>><<npcincr Harper dom -5>><</link>><<ggsuspicion>><<ggstress>>
<br>
<<elseif $rng gte 26>>
<<npc Harper>><<person1>>
You are led into a windowless room. Doctor Harper waits beside a large machine. "Thank you for coming," <<he>> says. <<He>> presses a button. A compartment opens, large enough for you to fit. "Please lie down inside."
<br><br>
<<link [[Get in|Asylum Machine]]>><<awareness -10>><<suspicion -5>><</link>><<llsuspicion>><<llawareness>>
<br>
<<link [[Refuse|Asylum Machine Refuse]]>><<suspicion 5>><</link>><<athleticsdifficulty 1 1000>><<ggsuspicion>><<ggstress>>
<br>
<<elseif $rng gte 11 and $bestialitydisable is "f">>
<<npc Harper>><<person1>>
You are led into Harper's office. <<He>> waits for you inside, sat at <<his>> desk. "Thank you for coming," <<he>> says. "Please, take a seat."
<br><br>
Once sat, Harper picks up a pen on <<his>> desk. "I want you to focus on this pen, and breathe deeply. There's nothing in the universe except this pen, my voice, and your own breath."
<br><br>
<<pass 5>>
This continues for several minutes. Harper somehow picks up on whenever one of your minds starts to wander, and brings you back to focus. You feel something shift in your consciousness as you enter a trance.
<br><br>
"Good," The Doctor says. "Bring it in." A group of orderlies enter. One holds a dog on a leash. It strains to reach you. Harper turns to you. "You're a bitch in heat. You can't wait to be bred." You feel an urge to bark.
<br><br>
<<endevent>>
<<link [[Present yourself to the dog|Asylum Hypnosis Dog]]>><<set $sexstart to 1>><<npcincr Harper dom 5>><<control 25>><<stress -12>><<awareness -10>><<suspicion -5>><</link>><<ggcontrol>><<llsuspicion>><<llawareness>><<lstress>>
<br>
<<link [[Resist|Asylum Hypnosis Dog Resist]]>><<stress 6>><<suspicion 5>><<npcincr Harper dom -5>><</link>><<ggsuspicion>><<ggstress>>
<br>
<<else>>
<<npc Harper>><<person1>><<generate2>><<generate3>>
You enter Doctor Harper's office. <<He>> sits behind <<his>> desk. A <<person2>><<person>> and <<person3>><<person>> sit in front of <<him>>, both in white coats. They turn to regard you.
<br><br>
"Thank you for coming," Harper says. "I have something special for you today. A new drug. My colleagues here would like to observe its effects. Here," <<he>> stands and removes a sheet from a nearby chair. There are straps on the arms and legs. "Please sit."
<br><br>
<<link [[Sit|Asylum Pill Sit]]>><<awareness -10>><<suspicion -5>><<set $hallucinogen += 180>><</link>><<llsuspicion>><<llawareness>>
<br>
<<link [[Refuse|Asylum Pill Refuse]]>><<suspicion 5>><</link>><<ggsuspicion>><<ggstress>>
<br>
<</if>>
<</nobr>><</widget>>
<<widget "asylumassessment">><<nobr>>
You enter the Doctor's office.<<npc Harper>><<person1>>
<<if $innocencestate is 1>>
<<npcincr Harper love 5>><<npcincr Harper dom 5>><<set $asyluminnocence to 1>>
<<He>> puts down <<his>> clipboard and smiles. "Your treatment is finished," <<he>> says. "You're ready to be a functioning member of society. I'll have special pills sent to your home."
<<set $asylumpills to 1>><<set $asylummedicated to 0>>
<<He>> rises to <<his>> feet and pulls the curtains at the window closed. "Stand up."
<br><br>
Once stood, <<he>> pushes you back over the desk.
<<if $NPCList[0].penis isnot "none">>
<<He>> steps between your legs and leans forward,
<<else>>
<<He>> climbs atop and straddles you,
<</if>>
groping at your clothes with shaking fingers, trying to take them off. The professional air <<he>> carried is gone. <<He>> laughs, giggles really. "I-I should be the first to experience my handiwork. It's only fair."
<br><br>
<<link [[Next|Asylum Harper Sex]]>><<set $molestationstart to 1>><</link>>
<br>
<<elseif $trauma lte 500>>
<<set $asylumtrauma to 1>>
<<He>> puts down <<his>> clipboard and frowns. "Your treatment isn't finished," <<he>> says. "But you seem to have recovered regardless. I can't justify keeping you here." <<He>> rises to <<his>> feet and pulls the curtains at the window closed.
<br><br>
"Now that you're better," <<he>> steps around the desk. "This might be the last time we see each other." <<He>> gropes your clothing. The professional air <<he>> carried is gone. <<He>> laughs as <<he>> tries to kiss you.
<br><br>
<<link [[Let it happen|Asylum Harper Sex]]>><<npcincr Harper love 5>><<set $sexstart to 1>><</link>><<promiscuous1>>
<br>
<<link [[Shove away|Asylum Harper Shove]]>><<npcincr Harper love -1>><</link>>
<br>
<<elseif $asylumassessmentprogress lte 0>>
<<set $asylumassessmentprogress += 1>>
Harper stares at you across the desk. "Let's talk about your exposure fetish," <<he>> says. "You've been displaying your body in inappropriate ways, then claiming others stripped you. You're ashamed of your feelings."
<br><br>
<<if $asylumdistracted is 1>>
<<link [[Attack|Asylum Fight]]>><<suspicion 15>><<trauma -6>><<stress -6>><<set $fightstart to 1>><</link>><<gggsuspicion>><<gggsuspicion>><<ltrauma>><<lstress>>
<br>
<<else>>
<<link [[Attack|Asylum Punish]]>><<suspicion 15>><<trauma -6>><<stress -6>><</link>><<gggsuspicion>><<ltrauma>><<lstress>>
<br>
<</if>>
<<if $asylumkeycard isnot 1 and $leftarm isnot "bound" and $rightarm isnot "bound">>
<<set $skulduggerydifficulty to 900 + (20 * $suspicion)>>
<<link [[Steal keycard|Asylum Keycard]]>><</link>><<skulduggerydifficulty>> <i>This will be easier with low suspicion.</i>
<br>
<</if>>
<<link [[Insist that isn't true|Asylum Exhibit Meek]]>><<awareness -1>><<stress 3>><</link>><<lawareness>><<gstress>>
<br>
<<link [[Say you aren't sure|Asylum Exhibit Sub]]>><<trauma -6>><<suspicion -5>><<awareness -10>><</link>><<llsuspicion>><<llawareness>><<ltrauma>>
<br>
<<elseif $asylumassessmentprogress lte 1 and $tentaclerapestat gte 1>>
<<set $asylumassessmentprogress += 1>>
Harper stares at you across the desk. "In your sleep you talk about being attacked by monsters with tentacles," <<he>> says. "Creatures like that don't exist. If someone claimed to have been molested by a creature no one else can see, would you believe them?"
<br><br>
<<if $asylumdistracted is 1>>
<<link [[Attack|Asylum Fight]]>><<suspicion 15>><<trauma -6>><<stress -6>><<set $fightstart to 1>><</link>><<gggsuspicion>><<gggsuspicion>><<ltrauma>><<lstress>>
<br>
<<else>>
<<link [[Attack|Asylum Punish]]>><<suspicion 15>><<trauma -6>><<stress -6>><</link>><<gggsuspicion>><<ltrauma>><<lstress>>
<br>
<</if>>
<<if $asylumkeycard isnot 1 and $leftarm isnot "bound" and $rightarm isnot "bound">>
<<set $skulduggerydifficulty to 900 + (20 * $suspicion)>>
<<link [[Steal keycard|Asylum Keycard]]>><</link>><<skulduggerydifficulty>> <i>This will be easier with low suspicion.</i>
<br>
<</if>>
<<link [[Insist they are real|Asylum Tentacles Meek]]>><<awareness +1>><<stress 3>><</link>><<gawareness>><<gstress>>
<br>
<<link [[Say you aren't sure|Asylum Tentacles Sub]]>><<trauma -6>><<suspicion -5>><<awareness -10>><</link>><<llsuspicion>><<llawareness>><<ltrauma>>
<br>
<<elseif $asylumassessmentprogress lte 2 and $beastrapestat gte 1>>
<<set $asylumassessmentprogress += 1>>
Harper stares at you across the desk. "In your sleep you talk about being attacked by animals," <<he>> says. "Sexually attacked. Animals don't behave like that. You've been abusing innocent creatures, haven't you."
<br><br>
<<if $asylumdistracted is 1>>
<<link [[Attack|Asylum Fight]]>><<suspicion 15>><<trauma -6>><<stress -6>><<set $fightstart to 1>><</link>><<gggsuspicion>><<gggsuspicion>><<ltrauma>><<lstress>>
<br>
<<else>>
<<link [[Attack|Asylum Punish]]>><<suspicion 15>><<trauma -6>><<stress -6>><</link>><<gggsuspicion>><<ltrauma>><<lstress>>
<br>
<</if>>
<<if $asylumkeycard isnot 1 and $leftarm isnot "bound" and $rightarm isnot "bound">>
<<set $skulduggerydifficulty to 900 + (20 * $suspicion)>>
<<link [[Steal keycard|Asylum Keycard]]>><</link>><<skulduggerydifficulty>> <i>This will be easier with low suspicion.</i>
<br>
<</if>>
<<link [[Insist that isn't true|Asylum Beast Meek]]>><<awareness -1>><<stress 3>><</link>><<lawareness>><<gstress>>
<br>
<<link [[Say you aren't sure|Asylum Beast Sub]]>><<trauma -6>><<suspicion -5>><<awareness -10>><</link>><<llsuspicion>><<llawareness>><<ltrauma>>
<br>
<<elseif $asylumassessmentprogress lte 3>>
<<set $asylumassessmentprogress += 1>>
Harper stares at you across the desk. "There are marks on your body," <<he>> says. "You did this to yourself, didn't you."
<br><br>
<<if $asylumdistracted is 1>>
<<link [[Attack|Asylum Fight]]>><<suspicion 15>><<trauma -6>><<stress -6>><<set $fightstart to 1>><</link>><<gggsuspicion>><<gggsuspicion>><<ltrauma>><<lstress>>
<br>
<<else>>
<<link [[Attack|Asylum Punish]]>><<suspicion 15>><<trauma -6>><<stress -6>><</link>><<gggsuspicion>><<ltrauma>><<lstress>>
<br>
<</if>>
<<if $asylumkeycard isnot 1 and $leftarm isnot "bound" and $rightarm isnot "bound">>
<<set $skulduggerydifficulty to 900 + (20 * $suspicion)>>
<<link [[Steal keycard|Asylum Keycard]]>><</link>><<skulduggerydifficulty>> <i>This will be easier with low suspicion.</i>
<br>
<</if>>
<<link [[Insist that isn't true|Asylum Hurt Meek]]>><<awareness -1>><<stress 3>><</link>><<lawareness>><<gstress>>
<br>
<<link [[Say you aren't sure|Asylum Hurt Sub]]>><<trauma -6>><<suspicion -5>><<awareness -10>><</link>><<llsuspicion>><<llawareness>><<ltrauma>>
<br>
<<else>>
<<set $asylumassessmentprogress to 0>>
Harper stares at you across the desk. "In your sleep you talk about being raped and molested. But that isn't what happens, is it?" <<he>> says. "You approach and seduce people willingly. You call it rape because you're ashamed."
<br><br>
<<if $asylumdistracted is 1>>
<<link [[Attack|Asylum Fight]]>><<suspicion 15>><<trauma -6>><<stress -6>><<set $fightstart to 1>><</link>><<gggsuspicion>><<gggsuspicion>><<ltrauma>><<lstress>>
<br>
<<else>>
<<link [[Attack|Asylum Punish]]>><<suspicion 15>><<trauma -6>><<stress -6>><</link>><<gggsuspicion>><<ltrauma>><<lstress>>
<br>
<</if>>
<<if $asylumkeycard isnot 1 and $leftarm isnot "bound" and $rightarm isnot "bound">>
<<set $skulduggerydifficulty to 900 + (20 * $suspicion)>>
<<link [[Steal keycard|Asylum Keycard]]>><</link>><<skulduggerydifficulty>><i>This will be easier with low suspicion.</i>
<br>
<</if>>
<<link [[Insist that isn't true|Asylum Rape Meek]]>><<awareness -1>><<stress 3>><</link>><<lawareness>><<gstress>>
<br>
<<link [[Say you aren't sure|Asylum Rape Sub]]>><<trauma -6>><<suspicion -5>><<awareness -10>><</link>><<llsuspicion>><<llawareness>><<ltrauma>>
<br>
<</if>>
<</nobr>><</widget>>
<<widget "asylumend">><<nobr>>
<<set $asylum to 0>>
<</nobr>><</widget>>
<<widget "asylumpunish">><<nobr>>
<<endevent>><<npc Harper>><<person1>><<set $asylumbound to 2>>
<<if $leftarm is "bound" and $rightarm is "bound">>
"Take <<phim>> to the room," Harper says. "Make sure <<pher>> arms are bound tight."
<br><br>
<<if $leftarm is "bound" and $rightarm is "bound">>
They push you to an empty wing of the asylum, through one of the doors marked "Staff Only."
<<else>>
They force you into a jacket and push you to an empty wing of the asylum.
<<bind>><<upperwear 35>>
<</if>>
Most lights here don't work, and those that do flicker to a strange rhythm.
<br><br>
You come to a tall metal door. They open it, revealing a pitch black room beyond. They shove you in, and slam the door behind you.
<br><br>
There's just enough space to sit. You wait in total silence.
<br><br>
<<link [[Wait|Asylum Room]]>><<pass 60>><</link>>
<br>
<<else>>
<<bind>><<upperwear 35>>
"Bind <<pher>> arms," Harper says. "Tight."
<br><br>
They force your arms in front of you, and wrap them up tight. The Doctor smiles. "
<<if $asylumstate is "sleep">>
Take <<phim>> to <<pher>> room. <<pShe>> needs <<pher>> sleep."
<br><br>
Flanked by orderlies, you are led to your cell. The door locks with a click.
<br><br>
<<endevent>>
<<link [[Next|Asylum Cell]]>><</link>>
<br>
<<else>>
Show <<pher>> around. Let the others see."
<br><br>
You are led through the occupied part of the asylum. Most patients ignore you, but some jeer. They leave you near your room.
<<gstress>><<stress 3>>
<br><br>
<<endevent>>
<<link [[Next|Asylum]]>><</link>>
<br>
<</if>>
<</if>>
<</nobr>><</widget>>
<<widget "asylumpunish2">><<nobr>>
<<endevent>><<npc Harper>><<person1>><<set $asylumbound to 2>>
"Take <<phim>> to the room," Harper says. "Make sure <<pher>> arms are bound tight."
<br><br>
<<if $leftarm is "bound" and $rightarm is "bound">>
They push you to an empty wing of the asylum, through one of the doors marked "Staff Only."
<<else>>
They force you into a jacket and push you to an empty wing of the asylum.
<<bind>><<upperwear 35>>
<</if>>
Most of the lights here don't work, and those that do flicker to a strange rhythm.
<br><br>
You come to a tall metal door. They open it, revealing a pitch black room beyond. They shove you in, and slam the door behind you.
<br><br>
The room is tiny. There's just enough space to sit. You wait in total silence.
<br><br>
<<link [[Wait|Asylum Room]]>><<pass 60>><</link>>
<br>
<</nobr>><</widget>>
<<widget "asylumoptions">><<nobr>>
<<if $leftarm is "bound" or $rightarm is "bound" and $asylumbound lte 0>>
<<He>> looks at your bindings. "I think you've earned a release," <<he>> says as <<he>> crouches and unties them, before removing it completely.<<unbind>><<exposure>> <<He>> covers you with a towel.
<<towelup>><<exposure>>
<br><br>
<</if>>
<<if $exposed gte 1>>
<<He>> steps back to regard you. <<covered>> "You can't see the Doctor dressed like that," <<he>> says. <<He>> wraps some towels around you.
<<towelup>>
<br><br>
<</if>>
<</nobr>><</widget>>
<<widget "asylumevents">><<nobr>>
<<set $danger to random(1, 10000)>>
<<if $danger gte (9900 - $allure)>>
<<if $rng gte 91>>
<<generate1>><<person1>>
"Excuse me," says a voice to your side. It's a <<person>> wearing a patient's gown. "Doctor Harper gave me a task. I need to," <<he>> looks away. "I need to expose myself to a dozen people before my next assessment. My b-body, I mean. C-can I show you?" <<He>> doesn't look happy.
<br><br>
<<link [[Accept|Asylum Exposure Accept]]>><<arousal 600>><</link>><<garousal>>
<br>
<<link [[Accept but keep your eyes shut|Asylum Exposure Shut]]>><<famegood 1>><</link>>
<br>
<<link [[Accept and pretend to keep your eyes shut|Asylum Exposure Peek]]>><<arousal 600>><<famegood 1>><</link>><<garousal>>
<br>
<<link [[Refuse|Asylum Exposure Refuse]]>><</link>>
<br>
<<elseif $rng gte 61>>
<<generate1>><<person1>>You catch one of the other patients, a <<person>>, looking at you. <<He>> smiles.
<br><br>
<<link [[Flirt (0:02)|Asylum Flirt]]>><<asylumstatus 1>><<pass 2>><</link>><<promiscuous1>><<gcool>>
<br>
<<link [[Ignore|Asylum]]>><<endevent>><</link>>
<br>
<<elseif $rng gte 21>>
<<generate1>><<generatev2>><<person1>>One of the patients, a <<person>>, gropes one of the nurses, a <<person2>><<person>>. The nurse doesn't resist. <<He>> looks resigned.
<br><br>
<<link [[Intervene|Asylum Intervene]]>><<suspicion -5>><<asylumstatus -5>><</link>><<llsuspicion>><<llcool>>
<br>
<<link [[Ignore|Asylum]]>><<endevent>><</link>>
<br>
<<else>>
<<generate1>><<person1>><<generate2>>A <<person>>, a patient, runs past you and hides from view, just as a <<person2>><<person>> rounds the corner. <<Hes>> a nurse. <<He>> looks around, then at you. "Have you seen a <<person1>><<person>> by chance?"
<br><br>
<<link [[Truth|Asylum Truth]]>><<suspicion -5>><<asylumstatus -5>><</link>><<llsuspicion>><<llcool>>
<br>
<<link [[Lie|Asylum Lie]]>><<suspicion 5>><<asylumstatus 5>><</link>><<ggsuspicion>><<ggcool>>
<br>
<</if>>
<<else>>
<<link [[Next|Asylum]]>><</link>>
<br>
<</if>>
<</nobr>><</widget>>
<<widget "passoutasylum">><<nobr>>
<<passout>>
[[Everything fades to black...->Passout Asylum]]
<</nobr>><</widget>><<set $outside to 0>><<set $location to "cabin">><<effects>>
<<if $phase is 0>>
You make Eden eggs the way you know <<he>> likes them. <<He>> sits at the table and you place the food in front of <<him>>. <<He>> eats without a word.
<br><br>
<<link [[Ask for a thank you|Eden Breakfast 2]]>><<npcincr Eden dom -1>><<set $submissive -= 1>><<set $phase to 1>><</link>>
<br>
<<link [[Chat|Eden Breakfast 2]]>><<trauma -6>><<stress -12>><<set $phase to 2>><</link>><<ltrauma>><<lstress>>
<br>
<<link [[Sit quietly|Eden Breakfast 2]]>><<set $submissive += 1>><<set $phase to 3>><</link>>
<br>
<<if $promiscuity gte 55>>
<<link [[Slip under the table|Eden Table Seduction]]>><</link>><<promiscuous4>>
<br>
<</if>>
<<elseif $phase is 1>>
<<if $rng gte 81>>
You cook the eggs a little differently to how <<he>> likes them, hoping the variety will spice things up a bit.
<<elseif $rng gte 61>>
You find some dried meat, which you think will be nice with some berries for desert.
<<elseif $rng gte 41>>
You boil some hearty root vegetables.
<<elseif $rng gte 21>>
You find some mushrooms and decide to make an omelette.
<<else>>
You think some berries would make a tasty meal.
<</if>>
<<He>> sits at the table and you place the food in front of <<him>>. "I prefer having the same every day," <<he>> says, but <<he>> eats regardless.
<br><br>
<<link [[Ask for a thank you|Eden Breakfast 2]]>><<npcincr Eden dom -1>><<set $submissive -= 1>><<set $phase to 1>><</link>>
<br>
<<link [[Chat|Eden Breakfast 2]]>><<trauma -6>><<stress -12>><<set $phase to 2>><</link>><<ltrauma>><<lstress>>
<br>
<<link [[Sit quietly|Eden Breakfast 2]]>><<set $submissive += 1>><<set $phase to 3>><</link>>
<br>
<<if $promiscuity gte 55>>
<<link [[Slip under the table|Eden Table Seduction]]>><</link>><<promiscuous4>>
<br>
<</if>>
<<elseif $phase is 2>>
<<if $NPCName[$NPCNameList.indexOf("Eden")].love gte 1>>
"Fine," <<he>> says. "I'll go hungry. It'll be your fault if I starve." <<He>> continues grumbling awhile.
<br><br>
<<link [[Next|Eden Cabin]]>><<endevent>><</link>>
<br>
<<else>>
"That wasn't a request," <<he>> says, standing and walking over to you. "I think you need a reminder of your place." <<He>> grabs you and bends you over <<his>> knee.
<br><br>
<<link [[Next|Eden Cabin Punishment]]>><<set $molestationstart to 1>><</link>>
<br>
<</if>>
<<elseif $phase is 3>>
With the garden mostly clear of weeds, you're able to harvest some delicious-looking vegetables. <<He>> sits at the table and you put the food in front of <<him>>. <<He>> takes a bite, and <<his>> eyes widen. "This is good!" <<he>> says. "Are these from the garden? I didn't think that weedy patch of land had it in it."
<<npcincr Eden love 1>>
<br><br>
<<link [[Ask for a thank you|Eden Breakfast 2]]>><<npcincr Eden dom -1>><<set $submissive -= 1>><<set $phase to 1>><</link>>
<br>
<<link [[Chat|Eden Breakfast 2]]>><<trauma -6>><<stress -12>><<set $phase to 2>><</link>><<ltrauma>><<lstress>>
<br>
<<link [[Sit quietly|Eden Breakfast 2]]>><<set $submissive += 1>><<set $phase to 3>><</link>>
<br>
<<if $promiscuity gte 55>>
<<link [[Slip under the table|Eden Table Seduction]]>><</link>><<promiscuous4>>
<br>
<</if>>
<<elseif $phase is 4>>
With so many mushrooms stored, you think it'd be fine to have some for breakfast. You cook them in an omelette. <<He>> sits at the table and you put the food in front of <<him>>. "I prefer having the same every day," <<he>> says, but <<he>> eats regardless.
<br><br>
After a short while, <span class="lewd"><<his>> face starts to flush.</span> "You need to be careful with the sort of mushrooms you cook with," <<he>> says. "Some of them have interesting effects. Not that you've done wrong, it tastes fine."
<<npcincr Eden lust 30>>
<br><br>
<<link [[Ask for a thank you|Eden Breakfast 2]]>><<npcincr Eden dom -1>><<set $submissive -= 1>><<set $phase to 1>><</link>>
<br>
<<link [[Chat|Eden Breakfast 2]]>><<trauma -6>><<stress -12>><<set $phase to 2>><</link>><<ltrauma>><<lstress>>
<br>
<<link [[Sit quietly|Eden Breakfast 2]]>><<set $submissive += 1>><<set $phase to 3>><</link>>
<br>
<<if $promiscuity gte 55>>
<<link [[Slip under the table|Eden Table Seduction]]>><</link>><<promiscuous4>>
<br>
<</if>>
<</if>><<set $outside to 0>><<set $location to "cabin">><<effects>>
<<if $phase is 1>>
You mock cough, "ahem." <<He>> looks at you, bewildered for a moment before realising what you're after. "Oh. Thanks," <<he>> goes back to eating.
<br><br>
<<link [[Request head pats|Eden Breakfast 2]]>><<npcincr Eden love 1>><<set $phase to 4>><<trauma -6>><<stress -12>><</link>><<ltrauma>><<lstress>>
<br>
<<link [[Chat|Eden Breakfast 2]]>><<trauma -6>><<stress -12>><<set $phase to 2>><</link>><<ltrauma>><<lstress>>
<br>
<<link [[Sit quietly|Eden Breakfast 2]]>><<set $submissive += 1>><<set $phase to 3>><</link>>
<br>
<<if $promiscuity gte 55>>
<<link [[Slip under the table|Eden Table Seduction]]>><</link>><<promiscuous4>>
<br>
<</if>>
<<elseif $phase is 2>>
You try to chat with Eden, but <<he>> seems more interested in the food. You can tell <<hes>> listening though. "You can have the leftovers," <<he>> says, pushing the plate towards you. "I need to get ready."
<br><br>
<<link [[Next|Eden Cabin]]>><<endevent>><</link>>
<br>
<<elseif $phase is 3>>
You sit quietly as Eden eats. <<He>> seems quite engrossed, until <<he>> glances at you. "You can have the leftovers," <<he>> says, pushing the plate towards you. "I need to get ready."
<br><br>
<<link [[Next|Eden Cabin]]>><<endevent>><</link>>
<br>
<<else>>
You rest your head on <<his>> shoulder. <<He>> takes the hint and starts stroking your hair.
<<if $wolfgirl gte 4>>
<<His>> fingers brush against your wolf ears and a small yelp escapes your lips. Drawn to your weak spot, <<he>> scratches behind your ear. Waves of pleasure jolt through your scalp, down your neck and through your spine. Your leg jerks involuntarily. "You like it there, don't you."
<<garousal>><<lstress>><<arousal 600>><<stress -12>><<arousal 1000>>
<br><br>
<<if $arousal gte 10000>>
<<orgasmpassage>>
The spasms subside, but leave you tired and as weak as a puppy. "My fault," <<he>> says, bemused. "I went too hard on you." <<He>> kisses your forehead and holds you close.
<br><br>
<<else>>
Just when you feel like it's too much for you, <<he>> stops. <<He>> wraps <<his>> arm around you and just holds you for a few minutes.
<</if>>
<</if>>
"I need to get ready," <<he>> says after a while. "You can finish the food."
<br><br>
<<link [[Next|Eden Cabin]]>><<endevent>><</link>>
<br>
<</if>><<effects>>
<<set $seductiondifficulty to (10000 - ($NPCName[$NPCNameList.indexOf("Eden")].lust * 200))>>
<<seductioncheck>>
<br><br>
<<if $seductionskill lt 1000>><span class="gold">You feel more confident in your powers of seduction.</span><</if>><<seductionskilluse>>
<br><br>
<<if $pronoun is "f">>
You rest your arms on <<his>> knees and lift up <<his>> skirt, giving you a peek of <<his>> genitals.
<<promiscuity4>>
<br><br>
<<else>>
You rest your arms on <<his>> knees and open <<his>> fly, giving you a peek of <<his>> genitals.
<<promiscuity4>>
<br><br>
<</if>>
<<if $seductionrating gte $seductionrequired>>
"I like the way you think," <<he>> says, pressing a hand against the back of your head and pushing you closer.
<br><br>
<<link [[Next|Eden Table Oral]]>><<set $sexstart to 1>><</link>>
<br>
<<else>>
"What are you doing under there?" <<he>> asks. "Now's not the time you dirty <<girl>>, I need to get ready." You climb back on your seat. "You can finish the rest. I need to get ready." <<He>> pushes the plate towards you.
<br><br>
<i><<He>> will be more lusty, and easier to seduce, the longer <<hes>> gone without sex.</i>
<br><br>
<<link [[Next|Eden Cabin]]>><<endevent>><</link>>
<br>
<</if>><<if $sexstart is 1>>
<<set $sexstart to 0>>
<<consensual>>
<<set $consensual to 1>>
<<neutral 1>>
<<maninit>><<npcoral>>
<<set $enemytrust += 100>><<set $enemyhealth to 600>><<set $enemyhealthmax to 600>>
<</if>>
<<effects>>
<<effectsman>><<man>>
<<stateman>>
<br><br>
<<actionsman>>
<<if $finish is 1>>
<span id="next"><<link [[Next|Eden Table Oral Finish]]>><</link>></span><<nexttext>>
<<elseif $enemyhealth lte 0>>
<span id="next"><<link [[Next|Eden Table Oral Finish]]>><</link>></span><<nexttext>>
<<elseif $enemyarousal gte $enemyarousalmax>>
<span id="next"><<link [[Next|Eden Table Oral Finish]]>><</link>></span><<nexttext>>
<<else>>
<span id="next"><<link [[Next|Eden Table Oral]]>><</link>></span><<nexttext>>
<</if>><<set $outside to 0>><<set $location to "cabin">><<effects>>
<<if $enemyarousal gte $enemyarousalmax>>
<<ejaculation>><<npcincr Eden lust -20>><<npcincr Eden love 1>>
"I knew I kept you around for a reason," <<he>> gasps.
<br><br>
<<clotheson>>
<<endcombat>>
<<elseif $enemyhealth lte 0>>
"You ungrateful slut," <<he>> says. "Maybe I should throw you out and leave you to the wolves!" <<He>> winces and holds <<his>> side. "I need to get something for this."
<br><br>
<<tearful>> you climb out from under the table.
<br><br>
<<clotheson>>
<<endcombat>>
<<elseif $finish is 1>>
"You little tease," <<he>> says. "Don't get me worked up if you don't intend to go all the way."
<br><br>
<<clotheson>>
<<endcombat>>
<</if>>
<br><br>
<<link [[Next|Eden Cabin]]>><</link>><<set $outside to 0>><<set $location to "cabin">><<effects>>
<<if $phase is 0>>
You remove your clothing as Eden eases <<himself>> into the bath.
<<if $exhibitionism gte 55>>
Feeling comfortable with your nudity, you climb in with <<him>>.
<<else>>
<<covered>> You climb in with <<him>>. Unable to hold the sides, you almost slip.
<</if>>
<br><br>
<<He>> reclines opposite you, enjoying the warmth and examining your body.
<<wash>>
<br><br>
<<link [[Examine Eden in return|Eden Bath 2]]>><<set $phase to 0>><</link>>
<br>
<<link [[Wash Eden|Eden Bath 2]]>><<set $phase to 1>><<npcincr Eden love 1>><</link>>
<br>
<<link [[Relax|Eden Bath 2]]>><<set $phase to 2>><<stress -12>><</link>><<lstress>>
<br>
<<if $promiscuity gte 15>>
<<link [[Seduce|Eden Bath Seduction]]>><</link>><<promiscuous2>>
<br>
<</if>>
<<elseif $phase is 1>>
<<if $NPCName[$NPCNameList.indexOf("Eden")].love gte 1>>
"Suit yourself," <<he>> says, easing <<himself>> into the water.
<br><br>
<<link [[Next|Eden Cabin]]>><<endevent>><</link>>
<br>
<<else>>
"I said get in," <<he>> says, marching over to you. "I think you need another lesson." <<He>> bends you over <<his>> knee.
<br><br>
<<link [[Next|Eden Cabin Punishment]]>><<set $molestationstart to 1>><</link>>
<br>
<</if>>
<</if>><<set $outside to 0>><<set $location to "cabin">><<effects>>
<<if $phase is 0>>
You check out Eden's body. <<His>> muscles look very defined. <<He>> notices your gaze. "You can't avoid a body like this if you live like I do," <<he>> sounds almost ashamed.
<br><br>
<<link [[Reassure|Eden Bath 2]]>><<set $phase to 3>><<npcincr Eden love 1>><<npcincr Eden dom -1>><</link>>
<br>
<<link [[Look away and pick up the sponge|Eden Bath 2]]>><<set $phase to 1>><<npcincr Eden love 1>><</link>>
<br>
<<link [[Look away and relax|Eden Bath 2]]>><<set $phase to 2>><<stress -12>><</link>><<lstress>>
<br>
<<elseif $phase is 1>>
You pick up the sponge and wave it. Eden turns <<his>> back to you and you get to scrubbing.
<<if $exhibitionism lt 55>>
You feel more comfortable about your nudity with <<his>> back turned.
<</if>>
<br><br>
The water starts to get cold after a while. "You can get out now, I'd like to stretch out anyway." You see no reason to complain.
<br><br>
<<link [[Next|Eden Cabin]]>><<clotheson>><<endevent>><</link>>
<<elseif $phase is 2>>
You lean back and relax, letting the warmth seep into your muscles.
<br><br>
The water starts to get cold after a while. "You can get out now, I'd like to stretch out anyway." You see no reason to complain.
<br><br>
<<link [[Next|Eden Cabin]]>><<clotheson>><<endevent>><</link>>
<<elseif $phase is 3>>
<<if $submissive gte 1150>>
"You look amazing," you say.
<<elseif $submissive lte 850>>
"Don't be silly," you say. "People would kill for a body like yours."
<<else>>
"You look good," you say.
<</if>>
<br><br>
<<He>> smiles, "Thanks."
<br><br>
<<link [[Wash Eden|Eden Bath 2]]>><<set $phase to 1>><<npcincr Eden love 1>><</link>>
<br>
<<link [[Relax|Eden Bath 2]]>><<set $phase to 2>><<stress -12>><</link>><<lstress>>
<br>
<</if>><<effects>>
<<set $seductiondifficulty to (10000 - ($NPCName[$NPCNameList.indexOf("Eden")].lust * 200))>>
<<seductioncheck>>
<br><br>
<<if $seductionskill lt 1000>><span class="gold">You feel more confident in your powers of seduction.</span><</if>><<seductionskilluse>>
<br><br>
You kick some water at <<him>> playfully, coming tantalisingly close to flashing your <<genitals>>.
<<promiscuity2>>
<<if $seductionrating gte $seductionrequired>>
<<He>> takes the hint, grabbing your legs and pulling you closer.
<br><br>
<<link [[Next|Eden Bath Sex]]>><<set $sexstart to 1>><</link>>
<br>
<<else>>
"Not right now," <<he>> says. "I just want to rest."
<br><br>
<i><<He>> will be more lusty, and easier to seduce, the longer <<hes>> gone without sex.</i>
<br><br>
<<link [[Wash Eden|Eden Bath 2]]>><<set $phase to 1>><<npcincr Eden love 1>><</link>>
<br>
<<link [[Relax|Eden Bath 2]]>><<set $phase to 2>><<stress -12>><</link>><<lstress>>
<br>
<</if>><<if $sexstart is 1>>
<<set $sexstart to 0>>
<<consensual>>
<<set $consensual to 1>>
<<neutral 1>>
<<maninit>>
<<set $enemytrust += 100>><<set $enemyhealth to 600>><<set $enemyhealthmax to 600>>
<</if>>
<<effects>>
<<effectsman>><<man>>
<<stateman>>
<br><br>
<<actionsman>>
<<if $finish is 1>>
<span id="next"><<link [[Next|Eden Bath Sex Finish]]>><</link>></span><<nexttext>>
<<elseif $enemyhealth lte 0>>
<span id="next"><<link [[Next|Eden Bath Sex Finish]]>><</link>></span><<nexttext>>
<<elseif $enemyarousal gte $enemyarousalmax>>
<span id="next"><<link [[Next|Eden Bath Sex Finish]]>><</link>></span><<nexttext>>
<<else>>
<span id="next"><<link [[Next|Eden Bath Sex]]>><</link>></span><<nexttext>>
<</if>><<set $outside to 0>><<set $location to "cabin">><<effects>>
<<if $enemyarousal gte $enemyarousalmax>>
<<ejaculation>><<npcincr Eden lust -20>><<npcincr Eden love 1>>
"You're such a dirty <<girl>>, I love it," <<he>> says.
<br><br>
<<elseif $enemyhealth lte 0>>
"You ungrateful slut," <<he>> says. "Maybe I should throw you out and leave you to the wolves!" <<He>> winces and holds <<his>> side. "Maybe the warm water will help."
<br><br>
<<tearful>> you recline in the bath. Eden doesn't bother you again, nor does <<he>> speak much.
<br><br>
<<elseif $finish is 1>>
"You little tease," <<he>> says. "Don't get me worked up if you don't intend to go all the way."
<br><br>
<</if>>
<br><br>
<<wash>>
The water starts to get cold after a while. "You can get out now, I'd like to stretch out anyway." You see no reason to complain.
<br><br>
<<clotheson>>
<<endcombat>>
<<link [[Next|Eden Cabin]]>><</link>><<set $outside to 0>><<set $location to "cabin">><<effects>>
You snuggle up to Eden and <<he>> holds you close. Together you watch the fire.
<br><br>
<<if $hour isnot 0>>
<<link [[Keep Cuddling (0:30)|Eden Cuddle]]>><<trauma -3>><<stress -6>><<pass 30>><<npcincr Eden love 1>><</link>><<ltrauma>><<lstress>>
<br>
<<if $days % 2 is 0>>
<<if $eden_shoot gte 1>>
<<link [[Practise shooting (0:30)|Eden Shoot]]>><<pass 30>><<stress -3>><</link>><<lstress>>
<br>
<<else>>
<<link [[Say you want to learn how to shoot (0:30)|Eden Shoot Ask]]>><<pass 5>><</link>>
<br>
<</if>>
<<else>>
<<link [[Ask Eden to read to you (0:30)|Eden Read]]>><<trauma -3>><<pass 30>><<npcincr Eden love 1>><</link>><<glove>><<ltrauma>>
<br>
<</if>>
<<link [[Stand up|Eden Cabin]]>><<endevent>><</link>>
<br>
<<else>>
<<link [[Next|Eden Cabin]]>><<endevent>><</link>>
<br>
<</if>><<set $outside to 0>><<set $location to "cabin">><<effects>>
<<if $phase is 0>>
You snuggle up to Eden, and <<he>> holds you close. <<He>> reads to you in the firelight,
<<else>>
Eden reads to you in the firelight,
<</if>>
<<if $rng gte 81>>
from a worn book about the forest. It describes rites still conducted at ancient ruins.<<ghistory>><<historyskill>>
<<elseif $rng gte 61>>
<<set _eden_romance_novel to true>>
from a romance novel. You notice <<he>> skips over the lewder passages. Is <<he>> blushing?<<glust>><<npcincr Eden lust 1>>
<<elseif $rng gte 41>>
from a book about wilderness survival. <<He>> keeps interrupting <<himself>> with tangents about <<his>> own experiences. Some of it is interesting.
<<elseif $rng gte 21>>
from an old fishing magazine. You wonder where <<he>> got it.
<<else>>
from a victorian novel. It drags on a bit, but Eden seems to like it. You might have dozed off.<<ltiredness>><<tiredness -3>>
<</if>>
<br><br>
<<if $hour isnot 0>>
<<if _eden_romance_novel is true>>
<<link [[Tease|Eden Read Tease]]>><<npcincr Eden lust 1>><<npcincr Eden love 1>><</link>><<glust>><<glove>>
<br>
<<link [[Insist Eden read it all (0:30)|Eden Read Insist]]>><<pass 30>><<def 1>><<npcincr Eden lust 5>><</link>><<gglust>>
<br>
<<link [[Just keep listening (0:30)|Eden Read]]>><<pass 30>><<set $phase to 1>><</link>><<glove>><<ltrauma>>
<br>
<<else>>
<<link [[Keep listening (0:30)|Eden Read]]>><<pass 30>><<set $phase to 1>><</link>><<glove>><<ltrauma>>
<br>
<</if>>
<</if>>
<<link [[Stand up|Eden Cabin]]>><<endevent>><</link>>
<br><<effects>>
You tease Eden, and call <<his>> bashfulness cute.
<br><br>
"I just didn't realise how dirty some of these books were," <<he>> protests.
<br><br>
<<if $hour isnot 0>>
<<link [[Keep listening (0:30)|Eden Read]]>><<pass 30>><<set $phase to 1>><</link>><<glove>><<ltrauma>>
<br>
<</if>>
<<link [[Stand up|Eden Cabin]]>><<endevent>><</link>><<effects>>
<<if $awareness gte 1>>
<<if $submissive gte 1150>>
"You don't need to be bashful for my sake," you say. "You can read it all."
<<elseif $submissive lte 850>>
"You keep skipping the good bits," you say. "Let's hear it all."
<<else>>
"You don't need to skip bits," you say. "I want to hear it."
<</if>>
<<else>>
"Why are you leaving bits out?" you ask. "They can't be that boring. Let me hear them."
<</if>>
<br><br>
Eden assents, but hesitates before each lewd passage, as if making sure they aren't too licentious. Or maybe <<hes>> building up the courage. <<His>> blush deepens as <<he>> reads.
<br><br>
<<if $hour isnot 0>>
<<link [[Keep listening (0:30)|Eden Read]]>><<pass 30>><<set $phase to 1>><</link>><<glove>><<ltrauma>>
<br>
<</if>>
<<link [[Stand up|Eden Cabin]]>><<endevent>><</link>><<if $sexstart is 1>>
<<set $sexstart to 0>>
<<consensual>>
<<set $consensual to 1>>
<<neutral 1>>
<<maninit>>
<<set $enemytrust += 100>><<set $enemyhealth to 600>><<set $enemyhealthmax to 600>>
<<promiscuity1>>
<<elseif $molestationstart is 1>>
<<set $molestationstart to 0>>
<<controlloss>>
<<violence 1>>
<<neutral 1>>
<<molested>>
<<maninit>><<set $enemyhealth to 600>><<set $enemyhealthmax to 600>><<set $enemyanger += 50>>
<</if>>
<<effects>>
<<effectsman>><<man>>
<<stateman>>
<br><br>
<<actionsman>>
<<if $finish is 1>>
<span id="next"><<link [[Next|Eden Firewood Sex Finish]]>><</link>></span><<nexttext>>
<<elseif $enemyhealth lte 0>>
<span id="next"><<link [[Next|Eden Firewood Sex Finish]]>><</link>></span><<nexttext>>
<<elseif $enemyarousal gte $enemyarousalmax>>
<span id="next"><<link [[Next|Eden Firewood Sex Finish]]>><</link>></span><<nexttext>>
<<else>>
<span id="next"><<link [[Next|Eden Firewood Sex]]>><</link>></span><<nexttext>>
<</if>><<set $outside to 1>><<set $location to "cabin">><<effects>>
<<if $NPCName[$NPCNameList.indexOf("Eden")].love - $NPCName[$NPCNameList.indexOf("Eden")].lust gte 1>>
You turn away from <<him>>, making your disapproval of <<his>> actions clear. "I'm working really hard out here," <<he>> says. "You could be more considerate."
<br><br>
<<endevent>>
<<link [[Next|Eden Clearing]]>><</link>>
<br>
<<else>>
You turn away from <<him>>, making your disapproval of <<his>> actions clear. <<He>> grabs your neck and forcibly turns your head to face <<him>>. "I'm working really hard out here," <<he>> says. "The least you could is show some appreciation."
<br><br>
<<link [[Next|Eden Firewood Sex]]>><<set $molestationstart to 1>><</link>>
<br>
<</if>><<set $outside to 0>><<set $location to "cabin">><<effects>>
<<if $enemyarousal gte $enemyarousalmax>>
<<ejaculation>><<npcincr Eden lust -20>>
"I'm glad I have you around," <<he>> says. <<He>> picks up <<his>> axe and returns to <<his>> chopping.
<br><br>
<<clotheson>>
<<endcombat>>
<<elseif $enemyhealth lte 0>>
"You ungrateful slut," <<he>> says. "Maybe I should throw you out and leave you to the wolves!" <<He>> winces and holds <<his>> side. "I need to get something for this."
<br><br>
<<tearful>> you hide behind a tree.
<br><br>
<<clotheson>>
<<endcombat>>
<<elseif $finish is 1>>
"I guess I do need to get back to work," <<he>> says.
<br><br>
<<clotheson>>
<<endcombat>>
<</if>>
<br><br>
<<link [[Next|Eden Clearing]]>><</link>><<set $outside to 1>><<set $location to "cabin">><<effects>>
You get on your hands and knees and start tugging up weeds at their roots. Some of them are really stuck in there.
<<physique 6>><<set $edengarden += 1>>
<br><br>
<<set $danger to random(1, 10000)>><<set $dangerevent to 0>>
<<if $danger gte (9900 - $allure)>>
<<if $rng gte 51 and $tentacledisable is "f" and $hallucinations gte 2>>
The vines around you animate into life. You try to stand but they wrap around your wrists, forcing you to remain on your knees.
<br><br>
<<link [[Struggle|Clearing Weeding Tentacles]]>><<set $molestationstart to 1>><</link>>
<br>
<<link [[Soothe|Clearing Weeding Soothe]]>><</link>><<tendingdifficulty 1 1200>>
<br>
<<elseif ($hour gt 6 and $hour lt 11) or $hour gt 14>>
<<npc Eden>><<person1>>Eden creeps up behind you, making you jump in fright. <<He>> leans on your back, preventing you from standing up. "Why don't you stay right there," <<he>> says, reaching around you and fondling your <<groin>>.
<br><br>
<<link [[Let Eden continue|Clearing Fondle]]>><<npcincr Eden love 1>><<set $submissive += 1>><<npcincr Eden dom 1>><</link>><<garousal>>
<br>
<<link [[Shove Eden off|Clearing Shove]]>><<npcincr Eden love -1>><<set $submissive -= 1>><<npcincr Eden dom -1>><</link>>
<br>
<<else>>
You work for a few hours. You stand back to admire the result. It looks much better than when you started.
<br><br>
<<link [[Next|Eden Clearing]]>><<endevent>><</link>>
<br>
<</if>>
<<else>>
You work for a few hours. You stand back to admire the result. It looks much better than when you started.
<br><br>
<<link [[Next|Eden Clearing]]>><<endevent>><</link>>
<br>
<</if>><<effects>>
You hum a gentle tune.
<<if $tending gte random(1, 1200)>>
<span class="green">The tendrils loosen,</span> releasing your limbs. They disappear into the soil.
<br><br>
<<link [[Next|Eden Clearing]]>><<endevent>><</link>>
<br>
<<else>>
<span class="red">It's no use.</span> The tendrils tighten around you.
<br><br>
<<link [[Next|Clearing Weeding Tentacles]]>><<set $molestationstart to 1>><</link>>
<br>
<</if>><<set $outside to 1>><<set $location to "cabin">>
<<if $molestationstart is 1>>
<<set $molestationstart to 0>>
<<set $combat to 1>>
<<set $enemytype to "tentacles">>
<<molested>>
<<controlloss>>
<<tentaclestart 4 15>>
<<set $tentacles[0].shaft to "leftarm">><<set $leftarm to "grappled">>
<<set $tentacles[1].shaft to "rightarm">><<set $rightarm to "grappled">>
<<set $timer to 50>>
<</if>>
<<statetentacles>>
You count $tentacles.active tentacles surrounding you.
<<effects>>
<<effectstentacles>>
<<tentacles>>
<<actionstentacles>>
<<if $tentacles.active lte ($tentacles.max / 2)>>
<span id="next"><<link [[Next|Clearing Weeding Tentacles Finish]]>><</link>></span><<nexttext>>
<<elseif $timer lte 0>>
<span id="next"><<link [[Next|Clearing Weeding Tentacles Finish]]>><</link>></span><<nexttext>>
<<else>>
<span id="next"><<link [[Next|Clearing Weeding Tentacles]]>><</link>></span><<nexttext>>
<</if>><<effects>>
The roots lose interest in you, and disappear into the soil. <<tearful>> you untangle yourself from the plants and vines surrounding you.
<<clotheson>>
<<endcombat>>
You step back and look at the result. The plot is in a much better state, at least.
<br><br>
<<link [[Next|Eden Clearing]]>><</link>>
<br><<set $outside to 1>><<set $location to "cabin">><<effects>>
<<if !$worn.lower.type.includes("naked")>>
<<if $worn.lower.skirt is 1>>
<<if $worn.genitals.type.includes("chastity")>>
<<He>> reaches beneath your $worn.lower.name and starts probing your $worn.genitals.name. "You're such a little slut I bet I can make you cum even with this thing on."
<<else>>
<<He>> reaches beneath your $worn.lower.name and starts touching you directly.
<</if>>
<<else>>
<<if $worn.genitals.type.includes("chastity")>>
<<He>> reaches beneath your $worn.lower.name and starts probing your $worn.genitals.name. "You're such a little slut I bet I can make you cum even with this thing on."
<<else>>
<<He>> reaches into your $worn.lower.name and starts touching you directly.
<</if>>
<</if>>
<<elseif !$worn.under_lower.type.includes("naked") and !$worn.genitals.type.includes("chastity")>>
<<He>> reaches into your $worn.genitals.name and starts touching you directly.
<<elseif $worn.genitals.type.includes("chastity")>>
<<He>> starts probing your $worn.genitals.name. "You're such a little slut I bet I can make you cum even with this thing on."
<<else>>
<<He>> continues to stroke and fondle your <<genitals>>.
<</if>>
<br><br>
"I've heard that sexual fluids are good for plants," <<he>> says. "I like the idea anyway. Let's test it.
<<if $arousal gte 8000>>
You're wet already so this won't take long."
<<else>>
Just relax and let me work."
<</if>>
<br><br>
<<if $penisexist is 1>>
<<He>> holds your <<penis>> in <<his>> palm while running <<his>> thumb up and down your length. <<He>> sometimes alternates to rubbing the head with a fast, circular motion.
<<if $player.virginity.penile is true>>
"I'm saving your penis virginity for a special occasion." <<He>> plays with your prepuce too. "But knowing me I'll take it before then. It's not my fault you look so tasty."
<</if>>
<</if>>
<<if $vaginaexist is 1>>
<<He>> gently inserts a finger into your <<pussy>>, but doesn't go very deep. <<His>> thumb rubs your <<clit>> with a fast, circular motion.
<<if $player.virginity.vaginal is true>>
"I'm saving your pussy virginity for a special occasion." <<He>> prods your hymen. "But knowing me I'll take it before then. It's not my fault you look so tasty."
<</if>>
<</if>>
<br><br>
<<arousal 10000>>
<<orgasmpassage>>
"Good <<girl>>, give these plants a nice drink," <<he>> says as your body convulses. <<He>> holds you firm in place, making sure your fluids land on the soil. <<He>> kisses you on the cheek as your orgasm subsides. "That wasn't so bad, was it?" <<tearful>> you struggle to your feet. Eden is gone.
<br><br>
The plot looks tidier at least.
<br><br>
<<link [[Next|Eden Clearing]]>><<endevent>><</link>>
<br><<set $outside to 1>><<set $location to "cabin">><<effects>>
You shove Eden away from you and stand up. "What's the matter?" <<he>> smiles. "I was just rewarding you for the work you've done out here." <<He>> pats your head.
<br><br>
<<link [[Next|Eden Clearing]]>><<endevent>><</link>>
<br><<set $outside to 1>><<set $location to "cabin">><<effects>>
Though you've no doubt you'd have more luck finding mushrooms in the forest proper, there's still room for fungi to grow in the clearing. You search at the base of tree stumps and the large trees growing at the outskirts of the clearing.
<br><br>
<<set $edenshrooms += 1>>
<<set $danger to random(1, 10000)>><<set $dangerevent to 0>>
<<if $danger gte (9900 - $allure)>>
<<if $rng gte 81>>
<<transform wolf 3>>
After an hour you realise you've gathered quite a haul. Eden should be happy, but you feel angry for no discernable reason. You hope all the mushrooms you gathered are safe.
<br><br>
<<link [[Next|Eden Clearing]]>><</link>>
<br>
<<elseif $rng gte 41>>
<<set $drugged += 120>>
After an hour you realise you've gathered quite a haul. Eden should be happy, but you feel light-headed. You hope all the mushrooms you gathered are safe.
<br><br>
<<link [[Next|Eden Clearing]]>><</link>>
<br>
<<else>>
<<set $drunk += 120>>
After an hour you've gathered quite a haul. Eden should be happy, but you feel oddly warm. You hope all the mushrooms you gathered are safe.
<br><br>
<<link [[Next|Eden Clearing]]>><</link>>
<br>
<</if>>
<<else>>
After an hour you realise you've gathered quite a haul. Eden should be happy.
<br><br>
<<link [[Next|Eden Clearing]]>><</link>>
<br>
<</if>><<set $outside to 1>><<set $location to "cabin">><<effects>>
<<if $edenspring is 0>>
You pick up the net you assume is meant for this purpose and start fishing the debris from the spring. It's so messy you don't know where to start, but you leave the spring a little clearer than you found it.
<<elseif $edenspring is 1>>
You haul out the larger branches that have sunk to the bottom of the spring.
<<elseif $edenspring is 2>>
You use the net to guide the floating branches to the edge, where you can remove them with ease.
<<else>>
You scoop up the twigs with the net. When you're done, the spring is crystal clear.
<</if>>
<<physique 3>>
<br><br>
<<set $edenspring += 1>>
<<link [[Next|Eden Clearing]]>><<endevent>><</link>>
<br><<set $outside to 1>><<set $location to "cabin">><<effects>>
<<strip>>
<<if $phase lte 0>>
The cliff face curves around the spring, hiding you from the rest of the clearing. You undress and slip into the cool water. You lie back, close your eyes, and relax.
<<wash>>
<br><br>
<<else>>
You lie back, close your eyes, and relax.
<<wash>>
<br><br>
<</if>>
<<set $danger to random(1, 10000)>><<set $dangerevent to 0>>
<<if $danger gte (9900 - $allure) and $NPCName[$NPCNameList.indexOf("Eden")].lust gte 26 and (($hour gt 6 and $hour lt 11) or $hour gt 14)>>
<<npc Eden>><<person1>>You're disturbed by a whistling. You open your eyes in alarm. Eden stands at the edge of the spring, next to your clothes. <<covered>> "I don't bother keeping this place clear any more," <<he>> says as <<he>> undresses. "It's so much work. I'm glad you feel differently though." <<He>> jumps in, splashing you.
<br><br>
<<He>> emerges behind you and wraps <<his>> arms around your waist. "There's something else you can do for me." <<He>> licks your cheek.
<br><br>
<<link [[Push away|Clearing Spring Push]]>><<npcincr Eden love -1>><<npcincr Eden dom -1>><</link>>
<br>
<<link [[Let Eden have you|Clearing Spring Sex]]>><<set $sexstart to 1>><<npcincr Eden love 1>><<npcincr Eden dom 1>><</link>><<promiscuous1>>
<br>
<<else>>
<<link [[Stay in the spring (0:30)|Clearing Spring]]>><<endevent>><<pass 30>><<stress -6>><<set $phase to 1>><</link>><<lstress>>
<br>
<<link [[Masturbate|Clearing Spring Masturbation]]>><<set $masturbationstart to 1>><</link>>
<br>
<<link [[Get out|Eden Clearing]]>><<clotheson>><</link>>
<</if>><<set $outside to 1>><<set $location to "cabin">><<effects>>
You press your hand against <<his>> face and push <<him>> away.
<<if $NPCName[$NPCNameList.indexOf("Eden")].love - $NPCName[$NPCNameList.indexOf("Eden")].lust gte 1>>
"You wanna be like that?" <<he>> says. "Fine. Don't forget who looks after you though. You should show more respect." <<He>> swims to the shore and climbs out. <<He>> doesn't bother dressing before walking back to the cabin.
<br><br>
<<link [[Stay in the spring|Clearing Spring]]>><<endevent>><<pass 30>><<stress -6>><<set $phase to 1>><</link>><<lstress>>
<br>
<<link [[Get out|Eden Clearing]]>><<clotheson>><</link>>
<<else>>
<<He>> swats your arm away and pulls you into <<him>>.
<br><br>
<<link [[Next|Clearing Spring Sex]]>><<set $molestationstart to 1>><</link>>
<br>
<</if>><<if $sexstart is 1>>
<<set $sexstart to 0>>
<<consensual>>
<<set $consensual to 1>>
<<neutral 1>>
<<maninit>>
<<set $enemytrust += 100>><<set $enemyhealth to 600>><<set $enemyhealthmax to 600>>
<<promiscuity1>>
<<if $NPCList[0].penis is "clothed">>
<<set $NPCList[0].penis to 0>>
<</if>>
<<if $NPCList[0].vagina is "clothed">>
<<set $NPCList[0].vagina to 0>>
<</if>>
<<elseif $molestationstart is 1>>
<<set $molestationstart to 0>>
<<controlloss>>
<<violence 1>>
<<neutral 1>>
<<molested>>
<<maninit>><<set $enemyhealth to 600>><<set $enemyhealthmax to 600>><<set $enemyanger += 50>>
<</if>>
<<effects>>
<<effectsman>><<man>>
<<stateman>>
<br><br>
<<actionsman>>
<<if $finish is 1>>
<span id="next"><<link [[Next|Clearing Spring Sex Finish]]>><</link>></span><<nexttext>>
<<elseif $enemyhealth lte 0>>
<span id="next"><<link [[Next|Clearing Spring Sex Finish]]>><</link>></span><<nexttext>>
<<elseif $enemyarousal gte $enemyarousalmax>>
<span id="next"><<link [[Next|Clearing Spring Sex Finish]]>><</link>></span><<nexttext>>
<<else>>
<span id="next"><<link [[Next|Clearing Spring Sex]]>><</link>></span><<nexttext>>
<</if>><<set $outside to 0>><<set $location to "cabin">><<effects>>
<<if $enemyarousal gte $enemyarousalmax>>
<<ejaculation>><<npcincr Eden lust -20>>
"You're extra wet now," <<he>> laughs. <<He>> swims to the shore and climbs out. <<He>> doesn't bother dressing before walking back to the cabin.
<br><br>
<<endcombat>>
<<elseif $enemyhealth lte 0>>
"You ungrateful slut," <<he>> says. "Maybe I should just fucking drown you!" <<He>> winces and holds <<his>> side. "I need to get something for this."
<br><br>
<<He>> swims to the shore and climbs out. <<He>> doesn't bother dressing before stumbling back to the cabin.
<br><br>
<<endcombat>>
<<elseif $finish is 1>>
"Did I interrupt your bath?" <<he>> says. "You're so cute." <<He>> swims to the shore and climbs out. <<He>> doesn't bother dressing before walking back to the cabin.
<br><br>
<<endcombat>>
<</if>>
<br><br>
<<link [[Stay in the spring|Clearing Spring]]>><<endevent>><<pass 30>><<stress -6>><<set $phase to 1>><</link>><<lstress>>
<br>
<<link [[Get out|Eden Clearing]]>><<clotheson>><</link>><<effects>>
<<set $danger to random(1, 10000)>><<set $dangerevent to 0>>
<<if $eden_shoot is 1>>
<<set $eden_shoot to 2>>
Eden takes you outside, lighting an oil lamp before <<he>> does. <<He>> gestures for you to wait beneath the porch, then disappears behind the cabin. <<He>> reappears a few moments later, carrying a target shaped like a deer. <<He>> sets it up on a patch of unused earth a couple of dozen steps away.
<br><br>
<<He>> talks you through how to operate the gun before letting you touch it. You think you get the gist. <<He>> passes it to you, and you point it at the target. "Not like that," <<he>> says, sidling close behind you. <<His>> arms wrap around your shoulders, and <<he>> takes your hands in <<his>> own to better demonstrate. "Hold it like this."
<br><br>
<<link [[Focus|Eden Shoot First Focus]]>><</link>>
<br>
<<link [[Rub your ass against Eden's crotch|Eden Shoot Rub]]>><<npcincr Eden lust 5>><<arousal 600>><</link>><<glust>><<garousal>>
<br>
<<elseif $danger gte (9900 - $allure) and $eventskip is 0>>
You practise shooting outside under Eden's instruction. <<He>> takes a hands-on approach. "Not like that," <<he>> says, sidling close behind you. <<His>> arms wrap around your shoulders, and <<he>> takes your hands in <<his>> own to better demonstrate. "Hold it like this."
<br><br>
<<link [[Focus|Eden Shoot Focus]]>><</link>>
<br>
<<link [[Rub your ass against Eden's crotch|Eden Shoot Rub]]>><<npcincr Eden lust 5>><<arousal 600>><</link>><<glust>><<garousal>>
<br>
<<else>>
<<set $stat_shoot += random(20, 40)>>
You practise shooting outside under Eden's instruction. The deer-shaped target gains some new holes before you're done.
<br><br>
<<if $hour isnot 0>>
<<link [[Keep practising (0:30)|Eden Shoot]]>><<pass 30>><<stress -6>><</link>><<lstress>>
<br>
<</if>>
<<link [[Go inside|Eden Cabin]]>><</link>>
<</if>><<effects>>
<<set $stat_shoot += random(15, 25)>>
You focus on making the shot. You fire, and the bullet thuds into the target. "Good," Eden says, giving your arms more freedom. "Again." You fire again, but this time the bullet whizzes into the dark.
<br><br>
You keep practising, listening to Eden's pointers. You learn a lot, and soon find yourself hitting more often than not.
<br><br>
<<if $hour isnot 0>>
<<link [[Keep practising (0:30)|Eden Shoot]]>><<pass 30>><<stress -6>><</link>><<lstress>>
<br>
<</if>>
<<link [[Go inside|Eden Cabin]]>><</link>><<effects>>
<<set $stat_shoot += random(20, 40)>>
You focus on making the shot. You fire, and the bullet thuds into the target. "Good," Eden says, giving your arms more freedom. "Again." You fire again, and once more make the shot.
<br><br>
You keep practising as Eden watches. You think <<he>> approves.
<br><br>
<<if $hour isnot 0>>
<<link [[Keep practising (0:30)|Eden Shoot]]>><<pass 30>><<stress -6>><</link>><<lstress>>
<br>
<</if>>
<<link [[Go inside|Eden Cabin]]>><</link>><<effects>>
<<set $stat_shoot += random(5, 15)>>
You rub your <<bottom>> against Eden. <<He>> stutters as you do, but tries to maintain composure. You look back at <<him>> and feign an innocent expression.
<<if $NPCList[0].penis isnot "none">>
You feel <<his>> <<print $NPCList[0].penisdesc>> harden beneath <<his>> clothes.
<<else>>
<</if>>
<br><br>
<<if $NPCName[$NPCNameList.indexOf("Eden")].lust gte 20>>
<<He>> pulls the gun away from your hands and casts it onto the grass before tackling you to the ground.
<br><br>
<<if $promiscuity gte 15>>
<<link [[Go along with it|Eden Shoot Sex]]>><<set $sexstart to 1>><<npcincr Eden love 1>><</link>><<promiscuous2>><<glove>>
<br>
<</if>>
<<link [[Refuse|Eden Shoot Sex Refuse]]>><<npcincr Eden love -1>><</link>><<llove>>
<br>
<<else>>
<<He>> does nothing to stop you, but continues the lesson as if nothing were amiss. <<Hes>> distracted, though <<he>> pretends otherwise.
<br><br>
<<if $hour isnot 0>>
<<link [[Keep practising (0:30)|Eden Shoot]]>><<pass 30>><<stress -6>><</link>><<lstress>>
<br>
<</if>>
<<link [[Go inside|Eden Cabin]]>><<endevent>><</link>>
<</if>><<effects>>
You shove Eden away from you. <<He>> doesn't give up at first, and continues to paw at you, but your persistence wards <<him>> off before long.
<br><br>
<<He>> stomps back into the cabin.
<br><br>
<<link [[Next|Eden Cabin]]>><<endevent>><</link>>
<br><<if $sexstart is 1>>
<<set $sexstart to 0>>
<<consensual>>
<<set $consensual to 1>>
<<neutral 1>>
<<maninit>>
Eden's pawing becomes more aggressive.
<<promiscuity2>>
<</if>>
<<effects>>
<<effectsman>><<man>>
<<stateman>>
<br><br>
<<actionsman>>
<<if $finish is 1>>
<span id="next"><<link [[Next|Eden Shoot Sex Finish]]>><</link>></span><<nexttext>>
<<elseif $enemyhealth lte 0>>
<span id="next"><<link [[Next|Eden Shoot Sex Finish]]>><</link>></span><<nexttext>>
<<elseif $enemyarousal gte $enemyarousalmax>>
<span id="next"><<link [[Next|Eden Shoot Sex Finish]]>><</link>></span><<nexttext>>
<<else>>
<span id="next"><<link [[Next|Eden Shoot Sex]]>><</link>></span><<nexttext>>
<</if>><<set $outside to 0>><<effects>>
<<if $enemyarousal gte $enemyarousalmax>>
<<ejaculation>>
Eden climbs to <<his>> feet and retrieves <<his>> gun. <<He>> enters the cabin.
<<npcincr Eden lust -20>><<llust>>
<br><br>
<<tearful>> you follow <<him>> inside.
<br><br>
<<clotheson>>
<<endcombat>>
<<link [[Next|Eden Cabin]]>><</link>>
<br>
<<elseif $enemyhealth lte 0>>
Eden backs away from you, giving you some space. <<He>> shoots you an angry look as <<he>> retrieves <<his>> gun. <<He>> enters the cabin.
<br><br>
<<tearful>> you follow suit.
<br><br>
<<clotheson>>
<<endcombat>>
<<link [[Next|Eden Cabin]]>><</link>>
<br>
<<else>>
Eden backs away from you, giving you some space. <<He>> shoots you an angry look as <<he>> retrieves <<his>> gun. <<He>> enters the cabin.
<br><br>
<<tearful>> you follow suit.
<br><br>
<<clotheson>>
<<endcombat>>
<<link [[Next|Eden Cabin]]>><</link>>
<br>
<</if>><<effects>>
<<if $submissive gte 1150>>
"C-can I learn to shoot?" you ask.
<<elseif $submissive lte 850>>
"I want to shoot that thing," you say.
<<else>>
"Can you teach me how to shoot?" you ask.
<</if>>
<br><br>
<<if $NPCName[$NPCNameList.indexOf("Eden")].love gte 60>>
<<set $eden_shoot to 1>>
<<He>> begins to shake <<his>> head, but something in your eyes makes <<him>> stop. "If it'll make you happy," <<he>> says. "I can teach you."
<br><br>
<<link [[Next|Eden Cabin]]>><<endevent>><</link>>
<br>
<<else>>
<<He>> shakes <<his>> head. "Guns aren't for <<girls>> like you," <<he>> says. "You don't need them. You have me to protect you."
<br><br>
<i>If <<he>> liked you more <<he>> might be more amenable to your request.</i>
<br><br>
<<link [[Next|Eden Cabin]]>><<endevent>><</link>>
<br>
<</if>><<set $outside to 1>><<set $location to "cabin">><<effects>>
<<if $phase is 0>>
<<He>> disappears between the trees.
<br><br>
<<link [[Next|Eden Clearing]]>><<endevent>><</link>>
<br>
<<elseif $phase is 1>>
"Don't be ridiculous," <<he>> says. "Predators have learned to stay away from the cabin. You'll be safe here."
<br><br>
<<if $submissive gte 1150>>
"I only feel safe with you," you say."
<br><br>
<<elseif $submissive lte 850>>
"Maybe if you left your gun here I would be," you say.
<br><br>
<<else>>
"Are you sure I'll be safe here alone?" you say.
<br><br>
<</if>>
<<if $NPCName[$NPCNameList.indexOf("Eden")].love gte 50>>
"Fine," <<he>> says. "But be quiet and stay close to me. Bring a basket too, you can keep an eye out for berries."
<br><br>
<<link [[Next|Eden Hunt]]>><</link>>
<br>
<<else>>
"I can't hunt and keep watch over you at the same time," <<he>> says. "That's final."
<br><br>
<i>If <<he>> liked you more <<he>> might be more amenable to your request.</i>
<br><br>
<<link [[Next|Eden Hunting]]>><<set $phase to 0>><</link>>
<br>
<</if>>
<</if>><<set $outside to 1>><<set $location to "forest">><<effects>>
You walk into the forest, keeping close behind Eden.
<<if $worn.neck.collared is 1>>
<<He>> grips your leash, pulling you along.
<<if $submissive gte 1150>>
"You're hurting my neck," you whisper. "I promise to be good."
<<elseif $submissive lte 850>>
"I won't find any berries if you drag me like this," you whisper.
<<else>>
"You can drop my leash. I promise I'll stay close," you whisper.
<</if>>
<<He>> looks at you, considers for a moment, then drops the leash.
<br><br>
<</if>>
<br><br>
<<He>> seems to know exactly where <<hes>> going, but you quickly lose your sense of direction.
<<pass 1 hour>>
<<He>> stops occasionally to check small traps. Most are empty but one contains a dead rabbit, which <<he>> ties to <<his>> belt.
<br><br>
<<pass 1 hour>>More time passes, until <<he>> comes to an abrupt stop. "I've got you now," <<he>> whispers, <<his>> pace lowering to a creep. <<He>> glances at you. "Wait here. Don't move an inch." <<He>> disappears between the trees. You look around, but don't see any sign of whatever has <<him>> excited. You do, however, see a bush full of ripe berries. Eden hasn't noticed them.
<br><br>
<<link [[Get the berries|Eden Hunt 2]]>><<set $phase to 0>><<endevent>><</link>>
<br>
<<link [[Stay close to Eden|Eden Hunt 2]]>><<set $phase to 1>><</link>>
<br><<set $outside to 1>><<set $location to "forest">><<effects>>
<<if $phase is 0>>
You sneak over to the bush, careful not to disturb a single twig. Once there you pick the fruit and quickly fill the basket. Satisfied, you start sneaking back to Eden.
<br><br>
<<set $danger to random(1, 10000)>><<set $dangerevent to 0>>
<<if $danger gte (9900 - ($allure))>>
<<if $rng gte 81 and $bestialitydisable is "f" and $voredisable is "f">>
You round a tree and come face to face with a pair of eyes, hovering just inches from your face. All strength drains from your muscles, and you collapse to the ground. The snake slithers onto the forest floor.
<<set $trance to 1>>
<br><br>
<<link [[Next|Eden Hunt Snake]]>><<set $molestationstart to 1>><</link>>
<br>
<<elseif $rng gte 41 and $bestialitydisable is "f">>
A wolf emerges from between the trees, teeth bared. Eden would hear your screams from here, but won't be happy with you.
<br><br>
<<link [[Next|Eden Hunt Wolf]]>><<set $molestationstart to 1>><</link>>
<br>
<<else>>
<<generate1>><<generate2>>Something presses against your back. "What have we here?" the <<person1>><<person>> says. <<Hes>> holding a gun to your back.
<br><br>
A <<person2>><<person>> puts a hand on your shoulder, "Turn around <<girl>>. Now, what's a little thing like you doing all alone in the forest?"
<br><br>
<<person1>>"It's dangerous out here," the <<person>> interjects. "But it's okay, we can keep you safe." <<He>> grabs your <<bottom>> and pulls you closer.
<br><br>
Eden would hear your screams from here, but won't be happy with you.
<br><br>
<<link [[Next|Eden Hunt Molestation]]>><<set $molestationstart to 1>><</link>>
<br>
<</if>>
<<else>>
<<npc Eden>><<person1>>
<<link [[Next|Eden Hunt 3]]>><<set $phase to 0>><</link>>
<br>
<</if>>
<<elseif $phase is 1>>
<<npc Eden>><<person1>>You were told to stay still, so that's what you do. You're only waiting for a couple of minutes before a gunshot sounds through forest.
<br><br>
<<link [[Next|Eden Hunt 3]]>><<set $phase to 2>><</link>>
<br>
<</if>><<set $outside to 1>><<set $location to "forest">><<effects>>
<<if $molestationstart is 1>>
<<set $molestationstart to 0>>
<<set $combat to 1>>
<<molested>>
<<controlloss>>
<<set $enemytype to "vore">>
<<set $vorestage to 1>>
<<set $vorecreature to "snake">>
<<set $vorestrength to 1>><<set $position to "doggy">>
<<set $timer to 15>>
<<resetLastOptions>>
<</if>>
<<if $timer is 12>>
<<set $trance to 0>>
You break free from the trance, and realise the snake is trying to eat you!
<</if>>
<<voreeffects>>
<<vore>>
<<voreactions>>
<<if $timer lte 0 or $vorestomach gte 5>>
<span id="next"><<link [[Next|Eden Hunt Snake Finish]]>><</link>></span><<nexttext>>
<<elseif $vorestage lte 0>>
<span id="next"><<link [[Next|Eden Hunt Snake Finish]]>><</link>></span><<nexttext>>
<<else>>
<span id="next"><<link "Next">><<script>>state.display(state.active.title, null)<</script>><</link>></span><<nexttext>>
<</if>><<effects>>
<<set $trance to 0>>
<<if $timer lte 0 or $vorestomach gte 5>>
<<if $vorestage gte 5>>
The walls of the snake's innards tear open. Eden stands there, knife in hand, carving open the beast until you're freed.
<br><br>
<<else>>
The snake hisses and spits you out. It flees into the undergrowth, trailing blood.
<br><br>
<</if>>
<<clotheson>>
<<endcombat>>
<<npc Eden>><<person1>>Eden plants <<his>> knife into the ground and grasps your arm. <<He>> bends you over <<his>> knee. "I was so close to catching that deer," <<he>> says. "And you fucking ruined it."
<br><br>
<<link [[Next|Eden Hunt Punishment]]>><<set $molestationstart to 1>><</link>>
<<else>>
<<tearful>> you haul yourself out of the $vorecreature's maw. Deciding you aren't an appropriate meal, it disappears into the undergrowth.
<br><br>
<<clotheson>>
<<endcombat>>
<<npc Eden>><<person1>>
<<link [[Next|Eden Hunt 3]]>><<set $phase to 0>><</link>>
<br>
<</if>><<if $molestationstart is 1>>
<<set $molestationstart to 0>>
<<controlloss>>
<<violence 1>>
<<neutral 1>>
<<molested>>
<<maninit>><<npcspank>><<set $enemyhealth to 600>><<set $enemyhealthmax to 600>><<set $enemyanger += 200>><<npcincr Eden love -1>>
<</if>>
<<effects>>
<<effectsman>><<man>>
<<stateman>>
<br><br>
<<actionsman>>
<<if $enemyhealth lte 0>>
<span id="next"><<link [[Next|Eden Hunt Punishment Finish]]>><</link>></span><<nexttext>>
<<elseif $enemyarousal gte $enemyarousalmax>>
<span id="next"><<link [[Next|Eden Hunt Punishment Finish]]>><</link>></span><<nexttext>>
<<elseif $enemyanger lte 0>>
<span id="next"><<link [[Next|Eden Hunt Punishment Finish]]>><</link>></span><<nexttext>>
<<else>>
<span id="next"><<link [[Next|Eden Hunt Punishment]]>><</link>></span><<nexttext>>
<</if>><<set $outside to 1>><<set $location to "forest">><<effects>>
<<if $phase is 0>>
<<if $rng gte 91>>
You find Eden slinging a deer over <<his>> shoulder. <<He>> sees the basket full of fruit in your hands and smiles. "We've done very well today," <<he>> says. "Maybe you're good luck."
<<npcincr Eden love 5>>
<br><br>
<<else>>
You find Eden crouched and frowning. "I let it get away," <<he>> says. <<He>> sees the basket of fruit in your hands and smiles. "At least we have something."
<<npcincr Eden love 5>>
<br><br>
<</if>>
<<elseif $phase is 1>>
You pick up the basket of fruit. "At least we got something," Eden says.
<br><br>
<<elseif $phase is 2>>
<<if $rng gte 91>>
Eden appears between the trees, deer slung over <<his>> shoulder. "Knew I'd get it. Maybe you're a good luck charm."
<br><br>
<<if $submissive gte 1150>>
"I found some berries, but I lost sight of them," you say. "I'm sorry."
<<elseif $submissive lte 850>>
"There's a bush full of berries around here somewhere," you say.
<<else>>
"I saw a bush full of berries," you say. "But I can't see it now."
<</if>>
<br><br>
<<He>> shrugs. "I'm no good at hunting fruit. Besides, we're good for today."
<br><br>
<<else>>
Eden appears between the trees, frowning. "I let it get away," <<he>> says.
<br><br>
<<if $submissive gte 1150>>
"I found some berries, but I lost sight of them," you say. "I'm sorry."
<<elseif $submissive lte 850>>
"There's a bush full of berries around here somewhere," you say.
<<else>>
"I saw a bush full of berries," you say. "But I can't see it now."
<</if>>
<br><br>
<<He>> shrugs. "I'm no good at hunting fruit. We have something at least." <<He>> pats the rabbit on <<his>> belt.
<br><br>
<</if>>
<</if>>
<<pass 2 hours>>You follow Eden through the forest, back to the safety of <<his>> cabin.
<br><br>
<<endevent>>
<<link [[Next|Eden Clearing]]>><</link>>
<br><<set $outside to 1>><<set $location to "forest">><<effects>>
<<if $enemyarousal gte $enemyarousalmax>>
<<ejaculation>><<npcincr Eden lust -20>>
<<He>> pants from the exertion. "I hope you've learnt your lesson."
<br><br>
<<tearful>> you avoid <<his>> gaze.
<br><br>
<<clotheson>>
<<endcombat>>
<<npc Eden>><<person1>>
<<link [[Next|Eden Hunt 3]]>><<set $phase to 1>><</link>>
<br>
<<elseif $enemyhealth lte 0>>
"You ungrateful slut," <<he>> says. "Maybe I should throw you out and leave you to the wolves!" <<He>> winces and holds <<his>> side. "I need to get something for this."
<br><br>
<<tearful>> you gather yourself.
<br><br>
<<clotheson>>
<<endcombat>>
<<npc Eden>><<person1>>
<<link [[Next|Eden Hunt 3]]>><<set $phase to 1>><</link>>
<br>
<<else>>
<<He>> looks mollified, and releases you. "I hope you've learnt your lesson."
<br><br>
<<tearful>> you avoid <<his>> gaze.
<br><br>
<<clotheson>>
<<endcombat>>
<<npc Eden>><<person1>>
<<link [[Next|Eden Hunt 3]]>><<set $phase to 1>><</link>>
<br>
<</if>><<if $molestationstart is 1>>
<<set $molestationstart to 0>>
<<controlloss>>
<<violence 1>>
<<neutral 1>>
<<molested>>
<<beastNEWinit 1 wolf>><<set $enemytrust -= 40>>
<<set $rescue to 1>>
<</if>>
<<effects>>
<<effectsman>>
<br>
<<beast $enemyno>>
<br><br>
<<stateman>>
<br><br>
<<actionsman>>
<<if $enemyarousal gte $enemyarousalmax>>
<span id="next"><<link [[Next|Eden Hunt Wolf Finish]]>><</link>></span><<nexttext>>
<<elseif $enemyhealth lte 0>>
<span id="next"><<link [[Next|Eden Hunt Wolf Finish]]>><</link>></span><<nexttext>>
<<elseif $rescue is 1 and $alarm is 1>>
<span id="next"><<link [[Next|Eden Hunt Wolf Finish]]>><</link>></span><<nexttext>>
<<else>>
<span id="next"><<link [[Next|Eden Hunt Wolf]]>><</link>></span><<nexttext>>
<</if>><<set $outside to 1>><<set $location to "forest">><<effects>>
<<if $enemyarousal gte $enemyarousalmax>>
<<beastejaculation>>
The beast grunts in satisfaction, and leaves you lying between the trees.
<br><br>
<<tearful>> you continue back to Eden.
<br><br>
<<clotheson>>
<<endcombat>>
<<npc Eden>><<person1>>
<<link [[Next|Eden Hunt 3]]>><<set $phase to 0>><</link>>
<br>
<<elseif $enemyhealth lte 0>>
The beast yelps and flees into the forest.
<br><br>
<<tearful>> you continue back to Eden.
<br><br>
<<clotheson>>
<<endcombat>>
<<npc Eden>><<person1>>
<<link [[Next|Eden Hunt 3]]>><<set $phase to 0>><</link>>
<br>
<<else>>
A gun fires nearby, startling the wolf into fleeing. Eden marches towards you.
<<clotheson>>
<<endcombat>>
<<npc Eden>><<person1>>
<<He>> grasps your arm and bends you over <<his>> knee. "Stupid <<bitch>>, I was so close to catching that deer."
<br><br>
<<link [[Next|Eden Hunt Punishment]]>><<set $molestationstart to 1>><</link>>
<br>
<</if>><<if $molestationstart is 1>>
<<set $molestationstart to 0>>
<<controlloss>>
<<violence 1>>
<<neutral 1>>
<<molested>>
<<maninit>>
<<set $rescue to 1>>
<</if>>
<<effects>>
<<effectsman>><<man>>
<<stateman>>
<br><br>
<<actionsman>>
<<if $enemyhealth lte 0>>
<span id="next"><<link [[Next|Eden Hunt Molestation Finish]]>><</link>></span><<nexttext>>
<<elseif $enemyarousal gte $enemyarousalmax>>
<span id="next"><<link [[Next|Eden Hunt Molestation Finish]]>><</link>></span><<nexttext>>
<<elseif $rescue is 1 and $alarm is 1>>
<span id="next"><<link [[Next|Eden Hunt Molestation Finish]]>><</link>></span><<nexttext>>
<<else>>
<span id="next"><<link [[Next|Eden Hunt Molestation]]>><</link>></span><<nexttext>>
<</if>><<set $outside to 1>><<set $location to "forest">><<effects>>
<<if $enemyarousal gte $enemyarousalmax>>
<<ejaculation>>
Finished with you, they shove you to the ground. "See ya around, slut."
<br><br>
<<tearful>> you struggle to your feet and continue back to Eden.
<br><br>
<<clotheson>>
<<endcombat>>
<<npc Eden>><<person1>>
<<link [[Next|Eden Hunt 3]]>><<set $phase to 0>><</link>>
<br>
<<elseif $enemyhealth lte 0>>
"This <<bitch>> is crazy," says the <<person1>><<person>>, clutching <<his>> arm. "I think I need to get this looked at."
<br><br>
The other nods in agreement, "<<pShe>> ain't worth it." They stagger into the forest.
<br><br>
<<tearful>> you continue back to Eden.
<br><br>
<<clotheson>>
<<endcombat>>
<<npc Eden>><<person1>>
<<link [[Next|Eden Hunt 3]]>><<set $phase to 0>><</link>>
<br>
<<else>>
A gunshot sounds and a bullet smashes into a nearby tree, startling the pair and making them dash for their own guns. They stare into the trees. "Who's there?" shouts the <<person1>><<person>>. <<Hes>> responded to by another gunshot, the bullet landing closer this time. Their eyes dart around, but they can't see the shooter. Another gunshot, this time the bullet thuds into the ground at the <<person2>><<persons>> feet. "Shit! Fuck." <<he>> says, backing away, eyes wild. "Let's get the fuck away from here. This <<girl>> ain't worth it."
<br><br>
They've barely disappeared between the trees when you see Eden marching towards you.
<br><br>
<<clotheson>>
<<endcombat>>
<<npc Eden>><<person1>>
<<He>> grasps your arm and bends you over <<his>> knee. "Stupid <<bitch>>, I was so close to catching that deer."
<br><br>
<<link [[Next|Eden Hunt Punishment]]>><<set $molestationstart to 1>><</link>>
<br>
<</if>><<set $outside to 0>><<set $location to "cabin">><<effects>>
<<He>> smiles. "Good. I can't take your leash off just yet, not until you're properly trained." <<He>> ties <<his>> end of the leash around a wooden beam. "There should be enough slack for you to roam the entire cabin though."
<br><br>
<<link [[Next|Forest Cabin]]>><<set $eventskip to 1>><<endevent>><</link>>
<br><<set $outside to 0>><<set $location to "cabin">><<effects>>
"You don't mean that," <<he>> says. "This benefits you far more than me." <<He>> grabs you and bends you over <<his>> lap. "But I can't let you get away with being so insolent."
<br><br>
<<link [[Next|Forest Hunter Punishment]]>><<set $molestationstart to 1>><</link>>
<br><<if $molestationstart is 1>>
<<set $molestationstart to 0>>
<<controlloss>>
<<violence 1>>
<<neutral 1>>
<<molested>>
<<maninit>><<npcspank>><<set $enemyhealth to 600>><<set $enemyhealthmax to 600>><<set $enemyanger += 200>>
<<if $phase is 1>>
<<npcoral>>
<</if>>
<</if>>
<<effects>>
<<effectsman>><<man>>
<<stateman>>
<br><br>
<<actionsman>>
<<if $enemyhealth lte 0>>
<span id="next"><<link [[Next|Forest Hunter Punishment Finish]]>><</link>></span><<nexttext>>
<<elseif $enemyarousal gte $enemyarousalmax>>
<span id="next"><<link [[Next|Forest Hunter Punishment Finish]]>><</link>></span><<nexttext>>
<<elseif $enemyanger lte 0>>
<span id="next"><<link [[Next|Forest Hunter Punishment Finish]]>><</link>></span><<nexttext>>
<<else>>
<span id="next"><<link [[Next|Forest Hunter Punishment]]>><</link>></span><<nexttext>>
<</if>><<set $outside to 1>><<set $location to "cabin">><<effects>>
<<if $enemyarousal gte $enemyarousalmax>>
<<ejaculation>>
<<He>> pants from the exertion. "I hope you've learnt your lesson."
<br><br>
<<tearful>> you avoid <<his>> gaze.
<br><br>
<<clotheson>>
<<endcombat>>
<<link [[Next|Forest Cabin]]>><<set $eventskip to 1>><</link>>
<br>
<<elseif $enemyhealth lte 0>>
"You ungrateful slut," <<he>> says. "Maybe I should throw you out and leave you to the wolves!" <<He>> winces and holds <<his>> side. "I need to get something for this."
<br><br>
<<tearful>> you gather yourself.
<br><br>
<<clotheson>>
<<endcombat>>
<<link [[Next|Forest Cabin]]>><<set $eventskip to 1>><</link>>
<br>
<<elseif $enemyanger lte 0>>
<<He>> looks mollified, and releases you. "I hope you've learnt your lesson."
<br><br>
<<tearful>> you avoid <<his>> gaze.
<br><br>
<<clotheson>>
<<endcombat>>
<<link [[Next|Forest Cabin]]>><<set $eventskip to 1>><</link>>
<br>
<</if>><<set $outside to 0>><<set $location to "cabin">><<effects>>
<<npc Eden>><<person1>>
<<if $exposed gte 1>>
<<towelup>>
<</if>>
<<if $forestleashed is 1>>
<<if $NPCName[$NPCNameList.indexOf("Eden")].trust gte 200>>
<span class="green">Eden unties the leash from the wooden beam.</span> "You've been a good <<girl>>, so I'm going to give you a bit more freedom. Don't you dare run out on me though. Stick to the cabin and the clearing just outside."
<br><br>
<<set $forestleashed to 0>>
<<else>>
You are leashed tightly to a wooden beam, preventing escape.
<br><br>
<</if>>
<<else>>
<<if $NPCName[$NPCNameList.indexOf("Eden")].trust lt 100>>
<span class="red">Eden ties your leash to a wooden beam.</span> "You've been a bad <<girl>>, so I'm going to make sure you don't go anywhere."
<br><br>
<<set $forestleashed to 1>>
<</if>>
<</if>>
<<if $forestleashed isnot 1>>
<<if $syndromeeden is undefined>><<set $syndromeeden to 1>><<set $NPCName[$NPCNameList.indexOf("Eden")].lust to 0>><<set $edenshrooms to 0>><<set $edengarden to 0>><<set $edenspring to 0>>
<br><br>
<span class="red"><i>Eden isn't so bad, <<hes>> just lonely. It must be hard living here in the woods on your own.</i>
<br>
You've gained the "Stockholm Syndrome: Eden" trait.</span>
<br><br>
<<if $loveInterest.primary is "None">>
<<set $loveInterest.primary to "Eden">>
<span class = "gold">Eden is now your love interest! The feeling of danger has passed, and you feel safer here.</span>
<br><br>
<<else>>
<span class = "gold">Eden can now be claimed as your love interest! The feeling of danger has passed, and you feel safer here. <br>You can change your love interest in the "Attitudes" menu.</span>
<br><br>
<</if>>
<</if>>
<<link [[Next|Eden Cabin]]>><<endevent>><</link>>
<br>
<<else>>
<<if $hour lte 6>>
Eden carries you to the bed.
<<if $forestleashed is 1>>
<<He>> wraps your leash around the bars of the headboard, practically pinning you in place.
<</if>>
<<He>> leers at you, a ravenous look in <<his>> eyes. "You're so hot. I'm gonna enjoy this."
<br><br>
<<link [[Next|Cabin Night Rape]]>><<set $molestationstart to 1>><</link>>
<br>
<<elseif $hour lte 8>>
Eden gives you instructions on how to prepare <<his>> breakfast.
<br><br>
<<link [[Prepare the food as instructed|Forest Cabin Food]]>><<npcincr Eden trust 10>><<set $submissive += 1>><<pass 2 hours>><</link>><<gtrust>><<gstockholm>>
<br>
<<link [[Spit in the eggs|Forest Cabin Spit]]>><<npcincr Eden trust -10>><<set $submissive -= 1>><<pass 2 hours>><</link>><<ltrust>><<lstockholm>>
<br>
<<elseif $hour lte 16>>
Eden leads you outside, and goes about <<his>> daily business.
<<if $forestleashed is 1>>
<<He>> keeps you close at all times, tying your leash around a tree when <<he>> needs to use both hands.
<<else>>
<<He>> keeps you close at all times.
<</if>>
<br><br>
<<if $forestleashed is 1>>
<<link [[Weaken the Leash|Forest Cabin Weaken]]>><<set $submissive -= 1>><</link>>
<br>
<</if>>
<<link [[Be good|Forest Cabin Good]]>><<set $submissive += 1>><</link>>
<br>
<<elseif $hour lte 18>>
Eden runs a bath. <<He>> eases <<his>> body into the water, and looks at you expectantly. "What are you waiting for? Strip, get in, and wash me."
<br><br>
<<link [[Wash|Cabin Bath]]>><<pass 2 hours>><<npcincr Eden trust 10>><<set $submissive += 1>><</link>><<gtrust>><<gstockholm>>
<br>
<<link [[Refuse|Cabin Bath Refuse]]>><<pass 2 hours>><<npcincr Eden trust -10>><<set $submissive -= 1>><</link>><<ltrust>><<lstockholm>>
<br>
<<elseif $hour lte 22>>
Eden settles down to read a book, occasionally pausing to stoke the fireplace.
<br><br>
<<link [[Cuddle|Cabin Cuddle]]>><<set $submissive += 1>><<npcincr Eden trust 20>><<npcincr Eden love 1>><<pass 2 hours>><<pass 2 hours>><</link>><<gtrust>><<ggstockholm>>
<br>
<<link [[Catch some sleep|Forest Cabin]]>><<set $submissive -= 1>><<tiredness -12>><<tiredness -12>><<pass 2 hours>><<pass 2 hours>><<endevent>><</link>><<ltiredness>>
<br>
<<else>>
Eden carries you to the bed.
<<if $forestleashed is 1>>
<<He>> wraps your leash around the bars of the headboard, practically pinning you in place.
<</if>>
<<He>> leers at you, a ravenous look in <<his>> eyes. "You're so hot. I'm gonna enjoy this."
<br><br>
<<link [[Next|Cabin Night Rape]]>><<set $molestationstart to 1>><</link>>
<br>
<</if>>
<</if>><<if $molestationstart is 1>>
<<set $molestationstart to 0>>
<<controlloss>>
<<violence 1>>
<<neutral 1>>
<<molested>>
<<maninit>><<set $enemyhealth to 600>><<set $enemyhealthmax to 600>>
<</if>>
<<effects>>
<<effectsman>><<man>>
<<stateman>>
<br><br>
<<actionsman>>
<<if $enemyhealth lte 0>>
<span id="next"><<link [[Next|Cabin Night Rape Finish]]>><</link>></span><<nexttext>>
<<elseif $enemyarousal gte $enemyarousalmax>>
<span id="next"><<link [[Next|Cabin Night Rape Finish]]>><</link>></span><<nexttext>>
<<else>>
<span id="next"><<link [[Next|Cabin Night Rape]]>><</link>></span><<nexttext>>
<</if>><<set $outside to 1>><<set $location to "cabin">><<effects>>
<<if $enemyarousal gte $enemyarousalmax>>
<<ejaculation>>
Eden sighs and rolls onto <<his>> back. You soon hear <<his>> snoring.
<br><br>
<<tearful>> you wonder what to do.
<br><br>
<<clotheson>>
<<endcombat>>
<<link [[Next|Cabin Night]]>><</link>>
<br>
<<elseif $enemyhealth lte 0>>
Eden takes the hint, and rolls onto <<his>> side, facing away from you. You soon hear <<his>> snoring.
<br><br>
<<tearful>> you wonder what to do.
<br><br>
<<clotheson>>
<<endcombat>>
<<link [[Next|Cabin Night]]>><</link>>
<br>
<</if>><<set $outside to 0>><<set $location to "cabin">><<effects>>
<<if $forestleashed is 1>>
Eden is asleep, but with your neck leashed tightly to the bed, you can't move very far.
<br><br>
<<link [[Sleep|Cabin Night Sleep]]>><<cabintime>><</link>><<ltiredness>>
<br>
<<link [[Weaken the leash|Cabin Night Leash]]>><<cabintime>><</link>>
<br>
<<else>>
Eden is asleep. You could escape if you wanted.
<br><br>
<<link [[Sleep|Cabin Night Sleep]]>><<cabintime>><</link>><<ltiredness>>
<br>
<<link [[Escape|Cabin Night Escape]]>><<set $stress -= 2000>><</link>>
<br>
<</if>><<set $outside to 0>><<set $location to "cabin">><<effects>>
<<npc Eden>><<person1>>
You settle down and try to sleep.
<br><br>
You are awoken awhile later by Eden kissing you on the cheek. "Good morning." <<He>> yawns and stretches. "Time for breakfast."
<br><br>
<<link [[Next|Forest Cabin]]>><<endevent>><</link>>
<br><<set $outside to 0>><<set $location to "cabin">><<effects>>
<<if $forestleashedwear gte 1>>
<<set $forestleashedwear += 1>>
<<else>>
<<set $forestleashedwear to 1>>
<</if>>
You rub the leash against the headboard, hoping to wear it through. You think you feel it becoming thinner.
<br><br>
<<if $forestleashedwear gte 3>>
Sunlight gently caresses your face, when the leash snaps, freeing you. Eden still slumbers, there's nothing preventing your escape.
<<set $forestleashed to 0>><<set $forestleashedwear to 0>>
<br><br>
<<link [[Stay put|Cabin Leash Broken]]>><</link>><<gtrust>><<gggstockholm>>
<br>
<<link [[Escape|Cabin Night Escape]]>><<set $stress -= 2000>><</link>><<lllstockholm>>
<br>
<<else>>
<<npc Eden>><<person1>>
Awhile later you hear Eden stir. <<He>> rolls over and kissing you on the cheek. "Good morning." <<He>> yawns and stretches. "Time for breakfast."
<br><br>
<<link [[Next|Forest Cabin]]>><<endevent>><</link>>
<br>
<</if>><<set $outside to 0>><<set $location to "cabin">><<effects>>
You sneak towards the cabin entrance and try the door handle. It opens, and you escape into the forest.
<br><br>
<<link [[Next|Forest]]>><<npcincr Eden trust -200>><<set $forest to 80>><</link>>
<br><<set $outside to 0>><<set $location to "cabin">><<effects>>
<<npc Eden>><<person1>>
A while later you hear Eden stir. <<He>> rolls over and kisses you on the cheek. "Good morning." <<He>> yawns and stretches. "Time for breakfast." <<He>> notices your broken leash. "Oh dear, these things are usually sturdier. You're such a good <<girl>> for not running off." <<He>> leans over and kisses you on the forehead, then looks thoughtfully at the broken remains of the leash.
<<npcincr Eden trust 200>>
<<if $NPCName[$NPCNameList.indexOf("Eden")].trust gte 100>>
"I don't think keeping you tied is necessary any more. Just don't run off on me. Stick to the cabin and the clearing just outside, where it's safe."
<<if $syndromeeden is undefined>><<set $syndromeeden to 1>><<set $NPCName[$NPCNameList.indexOf("Eden")].lust to 0>><<set $edenshrooms to 0>><<set $edengarden to 0>><<set $edenspring to 0>>
<br><br>
<span class="red"><i>Eden isn't so bad, <<hes>> just lonely. It must be hard living here in the woods on your own.</i>
<br>
You've gained the "Stockholm Syndrome: Eden" trait.</span>
<<if $loveInterest.primary is "None">>
<<set $loveInterest.primary to "Eden">>
<span class = "gold">Eden is now your love interest! The feeling of danger has passed, and you feel safer here.</span>
<br><br>
<<else>>
<span class = "gold">Eden can now be claimed as your love interest! The feeling of danger has passed, and you feel safer here. <br>You can change your love interest in the "Attitudes" menu.</span>
<br><br>
<</if>>
<</if>>
<</if>>
<br><br>
<<if $NPCName[$NPCNameList.indexOf("Eden")].trust gte 100>>
<<link [[Next|Eden Cabin]]>><<endevent>><</link>>
<br>
<<else>>
<<link [[Next|Forest Cabin]]>><<endevent>><</link>>
<br>
<</if>><<set $outside to 0>><<set $location to "cabin">><<effects>>
You prepare the food and place it on the table in front of <<him>>. <<He>> takes a bite, then smiles and gently pats your head. <<He>> shares some with you and you eat together. Eden talks a lot about the minutiae of life here, pausing occasionally to allow you a response. You nod politely each time, which seems enough to satisfy <<him>>.
<br><br>
<<His>> plate empty, <<he>> stands and looks out the window.
<<if $weather.current is "clear">>
"It's a lovely day! We'll be able to get lots of work done."
<<elseif $weather.current is "rain">>
"We've got lots of work to do today. A little rain won't stop us."
<<elseif $weather.current is "overcast">>
"The clouds are grumbling. Hopefully they don't burst before we're done for the day."
<<elseif $weather.current is "snow">>
"It's cold today. Best keep active."
<</if>>
<br><br>
<<link [[Next|Forest Cabin]]>><<endevent>><</link>>
<br><<set $outside to 0>><<set $location to "cabin">><<effects>>
You prepare the food and place it on the table in front of <<him>>. <<He>> takes a bite. "You did something to this, didn't you?" You try to suppress a defiant smile, but the twitching at the corner of your lips gives it away. <<He>> grabs you and bends you over <<his>> lap.
<br><br>
<<link [[Next|Forest Hunter Punishment]]>><<set $molestationstart to 1>><</link>>
<br><<set $outside to 0>><<set $location to "cabin">><<effects>>
You snuggle up to Eden. <<He>> is initially taken aback, but <<his>> face soon softens and <<he>> wraps an arm around you.
<br><br>
<<link [[Next|Forest Cabin]]>><<endevent>><</link>>
<br><<set $outside to 0>><<set $location to "cabin">><<effects>>
You remove your clothing and get in the bath. Using a sponge, you wash <<his>> back. <<He>> turns to you. "You're such a gentle thing. Now clean my chest." You continue washing, though it's more embarrassing when you can see <<his>> face.
<<wash>><<garousal>><<arousal 1000>>
<br><br>
<<link [[Next|Forest Cabin]]>><<endevent>><</link>><<set $outside to 0>><<set $location to "cabin">><<effects>>
<<He>> yanks your leash, dragging you into the bath.
<br><br>
<<link [[Next|Forest Hunter Punishment]]>><<set $molestationstart to 1>><<set $phase to 1>><</link>>
<br><<set $outside to 0>><<set $location to "cabin">><<effects>>
You subtly grind the leash against the tree, careful not to be noticed. You think you feel the leash become thinner.
<br><br>
Some time later, Eden pants and stretches while looking at the setting sun. "I need a bath. Come on, let's go home."
<<if $forestleashedwear gte 1>>
<<set $forestleashedwear += 1>>
<<else>>
<<set $forestleashedwear to 1>>
<</if>>
<br><br>
<<link [[Next|Forest Cabin]]>><<pass 2 hours>><<pass 2 hours>><<pass 2 hours>><<pass 2 hours>><<endevent>><</link>>
<br><<set $outside to 0>><<set $location to "cabin">><<effects>>
Some time later, Eden pants and stretches while looking at the setting sun. "I need a bath. Come on, let's go home."
<br><br>
<<link [[Next|Forest Cabin]]>><<pass 2 hours>><<pass 2 hours>><<pass 2 hours>><<pass 2 hours>><<endevent>><</link>>
<br><<set $outside to 0>><<set $location to "cabin">><<effects>><<set $bus to "edencabin">><<set $edendays to 0>>
You are in Eden's cabin.
<<if $exposed gte 2 and $exhibitionism lte 74>>
You don't want to be seen like this! You rush to your clothes.
<br><br>
<<link [[Next|Eden Wardrobe]]>><<endevent>><</link>>
<br><br>
<<elseif $exhibitionism lte 54 and $exposed gte 1>>
You don't want to be seen like this! You rush to your clothes.
<br><br>
<<link [[Next|Eden Wardrobe]]>><<endevent>><</link>>
<br><br>
<<else>>
<<if $exposed is 1 and $exhibitionism gte 55>>
<span class="lewd">With your <<lewdness>> on display, you can't help but feel a primal thrill.</span>
<br><br>
<</if>>
<<if $daystate is "night">>
Embers burn in the hearth.
<<elseif $daystate is "dawn">>
<<elseif $daystate is "dusk">>
<<else>>
<</if>>
<<if $weather.current is "clear">>
<<elseif $weather.current is "overcast">>
<<elseif $weather.current is "rain">>
Droplets of rainwater seep through the wooden ceiling and patter on the ground.
<<elseif $weather.current is "snow">>
Snow settles on the window sills.
<</if>>
<br><br>
<<if $hour lte 6>>
Eden is fast asleep.
<br><br>
<<cabinactions>>
<<elseif $hour lte 8>>
<<if $edenbreakfast isnot 1>><<set $edenbreakfast to 1>>
<<npc Eden>><<person1>>Eden lies on the bed. "Make me breakfast," <<he>> says.
<br><br>
<<link [[Make the usual breakfast (0:20)|Eden Breakfast]]>><<npcincr Eden love 1>><<npcincr Eden dom 1>><<pass 20>><<set $phase to 0>><</link>>
<br>
<<link [[Make something new (0:20)|Eden Breakfast]]>><<pass 20>><<set $phase to 1>><</link>>
<br>
<<if $edengarden gte 3>>
<<link [[Use vegetables from the plot (0:20)|Eden Breakfast]]>><<pass 20>><<set $phase to 3>><</link>>
<br>
<</if>>
<<if $edenshrooms gte 3>>
<<link [[Use mushrooms from the barrel (0:20)|Eden Breakfast]]>><<pass 20>><<set $phase to 4>><</link>>
<br>
<</if>>
<<link [[Refuse|Eden Breakfast]]>><<npcincr Eden love -1>><<npcincr Eden dom -1>><<set $phase to 2>><</link>>
<br>
<<else>>
Eden is getting ready for the day.
<br><br>
<<cabinedenactions>>
<<cabinactions>>
<</if>>
<<elseif $hour lte 16>>
Eden is working hard outside.
<br><br>
<<cabinactions>>
<<elseif $hour lte 18>>
<<if $edenbath isnot 1>><<set $edenbath to 1>>
<<npc Eden>><<person1>>Eden finishes running <<his>> bath and starts to strip. "Bath time," <<he>> says. "Come on, get in while the water's hot."
<br><br>
<<link [[Strip and get in (0:30)|Eden Bath]]>><<pass 30>><<npcincr Eden dom 1>><<npcincr Eden love 1>><<set $phase to 0>><<strip>><</link>>
<br>
<<link [[Refuse|Eden Bath]]>><<npcincr Eden dom -1>><<npcincr Eden love 1>><<set $phase to 1>><</link>>
<br>
<<else>>
Eden is relaxing in the bath.
<br><br>
<<cabinedenactions>>
<<cabinactions>>
<</if>>
<<else>>
<<if $days % 2 is 0>>
<<npc Eden>><<person1>>Eden is cleaning <<his>> gun beside the fire.
<br><br>
<<link [[Cuddle (0:30)|Eden Cuddle]]>><<trauma -3>><<stress -3>><<pass 30>><<npcincr Eden love 1>><<npcincr Eden lust 1>><</link>><<glove>><<glust>><<ltrauma>><<lstress>>
<br>
<<if $eden_shoot gte 1>>
<<link [[Practise shooting (0:30)|Eden Shoot]]>><<pass 30>><<stress -3>><</link>><<lstress>>
<br>
<<else>>
<<link [[Say you want to learn how to shoot (0:30)|Eden Shoot Ask]]>><<pass 5>><</link>>
<br>
<</if>>
<<cabinedenactions>>
<<cabinactions>>
<<else>>
<<npc Eden>><<person1>>Eden is reading beside the fire.
<br><br>
<<link [[Cuddle (0:30)|Eden Cuddle]]>><<trauma -3>><<stress -3>><<pass 30>><<npcincr Eden love 1>><<npcincr Eden lust 1>><</link>><<glove>><<glust>><<ltrauma>><<lstress>>
<br>
<<link [[Ask Eden to read to you (0:30)|Eden Read]]>><<trauma -3>><<pass 30>><<npcincr Eden love 1>><<set $phase to 0>><</link>><<glove>><<ltrauma>>
<br>
<<cabinedenactions>>
<<cabinactions>>
<</if>>
<</if>>
<</if>><<if $molestationstart is 1>>
<<set $molestationstart to 0>>
<<controlloss>>
<<violence 1>>
<<neutral 1>>
<<molested>>
<<maninit>><<npcspank>><<set $enemyhealth to 600>><<set $enemyhealthmax to 600>><<set $enemyanger += 200>>
<</if>>
<<effects>>
<<effectsman>><<man>>
<<stateman>>
<br><br>
<<actionsman>>
<<if $enemyhealth lte 0>>
<span id="next"><<link [[Next|Eden Cabin Punishment Finish]]>><</link>></span><<nexttext>>
<<elseif $enemyarousal gte $enemyarousalmax>>
<span id="next"><<link [[Next|Eden Cabin Punishment Finish]]>><</link>></span><<nexttext>>
<<elseif $enemyanger lte 0>>
<span id="next"><<link [[Next|Eden Cabin Punishment Finish]]>><</link>></span><<nexttext>>
<<else>>
<span id="next"><<link [[Next|Eden Cabin Punishment]]>><</link>></span><<nexttext>>
<</if>><<set $outside to 0>><<set $location to "cabin">><<effects>>
<<if $enemyarousal gte $enemyarousalmax>>
<<ejaculation>><<npcincr Eden lust -20>>
<<He>> pants from the exertion. "I hope you've learnt your lesson."
<br><br>
<<tearful>> you avoid <<his>> gaze.
<br><br>
<<clotheson>>
<<endcombat>>
<<link [[Next|Eden Cabin]]>><</link>>
<br>
<<elseif $enemyhealth lte 0>>
"You ungrateful slut," <<he>> says. "Maybe I should throw you out and leave you to the wolves!" <<He>> winces and holds <<his>> side. "I need to get something for this."
<br><br>
<<tearful>> you gather yourself.
<br><br>
<<clotheson>>
<<endcombat>>
<<link [[Next|Eden Cabin]]>><</link>>
<br>
<<elseif $enemyanger lte 0>>
<<He>> looks mollified, and releases you. "I hope you've learnt your lesson."
<br><br>
<<tearful>> you avoid <<his>> gaze.
<br><br>
<<clotheson>>
<<endcombat>>
<<link [[Next|Eden Cabin]]>><</link>>
<br>
<</if>><<effects>>
You snuggle under the covers.
<br><br>
<<if $sleeptrouble is 1 and $controlled is 0>>
<<link [[Sleep for 10 hours|Cabin Sleep]]>><<set $sleephour to 10>><</link>><<ltiredness>>
<br>
<<link [[Sleep for 9 hours|Cabin Sleep]]>><<set $sleephour to 9>><</link>><<ltiredness>>
<br>
<<link [[Sleep for 8 hours|Cabin Sleep]]>><<set $sleephour to 8>><</link>><<ltiredness>>
<br>
<<link [[Sleep for 7 hours|Cabin Sleep]]>><<set $sleephour to 7>><</link>><<ltiredness>>
<br>
<<link [[Sleep for 6 hours|Cabin Sleep]]>><<set $sleephour to 6>><</link>><<ltiredness>>
<br>
<<link [[Sleep for 5 hours|Cabin Sleep]]>><<set $sleephour to 5>><</link>><<ltiredness>>
<br>
<<link [[Sleep for 4 hours|Cabin Sleep]]>><<set $sleephour to 4>><</link>><<ltiredness>>
<br>
<<link [[Sleep for 3 hours|Cabin Sleep]]>><<set $sleephour to 3>><</link>><<ltiredness>>
<br>
<<link [[Sleep for 2 hours|Cabin Sleep]]>><<set $sleephour to 2>><</link>><<ltiredness>>
<br>
<<link [[Sleep for 1 hours|Cabin Sleep]]>><<set $sleephour to 1>><</link>><<ltiredness>>
<br><br>
<<else>>
<<link [[Sleep for 8 hours|Cabin Sleep]]>><<set $sleephour to 8>><</link>><<ltiredness>>
<br>
<<link [[Sleep for 7 hours|Cabin Sleep]]>><<set $sleephour to 7>><</link>><<ltiredness>>
<br>
<<link [[Sleep for 6 hours|Cabin Sleep]]>><<set $sleephour to 6>><</link>><<ltiredness>>
<br>
<<link [[Sleep for 5 hours|Cabin Sleep]]>><<set $sleephour to 5>><</link>><<ltiredness>>
<br>
<<link [[Sleep for 4 hours|Cabin Sleep]]>><<set $sleephour to 4>><</link>><<ltiredness>>
<br>
<<link [[Sleep for 3 hours|Cabin Sleep]]>><<set $sleephour to 3>><</link>><<ltiredness>>
<br>
<<link [[Sleep for 2 hours|Cabin Sleep]]>><<set $sleephour to 2>><</link>><<ltiredness>>
<br>
<<link [[Sleep for 1 hours|Cabin Sleep]]>><<set $sleephour to 1>><</link>><<ltiredness>>
<br><br>
<</if>>
<<link [[Climb out of bed|Eden Cabin]]>><</link>>
<br><br><<run Save.autosave.save(null, {"saveId":$saveId, "saveName":$saveName})>>
<<if _preventUpdate is undefined>>
<<run setSaveDetail("autosave",{"saveId":$saveId,"saveName":$saveName})>>
<</if>>
<<sleep>><<effects>>
<<if $nightmares gte 1 and $controlled is 0>>
You dream you are being hunted by something dark and terrible.
<<else>>
<<if $specialClothesEffects.bimboTotal gte random(100,1000) or $arousal gte 9000>>
Your sleep is plagued by dirty dreams.
<<arousal `$specialClothesEffects.bimboTotal / 10 * $sleepHoursTotal`>>
<<arousal `100 * $sleepHoursTotal`>>
<<if $arousal gte $arousalmax>>
They push you over the edge.
<<orgasmpassage>><<set _orgasm to true>>
<<else>>
<br><br>
<</if>>
<<else>>
You sleep soundly.
<</if>>
<</if>>
<<sleepeffects>>
<<if $schoolwake is 1>><<set $schoolwake to 0>>
<<npc Eden>><<person1>>
<<if _orgasm is true>>
Eden starts groping. <<He>> feels the moistness around your crotch. "I've been neglectful," <<he>> says, rubbing up against you.
<<else>>
You wake up to Eden's groping. <<He>> starts rubbing up against you.
<</if>>
<br><br>
<<link [[Let it happen|Eden Sleep Sex]]>><<set $sexstart to 1>><</link>><<promiscuous1>>
<br>
<<link [[Push away|Eden Sleep Push]]>><</link>>
<br>
<<else>>
<br><br>
<<link [[Get out of bed|Eden Cabin]]>><</link>>
<br><br>
<</if>>
<<set $phase to 0>><<if $sexstart is 1>>
<<set $sexstart to 0>>
<<consensual>>
<<set $consensual to 1>>
<<neutral 1>>
<<maninit>>
<<set $enemytrust += 100>><<set $enemyhealth to 600>><<set $enemyhealthmax to 600>>
<<promiscuity1>>
<<elseif $molestationstart is 1>>
<<set $molestationstart to 0>>
<<controlloss>>
<<violence 1>>
<<neutral 1>>
<<molested>>
<<maninit>><<set $enemyhealth to 600>><<set $enemyhealthmax to 600>><<set $enemyanger += 50>>
<</if>>
<<effects>>
<<effectsman>><<man>>
<<stateman>>
<br><br>
<<actionsman>>
<<if $finish is 1>>
<span id="next"><<link [[Next|Eden Sleep Sex Finish]]>><</link>></span><<nexttext>>
<<elseif $enemyhealth lte 0>>
<span id="next"><<link [[Next|Eden Sleep Sex Finish]]>><</link>></span><<nexttext>>
<<elseif $enemyarousal gte $enemyarousalmax>>
<span id="next"><<link [[Next|Eden Sleep Sex Finish]]>><</link>></span><<nexttext>>
<<else>>
<span id="next"><<link [[Next|Eden Sleep Sex]]>><</link>></span><<nexttext>>
<</if>><<set $outside to 0>><<set $location to "cabin">><<effects>>
You shove <<him>> away from you.
<<npcincr Eden love -1>><<npcincr Eden dom -1>>
<<if $NPCName[$NPCNameList.indexOf("Eden")].love - $NPCName[$NPCNameList.indexOf("Eden")].lust gte 1>>
<<He>> grumbles something and rolls over. <<Hes>> asleep within moments.
<br><br>
<<link [[Back to sleep|Eden Cabin Bed]]>><<endevent>><</link>>
<br>
<<link [[Get up|Eden Cabin]]>><<endevent>><</link>>
<br>
<<else>>
<<He>> starts groping more forcefully.
<br><br>
<<link [[Next|Eden Sleep Sex]]>><<set $molestationstart to 1>><</link>>
<br>
<</if>><<set $outside to 0>><<set $location to "cabin">><<effects>>
<<if $enemyarousal gte $enemyarousalmax>>
<<ejaculation>><<npcincr Eden lust -20>>
<<He>> kisses you on the neck, rolls over, and goes to sleep.
<br><br>
<<clotheson>>
<<endcombat>>
<<elseif $enemyhealth lte 0>>
"You ungrateful slut," <<he>> says. "Maybe I should throw you out and leave you to the wolves!" <<He>> winces and holds <<his>> side. "I need to get something for this."
<br><br>
<<tearful>> you hide beneath the covers.
<br><br>
<<clotheson>>
<<endcombat>>
<<elseif $finish is 1>>
<<He>> rolls over. You hear <<him>> snore moments later.
<br><br>
<<clotheson>>
<<endcombat>>
<</if>>
<br><br>
<<link [[Next|Eden Cabin Bed]]>><</link>><<effects>>
<<if $submissive gte 1150>>
"I-If it's no trouble, could you untie me please?" you ask.
<<elseif $submissive lte 850>>
"It may have escaped your notice, but I'm tied up. Could you help?" you ask.
<<else>>
"Can you untie me?" you ask.
<</if>>
Without a word, Eden picks up a knife and slashes your bindings.
<br><br>
<<if $bus is "edenclearing">>
<<link [[Next|Eden Clearing]]>><<endevent>><</link>>
<br>
<<else>>
<<link [[Next|Eden Cabin]]>><<endevent>><</link>>
<br>
<</if>><<set $outside to 1>><<set $location to "cabin">><<effects>><<set $bus to "edenclearing">><<set $edendays to 0>>
You are in the clearing outside Eden's cabin. The surrounding trees are so huge that you have to crane your neck to see the sky. There's a small farm plot where Eden grows vegetables. Behind the cabin is a spring at the base of a cliff.
<br><br>
<<if $foresthunt gte 1>>
<span class="lblue">You're safe at Eden's cabin. Whatever was hunting you will have given up.</span>
<br><br>
<<set $foresthunt to 0>>
<</if>>
<<if $exposed gte 2 and $exhibitionism lte 74>>
You don't want to be seen like this! You rush to your clothes.
<br><br>
<<link [[Next|Eden Wardrobe]]>><<endevent>><</link>>
<br><br>
<<elseif $exhibitionism lte 54 and $exposed gte 1>>
You don't want to be seen like this! You rush to your clothes.
<br><br>
<<link [[Next|Eden Wardrobe]]>><<endevent>><</link>>
<br><br>
<<else>>
<<if $exposed is 1 and $exhibitionism gte 55>>
<span class="lewd">With your <<lewdness>> on display, you can't help but feel a primal thrill.</span>
<br><br>
<</if>>
<<if $weather.current is "rain">>
Rainwater drips from the branches above.
<br><br>
<<elseif $weather.current is "snow">>
Snow weighs down the branches above.
<br><br>
<</if>>
<<if $hour gte 9 and $hour lte 10>>
Eden is tending the crops.
<br><br>
<<clearingedenactions>>
<<clearingactions>>
<<elseif $hour gte 11 and $hour lte 14>>
<<if $edenhunting isnot 1>><<set $edenhunting to 1>>
<<npc Eden>><<person1>>Eden exits the cabin, gun in hand. "I'm going hunting. Stay near the cabin while I'm gone."
<br><br>
<<link [[Nod|Eden Hunting]]>><<set $phase to 0>><</link>>
<br>
<<link [[Ask to go along|Eden Hunting]]>><<set $phase to 1>><</link>>
<br>
<<else>>
Eden is out hunting.
<br><br>
<<clearingactions>>
<</if>>
<<elseif $hour is 15>>
Eden is skinning prey. The smell makes you queasy.
<br><br>
<<clearingedenactions>>
<<clearingactions>>
<<elseif $hour is 16>>
<<if $NPCName[$NPCNameList.indexOf("Eden")].lust gte 26 and $edenchoplust isnot 1>><<set $edenchoplust to 1>>
<<npc Eden>><<person1>>Eden is chopping firewood. <<He>> stretches <<his>> back and spots you watching <<him>>. "I could use a break," <<he>> says. <<He>> marches towards you, covered in sweat and axe still in hand. <<He>> probably doesn't realise how menacing <<he>> looks. <<He>> drops the axe and tries to pull you close to <<him>>.
<br><br>
<<link [[Allow it|Eden Firewood Sex]]>><<set $sexstart to 1>><<npcincr Eden love 1>><<npcincr Eden dom 1>><</link>>
<br>
<<link [[Refuse|Eden Firewood Refuse]]>><<npcincr Eden love -1>><<npcincr Eden dom -1>><</link>>
<br>
<<else>>
Eden is chopping firewood.
<br><br>
<<clearingedenactions>>
<<clearingactions>>
<</if>>
<<else>>
Eden is indoors.
<br><br>
<<clearingactions>>
<</if>>
<</if>><<effects>>
<<if $NPCName[$NPCNameList.indexOf("Eden")].love gte 20>><<set $edenfreedom to 1>><<set $edenshopping to 0>>
<<npc Eden>><<person1>>"Why would you want to leave?" <<he>> asks. "You have everything you need here."
<br><br>
<<if $submissive gte 1150>>
"B-but if I'm gone from town too long," you say. "People will come looking for me here."
<<elseif $submissive lte 850>>
"Do you think my absence isn't noticed?" you say. "They'll come looking for me here."
<br><br>
<<else>>
"If I keep missing school," you say. "People will start looking for me."
<</if>>
<br><br>
<<He>> seems conflicted. "I suppose it was too much to hope you'd be content stuck here. Fine, you can go back to town. Make sure you get your little bottom back here though. <span class="gold">If you're gone longer than a day you'll worry me sick.</span> I'd have to come find you."
<br><br>
<<link [[Hug|Eden Freedom 2]]>><<set $phase to 0>><<npcincr Eden love 1>><</link>>
<br>
<<link [[Nod|Eden Freedom 2]]>><<set $phase to 1>><</link>>
<br>
<<else>>
<<npc Eden>><<person1>>"Why would you want to leave?" <<he>> asks. "You have everything you need here."
<br><br>
<<if $submissive gte 1150>>
"B-but if I'm gone from town too long," you say. "People will come looking for me here."
<<elseif $submissive lte 850>>
"Do you think my absence isn't noticed?" you say. "They'll come looking for me here."
<br><br>
<<else>>
"If I keep missing school," you say. "People will start looking for me."
<</if>>
<br><br>
<<He>> shakes <<his>> head. "They won't find us. I know these woods, and will protect what's mine if necessary."
<br><br>
<i>If <<he>> liked you more <<he>> might be more amenable to your request.</i>
<br><br>
<<if $bus is "edenclearing">>
<<link [[Next|Eden Clearing]]>><<endevent>><</link>>
<br>
<<else>>
<<link [[Next|Eden Cabin]]>><<endevent>><</link>>
<br>
<</if>>
<</if>><<effects>>
<<if $phase is 0>>
You hug Eden, taking <<him>> by surprise and almost knocking <<him>> over.
<br><br>
<<if $submissive gte 1150>>
"Thank you," you say, pressing your face against <<him>>.
<<elseif $submissive lte 850>>
"It's not that I need your permission or anything," you say. "It's just easier this way."
<<else>>
"Thank you," you say.
<</if>>
<br><br>
<<He>> squeezes you back. "One more thing. I make weekly supply runs into town to pick up essentials. You might as well do it for me. I hate that place. Alright, you can let go now."
<br><br>
<<elseif $phase is 1>>
"One more thing," <<he>> says. "I make weekly supply runs into town to pick up essentials. You may as well do it for me if you're going anyway. I hate that place."
<br><br>
<<else>>
You hug Eden. <<He>> expects it and catches you.
<<if $submissive gte 1150>>
"Thank you," you say, pressing your face against <<him>>.
<<elseif $submissive lte 850>>
"It's not that I need your permission or anything," you say. "It's just easier this way."
<<else>>
"Thank you," you say.
<</if>>
<<He>> squeezes you back.
<br><br>
<</if>>
<<if $bus is "edenclearing">>
<<link [[Next|Eden Clearing]]>><<endevent>><</link>>
<br>
<<else>>
<<link [[Next|Eden Cabin]]>><<endevent>><</link>>
<br>
<</if>><<set $outside to 1>><<set $location to "forest">><<effects>>
You walk to the edge of the clearing and gaze into the darkness of the forest. Are you sure you want to escape?
<br><br>
<<link [[Yes|Forest]]>><</link>>
<br>
<<link [[No|Eden Clearing]]>><</link>>
<br><<effects>>
<<if $NPCName[$NPCNameList.indexOf("Eden")].love gte 100>><<set $edenfreedom to 2>>
<<npc Eden>><<person1>>"You already get a whole day," <<he>> says. "You want to sleep in someone else's bed, is that it?"
<br><br>
<<if $submissive gte 1150>>
"N-no," you say. "You know I'm yours alone."
<<elseif $submissive lte 850>>
"I'm not a slut," you say. "But sometimes I need to be away for longer."
<br><br>
<<else>>
"No!" you say. "It's just that braving the woods every day for school is dangerous."
<</if>>
<br><br>
<<He>> looks about to argue, but sighs in resignation. "Fine. I'm used to being alone. <span class="gold">You can leave for up to a week.</span> If you're gone longer, I'll hunt you down."
<br><br>
<<link [[Hug|Eden Freedom 2]]>><<set $phase to 2>><<npcincr Eden love 1>><</link>>
<br>
<<if $bus is "edenclearing">>
<<link [[Nod|Eden Clearing]]>><<endevent>><</link>>
<br>
<<else>>
<<link [[Nod|Eden Cabin]]>><<endevent>><</link>>
<br>
<</if>>
<<else>>
<<npc Eden>><<person1>>"You already get a whole day," <<he>> says. "You want to sleep in someone else's bed, is that it?"
<br><br>
<<if $submissive gte 1150>>
"N-no," you say. "You know I'm yours alone."
<<elseif $submissive lte 850>>
"I'm not a slut," you say. "But sometimes I need to be away for longer."
<br><br>
<<else>>
"No!" you say. "It's just that braving the woods every day for school is dangerous."
<</if>>
<br><br>
<<He>> shakes <<his>> head. "That town is dangerous. The less time you spend there the better."
<br><br>
<i>If <<he>> liked you more <<he>> might be more amenable to your request.</i>
<br><br>
<<if $bus is "edenclearing">>
<<link [[Next|Eden Clearing]]>><<endevent>><</link>>
<br>
<<else>>
<<link [[Next|Eden Cabin]]>><<endevent>><</link>>
<br>
<</if>>
<</if>><<set $outside to 1>><<set $location to "cabin">><<effects>>
Eden leads you back to the safety of <<his>> cabin.
<br><br>
<<link [[Next|Eden Cabin]]>><<endevent>><</link>>
<br><<set $outside to 0>><<set $location to "cabin">><<effects>>
Eden grabs your arm and pushes you in front of <<him>>. <<He>> pushes you through the forest and back to <<his>> cabin. Once inside, <<he>> shoves you to the floor.
<br><br>
"I trust you," <<he>> says. "So when you don't do as I say, it really hurts."
<br><br>
<<link [[Seduce|Eden Recaptured Seduction]]>><</link>><<promiscuous1>>
<br>
<<link [[Apologise|Eden Recaptured Apologise]]>><<npcincr Eden love 1>><<npcincr Eden dom 1>><</link>>
<br>
<<link [[Do nothing|Eden Recaptured Spank]]>><<set $molestationstart to 1>><</link>>
<br><<effects>>
<<set $seductiondifficulty to (10000 - ($NPCName[$NPCNameList.indexOf("Eden")].lust * 50))>>
<<seductioncheck>>
<br><br>
<<if $seductionskill lt 1000>><span class="gold">You feel more confident in your powers of seduction.</span><</if>><<seductionskilluse>>
<br><br>
You climb to your knees.
<<if $submissive gte 1150>>
"I can make it up to you!" you say.
<<elseif $submissive lte 850>>
"I think I know what you need," you say.
<<else>>
"Let me make it up to you," you say.
<</if>>
<<if $pronoun is "f">>
You lift up <<his>> skirt.
<<promiscuity1>>
<br><br>
<<else>>
You open <<his>> fly.
<<promiscuity1>>
<br><br>
<</if>>
<<if $seductionrating gte $seductionrequired>>
"This is a good way to start making it up to me," <<he>> says, pressing a hand against the back of your head and pushing you closer.
<br><br>
<<link [[Next|Eden Recaptured Oral]]>><<set $sexstart to 1>><</link>>
<br>
<<else>>
<<He>> shoves you back to the ground. "Oh no, you're not getting off that easy."
<br><br>
<<link [[Next|Eden Recaptured Spank]]>><<set $molestationstart to 1>><</link>>
<br>
<</if>><<set $outside to 0>><<set $location to "cabin">><<effects>>
You climb to your knees and look up at <<him>>.
<<if $submissive gte 1150>>
"I'm very sorry," you say. "I know I've been bad." You bow your head.
<<elseif $submissive lte 850>>
"I didn't mean to worry you," you say.
<<else>>
"I'm sorry, I know I've been bad," you say.
<</if>>
<br><br>
"I still need to punish you," Eden says. "Or you'll forget the lesson."
<br><br>
<<link [[Next|Eden Recaptured Spank]]>><<set $phase to 1>><<set $molestationstart to 1>><</link>>
<br><<if $molestationstart is 1>>
<<set $molestationstart to 0>>
<<controlloss>>
<<violence 1>>
<<neutral 1>>
<<molested>>
<<maninit>><<npcspank>><<set $enemyhealth to 600>><<set $enemyhealthmax to 600>><<set $enemyanger += 200>>
<<if $phase is 1>>
<<set $enemyanger -= 75>>
<</if>>
<<He>> bends you over <<his>> knee.
<br><br>
<</if>>
<<effects>>
<<effectsman>><<man>>
<<stateman>>
<br><br>
<<actionsman>>
<<if $enemyhealth lte 0>>
<span id="next"><<link [[Next|Eden Recaptured Spank Finish]]>><</link>></span><<nexttext>>
<<elseif $enemyarousal gte $enemyarousalmax>>
<span id="next"><<link [[Next|Eden Recaptured Spank Finish]]>><</link>></span><<nexttext>>
<<elseif $enemyanger lte 0>>
<span id="next"><<link [[Next|Eden Recaptured Spank Finish]]>><</link>></span><<nexttext>>
<<else>>
<span id="next"><<link [[Next|Eden Recaptured Spank]]>><</link>></span><<nexttext>>
<</if>><<set $outside to 0>><<set $location to "cabin">><<effects>>
<<if $enemyarousal gte $enemyarousalmax>>
<<ejaculation>><<npcincr Eden lust -20>>
<<He>> pants from the exertion. "I hope you've learnt your lesson. Don't disobey me again."
<br><br>
<<tearful>> you avoid <<his>> gaze.
<br><br>
<<clotheson>>
<<endcombat>>
<<link [[Next|Eden Cabin]]>><</link>>
<br>
<<elseif $enemyhealth lte 0>>
"You ungrateful slut," <<he>> says. "Maybe I should throw you out and leave you to the wolves!" <<He>> winces and holds <<his>> side. "I need to get something for this."
<br><br>
<<tearful>> you gather yourself.
<br><br>
<<clotheson>>
<<endcombat>>
<<link [[Next|Eden Cabin]]>><</link>>
<br>
<<elseif $enemyanger lte 0>>
<<He>> looks mollified, and releases you. "I hope you've learnt your lesson. Don't disobey me again."
<br><br>
<<tearful>> you avoid <<his>> gaze.
<br><br>
<<clotheson>>
<<endcombat>>
<<link [[Next|Eden Cabin]]>><</link>>
<br>
<</if>><<if $sexstart is 1>>
<<set $sexstart to 0>>
<<consensual>>
<<set $consensual to 1>>
<<neutral 1>>
<<maninit>><<npcoral>>
<<set $enemytrust -= 100>><<set $enemyhealth to 600>><<set $enemyhealthmax to 600>><<set $enemyanger += 80>>
<</if>>
<<effects>>
<<effectsman>><<man>>
<<stateman>>
<br><br>
<<actionsman>>
<<if $finish is 1>>
<span id="next"><<link [[Next|Eden Recaptured Oral Finish]]>><</link>></span><<nexttext>>
<<elseif $enemyhealth lte 0>>
<span id="next"><<link [[Next|Eden Recaptured Oral Finish]]>><</link>></span><<nexttext>>
<<elseif $enemyarousal gte $enemyarousalmax>>
<span id="next"><<link [[Next|Eden Recaptured Oral Finish]]>><</link>></span><<nexttext>>
<<else>>
<span id="next"><<link [[Next|Eden Recaptured Oral]]>><</link>></span><<nexttext>>
<</if>><<set $outside to 0>><<set $location to "cabin">><<effects>>
<<if $enemyarousal gte $enemyarousalmax>>
<<ejaculation>><<npcincr Eden lust -20>><<npcincr Eden love 1>>
"I can't stay mad at you," <<he>> gasps. "But don't you dare run off again."
<br><br>
<<clotheson>>
<<endcombat>>
<<elseif $enemyhealth lte 0>>
"You ungrateful slut," <<he>> says. "Maybe I should throw you out and leave you to the wolves!" <<He>> winces and holds <<his>> side. "I need to get something for this."
<br><br>
<<tearful>> you climb out from under the table.
<br><br>
<<clotheson>>
<<endcombat>>
<<elseif $finish is 1>>
"Remember," <<he>> says. "I'm keeping an eye on you."
<br><br>
<<clotheson>>
<<endcombat>>
<</if>>
<br><br>
<<link [[Next|Eden Cabin]]>><</link>><<effects>>
You cross the road. Eden spots you. "You think this is funny?" <<He>> shouts, marching towards you. "I've been worried half to death!" <<He>> grasps your arm. "I'm taking you home, and never letting you leave again. I'll keep you in a cage if I have to."
<br><br>
<<if $worn.neck.collared isnot 1>><<neckwear 1>>
<<He>> fastens a collar around your neck.
<br><br>
<</if>>
<<He>> grabs hold of your leash and pulls. "Come on. I'll punish you when we get home."
<br><br>
<<generate2>><<person2>>"You shouldn't treat <<phim>> like that," A <<person>> bravely interjects as Eden drags you by. Eden ignores <<him>>.
<br><br>
The sight of a <<girl>> being dragged along on a leash turns heads. People whisper to each other, but no one intervenes. A <<generatey3>><<person3>><<person>> laughs and pulls out <<his>> phone to record you. Eden ignores <<him>> too.
Eden calms down a bit once you're in the forest.
<br><br>
<<endevent>><<npc Eden>><<person1>>
<<link [[Next|Eden Recaptured]]>><</link>>
<br><<effects>>
<<if $rng gte 51>>
You hide behind a postbox. Eden continues bothering passers-by, unaware that you're so close. It looks like <<he>> doesn't intend to move on for a while, until <<he>> starts arguing with a <<generate2>><<person2>><<person>>. The argument becomes more intense until Eden storms off.
<br><br>
<<endevent>>
<<destinationeventend>>
<<else>>
You hide behind a postbox. Eden continues bothering passers-by, drawing ever closer. <<He>> stops a moment, and sniffs the air, before continuing.
<br><br>
Eden waits until <<hes>> right beside the postbox before striking, <span class="red">lunging around it and grasping your arm.</span>
<br><br>
"You think this is funny?" <<He>> shouts. "I've been worried half to death!" <<His>> grip is tight. "I'm taking you home, and never letting you leave again. I'll keep you in a cage if I have to."
<br><br>
<<if $worn.neck.collared isnot 1>><<neckwear 1>>
<<He>> fastens a collar around your neck.
<br><br>
<</if>>
<<He>> grabs hold of your leash and pulls. "Come on. I'll punish you when we get home."
<br><br>
<<generate2>><<person2>>"You shouldn't treat <<phim>> like that," A <<person>> bravely interjects as Eden drags you by. Eden ignores <<him>>.
<br><br>
The sight of a <<girl>> being dragged along on a leash turns heads. People whisper to each other, but no one intervenes. A <<generatey3>><<person3>><<person>> laughs and pulls out <<his>> phone to record you. Eden ignores <<him>> too.
Eden calms down a bit once you're in the forest.
<br><br>
<<endevent>><<npc Eden>><<person1>>
<<link [[Next|Eden Recaptured]]>><</link>>
<br>
<</if>><<effects>>
<<set $edenshopping to 1>>
You shop for the things Eden can't make or do without. Tools and medical supplies mostly.
<br><br>
<<link [[Next|Shopping Centre]]>><</link>>
<br><<effects>>
<<set $edenshopping to 2>><<npcincr Eden love 5>>
<<if $submissive gte 1150>>
"I got these for you," you say, putting the supplies on the table.
<<elseif $submissive lte 850>>
"I did your chore for you," you say, putting the supplies on the table.
<<else>>
"I got your supplies from town," you say, putting the supplies on the table.
<</if>>
<br><br>
"Good job," Eden says. "How much were they? I'll give you the money."
<br><br>
<<link [[I don't need money|Eden Supplied 2]]>><<set $phase to 0>><<npcincr Eden love 1>><<npcincr Eden dom 1>><</link>>
<br>
<<link [[£50|Eden Supplied 2]]>><<set $phase to 1>><</link>>
<br>
<<set $skulduggerydifficulty to 200>>
<<link [[£200|Eden Supplied 2]]>><<set $phase to 2>><</link>><<skulduggerydifficulty>>
<br><<effects>>
<<npc Eden>><<person1>>
<<if $phase is 0>>
"What's yours is mine anyway," Eden says. "Thanks though."
<br><br>
<<if $bus is "edenclearing">>
<<link [[Next|Eden Clearing]]>><<endevent>><</link>>
<br>
<<else>>
<<link [[Next|Eden Cabin]]>><<endevent>><</link>>
<br>
<</if>>
<<elseif $phase is 1>>
"Sounds about right," <<he>> reaches into <<his>> pouch. "Here you go."
<br><br>
You've gained £50.
<<set $money += 5000>>
<br><br>
<<if $bus is "edenclearing">>
<<link [[Next|Eden Clearing]]>><<endevent>><</link>>
<br>
<<else>>
<<link [[Next|Eden Cabin]]>><<endevent>><</link>>
<br>
<</if>>
<<else>>
<<skulduggerycheck>>
<<if $skulduggerysuccess is 1>>
"Two hundred?" Eden looks annoyed. "You got ripped off." <<He>> reaches into <<his>> pouch. "Still, worth me not doing it. Here you go."
<br><br>
You've gained £200.
<<set $money += 20000>>
<br><br>
<<if $skulduggery lte ($skulduggerydifficulty + 100)>>
<<skulduggeryskilluse>>
<<else>>
<span class="blue">That was too easy. You didn't learn anything.</span>
<br><br>
<</if>>
<<if $bus is "edenclearing">>
<<link [[Next|Eden Clearing]]>><<endevent>><</link>>
<br>
<<else>>
<<link [[Next|Eden Cabin]]>><<endevent>><</link>>
<br>
<</if>>
<<else>>
"I'm not gonna fall for that," Eden says. "You can pay out of your own pocket."
<br><br>
<<if $skulduggery lte ($skulduggerydifficulty + 100)>>
<<skulduggeryskilluse>>
<<else>>
<span class="blue">That was too easy. You didn't learn anything.</span>
<br><br>
<</if>>
<<if $bus is "edenclearing">>
<<link [[Next|Eden Clearing]]>><<endevent>><</link>>
<br>
<<else>>
<<link [[Next|Eden Cabin]]>><<endevent>><</link>>
<br>
<</if>>
<</if>>
<</if>><<set $settingsExitPassage to "Eden Cabin">>
<<settings>><<effects>>
<<link [[Step away|Eden Cabin]]>><<unset $mirrorMenu>><</link>>
<br>
<<mirror>>
<br><br><<effects>>
<<plot_effects>>
<<if $eden_plot_intro is 1>><<unset $eden_plot_intro>>
<<plots_init eden 3 earth 2 medium>>
<</if>>
<<display_plot eden>>
<<if !$plants_known.includes("poppy")>>
<<link [[Search for seeds (0:30)|Eden Plots Seeds]]>><<set $plants_known.push("poppy")>><<pass 30>><</link>>
<br>
<</if>>
<br>
<<link [[Leave|Eden Clearing]]>><</link>>
<br>
<<unset $event_trigger>><<effects>>
You search the clearing for wild flowers, and find a number of poppies growing among the grass. You gather some seeds.
<br><br>
<span class="gold">You can now grow poppies.</span>
<br><br>
<<link [[Next|Eden Clearing]]>><<endevent>><</link>>
<br><<effects>>
<<if $fightstart is 1>>
<<set $fightstart to 0>>
<<neutral 1>>
<<maninit>>
<<set $enemytrust -= 100>>
<<set $enemyanger += 200>>
<<npcidlegenitals>>
<<set $NPCList[0].righthand to "throat">><<set $NPCList[0].lefthand to "throat">><<set $neckuse to "hand">>
"I don't want to do this," Eden says as <<he>> shifts <<his>> hands over your throat. <span class="red">You're being strangled!</span>
<br><br>
<</if>>
<<effects>>
<<effectsman>><<man>>
<<stateman>>
<br><br>
<<actionsman>>
<<if $enemyhealth lte 0>>
<span id="next"><<link [[Next|Eden Recaptured Resist Finish]]>><</link>></span><<nexttext>>
<<elseif $enemyarousal gte $enemyarousalmax>>
<span id="next"><<link [[Next|Eden Recaptured Resist Finish]]>><</link>></span><<nexttext>>
<<elseif $pain gte 100 and $willpowerpain is 0>>
<span id="next"><<link [[Next|Eden Recaptured Resist Finish]]>><</link>></span><<nexttext>>
<<else>>
<span id="next"><<link [[Next|Eden Recaptured Resist]]>><</link>></span><<nexttext>>
<</if>><<effects>>
<<if $enemyarousal gte $enemyarousalmax>><<if $foresthunt gte 1>><<set $foresthunt to 0>><</if>>
<<ejaculation>>
Eden collapses against a nearby tree.
<br><br>
<<tearful>> you seize the chance, and escape into the woods.
<br><br>
<<clotheson>>
<<endcombat>>
<<link [[Next|Forest]]>><<endevent>><<set $eventskip to 1>><</link>>
<br>
<<elseif $enemyhealth lte 0>><<if $foresthunt gte 1>><<set $foresthunt to 0>><</if>>
Eden falls against a nearby tree.
<br><br>
<<tearful>> you seize the chance, and escape into the woods.
<br><br>
<<clotheson>>
<<endcombat>>
<<link [[Next|Forest]]>><<endevent>><<set $eventskip to 1>><</link>>
<br>
<<else>>
Eden chokes you until your consciousness fades.
<br><br>
<<endcombat>>
<<link [[Next|Eden Recaptured 2]]>><<clotheson>><</link>>
<br>
<</if>><<effects>>
<<npc Eden>><<person1>>
<<if $rng gte 51>>
You awaken, and find yourself slumped over Eden's shoulder. You're in the clearing outside <<his>> cabin. <<He>> tosses you to the floor once inside.
<br><br>
"I trust you," <<he>> says. "So when you don't do as I say, it really hurts."
<br><br>
<<else>>
You're jolted awake by Eden nudging you with <<his>> boot. You're on the cabin floor.
<br><br>
"I trust you," <<he>> says. "So when you don't do as I say, it really hurts."
<br><br>
<</if>>
<<link [[Seduce|Eden Recaptured Seduction]]>><</link>><<promiscuous1>>
<br>
<<link [[Apologise|Eden Recaptured Apologise]]>><<npcincr Eden love 1>><<npcincr Eden dom 1>><</link>>
<br>
<<link [[Do nothing|Eden Recaptured Spank]]>><<set $molestationstart to 1>><</link>>
<br><<widget "cabinactions">><<nobr>>
<<roomoptions>>
There's a large mattress with animal skin covers.
<br>
<<link [[Sleep|Eden Cabin Bed]]>><<endevent>><</link>>
<br>
Your clothes are kept in the corner.
<br>
<<link [[Wardrobe|Eden Wardrobe]]>><<endevent>><</link>>
<br>
<<link [[Mirror|Eden Mirror]]>><<endevent>><</link>>
<br><br>
<<link [[Go outside|Eden Clearing]]>><<endevent>><</link>>
<br><br>
<<link [[Settings|Cabin Settings]]>><<endevent>><</link>>
<br>
<<attitudesControlCheck>>
<<if $attitudesControl.showGoldLink is true>>
<span class="goldLink"><<link [[Attitudes]]>><<set $attitudesExitPassage to $passage>><</link>> </span><span class="red">!!</span>
<<else>>
<<link [[Attitudes]]>><<set $attitudesExitPassage to $passage>><</link>>
<</if>>
<br>
<</nobr>><</widget>>
<<widget "cabinedenactions">><<nobr>>
<<if $exposed gte 1 and $exhibitionism gte 55>>
<span class="lewd">Eden keeps stealing glances at you.</span>
<<npcincr Eden lust 1>>
<br><br>
<</if>>
<<if $leftarm is "bound" or $rightarm is "bound" or $feetuse is "bound">>
<<link [[Ask Eden to undo your bindings (0:01)|Eden Bindings]]>><<pass 1>><<unbind>><<endevent>><</link>>
<br><br>
<</if>>
<<if $edenfreedom is undefined>>
<<link [[Ask for freedom to return to town|Eden Freedom]]>><<endevent>><</link>>
<br>
<</if>>
<<if $edenfreedom is 1>>
<<link [[Ask for freedom to remain in town|Eden Freedom 3]]>><<endevent>><</link>>
<br>
<</if>>
<<if $edenshopping is 1>>
<<link [[Give Eden the supplies|Eden Supplied]]>><<endevent>><</link>>
<br>
<</if>>
<br>
<</nobr>><</widget>>
<<widget "clearingactions">><<nobr>>
<<if $edengarden is 0>>
<span class="purple">Eden's crops are utterly strangled by weeds.</span>
<br>
<<link [[Remove the weeds (3:00)|Clearing Weeding]]>><<tending 1>><<endevent>><<pass 2 hours>><<pass 1 hour>><<tiredness 12>><<npcincr Eden love 1>><</link>><<gtiredness>><<gtending>>
<br><br>
<<elseif $edengarden is 1>>
<span class="blue">Eden's crops are tangled with weeds.</span>
<br>
<<link [[Remove the weeds (3:00)|Clearing Weeding]]>><<tending 1>><<endevent>><<pass 2 hours>><<pass 1 hour>><<tiredness 12>><<npcincr Eden love 1>><</link>><<gtiredness>><<gtending>>
<br><br>
<<elseif $edengarden is 2>>
<span class="lblue">There are as many weeds growing in Eden's plot as there are vegetables.</span>
<br>
<<link [[Remove the weeds (3:00)|Clearing Weeding]]>><<tending 1>><<endevent>><<pass 2 hours>><<pass 1 hour>><<tiredness 12>><<npcincr Eden love 1>><</link>><<gtiredness>><<gtending>>
<br><br>
<<elseif $edengarden is 3>>
<span class="teal">Eden's crops are mostly free of weeds, but more could be done.</span>
<br>
<<link [[Remove the weeds (3:00)|Clearing Weeding]]>><<tending 1>><<endevent>><<pass 2 hours>><<pass 1 hour>><<tiredness 12>><<npcincr Eden love 1>><</link>><<gtiredness>><<gtending>>
<br><br>
<<elseif $edengarden is 4>>
<span class="green">Eden's crops are completely free of weeds.</span>
<br><br>
<</if>>
There are other bare plots of soil that Eden isn't using.
<br>
<<link [[Examine|Eden Plots]]>><</link>>
<br><br>
<<if $edenshrooms is 0>>
<span class="purple">Eden's mushroom barrel is almost empty.</span>
<br>
<<link [[Look for mushrooms (1:00)|Clearing Mushrooms]]>><<endevent>><<pass 1 hour>><<npcincr Eden love 1>><</link>>
<br><br>
<<elseif $edenshrooms is 1>>
<span class="blue">Eden's mushroom barrel is mostly empty.</span>
<br>
<<link [[Look for mushrooms (1:00)|Clearing Mushrooms]]>><<endevent>><<pass 1 hour>><<npcincr Eden love 1>><</link>>
<br><br>
<<elseif $edenshrooms is 2>>
<span class="lblue">Eden's mushroom barrel is half full.</span>
<br>
<<link [[Look for mushrooms (1:00)|Clearing Mushrooms]]>><<endevent>><<pass 1 hour>><<npcincr Eden love 1>><</link>>
<br><br>
<<elseif $edenshrooms is 3>>
<span class="teal">Eden's mushroom barrel is mostly full.</span>
<br>
<<link [[Look for mushrooms (1:00)|Clearing Mushrooms]]>><<endevent>><<pass 1 hour>><<npcincr Eden love 1>><</link>>
<br><br>
<<elseif $edenshrooms is 4>>
<span class="green">Eden's mushroom barrel is brimming with fungi.</span>
<br><br>
<</if>>
<<if $edenspring is 0>>
<span class="purple">The spring is full of broken branches and twigs.</span>
<br>
<<link [[Clear the debris (0:30)|Clearing Debris]]>><<endevent>><<pass 30>><<tiredness 6>><<npcincr Eden love 1>><</link>><<gtiredness>>
<br><br>
<<elseif $edenspring is 1>>
<span class="blue">The bottom of the spring is littered with branches.</span>
<br>
<<link [[Clear the debris (0:30)|Clearing Debris]]>><<endevent>><<pass 30>><<tiredness 6>><<npcincr Eden love 1>><</link>><<gtiredness>>
<br><br>
<<elseif $edenspring is 2>>
<span class="lblue">You can see the bottom of the spring through the twigs and branches floating on its surface.</span>
<br>
<<link [[Clear the debris (0:30)|Clearing Debris]]>><<endevent>><<pass 30>><<tiredness 6>><<npcincr Eden love 1>><</link>><<gtiredness>>
<br><br>
<<elseif $edenspring is 3>>
<span class="teal">Twigs float on the surface of the spring.</span>
<br>
<<link [[Clear the debris (0:30)|Clearing Debris]]>><<endevent>><<pass 30>><<tiredness 6>><<npcincr Eden love 1>><</link>><<gtiredness>>
<br><br>
<<elseif $edenspring is 4>>
<span class="green">The spring is clean and clear.</span>
<br>
<<link [[Relax in the spring (0:30)|Clearing Spring]]>><<endevent>><<pass 30>><<stress -6>><</link>><<lstress>>
<br><br>
<</if>>
<<link [[Enter the cabin|Eden Cabin]]>><<endevent>><</link>>
<br>
<<if $edenfreedom gte 1>>
<<foresticon>><<link [[Enter the forest|Forest]]>><<endevent>><<set $forest to 60>><</link>>
<br>
<<else>>
<<link [[Escape|Eden Cabin Escape]]>><<endevent>><<set $forest to 80>><</link>>
<br>
<</if>>
<br>
<</nobr>><</widget>>
<<widget "clearingedenactions">><<nobr>>
<<if $exposed gte 1 and $exhibitionism gte 55>>
<span class="lewd">Eden keeps stealing glances at you.</span>
<<npcincr Eden lust 1>>
<br><br>
<</if>>
<<if $leftarm is "bound" or $rightarm is "bound" or $feetuse is "bound">>
<<link [[Ask Eden to undo your bindings (0:01)|Eden Bindings]]>><<pass 1>><<unbind>><<endevent>><</link>>
<br><br>
<</if>>
<<if $edenfreedom is undefined>>
<<link [[Ask for freedom to return to town|Eden Freedom]]>><<endevent>><</link>>
<br>
<</if>>
<<if $edenfreedom is 1>>
<<link [[Ask for freedom to remain in town|Eden Freedom 3]]>><<endevent>><</link>>
<br>
<</if>>
<<if $edenshopping is 1>>
<<link [[Give Eden the supplies|Eden Supplied]]>><<endevent>><</link>>
<br>
<</if>>
<br>
<</nobr>><</widget>><<set $outside to 1>><<set $location to "forest">><<effects>>
You are the in the forest cemetery. An old manor looms from a hill, surrounded by stone ruins.
<<if $daystate is "night">>
<<if $moonstate is "evening" or $moonstate is "morning">>
The graves cast disturbing shadows in the red moonlight.
<<else>>
<<if $weather.current is "clear">>
The moonlight-cast shadows seem to move.
<<elseif $weather.current is "rain">>
The patter of rain on stone drowns out all else.
<<elseif $weather.current is "snow">>
Snow rests on the headstones.
<<else>>
You're careful not to trip in the dark.
<</if>>
<</if>>
<<elseif $daystate is "dawn">>
Shadows loom in the morning light.
<<elseif $daystate is "dusk">>
Shadows loom in the evening light.
<<else>>
The surrounding forest encroaches.
<</if>>
<br><br>
<<link [[Leave|Forest]]>><<set $forest to 30>><<set $eventskip to 1>><</link>>
<br><<set $outside to 1>><<set $location to "forest">><<effects>>
<<if $foresthunt gte 1>>
<<set $foresthunt += 1>>
<</if>>
<<if $phase is 1>>
<<set $phase to 0>>
You search for plants long and sturdy enough to build an improvised garment. You find some suitable specimens and tie them together around your chest. It's fragile and revealing, and you don't think you could take it off without breaking it, but it's better than nothing.
<<plantupper>>
<br><br>
<<elseif $phase is 2>>
<<set $phase to 0>>
You search for plants long and sturdy enough to build an improvised garment. You find some suitable specimens and tie them together around your waist. It's fragile and revealing, and you don't think you could take it off without breaking it, but it's better than nothing.
<<plantlower>>
<br><br>
<</if>>
<<link [[Next|Forest]]>><<set $eventskip to 1>><</link>>
<br><<set $outside to 0>><<set $location to "forest">><<effects>>
You eat one of the mushrooms. It tastes bitter, but somehow refreshing.
<br><br>
<<link [[Next|Forest]]>><<set $eventskip to 1>><</link>><<set $outside to 0>><<set $location to "forest">><<effects>>
You eat one of the mushrooms, it's quite sweet. You feel more relaxed, and strangely heated.
<br><br>
<<link [[Next|Forest]]>><<set $eventskip to 1>><</link>>
<br><<if $molestationstart is 1>>
<<set $molestationstart to 0>>
<<controlloss>>
<<violence 1>>
<<neutral 1>>
<<molested>>
<<npc "Black Wolf">><<beastNNPCinit>><<set $enemyhealth to 600>><<set $enemyhealthmax to 600>><<set $enemytrust -= 40>>
<</if>>
<<effects>>
<<effectsman>>
<br>
<<beast $enemyno>>
<br><br>
<<stateman>>
<br><br>
<<actionsman>>
<<if $enemyarousal gte $enemyarousalmax>>
<span id="next"><<link [[Next|Forest Wolf Molestation Finish]]>><</link>></span><<nexttext>>
<<elseif $enemyhealth lte 0>>
<span id="next"><<link [[Next|Forest Wolf Molestation Finish]]>><</link>></span><<nexttext>>
<<else>>
<span id="next"><<link [[Next|Forest Wolf Molestation]]>><</link>></span><<nexttext>>
<</if>><<set $outside to 1>><<set $location to "forest">><<effects>>
<<if $enemyarousal gte $enemyarousalmax>>
<<beastejaculation>>
<<if $syndromewolves gte 1>>
It grabs you by the scruff of your neck like you're an errant puppy.
<br><br>
<<link [[Let it happen|Wolf Cave Returned]]>><<endcombat>><</link>>
<br>
<<link [[Struggle|Forest Wolf Molestation Resist]]>><<endcombat>><<set $molestationstart to 1>><</link>>
<br>
<<else>>
The beast seems satisfied, but it isn't over. It grabs you by the scruff of your neck. It wants to take you somewhere.
<br><br>
<<link [[Let it happen|Forest Wolf Cave Intro]]>><<endcombat>><</link>>
<br>
<<link [[Struggle|Forest Wolf Molestation Resist]]>><<endcombat>><<set $molestationstart to 1>><</link>>
<br>
<</if>>
<<elseif $enemyhealth lte 0>><<set $foresthunt to 0>>
Despite its power, you manage to defeat the beast. It flees into the forest, tail between its legs.
<br><br>
<<clotheson>>
<<endcombat>>
<<tearful>> you gather yourself.
<br><br>
<<link [[Next|Forest]]>><<set $stress -= 1000>><<set $eventskip to 1>><<set $eventskip to 1>><</link>>
<br>
<</if>><<set $outside to 0>><<set $location to "wolf_cave">><<effects>>
The wolf effortlessly bounds through the forest, and before long arrives at a cave, which it enters without slowing. It dumps you on the cold stone. Six pair of eyes stare at you through the dim light. The pack advances on you.
<br><br>
<<link [[Next|Forest Wolf Cave Rape]]>><<set $molestationstart to 1>><</link>>
<br><<if $molestationstart is 1>>
<<set $molestationstart to 0>>
<<controlloss>>
<<violence 1>>
<<neutral 1>>
<<molested>>
<<maninit>><<set $enemyhealth to 600>><<set $enemyhealthmax to 600>>
<</if>>
<<effects>>
<<effectsman>><<man>>
<<stateman>>
<br><br>
<<actionsman>>
<<if $enemyhealth lte 0>>
<span id="next"><<link [[Next|Forest Hunter Molestation Finish]]>><</link>></span><<nexttext>>
<<elseif $enemyarousal gte $enemyarousalmax>>
<span id="next"><<link [[Next|Forest Hunter Molestation Finish]]>><</link>></span><<nexttext>>
<<else>>
<span id="next"><<link [[Next|Forest Hunter Molestation]]>><</link>></span><<nexttext>>
<</if>><<set $outside to 1>><<set $location to "forest">><<effects>>
<<if $enemyarousal gte $enemyarousalmax>>
<<ejaculation>>
<<if $hunterintro is 1>>
"I knew I'd be able catch you again. Come on, let's go home." <<He>> produces a length of rope from <<his>> bag. <<He>> is going to tie you up!
<<else>>
<<if $enemyanger gte 20>>
"You're a feisty one. I like that." The hunter produces a length of rope from <<his>> bag. You're going to be tied up!
<<else>>
"You're a gentle creature, aren't you? I'd best take you with me, it wouldn't do to leave you alone out here." The hunter produces a length of rope from <<his>> bag. You're going to be tied up!
<</if>>
<</if>>
<br><br>
<<link [[Don't struggle|Forest Hunter Intro]]>><<endcombat>><</link>>
<br>
<<link [[Resist|Forest Hunter Resist Molestation]]>><<set $enemyanger += 200>><<set $molestationstart to 1>><</link>>
<br>
<<elseif $enemyhealth lte 0>><<set $foresthunt to 0>>
Despite <<his>> strength, you manage to send the hunter reeling, giving you the chance you need. <<tearful>> you escape into the forest.
<br><br>
<<clotheson>>
<<endcombat>>
<<link [[Next|Forest]]>><<set $stress -= 1000>><<set $eventskip to 1>><</link>>
<br>
<</if>><<neckwear 1>><<set $forestleashed to 1>>
<<set $outside to 0>><<set $location to "forest">><<effects>>
<<npc Eden>><<initnpc Eden>><<person1>>
The hunter deftly ties your arms and legs together, then hoists you over <<his>> shoulder, before carrying you into the forest.
<br><br>
You soon arrive at a log cabin. Inside is a single, spartan room. <<He>> drops you on the hard floor and places a collar around your neck. It shuts with a click. <<He>> stands over you, and attaches a leash to your collar.
<br><br>
<<if $hunterintro isnot 1>><<set $hunterintro to 1>>
"You're lucky I found you," <<he>> says. "The woods are dangerous, you'd have gotten hurt. My name is Eden." <<He>> pauses, as if unsure about something. <<He>> seems different to when <<he>> captured you, softer, despite you now being bound and collared at <<his>> feet.
<br><br>
<<He>> continues. "I've become self-sufficient out here. But it's lonely, sometimes. If I protect and provide for you, will you give me comfort and company?" You don't know if you really have a choice.
<br><br>
<<link [[Nod|Forest Hunter Nod]]>><</link>>
<br>
<<link [[Refuse|Forest Hunter Refuse]]>><</link>>
<br>
<<else>>
"Welcome home. Now, time for your punishment." <<He>> bends you over <<his>> lap.
<br><br>
<<link [[Next|Forest Hunter Punishment]]>><<set $molestationstart to 1>><</link>>
<br>
<</if>><<if $molestationstart is 1>>
<<set $molestationstart to 0>>
<<set $enemyarousal to 0>>
<</if>>
<<effects>>
<<effectsman>><<man>>
<<stateman>>
<br><br>
<<actionsman>>
<<if $enemyhealth lte 0>>
<span id="next"><<link [[Next|Forest Hunter Resist Molestation Finish]]>><</link>></span><<nexttext>>
<<elseif $enemyarousal gte $enemyarousalmax>>
<span id="next"><<link [[Next|Forest Hunter Resist Molestation Finish]]>><</link>></span><<nexttext>>
<<elseif $pain gte 100 and $willpowerpain is 0>>
<span id="next"><<link [[Next|Forest Hunter Resist Molestation Finish]]>><</link>></span><<nexttext>>
<<else>>
<span id="next"><<link [[Next|Forest Hunter Resist Molestation]]>><</link>></span><<nexttext>>
<</if>><<set $outside to 1>><<set $location to "forest">><<effects>>
<<if $enemyarousal gte $enemyarousalmax>>
<<ejaculation>>
The hunter gasps, clearly not expecting to cum again so soon. It seems to be more than <<he>> can handle, giving you the chance you need. <<tearful>> you escape into the forest.
<br><br>
<<clotheson>>
<<endcombat>>
<<link [[Next|Forest]]>><<set $stress -= 1000>><<set $eventskip to 1>><<set $eventskip to 1>><</link>>
<br>
<<elseif $enemyhealth lte 0>>
<<set $foresthunt to 0>>
Despite <<his>> strength, you manage to send the hunter reeling, giving you the chance you need. <<tearful>> you escape into the forest.
<br><br>
<<clotheson>>
<<endcombat>>
<<link [[Next|Forest]]>><<set $stress -= 1000>><<set $eventskip to 1>><<set $eventskip to 1>><</link>>
<br>
<<else>>
Battered and bruised by <<his>> assault, you are helpless as <<he>> retrieves <<his>> rope from the ground.
<br><br>
<<if $upperoff isnot 0>>
<<upperruined>>
<</if>>
<<if $loweroff isnot 0>>
<<lowerruined>>
<</if>>
<<if $underloweroff isnot 0>>
<<underlowerruined>>
<</if>>
<<if $underupperoff isnot 0>>
<<underupperruined>>
<</if>>
<<link [[Next|Forest Hunter Intro]]>><<endcombat>><</link>>
<br>
<</if>><<if $molestationstart is 1>>
<<set $molestationstart to 0>>
<<controlloss>>
<<violence 1>>
<<neutral 1>>
<<molested>>
<<npc "Black Wolf">><<beastNNPCinit>><<set $enemyhealth to 600>><<set $enemyhealthmax to 600>><<set $enemytrust -= 40>><<set $enemyanger += 200>>
<</if>>
<<effects>>
<<effectsman>>
<br>
<<beast $enemyno>>
<br><br>
<<stateman>>
<br><br>
<<actionsman>>
<<if $enemyarousal gte $enemyarousalmax>>
<span id="next"><<link [[Next|Forest Wolf Molestation Resist Finish]]>><</link>></span><<nexttext>>
<<elseif $enemyhealth lte 0>>
<span id="next"><<link [[Next|Forest Wolf Molestation Resist Finish]]>><</link>></span><<nexttext>>
<<elseif $pain gte 100 and $willpowerpain is 0>>
<span id="next"><<link [[Next|Forest Wolf Molestation Resist Finish]]>><</link>></span><<nexttext>>
<<else>>
<span id="next"><<link [[Next|Forest Wolf Molestation Resist]]>><</link>></span><<nexttext>>
<</if>><<set $outside to 1>><<set $location to "forest">><<effects>>
<<if $enemyarousal gte $enemyarousalmax>>
<<beastejaculation>>
The second time is too much for the beast, and it collapses into a slumber.
<br><br>
<<tearful>> you gather yourself.
<br><br>
<<clotheson>>
<<endcombat>>
<<link [[Next|Forest]]>><<set $stress -= 1000>><<set $eventskip to 1>><<set $eventskip to 1>><</link>>
<br>
<<elseif $enemyhealth lte 0>>
<<set $foresthunt to 0>>
Despite its power, you manage to defeat the beast. It flees into the forest.
<br><br>
<<tearful>> you gather yourself.
<br><br>
<<clotheson>>
<<endcombat>>
<<link [[Next|Forest]]>><<set $stress -= 1000>><<set $eventskip to 1>><<set $eventskip to 1>><</link>>
<br>
<<else>>
Battered and bruised by the beast's assault, you can do nothing but whimper as it grabs you by the neck and bounds into the forest.
<br><br>
<<if $upperoff isnot 0>>
<<upperruined>>
<</if>>
<<if $loweroff isnot 0>>
<<lowerruined>>
<</if>>
<<if $underloweroff isnot 0>>
<<underlowerruined>>
<</if>>
<<if $underupperoff isnot 0>>
<<underupperruined>>
<</if>>
<<if $syndromewolves gte 1>>
<<link [[Next|Wolf Cave Returned]]>><<endcombat>><</link>>
<br>
<<else>>
<<link [[Next|Forest Wolf Cave Intro]]>><<endcombat>><</link>>
<br>
<</if>>
<</if>><<set $outside to 0>><<set $location to "forest">><<effects>>
<<if $phase is 0>>
You leave the trail and walk into the dense forest. You avoid the pair, but your journey is slowed some.
<br><br>
<<elseif $phase is 1>>
<<generate1>><<generate2>>A <<person1>><<person>> and <<person2>><<person>> come into view. They eye you up as they walk past.
<<gstress>><<stress 1>>
<br><br>
<<endevent>>
<<elseif $phase is 2>>
<<generate1>><<generate2>>A <<person1>><<person>> and <<person2>><<person>> come into view. They eye you up as they walk past, clearly enjoying the view.
<<exhibitionism3>>
<br><br>
<<endevent>>
<<elseif $phase is 3>>
<<generate1>><<generate2>>A <<person1>><<person>> and <<person2>><<person>> come into view. They eye you up as they walk past, clearly shocked at seeing a naked <<girl>> in the middle of the forest, but not complaining. <<flaunting>> you wink as you pass.
<<exhibitionism5>>
<br><br>
<<endevent>>
<</if>>
<<link [[Next|Forest]]>><<set $eventskip to 1>><</link>>
<br><<if $molestationstart is 1>>
<<set $molestationstart to 0>>
<<controlloss>>
<<violence 1>>
<<neutral 1>>
<<molested>>
<<generate1>><<generate2>><<maninit>>
A <<person1>><<person>> and <<person2>><<person>> walk into view. <<person1>>As they walk by, they reach out and grab you!
<br><br>
<</if>>
<<effects>>
<<effectsman>><<man>>
<<stateman>>
<br><br>
<<actionsman>>
<<if $enemyhealth lte 0>>
<span id="next"><<link [[Next|Forest Molestation Finish]]>><</link>></span><<nexttext>>
<<elseif $enemyarousal gte $enemyarousalmax>>
<span id="next"><<link [[Next|Forest Molestation Finish]]>><</link>></span><<nexttext>>
<<else>>
<span id="next"><<link [[Next|Forest Molestation]]>><</link>></span><<nexttext>>
<</if>><<set $outside to 1>><<set $location to "forest">><<effects>>
<<if $enemyarousal gte $enemyarousalmax>>
<<ejaculation>>
Finished with you, they dump you unceremoniously into a ditch.
<br><br>
<<tearful>> you struggle to your feet.
<br><br>
<<clotheson>>
<<endcombat>>
<<link [[Next|Forest]]>><<set $eventskip to 1>><</link>>
<br>
<<elseif $enemyhealth lte 0>>
<<tearful>> you manage to free yourself from their clutches, and escape into the forest.
<br><br>
<<clotheson>>
<<endcombat>>
<<link [[Next|Forest]]>><<set $eventskip to 1>><</link>>
<br>
<</if>><<if $molestationstart is 1>>
<<set $molestationstart to 0>>
<<controlloss>>
<<violence 1>>
<<neutral 1>>
<<molested>>
<<beastNEWinit 1 wolf>><<set $enemytrust -= 40>>
<</if>>
<<effects>>
<<effectsman>>
<br>
<<beast $enemyno>>
<br><br>
<<stateman>>
<br><br>
<<actionsman>>
<<if $enemyarousal gte $enemyarousalmax>>
<span id="next"><<link [[Next|Forest Wolf Finish]]>><</link>></span><<nexttext>>
<<elseif $enemyhealth lte 0>>
<span id="next"><<link [[Next|Forest Wolf Finish]]>><</link>></span><<nexttext>>
<<else>>
<span id="next"><<link [[Next|Forest Wolf]]>><</link>></span><<nexttext>>
<</if>><<if $molestationstart is 1>>
<<set $molestationstart to 0>>
<<controlloss>>
<<violence 1>>
<<neutral 1>>
<<molested>>
<<beastTrainGenerate 1 "wolf">>
<<beastNEWinit 1 wolf>><<set $enemytrust -= 40>>
<</if>>
<<effects>>
<<effectsman>>
<br>
<<beast $enemyno>>
<br><br>
<<stateman>>
<br><br>
<<actionsman>>
<<if $enemyarousal gte $enemyarousalmax>>
<span id="next"><<link [[Next|Forest Wolf2 Finish]]>><</link>></span><<nexttext>>
<<elseif $enemyhealth lte 0>>
<span id="next"><<link [[Next|Forest Wolf2 Finish]]>><</link>></span><<nexttext>>
<<else>>
<span id="next"><<link [[Next|Forest Wolf2]]>><</link>></span><<nexttext>>
<</if>><<set $outside to 1>><<set $location to "forest">><<effects>>
<<if $enemyarousal gte $enemyarousalmax>>
<<beastejaculation>>
The beast grunts in satisfaction, and leaves you lying between the trees.
<br><br>
<<tearful>> you rise to your feet.
<br><br>
<<clotheson>>
<<endcombat>>
<<link [[Next|Forest]]>><<set $eventskip to 1>><</link>>
<br>
<<elseif $enemyhealth lte 0>>
The beast yelps and flees into the forest.
<br><br>
<<tearful>> you gather yourself.
<br><br>
<<clotheson>>
<<endcombat>>
<<link [[Next|Forest]]>><<set $eventskip to 1>><</link>>
<br>
<</if>><<set $outside to 1>><<set $location to "forest">><<effects>>
<<if $enemyarousal gte $enemyarousalmax>>
<<beastejaculation>>
<<if $combatTrain.length gt 0>>
Satisfied, the beast leaves you be. Another takes its place.
<<beastNEWinit $combatTrain.numberPerTrain[0] $combatTrain.beastTypes[0]>>
<<combatTrainAdvance>>
<br><br>
[[Next|Forest Wolf2]]
<<else>>
Satisfied, the beast leaves you be.
<br><br>
[[Next|Forest Wolf2 End]]
<</if>>
<<elseif $enemyhealth lte 0>>
<<beastwound>>
<<if $combatTrain.length gt 0>>
The beast recoils in pain and fear, but another takes its place.
<<beastNEWinit $combatTrain.numberPerTrain[0] $combatTrain.beastTypes[0]>>
<<combatTrainAdvance>>
<br><br>
[[Next|Forest Wolf2]]
<<else>>
The beast recoils in pain and fear.
<br><br>
[[Next|Forest Wolf2 End]]
<</if>>
<</if>><<set $outside to 1>><<set $location to "forest">><<effects>>
<<if $enemywounded is 1 and $enemyejaculated is 0>>
The beast whimpers and flees into the forest.
<<elseif $enemywounded is 0 and $enemyejaculated is 1>>
The beast leaves you lying on the grass.
<<elseif $enemywounded gte 2 and $enemyejaculated is 0>>
Feeling that you're more trouble than you're worth, the beasts flee into the forest.
<<elseif $enemywounded is 0 and $enemyejaculated gte 2>>
The beasts leave you spent and shivering on the grass.
<<elseif $enemywounded gte 1 and $enemyejaculated gte 1>>
The beasts leave you spent and shivering on the grass. One is slowed by a limp.
<</if>>
<br><br>
<<tearful>> you rise to your feet.
<br><br>
<<clotheson>>
<<endcombat>>
<<link [[Next|Forest]]>><<set $eventskip to 1>><</link>><<set $outside to 1>><<set $location to "forest">><<water>><<effects>>
<<set $danger to random(1, 10000)>><<set $dangerevent to 0>>
<<if $danger gte (9900 - ($allure * $forestmod)) and $eventskip is 0>>
<<if $bestialitydisable is "f">>
A large lizard rears out of the water!
<br><br>
<<link [[Next|Forest Swim Molestation]]>><<set $molestationstart to 1>><</link>>
<<else>>
A large lizard rears out of the water and grabs you in its maw! You manage to struggle free, but not unscathed.<<beastescape>>
<br><br>
<<link [[Next|Forest Swim]]>><<set $eventskip to 1>><</link>>
<br>
<</if>>
<<else>>
<<if $swimmingskill gte random(1, 600)>>
The rushing water tears at you.
<<set $stripintegrity to 20>><<set $stripobject to "jutting rock">><<stripobject>>
Despite this, you <span class="green">successfully</span> swim across.
<br><br>
<<set $rng to random(1, 100)>>
<<if $rng gte 71 and $parasitedisable is "f" and !$parasite.bottom.name>>
<<if $worn.lower.type.includes("naked") or $worn.lower.skirt is 1>>
As you climb up the bank you feel a pinching sensation on your <<bottom>>. You feel behind you, and find a strange, soft creature stuck there. It sucks on your skin, making it feel warm.
<<garousal>><<arousal 600>>
<br><br>
You tug, but it won't budge. You'll need help to remove it.
<<parasite bottom urchin>>
<br><br>
<</if>>
<</if>>
<<link [[Next|Forest]]>><<set $eventskip to 1>><</link>>
<<else>>
The rushing water tears at you.
<<set $stripintegrity to 20>><<set $stripobject to "jutting rock">><<stripobject>>
The water is too violent, and you <span class="red">fail</span> to swim across the river, instead being swept downstream and deeper into the forest.
<br><br>
<<set $rng to random(1, 100)>>
<<if $rng gte 71 and $parasitedisable is "f" and !$parasite.bottom.name>>
<<if $worn.lower.type.includes("naked") or $worn.lower.skirt is 1>>
As you climb up the bank you feel a pinching sensation on your <<bottom>>. You feel behind you, and find a strange, soft creature stuck there. It sucks on your skin, making it feel warm.
<<garousal>><<arousal 600>>
<br><br>
You tug, but it won't budge. You'll need help to remove it.
<<parasite bottom urchin>>
<br><br>
<</if>>
<</if>>
<<link [[Next|Forest]]>><<set $forest += 20>><</link>>
<br>
<</if>>
<</if>>
<<set $eventskip to 0>><<if $molestationstart is 1>>
<<set $molestationstart to 0>>
<<controlloss>>
<<violence 1>>
<<neutral 1>>
<<molested>>
<<beastNEWinit 1 lizard>>
<</if>>
<<effects>>
<<effectsman>>
<br>
<<beast $enemyno>>
<br><br>
<<stateman>>
<br><br>
<<actionsman>>
<<if $enemyarousal gte $enemyarousalmax>>
<span id="next"><<link [[Next|Forest Swim Molestation Finish]]>><</link>></span><<nexttext>>
<<elseif $enemyhealth lte 0>>
<span id="next"><<link [[Next|Forest Swim Molestation Finish]]>><</link>></span><<nexttext>>
<<else>>
<span id="next"><<link [[Next|Forest Swim Molestation]]>><</link>></span><<nexttext>>
<</if>><<set $outside to 1>><<set $location to "forest">><<effects>>
<<if $enemyarousal gte $enemyarousalmax>>
<<beastejaculation>>
The lizard hisses its satisfaction, and dives back into the churning water.
<br><br>
<<tearful>> you gather yourself.
<br><br>
<<clotheson>>
<<endcombat>>
<<link [[Next|Forest Swim]]>><<set $eventskip to 1>><</link>>
<br>
<<elseif $enemyhealth lte 0>>
The lizard hisses in pain and dives back into the churning water.
<br><br>
<<tearful>> you gather yourself.
<br><br>
<<clotheson>>
<<endcombat>>
<<link [[Next|Forest Swim]]>><<set $eventskip to 1>><</link>>
<br>
<</if>><<set $outside to 1>><<set $location to "forest">>
<<if $molestationstart is 1>>
<<set $molestationstart to 0>>
<<set $combat to 1>>
<<set $enemytype to "tentacles">>
<<molested>>
<<controlloss>>
<<tentaclestart 10 15>>
<<elseif $molestationstart is 2>><<set $molestationstart to 0>>
<<set $combat to 1>>
<<set $enemytype to "tentacles">>
<<consensual>>
<<set $consensual to 1>>
You give a small wiggle, inviting them closer.
<<deviancy5>>
<<set _randomtentacles to 6+random(1, 10)>>
<<tentaclestart _randomtentacles 15>>
<</if>>
<<statetentacles>>
You count $tentacles.active tentacles surrounding you.
<<effects>>
<<effectstentacles>>
<<tentacles>>
<<actionstentacles>>
<<if $tentacles.active lte ($tentacles.max / 2)>>
<span id="next"><<link [[Next|Forest Tentacles Finish]]>><</link>></span><<nexttext>>
<<else>>
<span id="next"><<link [[Next|Forest Tentacles]]>><</link>></span><<nexttext>>
<</if>><<effects>>
The roots lose interest in you, and disappear into the soil. <<tearful>> you untangle yourself from the plants and vines surrounding you.
<<clotheson>>
<<endcombat>>
<<link [[Next|Forest]]>><<set $eventskip to 1>><</link>>
<br><<set $outside to 1>><<set $location to "forest">><<effects>>
<<if $molestationstart is 1>>
<<set $molestationstart to 0>>
<<set $combat to 1>>
<<molested>>
<<controlloss>>
<<set $enemytype to "vore">>
<<set $vorestage to 1>>
<<set $vorecreature to "snake">>
<<set $vorestrength to 1>><<set $position to "doggy">>
<<set $timer to 4>>
<<resetLastOptions>>
<</if>>
<<if $timer is 1>>
<<set $trance to 0>>
You break free from the trance, and realise the snake is trying to eat you!
<</if>>
<<voreeffects>>
<<vore>>
<<voreactions>>
<<if $vorestage gte 7>>
<span id="next"><<link [[Next|Forest Snake Finish]]>><</link>></span><<nexttext>>
<<elseif $vorestage lte 0>>
<span id="next"><<link [[Next|Forest Snake Finish]]>><</link>></span><<nexttext>>
<<else>>
<span id="next"><<link "Next">><<script>>state.display(state.active.title, null)<</script>><</link>></span><<nexttext>>
<</if>><<effects>>
<<set $trance to 0>>
<<if $vorestage gte 7>>
<<tearful>> you struggle as the snake starts to move. It journeys for several minutes until with a great heave the snake pushes you up and through its gullet once more, expelling you from its body.<<pass 10>>
<br><br>
<<endcombat>>
<<if $swarmdisable is "f">>
You land in a pit of thousands of tiny snakes.
<br><br>
<<link [[Next|Forest Snake Swarm]]>><<set $molestationstart to 1>><</link>>
<<else>>
The snake slithers away. It took you deeper into the forest.
<br><br>
<<clotheson>>
<<link [[Next|Forest]]>><<set $eventskip to 1>><<set $forest += 20>><</link>>
<br>
<</if>>
<<else>>
<<tearful>> you escape from the snake's maw.
<br><br>
<<clotheson>>
<<endcombat>>
<<link [[Next|Forest]]>><<set $eventskip to 1>><</link>>
<br>
<</if>><<set $outside to 1>><<set $location to "forest">><<effects>><<set $bus to "danube">>
<<if $molestationstart is 1>>
<<set $molestationstart to 0>>
<<molested>>
<<controlloss>>
<<set $combat to 1>>
<<set $enemytype to "swarm">>
<<swarminit "snakes" "swarms" "slithering" "slither" "keep back" 10 0>>
<<set $timer to 20>>
<</if>>
<<swarmeffects>>
<<swarm>>
<<swarmactions>>
<<if $timer lte 0>>
<span id="next"><<link [[Next|Forest Snake Swarm Finish]]>><</link>></span><<nexttext>>
<<else>>
<span id="next"><<link "Next">><<script>>state.display(state.active.title, null)<</script>><</link>></span><<nexttext>>
<</if>><<set $outside to 1>><<set $location to "forest">><<effects>>
The snakes slither off of you, escaping through nooks and crannies all around the pit.
<br><br>
<<endcombat>>
<<clotheson>>
<<link [[Next|Forest]]>><<set $stress -= 500>><<set $eventskip to 1>><</link>>
<br><<if $molestationstart is 1>>
<<set $molestationstart to 0>>
<<controlloss>>
<<violence 1>>
<<neutral 1>>
<<molested>>
<<beastNEWinit 1 bear>><<set $enemytrust -= 40>><<set $enemyanger += 40>><<set $enemyhealthmax to 400>><<set $enemyhealth to 400>><<set $enemyarousalmax to 1000>>
You continue on your path. You don't get far before hearing a roar behind you.
<br><br>
<</if>>
<<effects>>
<<effectsman>>
<br>
<<beast $enemyno>>
<br><br>
<<stateman>>
<br><br>
<<actionsman>>
<<if $enemyarousal gte $enemyarousalmax>>
<span id="next"><<link [[Next|Forest Bear Molestation Finish]]>><</link>></span><<nexttext>>
<<elseif $enemyhealth lte 0>>
<span id="next"><<link [[Next|Forest Bear Molestation Finish]]>><</link>></span><<nexttext>>
<<else>>
<span id="next"><<link [[Next|Forest Bear Molestation]]>><</link>></span><<nexttext>>
<</if>><<set $outside to 1>><<set $location to "forest">><<effects>>
<<if $enemyarousal gte $enemyarousalmax>>
<<beastejaculation>>
Satisfied, the bear returns to its abode.
<br><br>
<<tearful>> you continue on your way.
<br><br>
<<clotheson>>
<<endcombat>>
<<link [[Next|Forest]]>><<set $eventskip to 1>><</link>>
<br>
<<elseif $enemyhealth lte 0>>
You scare the mighty beast. It flees deeper into the forest.
<br><br>
<<tearful>> you continue on your way.
<br><br>
<<clotheson>>
<<endcombat>>
<<link [[Next|Forest]]>><<set $eventskip to 1>><</link>>
<br>
<</if>><<set $outside to 1>><<set $location to "forest">><<effects>>
You drop to the ground and adopt a mating posture.
<<deviancy2>>
The wolf paces towards you and sniffs. It takes advantage of your position and mounts you.
<br><br>
<<link [[Next|Forest Wolf Sex]]>><<set $sexstart to 1>><</link>>
<br><<set $outside to 1>><<set $location to "forest">><<effects>>
You drop to the ground and adopt a mating posture.
<<deviancy3>>
The wolves pace towards you and sniff.
They growl at each other. After a brief tussle, the victor takes advantage of your position and mounts you.
<br><br>
<<link [[Next|Forest Wolf Sex2]]>><<set $sexstart to 1>><</link>>
<br><<set $outside to 1>><<set $location to "forest">><<effects>>
<<if $syndromewolves gte 1>>
You throw your head back and howl into the canopy. The <<if $phase is 1>>wolves join<<else>>wolf joins<</if>> in, and you're answered by others in the distance. After a couple of minutes the howling dies down, and the <<if $phase is 1>>wolves step<<else>>wolf steps<</if>> into view.
<br><br>
<<if $phase is 1>>
<<if $deviancy gte 35 and $bestialitydisable is "f">>
<<link [[Mate|Forest Wolf Sex2]]>><<set $sexstart to 1>><</link>><<deviant3>>
<br>
<</if>>
<<else>>
<<if $deviancy gte 15 and $bestialitydisable is "f">>
<<link [[Mate|Forest Wolf Sex]]>><<set $sexstart to 1>><</link>><<deviant2>>
<br>
<</if>>
<</if>>
<<link [[Pat and depart|Forest Pat]]>><<trauma -6>><<stress -12>><</link>><<ltrauma>><<lstress>>
<br>
<<else>>
You throw your head back and howl into the canopy. The <<if $phase is 1>>wolves join<<else>>wolf joins<</if>> in, and you're answered by others in the distance. After a couple of minutes the howling dies down. The <<if $phase is 1>>wolves depart.<<else>>wolf departs.<</if>>
<br><br>
<<link [[Next|Forest]]>><<endevent>><<set $eventskip to 1>><</link>>
<br>
<</if>><<if $sexstart is 1>>
<<set $sexstart to 0>>
<<consensual>>
<<set $consensual to 1>>
<<neutral 1>>
<<beastTrainGenerate 1 "wolf">>
<<beastNEWinit 1 wolf>>
<<set $NPCList[0].stance to "top">><<set $enemytrust -= 20>><<deviancy3>>
<</if>>
<<effects>>
<<effectsman>>
<br>
<<beast $enemyno>>
<br><br>
<<stateman>>
<br><br>
<<actionsman>>
<<if $finish is 1>>
<span id="next"><<link [[Next|Forest Wolf Sex2 Finish]]>><</link>></span><<nexttext>>
<<elseif $enemyarousal gte $enemyarousalmax>>
<span id="next"><<link [[Next|Forest Wolf Sex2 Finish]]>><</link>></span><<nexttext>>
<<elseif $enemyhealth lte 0>>
<span id="next"><<link [[Next|Forest Wolf Sex2 Finish]]>><</link>></span><<nexttext>>
<<else>>
<span id="next"><<link [[Next|Forest Wolf Sex2]]>><</link>></span><<nexttext>>
<</if>><<if $sexstart is 1>>
<<set $sexstart to 0>>
<<consensual>>
<<set $consensual to 1>>
<<neutral 1>>
<<beastNEWinit 1 wolf>>
<<set $NPCList[0].stance to "top">><<set $enemytrust -= 20>><<deviancy2>>
<</if>>
<<effects>>
<<effectsman>>
<br>
<<beast $enemyno>>
<br><br>
<<stateman>>
<br><br>
<<actionsman>>
<<if $finish is 1>>
<span id="next"><<link [[Next|Forest Wolf Sex Finish]]>><</link>></span><<nexttext>>
<<elseif $enemyarousal gte $enemyarousalmax>>
<span id="next"><<link [[Next|Forest Wolf Sex Finish]]>><</link>></span><<nexttext>>
<<elseif $enemyhealth lte 0>>
<span id="next"><<link [[Next|Forest Wolf Sex Finish]]>><</link>></span><<nexttext>>
<<else>>
<span id="next"><<link [[Next|Forest Wolf Sex]]>><</link>></span><<nexttext>>
<</if>><<set $outside to 1>><<set $location to "forest">><<effects>>
<<if $phase is 1>>
You pat and stroke the wolves' heads. They rub against your hand, but don't stay long.
<br><br>
<<link [[Next|Forest]]>><<endevent>><<set $evenskip to 1>><</link>>
<br>
<<else>>
You pat and stroke the wolf's head. It rubs against your hand, but don't stay long.
<br><br>
<<link [[Next|Forest]]>><<endevent>><<set $evenskip to 1>><</link>>
<br>
<</if>><<set $outside to 1>><<set $location to "forest">><<effects>>
<<if $enemyarousal gte $enemyarousalmax>>
<<beastejaculation>>
The wolf licks your <<undies>> then slinks away between the trees.
<<wolfpacktrust>>
<br><br>
<<tearful>> you rise to your feet.
<br><br>
<<clotheson>>
<<endcombat>>
<<link [[Next|Forest]]>><<set $eventskip to 1>><</link>>
<br>
<<elseif $enemyhealth lte 0>>
The wolf whines and flees between the trees.
<br><br>
<<tearful>> you gather yourself.
<br><br>
<<clotheson>>
<<endcombat>>
<<link [[Next|Forest]]>><<set $eventskip to 1>><</link>>
<br>
<<else>>
The wolf turns away from you and slinks between the trees.
<br><br>
<<clotheson>>
<<endcombat>>
<<link [[Next|Forest]]>><<set $eventskip to 1>><</link>>
<br>
<</if>><<effects>>
<<if $enemyhealth lte 0>>
<<beastwound>>
<<if $combatTrain.length gt 0>>
The <<beasttype>> recoils in pain and fear, but the other is eager for a go.
<<beastNEWinit $combatTrain.numberPerTrain[0] $combatTrain.beastTypes[0]>>
<<combatTrainAdvance>>
<br><br>
[[Next|Forest Wolf Sex2]]
<<else>>
The <<beasttype>> recoils in pain and fear.
<br><br>
<<link [[Next|Forest Wolf Sex2 Finish]]>><<set $finish to 1>><</link>>
<</if>>
<<elseif $enemyarousal gte $enemyarousalmax>>
<<beastejaculation>>
<<if $combatTrain.length gt 0>>
Satisfied, the <<beasttype>> moves and another takes its turn.
<<wolfpacktrust>>
<<beastNEWinit $combatTrain.numberPerTrain[0] $combatTrain.beastTypes[0]>>
<<combatTrainAdvance>>
<br><br>
[[Next|Forest Wolf Sex2]]
<<else>>
Satisfied, the <<beasttype>> moves away from you.
<<wolfpacktrust>>
<br><br>
<<link [[Next|Forest Wolf Sex2 Finish]]>><<set $finish to 1>><</link>>
<</if>>
<<elseif $finish is 1>>
<<if $consensual is 1>>
The wolves slink away between the trees.
<br><br>
<<else>>
<<if $enemywounded is 1 and $enemyejaculated is 0>>
The <<beasttype>> whimpers and flees into the darkness between the trees.
<<elseif $enemywounded is 0 and $enemyejaculated is 1>>
The <<beasttype>> leaves you lying on the grass.
<<elseif $enemywounded gte 2 and $enemyejaculated is 0>>
Feeling that you're more trouble than you're worth, the wolves flee between the trees.
<<elseif $enemywounded is 0 and $enemyejaculated gte 2>>
The wolves leave you spent and shivering on the grass.
<<elseif $enemywounded gte 1 and $enemyejaculated gte 1>>
The wolves leave you spent and shivering on the grass.
<</if>>
<br><br>
<</if>>
<<tearful>> you gather yourself.
<br><br>
<<clotheson>>
<<endcombat>>
<<link [[Next|Forest]]>><<set $eventskip to 1>><</link>>
<br>
<</if>><<set $outside to 1>><<set $location to "forest">><<effects>>
<<flaunting>> you leave your hiding place and walk towards the <<person>>, your <<lewdness>> proudly displayed. <<He>> drops <<his>> axe and jaw when <<he>> sees you, then rubs <<his>> eyes. "I've been hitting those shrooms too hard," <<he>> mutters.
<<if $exposed gte 2>>
<<exhibitionism5>>
<<else>>
<<exhibitionism3>>
<</if>>
<br><br>
<<link [[Flaunt|Forest Cutter Flaunt]]>><<arousal 600>><<trauma -6>><<stress -12>><</link>><<garousal>><<ltrauma>><<lstress>>
<br>
<<if $promiscuity gte 15>>
<<link [[Seduce|Forest Cutter Seduce]]>><</link>><<promiscuous2>>
<br>
<</if>><<set $outside to 1>><<set $location to "forest">><<effects>>
The <<person>> embeds <<his>> axe in the tree and leans against it. "What brings you out here?" <<he>> says.
<br><br>
<<link [[Chat (0:30)|Forest Cutter Chat]]>><<stress -6>><<trauma -3>><<pass 30>><</link>><<ltrauma>><<lstress>>
<br>
<<if $promiscuity gte 15>>
<<link [[Seduce|Forest Cutter Seduce]]>><</link>><<promiscuous2>>
<br>
<</if>><<set $outside to 1>><<set $location to "forest">><<effects>>
You stay and chat with the <<person>>. <<He>> seems happy for the company.
<br><br>
<<if $pain gte 40>>
<<He>> doesn't mention your tears, but <<he>> offers you a tissue. You blow your nose.
<<lpain>><<set $pain -= 20>>
<br><br>
<</if>>
<<if $rng gte 81>>
"If you see any strange fellows," <<he>> says at one point. "Stay away. Criminals sometimes traffic through these woods. Getting stuff into town that they shouldn't."
<<elseif $rng gte 61>>
"Folks from the temple sometimes come out here for ceremonies," <<he>> says at one point. "I avoid them. Creepy buggers."
<<elseif $rng gte 41>>
"Some of the animals here will hunt humans," <<he>> says at one point. "I always manage to scare them off. You might have more trouble though. Be careful."
<<elseif $rng gte 21>>
"They say the snakes here can put you in a trance," <<he>> says at one point. "Seems far-fetched. Don't know why anyone would want to risk going so deep anyway."
<<else>>
"There's a maniac living deep in these woods," <<he>> says at one point. "Probably the most dangerous thing in here, and that's saying something. Lives deeper than anyone with sense ever ventures."
<</if>>
<br><br>
After a while <<he>> looks at the sky. "I need to get back to work," <<he>> says, lifting <<his>> axe. "It was nice meeting you. Go careful now."
<br><br>
<<endevent>>
<<link [[Next|Forest]]>><<set $eventskip to 1>><</link>>
<br><<set $outside to 1>><<set $location to "forest">><<effects>>
<<set $seductiondifficulty to 6000>>
<<seductioncheck>>
<br><br>
<<if $seductionskill lt 1000>><span class="gold">You feel more confident in your powers of seduction.</span><</if>><<seductionskilluse>>
<br><br>
You sit on the grass and look up at <<him>>. "I'm just looking for some company," you say, patting the grass next to you.<<promiscuity2>>
<br><br>
<<if $seductionrating gte $seductionrequired>>
<<He>> hesitates. You reach up, take <<his>> arm and gently pull <<him>> on top of you.
<br><br>
<<link [[Next|Forest Cutter Sex]]>><<set $sexstart to 1>><</link>>
<br>
<<else>>
<<He>> hesitates. You reach up and tug <<his>> arm but <<he>> pulls away from you. "No, I really need to get back to work," <<he>> says. "Stay safe."
<br><br>
<<endevent>>
<<link [[Next|Forest]]>><<set $eventskip to 1>><</link>>
<br>
<</if>><<set $outside to 1>><<set $location to "forest">><<effects>>
You give <<him>> a slow twirl while walking towards <<him>>, making sure <<he>> gets to see you from other angles. <<He>> looks away, <<his>> face turning red. "Don't be shy," you purr. "You can look all you want." You're close to <<him>> now, so close <<he>> has to look up to avoid seeing you. <<He>> turns around.
"Y-you should take these to cover with," <<he>> says, pulling some towels from a bag sat on a tree stump. "You might attract some bad types dressed like that." <<He>> looks through the trees, still facing away from you, "Please leave me to work. If we're seen people will get the wrong idea."
<br><br>
<<endevent>>
<<link [[Take the towels|Forest]]>><<set $eventskip to 1>><<towelup>><</link>>
<br>
<<link [[Just leave|Forest]]>><<set $eventskip to 1>><</link>>
<br><<if $sexstart is 1>>
<<set $sexstart to 0>>
<<consensual>>
<<set $consensual to 1>>
<<neutral 1>>
<<maninit>>
<<set $enemytrust += 50>>
<br><br>
<</if>>
<<effects>>
<<effectsman>><<man>>
<<stateman>>
<br><br>
<<actionsman>>
<<if $finish is 1>>
<span id="next"><<link [[Next|Forest Cutter Sex Finish]]>><</link>></span><<nexttext>>
<<elseif $enemyhealth lte 0>>
<span id="next"><<link [[Next|Forest Cutter Sex Finish]]>><</link>></span><<nexttext>>
<<elseif $enemyarousal gte $enemyarousalmax>>
<span id="next"><<link [[Next|Forest Cutter Sex Finish]]>><</link>></span><<nexttext>>
<<else>>
<span id="next"><<link [[Next|Forest Cutter Sex]]>><</link>></span><<nexttext>>
<</if>><<set $outside to 1>><<set $location to "forest">><<effects>>
<<if $enemyarousal gte $enemyarousalmax>>
<<ejaculation>>
<<He>> falls asleep on the grass. <<tearful>> you climb to your feet.
<br><br>
<<clotheson>>
<<endcombat>>
<<elseif $enemyhealth lte 0>>
You knock the <<person>> back. <<He>> trips over a stump. <<tearful>> you escape into the forest.
<br><br>
<<clotheson>>
<<endcombat>>
<<else>>
<<He>> climbs to <<his>> feet. "I should get back to work," <<he>> says. "People would get the wrong idea if they saw us."
<br><br>
<<clotheson>>
<<endcombat>>
<</if>>
<br><br>
<<link [[Next|Forest]]>><<set $eventskip to 1>><</link>><<set $outside to 1>><<set $location to "forest">><<effects>>
<<if $rng gte 51>>
You creep forward. The deer remains still. You step within arm's reach, and hold out your hand. It sniffs you, then goes back to grazing.
<<ltrauma>><<lstress>><<trauma -6>><<stress -6>>
<br><br>
<<link [[Next|Forest]]>><</link>>
<br>
<<else>>
You creep forward. Unfortunately, the deer turns and runs in the other direction. It disappears into the trees.
<br><br>
<<link [[Next|Forest]]>><</link>>
<br>
<</if>><<set $outside to 1>><<set $location to "forest">><<effects>>
<<generate1>><<generate2>>
You stop in the middle of the trail, and wait. A <<person1>><<person>> and <<person2>><<person>> walk into view. They slow down when they see the strange <<girl>> stood still, staring at them.
<br>
<<promiscuity4>>
"You lost?" the <<person1>><<person>> asks.
<br><br>
"I need you to have me." you say.
<<if $worn.lower.name isnot "naked">>
<<set $worn.lower.vagina_exposed to 1>><<set $worn.lower.anus_exposed to 1>><<set $worn.lower.exposed to 2>>
<<if $worn.under_lower.name is "naked">>
<<if $worn.lower.skirt is 1>><<set $worn.lower.skirt_down to 0>>
You lift up your $worn.lower.name, <span class="lewd">exposing your <<undies>>.</span>
<<else>><<set $worn.lower.state to "thighs">>
You pull down your $worn.lower.name, <span class="lewd">exposing your <<undies>>.</span>
<</if>>
<</if>>
<</if>>
<<if $worn.under_lower.name isnot "naked">>
<<set $worn.under_lower.anus_exposed to 1>><<set $worn.under_lower.vagina_exposed to 1>>
<<set $worn.under_lower.state to "thighs">><<set $worn.under_lower.exposed to 2>>
<<if $worn.lower.name is "naked">>
You pull down your $worn.under_lower.name, <span class="lewd">exposing your <<genitals>>.</span>
<<else>>
<<if $worn.lower.skirt is 1>><<set $worn.lower.skirt_down to 0>>
You lift up your $worn.lower.name with one hand while lowering you $worn.under_lower.name with the other <span class="lewd">exposing your <<genitals>>.</span>
<<else>><<set $worn.lower.state to "thighs">>
You pull down your $worn.lower.name and $worn.under_lower.name, <span class="lewd">exposing your <<genitals>>.</span>
<</if>>
<</if>>
<</if>>
<br><br>
The pair share a grin. "We'll be happy to oblige," <<he>> says, stepping closer.
<br><br>
<<link [[Next|Forest Slime Rape]]>><<set $sexstart to 1>><</link>>
<br><<set $outside to 1>><<set $location to "forest">><<effects>>
<<generate1>><<generate2>>
You stop in the middle of the trail, and wait. A <<person1>><<person>> and <<person2>><<person>> walk into view. They slow down when they see the strange <<girl>> stood still, staring at them.
<br><br>
"You lost?" the <<person1>><<person>> asks.
<br><br>
"I-I need," you say. "I need you to have me."
<br><br>
The pair share a grin. "We'll be happy to oblige," <<he>> says, stepping closer.
<br><br>
<<link [[Next|Forest Slime Rape]]>><<set $molestationstart to 1>><</link>>
<br><<set $outside to 1>><<set $location to "forest">><<effects>>
<<if $slimeDefyCooldown>>
You turn and run into the forest, making sure you get far away from the pair and whatever the slime wants you to do, and feel a jolt of pain as the slime punishes you for defiance. However, <span class="teal">it's still worn out from overpowering you earlier.</span> You feel it try, <span class="green">but fail,</span> to force your steps in the opposite direction.
<br><br>
<<endevent>>
<<link [[Next|Forest]]>><<set $eventskip to 1>><</link>>
<br>
<<elseif $corruption_slime gte ($willpower / 10)>>
<<if $promiscuity gte 55>>
<<set $slimeDefyCooldown to 4>>
<<else>>
<<set $slimeDefyCooldown to 8>>
<</if>>
<<generate1>><<generate2>>
You turn and run into the forest, making sure you get far away from the pair and whatever the slime wants you to do. You feel a jolt of pain as the slime punishes you for defiance. It tries to force your legs in the other direction, <span class="red">and overpowers your will.</span>
<<ggwillpower>><<willpower 3>>
<br><br>
You stop in the middle of the trail, and wait. A <<person1>><<person>> and <<person2>><<person>> walk into view. They slow down when they see the strange <<girl>> stood still, staring at them.
<br><br>
"You lost?" the <<person1>><<person>> asks.
<br><br>
"I-I need," you say. "I need you to have me."
<br><br>
The pair share a grin. "We'll be happy to oblige," <<he>> says, stepping closer.
<br><br>
<<link [[Next|Forest Slime Rape]]>><<set $molestationstart to 1>><</link>>
<br>
<<else>>
You turn and run into the forest, making sure you get far away from the pair and whatever the slime wants you to do. You feel a jolt of pain as the slime punishes you for defiance. It tries to force your legs in the other direction, <span class="green">but fails.</span>
<<gwillpower>><<willpower 1>>
<br><br>
<<endevent>>
<<link [[Next|Forest]]>><<set $eventskip to 1>><</link>>
<br>
<</if>><<if $molestationstart is 1>>
<<set $molestationstart to 0>>
<<controlloss>>
<<violence 1>>
<<neutral 1>>
<<molested>>
<<maninit>>
<<elseif $sexstart is 1>>
<<set $sexstart to 0>>
<<consensual>>
<<set $consensual to 1>>
<<neutral 1>>
<<maninit>>
<</if>>
<<effects>>
<<effectsman>><<man>>
<<stateman>>
<br><br>
<<actionsman>>
<<if $enemyhealth lte 0>>
<span id="next"><<link [[Next|Forest Slime Rape Finish]]>><</link>></span><<nexttext>>
<<elseif $enemyarousal gte $enemyarousalmax>>
<span id="next"><<link [[Next|Forest Slime Rape Finish]]>><</link>></span><<nexttext>>
<<else>>
<span id="next"><<link [[Next|Forest Slime Rape]]>><</link>></span><<nexttext>>
<</if>><<effects>>
<<if $enemyarousal gte $enemyarousalmax>>
<<ejaculation>>
They step away from you, smiling. "They said there were fairies living in this forest," the <<person1>><<person>> says. "Didn't expect them to be sluts though." Laughing, they continue on their journey.
<br><br>
Your knees buckle as the slime's influence fades. <<tearful>> you steady yourself.
<br><br>
<<clotheson>>
<<endcombat>>
<<link [[Next|Forest]]>><<set $eventskip to 1>><</link>>
<<else>>
You shove the pair away from you. <<tearful>> you run.
<br><br>
You feel a jolt of pain as the slime punishes you for defiance. It tries to steal control of your legs, but fails.
<<corruption -1>><<pain 8>><<stress 6>><<trauma 6>><<set $submissive -= 1>><<lcorruption>><<ggpain>><<ggtrauma>><<ggstress>>
<br><br>
<<clotheson>>
<<endcombat>>
<<link [[Next|Forest]]>><<set $eventskip to 1>><</link>>
<</if>><<set $outside to 1>><<set $location to "forest">><<effects>>
<<generate1>><<generate2>>
In one motion, you turn and drop to your hands and knees. You wiggle provocatively, and growl.
<br>
<<deviancy4>>
A wolf steps out from the forest, sniffs you, then mounts.
<br><br>
<<link [[Next|Forest Slime Wolf Rape]]>><<set $sexstart to 1>><</link>>
<br><<set $outside to 1>><<set $location to "forest">><<effects>>
<<generate1>><<generate2>>
In one motion, you turn and drop to your hands and knees. You wiggle provocatively, and growl.
<br><br>
A wolf steps out from the forest, sniffs you, then mounts.
<br><br>
<<link [[Next|Forest Slime Wolf Rape]]>><<set $molestationstart to 1>><</link>>
<br><<set $outside to 1>><<set $location to "forest">><<effects>>
<<if $slimeDefyCooldown>>
You turn and run into the forest. The slime tries to overpower your will, and feel a jolt of pain as the slime punishes you for defiance. However, <span class="teal">it's still worn out from overpowering you earlier.</span> You feel it try, <span class="green">but fail,</span> to force your steps in the opposite direction.
<br><br>
<<endevent>>
<<link [[Next|Forest]]>><<set $eventskip to 1>><</link>>
<br>
<<elseif $corruption_slime gte ($willpower / 10)>>
<<if $deviancy gte 55>>
<<set $slimeDefyCooldown to 4>>
<<else>>
<<set $slimeDefyCooldown to 8>>
<</if>>
You try to run into the forest, <span class="red">but the slime overpowers your will.</span> It forces you to turn and drop to your hands and knees. You wiggle provocatively, and growl.
<<ggwillpower>><<willpower 3>>
<br><br>
A wolf steps out from the forest, sniffs you, then mounts.
<br><br>
<<link [[Next|Forest Slime Wolf Rape]]>><<set $molestationstart to 1>><</link>>
<br>
<<else>>
You turn and run into the forest. The slime tries to overpower your will, <span class="green">But you resist its influence.</span> The beast doesn't give chase.
<<gwillpower>><<willpower 1>>
<br><br>
The slime retaliates with a jolt of pain.
<br><br>
<<endevent>>
<<link [[Next|Forest]]>><<set $eventskip to 1>><</link>>
<br>
<</if>><<if $molestationstart is 1>>
<<set $molestationstart to 0>>
<<controlloss>>
<<violence 1>>
<<neutral 1>>
<<molested>>
<<beastNEWinit 1 wolf>>
<<set $NPCList[0].stance to "top">>
<<elseif $sexstart is 1>>
<<set $sexstart to 0>>
<<consensual>>
<<set $consensual to 1>>
<<neutral 1>>
<<beastNEWinit 1 wolf>>
<<set $NPCList[0].stance to "top">>
<</if>>
<<effects>>
<<effectsman>>
<br><br>
<<beast $enemyno>>
<br><br>
<<stateman>>
<br><br>
<<actionsman>>
<<if $enemyhealth lte 0>>
<span id="next"><<link [[Next|Forest Slime Wolf Rape Finish]]>><</link>></span><<nexttext>>
<<elseif $enemyarousal gte $enemyarousalmax>>
<span id="next"><<link [[Next|Forest Slime Wolf Rape Finish]]>><</link>></span><<nexttext>>
<<else>>
<span id="next"><<link "Next">><<script>>state.display(state.active.title, null)<</script>><</link>></span><<nexttext>>
<</if>><<effects>>
<<if $enemyarousal gte $enemyarousalmax>>
<<beastejaculation>>
The wolf climbs off of you, and disappears into the forest.
<br><br>
Your knees buckle as the slime's influence fades. <<tearful>> you steady yourself.
<br><br>
<<clotheson>>
<<endcombat>>
<<link [[Next|Forest]]>><<set $eventskip to 1>><</link>>
<<else>>
The wolf runs into the forest, whimpering.
<br><br>
<<tearful>> you try to stand, but a jolt of pain sends you sprawling. The slime punishes you for defiance.
<<corruption -1>><<pain 8>><<stress 6>><<trauma 6>><<set $submissive -= 1>><<lcorruption>><<ggpain>><<ggtrauma>><<ggstress>>
<br><br>
<<clotheson>>
<<endcombat>>
<<link [[Next|Forest]]>><<set $eventskip to 1>><</link>>
<</if>><<effects>>
You search among the trees at the edge of the clearing, looking for seeding orchids. You find several hiding beneath a bough.
<br><br>
<span class="gold">You can now grow orchids.</span>
<br><br>
<<link [[Next|Forest]]>><<set $eventskip to 1>><</link>>
<br><<effects>>
You reach into the rose bushes, searching for seeding flowers. You avoid the thorns as best you can, but a few tear at you regardless.
<br><br>
<span class="gold">You can now grow red roses.</span>
<br><br>
<<link [[Next|Forest]]>><<set $eventskip to 1>><</link>>
<br><<effects>>
You drop to your knees and crawl through the grass, searching for seeding lilies in the shadow of larger plants.
<br><br>
<span class="gold">You can now grow lilies.</span>
<br><br>
<<link [[Next|Forest]]>><<set $eventskip to 1>><</link>>
<br><<effects>>
You lean against the tree, until the breeze changes direction and the haze lifts. You begin to feel more sure-footed, and are soon confident that you can continue.
<br><br>
<<if $foresthunt gte 1>><<set $foresthunt += 1.5>><</if>>
<<link [[Next|Forest]]>><<set $eventskip to 1>><</link>>
<br><<effects>>
<<if $willpower gte random(1, $willpowermax)>>
You continue wakling. You're nagged by the fear that you're going the wrong way. It's hard to tell with the sky obscured by the canopy. <span class="green">You remain focused on your path,</span> and soon find the haze thinning. The dizziness subsides.<<willpower 1>><<gwillpower>>
<br><br>
<<link [[Next|Forest]]>><<set $eventskip to 1>><</link>>
<br>
<<else>>
You contine walking, but the dizziness does not subside. You're nagged by the fear that you're going the wrong way. It's hard to tell with the sky obscured by the canopy. <span class="red">You change direction,</span> hoping to escape the haze, but it doesn't help. You turn again, and again. The dizziness becomes more intense, and you find it harder to think. You're lost.<<ggwillpower>><<willpower 3>>
<br><br>
You keep walking, the haze becomes sweeter, so much that you can taste it in the air.
<br><br>
You come across a large plant, taller and thicker than you. It's surrounded by vines and flowers. Clouds of white dust emerge from an aperture on top.
<br><br>
<<link [[Next|Forest Pitcher]]>><</link>>
<br>
<</if>><<set $outside to 1>><<set $location to "forest">><<effects>>
<<if $slimeDefyCooldown>>
You continue walking, but defy the slime's instructions, and feel a jolt of pain as the slime punishes you for defiance. However, <span class="teal">it's still worn out from overpowering you earlier.</span> You're nagged by the fear that you're going the wrong way. It's hard to tell with the sky obscured by the canopy. <span class="green">You remain focused on your path,</span> and soon find the haze thinning. The dizziness subsides.<<willpower 1>><<gwillpower>>
<br><br>
<<link [[Next|Forest]]>><<set $eventskip to 1>><</link>>
<br>
<<elseif $corruption_slime gte ($willpower / 11)>><<set $slimeDefyCooldown to 4>>
You try to walk against the slime's instruction, <span class = "red">but it overpowers your will</span> and the dizziness does not subside. You're nagged by the fear that you're going the wrong way. It's hard to tell with the sky obscured by the canopy. The dizziness becomes more intense, and you find it harder to think.<<willpower 3>><<gwillpower>>
<br><br>
You keep walking, the haze becomes sweeter, so much that you can taste it in the air.
<br><br>
You come across a large plant, taller and thicker than you. It's surrounded by vines and flowers. Clouds of white dust emerge from an aperture on top.
<br><br>
<<link [[Next|Forest Pitcher]]>><</link>>
<<else>>
You continue walking, but defy the slime's instructions. You're nagged by the fear that you're going the wrong way. It's hard to tell with the sky obscured by the canopy. <span class="green">You remain focused on your path,</span> and soon find the haze thinning. The dizziness subsides.<<willpower 1>><<gwillpower>>
<br><br>
<<link [[Next|Forest]]>><<set $eventskip to 1>><</link>>
<br>
<</if>><<set $outside to 1>><<set $location to "forest">><<effects>>
While you follow the slimes instructions, the dizziness does not subside. It's hard to tell where the slime is taking you with the sky obscured by the canopy. The dizziness becomes more intense, and you find it harder to think.
<br><br>
You keep walking, the haze becomes sweeter, so much that you can taste it in the air.
<br><br>
You come across a large plant, taller and thicker than you. It's surrounded by vines and flowers. Clouds of white dust emerge from an aperture on top.
<br><br>
<<link [[Next|Forest Pitcher]]>><</link>>
<br><<effects>>
The dizziness becomes too intense. The world spins, and you fall. The vines spring to life as you land on them, wrapping around your limbs and pulling you into the air. You dangle, limp, as they lift you over the maw of the plant, and then inside.<<if $slimeObey isnot true>><<gtrauma>><<ggstress>><<trauma 6>><<stress 12>><</if>>
<br><br>
The fall jolts you to your senses. You land in a thick mucus that sticks to your skin, making it tingle.
<<set $feetgoo += 1>>
<<set $thighgoo += 1>>
<<set $bottomgoo += 1>>
<br><br>
<<if $parasite.left_ear.name isnot "slime" and $parasite.right_ear.name isnot "slime">>
<<link [[Try to escape|Forest Pitcher Struggle Start]]>><</link>><<willpowerdifficulty 1 700>>
<br>
<</if>>
<<link [[Endure|Forest Pitcher Endure]]>><</link>><<gggarousal>>
<br><<effects>>
<<if $willpower gte random(1, 700)>>
You feel the strange dizziness descend once more, but <span class="green">you shake yourself free of its influence.</span> You're in trouble, and need to act.<<gwillpower>><<willpower 1>>
<br><br>
You pull yourself free of the sticky mucus, rising to your feet. It still comes up to your knees, but you think you'll be able to pull yourself free. You look around. The plant walls don't look too thick. You might also be able to reach the aperture above.
<br><br>
<<link [[Tear through|Forest Pitcher Break]]>><</link>><<physiquedifficulty 1 $physiquemax>>
<br>
<<link [[Climb out|Forest Pitcher Climb]]>><</link>><<athleticsdifficulty 1 1000>>
<br>
<<else>>
You feel the strange dizziness descend once more, and <span class="red">sneeze as the thought of trouble passes.</span> You slide back into the warm, relaxing fluid.<<gggarousal>><<ggwillpower>><<willpower 3>>
<br><br>
<<link [[Next|Forest Pitcher Endure]]>><</link>>
<br>
<</if>><<effects>>
<<set $thighgoo += 1>>
<<set $feetgoo += 1>>
<<set $chestgoo += 1>>
<<set $bottomgoo += 1>>
<<set $tummygoo += 1>>
<<if $physique gte random(1, $physiquemax)>>
You feel around for a solid footing, then punch the wall of the plant. <span class="green">You feel it yield.</span> You punch again, and again. More mucus drips from above, but you continue your assault.
<br><br>
<<if !$worn.upper.type.includes("naked") or !$worn.lower.type.includes("naked") or !$worn.under_lower.type.includes("naked") or !$worn.under_upper.type.includes("naked")>>
<span class="pink">Your clothing feels looser as the mucus dissolves it.</span>
<<set $worn.upper.integrity -= 50>>
<<set $worn.lower.integrity -= 50>>
<<set $worn.under_upper.integrity -= 50>>
<<set $worn.under_lower.integrity -= 50>>
<<integritycheck>><<exposure>>
<br><br>
<<else>>
<</if>>
Something wraps around your ankle just as your fist breaks through. You shake yourself free and tear open a gap wide enough for your body. More vines spring to life, but they're too slow. You escape into the trees.
<br><br>
<<link [[Next|Forest]]>><<set $eventskip to 1>><</link>>
<br>
<<else>>
You punch the wall of the plant, <span class="red">but it doesn't yield at all.</span> You try again, hoping to find some weak spot, but a thick vine rises from the mucus and snatches your waist, pulling you back into the fluid.
<br><br>
<<link [[Next|Forest Pitcher Resist]]>><</link>>
<br>
<</if>><<effects>>
<<set $thighgoo += 1>>
<<set $feetgoo += 1>>
<<if $athletics gte random(1, 1000)>>
You jump <span class="green">and your hands gain purchase on the lip of the plant.</span> You haul yourself out, dropping to the vine-covered ground and escaping through the trees before the dust can influence you once more.<<lstress>><<stress -6>>
<br><br>
<<link [[Next|Forest]]>><<set $eventskip to 1>><</link>>
<br>
<<else>>
You jump for the lip of the plant, <span class="red">but your fingers slide off</span>. You try a few more times, until you feel something snake up and around your leg. It tugs, and you fall back into the slime.
<br><br>
<<link [[Next|Forest Pitcher Resist]]>><</link>>
<br>
<</if>><<effects>>
<<drench goo 2 outside>><<set $drugged += 180>>
Multiple tentacles wrap around your wrists and ankles as you lie, lightheaded, in the goo. You struggle, but can't put up much of a fight as you are lifted into the air.
<br><br>
<<if !$worn.upper.type.includes("naked") or !$worn.lower.type.includes("naked") or !$worn.under_lower.type.includes("naked") or !$worn.under_upper.type.includes("naked")>>
More mucus drips from above, <span class="pink">coating and dissolving your clothing.</span>
<<upperruined>><<lowerruined>><<underruined>><<underupperruined>>
<<exposure>>
<br><br>
<</if>>
More vines emerge, their tips dripping with more of the sweet fluid. They squirm over your bare skin, over your <<breasts>> and <<genitals>>.<<ggtrauma>><<gggstress>><<trauma 12>><<stress 48>><<gggarousal>><<arousal 10000>>
<br><br>
The tingling in your skin becomes too much to bare.
<<orgasmpassage>>
<br>
You hang limp, but the vines don't cease their assault.
<<if $breastsize gte 3>>
Two wrap around your <<breasts>>, squeezing them, while the tips of two of the thinner tendrils open. They latch onto your nipples, and suck.
<<else>>
The tips of two of the thinner tendrils open. They latch onto your nipples, and suck.
<</if>>
<<if $milk_amount gte 1 and $breastfeedingdisable is "f" and $lactating gte 1>>
You feel your chest respond to the sensation, and milk flows from your buds. You remain suspended, helpless, as the plant suckles.
<<breastfeed>>
<<breastfeed>>
<<breastfeed>>
<<breastfeed>>
<<breastfeed>>
<<elseif $breastfeedingdisable is "f">>
<<milkvolume 5>>
<</if>>
<<arousal 10000>>
<<orgasmpassage>>
<br>
<<link [[Next|Forest Pitcher Resist 2]]>><</link>>
<br><<effects>>
The walls close in, squeezing you. You're pushed upwards by the pressure. You slide from the plant and land on the bed of vines with a squelch.
<br><br>
<<link [[Next|Forest]]>><<set $eventskip to 1>><</link>>
<br><<effects>>
<<drench goo 2 outside>><<set $drugged += 180>>
Any thought of danger passes as the warm slime envelops you.
<<if !$worn.upper.type.includes("naked") or !$worn.lower.type.includes("naked") or !$worn.under_lower.type.includes("naked") or !$worn.under_upper.type.includes("naked")>>
<span class="pink">You barely notice as it dissolves your clothing</span>
<<upperruined>><<lowerruined>><<underruined>><<underupperruined>>
<<exposure>>
<</if>>
<br><br>
You feel slimy vines wrap around your limbs and waist, lifting your limp body into the air. More vines emerge, hot liquid dripping from their tips. They squirm over your bare skin, over your <<breasts>> and <<genitals>>.
<<if $slimeObey is true>>
The slime further rewards for doing as you were told. <<ltrauma>><<lstress>><<trauma -6>><<stress -24>><<unset $slimeObey>>
<<else>>
<<ggtrauma>><<gggstress>><<trauma 12>><<stress 48>>
<</if>>
<<gggarousal>><<arousal 10000>>
<br><br>
The tingling in your skin becomes too much to bare.
<<orgasmpassage>>
<br>
You hang limp, but the vines don't cease their assault.
<<if $breastsize gte 3>>
Two wrap around your <<breasts>>, squeezing them, while the tips of two of the thinner tendrils open. They latch onto your nipples, and suck.
<<else>>
The tips of two of the thinner tendrils open. They latch onto your nipples, and suck.
<</if>>
<<if $milk_amount gte 1 and $breastfeedingdisable is "f" and $lactating gte 1>>
You feel your chest respond to the sensation, and milk flows from your buds. You remain suspended, helpless, as the plant suckles.
<<breastfeed>>
<<breastfeed>>
<<breastfeed>>
<<breastfeed>>
<<breastfeed>>
<<elseif $breastfeedingdisable is "f">>
<<milkvolume 5>>
<</if>>
<<arousal 10000>>
<<orgasmpassage>>
<br>
<<link [[Next|Forest Pitcher Endure 2]]>><</link>>
<br><<effects>>
The walls close in, squeezing you. You're pushed upwards by the pressure. You slide from the plant and land on the bed of vines with a squelch.
<br><br>
You lay naked on the ground, sticky with slime and twitching with arousal.
<br><br>
<<link [[Next|Forest]]>><<set $eventskip to 1>><</link>>
<br><<effects>>
<<clothesstrip>>
The wasps<<if $analdisable is "f">>, including the one that latched onto your bottom,<</if>> suddenly start circling you as you begin to strip, seemly enjoying the show. <<deviancy4>>
The instant you're finished, they approach you with a more relaxed pace.
<br><br>
<<link [[Next|Forest Wasps]]>><<set $struggle_start to 2>><</link>><<effects>>
<<if $struggle_start is 1>>
<<struggle_init>>
<<set $struggle.creature to "wasp">>
<<struggle_creatures 2 2>>
<<set $combat to 1>>
<<controlloss>>
<<violence 1>>
<<molested>>
<<if $analdisable is "f">>
<<set $struggle.anus.creature to "wasp">><<set $anususe to "struggle">><<set $anusstate to "struggle">><<set $struggle.enemy[0].location to "anus">>
<</if>>
<<unset $struggle_start>>
<<elseif $struggle_start is 2>>
<<struggle_init>>
<<set $struggle.creature to "wasp">>
<<struggle_creatures 2 2>>
<<set $combat to 1>>
<<neutral 1>>
<<consensual>>
<<set $consensual to 1>>
<<if $analdisable is "f">>
<<set $struggle.anus.creature to "wasp">><<set $anususe to "struggle">><<set $anusstate to "struggle">><<set $struggle.enemy[0].location to "anus">>
<</if>>
<<unset $struggle_start>>
<</if>>
<<struggle>>
<<if $struggle.done gte $struggle.number>>
<<link [[Next|Forest Wasps End]]>><</link>>
<br>
<<else>>
<<link [[Next|Forest Wasps]]>><</link>>
<br>
<</if>><<effects>>
The buzzing fades into the trees. <<tearful>> you continue through the forest.
<br><br>
<<clotheson>>
<<endcombat>>
<<link [[Next|Forest]]>><<set $eventskip to 1>><</link>>
<br><<set $outside to 1>><<set $location to "forest">><<effects>>
<<if $foresthunt gte 1>>
<span class="red">You are being hunted.</span>
<br><br>
<</if>>
<<if $arousal gte 10000>>
<<orgasmforest>>
<</if>>
<<if $forest lte 0>>
<<set $forest to 0>>
<<forestmove>>
<br><br>
<<if $stress gte 10000>>
<<passoutforest>>
<<elseif $foresthunt gte 10>>
<<foresthunt>>
<<else>>
<<set $danger to random(1, 10000)>><<set $dangerevent to 0>>
<<if $eventskip is 0>>
<<if $danger gte (9900 - ($allure * $forestmod))>>
<<eventforestoutskirts>>
<<else>>
<<eventforestsafe>>
<</if>>
<<elseif $eventskip gte 1>>
You are in the forest outskirts. You can make out the town between the trees.
<br><br>
<<if $exposed lte 1>>
<<if $forest_shop_intro is 1>>
<<forestshopicon>><<link [[Forest shop|Forest Shop]]>><</link>>
<br><br>
<<else>>
<<forestshopicon>><<link [[Strange Shop|Forest Shop]]>><</link>>
<br><br>
<</if>>
<</if>>
<<forestdeeper>>
<br><br>
<<forestsearch>>
<br><br>
Leave the forest
<br>
<<danubeicon>><<link [[Danube Street (0:10)|Danube Street]]>><<pass 10>><<set $foresthunt to 0>><</link>>
<br>
<<wolficon>><<link [[Wolf Street (0:10)|Wolf Street]]>><<pass 10>><<set $foresthunt to 0>><</link>>
<br>
<<nightingaleicon>><<link [[Nightingale Street (0:10)|Nightingale Street]]>><<pass 10>><<set $foresthunt to 0>><</link>>
<br>
<<if $temple_rank isnot undefined and $temple_rank isnot "prospective">>
<<wolficon>><<link [[Temple (0:10)|Temple Garden]]>><<pass 10>><<set $foresthunt to 0>><</link>>
<br>
<</if>>
<br><br>
<<if $historytrait gte 3>>
<<link [[Take secret path deeper into the woods (0:10)|Forest]]>><<set $forestmod to 1.5>><<set $forest += 50>><<set $forestmove to "secretin">><<pass 10>><<if $foresthunt gte 1>><<set $foresthunt += 1>><</if>><</link>>
<br>
<</if>>
<</if>>
<</if>>
<<elseif $forest lte 20>>
<<forestmove>>
<br><br>
<<if $stress gte 10000>>
<<passoutforest>>
<<elseif $foresthunt gte 10>>
<<foresthunt>>
<<else>>
<<set $danger to random(1, 10000)>><<set $dangerevent to 0>>
<<if $eventskip is 0>>
<<if $danger gte (9900 - ($allure * $forestmod))>>
<<eventforestoutskirts>>
<<else>>
<<eventforestsafe>>
<</if>>
<<elseif $eventskip gte 1>>
You are in the forest. The trees are quite sparse, you can't be too far from town.
<br><br>
<<if $smuggler_location is "forest" and $smuggler_timer is 0 and $daystate is "night" and $hour gte 18>>
<span class="gold">You see a flickering through the trees. Like a flame.</span>
<br><br>
<</if>>
<<if $smuggler_location is "forest" and $smuggler_timer is 0 and $daystate is "night" and $hour gte 18>>
<<link [[Approach flame|Smuggler Forest]]>><</link>>
<br><br>
<</if>>
<<forestdeeper>>
<br><br>
<<forestsearch>>
<br><br>
<<forestlessdeep>>
<br><br>
<</if>>
<</if>>
<<elseif $forest lte 50>>
<<forestmove>>
<br><br>
<<if $stress gte 10000>>
<<passoutforest>>
<<elseif $foresthunt gte 10>>
<<foresthunt>>
<<else>>
<<set $danger to random(1, 10000)>><<set $dangerevent to 0>>
<<if $eventskip is 0>>
<<if $danger gte (9900 - ($allure * $forestmod))>>
<<eventforest>>
<<else>>
<<eventforestsafe>>
<</if>>
<<elseif $eventskip gte 1>>
You are in the forest, surrounded by nature.
<br><br>
<<if $forest lte 30>>
<<link [[Lake (0:10)|Lake Shore]]>><<pass 10>><</link>>
<br>
<<elseif $forest lte 40>>
<<link [[Lake (0:10)|Lake Waterfall]]>><<pass 10>><</link>>
<br>
<<else>>
<<link [[Lake (0:10)|Lake Fishing Rock]]>><<pass 10>><</link>>
<br>
<</if>>
<br>
<<forestdeeper>>
<br><br>
<<forestsearch>>
<br><br>
<<forestlessdeep>>
<br><br>
<<if $historytrait gte 3>>
<<link [[Take secret path out of the woods (0:10)|Forest]]>><<set $forestmod to 1.5>><<set $forest -= 50>><<set $forestmove to "secretout">><<pass 10>><<if $foresthunt gte 1>><<set $foresthunt += 1>><</if>><</link>>
<br>
<</if>>
<</if>>
<</if>>
<<elseif $forest lte 99>>
<<forestmove>>
<br><br>
<<if $stress gte 10000>>
<<passoutforest>>
<<elseif $foresthunt gte 10>>
<<foresthunt>>
<<else>>
<<set $danger to random(1, 10000)>><<set $dangerevent to 0>>
<<if $eventskip is 0>>
<<if $danger gte (9900 - ($allure * $forestmod))>>
<<eventforestdeep>>
<<else>>
<<eventforestsafe>>
<</if>>
<<elseif $eventskip gte 1>>
You are deep in the forest. The trees are tall and dark, their branches twisting together to form the canopy.
<br><br>
<<if $edenfreedom gte 1>>
<<link [[Eden's Cabin (0:10)|Eden Clearing]]>><<pass 10>><</link>>
<br>
<<elseif $syndromeeden gte 1>>
<<link [[Eden's Cabin (0:10)|Eden Clearing]]>><<pass 10>><</link>>
<br>
<</if>>
<<if $syndromewolves gte 1>>
<<link [[Wolf Cave (0:10)|Wolf Cave Clearing]]>><<pass 10>><</link>>
<br>
<</if>>
<<if $pubtask is 1 and $pubtask2 isnot 1>>
<<set $rng to random(1, 100)>>
<<if $pubtasksetting is "bear" and $bestialitydisable is "f">>
<<link [[Search for Landry's black box|Forest Bear Box]]>><</link>>
<br>
<<elseif $pubtasksetting is "pair">>
<<link [[Search for Landry's black box|Forest Box]]>><</link>>
<br>
<<elseif $rng gte 51 and $bestialitydisable is "f">>
<<link [[Search for Landry's black box|Forest Bear Box]]>><</link>>
<br>
<<else>>
<<link [[Search for Landry's black box|Forest Box]]>><</link>>
<br>
<</if>>
<</if>>
<br>
<<forestdeeper>>
<br><br>
<<forestsearch>>
<br><br>
<<forestlessdeep>>
<br><br>
<</if>>
<</if>>
<<elseif $forest gte 100>>
<<set $forest to 100>>
<<forestmove>>
<br><br>
<<if $stress gte 10000>>
<<passoutforest>>
<<elseif $foresthunt gte 10>>
<<foresthunt>>
<<else>>
<<set $danger to random(1, 10000)>><<set $dangerevent to 0>>
<<if $eventskip is 0>>
<<if $danger gte (9900 - ($allure * $forestmod))>>
<<eventforestdeep>>
<<else>>
<<eventforestsafe>>
<</if>>
<<elseif $eventskip gte 1>>
You are deep in the forest. You can make out the asylum through the trees.
<br><br>
<<forestsearch>>
<br><br>
<<forestlessdeep>>
<br><br>
<</if>>
<</if>>
<</if>>
<<set $eventskip to 0>><<set $outside to 1>><<set $location to "forest">><<effects>>
<<if $pubtasksetting is "bear">>
You return to the cave, where Landry's black box can be found. You hear something large breathing within.
<br><br>
<<link [[Enter|Forest Bear Box Molestation]]>><<set $molestationstart to 1>><</link>>
<br>
<<link [[Leave|Forest]]>><</link>>
<br>
<<else>>
<<set $pubtasksetting to "bear">>
You come to a cave, the location Landry said the black box would be found. It must be inside.
<br><br>
You've barely taken two steps further when you hear a deep growl. There's something big in there.
<br><br>
<<link [[Enter|Forest Bear Box Molestation]]>><<set $molestationstart to 1>><</link>>
<br>
<<link [[Leave|Forest]]>><</link>>
<br>
<</if>><<set $outside to 1>><<set $location to "forest">><<effects>>
<<if $pubtasksetting is "pair">>
<<generate1>><<generate2>>You return to the clearing with the dilapidated cabin. The <<person1>><<person>> and <<person2>><<person>> are still there. "Changed your mind?" says the <<person1>><<person>> "Let us have our way with you and we'll give you the black box."
<br><br>
<<else>>
<<set $pubtasksetting to "pair">>
<<generate1>><<generate2>>You come to the clearing where the black box supposedly resides. There's a dilapidated wood cabin in the middle. A <<person1>><<person>> and <<person2>><<person>> sit outside beside a fire. They look up as you approach. "This is unexpected," says the <<person1>><<person>>. "What brings you all the way out here?"
You tell them you're looking for a small black box. "Oh," <<he>> says. "You mean this?" <<He>> stands and produces a black box from <<his>> pocket. "We could be persuaded to part with it. We'd want something in return though." <<He>> walks closer to you. "You're a cute little thing, Landry sure knows how to pick em. We'll give you the box if you let us fuck you." The <<person2>><<person>> grins.
<br><br>
<</if>>
<<if $promiscuity gte 15>>
<<link [[Accept|Forest Box Molestation]]>><<set $sexstart to 1>><</link>><<promiscuous2>>
<br>
<</if>>
<<if $submissive lte 500>>
<<link [[Attack them|Forest Box Molestation]]>><<set $molestationstart to 1>><<set $phase to 2>><</link>>
<br>
<</if>>
<<link [[Refuse|Forest Box Refuse]]>><</link>>
<br><<if $molestationstart is 1>>
<<set $molestationstart to 0>>
<<controlloss>>
<<violence 1>>
<<neutral 1>>
<<molested>>
<<beastNEWinit 1 bear>><<set $enemytrust -= 40>><<set $enemyanger += 40>><<set $enemyhealthmax to 400>><<set $enemyhealth to 400>>
You creep into the cave. After some fumbling through the dark you see the light catch on something. It's the black box. The box in hand, you turn to leave the cave, but something emerges from the darkness.
<<set $pubtask2 to 1>>
<br><br>
<</if>>
<<effects>>
<<effectsman>>
<br>
<<beast $enemyno>>
<br><br>
<<stateman>>
<br><br>
<<actionsman>>
<<if $enemyarousal gte $enemyarousalmax>>
<span id="next"><<link [[Next|Forest Bear Box Molestation Finish]]>><</link>></span><<nexttext>>
<<elseif $enemyhealth lte 0>>
<span id="next"><<link [[Next|Forest Bear Box Molestation Finish]]>><</link>></span><<nexttext>>
<<else>>
<span id="next"><<link [[Next|Forest Bear Box Molestation]]>><</link>></span><<nexttext>>
<</if>><<set $outside to 1>><<set $location to "forest">><<effects>>
<<if $enemyarousal gte $enemyarousalmax>>
<<beastejaculation>>
Satisfied, the bear retreats into its abode.
<br><br>
<<tearful>> you leave the cave.
<br><br>
<<clotheson>>
<<endcombat>>
<<link [[Next|Forest]]>><</link>>
<br>
<<elseif $enemyhealth lte 0>>
The bear turns away from you and flees deeper into its abode.
<br><br>
<<tearful>> you leave the cave.
<br><br>
<<clotheson>>
<<endcombat>>
<<link [[Next|Forest]]>><</link>>
<br>
<</if>><<if $molestationstart is 1>>
<<set $molestationstart to 0>>
<<controlloss>>
<<violence 1>>
<<neutral 1>>
<<molested>>
<<maninit>>
<<if $phase is 1>>
<<set $enemytrust -= 40>>
<<elseif $phase is 2>>
<<set $enemyanger += 40>><<set $enemytrust -= 100>><<set $enemyhealth -= 100>>
You stand still, waiting until they draw close. With their guard down, you stomp on the <<person2>><<persons>> foot and smack <<his>> face, sending <<him>> reeling. <<person1>>The <<person>> is not amused. "Stupid slut. You'll pay for that."
<br><br>
<</if>>
<<elseif $sexstart is 1>>
<<set $sexstart to 0>>
<<set $consensual to 1>>
<<neutral 1>>
<<maninit>>
<<set $enemytrust += 40>>
<<promiscuity2>>
<</if>>
<<effects>>
<<effectsman>><<man>>
<<stateman>>
<br><br>
<<actionsman>>
<<if $enemyarousal gte $enemyarousalmax>>
<span id="next"><<link [[Next|Forest Box Molestation Finish]]>><</link>></span><<nexttext>>
<<elseif $enemyhealth lte 0>>
<span id="next"><<link [[Next|Forest Box Molestation Finish]]>><</link>></span><<nexttext>>
<<elseif $finish is 1>>
<span id="next"><<link [[Next|Forest Box Molestation Finish]]>><</link>></span><<nexttext>>
<<else>>
<span id="next"><<link [[Next|Forest Box Molestation]]>><</link>></span><<nexttext>>
<</if>><<set $outside to 1>><<set $location to "forest">><<effects>>
"I don't think you quite understand the situation you're in," The <<person1>><<person>> says, now very close. "We're getting what we want."
<br><br>
<<link [[Next|Forest Box Molestation]]>><<set $phase to 1>><<set $molestationstart to 1>><</link>>
<br><<effects>>
<<if $finish is 1>>
"You're not getting away that easily," the <<person1>><<person>> says.
<br><br>
<<controlloss>><<set $consensual to 0>><<molested>><<set $finish to 0>>
<<link [[Next|Forest Box Molestation]]>><</link>>
<<elseif $enemyarousal gte $enemyarousalmax>>
<<ejaculation>>
"Here you go," says the <<person1>><<person>>, dropping the box in front of you. "Give Landry our regards." <<tearful>> you collect the box and leave the clearing.
<<set $pubtask2 to 1>>
<br><br>
<<clotheson>>
<<endcombat>>
<<link [[Next|Forest]]>><</link>>
<<elseif $enemyhealth lte 0>>
The pair recoil in pain and drop the box on the grass. <<tearful>> you seize it and flee the clearing, chased by their angry shouts.
<<set $pubtask2 to 1>>
<br><br>
<<clotheson>>
<<endcombat>>
<<link [[Next|Forest]]>><</link>>
<</if>><<set $outside to 1>><<set $location to "forest">><<effects>>
<<if $scienceshroomknown isnot 1>>
<<set $scienceshroomknown to 1>>
<span class="gold">You have discovered a new science project.</span>
<br><br>
<</if>>
<<if $phase is 0>>
<<set $scienceshroomheart += 1>>
You kneel and gather the mushrooms. They smell refreshing.
<<ltiredness>><<tiredness -6>>
<br><br>
<span class="gold">You can add the mushrooms you found to your project in your room or the school library.</span>
<br><br>
<<else>>
<<set $scienceshroomwolf += 1>>
You kneel and gather the mushrooms. They smell sweet.
<<garousal>><<arousal 600>>
<br><br>
<span class="gold">You can add the mushrooms you found to your project in your room or the school library.</span>
<br><br>
<</if>>
<<link [[Next|Forest]]>><<set $eventskip to 1>><</link>>
<br><<widget "forestmove">><<nobr>>
<<if $forestmove is "quickly">>
You move as quickly as the rough and wooded terrain will allow. Twigs and fallen branches snap loudly beneath your feet.
<<elseif $forestmove is "normally">>
You walk through the trees. The gentle sounds and scents make for a pleasant journey.
<<elseif $forestmove is "carefully">>
You sneak through the undergrowth, causing as little disturbance as possible.
<<elseif $forestmove is "hobble">>
You slowly step through the undergrowth, unable to move efficiently due to your footwear.
<<elseif $forestmove is "secretin">>
The path you take would be invisible if you didn't know where to look. You soon find yourself much deeper in the forest.
<<elseif $forestmove is "secretout">>
The path you take would be invisible if you didn't know where to look. You soon find yourself near the edge of the forest.
<</if>>
<<set $forestmove to 0>>
<</nobr>><</widget>>
<<widget "forestdeeper">><<nobr>>
Go deeper into the forest
<br>
<<if $worn.feet.type.includes("heels")>>
<<link [[Hobble in heels (0:30)|Forest]]>><<set $forestmod to 3>><<set $forest += 5>><<pass 30>><<set $forestmove to "hobble">><<if $foresthunt gte 1>><<set $foresthunt += 0.5>><</if>><</link>><<gharass>>
<<else>>
<<link [[Quickly (0:05)|Forest]]>><<set $forestmod to 3>><<set $forest += 5>><<pass 5>><<set $forestmove to "quickly">><<if $foresthunt gte 1>><<set $foresthunt += 0.5>><</if>><</link>><<gharass>>
<br>
<<link [[Normally (0:10)|Forest]]>><<set $forestmod to 1.5>><<set $forest += 5>><<set $forestmove to "normally">><<pass 10>><<if $foresthunt gte 1>><<set $foresthunt += 1>><</if>><</link>>
<br>
<<link [[Carefully (0:30)|Forest]]>><<set $forestmod to 1>><<set $forest += 5>><<pass 30>><<set $forestmove to "carefully">><<if $foresthunt gte 1>><<set $foresthunt += 2>><</if>><</link>><<lharass>><<gtreasure>>
<</if>>
<</nobr>><</widget>>
<<widget "forestsearch">><<nobr>>
Search this area
<br>
<<link [[Quickly (0:05)|Forest]]>><<set $forestmod to 3>><<pass 5>><<set $forestmove to "quickly">><<if $foresthunt gte 1>><<set $foresthunt += 0.5>><</if>><</link>><<gharass>>
<br>
<<link [[Normally (0:10)|Forest]]>><<set $forestmod to 1.5>><<set $forestmove to "normally">><<pass 10>><<if $foresthunt gte 1>><<set $foresthunt += 1>><</if>><</link>>
<br>
<<link [[Carefully (0:30)|Forest]]>><<set $forestmod to 1>><<pass 30>><<set $forestmove to "carefully">><<if $foresthunt gte 1>><<set $foresthunt += 2>><</if>><</link>><<lharass>><<gtreasure>>
<</nobr>><</widget>>
<<widget "forestlessdeep">><<nobr>>
Go towards town
<br>
<<if $worn.feet.type.includes("heels")>>
<<link [[Hobble in heels (0:30)|Forest]]>><<set $forestmod to 3>><<set $forest -= 5>><<pass 30>><<set $forestmove to "hobble">><<if $foresthunt gte 1>><<set $foresthunt += 1.0>><</if>><</link>><<gharass>>
<<else>>
<<link [[Quickly (0:05)|Forest]]>><<set $forestmod to 3>><<set $forest -= 5>><<pass 5>><<set $forestmove to "quickly">><<if $foresthunt gte 1>><<set $foresthunt += 0.5>><</if>><</link>><<gharass>>
<br>
<<link [[Normally (0:10)|Forest]]>><<set $forestmod to 1.5>><<set $forest -= 5>><<set $forestmove to "normally">><<pass 10>><<if $foresthunt gte 1>><<set $foresthunt += 1>><</if>><</link>>
<br>
<<link [[Carefully (0:30)|Forest]]>><<set $forestmod to 1>><<set $forest -= 5>><<pass 30>><<set $forestmove to "carefully">><<if $foresthunt gte 1>><<set $foresthunt += 2>><</if>><</link>><<lharass>><<gtreasure>>
<</if>>
<</nobr>><</widget>>
<<widget "eventforestoutskirts">><<nobr>>
<<if $rng lte 20>>
<<if $parasite.left_ear.name is "slime" or $parasite.right_ear.name is "slime">>
You hear a pair up ahead, on the same trail as you.
<br><br>
<span class="lewd">You feel the slime in your head command you to give yourself to the pair.</span> It promises rewards if you comply, and threatens consequences if you do not.
<br><br>
<<if $promiscuity gte 55 and $submissive gte 1900>>
<<link [["Submit willingly"|Forest Slime Pair Submit willingly]]>><<corruption 3>><<pain -8>><<stress -12>><<trauma -24>><<set $submissive += 2>><</link>><<promiscuous4>><<ggcorruption>><<llpain>><<llltrauma>><<llstress>>
<br>
<</if>>
<<link [[Obey|Forest Slime Pair Obey]]>><<corruption 1>><<pain -4>><<stress -6>><<trauma -12>><<set $submissive += 1>><</link>><<gcorruption>><<lpain>><<lltrauma>><<lstress>>
<br>
<<link [[Defy|Forest Slime Pair Defy]]>><<corruption -1>><<pain 8>><<stress 6>><<trauma 6>><<set $submissive -= 1>><</link>><<lcorruption>><<ggpain>><<ggtrauma>><<ggstress>>
<br>
<<else>>
<<if $exposed is 1>>
You hear a pair up ahead, on the same trail as you.
<<if $exhibitionism gte 35>>
You look down at your <<lewdness>> and feel a lewd thrill rush through you. Maybe it wouldn't be so bad if they saw you.
<br><br>
<<set $rng to random(1, 100)>>
<<if $rng gte 61>>
<<link [[Stick to the trail|Forest Molestation]]>><<set $molestationstart to 1>><</link>><<exhibitionist3>>
<br>
<<else>>
<<link [[Stick to the trail|Forest Avoid]]>><<set $phase to 2>><</link>><<exhibitionist3>>
<br>
<</if>>
<<link [[Avoid them (0:20)|Forest Avoid]]>><<set $phase to 0>><<set $eventskip to 1>><<pass 20>><<if $foresthunt gte 1>><<set $foresthunt += 2>><</if>><</link>>
<<else>>
You look down at your <<lewdness>> and feel anxious, you'll have to leave the trail or you'll be seen.
<br><br>
<<link [[Avoid them (0:20)|Forest Avoid]]>><<set $phase to 0>><<set $eventskip to 1>><<pass 20>><<if $foresthunt gte 1>><<set $foresthunt += 2>><</if>><</link>>
<</if>>
<<elseif $exposed gte 2>>
You hear a pair up ahead, on the same trail as you.
<<if $exhibitionism gte 75>>
You look down at your <<lewdness>> and feel a lewd thrill rush through you. Maybe it wouldn't be so bad if they saw you.
<br><br>
<<if $rng gte 41>>
<<link [[Stick to the trail|Forest Molestation]]>><<set $molestationstart to 1>><</link>><<exhibitionist5>>
<br>
<<else>>
<<link [[Stick to the trail|Forest Avoid]]>><<set $phase to 3>><</link>><<exhibitionist5>>
<br>
<</if>>
<<link [[Avoid them (0:20)|Forest Avoid]]>><<set $phase to 0>><<set $eventskip to 1>><<pass 20>><<if $foresthunt gte 1>><<set $foresthunt += 2>><</if>><</link>>
<<else>>
You look down at your <<lewdness>> and feel anxious, you'll have to leave the trail or you'll be seen.
<br><br>
<<link [[Avoid them (0:20)|Forest Avoid]]>><<set $phase to 0>><<set $eventskip to 1>><<pass 20>><<if $foresthunt gte 1>><<set $foresthunt += 2>><</if>><</link>>
<</if>>
<<else>>
You hear a pair up ahead, on the same trail as you. Something about them makes you nervous.
<br><br>
<<link [[Avoid them (0:20)|Forest Avoid]]>><<set $phase to 0>><<pass 20>><<if $foresthunt gte 1>><<set $foresthunt += 2>><</if>><</link>>
<br>
<<set $rng to random(1,100)>>
<<if $rng gte 81>>
<<link [[Stick to the trail|Forest Molestation]]>><<set $molestationstart to 1>><</link>>
<br>
<<else>>
<<link [[Stick to the trail|Forest Avoid]]>><<set $phase to 1>><</link>>
<br>
<</if>>
<</if>>
<</if>>
<<elseif $rng lte 40>>
<<forestwolfspy>>
<<elseif $rng lte 50>>
A lone wolf emerges from between the trees, teeth bared.
<br><br>
<<if $bestialitydisable is "f">>
<<link [[Next|Forest Wolf]]>><<set $molestationstart to 1>><</link>>
<<else>>
It chases you through the woods. You run until you can no longer hear it behind you. You're not sure if you outran it or it grew bored.
<<beastescape>><<gtiredness>><<tiredness 4>><<gathletics>><<athletics 2>><<physique 2>>
<br><br>
<<link [[Next (0:20)|Forest]]>><<pass 20>><<set $eventskip to 1>><</link>>
<</if>>
<<elseif $rng lte 70>>
<<if $daystate is "night">>
<<generate1>><<person1>>
You see a <<person>> through the trees, leaning against a tree and smoking a cigarette.
<<if $exposed gte 1>>
You follow a different path, not wanting your <<lewdness>> seen.
<<gstress>><<stress 6>>
<<else>>
<<He>> glances at you as you pass, but doesn't say anything.
<</if>>
<br><br>
<<endevent>>
<<link [[Next|Forest]]>><<set $eventskip to 1>><</link>>
<<else>>
<<generate1>><<person1>>
You see a <<person>> through the trees, reaching into a bramble patch. <<He>> holds a basket full of berries in <<his>> other hand.
<<if $exposed gte 1>>
You follow a deeper path, not wanting your <<lewdness>> seen.
<<gstress>><<stress 6>>
<<else>>
<<He>> waves when <<he>> sees you, and you wave back.
<<ltrauma>><<trauma -6>>
<</if>>
<br><br>
<<endevent>>
<<link [[Next|Forest]]>><<set $eventskip to 1>><</link>>
<br>
<</if>>
<<elseif $rng lte 80>>
<<forestrock>>
<<elseif $rng lte 100>>
You squeeze through a thicket.
<<set $stripintegrity to 10>><<set $stripobject to "tree branch">><<stripobject>>
<br><br>
<<link [[Next|Forest]]>><<set $eventskip to 1>><</link>>
<</if>>
<</nobr>><</widget>>
<<widget "eventforest">><<nobr>>
<<if $rng lte 20 and $foresthunt lte 0>>
A chill runs up your spine, a warning from some primal instinct. <span class="red">Something is hunting you.</span>
<<set $foresthunt to 1>>
<br><br>
<<link [[Next|Forest]]>><<set $eventskip to 1>><</link>>
<<elseif $rng lte 30>>
<<forestwolfspy>>
<<elseif $rng lte 45>>
A lone wolf emerges from between the trees, teeth bared.
<br><br>
<<if $bestialitydisable is "f">>
<<link [[Next|Forest Wolf]]>><<set $molestationstart to 1>><</link>>
<<else>>
It chases you through the woods. You run until you can no longer hear it behind you. You're not sure if you outran it or it grew bored.
<<beastescape>><<gtiredness>><<tiredness 4>><<gathletics>><<athletics 2>><<physique 2>>
<br><br>
<<link [[Next (0:20)|Forest]]>><<pass 20>><<set $eventskip to 1>><</link>>
<</if>>
<<elseif $rng lte 50>>
<<forestbear>>
<<elseif $rng lte 60>>
<<forestrock>>
<<elseif $rng lte 95>>
You squeeze through a thicket.
<<set $stripintegrity to 10>><<set $stripobject to "tree branch">><<stripobject>>
<br><br>
<<link [[Next|Forest]]>><<set $eventskip to 1>><</link>>
<<else>>
<<forestcutter>>
<</if>>
<</nobr>><</widget>>
<<widget "eventforestdeep">><<nobr>>
<<if $rng lte 20 and $foresthunt lte 0>>
A chill runs up your spine, a warning from some primal instinct. <span class="red">Something is hunting you.</span>
<<set $foresthunt to 1>>
<br><br>
<<link [[Next|Forest]]>><<set $eventskip to 1>><</link>>
<<elseif $rng lte 30>>
<<forestwolfspy2>>
<<elseif $rng lte 40>>
A pair of wolves emerge from between the trees, teeth bared.
<br><br>
<<if $bestialitydisable is "f">>
<<link [[Next|Forest Wolf2]]>><<set $molestationstart to 1>><</link>>
<<else>>
They chase you through the woods. You run until you can no longer hear them behind you. You're not sure if you outran them or they grew bored.
<<beastescape>><<gtiredness>><<tiredness 8>><<gathletics>><<athletics 4>><<physique 4>>
<br><br>
<<link [[Next (0:40)|Forest]]>><<pass 40>><<set $eventskip to 1>><</link>>
<</if>>
<<elseif $rng lte 43 and $voredisable is "f" and $bestialitydisable is "f">>
<<forestsnake>>
<<elseif $rng lte 50>>
<<forestbear>>
<<elseif $rng lte 60 and $hallucinations gte 2 and $tentacledisable is "f" and $voredisable is "f">>
You walk through a dense thicket. The air is thick with pollen, but you don't see any flowers. You begin to feel lightheaded, and steady yourself against a trunk. A white haze lingers in the air.
<br><br>
<<if $parasite.left_ear.name is "slime" or $parasite.right_ear.name is "slime">>
<span class="lewd">You feel the slime in your head command you to continue moving in a specific direction.</span> It promises rewards if you comply, and threatens consequences if you do not.
<br><br>
<<link [[Obey|Forest Pitcher Slime Obey]]>><<corruption 1>><<pain -4>><<stress -6>><<trauma -12>><<set $submissive += 1>><<set $slimeObey to true>><</link>><<gcorruption>><<lpain>><<lltrauma>><<lstress>>
<br>
<<link [[Defy|Forest Pitcher Slime Defy]]>><<corruption -1>><<pain 8>><<stress 6>><<trauma 6>><<set $submissive -= 1>><</link>><<lcorruption>><<ggpain>><<ggtrauma>><<ggstress>>
<br>
<<else>>
<<link [[Steady yourself until the feeling subsides (0:30)|Forest Pitcher Wait]]>><<pass 30>><<arousal 1200>><<set $drugged += 30>><</link>><<ggarousal>>
<br>
<<link [[Continue|Forest Pitcher Ignore]]>><</link>><<willpowerdifficulty 1 $willpowermax>>
<br>
<</if>>
<<elseif $rng lte 70 and $hallucinations gte 2 and $tentacledisable is "f">>
Something grabs your ankle, causing you to trip and fall. You look back, and see a tree root coiling round you. Several others snake through the undergrowth.
<br><br>
<<link [[Struggle|Forest Tentacles]]>><<set $molestationstart to 1>><</link>>
<br>
<<if $deviancy gte 75>>
<<link [[Allow them to Surround you|Forest Tentacles]]>><<set $molestationstart to 2>><</link>><<deviant5>>
<</if>>
<<elseif $rng lte 80>>
<<forestrock>>
<<elseif $rng lte 90 and $bestialitydisable is "f" and $waspdisable is "f">>
<<forestwasps>>
<<elseif $rng lte 100>>
You squeeze through a thicket.
<<set $stripintegrity to 10>><<set $stripobject to "tree branch">><<stripobject>>
<br><br>
<<link [[Next|Forest]]>><<set $eventskip to 1>><</link>>
<</if>>
<</nobr>><</widget>>
<<widget "eventforestsafe">><<nobr>>
<<if $forest lte 20>>
<<if $rng gte 81>>
You find a cluster of edible mushrooms growing at the base of a tree.
<br><br>
<<if $scienceshroomheart lt 5>>
<<link [[Take for science project|Forest Science Shroom]]>><<set $phase to 0>><</link>>
<br>
<</if>>
<<link [[Eat one|Forest Mushrooms]]>><<stress 3>><<tiredness -6>><</link>><<gstress>><<ltiredness>>
<br>
<<link [[Best leave them alone|Forest]]>><<set $eventskip to 1>><</link>>
<<elseif $rng gte 61>>
You come to a fast-flowing river.
<<if $foresthunt gte 1>>
You might be able to use it to disrupt your trail and escape your pursuer, but it looks dangerous.
<</if>>
<br><br>
<<link [[Swim across|Forest Swim]]>><<set $foresthunt to 0>><</link>><<swimmingdifficulty 1 600>>
<br>
<<link [[Ignore it|Forest]]>><<set $eventskip to 1>><</link>>
<br>
<<elseif $rng gte 51>>
<<forestarrow>>
<<elseif $rng gte 41>>
You find a trail which makes the going a little easier.
<<lstress>><<stress -2>>
<br><br>
<<link [[Next|Forest]]>><<set $eventskip to 1>><</link>>
<br>
<<elseif $rng gte 21>>
You come to a clearing. A gentle breeze blows against your face, and small, soft plants press beneath your feet.
<<if $science gte 300 and !$plants_known.includes("lily")>>
Lilies grow among the grass and in the shadow of taller plants.
<</if>>
<<lstress>><<stress -2>>
<br><br>
<<if $worn.upper.exposed gte 2 and $worn.under_upper.exposed gte 1
or $worn.upper.exposed gte 2 and $underupperwetstage gte 3
or $upperwetstage gte 3 and $worn.under_upper.exposed gte 1
or $upperwetstage gte 3 and $underupperwetstage gte 3>>
<<link [[Make a top out of plants and twigs (0:20)|Forest Clearing]]>><<set $phase to 1>><<pass 20>><</link>>
<br>
<</if>>
<<if $worn.lower.exposed gte 2 and $worn.under_lower.exposed gte 1
or $worn.lower.exposed gte 2 and $underlowerwetstage gte 3
or $lowerwetstage gte 3 and $worn.under_lower.exposed gte 1
or $lowerwetstage gte 3 and $underlowerwetstage gte 3>>
<<link [[Make a skirt out of plants and twigs (0:20)|Forest Clearing]]>><<set $phase to 2>><<pass 20>><</link>>
<br>
<</if>>
<<if $science gte 300 and !$plants_known.includes("lily")>>
<<link [[Search for seeds (0:30)|Forest Lily]]>><<pass 30>><<tending 6>><<set $plants_known.push("lily")>><</link>><<gtending>>
<br>
<</if>>
<<link [[Continue|Forest]]>><<set $eventskip to 1>><</link>>
<br>
<<else>>
You hear a wolf howl in the distance.
<<if $wolfgirl gte 3>>
<<garousal>><<arousal 600>>
<<else>>
<<gstress>><<stress 1>>
<</if>>
<br><br>
<<link [[Next|Forest]]>><<set $eventskip to 1>><</link>>
<br>
<</if>>
<<elseif $forest lte 50>>
<<if $rng gte 81>>
You find a cluster of edible mushrooms growing at the base of a tree.
<br><br>
<<if $scienceshroomheart lt 5>>
<<link [[Take for science project|Forest Science Shroom]]>><<set $phase to 0>><</link>>
<br>
<</if>>
<<link [[Eat one|Forest Mushrooms]]>><<stress 6>><<tiredness -6>><</link>><<gstress>><<ltiredness>>
<br>
<<link [[Best leave them alone|Forest]]>><<set $eventskip to 1>><</link>>
<<elseif $rng gte 61>>
You come to a fast-flowing river.
<<if $foresthunt gte 1>>
You might be able to use it to disrupt your trail and escape your pursuer, but it looks dangerous.
<</if>>
<br><br>
<<link [[Swim across|Forest Swim]]>><<set $foresthunt to 0>><</link>><<swimmingdifficulty 1 600>>
<br>
<<link [[Ignore it|Forest]]>><<set $eventskip to 1>><</link>>
<br>
<<elseif $rng gte 51>>
<<forestdagger>>
<<elseif $rng gte 41>>
You find a trail which makes the going a little easier.
<<lstress>><<stress -2>>
<br><br>
<<link [[Next|Forest]]>><<set $eventskip to 1>><</link>>
<br>
<<elseif $rng gte 21>>
You come to a clearing. A gentle breeze blows against your face, and small, soft plants press beneath your feet.
<<if $science gte 400 and !$plants_known.includes("red_rose")>>
Wild red rose bushes dot the area.
<</if>>
<<lstress>><<stress -2>>
<br><br>
<<if $worn.upper.exposed gte 2>>
<<link [[Make a top out of plants and twigs (0:20)|Forest Clearing]]>><<set $phase to 1>><<pass 20>><</link>>
<br>
<</if>>
<<if $worn.lower.exposed gte 2 and $worn.under_lower.exposed gte 1>>
<<link [[Make a skirt out of plants and twigs (0:20)|Forest Clearing]]>><<set $phase to 2>><<pass 20>><</link>>
<br>
<</if>>
<<if $science gte 400 and !$plants_known.includes("red_rose")>>
<<link [[Search for seeds (0:30)|Forest Red Rose]]>><<pass 30>><<tending 6>><<set $plants_known.push("red_rose")>><<pain 6>><</link>><<gpain>><<gtending>>
<br>
<</if>>
<br>
<<link [[Continue|Forest]]>><<set $eventskip to 1>><</link>>
<br>
<<else>>
You hear a wolf howl in the distance.
<<if $wolfgirl gte 3>>
<<garousal>><<arousal 600>>
<<else>>
<<gstress>><<stress 1>>
<</if>>
<br><br>
<<link [[Next|Forest]]>><<set $eventskip to 1>><</link>>
<br>
<</if>>
<<elseif $forest lte 100>>
<<if $rng gte 81>>
You find a cluster of edible mushrooms growing at the base of a decaying tree.
<<if $science gte 200>>
You remember from school that they're called wolfshrooms, and were prized by warriors in ancient times.
<</if>>
<br><br>
<<if $scienceshroomwolf lt 5>>
<<link [[Take for science project|Forest Science Shroom]]>><<set $phase to 1>><</link>>
<br>
<</if>>
<<link [[Eat one|Forest Mushrooms2]]>><<set $drunk += 60>><<arousal 3000>><<trauma -3>><<transform wolf 3>><</link>><<garousal>><<ltrauma>>
<br>
<<link [[Best leave them alone|Forest]]>><<set $eventskip to 1>><</link>>
<<elseif $rng gte 71>>
A breeze caresses your face as you enter a clearing. Stood in the middle is a deer. It stops feeding when it notices you, but doesn't move.
<br><br>
<<link [[Approach|Forest Deer]]>><</link>>
<br>
<<link [[Ignore|Forest]]>><<set $eventskip to 1>><</link>>
<<elseif $rng gte 61>>
You come to a fast-flowing river.
<<if $foresthunt gte 1>>
You might be able to use it to disrupt your trail and escape your pursuer, but it looks dangerous.
<</if>>
<br><br>
<<link [[Swim across|Forest Swim]]>><<set $foresthunt to 0>><</link>><<swimmingdifficulty 1 600>>
<br>
<<link [[Ignore it|Forest]]>><<set $eventskip to 1>><</link>>
<br>
<<elseif $rng gte 51>>
<<forestgem>>
<<elseif $rng gte 41>>
You find a trail which makes the going a little easier.
<<lstress>><<stress -2>>
<br><br>
<<link [[Next|Forest]]>><<set $eventskip to 1>><</link>>
<br>
<<elseif $rng gte 21>>
You come to a clearing. A gentle breeze blows against your face, and small, soft plants press beneath your feet.
<<if $science gte 500 and !$plants_known.includes("orchid")>>
You spot orchids near the edge, at the base of ancient trees.
<</if>>
<<lstress>><<stress -2>>
<br><br>
<<if $worn.upper.exposed gte 2>>
<<link [[Make a top out of plants and twigs (0:20)|Forest Clearing]]>><<set $phase to 1>><<pass 20>><</link>>
<br>
<</if>>
<<if $worn.lower.exposed gte 2 and $worn.under_lower.exposed gte 1>>
<<link [[Make a skirt out of plants and twigs (0:20)|Forest Clearing]]>><<set $phase to 2>><<pass 20>><</link>>
<br>
<</if>>
<<if $science gte 500 and !$plants_known.includes("orchid")>>
<<link [[Search for seeds (0:30)|Forest Orchid]]>><<pass 30>><<tending 6>><<set $plants_known.push("orchid")>><</link>><<gtending>>
<br>
<</if>>
<<link [[Continue|Forest]]>><<set $eventskip to 1>><</link>>
<br>
<<else>>
You hear a wolf howl in the distance.
<<if $wolfgirl gte 3>>
<<garousal>><<arousal 600>>
<<else>>
<<gstress>><<stress 1>>
<</if>>
<br><br>
<<link [[Next|Forest]]>><<set $eventskip to 1>><</link>>
<br>
<</if>>
<</if>>
<</nobr>><</widget>>
<<widget "forestwolfspy">><<nobr>>
A pair of eyes stares out from the darkness beneath a fern.
<<gstress>><<stress 6>>
<br><br>
<<if $parasite.left_ear.name is "slime" or $parasite.right_ear.name is "slime" and $bestialitydisable is "f">>
<span class="lewd">You feel the slime in your head command you to drop to all fours.</span> It promises rewards if you comply, and threatens consequences if you do not.
<br><br>
<<if $deviancy gte 55 and $submissive gte 1900>>
<<link [["Submit willingly"|Forest Slime Wolf Submit willingly]]>><<corruption 3>><<pain -8>><<stress -12>><<trauma -24>><<set $submissive += 2>><</link>><<deviant4>><<ggcorruption>><<llpain>><<llltrauma>><<llstress>>
<br>
<</if>>
<<link [[Obey|Forest Slime Wolf Obey]]>><<corruption 1>><<pain -4>><<stress -6>><<trauma -12>><<set $submissive += 1>><</link>><<gcorruption>><<lpain>><<lltrauma>><<lstress>>
<br>
<<link [[Defy|Forest Slime Wolf Defy]]>><<corruption -1>><<pain 8>><<stress 6>><<trauma 6>><<set $submissive -= 1>><</link>><<lcorruption>><<ggpain>><<ggtrauma>><<ggstress>>
<br>
<<else>>
<<if $deviancy gte 15 and $bestialitydisable is "f">>
<<link [[Adopt mating posture|Forest Wolf Mate]]>><</link>><<deviant2>>
<br>
<</if>>
<<if $wolfgirl gte 6>>
<<link [[Howl|Forest Howl]]>><<stress -12>><<trauma -6>><<set $phase to 0>><</link>><<ltrauma>><<lstress>><<wolfgirl>>
<br>
<</if>>
<<link [[Continue|Forest]]>><<if $foresthunt gte 1>><<set $foresthunt += 1>><</if>><<set $eventskip to 1>><</link>>
<br>
<</if>>
<</nobr>><</widget>>
<<widget "forestwolfspy2">><<nobr>>
Two pairs of eyes stare out from the darkness between the trees.
<<gstress>><<stress 6>>
<br><br>
<<if $deviancy gte 35 and $bestialitydisable is "f">>
<<link [[Adopt mating posture|Forest Wolf Mate2]]>><</link>><<deviant3>>
<br>
<</if>>
<<if $wolfgirl gte 6>>
<<link [[Howl|Forest Howl]]>><<stress -12>><<trauma -6>><<set $phase to 1>><</link>><<ltrauma>><<lstress>><<wolfgirl>>
<br>
<</if>>
<<link [[Continue|Forest]]>><<if $foresthunt gte 1>><<set $foresthunt += 1>><</if>><<set $eventskip to 1>><</link>>
<br>
<</nobr>><</widget>>
<<widget "forestcutter">><<nobr>>
<<generate1>><<person1>>
You hear a steady noise up ahead. As you get closer, you see a <<person>> chopping a tree.
<<if $exposed gte 1>>
You crouch behind a bush to conceal your <<nudity>>.
<br><br>
<<if $exposed gte 2>>
<<if $exhibitionism gte 75>>
<<link [[Let them see you|Forest Cutter Exhibitionism]]>><<set $phase to 2>><</link>><<exhibitionist5>>
<br>
<</if>>
<<else>>
<<if $exhibitionism gte 35>>
<<link [[Let them see you|Forest Cutter Exhibitionism]]>><<set $phase to 1>><</link>><<exhibitionist3>>
<br>
<</if>>
<</if>>
<<link [[Sneak around|Forest]]>><<endevent>><<set $eventskip to 1>><</link>>
<br>
<<else>>
<<He>> waves at you.
<br><br>
<<link [[Approach|Forest Cutter]]>><</link>>
<br>
<<link [[Wave back and continue on|Forest]]>><<stress -12>><<set $eventskip to 1>><<endevent>><</link>><<lstress>>
<br>
<</if>>
<</nobr>><</widget>>
<<widget "forestsnake">><<nobr>>
You round a tree and come face to face with a pair of eyes, hovering just inches from your face. All strength drains from your muscles, and you collapse to the ground. The snake slithers onto the forest floor.
<<set $trance to 1>>
<br><br>
<<link [[Next|Forest Snake]]>><<set $molestationstart to 1>><</link>>
<br>
<</nobr>><</widget>>
<<widget "forestbear">><<nobr>>
You see fresh bear prints in the dirt.
<br><br>
<<if $foresthunt gte 1>>
You feel whatever's hunting you draw closer.
<br><br>
<</if>>
<<link [[Take a detour (0:30)|Forest]]>><<pass 30>><<if $foresthunt gte 1>><<set $foresthunt += 2>><</if>><<set $eventskip to 1>><</link>>
<br>
<<if $bestialitydisable is "f">>
<<if random(1, 5) is 5>>
<<link [[Ignore them|Forest Bear Molestation]]>><<set $molestationstart to 1>><</link>>
<br>
<<else>>
<<link [[Ignore them|Forest]]>><<set $eventskip to 1>><</link>>
<br>
<</if>>
<</if>>
<</nobr>><</widget>>
<<widget "forestspider">><<nobr>>
You're walking across the top of a dell when the ground gives way. Your stomach lurches as you tumble down the slope.
<<if $rng gte 71 and $spiderdisable is "f">>
You come to a sudden stop. It takes a moment to get your bearings, as it feels like you're suspended in the air. You try to move, but cannot. You glance around, and realise you're <span class="red">stuck to a giant web.</span>
<<gtrauma>><<gstress>><<trauma 6>><<stress>>
<br><br>
You feel movement elsewhere on the web. Above you. You look up. Many eyes look back. The giant spider creeps closer.
<br><br>
<<else>>
You come to a rest at the bottom, unhurt. That could have been fun, if it wasn't so scary.
<<gstress>>
<br><br>
<<link [[Next|Forest]]>><<set $eventskip to 1>><</link>>
<br>
<</if>>
<</nobr>><</widget>>
<<widget "forestrock">><<nobr>>
<<if $worn.feet.type.includes("naked")>>
Your bare foot steps on a hard and jagged rock. It doesn't hurt much, but the shock makes you lose your footing and you tumble into a fern.
<<gstress>><<gpain>><<stress 6>><<pain 6>>
<br><br>
<<link [[Next|Forest]]>><<set $eventskip to 1>><</link>>
<br>
<<else>>
The ground here is covered by hard and jagged rocks. They're hard to spot within the grass, but your $worn.feet.name hold up.
<br><br>
<<link [[Next|Forest]]>><<set $eventskip to 1>><</link>>
<br>
<</if>>
<</nobr>><</widget>>
<<widget "forestwasps">><<nobr>>
You hear a buzzing in the surrounding trees.
<<if $analdisable is "f">>
It's loudest behind you, but before you can turn, a dark shape shoots from the canopy and lands on your <<bottom>>.
<<else>>
Two shapes drop from the canopy, and fly towards you.
<</if>>
<br><br>
<<if $deviancy gte 55>>
<<link [[Strip clothes|Forest Wasps Strip]]>><</link>><<deviant4>>
<br>
<</if>>
<<link [[Freeze|Forest Wasps]]>><<set $struggle_start to 1>><</link>>
<br>
<</nobr>><</widget>>
<<widget "forestdagger">><<nobr>>
You tread on something hard. You kneel and pull it from the forest detritus. It's an ancient dagger, worn beyond use. A collector might pay for this.
<br><br>
<<set $antiquemoney += 40>><<museumAntiqueStatus "antiqueforestdagger" "found">>
<<link [[Next|Forest]]>><<set $eventskip to 1>><</link>>
<br>
<</nobr>><</widget>>
<<widget "forestgem">><<nobr>>
Something glints at the base of a tree stump. You tug it free. A calmness falls over you.
<<lstress>><<stress -3>>
<br><br>
It's a translucent green gemstone. A collector might pay for it.
<br><br>
<<set $antiquemoney += 100>><<museumAntiqueStatus "antiqueforestgem" "found">>
<<link [[Next|Forest]]>><<set $eventskip to 1>><</link>>
<br>
<</nobr>><</widget>>
<<widget "forestarrow">><<nobr>>
You spot a decaying metal shard amongst the fallen bark at your feet. It's an arrowhead. A collector might pay for it.
<br><br>
<<set $antiquemoney += 20>><<museumAntiqueStatus "antiqueforestarrow" "found">>
<<link [[Next|Forest]]>><<set $eventskip to 1>><</link>>
<br>
<</nobr>><</widget>>
<<widget "foresthunt">><<nobr>>
<<set $foresthunt to 0>>
<<if $bestialitydisable is "f" and $rng gte 51>>
<<if $syndromewolves is 1 and $wolfpacktrust gte 24>>
The black wolf bounds towards you! It leaps on top of you and licks your face, then turns and walks several paces away. It looks back over its shoulder.
<br><br>
<<link [[Return to wolf cave (0:30)|Wolf Cave Clearing]]>><<pass 30>><</link>>
<br>
<<link [[Continue|Forest]]>><<set $eventskip to 1>><</link>>
<br>
<<elseif $syndromewolves is 1>>
The black wolf bounds towards you!
<br><br>
<<link [[Next|Forest Wolf Molestation]]>><<set $molestationstart to 1>><</link>>
<<else>>
A monstrous black wolf bounds towards you!
<br><br>
<<link [[Next|Forest Wolf Molestation]]>><<set $molestationstart to 1>><</link>>
<</if>>
<<else>>
<<if $edenfreedom gte 2 and $edendays gte 8>>
<<npc Eden>><<person1>>An arm wraps around your neck from behind, while a hand presses against the back of your head. You hear a <<if $pronoun is "m">>man's<<else>>woman's<</if>> voice. "I've been looking for you all over." It's Eden. "Come on, let's go home."
<br><br>
<<link [[Resist|Eden Recaptured Resist]]>><<set $fightstart to 1>><</link>>
<br>
<<link [[Go to the cabin (0:30)|Eden Recaptured]]>><<pass 30>><</link>>
<br>
<<elseif $edenfreedom is 1 and $edendays gte 2>>
<<npc Eden>><<person1>>An arm wraps around your neck from behind, while a hand presses against the back of your head. You hear a <<if $pronoun is "m">>man's<<else>>woman's<</if>> voice. "I've been looking for you all over." It's Eden. "Come on, let's go home."
<br><br>
<<link [[Resist|Eden Recaptured Resist]]>><<set $fightstart to 1>><</link>>
<br>
<<link [[Go to the cabin (0:30)|Eden Recaptured]]>><<pass 30>><</link>>
<br>
<<elseif $edenfreedom gte 1>>
<<set $rng to random(1, 100)>>
<<if $daystate isnot "night">>
<<if $rng gte 51>>
<<if $feetskill gte 800>>
<<npc Eden>><<person1>>
You step on a branch. You're almost caught off guard as a rope starts to coil around your legs. <span class="green">You jump out of the way.</span> A half-second later and you'd be left dangling from a tree.
<br><br>
"Too close," a voice calls out. It's Eden. "Those traps are meant for animals. You should watch where you're going."
<br><br>
<<link [[Go back to the cabin (0:30)|Forest Cabin Return]]>><<pass 30>><</link>>
<br>
<<link [[Say goodbye|Forest]]>><<endevent>><<set $eventskip to 1>><</link>>
<br>
<<else>>
<<npc Eden>><<person1>>
You step on a branch. You're caught off guard as a rope snares around your right leg, hoisting you high into the air. It flips you upside down, leaving you dangling from a nearby tree.<<gstress>><<stress 6>>
<br><br>
You reach up to untie yourself, and spot someone watching. It's Eden.
<br><br>
"Those traps are meant for animals," <<he>> says. "You should watch where you're going." <<He>> takes your weight in <<his>> arms while <<he>> unties you, then eases you to the ground.
<br><br>
<<link [[Go back to the cabin (0:30)|Forest Cabin Return]]>><<pass 30>><</link>>
<br>
<<link [[Say goodbye|Forest]]>><<endevent>><<set $eventskip to 1>><</link>>
<br>
<</if>>
<<else>>
<<npc Eden>><<person1>>
You hear leaves rustling. A deer leaps from a nearby bush, with Eden close behind. The latter stops in <<his>> tracks when <<he>> spot you.
<br><br>
"I almost didn't see you," <<he>> says. "You should get back to the cabin. Where it's safe."
<br><br>
<<link [[Go back to the cabin (0:30)|Forest Cabin Return]]>><<pass 30>><</link>>
<br>
<<link [[Say goodbye|Forest]]>><<endevent>><<set $eventskip to 1>><</link>>
<br>
<</if>>
<<else>>
<<if $rng gte 51>>
<<npc Eden>><<person1>>
A light blazes into your eyes, obscuring your vision. You raise your arm in front of your face. "Can't see a damn thing out here," says a voice. It's Eden. <<He>> points the torch right at you. "What are you doing out at this time?"
<br><br>
<<link [[Go back to the cabin (0:30)|Forest Cabin Return]]>><<pass 30>><</link>>
<br>
<<link [[Say goodbye|Forest]]>><<endevent>><<set $eventskip to 1>><</link>>
<br>
<<else>>
<<npc Eden>><<person1>>An arm wraps around your neck from behind, while a hand presses against the back of your head. You struggle, and the perpetrator releases you. "Sorry," says a voice. It's Eden. "I just wanted to check on you. Why do you look scared?"
<br><br>
<<link [[Go back to the cabin (0:30)|Forest Cabin Return]]>><<pass 30>><</link>>
<br>
<<link [[Say goodbye|Forest]]>><<endevent>><<set $eventskip to 1>><</link>>
<br>
<</if>>
<</if>>
<<else>>
<<npc Eden>><<person1>>A bullet whizzes past and hits a tree in front of you. You shield your face with your arms and stagger backwards. A cold hard object presses against your back, and you hear a <<if $pronoun is "m">>man's<<else>>woman's<</if>> voice. "I've got you now. Don't resist."
<br><br>
<<link [[Next|Forest Hunter Molestation]]>><<set $molestationstart to 1>><</link>>
<</if>>
<</if>>
<</nobr>><</widget>>
<<widget "eventwolfcave">><<nobr>>
<<if $wolfpacktrust gte 12>>
The black wolf walks up to you and turns until its <<if $NPCName[$NPCNameList.indexOf("Black Wolf")].gender is "m">>erect penis<<else>>wet pussy<</if>> hovers inches away from you. It waits. The other wolves watch.
<br><br>
<<link [[Take it in hand|Wolf Cave Hand]]>><<set $sexstart to 1>><</link>><<deviant1>>
<br>
<<link [[Refuse|Wolf Cave Hand Refuse]]>><</link>>
<br>
<<else>>
<<if $rng gte 81>>
Most of the pack leave to hunt, only a pair remain to guard you. Now could be your chance to escape.
<br><br>
<<link [[Try to escape|Forest Wolf Cave Pair]]>><</link>>
<br>
<<link [[Stay put (0:30)|Forest Wolf Cave Hunt]]>><<pass 30>><</link>><<gstockholm>>
<br>
<<else>>
One of the wolves approaches you.
<br><br>
<<link [[Next|Forest Wolf Cave Molestation]]>><<set $molestationstart to 1>><</link>>
<br>
<</if>>
<</if>>
<</nobr>><</widget>>
<<widget "cabintime">><<nobr>>
<<if $hour is 6>>
<<pass 1 hour>><<tiredness -12>>
<<elseif $hour is 5>>
<<pass 1 hour>><<tiredness -12>><<pass 1 hour>><<tiredness -12>>
<<elseif $hour is 4>>
<<pass 1 hour>><<tiredness -12>><<pass 1 hour>><<tiredness -12>><<pass 1 hour>><<tiredness -12>>
<<elseif $hour is 3>>
<<pass 1 hour>><<tiredness -12>><<pass 1 hour>><<tiredness -12>><<pass 1 hour>><<tiredness -12>><<pass 1 hour>><<tiredness -12>>
<<elseif $hour is 2>>
<<pass 1 hour>><<tiredness -12>><<pass 1 hour>><<tiredness -12>><<pass 1 hour>><<tiredness -12>><<pass 1 hour>><<tiredness -12>><<pass 1 hour>><<tiredness -12>>
<<elseif $hour is 1>>
<<pass 1 hour>><<tiredness -12>><<pass 1 hour>><<tiredness -12>><<pass 1 hour>><<tiredness -12>><<pass 1 hour>><<tiredness -12>><<pass 1 hour>><<tiredness -12>><<pass 1 hour>><<tiredness -12>>
<<elseif $hour is 0>>
<<pass 1 hour>><<tiredness -12>><<pass 1 hour>><<tiredness -12>><<pass 1 hour>><<tiredness -12>><<pass 1 hour>><<tiredness -12>><<pass 1 hour>><<tiredness -12>><<pass 1 hour>><<tiredness -12>><<pass 1 hour>><<tiredness -12>>
<<elseif $hour is 23>>
<<pass 1 hour>><<tiredness -12>><<pass 1 hour>><<tiredness -12>><<pass 1 hour>><<tiredness -12>><<pass 1 hour>><<tiredness -12>><<pass 1 hour>><<tiredness -12>><<pass 1 hour>><<tiredness -12>><<pass 1 hour>><<tiredness -12>><<pass 1 hour>><<tiredness -12>>
<</if>>
<</nobr>><</widget>>
<<widget "passoutforest">><<nobr>>
You've pushed yourself too much.
<br><br>
<<passout>>
<<set $danger to random(1, 10000)>>
<<if $danger gte (9900 - $allure)>>
<<if $rng gte 1>>
<<foresthunt>>
<</if>>
<<else>>
<<set $foresthunt to 0>>
<<ambulance>>
<</if>>
<<pass 1 hour>>
<<set $trauma +=10>><<set $stress -= 2000>>
<</nobr>><</widget>><<set $outside to 1>><<set $location to "lake">><<effects>><<lakeeffects>>
<<set $forest to 40>><<set $bus to "lakewaterfall">>
<<if $phase is 1>>
You take a stroll around the Lake.
<<if $weather.current is "rain">>
The water is alive with motion as rain breaks its surface.
<<else>>
The water is calm.
<</if>>
<<if $laketeenspresent is 1>>
You hear students playing in the waterfall and sitting in the pond above.
<<elseif $daystate is "night">>
Moonlight reveals the area around you and turns the falling water into a curtain of silver.
<<else>>
A calming wind gently caresses you.
<</if>>
<br>
You think about all the things that happened lately, the stillness around you helps digest it.
<br><br>
You feel refreshed.
<<set $eventskip to 0>>
<br><br>
<<link [[Return|Lake Shore]]>><<clotheson>><</link>>
<<elseif $phase is 2>>
<<flaunting>> you walk around the edge of the Lake. There are people scattered around, but you don't think they can tell how exposed you are.
<<exhibitionism5>>
<<if $vaginasemen gte 2>> A bit of semen drips from your <<pussy>> onto the ground.<</if>>
<<if $beauty gte (($beautymax / 7) * 3)>>
<<generate1>>As you walk further you notice a <<person1>><<person>> lying on <<his>> blanket trying to peek at your <<genitals>>. You face <<him>> and wave. <<He>> blushes and looks away.
<br><br>
Amused by <<his>> response, you continue your walk.
<br><br>
<<endevent>>
<</if>>
<<if $rng gte 70 and $lakestealgold is 0>>
You spot a couple swimming together. One points at the shore, then they both dive.
<br>
You peer towards the spotted they pointed at, and see a small camp between the trees.
<br><br>
<<link [[Check it out |Lake CampGold]]>><<set $phase to 1>><</link>>
<br>
<<link [[Continue your walk |Lake CampGold]]>><<set $phase to 2>><</link>>
<br>
<<else>>
You finish your walk. You feel refreshed.
<br><br>
<<endevent>>
<<set $eventskip to 0>>
<br><br>
<<link [[Return |Lake Shore]]>><<clotheson>><</link>>
<</if>>
<<elseif $phase is 3>>
<<flaunting>> you walk around the edge of the lake. You don't see anybody nearby, but being so exposed is thrilling.
<<exhibitionism4>>
<br><br>
<<if $vaginasemen gte 2>>
A bit of semen drips from your <<pussy>> onto the ground as you walk.
<</if>>
<<if $rng gte 80 and $deviancy gte 15 and $vaginaexist is 1 and $swarmdisable is "f">>
After a few minutes you find a nice glade. The soft wind feels nice. You decide to lie down.
<br><br>
You close your eyes and listen to the sound of the forest.
<br><br>
Your crotch tickles. You look down
<<if $arousal gte 4000>>
and see a few bugs and insects crawling around your <<genitals>>, mesmerised by the leaking fluid.
<br><br>
<<else>>
and see a few bugs and insects crawling on your <<genitals>>.
<br><br>
<</if>>
<<if $deviancy gte 35>>
<br>
<<link [[Let them explore|Lake Insect]]>><<set $phase to 1>><</link>><<deviant3>>
<</if>>
<<if $deviancy gte 55>>
<br>
<<link [[Masturbate|Lake Insect]]>><<set $phase to 2>><</link>><<deviant4>>
<</if>>
<br>
<<link [[Brush them away|Lake Insect]]>><<set $phase to 3>><</link>>
<br>
<<else>>
You finish your walk. You feel refreshed.
<<endevent>>
<<set $eventskip to 0>>
<br><br>
<<link [[Return |Lake Shore]]>><<clotheson>><</link>>
<</if>>
<</if>><<set $outside to 1>><<set $location to "lake">><<effects>><<lakeeffects>>
<<set $forest to 40>><<set $bus to "lakewaterfall">>
<<if $phase is 1>>
You lie back and let them explore you.
<<deviancy3>>
<br><br>
<<if $arousal gte 4000>>
The bugs and insects search around for the source of the delicious "honey".
<<else>>
The bugs and insects explore your every inch.
<</if>>
It tingles. A warm feeling spreads through your <<genitals>>.
<br><br>
After a few minutes you brush them off. You rise to your feet and finish your walk. You feel refreshed.
<<endevent>>
<<set $eventskip to 0>>
<br><br>
<<link [[Return|Lake Shore]]>><<clotheson>><</link>>
<<elseif $phase is 2>>
You lie back and let them explore you.
<<deviancy3>>
<br><br>
<<if $arousal gte 4000>>
The bugs and insects search around for the source of the delicious "honey".
<<else>>
The bugs and insects explore your every inch.
<</if>>
It tingles. A warm feeling spreads through your <<genitals>>. You start touching yourself as you feel them crawl inside.
<<deviancy4>>
<br><br>
<<link [[Next|Lake Masturbation]]>><<set $bugsinside to 1>><</link>>
<br>
<<elseif $phase is 3>>
You brush them off and continue your walk, until you arrive where you started. You feel refreshed.
<<endevent>>
<<set $eventskip to 0>>
<br><br>
<<link [[Return |Lake Shore]]>><<clotheson>><</link>>
<</if>><<set $outside to 1>><<set $location to "lake">><<effects>><<lakeeffects>>
<<set $forest to 40>><<set $bus to "lakewaterfall">>
<<if $phase is 1>>
You walk to the camp and look around. Something shiny catches your attention.
<br><br>
It's a small gold bar. The pair must have gotten lucky during diving. You hear them re-emerge from the water. They're swimming back.
<br><br>
<<link [[Steal|Lake StealGold]]>><<crimeup 30>><<set $phase to 3>><<arousal 1500>><</link>><<gcrime>><<garousal>><<deviant3>>
<br>
<<link [[Don't steal|Lake StealGold]]>><<endevent>><<set $phase to 4>><</link>>
<br>
<<else>>
<br>
You had enough fun for now and decide to return. You finish your walk. You feel refreshed.
<<set $eventskip to 0>>
<br><br>
<<link [[Return|Lake Shore]]>><<clotheson>><</link>>
<br>
<</if>><<if $phase is 3>>
<br>
You think quickly. You are completely naked and they would notice immediately if you had anything in your hand.
<br><br>
A really lewd and crazy idea pops in your head.
<br>
You have one 'pocket' at your disposal. A natural one. Your <<if $player.gender_appearance is "m">>asshole<<else>>vagina<</if>>!
<br>
Not wasting any time you pick up one gold bar. Your heart is beating loudly.
<<if $arousal gte 6000>>
<<if $vaginaexist is 1>>
<br><br>
You are really aroused and your <<pussy>> is completely wet. It barely takes any effort to insert the tip of the gold bar in your vagina.
<br>
You start pushing it in with your full strength. Your vagina stretches as it easily swallows the gold bar.
<br>
<<if $vaginasemen gte 3>> The semen leaking out of your womb also acts as a lubricant making it even easier to insert the gold bar.<</if>>
<br>
You feel the bar kissing your cervix and with one last strong push the whole gold bar is inside of you.
<<else>>
<br><br>
You are so aroused it barely takes any much effort to insert the tip of the gold bar in your asshole.
<br>
You start pushing it in with your full strength. Your asshole stretches as it swallows the gold bar.
<br>
Within moments the whole gold bar is inside of you.
<</if>>
<<elseif $arousal gte 3000>>
<<if $vaginaexist is 1>>
<br><br>
You are aroused and your <<pussy>> is a bit wet. It takes not much of an effort to insert the tip of the gold bar in your vagina.
<br>
You start pushing it in with your full strength. Your vagina stretches as it accepts the gold bar. It hurts a bit, but you manage.
<br>
<<if $vaginasemen gte 3>> The semen leaking out of your womb also acts as a lubricant making it easier to insert the gold bar.<</if>>
<br>
You feel the bar kissing your cervix and with one last strong push the whole gold bar is inside of you.
<<else>>
<br><br>
You are aroused, but it still takes some effort to insert the tip of the gold bar in your asshole.
<br>
You start pushing it in with your full strength. Your asshole stretches as it accepts the gold bar. It hurts a bit, but you manage.
<br>
Within moments the whole gold bar is inside of you.
<</if>>
<<elseif $arousal gte 1000>>
<<if $vaginaexist is 1>>
<br><br>
Your <<pussy>> is not really wet. It takes a lot effort to insert the tip of the gold bar in your vagina.
<br>
You start pushing it in with your full strength. Your vagina stretches painfully as it tries to accept the gold bar. It hurts, but you barely manage.
<br>
<<if $vaginasemen gte 3>> The semen leaking out of your womb acts as a lubricant making it easier to insert the gold bar.<</if>>
<br>
You feel the bar kissing your cervix and with one last strong push the whole gold bar is inside of you.
<<else>>
<br><br>
You are not really aroused and it takes great effort to insert the tip of the gold bar in your asshole.
<br>
You start pushing it in with your full strength. Your asshole stretches painfully as it tries accept the gold bar. It hurts, but you barely manage.
<br>
Within moments the whole gold bar is inside of you.
<</if>>
<</if>>
<br><br>
<<link [[Next|Lake GoldCheck]]>><</link>>
<<else>>
Your thoughts keep hammering inside your head, but at the end you decide not to steal it. You leave as fast as you can and retrieve your clothes.
<br>
You had enough adventure this time.
<<endevent>>
<<set $eventskip to 0>>
<br><br>
<<link [[Return|Lake Shore]]>><<clotheson>><</link>>
<</if>>You make it just in time, the couple is just swimming to the shore, they didn't saw your lewd act. You quickly cover your exposed <<genitals>> with your hands.
<br>
Running now would be suspicious so you are not moving an inch, trying to make it obvious that you are not doing "anything".
<br>
The couple quickly arrives and the woman's eye darts around looking for any change.
<br><br>
"What are you doing here and why are you naked?!" asks the woman, while the man is keeping an eye on you.
<br>
"I-I just arrived, I..I'm just taking a stroll." you lie as trying to pretend to be shy about your covered <<genitals>>.
<br>
You raise your empty hands as proof, but this just makes you even more aroused.
<br>
<<arousal 1000>>
<<if $arousal gte 6000>>
<br>
The couple has a hard time not looking at your <<if $penisexist is 1>>fully erect penis<<else>>dripping wet pussy as your juices keep leaking out of you like honey.<</if>>.
<br>
After a long moment they look at your hand.
<br>
<<else>>
<br>
The couple checks out your <<genitals>>. After a moment they look at your hand.
<br>
<</if>>
<br>
"I don't see anything in <<if $penisexist is 1>>his<<else>>her<</if>> hands, <<if $penisexist is 1>>he<<else>>she<</if>> is obviously just a pervert." says the man.
<br>
"I-I didn't take anything. Can you just please l-let me go?"
<br>
The couple looks at each other and then back to you.
<br><br>
"Go" says the woman, "and don't come back here. This is our loot!"
<br>
You nod and start walking back to your clothes with the gold bar inside of you, your heart beating like never before.
<br><br><br>
You would have never thought this would work. You could sell this gold bar for quite a hefty price...after you wash it of course.
<br>
<<endevent>>
<<set $lakestealgold to 1>>
<<set $eventskip to 0>>
<<set $antiquemoney += 1500>>
<br><br>
<<link [[Return|Lake Shore]]>><<clotheson>><</link>><<set $outside to 1>><<set $location to "lake">><<effects>><<lakeeffects>>
<<generatec1>><<person1>>
You wake up unable to move. You're up to your neck in sand.
<br><br>
"You're awake," says a <<person>>. <<Hes>> not alone. "You looked so peaceful asleep on the beach. We decided to turn you into a mermaid. We are almost done, we just want a picture." They step back to admire their handiwork. The <<person>> looks up, and fear darkens <<his>> face. <<He>> and <<his>> friends run.
<br><br>
<<endevent>><<generatey1>><<generatey2>><<generatey3>> Seconds later a shadow is cast over you. It's a group of teenagers. "What do we have here?" A <<person1>><<person>> says. <<He>> drops to <<his>> knees in front of you.
<br><br>
<<if $submissive gte 1150>>
"P-please don't," you plead.
<<elseif $submissive lte 850>>
"Don't think I'm harmless," you say. "I'll rip you to pieces if you come near."
<<else>>
"Don't you dare," you say.
<</if>>
<br><br>
"Don't worry," <<he>> says. "We aren't gonna touch you, but," <<he>> grins at <<his>> friends. "I think this mermaid needs a makeover." <<His>> friends kneel beside <<him>>.
<br><br>
<<if $NPCList[0].penis isnot "none">>
They expose their penises and play with them, just inches from your face. You struggle against the sand, but you can't budge. The <<person>> cums first. It shoots all over your forehead and dribbles around your eyes. The others follow suit, and soon you're covered from the neck up.
<<else>>
They expose their pussies and play with them, just inches from your face. You struggle against the sand, but you can't budge. The <<person>> cums first, and squirts all over your forehead. It dribbles around your eyes. The others follow suit, and you're soon covered in pussy juice from the neck up.
<</if>>
<<set $facesemen += 5>>
<br><br>
"Aren't we nice?" the <<person>> says. They stand and leave, but not before taking pictures. Others along the shore watch.
<<gtrauma>><<trauma 6>><<famerape 30>><<status -30>><<llcool>>
<br><br>
<<endevent>>
<<link [[Struggle (0:30)|Lake Mershame]]>><<pass 30>><</link>><<set $outside to 1>><<set $location to "lake">><<effects>><<lakeeffects>>
<<generatey1>>
You continue to struggle against the sand. A few people come for a closer look, and either laugh or take a picture. Or both. Until a <<person1>><<person>>, who kneels beside you digs you out. <<He>> at least suppresses <<his>> laughter.
<br><br>
<<endevent>>
<<link [[Next|Lake Shore]]>><<set $eventskip to 1>><</link>><<set $outside to 1>><<set $location to "lake">><<effects>><<lakeeffects>>
<<set $lakecouple to 1>>
<<generate1>><<generatep2>><<person1>><<person2>>
You walk into the light of the fire. You see them more closely now, a <<person1>><<person>> and <<person2>><<person>>. "Hey," the <<person1>><<person>> says. "What are you doing out here alone? Come join us."
<br><br>
<<link [[Join them (0:10)|Lake Couple 2]]>><<pass 10>><</link>>
<br>
<<link [[Decline and go on your way|Lake Campsite]]>><<endevent>><</link>>
<br><<set $outside to 1>><<set $location to "lake">><<effects>><<lakeeffects>>
You sit down beside them. "We're enjoying our time away from the city," the <<person2>><<person>> says while the <<person1>><<persons>> head rests on <<person2>><<his>> shoulder. You tell them a bit about yourself.
<<lstress>><<stress -2>>
<br><br>
After chatting for a bit, the <<person1>><<person>> shivers. "It's chilly tonight," <<he>> says. <<He>> pats <<his>> lap. "Come on. We'll keep each other warm."
<br><br>
<<link [[Sit on lap (0:10)|Lake Couple 3]]>><<pass 10>><</link>>
<br>
<<link [[Decline and go on your way|Lake Campsite]]>><<endevent>><</link>>
<br><<set $outside to 1>><<set $location to "lake">><<effects>><<lakeeffects>>
You sit on the <<person1>><<persons>> lap. You hear the couple kiss each other. You sit together for several minutes, listening to the fire crackle and the gentle ripple of the water.
<<stress -2>><<trauma -1>><<lstress>><<ltrauma>>
<br><br>
The <<person2>><<person>> leans over and kisses your cheek. <<He>> looks at the <<person1>><<person>> as if for approval. The <<person>> leans in and kisses you too.
<br><br>
<<link [[Return Kisses|Lake Couple 4]]>><</link>><<promiscuous1>>
<br>
<<link [[Pull away and leave|Lake Campsite]]>><<endevent>><</link>>
<br><<set $outside to 1>><<set $location to "lake">><<effects>><<lakeeffects>>
You kiss them back. One after the other, while the other kisses your cheek. Sometimes they kiss each other. <<takeKissVirginity "Lake couple" "romantic">>
<<promiscuity1>>
<br><br>
"I'm sorry," the <<person2>><<person>> pants. "I should have asked first." You're not sure who <<hes>> addressing.
<br><br>
<<person1>>"It's getting late," the <<person>> says. "The tent is waiting."
<br><br>
<<if $promiscuity gte 15>>
<<link [[Join them|Lake Couple 5]]>><</link>><<promiscuous2>>
<br>
<</if>>
<<if $exhibitionism gte 35>>
<<link [[Strip and join them|Lake Couple 5]]>><<strip>><<set $phase to 1>><</link>><<exhibitionist3>>
<br>
<</if>>
<<link [[Part ways|Lake Campsite]]>><<endevent>><</link>>
<br><<set $outside to 1>><<set $location to "lake">><<effects>><<lakeeffects>>
The <<person1>><<person>> holds your hand as you approach the tent. <<takeHandholdingVirginity "Lake couple" "romantic">><<He>> lets go to enter and the <<person2>><<person>> follows <<person1>><<him>>.
<<if $phase is 1>>
You take off your clothes and enter after them. You shuffle between the sheets and lie naked between two strangers.
<<exhibitionism3>>
<<else>>
You enter after them, shuffle between the sheets and lie between two strangers.
<<promiscuity2>>
<br><br>
<</if>>
<<link [[Cuddle (0:30)|Lake Couple Cuddle]]>><<trauma -3>><<stress -6>><</link>><<ltrauma>><<lstress>>
<br>
<<if $promiscuity gte 35>>
<<link [[Embrace and kiss|Lake Couple Sex]]>><<set $sexstart to 1>><</link>><<promiscuous3>>
<br>
<</if>>
<<link [[Shuffle out and be on your way|Lake Campsite]]>><<clotheson>><<endevent>><</link>>
<br><<set $outside to 1>><<set $location to "lake">><<effects>><<lakeeffects>>
You snuggle up to them and they cuddle back. You lie there for a while, feeling their warm bodies pressed against yours. It's comforting, but soon becomes stuffy in the small tent. You leave and let them get their sleep.
<br><br>
<<link [[Next|Lake Campsite]]>><<clotheson>><<endevent>><</link>>
<br><<if $sexstart is 1>>
<<set $sexstart to 0>>
<<consensual>>
<<set $consensual to 1>>
<<neutral 1>>
<<maninit>>
<<set $enemytrust += 200>>
You roll over and embrace the <<person1>><<person>>. You kiss <<him>>. You feel the <<person2>><<person>> shift closer over behind you.<<person1>>
<<promiscuity3>>
<br><br>
<</if>>
<<effects>>
<<effectsman>><<man>>
<<stateman>>
<br><br>
<<actionsman>>
<<if $finish is 1>>
<span id="next"><<link [[Next|Lake Couple Sex Finish]]>><</link>></span><<nexttext>>
<<elseif $enemyhealth lte 0>>
<span id="next"><<link [[Next|Lake Couple Sex Finish]]>><</link>></span><<nexttext>>
<<elseif $enemyarousal gte $enemyarousalmax>>
<span id="next"><<link [[Next|Lake Couple Sex Finish]]>><</link>></span><<nexttext>>
<<else>>
<span id="next"><<link [[Next|Lake Couple Sex]]>><</link>></span><<nexttext>>
<</if>><<set $outside to 1>><<set $location to "forest">><<effects>>
<<if $enemyarousal gte $enemyarousalmax>>
<<ejaculation>>
You lie with them a little longer, feeling the warmth of their bodies against yours. It's comforting, but soon becomes stuffy in the small tent. You leave and let them get their sleep.
<br><br>
<<clotheson>>
<<endcombat>>
<<elseif $enemyhealth lte 0>>
You shove them away from you and leave the tent.
<br><br>
<<clotheson>>
<<endcombat>>
<<elseif $finish is 1>>
They stop touching you and let you leave the tent.
<br><br>
<<clotheson>>
<<endcombat>>
<</if>>
<<link [[Next|Lake Campsite]]>><</link>>
<br><<set $outside to 1>><<set $location to "lake">><<effects>><<lakeeffects>>
<<if $cool gte 160>>
They're eager to have you along. They form around you and vie for your attention. Everyone knows the forest is dangerous, but you should be safe in a group.
<<status 1>><<gcool>>
<br><br>
<<set $danger to random(1, 10000)>><<set $dangerevent to 0>>
<<if $danger gte (9900 - $allure)>>
<<lakejourney>>
<<else>>
You arrive at the lake without a problem.
<br><br>
<<link [[Next|Lake Shore]]>><</link>>
<br>
<</if>>
<<elseif $cool gte 40>>
They're happy to have you along. You chat as you travel, making sure to stay close. Everyone knows the forest is dangerous, but you should be safe in a group.
<<status 1>><<gcool>>
<br><br>
<<set $danger to random(1, 10000)>><<set $dangerevent to 0>>
<<if $danger gte (9900 - $allure)>>
<<lakejourney>>
<<else>>
You arrive at the lake without a problem.
<br><br>
<<link [[Next|Lake Shore]]>><</link>>
<br>
<</if>>
<<else>>
They look at each other and smirk at your request, but they don't turn you down. Everyone knows the forest is dangerous, but you should be safe in a group.
<<status 1>><<gcool>>
<br><br>
<<set $danger to random(1, 10000)>><<set $dangerevent to 0>>
<<if $danger gte (9900 - $allure)>>
<<lakejourney>>
<<else>>
You're nearing the lake when someone shoves you from behind. You fall to the ground. The group laughs, and leaves you alone in the forest.
<<gtrauma>><<gstress>><<trauma 3>><<stress 3>>
<br><br>
<<link [[Next|Forest]]>><<set $forest to 30>><</link>>
<br>
<</if>>
<</if>><<set $outside to 1>><<set $location to "lake">><<effects>><<lakeeffects>>
You join the others in sprinting the rest of the way to the lake. You don't know if the wolf gave chase, but you all arrive safely.
<br><br>
<<link [[Lake|Lake Shore]]>><</link>>
<br><<if $sexstart is 1>>
<<set $sexstart to 0>>
<<consensual>>
<<set $consensual to 1>>
<<neutral 1>>
<<beastNEWinit 1 wolf>>
You step towards the wolf. "Go," you say to the others. "It's not safe. I've got this." They must think you mad. You adopt an exaggerated combat stance. "Go!" you repeat. They run towards the lake. Once alone, you drop to the ground and assume the position.
<<deviancy2>>
<</if>>
<<effects>>
<<effectsman>>
<br>
<<beast $enemyno>>
<br><br>
<<stateman>>
<br><br>
<<actionsman>>
<<if $finish is 1>>
<span id="next"><<link [[Next|Lake Wolf Sex Finish]]>><</link>></span><<nexttext>>
<<elseif $enemyarousal gte $enemyarousalmax>>
<span id="next"><<link [[Next|Lake Wolf Sex Finish]]>><</link>></span><<nexttext>>
<<elseif $enemyhealth lte 0>>
<span id="next"><<link [[Next|Lake Wolf Sex Finish]]>><</link>></span><<nexttext>>
<<else>>
<span id="next"><<link [[Next|Lake Wolf Sex]]>><</link>></span><<nexttext>>
<</if>><<set $outside to 1>><<set $location to "forest">><<effects>>
<<if $enemyarousal gte $enemyarousalmax>>
<<beastejaculation>>
Satisfied, the wolf wanders deeper into the forest.
<br><br>
<<tearful>> you continue to the lake.
<br><br>
<<clotheson>>
<<endcombat>>
<<elseif $enemyhealth lte 0>>
<<tearful>> you watch the wolf flee deeper into the forest.
<br><br>
<<clotheson>>
<<endcombat>>
<<else>>
The wolf wonders deeper into the forest.
<<tearful>> you continue to the lake.
<br><br>
<<clotheson>>
<<endcombat>>
<</if>>
<<link [[Next|Lake Shore]]>><</link>>
<br><br><<set $outside to 1>><<set $location to "lake">><<effects>><<lakeeffects>>
<<if $rng gte 81>>
You skip rocks across the lake's surface with several others. Someone's skips six times.
<br><br>
<<elseif $rng gte 61>>
You help build a sandcastle, until it collapses under its own weight. You have a nice time regardless.
<br><br>
<<elseif $rng gte 41>>
You play catch with a Frisbee.
<<gathletics>><<athletics 3>><<physique 3>>
<br><br>
<<elseif $rng gte 21>>
<<if $cool gte 160>>
You chat with some students you recognise from your classes. A <<generates1>><<person1>><<person>> tries to impress you by entering the forest alone. <<He>> doesn't get far before a strange noise scares <<him>> back.
<<ltrauma>><<trauma -3>><<endevent>>
<br><br>
<<elseif $cool gte 40>>
You chat with some students you recognise from your classes.
<br><br>
<<else>>
You try to chat with some students you recognise from your classes. You're mostly ignored.
<<gtrauma>><<trauma 3>>
<br><br>
<</if>>
<<else>>
An impromptu game of tag starts.
<<if $athletics gte 800>>
No one can catch you.
<<gcool>><<status 1>><<gathletics>><<athletics 3>><<physique 3>>
<br><br>
<<elseif $athletics gte 400>>
You give as good as you get.
<<gathletics>><<athletics 3>><<physique 3>>
<br><br>
<<else>>
Once "it" you struggle to catch anyone.
<<lcool>><<status -10>><<gathletics>><<athletics 3>><<physique 3>>
<br><br>
<</if>>
<</if>>
<<set $danger to random(1, 10000)>><<set $dangerevent to 0>>
<<if $hour is 20>>
It's getting late, and the shadows of the forest are lengthening. People are preparing to return to town. No one wants to be left to travel alone.
<br><br>
<<if $exposed lte 0>>
<<link [[Go with them (0:30)|Lake Return Journey]]>><<set $foresthunt to 0>><<pass 30>><</link>>
<br>
<</if>>
<<link [[Stay|Lake Shore]]>><</link>>
<br>
<<elseif $danger gte (9900 - $allure)>>
<<if $cool gte 160>>
A <<generates1>><<person1>><<person>> approaches you. "H-hi," <<he>> says. "Umm, c-can I ask you something?" <<He>> takes a deep breath. "Will you kiss me? They said they'd leave me alone if I could get a kiss from you." <<He>> looks down and blushes. The teenagers <<hes>> referring to watch from a rock not far away. You've seen them bully the <<person>> before.
<br><br>
<<link [[Kiss|Lake Kiss]]>><<status -10>><</link>><<promiscuous1>><<lcool>>
<br>
<<link [[Refuse|Lake Refuse]]>><</link>>
<br>
<<link [[Laugh|Lake Laugh]]>><<status 1>><</link>><<gcool>>
<br>
<<else>>
A <<generatey1>><<person1>><<person>> tackles you behind a rock and gropes you.
<br><br>
<<if $promiscuity gte 15>>
<<link [[Grope back|Lake Hang Sex]]>><<set $sexstart to 1>><</link>><<promiscuous2>>
<br>
<</if>>
<<link [[Shove away|Lake Hang Shove]]>><</link>>
<br>
<</if>>
<<else>>
<<link [[Hang out (0:30)|Lake Hang]]>><<pass 30>><<stress -6>><<status 1>><</link>><<gcool>><<lstress>>
<br>
<<link [[Stop|Lake Shore]]>><</link>>
<br>
<</if>><<set $outside to 1>><<set $location to "lake">><<effects>><<lakeeffects>>
You grip <<his>> collar and pull <<him>> close. <<His>> eyes widen in surprise, but then close. You feel <<him>> shiver. The bullies on the rock stare, dumbfounded. One throws an empty bottle to the ground in disgust. They drop from the rock and walk away.
<<promiscuity1>>
You pull away from the <<person>>. <<Hes>> blushing and tearing up. "Th-thank you." <<He>> turns and runs.
<<famegood 20>>
<br><br>
<<endevent>>
<<link [[Hang out (0:30)|Lake Hang]]>><<pass 30>><<stress -6>><<status 1>><</link>><<gcool>><<lstress>>
<br>
<<link [[Stop|Lake Shore]]>><</link>>
<br><<set $outside to 1>><<set $location to "lake">><<effects>><<lakeeffects>>
You shake your head. <<He>> smiles. "I know. It's unfair of me to ask. Thanks anyway." <<He>> walks away. The bullies on the rock jeer and taunt <<him>>.
<br><br>
<<endevent>>
<<link [[Hang out (0:30)|Lake Hang]]>><<pass 30>><<stress -6>><<status 1>><</link>><<gcool>><<lstress>>
<br>
<<link [[Stop|Lake Shore]]>><</link>>
<br><<set $outside to 1>><<set $location to "lake">><<effects>><<lakeeffects>>
You burst into laughter. The bullies on the rock follow suit. The <<person>> looks down and runs into the forest.
<br><br>
<<endevent>>
<<link [[Hang out (0:30)|Lake Hang]]>><<pass 30>><<stress -6>><<status 1>><</link>><<gcool>><<lstress>>
<br>
<<link [[Stop|Lake Shore]]>><</link>>
<br><<set $outside to 1>><<set $location to "lake">><<effects>><<lakeeffects>>
<<if $rng gte 81>>
You shove <<him>> off you. <<He>> sneers and climbs back on, gagging your mouth with <<his>> hand. "Don't try that again <<bitch>>," <<he>> says. "This is happening."
<br><br>
<<link [[Next|Lake Hang Sex]]>><<set $molestationstart to 1>><</link>>
<br>
<<else>>
You shove <<him>> off you. <<He>> shrugs and leaves to find someone else to pester.
<br><br>
<<endevent>>
<<link [[Hang out (0:30)|Lake Hang]]>><<pass 30>><<stress -6>><<status 1>><</link>><<gcool>><<lstress>>
<br>
<<link [[Stop|Lake Shore]]>><</link>>
<br>
<</if>><<if $sexstart is 1>>
<<set $sexstart to 0>>
<<consensual>>
<<set $consensual to 1>>
<<neutral 1>>
<<maninit>>
<<set $enemytrust += 100>>
<<promiscuity2>>
<</if>>
<<if $molestationstart is 1>>
<<set $molestationstart to 0>>
<<set $consensual to 0>>
<<neutral 1>>
<<controlloss>>
<<molested>>
<<maninit>>
<<hand_gag 0 left>>
<</if>>
<<effects>>
<<effectsman>><<man>>
<<stateman>>
<br><br>
<<actionsman>>
<<if $finish is 1>>
<span id="next"><<link [[Next|Lake Hang Sex Finish]]>><</link>></span><<nexttext>>
<<elseif $enemyarousal gte $enemyarousalmax>>
<span id="next"><<link [[Next|Lake Hang Sex Finish]]>><</link>></span><<nexttext>>
<<elseif $enemyhealth lte 0>>
<span id="next"><<link [[Next|Lake Hang Sex Finish]]>><</link>></span><<nexttext>>
<<else>>
<span id="next"><<link [[Next|Lake Hang Sex]]>><</link>></span><<nexttext>>
<</if>><<set $outside to 1>><<set $location to "lake">><<effects>><<lakeeffects>>
<<if $enemyhealth lte 0>>
<<He>> recoils in pain. <<tearful>> you run out into the open where <<he>> can't try that again.
<br><br>
<<clotheson>>
<<endcombat>>
<<elseif $enemyarousal gte $enemyarousalmax>>
<<ejaculation>>
<<He>> lies on <<his>> back and pants. <<tearful>> you climb to your feet.
<br><br>
<<clotheson>>
<<endcombat>>
<<else>>
<<He>> hesitates, but climbs off you. <<tearful>> you struggle to your feet as <<he>> wanders off.
<br><br>
<<clotheson>>
<<endcombat>>
<</if>>
<<link [[Next|Lake Shore]]>><</link>>
<br><<set $outside to 1>><<set $location to "lake">><<effects>><<lakeeffects>>
You join the others and enter the darkening forest. People don't talk much, until the lights of town can be seen between the trees.
<br><br>
<<link [[Next|Wolf Street]]>><</link>>
<br><<set $outside to 1>><<set $location to "lake">><<effects>><<lakeeffects>>
You wave at the <<person>>. <<He>> waves back. <<Hes>> a distance away, but you think <<hes>> smiling.
<br><br>
<<link [[Next|Lake Shallows]]>><<endevent>><<set $eventskip to 1>><</link>>
<br><<set $outside to 1>><<set $location to "lake">><<effects>><<lakeeffects>>
<<if $worn.upper.exposed gte 2>>
You bare your <<breasts>> above the water and wave. The <<person>> whistles at you.
<<else>>
You <<pullup>> your $worn.upper.name, baring your <<breasts>> for the <<person>>. <<He>> whistles at you.
<</if>>
<<exhibitionism3>>
<<link [[Next|Lake Shallows]]>><<endevent>><<set $eventskip to 1>><</link>>
<br><<if $molestationstart is 1>>
<<set $molestationstart to 0>>
<<set $combat to 1>>
<<molested>>
<<controlloss>>
<<set $enemytype to "vore">>
<<set $vorestage to 1>>
<<set $vorecreature to "frog">>
<<set $vorestrength to 1>><<set $position to "doggy">>
<<resetLastOptions>>
<</if>>
<<water>><<effects>><<voreeffects>>
<<vore>>
<<voreactions>>
<<if $stress gte 10000>>
<span id="next"><<link [[Next|Lake Vore Finish]]>><</link>></span><<nexttext>>
<<elseif $vorestage lte 0>>
<span id="next"><<link [[Next|Lake Vore Finish]]>><</link>></span><<nexttext>>
<<elseif $vorestomach gte 5>>
<span id="next"><<link [[Next|Lake Vore Finish]]>><</link>></span><<nexttext>>
<<else>>
<span id="next"><<link "Next">><<script>>state.display(state.active.title, null)<</script>><</link>></span><<nexttext>>
<</if>><<water>><<effects>>
<<if $stress gte 10000 or $vorestomach gte 5>>
It's all just too much for you. You pass out.
<br><br>
<<if $upperoff isnot 0>>
<<upperruined>>
<</if>>
<<if $loweroff isnot 0>>
<<lowerruined>>
<</if>>
<<if $underloweroff isnot 0>>
<<underlowerruined>>
<</if>>
<<if $underupperoff isnot 0>>
<<underupperruined>>
<</if>>
<<endcombat>>
<<passoutlake>>
<<else>>
<<tearful>> you haul yourself out of the $vorecreature's maw. It disappears back into the depths.
<br><br>
<<clotheson>>
<<endcombat>>
<<link [[Next|Lake Depths]]>><</link>>
<br>
<</if>><<set $outside to 1>><<set $location to "forest">><<effects>>
<<set $forest to 10>>
<<set $leftarm to "bound">><<set $rightarm to "bound">>
<<upperruined>><<lowerruined>><<underruined>>
<<generate1>><<person1>>
<<if $pronoun is "m">>
<<generatem2>><<generatem3>><<generatem4>><<generatem5>><<generatem6>>
<<else>>
<<generatef2>><<generatef3>><<generatef4>><<generatef5>><<generatef6>>
<</if>>
You awaken naked on a stone slab with your arms tied down. All around you loom <<monks>> wearing ceremonial attire. They chant in a language you don't understand. They fall silent, then reach for you.
<br><br>
<<link [[Next|Lake Ritual Molestation]]>><<set $molestationstart to 1>><</link>>
<br><<if $molestationstart is 1>>
<<set $molestationstart to 0>>
<<set $consensual to 0>>
<<neutral 1>>
<<controlloss>>
<<molested>>
<<maninit>>
<<npcidlegenitals>>
<<set $enemyarousalmax /= 2>>
<<set $enemyarousal /= 2>>
<</if>>
<<effects>>
<<effectsman>><<man>>
<<stateman>>
<br><br>
<<actionsman>>
<<if $enemyarousal gte $enemyarousalmax>>
<span id="next"><<link [[Next|Lake Ritual Molestation Finish]]>><</link>></span><<nexttext>>
<<elseif $enemyhealth lte 0>>
<span id="next"><<link [[Next|Lake Ritual Molestation Finish]]>><</link>></span><<nexttext>>
<<else>>
<span id="next"><<link [[Next|Lake Ritual Molestation]]>><</link>></span><<nexttext>>
<</if>><<effects>>
<<if $enemyhealth lte 0>>
They back away from you, not wanting to be the next one hit. They whisper amongst themselves for a moment, then disappear into the forest.
<br><br>
You struggle against the bonds holding you in place. You feel them become looser, and they soon snap.
<br><br>
<<clotheson>>
<<endcombat>>
<<else>>
<<ejaculation>>
"The ritual is complete," the <<person1>><<person>> stammers. "We can return to the temple." They disappear into the forest. They don't untie you.
<br><br>
You struggle against the bonds holding you in place. You feel them become looser, and they soon snap.
<br><br>
<<clotheson>>
<<endcombat>>
<</if>>
<<pass 20>>
<<link [[Next|Forest]]>><<set $eventskip to 1>><</link>>
<br>
<<set $stress -= 1000>><<set $outside to 1>><<effects>><<lakeeffects>>
You stand your ground. The boar doesn't consider long before charging you.
<<if $rng gte 51>>
<<if $season is "winter">>
Before it reaches you however, it runs in a semicircle and back towards the forest. You hear the lake ice crack behind you, but when you turn there's nothing there.
<<else>>
Before it reaches you however, it runs in a semicircle and back towards the forest. You hear a splash in the lake behind you, but when you turn there's nothing there.
<</if>>
<br><br>
<<set $eventskip to 1>>
<<destinationlake>>
<<else>>
It knocks you to the ground with its first pass, and leaps on you with the second.
<br><br>
<<link [[Next|Lake Boar Rape]]>><<set $molestationstart to 1>><</link>>
<br>
<</if>><<set $outside to 1>><<effects>><<lakeeffects>>
You sprint away from the boar. You hear it's paws breaking the dirt behind you.
<<if $athletics gte random(1, 1000)>>
<span class="green">You run fast enough that the boar gives up.</span> You turn and see it returning to the litter by the tree.
<br><br>
<<set $eventskip to 1>>
<<destinationlake>>
<<else>>
<span class="red">You're not fast enough.</span> The boar knocks you to the ground and leaps on top of you.
<br><br>
<<link [[Next|Lake Boar Rape]]>><<set $molestationstart to 1>><</link>>
<br>
<</if>><<if $molestationstart is 1>>
<<set $molestationstart to 0>>
<<controlloss>>
<<violence 1>>
<<neutral 1>>
<<molested>>
<<beastNEWinit 1 boar>>
<<set $NPCList[0].stance to "top">>
<</if>>
<<effects>>
<<effectsman>>
<br>
<<beast $enemyno>>
<br><br>
<<stateman>>
<br><br>
<<actionsman>>
<<if $enemyarousal gte $enemyarousalmax>>
<span id="next"><<link [[Next|Lake Boar Rape Finish]]>><</link>></span><<nexttext>>
<<elseif $enemyhealth lte 0>>
<span id="next"><<link [[Next|Lake Boar Rape Finish]]>><</link>></span><<nexttext>>
<<else>>
<span id="next"><<link [[Next|Lake Boar Rape]]>><</link>></span><<nexttext>>
<</if>><<set $outside to 1>><<set $location to "lake">><<effects>><<lakeeffects>>
<<if $enemyarousal gte $enemyarousalmax>>
<<beastejaculation>>
Satisfied, the boar returns to the litter by the tree.
<br><br>
<<tearful>> you climb to your feet.
<br><br>
<<clotheson>>
<<endcombat>>
<<set $eventskip to 1>>
<<destinationlake>>
<<elseif $enemyhealth lte 0>>
The boar squeals and flees into the trees.
<br><br>
<<tearful>> you climb to your feet.
<br><br>
<<clotheson>>
<<endcombat>>
<<set $eventskip to 1>>
<<destinationlake>>
<</if>><<effects>>
<<if $masturbationstart is 1>>
<<set $masturbationstart to 0>>
<<set $masturbationstat += 1>>
<<masturbationstart>>
<</if>>
<<masturbationeffects>>
<<masturbationactions>>
<<link [[Continue|Lake Masturbation]]>><</link>><<nexttext>>
<br>
<<if $corruptionMasturbation isnot true and random(0,3) gt $orgasmcurrent and $corruption_slime gt ($willpower / 10)>>
<<link [[Stop|$passage]]>><<set $corruptionMasturbation to true>><</link>>
<<elseif $corruptionMasturbation isnot true>>
<<link [[Stop|Lake Masturbation Finish]]>><<set $finish to 1>><</link>>
<<else>>
The slime in your ear will not allow you to stop.
<</if>>
<br><<effects>>
<br><br>
<<endmasturbation>>
<<endcombat>>
You stand, your <<genitals>> still tingling.
<br><br>
You walk back to your clothes and get dressed. That was quite the stroll.
<<unset $bugsinside>>
<<set $eventskip to 0>>
<br><br>
<<link [[Next|Lake Shore]]>><<clotheson>><</link>>
<br><<effects>>
You don't want to look,
<<if $willpower gte random(1, $willpowermax)>>
<span class="green">so you don't.</span> The terror dissipates as quick as it arrived.<<lstress>><<stress -6>>
<br><br>
<<destination_lake_ice>>
<<else>>
you dread it, <span class="red">but you can't help it.</span> You look beneath the ice.
<br><br>
<<if $rng gte 95>>
A single, gargantuan eye stares through you. Stars fill your vision.
<br><br>
You're lying on the ice.<<ggtrauma>><<gstress>><<gpain>><<gawareness>><<trauma 18>><<stress 6>><<pain 4>><<awareness 1>>
<br><br>
<<destination_lake_ice>>
<<else>>
There's nothing there. Of course there isn't.<<gstress>><<stress 6>><<gwillpower>><<willpower 1>>
<br><br>
<<destination_lake_ice>>
<</if>>
<</if>><<effects>>
<<if $rng gte 95>>
A single, gargantuan eye stares through you. Stars fill your vision.
<br><br>
You're lying on the ice.<<ggtrauma>><<gstress>><<gpain>><<gawareness>><<trauma 18>><<stress 6>><<pain 4>><<awareness 1>>
<br><br>
<<destination_lake_ice>>
<<else>>
There's nothing there. Of course there isn't.<<gstress>><<stress 6>>
<br><br>
<<destination_lake_ice>>
<</if>><<effects>>
You lie on your belly and spread out your weight. You shuffle to a safer part of the lake.
<br><br>
<<destination_lake_ice>><<effects>>
<<if $rng gte 91>>
You keep walking, until the groaning stops.
<br><br>
<<destination_lake_ice>>
<<else>>
You keep walking. The ice feels fine, <span class="red">until it gives way all of a sudden.</span> You plunge into icey water.<<ggstress>><<stress 18>>
<br><br>
<<link [[Next|Lake Underwater]]>><</link>>
<br>
<</if>><<effects>>
You lean into your fall and hold out your arms. You save yourself from the worst of it.
<br><br>
<<if $laketeenspresent is 1 and $bus is "lakeshallows">>
You hear laughter. The others thought your fall funny.
<br><br>
<</if>>
<<tearful>> you climb to your feet.
<br><br>
<<destination_lake_ice>><<effects>>
You shift your weight, spin,
<<if $danceskill gte random(1, 600)>>
<span class="green">and manage to stay upright.</span> The danger over, that felt pretty cool.<<lstress>><<stress -6>>
<br><br>
<<else>>
<span class="red">and land on your back with your legs in the air.</span><<ggstress>><<gpain>><<stress 6>><<pain 4>>
<br><br>
<<if $laketeenspresent is 1 and $bus is "lakeshallows">>
You hear laughter. The others thought your fall funny.<<lcool>><<status -10>>
<br><br>
<</if>>
<</if>>
<<destination_lake_ice>><<set $outside to 1>><<set $location to "lake">><<effects>><<lakeeffects>>
<<set $forest to 30>><<set $bus to "lakeshore">>
<<if $season is "winter">>
<<if $laketeenspresent is 1>>
You are at the shore of the frozen lake. Teens hang out nearby, while others practise ice skating.
<<elseif $daystate is "night">>
<<if $weekday is 7 or $weekday is 1>>
You are at the shore of the frozen lake. You can see faint light from a fire at the campsite across the water.
<<else>>
You are at the shore of the frozen lake. Dark waters ripple unseen beneath the surface.
<</if>>
<<elseif $daystate is "dusk" or $daystate is "dawn">>
You are at the shore of the frozen lake. The sun reflects off the ice.
<<else>>
You are at the shore of the frozen lake. You can see your reflection in its surface. You could walk out to the swimmers docks if you wanted.
<</if>>
<<if $weather.current is "snow">>
Snow settles on its surface
<<else>>
The ice is serene.
<</if>>
<<else>>
<<if $laketeenspresent is 1>>
You are at the shore of the lake. There are several people playing in the water. You can see the Swimmers Dock with a few teens sitting on it.
<<elseif $daystate is "night">>
<<if $weekday is 7 or $weekday is 1>>
You are at the shore of the lake. You can see faint light from a fire at the campsite across the water.
<<else>>
You are at the shore of the lake. Dark water ripples unseen.
<</if>>
<<elseif $daystate is "dusk" or $daystate is "dawn">>
You are at the shore of the lake. Undulating waves splash against the sand and rocks. A bear eats fish on the opposite bank.
<<else>>
You are at the shore of the lake. You can see your reflection in its surface. The Swimmers Dock sits idle out on the water.
<</if>>
<<if $weather.current is "rain">>
The water is alive with motion as rain breaks its surface.
<<else>>
The water is calm.
<</if>>
<</if>>
<br><br>
<<if $exposed gte 1 and $laketeenspresent is 1>>
You keep low and stay among the trees to keep your <<lewdness>>.
<br><br>
<</if>>
<<set $danger to random(1, 10000)>><<set $dangerevent to 0>>
<<if $stress gte 10000>>
<<passoutlake>>
<<elseif $foresthunt gte 10>>
<<foresthunt>>
<<elseif $danger gte (9900 - $allure) and $eventskip is 0 and $laketeenspresent isnot 1>>
<<eventlake>>
<<else>>
<<lakereturnjourney>>
There's a rocky alcove where you could store your clothes.
<br>
<<lakeclothes>>
<<if $laketeenspresent is 1 and $exposed lte 0 and $hour isnot 20 and $season isnot "winter">>
<<link [[Hang out (0:30)|Lake Hang]]>><<pass 30>><<stress -6>><<status 1>><</link>><<gcool>><<lstress>>
<br>
<</if>>
<<if $season is "winter">>
<<link [[Walk onto the ice (0:02)|Lake Shallows Ice]]>><<pass 2>><</link>>
<br>
<<else>>
<<link [[Swim (0:02)|Lake Shallows]]>><<pass 2>><</link>>
<br>
<</if>>
<<if $season isnot "winter">>
<<if $exposed gte 2>>
<<if $exhibitionism gte 75 and $laketeenspresent is 1>>
<<link [[Take a stroll (1:00)|Lake Stroll]]>><<pass 60>><<stress -6>><<arousal 1000>><<set $rng to random(1, 100)>><<set $phase to 2>><</link>><<exhibitionist5>><<garousal>><<lstress>>
<br>
<<elseif $exhibitionism gte 55 and $laketeenspresent isnot 1>>
<<link [[Take a stroll (1:00)|Lake Stroll]]>><<pass 60>><<stress -6>><<arousal 1000>><<set $rng to random(1, 100)>><<set $phase to 3>><</link>><<exhibitionist4>><<garousal>><<lstress>>
<br>
<</if>>
<<else>>
<<link [[Take a stroll (1:00)|Lake Stroll]]>><<pass 60>><<stress -6>><<set $phase to 1>><</link>><<lstress>>
<br>
<</if>>
<</if>>
<br>
<<if $dev is 1>>
<<link [[North to firepit (0:10)|Lake Firepit]]>><<pass 10>><</link>>
<br>
<</if>>
<<link [[South to waterfall (0:10)|Lake Waterfall]]>><<pass 10>><</link>>
<br><br>
<<foresticon>><<link [[Forest (0:10)|Forest]]>><<pass 10>><</link>>
<br>
<<set $eventskip to 0>>
<</if>><<set $outside to 1>><<set $location to "lake">><<effects>><<lakeeffects>>
<<set $forest to 40>><<set $bus to "lakewaterfall">>
<<if $season is "winter">>
<<if $daystate is "night">>
You are at the waterfall. A curtain of silver in the moonlight.
<<else>>
You are at the Waterfall. It feeds the lake through a gap in the ice.
<</if>>
<<if $weather.current is "snow">>
Snow settles on its surface.
<<else>>
The ice is serene.
<</if>>
<<else>>
<<if $laketeenspresent is 1>>
You are at the Waterfall. Some of the younger students are playing in the falling water. Teens sit in the pond above.
<<elseif $daystate is "night">>
You are at the waterfall. A curtain of silver in the moonlight.
<<else>>
You are at the Waterfall. Water is flowing down from the pond up on the rocks. A refreshing mist rolls out.
<</if>>
<<if $weather.current is "rain">>
The water is alive with motion as rain breaks its surface.
<<else>>
The water is calm.
<</if>>
<</if>>
<br><br>
<<if $exposed gte 1 and $laketeenspresent is 1>>
<<if $exhibitionism gte 75>>
You keep low and stay among the trees. You really wish to show your <<lewdness>>, but you restrain yourself from doing so.
<<else>>
You keep low and stay among the trees to keep your <<lewdness>> from being seen.
<</if>>
<br><br>
<</if>>
<<set $danger to random(1, 10000)>><<set $dangerevent to 0>>
<<if $stress gte 10000>>
<<passoutlake>>
<<elseif $foresthunt gte 10>>
<<foresthunt>>
<<elseif $danger gte (9900 - $allure) and $eventskip is 0 and $laketeenspresent isnot 1>>
<<eventlake>>
<<else>>
<<lakereturnjourney>>
<<if $sexStats.anus.pregnancy.seenDoctor gte 2>>
<<set $container.lastLocation to $location>>
<<print '<<link [[Check ' + $container[$location].name + ' (0:05)|Containers]]>><<pass 5>><</link>>'>>
<br>
<</if>>
<<if $mason_count gte 2 and $season isnot "winter">>
<<link [[Mason's pond (0:05)|Mason Pond]]>><<pass 5>><</link>>
<br>
<</if>>
<<link [[North to shore (0:10)|Lake Shore]]>><<pass 10>><</link>>
<br>
<<link [[South to fishing rock (0:10)|Lake Fishing Rock]]>><<pass 10>><</link>>
<br>
<br>
<<link [[Forest (0:10)|Forest]]>><<pass 10>><</link>>
<br>
<<set $eventskip to 0>>
<</if>><<set $outside to 1>><<set $location to "lake">><<effects>><<lakeeffects>>
<<set $forest to 50>><<set $bus to "lakefishingrock">>
<<if $season is "winter">>
<<if $laketeenspresent is 1>>
You are on the Fishing Rock. You see people on the other side of the frozen lake.
<<elseif $daystate is "night">>
You are on the Fishing Rock. Dark water ripples unseen beneath the ice.
<<elseif $daystate is "dusk" or $daystate is "dawn">>
You are on the Fishing Rock. It's peaceful, though the nearby trees are foreboding.
<<else>>
You are on the Fishing Rock. From here you have a clear view of the entire lake.
<</if>>
<<if $weather.current is "snow">>
Snow settles on the ice
<<else>>
The ice is serene.
<</if>>
<<else>>
<<if $laketeenspresent is 1>>
You are on the Fishing Rock. You see people on the other side of the lake. Fish splash up to eat insects. It's peaceful, though the nearby trees are foreboding.
<<elseif $daystate is "night">>
You are on the Fishing Rock. Dark water ripples unseen.
<<elseif $daystate is "dusk" or $daystate is "dawn">>
You are on the Fishing Rock. Fish splash up to eat insects. It's peaceful, though the nearby trees are foreboding.
<<else>>
You are on the Fishing Rock. From here you have a clear view of the entire lake. You see fish swimming in the water.
<</if>>
<<if $weather.current is "rain">>
The water is alive with motion as rain breaks its surface.
<<else>>
The water is calm.
<</if>>
<</if>>
<br><br>
<<if $exposed gte 1 and $laketeenspresent is 1>>
<<if $exhibitionism gte 75>>
You keep low and stay among the trees. You really wish to show your <<lewdness>>, but you restrain yourself from doing so.
<<else>>
You keep low and stay among the trees to keep your <<lewdness>> from being seen.
<</if>>
<br><br>
<</if>>
<<set $danger to random(1, 10000)>><<set $dangerevent to 0>>
<<if $stress gte 10000>>
<<passoutlake>>
<<elseif $foresthunt gte 10>>
<<foresthunt>>
<<elseif $danger gte (9900 - $allure) and $eventskip is 0 and $laketeenspresent isnot 1>>
<<eventlake>>
<<else>>
<<lakereturnjourney>>
<<link [[Meditate|Lake Meditate]]>><<set $phase to 1>><</link>>
<br>
<<link [[North to waterfall (0:10)|Lake Waterfall]]>><<pass 10>><</link>>
<br>
<<link [[South to campsite (0:20)|Lake Campsite]]>><<pass 20>><</link>>
<br><br>
<<foresticon>><<link [[Forest (0:10)|Forest]]>><<pass 10>><</link>>
<br>
<<set $eventskip to 0>>
<</if>><<set $outside to 1>><<set $location to "lake">><<effects>><<lakeeffects>>
<<set $forest to 30>><<set $bus to "lakefirepit">>
<<if $season is "winter">>
<<if $laketeenspresent is 1>>
You are at the Firepit. Several teens sit on a circle of stone benches. Others try to skate on the nearby ice.
<<elseif $daystate is "night">>
<<if $laketeensfire is 1>>
You are at the Firepit. People are sitting around the fire as it burns, talking and drinking. The reflection of the fire on the lake's surface is almost mesmerising.
<<else>>
You are at the Firepit. Dark water ripples unseen beneath the ice.
<</if>>
<<elseif $daystate is "dusk" or $daystate is "dawn">>
You are at the Firepit. There are stone benches circling the pit.
<<else>>
You are at the Firepit. There are stone benches circling the pit.
<</if>>
<<if $weather.current is "snow">>
Snow settles on the ice below.
<<else>>
The ice is serene.
<</if>>
<<else>>
<<if $laketeenspresent is 1>>
You are at the Firepit. Several teens sit on a circle of stone benches. You can see several people splashing in the water down on the shore.
<<elseif $daystate is "night">>
<<if $laketeensfire is 1>>
You are at the Firepit. People are sitting around the fire as it burns, talking and drinking. The reflection of the fire on the lake's surface is almost mesmerising.
<<else>>
You are at the Firepit. Dark water ripples unseen.
<</if>>
<<elseif $daystate is "dusk" or $daystate is "dawn">>
You are at the Firepit. There are stone benches circling the pit.
<<else>>
You are at the Firepit. There are stone benches circling the pit.
<</if>>
<<if $weather.current is "rain">>
The water is alive with motion as rain breaks its surface.
<<else>>
The water is calm.
<</if>>
<</if>>
<br><br>
<<if $exposed gte 1 and $laketeenspresent is 1 or $laketeensfire is 1>>
<<if $exhibitionism gte 75>>
You keep low and stay among the trees. You really wish to show your <<lewdness>>, but you restrain yourself from doing so.
<<else>>
You keep low and stay among the trees to keep your <<lewdness>> from being seen.
<</if>>
<br><br>
<</if>>
<<set $danger to random(1, 10000)>><<set $dangerevent to 0>>
<<if $stress gte 10000>>
<<passoutlake>>
<<elseif $foresthunt gte 10>>
<<foresthunt>>
<<elseif $danger gte (9900 - $allure) and $eventskip is 0 and $laketeenspresent isnot 1>>
<<eventlake>>
<<else>>
<<lakereturnjourney>>
<<link [[South to shore (0:10)|Lake Shore]]>><<pass 10>><</link>>
<br><br>
<<foresticon>><<link [[Forest (0:10)|Forest]]>><<pass 10>><</link>>
<br>
<<set $eventskip to 0>>
<</if>><<set $outside to 1>><<set $location to "lake">><<effects>><<lakeeffects>>
<<set $forest to 50>><<set $bus to "lakecampsite">>
<<if $season is "winter">>
<<if $daystate is "night">>
<<if $weather.current isnot "rain" and $weather.current isnot "snow" and $hour gte 18 and $lakecouple isnot 1>>
You are at the Campsite. A couple cuddle beside a small fire. There is a tent set up nearby.
<<elseif $weather.current isnot "snow" and $hour lte 18>>
You are at the Campsite. Embers burn beside a tent.
<<else>>
You are at the Campsite. An unlit fireplace sits in the centre of the clearing. The snow may have driven off campers.
<</if>>
<<elseif $daystate is "dawn">>
You are at the Campsite. It looks like it was used recently.
<<else>>
You are at the Campsite. An unlit fireplace sits in the centre of the clearing.
<</if>>
<br><br>
<<else>>
<<if $daystate is "night">>
<<if $weather.current isnot "rain" and $weather.current isnot "snow" and $hour gte 18 and $lakecouple isnot 1>>
You are at the Campsite. A couple cuddle beside a small fire. There is a tent set up nearby.
<<elseif $weather.current isnot "rain" and $hour lte 18>>
You are at the Campsite. Embers burn beside a tent.
<<else>>
You are at the Campsite. An unlit fireplace sits in the centre of the clearing. The rain may have driven off campers.
<</if>>
<<elseif $daystate is "dawn">>
You are at the Campsite. It looks like it was used recently.
<<else>>
You are at the Campsite. An unlit fireplace sits in the centre of the clearing.
<</if>>
<br><br>
<</if>>
<<if $weather.current isnot "rain" and $weather.current isnot "snow" and $hour gte 18 and $exposed gte 1 and $lakecouple isnot 1>>
<<if $exhibitionism gte 75>>
You keep low and stay among the trees. You really wish to show your <<lewdness>>, but you restrain yourself from doing so.
<<else>>
You keep low and stay among the trees to keep your <<lewdness>> from being seen.
<</if>>
<br><br>
<</if>>
<<set $danger to random(1, 10000)>><<set $dangerevent to 0>>
<<if $stress gte 10000>>
<<passoutlake>>
<<elseif $foresthunt gte 10>>
<<foresthunt>>
<<elseif $danger gte (9900 - $allure) and $eventskip is 0 and $laketeenspresent isnot 1>>
<<eventlake>>
<<else>>
<<lakereturnjourney>>
<<if $weather.current isnot "rain" and $weather.current isnot "snow" and $hour gte 18 and $exposed lte 0 and $lakecouple isnot 1>>
<<link [[Approach the couple|Lake Couple]]>><</link>>
<br>
<</if>>
<<link [[North to fishing rock (0:10)|Lake Fishing Rock]]>><<pass 10>><</link>>
<br><br>
<<foresticon>><<link [[Forest (0:10)|Forest]]>><<pass 10>><</link>>
<br>
<<set $eventskip to 0>>
<</if>><<set $outside to 1>><<set $location to "lake">><<set $bus to "lakeshallows">><<water>><<effects>><<lakeeffects>>
<<if $laketeenspresent is 1>>
You are swimming in the lake near the shore. The beach is alive with activity. People play in the sand and water.
<<else>>
<<if $weather.current is "rain">>
You are swimming in the lake near the shore. The rain drowns out the sounds of the forest.
<<else>>
You are swimming in the lake near the shore. There is no one at the beach today. The sound of the forest fills the air.
<</if>>
<</if>>
<<if $schoolday isnot 1 and $weather.current is "rain" and $daystate is "day">>
Someone is swimming further out, past the dock.
<</if>>
<<if $science gte 400 and !$plants_known.includes("lotus")>>
Lotus flowers float along the shore.
<</if>>
<br><br>
<<if $laketeenspresent is 1 and $exposed gte 1>>
<<if $exhibitionism gte 75>>
You keep low beneath the water. You really wish to show <<lewdness>>, but you restrain yourself from doing so and probably should find something to cover yourself with.
<<else>>
You keep low beneath the water to keep your <<lewdness>> from being seen. You'll need to find something to cover with.
<</if>>
<br><br>
<</if>>
<<if $lakeswim is 1>>
<<set $lakeswim to 0>>
You practise swimming in the lake.
<<if $daystate is "night">>
<<if $weather.current is "rain">>
The dark water dances with the rain. It's exhilarating, if scary.
<<else>>
The black water is gentle.
<</if>>
<<elseif $daystate is "dusk">>
<<if $weather.current is "rain">>
Rain agitates the cool water.
<<else>>
The falls over the trees, casting its double in the water.
<</if>>
<<elseif $daystate is "dawn">>
<<if $weather.current is "rain">>
Rain agitates the cool water.
<<else>>
The morning sun rises over the trees, casting its double in the water.
<</if>>
<<else>>
<<if $weather.current is "rain">>
Rain agitates the warm water.
<<else>>
The water is warm and gentle.
<</if>>
<</if>>
<<physique 3>><<swimmingskilluse>>
<br><br>
<</if>>
<<if $phase is 1>>
<<set $phase to 0>>
You improvise a garment made from reeds and lilies and tie it around your chest. It's fragile and revealing, and you don't think you could take it off without breaking it, but it's better than nothing.
<<plantupper>>
<br><br>
<<if $rng gte 91 and $parasite.nipples.name is undefined and $parasitedisable is "f">>
Your satisfaction is interrupted by a pinching sensation on your nipples. Shocked, you pull down your top to find the culprit. Two small and soft invertebrates have latched to your chest. They massage and suck your nipples as if trying to nurse. They don't hurt at all, but the sensations are arousing you. You tug them in a bid to be free of their molestation, but they cling too tightly. What's more, touching them with any amount of force makes them suck more intensely. You'll need help to remove them.
<<parasite nipples urchin>><<garousal>><<arousal 600>>
<br><br>
<</if>>
<</if>>
<<if $phase is 2>>
<<set $phase to 0>>
You improvise a garment made from reeds and lilies and tie it around your waist. It's fragile and revealing, and you don't think you could take it off without breaking it, but it's better than nothing.
<<plantlower>>
<br><br>
<<if $rng gte 91 and $parasite.penis.name is undefined and $penisexist is 1 and $parasitedisable is "f" and !$worn.genitals.type.includes("chastity")>>
Your satisfaction is interrupted by a pinching sensation on your <<penis>>. Shocked, you lift your skirt to find the culprit. A small and soft invertebrate has latched on. It massages and sucks as if trying to nurse. It doesn't hurt at all, but the sensations are making you feel shamefully aroused. You tug it in a bid to be free of its molestation, but it clings too tightly. What's more, touching it with any amount of force makes it suck more intensely. You'll need help to remove it.
<<parasite penis urchin>><<garousal>><<arousal 600>>
<br><br>
<<elseif $rng gte 91 and $parasite.clit.name is undefined and $vaginaexist is 1 and $parasitedisable is "f" and !$worn.genitals.type.includes("chastity") and $penisexist isnot 1>>
Your satisfaction is interrupted by a pinching sensation on your <<pussy>>. Shocked, you lift your skirt to find the culprit. A small and soft invertebrate has latched onto your clit. It massages and sucks as if trying to nurse. It doesn't hurt at all, but the sensations are making you feel shamefully aroused. You tug it in a bid to be free of its molestation, but it clings too tightly. What's more, touching it with any amount of force makes it suck more intensely. You'll need help to remove it.
<<parasite clit urchin>><<garousal>><<arousal 600>>
<br><br>
<</if>>
<</if>>
<<set $danger to random(1, 10000)>><<set $dangerevent to 0>>
<<if $stress gte 10000>>
<<passoutlake>>
<<elseif $danger gte (9900 - ($allure / 2)) and $eventskip is 0>>
<<eventlakewater>>
<<else>>
<<link [[Practise swimming (0:30)|Lake Shallows]]>><<pass 30>><<stress -6>><<tiredness 6>><<set $lakeswim to 1>><<slimeEventEnd>><</link>><<gswimming>><<lstress>><<gtiredness>>
<br>
<<if $worn.upper.exposed gte 2 and $worn.under_upper.exposed gte 1
or $worn.upper.exposed gte 2 and $underupperwetstage gte 3
or $upperwetstage gte 3 and $worn.under_upper.exposed gte 1
or $upperwetstage gte 3 and $underupperwetstage gte 3>>
<<link [[Make a top out of plants (0:20)|Lake Shallows]]>><<pass 20>><<set $phase to 1>><</link>>
<br>
<</if>>
<<if $worn.lower.exposed gte 2 and $worn.under_lower.exposed gte 1
or $worn.lower.exposed gte 2 and $underlowerwetstage gte 3
or $lowerwetstage gte 3 and $worn.under_lower.exposed gte 1
or $lowerwetstage gte 3 and $underlowerwetstage gte 3>>
<<link [[Make a skirt out of plants (0:20)|Lake Shallows]]>><<pass 20>><<set $phase to 2>><</link>>
<br>
<</if>>
<<if $science gte 400 and !$plants_known.includes("lotus")>>
<<link [[Search for seeds (0:30)|Lake Lotus]]>><<set $plants_known.push("lotus")>><<pass 30>><<tending 6>><</link>><<gtending>>
<br>
<</if>>
<<if $exposed gte 1 and $laketeenspresent is 1>>
<br>
<<elseif $dev is 1>>
<<link [[Swim to dock (0:10)|Lake Dock]]>><<pass 10>><</link>>
<br>
<</if>>
<<link [[Swim further out (0:12)|Lake Depths]]>><<pass 12>><</link>>
<br>
<<if $exposed gte 1 and $laketeenspresent is 1>>
<<else>>
<<link [[Shore (0:02)|Lake Shore]]>><<pass 2>><</link>>
<br>
<</if>>
<<set $eventskip to 0>>
<</if>><<effects>>
<<set $outside to 1>><<set $location to "lake">><<set $bus to "lakeshallows">><<effects>><<lakeeffects>>
<<if $laketeenspresent is 1>>
You are stood on the frozen lake near the shore. Teens practise ice skating nearby.
<<else>>
<<if $weather.current is "snow">>
You are stood on the frozen lake near the shore. Snow blankets the ice, softening your footsteps.
<<else>>
You are stood alone on the frozen lake near the shore. The sound of the forest fills the air.
<</if>>
<</if>>
<<if $science gte 400 and !$plants_known.includes("lotus")>>
You see lotus flowers trapped within the ice.
<</if>>
<br><br>
<<if $laketeenspresent is 1 and $exposed gte 1>>
There's nowhere to hide. <<covered>>
<br><br>
<</if>>
<<set $danger to random(1, 10000)>><<set $dangerevent to 0>>
<<if $stress gte 10000>>
<<passoutlake>>
<<elseif $danger gte (9900 - ($allure / 2)) and $eventskip is 0>>
<<eventlakeice>>
<<else>>
<<if $science gte 400 and !$plants_known.includes("lotus")>>
<<link [[Search for seeds (0:30)|Lake Lotus Ice]]>><<set $plants_known.push("lotus")>><<pass 30>><<tending 6>><</link>><<gtending>>
<br>
<</if>>
<<link [[Walk further out (0:12)|Lake Depths Ice]]>><<pass 12>><</link>>
<br>
<<link [[Shore (0:02)|Lake Shore]]>><<pass 2>><</link>>
<br>
<<set $eventskip to 0>>
<</if>><<effects>>
You swim among the lotus flowers, gathering seeds. <span class="gold">You can now grow lotus.</span> <i>Lotus are valuable, but need a special environment to grow.</i>
<br><br>
<<link [[Next|Lake Shallows]]>><</link>>
<br><<effects>>
You free the lotus flowers from the ice, gathering the seeds. <span class="gold">You can now grow lotus.</span> <i>Lotus are valuable, but need a special environment to grow.</i>
<br><br>
<<link [[Next|Lake Shallows Ice]]>><</link>>
<br><<set $outside to 1>><<set $location to "lake">><<set $bus to "lakedepths">><<water>><<effects>><<lakeeffects>>
<<if $laketeenspresent is 1>>
You are swimming in the middle of the lake near the dock. You see several teens hanging out on and around it.
<<else>>
<<if $weather.current is "rain">>
You are swimming in the lake near the shore. The rain is so thick you can't see the shore. An endless deluge surrounds you in all directions.
<<else>>
You are swimming in the middle of the lake near the dock.
<</if>>
<</if>>
<<if $schoolday isnot 1 and $weather.current is "rain" and $daystate is "day">>
<span class="lblue">Mason swims nearby.</span>
<</if>>
<br><br>
<<if $laketeenspresent is 1 and $exposed gte 1>>
<<if $exhibitionism gte 75>>
You keep low beneath the water. You really wish to show <<lewdness>>, but you restrain yourself from doing so and probably should find something to cover yourself with.
<<else>>
You keep low beneath the water to keep your <<lewdness>> from being seen. You'll need to find something to cover with.
<</if>>
<br><br>
<</if>>
<<if $lakeswim is 1>>
<<set $lakeswim to 0>>
You practise swimming in the lake.
<<if $daystate is "night">>
<<if $weather.current is "rain">>
The dark water dances with the rain. It's exhilarating, if scary.
<<else>>
The black water is gentle.
<</if>>
<<elseif $daystate is "dusk">>
<<if $weather.current is "rain">>
Rain agitates the cool water.
<<else>>
The falls over the trees, casting its double in the water.
<</if>>
<<elseif $daystate is "dawn">>
<<if $weather.current is "rain">>
Rain agitates the cool water.
<<else>>
The morning sun rises over the trees, casting its double in the water.
<</if>>
<<else>>
<<if $weather.current is "rain">>
Rain agitates the warm water.
<<else>>
The water is warm and gentle.
<</if>>
<</if>>
<<physique 3>><<swimmingskilluse>>
<br><br>
<</if>>
<<if $phase is 1>>
<<set $phase to 0>>
You improvise a garment made from reeds and lilies and tie it around your chest. It's fragile and revealing, and you don't think you could take it off without breaking it, but it's better than nothing.
<<plantupper>>
<br><br>
<<if $rng gte 91 and $parasite.nipples.name is undefined and $parasitedisable is "f">>
Your satisfaction is interrupted by a pinching sensation on your nipples. Shocked, you pull down your top to find the culprit. Two small and soft invertebrates have latched to your chest. They massage and suck your nipples as if trying to nurse. They don't hurt at all, but the sensations are arousing you. You tug them in a bid to be free of their molestation, but they cling too tightly. What's more, touching them with any amount of force makes them suck more intensely. You'll need help to remove them.
<<parasite nipples urchin>><<garousal>><<arousal 600>>
<br><br>
<</if>>
<</if>>
<<if $phase is 2>>
<<set $phase to 0>>
You improvise a garment made from reeds and lilies and tie it around your waist. It's fragile and revealing, and you don't think you could take it off without breaking it, but it's better than nothing.
<<plantlower>>
<br><br>
<<if $rng gte 91 and $parasite.penis.name is undefined and $penisexist is 1 and $parasitedisable is "f" and !$worn.genitals.type.includes("chastity")>>
Your satisfaction is interrupted by a pinching sensation on your <<penis>>. Shocked, you lift your skirt to find the culprit. A small and soft invertebrate has latched on. It massages and sucks as if trying to nurse. It doesn't hurt at all, but the sensations are making you feel shamefully aroused. You tug it in a bid to be free of its molestation, but it clings too tightly. What's more, touching it with any amount of force makes it suck more intensely. You'll need help to remove it.
<<parasite penis urchin>><<garousal>><<arousal 600>>
<br><br>
<<elseif $rng gte 91 and $parasite.clit.name is undefined and $vaginaexist is 1 and $parasitedisable is "f" and !$worn.genitals.type.includes("chastity")>>
Your satisfaction is interrupted by a pinching sensation on your <<pussy>>. Shocked, you lift your skirt to find the culprit. A small and soft invertebrate has latched onto your clit. It massages and sucks as if trying to nurse. It doesn't hurt at all, but the sensations are making you feel shamefully aroused. You tug it in a bid to be free of its molestation, but it clings too tightly. What's more, touching it with any amount of force makes it suck more intensely. You'll need help to remove it.
<<parasite clit urchin>><<garousal>><<arousal 600>>
<br><br>
<</if>>
<</if>>
<<set $danger to random(1, 10000)>><<set $dangerevent to 0>>
<<if $stress gte 10000>>
<<passoutlake>>
<<elseif $danger gte (9900 - ($allure + 1000)) and $eventskip is 0 and $lakesurface is 1>>
<span class="purple">Something followed you from the depths.</span> <<eventlakewater>>
<<elseif $danger gte (9900 - ($allure / 2)) and $eventskip is 0>>
<<eventlakewater>>
<<else>>
<<link [[Practise swimming (0:30)|Lake Depths]]>><<pass 30>><<stress -6>><<tiredness 6>><<set $lakeswim to 1>><<slimeEventEnd>><</link>><<gswimming>><<lstress>><<gtiredness>>
<br>
<<if $schoolday isnot 1 and $weather.current is "rain" and $daystate is "day" and $mason_spoken isnot 1>>
<<if $mason_count gte 1>>
<<link [[Swim out to Mason (0:05)|Lake Mason]]>><<pass 5>><<set $mason_spoken to 1>><</link>>
<br>
<<else>>
<<link [[Swim out to Mason (0:05)|Lake Mason Intro]]>><<pass 5>><</link>>
<br>
<</if>>
<</if>>
<<if $worn.upper.exposed gte 2 and $worn.under_upper.exposed gte 1
or $worn.upper.exposed gte 2 and $underupperwetstage gte 3
or $upperwetstage gte 3 and $worn.under_upper.exposed gte 1
or $upperwetstage gte 3 and $underupperwetstage gte 3>>
<<link [[Make a top out of plants (0:20)|Lake Depths]]>><<pass 20>><<set $phase to 1>><</link>>
<br>
<</if>>
<<if $worn.lower.exposed gte 2 and $worn.under_lower.exposed gte 1
or $worn.lower.exposed gte 2 and $underlowerwetstage gte 3
or $lowerwetstage gte 3 and $worn.under_lower.exposed gte 1
or $lowerwetstage gte 3 and $underlowerwetstage gte 3>>
<<link [[Make a skirt out of plants (0:20)|Lake Depths]]>><<pass 20>><<set $phase to 2>><</link>>
<br>
<</if>>
<<link [[Dive (0:01)|Lake Underwater]]>><<pass 1>><</link>>
<br>
<<link [[Swim towards shore (0:12)|Lake Shallows]]>><<pass 12>><</link>>
<br><br>
<<if $exposed gte 1 and $laketeenspresent is 1>>
<<elseif $dev is 1>>
<<link [[Swim to dock (0:02)|Lake Dock]]>><<pass 2>><</link>>
<br>
<</if>>
<<set $eventskip to 0>>
<</if>>
<<set $lakesurface to 0>><<set $outside to 1>><<set $location to "lake">><<set $bus to "lakedepths">><<effects>><<lakeeffects>>
<<if $laketeenspresent is 1>>
You are in the middle of the frozen lake, near the swimming dock.
<<else>>
<<if $weather.current is "snow">>
You are in the middle of the frozen lake, near the swimming dock. Thick snow makes it difficult to see the surrounding forest.
<<else>>
You are in the middle of the frozen lake, near the swimming dock.
<</if>>
<</if>>
<br><br>
<<if $lake_ice_broken is undefined>>
Someone left equipment on the swimming dock, including a shovel. The ice is thin here. You could break through, with some effort.
<br><br>
<<else>>
There's a hole in the ice, allowing access to the water below.
<br><br>
<</if>>
<<if $exposed gte 1>>
<<covered>> There's nowhere to hide out here.
<br><br>
<</if>>
<<set $danger to random(1, 10000)>><<set $dangerevent to 0>>
<<if $stress gte 10000>>
<<passoutlake>>
<<elseif $danger gte (9900 - ($allure + 1000)) and $eventskip is 0 and $lakesurface is 1>>
<span class="purple">Something followed you from the depths.</span> <<eventlakewater>>
<<elseif $danger gte (9900 - ($allure / 2)) and $eventskip is 0>>
<<eventlakeice>>
<<else>>
<<if $lake_ice_broken is undefined>>
<<link [[Break the Ice (0:30)|Lake Ice Break]]>><<pass 30>><<set $lake_ice_broken to 2>><<tiredness 3>><</link>><<gtiredness>>
<br>
<<else>>
<<link [[Dive (0:01)|Lake Underwater]]>><<pass 1>><</link>>
<br>
<</if>>
<<link [[Walk towards shore (0:12)|Lake Shallows Ice]]>><<pass 12>><</link>>
<br><br>
<<set $eventskip to 0>>
<</if>>
<<set $lakesurface to 0>><<effects>>
You lift the shovel, and thrust it into the ice. It's hard work, but you manage to make a sizable hole.
<br><br>
<<link [[Next|Lake Depths Ice]]>><</link>>
<br><<set $outside to 1>><<set $location to "lake">><<effects>><<lakeeffects>>
<<if $laketeenspresent is 1>>
You are on the swimming dock. Several teens accompany you on the dock. There is a bikini sitting on the edge with no signs of its owner.
<<elseif $weather.current is "rain">>
You are on the swimming dock. The sound of the rain hitting the water surrounding you is almost deafening. <<if $hallucinations gte 1>>You can't see far, yet you feel like something watches you.<</if>>
<<elseif $daystate is "day">>
You are on the swimming dock. The lake looks placid. You feel like the only person in the entire world.
<<elseif $daystate is "night">>
<<if $laketeensfire is 1>>
You are on the swimming dock. You can see the fire from the party a little ways in the distance. Stars dot the water. You feel like you are floating among them.
<<else>>
You are on the swimming dock. Stars dot the water. You feel like you are floating among them. <<if $hallucinations gte 1>>You feel like you are being watched.<</if>>
<</if>>
<<else>>
You are on the swimming dock. The only sounds you hear are waves crashing upon the sides of the dock.
<</if>>
<<link [[Go swimming|Lake Depths]]>><</link>>
<br><<set $outside to 1>><<set $location to "lake">><<effects>><<lakeeffects>>
<<if $phase is 1>>
<<set $phase to 0>>
You sit on the rock and look out at the lake. <i>Meditation effectiveness depends on willpower.</i>
<<if $season is "winter">>
<<if $daystate is "night">>
<<if $weather.current is "rain">>
The violent darkness roils before you.
<<else>>
The blackness stretches before you.
<</if>>
<<else>>
<<if $weather.current is "rain">>
The water dances with raindrops.
<<else>>
The water is almost perfect in its stillness.
<</if>>
<</if>>
<<else>>
<<if $daystate is "night">>
<<if $weather.current is "snow">>
Silent snow settles in darkness.
<<else>>
The blackness stretches before you.
<</if>>
<<else>>
<<if $weather.current is "snow">>
Snow blankets the ice.
<<else>>
The ice reflects the world.
<</if>>
<</if>>
<</if>>
<br><br>
<<elseif $phase is 2>>
<<set $phase to 0>>
With some effort you quiet your thoughts until they still.
<br><br>
An hour passes, and you feel less burdened.
<br><br>
<<elseif $phase is 3>>
<<set $phase to 0>>
You detach yourself from your thoughts. You witness them come and go, as if summoned by something else.
<br><br>
<<if $awareness gte 400>>
The <<if $season is "winter">>ice<<else>>water<</if>> parts, revealing a gaping abyss. Terror shivers up your spine, and breaks your concentration.
<<gtrauma>><<gstress>><<trauma 6>><<stress 6>>
<br><br>
<</if>>
<<elseif $phase is 4>>
<<set $phase to 0>>
Your thoughts turn to your <<penis>>, and the mocking way people regard it. The torment returns. You try to remain detached.
<br><br>
An hour passes, and for a few moments the weight of scrutiny lifts.
<br><br>
<<if $acceptance_penis_tiny gte 1000>>
Realisation dawns as you lean back. Your <<penis>> is beautiful. Why should you care what other people say about it? You've gained the <span class="green">Acceptance: Tiny Penis</span> trait.
<br><br>
<</if>>
<<elseif $phase is 5>>
<<set $phase to 0>>
Your thoughts turn to your <<penis>>, and the mocking way people regard it. The torment returns. You try to remain detached.
<br><br>
An hour passes, and for a few moments the weight of scrutiny lifts.
<br><br>
<<if $acceptance_penis_small gte 1000>>
Realisation dawns as you lean back. Your <<penis>> is beautiful. Why should you care what other people say about it? You've gained the <span class="green">Acceptance: Small Penis</span> trait.
<br><br>
<</if>>
<<elseif $phase is 6>>
<<set $phase to 0>>
Your thoughts turn to your <<penis>>, and the mocking way people regard it. The torment returns. You try to remain detached.
<br><br>
An hour passes, and for a few moments the weight of scrutiny lifts.
<br><br>
<<if $acceptance_penis_big gte 1000>>
Realisation dawns as you lean back. Your <<penis>> is beautiful. Why should you care what other people say about it? You've gained the <span class="green">Acceptance: Big Penis</span> trait.
<br><br>
<</if>>
<<elseif $phase is 7>>
<<set $phase to 0>>
Your thoughts turn to your flat chest, and the mocking way people regard it. The torment returns. You try to remain detached.
<br><br>
An hour passes, and for a few moments the weight of scrutiny lifts.
<br><br>
<<if $acceptance_breasts_tiny gte 1000>>
Realisation dawns as you lean back. Your chest is beautiful. Why should you care what other people say about it? You've gained the <span class="green">Acceptance: Tiny Breasts</span> trait.
<br><br>
<</if>>
<<elseif $phase is 8>>
<<set $phase to 0>>
Your thoughts turn to your <<breasts>>, and the mocking way people regard them. The torment returns. You try to remain detached.
<br><br>
An hour passes, and for a few moments the weight of scrutiny lifts.
<br><br>
<<if $acceptance_breasts_small gte 1000>>
Realisation dawns as you lean back. Your <<breasts>> are beautiful. Why should you care what other people say about them? You've gained the <span class="green">Acceptance: Small Breasts</span> trait.
<br><br>
<</if>>
<<elseif $phase is 9>>
<<set $phase to 0>>
Your thoughts turn to your <<breasts>>, and the mocking way people regard them. The torment returns. You try to remain detached.
<br><br>
An hour passes, and for a few moments the weight of scrutiny lifts.
<br><br>
<<if $acceptance_breasts_big gte 1000>>
Realisation dawns as you lean back. Your <<breasts>> are beautiful. Why should you care what other people say about them? You've gained the <span class="green">Acceptance: Big Breasts</span> trait.
<br><br>
<</if>>
<</if>>
<<set $danger to random(1, 10000)>><<set $dangerevent to 0>>
<<if $stress gte $stressmax>>
<<passoutlake>>
<<else>>
<<meditateoptions>>
<</if>>
<<set $eventskip to 0>><<effects>>
<<npc Mason>><<person1>>
You swim into the middle of the lake. There Mason swims in a wide circle. <<He>> notices you approach, and faces you, treading water.
<br><br>
"It's nice to see you out here," <<he>> says. "If it's okay though, I'd like to continue my laps." <<He>> swims away before you can get close.
<br><br>
<<link [[Try to catch them (0:05)|Lake Mason Swim]]>><<tiredness 1>><</link>><<swimmingdifficulty 1 300>><<gtiredness>>
<br>
<<link [[Leave|Lake Depths]]>><<endevent>><</link>>
<br><<effects>>
<<if $swimmingskill gte 1000>>
<<set $mason_count to 1>>
You swim after <<him>>, <span class="green">and manage to close the distance.</span> <<He>> glances over <<his>> shoulder, and swims faster, but still you manage to keep up. You're almost close enough to touch <<him>> when <<he>> stops and turns.
<br><br>
"I-I see someone's been paying attention in class," <<he>> says. <<He>> holds <<his>> arms beneath the water in a strange way, close to <<his>> body. "If only the rest of the class were so capable. We'd have our own swim team."
<br><br>
You look down, through the rain-broken water, and see the reason for <<his>> behaviour. <span class="lewd"><<Hes>> naked.</span> Something in your expression gives you away, and <<his>> face turns a deep shade of red.
<br><br>
"I-I," <<he>> begins, voice quivering. "I prefer swimming like this. It's just more fun."
<br><br>
<<link [[Pretend you haven't noticed|Lake Mason Pretend]]>><<npcincr Mason love 1>><</link>><<glove>>
<br>
<<link [[Tease|Lake Mason Tease]]>><<npcincr Mason love -1>><<npcincr Mason lust 1>><<npcincr Mason dom -1>><</link>><<llove>><<glust>><<promiscuous1>>
<br>
<<link [[Act nonchalant|Lake Mason Nonchalant]]>><</link>>
<br>
<<elseif $swimmingskill gte random(1, 300)>>
<<set $mason_count to 1>>
You swim after <<him>>, but <<hes>> too fast. You'd need to be pretty skilled to match <<him>>, let alone catch up.
<br><br>
You try to head <<him>> off, but <<he>> swims in unexpected directions. It's as if <<hes>> avoiding you.
<br><br>
<span class="green">You have an idea.</span> You dive beneath the water and hold your breath, right in Mason's path. You wait for <<his>> shimmer to appear in the murk, then emerge from the water. <<He>> almost collides with you.
<br><br>
"I-I didn't expect to see a student out here," <<he>> says as you wipe water from your eyes. <<He>> holds <<his>> arms beneath the water in a strange way, close to <<his>> body. "Though I'm glad to see you practising outside school hours."
<br><br>
You look down, through the rain-broken water, and see the reason for <<his>> behaviour. <span class="lewd"><<Hes>> naked.</span> Something in your expression gives you away, and <<his>> face turns a deep shade of red.
<br><br>
"I-I," <<he>> begins, voice quivering. "I prefer swimming like this. It's just more fun."
<br><br>
<<link [[Pretend you haven't noticed|Lake Mason Pretend]]>><<npcincr Mason love 1>><</link>><<glove>>
<br>
<<link [[Tease|Lake Mason Tease]]>><<npcincr Mason love -1>><<npcincr Mason lust 1>><<npcincr Mason dom -1>><</link>><<llove>><<glust>><<promiscuous1>>
<br>
<<link [[Act nonchalant|Lake Mason Nonchalant]]>><</link>>
<br>
<<else>>
You swim after <<him>>, <span class="red">but <<hes>> too fast.</span> You'd need to be pretty skilled to match <<him>>, let alone catch up.
<br><br>
You try to head <<him>> off, but <<he>> swims in unexpected directions. It's as if <<hes>> avoiding you.
<br><br>
<<link [[Next|Lake Depths]]>><<endevent>><</link>>
<br>
<</if>><<effects>>
You smile at <<him>>, and try to look confused.
<<if $submissive gte 1150>>
"In the rain?" you say. "I like it too."
<<elseif $submissive lte 850>>
"Swimming in the rain isn't that weird," you say. "I like it myself. It's bracing."
<<else>>
"Don't worry," you say. "I like swimming in the rain too."
<</if>>
<br><br>
<<He>> looks confused for just a moment. "Th-thank you for understanding," <<he>> says, still covering <<himself>> beneath the water. "I need to get back to my laps. Keep practising, you've shown promising skill."
<br><br>
<<link [[Next|Lake Depths]]>><<endevent>><</link>>
<br><<effects>>
<<if $exposed gte 2>>
<<if $submissive gte 1150>>
"Please don't be embarrassed," you giggle. "I'm naked too."
<<elseif $submissive lte 850>>
"You've nothing to be shy about," you say. "I'm not wearing anything either."
<<else>>
"Don't be shy," you say. "You're not the only one swimming naked."
<</if>>
<<promiscuity1>>
You didn't think it possible, but <<his>> blush deepens. <<He>> looks away, and opens <<his>> mouth to speak. Instead, you get a good look at <<his>> toned ass near the surface of the water as <<he>> turns and swims away.
<<else>>
<<if $submissive gte 1150>>
"Please don't be embarrassed," you say. "You know swimming best."
<<elseif $submissive lte 850>>
"You've nothing to be shy about," you say. "I'd show off too if I had a body like that."
<<else>>
"Don't be shy," you say. "You look good."
<</if>>
<<promiscuity1>>
You didn't think it possible, but <<his>> blush deepens. "I-I need to return to my laps," <<he>> says. You get a good look at <<his>> toned ass near the surface of the water as <<he>> turns and swims away.
<</if>>
<br><br>
<<link [[Next|Lake Depths]]>><<endevent>><</link>>
<br><<effects>>
You ignore <<his>> bashfulness.
<<if $exposed gte 2>>
<<if $submissive gte 1150>>
"Me too," you say. "I'm naked right now."
<<elseif $submissive lte 850>>
"I get it," you say. "That's why I'm naked."
<<else>>
"I know what you mean," you say. "I'm naked too."
<</if>>
You didn't think it possible, but <<his>> blush deepens. "I-I need to return to my laps," <<he>> says. You get a good look at <<his>> toned ass near the surface of the water as <<he>> turns and swims away.
<<else>>
<<if $submissive gte 1150>>
"I-it's fine," you say. "Lots of people do it."
<<elseif $submissive lte 850>>
"It's fine," you say. "Not like anyone would find out anyway. Except me, but I'm great."
<<else>>
"Don't worry," you say. "That isn't strange."
<</if>>
<<He>> seems relieved by your words, but doesn't move <<his>> arms. "I-I need to return to my laps," <<he>> says. You get a good look at <<his>> toned ass near the surface of the water as <<he>> turns and swims away.
<</if>>
<br><br>
<<link [[Next|Lake Depths]]>><<endevent>><</link>>
<br><<effects>>
<<npc Mason>><<person1>>
You swim towards Mason. <<He>> doesn't try to outswim you, and starts treading water as you draw close. <<He>> covers <<his>> toned body beneath the water.
<br><br>
"C-can I help you?" <<he>> asks, eager to return to <<his>> laps.
<br><br>
<<link [[Just say Hello|Lake Mason Greet]]>><<stress -6>><</link>><<lstress>>
<br>
<<if $mason_count lte 1>>
<<link [[Ask to chat|Lake Mason Ask]]>><<npcincr Mason love 1>><</link>><<glove>>
<br>
<</if>>
<<if $promiscuity gte 15>>
<<link [[Ask to see|Lake Mason Flirt]]>><<npcincr Mason love -1>><<npcincr Mason lust 1>><<npcincr Mason dom -1>><</link>><<promiscuous2>><<llove>><<glust>>
<br>
<</if>><<effects>>
<<set $mason_count to 2>>
You ask Mason if <<hes>> free to talk. <<He>> glances beneath the water. "N-not right now," <<he>> says. "But there's a place nearby I go to relax in the evening, after my swim. You can find me there if you want to talk."
<br><br>
<span class="gold"><<He>> gives you directions to <<his>> secret spot near the waterfall. <<He>> will be there on rainy non-school evenings.</span>
<br><br>
<<link [[Next|Lake Depths]]>><<endevent>><</link>>
<br><<effects>>
You exchange awkward pleasantries. <<He>> remains covered and blushing the whole time, before returning to <<his>> laps. You get a nice look at <<his>> toned ass near the surface of the water as <<he>> swims away.
<br><br>
<<link [[Next|Lake Depths]]>><<endevent>><</link>>
<br><<effects>>
<<if $submissive gte 1150>>
"I-I don't mean to be rude," you say. "But can I see? No one will know."
<<elseif $submissive lte 850>>
"Don't be coy," you say. "You want people to see. You've got a good body, it's only natural you'd want to show it off. So show me."
<<else>>
"Let me see," you say. "No one will know."
<</if>>
<br><br>
<<if $NPCName[$NPCNameList.indexOf("Mason")].lust gte 10>>
<<earnFeat "Mason's Secret">>
<<He>> blushes. "F-Fine," <<he>> says, voice quivering with anger as much as embarrassment. "If that's what it'll take to get you to stop bothering me."
<br><br>
<<He>> hesitates despite <<his>> words, then slowly moves <<his>> arms aside. You dive under the water for a better look at <<his>> sleek and toned body.
<<if $pronoun is "f">>
<<if $NPCList[0].penis isnot "none">>
Your eyes are drawn to <<his>> <span class="lewd"><<print $NPCList[0].breastsdesc>> and <<print $NPCList[0].penisdesc>>.</span> You're used to seeing their contours beneath <<his>> tight swimsuit, but seeing them exposed in the water is something else.
<<else>>
Your eyes are drawn to <<his>> <span class="lewd"><<print $NPCList[0].breastsdesc>>.</span> You're used to seeing their contours beneath <<his>> tight swimsuit, but seeing them exposed in the water is something else.
<</if>>
<<else>>
<<if $NPCList[0].penis isnot "none">>
Your eyes are drawn to <<his>> <span class="lewd"><<print $NPCList[0].penisdesc>>.</span> You're used to seeing its contours beneath <<his>> tight swimsuit, but seeing it exposed in the water is something else.
<<else>>
Your eyes are drawn to <<his>> <span class="lewd">pussy.</span> You're used to seeing its contours beneath <<his>> tight swimsuit, but seeing it exposed in the water is something else.
<</if>>
<</if>>
<br><br>
<<He>> covers <<himself>> again when you come up for air. "I-I hope you're satisfied," <<he>> says. "Now leave me to finish my laps in peace." <<He>> turn and swims away.
<br><br>
<<link [[Next|Lake Depths]]>><<endevent>><</link>>
<br>
<<else>>
<<He>> blushes. "Th-that's no request to make of your teacher!" <<he>> says. "Now please, let me get back to my laps." You get a nice look at <<his>> toned ass near the surface of the water as <<he>> swims away.
<br><br>
<<link [[Next|Lake Depths]]>><<endevent>><</link>>
<br>
<</if>><<set $location to "lake">><<set $outside to 1>><<effects>>
You follow one of the streams feeding the lake, to the pond Mason likes to relax in. Water bubbles up from a spring beneath it.
<br><br>
<<if $schoolday isnot 1 and $weather.current is "rain" and $daystate is "dusk">>
<<npc Mason>><<person1>>Mason sits in it, wearing a swimsuit. <<His>> arms rest on the rocky bank, and <<his>> eyes are shut.
<br><br>
<<if $exposed gte 2>>
<<if $exhibitionism gte 75>>
<<link [[Sit in the pond|Mason In Pond Naked]]>><</link>><<if $ex_mason isnot 1>><<exhibitionist5>><</if>>
<br>
<<link [[Sit beside the pond|Mason Beside Pond Naked]]>><</link>><<if $ex_mason isnot 1>><<exhibitionist5>><</if>>
<br>
<<else>>
<<covered>> You couldn't alert Mason to your presence like this!
<br><br>
<</if>>
<<elseif $exposed gte 1>>
<<if $exhibitionism gte 35>>
<<link [[Sit in the pond|Mason In Pond Naked]]>><</link>><<if $ex_mason isnot 1>><<exhibitionist3>><</if>>
<br>
<<link [[Sit beside the pond|Mason Beside Pond Naked]]>><</link>><<if $ex_mason isnot 1>><<exhibitionist3>><</if>>
<br>
<<else>>
<<covered>> You couldn't alert Mason to your presence like this!
<br><br>
<</if>>
<<else>>
<<link [[Sit in the pond|Mason In Pond]]>><</link>>
<br>
<<link [[Sit beside the pond|Mason Beside Pond]]>><</link>>
<br>
<</if>>
<<link [[Leave|Lake Waterfall]]>><</link>>
<br>
<<else>>
The pond is empty. Mason likes to come here on rainy evenings on weekends and school holidays, after swimming in the lake.
<br><br>
<<link [[Leave|Lake Waterfall]]>><</link>>
<br>
<</if>><<effects>>
<<if $mason_count gte 3>>
You sit beside the pond. Mason opens <<his>> eyes when <<he>> hears you.
<br><br>
<<mason_greet>>
<br><br>
<<mason_actions>>
<<else>><<set $mason_count to 3>>
<<swim_check>>
You sit beside the pond. Mason opens <<his>> eyes when <<he>> hears you.
<br><br>
<<if _swim_check is 1>>
"I'm glad you found me," <<he>> says. "You can get in if you like."
<<else>>
"I'm glad you found me," <<he>> says. "You can get in if you like. There's a little hidey hole at the shore of the lake if you need somewhere to keep your clothes."
<</if>>
<br><br>
<<mason_actions>>
<</if>><<effects>><<water>>
<<if $mason_count gte 3>>
You slip into the pond opposite Mason. <<His>> eyes open when <<he>> hears the splash.
<br><br>
<<mason_greet>>
<br><br>
<<mason_actions>>
<<else>><<set $mason_count to 3>>
<<swim_check>>
You slip into the pond opposite Mason. <<His>> eyes open when <<he>> hears the splash.
<br><br>
<<if _swim_check is 1>>
"I'm glad you found me," <<he>> says. "The water here is lovely, and it's so secluded."
<<else>>
"I'm glad you found me," <<he>> says. "The water here is lovely, and it's so secluded." <<He>> looks at your clothes. "You've got your clothes all wet! There's a little hidey hole at the shore of the lake if you need somewhere to keep them in the future."
<</if>>
<br><br>
<<mason_actions>>
<</if>><<effects>>
<<flaunting>> you sit beside the pond. Mason opens <<his>> eyes when <<he>> hears you, but shuts them again when <<he>> sees your <<lewdness>>.
<<if $exposed gte 2>>
<<if $ex_mason isnot 1>>
<<exhibitionism5>>
<<set $ex_mason to 1>>
<<else>>
<br><br>
<</if>>
<<else>>
<<if $ex_mason isnot 1>>
<<exhibitionism3>>
<<set $ex_mason to 1>>
<<else>>
<br><br>
<</if>>
<</if>>
<<if $mason_count gte 3>>
<<mason_greet_lust>>
<br><br>
<<mason_actions>>
<<else>><<set $mason_count to 3>>
"I-I'm glad you found me here," <<he>> says. "But could you put some clothes on?"
<br><br>
<<mason_actions>>
<</if>><<effects>><<water>>
<<flaunting>> you slip into the pond. Mason opens <<his>> eyes when <<he>> hears the splash, but shuts them again when <<he>> sees your <<lewdness>>.
<<if $exposed gte 2>>
<<if $ex_mason isnot 1>>
<<exhibitionism5>>
<<set $ex_mason to 1>>
<<else>>
<br><br>
<</if>>
<<else>>
<<if $ex_mason isnot 1>>
<<exhibitionism3>>
<<set $ex_mason to 1>>
<<else>>
<br><br>
<</if>>
<</if>>
<<if $mason_count gte 3>>
<<mason_greet_lust>>
<br><br>
<<mason_actions>>
<<else>><<set $mason_count to 3>>
"I-I'm glad you found me here," <<he>> says. "But could you put some clothes on?"
<br><br>
<<mason_actions>>
<</if>><<effects>>
You chat with Mason.
<<if $rng gte 81>>
<<He>> talks about the lake and the forest surrounding it. It seems they're a big reason <<he>> moved here.
<<elseif $rng gte 61>>
<<He>> asks about school, and probes you for what the other students think of <<him>>.
<<elseif $rng gte 41>>
<<He>> talks about <<his>> successes in competitive swimming.
<<elseif $rng gte 21>>
<<He>> talks about the computer games <<hes>> played recently.
<<else>>
<<He>> talks about the other teachers. <<Hes>> careful not to insult any of them.
<</if>>
<br><br>
<<if $swimmingskill lte 999 and random(1, 3) is 3>>
<<He>> explains some of <<his>> swimming technique to you. <<swimmingskilluse>>
<</if>>
<<mason_actions>><<effects>>
<<if $exposed gte 1>>
You chat with Mason, and draw attention to your exposed body. <<He>> tries not to look, but glances over occasionally regardless. <<He>> seems uncomfortable.
<<else>>
You chat with Mason, and keep commenting about how nice <<his>> body looks. <<He>> looks uncomfortable, and covers <<his>> swimsuit with <<his>> hands as if naked.
<</if>>
<<promiscuity1>>
<<mason_actions>><<effects>>
<<dry>><<towelup>><<set $foresthunt to 0>>
Mason gives you some towels to dry with, and wraps one around <<himself>>. Together you walk
<<if $masonDressed is true>>
to where you hid your clothes, then after getting dressed, continue
<<unset $masonDressed>>
<</if>>
through the dark forest in the direction of town.
<br><br>
You arrive on Danube Street without incident. Mason insists on walking you up to the orphanage before waving you goodbye.
<br><br>
<<link [[Next|Domus Street]]>><<set $eventskip to 1>><<endevent>><</link>>
<br><<effects>>
<<if $submissive gte 1150>>
"I don't want to be a bother," you say. "I'll be okay."
<<elseif $submissive lte 850>>
"Do I look like I'm afraid of the dark?" you ask. "I'll be fine."
<<else>>
"It's okay," you say. "I know my way around the forest."
<</if>>
<br><br>
Mason seems unsure, but nods. "If you're sure. Be careful." <<He>> dries <<himself>> with a towel as <<he>> walks into the forest.
<br><br>
<<link [[Next|Lake Waterfall]]>><<endevent>><</link>>
<br><<widget "mason_actions">><<nobr>>
<<if $mason_pond is undefined and $NPCName[$NPCNameList.indexOf("Mason")].love gte 30>>
<<set $mason_pond to 1>>
"There's a lot of water underground around here," Mason says. "There's a stream beneath Domus Street, in fact. I've always wanted to own a home there. I could make my own spring."
<br><br>
<<He>> sits up with a splash, and looks at you. "You live on Domus Street, right?" <<he>> asks. <<He>> sits back in the water. "It would be expensive. And you'd need permission from your caretaker. It's fun to think about though."
<br><br>
<</if>>
<<if $daystate is "night">>
The last of the sun's light fades between the leaves. Mason stands up. "We'll catch a chill if we're out here too long," <<he>> says. "The forest can be dangerous after dark. Let me walk you home."
<br><br>
<<for _e to 0; _e lt $clothing_number; _e++>>
<<activeclothes>>
<<for _i to 0; _i lt $store[_active_clothes].length; _i++>>
<<if $store[_active_clothes][_i].location is "lakeshore">>
<<set _temp_clothes_present to 1>>
<<break>>
<</if>>
<</for>>
<</for>>
<<if _temp_clothes_present is 1>>
<<link [[Get Changed, then walk home with Mason (0:40)|Mason Walk]]>><<pass 40>><<storeon "lakeshore">><<set $masonDressed to true>><</link>>
<br>
<</if>>
<<link [[Walk home with Mason (0:30)|Mason Walk]]>><<pass 30>><</link>>
<br>
<<link [[Say you'll be okay|Mason Walk Refuse]]>><</link>>
<br>
<<else>>
<<link [[Chat (0:30)|Mason Pond Chat]]>><<npcincr Mason love 1>><<pass 30>><<stress -6>><</link>><<glove>><<lstress>>
<br>
<<link [[Flirt (0:30)|Mason Pond Flirt]]>><<pass 30>><<npcincr Mason love -1>><<npcincr Mason lust 1>><</link>><<promiscuous1>><<llove>><<glust>>
<br>
<<link [[Leave|Lake Waterfall]]>><<endevent>><</link>>
<br>
<</if>>
<</nobr>><</widget>>
<<widget "mason_greet">><<nobr>>
<<if $NPCName[$NPCNameList.indexOf("Mason")].love gte 30>>
"It's good to see you," <<he>> says, smiling. "I like the company."
<<elseif $NPCName[$NPCNameList.indexOf("Mason")].love gte 10>>
"I was hoping to see you," <<he>> says.
<<elseif $NPCName[$NPCNameList.indexOf("Mason")].love gte -10>>
"Hey," <<he>> says.
<<elseif $NPCName[$NPCNameList.indexOf("Mason")].love gte -30>>
"What do you want?" <<he>> asks.
<<else>>
"Please don't disturb me," <<he>> says.
<</if>>
<</nobr>><</widget>>
<<widget "mason_greet_lust">><<nobr>>
<<if $NPCName[$NPCNameList.indexOf("Mason")].lust gte 30>>
"P-please put some clothes on," <<he>> says, shifting as if to conceal something.
<<elseif $NPCName[$NPCNameList.indexOf("Mason")].lust gte 10>>
"You should put some clothes on," <<he>> says. "People might get the wrong idea if they catch us."
<<elseif $NPCName[$NPCNameList.indexOf("Mason")].lust gte -10>>
"You should put some clothes on," <<he>> says.
<<elseif $NPCName[$NPCNameList.indexOf("Mason")].lust gte -30>>
"That's no way to present yourself to your teacher." <<he>> asks.
<<else>>
<<He>> sighs in resignation.
<</if>>
<</nobr>><</widget>><<set $outside to 0>><<set $location to "lake_ruin">><<underwater>><<effects>><<lakeeffects>>
<<if $stress gte 10000>>
<<passoutlake>>
<<else>>
<<if $season is "winter">>
You are beneath the lake. You swim beneath a crystal ceiling, between tall weeds.
<<if $daystate is "night">>
<<if $weather.current is "snow">>
The ice is pitch black.
<<elseif $weather.current is "clear">>
Pale moonlight spills through.
<<else>>
The ice is black.
<</if>>
<<else>>
<<if $weather.current is "snow">>
The ice is white.
<<elseif $weather.current is "clear">>
Sunlight pierces through.
<<else>>
The ice is a dull grey.
<</if>>
<</if>>
<<else>>
You are beneath the lake. You swim over dark silt and between tall weeds.
<<if $daystate is "night">>
<<if $weather.current is "rain">>
The water is black. It dulls the sound of the rain above.
<<elseif $weather.current is "clear">>
The plants glisten in moonlight.
<<else>>
The water is black.
<</if>>
<<else>>
<<if $weather.current is "rain">>
The water is dark. It dulls the sound of the rain above.
<<elseif $weather.current is "clear">>
Sunlight pierces the gloom.
<<else>>
The water is dark.
<</if>>
<</if>>
<</if>>
<br><br>
<<link [[Swim inside ruin|Lake Ruin]]>><<wateraction>><</link>><<loxygen>>
<br><br>
<<if $season is "winter">>
<<if $lake_ice_broken is undefined>>
<<link [[Surface|Lake Underwater Ice]]>><</link>>
<br>
<<else>>
<<link [[Surface|Lake Depths Ice]]>><</link>>
<br>
<</if>>
<<else>>
<<link [[Surface|Lake Depths]]>><<set $lakesurface to 1>><</link>>
<br>
<</if>>
<</if>><<underwater>><<effects>>
You swim up to the surface, <span class="red">but you can't find the hole in the ice.</span> It's frozen over!<<ggstress>><<stress 18>>
<br><br>
<<link [[Smash through|Lake Underwater Ice Smash]]>><<wateraction>><<pain 4>><</link>><<physiquedifficulty 1 $physiquemax>><<loxygen>><<gpain>>
<br>
<<link [[Keep calm and search for the hole|Lake Underwater Ice Calm]]>><<wateraction>><</link>><<willpowerdifficulty 1 $willpowermax>><<loxygen>>
<br>
<<link [[Swim back down|Lake Underwater]]>><<wateraction>><</link>><<loxygen>>
<br><<underwater>><<effects>>
<<if $physique gte random(1, $physiquemax)>>
You smash your <<if $leftarm is "bound" and $rightarm is "bound">>feet<<else>>fists<</if>> against the ice. <span class="green">You hear it crack.</span> You keep bashing away, your strength bolstered by panic, and manage to bash open a hole large enough to climb through.
<br><br>
<<earnFeat "Under the Ice">>
You haul yourself onto the surface of the lake.
<br><br>
<<set $location to "lake">>
<<set $lake_ice_broken to 2>>
<<link [[Next|Lake Depths Ice]]>><<set $eventskip to 1>><</link>>
<br>
<<else>>
Your <<if $leftarm is "bound" and $rightarm is "bound">>feet<<else>>fists<</if>> thud against the ice, <span class="red">but it remains solid</span>.
<br><br>
<<link [[Keep trying|Lake Underwater Ice Smash]]>><<wateraction>><<pain 4>><</link>><<physiquedifficulty 1 $physiquemax>><<loxygen>><<gpain>>
<br>
<<link [[Keep calm and search for the hole|Lake Underwater Ice Calm]]>><<wateraction>><</link>><<willpowerdifficulty 1 $willpowermax>><<loxygen>>
<br>
<<link [[Swim back down|Lake Underwater]]>><<wateraction>><</link>><<loxygen>>
<br>
<</if>><<underwater>><<effects>>
<<if $willpower gte random(1, $willpowermax)>>
You can't breathe to focus yourself, but you can feel the current around you. The ice won't be solid. There hasn't been time.
<br><br>
Now calm, you see it. A gap not far from you. You swim over, and push against the frozen ceiling. <span class="green">It breaks apart at your touch.</span>
<br><br>
<<earnFeat "Under the Ice">>
You haul yourself onto the surface of the lake.
<br><br>
<<set $location to "lake">>
<<set $lake_ice_broken to 2>>
<<link [[Next|Lake Depths Ice]]>><<set $eventskip to 1>><</link>>
<br>
<<else>>
You'd normally breathe to stay calm, but you can't even do that. <span class="red">Frantic,</span> you push yourself along the surface <span class="red">in an erratic and hopeless pattern.</span><<gtrauma>><<trauma 6>><<ggwillpower>><<willpower 3>>
<br><br>
<<link [[Smash through|Lake Underwater Ice Smash]]>><<wateraction>><<pain 4>><</link>><<physiquedifficulty 1 $physiquemax>><<loxygen>><<gpain>>
<br>
<<link [[Keep trying|Lake Underwater Ice Calm]]>><<wateraction>><</link>><<willpowerdifficulty 1 $willpowermax>><<loxygen>>
<br>
<<link [[Swim back down|Lake Underwater]]>><<wateraction>><</link>><<loxygen>>
<br>
<</if>><<set $outside to 0>><<set $location to "lake_ruin">><<underwater>><<effects>><<lakeeffects>>
You are in the submerged ruin beneath the lake. Glowing purple lichen covers ancient walls.
<br><br>
<<if $stress gte 10000>>
<<passoutlake>>
<<else>>
<<if $sciencelichenknown is 1 and $sciencelichenlake isnot 1 and $scienceproject is "ongoing">>
<<link [[Retrieve lichen for your science project|Lake Lichen]]>><<set $sciencelichenlake to 1>><<wateraction>><</link>><<loxygen>>
<br>
<</if>>
<<link [[Swim deeper|Lake Ruin Deep]]>><<wateraction>><</link>><<loxygen>>
<br>
<<link [[Swim outside|Lake Underwater]]>><<wateraction>><</link>><<loxygen>>
<br>
<</if>><<set $outside to 0>><<set $location to "lake_ruin">><<underwater>><<effects>><<lakeeffects>>
You are deep in the submerged ruin beneath the lake. Pots of different sizes fill the room. There's an ancient door opposite the entrance.
<<if $lakeruinkey isnot 2>>
It's closed.
<<else>>
It's open.
<</if>>
<br><br>
<<if $stress gte 10000>>
<<passoutlake>>
<<else>>
<<if $lakeruinkey is 1>>
<<link [[Use bronze key|Lake Ruin Door]]>><<wateraction>><</link>><<loxygen>>
<br>
<</if>>
<<link [[Search pots|Lake Pots]]>><<wateraction>><</link>><<loxygen>>
<br>
<<if $lakeruinkey is 2>>
<<link [[Swim inside plinth room|Lake Ruin Plinth]]>><<wateraction>><</link>><<loxygen>>
<br>
<</if>>
<br>
<<link [[Swim towards exit|Lake Ruin]]>><<wateraction>><</link>><<loxygen>>
<br>
<</if>><<set $outside to 0>><<set $location to "lake_ruin">><<underwater>><<effects>><<lakeeffects>>
<<set $lakeruinkey to 2>>
You hear the ancient mechanism creak and the door groans open. Beyond is a plinth, stood alone in a rubble-strewn room. Atop it sits an ivory necklace. It's studded with blue jewels.
<br><br>
<<link [[Take it|Lake Ruin Deep]]>><<set $antiquemoney += 2000>><<museumAntiqueStatus "antiqueivorynecklace" "found">><</link>>
<br>
<<link [[Leave|Lake Ruin Deep]]>><</link>>
<br><<set $outside to 0>><<set $location to "lake_ruin">><<underwater>><<effects>><<lakeeffects>>
You grip the plinth, and pull your <<bottom>> against it. The instant you do, a red light blazes into life, illuminating the room. Previously unseen statues stare down at you from above.
<br><br>
You jerk back, and convulse. The room shakes and trembles. A crack appears in the floor. It widens, letting in more of the red light. You feel the slime squirm from your ear. It vanishes into the crevice.
<br><br>
<<set $corruption_slime to 1>>
<<if $slime_tf is 1>>
<<set $slime_tf to 0>>
<<set $physicalTransform to 0>>
<</if>>
<<if $parasite.left_ear.name is "slime" or $parasite.right_ear.name is "slime">>
<<unset $alwaysSleepNaked>>
<<unset $slimeEvent>>
<</if>>
<<if $parasite.left_ear.name is "slime">>
<<removeparasite left_ear>>
<</if>>
<<if $parasite.right_ear.name is "slime">>
<<removeparasite right_ear>>
<</if>>
<<if $tentacledisable is "f">>
The light fades, and all falls quiet. Yet you feel a presence. Something stayed behind.
<br><br>
Over a dozen tentacles curl up the side of the plinth, forming a prison around you.
<br><br>
<<link [[Next|Lake Ruin Sit Tentacles]]>><<set $molestationstart to 1>><</link>>
<br>
<<else>>
<<link [[Next|Lake Ruin Plinth]]>><</link>>
<br>
<</if>><<if $molestationstart is 1>>
<<set $molestationstart to 0>>
<<set $combat to 1>>
<<set $enemytype to "tentacles">>
<<controlloss>>
<<molested>>
<<tentaclestart 16 16>>
<</if>>
<<statetentacles>>
You count $tentacles.active tentacles surrounding you.
<<underwater>><<effects>>
<<effectstentacles>>
<<tentacles>>
<<actionstentacles>>
<<if $tentacles.active lte ($tentacles.max / 2)>>
<span id="next"><<link [[Next|Lake Ruin Sit Tentacles Finish]]>><</link>></span><<nexttext>>
<<else>>
<span id="next"><<link [[Next|Lake Ruin Sit Tentacles]]>><</link>></span><<nexttext>>
<</if>><<underwater>><<effects>>
The creature recoils from you and disappears into darkness. <<tearful>> you look around, but see no other threats.
<<clotheson>>
<<endcombat>>
<<link [[Next|Lake Ruin Plinth]]>><</link>>
<br><<set $outside to 0>><<set $location to "lake_ruin">><<underwater>><<effects>><<lakeeffects>>
You are deep in the lake ruin, in a small room with a plinth.
<<if $moonstate is "evening" and $hour gte 21 or $moonstate is "morning" and $hour lte 6>>
Red moonlight filters down from cracks in the ceiling. There isn't much, but the plinth seems to glow where the light hits it.
<<if $moonEvent is true and $parasite.left_ear.name is undefined and $parasite.right_ear.name is undefined and $worn.genitals.name is "gold chastity belt">>
<<unset $moonEvent>><<set $worn.genitals.integrity *= 0.5>><<control 50>>
You're drawn to the plinth, and feel an odd sense of peace.
<<gggcontrol>>
<</if>>
<</if>>
<<if $moonstate is "evening" and $hour gte 21 and ($parasite.left_ear.name is "slime" or $parasite.right_ear.name is "slime") or $moonstate is "morning" and $hour lte 6 and ($parasite.left_ear.name is "slime" or $parasite.right_ear.name is "slime")>>
<<unset $moonEvent>>
You feel it pull to you.
<br><br>
<<link [[Sit on the plinth|Lake Ruin Sit]]>><</link>>
<br>
<<elseif $museumAntiques.antiques.antiqueivorynecklace is "notFound">>
An ivory necklace sits atop it. It's studded with blue jewels.
<br><br>
<<link [[Take it|Lake Ruin Deep]]>><<set $antiquemoney += 2000>><<museumAntiqueStatus "antiqueivorynecklace" "found">><</link>>
<br>
<<elseif $tentacledisable is "f" and $hallucinations gte 2>>
You look around the barren room. You don't see anything besides the plinth, but you hear a faint slithering sound. <span class="blue">Something's watching you.</span>
<br><br>
<<link [[Search|Lake Ruin Deep Offer]]>><<loxygen>><</link>>
<br>
<<else>>
<br><br>
<</if>>
<<link [[Leave|Lake Ruin Deep]]>><</link>>
<br><<set $outside to 0>><<set $location to "lake_ruin">><<underwater>><<effects>><<lakeeffects>>
Whatever it is, it sounds like it's behind you. No matter what direction you face. You sense a thirst.
<br><br>
<<if $deviancy gte 55>>
<<link [[Offer yourself|Lake Ruin Deep Offer 2]]>><<loxygen>><</link>><<deviant4>>
<br>
<</if>>
<<link [[Leave|Lake Ruin Deep]]>><</link>>
<br><<set $outside to 0>><<set $location to "lake_ruin">><<underwater>><<effects>><<lakeeffects>>
<<if $exposed gte 2>>
You spread your arms and legs out, presenting your body to the thing in the room. <<deviancy4>>
<<else>>
<<strip>>
You strip naked and give a suggestive wiggle, trying to goad the presence.
<<deviancy4>>
<</if>>
After a moment, you sense a number of tentacles approach you from behind. They prod you gently, testing your offer. Though underwater, your skin slickens at their touch.
<br><br>
Several of the tentacles begin to explore your body, trailing slime wherever they go. You feel two of them wrap around your ankles. Everywhere they make contact, a stimulating tingle electrifies your skin. You are filled with an intense excitement as the tendrils slide up your thighs and towards your <<genitals>>. <<ggarousal>><<arousal 1500>>
<br><br>
<<link [[Continue|Lake Ruin Deep Consentacles]]>><<loxygen>><<set $sexstart to 1>><</link>>
<br>
<<link [[Escape|Lake Ruin Deep Consentacles Leave]]>><<loxygen>><</link>><<swimmingdifficulty 1 1000>>Sensing imminent danger, you decide not to take any risks and leave the room.
<br><br>
<<link [[Continue|Lake Ruin Deep]]>><<loxygen>><</link>>
<br><<if $sexstart is 1>>
<<set $sexstart to 0>>
<<consensual>>
<<set $consensual to 1>>
<<neutral 1>>
<<set $enemytrust += 100>>
<<tentaclestart 6 8>>
<</if>>
<<statetentacles>>
You count $tentacles.active tentacles surrounding you.
<<underwater>><<effects>>
<<effectstentacles>>
<<tentacles>>
<<actionstentacles>>
<<if $tentacles.active lte ($tentacles.max / 2)>>
<span id="next"><<link [[Next|Lake Underwater Tentacles Finish]]>><</link>></span><<nexttext>>
<<else>>
<span id="next"><<link [[Next|Lake Ruin Deep Consentacles]]>><</link>></span><<nexttext>>
<</if>>Deciding you've had enough, you attempt to unravel yourself and leave the room.
<br><br>
<<if $swimmingskill gte random(1, 1000)>>
<span class="green">You free your ankles and make your escape.</span> The tentacles grasp at you with increasing desperation. You narrowly avoid one shooting for your leg, and swim through the doorway. The tentacles protrude from the room and grope around the walls, but they refuse to chase you any further. They slink away.
<br><br>
<<link [[Continue|Lake Ruin Deep]]>><<loxygen>><</link>>
<br>
<<else>>
You try to swim towards the doorway, <span class="red">but you're unable to free yourself.</span> The tentacles snaring your ankles drag you back into the centre of the room while the rest surround you from all sides.
<br><br>
<<link [[Next|Lake Ruin Deep NonConsentacles]]>><<set $molestationstart to 1>><</link>>
<br>
<</if>><<if $molestationstart is 1>>
<<set $molestationstart to 0>>
<<set $combat to 1>>
<<set $enemytype to "tentacles">>
<<controlloss>>
<<molested>>
<<tentaclestart 6 8>>
<</if>>
<<statetentacles>>
You count $tentacles.active tentacles surrounding you.
<<underwater>><<effects>>
<<effectstentacles>>
<<tentacles>>
<<actionstentacles>>
<<if $tentacles.active lte ($tentacles.max / 2)>>
<span id="next"><<link [[Next|Lake Underwater Tentacles Finish]]>><</link>></span><<nexttext>>
<<else>>
<span id="next"><<link [[Next|Lake Ruin Deep NonConsentacles]]>><</link>></span><<nexttext>>
<</if>><<set $outside to 0>><<set $location to "lake_ruin">><<underwater>><<effects>><<lakeeffects>>
<<if $stress gte 10000>>
<<passoutlake>>
<<else>>
<<if $rng gte 81>>
You reach inside one of the pots, and find a small ivory box. It's sealed by a bronze lock.
<br><br>
<<if $historytrait gte 4>>
The box itself is very old. It must be valuable.
<br><br>
<<link [[Just take the box|Lake Ruin Deep]]>><<set $antiquemoney += 20>><<museumAntiqueStatus "antiquebox" "found">><</link>>
<br>
<</if>>
<<set $skulduggerydifficulty to 300>>
<<link [[Open it|Lake Ruin Box]]>><<wateraction>><</link>><<skulduggerydifficulty>><<loxygen>>
<br>
<<if $lakeruinkey is 1>>
<<link [[Use bronze key|Lake Ruin Door]]>><<wateraction>><</link>><<loxygen>>
<br>
<</if>>
<<link [[Search pots|Lake Pots]]>><<wateraction>><</link>><<loxygen>>
<br>
<<if $lakeruinkey is 2>>
<<link [[Swim inside plinth room|Lake Ruin Plinth]]>><<wateraction>><</link>><<loxygen>>
<br>
<</if>>
<br>
<<link [[Swim towards exit|Lake Ruin]]>><<wateraction>><</link>><<loxygen>>
<br>
<<elseif $rng gte 78 and $swarmdisable is "f">>
You reach inside one of the pots. Swarms of small fish surge out, surrounding you.
<br><br>
<<link [[Next|Lake Swarm]]>><<set $molestationstart to 1>><</link>>
<br>
<<elseif $rng gte 51>>
You reach inside one of the pots. There's purple dust at the bottom. Your probing disturbs it, and it swirls around your arm. You feel heated.
<<gstress>><<stress 3>><<garousal>><<arousal 600>>
<br><br>
<<if $lakeruinkey is 1>>
<<link [[Use bronze key|Lake Ruin Door]]>><<wateraction>><</link>><<loxygen>>
<br>
<</if>>
<<link [[Search pots|Lake Pots]]>><<wateraction>><</link>><<loxygen>>
<br>
<<if $lakeruinkey is 2>>
<<link [[Swim inside plinth room|Lake Ruin Plinth]]>><<wateraction>><</link>><<loxygen>>
<br>
<</if>>
<br>
<<link [[Swim towards exit|Lake Ruin]]>><<wateraction>><</link>><<loxygen>>
<br>
<<elseif $rng gte 41 and $lakeruinkey is undefined>>
You reach inside one of the pots. You find a decaying bronze key.
<br><br>
<<set $lakeruinkey to 1>>
<<link [[Open door with bronze key|Lake Ruin Door]]>><<wateraction>><</link>><<loxygen>>
<br>
<<link [[Search pots|Lake Pots]]>><<wateraction>><</link>><<loxygen>>
<br>
<<if $lakeruinkey is 2>>
<<link [[Swim inside plinth room|Lake Ruin Plinth]]>><<wateraction>><</link>><<loxygen>>
<br>
<</if>>
<br>
<<link [[Swim towards exit|Lake Ruin]]>><<wateraction>><</link>><<loxygen>>
<br>
<<else>>
<<set $rng to random(1, 100)>>
<<if $rng gte 81>>
You reach inside one of the pots. It's full of broken ceramics.
<<elseif $rng gte 61>>
You reach inside one of the pots. Something inside snaps at you. You pull your hand away in time, but it was close.
<<gstress>><<stress 3>>
<<elseif $rng gte 41>>
You reach inside one of the pots. It's full of mud.
<<elseif $rng gte 21>>
You reach inside one of the pots. It's full of pebbles.
<<else>>
You reach inside one of the pots. It's empty.
<</if>>
<br><br>
<<if $lakeruinkey is 1>>
<<link [[Use bronze key|Lake Ruin Door]]>><<wateraction>><</link>><<loxygen>>
<br>
<</if>>
<<link [[Search pots|Lake Pots]]>><<wateraction>><</link>><<loxygen>>
<br>
<<if $lakeruinkey is 2>>
<<link [[Swim inside plinth room|Lake Ruin Plinth]]>><<wateraction>><</link>><<loxygen>>
<br>
<</if>>
<br>
<<link [[Swim towards exit|Lake Ruin]]>><<wateraction>><</link>><<loxygen>>
<br>
<</if>>
<</if>><<if $molestationstart is 1>>
<<set $molestationstart to 0>>
<<molested>>
<<controlloss>>
<<set $combat to 1>>
<<set $enemytype to "swarm">>
<<swarminit "fish" "containers" "shaking" "shatter" "steady" 4 6>>
<<set $swimdistance to 8>>
<<set $water to 1>>
<</if>>
<<if $swimdistance gte 8>>
You're caught in the middle of the swarm.
<<elseif $swimdistance gte 2>>
You're escaping the swarm.
<<else>>
You've almost escaped.
<</if>>
<<underwater>><<effects>><<swarmeffects>>
<<swarm>>
<<swarmactions>>
<<if $stress gte 10000>>
<span id="next"><<link [[Next|Lake Swarm Finish]]>><</link>></span><<nexttext>>
<<elseif $swimdistance lte 0>>
<span id="next"><<link [[Next|Lake Swarm Finish]]>><</link>></span><<nexttext>>
<<else>>
<span id="next"><<link "Next">><<script>>state.display(state.active.title, null)<</script>><</link>></span><<nexttext>>
<</if>><<set $outside to 0>><<set $location to "lake_ruin">><<underwater>><<effects>><<lakeeffects>>
<<if $stress gte 10000>>
It's all just too much for you. You pass out.
<br><br>
<<if $upperoff isnot 0>>
<<upperruined>>
<</if>>
<<if $loweroff isnot 0>>
<<lowerruined>>
<</if>>
<<if $underloweroff isnot 0>>
<<underlowerruined>>
<</if>>
<<if $underupperoff isnot 0>>
<<underupperruined>>
<</if>>
<<endcombat>>
<<passoutlake>>
<<else>>
<<tearful>> you swim away from the swarms of fish, who stay near their pots. They disappear inside them.
<br><br>
<<clotheson>>
<<endcombat>>
<<link [[Swim towards exit|Lake Ruin]]>><<wateraction>><</link>><<loxygen>>
<br>
<<link [[Search pots|Lake Pots]]>><<wateraction>><</link>><<loxygen>>
<br>
<</if>><<set $outside to 0>><<set $location to "lake_ruin">><<underwater>><<effects>><<lakeeffects>>
<<skulduggerycheck>>
<<if $skulduggerysuccess is 1>>
<<if $skulduggery lte ($skulduggerydifficulty + 100)>>
<<skulduggeryskilluse>>
<<else>>
<span class="blue">That was too easy. You didn't learn anything.</span>
<br><br>
<</if>>
<<if $rng gte 95>>
<<if random(0,100) gte 80>>
You find a gold chastity belt.
<<set $antiquemoney += 2000>><<museumAntiqueStatus "antiquegoldchastitybelt" "found">>
<<set _goldchastity to true>>
<br><br>
<<else>>
You find a gold necklace.
<<set $antiquemoney += 500>><<museumAntiqueStatus "antiquegoldnecklace" "found">>
<br><br>
<</if>>
<<else>>
You find a silver ring.
<<set $antiquemoney += 30>><<museumAntiqueStatus "antiquesilverring" "found">>
<br><br>
<</if>>
<<if $historytrait gte 4>>
You take the empty box too. It belongs in a museum.
<<set $antiquemoney += 20>><<museumAntiqueStatus "antiquebox" "found">>
<br><br>
<</if>>
<<if $worn.genitals.name is "naked" and _goldchastity>>
<<link [[Wear it|Lake Gold Chastity Belt]]>><<wateraction>><</link>><<loxygen>>
<br>
<</if>>
<<link [[Search pots|Lake Pots]]>><<wateraction>><</link>><<loxygen>>
<br>
<<link [[Swim towards exit|Lake Ruin]]>><<wateraction>><</link>><<loxygen>>
<br>
<<else>>
You fail to pick the lock.
<br><br>
<<if $historytrait gte 4>>
<<link [[Just take the box|Lake Ruin Deep]]>><<set $antiquemoney += 20>><<museumAntiqueStatus "antiquebox" "found">><</link>>
<br>
<</if>>
<<link [[Try again|Lake Ruin Box]]>><<wateraction>><</link>><<skulduggerydifficulty>><<loxygen>>
<br>
<<link [[Swim towards exit|Lake Ruin]]>><<wateraction>><</link>><<loxygen>>
<br>
<<link [[Search pots|Lake Pots]]>><<wateraction>><</link>><<loxygen>>
<br>
<</if>><<set $outside to 0>><<set $location to "lake_ruin">><<underwater>><<effects>><<lakeeffects>>
<<set $antiquemoney -= 2000>>
You examine the gold chastity belt in your hands. You think you see a faint glow emanating from it. You wonder what it felt like having something so beautiful protecting your <<genitals 1>>.
<br><br>
You feel an urge to try it on. You wrap it around your waist. As it clicks shut you wonder if there's a key somewhere.
<br><br>
<<clothesstrip>>
<<genitalswear 3>>
<<earnFeat "Locked In Gold">>
<<set $worn.genitals.origin to "Underwater Temple">>
<<link [[Search pots|Lake Pots]]>><<wateraction>><<clotheson>><</link>><<loxygen>>
<br>
<<link [[Swim towards exit|Lake Ruin]]>><<wateraction>><<clotheson>><</link>><<loxygen>><<set $outside to 0>><<set $location to "lake_ruin">><<underwater>><<effects>><<lakeeffects>>
<<set $hallucinogen += 180>>
The lichen crumbles at your touch, but you collect enough for your science project.
<br><br>
<span class="gold">You can add the lichen you found to your project in your room or the school library.</span>
<br><br>
A warmth spreads through your fingers, up your arm and into the rest of your body. You feel light-headed.
<br><br>
<i>You've been afflicted by a hallucinogen. You'll have the Hallucinations and Severe Hallucinations traits until it wears off. High trauma or awareness will also cause hallucinations.</i>
<br><br>
<<if $tentacledisable is "f">>
Tendrils rise from the dark. They dart towards you.
<br><br>
<<link [[Next|Lake Underwater Tentacles]]>><<set $molestationstart to 1>><</link>>
<br>
<<else>>
<<generates1>><<person1>>A <<person>> emerges from the dark, naked save a necklace of ivory around <<his>> neck. <<He>> shouts something unintelligible, then lunges for you.
<br><br>
<<link [[Next|Lake Underwater Rape]]>><<set $molestationstart to 1>><</link>>
<br>
<</if>><<if $molestationstart is 1>>
<<set $molestationstart to 0>>
<<set $combat to 1>>
<<set $enemytype to "tentacles">>
<<controlloss>>
<<molested>>
<<tentaclestart 6 8>>
<</if>>
<<statetentacles>>
You count $tentacles.active tentacles surrounding you.
<<underwater>><<effects>>
<<effectstentacles>>
<<tentacles>>
<<actionstentacles>>
<<if $tentacles.active lte ($tentacles.max / 2)>>
<span id="next"><<link [[Next|Lake Underwater Tentacles Finish]]>><</link>></span><<nexttext>>
<<else>>
<span id="next"><<link [[Next|Lake Underwater Tentacles]]>><</link>></span><<nexttext>>
<</if>><<underwater>><<effects>>
The creature recoils from you and disappears into darkness. <<tearful>> you turn to the exit.
<<clotheson>>
<<endcombat>>
<<link [[Next|Lake Ruin]]>><</link>>
<br><<if $molestationstart is 1>>
<<set $molestationstart to 0>>
<<set $consensual to 0>>
<<neutral 1>>
<<controlloss>>
<<molested>>
<<maninit>>
<<if $NPCList[0].penis isnot "none">><<set $NPCList[0].penis to 0>><</if>><<if $NPCList[0].vagina isnot "none">><<set $NPCList[0].vagina to 0>><</if>>
<</if>>
<<underwater>><<effects>>
<<effectsman>><<man>>
<<stateman>>
<br><br>
<<actionsman>>
<<if $enemyarousal gte $enemyarousalmax>>
<span id="next"><<link [[Next|Lake Underwater Rape Finish]]>><</link>></span><<nexttext>>
<<elseif $enemyhealth lte 0>>
<span id="next"><<link [[Next|Lake Underwater Rape Finish]]>><</link>></span><<nexttext>>
<<else>>
<span id="next"><<link [[Next|Lake Underwater Rape]]>><</link>></span><<nexttext>>
<</if>><<set $outside to 1>><<set $location to "lake_ruin">><<underwater>><<effects>><<lakeeffects>>
<<if $enemyhealth lte 0>>
<<He>> recoils from you and disappears into darkness. <<tearful>> you turn to the exit.
<br><br>
<<clotheson>>
<<endcombat>>
<<else>>
<<ejaculation>>
<<He>> disappears into darkness. <<tearful>> you turn to the exit.
<br><br>
<<clotheson>>
<<endcombat>>
<</if>>
<<link [[Next|Lake Ruin]]>><</link>>
<br><<if $molestationstart is 1>>
<<set $molestationstart to 0>>
<<molested>>
<<controlloss>>
<<set $combat to 1>>
<<set $enemytype to "swarm">>
<<swarminit "fish" "swarms" "moving towards you" "encircle you" "fend off" 1 7>>
<<set $swimdistance to 12>>
<<set $water to 1>>
<</if>>
<<if $swimdistance gte 8>>
You're caught in the middle of the swarm.
<<elseif $swimdistance gte 2>>
You're escaping the swarm.
<<else>>
You've almost escaped.
<</if>>
<<water>><<effects>><<swarmeffects>>
<<swarm>>
<<swarmactions>>
<<if $stress gte 10000>>
<span id="next"><<link [[Next|Lake Depths Swarm Finish]]>><</link>></span><<nexttext>>
<<elseif $swimdistance lte 0>>
<span id="next"><<link [[Next|Lake Depths Swarm Finish]]>><</link>></span><<nexttext>>
<<else>>
<span id="next"><<link "Next">><<script>>state.display(state.active.title, null)<</script>><</link>></span><<nexttext>>
<</if>><<effects>>
<<if $stress gte 10000>>
It's all just too much for you. You pass out.
<br><br>
<<if $upperoff isnot 0>>
<<upperruined>>
<</if>>
<<if $loweroff isnot 0>>
<<lowerruined>>
<</if>>
<<if $underloweroff isnot 0>>
<<underlowerruined>>
<</if>>
<<if $underupperoff isnot 0>>
<<underupperruined>>
<</if>>
<<endcombat>>
<<passoutlake>>
<<else>>
<<tearful>> you escape the swarms of fish. They don't pursue.
<br><br>
<<clotheson>>
<<endcombat>>
<<link [[Next|Lake Depths]]>><</link>>
<br>
<</if>><<widget "lakeeffects">><<nobr>>
<<if $schoolday is 1>>
<<if $daystate is "day" or $daystate is "dusk">>
<<if $hour gte 15 and $weather.current isnot "rain" and $weather.current isnot "snow">>
<<set $laketeenspresent to 1>>
<<else>>
<<set $laketeenspresent to 0>>
<</if>>
<<else>>
<<set $laketeenspresent to 0>>
<</if>>
<<else>>
<<if $daystate is "day" or $daystate is "dusk">>
<<if $weather.current isnot "rain" and $weather.current isnot "snow">>
<<set $laketeenspresent to 1>>
<<else>>
<<set $laketeenspresent to 0>>
<</if>>
<<else>>
<<set $laketeenspresent to 0>>
<</if>>
<</if>>
<<if $weather.current isnot "rain" and $weather.current isnot "snow" and $hour gte 18>>
<<set $laketeensfire to 1>>
<<else>>
<<set $laketeensfire to 0>>
<</if>>
<</nobr>><</widget>>
<<widget "destinationlake">><<nobr>>
<<if $bus is "lakeshallows">>
<<link [[Next|Lake Shallows]]>><</link>>
<br>
<<elseif $bus is "lakedepths">>
<<link [[Next|Lake Depths]]>><</link>>
<br>
<<elseif $bus is "lakefirepit">>
<<link [[Next|Lake Firepit]]>><</link>>
<br>
<<elseif $bus is "lakefishingrock">>
<<link [[Next|Lake Fishing Rock]]>><</link>>
<br>
<<elseif $bus is "lakecampsite">>
<<link [[Next|Lake Campsite]]>><</link>>
<br>
<<elseif $bus is "lakewaterfall">>
<<link [[Next|Lake Waterfall]]>><</link>>
<br>
<<else>>
<<link [[Next|Lake Shore]]>><</link>>
<br>
<</if>>
<</nobr>><</widget>>
<<widget "passoutlake">><<nobr>>
You've pushed yourself too much.
<br><br>
<<passout>>
<<set $danger to random(1, 10000)>>
<<if $danger gte (9900 - $allure)>>
<<if $laketeenspresent is 1 and $season isnot "winter">>
<<link [[Next|Lake Mermaid]]>><</link>>
<br>
<<else>>
<<link [[Next|Lake Ritual]]>><</link>>
<br>
<</if>>
<<else>>
<<set $foresthunt to 0>>
<<ambulance>>
<</if>>
<<pass 1 hour>>
<<set $trauma +=10>><<set $stress -= 2000>>
<</nobr>><</widget>>
<<widget "lakejourney">><<nobr>>
Someone screams. Everyone turns and backs away from the newcomer, a wolf. It stands some way apart and watches.
<br><br>
<<if $deviancy gte 15 and $bestialitydisable is "f">>
<<link [[Deal with it|Lake Wolf Sex]]>><<set $sexstart to 1>><</link>><<deviant2>><<gcool>>
<br>
<</if>>
<<link [[Run away|Lake Wolf Run]]>><<stress 3>><</link>><<gstress>>
<br>
<</nobr>><</widget>>
<<widget "lakereturnjourney">><<nobr>>
<<if $laketeenspresent is 1 and $hour is 20>>
It's getting late, and the shadows of the forest grow longer. People are preparing to return to town. No one wants to be left to travel alone.
<br><br>
<<if $exposed lte 0>>
<<link [[Go with them (0:30)|Lake Return Journey]]>><<set $foresthunt to 0>><<pass 30>><</link>>
<br><br>
<</if>>
<</if>>
<</nobr>><</widget>>
<<widget "eventlakewater">><<nobr>>
<<if $bus is "lakeshallows">>
<<if $laketeenspresent is 1>>
<<generatey1>><<person1>> A <<person>> watches you from the bank.
<br><br>
<<link [[Wave (0:01)|Lake Wave]]>><<stress -2>><</link>><<lstress>>
<br>
<<link [[Ignore|Lake Shallows]]>><<endevent>><<set $eventskip to 1>><</link>>
<br>
<<if $player.gender_appearance is "f" and $exhibitionism gte 35>>
<<link [[Flash|Lake Flash]]>><</link>><<exhibitionist3>>
<br>
<</if>>
<<else>>
Your leg gets tangled in some weeds. It takes a few minutes of struggling to free yourself.
<<gtiredness>><<tiredness 2>>
<br><br>
<<pass 3>>
<<link [[Next|Lake Shallows]]>><<set $eventskip to 1>><</link>>
<br>
<</if>>
<<else>>
<<if $rng gte 91 and $weather.current is "rain" and $bestialitydisable is "f" and $voredisable is "f" and $hallucinations gte 2 and $controlled is 0>>
Something large surges through the water beneath you. A gaping maw grips your thighs.
<br><br>
<<link [[Next|Lake Vore]]>><<set $molestationstart to 1>><</link>>
<br>
<<elseif $rng gte 81 and $swarmdisable is "f">>
The water is agitated. Swarms of small fish encircle you.
<br><br>
<<link [[Next|Lake Depths Swarm]]>><<set $molestationstart to 1>><</link>>
<br>
<<else>>
<<if $daystate is "night" and $weather.current is "rain">>
Something brushes your leg and startles you. You look beneath the dark and violent water, but can't see anything. You feel strange.
<<garousal>><<arousal 600>><<gstress>><<stress 6>>
<br><br>
<<else>>
Something brushes your leg and startles you. You look beneath the water, but can't see anything.
<<garousal>><<arousal 600>><<gstress>><<stress 6>>
<br><br>
<</if>>
<<link [[Next|Lake Depths]]>><<set $eventskip to 1>><</link>>
<br>
<</if>>
<</if>>
<</nobr>><</widget>>
<<widget "eventlakeice">><<nobr>>
<<set $rng to random(1, 100)>>
<<if $rng gte 81>>
<<if $danceskill gte random(1, 1000)>>
The wind picks up, almost knocking you over, <span class="green">but you manage to keep your footing.</span>
<br><br>
<<else>>
The wind picks up, <span class="red">and you lose your footing,</span> slipping on the ice.<<gstress>><<gpain>><<stress 6>><<pain 4>>
<br><br>
<</if>>
<<destination_lake_ice>>
<<elseif $rng gte 61>>
You're struck by a sudden terror. <span class="pink">You feel watched.</span>
<<if $laketeenspresent is 1>>
The voices of the teens fade, until you're alone.
<</if>>
<br><br>
There's something below.
<br><br>
<<link [[Ignore|Lake Ice Ignore]]>><<def 1>><</link>><<willpowerdifficulty 1 $willpowermax>>
<br>
<<link [[Look down|Lake Ice Look]]>><</link>>
<br>
<<elseif $rng gte 41>>
You hear a heavy groan. Then another. The ice might be unsafe.
<br><br>
<<link [[Be careful (0:10)|Lake Ice Careful]]>><</link>>
<br>
<<link [[Walk normally|Lake Ice Normal]]>><</link>>
<br>
<<elseif $rng gte 21>>
<<if $weather.current is "snow">>
The snow falls heavy, and conceals the trees around the lake.
<<if $history gte random(1, 1000)>>
<span class="green">It soon passes.</span>
<br><br>
<<else>>
Without the trees to orient yourself, <span class="red">you lose your direction,</span> though the heavy snow soon passes.<<gstress 6>>
<br><br>
<</if>>
<<elseif $weather.current is "clear">>
<<if $daystate is "night">>
<<if $moonstate is "evening" and $hour gte 21 or $moonstate is "morning" and $hour lte 6>>
The red moon reflects off the ice. Dread stabs at you.<<gtrauma>><<gstress>><<trauma 6>><<stress 6>>
<br><br>
<<else>>
The moon reflects off the ice. It's cold and beautiful.<<lstress>><<stress 6>>
<br><br>
<</if>>
<<else>>
The sun's glare reflects off the ice. You shield your eyes.
<br><br>
<</if>>
<<else>>
<<if $daystate is "night">>
You see a fox rummaging in the snow at the lake's edge. It's ears perk, and it bounds between the trees.
<br><br>
<<else>>
The surrounding trees are almost invisible in the dark.<<gstress>><<stress 6>>
<br><br>
<</if>>
<</if>>
<<destination_lake_ice>>
<<else>>
You slip on the ice!<<gstress>><<stress 6>>
<br><br>
<<link [[Brace yourself|Lake Ice Brace]]>><<status -10>><</link>><<if $laketeenspresent is 1 and $bus is "lakeshallows">><<lcool>><</if>><<gstress>>
<br>
<<link [[Try to stay upright|Lake Ice Stay]]>><</link>><<dancedifficulty 1 600>>
<br>
<</if>>
<</nobr>><</widget>>
<<widget "destination_lake_ice">><<nobr>>
<<if $bus is "lakedepths">>
<<link [[Next|Lake Depths Ice]]>><<set $eventskip to 1>><</link>>
<br>
<<else>>
<<link [[Next|Lake Shallows Ice]]>><<set $eventskip to 1>><</link>>
<br>
<</if>>
<</nobr>><</widget>>
<<widget "eventlake">><<nobr>>
<<if $rng gte 81 and $bestialitydisable is "f">>
You see a boar rifling through litter at the base of a tree. It spots you.
<br><br>
<<link [[Stand your ground|Lake Boar Stand]]>><</link>>
<br>
<<link [[Run|Lake Boar Run]]>><</link>><<athleticsdifficulty>>
<br>
<<elseif $rng gte 51>>
You thought you heard someone call your name, but there's no one there.
<<gtrauma>><<trauma 1>>
<br><br>
<<set $eventskip to 1>>
<<destinationlake>>
<<else>>
A pair of eyes stares at you from between the trees, then vanishes.
<<gstress>><<stress 6>>
<br><br>
<<set $eventskip to 1>>
<<destinationlake>>
<</if>>
<</nobr>><</widget>>
<<widget "meditateoptions">><<nobr>>
<<link [[Still your thoughts (1:00)|Lake Meditate]]>><<pass 60>><<set $phase to 2>><<willpower 1>>
<<if $willpower gte (($willpowermax / 7) * 6)>>
<<stress -6>><<awareness -2>><<arousal -1200>>
<<elseif $willpower gte (($willpowermax / 7) * 5)>>
<<stress -6>><<awareness -1>><<arousal -1000>>
<<elseif $willpower gte (($willpowermax / 7) * 4)>>
<<stress -5>><<awareness -1>><<arousal -800>>
<<elseif $willpower gte (($willpowermax / 7) * 3)>>
<<stress -4>><<awareness -1>><<arousal -600>>
<<elseif $willpower gte (($willpowermax / 7) * 2)>>
<<stress -3>><<awareness -1>><<arousal -500>>
<<elseif $willpower gte (($willpowermax / 7) * 1)>>
<<stress -2>><<awareness -1>><<arousal -400>>
<<else>>
<<stress -1>><<awareness -1>><<arousal -300>>
<</if>>
<</link>><<lawareness>><<gwillpower>><<lstress>><<larousal>>
<br>
<<if $insecurity_penis_tiny gte 1 and $penissize lte 0 and $acceptance_penis_tiny lte 999 and $lake_meditate isnot 1>>
<<link [[Meditate on your small penis (1:00)|Lake Meditate]]>><<pass 60>><<set $phase to 4>><<willpower 1>><<set $lake_meditate to 1>>
<<if $willpower gte (($willpowermax / 7) * 6)>>
<<stress 5>><<acceptance "penis_tiny" 20>>
<<elseif $willpower gte (($willpowermax / 7) * 5)>>
<<stress 5>><<acceptance "penis_tiny" 18>>
<<elseif $willpower gte (($willpowermax / 7) * 4)>>
<<stress 6>><<acceptance "penis_tiny" 16>>
<<elseif $willpower gte (($willpowermax / 7) * 3)>>
<<stress 7>><<acceptance "penis_tiny" 14>>
<<elseif $willpower gte (($willpowermax / 7) * 2)>>
<<stress 8>><<acceptance "penis_tiny" 12>>
<<elseif $willpower gte (($willpowermax / 7) * 1)>>
<<stress 10>><<acceptance "penis_tiny" 10>>
<<else>>
<<stress 12>><<acceptance "penis_tiny" 8>>
<</if>>
<</link>><<gstress>><<gwillpower>><<gacceptance>>
<br>
<</if>>
<<if $insecurity_penis_small gte 1 and $penissize is 1 and $acceptance_penis_small lte 999 and $lake_meditate isnot 1>>
<<link [[Meditate on your small penis (1:00)|Lake Meditate]]>><<pass 60>><<set $phase to 5>><<willpower 1>><<set $lake_meditate to 1>>
<<if $willpower gte (($willpowermax / 7) * 6)>>
<<stress 5>><<acceptance "penis_small" 20>>
<<elseif $willpower gte (($willpowermax / 7) * 5)>>
<<stress 5>><<acceptance "penis_small" 18>>
<<elseif $willpower gte (($willpowermax / 7) * 4)>>
<<stress 6>><<acceptance "penis_small" 16>>
<<elseif $willpower gte (($willpowermax / 7) * 3)>>
<<stress 7>><<acceptance "penis_small" 14>>
<<elseif $willpower gte (($willpowermax / 7) * 2)>>
<<stress 8>><<acceptance "penis_small" 12>>
<<elseif $willpower gte (($willpowermax / 7) * 1)>>
<<stress 10>><<acceptance "penis_small" 10>>
<<else>>
<<stress 12>><<acceptance "penis_small" 8>>
<</if>>
<</link>><<gstress>><<gwillpower>><<gacceptance>>
<br>
<</if>>
<<if $player.gender is "m">>
<<if $insecurity_penis_big gte 1 and $penissize gte 4 and $acceptance_penis_big lte 999 and $lake_meditate isnot 1>>
<<link [[Meditate on your big penis (1:00)|Lake Meditate]]>><<pass 60>><<set $phase to 6>><<willpower 1>><<set $lake_meditate to 1>>
<<if $willpower gte (($willpowermax / 7) * 6)>>
<<stress 5>><<acceptance "penis_big" 20>>
<<elseif $willpower gte (($willpowermax / 7) * 5)>>
<<stress 5>><<acceptance "penis_big" 18>>
<<elseif $willpower gte (($willpowermax / 7) * 4)>>
<<stress 6>><<acceptance "penis_big" 16>>
<<elseif $willpower gte (($willpowermax / 7) * 3)>>
<<stress 7>><<acceptance "penis_big" 14>>
<<elseif $willpower gte (($willpowermax / 7) * 2)>>
<<stress 8>><<acceptance "penis_big" 12>>
<<elseif $willpower gte (($willpowermax / 7) * 1)>>
<<stress 10>><<acceptance "penis_big" 10>>
<<else>>
<<stress 12>><<acceptance "penis_big" 8>>
<</if>>
<</link>><<gstress>><<gwillpower>><<gacceptance>>
<br>
<</if>>
<<else>>
<<if $insecurity_penis_big gte 1 and $penissize gte 2 and $acceptance_penis_big lte 999 and $lake_meditate isnot 1>>
<<link [[Meditate on your big penis (1:00)|Lake Meditate]]>><<pass 60>><<set $phase to 6>><<willpower 1>><<set $lake_meditate to 1>>
<<if $willpower gte (($willpowermax / 7) * 6)>>
<<stress 5>><<acceptance "penis_big" 20>>
<<elseif $willpower gte (($willpowermax / 7) * 5)>>
<<stress 5>><<acceptance "penis_big" 18>>
<<elseif $willpower gte (($willpowermax / 7) * 4)>>
<<stress 6>><<acceptance "penis_big" 16>>
<<elseif $willpower gte (($willpowermax / 7) * 3)>>
<<stress 7>><<acceptance "penis_big" 14>>
<<elseif $willpower gte (($willpowermax / 7) * 2)>>
<<stress 8>><<acceptance "penis_big" 12>>
<<elseif $willpower gte (($willpowermax / 7) * 1)>>
<<stress 10>><<acceptance "penis_big" 10>>
<<else>>
<<stress 12>><<acceptance "penis_big" 8>>
<</if>>
<</link>><<gstress>><<gwillpower>><<gacceptance>>
<br>
<</if>>
<</if>>
<<if $insecurity_breasts_tiny gte 1 and $breastsize lte 0 and $player.gender is "f" and $acceptance_breasts_tiny lte 999 and $lake_meditate isnot 1>>
<<link [[Meditate on your flat chest (1:00)|Lake Meditate]]>><<pass 60>><<set $phase to 7>><<willpower 1>><<set $lake_meditate to 1>>
<<if $willpower gte (($willpowermax / 7) * 6)>>
<<stress 5>><<acceptance "breasts_tiny" 20>>
<<elseif $willpower gte (($willpowermax / 7) * 5)>>
<<stress 5>><<acceptance "breasts_tiny" 18>>
<<elseif $willpower gte (($willpowermax / 7) * 4)>>
<<stress 6>><<acceptance "breasts_tiny" 16>>
<<elseif $willpower gte (($willpowermax / 7) * 3)>>
<<stress 7>><<acceptance "breasts_tiny" 14>>
<<elseif $willpower gte (($willpowermax / 7) * 2)>>
<<stress 8>><<acceptance "breasts_tiny" 12>>
<<elseif $willpower gte (($willpowermax / 7) * 1)>>
<<stress 10>><<acceptance "breasts_tiny" 10>>
<<else>>
<<stress 12>><<acceptance "breasts_tiny" 8>>
<</if>>
<</link>><<gstress>><<gwillpower>><<gacceptance>>
<br>
<</if>>
<<if $insecurity_breasts_small gte 1 and $breastsize gte 1 and $breastsize lte 5 and $acceptance_breasts_small lte 999 and $lake_meditate isnot 1>>
<<link [[Meditate on your small breasts (1:00)|Lake Meditate]]>><<pass 60>><<set $phase to 8>><<willpower 1>><<set $lake_meditate to 1>>
<<if $willpower gte (($willpowermax / 7) * 6)>>
<<stress 5>><<acceptance "breasts_small" 20>>
<<elseif $willpower gte (($willpowermax / 7) * 5)>>
<<stress 5>><<acceptance "breasts_small" 18>>
<<elseif $willpower gte (($willpowermax / 7) * 4)>>
<<stress 6>><<acceptance "breasts_small" 16>>
<<elseif $willpower gte (($willpowermax / 7) * 3)>>
<<stress 7>><<acceptance "breasts_small" 14>>
<<elseif $willpower gte (($willpowermax / 7) * 2)>>
<<stress 8>><<acceptance "breasts_small" 12>>
<<elseif $willpower gte (($willpowermax / 7) * 1)>>
<<stress 10>><<acceptance "breasts_small" 10>>
<<else>>
<<stress 12>><<acceptance "breasts_small" 8>>
<</if>>
<</link>><<gstress>><<gwillpower>><<gacceptance>>
<br>
<</if>>
<<if $player.gender is "f">>
<<if $insecurity_breasts_big gte 1 and $breastsize gte 8 and $acceptance_breasts_big lte 999 and $lake_meditate isnot 1>>
<<link [[Meditate on your big breasts (1:00)|Lake Meditate]]>><<pass 60>><<set $phase to 9>><<willpower 1>><<set $lake_meditate to 1>>
<<if $willpower gte (($willpowermax / 7) * 6)>>
<<stress 5>><<acceptance "breasts_big" 20>>
<<elseif $willpower gte (($willpowermax / 7) * 5)>>
<<stress 5>><<acceptance "breasts_big" 18>>
<<elseif $willpower gte (($willpowermax / 7) * 4)>>
<<stress 6>><<acceptance "breasts_big" 16>>
<<elseif $willpower gte (($willpowermax / 7) * 3)>>
<<stress 7>><<acceptance "breasts_big" 14>>
<<elseif $willpower gte (($willpowermax / 7) * 2)>>
<<stress 8>><<acceptance "breasts_big" 12>>
<<elseif $willpower gte (($willpowermax / 7) * 1)>>
<<stress 10>><<acceptance "breasts_big" 10>>
<<else>>
<<stress 12>><<acceptance "breasts_big" 8>>
<</if>>
<</link>><<gstress>><<gwillpower>><<gacceptance>>
<br>
<</if>>
<<else>>
<<if $insecurity_breasts_big gte 1 and $breastsize gte 6 and $acceptance_breasts_big lte 999 and $lake_meditate isnot 1>>
<<link [[Meditate on your big breasts (1:00)|Lake Meditate]]>><<pass 60>><<set $phase to 9>><<willpower 1>><<set $lake_meditate to 1>>
<<if $willpower gte (($willpowermax / 7) * 6)>>
<<stress 5>><<acceptance "breasts_big" 20>>
<<elseif $willpower gte (($willpowermax / 7) * 5)>>
<<stress 5>><<acceptance "breasts_big" 18>>
<<elseif $willpower gte (($willpowermax / 7) * 4)>>
<<stress 6>><<acceptance "breasts_big" 16>>
<<elseif $willpower gte (($willpowermax / 7) * 3)>>
<<stress 7>><<acceptance "breasts_big" 14>>
<<elseif $willpower gte (($willpowermax / 7) * 2)>>
<<stress 8>><<acceptance "breasts_big" 12>>
<<elseif $willpower gte (($willpowermax / 7) * 1)>>
<<stress 10>><<acceptance "breasts_big" 10>>
<<else>>
<<stress 12>><<acceptance "breasts_big" 8>>
<</if>>
<</link>><<gstress>><<gwillpower>><<gacceptance>>
<br>
<</if>>
<</if>>
<<link [[Observe your thoughts (1:00)|Lake Meditate]]>><<pass 60>><<set $phase to 3>><<willpower 1>>
<<if $willpower gte (($willpowermax / 7) * 6)>>
<<stress 5>><<awareness 2>>
<<elseif $willpower gte (($willpowermax / 7) * 5)>>
<<stress 5>><<awareness 1>>
<<elseif $willpower gte (($willpowermax / 7) * 4)>>
<<stress 6>><<awareness 1>>
<<elseif $willpower gte (($willpowermax / 7) * 3)>>
<<stress 7>><<awareness 1>>
<<elseif $willpower gte (($willpowermax / 7) * 2)>>
<<stress 8>><<awareness 1>>
<<elseif $willpower gte (($willpowermax / 7) * 1)>>
<<stress 10>><<awareness 1>>
<<else>>
<<stress 12>><<awareness 1>>
<</if>>
<</link>><<gawareness>><<gstress>><<gwillpower>>
<br>
<<link [[Stop|Lake Fishing Rock]]>><</link>>
<br>
<</nobr>><</widget>>
<<widget "lakeclothes">><<nobr>>
<<wearoutfit>>
<br>
Swimming sets:
<br>
<<listswimoutfits "lakeshore">>
<br>
<<storeactions "lakeshore">>
<</nobr>><</widget>>
<<widget "schoolpoolclothes">><<nobr>>
<<wearoutfit>>
<br>
Swimming sets:
<br>
<<listswimoutfits "school pool">>
<<storeon "school pool" "check">>
<<if _store_check is 1>>
Your clothes lie on a bench.
<</if>>
<<storeactions "school pool">>
<</nobr>><</widget>>
<!--In progress method to let you swim and skinny dip at the school pool at dusk or night.-->
<<widget "schoolpoolsideclothes">><<nobr>>
<<wearoutfit>>
<br>
<!--<<listswimoutfits "school poolside">>-->
<<storeon "school poolside" "check">>
<<if _store_check is 1>>
Your clothes lie on the side of the pool.
<br>
<</if>>
<<set $stopRepeat to 0>>
<<storeactions "school poolside">>
<</nobr>><</widget>><<widget "passouttentacleworld">><<nobr>>
<<passout>>
[[Everything fades to black...->Passout Tentacle World]]
<</nobr>><</widget>>
<<widget "tentacleworldintro">><<nobr>>
<<set $tentnorth to 0>>
<<set $tenteast to 0>>
<<if $rng gte 51>>
<<set $tentportalnorth to either(-5, -4, 4, 5)>>
<<set $tentportaleast to random(-5, 5)>>
<<else>>
<<set $tentportalnorth to random(-5, 5)>>
<<set $tentportaleast to either(-5, -4, 4, 5)>>
<</if>>
<</nobr>><</widget>>
<<widget "tentacleworldend">><<nobr>>
<<unset $tentacleadmire>>
<<unset $tentaclewolf>>
<<unset $tentacleangel>>
<<unset $tentaclefallenangel>>
<<unset $tentacleEntrance>>
<</nobr>><</widget>>
<<widget "tentaclewolf">><<nobr>>
<<if $wolfgirl gte 6 and $syndromewolves gte 1>>
<<if $tentaclewolf is undefined>>
<<set $tentaclewolf to 0>>
You hear something familiar in the distance, but you aren't sure what it is. It breaks through the fog and reminds you of the forest.
<<lstress>><<larousal>><<stress -6>><<arousal -6>>
<br><br>
<<elseif $tentaclewolf is 0>>
<<set $tentaclewolf to 1>>
You hear it again. It came from <<tentacledirection>>
<<lstress>><<larousal>><<stress -6>><<arousal -6>>
<br><br>
<<elseif $tentaclewolf is 1>>
<<set $tentaclewolf to 2>>
The familiar sound is louder now. It sounds like howling. It's coming from <<tentacledirection>>
<<lstress>><<larousal>><<stress -6>><<arousal -6>>
<br><br>
<</if>>
<</if>>
<</nobr>><</widget>>
<<widget "tentacledirection">><<nobr>>
<<if $tentportalnorth gt $tentnorth>>
<<if $tentportaleast gt $tenteast>>
the Northeast.
<<elseif $tentportaleast lt $tenteast>>
the Northwest.
<<else>>
the North.
<</if>>
<<elseif $tentportalnorth lt $tentnorth>>
<<if $tentportaleast gt $tenteast>>
the Southeast.
<<elseif $tentportaleast lt $tenteast>>
the Southwest.
<<else>>
the South.
<</if>>
<<else>>
<<if $tentportaleast gt $tenteast>>
the East.
<<elseif $tentportaleast lt $tenteast>>
the West.
<<else>>
nearby.
<</if>>
<</if>>
<</nobr>><</widget>><<set $outside to 0>><<set $location to "tentworld">><<effects>><<set $phase to 0>>
<<tentacleworldintro>>
You open the door, revealing an alien landscape. Giant tentacles writhe against the sky. <span class="red">An orgasm here could be dangerous.</span>
<br><br>
<<link [[Next|Tentacle Plains]]>><<set $tentacleEntrance to "asylum">><</link>>
<br><<set $outside to 0>><<set $location to "tentworld">><<effects>>
<<strip>>
You wake, realising with horror that you are trapped naked within a mass of tentacles. They hold you several feet above the ground, your limbs
and torso secure in their gentle but unyielding embrace. Struggling to escape, you move your arms and legs in hopes of disrupting the tentacles'
grip. You fail, as every movement is countered effortlessly by the unconcerned appendages. Your desperation rises as your thrashing has no effect.
<br><br>
But desperation is not the only thing to rise. As you continue to breathe in the musky air and feel your captor's wriggling flesh pressing
against your arms and hips and calves, you find your body flush with growing arousal. Your <<genitals>> reacts. Sweat breaks out across your
skin. Your nipples harden. Unsatisfied by your previous climaxes, your body yearns to be touched. To be toyed with. To be pleasured.
<br><br>
And yet your <<genitals_are 1>> not assaulted. Your ass remains unmolested. Instead, the tentacles seem only interested in holding you in this
bondage. It's maddening, the pleasure rising within you like the tide. Though you wish to be free, your body wants to be used. Closing your
eyes, you moan with frustrated lust even as you ponder escape.
<br><br>
That sound spurs the tentacles into movement. Several begin to caress your chest and back, thighs and tummy. Far from your most sensitive
areas, they nevertheless drive you wild as you find yourself bucking against them. You ache with arousal, your mind drifting in a sea of desire.
<br><br>
It's too much. Though unable to get yourself off, or perhaps because of it, you find your body tingling as your climax begins to build.
You moan as the tentacles increase their speed, the dam within you breaking. It is slow, the pleasure building upon itself as the orgasmic
energy pours into your pelvis and you suck in deep ragged breaths. It's too much.
<br><br>
You cum, twitching against your captor as you groan through your climax. It lasts for many seconds, the tentacles gliding over your flesh
as the pleasure pulses brighter and brighter within you. Your stiff body collapses and you let out a long exhausted exhale.
<<orgasmstat>><<set $orgasmcount += 1>>
<br><br>
<<link [[Next|Passout Tentacle World 2]]>><</link>>
<br><<set $outside to 0>><<set $location to "tentworld">><<effects>>
But it's not over. Before you can regain your senses, two naughty tentacles find your nipples and begin to vigorously grind against them.
You squeal at this spike of pleasure, your eyes flying open as you look down at your chest. Instead of feeling your orgasm dissipate, it
seems that this new assault has created an echo chamber within your nervous system and you realise with horror and anticipation that a new
climax is beginning to build within you.
<br><br>
Before it peaks, however, a third tentacle slides between your bottom and rubs aggressively over your hole, eliciting an even louder squeal
from you as the pleasure in your nipples and asshole merge into a tsunami that crashes against you. Your climax speeds towards you and you
open your mouth to scream.
<br><br>
Instead you cry out as the tentacles force you to cum hard. You buck and writhe against your bindings. Your eyes flutter open and closed.
Moans escape your throat as you endure the orgasm, the time growing indistinct as you cum and cum and cum.
<<orgasmstat>><<set $orgasmcount += 1>>
<br><br>
Eventually, the powerful feelings start to fade. Despite the tentacles still teasing your body, you feel the effects of this newest climax
receding. Your mind, soaked for so long in a fog of unrelenting pleasure, starts to clear.
<br><br>
<<link [[Next|Passout Tentacle World 3]]>><</link>>
<br><<set $outside to 0>><<set $location to "tentworld">><<effects>>
Then a tentacle flicks the tip of your <<if $penisexist is 1>>penis<<else>>clit<</if>> hard, sending a jolt right to your brain. With
tentacles torturing your ass and nipples, this lone strike against your most sensitive place, which up until now had not been subjected
to any sensations, overloads your system. You cum suddenly, your body unprepared for the unstoppable pleasure. The explosion within you
causes your body to spasm, your hands clenched tight and your feet kicking out spastically.
<<orgasmstat>><<set $orgasmcount += 1>>
<br><br>
Before this newest climax can properly fade, your <<genitals_are 1>> subjected to another hard slap that sends you spiralling into a fourth
orgasm. You scream as the tingling breaks down your mental barriers.
<<orgasmstat>><<set $orgasmcount += 1>>
<br><br>
Another slap.
<<set $arousal to 10000>><<orgasmpassage>>
Another.
<<set $arousal to 10000>><<orgasmpassage>>
It goes on and on and on, your body no longer distinguishing one peak from the next. Your breathing ragged, your body fights the losing
battle against the pleasure being forced upon you and your mind begins to shatter.
<br><br>
Overwhelmed with unending orgasms, you eventually crash into unconsciousness.
<br><br>
<<link [[Next|Passout Tentacle World 4]]>><<clotheson>><</link>>
<br><<set $outside to 0>><<effects>>
<<if $tentacleEntrance is "mirror">><<set $location to "home">>
You wake up on the floor next to your mirror. That was quite the nightmare.
<br><br>
<<tentacleworldend>>
<<link [[Next|Bedroom]]>><</link>>
<<else>>
<<set $location to "asylum">>
You wake in darkness. You're back in the asylum, in the tiny room.<<endevent>><<npc Harper>><<person1>>
<br><br>
<<tentacleworldend>>
<<link [[Next|Asylum Room 2]]>><</link>>
<</if>>
<br><<set $outside to 0>><<set $location to "tentworld">><<effects>>
You are on the tentacle plains. Tendrils growing from the ground strain to reach your <<genitals>>, caressing your thighs and
whatever else they can reach. The air is sweet.
<<set $drugged += 10>><<ggarousal>><<arousal 1200>>
<br><br>
<<if $phase is 1>>
You walk north.
<br><br>
<</if>>
<<if $phase is 2>>
You walk south.
<br><br>
<</if>>
<<if $phase is 3>>
You walk east.
<br><br>
<</if>>
<<if $phase is 4>>
You walk west.
<br><br>
<</if>>
<<tentaclewolf>>
<<set $phase to 0>>
<<if $stress gte 10000>>
<<passouttentacleworld>>
<<elseif $arousal gte $arousalmax and $eventskip isnot 1>>
<<orgasmpassage>>
Energised, the tentacles around you dart higher than normal. They wrap around your arms and drag you to the ground.
<br><br>
<<link [[Next|Tentacle Rape]]>><<set $molestationstart to 1>><</link>>
<br>
<<else>>
<<if $tentnorth is 0 and $tenteast is 0>>
<<if $tentacleEntrance is "mirror">>
You stand in front of your mirror.
<br>
<<link [[Walk through|Tentacle Home Return]]>><</link>>
<<else>>
The door to the asylum is nearby.
<br>
<<link [[Return to asylum|Tentacle Return]]>><</link>>
<</if>>
<br><br>
<</if>>
<<if $tentnorth is $tentportalnorth and $tenteast is $tentportaleast>>
<<if $wolfgirl gte 6 and $syndromewolves gte 1>>
You see another door in the distance, similar to the one that led you here. It's surrounded by tentacles. The door is wide open, and the forest lies on the other side, promising escape. You see a black blur shift before snapping and snarling at one of the tendrils.
<br><br>
<<link [[Run for the door|Tentacle Wolf Escape]]>><</link>>
<br><br>
<<else>>
A door stands open here. There's a forest beyond.
<br>
<<link [[Enter|Tentacle Escape]]>><</link>>
<br><br>
<</if>>
<</if>>
<<if $tentnorth gte 5 or $tentnorth lte -5 or $tenteast gte 5 or $tenteast lte -5>>
The plains stretch to the horizon. You don't want to wander too far from the portal.
<br><br>
<</if>>
<<if $tentnorth is 4 and $tenteast is 4 and $tentspray isnot 1>>
A red light hovers in the air at chest-height, held aloft by thin tendrils.
<br>
<<link [[Touch|Tentacle Plains Spray]]>><<set $spraymax += 1>><<set $tentspray to 1>><<spray 5>><</link>><<gspraymax>>
<br><br>
<</if>>
<<if $tentnorth lt 5>>
<<link [[North (0:10)|Tentacle Plains]]>><<pass 10>><<set $tentnorth += 1>><<set $phase to 1>><</link>>
<br>
<</if>>
<<if $tentnorth gt -5>>
<<link [[South (0:10)|Tentacle Plains]]>><<pass 10>><<set $tentnorth -= 1>><<set $phase to 2>><</link>>
<br>
<</if>>
<<if $tenteast lt 5>>
<<link [[East (0:10)|Tentacle Plains]]>><<pass 10>><<set $tenteast += 1>><<set $phase to 3>><</link>>
<br>
<</if>>
<<if $tenteast gt -5>>
<<link [[West (0:10)|Tentacle Plains]]>><<pass 10>><<set $tenteast -= 1>><<set $phase to 4>><</link>>
<br>
<</if>>
<<if $demon gte 6 and $tentacleadmire gte 1>>
<<link [[Offer yourself|Tentacle Plains Admire]]>><</link>> | <span class="red">Demon</span>
<br>
<<elseif $demon gte 6>>
<<link [[Admire|Tentacle Plains Admire]]>><</link>> | <span class="red">Demon</span>
<br>
<</if>>
<<if $tentaclewolf gte 2>>
<<link [[Howl|Tentacle Plains Howl]]>><</link>> | <span class="red">Wolf <<girl>></span>
<br>
<</if>>
<<if $angel gte 6 and $tentacleangel gte 2>>
<<link [[Resist|Tentacle Plains Resist]]>><</link>> | <span class="gold">Angel</span>
<br>
<<elseif $angel gte 6>>
<<link [[Focus|Tentacle Plains Resist]]>><</link>> | <span class="gold">Angel</span>
<br>
<</if>>
<<if $fallenangel gte 2>>
<<link [[Despair|Tentacle Plains Despair]]>><</link>> | <span class="black">Fallen Angel</span>
<br>
<</if>>
<</if>>
<<set $eventskip to 0>><<set $location to "home">><<set $outside to 0>><<effects>>
You step through the mirror, and you're back in your room. The eerie light fades, as if it were never there.
<br><br>
<<tentacleworldend>>
<<link [[Next|Bedroom]]>><</link>>
<br><<set $outside to 0>><<set $location to "tentworld">><<effects>>
<<if $tentaclefallenangel is undefined>>
<<set $tentaclefallenangel to 0>>
You growl at the unfairness of the situation. Flashbacks of the last few days play out through your head, filling you with anger and dread. What did you do to deserve this? The world robbed you of your purity, and has now dumped you here. You deliver a vicious kick to one of the tentacles at your feet. You have fallen so far. Your anger distracts you from the lewd warmth within you.
<<gstress>><<larousal>><<stress 6>><<arousal -6>>
<br><br>
<<link [[Next|Tentacle Plains]]>><</link>>
<br>
<<elseif $tentaclefallenangel is 0>>
<<set $tentaclefallenangel to 1>>
The anger keeps building. The injustices committed against you all come rushing back. Memories of the pain you've experienced resurface at full force, opening wounds that should have long since healed. The pain is as real as when you first felt it, driving you to keel over in agony. The tentacles around you recoil.
<<gpain>><<llarousal>><<pain 20>><<arousal -1200>>
<br><br>
<<link [[Next|Tentacle Plains]]>><</link>>
<br>
<<elseif $tentaclefallenangel is 1>>
<<set $tentaclefallenangel to 2>>
You remember the faces of everyone who wronged you. Every single one is floating around you, laughing at your torment and mocking you for your weakness. They jeer into the sickeningly sweet air in unison. Each word is another scar on your tattered existence. You fall to the ground, writhing in pain. The tears sting your face.
<<gpain>><<lllarousal>><<pain 20>><<arousal -24>>
<br><br>
<<link [[Next|Tentacle Plains]]>><</link>>
<br>
<<elseif $tentaclefallenangel is 2>>
<<set $tentaclefallenangel to 3>>
The world has wronged you. You've been forsaken in an alien land. As the pain overwhelms you, your vision begins to fade. The tendrils creep closer.
<br><br>
"No." Surprised by your own voice, you snap back to full attention. You get back to your feet. The pain is almost too much to bear. Almost. You throw your head back, and release an agonised scream. It carries the lifetime of torment that tortures you.
<br><br>
The tentacles retreat. The world thinks it can just dump you here to be forgotten and used by alien creatures like a toy. Maybe you deserve it, but you're not going to let it happen.
<br><br>
Whether this world is real or not, you're determined to make it back to your own out of pure spite alone. You'll show them all. Nobody has seen the last of you, but they're going to wish they had.
<<gpain>><<lltrauma>><<llstress>><<lllarousal>><<pain 30>><<trauma -18>><<stress -18>><<arousal -24>>
<br><br>
<<link [[Next|Tentacle Plains]]>><</link>>
<br>
<<else>>
Each memory is more pain, and you have no shortage of them. It drives you to keep moving, and the sting keeps you alert as you search for a way out.
<<gpain>><<llarousal>><<pain 10>><<arousal -1800>>
<br><br>
<<link [[Next|Tentacle Plains]]>><</link>>
<br>
<</if>><<set $outside to 0>><<set $location to "tentworld">><<effects>>
<<if $tentacleangel is undefined>>
<<set $tentacleangel to 0>>
You kneel and reflect upon the events that led you to this place. Completely disgusted by your surroundings, you find the willpower to continue. These horrors will not hold you.
<<llarousal>><<arousal -1200>>
<br><br>
<<link [[Next|Tentacle Plains]]>><</link>>
<br>
<<elseif $tentacleangel is 0>>
<<set $tentacleangel to 1>>
As you meditate in the barren Plains, the ground around you almost seems to get brighter. You feel better about your situation.
<<lstress>><<stress -6>><<llarousal>><<arousal -1200>>
<br><br>
<<link [[Next|Tentacle Plains]]>><</link>>
<br>
<<elseif $tentacleangel is 1>>
<<set $tentacleangel to 2>>
In the depths of your mind, you hear a distant choir sing a single note. The halo above your head is getting brighter, and the lewd warmth within you melts away. <span class="gold">This place will not hold you.</span>
<<lllarousal>><<arousal -2400>>
<br><br>
<<link [[Next|Tentacle Plains]]>><</link>>
<br>
<<elseif $tentacleangel is 2>>
<<set $tentacleangel to 3>>
You are a beacon of light. The tentacles grasping your feet retract away from you. You are above this wasteland, it does not deserve your radiant presence. You keep repeating that to yourself. <span class="gold">This place will not hold you.</span>
<<lllarousal>><<arousal -2400>>
<br><br>
<<link [[Next|Tentacle Plains]]>><</link>>
<br>
<<else>>
The light from your halo is blinding. You are above this place. You are above this place. You repeat the mantra out loud. The floor falls away from beneath you. You can't see the tentacles. The light from your halo encompasses all. You feel yourself rising higher and higher, the dark sky offering no resistance to your ascent. You rise and rise.
<br><br>
<<endevent>><<tentacleworldend>>
<<set $forest to random(50, 100)>><<set $asylumtentacleescape to 1>><<set $asylumescaped to 1>>
<<link [[Next|Mirror]]>><<set $location to "home">><</link>>
<br>
<</if>><<set $outside to 0>><<set $location to "tentworld">><<effects>>
You make a mad dash for the door, pushing every muscle to its limits. The black wolf turns and sees you. It howls into the air in triumph at your approach. The tendrils shift their attention to you. A stray tentacle grabs you by the leg, tripping you.
<br><br>
You twist yourself over and bite the tentacle, piercing it with your fangs. It recoils and retreats. You get to your feet and keep going.
<br><br>
The door is within arm's reach. You jump forward to cover the final distance as a surge of tendrils chase you. A few gain purchase around your legs, but the black wolf grabs your neck in its jaws and pulls you through the door. You fall forward and kick the remaining tentacles off. The door slams shut behind you, and vanishes. You are deep in the forest. The asylum stands before you. The black wolf gruffs and licks your face.
<<lstress>><<ltrauma>><<stress -6>><<trauma -6>>
<br><br>
The wolf lets you climb on to its back, and together you journey to the cave.
<br><br>
<<endevent>><<tentacleworldend>>
<<set $forest to random(50, 100)>><<set $asylumtentacleescape to 1>><<set $asylumescaped to 1>>
<<link [[Next (0:30)|Wolf Cave Clearing]]>><<pass 30>><</link>>
<br><<set $outside to 0>><<set $location to "tentworld">><<effects>>
You rear your head back and howl to the bleak sky. A much louder, more energetic howl responds from <<tentacledirection>> You can feel the adrenaline as your wild spirit ignites. You don't know how, but you feel like escape is at hand, and the thought drives you to continue.
<br><br>
<<link [[Next|Tentacle Plains]]>><</link>>
<br><<set $outside to 0>><<set $location to "tentworld">><<effects>>
<<if $tentacleadmire is undefined>>
<<set $tentacleadmire to 0>>
As your eyes scan the unending horizon, everything seems to slow down. The smooth sway of the tentacles becomes almost hypnotic to you. Before long you're swaying in place, too. The tentacles at your feet tickle you.
<<ltrauma>><<lstress>><<garousal>>
<br><br>
<<trauma -6>><<stress -6>><<arousal 600>>
<<link [[Next|Tentacle Plains]]>><</link>>
<br>
<<elseif $tentacleadmire is 0>>
<<set $tentacleadmire to 1>>
Everything begins to melt away as you focus on the landscape. Nothing else seems to matter. The world outside holds no meaning. Your only thoughts are of the immense pleasure this realm could offer you. Your tail moves in a phantom breeze, and a tentacle gently creeps up your leg.
<<ltrauma>><<lstress>><<garousal>>
<br><br>
<<trauma -6>><<stress -6>><<arousal 600>>
<<link [[Next|Tentacle Plains]]>><</link>>
<br>
<<elseif $tentacleadmire is 1>>
<<set $tentacleadmire to 2>>
You feel no guilt or self-loathing as the heat builds within you. Every tentacle seems to provocatively motion for you to just come one step closer. You can't help yourself any longer. You fall to your knees and present yourself to the countless tentacles surrounding you. They respond to your offering and snake up your arms, legs, and tail.
<<gcontrol>><<control 25>><<ltrauma>><<lstress>><<ggarousal>>
<br><br>
<<trauma -6>><<stress -6>><<arousal 1200>>
<<if $leftarm is "bound" or $rightarm is "bound" or $feetuse is "bound">>
A pair of tentacles reach your <<if $leftarm is "bound" or $rightarm is "bound">>arms<</if>><<if ($leftarm is "bound" or $rightarm is "bound") and $feetuse is "bound">> and <</if>><<if $feetuse is "bound">>legs<</if>> and squirt a viscous liquid onto your bindings, slowly dissolving them.<<unbind>>
<br><br>
<</if>>
<<link [[Next|Tentacle Plains Admire Sex]]>><<set $sexstart to 1>><</link>>
<<else>>
Just thinking about what's to come is driving you mad with lust. You could leave at any time, and yet here you remain. You crouch low to the ground, taking a tentacle in each hand. They respond to your touch eagerly, and an entire swarm of tentacles is soon upon you.
<<gcontrol>><<control 25>><<ltrauma>><<lstress>><<ggarousal>>
<br><br>
<<trauma -6>><<stress -6>><<arousal 1200>>
<<link [[Next|Tentacle Plains Admire Sex]]>><<set $sexstart to 1>><</link>>
<</if>><<set $outside to 0>><<set $location to "tentworld">>
<<if $sexstart is 1>><<set $sexstart to 0>>
<<set $combat to 1>>
<<set $enemytype to "tentacles">>
<<consensual>>
<<set $consensual to 1>>
<<tentaclestart 6 8>>
<<set $tentacles[0].shaft to "waist">>
<</if>>
<<statetentacles>>
You count $tentacles.active tentacles surrounding you.
<<effects>>
<<effectstentacles>>
<<tentacles>>
<<actionstentacles>>
<<if $tentacles.active lte ($tentacles.max / 2)>>
<span id="next"><<link [[Next|Tentacle Rape Finish]]>><</link>></span><<nexttext>>
<<else>>
<span id="next"><<link [[Next|Tentacle Rape]]>><</link>></span><<nexttext>>
<</if>><<effects>>
As your body is completely covered by the warm, writhing masses, you take another look at the land around you. This twisted world is a perversion of all that is right, a vile mockery of the world you know. It's defiled, it's corrupt, it's evil. It's just like you.
<br><br>
<<set $eventskip to 1>>
<<clotheson>>
<<endcombat>>
<<link [[Next|Tentacle Plains]]>><</link>>
<br><<set $outside to 0>><<set $location to "tentworld">><<effects>>
You step through the door. It seals shut behind you. You're in the forest.
<br><br>
<<endevent>><<tentacleworldend>>
<<set $forest to random(50, 100)>><<set $asylumtentacleescape to 1>><<set $asylumescaped to 1>>
<<link [[Next|Forest]]>><</link>>
<br><<set $outside to 0>><<set $location to "tentworld">><<effects>>
You go through the door back to the asylum. It seals shut behind you.
<br><br>
<<endevent>><<npc Harper>><<person1>><<tentacleworldend>>
<<link [[Next|Asylum Room 2]]>><</link>>
<br><<set $outside to 0>><<set $location to "tentworld">>
<<if $molestationstart is 1>>
<<set $molestationstart to 0>>
<<set $combat to 1>>
<<set $enemytype to "tentacles">>
<<controlloss>>
<<molested>>
<<tentaclestart 12 15>>
<<set $tentacles[0].shaft to "waist">>
<</if>>
<<statetentacles>>
You count $tentacles.active tentacles surrounding you.
<<effects>>
<<effectstentacles>>
<<tentacles>>
<<actionstentacles>>
<<if $tentacles.active lte ($tentacles.max / 2)>>
<span id="next"><<link [[Next|Tentacle Rape Finish]]>><</link>></span><<nexttext>>
<<else>>
<span id="next"><<link [[Next|Tentacle Rape]]>><</link>></span><<nexttext>>
<</if>><<effects>>
The tentacles lose interest in you, for now. <<tearful>> you struggle to your feet.
<br><br>
<<set $eventskip to 1>>
<<clotheson>>
<<endcombat>>
<<arousal -1000>>
<<link [[Next|Tentacle Plains]]>><</link>>
<br><<set $outside to 0>><<set $location to "tentworld">><<effects>>
The light pulses and fades at your touch. The tendrils fall away. Your pepper spray feels warm.
<br><br>
<<link [[Next|Tentacle Plains]]>><</link>>
<br><<if $sexstart is 1>>
<<set $sexstart to 0>>
<<consensual>>
<<set $consensual to 1>>
<<neutral 1>>
<<if $phase is 2>>
<<beastNEWinit 2 wolf>>
<<else>>
<<beastNEWinit 1 wolf>>
<</if>>
You shift your body to make things easier for the horny wolf.
<<deviancy1>><<set $enemytrust -= 20>>
<<if $wolfpackharmony gte 1>>
<<set $rescue to 1>>
<</if>>
<<elseif $molestationstart is 1>>
<<set $molestationstart to 0>>
<<controlloss>>
<<violence 1>>
<<neutral 1>>
<<molested>>
<<beastNEWinit 1 wolf>><<set $enemytrust -= 40>>
<<if $wolfpackharmony gte 1>>
<<set $rescue to 1>>
<</if>>
<</if>>
<<effects>>
<<effectsman>>
<<if $alarm is 1 and $rescue is 0>>
<<set $alarm to 0>>
<span class="red">The wolves are too busy thinking about themselves to help you.</span>
<br><br>
<</if>>
<br>
<<beast $enemyno>>
<br><br>
<<stateman>>
<br><br>
<<actionsman>>
<<if $rescue is 1 and $alarm is 1>>
<span id="next"><<link [[Next|Wolf Cave Fight Finish]]>><</link>></span><<nexttext>>
<<elseif $finish is 1>>
<span id="next"><<link [[Next|Wolf Cave Fight Finish]]>><</link>></span><<nexttext>>
<<elseif $enemyarousal gte $enemyarousalmax>>
<span id="next"><<link [[Next|Wolf Cave Fight Finish]]>><</link>></span><<nexttext>>
<<elseif $enemyhealth lte 0>>
<span id="next"><<link [[Next|Wolf Cave Fight Finish]]>><</link>></span><<nexttext>>
<<else>>
<span id="next"><<link [[Next|Wolf Cave Fight]]>><</link>></span><<nexttext>>
<</if>><<set $location to "wolf_cave">><<effects>>
You cry for help.
<<if $wolfpackharmony gte 1>>
The other wolves growl at the aggressor, who slinks away in response.
<<lharmony>>
<br><br>
<<destinationwolfcave>>
<<else>>
The other wolves don't care.
<br><br>
<<link [[Next|Wolf Cave Fight]]>><<set $molestationstart to 1>><</link>>
<br>
<</if>><<set $location to "wolf_cave">><<effects>>
<<if $enemyarousal gte $enemyarousalmax>>
<<beastejaculation>><<wolfpacktrust>>
<br>
The wolf yawns and lies down.
<br><br>
<<tearful>> you climb to your feet.
<br><br>
<<clotheson>>
<<endcombat>>
<<elseif $enemyhealth lte 0>>
The wolf limps away from you.
<br><br>
<<tearful>> you climb to your feet.
<br><br>
<<clotheson>>
<<endcombat>>
<<elseif $rescue is 1 and $alarm is 1>><<set $rescued += 1>>
The other wolves growl at the wolf assaulting you. It growls back at first, but then backs down and leaves you alone.
<<lharmony>>
<br><br>
<<tearful>> you climb to your feet.
<br><br>
<<clotheson>>
<<endcombat>>
<<else>>
The wolf yawns and lies down.
<br><br>
<<tearful>> you climb to your feet.
<br><br>
<<clotheson>>
<<endcombat>>
<</if>>
<<destinationwolfcave>><<set $location to "wolf_cave">><<effects>>
<<if $phase is 0>>
You stroke the low ranking wolf, and its ears perk up. The more dominant wolf growls, but doesn't press it.
<<gharmony>><<lferocity>><<deviancy1>>
<<link [[Next|Wolf Cave Fight]]>><<set $sexstart to 1>><</link>>
<br>
<<elseif $phase is 1>>
You stroke the high ranking wolf. The less dominant wolf walks away with its tail down.
<<lharmony>><<gferocity>><<deviancy1>>
<<link [[Next|Wolf Cave Fight]]>><<set $sexstart to 1>><</link>>
<br>
<<elseif $phase is 2>>
You stroke both wolves. The dominant wolf seems less pleased, but doesn't cause a fuss. It insists it takes you first.
<<gharmony>><<gferocity>><<deviancy2>>
<<link [[Next|Wolf Cave Fight Duo]]>><<set $sexstart to 1>><</link>>
<br>
<<else>>
You turn away from them both. The more dominant wolf growls, but doesn't press it.
<br><br>
<<destinationwolfcave>>
<</if>><<set $location to "wolf_cave">><<effects>>
<<if $phase is 0>>
You cover the wounded wolf with your body. The other wolf bares its teeth at you, but relents.
<<gharmony>><<lferocity>>
<br><br>
<<elseif $phase is 1>>
You stroke the wolf who drew blood. It jumps at your touch, as if expecting attack, but continues once it realises what you're doing.
<<lharmony>><<gferocity>>
<br><br>
<<else>>
You ignore the wolves. The wounded wolf whimpers, and the other stops.
<br><br>
<</if>>
<<destinationwolfcave>><<set $location to "wolf_cave">><<effects>>
<<if $phase is 0>>
You walk over to the black wolf and drop to your knees to stroke its head. It shakes you off, then presents its genitals to you.
<br><br>
<<link [[Take in hand|Wolf Cave Black Wolf]]>><<set $sexstart to 1>><</link>><<deviant1>>
<br>
<<if $deviancy gte 55>>
<<link [[Take in mouth|Wolf Cave Black Wolf]]>><<set $phase to 1>><<set $sexstart to 1>><</link>><<deviant4>>
<br>
<</if>>
<<link [[Refuse|Wolf Cave Calm]]>><<set $phase to 1>><</link>>
<br>
<<elseif $phase is 1>>
The black wolf continues harassing the other wolves, who do their best to avoid it. It calms down, but leaves the rest of the pack anxious.
<<lharmony>>
<br><br>
<<destinationwolfcave>>
<<else>>
You look the black wolf right in the eyes and bare your teeth. It's anger is wiped from its face for a moment, but soon returns. It growls and lunges at you.
<br><br>
<<link [[Next|Wolf Cave Challenge]]>><<set $molestationstart to 1>><</link>>
<br>
<</if>><<if $sexstart is 1>>
<<set $sexstart to 0>>
<<consensual>>
<<set $consensual to 1>>
<<neutral 1>>
<<npc "Black Wolf">><<beastNNPCinit>>
<<if $phase is 0>>
You reach beneath the wolf and take it in your hand.
<<npchand>><<deviancy1>>
<<else>>
You lean beneath the wolf.
<<npcoral>><<deviancy4>>
<</if>>
<<blackwolfhealth>><<set $enemytrust -= 20>>
<<elseif $molestationstart is 1>>
<<set $molestationstart to 0>>
<<controlloss>>
<<violence 1>>
<<neutral 1>>
<<molested>>
<<npc "Black Wolf">><<beastNNPCinit>><<blackwolfhealth>><<set $enemytrust -= 40>>
<</if>>
<<effects>>
<<effectsman>>
<br>
<<beast $enemyno>>
<br><br>
<<stateman>>
<br><br>
<<actionsman>>
<<if $finish is 1>>
<span id="next"><<link [[Next|Wolf Cave Black Wolf Finish]]>><</link>></span><<nexttext>>
<<elseif $enemyarousal gte $enemyarousalmax>>
<span id="next"><<link [[Next|Wolf Cave Black Wolf Finish]]>><</link>></span><<nexttext>>
<<elseif $enemyhealth lte 0>>
<span id="next"><<link [[Next|Wolf Cave Black Wolf Finish]]>><</link>></span><<nexttext>>
<<else>>
<span id="next"><<link [[Next|Wolf Cave Black Wolf]]>><</link>></span><<nexttext>>
<</if>><<set $location to "wolf_cave">><<effects>>
<<if $enemyarousal gte $enemyarousalmax>>
<<beastejaculation>><<wolfpacktrust>>
<br>
The black wolf calms down. The other wolves look grateful and relieved.
<<gharmony>>
<br><br>
<<tearful>> you climb to your feet.
<br><br>
<<clotheson>>
<<endcombat>>
<<destinationwolfcave>>
<<elseif $enemyhealth lte 0>>
<<if $wolfpackleader is 1>>
The black wolf limps away from you. The other wolves look relieved.
<<gharmony>>
<br><br>
<<else>>
The whole pack watches as the black wolf rolls onto its back in submission.
<br><br>
<<tearful>> you howl. The other wolves howl with you. The black wolf hobbles away to nurse its injuries. <span class="gold">You can now lead the pack on hunts.</span>
<<set $wolfpackleader to 1>><<earnFeat "Head of the Pack">>
<br><br>
<</if>>
<<clotheson>>
<<endcombat>>
<<destinationwolfcave>>
<<else>>
The black wolf stops bothering you, but continues to bite and growl at the others.
<<lharmony>>
<br><br>
<<tearful>> you climb to your feet.
<br><br>
<<clotheson>>
<<endcombat>>
<<destinationwolfcave>>
<</if>><<if $molestationstart is 1>>
<<set $molestationstart to 0>>
<<controlloss>>
<<violence 1>>
<<neutral 1>>
<<molested>>
<<npc "Black Wolf">><<beastNNPCinit>><<blackwolfhealth>><<set $enemyanger += 200>><<set $enemytrust -= 40>>
<</if>>
<<effects>>
<<effectsman>>
<br>
<<beast $enemyno>>
<br><br>
<<stateman>>
<br><br>
<<actionsman>>
<<if $enemyarousal gte $enemyarousalmax>>
<span id="next"><<link [[Next|Wolf Cave Challenge Finish]]>><</link>></span><<nexttext>>
<<elseif $enemyhealth lte 0>>
<span id="next"><<link [[Next|Wolf Cave Challenge Finish]]>><</link>></span><<nexttext>>
<<elseif $pain gte 100 and $willpowerpain is 0>>
<span id="next"><<link [[Next|Wolf Cave Challenge Finish]]>><</link>></span><<nexttext>>
<<else>>
<span id="next"><<link [[Next|Wolf Cave Challenge]]>><</link>></span><<nexttext>>
<</if>><<set $location to "wolf_cave">><<effects>>
<<if $enemyarousal gte $enemyarousalmax>>
<<beastejaculation>><<wolfpacktrust>>
<br>
The black wolf calms down. The other wolves look grateful and relieved.
<<gharmony>>
<br><br>
<<tearful>> you climb to your feet.
<br><br>
<<clotheson>>
<<endcombat>>
<<destinationwolfcave>>
<<elseif $enemyhealth lte 0>>
The whole pack watches as the black wolf rolls onto its back in submission.
<br><br>
<<tearful>> you howl. The other wolves howl with you. The black wolf hobbles away to nurse its injuries. <span class="gold">You can now lead the pack on hunts.</span>
<<set $wolfpackleader to 1>><<earnFeat "Head of the Pack">>
<br><br>
<<clotheson>>
<<endcombat>>
<<destinationwolfcave>>
<<else>>
You fall to the ground, unable to fight any longer. The black wolf grabs your neck in its jaws and holds you to the floor for a moment, then releases you.
<<gtrauma>><<gstress>><<trauma 6>><<stress 6>>
<br><br>
<<if $wolfpackpoisoned isnot 1>>
<i>The black wolf is very strong. There must be a way to even things.</i>
<br><br>
<</if>>
<<clotheson>>
<<endcombat>>
<<destinationwolfcave>>
<</if>><<set $location to "wolf_cave">><<effects>>
<<if $phase is 0>>
You rush over to the young wolf and stroke its head. It rears up and licks your face. It's fine, just upset by the fall.
<<gharmony>><<lferocity>><<ltrauma>><<lstress>><<trauma -6>><<stress -12>>
<br><br>
<<destinationwolfcave>>
<<else>>
You ignore the young wolf. It soon starts playing again. It's fine.
<<lharmony>><<gferocity>>
<br><br>
<<destinationwolfcave>>
<</if>><<set $outside to 1>><<set $location to "wolf_cave">><<effects>>
<<if $phase is 1>>
<<set $phase to 0>>
You search for plants long and sturdy enough to build an improvised garment. You find some suitable specimens and tie them together around your chest. It's fragile and revealing, but it's better than nothing.
<<plantupper>>
<br><br>
<<elseif $phase is 2>><<set $phase to 0>>
You search for plants long and sturdy enough to build an improvised garment. You find some suitable specimens and tie them together around your waist. It's fragile and revealing, but it's better than nothing.
<<plantlower>>
<br><br>
<</if>>
<<link [[Next|Wolf Cave Clearing]]>><</link>>
<br><<set $outside to 0>><<set $location to "wolf_cave">><<effects>>
You play fight with the young wolf. It bites your arm and tries to drag you to the ground. When that fails it bites your leg and tries there. It's not very strong.
<br><br>
<<destinationwolfcave>><<if $sexstart is 1>>
<<set $sexstart to 0>>
<<consensual>>
<<set $consensual to 1>>
<<neutral 1>>
<<beastNEWinit 1 wolf>>
You adopt a mating posture and present yourself to the wolf.
<<deviancy2>><<set $enemytrust -= 20>>
<<if $wolfpackharmony gte 1>>
<<set $rescue to 1>>
<</if>>
<</if>>
<<effects>>
<<effectsman>>
<<if $alarm is 1 and $rescue is 0>>
<<set $alarm to 0>>
<span class="red">The wolves are too busy thinking about themselves to help you.</span>
<br><br>
<</if>>
<br>
<<beast $enemyno>>
<br><br>
<<stateman>>
<br><br>
<<actionsman>>
<<if $rescue is 1 and $alarm is 1>>
<span id="next"><<link [[Next|Wolf Cave Lewd Play Finish]]>><</link>></span><<nexttext>>
<<elseif $finish is 1>>
<span id="next"><<link [[Next|Wolf Cave Lewd Play Finish]]>><</link>></span><<nexttext>>
<<elseif $enemyarousal gte $enemyarousalmax>>
<span id="next"><<link [[Next|Wolf Cave Lewd Play Finish]]>><</link>></span><<nexttext>>
<<elseif $enemyhealth lte 0>>
<span id="next"><<link [[Next|Wolf Cave Lewd Play Finish]]>><</link>></span><<nexttext>>
<<else>>
<span id="next"><<link [[Next|Wolf Cave Lewd Play]]>><</link>></span><<nexttext>>
<</if>><<set $location to "wolf_cave">><<effects>>
<<if $enemyarousal gte $enemyarousalmax>>
<<beastejaculation>><<wolfpacktrust>>
<br>
The wolf yawns and lies down.
<br><br>
<<tearful>> you climb to your feet.
<br><br>
<<clotheson>>
<<endcombat>>
<<elseif $enemyhealth lte 0>>
The wolf limps away from you.
<br><br>
<<tearful>> you climb to your feet.
<br><br>
<<clotheson>>
<<endcombat>>
<<elseif $rescue is 1 and $alarm is 1>><<set $rescued += 1>>
The other wolves growl at the wolf assaulting you. It growls back at first, but then backs down and leaves you alone.
<<lharmony>>
<br><br>
<<tearful>> you climb to your feet.
<br><br>
<<clotheson>>
<<endcombat>>
<<else>>
The wolf yawns and lies down.
<br><br>
<<tearful>> you climb to your feet.
<br><br>
<<clotheson>>
<<endcombat>>
<</if>>
<<destinationwolfcave>><<if $sexstart is 1>>
<<set $sexstart to 0>>
<<consensual>>
<<set $consensual to 1>>
<<neutral 1>>
<<beastTrainGenerate 1 "wolf">>
<<beastNEWinit 1 wolf>>
You shift your body to make things easier for the horny wolf.
<<deviancy1>><<set $enemytrust -= 20>>
<<if $wolfpackharmony gte 1>>
<<set $rescue to 1>>
<</if>>
<<elseif $molestationstart is 1>>
<<set $molestationstart to 0>>
<<controlloss>>
<<violence 1>>
<<neutral 1>>
<<molested>>
<<beastNEWinit 1 wolf>><<set $enemytrust -= 40>>
<<if $wolfpackharmony gte 1>>
<<set $rescue to 1>>
<</if>>
<</if>>
<<effects>>
<<effectsman>>
<<if $alarm is 1 and $rescue is 0>>
<<set $alarm to 0>>
<span class="red">The wolves are too busy thinking about themselves to help you.</span>
<br><br>
<</if>>
<br>
<<beast $enemyno>>
<br><br>
<<stateman>>
<br><br>
<<actionsman>>
<<if $rescue is 1 and $alarm is 1>>
<span id="next"><<link [[Next|Wolf Cave Fight Duo Finish]]>><</link>></span><<nexttext>>
<<elseif $finish is 1>>
<span id="next"><<link [[Next|Wolf Cave Fight Duo Finish]]>><</link>></span><<nexttext>>
<<elseif $enemyarousal gte $enemyarousalmax>>
<span id="next"><<link [[Next|Wolf Cave Fight Duo Finish]]>><</link>></span><<nexttext>>
<<elseif $enemyhealth lte 0>>
<span id="next"><<link [[Next|Wolf Cave Fight Duo Finish]]>><</link>></span><<nexttext>>
<<else>>
<span id="next"><<link [[Next|Wolf Cave Fight Duo]]>><</link>></span><<nexttext>>
<</if>><<effects>>
<<if $enemyhealth lte 0>>
<<beastwound>>
<<if $combatTrain.length gt 0>>
The <<beasttype>> recoils in pain and fear, but the other is eager for a go.
<<beastNEWinit $combatTrain.numberPerTrain[0] $combatTrain.beastTypes[0]>>
<<combatTrainAdvance>>
<br><br>
[[Next|Wolf Cave Fight Duo]]
<<else>>
The <<beasttype>> recoils in pain and fear.
<br><br>
<<link [[Next|Wolf Cave Fight Duo Finish]]>><<set $finish to 1>><</link>>
<</if>>
<<elseif $enemyarousal gte $enemyarousalmax>>
<<beastejaculation>>
<<if $combatTrain.length gt 0>>
Satisfied, the <<beasttype>> moves and another takes its turn.
<<wolfpacktrust>>
<<beastNEWinit $combatTrain.numberPerTrain[0] $combatTrain.beastTypes[0]>>
<<combatTrainAdvance>>
<br><br>
[[Next|Wolf Cave Fight Duo]]
<<else>>
Satisfied, the <<beasttype>> moves away from you.
<<wolfpacktrust>>
<br><br>
<<link [[Next|Wolf Cave Fight Duo Finish]]>><<set $finish to 1>><</link>>
<</if>>
<<else>>
<<if $consensual is 1>>
The wolves groom each other.
<br><br>
<<else>>
<<if $enemywounded is 1 and $enemyejaculated is 0>>
The <<beasttype>> whimpers and flees into the darkness between the trees.
<<elseif $enemywounded is 0 and $enemyejaculated is 1>>
The <<beasttype>> leaves you lying on the grass.
<<elseif $enemywounded gte 2 and $enemyejaculated is 0>>
Feeling that you're more trouble than you're worth, the wolves flee between the trees.
<<elseif $enemywounded is 0 and $enemyejaculated gte 2>>
The wolves leave you spent and shivering on the grass.
<<elseif $enemywounded gte 1 and $enemyejaculated gte 1>>
The wolves leave you spent and shivering on the grass.
<</if>>
<br><br>
<</if>>
<<tearful>> you gather yourself.
<br><br>
<<clotheson>>
<<endcombat>>
<<destinationwolfcave>>
<</if>><<set $location to "wolf_cave">><<effects>>
<<if $wolfpacktrust gte 18 or $wolfpackleader gte 1>>
<<set $dateCount.BlackWolfHunts++>>
You follow the wolves as they depart between the trees. They don't stop you.
<br><br>
<<set $outside to 1>>
Not far from the cave they break into a run. They move fast. It's hard to keep up.
<<gathletics>><<athletics 6>><<physique 6>>
<br><br>
<<wolfhuntevents>>
<<else>>
You try to follow the wolves, but the black wolf turns and growls at you. It wants you to stay with the young wolves.
<br><br>
You watch as they depart between the trees.
<br><br>
<i>If they trusted you more, they might be willing to let you come along.</i>
<br><br>
<<destinationwolfcave>>
<</if>><<set $location to "wolf_cave">><<effects>>
The pack departs between the trees, leaving you with the younger wolves.
<br><br>
<<destinationwolfcave>><<set $outside to 1>><<set $location to "forest">><<effects>>
You run with the pack alongside the river. You come to a soft patch of grass. Some of the wolves lie down for a rest.
<br><br>
<<if $wolfpackleader gte 1>>
<<link [[Rest (1:00)|Wolf River Rest]]>><<tiredness -12>><<pass 1 hour>><</link>>
<br>
<<link [[No time for rest|Wolf River Rouse]]>><</link>>
<br>
<<if $rng gte 51>>
<<link [[Let the black wolf decide|Wolf River Rest]]>><<tiredness -12>><<pass 1 hour>><</link>>
<br>
<<else>>
<<link [[Let the black wolf decide|Wolf River Rouse]]>><</link>>
<br>
<</if>>
<<else>>
<<if $rng gte 51>>
The black wolf lies down too, and you and the other wolves follow suit.
<br><br>
<<link [[Next (1:00)|Wolf River Rest]]>><<tiredness -12>><<pass 1 hour>><</link>>
<br>
<<else>>
The black wolf growls at them, and they stand back up.
<br><br>
<<link [[Next|Wolf River Rouse]]>><</link>>
<br>
<</if>>
<</if>><<set $outside to 1>><<set $location to "forest">><<effects>>
You come to a decaying stump at the base of the cliff. There's a collection of mushrooms growing at its base, some red some pink.
<<if $science gte 400>>
You recognise the red ones as wolfshrooms, thought to grant strength and prized by warriors in ancient times. You recognise the pink ones too. They're an aphrodisiac, and poisonous to many animals. Including wolves.
<<elseif $science gte 200>>
You recognise the red ones as wolfshrooms, thought to grant strength and prized by warriors in ancient times. You don't recognise the pink ones.
<<else>>
You don't recognise either of them.
<</if>>
<br><br>
<<link [[Take red mushroom|Wolf Cliff2]]>><<set $wolfpackshroom to "red">><</link>>
<br>
<<link [[Take pink mushroom|Wolf Cliff2]]>><<set $wolfpackshroom to "pink">><<arousal 600>><</link>><<garousal>>
<br>
<<link [[Leave them alone|Wolf Cliff2]]>><</link>>
<br><<set $outside to 1>><<set $location to "forest">><<effects>>
The pack rests for a while. You think you even fall asleep.
<<gharmony>><<lferocity>><<ltiredness>>
<br><br>
The wolves soon become restless, and the hunt continues.
<<gathletics>><<athletics 6>><<physique 6>>
<br><br>
<<wolfhuntevents>><<set $outside to 1>><<set $location to "forest">><<effects>>
The wolves are roused and the hunt continues.
<<gathletics>><<athletics 6>><<physique 6>>
<br><br>
<<wolfhuntevents>><<set $outside to 1>><<set $location to "forest">><<effects>>
The wolves start to move again, and you run to keep up with them.
<<gathletics>><<athletics 6>><<physique 6>>
<br><br>
<<wolfhuntevents>><<set $outside to 1>><<set $location to "forest">><<effects>>
You follow the deer tracks. They lift their heads more frequently, as if they can smell something you can't. After some time they break into a sprint.
<br><br>
<<if $athletics gte random(1, 1000)>>
They don't hold back for you, <span class="green">but you're able to keep up.</span> You soon arrive at a clearing. On the other side stands a lone deer. It stops grazing and breaks into a panicked run at the sight of the pack.
<br><br>
<<if 20 + $wolfpackharmony + $wolfpackferocity gte $rng>>
It bounds through the forest, weaving between the trees and out of sight. The black wolf breaks from the rest of the pack and races after it. You break into another clearing and find the black wolf stood triumphant over its prey.
<br><br>
The black wolf keeps the choice parts for itself. You find some berries growing nearby which serve you better.
<<stress -12>><<lstress>>
<br><br>
The pack lazes around, eating at their leisure. A small dispute breaks out and the black wolf leaves its place by the deer to quell it.
<br><br>
<<wolfpackhuntoptions>>
<<else>>
It bounds through the forest, weaving between the trees. The pack races after it, but running at such speed they tire quickly. The deer escapes.
<br><br>
<i>Higher harmony and ferocity increases the chance of a successful hunt.</i>
<br><br>
Dejected but not broken, the wolves try to pick up the scent of easier prey. They catch something on the breeze and break into a run.
<<gathletics>><<athletics 6>><<physique 6>>
<br><br>
<<set $bus to "wolfcaveclearing">>
<<wolfhuntevents>>
<</if>>
<<else>>
They don't hold back for you, <span class="red">and you're unable to keep up</span>. You lose them in the forest.
<br><br>
<<link [[Next|Forest]]>><<set $forest to 60>><</link>>
<br>
<</if>><<set $outside to 1>><<set $location to "forest">><<effects>>
You follow the trail and arrive at a grassy knoll. On its top lies a deer carcass, being chewed on by a wild boar. The boar spots the pack and glares down.
<br><br>
<<if $rng gte 51>>
Before the rear wolves even arrive the boar leaps over the carcass and charges down the hill, straight at you!
<br><br>
<<link [[Stand your ground|Wolf Carrion Stand]]>><</link>><<physiquedifficulty 2000 12000>>
<br>
<<link [[Run|Wolf Carrion Run]]>><</link>>
<br>
<<else>>
Before the last wolf even arrives, the boar leaps over the carcass and charges down the hill, straight at the black wolf.
<br><br>
<<if $wolfpackharmony + $wolfpackferocity + 20 gte $rng>>
The black wolf stands its ground. The boar veers away and runs into the forest.
<br><br>
The black wolf keeps the choice parts for itself. You find some berries growing nearby which serve you better.
<<stress -12>><<lstress>>
<br><br>
The pack lazes around, eating at their leisure. A small dispute breaks out and the black wolf leaves its place by the deer to quell it.
<br><br>
<<wolfpackhuntoptions>>
<<else>>
The black wolf stands its ground, and the boar's charge knocks it aside. It runs amok among the wolves, who panic and run for the safety of the trees.
<br><br>
<i>Higher harmony and ferocity increases the chance of a successful hunt.</i>
<br><br>
You run with the pack into the forest. There must be easier prey.
<<gathletics>><<athletics 6>><<physique 6>>
<br><br>
<<set $bus to "wolfcaveclearing">>
<<wolfhuntevents>>
<</if>>
<</if>><<set $outside to 1>><<set $location to "forest">><<effects>>
You come to a small cave and see a large shape rise and fall in a steady rhythm. It's a bear, lying with its eyes shut beside a fresh kill. It looks like a deer. The pack creeps closer. They'll need the element of surprise.
<br><br>
<<set $skulduggerydifficulty to 300>>
<<link [[Distract it|Wolf Bear Distract]]>><</link>><<skulduggerydifficulty>>
<br>
<<link [[Attack|Wolf Bear Attack]]>><</link>>
<br><<set $outside to 1>><<set $location to "forest">><<effects>>
The wolves seem uneasy. They wouldn't normally track a pack of humans unless the situation was dire. They follow you regardless. Their run slows to a prowl, and soon after you hear laughter ahead. You creep forward. Three hunters sit around a fire. A deer carcass lies on the ground beside them. They each have a rifle.
<br><br>
A frontal attack would be very risky.
<br><br>
<<if $exposed gte 2>>
<<if $exhibitionism gte 75>>
You feel more conscious of your <<lewdness>> now that you're faced with other people. It would be so embarrassing to stride into the middle of them like this. But it could work to your advantage.
<br><br>
<<set $skulduggerydifficulty to 400>>
<<link [[Distract them|Wolf Hunters Distract]]>><<set $phase to 0>><</link>><<skulduggerydifficulty>><<exhibitionist5>>
<br>
<<else>>
You feel more conscious of your <<lewdness>> now that you're faced with other people. There's no way you can let them see you.
<br><br>
<</if>>
<<elseif $exposed gte 1>>
<<if $exhibitionism gte 35>>
You feel more conscious of your <<lewdness>> now that you're faced with other people. It would be so embarrassing to stride into the middle of them like this. But it could work to your advantage.
<br><br>
<<set $skulduggerydifficulty to 600>>
<<link [[Distract them|Wolf Hunters Distract]]>><<set $phase to 1>><</link>><<skulduggerydifficulty>><<exhibitionist3>>
<br>
<<else>>
You feel more conscious of your <<lewdness>> now that you're faced with other people. There's no way you can let them see you.
<br><br>
<</if>>
<<else>>
<<set $skulduggerydifficulty to 800>>
<<link [[Distract them|Wolf Hunters Distract]]>><<set $phase to 2>><</link>><<skulduggerydifficulty>>
<br>
<</if>>
<<link [[Attack|Wolf Hunters Attack]]>><</link>>
<br>
<<link [[Leave|Wolf Hunter Leave]]>><</link>>
<br><<set $outside to 1>><<set $location to "forest">><<effects>>
<<if $phase is 0>><<set $wolfpackshroom to "none">>
You crumble the red mushroom onto the black wolf's food. It spots you and growls, but relents when it sees you carry nothing away. It returns to its place and continues eating. Over the next few hours it becomes more territorial, glaring at other wolves who approach the deer.
<<gferocity>>
<br><br>
<<elseif $phase is 1>><<set $wolfpackshroom to "none">>
You crumble the pink mushroom onto the black wolf's food. It spots you and growls, but relents when it sees you carry nothing away. It returns to its place and continues eating. Over the next few hours it becomes lethargic. The other wolves notice and try their luck at parts of the deer they wouldn't normally be allowed.
<<lferocity>><<set $wolfpackpoisoned to 1>>
<br><br>
<</if>>
You lie on the grass with your head resting on a wolf. All that running is tiring. You close your eyes and sleep. You're awoken when the wolf you were resting on stands up.
<br><br>
<<set $huntstate to "success">>
<<wolfhuntevents>><<set $outside to 1>><<set $location to "forest">><<effects>>
<<generate1>><<generate2>><<generate3>>
The wolves get into position around the camp, then rush in from all directions.
<br><br>
<<if $wolfpackharmony + $wolfpackferocity - 20 gte $rng>>
The hunters are quick to react, but not quick enough. A <<person1>><<person>> reaches for <<his>> gun, which <<he>> left where <<he>> sat, but it's too late. The black wolf lunges and grabs <<his>> arm in its jaws.
<br><br>
The other wolves follow the black's lead. You back away as they drive the hunters into a tight circle with their backs against each other.
<br><br>
"Th-this is m-mad," the <<person>> stammers.
<br><br>
<<earnFeat "Top of the Food Chain">>
<<link [[Demand valuables|Wolf Hunters Valuables]]>><</link>><<crime>>
<br>
<<link [[Let them go|Wolf Hunters Go]]>><</link>>
<br>
<<else>>
The hunters are quick to react. They grab their rifles and fire at the wolves. The bullets whiz into the forest. Though unharmed, the wolves turn their tails and flee to safety. You go with them.
<<lharmony>><<lferocity>>
<br><br>
<i>Higher harmony and ferocity increases the chance of a successful hunt.</i>
<br><br>
You run into the forest once more, the pack following close behind. There must be easier prey.
<<gathletics>><<athletics 6>><<physique 6>>
<br><br>
<<endevent>>
<<set $bus to "wolfcaveclearing">>
<<wolfhuntevents>>
<</if>><<set $outside to 1>><<set $location to "forest">><<effects>>
<<generate1>><<generate2>><<generate3>>
<<if $phase is 0>>
<<flaunting>> you emerge from the safety of the trees, naked. You hear a wolf whimper somewhere behind you but you don't stop. You see the hunters more clearly now, and march right into the middle of them.
<<exhibitionism5>>
They gape at you. The closest, a <<person1>><<person>>, is the first to speak. "Why, if it isn't a forest nymph, come to keep us warm." <<He>> stands up, and the others do too.
<br><br>
<<elseif $phase is 1>>
<<flaunting>> you emerge from the safety of the trees, despite being exposed so. You hear a wolf whimper somewhere behind you but you don't stop. You see the hunters more clearly now, and march right into the middle of them.
<<exhibitionism3>>
They gape at you. The closest, a <<person1>><<person>>, is the first to speak. "Looks like you forgot to dress properly." <<He>> stands up, and the others do too.
<br><br>
<<else>>
You emerge from the safety of the trees. You hear a wolf whimper somewhere behind you but you don't stop. You see the hunters more clearly now, and march right into the middle of them.
<br><br>
They jump and reach for their guns when they see you, but soon calm down. The closest, a <<person1>><<person>>, is the first to speak. "You shouldn't sneak up on people like that," <<he>> says. "You're liable to get hurt." <<He>> leers at you as <<he>> stands up, and the others do too.
<br><br>
<</if>>
<<skulduggerycheck>>
<<if $skulduggerysuccess is 1>>
<<if $skulduggery lte ($skulduggerydifficulty + 100)>>
<<skulduggeryskilluse>>
<<else>>
<span class="blue">That was too easy. You didn't learn anything.</span>
<br><br>
<</if>>
A <<person2>><<person>> cocks <<his>> head as if listening, <span class="green">but doesn't hear anything.</span> <<He>> grins at you. "Walking the woods all alone are we? Don't fret, we'll look after you."
<br><br>
"That's right," a <<person3>><<person>> says next as <<he>> eyes you up and down. "Question is, what shall we do with you?"
<br><br>
They're so taken by you they don't notice the many pairs of eyes glowing in the dark, drawing closer. The <<person1>><<person>> looks over <<his>> friend's shoulder and horror spreads on <<his>> face. <<He>> reaches for <<his>> gun, which <<he>> left where <<he>> sat, but it's too late. The black wolf lunges and grabs <<his>> arm in its jaws.
<br><br>
The other wolves follow the black's lead. You back away as they drive the hunters into a tight circle with their backs against each other.
<br><br>
"Th-this is m-mad," the <<person>> stammers.
<br><br>
<<earnFeat "Top of the Food Chain">>
<<link [[Demand valuables|Wolf Hunters Valuables]]>><</link>><<crime>>
<br>
<<link [[Let them go|Wolf Hunters Go]]>><</link>>
<br>
<<else>>
<<skulduggeryskilluse>>
"<span class="red">I heard that</span>," a <<person2>><<person>> announces, and in once swift movement <<he>> picks up a stone and hurls it into the shrubs around their camp. You hear rustling and pattering feet. It fades away. The pack was so on edge it was enough to spook them into fleeing.
<br><br>
"Looks like your friends have done a runner," a <<person3>><<person>> says. "Pity. I bet they're as cute as you." <<He>> reaches towards you. "Now come 'ere."
<br><br>
<<link [[Next|Wolf Hunter Rape]]>><<set $molestationstart to 1>><</link>>
<br>
<</if>><<set $outside to 1>><<set $location to "forest">><<effects>>
It's not worth the risk. You turn and run, the relieved wolves following close behind.
<<gathletics>><<athletics 6>><<physique 6>>
<br><br>
<<set $bus to "wolfcaveclearing">>
<<wolfhuntevents>><<set $outside to 1>><<set $location to "forest">><<effects>>
<<set $wolfpackrob to 1>>
<<if $submissive gte 1150>>
"Give me your money and valuables," you say. "Then leave us to eat in peace."
<br><br>
<<elseif $submissive lte 850>>
"Your money and valuables," you say. "Before I feed you to my family." The wolves growl.
<br><br>
<<else>>
"Your money and valuables," you say. "Hurry, I can't hold them back forever." The wolves growl.
<br><br>
<</if>>
They pull money out of pockets and take off their jewellery. They drop it all in a pile at their feet before being marched from the camp by the wolves nipping at their heels. The wolves rush to the deer carcass once they are out of earshot.
<br><br>
<<if $rng gte 96>>
You find £200 in cash, as well as assorted baubles you think are very valuable.
<<set $money += 20000>><<set $blackmoney += 800>><<crimeup 1000>>
<<elseif $rng gte 51>>
You find £50 in cash, as well as assorted baubles you think are quite valuable.
<<set $money += 5000>><<set $blackmoney += 50>><<crimeup 100>>
<<else>>
You find £20 in cash, as well as assorted baubles you think are quite valuable.
<<set $money += 2000>><<set $blackmoney += 30>><<crimeup 50>>
<</if>>
<<endevent>>
The black wolf keeps the choice parts of the deer for itself. You rummage in a bag left behind by the hunters and find some canned food that suits you better.
<<stress -12>><<lstress>>
<br><br>
<<if $wolfpackspray isnot 1>><<set $wolfpackspray to 1>>
You find a strange cylinder among their things. It looks like a charge for your pepper spray, but with an exposed computer chip at the base. You put it in.
<<gspraymax>><<set $spraymax += 1>><<spray 5>>
<br><br>
<</if>>
The pack lazes around, eating at their leisure. A small dispute breaks out and the black wolf leaves its place by the deer to quell it.
<br><br>
<<wolfpackhuntoptions>><<set $outside to 1>><<set $location to "forest">><<effects>>
<<if $submissive gte 1150>>
"Leave us alone," you say. "We only want to eat in peace."
<br><br>
<<elseif $submissive lte 850>>
"Leave," you say. "Before I change my mind and feed you to my family." The wolves growl.
<br><br>
<<else>>
"Leave," you say. "I can't hold them back forever." The wolves growl.
<br><br>
<</if>>
The hunters nod and march from the camp with wolves nipping at their heels. The wolves rush to the deer carcass once they are out of earshot.
<br><br>
<<endevent>>
The black wolf keeps the choice parts for itself. You rummage in a bag left behind by the hunters and find some canned food that suits you better.
<<stress -12>><<lstress>>
<br><br>
<<if $wolfpackspray isnot 1>>
<<set $wolfpackspray to 1>>
You find a strange cylinder among their things. It looks like a charge for your pepper spray, but with an exposed computer chip at the base. You put it in.
<<gspraymax>><<set $spraymax += 1>><<spray 5>>
<br><br>
<</if>>
The pack lazes around, eating at their leisure. A small dispute breaks out and the black wolf leaves its place by the deer to quell it.
<br><br>
<<wolfpackhuntoptions>><<if $molestationstart is 1>>
<<set $molestationstart to 0>>
<<controlloss>>
<<violence 1>>
<<neutral 1>>
<<molested>>
<<maninit>><<set $enemyanger += 50>>
<</if>>
<<effects>>
<<effectsman>><<man>>
<<if $enemyhealth gt 0>><<npcdamage>><</if>>
<<stateman>>
<br><br>
<<actionsman>>
<<if $enemyhealth lte 0>>
<span id="next"><<link [[Next|Wolf Hunter Rape Finish]]>><</link>></span><<nexttext>>
<<elseif $enemyarousal gte $enemyarousalmax>>
<span id="next"><<link [[Next|Wolf Hunter Rape Finish]]>><</link>></span><<nexttext>>
<<else>>
<span id="next"><<link [[Next|Wolf Hunter Rape]]>><</link>></span><<nexttext>>
<</if>><<set $outside to 1>><<set $location to "forest">><<effects>>
<<if $enemyarousal gte $enemyarousalmax>>
<<ejaculation>>
"I said the trip would be worth it," the <<person1>><<person>> says. "What now?"
<br><br>
<<person2>>"I know," the <<person>> says. <<He>> produces a rope from a bag beside the fire and ties your arms together. "There. Have fun being wolf food." <<tearful>> you leave the camp. You walk until their laughter fades behind you.
<br><br>
<<set $leftarm to "bound">><<set $rightarm to "bound">>
<<clotheson>>
<<endcombat>>
<<else>>
The <<person1>><<person>> stumbles backwards and steps in the fire. <<tearful>> you push past <<him>> and flee into the forest.
<br><br>
<<clotheson>>
<<endcombat>>
<</if>>
<<link [[Next|Forest]]>><<set $forest to 1>><</link>><<set $outside to 1>><<set $location to "forest">><<effects>>
<<skulduggerycheck>>
<<if $skulduggerysuccess is 1>>
<<if $skulduggery lte ($skulduggerydifficulty + 100)>>
<<skulduggeryskilluse>>
<<else>>
<span class="blue">That was too easy. You didn't learn anything.</span>
<br><br>
<</if>>
You sneak up to the cave. You think you hear the bear snore. <span class="green">You sneak behind it.</span> The rest of the pack inches closer. One of them snaps a twig, and the bear's eyes shoot open. You throw a rock at it, and it turns to face you. It rears up and roars, unaware of the wolves right behind it. They attack it from behind, biting at its limbs and clawing at its back.
<br><br>
<<if $skulduggery lte ($skulduggerydifficulty + 100)>>
<<skulduggeryskilluse>>
<<else>>
<span class="blue">That was too easy. You didn't learn anything.</span>
<br><br>
<</if>>
Groggy and surrounded, the bear stumbles away from the cave and leaves the deer carcass unguarded. The black wolf keeps the choice parts for itself. You find some berries growing nearby which serve you better.
<<stress -12>><<lstress>>
<br><br>
The pack lazes around, eating at their leisure. A small dispute breaks out and the black wolf leaves its place by the deer to quell it.
<br><br>
<<wolfpackhuntoptions>>
<<else>>
You sneak up to the cave. You think you hear the bear snore. <span class="red">You're right beside it when it opens it's eyes and looks straight at you!</span> The wolves flee into the night and the bear rears over you.
<br><br>
<<link [[Next|Wolf Bear Rape]]>><<set $molestationstart to 1>><</link>>
<br>
<</if>><<set $outside to 1>><<set $location to "forest">><<effects>>
<<generate1>><<generate2>><<generate3>>
The wolves creep up to the cave. The bear's eyes open, and the wolves lunge at it.
<br><br>
<<if $wolfpackharmony + $wolfpackferocity + 20 gte $rng>>
The bear tries to stand, but it's too late. Several sets of jaws clamp down on it's body. It roars in pain and swipes at the attackers, but they jump back to safety.
<br><br>
Groggy and hurt, the bear stumbles away from the cave and leaves the deer carcass unguarded. The black wolf keeps the choice parts for itself. You find some berries growing nearby which serve you better.
<<stress -12>><<lstress>>
<br><br>
The pack lazes around, eating at their leisure. A small dispute breaks out and the black wolf leaves its place by the deer to quell it.
<br><br>
<<wolfpackhuntoptions>>
<<else>>
The black wolf lunges, but the bear is too quick. It swipes the black wolf to the side, and the other wolves turn and flee. The black wolf follows, unhurt save for its pride.
<br><br>
<i>Higher harmony and ferocity increases the chance of a successful hunt.</i>
<br><br>
You run with the pack into the forest. There must be easier prey.
<<gathletics>><<athletics 6>><<physique 6>>
<br><br>
<<set $bus to "wolfcaveclearing">>
<<wolfhuntevents>>
<</if>><<if $molestationstart is 1>>
<<set $molestationstart to 0>>
<<controlloss>>
<<violence 1>>
<<neutral 1>>
<<molested>>
<<beastNEWinit 1 bear>><<set $enemytrust -= 40>><<set $enemyanger += 40>><<set $enemyhealthmax to 400>><<set $enemyhealth to 400>><<set $enemyarousalmax to 1000>>
<</if>>
<<effects>>
<<effectsman>>
<br>
<<beast $enemyno>>
<br><br>
<<stateman>>
<br><br>
<<actionsman>>
<<if $enemyarousal gte $enemyarousalmax>>
<span id="next"><<link [[Next|Wolf Bear Rape Finish]]>><</link>></span><<nexttext>>
<<elseif $enemyhealth lte 0>>
<span id="next"><<link [[Next|Wolf Bear Rape Finish]]>><</link>></span><<nexttext>>
<<else>>
<span id="next"><<link [[Next|Wolf Bear Rape]]>><</link>></span><<nexttext>>
<</if>><<set $outside to 1>><<set $location to "forest">><<effects>>
<<if $enemyarousal gte $enemyarousalmax>>
<<beastejaculation>>
Satisfied, the bear returns to sleep.
<br><br>
<<tearful>> you stagger from the cave.
<br><br>
<<clotheson>>
<<endcombat>>
<<link [[Next|Forest]]>><<set $forest to 60>><</link>>
<br>
<<elseif $enemyhealth lte 0>>
You scare the mighty beast. It flees deeper into its abode. It's a shame the wolves ran, as there's nothing guarding the carcass.
<br><br>
<<tearful>> you stagger from the cave.
<br><br>
<<clotheson>>
<<endcombat>>
<<link [[Next|Forest]]>><<set $forest to 60>><</link>>
<br>
<</if>><<set $outside to 1>><<set $location to "forest">><<effects>>
You plant your feet and stand your ground.
<<if $physique gte random(2000, 12000)>>
<span class="green">The boar veers away from you</span>, and runs into the forest.
<br><br>
The black wolf keeps the choice parts for itself. You find some berries growing nearby which serve you better.
<<stress -12>><<lstress>>
<br><br>
The pack lazes around, eating at their leisure. A small dispute breaks out and the black wolf leaves its place by the deer to quell it.
<br><br>
<<wolfpackhuntoptions>>
<<else>>
<span class="red">The boar doesn't stop.</span> It knocks you aside and runs amok among the wolves, who run for the safety of the forest. Before you can stagger to your feet the boar is on top of you.
<br><br>
<<link [[Next|Wolf Carrion Rape]]>><<set $molestationstart to 1>><</link>>
<br>
<</if>><<set $outside to 1>><<set $location to "forest">><<effects>>
You run away from the boar. It runs amok among the wolves, who panic and run for the safety of the trees.
<br><br>
You run with the pack into the forest. There must be easier prey.
<<gathletics>><<athletics 6>><<physique 6>>
<br><br>
<<set $bus to "wolfcaveclearing">>
<<wolfhuntevents>><<if $molestationstart is 1>>
<<set $molestationstart to 0>>
<<controlloss>>
<<violence 1>>
<<neutral 1>>
<<molested>>
<<beastNEWinit 1 boar>>
<<set $NPCList[0].stance to "top">>
<</if>>
<<effects>>
<<effectsman>>
<br>
<<beast $enemyno>>
<br><br>
<<stateman>>
<br><br>
<<actionsman>>
<<if $enemyarousal gte $enemyarousalmax>>
<span id="next"><<link [[Next|Wolf Carrion Rape Finish]]>><</link>></span><<nexttext>>
<<elseif $enemyhealth lte 0>>
<span id="next"><<link [[Next|Wolf Carrion Rape Finish]]>><</link>></span><<nexttext>>
<<else>>
<span id="next"><<link [[Next|Wolf Carrion Rape]]>><</link>></span><<nexttext>>
<</if>><<set $outside to 1>><<set $location to "forest">><<effects>>
<<if $enemyarousal gte $enemyarousalmax>>
<<beastejaculation>>
Satisfied, the boar climbs the hill and continues to eat.
<br><br>
<<tearful>> you walk into the trees.
<br><br>
<<clotheson>>
<<endcombat>>
<<link [[Next|Forest]]>><<set $forest to 60>><</link>>
<br>
<<elseif $enemyhealth lte 0>>
You scare the boar away from you. It squeals and flees. It's a shame the wolves ran as there's nothing guarding the carcass.
<br><br>
<<tearful>> you walk into the trees.
<br><br>
<<clotheson>>
<<endcombat>>
<<link [[Next|Forest]]>><<set $forest to 60>><</link>>
<br>
<</if>><<if $molestationstart is 1>>
<<set $molestationstart to 0>>
<<controlloss>>
<<violence 1>>
<<neutral 1>>
<<molested>>
<<if $phase is 1>>
<<beastTrainGenerate 1 "wolf">>
<<beastNEWinit 1 wolf>><<set $enemyanger += 30>>
<<else>>
<<beastTrainGenerate 5 "wolf">>
<<beastNEWinit 1 wolf>>
<</if>>
<</if>>
<<effects>>
<<effectsman>>
<br>
<<beast $enemyno>>
<br><br>
<<stateman>>
<br><br>
<<actionsman>>
<<if $enemyarousal gte $enemyarousalmax>>
<span id="next"><<link [[Next|Forest Wolf Cave Rape Finish]]>><</link>></span><<nexttext>>
<<elseif $enemyhealth lte 0>>
<span id="next"><<link [[Next|Forest Wolf Cave Rape Finish]]>><</link>></span><<nexttext>>
<<else>>
<span id="next"><<link [[Next|Forest Wolf Cave Rape]]>><</link>></span><<nexttext>>
<</if>><<set $outside to 0>><<set $location to "wolf_cave">><<effects>>
<<if $enemyarousal gte $enemyarousalmax>>
<<beastejaculation>>
<<if $combatTrain.length gt 0>>
Satisfied, the beast leaves you be. Another takes its place.
<<beastNEWinit $combatTrain.numberPerTrain[0] $combatTrain.beastTypes[0]>>
<<combatTrainAdvance>>
<<wolfpacktrust>><<gstockholm>>
<br><br>
[[Next|Forest Wolf Cave Rape]]
<<else>>
Satisfied, the beast leaves you be.
<<wolfpacktrust>><<gstockholm>>
<br><br>
[[Next|Forest Wolf Cave Rape End]]
<</if>>
<<elseif $enemyhealth lte 0>>
<<beastwound>>
<<if $combatTrain.length gt 0>>
The beast recoils in pain and fear, but another takes its place.
<<beastNEWinit $combatTrain.numberPerTrain[0] $combatTrain.beastTypes[0]>>
<<combatTrainAdvance>>
<br><br>
[[Next|Forest Wolf Cave Rape]]
<<else>>
The beast recoils in pain and fear.
<br><br>
[[Next|Forest Wolf Cave Rape End]]
<</if>>
<</if>><<set $outside to 0>><<set $location to "wolf_cave">><<effects>>
<<if $enemywounded gte 2 and $enemyejaculated is 0>>
In a display of power, you defeat the pack. <<tearful>> you escape from the cave.
<br><br>
<<clotheson>>
<<endcombat>>
<<link [[Next|Forest]]>><<set $stress -= 1000>><<set $eventskip to 1>><<set $eventskip to 1>><</link>>
<<elseif $enemywounded is 0 and $enemyejaculated gte 2>>
Finished with you, the wolves leave you be. However, they rest between you and the cave entrance, and could easily block your escape. <<tearful>> you settle down.
<br><br>
<<if $phase is 1>>
The other wolves soon return from their hunt.
<</if>>
<<clotheson>>
<<endcombat>>
<<link [[Next|Forest Wolf Cave]]>><<set $eventskip to 1>><</link>>
<<elseif $enemywounded gte 1 and $enemyejaculated gte 1>>
Finished with you, the wolves leave you be. However, they rest between you and the cave entrance, and could easily block your escape. <<tearful>> you settle down.
<br><br>
<<if $phase is 1>>
The other wolves soon return from their hunt.
<</if>>
<<clotheson>>
<<endcombat>>
<<link [[Next|Forest Wolf Cave]]>><<set $eventskip to 1>><</link>>
<</if>><<set $outside to 0>><<set $location to "wolf_cave">><<effects>>
<<if $eventskip is 0>>
<<eventwolfcave>>
<<else>>
The wolves are blocking your way out of the cave. A draft blows from the back.
<br><br>
<<link [[Rest (2:00)|Forest Wolf Cave Wait]]>><<set $tiredness -= 480>><<pass 2 hours>><</link>>
<br>
<<link [[Try to escape|Forest Wolf Cave Escape]]>><</link>>
<br>
<<if $wolfcavedig gte 13>>
<<link [[Go down the hole|Forest Wolf Cave Hole]]>><</link>>
<br>
<<elseif $wolfcavedig gte 12 and $physiquesize lte 12000>>
<<link [[Go down the hole|Forest Wolf Cave Hole]]>><</link>><<small_text>>
<br>
<<elseif $wolfcavedig gte 11 and $physiquesize lte 10000>>
<<link [[Go down the hole|Forest Wolf Cave Hole]]>><</link>><<small_text>>
<br>
<<elseif $wolfcavedig gte 10 and $physiquesize lte 6000>>
<<link [[Go down the hole|Forest Wolf Cave Hole]]>><</link>><<small_text>>
<br>
<<elseif $wolfcavedig gte 1>>
<<link [[Dig at the back of the cave (1:00)|Forest Wolf Cave Dig]]>><<pass 1 hour>><<set $wolfcavedig += 1>><</link>>
<br>
<<else>>
<<link [[Examine the back of the cave|Forest Wolf Cave Examine]]>><<set $wolfcavedig to 1>><</link>>
<br>
<</if>>
<</if>>
<<set $eventskip to 0>><<set $outside to 0>><<set $location to "wolf_cave">><<effects>>
You huddle at the back of the cave, and the wolves pay you little heed for a time.
<br><br>
<<link [[Next|Forest Wolf Cave]]>><</link>>
<br><<set $outside to 0>><<set $location to "wolf_cave">><<effects>>
<<if $wolfpacktrust gte 12>>
The wolves look at you as you try to leave, but make no move to stop you. It seems they trust you enough to let you go.
<<lstress>>
<br><br>
<<link [[Next|Forest]]>><<set $stress -= 1000>><<set $eventskip to 1>><<set $forest to 80>><<set $eventskip to 1>><</link>>
<br>
<<elseif $wolfpackfear gte 12>>
The wolves growl at you as you try to leave, but make no move to stop you. It seems they fear you too much to try and stop you.
<<lstress>>
<br><br>
<<link [[Next|Forest]]>><<set $stress -= 1000>><<set $eventskip to 1>><<set $forest to 80>><<set $eventskip to 1>><</link>>
<br>
<<else>>
The wolves immediately stir as you try to leave, and block your path. The pack stares at you, growling a warning.
<<stress 6>><<gstress>>
<br><br>
<<link [[Try to escape anyway|Forest Wolf Cave Rape]]>><<set $molestationstart to 1>><</link>>
<br>
<<link [[Back down|Forest Wolf Cave]]>><</link>>
<br>
<</if>><<set $outside to 0>><<set $location to "wolf_cave">><<effects>>
The wolves immediately stir as you try to leave, and block your path. The pair stare at you, growling a warning.
<<stress 3>><<gstress>>
<br><br>
<<link [[Try to escape anyway|Forest Wolf Cave Rape]]>><<set $molestationstart to 1>><<set $phase to 1>><</link>>
<br>
<<link [[Back down (0:30)|Forest Wolf Cave Hunt]]>><<pass 30>><</link>>
<br><<set $outside to 0>><<set $location to "wolf_cave">><<effects>>
You decide not to risk it. You wait at the back of the cave. The wolves soon return from their hunt. <<wolfpacktrust>>
<br><br>
<<link [[Next|Forest Wolf Cave]]>><<set $eventskip to 1>><</link>>
<br><<if $molestationstart is 1>>
<<set $molestationstart to 0>>
<<controlloss>>
<<violence 1>>
<<neutral 1>>
<<molested>>
<<beastNEWinit 1 wolf>>
<</if>>
<<effects>>
<<effectsman>>
<br>
<<beast $enemyno>>
<br><br>
<<stateman>>
<br><br>
<<actionsman>>
<<if $enemyarousal gte $enemyarousalmax>>
<span id="next"><<link [[Next|Forest Wolf Cave Molestation Finish]]>><</link>></span><<nexttext>>
<<elseif $enemyhealth lte 0>>
<span id="next"><<link [[Next|Forest Wolf Cave Molestation Finish]]>><</link>></span><<nexttext>>
<<else>>
<span id="next"><<link [[Next|Forest Wolf Cave Molestation]]>><</link>></span><<nexttext>>
<</if>><<set $outside to 0>><<set $location to "wolf_cave">><<effects>>
<<if $enemyarousal gte $enemyarousalmax>>
<<beastejaculation>>
The wolf grunts in satisfaction, and heads back to the rest of the pack.
<<wolfpacktrust>>
<br><br>
<<tearful>> you settle down.
<<gstockholm>>
<br><br>
<<clotheson>>
<<endcombat>>
<<link [[Next|Forest Wolf Cave]]>><<set $eventskip to 1>><</link>>
<br>
<<elseif $enemyhealth lte 0>>
The wolf whines in pain and returns to the rest of the pack.
<<wolfpackfear>>
<br><br>
<<tearful>> you settle down.
<br><br>
<<clotheson>>
<<endcombat>>
<<link [[Next|Forest Wolf Cave]]>><<set $eventskip to 1>><</link>>
<br>
<</if>><<set $outside to 0>><<set $location to "wolf_cave">><<effects>>
<<if $wolfcavedig gte 13>>
You move the rocks out of the way, until the remainder collapse and reveal a hole in the ground. You hear rushing water.
<<elseif $wolfcavedig gte 12 and $physiquesize lte 12000>>
You move the rocks out of the way, until the remainder collapse and reveal a hole in the ground. You hear rushing water.
<<elseif $wolfcavedig gte 11 and $physiquesize lte 10000>>
You move the rocks out of the way, until the remainder collapse and reveal a hole in the ground. You hear rushing water.
<<elseif $wolfcavedig gte 10 and $physiquesize lte 6000>>
You move the rocks out of the way, until the remainder collapse and reveal a hole in the ground. You hear rushing water.
<<elseif $wolfcavedig gte 9>>
You think you hear rushing water as you move the rocks out of the way. Not far to go now.
<<elseif $wolfcavedig gte 6>>
You move some of the rocks out of the way. The draft becomes stronger.
<<elseif $wolfcavedig gte 4>>
You move some of the rocks out of the way. You think you feel the draft become stronger.
<<else>>
You move some of the rocks in the way, but there's still much to do.
<</if>>
<br><br>
<<if $wolfcavedig gte 13>>
<<link [[Go down|Forest Wolf Cave Hole]]>><</link>>
<br>
<<if $syndromewolves gte 1>>
<<link [[Leave it for now|Wolf Cave]]>><</link>>
<br>
<<else>>
<<link [[Leave it for now|Forest Wolf Cave]]>><</link>>
<br>
<</if>>
<<elseif $wolfcavedig gte 12 and $physiquesize lte 12000>>
<<link [[Go down|Forest Wolf Cave Hole]]>><</link>><<small_text>>
<br>
<<if $syndromewolves gte 1>>
<<link [[Leave it for now|Wolf Cave]]>><</link>>
<br>
<<else>>
<<link [[Leave it for now|Forest Wolf Cave]]>><</link>>
<br>
<</if>>
<<elseif $wolfcavedig gte 11 and $physiquesize lte 10000>>
<<link [[Go down|Forest Wolf Cave Hole]]>><</link>><<small_text>>
<br>
<<if $syndromewolves gte 1>>
<<link [[Leave it for now|Wolf Cave]]>><</link>>
<br>
<<else>>
<<link [[Leave it for now|Forest Wolf Cave]]>><</link>>
<br>
<</if>>
<<elseif $wolfcavedig gte 10 and $physiquesize lte 6000>>
<<link [[Go down|Forest Wolf Cave Hole]]>><</link>><<small_text>>
<br>
<<if $syndromewolves gte 1>>
<<link [[Leave it for now|Wolf Cave]]>><</link>>
<br>
<<else>>
<<link [[Leave it for now|Forest Wolf Cave]]>><</link>>
<br>
<</if>>
<<elseif $syndromewolves gte 1>>
<<link [[Next|Wolf Cave]]>><</link>>
<br>
<<else>>
<<link [[Next|Forest Wolf Cave]]>><</link>>
<br>
<</if>><<set $outside to 0>><<set $location to "wolf_cave">><<effects>>
The feel around the darkness at the back of the cave, looking for the source of the draft. The air feels like its coming from behind a pile of loose rocks.
<br><br>
<<if $syndromewolves gte 1>>
<<link [[Next|Wolf Cave]]>><</link>>
<br>
<<else>>
<<link [[Next|Forest Wolf Cave]]>><<set $eventskip to 1>><</link>>
<br>
<</if>><<set $outside to 0>><<set $location to "wolf_cave">><<effects>>
You peer down the hole at the back of the cave, but can't make anything out. You hear rushing water. You don't think you'll be able to come back the way you came.
<br><br>
<<link [[Descend|Wolf Cave Descent]]>><</link>>
<br>
<<if $syndromewolves gte 1>>
<<link [[Leave|Wolf Cave]]>><</link>>
<br>
<<else>>
<<link [[Leave|Forest Wolf Cave]]>><</link>>
<br>
<</if>><<if $sexstart is 1>>
<<set $sexstart to 0>>
<<consensual>>
<<set $consensual to 1>>
<<neutral 1>>
<<npc "Black Wolf">><<beastNNPCinit>>
<<blackwolfhand>>
<<deviancy1>>
<</if>>
<<effects>>
<<effectsman>>
<br>
<<beast $enemyno>>
<br><br>
<<stateman>>
<br><br>
<<actionsman>>
<<if $finish is 1>>
<span id="next"><<link [[Next|Wolf Cave Hand Finish]]>><</link>></span><<nexttext>>
<<elseif $enemyarousal gte $enemyarousalmax>>
<span id="next"><<link [[Next|Wolf Cave Hand Finish]]>><</link>></span><<nexttext>>
<<elseif $enemyhealth lte 0>>
<span id="next"><<link [[Next|Wolf Cave Hand Finish]]>><</link>></span><<nexttext>>
<<else>>
<span id="next"><<link [[Next|Wolf Cave Hand]]>><</link>></span><<nexttext>>
<</if>><<set $outside to 0>><<set $location to "wolf_cave">><<effects>>
You shuffle away from the wolf, preparing for another assault. But none comes. It turns and walks away.
<br><br>
<<set $syndromewolves to 1>>
<<set $wolfevent to 0>>
<<set $wolfstate to "cave">>
<<set $wolfpackferocity to 10>>
<<set $wolfpackharmony to 10>>
<span class="red"><i>It's not their fault. They're just cute animals.</i> You've gained the "Stockholm Syndrome: Wolves" trait.</span>
<br><br>
<<if $loveInterest.primary is "None" and $deviancy gte 35>>
<<set $loveInterest.primary to "Black Wolf">>
<span class = "gold">The Black Wolf is now your love interest! It seems happy to have found a mate.</span>
<br><br>
<<elseif $deviancy gte 35>>
<span class = "gold">The Black Wolf can now be claimed as your love interest! It seems happy to have found a mate. <br>You can change your love interest in the "Attitudes" menu.</span>
<br><br>
<<else>>
<span class = "blue">You aren't sure if a wolf would make a good love interest...</span><br><br>
<</if>>
<<link [[Next|Wolf Cave]]>><</link>>
<br><<set $outside to 1>><<set $location to "wolf_cave">><<effects>>
<<if $enemyarousal gte $enemyarousalmax>>
<<beastejaculation>>
<<tearful>> you watch the black wolf yawn and lie down.
<br><br>
<<clotheson>>
<<endcombat>>
<<elseif $enemyhealth lte 0>>
<<tearful>> you watch the black wolf yawn and lie down.
<br><br>
<<clotheson>>
<<endcombat>>
<<else>>
<<tearful>> you watch the black wolf yawn and lie down.
<br><br>
<<clotheson>>
<<endcombat>>
<</if>>
<<set $syndromewolves to 1>>
<<set $wolfevent to 0>>
<<set $wolfstate to "cave">>
<<set $wolfpackferocity to 10>>
<<set $wolfpackharmony to 10>>
<span class="red"><i>It's not their fault. They're just cute animals.</i> You've gained the "Stockholm Syndrome: Wolves" trait.</span>
<br><br>
<<if $loveInterest.primary is "None" and $deviancy gte 35>>
<<set $loveInterest.primary to "Black Wolf">>
<span class = "gold">The Black Wolf is now your love interest! It seems happy to have found a mate.</span>
<br><br>
<<elseif $deviancy gte 35>>
<span class = "gold">The Black Wolf can now be claimed as your love interest! It seems happy to have found a mate. <br>You can change your love interest in the "Attitudes" menu.</span>
<br><br>
<<else>>
<span class = "blue">You aren't sure if a wolf would make a good love interest...</span><br><br>
<</if>>
<<link [[Next|Wolf Cave]]>><</link>>
<br><<set $outside to 0>><<set $location to "wolf_cave">><<effects>>
<<set $wolfpackharmony = Math.clamp($wolfpackharmony, 0, 20)>>
<<set $wolfpackferocity = Math.clamp($wolfpackferocity, 0, 20)>><<set $bus to "wolfcave">>
You are in the wolf cave. The ceiling hangs low. There's a breeze blowing from the back.
<<if $exposed gte 1>>
The wolves don't care, but being exposed is embarrassing regardless.
<</if>>
<<storeon "wolfcave" "check">>
<<if _store_check is 1>>
Your clothes are tucked away behind a rock.
<</if>>
<<if $wolfstate is "hunt">>
Most of the pack is out hunting.
<<else>>
<<if $weather.current is "rain">>
The pack shelters from the rain.
<<elseif $weather.current is "snow">>
The pack shelters from the snow.
<<else>>
The pack rests.
<</if>>
<<wolfcavestate>>
<</if>>
<br><br>
<<if $wolfevent gte 1>>
<<set $wolfevent to 0>>
<<wolfcaveselect>>
<<else>>
<<storeactions "wolfcave">>
<<if $wolfcavedig gte 13>>
<<link [[Go down the hole|Forest Wolf Cave Hole]]>><</link>>
<br>
<<elseif $wolfcavedig gte 12 and $physiquesize lte 12000>>
<<link [[Go down the hole|Forest Wolf Cave Hole]]>><</link>><<small_text>>
<br>
<<elseif $wolfcavedig gte 11 and $physiquesize lte 10000>>
<<link [[Go down the hole|Forest Wolf Cave Hole]]>><</link>><<small_text>>
<br>
<<elseif $wolfcaevdig gte 10 and $physiquesize lte 6000>>
<<link [[Go down the hole|Forest Wolf Cave Hole]]>><</link>><<small_text>>
<br>
<<elseif $wolfcavedig gte 1>>
<<link [[Dig at the back of the cave (1:00)|Forest Wolf Cave Dig]]>><<pass 1 hour>><<set $wolfcavedig += 1>><</link>>
<br>
<<else>>
<<link [[Examine the back of the cave|Forest Wolf Cave Examine]]>><<set $wolfcavedig to 1>><</link>>
<br>
<</if>>
<<if $leftarm is "bound" or $rightarm is "bound" or $feetuse is "bound">>
<<link [[Cut your binds|Wolf Cave Unbind]]>><</link>>
<br>
<</if>>
<<if $breastfeedingdisable is "f" and $lactating is 1 and $deviancy gte 35>>
<<if $wolfcavebreast is 3>>
<span class="blue">The pups are full of milk.</span>
<br>
<<else>>
<<link [[Breastfeed the pups (0:05)|Wolf Cave Breastfeed]]>><<set $phase to 0>><</link>><<deviant3>>
<br>
<</if>>
<</if>>
<<link [[Sleep|Wolf Cave Bed]]>><</link>>
<br>
<<link [[Go outside|Wolf Cave Clearing]]>><</link>>
<br><br>
<<link [[Settings|Wolf Cave Settings]]>><</link>>
<br>
<<attitudesControlCheck>>
<<if $attitudesControl.showGoldLink is true>>
<span class="goldLink"><<link [[Attitudes]]>><<set $attitudesExitPassage to $passage>><</link>> </span><span class="red">!!</span>
<<else>>
<<link [[Attitudes]]>><<set $attitudesExitPassage to $passage>><</link>>
<</if>>
<br><br><br>
<</if>>
<<storecleanup>><<set $outside to 1>><<set $location to "wolf_cave">><<effects>>
<<set $wolfpackharmony = Math.clamp($wolfpackharmony, 0, 20)>>
<<set $wolfpackferocity = Math.clamp($wolfpackferocity, 0, 20)>><<set $bus to "wolfcaveclearing">>
You are in the clearing outside the wolf cave. A stream runs by.
<<if $exposed gte 1>>
The wolves don't care, but being exposed is embarrassing regardless.
<</if>>
<<if $wolfstate is "hunt">>
Most of the pack is out hunting.
<<else>>
<<if $weather.current is "rain">>
The pack shelters from the rain.
<<elseif $weather.current is "snow">>
The pack shelters from the snow.
<<else>>
The pack rests.
<</if>>
<<wolfcavestate>>
<</if>>
<br><br>
<<if $foresthunt gte 1>>
<span class="lblue">You're safe at the cave. Whatever was hunting you will have given up.</span>
<br><br>
<<set $foresthunt to 0>>
<</if>>
<<if $wolfevent gte 1>><<set $wolfevent to 0>>
<<wolfcaveselect>>
<<else>>
<<link [[Play (1:00)|Wolf Cave Play]]>><<stress -12>><<pass 1 hour>><</link>><<lstress>>
<br>
<<link [[Wash in the stream (0:20)|Wolf Cave Wash]]>><<pass 20>><</link>>
<br>
<<if $worn.upper.exposed gte 2 and $worn.under_upper.exposed gte 1
or $worn.upper.exposed gte 2 and $underupperwetstage gte 3
or $upperwetstage gte 3 and $worn.under_upper.exposed gte 1
or $upperwetstage gte 3 and $underupperwetstage gte 3>>
<<link [[Make a top out of plants and twigs (0:20)|Wolf Cave Plant]]>><<set $phase to 1>><<pass 20>><</link>>
<br>
<</if>>
<<if $worn.lower.exposed gte 2 and $worn.under_lower.exposed gte 1
or $worn.lower.exposed gte 2 and $underlowerwetstage gte 3
or $lowerwetstage gte 3 and $worn.under_lower.exposed gte 1
or $lowerwetstage gte 3 and $underlowerwetstage gte 3>>
<<link [[Make a skirt out of plants and twigs (0:20)|Wolf Cave Plant]]>><<set $phase to 2>><<pass 20>><</link>>
<br>
<</if>>
<br>
The soil near the stream looks good, yet is almost free of wild plants.
<br>
<<link [[Examine|Wolf Cave Plots]]>><</link>>
<br>
<br>
<<link [[Go Inside|Wolf Cave]]>><</link>>
<br><br>
<<foresticon>><<link [[Walk into the forest (0:10)|Forest]]>><<pass 10>><<set $eventskip to 1>><<set $forest to 60>><</link>>
<br>
<</if>><<effects>>
<<plot_effects>>
<<if $wolf_plot_intro is 1>><<unset $wolf_plot_intro>>
<<plots_init wolf 3 earth 2 medium>>
<</if>>
<<display_plot wolf>>
<br>
<<link [[Leave|Wolf Cave Clearing]]>><</link>>
<br>
<<unset $event_trigger>><<set $outside to 0>><<set $location to "wolf_cave">><<effects>>
<<pass 30>>
The black wolf runs through the forest, all the way back to the cave. It dumps you at the back and gives a warning growl before turning away.
<br><br>
<<link [[Next|Wolf Cave]]>><<clotheson>><</link>>
<br><<set $outside to 0>><<set $location to "wolf_cave">><<effects>>
You rub your binds against a sharp rock and they soon come loose.
<br><br>
<<unbind>>
<<link [[Next|Wolf Cave]]>><</link>>
<br><<effects>>
<<if $wolfpackharmony gte 10>>
You snuggle beside a wolf for warmth and close your eyes.
<<else>>
You find an empty spot to lie on and close your eyes.
<</if>>
<br><br>
<<if $sleeptrouble is 1 and $controlled is 0>>
<<link [[Sleep for 10 hours|Wolf Cave Sleep]]>><<set $sleephour to 10>><</link>><<ltiredness>>
<br>
<<link [[Sleep for 9 hours|Wolf Cave Sleep]]>><<set $sleephour to 9>><</link>><<ltiredness>>
<br>
<<link [[Sleep for 8 hours|Wolf Cave Sleep]]>><<set $sleephour to 8>><</link>><<ltiredness>>
<br>
<<link [[Sleep for 7 hours|Wolf Cave Sleep]]>><<set $sleephour to 7>><</link>><<ltiredness>>
<br>
<<link [[Sleep for 6 hours|Wolf Cave Sleep]]>><<set $sleephour to 6>><</link>><<ltiredness>>
<br>
<<link [[Sleep for 5 hours|Wolf Cave Sleep]]>><<set $sleephour to 5>><</link>><<ltiredness>>
<br>
<<link [[Sleep for 4 hours|Wolf Cave Sleep]]>><<set $sleephour to 4>><</link>><<ltiredness>>
<br>
<<link [[Sleep for 3 hours|Wolf Cave Sleep]]>><<set $sleephour to 3>><</link>><<ltiredness>>
<br>
<<link [[Sleep for 2 hours|Wolf Cave Sleep]]>><<set $sleephour to 2>><</link>><<ltiredness>>
<br>
<<link [[Sleep for 1 hours|Wolf Cave Sleep]]>><<set $sleephour to 1>><</link>><<ltiredness>>
<br><br>
<<else>>
<<link [[Sleep for 8 hours|Wolf Cave Sleep]]>><<set $sleephour to 8>><</link>><<ltiredness>>
<br>
<<link [[Sleep for 7 hours|Wolf Cave Sleep]]>><<set $sleephour to 7>><</link>><<ltiredness>>
<br>
<<link [[Sleep for 6 hours|Wolf Cave Sleep]]>><<set $sleephour to 6>><</link>><<ltiredness>>
<br>
<<link [[Sleep for 5 hours|Wolf Cave Sleep]]>><<set $sleephour to 5>><</link>><<ltiredness>>
<br>
<<link [[Sleep for 4 hours|Wolf Cave Sleep]]>><<set $sleephour to 4>><</link>><<ltiredness>>
<br>
<<link [[Sleep for 3 hours|Wolf Cave Sleep]]>><<set $sleephour to 3>><</link>><<ltiredness>>
<br>
<<link [[Sleep for 2 hours|Wolf Cave Sleep]]>><<set $sleephour to 2>><</link>><<ltiredness>>
<br>
<<link [[Sleep for 1 hours|Wolf Cave Sleep]]>><<set $sleephour to 1>><</link>><<ltiredness>>
<br><br>
<</if>>
<<link [[Climb out of bed|Wolf Cave]]>><</link>>
<br><br><<set $settingsExitPassage to "Wolf Cave">>
<<settings>><<set $outside to 0>><<set $location to "wolf_cave">><<effects>>
You sit on the edge and try to lower yourself down, but the rock gives way and you fall into dark water.
<br><br>
<<link [[Next|Underground Lake]]>><</link>>
<br><<run Save.autosave.save(null, {"saveId":$saveId, "saveName":$saveName})>>
<<if _preventUpdate is undefined>>
<<run setSaveDetail("autosave",{"saveId":$saveId,"saveName":$saveName})>>
<</if>>
<<sleep>><<effects>>
<<if $nightmares gte 1 and $controlled is 0>>
You dream you are being hunted by something dark and terrible.
<<else>>
<<if $specialClothesEffects.bimboTotal gte random(100,1000) or $arousal gte 9000>>
Your sleep is plagued by dirty dreams.
<<arousal `$specialClothesEffects.bimboTotal / 10 * $sleepHoursTotal`>>
<<arousal `100 * $sleepHoursTotal`>>
<<if $arousal gte $arousalmax>>
They push you over the edge.
<<orgasmpassage>>
<<else>>
<br><br>
<</if>>
<<else>>
You sleep soundly.
<</if>>
<</if>>
<<sleepeffects>>
<<if $schoolwake is 1>>
<<set $schoolwake to 0>>
You wake up to something mounting you.
<br><br>
<<link [[Let it happen|Wolf Cave Sleep Sex]]>><<set $sexstart to 1>><</link>><<deviant1>>
<br>
<<link [[Push away|Wolf Cave Sleep Push]]>><</link>>
<br>
<<else>>
<br><br>
<<link [[Get up|Wolf Cave]]>><</link>>
<br><br>
<</if>><<if $sexstart is 1>>
<<set $sexstart to 0>>
<<consensual>>
<<set $consensual to 1>>
<<neutral 1>>
<<beastNEWinit 1 wolf>>
You shift your body to make things easier for the horny wolf.
<<deviancy1>><<set $enemytrust -= 20>>
<<if $wolfpackharmony gte 1>>
<<set $rescue to 1>>
<</if>>
<<elseif $molestationstart is 1>>
<<set $molestationstart to 0>>
<<controlloss>>
<<violence 1>>
<<neutral 1>>
<<molested>>
<<beastNEWinit 1 wolf>><<set $enemytrust -= 40>>
<<if $wolfpackharmony gte 1>>
<<set $rescue to 1>>
<</if>>
<</if>>
<<effects>>
<<effectsman>>
<<if $alarm is 1 and $rescue is 0>>
<<set $alarm to 0>>
<span class="red">The wolves are too busy thinking about themselves to help you.</span>
<br><br>
<</if>>
<br>
<<beast $enemyno>>
<br><br>
<<stateman>>
<br><br>
<<actionsman>>
<<if $rescue is 1 and $alarm is 1>>
<span id="next"><<link [[Next|Wolf Cave Sleep Sex Finish]]>><</link>></span><<nexttext>>
<<elseif $finish is 1>>
<span id="next"><<link [[Next|Wolf Cave Sleep Sex Finish]]>><</link>></span><<nexttext>>
<<elseif $enemyarousal gte $enemyarousalmax>>
<span id="next"><<link [[Next|Wolf Cave Sleep Sex Finish]]>><</link>></span><<nexttext>>
<<elseif $enemyhealth lte 0>>
<span id="next"><<link [[Next|Wolf Cave Sleep Sex Finish]]>><</link>></span><<nexttext>>
<<else>>
<span id="next"><<link [[Next|Wolf Cave Sleep Sex]]>><</link>></span><<nexttext>>
<</if>><<set $outside to 0>><<set $location to "wolf_cave">><<effects>>
You shove the wolf away from you.
<<lharmony>>
<br><br>
<<if $wolfpackferocity lte 19>>
It leaves you in peace.
<br><br>
<<link [[Back to sleep|Wolf Cave Bed]]>><</link>>
<br>
<<link [[Get up|Wolf Cave]]>><</link>>
<br>
<<else>>
It growls and tries to force itself on you!
<br><br>
<<link [[Next|Wolf Cave Sleep Sex]]>><<set $molestationstart to 1>><</link>>
<br>
<</if>><<set $outside to 1>><<set $location to "wolf_cave">><<effects>>
<<if $enemyarousal gte $enemyarousalmax>>
<<beastejaculation>><<wolfpacktrust>>
<br>
The wolf yawns and lies down.
<br><br>
<<tearful>> you try to find a comfy position again.
<br><br>
<<clotheson>>
<<endcombat>>
<<elseif $enemyhealth lte 0>>
The wolf limps away from you.
<br><br>
<<tearful>> you try to find a comfy position again.
<br><br>
<<clotheson>>
<<endcombat>>
<<elseif $rescue is 1 and $alarm is 1>>
<<set $rescued += 1>>
The other wolves growl at the wolf assaulting you. It growls back at first, but then backs down and leaves you alone.
<<lharmony>>
<br><br>
<<tearful>> you try to find a comfy position again.
<br><br>
<<clotheson>>
<<endcombat>>
<<else>>
The wolf yawns and lies down.
<br><br>
<<tearful>> you try to find a comfy position again.
<br><br>
<<clotheson>>
<<endcombat>>
<</if>>
<<link [[Next|Wolf Cave Bed]]>><</link>>
<br><<set $outside to 0>><<set $location to "wolf_cave">><<effects>>
<<if $rng gte 51>>
You play fight with one of the younger wolves. It jumps and grabs your arm in its mouth, but doesn't bite down hard, until it manages to pull you to the ground. It sniffs your groin.
<br><br>
<<link [[Let it continue|Wolf Cave Play Sex]]>><<set $sexstart to 1>><</link>><<deviant1>>
<br>
<<link [[Push it away|Wolf Cave Clearing]]>><</link>>
<br>
<<else>>
You play something similar to hide-and-seek with the younger wolves. They're hesitant to stray too far from the cave, but there are many hiding places nearby. Their sense of smell gives them an advantage and they're quick to find you every time, but it's fun.
<br><br>
<<link [[Next|Wolf Cave Clearing]]>><</link>>
<br>
<</if>><<set $outside to 0>><<set $location to "wolf_cave">><<effects>>
You wash in the stream. The water is cold but clean.
<br><br>
<<wash>>
<<link [[Next|Wolf Cave Clearing]]>><</link>>
<br><<if $sexstart is 1>>
<<set $sexstart to 0>>
<<consensual>>
<<set $consensual to 1>>
<<neutral 1>>
<<beastNEWinit 1 wolf>>
The wolf becomes more bold.
<<deviancy1>><<set $enemytrust -= 20>>
<<if $wolfpackharmony gte 1>>
<<set $rescue to 1>>
<</if>>
<<elseif $molestationstart is 1>>
<<set $molestationstart to 0>>
<<controlloss>>
<<violence 1>>
<<neutral 1>>
<<molested>>
<<beastNEWinit 1 wolf>><<set $enemytrust -= 40>>
<<if $wolfpackharmony gte 1>>
<<set $rescue to 1>>
<</if>>
<</if>>
<<effects>>
<<effectsman>>
<<if $alarm is 1 and $rescue is 0>>
<<set $alarm to 0>>
<span class="red">The wolves are too busy thinking about themselves to help you.</span>
<br><br>
<</if>>
<br>
<<beast $enemyno>>
<br><br>
<<stateman>>
<br><br>
<<actionsman>>
<<if $rescue is 1 and $alarm is 1>>
<span id="next"><<link [[Next|Wolf Cave Play Sex Finish]]>><</link>></span><<nexttext>>
<<elseif $finish is 1>>
<span id="next"><<link [[Next|Wolf Cave Play Sex Finish]]>><</link>></span><<nexttext>>
<<elseif $enemyarousal gte $enemyarousalmax>>
<span id="next"><<link [[Next|Wolf Cave Play Sex Finish]]>><</link>></span><<nexttext>>
<<elseif $enemyhealth lte 0>>
<span id="next"><<link [[Next|Wolf Cave Play Sex Finish]]>><</link>></span><<nexttext>>
<<else>>
<span id="next"><<link [[Next|Wolf Cave Play Sex]]>><</link>></span><<nexttext>>
<</if>><<set $outside to 1>><<set $location to "wolf_cave">><<effects>>
<<if $enemyarousal gte $enemyarousalmax>>
<<beastejaculation>><<wolfpacktrust>>
<br>
The wolf yawns and lies down.
<br><br>
<<tearful>> you climb to your feet.
<br><br>
<<clotheson>>
<<endcombat>>
<<elseif $enemyhealth lte 0>>
The wolf limps away from you.
<br><br>
<<tearful>> you climb to your feet.
<br><br>
<<clotheson>>
<<endcombat>>
<<elseif $rescue is 1 and $alarm is 1>>
<<set $rescued += 1>>
The other wolves growl at the wolf assaulting you. It growls back at first, but then backs down and leaves you alone.
<<lharmony>>
<br><br>
<<tearful>> you climb to your feet.
<br><br>
<<clotheson>>
<<endcombat>>
<<else>>
The wolf yawns and lies down.
<br><br>
<<tearful>> you climb to your feet.
<br><br>
<<clotheson>>
<<endcombat>>
<</if>>
<<link [[Next|Wolf Cave Clearing]]>><</link>>
<br><<set $outside to 0>><<set $location to "wolf_cave">><<effects>>
<<if $phase is 1>>
You enourage the less assertive wolves to suckle too.
<<else>>
<<if $worn.upper.exposed lte 0 or $worn.under_upper.exposed lte 0>>
<<upperstrip>><<underupperstrip>>You bare your <<breasts>> and encourage the wolf pups to suckle.
<<else>>
You encourage the wolf pups to suckle.
<</if>>
<</if>>
<<pass 5>>
<<if $milk_amount gte 1>>
<<if $wolfcavebreast is undefined>>
<<set $wolfcavebreast to 1>>
<<else>>
<<set $wolfcavebreast += 1>>
<</if>>
The wolves sniff at your milk. One takes over each nipple, teasing more from you with clumsy licks. <<deviancy3>>
<<if $wolfcavebreast is 3>>
The last of the pups are satisfied. They curl up to nap.
<<gharmony>>
<<else>>
Other wolves jostle for a turn.
<</if>>
<br><br>
<<transform wolf 1>>
<<breastfeed>><<breastfeed>>
<<if $wolfcavebreast isnot 3>>
<<link [[Continue feeding (0:05)|Wolf Cave Breastfeed]]>><<set $phase to 1>><</link>><<deviant3>>
<br>
<</if>>
<<link [[Stop|Wolf Cave]]>><<clotheson>><<set $phase to 0>><</link>>
<br>
<<else>>
No milk will leak from your nipples. <span class="pink">You've run out.</span> The wolves get bitey in frustration.
<<gpain>><<pain 6>><<milkvolume 1>>
<br><br>
<<link [[Next|Wolf Cave]]>><<clotheson>><<set $phase to 0>><</link>>
<br>
<</if>><<widget "wolfcaveevent">><<nobr>>
<<set $rng to random(1, 100)>>
<<if $wolfstate isnot "cave">>
<<if $rng gte 81>>
One of the younger wolves approaches you. It wants to play fight.
<br><br>
<<link [[Play (0:20)|Wolf Cave Play Fight]]>><<pass 20>><<stress -4>><</link>><<lstress>>
<br>
<<if $deviancy gte 15>>
<<link [[Lewd Play|Wolf Cave Lewd Play]]>><<set $sexstart to 1>><</link>><<deviant2>>
<br>
<</if>>
<<if $bus is "wolfcave">>
<<link [[Ignore|Wolf Cave]]>><</link>>
<br>
<<else>>
<<link [[Ignore|Wolf Cave Clearing]]>><</link>>
<br>
<</if>>
<<elseif $rng gte 41>>
The younger wolves stare at the tree line, anxious for the pack's return.
<br><br>
<<destinationwolfcave>>
<<else>>
One of the younger wolves rubs its head against your leg as it walks by.
<<ltrauma>><<lstress>><<trauma -6>><<stress -12>>
<br><br>
<<destinationwolfcave>>
<</if>>
<<else>>
<<if $wolfpackferocity + random(1, 20) gte $wolfpackharmony + random(1, 20)>>
<<if $rng gte 81>>
One of the wolves paces towards you, growling.
<br><br>
<<link [[Fight|Wolf Cave Fight]]>><<set $molestationstart to 1>><</link>>
<br>
<<link [[Call for help|Wolf Cave Help]]>><</link>>
<br>
<<elseif $rng gte 41>>
A play fight escalates until one draws blood.
<br><br>
<<link [[Intervene|Wolf Cave Intervene]]>><<set $phase to 0>><</link>>
<br>
<<link [[Encourage|Wolf Cave Intervene]]>><<set $phase to 1>><</link>>
<br>
<<link [[Ignore|Wolf Cave Intervene]]>><<set $phase to 2>><</link>>
<br>
<<else>>
<<if $wolfpackleader is 1>>
The black wolf is agitated. It bites and growls at the others, agitating them in turn.
<br><br>
<<link [[Calm it|Wolf Cave Calm]]>><<set $phase to 0>><</link>>
<br>
<<link [[Ignore|Wolf Cave Calm]]>><<set $phase to 1>><</link>>
<br>
<<else>>
One of the larger wolves challenges the black wolf. The black wolf wins after a brief tussle, but its anger is not assuaged. It growls and bites at the other wolves, as if daring any to challenge it.
<br><br>
<<if $wolfpackpoisoned is 1>>
<span class="lblue">It staggers slightly. The poisonous mushrooms are having an effect. It will be weaker than usual.</span>
<br><br>
<</if>>
<<link [[Calm it down|Wolf Cave Calm]]>><<set $phase to 0>><</link>>
<br>
<<link [[Ignore it|Wolf Cave Calm]]>><<set $phase to 1>><</link>>
<br>
<<link [[Challenge|Wolf Cave Calm]]>><<set $phase to 2>><</link>>
<br>
<</if>>
<</if>>
<<else>>
<<if $rng gte 61>>
A wolf rushes over to you. It rears up and leans on you, almost knocking you over. It licks your face.
<<ltrauma>><<lstress>><<trauma -6>><<stress -12>>
<br><br>
<<destinationwolfcave>>
<<elseif $rng gte 41>>
A low ranking wolf approaches you wishing to mate. A more dominant wolf tries to steal your attention.
<br><br>
<<link [[Favour the low ranking wolf|Wolf Cave Rank]]>><<set $phase to 0>><</link>><<deviant1>>
<br>
<<link [[Favour the high ranking wolf|Wolf Cave Rank]]>><<set $phase to 1>><</link>><<deviant1>>
<br>
<<if $deviancy gte 15>>
<<link [[Share yourself with both|Wolf Cave Rank]]>><<set $phase to 2>><</link>><<deviant2>>
<br>
<</if>>
<<link [[Ignore both|Wolf Cave Rank]]>><<set $phase to 3>><</link>>
<br>
<<else>>
A younger wolf tries to climb on a rock. Its feet skid and it tumbles to the ground. It stands up, but starts whining.
<br><br>
<<link [[Make sure it's okay (0:05)|Wolf Cave Young]]>><<set $phase to 0>><<pass 5>><</link>>
<br>
<<link [[Ignore|Wolf Cave Young]]>><<set $phase to 1>><</link>>
<br>
<</if>>
<</if>>
<</if>>
<</nobr>><</widget>>
<<widget "wolfcavestate">><<nobr>>
<<if $wolfpackferocity gte 20 and $wolfpackharmony gte 20>>
<span class="green">The pack is unified in lethal purpose.</span>
<<elseif $wolfpackferocity gte 20 and $wolfpackharmony gte 10>>
<span class="purple">The wolves pace and growl at each other, anxious for a hunt.</span>
<<elseif $wolfpackferocity gte 20 and $wolfpackharmony gte 1>>
<span class="pink">The wolves are agitated, afraid of losing their place in the pecking order.</span>
<<elseif $wolfpackferocity gte 20>>
<span class="red">The wolves keep a large space between them. Any trespass is met with gnashing teeth.</span>
<<elseif $wolfpackharmony gte 20 and $wolfpackferocity gte 10>>
<span class="teal">Play fights break out frequently.</span>
<<elseif $wolfpackharmony gte 20 and $wolfpackferocity gte 1>>
<span class="lblue">The wolves lie together, grooming each other.</span>
<<elseif $wolfpackharmony gte 20>>
<span class="blue">The wolves lie together in a big cuddly pile.</span>
<<elseif $wolfpackferocity gte 10 and $wolfpackharmony gte 10>>
<span class="lblue">Some of the wolves lie and groom each other, while others pace and watch the trees.</span>
<<elseif $wolfpackferocity gte 10 and $wolfpackharmony gte 1>>
<span class="purple">The wolves are on edge, growling and baring teeth at each other.</span>
<<elseif $wolfpackferocity gte 10>>
<span class="pink">The wolves eye each other warily.</span>
<<elseif $wolfpackharmony gte 10 and $wolfpackferocity gte 1>>
<span class="blue">Most of the wolves lie with their eyes shut, while others groom each other.</span>
<<elseif $wolfpackharmony gte 10>>
<span class="purple">The wolves groom themselves, and occasionally each other.</span>
<<elseif $wolfpackferocity gte 1 and $wolfpackharmony gte 1>>
<span class="purple">The wolves groom themselves and ignore each other.</span>
<<elseif $wolfpackferocity gte 1>>
<span class="pink">The pack lazes around, barely able to summon the energy to growl at each other.</span>
<<elseif $wolfpackharmony gte 1>>
<span class="pink">The pack lazes together, able to summon little energy.</span>
<<else>>
<span class="red">A depressive malaise lies on the pack.</span>
<</if>>
<</nobr>><</widget>>
<<widget "wolfcaveselect">><<nobr>>
<<if $daystate is "day" or $daystate is "dawn">>
<<set $huntstate to "failed">>
<</if>>
<<if $wolfstate is "hunt" and $daystate is "dawn" or $wolfstate is "hunt" and $daystate is "day">>
<<set $wolfstate to "cave">>
<<if $rng + $wolfpackferocity + $wolfpackharmony gte 80>>
The pack returns from the hunt. Some carry pieces of meat for the younger wolves that stayed at the cave. The hunt was successful.
<<gharmony>><<lferocity>>
<br><br>
<<else>>
The pack returns from the hunt. They failed to catch anything.
<<gferocity>><<lharmony>>
<br><br>
<</if>>
<<destinationwolfcave>>
<<elseif $wolfstate is "cave" and $huntstate isnot "finished" and $daystate is "dusk" or $wolfstate is "cave" and $huntstate isnot "finished" and $daystate is "night">>
<<set $wolfstate to "hunt">><<set $huntstate to "failed">><<set $wolfpackpoisoned to 0>>
The black wolf howls and the others join in. They're going hunting.
<br><br>
<<link [[Go with them|Wolf Cave Hunt]]>><</link>>
<br>
<<link [[Watch them leave|Wolf Cave Hunt Leave]]>><</link>>
<br>
<<else>>
<<wolfcaveevent>>
<</if>>
<</nobr>><</widget>>
<<widget "destinationwolfcave">><<nobr>>
<<if $bus is "wolfcave">>
<<link [[Next|Wolf Cave]]>><</link>>
<br>
<<else>>
<<link [[Next|Wolf Cave Clearing]]>><</link>>
<br>
<</if>>
<</nobr>><</widget>>
<<widget "wolfhuntevents">><<nobr>>
<<if $huntstate is "success">>
<<set $huntstate to "finished">>
<<set $wolfstate to "cave">>
Satiated, the pack heads back to the cave. Some carry food for the younger wolves.
<<lferocity>><<gharmony>>
<br><br>
<<link [[Next|Wolf Cave]]>><</link>>
<br>
<<elseif $daystate is "dawn" or $daystate is "day">>
<<set $huntstate to "finished">>
With the sun rising on the horizon, the pack returns to the cave. The failure of the hunt has the wolves riled.
<<gferocity>><<lharmony>>
<br><br>
<<link [[Next|Wolf Cave]]>><</link>>
<br>
<<else>>
<<set $rng to random(1, 100)>>
<<if $bus is "wolfpackriver">>
You come to two pairs of tracks. One looks like a deer's hoof prints. The other several pairs of shoes.
<br><br>
<<if $wolfpackleader is 1>>
The pack waits for your decision.
<br><br>
<<link [[Follow the deer tracks (1:00)|Wolf Deer]]>><<pass 1 hour>><<set $bus to "wolfpackdeer">><<tiredness 12>><</link>><<athleticsdifficulty>><<gtiredness>>
<br>
<<link [[Follow the shoe tracks (1:00)|Wolf Hunters]]>><<pass 1 hour>><<set $bus to "wolfpackhunters">><<tiredness 12>><</link>><<gtiredness>>
<br>
<<link [[Let the black wolf decide (1:00)|Wolf Deer]]>><<pass 1 hour>><<set $bus to "wolfpackdeer">><<tiredness 12>><</link>><<gtiredness>>
<br>
<<else>>
The black wolf follows the deer prints without a second thought.
<br><br>
<<link [[Next (1:00)|Wolf Deer]]>><<pass 1 hour>><<set $bus to "wolfpackdeer">><<tiredness 12>><</link>><<athleticsdifficulty>><<gtiredness>>
<br>
<</if>>
<<elseif $bus is "wolfpackcliff">>
You come to two pairs of tracks. One of a deer's hooves, but the steps are irregular. The other of large paws, with claws digging into the earth.
<<if $wolfpackleader is 1>>
The pack waits for your decision.
<br><br>
<<link [[Follow the deer prints (1:00)|Wolf Carrion]]>><<pass 1 hour>><<set $bus to "wolfpackcarrion">><<tiredness 12>><</link>><<gtiredness>>
<br>
<<link [[Follow the large prints (1:00)|Wolf Bear]]>><<pass 1 hour>><<set $bus to "wolfpackbear">><<tiredness 12>><</link>><<gtiredness>>
<br>
<<if $rng gte 51>>
<<link [[Let the black wolf decide (1:00)|Wolf Carrion]]>><<pass 1 hour>><<set $bus to "wolfpackcarrion">><<tiredness 12>><</link>><<gtiredness>>
<br>
<<else>>
<<link [[Let the black wolf decide (1:00)|Wolf Bear]]>><<pass 1 hour>><<set $bus to "wolfpackbear">><<tiredness 12>><</link>><<gtiredness>>
<br>
<</if>>
<<else>>
<<if $rng gte 51>>
The black wolf sniffs the air, then follows the deer prints.
<br><br>
<<link [[Next (1:00)|Wolf Carrion]]>><<pass 1 hour>><<set $bus to "wolfpackcarrion">><<tiredness 12>><</link>><<gtiredness>>
<br>
<<else>>
The black wolf sniffs the air, then follows the large prints.
<br><br>
<<link [[Next (1:00)|Wolf Bear]]>><<pass 1 hour>><<set $bus to "wolfpackbear">><<tiredness 12>><</link>><<gtiredness>>
<br>
<</if>>
<</if>>
<<elseif $bus is "wolfpackbear">>
<<elseif $bus is "wolfpackhunters">>
<<elseif $bus is "wolfpackdeer">>
<<elseif $bus is "wolfpackcarrion">>
<<else>>
You come to a river emerging from the base of the cliff.
<<if $wolfpackleader is 1>>
The pack waits for your decision.
<br><br>
<<link [[Follow the river (1:00)|Wolf River]]>><<pass 1 hour>><<set $bus to "wolfpackriver">><<tiredness 12>><</link>><<gtiredness>>
<br>
<<link [[Follow the cliff (1:00)|Wolf Cliff]]>><<pass 1 hour>><<set $bus to "wolfpackcliff">><<tiredness 12>><</link>><<gtiredness>>
<br>
<<if $rng gte 51>>
<<link [[Let the black wolf decide (1:00)|Wolf River]]>><<pass 1 hour>><<set $bus to "wolfpackriver">><<tiredness 12>><</link>><<gtiredness>>
<br>
<<else>>
<<link [[Let the black wolf decide (1:00)|Wolf Cliff]]>><<pass 1 hour>><<set $bus to "wolfpackcliff">><<tiredness 12>><</link>><<gtiredness>>
<br>
<</if>>
<<else>>
<<if $rng gte 51>>
The black wolf sniffs the air, then runs along the river.
<br><br>
<<link [[Next (1:00)|Wolf River]]>><<pass 1 hour>><<set $bus to "wolfpackriver">><<tiredness 12>><</link>><<gtiredness>>
<br>
<<else>>
The black wolf sniffs the air, then runs along the cliff.
<br><br>
<<link [[Next (1:00)|Wolf Cliff]]>><<pass 1 hour>><<set $bus to "wolfpackcliff">><<tiredness 12>><</link>><<gtiredness>>
<br>
<</if>>
<</if>>
<</if>>
<</if>>
<</nobr>><</widget>>
<<widget "blackwolfhealth">><<nobr>>
<<if $wolfpackpoisoned is 1>>
<<set $enemyhealth to 200>><<set $enemyhealthmax to 200>>
<<else>>
<<set $enemyhealth to 600>><<set $enemyhealthmax to 600>>
<</if>>
<</nobr>><</widget>>
<<widget "wolfpackhuntoptions">><<nobr>>
<<if $wolfpackshroom is "red">>
<<link [[Add a red mushroom to the black wolf's food|Wolf Deer2]]>><<set $phase to 0>><<tiredness -12>><<pass 1 hour>><<pass 1 hour>><<pass 1 hour>><<tiredness -12>><<tiredness -12>><</link>><<ltiredness>>
<br>
<<elseif $wolfpackshroom is "pink">>
<<link [[Add a pink mushroom to the black wolf's food|Wolf Deer2]]>><<set $phase to 1>><<tiredness -12>><<pass 1 hour>><<pass 1 hour>><<pass 1 hour>><<tiredness -12>><<tiredness -12>><</link>><<ltiredness>>
<br>
<</if>>
<<link [[Rest (3:00)|Wolf Deer2]]>><<set $phase to 2>><<tiredness -12>><<pass 1 hour>><<pass 1 hour>><<pass 1 hour>><<tiredness -12>><<tiredness -12>><</link>><<ltiredness>>
<br>
<</nobr>><</widget>>
<<widget "blackwolfhand">><<nobr>>
<<if $NPCName[$NPCNameList.indexOf("Black Wolf")].gender is "m">>
<<set $leftarm to "penis">>
<<set $NPCList[0].penis to "leftarm">>
You take the black wolf's penis in your hand.
<<else>>
<<set $leftarm to "othervagina">>
<<set $NPCList[0].vagina to "leftarm">>
You rub the black wolf's pussy with your hand.
<</if>>
<</nobr>><</widget>><<set $outside to 1>><<effects>>
You walk down a thin road near the docks, leading away from Mer Street. It feeds into a warehouse, but to one side is a sandy trail, hidden among tufts of spiky grass. It takes you into the hills that flank the town, snaking the tops of the cliffs facing the sea.
<br><br>
Few know the path is here.
<br><br>
<<link [[Next|Coast Path]]>><</link>>
<br><<set $location to "sea">><<set $outside to 1>><<effects>>
You're on the thin coastal path east of town, above a cliff facing the sea.
<<cliff_top_desc>>
White rose bushes flower here, unbothered by the wind.
<br><br>
<<if !$plants_known.includes("white_rose")>>
<<link [[Search for seeds (0:30)|Coast Path White Rose]]>><<pass 30>><<pain 6>><<tending 6>><<set $plants_known.push("white_rose")>><</link>><<gpain>><<gtending>>
<br>
<</if>>
<<if $historytrait gte 3>>
<<link [[Walk east along the coast (2:00)|Coast Path East]]>><<pass 120>><</link>>
<br>
<<if $athletics gte 300 and ($weather.current is "clear" or $weather.current is "overcast") and !$worn.feet.type.includes("heels")>>
<<link [[Jog east along the coast (1:30)|Coast Path East]]>><<pass 90>><<tiredness 2>><<set $speed to "jog">><</link>><<athleticsdifficulty 250 700>><<gtiredness>>
<br>
<<if $athletics gte 700>>
<<link [[Run east along the coast (1:00)|Coast Path East]]>><<pass 60>><<tiredness 5>><<set $speed to "run">><</link>><<athleticsdifficulty 650 1000>><<gtiredness>>
<br>
<</if>>
<</if>>
<</if>>
<br>
<<link [[Enter town (0:30)|Mer Street]]>><<pass 30>><</link>>
<br><<effects>>
You search the bushes for seeding flowers. You're careful to avoid the thorns, but prick yourself a little.
<br><br>
<span class="gold">You can now grow white roses.</span>
<br><br>
<<link [[Next|Coast Path]]>><</link>>
<br><<set $outside to 1>><<effects>>
Tucked away in a hidden corner of the meadow is a thin path leading into a thicket, nestled between two hills. It takes you north, and emerges at the top of the cliffs facing the sea.
<br><br>
Few know the path is here.
<br><br>
<<link [[Next|Coast Path Farmland]]>><</link>>
<br><<set $location to "sea">><<set $outside to 1>><<effects>>
You're on a thin coastal path north of the farmlands, above a cliff facing the sea.
<<cliff_top_desc>>
<br><br>
<<link [[Walk west along the coast (2:00)|Coast Path West]]>><<pass 120>><</link>>
<br>
<<if $athletics gte 300 and ($weather.current is "clear" or $weather.current is "overcast") and !$worn.feet.type.includes("heels")>>
<<link [[Jog west along the coast (1:30)|Coast Path West]]>><<pass 90>><<tiredness 2>><<set $speed to "jog">><</link>><<athleticsdifficulty 250 700>><<gtiredness>>
<br>
<<if $athletics gte 700>>
<<link [[Run west along the coast (1:00)|Coast Path West]]>><<pass 60>><<tiredness 5>><<set $speed to "run">><</link>><<athleticsdifficulty 650 1000>><<gtiredness>>
<br>
<</if>>
<</if>>
<br>
<<link [[Walk toward the farms (0:30)|Meadow]]>><<pass 30>><</link>>
<br><<effects>>
You follow the path east. It sometimes runs along the very top of the cliffs. At other times it dips part way down, so that the route squeezes between a rock face on one side, and a sheer drop on the other.
<<if $speed is "jog">>
<br><br>
<<if $athletics gte random(250, 700)>>
You jog against the wind. <span class="green">The sea air <<if $weather.current is "clear">>and sunshine<</if>> is refreshing.</span>
<<else>>
You jog against the wind. <span class="red">You feel a little worn out.</span><<gtiredness>><<tiredness 2>>
<</if>>
<<elseif $speed is "run">>
<br><br>
<<if $athletics gte random(650, 1000)>>
You run against the wind. <span class="green">The sea air <<if $weather.current is "clear">>and sunshine<</if>> is refreshing.</span>
<<else>>
You jog against the wind. <span class="red">You feel a little worn out.</span><<gtiredness>><<tiredness 5>>
<</if>>
<</if>>
<<unset $speed>>
<br><br>
You see fields in the distance.
<br><br>
<<link [[Next|Coast Path Farmland]]>><</link>>
<br><<effects>>
You follow the path west. Wild grasses and other plants intrude on it, sometimes swallowing it all, but it's not hard to find again. It always hugs the cliff.
<br><br>
<<if $speed is "jog">>
<br><br>
<<if $athletics gte random(250, 700)>>
You jog against the wind. <span class="green">The sea air <<if $weather.current is "clear">>and sunshine<</if>> is refreshing.</span>
<<else>>
You jog against the wind. <span class="red">You feel a little worn out.</span><<gtiredness>><<tiredness 2>>
<</if>>
<<elseif $speed is "run">>
<br><br>
<<if $athletics gte random(650, 1000)>>
You run against the wind. <span class="green">The sea air <<if $weather.current is "clear">>and sunshine<</if>> is refreshing.</span>
<<else>>
You jog against the wind. <span class="red">You feel a little worn out.</span><<gtiredness>><<tiredness 5>>
<</if>>
<</if>>
<<unset $speed>>
You see the town in the distance.
<br><br>
<<link [[Next|Coast Path]]>><</link>>
<br><<widget "cliff_top_desc">><<nobr>>
<<if $daystate is "night">>
<<if $weather.current is "rain">>
You hear waves crash below as rain lashes you.
<<elseif $weather.current is "overcast">>
You hear waves crash below.
<<elseif $weather.current is "snow">>
You hear waves crash below.
<<else>>
Stars glimmer over the endless deep.
<</if>>
<<elseif $daystate is "dawn">>
<<if $weather.current is "rain">>
Waves crash below as rain lashes you.
<<elseif $weather.current is "overcast">>
Waves crash below.
<<elseif $weather.current is "snow">>
Waves crash below.
<<else>>
The sun creeps above the water.
<</if>>
<<elseif $daystate is "dusk">>
<<if $weather.current is "rain">>
Waves crash below as rain lashes you.
<<elseif $weather.current is "overcast">>
The darkling water stretches to the horizon.
<<elseif $weather.current is "snow">>
The darkling water stretches to the horizon.
<<else>>
The fading sun still illuminates the water with an orange glow.
<</if>>
<<else>>
<<if $weather.current is "rain">>
Waves crash below as rain lashes you.
<<elseif $weather.current is "overcast">>
Grey water stretches to the horizon.
<<elseif $weather.current is "snow">>
Grey water stretches to the horizon.
<<else>>
Grey-blue water stretches to the horizon.
<</if>>
<</if>>
<</nobr>><</widget>><<if $molestationstart is 1>>
<<set $molestationstart to 0>>
<<controlloss>>
<<violence 1>>
<<neutral 1>>
<<molested>>
<<if $farm_work.dog.monster is true>>
<<beastNEWinit 1 dog $farm_work.dog.gender $farm_work.dog.genitals monster>>
<<else>>
<<beastNEWinit 1 dog $farm_work.dog.gender $farm_work.dog.genitals beast>>
<</if>>
<<set $NPCList[0].stance to "top">><<set $position to "doggy">>
<<set $rescue to 1>>
<<farm_trust dogs>>
<</if>>
<<if $worn.upper.sleeve_img isnot 1 and ($leftarm is "bound" or $rightarm is "bound") and $phase is 1>>
The chickens tear the ruined remains of your sleeves away from you, <span class="lblue">freeing your arms.</span>
<<unbind>>
<br><br>
<<elseif $phase is 1>>
The chickens hold your arms in place.
<br><br>
<</if>>
<<effects>>
<<effectsman>>
<br><br>
<<beast $enemyno>>
<br><br>
<<stateman>>
<br><br>
<<actionsman>>
<<if $enemyhealth lte 0>>
<span id="next"><<link [[Next|Farm Coop Rape Finish]]>><</link>></span><<nexttext>>
<<elseif $enemyarousal gte $enemyarousalmax>>
<span id="next"><<link [[Next|Farm Coop Rape Finish]]>><</link>></span><<nexttext>>
<<elseif $rescue is 1 and $alarm is 1>>
<span id="next"><<link [[Next|Farm Coop Rape Finish]]>><</link>></span><<nexttext>>
<<else>>
<span id="next"><<link "Next">><<script>>state.display(state.active.title, null)<</script>><</link>></span><<nexttext>>
<</if>><<effects>>
<<if $enemyarousal gte $enemyarousalmax>>
<<beastejaculation>>
<<if $worn.upper.sleeve_img is 1>>
Satisfied, the <<farm_text dog>> leaves the coop as the chickens step away from the fence, freeing your arms.
<<unbind>>
<<else>>
Satisfied, the <<farm_text dog>> leaves the coop, leaving you to slump to the ground.
<</if>>
<<lrespect>><<farm_dogs -1>>
<br><br>
<<tearful>> you finish your work in the coop.
<br><br>
<<clotheson>>
<<endcombat>>
<<link [[Next|Farm Work]]>><</link>>
<br>
<<elseif $enemyhealth lte 0>>
<<if $worn.upper.sleeve_img is 1>>
The <<farm_text dog>> turns and runs. The chickens follow, releasing your arms.
<<unbind>>
<<else>>
The <<farm_text dog>> turns and runs as you pull yourself to your feet.
<</if>>
<<tearful>> you finished your work in the coop.
<br><br>
<<clotheson>>
<<endcombat>>
<<link [[Next|Farm Work]]>><</link>>
<br>
<<else>><<set $rescued += 1>>
<<endcombat>>
<<npc Alex>><<person1>>
"I'm coming!" It's Alex. The <<farm_text dog>> backs away at the sound of <<his>> voice.
<<if $worn.upper.sleeve_img is 1>>
The chickens follow suit.
<<unbind>>
<<else>>
<</if>>
<br><br>
<<tearful>> you pull yourself to your feet, just as Alex arrives at the entrance of the coop. "Bad dog!" <<he>> says, grasping the beast's collar. "No supper for you tonight." The <<farm_text dog>>'s ears fall limp.<<lrespect>><<farm_dogs -1>>
<br><br>
<<clotheson>>
<<if $exposed gte 1 and $farm_naked isnot 1>>
Alex grabs you some towels to cover with.
<</if>>
"I'm sorry," <<he>> says. "The dogs can be spirited. Good thing I heard you."<<gdom>><<npcincr Alex dom 1>>
<<if $exposed gte 1>>
<<glust>><<npcincr Alex lust 1>>
<<if $farm_naked isnot 1>>
<<towelup>>
<</if>>
<</if>>
<br><br>
<<link [[Thank Alex|Farm Coop Thank]]>><<npcincr Alex dom 1>><<npcincr Alex love 1>><</link>><<gdom>><<glove>>
<br>
<<link [[Get angry|Farm Coop Angry]]>><<npcincr Alex dom -1>><<npcincr Alex love -1>><</link>><<llove>><<ldom>>
<br>
<<link [[Say nothing|Farm Coop Silent]]>><</link>>
<br>
<</if>><<effects>>
<<if $submissive gte 1150>>
"Th-thank you," you say.
<<elseif $submissive lte 850>>
"Thanks," you say.
<<else>>
"Thank you," you say.
<</if>>
<br><br>
Alex smiles. "Don't mention it. I'll keep an ear out in case you need me again."
<br><br>
<<link [[Next|Farm Work]]>><<endevent>><</link>>
<br><<effects>>
<<if $submissive gte 1150>>
"Y-you should raise your dogs better," you say. "I was almost hurt."
<<elseif $submissive lte 850>>
"Keep your dogs on a tighter leash," you say. "Next time it could get hurt."
<<else>>
"Have you not trained your dogs at all?" you say. "I could have been hurt."
<</if>>
<br><br>
"I'm sorry," Alex says, holding up <<his>> hands. "But working with animals has its dangers. Be more careful in the future."
<br><br>
<<link [[Next|Farm Work]]>><<endevent>><</link>>
<br><<effects>>
You don't say anything, and continue cleaning the coop. "Right," Alex says. "I'd best get back to work too. I'll keep an ear out."
<br><br>
<<link [[Next|Farm Work]]>><<endevent>><</link>>
<br><<effects>>
You stand still, and allow the creature to latch onto your face. <<deviancy4>>
<<link [[Next|Farm Yard Struggle]]>><<set $struggle_start to 2>><</link>><<effects>>
<<if $danceskill gte random(1, 1200)>>
You jump aside at the last moment, and <span class="green">the creature flies past.</span> It lands and darts into a bush before you can get a good look at it.
<br><br>
<<link [[Next|Farm Work]]>><</link>>
<br>
<<else>>
You try to jump aside, <span class="red">but it's on you too fast,</span> latching onto your face. You can't see. You try to pull the creature off, but you struggle to get a grip on its slimy skin. You keep your lips sealed as something presses against your mouth.
<br><br>
<<link [[Next|Farm Yard Struggle]]>><<set $struggle_start to 1>><</link>>
<br>
<</if>><<effects>>
<<if $physique gte random(1, 24000)>>
You swing the shovel at the creature, and <span class="green">smack it aside with a crunch.</span> It lands and darts into a bush before you can get a good look at it.
<br><br>
<<link [[Next|Farm Work]]>><</link>>
<br>
<<else>>
The shovel hits, <span class="red">but the creature moves with such force that your impromptu weapon is batted aside.</span> It latches onto your face. You can't see. You try to pull the creature off, but you struggle to get a grip on its slimy skin. You keep your lips sealed as something presses against your mouth.
<br><br>
<<link [[Next|Farm Yard Struggle]]>><<set $struggle_start to 1>><</link>>
<br>
<</if>><<effects>>
<<set $rescued += 1>>
You scream, but the creature lands on your face, cutting it short. You can't see. You try to pull the creature off, but you struggle to get a grip on its slimy skin. You keep your lips sealed as something presses against your mouth.
<br><br>
<<npc Alex>><<person1>>
"I'm coming!" It's Alex. "Hold on." You hear <<his>> footsteps get closer. Just as your lips begin to give way, you are pulled forward as Alex tugs the creature off your face. <<He>> yanks it with such force that it hurtles through the air. It lands and darts into a bush before you can get a good look at it.
<br><br>
You gasp for air. "Be careful of those," <<he>> says. "They crawl in from the moor. You can leave the yard to me if you like. I usually clear it after my morning shower."
<br><br>
<<link [[Next|Farm Work]]>><<endevent>><</link>>
<br><<effects>>
<<if $struggle_start is 1>>
<<struggle_init>>
<<set $struggle.creature to "lurker">>
<<struggle_creatures 1 1>>
<<set $combat to 1>>
<<controlloss>>
<<violence 1>>
<<molested>>
<<set $struggle.mouth.creature to "lurker">>
<<set $mouthuse to "struggle">><<set $mouthstate to "struggle">><<set $struggle.enemy[0].location to "mouth">>
<<unset $struggle_start>>
<<elseif $struggle_start is 2>>
<<struggle_init>>
<<set $struggle.creature to "lurker">>
<<struggle_creatures 1 1>>
<<set $combat to 1>>
<<neutral 1>>
<<consensual>>
<<set $consensual to 1>>
<<set $struggle.mouth.creature to "lurker">>
<<set $mouthuse to "struggle">><<set $mouthstate to "struggle">><<set $struggle.enemy[0].location to "mouth">>
<<unset $struggle_start>>
<</if>>
<<struggle>>
<<if $struggle.done gte $struggle.number>>
<<link [[Next|Farm Yard Struggle Finish]]>><</link>>
<br>
<<else>>
<<link [[Next|Farm Yard Struggle]]>><</link>>
<br>
<</if>><<effects>>
The creature darts into a bush before you can get a good look at it.
<br><br>
<<clotheson>>
<<endcombat>>
<<link [[Next|Farm Work]]>><</link>>
<br><<effects>>
You continue to feed the chickens, despite your predicament. You blush the whole time, worried that Alex or another farmer will see you.
<<if $exposed gte 2>>
<<exhibitionism2>>
<<else>>
<<exhibitionism1>>
<</if>>
<<if $rng gte 71>>
You've almost finished when you hear a whistling. It's close. Your heart skips a beat.
<br><br>
<<npc Alex>><<person1>>
Alex enters the yard from the direction of the sty, carrying a couple of buckets. <<He>> drops them when <<he>> spots you, before blushing and looking away. <<covered>><<gtrauma>><<gstress>><<trauma 6>><<stress 6>>
<br><br>
"You'll want to wear something sturdy," <<he>> laughs, picking up the buckets but continuing to look away. "This isn't work for delicate clothes. There's a towel in the shed. It's not sturdy at all, but better than nothing."<<gdom>><<npcincr Alex dom 1>><<glust>><<npcincr Alex lust 1>>
<br><br>
There is indeed a towel in the shed. Your wrap it around you, your hands shaking.<<towelup>>
<br><br>
<<link [[Next|Farm Work]]>><<endevent>><</link>>
<br>
<<else>>
You finish up without incident, putting the sack back in the shed. You find a towel inside.
<<towelup>>
<br><br>
<<link [[Next|Farm Work]]>><</link>>
<br>
<</if>><<effects>>
You rush back to the shed and search for something to cover with. You find a towel, and tie it around your body.
<<towelup>>
<br><br>
You finish feeding the chickens, but are careful to keep them at a distance. The towel wouldn't last against their eagerness.
<br><br>
<<link [[Next|Farm Work]]>><</link>>
<br><<effects>>
<<loweron>>
<<if $rng gte 51>>
You reach down and grasp your $worn.lower.name, before pulling it up your legs. A few chickens latch onto the bottom of the sack with their beaks, <span class="green"> but the fabric remains strong</span> as you shake them free.
<br><br>
You finish feeding the chickens without further incident, and return the sack to the shed.
<br><br>
<<link [[Farm Work]]>><</link>>
<br>
<<else>>
You reach down and grasp your $worn.lower.name, before pulling it up your legs. A few chickens latch onto the bottom of the sack with their beaks. You try to shake them free, <span class="red">but the fabric tears,</span> and the grain tumbles out in a torrent.<<lfarm>><<farm_yield -1>>
<br><br>
<<pass 20>><<farm_count 20>>
The chickens begin feasting. You rush for another sack, and try to retrieve the grain while keeping the birds from overfeeding. They're happy, at least.<<gtiredness>><<tiredness 6>>
<br><br>
<<link [[Next|Farm Work]]>><</link>>
<br>
<</if>><<effects>>
<<loweron>>
<<set $worn.lower.integrity -= 40>>
You scatter grain in a wide arc, away from your $worn.lower.name. The chickens continue tearing at the fabric for a moment, before they notice the food.
<br><br>
<<if $worn.lower.integrity lte 0>>
You try to pull your $worn.lower.name up your legs, but the ruined fabric falls apart.
<<integritycheck>><<exposure>>
<br>
You almost drop the sack in your haste to cover, but there's no one else around.
<br><br>
<<if $exposed gte 2 and $exhibitionism gte 15>>
<<link [[Finish the job|Farm Chickens Finish]]>><</link>><<exhibitionist2>>
<br>
<<elseif $exposed is 1>>
<<link [[Finish the job|Farm Chickens Finish]]>><</link>><<exhibitionist1>>
<br>
<</if>>
<<link [[Find something to cover with (0:10)|Farm Chickens Cover]]>><<pass 20>><<farm_count 20>><</link>>
<br>
<<else>>
You pull your dishevelled $worn.lower.name up your legs.
<br><br>
You feed the other chickens without incident, and return the sack to the shed.
<br><br>
<<link [[Next|Farm Work]]>><</link>>
<br>
<</if>><<effects>>
<<loweron>>
You throw your head back, and roar.
<br><br>
The chickens flee in all direction, letting you pull your $worn.lower.name up your legs without trouble.
<br><br>
You finish feeding the chickens without incident, though they seem afraid to get too close.
<br><br>
<<link [[Next|Farm Work]]>><</link>>
<br><<effects>>
You search every nook and cranny in the yard, but to no avail. You're checking the fence for overlooked holes when you hear a cluck above you. The chicken perches on the roof of the farmhouse.
<br><br>
<<link [[Get a ladder (0:10)|Farm Chickens Ladder]]>><<pass 10>><<farm_count 10>><</link>>
<br>
<<link [[Get Alex|Farm Chickens Alex]]>><<npcincr Alex dom 1>><</link>><<npc Alex>><<person1>><<gdom>><<endevent>>
<br><<effects>>
You search for a ladder, finding one beside the stable. It's a bit unwieldy on your own, but you carry it to the farmhouse and prop it up beside the chicken. The bird doesn't move as you lift it with one arm, and return it to the coop.
<br><br>
<<link [[Next|Farm Work]]>><</link>>
<br><<effects>>
<<npc Alex>><<person1>>
You call out for Alex. <<He>> responds a moment later, though <<hes>> too distant to make out the words.
<br><br>
"What do we have here?" <<he>> says as <<he>> arrives. You nod at the chicken. <<He>> looks up, and laughs. "How'd you get up there? Dumb bird."
<br><br>
You help <<him>> carry a ladder from the stable, and prop it up beside the chicken. Alex climbs, retrieves the rogue, and returns it to the coop.
<br><br>
<<link[[Next|Farm Work]]>><<endevent>><</link>>
<br><<effects>>
You prowl the yard until you catch the scent of the rogue bird on the breeze. You look up, and see it perched on the roof of the farmhouse.
<br><br>
You don't know how it got up there, but you know how you'll follow. You crouch beside the porch, then jump, hauling yourself up. From there it's just another jump to reach the top.
<br><br>
You almost grasp the chicken with your mouth, but catch yourself and lift it with your arms instead. You drop down to the porch, and then the yard, before returning to the coop.
<br><br>
<<link [[Next|Farm Work]]>><</link>>
<br><<effects>>
You're sure it'll be fine. You shut and lock the door.
<br><br>
<<link [[Next|Farm Work]]>><</link>>
<br><<effects>>
<<if $tending gte random(1, 600)>>
<<if $farm_work.pig.monster is true>>
"Away!" you say, <span class="green">your voice firm and sure.</span> The <<farm_text pig>> releases you, and enters the pen without further fuss.<<grespect>><<farm_pigs 1>>
<<else>>
"Down!" you say, <span class="green">your voice firm and sure.</span> The pig drops to the ground, and enters the pen without further fuss.<<grespect>><<farm_pigs 1>>
<</if>>
<br><br>
<<link [[Next|Farm Work]]>><</link>>
<br>
<<else>>
<<if $farm.beasts.pigs lt -5 and $rng gte 51>>
<<if $farm_work.pig.monster is true>>
"A-away!" you say, but <span class="red">your voice shakes,</span> and the <<farm_text pig>> pays you no heed. <<farm_He pig>> pulls you to the ground.<<lrespect>><<farm_pigs -1>><<gtrauma>><<gstress>><<trauma 6>><<stress 6>>
<<else>>
"D-down!" you say, but <span class="red">your voice shakes,</span> and the pig pays you no heed. It forces you to the ground.<<lrespect>><<farm_pigs -1>><<gtrauma>><<gstress>><<trauma 6>><<stress 6>>
<</if>>
<br><br>
<<link [[Next|Farm Pigs Rape]]>><<set $molestationstart to 1>><</link>>
<br>
<<else>>
<<if $farm_work.pig.monster is true>>
"A-away!" you say, but <span class="red">your voice shakes,</span> and the <<farm_text pig>> pays you no heed. <<farm_He pig>> humps you for a few moments, before tiring and stepping away. You close the pen after <<farm_him pig>>.<<lrespect>><<farm_pigs -1>><<gtrauma>><<gstress>><<trauma 6>><<stress 6>>
<<else>>
"D-down!" you say, but <span class="red">your voice shakes,</span> and the pig pays you no heed. It humps you for a few moments, before tiring and dropping to the ground. You close the pen after it.<<lrespect>><<farm_pigs -1>><<gtrauma>><<gstress>><<trauma 6>><<stress 6>>
<</if>>
<br><br>
<<link [[Next|Farm Work]]>><</link>>
<br>
<</if>>
<</if>><<effects>>
<<if $physique gte random(1, 12000)>>
<<if $farm_work.pig.monster is true>>
<span class="green">You shove the <<farm_text pig>> away from you.</span> <<farm_He pig>> steps away and enters the pen without further fuss.<<grespect>><<farm_pigs 1>>
<<else>>
<span class="green">You shove the pig away from you.</span> It drops to the ground and enters the pen without further fuss.<<grespect>><<farm_pigs 1>>
<</if>>
<br><br>
<<link [[Next|Farm Work]]>><</link>>
<br>
<<else>>
<<if $farm.beasts.pigs lte -5 and $rng gte 51>>
<<if $farm_work.pig.monster is true>>
You try to shove the <<farm_text pig>> away from you, <span class="red">but <<farm_he pig>> shoves back, and you fall to the ground.</span><<lrespect>><<farm_pigs -1>><<gtrauma>><<gstress>><<trauma 6>><<stress 6>>
<br><br>
<<else>>
You try to shove the pig away from you, <span class="red">but the weight pushes you to the ground.</span><<lrespect>><<farm_pigs -1>><<gtrauma>><<gstress>><<trauma 6>><<stress 6>>
<br><br>
<</if>>
<<link [[Next|Farm Pigs Rape]]>><<set $molestationstart to 1>><</link>>
<br>
<<else>>
<<if $farm_work.pig.monster is true>>
You try to shove the <<farm_text pig>> away from you, <span class="red">but <<farm_he pig>> wrestles back, and holds your arms behind you.</span> <<farm_he pig>> humps you for a few moments, before tiring and stepping away. You close the pen after it.<<lrespect>><<farm_pigs -1>><<gtrauma>><<gstress>><<trauma 6>><<stress 6>>
<<else>>
You try to shove the pig away from you, <span class="red">but its too heavy.</span> It humps you for a few moments, before tiring and dropping to the ground. You close the pen after it.<<lrespect>><<farm_pigs -1>><<gtrauma>><<gstress>><<trauma 6>><<stress 6>>
<</if>>
<br><br>
<<link [[Next|Farm Work]]>><</link>>
<br>
<</if>>
<</if>><<effects>>
<<if $farm.beasts.pigs lte -5 and $rng gte 51>>
<<if $farm_work.pig.monster is true>>
You endure as the <<farm_text pig>> humps you. Unsatisfied, <<farm_he pig>> wrestles you to the ground.
<<else>>
You endure as the pig humps you. Its weight forces you to the ground.
<</if>>
<br><br>
<<link [[Next|Farm Pigs Rape]]>><<set $molestationstart to 1>><</link>>
<br>
<<else>>
<<if $farm_work.pig.monster is true>>
You endure as the <<farm_text pig>> humps you. <<farm_He pig>> soon tires, and steps away. You close the pen after <<farm_him pig>>
<<else>>
You endure as the pig humps you. It soon tires, or is otherwise satisfied, and drops to the ground. You close the pen after it.
<br><br>
<</if>>
<<link [[Next|Farm Work]]>><</link>>
<br>
<</if>><<if $sexstart is 1>>
<<set $sexstart to 0>>
<<consensual>>
<<set $consensual to 1>>
<<neutral 1>>
<<if $farm_work.pig.monster is true>>
<<beastNEWinit 1 pig $farm_work.pig.gender $farm_work.pig.genitals monster>>
<<else>>
<<beastNEWinit 1 pig $farm_work.pig.gender $farm_work.pig.genitals beast>>
<</if>>
<<set $rescue to 1>>
<<farm_trust pig>>
You reach back and feel beneath the <<farm_text pig>>.
<<npchand>><<deviancy3>>
<</if>>
<<effects>>
<<effectsman>>
<br>
<<beast $enemyno>>
<br><br>
<<stateman>>
<br><br>
<<actionsman>>
<<if $finish is 1>>
<span id="next"><<link [[Next|Farm Pigs Hand Finish]]>><</link>></span><<nexttext>>
<<elseif $enemyarousal gte $enemyarousalmax>>
<span id="next"><<link [[Next|Farm Pigs Hand Finish]]>><</link>></span><<nexttext>>
<<elseif $enemyhealth lte 0>>
<span id="next"><<link [[Next|Farm Pigs Hand Finish]]>><</link>></span><<nexttext>>
<<elseif $alarm is 1 and $rescue is 1>>
<span id="next"><<link [[Next|Farm Pigs Hand Finish]]>><</link>></span><<nexttext>>
<<else>>
<span id="next"><<link [[Next|Farm Pigs Hand]]>><</link>></span><<nexttext>>
<</if>><<effects>>
<<if $enemyarousal gte $enemyarousalmax>>
<<beastejaculation>>
Satisfied, the <<farm_text pig>> trots into the pen.
<br><br>
<<tearful>> you close the gate.
<br><br>
<<clotheson>>
<<endcombat>>
<<link [[Next|Farm Work]]>><</link>>
<br>
<<elseif $enemyhealth lte 0>>
Sufficiently cowed, the <<farm_text pig>> drops to the ground and scurries into the pen.<<grespect>><<farm_pigs 1>>
<br><br>
<<tearful>> you close the gate.
<<clotheson>>
<<endcombat>>
<<link [[Next|Farm Work]]>><</link>>
<br>
<<elseif $rescue is 1 and $alarm is 1>><<set $rescued += 1>>
"I'm coming!" The <<farm_text pig>> scurries into the pen at the sound of Alex's voice.
<br><br>
<<clotheson>>
<<endcombat>>
<<npc Alex>><<person1>>
Alex enters the sty, and rushes up to you, offering <<his>> arm. <<tearful>> you rise to your feet. "Don't be afraid to tell the pigs off if they get frisky," Alex says, shutting the gate to the pen. "A firm word usually does the trick."<<gdom>><<npcincr Alex dom 1>>
<br><br>
Once sure you're okay, Alex returns to <<his>> work.
<br><Br>
<<link [[Next|Farm Work]]>><</link>>
<br>
<<else>>
The <<farm_text pig>> trots into the pen with a huff.<<lrespect>><<farm_pigs -1>>
<br><br>
<<tearful>> you close the gate.
<br><br>
<<clotheson>>
<<endcombat>>
<<link [[Next|Farm Work]]>><</link>>
<br>
<</if>><<if $molestationstart is 1>>
<<set $molestationstart to 0>>
<<controlloss>>
<<violence 1>>
<<neutral 1>>
<<molested>>
<<if $farm_work.pig.monster is true>>
<<beastNEWinit 1 pig $farm_work.pig.gender $farm_work.pig.genitals monster>>
<<else>>
<<beastNEWinit 1 pig $farm_work.pig.gender $farm_work.pig.genitals beast>>
<</if>>
<<set $rescue to 1>>
<</if>>
<<effects>>
<<effectsman>>
<br><br>
<<beast $enemyno>>
<br><br>
<<stateman>>
<br><br>
<<actionsman>>
<<if $enemyhealth lte 0>>
<span id="next"><<link [[Next|Farm Pigs Rape Finish]]>><</link>></span><<nexttext>>
<<elseif $enemyarousal gte $enemyarousalmax>>
<span id="next"><<link [[Next|Farm Pigs Rape Finish]]>><</link>></span><<nexttext>>
<<elseif $alarm is 1 and $rescue is 1>>
<span id="next"><<link [[Next|Farm Pigs Rape Finish]]>><</link>></span><<nexttext>>
<<else>>
<span id="next"><<link "Next">><<script>>state.display(state.active.title, null)<</script>><</link>></span><<nexttext>>
<</if>><<if $enemyarousal gte $enemyarousalmax>>
<<beastejaculation>>
Satisfied, the <<farm_text pig>> trots into the pen.<<lrespect>><<farm_pigs -1>>
<br><br>
<<tearful>> you lean against the gate, shutting it.
<br><br>
<<clotheson>>
<<endcombat>>
<<link [[Next|Farm Work]]>><</link>>
<br>
<<elseif $enemyhealth lte 0>>
Sufficiently cowed, the <<farm_text pig>> drops to the ground and scurries into the pen.<<grespect>><<farm_pigs 1>>
<br><br>
<<tearful>> you close the gate after it.
<br><br>
<<clotheson>>
<<endcombat>>
<<link [[Next|Farm Work]]>><</link>>
<br>
<<else>><<set $rescued += 1>>
"I'm coming!" The <<farm_text pig>> scurries into the pen at the sound of Alex's voice.
<br><br>
<<clotheson>>
<<endcombat>>
<<npc Alex>><<person1>>
Alex enters the sty, and rushes up to you, offering <<his>> arm. <<tearful>> you rise to your feet. "Don't be afraid to tell the pigs off if they get frisky," Alex says, shutting the gate to the pen.
<<if $exposed gte 1 and $farm_naked isnot 1>>
<<covered>> <<He>> hands you some towels.
<<towelup>>
<</if>>
"A firm word usually does the trick."<<gdom>><<npcincr Alex dom 1>>
<<if $exposed gte 1>>
<<glust>><<npcincr Alex lust 1>>
<</if>>
<br><br>
Once sure you're okay, Alex returns to <<his>> work.
<br><Br>
<<link [[Next|Farm Work]]>><</link>>
<br>
<</if>><<effects>>
<<if $tending gte (1, 600)>>
"Down!" you repeat. <span class="green">The <<farm_text pig>> listens this time,</span> dropping Alex's <<if $pronoun is "f">>skirt<<else>>shorts<</if>> and trotting back to the others.
<br><br>
"Thanks," Alex laughs. "As if we don't feed them enough already."<<glove>><<ldom>><<npcincr Alex love 1>><<npcincr Alex dom -1>>
<br><br>
<<link [[Next|Farm Work]]>><<endevent>><</link>>
<br>
<<else>>
"D-down!" you repeat. <span class="red">The <<farm_text pig>> ignores you too.</span>
<<if $pronoun is "f">>
<<farm_He pig>> tears Alex's skirt off <<his>> body, exposing <<his>> black and red boyshorts. <<He>> covers the front of it with one hand and whacks the top of the <<farm_text pig>>'s head with the other.
<br><br>
"You're in trouble now," <<he>> says as the <<farm_text pig>> trots away with <<farm_his pig>> prize. Alex turns to you, a hint of blush on <<his>> face. "I'd better get myself another skirt before those perverts see."<<glust>><<garousal>><<npcincr Alex lust 1>><<arousal 600>>
<<else>>
<<farm_He pig>> tears Alex's shorts off <<his>> body, exposing <<his>> black and red boxers. <<He>> covers the front of it with one hand and whacks the top of the <<farm_text pig>>'s head with the other.
<br><br>
"You're in trouble now," <<he>> says as the <<farm_text pig>> trots away with its prize. Alex turns to you, a hint of blush on <<his>> face. "I'd better get myself another pair of shorts before those perverts see."<<glust>><<garousal>><<npcincr Alex lust 1>><<arousal 600>>
<</if>>
<br><br>
<<link [[Next|Farm Work]]>><<endevent>><</link>>
<br>
<</if>><<effects>>
<<if $pronoun is "f">>
The <<farm_text pig>> tears Alex's skirt off <<his>> body, exposing <<his>> black and red boyshorts. <<He>> covers the front of it with one hand and whacks the top of the <<farm_text pig>>'s head with the other.
<br><br>
"You're in trouble now," <<he>> says as the <<farm_text pig>> trots away with its prize. Alex turns to you, a hint of blush on <<his>> face. "I'd better get myself another skirt before those perverts see."
<<else>>
The <<farm_text pig>> tears Alex's shorts off <<his>> body, exposing <<his>> black and red boxers. <<He>> covers the front of it with one hand and whacks the top of the <<farm_text pig>>'s head with the other.
<br><br>
"You're in trouble now," <<he>> says as the <<farm_text pig>> trots away with its prize. Alex turns to you, a hint of blush on <<his>> face. "I'd better get myself another pair of shorts before those perverts see."
<</if>>
<br><br>
<<link [[Next|Farm Work]]>><<endevent>><</link>>
<br><<effects>>
<<if $tending gte random(1, 600)>>
"Down!" you say, <span class="green">your voice firm and sure.</span> The <<farm_text pig>> releases you, and returns to its feed.<<farm_pigs 1>><<grespect>>
<br><br>
<<link [[Next|Farm Work]]>><</link>>
<br>
<<else>>
"D-down!" you say, <span class="red">but your voice shakes.</span>
<<set $worn.lower.integrity -= 50>>
<<if $worn.lower.integrity lte 0>>
The <<farm_text pig>> tears away your $worn.lower.name, exposing your <<undies>>. <<farm_He pig>> trots into the middle of the pen, pleased with its acquisition.
<<integritycheck no_text>><<exposure>>
<<else>>
The <<farm_text pig>> rips away a piece of fabric.
<</if>>
<br><br>
<<link [[Next|Farm Work]]>><</link>>
<br>
<</if>><<effects>>
<<npc Alex>><<person1>>
You call for help. "I'm coming!" Alex shouts in response. <<He>> enters the sty and rushes over, before bonking the <<farm_text pig>> on the head with <<his>> broom. The <<farm_text pig>> releases your $worn.lower.name and retreats into the middle of the pen.
<br><br>
"They'll eat anything," Alex laughs. "It pays to wear something sturdy."
<br><br>
<<link [[Next|Farm Work]]>><<endevent>><</link>>
<br><<effects>>
You open your mouth to scold, but you only manage a yell as you are yanked over the fence. You land in a pile of mud with a squelch.
<br><br>
<<if $tending gte random(1100)>>
The <<farm_text_many pig>> surround you, their <<if $farm_work.pig.monster is true>>hands and tongues<<else>>tongues<</if>> exploring your body.<<gstress>><<garousal>><<stress 6>><<arousal 6>>
You push them away as best you can.<br><br>
"Away!" you shout, <span class="green">your voice firm and sure.</span> The <<farm_text_many pig>> back away from you, giving you space to stand.
<br><br>
<<if $farm_work.pig.monster is true>>
"Bad pigs," you say. The <<farm_text_many pig>> stare at their feet, chastened.
<<else>>
"Bad pigs," you say. The pigs trot to the edge of the pen, chastened.
<</if>>
<br><br>
You leave the sty, shaking off mud as you go.
<br><br>
<<link [[Next|Farm Work]]>><</link>>
<br>
<<else>>
The <<farm_text_many pig>> surround you, their <<if $farm_work.pig.monster is true>>hands and tongues<<else>>tongues<</if>> exploring your body. You push them away as best you can.<<gstress>><<garousal>><<stress 6>><<arousal 6>>
<br><br>
"A-Away," you say, <span class="red">but your voice trembles and the <<farm_text_many pig>> ignore you.</span> They continue their assualt. They grasp and tear, and soon have your <span class="pink">clothes reduced to tatters.</span><<clothesruined>>
<br><br>
<<link [[Next|Farm Pigs Feed Extreme]]>><</link>>
<br>
<</if>><<effects>>
Their tongues attack from all angles, licking you all over. At last, they back away. But only so a particularly large <<farm_text pig>> has space to climb atop you.
<br><br>
<<link [[Next|Farm Pig Rape]]>><<set $molestationstart to 1>><</link>>
<br><<if $molestationstart is 1>>
<<set $molestationstart to 0>>
<<controlloss>>
<<violence 1>>
<<neutral 1>>
<<molested>>
<<if $farm_work.pig.monster is true>>
<<beastNEWinit 1 pig $farm_work.pig.gender $farm_work.pig.genitals monster>>
<<else>>
<<beastNEWinit 1 pig $farm_work.pig.gender $farm_work.pig.genitals beast>>
<</if>>
<<set $rescue to 1>>
<</if>>
<<effects>>
<<effectsman>>
<br><br>
<<beast $enemyno>>
<br><br>
<<stateman>>
<br><br>
<<actionsman>>
<<if $enemyhealth lte 0>>
<span id="next"><<link [[Next|Farm Pig Rape Finish]]>><</link>></span><<nexttext>>
<<elseif $enemyarousal gte $enemyarousalmax>>
<span id="next"><<link [[Next|Farm Pig Rape Finish]]>><</link>></span><<nexttext>>
<<elseif $alarm gte 1 and $rescue gte 1>>
<span id="next"><<link [[Next|Farm Pig Rape Finish]]>><</link>></span><<nexttext>>
<<else>>
<span id="next"><<link "Next">><<script>>state.display(state.active.title, null)<</script>><</link>></span><<nexttext>>
<</if>><<effects>>
<<if $enemyarousal gte $enemyarousalmax>>
<<beastejaculation>>
The <<farm_text pig>> climbs off you, satisfied.
<<if $farm_work.pig.monster is true>>
The others cheer.
<br>
<<if random(1, 2) is 2>>
"Not so great now, are you?"
<<else>>
"I hope <<pshe>> knows <<pher>> place."
<</if>>
<br>
<<if random(1, 2) is 2>>
"You should've been rougher."
<<else>>
"You should be rougher next time."
<</if>>
<br>
<<if random(1, 2) is 2>>
"We should keep <<phim>> here."
<<else>>
"My turn next time."
<</if>>
<</if>><<lrespect>><<farm_pigs -1>>
<br><br>
<<tearful>> you stagger from the pen. You close the gate behind you.
<br><br>
<<clotheson>>
<<endcombat>>
<<link [[Next|Farm Work]]>><</link>>
<br>
<<elseif $enemyhealth lte 0>>
Theh <<farm_text pig>> backs away from you, cowed. The others follow suit.<<grespect>><<farm_pigs 1>>
<br><br>
<<tearful>> you leave the pen. You close the gate behind you.
<br><br>
<<clotheson>>
<<endcombat>>
<<link [[Next|Farm Work]]>><</link>>
<br>
<<else>><<set $rescued += 1>>
"I'm coming!" It's Alex. The <<farm_text pig>> backs away from you at the sound. The others follow suit.<<lrespect>><<farm_pigs -1>>
<br><br>
<<clotheson>>
<<endcombat>>
<<npc Alex>><<person1>>
Alex arrives at the edge of the pen, and laughs. <<He>> hauls <<himself>> over with one arm, and helps you to your feet. "Pigs can be like that," <<he>> says. "Don't be afraid to say down the law. A firm word usually does the trick."
<br><br>
<<if $exposed gte 1 and $farm_naked isnot 1>>
Alex hands you some towels, then returns to <<his>> work.<<towelup>>
<<else>>
Alex hands you some towels to wipe of the mud, then returns to <<his>> work.
<</if>>
<<if $exposed gte 1>>
<<glust>><<npcincr Alex lust 1>>
<</if>>
<br><br>
<<link [[Next|Farm Work]]>><</link>>
<br>
<</if>><<effects>>
You scream as the <<farm_text pig>> yanks you into the pen. You land in a pile of mud with a squelch.
<br><br>
The <<farm_text_many pig>> surround you, their <<if $farm_work.pig.monster is true>>hands and tongues<<else>>tongues<</if>> exploring your body. You push them away as best you can.<<gstress>><<garousal>><<stress 6>><<arousal 6>>
<br><br>
<<npc Alex>><<person1>>
"I'm coming!" It's Alex. The <<farm_text_many pig>> pull back at the sound.
<br><br>
Alex arrives at the edge of the pen, and laughs. <<He>> hauls <<himself>> over with one arm, and helps you to your feet. "Pigs can be like that," <<he>> says. "Don't be afraid to say down the law. A firm word usually does the trick."
<br><br>
<<He>> hands you some towels to wipe off the mud, then returns to <<his>> work.
<br><br>
<<link [[Next|Farm Work]]>><<endevent>><</link>>
<br><<effects>>
<<if $farm.beasts.horses lte -20>>
<<set _tending_difficulty to 1200>>
<<else>>
<<set _tending_difficulty to 800>>
<</if>>
<<if $tending gte random(1, _tending_difficulty)>>
"Bad horses," you say, <span class="green">your voice firm and sure.</span> "Get in the field with the others. I won't give you a second chance."<<grespect>><<farm_horses 1>>
<br><br>
<<if $farm_work.horse.monster is true>>
The centaur glances over your shoulder, looking at its colleague. It sneers and turns. Both run for the field. You shut the gate behind them.
<br><br>
<<else>>
The horse shakes its head, then steps away from you. Both run for the field. You shut the gate behind them.
<br><br>
<</if>>
<<link [[Next|Farm Work]]>><</link>>
<br>
<<else>>
"B-bad horses," you say, <span class="red">but your voice trembles.</span> "G-get in the field with the others. Shoo."<<lrespect>><<farm_horses -1>><<gtrauma>><<gstress>><<trauma 6>><<stress 6>>
<br><br>
<<link [[Next|Farm Horses Endure]]>><</link>>
<br>
<</if>><<if $molestationstart is 1>>
<<set $molestationstart to 0>>
<<controlloss>>
<<violence 1>>
<<neutral 1>>
<<molested>>
<<if $farm_work.horse.monster is true>>
<<beastNEWinit 1 horse $farm_work.horse.gender $farm_work.horse.genitals monster>>
<<else>>
<<beastNEWinit 1 horse $farm_work.horse.gender $farm_work.horse.genitals beast>>
<</if>>
<<set $NPCList[_n].stance to "top">>
<<if $farm_work.horse.genitals is "penis">>
<<set $position to "doggy">>
<<else>>
<<set $position to "missionary">>
<</if>>
<<set $position_lock to 1>>
<<set $rescue to 1>>
<<farm_trust horses>>
<</if>>
<<effects>>
<<effectsman>>
<br><br>
<<beast $enemyno>>
<br><br>
<<stateman>>
<br><br>
<<actionsman>>
<<if $enemyhealth lte 0>>
<span id="next"><<link [[Next|Farm Horse Rape Finish]]>><</link>></span><<nexttext>>
<<elseif $enemyarousal gte $enemyarousalmax>>
<span id="next"><<link [[Next|Farm Horse Rape Finish]]>><</link>></span><<nexttext>>
<<elseif $alarm gte 1 and $rescue gte 1>>
<span id="next"><<link [[Next|Farm Horse Rape Finish]]>><</link>></span><<nexttext>>
<<else>>
<span id="next"><<link "Next">><<script>>state.display(state.active.title, null)<</script>><</link>></span><<nexttext>>
<</if>><<effects>>
<<if $enemyarousal gte $enemyarousalmax>>
<<beastejaculation>>
<<if $farm_work.horse.monster is true>>
"Don't forget," the centaur says as <<farm_he horse>> steps away. "You're just a toy." The pair run into the field.
<<else>>
The horses run into the field.
<</if>>
<<lrespect>><<farm_horses -1>><<gfarm>><<farm_yield 1>><<set $farm_work.horses_satisfied += 1>>
<br><br>
<<tearful>> you steady your feet. You close the gate.
<br><br>
<<clotheson>>
<<endcombat>>
<<link [[Next|Farm Work]]>><</link>>
<br>
<<elseif $enemyhealth lte 0>>
<<if $farm_work.horse.monster is true>>
The centaur backs away. "What's wrong?" the other chuckles. "This little <<girl>> too much for you?"
<br><br>
"I don't see you having a go," the centaur responds. "I'm thirsty anyway." It runs for the field, and the other follows.
<<else>>
The horse backs away from you, and runs for the field. The other follows.
<</if>>
<<grespect>><<farm_horses 1>>
<br><br>
<<tearful>> you steady your feet. You close the gate.
<br><br>
<<clotheson>>
<<endcombat>>
<<link [[Next|Farm Work]]>><</link>>
<br>
<<else>><<set $rescued += 1>>
"I'm coming!" It's Alex.
<<if $farm_work.horse.monster is true>>
The centaur backs up at the sound. "Fuck," <<farm_he horse>> says, running for the field and pointing at the other. "It was <<farm_him horse>>!"
<<else>>
The horse backs up at the sound. Both run for the field.
<</if>>
<<lrespect>><<gdom>><<farm_horses -1>><<npcincr Alex dom 1>>
<br><br>
<<clotheson>>
<<endcombat>>
<<npc Alex>><<person1>>
Alex arrives at the stable, and runs along the lane. "You okay?" <<he>> asks. "You don't want to lose control around the horses."
<<if $exposed gte 1 and $farm_naked isnot 1>>
<<He>> helps you steady yourself, and offers some towels to cover with.
<<else>>
<<He>> helps you steady yourself.
<</if>>
<<if $exposed gte 1>>
<<glust>><<npcincr Alex lust 1>>
<</if>>
<br><br>
<<tearful>> you close the gate. "Leave the horses to me if you like," Alex adds. "For all their stubbornness, the pigs can be easier to manage."
<br><br>
<<He>> returns to <<his>> work.
<br><br>
<<link [[Next|Farm Work]]>><<endevent>><</link>>
<br>
<</if>><<effects>>
"I'm coming!" It's Alex.
<<if $farm_work.horse.monster is true>>
The centaur backs up at the sound. "Fuck," <<farm_he horse>> says, running for the field and pointing at the other. "It was <<farm_him horse>>!"
<<else>>
The horse backs up at the sound. Both run for the field.
<</if>>
<<lrespect>><<gdom>><<farm_horses -1>><<npcincr Alex dom 1>>
<br><br>
<<clotheson>>
<<endcombat>>
<<npc Alex>><<person1>>
Alex arrives at the stable, and runs along the lane. "You okay?" <<he>> asks. "You don't want to lose control around the horses."
<<if $exposed gte 1 and $farm_naked isnot 1>>
<<He>> helps you steady yourself, and offers some towels to cover with.
<<else>>
<<He>> helps you steady yourself.
<</if>>
<<if $exposed gte 1>>
<<glust>><<npcincr Alex lust 1>>
<</if>>
<br><br>
<<tearful>> you close the gate. "Leave the horses to me if you like," Alex adds. "For all their stubbornness, the pigs can be easier to manage."
<br><br>
<<He>> returns to <<his>> work.
<br><br>
<<link [[Next|Farm Work]]>><<endevent>><</link>>
<br><<effects>>
<<if $farm_work.horse.monster is true>>
<<if $farm_work.horse.gender is "f ">>
The centaur throws back <<farm_his horse>> head and laughs, <<farm_his horse>> breasts shaking.
<<else>>
The centaur throws back <<farm_his horse>> head and laughs.
<</if>>
<<if !$worn.upper.type.includes("naked")>>
<<if $worn.upper.integrity gte 40>>
"I don't think so." <<farm_He horse>> grasps your $worn.upper.name and jerks <<farm_his horse>> hand, tearing and loosening the fabric. <<farm_He horse>> pushes <<farm_his horse>> hand down the front, and fondles your <<breasts>>.<<garousal>><<arousal 6>>
<br><br>
<<set $worn.upper.integrity -= 40>>
<<else>>
"I don't think so." <<farm_He horse>> grasps your $worn.upper.name and jerks <<farm_his horse>> hand, <span class="pink">tearing it from your body.</span> Now exposed, <<farm_he horse>> fondles your <<breasts>> with both hands.<<garousal>><<arousal 6>>
<br><br>
<<set $worn.upper.integrity -= 40>>
<<integritycheck no_text>><<exposure>>
<</if>>
<<else>>
<<farm_He horse>> grasps your hair and yanks your head down with one hand, while <<farm_he horse>> fondles your <<breasts>> with the other.<<garousal>><<arousal 6>>
<br><br>
<</if>>
<<if $farm.beasts.horses lte -20 and $rng gte 51>>
"Fuck this," the second centaur says. "Lets give <<pher>> a proper seeing to." Still holding your arms, <<farm_he horse>> lifts you into the air and throws you over a nearby fence. <<farm_He horse>> steps over you.
<br><br>
<<link [[Next|Farm Horse Rape]]>><<set $molestationstart to 1>><</link>>
<br>
<<else>>
"I've half a mind to do you here," <<farm_he horse>> says. "See how you handle us both. But I think I've proved my point." <<farm_He horse>> shoves you to the dirt, and they both run for the field.
<br><br>
<<tearful>> you rise to your feet. You close the gate.
<br><br>
<<link [[Next|Farm Work]]>><</link>>
<br>
<</if>>
<<else>>
The horse ignores your words.
<<if !$worn.upper.type.includes("naked")>>
<<if $worn.upper.integrity gte 40>>
It grasps your $worn.upper.name in its mouth and jerks its head, tearing and loosening the fabric. It shoves its tongue down the front, licking your skin and fondling your <<breasts>><<garousal>><<arousal 6>>
<br><br>
<<set $worn.upper.integrity -= 40>>
<<else>>
It grasps your $worn.upper.name in its mouth and jerks its head, <span class="pink">tearing it away from your body.</span> Now exposed, it runs its tongue over your bare skin, fondling your <<breasts>>.<<garousal>><<arousal 6>>
<br><br>
<<set $worn.upper.integrity -= 40>>
<<integritycheck no_text>><<exposure>>
<</if>>
<<else>>
It bites your hair and yanks you around a bit, before releasing you and running its tongue over your chest. It licks your skin and fondles your <<breasts>>.<<garousal>><<arousal 6>>
<br><br>
<</if>>
<<if $farm.beasts.horses lte -20 and $rng gte 51>>
The second horse shoves you with the side of its head. You're pushed against a fence with enough force to bend you over. One of the horses steps above you, keeping you down with its weight.
<br><br>
<<link [[Next|Farm Horse Rape]]>><<set $molestationstart to 1>><</link>>
<br>
<<else>>
The horse behind you breaks into a jog, knocking you to the dirt as it passes. Both horses run for the field.
<br><br>
<<tearful>> you rise to your feet. You close the gate.
<br><br>
<<link [[Next|Farm Work]]>><</link>>
<br>
<</if>>
<</if>><<effects>>
<<if $athletics gte random(1, 1000)>>
You run after the <<farm_text horse>>. This would be impossible were they moving at full speed, but the pace is leisurely by their standards, <span class="green">and you manage to grasp <<farm_him horse>> by the bridle.</span>
<<if $farm.beasts.horses gte 5>>
<<farm_He horse>> doesn't seem bothered.
<<else>>
<<farm_He horse>>'s agitated by your interruption, but doesn't resist.
<</if>>
<br><br>
<<farm_brush>>
<<else>>
You run after the <<farm_text horse>>. <span class="red">They're much too fast,</span> and leave you exhausted.<<gtiredness>><<tiredness 6>>
<br><br>
<<link [[Next|Farm Horses Seduce Failure]]>><</link>>
<br>
<</if>><<effects>>
<<set $seductiondifficulty to 4000>>
<<seductioncheck>>
<br><br>
<<if $seductionskill lt 1000>>
<span class="gold">You feel more confident in your powers of seduction.</span>
<br><br>
<</if>>
<<seductionskilluse>>
You glance over your shoulder to make sure there's no one around, then lean against the fence in a mating posture. That should get <<farm_his horse>> attention.<<deviancy2>>
<<if $seductionrating gte $seductionrequired>>
The <<farm_text horse>> slows when <<farm_he horse>> sees you, considers a moment, then <span class="green">runs in your direction.</span>
<br><br>
<<link [[Next|Farm Horses Seduce Success]]>><</link>>
<br>
<<else>>
The <<farm_text horse>> slows when <<farm_he horse>> sees you, considers a moment, then <span class="red">picks up the pace once more.</span>
<br><br>
<<link [[Next|Farm Horses Seduce Failure]]>><</link>>
<br>
<</if>><<effects>>
You grasp the <<farm_text horse>>'s bridle as <<farm_he horse>> stops.
<<if $farm.beasts.horses gte 5>>
<<farm_He horse>> looks eager.
<<else>>
<<farm_He horse>> watches you warily.
<</if>>
<br><br>
<<farm_brush>><<effects>>
<<pass 20>>
You <<farm_text horse>> continues to ignore you. You wait until <<farm_he horse>> tires, then grasp <<farm_his horse>> bridle, brush in hand.
<br><br>
<<if $farm.beasts.horses gte 5>>
<<farm_He horse>> looks eager.
<<else>>
<<farm_He horse>> watches you warily.
<</if>>
<br><br>
<<farm_brush>><<effects>>
You wait until they tire, then approach a <<farm_text horse>>, brush in hand.
<<if $farm.beasts.horses gte 5>>
<<farm_He horse>> runs towards you, eager.
<<else>>
<<farm_He horse>> watches you warily.
<</if>>
<br><br>
<<farm_brush>><<effects>>
<<if $athletics gte random(1, 1100)>>
You run for the gate. The <<farm_text horse>> picks up the pace behind you, <span class="green">but you make it through before <<farm_he horse>> catches up</span> You close the gate behind you.
<br><br>
<<if $farm_work.horse.monster is true>>
The centaur comes to a stop, and eyes up the gate. "I could jump that," <<farm_he horse>> boasts. "I'm just choosing not to." Another centaur scoffs.<<grespect>><<farm_horses 1>>
<br><br>
<<link [[Next|Farm Work]]>><</link>>
<br>
<<else>>
The horse come stop, and huffs at the gate.<<grespect>><<farm_horses 1>>
<br><br>
<<link [[Next|Farm Work]]>><</link>>
<br>
<</if>>
<<else>>
You run for the gate. The <<farm_text horse>> picks up the pace behind you, <span class="red">and soon overtakes.</span><<lrespect>><<farm_horses -1>><<gstress>><<stress -6>>
<br><br>
<<if $farm_work.horse.monster is true>>
<<if $farm_work.horse.genitals is "vagina">>
"My pussy needs your attention," <<farm_he horse>> says, grasping your hair. <<farm_He horse>> pulls you to your knees, and steps over you. <<farm_His horse>> pussy hovers above.
<<else>>
"My cock needs your attention," <<farm_he horse>> says, grasping your hair. <<farm_He horse>> pulls you to your knees, and steps over you. <<farm_His horse>> gargantuan penis hovers above.
<</if>>
<<else>>
<<if $farm_work.horse.genitals is "vagina">>
It grasps your hair with its mouth, and pulls you to your knees. It steps over you. <<farm_His horse>> pussy hovers above.
<<else>>
It grasps your hair with its mouth, and pulls you to your knees. It steps over you. <<farm_His horse>> gargantuan penis hovers above.
<</if>>
<</if>>
<<gstress>><<stress 6>>
<br><br>
<<link [[Grudgingly rub|Farm Horses Brush Grudging]]>><<trauma 6>><<stress 6>><<farm_yield 1>><<set $handstat += 1>><<set $handejacstat += 1>><</link>><<gtrauma>><<gstress>><<gfarm>>
<br>
<<if $deviancy gte 35>>
<<link [[Enthusiastically rub|Farm Horses Brush Enthusiastic]]>><<farm_yield 1>><<set $handstat += 1>><<set $handejacstat += 1>><</link>><<deviant3>><<gfarm>>
<br>
<</if>>
<<link [[Refuse|Farm Horses Brush Refuse]]>><</link>>
<br>
<</if>><<effects>>
<<if $farm_work.horse.genitals is "vagina">>
You reach for <<farm_his horse>> pussy, and push a finger inside. You add another finger, then another. You push them in and out.
<<else>>
You reach for <<farm_his horse>> penis, taking it between both hands. You rub up and down the shaft.
<</if>>
<<if $farm_work.horse.monster is true>>
"K-Keep going," <<farm_he horse>> stutters. You oblige, aware that the other <<farm_text_many horse>> are watching, and hoping to get this over with.
<<else>>
You try to respond to the noises it makes, aware that the other <<farm_text_many horse>> are watching, and hoping to get this over with.
<</if>>
<br><br>
At last, the <<farm_text horse>> shudders into orgasm.
<<if $farm_work.horse.genitals is "penis">>
<<if $danceskill gte 400>>
<span class="green">You're able to dodge the ejaculate.</span> It arcs over your shoulder, landing on the grass.
<<else>>
<span class="pink">Semen splatters over your face and drips down your chest.</span><<set $chestsemen += 1>><<set $facesemen += 1>><<faceejacstat>><<ejacstat>>
<</if>>
<</if>>
<br><br>
<<if $farm_work.horse.monster is true>>
"Thanks babe," <<farm_he horse>> says, shoving you aside and walking back to the middle of the field. The observing centaurs laugh amongst themselves.
<<else>>
The horse shakes its mane, and walks back to the middle of the field.
<</if>>
<br><br>
<<link [[Next|Farm Work]]>><</link>>
<br><<effects>>
<<if $farm_work.horse.genitals is "vagina">>
You reach for <<farm_his horse>> pussy, and push a finger inside. You add another finger, then another. You push them in and out.
<<else>>
You reach for <<farm_his horse>> penis, taking it between both hands. You rub up and down the shaft.
<</if>>
<<if $farm_work.horse.monster is true>>
"K-Keep going," <<farm_he horse>> stutters.
<br>
"Like this?" you ask, increasing the pace.
<br>
The <<farm_text horse>> tries to respond, but <<farm_he horse>> can manage only a weak whinny.
<<else>>
The horse trembles and whinnies.
<br>
"You like that?" you say, increasing the pace. It whinnies again, louder this time.
<</if>>
You take it as a yes.
<<deviancy3>>
At last, the <<farm_text horse>> shudders into orgasm.
<<if $farm_work.horse.genitals is "penis">>
<<if $danceskill gte 400>>
<span class="green">You're able to dodge the ejaculate.</span> It arcs over your shoulder, landing on the grass.
<<else>>
<span class="pink">Semen splatters over your face and drips down your chest.</span><<set $chestsemen += 1>><<set $facesemen += 1>><<faceejacstat>><<ejacstat>>
<</if>>
<</if>>
<br><br>
<<if $farm_work.horse.monster is true>>
"Thanks babe," <<farm_he horse>> says, walking back to the middle of the field on shaky legs. The observing centaurs laugh amongst themselves.
<<else>>
The horse shakes its mane, and walks back to the middle of the field.
<</if>>
<br><br>
<<link [[Next|Farm Work]]>><</link>>
<br><<effects>>
You scramble out from beneath the <<farm_text horse>>, and continue to the gate.
<<if $farm.beasts.horses lte -20>>
<<if $farm_work.horse.monster is true>>
"I know you want this," <<farm_he horse>> snorts. <<farm_He horse>> reaches down, and <span class="red">snatches you from the grass.</span> <<farm_He horse>> keeps one arm locked around your abdomen, and rests the other on your <<bottom>>.
<br><br>
"Time for a lesson."
<<if $worn.upper.set is $worn.lower.set and $worn.lower.skirt isnot 1>>
You feel <<farm_his horse>> fingers tap against your <<bottom>>
<<elseif !$worn.lower.type.includes("naked")>>
<<if $worn.lower.skirt is 1>>
<<if !$worn.under_lower.type.includes("naked") and $worn.under_upper.set isnot $worn.under_lower.set>>
<<farm_He horse>> flips up your $worn.lower.name, and pulls down your $worn.under_lower.name, baring your <<bottom>>.
<<else>>
<<farm_He horse>> flips up your $worn.lower.name, baring your <<bottom>>.
<</if>>
<<else>>
<<if $worn.under_lower.type.includes("naked") and $worn.under_upper.set isnot $worn.under_lower.set>>
<<farm_He horse>> tugs down your $worn.lower.name and $worn.under_lower.name, baring your <<bottom>>.
<<else>>
<<farm_He horse>> tugs down your $worn.lower.name, baring your <<bottom>>.
<</if>>
<</if>>
<<else>>
<<if !$worn.under_lower.type.includes("naked") and $worn.under_upper.set isnot $worn.under_lower.set>>
<<farm_He horse>> pulls down your $worn.under_lower.name, baring your <<bottom>>.
<<else>>
You feel <<farm_his horse>> fingers tap against your <<bottom>>
<</if>>
<</if>>
<<farm_He horse>> brings down <<farm_his horse>> hand against it, sending a jolt of pain up your body.
<br><br>
"How's that?" <<farm_he horse>> asks, spanking you again, and again. Each blow lurches your body forward, throwing the tears from your cheek.<<gtrauma>><<gstress>><<ggpain>><<trauma 6>><<stress 6>><<pain 8>>
<br><br>
At last, <<farm_he horse>> drops you to the ground. You walk from the field, your rear stinging, and close the gate. <<clotheson>>
<<link [[Next|Farm Work]]>><</link>>
<br>
<<else>>
The horse and grasps your hair, pulling you to your knees again. This time however, it shoves you forward, leaving your rear stuck in the air.
<<if $worn.upper.set is $worn.lower.set and $worn.lower.skirt isnot 1>>
You feel <<farm_his horse>> tongue lap against your <<bottom>>, and hope your $worn.lower.name proves enough of a barrier.
<<elseif !$worn.lower.type.includes("naked")>>
<<if $worn.lower.skirt is 1>>
<<if !$worn.under_lower.type.includes("naked") and $worn.under_upper.set isnot $worn.under_lower.set>>
<<farm_He horse>> flips up your $worn.lower.name with its teeth, and pulls down your $worn.under_lower.name, baring your <<bottom>> to its probing tongue.
<<else>>
<<farm_He horse>> flips up your $worn.lower.name with its teeth, baring your <<bottom>> to its probing tongue.
<</if>>
<<else>>
<<if $worn.under_lower.type.includes("naked") and $worn.under_upper.set isnot $worn.under_lower.set>>
<<farm_He horse>> tugs down your $worn.lower.name and $worn.under_lower.name with its teeth, baring your <<bottom>> to its probing tongue.
<<else>>
<<farm_He horse>> tugs down your $worn.lower.name with its teeth, baring your <<bottom>> to its probing tongue.
<</if>>
<</if>>
<<else>>
<<if !$worn.under_lower.type.includes("naked") and $worn.under_upper.set isnot $worn.under_lower.set>>
<<farm_He horse>> pulls down your $worn.under_lower.name with its teeth, baring your <<bottom>> to its probing tongue.
<<else>>
You feel <<farm_his horse>> tongue press against your <<bottom>>.
<</if>>
<</if>>
<br><br>
It licks you. Some licks are slow and long, others quick and sharp. You fear it might try something more extreme, but it seems content to taste you. The feeling combined with its hot breath is maddening.<<gtrauma>><<gstress>><<garousal>><<trauma 6>><<stress 6>><<arousal 6>>
<br><br>
You make it back to your feet, and stumble through the gate. You close it behind you. The horse neighs. <<clotheson>>
<<link [[Next|Farm Work]]>><</link>>
<br>
<</if>>
<<else>>
<<if $farm_work.horse.monster is true>>
"I know you want this," <<farm_he horse>> snorts, but doesn't follow.
<<else>>
The horse gives a frustrated whinny, but doesn't follow.
<</if>>
<br><br>
<<link [[Next|Farm Work]]>><</link>>
<br>
<</if>><<effects>>
You wait for the <<farm_text horse>>. It comes to a stop in front of you.
<br><br>
<<if $farm_work.horse.monster is true>>
<<if $farm_work.horse.genitals is "vagina">>
"My pussy needs your attention," <<farm_he horse>> says, grasping your hair. <<farm_He horse>> pulls you to your knees, and steps over you. <<farm_His horse>> pussy hovers above.
<<else>>
"My cock needs your attention," <<farm_he horse>> says, grasping your hair. <<farm_He horse>> pulls you to your knees, and steps over you. <<farm_His horse>> gargantuan penis hovers above.
<</if>>
<<else>>
<<if $farm_work.horse.genitals is "vagina">>
It grasps your hair with its mouth, and pulls you to your knees. It steps over you. <<farm_His horse>> pussy hovers above.
<<else>>
It grasps your hair with its mouth, and pulls you to your knees. It steps over you. <<farm_His horse>> gargantuan penis hovers above.
<</if>>
<</if>>
<<gstress>><<stress 6>>
<br><br>
<<link [[Grudgingly rub|Farm Horses Brush Grudging]]>><<trauma 6>><<stress 6>><</link>><<gtrauma>><<gstress>><<gfarm>><<farm_yield 1>>
<br>
<<if $deviancy gte 35>>
<<link [[Enthusiastically rub|Farm Horses Brush Enthusiastic]]>><</link>><<deviant3>><<gfarm>><<farm_yield 1>>
<br>
<</if>>
<<link [[Refuse|Farm Horses Brush Refuse]]>><</link>>
<br><<effects>>
<<if $tending gte random(1, 800)>>
You gently encourage the <<farm_text horse>> inside, <span class="green">and it listens.</span> You close the stall door behind it.<<grespect>><<farm_horses 1>>
<br><br>
<<link [[Next|Farm Work]]>><</link>>
<br>
<<else>>
You try to encourage the <<farm_text horse>> inside, <span class="red">but it remains obstinate.</span> You try pulling it, pushing it from behind, luring it with a carrot, but nothing works.<<lrespect>><<farm_horses -1>><<pass 20>><<farm_count 20>>
<br><br>
<<if $farm.beasts.horses lte -5 and $rng gte 51 and $bestialitydisable is "f">>
You're stood inside the stall, trying to coax <<farm_him horse>> in, when <<farm_he horse>> strikes. <<farm_He horse>> runs at you, forcing you to leap aside to get out of <<farm_his horse>> way. You're left slung over the fence between stalls.
<br><br>
Before you can move, the <<farm_text horse>> hefts <<farm_his horse>> front legs either side of you, and thrusts against your <<bottom>>.
<<if $farm_work.horse.genitals is "vagina">>
<<farm_He horse>> humps you, as if trying to assert dominance.
<br><br>
<<link [[Endure|Farm Horses In Endure]]>><<trauma 6>><<stress 6>><<farm_horses -1>><</link>><<gtrauma>><<gstress>><<lrespect>>
<br>
<<if $deviancy gte 55>>
<<link [[Rub back|Farm Horses In Bottom]]>><<bottomstat>><<set $bottomskill += 5>><</link>><<deviant4>><<gbottomskill>>
<br>
<</if>>
<<else>>
You feel <<farm_his horse>> gargantuan penis, already erect, push between your thighs. <<farm_He horse>> humps you, as if trying to assert dominance.
<br><br>
<<link [[Endure|Farm Horses In Endure]]>><<trauma 6>><<stress 6>><<farm_horses -1>><<thighejacstat>><<ejacstat>><</link>><<gtrauma>><<gstress>><<lrespect>>
<br>
<<if $deviancy gte 55>>
<<link [[Rub back|Farm Horses In Thigh]]>><<thighstat>><<thighejacstat>><<ejacstat>><<set $thighskill += 5>><</link>><<deviant4>><<gthighskill>>
<br>
<</if>>
<</if>>
<<else>>
You're leaning against the wall, trying to come up with a solution, when you hear a bone-chilling screech in the distance.
<<if $farm_work.horse.monster is true>>
The <<farm_text horse>> bolts into <<farm_his horse>> stall in a panic. You close the door behind <<farm_him horse>>. The others laugh, but they sound uneasy.
<<else>>
The <<farm_text horse>> bolts into <<farm_his horse>> stall in a panic. You close the door behind <<farm_him horse>>. The others have retreated deeper into their abodes.
<</if>>
<br><br>
<<link [[Next|Farm Work]]>><</link>>
<br>
<</if>>
<</if>><<effects>>
<<if $farm_work.horse.genitals is "vagina">>
You endure as <<farm_he horse>> humps away at you, until <<farm_he horse>>'s at last satisfied. <<farm_He horse>> steps away, letting you stand upright.
<<else>>
You endure as <<farm_he horse>> thrust between your thighs, until <<farm_he horse>> at last ejaculates. <<farm_He horse>> steps away from you, semen pooling on the straw beneath <<farm_him horse>>.
<</if>>
<br><br>
<<if $farm_work.horse.monster is true>>
The <<farm_text horse>> laughs. <<tearful>> you stagger from the stall. You close the door behind you.
<<else>>
<<tearful>> you stagger from the stall. You close the door behind you.
<</if>>
<br><br>
<<link [[Next|Farm Work]]>><</link>>
<br><<effects>>
You push back against the <<farm_text horse>>'s humping. <<farm_He horse>> seems taken aback, and tries to step away, but you grasp <<farm_his horse>> legs and continue grinding.
<<deviancy4>>
You soon have <<farm_him horse>> shuddering in climax. <<farm_His horse>> legs give way, and <<farm_he horse>> falls onto a pile of straw.
<br><br>
<<tearful>> you leave the stall. You shut the door behind you.
<br><br>
<<link [[Next|Farm Work]]>><</link>>
<br><<effects>>
You clutch <<farm_his horse>> penis between your thighs. <<farm_He horse>> seems taken aback, and tries to step away, but you hold <<farm_him horse>> firm.
<<deviancy4>>
You hump against <<farm_him horse>>, pumping <<farm_his horse>> penis between <<farm_his horse>> thighs. You soon have <<farm_him horse>> shuddering in orgasm, ejaculate shooting out and pooling beneath you. <<farm_His horse>> legs give way, and <<farm_he horse>> falls onto a pile of straw.
<br><br>
<<tearful>> you leave the stall, shutting the door behind you.
<br><br>
<<link [[Next|Farm Work]]>><</link>>
<br><<effects>>
<<npc Alex>><<person1>>
"I'm coming!" It's Alex. It's faint, but the <<farm_text horse>> rushes inside at the sound of <<his>> voice. You close the stall door, and shout back to let Alex know the problem is solved. You hear <<him>> laugh.
<br><br>
<<link [[Next|Farm Work]]>><<endevent>><</link>>
<br><<effects>>
<<set $seductiondifficulty to 4000>>
<<seductioncheck>>
<br><br>
<<if $seductionskill lt 1000>>
<span class="gold">You feel more confident in your powers of seduction.</span>
<br><br>
<</if>>
<<seductionskilluse>>
You enter the far end of the stall, and lean against the wall in a mating posture.
<<deviancy2>>
<<if $seductionrating gte $seductionrequired>>
<span class="green">This does the trick.</span> The <<farm_text horse>> trots over, letting you grasp its bridle and hold it in place.
<br><br>
<<set $danger to random(1, 10000)>>
<<if $danger gte (9900 - $allure)>>
You're walking back to the entrance when <<farm_he horse>> strikes. <<farm_He horse>> runs at you, forcing you to leap aside to get out of <<farm_his horse>> way. You're left slung over the fence between stalls.
<br><br>
Before you can move, the <<farm_text horse>> hefts <<farm_his horse>> front legs either side of you, and thrusts against your <<bottom>>.
<<if $farm_work.horse.genitals is "vagina">>
<<farm_He horse>> humps you, as if trying to assert dominance.
<br><br>
<<link [[Endure|Farm Horses In Endure]]>><<trauma 6>><<stress 6>><<farm_horses -1>><</link>><<gtrauma>><<gstress>><<lrespect>>
<br>
<<if $deviancy gte 55>>
<<link [[Rub back|Farm Horses In Bottom]]>><<bottomstat>><<set $bottomskill += 5>><</link>><<deviant4>><<gbottomskill>>
<br>
<</if>>
<<else>>
You feel <<farm_his horse>> gargantuan penis, already erect, push between your thighs. <<farm_He horse>> humps you, as if trying to assert dominance.
<br><br>
<<link [[Endure|Farm Horses In Endure]]>><<trauma 6>><<stress 6>><<farm_horses -1>><<thighejacstat>><<ejacstat>><</link>><<gtrauma>><<gstress>><<lrespect>>
<br>
<<if $deviancy gte 55>>
<<link [[Rub back|Farm Horses In Thigh]]>><<thighstat>><<thighejacstat>><<ejacstat>><<set $thighskill += 5>><</link>><<deviant4>><<gthighskill>>
<br>
<</if>>
<</if>>
<<else>>
You leave the stall, shutting the door behind you.
<br><br>
<<link [[Next|Farm Work]]>><</link>>
<br>
<</if>>
<<else>>
<span class="red">The <<farm_text horse>> is unimpressed,</span> and remains obstinate. You try pulling it, pushing it from behind, luring it with a carrot, but nothing works.<<lrespect>><<farm_horses -1>><<pass 20>><<farm_count 20>>
<br><br>
You're interrupted by a bone-chilling screech in the distance.
<<if $farm_work.horse.monster is true>>
The <<farm_text horse>> bolts into <<farm_his horse>> stall in a panic. You close the door behind <<farm_him horse>>. The others laugh, but they sound uneasy.
<<else>>
The <<farm_text horse>> bolts into <<farm_his horse>> stall in a panic. You close the door behind <<farm_him horse>>. The others have retreated deeper into their abodes.
<</if>>
<br><br>
<<link [[Next|Farm Work]]>><</link>>
<br>
<</if>><<effects>>
<<if $NPCName[$NPCNameList.indexOf("Alex")].dom gte 10 and $rng gte 51>>
<<if $NPCName[$NPCNameList.indexOf("Alex")].lust gte 10>>
You offer your arm to help Alex up. Instead, <span class="pink"><<he>> pulls you on top of <<him>>.</span>
<br><br>
"Woops," <<he>> laughs, groping your <<bottom>> with <<his>> other hand. "Watch your footing."<<gtrauma>><<gstress>><<garousal>><<trauma 6>><<stress 6>><<arousal 6>>
<br><br>
<<link [[Get angry|Farm Tending Alex Lewd Angry]]>><<trauma -6>><<npcincr Alex love -1>><<npcincr Alex dom -1>><</link>><<llove>><<ldom>><<ltrauma>>
<br>
<<link [[Endure|Farm Tending Alex Endure]]>><</link>>
<br>
<<if $promiscuity gte 15>>
<<link [[Grope back|Farm Tending Alex Grope]]>><<npcincr Alex lust 1>><</link>><<promiscuous2>><<glust>>
<br>
<</if>>
<<else>>
You offer your arm to help Alex up. Instead, <span class="pink"><<he>> pulls you down to the <<if $weather.current is "rain" or $weather.current is "snow">>mud<<else>>dirt<</if>> with <<him>>.</span>
<br><br>
"Woops," <<he>> laughs. "Watch your footing."<<gstress>><<stress 6>>
<br><br>
<<link [[Get Angry|Farm Tending Alex Angry]]>><<npcincr Alex dom -1>><<npcincr Alex love 1>><</link>><<ldom>><<llove>>
<br>
<<link [[Laugh it off|Farm Tending Alex Laugh]]>><<npcincr Alex dom 1>><<npcincr Alex love 1>><<stress -6>><</link>><<gdom>><<glove>><<lstress>>
<br>
<</if>>
<<else>>
You help Alex to <<his>> feet.
<<if $weather.current is "rain">>
<<He>> wipes off the mud.
<<else>>
<<He>> brushes <<himself>> down.
<</if>>
"Thanks," <<he>> says. "Keep an eye out for any critters. Don't be afraid to give em a good whack if it comes to it."
<br><br>
<<link [[Next|Farm Work]]>><<endevent>><</link>>
<br>
<</if>><<effects>>
You return to work, leaving Alex to recover from <<his>> clumsiness by <<himself>>.
<br><br>
<<link [[Next|Farm Work]]>><<endevent>><</link>>
<br><<effects>>
<<if $submissive gte 1150>>
"Pl-please don't," you say. "You shouldn't do this."
<<elseif $submissive lte 850>>
"Get off," you say. "Unless you want a beating."
<<else>>
"Get away from me," you say.
<</if>>
<br><br>
Alex removes <<his>> hand, and you climb to your feet. "I'm sorry," <<he>> says. "I misread the situation." <<He>> avoids eye contact as <<he>> climbs to <<his>> feet and returns to work.
<br><br>
<<link [[Next|Farm Work]]>><<endevent>><</link>>
<br><<effects>>
<<if $submissive gte 1150>>
"I-I was trying to help," you say.
<<elseif $submissive lte 850>>
"Serves me right for doing the right thing," you say. "Next time I'll leave you on the ground."
<<else>>
"You're welcome," you say in a sarcastic tone.
<</if>>
<br><br>
"Sorry," Alex says, still grinning. "I couldn't resist." <<He>> climbs to <<his>> feet, and returns to work.
<br><br>
<<link [[Next|Farm Work]]>><<endevent>><</link>>
<br><<effects>>
You remain still, and look away from Alex. <<He>> frowns and pulls <<his>> hand away. "Sorry," <<he>> says. "I misread the situation." <<He>> climbs to <<his>> feet and helps you up before returning to work.
<br><br>
<<link [[Next|Farm Work]]>><<endevent>><</link>>
<br><<effects>>
You laugh with Alex as you climb to your feet, resisting the urge to pull <<him>> down again. <<He>> returns to work.
<br><br>
<<link [[Next|Farm Work]]>><<endevent>><</link>>
<br><<effects>>
<<if $pronoun is "f">>
You fondle <<his>> <<print $NPCList[0].breastdesc>> in return. It's all the prompting <<he>> needs.
<<else>>
You run a finger down <<his>> chest, while your other hand rests on <<his>> crotch. It's all the prompting <<he>> needs.
<</if>>
<<promiscuity2>>
<<link [[Next|Farm Tending Alex Sex]]>><<set $sexstart to 1>><</link>>
<br><<if $sexstart is 1>>
<<set $sexstart to 0>>
<<consensual>>
<<set $consensual to 1>>
<<neutral 1>>
<<maninit>>
<<set $enemytrust += 100>>
<</if>>
<<effects>>
<<effectsman>><<man>>
<<stateman>>
<br><br>
<<actionsman>>
<<if $finish is 1>>
<span id="next"><<link [[Next|Farm Tending Alex Sex Finish]]>><</link>></span><<nexttext>>
<<elseif $enemyhealth lte 0>>
<span id="next"><<link [[Next|Farm Tending Alex Sex Finish]]>><</link>></span><<nexttext>>
<<elseif $enemyarousal gte $enemyarousalmax>>
<span id="next"><<link [[Next|Farm Tending Alex Sex Finish]]>><</link>></span><<nexttext>>
<<else>>
<span id="next"><<link [[Next|Farm Tending Alex Sex]]>><</link>></span><<nexttext>>
<</if>><<set $outside to 0>><<effects>>
<<if $enemyarousal gte $enemyarousalmax>>
<<ejaculation>><<earnFeat "Alex's Partner">><<npcincr Alex lust -20>>
<<if $consensual is 1>>
You lie beside <<him>> for a moment, staring up at the sky. "Couldn't get away with that on my <<if $pronoun is "m">>dad's<<else>>mum's<</if>> farm," <<he>> laughs. <<llust>><<npcincr Alex lust -1>>
<br><br>
<<tearful>> you rise to your feet. "I need to get back to work," <<he>> continues. "Give a shout if you need me."
<br><br>
<<else>>
Clarity returns to <<his>> eyes. <<He>> looks away as <<he>> climbs to <<his>> feet. "Sorry if I got carried away," <<he>> says
<br><br>
<<tearful>> you return to work. Alex avoids eye contact.
<br><br>
<</if>>
<<clotheson>>
<<endcombat>>
<<link [[Next|Farm Work]]>><</link>>
<br>
<<elseif $enemyhealth lte 0>>
Alex trips over tilled earth, and falls on <<his>> back. <<He>> shakes <<his>> head. "Sorry. I didn't think you were serious about stopping."
<br><br>
<<tearful>> you return to work. Alex avoids eye contact.
<br><br>
<<clotheson>>
<<endcombat>>
<<link [[Next|Farm Work]]>><</link>>
<br>
<<else>>
Alex climbs to <<his>> feet. "I need to get back to work," <<he>> says. "Give a shout if you need me."
<br><br>
<<tearful>> you rise to your feet.
<br><br>
<<clotheson>>
<<endcombat>>
<<link [[Next|Farm Work]]>><</link>>
<br>
<</if>><<effects>>
You continue working. Alex can look all <<he>> wants.
<br><br>
<<link [[Next|Farm Work]]>><<endevent>><</link>>
<br><<effects>>
<<if $submissive gte 1150>>
"Y-You don't need to pretend you're not looking," you say.
<<elseif $submissive lte 850>>
"Don't be a wimp," you say. "If you wanna leer, own it."
<<else>>
"Don't be shy about checking me out," you say.
<</if>>
<<promiscuity3>>
"I-I wasn't!" <<he>> protests, but <<his>> blush tells a different story. You catch <<him>> looking again a short while later.
<br><br>
<<link [[Next|Farm Work]]>><<endevent>><</link>>
<br><<effects>>
Pretending to investigate something close to the ground, you crouch low enough that Alex won't be able to see you over the crops. Sure enough, <<he>> relocates somewhere <<he>> can get a better view, still pretending to be busy with other things.
<br><br>
You move to conceal yourself again, but this time you rush down the row of crops. You stay low, and loop behind where you last saw the peeper.
<br><br>
You find <<him>> peering down a row of plants, right at your last location. <<He>> doesn't notice you sneak up on <<him>>.
<br><br>
<<link [[Boo|Farm Tending Alex Boo]]>><</link>>
<br>
<<if $promiscuity gte 15>>
<<if $pronoun is "f">>
<<link [[Lift Alex's skirt|Farm Tending Alex Skirt]]>><</link>><<promiscuous2>>
<br>
<<else>>
<<link [[Pull down Alex's shorts|Farm Tending Alex Shorts]]>><</link>><<promiscuous2>>
<br>
<</if>>
<</if>><<effects>>
"Boo!" you say. Alex jumps, and almost trips, at the sound of your voice.
<br><br>
"Fuck," <<he>> says, steadying <<himself>>. "You almost gave me a heart attack."
<br><br>
<<if $submissive gte 1150>>
"You don't need to be sneaky if you want to look," you say. "I'm right here." You walk past <<him>>, and return to work.
<<elseif $submissive lte 850>>
"That's what you get for being a sneaky perv," you say. "If you want to look, go ahead and look." You march past <<him>>, and return to work.
<<else>>
"What you looking at?" you say. "Something more interesting than me? I'm surprised." You walk past <<him>>, and return to work.
<</if>>
<br><br>
<<link [[Next|Farm Work]]>><<endevent>><</link>>
<br><<effects>>
You grasp and lift Alex's skirt in one movement. <<He>> clamps <<his>> hand between <<his>> thighs, but not before you glimpse <<his>> black and red boyshorts.
<br><br>
<<He>> twirls, lifting <<his>> trowel as if to attack, but freezes when <<he>> sees the culprit.
<br><br>
<<if $submissive gte 1150>>
"Now I know what to get you for your birthday," you say. You march past as <<he>> tries to respond, but <<he>> has trouble finding the words.
<<elseif $submissive lte 850>>
"That's what you get," you say. "Perv." You march past as <<he>> tries to respond, but <<he>> has trouble finding the words.
<<else>>
"You were watching me," you say. "This is only fair." You walk past as <<he>> tries to respond, but <<he>> has trouble finding the words.
<</if>>
<br><br>
<<link [[Next|Farm Work]]>><<endevent>><</link>>
<br><<effects>>
You grasp and pull down Alex's shorts in one movement. <<He>> grasps the hem and pulls them back up, but not before you glimpse <<his>> black and red boxer briefs.
<br><br>
<<He>> twirls, lifting <<his>> trowel as if to attack, but freezes when <<he>> sees the culprit.
<br><br>
<<if $submissive gte 1150>>
"Now I know what to get for your birthday," you say. You march past as <<he>> tries to respond, but <<he>> has trouble finding the words.
<<elseif $submissive lte 850>>
"That's what you get," you say. "Pervert." You march past as <<he>> tries to respond, but <<he>> has trouble finding the words.
<<else>>
"You were watching me," you say. "This is only fair." You walk past as <<he>> tries to respond, but <<he>> has trouble finding the words.
<</if>>
<br><br>
<<link [[Next|Farm Work]]>><<endevent>><</link>>
<br><<effects>>
You listen as Alex shares <<his>> wisdom. <<He>> stops working while <<he>> speaks, carried away by <<his>> own trail of thought.
<br><br>
<<link [[Next|Farm Work]]>><<endevent>><</link>>
<br><<effects>>
You discuss Alex's points. <<Hes>> impressed by your knowledge. You think <<he>> even learns a thing or two.
<br><br>
<<link [[Next|Farm Work]]>><<endevent>><</link>>
<br><<effects>>
You remain focused on the work in front of you, and Alex switches to lighter topics.
<br><br>
<<link [[Next|Farm Work]]>><<endevent>><</link>>
<br><<effects>>
Maybe it was just a mouse.
<<if $rng gte 71>>
You return to work, and a moment later something leaps from the crops, straight at you.
<br><br>
<<if $deviancy gte 55>>
<<link [[Stand still|Farm Tending Lurker Stand Still]]>><</link>><<deviant4>>
<br>
<</if>>
<<link [[Dodge|Farm Tending Lurker Dodge]]>><</link>><<dancedifficulty 1 1200>>
<br>
<<link [[Scream|Farm Tending Lurker Scream]]>><<npcincr Alex dom 1>><</link>><<npc Alex>><<person1>><<gdom>><<endevent>>
<br>
<<else>>
You return to work, and there are no further hindrances.
<br><br>
<<link [[Next|Farm Work]]>><</link>>
<br>
<</if>><<effects>>
<<if $danceskill gte random(1, 1200)>>
You jump aside at the last moment, and <span class="green">the creature flies past.</span> It lands and darts into a hedge before you can get a good look at it.
<br><br>
<<link [[Next|Farm Work]]>><</link>>
<br>
<<else>>
You try to jump aside, <span class="red">but it's on you too fast,</span> latching onto your face. You can't see. You try to pull the creature off, but you struggle to get a grip on its slimy skin. You keep your lips sealed as something presses against your mouth.
<br><br>
<<link [[Next|Farm Tending Struggle]]>><<set $struggle_start to 1>><</link>>
<br>
<</if>><<effects>>
You stand still, and allow the creature to latch onto your face. <<deviancy4>>
<<link [[Next|Farm Tending Struggle]]>><<set $struggle_start to 2>><</link>><<effects>>
<<effects>>
<<if $struggle_start is 1>>
<<struggle_init>>
<<set $struggle.creature to "lurker">>
<<struggle_creatures 1 1>>
<<set $combat to 1>>
<<controlloss>>
<<violence 1>>
<<molested>>
<<set $struggle.mouth.creature to "lurker">>
<<set $mouthuse to "struggle">><<set $mouthstate to "struggle">><<set $struggle.enemy[0].location to "mouth">>
<<unset $struggle_start>>
<<elseif $struggle_start is 2>>
<<struggle_init>>
<<set $struggle.creature to "lurker">>
<<struggle_creatures 1 1>>
<<set $combat to 1>>
<<neutral 1>>
<<consensual>>
<<set $consensual to 1>>
<<set $struggle.mouth.creature to "lurker">>
<<set $mouthuse to "struggle">><<set $mouthstate to "struggle">><<set $struggle.enemy[0].location to "mouth">>
<<unset $struggle_start>>
<</if>>
<<struggle>>
<<if $struggle.done gte $struggle.number>>
<<link [[Next|Farm Tending Struggle Finish]]>><</link>>
<br>
<<else>>
<<link [[Next|Farm Tending Struggle]]>><</link>>
<br>
<</if>><<effects>>
The creature darts into a hedge before you can get a good look at it.
<br><br>
<<clotheson>>
<<endcombat>>
<<link [[Next|Farm Work]]>><</link>>
<br><<effects>>
<<set $rescued += 1>>
You scream, but the creature lands on your face, cutting it short. You can't see. You try to pull the creature off, but you struggle to get a grip on its slimy skin. You keep your lips sealed as something presses against your mouth.
<br><br>
<<npc Alex>><<person1>>
"I'm coming!" It's Alex. "Hold on." You hear <<his>> footsteps get closer. Just as your lips begin to give way, you are pulled forward as Alex tugs the creature off your face. <<He>> yanks it with such force that it hurtles through the air. It lands and darts into a hedge before you can get a good look at it.
<br><br>
You gasp for air. "Watch out for those," <<he>> says. "They crawl in from the moor. Be careful about working the field alone."
<br><br>
<<link [[Next|Farm Work]]>><<endevent>><</link>>
<br><<effects>>
<<npc Alex>><<person1>>
"I'm coming!" Alex shouts. <<He>> arrives at the field a few moments later, and jogs over. You describe what you saw.
<br><br>
"Sounds like something crawled in from the moor," <<he>> says, crouching and peering through the plants. "Could be dangerous."
<br><br>
<<if $rng gte 71>>
Alex searches the field, until something darts from beneath the crops. It vanishes into the surrounding hedge. "There you go," Alex says, satisfied. "They don't stick to one place. Not the little ones. You should be safe now." <<He>> returns to <<his>> work.
<<else>>
Alex searches the field, but finds nothing. "They don't stick to one place," <<he>> says. "Not the little ones. You should be safe." <<He>> returns to <<his>> work.
<</if>>
<br><br>
<<link [[Next|Farm Work]]>><<endevent>><</link>>
<br><<effects>>
<<if $tending gte random(1, 1200)>>
<span class="green">You sing a soothing tune,</span> and feel their grip loosen. The plants fall inert, and you struggle free of their bindings.
<br><br>
<<link [[Next|Farm Work]]>><</link>>
<br>
<<else>>
You try to sing a soothing tune, <span class="red">but you can't keep your voice steady.</span> You're dragged into the undergrowth.
<br><br>
<<link [[Next|Farm Tending Tentacles]]>><<set $molestationstart to 1>><</link>>
<br>
<</if>><<effects>>
<<if $physique gte random(1, 24000)>>
You grasp the shoots, <span class="green">and tear them away from your limbs.</span> They retract, disappearing into the undergrowth.
<br><br>
<<link [[Next|Farm Work]]>><</link>>
<br>
<<else>>
You grasp the shoots and pull, <span class="red">but they're too firm.</span> You're dragged into the undergrowth.
<br><br>
<<link [[Next|Farm Tending Tentacles]]>><<set $molestationstart to 1>><</link>>
<br>
<</if>><<effects>>
<<npc Alex>><<person1>>
You scream as the shoots drag you across the earth.
<br><br>
"I'm coming!" shouts Alex. <<He>> arrives at the edge of the field just before you're dragged under, and rushes over. The shoots fall inert before <<he>> arrives, though they're still wrapped tight around you.
<br><br>
Alex arrives to find you tangled, but there's no sign that the plants were full of malice just a moment before. "How'd you get in a mess like that?" <<he>> laughs. "I thought there was a wild animal."
<br><br>
<<He>> helps you tear free of the plants. <<tearful>> you rise to your feet. "I need to get back to work," <<he>> says. "Try not to get tangled again."
<br><br>
<<link [[Next|Farm Work]]>><<endevent>><</link>>
<br><<effects>>
You brace yourself as the shoots drag you into the undergrowth.
<br><br>
<<link [[Next|Farm Tending Tentacles]]>><<set $molestationstart to 1>><</link>>
<br><<effects>>
<<if $molestationstart is 1>>
<<set $molestationstart to 0>>
<<set $combat to 1>>
<<set $enemytype to "tentacles">>
<<molested>>
<<controlloss>>
<<tentaclestart 8 15>>
<</if>>
<<statetentacles>>
You count $tentacles.active tentacles surrounding you.
<<effects>>
<<effectstentacles>>
<<tentacles>>
<<actionstentacles>>
<<if $tentacles.active lte ($tentacles.max / 2)>>
<span id="next"><<link [[Next|Farm Tending Tentacles Finish]]>><</link>></span><<nexttext>>
<<else>>
<span id="next"><<link [[Next|Farm Tending Tentacles]]>><</link>></span><<nexttext>>
<</if>><<effects>>
The shoots fall inert, and you manage to crawl free.
<br><br>
<<tearful>> you climb to your feet.
<br><br>
<<clotheson>>
<<endcombat>>
<<link [[Next|Farm Work]]>><</link>>
<br><<effects>>
<<if $phase is 1>>
<<if $submissive gte 1150>>
"I-I'm sorry," you say. "I have lots of work to do."
<<elseif $submissive lte 850>>
"Can't you see I'm busy?" you say.
<<else>>
"I can't," you say. "I've lots of work to do."
<</if>>
You turn away from <<him>>.<br><br>
<<else>>
You ignore the <<person>>.
<</if>>
<<if $rng gte 76>>
<<He>> becomes agitated. "What?" <<he>> says. "You think you're too good for me?" <<He>> hefts <<himself>> over the fence and walks towards you.<<gstress>><<stress 6>>
<br><br>
<<link [[Resist|Farm Tending Resist]]>><</link>>
<br>
<<link [[Call Alex|Farm Tending Person Alex]]>><<npcincr Alex dom 1>><</link>> | <span class="purple">+ Alex's Dominance</span>
<br>
<<if $submissive gte 1500>>
<<link [[Apologise|Farm Tending Apologise]]>><<sub 1>><</link>><<submissivetext>>
<br>
<</if>>
<<else>>
<<He>> tries to get your attention again, but soon gives up.
<br><br>
<<link [[Next|Farm Work]]>><<endevent>><</link>>
<br>
<</if>><<effects>>
You kick <<if $weather.current is "rain" or $weather.current is "snow">>mud<<else>>dirt<</if>> in the <<persons>> face as <<he>> approaches. <<He>> sneers.
<br><br>
<<link [[Next|Farm Tending Rape]]>><<set $molestationstart to 1>><</link>>
<br><<effects>>
<<set $rescued += 1>>
"I'm coming!" Alex responds. The <<person>> hesitates, then turns and flees the way <<he>> came.
<br><br>
<<endevent>>
<<npc Alex>><<person1>>
Alex arrives. "That fucker climbed the fence?" <<he>> asks. You nod. "Don't let me catch you round here again," Alex shouts after the intruder, now some distance away.
<br><br>
"No respect," <<he>> mutters. "I need to get back to work."
<br><br>
<<link [[Next|Farm Work]]>><<endevent>><</link>>
<br><<effects>>
"I-I'm sorry," you say, dropping to your knees. <<if $pain gte 20>>You let more tears well in your eyes.<</if>> "I just have so much work to do, and-and..." You trail off, and stare beneath you.
<br><br>
The <<person>> is taken aback, and stops in <<his>> tracks. "Alright," <<he>> says. "As long as you're sorry." <<He>> leaves the way <<he>> came.
<br><br>
<<link [[Next|Farm Work]]>><<endevent>><</link>>
<br><<if $molestationstart is 1>>
<<set $molestationstart to 0>>
<<controlloss>>
<<violence 1>>
<<neutral 1>>
<<molested>>
<<maninit>>
<<set $rescue to 1>>
<</if>>
<<effects>>
<<effectsman>><<man>>
<<stateman>>
<br><br>
<<actionsman>>
<<if $enemyhealth lte 0>>
<span id="next"><<link [[Next|Farm Tending Rape Finish]]>><</link>></span><<nexttext>>
<<elseif $enemyarousal gte $enemyarousalmax>>
<span id="next"><<link [[Next|Farm Tending Rape Finish]]>><</link>></span><<nexttext>>
<<elseif $alarm is 1 and $rescue is 1>>
<span id="next"><<link [[Next|Farm Tending Rape Finish]]>><</link>></span><<nexttext>>
<<else>>
<span id="next"><<link [[Next|Farm Tending Rape]]>><</link>></span><<nexttext>>
<</if>><<effects>>
<<if $enemyarousal gte $enemyarousalmax>>
<<ejaculation>>
The <<person>> leaves you lying on the <<if $weather.current is "rain" or $weather.current is "snow">>mud<<else>>dirt<</if>>, and climbs back over the fence.
<br><br>
<<tearful>> you climb to your feet.
<br><br>
<<clotheson>>
<<endcombat>>
<<link [[Next|Farm Work]]>><</link>>
<br>
<<elseif $enemyhealth lte 0>>
The <<person>> turns and flees. <<He>> tumbles back over the fence, and throws a fearful glance over <<his>> shoulder as <<he>> escapes.
<br><br>
<<tearful>> you dust yourself off.
<br><br>
<<clotheson>>
<<endcombat>>
<<link [[Next|Farm Work]]>><</link>>
<br>
<<else>>
<<set $rescued += 1>>
"I'm coming!" It's Alex. The <<person>> backs away from you, and flees the way <<he>> came.
<br><br>
<<tearful>> you climb to your feet.
<br><br>
<<clotheson>>
<<endcombat>>
<<npc Alex>><<person1>>
Alex arrives. "That fucker climbed the fence?" <<he>> asks. You nod. "Don't let me catch you round here again," Alex shouts after the intruder, now some distance away.
<br><br>
"No respect," <<he>> mutters.
<<if $exposed gte 1 and $farm_naked isnot 1>>
<<covered>> <<He>> blushes and looks away, as if just now noticing your state of dress. "Let me get you something to cover with."<<garousal>><<towelup>>
<br><br>
<<He>> returns a minute later with some towels, then returns to work.
<<else>>
"I need to get back to work."
<</if>>
<<gdom>><<npcincr Alex dom 1>>
<<if $exposed gte 1>>
<<glust>><<npcincr Alex lust 1>>
<</if>>
<br><br>
<<link [[Next|Farm Work]]>><<endevent>><</link>>
<br>
<</if>><<effects>>
Your response is polite, but cool. The <<person>> leaves when <<he>> realises <<he>> isn't going to impress you.
<br><br>
<<link [[Next|Farm Work]]>><<endevent>><</link>>
<br><<effects>>
<<if $submissive gte 1150>>
"Y-you think I'm cute?" you say.
<<elseif $submissive lte 850>>
"Even <<girls>> as hot as me need to work," you say.
<<else>>
"You don't look so bad yourself," you say.
<</if>>
<<promiscuity1>>
The <<person>> glances over <<his>> shoulder. "Why don't you take a break?" <<he>> says. "I'll keep you company."
<br><br>
<<link [[Refuse|Farm Tending Ignore]]>><<set $phase to 1>><</link>>
<br>
<<if $promiscuity gte 15>>
<<link [[Accept|Farm Tending Accept]]>><</link>><<promiscuous2>>
<br>
<</if>>
<<if $promiscuity gte 35>>
<<link [[Demand £20 first|Farm Tending Demand]]>><<set $phase to 1>><<def 1>><</link>><<promiscuous3>>
<br>
<<link [[Demand £50 first|Farm Tending Demand]]>><<set $phase to 2>><<def 1>><</link>><<promiscuous3>>
<br>
<<link [[Demand £100 first|Farm Tending Demand]]>><<set $phase to 3>><<def 1>><</link>><<promiscuous3>>
<br>
<<elseif $uncomfortable.prostituting is false>>
<<link [[Demand £20 first|Farm Tending Demand]]>><<set $phase to 1>><<def 1>><<set $desperateaction to 1>><</link>><<promiscuous3>>
<br>
<<link [[Demand £50 first|Farm Tending Demand]]>><<set $phase to 2>><<def 1>><<set $desperateaction to 1>><</link>><<promiscuous3>>
<br>
<<link [[Demand £100 first|Farm Tending Demand]]>><<set $phase to 3>><<def 1>><<set $desperateaction to 1>><</link>><<promiscuous3>>
<br>
<</if>><<effects>>
You make sure Alex isn't around, then climb over the fence. The <<person>> pounces on you.
<<promiscuity2>>
<<link [[Next|Farm Tending Sex]]>><<set $sexstart to 1>><</link>>
<br><<if $sexstart is 1>>
<<set $sexstart to 0>>
<<consensual>>
<<set $consensual to 1>>
<<neutral 1>>
<<maninit>>
<<set $rescue to 1>>
<</if>>
<<effects>>
<<effectsman>><<man>>
<<stateman>>
<br><br>
<<actionsman>>
<<if $finish is 1>>
<span id="next"><<link [[Next|Farm Tending Sex Finish]]>><</link>></span><<nexttext>>
<<elseif $enemyhealth lte 0>>
<span id="next"><<link [[Next|Farm Tending Sex Finish]]>><</link>></span><<nexttext>>
<<elseif $enemyarousal gte $enemyarousalmax>>
<span id="next"><<link [[Next|Farm Tending Sex Finish]]>><</link>></span><<nexttext>>
<<elseif $rescue is 1 and $alarm is 1>>
<span id="next"><<link [[Next|Farm Tending Sex Finish]]>><</link>></span><<nexttext>>
<<else>>
<span id="next"><<link [[Next|Farm Tending Sex]]>><</link>></span><<nexttext>>
<</if>><<set $outside to 0>><<effects>>
<<if $enemyarousal gte $enemyarousalmax>>
<<ejaculation>>
The <<person>> reclines against the fence. "Thanks <<girl>>," <<he>> says, struggling to <<his>> feet. "You're a good lay."
<br><br>
<<tearful>> you climb back over the fence. The <<person>> saunters away from the farm.
<br><br>
<<clotheson>>
<<endcombat>>
<<link [[Next|Farm Work]]>><</link>>
<br>
<<elseif $enemyhealth lte 0>>
The <<person>> turns and flees. <<He>> tumbles back over the fence, and throws a fearful glance over <<his>> shoulder as <<he>> escapes.
<br><br>
<<tearful>> you dust yourself off.
<br><br>
<<clotheson>>
<<endcombat>>
<<link [[Next|Farm Work]]>><</link>>
<br>
<<elseif $rescue is 1 and $alarm is 1>>
<<set $rescued += 1>>
"I'm coming!" It's Alex. The <<person>> backs away from you, and flees the way <<he>> came.
<br><br>
<<tearful>> you climb back over the fence.
<br><br>
<<clotheson>>
<<endcombat>>
<<npc Alex>><<person1>>
Alex arrives. "Don't let me catch you round here again," Alex shouts after the intruder, now some distance away.
<br><br>
"No respect," <<he>> mutters.
<<if $exposed gte 1 and $farm_naked isnot 1>>
<<covered>> <<He>> blushes and looks away, as if just now noticing your state of dress. "Let me get you something to cover with."<<garousal>><<towelup>>
<br><br>
<<He>> returns a minute later with some towels, then returns to work.
<<else>>
"I need to get back to work."
<</if>>
<<gdom>><<npcincr Alex dom 1>>
<<if $exposed gte 1>>
<<glust>><<npcincr Alex lust 1>>
<</if>>
<br><br>
<<link [[Next|Farm Work]]>><<endevent>><</link>>
<br>
<<else>>
"You tease," the <<person>> says as <<he>> rises to <<his>> feet.
<br><br>
<<tearful>> you climb back over the fence.
<br><br>
<<clotheson>>
<<endcombat>>
<<link [[Next|Farm Work]]>><</link>>
<br>
<</if>><<effects>>
<<if $submissive gte 1150>>
"I'm a hard worker," you say. "Pay me, and you can do what you like to me."
<<elseif $submissive lte 850>>
"Sure," you say. "If you pay up."
<<else>>
"It'll cost you," you say. "I need the money."
<</if>>
<<promiscuity3>>
<<if $phase is 1>>
<<set $seductiondifficulty to 6000>>
<<elseif $phase is 2>>
<<set $seductiondifficulty to 8000>>
<<elseif $phase is 3>>
<<set $seductiondifficulty to 10000>>
<</if>>
<<seductioncheck>>
<br><br>
<<if $seductionskill lt 1000>>
<span class="gold">You feel more confident in your powers of seduction.</span>
<br><br>
<</if>>
<<seductionskilluse>>
<<if $seductionrating gte $seductionrequired>>
<span class="green">"Fine,"</span> the <<person>> says. "Now get your ass over here."
<br><br>
You climb over the fence, and <<he>> pounces on you.
<br><br>
<<link [[Next|Farm Tending Prostitution]]>><<set $sexstart to 1>><</link>>
<br>
<<else>>
<span class="red">"Fucking whores wherever I go,"</span> the <<person>> mutters. "Forget it."
<br><br>
<<link [[Next|Farm Work]]>><</link>>
<br>
<</if>><<if $sexstart is 1>>
<<set $sexstart to 0>>
<<consensual>>
<<set $consensual to 1>>
<<neutral 1>>
<<maninit>>
<<set $enemytrust -= 40>>
<<set $rescue to 1>>
<</if>>
<<effects>>
<<effectsman>><<man>>
<<stateman>>
<br><br>
<<actionsman>>
<<if $finish is 1>>
<span id="next"><<link [[Next|Farm Tending Prostitution Finish]]>><</link>></span><<nexttext>>
<<elseif $enemyhealth lte 0>>
<span id="next"><<link [[Next|Farm Tending Prostitution Finish]]>><</link>></span><<nexttext>>
<<elseif $enemyarousal gte $enemyarousalmax>>
<span id="next"><<link [[Next|Farm Tending Prostitution Finish]]>><</link>></span><<nexttext>>
<<elseif $alarm is 1 and $rescue is 1>>
<span id="next"><<link [[Next|Farm Tending Prostitution Finish]]>><</link>></span><<nexttext>>
<<else>>
<span id="next"><<link [[Next|Farm Tending Prostitution]]>><</link>></span><<nexttext>>
<</if>><<set $outside to 0>><<effects>>
<<if $enemyarousal gte $enemyarousalmax>>
<<ejaculation>><<set $prostitutionstat += 1>><<fameprostitution 1>>
The <<person>> reclines against the wall. "Worth it," <<he>> says, handing you
<<if $phase is 1>>
<span class="gold">£20.</span><<set $money += 2000>>
<<elseif $phase is 2>>
<span class="gold">£50.</span><<set $money += 5000>>
<<else>>
<span class="gold">£100.</span><<set $money += 10000>>
<</if>>
<<He>> rises to <<his>> feet and walks away.
<br><br>
<<tearful>> you climb over the fence.
<br><br>
<<clotheson>>
<<endcombat>>
<<link [[Next|Farm Work]]>><<endevent>><</link>>
<br>
<<elseif $enemyhealth lte 0>>
The <<person>> turns and flees. <<He>> tumbles back over the fence, and throws a fearful glance over <<his>> shoulder as <<he>> escapes.
<br><br>
<<tearful>> you dust yourself off.
<br><br>
<<clotheson>>
<<endcombat>>
<<link [[Next|Farm Work]]>><</link>>
<br>
<<elseif $alarm is 1 and $rescue is 1>>
<<set $rescued += 1>>
"I'm coming!" It's Alex. The <<person>> backs away from you, and flees the way <<he>> came.
<br><br>
<<tearful>> you climb back over the fence.
<br><br>
<<clotheson>>
<<endcombat>>
<<npc Alex>><<person1>>
Alex arrives in time to shout after the intruder. "Don't let me catch you round here again!"
<br><br>
"No respect," <<he>> mutters.
<<if $exposed gte 1 and $farm_naked isnot 1>>
<<covered>> <<He>> blushes and looks away, as if just now noticing your state of dress. "Let me get you something to cover with."<<garousal>><<towelup>>
<br><br>
<<He>> returns a minute later with some towels, then returns to work.<<pass 1>>
<<else>>
"I need to get back to work."
<</if>>
<<gdom>><<npcincr Alex dom 1>>
<<if $exposed gte 1>>
<<glust>><<npcincr Alex lust 1>>
<</if>>
<br><br>
<<link [[Next|Farm Work]]>><<endevent>><</link>>
<br>
<<else>>
"Fine," the <<person>> says as <<he>> rises to <<his>> feet. "But you're not getting paid."
<br><br>
<<tearful>> you climb back over the fence.
<br><br>
<<clotheson>>
<<endcombat>>
<<link [[Next|Farm Work]]>><</link>>
<br>
<</if>><<effects>>
You scream, and the approaching pair stop in their tracks.
<br><br>
"I'm coming!" It's Alex.
<br><br>
"Fuck," the <<person1>><<person>> says. "This wasn't the plan." <<He>> turns and runs. The others cease their attempt at concealment, and run after <<him>>.
<br><br>
<<endevent>><<npc Alex>><<person1>>
Alex arrives in time to see their flight. "You fuckers better stay gone," <<he>> shouts after them. <<He>> turns to you. "Are you alright? Working the fields without me might be dangerous. Be careful."
<br><br>
<<He>> returns to work.
<br><br>
<<link [[Next|Farm Work]]>><<endevent>><</link>>
<br><<effects>>
<<earnFeat "Farm Protector">>
You rush the <<person1>><<person>>, hauling yourself over the fence and kicking <<his>> face. <<He>> falls backward, and tumbles into a ditch.
<br><br>
Their plan ruined, the sneaking pair end their attempt at concealment, and run. They escape the field in a different direction. The <<person>> struggles up the other side of the ditch, and follows suit.
<br><br>
<<link [[Next|Farm Work]]>><<endevent>><</link>>
<br><<if $molestationstart is 1>>
<<set $molestationstart to 0>>
<<controlloss>>
<<violence 1>>
<<neutral 1>>
<<molested>>
<<maninit>>
<<set $rescue to 1>>
<<hand_gag 1 left>>
<<set $enemytrust -= 20>>
<</if>>
<<effects>>
<<effectsman>><<man>>
<<stateman>>
<br><br>
<<actionsman>>
<<if $enemyhealth lte 0>>
<span id="next"><<link [[Next|Farm Tending Gang Rape Finish]]>><</link>></span><<nexttext>>
<<elseif $enemyarousal gte $enemyarousalmax>>
<span id="next"><<link [[Next|Farm Tending Gang Rape Finish]]>><</link>></span><<nexttext>>
<<elseif $alarm is 1 and $rescue is 1>>
<span id="next"><<link [[Next|Farm Tending Gang Rape Finish]]>><</link>></span><<nexttext>>
<<else>>
<span id="next"><<link [[Next|Farm Tending Gang Rape]]>><</link>></span><<nexttext>>
<</if>><<effects>>
<<if $enemyarousal gte $enemyarousalmax>>
<<ejaculation>>
They shove you to the <<if $weather.current is "rain" or $weather.current is "snow">>mud<<else>>dirt<</if>>. "You have your boss to thank for this," the <<person1>><<person>> says. "Go cry to <<him>>."<<gaggro>><<farm_aggro 5>>
<br><br>
<<tearful>> you rise to your feet. The three assailants climb over the fence, and walk away.
<br><br>
<<clotheson>>
<<endcombat>>
<<link [[Next|Farm Work]]>><</link>>
<br>
<<elseif $enemyhealth lte 0>>
The assailants back away from you, surprised by your aggression. "There wasn't meant to be resistance," the <<person2>><<person>> says, looking at the <<person1>><<person>> "What now?"<<earnFeat "Farm Protector">>
<br><br>
"Fuck," <<he>> replies. "Remy won't be happy." <<He>> turns and runs. The others follow.
<br><br>
<<tearful>> you watch them flee.<<laggro>><<farm_aggro -5>>
<br><br>
<<clotheson>>
<<endcombat>>
<<link [[Next|Farm Work]]>><</link>>
<br>
<<else>>
<<set $rescued += 1>>
"I'm coming!" It's Alex.
<br><br>
"You were supposed to keep <<phim>> gagged," the <<person1>><<person>> says. "Remy promised fucking competence."
<br><br>
The assailants turn and flee, arguing all the while.
<<clotheson>>
<<endcombat>>
<<npc Alex>><<person1>>
Alex arrives in time to see them running. "I don't want to see you fucks around here again," <<he>> shouts.
<<if $exposed gte 1 and $farm_naked isnot 1>>
<<covered>> <<He>> blushes and looks away, as if just now noticing your state of dress. "Let me get you something to cover with."<<garousal>><<towelup>>
<br><br>
<<He>> returns a minute later with some towels, then returns to work.<<pass 1>>
<<else>>
<<He>> turns to you. "Are you alright? Working the fields without me might be dangerous. Be careful."
<</if>>
<<if $exposed gte 1>>
<<glust>><<npcincr Alex lust 1>>
<</if>>
<br><br>
<<link [[Next|Farm Work]]>><<endevent>><</link>>
<br>
<</if>><<effects>>
Alex produces another bottle from the alcove as you take a swig. It's strong. "Don't tell my <<if $pronoun is "m">>dad<<else>>mum<</if>>," <<he>> laughs.
<br><br>
<<if $NPCName[$NPCNameList.indexOf("Alex")].lust gte 10 and random(1, 2) is 2>>
<<He>> wraps an arm around your shoulder as <<he>> reclines again. <<His>> hand wanders down your chest.<<garousal>><<arousal 6>>
<br><br>
<<link [[Push away|Farm Rest Push]]>><<npcincr Alex love -1>><<npcincr Alex lust -1>><</link>><<llove>><<llust>>
<br>
<<if $promiscuity gte 15>>
<<link [[Allow|Farm Rest Allow]]>><</link>><<promiscuous2>>
<</if>>
<<else>>
<<farm_relax_end>>
<</if>>
<<set $farm_relax_drink to "accept">><<effects>>
You shake your head. Alex takes a swig, then returns the bottle to its hiding place.
<br><br>
<<if $NPCName[$NPCNameList.indexOf("Alex")].lust gte 10 and random(1, 2) is 2>>
<<He>> wraps an arm around your shoulder as <<he>> reclines again. <<His>> hand wanders down your chest.<<garousal>><<arousal 6>>
<br><br>
<<link [[Push away|Farm Rest Push]]>><<npcincr Alex love -1>><<npcincr Alex lust -1>><</link>><<llove>><<llust>>
<br>
<<if $promiscuity gte 15>>
<<link [[Allow|Farm Rest Allow]]>><<npcincr Alex love 1>><</link>><<promiscuous2>><<glove>>
<</if>>
<<else>>
<<farm_relax_end>>
<</if>>
<<set $farm_relax_drink to "refuse">><<effects>>
<<if $NPCName[$NPCNameList.indexOf("Alex")].dom gte 10>>
You push Alex's arm away from you, but <<he>> doesn't give up. <<He>> lays a hand on your thigh, and kisses your neck.
<br><br>
<<link [[Push away again|Farm Rest Push 2]]>><<npcincr Alex love -1>><<npcincr Alex lust -1>><<npcincr Alex dom -1>><</link>><<llove>><<llust>><<ldom>>
<br>
<<if $promiscuity gte 15>>
<<link [[Allow|Farm Rest Allow]]>><<npcincr Alex dom 1>><<npcincr Alex love 1>><</link>><<promiscuous2>><<gdom>><<glove>>
<</if>>
<<else>>
You push Alex's arm away from you. <<He>> shifts away. "Sorry," <<he>> says. "I misread the situation."
<br><br>
<<farm_relax_end>>
<</if>><<effects>>
You push Alex again, harder this time, and <<he>> pulls away from you. "Sorry," <<he>> says. <<He>> opens <<his>> mouth to continue, opts to stay silent.
<br><br>
<<He>> takes a swig of <<his>> drink.
<br><br>
<<farm_relax_end>><<effects>>
You let Alex's hands wander as <<he>> pleases. <<He>> brushes <<his>> fingers over your <<breasts>> while pulling you closer.
<<promiscuity2>>
<<if $rng gte 51>>
<<He>> doesn't stop there. <<He>> climbs to <<his>> knees, then pushes you down to the grass.
<br><br>
<<link [[Next|Farm Rest Sex]]>><<set $sexstart to 1>><</link>>
<br>
<<else>>
"Don't worry," <<he>> says, pressing <<his>> face against your neck. "No one's watching." <<He>> kisses your throat.
<br><br>
<<link [[Push away|Farm Rest Push 3]]>><<npcincr Alex love -1>><<npcincr Alex dom -1>><</link>><<llove>><<ldom>>
<br>
<<link [[Allow|Farm Rest Sex]]>><<set $sexstart to 1>><</link>>
<br>
<<link [[Push Alex onto the grass|Farm Rest Grass]]>><<npcincr Alex lust 1>><<npcincr Alex love 1>><<npcincr Alex dom 1>><</link>><<glust>><<glove>><<ldom>>
<br>
<</if>><<effects>>
You push shove Alex away, but <<he>> holds you even tighter. You shove <<him>> again, harder this time, and <<he>> pulls away.
<br><br>
"Don't lead me on like that," <<he>> says, taking a swig of <<his>> drink. <<He>> sighs. "I'm sorry." <<He>> opens <<his>> mouth to continue, but opts for another swig of <<his>> drink instead.
<br><br>
<<farm_relax_end>><<effects>>
You push Alex onto <<his>> back. Laughing, <<he>> grasps your shoulders and pushes you onto yours in turn, with <<him>> on top.
<<if $physique gte 16000>>
You struggle for a few moments. <<Hes>> strong, but you manage to get on top and pin <<his>> arms to the ground.
<br><br>
<<else>>
You struggle for a few moments, but <<hes>> strong, and soon has you on your back again, with your arms pinned to the ground.
<br><br>
<</if>>
<<link [[Next|Farm Rest Sex]]>><<set $sexstart to 1>><</link>>
<br><<effects>>
<<if $sexstart is 1>>
<<set $sexstart to 0>>
<<consensual>>
<<set $consensual to 1>>
<<neutral 1>>
<<maninit>>
<<set $enemytrust += 100>>
<</if>>
<<effects>>
<<effectsman>><<man>>
<<stateman>>
<br><br>
<<actionsman>>
<<if $finish is 1>>
<span id="next"><<link [[Next|Farm Rest Sex Finish]]>><</link>></span><<nexttext>>
<<elseif $enemyhealth lte 0>>
<span id="next"><<link [[Next|Farm Rest Sex Finish]]>><</link>></span><<nexttext>>
<<elseif $enemyarousal gte $enemyarousalmax>>
<span id="next"><<link [[Next|Farm Rest Sex Finish]]>><</link>></span><<nexttext>>
<<else>>
<span id="next"><<link [[Next|Farm Rest Sex]]>><</link>></span><<nexttext>>
<</if>><<set $outside to 0>><<effects>>
<<if $enemyarousal gte $enemyarousalmax>>
<<ejaculation>><<earnFeat "Alex's Partner">><<npcincr Alex lust -20>>
<<if $consensual is 1>>
The pair of you fall back on the grass, and stare at the boughs above.
<br><br>
<<He>> looks at <<his>> watch, and sighs. "Better get back to work," <<he>> says. <<He>> climbs to <<his>> feet. <<tearful>> you follow suit. <<He>> kisses your cheek before walking away.
<br><br>
<<else>>
Clarity returns to Alex as <<he>> falls back against the tree. "Sorry," <<he>> says. "I misread the situation."
<br><br>
<<He>> avoids eye contact as <<he>> climbs to <<his>> feet, and returns to work. <<tearful>> you do likewise.
<br><br>
<</if>>
<<clotheson>>
<<endcombat>>
<<link [[Farm Work|Farm Work]]>><</link>>
<br>
<<elseif $enemyhealth lte 0>>
Alex falls back against the tree. "I'm sorry," <<he>> says. "I misread the situation."
<br><br>
<<tearful>> you climb to your feet. "I'd better get back to work," Alex adds, avoiding eye contact. <<He>> walks away.
<br><br>
<<clotheson>>
<<endcombat>>
<<link [[Farm Work|Farm Work]]>><</link>>
<br>
<<else>>
Alex reclines against the tree, and looks at <<his>> watch. "I better get back to work," <<he>> says, rising to <<his>> feet.
<br><br>
<<tearful>> you do likewise.
<br><br>
<<clotheson>>
<<endcombat>>
<<link [[Farm Work|Farm Work]]>><</link>>
<br>
<</if>>
<<unset $farm_relax_drink>>
<<set $farm_work.alex_relax to 3>>
<<set $farm_work.alex to "still">><<effects>>
<<if $tending gte random(1, 1000)>>
You make soothing noises, <span class="green">and the <<farm_text_many horse>> calm down.</span> They're still on edge, but they won't be breaking anything.<<grespect>><<farm_horses 1>><<ggtending>><<tending 9>><<set $farm_work.horses_panic to 0>><<gfarm>><<farm_yield 1>>
<br><br>
<<link [[Next|Farm Work]]>><</link>>
<br>
<<else>>
You try to soothe <<farm_text_many horse>>, <span class="red">but you're not sure they even hear you.</span><<gtending>><<tending 2>>
<br><br>
<<link [[Next|Farm Work]]>><</link>>
<br>
<</if>><<effects>>
<<if $physique gte random(1, $physiquemax)>>
You try to calm the <<farm_text_many pig>>, but they don't hear you. You wrap an arm around the closest, and try to pull <<farm_him pig>> away from <<farm_his pig>> digging spot. <span class="green">You succeed. The frenzy abates, and the <<farm_text pig>>'s breathing slows.</span><<gfarm>><<farm_yield 1>>
<br><br>
You manage to calm the others in the same way.<<grespect>><<farm_pigs 1>><<set $farm_work.pigs_panic to 0>>
<br><br>
<<link [[Next|Farm Work]]>><</link>>
<br>
<<else>>
You try to calm the <<farm_text_many pig>>, but they don't hear you. You wrap an arm around the closest, and try to pull <<farm_him pig>> away from <<farm_his pig>> digging spot. <span class="red"><<farm_He pig>>'s too strong and wild.</span> You're shoved aside. The <<farm_text pig>> doesn't interrupt <<farm_his pig>> digging.<<gpain>><<pain 4>>
<br><br>
<<link [[Next|Farm Work]]>><</link>>
<br>
<</if>><<effects>>
<<if $tending gte random(1, 300)>>
You soothe the chickens. They're slow on the uptake, <span class="green">but calm down once they notice you.</span><<set $farm_work.chickens_panic to 0>><<gfarm>><<farm_yield 1>><<ggtending>><<tending 9>>
<br><br>
<<link [[Next|Farm Work]]>><</link>>
<br>
<<else>>
You try to soothe the chickens, <span class="red">but they don't even notice you.</span><<gtending>><<tending 2>>
<br><br>
<<link [[Next|Farm Work]]>><</link>>
<br>
<</if>><<effects>>
<<if $tending gte random(1, 500)>>
You pat the <<farm_text_many cattle>>, making soothing noises all the while. They remain wary, <span class="green">but their panic abates, and their pacing stops.</span><<grespect>><<farm_cattle 1>><<ggtending>><<tending 9>><<set $farm_work.cattle_panic to 0>><<gfarm>><<farm_yield 1>>
<br><br>
<<link [[Next|Farm Work]]>><</link>>
<br>
<<else>>
You pat the <<farm_text_many cattle>>, making soothing noises all the while. <span class="red">It does nothing. You're not sure they even hear you.</span><<gtending>><<tending 2>>
<br><br>
<<link [[Next|Farm Work]]>><</link>>
<br>
<</if>><<effects>>
<<if $tending gte random(1, 700)>>
You grab a <<farm_text dog>> by the collar, and stroke behind <<farm_his dog>> ear, making soothing noises all the while. <span class="green"><<farm_His dog>> panic abates,</span> though <<farm_he dog>> continues to whimper.
<br><br>
You calm the other <<farm_text_many dog>> the same way.<<grespect>><<farm_dogs 1>><<ggtending>><<tending 9>><<set $farm_work.dogs_panic to 0>><<gfarm>><<farm_yield 1>>
<br><br>
<<link [[Next|Farm Work]]>><</link>>
<br>
<<else>>
You grab a <<farm_text dog>> by the collar, and stroke behind <<farm_his dog>> ear, making soothing noises all the while. <span class="red">It bites at your hand,</span> and you recoil.<<gtending>><<tending 2>>
<br><br>
<<link [[Next|Farm Work]]>><</link>>
<br>
<</if>><<effects>><<set $outside to 0>>
"Thanks," Alex says. "Turn left as you leave the farm, and just keep going."
<br><br>
You follow Alex's instructions, and walk down the road.
<<set $danger to random(1, 10000)>>
<<if $danger gte (9900 - $allure)>>
A car honks at you as it passes.<<gstress>><<stress 6>>
<</if>>
<br><br>
You crest a hill, and arrive at a small shop beside an old train station. You enter, and the grocer greets you.
<br><br>
<<endevent>>
<<generate1>><<person1>>
"Is that a shopping list I see?" <<he>> asks. "Give it here, I'll sort it out."
<<set $farm_work.shopping_money to random(2000, 6000)>>
<<He>> takes the list, then whips around the room, gathering food and sundries into a basket on your behalf.
<br><br>
<<link [[Next|Farm Shopping 2]]>><</link>>
<br><<effects>>
<<He>> runs everything through the register. "That'll be £<<print ($farm_work.shopping_money / 100)>>," <<he>> says.
<<set $danger to random(1, 10000)>>
<<if $danger gte (9900 - $allure)>>
<<He>> runs <<his>> eyes over your body. "Unless you want to pay a different way?"
<br><br>
<<link [[Pay with money|Farm Shopping Pay]]>><</link>>
<br>
<<link [[Snatch and run|Farm Shopping Steal]]>><<crimeup 50>><</link>><<athleticsdifficulty 1 600>><<crime>>
<br>
<<link [[Seduce and deceive|Farm Shopping Seduce]]>><<crimeup 50>><</link>><<promiscuous1>><<crime>>
<br>
<<if $promiscuity gte 15>>
<<link [[Pay with your body|Farm Shopping Prostitution]]>><</link>><<promiscuous2>>
<br>
<<elseif $uncomfortable.prostituting is false>>
<<link [[Pay with your body|Farm Shopping Prostitution]]>><<set $desperateaction to 1>><</link>><<promiscuous2>>
<br>
<</if>>
<<else>>
<br><br>
<<link [[Pay|Farm Shopping Pay]]>><</link>>
<br>
<<link [[Snatch and run|Farm Shopping Steal]]>><<crimeup 50>><</link>><<crime>><<athleticsdifficulty 1 600>>
<br>
<</if>><<effects>>
<<set $seductiondifficulty to 2000>>
<<seductioncheck>>
<br><br>
<<if $seductionskill lt 1000>>
<span class="gold">You feel more confident in your powers of seduction.</span>
<br><br>
<</if>>
<<seductionskilluse>>
You lean over the counter. "Meet me outside," you whisper. "Behind the shop."
<<promiscuity1>>
<<if $seductionrating gte $seductionrequired>>
The <<person>> glances out the window, and <span class="green">nods.</span> <<He>> disappears through a door behind <<him>>.
<br><br>
You pick up the basket, leave through the front, and stroll back to the farm.
<br><br>
<<link [[Next|Farm Shopping End]]>><</link>>
<br>
<<else>>
"Outside like a pair of dogs?" the <<person>> laughs. "<span class="red">No chance.</span> Get on the counter."
<br><br>
<<link [[Pay with money|Farm Shopping Pay]]>><</link>>
<br>
<<link [[Snatch and run|Farm Shopping Steal]]>><<crimeup 50>><</link>><<crime>><<athleticsdifficulty 1 600>>
<br>
<<if $promiscuity gte 15>>
<<link [[Pay with your body|Farm Shopping Prostitution]]>><</link>><<promiscuous2>>
<br>
<<elseif $uncomfortable.prostituting is false>>
<<link [[Pay with your body|Farm Shopping Prostitution]]>><<set $desperateaction to 1>><</link>><<promiscuous2>>
<br>
<</if>>
<</if>><<effects>>
You walk behind the counter. The <<person>> grasps your shoulders, and pushes you onto it.
<<promiscuity2>>
<<link [[Next|Farm Shopping Sex]]>><<set $sexstart to 1>><</link>>
<br><<if $sexstart is 1>>
<<set $sexstart to 0>>
<<consensual>>
<<set $consensual to 1>>
<<neutral 1>>
<<maninit>>
<<set $enemytrust += 50>>
<</if>>
<<effects>>
<<effectsman>><<man>>
<<stateman>>
<br><br>
<<actionsman>>
<<if $finish is 1>>
<span id="next"><<link [[Next|Farm Shopping Sex Finish]]>><</link>></span><<nexttext>>
<<elseif $enemyhealth lte 0>>
<span id="next"><<link [[Next|Farm Shopping Sex Finish]]>><</link>></span><<nexttext>>
<<elseif $enemyarousal gte $enemyarousalmax>>
<span id="next"><<link [[Next|Farm Shopping Sex Finish]]>><</link>></span><<nexttext>>
<<else>>
<span id="next"><<link [[Next|Farm Shopping Sex]]>><</link>></span><<nexttext>>
<</if>><<set $outside to 0>><<effects>>
<<if $enemyarousal gte $enemyarousalmax>>
<<ejaculation>>
"Don't forget your groceries," <<he>> laughs.
<br><br>
<<clotheson>>
<<endcombat>>
<<if $exposed gte 1>>
<<if $submissive gte 1150>>
"M-My clothes-," you say.
<<elseif $submissive lte 850>>
"You ruined my clothes," you say. "Give me a replacement."
<<else>>
"You ruined my clothes," you say.
<</if>>
<br><br>
The grocer laughs. "That's your problem. Have a safe trip home."
<br><br>
<<covered>><<tearful>> you creep from the shop. You walk down the road towards the farm. At least it's deserted.
<br><br>
<<else>>
<<tearful>> you leave the shop. You walk along the road.
<br><br>
<</if>>
<<link [[Next|Farm Shopping End]]>><</link>>
<br>
<<elseif $enemyhealth lte 0>>
The <<person1>><<person>> tumbles backward, smashing into a row of shelves.
<br><br>
<<tearful>> you escape the shop. <<covered>> You run down the road leading to the farm.
<br><br>
<<clotheson>>
<<endcombat>>
<<link [[Next|Farm Shopping End]]>><</link>>
<br>
<<else>>
"Fine," the <<person>> says. "Leave before I change my mind."
<br><br>
<<clotheson>>
<<endcombat>>
<<if $exposed gte 1>>
<<if $submissive gte 1150>>
"M-My clothes-," you say.
<<elseif $submissive lte 850>>
"You ruined my clothes," you say. "Give me a replacement."
<<else>>
"You ruined my clothes," you say.
<</if>>
<br><br>
The grocer laughs. "That's your problem. Have a safe trip home."
<br><br>
<<covered>> <<tearful>> you creep from the shop. You walk down the road towards the farm. At least it's deserted.
<br><br>
<<else>>
<<tearful>> you leave the shop. You walk along the road.
<br><br>
<</if>>
<br><br>
<<link [[Next|Farm Shopping End]]>><</link>>
<br>
<</if>><<effects>>
You hand over the money Alex gave you, and pick up the basket.
<br><br>
<<endevent>>
<<npc Alex>><<person1>>
<br>
You return to the farm. Alex meets you in the yard. "Nice," <<he>> says. "Leave it in the kitchen."
<br><br>
<<link [[Next|Farm Work]]>><<endevent>><</link>>
<br><<effects>>
<<if $athletics gte random(1, 600)>>
You grasp the basket, and run.
<br><br>
"Oi!" the <<person>> shouts, rushing around the counter in pursuit. You escape onto the road and make for the farm, <span class="green">leaving the <<person>> well behind.</span>
<br><br>
<<link [[Next|Farm Shopping End]]>><<endevent>><</link>>
<br>
<<else>>
You grasp the basket, and run.
<br><br>
"Oi!" the <<person>> shouts, rushing around the counter in pursuit. You escape onto the road and make for the farm, <span class="red">but the <<person>> catches up and tackles you to the ground.</span>
<br><br>
"Fucking thief," <<he>> says. "I'll show you what we do to your sort around here."
<br><br>
<<link [[Next|Farm Shopping Rape]]>><<set $molestationstart to 1>><</link>>
<br>
<</if>><<effects>>
<<if $molestationstart is 1>>
<<set $molestationstart to 0>>
<<controlloss>>
<<violence 1>>
<<neutral 1>>
<<molested>>
<<maninit>>
<</if>>
<<effects>>
<<effectsman>><<man>>
<<stateman>>
<br><br>
<<actionsman>>
<<if $enemyhealth lte 0>>
<span id="next"><<link [[Next|Farm Shopping Rape Finish]]>><</link>></span><<nexttext>>
<<elseif $enemyarousal gte $enemyarousalmax>>
<span id="next"><<link [[Next|Farm Shopping Rape Finish]]>><</link>></span><<nexttext>>
<<elseif $alarm is 1 and $rescue is 1>>
<span id="next"><<link [[Next|Farm Shopping Rape Finish]]>><</link>></span><<nexttext>>
<<else>>
<span id="next"><<link [[Next|Farm Shopping Rape]]>><</link>></span><<nexttext>>
<</if>><<effects>>
<<if $enemyarousal gte $enemyarousalmax>>
<<ejaculation>>
"Let that be a lesson to you," <<he>> says, leaving you at the side of the road.
<br><br>
<<tearful>> you stagger to your feet, and continue back to the farm.
<br><br>
<<clotheson>>
<<endcombat>>
<<link [[Next|Farm Shopping End]]>><</link>>
<br>
<<elseif $enemyhealth lte 0>>
You shove the <<person1>><<person>> into a ditch. <<tearful>> you continue running toward the farm.
<br><br>
<<clotheson>>
<<endcombat>>
<<link [[Next|Farm Shopping End]]>><</link>>
<br>
<</if>><<effects>>
<<npc Alex>><<person1>>
You arrive at the farm. Alex meets you in the yard.
<br><br>
<<if $exposed gte 1>>
<<He>> blushes and looks away. "Wh-what happened to your-" <<he>> gulps. "Nevermind." <<He>> takes the basket.<<towelup>>
<br><br>
<<if $farm_naked isnot 1>>
<<He>> disappears into the farmhouse, and emerges with some towels. <<He>> throws them at you without looking, before turning back to the building.
<br><br>
<</if>>
<<link [[Give Alex the money|Farm Shopping Give]]>><<trauma -6>><<npcincr Alex dom -1>><<npcincr Alex love 1>><</link>><<ldom>><<glove>><<ltrauma>>
<br>
<<link [[Keep the money|Farm Shopping Keep]]>><<set $money += $farm_work.shopping_money>><</link>>
<br>
<<elseif $pain gte 60>>
"Thanks," <<he>> says, taking the basket. <<He>> notices your tears, and hesitates before speaking again. "What's wrong?"
<br><br>
<<link [[Break down (0:20)|Farm Shopping Break]]>><<pass 20>><<pain -20>><<trauma -18>><<stress -18>><<npcincr Alex dom 5>><</link>><<ggdom>><<lllpain>><<lltrauma>><<llstress>>
<br>
<<link [[Say you're okay|Farm Shopping Okay]]>><<stress 6>><</link>><<gstress>>
<br>
<<else>>
"Thanks," <<he>> says, taking the basket. <<He>> turns towards the farmhouse.
<br><br>
<<link [[Give Alex the money|Farm Shopping Give]]>><<trauma -6>><<npcincr Alex dom -1>><<npcincr Alex love 1>><</link>><<ldom>><<glove>><<ltrauma>>
<br>
<<link [[Keep the money|Farm Shopping Keep]]>><<set $money += $farm_work.shopping_money>><</link>>
<br>
<</if>>
<br><br><<effects>>
<<if $pain lte 0>>
<<set $pain to 1>>
<</if>>
You open your mouth to speak, but can't form the words. You sob instead, and stare at your feet.
<br><br>
<<if $NPCName[$NPCNameList.indexOf("Alex")].love gte 10>>
Alex wraps an arm around your shoulder. "It's okay," <<he>> says. "Let's go inside."
<br><br>
<<else>>
Alex hesitates, then rests an arm on your shoulder. "I-I'm sorry," <<he>> says. "It's okay. Let's go inside."
<br><br>
<</if>>
You sit in the kitchen as Alex makes you a warm drink. <<He>> tries <<his>> best to comfort you. <<He>> apologises for being bad at it more than once, but you soon feel much better regardless.
<br><br>
"I need to get back to work," <<he>> says once you've calmed. "Will you be alright?" You nod.
<br><br>
<<set $money += $farm_work.shopping_money>>
<<link [[Next|Farm Work]]>><<endevent>><</link>>
<br><<effects>>
<<if $submissive gte 1150>>
"I-I-I'm okay," you say.
<<elseif $submissive lte 850>>
"Mind your own business," you say. "I'm fine."
<<else>>
"Thank you," you say. "But I'm fine."
<</if>>
<br><br>
Alex nods, though doesn't look convinced. <<He>> takes the basket and turns toward the farmhouse.
<br><br>
<<link [[Give Alex the money|Farm Shopping Give]]>><<trauma -6>><<npcincr Alex dom -1>><<npcincr Alex love 1>><</link>><<ldom>><<glove>><<ltrauma>>
<br>
<<link [[Keep the money|Farm Shopping Keep]]>><<set $money += $farm_work.shopping_money>><</link>>
<br><<effects>>
<<if $submissive gte 1150>>
"W-wait," you say.
<<elseif $submissive lte 850>>
"Hold up," you say.
<<else>>
"Wait," you say.
<</if>>
<br><br>
Alex turns around. You hand <<him>> the money. <<He>> stares at it for a moment, before realising what it is.
<br><br>
<<if $submissive gte 1150>>
"I-It's okay," you say. "I got a good deal."
<<elseif $submissive lte 850>>
"Don't worry," you say. "I know how to get a deal."
<<else>>
"It's okay," you say. "I got a good deal."
<</if>>
<br><br>
Alex shrugs. "That's some deal, but I'm not gonna complain. Cheers." <<He>> enters the farmhouse.
<br><br>
<<link [[Next|Farm Work]]>><<endevent>><</link>>
<br><<effects>>
You pocket the money as Alex enters the farmhouse.
<br><br>
<<link [[Next|Farm Work]]>><</link>>
<br><<effects>>
"Alright," Alex sighs, putting the list away. "I'll go myself later."
<br><br>
<<link [[Next|Farm Work]]>><<endevent>><</link>>
<br><<effects>>
<<if $athletics gte 800>>
You run after Alex, <span class="green">and manage to catch up</span> halfway through the field. <<He>> speeds up when <<he>> sees you, but so do you. You're level with each other right up to the forest's edge.
<br><br>
With the victor unclear, you both keep running, deeper into the forest. Until Alex lags behind just a little, then a little more. <<He>> comes to a stop.<<npcincr Alex dom -1>><<ldom>>
<br><br>
"Fuck," <<he>> says, leaning against a tree and panting. "I'm faster than all my siblings. Good jo-" <<Hes>> interrupted by <span class="red">a growl</span> from a nearby bush, and pushes <<himself>> away from the tree.
<<else>>
You run after Alex, <span class="red">but <<hes>> too far ahead,</span> and you can't catch up. <<He>> disappears into the forest.
<br><br>
You find <<him>> resting against a tree with the brim of <<his>> hat pulled over <<his>> face.
<br><br>
<<He>> pushes it up. "What took you?" <<he>> asks. "Almost thought you weren't-" <<Hes>> interrupted by <span class="red">a growl</span> from a nearby bush, and leaps to <<his>> feet.
<</if>>
<<farm_forest_event>><<effects>>
You walk to the woods instead, passing through the fields on the way. You find Alex resting against a tree with the brim of <<his>> hat pulled over <<his>> face.
<br><br>
<<He>> pushes it up. "What took you?" <<he>> asks. "Almost thought you weren't-" <<Hes>> interrupted by <span class="red">a growl</span> from a nearby bush, and leaps to <<his>> feet.
<<farm_forest_event>><<effects>>
Alex turns to run, but hesitates when <<he>> sees you plant your feet. Instead, <<he>> stands alongside you and braces <<himself>>.
<br><br>
<<if $rng gte 76>>
The boar runs straight at you, <span class="red">and knocks you off your feet.</span> The world spins, and you hear Alex shout.<<gpain>><<gtrauma>><<gstress>><<pain 4>><<stress 6>><<trauma 6>>
<br><br>
You gear your bearings, and see the boar disappear into the forest. "Are you hurt?" Alex asks, crouching beside you. You shake your head.
<br><br>
"You idiot," Alex says. "You're lucky you're uninjured."
<br><br>
<<link [[Apologise|Farm Race Sorry]]>><<npcincr Alex love 3>><<npcincr Alex dom 1>><</link>><<gdom>><<gglove>>
<br>
<<link [[Brag|Farm Race Brag]]>><<npcincr Alex dom -1>><</link>><<ldom>>
<br>
<<elseif $rng gte 51>>
The boar runs straight for Alex. The beast veers at the last moment, <span class="red">but <<hes>> still bashed by its shoulder,</span> and knocked to the ground.
<br><br>
You crouch beside Alex as the boar runs back into the forest. "I'm fine," <<he>> says. "But what were you thinking? I could've been hurt."<<llove>><<npcincr Alex love -1>>
<br><br>
<<link [[Apologise|Farm Race Sorry 2]]>><<npcincr Alex love 1>><<npcincr Alex dom 1>><</link>><<gdom>><<glove>>
<br>
<<link [[Defend your decision|Farm Race Defend]]>><<npcincr Alex love -1>><<npcincr Alex dom -1>><</link>><<llove>><<ldom>>
<br>
<<else>>
The boar lurches from left to right as it approaches, as if unsure who to aim for, then <span class="green">veers and runs into the forest.</span>
<br><br>
Alex leans forward, resting <<his>> hands on <<his>> thighs. "Fuck," <<he>> laughs. "I thought you were mad when you didn't run. Come on, let's get back to work."
<br><br>
<<link [[Next|Farm Work]]>><<endevent>><</link>>
<br>
<</if>><<effects>>
<<if $submissive gte 1150>>
"S-Sorry!" you say. "I froze up. I didn't want you to get hurt."
<<elseif $submissive lte 850>>
"I thought you were gonna run," you say. "Sorry."
<<else>>
"I didn't want this," you say. "I'm sorry."
<</if>>
<br><br>
"It's alright," Alex says, grasping your arm and pulling <<him>> to <<his>> feet. "Let's just get back to work."
<br><br>
<<link [[Next|Farm Work]]>><<endevent>><</link>>
<br><<effects>>
<<if $submissive gte 1150>>
"I-I can't outrun a boar," you say.
<<elseif $submissive lte 850>>
"You thought we could outrun a boar?" you say. "Maybe if it was crippled. And asleep."
<<else>>
"We couldn't outrun a boar," you say.
<</if>>
<br><br>
"So your solution was to do nothing?" <<he>> replies, grasping your arm and pulling <<himself>> to <<his>> feet. <<He>> sighs. "Sorry. Let's just get back to work."
<br><br>
<<link [[Next|Farm Work]]>><<endevent>><</link>>
<br><<effects>>
<<if $submissive gte 1150>>
"S-Sorry," you say. "I froze up."
<<elseif $submissive lte 850>>
"I was in no danger," you say. "But sorry for making you worry."
<<else>>
"Sorry," you say. "I didn't mean to make you worry."
<</if>>
<br><br>
Alex helps you to your feet. "Just be more careful," <<he>> says. "Come on, let's get back to work."
<br><br>
<<link [[Next|Farm Work]]>><<endevent>><</link>>
<br><<effects>>
<<if $submissive gte 1150>>
"I-I'm tougher than I look," you say.
<<elseif $submissive lte 850>>
"Nah," you say. "I'm tougher than I look."
<<else>>
"I knew what I was doing," you say.
<</if>>
<br><br>
Alex helps you to your feet. "Just be more careful," <<he>> says. "Come on, let's get back to work."
<br><br>
<<link [[Next|Farm Work]]>><<endevent>><</link>>
<br><<effects>>
You turn and run alongside Alex. The boar is close behind, and you hear it gaining.
<<if $athletics gte random(800, 1000)>>
It catches up to Alex, grabs <<his>> <<if $pronoun is "f">>skirt<<else>>shorts<</if>> in its mouth, and drags <<him>> to the ground.
<br><br>
The
<<if $pronoun is "f">>
skirt rips free, exposing Alex's black and red boyshorts.
<<else>>
shorts rip free, exposing Alex's black and red boxers.
<</if>>
The boar veers and runs deeper into the forest, the fabric still in its maw.
<br><br>
"Fuck," Alex says. "Is it gone?" <<He>> looks around, then pushes <<himself>> to <<his>> feet. <<He>> hasn't noticed <<his>> missing <<if $pronoun is "f">>skirt<<else>>shorts<</if>>.
<br><br>
<<link [[Stare|Farm Race Stare]]>><<npcincr Alex love -1>><<npcincr Alex dom -1>><<npcincr Alex lust 1>><</link>><<promiscuous1>><<llove>><<ldom>><<glust>>
<br>
<<link [[Look away|Farm Race Look]]>><</link>>
<br>
<<link [[Laugh|Farm Race Laugh]]>><<npcincr Alex dom -1>><</link>><<ldom>>
<br>
<<else>>
<<if $worn.lower.name is "naked">>
It catches up to you, and bashes you aside. The world spins as you tumble to the ground.<<gpain>><<gstress>><<pain 4>><<stress 6>>
<br><br>
You get your bearings in time to see the boar disappear into the forest. "Are you okay?" Alex asks, crouching beside you. <<He>> helps you up, and laughs. "Good. That was almost scary. Come on. Let's get back to work."
<br><br>
<<link [[Next|Farm Work]]>><<endevent>><</link>>
<br>
<<else>>
<<set $worn.lower.integrity -= 100>>
<<if $worn.lower.integrity lte 0>>
It catches up to you, grasps your $worn.lower.name in its maw, and pulls you to the ground.<<gpain>><<gstress>><<pain 4>><<stress 6>>
<br><br>
<span class="pink">Your clothes rip free as you fall, exposing your <<undies>>.</span> The boar veers and runs deeper into the forest, your $worn.lower.name still in its mouth.
<br><br>
<<integritycheck "no_text">><<exposure>>
"A-Are you okay?" Alex asks, crouching beside you. <<Hes>> blushing, and doesn't know where to look. You climb to your feet. <<covered>> <<glust>><<npc Alex lust 1>>
<br><br>
Alex leads the way back to the farmhouse. <<He>> disappears inside, and emerges with some towels.<<towelup>>
<br><br>
<<link [[Next|Farm Work]]>><<endevent>><</link>>
<br>
<<else>>
It catches up to you, grasps your $worn.lower.name in its maw, and pulls you to the ground.<<gpain>><<gstress>><<pain 4>><<stress 6>>
<br><br>
The fabric tears free as you fall. The boar veers and runs deeper into the forest.
<br><br>
"Are you okay?" Alex asks, crouching beside you. <<He>> helps you up, and laughs. "Good. That was almost scary. Come on. Let's get back to work."
<br><br>
<<link [[Next|Farm Work]]>><<endevent>><</link>>
<br>
<</if>>
<</if>>
<</if>><<effects>>
You stare openly at Alex's <<if $NPCList[0].penis isnot "none">>bulge<<else>>cameltoe<</if>>.
<<promiscuity1>>
<<He>> frowns, then looks down. <<He>> clamps <<his>> hands to <<his>> crotch. "D-Don't just stare like that!" <<he>> says, <<his>> face reddening. "I need to get back to the farmhouse right now."
<br><br>
You walk back to the farmhouse. Alex insists on you leading the way. Once there, <<he>> disappears inside, and emerges with a fresh <<if $pronoun is "f">>skirt<<else>>pair of shorts<</if>>. <<Hes>> still blushing.
<br><br>
<<link [[Next|Farm Work]]>><<endevent>><</link>>
<br><<effects>>
You look away. "What's the matter?" <<he>> asks, followed by a gasp as <<he>> notices the problem. "L-lets get back to the farmhouse," <<he>> says, <<his>> hands clamped to <<his>> crotch as a blush spreads on <<his>> face.
<br><br>
You walk back to the farmhouse. Alex insists on you leading the way. Once there, <<he>> disappears inside, and emerges with a fresh <<if $pronoun is "f">>skirt<<else>>pair of shorts<</if>>. <<Hes>> still blushing.
<br><br>
<<link [[Next|Farm Work]]>><<endevent>><</link>>
<br><<effects>>
You laugh and look away. Alex looks perplexed for a moment, then looks down. <<He>> clamps <<his>> hands to <<his>> crotch. "I-I need to get back to the farmhouse right now." A blush spreads across <<his>> face.
<br><br>
You walk back to the farmhouse. Alex insists on you leading the way. Once there, <<he>> disappears inside, and emerges with a fresh <<if $pronoun is "f">>skirt<<else>>pair of shorts<</if>>. <<Hes>> still blushing.
<br><br>
<<link [[Next|Farm Work]]>><<endevent>><</link>>
<br><<effects>>
<<if $submissive gte 1150>>
"I-I'm still scared," you admit.
<<elseif $submissive lte 850>>
"Only a fool wouldn't have been on edge," you say.
<<else>>
"I was," you say. "Weren't you?"
<</if>>
<br><br>
Alex puffs out <<his>> chest. "I wasn't scared in the slightest. Come on, let's get back to work."
<br><br>
<<link [[Next|Farm Work]]>><<endevent>><</link>>
<br><<effects>>
<<if $submissive gte 1150>>
"N-No," you say. "I knew you'd protect me."
<<elseif $submissive lte 850>>
"Of course not," you say.
<<else>>
"I'm braver than that," you say.
<</if>>
<br><br>
"I wasn't either," Alex says, puffing out <<his>> chest. "Come on, let's get back to work."
<br><br>
<<link [[Next|Farm Work]]>><<endevent>><</link>>
<br><<effects>>
<<if $submissive gte 1150>>
"N-Not as scared as you," you say.
<<elseif $submissive lte 850>>
"Not as scared as you," you say. "Thought you were gonna leap into my arms."
<<else>>
"Not as scared as you," you say.
<</if>>
<br><br>
"Oi!" Alex replies, indignant. "You have to take wild animals seriously. Even a fox can be vicious. Come on, let's get back to work."
<br><br>
<<link [[Next|Farm Work]]>><<endevent>><</link>>
<br><<effects>>
You refuse to race, and leave Alex to run into the woods alone.
<br><br>
<<link [[Next|Farm Work]]>><<endevent>><</link>>
<br><<effects>>
<<endevent>>
<<npc Alex>><<person1>>
"I'm coming!" Alex shouts. The pair glance in the direction of <<his>> voice, then attack the fence with more energy, keen to inflict as much damage as possible.
<br><br>
"You scum," Alex says, rushing over as the pair turn and run. "I'll feed you to our fucking pigs when I catch you!"
<br><br>
"It's a good thing you were nearby," <<he>> says, looking at the damage. "We should be able to patch this up." <<He>> removes <<his>> hat and wipes <<if $weather.current is "rain">>water<<else>>the sweat<</if>> from <<his>> brow.
<br><br>
<<link [[Next|Farm Work]]>><<endevent>><</link>>
<br><<effects>>
<<if $submissive gte 1150>>
"St-stop that!" you say. "Or I'll call the police!"
<<elseif $submissive lte 850>>
"Put the axes down," you say. "Or you'll be shitting them out later."
<<else>>
"This is illegal," you say. "Stop right now, or you'll be sorry,"
<</if>>
<br><br>
<<if $english gte random(400, 1200)>>
The pair look at each other. The <<person2>><<person>> speaks first. "Remy did say-"
<br>
"Don't say their name," the <<person1>><<person>> warns, throwing a glance in your direction.
<br>
"The boss said not to be seen."
<br>
"Well we've fucked up that part. Fine." <<He>> glares you. "We're gone, but this isn't over."
<br><br>
The pair walk away, leaving the fence intact.<<llaggro>><<farm_aggro -10>>
<br><br>
<<link [[Next|Farm Work]]>><<endevent>><</link>>
<br>
<<else>>
The pair look at each other, <span class="red">and burst into laughter.</span> "Sure thing kid," the <<person1>><<person>> says. "We'll get out of your hair once we've finished our job." <span class="red">Their axes continue to bite into the fence.</span><<set $farm_work.fence_damage += 1>>
<br><br>
<<link [[Call Alex|Farm Axe Alex]]>><<farm_aggro 5>><<npc Alex dom 1>><<npc Alex love 1>><<set $farm_work.fence_damage += 1>><</link>><<gaggro>> | <span class="purple">+ Alex's Dominance</span><<glove>>
<br>
<<link [[Attack|Farm Axe Attack]]>><<def 1>><</link>>
<br>
<</if>><<effects>>
You rush down the pair. They leave their axes buried in the wood, raising their arms to defend themselves.
<br><br>
<<link [[Next|Farm Axe Fight]]>><<set $fightstart to 1>><</link>>
<br><<if $fightstart is 1>>
<<set $fightstart to 0>>
<<neutral 1>>
<<maninit>>
<<set $enemytrust -= 100>>
<<set $enemyanger += 200>>
<<npcidlegenitals>>
<<set $rescue to 1>>
<</if>>
<<effects>>
<<effectsman>><<man>>
<<stateman>>
<br><br>
<<actionsman>>
<<if $enemyhealth lte 0>>
<span id="next"><<link [[Next|Farm Axe Fight Finish]]>><</link>></span><<nexttext>>
<<elseif $enemyarousal gte $enemyarousalmax>>
<span id="next"><<link [[Next|Farm Axe Fight Finish]]>><</link>></span><<nexttext>>
<<elseif $pain gte 100 and $willpowerpain is 0>>
<span id="next"><<link [[Next|Farm Axe Fight Finish]]>><</link>></span><<nexttext>>
<<elseif $alarm is 1 and $rescue is 1>>
<span id="next"><<link [[Next|Farm Axe Fight Finish]]>><</link>></span><<nexttext>>
<<else>>
<span id="next"><<link [[Next|Farm Axe Fight]]>><</link>></span><<nexttext>>
<</if>><<effects>>
<<if $enemyarousal gte $enemyarousalmax>>
<<ejaculation>>
They lie on the grass, their strength robbed for now. <<tearful>> you seize the opportunity. You grasp one of the axes, and pull it free.
<br><br>
Left drained by their orgasms, and their opponent now wielding an axe, the pair decide to turn and run.<<llaggro>><<farm_aggro -5>>
<br><br>
<<clotheson>>
<<endcombat>>
<<link [[Next|Farm Work]]>><</link>>
<br>
<<elseif $enemyhealth lte 0>>
<<earnFeat "Farm Protector">>
The <<person1>><<person>> falls into a ditch. The <<person2>><<person>> goes for <<his>> axe, but you kick <<his>> shin and shove <<him>> after <<his>> colleague.
<br><br>
<<tearful>> you plant your feet. They might come back for more. Instead, they scramble up the other side of the ditch, and run.<<llaggro>><<farm_aggro -5>>
<br><br>
<<clotheson>>
<<endcombat>>
<<link [[Next|Farm Work]]>><</link>>
<<elseif $alarm is 1 and $rescue is 1>>
<<endcombat>>
<<npc Alex>><<person1>>
"I'm coming!" It's Alex. The pair glance in the direction of <<his>> voice, then attack the fence with more energy, keen to inflict as much damage as possible.<<farm_aggro 5>><<set $farm_work.fence_damage += 1>><<gaggro>>
<br><br>
"You scum," Alex says, rushing over as the pair turn and run. "I'll feed you to my fucking pigs when I catch you!"
<br><br>
<<clotheson>>
"It's a good thing you were nearby," <<he>> says, looking at the damage. "We should be able to patch this up." <<He>> removes <<his>> hat and wipes sweat from <<his>> brow.<<npc Alex dom 1>><<npc Alex love 1>> | <span class="purple">+ Alex's Dominance</span><<glove>>
<br><br>
<<if $exposed gte 1 and $farm_naked isnot 1>>
<<covered>><<He>> notices your state of dress, and blushes. "L-Let me get you some towels," <<he>> says.
<br><br>
You follow <<him>> back to the farmhouse, where <<he>> hands you some towels.<<towelup>><<gdom>><<glust>><<npcincr Alex lust 1>><<npcincr Alex dom 1>>
<br><br>
<</if>>
<<link [[Next|Farm Work]]>><<endevent>><</link>>
<br>
<<else>>
Too hurt to continue, you slump to the ground. The pair retrieve their axes and continue their work, until an area of fence wide enough to fit a cow is reduced to splinters.
<br><br>
Their job done, the pair swagger away from the farm.<<ggaggro>><<farm_aggro 10>><<set $farm_work.fence_damage += 3>>
<br><br>
<<tearful>> you struggle to your feet.
<br><br>
<<clotheson>>
<<endcombat>>
<<link [[Next|Farm Work]]>><</link>>
<</if>><<effects>>
<<if $tending gte random(1, 800)>>
You grasp the offending <<farm_text dog>>s by their collars, and hold them apart. They continue to growl at each other, <span class="green">but don't strain against your grasp.</span> "Bad dogs," you say. Their ears droop.<<grespect>><<farm_dogs 1>>
<br><br>
<<else>>
You try to grasp the offending <<farm_text dog>>s by their collars, <span class="red">but they bite at you whenever you try,</span> only resuming their fight once you're gone.<<lrespect>><<farm_dogs -1>>
<br><br>
They calm down and retreat to nurse injuries, but you don't think you helped.
<br><br>
<</if>>
<<link [[Next|Farm Work]]>><</link>>
<br><<effects>>
You grasp Alex by the shoulders and pull <<him>> into the farmhouse. "Get off me!" <<he>> shouts, but trips and stumbles backwards as you lock front door.
<br><br>
You hear laughter outside. <<He>> climbs to <<his>> feet and tries to escape, but you stand in <<his>> way.
<<if $submissive gte 1150>>
"Y-you're gonna get hurt," you say. "I-I might be hurt too."
<<elseif $submissive lte 850>>
"It's four on two you idiot," you say. "And did you see the way they looked at you? They've come for you. Let's not give them what they want."
<<else>>
"Did you see how they looked at you?" you ask. "They've come for you. Let's not give them what they want."
<</if>>
<br><br>
Alex glares at you, but doesn't try to pass. Instead, <<he>> sits in the living room, and rests <<his>> forehead in <<his>> palms.
<br><br>
<<link [[Next|Farm Lorry Safety 2]]>><</link>>
<br><<effects>>
<<pass 15>>
The goons try the front door, then the back. They circle the building, looking for a way in, before applying more force to the front door. You fear they might force their way in, but they do not.
<br><br>
Instead, you hear them walk to other parts of the farm, scaring the animals and smashing the buildings. Alex winces at every snap and shatter.
<br><br>
At last they tire. You peek through the window, and see them walk away from the farm.
<br><br>
<<set $farm_work.horses_panic to 1>>
<<set $farm_work.chickens_panic to 1>>
<<set $farm_work.pigs_panic to 1>>
<<set $farm_work.dogs_panic to 1>>
<<set $farm_work.cattle_panic to 1>>
<<set $farm_work.fence_damage += random(12, 18)>>
Alex leaves to assess the damage. <<He>> doesn't say anything.
<br><br>
<<link [[Next|Farm Work]]>><<endevent>><</link>>
<br><<effects>>
You stand beside Alex as the goons close in. <<He>> plants <<his>> feet, then launches <<himself>> at one of the assailants.
<br><br>
<<endevent>>
<<generate1>><<generate2>>
<<person1>>
Another goon rushes to assist, while the other two rush you.
<br><br>
<<link [[Next|Farm Lorry Fight]]>><<set $fightstart to 1>><</link>>
<br><<if $fightstart is 1>>
<<set $fightstart to 0>>
<<neutral 1>>
<<maninit>>
<<set $enemytrust -= 100>>
<<set $enemyanger += 200>>
<<npcidlegenitals>>
<</if>>
You hear Alex fighting nearby, but you can't spare a glance.
<br><br>
<<effects>>
<<effectsman>><<man>>
<<stateman>>
<br><br>
<<actionsman>>
<<if $enemyhealth lte 0>>
<span id="next"><<link [[Next|Farm Lorry Fight Finish]]>><</link>></span><<nexttext>>
<<elseif $enemyarousal gte $enemyarousalmax>>
<span id="next"><<link [[Next|Farm Lorry Fight Finish]]>><</link>></span><<nexttext>>
<<elseif $pain gte 100 and $willpowerpain is 0>>
<span id="next"><<link [[Next|Farm Lorry Fight Finish]]>><</link>></span><<nexttext>>
<<else>>
<span id="next"><<link [[Next|Farm Lorry Fight]]>><</link>></span><<nexttext>>
<</if>><<effects>>
<<if $enemyarousal gte $enemyarousalmax>>
<<ejaculation>>
The pair drop to the earth, exhausted.
<br><br>
<<endcombat>>
<<npc Alex>><<person1>><<generate2>><<generate3>>
<<tearful>> you turn to Alex. The <<person2>><<person>> has <<person1>><<him>> in a chokehold, though the <<person3>><<person>> lies beaten at <<person1>><<his>> feet.
<br><br>
You rush to the rescue, grasping the <<person2>><<persons>> arms and helping Alex break free. It's enough. Alex twists around, and headbutts the <<person2>><<person>> to the earth.
<br><br>
<<clotheson>>
<<link [[Next|Farm Lorry Fight End]]>><</link>>
<br>
<<elseif $enemyhealth lte 0>>
The pair drop to the earth, too hurt to continue.
<br><br>
<<endcombat>>
<<npc Alex>><<person1>><<generate2>><<generate3>>
<<tearful>> you turn to Alex. The <<person2>><<person>> has <<person1>><<him>> in a chokehold, though the <<person3>><<person>> lies beaten at <<person1>><<his>> feet.
<br><br>
You rush to the rescue, grasping the <<person2>><<persons>> arms and helping Alex break free. It's enough. Alex twists around, and headbutts the <<person2>><<person>> to the earth.
<br><br>
<<clotheson>>
<<link [[Next|Farm Lorry Fight End]]>><</link>>
<br>
<<else>>
You fall to the ground, too hurt to continue.
<br><br>
<<endcombat>>
<<npc Alex>><<person1>>
"You fu-" Alex begins, but is cut off by an arm wrapping around <<his>> neck from behind. <<He>> tries to break free, but a swift punch to <<his>> stomach has <<him>> keel over instead.
<br><br>
The goons surround you and Alex, and barrage you with a flurry of kicks. <<tearful>> you curl up in a defensive posture. Alex does the same, and endures with a quiet dignity.<<ggpain>><<ggtrauma>><<ggstress>><<pain 8>><<trauma 12>><<stress 12>>
<br><br>
<<link [[Next|Farm Lorry Fight Bad End]]>><</link>>
<br>
<</if>><<effects>>
<<set $farm_work.horses_panic to 1>>
<<set $farm_work.chickens_panic to 1>>
<<set $farm_work.pigs_panic to 1>>
<<set $farm_work.dogs_panic to 1>>
<<set $farm_work.cattle_panic to 1>>
<<set $farm_work.fence_damage += random(12, 18)>>
<<pass 10>>
The goons tire, but continue into the farm. You hear them roam around, scaring the animals and smashing the buildings. Alex winces at every snap and shatter.
<br><br>
One gives Alex a final kick, then they leave the farm.
<br><br>
You stagger to your feet. Alex does likewise.
<<clotheson>>
<<if $exposed gte 1 and $farm_naked isnot 1>>
<<covered>><<He>> blushes, and staggers into the farm house. <<He>> emerges a few moments later, carrying some towels.<<glust>><<npcincr Alex lust 1>><<towelup>>
<br><br>
<<else>>
<</if>>
"I'm so sorry," <<he>> says, resting <<his>> face in <<his>> palms. "I didn't want you to get hurt."<<npcincr Alex dom -5>><<llldom>>
<br><br>
<<link [[Comfort|Farm Lorry Comfort]]>><<npcincr Alex love 3>><</link>><<gglove>>
<br>
<<link [[Berate|Farm Lorry Berate]]>><<npcincr Alex dom -3>><<npcincr Alex love -1>><</link>><<llove>><<lldom>>
<br><<effects>>
<<if $submissive gte 1150>>
"I-I'm fine," you say. "We can fix the farm. They haven't won yet."
<<elseif $submissive lte 850>>
"Sorry for what?" you ask. "We can't let them walk all over us. Lets fix this mess."
<<else>>
"We can fix the farm," you say. "They haven't won yet."
<</if>>
<<He>> nods, and looks out over the damaged farm. <<He>> stands upright. "You're right. Let's get to work."
<br><br>
<<link [[Next|Farm Work]]>><<endevent>><</link>>
<br><<effects>>
<<if $submissive gte 1150>>
"W-We could have been injured much worse," you say.
<<elseif $submissive lte 850>>
"Do you have a deathwish?" you ask. "We were a bit outnumbered."
<<else>>
"There were too many," you say. "You should have been smarter."
<</if>>
<br><br>
Alex nods. "I understand if you don't want to work here anymore." <<He>> looks out at the damaged farm. "I've got some cleaning up to do."
<br><br>
<<link [[Next|Farm Work]]>><<endevent>><</link>>
<br><<effects>>
<<earnFeat "Farm Protector">>
The goons struggle to their feet, except the <<person2>><<person>>, who Alex grasps by the ear. "Tell Remy," <<person1>><<he>> pants. "Tell Remy what's coming if dogs like you keep fucking with us."<<lllaggro>><<farm_aggro -20>>
<br><br>
<<tearful>> you watch the goons flee down the lane. Alex leans on your shoulder. "Dunno what I'd do without you," <<he>> says.
<<if $exposed gte 1 and $farm_naked isnot 1>>
<<covered>> <<He>> glances at your body, and blushes. "L-let me get you some towels."<<towelup>>
<br><br>
<<He>> disappears into the farmhouse, and emerges with the fabric.
<</if>>
"Take a breather if you like. I'm getting back to work." <<if $weather.current is "rain" or $weather.current is "snow">><<He>> wipes off some of the mud,<<else>><<He>> dusts <<himself>> down,<</if>> picks up <<his>> hat, and returns to the farm.
<<if $exposed gte 1>>
<<glust>><<npcincr Alex lust 1>>
<</if>>
<br><br>
<<link [[Next|Farm Work]]>><<endevent>><</link>>
<br><<effects>>
You carry the boxes into the kitchen.
<br><br>
<<skulduggerycheck>>
<<if $skulduggerysuccess is 1>>
You take a knife, and slice <span class="green">clean</span> through the sellotape. You should be able to conceal the damage once done.
<br><br>
<<if $skulduggery lte ($skulduggerydifficulty + 100)>>
<<skulduggeryskilluse>>
<<else>>
<span class="blue">That was too easy. You didn't learn anything.</span>
<br><br>
<</if>>
<<else>>
You take a knife, and slice through the sellotape. <span class="red">It tears in all the wrong ways.</span> Even after being repaired, Alex will notice the tampering.<<lllove>><<npcincr Alex love -3>>
<br><br>
<<if $skulduggery lte ($skulduggerydifficulty + 100)>>
<<skulduggeryskilluse>>
<<else>>
<span class="blue">That was too easy. You didn't learn anything.</span>
<br><br>
<</if>>
<</if>>
You open one of the boxes, and peek inside.
<<set $rng to random(1, 5)>>
<<switch $rng>>
<<case 1>>
You find several bags of yeast. You check the other, and find more of the same.
<<case 2>>
There's a variety of seeds. Is Alex trying to get more to grow? There are more seeds, in the other box. Some of them quite exotic.
<<case 3>>
There's a variety of sundries the local grocers wouldn't sell. There's more of the same in the second, with the addition of a lewd magazine tucked away in the corner.
<<case 4>>
There's a variety of sundries the local grocers wouldn't sell. There's more of the same in the second.
<<case 5>>
<<if $science gte 700>>
There's a variety of metal and glass equipment. Pipes, tubes, and measuring devices. Stuff you'd expect to find in a lab rather than a farm. The second box has more of the same.
<<else>>
There's a variety of metal and glass equipment. Pipes, tubes, and containers. You're not sure what it's for. The second box has more of the same.
<</if>>
<</switch>>
<br><br>
You close the boxes and repair the damage as best you can.
<br><br>
<<link [[Next|Farm Work]]>><</link>>
<br><<effects>>
You carry the boxes inside, and leave them on kitchen table.
<br><br>
<<link [[Next|Farm Work]]>><</link>>
<br><<if $molestationstart is 1>>
<<set $molestationstart to 0>>
<<controlloss>>
<<violence 1>>
<<neutral 1>>
<<molested>>
<<maninit>>
<<set $rescue to 1>>
<<hand_gag 0 left>>
<<set $enemytrust -= 20>>
<</if>>
<<effects>>
<<effectsman>><<man>>
<<stateman>>
<br><br>
<<actionsman>>
<<if $enemyhealth lte 0>>
<span id="next"><<link [[Next|Farm Rape Finish]]>><</link>></span><<nexttext>>
<<elseif $enemyarousal gte $enemyarousalmax>>
<span id="next"><<link [[Next|Farm Rape Finish]]>><</link>></span><<nexttext>>
<<elseif $alarm is 1 and $rescue is 1>>
<span id="next"><<link [[Next|Farm Rape Finish]]>><</link>></span><<nexttext>>
<<else>>
<span id="next"><<link [[Next|Farm Rape]]>><</link>></span><<nexttext>>
<</if>><<effects>>
<<if $enemyarousal gte $enemyarousalmax>>
<<ejaculation>>
"Maybe you should find a new line of work," <<he>> says, shoving you to the <<if $weather.current is "snow">>snow<<elseif $weather.current is "rain">>mud<<else>>dirt<</if>>.
<br><br>
<<tearful>> you stagger to your feet. The <<person>> climbs over a fence.<<gaggro>><<farm_aggro 5>>
<br><br>
<<clotheson>>
<<endcombat>>
<<link [[Next|Farm Work]]>><</link>>
<br>
<<elseif $enemyhealth lte 0>>
The <<person1>><<person>> trips backwards, and lands in the <<if $weather.current is "snow">>snow<<elseif $weather.current is "rain">>mud<<else>>dirt<</if>>.
<br><br>
<<tearful>> you step closer. <<He>> throws <<his>> hands up in a protective gesture. "I-I'm just following orders," <<he>> says, scrambling away from you. <<He>> climbs to <<his>> feet as <<he>> crawls away, and runs for the fence.<<llaggro>><<farm_aggro -10>>
<br><br>
<<clotheson>>
<<endcombat>>
<<link [[Next|Farm Work]]>><</link>>
<br>
<<else>>
<<set $rescued += 1>>
"I'm coming!" The <<person1>><<person>> pulls you in front of <<him>> as Alex arrives.
<br><br>
"It's our farmer <<if $NPCName[$NPCNameList.indexOf("Alex")].gender is "m">>boy<<else>>girl<</if>>," the <<person>> sneers. "The one who thinks they can make it in world alone."
<br><br>
<<if $exposed gte 1>>
"Let <<phim>> go," Alex says, doing <<if $NPCName[$NPCNameList.indexOf("Alex")].gender is "m">>his<<else>>her<</if>> best to avoid looking at your <<lewdness>>. "I won't ask again."<<glust>><<npcincr Alex lust 1>>
<<else>>
"Let <<phim>> go," Alex says, <<if $NPCName[$NPCNameList.indexOf("Alex")].gender is "m">>his<<else>>her<</if>> fists clenching. "I won't ask again."
<</if>>
<br><br>
The <<person>> tightens <<his>> grip instead. Alex launches forward, <<if $NPCName[$NPCNameList.indexOf("Alex")].gender is "m">>his<<else>>her<</if>> fist sailing over your shoulder. You hear a sickening crunch just behind you.<<llaggro>><<farm_aggro -10>>
<br><br>
<<link [[Next|Farm Rape Finish Rescue]]>><</link>>
<br>
<</if>><<effects>>
The <<person1>><<person>> releases you and staggers backwards, clutching <<his>> bleeding face. When Alex steps forward again, <<he>> turns and runs.
<br><br>
<<endcombat>>
<<clotheson>>
<<tearful>> you get your bearings.
<br><br>
<<npc Alex>><<person1>>
"You got off easy, fucker," Alex shouts after the trespasser. <<He>> turns to you.
<<if $exposed gte 1 and $farm_naked isnot 1>>
<<covered>>"L-let me get you something to cover with," <<he>> says. <<He>> nips into the farmhouse, and emerges with some towels.<<towelup>>
<br><br>
<<else>>
<</if>>
"That was one of Remy's. Be careful."<<gdom>><<npcincr Alex dom 1>>
<br><br>
<<link [[Next|Farm Work]]>><<endevent>><</link>>
<br><<effects>>
You laugh as you climb to your feet. "I need to get these in storage," Alex continues. "Keep the weather off." <<He>> walks away.
<br><br>
<<link [[Next|Farm Work]]>><<endevent>><</link>>
<br><<effects>>
<<if $submissive gte 1150>>
"I-I could've been hurt," you say, climbing to your feet.
<<elseif $submissive lte 850>>
"Fuck off," you say. "I could've been hurt." You climb to your feet.
<<else>>
"That was rude," you say, climbing to your feet.
<</if>>
<br><br>
"Sorry," Alex says. <<Hes>> grinning. "I need to get these in storage before the damp gets to them." <<He>> walks away.
<br><br>
<<link [[Next|Farm Work]]>><<endevent>><</link>>
<br><<effects>>
<<if $tending gte random(1, 800)>>
"Bad dog!" you say. <<farm_His dog>> ears droop, <span class="green">and <<farm_he dog>> drops to the ground.</span><<grespect>><<farm_dogs 1>>
<br><br>
<<link [[Next|Farm Work]]>><</link>>
<br>
<<else>>
"B-Bad dog," you say. <span class="red">The <<farm_text dog>> ignores you,</span> and continues to hump.<<lrespect>><<gtrauma>><<gstress>><<trauma 6>><<stress 6>><<farm_dogs -1>>
<br><br>
You struggle to stand upright as the
<<if $farm_work.dog.genitals is "penis">>
<<farm_text dog>> rubs <<farm_his dog>> cock against your <<bottom>> with increasing speed, until it shudders and coats your cheeks in ejaculate.
<<set $bottomsemen += 1>>
<br><br>
<<else>>
<<farm_text dog>> rubs against your <<bottom>> with increasing speed, until it shudders in orgasm.
<br><br>
<</if>>
<<farm_He dog>> drops to the ground, and returns to the kennels.
<br><br>
<<link [[Next|Farm Work]]>><</link>>
<br>
<</if>><<effects>>
You drop to your knees, right there in the middle of the field. The <<farm_text dog>> mounts you from behind.
<<deviancy2>>
<<link [[Next|Farm Dogs Sex]]>><<set $sexstart to 1>><</link>>
<br><<effects>>
You struggle to stand upright as the
<<if $farm_work.dog.genitals is "penis">>
<<farm_text dog>> rubs <<farm_his dog>> cock against your <<bottom>> with increasing speed, until it shudders and coats your cheeks in ejaculate.
<<set $bottomsemen += 1>>
<br><br>
<<else>>
<<farm_text dog>> rubs against your <<bottom>> with increasing speed, until it shudders in orgasm.
<br><br>
<</if>>
<<farm_He dog>> drops to the ground, and returns to the kennels.
<br><br>
<<link [[Next|Farm Work]]>><</link>>
<br><<if $molestationstart is 1>>
<<set $molestationstart to 0>>
<<controlloss>>
<<violence 1>>
<<neutral 1>>
<<molested>>
<<beastNEWinit 1 dog>>
<<set $NPCList[0].stance to "top">>
<<set $rescue to 1>>
<</if>>
<<effects>>
<<effectsman>>
<br><br>
<<beast $enemyno>>
<br><br>
<<stateman>>
<br><br>
<<actionsman>>
<<if $enemyhealth lte 0>>
<span id="next"><<link [[Next|Farm Dogs Rape Finish]]>><</link>></span><<nexttext>>
<<elseif $enemyarousal gte $enemyarousalmax>>
<span id="next"><<link [[Next|Farm Dogs Rape Finish]]>><</link>></span><<nexttext>>
<<elseif $rescue is 1 and $alarm is 1>>
<span id="next"><<link [[Next|Farm Dogs Rape Finish]]>><</link>></span><<nexttext>>
<<else>>
<span id="next"><<link "Next">><<script>>state.display(state.active.title, null)<</script>><</link>></span><<nexttext>>
<</if>><<effects>>
<<if $enemyarousal gte $enemyarousalmax>>
<<beastejaculation knot>>
<<if _knotted is true>>
<<endcombat>>
You remain knotted together in the middle of the field.
<br><br>
<<link [[Next|Farm Knotted]]>><<set $phase to 0>><</link>>
<br>
<<else>>
The <<farm_text dog>> returns to kennels, now eager to feed. <<tearful>> you climb to your feet.
<br><br>
<<clotheson>>
<<endcombat>>
<<link [[Next|Farm Work]]>><</link>>
<br>
<</if>>
<<elseif $enemyhealth lte 0>>
The <<farm_text dog>> turns and flees back to the kennels.
<br><br>
<<tearful>> you climb to your feet.
<br><br>
<<clotheson>>
<<endcombat>>
<<link [[Next|Farm Work]]>><</link>>
<br>
<<elseif $finish is 1>>
Eager to feed, the <<farm_text dog>> returns to the kennels.
<br><br>
<<tearful>> you climb to your feet.
<br><br>
<<link [[Next|Farm Work]]>><</link>>
<br>
<<else>>
<<set $rescued += 1>>
"I'm coming!" It's Alex. The <<farm_text dog>> backs away with a fearful whimper, and returns to its kennel.
<br><br>
<<clotheson>>
<<endcombat>>
<<npc Alex>><<person1>>
Alex arrives in the field.
<<if $exposed gte 1 and $farm_naked isnot 1>>
<<He>> offers an arm to help you up. "Dogs being a bother?" <<he>> laughs. "Don't be afraid to lay down the law. I'm gonna get back to work."
<<else>>
<<His>> eyes linger on your <<lewdness>>, then <<he>> blushes and looks away. "L-Let me get you some towels."
<br><br>
<<He>> avoids looking in your direction when <<he>> returns. <<He>> holds out the towels. "The dogs aren't pets. Don't be afraid to lay down the law."
<</if>>
<<gdom>><<npcincr Alex dom 1>>
<<if $exposed gte 1>>
<<glust>><<npcincr Alex lust 1>>
<</if>>
<br><br>
<<tearful>> you watch Alex walk from the field.
<br><br>
<<link [[Next|Farm Work]]>><<endevent>><</link>>
<br>
<</if>><<if $sexstart is 1>>
<<set $sexstart to 0>>
<<consensual>>
<<set $consensual to 1>>
<<neutral 1>>
<<beastNEWinit 1 dog>>
<<set $NPCList[0].stance to "top">>
<<set $rescue to 1>>
<</if>>
<<effects>>
<<effectsman>>
<br>
<<beast $enemyno>>
<br><br>
<<stateman>>
<br><br>
<<actionsman>>
<<if $finish is 1>>
<span id="next"><<link [[Next|Farm Dogs Rape Finish]]>><</link>></span><<nexttext>>
<<elseif $enemyarousal gte $enemyarousalmax>>
<span id="next"><<link [[Next|Farm Dogs Rape Finish]]>><</link>></span><<nexttext>>
<<elseif $enemyhealth lte 0>>
<span id="next"><<link [[Next|Farm Dogs Rape Finish]]>><</link>></span><<nexttext>>
<<elseif $rescue is 1 and $alarm is 1>>
<span id="next"><<link [[Next|Farm Dogs Rape Finish]]>><</link>></span><<nexttext>>
<<else>>
<span id="next"><<link [[Next|Farm Dogs Sex]]>><</link>></span><<nexttext>>
<</if>><<effects>>
<<farm_knotted>><<effects>>
<<if $physique gte random(2000, 30000)>>
You grasp a tuft of grass with both hands. It breaks free of the earth, so you bury your fingers into the soils instead. You hold with all your might as the <<farm_text dog>> struggles against you, until <<farm_his dog>> <span class="green">knot comes free with a plop.</span>
<br><br>
You lie relieved for a moment, as semen runs out and pools beneath you.
<br><br>
<<clotheson>>
You still hear Alex and the <<personsimple>> discussing, so you keep low.
<br><br>
<<link [[Next|Farm Work]]>><<endevent>><</link>>
<br>
<<else>>
You grasp a tuft of grass with both hands. <span class="red">It breaks free of the earth.</span> The <<farm_text dog>> pulls you further along with <<farm_his dog>> knot.
<br><br>
<<farm_knotted>>
<</if>><<effects>>
<<if $tending gte random(100, 1500)>>
"Bad dog," you scold, "Bad, bad dog." <<farm_He dog>> hesitates, <span class="green">then comes to a stop.</span>
<<pass 5>>
<br><br>
Alex continues discussing with the <<personsimple>> not so far away, so you keep low in the grass while waiting for the knot to deflate. At last, you manage to wiggle free.
<br><br>
<<clotheson>>
<<link [[Next|Farm Work]]>><</link>>
<br>
<<else>>
"B-Bad dog," you scold, but it's hard to sound authoritative while being dragged through a field by a cock. <span class="red">The <<farm_text dog>> ignores you,</span> and pulls you further along.
<br><br>
<<farm_knotted>>
<</if>><<effects>>
<<pass 5>>
You look over shoulder, and see Alex up ahead. There's a <<person2>><<person>> beside <<person1>><<him>>.
<br><br>
Alex spots you first. <<person1>><<His>> face pales. The <<person2>><<person>> beside <<person1>><<him>> has a different reaction. "I didn't know you ran this sort of farm," <<person2>><<he>> says, pulling a phone from <<his>> pocket. <<He>> points the camera at you.
<br><br>
Alex breaks free from <<person1>><<his>> stupour, and looks away. "W-We aren't-"
<br>
"You've got my business," the <<person2>><<person>> interrupts as you and the <<farm_text dog>> arrive. <<He>> crouches beside you, and moves the camera close to the knot. "I've a few friends who'd love to hear about this."
<br><br>
The <<person2>><<person>> insists on filming until the knot deflates. Stuck on all fours, there's nothing you can do but endure.<<if $phase is 5>>
<<ggtrauma>><<ggstress>><<lllove>><<gggdom>><<gglust>><<gggfarm>>
<</if>>
<br><br>
<<link [[Next|Farm Knotted Seen 2]]>><</link>>
<br><<effects>>
The knot deflates, and the <<farm_text dog>> wiggles free. The <<person2>><<person>> walks away while examining the footage.
<<clotheson>>
<<person1>>
<<if $exposed gte 1 and $farm_naked isnot 1>>
"L-Let me get you some towels," Alex says at last.
<br><br>
<<He>> returns with the towels a few moments later, <<his>> pallor given way to a blush.<<towelup>><<npcincr Alex lust 1>><<glust>>
<br><br>
"Might get some good dosh from that," <<he>> says, avoiding eye contact. <<He>> opens <<his>> mouth again, but hesitates before speaking. "I'm gonna get back to work." <<He>> marches away.
<br><br>
<<else>>
Alex's pallor gives way to a blush. "Might get some good dosh from that," <<he>> says, avoiding eye contact. <<He>> opens <<his>> mouth again, but hesitates before speaking. "I'm gonna get back to work." <<He>> marches away.
<</if>>
<br><br>
<<link [[Next|Farm Work]]>><<endevent>><</link>>
<br><<effects>>
<<pass 5>>
You look over shoulder, and see Alex up ahead. There's a <<person2>><<person>> beside <<person1>><<him>>.
<br><br>
Alex spots you first. <<person1>><<His>> face pales. The <<person2>><<person>> beside <<person1>><<him>> has a different reaction. "I didn't know you ran this sort of farm," <<person2>><<he>> says, pulling a phone from <<his>> pocket. <<He>> points the camera at you.
<br><br>
Alex breaks free from <<person1>><<his>> stupour, and looks away. "W-We aren't-"
<br>
<<if $submissive gte 1150>>
"Animals need special care," you interrupt
<<elseif $submissive lte 850>>
"We know how to handle animals around here," you interrupt
<<else>>
"Our animals are given proper attention," you interrupt
<</if>>
as you and the <<farm_text dog>> arrive. "We're willing to go all the way."
<<deviancy5>>
"I can see that," the <<person2>><<person>> says, crouching and moving <<his>> camera right up to the knot. "You've got my business, and then some. I've friends who'll love to hear about this. Can I film until the knot deflates?"
<br><br>
<<link [[Next|Farm Knotted Seen 2]]>><</link>>
<br><<set $outside to 1>><<set $location to "farm">><<effects>><<set $bus to "farm">>
<<if $slimeFarmNakedStored is true>>
<<storeon "farmHidingSpot">>
<<unset $slimeFarmNakedStored>>
<</if>>
You are in the farmlands.
<<if $daystate is "night">>
<<if $weather.current is "rain">>
Rainwater floods the fields.
<<elseif $weather.current is "overcast">>
You can see little in the darkness.
<<elseif $weather.current is "snow">>
Snow buries the fields.
<<else>>
Stars glimmer over the fields.
<</if>>
<<elseif $daystate is "dawn">>
<<if $weather.current is "rain">>
Rain sweeps over the fields.
<<elseif $weather.current is "overcast">>
A dense fog devours the fields.
<<elseif $weather.current is "snow">>
Snow blankets the fields.
<<else>>
The fields greet the morning sun on the horizon.
<</if>>
<<elseif $daystate is "dusk">>
<<if $weather.current is "rain">>
Rain blows in from the ocean beneath an ever-darkening sky.
<<elseif $weather.current is "overcast">>
It's already getting hard to see the fields.
<<elseif $weather.current is "snow">>
Snow blows over the fields.
<<else>>
The sun sets over the fields.
<</if>>
<<else>>
<<if $weather.current is "rain">>
Rainwater feeds the surrounding fields.
<<elseif $weather.current is "overcast">>
Grey skies stretch in all directions.
<<elseif $weather.current is "snow">>
Snow covers the fields.
<<else>>
The sun beams over fertile fields.
<</if>>
<</if>>
<br><br>
<<if $farm_stage is undefined>>
A sign stands beside a dirt track leading up to a farmhouse. It advertises fresh eggs, carrots, and other produce. One line is written in darker paint than the others. It reads: "Farmhands needed. Ask inside." <<if $daystate is "night">>You'd need to come back during the day.<</if>>
<br><br>
<</if>>
<<if $exposed gte 1>>
You hide behind a hay bale to cover your indecency.
<br><br>
<</if>>
<<if $stress gte 10000>>
<<passoutfarmroad>>
<<else>>
<<if $daystate isnot "night">>
<<if $farm_stage is undefined and $exposed lte 0>>
<<link [[Ask about farm work (0:30)|Farm Intro]]>><<pass 30>><<set $farm_stage to 1>><</link>>
<br>
<<elseif $farm_stage is 1 and $exposed lte 0>>
<<link [[Accept farm work (0:05)|Farm Intro Accept 2]]>><<pass 5>><<set $farm_stage to 2>><</link>>
<br>
<</if>>
<</if>>
<<if $farm_stage gte 2>>
<<link [[Farm (0:05)|Farm Work]]>><<pass 5>><</link>>
<br>
<</if>>
<<if $exposed lte 0>>
<<if $daystate is "night">>
<<link [[Riding School|Riding School Lock]]>><</link>>
<br>
<<elseif $hour is $closinghour>>
Horses are being stabled at the riding school as it closes for the day.
<br><br>
<<else>>
<<link [[Riding School (0:01)|Riding School]]>><<pass 1>><</link>>
<br>
<</if>>
<</if>>
<<link [[Meadow (0:10)|Meadow]]>><<pass 10>><</link>>
<br><br>
<<link [[Walk towards town (0:05)|Farm Road 6]]>><<set $phase to 0>><<pass 5>><</link>>
<br>
<</if>><<set $outside to 0>><<set $location to "farm">><<effects>>
<<npc Alex>><<person1>>
You walk towards the farmhouse. There's a chicken coop opposite. A <<if $pronoun is "m">>boy<<else>>girl<</if>> emerges from behind it, carrying a large bale of hay on <<his>> shoulder. <<He>> notices you, and smiles. "Hey," <<he>> says. "I'll be right with you."
<br><br>
You stand under the porch as the <<if $pronoun is "m">>boy<<else>>girl<</if>> carries <<his>> burden to a nearby shed. <<He>> hefts it inside. A cloud of dust erupts as the hay hits the floor.
<br><br>
The <<if $pronoun is "m">>boy<<else>>girl<</if>> stretches <<his>> back as <<he>> walks towards you,
<<if $weather.current is "rain">>
wiping <<his>> red fringe away from <<his>> eyes. "Let's get you out of this rain," <<he>> says, opening the door. "I'll put the kettle on."
<<elseif $weather.current is "snow">>
wiping <<his>> red fringe away from <<his>> eyes. "Let's get you out of this cold," <<he>> says, opening the door. "I'll put the kettle on."
<<else>>
sweat glistening on <<his>> forehead. <<He>> wipes <<his>> red fringe away from <<his>> eyes. "I'll put the kettle on," <<he>> says, opening the door.
<</if>>
"Tea or coffee?"
<br><br>
<<link [[Tea|Farm Intro 2]]>><<set $phase to 0>><<stress -6>><</link>><<lstress>>
<br>
<<link [[Coffee|Farm Intro 2]]>><<set $phase to 1>><<tiredness -6>><</link>><<ltiredness>>
<br><<effects>>
<<if $phase is 0>>
The interior is rustic and cosy. The <<if $pronoun is "m">>boy<<else>>girl<</if>> insists on not discussing why you're here until your tea is ready.
<<else>>
The interior is rustic and cosy. The <<if $pronoun is "m">>boy<<else>>girl<</if>> insists on not discussing why you're here until your coffee is ready.
<</if>>
<<Hes>> about your age, but you've never seen <<him>> at school.
<br><br>
"Now then," <<he>> says after you've taken your first sip. "<span class="green">I'm Alex.</span> What can I do for you? You interested in our eggs?"
<br><br>
<<if $submissive gte 1150>>
"I-I'm here," you say. "The sign said you needed help."
<<elseif $submissive lte 850>>
"I'm here for work," you say.
<<else>>
"The sign said you needed help," you say.
<</if>>
<br><br>
"Great," <<he>> smiles, taking another sip of <<his>> tea. "Come on. I'll show you around."
<br><br>
<<link [[Next|Farm Intro 3]]>><</link>>
<br><<effects>>
"This is my <<if $pronoun is "m">>dad's<<else>>mum's<</if>> farm," <<he>> says as <<he>> leads you outside. "There are several, and this one's left up to me. It's a bit much without help. Hard enough to keep up with the animals. Some of the fields are going to waste."
<br><br>
You arrive at the chicken coop. "These girls are easy enough. They just need to be fed once a day, and let into the yard for at least an hour or so."
<br><br>
<<link [[Next|Farm Intro 4]]>><</link>>
<br><<effects>>
Alex leads you around the coop, toward a long stone building. You hear oinking. "The pigs are harder to keep fed. They're hungry buggers. It's a job to carry it all." You enter the sty.
<<if $monsterchance gte random(1, 100) and ($hallucinations gte 1 or $monsterhallucinations is "f")>>
<<if $malechance gte 100>>
Several pigboys sit in pens.
<<elseif $malechance gte 1>>
Several pigboys and girls sit in pens.
<<else>>
Several piggirls sit in pens.
<</if>>
<<else>>
Several pigs sit in pens.
<</if>>
Some look quizzical, others lie on their sides.
<br><br>
"There's an area for them to roam outside. They don't need much space."
<br><br>
<<link [[Next|Farm Intro 5]]>><</link>>
<br><<effects>>
<<He>> leads you away from the sty, through an old wooden gate and onto a paved road. You see a stable up ahead.
<<if $monsterchance gte random(1, 100) and ($hallucinations gte 1 or $monsterhallucinations is "f")>>
<<if $malechance lte $rng>>
<<set _horse_gender to "f">>
<<else>>
<<set _horse_gender to "m">>
<</if>>
Centaur lean out the stalls, resting on their elbows.
<<if _horse_gender is "f">>
"Hey Alex," one says as you draw close. She's unconcerned about her exposed breasts, but casts a wary eye over you. "When you letting us out?"
<<else>>
"Hey Alex," one says as you draw close. He casts a wary eye over you. "When you letting us out?"
<</if>>
<br><br>
"Sorry," Alex replies, scratching the centaur's nose. "I have a visitor." <<He>> opens the stall. "Someone I hope you come to like."
<br><br>
<<else>>
Horses watch from the stalls. One of them neighs as you draw close.
<br><br>
"Sorry," Alex says, scratching the horse's nose. "I have a visitor." <<He>> opens the stall. "Someone I hope you come to like."
<br><br>
<</if>>
"The horses need lots of care," <<he>> says as you walk further along the track, towards another gate. "They need brushing every day, and feeding twice a day. They need lots of exercise too." <<He>> opens the gate, and the steeds thunder through to the field beyond.
<br><br>
<<link [[Next|Farm Intro 6]]>><</link>>
<br><<effects>>
You follow Alex through the field, toward a barn. A dog sits outside, its mouth open and tongue lolling.
<br><br>
<<if $monsterchance gte random(1, 100) and ($hallucinations gte 1 or $monsterhallucinations is "f")>>
<<if $malechance gte 100>>
Inside, a number of bullboys stand on all-fours, each with a tube attached to his penis. They moo in pleasure.
<<elseif $malechance lte 0>>
Inside, a number of cowgirls stand on all-fours, each with two tubes attached to her breasts. They moo in pleasure.
<<else>>
Inside, a number of cowgirls and bullboys stand on all-fours, each attached to a milking machine. They moo in pleasure.
<</if>>
<<else>>
<<if $malechance gte 100>>
A number of bulls stand inside, each attached to a milking machine.
<<elseif $malechance lte 0>>
A number of cows stand inside, each attached to a milking machine.
<<else>>
A number of cattle stand inside, each attached to a milking machine.
<</if>>
<</if>>
"They need milking three times a day," Alex says. "They prefer to be milked by hand, but it's too time-consuming."
<br><br>
"I'll be back in a jiffy," <<he>> says to the cattle. "Just showing our new friend around." You follow <<him>> outside.
<br><br>
<<link [[Next|Farm Intro 7]]>><</link>>
<br><<effects>>
Alex hauls <<himself>> over a fence with one arm, onto a field beyond. It's lined by rows of green plants, each topped with small white flowers.
<br><br>
<<He>> beams with pride. "These are my potatoes," <<he>> says. "It's been hard work, but I managed to get them to take. They're about halfway along."
<br><br>
<<He>> points across the field. "We have three more fields like this, but they're infested with weeds. Looking after the animals is the priority, and it's hard to keep up with them."
<br><br>
<<link [[Next|Farm Intro 8]]>><</link>>
<br><<effects>>
"That's the run of it," Alex says as you return to the farmhouse. "A little help should make things more manageable. Perhaps I'll be able to put the other fields to work."
<br><br>
"Where do you live, anyway?"
<br><br>
<<link [[Say you live at the orphanage|Farm Intro 9]]>><<set $phase to 0>><</link>>
<br>
<<link [[Say you live in town|Farm Intro 9]]>><<set $phase to 1>><</link>>
<br>
<<link [[Refuse to say|Farm Intro 9]]>><<set $phase to 2>><</link>>
<br><<effects>>
<<if $phase is 0>>
Alex looks uncomfortable. "I'm sorry," <<he>> says. "I imagine you have school and stuff? You can work whenever you like between dawn and dusk. I'll pay you <span class="gold">£15</span> an hour."
<<elseif $phase is 1>>
"I thought so," Alex says. "I imagine you have school and stuff? You can work whenever you like between dawn and dusk. I'll pay you <span class="gold">£15</span> an hour."
<<else>>
"That's okay," Alex smiles. "I can tell you're from town though. I imagine you have school and stuff. You can work whenever you like between dawn and dusk. I'll pay you <span class="gold">£15</span> an hour."
<</if>>
<br><br>
"I'd pay more," <<he>> continues. "But the farm is just breaking even. I'm hoping that'll change with your help. I'm not gonna lie though. It's hard work."
<br><br>
<i>Alex has all the farm options you do. Covering chores will free <<him>> to perform different tasks. Getting the other fields running will improve your wage. Alex may also give you a cut of profits should there be an exceptional yield.
<br><br>
Some options are only available at certain times of day.
</i>
<br><br>
<<link [[Next|Farm Intro 10]]>><</link>>
<br><<effects>>
Alex stops at the porch. "There's a lot more to cover, but you can learn as you go. So how about it?" <<he>> smiles. "Fancy helping? It's okay if you need time to think about it."
<br><br>
<<link [[Accept|Farm Intro Accept]]>><<set $farm_stage to 2>><</link>>
<br>
<<link [[Refuse|Farm Intro Refuse]]>><</link>>
<br><<effects>>
<<if $submissive gte 1150>>
"I-I'd love to help," you nod.
<<elseif $submissive lte 850>>
"Sounds good," you say. "I'm in."
<<else>>
"I'd like to help," you nod.
<</if>>
<br><br>
Alex smiles. "Great! You can start whenever you like, and don't be afraid to ask questions."
<br><br>
<<farm_init>>
<<link [[Next|Farmland]]>><<endevent>><</link>>
<br><<effects>>
<<if $submissive gte 1150>>
"I-I need time to think about it," you say.
<<elseif $submissive lte 850>>
"I'll think about it," you say. "Was hoping it'd pay more."
<<else>>
"I'll think about it," you say.
<</if>>
<br><br>
Alex nods. "I understand. Come back when you're ready."
<br><br>
<<link [[Next|Farmland]]>><<endevent>><</link>>
<br><<effects>>
<<npc Alex>><<person1>>
You approach Alex's farm. <<Hes>> carrying two heavy buckets across the yard, but smiles and plants them on the ground when <<he>> sees you. "It's good to see you again," <<he>> says.
<br><br>
<<if $submissive gte 1150>>
"I-I've come about your job offer," you say. "I'd like to help."
<<elseif $submissive lte 850>>
"I'm here about work," you say. "I'm in."
<<else>>
"I'm hear about your job offer," you say. "I'd like to help."
<</if>>
<br><br>
Alex beams. "Great! You can start whenever you like, and don't be afraid to ask questions."
<br><br>
<<farm_init>>
<<link [[Next|Farm Work]]>><<endevent>><</link>>
<br><<effects>>
<<person2>>
Alex seems less tense now the <<person>> is gone. <<person1>>"Sorry," <<he>> says, turning to you. "You weren't the first to respond to my sign. There are nasty types around. Stay clear of them."
<br><br>
<<He>> leans against the fence and watches the lane leading away. "I was relieved when you showed up." <<He>> laughs. "Come on, let's get back to work."
<br><br>
<<link [[Next|Farm Work]]>><<endevent>><</link>>
<br><<effects>>
<<if $phase is 0>>
<<set $drunk += 60>>
You take the proferred bottle, and take a swig. It's a bitter spirit.
<<else>>
Alex puts the bottle away.
<</if>>
"It'll be more work," <<he>> continues. "But we'll be making a steady profit. You'll get <span class="gold">£30</span> per hour from now on."
<br><br>
<<He>> points over the hedge beyond the cleared field, at the tangled mess beyond. "That's the next target." <<He>> drops off the fence. "I'm eager to get started."<<gglove>><<npcincr Alex love 3>>
<br><br>
<<set $farm.wage to 3000>>
<<link [[Next|Farm Work]]>><<endevent>><</link>>
<br><<effects>>
Once inside, Alex insists on making the drinks before proceeding.
<br><br>
<<endevent>><<npc Remy>><<person1>>
"Thank you for your hospitality," Remy says after sipping <<his>> tea.
<br>
<<endevent>><<npc Alex>><<person1>>"Just get on with it," Alex says. "I've got work to do."
<br>
<<endevent>><<npc Remy>><<person1>>"As you wish. I'm here to offer assistance. I couldn't help but-"
<br>
<<endevent>><<npc Alex>><<person1>>"I already have the assistance I need," Alex interrupts, gesturing at you. "We're reclaiming the land, bit by bit. It's going well. And you're not getting a piece. That's what you're really here for, isn't it."
<br><br>
<<link [[Next|Farm Stage 5 2]]>><</link>>
<br><<effects>>
<<endevent>><<npc Remy>><<person1>>Remy doesn't respond at once, instead taking another spoonful of sugar. "Don't be stupid," <<he>> says, a new sternness in <<his>> voice. "You two alone? I can offer many more hands. Not to mention security-"
<br>
<<endevent>><<npc Alex>><<person1>>"Finish your tea," Alex interrupts again. "Then get out."
<br>
<<endevent>><<npc Remy>><<person1>>Remy takes another sip, and turns to you.
<<if $ridingschoolintro is undefined>>
"You should drop by the riding school sometime," <<he>> says. "I might have a thing or two to teach."
<<elseif $livestock_intro isnot undefined and $cow gte 6>>
"You should be wiser about your choice of employer," <<he>> says, "I could keep you safe." Your mind is wrenched from the moment by <<his>> words. Visions of tranquil fields invade, along with memories of abuse.<<gstress>><<stress 6>>
<br>
"What a weird thing to say," Alex interrupts, bringing your thoughts back to reality. "So you're a weirdo as well as a thug."
<<else>>
"You should be wiser about your choice of employer," <<he>> says. "This one doesn't have much of a future."
<</if>>
<br><br>
Remy places <<his>> empty cup on the plate. "Thank you," <<he>> says as <<he>> rises. "You have time to reconsider. I hope you do, for your sake."
<br><br>
<<link [[Next|Farm Stage 5 3]]>><</link>>
<br><<effects>>
<<endevent>><<npc Alex>><<person1>>
"I'm sorry about this," Alex says once Remy is gone. "I was afraid we'd get a visit like that once we started turning a profit. Fucking rat."
<br><br>
<<Hes>> so tense <<he>> shatters one of the cups while trying to clean it, so you take over the washing up. <<He>> calms down some, and laughs. "I might count on you too much."<<gglove>><<npcincr Alex love 3>>
<br><br>
"I don't know what Remy will try," <<he>> continues as you finish. "But working for me could be dangerous. I understand if you don't want to continue, but if you do, I can pay <span class="gold">£45</span> an hour."
<br><br>
<<He>> smiles. "I shouldn't let that idiot get me down. Come on. Things are going great, and there's more to do."
<br><br>
<<set $farm.wage to 4500>>
<<link [[Next|Farm Work]]>><<endevent>><</link>>
<br><<effects>>
You listen to Alex talk over the phone to <<his>> <<if $pronoun is "m">>dad<<else>>mum<</if>>. <<He>> tries to seem calm, but can't stop the excitement bubbling over.
<br><br>
<<He>> hangs up, and turns to you. "<<Hes>> in the area, and wants to drop by," <<he>> says, no longer trying to contain <<his>> excitement. "I should get the kettle on."
<<if $exposed gte 1>>
<<He>> glances at your <<lewdness>> and blushes, as if just now remembering. "Y-You need to wear something." <<He>> rushes up the stairs.
A bundle falls down the stairwell a few moments later.
<<if $worn.upper.type.includes("naked") and $worn.lower.type.includes("naked")>>
It's a checkered shirt.<<upperwear 33>>
<<if $NPCName[$NPCNameList.indexOf("Alex")].dom gte $npcdomhigh and $NPCName[$NPCNameList.indexOf("Alex")].lust gte 10>>
A smaller bundle followers. A pair of denim shorts.<<lowerwear 31>>
<<else>>
Another bundle thumps to the ground in front of you. A pair of jeans.<<lowerwear 22>>
<</if>>
<<elseif $worn.upper.type.includes("naked")>>
It's a checkered shirt.<<upperwear 33>>
<<else>>
<<if $NPCName[$NPCNameList.indexOf("Alex")].dom gte $npcdomhigh and $NPCName[$NPCNameList.indexOf("Alex")].lust gte 10>>
It's a pair of denim shorts.<<lowerwear 31>>
<<else>>
It's a pair of jeans.<<lowerwear 22>>
<</if>>
<</if>>
<<if $upperwetstage gte 1 or $lowerwetstage gte 2>>
A rolled up towel follows. "Something to dry with," Alex shouts.
<<dry>>
<</if>>
<br><br>
You get dressed in the kitchen. Alex climbs down the staircase.
<</if>>
<<He>> looks at <<his>> own <<if $weather.current is "snow" or $weather.current is "rain">>mud<<else>>weed<</if>>-covered clothes. "Fuck. I need a change of clothes. And a shower."
<br><br>
<<link [[Next|Farm Stage 6 2]]>><</link>>
<br><<effects>>
You put the kettle on while Alex has a shower. <<Hes>> only gone a little over a minute. You see <<him>> approach the farmhouse wearing just a towel. <<He>> must have left <<his>> dirty clothes outside.
<br><br>
"Don't look," <<he>> says before entering the kitchen.
<br><br>
<<link [[Look|Farm Stage 6 Look]]>><<npcincr Alex love -1>><<npcincr Alex dom -1>><<arousal 6>><</link>><<llove>><<ldom>><<garousal>>
<br>
<<link [[Don't look|Farm Stage 6 No Look]]>><<npcincr Alex love 1>><</link>><<glove>>
<br>
<<link [[Pull the towel away|Farm Stage 6 Pull]]>><<npcincr Alex love -3>><<npcincr Alex dom -3>><<npcincr Alex lust 1>><</link>><<lllove>><<lldom>><<glust>><<promiscuous1>>
<br><<effects>>
You turn away from the window, and get a better look at Alex in <<his>> towel.
<<if $pronoun is "m">>
The fabric is tied low around <<his>> waist, and is barely wide enough to wrap around <<him>>. The waistline is pulled taut, leaving <<his>> entire thigh exposed on the side facing you. You glimpse <<his>> toned ass.
<<else>>
<<if $NPCList[0].breastsize gte 1>>
The fabric is tied low around <<his>> chest, leaving the top of <<his>> <<print $NPCList[0].breastsdesc>> exposed, and is barely wide enough to wrap arouund <<him>>. The top is pulled taut, leaving the side of <<his>> body facing you exposed. You glimpse <<his>> toned ass.
<<else>>
The fabric is tied low around <<his>> chest, almost exposing <<his>> nipples, and is barely wide enough to wrap arouund <<him>>. The top is pulled taut, leaving the side of <<his>> body facing you exposed. You glimpse <<his>> toned ass.
<</if>>
<</if>>
<br><br>
<<He>> clutches the towel tight against <<his>> body. "Don't be a perv!" <<He>> rushes through the remainder of the kitchen, retrieves a fresh change of clothes from a basket, then leaves the way <<he>> came. You hear <<him>> climb the stairs.
<br><br>
<<link [[Next|Farm Stage 6 3]]>><</link>>
<br><<effects>>
You look out the window, and hear Alex walk through the kitchen behind you. <<He>> rummages in a basket for a fresh set of clothes, then leaves the way <<he>> came. You hear <<him>> climb the stairs.
<br><br>
<<link [[Next|Farm Stage 6 3]]>><</link>>
<br><<effects>>
You hear Alex walk through the kitchen behind you, then rummage through the basket in search of a fresh set of clothes.
<br><br>
You turn, and see <<him>> bent over the basket, clutching <<his>> towel close to <<his>> body.
<<if $pronoun is "m">>
The fabric is tied low around <<his>> waist, and is barely wide enough to wrap around <<him>>. The waistline is pulled taut, leaving <<his>> entire thigh exposed on the side facing you. You glimpse <<his>> toned ass.
<<else>>
<<if $NPCList[0].breastsize gte 1>>
The fabric is tied low around <<his>> chest, leaving the top of <<his>> <<print $NPCList[0].breastsdesc>> exposed, and is barely wide enough to wrap arouund <<him>>. The top is pulled taut, leaving the side of <<his>> body facing you exposed. You glimpse <<his>> toned ass.
<<else>>
The fabric is tied low around <<his>> chest, almost exposing <<his>> nipples, and is barely wide enough to wrap arouund <<him>>. The top is pulled taut, leaving the side of <<his>> body facing you exposed. You glimpse <<his>> toned ass.
<</if>>
<</if>>
<br><br>
You creep behind <<him>>, grasp the hem, and tear the towel off <<his>> body.
<br><br>
<<link [[Next|Farm Stage 6 Pull 2]]>><</link>>
<br><<effects>>
The towel comes away without resistance. "Fuck!" Alex reaches behind to recover it, but you pull it away from <<his>> grasp.
<<if $pronoun is "m">>
<<He>> half-turns in the process, showing off <<his>> muscled chest and abdomen. <<He>> covers <<his>> groin with a hand before facing you.
<<else>>
<<He>> half-turns in the process, exposing <<his>> <<print $NPCList[0].breastsdesc>>. <<He>> covers <<his>> chest with one arm, and covers <<his>> groin with the other before facing you.
<</if>>
<br><br>
"F-Fucking perv," <<he>> says, <<his>> face crimson. "Give it back. And turn around."
<br><br>
<<link [[Return the towel|Farm Stage 6 Pull Return]]>><<npcincr Alex love 1>><</link>><<glove>>
<br>
<<link [[Refuse|Farm Stage 6 Pull Refuse]]>><<npcincr Alex love -1>><<npcincr Alex dom -1>><<npcincr Alex lust 1>><</link>><<llove>><<ldom>><<glust>>
<br><<effects>>
You cover your eyes and hold out the towel. Alex pulls it from your grasp.
<br><br>
You turn to the window. You hear Alex continue to rummage in the basket, then walk back through the kitchen. You hear <<him>> climb the staircase.
<br><br>
<<link [[Next|Farm Stage 6 3]]>><</link>>
<br><<effects>>
<<if $submissive gte 1150>>
"B-But you're so hot," you say, keeping the towel.
<<elseif $submissive lte 850>>
"I prefer you like this," you say, keeping the towel.
<<else>>
"You look pretty good," you say, keeping the towel.
<</if>>
<br><br>
Alex throws an anxious glance out the window, then turns back to the basket. <<He>> rummages with one hand, using the other to cover <<his>> ass.
<br><br>
<<He>> holds the clothes in front of <<his>> body as <<he>> leaves the kitchen and climbs the stairs.
<br><br>
<<link [[Next|Farm Stage 6 3]]>><</link>>
<br><<effects>>
<<pass 5>>
A car pulls into the yard some minutes later, just as Alex arrives at the bottom of the stairs. "That's <<him>>," <<he>> says. "I hope I look okay."
<br><br>
You leave the farmhouse with Alex. Up ahead, climbing from a car, is an older, thicker version of Alex.
<br><br>
"<<if $pronoun is "m">>Hi dad<<else>>Hi mum<</if>>," Alex says.
<br><br>
They face each other for an awkward moment, then the <<if $pronoun is "m">>father<<else>>mother<</if>> steps forward, and grasps Alex by the shoulders.<<lcontrol>><<control -10>>
<br><br>
<<link [[Next|Farm Stage 6 4]]>><</link>>
<br><<effects>>
They pull away from each other. "Knew you had it in ya," the <<if $pronoun is "m">>father<<else>>mother<</if>> says. <<He>> looks at you over <<his>> <<if $pronoun is "m">>son's<<else>>daughter's<</if>> shoulder. "You must be the townie. Alex's told me all about you."
<br><br>
Alex turns. "That's right," <<he>> says, resting a hand on your shoulder. "<<pShes>> great with the animals."
<br>
<<His>> <<if $pronoun is "m">>father<<else>>mother<</if>> nods. "A farm this size with only two people? Impressive. You need to show me around. First though-"
<br>
Alex is already walking towards the farmhouse. <<He>> stops at the door. "Tea of coffee?"
<br>
"You know the answer to that."
<br><br>
<<link [[Tea|Farm Stage 6 5]]>><<stress -6>><</link>><<lstress>>
<br>
<<link [[Coffee|Farm Stage 6 5]]>><<tiredness -6>><</link>><<ltiredness>>
<br><<effects>>
You sit at the kitchen table with Alex's <<if $pronoun is "m">>father<<else>>mother<</if>>. "Surprised a townie can be so helpful-"
<br>
"<<if $pronoun is "m">>Dad<<else>>Mum<</if>>-" Alex interrupts.
<br>
"More surprised by how cute you are-"
<br>
"<<if $pronoun is "m">>Dad!<<else>>Mum!<</if>>" Alex says again, slamming a mug of tea in front of the older <<if $pronoun is "m">>man<<else>>woman<</if>>.
<br>
"Sorry," <<he>> chuckles. "Thanks for the tea."
<br><br>
<<link [[Next|Farm Stage 6 6]]>><</link>>
<br><<effects>>
Alex takes <<his>> <<if $pronoun is "m">>father<<else>>mother<</if>> on a tour of the farm, and insists you come along. The older <<if $pronoun is "m">>man<<else>>woman<</if>> stops to examine each animal, and seems pleased with what <<he>> sees.
<br><br>
Alex beams with pride when you reach the fields. The first three are filled with rows of green potato plants. The last is barren, but clear and ready for planting.
<br><br>
You return to the farmhouse. "You've done a good job," Alex's <<if $pronoun is "m">>father<<else>>mother<</if>> says. "Keep it up. Sorry I can't get out here more often. You know how it is." <<He>> reaches into <<his>> pocket. "Left my keys in the kitchen. Could you grab them?"
<br><br>
Alex enters the farmhouse.
<br><br>
<<link [[Next|Farm Stage 6 7]]>><</link>>
<br><<effects>>
Now alone, the older <<if $pronoun is "m">>man<<else>>woman<</if>> turns to you. "This is for you," <<he>> says pulling an envelope from <<his>> pocket. <<He>> holds it out.
<br><br>
"Open it when I'm gone," <<he>> continues. "And don't tell Alex."
<br><br>
Alex emerges from the farmhouse, and holds out the keys. "Thanks," <<his>> <<if $pronoun is "m">>father<<else>>mother<</if>> says. "I'll give the others your love." <<He>> climbs into the car, and drives away.
<br><br>
<<link [[Next|Farm Stage 6 8]]>><</link>>
<br><<effects>>
Alex watches until the car vanishes from view. "I'm glad you were here to meet <<him>>," <<he>> says, turning back to the farm. "Come on. There's work to do."
<br><br>
You nod, but hang back until Alex disappears behind the sty. You open the envelope. There's a wad of cash inside, along with a note.
<br><br>
<i>"Thanks for looking out for my <<if $pronoun is "m">>son<<else>>daughter<</if>>. Here's a little something for you. Don't give it to Alex. And don't let <<him>> pressure you into anything. <<Hes>> a good <<if $pronoun is "m">>boy<<else>>girl<</if>>, but dogged."
</i>
<br><br>
You count the money. There's <span class="gold">£10000</span>.
<<set $money += 1000000>>
<br><br>
<<set $farm.wage to 6000>>
<<link [[Next|Farm Work]]>><<endevent>><</link>>
<br><<set $location to "farm">><<set $outside to 1>><<effects>>
You are in a meadow ringed by tall trees. Long grass caresses your legs. A solitary oak stands in the middle.
<<if $daystate is "night">>
<<if $weather.current is "rain">>
You can see little through the dark rain.
<<elseif $weather.current is "snow">>
Snow settles between the blades.
<<else>>
The blades sway in a silent breeze.
<</if>>
<<elseif $daystate is "dawn">>
<<if $weather.current is "rain">>
Dark clouds fill the sky.
<<elseif $weather.current is "clear">>
The sun rises clear over the horizon.
<<elseif $weather.current is "snow">>
Snowflakes fall in the morning light.
<<else>>
The trees sway with the wind.
<</if>>
<<elseif $daystate is "dusk">>
<<if $weather.current is "rain">>
Darkling clouds fill the sky.
<<elseif $weather.current is "clear">>
The sun disappears over the horizon.
<<elseif $weather.current is "snow">>
Snow settles in the dwindling light.
<<else>>
The trees sway with the wind.
<</if>>
<<else>>
<<if $weather.current is "rain">>
The blades sway with the wind.
<<elseif $weather.current is "clear">>
Bright flowers bloom in many colours.
<<elseif $weather.current is "snow">>
Snow blankets the treetops, and settles between the blades.
<<else>>
The blades sway in the breeze.
<</if>>
<</if>>
<br><br>
<<link [[Relax (1:00)|Meadow Relax]]>><<stress -6>><</link>><<lstress>>
<br>
<<if $worn.upper.exposed gte 1>>
<<link [[Make a top out of plants and twigs (0:10)|Meadow Plant]]>><<pass 10>><<set $phase to 1>><</link>>
<br>
<</if>>
<<if $worn.lower.exposed gte 1>>
<<link [[Make a skirt out of plants and Twigs (0:10)|Meadow Plant]]>><<pass 10>><<set $phase to 2>><</link>>
<br>
<</if>>
<<if $historytrait gte 3>>
<<link [[Coastal Path (0:30)|Coast Path Meadow]]>><<pass 30>><</link>>
<br>
<</if>>
<br>
<<link [[Leave (0:10)|Farmland]]>><<pass 10>><</link>>
<br><<effects>>
<<if $phase is 1>>
<<set $phase to 0>>
You search for plants long and sturdy enough to build an improvised garment. You find some suitable specimens and tie them together around your chest. It's fragile and revealing, and you don't think you could take it off without breaking it, but it's better than nothing.
<<plantupper force>>
<br><br>
<<elseif $phase is 2>>
<<set $phase to 0>>
You search for plants long and sturdy enough to build an improvised garment. You find some suitable specimens and tie them together around your waist. It's fragile and revealing, and you don't think you could take it off without breaking it, but it's better than nothing.
<<plantlower force>>
<br><br>
<</if>>
<<link [[Next|Meadow]]>><</link>>
<br><<effects>>
<<if $weather.current is "rain">><<set $outside to 0>>
You lie beneath the oak. The grass all around it is dry, protected by the thick boughs.
<<if $daystate is "night">>
You look out over the dark and peaceful meadow.
<<else>>
You watch the bees fly between flowers.
<</if>>
<<elseif $weather.current is "clear">><<set $outside to 1>>
<<if $daystate is "night">>
You lie on the grass and stare up at the night sky.
<<else>>
You lie on the grass and watch the bees fly between flowers.
<</if>>
<<else>><<set $outside to 1>>
You lie on the grass and watch the clouds pass by.
<</if>>
<<pass 60>>
<br><br>
<<if $rng gte 91>>
You open your eyes. Did you doze?<<ltiredness>><<tiredness -6>>
<br><br>
<<if $exposed lte 1>>
<<clothesstrip>>
You feel a breeze. You look down, and see with horror that your clothes are gone!
<br><br>
<<covered>> You lie low and scan the meadow.
<<if random(1, 2) is 2>>
Something is moving low through the grass, parting it. You see it as it reaches the tree line.
<<if $monsterchance gte 1 and $hallucinations gte 1 or $monsterchance gte 1 and $monsterhallucinations is "f">>
<<if $malechance lt random(1, 100)>>
A foxgirl, carrying your clothes in her mouth. She looks over her shoulder, locks eyes with you, then disappears into the trees.
<<set $fox to "female">>
<<else>>
A foxboy, caryring your clothes in his mouth. He looks over his shoulder, locks eyes with you, then disappears into the trees.
<<set $fox to "male">>
<</if>>
<<else>>
<<if $beastmalechance lt random(1, 100)>>
A fox, carrying your clothes in its mouth. It disappears into the trees.
<<set $fox to "vixen">>
<<else>>
A fox, carrying your clothes in its mouth. It disappears into the trees.
<<set $fox to "reynard">>
<</if>>
<</if>>
<br><br>
<<link [[Chase (0:10)|Meadow Chase]]>><<pass 10>><</link>>
<br>
<<link [[Ignore|Meadow Ignore]]>><</link>>
<br>
<<else>>
You see a shape scurry up a hillock.
<<if $monsterchance gte 1 and $hallucinations gte 1 or $monsterchance gte 1 and $monsterhallucinations is "f">>
<<if $malechance lt random(1, 100)>>
A foxgirl, carrying your clothes in her mouth. She looks over her shoulder, locks eyes with you, then disappears over the ridge.
<<set $fox to "female">>
<<else>>
A foxboy, caryring your clothes in his mouth. He looks over his shoulder, locks eyes with you, then disappears over the ridge.
<<set $fox to "male">>
<</if>>
<<else>>
<<if $beastmalechance lt random(1, 100)>>
A fox, carrying your clothes in its mouth. It disappears over the ridge.
<<set $fox to "vixen">>
<<else>>
A fox, carrying your clothes in its mouth. It disappears over the ridge.
<<set $fox to "reynard">>
<</if>>
<</if>>
<br><br>
<<link [[Chase (0:10)|Meadow Chase Hill]]>><<pass 10>><</link>><<athleticsdifficulty 1 500>>
<br>
<<link [[Ignore|Meadow Ignore]]>><</link>>
<br>
<</if>>
<<else>>
<<link [[Next|Meadow]]>><</link>>
<br>
<</if>>
<<else>>
The world seems a little lighter.
<br><br>
<<link [[Next|Meadow]]>><</link>>
<br>
<</if>><<effects>>
You run after the <<fox_text>>, hoping there's no one else around to see. You don't know what they'd make of a naked <<girl>> running across the meadow.
<br><br>
You enter the surrounding trees. Your eyes adjust to the dim light, and you see your quarry scurry into a hole up ahead.
<br><br>
You keep running, jumping over fallen branches, until you arrive at the hole. You peer inside, but can't see very far.
<br><br>
<<if $physiquesize lte 10000>>
<<link [[Squeeze through|Meadow Squeeze]]>><</link>><<small_text>>
<br>
<</if>>
<<link [[Crawl Inside|Meadow Crawl]]>><</link>>
<br><<effects>>
You decide to leave your clothes. Perhaps you can make a replacement from the plants here.
<br><br>
<<clothesruined>>
<<link [[Next|Meadow]]>><</link>>
<br><<effects>>
You drop to your knees and squeeze through the hole. The tunnel widens as you get deeper, though you can see little up ahead.
<br><br>
<<link [[Next|Meadow Tunnel]]>><</link>>
<br><<effects>>
You drop to your knees and crawl into the hole. Your waist gets stuck. The tunnel itself is wider than the entrance. You just need to push yourself through.
<br><br>
<<generate1>><<person1>>
"What do we have here?" says a voice behind you. A hand gropes your <<bottom>>. "It's my lucky day."
<br><br>
<<link [[Next|Meadow Crawl Rape]]>><<set $molestationstart to 1>><</link>>
<br><<if $molestationstart is 1>>
<<set $molestationstart to 0>>
<<controlloss>>
<<violence 1>>
<<neutral 1>>
<<molested>>
<<maninit>><<set $position to "wall">><<set $leftarm to "bound">><<set $rightarm to "bound">><<set $head to "bound">>
<</if>>
<<effects>>
<<effectsman>><<man>>
<<stateman>>
<br><br>
<<actionsman>>
<<if $enemyhealth lte 0>>
<span id="next"><<link [[Next|Meadow Crawl Rape Finish]]>><</link>></span><<nexttext>>
<<elseif $enemyarousal gte $enemyarousalmax>>
<span id="next"><<link [[Next|Meadow Crawl Rape Finish]]>><</link>></span><<nexttext>>
<<elseif $alarm is 1 and $rescue is 1>>
<span id="next"><<link [[Next|Meadow Crawl Rape Finish]]>><</link>></span><<nexttext>>
<<else>>
<span id="next"><<link [[Next|Meadow Crawl Rape]]>><</link>></span><<nexttext>>
<</if>><<effects>>
<<if $enemyarousal gte $enemyarousalmax>>
<<ejaculation>>
"Thanks mystery slut," the <<person>> says behind you. "How about I give you a push?" <<His>> hand rests on your <<bottom>> once more, then shoves you forward.
<br><br>
<<tearful>> you crawl deeper into the tunnel.
<br><br>
<<endcombat>>
<<link [[Next|Meadow Tunnel]]>><</link>>
<br>
<<elseif $enemyhealth lte 0>>
You kick the <<person>> with enough force to push you the rest of the way through the hole.
<br><br>
<<tearful>> you crawl deeper into the tunnel. You hear the <<person>> grumble behind you.
<br><br>
<<endcombat>>
<<link [[Next|Meadow Tunnel]]>><</link>>
<</if>><<set $outside to 0>><<set $location to "underground">><<effects>>
You crawl forward, until the tunnel widens so much you can stand fully upright. Thick tree roots sprout from the ceiling, curling down the walls.
<br><br>
The tunnel ends at a sheer drop. You hear the rush of water down below, and see an occasional flicker of light.
<br><br>
<<link [[Climb down|Meadow Tunnel Climb]]>><</link>><<athleticsdifficulty 1 1000>>
<br>
<<link [[Dive|Meadow Tunnel Dive]]>><</link>><<swimmingdifficulty 1 1000>>
<br><<effects>>
You drop to your knees and put one foot over the drop. You push it against a jutting rock. It feels stable. Your other foot follows.
<<if $athletics gte random(1, 1000)>>
<span class="green">You make it to the bottom.</span>
<br><br>
<<link [[Next|Meadow Cave]]>><</link>>
<br>
<<else>>
You're about halfway down when <span class="red">one of the rocks gives way.</span> You plunge into the dark water below.<<water>><<gtrauma>><<gstress>><<gpain>><<trauma 6>><<stress 6>><<pain 6>>
<br><br>
The water isn't too cold, but the current is strong. It snatches you away from the surface, pulling you down and along.
<br><br>
You surface in a river, running alongside the meadow. You pull yourself ashore. You try to find the hole again, but it's nowhere to be seen.
<br><br>
<<link [[Next|Meadow]]>><<clothesruined>><<unset $fox>><</link>>
<br>
<</if>>
<br><br><<effects>>
You hope the water's deep enough. You place your arms above your head, and leap from the edge.
<<if $swimmingskill gte random(1, 1000)>>
<span class="green">You break the water with elegance,</span> and arc back to the surface. The water isn't too cold. You wonder how deep it is.<<water>>
<br><br>
<<link [[Next|Meadow Cave]]>><</link>>
<br>
<<else>>
You lose your balance, <span class="red">and flail as you collide with the water.</span><<water>><<gtrauma>><<gstress>><<gpain>><<trauma 6>><<stress 6>><<pain 4>>
<br><br>
The water isn't too cold, but the current is strong. It snatches you away from the surface, pulling you down and along.
<br><br>
You surface in a river, running alongside the meadow. You pull yourself ashore. You try to find the hole again, but it's nowhere to be seen.
<br><br>
<<link [[Next|Meadow]]>><<clothesruined>><<unset $fox>><</link>>
<br>
<</if>><<effects>>
You peer through the dark, and then you see it. A flash of white. You jog after it, careful to avoid the rocks strewn across the floor.
<br><br>
You see the end of the tunnel up ahead, lit by an unseen source. The tunnel turns, opening into a larger cavern. Another pool of water laps at a shore, but this one is different. Darker, and looking straight at it fills you with dread. As if something were looking back.<<gstress>>
<br><br>
<<link [[Next|Meadow Cave 2]]>><</link>>
<br><<effects>>
<<earnFeat "Cornered Rogue">>
Your eyes were so drawn by the water that it takes you a moment to notice the <<fox_text>>. <<fox_He>> stares at you, your clothes at <<fox_his>> feet. <<fox_He>> gives the entrance a furtive glance.
<br><br>
<<if $fox is "male" or $fox is "female">>
<<if $museumAntiques.antiques.antiquestonetalisman isnot "found" and $museumAntiques.antiques.antiquestonetalisman isnot "talk" and $museumAntiques.antiques.antiquestonetalisman isnot "museum">>
"I-I'm sorry," <<fox_he>> says, fearful. "I didn't expect you to follow me here." <<fox_He>> glances around, then <<fox_his>> ears perk up. "I know!" <<fox_he>> continues. "I'll give you a present if you don't hurt me." <<fox_He>> lifts your clothes. Beneath them is another stone, but this one's engraved. It looks intricate. It might be valuable to a collector.
<br><br>
"I found it in this cave. Fair?"
<br><br>
<<link [[Accept|Meadow Cave Accept]]>><</link>>
<br>
<<else>>
"I-I'm sorry," <<fox_he>> says, fearful. "I didn't expect you to follow me here." <<fox_He>> glances around. "Please don't hurt me."
<br><br>
<<link [[Forgive|Meadow Cave Accept]]>><</link>>
<br>
<</if>>
<<if $submissive lte 500 and $promiscuity gte 55>>
<<link [[Punish|Meadow Cave Punish]]>><<def 1>><<trauma -6>><<stress -6>><</link>><<promiscuous4>><<defianttext>><<ltrauma>><<lstress>>
<br>
<</if>>
<<else>>
It runs for the tunnel, leaving your clothes behind. <<clotheson>>
<br><br>
<<if $museumAntiques.antiques.antiquestonetalisman isnot "found" and $museumAntiques.antiques.antiquestonetalisman isnot "talk" and $museumAntiques.antiques.antiquestonetalisman isnot "museum">>
You're about to leave when you notice something strange about one of the stones. It's engraved. It might be worth something to a collector.
<<set $antiquemoney += 1200>><<museumAntiqueStatus "antiquestonetalisman" "found">>
<br><br>
<<else>>
<</if>>
You turn away from the water, and walk back down the tunnel.
<br><br>
<<link [[Next|Meadow Cave Exit]]>><<unset $fox>><</link>>
<br>
<</if>><<effects>>
<<if $museumAntiques.antiques.antiquestonetalisman isnot "found" and $museumAntiques.antiques.antiquestonetalisman isnot "talk" and $museumAntiques.antiques.antiquestonetalisman isnot "museum">>
<<set $antiquemoney += 1200>><<museumAntiqueStatus "antiquestonetalisman" "found">>
"Thank you!" the <<fox_text>> says. <<fox_He>> scurries back toward the tunnel, leaving your clothes and the strange stone behind.
<<else>>
"Thank you!" the <<fox_text>> says. <<fox_He>> scurries back toward the tunnel, leaving your clothes behind.
<</if>>
<<clotheson>>
You turn away from the water, and walk back down the tunnel.
<br><br>
<<link [[Next|Meadow Cave Exit]]>><<unset $fox>><</link>>
<br><<effects>>
"I don't think so," you say. You rush forward, and the <<fox_text>> trips backwards in a panic. You jump on top of <<fox_him>>, pinning <<fox_his>> arms with your hands.
<br><br>
"Now what shall I do with you?" you ask. <<fox_He>> squirms, as if to protect <<fox_his>> neck. You have something else in mind.
<br><br>
<<if $fox is "male">>
<<if $cbchance gte random(1, 100)>>
You release one of his arms, and place your fingers against his labia. He yelps in surprise.
<br><br>
"This is what you get for crossing me," you say. You push a finger against his entrance, then thrust it inside.
<br><br>
He stops struggling, but remains wary as you add a second finger. You release his other arm and scratch your nails against his chest. "Steal from me again," you say, picking up the pace. "and you'll regret it." You add a third finger. He squirms as much in discomfort as pleasure, but trembles as he approaches his peak.
<br><br>
With a moan, his whole body shudders in orgasm.
<br><br>
<<else>>
You release one of his arms, and place your hand on his penis. He yelps in surprise.
<br><br>
"This is what you get for crossing me," you say. You take his cock in your palm, and begin to knead it. It's soon erect.
<br><br>
He stops struggling, but remains wary as you pump his length. You release his other arm and scratch your nails against his chest. "Steal from me again," you say, picking up the pace. "and you'll regret it." You pump faster still. He squirms as much in discomfort as pleasure, but trembles as he approaches his peak.
<br><br>
With a gasp, he ejaculates all over his stomach.
<br><br>
<</if>>
<<elseif $fox is "female">>
<<if $dgchance gte random(1, 100)>>
You release one of her arms, and place your hand on her penis. She yelps in surprise.
<br><br>
"This is what you get for crossing me," you say. You take her cock in your palm, and begin to knead it. It's soon erect.
<br><br>
She stops struggling, but remains wary as you pump her length. You release her other arm and pinch her nipple. "Steal from me again," you say, picking up the pace. "and you'll regret it." You pump faster still. She squirms as much in discomfort as pleasure, but trembles as she approaches her peak.
<br><br>
With a gasp, she ejaculates all over her stomach.
<br><br>
<<else>>
You release one of her arms, and place your fingers against her labia. She yelps in surprise.
<br><br>
"This is what you get for crossing me," you say. You push a finger against her entrance, then thrust it inside.
<br><br>
She stops struggling, but remains wary as you add a second finger. You release her other arm and pinch her nipple. "Steal from me again," you say, picking up the pace. "and you'll regret it." You add a third finger. She squirms as much in discomfort as pleasure, but trembles as she approaches her peak.
<br><br>
With a moan, her whole body shudders in orgasm.
<br><br>
<</if>>
<</if>>
<<link [[Next|Meadow Cave Punish 2]]>><</link>>
<br><<effects>>
<<if $museumAntiques.antiques.antiquestonetalisman isnot "found" and $museumAntiques.antiques.antiquestonetalisman isnot "talk" and $museumAntiques.antiques.antiquestonetalisman isnot "museum">>
<<set $antiquemoney += 1200>><<museumAntiqueStatus "antiquestonetalisman" "found">>
"I think I've made myself clear," you say as you rise to your feet, picking up your clothes and the strange stone as you do.<<clotheson>>
<<else>>
"I think I've made myself clear," you say as you rise to your feet, picking up your clothes as you do.<<clotheson>>
<</if>>
<br><br>
You walk back to the tunnel, leaving the <<fox_text>> panting on the ground.
<br><br>
<<link [[Next|Meadow Cave Exit]]>><<unset $fox>><</link>>
<br><<set $outside to 1>><<set $location to "farm">><<effects>>
You walk back down the tunnel. The sheer wall looks imposing, but you find it easier to navigate now that you have clothes and time to spare.
<br><br>
You make it to the top, and squeeze through the entrance, emerging near the meadow.
<br><br>
<<link [[Next|Meadow]]>><</link>>
<br><<effects>>
You keep low as you move, though you see no one else around.
<<if $athletics gte random(1, 500)>>
You crest the hillock, <span class="green">and see the <<fox_text>> running for the surrounding woodland.</span> You continue the chase, leaping over a fence as you close the distance.
<br><br>
The <<fox_text>> makes a sudden turn near the trees, and then another.
<<if $skulduggery gte random(1, 1050)>>
You notice the hanging coils just in time, <span class="green">and evade them as the <<fox_text>> did.</span>
<br><br>
You outpace your quarry, and catch <<fox_him>> a little into the trees.
<<if $fox is "male" or $fox is "female">>
<<if $museumAntiques.antiques.antiquestonetalisman isnot "found" and $museumAntiques.antiques.antiquestonetalisman isnot "talk" and $museumAntiques.antiques.antiquestonetalisman isnot "museum">>
"I-I'm sorry," <<fox_he>> says, your arm around <<fox_his>> neck. "I didn't mean any harm. Here." <<fox_He>> drops your clothes. "I'll give you a present too if you don't hurt me. Something I found in a cave."
<br><br>
<<link [[Accept|Meadow Chase Hill Accept]]>><</link>>
<br>
<<else>>
"I-I'm sorry," <<fox_he>> says, your arm around <<fox_his>> neck. "I didn't mean any harm. Here." <<fox_He>> drops your clothes. "Please let me go."
<br><br>
<<link [[Forgive|Meadow Chase Hill Accept]]>><</link>>
<br>
<</if>>
<<if $submissive lte 500 and $promiscuity gte 55>>
<<link [[Punish|Meadow Chase Hill Punish]]>><<def 1>><<trauma -6>><<stress -6>><</link>><<promiscuous4>><<defianttext>><<ltrauma>><<lstress>>
<br>
<</if>>
<<else>>
It releases your clothes as your grasp it. It squirms free, and runs deeper into the wood. <<clotheson>>
<<if $museumAntiques.antiques.antiquestonetalisman isnot "found" and $museumAntiques.antiques.antiquestonetalisman isnot "talk" and $museumAntiques.antiques.antiquestonetalisman isnot "museum">>
A stone falls from the bundle as you dress. It's engraved, and might be worth something to a collector.
<<set $antiquemoney += 1200>><<museumAntiqueStatus "antiquestonetalisman" "found">>
<br><br>
<<else>>
<</if>>
You return to the meadow.
<br><br>
<<link [[Next|Meadow]]>><<unset $fox>><</link>>
<br>
<</if>>
<<else>>
You gain on <<fox_him>>, until you're only a pounce away.
<br><br>
<span class="red">Your ankle is wrenched into the air,</span> leaving you dangling from a rope, naked at the edge of the meadow. The <<fox_text>> evades another trap, then disappears into the trees.
<br><br>
<<link [[Next|Meadow Chase Hill Trap]]>><<clothesruined>><<unset $fox>><</link>>
<br>
<</if>>
<<else>>
You crest the hillock, <span class="red">but don't see the <<fox_text>> anywhere.</span> It must have already made it to he surrounding woodland.
<br><br>
You creep back down. Maybe you can make some impromptu clothing from these plants.
<br><br>
<<link [[Next|Meadow]]>><<clothesruined>><<unset $fox>><</link>>
<br>
<</if>><<effects>>
You look up. A rope coils around your ankle, attaching you to a thick branch above.
<br><br>
<<if $leftarm isnot "bound" or $rightarm isnot "bound">>
<<link [[Struggle (0:10)|Meadow Chase Hill Struggle]]>><<pass 10>><<pain 4>><</link>><<physiquedifficulty 1 16000>><<gpain>>
<br>
<</if>>
<<link [[Squirm (0:10)|Meadow Chase Hill Squirm]]>><<pass 10>><</link>><<dancedifficulty 1 1000>>
<br>
<<link [[Call for Help|Meadow Chase Hill Call]]>><</link>>
<br><<effects>>
<<if $physique gte random(1, 16000)>>
You pry the rope with your fingers and wriggle your ankle. It's a little painful, <span class="green">but you manage to squirm free,</span> landing in a heap.
<br><br>
The thief is long gone. At least no one caught you in such a state.
<br><br>
<<link [[Next|Meadow]]>><</link>>
<br>
<<else>>
You pull the rope with your fingers and wriggle your ankle, <span class="red">but it's too tight.</span>
<br><br>
<<generate1>><<person1>>
"Not what I was expecting," says a <<personsimple>>s voice.
<<if random(1, 2) is 2>>
<<He>> rests a hand on your <<bottom>>, and holds a knife in the other. <<He>> saws through the rope. You land in a heap.
<br><br>
You manage to get as far as your knees before <<he>> clutches your hair, and shoves your face against <<his>> <<if $NPCList[0].penis isnot "none">>bulge<<else>>groin<</if>>.
<br><br>
<<link [[Next|Meadow Chase Hill Rape]]>><<set $molestationstart to 1>><</link>>
<br>
<<else>>
<<set $rescued += 1>>
"Let me give you a hand." <<He>> holds the rope, steadying you while <<he>> saws through it with a knife. You land in a heap.
<br><br>
"Careful around the forest here," <<he>> says, holding out an arm. <<covered>> "What you doing with no clothes anyway?"
<br><br>
<<link [[Say they were stolen|Meadow Chase Hill Say]]>><<set $phase to 0>><</link>>
<br>
<<link [[Say nothing|Meadow Chase Hill Say]]>><<set $phase to 1>><</link>>
<br>
<</if>>
<</if>><<effects>>
<<if $danceskill gte random (1, 1000)>>
You squirm against the rope, careful not to tighten it further. Little by little, <span class="green">you manage to pull your heel through the knot,</span> landing in a heap.
<br><br>
The thief is long gone. At least no one caught you in such a state.
<br><br>
<<link [[Next|Meadow]]>><</link>>
<br>
<<else>>
You squirm agains the rope, <span class="red">but it only tightens further.</span>
<br><br>
<<generate1>><<person1>>
"Not what I was expecting," says a <<personsimple>>s voice.
<<if random(1, 2) is 2>>
<<He>> rests a hand on your <<bottom>>, and holds a knife in the other. You land in a heap.
<br><br>
You manage to get as far as your knees before <<he>> clutches your hair, and shoves your face against <<his>> <<if $NPCList[0].penis isnot "none">>bulge<<else>>groin<</if>>.
<br><br>
<<link [[Next|Meadow Chase Hill Rape]]>><<set $molestationstart to 1>><</link>>
<br>
<<else>>
<<set $rescued += 1>>
"Let me give you a hand." <<He>> holds the rope, steadying you while <<he>> saws through it with a knife. You land in a heap.
<br><br>
"Careful around the forest here," <<he>> says, holding out an arm. <<covered>> "What you doing with no clothes anyway?"
<br><br>
<<link [[Say they were stolen|Meadow Chase Hill Say]]>><<set $phase to 0>><</link>>
<br>
<<link [[Say nothing|Meadow Chase Hill Say]]>><<set $phase to 1>><</link>>
<br>
<</if>>
<</if>><<effects>>
Though worried about who will answer, you call for help. You soon hear footsteps behind you.
<br><br>
<<generate1>><<person1>>
"Not what I was expecting," says a <<personsimple>>s voice.
<<if random(1, 2) is 2>>
<<He>> rests a hand on your <<bottom>>, and holds a knife in the other. <<He>> saws through the rope. You land in a heap.
<br><br>
You manage to get as far as your knees before <<he>> clutches your hair, and shoves your face against <<his>> <<if $NPCList[0].penis isnot "none">>bulge<<else>>groin<</if>>.
<br><br>
<<link [[Next|Meadow Chase Hill Rape]]>><<set $molestationstart to 1>><</link>>
<br>
<<else>>
<<set $rescued += 1>>
"Let me give you a hand." <<He>> holds the rope, steadying you while <<he>> saws through it with a knife. You land in a heap.
<br><br>
"Careful around the forest here," <<he>> says, holding out an arm. <<covered>> "What you doing with no clothes anyway?"
<br><br>
<<link [[Say they were stolen|Meadow Chase Hill Say]]>><<set $phase to 0>><</link>>
<br>
<<link [[Say nothing|Meadow Chase Hill Say]]>><<set $phase to 1>><</link>>
<br>
<</if>><<effects>>
<<towelup>>
<<if $phase is 0>>
The <<person>> laughs. <<He>> doesn't leer, but <<he>> doesn't seem embarrassed either. "I've had some tools go missing. Maybe the same thief. Here." <<He>> pulls some towels from a satchel at <<his>> side. They smell a little, but they'll do.
<br><br>
<<else>>
"Suit yourself," the <<person>> says. <<He>> doesn't leer, but <<he>> doesn't seem embarrassed either. "I won't have you catching a cold. Here." <<He>> pulls some towels from a satchel at <<his>> side. They smell a little, but they'll do.
<br><br>
<</if>>
<<He>> says goodbye, and walks into the woods.
<br><br>
<<link [[Next|Meadow]]>><<endevent>><</link>>
<br><<effects>>
<<if $molestationstart is 1>>
<<set $molestationstart to 0>>
<<controlloss>>
<<violence 1>>
<<neutral 1>>
<<molested>>
<<maninit>>
<<npcoral>>
<</if>>
<<effects>>
<<effectsman>><<man>>
<<stateman>>
<br><br>
<<actionsman>>
<<if $enemyhealth lte 0>>
<span id="next"><<link [[Next|Meadow Chase Hill Rape Finish]]>><</link>></span><<nexttext>>
<<elseif $enemyarousal gte $enemyarousalmax>>
<span id="next"><<link [[Next|Meadow Chase Hill Rape Finish]]>><</link>></span><<nexttext>>
<<else>>
<span id="next"><<link [[Next|Meadow Chase Hill Rape]]>><</link>></span><<nexttext>>
<</if>><<effects>>
<<if $enemyarousal gte $enemyarousalmax>>
<<ejaculation>>
The <<person>> shoves you to the ground. "You fucked up one of my traps," <<he>> says. "You're lucky I let you down." <<He>> walks away.
<br><br>
<<tearful>> you rise to your feet.
<br><br>
<<clotheson>>
<<endcombat>>
<<link [[Next|Meadow]]>><</link>>
<br>
<<else>>
The <<person>> backs away from you. Right into one of <<his>> traps. <<He>> shouts in surprise as the rope hoists <<him>> into the air, leaving <<him>> dangling.
<br><br>
<<tearful>> you climb to your feet. "Look. I'm sorry," <<he>> says as <<he>> spins. "Could you help me down?"
<br><br>
<<link [[Help|Meadow Chase Hill Help]]>><</link>>
<br>
<<link [[Walk away|Meadow Chase Hill Walk]]>><<def 1>><</link>>
<br>
<<link [[Rob|Meadow Chase Hill Rob]]>><</link>><<crime>>
<br>
<</if>><<effects>>
You give the <<person>> <<his>> discarded knife. You know better than to hang around. You're back over the ridge before <<he>> manages to saw <<himself>> free.
<br><br>
<<clotheson>>
<<endcombat>>
<<link [[Next|Meadow]]>><</link>>
<br><<effects>>
You ignore the <<person>>, and walk away.
<br><br>
<<clotheson>>
<<endcombat>>
<<link [[Next|Meadow]]>><</link>>
<br><<effects>>
<<His>> satchel fell as <<he>> was lifted. You search inside. "Get your mitts off," <<he>> says, reaching to grab you. <<Hes>> too far away.
<br><br>
You find a <<wallet>> inside, and
<<if $rng gte 81>>
£200<<set $money += 20000>><<crimeup 200>>
<<elseif $rng gte 61>>
£100<<set $money += 10000>><<crimeup 100>>
<<elseif $rng gte 41>>
£80<<set $money += 8000>><<crimeup 80>>
<<elseif $rng gte 21>>
£60<<set $money += 6000>><<crimeup 60>>
<<else>>
£30<<set $money += 3000>><<crimeup 30>>
<</if>>
inside that.
<br><br>
"Put that back," the <<person>> says. You ignore <<him>>, and walk away.
<br><br>
<<clotheson>>
<<endcombat>>
<<link [[Next|Meadow]]>><</link>>
<br><<effects>>
You release the <<fox_text>>.
<<if $museumAntiques.antiques.antiquestonetalisman isnot "found" and $museumAntiques.antiques.antiquestonetalisman isnot "talk" and $museumAntiques.antiques.antiquestonetalisman isnot "museum">>
<<set $antiquemoney += 1200>><<museumAntiqueStatus "antiquestonetalisman" "found">>
"Thank you!" the <<fox_he>> says. "I'll be right back." <<He>> disappears between the trees.
<br><br>
<<pass 2>>
<<clotheson>>
You wait a minute. Then another. Then you hear a rustle behind a tree. You investigate, and find an engraved stone lying on the ground. You're not sure what it is, but it looks intricate. It might be worth something to a collector.
<br><br>
<<else>>
"Thank you!" the <<fox_he>> says. <<fox_He>> scurries deeper into the wood, leaving your clothes behind.
<br><br>
<<clotheson>>
<</if>>
<<link [[Next|Meadow]]>><<unset $fox>><</link>>
<br><<effects>>
"I don't think so," you say. "You're right where I want you." <<fox_He>> tries to squirm free,
<<if $fox is "male">>
<<if $cbchance gte random(1, 100)>>
but reach beneath him, and place your fingers against his labia. He yelps in surprise.
<br><br>
"This is what you get for crossing me," you say. You push a finger against his entrance, then thrust it inside.
<br><br>
He stops struggling, but remains wary as you add a second finger. You run your other hand down his shoulder. "Steal from me again," you say, picking up the pace. "and you'll regret it." You add a third finger. He squirms as much in discomfort as pleasure, but trembles as he approaches his peak.
<br><br>
With a moan, his whole body shudders in orgasm.
<br><br>
<<else>>
but reach beneath him, and wrap your fingers around his penis. He yelps in surprise.
<br><br>
"This is what you get for crossing me," you say. You take his cock in your palm, and begin to knead it. It's soon erect.
<br><br>
He stops struggling, but remains wary as you pump his length. You run your other hand down his shoulder. "Steal from me again," you say, picking up the pace. "and you'll regret it." You pump faster still. He squirms as much in discomfort as pleasure, but trembles as he approaches his peak.
<br><br>
With a gasp, he ejaculates onto the forest floor.
<br><br>
<</if>>
<<elseif $fox is "female">>
<<if $dgchance gte random(1, 100)>>
but reach beneath her, and place your hand on her penis. She yelps in surprise.
<br><br>
"This is what you get for crossing me," you say. You take her cock in your palm, and begin to knead. It's soon erect.
<br><br>
She stops struggling, but remains wary as you pump her length. You run your other hand down her shoulder. "Steal from me again," you say, picking up the pace. "and you'll regret it." You pump faster still. She squirms as much in discomfort as pleasure, but trembles as she approaches her peak.
<br><br>
With a gasp, she ejaculates all over the forest floor.
<br><br>
<<else>>
but reach beneath her, and place your fingers against her labia. She yelps in surprise.
<br><br>
"This is what you get for crossing me," you say. You push a finger against her entrance, then thrust it inside.
<br><br>
She stops struggling, but remains wary as you add a second finger. You run your other hand down her shoulder. "Steal from me again," you say, picking up the pace. "and you'll regret it." You add a third finger. She squirms as much in discomfort as pleasure, but trembles as she approaches her peak.
<br><br>
With a moan, her whole body shudders in orgasm.
<br><br>
<</if>>
<</if>>
<<link [[Next|Meadow Chase Hill Punish 2]]>><</link>>
<br><<effects>>
"I think I've made myself clear," you say as you rise to your feet, picking up your clothes as you do.<<clotheson>>
<<if $museumAntiques.antiques.antiquestonetalisman isnot "found" and $museumAntiques.antiques.antiquestonetalisman isnot "talk" and $museumAntiques.antiques.antiquestonetalisman isnot "museum">>
<<set $antiquemoney += 1200>><<museumAntiqueStatus "antiquestonetalisman" "found">>
Something fell from the bundle as you dressed. You look closer. It's a smooth stone, covered with engravings. It might be worth something to a collector.
<br><br>
<<else>>
<</if>>
You walk back to the meadow.
<br><br>
<<link [[Next|Meadow]]>><<unset $fox>><</link>>
<br><<set $outside to 1>><<set $location to "town">><<effects>><<set $bus to "farmroad1">>
<<if $phase is 1>>
<<set $phase to 0>>
You walk deeper into the countryside. The buildings become sparser, though collections of homes still dot the hills.<<physique 3>>
<<elseif $phase is 2>>
<<set $phase to 0>>
You walk towards town. The homes become more numerous, dotting the hills in clusters.<<physique 3>>
<<else>>
You are on the road that connects the town and surrounding farmlands. Collections of homes dot the hills.
<</if>>
<br><br>
<<set $danger to random(1, 10000)>>
<<if $stress gte 10000>>
<<passoutfarmroad>>
<<elseif $danger gte (9900 - $allure) and $eventskip is 0>>
<<if $rng gte 51>>
You hear a screech of wheels behind you. A car is fast approaching, and isn't leaving much room between it and the thorny bushes along your side of the road.
<br><br>
<<link [[Jump into the bushes|Farm Road Jump]]>><<pain 6>><</link>><<gpain>>
<br>
<<if $submissive lte 500>>
<<link [[Stand your ground|Farm Road Stand]]>><<def 1>><</link>><<defianttext>>
<br>
<</if>>
<<else>>
<<hitchhike>>
<</if>>
<<else>>
<<if $exposed lte 0>>
<<ind>><<link [[Hitchhike (0:15)|Farm Hitchhike]]>><<pass 15>><</link>>
<br>
<</if>>
<<roadicon>><<link [[Walk into the countryside (0:30)|Farm Road 2]]>><<pass 30>><<set $phase to 1>><<tiredness 3>><</link>><<gtiredness>>
<br>
<<ind>><<link [[Enter Town (0:05)|Harvest Street]]>><<pass 5>><</link>>
<br>
<</if>>
<<set $eventskip to 0>><<set $outside to 1>><<set $location to "moor">><<effects>><<set $bus to "farmroad2">>
<<if $phase is 1>>
<<set $phase to 0>>
You walk deeper into the countryside. There are few buildings here, barring the occasional manor.<<physique 3>>
<<elseif $phase is 2>>
<<set $phase to 0>>
You walk towards town. You see the occasional building, stately manors tucked among the hills and trees.<<physique 3>>
<<else>>
You are on the road that connects the town and surrounding farmlands. Several manors dot the hills around you.
<</if>>
<br><br>
<<set $danger to random(1, 10000)>>
<<if $stress gte 10000>>
<<passoutfarmroad>>
<<elseif $danger gte (9900 - $allure) and $eventskip is 0>>
<<if $rng gte 51>>
A dog barks at you from behind an ornate gate.<<gstress>><<stress 6>>
<br><br>
<<destinationfarmroad>>
<<else>>
<<hitchhike>>
<</if>>
<<else>>
<<if $exposed lte 0>>
<<ind>><<link [[Hitchhike (0:15)|Farm Hitchhike]]>><<pass 15>><</link>>
<br>
<</if>>
<<roadicon>><<link [[Walk deeper into the countryside (0:30)|Farm Road 3]]>><<pass 30>><<set $phase to 1>><<tiredness 3>><</link>><<gtiredness>>
<br>
<<ind>><<link [[Walk towards town (0:30)|Farm Road 1]]>><<pass 30>><<set $phase to 2>><<tiredness 3>><</link>><<gtiredness>>
<br>
<</if>>
<<set $eventskip to 0>><<set $outside to 1>><<set $location to "forest">><<effects>><<set $bus to "farmroad3">>
<<if $phase is 1>>
<<set $phase to 0>>
You walk deeper into the countryside. The trees become thicker, until the road is surrounded.<<physique 3>>
<<elseif $phase is 2>>
<<set $phase to 0>>
You walk towards town. The road drops into a thicket, trees surrounding you on both sides.<<physique 3>>
<<else>>
You are on the road that connects the town and surrounding farmlands. The road is surrounded by trees.
<</if>>
<br><br>
<<set $danger to random(1, 10000)>>
<<if $stress gte 10000>>
<<passoutfarmroad>>
<<elseif $danger gte (9900 - $allure) and $eventskip is 0>>
<<if $rng gte 51>>
A breeze blows through the trees, swaying the boughs and caressing your face.<<lstress>><<stress 6>>
<br><br>
<<destinationfarmroad>>
<<else>>
<<hitchhike>>
<</if>>
<<else>>
<<if $exposed lte 0>>
<<ind>><<link [[Hitchhike (0:15)|Farm Hitchhike]]>><<pass 15>><</link>>
<br>
<</if>>
<<roadicon>><<link [[Walk deeper into the countryside (0:30)|Farm Road 4]]>><<pass 30>><<set $phase to 1>><<tiredness 3>><</link>><<gtiredness>>
<br>
<<ind>><<link [[Walk towards town (0:30)|Farm Road 2]]>><<pass 30>><<set $phase to 2>><<tiredness 3>><</link>><<gtiredness>>
<br>
<</if>>
<<set $eventskip to 0>><<set $outside to 1>><<set $location to "moor">><<effects>><<set $bus to "farmroad4">>
<<if $phase is 1>>
<<set $phase to 0>>
You walk deeper into the countryside. The road bends upwards, crowning a hill and emerging from the trees. The sea greets you on the horizon.<<physique 3>>
<<elseif $phase is 2>>
<<set $phase to 0>>
You walk towards town. The surrounding countryside becomes less wild, but more hilly. You crown one of the hills, and the sea greets you on the horizon.<<physique 3>>
<<else>>
You are on the road that connects the town and surrounding farmlands. You're atop a hill, and can view the sea on the horizon.
<</if>>
<br><br>
<<set $danger to random(1, 10000)>>
<<if $stress gte 10000>>
<<passoutfarmroad>>
<<elseif $danger gte (9900 - $allure) and $eventskip is 0>>
<<if $rng gte 51>>
A strong wind rushes over the crest, almost blowing you over.
<<if $worn.head.name isnot "naked">>
It snatches the $worn.head.name from your head!<<headstrip>>
<br><br>
<<link [[Chase after it|Farm Road Chase]]>><</link>>
<br>
<<link [[Leave it|Farm Road Leave]]>><</link>>
<br>
<<else>>
<br><br>
<<destinationfarmroad>>
<</if>>
<<else>>
<<hitchhike>>
<</if>>
<<else>>
<<if $exposed lte 0>>
<<ind>><<link [[Hitchhike (0:15)|Farm Hitchhike]]>><<pass 15>><</link>>
<br>
<</if>>
<<roadicon>><<link [[Walk deeper into the countryside (0:30)|Farm Road 5]]>><<pass 30>><<set $phase to 1>><<tiredness 3>><</link>><<gtiredness>>
<br>
<<ind>><<link [[Walk towards town (0:30)|Farm Road 3]]>><<pass 30>><<set $phase to 2>><<tiredness 3>><</link>><<gtiredness>>
<br>
<</if>>
<<set $eventskip to 0>><<set $outside to 1>><<set $location to "moor">><<effects>><<set $bus to "farmroad5">>
<<if $phase is 1>>
<<set $phase to 0>>
You walk deeper into the countryside. The hills become flatter, and the ground more barren. Brown bushes struggle through the earth. Strange, thorny growths strangle the trees.<<physique 3>>
<<elseif $phase is 2>>
<<set $phase to 0>>
You walk towards town. The fields give way to a barren, tortured plain. Brown bushes struggle through the earth. Strange, thorny growth strangle the trees.<<physique 3>>
<<else>>
You are on the road that connects the town and surrounding farmlands. The road is surrounded by a barren plain. Brown bushes struggle through the earth. Strange, thorny growths strangle the trees.
<</if>>
<br><br>
<<set $danger to random(1, 10000)>>
<<if $stress gte 10000>>
<<passoutfarmroad>>
<<elseif $danger gte (9900 - $allure) and $eventskip is 0>>
<<if $rng gte 51>>
You hear a terrible screech.<<gstress>><<stress>>
<br><br>
<<destinationfarmroad>>
<<else>>
<<hitchhike>>
<</if>>
<<else>>
<<if $exposed lte 0>>
<<ind>><<link [[Hitchhike (0:15)|Farm Hitchhike]]>><<pass 15>><</link>>
<br>
<</if>>
<<roadicon>><<link [[Walk deeper into the countryside (0:30)|Farm Road 6]]>><<pass 30>><<set $phase to 1>><<tiredness 3>><</link>><<gtiredness>>
<br>
<<ind>><<link [[Walk towards town (0:30)|Farm Road 4]]>><<pass 30>><<set $phase to 2>><<tiredness 3>><</link>><<gtiredness>>
<br>
<</if>>
<<set $eventskip to 0>><<set $outside to 1>><<set $location to "farm">><<effects>><<set $bus to "farmroad6">>
<<if $phase is 1>>
<<set $phase to 0>>
You walk deeper into the countryside. The land becomes greener and more organised, split by hedges into separate fields.<<physique 3>>
<<elseif $phase is 2>>
<<set $phase to 0>>
You walk towards town. Fields still flank the road on both sides.<<physique 3>>
<<else>>
You are on the road that connects the town and surrounding farmlands. Fields flank the road on both sides.
<</if>>
<br><br>
<<set $danger to random(1, 10000)>>
<<if $stress gte 10000>>
<<passoutfarmroad>>
<<elseif $danger gte (9900 - $allure) and $eventskip is 0>>
<<if $rng gte 51>>
<<if $monsterchance gte 1 and $hallucinations gte 1 or $monsterchance gte 1 and $monsterhallucinations is "f">>
<<if $malechance lt random(1, 100)>>
A naked girl with cow ears, horns and tail stops grazing and walks up to the fence around her field. She moos at you.
<br><br>
<<set $road_pet to "cowgirl">>
<<else>>
A naked boy with bull ears, horns and tail stops grazing and walks up to the fence around his field. He moos at you.
<br><br>
<<set $road_pet to "bullboy">>
<</if>>
<<else>>
A cow stops grazing and walks up to the fence around its field. It moos at you.
<br><br>
<<set $road_pet to "cow">>
<</if>>
<<link [[Pet|Farm Road Pet]]>><<stress -6>><</link>><<lstress>>
<br>
<<link [[Ignore|Farm Road 6]]>><<unset $road_pet>><</link>>
<br>
<<else>>
<<hitchhike>>
<</if>>
<<else>>
<<if $exposed lte 0>>
<<ind>><<link [[Hitchhike (0:15)|Farm Hitchhike]]>><<pass 15>><</link>>
<br>
<</if>>
<<roadicon>><<link [[Enter the farmlands (0:05)|Farmland]]>><<pass 5>><</link>>
<br>
<<ind>><<link [[Walk towards town (0:30)|Farm Road 5]]>><<pass 30>><<set $phase to 2>><<tiredness 3>><</link>><<gtiredness>>
<br>
<</if>>
<<set $eventskip to 0>><<effects>>
<<if $daystate is "night" and random(1, 5) lte 4>>
You stand at the side of the road and wait for a car to pass. No one drives by. Few travel the countryside at night.
<br><br>
<<destinationfarmroad>>
<br>
<<else>>
You stand at the side of the road and stick out your thumb.
<br><br>
<<hitchhike>>
<</if>><<effects>>
<<if $athletics gte random(1, 1000)>>
You dodge the <<persons>> grasp and run off the road. They chase after you, <span class="green">but you manage to loose them</span> in the wild.
<br><br>
<<pass 10>>
You hide within a copse until they give up the search, and you hear them drive away.
<br><br>
<<endevent>>
<<destinationfarmroad>>
<<else>>
You dodge the <<persons>> grasp and run off the road. They chase after you, <span class="red">and tackle you to the dirt.</span>
<br><br>
<<link [[Next|Farm Hitchhike Rape]]>><<set $molestationstart to 1>><</link>>
<br>
<</if>><<if $molestationstart is 1>>
<<set $molestationstart to 0>>
<<controlloss>>
<<violence 1>>
<<neutral 1>>
<<molested>>
<<maninit>>
<</if>>
<<effects>>
<<effectsman>><<man>>
<<stateman>>
<br><br>
<<actionsman>>
<<if $enemyhealth lte 0>>
<span id="next"><<link [[Next|Farm Hitchhike Rape Finish]]>><</link>></span><<nexttext>>
<<elseif $enemyarousal gte $enemyarousalmax>>
<span id="next"><<link [[Next|Farm Hitchhike Rape Finish]]>><</link>></span><<nexttext>>
<<elseif $alarm is 1 and $rescue is 1>>
<span id="next"><<link [[Next|Farm Hitchhike Rape Finish]]>><</link>></span><<nexttext>>
<<else>>
<span id="next"><<link [[Next|Farm Hitchhike Rape]]>><</link>></span><<nexttext>>
<</if>><<effects>>
<<if $enemyarousal gte $enemyarousalmax>>
<<ejaculation>>
They leave you lying near the side of the road, and drive away.
<br><br>
<<tearful>> you stagger to your feet.
<br><br>
<<clotheson>>
<<endcombat>>
<<destinationfarmroad>>
<<else>>
You shove the <<person1>><<person>> into a ditch, and leap over <<him>>, disappearing into a thicket.
<br><br>
<<tearful>> you hide in a copse of trees. You wait until they give up the search, and you hear them drive away<<pass 5>>
<br><br>
<<clotheson>>
<<endcombat>>
<<destinationfarmroad>>
<</if>><<effects>>
You climb over the <<person1>><<person>>, and sit above the gearbox. It's not a comfortable position, and the driver puts <<his>> hand awfully close to your <<genitals>> whenever <<he>> changes gear.
<br><br>
Despite the awkward position, the journey is smooth. The <<person2>><<person>> won't stop talking, with the <<person1>><<person>> nodding along and giving an occasional a single word response.
<br><br>
<<link [[Keep riding|Farm Hitchhike Pair Journey]]>><</link>>
<br>
<<if $promiscuity gte 35>>
<<link [[Reward them with your hand|Farm Hitchhike Pair Handjob]]>><</link>><<promiscuous3>>
<</if>>
<br><<effects>>
<<person1>>
<<if $pronoun is "f">>
<<if $NPCList[0].penis isnot "none">>
You place your hand on the <<persons>> thigh. <<He>> glances at you as your hand creeps closer to <<his>> crotch. You flick up <<his>> skirt, revealing <<his>> penis.
<br><br>
"I like where this is going," the <<person2>><<person>> says to your left. <<He>> will get <<his>> turn. For now you focus on the <<person1>><<person>>, running your fingers up to and over <<his>> length. <<Hes>> soon erect.
<br><br>
<<else>>
You place your hand on the <<persons>> thigh. <<He>> glances at you as your hand creeps closer to <<his>> crotch. You flick up <<his>> skirt, revealing <<his>> pussy.
<br><br>
"I like where this is going," the <<person2>><<person>> says to your left. <<He>> will get <<his>> turn. For now you focus on the <<person1>><<person>>, running your fingers up to and over <<his>> labia. <<He>> moans softly.
<br><br>
<</if>>
<<else>>
<<if $NPCList[0].penis isnot "none">>
You place your hand on the <<persons>> thigh. <<He>> glances at you as your hand creeps closer to <<his>> crotch. You tug down the front of <<his>> trousers, revealing <<his>> penis.
<br><br>
"I like where this is going," the <<person2>><<person>> says to your left. <<He>> will get <<his>> turn. For now you focus on the <<person1>><<person>>, running your fingers up to and over <<his>> length. <<Hes>> soon erect.
<br><br>
<<else>>
You place your hand on the <<persons>> thigh. <<He>> glances at you as your hand creeps closer to <<his>> crotch. You tug down the front of <<his>> trousers, revealing <<his>> pussy.
<br><br>
"I like where this is going," the <<person2>><<person>> says to your left. <<He>> will get <<his>> turn. For now you focus on the <<person1>><<person>>, running your fingers up to and over <<his>> labia. <<He>> moans softly.
<br><br>
<</if>>
<</if>>
<<person2>>
<<if $pronoun is "f">>
<<if $NPCList[1].penis isnot "none">>
You rest your other hand on the <<person2>><<persons>> thigh. <<He>> lifts <<his>> skirt in anticipation, revealing <<his>> $NPCList[1].penisdesc. You don't disappoint, and take <<his>> shaft in your hand.
<<else>>
You rest your other hand on the <<person2>><<persons>> thigh. <<He>> lifts <<his>> skirt in anticipation, revealing <<his>> pussy. You don't disappoint, and press a finger against <<his>> clit.
<</if>>
<<else>>
<<if $NPCList[1].penis isnot "none">>
You rest your other hand on the <<person2>><<persons>> thigh. <<He>> unzips <<his>> fly in anticipation, revealing <<his>> $NPCList[1].penisdesc. You don't disappoint, and take <<his>> shaft in your hand.
<<else>>
You rest your other hand on the <<person2>><<persons>> thigh. <<He>> unzips <<his>> fly in anticipation, revealing <<his>> pussy. You don't disappoint, and press a finger against <<his>> clit.
<</if>>
<</if>>
<<promiscuity3>>
The <<person1>><<persons>> control of the wheel becomes unsteady as <<he>> approaches <<his>> peak.
<br><br>
<<link [[Finish them off|Farm Hitchhike Pair Finish]]>><</link>>
<br>
<<if $analdisable is "f" and $worn.genitals.anal_shield isnot 1 and $promiscuity gte 55>>
<<link [[Rub your ass against the gear stick|Farm Hitchhike Pair Gear]]>><</link>><<promiscuous4>>
<br>
<</if>><<effects>>
<<earnFeat "Rear Passenger">>
You bounce your <<bottom>> against the gear stick as you fondle the pair. You bounce a little too hard, and the stick shifts downward.
<<promiscuity4>>
The engine roars and the car speeds up. Frantic, both the <<person1>><<person>> and <<person2>><<person>> grope for the stick, but their rough fondling finds your <<genitals>> instead.<<ggarousal>><<arousal 2000>>
<br><br>
<<if $arousal gte 10000>>
<<orgasmpassage>> The pair withdraw their hands as you lean forward, gripping their thighs for support. Your movement shifts the gear stick again, and the car returns to a more reasonable pace.
<<else>>
You withdraw from their clumsy probing, shifting the gear back into its proper place, just in time for the <<person1>><<person>> to avoid swerving into a ditch.
<</if>>
<br><br>
<<link [[Next|Farm Hitchhike Pair Finish]]>><</link>>
<br><<effects>>
You continue the assault, playing with the pair until they shudder into orgasm. The <<person2>><<person>> clutches <<his>> seat. The <<person1>><<person>> almost swerves off the road.
<<if $NPCList[0].penis isnot "none">>
<<set $rightarmsemen += 1>>
<</if>>
<<if $NPCList[1].penis isnot "none">>
<<set $leftarmsemen += 1>>
<</if>>
They seem satisfied. The <<person2>><<person>> spends the rest of the journey in a quiet daze.
<br><br>
<<if $phase is 1>>
You are driven into town. You give the pair a sly wink as you bid them farewell.
<br><br>
<<link [[Next|Harvest Street]]>><<endevent>><<set $eventskip to 1>><</link>>
<br>
<<else>>
You arrive in the farmlands. You give the pair a sly wink as you bid them farewell.
<br><br>
<<link [[Next|Farmland]]>><<endevent>><<set $eventskip to 1>><</link>>
<br>
<</if>><<effects>>
<<pass 15>>
<<if $phase is 1>>
You are driven into town, and bid the pair farewell.
<br><br>
<<link [[Next|Harvest Street]]>><<endevent>><<set $eventskip to 1>><</link>>
<br>
<<else>>
You arrive in the farmlands, and bid the pair farewell.
<br><br>
<<link [[Next|Farmland]]>><<endevent>><<set $eventskip to 1>><</link>>
<br>
<</if>><<effects>>
You step away from the car. "Suit yourself," the <<person>> says. The window shuts, and they drive away.
<br><br>
<<endevent>>
<<destinationfarmroad>><<effects>>
"I can take you there," the <<person>> says. "But first,
<<if $worn.upper.set is $worn.lower.set>>
<<if $worn.upper.gender is "f">>
give me your dress. Don't worry, I'll give it back."
<<else>>
give me your clothes. Don't worry, I'll give them back."
<</if>>
<br><br>
<<Hes>> serious,
<<if $worn.under_upper.exposed lte 0>>
<<if $worn.under_lower.exposed lte 0>>
but at least you're wearing something beneath.
<br><br>
<<if $exhibitionism gte 15>>
<<link [[Give up your clothes (0:15)|Farm Hitchhike Exposed Full]]>><</link>><<exhibitionist2>>
<br>
<</if>>
<<link [[Refuse|Farm Hitchhike Exposed Refuse]]>><</link>>
<br>
<<else>>
and you're not wearing underwear beneath.
<br><br>
<<if $exhibitionism gte 35>>
<<link [[Give up your clothes (0:15)|Farm Hitchhike Exposed Full]]>><</link>><<exhibitionist3>>
<br>
<</if>>
<<link [[Refuse|Farm Hitchhike Exposed Refuse]]>><</link>>
<br>
<</if>>
<<elseif $player.gender is "f" or $player.gender_appearance is "f" or $player.gender is "h">>
<<if $worn.under_lower.exposed lte 0>>
and you're not wearing a bra or anything beneath.
<br><br>
<<if $exhibitionism gte 15>>
<<link [[Give up your clothes (0:15)|Farm Hitchhike Exposed Full]]>><</link>><<exhibitionist2>>
<br>
<</if>>
<<link [[Refuse|Farm Hitchhike Exposed Refuse]]>><</link>>
<br>
<<else>>
and you're not wearing anything beneath.
<br><br>
<<if $exhibitionism gte 35>>
<<link [[Give up your clothes (0:15)|Farm Hitchhike Exposed Full]]>><</link>><<exhibitionist3>>
<br>
<</if>>
<<link [[Refuse|Farm Hitchhike Exposed Refuse]]>><</link>>
<br>
<</if>>
<<else>>
<<if $worn.under_lower.exposed lte 0>>
and you're not wearing a top beneath.
<br><br>
<<if $exhibitionism gte 15>>
<<link [[Give up your clothes (0:15)|Farm Hitchhike Exposed Full]]>><</link>><<exhibitionist2>>
<br>
<</if>>
<<link [[Refuse|Farm Hitchhike Exposed Refuse]]>><</link>>
<br>
<<else>>
and you're not wearing anything beneath.
<br><br>
<<if $exhibitionism gte 35>>
<<link [[Give up your clothes (0:15)|Farm Hitchhike Exposed Full]]>><</link>><<exhibitionist3>>
<br>
<</if>>
<<link [[Refuse|Farm Hitchhike Exposed Refuse]]>><</link>>
<br>
<</if>>
<</if>>
<<elseif !$worn.upper.type.includes("naked")>>
give me your shirt. Don't worry, I'll give it back."
<br><br>
<<Hes>> serious,
<<if $worn.under_upper.exposed lte 0>>
but at least you're wearing something underneath.
<br><br>
<<link [[Give up your top (0:15)|Farm Hitchhike Exposed Top]]>><</link>>
<br>
<<link [[Refuse|Farm Hitchhike Exposed Refuse]]>><</link>>
<br>
<<elseif $player.gender is "f" or $player.gender_appearance is "f" or $player.gender is "h">>
and you're not wearing anything underneath.
<br><br>
<<if $exhibitionism gte 15>>
<<link [[Give up your top (0:15)|Farm Hitchhike Exposed Top]]>><</link>><<exhibitionist2>>
<br>
<</if>>
<<link [[Refuse|Farm Hitchhike Exposed Refuse]]>><</link>>
<br>
<<else>>
but <<he>> does say <<he>> will return it.
<br><br>
<<link [[Give up your top (0:15)|Farm Hitchhike Exposed Top]]>><</link>>
<br>
<<link [[Refuse|Farm Hitchhike Exposed Refuse]]>><</link>>
<br>
<</if>>
<<else>>
give me your bottoms. Don't worry, I'll give it back."
<br><br>
<<Hes>> serious,
<<if $worn.under_lower.exposed lte 0>>
but at least you're wearing something underneath.
<br><br>
<<if $exhibitionism gte 15>>
<<link [[Give up your bottoms (0:15)|Farm Hitchhike Exposed Bottom]]>><</link>><<exhibitionist2>>
<br>
<</if>>
<<link [[Refuse|Farm Hitchhike Exposed Refuse]]>><</link>>
<br>
<<else>>
and you're wearing nothing beneath.
<br><br>
<<if $exhibitionism gte 35>>
<<link [[Give up your bottoms (0:15)|Farm Hitchhike Exposed Bottom]]>><</link>><<exhibitionist3>>
<br>
<</if>>
<<link [[Refuse|Farm Hitchhike Exposed Refuse]]>><</link>>
<br>
<</if>>
<</if>><<effects>>
You step away from the <<person>>. "Suit yourself," <<he>> says, before driving away.
<br><br>
<<endevent>>
<<destinationfarmroad>><<effects>>
<<if $worn.under_upper.exposed lte 0>>
<<if $worn.under_lower.exposed lte 0>>
You remove your $worn.upper.name, revealing your $worn.under_upper.name and $worn.under_lower.name. The <<person>> ogles you, and snatches the clothes from your hands.
<<exhibitionism2>>
<<else>>
You remove your $worn.upper.name, revealing your $worn.under_upper.name and <<genitals>> beneath. The <<person>> ogles you, and snatches the clothes from your hands.
<<exhibitionism3>>
<</if>>
<<elseif $player.gender is "f" or $player.gender_appearance is "f" or $player.gender is "h">>
<<if $worn.under_lower.exposed lte 0>>
You remove your $worn.upper.name, revealing your <<breasts>> and $worn.under_lower.name. The <<person>> ogles you, and snatches the clothes from your hands.
<<exhibitionism2>>
<<else>>
You remove your $worn.upper.name, revealing your <<breasts>> and <<genitals>> beneath. The <<person>> ogles you, and snatches the clothes from your hands.
<<exhibitionism3>>
<</if>>
<<else>>
<<if $worn.under_lower.exposed lte 0>>
You remove your $worn.upper.name, revealing your <<breasts>> and $worn.under_lower.name. The <<person>> ogles you, and snatches the clothes from your hands.
<<exhibitionism2>>
<<else>>
You remove your $worn.upper.name, revealing your <<breasts>> and <<genitals>> beneath. The <<person>> ogles you, and snatches the clothes from your hands.
<<exhibitionism2>>
<</if>>
<</if>>
<<upperstrip>>
<<if $rng gte 81>>
"Thanks," <<he>> says. "See ya." <<He>> drives away, still holding your clothes.
<br><br>
You run after <<him>>, but <<he>> doesn't stop. <<if $leftarm is "bound" and $rightarm is "bound">><<else>>You cover your <<undies>> with your hands.<</if>><<gtrauma>><<gstress>><<trauma 6>><<stress 6>>
<br><br>
<<endevent>><<upperruined>><<lowerruined>>
<<destinationfarmroad>>
<br>
<<else>>
"Thanks," <<he>> says. "See ya." <<He>> drives away, still holding your clothes.
<br><br>
You run after <<him>>, until <<he>> slows to a stop. You hear <<him>> laughing. "Get in," <<he>> says, opening the door to the seat beside <<him>>.<<gstress>><<stress 6>>
<br><br>
<<link [[Next|Farm Hitchhike Exposed Journey]]>><</link>>
<br>
<</if>><<effects>>
<<if $worn.under_lower.exposed lte 0>>
You tug off your $worn.lower.name, exposing your $worn.under_lower.name. The <<person>> ogles you, and snatches the bottoms from your hands.
<<exhibitionism2>>
<<else>>
You tug off your $worn.lower.name, exposing your $worn.under_lower.name. The <<person>> ogles you, and snatches the bottoms from your hands.
<<exhibitionism3>>
<</if>>
<<lowerstrip>>
<<if $rng gte 81>>
"Thanks," <<he>> says. "See ya." <<He>> drives away, still holding your bottoms. You run after <<him>>, but <<he>> doesn't stop. <<if $leftarm is "bound" and $rightarm is "bound">><<else>>You cover your <<undies>> with your hands.<</if>><<gtrauma>><<gstress>><<trauma 6>><<stress 6>>
<br><br>
<<endevent>><<lowerruined>>
<<destinationfarmroad>>
<br>
<<else>>
"Thanks," <<he>> says. "See ya." <<He>> drives away, still holding your bottoms. You run after <<him>>, until <<he>> slows to a stop. You hear <<him>> laughing. "Get in," <<he>> says, opening the door to the seat beside <<him>>.<<gstress>><<stress 6>>
<br><br>
<<link [[Next|Farm Hitchhike Exposed Journey]]>><</link>>
<br>
<</if>><<effects>>
<<if $worn.under_upper.exposed lte 0>>
You tug off your $worn.upper.name, exposing your $worn.under_upper.name. The <<person>> ogles you, and snatches the top from your hands.
<br><br>
<<elseif $player.gender is "f" or $player.gender_apperance is "f" or $player.gender is "h">>
You tug off your $worn.upper.name, exposing your <<breasts>>. The <<person>> ogles you, and snatches the top from your hands.<<covered>><<exhibitionism2>>
<<else>>
You tug off your $worn.upper.name, exposing your <<breasts>>. The <<person>> ogles you, and snatches the top from your hands.
<br><br>
<</if>>
<<upperstrip>>
<<if $rng gte 81>>
"Thanks," <<he>> says. "See ya." <<He>> drives away, still holding your top. You run after <<him>>, but <<he>> doesn't stop. <<if $leftarm is "bound" and $rightarm is "bound">><<else>>You cover your chest with your hands.<</if>><<gtrauma>><<gstress>><<trauma 6>><<stress 6>>
<br><br>
<<endevent>><<upperruined>>
<<destinationfarmroad>>
<br>
<<else>>
"Thanks," <<he>> says. "See ya." <<He>> drives away, still holding your top. You run after <<him>>, until <<he>> slows to a stop. You hear <<him>> laughing. "Get in," <<he>> says, opening the door to the seat beside <<him>>.<<gstress>><<stress 6>>
<br><br>
<<link [[Next|Farm Hitchhike Exposed Journey]]>><</link>>
<br>
<</if>><<effects>>
You sit beside the <<person>> as <<he>> drives, though <<he>> spends almost much time looking at your <<lewdness>> as at the road.
<br><br>
<<He>> comes to a stop, and turns to you.
<<if $worn.lower.exposed lte 1>>
"I'm gonna need a little more from you," <<he>> says, stroking your $worn.lower.name while leaning over you to open the door on your side. "Take this off. Or get out."
<br><br>
<<if $worn.under_lower.exposed lte 0>>
<<link [[Give up your bottom|Farm Hitchhike Exposed Bottom 2]]>><<trauma 6>><<stress 6>><</link>><<gtrauma>><<gstress>>
<br>
<<else>>
You're not wearing anything beneath.
<br><br>
<<link [[Give up your bottom|Farm Hitchhike Exposed Bottom 2]]>><<trauma 6>><<stress 6>><</link>><<gtrauma>><<gstress>>
<br>
<</if>>
<<link [[Refuse|Farm Hitchhike Exposed Refuse 2]]>><</link>>
<br>
<<elseif $worn.under_upper.exposed is 0>>
"I'm gonna need a little more from you," <<he>> says, stroking your $worn.under_upper.name while leaning over you to open the door on your side. "Take this off. Or get out."
<br><br>
<<if $worn.under_upper.set is $worn.under_lower.set>>
<<link [[Give up your underwear|Farm Hitchhike Exposed Full 2]]>><<trauma 6>><<stress 6>><</link>><<gtrauma>><<gstress>>
<br>
<<elseif $player.gender is "f" or $player.gender_appearance is "f" or $player.gender is "h">>
<<link [[Give up your top|Farm Hitchhike Exposed Top 2]]>><<trauma 6>><<stress 6>><</link>><<gtrauma>><<gstress>>
<br>
<<else>>
<<link [[Give up your top|Farm Hitchhike Exposed Top 2]]>><<trauma 6>><<stress 6>><</link>><<gtrauma>><<gstress>>
<br>
<</if>>
<<link [[Refuse|Farm Hitchhike Exposed Refuse 2]]>><</link>>
<br>
<<elseif $worn.under_lower.exposed is 0>>
"I'm gonna need a little more from you," <<he>> says, stroking your $worn.under_lower.name while leaning over you to open the door on your side. "Take this off. Or get out."
<br><br>
<<link [[Give up your bottoms|Farm Hitchhike Exposed Under Bottom]]>><<trauma 6>><<stress 6>><</link>><<gtrauma>><<gstress>>
<br>
<<link [[Refuse|Farm Hitchhike Exposed Refuse 2]]>><</link>><<physiquedifficulty 1 $physiquemax>>
<br>
<<else>>
"It's a long journey," <<he>> says while leaning over you to open the door on your side "Step outside a moment."
<br><br>
<<link [[Step outside|Farm Hitchhike Exposed Step]]>><</link>>
<br>
<</if>><<effects>>
You shuffle out of your $worn.under_upper.name, and hand it to the <<person>>.
<br><br>
<<underupperstrip>>
<<He>> holds it to <<his>> face and sniffs. "Alright," <<he>> says. "Now get out. Just for a moment. I won't drive away."
<br><br>
<<link [[Get out|Farm Hitchhike Exposed Step]]>><<trauma 6>><<stress 6>><</link>><<gtrauma>><<gstress>>
<br>
<<link [[Refuse|Farm Hitchhike Exposed Refuse 2]]>><</link>><<physiquedifficulty 1 $physiquemax>>
<br><<effects>>
You shuffle out of your $worn.under_upper.name, and hand it to the <<person>>.
<br><br>
<<underupperstrip>>
<<He>> holds it to <<his>> face and sniffs. "Alright," <<he>> says. "Now get out. Just for a moment. I won't drive away."
<br><br>
<<link [[Get out|Farm Hitchhike Exposed Step]]>><<trauma 6>><<stress 6>><</link>><<gtrauma>><<gstress>>
<br>
<<link [[Refuse|Farm Hitchhike Exposed Refuse 2]]>><</link>><<physiquedifficulty 1 $physiquemax>>
<br><<effects>>
You shuffle out of your $worn.lower.name, and hand it to the <<person>>.
<br><br>
<<lowerstrip>>
<<He>> holds it to <<his>> face and sniffs. "Alright," <<he>> says. "Now get out. Just for a moment. I won't drive away."
<br><br>
<<link [[Get out|Farm Hitchhike Exposed Step]]>><<trauma 6>><<stress 6>><</link>><<gtrauma>><<gstress>>
<br>
<<link [[Refuse|Farm Hitchhike Exposed Refuse 2]]>><</link>><<physiquedifficulty 1 $physiquemax>>
<br><<effects>>
You shuffle out of your $worn.under_lower.name, and hand it to the <<person>>.
<br><br>
<<underlowerstrip>>
<<He>> holds it to <<his>> face and sniffs. "Alright," <<he>> says. "Now get out. Just for a moment. I won't drive away."
<br><br>
<<link [[Get out|Farm Hitchhike Exposed Step]]>><<trauma 6>><<stress 6>><</link>><<gtrauma>><<gstress>>
<br>
<<link [[Refuse|Farm Hitchhike Exposed Refuse 2]]>><</link>><<physiquedifficulty 1 $physiquemax>>
<br><<effects>>
You climb from the car. "Close it." You do so, leaving you outside. <<covered>>
<br><br>
The <<person>> observes you for a moment. <<He>> beats the wheel with the tips of <<his>> fingers, as if considering leaving you here without clothes. "Alright," <<he>> says at last. "You can come back in."
<br><br>
<<hitchhike_journey_nude>><<effects>>
<<if $submissive gte 1150>>
"This is wrong," you say. "Take me where I want to go. And give me back my clothes!"
<<elseif $submissive lte 850>>
"Fuck you," you say. "We had an agreement. Take me where I want to go. And give me back my clothes."
<<else>>
"I'm not playing your game," you say. "Take me where I want to go, and give me back my clothes."
<</if>>
<br><br>
"You'll do as I say," the <<person>> sneers, grasping your neck.
<<if $physique gte random(1, $physiquemax)>>
<<He>> tries to push you from the car, <span class="green">but you resist.</span> You push <<his>> arms away and kick <<him>> in the face. You feel something come loose.
<br><br>
<<He>> clutches <<his>> face in one hand, while holding the other up in surrender. "F-fine," <<he>> says. "You violent psycho."
<br><br>
<<clotheson>>
<<He>> wipes the blood away while you get dressed.
<br><br>
<<link [[Next|Farm Hitchhike Defiant]]>><</link>>
<br>
<<else>>
<span class="red"><<He>> shoves you from the car,</span> where you roll onto the dusty road. <<He>> slams the door shut, and drives away. <<stealclothes>>
<br><br>
<<endevent>>
<<destinationfarmroad>>
<</if>><<effects>>
<<hitchhike_journey>><<effects>>
<<if $phase is 1>>
<<He>> lets you dress as you drive into town. You're still adjusting your clothes when you exist <<his>> car. <<He>> drives away.
<br><br>
<<link [[Next|Harvest Street]]>><<endevent>><<set $eventskip to 1>><</link>>
<br>
<<else>>
<<He>> lets you dress as you arrive at the farmlands. You're still adjusting your clothes when you exist <<his>> car. <<He>> drives away.
<br><br>
<<link [[Next|Farmland]]>><<endevent>><<set $eventskip to 1>><</link>>
<br>
<</if>><<effects>>
"Suit yourself," the <<person>> says. <<He>> closes the door and drives away.
<br><br>
<<endevent>>
<<destinationfarmroad>><<effects>>
You kneel in front of the <<person>>. <<He>> grasps your hair with one hand while <<if $pronoun is "m">>unzipping <<his>> fly<<else>>lifting <<his>> skirt<</if>> with the other. <<He>> pushes your face against <<his>> <<if $NPCList[0].penis isnot "none">>erect <<print $NPCList[0].penisdesc>><<else>>pussy<</if>>.<<promiscuity4>>
<<link [[Next|Farm Hitchhike Oral]]>><<set $sexstart to 1>><</link>>
<br><<if $sexstart is 1>>
<<set $sexstart to 0>>
<<consensual>>
<<set $consensual to 1>>
<<neutral 1>>
<<maninit>>
<<set $enemytrust += 100>><<npcoral>>
<</if>>
<<effects>>
<<effectsman>><<man>>
<<stateman>>
<br><br>
<<actionsman>>
<<if $finish is 1>>
<span id="next"><<link [[Next|Farm Hitchhike Oral Finish]]>><</link>></span><<nexttext>>
<<elseif $enemyhealth lte 0>>
<span id="next"><<link [[Next|Farm Hitchhike Oral Finish]]>><</link>></span><<nexttext>>
<<elseif $enemyarousal gte $enemyarousalmax>>
<span id="next"><<link [[Next|Farm Hitchhike Oral Finish]]>><</link>></span><<nexttext>>
<<else>>
<span id="next"><<link [[Next|Farm Hitchhike Oral]]>><</link>></span><<nexttext>>
<</if>><<set $outside to 0>><<effects>>
<<if $enemyarousal gte $enemyarousalmax>>
<<ejaculation>>
"Good <<girl>>," <<he>> says, leaning back in <<his>> seat. "Get in."
<br><br>
<<tearful>> you climb in the back.
<br><br>
<<clotheson>>
"Where are you going anyway?"
<br><br>
<<link [[Town|Farm Hitchhike Oral End]]>><<set $phase to 1>><</link>>
<br>
<<link [[Farms|Farm Hitchhike Oral End]]>><<set $phase to 2>><</link>>
<br>
<<elseif $enemyhealth lte 0>>
You shove the <<person>> back into <<his>> car, and run. You take cover within a copse just off the road, until you hear <<him>> drive away.
<br><br>
<<tearful>> you return to the road.
<br><br>
<<clotheson>>
<<endcombat>>
<<destinationfarmroad>>
<<else>>
"Fine," the <<person>> says. "But I'm not helping." <<He>> slams the door shut and drives away.
<br><br>
<<tearful>> you walk to the side of the road.
<br><br>
<<clotheson>>
<<endcombat>>
<<destinationfarmroad>>
<</if>><<effects>>
<<hitchhike_journey>><<effects>>
<<if $rng gte 51>>
<<if $phase is 1>>
"I'm heading to town anyway," the <<person>> says. "Hop in."
<<else>>
"I'm heading out there anyway," the <<person>> says. "Hop in."
<</if>>
<br><br>
<<He>> leans back and opens a door.
<<set $rng to random(1, 100)>>
<<if $rng gte 81>>
The backseat is covered in empty pizza boxes. "Just shove them to the floor," <<he>> adds, sheepish.
<<elseif $rng gte 61>>
The interior is clean and unremarkable.
<<elseif $rng gte 41>>
The interior is lit by a purple glow, and the seats look made from an exotic animal hide.
<<elseif $rng gte 21>>
The interior is clean and smart.
<<else>>
The interior smells like wet dog.
<</if>>
<br><br>
<<link [[Get in (0:15)|Farm Hitchhike Journey]]>><</link>>
<br>
<<link [[Refuse|Farm Hitchhike Refuse]]>><</link>>
<br>
<<else>>
"I'm going in the opposite direction," the <<person>> says. "Sorry." <<He>> closes <<his>> window.
<br><br>
<<link [[Step away|Farm Hitchhike Step]]>><</link>>
<br>
<<if $submissive gte 1500>>
<<link [[Beg (0:15)|Farm Hitchhike Beg]]>><</link>><<submissivetext>>
<br>
<</if>>
<</if>><<effects>>
You rush forward <<if $pain gte 40>>, tears streaming down your cheeks,<<else>> and bang on the window<</if>>. "Please don't leave me out here!" you say. "There are horrible people out, and I'm all alone, and, and..."
<br><br>
The <<person>> hesitates, then leans back to open one of the back doors. "Get in."
<br><br>
You thank the <<person>> and climb in the back.
<br><br>
<<if $phase is 1>>
You stare out the window as the <<person>> drives, watching the hills roll by. <<He>> takes a peculiar route down a side road, but emerges on Harvest Street all the same. You climb from the car, and <<he>> drives away.
<br><br>
<<link [[Next|Harvest Street]]>><<endevent>><<set $eventskip to 1>><</link>>
<br>
<<else>>
You stare out the window as the <<person>> drives, watching the hills roll by. <<He>> takes a peculiar route down a side road, but emerges in the farmlands all the same. You climb from the car, and <<he>> drives away.
<br><br>
<<link [[Next|Farmland]]>><<endevent>><<set $eventskip to 1>><</link>>
<br>
<</if>><<effects>>
You step away from the car, and the <<person>> drives away.
<br><br>
<<endevent>>
<<destinationfarmroad>><<effects>>
You step away from the car. The <<person>> shrugs and drives away.
<br><br>
<<endevent>>
<<destinationfarmroad>><<effects>>
You climb in. The <<person>> pulls away as soon as the door closes.
<br><br>
<<hitchhike_journey>><<effects>>
<<generate1>><<generate2>><<generate3>><<generate4>><<person1>>
You're jolted awake by a rumble. You're in a back of a van. You struggle to your feet and look around, but can see no obvious way out. The van comes to a stop, and a <<person>> throws open the van doors.
<br><br>
You see the interior of a barn. The <<person>> isn't alone. Three others stand with <<him>>, examining you.
<br><br>
<<person2>>"You weren't lying," a <<person>> says. "Good stock. Would make a fine breeder."
<br><br>
<<person3>>"Breeder?" a <<person>> interjects. "I'm more interested in the produce. Gonna make a killing." <<He>> advances on you, a metal chain and collar in <<his>> hand.
<br><br>
<<link [[Protest|Street Van Protest]]>><<def 1>><<stress 6>><<trauma -6>><</link>><<gstress>><<ltrauma>>
<br>
<<link [[Fight|Street Van Fight]]>><<def 1>><<set $fightstart to 1>><</link>>
<br>
<<link [[Submit|Street Van Submit]]>><<sub 1>><<trauma 6>><<stress 6>><</link>><<gtrauma>><<gstress>>
<br><<effects>>
You leap aside, avoiding the speeding vehicle.
<br><br>
You tear yourself free from the tangle. Your clothes snag on the thorns.
<<set $worn.upper.integrity -= 10>><<set $worn.lower.integrity -= 10>><<set $worn.under_upper.integrity -= 10>><<set $worn.under_lower.integrity -= 10>>
<<integritycheck>><<exposure>>
<br><br>
<<destinationfarmroad>><<effects>>
You turn to face the oncoming vehicle. It flashes its lights. You hold up your middle finger, and force it to drive around you.
<br><br>
<<destinationfarmroad>><<effects>>
You chase after your headwear, off the road and down the ridge of a hill. It settles on a tree branch.
<<if $physiquesize gte 16000>>
You jump in the air, and just about reach it. <<large_text>>
<<else>>
It's too high to reach, so you pick up a nearby stick to help. You manage to hook it on the end.
<</if>>
<br><br>
<<clotheson>>
<<if $rng gte 61>>
You hear a buzz. A swarm of bees emerge from a hive, agitated by the moving branch. You run back to the road in a panic.<<gtrauma>><<gstress>><<gstress>><<stress 6>>
<br><br>
<<destinationfarmroad>>
<<else>>
You return to the road, your $worn.head.name back where it belongs.
<br><br>
<<destinationfarmroad>>
<</if>><<effects>>
You decide not to run off the road in pursuit, and continue without your headwear.
<br><br>
<<headruined>>
<<destinationfarmroad>><<effects>>
<<if $road_pet is "cowgirl">>
You pet the cowgirl's head. She moos again and licks your fingers.
<<elseif $road_pet is "bullboy">>
You pet the bullboy's head. He moos again and licks your fingers.
<<else>>
You pet the cow's head. It moos again and licks your fingers.
<</if>>
<br><br>
<<unset $road_pet>>
<<destinationfarmroad>><<widget "destinationfarmroad">><<nobr>>
<<if $bus is "farmroad1">>
<<link [[Next|Farm Road 1]]>><<endevent>><<set $eventskip to 1>><</link>>
<<elseif $bus is "farmroad2">>
<<link [[Next|Farm Road 2]]>><<endevent>><<set $eventskip to 1>><</link>>
<<elseif $bus is "farmroad3">>
<<link [[Next|Farm Road 3]]>><<endevent>><<set $eventskip to 1>><</link>>
<<elseif $bus is "farmroad4">>
<<link [[Next|Farm Road 4]]>><<endevent>><<set $eventskip to 1>><</link>>
<<elseif $bus is "farmroad5">>
<<link [[Next|Farm Road 5]]>><<endevent>><<set $eventskip to 1>><</link>>
<<else>>
<<link [[Next|Farm Road 6]]>><<endevent>><<set $eventskip to 1>><</link>>
<</if>>
<</nobr>><</widget>>
<<widget "hitchhike_journey">><<nobr>>
<<pass 15>>
<<if $phase is 1>>
You stare out the window as the <<person>> drives, watching the hills roll by. <<He>> takes a peculiar route down a side road, but emerges on Harvest Street all the same. You climb from the car, and <<he>> drives away.
<br><br>
<<endcombat>>
<<link [[Next|Harvest Street]]>><<endevent>><<set $eventskip to 1>><</link>>
<br>
<<else>>
You stare out the window as the <<person>> drives, watching the hills roll by. <<He>> takes a peculiar route down a side road, but emerges in the farmlands all the same. You climb from the car, and <<he>> drives away.
<br><br>
<<endcombat>>
<<link [[Next|Farmland]]>><<endevent>><<set $eventskip to 1>><</link>>
<br>
<</if>>
<</nobr>><</widget>>
<<widget "hitchhike_journey_nude">><<nobr>>
<<pass 15>>
<<if $phase is 1>>
<<He>> holds on to your clothes for the remainder of the journey, only giving them up as you drive into town.
<br><br>
<<He>> watches with amusement as you struggle to dress in the confines of the car. "Better hurry," <<he>> laughs. "Someone will see you."
<br><br>
<<He>> drives away as soon as you exit the vehicle.
<br><br>
<<link [[Next|Harvest Street]]>><<clotheson>><<endevent>><<set $eventskip to 1>><</link>>
<br>
<<else>>
<<He>> holds on to your clothes for the remainder of the journey, only giving them up as you approach the farmlands.
<<He>> watches with amusement as you struggle to dress in the confines of the car. "Better hurry," <<he>> laughs. "Someone will see you."
<br><br>
<<He>> drives away as soon as you exit the vehicle.
<br><br>
<<link [[Next|Farmland]]>><<clotheson>><<endevent>><<set $eventskip to 1>><</link>>
<br>
<</if>>
<</nobr>><</widget>>
<<widget "passoutfarmroad">><<nobr>>
<<passout>>
You've pushed yourself too much. You pass out.
<br><br>
<<set $danger to random(1, 10000)>>
<<if $danger gte (9900 - $allure)>>
<<link [[Next|Farm Road Passout]]>><<pass 60>><<set $stress -= 2000>><</link>>
<br>
<<else>>
<<ambulance>>
<</if>>
<</nobr>><</widget>>
<<widget "hitchhike">><<nobr>>
<<set $rng to random(1, 100)>>
<<if $exposed gte 1>>
You hear a car approaching. <<covered>> You hide
<<if $rng gte 81>>
behind a bush
<<elseif $rng gte 61>>
in a ditch
<<elseif $rng gte 41>>
behind a tree
<<elseif $rng gte 21>>
behind a rock
<<else>>
within a copse
<</if>>
at the side of the road until it passes.<<gstress>><<stress 6>>
<br><br>
<<destinationfarmroad>>
<<elseif $rng gte 81>>
<<generate1>><<person1>>
A car pulls up beside you. The window drops, revealing a <<person>>.
<br><br>
"Need a lift?" <<he>> says. "Which way you going?"
<br><br>
<<link [[To town|Farm Hitchhike Ask]]>><<set $phase to 1>><</link>>
<br>
<<link [[To the farms|Farm Hitchhike Ask]]>><<set $phase to 2>><</link>>
<br>
<<link [[Step away|Farm Hitchhike Refuse]]>><</link>>
<br>
<<elseif $rng gte 61>>
<<generate1>><<person1>>
A car pulls up beside you. The window drops, revealing a <<person>>.
<br><br>
"I see you're in need of help there, <<girl>>," <<he>> says. "I'll take you where you need to go." <<He>> opens the car door. "But you need to make it worth my while. Get on your knees."
<br><br>
<<if $promiscuity gte 55>>
<<link [[Kneel|Farm Hitchhike Kneel]]>><</link>><<promiscuous4>>
<br>
<</if>>
<<link [[Refuse|Farm Hitchhike Kneel Refuse]]>><</link>>
<br>
<<elseif $rng gte 41>>
<<generate1>><<person1>>
A car pulls up beside you. The window drops, revealing a <<person>>.
<br><br>
"What you doing out here all alone?" <<he>> asks with a sly smile.
<br><br>
<<link [[Say you need to get to town|Farm Hitchhike Exposed]]>><<set $phase to 1>><</link>>
<br>
<<link [[Say you need to get to the farms|Farm Hitchhike Exposed]]>><<set $phase to 2>><</link>>
<br>
<<link [[Step away|Farm Hitchhike Refuse]]>><</link>>
<br>
<<elseif $rng gte 21>>
<<generate1>><<generate2>><<person1>>
A car pulls up beside you. The window drops, revealing a <<person>>. A <<person2>><<person>> leans over <<person1>><<him>>
<br><br>
<<person2>>
<<if $player.gender_appearance is "m">>
"Handsome fella,"
<<else>>
"Cute <<girl>>,"
<</if>>
<<he>> says. "We'll give you a lift. How about you tell us where you're headed? You can sit between us."
<br><br>
<<link [[Accept and say you're going to town (0:15)|Farm Hitchhike Pair]]>><<set $phase to 1>><</link>>
<br>
<<link [[Accept and say you're going to the farms (0:15)|Farm Hitchhike Pair]]>><<set $phase to 2>><</link>>
<br>
<<link [[Refuse|Farm Hitchhike Pair Refuse]]>><</link>>
<br>
<<else>>
<<generate1>><<generate2>><<generate3>><<person1>>
A car pulls up beside you. A <<person>>, <<person2>><<person>> and <<person3>><<person>> step out.
<br><br>
"All alone?" the <<person1>><<person>> mocks as <<he>> steps behind you. The other two close in. "Nice. You'd best play along. There's no one out here to save you."<<gstress>><<stress 6>>
<br><br>
<<link [[Run|Farm Hitchhike Run]]>><</link>><<athleticsdifficulty 1 1000>>
<br>
<<link [[Stand your ground|Farm Hitchhike Rape]]>><<set $molestationstart to 1>><</link>>
<br>
<</if>>
<</nobr>><</widget>>
<<widget "fox_gen">><<nobr>>
<<if $monsterchance gte 1 and $hallucinations gte 1 or $monsterchance gte 1 and $monsterhallucinations is "f">>
<<if $malechance lt random(1, 100)>>
<<set $fox to "female">>
<<else>>
<<set $fox to "male">>
<</if>>
<<else>>
<<if $beastmalechance lt random(1, 100)>>
<<set $fox to "vixen">>
<<else>>
<<set $fox to "reynard">>
<</if>>
<</if>>
<</nobr>><</widget>>
<<widget "fox_text">><<nobr>>
<<if $fox is "male">>
<<set _text_output to "foxboy">>
<<elseif $fox is "female">>
<<set _text_output to "foxgirl">>
<<elseif $fox is "vixen">>
<<set _text_output to "vixen">>
<<elseif $fox is "reynard">>
<<set _text_output to "fox">>
<</if>>
<<print _text_output>>
<</nobr>><</widget>>
<<widget "fox_he">><<nobr>>
<<if $fox is "male">>
<<set _text_output to "he">>
<<elseif $fox is "female">>
<<set _text_output to "she">>
<<elseif $fox is "vixen">>
<<set _text_output to "it">>
<<elseif $fox is "reynard">>
<<set _text_output to "it">>
<</if>>
<<print _text_output>>
<</nobr>><</widget>>
<<widget "fox_He">><<nobr>>
<<if $fox is "male">>
<<set _text_output to "He">>
<<elseif $fox is "female">>
<<set _text_output to "She">>
<<elseif $fox is "vixen">>
<<set _text_output to "It">>
<<elseif $fox is "reynard">>
<<set _text_output to "It">>
<</if>>
<<print _text_output>>
<</nobr>><</widget>>
<<widget "fox_him">><<nobr>>
<<if $fox is "male">>
<<set _text_output to "him">>
<<elseif $fox is "female">>
<<set _text_output to "her">>
<<elseif $fox is "vixen">>
<<set _text_output to "it">>
<<elseif $fox is "reynard">>
<<set _text_output to "it">>
<</if>>
<<print _text_output>>
<</nobr>><</widget>>
<<widget "fox_his">><<nobr>>
<<if $fox is "male">>
<<set _text_output to "his">>
<<elseif $fox is "female">>
<<set _text_output to "her">>
<<elseif $fox is "vixen">>
<<set _text_output to "its">>
<<elseif $fox is "reynard">>
<<set _text_output to "its">>
<</if>>
<<print _text_output>>
<</nobr>><</widget>>
<<widget "farm_work_time">><<nobr>>
<<set _farm_work_time to Math.trunc(($time / 20) - 17)>>
<<if _farm_work_time gte 46 or $args[0] is "midnight">>
<<set _farm_work_time to 46>>
<</if>>
<</nobr>><</widget>>
<<widget "farm_milk_check">><<nobr>>
<<farm_work_time>>
<<if _farm_work_time gte 30>>
<<set $farm_work.cattle_need to (18 - $farm_work.cattle_milked)>>
<<elseif _farm_work_time gte 10>>
<<set $farm_work.cattle_need to (12 - $farm_work.cattle_milked)>>
<<else>>
<<set $farm_work.cattle_need to (6 - $farm_work.cattle_milked)>>
<</if>>
<</nobr>><</widget>>
<<widget "farm_work_update">><<nobr>>
<<alex_clamp>>
<<farm_work_time $args[0]>>
<<if $args[0] is "midnight" and $farm_work>>
<<if $farm_work.recent_shift gte 660>>
<<earnFeat "Dawn to Dusk">>
<</if>>
<</if>>
<<if $farm_work is undefined>>
<<set $farm_work to {}>>
<<set $farm_work.time to 0>>
<<set $farm_work.shower to 0>>
<<set $farm_work.border to 0>>
<<set $farm_work.yard to 0>>
<<set $farm_work.chickens_fed to 0>>
<<set $farm_work.chickens_out to 0>>
<<set $farm_work.pigs_fed to 0>>
<<set $farm_work.pigs_out to 0>>
<<set $farm_work.horses_brushed to 0>>
<<set $farm_work.horses_out to 0>>
<<set $farm_work.horses_satisfied to 0>>
<<set $farm_work.cattle_out to 0>>
<<set $farm_work.cattle_milked to 0>>
<<set $farm_work.cattle_need to 0>>
<<set $farm_work.dogs_fed to 0>>
<<set $farm_work.alex_relax to 0>>
<<set $farm_work.still to 0>>
<<set $farm_work.tending to 0>>
<<set $farm_work.hay to 0>>
<<set $farm_work.admin to 0>>
<<set $farm_work.event_time to random(60, 300)>>
<<set $farm_work.recent_shift to 0>>
<<if $farm_stage gte 5>>
<<set $farm_work.fence_damage to random(0, 12)>>
<<else>>
<<if random(1, 3) is 3>>
<<set $farm_work.fence_damage to random(0, 6)>>
<</if>>
<</if>>
<<set $farm_work.dog to {}>>
<<set $farm_work.pig to {}>>
<<set $farm_work.horse to {}>>
<<set $farm_work.cattle to {}>>
<<if $monsterchance gte random(1, 100)>>
<<set $farm_work.horse.monster_roll to true>>
<<else>>
<<set $farm_work.horse.monster_roll to false>>
<</if>>
<<if $monsterchance gte random(1, 100)>>
<<set $farm_work.pig.monster_roll to true>>
<<else>>
<<set $farm_work.pig.monster_roll to false>>
<</if>>
<<if $monsterchance gte random(1, 100)>>
<<set $farm_work.dog.monster_roll to true>>
<<else>>
<<set $farm_work.dog.monster_roll to false>>
<</if>>
<<if $monsterchance gte random(1, 100)>>
<<set $farm_work.cattle.monster_roll to true>>
<<else>>
<<set $farm_work.cattle.monster_roll to false>>
<</if>>
<<farm_gen_all>>
<</if>>
<<set _farm_alex_actions to _farm_work_time - $farm_work.time>>
<<for _i = 0; _i < _farm_alex_actions; _i++>>
<<if $farm_work.chickens_panic gte 1>>
<<set $farm_work.chickens_panic to 0>>
<<set $farm_work.alex to "chickens_panic">>
<<continue>>
<</if>>
<<if $farm_work.pigs_panic gte 1>>
<<set $farm_work.pigs_panic to 0>>
<<set $farm_work.alex to "pigs_panic">>
<<continue>>
<</if>>
<<if $farm_work.horses_panic gte 1>>
<<set $farm_work.horses_panic to 0>>
<<set $farm_work.alex to "horses_panic">>
<<continue>>
<</if>>
<<if $farm_work.cattle_panic gte 1>>
<<set $farm_work.cattle_panic to 0>>
<<set $farm_work.alex to "cattle_panic">>
<<continue>>
<</if>>
<<if $farm_work.dogs_panic gte 1>>
<<set $farm_work.dogs_panic to 0>>
<<set $farm_work.alex to "dogs_panic">>
<<continue>>
<</if>>
<<if $farm_work.shower lt 1>>
<<set $farm_work.shower to 1>>
<<set $farm_work.alex to "shower">>
<<continue>>
<</if>>
<<if $farm_work.border lt 1>>
<<set $farm_work.border to 1>>
<<set $farm_work.alex to "border">>
<<continue>>
<</if>>
<<if $farm_work.yard lt 1>>
<<set $farm_work.yard to 1>>
<<set $farm_work.alex to "yard">>
<<continue>>
<</if>>
<<if $farm_work.chickens_fed lt 1>>
<<set $farm_work.chickens_fed to 1>>
<<set $farm_work.alex to "chickens_fed">>
<<continue>>
<</if>>
<<if $farm_work.chickens_out lt 1>>
<<set $farm_work.chickens_out to 1>>
<<set $farm_work.alex to "chickens_out">>
<<continue>>
<<elseif $farm_work.chickens_out lt 2 and _farm_work_time gte 40>>
<<set $farm_work.chickens_out to 2>>
<<set $farm_work.alex to "chickens_in">>
<<continue>>
<</if>>
<<if $farm_work.pigs_out lt 1>>
<<set $farm_work.pigs_out to 1>>
<<set $farm_work.alex to "pigs_out">>
<<continue>>
<<elseif $farm_work.pigs_out lt 2 and _farm_work_time gte 40>>
<<set $farm_work.pigs_out to 2>>
<<set $farm_work.alex to "pigs_in">>
<<continue>>
<</if>>
<<if $farm_work.horses_out lt 1>>
<<set $farm_work.horses_out to 1>>
<<set $farm_work.alex to "horses_out">>
<<continue>>
<<elseif $farm_work.horses_out lt 2 and _farm_work_time gte 40>>
<<set $farm_work.horses_out to 2>>
<<set $farm_work.alex to "horses_in">>
<<continue>>
<</if>>
<<if $farm_work.cattle_out lt 1>>
<<set $farm_work.cattle_out to 1>>
<<set $farm_work.alex to "cattle_out">>
<<continue>>
<<elseif $farm_work.cattle_out lt 2 and _farm_work_time gte 40>>
<<set $farm_work.cattle_out to 2>>
<<set $farm_work.alex to "cattle_in">>
<<continue>>
<</if>>
<<if $farm_work.fence_damage gte 1>>
<<set $farm_work.fence_damage -= 1>>
<<set $farm_work.alex to "fence_damage">>
<<continue>>
<</if>>
<<if $farm_work.hay lt 6>>
<<set $farm_work.hay += 1>>
<<set $farm_work.alex to "hay">>
<<continue>>
<</if>>
<<if $farm_work.cattle_milked lt 6>>
<<set $farm_work.cattle_milked += 6>>
<<set $farm_work.alex to "cattle_milked">>
<<continue>>
<<elseif $farm_work.cattle_milked lt 12 and _farm_work_time gte 16>>
<<set $farm_work.cattle_milked += 6>>
<<set $farm_work.alex to "cattle_milked">>
<<continue>>
<<elseif $farm_work.cattle_milked lt 18 and _farm_work_time gte 36>>
<<set $farm_work.cattle_milked += 6>>
<<set $farm_work.alex to "cattle_milked">>
<<continue>>
<</if>>
<<farm_milk_check>>
<<if $farm_work.chicken_eggs lt 1 and _farm_work_time gte 26>>
<<set $farm_work.chicken_eggs to 1>>
<<est $farm_work.alex to "chicken_eggs">>
<<continue>>
<</if>>
<<if $farm_work.dogs_fed lt 1 or (_farm_work_time gte 40 and $farm_work.dogs_fed lt 2)>>
<<set $farm_work.dogs_fed += 1>>
<<set $farm_work.alex to "dogs_fed">>
<<continue>>
<</if>>
<<if $farm_work.pigs_fed lt 6>>
<<set $farm_work.pigs_fed += 1>>
<<set $farm_work.alex to "pigs_fed">>
<<continue>>
<</if>>
<<if $farm_work.horses_brushed lt 6>>
<<set $farm_work.horses_brushed += 6>>
<<set $farm_work.alex to "horses_brushed">>
<<continue>>
<</if>>
<<if $farm_work.alex_relax lt 3 and _farm_work_time gte 16>>
<<set $farm_work.alex_relax += 1>>
<<set $farm_work.alex to "relax">>
<<continue>>
<</if>>
<<if $farm_work.still lt 3>>
<<set $farm_work.still += 1>>
<<set $farm_work.alex to "still">>
<<continue>>
<</if>>
<<if $farm_stage gte 6>>
<<if $farm_work.tending lt 24>>
<<set $farm_work.tending += 1>>
<<set $farm_work.alex to "tending">>
<<continue>>
<</if>>
<<elseif $farm_stage gte 5>>
<<if $farm_work.tending lt 18>>
<<set $farm_work.tending += 1>>
<<set $farm_work.alex to "tending">>
<<continue>>
<</if>>
<<elseif $farm_stage gte 4>>
<<if $farm_work.tending lt 12>>
<<set $farm_work.tending += 1>>
<<set $farm_work.alex to "tending">>
<<continue>>
<</if>>
<<else>>
<<if $farm_work.tending lt 6>>
<<set $farm_work.tending += 1>>
<<set $farm_work.alex to "tending">>
<<continue>>
<</if>>
<</if>>
<<if $farm_work.admin lt 6>>
<<set $farm_work.admin += 1>>
<<set $farm_work.alex to "admin">>
<<continue>>
<</if>>
<<set $farm.clearing -= 1>>
<<set $farm_work.alex to "clearing">>
<</for>>
<<if _farm_work_time gte 0 or $args[0] is "midnight">>
<<set $farm_work.time to _farm_work_time>>
<</if>>
<</nobr>><</widget>>
<<widget "farm_alex">><<nobr>>
<span class="lblue">
<<switch $farm_work.alex>>
<<case "shower">>
You hear running water in the shed beside the farmhouse. Alex is taking a shower.
<<case "border">>
Alex follows the border of the farm, checking the walls and fences for damage.
<<case "yard">>
<<if $weather.current is "snow">>
Alex is clearing the yard of snow.
<<else>>
Alex is clearing the yard of fallen leaves.
<</if>>
<<case "chickens_fed">>
Alex is feeding the chickens.
<<case "chickens_out">>
Alex has let the chickens into the yard, and is cleaning their coop.
<<case "chickens_in">>
Alex is herding the chickens back into their coop.
<<case "pigs_out">>
Alex has let the <<farm_text_many pig>> into the outdoor pen, and is cleaning their sty.
<<case "pigs_in">>
Alex is herding the <<farm_text_many pig>> back into their sty.
<<case "horses_out">>
Alex is leading the <<farm_text_many horse>> to the field.
<<case "horses_in">>
Alex is herding the <<farm_text_many horse>> back to the stable.
<<case "cattle_out">>
Alex has let the <<farm_text_many cattle>> into the field, and is cleaning their barn.
<<case "cattle_in">>
Alex is herding the <<farm_text_many cattle>> back into their barn.
<<case "cattle_milked">>
Alex is attaching the <<farm_text_many cattle>> to milking machines.
<<case "chicken_eggs">>
Alex is gathering chicken eggs.
<<case "pigs_fed">>
Alex is carrying heavy buckets of pig feed across the yard.
<<case "horses_brushed">>
Alex is brushing the horses.
<<case "relax">>
Alex is relaxing under a tree.
<<case "still">>
Alex has disappeared into an old stone building. The door is locked.
<<case "tending">>
Alex is tending to the crops.
<<case "clearing">>
<<if $farm_stage is 6>>
Alex leans on an upper story windowsill of the farmhouse, talking on a phone.
<<else>>
Alex is battling the weeds that strangle the old fields.
<</if>>
<<case "chickens_panic">>
Alex is calming the chickens.
<<case "pigs_panic">>
Alex is wrestling the <<farm_text_many pig>>, trying to calm them.
<<case "horses_panic">>
Alex is soothing the <<farm_text_many horse>>.
<<case "cattle_panic">>
Alex is calming the <<farm_text_many cattle>>.
<<case "dogs_panic">>
Alex is stroking the <<farm_text_many dog>>.
<<case "panic">>
Alex rushes around, trying to calm the animals.
<<case "fence_damage">>
Alex is repairing the perimeter.
<<case "dogs_fed">>
Alex is feeding the <<farm_text_many dog>>.
<<case "hay">>
<<if $season is "winter">>
Alex is checking the buildings for frost damage.
<<elseif $season is "spring">>
Alex is tending to the hay field.
<<else>>
Alex is gathering hay.
<</if>>
<<case "admin">>
Alex leans on an upper story windowsill of the farmhouse, talking on a phone.
<</switch>>
</span>
<br><br>
<</nobr>><</widget>>
<<widget "farm_status">><<nobr>>
<span class="purple">
<<if $farm_work.border lt 1>>
Someone needs to check the border for break-ins and other damage.
<br>
<<elseif $farm_work.fence_damage gte 10>>
<span class="red">The perimeter is in dire need of repair.</span>
<br>
<<elseif $farm_work.fence_damage gte 5>>
<span class="pink">The perimeter is in dire need of repair.</span>
<br>
<<elseif $farm_work.fence_damage gte 1>>
<span class="purple">The perimeter is in need of repair.</span>
<br>
<</if>>
<<if $farm_work.yard lt 1>>
<<if $weather.current is "snow">>
The yard is covered in snow.
<<else>>
The yard is covered in fallen leaves.
<</if>>
<br>
<</if>>
<<if $farm_work.chickens_panic gte 1>>
<span class="pink">The chickens cluck in a maddening choir.</span>
<br>
<<elseif $farm_work.chickens_out lt 1>>
The chickens cluck at the edge of their coop, eager to be let out.
<br>
<<elseif $farm_work.chickens_fed lt 1>>
Hungry chickens follow you across the yard.
<br>
<<elseif $farm_work.chickens_out lt 2 and _farm_work_time gte 36>>
The chickens avoid the growing shadows.
<br>
<</if>>
<<if $farm_work.pigs_panic gte 1>>
<span class="pink">The <<farm_text_many pig>> are a frenzy of squeals. They're trying to dig their way out.</span>
<br>
<<elseif $farm_work.pigs_out lt 1>>
The <<farm_text_many pig>> are restless.
<br>
<<elseif $farm_work.pigs_fed lt 1>>
The <<farm_text_many pig>> root around the mud for leftover scraps.
<br>
<<elseif $farm_work.pigs_fed lt 6>>
The <<farm_text_many pig>> have some food, but not enough to sate their appetites.
<br>
<<elseif $farm_work.pigs_out lt 2 and _farm_work_time gte 36>>
The <<farm_text_many pig>> huddle close together for warmth.
<br>
<</if>>
<<if $farm_work.horses_panic gte 1>>
<<if $farm_work.horses_out lt 1 or $farm_work.horses_out gte 3>>
<span class="pink">The <<farm_text_many horse>> gallop around the field, neighing in a panic.</span>
<<else>>
<span class="pink">The <<farm_text_many horse>> bash against the doors of their stalls, trying to escape.</span>
<</if>>
<br>
<<elseif $farm_work.horses_out lt 1>>
<<if $farm_work.horse.monster is true>>
The centaur shout at you, asking to be let out.
<br>
<<else>>
The horses pace around their stalls.
<br>
<</if>>
<<elseif $farm_work.horses_brushed lt 1>>
<<if $farm_work.horse.monster is true>>
The centaur need brushing.
<br>
<<else>>
The horses need brushing.
<br>
<</if>>
<<elseif $farm_work.horses_brushed lt 2>>
<<if $farm_work.horse.monster is true>>
One centaur is brushed, but the others need attention.
<br>
<<else>>
One horse is brushed, but the others need attention.
<br>
<</if>>
<<elseif $farm_work.horses_brushed lt 6>>
<<if $farm_work.horse.monster is true>>
The centaur need more brushing.
<br>
<<else>>
The horses need more brushing.
<br>
<</if>>
<<elseif $farm_work.horses_out lt 2 and _farm_work_time gte 36>>
<<if $farm_work.horse.monster is true>>
Some of the centaur lie on the grass, worn out for the day.
<br>
<<else>>
Some of the horses lie on the grass, worn out for the day.
<br>
<</if>>
<<elseif $deviancy gte 35 and $bestialitydisable is "f" and $farm_work.horses_satisfied lt 6 and $farm_work.horses_out lt 2>>
<<if $farm_work.horse.monster is true>>
The centaur seem agitated. They need "special" attention.
<br>
<<else>>
The horses seem agitated. They need "special" attention.
<br>
<</if>>
<</if>>
<<if $farm_work.cattle_panic gte 1>>
<span class="pink">The <<farm_text_many cattle>> pace and shiver.</span>
<br>
<<elseif $farm_work.cattle_out lt 1>>
The <<farm_text_many cattle>> moo from their barn, eager to be let out.
<br>
<<elseif $farm_work.cattle_milked lt 6>>
The <<farm_text_many cattle>> pace uncomfortably. They need milking.
<br>
<<elseif $farm_work.cattle_milked lt 12 and _farm_work_time gte 10>>
The <<farm_text_many cattle>> pace uncomfortably. They need milking.
<br>
<<elseif $farm_work.cattle_milked lt 18 and _farm_work_time gte 30>>
The <<farm_text_many cattle>> pace uncomfortably. They need milking.
<br>
<<elseif $farm_work.cattle_out lt 2 and _farm_work_time gte 36>>
The <<farm_text_many cattle>> crowd around their barn, fearful of the growing shadows.
<br>
<</if>>
<<if $farm_work.dogs_panic gte 1>>
<span class="pink">The <<farm_text_many dog>> howl at the sky.</span>
<br>
<<elseif $farm_work.dogs_fed lt 1 or ($farm_work.dogs_fed lt 2 and _farm_work_time gte 36)>>
The <<farm_text_many dog>> watch the gate to the field, eager for their meal.
<br>
<</if>>
<<if $farm_stage gte 6 and $farm_work.tending lte 24>>
The crops need tending.
<br>
<<elseif $farm_stage gte 5 and $farm_work.tending lte 19>>
The crops need tending.
<br>
<<elseif $farm_stage gte 4 and $farm_work.tending lte 12>>
The crops need tending.
<br>
<<elseif ($farm_stage is 3 or $farm_stage is 2) and $farm_work.tending lte 6>>
The crops need tending.
<br>
<</if>>
</span>
<br>
<</nobr>><</widget>>
<<widget "farm_actions">><<nobr>>
<<farm_gen_all>>
<<if $farm_work.alex is "shower">>
<<set $skulduggerydifficulty to 700>>
<<link [[Spy on Alex (0:20)|Farm Spy]]>><<pass 20>><</link>><<promiscuous1>><<skulduggerydifficulty>>
<br>
<</if>>
<<if $farm_work.border lt 1>>
<<link [[Investigate the perimeter (0:20)|Farm Border]]>><<farm_count 20>><<set $farm_work.border to 1>><<pass 20>><</link>>
<br>
<<elseif $farm_work.fence_damage gte 1>>
<<if $farm_work.alex is "fence_damage">>
<<link [[Help Alex repair the perimeter (0:20)|Farm Perimeter Alex]]>><<npcincr Alex love 1>><<farm_count 20>><<set $farm_work.fence_damage -= 1>><<pass 20>><</link>><<glove>>
<br>
<<else>>
<<link [[Repair the perimeter (0:20)|Farm Perimeter]]>><<farm_count 20>><<set $farm_work.fence_damage -= 1>><<pass 20>><</link>>
<br>
<</if>>
<</if>>
<<if $farm_work.yard lt 1>>
<<link [[Clear the yard (0:20)|Farm Yard]]>><<farm_count 20>><<set $farm_work.yard to 1>><<pass 20>><<tiredness 2>><</link>><<gtiredness>>
<br>
<</if>>
<<if $farm_work.chickens_panic gte 1>>
<<link [[Calm the chickens (0:20)|Farm Chickens Calm]]>><<farm_count 20>><<pass 20>><</link>><<tendingdifficulty 1 300>>
<br>
<<elseif $farm_work.chickens_out lt 1>>
<<link [[Let the chickens out (0:20)|Farm Chickens Out]]>><<farm_count 20>><<set $farm_work.chickens_out to 1>><<pass 20>><</link>>
<br>
<<elseif $farm_work.chickens_fed lt 1>>
<<link [[Feed the chickens (0:20)|Farm Chickens Feed]]>><<farm_count 20>><<set $farm_work.chickens_fed to 1>><<pass 20>><</link>>
<br>
<<elseif $farm_work.chickens_out lt 2 and _farm_work_time gte 36>>
<<link [[Herd the chickens into their coop (0:20)|Farm Chickens In]]>><<farm_count 20>><<set $farm_work.chickens_out to 2>><<pass 20>><</link>>
<br>
<</if>>
<<if $farm_work.pigs_panic gte 1>>
<<link [[Calm the pigs (0:20)|Farm Pigs Calm]]>><<farm_count 20>><<pass 20>><</link>><<physiquedifficulty 1 $physiquemax>>
<br>
<<elseif $farm_work.pigs_out lt 1>>
<<link [[Let the pigs out (0:20)|Farm Pigs Out]]>><<farm_count 20>><<set $farm_work.pigs_out to 1>><<pass 20>><</link>>
<br>
<<elseif $farm_work.pigs_fed lt 6>>
<<if $farm_work.alex is "pigs_fed">>
<<link [[Help Alex Feed the pigs (0:20)|Farm Pigs Feed Alex]]>><<farm_count 20>><<set $farm_work.pigs_fed += 1>><<pass 20>><</link>>
<br>
<<else>>
<<link [[Feed the pigs (0:20)|Farm Pigs Feed]]>><<farm_count 20>><<set $farm_work.pigs_fed += 1>><<pass 20>><<tiredness 2>><</link>><<gtiredness>>
<br>
<</if>>
<<elseif $farm_work.pigs_out lt 2 and _farm_work_time gte 36>>
<<link [[Herd the pigs into their sty (0:20)|Farm Pigs In]]>><<farm_count 20>><<set $farm_work.pigs_out to 2>><<pass 20>><</link>>
<br>
<</if>>
<<if $farm_work.horses_panic gte 1>>
<<link [[Calm the horses (0:20)|Farm Horses Calm]]>><<farm_count 20>><<pass 20>><</link>><<tendingdifficulty 1 1000>>
<br>
<<elseif $farm_work.horses_out lt 1>>
<<if $farm_work.horse.monster is true>>
<<link [[Let the centaur out (0:20)|Farm Horses Out]]>><<farm_count 20>><<set $farm_work.horses_out to 1>><<pass 20>><</link>>
<<else>>
<<link [[Let the horses out (0:20)|Farm Horses Out]]>><<farm_count 20>><<set $farm_work.horses_out to 1>><<pass 20>><</link>>
<</if>>
<br>
<<elseif $farm_work.horses_brushed lt 6>>
<<if $farm_work.horse.monster is true>>
<<link [[Brush a centaur (0:20)|Farm Horses Brush]]>><<farm_count 20>><<set $farm_work.horses_brushed += 1>><<pass 20>><<tending 2>><<trauma -2>><</link>><<gtending>><<ltrauma>>
<<else>>
<<link [[Brush a horse (0:20)|Farm Horses Brush]]>><<farm_count 20>><<set $farm_work.horses_brushed += 1>><<pass 20>><<tending 2>><<trauma -2>><</link>><<gtending>><<ltrauma>>
<</if>>
<br>
<<elseif $farm_work.horses_out lt 2 and _farm_work_time gte 36>>
<<if $farm_work.horse.monster is true>>
<<link [[Herd the centaur to their stable (0:20)|Farm Horses In]]>><<farm_count 20>><<set $farm_work.horses_out to 2>><<pass 20>><</link>>
<<else>>
<<link [[Herd the horses to their stable (0:20)|Farm Horses In]]>><<farm_count 20>><<set $farm_work.horses_out to 2>><<pass 20>><</link>>
<</if>>
<br>
<<elseif $deviancy gte 35 and $bestialitydisable is "f" and $farm_work.horses_satisfied lt 6 and $farm_work.horses_out lt 2>>
<<if $farm_work.horse.monster is true>>
<<link [[Approach a centaur|Farm Horses Lewd]]>><</link>>
<<else>>
<<link [[Approach a horse|Farm Horses Lewd]]>><</link>>
<</if>>
<br>
<</if>>
<<if $farm_work.cattle_panic gte 1>>
<<link [[Calm the cattle (0:20)|Farm Cattle Calm]]>><<farm_count 20>><<pass 20>><</link>><<tendingdifficulty 1 500>>
<br>
<<elseif $farm_work.cattle_out lt 1>>
<<link [[Let the cattle out (0:20)|Farm Cattle Out]]>><<farm_count 20>><<set $farm_work.cattle_out to 1>><<pass 20>><</link>>
<br>
<<elseif $farm_work.cattle_milked lt 6>>
<<link [[Milk the cattle|Farm Cattle Milk]]>><</link>>
<br>
<<elseif $farm_work.cattle_milked lt 12 and _farm_work_time gte 10>>
<<link [[Milk the cattle|Farm Cattle Milk]]>><</link>>
<br>
<<elseif $farm_work.cattle_milked lt 18 and _farm_work_time gte 30>>
<<link [[Milk the cattle|Farm Cattle Milk]]>><</link>>
<br>
<<elseif $farm_work.cattle_out lt 2 and _farm_work_time gte 36>>
<<link [[Herd the cattle into their barn (0:20)|Farm Cattle In]]>><<farm_count 20>><<pass 20>><<set $farm_work.cattle_out to 2>><</link>>
<br>
<<elseif $farm.milking isnot undefined>>
<<if $farm.milking.dayMilking is true>>
<<link [[Enter the barn|Farm Cattle Milk]]>><</link>>
<br>
<</if>>
<</if>>
<<if $farm_work.dogs_panic gte 1>>
<<link [[Calm the dogs (0:20)|Farm Dogs Calm]]>><<farm_count 20>><<pass 20>><</link>><<tendingdifficulty 1 700>>
<br>
<<elseif $farm_work.dogs_fed lt 1 or _farm_work_time gte 36 and $farm_work.dogs_fed lt 2>>
<<link [[Feed the dogs (0:20)|Farm Dogs Feed]]>><<farm_count 20>><<pass 20>><<set $farm_work.dogs_fed += 1>><</link>>
<br>
<</if>>
<<if $farm_work.alex is "relax" and ($exposed lt 2 or $exhibitionism gte 75)>>
<<link [[Join Alex (0:20)|Farm Rest]]>><<farm_count 20>><<trauma -2>><<stress -2>><<npcincr Alex love 1>><<set $phase to 1>><<pass 20>><</link>><<glove>><<ltrauma>><<lstress>>
<br>
<</if>>
<<if $farm_stage gte 6 and $farm_work.tending lte 24>>
<<if $farm_work.alex is "tending">>
<<if ($exposed lt 2 or $exhibitionism gte 75)>>
<<link [[Help Alex tend the crops (0:20)|Farm Tending Alex]]>><<farm_count 20>><<pass 20>><<tending 2>><<tiredness 2>><<physique 2>><<set $farm_work.tending += 1>><</link>><<gtiredness>><<gtending>>
<br>
<</if>>
<<else>>
<<link [[Tend the crops (0:20)|Farm Tending]]>><<farm_count 20>><<pass 20>><<tending 2>><<tiredness 2>><<physique 2>><<set $farm_work.tending += 1>><</link>><<gtiredness>><<gtending>>
<br>
<</if>>
<<elseif $farm_stage gte 5 and $farm_work.tending lte 19>>
<<if $farm_work.alex is "tending">>
<<if ($exposed lt 2 or $exhibitionism gte 75)>>
<<link [[Help Alex tend the crops (0:20)|Farm Tending Alex]]>><<farm_count 20>><<pass 20>><<tending 2>><<tiredness 2>><<physique 2>><<set $farm_work.tending += 1>><</link>><<gtiredness>><<gtending>>
<br>
<</if>>
<<else>>
<<link [[Tend the crops (0:20)|Farm Tending]]>><<farm_count 20>><<pass 20>><<tending 2>><<tiredness 2>><<physique 2>><<set $farm_work.tending += 1>><</link>><<gtiredness>><<gtending>>
<br>
<</if>>
<<elseif $farm_stage gte 4 and $farm_work.tending lte 12>>
<<if $farm_work.alex is "tending">>
<<if ($exposed lt 2 or $exhibitionism gte 75)>>
<<link [[Help Alex tend the crops (0:20)|Farm Tending Alex]]>><<farm_count 20>><<pass 20>><<tending 2>><<tiredness 2>><<physique 2>><<set $farm_work.tending += 1>><</link>><<gtiredness>><<gtending>>
<br>
<</if>>
<<else>>
<<link [[Tend the crops (0:20)|Farm Tending]]>><<farm_count 20>><<pass 20>><<tending 2>><<tiredness 2>><<physique 2>><<set $farm_work.tending += 1>><</link>><<gtiredness>><<gtending>>
<br>
<</if>>
<<elseif ($farm_stage is 3 or $farm_stage is 2) and $farm_work.tending lte 6>>
<<if $farm_work.alex is "tending">>
<<if ($exposed lt 2 or $exhibitionism gte 75)>>
<<link [[Help Alex tend the crops (0:20)|Farm Tending Alex]]>><<farm_count 20>><<pass 20>><<tending 2>><<tiredness 2>><<physique 2>><<set $farm_work.tending += 1>><</link>><<gtiredness>><<gtending>>
<br>
<</if>>
<<else>>
<<link [[Tend the crops (0:20)|Farm Tending]]>><<farm_count 20>><<pass 20>><<tending 2>><<tiredness 2>><<physique 2>><<set $farm_work.tending += 1>><</link>><<gtiredness>><<gtending>>
<br>
<</if>>
<</if>>
<<if $farm_stage isnot 6 and $farm_work.alex is "clearing" and ($exposed lt 2 or $exhibitionism gte 75)>>
<<link [[Help Alex clear a field (0:20)|Farm Clearing]]>><<farm_count 20>><<pass 20>><<tiredness 2>><<physique 2>><<set $farm.clearing -= 1>><</link>><<gtiredness>>
<br>
<</if>>
<<if $farm_work.alex isnot "relax" or $exposed gte 0>>
<<link [[Rest near the stables (0:15)|Farm Stables Rest]]>><<pass 15>><<stress -2>><</link>><<lstress>>
<</if>>
<br>
<</nobr>><</widget>>
<<widget "farm_work">><<nobr>>
<<farm_alex>>
<<farm_status>>
<<farm_actions>>
<br>
/*<<display_plot farm>>*/
<</nobr>><</widget>>
<<widget "fields_init">><<nobr>>
<<plots_init farm 1 earth 3 large>>
<</nobr>><</widget>>
<<widget "farm_init">><<nobr>>
/*<<fields_init>>*/
<<farm_work_update>>
<<if $farm_work.horses_out lt 1>>
<<set $farm_work.horses_out to 1>>
<</if>>
<<if $farm_work.chickens_fed lt 1>>
<<set $farm_work.chickens_fed to 1>>
<</if>>
<<if $farm_work.cattle_out lt 1>>
<<set $farm_work.cattle_out to 1>>
<</if>>
<<if $farm_work.cattle_milked lt 6>>
<<set $farm_work.cattle_milked to 6>>
<</if>>
<<set $farm to {}>>
<<set $farm.beasts to {}>>
<<set $farm.wage to 1500>>
<<set $farm.beasts.pigs to 0>>
<<set $farm.beasts.horses to 0>>
<<set $farm.beasts.cattle to 0>>
<<set $farm.beasts.dogs to 0>>
<<set $farm_naked_alex to 1>>
<<set $farm.clearing to 100>>
<<farm_update>>
<</nobr>><</widget>>
<<widget "farm_update">><<nobr>>
<<if $farm isnot undefined>>
<<if $farm.milking is undefined>>
<<set $farm.milking to {
caught: false,
alexNightEvent: false,
catchChance: 0,
dayMilking: false,
}>>
<</if>>
<</if>>
<</nobr>><</widget>>
<<widget "farm_pigs">><<nobr>>
<<if $args[0]>>
<<set $farm.beasts.pigs += $args[0]>>
<<set $farm.beasts.pigs = Math.clamp($farm.beasts.pigs, -30, 30)>>
<</if>>
<</nobr>><</widget>>
<<widget "farm_horses">><<nobr>>
<<if $args[0]>>
<<set $farm.beasts.horses += $args[0]>>
<<set $farm.beasts.horses = Math.clamp($farm.beasts.horses, -30, 30)>>
<</if>>
<</nobr>><</widget>>
<<widget "farm_cattle">><<nobr>>
<<if $args[0]>>
<<set $farm.beasts.cattle += $args[0]>>
<<set $farm.beasts.cattle = Math.clamp($farm.beasts.cattle, -30, 30)>>
<</if>>
<</nobr>><</widget>>
<<widget "farm_dogs">><<nobr>>
<<if $args[0]>>
<<set $farm.beasts.dogs += $args[0]>>
<<set $farm.beasts.dogs = Math.clamp($farm.beasts.dogs, -30, 30)>>
<</if>>
<</nobr>><</widget>>
<<widget "farm_trust">><<nobr>>
<<if $args[0] is "horses">>
<<set $enemytrust += ($farm.beasts.horses * 3)>>
<<elseif $args[0] is "pigs">>
<<set $enemytrust += ($farm.beasts.pigs * 3)>>
<<elseif $args[0] is "cattle">>
<<set $enemytrust += ($farm.beasts.cattle * 3)>>
<<elseif $args[0] is "dogs">>
<<set $enemytrust += ($farm.beasts.dogs * 3)>>
<</if>>
<</nobr>><</widget>>
<<widget "farm_gen">><<nobr>>
<<if $farm_work[$args[0]].monster_roll is true and ($hallucinations gte 1 or $monsterhallucinations is "f")>>
<<set $farm_work[$args[0]].monster to true>>
<<if $beastmalechance gte 100>>
<<set $farm_work[$args[0]].gender_plural to "m">>
<<elseif $beastmalechance gte 1>>
<<set $farm_work[$args[0]].gender_plural to "b">>
<<else>>
<<set $farm_work[$args[0]].gender_plural to "f">>
<</if>>
<<if $beastmalechance gte random(1, 100)>>
<<set $farm_work[$args[0]].gender to "m">>
<<if $cbchance gte random(1, 100)>>
<<set $farm_work[$args[0]].genitals to "vagina">>
<<else>>
<<set $farm_work[$args[0]].genitals to "penis">>
<</if>>
<<else>>
<<set $farm_work[$args[0]].gender to "f">>
<<if $dgchance gte random(1, 100)>>
<<set $farm_work[$args[0]].genitals to "penis">>
<<else>>
<<set $farm_work[$args[0]].genitals to "vagina">>
<</if>>
<</if>>
<<else>>
<<set $farm_work[$args[0]].monster to false>>
<<if $beastmalechance gte 100>>
<<set $farm_work[$args[0]].gender_plural to "m">>
<<elseif $beastmalechance gte 1>>
<<set $farm_work[$args[0]].gender_plural to "b">>
<<else>>
<<set $farm_work[$args[0]].gender_plural to "f">>
<</if>>
<<if $beastmalechance gte random(1, 100)>>
<<set $farm_work[$args[0]].gender to "m">>
<<set $farm_work[$args[0]].genitals to "penis">>
<<else>>
<<set $farm_work[$args[0]].gender to "f">>
<<set $farm_work[$args[0]].genitals to "vagina">>
<</if>>
<</if>>
<</nobr>><</widget>>
<<widget "farm_gen_all">><<nobr>>
<<farm_gen horse>>
<<farm_gen pig>>
<<farm_gen dog>>
<<farm_gen cattle>>
<</nobr>><</widget>>
<<widget "farm_brush">><<nobr>>
<<if $tending gte 600>>
You brush <<farm_his horse>> fur. There's a lot to cover, <span class="green">but you can tell where the <<farm_text horse>> really needs it</span>. <<farm_He horse>> enjoys the attention.
<br><br>
Another <<farm_text horse>> waits for its turn. You make quick work of the first, and move on to the second.
<br><br>
<<set $farm_work.horses_brushed += 1>>
<<else>>
You brush <<farm_his horse>> fur. It's a long process as there's a lot to cover, but the <<farm_text horse>> seems to enjoy it.
<br><br>
<</if>>
<<set $danger to random(1, 10000)>>
<<if $danger gte (9900 - $allure)>>
<<if $bestialitydisable is "f">>
You finish up, and walk toward the gate while cleaning the brush of hair. You hear hooves approach behind you. The <<farm_text horse>> gives chase.
<br><br>
<<if $farm_work.horse.monster is true>>
"I'm not finished," <<farm_he horse>> says. "Get back here."
<<else>>
It neighs at you, as if angry.
<</if>>
<br><br>
<<link [[Run|Farm Horses Brush Run]]>><</link>><<athleticsdifficulty 1 1100>>
<br>
<<link [[Wait|Farm Horses Brush Wait]]>><<farm_horses -1>><<stress 6>><</link>><<gstress>><<lrespect>>
<br>
<<else>>
The <<farm_text horse>> nips your shoulder when you stop, seeming to want more.<<gpain>><<gstress>><<pain 4>><<stress 6>>
<br><br>
<<link [[Next|Farm Work]]>><</link>>
<br>
<</if>>
<<else>>
You finish up, and clean the brush of hair.
<br><br>
<<link [[Next|Farm Work]]>><</link>>
<br>
<</if>>
<</nobr>><</widget>>
<<widget "farm_milk_actions">><<nobr>>
<<farm_milk_check>>
<<farm_gen cattle>>
<<set $outside to 0>>
<<if $farm_work.cattle_need gte 1>>
<span class="purple">$farm_work.cattle_need</span> need milking.
<<else>>
<span class="teal">The cattle are satisfied.</span>
<</if>>
<br><br>
<<if $hour is 21 and $farm_end is undefined>>
<<set $farm_end to 1>>
<<npc Alex>><<person1>>
<<if $exposed gt 0 and $season is "winter">>
Alex enters the barn, wiping the sweat off <<his>> forehead as <<he>> approaches you. "Done for another day," <<he>> says, blushing, "it's getting rather cold, you might want to wear something warmer". <<glust>><<npcincr Alex lust 1>>
<<elseif $exposed gt 0>>
Alex enters the barn, wiping the sweat off <<his>> forehead as <<he>> approaches you. "Done for another day," <<he>> says, blushing, "it'll be getting colder, you might want to wear a little more". <<glust>><<npcincr Alex lust 1>>
<<else>>
Alex enters the barn, wiping the sweat off <<his>> forehead as <<he>> approaches you. "Done for another day," <<he>> says, smiling.
<</if>>
<<if $farm_count gte 1>>
<<set $money += $farm.wage>>
"Here's a little extra." <<He>> hands you <span class="gold">£<<print $farm.wage / 100>></span>.
<</if>>
<br><br>
"I'll close up," <<he>> says as you walk outside. "Have a safe journey."
<br><br>
<<link [[Next|Farmland]]>><<endevent>><</link>>
<<elseif $farm_work.cattle_need gte 1>>
<<link [[Milk them with the machine (0:20)|Farm Cattle Milk Machine]]>><<pass 20>><<farm_count 20>><<tending 2>>
<<if $farm_work.cattle_need gte 6>>
<<set $farm_work.cattle_milked += 6>>
<<set $cattle_milked += 6>>
<<else>>
<<set $farm_work.cattle_milked += $farm_work.cattle_need>>
<<set $cattle_milked += $farm_work.cattle_need>>
<</if>>
<</link>><<gtending>>
<br>
<<if $bestialitydisable is "f">>
A <<farm_text cattle>> gives you a strained moo.
<br>
<<link [[Milk by hand (Up to 0:30, depending on skill)|Farm Cattle Milk Hand]]>><<farm_yield 1>><<set $cattle_milked += 1>><<set $farm_work.cattle_milked += 1>><<tending 1>><<farm_cattle 1>><</link>><<deviant1>><<gfarm>><<gtending>><<grespect>>
<br>
<<if $deviancy gte 55>>
<<link [[Milk with your mouth (0:03)|Farm Cattle Milk Mouth]]>><<set $cattle_milked += 1>><<set $farm_work.cattle_milked += 1>><<tending 1>><<farm_count 3>><</link>><<deviant4>><<gtending>>
<<if $farm_work.cattle.genitals is "penis" and $player.virginity.oral is true>>
| <span class="red">This action will take your oral virginity.</span>
<</if>>
<br>
<</if>>
<</if>>
<<elseif $deviancy gte 15 and $farm.milking.dayMilking is true>>
<<if $breastfeedingdisable is "f" and $milk_amount gte 1>>
<<link [[Milk yourself (0:30)|Farm Barn Breasts]]>><<pass 30>><</link>><<deviant2>>
<br>
<</if>>
<<if $penisexist is 1 and $semen_amount gte 1 and !$worn.genitals.type.includes("chastity")>>
<<link [[Milk your penis (0:30)|Farm Barn Penis]]>><<pass 30>><</link>><<deviant2>>
<br>
<</if>>
<</if>>
<br>
<<link [[Leave|Farm Work]]>><</link>>
<br>
<</nobr>><</widget>>
<<widget "farm_count">><<nobr>>
<<if $args[0]>>
<<set $farm_count += $args[0]>>
<<set $farm_shift += $args[0]>>
<<set $farm_work.recent_shift += $args[0]>>
<</if>>
<</nobr>><</widget>>
<<widget "farm_aggro">><<nobr>>
<<if $args[0]>>
<<set $farm.aggro += $args[0]>>
<<set $farm.aggro = Math.clamp($farm.aggro, 0, 100)>>
<</if>>
<</nobr>><</widget>>
<<widget "farm_relax_end">><<nobr>>
<<farm_work_update>>
<<if $farm_work.alex_relax lt 3>>
<<He>> looks at <<his>> watch, then reclines and pulls the brim of <<his>> hat over <<his>> face.
<br><br>
<<link [[Relax (0:20)|Farm Rest]]>><<set $phase to 0>><<trauma -2>><<stress -2>><<npcincr Alex love 1>><<pass 20>><</link>><<glove>><<ltrauma>><<lstress>>
<br>
<<link [[Leave|Farm Work]]>><<endevent>><<unset $farm_relax_drink>><</link>>
<br>
<<else>>
<<He>> looks at <<his>> watch, and sighs. "I'd better get back to work," <<he>> says, rising to <<his>> feet. "Thanks for the company."
<br><br>
<<link [[Next|Farm Work]]>><<endevent>><<unset $farm_relax_drink>><<set $farm_work.alex to "still">><</link>>
<br>
<</if>>
<</nobr>><</widget>>
<<widget "eventsfarm">><<nobr>>
<<set $rng to random(1, 10)>>
<<switch $rng>>
<<case 1>>
A screech tears through the air. It came from the moor, and <span class="pink">it drives the animals into a panicked frenzy.</span><<llfarm>><<farm_yield -5>>
<br><br>
Alex runs through the yard, rushing to calm the animals.
<<set $farm_work.alex to "panic">>
<br><br>
<<link [[Next|Farm Work]]>><</link>>
<br>
<<set $farm_work.horses_panic to 1>>
<<set $farm_work.chickens_panic to 1>>
<<set $farm_work.pigs_panic to 1>>
<<set $farm_work.dogs_panic to 1>>
<<set $farm_work.cattle_panic to 1>>
<<case 2>>
<<npc Alex>><<person1>><<generate2>><<person2>>
<<if $farm_work.horses_out lt 1 or $farm_work.horses_out gte 3>>
Alex stands with a <<person2>><<person>>, watching the horses run in the field.
<<else>>
Alex stands with a <<person2>><<person>> beside the stable.
<</if>>
<br><br>
The <<person2>><<person>> looks at you. "This must be one of your farmhands," <<he>> says.
<br>
<<person1>>
<<if $farm_stage gte 7>>
"The co-owner, actually." Alex replies. "We both get stuck in." <<He>> looks at you, and gestures at the <<person2>><<person>>
<<else>>
"That's right," Alex replies. <<He>> looks at you, and gestures at the <<person2>><<person>>.
<</if>>
"This is one of our clients. We look after <<his>> steed."
<br><br>
<<if $farm_work.horse.monster is true>>
<<if $farm_work.horse.gender is "f">>
The steed in question is a centaur, who watches with arms folded beneath her breasts.
<<else>>
The steed in question is a centaur, who watches with his arms folded.
<</if>>
<<if $farm.beasts.horses gte 5>>
<<farm_He horse>> turns to you, and nods in respect.
<<elseif $farm.beasts.horses lte -5>>
<<farm_He horse>> turns to you, and gives a derisive laugh.
<</if>>
<<else>>
<<if $farm_work.horse.gender is "f">>
The steed in question is a mare, who watches with a steady gaze.
<<else>>
The steed in question is a stallion, who watches with a steady gaze.
<</if>>
<<if $farm.beasts.horses gte 5>>
<<farm_He horse>> turns to you, and gives a happy neigh.
<<elseif $farm.beasts.horses lte -5>>
<<farm_He horse>> turns to you, and gives a derisive snort.
<</if>>
<</if>>
<br><br>
<<if $farm.beasts.horses gte 5>>
"Looks like <<farm_he horse>> likes you," the <<person2>><<person>> says. "Keep up the good work."<<gfarm>><<farm_yield 1>>
<<elseif $farm.beasts.horses lte -5>>
"Not fond of you, is <<farm_he horse>>?" the <<person>> chuckles. "I guess it can't be helped."
<<else>>
"I like what I've seen," the <<person>> says. "Keep it up."
<</if>>
<br><br>
Alex shows the client to the edge of the farm.
<br><br>
<<link [[Next|Farm Work]]>><<endevent>><</link>>
<br>
<<case 3>>
<<npc Alex>><<person1>>
<<if $exposed gte 1>>
"Hey," Alex says, blushing and walking up to you. "Need to get some groceries. Would you mind taking care of it?" <<He>> holds out a shopping list, along with some money and a towel. "You'll need t-to cover up if you're going outside. People will wonder what we're getting up to otherwise."
<br><br>
<<else>>
"Hey," Alex says, walking up to you. "Need to get some groceries. Would you mind taking care of it?" <<He>> holds out a shopping list, along with some money.
<br><br>
<</if>>
<<link [[Go shopping (0:30)|Farm Shopping]]>><<farm_count 30>><<pass 30>><<npcincr Alex love 1>><<towelup>><</link>><<glove>>
<br>
<<link [[Refuse|Farm Shopping Refuse]]>><<npcincr Alex love -1>><<npcincr Alex dom -1>><</link>><<llove>><<ldom>>
<br>
<<case 4>>
<<npc Alex>><<person1>>
"Race you to the woods!" Alex says, coming up behind you. <<He>> rushes past.
<br><br>
<<link [[Race (0:05)|Farm Race]]>><<pass 2>><<farm_count 2>><</link>><<athleticsdifficulty 800 1000>><<glove>>
<br>
<<link [[Just walk after Alex (0:02)|Farm Race Walk]]>><<pass 5>><<farm_count 5>><</link>>
<br>
<<link [[Refuse|Farm Race Refuse]]>><<npcincr Alex love -1>><</link>><<llove>>
<br>
<<case 5>>
<<if $farm.aggro gte 10>>
<<generate1>><<generate2>><<person1>>
You hear a series of thuds, and the creaking of wood. You investigate the sound, and find a <<person>> and <<person2>><<person>> attacking the fence with axes.
<br><br>
The <<person1>><<person>> nudges <<his>> colleague, and they both stare at you.
<br><br>
<<link [[Call Alex|Farm Axe Alex]]>><<farm_aggro 5>><<npc Alex dom 1>><<npc Alex love 1>><<set $farm_work.fence_damage += 1>><</link>><<gaggro>> | <span class="purple">+ Alex's Dominance</span><<glove>>
<br>
<<link [[Threaten|Farm Axe Threaten]]>><<def 1>><</link>><<englishdifficulty 400 1200>>
<br>
<<link [[Fight|Farm Axe Attack]]>><<def 1>><</link>>
<br>
<<else>>
<<generate1>><<person1>>
You see a figure stood on hill outside the farm. You can't tell at this distance, but it feels like <<hes>> staring right at you.
<<if $farm_stage gte 5>>
<<gaggro>><<farm_aggro 5>>
<</if>>
<<gstress>><<stress 6>>
<br><br>
<<He>> turns and disappears over the crest.
<br><br>
<<link [[Next|Farm Work]]>><<endevent>><</link>>
<br>
<</if>>
<<case 6>>
<<if $farm.aggro gte 20>>
<<set $rng to random(1, 5)>>
<<switch $rng>>
<<case 1>>
You hear the <<farm_text_many horse>> neigh in terror. <span class="pink">Something's spooked them.</span><<gaggro>><<farm_aggro 5>>
<br><br>
<<set $farm_work.horses_panic to 1>>
<<link [[Next|Farm Work]]>><</link>>
<br>
<<case 2>>
The hear the <<farm_text_many cattle>> moo in terror. <span class="pink">Something's spooked them.</span><<gaggro>><<farm_aggro 5>>
<br><br>
<<set $farm_work.cattle_panic to 1>>
<<link [[Next|Farm Work]]>><</link>>
<br>
<<case 3>>
You hear the <<farm_text_many pig>> squeal in terror. <span class="pink">Something's spooked them.</span><<gaggro>><<farm_aggro 5>>
<br><br>
<<set $farm_work.pigs_panic to 1>>
<<link [[Next|Farm Work]]>><</link>>
<br>
<<case 4>>
You hear the <<farm_text_many dog>> howl in terror. <span class="pink">Something's spooked them.</span><<gaggro>><<farm_aggro 5>>
<br><br>
<<set $farm_work.dogs_panic to 1>>
<<link [[Next|Farm Work]]>><</link>>
<br>
<<case 5>>
You hear the chickens cluck in terror. <span class="pink">Something's spooked them.</span><<gaggro>><<farm_aggro 5>>
<br><br>
<<set $farm_work.chickens_panic to 1>>
<<link [[Next|Farm Work]]>><</link>>
<br>
<</switch>>
<<else>>
You hear angry barks. A pair of dogs are fighting.
<br><br>
<<link [[Scold (0:10)|Farm Dogs Split]]>><<pass 10>><<farm_count 10>><</link>><<tendingdifficulty 1 800>>
<br>
<<link [[Ignore|Farm Work]]>><<farm_yield -1>><</link>><<lfarm>>
<br>
<</if>>
<<case 7>>
<<if $farm.aggro gte 100>>
<<npc Alex>><<generate2>>
You hear shouting from in front of the farm. You walk over, and see a lorry parked at the end of the lane connecting to the road. The driver lies on the ground outside, being kicked from all angles by three rough-looking goons.<<llfarm>><<farm_yield -3>>
<br><br>
<<person1>>
Alex arrives at your side. "Shit," <<he>> says. "You fuckers leave <<person2>><<him>> alone." They do so, but start walking toward Alex instead. They roll up their sleeves.
<br><br>
Alex stands <<person1>><<his>> ground.
<br><br>
<<link [[Pull Alex to safety (0:15)|Farm Lorry Safety]]>><<farm_yield -3>><<npcincr Alex love -1>><<npcincr Alex dom 1>><</link>><<llfarm>><<llove>><<ldom>>
<br>
<<link [[Stand with Alex|Farm Lorry Stand]]>><<npcincr Alex love 3>><</link>><<gglove>>
<br>
<<else>>
<<generate1>><<person1>>
A van pulls up outside the farm, and the driver waves at you.
<br><br>
"Delivery for Alex," <<he>> says after stepping out. <<He>> throws open the back, and removes two unmarked brown boxes.
<br><br>
<<He>> helps carry one up to the farmhouse, and leaves it on the porch. <<He>> holds out a notepad. "Sign here."
<br><br>
<<He>> returns to <<his>> van.
<br><br>
<<endevent>>
<<set $skulduggerydifficulty to 400>>
<<link [[Peek|Farm Lorry Peek]]>><</link>><<skulduggerydifficulty>>
<br>
<<link [[Just take them inside|Farm Lorry Inside]]>><</link>>
<br>
<</if>>
<<case 8>>
<<if $farm.aggro gte 40>>
<<generate1>><<person1>>
You hear rapid footsteps approach from behind. Before you can turn, a hand clasps against your mouth, and a tongue flicks against your cheek.
<br><br>
<<link [[Next|Farm Rape]]>><<set $molestationstart to 1>><</link>>
<br>
<<else>>
<<npc Alex>><<generate2>><<person1>>
"What's a cute <<if $pronoun is "m">>boy<<else>>girl<</if>> like you doing working a farm?" You look around, and see a <<person2>><<person>> leaning over the fence and leering at Alex.
<br><br>
<<set $rng to random(1, 5)>>
<<switch $rng>>
<<case 1>>
Alex ignores the badgering.
<br><br>
<<case 2>>
Alex turns to <<him>>. <<person1>>"Fuck off," <<he>> says. "Or I'll use you as pig feed."
<<case 3>>
Alex turns to <<him>>. <<person1>>"I'm busy," <<he>> says. "You might have more luck in the kennel."
<<case 4>>
Alex turns to <<him>>. <<person1>>"There's a river nearby," <<he>> says. "Go cool yourself off."
<<case 5>>
Alex doesn't look at <<him>>. <<person1>>"I'm busy," <<he>> says. "So fuck off home."
<</switch>>
<br><br>
<<person2>>The <<person>> throws up <<his>> hands. "Alright, I'm going." <<He>> turns and walks away.
<br><br>
<<link [[Next|Farm Work]]>><<endevent>><</link>>
<br>
<</if>>
<<case 9>>
<<npc Alex>><<person1>>
"Watch out!" Says Alex from above. You look up, just in time to see a hay bale bearing down on you.
<br><br>
<<if $physique gte 12000>>
You raise your arms to catch it, <span class="green">and ease it to the ground.</span>
<br><br>
"Nice catch," Alex says, dropping to the earth beside you. <<He>> hefts the bale onto <<his>> shoulder. "Gotta get them in storage to keep the weather off." <<He>> walks away.
<br><br>
<<link [[Next|Farm Work]]>><<endevent>><</link>>
<br>
<<elseif $danceskill gte 800>>
You step aside, <span class="green">and the bale lands beside you.</span>
<br><br>
"Nice dodge," Alex says, dropping to the earth. <<He>> hefts the bale onto <<his>> shoulder. "Gotta get them in storage to keep the weather off." <<He>> walks away.
<br><br>
<<link [[Next|Farm Work]]>><<endevent>><</link>>
<br>
<<else>>
You raise your hands to catch it, <span class="red">but it's too heavy.</span> You're left flat on your back.<<gpain>><<gstress>><<pain 4>><<stress 6>>
<br><br>
Alex laughs, and drops to the earth beside you. "Sorry, I couldn't resist." <<He>> hefts the bale onto <<his>> shoulder, freeing you.<<gdom>><<npcincr Alex dom 1>>
<br><br>
<<link [[Laugh it off|Farm Bale Laugh]]>><<npcincr Alex love 1>><<stress -6>><</link>><<glove>><<lstress>>
<br>
<<link [[Get angry|Farm Bale Angry]]>><<npcincr Alex dom -1>><<npcincr Alex love -1>><</link>><<llove>><<ldom>>
<br>
<</if>>
<<case 10>>
<<npc Alex>><<person1>>
<<if $exposed gte 1>>
You catch Alex ogling you from a distance, though <<he>> pretends otherwise.<<glust>><<npcincr Alex lust 1>>
<br><br>
<<link [[Next|Farm Work]]>><<endevent>><</link>>
<br>
<<else>>
Alex pats your shoulder as <<he>> passes by.
<br><br>
<<link [[Next|Farm Work]]>><<endevent>><</link>>
<br>
<</if>>
<</switch>>
<</nobr>><</widget>>
<<widget "alex_clamp">><<nobr>>
<<set $NPCName[$NPCNameList.indexOf("Alex")].love = Math.clamp($NPCName[$NPCNameList.indexOf("Alex")].love, -50, 50)>>
<<set $NPCName[$NPCNameList.indexOf("Alex")].dom = Math.clamp($NPCName[$NPCNameList.indexOf("Alex")].dom, -50, 50)>>
<<set $NPCName[$NPCNameList.indexOf("Alex")].lust = Math.clamp($NPCName[$NPCNameList.indexOf("Alex")].lust, 0, 100)>>
<</nobr>><</widget>>
<<widget "farm_forest_event">><<nobr>>
<<if $NPCName[$NPCNameList.indexOf("Alex")].dom gte 10>>
<<He>> rushes to place <<himself>> between you and the source of the noise.
<<else>>
<<He>> rushes to your side.
<</if>>
<br><br>
<<if $rng gte 71>>
"Whatever it is," Alex whispers. "It's harmless. Probably." The bush rustles, and a snout pokes out, followed by a large body. It's a boar.
<br><br>
"Shit," Alex says. "We gotta go. Now."
<br><br>
The boar rushes toward you!<<ggstress>><<stress 12>>
<br><br>
<<link [[Stand your ground|Farm Race Stand]]>><</link>>
<br>
<<link [[Run|Farm Race Run]]>><</link>>
<br>
<<else>>
<<fox_gen>>
"Whatever it is," Alex whispers. "It's harmless. Probably." The bush rustles, and a <<fox_text>> runs out. <<fox_He>> darts across the leaf-strewn earth, and disappears beneath a mound of earth.
<br><br>
<<unset $fox>>
Alex sighs. "Just a fox. Were you scared?"
<br><br>
<<link [[Yes|Farm Race Yes]]>><<npcincr Alex dom 1>><</link>><<gdom>>
<br>
<<link [[No|Farm Race No]]>><</link>>
<br>
<<link [[Not as scared as you|Farm Race Comeback]]>><<npcincr Alex dom -1>><</link>><<ldom>>
<br>
<</if>>
<</nobr>><</widget>>
<<widget "farm_knotted">><<nobr>>
<<if $phase is 0>>
<<npc Alex>><<person1>><<generate2>>
<<earnFeat "A Knot to Remember">>
"This is our stable." It's Alex. The <<farm_text dog>>'s ears spring up and it lurches forward, <span class="red"><<farm_his dog>> knot still inside you.</span>
<br><br>
You're pulled across the field, backwards and on all fours. You try to wiggle free, but the knot has yet to deflate at all. It's in too tight.
<br><br>
"I'm impressed," says an unknown <<person2>><<personsimple>>'s voice.
<br>
"Thanks," replies Alex. "We've yet to dissatisfy a customer."
<br><br>
Their voices get closer as you near the edge of the field. <span class="blue">You'll be seen if you don't act soon.</span><<ggstress>><<stress 12>>
<br><br>
<<elseif $phase is 1>>
You hear Alex and the <<personsimple>> chatting as you approach the gate. <span class="purple">You'll be seen if you don't act fast.</span><<ggstress>><<stress 12>>
<br><br>
<<elseif $phase is 2>>
You hear Alex and the <<personsimple>> discussing payment as you arrive at the gate. <span class="pink">You'll be seen if you don't act now.</span><<ggstress>><<stress 12>>
<br><br>
<<else>>
<span class="red">You're pulled from the field, onto the road leading to the stable.</span>
<br><br>
<</if>>
<<if $phase lte 2>>
<<link [[Hold a tuft of grass|Farm Knotted Hold]]>><</link>><<physiquedifficulty 2000 30000>>
<br>
<<link [[Scold|Farm Knotted Scold]]>><</link>><<tendingdifficulty 100 1500>>
<br>
<<if $deviancy gte 75>>
<<link [[Flaunt|Farm Knotted Deviant]]>><<stress 12>><<trauma 12>><<famebestiality 10>><<farm_yield 10>><<npcincr Alex love -3>><<npcincr Alex dom 5>><<npcincr Alex lust 5>><</link>><<deviant5>><<lllove>><<gggdom>><<gglust>><<gggfarm>>
<br>
<<else>>
<<link [[Let it happen|Farm Knotted Seen]]>><<stress 12>><<trauma 12>><<famebestiality 10>><<farm_yield 10>><<npcincr Alex love -3>><<npcincr Alex dom 5>><<npcincr Alex lust 5>><</link>><<ggtrauma>><<ggstress>><<lllove>><<gggdom>><<gglust>><<gggfarm>>
<br>
<</if>>
<<else>>
<<link [[Next|Farm Knotted Seen]]>><<set $phase to 5>><<stress 12>><<trauma 12>><<famebestiality 10>><<farm_yield 10>><<npcincr Alex love -3>><<npcincr Alex dom 5>><<npcincr Alex lust 5>><</link>>
<br>
<</if>>
<<set $phase += 1>>
<</nobr>><</widget>>
<<widget "farm_tending_events">><<nobr>>
<<set $rng to random(1, 3)>>
<<if $rng is 3>>
<<if $bestialitydisable is "f" and random(1, 2) is 2>>
You're digging in the earth when you see something dark move in your peripheral, low to the ground. It's gone by the time you look over.
<br><br>
<<link [[Keep working|Farm Tending Lurker Work]]>><</link>>
<br>
<<link [[Call for Alex (0:05)|Farm Tending Lurker Alex]]>><<npcincr Alex dom 1>><<farm_count 5>><<pass 5>><</link>><<gdom>>
<br>
<<else>>
You're digging in the earth when you see something dark move in your peripheral, low to the ground. It leaps at you before you can look. You tumble backward.<<gtrauma>><<gstress>><<gpain>><<trauma 6>><<stress 6>><<pain 4>>
<br><br>
It vanishes as fast as it appeared, darting over you and into the plants opposite.
<br><br>
<<link [[Next|Farm Work]]>><</link>>
<br>
<</if>>
<<elseif $rng is 2>>
<<if $hallucinations gte 2 and $tentacledisable is "f" and random(1, 2) is 2>>
Something twists around your ankle, making you fall. You land on a pile of <<if $weather.current is "rain" or $weather.current is "snow">>mud<<else>>dirt<</if>>. You look behind, and see a thick shoot wrapping around your leg. Another emerges from the hedge, and grasps your other ankle.<<gpain>><<gstress>><<pain 4>><<stress 6>>
<br><br>
They try to pull you into the undergrowth.
<br><br>
<<link [[Soothe|Farm Tending Soothe]]>><</link>><<tendingdifficulty 1 1200>>
<br>
<<link [[Struggle|Farm Tending Tentacle Struggle]]>><</link>><<physiquedifficulty 1 24000>>
<br>
<<link [[Scream|Farm Tending Scream]]>><<npcincr Alex dom 3>><<sub 1>><</link>><<npc Alex>><<person1>><<ggdom>><<endevent>>
<br>
<<link [[Brace yourself|Farm Tending Brace]]>><</link>>
<br>
<<else>>
Your foot catches on something, and you land on a pile of <<if $weather.current is "rain" or $weather.current is "snow">>mud<<else>>dirt<</if>>. You look back, but can't see what tripped you.<<gpain>><<gstress>><<pain 4>><<stress 6>>
<br><br>
<<link [[Next|Farm Work]]>><</link>>
<br>
<</if>>
<<else>>
<<if $farm_stage gte 5 and $farm.aggro gte 10 and random(1, 2) is 2>>
<<generate1>><<generate2>><<generate3>><<person1>>
"Hey <<girl>>," says a voice. You look up, and see a <<person>> leering at you across the fence. "What's a cute <<girl>> like you doing working the fields?"
<br><br>
<<if $skulduggery gte random(500, 700)>>
<span class="green">You shiver.</span> Something's wrong. This isn't your usual pervert. You glance around, and spot them. A <<person2>><<person>> and <<person3>><<person>> creep through the crops, trying to sneak up on you.
<br><br>
<<link [[Scream|Farm Tending Group Alex]]>><<sub 1>><<npcincr Alex dom 1>><</link>> | <span class="purple">+ Alex's Dominance</span>
<br>
<<link [[Seize the initiative|Farm Tending Group Fight]]>><<def 1>><<farm_aggro -5>><</link>><<laggro>>
<br>
<<else>>
<span class="red">You hear movement to the side.</span> You turn, and see a <<person2>><<person>> rush toward you. Before you can respond, a hand clamps over your mouth from behind.
<br><br>
The <<person1>><<person>> climbs over the fence, and walks closer. "Not gonna lie," <<he>> says. "I enjoy my work."
<br><br>
<<link [[Next|Farm Tending Gang Rape]]>><<set $molestationstart to 1>><</link>>
<br>
<</if>>
<<else>>
<<generate1>><<person1>>
"Hey <<girl>>," says a voice. You look up, and see a <<person>> leering at you across the fence. "What's a cute <<girl>> like you doing working the fields?"
<br><br>
<<link [[Ignore|Farm Tending Ignore]]>><<set $phase to 0>><</link>>
<br>
<<link [[Respond politely|Farm Tending Polite]]>><</link>>
<br>
<<link [[Flirt|Farm Tending Flirt]]>><</link>><<promiscuous1>>
<br>
<</if>>
<</if>>
<</nobr>><</widget>>
<<widget "farm_tending_alex_events">><<nobr>>
<<set $rng to random(1, 4)>>
<<if $rng is 4>>
<<npc Alex>><<person1>>
You hear Alex shout in surprise. You rush over, and find <<him>> lying on <<his>> back.
<br><br>
"Blighter startled me," <<he>> says.
<br><br>
<<link [[Offer your arm|Farm Tending Alex Arm]]>><<npcincr Alex love 1>><<npcincr Alex dom -1>><</link>><<ldom>><<glove>>
<br>
<<link [[Get back to work|Farm Tending Alex Back]]>><</link>>
<br>
<<elseif $rng is 3>>
<<npc Alex>><<person1>>
<<if $NPCName[$NPCNameList.indexOf("Alex")].lust gte 10 and random(1, 2) is 2>>
You catch Alex sneaking glances at you when <<he>> thinks you're not looking.
<br><br>
<<link [[Flirt|Farm Tending Alex Flirt]]>><</link>><<promiscuous1>>
<br>
<<link [[Ignore|Farm Tending Alex Ignore]]>><</link>>
<br>
<<elseif $exposed gte 1>>
You catch Alex sneaking glances at you when <<he>> thinks you're not looking.<<garousal>><<arousal 600>>
<br><br>
<<link [[Ignore|Farm Tending Alex Ignore]]>><<npcincr Alex lust 1>><</link>><<gglust>>
<br>
<<link [[Tease|Farm Tending Alex Tease]]>><<npcincr Alex lust 1>><<arousal 1800>><<trauma -6>><<npcincr Alex dom 1>><</link>><<glust>><<ldom>><<ggarousal>><<ltrauma>>
<br>
<<else>>
Alex waves at you from across the field. You wave back.<<lstress>><<stress -6>>
<br><br>
<<link [[Next|Farm Work]]>><<endevent>><</link>>
<br>
<</if>>
<<elseif $rng is 2>>
You work beside Alex, chatting all the while.<<ltrauma>><<lstress>><<trauma -6>><<stress -6>>
<br><br>
<<link [[Next|Farm Work]]>><<endevent>><</link>>
<br>
<<else>>
<<npc Alex>><<person1>>
You chat with Alex as you work. <<Hes>> keen to share <<his>> farming techniques.
<br><br>
<<if $tending lt 1000>>
<<link [[Listen (0:10)|Farm Tending Alex Listen]]>><<farm_count 10>><<tending 6>><<pass 10>><<npcincr Alex dom 1>><</link>><<gdom>><<gtending>>
<br>
<<else>>
<<link [[Teach Alex instead (0:10)|Farm Tending Alex Teach]]>><<pass 10>><<farm_count 10>><<npcincr Alex love 1>><<npcincr Alex dom -1>><</link>><<ldom>><<glove>>
<br>
<</if>>
<<link [[Focus on working|Farm Tending Alex Focus]]>><</link>>
<br>
<</if>>
<</nobr>><</widget>>
<<widget "barn_img">><<nobr>>
<<machine_init>>
<<if $args[0] is "penis">>
<<if $args[1] is "livestock">>
<<set _barn_semen to $livestock_semen>>
<<elseif $args[1] is "half_livestock">>
<<set _barn_semen to ($livestock_semen / 2)>>
<<elseif $args[1] is "no_livestock">>
<<set _barn_semen to 0>>
<<else>>
<<set _barn_semen to $semen_amount>>
<</if>>
<<if _barn_semen gte 3000>>
<<set _semen_img to "semen_7">>
<<elseif _barn_semen gte 2000>>
<<set _semen_img to "semen_6">>
<<elseif _barn_semen gte 1500>>
<<set _semen_img to "semen_5">>
<<elseif _barn_semen gte 1000>>
<<set _semen_img to "semen_4">>
<<elseif _barn_semen gte 500>>
<<set _semen_img to "semen_3">>
<<elseif _barn_semen gte 200>>
<<set _semen_img to "semen_2">>
<<else>>
<<set _semen_img to "semen_1">>
<</if>>
<<prop haybale semen penis_pump>>
<<elseif $args[0] is "breasts">>
<<if $args[1] is "livestock">>
<<set _barn_milk to $livestock_milk>>
<<elseif $args[1] is "half_livestock">>
<<set _barn_milk to ($livestock_milk / 2)>>
<<elseif $args[1] is "no_livestock">>
<<set _barn_milk to 0>>
<<else>>
<<set _barn_milk to $milk_amount>>
<</if>>
<<if _barn_milk gte 3000>>
<<set _milk_img to "milk_7">>
<<elseif _barn_milk gte 2000>>
<<set _milk_img to "milk_6">>
<<elseif _barn_milk gte 1500>>
<<set _milk_img to "milk_5">>
<<elseif _barn_milk gte 1000>>
<<set _milk_img to "milk_4">>
<<elseif _barn_milk gte 500>>
<<set _milk_img to "milk_3">>
<<elseif _barn_milk gte 200>>
<<set _milk_img to "milk_2">>
<<else>>
<<set _milk_img to "milk_1">>
<</if>>
<<prop haybale milk breast_pump>>
<<else>>
<<if $args[1] is "livestock">>
<<set _barn_semen to $livestock_semen>>
<<set _barn_milk to $livestock_milk>>
<<elseif $args[1] is "half_livestock">>
<<set _barn_semen to ($livestock_semen / 2)>>
<<set _barn_milk to ($livestock_milk / 2)>>
<<elseif $args[1] is "no_livestock">>
<<set _barn_semen to 0>>
<<set _barn_milk to 0>>
<<else>>
<<set _barn_semen to $semen_amount>>
<<set _barn_milk to $milk_amount>>
<</if>>
<<if _barn_semen gte 3000>>
<<set _semen_img to "semen_7">>
<<elseif _barn_semen gte 2000>>
<<set _semen_img to "semen_6">>
<<elseif _barn_semen gte 1500>>
<<set _semen_img to "semen_5">>
<<elseif _barn_semen gte 1000>>
<<set _semen_img to "semen_4">>
<<elseif _barn_semen gte 500>>
<<set _semen_img to "semen_3">>
<<elseif _barn_semen gte 200>>
<<set _semen_img to "semen_2">>
<<else>>
<<set _semen_img to "semen_1">>
<</if>>
<<if _barn_milk gte 3000>>
<<set _milk_img to "milk_7">>
<<elseif _barn_milk gte 2000>>
<<set _milk_img to "milk_6">>
<<elseif _barn_milk gte 1500>>
<<set _milk_img to "milk_5">>
<<elseif _barn_milk gte 1000>>
<<set _milk_img to "milk_4">>
<<elseif _barn_milk gte 500>>
<<set _milk_img to "milk_3">>
<<elseif _barn_milk gte 200>>
<<set _milk_img to "milk_2">>
<<else>>
<<set _milk_img to "milk_1">>
<</if>>
<<prop haybale semen penis_pump milk breast_pump>>
<</if>>
<<if $images is 1>>
<br><br>
<<timed 100ms>>
<<combatimg>>
<br>
<</timed>>
<</if>>
<</nobr>><</widget>>
<<widget "farmCatchChance">><<nobr>>
<<if $args[0] gt 0 or $args[0] lt 0>>
<<set $farm.milking.catchChance to Math.clamp(parseFloat($farm.milking.catchChance) + parseFloat($args[0]),0,100).toFixed(3)>>
<</if>>
<</nobr>><</widget>><<set $outside to 1>><<set $location to "farm">><<effects>>
<<farm_work_update>>
You are on Alex's farm. A rustic farmhouse overlooks a yard and chicken coop. Other buildings nestle between trees and hedgerows.
<<if $exhibitionism lt 75 and $exposed gte 2 and $farm_naked is 1>>With so many places to hide your <<lewdness>>, you do your best to avoid exposing yourself and avoid Alex where you can.<</if>>
<br><br>
You'll earn <span class="gold">£<<print $farm.wage / 100>></span> for every hour worked.
<br><br>
<<if $farm_stage lt 6>>
<<set _clearing to (100 - $farm.clearing)>>
<<set $percent=Math.floor((_clearing/100)*100)>>
One of the fields is being cleared,
<<if $farm.clearing lte 0>>
<span class="green">and is ready for planting!</span>
<div class="meter">
<<print '<div class="greenbar" style="width:' + $percent + '%"></div>'>>
</div>
<<elseif $farm.clearing lte 20>>
<span class="teal">and is almost ready for planting.</span>
<div class="meter">
<<print '<div class="tealbar" style="width:' + $percent + '%"></div>'>>
</div>
<<elseif $farm.clearing lte 40>>
<span class="lblue">and is starting to look civilised.</span>
<div class="meter">
<<print '<div class="lbluebar" style="width:' + $percent + '%"></div>'>>
</div>
<<elseif $farm.clearing lte 60>>
<span class="blue">and soil has been exposed in places.</span>
<div class="meter">
<<print '<div class="bluebar" style="width:' + $percent + '%"></div>'>>
</div>
<<elseif $farm.clearing lte 80>>
<span class="purple">but the tangle remains defiant.</span>
<div class="meter">
<<print '<div class="purplebar" style="width:' + $percent + '%"></div>'>>
</div>
<<elseif $farm.clearing lte 99>>
<span class="pink">but little progress has been made.</span>
<div class="meter">
<<print '<div class="pinkbar" style="width:' + $percent + '%"></div>'>>
</div>
<<else>>
<span class="red">but remains a jungle of weeds.</span>
<div class="meter">
<<print '<div class="redbar" style="width:' + $percent + '%"></div>'>>
</div>
<</if>>
<br>
<</if>>
<<if $farm_count is undefined>>
<<set $farm_count to 0>>
<<elseif $farm_count gte 60>>
<<set $farm_count -= 60>>
<<set $money += $farm.wage>>
You've earned <span class="gold">£<<print $farm.wage / 100>></span>.
<br><br>
<</if>>
<<if $stress gte 10000>>
<<passoutfarmroad>>
<<elseif ($parasite.left_ear.name is "slime" or $parasite.right_ear.name is "slime") and $slimeFarmNaked is undefined and $rng lte ($corruption_slime / 2) and $slimeFarmNakedStored is undefined and $exposed lt 2>>
<span class="lewd">You feel the slime in your head commands you to expose yourself and and hide your clothes while you work today.</span> It promises rewards if you comply, and threatens consequences if you do not.
<br><br>
<<link [[Obey|Farm Slime Strip Obey]]>><<corruption 1>><<pain -4>><<stress -6>><<trauma -12>><<set $submissive += 1>><</link>><<gcorruption>><<lpain>><<lltrauma>><<lstress>>
<br>
<<link [[Defy|Farm Slime Strip Defy]]>><<corruption -1>><<pain 8>><<stress 6>><<trauma 6>><<set $submissive -= 1>><</link>><<lcorruption>><<ggpain>><<ggtrauma>><<ggstress>>
<br>
<<elseif ($parasite.left_ear.name is "slime" or $parasite.right_ear.name is "slime") and $slimeFarmNaked is true and $slimeFarmNakedStored is undefined>>
Following the slimes command, you find a spot where you think your clothes will be safe and strip before heading to work.
<<undressclothes "farmHidingSpot">><<set $slimeFarmNakedStored to true>><<set $slimeFarmNaked to true>>
<br><br>
<<link [[Next|Farm Work]]>><</link>>
<<elseif ($parasite.left_ear.name is "slime" or $parasite.right_ear.name is "slime") and $slimeFarmNaked is true and ($worn.lower.name.includes("towel") or $worn.upper.name.includes("towel")) and $farm_naked is 1>>
<<generalRuined "upper">><<generalRuined "lower">>
Following the slimes command, you leave the towel for Alex to find.
<br><br>
<<link [[Next|Farm Work]]>><</link>>
<<elseif $hour lte 5 or $hour gte 22 or ($hour is 21 and $farm_end is 1)>>
<<link [[Sneak into the barn (0:05)|Farm Barn]]>><<pass 5>><</link>>
<br><br>
<<link [[Leave|Farmland]]>><</link>>
<br>
<<elseif $exposed gte 2 and $farm_naked isnot 1>>
You hide behind a fence, concealing your <<lewdness>>.
<br><br>
<<if $exhibitionism gte 75>>
<<link [[Work anyway|Farm Work Naked]]>><<npcincr Alex lust 3>><<set $farm_naked to 1>><</link>><<exhibitionist5>><<gglust>>
<br>
<<elseif $slimeFarmNakedStored is true>>
<<if $exhibitionism gte 55>>
<<set _stress to 10>>
<<set _trauma to 0>>
<<elseif $exhibitionism gte 35>>
<<set _stress to 20>>
<<set _trauma to 10>>
<<else>>
<<set _stress to 40>>
<<set _trauma to 40>>
<</if>>
<<link [[Work anyway|Farm Work Naked]]>><<npcincr Alex lust 3>><<set $farm_naked to 1>><<stress _stress>><<trauma _trauma>><</link>><<gglust>>
<<if _stress is 40>><<ggstress>><<else>><<gstress>><</if>>
<<if _trauma is 40>><<ggtrauma>><<elseif _trauma is 5>><<gtrauma>><</if>>
<br>
<</if>>
<<if $farm_work.alex isnot undefined and $farm_work.alex isnot "shower" and $hour gte 6 and $hour lte 20 and $slimeFarmNakedStored is undefined>>
<<if $worn.upper.exposed gte 2 or $worn.lower.exposed gte 2>>
<<link [[Ask Alex for clothes (0:05)|Farm Alex Clothes]]>><<farm_yield -1>><<npcincr Alex dom 1>><<npcincr Alex lust 1>><</link>><<exhibitionist1>><<lfarm>><<gdom>><<glust>>
<br>
<<else>>
<<link [[Ask Alex for something to dry with (0:05)|Farm Alex Dry]]>><<farm_yield -1>><<npcincr Alex dom 1>><<npcincr Alex lust 1>><</link>><<exhibitionist1>><<lfarm>><<gdom>><<glust>>
<br>
<</if>>
<</if>>
<br>
<<link [[Leave|Farmland]]>><</link>>
<br>
<<elseif $farm_shift gte 360 and $farm_stage is 2>>
<<set $farm_stage to 3>>
<<npc Alex>><<generate2>><<person2>>
"What do we have here?" says a voice. You turn to face it, and see a <<person>> leaning against the fence at the edge of the farm. "Alex got <<person1>><<himself>> a helper. A cute one too. Why don't you bring that ass over here?"
<br><br>
"Fuck off," says another voice. It's Alex. <<He>> glares at the <<person2>><<person>>. "I told you what would happen if you trespassed again."
<br>
The <<person>> throws up <<his>> hands, but <<his>> face shows no fear. "I'm not trespassing. See? The <<if $pronoun is "f">>girls<<else>>boys<</if>> and me were just wondering if you'd reconsidered our offer."
<br>
"I don't need your help," Alex responds, stepping beside you.
<br>
"You think this town <<girl>> is enough? This'll be funny." <<He>> turns and walks down the lane.
<br><br>
<<link [[Next|Farm Visitor]]>><</link>>
<br>
<<elseif $farm_stage is 3 and $farm.clearing lte 0>>
<<set $farm_stage to 4>>
<<set $farm.clearing to 100>>
<<earnFeat "Farmhand">>
<<npc Alex>><<person1>>
"We've done it," says Alex. <<He>> sounds tired, <<his>> clothes are torn, and <<his>> hair is matted with sweat, but a smile spreads across <<his>> face. "We cleared a second field."
<br><br>
<<He>> leads you to the field in question, stopping at the fence. <<He>> gestures for you to follow as <<he>> sits. "I couldn't have done it without you," <<he>> says, taking a swig from a glass bottle. <<He>> pulls another from <<his>> pocket, and offers it to you.
<br><br>
<<link [[Drink|Farm Stage 4]]>><<set $phase to 0>><<stress -6>><</link>><<lstress>>
<br>
<<link [[Refuse|Farm Stage 4]]>><<set $phase to 1>><</link>>
<br>
<<elseif $farm_stage is 4 and $farm.clearing lte 0>>
<<set $farm_stage to 5>>
<<set $farm.clearing to 100>>
<<set $farm.aggro to 0>>
<<npc Alex>><<person1>>
"It's done," Alex says, leaning against the wall of the farmhouse. "Another field ready to go." <<He>> reaches into <<his>> pocket, but stops when <<he>> hears the clop of hooves approaching from the lane.
<br><br>
<<if $remy_seen is "livestock">>
<<endevent>><<npc Remy>><<person1>>
A <<farm_text horse>> rides into the farm. Upon its back sits Remy, <<if $pronoun is "m">><<his>> pale brown hair flicking in the breeze<<else>><<his>> pale brown hair tied in a neat bun<</if>>. You tense as memories of your treatment at <<his>> farm invade your mind. However, there's no domineering malice in <<his>> eyes this time. There's no recognition at all.
<br><br>
<<He>> dismounts, and tugs off <<his>> gloves. <<He>> smiles at you, then at Alex. <<His>> green eyes glimmer.
<br><br>
"Sorry to arrive unannounced," <<he>> says. "I had trouble getting hold of you. I'm here to discuss business."
<br><br>
<<elseif $remy_seen is "riding_school">>
<<endevent>><<npc Remy>><<person1>>
A <<farm_text horse>> rides into the farm. Upon its back sits Remy, owner of the nearby riding school. <<if $pronoun is "m">><<His>> pale brown hair flicks in the breeze<<else>><<His>> pale brown hair is tied in a neat bun<</if>>.
<br><br>
<<He>> dismounts, and tugs off <<his>> gloves. <<He>> smiles at you, then at Alex. <<His>> green eyes glimmer.
<br><br>
"Sorry to arrive unannounced," <<he>> says. "I had trouble getting hold of you. I'm here to discuss business."
<br><br>
<<else>>
<<endevent>><<npc Remy>><<person1>>
A <<farm_text horse>> rides into the farm. A <<if $pronoun is "m">>man with short, pale brown hair flicking in the breeze<<else>>woman with pale brown hair tied in a neat bun<</if>> sits on <<farm_his horse>> back. Alex's smile vanishes
<br><br>
The <<personsimple>> dismounts, and tugs off <<his>> gloves. <<He>> smiles at you. <<His>> green eyes glimmer.
<br><br>
"I don't believe I've had the pleasure," <<he>> says, looking at you. I'm Remy. I run the nearby riding school, and a farm of my own." <<He>> turns to Alex. "Sorry to arrive unannounced, but I couldn't get hold of you. I'm here to discuss business."
<br><br>
<</if>>
<<endevent>><<npc Alex>><<person1>>
Alex looks conflicted, but politeness gets the better of <<him>>. "Tea or coffee?"
<br><br>
<<link [[Tea|Farm Stage 5]]>><<set $phase to 0>><<stress -6>><</link>><<lstress>>
<br>
<<link [[Coffee|Farm Stage 5]]>><<set $phase to 1>><<tiredness -6>><</link>><<ltiredness>>
<br>
<<set $remy_seen to "farm">>
<<elseif $farm_stage is 5 and $farm.clearing lte 0>>
<<set $farm_stage to 6>>
<<set $farm.clearing to 100>>
<<earnFeat "Farmer">>
<<set $farm_countdown to random(7, 14)>>
<<npc Alex>><<person1>>You hear rapid footsteps approach. You turn, and see Alex rushing towards you.
<<if $weather.current is "rain" or $weather.current is "snow">>
<<Hes>> smiling, despite being covered in mud.
<<else>>
<<Hes>> smiling, despite the nettles sticking to <<his>> clothes.
<</if>>
<br><br>
"It's done," <<he>> says. "The last field. We've restored the farm."
<br><br>
<<He>> slumps to the farmhouse porch, and looks at you. "I couldn't have done it alone. If <<if $pronoun is "m">>dad<<else>>mum<</if>> had known how dangerous it was-" <<he>> looks away. "I wanted to prove I could do it without them. Now I have."
<br><br>
<<He>> climbs to <<his>> feet. "I need to tell them. Right now." <<He>> disappears into the farmhouse.
<br><br>
<<link [[Next|Farm Stage 6]]>><</link>>
<br>
<<elseif $hour is 21 and $farm_end is undefined>>
<<set $farm_end to 1>>
<<npc Alex>><<person1>>
<<if $exposed gt 0 and $season is "winter">>
Alex wipes the sweat off <<his>> forehead as <<he>> approaches you. "Done for another day," <<he>> says, blushing, "it's getting rather cold, you might want to wear something warmer". <<glust>><<npcincr Alex lust 1>>
<<elseif $exposed gt 0>>
Alex wipes the sweat off <<his>> forehead as <<he>> approaches you. "Done for another day," <<he>> says, blushing, "it'll be getting colder, you might want to wear a little more". <<glust>><<npcincr Alex lust 1>>
<<else>>
Alex wipes the sweat off <<his>> forehead as <<he>> approaches you. "Done for another day," <<he>> says, smiling.
<</if>>
<<if $farm_count gte 1>>
<<set $money += $farm.wage>>
"Here's a little extra." <<He>> hands you <span class="gold">£<<print $farm.wage / 100>></span>.
<</if>>
<br><br>
You walk down the road leading away from the farm.
<br><br>
<<link [[Next|Farmland]]>><<endevent>><</link>>
<<else>>
<<if $farm_yield_alex gte 1>>
<<npc Alex>><<person1>>
<<if $NPCName[$NPCNameList.indexOf("Alex")].dom gte 30>>
"Hey," shouts Alex, striding towards you. "We've had a better yield than expected lately," <<he>> says, grasping your hand in <<his>> own and pressing something into your palm. <span class="pink">"Keep at it. You'll make a fine farmer someday."</span>
<br><br>
<<He>> marches away. <span class="gold">You've earned £<<print ($farm_yield_alex * 9)>>.</span><<set $money += ($farm_yield_alex * 900)>>
<br><br>
<<elseif $NPCName[$NPCNameList.indexOf("Alex")].dom lte -30>>
"Hey," shouts Alex, striding towards you. "We've had a better yield than expected lately," <<he>> says, grasping your hand in <<his>> own and pressing something into your palm. <span class="teal">"Dunno what I'd do without you, so this is fair."</span>
<br><br>
<<He>> marches away. <span class="gold">You've earned £<<print ($farm_yield_alex * 24)>>.</span><<set $money += ($farm_yield_alex * 2400)>>
<br><br>
<<else>>
"Hey," shouts Alex, striding towards you. "We've had a better yield than expected lately," <<he>> says, grasping your hand in <<his>> own and pressing something into your palm. <span class="blue">"Your doing, so this is fair. You've a way with the animals."</span>
<br><br>
<<He>> marches away. <span class="gold">You've earned £<<print ($farm_yield_alex * 18)>>.</span><<set $money += ($farm_yield_alex * 1800)>>
<br><br>
<</if>>
<<link [[Next|Farm Work]]>><<endevent>><</link>>
<br>
<<unset $farm_yield_alex>>
<<elseif $farm_work.recent_shift gte $farm_work.event_time and $farm_event isnot 1>>
<<set $farm_event to 1>>
<<eventsfarm>>
<<else>>
<<farm_work>>
<<link [[Leave|Farmland]]>><</link>>
<br>
<<if ($parasite.left_ear.name is "slime" or $parasite.right_ear.name is "slime") and $slimeFarmNaked is undefined>>
<<set $slimeFarmNaked to false>>
<</if>>
<</if>>
<</if>><<effects>>
Following the slimes command, you find a spot where you think your clothes will be safe and strip before heading to work.
<<undressclothes "farmHidingSpot">><<set $slimeFarmNakedStored to true>><<set $slimeFarmNaked to true>>
<br><br>
<<link [[Next|Farm Work]]>><</link>><<effects>>
<<if $corruption_slime gte ($willpower / 10)>>
You try to ignore the slime but and feel a jolt of pain as it punishes you for defiance. However, <span class="red">you fail</span> to resist its influence.<<ggwillpower>><<willpower 3>>
<br><br>
Following the slimes command, you find a spot where you think your clothes will be safe and strip before heading to work.
<<undressclothes "farmHidingSpot">><<set $slimeFarmNakedStored to true>><<set $slimeFarmNaked to true>>
<br><br>
<<link [[Next|Farm Work]]>><</link>>
<<else>>
You try to ignore the slime but and feel a jolt of pain as it punishes you for defiance. You feel it try, <span class="green">but fail,</span> to force you to expose yourself.<<gwillpower>><<willpower 1>><<set $slimeFarmNaked to false>>
<br><br>
<<link [[Next|Farm Work]]>><</link>>
<</if>><<effects>>
<<if $farm_naked_alex is 1 and $exhibitionism gte 75>>
<<unset $farm_naked_alex>>
<<npc Alex>><<person1>>
<<flaunting>> you step out from your hiding place, just as Alex enters the yard. "Thanks for he-" <<he>> begins, before looking your way and cutting off.
<br><br>
<<if $worn.lower.exposed gte 1 or $worn.upper.exposed gte 1 and $player.gender_appearance isnot "m">>
<<if $submissive gte 1150>>
"I-Is something wrong?" you ask. "I was worried about my clothes tearing, so I decided to wear less."
<<elseif $submissive lte 850>>
"Eyes are up here," you say. "Didn't want my clothes ruined, but that doesn't mean you can look as you please."
<<else>>
"I don't mean to startle," you say. "But I was worried about my clothes tearing."
<</if>>
<<else>>
<<if $submissive gte 1150>>
"I-Is something wrong?" you ask. "I'm fed up with changing wet clothes all the time."
<<elseif $submissive lte 850>>
"Eyes are up here," you say. "My clothes will only get wet again. I'll soldier through."
<<else>>
"I don't mean to startle," you say. "But I'm fed up with having to change wet clothes all the time."
<</if>>
<</if>>
<<exhibitionism5>>
Alex looks away again, blushing. "A-Alright," <<he>> stammers. "J-Just be careful." <<He>> continues in a hurry, but you suspect <<he>> will be sneaking glances later.
<br><br>
<<link [[Next|Farm Work]]>><<endevent>><</link>>
<br>
<<elseif $farm_naked_alex is 1>>
<<unset $farm_naked_alex>>
<<npc Alex>><<person1>>
<<embarrassment>> Despite that you step out from your hiding place, just as Alex enters the yard. "Thanks for he-" <<he>> begins, before looking your way and cutting off. <<stress 10>><<gstress>><<trauma 10>><<gtrauma>>
<br><br>
<<if $worn.lower.exposed gte 1 or $worn.upper.exposed gte 1 and $player.gender_appearance isnot "m">>
<<if $submissive gte 1150>>
"I-Is something wrong?" you ask. "I was worried about my clothes tearing, so I decided to wear less."
<<elseif $submissive lte 850>>
"Eyes are up here," you say. "Didn't want my clothes ruined, but that doesn't mean you can look as you please."
<<else>>
"I don't mean to startle," you say. "But I was worried about my clothes tearing."
<</if>>
<<else>>
<<if $submissive gte 1150>>
"I-Is something wrong?" you ask. "I'm fed up with changing wet clothes all the time."
<<elseif $submissive lte 850>>
"Eyes are up here," you say. "My clothes will only get wet again. I'll soldier through."
<<else>>
"I don't mean to startle," you say. "But I'm fed up with having to change wet clothes all the time."
<</if>>
<</if>>
Alex looks away again, blushing. "A-Alright," <<he>> stammers. "J-Just be careful." <<He>> continues in a hurry, but you suspect <<he>> will be sneaking glances later.
<br><br>
<<link [[Next|Farm Work]]>><<endevent>><</link>>
<br>
<<elseif $exhibitionism lt 75>>
<<embarrassment>> Despite that you step out from your hiding place, ready for work. Alex walks by, and pretends not to look.
<br><br>
<<link [[Next|Farm Work]]>><</link>>
<br>
<<else>>
<<flaunting>> you step out from your hiding place, ready for work. Alex walks by, and pretends not to look.
<br><br>
<<link [[Next|Farm Work]]>><</link>>
<br>
<</if>><<effects>>
A towel drops down the stairwell, and you dry yourself in the kitchen. You hear Alex come down the stairs. <<He>> asks if you're decent before entering.
<<if $weather.current is "rain" and !$worn.head.type.includes("rainproof")>>
"Get yourself a Sou'wester's if the rain's bothering you," <<he>> says. "They work a treat. I'd best get back to work."
<<else>>
"Did you fall in the river?" <<he>> laughs. "You go careful. I'd best get back to work."
<</if>>
<br><br>
<<dry>>
<<link [[Next|Farm Work]]>><<endevent>><</link>>
<br><<effects>>
<<npc Alex>><<person1>>
You sneak up to Alex, though you keep yourself hidden behind a bush.
<<if $submissive gte 1150>>
"A-Alex," you say. "I had an accident. D-do you have any clothes I could wear?"
<<elseif $submissive lte 850>>
"Hey," you say. "Alex. Got anything I can wear?"
<<else>>
"Alex," you say. "I've had an accident. Do you have any clothes I could wear?"
<</if>>
<<exhibitionism1>>
Alex turns, looks perplexed for a moment, then laughs. "You got yourself in a bother? Don't worry. I'll get you something."
<br><br>
You follow <<him>> to the farmhouse. Alex need only turn to see your <<lewdness>>, but <<he>> doesn't take advantage. "Wait here," <<he>> says as <<he>> climbs the stairs. "I'll chuck something down."
<br><br>
<<link [[Next|Farm Alex Clothes 2]]>><</link>>
<br><<effects>>
A bundle falls down the stairwell.
<<if $worn.upper.type.includes("naked") and $worn.lower.type.includes("naked")>>
It's a checkered shirt.<<upperwear 33>>
<<if $NPCName[$NPCNameList.indexOf("Alex")].dom gte $npcdomhigh and $NPCName[$NPCNameList.indexOf("Alex")].lust gte 10>>
A smaller bundle followers. A pair of denim shorts.<<lowerwear 31>>
<<else>>
Another bundle thumps to the ground in front of you. A pair of jeans.<<lowerwear 22>>
<</if>>
<<elseif $worn.upper.type.includes("naked")>>
It's a checkered shirt.<<upperwear 33>>
<<else>>
<<if $NPCName[$NPCNameList.indexOf("Alex")].dom gte $npcdomhigh and $NPCName[$NPCNameList.indexOf("Alex")].lust gte 10>>
It's a pair of denim shorts.<<lowerwear 31>>
<<else>>
It's a pair of jeans.<<lowerwear 22>>
<</if>>
<</if>>
<<if $upperwetstage gte 1 or $lowerwetstage gte 2>>
A rolled up towel follows. "Something to dry with," Alex shouts.
<<dry>>
<</if>>
<br><br>
You get dressed in the kitchen. You hear Alex come down the stairs. <<He>> asks if you're decent before entering the kitchen.
<<if $NPCName[$NPCNameList.indexOf("Alex")].dom gte $npcdomhigh and $NPCName[$NPCNameList.indexOf("Alex")].lust gte 10>>
<<His>> eyes traverse your body. "A little tight, maybe," <<he>> says. "Come on. We need to get back to work."
<<else>>
"Fits well," <<he>> says. "Come on. We need to get back to work."
<</if>>
<br><br>
<<link [[Next|Farm Work]]>><<endevent>><</link>>
<br><<effects>>
You walk around the edge of the farm. Most of it is bordered by a wooden fence, which gives way to an ancient stone wall in places. You find traces of the stone elsewhere, as if it once surrounded the whole farm.
<br><br>
A great hedge shields most of the fields from the forest beyond, though some are bordered instead by a river. The lands around the farm are wild. You're not sure if they've ever been cultivated.
<br><br>
<<if $farm_work.fence_damage gte 10>>
The damage is extensive. <span class="red">It looks deliberate.</span>
<<elseif $farm_work.fence_damage gte 5>>
<span class="pink">The damage is extensive, as if it were deliberate.</span>
<<elseif $farm_work.fence_damage gte 1>>
<span class="purple">The wall and fence are in need of repair</span>
<<else>>
Everything seems to be in order.
<</if>>
<br><br>
<<link [[Next|Farm Work]]>><</link>>
<br><<effects>>
<<if $weather.current is "snow">>
You grab a shovel and begin shovelling snow off the yard. It's hard work, but you manage to clear it in good time.
<<else>>
You grab a broom and begin sweeping the yard of fallen leaves. It's hard work, but you manage to gather them into a neat pile before shovelling them into the compost.
<</if>>
<br><br>
<<set $danger to random(1, 10000)>>
<<if $danger gte (9900 - $allure)>>
<<if $bestialitydisable is "f">>
You're just finishing up, when something leaps from the pile of <<if $weather.current is "snow">>snow<<else>>leaves<</if>>!<<gstress>><<stress 6>>
<br><br>
<<if $deviancy gte 55>>
<<link [[Stand still|Farm Yard Stand Still]]>><</link>><<deviant4>>
<br>
<</if>>
<<link [[Dodge|Farm Yard Dodge]]>><</link>><<dancedifficulty 1 1200>>
<br>
<<link [[Whack it with the shovel|Farm Yard Whack]]>><</link>><<physiquedifficulty 1 24000>>
<br>
<<link [[Scream|Farm Yard Scream]]>><</link>><<npc Alex>><<person1>><<gdom>><<endevent>>
<br>
<<else>>
Something darts from the pile of <<if $weather.current is "snow">>snow<<else>>leaves<</if>>, startling you.<<gstress>><<stress 6>>
<br><br>
<<link [[Next|Farm Work]]>><</link>>
<br>
<</if>>
<<else>>
<<link [[Next|Farm Work]]>><</link>>
<br>
<</if>><<effects>>
You release the chickens from their coop, then enter to clean up. It's large enough to stand in, with a wire fence surrounding an outdoor area.
<br><br>
<<set $danger to random(1, 10000)>>
<<if $danger gte (9900 - $allure)>>
<<if $bestialitydisable is "f">>
<<farm_gen dog>>
You hear movement behind you. Before you can turn to investigate, something leaps on you from behind. You drop to your knees, clutching the wire fence for support.
<br><br>
<<if $worn.upper.sleeve_img is 1>>
You feel a tugging at your wrists. Several chickens have poked their beaks through the gaps in the wire and are grasping your sleeves. Your arms are held in place.
<br><br>
<<bind>>
<<set $phase to 1>>
<<else>>
<<set $phase to 0>>
<</if>>
<<link [[Next|Farm Coop Rape]]>><<set $molestationstart to 1>><</link>>
<br>
<<else>>
You hear a click behind you. The wind blew the door shut. It's stuck. You manage to pull it open, but not beforew worrying that you'll need to call for help.<<stress 6>><<gstress>>
<br><br>
<<link [[Next|Farm Work]]>><</link>>
<br>
<</if>>
<<else>>
<<link [[Next|Farm Work]]>><</link>>
<br>
<</if>><<effects>>
The chickens follow as you retrieve a sack of grain from the shed beside the yard.
<<set $danger to random(1, 10000)>>
<<if $danger gte (9900 - $allure) and $exposed lte 0>>
<<if $worn.lower.set isnot $worn.upper.set>>
One jumps and latches onto your $worn.lower.name with its beak, <span class="purple">tugging it down your legs and revealing your <<undies>>.</span> You lean down to grab it, but this puts the heavy sack in range of the birds. Yet other chickens start pulling at your $worn.lower.name. You hear the fabric tear.<<gstress>><<stress 6>>
<br><br>
<<lowerstrip>>
<<link [[Risk the sack and retrieve your bottoms|Farm Chickens Retrieve]]>><</link>><<difficulty 50>>
<br>
<<link [[Lure the chickens away from your bottoms|Farm Chickens Leave]]>><</link>>
<br>
<<if $submissive lte 500>>
<<link [[Roar|Farm Chickens Roar]]>><<def 1>><</link>><<defianttext>>
<br>
<</if>>
<<else>>
<<set $worn.lower.integrity -= 15>>
<<if $worn.lower.integrity lte 0>>
One jumps and latches onto your $worn.lower.name with its beak. It hangs there for a moment, until gravity tears it free, your <span class="pink">$worn.lower.name still in its grasp.</span>
<<integritycheck>><<exposure>><<gstress>><<stress 6>>
<br>
You almost drop the sack in your haste to cover your <<lewdness>>, but there's no one else around.
<br><br>
<<if $exposed gte 2 and $exhibitionism gte 15>>
<<link [[Finish the job|Farm Chickens Finish]]>><</link>><<exhibitionist2>>
<br>
<<elseif $exposed is 1>>
<<link [[Finish the job|Farm Chickens Finish]]>><</link>><<exhibitionist1>>
<br>
<</if>>
<<link [[Find something to cover with (0:10)|Farm Chickens Cover]]>><<pass 10>><<farm_count 10>><</link>>
<br>
<<else>>
One jumps and latches onto your $worn.lower.name with its beak. You hear the fabric tear as you shake it free.
<br><br>
You finish feeding the chickens, and return the sack to the shed.
<br><br>
<<link [[Next|Farm Work]]>><</link>>
<br>
<</if>>
<</if>>
<<else>>
They break away as you scatter it.
<br><br>
<<link [[Next|Farm Work]]>><</link>>
<br>
<</if>><<effects>>
You herd the chickens into their coop, then perform a head count to make sure you got them all.
<<set $danger to random(1, 10000)>>
<<if $danger gte (9900 - $allure)>>
You're missing one.
<br><br>
<<link [[Look for it (0:10)|Farm Chickens Look]]>><<pass 10>><<farm_count 10>><</link>>
<br>
<<if $cat gte 6>>
<<link [[Hunt it|Farm Chickens Hunt]]>><</link>> | <span class="blue">Cat</span>
<br>
<</if>>
<<link [[It'll be fine|Farm Chickens Fine]]>><<set $catbuild += 1>><<farm_yield -1>><</link>><<lfarm>>
<br>
<<else>>
Satisfied, you shut and lock the door.
<br><br>
<<link [[Next|Farm Work]]>><</link>>
<br>
<</if>><<effects>>
You enter the sty, and release the <<farm_text_many pig>>. They walk down the aisle without prompting. You open the gate at the far end, letting them into a small pen outside.
<br><br>
<<set $danger to random(1, 10000)>>
<<if $danger gte (9900 - $allure)>>
<<if $bestialitydisable is "f">>
<<if $farm_work.pig.monster is true>>
The last grasps your hair, and tries to force you to the ground.
<<else>>
The last rears on its hind legs, and tries to force you to the ground.
<</if>>
<br><br>
<<link [[Scold|Farm Pigs Scold]]>><</link>><<tendingdifficulty 1 600>>
<br>
<<link [[Shove away|Farm Pigs Shove]]>><</link>><<physiquedifficulty 1 12000>>
<br>
<<link [[Endure|Farm Pigs Endure]]>><<trauma 6>><<stress 6>><<farm_pigs -1>><</link>><<lrespect>>
<br>
<<if $deviancy gte 35>>
<<link [[Give it a hand|Farm Pigs Hand]]>><<set $sexstart to 1>><</link>><<deviant3>>
<br>
<</if>>
<<else>>
The <<farm_text_many pig>> seem agitated. It's a little scary.<<gstress>>
<br><br>
<<link [[Next|Farm Work]]>><</link>>
<br>
<</if>>
<<else>>
<<link [[Next|Farm Work]]>><</link>>
<br>
<</if>><<effects>>
<<npc Alex>><<person1>>
You find Alex crossing the yard, a heavy bucket in each hand.
<<if $submissive gte 1150>>
"C-can I help?" you ask.
<<elseif $submissive lte 850>>
You reach for one of the buckets. "Let me help," you say.
<<else>>
"Do you need a hand?" you ask.
<</if>>
<br><br>
Alex smiles as you take the bucket. "Thanks. Will be faster with both of us."
<br><br>
You help Alex carry feed across the yard, spilling it over the fence and into the troughs.
<<if $farm_work.pigs_fed gte 6>>
The <<farm_text_many pig>> eat the feed with gusto, but by the end<span class="green"> lie on their sides, content.</span>
<<else>>
<span class="blue">The <<farm_text_many pig>> devour the feed. Seems they're still hungry.</span>
<</if>>
<br><br>
<<set $danger to random(1, 10000)>>
<<if $danger gte (9900 - $allure)>>
"Down!" Alex says behind you. You turn. One of the <<farm_text pig>>s has grasped Alex's <<if $pronoun is "f">>skirt<<else>>shorts<</if>> in its mouth.
<br><br>
<<link [[Scold the pig|Farm Pigs Alex Scold]]>><</link>><<tendingdifficulty 1 600>>
<br>
<<link [[Watch|Farm Pigs Alex Watch]]>><<npcincr Alex lust 1>><<arousal 600>><</link>><<glust>><<garousal>>
<br>
<<else>>
<<link [[Next|Farm Work]]>><<endevent>><</link>>
<br>
<</if>><<effects>>
<<if $physique gte 16000>>
You pour feed into a couple of buckets, and traipse across the field. The buckets are heavy, <span class="green">but no trouble for someone of your strength.</span><<set $farm_work.pigs_fed += 1>><<physique 2>>
<br><br>
<<else>>
You pour feed into a couple of buckets, and traipse across the field. Your arms ache by the time you arrive at the sty.<<physique 2>>
<br><br>
<</if>>
You empty the buckets in the troughs.
<<if $farm_work.pigs_fed gte 6>>
The <<farm_text_many pig>> eat the feed with gusto, but by the end<span class="green"> lie on their sides, content.</span>
<<else>>
<span class="blue">The <<farm_text_many pig>> devour the feed. Seems they're still hungry.</span>
<</if>>
<br><br>
<<set $danger to random(1, 10000)>>
<<if $danger gte (9900 - $allure) and $worn.lower.name isnot "naked">>
<<if $farm.beasts.pigs lte -20 and $bestialitydisable is "f" and $rng gte 51>>
<<if $farm_work.pig.monster is true>>
Something catches your hair as you turn away from the trough. One of the <<farm_text pig>>s has reached over the fence. "You're not finished here," <<farm_he pig>> says. <<farm_He pig>> tries to pull you inside.
<<else>>
Something catches your hair as you turn away from the trough. One of the <<farm_text pig>>s has reached over the fence. It tries to pull you inside.
<</if>>
<br><br>
<<link [[Scold|Farm Pigs Feed Extreme Scold]]>><</link>><<tendingdifficulty 1 1100>>
<br>
<<link [[Call for help|Farm Pigs Feed Extreme Help]]>><<npcincr Alex dom 1>><<farm_pigs -1>><</link>><<gdom>><<lrespect>>
<br>
<<else>>
<<if $farm_work.pig.monster is true>>
Something catches your $worn.lower.name as you turn away from the trough. One of the <<farm_text pig>>s has stuck its head through the fence, and grasps your clothing in its mouth.
<<else>>
Something catches your $worn.lower.name as you turn away from the trough. One of the <<farm_text pig>>s has stuck its snout through the fence, and grasps your clothing in its mouth.
<</if>>
<br><br>
<<link [[Scold|Farm Pigs Feed Scold]]>><</link>><<tendingdifficulty 1 600>>
<br>
<<link [[Call for help|Farm Pigs Feed Help]]>><<npcincr Alex dom 1>><<farm_pigs -1>><</link>><<gdom>><<lrespect>>
<br>
<</if>>
<<else>>
<<link [[Next|Farm Work]]>><</link>>
<br>
<</if>><<effects>>
You herd the <<farm_text_many pig>> back into the sty. Some of them seem reluctant to move, and need cajoling.
<<set $danger to random(1, 10000)>>
<<if $danger gte (9900 - $allure)>>
<<if $bestialitydisable is "f">>
<<if $farm_work.pig.monster is true>>
You manage to get the last to stand. You're leading <<farm_him pig>> inside when <<farm_he pig>> grasps your arms and tries to force you to the ground.
<<else>>
You manage to get the last to stand. You're leading it inside when it rears on its hind legs and tries to force you to the ground.
<</if>>
<br><br>
<<link [[Scold|Farm Pigs Scold]]>><</link>><<tendingdifficulty 1 600>>
<br>
<<link [[Shove it away|Farm Pigs Shove]]>><</link>><<physiquedifficulty 1 12000>>
<br>
<<link [[Endure|Farm Pigs Endure]]>><<trauma 6>><<stress 6>><<farm_pigs -1>><</link>><<lrespect>>
<br>
<<if $deviancy gte 35>>
<<link [[Give it a hand|Farm Pigs Hand]]>><<set $sexstart to 1>><</link>><<deviant3>>
<br>
<</if>>
<<else>>
The <<farm_text_many pig>> seems agitated. It's a little scary.<<gstress>><<stress 6>>
<br><br>
<<link [[Next|Farm Work]]>><</link>>
<br>
<</if>>
<<else>>
<<if $farm_work.pig.monster is true>>
You manage to get the last to stand, and lead <<farm_him pig>> inside.
<<else>>
You manage to get the last to stand, and lead it inside.
<</if>>
<br><br>
<<link [[Next|Farm Work]]>><</link>>
<br>
<</if>><<effects>>
You open each stall, releasing the <<farm_text_many horse>> within. They know where they're going, but you lead them down the lane and open the gate to the field.
<br><br>
<<set $danger to random(1, 10000)>>
<<if $danger gte (9900 - $allure)>>
<<if $bestialitydisable is "f">>
Most run by, eager to stretch their legs, but a couple hang back.
<<if $farm_work.horse.monster is true>>
One of them steps in front of you, and pushes you away from the gate. "We don't appreciate being penned up," <<farm_he horse>> says as a pair of powerful hands grasp your shoulders from behind. "How's about you give us a little something by way of apology?"
<br><br>
The hands travel down your arms, pinning them to your side as the centaur in front runs a finger down your chest.<<gstress>><<stress 6>>
<br><br>
<<link [[Scold|Farm Horses Scold]]>><</link>><<tendingdifficulty 1 800>>
<br>
<<link [[Call Alex|Farm Horses Alex]]>><<farm_horses -1>><<npcincr Alex dom 1>><</link>><<lrespect>><<gdom>>
<br>
<<link [[Endure|Farm Horses Endure]]>><<trauma 6>><<stress 6>><</link>><<gtrauma>><<gstress>>
<br>
<<else>>
One of them shoves you away from the gate with its nose, while another blocks your escape.<<gstress>><<stress 6>>
<br><br>
<<if $farm.beasts.horses lte -20>>
<<link [[Scold|Farm Horses Scold]]>><</link>><<tendingdifficulty 1 1200>>
<br>
<<else>>
<<link [[Scold|Farm Horses Scold]]>><</link>><<tendingdifficulty 1 800>>
<br>
<</if>>
<<link [[Call Alex|Farm Horses Alex]]>><<farm_horses -1>><<npcincr Alex dom 1>><</link>><<lrespect>><<gdom>>
<br>
<<link [[Endure|Farm Horses Endure]]>><<trauma 6>><<stress 6>><</link>><<gtrauma>><<gstress>>
<br>
<</if>>
<<else>>
They run by, eager to stretch their legs. One jostles you as it passes, knocking you to the ground.<<gpain>><<pain 4>><<gstress>><<stress 6>>
<br><br>
<<link [[Next|Farm Work]]>><</link>>
<br>
<</if>>
<<else>>
They run by, eager to stretch their legs.
<br><br>
<<link [[Next|Farm Work]]>><</link>>
<br>
<</if>><<effects>>
<<if $rng gte 51>>
You approach a <<farm_text horse>>, brush in hand.
<<if $farm.beasts.horses gte 5>>
<<farm_He horse>> runs towards you, eager.
<<else>>
<<farm_He horse>> watches you warily.
<</if>>
<br><br>
<<farm_brush>>
<<else>>
The <<farm_text_many horse>> run around the field. You shout to one, telling <<farm_him horse>> to stop, but <<farm_he horse>>'s enjoying it too much.
<br><br>
<<link [[Chase|Farm Horses Chase]]>><<tiredness 2>><</link>><<athleticsdifficulty 1 1000>><<gtiredness>>
<br>
<<if $bestialitydisable is "f" and $deviancy gte 15>>
<<link [[Seduce|Farm Horses Seduce]]>><</link>><<deviant2>>
<br>
<</if>>
<<link [[Wait (0:20)|Farm Horses Wait]]>><<pass 20>><<farm_count 20>><<farm_horses -1>><</link>><<lrespect>>
<br>
<</if>><<effects>>
You approach a <<farm_text horse>>. You take <<farm_his horse>> bridle in hand and lead <<farm_him horse>> to the corner of the field, a spot shielded from view by the encroaching woodland. You're far enough that no one on the main farm should be able to hear you.
<br><br>
<<link [[Use your hands (0:05)|Farm Horses Lewd Hands]]>><<pass 5>><<farm_count 5>><<farm_yield 1>><<set $farm_work.horses_satisfied += 1>><<set $handskill += 5>><<set $handstat += 1>><<set $handejacstat += 1>><</link>><<deviant3>><<gfarm>><<ghandskill>>
<br>
<<if $deviancy gte 55>>
<<link [[Use your mouth (0:05)|Farm Horses Lewd Mouth]]>><<pass 5>><<farm_count 5>><<farm_yield 1>><<set $farm_work.horses_satisfied += 1>><<set $oralskill += 5>><</link>><<deviant4>><<gfarm>><<goralskill>>
<br>
<</if>>
<<if $deviancy gte 75>>
<<link [[Let it mount you|Farm Horses Lewd Mount]]>><</link>><<deviant5>>
<br>
<</if>>
<br><br>
<<link [[Walk away|Farm Work]]>><</link>>
<br><<effects>>
You drop to your knees beside the <<farm_text horse>>, and observe <<farm_his horse>> <<if $farm_work.horse.genitals is "vagina">>equine pussy<<else>>huge penis<</if>>. You reach out, and touch it.
<<deviancy3>>
<<if $farm_work.horse.monster is true>>
"I like how you think," the <<farm_text horse>> says. "No need to be gentle."
<<else>>
<</if>>
<<if $farm_work.horse.genitals is "vagina">>
You rub with both hands, pushing your fingers inside. You shift your body so you can get a better angle.
<<else>>
You take <<farm_his horse>> length in both hands, and feel <<farm_him horse>> erect beneath your touch. You rub, shifting your body to a better angle.
<</if>>
<br><br>
<<if $handskill gte random(1, 1000)>>
<<farm_He horse>> starts bucking against your hands, <span class="green">but you manage to keep up.</span> <<farm_He horse>> moves faster, until <<farm_his horse>> whole body shudders in orgasm.
<<if $farm_work.horse.genitals is "penis">>
Semen shoots from <<farm_his horse>> penis, pooling on the grass below.
<</if>>
<br><br>
You give <<farm_him horse>> a moment to recover, then lead <<farm_him horse>> back to the field, a healthy spring in <<farm_his horse>> step.
<br><br>
<<link [[Next|Farm Work]]>><</link>>
<br>
<<else>>
<<farm_He horse>> starts bucking against you. It's difficult to keep up.
<br><br>
<<link [[Keep going (0:10)|Farm Horses Lewd Hands 2]]>><<pass 10>><<farm_count 10>><</link>>
<br>
<</if>><<effects>>
You keep it up, until the <<farm_text horse>> shudders in orgasm.
<<if $farm_work.horse.genitals is "penis">>
Semen shoots from <<farm_his horse>> penis, pooling on the grass below.
<</if>>
<br><br>
You give <<farm_him horse>> a moment to recover, then lead <<farm_him horse>> back to the field, a healthy spring in <<farm_his horse>> step.
<br><br>
<<link [[Next|Farm Work]]>><</link>>
<br><<effects>>
You drop to your knees beside the <<farm_text horse>>, and observe <<farm_his horse>> <<if $farm_work.horse.genitals is "vagina">>equine pussy<<else>>huge penis<</if>>. You lean forward, tongue first, and lick.
<<deviancy4>>
<<if $farm_work.horse.monster is true>>
"I was hoping you'd do that," the <<farm_text horse>> says.
<<else>>
<</if>>
<<if $farm_work.horse.genitals is "vagina">>
You wiggle your tongue inside. It was meant for something much larger, so you compensate with dexterity, wriggling this way and that, trying to find a weak spot.
<<else>>
You run your tongue along its length, feeling <<farm_his horse>> cock erect with each pulse. There's no way you could fit something so large in your mouth, but your tongue gives it as much attention as it can.
<</if>>
<br><br>
<<if $oralskill gte random(1, 1000)>>
<<farm_He horse>> starts bucking against your face. Your grasp <<farm_his horse>> hind legs, <span class="green">and manage to remain steady.</span> It moves faster, until <<farm_his horse>> whole body shudders in orgasm.
<<if $farm_work.horse.genitals is "penis">>
Semen shoots from <<farm_his horse>> penis, splattering over your face and dripping on your <<breasts>>.
<<set $facesemen += 1>><<set $chestsemen += 1>><<faceejacstat>><<ejacstat>>
<</if>>
<br><br>
You give the <<farm_text horse>> a moment to recover, then lead <<farm_him horse>> back to the field, a healthy spring in <<farm_his horse>> step.
<br><br>
<<link [[Next|Farm Work]]>><</link>>
<br>
<<else>>
<<farm_He horse>> starts bucking against your face, which makes things harder.
<br><br>
<<link [[Keep going (0:10)|Farm Horses Lewd Hands 2]]>><<pass 10>><<farm_count 10>><</link>>
<br>
<</if>><<effects>>
Despite the difficulty, you persevere until the <<farm_text horse>>'s body shudders in orgasm.
<<if $farm_work.horse.genitals is "penis">>
Semen shoots from <<farm_his horse>> penis, splattering over your face and dripping on your <<breasts>>.
<<set $facesemen += 1>><<set $chestsemen += 1>><<faceejacstat>><<ejacstat>>
<</if>>
<br><br>
You give <<farm_him horse>> a moment to recover, then lead <<farm_him horse>> back to the field, a healthy spring in <<farm_his horse>> step.
<br><br>
<<link [[Next|Farm Work]]>><</link>>
<br><<effects>>
You bend over a bale of hay, and pull the <<farm_text horse>> until it stands over you. Instinct takes over from there.<<deviancy5>>
<<link [[Next|Farm Horses Sex]]>><<set $sexstart to 1>><</link>>
<br><<if $sexstart is 1>>
<<set $sexstart to 0>>
<<consensual>>
<<set $consensual to 1>>
<<neutral 1>>
<<if $farm_work.horse.monster is true>>
<<beastNEWinit 1 horse $farm_work.horse.gender $farm_work.horse.genitals monster>>
<<else>>
<<beastNEWinit 1 horse $farm_work.horse.gender $farm_work.horse.genitals beast>>
<</if>>
<<set $NPCList[_n].stance to "top">>
<<if $farm_work.horse.genitals is "penis">>
<<set $position to "doggy">>
<<else>>
<<set $position to "missionary">>
<</if>>
<<set $position_lock to 1>>
<<prop haybale>>
<<farm_trust horses>>
<</if>>
<<effects>>
<<effectsman>>
<br>
<<beast $enemyno>>
<br><br>
<<stateman>>
<br><br>
<<actionsman>>
<<if $finish is 1>>
<span id="next"><<link [[Next|Farm Horses Sex Finish]]>><</link>></span><<nexttext>>
<<elseif $enemyarousal gte $enemyarousalmax>>
<span id="next"><<link [[Next|Farm Horses Sex Finish]]>><</link>></span><<nexttext>>
<<elseif $enemyhealth lte 0>>
<span id="next"><<link [[Next|Farm Horses Sex Finish]]>><</link>></span><<nexttext>>
<<else>>
<span id="next"><<link [[Next|Farm Horses Sex]]>><</link>></span><<nexttext>>
<</if>><<effects>>
<<if $enemyarousal gte $enemyarousalmax>>
<<beastejaculation>>
You hold the <<farm_text horse>>'s bridle as it shakes above you. You climb off the hay bale.<<gfarm>><<farm_yield 1>><<set $farm_work.horses_satisfied += 1>>
<br><br>
<<clotheson>>
<<tearful>> you lead <<farm_him horse>> back to the field. <<farm_He horse>> has a spring in <<farm_his horse>> step.
<br><br>
<<endcombat>>
<<link [[Next|Farm Work]]>><</link>>
<br>
<<elseif $enemyhealth lte 0>>
The <<farm_text horse>> flees back to the field.
<br><br>
<<tearful>> you climb off the hay bale.
<br><br>
<<clotheson>>
<<endcombat>>
<<link [[Next|Farm Work]]>><</link>>
<br>
<<else>>
<<if $farm_work.horse.monster is true>>
"You're such a tease," the centaur says. <<farm_He horse>> turns and runs back to the field.
<<else>>
The <<farm_text horse>> neighs in frustration, and runs back to the field.
<</if>>
<br><br>
<<tearful>> you climb off the hay bale.
<br><br>
<<clotheson>>
<<endcombat>>
<<link [[Next|Farm Work]]>><</link>>
<br>
<</if>><<effects>>
You call the <<farm_text_many horse>>, and lead them from the field. They seem happy enough to leave.
<br><br>
<<set $danger to random(1, 10000)>>
<<if $danger gte (9900 - $allure)>>
You lock each one in their stall for the night. The last decides to be difficult, and insists on remaining outside. <<farm_He horse>>'s too big to move by force.
<br><br>
<<link [[Encourage|Farm Horses In Encourage]]>><</link>><<tendingdifficulty 1 800>>
<br>
<<link [[Call Alex|Farm Horses In Alex]]>><<npcincr Alex dom 1>><<farm_horses -1>><</link>><<lrespect>><<gdom>>
<br>
<<if $bestialitydisable is "f" and $deviancy gte 15>>
<<link [[Seduce|Farm Horses In Seduce]]>><</link>><<deviant2>>
<</if>>
<br>
<<else>>
You lock each one in their stall for the night.
<br><br>
<<link [[Next|Farm Work]]>><</link>>
<br>
<</if>><<effects>>
You open the barn doors, and release the <<farm_text_many cattle>> from their pens. They trot to the field without prompting.
<br><br>
<<set $danger to random(1, 10000)>>
<<if $danger gte (9900 - $allure) and $worn.upper.name isnot "naked">>
<<set $worn.upper.integrity -= 10>>
<<if $worn.upper.integrity lte 0>>
One snags your $worn.upper.name with <<farm_his cattle>> horn as <<farm_he cattle>> passes, <span class="pink">tearing it from your body.</span>
<<integritycheck no_text>><<exposure>>
<<covered>> The <<farm_text cattle>> continues with the tattered remains dangling over <<farm_his cattle>> face.
<br><br>
<<link [[Next|Farm Work]]>><</link>>
<br>
<<else>>
One snags your $worn.upper.name with <<farm_his cattle>> horn as <<farm_he cattle>> passes, leaving it worse for wear.
<br><br>
<<link [[Next|Farm Work]]>><</link>>
<br>
<</if>>
<<else>>
<<link [[Next|Farm Work]]>><</link>>
<br>
<</if>><<effects>>
You enter the cattle barn. A large milking machine sits in the middle. The <<farm_text_many cattle>> prefer to be milked by hand, but the machine can milk six at once.
<br><br>
<<farm_milk_actions>><<effects>>
You lead the <<farm_text_many cattle>> into the barn, and strap them into the machine.
<<if $bestialitydisable is "f">>
<<if $cattle_milked lte 6>>
<<if $farm_work.cattle.monster_roll is true and ($hallucinations gte 1 or $monsterhallucinations is "f")>>
<<if $farm_work.cattle.gender_plural is "m">>
<<if $cbchance gte 100>>
Alex gave you simple instructions, but you hesitate when it comes time to attach the suction tubes to their nipples. You remind yourself that there's nothing lewd about this. The bullboys moo in anticipation.
<<else>>
Alex gave you simple instructions, but you hesitate when it comes time to attach the suction tubes to their cocks. You remind yourself that there's nothing lewd about this. The bullboys moo in anticipation.
<</if>>
<<elseif $farm_work.cattle.gender_plural is "f">>
<<if $dgchance gte 1>>
Alex gave you simple instructions, but you hesitate when it comes time to attach the suction tubes to their breasts and cocks. You remind yourself that there's nothing lewd about this. The cowgirls moo in anticipation.
<<else>>
Alex gave you simple instructions, but you hesitate when it comes time to attach the suction tubes to their breasts. You remind yourself that there's nothing lewd about this. The cowgirls moo in anticipation.
<</if>>
<<else>>
Alex gave you simple instructions, but you hesitate when it comes time to attach the suction tubes to their breasts and cocks. You remind yourself that there's nothing lewd about this. The cowgirls and bullboys moo in anticipation.
<</if>>
<<else>>
<<if $farm_work.cattle.gender_plural is "m">>
Alex gave you simple instructions, but you hesitate when it comes time to attach the suction tubes to their cocks. You remind yourself that there's nothing lewd about this. The bulls moo in anticipation.
<<elseif $farm_work.cattle.gender_plural is "f">>
Alex gave you simple instructions, but you find the process awkward. The cows moo in anticipation as you attach the tubes to their udders.
<<else>>
Alex gave you simple instructions. The udders are awkward enough, but you hesitate when it comes time to attach the suction tubes to their cocks. You remind yourself that there's nothing lewd about this. The cattle moo in anticipation.
<</if>>
<</if>>
<<elseif $cattle_milked lte 1200>>
<<if $farm_work.cattle.monster_roll is true and ($hallucinations gte 1 or $monsterhallucinations is "f")>>
<<if $farm_work.cattle.gender_plural is "m">>
<<if $cbchance gte 100>>
You think you're getting the hang of things, but you still look away when it comes time to attach the suction tubes to their nipples. You remind yourself that there's nothing lewd about this. The bullboys moo in anticipation.
<<else>>
You think you're getting the hang of things, but you still look away when it comes time to attach the suction tubes to their cocks. You remind yourself that there's nothing lewd about this. The bullboys moo in anticipation.
<</if>>
<<elseif $farm_work.cattle.gender_plural is "f">>
<<if $dgchance gte 1>>
You think you're getting the hang of things, but you still look away when it comes time to attach the suction tubes to their breasts and cocks. You remind yourself that there's nothing lewd about this. The cowgirls moo in anticipation.
<<else>>
You think you're getting the hang of things, but you still look away when it comes time to attach the suction tubes to their breasts. You remind yourself that there's nothing lewd about this. The cowgirls moo in anticipation.
<</if>>
<<else>>
You think you're getting the hang of things, but you still look away when it comes time to attach the suction tubes to their breasts and cocks. You remind yourself that there's nothing lewd about this. The cowgirls and bullboys moo in anticipation.
<</if>>
<<else>>
<<if $farm_work.cattle.gender_plural is "m">>
You think you're getting the hang of things, but you still look away when it comes time to attach the suction tubes to their cocks. You remind yourself that there's nothing lewd about this. The bulls moo in anticipation.
<<elseif $farm_work.cattle.gender_plural is "f">>
You think you're getting the hang of things. The cows moo in anticipation as you attach the tubes to their udders.
<<else>>
You think you're getting the hang of things. The udders are easy enough, but you hesitate when it comes time to attach the suction tubes to their cocks. You remind yourself that there's nothing lewd about this. The cattle moo in anticipation.
<</if>>
<</if>>
<<else>>
<<if $farm_work.cattle.monster_roll is true and ($hallucinations gte 1 or $monsterhallucinations is "f")>>
<<if $farm_work.cattle.gender_plural is "m">>
<<if $cbchance gte 100>>
You daydream as you attach the suction tubes to their nipples, your practiced hands moving automatically. The bullboys moo in anticipation.
<<else>>
You daydream as you attach the suction tubes to their cocks, your practiced hands moving automatically. The bullboys moo in anticipation.
<</if>>
<<elseif $farm_work.cattle.gender_plural is "f">>
<<if $dgchance gte 1>>
You daydream as you attach the suction tubes to their breasts and cocks, your practiced hands moving automatically. The cowgirls moo in anticipation.
<<else>>
You daydream as you attach the suction tubes to their breasts, your practiced hands moving automatically. The cowgirls moo in anticipation.
<</if>>
<<else>>
You daydream as you attach the suction tubes to their breasts and cocks, your practiced hands moving automatically. The cowgirls and bullboys moo in anticipation.
<</if>>
<<else>>
<<if $farm_work.cattle.gender_plural is "m">>
You daydream as you attach the suction tubes to their cocks, your practiced hands moving automatically. The bulls moo in anticipation.
<<elseif $farm_work.cattle.gender_plural is "f">>
You daydream as you attach the suction tubes to their udders, your practiced hands moving automatically. The cows moo in anticipation.
<<else>>
You daydream as you attach the suction tubes to their udders and cocks, your practiced hands moving automatically. The cattle moo in anticipation.
<</if>>
<</if>>
<</if>>
<<else>>
The cattle moo in anticipation.
<</if>>
<br><br>
The milking machine works fast, and soon finishes gathering fluid. You release the <<farm_text_many cattle>>, and they trot away.
<br><br>
<<farm_milk_actions>><<effects>>
<<if $farm_work.cattle.monster is true>>
<<if $farm_work.cattle.gender is "m">>
<<if $farm_work.cattle.genitals is "vagina">>
You lead a bullboy into the barn, and sit on a stool beside him. He kneels over the bucket, and moos in anticipation. You pinch his nipples with both hands, and squeeze.
<<else>>
You lead a bullboy into the barn, and sit on a stool beside him. He kneels over the bucket, and moos in anticipation. You take his already-erect penis in both hands, and get to work.<<handstat>><<handejacstat>>
<</if>>
<<else>>
<<if $farm_work.cattle.genitals is "penis">>
You lead a cowgirl into the barn, and sit on a stool beside her. She kneels over the bucket, and moos in anticipation. You take her already-erect penis in one hand and a breast in the other, then get to work.<<handstat>><<handejacstat>>
<<else>>
You lead a cowgirl into the barn, and sit on a stool beside her. She kneels over the bucket, and moos in anticipation. You grasp her breasts in both hands, and squeeze.
<</if>>
<</if>>
<<else>>
<<if $farm_work.cattle.gender is "m">>
You lead the bull into the barn, and sit on a stool beside it. It moos in anticipation. You take its already-erect penis in both hands, and get to work.
<<else>>
You lead the cow into the barn, and sit on a stool beside it. It moos in anticipation. You take its udders in both hands, and get to work.
<</if>>
<</if>>
<br><br>
<<if $cattle_milked lte 6 or $deviancy lt 15>>
It feels strange to get so hands-on. You remind yourself that there's nothing odd about this, but it's a hard feeling to shake.
<<elseif $cattle_milked lte 1200 or $deviancy lt 35>>
You're used to milking cattle, and the <<farm_text cattle>> appreciates the attention.
<<else>>
You daydream as you work, your practiced hands moving on their own. The <<farm_text cattle>> appreciates the attention.
<</if>>
<<deviancy1>>
You <<tendingtext>> squeeze and rub.
<<if $tending gte 1000>>
<<farm_count 5>><<pass 5>> Five minutes later
<<elseif $tending gte 800>>
<<farm_count 10>><<pass 10>> Ten minutes later
<<elseif $tending gte 600>>
<<farm_count 15>><<pass 15>> Fifteen minutes later
<<elseif $tending gte 400>>
<<farm_count 20>><<pass 20>> Twenty minutes later
<<elseif $tending gte 200>>
<<farm_count 25>><<pass 25>> Twenty-five minutes later
<<else>>
<<farm_count 30>><<pass 30>> Thirty minutes later
<</if>>
you have a bucket full of <<farm_text cattle>> milk.
<br><br>
<<if $farm_work.cattle_text is undefined>>
<<set $farm_work.cattle_text to 0>>
<</if>>
<<switch $farm_work.cattle_text>>
<<case 0>>
<<set $farm_work.cattle_text += 1>>
The <<farm_text cattle>> trots away.
<<case 1>>
<<set $farm_work.cattle_text += 1>>
The <<farm_text cattle>> licks your hand before trotting away.<<lstress>><<stress -1>>
<<case 2>>
<<set $farm_work.cattle_text += 1>>
The <<farm_text cattle>> needs cajoling before it will return to the field.
<<case 3>>
<<set $farm_work.cattle_text += 1>>
The <<farm_text cattle>> leaves in a hurry, eager to return to the field.
<<case 4>>
<<set $farm_work.cattle_text to 0>>
The <<farm_text cattle>> trots back to the field, though has some trouble finding the exit.
<</switch>>
<br><br>
<<farm_milk_actions>><<effects>>
<<pass 3>>
<<if $farm_work.cattle.monster is true>>
<<if $farm_work.cattle.gender is "m">>
<<if $farm_work.cattle.genitals is "vagina">>
You lead a bullboy into the barn. He starts to kneel, but you interrupt. Instead, he watches with a puzzled expression as you lean down to his chest.
<br><br>
You take his nipple into your mouth, and suck. He moos in pleasure as sweet milk flows. You spit most into the bucket, but you can't help but swallow some.<<transform cat 1>>
<<else>>
You lead a bullboy into the barn. He starts to kneel, but you interrupt. Instead, he watches with a puzzled expression as you kneel in front of him instead.
<br><br>
His cock is already erect in anticipation. You take it into your mouth. <<if $player.virginity.oral is true>><span class="red">It tastes strange.</span><</if>>
<<takeVirginity "bullboy" "oral">><<oralstat>><<oralejacstat>><<ejacstat>><<set $mouthsemen += 1>>
<br><br>
You grasp his thighs for purchase as you bob your head back and forth. Thick bullboy cream surges into your mouth. You pull away from his cock and spit into the bucket, directing the rest of the flow the same way. The bullboy moos in pleasure, and you soon have the bucket filled.
<</if>>
<<else>>
<<if $farm_work.cattle.genitals is "penis">>
You lead a cowgirl into the barn. She starts to kneel, but you interrupt. Instead, she watches with a puzzled expression as you lean down to her chest.
<br><br>
You take her nipple into your mouth, and suck. She moos in pleasure as sweet milk flows. You spit most into the bucket, but you can't help but swallow some.<<transform cat 1>>
<br><br>
You drop to your knees next. Her cock is already erect in anticipation. You take it into your mouth. <<if $player.virginity.oral is true>><span class="red">It tastes strange.</span><</if>>
<<takeVirginity "bullboy" "oral">><<oralstat>><<oralejacstat>><<ejacstat>><<set $mouthsemen += 1>>
<br><br>
You grasp her thighs for purchase as you bob your head back and forth. Thick cowgirl cream surges into your mouth. You pull away from her cock and spit into the bucket, directing the rest of the flow the same way. Her mooing continues, and you soon have the bucket filled.
<<else>>
You lead a cowgirl into the barn. She starts to kneel, but you interrupt. Instead, she watches with a puzzled expression as you lean down to her chest.
<br><br>
You take her nipple into your mouth, and suck. She moos in pleasure as sweet milk flows. You spit most into the bucket, but you can't help but swallow some.<<transform cat 1>>
<</if>>
<</if>>
<<else>>
<<if $farm_work.cattle.gender is "m">>
You lead a bull into the barn, and kneel beneath it. Its cock is already erect in anticipation. You take it into your mouth. <<if $player.virginity.oral is true>><span class="red">It tastes strange.</span><</if>>
<<takeVirginity "bullboy" "oral">><<oralstat>><<oralejacstat>><<ejacstat>><<set $mouthsemen += 1>>
You grasp its hind legs for purchase as you bob your head back and forth. Thick bull cream surges into your mouth. You pull away from its cock and spit into the bucket, directing the rest of the flow the same way. The bull moos in pleasure, and you soon have the bucket filled.
<<else>>
You lead a cow into the barn, and kneel beneath it. You lean down, and take one of its udders into your mouth. Thick, creamy milk flows into your mouth. You spit most into the bucket, but can't help but swallow some.<<transform cat 1>>
<</if>>
<</if>>
<<deviancy4>>
The <<farm_text cattle>> trots away.
<br><br>
<<farm_milk_actions>><<effects>>
The <<farm_text_many dog>> help you herd the <<farm_text_many cattle>> into the barn.
<br><br>
<<set $danger to random(1, 10000)>>
<<if $danger gte (9900 - $allure)>>
<<if $farm.beasts.dogs gte 20>>
The <<farm_text_many dog>> seem agitated, <span class="green">but a firm look is enough to keep them on target.</span>
<br><br>
<<link [[Next|Farm Work]]>><</link>>
<br>
<<else>>
<<if $farm.beasts.cattle gte 20>>
The <<farm_text_many dog>> seem agitated. One growls and bares its teeth at you, <span class="class">until a <<farm_text cattle>> breaks from the herd and stands between you and the <<farm_text dog>> in a protective gesture.</span>
<br><br>
The dogs leave you alone.<<grespect>><<farm_dogs 1>>
<br><br>
<<else>>
The <<farm_text_many dog>> seem agitated, and growl at you along with the cattle.<<gstress>><<stress 6>>
<br><br>
<</if>>
<<link [[Next|Farm Work]]>><</link>>
<br>
<</if>>
<<else>>
<<link [[Next|Farm Work]]>><</link>>
<br>
<</if>><<effects>>
<<npc Alex>><<person1>>
You sneak up to the shed, and push the door open.
<<promiscuity1>>
<<skulduggerycheck>>
<<if $skulduggerysuccess is 1>>
<<earnFeat "I Spy">>
You peek through the gap, and see Alex. <<His>> eyes are shut, <span class="green">and <<he>> hasn't noticed you.</span>
<br><br>
<<if $NPCList[0].gender is "f">>
<<if $NPCList[0].penis isnot "none">>
Rivulets of water run down <<his>> toned body, flowing over <<his>> <<print $NPCList[0].breastsdesc>> and <<print $NPCList[0].penisdesc>>
<<else>>
Rivulets of water run down <<his>> <<print $NPCList[0].breastsdesc>>, and flow over the rest of <<his>> toned body.
<</if>>
<<else>>
<<if $NPCList[0].penis isnot "none">>
Rivulets of water run down <<his>> toned body, flowing over <<his>> <<print $NPCList[0].penisdesc>>.
<<else>>
Rivulets of water run down <<his>> toned body.
<</if>>
<</if>>
<<His>> face, arms and legs are much darker than parts protected from <<his>> days in the sun.<<garousal>><<arousal 6>>
<br><br>
A draft blows through the gap in the door. Alex opens <<his>> eyes, but you're already gone. <<He>> shuts the door, none the wiser.
<br><br>
<<if $skulduggery lte ($skulduggerydifficulty + 100)>>
<<skulduggeryskilluse>>
<<else>>
<span class="blue">That was too easy. You didn't learn anything.</span>
<br><br>
<</if>>
<<link [[Next|Farm Work]]>><<endevent>><</link>>
<br>
<<else>>
<span class="red">The door slams shut before you see more than a sliver of bare skin.</span> "You perv," Alex shouts from behind the door. "Leave me to shower in peace."<<llove>><<ldom>><<npcincr Alex love -1>><<npcincr Alex dom -1>><<glust>><<npcincr Alex lust 1>><<gstress>><<stress 6>>
<br><br>
<<if $skulduggery lte ($skulduggerydifficulty + 100)>>
<<skulduggeryskilluse>>
<<else>>
<span class="blue">That was too easy. You didn't learn anything.</span>
<br><br>
<</if>>
<<link [[Next|Farm Work]]>><<endevent>><</link>>
<br>
<</if>><<effects>>
<<if $weather.current is "rain">>
You endure the rain as you search for invasive weeds, digging them up at the roots before they can strangle the crops.
<<elseif $weather.current is "clear">>
<<if $rng gte 51>>
The sun beats down as you search for invasive weeds, digging them up at the roots before they can strangle the crops.
<<else>>
The sun beats down as you water the crops.
<</if>>
<<elseif $weather.current is "snow">>
You endure the cold as you search for invasive weeds, digging them up at the roots before they can strangle the crops.
<<else>>
<<if $rng gte 51>>
You search for invasive weeds, digging them up at the roots before they can strangle the crops.
<<else>>
You water the crops.
<</if>>
<</if>>
<<if $tending gte 200>>
You also examine them for pests and signs of disease.
<<else>>
You also examine the crops for pests.
<</if>>
<<if $tending gte random(1, 1000)>>
It's hard work, <span class="green">but you make good time.</span><<set $farm_work.tending += 1>>
<<else>>
It's hard work, but you make progress.
<</if>>
<br><br>
<<set $danger to random(1, 10000)>>
<<if $danger gte (9900 - $allure)>>
<<farm_tending_events>>
<<else>>
<<link [[Next|Farm Work]]>><</link>>
<br>
<</if>><<effects>>
<<if $weather.current is "rain">>
You endure the rain as you help Alex search for invasive weeds, digging them up at the roots before they can strangle the crops.
<<elseif $weather.current is "clear">>
<<if $rng gte 51>>
The sun beats down as you help Alex search for invasive weeds, digging them up at the roots before they can strangle the crops.
<<else>>
The sun beats down as you help Alex water the crops.
<</if>>
<<elseif $weather.current is "snow">>
You endure the rain as you help Alex search for invasive weeds, digging them up at the roots before they can strangle the crops.
<<else>>
<<if $rng gte 51>>
You help Alex search for invasive weeds, digging them up at the roots before they can strangle the crops.
<<else>>
You help Alex water the crops.
<</if>>
<</if>>
<<if $tending gte 200>>
You also examine them for pests and signs of disease.
<<else>>
You also examine them for pests.
<</if>>
<<if $tending gte random(1, 1000)>>
It's hard work, <span class="green">but you make good time.</span><<set $farm_work.tending += 1>>
<<else>>
It's hard work, but you make progress.
<</if>>
<br><br>
<<set $danger to random(1, 10000)>>
<<if $danger gte (9900 - $allure)>>
<<farm_tending_alex_events>>
<<else>>
<<link [[Next|Farm Work]]>><<endevent>><</link>>
<br>
<</if>><<effects>>
<<if $weather.current is "rain">>
You endure the rain as you help Alex clear the invasive weeds, digging them up at the roots and freeing the land for cultivation.
<<elseif $weather.current is "clear">>
The sun beats down as you help Alex clear the invasive weeds, digging them up at the roots and freeing the land for cultivation.
<<elseif $weather.current is "snow">>
You endure the cold as you help Alex clear the invasive weeds, digging them up at the roots and freeing the land for cultivation.
<<else>>
You help Alex clear the invasive weeds, digging them up at the roots and freeing the land for cultivation.
<</if>>
<<if $rng gte 51>>
There are young trees growing in places. Alex insists on digging them a new home near the surrounding woodland.
<<else>>
Some of the plants are rooted deep, and need to be dug out.
<</if>>
<br><br>
<<if $farm.clearing gte 50>>
You make good progress, <span class="blue">but there's still a long way to go.</span>
<<elseif $farm.clearing gte 10>>
You make good progress. <span class="lblue">Most of the field is clear.</span>
<<elseif $farm.clearing gte 1>>
You make good progress. <span class="teal">The field is almost cleared.</span>
<<else>>
You make good progress, <span class="green">and remove the last of the weeds!</span>
<</if>>
<br><br>
<<set $danger to random(1, 10000)>>
<<if $danger gte (9900 - $allure)>>
<<farm_tending_alex_events>>
<<else>>
<<link [[Next|Farm Work]]>><<endevent>><</link>>
<br>
<</if>><<effects>>
<<if $phase is 1>>
<<npc Alex>><<person1>>
You approach Alex.
<<if $weather.current is "clear">>
<<He>> reclines in the shade beneath the boughs of a tree.
<<elseif $weather.current is "rain">>
<<He>> shelters from the rain beneath the boughs of a tree.
<<elseif $weather.current is "snow">>
<<He>> shelters from the snow beneath the boughs of a tree.
<<else>>
<<He>> reclines beneath the boughs of a tree.
<</if>>
<<He>> flicks up the brim of <<his>> hat when <<he>> hears you approach.
<<if $exposed gte 1>>
<<covered>> <<He>> looks away.
<</if>>
<br><br>
<<if $NPCName[$NPCNameList.indexOf("Alex")].love gte 10>>
<<if $NPCName[$NPCNameList.indexOf("Alex")].dom gte 10>>
"Feel free to take a break," <<he>> says. "You've earned it."
<<elseif $NPCName[$NPCNameList.indexOf("Alex")].dom lte -10>>
"I'm glad to see you," <<he>> says. "Would you like to sit with me?"
<<else>>
"I was hoping you'd swing by," <<he>> says, gesturing at the ground beside <<him>>.
<</if>>
<<elseif $NPCName[$NPCNameList.indexOf("Alex")].love lte -10>>
<<if $NPCName[$NPCNameList.indexOf("Alex")].dom gte 10>>
"What now?" <<he>> sighs.
<<elseif $NPCName[$NPCNameList.indexOf("Alex")].dom lte -10>>
"Now what?" <<he>> asks.
<<else>>
"Something the matter?" <<he>> asks.
<</if>>
<<else>>
<<if $NPCName[$NPCNameList.indexOf("Alex")].dom gte 10>>
"Let me know if you need a hand with anything." <<he>> says.
<<elseif $NPCName[$NPCNameList.indexOf("Alex")].dom lte -10>>
"A break's fine now and then," <<he>> says.
<<else>>
"Feel free to join me," <<he>> says. "A break now and then is fair."
<</if>>
<</if>>
<br><br>
<<else>>
<<farm_work_update>>
<</if>>
You sit and lean against the tree.
<<if $rng gte 91>>
Alex chats with you, and talks about <<his>> family. "I've twelve siblings," <<he>> says at one point. "<<if $pronoun is "m">>Mum<<else>>Dad<</if>> doesn't know what to do with us all."
<<elseif $rng gte 81>>
Alex chats with you, and talks about the farm's pigs. "Hauling all their food over is rough," <<he>> says at one point. "The truffles are worth it though."
<<elseif $rng gte 71>>
Alex chats with you, and talks about the farm's horses. "Most of their owners are rich townies," <<he>> says. "They need to be kept active and healthy."
<<elseif $rng gte 61>>
Alex chats with you, and talks about the farm's cattle. "They're big buggers," <<he>> says at one point. "But docile. Wish the other animals were as easy to manage."
<<elseif $rng gte 51>>
Alex chats with you, and talks about the farm's dogs. "They aren't pets," <<he>> says at one point. "Don't be afraid to keep them in line."
<<elseif $rng gte 41>>
Alex chats with you, and talks about the fields. "There are nine in total," <<he>> says at one point. "Or were. The forest has reclaimed most of them. It's almost like trees have sprung up over night." <<He>> laughs.
<<elseif $rng gte 31>>
Alex chats with you, and asks about life in the town. "I don't think I'd like the noise," <<he>> says at one point. "I guess you get used to it."
<<elseif $rng gte 21>>
Alex chats with you, and asks about school. "Parents taught me," <<he>> says at one point. "Sometimes my older siblings helped."
<<elseif $rng gte 11>>
Alex chats with you, and talks about the moor. "Don't go there at night," <<he>> warns. "Or at all if you can help it. People have disappeared."
<<else>>
Alex chats with you, and talks about the sea. "You don't need to walk far," <<he>> says. "If you know the paths."
<</if>>
<br><br>
<<set $danger to random(1, 10000)>>
<<if $danger gte (9900 - $allure) and $farm_stage gte 4>>
<<if $farm_relax_drink is "accept">>
"Another drink?" <<he>> asks, producing another bottle from the hiding place.
<<elseif $farm_relax_drink is "refuse">>
"You sure I can't interest you in a drink?" <<he>> asks, pulling the bottle from its hiding place again.
<<else>>
"Fancy a drink?" <<he>> asks out of nowhere. <<He>> pulls a bottle from an alcove beneath a thick root, and offers it to you. "They say you shouldn't drink alone."
<</if>>
<br><br>
<<link [[Drink|Farm Rest Drink]]>><<set $drunk += 120>><<stress -6>><<npcincr Alex love 1>><</link>><<glove>><<lstress>>
<br>
<<link [[Refuse|Farm Rest Refuse]]>><</link>>
<br>
<<else>>
<<farm_relax_end>>
<</if>><<effects>><<set $outside to 0>>
You relax on the hammock next to the stables.
<<if $weather.current is "rain" or $weather.current is "snow">>You're glad to have some cover from the <<print ($weather.current is "rain"?'rain':'snow')>>.<</if>>
<<if $daystate is "night">>
With the horses sleeping, you're able to enjoy the peace and quiet.<<tiredness -1>><<ltiredness>>
<<elseif $farm_work.horses_out is 1>>
With the horses out running in the fields, you're able to enjoy the peace and quiet.<<tiredness -1>><<ltiredness>>
<<else>>
The horses are inside. You hear them move around.<<stress -1>><<lstress>>
<</if>>
<br><br>
<<link [[Next|Farm Work]]>><</link>><<effects>>
<<if $rng gte 51>>
You follow the farm perimeter, picking up stones from the ground and returning them to the old wall.
<br><br>
<<else>>
You take a hammer and nails, and repair the wooden fence surrounding the fields. Some of the wooden planks have broken free whole, but others need to be replaced.
<br><br>
You step back and admire your handiwork.
<br><br>
<</if>>
<<link [[Next|Farm Work]]>><</link>>
<br><<effects>>
<<npc Alex>><<person1>>
<<if $rng gte 51>>
You help Alex follow the farm perimeter, picking up stones from the ground and returning them to the old wall. <<He>> suggests you split up to cover more ground.
<br><br>
<<else>>
You take a hammer and nails, and help Alex repair the wooden fence surrounding the fields. Some of the wooden planks have broken free whole, but others need to be replaced. Alex acknowledges your assistance with a wave, but seems focused on patching up the damage in front of <<him>>.
<br><br>
You step back and admire your handiwork.
<br><br>
<</if>>
<<link [[Next|Farm Work]]>><<endevent>><</link>>
<br><<effects>>
You carry the feed to the field. Some of the younger <<farm_text_many dog>> beg and follow you, but most wait near the kennels.
<br><br>
<<set $danger to random(1, 10000)>>
<<if $bestialitydisable is "f" and $danger gte (9900 - $allure) and $farm.beasts.dogs lte -20>>
You leave the <<farm_text_many dog>> to feed, but hear footsteps approach as you walk from the field.
<<if $farm_work.dog.monster is true>>
Before you can turn, a pair of hands land on your shoulders. A weight forces you to the ground.
<<else>>
Before you can turn, a pair of paws land on your shoulders, and a jaw clamps around your neck. The weight forces you to the ground.
<</if>>
<br><br>
<<link [[Next|Farm Dogs Rape]]>><<set $molestationstart to 1>><</link>>
<br>
<<elseif $bestialitydisable is "f" and ($danger gte (9900 - $allure) or $farm.beasts.dogs lte -5)>>
You leave the <<farm_text_many dog>> to feed, but hear footsteps approach as you walk from the field.
<<if $farm_work.dog.monster is true>>
A <<farm_text dog>> wraps <<farm_his dog>> arms around your neck, and humps <<farm_his dog>> pelvis against you.
<<else>>
A <<farm_text dog>> rests <<farm_his dog>> paws on your shoulders, and humps against your <<bottom>>.
<</if>>
<br><br>
<<link [[Scold|Farm Dogs Scold]]>><</link>><<tendingdifficulty 1 800>>
<br>
<<link [[Endure|Farm Dogs Endure]]>><<sub 1>><<farm_dogs -1>><<trauma -6>><<stress -6>><</link>><<lrespect>><<ltrauma>><<lstress>>
<br>
<<if $deviancy gte 15>>
<<link [[Drop to your knees|Farm Dogs Drop]]>><</link>><<deviant2>>
<br>
<</if>>
<<elseif $danger gte (9900 - $allure)>>
One of the younger <<farm_text dog>>s growls at you, but its elder keeps it in check.<<gstress>><<stress 6>>
<br><br>
You leave the <<farm_text_many dog>> to feed, and walk from the field.
<br><br>
<<link [[Next|Farm Work]]>><</link>>
<br>
<<else>>
You leave the <<farm_text_many dog>> to feed, and walk from the field.
<br><br>
<<link [[Next|Farm Work]]>><</link>>
<br>
<</if>><<set $outside to 0>><<effects>>
<<farm_work_update>>
You are in the barn. The <<farm_text_many cattle>> sleep sound. A large milking machine stands in the centre.
<br><br>
<<if $hour gte 6 and $hour lte 20>>
The sun breaks through the high windows, and the <<farm_text_many cattle>> stir. You sneak from the building.
<br><br>
<<link [[Next|Farm Work]]>><</link>>
<br>
<<else>>
<<if $deviancy gte 15>>
<<if $breastfeedingdisable is "f" and $milk_amount gte 1>>
<<link [[Milk yourself (0:30)|Farm Barn Breasts]]>><<pass 30>><</link>><<deviant2>>
<br>
<</if>>
<<if $penisexist is 1 and $semen_amount gte 1 and !$worn.genitals.type.includes("chastity")>>
<<link [[Milk your penis (0:30)|Farm Barn Penis]]>><<pass 30>><</link>><<deviant2>>
<br>
<</if>>
<</if>>
<br>
<<link [[Leave|Farm Work]]>><</link>>
<br>
<</if>><<effects>>
<<farm_work_update>>
<<if $cow gte 6>>
<<transform cow 1>>
<</if>>
<<milkvolume 5>>
<<if $worn.upper.name isnot "naked">>
<<if $worn.under_upper.name isnot "naked">>
You remove your $worn.upper.name and $worn.under_upper.name, and drop to all fours in front of the machine.<<upperstrip>><<underupperstrip>>
<<else>>
You remove your $worn.upper.name, and drop to all fours in front of the machine.<<upperstrip>>
<</if>>
<<else>>
<<if $worn.under_upper.name isnot "naked">>
You remove your $worn.under_upper.name, and drop to all fours in front of the machine.<<underupperstrip>>
<<else>>
You drop to all fours in front of the machine.
<</if>>
<</if>>
You take two of the suction tubes, and attach them to your <<breasts>>.
<br><br>
<<if $daystate is "night">>
The machine comes alive, and sucks your chest. You gasp at the sensation, almost waking one of the <<farm_text cattle>>s.<<gggarousal>><<arousal 2000>>
<br><br>
<<else>>
The machine comes alive, and sucks your chest. You gasp at the sensation, causing one of the <<farm_text cattle>> to turn their head in your direction.<<gggarousal>><<arousal 2000>>
<br><br>
<</if>>
<<link [[Next|Farm Barn Breasts 2]]>><</link>>
<br><<effects>>
The machine continues its devilish work, sucking with more intensity. You feel a warmth build.<<arousal 10000>>
<<orgasmpassage>>
<br>
<<if $lactating is 1>>
Milk leaks from your buds as your body shakes. Your fluid is sucked into the machine, where it drips into a glass tank.
<br><br>
You remain on your hands and knees, two suctions tubes attached to your <<breasts>>, until the machine finishes drinking.
<<set $farm_breast_milk to ($milk_amount / 2)>>
<<set $milk_amount -= $farm_breast_milk>>
<<set $milk_produced_stat += $farm_breast_milk>>
<<set $farm_breast_milk to Math.trunc($farm_breast_milk / 300)>>
<<if $farm_breast_milk lte 0>>
<<set $farm_breast_milk to 1>>
<</if>>
<<if $farm_breast_milk gte 10>>
<span class="green">The tank almost overflows with milk.</span><<gggfarm>><<farmCatchChance 0.4>>
<<elseif $farm_breast_milk gte 6>>
<span class="teal">The tanks is over half full of your milk.</span><<ggfarm>><<farmCatchChance 0.2>>
<<elseif $farm_breast_milk gte 3>>
<span class="lblue">There's a large volume of milk in the tank.</span><<ggfarm>><<farmCatchChance 0.1>>
<<elseif $farm_breast_milk gte 1>>
<span class="blue">There's a decent volume of milk in the tank.</span><<gfarm>><<farmCatchChance 0.05>>
<<else>>
<span class="purple">There's only a dribble of milk in the tank.</span><<gfarm>><<farmCatchChance 0.01>>
<</if>>
<br><br>
<<farm_yield $farm_breast_milk>>
<<unset $farm_breast_milk>>
<<barn_img breasts>>
<<else>>
Your <<breasts>> feel more sensitive, but no milk leaks from your buds before the machine comes to a halt.
<br><br>
<</if>>
<<if $farm.milking.dayMilking is true and $hour gte 7 and $hour lte 21 and $farm_end is undefined>>
You remove the suction tube with a shaking hand, and rise to your feet.
<<deviancy2>>
<<link [[Next|Farm Cattle Milk]]>><<clotheson>><<endcombat>><</link>>
<br>
<<elseif $farm.milking.caught is true and $farm.milking.alexNightEvent is false>>
<<set $farm.milking.alexNightEvent to true>>
<<set $farm.milking.dayMilking to true>>
As you remove the suction tubes with shaking hands.
<<deviancy2>>
<<link [[Next|Farm Barn Caught]]>><<endcombat>><<endevent>><</link>>
<br>
<<else>>
You remove the suction tubes with shaking hands, and rise to your feet.
<<deviancy2>>
<<link [[Next|Farm Barn]]>><<clotheson>><<endcombat>><</link>>
<br>
<</if>><<effects>>
<<farm_work_update>>
<<if $cow gte 6>>
<<transform cow 1>>
<</if>>
<<if $worn.lower.name isnot "naked">>
<<if $worn.under_lower.name isnot "naked">>
You remove your <<bottoms>> and <<underbottoms>>, and drop to all fours in front of the machine.<<lowerstrip>><<underlowerstrip>>
<<else>>
You remove your <<bottoms>>, and drop to all fours in front of the machine.<<lowerstrip>>
<</if>>
<<else>>
<<if $worn.under_lower.name isnot "naked">>
You remove your <<underbottoms>>, and drop to all fours in front of the machine.<<underlowerstrip>>
<<else>>
You drop to all fours in front of the machine.
<</if>>
<</if>>
You take one of the suction tubes, and attach it to your <<penis>>.
<br><br>
<<if $daystate is "night">>
The machine comes alive, and sucks at your penis. You gasp at the sensation, almost waking one of the <<farm_text cattle>>s.<<gggarousal>><<arousal 2000>>
<br><br>
<<else>>
The machine comes alive, and sucks at your penis. You gasp at the sensation, causing one of the <<farm_text cattle>> to turn their head in your direction.<<gggarousal>><<arousal 2000>>
<br><br>
<</if>>
<<link [[Next|Farm Barn Penis 2]]>><</link>>
<br><<effects>>
<<set $farm_penis_milk to ($semen_amount / 2)>>
The machine continues its devilish work, sucking with more intensity. You feel a warmth build.<<gggarousal>><<arousal 10000>>
<<orgasmpassage>>
<br>
Your semen is sucked up the tube, where it drips into a glass tank. The machine doesn't give you a chance to recover.<<gggarousal>><<arousal 10000>>
<<orgasmpassage>>
<<arousal 10000>>
<<orgasmpassage>>
<br>
You remain on your hands and knees as the machine milks you again and again, sucking everything it can take. Just when you fear you're about to pass out, the machine comes to a halt.
<br><br>
<<set $semen_amoun -= $farm_penis_milk>>
<<set $semen_produced_stat += $farm_penis_milk>>
<<set $farm_penis_milk to Math.trunc($farm_penis_milk / 300)>>
<<if $farm_penis_milk lte 0>>
<<set $farm_penis_milk to 1>>
<</if>>
<<if $farm_penis_milk gte 10>>
<span class="green">The tank almost overflows with semen.</span><<gggfarm>><<farmCatchChance 0.4>>
<<elseif $farm_penis_milk gte 6>>
<span class="teal">The tanks is over half full of your semen.</span><<ggfarm>><<farmCatchChance 0.2>>
<<elseif $farm_penis_milk gte 3>>
<span class="lblue">There's a large volume of semen in the tank.</span><<ggfarm>><<farmCatchChance 0.1>>
<<elseif $farm_penis_milk gte 1>>
<span class="blue">There's a decent volume of semen in the tank.</span><<gfarm>><<farmCatchChance 0.05>>
<<else>>
<span class="purple">There's only a dribble of semen in the tank.</span><<gfarm>><<farmCatchChance 0.01>>
<</if>>
<br><br>
<<farm_yield $farm_penis_milk>>
<<unset $farm_penis_milk>>
<<barn_img penis>>
<<if $farm.milking.dayMilking is true and $hour gte 7 and $hour lte 21 and $farm_end is undefined>>
You remove the suction tube with a shaking hand, and rise to your feet.
<<deviancy2>>
<<link [[Next|Farm Cattle Milk]]>><<clotheson>><<endcombat>><</link>>
<br>
<<elseif $farm.milking.caught is true and $farm.milking.alexNightEvent is false>>
<<set $farm.milking.alexNightEvent to true>>
<<set $farm.milking.dayMilking to true>>
As you remove the suction tube with a shaking hand.
<<deviancy2>>
<<link [[Next|Farm Barn Caught]]>><<endcombat>><<endevent>><</link>>
<br>
<<else>>
You remove the suction tube with a shaking hand, and rise to your feet.
<<deviancy2>>
<<link [[Next|Farm Barn]]>><<clotheson>><<endcombat>><</link>>
<br>
<</if>><<effects>>
<<npc Alex>><<person1>>
Alex comes out of the shadows of the barn.
<br><br>
"So your the reason why i've been finding filled tanks that should be empty," <<he>> say, blushing, "I know I asked for your help, I just didn't expect you to go this far." <<npcincr Alex love 1>><<glove>><<npcincr Alex lust 1>><<glust>>
<br><br>
<<He>> turns to leave the barn and continues, "As long as the cattle are milked first, feel free to use the milking machines, just don't overdo it or neglect your other work."
<br><br>
<<link [[Next|Farm Barn]]>><<endevent>><</link>><<set $outside to 1>><<effects>>
You are on the cattle field within Remy's farm.
<<if $monsterchance gte 1 and ($hallucinations gte 1 or $monsterhallucinations is "f")>>
Cowgirls and bullboys munch on grass, staying well away from the electric perimeter fence despite the grass growing thick beside it.
<<else>>
Cows munch on grass, staying well away from the electric perimeter fence despite the grass growing thick beside it.
<</if>>
A river runs through one corner. The cattle stay almost as far away from the churning water as they do the fence.
<br><br>
<<if $hour gte 12>>
Remy's steeds feed near the river. The <<livestock_cows>> avoid them.
<br><br>
<</if>>
<<livestock_obey_description>>
<br>
<<hunger_description>>
<br><br>
<<if $stress gte 10000>>
<<passoutremy>>
<<elseif $hour gte 18>>
<<npc Remy>><<person1>>
The gate rattles as two farmhands push it open. Remy strides in, mounts a <<livestock_horse>>, and spurs it around the field. <<He>> circles the cattle, rounding them together and pushing them towards the exit.
<br><br>
<<if $hunger gte 2000>>
You feel faint. <span class="red">You're starving.</span> Even the thought of grass is appetising.
<<gggstress>><<stress 36>>
<<elseif $hunger gte 1600>>
Your stomach gives an angry rumble. <span class="pink">You're so hungry.</span> Even the thought of grass is appetising.
<<ggstress>><<stress 18>>
<<elseif $hunger gte 1200>>
Your stomach rumbles. <span class="purple">You're hungry.</span> Even the food at the orphanage would be palatable.
<<gstress>><<stress 6>>
<<elseif $hunger gte 800>>
<span class="blue">You're a bit peckish,</span> but that's tolerable given the situation.
<<elseif $hunger gte 400>>
You wish you had something nice to eat, <span class="lblue">but at least you're not hungry</span>
<<lstress>><<stress -6>>
<<elseif $hunger gte 1>>
<span class="teal">You feel satiated.</span> At least hunger pangs won't be keeping you awake.
<<lstress>><<stress -6>>
<<else>>
<span class="green">Your stomach is full.</span> At least hunger pangs won't be keeping you awake.
<<lstress>><<stress -6>>
<</if>>
<br><br>
<<if $livestock_muzzle is 1>>
<<if $livestock_obey gte 60>>
<<unset $livestock_muzzle>>
You and the cattle are led back to the barn. A couple of farmhands pull you aside at the entrance, and affix a muzzle around your mouth.
<br><br>
"Wait," says Remy's voice from behind. <<He>> rides behind the last of the cattle, and stops beside you. <<He>> looks down. "I think it's proven itself safe," <<he>> says. "The muzzle is unnecessary." <<He>> rides away as the farmhand removes the device, freeing your mouth.
<br><br>
You're led into the barn, where a farmhand pushes you into your cell.
<br><br>
<<else>>
You and the cattle are led back to the barn. A couple of farmhands pull you aside at the entrance, and <span class="purple">affix a muzzle around your mouth.</span>
<<facewear 17>>
<br><br>
You're led into the barn, where a farmhand pushes you into your cell.
<br><br>
<</if>>
<<else>>
You and the cattle are led back to the barn, where a farmhand pushes you into your cell.
<br><br>
<</if>>
<<endevent>>
<<link [[Next|Livestock Cell]]>><</link>>
<br>
<<elseif $hour is 12>>
<<if $livestock_obey gte 30>>
<<npc Remy>><<person1>>
The gate opens, and Remy rides in at the head of a group of steeds. <<He>> dismounts <<his>> <<livestock_horse>> and looks around, until <<his>> eyes rest on you. "There you are <<girl>>," <<he>> says. "We have a special job for you. Come here." <<He>> walks closer, holding a leash.
<br><br>
<<link [[Obey|Livestock Job Obey]]>><<npcincr Remy dom 1>><<livestock_obey 1>><</link>><<gobey>>
<br>
<<link [[Refuse|Livestock Job Refuse]]>><<npcincr Remy dom -1>><<livestock_obey -1>><</link>><<lobey>>
<br>
<<else>>
<<npc Remy>><<person1>>
The gate opens, and Remy rides in at the head of a group of steeds, each ridden by a farmhand. <<He>> pulls to a stop, but the farmhands continue riding. They form a circle around you. Each carries a long cattle prod.
<br><br>
Remy dismounts and walks closer, holding a leash. "We have a special job for you. Come here."
<br><br>
<<link [[Obey|Livestock Job Disobedient Obey]]>><<npcincr Remy dom 1>><<livestock_obey 1>><</link>><<gobey>>
<br>
<<link [[Refuse|Livestock Job Disobedient Refuse]]>><<npcincr Remy dom -1>><<livestock_obey -1>><<pain 6>><</link>><<lobey>><<gpain>>
<br>
<</if>>
<<else>>
<<if $livestock_grass is 1>>
<<unset $livestock_grass>>
You look around the field. There's a lot of open space for exercise, but there doesn't seem to be anything else to do.
<br><br>
<<generate1>><<person1>><<set $hunger to 1200>>
<span class="pink">Your stomach rumbles.</span> You hear a chuckle. One of the farmhands watches you from the other side of the fence. "Hungry, <<girl>>?" <<he>> laughs again. "There's plenty of grass in there. You'd best be a good <<if $player.gender_appearance is "m">>bull<<else>>cow<</if>> and get chewing."
<br><br>
<<link [[Eat Grass|Livestock Field Intro Grass]]>><<hunger -400>><<livestock_obey 1>><<transform cow 1>><</link>><<gobey>><<lhunger>>
<br>
<<link [[Ignore|Livestock Field Intro Ignore]]>><</link>>
<br>
<<link [[Protest|Livestock Field Intro Protest]]>><</link>>
<br>
<<elseif $arousal gte $arousalmax>>
<<orgasmpassage>> Your knees buckle, and you fall to the grass.
<<if $monsterchance gte 1 and ($hallucinations gte 1 or $monsterhallucinations is "f")>>
<<if $malechance lt random(1, 100)>>
Cowgirls around the field look over in confusion.
<<else>>
Bullboys around the field look over in confusion.
<</if>>
<<else>>
<</if>>
<br><br>
<<generate1>><<generate2>><<generate3>><<generate4>><<person1>>
You lie in the field, and soon hear footsteps approach. "What have we here?" Says <<personsimple>>'s voice beside you. "Is it unwell?"
<br><br>
"I think it needs a seeing to," says a <<person2>><<person>> as <<he>> crouches beside you, pinning your shoulders to the ground. You hear more farmhands approach.
<br><br>
<<link [[Next|Livestock Field Gang]]>><<set $molestationstart to 1>><</link>>
<br>
<<else>>
<<link [[Eat Grass (1:00)|Livestock Field Grass]]>><<pass 60>><<livestock_obey 1>><<transform cow 1>><<hunger -400>><</link>><<gobey>><<lhunger>>
<br>
<<link [[Exercise (1:00)|Livestock Field Exercise]]>><<pass 60>><<tiredness 6>><<athletics 6>><</link>><<gtiredness>><<gathletics>>
<br>
<<if $livestock_fence is 1>>
<<link [[Examine the fence|Livestock Field Fence]]>><<unset $livestock_fence>><</link>>
<br>
<<elseif $livestock_dig gte 25>>
<<link [[Approach the tunnel under the fence|Livestock Tunnel]]>><</link>>
<br>
<<elseif $livestock_dig gte 24 and $physiquesize lte 12000>>
<<link [[Approach the tunnel under the fence|Livestock Tunnel]]>><</link>><<small_text>>
<br>
<<elseif $livestock_dig gte 23 and $physiquesize lte 10000>>
<<link [[Approach the tunnel under the fence|Livestock Tunnel]]>><</link>><<small_text>>
<br>
<<elseif $livestock_dig gte 22 and $physiquesize lte 6000>>
<<link [[Approach the tunnel under the fence|Livestock Tunnel]]>><</link>><<small_text>>
<br>
<<else>>
<<link [[Dig beneath the fence (1:00)|Livestock Field Dig]]>><<pass 60>><<tiredness 6>><<set $livestock_dig += 1>><</link>><<gtiredness>>
<br>
<</if>>
<<if $livestock_river is 1>>
<<link [[Examine the river|Livestock Field River Examine]]>><<unset $livestock_river>><</link>>
<br>
<<else>>
<<link [[Approach the river|Livestock Field River]]>><</link>>
<br>
<</if>>
<<if $hour gte 12>>
<<link [[Approach Remy's horses|Livestock Field Horse]]>><</link>>
<br>
<</if>>
<</if>>
<</if>><<effects>>
You look at the grass. What choice do you have if they're not going to feed you?
<br><br>
You pull up some of the grass and nibble the blades. It doesn't taste like food at all. The <<person>> laughs once more. "You'll get used to it. Better than starving, aye?"
<br><br>
<<link [[Next|Livestock Field]]>><<endevent>><</link>>
<br><<effects>>
You ignore the <<person>>, and walk away from <<his>> mocking laughter.
<br><br>
<<link [[Next|Livestock Field]]>><<endevent>><</link>>
<br><<effects>>
<<if $submissive gte 1150>>
"B-but I'm not a <<if $player.gender_appearance is "m">>bull<<else>>cow<</if>>!" you cry. "I can't eat grass."
<<elseif $submissive lte 850>>
"Shut your mouth," you say. "And bring me some proper fucking food."
<<else>>
"I can't eat grass," you say. "Are you going to starve me?"
<</if>>
<br><br>
"Look <<girl>>," the <<person>> says, wiping a tear from <<his>> eye. "As far as Remy's concerned, you're an animal. I'd get in trouble just talking to you like you're a person. The grass is edible. Trust me."
<br><br>
<<He>> steps away from the fence. "This is your life now. You better get used to it."
<br><br>
<<link [[Next|Livestock Field]]>><<endevent>><</link>>
<br><<effects>>
<<if $cow gte 6>>
You crawl on your hands and knees, searching for tasty tufts of grass. You find a particularly juicy one, and enjoy chewing it.
<<if $uncomfortable.nude is true or $uncomfortable.underwear is true>>
<br><br>
<span class="gold">Your exposure doesn't concern you as it once did. It feels natural.</span>
<<set $uncomfortable.underwear to false>>
<<set $uncomfortable.nude to false>>
<</if>>
<<elseif $cow gte 5>>
You kneel in the grass and lean forward, pulling up tufts of grass with your teeth. You find a particularly tasty patch.
<<elseif $cow gte 4>>
You kneel in the grass and lean forward, pulling up tufts of grass with your teeth. It tastes better this way.
<<elseif $cow gte 3>>
You kneel in the grass, and pull up a tuft. It doesn't taste that bad.
<<elseif $cow gte 2>>
You kneel in the grass, and pull up a tuft. It takes a long time to chew, but goes down easily enough.
<<elseif $cow gte 1>>
You pull up some grass, and nibble the blades. It doesn't taste bad, but it's not great either.
<<else>>
You pull up some grass, and nibble the blades. They taste awful. You're not even sure you can digest them.
<</if>>
<br><br>
<<if $rng gte 81>>
<<if $monsterchance gte 1 and ($hallucinations gte 1 or $monsterhallucinations is "f")>>
<<if $malechance lt random(1, 100)>>
A cowgirl sniffs you, and moos. You pet its head.
<<lstress>><<stress -6>>
<<else>>
A bullboy sniffs you, and moos. You pet its head.
<<lstress>><<stress -6>>
<</if>>
<<else>>
A cow sniffs you, and moos. You pet its head.
<<lstress>><<stress -6>>
<</if>>
<br><br>
<<elseif $rng gte 51>>
<<if $uncomfortable.nude is true>>
You look up, and see a <<generate1>><<person1>><<person>> leering at you. <<covered>><<gstress>><<stress 6>>
<<else>>
You look up for just a moment. You spot a <<generate1>><<person1>><<person>> leering at you,
but you pay <<him>> no mind as you continue your search for tasty tufts of grass.
<</if>>
<br><br>
<<else>>
<<livestock_overhear>>
<</if>>
<<link [[Next|Livestock Field]]>><<endevent>><</link>>
<br><<effects>>
You run around the field, and work up a sweat. There's plenty of space. It would almost be idyllic, were you not imprisoned and treated as cattle.
<<physique 6>>
<br><br>
<<if $rng gte 51>>
<<livestock_overhear>>
<</if>>
<<link [[Next|Livestock Field]]>><</link>>
<br><<effects>>
You stand on the riverbank, and peer into the churning water. You can't see the bottom. The flow enters and leaves the field through a tunnel. It looks like you could escape this way, but you'd need to be a strong swimmer to avoid being swept downstream.
<br><br>
You could wash here if you were careful.
<br><br>
<<link [[Next|Livestock Field]]>><</link>>
<br><<effects>>
You approach the river. The water rushes by.
<br><br>
<<link [[Wash (0:15)|Livestock Field Wash]]>><<wash>><<pass 15>><</link>>
<br>
<<link [[Swim upstream|Livestock Field River Upstream]]>><</link>><<swimmingdifficulty 1 1000>>
<br>
<<link [[Swim Downstream|Livestock Field River Downstream]]>><</link>>
<br><br>
<<link [[Leave|Livestock Field]]>><</link>>
<br><<effects>>
You wash your body in the shallows. The water is clean, at least. You're careful not to step out too far, lest you be swept away.
<br><br>
<<link [[Next|Livestock Field]]>><</link>>
<br><<water>><<effects>>
<<if $swimmingskill gte random(1, 1000)>>
<<set $livestock_escape to "river">>
You dive into the water, and struggle against the current. The water is fierce, <span class="green">but you manage to swim against it.</span> The water doesn't relent as you enter the tunnel, but you keep pushing until you're clear on the other side.
<br><br>
You climb onto the bank, and look up at the perimeter fence. You made it.
<br><br>
You run away from the farm, up a small hill and down the other side. You shouldn't be visible from the field.
<br><br>
<<pass 1>>A minute later you hear a shrill whistle behind you, followed by shouting and the barking of dogs. Remy's voice rises above the others. <span class="red">You are being hunted.</span>
<<lllobey>><<livestock_obey -20>>
<br><br>
<<link [[Next|Livestock Escape]]>><</link>>
<br>
<<else>>
You dive into the water, and struggle against the current. <span class="red">It's too strong.</span> It seizes you, pulling you along and under. You emerge just in time to see the sky disappear overhead as you are pulled into the tunnel.
<br><br>
You struggle to keep your head above surface as you are pulled through darkness, until you collide with a metal grate. You feel around, pressed against it by the water, but there doesn't seem to be a way around.
<br><br>
Something grasps your collar from above, and you are pulled into a dry but gloomy interior.
<br><br>
<<link [[Next|Livestock River Caught]]>><</link>>
<br>
<</if>><<water>><<effects>>
You slip down the bank, and into the rushing water. It seizes you, pulling you along and under. You emerge just in time to see the sky disappear overhead as you are pulled into the tunnel.
<br><br>
You struggle to keep your head above water as you are pulled through darkness, until you collide with a metal grate. You feel around, pressed against it by the water, but there doesn't seem to be a way through.
<br><br>
Something grasps your collar from above. You are pulled into a dry but gloomy interior.
<br><br>
<<link [[Next|Livestock River Caught]]>><</link>>
<br><<effects>>
<<generate1>><<generate2>><<generate3>><<generate4>><<person1>>
"We got ourselves another would-be escapee," says the hand's owner as <<he>> releases you.
<br>
"This one's pretty hot though," says a <<person2>><<person>> beside <<him>>. Your eyes adjust to the dark at last. It looks like a basement with a hole built into the floor, giving access to the river below. "For a <<if $player.gender_appearance is "m">>bull<<else>>cow<</if>>, I mean."
<br>
You feel someone pinch your ass, and jump. "Remy won't mind if we, ah, take the punishment into our own hands," says the culprit, a <<person3>><<person>>. "Saves the trouble."
<br>
"I like it," says a fourth voice. You hear wood scrape against the floor, and a <<person4>><<person>> rises to <<his>> feet. "Let it never be said we don't earn our keep."
<br><br>
<<link [[Next|Livestock Field River Rape]]>><<set $molestationstart to 1>><</link>>
<br><<if $molestationstart is 1>>
<<set $molestationstart to 0>>
<<controlloss>>
<<violence 1>>
<<neutral 1>>
<<molested>>
<<maninit>>
<</if>>
<<effects>>
<<effectsman>><<man>>
<<stateman>>
<br><br>
<<actionsman>>
<<if $enemyhealth lte 0>>
<span id="next"><<link [[Next|Livestock Field River Rape Finish]]>><</link>></span><<nexttext>>
<<elseif $enemyarousal gte $enemyarousalmax>>
<span id="next"><<link [[Next|Livestock Field River Rape Finish]]>><</link>></span><<nexttext>>
<<elseif $alarm is 1 and $rescue is 1>>
<span id="next"><<link [[Next|Livestock Field River Rape Finish]]>><</link>></span><<nexttext>>
<<else>>
<span id="next"><<link [[Next|Livestock Field River Rape]]>><</link>></span><<nexttext>>
<</if>><<effects>>
<<if $enemyarousal gte $enemyarousalmax>>
<<ejaculation>>
The <<person1>><<person>> keeps a firm grip on your collar. "Right then," <<he>> says, tugging you towards the door. "Time to return you to your herd. Don't think Remy won't hear about this, either. You're lucky twas us found you."
<<llobey>><<livestock_obey -10>>
<br><br>
<<tearful>> you stumble along beside the <<person>>. You're led up a flight of stairs, and emerge from a shed behind the barn. You're taken to the small lane leading to the field.
<br><br>
The <<livestock_cows>> eye you quizzically as you enter. The gate clanks shut behind you.
<br><br>
<<clotheson>>
<<endcombat>>
<<link [[Next|Livestock Field]]>><</link>>
<br>
<<else>>
<<set $livestock_escape to "combat">>
The <<person1>><<person>> slips on the wet stone, and tumbles into the river below. The <<person2>><<person>> rushes over to help while the others remain still and unsure.
<br><br>
<<tearful>> you seize the chance. You run through the only door and up a flight of stairs. You emerge from a shed behind the barn. You turn and run in the opposite direction.
<br><br>
<<clotheson>>
<<endcombat>>
<<pass 1>>A minute later you hear a shrill whistle behind you, followed by shouting and the barking of dogs. Remy's voice rises above the others. <span class="red">You are being hunted.</span>
<<lllobey>><<livestock_obey -20>>
<br><br>
<<link [[Next|Livestock Escape]]>><</link>>
<br>
<</if>><<effects>>
You walk up to the fence. The vertical gaps are far too thin to squeeze through, and it towers into the air.
<br><br>
You see movement nearby. A mouse scurries past, hiding within tufts of grass. It disappears into a small hole at the base of the fence. It appears on the other side a moment later.
<br><br>
<<link [[Next|Livestock Field]]>><</link>>
<br><<effects>>
<<if $livestock_dig gte 25 or $livestock_dig gte 24 and $physiquesize lte 12000 or $livestock_dig gte 23 and $physiquesize lte 10000 or $livestock_dig gte 22 and $physiquesize lte 6000>>
You crawl inside your tunnel, and get to digging. You pull free a large stone, and earth collapses on your head. You brush it aside, and glimpse daylight above.
<br><br>
You peek your head out. You're on the other side of the fence. You could escape, though you'll still be in the middle of the countryside, and Remy will soon notice your absence. It could be dangerous.
<<elseif $livestock_dig gte 20>>
You crawl inside your tunnel, and get to digging. You think the far end may be beneath the other side of the fence, and start to curve upwards.
<<elseif $livestock_dig gte 12>>
The hole is more like a tunnel now. You drop inside and get to digging, emerging to scatter earth amongst the grass. You're careful not to be seen.
<<elseif $livestock_dig gte 6>>
You kneel in the grass and lean into the hole, now deep enough to fit half your body. You remove more earth, curving it toward the fence.
<<elseif $livestock_dig gte 1>>
You crouch in the grass and get to work. You hope it looks like you're just grazing. You deepen and widen the hole.
<<else>>
Farmhands sometimes patrol the perimeter, so you choose a spot a little way away from the fence where the tall grass should conceal your mischief. You start digging. The ground is hard. It's tiring and slow with only your hands as digging implements, but bit by bit you move the earth aside.
<br><br>
An hour passes. You've made a hole. It's too thin and far too shallow, but with effort this will work.
<</if>>
<br><br>
<<if $livestock_dig gte 25>>
<<link [[Escape|Livestock Dig Escape]]>><</link>>
<br>
<<link [[Wait|Livestock Field]]>><</link>>
<br>
<<elseif $livestock_dig gte 24 and $physiquesize lte 12000 or $livestock_dig gte 23 and $physiquesize lte 10000 or $livestock_dig gte 22 and $physiquesize lte 6000>>
<<link [[Escape|Livestock Dig Escape]]>><</link>><<small_text>>
<br>
<<link [[Wait|Livestock Field]]>><</link>>
<br>
<<else>>
<<if $rng gte 51>>
<<livestock_overhear>>
<<link [[Next|Livestock Field]]>><</link>>
<br>
<<elseif $rng gte 31>>
<<generate1>><<person1>>
"What you up to down there?" says a voice from the fence.
<br><br>
<<if $cow gte 6>>
<<link [[Moo|Livestock Field Dig Moo]]>><<livestock_obey 1>><<transform cow 1>><</link>><<gobey>>
<br>
<<else>>
<<link [[Pretend to moo|Livestock Field Dig Moo]]>><<livestock_obey 1>><<transform cow 1>><</link>><<gobey>>
<br>
<</if>>
<<link [[Distract|Livestock Field Dig Distract]]>><</link>><<exhibitionist1>>
<br>
<<link [[Insult|Livestock Field Dig Insult]]>><<livestock_obey -1>><<stress -6>><</link>><<lobey>><<lstress>>
<br>
<<link [[Just keep digging|Livestock Field Dig Keep]]>><<livestock_obey -1>><</link>><<lobey>>
<br>
<<else>>
<<link [[Next|Livestock Field]]>><</link>>
<br>
<</if>>
<</if>><<effects>>
You moo at the <<person>>. "Just being a dumb cow, then," <<he>> laughs. "Keep it up."
<br><br>
You return to digging.
<br><br>
<<link [[Next|Livestock Field]]>><<endevent>><</link>>
<br><<effects>>
<<if $submissive gte 1150>>
"I-I don't want to tell you, meanie," you say, summoning your courage. "Go away."
<<elseif $submissive lte 850>>
"Looking for your brain," you say. "You seem to have lost it. Any more dumb questions?"
<<else>>
"I'm not telling a pervert like you anything," you say. "Go away."
<</if>>
<br><br>
"Watch your mouth, dumb slut," the <<person>> responds. "Dumb <<if $player.gender_appearance is "m">>bull<<else>>cow<</if>>, I mean. You're lucky I'm in a good mood."
<br><br>
You return to digging.
<br><br>
<<link [[Next|Livestock Field]]>><<endevent>><</link>>
<br><<effects>>
You ignore the <<person>>, and keep digging. You don't think <<he>> can make out what you're doing in the long grass, but <<he>> must be suspicious.
<br><br>
<<link [[Next|Livestock Field]]>><<endevent>><</link>>
<br><<effects>>
"Me?" you ask, standing upright and wiggling your <<bottom>>. "I'm just doing cow things. Naked in this field." <<His>> eyes move over your body, trying to glimpse you behind the long grass. <<He>> shifts to get a better angle, <<his>> original question forgotten.
<<exhibitionism1>>
You hide low within the grass and continue digging.
<br><br>
<<link [[Next|Livestock Field]]>><<endevent>><</link>>
<br><<effects>>
<<set $livestock_escape to "hole">>
You pull yourself from the hole, and run. You climb a small hill, and down the other side. You should no longer be visible from the field.
<br><br>
<<pass 1>>A minute later you hear a shrill whistle behind you, followed by shouting and the barking of dogs. Remy's voice rises above the others. <span class="red">You are being hunted.</span><<lllobey>><<livestock_obey -20>>
<br><br>
<<link [[Next|Livestock Escape]]>><</link>>
<br><<effects>>
You walk over to your tunnel. It's still there, though both sides hide in long grass and are invisible until close.
<br><br>
<<link [[Escape|Livestock Dig Escape]]>><</link>>
<<if $livestock_dig lte 24>>
<<small_text>>
<</if>>
<br>
<<link [[Wait|Livestock Field]]>><</link>>
<br><<effects>>
<<if $monsterchance gte 1 and $hallucinations gte 1 or $monsterchance gte 1 and $monsterhallucinations is "f">>
<<if $malechance lte 0>>
<<set _horse_gender to "f">>
<<elseif $malechance gte 100>>
<<set _horse_gender to "m">>
<<else>>
<<set _horse_gender to "b">>
<</if>>
<<if _horse_gender is "f">>
You approach Remy's steeds. They look like horses from a distance, but up close you see they have the heads and torsos of women. Long, well-cared-fore manes of hair trail down their backs and chests. They seem unconcerned about their bare breasts.
<br><br>
<<elseif _horse_gender is "m">>
You approach Remy's steeds. They look like horses from a distance, but up close you see they have the heads and torsos of men. Long, well-cared-fore manes of hair trail down their backs and chests.
<br><br>
<<else>>
You approach Remy's steeds. They look like horses from a distance, but up close you see they have the heads and torsos of men and women. Long, well-cared-fore manes of hair trail down their backs and chests. The women seem unconcerned about their bare breasts.
<br><br>
<</if>>
Some stoop to drink from the river. Others stare at their reflections, running fingers through their hair.
<<if $livestock_horse gte 2>>
<span class="green">A few nod in greeting as you approach.</span>
<br><br>
<<link [[Brush their hair (1:00)|Livestock Field Centaur Brush]]>><<pass 60>><<tending 6>><<stress -6>><</link>><<gtending>><<lstress>>
<br>
<<if $awareness gte 200>>
<<if $malechance gte random(1, 100)>>
<<if $cbchance gte random(1, 100)>>
<<link [[Look beneath one (0:05)|Livestock Field Centaur Male Vagina]]>><<pass 5>><</link>><<deviant1>>
<<else>>
<<link [[Look beneath one (0:05)|Livestock Field Centaur Male]]>><<pass 5>><</link>><<deviant1>>
<</if>>
<<else>>
<<if $dgchance gte random(1, 100)>>
<<link [[Look beneath one (0:05)|Livestock Field Centaur Female]]>><<pass 5>><</link>><<deviant1>>
<<else>>
<<link [[Look beneath one (0:05)|Livestock Field Centaur Female Vagina]]>><<pass 5>><</link>><<deviant1>>
<</if>>
<</if>>
<br>
<</if>>
<<if $livestock_food gte 1>>
<<link [[Offer the basket of apples|Livestock Field Centaur Apples]]>><<trauma -18>><<unset $livestock_food>><</link>><<lltrauma>>
<br>
<</if>>
<<link [[Leave|Livestock Field]]>><</link>>
<br>
<<elseif $livestock_horse gte 1>>
They watch as you approach. Some look amused.
<br><br>
<<link [[Brush their hair (1:00)|Livestock Field Centaur Brush]]>><<pass 60>><<tending 6>><<lstress>><</link>><<gtending>><<lstress>>
<br>
<<if $awareness gte 200 and $bestialitydisable is "f">>
<<if $malechance gte random(1, 100)>>
<<if $cbchance gte random(1, 100)>>
<<link [[Look beneath one (0:05)|Livestock Field Centaur Male Vagina]]>><<pass 5>><</link>><<deviant1>>
<<else>>
<<link [[Look beneath one (0:05)|Livestock Field Centaur Male]]>><<pass 5>><</link>><<deviant1>>
<</if>>
<<else>>
<<if $dgchance gte random(1, 100)>>
<<link [[Look beneath one (0:05)|Livestock Field Centaur Female]]>><<pass 5>><</link>><<deviant1>>
<<else>>
<<link [[Look beneath one (0:05)|Livestock Field Centaur Female Vagina]]>><<pass 5>><</link>><<deviant1>>
<</if>>
<</if>>
<br>
<</if>>
<<if $livestock_food gte 1>>
<<link [[Offer the basket of apples|Livestock Field Centaur Apples]]>><<trauma -18>><<unset $livestock_food>><</link>><<lltrauma>>
<br>
<</if>>
<<link [[Leave|Livestock Field]]>><</link>>
<br>
<<else>>
<<if _horse_gender is "f">>
One of them, a particularly large, dark-haired specimen, faces you as you draw close. "Walk away, cattle," she says, holding her head higher. "This is our patch." The others watch you as well.
<br><br>
<<elseif _horse_gender is "m">>
One of them, a particularly large, dark-haired specimen, faces you as you draw close. "Walk away, cattle," he says, holding his head higher. "This is our patch." The others watch you as well.
<br><br>
<<else>>
One of them, a particularly large, dark-haired specimen, faces you as you draw close. "Walk away, cattle," he says, holding his head higher. "This is our patch." The others watch you as well.
<br><br>
<</if>>
<<link [[Be friendly|Livestock Field Centaur Friendly]]>><<set $livestock_horse to 1>><</link>>
<br>
<<link [[Be firm|Livestock Field Centaur Firm]]>><<set $livestock_horse to 1>><</link>>
<br>
<<link [[Walk away|Livestock Field]]>><</link>>
<br>
<</if>>
<<else>>
You approach Remy's steeds. Their fur ranges from pale to dark brown, all well-groomed. Most stoop, either to drink from the river or to munch on grass.
<br><br>
<<if $livestock_horse gte 2>>
<span class="green">They clop closer as you approach.</span>
<br><br>
<<link [[Brush their hair (1:00)|Livestock Field Horse Brush]]>><<pass 60>><<tending 6>><<stress -6>><</link>><<gtending>><<lstress>>
<br>
<<if $awareness gte 200>>
<<if $beastmalechance gte random(1, 100)>>
<<link [[Look beneath one (0:05)|Livestock Field Horse Lewd]]>><<pass 5>><</link>><<deviant1>>
<<else>>
<<link [[Look beneath one (0:05)|Livestock Field Horse Lewd Female]]>><<pass 5>><</link>><<deviant1>>
<</if>>
<br>
<</if>>
<<if $livestock_food gte 1>>
<<link [[Offer the basket of apples|Livestock Field Horse Apples]]>><<trauma -18>><<unset $livestock_food>><</link>><<lltrauma>>
<br>
<</if>>
<<link [[Leave|Livestock Field]]>><</link>>
<br>
<<elseif $livestock_horse gte 1>>
They watch as you approach. They seem calm.
<br><br>
<<link [[Brush their hair (1:00)|Livestock Field Horse Brush]]>><<pass 60>><<tending 6>><<lstress>><</link>><<gtending>><<lstress>>
<br>
<<if $awareness gte 200 and $bestialitydisable is "f">>
<<if $beastmalechance gte random(1, 100)>>
<<link [[Look beneath one (0:05)|Livestock Field Horse Lewd]]>><<pass 5>><</link>><<deviant1>>
<<else>>
<<link [[Look beneath one (0:05)|Livestock Field Horse Lewd Female]]>><<pass 5>><</link>><<deviant1>>
<</if>>
<br>
<</if>>
<<if $livestock_food gte 1>>
<<link [[Offer the basket of apples|Livestock Field Horse Apples]]>><<trauma -18>><<unset $livestock_food>><</link>><<lltrauma>>
<br>
<</if>>
<<link [[Leave|Livestock Field]]>><</link>>
<br>
<<else>>
One of them, a particularly large, dark-haired specimen, unleashes a deep whinny as you approach. It sounds like a warning. The others look up. They're watching you.
<br><br>
<<link [[Be friendly|Livestock Field Friendly]]>><<set $livestock_horse to 1>><</link>>
<br>
<<link [[Be firm|Livestock Field Firm]]>><<set $livestock_horse to 1>><</link>>
<br>
<<link [[Walk away|Livestock Field]]>><</link>>
<br>
<</if>>
<</if>><<effects>>
<<if $malechance lte 0>>
<<set _horse_gender to "f">>
<<elseif $malechance gte 100>>
<<set _horse_gender to "m">>
<<else>>
<<set _horse_gender to "b">>
<</if>>
<<if $livestock_horse gte 2>>
You brush the centaurs' hair with your fingers. They jostle for their turn. They try to make you scratch their backs, despite having little hair there.
<<else>>
You brush the centaurs' hair with your fingers. They're wary, but don't turn you down. You get the feeling they enjoy it more than they let on.
<</if>>
<br><br>
<<set $danger to random(1, 10000)>><<set $dangerevent to 0>>
<<if $danger gte (9900 - $allure)>>
<<if $rng gte 51>>
<<set $rng to random(1, 100)>>
<<if $rng gte 51>>
<<if $livestock_horse_rescued is undefined>>
<<generate1>><<person1>>
An older centaur limps by. Unlike the others, <<he>> ignores you. You look at <<his>> leg. A large, painful-looking splinter is lodged in the skin above <<his>> foot.
<br><br>
"Just ignore <<him>>," another centaur says. "Grumpy bastard. Won't let anyone near that wound of <<hers>>. Not even Remy."
<br><br>
<<link [[Try to help|Livestock Field Centaur Help]]>><</link>><<tendingdifficulty 700 1000>>
<br>
<<link [[Ignore|Livestock Field]]>><<endevent>><</link>>
<br>
<<else>>
<<if $livestock_horse_rescued is "m">>
<<generatem1>>
<<else>>
<<generatef1>>
<</if>>
<<person1>>The old centaur you helped gallops by, making the most of <<his>> healed leg. <<He>> smiles and waves at you as <<he>> passes.
<<ltrauma>><<trauma -6>>
<br><br>
<<link [[Next|Livestock Field]]>><<endevent>><</link>>
<br>
<</if>>
<<else>>
<<generate1>><<person1>>"How cute," says a voice behind the fence. It's a <<person>>. <<Hes>> dressed as a farmhand. "Cows and horses being best friends. I should film this. Might go viral." The centaur bristle at <<his>> mocking tone, but don't say anything.
<br><br>
<<He>> takes a bite of an apple. The centaur stare longingly at the fruit. "What's the matter?" the <<person>> asks. "Bored of grass? Well too bad. No sweet, juicy apples for you." To drive home the point, <<he>> discards the uneaten apple some way from the fence. Just out of reach.
<br><br>
A couple of younger centaur rush over when the farmhand is gone. They try to reach through a gap, but the electric fence painfully thwarts them.
<br><br>
<<link [[Next|Livestock Field]]>><<endevent>><</link>>
<br>
<</if>>
<<else>>
<<if $malechance lt random(1, 100)>>
One centaur seems frustrated. She stomps at the others, and is rude and demanding.
<br><br>
<<if $bestialitydisable is "f">>
<<if $dgchance gte random(1, 100)>>
<<link [[Look beneath her|Livestock Field Centaur Female]]>><</link>><<deviant1>>
<br>
<<else>>
<<link [[Look beneath her|Livestock Field Centaur Female Vagina]]>><</link>><<deviant1>>
<br>
<</if>>
<</if>>
<<link [[Ignore|Livestock Field]]>><</link>>
<br>
<<else>>
One centaur seems frustrated. He stomps at the others, and is rude and demanding.
<br><br>
<<if $bestialitydisable is "f">>
<<if $cbchance gte random(1, 100)>>
<<link [[Look beneath him|Livestock Field Centaur Male Vagina]]>><</link>><<deviant1>>
<br>
<<else>>
<<link [[Look beneath him|Livestock Field Centaur Male]]>><</link>><<deviant1>>
<br>
<</if>>
<</if>>
<<link [[Ignore|Livestock Field]]>><</link>>
<br>
<</if>>
<</if>>
<<else>>
<<link [[Next|Livestock Field]]>><</link>>
<br>
<</if>><<effects>>
You crouch beneath the centaur. As suspected, her penis is engorged. The poor thing is frustrated.
<br><br>
"What're you doing down there?" she asks, her breasts swinging as she turns to look. "I'm not waiting all day."
<br><br>
Her cock is so huge it's hard to look away.
<<deviancy1>>
<<if $deviancy gte 15>>
<<link [[Touch it|Livestock Field Centaur Female 2]]>><</link>><<deviant2>>
<br>
<</if>>
<<link [[Stop|Livestock Field Horse Continue]]>><</link>>
<br><<effects>>
You crouch beneath the centaur. As suspected, her pussy is dripping. The poor thing is frustrated.
<br><br>
"What're you doing down there?" she asks, her breasts swinging as she turns to look. "I'm not waiting all day."
<br><br>
Its hard to look away from her glistening genitals.
<<deviancy1>>
<<if $deviancy gte 15>>
<<link [[Touch it|Livestock Field Centaur Female Vagina 2]]>><</link>><<deviant2>>
<br>
<</if>>
<<link [[Stop|Livestock Field Horse Continue]]>><</link>>
<br><<effects>>
You rub the centaur's belly. She shivers. "Oh," she exclaims above. "That's nice." You rub down her body, until her cock is in reach. You lean forward and touch it. <<deviancy2>>
<br><br>
She shouts in shock, and almost stumbles over. The others laugh. You surprised her, but she recovers fast. "Don't touch a lady's penis without permission!" She exclaims, turning to look at you once more. She's blushing.
<br><br>
<<if $deviancy gte 75>>
<span class="lewd">A lewd thought strikes you.</span> There's a bale of straw nearby.
<br><br>
<</if>>
<<if $deviancy gte 35>>
<<link [[Jerk her off|Livestock Field Centaur Female 3]]>><<handstat>><</link>><<deviant3>>
<br>
<</if>>
<<if $deviancy gte 75>>
<<link [[Lie on the straw and seduce her|Livestock Field Centaur Female Seduce]]>><</link>><<deviant5>>
<br>
<</if>>
<<link [[Stop|Livestock Field Horse Continue]]>><</link>>
<br><<effects>>
You rub the centaur's belly. She shivers. "Oh," she exclaims above. "That's nice." You rub down her body, until her pussy is in reach. You lean forward and touch it. <<deviancy2>>
<br><br>
She shouts in shock, and almost stumbles over. The others laugh. You surprised her, but she recovers fast. "Don't touch a lady's pussy without permission!" She exclaims, turning to look at you once more. She's blushing.
<br><br>
<<if $deviancy gte 75>>
<span class="lewd">A lewd thought strikes you.</span> There's a bale of straw nearby.
<br><br>
<</if>>
<<if $deviancy gte 35>>
<<link [[Rub her pussy|Livestock Field Centaur Female Vagina 3]]>><<handstat>><</link>><<deviant3>>
<br>
<</if>>
<<if $deviancy gte 75>>
<<link [[Lie on the straw and seduce her|Livestock Field Centaur Female Vagina Seduce]]>><</link>><<deviant5>>
<br>
<</if>>
<<link [[Stop|Livestock Field Horse Continue]]>><</link>>
<br><<effects>>
You crawl forward, toward the centaur's enormous penis.
<<if $submissive gte 1150>>
"S-Sorry," you say. "I couldn't help myself."
<<elseif $submissive lte 850>>
"How was I supposed to know it was off-limits?" you say.
<<else>>
"Sorry," you say. "I just wanted to be thorough."
<</if>>
She doesn't move away. You touch her penis again, stroking it, then cupping the end in your palm. You reach with your other hand.
<br><br>
You jerk her slowly at first. You thought her penis was already fully engorged, but you were mistaken. She starts thrusting, faster, until you're not jerking her as much as letting her fuck your hands. Still her cock grows bigger. <<deviancy3>>
The other centaur look on, intrigued.
<br><br>
<<link [[Keep going|Livestock Centaur Female Hand]]>><</link>><<deviant3>>
<br>
<<if $deviancy gte 55>>
<<link [[Lick the tip|Livestock Centaur Female Mouth]]>><</link>><<deviant4>>
<br>
<</if>><<effects>>
You crawl forward, toward the centaur's glistening pussy.
<<if $submissive gte 1150>>
"S-Sorry," you say. "I couldn't help myself."
<<elseif $submissive lte 850>>
"How was I supposed to know it was off-limits?" you say.
<<else>>
"Sorry," you say. "I just wanted to be thorough."
<</if>>
She doesn't move away. You touch her pussy again, stroking it, then pushing a finger between her folds. You reach with your other hand.
<br><br>
You rub her slowly at first, but she starts thrusting, faster, until you're not rubbing her as much as letting her fuck your hands. <<deviancy3>>
The other centaur look on, intrigued.
<br><br>
<<link [[Keep going|Livestock Centaur Female Hand Vagina]]>><</link>><<deviant3>>
<br>
<<if $deviancy gte 55>>
<<link [[Lick|Livestock Centaur Female Mouth Vagina]]>><</link>><<deviant4>>
<br>
<</if>><<effects>>
You do your best to keep your hands together despite the violent thrusting.
<<deviancy3>>
<<if $handskill gte 400>>
<<set $livestock_horse to 2>>
<<set $facesemen += 5>>
<<set $chestsemen += 5>>
<<set $hairsemen += 5>>
<span class="green">You manage it.</span> The enormous cock erupts, covering your face and hair with thick centaur semen. It spurts in such quantities that there's nothing you can do to stop it spilling on your <<breasts>>.
<br><br>
You can't see anything, but already hear the other centaur crowding around.
<br><br>
"Do me next."
<br>
"Fuck off, I need this more."
<br>
"Wish I could jerk my own cock."
<br><br>
You clear the semen from your eyes. The satisfied centaur lies on the grass, eyes shut though still breathing heavily.
<br><br>
<<link [[Next|Livestock Field]]>><</link>>
<br>
<<else>>
<span class="red">You don't manage it.</span> The force knocks you to the ground, leaving the centaur thrusting into empty air. She shouts in frustration and tries to reach beneath her. She can't reach that far back.
<br><br>
The gate opens, and several farmhands rush in, drawn by her shout and wielding cattle prods. They surround the agitated centaur. "No!" she shouts, rearing and kicking at the closest. "I need it-" she cuts off as one of the surrounding farmhands sticks a needle in her rear. Her eyes shut, and she collapses in a heap.
<br><br>
The farmhands leave the field, shutting the gate behind them. The other centaur look amused by the ordeal, but still crowd around to make sure she's alright.
<<set $handskill += 5>>
<span class="gold">You feel more confident in your ability to give pleasure with your hands.</span>
<br><br>
<<link [[Next|Livestock Field]]>><</link>>
<br>
<</if>><<effects>>
You do your best to keep rubbing despite the violent thrusting.
<<deviancy3>>
<<if $handskill gte 400>>
<<set $livestock_horse to 2>>
<span class="green">You manage it.</span> Her enormous body shudders in orgasm, and she collapses on the grass. The other centaur crowd around.
<br><br>
"Do me next."
<br>
"Fuck off, I need this more."
<br>
"Wish I could reach my own pussy."
<br><br>
The satisfied centaur lies on the grass, eyes shut though still breathing heavily.
<br><br>
<<link [[Next|Livestock Field]]>><</link>>
<br>
<<else>>
<span class="red">You don't manage it.</span> The force knocks you to the ground, leaving the centaur thrusting into empty air. She shouts in frustration and tries to reach beneath her. She can't reach that far back.
<br><br>
The gate opens, and several farmhands rush in, drawn by her shout and wielding cattle prods. They surround the agitated centaur. "No!" she shouts, rearing and kicking at the closest. "I need it-" she cuts off as one of the surrounding farmhands sticks a needle in her rear. Her eyes shut, and she collapses in a heap.
<br><br>
The farmhands leave the field, shutting the gate behind them. The other centaur look amused by the ordeal, but still crowd around to make sure she's alright.
<<set $handskill += 5>>
<span class="gold">You feel more confident in your ability to give pleasure with your hands.</span>
<br><br>
<<link [[Next|Livestock Field]]>><</link>>
<br>
<</if>><<effects>>
You fear it's too big to fit, but you can lick and suck the tip. You can try, anyway.
<<if $oralskill gte 400>>
<<set $livestock_horse to 2>>
<<set $mouthsemen += 5>>
<<set $facesemen += 5>>
<<set $chestsemen += 5>>
Her violent thrusting makes it difficult, but <span class="green">you manage</span> to get the occasional lick in. It's salty. <<deviancy4>>
The enormous cock erupts as the tip presses against your mouth, spurting thick centaur semen down your throat. As it pulls away it spurts again, this time covering your face in such quantities that you can't stop it dribbling over your <<breasts>>.
<br><br>
You can't see anything, but already hear the other centaur crowding around.
<br><br>
"Do me next."
<br>
"Fuck off, I need this more."
<br>
"Wish I could jerk my own cock."
<br><br>
You clear the semen from your eyes. The satisfied centaur lies on the grass, eyes shut though still breathing heavily.
<br><br>
<<link [[Next|Livestock Field]]>><</link>>
<br>
<<else>>
Her violent thrusting makes it difficult, <span class="red">and you don't manage</span> to get so much as a lick in before the cock bops you on the head, knocking you on your back.
<<gpain>><<pain 6>> <<deviancy4>>
<br><br>
The centaur thrusts into empty air. She shouts in frustration and tries to reach beneath her. She can't reach that far back.
<br><br>
The gate opens, and several farmhands rush in, drawn by her shout and wielding cattle prods. They surround the agitated centaur. "No!" she shouts, rearing and kicking at the closest. "I need it-" she cuts off as one of the surrounding farmhands sticks a needle in her rear. Her eyes shut, and she collapses in a heap.
<br><br>
The farmhands leave the field, shutting the gate behind them. The other centaur look amused by the ordeal, but still crowd round to make sure she's alright.
<<set $oralskill += 5>>
<span class="gold">You feel more confident in your ability to give pleasure with your mouth.</span>
<br><br>
<<link [[Next|Livestock Field]]>><</link>>
<br>
<</if>><<effects>>
You're not sure its safe given her violent thrusts, but that doesn't stop you.
<<if $oralskill gte 400>>
<<set $livestock_horse to 2>>
<span class="green">You manage</span> to get the occasional lick in. It's salty. <<deviancy4>>
Her enormous body shudders in orgasm, and she falls to the grass. The other centaur crowd around, each wanting a turn.
<br><br>
"Do me next."
<br>
"Fuck off, I need this more."
<br>
"Wish I could lick my own pussy"
<br><br>
The satisfied centaur lies on the grass, eyes shut though still breathing heavily.
<br><br>
<<link [[Next|Livestock Field]]>><</link>>
<br>
<<else>>
However, <span class="red">you don't manage</span> to get a single lick in before you're shoved to the grass.
<<gpain>><<pain 6>> <<deviancy4>>
<br><br>
The centaur thrusts into empty air. She shouts in frustration and tries to reach beneath her. She can't reach that far back.
<br><br>
The gate opens, and several farmhands rush in, drawn by her shout and wielding cattle prods. They surround the agitated centaur. "No!" she shouts, rearing and kicking at the closest. "I need it-" she cuts off as one of the surrounding farmhands sticks a needle in her rear. Her eyes shut, and she collapses in a heap.
<br><br>
The farmhands leave the field, shutting the gate behind them. The other centaur look amused by the ordeal, but still crowd round to make sure she's alright.
<<set $oralskill += 5>>
<span class="gold">You feel more confident in your ability to give pleasure with your mouth.</span>
<br><br>
<<link [[Next|Livestock Field]]>><</link>>
<br>
<</if>><<effects>>
You lie on the straw, and give your <<bottom>> a provocative wiggle.
<<if $submissive gte 1150>>
"Y-you can use me," you say. "To work off that frustration."
<<elseif $submissive lte 850>>
"What are you waiting for?" you ask. "You're not gonna chicken out, are you?"
<<else>>
"I'm all yours," you say.
<</if>>
<<deviancy5>>
The centaur doesn't need to be asked twice. She trots over, her huge body almost trembling with excitement. You feel her enormous cock prod your rear.
<br><br>
<<link [[Next|Livestock Field Centaur Female Sex]]>><<set $sexstart to 1>><</link>>
<br><<if $sexstart is 1>>
<<set $sexstart to 0>>
<<consensual>>
<<set $consensual to 1>>
<<neutral 1>>
<<beastNEWinit 1 horse f penis monster>>
<<set $NPCList[_n].stance to "top">><<set $position to "doggy">><<set $position_lock to 1>><<prop haybale>>
<</if>>
<<effects>>
<<effectsman>>
<br>
<<beast $enemyno>>
<br><br>
<<stateman>>
<br><br>
<<actionsman>>
<<if $finish is 1>>
<span id="next"><<link [[Next|Livestock Field Centaur Female Sex Finish]]>><</link>></span><<nexttext>>
<<elseif $enemyarousal gte $enemyarousalmax>>
<span id="next"><<link [[Next|Livestock Field Centaur Female Sex Finish]]>><</link>></span><<nexttext>>
<<elseif $enemyhealth lte 0>>
<span id="next"><<link [[Next|Livestock Field Centaur Female Sex Finish]]>><</link>></span><<nexttext>>
<<else>>
<span id="next"><<link [[Next|Livestock Field Centaur Female Sex]]>><</link>></span><<nexttext>>
<</if>><<effects>>
<<if $enemyarousal gte $enemyarousalmax>>
<<beastejaculation>>
<<set $livestock_horse to 2>>
The centaur's cock hangs limp, but still disgorges vast amounts of semen, pooling on the grass beneath. Her knees buckle, and she slumps to the ground. She looks asleep.
<br><br>
One of the other centaur trots up to her, then looks at you. "Me next,"
<br>
"Oi," says another, coming up behind her. "Remy's not given me any attention for ages."
<br><br>
<<tearful>> you climb off the straw as the centaur bicker.
<br><br>
<<clotheson>>
<<endcombat>>
<<link [[Next|Livestock Field]]>><</link>>
<br>
<<elseif $enemyhealth lte 0>>
The centaur rears up, and lands away from you. "Too much for me," she says, shaking her head.
<br><br>
<<tearful>> you climb off the straw.
<br><br>
<<clotheson>>
<<endcombat>>
<<link [[Next|Livestock Field]]>><</link>>
<br>
<<else>>
You're not sure the centaur will stop after all, until an older mare trots up and gives her a stern look.
<br><br>
<<tearful>> you climb off the straw.
<br><br>
<<clotheson>>
<<endcombat>>
<<link [[Next|Livestock Field]]>><</link>>
<br>
<</if>><<effects>>
You lie on the straw, and give your pelvis a provocative wiggle.
<<if $submissive gte 1150>>
"Y-you can use me," you say. "To work off that frustration."
<<elseif $submissive lte 850>>
"What are you waiting for?" you ask. "You're not gonna chicken out, are you?"
<<else>>
"I'm all yours," you say.
<</if>>
<<deviancy5>>
The centaur doesn't need to be asked twice. She trots over, her huge body almost trembling with excitement. Her glistening pussy hovers above you.
<br><br>
<<link [[Next|Livestock Field Centaur Female Vagina Sex]]>><<set $sexstart to 1>><</link>>
<br><<if $sexstart is 1>>
<<set $sexstart to 0>>
<<consensual>>
<<set $consensual to 1>>
<<neutral 1>>
<<beastNEWinit 1 horse f vagina monster>>
<<set $NPCList[_n].stance to "top">><<set $position to "missionary">><<set $position_lock to 1>><<prop haybale>>
<</if>>
<<effects>>
<<effectsman>>
<br>
<<beast $enemyno>>
<br><br>
<<stateman>>
<br><br>
<<actionsman>>
<<if $finish is 1>>
<span id="next"><<link [[Next|Livestock Field Centaur Female Vagina Sex Finish]]>><</link>></span><<nexttext>>
<<elseif $enemyarousal gte $enemyarousalmax>>
<span id="next"><<link [[Next|Livestock Field Centaur Female Vagina Sex Finish]]>><</link>></span><<nexttext>>
<<elseif $enemyhealth lte 0>>
<span id="next"><<link [[Next|Livestock Field Centaur Female Vagina Sex Finish]]>><</link>></span><<nexttext>>
<<else>>
<span id="next"><<link [[Next|Livestock Field Centaur Female Vagina Sex]]>><</link>></span><<nexttext>>
<</if>><<effects>>
<<if $enemyarousal gte $enemyarousalmax>>
<<beastejaculation>>
<<set $livestock_horse to 2>>
Her knees buckle, and she slumps to the ground. She looks asleep.
<br><br>
One of the other centaur trots up to her, then looks at you. "Me next,"
<br>
"Oi," says another, coming up behind her. "Remy's not given me any attention for ages."
<br><br>
<<tearful>> you climb off the straw as the centaur bicker.
<br><br>
<<clotheson>>
<<endcombat>>
<<link [[Next|Livestock Field]]>><</link>>
<br>
<<elseif $enemyhealth lte 0>>
The centaur rears up, and lands away from you. "Too much for me," she says, shaking her head.
<br><br>
<<tearful>> you climb off the straw.
<br><br>
<<clotheson>>
<<endcombat>>
<<link [[Next|Livestock Field]]>><</link>>
<br>
<<else>>
You're not sure the centaur will stop after all, until an older mare trots up and gives her a stern look.
<br><br>
<<tearful>> you climb off the straw.
<br><br>
<<clotheson>>
<<endcombat>>
<<link [[Next|Livestock Field]]>><</link>>
<br>
<</if>><<effects>>
You crouch beneath the centaur. As suspected, his penis is engorged. The poor thing is frustrated.
<br><br>
"What're you doing down there?" he asks. "I'm not waiting all day."
<br><br>
His cock is so huge it's hard to look away.
<<deviancy1>>
<<if $deviancy gte 15>>
<<link [[Touch it|Livestock Field Centaur Male 2]]>><</link>><<deviant2>>
<br>
<</if>>
<<link [[Stop|Livestock Field Horse Continue]]>><</link>>
<br><<effects>>
You crouch beneath the centaur. As suspected, his pussy is dripping. The poor thing is frustrated.
<br><br>
"What're you doing down there?" he asks. "I'm not waiting all day."
<br><br>
It's hard to look away from his glistening pussy.
<<deviancy1>>
<<if $deviancy gte 15>>
<<link [[Touch it|Livestock Field Centaur Male Vagina 2]]>><</link>><<deviant2>>
<br>
<</if>>
<<link [[Stop|Livestock Field Horse Continue]]>><</link>>
<br><<effects>>
You rub the centaur's belly. He shivers. "Oh," he exclaims above. "That's nice." You rub down his body, until his cock is in reach. You lean forward and touch it. <<deviancy2>>
<br><br>
He shouts in shock, and almost stumbles over. The others laugh. You surprised him, but he recovers fast. "Don't touch a gentleman's penis without permission!" He exclaims, turning to look at you once more. He's blushing.
<br><br>
<<if $deviancy gte 75>>
<span class="lewd">A lewd thought strikes you.</span> There's a bale of straw nearby.
<br><br>
<</if>>
<<if $deviancy gte 35>>
<<link [[Jerk him off|Livestock Field Centaur Male 3]]>><</link>><<deviant3>>
<br>
<</if>>
<<if $deviancy gte 75>>
<<link [[Lie on the straw and seduce him|Livestock Field Centaur Male Seduce]]>><</link>><<deviant5>>
<br>
<</if>>
<<link [[Stop|Livestock Field Horse Continue]]>><</link>>
<br><<effects>>
You rub the centaur's belly. He shivers. "Oh," he exclaims above. "That's nice." You rub down his body, until his pussy is in reach. You lean forward and touch it. <<deviancy2>>
<br><br>
He shouts in shock, and almost stumbles over. The others laugh. You surprised him, but he recovers fast. "Don't touch a gentleman's pussy without permission!" He exclaims, turning to look at you once more. He's blushing.
<br><br>
<<if $deviancy gte 75>>
<span class="lewd">A lewd thought strikes you.</span> There's a bale of straw nearby.
<br><br>
<</if>>
<<if $deviancy gte 35>>
<<link [[Rub his pussy|Livestock Field Centaur Male Vagina 3]]>><</link>><<deviant3>>
<br>
<</if>>
<<if $deviancy gte 75>>
<<link [[Lie on the straw and seduce him|Livestock Field Centaur Male Vagina Seduce]]>><</link>><<deviant5>>
<br>
<</if>>
<<link [[Stop|Livestock Field Horse Continue]]>><</link>>
<br><<effects>>
You crawl forward, toward the centaur's enormous penis.
<<if $submissive gte 1150>>
"S-Sorry," you say. "I couldn't help myself."
<<elseif $submissive lte 850>>
"How was I supposed to know it was off-limits?" you say.
<<else>>
"Sorry," you say. "I just wanted to be thorough."
<</if>>
He doesn't move away. You touch his penis again, stroking it, then cupping the end in your palm. You reach with your other hand.
<br><br>
You jerk him slowly at first. You thought his penis was already fully engorged, but you were mistaken. He starts thrusting, faster, until you're not jerking him as much as letting him fuck your hands. Still his cock grows bigger.
<<deviancy3>>
The other centaur look on, intrigued.
<br><br>
<<link [[Keep going|Livestock Field Centaur Male Hand]]>><</link>><<deviant3>>
<br>
<<if $deviancy gte 55>>
<<link [[Lick the tip|Livestock Field Centaur Male Mouth]]>><</link>><<deviant4>>
<br>
<</if>><<effects>>
You crawl forward, toward the centaur's glistening pussy.
<<if $submissive gte 1150>>
"S-Sorry," you say. "I couldn't help myself."
<<elseif $submissive lte 850>>
"How was I supposed to know it was off-limits?" you say.
<<else>>
"Sorry," you say. "I just wanted to be thorough."
<</if>>
He doesn't move away. You touch his pussy again, stroking it, and slipping a finger between his folds. You reach with your other hand.
<br><br>
You rub him slowly at first, but he starts thrusting, faster, until you're not rubbing him as much as letting him fuck your hands.
<<deviancy3>>
The other centaur look on, intrigued.
<br><br>
<<link [[Keep going|Livestock Field Centaur Male Hand Vagina]]>><</link>><<deviant3>>
<br>
<<if $deviancy gte 55>>
<<link [[Lick|Livestock Field Centaur Male Mouth Vagina]]>><</link>><<deviant4>>
<br>
<</if>><<effects>>
You do your best to keep your hands together despite the violent thrusting.
<<deviancy3>>
<<if $handskill gte 400>>
<<set $livestock_horse to 2>>
<<set $facesemen += 5>>
<<set $chestsemen += 5>>
<<set $hairsemen += 5>>
<span class="green">You manage it.</span> The enormous cock erupts, covering your face and hair with thick centaur semen. It spurts in such quantities that there's nothing you can do to stop it spilling on your <<breasts>>.
<br><br>
You can't see anything, but already hear the other centaur crowding around.
<br><br>
"Do me next."
<br>
"Fuck off, I need this more."
<br>
"Wish I could jerk my own cock."
<br><br>
You clear the semen from your eyes. The satisfied centaur lies on the grass, eyes shut though still breathing heavily.
<br><br>
<<link [[Next|Livestock Field]]>><</link>>
<br>
<<else>>
<span class="red">You don't manage it.</span> The force knocks you to the ground, leaving the centaur thrusting into empty air. He shouts in frustration and tries to reach beneath him. He can't reach that far back.
<br><br>
The gate opens, and several farmhands rush in, drawn by his shout and wielding cattle prods. They surround the agitated centaur. "No!" he shouts, rearing and kicking at the closest. "I need it-" he cuts off as one of the surrounding farmhands sticks a needle in his rear. His eyes shut, and he collapses in a heap.
<br><br>
The farmhands leave the field, shutting the gate behind them. The other centaur look amused by the ordeal, but still crowd round to make sure he's alright.
<<set $handskill += 5>>
<span class="gold">You feel more confident in your ability to give pleasure with your hands.</span>
<br><br>
<<link [[Next|Livestock Field]]>><</link>>
<br>
<</if>><<effects>>
You do your best to keep your hands against him, despite the violent thrusting.
<<deviancy3>>
<<if $handskill gte 400>>
<<set $livestock_horse to 2>>
<span class="green">You manage it.</span> His enormous body shudders in orgasm, and he collapses to the grass. The other centaur crowd around, each wanting a turn.
<br><br>
"Do me next."
<br>
"Fuck off, I need this more."
<br>
"Wish I could reach my own pussy."
<br><br>
The satisfied centaur lies on the grass, eyes shut though still breathing heavily.
<br><br>
<<link [[Next|Livestock Field]]>><</link>>
<br>
<<else>>
<span class="red">You don't manage it.</span> The force knocks you to the ground, leaving the centaur thrusting into empty air. He shouts in frustration and tries to reach beneath him. He can't reach that far back.
<br><br>
The gate opens, and several farmhands rush in, drawn by his shout and wielding cattle prods. They surround the agitated centaur. "No!" he shouts, rearing and kicking at the closest. "I need it-" he cuts off as one of the surrounding farmhands sticks a needle in his rear. His eyes shut, and he collapses in a heap.
<br><br>
The farmhands leave the field, shutting the gate behind them. The other centaur look amused by the ordeal, but still crowd round to make sure he's alright.
<<set $handskill += 5>>
<span class="gold">You feel more confident in your ability to give pleasure with your hands.</span>
<br><br>
<<link [[Next|Livestock Field]]>><</link>>
<br>
<</if>><<effects>>
You fear it's too big to fit, but you can lick and suck the tip. You can try, anyway.
<<if $oralskill gte 400>>
<<set $livestock_horse to 2>>
<<set $mouthsemen += 5>>
<<set $facesemen += 5>>
<<set $chestsemen += 5>>
His violent thrusting makes it difficult, but <span class="green">you manage</span> to get the occasional lick in. It's salty.
<<deviancy4>>
The enormous cock erupts as the tip presses against your mouth, spurting thick centaur semen down your throat. As it pulls away it spurts again, this time covering your face in such quantities that you can't stop it dribbling over your <<breasts>>.
<br><br>
You can't see anything, but already hear the other centaur crowding around.
<br><br>
"Do me next."
<br>
"Fuck off, I need this more."
<br>
"Wish I could jerk my own cock."
<br><br>
You clear the semen from your eyes. The satisfied centaur lies on the grass, eyes shut though still breathing heavily.
<br><br>
<<link [[Next|Livestock Field]]>><</link>>
<br>
<<else>>
His violent thrusting makes it difficult, <span class="red">and you don't manage</span> to get so much as a lick in before the cock bops you on the head, knocking you on your back.
<<gpain>><<pain 6>> <<deviancy4>>
<br><br>
The centaur thrusts into empty air. He shouts in frustration and tries to reach beneath him. He can't reach that far back.
<br><br>
The gate opens, and several farmhands rush in, drawn by his shout and wielding cattle prods. They surround the agitated centaur. "No!" he shouts, rearing and kicking at the closest. "I need it-" he cuts off as one of the surrounding farmhands sticks a needle in his rear. His eyes shut, and he collapses in a heap.
<br><br>
The farmhands leave the field, shutting the gate behind them. The other centaur look amused by the ordeal, but still crowd around to make sure he's alright.
<<set $oralskill += 5>>
<span class="gold">You feel more confident in your ability to give pleasure with your mouth.</span>
<br><br>
<<link [[Next|Livestock Field]]>><</link>>
<br>
<</if>><<effects>>
Despite the danger presented by his violent thrusting, you lean forward and try to get a taste.
<<if $oralskill gte 400>>
<<set $livestock_horse to 2>>
<span class="green">You manage</span> to get the occasional lick in. It's salty. <<deviancy4>>
His enormous body shudders in orgasm, and he falls to the grass. The other centaur crowd around, each wanting a turn.
<br><br>
"Do me next."
<br>
"Fuck off, I need this more."
<br>
"Wish I could lick my own pussy."
<br><br>
The satisfied centaur lies on the grass, eyes shut though still breathing heavily.
<br><br>
<<link [[Next|Livestock Field]]>><</link>>
<br>
<<else>>
However, <span class="red">you don't manage</span> to get a single lick in before you're shoved to the grass.
<<gpain>><<pain 6>> <<deviancy4>>
<br><br>
The centaur thrusts into empty air. He shouts in frustration and tries to reach beneath him. He can't reach that far back.
<br><br>
The gate opens, and several farmhands rush in, drawn by his shout and wielding cattle prods. They surround the agitated centaur. "No!" he shouts, rearing and kicking at the closest. "I need it-" he cuts off as one of the surrounding farmhands sticks a needle in his rear. His eyes shut, and he collapses in a heap.
<br><br>
The farmhands leave the field, shutting the gate behind them. The other centaur look amused by the ordeal, but still crowd around to make sure he's alright.
<<set $oralskill += 5>>
<span class="gold">You feel more confident in your ability to give pleasure with your mouth.</span>
<br><br>
<<link [[Next|Livestock Field]]>><</link>>
<br>
<</if>><<effects>>
You lie on the straw, and give your <<bottom>> a provocative wiggle.
<<if $submissive gte 1150>>
"Y-you can use me," you say. "To work off that frustration."
<<elseif $submissive lte 850>>
"What are you waiting for?" you ask. "You're not gonna chicken out, are you?"
<<else>>
"I'm all yours," you say.
<</if>>
<<deviancy5>>
The centaur doesn't need to be asked twice. He trots over, his huge body almost trembling with excitement. You feel his enormous cock prod your rear.
<br><br>
<<link [[Next|Livestock Field Centaur Male Sex]]>><<set $sexstart to 1>><</link>>
<br><<if $sexstart is 1>>
<<set $sexstart to 0>>
<<consensual>>
<<set $consensual to 1>>
<<neutral 1>>
<<beastNEWinit 1 horse m penis monster>>
<<set $NPCList[_n].stance to "top">><<set $position to "doggy">><<set $position_lock to 1>><<prop haybale>>
<</if>>
<<effects>>
<<effectsman>>
<br>
<<beast $enemyno>>
<br><br>
<<stateman>>
<br><br>
<<actionsman>>
<<if $finish is 1>>
<span id="next"><<link [[Next|Livestock Field Centaur Male Sex Finish]]>><</link>></span><<nexttext>>
<<elseif $enemyarousal gte $enemyarousalmax>>
<span id="next"><<link [[Next|Livestock Field Centaur Male Sex Finish]]>><</link>></span><<nexttext>>
<<elseif $enemyhealth lte 0>>
<span id="next"><<link [[Next|Livestock Field Centaur Male Sex Finish]]>><</link>></span><<nexttext>>
<<else>>
<span id="next"><<link [[Next|Livestock Field Centaur Male Sex]]>><</link>></span><<nexttext>>
<</if>><<effects>>
<<if $enemyarousal gte $enemyarousalmax>>
<<beastejaculation>>
<<set $livestock_horse to 2>>
The centaur's cock hangs limp, but still disgorges vast amounts of semen, pooling on the grass beneath. His knees buckle, and he slumps to the ground. He looks asleep.
<br><br>
One of the other centaur trots up to him, then looks at you. "Me next,"
<br>
"Oi," says another, coming up behind him. "Remy's not given me any attention for ages."
<br><br>
<<tearful>> you climb off the straw as the centaur bicker.
<br><br>
<<clotheson>>
<<endcombat>>
<<link [[Next|Livestock Field]]>><</link>>
<br>
<<elseif $enemyhealth lte 0>>
The centaur rears up, and lands away from you. "Too much for me," he says, shaking his head.
<br><br>
<<tearful>> you climb off the straw.
<br><br>
<<clotheson>>
<<endcombat>>
<<link [[Next|Livestock Field]]>><</link>>
<br>
<<else>>
You're not sure the centaur will stop after all, until an older stallion trots up and gives him a stern look.
<br><br>
<<tearful>> you climb off the straw.
<br><br>
<<clotheson>>
<<endcombat>>
<<link [[Next|Livestock Field]]>><</link>>
<br>
<</if>><<effects>>
You lie on the straw, and give your pelvis a provocative wiggle.
<<if $submissive gte 1150>>
"Y-you can use me," you say. "To work off that frustration."
<<elseif $submissive lte 850>>
"What are you waiting for?" you ask. "You're not gonna chicken out, are you?"
<<else>>
"I'm all yours," you say.
<</if>>
<<deviancy5>>
The centaur doesn't need to be asked twice. He trots over, his huge body almost trembling with excitement. His glistening pussy hovers above you.
<br><br>
<<link [[Next|Livestock Field Centaur Male Vagina Sex]]>><<set $sexstart to 1>><</link>>
<br><<if $sexstart is 1>>
<<set $sexstart to 0>>
<<consensual>>
<<set $consensual to 1>>
<<neutral 1>>
<<beastNEWinit 1 horse m vagina monster>>
<<set $NPCList[_n].stance to "top">><<set $position to "missionary">><<set $position_lock to 1>><<prop haybale>>
<</if>>
<<effects>>
<<effectsman>>
<br>
<<beast $enemyno>>
<br><br>
<<stateman>>
<br><br>
<<actionsman>>
<<if $finish is 1>>
<span id="next"><<link [[Next|Livestock Field Centaur Male Vagina Sex Finish]]>><</link>></span><<nexttext>>
<<elseif $enemyarousal gte $enemyarousalmax>>
<span id="next"><<link [[Next|Livestock Field Centaur Male Vagina Sex Finish]]>><</link>></span><<nexttext>>
<<elseif $enemyhealth lte 0>>
<span id="next"><<link [[Next|Livestock Field Centaur Male Vagina Sex Finish]]>><</link>></span><<nexttext>>
<<else>>
<span id="next"><<link [[Next|Livestock Field Centaur Male Vagina Sex]]>><</link>></span><<nexttext>>
<</if>><<effects>>
<<if $enemyarousal gte $enemyarousalmax>>
<<beastejaculation>>
<<set $livestock_horse to 2>>
His knees buckle, and he slumps to the ground. He looks asleep.
<br><br>
One of the other centaur trots up to him, then looks at you. "Me next,"
<br>
"Oi," says another, coming up behind him. "Remy's not given me any attention for ages."
<br><br>
<<tearful>> you climb off the straw as the centaur bicker.
<br><br>
<<clotheson>>
<<endcombat>>
<<link [[Next|Livestock Field]]>><</link>>
<br>
<<elseif $enemyhealth lte 0>>
The centaur rears up, and lands away from you. "Too much for me," he says, shaking his head.
<br><br>
<<tearful>> you climb off the straw.
<br><br>
<<clotheson>>
<<endcombat>>
<<link [[Next|Livestock Field]]>><</link>>
<br>
<<else>>
You're not sure the centaur will stop after all, until an older stallion trots up and gives him a stern look.
<br><br>
<<tearful>> you climb off the straw.
<br><br>
<<clotheson>>
<<endcombat>>
<<link [[Next|Livestock Field]]>><</link>>
<br>
<</if>><<effects>>
You crouch beneath the horse. As suspected, its penis is engorged. The poor thing is frustrated.
<br><br>
It snorts and looks at you, curious.
<br><br>
Its cock is so huge it's hard to look away.
<<deviancy1>>
<<if $deviancy gte 15>>
<<link [[Touch it|Livestock Field Horse Lewd 2]]>><</link>><<deviant2>>
<br>
<</if>>
<<link [[Stop|Livestock Field Horse Continue]]>><</link>>
<br><<effects>>
You crouch beneath the horse. As suspected, its pussy is dripping. The poor thing is frustrated.
<br><br>
It snorts and looks at you, curious.
<br><br>
Its hard to look away from its glistening pussy.
<<deviancy1>>
<<if $deviancy gte 15>>
<<link [[Touch it|Livestock Field Horse Lewd Female 2]]>><</link>><<deviant2>>
<br>
<</if>>
<<link [[Stop|Livestock Field Horse Continue]]>><</link>>
<br><<effects>>
You rub the horse's belly. It shivers in pleasure. You rub down his body until his cock is in reach. You lean forward and touch it. <<deviancy2>>
<br><br>
It neighs in shock, and almost stumbles over. You surprised it, but it recovers fast, moving closer as if inviting more.
<br><br>
<<if $deviancy gte 75>>
<span class="lewd">A lewd thought strikes you.</span> There's a bale of straw nearby.
<br><br>
<</if>>
<<if $deviancy gte 35>>
<<link [[Jerk it off|Livestock Field Horse Lewd 3]]>><</link>><<deviant3>>
<br>
<</if>>
<<if $deviancy gte 75>>
<<link [[Lie on the straw and seduce it|Livestock Field Horse Lewd Seduce]]>><</link>><<deviant5>>
<br>
<</if>>
<<link [[Stop|Livestock Field Horse Continue]]>><</link>>
<br><<effects>>
You rub the horse's belly. It shivers in pleasure. You rub down its body until its pussy is in reach. You lean forward and touch it. <<deviancy2>>
<br><br>
It neighs in shock, and almost stumbles over. You surprised it, but it recovers fast, moving closer as if inviting more.
<br><br>
<<if $deviancy gte 75>>
<span class="lewd">A lewd thought strikes you.</span> There's a bale of straw nearby.
<br><br>
<</if>>
<<if $deviancy gte 35>>
<<link [[Rub its pussy|Livestock Field Horse Lewd Female 3]]>><</link>><<deviant3>>
<br>
<</if>>
<<if $deviancy gte 75>>
<<link [[Lie on the straw and seduce it|Livestock Field Horse Lewd Female Seduce]]>><</link>><<deviant5>>
<br>
<</if>>
<<link [[Stop|Livestock Field Horse Continue]]>><</link>>
<br><<effects>>
You crawl forward, toward the horse's enormous penis.
It doesn't move away. You touch its penis again, stroking it, then cupping the end in your palm. You reach with your other hand.
<br><br>
You jerk it slowly at first. You thought its penis was already fully engorged, but you were mistaken. It starts thrusting, faster, until you're not jerking it as much as letting it fuck your hands. Still its cock grows bigger.
<<deviancy3>>
The other horses look on, intrigued.
<br><br>
<<link [[Keep going|Livestock Field Horse Lewd Hand]]>><</link>><<deviant3>>
<br>
<<if $deviancy gte 55>>
<<link [[Lick the tip|Livestock Field Horse Lewd Mouth]]>><</link>><<deviant4>>
<br>
<</if>><<effects>>
You crawl forward, toward the horse's wet pussy.
It doesn't move away. You touch its pussy again, stroking it, wiggling a finger between the warm folds. You reach with your other hand.
<br><br>
You rub it slowly at first. It starts thrusting, faster, until you're not rubbing it as much as letting it fuck your hands. Its juices run down your arm.
<<deviancy3>>
The other horses look on, intrigued.
<br><br>
<<link [[Keep going|Livestock Field Horse Lewd Female Hand]]>><</link>><<deviant3>>
<br>
<<if $deviancy gte 55>>
<<link [[Lick|Livestock Field Horse Lewd Female Mouth]]>><</link>><<deviant4>>
<br>
<</if>><<effects>>
You do your best to keep your hands together despite the violent thrusting.
<<deviancy3>>
<<if $handskill gte 400>>
<<set $livestock_horse to 2>>
<<set $facesemen += 5>>
<<set $chestsemen += 5>>
<<set $hairsemen += 5>>
<span class="green">You manage it.</span> The enormous cock erupts, covering your face and hair with thick horse semen. It spurts in such quantities that there's nothing you can do to stop it spilling on your <<breasts>>.
<br><br>
You can't see anything, but hear the other horses crowd around. They jostle with each other, hoping for a turn.
You clear the semen from your eyes. The satisfied horse lies on the grass, eyes shut though still breathing heavily.
<br><br>
<<link [[Next|Livestock Field]]>><</link>>
<br>
<<else>>
<span class="red">You don't manage it.</span> The force knocks you to the ground, leaving the horse thrusting into empty air. It neighs in frustration.
<br><br>
The gate opens, and several farmhands rush in, drawn by the noise and wielding cattle prods. They surround the agitated horse. It rears on its hind legs and kicks at the closest. Another farmhand sneaks up behind it, and sticks a needle in its rear. Its eyes shut, and it collapses in a heap.
<br><br>
The farmhands leave the field, shutting the gate behind them. The other horses crowd around their fallen friend, as if to make sure it's alright.
<<set $handskill += 5>>
<span class="gold">You feel more confident in your ability to give pleasure with your hands.</span>
<br><br>
<<link [[Next|Livestock Field]]>><</link>>
<br>
<</if>><<effects>>
You do your best to keep your hands against it despite the violent thrusting.
<<deviancy3>>
<<if $handskill gte 400>>
<<set $livestock_horse to 2>>
<span class="green">You manage it,</span> until its body shudders in orgasm. The other horses crowd around. They jostle with each other, hoping for a turn.
The satisfied horse lies on the grass, eyes shut though still breathing heavily.
<br><br>
<<link [[Next|Livestock Field]]>><</link>>
<br>
<<else>>
<span class="red">You don't manage it.</span> The force knocks you to the ground, leaving the horse thrusting into empty air. It neighs in frustration.
<br><br>
The gate opens, and several farmhands rush in, drawn by the noise and wielding cattle prods. They surround the agitated horse. It rears on its hind legs and kicks at the closest. Another farmhand sneaks up behind it, and sticks a needle in its rear. Its eyes shut, and it collapses in a heap.
<br><br>
The farmhands leave the field, shutting the gate behind them. The other horses crowd around their fallen friend, as if to make sure it's alright.
<<set $handskill += 5>>
<span class="gold">You feel more confident in your ability to give pleasure with your hands.</span>
<br><br>
<<link [[Next|Livestock Field]]>><</link>>
<br>
<</if>><<effects>>
You fear it's too big to fit, but you can lick and suck the tip. You can try, anyway.
<<if $oralskill gte 400>>
<<set $mouthsemen += 5>>
<<set $facesemen += 5>>
<<set $chestsemen += 5>>
<<set $livestock_horse to 2>>
Its violent thrusting makes it difficult, but <span class="green">you manage</span> to get the occasional lick in. It's salty. <<deviancy4>>
The enormous cock erupts as the tip presses against your mouth, spurting thick horse semen down your throat. As it pulls away it spurts again, this time covering your face in such quantities that you can't stop it dribbling over your <<breasts>>.
<br><br>
You can't see anything, but hear the other horses crowd around. They jostle with each other, hoping for a turn.
You clear the semen from your eyes. The satisfied horse lies on the grass, eyes shut though still breathing heavily.
<br><br>
<<link [[Next|Livestock Field]]>><</link>>
<br>
<<else>>
Its violent thrusting makes it difficult, <span class="red">and you don't manage</span> to get so much as a lick in before the cock bops you on the head, knocking you on your back.
<<gpain>><<pain 6>> <<deviancy4>>
<br><br>
It continues thrusting into empty air, and neighs in frustration.
<br><br>
The gate opens, and several farmhands rush in, drawn by its shout and wielding cattle prods. They surround the agitated horse. It rears onto its hind legs and tries to kick at the closest. One of the others sneaks up on it, and sticks a needle in its rear. Its eyes shut, and its collapses in a heap.
<br><br>
The farmhands leave the field, shutting the gate behind them. The other horses crowd around the fallen, as if to make sure it's alright.
<<set $oralskill += 5>>
<span class="gold">You feel more confident in your ability to give pleasure with your mouth.</span>
<br><br>
<<link [[Next|Livestock Field]]>><</link>>
<br>
<</if>><<effects>>
You try lick its pussy despite the violent thrusting.
<<if $oralskill gte 400>>
<<set $livestock_horse to 2>>
It's difficult, but <span class="green">you manage</span> to get the occasional lick in. It's salty. <<deviancy4>>
Its whole body shudders in orgasm, and it collapses to the grass. The other horses crowd around. They jostle with each other, hoping for a turn.
<br><br>
The satisfied horse lies on the grass, eyes shut though still breathing heavily.
<br><br>
<<link [[Next|Livestock Field]]>><</link>>
<br>
<<else>>
Its violent thrusting makes it difficult, <span class="red">and you don't manage</span> to get so much as a lick in before it knocks you on your back.
<<gpain>><<pain 6>> <<deviancy4>>
<br><br>
It continues thrusting into empty air, and neighs in frustration.
<br><br>
The gate opens, and several farmhands rush in, drawn by its shout and wielding cattle prods. They surround the agitated horse. It rears onto its hind legs and tries to kick at the closest. One of the others sneaks up on it, and sticks a needle in its rear. Its eyes shut, and its collapses in a heap.
<br><br>
The farmhands leave the field, shutting the gate behind them. The other horses crowd around the fallen, as if to make sure it's alright.
<<set $oralskill += 5>>
<span class="gold">You feel more confident in your ability to give pleasure with your mouth.</span>
<br><br>
<<link [[Next|Livestock Field]]>><</link>>
<br>
<</if>><<effects>>
You lie on the straw, and give your <<bottom>> a provocative wiggle.
<<if $submissive gte 1150>>
"Y-you can use me," you say. "To work off that frustration."
<<elseif $submissive lte 850>>
"What are you waiting for?" you ask. "You're not gonna chicken out, are you?"
<<else>>
"I'm all yours," you say.
<</if>>
<<deviancy5>>
The Horse doesn't need to be asked twice. It trots over, its huge body almost trembling with excitement. You feel its enormous cock prod your rear.
<br><br>
<<link [[Next|Livestock Field Horse Lewd Sex]]>><<set $sexstart to 1>><</link>>
<br><<if $sexstart is 1>>
<<set $sexstart to 0>>
<<consensual>>
<<set $consensual to 1>>
<<neutral 1>>
<<beastNEWinit 1 horse m>>
<<set $NPCList[_n].stance to "top">><<set $position to "doggy">><<set $position_lock to 1>><<prop haybale>>
<</if>>
<<effects>>
<<effectsman>>
<br>
<<beast $enemyno>>
<br><br>
<<stateman>>
<br><br>
<<actionsman>>
<<if $finish is 1>>
<span id="next"><<link [[Next|Livestock Field Horse Lewd Sex Finish]]>><</link>></span><<nexttext>>
<<elseif $enemyarousal gte $enemyarousalmax>>
<span id="next"><<link [[Next|Livestock Field Horse Lewd Sex Finish]]>><</link>></span><<nexttext>>
<<elseif $enemyhealth lte 0>>
<span id="next"><<link [[Next|Livestock Field Horse Lewd Sex Finish]]>><</link>></span><<nexttext>>
<<else>>
<span id="next"><<link [[Next|Livestock Field Horse Lewd Sex]]>><</link>></span><<nexttext>>
<</if>><<effects>>
<<if $enemyarousal gte $enemyarousalmax>>
<<beastejaculation>>
<<set $livestock_horse to 2>>
The beast's cock hangs limp, but still disgorges vast amounts of semen, pooling on the grass beneath. Its knees buckle, and it slumps to the ground. It looks asleep.
<br><br>
The other horses trot towards you, jostling with each other, hoping for a turn. <<tearful>> you climb off the straw.
<br><br>
<<clotheson>>
<<endcombat>>
<<link [[Next|Livestock Field]]>><</link>>
<br>
<<elseif $enemyhealth lte 0>>
The horse rears up, and lands away from you, more afraid than aroused.
<br><br>
<<tearful>> you climb off the straw.
<br><br>
<<clotheson>>
<<endcombat>>
<<link [[Next|Livestock Field]]>><</link>>
<br>
<<else>>
You're not sure the horse will stop after all, until an older stallion trots up with a snort. The horse obeys its elder.
<br><br>
<<tearful>> you climb off the straw.
<br><br>
<<clotheson>>
<<endcombat>>
<<link [[Next|Livestock Field]]>><</link>>
<br>
<</if>><<effects>>
You lie on the straw, and give your pelvis a provocative wiggle.
<<if $submissive gte 1150>>
"Y-you can use me," you say. "To work off that frustration."
<<elseif $submissive lte 850>>
"What are you waiting for?" you ask. "You're not gonna chicken out, are you?"
<<else>>
"I'm all yours," you say.
<</if>>
<<deviancy5>>
The Horse doesn't need to be asked twice. It trots over, its huge body almost trembling with excitement. Its glistening pussy hovers above you.
<br><br>
<<link [[Next|Livestock Field Horse Lewd Female Sex]]>><<set $sexstart to 1>><</link>>
<br><<if $sexstart is 1>>
<<set $sexstart to 0>>
<<consensual>>
<<set $consensual to 1>>
<<neutral 1>>
<<beastNEWinit 1 horse f>>
<<set $NPCList[_n].stance to "top">><<set $position to "missionary">><<set $position_lock to 1>><<prop haybale>>
<</if>>
<<effects>>
<<effectsman>>
<br>
<<beast $enemyno>>
<br><br>
<<stateman>>
<br><br>
<<actionsman>>
<<if $finish is 1>>
<span id="next"><<link [[Next|Livestock Field Horse Lewd Female Sex Finish]]>><</link>></span><<nexttext>>
<<elseif $enemyarousal gte $enemyarousalmax>>
<span id="next"><<link [[Next|Livestock Field Horse Lewd Female Sex Finish]]>><</link>></span><<nexttext>>
<<elseif $enemyhealth lte 0>>
<span id="next"><<link [[Next|Livestock Field Horse Lewd Female Sex Finish]]>><</link>></span><<nexttext>>
<<else>>
<span id="next"><<link [[Next|Livestock Field Horse Lewd Female Sex]]>><</link>></span><<nexttext>>
<</if>><<effects>>
<<if $enemyarousal gte $enemyarousalmax>>
<<beastejaculation>>
<<set $livestock_horse to 2>>
Its knees buckle, and it slumps to the ground. It looks asleep.
<br><br>
The other horses trot towards you, jostling with each other, hoping for a turn. <<tearful>> you climb off the straw.
<br><br>
<<clotheson>>
<<endcombat>>
<<link [[Next|Livestock Field]]>><</link>>
<br>
<<elseif $enemyhealth lte 0>>
The horse rears up, and lands away from you, more afraid than aroused.
<br><br>
<<tearful>> you climb off the straw.
<br><br>
<<clotheson>>
<<endcombat>>
<<link [[Next|Livestock Field]]>><</link>>
<br>
<<else>>
You're not sure the horse will stop after all, until an older mare trots up with a snort. The horse obeys its elder.
<br><br>
<<tearful>> you climb off the straw.
<br><br>
<<clotheson>>
<<endcombat>>
<<link [[Next|Livestock Field]]>><</link>>
<br>
<</if>><<effects>>
You decide not to take things further.
<<if $deviancy lt 15>>
The thought makes you blush.
<</if>>
<br><br>
<<link [[Next|Livestock Field]]>><</link>>
<br><<effects>>
<<if $malechance lte 0>>
<<set _horse_gender to "f">>
<<elseif $malechance gte 100>>
<<set _horse_gender to "m">>
<<else>>
<<set _horse_gender to "b">>
<</if>>
<<if _horse_gender is "m">>
<<generatem1>>
<<else>>
<<generatef1>>
<</if>>
<<person1>>
<<if $livestock_horse gte 2>>
You hold out the basket of apples, and soon find yourself surrounded. One tries to sneak a second, until an elder slaps their hand away.
<br><br>
<<link [[Next|Livestock Field]]>><<endevent>><</link>>
<br>
<<else>>
<<set $livestock_horse to 2>>
You hold out the basket of apples. The centaur stare in shock at such a bounty. They trot closer, but carefully, as if afraid it's a trick. A younger centaur chances it first. "So sweet," <<he>> manages, catching the dripping juice in <<his>> fingers and licking it off.
<br><br>
The other centaur crowd around, none wanting to be left out. One of the elders takes charge, making sure they're evenly shared.
<br><br>
The apples soon vanish, but the centaur look at you in a different way. Less hostile. "Sorry if we were rude," one mumbles.
<br><br>
<<link [[Next|Livestock Field]]>><<endevent>><</link>>
<br>
<</if>><<effects>>
<<if $livestock_horse gte 2>>
You hold out the basket of apples, and soon find yourself surrounded. One tries to sneak a second, until an elder chases them off with a snort.
<br><br>
<<link [[Next|Livestock Field]]>><<endevent>><</link>>
<br>
<<else>>
<<set $livestock_horse to 2>>
You hold out the basket of apples. The horses stare in shock at such a bounty. They trot closer, but carefully, as if afraid it's a trick. A younger horse chances it first. It pulls an apple from the basket, where it falls to the ground. It takes a bite, and neighs happily.
<br><br>
The other horses crowd around, none wanting to be left out. There's a little jostling, but they're good at sharing the fruit evenly.
<br><br>
The apples soon vanish, but the horses have a lightness in their step that wasn't present before. More than one tries to lick your face.
<br><br>
<<link [[Next|Livestock Field]]>><<endevent>><</link>>
<br>
<</if>><<effects>>
<<if $livestock_horse gte 2>>
You brush the horses' hair with your fingers. They jostle for their turn.
<<else>>
You brush the horses' hair with your fingers. They're wary, but don't turn you down. You get the feeling they enjoy it more than they let on.
<</if>>
<br><br>
<<set $danger to random(1, 10000)>><<set $dangerevent to 0>>
<<if $danger gte (9900 - $allure)>>
<<if $rng gte 51>>
<<set $rng to random(1, 100)>>
<<if $rng gte 51>>
<<if $livestock_horse_rescued is undefined>>
An older horse limps by. Unlike the others, it ignores you. You look at its leg. A large, painful-looking splinter is lodged in the skin above its foot.
<br><br>
The other horses make way when it approaches.
<br><br>
<<link [[Try to help|Livestock Field Horse Help]]>><</link>><<tendingdifficulty 700 1000>>
<br>
<<link [[Ignore|Livestock Field]]>><<endevent>><</link>>
<br>
<<else>>
The old horse you helped gallops by, making the most of its healed leg. It neighs happily when it sees you.
<<ltrauma>><<trauma -6>>
<br><br>
<<link [[Next|Livestock Field]]>><<endevent>><</link>>
<br>
<</if>>
<<else>>
<<generate1>><<person1>>"How cute," says a voice behind the fence. It's a <<person>>. <<Hes>> dressed as a farmhand. "Cows and horses being best friends. I should film this. Might go viral." The horses bristle at <<his>> mocking tone.
<br><br>
<<He>> takes a bite of an apple. The horses stare longingly at the fruit. "What's the matter?" the <<person>> asks. "Bored of grass? Well too bad. No sweet, juicy apples for you." To drive home the point, <<he>> discards the uneaten apple some way from the fence. Just out of reach.
<br><br>
A couple of younger horses rush over when the farmhand is gone. They try to reach through a gap, but the electric fence painfully thwarts them.
<br><br>
<<link [[Next|Livestock Field]]>><<endevent>><</link>>
<br>
<</if>>
<<else>>
One horse seems frustrated. It stomps at the others, and almost bites you.
<br><br>
<<if $bestialitydisable is "f">>
<<if $beastmalechance gte random (1, 100)>>
<<link [[Look beneath it|Livestock Field Horse Lewd]]>><</link>><<deviant1>>
<<else>>
<<link [[Look beneath it|Livestock Field Horse Lewd Female]]>><</link>><<deviant1>>
<</if>>
<br>
<</if>>
<<link [[Ignore|Livestock Field]]>><</link>>
<br>
<</if>>
<<else>>
<<link [[Next|Livestock Field]]>><</link>>
<br>
<</if>><<effects>>
You stop brushing fur and approach the old centaur. "Leave me be," <<he>> sneers. "Or I'll clobber you."
<br><br>
<<if $submissive gte 1150>>
"S-sorry to bother you centaur <<sir>>," you say. "But I think I can help."
<<elseif $submissive lte 850>>
"Quit whinging," you say. "Do you want to get better or not?"
<<else>>
"Please don't be frightened," you say. "I can help."
<</if>>
<<if $tending gte random(700, 1000)>>
You crouch near <<his>> wounded leg. <span class="green"><<He>> doesn't stop you.</span>
<br><br>
You examine the wound. The splinter's in there deep, but it looks like a single, large piece. There's no bleeding. Not right now.
<br><br>
You clutch it firm, and pull with a single, sharp movement.
<br><br>
<<link [[Next|Livestock Field Centaur Help 2]]>><</link>>
<br>
<<else>>
You crouch near <<his>> wounded leg. <span class="red"><<He>> rears up, <<his>> forelegs kicking at you.</span> A pair of arms wrap around you from behind, pulling you back and narrowly avoiding a clobbering.
<<gstress>><<stress 6>>
<br><br>
"Didn't you hear what I said? Stay clear of that one."
<br><br>
<<link [[Next|Livestock Field]]>><<endevent>><</link>>
<br>
<</if>><<effects>>
<<set $livestock_horse to 2>>
<<set $livestock_horse_rescued to $pronoun>>
The centaur cries out in pain and staggers away from you. <<He>> looks at you, eyes full of anguish. Then <<his>> expression softens. <<He>> presses <<his>> wounded foot against the ground, and smiles.
<br><br>
"My foot," <<he>> says weakly. "It doesn't hurt." The other centaur relax. A few chuckle. Someone pats you on the back. "That's one headache sorted," says a pale centaur behind you. "You're alright. For cattle."
<br><br>
<<link [[Next|Livestock Field]]>><<endevent>><</link>>
<br><<effects>>
You stop brushing fur and approach the old horse. It snorts at you.
<br><br>
<<if $submissive gte 1150>>
"S-sorry to bother you," you say. "But I think I can help."
<<elseif $submissive lte 850>>
"Quit whinging," you say. "Do you want to get better or not?"
<<else>>
"Please don't be frightened," you say. "I can help."
<</if>>
<<if $tending gte random(700, 1000)>>
You crouch near its wounded leg. <span class="green">It doesn't stop you.</span>
<br><br>
You examine the wound. The splinter's in there deep, but it looks like a single, large piece. There's no bleeding. Not right now.
<br><br>
You clutch it firm, and pull with a single, sharp movement.
<br><br>
<<link [[Next|Livestock Field Horse Help 2]]>><</link>>
<br>
<<else>>
You crouch near its wounded leg. <span class="red">It rears up, forelegs kicking at you.</span> Another horse runs in the way, protecting you from a clobbering.
<<gstress>><<stress 6>>
<br><br>
The newcomer snorts at you as well, as if in warning.
<br><br>
<<link [[Next|Livestock Field]]>><<endevent>><</link>>
<br>
<</if>><<effects>>
<<set $livestock_horse to 2>>
<<generate1>><<person1>>
<<set $livestock_horse_rescued to $pronoun>>
<<endevent>>
The staggers away from you. It holds its leg in the air, but then presses it against the ground. It starts walking, tentative at first, then with more confidence. The walk becomes a trot, then a run, then a gallop. It runs around the field, startling the cattle.
<br><br>
The other horses seem much less agitated. One of them licks your neck from behind.
<br><br>
<<link [[Next|Livestock Field]]>><</link>>
<br><<effects>>
<<if $submissive gte 1150>>
"Pl-please don't be angry," you say. "I just want us to be friends."
<<elseif $submissive lte 850>>
"The way I see it," you say. "We're sharing this field together, and should get used to each other."
<<else>>
"I mean no harm," you say. "I'm just curious."
<</if>>
<br><br>
The centaur laughs. "You're braver than the rest. Fine, but watch yourself."
<br><br>
<<link [[Next|Livestock Field Horse]]>><</link>>
<br><<effects>>
<<if $submissive gte 1150>>
"Don't be rude," you say, surprised by how confident you sound. "You're free to go where you please in this field. I just want the same."
<<elseif $submissive lte 850>>
"You don't scare me," you scoff. "I go where I like."
<<else>>
"I'd rather be over here," you say. "Is that going to be a problem?"
<</if>>
<br><br>
Arms crossed, the centaur regards you with a level stare. "You're braver than the rest. Fine, but watch yourself."
<br><br>
<<link [[Next|Livestock Field Horse]]>><</link>>
<br><<effects>>
You keep your pace slow and consistent, but continue to approach. You stretch out your arm, and pat the large horse on the head.
<br><br>
The horse makes a gruff sound, but goes back to eating. The others follow suit.
<br><br>
<<link [[Next|Livestock Field Horse]]>><</link>>
<br><<effects>>
You keep your pace consistent, but don't slow down. You march right up to the large horse, and rest your hand on its head.
<br><br>
The horse makes a gruff sound, but goes back to eating. The others follow suit.
<br><br>
<<link [[Next|Livestock Field Horse]]>><</link>>
<br><<effects>>
<<if $livestock_muzzle is 1>>
<<He>> clips a leash to your collar, and <span class="purple">pulls a muzzle against your face.</span><<facewear 17>> <<He>> tugs the leash and pulls you along behind <<him>>.
<<else>>
<<He>> clips a leash to your collar, and pulls you along behind <<him>>.
<</if>>
<br><br>
<<link [[Next|Livestock Job]]>><</link>>
<br><<effects>>
"Being stubborn?" Remy says. "Fine." <<He>> holds <<his>> hand in the air. Several farmhands rush in, each wielding a cattle prod. They surround you, just out of reach, their weapons pointed at your body.
<br><br>
Remy steps forward, holding a leash. You can't move anywhere without getting shocked.
<<if $livestock_muzzle is 1>>
Remy clips it to your collar, then pulls a muzzle against your face.<<facewear 17>> <<He>> tries to pull you along behind <<him>>.
<<else>>
Remy clips it to your collar. <<He>> tries to pull you along behind <<him>>.
<</if>>
<br><br><br><br>
<<if $leftarm isnot "bound" or $rightarm isnot "bound">>
<<link [[Slap|Livestock Job Slap]]>><<npcincr Remy dom -1>><<npcincr Remy love -1>><<livestock_obey -5>><<trauma -6>><<stress -6>><</link>><<llobey>><<ltrauma>><<lstress>>
<br>
<</if>>
<<link [[Go quietly|Livestock Job]]>><<npcincr Remy dom 1>><</link>>
<br><<effects>>
You slap Remy's face, too quick for <<him>> to dodge. One of the farmhands jabs the cattle prod forward, but Remy grasps and pushes it away. "Not necessary," <<he>> says, rubbing <<his>> face. <<He>> jerks the leash, forcing you a few steps forward.
<br><br>
"It's just grumpy," <<he>> says. "I'm sure its behaviour will improve. Or we will need to use the prods." <<He>> pulls again, and you stumble along behind <<him>>.
<br><br>
<<link [[Next|Livestock Job]]>><</link>>
<br><<effects>>
<<if $livestock_muzzle is 1>>
The farmhands are on edge, but you allow Remy to clip the leash to your collar and <span class="purple">pull a muzzle around your face.</span><<facewear 17>> "Good <<girl>>," <<he>> says, pulling you behind <<him>>.
<<else>>
The farmhands are on edge, but you allow Remy to clip the leash to your collar. "Good <<girl>>," <<he>> says, pulling you behind <<him>>.
<</if>>
<br><br>
<<link [[Next|Livestock Job]]>><</link>>
<br><<effects>>
One of the farmhands steps forward,
<<if $danceskill gte 1000>>
and tries to poke you with the end of the rod. You dodge it, and the next. It takes several attacking in unison to catch you. The shock makes you jump.
<<elseif $danceskill gte 600>>
and tries to poke you with the end of the rod. You dodge it, right into another. The shock makes you jump.
<<else>>
and pokes you with the end of the rod. The shock makes you jump.
<</if>>
<<if $livestock_muzzle is 1>>
Remy darts forward and clips the leash to your collar. <<He>> also <span class="purple">ties a muzzle around your face</span> before you can recover from the shock.<<facewear 17>> <<He>> tries to pull you along behind <<him>>.
<<else>>
Remy darts forward and clips the leash to your collar. <<He>> tries to pull you along behind <<him>>.
<</if>>
<br><br>
<<if $leftarm isnot "bound" or $rightarm isnot "bound">>
<<link [[Slap|Livestock Job Disobedient Slap]]>><<npcincr Remy love -1>><<npcincr Remy dom -1>><<pain 6>><<trauma -6>><<stress -6>><</link>><<gpain>><<ltrauma>><<lstress>>
<br>
<</if>>
<<link [[Go quietly|Livestock Job]]>><<npcincr Remy dom 1>><</link>>
<br><<effects>>
You slap Remy's face, too quick for <<him>> to dodge. One of the farmhands shocks you again.
<br><br>
"Don't make this harder than it needs to be," Remy says, tugging your leash so hard you stumble a few steps. <<He>> pulls you along behind <<him>>.
<br><br>
<<link [[Next|Livestock Job]]>><</link>>
<br><<if $molestationstart is 1>>
<<set $molestationstart to 0>>
<<controlloss>>
<<violence 1>>
<<neutral 1>>
<<molested>>
<<maninit>>
<<if $livestock_horse gte 2 and $hour gte 12>>
<<set $rescue to 1>>
<</if>>
<</if>>
<<effects>>
<<effectsman>><<man>>
<<stateman>>
<br><br>
<<actionsman>>
<<if $enemyhealth lte 0>>
<span id="next"><<link [[Next|Livestock Field Gang Finish]]>><</link>></span><<nexttext>>
<<elseif $enemyarousal gte $enemyarousalmax>>
<span id="next"><<link [[Next|Livestock Field Gang Finish]]>><</link>></span><<nexttext>>
<<elseif $alarm is 1 and $rescue is 1>>
<span id="next"><<link [[Next|Livestock Field Gang Finish]]>><</link>></span><<nexttext>>
<<else>>
<span id="next"><<link [[Next|Livestock Field Gang]]>><</link>></span><<nexttext>>
<</if>><<effects>>
<<if $enemyarousal gte $enemyarousalmax>>
<<ejaculation>>
The farmhands walk together toward the gate, leaving you lying on the grass.
<br><br>
<<tearful>> you stagger to your feet.
<br><br>
<<clotheson>>
<<endcombat>>
<<link [[Next|Livestock Field]]>><</link>>
<br>
<<elseif $enemyhealth lte 0>>
The farmhands back away from you, surprised by your ferocity. They stand still, facing you in a line.
<br><br>
<<link [[Charge|Livestock Field Gang Charge]]>><<def 1>><</link>>
<br>
<<link [[Stare|Livestock Field Gang Stare]]>><</link>>
<br>
<<else>>
<<set $rescued += 1>>
<<earnFeat "Equine Rescue">>
You hear hooves. The <<person1>><<person>> looks up. "Shit!" <<he>> shouts, backing away from you. The others follow suit, leaving you alone on the grass.
<br><br>
<<if $monsterchance gte 1 and ($hallucinations gte 1 or $monsterhallucinations is "f")>>
<<if $malechance lt random(1, 100)>>
The hooves grow louder, and a moment later you're surrounded by centaur. They form a protective circle around you while a couple chase the farmhands off the field.
<br><br>
The <<person4>><<person>> is last through the gate, and shuts it in a hurry. A firm-breasted centaur close to you throws back her head, and laughs. "That didn't take much."
<br><br>
Satisfied that you're safe, the centaur return to their territory.
<br><br>
<<else>>
The hooves grow louder, and a moment later you're surrounded by centaur. They form a protective circle around you while a couple chase the farmhands off the field.
<br><br>
The <<person4>><<person>> is last through the gate, and shuts it in a hurry. A barrel-chested centaur close to you throws back his head, and laughs. "That didn't take much."
<br><br>
Satisfied that you're safe, the centaur return to their territory.
<br><br>
<</if>>
<<else>>
The hooves grow louder, and a moment later you're surrounded by horses. Most stand around you, as if protecting you, while a couple chase the farmhands off the field.
<br><br>
The <<person4>><<person>> is last through the gate, and shuts it in a hurry.
<br><br>
Satisfied that you're safe, the horses return to their territory.
<br><br>
<</if>>
<br><br>
<<tearful>> you rise to your feet.
<br><br>
<<clotheson>>
<<endcombat>>
<<link [[Next|Livestock Field]]>><</link>>
<br>
<</if>><<effects>>
You take advantage of your initiative, and spring forward into a charge. The <<person1>><<person>> tumbles backwards before you even touch <<him>>, and the others turn and run.
<br><br>
<<tearful>> you catch your breath.
<br><br>
<<clotheson>>
<<endcombat>>
<<link [[Next|Livestock Field]]>><</link>>
<br><<effects>>
You stare them down. They look at each other, trying to goad one another into making the first move. None of them are keen.
<br><br>
"Screw this," the <<person1>><<person>> says. "I need a drink." <<He>> turns and walks away. The others soon follow.
<br><br>
<<tearful>> you catch your breath.
<br><br>
<<clotheson>>
<<endcombat>>
<<link [[Next|Livestock Field]]>><</link>>
<br><<set $outside to 0>><<set $location to "farm">><<effects>>
<<endevent>>
<<npc Remy>><<person1>><<pain 1>>
You are led through a pair of large doors.
<<if $daystate is "night">>
Your eyes adjust to the dim light, and you find yourself facing another, larger barn. It's hard to tell in the dark, but you think you're on a farm.
<<elseif $daystate is "dusk">>
Your eyes adjust to the dimming light, and you find yourself facing another, larger barn. Fields stretch in all other directions, up and over the surrounding hills. You're on a farm.
<<elseif $daystate is "dawn">>
Your eyes adjust to the dim light, and you find yourself facing another, larger barn. Fields stretch in all other directions, up and over the surrounding hills. You're on a farm.
<<else>>
You find yourself facing another, larger barn. Fields stretch in all other directions, up and over the surrounding hills. You're on a farm.
<</if>>
Your handler gives the leash a rough tug, and you're led inside.
<br><br>
<<set $livestock_robin to 1>>
<<set $livestock_dig to 0>>
<<if $livestock_intro is undefined>><<set $livestock_intro to 0>>
<<livestock_init>>
<<set $livestock_obey to 50>>
<<if $monsterchance gte 1 and $hallucinations gte 1 or $monsterchance gte 1 and $monsterhallucinations is "f">>
Rows of caged cattle line the edge, eating cereal from troughs. It's only as you're pulled closer that you realise they aren't cows, but people with cow ears and tails. They eat from their troughs all the same, their feeding broken only by the occasional moo.
<br><br>
<<if $remy_seen is "riding_school">>
A <<if $pronoun is "m">>man with short, pale brown hair<<else>>woman with pale brown hair tied in a bun<</if>> tends to them. <<He>> turns to face you as you enter. It's Remy. <<He>> holds a whip in <<his>> gloved hand. <<He>> smiles, and <<his>> green eyes glimmer. There's not a flicker of recognition.
<br><br>
<<else>>
A <<if $pronoun is "m">>man with short, pale brown hair<<else>>woman with pale brown hair tied in a bun<</if>> tends to them. <<He>> turns to face you as you enter. <<He>> holds a whip in <<his>> gloved hand. <<He>> smiles, and <<his>> green eyes glimmer.
<br><br>
<</if>>
<<link [[Next|Livestock Intro 2]]>><</link>>
<br>
<<else>>
Rows of caged cows line each edge.
<<if $remy_seen is "riding_school" or $remy_seen is "farm">>
A <<if $pronoun is "m">>man with short, pale brown hair<<else>>woman with pale brown hair tied in a bun<</if>> tends to them. <<He>> turns to face you as you enter. It's Remy. There's a whip in <<his>> gloved hand. <<He>> smiles, and <<his>> green eyes glimmer. There's not a flicker of recoginition.
<br><br>
<<else>>
A <<if $pronoun is "m">>man with short, pale brown hair<<else>>woman with pale brown hair tied in a bun<</if>> tends to them. <<He>> turns to face you as you enter. <<He>> holds a whip in <<his>> gloved hand. <<He>> smiles, and <<his>> green eyes glimmer.
<br><br>
<</if>>
<<link [[Next|Livestock Intro 2]]>><</link>>
<br>
<</if>>
<<else>>
<<livestock_obey -10>>
<<if $monsterchance gte 1 and $hallucinations gte 1 or $monsterchance gte 1 and $monsterhallucinations is "f">>
Rows of caged cattle line the edge, eating cereal from troughs. It's only as you're pulled closer that you realise they aren't cows, but people with cow ears and tails. They eat from their troughs all the same, their feeding broken only by the occasional moo.
<br><br>
Remy the farmer tends to them. <<He>> turns to face you as you enter. <<He>> stretches <<his>> whip in <<his>> gloved and <<his>> green eyes glimmer as <<he>> regards you.
<br><br>
<<link [[Next|Livestock Return]]>><</link>>
<br>
<<else>>
Rows of caged cows line each edge. Remy the farmer tends to them. <<He>> turns to face you as you enter. <<He>> stretches <<his>> whip in <<his>> gloved and <<his>> green eyes glimmer as <<he>> regards you.
<br><br>
<<link [[Next|Livestock Return]]>><</link>>
<br>
<</if>>
<</if>>
<<set $remy_seen to "livestock">><<effects>>
"Well well," Remy says, <<his>> black riding boots disturbing the straw strewn on the floor with each step. "Our little runaway returns."
<<lllobey>><<livestock_obey -10>>
<br><br>
<<if $exposed lte 1 or $worn.head.name isnot "naked" or $worn.face.name isnot "naked" or $worn.legs.name isnot "naked" or $worn.feet.name isnot "naked">>
<<He>> nods, and arms grasp your clothes from behind, <span class="lewd">tearing the fabric from your body.</span>
<br><br>
<<upperruined>><<lowerruined>><<underupperruined>><<underruined>><<headruined>><<faceruined>><<legsruined>><<feetruined>>
<</if>>
<<generate2>><<generate3>>
"I'll take it from here," <<he>> continues, taking hold of your leash. <<He>> leads you into an adjoining room. A <<person2>><<person>> and <<person3>><<person>> are chatting inside. They fall silent as the doors open.
<br><br>
<<person1>>
Without waiting for a command, they step forward and grasp both your arms before bending you over a hay bale. A firm push shunts you on top. The clanking of metal follows as <span class="lewd">your legs are forced into immobile iron shackles,</span> forcing you to stay on your knees. You feel <<his>> eyes on your <<bottom>> and <<genitals>>, and resist the urge to squirm.
<<legbind>>
<br><br>
<<if $bodywritingdisable is "f">>
<<link [[Next|Livestock Return 3]]>><</link>>
<br>
<<else>>
<<if $skin.left_bottom.special isnot "cattle">>
<<link [[Next|Livestock Return 2]]>><</link>>
<br>
<<else>>
<<link [[Next|Livestock Return 3]]>><</link>>
<br>
<</if>>
<</if>><<effects>>
"Your cattle brand is gone," <<he>> tuts.
<<if $skin.left_bottom.writing>>
You feel <<his>> hand on your <<bottom>>, spreading something on your skin. It feels like a gel. <span class="gold">Your <<tattoo left_bottom>> is cleared from your skin.</span>
<<bodywriting_clear left_bottom>>
<br><br>
<</if>>
You hear something heavy shift behind you. You struggle to peek over your shoulder. Remy holds something sharp, connected to a larger machine. <<He>> presses it against your <<bottom>>.
<br><br>
<<link [[Brace yourself|Livestock Return Brace]]>><<transform cow 1>><<pass 30>><<trauma 18>><<stress 6>><<pain 6>><</link>><<ggtrauma>><<gstress>><<gpain>>
<br>
<<link [[Fantasise about revenge|Livestock Return Fantasize]]>><<pass 30>><<trauma 6>><<stress 6>><<pain 12>><</link>><<gtrauma>><<gstress>><<gpain>>
<br><<effects>>
You close your eyes and brace yourself for the pain. The sensation stings, but there's nothing you can do but endure it.
<br><br>
Over time, though, you grow accustomed to the sting, and even a bit bored as it drags on. At last, Remy steps away from your <<bottom>> to examine <<his>> handiwork.
<<add_bodywriting left_bottom cattle_brand tattoo>>
<br><br>
"Hopefully the ink won't fade this time," Remy says. "Or was it removed by poachers? No matter."
<br><br>
<<link [[Next|Livestock Return 3]]>><</link>>
<br><<effects>>
It stings. You wonder how these idiots would like this done to them, and think up humiliating designs for each of them. It helps, if only a little.
<br><br>
Over time, though, you grow accustomed to the sting, and even a bit bored as it drags on. At last, Remy steps away from your <<bottom>> to examine <<his>> handiwork.
<<add_bodywriting left_bottom cattle_brand tattoo>>
<br><br>
"Hopefully the ink won't fade this time," Remy says. "Or was it removed by poachers. No matter."
<br><br>
<<link [[Next|Livestock Return 3]]>><</link>>
<br><<effects>>
"Despite all our care and attention," Remy says. "You defied us." You hear the snap of <<his>> glove as <<he>> tugs it back onto <<his>> hand. "Disobedience demands punishment."
<br><br>
<<His>> hands appear on either side of your head, holding leather straps attached to something metallic. <<He>> pulls it against your mouth, and ties the straps around the back of your head. It's a muzzle. <span class="purple">You can't move your mouth.</span> You hear another clank as a jangling iron collar shuts around your neck.<<facewear 17>><<headbind>><<set $livestock_muzzle to 1>>
<<if $cow is 6>>
<<set $worn.neck.type.push("broken")>>
<<neckruined>>
<<neckwear 8>>
<</if>>
<br><br>
<<if $monsterchance gte random(1, 100) and ($hallucinations gte 1 or $monsterhallucinations is "f") and $bestialitydisable is "f">>
<<if $malechance lt random(1, 100)>>
<<if $dgchance gte 1>>
The doors open once more, and you hear the clomp of hooves alongside other footsteps. Remy walks into view, holding a tall woman by a bridle tied around her face. A moment later you realise she's only a woman above the waist. <span class="lewd">The rest of her body is that of a horse.</span>
<br><br>
"Unlike you," Remy says, stroking the centaur's hair. "This girl has been good. So your punishment is her reward." More farmhands crouch on either side of you, ensuring that your legs are clamped firm, but your eyes are transfixed on the centaur, and hers on you. Unkempt and wild brown hair tumbles around her head and over her large breasts, almost reaching her legs.
<br><br>
Remy pulls her behind you and out of sight once more. You glimpse the centaur's <span class="lewd">enormous penis</span> as she walks by, primed and erect.
<br><br>
The farmhands finish setting up a wooden support just as the centaur's front legs appear either side of you. She rears up, resting them on the support. <span class="purple">You feel her penis rest against your skin.</span>
<br><br>
<<endevent>>
<<link [[Next|Livestock Return Female Centaur Rape]]>><<set $molestationstart to 1>><</link>>
<br>
<<elseif random(1, 2) is 2>>
The doors open once more, and you hear the clomp of hooves alongside other footsteps. Remy walks into view, holding a tall woman by a bridle tied around her face. A moment later you realise she's only a woman above the waist. <span class="lewd">The rest of her body is that of a horse.</span>
<br><br>
"Unlike you," Remy says, stroking the centaur's hair. "This girl has been good. So your punishment is her reward." Two of the farmhands release your legs and neck, then spin you around,<<unbind>> but your eyes are transfixed on the centaur, and hers on you. Unkempt and wild brown hair tumbles around her head and over her large breasts, almost reaching her legs.
<br><br>
Remy pulls her in front of you. You glimpse the centaur's <span class="lewd">glistening pussy</span> as she walks by, wet and ready.
<br><br>
She rears up, resting them on the support. <span class="purple">Her pussy hovers above you.</span>
<br><br>
<<endevent>>
<<link [[Next|Livestock Return Female Centaur Vagina Rape]]>><<set $molestationstart to 1>><</link>>
<br>
<<else>>
The doors open once more, and you hear a patter of bare feet alongside other footsteps. Remy walks into view, holding a naked girl by a lead. Dog ears tuft from her hair, and a tail wags behind her. She crawls on all-fours, and looks up at Remy with a happy expression.
<br><br>
"Unlike you, Remy says, stroking the doggirl's hair. "This girl has been good. So your punishment is her reward." Remy tugs the lead as other farmhands gather around you. Two of them release your legs and neck. You spin around just as the doggirl climbs on top of you.<<unbind>>
<br><br>
<<link [[Next|Livestock Return Dog Girl Rape]]>><<set $molestationstart to 1>><</link>>
<br>
<</if>>
<<elseif $cbchance lt 100>>
The doors open once more, and you hear the clomp of hooves alongside other footsteps. Remy walks into view, holding a tall man by a bridle tied around his face. A moment later you realise he's only a man above the waist. <span class="lewd">The rest of his body is that of a horse.</span>
<br><br>
"Unlike you," Remy says, stroking the centaur's hair. "This boy has been good. So your punishment is his reward." More farmhands crouch on either side of you, ensuring that your legs are clamped firm, but your eyes are transfixed on the centaur, and his on you. Unkempt and wild brown hair tumbles around his head and over his toned chest, almost reaching his legs.
<br><br>
Remy pulls him behind you and out of sight once more. You glimpse the centaur's <span class="lewd">enormous penis</span> as he walks by, primed and erect.
<br><br>
The farmhands finish setting up a wooden support just as the centaur's front legs appear either side of you. He rears up, resting them on the support. <span class="purple">You feel his penis rest against your skin.</span>
<br><br>
<<endevent>>
<<link [[Next|Livestock Return Male Centaur Rape]]>><<set $molestationstart to 1>><</link>>
<br>
<<elseif $cbchance gte 1 and random(1, 2) is 2>>
The doors open once more, and you hear the clomp of hooves alongside other footsteps. Remy walks into view, holding a tall man by a bridle tied around his face. A moment later you realise he's only a man above the waist. <span class="lewd">The rest of his body is that of a horse.</span>
<br><br>
"Unlike you," Remy says, stroking the centaur's hair. "This boy has been good. So your punishment is his reward." Two of the farmhands release your legs and neck, then spin you around,<<unbind>> but your eyes are transfixed on the centaur, and his on you. Unkempt and wild brown hair tumbles around his head and over his toned chest, almost reaching his legs.
<br><br>
Remy pulls him in front of you. You glimpse the centaur's <span class="lewd">glistening pussy</span> as he walks by, wet and ready.
<br><br>
He rears up, resting them on the support. <span class="purple">His pussy hovers above you.</span>
<br><br>
<<endevent>>
<<link [[Next|Livestock Return Male Centaur Vagina Rape]]>><<set $molestationstart to 1>><</link>>
<br>
<<else>>
You hear a whip crack behind you. It cracks again, this time inches from your face. "This hurts me, truly, but punish you I must." The <<person2>><<person>> and <<person3>> look ready to enjoy the show.<<person1>>
<br><br>
<<link [[Beg|Livestock Return Whip Beg]]>><<transform cow 1>><<sub 1>><</link>>
<br>
<<link [[Brace yourself (0:05)|Livestock Return Whip Brace]]>><<pass 5>><</link>>
<br>
<</if>>
<<elseif $bestialitydisable is "f">>
<<if $beastmalechance gte 1>>
The doors open once more, and you hear the clomp of hooves alongside other footsteps. Remy walks into view, holding a horse by a bridle tied around its face.
<br><br>
"Unlike you," Remy says, stroking the horse. "This boy has been good. So your punishment is his reward." More farmhands crouch on either side of you, ensuring that your legs are clamped firm.
<br><br>
Remy pulls the horse behind you and out of sight once more. You glimpse its <span class="lewd">enormous penis</span> as it walks by, primed and erect.
<br><br>
The farmhands finish setting up a wooden support just as the horse's front legs appear either side of you. It rears up, resting them on the support. <span class="purple">You feel its penis rest against your skin.</span>
<br><br>
<<endevent>>
<<link [[Next|Livestock Return Horse Rape]]>><<set $molestationstart to 1>><</link>>
<br>
<<elseif random(1, 2) is 2>>
The doors open once more, and you hear the clomp of hooves alongside other footsteps. Remy walks into view, holding a horse by a bridle tied around its face.
<br><br>
"Unlike you," Remy says, stroking the horse. "This girl has been good. So your punishment is her reward." Two of the farmhands release your legs and neck, then spin you around.<<unbind>>
<br><br>
Remy pulls the horse in front of you. You glimpse its <span class="lewd">glistening pussy</span> as it walks by, wet and ready.
<br><br>
The horse rears up, resting them on the support. <span class="purple">Its pussy hovers above you.</span>
<br><br>
<<endevent>>
<<link [[Next|Livestock Return Horse Female Rape]]>><<set $molestationstart to 1>><</link>>
<br>
<<else>>
The doors open once more, and you hear several other footsteps. Remy walks into view, holding a dog by a lead.
<br><br>
"Unlike you, Remy says, stroking the dog's head. "This bitch has been good. So your punishment is her reward." Remy tugs the lead as other farmhands gather around you. Two of them release your legs and neck. You spin around just as the dog climbs on top of you.<<unbind>>
<br><br>
<<unbind>>
<<link [[Next|Livestock Return Dog Rape]]>><<set $molestationstart to 1>><</link>>
<br>
<</if>>
<<else>>
You hear a whip crack behind you. It cracks again, this time inches from your face. "This hurts me, truly, but punish you I must." The <<person2>><<person>> and <<person3>> look ready to enjoy the show.<<person1>>
<br><br>
<<link [[Beg|Livestock Return Whip Beg]]>><<transform cow 1>><<sub 1>><</link>>
<br>
<<link [[Brace yourself (0:05)|Livestock Return Whip Brace]]>><<pass 5>><</link>>
<br>
<</if>><<if $molestationstart is 1>>
<<set $molestationstart to 0>>
<<controlloss>>
<<violence 1>>
<<neutral 1>>
<<molested>>
<<beastNEWinit 1 horse f penis monster>>
<<set $NPCList[_n].stance to "top">>
<<set $position to "wall">>
<<set $walltype to "horse_pillory">>
<<prop haybale>>
<</if>>
<<effects>>
<<effectsman>>
<br><br>
<<beast $enemyno>>
<br><br>
<<audience>>
<<stateman>>
<br><br>
<<actionsman>>
<<if $enemyhealth lte 0>>
<span id="next"><<link [[Next|Livestock Return Female Centaur Rape Finish]]>><</link>></span><<nexttext>>
<<elseif $enemyarousal gte $enemyarousalmax>>
<span id="next"><<link [[Next|Livestock Return Female Centaur Rape Finish]]>><</link>></span><<nexttext>>
<<else>>
<span id="next"><<link "Next">><<script>>state.display(state.active.title, null)<</script>><</link>></span><<nexttext>>
<</if>><<effects>>
<<if $enemyarousal gte $enemyarousalmax>>
<<beastejaculation>>
The audience hoots with laughter as the centaur backs away from you. Semen still trails from her enormous phallus, pooling on the floor beneath her. A farmhand takes her by the bridle and pulls her from the room.
<br><br>
Other farmhands release the bindings around your face and neck as Remy grasps your collar. <<tearful>> you're pulled to your feet. You're led through the doors yourself.
<br><br>
<<clotheson>>
<<endcombat>>
<<link [[Next|Livestock Return Cell]]>><</link>>
<<else>>
The centaur backs away from you. "I-I'm just not in the mood," she stutters, trying to save face. The farmhands enjoyed the show regardless. One of them takes the centaur by the bridle and leads her from the room.
<br><br>
Other farmhands release the bindings around your face and neck as Remy grasps your collar. <<tearful>> you're pulled to your feet. You're led through the doors yourself.
<br><br>
<<clotheson>>
<<endcombat>>
<<link [[Next|Livestock Return Cell]]>><</link>>
<</if>><<if $molestationstart is 1>>
<<set $molestationstart to 0>>
<<controlloss>>
<<violence 1>>
<<neutral 1>>
<<molested>>
<<beastNEWinit 1 horse f vagina monster>>
<<set $NPCList[_n].stance to "top">><<set $position to "missionary">><<set $position_lock to 1>><<prop haybale>>
<</if>>
<<effects>>
<<effectsman>>
<br><br>
<<beast $enemyno>>
<br><br>
<<audience>>
<<stateman>>
<br><br>
<<actionsman>>
<<if $enemyhealth lte 0>>
<span id="next"><<link [[Next|Livestock Return Female Centaur Vagina Rape Finish]]>><</link>></span><<nexttext>>
<<elseif $enemyarousal gte $enemyarousalmax>>
<span id="next"><<link [[Next|Livestock Return Female Centaur Vagina Rape Finish]]>><</link>></span><<nexttext>>
<<else>>
<span id="next"><<link "Next">><<script>>state.display(state.active.title, null)<</script>><</link>></span><<nexttext>>
<</if>><<effects>>
<<if $enemyarousal gte $enemyarousalmax>>
<<beastejaculation>>
The audience hoot with laughter as the centaur backs away from you. A farmhand takes her by the bridle and pulls her from the room.
<br><br>
Other farmhands release the bindings around your face and neck as Remy grasps your collar. <<tearful>> you're pulled to your feet. You're led through the doors yourself.
<br><br>
<<clotheson>>
<<endcombat>>
<<link [[Next|Livestock Return Cell]]>><</link>>
<<else>>
The centaur backs away from you. "I-I'm just not in the mood," she stutters, trying to save face. The farmhands enjoyed the show regardless. One of them takes the centaur by the bridle and leads her from the room.
<br><br>
Other farmhands release the bindings around your face and neck as Remy grasps your collar. <<tearful>> you're pulled to your feet. You're led through the doors yourself.
<br><br>
<<clotheson>>
<<endcombat>>
<<link [[Next|Livestock Return Cell]]>><</link>>
<</if>><<if $molestationstart is 1>>
<<set $molestationstart to 0>>
<<controlloss>>
<<violence 1>>
<<neutral 1>>
<<molested>>
<<beastNEWinit 1 horse m penis monster>>
<<set $NPCList[_n].stance to "top">>
<<set $position to "wall">>
<<set $walltype to "horse_pillory">>
<<prop haybale>>
<</if>>
<<effects>>
<<effectsman>>
<br><br>
<<beast $enemyno>>
<br><br>
<<audience>>
<<stateman>>
<br><br>
<<actionsman>>
<<if $enemyhealth lte 0>>
<span id="next"><<link [[Next|Livestock Return Male Centaur Rape Finish]]>><</link>></span><<nexttext>>
<<elseif $enemyarousal gte $enemyarousalmax>>
<span id="next"><<link [[Next|Livestock Return Male Centaur Rape Finish]]>><</link>></span><<nexttext>>
<<else>>
<span id="next"><<link "Next">><<script>>state.display(state.active.title, null)<</script>><</link>></span><<nexttext>>
<</if>><<effects>>
<<if $enemyarousal gte $enemyarousalmax>>
<<beastejaculation>>
The audience hoot with laughter as the centaur backs away from you. Semen still trails from his enormous phallus, pooling on the floor beneath him. A farmhand takes him by the bridle and pulls him from the room.
<br><br>
Other farmhands release the bindings around your face and neck as Remy grasps your collar. <<tearful>> you're pulled to your feet. You're led through the doors yourself.
<br><br>
<<clotheson>>
<<endcombat>>
<<link [[Next|Livestock Return Cell]]>><</link>>
<<else>>
The centaur backs away from you. "I-I'm just not in the mood," he stutters, trying to save face. The farmhands enjoyed the show regardless. One of them takes the centaur by the bridle and leads him from the room.
<br><br>
Other farmhands release the bindings around your face and neck as Remy grasps your collar. <<tearful>> you're pulled to your feet. You're led through the doors yourself.
<br><br>
<<clotheson>>
<<endcombat>>
<<link [[Next|Livestock Return Cell]]>><</link>>
<</if>><<if $molestationstart is 1>>
<<set $molestationstart to 0>>
<<controlloss>>
<<violence 1>>
<<neutral 1>>
<<molested>>
<<beastNEWinit 1 horse m vagina monster>>
<<set $NPCList[_n].stance to "top">><<set $position to "missionary">><<set $position_lock to 1>>
<</if>>
<<effects>>
<<effectsman>>
<br><br>
<<beast $enemyno>>
<br><br>
<<audience>>
<<stateman>>
<br><br>
<<actionsman>>
<<if $enemyhealth lte 0>>
<span id="next"><<link [[Next|Livestock Return Male Centaur Vagina Rape Finish]]>><</link>></span><<nexttext>>
<<elseif $enemyarousal gte $enemyarousalmax>>
<span id="next"><<link [[Next|Livestock Return Male Centaur Vagina Rape Finish]]>><</link>></span><<nexttext>>
<<else>>
<span id="next"><<link "Next">><<script>>state.display(state.active.title, null)<</script>><</link>></span><<nexttext>>
<</if>><<effects>>
<<if $enemyarousal gte $enemyarousalmax>>
<<beastejaculation>>
The audience hoot with laughter as the centaur backs away from you. A farmhand takes him by the bridle and pulls him from the room.
<br><br>
Other farmhands release the bindings around your face and neck as Remy grasps your collar. <<tearful>> you're pulled to your feet. You're led through the doors yourself.
<br><br>
<<clotheson>>
<<endcombat>>
<<link [[Next|Livestock Return Cell]]>><</link>>
<<else>>
The centaur backs away from you. "I-I'm just not in the mood," he stutters, trying to save face. The farmhands enjoyed the show regardless. One of them takes the centaur by the bridle and leads him from the room.
<br><br>
Other farmhands release the bindings around your face and neck as Remy grasps your collar. <<tearful>> you're pulled to your feet. You're led through the doors yourself.
<br><br>
<<clotheson>>
<<endcombat>>
<<link [[Next|Livestock Return Cell]]>><</link>>
<</if>><<if $molestationstart is 1>>
<<set $molestationstart to 0>>
<<controlloss>>
<<violence 1>>
<<neutral 1>>
<<molested>>
<<beastNEWinit 1 horse m penis beast>>
<<set $NPCList[_n].stance to "top">>
<<set $position to "wall">>
<<set $walltype to "horse_pillory">>
<<prop haybale>>
<</if>>
<<effects>>
<<effectsman>>
<br><br>
<<beast $enemyno>>
<br><br>
<<audience>>
<<stateman>>
<br><br>
<<actionsman>>
<<if $enemyhealth lte 0>>
<span id="next"><<link [[Next|Livestock Return Horse Rape Finish]]>><</link>></span><<nexttext>>
<<elseif $enemyarousal gte $enemyarousalmax>>
<span id="next"><<link [[Next|Livestock Return Horse Rape Finish]]>><</link>></span><<nexttext>>
<<else>>
<span id="next"><<link "Next">><<script>>state.display(state.active.title, null)<</script>><</link>></span><<nexttext>>
<</if>><<effects>>
<<if $enemyarousal gte $enemyarousalmax>>
<<beastejaculation>>
The audience hoot with laughter as the horse backs away from you. Semen still trails from its enormous phallus, pooling on the floor beneath it. A farmhand takes it by the bridle and pulls it from the room.
<br><br>
Other farmhands release the bindings around your face and neck as Remy grasps your collar. <<tearful>> you're pulled to your feet. You're led through the doors yourself.
<br><br>
<<clotheson>>
<<endcombat>>
<<link [[Next|Livestock Return Cell]]>><</link>>
<<else>>
The horse backs away from you with a panicked neigh. The farmhands enjoyed the show regardless. One of them takes the horse by the bridle and leads it from the room.
<br><br>
Other farmhands release the bindings around your face and neck as Remy grasps your collar. <<tearful>> you're pulled to your feet. You're led through the doors yourself.
<br><br>
<<clotheson>>
<<endcombat>>
<<link [[Next|Livestock Return Cell]]>><</link>>
<</if>><<if $molestationstart is 1>>
<<set $molestationstart to 0>>
<<controlloss>>
<<violence 1>>
<<neutral 1>>
<<molested>>
<<beastNEWinit 1 horse m vagina beast>>
<<set $NPCList[_n].stance to "top">><<set $position to "missionary">><<set $position_lock to 1>><<prop haybale>>
<</if>>
<<effects>>
<<effectsman>>
<br><br>
<<beast $enemyno>>
<br><br>
<<audience>>
<<stateman>>
<br><br>
<<actionsman>>
<<if $enemyhealth lte 0>>
<span id="next"><<link [[Next|Livestock Return Horse Female Rape Finish]]>><</link>></span><<nexttext>>
<<elseif $enemyarousal gte $enemyarousalmax>>
<span id="next"><<link [[Next|Livestock Return Horse Female Rape Finish]]>><</link>></span><<nexttext>>
<<else>>
<span id="next"><<link "Next">><<script>>state.display(state.active.title, null)<</script>><</link>></span><<nexttext>>
<</if>><<effects>>
<<if $enemyarousal gte $enemyarousalmax>>
<<beastejaculation>>
The audience hoot with laughter as the horse backs away from you. A farmhand takes it by the bridle and pulls it from the room.
<br><br>
Other farmhands release the bindings around your face and neck as Remy grasps your collar. <<tearful>> you're pulled to your feet. You're led through the doors yourself.
<br><br>
<<clotheson>>
<<endcombat>>
<<link [[Next|Livestock Return Cell]]>><</link>>
<<else>>
The horse backs away from you with a panicked neigh. The farmhands enjoyed the show regardless. One of them takes the horse by the bridle and leads it from the room.
<br><br>
Other farmhands release the bindings around your face and neck as Remy grasps your collar. <<tearful>> you're pulled to your feet. You're led through the doors yourself.
<br><br>
<<clotheson>>
<<endcombat>>
<<link [[Next|Livestock Return Cell]]>><</link>>
<</if>><<if $molestationstart is 1>>
<<set $molestationstart to 0>>
<<controlloss>>
<<violence 1>>
<<neutral 1>>
<<molested>>
<<beastNEWinit 1 dog f vagina monster>>
<</if>>
<<effects>>
<<effectsman>>
<br><br>
<<beast $enemyno>>
<br><br>
<<audience>>
<<stateman>>
<br><br>
<<actionsman>>
<<if $enemyhealth lte 0>>
<span id="next"><<link [[Next|Livestock Return Dog Girl Rape Finish]]>><</link>></span><<nexttext>>
<<elseif $enemyarousal gte $enemyarousalmax>>
<span id="next"><<link [[Next|Livestock Return Dog Girl Rape Finish]]>><</link>></span><<nexttext>>
<<else>>
<span id="next"><<link "Next">><<script>>state.display(state.active.title, null)<</script>><</link>></span><<nexttext>>
<</if>><<effects>>
<<if $enemyarousal gte $enemyarousalmax>>
<<beastejaculation>>
The doggirl collapses on top of you. It takes a couple of farmhands to pull her off. They lead her from the room.
<br><br>
Other farmhands release the bindings around your face and neck as Remy grasps your collar. <<tearful>> you're pulled to your feet. You're led through the doors yourself.
<br><br>
<<clotheson>>
<<endcombat>>
<<link [[Next|Livestock Return Cell]]>><</link>>
<<else>>
The doggirl whimpers and tumbles off the hay bale. The farmhands find it amusing. One of them leads her from the room.
<br><br>
Other farmhands release the bindings around your face and neck as Remy grasps your collar. <<tearful>> you're pulled to your feet. You're led through the doors yourself.
<br><br>
<<clotheson>>
<<endcombat>>
<<link [[Next|Livestock Return Cell]]>><</link>>
<</if>><<if $molestationstart is 1>>
<<set $molestationstart to 0>>
<<controlloss>>
<<violence 1>>
<<neutral 1>>
<<molested>>
<<beastNEWinit 1 dog f vagina beast>>
<</if>>
<<effects>>
<<effectsman>>
<br><br>
<<beast $enemyno>>
<br><br>
<<audience>>
<<stateman>>
<br><br>
<<actionsman>>
<<if $enemyhealth lte 0>>
<span id="next"><<link [[Next|Livestock Return Dog Rape Finish]]>><</link>></span><<nexttext>>
<<elseif $enemyarousal gte $enemyarousalmax>>
<span id="next"><<link [[Next|Livestock Return Dog Rape Finish]]>><</link>></span><<nexttext>>
<<else>>
<span id="next"><<link "Next">><<script>>state.display(state.active.title, null)<</script>><</link>></span><<nexttext>>
<</if>><<effects>>
<<if $enemyarousal gte $enemyarousalmax>>
<<beastejaculation>>
One of the farmhands helps the dog off the hay bale, and leads it from the room.
<br><br>
Other farmhands release the bindings around your face and neck as Remy grasps your collar. <<tearful>> you're pulled to your feet. You're led through the doors yourself.
<br><br>
<<clotheson>>
<<endcombat>>
<<link [[Next|Livestock Return Cell]]>><</link>>
<<else>>
The dog whimpers and tumbles from the hay bale. The farmhands find it amusing. One of them leads the dog from the room.
<br><br>
Other farmhands release the bindings around your face and neck as Remy grasps your collar. <<tearful>> you're pulled to your feet. You're led through the doors yourself.
<br><br>
<<clotheson>>
<<endcombat>>
<<link [[Next|Livestock Return Cell]]>><</link>>
<</if>><<effects>>
<<npc Remy>><<person1>>
<<if $monsterchance gte 1 and $hallucinations gte 1 or $monsterchance gte 1 and $monsterhallucinations is "f">>
Remy leads you halfway down the bar, past dozens of "cows" in their stalls.
<<else>>
Remy leads you halfway down the barn, past dozens of cows in their stalls.
<</if>>
<<He>> stops beside one. It's empty.
<br><br>
"This time," <<he>> says, opening the gate. "You had better be a good <<girl>>. <<He>> holds your leash close to your neck, pulling you past <<him>> and into the cage. <<He>> shuts the gate behind you.
<br><br>
<<link [[Next|Livestock Cell]]>><<endevent>><</link>>
<br><<effects>>
<<if $worn.face.type.includes("gag")>>
You try to speak, but the $worn.face.name renders your words unintelligible. You settle for a <<if $submissive lte 850>>growl<<else>>whimper<</if>>.
<<elseif $submissive gte 1150>>
"Pl-please no," you whimper. "I'll be good. I'll be good!"
<<elseif $submissive lte 850>>
"I'll do what you want, psycho," you say. "Put the fucking whip down."
<<else>>
"I'll be good," you say. "Just don't hurt me."
<</if>>
<br><br>
<<if $livestock_obey gte 80>>
Remy cracks the whip again. "Are those whining noises I hear?" <<he>> says. "You were such a good <<girl>>, shame you had to ruin it by running away. And yet," the <<person2>><<person>> and <<person3>><<person>> untie your bindings. "Your prior obedience should count for something. Fine."<<unbind>>
<br><br>
Remy grasps your collar, and leads you back to the barn proper. You're led to the same cell as before. <<He>> holds the leash close to your collar, and guides you inside, before the door clanks shut.
<br><br>
<<endevent>>
<<link [[Next|Livestock Cell]]>><</link>>
<br>
<<else>>
Remy cracks the whip again. "Are those whining noises I hear?" <<he>> says. "I'm not interested in your bleating." The whip bites into the unprotected skin of your <<bottom>>, sending an unbearable jolt of pain up your body.
<<if $masochism_level gte 4>>
You cry out, but more in pleasure than pain. The <<person2>><<person>> and <<person3>><<person>> grin as they watch.
<<gggpain>><<pain 20>>
<br><br>
Again and again Remy's whip strikes your skin, each blow pushing you closer to the edge.
<<if $arousal gte 10000>>
The last strike is too much. Your body trembles in response.
<<orgasmpassage>>
<br><br>
The <<person2>><<person>> and <<person3>><<person>> look at each other, astonished at your response. If Remy is disappointed however, <<person1>><<he>> doesn't show it.
<br><br>
<</if>>
<<elseif $masochism_level gte 1>>
You cry out, but there's pleasure mixed with the pain. The <<person2>><<person>> and <<person3>><<person>> grin as they watch.
<<gggpain>><<pain 20>>
<br><br>
Again and again Remy's whip strikes your skin, each blow pushing you closer to the edge.
<<if $arousal gte 10000>>
The last strike is too much. Your body trembles in response.
<<orgasmpassage>>
<br><br>
The <<person2>><<person>> and <<person3>><<person>> look at each other, astonished at your response. If Remy is disappointed however, <<person1>><<he>> doesn't show it.
<br><br>
<</if>>
<<else>>
You cry out. The <<person2>><<person>> and <<person3>><<person>> grin as they watch. Again and again Remy's whip strikes your skin, each blow eliciting an involuntary cry of pain.
<<gggpain>><<pain 20>>
<br><br>
<</if>>
Remy grasps your collar, and leads you back to the barn proper. You're led to the same cell as before. <<He>> holds the leash close to your collar and guides you inside. The door clanks shut.
<br><br>
<<endevent>>
<<link [[Next|Livestock Cell]]>><</link>>
<br>
<</if>><<effects>>
You brace yourself for the blow, but little could prepare you for the ordeal. The whip bites into the unprotected skin of your <<bottom>>, sending an unbearable jolt of pain up your body.
<<if $masochism_level gte 4>>
You cry out, but more in pleasure than pain. The <<person2>><<person>> and <<person3>><<person>> grin as they watch.
<<gggpain>><<pain 20>>
<br><br>
Again and again Remy's whip strikes your skin, each blow pushing you closer to the edge.
<<if $arousal gte 10000>>
The last strike is too much. Your body trembles in response.
<<orgasmpassage>>
<br><br>
The <<person2>><<person>> and <<person3>><<person>> look at each other, astonished at your response. If Remy is disappointed however, <<person1>><<he>> doesn't show it.
<br><br>
<</if>>
<<elseif $masochism_level gte 1>>
You cry out, but there's pleasure mixed with the pain. The <<person2>><<person>> and <<person3>><<person>> grin as they watch.
<<gggpain>><<pain 20>>
<br><br>
Again and again Remy's whip strikes your skin, each blow pushing you closer to the edge.
<<if $arousal gte 10000>>
The last strike is too much. Your body trembles in response.
<<orgasmpassage>>
<br><br>
The <<person2>><<person>> and <<person3>><<person>> look at each other, astonished at your response. If Remy is disappointed however, <<person1>><<he>> doesn't show it.
<br><br>
<</if>>
<<else>>
You cry out in pain. The <<person2>><<person>> and <<person3>><<person>> grin as they watch. Again and again Remy's whip strikes your skin, each blow eliciting an involuntary cry of pain.
<<gggpain>><<pain 20>>
<br><br>
<</if>>
Remy grasps your collar, and leads you back to the barn proper. You're led to the same cell as before. <<He>> holds the leash close to your collar and guides you inside. The door clanks shut.
<br><br>
<<endevent>>
<<link [[Next|Livestock Cell]]>><</link>>
<br><<effects>>
"Remy," a voice says behind you. "Got something new for you."
<br><br>
"That so?" Remy says. <<He>> tugs the leather glove off one hand as <<he>> walks closer, <<his>> black riding boots clapping against the barn floor. "New cattle. Good."
<br><br>
<<link [[Protest|Livestock Intro 3]]>><<set $phase to 1>><<def 1>><</link>>
<br>
<<link [[Remain Silent|Livestock Intro 3]]>><<transform cow 1>><<set $phase to 0>><<sub 1>><</link>>
<br><<effects>>
<<if $phase is 1>><<set $phase to 0>>
<<if $worn.face.type.includes("gag")>>
You try to protest, but your $worn.face.name renders your words unintelligible. You settle for a <<if $submissive lte 850>>growl<<else>>whimper<</if>>
<<elseif $submissive gte 1150>>
"P-please let me go," you protest.
<<elseif $submissive lte 850>>
"Let me go at once," you demand.
<<else>>
"I'm not livestock," you protest. "Let me go."
<</if>>
You're ignored.
<</if>>
The <<if $pronoun is "m">>man<<else>>woman<</if>>, now closer, grasps your chin and holds your head to the side. <<He>> examines one cheek, then the other. <<He>> sticks <<his>> fingers between your lips and tries to open your mouth.
<br><br>
<<link [[Allow|Livestock Intro Allow]]>><<transform cow 1>><<sub 1>><<livestock_obey 1>><<npcincr Remy love 1>><<npcincr Remy dom 1>><</link>><<gobey>>
<br>
<<link [[Chomp|Livestock Intro Chomp]]>><<def 1>><<livestock_obey -20>><<npcincr Remy love -1>><<npcincr Remy dom -1>><</link>><<lllobey>>
<br><<effects>>
You open your mouth wider, allowing the <<if $pronoun is "m">>man's<<else>>woman's<</if>> fingers to explore as they will. <<He>> grasps your tongue between thumb and forefinger, and gives it a gentle tug. <<He>> seems satisfied as <<he>> steps away.
<br><br>
"I'll process it and add it to the herd," <<he>> says, taking your leash. "It seems docile enough."
<br><br>
<<if $exposed lte 1 or $worn.head.name isnot "naked" or $worn.face.name isnot "naked" or $worn.legs.name isnot "naked" or $worn.feet.name isnot "naked">>
Hands intrude from behind, grasping your clothes, <span class="red">they tear the fabric from your body.</span>
<<upperruined>><<lowerruined>><<underupperruined>><<underruined>><<headruined>><<faceruined>><<legsruined>><<feetruined>><<set $genderknown.pushUnique("Remy")>>
<br><br>
<</if>>
<<link [[Next|Livestock Intro Light]]>><</link>>
<br><<effects>>
You bite down. Hard. <<His>> eyes flash and <<he>> withdraws, but <<he>> doesn't cry out. <<if $wolf gte 2 or $cat gte 2>><span class="red">You can taste <<his>> blood.</span><<ltrauma>><<trauma -6>><</if>>
<br><br>
<<He>> takes hold of your leash. "I'll process it," <<he>> says with relish. "We'll have another docile member of the herd within a week."
<br><br>
<<if $exposed lte 1 or $worn.head.name isnot "naked" or $worn.face.name isnot "naked" or $worn.legs.name isnot "naked" or $worn.feet.name isnot "naked">>
Hands intrude from behind, grasping your clothes, <span class="red">they tear the fabric from you body.</span>
<<upperruined>><<lowerruined>><<underupperruined>><<underruined>><<headruined>><<faceruined>><<legsruined>><<feetruined>><<set $genderknown.pushUnique("Remy")>>
<br><br>
<</if>>
<<link [[Next|Livestock Intro Heavy]]>><</link>>
<br><<effects>>
<<generate2>><<generate3>>
<<covered>> Remy takes your leash, and leads you into a small adjoining room. A <<person2>><<person>> and <<person3>><<person>> are chatting inside. They fall silent as the doors open.
<br><br>
<<person1>>
Without waiting for a command, they step forward and grasp both your arms before bending you over a hay bale. A firm push shunts you on top. The clanking of metal follows as <span class="lewd">your legs are forced into immobile iron shackles,</span> forcing you to stay on your knees. You feel <<his>> eyes on your <<bottom>> and <<genitals>>, and resist the urge to squirm.
<<legbind>>
<br><br>
You jump as <<he>> rests a cold finger against your ass cheek. <<He>> trails <<his>> finger up your body, eliciting a shiver, until <<his>> hand comes to rest on the small of your back. <<He>> leans closer, until you feel <<his>> breath on your ear. "I know you're frightened," <<he>> whispers, as <<he>> clamps an iron collar around your neck. "But you're going to be safe and productive here. I promise."
<<headbind>>
<<if $cow is 6>>
<<set $worn.neck.type.push("broken")>>
<<neckruined>>
<<neckwear 8>>
<</if>>
<br><br>
<<if $bodywritingdisable is "f">>
<<link [[Next|Livestock Intro Light Brand]]>><</link>>
<br>
<<else>>
<<He>> pulls away, and the pair up front release your arms. With another tug, Remy leads you through the door and back into the main barn.
<br><br>
<<link [[Next|Livestock Intro Light Cell]]>><<endevent>><</link>>
<br>
<</if>><<effects>>
At Remy's nod, the <<person2>><<person>> and <<person3>><<person>> pull cables out from beneath the table, and tie them around your wrists. "This won't take long," Remy says behind you, <<person1>><<his>> voice cold yet assuring. "We just need to make sure we can find you again should you get lost."
<br><br>
<<if $skin.left_bottom.writing>>
<<His>> hand touches your <<bottom>> once more, but it's warm this time. <<He>> spreads something on your skin. It feels like a gel. <span class="gold">Your <<tattoo left_bottom>> is cleared from your skin.</span>
<<bodywriting_clear left_bottom>>
<br><br>
<</if>>
You hear something heavy shift behind you. You struggle to peek over your shoulder. Remy holds something sharp, connected to a larger machine. <<He>> presses it against your <<bottom>>.
<br><br>
<<link [[Brace yourself|Livestock Intro Light Brace]]>><<transform cow 1>><<pass 30>><<trauma 18>><<stress 6>><<pain 6>><</link>><<ggtrauma>><<gstress>><<gpain>>
<br>
<<link [[Fantasise about revenge|Livestock Intro Light Fantasize]]>><<pass 30>><<trauma 6>><<stress 6>><<pain 12>><</link>><<gtrauma>><<gstress>><<gpain>>
<br><<effects>>
You close your eyes and brace yourself for the pain. The sensation stings, but there's nothing you can do but endure it.
<br><br>
Over time, though, you grow accustomed to the sting, and even a bit bored as it drags on. At last, Remy steps away from your <<bottom>> to examine <<his>> handiwork. You wonder what it looks like.
<br><br>
The <<person2>><<person>> and <<person3>><<person>> untie your arms from the table, and Remy tugs you to your feet. <<He>> leads you through the doors and back to the barn proper.<<unbind>>
<br><br>
<<add_bodywriting left_bottom cattle_brand tattoo>>
<<link [[Next|Livestock Intro Light Cell]]>><<endevent>><</link>><<effects>>
It stings. You wonder how these idiots would like this done to them, and think up humiliating designs for each of them. It helps, if only a little.
<br><br>
Over time, though, you grow accustomed to the sting, and even a bit bored as it drags on. At last, Remy steps away from your <<bottom>> to examine <<his>> handiwork. You wonder what it looks like.
<br><br>
The <<person2>><<person>> and <<person3>><<person>> untie your arms from the table, and Remy tugs you to your feet. <<He>> leads you through the doors and back to the barn proper.<<unbind>>
<br><br>
<<add_bodywriting left_bottom cattle_brand tattoo>>
<<link [[Next|Livestock Intro Light Cell]]>><<endevent>><</link>><<effects>>
<<npc Remy>><<person1>>
<<if $monsterchance gte 1 and $hallucinations gte 1 or $monsterchance gte 1 and $monsterhallucinations is "f">>
Remy leads you halfway down the bar, past dozens of "cows" in their stalls.
<<else>>
Remy leads you halfway down the barn, past dozens of cows in their stalls.
<</if>>
<<He>> stops beside one. It's empty.
<br><br>
"There's a good <<girl>>," <<he>> says, opening the gate. <<He>> holds your leash close to your neck, pulling you past <<him>> and into the cage. <<He>> shuts the gate behind you.
<br><br>
<<link [[Next|Livestock Cell]]>><<endevent>><</link>>
<br><<effects>>
<<generate2>><<generate3>>
<<covered>> Remy takes your leash, and leads you into a small adjoining room. A <<person2>><<person>> and <<person3>><<person>> are chatting inside. They fall silent as the doors open.
<br><br>
<<person1>>
Without waiting for a command, they step forward and grasp both your arms before bending you over a hay bale. A firm push shunts you on top. The clanking of metal follows as <span class="lewd">your legs are forced into immobile iron shackles,</span> forcing you to stay on your knees. You feel the farmer's eyes on your <<bottom>> and <<genitals>>, and resist the urge to squirm.
<<legbind>>
<br><br>
<<His>> hands appear on either side of your head, holding leather straps attached to something metallic. <<He>> pulls it against your mouth, and ties the straps around the back of your head. It's a muzzle. <span class="purple">You can't move your mouth.</span>
<<facewear 17>><<set $livestock_muzzle to 1>>
<br><br>
"If you weren't such a tempermental beast," Remy says behind you as <<he>> closes a jangling iron collar around your neck. "This wouldn't be necessary."
<<if $cow is 6>>
<<set $worn.neck.type.push("broken")>>
<<neckruined>>
<<neckwear 8>>
<</if>>
<br><br>
<<link [[Next|Livestock Intro Heavy 2]]>><</link>>
<br><<effects>>
You jump as Remy rests a cold finger against your ass cheek. <<He>> trails <<his>> finger up your body, eliciting a shiver, until <<his>> hand comes to rest on the small of your back. <<He>> leans closer, until you feel <<his>> breath on your ear. "I know you're frightened," <<he>> whispers, "But you're going to be safe and productive here. I promise."
<br><br>
<<if $bodywritingdisable is "f">>
<<link [[Next|Livestock Intro Light Brand]]>><</link>>
<br>
<<else>>
<<He>> pulls away, and the pair up front release your arms. With another tug, Remy leads you through the door and back into the main barn.
<br><br>
<<link [[Next|Livestock Intro Light Cell]]>><<endevent>><</link>>
<br>
<</if>><<effects>>
<<if $rng gte 51 or $bestialitydisable isnot "f">>
<<if $livestock_harper is undefined>>
<<set $livestock_harper to 1>>
You're led down the small lane in the direction of the barn, but take a detour down a smaller path to the side, shielded by hedgerows. You bend around a corner, and come to a small stone building.
<br><br>
The interior is dark, but clean. Farm equipment and machinery is neatly tucked to one side, leaving space in the middle for a table and pair of chairs.
<br><br>
<<if $hospitalintro>>
<<endevent>><<npc Harper>><<person1>>A <<if $pronoun is "m">>man<<else>>woman<</if>> wearing a white medical coat sits on one, jotting on a sheet of paper on the table. You recognise <<him>>.
<br><br>
<<He>> stands up as Remy enters. "I'm Doctor Harper," <<he>> says. "Thank you for allowing this. We're not ready for human trials."
<br>
"It's my pleasure," Remy responds, taking the doctor's hand. "Good to meet you in person."
<br>
"This must be the specimen." Harper says, <<his>> eyes flickering over your body. <<if $uncomfortable.nude is true>><<covered>><</if>> It's as if <<he>> doesn't recognise you.
<br><br>
<<set $genderknown.pushUnique("Harper")>>
Remy turns to you. <<endevent>><<npc Remy>><<person1>>"Do what the good doctor says," <<he>> says as Harper tugs on a pair of gloves. "It won't hurt. It might even be good for you."
<br><br>
<<link [[Obey|Livestock Job Harper Obey]]>><<sub 1>><<npcincr Remy dom 1>><<npcincr Harper dom 1>><<livestock_obey 5>><<transform cow 1>><</link>><<ggobey>>
<br>
<<link [[Resist|Livestock Job Harper Resist]]>><<def 1>><<npcincr Remy dom -1>><<npcincr Harper dom -1>><<livestock_obey -5>><</link>><<llobey>>
<br>
<<else>>
<<set $hospitalinfo to "livestock">>
<<endevent>><<npc Harper>><<person1>>A <<if $pronoun is "m">>man<<else>>woman<</if>> wearing a white medical coat sits on one, jotting on a sheet of paper on the table.
<br><br>
<<He>> stands up as Remy enters. "I'm Doctor Harper," <<he>> says. <<He>> looks young for a doctor. Can't be older than 25. "Thank you for allowing this. We're not ready for human trials."
<br>
"It's my pleasure," Remy responds, taking the doctor's hand. "Good to meet you in person."
<br>
"This must be the specimen." The doctor says, <<his>> eyes flickering over your body. <<if $uncomfortable.nude is true>><<covered>><</if>>
<br><br>
Remy turns to you. <<endevent>><<npc Remy>><<person1>>"Do what the good doctor says," <<he>> says as Harper tugs on a pair of gloves. "It won't hurt. It might even be good for you."
<br><br>
<<link [[Obey|Livestock Job Harper Obey]]>><<sub 1>><<npcincr Remy dom 1>><<npcincr Harper dom 1>><<livestock_obey 5>><<transform cow 1>><</link>><<ggobey>>
<br>
<<link [[Resist|Livestock Job Harper Resist]]>><<def 1>><<npcincr Remy dom -1>><<npcincr Harper dom -1>><<livestock_obey -5>><</link>><<llobey>>
<br>
<</if>>
<<elseif $livestock_harper is 1>>
<<set $livestock_harper to 2>>
You're led down the small lane in the direction of the barn, but take a detour down the smaller path to the side, shielded by hedgerows. You bend around a corner, and come to the small stone building.
<br><br>
The interior is as dark as ever. Farm equipment and machinery is neatly tucked to one side, leaving space in the middle for a table and pair of chairs.
<br><br>
<<endevent>><<npc Harper>><<person1>>
Doctor Harper sits on one. "Ah," <<he>> says, smiling. "Our specimen." Remy hands <<him>> your leash, then stands behind you.
<br><br>
"Today we're going to try a little technique that should improve your yield." <<His>> voice has taken on a soothing quality. "Help you be the <<if $player.gender_appearance is "m">>bull<<else>>cow<</if>> you were meant to be."
<br><br>
<<He>> lifts a pen from the table beside <<him>>, and holds it in front of you. Remy's hands rest on the side of your head, gentle but firm, forcing you to look at the doctor. "Focus on the pen," Harper says. "There's nothing in the universe but this pen, and the sound of my voice."
<br><br>
<<link [[This feels nice|Livestock Job Hypnosis]]>><<control 15>><<livestock_obey 5>><<transform cow 2>><<trauma -6>><<stress -6>><<awareness -10>><</link>><<ggobey>><<ggcontrol>><<llawareness>><<ltrauma>><<lstress>>
<br>
<<link [[Resist|Livestock Job Hypnosis Resist]]>><<livestock_obey 5>><<stress 6>><</link>><<llobey>><<gstress>>
<br>
<<elseif $livestock_harper is 2>>
<<set $livestock_harper to 3>>
You're led down the small lane toward the barn. You don't stop there however, instead continuing further until you come to a rustic farmhouse.
<br><br>
The interior is cramped, but clean and well-decorated. You're lead into a living room lined by chairs. They're occupied by <<people>>.
<br><br>
Doctor Harper rises from the seat closest to the door. <<endevent>><<npc Harper>><<person1>><<He>> holds out <<his>> hand. "Again, thank you," <<he>> says as Remy takes it. "I've brought my colleagues." <<He>> gestures at other figures seated around the room. They look a bit rough to be the doctor's colleagues. "They wish to observe the effects."
<br>
Remy nods. "Then I'll leave you to it."
<br>
Harper pulls a vial of pink liquid from <<his>> coat pocket. "Could you remain a moment? It needs to drink this, and I have little experience handling beasts."
<br><br>
<<endevent>><<npc Remy>><<person1>>
<<if $worn.face.type.includes("gag")>>
Remy gropes at the back of your head as the doctor opens the vial. <span class="lblue">Your muzzle comes loose.</span> A sweet smell permeates the room.
<<set $worn.face.type.push("broken")>>
<<faceruined>>
<br><br>
<<endevent>><<npc Harper>><<person1>>The doctor presses it against your lips.
<<elseif $livestock_obey gte 30>>
Remy and <<his>> farmhands stand nearby as the doctor opens the vial. A sweet smell permeats the room. <<endevent>><<npc Harper>><<person1>><<He>> presses it against your lips.
<<else>>
Remy has two of <<his>> farmhands restrain you. The doctor opens the vial. A sweet smell permeates the room. <<endevent>><<npc Harper>><<person1>><<He>> presses it against your lips.
<</if>>
<br><br>
<<link [[Obey|Livestock Job Harper 2 Obey]]>><<sub 1>><<npcincr Remy dom 1>><<npcincr Harper dom 1>><<livestock_obey 5>><<transform cow 1>><</link>><<ggobey>><<ggarousal>>
<br>
<<link [[Deceive|Livestock Job Harper 2 Deceive]]>><</link>><<skulduggerydifficulty 1 1000>><<garousal>>
<br>
<<link [[Struggle|Livestock Job Harper 2 Struggle]]>><<def 1>><<livestock_obey -5>><</link>><<physiquedifficulty 1 $physiquemax>><<llobey>>
<br>
<<elseif $livestock_harper is 3>>
<<set $livestock_harper to 1>>
You're led down the small lane toward the barn. You walk past it, continuing further until you come to the rustic farmhouse.
<br><br>
You're led into the cramped living room. Chairs line the edge. They're occupied by <<people>>.
<br><br>
<<endevent>><<npc Harper>><<person1>>Doctor Harper rises from the seat closest to the door. "Again, thank you," <<he>> says. "My colleagues and I are here to observe the long-term effects of the treatment."
<br><br>
Remy hands <<him>> your leash. "Of course. May you find it enlightening. I'll be in the barn should you have trouble."
<br><br>
Harper tries to pull you into the middle of the room.
<br><br>
<<link [[Obey|Livestock Job Harper 3 Obey]]>><<sub 1>><<livestock_obey 5>><<transform cow 1>><</link>><<ggobey>>
<br>
<<link [[Struggle|Livestock Job Harper 3 Struggle]]>><<def 1>><<livestock_obey -5>><</link>><<physiquedifficulty 1 $physiquemax>><<llobey>>
<br>
<</if>>
<<else>>
<<if $livestock_pig is undefined>>
<<set $livestock_pig to 1>>
<<endevent>><<npc Niki>><<person1>>
Remy leads you down the small lane towards the barn. You arrive in front of it, but then turn toward the second, smaller barn opposite.
<br><br>
<<set $genderknown.pushUnique("Niki")>>
The interior is dusky. A mat has been placed in the centre, bathed in light from a couple of studio lamps and surrounded by stools. They're unoccupied. A camera rests on a tripod. A young <<if $pronoun is "m">>man<<else>>woman<</if>> with a stick in <<his>> mouth stares into it.
<br><br>
<<if $niki_seen is undefined>>
<<He>> pulls away from the camera and looks at you. "Niki, I take it?" Remy says beside you.
<br><br>
The young <<if $pronoun is "m">>man<<else>>woman<</if>> nods. "We're ready when you are."
<<else>>
<<He>> pulls away from the camera and stares at you. You recognise <<him>>. It's Niki the photographer. <<if $uncomfortable.nude is true>><<covered>><</if>>
<br><br>
"Niki, I take it?" Remy says beside you.
<br><br>
Niki hesitates, <<his>> eyes lingering on you, then nods. "We're ready when you are."
<</if>>
<<set $niki_seen to "farm">>
<br><br>
<<endevent>><<npc Remy>><<person1>>
"Good." Remy turns to you. "We're just doing a practise shoot today, but you need to be good all the same."
<br><br>
<<link [[Next|Livestock Job Niki]]>><</link>>
<br>
<<elseif $livestock_pig is 1>>
<<set $livestock_pig to 2>>
Remy leads you down the small lane towards the barn. You arrive in front of it, but then are turned toward the second, smaller barn opposite.
<br><br>
The interior is dusky. The mat, lights and camera from before are set up. Niki operates the camera. A pig already sits before it, waiting beside a hay bale.
<br><br>
"Lie on the mat," Remy whispers. "There's a good <<girl>>."
<br><br>
<<link [[Obey|Livestock Job Pig Obey]]>><<set $farm_phase to 0>><<livestock_obey 5>><<sub 1>><<transform cow 1>><</link>><<ggobey>>
<br>
<<link [[Struggle|Livestock Job Pig Struggle]]>><<set $farm_phase to 0>><<livestock_obey -5>><<def 1>><</link>><<physiquedifficulty 1 $physiquemax>><<llobey>>
<br>
<<link [[Plead with Niki|Livestock Job Pig Plead]]>><<set $farm_phase to 0>><<livestock_obey -1>><</link>><<lobey>>
<br>
<<elseif $livestock_pig is 2>>
<<set $livestock_pig to 1>>
Remy leads you down the small lane towards the barn. You arrive in front of it, but then are turned toward the second, smaller barn opposite.
<br><br>
The interior is dusky. The mat, lights and camera from before are set up. A ring of stools sits around the edge. They're occupied by <<people>>. Three pigs sit on the mat, waiting beside a hay bale. Niki operates the camera.
<br><br>
"Lie on the mat," Remy Whispers. "There's a good <<girl>>."
<br><br>
<<link [[Obey|Livestock Job Pig Obey]]>><<set $farm_phase to 1>><<livestock_obey 5>><<sub 1>><<transform cow 1>><</link>><<ggobey>>
<br>
<<link [[Struggle|Livestock Job Pig Struggle]]>><<set $farm_phase to 1>><<livestock_obey -5>><<def 1>><</link>><<physiquedifficulty 1 $physiquemax>><<llobey>>
<br>
<<link [[Plead with Niki|Livestock Job Pig Plead]]>><<set $farm_phase to 1>><<livestock_obey -1>><</link>><<lobey>>
<br>
<</if>>
<</if>>
<br><br><<effects>>
<<unset $farm_phase>>
<<npc Remy>><<person1>>
Remy leads you back to the field. <<He>> stops outside while the farmhands open the gate.
<br><br>
<<if $worn.face.type.includes("gag")>>
<span class="lblue">Reaching behind your head, <<he>> unties and <span class="lblue">removes your $worn.face.name.</span>
<<set $worn.face.type.push("broken")>>
<<faceruined>>
<br><br>
<</if>>
<<if $livestock_obey gte 95>>
"You've been such a good <<girl>>," Remy says. <<He>> holds out <<his>> hand, and a farmhand hands <<him>> a sheet-covered basket. Remy removes the sheet, revealing a number of large, juicy apples.
<<if $hunger gte 1600>>
Your heart skips a beat at the sight. You're so hungry, and they look so delicious. Your stomach growls.
<<else>>
They look so delicious. Certainly compared to the grass you've had to tolerate. Your stomach growls.
<</if>>
<br><br>
"These are for you," Remy says, handing you the entire basket. <<if $cow gte 6 or $leftarm is "bound" and $rightarm is "bound">>You take the handle in your mouth.<</if>> "Good <<girls>> get treats. Enjoy."
<br><br>
<<if $cow gte 6 and $worn.neck.name isnot "cow bell">>
<<if $worn.neck.name isnot "naked">>
Just as you're about to crawl away, Remy holds you by your shoulders and removes the $worn.neck.name,
"One other thing before I go. I got you a new bell, for being such a good <<girl>>," <<he>> says while securing it around your neck.
<<set $worn.neck.type.push("broken")>>
<<neckruined>>
<<else>>
Just as you're about to crawl away, Remy holds you by your shoulders and secures something around your neck.
"One other thing before I go. I got you a new bell, for being such a good <<girl>>," <<he>> says before walking away.
<</if>>
You give your head a small shake, and it rings. The sound is oddly soothing.
<<neckwear 8>>
<br><br>
<</if>>
The gate shuts behind you.
<br><br>
<<link [[Eat the apples|Livestock Job Eat]]>><<stress -6>><<trauma -6>><<hunger -2000>><</link>><<lllhunger>><<ltrauma>><<lstress>>
<br>
<<link [[Save them for someone else|Livestock Job Save]]>><</link>>
<br>
<<elseif $livestock_obey gte 51>>
<<if $cow gte 6>>
<<transform cow 1>><<npcincr Remy love 1>>
"You've been a good <<girl>>," Remy says. <<He>> pulls a shiny red apple from <<his>> pocket. "This is for you." <<He>> holds it toward you.
<br><br>
You lean forward and take a bite. It's so sweet and delicious. The juice runs down your chin. Remy turns the fruit for you, and you lean forward again, and again, until just the core is left. Remy holds out <<his>> fingers, and you lick the juice off.
<<lhunger>><<hunger -6>>
<br><br>
"There's more where that came from," Remy says as <<he>> ruffles your hair. "As long as you're a good <<if $player.gender_appearance is "m">>bull<<else>>cow<</if>>." <<He>> pulls you into the field.
<br><br>
<<if $worn.neck.name isnot "cow bell">>
<<if $worn.neck.name isnot "naked">>
Just as you're about to crawl away, Remy holds you by your shoulders and removes the $worn.neck.name.
"One other thing before I go. I got you a new bell, for being such a good <<girl>>," <<he>> says while securing it around your neck.
<<set $worn.neck.type.push("broken")>>
<<neckruined>>
<<else>>
Just as you're about to crawl away, Remy holds you by your shoulders and secures something around your neck.
"One other thing before I go. I got you a new bell, for being such a good <<girl>>," <<he>> says before walking away.
<</if>>
You give your head a small shake, and it rings. The sound is oddly soothing.
<<neckwear 8>>
<br><br>
<</if>>
You lick fruit off your chin as the gate clanks shut behind you.
<br><br>
<<link [[Next|Livestock Field]]>><<endevent>><</link>>
<br>
<<elseif $leftarm is "bound" or $rightarm is "bound">>
"You've been a good <<girl>>," Remy says. <<He>> pulls a shiny red apple from <<his>> pocket. "This is for you." <<He>> holds it towards you. Your arms are bound, so you can't reach for it. "I'll hold it while you eat," Remy says, as if reading your mind. "<<if $player.gender_appearance is "m">>Bulls<<else>>Cows<</if>> don't have hands."
<br><br>
<<link [[Eat|Livestock Job Eat One]]>><<npcincr Remy love 1>><<hunger -400>><<livestock_obey 1>><<transform cow 1>><</link>><<gobey>><<lhunger>>
<br>
<<link [[Refuse|Livestock Job Eat Refuse]]>><<livestock_obey -1>><</link>><<lobey>>
<br>
<<else>>
"You've been a good <<girl>>," Remy says. <<He>> pulls a shiny red apple from <<his>> pocket. "This is for you." <<He>> holds it toward you, but when you reach out <<he>> pulls it back. "No no," <<he>> says. "<<if $player.gender_appearance is "m">>Bulls<<else>>Cows<</if>> don't have hands. I'll hold it for you as you eat."
<br><br>
<<link [[Eat|Livestock Job Eat One]]>><<npcincr Remy love 1>><<hunger -400>><<livestock_obey 1>><<transform cow 1>><</link>><<gobey>><<lhunger>>
<br>
<<link [[Refuse|Livestock Job Eat Refuse]]>><<livestock_obey -1>><</link>><<lobey>>
<br>
<</if>>
<<elseif $livestock_obey gte 21>>
"You're a temperamental one," Remy says. <<He>> pulls a shiny red apple from <<his>> pocket. "This could be yours someday. If you behave yourself." <<He>> takes a bite.
<<if $hunger gte 1600>>
It looks so juicy. Your deprived stomach growls.
<<else>>
It looks so sweet, so tasty compared to the alternative.
<</if>>
<br><br>
Remy pulls you the rest of the way into the field. The gate clanks shut behind you.
<br><br>
<<link [[Next|Livestock Field]]>><<endevent>><</link>>
<br>
<<else>>
"You're a temperamental one," Remy says, pulling your leash. "But you'll break. They always do." <<He>> shoves you through the gate. It clanks shut behind you.
<br><br>
<<link [[Next|Livestock Field]]>><<endevent>><</link>>
<br>
<</if>><<effects>>
You lean forward and take a bite. It's so sweet and delicious. The juice runs down your chin. Remy turns the fruit for you, and you lean forward again, and again, until just the core is left.
<br><br>
"There's more where that came from," Remy says as <<he>> ruffles your hair. "As long as you're good." <<He>> pulls you into the field. You lick fruit off your chin as the gate clanks shut behind you.
<br><br>
<<link [[Next|Livestock Field]]>><<endevent>><</link>>
<br><<effects>>
<<if $submissive gte 1150>>
"I-I refuse," you say. Your stomach growls in protest. "I'm a person."
<<elseif $submissive lte 850>>
"I'm not cattle," you says. Your stomach growls in protest. "Shove it up your ass."
<<else>>
"No," you say. Your stomach growls in protest. "I don't care how hungry I am."
<</if>>
<br><br>
Remy takes a bite of the apple <<himself>>. <<He>> closes <<his>> eyes in feigned enjoyement. "So tasty," <<he>> says. <<He>> clutches your leash, and pulls you the rest of the way into the field. The gate clanks shut behind you.
<br><br>
<<link [[Next|Livestock Field]]>><</link>>
<br><<effects>>
You bite into one of the apples. It's so sweet. Once started, there's no stopping you. You eat the entire basket, careful to not waste a single drop of juice. You lie back on the grass, relieved and satiated.
<br><br>
<<hunger -2000>>
<<link [[Next|Livestock Field]]>><<endevent>><</link>>
<br><<effects>>
You cover the apples with the sheet.
<<if $hunger gte 1000>>
Your stomach growls in protest.
<</if>>
<<set $livestock_food to 1>>
<br><br>
<<link [[Next|Livestock Field]]>><<endevent>><</link>>
<br><<effects>>
<<endevent>><<npc Remy>><<person1>>
<<unset $farm_phase>>
Remy pulls you back to the small lane. <<He>> doesn't turn toward the cattle field, but walks in the opposite direction instead, past the barn and across a thin paved road. There's another field here, but the gate is more mundane, and bordered by regular hedgerows.
<br><br>
"You're going to be useful," Remy says, tugging you toward an old plough. "One way or another." Two farmhands grasp your arms. They pull you beneath, forcing you to bend a little. They tie your shoulders to the metal with thick rope.
<br><br>
Remy sits on the plough and leans back. <<He>> unclips <<his>> whip.
<br><br>
<<link [[Pull|Livestock Plough]]>><<sub 1>><<pass 60>><<transform cow 1>><<npcincr Remy dom 1>><<tiredness 18>><</link>><<ggtiredness>>
<br>
<<link [[Refuse|Livestock Plough Refuse]]>><<def 1>><<npcincr Remy dom -1>><<pain 6>><</link>><<gpain>>
<br><<effects>>
<<if $physique gte 16000>>
You force yourself forward, pulling the plough behind you. It's a small satisfaction that Remy is surprised by the speed, and falls back into <<his>> chair.
<br><br>
You march across the field with slow but determined steps. Remy doesn't use the whip, seeming content with your performance.
<<elseif $physique gte 12000>>
You force yourself forward, straining to pull the plough behind you. It feels like an immovable weight, but then it gives. Remy's whip cracks at your side.
<br><br>
It's easier now that you have momentum, but progress is slow, and you feel like your muscles will give out at any moment. Remy doesn't use the whip again, seeming content with your performance.
<<elseif $physique gte 8000>>
You force yourself forward, straining to pull the plough behind you. You can't move it far before your strength gives out. You'd collapse if you weren't tied to the metal. Remy's whip cracks at your side.
<br><br>
You recover enough to pull again, but can only move it in short bursts. Remy berates you and cracks the whip, but the lash never touches you. <<He>> seems content with your effort.
<<elseif $physique gte 4000>>
You try to pull the plough behind you. It takes everything you have, but you manage to move it. An inch. Remy's whip cracks at your side.
<br><br>
You keep pulling, moving the plough in short bursts. Remy berates you and cracks the whip, but the lash never touches you. <<He>> seems content with your effort.
<<else>>
You try to pull the plough, but it's no use. You're not strong enough. Remy's whip cracks at your side.
<br><br>
You keep pulling, despite the hopelessness of the task. Remy berates you and cracks the whip, but the lash never touches you. <<He>> seems content with your effort.
<</if>>
<<physique 6>>
<br><br>
"Stop," Remy says, just as you feel like you're about to collapse. "That's enough for the day. Untie <<phim>>."
<br><br>
The farmhands remove the rope from your small shoulders, and you almost fall to the soil. Remy marches over and grasps your leash. "I'd have preferred you do the other job," <<he>> says. "But stubborn beasts get hard labour. Remember that."
<br><br>
<<He>> pulls you back to the cattle field, flanked by <<his>> cronies.
<<if $worn.face.type.includes("gag")>>
<<He>> grasps the back of your muzzle, <span class="lblue">unties it,</span> then pushes you through the gate. It clanks shut behind you.
<<set $worn.face.type.push("broken")>>
<<faceruined>>
<<else>>
The gate clanks shut behind you.
<</if>>
<br><br>
<<link [[Next|Livestock Field]]>><<endevent>><</link>>
<br><<effects>>
<<if $worn.face.type.includes("gag")>>
You remain still, refusing to move.
<<elseif $submissive gte 1150>>
"I-I can't pull this," you say. "I'm too weak."
<<elseif $submissive lte 850>>
"Untie me at once," you demand. "Or you'll be sorry."
<<else>>
"I can't pull this," you say. "I'm not strong enough."
<</if>>
<br><br>
Remy's cracks the whip once to your side, then follows it up with a lash to your back. You cry out in pain. "If that's how you want it," <<he>> says, a hint of delight in <<his>> voice. "So be it."
<br><br>
You brace for another lash, but the whip cracks again at your side.
<br><br>
<<link [[Pull|Livestock Plough]]>><<sub 1>><<pass 60>><<transform cow 1>><<npcincr Remy dom 1>><<tiredness 18>><</link>><<ggtiredness>>
<br>
<<link [[Refuse|Livestock Plough Refuse 2]]>><<def 1>><<npcincr Remy dom -1>><<pain 12>><</link>><<willpowerdifficulty 1 400>><<ggpain>>
<br><<effects>>
Remy lashes the whip against your back again, and again you cry out. <<He>> brings it down again, and again, each time more painful than the last.
<<if $willpower gte random(1, 400)>>
<span class="green">You remain obstinate.</span> Remy stands in <<his>> chair, planting <<his>> feet and readying <<his>> whip. "So you're not a calf," <<he>> says. "Fine."
<<gwillpower>><<willpower 2>>
<br><br>
<<link [[Pull|Livestock Plough]]>><<sub 1>><<pass 60>><<transform cow 1>><<npcincr Remy dom 1>><<tiredness 18>><</link>><<ggtiredness>>
<br>
<<link [[Refuse|Livestock Plough Refuse 3]]>><<def 1>><<npcincr Remy dom -1>><<pain 12>><</link>><<willpowerdifficulty 300 700>><<ggpain>>
<br>
<<else>>
<span class="red">You can't take it.</span> All pride flees your mind, and your muscles move.
<<ggwillpower>><<willpower 12>>
<br><br>
<<link [[Next|Livestock Plough]]>><<pass 60>><<transform cow 1>><<npcincr Remy dom 1>><<tiredness 18>><</link>><<ggtiredness>>
<br>
<</if>><<effects>>
Remy brings the whip down once more. You grit your teeth as the leather assaults your back, pain surges through your body with every blow.
<<if $willpower gte random(300, 700)>>
<span class="green">You remain obstinate.</span> Remy ceases <<his>> assault. "The-" <<he>> pants. "The barbs." The farmhands glance at each other. "Now!"
<<gwillpower>><<willpower 2>>
<br><br>
One of the farmhands runs from the field as Remy marches closer. <<He>> clutches your chin and raises it. "Listen here, <<if $player.gender_appearance is "m">>bull<<else>>cow<</if>>." <<he>> spits. "I've broken stronger beasts than you. You do as I say, or I might get angry."
<br><br>
The farmhand returns, carrying a wooden case in both hands. Remy opens it, and pulls out another whip. <<He>> holds it in front of you. It's similar to the other, except studded with cruel barbs.
<<gstress>><<stress 6>>
<br><br>
Remy returns to <<his>> seat. <<He>> holds the whip above <<his>> head, the length of it falling behind <<him>>.
<br><br>
<<link [[Pull|Livestock Plough]]>><<sub 1>><<pass 60>><<transform cow 1>><<npcincr Remy dom 1>><<tiredness 18>><</link>><<ggtiredness>>
<br>
<<link [[Refuse|Livestock Plough Refuse 4]]>><<def 1>><<npcincr Remy dom -1>><<pain 24>><</link>><<willpowerdifficulty 300 700>><<gggpain>>
<br>
<<else>>
<span class="red">You can't take it.</span> All pride flees your mind, and your muscles move.
<<ggwillpower>><<willpower 12>>
<br><br>
<<link [[Next|Livestock Plough]]>><<pass 60>><<transform cow 1>><<npcincr Remy dom 1>><<tiredness 18>><</link>><<ggtiredness>>
<br>
<</if>><<effects>>
The barbs bite into your flesh. The minutes blur together. You're not sure you remain conscious.
<<if $willpower gte random(600, 1000)>><<pass 60>>
It matters not. <span class="green">You remain obstinate.</span>
<<gwillpower>><<willpower 2>>
<br><br>
Remy's blows become erratic. Some of them even miss. At last, <<he>> stops. "T-Take," <<he>> pants. <<He>> sounds defeated. "Take this creature back to the field. I'm done."
<br><br>
<<link [[Next|Livestock Plough Refuse 5]]>><<pass 60>><</link>>
<br>
<<else>>
<span class="red">You can't take it.</span> All pride flees your mind, and your muscles move.
<<ggwillpower>><<willpower 12>>
<br><br>
<<link [[Next|Livestock Plough]]>><<pass 60>><<transform cow 1>><<npcincr Remy dom 1>><<tiredness 18>><</link>><<ggtiredness>>
<br>
<</if>><<effects>>
<<generate2>><<generate3>>
<<person2>>
"I've never seen Remy like that," one of the farmhands says on the way back to the cattle field. "Is <<person1>><<he>> losing <<his>> touch?"
<br>
<<if $worn.face.type.includes("gag")>>
"Nah," a <<person3>><<person>> responds as <<he>> <span class="lblue">unties your $worn.face.name.</span> "This one here's just a fighter. Was impressive, if hard to watch."
<<set $worn.face.type.push("broken")>>
<<faceruined>>
<<else>>
"Nah," a <<person3>><<person>> responds. "This one here's just a fighter. Was impressive, if hard to watch."
<</if>>
<br>
"Never thought I'd see someone-" <<person2>><<he>> catches <<himself>>. "Ah, I mean something, that Remy couldn't break."
<br><br>
You arrive in front of the gates. "It's not over for this poor thing," <<person3>>the <<person>> glances around. "Hang on." <<He>> disappears into a small shed, and emerges with a basket covered with a white sheet.
<br><br>
<<He>> passes it to you. "Might need help healing after that." You glimpse beneath the sheet. It's full of shiny, juicy apples. Your mouth waters and your stomach growls.
<br><br>
<<person2>>The <<person>> looks shocked. "Remy's not gonna be happy," <<he>> says. "<<person1>><<Hes>> the only one allowed to give those out."
<br>
"Remy's not gonna find out. Like <<hes>> not gonna find out you said <<he>> lost <<his>> touch."
<br><br>
The <<person2>><<persons>> face pales, and <<he>> drops the topic. The gate shuts behind you.
<br><br>
<<link [[Eat the apples|Livestock Job Eat]]>><<stress -6>><<trauma -6>><<hunger -2000>><</link>><<lllhunger>><<ltrauma>><<lstress>>
<br>
<<link [[Save them for someone else|Livestock Job Save]]>><</link>>
<br><<effects>>
<<endevent>><<npc Harper>><<person1>>
<<pass 60>>
Harper steps closer. <<He>> pulls a stethoscope from behind <<his>> coat, and presses it against your chest. <<He>> listens for a moment, then
<<if $breastsize gte 7>>
grasps one of your <<breasts>> with <<his>> free hand. <<He>> gently fondles you.
<<garousal>><<arousal 6>>
<<else>>
presses <<his>> thumb against your nipples. <<He>> rubs it in a circle, teasing you.
<<garousal>><<arousal 6>>
<</if>>
<br><br>
<<He>> continues to listen as <<his>> hand wanders down your body.
<<if $worn.genitals.type.includes("chastity")>>
<<He>> tries to slip <<his>> fingers beneath your chastity belt, without success.
<br><br>
<<else>>
<<His>> fingers brush against your <<genitals 1>>.
<<garousal>><<arousal 6>>
<</if>>
<br><br>
<<if $analdisable is "f" and $worn.genitals.anal_shield isnot 1>>
<<He>> allows stethoscope to fall, and licks <<his>> free forefinger, before reaching behind your <<bottom>>. You feel the finger press against your anus. It slides in without difficulty.
<br><br>
<<He>> prods around inside you as <<his>> other hand <<if $penisexist is 1 and $vaginaexist is 1>>cups and buoys your <<penis>>, as if weighing it, before spreading your <<pussy>>.<<elseif $penisexist is 1>>cups and buoys your <<penis>>, as if weighing it.<<else>> spreads your <<pussy>>.<</if>>
<<garousal>><<arousal 6>>
<<elseif !$worn.genitals.type.includes("chastity")>>
<<if $penisexist is 1 and $vaginaexist is 1>><<He>> cups and buoys your <<penis>>, as if weighing it, before spreading your <<pussy>>.<<elseif $penisexist is 1>><<He>> cups and buoys your <<penis>>, as if weighing it.<<else>><<His>> fingers spread your <<pussy>>, while another hovers in front, as if ready to plunge in at any moment.<</if>>
<<garousal>><<arousal 6>>
<</if>>
<br><br>
The examination continues for a while. You endure Harper's probing and prodding until <<he>> steps away from you, leaving your breath quickened. "Everything seems fine," <<he>> says. "I'll be in touch to discuss the next step."
<br><br>
<<link [[Next|Livestock Job End]]>><<endevent>><</link>><<effects>>
Harper steps towards you, but you back away.
<<if $worn.face.type.includes("gag")>>
You try to speak, but the gag reduces your words to an unintelligible mumble.
<<elseif $submissive gte 1150>>
"Pl-please don't treat me like this," you say. "You're scaring me."
<<elseif $submissive lte 850>>
"I'm not a cow," you say. "And I'm not gonna let you nutters treat me like this."
<<else>>
"I'm not going to play along," you say. "This isn't right."
<</if>>
<br><br>
"I'm terribly sorry," Remy says. "This will just take a moment." At that, two farmhands enter the building. Remy grasps the base of your leash and leans close.
<br><br>
"You're not going to show me up in front of the Doctor," <<he>> whispers. "Let <<endevent>><<npc Harper>><<person1>><<him>> treat you, or we'll make you."
<br><br>
<<link [[Obey|Livestock Job Harper Obey]]>><<sub 1>><<livestock_obey 1>><<transform cow 1>><<npcincr Remy dom 1>><</link>><<gobey>>
<br>
<<link [[Resist|Livestock Job Harper Resist]]>><<def 1>><<livestock_obey -5>><<npcincr Remy dom -1>><</link>><<llobey>><<physiquedifficulty 1 $physiquemax>>
<br><<effects>>
<<endevent>><<npc Remy>><<person1>>
<<if $physique gte random(1, $physiquemax)>>
<<npcincr Remy dom -1>><<npcincr Harper dom -1>>
You shove Remy away from you. <<His>> farmhands grasp your arms. You shake one off, then <span class="green">punch the other in the nose.</span> <<He>> clutches <<his>> face and stumbles backwards, tripping over a bucket and falling to the floor.
<br><br>
Remy reaches for <<his>> whip, but Harper interrupts <<him>>. <<endevent>><<npc Harper>><<person1>>"That's enough," the doctor says. "This serves as a reasonable test." <<He>> gathers <<his>> papers from the table. "I'll be in touch to discuss the next stage."
<br><br>
<<link [[Next|Livestock Job Resist End]]>><<endevent>><</link>>
<br>
<<else>>
<<npcincr Remy dom 1>><<npcincr Harper dom 1>>
You shove Remy away from you. <<His>> farmhands grasps your arms, and <span class="red">you're unable to shake them off.</span> They hold you still.
<br><br>
<<link [[Next|Livestock Job Harper Obey]]>><</link>>
<br>
<</if>><<effects>>
Harper pours the liquid down your throat. It's even sweeter than it smells, and sticky. A warm feeling spreads from your abdomen, permeating your body until it reaches the tips of your fingers and toes.
<<set $drugged += 360>><<arousal 1200>><<ggarousal>>
<br><br>
<<endevent>><<npc Harper>><<person1>><<set $phase to 0>>
Harper takes your hand and leads you into the middle of the room. <<His>> touch, even on such a mundane part of your body, sends a shiver down your spine. <<He>> grasps your arms and holds them behind your body. The audience lean forward in their seats.
<br><br>
<<link [[Next|Livestock Job Harper 2 Obey 2]]>><</link>>
<br><<effects>>
Harper pours the liquid into your mouth. It's even sweeter than it smells, and sticky. You hold it in your mouth, refusing to swallow. It isn't easy. Even there the liquid seeps into you, making you flush with an unnatural warmth.
<<set $drugged += 180>><<arousal 600>>
<br><br>
<<endevent>><<npc Harper>><<person1>>
<<if $skulduggery gte random(1, 1000)>><<set $phase to 1>>
Harper takes your hand and leads you into the middle of the room. <<His>> touch, even on such a mundane part of your body, sends a shiver down your spine. Your throat quivers, <span class="green">but you manage to keep yourself from swallowing.</span>
<br><br>
The doctor grasps your arms and holds them behind your body. The audience lean forward in their seats.
<br><br>
<<else>><<set $phase to 0>>
Harper takes your hand and leads you into the middle of the room. <<His>> touch, even on such a mundane part of your body, sends a shiver down your spine. Your throat quivers, <span class="red">and you can't stop yourself from swallowing.</span>
<<set $drugged += 180>><<arousal 600>><<garousal>>
<br><br>
The doctor grasps your arms and holds them behind your body. The audience lean forward in their seats.
<br><br>
<</if>>
<<link [[Next|Livestock Job Harper 2 Obey 2]]>><</link>>
<br><<effects>>
"As you can see," the doctor says, turning you on the spot to give each person a look at you from all angles. "The treatment is already working."
<<if $worn.genitals.type.includes("chastity")>>
<<if $penisexist is 1 and $vaginaexist is 1>>
The audience murmur about your hermaphroditism. "You might be wondering," Harper continues. "If all the livestock here are blessed with both male and female genitalia. They are not. This specimen is unique."
<br><br>
<</if>>
<<He>> points at your <<genitals 1>>, semi-concealed behind your $worn.genitals.name. "A virile <<if $player.gender_appearance is "m">>bull<<else>>cow<</if>> like this would be foolish to leave unshackled at the best of times. With my treatment, it would be dangerous."
<br><br>
<<He>> runs <<his>> fingers over the front of the device. <<if $penisexist is 1>>"<<pShes>> already erect and straining against the metal."<<else>>"<<pShes>> already wet and dripping through the metal.<</if>>
<br><br>
<<else>>
<<if $penisexist is 1 and $vaginaexist is 1>>
The audience murmur about your hermaphroditism. "You might be wondering," Harper continues. "If all the livestock here are blessed with both male and female genitalia. They are not. This specimen is unique."
<br><br>
<</if>>
<<He>> points at your <<if $penisexist is 1>><<penis>>. "<<pShes>> already erect and ready to breed.<<else>><<pussy>>. "<<pShes>> already wet and ready to breed.<</if>> The audience lean forward in their seats, staring at your <<genitals 1>> with a lewd thirst in their eyes.
<br><br>
<</if>>
<<link [[Next|Livestock Job Harper 2 Obey 3]]>><<pass 60>><</link>>
<br><<effects>>
The examination continues. Harper presents and speaks of your body in detail, highlighting every little tremble, every flush in the skin.
<<if $phase is 1>>
All the while you keep the sweet liquid in your mouth, preventing its full effects.
<</if>>
<br><br>
"That concludes the examination," Harper says at last. Polite applause fills the small room. "Next time it should be safe to get a little more hands-on. To test the lingering effects of the treatment."
<br><br>
Harper pats your head. "Thank you for being cooperative," <<he>> says. <<He>> pauses a moment, then pulls your hair back, leans in, kisses your lips.
<br><br>
<<if $phase is 1>>
<span class="pink"><<His>> eyes open in surprise as <<he>> tastes the pink fluid.</span>
<br><br>
<</if>>
<<link [[Endure|Livestock Job Harper 2 Endure]]>><<transform cow 1>><<livestock_obey 1>><<stress 6>><</link>><<gstress>><<gobey>>
<br>
<<link [[Pull away|Livestock Job Harper 2 Pull]]>><<livestock_obey -1>><</link>><<lobey>>
<br>
<<if $phase is 1>>
<<link [[Spit|Livestock Job Harper 2 Spit]]>><</link>>
<br>
<</if>><<effects>>
You remain still as the doctor violates your mouth with <<his>> tongue.
<br><br>
"I take it the beast was well-behaved?" says Remy from the door. Harper pulls away at once.
<br>
"Y-yes," the doctor stutters. "Very. Thank you again. I trust my next visit is still scheduled?"
<br>
"Of course." Remy takes your leash. "Until we meet again."
<br><br>
<<if $phase is 1>>
Remy leads you outside. You spit out the pink fluid. If Remy notices, <<endevent>><<npc Remy>><<person1>><<he>> thinks nothing of it.
<<else>>
<</if>>
<br><br>
<<link [[Next|Livestock Job End]]>><<endevent>><</link>>
<br><<effects>>
You pull away from Harper. <<He>> tries to hold you still, but you persist and turn away from <<him>>.
<br><br>
"Is our beast causing trouble?" says Remy from the door. Harper ceases at once.
<br>
"N-no," the doctor stutters. "Just a little temperamental. Thank you again. I trust my next visit is still scheduled?"
<br>
"Of course." Remy takes your leash. "Until we meet again."
<br><br>
<<if $phase is 1>>
Remy leads you outside. You spit out the pink fluid. If Remy notices, <<endevent>><<npc Remy>><<person1>><<he>> thinks nothing of it.
<<else>>
<</if>>
<br><br>
<<link [[Next|Livestock Job End]]>><<endevent>><</link>>
<br><<effects>>
<<earnFeat "Harper's Bane">>
You spit the pink fluid into Harper's mouth. <<He>> pulls away and wipes <<his>> chin. Almost at once, however, a change comes over <<him>>. <<He>> was already flushed, but there was a restraint there. Now, there's nothing but a mad thirst. <<He>> pounces on you, tackling you to the floor.
<br><br>
The audience crowd around, glad the show isn't over.
<br><br>
<<link [[Next|Livestock Job Harper 2 Rape]]>><<set $molestationstart to 1>><</link>>
<br><<if $molestationstart is 1>>
<<set $molestationstart to 0>>
<<controlloss>>
<<violence 1>>
<<neutral 1>>
<<molested>>
<<maninit>>
<</if>>
<<effects>>
<<effectsman>><<man>>
<<audience>>
<<stateman>>
<br><br>
<<actionsman>>
<<if $enemyhealth lte 0>>
<span id="next"><<link [[Next|Livestock Job Harper 2 Rape Finish]]>><</link>></span><<nexttext>>
<<elseif $enemyarousal gte $enemyarousalmax>>
<span id="next"><<link [[Next|Livestock Job Harper 2 Rape Finish]]>><</link>></span><<nexttext>>
<<elseif $alarm is 1 and $rescue is 1>>
<span id="next"><<link [[Next|Livestock Job Harper 2 Rape Finish]]>><</link>></span><<nexttext>>
<<else>>
<span id="next"><<link [[Next|Livestock Job Harper 2 Rape]]>><</link>></span><<nexttext>>
<</if>><<effects>>
<<if $enemyarousal gte $enemyarousalmax>>
<<ejaculation>>
Reason returns to Harper's face, and <<he>> fumbles with <<his>> clothes as <<he>> rises to <<his>> feet.
<br><br>
<<tearful>> you climb to your feet as well.
<br><br>
<<clotheson>>
<<endcombat>>
<<link [[Next|Livestock Job Harper 2 Rape End]]>><</link>>
<br>
<<else>>
You shove Harper away from you. <<He>> falls back on a chair. The hunger in <<his>> eyes has abated, but the audience encourage <<him>> to continue. Some look prepared to restrain you themselves.
<br><br>
<<tearful>> you climb to your feet and brace yourself.
<br><br>
<<clotheson>>
<<endcombat>>
<<link [[Next|Livestock Job Harper 2 Rape End]]>><</link>>
<br>
<</if>><<effects>>
"That's not what we agreed to" says Remy from the door.
<br>
"I-I," the doctor stutters. "There was an accident. I apologise. I trust my next visit is still scheduled?"
<br>
Remy laughs and takes your leash. "It is. Until we meet again."
<br><br>
<<link [[Next|Livestock Job End]]>><<endevent>><</link>>
<br><<effects>>
<<if $physique gte random(1, $physiquemax)>>
<<npcincr Remy dom -1>><<npcincr Harper dom -1>>
You shove Harper away from you. Remy's farmhands hold your arms tight as the doctor makes a second attempt. You <<endevent>><<npc Harper>><<person1>>headbut <<him>>, <span class="green">and the vial shatters on the ground.</span>
<br><br>
<<if $livestock_muzzle is 1>>
Harper clutches <<his>> face. Blood drips between <<his>> fingers. The other visitors look amused. Remy does not. "I'm so sorry," <<endevent>><<npc Remy>><<person1>><<he>> says, <span class="pink">tying a muzzle around your face.</span><<facewear 17>> "My animals are normally better behaved."
<<else>>
Harper clutches <<his>> face. Blood drips between <<his>> fingers. The other visitors look amused. Remy does not. "I'm so sorry," <<endevent>><<npc Remy>><<person1>><<he>> says, clutching the back of your collar. "My animals are normally better behaved."
<</if>>
<br><br>
Harper nods as if unbothered. <<He>> fumbles for a tissue.
<br><br>
<<link [[Next|Livestock Job Resist End]]>><</link>>
<br>
<<else>>
<<npcincr Remy dom 1>><<npcincr Harper dom 1>>
You shove Harper away from you. Remy's farmhands hold your arms tight as the doctor makes a second attempt. You try to free yourself, <span class="red">but the farmhands are too strong.</span>
<br><br>
<<link [[Next|Livestock Job Harper 2 Obey]]>><</link>>
<br>
<</if>><<effects>>
<<generate2>><<generate3>><<generate4>><<generate5>><<generate6>>
Harper pulls you into the middle of the room. You're surrounded by hungry eyes. <<if $uncomfortable.nude is true>><<covered>><</if>> "This specimen," <<he>> begins, stepping behind you and grasping your arms. <<He>> pulls them back, making sure you can't cover. "Has been administered certain treatments to improve yield. Observe."
<br><br>
<<if $penisexist is 1 and !$worn.genitals.type.includes("chastity")>>
<<if $penissize gte 4>>
<<He>> reaches around your body and takes your <<penis>> in <<his>> hand. You flinch at <<his>> touch. "As you can see," <<he>> continues, rubbing your length. "This one is of prodigious size."
<<garousal>><<arousal 600>>
<br><br>
A <<person2>><<person>> leans forward in <<his>> seat, awed by the size of your cock and leering with naked thirst.
<<insecurity "penis_big" 1>><<ginsecurity "penis_big">>
<br><br>
<<elseif $penissize gte 1>>
<<He>> reaches around your body and takes your <<penis>> in <<his>> hand. <<His>> touch makes you jump. "As you can see," <<he>> continues, rubbing your length. "This one is almost ready to be milked."
<<garousal>><<arousal 600>>
<br><br>
A <<person2>><<person>> leans forward in <<his>> seat, leering.
<br><br>
<<else>>
<<He>> reaches around your body and takes your <<penis>> in <<his>> hand. <<His>> touch makes you jump. "Don't be fooled," <<he>> continues. "It may be small, but it can still be very productive.
<<garousal>><<arousal 600>>
<br><br>
"It's so little and cute," a <<person2>><<person>> laughs. "But if you say so."
<<insecurity "penis_tiny" 1>><<ginsecurity "penis_tiny">>
<br><br>
<</if>>
<<person1>>
<<link [[Next|Livestock Job Harper 3 Obey 2]]>><</link>>
<br>
<<else>>
<<if $breastsize gte 8>>
<<He>> reaches around your body and takes your <<breasts>> in <<his>> hands. <<His>> touch makes you jump. "As you can see," <<he>> continues, rubbing your chest. "This one is of prodigious size."
<<garousal>><<arousal 600>>
<br><br>
A <<person2>><<person>> leans forward in <<his>> seat, awed by the size of your breasts and leering with a naked thirst.
<<ginsecurity "breasts_big">><<insecurity "breasts_big" 1>>
<br><br>
<<elseif $breastsize gte 6>>
<<He>> reaches around your body and takes your <<breasts>> in <<his>> hands. <<His>> touch makes you jump. "As you can see," <<he>> continues, rubbing your chest. "This one is almost ready to be milked."
<<if $player.gender is "m">><<ginsecurity "breasts_big">><<insecurity "breasts_big" 1>><</if>><<garousal>><<arousal 600>>
<br><br>
A <<person2>><<person>> leans forward in <<his>> seat, leering.
<br><br>
<<elseif $breastsize gte 1>>
<<He>> reaches around your body and takes your <<breasts>> in <<his>> hands. <<His>> touch makes you jump. "As you can see," <<he>> continues, rubbing your chest. "These may be small, but they can still be very productive."
<<garousal>><<arousal 600>>
<br><br>
"So small and cute," a <<person2>><<person>> laughs. "But if you say so."
<<ginsecurity "breasts_small">><<insecurity "breasts_small" 1>>
<br><br>
<<else>>
<<He>> reaches around your body and takes your <<breasts>> in <<his>> hands. <<His>> touch makes you jump. "As you can see," <<he>> continues, rubbing your chest. "This one is too small to produce, but that will soon change."
<<garousal>><<arousal 600>>
<br><br>
"So flat and cute," a <<person2>><<person>> laughs. "It's almost a shame."
<<if $player.gender is "f">><<ginsecurity "breasts_tiny">><<insecurity "breasts_tiny" 1>><</if>>
<br><br>
<</if>>
<<person1>>
<<link [[Next|Livestock Job Harper 3 Obey 2]]>><</link>>
<</if>>
<br><br><<effects>>
<<pass 60>>
<<if $penisexist is 1 and !$worn.genitals.type.includes("chastity")>>
Harper continues to assault your <<penis>> in front of everyone, teasing without mercy.
<<ggarousal>><<arousal 1800>>
<<else>>
Harper continues to assault your <<breasts>> in front of everyone, teasing without mercy.
<<ggarousal>><<arousal 1800>>
<</if>>
<br><br>
<<person2>>
<<if $pronoun is "m">>
<<if $NPCList[1].penis isnot "none">>
The <<person>> unzips <<his>> fly, pulling out <<his>> <<print $NPCList[1].penisdesc>>. <<He>> starts masturbating, right in the middle of the room.
<<else>>
The <<person>> unzips <<his>> fly, revealing <<his>> moistened pussy. <<He>> starts masturbating, right in the middle of the room.
<</if>>
<<else>>
<<if $NPCList[1].penis isnot "none">>
The <<person>> lifts the front of <<his>> skirt, revealing <<his>> <<print $NPCList[1].penisdesc>>. <<He>> starts masturbating, right in the middle of the room. <<He>> pulls down <<his>> top with <<his>> free hand, showing off <<his>> <<print $NPCList[1].breastsdesc>>. <<He>> plays with them as well.
<<else>>
The <<person>> lifts the front of <<his>> skirt, revealing <<his>> moistened pussy. <<He>> starts masturbating, right in the middle of the room. <<He>> pulls down <<his>> top with <<his>> free hand, showing off <<his>> <<print $NPCList[1].breastsdesc>>. <<He>> plays with them as well.
<</if>>
<</if>>
<br><br>
Harper continues as if nothing were amiss. Others follow suit, and you're soon surrounded by masturbating <<people>>.
<<if $arousal gte 10000>>
Between the physical stimulation, and all the leering eyes, there's nothing you can do to stop the approaching wave. <<orgasmpassage>>
<br><br>
"<<pShe>> came!"
<br>
<<if $penisexist is 1>>
<<if $semen_count gte 1>>
"Look at all that tasty cum."
<<else>>
"I was hoping for more cum, if I'm honest."
<</if>>
<<else>>
"I can see <<pher>> juices."
<</if>>
<br>
"Do you think the doctor will let us have a lick?"
<br><br>
<<else>>
<</if>>
The <<person2>><<person>> shakes, and
<<if $NPCList[1].penis isnot "none">>
thick strings of cum erupt from <<his>> <<print $NPCList[1].penisdesc>>, <span class="purple">landing on your hair.</span>
<<set $hairsemen += 1>>
<<else>>
juices stream from <<his>> pussy. <<He>> throws back <<his>> head and moans in climax.
<</if>>
<br><br>
<<link [[Next|Livestock Job Harper 3 Obey End]]>><</link>>
<br><<effects>>
<<endevent>><<npc Remy>><<person1>>Harper releases you as the front door opens. Remy enters, wiping sweat from <<his>> forehead. "I must get this one back to the field," <<he>> says. "Fresh air and exercise is important for a healthy yield."
<br><br>
"Of course," Harper responds. "Thank you once again."
<br><br>
You feel the audience stare at your <<bottom>> as you're led outside. Some of them want to do more than look, you're sure.
<br><br>
<<link [[Next|Livestock Job End]]>><<endevent>><</link>>
<br><<effects>>
<<if $physique gte random(1, $physiquemax)>>
You grasp your own leash, and pull it away from Harper. <<He>> stumbles, almost tripping.
<br><br>
At Remy's call, two farmhands enter and grasp your arms from behind. You shake one of them off, <span class="green">and punch the other in the nose.</span>
<br><br>
Both seem afraid to approach you. <<endevent>><<npc Remy>><<person1>>"What are you waiting for?" Remy asks. "Restrain the beast." <<His>> cronies glance at each other, unwilling to make the first move.
<br><br>
"It's alright," <<endevent>><<npc Harper>><<person1>>Harper says, stabilising <<himself>> on the arm of a chair. "The <<if $player.gender_appearance is "m">>bull<<else>>cow<</if>> needs to be cooperative. We can try again another day."
<br><br>
<<endevent>><<npc Remy>><<person1>>
"I'm sorry for this terrible behaviour," Remy says, tugging your leash. "Thank you for understanding."
<br><br>
<<link [[Next|Livestock Job Resist End]]>><<endevent>><</link>>
<br>
<<else>>
You grasp your own leash, and pull it away from Harper. <<He>> stumbles, almost tripping.
<br><br>
At Remy's call, two farmhands enter and grasp your arms from behind. You try to shake them off, <span class="red">but they hold firm.</span> Harper picks up your leash again.
<br><br>
The farmhands let go, but remain in the room, ready to intervene.
<br><br>
<<link [[Next|Livestock Job Harper 3 Obey]]>><</link>>
<br>
<</if>><<effects>>
The barn doors open, and a farmhand enters, holding a leash. The leash tightens. Whatever it's attached to refuses to enter.
<br><br>
With some tugging, and help from a couple of other farmhands, the beast is coerced into the building. It's a pig.
<br><br>
"You've worked with animals before?" Remy asks.
<br>
Niki hesitates. "Yes."
<br>
"Then this should be straightforward. Our animals are well-behaved. Even our cows and pigs get on well with each other." <<He>> scratches behind your ear. "They should be able to stay still for however long it takes."
<br><br>
<<link [[Cooperate|Livestock Job Niki Cooperate]]>><<transform cow 1>><<livestock_obey 5>><<sub 1>><</link>><<ggobey>>
<br>
<<link [[Defy|Livestock Job Niki Defy]]>><<livestock_obey -5>><<def 1>><</link>><<llobey>>
<br><<effects>>
<<pass 60>>
Remy makes you kneel on the mat in front of the camera, and pulls the pig beside you. Niki takes over from there. <<endevent>><<npc Niki>><<person1>> <<He>> takes some photos, then orders the farmhands to adjust the lighting.
<br><br>
It's a while before Niki is satisfied, but eventually <<he>> has you adopt different poses alongside the pig.
<<if $penisexist is 1>>
Your <<penis>> and <<breasts>> seem to be the focus.
<<else>>
Your <<breasts>> seem to be the focus.
<</if>>
<<if $exhibitionism lt 95 or $uncomfortable.nude is true>>
<<if $uncomfortable.nude is true>>You resist the urge to cover yourself.<</if>>
Remy mentioned this was just a practise shoot, but you worry the pictures would still be distributed.
<<else>>
Remy mentioned this was just a practise shoot, but you wonder if the pictures would still be distributed. The thought excites you.
<<garousal>><<arousal 6>>
<</if>>
<br><br>
Remy watches from a distance. Usually watching you.
<br><br>
<<link [[Next|Livestock Job Niki Cooperate 2]]>><</link>>
<br><<effects>>
<<endevent>><<npc Niki>><<person1>>"That's all I need," Niki says at last. "We're ready for the proper shoots."
<br><br>
"Excellent," Remy responds, walking over and picking up your leash. "This good <<girl>> is gonna be bred by a pig."
<<gstress>><<stress 6>>
<br><br>
<<endevent>><<npc Remy>><<person1>>Niki ignores <<him>>, instead focusing on packing up <<endevent>><<npc Niki>><<person1>><<his>> things.
<br><br>
<<link [[Next|Livestock Job End]]>><<endevent>><</link>>
<br><<effects>>
<<pass 60>>
Remy pulls you to the mat, followed by the pig. Niki takes over from there. <<endevent>><<npc Niki>><<person1>> <<He>> takes some photos, then orders the farmhands to adjust the lighting.
<br><br>
It's a while before Niki is satisfied, but eventually <<he>> asks you to adopt poses beside the pig.
<br><br>
You refuse.
<<if $uncomfortable.nude is true>>
<<if $leftarm is "bound" and $rightarm is "bound">>
Your bound arms prevent you from covering, so you keep your back turned to the camera.
<<else>>
You cover your <<genitals>> and <<breasts>> with your hands.
<</if>>
<<else>>
<<if $leftarm is "bound" and $rightarm is "bound">>
Your nudity doesn't bother you, but you keep your back to the camera anyway.
<<else>>
Your nudity doesn't bother you, but you cover yourself anyway.
<</if>>
<</if>>
<br><br>
<<link [[Next|Livestock Job Niki Defy 2]]>><</link>>
<br><<effects>>
Remy storms over and grasps your leash. <<endevent>><<npc Remy>><<person1>>"Refusing even this simple task," <<he>> says. "Bad <<girl>>." <<He>> yanks your leash.
<br><br>
Niki interrupts. "It's alright. I got what I needed. We're ready for the proper shoots."
<br><br>
"You hear that," Remy says in a low voice. "You're gonna get bred by a pig. Maybe that will teach you to behave."
<<gstress>><<stress 6>>
<br><br>
<<endevent>><<npc Remy>><<person1>>Niki ignores <<him>>, instead focusing on packing up <<endevent>><<npc Niki>><<person1>><<his>> things.
<br><br>
<<link [[Next|Livestock Job End]]>><<endevent>><</link>>
<br><<effects>>
<<pass 60>>
"Just need to finish up," Niki says. You wait obediently. When Remy pulls you over to the mat, you don't struggle. That's all the prompting the <<if $farm_phase is 1>>pigs need<<else>>pig needs<</if>>.
<br><br>
<<endevent>>
<<if $farm_phase is 1>>
<<link [[Next|Livestock Job Pig Gang Rape]]>><<set $molestationstart to 1>><</link>>
<<else>>
<<link [[Next|Livestock Job Pig Rape]]>><<set $molestationstart to 1>><</link>>
<</if>>
<br><<if $molestationstart is 1>>
<<set $molestationstart to 0>>
<<controlloss>>
<<violence 1>>
<<neutral 1>>
<<molested>>
<<beastNEWinit 1 pig>>
<</if>>
<<effects>>
<span class="red">Niki films you.</span>
<br>
<<effectsman>>
<br><br>
<<beast $enemyno>>
<br><br>
<<stateman>>
<br><br>
<<actionsman>>
<<if $enemyhealth lte 0>>
<span id="next"><<link [[Next|Livestock Job Pig Rape Finish]]>><</link>></span><<nexttext>>
<<elseif $enemyarousal gte $enemyarousalmax>>
<span id="next"><<link [[Next|Livestock Job Pig Rape Finish]]>><</link>></span><<nexttext>>
<<else>>
<span id="next"><<link "Next">><<script>>state.display(state.active.title, null)<</script>><</link>></span><<nexttext>>
<</if>><<effects>>
<<if $enemyarousal gte $enemyarousalmax>>
<<beastejaculation>><<famebestiality 30>>
"Done," Niki says, pulling back from the camera.
<br><br>
<<clotheson>>
<<endcombat>>
<<npc Remy>><<person1>>
<<tearful>> you're tugged to your feet by Remy. "Good <<girl>>," <<he>> says, pulling you toward the exit as farmhands help Niki dismantle the set. "That wasn't so bad, was it? Now we have something new to show our customers."
<br><br>
<<link [[Next|Livestock Job End]]>><<endevent>><</link>>
<<else>>
<<famescrap 10>>
The pig squeals and backs away from you. The farmhands try to calm it, but they have no luck.
<br><br>
<<clotheson>>
<<endcombat>>
<<npc Remy>><<person1>>
<<tearful>> you're tugged to your feet by Remy. "This is expensive to set up," <<he>> says, almost choking you. Niki looks away.
<br><br>
<<link [[Next|Livestock Job End]]>><<endevent>><</link>>
<</if>><<if $molestationstart is 1>>
<<set $molestationstart to 0>>
<<controlloss>>
<<violence 1>>
<<neutral 1>>
<<molested>>
<<beastTrainGenerate 2 "pig">>
<<beastNEWinit 1 pig>>
<</if>>
<<effects>>
<span class="red">Niki films you.</span>
<br>
<<effectsman>>
<br><br>
<<beast $enemyno>>
<br><br>
<<audience>>
<<stateman>>
<br><br>
<<actionsman>>
<<if $enemyhealth lte 0>>
<span id="next"><<link [[Next|Livestock Job Pig Gang Rape Finish]]>><</link>></span><<nexttext>>
<<elseif $enemyarousal gte $enemyarousalmax>>
<span id="next"><<link [[Next|Livestock Job Pig Gang Rape Finish]]>><</link>></span><<nexttext>>
<<else>>
<span id="next"><<link "Next">><<script>>state.display(state.active.title, null)<</script>><</link>></span><<nexttext>>
<</if>><<effects>>
<<if $enemyhealth lte 0>>
<<beastwound>>
<<if $combatTrain.length gt 0>>
The pig recoils in pain and fear, but another is eager for a go.
<<beastNEWinit $combatTrain.numberPerTrain[0] $combatTrain.beastTypes[0]>>
<<combatTrainAdvance>>
<br><br>
[[Next|Livestock Job Pig Gang Rape]]
<<else>>
The pig recoils in pain and fear.
<br><br>
<<link [[Next|Livestock Job Pig Gang Rape Finish]]>><<set $finish to 1>><</link>>
<</if>>
<<elseif $enemyarousal gte $enemyarousalmax>>
<<beastejaculation>>
<<if $combatTrain.length gt 0>>
Satisfied, the pig moves and another takes its turn.
<<beastNEWinit $combatTrain.numberPerTrain[0] $combatTrain.beastTypes[0]>>
<<combatTrainAdvance>>
<br><br>
[[Next|Livestock Job Pig Gang Rape]]
<<else>>
Satisfied, the pig moves away from you.
<br><br>
<<link [[Next|Livestock Job Pig Gang Rape Finish]]>><<set $finish to 1>><</link>>
<</if>>
<<else>>
"Done," Niki says, pulling back from the camera.
<br><br>
<<if $enemywounded gte 2 and $enemyejaculated is 0>>
The pigs cower. Despite not getting what they came for, the audience seem entertained. They applaud the fight.
<<elseif $enemywounded is 0 and $enemyejaculated gte 2>>
The pigs leave you spent and shivering as the audience applauds.
<<elseif $enemywounded gte 1 and $enemyejaculated gte 1>>
The pigs leave you spent and shivering as the audience applauds.
<</if>>
<<if $enemyejaculated gte 1>>
<<famebestiality 30>>
<</if>>
<br><br>
<<clotheson>>
<<endcombat>>
<<npc Remy>><<person1>>
<<tearful>> you're tugged to your feet by Remy. "Good <<girl>>," <<he>> says, pulling you toward the exit as farmhands help Niki dismantle the set. "Our customers enjoyed it."
<br><br>
<<link [[Next|Livestock Job End]]>><<endevent>><</link>>
<</if>><<effects>>
<<if $physique gte random(1, $physiquemax)>>
You pull the leash free from Remy's grasp. Farmhands rush over to restrain you. You push one away from you, but then another grasps you from behind. They pull you to the mat. There are too many.
<br><br>
Despite restraining you in a mating posture, <span class="green">the <<if $farm_phase is 1>>pigs do<<else>>pig does<</if>> nothing.</span> <<if $farm_phase is 1>>They<<else>>It<</if>> saw your aggression, and <<if $farm_phase is 1>>are<<else>>is<</if>> afraid of provoking you. No amount of Remy's discipline can convince <<if $farm_phase is 1>>them<<else>>it<</if>> otherwise.
<br><br>
Niki shakes <<endevent>><<npc Niki>><<person1>><<his>> head. "We need them to cooperate," <<he>> says. "Perhaps another day."
<br><br>
Remy takes your leash and pulls you from the barn as the farmhands help Niki dismantle the set.
<br><br>
<<link [[Next|Livestock Job Resist End]]>><<endevent>><</link>>
<br>
<<else>>
<<pass 60>>
You pull the leash free from Remy's grasp. Farmhands rush over to restrain you. You push one away from you, but then another grasps you from behind. <span class="red">They pull you to the mat.</span> There are too many.
<br><br>
They restrain you in a mating posture until you get the<<if $farm_phase is 1>> first<</if>> pig's attention.
<br><br>
<<endevent>>
<<if $farm_phase is 1>>
<<link [[Next|Livestock Job Pig Gang Rape]]>><<set $molestationstart to 1>><</link>>
<<else>>
<<link [[Next|Livestock Job Pig Rape]]>><<set $molestationstart to 1>><</link>>
<</if>>
<br>
<</if>><<effects>>
<<endevent>><<npc Niki>><<person1>>
<<if $worn.face.type.includes("gag")>>
You try to plead with Niki, though you can't do much than make noises into your $worn.face.name.
<<elseif $submissive gte 1150>>
"Pl-please save me," you say Niki. "I'm not a cow."
<<elseif $submissive lte 850>>
"Get me away from these crazies," you say. "Before you become one."
<<else>>
"Please help me," you say Niki. "This is wrong."
<</if>>
<<His>> eyes make contact with yours, but <<he>> looks away. <<He>> doesn't look again.
<br><br>
<<if $NPCName[$NPCNameList.indexOf("Niki")].love gte 30>>
<<pass 60>>
Niki finishes setting up, <span class="green">but seems to be having problems.</span>
<br><br>
"It's no use," <<he>> says. "Equipment's faulty. We need to call it off." <<He>> glances at you again.
<<llove>><<npcincr Niki love -1>>
<br><br>
<<endevent>><<npc Remy>><<person1>>Remy frowns, and holds your leash closer to the collar. "Very well," <<he>> says. "If it can't be helped."
<br><br>
<<He>> pulls you from the barn as the farmhands move to help Niki dismantle the set.
<br><br>
<<link [[Next|Livestock Job Resist End]]>><<endevent>><</link>>
<br>
<<else>>
<<pass 60>>
Niki finishes setting up. <span class="red"><<He>> sticks <<his>> thumb out, giving the go-ahead.</span> Remy leads you to the mat. That's all the prompting the<<if $farm_phase is 1>> first<</if>> pig needs.
<br><br>
<<endevent>>
<<if $farm_phase is 1>>
<<link [[Next|Livestock Job Pig Gang Rape]]>><<set $molestationstart to 1>><</link>>
<<else>>
<<link [[Next|Livestock Job Pig Rape]]>><<set $molestationstart to 1>><</link>>
<</if>>
<br>
<</if>><<effects>>
<<pass 60>>
You slip deeper into the trance. <span class="green">You don't remember ever feeling so tranquil.</span> You hear Harper's voice drifting toward you. "You are the happiest, most productive <<if $player.gender_appearance is "m">>bull<<else>>cow<</if>> on the farm. You have all the grass you could want to eat, and at night your master keeps you safe from wolves."
<br><br>
Tranquility invades your mind. You wonder at how lucky you are, a simple <<if $player.gender_appearance is "m">>bull<<else>>cow<</if>>, to be cared for so.
<br><br>
The doctor continues to speak in that soothing tone, extolling the virtues of your place in the world.
<br><br>
"When I drop this pen, you will awaken." The pen clatters to the floor, and you blink back to reality. Harper stands and passes Remy the leash. "Today was a success. I will return for the next step."
<br><br>
<<endevent>><<npc Remy>><<person1>>
"Thank you good doctor," Remy responds. "And thank you," <<he>> scratches you behind the ear. "For being so good." <<He>> pulls you from the room.
<br><br>
<<link [[Next|Livestock Job End]]>><<endevent>><</link>>
<br><<effects>>
<<if $harper_farm_abduction is 1>>
<<unset $harper_farm_abduction>>
You shake yourself free of the effect. Harper doesn't change the tone of <<his>> voice. "I'm afraid the process requires..."
<br><br>
<<if $worn.face.type.includes("gag")>>
You interrupt <<him>> by slamming your fists into the table. With the muzzle gagging you, you can only stare at Harper with
<<if $submissive gte 1150>>
a tearful expression.
<<elseif $submissive lte 850>>
an intense glare.
<<else>>
an accusatory stare.
<</if>>
<br>
Remy places a firm hand on your shoulder. “I apologise. Our livestock rarely have outbursts like this.”
<<else>>
You interrupt <<him>> by slamming your fists into the table.
<<if $submissive gte 1150>>
"Y-you did this to me," you say. "I'm not an animal..."
<<elseif $submissive lte 850>>
"You fucker," you say. "You're the reason..."
<<else>>
"You kidnapped me..."
<</if>>
<br>
Remy silences you with a hand. "I apologise. Our livestock rarely have outbursts like this."
<</if>>
<br>
Harper sighs. "The beast has a temper problem. We can try again another day."
<br>
<<else>>
You shake yourself free of the effect. Harper doesn't change the tone of <<his>> voice. "I'm afraid the process requires the beast's cooperation," <<he>> says to Remy. "We can try again another day."
<br><br>
<</if>>
"Very well," Remy responds, tugging your leash toward the door. "I'll find something else for this one to do. Thank you for your time, doctor."
<br><br>
<<link [[Next|Livestock Job Resist End]]>><<endevent>><</link>>
<br><<set $outside to 0>><<set $location to "farm">><<effects>>
You are in your cell in the barn. There's a bucket of what looks like clean water to drink, and a pile of straw to sleep on.
<br><br>
<<if $hour gte 6 and $hour lt 18>>
The barn's occupants are being herded outside, overseen by Remy.
<<elseif $hour gte 18 and $hour lt 21>>
<<if $monsterchance gte 1 and $hallucinations gte 1 or $monsterchance gte 1 and $monsterhallucinations is "f">>
Cowgirls and bullboys line up at the edge of their cells as farmhands affix milking machines to their bodies.
<<else>>
Cows and bulls line up at the edge of their cells as farmhands affix milking machines to their bodies.
<</if>>
<<else>>
Bovine snoring fills the hall.
<</if>>
<<if $uncomfortable.nude is true>><<covered>><</if>>
<br><br>
<<if $stress gte 10000>>
<<passoutremy>>
<<if $hour gte 6 and $hour lt 18>>
<<hunger 1000>>
<</if>>
<<elseif $hour gte 6 and $hour lt 18>>
Remy and the farmhands circle the barn, opening cells and releasing their occupants. One of them opens yours.
<br><br>
<<link [[Leave your cell|Livestock Cell Leave]]>><<livestock_obey 1>><</link>><<gobey>>
<br>
<<link [[Refuse to leave|Livestock Cell Refuse]]>><<livestock_obey -1>><<pain 6>><</link>><<lobey>><<gpain>>
<br>
<<elseif $hour gte 18 and $hour lt 21>>
<<if $livestock_obey lte 30>>
<<npc Remy>><<person1>>Remy marches over, looking you right in the eyes. "You're a problem specimen," <<he>> says, entering your cell. "So I'll handle you myself. Come here."
<br><br>
<<link [[Obey|Livestock Milking Obey]]>><<npcincr Remy dom 1>><<livestock_obey 5>><</link>><<ggobey>>
<br>
<<link [[Refuse|Livestock Milking Refuse]]>><<npcincr Remy dom -1>><<livestock_obey -5>><</link>><<lobey>>
<br>
<<else>>
<<npc Remy>><<person1>>Remy walks over, looking you right in the eyes. "I'll handle this one myself," <<he>> says, entering your cell. "Come here."
<br><br>
<<link [[Obey|Livestock Milking Obey]]>><<npcincr Remy dom 1>><<livestock_obey 5>><</link>><<ggobey>>
<br>
<<link [[Refuse|Livestock Milking Refuse]]>><<npcincr Remy dom -1>><<livestock_obey -5>><</link>><<lobey>>
<br>
<</if>>
<<else>>
<<link [[Work out (1:00)|Livestock Workout]]>><<pass 60>><<tiredness 6>><</link>><<gtiredness>><<lstress>>
<br>
<<link [[Sleep until dawn|Livestock Sleep]]>><</link>><<ltiredness>>
<br><br>
<<link [[Settings|Livestock Settings]]>><</link>>
<br>
<<attitudesControlCheck>>
<<if $attitudesControl.showGoldLink is true>>
<span class="goldLink"><<link [[Attitudes]]>><<set $attitudesExitPassage to $passage>><</link>> </span><span class="red">!!</span>
<<else>>
<<link [[Attitudes]]>><<set $attitudesExitPassage to $passage>><</link>>
<</if>>
<br><br>
<</if>><<set $settingsExitPassage to "Livestock Cell">>
<<settings>><!--Redundant passage, identical to :: Attitudes [nobr]-->
<<attitudes>>
<br><br>
<<link [[Confirm|$attitudesExitPassage]]>>
<<unset $attitudesExitPassage>>
<</link>>
<br><<effects>>
There's enough room in your cell for basic exercise. You work up a sweat, and keep pushing yourself, taking your mind off your imprisonment.
<<physique 6>>
<br><br>
<<if $hour lte 5>>
<<link [[Keep working out (1:00)|Livestock Workout]]>><<pass 60>><<tiredness 6>><</link>><<gtiredness>>
<br>
<</if>>
<<link [[Stop|Livestock Cell]]>><</link>>
<br><<effects>>
<<milkvolume 20>><<set $lactation_pressure += 10>><<set $breastgrowthtimer -= 150>>
<<if $exhibitionism lt 95 or $uncomfortable.nude is true>>
"Keep your arms at your side," <<he>> commands. You move your arms, exposing your naked body.
<<if $uncomfortable.nude is true>>You look away and close your eyes, unable to take the shame.<</if>>
<<else>>
"Keep your arms at your side," <<he>> commands. You feel a thrill as <<his>> eyes flicker over your body.
<</if>>
<br><br>
You flinch as <<his>> cold hands touch your <<breasts>>. <<He>> kneads and caresses them, wearing a thoughtful expression.
<<if $breastsize gte 12>>
"These udders are the pride of the farm," <<he>> says with a satisfied squeeze. "If only the other cattle could compete." <<He>> pulls a pot of pink gel from <<his>> pocket, and pours it between <<his>> hands. Once good and wet, <<he>> presses the tips of <<his>> fingers against your chest, and rubs. A lewd warmth spreads wherever the gel touches, leaving your skin sensitive to further touching.
<<garousal>><<arousal 600>><<ginsecurity "breasts_big">><<insecurity "breasts_big" 2>>
<br><br>
<<elseif $breastsize gte 8>><<set $breastgrowthtimer to -100>>
"Not bad," <<he>> says with a squeeze. "But there's room for improvement." <<He>> pulls a pot of pink gel from <<his>> pocket, and pours it between <<his>> hands. Once good and wet, <<he>> presses the tips of <<his>> fingers against your chest, and rubs. A lewd warmth spreads wherever the gel touches, leaving your skin sensitive to further touching.
<<ggarousal>><<arousal 1800>><<ginsecurity "breasts_big">><<insecurity "breasts_big" 1>>
<br><br>
<<if $arousal gte 10000>>
<<orgasmpassage>> Remy seems to ignore your spasms, but there's no way <<he>> didn't notice. Your face flushes with shame as much as arousal.
<br><br>
<</if>>
<<elseif $breastsize gte 6>><<set $breastgrowthtimer to -100>>
"You've got some growing to do," <<he>> says with a squeeze. "I have just the thing." <<He>> pulls a pot of pink gel from <<his>> pocket, and pours it between <<his>> hands. Once good and wet, <<he>> presses the tips of <<his>> fingers against your chest, and rubs. A lewd warmth spreads wherever the gel touches, leaving your skin sensitive to further touching.
<<ggarousal>><<arousal 1800>>
<br><br>
<<if $arousal gte 10000>>
<<orgasmpassage>> Remy seems to ignore your spasms, but there's no way <<he>> didn't notice. Your face flushes with shame as much as arousal.
<br><br>
<</if>>
<<elseif $breastsize gte 1>><<set $breastgrowthtimer to -100>>
"These won't do at all," <<he>> says with a disappointed sigh. "Fortunately I have just the thing." <<He>> pulls a pot of pink gel from <<his>> pocket, and pours it between <<his>> hands. Once good and wet, <<he>> presses the tips of <<his>> fingers against your chest, and rubs. A lewd warmth spreads wherever the gel touches, leaving your skin sensitive to further touching.
<<ggarousal>><<arousal 1800>><<ginsecurity "breasts_small">><<insecurity "breasts_small" 1>>
<br><br>
<<if $arousal gte 10000>>
<<orgasmpassage>> Remy seems to ignore your spasms, but there's no way <<he>> didn't notice. Your face flushes with shame as much as arousal.
<br><br>
<</if>>
<<else>>
"There's barely anything here at all," <<he>> says with a disappointed sigh. "Fortunately I have just the thing." <<He>> pulls a pot of pink gel from <<his>> pocket, and pours it between <<his>> hands. Once good and wet, <<he>> presses the tips of <<his>> fingers against your chest, and rubs. A lewd warmth spreads wherever the gel touches, leaving your skin sensitive to further touching.
<<ggarousal>><<arousal 1800>><<ginsecurity "breasts_tiny">><<insecurity "breasts_tiny" 1>>
<br><br>
<<if $arousal gte 10000>>
<<orgasmpassage>> Remy seems to ignore your spasms, but there's no way <<he>> didn't notice. Your face flushes with shame as much as arousal.
<br><br>
<</if>>
<</if>>
<<He>> withdraws <<his>> hands, leaving your chest tingling.
<br><br>
<<if $penisexist is 1 and (!$worn.genitals.type.includes("hidden") or $genderknown.includes("Remy"))>>
<<link [[Next|Livestock Penis]]>><</link>>
<br>
<<else>>
<<link [[Next|Livestock Lactate]]>><</link>>
<br>
<</if>><<effects>>
<<semenvolume 20>>
Remy kneels, <<his>> eyes level with your <<penis>>.
<<if $worn.genitals.type.includes("chastity")>>
<<set _penisComment to true>>
<<if $penissize gte 4>>
"You've nothing to be ashamed of down there," <<he>> says, eyes transfixed. "You'd put any bull to shame." <<He>> tugs your $worn.genitals.name. "We'll strap you in once we can get this off." <<He>> pulls out a small container from <<his>> pocket and applies some grey paste to the $worn.genitals.name.
<<insecurity "penis_big" 1>><<ginsecurity "penis_big">>
<br><br>
<<elseif $penissize gte 3>>
"You've nothing to be ashamed of down here," <<he>> says, admiring your genitals. "Though there's room for improvement." <<He>> tugs your $worn.genitals.name. "We'll help you there once we can get this off." <<He>> pulls out a small container from <<his>> pocket and applies some grey paste to the $worn.genitals.name.
<br><br>
<<elseif $penissize gte 2>>
"I bet your cum is tasty," <<he>> says in a low voice, almost a whisper. "I'd almost drink it straight from the source." <<He>> tugs your $worn.genitals.name. "Once we get this thing off, I just might." <<He>> pulls out a small container from <<his>> pocket and applies some grey paste to the $worn.genitals.name.
<br><br>
<<elseif $penissize gte 1>>
"It's a little on the small side," <<he>> says. "I'm sure that'll change with the right attention." <<He>> tugs your $worn.genitals.name. "Once we get this off." <<He>> pulls out a small container from <<his>> pocket and applies some grey paste to the $worn.genitals.name.
<<insecurity "penis_small" 1>><<ginsecurity "penis_small">>
<br><br>
<<elseif $penissize gte 0>>
<<He>> stifles a laugh. "So cute," <<he>> says. "But unfitting for a bull." <<He>> tugs your $worn.genitals.name. "We'll help you once we get this off." <<He>> pulls out a small container from <<his>> pocket and applies some grey paste to the $worn.genitals.name.
<<insecurity "penis_tiny" 1>><<ginsecurity "penis_tiny">>
<br><br>
<<else>>
<<He>> frowns. "There's barely anything here at all," <<he>> says. "No no. This won't do at all." <<He>> tugs your $worn.genitals.name. "We'll help you once we get this off." <<He>> pulls out a small pot from <<his>> pocket and applies some grey paste to the $worn.genitals.name.
<<insecurity "penis_tiny" 1>><<ginsecurity "penis_tiny">>
<br><br>
<</if>>
<<set $worn.genitals.integrity -= 100>>
<<if $worn.genitals.integrity gt 0>>
Remy frowns while looking at the $worn.genitals.name, "Looks like we will have to leave it in place for now."
<br><br>
<<else>>
Upon the $worn.genitals.name breaking, Remy smiles at you. "There we go, you're all free now."
<br><br>
<<set $worn.genitals.type.push("broken")>>
<<genitalsruined>>
<<set _continue to true>>
<</if>>
<<else>>
<<set _continue to true>>
<</if>>
<<if _continue is true>>
<<if $penissize gte 4>>
<<if _penisComment isnot true>>
"You've nothing to be ashamed of down there," <<he>> says, eyes transfixed. "You'd put any bull to shame." <<He>> retrieves a small pot of purple gel from <<his>> jacket pocket, and rubs it into <<his>> hands.
<<insecurity "penis_big" 1>><<ginsecurity "penis_big">>
<br><br>
<</if>>
Still transfixed, <<he>> reaches forward and takes your cock in <<his>> gloved hand. <<He>> hefts it, feeling the weight. <<He>> brings up <<his>> other hand, and curls <<his>> fingers around your shaft. You can feel <<his>> breath.
<<garousal>><<arousal 1800>>
<br><br>
<<if $arousal gte 10000>>
<<orgasmpassage>> It gets all over <<his>> face, which snaps <<him>> out of <<his>> stupor. <<He>> pulls a handkerchief from <<his>> jacket and dabs <<his>> face, a hint of a blush spreading on <<his>> cheeks.
<br><br>
<<else>>
<<He>> snaps out of it, and glances around the barn as if afraid someone is watching. <<He>> stands up. "Examination concluded," <<he>> says, stepping towards the gate.
<br><br>
<</if>>
<<elseif $penissize gte 3>>
<<if _penisComment isnot true>>
"You've nothing to be ashamed of down here," <<he>> says, admiring your genitals. "Though there's room for improvement."
<br><br>
<</if>>
<<He>> retrieves a small pot of purple gel from <<his>> jacket pocket, and rubs it into <<his>> hands. <<He>> reaches forward and grasps your cock. With gentle strokes, <<he>> rubs the gel into your skin. A warmth spreads through your pelvis, and your cock grows more sensitive as <<he>> works.
<br><br>
<<if $arousal gte 10000>>
<<orgasmpassage>> <<He>> shifts aside as you cum, as if expecting it and wanting to stay clean of any spillage. <<He>> stands up as your spasms subside. "A sign of good health," <<he>> says, stepping towards the gate.
<br><br>
<<else>>
<<He>> stands up, and walks towards the gate.
<br><br>
<</if>>
<<elseif $penissize gte 2>>
<<if _penisComment isnot true>>
"I bet your cum is tasty," <<he>> says in a low voice, almost a whisper. "I'd almost drink it straight from the source."
<br><br>
<</if>>
<<He>> retrieves a small pot of purple gel from <<his>> jacket pocket, and rubs it into <<his>> hands. <<He>> reaches forward and grasps your cock. With gentle strokes, <<he>> rubs the gel into your skin. A warmth spreads through your pelvis, and your cock grows more sensitive as <<he>> works.
<br><br>
<<if $arousal gte 10000>>
<<orgasmpassage>> <<He>> shifts aside as you cum, as if expecting it and wanting to stay clean of any spillage. <<He>> stands up as your spasms subside. "A sign of good health," <<he>> says, stepping towards the gate.
<br><br>
<<else>>
<<He>> stands up, and walks towards the gate.
<br><br>
<</if>>
<<elseif $penissize gte 1>>
<<if _penisComment isnot true>>
"It's a little on the small side," <<he>> says. "I'm sure that'll change with the right attention." <<insecurity "penis_small" 1>><<ginsecurity "penis_small">>
<br><br>
<</if>>
<<He>> retrieves a small pot of purple gel from <<his>> jacket pocket, and rubs it into <<his>> hands. <<He>> reaches forward and grasps your cock. With gentle strokes, <<he>> rubs the gel into your skin. A warmth spreads through your pelvis, and your cock grows more sensitive as <<he>> works.
<br><br>
<<if $arousal gte 10000>>
<<orgasmpassage>> <<He>> shifts aside as you cum, as if expecting it and wanting to stay clean of any spillage. <<He>> stands up as your spasms subside. "A sign of good health," <<he>> says, stepping towards the gate.
<br><br>
<<else>>
<<He>> stands up, and walks towards the gate.
<br><br>
<</if>>
<<elseif $penissize gte 0>>
<<if _penisComment isnot true>>
<<He>> stifles a laugh. "So cute," <<he>> says. "But unfitting for a bull." <<insecurity "penis_tiny" 1>><<ginsecurity "penis_tiny">>
<br><br>
<</if>>
<<He>> retrieves a small pot of purple gel from <<his>> jacket pocket, and rubs it into <<his>> hands. <<He>> reaches forward and between thumb and forefinger. With gentle strokes, <<he>> rubs the gel into your skin. A warmth spreads through your pelvis, and your cock grows more sensitive as <<he>> works.
<br><br>
<<if $arousal gte 10000>>
<<orgasmpassage>> <<He>> shifts aside as you cum, as if expecting it and wanting to stay clean of any spillage. <<He>> stands up as your spasms subside. "A sign of good health," <<he>> says, stepping towards the gate.
<br><br>
<<else>>
<<He>> stands up, and walks towards the gate.
<br><br>
<</if>>
<<else>>
<<if _penisComment isnot true>>
<<He>> frowns. "There's barely anything here at all," <<he>> says. "No no. This won't do." <<insecurity "penis_tiny" 1>><<ginsecurity "penis_tiny">>
<br><br>
<</if>>
<<He>> retrieves a small pot of purple gel from <<his>> jacket pocket, and rubs it into <<his>> hands. <<He>> reaches forward and between thumb and forefinger. With gentle strokes, <<he>> rubs the gel into your skin. A warmth spreads through your pelvis, and your cock grows more sensitive as <<he>> works.
<br><br>
<<if $arousal gte 10000>>
<<orgasmpassage>> <<He>> shifts aside as you cum, as if expecting it and wanting to stay clean of any spillage. <<He>> stands up as your spasms subside. "A sign of good health," <<he>> says, stepping towards the gate.
<br><br>
<<else>>
<<He>> stands up, and walks towards the gate.
<br><br>
<</if>>
<</if>>
<</if>>
<<link [[Next|Livestock Lactate]]>><</link>>
<br><<effects>>
<<if $breastfeedingdisable is "f">>
<<if $penisexist is 1 and !$worn.genitals.type.includes("chastity")>>
Remy retrieves a few glass pumps from just outside your cage. It's attached to a tube leading to a much larger machine. The same machine the other cattle are being connected to. <<He>> grasps your collar and pulls you towards the gate. "On your knees <<girl>>."
<br><br>
<<if $cow gte 6>>
<<link [[Moo|Livestock Lactate Moo]]>><<npcincr Remy dom 1>><<npcincr Remy love 1>><<livestock_obey 5>><<sub 1>><<transform cow 1>><</link>><<ggobey>>
<br>
<</if>>
<<link [[Obey|Livestock Lactate Obey]]>><<npcincr Remy dom 1>><<livestock_obey 1>><<sub 1>><<transform cow 1>><</link>><<gobey>>
<br>
<<link [[Refuse|Livestock Lactate Refuse]]>><<npcincr Remy dom -1>><<livestock_obey -1>><<def 1>><</link>><<lobey>>
<br>
<<else>>
Remy retrieves a couple of glass pumps from just outside your cage. It's attached to a tube leading to a much larger machine. The same machine the other cattle are being connected to. <<He>> grasps your collar and pulls you towards the gate. "On your knees <<girl>>."
<br><br>
<<if $cow gte 6>>
<<link [[Moo|Livestock Lactate Moo]]>><<npcincr Remy dom 1>><<npcincr Remy love 1>><<livestock_obey 5>><<sub 1>><<transform cow 1>><</link>><<ggobey>>
<br>
<</if>>
<<link [[Obey|Livestock Lactate Obey]]>><<npcincr Remy dom 1>><<livestock_obey 1>><<sub 1>><<transform cow 1>><</link>><<gobey>>
<br>
<<link [[Refuse|Livestock Lactate Refuse]]>><<npcincr Remy dom -1>><<livestock_obey -1>><<def 1>><</link>><<lobey>>
<br>
<</if>>
<<else>>
<<if $penisexist is 1 and !$worn.genitals.type.includes("chastity")>>
Remy retrieves a glass pump from just outside your cage. It's attached to a tube leading to a much larger machine. The same machine the other cattle are being connected to. <<He>> grasps your collar and pulls you towards the gate. "On your knees <<girl>>."
<br><br>
<<if $cow gte 6>>
<<link [[Moo|Livestock Lactate Moo]]>><<npcincr Remy dom 1>><<npcincr Remy love 1>><<livestock_obey 5>><<sub 1>><<transform cow 1>><</link>><<ggobey>>
<br>
<</if>>
<<link [[Obey|Livestock Lactate Obey]]>><<npcincr Remy dom 1>><<livestock_obey 1>><<sub 1>><<transform cow 1>><</link>><<gobey>>
<br>
<<link [[Refuse|Livestock Lactate Refuse]]>><<npcincr Remy dom -1>><<livestock_obey -1>><<def 1>><</link>><<lobey>>
<br>
<<else>>
"You're not much use for now," Remy says. "But that doesn't mean you shouldn't be treated." <<He>> retrieves a small pink pill-shaped object attached to a wire that leads to the milking machine. The same machine the other cattle are being connected to. <<He>> grasps your collar and pulls you towards the gate. "On your knees <<girl>>."
<br><br>
<<if $cow gte 6>>
<<link [[Moo|Livestock Lactate Moo]]>><<npcincr Remy dom 1>><<npcincr Remy love 1>><<livestock_obey 5>><<sub 1>><<transform cow 1>><</link>><<ggobey>>
<br>
<</if>>
<<link [[Obey|Livestock Lactate Obey]]>><<npcincr Remy dom 1>><<livestock_obey 1>><<sub 1>><<transform cow 1>><</link>><<gobey>>
<br>
<<link [[Refuse|Livestock Lactate Refuse]]>><<npcincr Remy dom -1>><<livestock_obey -1>><<def 1>><</link>><<lobey>>
<br>
<</if>>
<</if>><<effects>>
You drop to your knees and moo. "That's a good <<girl>>," Remy whispers, stroking you behind the ear. "Very good." <<He>> kneels beside you, and ties your collar to a short chain attached to the floor. You're left with your legs splayed and <<bottom>> sticking in the air.<<headbind>>
<br><br>
<<link [[Next|Livestock Lactate Tubes]]>><</link>>
<br><<effects>>
You drop to your knees as instructed. "That's a good <<girl>>," Remy whispers. <<He>> knees beside you, and ties your arms to an iron bar several feet above the ground. <<He>> also ties your collar to a short chain attached to the floor. Your legs remain free, but that's little help with your arms and head in such a position.<<bind>><<headbind>>
<br><br>
<<link [[Next|Livestock Lactate Tubes]]>><</link>>
<br><<effects>>
<<if $worn.face.type.includes("gag")>>
Though the $worn.face.name makes you feel unarmed, you remain stood in defiance of Remy's command.
<<elseif $submissive gte 1150>>
"N-no," you say. "I'm not a cow!"
<<elseif $submissive lte 850>>
"Fuck off pervert," you say. "And shove that tube up your ass."
<<else>>
"I won't," you say. "I'm not a cow."
<</if>>
<br><br>
<<bind>><<headbind>>
With Remy's grip around the leash so close to your neck there's little you can do to stop <<him>> pulling you to the ground. <<He>> calls for help, and two farm hands arrive to help restrain you.
<br><br>
They tie your arms to an iron bar several feet above the ground, and your collar to a short chain attached to the floor. You can still move your legs, but that's little help with your arms and head in such a position.
<br><br>
<<link [[Next|Livestock Lactate Tubes]]>><</link>>
<br><<effects>>
<<if $breastfeedingdisable is "f">>
<<if $penisexist is 1 and !$worn.genitals.type.includes("chastity")>>
<<if $penissize gte 4>>
Remy leans beneath your body, the glass pump still in hand. You feel the tube press against the tip of your <<penis>>, cold and hard. Remy reappears, a frown on <<his>> face. "Hey," <<he>> calls to a passing farmhand. "Pass me a larger one."
<br><br>
This time, the tube fits. You feel a similar cold press against your <<breasts>> next. Remy leaves your cage, clanking the door shut after <<him>>. <<He>> approaches the milking machine, and pulls a lever. An incredible suction feeling assaults you.
<br><br>
<<elseif $penissize gte 1>>
Remy leans beneath your body, the glass pump still in hand. You feel the tube brush against your <<penis>> and press against your pelvis.
<br><br>
You feel a similar cold press against your <<breasts>> next. Remy leaves your cage, clanking the door shut after <<him>>. <<He>> approaches the milking machine, and pulls a lever. An incredible suction feeling assaults you.
<br><br>
<<else>>
Remy leans beneath your body, the glass pump still in hand. You feel the tube press against your pelvis, cold and hard. Remy reappears, a frown on <<his>> face. "Hey," <<he>> calls to a passing farmhand. "Pass me a smaller one."
<br><br>
This time, the tube fits. You feel a similar cold press against your <<breasts>> next. Remy leaves your cage, clanking the door shut after <<him>>. <<He>> approaches the milking machine, and pulls a lever. An incredible suction feeling assaults your <<penis>> and chest.
<br><br>
<</if>>
<<if $lactating is 1 and $milk_amount gte 1>>
<span class="lewd">You shudder as a strange sensation ripples through your body.</span> You look at your chest. The tubes are already filling with your milk.
<br><br>
<</if>>
"Be sure to give us lots of milk," <<he>> says. <<He>> walks away, leaving your neck chained to the floor and a suction tube working on your penis and nipples.
<<garousal>><<arousal 600>>
<br><br>
<<link [[Give in (3:00)|Livestock Both Give]]>><<transform cow 1>><<sub 1>><</link>>
<br>
<<link [[Resist (3:00)|Livestock Both Resist]]>><<def 1>><</link>>
<br>
<<else>>
Remy leans beneath your body, the glass pumps still in hand. You feel the tubes press against your <<breasts>>, cold and hard.
<br><br>
Remy leaves your cage, clanking the door shut after <<him>>. <<He>> approaches the milking machine, and pulls a lever. An incredible suction feeling assaults your chest.
<br><br>
<<if $lactating is 1 and $milk_amount gte 1>>
<span class="lewd">You shudder as a strange sensation ripples through your body.</span> You look at your chest. The tubes are already filling with your milk.
<br><br>
<</if>>
"Be sure to give us lots of milk," <<he>> says. <<He>> walks away, leaving your neck chained to the floor and a suction tube working on your nipples.
<<garousal>><<arousal 600>>
<br><br>
<<link [[Give in (3:00)|Livestock Breasts Give]]>><<transform cow 1>><<sub 1>><</link>>
<br>
<<link [[Resist (3:00)|Livestock Breasts Resist]]>><<def 1>><</link>>
<br>
<</if>>
<<else>>
<<if $penisexist is 1 and !$worn.genitals.type.includes("chastity")>>
<<if $penissize gte 4>>
Remy leans beneath your body, the glass pump still in hand. You feel the tube press against the tip of your <<penis>>, cold and hard. Remy reappears, a frown on <<his>> face. "Hey," <<he>> calls to a passing farmhand. "Pass me a larger one."
<br><br>
This time, the tube fits. Remy leaves your cage, clanking the door shut after <<him>>. <<He>> approaches the milking machine, and pulls a lever. An incredible suction feeling assaults your cock.
<br><br>
<<elseif $penissize gte 1>>
Remy leans beneath your body, the glass pump still in hand. You feel the tube brush against your <<penis>> and press against your pelvis.
<br><br>
Remy leaves your cage, clanking the door shut after <<him>>. <<He>> approaches the milking machine, and pulls a lever. An incredible suction feeling assaulst your cock.
<br><br>
<<else>>
Remy leans beneath your body, the glass pump still in hand. You feel the tube press against your pelvis, cold and hard. Remy reappears, a frown on <<his>> face. "Hey," <<he>> calls to a passing farmhand. "Pass me a smaller one."
<br><br>
This time, the tube fits. Remy leaves your cage, clanking the door shut after <<him>>. <<He>> approaches the milking machine, and pulls a lever. An incredible suction feeling assaults your <<penis>>.
<br><br>
<</if>>
"Be sure to give us lots of milk," <<he>> says. <<He>> walks away, leaving your neck chained to the floor and a suction tube working on your penis.
<<garousal>><<arousal 600>>
<br><br>
<<link [[Give in (3:00)|Livestock Penis Give]]>><<transform cow 1>><<sub 1>><</link>>
<br>
<<link [[Resist (3:00)|Livestock Penis Resist]]>><<def 1>><</link>>
<br>
<<else>>
<<if $worn.genitals.type.includes("chastity")>>
Remy leans beneath your body. <<He>> slips the pink object into your chastity belt, where it rests against your <<genitals 1>>.
<<else>>
Remy leans beneath your body. <<He>> presses the pink object against your <<genitals 1>>. It's sticky.
<</if>>
You feel <<him>> groping at your <<breasts>>. You look down, and see <<hes>> taped two more pink objects there.
<br><br>
<<He>> leaves your cage, clanking the door shut after <<him>>. <<He>> approaches the milking machine, and pulls a lever. An incredible vibration assaults your crotch and chest.
<br><br>
"Have fun," <<he>> says. <<He>> walks away, leaving your neck chained to the floor the vibrating toys stuck to your delicate areas.
<<garousal>><<arousal 600>>
<br><br>
<<link [[Let it happen (3:00)|Livestock None Give]]>><<transform cow 1>><<sub 1>><</link>>
<br>
<<link [[Resist (3:00)|Livestock None Resist]]>><<def 1>><</link>>
<br>
<</if>>
<</if>><<effects>>
Perhaps the farmers will treat you better if you play along. You allow the vibrations to work on your <<genitals 1>> and <<breasts>>, feeling the arousal build until your body can take it no longer.
<br><br>
<<orgasmpassage>>
<br><br>
You've barely recovered form the orgasm when the vibrations become more intense. You remember the gel Remy rubbed into you, and how unnatural that warmth felt. You feel it against now as the gel works into your core, preparing your body to cum again and again.
<br><br>
<<link [[Next|Livestock None Give 2]]>><</link>>
<br><<effects>>
<<if $monsterchance gte 1 and $hallucinations gte 1 or $monsterchance gte 1 and $monsterhallucinations is "f">>
You see the cowgirls and bullboys kneeling up and down the barn, mooing in pleasure, their faces contorted in rapture.
<<else>>
<</if>>
The vibrators continue to assault your body, and you approach your peak once more.
<<orgasmpassage>>
You're still shaking from climax when you feel the next start to build. It's on you within moments.
<<orgasmpassage>>
The next comes faster still, almost blurring with the previous.
<<orgasmpassage>>
<<orgasmpassage>>
<<orgasmpassage>>
<<link [[Next|Livestock None Give 3]]>><</link>>
<br><<effects>>
Your body is wracked time and again, until the orgasm just doesn't stop. Your body is kept in a state of constant climax, the toys tormenting your body vibrating without pause without pause.
<<if $cow gte 6>>
<<if $worn.face.type.includes("gag")>>
You moo into your muzzle as the machine works.
<<else>>
You moo along with the other cattle as the machine works.
<</if>>
At last, the vibration stops. You moo one last time, then slump to the ground.
<<else>>
At last, the vibration stops. Your body gives one last pitiable spasm, and you slump to the ground.
<<ggtrauma>><<trauma 24>>
<</if>>
<br><br>
<<link [[Next|Livestock None End]]>><</link>>
<br><<effects>>
You try to focus on something, anything other than the feeling on your <<genitals 1>> and <<breasts>>. You won't give them what they want. You won't. The toys become more intense, as if sensing your defiance. The vibrations are maddening.
<br><br>
<<if $willpower gte random(1, 1000)>>
You remember the gel Remy rubbed into you, and how unnatural that warmth felt. You feel it again now, as the gel works its devilry on your body, spreading its yearning into your core, trying to twist your mind. You won't let it. <span class="green">You resist.</span>
<br><br>
You remain as still as you can, afraid that even a slight movement would send you over the edge. The urge to cum is almost painful in its maddening intensity.
<br><br>
You're not sure how long passes, stuck there on the edge. At last, the machine falls quiet. The suction stops.
<br><br>
<<link [[Next|Livestock Milking End]]>><</link>>
<br>
<<else>>
You can't take it. <span class="red">Your body gives in.</span>
<<orgasmpassage>>
<<gggwillpower>><<willpower 24>>
<br><br><br><br>
You remember the gel Remy rubbed into you, and how unnatural that warmth felt. You feel it again now, as the gel works its devilry on your body, spreading its yearning into your core.
<br><br>
<<link [[Next|Livestock None Give 2]]>><</link>>
<br>
<</if>><<effects>>
<<pass 180>>
<<endevent>>
<<npc Remy>><<person1>>
You slump, panting, to the straw-strewn floor. Next thing you know, Remy stands in front of the milking machine. <<He>> examines the glass canister attached to you.
<br><br>
<<He>> opens the gate and kneels beside you, resting one hand on your shoulder. The treatment left your body so sensitive that even this sends a shiver of arousal down your spine.
<br><br>
<<He>> reaches beneath you, and tugs free the toys strapped to your <<genitals 1>> and <<breasts>>. It's almost enough to send you over the edge.
<br><br>
<<if $livestock_obey gte 80>>
"You're such a good <<girl>>," <<he>> says, scratching you behind the ear. "Time for bed." <<He>> stands and walks to the gate. <<He>> smiles at you as <<he>> shuts the cage.
<<elseif $livestock_obey gte 20>>
<<He>> wraps <<his>> fingers around your collar and pulls you close. "You're going to be a good <<girl>> tonight, okay?" <<he>> whispers. "No keeping the other cattle up." <<He>> releases you, stands, and walks over to the gate. It shuts with a clank.
<<else>>
<<He>> grasps your ear and pulls you close. "It's time for bed. I better not hear you got up to mischief overnight. Understood?" <<He>> releases you, stands, and walks to the gate without waiting for a response.
<</if>>
<br><br>
Remy and the farmhands finish freeing the cattle from the machine. They turn off the lights as they leave, plunging the barn into darkness.
<br><br>
<<endevent>>
<<unbind>>
<<link [[Next|Livestock Cell]]>><</link>>
<br><<effects>>
Perhaps the farmers will treat you better if you play along. You allow the sucking feeling to work on your <<penis>>, feeling the arousal build until your body can take it no longer.
<br><br>
<<set $livestock_semen to $semen_amount>>
<<orgasmpassage>>
<<if $semen_amount gte 1>>
Your semen is sucked up the tube, reappearing in a glass canister attached to the milking machine outside your cell. You're still wrestling with the thought of your semen output being visible to anyone who cares to look when the suction becomes more intense.
<<else>>
You've barely recovered from the orgasm when the suction becomes more intense.
<</if>>
<br><br>
You remember the gel Remy rubbed into you, and how unnatural that warmth felt. You feel it again now, as the gel works its devilry on your cock, keeping it primed and ready to be "milked" again and again.
<br><br>
<<barn_img penis no_livestock>>
<<link [[Next|Livestock Penis Give 2]]>><</link>>
<br><<effects>>
<<if $monsterchance gte 1 and $hallucinations gte 1 or $monsterchance gte 1 and $monsterhallucinations is "f">>
You see the cowgirls and bullboys kneeling up and down the barn, mooing in pleasure, their faces contorted in rapture.
<<else>>
<</if>>
The machine continues to suck your <<penis>>, forcing your body toward another orgasm, and you approach your peak once more.
<<orgasmpassage>>
You're still shaking from climax when you feel the next start to build. It's on you within moments.
<<orgasmpassage>>
The next comes faster still, almost blurring with the previous.
<<orgasmpassage>>
<<orgasmpassage>>
<<orgasmpassage>>
<<barn_img penis half_livestock>>
<<link [[Next|Livestock Penis Give 3]]>><</link>>
<br><<effects>>
Your body is wracked time and again, until the orgasm just doesn't stop. Your body is kept in a state of constant climax, the pump tormenting your <<penis>> sucking without pause.
<<if $cow gte 6>>
<<if $worn.face.type.includes("gag")>>
You moo into your muzzle as the machine works.
<<else>>
You moo along with the other cattle as the machine works.
<</if>>
At last, the suction stops. You moo one last time, then slump to the ground.
<<else>>
At last, the suction stops. Your body gives one last pitiable spasm, and you slump to the ground.
<<ggtrauma>><<trauma 24>>
<</if>>
<br><br>
<<set $semen_amount to 0>>
<<barn_img penis livestock>>
<<link [[Next|Livestock Milking End]]>><<endcombat>><</link>>
<br><<effects>>
You try to focus on something, anything other than the sucking on your penis. You won't give them what they want. You won't. The machine becomes more intense, as if sensing your defiance. The suction is maddening.
<br><br>
<<if $willpower gte random(1, 1000)>>
You remember the gel Remy rubbed into you, and how unnatural that warmth felt. You feel it again now, as the gel works its devilry on your cock, spreading its yearning into your core, trying to twist your mind. You won't let it. <span class="green">You resist.</span>
<br><br>
You remain as still as you can, afraid that even a slight movement would send you over the edge. The urge to cum is almost painful in its maddening intensity.
<br><br>
You're not sure how long passes, stuck there on the edge. At last, the machine falls quiet. The suction stops.
<br><br>
<<link [[Next|Livestock Milking End]]>><</link>>
<br>
<<else>>
<<set $livestock_semen to $semen_amount>>
You can't take it. <span class="red">Your body gives in.</span> <<orgasmpassage>> <<gggwillpower>><<willpower 24>>
<br><br>
<<if $semen_amount gte 1>>
Your semen is sucked up the tube, reappearing in a glass canister attached to the milking machine outside your cell. You're still wrestling with the thought of your semen output being visible to anyone who cares to look when the suction becomes more intense.
<<else>>
You've barely recovered from the orgasm when the suction becomes more intense.
<</if>>
<br><br>
You remember the gel Remy rubbed into you, and how unnatural that warmth felt. You feel it again as the gel works its devilry on your cock, keeping it primed and ready to be "milked" again and again.
<br><br>
<<barn_img penis no_livestock>>
<<link [[Next|Livestock Penis Give 2]]>><</link>>
<br>
<</if>><<effects>>
Perhaps the farmers will treat you better if you play along. You allow the sucking feeling to work on your <<breasts>>. Your arousal builds until you can take it no longer.
<br><br>
<<orgasmpassage>>
<<if $milk_amount gte 1 and $lactating gte 1>><<set $livestock_milk to $milk_amount>><<set $milk_produced_stat += $milk_amount>>
Your milk is sucked up the tube, reappearing in a glass canister attached to the milking machine outside your cell. You try not to think about how your milk output is visible to anyone who cares to look.
<br><br>
<</if>>
You remember the gel Remy rubbed into you, and how unnatural that warmth felt. You feel it again now, as the gel works its devilry on your breasts, seeping into your core preparing your body for further abuse.
<br><br>
<<barn_img breasts no_livestock>>
<<link [[Next|Livestock Breasts Give 2]]>><</link>>
<br><<effects>>
<<if $monsterchance gte 1 and $hallucinations gte 1 or $monsterchance gte 1 and $monsterhallucinations is "f">>
You see the cowgirls and bullboys kneeling up and down the barn, mooing in pleasure, their faces contorted in rapture.
<<else>>
<</if>>
The machine continues to suck your <<breasts>>, forcing your body toward another orgasm, and you approach your peak once more.
<<orgasmpassage>>
You're still shaking from climax when you feel the next start to build. It's on you within moments.
<<orgasmpassage>>
The next comes faster still, almost blurring with the previous.
<<orgasmpassage>>
<<orgasmpassage>>
<<orgasmpassage>>
<<barn_img breasts half_livestock>>
<<link [[Next|Livestock Breasts Give 3]]>><</link>>
<br><<effects>>
Your body is wracked time and again, until the orgasm just doesn't stop. Your body is kept in a state of constant climax, the pump tormenting your <<breasts>> sucking without pause.
<<if $cow gte 6>>
<<if $worn.face.type.includes("gag")>>
You moo into your muzzle as the machine works.
<<else>>
You moo along with the other cattle as the machine works.
<</if>>
At last, the suction stops. You moo one last time, then slump to the ground.
<<else>>
At last, the suction stops. Your body gives one last pitiable spasm, and you slump to the ground.
<<ggtrauma>><<trauma 24>>
<</if>>
<br><br>
<<barn_img breasts livestock>>
<<set $milk_amount to 0>>
<<link [[Next|Livestock Milking End]]>><<endcombat>><</link>>
<br><<effects>>
<<if $milk_amount gte 1 and $lactating gte 1>>
<<set $livestock_milk to $milk_amount>><<set $milk_produced_stat += $milk_amount>>
Your milk is sucked up the tube, reappearing in a glass canister attached to the milking machine outside your cell. You try not to think about how your milk output is visible to anyone who cares to look.
<br><br>
<<else>>
<</if>>
You try to focus on something, anything other than the sucking on your breasts. You can't stop them milking you, but you won't let them force an orgasm. You won't. The machine becomes more intense, as if sensing your defiance. The suction is maddening.
<br><br>
<<if $willpower gte random(1, 1000)>>
You remember the gel Remy rubbed into you, and how unnatural that warmth felt. You feel it again now, as the gel works its devilry on your chest, spreading its yearning into your core, trying to twist your mind. You won't let it. <span class="green">You resist.</span> <<gwillpower>><<willpower 2>>
<br><br>
You remain as still as you can, afraid that even a slight movement would send you over the edge. The urge to cum is almost painful in its maddening intensity.
<br><br>
You're not sure how long passes, stuck there on the edge. At last, the machine falls quiet. The suction stops.
<br><br>
<<set $milk_amount to 0>>
<<link [[Next|Livestock Milking End]]>><</link>>
<br>
<<else>>
You can't take it. <span class="red">Your body gives in.</span><<gggwillpower>><<willpower 24>>
<br><br>
<<orgasmpassage>>
You remember the gel Remy rubbed into you, and how unnatural that warmth felt. You feel it again as the gel works its devilry on your chest, keeping you primed and milkable.
<br><br>
<<barn_img breasts no_livestock>>
<<link [[Next|Livestock Breasts Give 2]]>><</link>>
<br>
<</if>><<effects>>
<<if $milk_amount gte 1 and $lactating gte 1>><<set $livestock_milk to $milk_amount>><<set $milk_produced_stat += $milk_amount>>
Your milk is sucked up the tube, reappearing in a glass canister attached to the milking machine outside your cell. You try not to think about how your milk output is visible to anyone who cares to look.
<br><br>
<</if>>
Perhaps the farmers will treat you better if you play along. You allow the sucking feeling to work on your <<penis>> and <<breasts>>, feeling the arousal build until your body can take it no longer.
<br><br>
<<set $livestock_semen to $semen_amount>>
<<orgasmpassage>>
<<if $semen_amount gte 1>>
<<if $livestock_milk gte 1>>
Your semen is sucked up the tube, joining the milk in the glass canister. You've barely recovered from the orgasm when the suction becomes more intense.
<<else>>
Your semen is sucked up the tube, and drips into a glass canister attached to the milking machine outside your cell. You try not to think about how your milk output is visible to anyone who cares to look. You've barely recovered from the orgasm when the suction becomes more intense.
<</if>>
<<else>>
You've barely recovered from the orgasm when the suction becomes more intense.
<</if>>
<br><br>
You remember the gel Remy rubbed into you, and how unnatural that warmth felt. You feel it again now as the gel works its devilry on your cock, keeping it primed and ready to be "milked" again and again.
<br><br>
<<barn_img both no_livestock>>
<<link [[Next|Livestock Both Give 2]]>><</link>>
<br><<effects>>
<<if $monsterchance gte 1 and $hallucinations gte 1 or $monsterchance gte 1 and $monsterhallucinations is "f">>
You see the cowgirls and bullboys kneeling up and down the barn, mooing in pleasure, their faces contorted in rapture.
<<else>>
<</if>>
The machine continues to suck your <<penis>>,, forcing your body toward another orgasm. You approach your peak once more.
<<orgasmpassage>>
You're still shaking from climax when you feel the next start to build. It's on you within moments.
<<orgasmpassage>>
The next comes faster still, almost blurring with the previous. <<orgasmpassage>>
<<orgasmpassage>>
<<orgasmpassage>>
<<barn_img both half_livestock>>
<<link [[Next|Livestock Both Give 3]]>><</link>>
<br><<effects>>
Your body is wracked time and again, until the orgasm just doesn't stop. Your body is kept in a state of constant climax, the pump tormenting your <<penis>> sucking without pause.
<<if $cow gte 6>>
<<if $worn.face.type.includes("gag")>>
You moo into your muzzle as the machine works.
<<else>>
You moo along with the other cattle as the machine works.
<</if>>
At last, the suction stops. You moo one last time, then slump to the ground.
<<else>>
At last, the suction stops. Your body gives one last pitiable spasm, and you slump to the ground.
<<ggtrauma>><<trauma 24>>
<</if>>
<br><br>
<<barn_img both livestock>>
<<set $semen_amount to 0>>
<<set $milk_amount to 0>>
<<link [[Next|Livestock Milking End]]>><<endcombat>><</link>>
<br><<effects>>
<<if $milk_amount gte 1 and $lactating gte 1>>
<<set $livestock_milk to $milk_amount>><<set $milk_produced_stat += $milk_amount>>
Your milk is sucked up the tube, reappearing in a glass canister attached to the milking machine outside your cell. You try not to think about how your milk output is visible to anyone who cares to look.
<br><br>
<<else>>
<</if>>
You try to focus on something, anything other than the sucking on your penis and <<breasts>>. You can't stop them taking your milk, but you won't give them anything more than that. You won't. The machine becomes more intense, as if sensing your defiance. The suction is maddening.
<br><br>
<<if $willpower gte random(1, 1000)>>
You remember the gel Remy rubbed into you, and how unnatural that warmth felt. You feel it again now, as the gel works its devilry on your cock and chest, spreading its yearning into your core, trying to twist your mind. You won't let it. <span class="green">You resist.</span>
<br><br>
You remain as still as you can, afraid that even a slight movement would send you over the edge. The urge to cum is almost painful in its maddening intensity.
<br><br>
You're not sure how long passes, stuck there on the edge. At last, the machine falls quiet. The suction stops.
<br><br>
<<link [[Next|Livestock Milking End]]>><</link>>
<br>
<<else>>
<<set $livestock_semen to $semen_amount>>
You can't take it. <span class="red">Your body gives in.</span> <<orgasmpassage>> <<gggwillpower>><<willpower 24>>
<br><br>
<<if $semen_amount gte 1>>
Your semen is sucked up the tube, reappearing in a glass canister attached to the milking machine outside your cell. You're still wrestling with the thought of your semen output being visible to anyone who cares to look when the suction becomes more intense.
<<else>>
You've barely recovered from the orgasm when the suction becomes more intense.
<</if>>
<br><br>
You remember the gel Remy rubbed into you, and how unnatural that warmth felt. You feel it again as the gel works its devilry on your cock, keeping it primed and ready to be "milked" again and again.
<br><br>
<<barn_img both no_livestock>>
<<link [[Next|Livestock Both Give 2]]>><</link>>
<br>
<</if>><<effects>>
<<pass 180>>
<<endevent>>
<<npc Remy>><<person1>>
You're slumped, panting, above the straw-strewn floor. Next thing you know, Remy stands in front of the milking machine. <<He>> examines the glass canister attached to you.
<br><br>
<<if $livestock_milk is undefined>><<set $livestock_milk to 0>><</if>>
<<if $livestock_semen is undefined>><<set $livestock_semen to 0>><</if>>
<<set $fluid_forced_stat += ($livestock_milk + $livestock_semen)>>
<<if $livestock_milk + $livestock_semen gte 5000>><<earnFeat "Pride of the Farm">>
<<npcincr Remy love 3>>"Phenomenal productivity," <<he>> says, gazing in awe at the <span class="green">vast</span> quantity of white fluid in front of <<him>>. "I know of no other <<if $player.gender_appearance is "m">>bull<<else>>cow<</if>> that could produce so much."
<<gglove>>
<<elseif $livestock_milk + $livestock_semen gte 3000>>
<<npcincr Remy love 2>>"You're a very good <<girl>>," <<he>> says, staring at <span class="teal">great</span> quantity white fluid in front of <<him>>. "Only trouble is," <<he>> smiles. "It might be a bit heavy."
<<glove>>
<<elseif $livestock_milk + $livestock_semen gte 1000>>
<<npcincr Remy love 1>>"With produce like this," <<he>> says, looking at the <span class="lblue">large</span> quantity of white fluid in front of <<him>>. "You're one of the most valuable members of our herd."
<<glove>>
<<elseif $livestock_milk + $livestock_semen gte 500>>
"Very good," <<he>> says, looking at the <span class="blue">decent</span> amount of white fluid in front of <<him>>. "You're a valuable member of our herd."
<<elseif $livestock_milk + $livestock_semen gte 300>>
"Good," <<he>> says, looking at the <span class="purple">small</span> amount of white fluid in front of <<him>>. "I bet you can do better, though."
<<elseif $livestock_milk + $livestock_semen gte 100>>
"Not much for a <<if $player.gender_appearance is "m">>bull<<else>>cow<</if>>," <<he>> says, looking at the <span class="pink">tiny</span> amount of white fluid in front of <<him>>. "But better than nothing."
<<elseif $livestock_milk + $livestock_semen gte 1>>
"A pitiable amount," <<he>> sighs, looking at the <span class="red">dribble</span> of white fluid in front of <<him>>. "But it means there's something to work with, at least."
<<else>>
"Nothing?" <<he>> sighs. "Don't worry. You'll be a productive member of our herd yet."
<</if>>
<<He>> opens the gate and kneels beside you, resting one hand on your shoulder. The treatment left your body so sensitive that even this sends a shiver of arousal down your spine.
<br><br>
<<if $breastfeedingdisable is "f">>
<<if $penisexist is 1>>
<<He>> reaches beneath you, and tugs free the pump stuck to your pelvis. It's almost enough to send you over the edge. The pumps stuck to your <<breasts>> come next.
<<else>>
<<He>> reaches beneath you, and tugs free the pumps stuck to your <<breasts>>. It's almost enough to send you over the edge.
<</if>>
<<else>>
<<He>> reaches beneath you, and tugs free the pump surrounding your <<penis>>. It's almost enough to send you over the edge.
<</if>>
<<if $livestock_obey gte 80>>
"You're such a good <<girl>>," <<he>> says, scratching you behind the ear. "Time for bed." <<He>> stands and walks to the gate. <<He>> smiles at you as <<he>> shuts the cage.
<<elseif $livestock_obey gte 20>>
<<He>> wraps <<his>> fingers around your collar and pulls you close. "You're going to be a good <<girl>> tonight, okay?" <<he>> whispers. "No keeping the other cattle up." <<He>> releases you, stands, and walks over to the gate. It shuts with a clank.
<<else>>
<<He>> grasps your ear and pulls you close. "It's time for bed. I better not hear you got up to mischief overnight. Understood?" <<He>> releases you, stands, and walks to the gate without waiting for a response.
<</if>>
<br><br>
Remy and the farmhands finish freeing the cattle from the machine. They turn off the lights as they leave, plunging the barn into darkness.
<br><br>
<<endevent>>
<<unset $livestock_semen>>
<<unset $livestock_milk>>
<<unbind>>
<<link [[Next|Livestock Cell]]>><</link>>
<br><<effects>>
With nothing else to do, you sit in your cell and wait. Remy prowls the barn, checking on the cattle. After a few hours, farmhands get to work once more, freeing the cows from the machine.
<br><br>
The lights shut off and plunge the barn into darkness.
<br><br>
<<link [[Next|Livestock Cell]]>><<endevent>><</link>>
<br><<effects>>
There's enough room in your cell for basic exercise. You work up a sweat, and keep pushing yourself, taking your mind off your imprisonment.
<<physique 18>>
<br><br>
<<link [[Next|Livestock Cell]]>><<endevent>><</link>>
<br><<effects>>
<<if $worn.face.type.includes("gag")>>
You try to protest, but the $worn.face.name renders the words unintelligible. You shake your head instead.
<<elseif $submissive gte 1150>>
"I-I don't want to," you say.
<<elseif $submissive lte 850>>
"Fuck off, pervert," you say. "Let me go at once."
<<else>>
"No," you say. "You need to let me go."
<</if>>
<br><br>
<<generate2>><<generate3>>
Remy calls for help, and two farmhands rush to <<his>> side. "If you're going to be a stubborn beast," <<he>> says, unfurling <<his>> whip. "Then we do this the hard way."
<br><br>
<<link [[Next|Livestock Fight]]>><<set $fightstart to 1>><</link>>
<br><<if $fightstart is 1>>
<<set $fightstart to 0>>
<<neutral 1>>
<<maninit>>
<<set $enemytrust -= 100>>
<<set $enemyanger += 200>>
<<npcidlegenitals>>
<</if>>
<<effects>>
<<effectsman>><<man>>
<<stateman>>
<br><br>
<<actionsman>>
<<if $enemyhealth lte 0>>
<span id="next"><<link [[Next|Livestock Fight Finish]]>><</link>></span><<nexttext>>
<<elseif $enemyarousal gte $enemyarousalmax>>
<span id="next"><<link [[Next|Livestock Fight Finish]]>><</link>></span><<nexttext>>
<<elseif $pain gte 100 and $willpowerpain is 0>>
<span id="next"><<link [[Next|Livestock Fight Finish]]>><</link>></span><<nexttext>>
<<else>>
<span id="next"><<link [[Next|Livestock Fight]]>><</link>></span><<nexttext>>
<</if>><<effects>>
<<if $enemyarousal gte $enemyarousalmax>>
<<ejaculation>>
They made a lot noise, even compared to the braying and machinery filling the barn. Other farmhands, and even some of the cattle, look over with a bemused expression.
<br><br>
<<person1>>
Remy leans against the gate, looking you right in the eyes as <<his>> farmhands stumble past <<him>>. "You won't resist forever," <<he>> says, clipping <<his>> whip to <<his>> side. "One way or another, I will break you."
<br><br>
<<clotheson>>
<<endcombat>>
<<if $monsterchance gte 1 and $hallucinations gte 1 or $monsterchance gte 1 and $monsterhallucinations is "f">>
The farmhands finish attaching the milking machine to the "cows". They kneel at the edge of their cells, tubes attached to their breasts and genitals, looking satisfied and content.
<<else>>
The farmhands finish attaching the milking machine to the cattle.
<</if>>
<br><br>
<<link [[Wait (3:00)|Livestock Wait]]>><<pass 180>><</link>>
<br>
<<link [[Work out (3:00)|Livestock Wait Workout]]>><<pass 180>><<tiredness 18>><</link>><<gtiredness>>
<br>
<<elseif $enemyhealth lte 0>>
<<person1>>
The farmhands push past Remy in a panicked scramble for the exit. Remy lingers a moment, then follows suit, not fancying <<his>> chances without backup. <<He>> glares at you as <<he>> shuts the gate. "You won't resist forever," <<he>> says, clipping <<his>> whip to <<his>> side. "One way or another, I will break you."
<br><br>
<<clotheson>>
<<endcombat>>
<<if $monsterchance gte 1 and $hallucinations gte 1 or $monsterchance gte 1 and $monsterhallucinations is "f">>
The farmhands finish attaching the milking machine to the "cows". They kneel at the edge of their cells, tubes attached to their breasts and genitals, looking satisfied and content.
<<else>>
The farmhands finish attaching the milking machine to the cattle.
<</if>>
<br><br>
<<link [[Wait (3:00)|Livestock Wait]]>><<pass 180>><</link>>
<br>
<<link [[Work out (3:00)|Livestock Wait Workout]]>><<pass 180>><<tiredness 18>><</link>><<gtiredness>>
<br>
<<else>>
<<tearful>> you fall to the ground. You're too hurt to fight. The <<person2>><<person>> and <<person3>><<person>> haul you to your feet. "That cost us time," Remy says, glances at <<his>> watch and grasping your collar. "I'll take it from here."
<br><br>
<<clotheson>>
<<endcombat>>
<<npc Remy>><<person1>>
<<link [[Next|Livestock Milking Obey]]>><</link>>
<</if>><<effects>>
<<livestock_sleep>>
<<if $cow gte 6 or $wolfgirl gte 6 or $cat gte 6>>
You curl up on the soft straw, wondering how you ever slept in any other way. You fall asleep within moments.
<<elseif $cow gte 5 or $wolfgirl gte 5 or $cat gte 5>>
You curl up on the soft straw, and fall asleep within moments.
<<elseif $cow gte 4 or $wolfgirl gte 4 or $cat gte 4>>
You curl up on the straw. This isn't so bad. You're awoken by a heavy rattling.
<<elseif $cow gte 3 or $wolfgirl gte 3 or $cat gte 3>>
You curl up on the straw and try to make the best of it. You're awoken by a heavy rattling.
<<elseif $cow gte 2 or $wolfgirl gte 2 or $cat gte 2>>
You gather more straw to make your bed softer. It helps, a little. Your sleep is broken by a heavy rattling.
<<elseif $cow gte 1 or $wolfgirl gte 1 or $cat gte 1>>
You lie down on the straw. It's little better than just sleeping on the floor. You don't think you'll ever be able to sleep here, but the next thing you know you're being woken by a heavy rattling.
<<else>>
You sit and lean against the wall, ignoring the pile of straw. You're not an animal. It takes a while to fall asleep. You're awoken by a heavy rattling.
<</if>>
A weak light pierces the high windows. It's dawn.
<br><br>
<<set $danger to random(1, 10000)>><<set $dangerevent to 0>>
<<if $danger gte (9900 - $allure)>>
<<generate1>><<person1>>
Your eyes adjust, and you see a <<person>> stood outside your cell, watching you. <<He>> glances over your shoulder. "Shouldn't get caught if I'm quick," <<he>> mutters to <<himself>> as <<he>> opens the gate. You try to stand, but <<he>> pushes you back onto the straw.
<br><br>
<<link [[Next|Livestock Cell Rape]]>><<set $molestationstart to 1>><</link>>
<br>
<<else>>
<<link [[Next|Livestock Cell]]>><</link>>
<br>
<</if>><<if $molestationstart is 1>>
<<set $molestationstart to 0>>
<<controlloss>>
<<violence 1>>
<<neutral 1>>
<<molested>>
<<maninit>>
<</if>>
<<effects>>
<<effectsman>><<man>>
<<stateman>>
<br><br>
<<actionsman>>
<<if $enemyhealth lte 0>>
<span id="next"><<link [[Next|Livestock Cell Rape Finish]]>><</link>></span><<nexttext>>
<<elseif $enemyarousal gte $enemyarousalmax>>
<span id="next"><<link [[Next|Livestock Cell Rape Finish]]>><</link>></span><<nexttext>>
<<else>>
<span id="next"><<link [[Next|Livestock Cell Rape]]>><</link>></span><<nexttext>>
<</if>><<effects>>
<<if $enemyarousal gte $enemyarousalmax>>
<<ejaculation>>
The <<person1>><<person>> climbs to <<his>> feet and looks around, nervous. <<He>> walks to the gate, and closes it behind <<him>>.
<br><br>
<<tearful>> you climb to your feet.
<br><br>
<<clotheson>>
<<endcombat>>
<<link [[Next|Livestock Cell]]>><</link>>
<br>
<<else>>
The <<person1>><<person>> scrambles away from you, a fearful look in <<his>> eyes. <<He>> tumbles from the cell and slams it shut with a kick.
<br><br>
<<tearful>> you climb to your feet.
<br><br>
<<clotheson>>
<<endcombat>>
<<link [[Next|Livestock Cell]]>><</link>>
<br>
<</if>><<effects>><<set $outside to 1>>
<<if $monsterchance gte 1 and $hallucinations gte 1 or $monsterchance gte 1 and $monsterhallucinations is "f">>
You leave your cell, and join the cowgirls and bullboys in their march from the barn. Farmhands flank the group, making sure to drive you in the right direction.
<br><br>
<<else>>
You leave your cell, and join the cows in their march from the barn. Farmhands flank the group, making sure to drive you in the right direction.
<br><br>
<</if>>
<<if $weather.current is "rain">>
You emerge outside, into the rain and mud.
<<elseif $weather.current is "clear">>
You emerge outside, into sunlight.
<<elseif $weather.current is "snow">>
You emerge outside, into the snow.
<<else>>
You emerge outside.
<</if>>
<<npc Remy>><<person1>> Remy walks ahead, where a large <<livestock_horse>> awaits <<him>>. <<He>> climbs atop it, and spurs it behind the cattle. <<He>> unclips <<his>> whip, and a menacing crack hastens the driven cattle.
<br><br>
You follow a windy lane through a small valley, and into a great field. The perimeter is marked by an electric fence. Remy stops by the entrance, sitting on <<his>> steed and observing the cattle as they pass. <<His>> eyes linger on you.
<br><br>
<<if $worn.face.type.includes("gag")>>
A farmhand gropes at the back of your head. <<He>> unties and <span class="lblue">removes your $worn.face.name</span> before pushing you into the field. Two farmhands pull the gate shut.
<<set $worn.face.type.push("broken")>>
<<faceruined>>
<<else>>
Two farmhands pull the gate shut.
<</if>>
<br><br>
<<hunger 1000>>
<<link [[Next|Livestock Field]]>><<endevent>><</link>>
<br><<effects>><<set $outside to 1>>
<<npc Remy>><<generate2>><<person2>>
You refuse to leave your cell. The farmhand who opened it, a <<person>>, steps inside and reaches for your collar, but you back away.
<br><br>
"Remy!" <<he>> shouts. "We got a stubborn'un."
<br><br>
<<person1>>
<<if $livestock_obey gte 80>>
"What's gotten into you," Remy says, shaking <<his>> head. "I thought you were a good <<girl>>" <<He>> strokes <<his>> whip with <<his>> thumb as two more farmhands enter the cell. Together they have little trouble pulling you out. They push you with the rest of the herd in their march from the barn. Farmhands flank the group, making sure to drive you in the right direction.
<<elseif $livestock_obey lte 20>>
"Figures," Remy says. "You can't resist the opportunity to be a nuisance." <<He>> strokes <<his>> whip with <<his>> thumb as two more farmhands enter the cell. Together they have little trouble pulling you out. They push you with the rest of the herd in their march from the barn. Farmhands flank the group, making sure to drive you in the right direction.
<<else>>
"What's the matter?" Remy asks, shaking <<his>> head. "Or are you just being stubborn for the sake of it?" <<He>> strokes <<his>> whip with <<his>> thumb as two more farmhands enter the cell. Together they have little trouble pulling you out. They push you with the rest of the herd in their march from the barn. Farmhands flank the group, making sure to drive you in the right direction.
<</if>>
<br><br>
<<if $weather.current is "rain">>
You emerge outside, into the rain and mud.
<<elseif $weather.current is "clear">>
You emerge outside, into sunlight.
<<elseif $weather.current is "snow">>
You emerge outside, into the snow.
<<else>>
You emerge outside.
<</if>>
Remy walks ahead, where a large <<livestock_horse>> awaits <<him>>. <<He>> climbs atop it, and spurs it behind the cattle as <<he>> unclips <<his>> whip. A menacing crack hastens the driven cattle.
<br><br>
You follow a windy lane through a small valley, and into a great field. The perimeter is marked by an electric fence. Remy stops by the entrance, sitting on <<his>> steed and observing the cattle as they pass. <<His>> eyes linger on you.
<br><br>
Two farmhands pull the gate shut.
<br><br>
<<hunger 1000>>
<<link [[Next|Livestock Field]]>><<endevent>><</link>>
<br><<effects>>
<<npc Remy>><<person1>>
You run across open fields. You consider hiding behind a hedge, but their dogs would surely sniff you out.
<br><br>
You hear the thundering of hooves behind you. You glance over your shoulder, and see Remy riding a <<livestock_horse>>. <<Hes>> fast approaching.
<br><br>
<span class="red"><i>No one can outrun a horse.</i></span> Not on an open field. Remy passes, then circles around until <<he>> faces you. <<His>> face is stern.
<<if $livestock_obey gte 60>>
"I'm so disappointed in you," <<he>> says, unfurling <<his>> whip with a crack. "There's only one thing for it."
<<elseif $livestock_obey gte 20>>
"Bad <<girls>> deserve one thing," <<he>> says, unfurling <<his>> whip with a crack. "Maybe you'll think twice in the future."
<<else>>
"I can't say this surprises me," <<he>> says, unfurling <<his>> whip with a crack. "I'll discipline you as many times as it takes."
<</if>>
<<if $livestock_horse gte 2>>
<<unset $livestock_escape>>
<<if $monsterchance gte random(1, 100) and ($hallucinations gte 1 or $monsterhallucinations is "f")>>
<<generate2>>
<<He>> raises <<his>> arm above <<his>> head, but as <<he>> brings it down, <span class="green">a powerful hand catches it.</span>
<br><br>
The centaur holds Remy's arm. Remy can only stare in shock as the centaur lifts <<person1>><<him>> from the saddle and places <<him>> on the ground.
<br><br>
The centaur trots up to you, grasps your waist, and places you on <<person2>><<his>> back. <<He>> breaks into a run, then a gallop. You throw your arms around <<his>> chest for fear of falling.
<br><br>
<<link [[Next|Livestock Escape Centaur]]>><</link>>
<br>
<<else>>
<<He>> raises <<his>> arm above <<his>> head, <span class="green">but the horse rears as <<he>> brings it down,</span> throwing <<his>> aim off. The horse stands so high that Remy tumbles out the saddle, falling to the grass below.
<br><br>
The horse trots up to you, and bows its head. You climb into the saddle. It breaks into a run, then a gallop. You throw your arms around its neck for fear of falling
<br><br>
<<link [[Next|Livestock Escape Horse]]>><</link>>
<br>
<</if>>
<<else>>
<<He>> raises <<his>> arm above <<his>> head, and brings it down against your exposed skin.
<<ggpain>><<pain 12>>
<br><br>
You hear the farmhands and dogs approaching from behind.
<br><br>
<<link [[Apologise|Livestock Apologise]]>><<def 1>><<transform cow 1>><</link>>
<br>
<<link [[Protest|Livestock Protest]]>><</link>>
<br>
<<link [[Remain silent|Livestock Silent]]>><</link>>
<br>
<</if>><<set $location to "forest">><<effects>>
<<pass 60>>
The centaur carries you over fields and hills, until coming to a stop at a crest dotted with trees. You see the forest and town beneath you.
<br><br>
"That's as far as I can go," the centaur says, lifting you off its back. "I'm gonna get a bollicking at the farm, but my family is there." <<He>> places you on the ground.
<br><br>
<<if $worn.face.type.includes("gag")>>
"Oh," <<he>> says, regarding you. "Here." <<He>> reaches behind your head, <span class="lblue">and unties your $worn.face.name.</span>
<<set $worn.face.type.push("broken")>>
<<faceruined>>
<br><br>
<</if>>
<<link [[Thank|Livestock Escape Thank]]>><</link>>
<br>
<<link [[Kiss|Livestock Escape Kiss]]>><</link>><<deviant1>>
<br><<effects>>
<<if $submissive gte 1150>>
"Th-thank you for rescuing me," you say.
<<elseif $submissive lte 850>>
"Thanks for saving me," you say.
<<else>>
"Thank you for saving me," you say.
<</if>>
<br><br>
"I enjoyed it," <<he>> says, turning back toward the farm. "Remy needs to learn that <<person1>><<his>> authority has limits." With that, <<person2>><<he>> dashes forward. <<He>> looks back as <<he>> crests the hill.
<<lltrauma>><<lllstress>><<trauma -24>><<stress -36>>
<br><br>
<<link [[Next|Livestock Escape Town]]>><<endevent>><</link>>
<br><<effects>>
You throw your arms around <<his>> chest again, but this time lean forward, planting a kiss on <<his>> lips. <<He>> laughs at first, but then kisses back. <<takeKissVirginity "Centaur">>
<<if $pronoun is "f">>You feel <<his>> large breasts press against you.<<else>><<He>> wraps <<his>> thick arms around you.<</if>>
<br><br>
You pull away. <<Hes>> blushing. "I enjoyed this more than I expected," <<he>> says, turning back toward the farm. "Remy needs to learn that <<person1>><<his>> authority has limits." With that, <<he>> dashes forward. <<He>> looks back as <<he>> crests the hill.
<<lltrauma>><<lllstress>><<trauma -24>><<stress -36>>
<br><br>
<<link [[Next|Livestock Escape Town]]>><<endevent>><</link>>
<br><<set $location to "forest">><<effects>>
<<pass 60>>
The horse carries you over fields and hills, until coming to a stop at a crest dotted with trees. You see the forest and town beneath you.
<br><br>
The horse will go no further. You climb from its back. It rubs its head against you, and you pet it back.
<<lltrauma>><<lllstress>><<trauma -24>><<stress -36>>
<br><br>
<<if $worn.face.type.includes("gag")>>
It licks your neck, then you feel a tug. It <span class="lblue"> unties your $worn.face.name.</span>
<<set $worn.face.type.push("broken")>>
<<faceruined>>
<br><br>
<</if>>
Satisfied, it turns back toward the farm. It dashes forward, disappearing behind the hill.
<br><br>
<<link [[Next|Livestock Escape Town]]>><<endevent>><</link>>
<br><<effects>>
<<earnFeat "Runaway Cattle">>
<<set $hunger to 2000>>
You're not in the clear yet. <<if $exposed gte 2>>You're still naked, for one thing.<<elseif $exposed gte 1>>You're still indecently dressed, for one thing.<</if>> Still, you feel hopeful as creep down the hill. You find a path running into the forest.
<br><br>
<<link [[Next|Forest]]>><<set $eventskip to 1>><<set $forest to 0>><</link>>
<br><<effects>>
<<if $submissive gte 1150>>
"I-I'm sorry!" you say, dropping to your knees. "I'll be good! Just don't hurt me."
<<elseif $submissive lte 850>>
"I apologise for concerning you," you say. "But this is a bit much."
<<else>>
"I'm sorry," you say. "I shouldn't have run away."
<</if>>
<br><br>
Remy brings the whip down once more, but this time it coils around your neck, almost choking you. <<He>> spurs <<his>> steed into movement, yanking the whip-leash and pulling you along behind <<him>>.
<br><br>
The farmhands catch up at last, and fall in beside you. The dogs follow close behind. You crest a hill, and the barn comes into view. Remy releases <<his>> whip from your neck. You tumble to the ground.
<br><br>
<<link [[Next|Livestock Caught]]>><</link>>
<br><<effects>>
<<if $submissive gte 1150>>
"Wh-what you're doing is wrong," you say, spured by a burst of courage. "You can't treat people like this."
<<elseif $submissive lte 850>>
"You better fuck off back to your farm," you say. "Or you'll get yours."
<<else>>
"I'm not a cow," you say. "You can't treat me like this."
<</if>>
<br><br>
Remy brings the whip down once more, but this time it coils around your neck, almost choking you. <<He>> spurs <<his>> steed into movement, yanking the whip-leash and pulling you along behind <<him>>.
<br><br>
The farmhands catch up at last, and fall in beside you. The dogs follow close behind. You crest a hill, and the barn comes into view. Remy releases <<his>> whip from your neck. You tumble to the ground.
<br><br>
<<link [[Next|Livestock Caught]]>><</link>>
<br><<effects>>
You say nothing, preparing for another blow.
<br><br>
Remy brings the whip down once more, but this time it coils around your neck, almost choking you. <<He>> spurs <<his>> steed into movement, yanking the whip-leash and pulling you along behind <<him>>.
<br><br>
The farmhands catch up at last, and fall in beside you. The dogs follow close behind. You crest a hill, and the barn comes into view. Remy releases <<his>> whip from your neck. You tumble to the ground.
<br><br>
<<link [[Next|Livestock Caught]]>><</link>>
<br><<effects>>
The farmhands form a circle around you. They struggle to hold back the dogs. Remy remains on <<his>> <<livestock_horse>>, looking thoughtful.
<<unset $livestock_escape>>
<<if $monsterchance gte random(1, 100) and ($hallucinations gte 1 or $monsterhallucinations is "f") and $bestialitydisable is "f">>
<<if $malechance lt random(1, 100)>>
<<if $dgchance gte 1>>
"I know what you deserve," <<he>> says, stroking <<his>> centaur steed behind the ear. The centaur leans into her master's hand. "This girl has been good. Your punishment is her reward."
<br><br>
Having made up <<his>> mind, <<he>> spurs <<his>> mount closer. A couple of the farmhands act as well, darting forward and grasping your arms and legs. They haul you onto a nearby hay bale. The centaur's eyes light up and she shakes back her mane of dark hair, showing off her enormous breasts. Now closer, she grasps your collar in one hand as she wheels her body behind you. You catch a glimpse of her <span class="lewd">gargantuan cock.</span>
<br><br>
The farmhands crowd closer, eager to watch. You feel the centaur cock prod your rear.
<br><br>
<<endevent>>
<<link [[Next|Livestock Caught Female Centaur Rape]]>><<set $molestationstart to 1>><</link>>
<br>
<<elseif random(1, 2) is 2>>
"I know what you deserve," <<he>> says, stroking <<his>> centaur steed behind the ear. The centaur leans into her master's hand. "This girl has been good. Your punishment is her reward."
<br><br>
Having made up <<his>> mind, <<he>> spurs <<his>> mount closer. A couple of the farmhands act as well, darting forward and grasping your arms and legs. They haul you onto a nearby hay bale. The centaur's eyes light up and she shakes back her mane of dark hair, showing off her enormous breasts. Now closer, she grasps your collar in one hand as she wheels her body around you. You catch a glimpse of her <span class="lewd">glistening pussy.</span>
<br><br>
The farmhands crowd closer, eager to watch.
<br><br>
<<endevent>>
<<link [[Next|Livestock Caught Female Centaur Vagina Rape]]>><<set $molestationstart to 1>><</link>>
<br>
<<else>>
"I know what you deserve," <<he>> says, looking at the barking doggirls crouched beside the farmhands. <<He>> settles on one in particular. "That one. She's a very good girl. Give her a treat." Her tail wags. The <<generate2>><<person2>><<person>> beside the doggirl releases her collar, and she bounds towards you.
<br><br>
<<endevent>>
<<link [[Next|Livestock Caught Doggirl Rape]]>><<set $molestationstart to 1>><</link>>
<br>
<</if>>
<<elseif $cbchance lt 100>>
"I know what you deserve," <<he>> says, stroking <<his>> centaur steed behind the ear. The centaur leans into his master's hand. "This boy has been good. Your punishment is his reward."
<br><br>
Having made up <<his>> mind, <<he>> spurs <<his>> mount closer. A couple of the farmhands act as well, darting forward and grasping your arms and legs. They haul you onto a nearby hay bale. The centaur's eyes light up and he shakes back his mane of dark hair, showing off his toned abdoment. Now closer, he grasps your collar in one hand as he wheels his body behind you. You catch a glimpse of his <span class="lewd">gargantuan cock.</span>
<br><br>
The farmhands crowd closer, eager to watch. You feel the centaur cock prod your rear.
<br><br>
<<endevent>>
<<link [[Next|Livestock Caught Male Centaur Rape]]>><<set $molestationstart to 1>><</link>>
<br>
<<elseif $cbchance gte 1 and random(1, 2) is 2>>
"I know what you deserve," <<he>> says, stroking <<his>> centaur steed behind the ear. The centaur leans into his master's hand. "This boy has been good. Your punishment is his reward."
<br><br>
Having made up <<his>> mind, <<he>> spurs <<his>> mount closer. A couple of the farmhands act as well, darting forward and grasping your arms and legs. They haul you onto a nearby hay bale. The centaur's eyes light up and he shakes back his mane of dark hair, showing off his toned abdoment. Now closer, he grasps your collar in one hand as he wheels his body around you. You catch a glimpse of his <span class="lewd">glistening pussy.</span>
<br><br>
The farmhands crowd closer, eager to watch.
<br><br>
<<endevent>>
<<link [[Next|Livestock Caught Male Centaur Vagina Rape]]>><<set $molestationstart to 1>><</link>>
<br>
<<else>>
"I know what you deserve," <<He>> says, dismounting <<his>> steed. Two farmhands rush forward. They grasp your arms and legs, lift you into the air, and bend you over a hay bale. They hold your shoulders down, with your <<bottom>> facing Remy.
<br><br>
You hear <<his>> whip crack. "This is for your own good," <span class="red"><<he>> lashes your <<bottom>>,</span> eliciting an involuntary cry of pain.
<<ggpain>><<pain 12>>
<br><br>
The assembled farmhands laugh as Remy brings the whip down once more. Again and again the whip strikes your skin, each time more painful than the last.
<<gggpain>><<pain 24>>
<br><br>
Panting, Remy stops. <<He>> clips the whip to <<his>> side. "Return it to the rest of the herd," <<he>> says, climbing back atop <<his>> <<livestock_horse>>. "Let's hope it's smart enough to take this lesson to heart."
<br><br>
The farmhands release your shoulders, and pull you up by your collar. They push you along the small lane to the field. The gate clanks shut behind you.
<br><br>
<<endevent>>
<<link [[Next|Livestock Field]]>><</link>>
<br>
<</if>>
<<elseif $bestialitydisable is "f">>
<<if $beastmalechance gte 1>>
"I know what you deserve," <<he>> says, stroking <<his>> horse behind the ear. The horse leans into its master's hand. "This boy has been good. Your punishment is his reward."
<br><br>
Having made up <<his>> mind, <<he>> spurs <<his>> mount closer. A couple of the farmhands act as well, darting forward and grasping your arms and legs. They haul you onto a nearby hay bale. The horse wheels behind you, and you catch a glimpse of its <span class="lewd">gargantuan cock.</span>
<br><br>
The farmhands crowd closer, eager to watch. You feel the horse cock prod your rear.
<br><br>
<<endevent>>
<<link [[Next|Livestock Caught Horse Rape]]>><<set $molestationstart to 1>><</link>>
<br>
<<elseif random(1, 2) is 2>>
"I know what you deserve," <<he>> says, stroking <<his>> horse behind the ear. The horse leans into its master's hand. "This girl has been good. Your punishment is her reward."
<br><br>
Having made up <<his>> mind, <<he>> spurs <<his>> mount closer. A couple of the farmhands act as well, darting forward and grasping your arms and legs. They haul you onto a nearby hay bale. The horse wheels around you, and you catch a glimpse of its <span class="lewd">glistening pussy.</span>
<br><br>
The farmhands crowd closer, eager to watch.
<br><br>
<<endevent>>
<<link [[Next|Livestock Caught Horse Female Rape]]>><<set $molestationstart to 1>><</link>>
<br>
<<else>>
"I know what you deserve," <<he>> says, looking at the barking dogs crouched beside the farmhands. <<He>> settles on one in particular. "That one. She's a very good girl. Give her a treat." Her tail wags. The <<generate2>><<person2>><<person>> beside the bitch releases her collar, and she bounds towards you.
<br><br>
<<endevent>>
<<link [[Next|Livestock Caught Dog Rape]]>><<set $molestationstart to 1>><</link>>
<br>
<</if>>
<<else>>
"I know what you deserve," <<He>> says, dismounting <<his>> steed. Two farmhands rush forward. They grasp your arms and legs, lift you into the air, and bend you over a hay bale. They hold your shoulders down, with your <<bottom>> facing Remy.
<br><br>
You hear <<his>> whip crack. "This is for your own good," <span class="red"><<he>> lashes your <<bottom>>,</span> eliciting an involuntary cry of pain.
<<ggpain>><<pain 12>>
<br><br>
The assembled farmhands laugh as Remy brings the whip down once more. Again and again the whip strikes your skin, each time more painful than the last.
<<gggpain>><<pain 24>>
<br><br>
Panting, Remy stops. <<He>> clips the whip to <<his>> side. "Return it to the rest of the herd," <<he>> says, climbing back atop <<his>> <<livestock_horse>>. "Let's hope it's smart enough to take this lesson to heart."
<br><br>
The farmhands release your shoulders, and pull you up by your collar. They push you along the small lane to the field. The gate clanks shut behind you.
<br><br>
<<endevent>>
<<link [[Next|Livestock Field]]>><</link>>
<br>
<</if>><<if $molestationstart is 1>>
<<set $molestationstart to 0>>
<<controlloss>>
<<violence 1>>
<<neutral 1>>
<<molested>>
<<beastNEWinit 1 horse f penis monster>>
<<set $NPCList[_n].stance to "top">><<set $position to "doggy">><<set $position_lock to 1>><<prop haybale>>
<</if>>
<<effects>>
<<effectsman>>
<br><br>
<<beast $enemyno>>
<br><br>
<<audience>>
<<stateman>>
<br><br>
<<actionsman>>
<<if $enemyhealth lte 0>>
<span id="next"><<link [[Next|Livestock Caught Female Centaur Rape Finish]]>><</link>></span><<nexttext>>
<<elseif $enemyarousal gte $enemyarousalmax>>
<span id="next"><<link [[Next|Livestock Caught Female Centaur Rape Finish]]>><</link>></span><<nexttext>>
<<else>>
<span id="next"><<link "Next">><<script>>state.display(state.active.title, null)<</script>><</link>></span><<nexttext>>
<</if>><<effects>>
<<if $enemyarousal gte $enemyarousalmax>>
<<beastejaculation>>
<<npc Remy>><<person1>>
The audience hoot with laughter as the centaur backs away from you. Semen still trails from her enormous phallus, pooling on the floor beneath her.
<br><br>
"Good girl," Remy says, leaning down and patting her neck. <<He>> looks down at you. "Take it back to the others. Let's hope it's smart enough to understand the lesson."
<br><br>
The farmhands release your shoulders and pull you to your feet. <<tearful>> you're pushed along the small lane to the field. The gate clanks shut behind you.
<br><br>
<<clotheson>>
<<endcombat>>
<<link [[Next|Livestock Field]]>><</link>>
<<else>>
<<npc Remy>><<person1>>
The centaur backs away from you. "I-I'm just not in the mood," she stutters, trying to save face. She flinches as her master grasps her hair.
<br><br>
"Fine," Remy says, looking down at you. "Next time you might come off a lot worse. Let's hope you're smart enough to understand the lesson."
The farmhands release your shoulders and pull you to your feet. <<tearful>> you're pushed along the small lane to the field. The gate clanks shut behind you.
<br><br>
<<clotheson>>
<<endcombat>>
<<link [[Next|Livestock Field]]>><</link>>
<</if>><<if $molestationstart is 1>>
<<set $molestationstart to 0>>
<<controlloss>>
<<violence 1>>
<<neutral 1>>
<<molested>>
<<beastNEWinit 1 horse f vagina monster>>
<<set $NPCList[_n].stance to "top">><<set $position to "missionary">><<set $position_lock to 1>><<prop haybale>>
<</if>>
<<effects>>
<<effectsman>>
<br><br>
<<beast $enemyno>>
<br><br>
<<audience>>
<<stateman>>
<br><br>
<<actionsman>>
<<if $enemyhealth lte 0>>
<span id="next"><<link [[Next|Livestock Caught Female Centaur Vagina Rape Finish]]>><</link>></span><<nexttext>>
<<elseif $enemyarousal gte $enemyarousalmax>>
<span id="next"><<link [[Next|Livestock Caught Female Centaur Vagina Rape Finish]]>><</link>></span><<nexttext>>
<<else>>
<span id="next"><<link "Next">><<script>>state.display(state.active.title, null)<</script>><</link>></span><<nexttext>>
<</if>><<effects>>
<<if $enemyarousal gte $enemyarousalmax>>
<<beastejaculation>>
<<npc Remy>><<person1>>
The audience hoot with laughter as the centaur backs away from you.
<br><br>
"Good girl," Remy says, leaning down and patting her neck. <<He>> looks down at you. "Take it back to the others. Let's hope it's smart enough to understand the lesson."
<br><br>
The farmhands release your shoulders and pull you to your feet. <<tearful>> you're pushed along the small lane to the field. The gate clanks shut behind you.
<br><br>
<<clotheson>>
<<endcombat>>
<<link [[Next|Livestock Field]]>><</link>>
<<else>>
<<npc Remy>><<person1>>
The centaur backs away from you. "I-I'm just not in the mood," she stutters, trying to save face. She flinches as her master grasps her hair.
<br><br>
"Fine," Remy says, looking down at you. "Next time you might come off a lot worse. Let's hope you're smart enough to understand the lesson."
The farmhands release your shoulders and pull you to your feet. <<tearful>> you're pushed along the small lane to the field. The gate clanks shut behind you.
<br><br>
<<clotheson>>
<<endcombat>>
<<link [[Next|Livestock Field]]>><</link>>
<</if>><<if $molestationstart is 1>>
<<set $molestationstart to 0>>
<<controlloss>>
<<violence 1>>
<<neutral 1>>
<<molested>>
<<beastNEWinit 1 horse m penis monster>>
<<set $NPCList[_n].stance to "top">><<set $position to "doggy">><<set $position_lock to 1>><<prop haybale>>
<</if>>
<<effects>>
<<effectsman>>
<br><br>
<<beast $enemyno>>
<br><br>
<<audience>>
<<stateman>>
<br><br>
<<actionsman>>
<<if $enemyhealth lte 0>>
<span id="next"><<link [[Next|Livestock Caught Male Centaur Rape Finish]]>><</link>></span><<nexttext>>
<<elseif $enemyarousal gte $enemyarousalmax>>
<span id="next"><<link [[Next|Livestock Caught Male Centaur Rape Finish]]>><</link>></span><<nexttext>>
<<else>>
<span id="next"><<link "Next">><<script>>state.display(state.active.title, null)<</script>><</link>></span><<nexttext>>
<</if>><<effects>>
<<if $enemyarousal gte $enemyarousalmax>>
<<beastejaculation>>
<<npc Remy>><<person1>>
The audience hoot with laughter as the centaur backs away from you. Semen still trails from his enormous phallus, pooling on the floor beneath him.
<br><br>
"Good boy," Remy says, leaning down and patting his neck. <<He>> looks down at you. "Take it back to the others. Let's hope it's smart enough to understand the lesson."
<br><br>
The farmhands release your shoulders and pull you to your feet. <<tearful>> you're pushed along the small lane to the field. The gate clanks shut behind you.
<br><br>
<<clotheson>>
<<endcombat>>
<<link [[Next|Livestock Field]]>><</link>>
<<else>>
<<npc Remy>><<person1>>
The centaur backs away from you. "I-I'm just not in the mood," he stutters, trying to save face. He flinches as his master grasps his hair.
<br><br>
"Fine," Remy says, looking down at you. "Next time you might come off a lot worse. Let's hope you're smart enough to understand the lesson."
The farmhands release your shoulders and pull you to your feet. <<tearful>> you're pushed along the small lane to the field. The gate clanks shut behind you.
<br><br>
<<clotheson>>
<<endcombat>>
<<link [[Next|Livestock Field]]>><</link>>
<</if>><<if $molestationstart is 1>>
<<set $molestationstart to 0>>
<<controlloss>>
<<violence 1>>
<<neutral 1>>
<<molested>>
<<beastNEWinit 1 horse m vagina monster>>
<<set $NPCList[_n].stance to "top">><<set $position to "missionary">><<set $position_lock to 1>><<prop haybale>>
<</if>>
<<effects>>
<<effectsman>>
<br><br>
<<beast $enemyno>>
<br><br>
<<audience>>
<<stateman>>
<br><br>
<<actionsman>>
<<if $enemyhealth lte 0>>
<span id="next"><<link [[Next|Livestock Caught Male Centaur Vagina Rape Finish]]>><</link>></span><<nexttext>>
<<elseif $enemyarousal gte $enemyarousalmax>>
<span id="next"><<link [[Next|Livestock Caught Male Centaur Vagina Rape Finish]]>><</link>></span><<nexttext>>
<<else>>
<span id="next"><<link "Next">><<script>>state.display(state.active.title, null)<</script>><</link>></span><<nexttext>>
<</if>><<effects>>
<<if $enemyarousal gte $enemyarousalmax>>
<<beastejaculation>>
<<npc Remy>><<person1>>
The audience hoot with laughter as the centaur backs away from you.
<br><br>
"Good boy," Remy says, leaning down and patting his neck. <<He>> looks down at you. "Take it back to the others. Let's hope it's smart enough to understand the lesson."
<br><br>
The farmhands release your shoulders and pull you to your feet. <<tearful>> you're pushed along the small lane to the field. The gate clanks shut behind you.
<br><br>
<<clotheson>>
<<endcombat>>
<<link [[Next|Livestock Field]]>><</link>>
<<else>>
<<npc Remy>><<person1>>
The centaur backs away from you. "I-I'm just not in the mood," he stutters, trying to save face. He flinches as his master grasps his hair.
<br><br>
"Fine," Remy says, looking down at you. "Next time you might come off a lot worse. Let's hope you're smart enough to understand the lesson."
The farmhands release your shoulders and pull you to your feet. <<tearful>> you're pushed along the small lane to the field. The gate clanks shut behind you.
<br><br>
<<clotheson>>
<<endcombat>>
<<link [[Next|Livestock Field]]>><</link>>
<</if>><<if $molestationstart is 1>>
<<set $molestationstart to 0>>
<<controlloss>>
<<violence 1>>
<<neutral 1>>
<<molested>>
<<beastNEWinit 1 horse m penis beast>>
<<set $NPCList[_n].stance to "top">><<set $position to "doggy">><<set $position_lock to 1>><<prop haybale>>
<</if>>
<<effects>>
<<effectsman>>
<br><br>
<<beast $enemyno>>
<br><br>
<<audience>>
<<stateman>>
<br><br>
<<actionsman>>
<<if $enemyhealth lte 0>>
<span id="next"><<link [[Next|Livestock Caught Horse Rape Finish]]>><</link>></span><<nexttext>>
<<elseif $enemyarousal gte $enemyarousalmax>>
<span id="next"><<link [[Next|Livestock Caught Horse Rape Finish]]>><</link>></span><<nexttext>>
<<else>>
<span id="next"><<link "Next">><<script>>state.display(state.active.title, null)<</script>><</link>></span><<nexttext>>
<</if>><<effects>>
<<if $enemyarousal gte $enemyarousalmax>>
<<beastejaculation>>
<<npc Remy>><<person1>>
The audience hoot with laughter as the horse backs away from you. Semen still trails from its enormous phallus, pooling on the floor beneath it.
<br><br>
"Good boy," Remy says, leaning down and patting its neck. <<He>> looks down at you. "Take it back to the others. Let's hope it's smart enough to understand the lesson."
<br><br>
The farmhands release your shoulders and pull you to your feet. <<tearful>> you're pushed along the small lane to the field. The gate clanks shut behind you.
<br><br>
<<clotheson>>
<<endcombat>>
<<link [[Next|Livestock Field]]>><</link>>
<<else>>
<<npc Remy>><<person1>>
The horse backs away from you, whinnying in a panic. It flinches as its master grasps its hair.
<br><br>
"Fine," Remy says, looking down at you. "Next time you might come off a lot worse. Let's hope you're smart enough to understand the lesson."
The farmhands release your shoulders and pull you to your feet. <<tearful>> you're pushed along the small lane to the field. The gate clanks shut behind you.
<br><br>
<<clotheson>>
<<endcombat>>
<<link [[Next|Livestock Field]]>><</link>>
<</if>><<if $molestationstart is 1>>
<<set $molestationstart to 0>>
<<controlloss>>
<<violence 1>>
<<neutral 1>>
<<molested>>
<<beastNEWinit 1 horse m vagina beast>>
<<set $NPCList[_n].stance to "top">><<set $position to "missionary">><<set $position_lock to 1>><<prop haybale>>
<</if>>
<<effects>>
<<effectsman>>
<br><br>
<<beast $enemyno>>
<br><br>
<<audience>>
<<stateman>>
<br><br>
<<actionsman>>
<<if $enemyhealth lte 0>>
<span id="next"><<link [[Next|Livestock Caught Horse Female Rape Finish]]>><</link>></span><<nexttext>>
<<elseif $enemyarousal gte $enemyarousalmax>>
<span id="next"><<link [[Next|Livestock Caught Horse Female Rape Finish]]>><</link>></span><<nexttext>>
<<else>>
<span id="next"><<link "Next">><<script>>state.display(state.active.title, null)<</script>><</link>></span><<nexttext>>
<</if>><<effects>>
<<if $enemyarousal gte $enemyarousalmax>>
<<beastejaculation>>
<<npc Remy>><<person1>>
The audience hoot with laughter as the horse backs away from you.
<br><br>
"Good boy," Remy says, leaning down and patting its neck. <<He>> looks down at you. "Take it back to the others. Let's hope it's smart enough to understand the lesson."
<br><br>
The farmhands release your shoulders and pull you to your feet. <<tearful>> you're pushed along the small lane to the field. The gate clanks shut behind you.
<br><br>
<<clotheson>>
<<endcombat>>
<<link [[Next|Livestock Field]]>><</link>>
<<else>>
<<npc Remy>><<person1>>
The horse backs away from you, whinnying in a panic. It flinches as its master grasps its hair.
<br><br>
"Fine," Remy says, looking down at you. "Next time you might come off a lot worse. Let's hope you're smart enough to understand the lesson."
The farmhands release your shoulders and pull you to your feet. <<tearful>> you're pushed along the small lane to the field. The gate clanks shut behind you.
<br><br>
<<clotheson>>
<<endcombat>>
<<link [[Next|Livestock Field]]>><</link>>
<</if>><<if $molestationstart is 1>>
<<set $molestationstart to 0>>
<<controlloss>>
<<violence 1>>
<<neutral 1>>
<<molested>>
<<beastNEWinit 1 dog f vagina monster>>
<</if>>
<<effects>>
<<effectsman>>
<br><br>
<<beast $enemyno>>
<br><br>
<<audience>>
<<stateman>>
<br><br>
<<actionsman>>
<<if $enemyhealth lte 0>>
<span id="next"><<link [[Next|Livestock Caught Doggirl Rape Finish]]>><</link>></span><<nexttext>>
<<elseif $enemyarousal gte $enemyarousalmax>>
<span id="next"><<link [[Next|Livestock Caught Doggirl Rape Finish]]>><</link>></span><<nexttext>>
<<else>>
<span id="next"><<link "Next">><<script>>state.display(state.active.title, null)<</script>><</link>></span><<nexttext>>
<</if>><<effects>>
<<if $enemyarousal gte $enemyarousalmax>>
<<beastejaculation>>
<<npc Remy>><<person1>>
The farmhands hoot laughter as the doggirl collapses on top of you. They release your shoulders and lift her to the ground.
<br><br>
"Let's hope it's smart enough to understand the lesson," Remy says, watching from the back of <<his>> <<livestock_horse>>. "I'm the only thing protecting it from the wolves."
The farmhands pull you to your feet. <<tearful>> you're pushed along the small lane to the field. The gate clanks shut behind you.
<br><br>
<<clotheson>>
<<endcombat>>
<<link [[Next|Livestock Field]]>><</link>>
<br>
<<else>>
<<npc Remy>><<person1>>
The doggirl whimpers and tumbles off the hay bale. She scrambles to the ring of farmhands and hides behind their legs.
<br><br>
"Fine," Remy says from atop <<his>> <<livestock_horse>>. "Just remember, there are actual wolves out there that. You won't fare so well against them. I'm the only thing protecting you."
<br><br>
The farmhands pull you to your feet. <<tearful>> you're pushed along the small lane to the field. The gate clanks shut behind you.
<br><br>
<<clotheson>>
<<endcombat>>
<<link [[Next|Livestock Field]]>><</link>>
<br>
<</if>><<if $molestationstart is 1>>
<<set $molestationstart to 0>>
<<controlloss>>
<<violence 1>>
<<neutral 1>>
<<molested>>
<<beastNEWinit 1 dog f vagina beast>>
<</if>>
<<effects>>
<<effectsman>>
<br><br>
<<beast $enemyno>>
<br><br>
<<audience>>
<<stateman>>
<br><br>
<<actionsman>>
<<if $enemyhealth lte 0>>
<span id="next"><<link [[Next|Livestock Caught Dog Rape Finish]]>><</link>></span><<nexttext>>
<<elseif $enemyarousal gte $enemyarousalmax>>
<span id="next"><<link [[Next|Livestock Caught Dog Rape Finish]]>><</link>></span><<nexttext>>
<<else>>
<span id="next"><<link "Next">><<script>>state.display(state.active.title, null)<</script>><</link>></span><<nexttext>>
<</if>><<effects>>
<<if $enemyarousal gte $enemyarousalmax>>
<<beastejaculation>>
<<npc Remy>><<person1>>
The farmhands hoot laughter as the dog finishes with you.
<br><br>
"Let's hope it's smart enough to understand the lesson," Remy says, watching from the back of <<his>> <<livestock_horse>>. "I'm the only thing protecting it from the wolves."
The farmhands pull you to your feet. <<tearful>> you're pushed along the small lane to the field. The gate clanks shut behind you.
<br><br>
<<clotheson>>
<<endcombat>>
<<link [[Next|Livestock Field]]>><</link>>
<br>
<<else>>
<<npc Remy>><<person1>>
The dog whimpers and tumbles off the hay bale. It scrambles to the ring of farmhands and hides behind their legs.
<br><br>
"Fine," Remy says from atop <<his>> steed. "Just remember, there are actual wolves out there. You won't fare so well against them. I'm the only thing protecting you."
<br><br>
The farmhands pull you to your feet. <<tearful>> you're pushed along the small lane to the field. The gate clanks shut behind you.
<br><br>
<<clotheson>>
<<endcombat>>
<<link [[Next|Livestock Field]]>><</link>>
<br>
<</if>><<effects>>
<<npc Remy>><<generate2>><<generate3>>
You awaken in a dingy windowless room, the stone walls lit only by a flaming torch held by a <<person2>><<person>>. <<He>> and a <<person3>><<person>> stand, looking down at you. You're lying on a bed of straw.
<br><br>
<<person1>>"Awake I see," says a voice. It's Remy. <<He>> walks down a set of stone steps leading into the room, and kneels beside you. "We found you passed out. You caused quite the worry, but my examination found no problems. Just a stress response." <<He>> strokes your hair. "You need to stop worrying. You're safe here."
<br><br>
<<link [[Listen|Livestock Passout 2]]>><<set $phase to 0>><<livestock_obey 1>><<transform cow 1>><</link>><<gobey>>
<br>
<<link [[Push away|Livestock Passout 2]]>><<set $phase to 1>><<livestock_obey -1>><<trauma -6>><</link>><<lobey>><<ltrauma>>
<br><<effects>>
<<if $phase is 1>>
You push <<his>> hand away. The farmhands glance at each other. "That's no way to treat your master," Remy says.
<</if>>
<br><br>
<<if $bodywritingdisable is "f">>
<<if $skin.right_bottom.special isnot "cattle" and $skin.right_bottom.pen isnot "brand" and $skin.right_bottom.pen isnot "magic" and $skin.right_bottom.special isnot "bestiality">>
<<set _bodypart to "right_bottom">>
<<livestock_bodywriting>>
"I've decided to mark you more appropriately," <<he>> continues, pulling you to your feet. "To help you fit in. Look behind you." You do so, and see a tall mirror. There's a new <<tattoo right_bottom>> on your <<bottom>>.
<br><br>
<<elseif $skin.left_thigh.special isnot "cattle" and $skin.left_thigh.pen isnot "brand" and $skin.left_thigh.pen isnot "magic" and $skin.left_thigh.special isnot "bestiality">>
<<set _bodypart to "left_thigh">>
<<livestock_bodywriting>>
"I've decided to mark you more appropriately," <<he>> continues, pulling you to your feet. "To help you fit in." <<He>> points at your thighs. You look down, and see a new <<tattoo left_thigh>> on your skin.
<<elseif $skin.right_thigh.special isnot "cattle" and $skin.right_thigh.pen isnot "brand" and $skin.right_thigh.pen isnot "magic" and $skin.right_thigh.special isnot "bestiality">>
<<set _bodypart to "right_thigh">>
<<livestock_bodywriting>>
"I've decided to mark you more appropriately," <<he>> continues, pulling you to your feet. "To help you fit in." <<He>> points at your thighs. You look down, and see a new <<tattoo right_thigh>> on your skin.
<<elseif $skin.pubic.special isnot "cattle" and $skin.pubic.pen isnot "brand" and $skin.pubic.pen isnot "magic" and $skin.pubic.special isnot "bestiality">>
<<set _bodypart to "pubic">>
<<livestock_bodywriting>>
"I've decided to mark you more appropriately," <<he>> continues, pulling you to your feet. "To help you fit in." <<He>> points at your <<genitals 1>>. You look down, and see a new <<tattoo pubic>> on your skin.
<<elseif $skin.back.special isnot "cattle" and $skin.back.pen isnot "brand" and $skin.back.pen isnot "magic" and $skin.back.special isnot "bestiality">>
<<set _bodypart to "back">>
<<livestock_bodywriting>>
"I've decided to mark you more appropriately," <<he>> continues, pulling you to your feet. "To help you fit in. Look behind you." You do so, and see a tall mirror. There's a new <<tattoo back>> on your back.
<<elseif $skin.breasts.special isnot "cattle" and $skin.breasts.pen isnot "brand" and $skin.breasts.pen isnot "magic" and $skin.breasts.special isnot "bestiality">>
<<set _bodypart to "breasts">>
<<livestock_bodywriting>>
"I've decided to mark you more appropriately," <<he>> continues, pulling you to your feet. "To help you fit in." <<He>> points at your <<breasts>>. You look down, and see a new <<tattoo breasts>> on your skin.
<<elseif $skin.left_shoulder.special isnot "cattle" and $skin.left_shoulder.pen isnot "brand" and $skin.left_shoulder.pen isnot "magic" and $skin.left_shoulder.special isnot "bestiality">>
<<set _bodypart to "left_shoulder">>
<<livestock_bodywriting>>
"I've decided to mark you more appropriately," <<he>> continues, pulling you to your feet. "To help you fit in." <<He>> points at your shoulder. You look down, and see a new <<tattoo left_shoulder>> on your skin.
<<elseif $skin.right_shoulder.special isnot "cattle" and $skin.right_shoulder.pen isnot "brand" and $skin.right_shoulder.pen isnot "magic" and $skin.right_shoulder.special isnot "bestiality">>
<<set _bodypart to "right_shoulder">>
<<livestock_bodywriting>>
"I've decided to mark you more appropriately," <<he>> continues, pulling you to your feet. "To help you fit in." <<He>> points at your shoulder. You look down, and see a new <<tattoo right_shoulder>> on your skin.
<<elseif $skin.left_cheek.special isnot "cattle" and $skin.left_cheek.pen isnot "brand" and $skin.left_cheek.pen isnot "magic" and $skin.left_cheek.special isnot "bestiality">>
<<set _bodypart to "left_cheek">>
<<livestock_bodywriting>>
"I've decided to mark you more appropriately," <<he>> continues, pulling you to your feet. "To help you fit in." <<He>> holds up a mirror. There's a new <<tattoo left_cheek>> on your left cheek.
<<elseif $skin.right_cheek.special isnot "cattle" and $skin.right_cheek.pen isnot "brand" and $skin.right_cheek.pen isnot "magic" and $skin.right_cheek.special isnot "bestiality">>
<<set _bodypart to "right_cheek">>
<<livestock_bodywriting>>
"I've decided to mark you more appropriately," <<he>> continues, pulling you to your feet. "To help you fit in." <<He>> holds up a mirror. There's a new <<tattoo right_cheek>> on your right cheek.
<<elseif $skin.forehead.special isnot "cattle" and $skin.forehead.pen isnot "brand" and $skin.forehead.pen isnot "magic" and $skin.forehead.special isnot "bestiality">>
<<set _bodypart to "forehead">>
<<livestock_bodywriting>>
"I've decided to mark you more appropriately," <<he>> continues, pulling you to your feet. "To help you fit in." <<He>> holds up a mirror. There's a new <<tattoo forehead>> on your forehead.
<<else>>
<<He>> pulls you to your feet, examining the myriad cattle tattoos covering your body. <<if $uncomfortable.nude is true>><<covered>><</if>>
<</if>>
<br><br>
<<else>>
<<He>> pulls you to your feet, examining you from head to toe. <<if $uncomfortable.nude is true>><<covered>><</if>>
<br><br>
<</if>>
<<link [[Next|Livestock Passout 3]]>><</link>>
<br><<effects>>
You're led up the stairs, and emerge
<<if $daystate is "night">>
beneath a dark sky.
<<elseif $daystate is "dusk">>
beneath a darkening sky.
<<elseif $daysate is "dawn">>
beneath an orange sky.
<<else>>
<<if $weather.current is "rain">>
in the rain.
<<elseif $weather.current is "clear">>
into sunlight.
<<elseif $weather.current is "snow">>
into the snow.
<<else>>
into daylight.
<</if>>
<</if>>
<<if $hour lte 5 or $hour gte 18>>
Remy pulls you toward the large barn, and returns you to your cell.
<<if $livestock_muzzle is 1 and !$worn.face.type.includes("gag")>>
<<He>> stops only to tie a muzzle around your head.<<facewear 17>>
<</if>>
<br><br>
The gate clanks shut behind you.
<br><br>
<<link [[Next|Livestock Cell]]>><<endevent>><</link>>
<br>
<<else>>
Remy pulls you toward the cattle field.
<<if $worn.face.type.includes("gag")>>
<<He>> stops only to remove your $worn.face.name.
<<set $worn.face.type.push("broken")>>
<<faceruined>>
<</if>>
<br><br>
The gate clanks shut behind you.
<br><br>
<<link [[Next|Livestock Field]]>><<endevent>><</link>>
<br>
<</if>><<widget "livestock_sleep">><<nobr>>
<<run Save.autosave.save(null, {"saveId":$saveId, "saveName":$saveName})>>
<<if _preventUpdate is undefined>>
<<run setSaveDetail("autosave",{"saveId":$saveId,"saveName":$saveName})>>
<</if>>
<<if $hour is 21>>
<<set _livestock_sleep to 9>>
<<elseif $hour is 22>>
<<set _livestock_sleep to 8>>
<<elseif $hour is 23>>
<<set _livestock_sleep to 7>>
<<else>>
<<set _livestock_sleep to (6 - $hour)>>
<</if>>
<<for _l to 0; _l lt _livestock_sleep; _l++>>
<<pass 60>>
<<effectstime>>
<<if $sleeptrouble is 1 and $controlled is 0>>
<<set $tiredness -= 200>>
<<else>>
<<set $tiredness -= 250>>
<</if>>
<</for>>
<</nobr>><</widget>>
<<widget "livestock_init">><<nobr>>
<<set $livestock_river to 1>>
<<set $livestock_fence to 1>>
<<set $livestock_grass to 1>>
<</nobr>><</widget>>
<<widget "livestock_end">><<nobr>>
<<unset $livestock_muzzle>>
<<unset $livestock_dig>>
<</nobr>><</widget>>
<<widget "livestock_cows">><<nobr>>
<<if $monsterchance gte 1 and $hallucinations gte 1 or $monsterchance gte 1 and $monsterhallucinations is "f">>
<<if $malechance is 0>>
<<set _text_output to "cowgirls">>
<<elseif $malechance is 100>>
<<set _text_output to "bullboys">>
<<else>>
<<set _text_output to "cowgirls and bullboys">>
<</if>>
<<else>>
<<set _text_output to "cows">>
<</if>>
<<print _text_output>>
<</nobr>><</widget>>
<<widget "livestock_horse">><<nobr>>
<<if $monsterchance gte 1 and $hallucinations gte 1 or $monsterchance gte 1 and $monsterhallucinations is "f">>
<<set _text_output to "centaur">>
<<else>>
<<set _text_output to "stallion">>
<</if>>
<<print _text_output>>
<</nobr>><</widget>>
<<widget "livestock_obey_description">><<nobr>>
<<if $livestock_obey gte 100>>
<span class="green">The farmhands don't give you a second look. As far as they're concerned, you're a domesticated member of the herd.</span>
<<elseif $livestock_obey gte 80>>
<span class="teal">The farmhands don't pay you much attention. They expect no trouble.</span>
<<elseif $livestock_obey gte 60>>
<span class="lblue">The farmhands glance at you now and then, but don't seem concerned about your behaviour.</span>
<<elseif $livestock_obey gte 40>>
<span class="blue">The farmhands keep a cautious eye on you.</span>
<<elseif $livestock_obey gte 20>>
<span class="purple">The farmhands watch you warily from behind the fence.</span>
<<elseif $livestock_obey gte 1>>
<span class="pink">The farmhands watch you, expecting trouble.</span>
<<else>>
<span class="red">The farmhands watch you, expecting an escape attempt.</span>
<</if>>
<</nobr>><</widget>>
<<widget "livestock_overhear">><<nobr>>
<<generate1>><<generate2>><<person1>>
You overhear two farmhands talking behind the fence.
<<set $rng to random(1, 9)>>
<<if $rng is 1>>
"How does Remy keep that herd of beasts under control?" a <<person>> asks.
<br>
"No clue," a <<person2>><<person>> responds. "They won't respond to anyone else."
<br>
"Have you seen them at full gallop?"
<br>
"Aye. Cow got free once, and Remy chased it down on one. Was terrifying to see."
<br><br>
They walk out of earshot.
<br><br>
<<elseif $rng is 2>>
"Remy's a stingy bastard," a <<person>> says, looking over <<his>> shoulder.
<br>
"Aye," a <<person2>><<person>> responds. "Especially with the animals. Treats apples like they're fucking gold."
<br>
"I ate an apple in front of those horses once. The way they looked at it, I almost felt bad."
<br><br>
They walk out of earshot.
<br><br>
<<elseif $rng is 3>>
"Where'd you think the milk ends up?" a <<person>> asks.
<br>
"Where'd you think?" a <<person2>><<person>> responds. "In a supermarket. Where else?"
<br>
"No, I mean the," <<person1>><<he>> looks over <<his>> shoulder. "The milk from the special cattle. I'm not drinking it with my tea am I?"
<br>
"I know some gets processed elsewhere. Don't know more than that."
<br><br>
They walk out of earshot.
<br><br>
<<elseif $rng is 4>>
"Heard more strange noises last night," a <<person>> says. "From the south."
<br>
"Just some animal," a <<person2>><<person>> responds. "A wolf, at worst. What, you scared?"
<br>
"You haven't heard it. I'm telling you. Like a screech. I'm asking Remy to change my hours."
<br><br>
They walk out of earshot.
<br><br>
<<elseif $rng is 5>>
"There's no way," a <<person>> says. "One of the teachers would step in."
<br>
"They don't though," a <<person2>><<person>> responds. "Maybe they don't know. Check it out yourself if you don't believe me."
<br>
"You know I don't like that part of town. Smells like shit."
<br>
"Doesn't smell like any shit I've known."
<br><br>
They walk out of earshot.
<br><br>
<<elseif $rng is 6>>
<<set _harper_gender to $NPCName[$NPCNameList.indexOf("Harper")].pronoun>>
"That doctor makes me uncomfortable," a <<person>> says.
<br>
"The kid?" a <<person2>><<person>> laughs. "Don't be daft."
<br>
"<<if _harper_gender is "m">>He's<<else>>She's<</if>> too nice for a place like this. Something's not right."
<br>
"I think you're just afraid of doctors."
<br><br>
They walk out of earshot.
<br><br>
<<elseif $rng is 7>>
"Where'd they get new <<girls>> anyway?" a <<person>> asks. "Just grab em off the street?"
<br>
"Remy knows a few sellers," a <<person2>><<person>> responds. "Dunno how they get them. Police sometimes throw trash our way."
<br>
"Explains the squad car. Thought they were just shaking us down."
<br>
"They probably were."
<br><br>
They walk out of earshot.
<br><br>
<<elseif $rng is 8>>
"That new <<girl>> is cute," a <<person>> says.
<br>
"That new <<if $player.gender_appearance is "m">>bull<<else>>cow<</if>> you mean," a <<person2>><<person>> responds.
<br>
"Right. Tasty looking thing."
<br>
"Just don't get any ideas. Remy don't like us interfering."
<br><br>
They walk out of earshot.
<br><br>
<<elseif $rng is 9>>
"Wish they let us see the photos," a <<person>> says.
<br>
"Aye," a <<person2>><<person>> responds. "Asked that photographer for a peek. <<if $NPCName[$NPCNameList.indexOf("Niki")].pronoun is "m">>He<<else>>She<</if>> ignored me."
<br>
"They must be selling em to someone."
<br>
"Perverts richer than us, I guess."
<br><br>
They walk out of earshot.
<br><br>
<</if>>
<<endevent>>
<</nobr>><</widget>>
<<widget "passoutremy">><<nobr>>
<<passout>>
You've pushed yourself too much. You pass out.
<br><br>
<<link [[Next|Livestock Passout]]>><<pass 60>><<set $stress -= 4000>><</link>>
<br>
<</nobr>><</widget>>
<<widget "livestock_bodywriting">><<nobr>>
<<if $skin[_bodypart].writing>>
<<bodywriting_clear _bodypart>>
<</if>>
<<set $rng to random(1, 6)>>
<<switch $rng>>
<<case 1>>
<<add_bodywriting _bodypart remys_cattle tattoo>>
<<case 2>>
<<if $player.gender_appearance is "m">>
<<add_bodywriting _bodypart remys_bull tattoo>>
<<else>>
<<add_bodywriting _bodypart remys_cow tattoo>>
<</if>>
<<case 3>>
<<if $player.gender_appearance is "m">>
<<add_bodywriting _bodypart remys_bull tattoo>>
<<else>>
<<add_bodywriting _bodypart dairy_cow tattoo>>
<</if>>
<<case 4>>
<<add_bodywriting _bodypart milk_me tattoo>>
<<case 5>>
<<add_bodywriting _bodypart animal tattoo>>
<<case 6>>
<<add_bodywriting _bodypart breedable tattoo>>
<</switch>>
<</nobr>><</widget>>
<<widget "milking_img">><<nobr>>
<<if $images is 1>>
<<machine_init>>
<<if $penisexist is 1 and $breastfeedingdisable is "f">>
<<if $args[0]>>
<<prop haybale milk penis_pump breast_pump $args[0]>>
<<else>>
<<prop haybale milk penis_pump breast_pump>>
<</if>>
<<timed 100ms>>
<<combatimg>>
<br><br>
<</timed>>
<<elseif $breastfeedingdisable is "f">>
<<if $args[0]>>
<<prop haybale milk breast_pump $args[0]>>
<<else>>
<<prop haybale milk breast_pump>>
<</if>>
<<timed 100ms>>
<<combatimg>>
<br><br>
<</timed>>
<</if>>
<</if>>
<</nobr>><</widget>><<set $location to "moor">><<set $outside to 1>><<effects>>
You are on the moor.
<<if $moor gte 100>>
A great castle looms above, despite being ruined and half-sunken into the peat.
<<elseif $moor gte 51>>
Water bubbles up from unseen wells, running between the bushes and rocks. The ground is uneven and treacherous.
<<elseif $moor gte 21>>
The bushes and rock formations make travelling difficult.
<<elseif $moor gte 1>>
Plains of heather stretch in all directions.
<<else>>
You see farmland on the horizon, and the sea beyond.
<</if>>
<<if $weather.current is "rain">>
There are few places to hide from the rain.
<<elseif $weather.current is "snow">>
A sheen of snow covers everything.
<</if>>
<br><br>
<<set $danger to random(1, 10000)>><<set $dangerevent to 0>>
<<if $eventskip is 0>>
<<if $danger gte (9900 - $allure)>>
<<else>>
<</if>>
<<else>>
<<if $moor lt 100>>
Go deeper into the moor.
<br>
<<link [[Carefully|Moor]]>><<set $moor += 5>><<set $forestmod to 0.5>><</link>>
<br>
<<link [[Normally|Moor]]>><<set $moor += 5>><<set $forestmod to 1>><</link>>
<br>
<<link [[Quickly|Moor]]>><<set $moor += 5>><<set $forestmod to 3>><</link>>
<</if>>
<<if $moor gt 0>>
Walk toward the coast.
<br>
<<link [[Carefully|Moor]]>><<set $moor -= 5>><<set $forestmod to 0.5>><</link>>
<br>
<<link [[Normally|Moor]]>><<set $moor -= 5>><<set $forestmod to 1>><</link>>
<br>
<<link [[Quickly|Moor]]>><<set $moor -= 5>><<set $forestmod to 3>><</link>>
<</if>>
<</if>>
<<set $eventskip to 0>><<set $outside to 1>><<effects>><<set $lock to 200>>
<<if $skulduggery gte $lock>>
<span class="green">The lock looks easy to pick.</span>
<br><br>
<<link [[Pick it (0:10)|Riding School]]>><<pass 10>><<crimeup 20>><</link>><<crime>>
<br>
<<else>>
<span class="red">The lock looks beyond your ability to pick.</span><<skulduggeryrequired>>
<br><br>
<</if>>
<<link [[Leave|Farmland]]>><</link>>
<br><<set $outside to 1>><<set $location to "farm">><<effects>>
You are at Remy's riding school. Stables surround a central courtyard. A small office sits to one side. A dirt track leads into the surrounding countryside. Lessons cost £25.
<br><br>
<<if $daystate isnot "night" and $hour isnot $closinghour>>
Several people chat in the courtyard, waiting for the next lesson to begin.
<br><br>
<</if>>
<<if $stress gte 10000>>
<<passoutfarmroad>>
<<elseif $hour is $closinghour>>
It's closing time. The horses are being herded into their stables, and the customers from the grounds. <<if $exposed gte 1>>You skulk away before anyone sees your <<lewdness>>.<</if>>
<br><br>
<<link [[Next|Farmland]]>><</link>>
<br>
<<elseif $daystate is "night">>
<<if $hour isnot $closinghour and $ridingschooltheft isnot 1>>
<<link [[Examine the office building|Riding School Register]]>><</link>>
<br>
<</if>>
<<link [[Leave|Farmland]]>><</link>>
<br>
<<else>>
<<if $ridingschoolintro is undefined>>
<<set $ridingschoolintro to 0>>
<<if $remy_seen is "livestock">>
<<npc Remy>><<person1>>A horse trots up to you. Upon its back sits Remy, <<if $pronoun is "m">><<his>> pale brown hair flicking in the breeze<<else>><<his>> pale brown hair tied in a neat bun<</if>>. You tense as memories of your treatment at <<his>> farm invade your mind. However, there's no domineering malice in <<his>> eyes this time. There's no recognition at all.
<br><br>
"Welcome to my riding school," <<he>> says as the horse comes to a stop. "I'm Remy. We offer lessons on both riding and caring for horses. I hope we can be of service."
<br><br>
<<He>> spurs <<his>> horse to a trot, and rides away.
<br><br>
<<link [[Next|Riding School]]>><<endevent>><</link>>
<br>
<<elseif $remy_seen is "farm">>
<<npc Remy>><<person1>>A horse trots up to you. Upon its back sits Remy, <<if $pronoun is "m">><<his>> short, pale brown hair flicking in the breeze<<else>><<his>> pale brown hair tied in a neat bun<</if>>.
<br><br>
"Welcome to my riding school," <<he>> says as the horse comes to a stop. "I'm glad you could make it. We offer lessons on both riding and caring for horses. I hope we can be of service."
<br><br>
<<He>> spurs <<his>> horse to a trot, and rides away.
<br><br>
<<link [[Next|Riding School]]>><<endevent>><</link>>
<br>
<<else>>
<<npc Remy>><<person1>>A horse trots up to you. Upon its back sits a <<if $pronoun is "m">>man with short, pale brown hair flicking in the breeze<<else>>woman with pale brown hair tied in a neat bun<</if>>.
<br><br>
"Welcome to my riding school," <<he>> says as the horse comes to a stop. "I'm Remy. We offer lessons on both riding and caring for horses. I hope we can be of service."
<br><br>
<<He>> spurs <<his>> horse to a trot, and rides away.
<br><br>
<<link [[Next|Riding School]]>><<endevent>><</link>>
<br>
<</if>>
<<set $remy_seen to "riding_school">>
<<elseif $remy_seen is "livestock">>
<<npc Remy>><<person1>>A horse trots up to you. Upon its back sits Remy, <<if $pronoun is "m">><<his>> pale brown hair flicking in the breeze<<else>><<his>> pale brown hair tied in a neat bun<</if>>. You tense as memories of your treatment at <<his>> farm invade your mind. However, there's no domineering malice in <<his>> eyes this time. There's no recognition at all.
<br><br>
"It's good to see you again," <<he>> says as the horse comes to a stop. "I hope we can be of service."
<br><br>
<<He>> spurs <<his>> horse to a trot, and rides away.
<br><br>
<<link [[Next|Riding School]]>><<endevent>><</link>>
<br>
<<set $remy_seen to "riding_school">>
<<else>>
<<if $money gte 2500>>
<<link [[Take riding lesson (1:00)|Riding School Lesson]]>><<set $riding_lesson to 0>><<set $money -= 2500>><<set $thighskill += 9>><</link>><<gtiredness>> | <span class="green">+ Thigh skill</span>
<br>
<</if>>
<<link [[Leave|Farmland]]>><</link>>
<br>
<</if>>
<</if>><<effects>>
<<if $riding_lesson is 0>>
<<if $leftarm is "bound" or $rightarm is "bound">>
"You can't ride like that," Remy says, untying your arms with deft movements. "Better."
<<unbind>>
<br><br>
<</if>>
<<if $monsterchance gte 1 and $hallucinations gte 1 or $monsterchance gte 1 and $monsterhallucinations is "f">>
<<if $malechance lt random(1, 100)>>
Remy assigns you to a centaur, who watches as you <<thightext>> climb into the saddle.
<<set $steed to "female">>
<<else>>
Remy assigns you to a centaur, who watches as you <<thightext>> climb into the saddle.
<<set $steed to "male">>
<</if>>
<<else>>
<<if $beastmalechance lt random(1, 100)>>
Remy assigns you to a mare. You <<thightext>> climb into the saddle.
<<set $steed to "mare">>
<<else>>
Remy assigns you to a stallion. You <<thightext>> climb into the saddle.
<<set $steed to "stallion">>
<</if>>
<</if>>
Once the other students finish climbing into theirs, Remy leads the procession down the dirt track leading into the countryside.
<<else>>
The lesson continues. Remy rides up and down the procession, giving pointers on proper control.
<</if>>
<<if $thighskill gte 1000>>
You keep the <<steed_text>> under control with subtle leg movements. It's almost boring. You've learned all you can from these lessons.
<<elseif $thighskill gte 800>>
You keep the <<steed_text>> under control with subtle leg movements, requiring only the occasional correction with the reins.
<<elseif $thighskill gte 600>>
Between careful rein use and thigh movements, you manage to keep control of the <<steed_text>>
<<elseif $thighskill gte 400>>
You keep a firm grip on the reins, but the <<steed_text>> considers your movements suggestions, rather than commands.
<<elseif $thighskill gte 200>>
You pull the reins this way and that, but it's a struggle to keep the <<steed_text>> under control.
<<else>>
The <<steed_text>> almost throws you off. Only Remy's presence keeps <<steed_him>> in line.
<</if>>
<br><br>
<<if $riding_lesson gte 3>>
Remy leads you back to the dirt track leading to the riding school. The <<steed_text>> looks tired. <<steed_He>> must be looking forward to a rest.
<br><br>
<<link [[Next|Riding School]]>><<unset $steed>><</link>>
<br>
<<else>>
<<set $riding_lesson += 1>><<pass 20>><<tiredness 2>>
<<set $rng to random(1, 100)>>
<<set $danger to random(1, 10000)>>
<<if $danger gte (9900 - $allure)>>
<<if $rng gte 81>>
Remy leads you to an open field. The steeds are eager to frolic, and become harder to control.
<br><br>
<<if $bestialitydisable is "f">>
<<if $thighskill gte 200>>
Your <<steed_text>> bolts. You manage to remain steady, but nothing you do convinces the steed to stop.
<<else>>
Your <<steed_text>> bolts. All you can do is cling on tight.
<</if>>
<<npc Remy>><<person1>>
You hear Remy shouting somewhere behind, but <<person1>><<his>> voice fades as the <<steed_text>> carries you down a hill and into a wooded dell. <<steed_He>> rears on <<steed_his>> hind legs, throwing you to the ground.
<br><br>
<<steed_He>> turns to face you, a fierceness in <<steed_his>> eyes.
<br><br>
<<link [[Calm it|Riding School Lesson Calm]]>><</link>><<tendingdifficulty 600 1200>>
<br>
<<link [[Brace yourself|Riding School Lesson Brace]]>><</link>>
<br>
<<else>>
<<if $thighskill gte 200>>
You manage to keep yours in line, but some of the newer students lose control. Remy gallops after them, herding them back to the others.
<<else>>
Your <<steed_text>> lurches aside, and gallops. You throw your arms around <<steed_his>> neck and cling as hard as you can, until Remy catches up and grasps the reins, pulling you to a stop.<<gstress>><<stress 6>>
<</if>>
<br><br>
<<link [[Next|Riding School Lesson]]>><</link>>
<br>
<</if>>
<<elseif $rng gte 61>>
<<npc Remy>><<person1>>
Remy leads you to a smooth lane, and pushes <<his>> steed to a trot. The other horses follow suit.
<br><br>
<<endevent>>
<<generate1>><<person1>>
You hear hooves coming up from behind.
<<if $worn.upper.open is 1>>
A <<person>> rides alongside you and grasps the top of your $worn.upper.name. <<He>> tugs it down your chest, revealing your <<undertop>>.<<gtrauma>><<gstress>><<trauma 6>><<stress 6>>
<br><br>
You bat <<his>> arm away and cover yourself before anyone else sees. <<He>> shoots you a mocking smirk before riding on.
<br><br>
<<elseif $worn.upper.set isnot $worn.lower.set>>
A <<person>> rides alongside you and grasps the bottom of your $worn.upper.name. <<He>> pulls it up your chest, revealing your <<undertop>>.<<gtrauma>><<gstress>><<trauma 6>><<stress 6>>
<br><br>
You bat <<his>> arm away and cover yourself before anyone else sees. <<He>> shoots you a mocking smirk before riding on.
<br><br>
<<elseif !$worn.upper.type.includes("naked")>>
A <<person>> rides alongside you. <<He>> leans over and grasps your <<breasts>> through your $worn.upper.name, squeezing and fondling.<<gtrauma>><<gstress>><<garousal>><<trauma 6>><<stress 6>><<arousal 6>>
<br><br>
You bat <<his>> arm away before anyone sees. <<He>> shoots you a mocking smirk before riding on.
<br><br>
<<elseif !$worn.under_upper.type.includes("naked")>>
A <<person>> rides alongside you. <<He>> leans over and grasps your <<breasts>> through your $worn.under_upper.name, squeezing and fondling.<<gtrauma>><<gstress>><<garousal>><<trauma 6>><<stress 6>><<arousal 6>>
<br><br>
You bat <<his>> arm away before anyone sees. <<He>> shoots you a mocking smirk before riding on.
<br><br>
<<else>>
A <<person>> rides alongside you. <<He>> leans over and grasps your <<breasts>>, squeezing and fondling.<<gtrauma>><<gstress>><<garousal>><<trauma 6>><<stress 6>><<arousal 6>>
<br><br>
You bat <<his>> arm away before anyone sees. <<He>> shoots you a mocking smirk before riding on.
<br><br>
<</if>>
<<link [[Get revenge|Riding School Lesson Revenge]]>><<def 1>><<trauma -6>><<stress -6>><</link>><<ltrauma>><<lstress>>
<br>
<<link [[Ignore|Riding School Lesson]]>><<endevent>><</link>>
<br>
<<elseif $rng gte 41>>
Something scurries in front of your <<steed_text>>, and it rears in a panic.
<br><br>
<<if $thighskill gte 400>>
<span class="green">You manage to remain in the saddle.</span> The creature disappears beneath a bush before you can get a good look at it.
<br><br>
"Just a fox," Remy says from up ahead. It looked darker than a fox.
<br><br>
<<else>>
<span class="red">You're thrown from its back,</span> and thud onto the dirt.<<gstress>><<gpain>><<stress 6>><<pain 6>>
<br><br>
"Just a fox," Remy says from up ahead. "Are you alright?" You nod as you climb into the saddle.
<br><br>
<</if>>
<br><br>
<<link [[Next|Riding School Lesson]]>><</link>>
<br>
<<elseif $rng gte 21>>
A <<generate1>><<person1>><<person>> rides up to you. Seems <<he>> wants to chat.
<br><br>
<<link [[Chat|Riding School Lesson Proposition]]>><<ltrauma>><<lstress>><</link>><<ltrauma>><<lstress>>
<br>
<<link [[Ignore|Riding School Lesson Ignore]]>><</link>>
<br>
<<else>>
You ride up a hill, into a dense thicket. The canopy scratches and tears at your clothes.
<br><br>
You feel a tug at your waist. A thin branch has threaded itself through the fabric of your $worn.lower.name. Your <<steed_text>> continues to walk forward, but the branch is taut, and threatens to pull you off the saddle.
<br><br>
<<link [[Tell your steed to stop|Riding School Lesson Stop]]>><</link>><<tendingdifficulty 1 700>>
<br>
<<link [[Hold on|Riding School Lesson Hold]]>><</link>>
<br>
<<link [[Let yourself be pulled off|Riding School Lesson Pulled]]>><<pain 4>><<stress 6>><</link>><<gpain>><<gstress>>
<br>
<</if>>
<<else>>
<<if $rng gte 81>>
Remy leads you to an open field. The steeds are eager to frolic, and become harder to control.
<<if $thighskill gte 200>>
You manage to keep yours in line, but some of the newer students lose control. Remy gallops after them, herding them back to the others.
<<else>>
Your <<steed_text>> lurches aside, and gallops. You throw your arms around <<steed_his>> neck and cling as hard as you can, until Remy catches up and grasps the reins, pulling you to a stop.<<gstress>><<stress 6>>
<</if>>
<br><br>
<<link [[Next|Riding School Lesson]]>><</link>>
<br>
<<elseif $rng gte 61>>
<<npc Remy>><<person1>>
Remy leads you to a smooth lane, and pushes <<his>> steed to a trot. The other horses follow suit.
<<if $thighskill gte 200>>
The wind in your hair is exhilarating.
<<else>>
You bounce along, unable to do more than cling for safety.<<gstress>><<stress 6>>
<</if>>
<br><br>
<<link [[Next|Riding School Lesson]]>><<endevent>><</link>>
<br>
<<elseif $rng gte 41>>
Remy leads you across a tranquil meadow.<<lstress>><<stress -6>>
<br><br>
<<link [[Next|Riding School Lesson]]>><</link>>
<br>
<<elseif $rng gte 21>>
<<generate1>><<person1>>A <<person>> rides alongside you. Seems <<he>> wants to chat.
<br><br>
<<link [[Chat|Riding School Lesson Chat]]>><<ltrauma>><<lstress>><</link>><<ltrauma>><<lstress>>
<br>
<<link [[Ignore|Riding School Lesson Ignore]]>><</link>>
<br>
<<else>>
You're led up a hill, into a dense copse of trees. Plump fruit hangs from overhanging branches.
<br><br>
<<link [[Grab one|Riding School Lesson Grab]]>><</link>>
<br>
<<link [[Ignore|Riding School Lesson]]>><</link>>
<br>
<</if>>
<</if>>
<</if>><<effects>>
<<if $tending gte random(1, 700)>>
You tell the <<steed_text>> to stop. <span class="green">It hears the urgency in your voice,</span> and halts in its tracks. You fumble with the branch until you manage to free your $worn.lower.name, then spur on your steed once more.
<br><br>
<<link [[Next|Riding School Lesson]]>><</link>>
<br>
<<else>>
You tell the <<steed_text>> to stop. <span class="red"><<steed_He>> ignores you.</span> You cling on tight as the branch continues to tug.
<br><br>
<<link [[Next|Riding School Lesson Hold]]>><</link>>
<br>
<</if>><<effects>>
You cling to the saddle. The branch pulls against your $worn.lower.name, until it tears free.
<<if $worn.lower.integrity lte 50>>
You feel a breeze, and look behind you. <span class="red">The tattered remains of your $worn.lower.name hang from the branch. The wind snatches it into the canopy.</span>
<br><br>
<<set $worn.lower.integrity -= 50>><<integritycheck no_text>><<exposure>>
<<covered>> No one seems to have noticed your predicament.<<gstress>><<stress 6>>
<br><br>
<<link [[Ride for cover|Riding School Lesson Ride]]>><</link>>
<br>
<<link [[Ask Remy for something to cover with|Riding School Lesson Ask]]>><<trauma 6>><<stress 6>><<npcincr Remy dom 1>><<fameexhibitionism 10>><</link>><<gtrauma>><<gstress>><<gdom>>
<br>
<<else>>
<<set $worn.lower.integrity -= 50>>
Your clothing is worse for wear, but you manage to remain in the saddle.
<br><br>
<<link [[Next|Riding School Lesson]]>><<endevent>><</link>>
<br>
<</if>><<effects>>
The branch pulls you from the saddle, and you thud to the dirt.
<br><br>
You run to catch up with your <<steed_text>>. Someone laughs as you climb atop it.
<br><br>
<<link [[Next|Riding School Lesson]]>><</link>>
<br><<effects>>
You ride up the procession, doing your best to keep yourself covered. You hope no one will notice. They do.
<br><br>
<<if random(1, 2) is 2>>
"<<pShes>> riding bottomless."
<<else>>
"Is <<pshe>> naked from the waist down?"
<</if>>
<br>
<<if random(1, 2) is 2>>
"Get dressed, <<girl>>!"
<<else>>
"No compliants from me."
<</if>>
<br>
<<if random(1, 2) is 2>>
"How bold."
<<else>>
"What a <<slut>>."
<</if>>
<br><br>
<<npc Remy>><<person1>>
You're blushing furiously when you reach Remy. <<He>> regards you with amusement. "I think I've got something," <<he>> says, rummaging in a bag tied to <<his>> steed's side. "Here we are." <<He>> hands you a towel. You tie it around your waist as quick as you can.
<br><br>
<<towelup>>
<<link [[Next|Riding School Lesson]]>><<endevent>><</link>>
<br><<effects>>
You steer the <<steed_text>> into the trees, away from prying eyes. You ride down the hill and emerge in a clearing. A crumbling old building stands in the middle. Part of the ceiling has collapsed into the doorway, leaving only a small aperture.
<br><br>
Perhaps there are clothes inside.
<<if $physiquesize lte 6000>>
If you move some of the smaller bits of debris, you small frame should have no trouble squeezing through.
<<else>>
<</if>>
<br><br>
<<if $physiquesize lte 6000>>
<<link [[Clear the debris then crawl through the hole|Riding School Lesson Crawl Tiny]]>><</link>><<small_text>>
<br>
<</if>>
<<link [[Crawl through the hole|Riding School Lesson Crawl]]>><</link>>
<br>
<<link [[Build a skirt from plants instead|Riding School Lesson Plants]]>><</link>>
<br><<effects>>
You drop to your knees, scoop out some of the debris, then squeeze into the dark and dusy interior.
<br><br>
<<link [[Next|Riding School Lesson Building]]>><</link>>
<br><<effects>>
You drop to your knees and crawl inside. The interior is dark and dusty. You get your head and shoulders through, then your chest, but your waist proves just a little too thick.
<br><br>
<<if $bestialitydisable is "f">>
You push against the wall and wiggle your hips. You're making progress, but then something wet touches your <<bottom>>. It's a tongue.
<<if $steed is "male" or $steed is "female">>
"I can't help it," says the centaur, <<steed_his>> voice muffled by the rubble. "Your skin is so salty."<<gstress>><<garousal>><<stress 6>><<arousal 6>>
<br><br>
<<else>>
A very long tongue. Its the horse.<<gstress>><<garousal>><<stress 6>><<arousal 6>>
<br><br>
<</if>>
<<link [[Plead|Riding School Lesson Plead]]>><</link>><<tendingdifficulty 400 1200>>
<br>
<<link [[Kick|Riding School Lesson Kick]]>><</link>><<physiquedifficulty 4000 $physiquemax>>
<br>
<<link [[Endure|Riding School Lesson Endure]]>><<trauma 6>><<stress 6>><<arousal 6>><</link>><<gtrauma>><<gstress>><<garousal>>
<br>
<<else>>
You push against the wall and wiggle your hips, until you at last slide through.<<gpain>><<pain 4>>
<br><br>
<<link [[Next|Riding School Lesson Building]]>><</link>>
<br>
<</if>><<effects>>
<<if $submissive gte 1150>>
"St-stop," you say. "That tickles."
<<elseif $submissive lte 850>>
"Fuck off or you're getting a broken nose," you say.
<<else>>
"Cut it out," you say.
<</if>>
<br><br>
<<if $tending gte random(400, 1200)>>
<<if $steed is "male" or $steed is "female">>
"Sorry," the <<steed_text>> says. <span class="green">It backs a way from you.</span>
<<else>>
The <<steed_text>> responds to something in your voice, <span class="green">and backs away from you.</span>
<</if>>
<br><br>
You keep pushing against the wall until, at last, your hips slide through. You climb to your feet.
<br><br>
<<link [[Next|Riding School Lesson Building]]>><</link>>
<br>
<<else>>
<span class="red">The <<steed_text>> ignores you.</span> <<steed_He>> continues the assault.
<br><br>
<<link [[Next|Riding School Lesson Endure]]>><</link>>
<br>
<</if>><<effects>>
<<if $physique gte random(4000, $physiquemax)>>
You kick at the <<steed_text>>, <span class="green">and <<steed_he>> backs away from you.</span>
<br><br>
<<link [[Next|Riding School Lesson Building]]>><</link>>
<br>
<<else>>
<<if $steed is "male" or $steed is "female">>
You kick at the <<steed_text>>, <span class="red">but <<steed_he>> grasps your ankles and holds them down.</span><br><br>
<<else>>
You kick at the <<steed_text>>, <span class="red">but <<steed_he>> isn't swayed.</span>
<</if>>
<<steed_He>> continues the assault.
<br><br>
<<link [[Next|Riding School Lesson Endure]]>><</link>>
<br>
<</if>><<effects>>
You brace yourself.
<<if $steed is "male" or $steed is "female">>
<<if !$worn.under_upper.type.includes("naked")>>
<<if $worn.under_upper.set is $worn.under_lower.set>>
Strong fingers grasp the bottom of your $worn.under_upper.name, and tug it down your shoulders, chest, waist, and thighs, until it's bunched at your knees. A breeze caresses your <<bottom>>.
<<else>>
Strong fingers grasp your $worn.under_lower.name, and tug it down your thighs, bunching it at your knees. A breeze caresses your <<bottom>>.
<</if>>
<br><br>
<<else>>
<</if>>
You feel <<steed_his>> breath against your cheeks a moment before the tongue assaults your rear again.
<<if $worn.genitals.anal_shield is 1>>
Your $worn.genitals.name proves no defence against the squirming menace.
<<else>>
<</if>>
<<steed_He>> grasps your hips and lifts your <<bottom>> into the air, letting <<steed_him>> attack from different angles.
<br><br>
<<if $analdisable is "f">>
Nowhere is safe. <<steed_He>> wriggles <<steed_his>> tongue against your anus, before plunging inside. It squirms within, extending and retracting, wriggling deeper and deeper.
<<else>>
<</if>>
<br><br>
You keep pushing against the wall until, at last, your hips slide through. You escape the <<steed_text>> and <<steed_his>> incessant licking,
<<if !$worn.under_lower.type.includes("naked")>>
fix your clothing, and rise to your feet.
<<else>>
and rise to your feet.
<</if>>
<br><br>
<<link [[Next|Riding School Lesson Building]]>><</link>>
<br>
<<else>>
<<if !$worn.under_upper.type.includes("naked")>>
<<if $worn.under_upper.set is $worn.under_lower.set>>
The strong tongue grasps the bottom of your $worn.under_upper.name, and tugs it down your shoulders, chest, waist, and thighs, until it's bunched at your knees. A breeze caresses your <<bottom>>.
<<else>>
The strong tongue grasps your $worn.under_lower.name, and tugs it down your thighs, bunching it at your knees. A breeze caresses your <<bottom>>.
<</if>>
<br><br>
<<else>>
<</if>>
You feel <<steed_his>> breath against your cheeks a moment before the tongue assaults your rear again.
<<if $worn.genitals.anal_shield is 1>>
Your $worn.genitals.name proves no defence against the squirming menace.
<<else>>
<</if>>
Each lick is thick, wet and long.
<br><br>
<<if $analdisable is "f">>
Nowhere is safe. <<steed_He>> wriggles <<steed_his>> tongue against your anus, before plunging inside. It squirms inside you, extending and retracting, wriggling deeper and deeper.
<<else>>
<</if>>
<br><br>
You keep pushing against the wall until, at last, your hips slide through. You escape the <<steed_text>> and <<steed_his>> incessant licking,
<<if !$worn.under_lower.type.includes("naked")>>
fix your clothing, and rise to your feet.
<<else>>
and rise to your feet.
<</if>>
<br><br>
<<link [[Next|Riding School Lesson Building]]>><</link>>
<br>
<</if>><<effects>>
It's dark, with only a little natural light entering through a small window. You can make out a decaying cabinet. Perhaps there are clothes inside.
<br><br>
You open the doors, and cough at the scatter of dust. Something heavy thuds to the ground. As the dust clears you make out a metallic glint. It's a grenade.
<br><br>
<<set $antiquemoney += 80>><<museumAntiqueStatus "antiquegrenade" "found">>
You almost panic, but the pin is still in. It also looks old. So old that it can't still be live, surely. A collector would be interested in this.
<br><br>
<<link [[Next|Riding School Lesson Building 2]]>><</link>>
<br><<effects>>
There are no clothes in the cabinet, but there is an old towel. It's still in good condition. You tie it firm around your waist, and squeeze back through the hole.
<br><br>
<<lowerwear 3>>
You mount your <<steed_text>>, and spur it toward the thicket. You ride up the hill, until you find the dirt road. The procession is gone, so you trot until you catch up to them.
<br><br>
<<link [[Next|Riding School Lesson]]>><</link>>
<br><<effects>>
You search among the wild grass for suitable material. You find a number of firm, long fronds, and build a skirt around your waist. It's not ideal, and you doubt you could remove it without destroying it, but it keeps you covered at least.
<br><br>
<<lowerwear 8>>
You mount your <<steed_text>>, and spur it toward the thicket. You ride up the hill, until you find the dirt road. The procession is gone, so you trot until you catch up to them.
<br><br>
<<link [[Next|Riding School Lesson]]>><</link>>
<br><<effects>>
You ride after the <<person>>, who seems to have already forgotten about you. You get close enough to strike.
<br><br>
<<set $skulduggerydifficulty to 300>>
<<link [[Strip|Riding School Lesson Strip]]>><</link>><<skulduggerydifficulty>>
<br>
<<link [[Shove|Riding School Lesson Shove]]>><</link>><<physiquedifficulty 1 12000>>
<br><<effects>>
You lean behind the <<person>>, and tap <<him>> on the opposite shoulder.
<br><br>
<<skulduggerycheck>>
<<if $skulduggerysuccess is 1>>
<span class="green"><<He>> turns away from you.</span> You grasp the hem of <<his>> shirt, and after a brief struggle, tug it up and over <<his>> head.
<br><br>
<<if $skulduggery lte ($skulduggerydifficulty + 100)>>
<<skulduggeryskilluse>>
<<else>>
<span class="blue">That was too easy. You didn't learn anything.</span>
<br><br>
<</if>>
<<if $pronoun is "f">>
<<if $rng gte 51>>
<<Hes>> wasn't wearing anything underneath. You ride away with <<his>> shirt held high, blowing in the wind. <<He>> spurs after you, covering <<his>> <<print $NPCList[0].breastsdesc>> with one arm.
<<else>>
You ride away with <<his>> shirt held high, blowing in the wind. <<He>> spurs after you, covering <<his>> bra with one arm.
<</if>>
<<else>>
You ride away with <<his>> shirt held high, blowing in the wind. <<He>> spurs after you.
<</if>>
<br><br>
Remy ends the chase by riding in front of you, but not before everyone in the class gets to see the <<persons>> humiliation. <<He>> snatches the shirt back with a huff.
<br><br>
<<link [[Next|Riding School Lesson]]>><<endevent>><</link>>
<br>
<<else>>
You try to tap the <<person>> on the opposite shoulder as a distraction, <span class="red">but slip from the saddle instead.</span> You thud to the dirt.<<gpain>><<gstress>><<pain 4>><<stress 6>>
<br><br>
<<if $skulduggery lte ($skulduggerydifficulty + 100)>>
<<skulduggeryskilluse>>
<<else>>
<span class="blue">That was too easy. You didn't learn anything.</span>
<br><br>
<</if>>
The <<person>> laughs as you climb back into your saddle.
<br><br>
<<link [[Next|Riding School Lesson]]>><<endevent>><</link>>
<br>
<</if>><<effects>>
<<if $physique gte random(1, 12000)>>
You shove the <<person>>, and <span class="green"><<he>> tumbles from the saddle</span>. Someone laughs.
<br><br>
You can't contain the smirk as you ride away.
<br><br>
<<link [[Next|Riding School Lesson]]>><<endevent>><</link>>
<br>
<<else>>
You try to shove the <<person>>, <span class="red">but slip from the saddle</span>. You tumble to the dirt.
<br><br>
The <<person>> laughs as you climb back atop your <<steed_text>>.
<br><br>
<<link [[Next|Riding School Lesson]]>><<endevent>><</link>>
<br>
<</if>><<effects>>
<<if $steed is "male" or $steed is "female">>
<<if $submissive gte 1150>>
"Pl-please don't hurt me," you say, trying to remain calm. "I didn't do anything to hurt you."
<<elseif $submissive lte 850>>
"Knock if off," you say, trying to remain calm. "Or I'll knock some sense into you."
<<else>>
"Please calm down," you say, trying to remain calm yourself. "I mean you no harm."
<</if>>
<<else>>
You try to remain calm, and make soothing noises as the beast approaches.
<</if>>
<<if $tending gte random(600, 1200)>>
<span class="green">The <<steed_text>> stops.</span>
<<if $steed is "male" or $steed is "female">>
<<steed_He>> raises a palm to <<steed_his>> face and shakes <<steed_his>> head. "I'm sorry," <<steed_he>> says. "I don't know what came over me."
<<else>>
<<steed_He>> shakes <<steed_his>> head. The malice is gone.
<</if>>
<br><br>
You ride back to the others. You hear voices calling as you draw closer, until you crest a ridge and see the rest of the procession. Remy rides over to make sure you and your steed are okay.
<br><br>
<<link [[Next|Riding School Lesson]]>><</link>>
<br>
<<else>>
<span class="red">The <<steed_text>> charges,</span> knocking you down and taking position above you.
<br><br>
<<link [[Next|Riding School Horse Rape]]>><<set $molestationstart to 1>><</link>>
<br>
<</if>><<effects>>
You brace yourself as the horse charges, knocking you down and taking position above you.
<br><br>
<<link [[Next|Riding School Horse Rape]]>><<set $molestationstart to 1>><</link>>
<br><<if $molestationstart is 1>>
<<set $molestationstart to 0>>
<<controlloss>>
<<violence 1>>
<<neutral 1>>
<<molested>>
<<steed_init>>
<</if>>
<<effects>>
<<effectsman>>
<br><br>
<<beast $enemyno>>
<br><br>
<<stateman>>
<br><br>
<<actionsman>>
<<if $enemyhealth lte 0>>
<span id="next"><<link [[Next|Riding School Horse Rape Finish]]>><</link>></span><<nexttext>>
<<elseif $enemyarousal gte $enemyarousalmax>>
<span id="next"><<link [[Next|Riding School Horse Rape Finish]]>><</link>></span><<nexttext>>
<<else>>
<span id="next"><<link "Next">><<script>>state.display(state.active.title, null)<</script>><</link>></span><<nexttext>>
<</if>><<effects>>
<<if $enemyarousal gte $enemyarousalmax>>
<<beastejaculation>>
The <<steed_text>> collapses to the leaf-strewn ground beside you.
<br><br>
<<elseif $enemyhealth lte 0>>
The <<steed_text>> rears up and away from you, where it loses its footing and slips to the ground.
<br><br>
<</if>>
<<tearful>> you struggle to your feet. The <<steed_text>> does likewise, the malice gone.
<<if $steed is "male" or $steed is "female">>
<<steed_He>> raises a palm to <<steed_his>> face and shakes <<steed_his>> head. "I'm sorry," <<steed_he>> says. "I don't know what came over me."
<<else>>
It shakes its head, as if waking from a nap.
<</if>>
<br><br>
<<clothesontowel>>
<<endcombat>>
You ride back to the others. You hear voices calling as you draw closer, until you crest a ridge and see the rest of the procession. Remy rides over to make sure you and your steed are okay.
<br><br>
<<link [[Next|Riding School Lesson]]>><</link>>
<br><<effects>>
You reach up, and manage to snag one off the branch. Greens and purples blend together on its skin. You can smell a sweet aroma at a distance.
<br><br>
"Don't eat the fruit," Remy says from further up the procession. "It's toxic without preparation."
<br><br>
<<link [[Eat it anyway|Riding School Lesson Eat]]>><<def 1>><<set $drugged += 60>><<stress -6>><</link>><<garousal>><<lstress>>
<br>
<<link [[Throw it away|Riding School Lesson]]>><</link>>
<br><<effects>>
You disregard Remy's warning, and bite into the purple fruit. It's sweet. So sweet. The delicate flesh melts in your mouth, leaving a soothing trail as it slides down your throat.
<br><br>
You eat until only a large seed remains. You throw it aside.
<br><br>
A few moments later you feel lightheaded. An unnatural warmth builds within you.
<br><br>
<<link [[Next|Riding School Lesson]]>><</link>>
<br><<effects>>
You have a pleasant time chatting with the <<person>>.
<<if $rng gte 81>>
<<He>> tells you <<hes>> taken up lessons so <<he>> can spend more time in the countryside.
<<elseif $rng gte 61>>
<<He>> talks about <<his>> life out in the countryside.
<<elseif $rng gte 41>>
<<He>> talks about <<his>> work and home life.
<<elseif $rng gte 21>>
<<He>> talks about <<his>> hobbies.
<<else>>
<<He>> encourages you to stay in school.
<</if>>
<br><br>
<<link [[Next|Riding School Lesson]]>><<endevent>><</link>>
<br><<effects>>
You pull away from the <<person>>.
<br><br>
<<link [[Next|Riding School Lesson]]>><<endevent>><</link>>
<br><<effects>>
You have a pleasant time chatting with the <<person>>, until <<he>> leans over. "How about we find somewhere secluded?" <<he>> whispers. "They won't notice we're gone."
<br><br>
<<link [[Accept|Riding School Lesson Accept]]>><</link>><<promiscuous1>>
<br>
<<link [[Refuse|Riding School Lesson Ignore]]>><</link>>
<br><<effects>>
The <<person>> and you drop behind the other riders. You turn down a thin track to the side, running alongside a river.
<br><br>
You duck under a bough, and arrive in a small and sheltered clearing. The <<person>> dismounts and reclines on a tree stump.
<br><br>
<<He>> pulls you atop <<him>> as soon as you step close enough.<<promiscuity1>>
<<link [[Next|Riding School Lesson Sex]]>><<set $sexstart to 1>><</link>>
<br><<effects>>
<<if $sexstart is 1>>
<<set $sexstart to 0>>
<<consensual>>
<<set $consensual to 1>>
<<neutral 1>>
<<maninit>>
<<set $enemytrust += 100>>
<</if>>
<<effects>>
<<effectsman>><<man>>
<<stateman>>
<br><br>
<<actionsman>>
<<if $finish is 1>>
<span id="next"><<link [[Next|Riding School Lesson Sex Finish]]>><</link>></span><<nexttext>>
<<elseif $enemyhealth lte 0>>
<span id="next"><<link [[Next|Riding School Lesson Sex Finish]]>><</link>></span><<nexttext>>
<<elseif $enemyarousal gte $enemyarousalmax>>
<span id="next"><<link [[Next|Riding School Lesson Sex Finish]]>><</link>></span><<nexttext>>
<<else>>
<span id="next"><<link [[Next|Riding School Lesson Sex]]>><</link>></span><<nexttext>>
<</if>><<set $outside to 0>><<effects>>
<<if $enemyarousal gte $enemyarousalmax>>
<<ejaculation>>
<<He>> lies back on the stump in contentment for a moment, then looks at <<his>> watch. "We should get back to class," <<he>> says. "Before they notice we're gone."
<<elseif $enemyhealth lte 0>>
The shove the <<person>> away from you. <<He>> tumbles over the stump, and holds <<his>> hands up in surrender. "Alright," <<he>> says. "I get it. I thought you just liked it rough, okay?"
<<else>>
"Getting me worked up for nothing," the <<person>> says as <<he>> adjusts <<his>> clothing.
<</if>>
<br><br>
<<clotheson>>
<<endcombat>>
<<tearful>> you climb atop your <<steed_text>>. You follow the track back to the procession, and trot to catch up.
<br><br>
<<link [[Next|Riding School Lesson]]>><</link>><<widget "steed_text">><<nobr>>
<<if $steed is "male">>
<<set _text_output to "centaur">>
<<elseif $steed is "female">>
<<set _text_output to "centaur">>
<<elseif $steed is "mare">>
<<set _text_output to "mare">>
<<elseif $steed is "stallion">>
<<set _text_output to "stallion">>
<</if>>
<<print _text_output>>
<</nobr>><</widget>>
<<widget "steed_he">><<nobr>>
<<if $steed is "male">>
<<set _text_output to "he">>
<<elseif $steed is "female">>
<<set _text_output to "she">>
<<elseif $steed is "mare">>
<<set _text_output to "it">>
<<elseif $steed is "stallion">>
<<set _text_output to "it">>
<</if>>
<<print _text_output>>
<</nobr>><</widget>>
<<widget "steed_He">><<nobr>>
<<if $steed is "male">>
<<set _text_output to "He">>
<<elseif $steed is "female">>
<<set _text_output to "She">>
<<elseif $steed is "mare">>
<<set _text_output to "It">>
<<elseif $steed is "stallion">>
<<set _text_output to "It">>
<</if>>
<<print _text_output>>
<</nobr>><</widget>>
<<widget "steed_him">><<nobr>>
<<if $steed is "male">>
<<set _text_output to "him">>
<<elseif $steed is "female">>
<<set _text_output to "her">>
<<elseif $steed is "mare">>
<<set _text_output to "it">>
<<elseif $steed is "stallion">>
<<set _text_output to "it">>
<</if>>
<<print _text_output>>
<</nobr>><</widget>>
<<widget "steed_his">><<nobr>>
<<if $steed is "male">>
<<set _text_output to "his">>
<<elseif $steed is "female">>
<<set _text_output to "her">>
<<elseif $steed is "mare">>
<<set _text_output to "its">>
<<elseif $steed is "stallion">>
<<set _text_output to "its">>
<</if>>
<<print _text_output>>
<</nobr>><</widget>>
<<widget "steed_init">><<nobr>>
<<if $steed is "male">>
<<if $cbchance gte random(1, 100)>>
<<beastNEWinit 1 horse m vagina monster>>
<<set $NPCList[_n].stance to "top">><<set $position to "missionary">><<set $position_lock to 1>>
<<else>>
<<beastNEWinit 1 horse m penis monster>>
<<set $NPCList[_n].stance to "top">><<set $position to "doggy">><<set $position_lock to 1>>
<</if>>
<<elseif $steed is "female">>
<<if $dgchance gte random(1, 100)>>
<<beastNEWinit 1 horse f penis monster>>
<<set $NPCList[_n].stance to "top">><<set $position to "doggy">><<set $position_lock to 1>>
<<else>>
<<beastNEWinit 1 horse f vagina monster>>
<<set $NPCList[_n].stance to "top">><<set $position to "missionary">><<set $position_lock to 1>>
<</if>>
<<elseif $steed is "mare">>
<<beastNEWinit 1 horse f vagina beast>>
<<set $NPCList[_n].stance to "top">><<set $position to "missionary">><<set $position_lock to 1>>
<<else>>
<<beastNEWinit 1 horse m penis beast>>
<<set $NPCList[_n].stance to "top">><<set $position to "doggy">><<set $position_lock to 1>>
<</if>>
<<prop haybale>>
<</nobr>><</widget>><<set $outside to 1>><<set $location to "alley">><<effects>><<set $bus to "commercial">>
You are in an alleyway in the commercial district.
<<if $daystate is "day">>
You can hear the commotion of the high street.
<<elseif $daystate is "night">>
You hear laughter from a nearby building.
<<else>>
Many doors stand open and you hear voices within.
<</if>>
There's a ladder to your left, you think it will take you to the rooftops.
<<streeteffects>>
<br><br>
<<if $exposed gte 1>>
<<exhibitionism "alley">>
<<if $daystate isnot "night">>
Connudatus street is packed with stalls. You might be able to cross the street by hiding under them. If something went wrong however, you'd find yourself exposed in the middle of a busy public street.
<br><br>
<</if>>
<</if>>
<<if $arousal gte 10000>>
<<orgasmstreet>>
<</if>>
<<if $stress gte 10000>>
<<passoutalley>>
<<else>>
<<set $danger to random(1, 10000)>><<set $dangerevent to 0>>
<<if $danger gte (9900 - $allure) and $eventskip is 0>>
<<eventsstreet>>
<<else>>
<<if $map.top is true>>
<<map "commercial">>
<br>
<</if>>
Places of interest
<br>
<<if $daystate isnot "night" and $exposed gte 1>>
<<link [[Sneak under the stalls (0:10)|Stalls Ex]]>><<pass 10>><</link>>
<br>
<<if $exposed gte 2>>
<<if $exhibitionism gte 75>>
<<link [[Cross the High Street into the park (0:05)|Cream Ex Naked]]>><</link>><<if $ex_cream isnot 1>><<exhibitionist5>><</if>>
<br>
<</if>>
<</if>>
<<if $exposed is 1>>
<<if $exhibitionism gte 35>>
<<link [[Cross the High Street into the park (0:05)|Cream Ex Undies]]>><</link>><<if $ex_cream isnot 1>><<exhibitionist3>><</if>>
<br>
<</if>>
<</if>>
<</if>>
<<link [[Climb the ladder (0:02)->Commercial rooftops]]>><<pass 2>><</link>>
<br><br>
<<if $daystate isnot "night" and $exposed gte 1>>
<<else>>
<<add_link "Travel<br>">><<hideDisplay>>
<<connudatus>>
<<cliff>>
<<wolf>>
<<high>>
<<loiter>>
<</if>>
<<add_link "<br>Alternate routes<br>">><<hideDisplay>>
<<if $exposed gte 1 and $daystate isnot "night">>
<<else>>
<<residential>>
<<park>>
<</if>>
<<stormdrain>>
<<displayLinks>>
<<if $map.top isnot true>>
<br>
<<map "commercial">>
<</if>>
<</if>>
<</if>>
<<set $eventskip to 0>>You've pushed yourself too much.
<br><br>
<<passout>>
<<set $safealley to 0>>
<<set $dangeralley to 0>>
<<set $danger to random(1, 10000)>>
<<if $danger gte (9900 - $allure)>><<set $dangeralley to random(1, 100)>><</if>>
<<if $danger lt (9900 - $allure)>><<set $safealley to random(1, 100)>><</if>>
<<if $dangeralley gte 71>>
<<link [[Wake up|Abduction]]>><<set $molestationstart to 1>><</link>>
<<elseif $dangeralley gte 45>>
<<link [[Wake up|Street Wake]]>><</link>>
<<elseif $dangeralley gte 1>>
<<link [[Wake up|Molestation alley]]>><<set $molestationstart to 1>><</link>>
<</if>>
<<if $safealley gte 1>><<ambulance>><</if>>
<<pass 1 hour>>
<<set $trauma +=10>><<set $stress -= 2000>><<if $molestationstart is 1>>
<<set $molestationstart to 0>>
<<controlloss>>
<<violence 1>>
<<neutral 1>>
<<molested>>
<<strangeman2init>>
<</if>>
<<effects>>
<<effectsman>><<man>>
<<stateman>>
<br><br>
<<actionsman>>
<<if $alarm is 1>>
No one comes to your aid.
<<set $alarm to 0>>
<<if $drugged gte 1>>Intoxicated as you are, you couldn't cry very convincingly.<</if>>
<br><br>
<<if $enemyarousal gte $enemyarousalmax>>
<span id="next"><<link [[Next->Industrial Ejaculation]]>><</link>></span><<nexttext>>
<<elseif $enemyhealth lte 0>>
<span id="next"><<link [[Next->Industrial Escape]]>><</link>></span><<nexttext>>
<<else>>
<span id="next"><<link [[Next->Molestation Industrial]]>><</link>></span><<nexttext>>
<</if>>
<<elseif $enemyarousal gte $enemyarousalmax>>
<span id="next"><<link [[Next->Industrial Ejaculation]]>><</link>></span><<nexttext>>
<<elseif $enemyhealth lte 0>>
<span id="next"><<link [[Next->Industrial Escape]]>><</link>></span><<nexttext>>
<<else>>
<span id="next"><<link [[Next->Molestation Industrial]]>><</link>></span><<nexttext>>
<</if>><<effects>>
<<ejaculation>>
<<if $enemyanger gte ($enemyangermax / 5) * 3>>
<<He>> gives you one last smack to the face, then leaves you lying on the ground.
<<violence 3>>
<br><br>
<<elseif $enemyanger gte 1>>
Without a word, <<he>> gets up and leaves you lying on the ground.
<br><br>
<<else>>
Smiling, <<he>> kisses you on the cheek. "This is for you." <<He>> gets up and leaves you lying on the ground.
<<set $money += 500>>
<br>
You've gained £5.
<br><br>
<</if>>
<<stealclothes>>
<br><br>
<<tearful>> you rise to your feet.
<br><br>
<<clotheson>>
<<endcombat>>
<<industrialeventend>><<effects>>
<<He>> recoils in pain, giving you the chance you need to escape. <<tearful>> you keep running until your legs give out and you collapse in a heap.
<br><br><br><br>
<<clotheson>>
<<endcombat>>
<<industrialeventend>><<if $molestationstart is 1>>
<<set $molestationstart to 0>>
<<controlloss>>
<<violence 1>>
<<neutral 1>>
<<molested>>
<<generate1>><<strangeman2init>><<set $enemyanger += 60>>
You awaken to find yourself being dragged behind a dumpster by a strange <<person1>><<person>>.
<</if>>
<<effects>>
<<effectsman>><<man>>
<<stateman>>
<br><br>
<<actionsman>>
<<if $alarm is 1>>
No one comes to your aid.
<<set $alarm to 0>>
<<if $drugged gte 1>>Intoxicated as you are, you couldn't cry very convincingly.<</if>>
<br><br>
<<if $enemyarousal gte $enemyarousalmax>>
<span id="next"><<link [[Next->Alley Ejaculation]]>><</link>></span><<nexttext>>
<<elseif $enemyhealth lte 0>>
<span id="next"><<link [[Next->Alley Escape]]>><</link>></span><<nexttext>>
<<else>>
<span id="next"><<link [[Next->Molestation alley]]>><</link>></span><<nexttext>>
<</if>>
<<elseif $enemyarousal gte $enemyarousalmax>>
<span id="next"><<link [[Next->Alley Ejaculation]]>><</link>></span><<nexttext>>
<<elseif $enemyhealth lte 0>>
<span id="next"><<link [[Next->Alley Escape]]>><</link>></span><<nexttext>>
<<else>>
<span id="next"><<link [[Next->Molestation alley]]>><</link>></span><<nexttext>>
<</if>><<if $molestationstart is 1>>
<<set $molestationstart to 0>>
<<controlloss>>
<<violence 1>>
<<neutral 1>>
<<molested>>
<<strangewoman1init>><<set $enemyanger += 60>><<set $NPCList[0].lefthand to "hair">>
<</if>>
<<effects>>
<<effectsman>><<man>>
<<stateman>>
<br><br>
<<actionsman>>
<<if $alarm is 1>>
No one comes to your aid.
<<set $alarm to 0>>
<<if $drugged gte 1>>Intoxicated as you are, you couldn't cry very convincingly.<</if>>
<br><br>
<<if $enemyarousal gte $enemyarousalmax>>
<span id="next"><<link [[Next->Commercial Ejaculation]]>><</link>></span><<nexttext>>
<<elseif $enemyhealth lte 0>>
<span id="next"><<link [[Next->Commercial Escape]]>><</link>></span><<nexttext>>
<<else>>
<span id="next"><<link [[Next->Molestation Commercial]]>><</link>></span><<nexttext>>
<</if>>
<<elseif $enemyarousal gte $enemyarousalmax>>
<span id="next"><<link [[Next->Commercial Ejaculation]]>><</link>></span><<nexttext>>
<<elseif $enemyhealth lte 0>>
<span id="next"><<link [[Next->Commercial Escape]]>><</link>></span><<nexttext>>
<<else>>
<span id="next"><<link [[Next->Molestation Commercial]]>><</link>></span><<nexttext>>
<</if>><<effects>>
<<He>> tenses and presses <<his>> mouth against your neck to muffle the sound of <<his>> climax.
<br><br>
<<ejaculation>>
<<if $enemyanger gte ($enemyangermax / 5) * 3>>
<<He>> gives you a hard bite then leaves you without a word<<violence 3>>
<br><br>
<<elseif $enemyanger gte 1>>
Without a word, <<he>> gets up and leaves you lying on the grass.
<br><br>
<<else>>
Smiling, <<he>> kisses you on the cheek. "This is for you." <<He>> leaves you lying on the grass.
<<set $money += 500>>
<br>
You've gained £5.
<br><br>
<</if>>
<<tearful>> you struggle to your feet.
<br><br>
<<clotheson>>
<<endcombat>>
<<commercialeventend>><<effects>>
<<He>> recoils in pain, giving you the chance you need to escape. <<tearful>> you run round several corners before hiding behind a crate of fruit. No one follows you.
<br><br><br><br>
<<clotheson>>
<<endcombat>>
<<commercialeventend>><<if $molestationstart is 1>>
<<set $molestationstart to 0>>
<<controlloss>>
<<violence 1>>
<<neutral 1>>
<<molested>>
<<strangeman2init>>
<</if>>
<<if $phase is 1>><<set $rescue to 1>><</if>>
<<effects>>
<<effectsman>><<man>>
<<stateman>>
<br><br>
<<actionsman>>
<<if $alarm is 1>>
<<if $rescue is 1>>
<span id="next"><<link [[Next->Residential Alarm]]>><</link>></span><<nexttext>>
<<else>>
No one comes to your aid.
<<set $alarm to 0>>
<<if $drugged gte 1>>Intoxicated as you are, you couldn't cry very convincingly.<</if>>
<br><br>
<<if $enemyarousal gte $enemyarousalmax>>
<span id="next"><<link [[Next->Residential Ejaculation]]>><</link>></span><<nexttext>>
<<elseif $enemyhealth lte 0>>
<span id="next"><<link [[Next->Residential Escape]]>><</link>></span><<nexttext>>
<<else>>
<span id="next"><<link [[Next->Molestation Residential]]>><</link>></span><<nexttext>>
<</if>>
<</if>>
<<elseif $enemyarousal gte $enemyarousalmax>>
<span id="next"><<link [[Next->Residential Ejaculation]]>><</link>></span><<nexttext>>
<<elseif $enemyhealth lte 0>>
<span id="next"><<link [[Next->Residential Escape]]>><</link>></span><<nexttext>>
<<else>>
<span id="next"><<link [[Next->Molestation Residential]]>><</link>></span><<nexttext>>
<</if>><<effects>><<set $rescued += 1>>
The dumpster opens fully, someone heard your cry. <<generate2>><<generate3>>A <<person2>><<person>> and <<person3>><<person>> grab your shoulders and haul you out, slamming it shut behind you.
<br><br>
<<clothesontowel>>
The <<person1>><<person>> looks concerned. "Good thing we heard you. Are you OK?" <<tearful>> you nod and thank them for the rescue, before parting ways.
<br><br>
<<endcombat>>
<<residentialeventend>><<ejaculation>>
<<if $enemyanger gte ($enemyangermax / 5) * 3>>
<<He>> bashes your head against the side of the dumpster, then drops you outside.
<<violence 3>>
<br><br>
<<elseif $enemyanger gte 1>>
Without a word, <<he>> pushes you outside the dumpster.
<br><br>
<<else>>
<<He>> kisses you on the cheek, then lifts you out of the dumpster.
<br><br>
<</if>>
<<tearful>> you gather yourself.
<br><br>
<<stealclothes>>
<br><br>
<<clotheson>>
<<endcombat>>
<<residentialeventend>><<effects>>
<<if $phase is 0>>
<<He>> recoils in pain, giving you the chance you need to escape. You push the lid with all your might, creating an opening. <<He>> recovers before you're able to make good on your escape however, and pulls you back down.
<br><br>
<<link [[Next|Molestation Residential]]>><<set $phase to 1>><</link>>
<<set $enemyhealth to $enemyhealthmax>>
<<else>>
<<He>> recoils in pain again. With the dumpster already ajar, you are able to climb out and escape. <<tearful>> you flee around the corner.
<br><br><br><br>
<<clotheson>>
<<endcombat>>
<<residentialeventend>>
<</if>><<set $outside to 1>><<effects>>
<<if $stress gte 10000>>
<<passoutalley>>
<<else>>
You climb over the fence into the garden behind the orphanage.
<br><br>
<<link [[Next|Garden]]>><</link>>
<br>
<</if>><<set $outside to 1>><<set $location to "town">><<effects>>
On are on the rooftop of an industrial building. Plumes of smoke rise all around you. Buildings are closely packed, crossing between them should be no problem.
<br><br>
<<if $stress gte 10000>>
<<passoutalley>>
<<else>>
<<if $exposed gte 1>>
<<exhibitionismroof>>
There is an industrial chute leading into the park which would allow you to avoid the road.
<br><br>
<<link [[Climb down the ladder (0:02)->Industrial alleyways]]>><<pass 2>><</link>>
<br>
<<link [[Climb in the chute (0:02)->Chute]]>><<pass 2>><</link>>
<br><br>
<<else>>
There is an industrial chute leading into the park.
<br><br>
<<link [[Climb down the ladder (0:02)->Industrial alleyways]]>><<pass 2>><</link>>
<br>
<<link [[Climb in the chute (0:02)->Chute]]>><<pass 2>><</link>>
<br><br>
<</if>>
<</if>><<set $outside to 0>><<effects>>
You slide down the chute to the park.
<br>
<<if $worn.upper.name is "naked" and $worn.lower.name is "naked" and $worn.under_lower.name is "naked">>
<<else>>
Your clothing snags on a rut.
<br><br>
<<set $worn.upper.integrity -= 20>>
<<set $worn.lower.integrity -= 20>>
<<set $worn.under_lower.integrity -= 20>>
<br><br>
<</if>>
<<set $danger to random(1, 10000)>><<set $dangerchute to 0>>
<<if $danger gte (9900 - ($allure * 3))>>
<<set $dangerchute to random(1)>>
<</if>>
<<if $dangerchute is 1>>
As the chute exit comes into view you see someone has left a cement mixer in front of it!
<br><br>
<<link [[Dodge it at any cost!|Molestation Chute]]>><<set $molestationstart to 1>><</link>>
<br>
<<link [[Brace for impact|Cement Mixer]]>><</link>>
<br><br>
<<else>>
<<parkquick>>
<</if>>
<<set $dangerchute to 0>><<if $molestationstart is 1>>
<<set $molestationstart to 0>>
<<controlloss>>
<<violence 1>>
<<neutral 1>>
<<molested>>
<<generate1>><<spankmaninit>>
<<person1>>You avoid landing in the mixer, but collide with the edge and knock it over. It shatters against the ground.
<br><br>
As you try to recover, a <<person>> storms over. "I'll show you what happens when you break things that aren't yours!" <<He>> grabs you by the arms, hauls you over to a chair and bends you over <<his>> lap.
<br><br>
<</if>>
<<effects>>
<<effectsman>><<man>>
<<stateman>>
<br><br>
<<actionsman>>
<<if $enemyanger lte 0>>
<span id="next"><<link [[Next->Chute Done]]>><</link>></span><<nexttext>>
<<elseif $enemyarousal gte $enemyarousalmax>>
<span id="next"><<link [[Next->Chute Ejaculation]]>><</link>></span><<nexttext>>
<<elseif $enemyhealth lte 0>>
<span id="next"><<link [[Next->Chute Escape]]>><</link>></span><<nexttext>>
<<else>>
<span id="next"><<link [[Next->Molestation Chute]]>><</link>></span><<nexttext>>
<</if>><<set $outside to 1>><<effects>>
You curl up and slam into the mixer. Fortunately, the cement cushions your blow. Unfortunately, it's cement. You manage to struggle free,
<<if $worn.under_lower.name is "naked" and $worn.lower.name is "naked" and $worn.upper.name is "naked">>
stumbling away without attractive notice.
<br><br>
<<else>>
but lose your clothes in the process.
<br><br>
<<underruined>>
<<lowerruined>>
<<upperruined>>
<</if>>
<<parkquick>><<effects>>
"I think you've had enough." <<He>> releases you and you slip to the ground in a heap.
<br><br>
<<He>> leaves you to sob.
<br><br>
<<clotheson>>
<<endcombat>>
<<parkquick>><<ejaculation>>
<<if $enemyanger gte ($enemyangermax / 5) * 3>>
<<He>> gives you one last spank, then leaves you lying on the ground.
<<violence 3>>
<br><br>
<<elseif $enemyanger gte 20>>
Without a word, <<he>> gets up and leaves you lying on the ground.
<br><br>
<<else>>
"I think you've learnt your lesson." <<He>> gets up and leaves you lying on the ground.
<br><br>
<</if>>
<<tearful>> you rise to your feet.
<br><br>
<<clotheson>>
<<endcombat>>
<<parkquick>><<effects>>
<<He>> recoils in pain. You take the opportunity to squirm free and bolt away. <<tearful>> you run into an area dense with foliage.
<br><br><br><br>
<<clotheson>>
<<endcombat>>
<<parkquick>><<set $outside to 1>><<set $location to "town">><<effects>>
You are on the rooftop of a commercial building. You can access the shopping centre from here. Buildings are closely packed, crossing between them should be no problem.
<br><br>
<<if $stress gte 10000>>
<<passoutalley>>
<<else>>
<<if $exposed gte 1>>
<<exhibitionismroof>>
<br><br>
<<link [[Climb down the ladder (0:02)->Commercial alleyways]]>><<pass 2>><</link>>
<br>
<<link [[Shopping centre (0:02)->Shopping Centre Top]]>><<pass 2>><</link>>
<br><br>
<<else>>
<br><br>
<<link [[Climb down the ladder (0:02)->Commercial alleyways]]>><<pass 2>><</link>>
<br>
<<link [[Shopping centre (0:02)->Shopping Centre Top]]>><<pass 2>><</link>>
<br><br>
<</if>>
<</if>><<effects>>
<<ejaculation>>
<<if $enemyanger gte ($enemyangermax / 5) * 3>>
<<He>> gives you one last smack to the face, then leaves you lying on the hard concrete.
<<violence 3>>
<br><br>
<<elseif $enemyanger gte 1>>
Without a word, <<he>> gets up and leaves you lying on the hard concrete.
<br><br>
<<else>>
Smiling, <<he>> kisses you on the cheek. "This is for you." <<He>> gets up and leaves you lying on the hard concrete.
<<set $money += 500>>
<br>
You've gained £5.
<br><br>
<</if>>
<<underlowersteal>>
<<tearful>> you rise to your feet.
<br><br>
<<clotheson>>
<<endcombat>>
<<set $stress -= 1000>><<set $eventskip to 1>>
<<destination>><<effects>>
<<He>> falls to the ground, giving you the chance you need to escape. <<tearful>> you run round a few bends and take cover in a shadowed alcove.
<br><br>
<<clotheson>>
<<endcombat>>
<<set $stress -= 1000>><<set $eventskip to 1>>
<<destination>><<effects>>
<<if $noise is 2 and $combat is 0>>
<span class="red">The youths are wondering aloud why the dog is so agitated. They'll find you soon if you don't do something!</span>
<br><br>
<</if>>
<<if $timer is 1 and $combat is 0>>
You hear the youths move away from the alley. You take a peek and see that they are indeed gone. The dog looks dejected as you walk away.
<br><br>
<<endevent>>
<<residentialeventend>>
<br><br>
<<elseif $timer is 1 and $combat is 1>>
You hear the youths move away from the alley. You try to take a peek but the dog tackles you to the ground.
<br><br>
<<set $rescue to 0>>
<span id="next"><<link [[Next|Residential Dog]]>><</link>></span><<nexttext>>
<br><br>
<<elseif $noise gte 3>>
Fed up with the racket, the pair make their way over.
<br><br>
<span id="next"><<link [[Next|Residential Dog Alarm]]>><</link>></span><<nexttext>>
<<elseif $phase is 1>>
It continues barking. You're afraid the youths will investigate if this continues.
<br><br>
<<link [[Quietly tell it to shut up|Residential Dog]]>><<set $noise += 1>><</link>>
<br>
<<if $bestialitydisable is "f">>
<<link [[Stroke its head->Residential Dog]]>><<set $phase to 2>><</link>>
<br><br>
<</if>>
<<elseif $phase is 2>>
It quiets at your touch, runs in a small circle, then walks right up to you. You notice its genitals are ready and waiting. It looks at you expectantly.
<br><br>
<<link [[Just keep stroking its head->Residential Dog]]>><<set $noise += 1>><<set $phase to 3>><</link>>
<br>
<span class="sub"><<link [[Take its genitals in your hand|Residential Dog]]>><<handskilluse>><<handstat>><<set $phase to 4>><</link>></span>
<br><br>
<<elseif $phase is 3>>
You continue to stroke its head, but it doesn't seem pleased and barks again.
<br><br>
<<link [[Just keep stroking its head->Residential Dog]]>><<set $noise += 1>><<set $phase to 3>><</link>>
<br>
<<link [[Take its genitals in your hand|Residential Dog]]>><<set $phase to 4>><<handskilluse>><<handstat>><</link>>
<br><br>
<<elseif $phase is 4>>
<<set $molestationstart to 1>><<set $phase to 5>>
You take its genitals in your hand. It starts humping against your fingers.
<br><br>
<span id="next"><<link [[Next|Residential Dog]]>><</link>></span><<nexttext>>
<br><br>
<<elseif $phase is 5>>
<<if $molestationstart is 1>>
<<set $molestationstart to 0>>
<<controlloss>>
<<violence 1>>
<<neutral 1>>
<<molested>>
<<beastNOGENinit>>
<<npchand>>
<</if>>
<<if $timer gte 1>><<set $rescue to 1>><</if>>
<<effectsman>>
<br>
<<beast $enemyno>>
<br><br>
<<stateman>>
<br><br>
<<actionsman>>
<<if $alarm is 1>>
<<if $rescue is 1>>
<span id="next"><<link [[Next->Residential Dog Alarm]]>><</link>></span><<nexttext>>
<<else>>
No one comes to your aid.
<<set $alarm to 0>>
<<if $drugged gte 1>>Intoxicated as you are, you couldn't cry very convincingly.<</if>>
<br><br>
<<if $enemyarousal gte $enemyarousalmax>>
<span id="next"><<link [[Next->Residential Dog Ejaculation]]>><</link>></span><<nexttext>>
<<elseif $enemyhealth lte 0>>
<span id="next"><<link [[Next->Residential Dog Escape]]>><</link>></span><<nexttext>>
<<else>>
<span id="next"><<link [[Next->Residential Dog]]>><</link>></span><<nexttext>>
<</if>>
<</if>>
<<elseif $enemyarousal gte $enemyarousalmax>>
<span id="next"><<link [[Next->Residential Dog Ejaculation]]>><</link>></span><<nexttext>>
<<elseif $enemyhealth lte 0>>
<span id="next"><<link [[Next->Residential Dog Escape]]>><</link>></span><<nexttext>>
<<else>>
<span id="next"><<link [[Next->Residential Dog]]>><</link>></span><<nexttext>>
<</if>>
<</if>><<effects>>
<<if $alarm is 1>>
Your scream alerts the pair.
<br><br>
<</if>>
At the sound of their approach, the dog ceases its adventure and bounds away.
<br><br>
<<endcombat>>
<<generatey1>><<generatey2>>Before you can recover, you are discovered by a <<person1>><<person>> and a <<person2>><<person>>.
<br><br>
<<set $danger to random(1, 10000)>><<set $dangerstreet to 0>>
<<if $danger gte (9900 - ($allure * 3))>>
<<set $dangerstreet to random(1, 100)>>
They take advantage of your vulnerability.
<br><br>
<<link [[Next|Residential Pair]]>><<set $molestationstart to 1>><</link>>
<br>
<<else>>
Seeing you in distress, the <<person1>><<person>> and <<person2>><<person>> help you to your feet.
<br><br>
<<set $rescued += 1>>
<<clothesontowel>>
The <<person1>><<person>> looks concerned. "Are you OK?" <<tearful>> you nod and thank them for their concern, before parting ways.
<br><br>
<<residentialeventend>>
<</if>><<beastejaculation>>
<<if $enemyanger gte ($enemyangermax / 5) * 3>>
<<He>> bites you on the thigh, then leaves you lying on the ground.
<<violence 3>>
<br><br>
<<elseif $enemyanger gte 1>>
<<He>> barks then leaves you lying on the ground.
<br><br>
<<else>>
<<He>> licks your <<genitals>> then darts away.
<<neutral 5>>
<br><br>
<</if>>
<<if $timer gte 1>>
The youths leave shortly after.
<br><br>
<</if>>
<<tearful>> you rise to your feet.
<br><br>
<<clotheson>>
<<endcombat>>
<<residentialeventend>><<effects>>
Finally taking the hint, <<he>> whimpers and flees the alley.
<<if $timer gte 1>>After a short while the youths also leave.<</if>> <<tearful>> you rise to your feet.
<br><br>
<<clotheson>>
<<endcombat>>
<<residentialeventend>><<if $molestationstart is 1>>
<<set $molestationstart to 0>>
<<controlloss>>
<<violence 1>>
<<neutral 1>>
<<molested>>
<<maninit>>
<</if>>
<<effects>>
<<effectsman>><<man>>
<<stateman>>
<br><br>
<<actionsman>>
<<if $alarm is 1>>
<<if $rescue is 1>>
<<else>>
No one comes to your aid.
<<set $alarm to 0>>
<<if $drugged gte 1>>Intoxicated as you are, you couldn't cry very convincingly.<</if>>
<br><br>
<<if $enemyarousal gte $enemyarousalmax>>
<span id="next"><<link [[Next->Residential Pair Ejaculation]]>><</link>></span><<nexttext>>
<<elseif $enemyhealth lte 0>>
<span id="next"><<link [[Next->Residential Pair Escape]]>><</link>></span><<nexttext>>
<<else>>
<span id="next"><<link [[Next->Residential Pair]]>><</link>></span><<nexttext>>
<</if>>
<</if>>
<<elseif $enemyarousal gte $enemyarousalmax>>
<span id="next"><<link [[Next->Residential Pair Ejaculation]]>><</link>></span><<nexttext>>
<<elseif $enemyhealth lte 0>>
<span id="next"><<link [[Next->Residential Pair Escape]]>><</link>></span><<nexttext>>
<<else>>
<span id="next"><<link [[Next->Residential Pair]]>><</link>></span><<nexttext>>
<</if>><<effects>>
<<ejaculation>>
<<if $enemyanger gte ($enemyangermax / 5) * 3>>
They bash you against the pavement, then leave.
<<violence 3>>
<br><br>
<<elseif $enemyanger gte 1>>
Without a word, they saunter off.
<br><br>
<<else>>
<<person2>>The <<person>> kisses you on the cheek, they then saunter off.
<br><br>
<</if>>
<<underlowersteal>>
<<tearful>> you rise to your feet.
<br><br>
<<clotheson>>
<<endcombat>>
<<destinationeventend>><<effects>>
The <<person1>><<person>> recoils in pain, giving you the chance you need to escape. <<tearful>> you keep running until your legs give out and you collapse against a wall.
<br><br><br><br>
<<clotheson>>
<<endcombat>>
<<destinationeventend>><<effects>>
<<if $athletics gte random(1, 800)>>
You kick the ball, <span class="green">and it arcs over the fence.</span> No one sends thanks, but they don't peek over either. <<tearful>> you continue.
<br><br>
<<endevent>>
<<destinationeventend>>
<<else>>
<<if random(1, 2) gte 2>>
You kick the ball, <span class="red">but it bounces off the fence with a thud.</span>
<<else>>
You try to kick the ball, <span class="red">but miss.</span> You lose your balance and fall to the ground.
<<gpain>><<pain 6>>
<</if>>
<br><br>
A <<person2>><<persons>> head peeks over before you can try again. <<covered>> <<He>> stares at you, astonished.
<<gtrauma>><<gstress>><<trauma 6>><<stress 6>><<fameexhibitionism 1>>
<br><br>
<<link [[Ask for help|Residential Kick Help]]>><</link>>
<br>
<<link [[Run|Residential Kick Run]]>><</link>>
<br>
<</if>><<effects>>
<<if $submissive gte 1150>>
"P-please help me," you say, bowing your head.
<<elseif $submissive lte 850>>
"Don't just stand there," you say. "Get me something to wear."
<<else>>
"Could you help me please?" you say.
<</if>>
<br><br>
<<if random(1, 2) is 2>>
The <<person>> drops back beneath the fence. A few moments pass, <span class="green">then a towel flies over.</span>
<<lstress>><<towelup>>
<br><br>
<<else>>
The <<person>> drops back beneath the fence. A few moments pass, then <<he>> reappears. <span class="red">A <<person1>><<person>> appears next to <<him>>, along with several others.</span>
<<fameexhibitionism 9>>
<br><br>
They burst into excitement as you turn and run.
<<gstress>><<stress 6>>
<br><br>
"I told you there was a naked <<girl>>."
<br>
<<if random(1, 2) is 2>>
"Hot."
<<else>>
"I can see everything."
<</if>>
<br>
<<if random(1, 2) is 2>>
"Is <<pshe>> a pervert?"
<<else>>
"What is <<pshe>> thinking?"
<</if>>
<br>
<<if random(1, 2) is 2>>
"I'm gonna tell everyone."
<<else>>
"Wait until the others hear."
<</if>>
<br>
<<if $worn.face.type.includes("mask")>>
"I wonder who <<pshe>> is."
<<else>>
"I think I recognise <<phim>> from school."
<</if>>
<br><br>
Their voices fade behind you.
<br><br>
<</if>>
<<endevent>>
<<destinationeventend>><<effects>>
<<fameexhibitionism 4>>
<<tearful>> you turn and run. "There's a naked <<girl>> over here!" you hear the <<person>> shout behind you. Several others stick their heads above the fence just as you round the corner, where you lean against a wall and pant.
<br><br>
<<endevent>>
<<destinationeventend>><<effects>>
You clamber over a fence opposite. There's no time to check what's on the other side first. You land in a garden, and a moment later hear someone land in the alley.
<br><br>
<<if random(1, 5) is 5>><<fameexhibitionism 1>>
<<generate3>><<person3>>You look around, and your heart sinks. A <<person>> stands near a bed of flowers, holding a camera. <<Hes>> staring at you, surprise on <<his>> face. <<He>> recovers quick, and points the camera in your direction.
<<gstress>><<stress 6>>
<br><br>
<<link [[Ask for help|Residential Fence Garden Ask]]>><</link>>
<br>
<<link [[Escape|Residential Fence Garden Escape]]>><</link>>
<br>
<<if $submissive gte 1500>>
<<link [[Beg|Residential Fence Garden Beg]]>><</link>><<submissivetext>>
<br>
<</if>>
<<else>>
You look around. The garden appears typical, and empty. You listen for the person you narrowly escaped to return to their own garden, then climb back over the fence.
<<lstress>><<stress -6>>
<br><br>
<<endevent>>
<<destinationeventend>>
<</if>><<effects>>
<<if $submissive gte 1150>>
"P-please don't take any pictures," you say. "I need help."
<<elseif $submissive lte 850>>
"Don't you dare," you warn. "Give me something to cover with."
<<else>>
"Please," you say. "I need help."
<</if>>
<br><br>
<<if random(1, 2) is 2>>
"I got a towel for ya," <<he>> says as <<his>> camera clicks. "Just want some souvenirs. Not everyday a cute <<girl>> drops into my lap."
<<fameexhibitionism 7>>
<br><br>
<<He>> takes a few more pictures before throwing you a towel, and showing you to the gate.
<br><br>
<<else>>
<<He>> pauses a moment, then lowers the camera.
<<lstress>><<stress -6>>
<br><br>
<<He>> hands you a towel before showing you to the gate.
<br><br>
<</if>>
<<towelup>>
<<endevent>>
<<destinationeventend>><<effects>>
<<fameexhibitionism 4>>
You climb back over the fence as the camera clicks behind you. A <<person2>><<person>> stands in the alley. <<He>> drops the football when <<he>> sees you.
<br><br>
<<tearful>> you run for safety. You round the corner just as the <<person3>><<person>> makes it to the fence, near where the <<person2>><<person>> remains stood, astonished.
<br><br>
<<endevent>>
<<destinationeventend>><<effects>>
You drop to your knees and prostrate yourself on the grass. "P-please help," you begin, before explaining your situation within a broken stream of sobs.
<br><br>
The <<person>> hesitates, but lowers the camera. "Don't cry <<girl>>," <<he>> says. "I was only joking."
<br><br>
<<He>> gives you a towel to cover with, and shows you to the gate.
<<lstress>><<stress -6>>
<br><br>
<<towelup>>
<<endevent>>
<<destinationeventend>><<set $outside to 1>><<set $location to "alley">><<effects>><<set $bus to "industrial">>
You are in an alleyway in the industrial district.
<<if $daystate is "day">>
You hear machines operating in the buildings around you.
<<elseif $daystate is "night">>
<<else>>
You hear the engines of heavy vehicles.
<</if>>
There's a ladder to your right, you think it will take you to the rooftops. The rear of the school protrudes into this area, separated by a spiked fence.
<<streeteffects>>
<br><br>
<<if $exposed gte 1>>
<<exhibitionism "alley">>
<</if>>
<<if $arousal gte 10000>>
<<orgasmstreet>>
<</if>>
<<if $stress gte 10000>>
<<passoutalley>>
<<else>>
<<set $danger to random(1, 10000)>><<set $dangerevent to 0>>
<<if $danger gte (9900 - $allure) and $eventskip is 0>>
<<eventsstreet>>
<<else>>
<<if $map.top is true>>
<<map "industrial">>
<br>
<</if>>
Points of interest
<br>
<<link [[Climb the ladder (0:02)->Industrial rooftops]]>><<pass 2>><</link>>
<br>
<<link [[Back door to bus station (0:02)|Bus Station Back Entrance]]>><<pass 2>><</link>>
<br>
<<link [[Climb over the fence into the school grounds (0:05)|School Rear Fence]]>><<pass 5>><</link>>
<br><br>
<<if $exposed gte 1 and $daystate isnot "night">>
<<else>>
<<add_link "Travel<br>">><<hideDisplay>>
<<oxford>>
<<mer>>
<<elk>>
<<harvest>>
<<loiter>>
<</if>>
<<add_link "<br>Alternate routes<br>">><<hideDisplay>>
<<if $exposed gte 1 and $daystate isnot "night">>
<<else>>
<<park>>
<</if>>
<<stormdrain>>
<<displayLinks>>
<<if $map.top isnot true>>
<br>
<<map "industrial">>
<</if>>
<</if>>
<</if>>
<<set $eventskip to 0>><<set $outside to 1>><<set $location to "park">><<effects>><<set $bus to "park">>
You are in the park.
<<if $daystate is "dawn">>
There are a few people out walking or jogging. Some have dogs with them.
<<elseif $daystate is "day">>
<<if $weather.current is "rain">>
A few people are out, walking around the puddles dotting the paths.
<<elseif $weather.current is "snow">>
Many people are out, walking their dogs or jogging, wrapped up warm against the cold.
<<else>>
Many people are out, walking their dogs or jogging. You hear children in the playground.
<</if>>
<<elseif $daystate is "dusk">>
There are many people around. Teenagers hang out in the playground.
<<elseif $daystate is "night">>
<<if $famepark gte 60>>
<span class="pink">Creepy figures lurk in the shadows.</span> <i>News of your lewd running has spread. Don't run while exposed for several days if you want it to cool off.</i>
<<elseif $famepark gte 20>>
<span class="pink">You think you're being watched.</span> <i>News of your lewd running has spread. Don't run while exposed for a few days if you want it to cool off.</i>
<<else>>
There is no one around.
<</if>>
<</if>>
<<if $science gte 300 and !$plants_known.includes("tulip")>>
Tulips grow in great patches near the riverbank.
<</if>>
<<streeteffects>>
<br><br>
<<if $exposed gte 1>>
<<exhibitionismpark>>
<<if $daystate isnot "night">>
You can hear the commotion of the High Street, there's no way you'll be able to cross like this. However, there's a depot from which crates are being carried across the road, maybe you could hide in one of them.
<br><br>
<</if>>
<</if>>
<<if $arousal gte 10000>>
<<orgasmstreet>>
<</if>>
<<if $stress gte 10000>>
<<passoutpark>>
<<else>>
<<set $danger to random(1, 10000)>><<set $dangerevent to 0>>
<<if ($halloween_kylar is 1 or $NPCName[$NPCNameList.indexOf("Kylar")].love gte 60) and $halloween_kylar_proposed isnot 1 and $daystate is "night" and $NPCName[$NPCNameList.indexOf("Kylar")].init is 1 and ($halloween is 1 and $monthday is 31 or $month is "november" and $monthday is 1 and $hour lte 6)>>
<<npc Kylar>><<person1>>
<span class="blue">You feel like you're being watched.</span> You glance around, and see a figure creep from the shadows,
<<if $pronoun is "m">>
wearing a gothic suit, and heavy makeup.
<<else>>
wearing a gothic dress, and heavy makeup. <<if $NPCList[0].breastsize gte 1>>A tight corset pushes up <<his>> <<print $NPCList[0].breastsdesc>>.<</if>>
<</if>>
It takes a moment to recognise <<him>>. It's Kylar.
<br><br>
<<set $halloween_kylar_proposed to 1>>
<<if $exposed gte 1>>
<<covered>> "Happy Halloween-" <<He>> begins, but stops when <<he>> notices your exposure. The dark had concealed you at first. <<His>> eyes flick over you, unsure where to look.
<br><br>
You hear a drunken shout from the nearby street. Kylar snaps out of <<his>> stupor, and throws an anxious look in the direction of the noise. "W-we need to get you covered," <<he>> says. "There are perverts out." <<He>> runs into the dark.
<br><br>
Less than a minute later <<he>> returns, carrying rolls of toilet paper. "On another night," <<he>> says. "This wouldn't do. But you could dress as a mummy and not look too out of place."
<br><br>
<<link [[Tell Kylar to look away|Kylar Halloween Look]]>><<npcincr Kylar dom -1>><</link>>
<br>
<<if $exhibitionism gte 35>>
<<link [[Let Kylar watch you dress|Kylar Halloween Watch]]>><<npcincr Kylar lust 5>><<npcincr Kylar love 1>><</link>><<exhibitionist2>><<gglust>><<glove>>
<br>
<</if>>
<<else>>
"Happy Halloween," <<he>> says. <<He>> seems excited. "There's something I want to show you. This way."
<br><br>
<<link [[Go with Kylar (1:00)|Kylar Halloween]]>><<npcincr Kylar love 1>><<pass 10>><</link>><<glove>>
<br>
<<link [[Refuse|Kylar Halloween Refuse]]>><<npcincr Kylar love -1>><</link>><<llove>>
<br>
<</if>>
<<elseif $danger gte (9900 - $allure) and $eventskip is 0>>
<<eventsstreet>>
<<elseif $NPCName[$NPCNameList.indexOf("Robin")].init is 0 and (($weekday is 7 and $hour gte 9 and $hour lte 16) or ($weekday is 1 and $hour gte 9 and $hour lte 16)) and $exposed lte 0 and $season is "winter">>
<<set $NPCName[$NPCNameList.indexOf("Robin")].init to 1>><<set $robindebt to 0>><<set $robindebtlimit to 5>>
<<npc Robin>><<initnpc Robin>><<person1>>You see someone familiar working at a stand in the park. <<He>> notices you at the same time. "Hey!" It's Robin. <<Hes>> another resident at the orphanage. <<Hes>> always looked up to you, despite being about the same age. <<He>> motions you over, while cleaning a mug. <<He>> puts it down and hugs you whn you approach.
<br><br>
"I haven't seen you at the orphanage in a while. We must keep missing each other. Remember, <span class="gold">you can visit me in my room at home</span> anytime you want. I've been waiting to show you something, I'm so excited!" <<He>> looks behind you, noticing customers approaching. "I've got to get back to work here. You're welcome to stay and help if you want." <<He>> gets back into position behind the stand.
<br><br>
<<endevent>>
<<link [[Next|Park]]>><<set $eventskip to 1>><</link>>
<br>
<<else>>
<<if $map.top is true>>
<<map "park">>
<br>
<</if>>
Places of interest
<br>
<<if $scienceproject is "ongoing" and $sciencelichenknown is 1 and $sciencelichenpark is 0 and $exposed lte 0>>
<<link [[Examine lichen for science project|Park Lichen]]>><</link>>
<br>
<</if>>
<<if $science gte 300 and !$plants_known.includes("tulip")>>
<<link [[Search for seeds (0:30)|Park Tulip]]>><<set $plants_known.push("tulip")>><<pass 30>><<tending 6>><</link>><<gtending>>
<br>
<</if>>
<<if $NPCName[$NPCNameList.indexOf("Robin")].init is 1 and $robinmissing isnot 1 and $NPCName[$NPCNameList.indexOf("Robin")].trauma lt 80 and $exposed lte 0 and $season is "winter">>
<<if $weekday is 7 and $hour gte 9 and $hour lte 16 or $weekday is 1 and $hour gte 9 and $hour lte 16>>
<<link [[Robin's Hot Chocolate Stand|Robin Chocolate]]>><</link>>
<br>
<</if>>
<</if>>
<<if $exposed lte 0 and $NPCName[$NPCNameList.indexOf("Kylar")].state is "active" and $weather.current isnot "rain" and $weather.current isnot "snow" and $daystate is "day">>
<<if $schoolday isnot 1 or $hour lte 8 or $hour gte 15>>
Kylar sits on a bench, sketching something.
<br>
<<link [[Approach|Kylar Park]]>><</link>>
<br><br>
<</if>>
<</if>>
<<maleicon>><<link [[Men's toilets|Men's Toilets]]>><</link>>
<br>
<<femaleicon>><<link [[Women's toilets|Women's Toilets]]>><</link>>
<br>
<<if $worn.feet.type.includes("heels") and ($exposed is 0 or $daystate is "night")>>
<<link [[Exercise in heels (0:30)|Park Exercise Heels]]>><<pass 30>><<tiredness 3>><<stress -1>><<athletics 2>><<slimeEventEnd>><</link>><<ggtiredness>><<gathletics>><<lstress>>
<<else>>
<<if $daystate is "night">>
<<if $exposed gte 2 and $exhibitionism gte 35>>
<<link [[Go for a run (0:30)|Park Run Exposed]]>><<pass 30>><<set $phase to 0>><<tiredness 3>><<stress -3>><<athletics 3>><<slimeEventEnd>><</link>><<exhibitionist3>><<gtiredness>><<gathletics>><<lstress>>
<br>
<<elseif $exposed is 1>>
<<link [[Go for a run (0:30)|Park Run Exposed]]>><<pass 30>><<set $phase to 1>><<tiredness 3>><<stress -3>><<athletics 3>><<slimeEventEnd>><</link>><<exhibitionist1>><<gtiredness>><<gathletics>><<lstress>>
<br>
<<elseif $exposed is 0>>
<<link [[Go for a run (0:30)|Park Run]]>><<pass 30>><<tiredness 3>><<stress -3>><<athletics 3>><<slimeEventEnd>><</link>><<gtiredness>><<gathletics>><<lstress>>
<br>
<</if>>
<<elseif $exposed is 0>>
<<link [[Go for a run (0:30)|Park Run]]>><<pass 30>><<tiredness 3>><<stress -3>><<athletics 3>><<slimeEventEnd>><</link>><<gtiredness>><<gathletics>><<lstress>>
<br>
<</if>>
<</if>>
<br>
<<if $exposed gte 1 and $daystate isnot "night">>
<<link [[Hide in a Crate (0:10)|Crate Ex]]>><<pass 10>><</link>>
<br>
<<if $exposed gte 2 and $exhibitionism gte 75>>
<<link [[Cross flyover to the industrial district (0:05)|Flyover Ex Naked]]>><</link>><<if $ex_flyover is undefined>><<exhibitionist5>><</if>>
<br>
<<elseif $exposed is 1 and $exhibitionism gte 35>>
<<link [[Cross flyover to the industrial district (0:05)|Flyover Ex Undies]]>><</link>><<if $ex_flyober is undefined>><<exhibitionist3>><</if>>
<br>
<</if>>
<<else>>
<<add_link "Travel<br>">><<hideDisplay>>
<<high>>
<<starfish>>
<<oxford>>
<<nightingale>>
<<loiter>>
<</if>>
<<add_link "<br>Alternate routes<br>">>
<<if $exposed gte 1 and $daystate isnot "night">><<hideDisplay>>
<<else>>
<<commercial>>
<<industrial>>
<</if>>
<<stormdrain>>
<<if $historytrait gte 1 and $parktunnelintro gte 1>>
<<add_link "<<link [[Secret tunnel to school (0:05)|School Rear Playground]]>><<pass 5>><</link>>">>
<br>
<</if>>
<<displayLinks>>
<<if $map.top isnot true>>
<br>
<<map "park">>
<</if>>
<</if>>
<</if>>
<<set $eventskip to 0>><<effects>>
You walk through the tulips, searching for any that are seeding and careful not to tread on the blossoms.
<br><br>
<span class="gold">You can now grow tulips.</span>
<br><br>
<<link [[Next|Park]]>><</link>>
<br><<set $outside to 1>><<set $location to "alley">><<effects>><<set $bus to "residential">>
You are in an alleyway in the residential district.
<<if $daystate is "day">>
There are a lot of people around.
<<elseif $daystate is "dusk">>
You hear children playing.
<<elseif $daystate is "night">>
You hear a dog barking.
<<elseif $daystate is "dawn">>
There are many people around.
<</if>>
Your home is nearby.
<<streeteffects>>
<br><br>
<<if $exposed gte 1>>
<<exhibitionism "alley">>
<</if>>
<<if $arousal gte 10000>>
<<orgasmstreet>>
<</if>>
<<if $stress gte 10000>>
<<passoutalley>>
<<else>>
<<set $danger to random(1, 10000)>><<set $dangerevent to 0>>
<<if $danger gte (9900 - $allure) and $eventskip is 0>>
<<eventsstreet>>
<<else>>
<<if $map.top is true>>
<<map "residential">>
<br>
<</if>>
Places of interest
<br>
<<if $exposed gte 1>>
<<homeicon>><<link [[Go home (0:02)->Home Fence]]>><<if $fenceclimb isnot 1>><<set $fenceclimb to 1>><<transform cat 1>><</if>><<pass 2>><</link>>
<br>
<<else>>
<<homeicon>><<link [[Go home (0:02)->Garden]]>><<if $fenceclimb isnot 1>><<set $fenceclimb to 1>><<transform cat 1>><</if>><<pass 2>><</link>>
<br>
<</if>>
<<if $cat gte 6 and $daystate is "night">>
<<link [[Meow (0:30)|Residential Meow]]>><<pass 30>><<stress -3>><</link>> | <span class="blue">Cat</span><<lstress>>
<br>
<</if>>
<<if $daystate isnot "night">>
<<if $exposed gte 2>>
<<if $exhibitionism gte 75>>
<<link [[Cross Connudatus Street (0:05)|Road Ex]]>><</link>><<if $ex_road is undefined>><<exhibitionist5>><</if>>
<br>
<</if>>
<<elseif $exposed is 1>>
<<if $exhibitionism gte 35>>
<<link [[Cross Connudatus Street (0:05)|Road Ex]]>><</link>><<if $ex_road is undefined>><<exhibitionist3>><</if>>
<br>
<</if>>
<</if>>
<</if>>
<br>
<<if $exposed gte 1 and $daystate isnot "night">>
<<else>>
<<add_link "Travel<br>">><<hideDisplay>>
<<domus>>
<<barb>>
<<danube>>
<<connudatus>>
<<loiter>>
<</if>>
<<add_link "<br>Alternate routes<br>">><<hideDisplay>>
<<if $exposed gte 1 and $daystate isnot "night">>
<<else>>
<<commercial>>
<</if>>
<<stormdrain>>
<<displayLinks>>
<<if $map.top isnot true>>
<br>
<<map "residential">>
<</if>>
<</if>>
<</if>>
<<set $eventskip to 0>><<set $outside to 1>><<set $location to "town">><<effects>>
<<if $weather.current is "rain">>
You meow into the night, competing with the rain.
<<elseif $weather.current is "snow">>
You meow into the snowy night.
<<else>>
You meow into the night.
<</if>>
<br><br>
<<if $rng gte 76>>
Another meow answers, and a small cat approaches.
<br><br>
<<link [[Pet|Residential Pet]]>><<stress -6>><</link>><<lstress>>
<br>
<<if $bestialitydisable is "f">>
<<link [[Tease|Residential Tease]]>><</link>><<deviant1>>
<br>
<</if>>
<<elseif $rng gte 51>>
Nothing answers but the breeze, and a distant horn.
<br><br>
<<link [[Next|Residential alleyways]]>><</link>>
<br>
<<elseif $rng gte 26>>
A growl answers. A giant cat prowls from the dark, and regards you with a level stare.
<br><br>
<<link [[Pet|Residential Big Pet]]>><<stress 6>><<trauma -6>><</link>><<gstress>><<ltrauma>>
<br>
<<if $bestialitydisable is "f">>
<<link [[Tease|Residential Big Tease]]>><</link>><<deviant1>>
<br>
<</if>>
<<else>>
A light turns on inside an upper story room. A silhouette appears behind the curtains, and the window is thrown open. A <<generate1>><<person1>><<person>> leans out. "Stupid cat," <<he>> shouts. "Shut the fuck up." <<He>> hurls something at you, which you dodge with a hiss. "Finally," <<he>> sighs as <<he>> closes the window.
<br><br>
<<if random(1, 2) is 2>>
Light glints off the object <<he>> threw. It's a watch. It might be worth something, if you could find a buyer.
<br><br>
<<set $blackmoney += 20>>
<</if>>
<<link [[Next|Residential alleyways]]>><<endevent>><</link>>
<br>
<</if>><<set $outside to 1>><<set $location to "town">><<effects>>
You crouch and rub the cat's head. It purrs and rubs against you, before flicking you with its tail and leaping onto a nearby wall. It disappears behind it.
<br><br>
<<link [[Next|Residential alleyways]]>><</link>>
<br><<set $outside to 1>><<set $location to "town">><<effects>>
Purring seductively, you drop to the ground and assume a mating posture. Eager, it leaps on top of you and humps as it struggles to find purchase. You grab it by the scruff and pull it away from your body, lay it on its back, and rub its belly. It meows in frustration as it struggles free, and leaps onto a nearby wall before disappearing behind it.
<<deviancy1>>
<<link [[Next|Residential alleyways]]>><</link>>
<br><<set $outside to 1>><<set $location to "town">><<effects>>
You reach towards its head. It doesn't move as you touch it, but you hear a low rumble from its throat. It licks your hand, turns, and bounds into the night.
<br><br>
<<link [[Next|Residential alleyways]]>><</link>>
<br><<set $outside to 1>><<set $location to "town">><<effects>>
You drop to the ground and assume a mating posture. The cat steps toward you, until you push a hand against its nose and give it a teasing wiggle.
<<deviancy1>>
The cat growls, annoyed but amused.
<br><br>
<<if $bestialitydisable is "f" and $deviancy gte 15>>
<<link [[Seduce|Residential Beast]]>><<set $sexstart to 1>><</link>><<deviant2>>
<br>
<</if>>
<<link [[Shoo|Residential Shoo]]>><</link>>
<br><<set $outside to 1>><<set $location to "town">><<effects>>
You push the cat's head away from you. It growls harder and nips the air in front of your hand, but then turns and bounds into the dark.
<br><br>
<<link [[Next|Residential alleyways]]>><</link>>
<br><<if $sexstart is 1>>
<<set $sexstart to 0>>
<<consensual>>
<<set $consensual to 1>>
<<neutral 1>>
<<beastNEWinit 1 cat>>
You let go of the cat's face and stretch. It's all the prompting it needs. It pounces on you.
<<deviancy2>>
<</if>>
<<effects>>
<<effectsman>>
<br>
<<beast $enemyno>>
<br><br>
<<stateman>>
<br><br>
<<actionsman>>
<<if $finish is 1>>
<span id="next"><<link [[Next|Residential Beast Finish]]>><</link>></span><<nexttext>>
<<elseif $enemyarousal gte $enemyarousalmax>>
<span id="next"><<link [[Next|Residential Beast Finish]]>><</link>></span><<nexttext>>
<<elseif $enemyhealth lte 0>>
<span id="next"><<link [[Next|Residential Beast Finish]]>><</link>></span><<nexttext>>
<<else>>
<span id="next"><<link [[Next|Residential Beast]]>><</link>></span><<nexttext>>
<</if>><<effects>>
<<if $enemyarousal gte $enemyarousalmax>>
<<beastejaculation>>
<<tearful>> you gather yourself. The cat bounds into the dark.
<br><br>
<<clotheson>>
<<endcombat>>
<<link [[Next|Residential alleyways]]>><</link>>
<br>
<<elseif $enemyhealth lte 0>>
The cat hisses and flees into the dark.
<br><br>
<<tearful>> you gather yourself.
<br><br>
<<clotheson>>
<<endcombat>>
<<link [[Next|Residential alleyways]]>><</link>>
<br>
<<else>>
The cat growls, but relents in its attempt to breed. It bounds away into the dark.
<br><br>
<<tearful>> you gather yourself.
<br><br>
<<clotheson>>
<<endcombat>>
<<link [[Next|Residential alleyways]]>><</link>>
<br>
<</if>><<widget "passoutalley">><<nobr>>
[[Everything fades to black...->Passout alley]]
<</nobr>><</widget>><<widget "industrialex1">><<nobr>>
<<generate1>><<person1>>You continue on, your heart pounding in your chest. You peek round a corner to make sure the way forward is safe. Just before you move however, a force impacts your left leg, closely followed by a sharp pain. You see the culprit as you fall to the ground, a <<person>>. <<He>> drops the metal pipe and is on top of you before you can recover.
<br><br>
<<set $pain += 50>><<set $molestationstart to 1>>
<span id="next"><<link [[Next->Molestation Industrial]]>><</link>></span><<nexttext>>
<</nobr>><</widget>>
<<widget "industrialex2">><<nobr>>
You come to a dead end, your path blocked by a brick wall. You hear voices coming from the way you arrived. If you go back that way, you fear your <<lewdness>> will be seen. You notice a small hole at the base of the wall, maybe large enough for you to squeeze through. You could also wait until the threat has passed.
<br><br>
<<link [[Squeeze through the hole|Industrial Ex Hole]]>><</link>>
<br>
<<link [[Hide and wait for them to pass (0:30)|Industrial Ex Hide]]>><<pass 30>><<stress 3>><</link>><<gstress>>
<br>
<</nobr>><</widget>>
<<widget "industrialex3">><<nobr>>
You're passing empty barrels lined up against a wall when the front of a van peeks around the corner up ahead.
<br><br>
<<link [[Hide in a barrel|Industrial Ex Barrel]]>><</link>>
<br>
<<link [[Run back the way you came|Industrial Ex Run]]>><</link>><<athleticsdifficulty 1 1000>>
<br>
<</nobr>><</widget>><<widget "parkex1">><<nobr>>
<<generate1>>You move on, keeping to the bushes as much as you can. As you peek around a tree, a pair of arms wrap round you from behind and force you to the ground.
<br><br>
<<set $molestationstart to 1>>
<span id="next"><<link [[Next->Park Woman]]>><</link>></span><<nexttext>>
<</nobr>><</widget>>
<<widget "parkex2">><<nobr>>
You hear a growl beside you.
<br><br>
<<if $daystate isnot "night">>
There are people about. If you run, you'll be seen.
<br><br>
<</if>>
<<if $bestialitydisable is "f">>
<<link [[Run|Park Ex Run]]>><</link>>
<br>
<<link [[Stay put|Park Ex Dog Molestation]]>><<set $molestationstart to 1>><</link>>
<br>
<<else>>
<<link [[Run|Park Ex Run]]>><</link>>
<br>
<</if>>
<</nobr>><</widget>>
<<widget "parkex3">><<nobr>>
You come to a bridge over a river. It's quite long, and if someone were to arrive while you crossed there'd be nowhere to hide.
<br><br>
<<link [[Risk the bridge|Park Ex Bridge]]>><<stress 6>><</link>><<gstress>>
<br>
<<link [[Swim the river|Park Ex River]]>><</link>><<swimmingdifficulty 1 500>>
<br>
<</nobr>><</widget>><<widget "commercialex1">><<nobr>>
<<generate1>><<person1>>You continue on, your heart pounding in your chest. You are peeking around a corner when the door beside you bursts open. A <<person>> carrying a large box rushes through, colliding with you and knocking you both to the ground. <<He>> recovers first, and seizes you by your hair.
<br><br>
<<set $molestationstart to 1>>
<<link [[Next->Molestation Commercial]]>><<set $eventskip to 1>><</link>><<nexttext>>
<</nobr>><</widget>>
<<widget "commercialex2">><<nobr>>
You are walking down an alley when you hear people up ahead. You turn back the way you came, but hear people coming from that direction as well. You look around for a way to keep your <<lewdness>> concealed, but there's nothing here except some mannequins lined up against a wall.
<br><br>
<<link [[Pretend to be a mannequin|Commercial Ex Mannequin]]>><</link>>
<br>
<<set $rng to random(1,100)>>
<<if $rng gte 61>>
<<link [[Cover yourself and keep walking|Commercial Ex Molestation]]>><<set $molestationstart to 1>><</link>><<gtrauma>><<gstress>>
<br>
<<else>>
<<link [[Cover yourself and keep walking|Commercial Ex Exhibition]]>><</link>><<gtrauma>><<gstress>>
<br>
<</if>>
<</nobr>><</widget>>
<<widget "commercialex3">><<nobr>>
You come to the end of an alley. You peek around the corner. The path beyond is overlooked by the upper story of a restaurant, with several patrons sitting near the edge. None look in your direction, but they're sure to see you if you continue.
<br><br>
You hear voices behind you. You take cover behind a cardboard box, but it's too small to shield you. You're trapped.
<<gstress>><<stress 6>>
<br><br>
You reach into the box. It's empty. There's a loose grate beneath it.
<br><br>
<<link [[Wear the cardboard box|Commercial Ex Box]]>><</link>>
<br>
<<link [[Hide and hope you're not noticed|Commercial Ex Hide]]>><</link>>
<br>
<</nobr>><</widget>><<widget "residentialex1">><<nobr>>
<<generate1>>You continue on, your heart pounding in your chest. You hear voices up ahead so you move into a blind alley and duck behind a dumpster. The voices get quieter and you are about to move when the dumpster yawns open! Before you can react, a pair of arms emerge and drag you inside.
<br><br>
<<set $molestationstart to 1>>
<span id="next"><<link [[Next->Molestation Residential]]>><</link>></span><<nexttext>>
<</nobr>><</widget>>
<<widget "residentialex2">><<nobr>>
<<generatedog1>>You continue on, your heart pounding in your chest. You hear voices up ahead, so you move into a blind alley and duck behind a dumpster. The voices get louder, it sounds like a pair of teenagers. They stop at the end of the alley, trapping you. As you look around for an escape route you notice a stray dog looking at you from under a discarded newspaper.
<br><br>
It walks over to you, tail wagging, and begins barking. You hope it doesn't attract attention to you.
<br><br>
<<set $timer to 10>>
<<if $bestialitydisable is "f">>
<<link [[Stroke its ears->Residential Dog]]>><<set $phase to 2>><</link>>
<br>
<</if>>
<<link [[Endure|Residential Dog]]>><<set $phase to 1>><<set $noise += 1>><</link>>
<br><br>
<</nobr>><</widget>>
<<widget "residentialex3">><<nobr>>
<<generatey1>><<generatey2>><<person1>>
You're walking down a path between two rows of houses when football flies over a fence. It lands nearby. "Idiot," says a <<if $pronoun is "m">>boy's<<else>>girl's<</if>> voice on the other side. "Go get it back." You hear footsteps on grass, fast approaching.
<<gstress>><<stress 6>>
<br><br>
There's nothing to hide behind for a long stretch up ahead. You glance over your shoulder. Going back is no better.
<br><br>
<<link [[Kick the ball back|Residential Kick]]>><</link>><<athleticsdifficulty 1 800>>
<br>
<<link [[Climb over another fence|Residential Fence]]>><</link>>
<br>
<</nobr>><</widget>>
<<widget "residential">><<nobr>>
<<add_link "<<alleyicon>><<link [[Residential alleyways (0:05)|Residential alleyways]]>><<pass 5>><</link>><br>">><<hideDisplay true>>
<</nobr>><</widget>>
<<widget "residentialquick">><<nobr>>
<<link [[Residential alleyways|Residential alleyways]]>><</link>>
<</nobr>><</widget>>
<<widget "residentialeventend">><<nobr>>
<<link [[Next|Residential alleyways]]>><<set $eventskip to 1>><</link>>
<</nobr>><</widget>><<widget "industrial">><<nobr>>
<<add_link "<<alleyicon>><<link [[Industrial alleyways (0:05)|Industrial alleyways]]>><<pass 5>><</link>><br>">><<hideDisplay true>>
<</nobr>><</widget>>
<<widget "industrialquick">><<nobr>>
<<link [[Industrial alleyways|Industrial alleyways]]>><</link>>
<</nobr>><</widget>>
<<widget "industrialeventend">><<nobr>>
<<link [[Next|Industrial alleyways]]>><<set $eventskip to 1>><</link>>
<</nobr>><</widget>><<widget "commercial">><<nobr>>
<<add_link "<<alleyicon>><<link [[Commercial alleyways (0:05)|Commercial alleyways]]>><<pass 5>><</link>><br>">><<hideDisplay true>>
<</nobr>><</widget>>
<<widget "commercialquick">><<nobr>>
<<link [[Commercial alleyways|Commercial alleyways]]>><</link>>
<</nobr>><</widget>>
<<widget "commercialeventend">><<nobr>>
<<link [[Next|Commercial alleyways]]>><<set $eventskip to 1>><</link>>
<</nobr>><</widget>><<set $outside to 0>><<set $location to "arcade">><<effects>><<set $lock to 300>>
The arcade is closed. A glowing sign beside the door reads "Opens: <span class="gold"><<if $timestyle is "ampm">>9:00 am<<else>>9:00<</if>></span>"
<br><br>
<<if $skulduggery gte $lock>>
<span class="green">The lock looks easy to pick.</span>
<br><br>
<<link [[Pick it (0:10)|Arcade]]>><<pass 10>><<crimeup 20>><</link>><<crime>>
<br>
<<else>>
<span class="red">The lock looks beyond your ability to pick.</span><<skulduggeryrequired>>
<br><br>
<</if>>
<<link [[Leave|Starfish Street]]>><<set $eventskip to 1>><</link>>
<br><<set $outside to 0>><<set $location to "arcade">><<effects>>
<<set $kylar_play to 0>>
You are in the amusement arcade on Starfish Street.
<<if $daystate is "day" or $daystate is "dusk">>
The games and gambling machines beep and whirr.
<<else>>
The games and gambling machines lie silent.
<</if>>
<br><br>
<<if $stress gte 10000>>
<<passoutarcade>>
<<else>>
<<if $hour is 21>>
It's closing time. Security is herding everyone outside. <<if $exposed gte 1>>Panic swells within you as you realise how exposed you'll be should security find you in this state of dress.<</if>>
<br><br>
<<if $exposed lte 0>>
<<link [[Go Outside|Starfish Street]]>><</link>>
<br>
<<else>>
<<link [[Hide until it's over (1:00)|Arcade]]>><<pass 1 hour>><</link>>
<</if>>
<<else>>
<<if $daystate is "night" or $daystate is "dawn">>
You are alone in the darkness.
<br><br>
<<elseif $exposed gte 1>>
You hide beneath a pinball machine to protect your dignity.
<br><br>
<</if>>
<<if $money gte 500 and ($daystate is "day" or $daystate is "dusk") and $exposed lte 0>>
<<link [[Play (£5 0:20)|Arcade Play]]>><<set $money -= 500>><<pass 20>><<stress -2>><</link>><<lstress>>
<br>
<</if>>
<<if $exposed lte 0 and $NPCName[$NPCNameList.indexOf("Kylar")].state is "active" and $weather.current is "rain" or $weather.current is "snow" and $daystate is "day">>
<<if $schoolday isnot 1 or $hour lte 8 or $hour gte 15>>
<br>
You see Kylar playing on one of the cabinets.
<br>
<<link [[Approach|Kylar Arcade]]>><</link>>
<br><br>
<</if>>
<</if>>
<<link [[Leave|Starfish Street]]>><</link>>
<br>
<</if>>
<</if>><<set $outside to 0>><<set $location to "arcade">><<effects>>
<<if $leftarm is "bound" and $rightarm is "bound">>
Playing arcade games with both hands tied behind your back turns out to be <<print either("tricky.","exactly as hard as you'd imagine.","hard. Unsurprisingly.")>>
<<print either("You lose almost instantly.","In just seconds, your grizzled survivor is zombie food.","In just seconds, your brave soldier is alien food.","In barely a minute, your brave crew are shark meat.")>>
<<if $rng lte 34>>A few kids nearby witness your crushing defeat. One starts to mimic you, <<print either("gurning","pulling a stupid-face","gazing stupidly")>> over his shoulder at the screen
while <<print either("trying to reach","flapping at","slapping at")>> the controllers with his hands behind his back.
<br>
His cronies find this hilarious.
<br>
In fairness, it is possible you look <<print either("kind of dumb","pretty damn stupid","a bit 'special'","pretty fucking mental")>> right now.
<<lcool>><<status -5>>
<</if>>
<br><br>
<<if $money gte 500 and $daystate isnot "night">>
<<link [[Persist (£5 0:03)|Arcade Play]]>><<set $money -= 500>><<pass 3>><<stress 2>><</link>><<gstress>>
<br>
<</if>>
<<link [[Stop|Arcade]]>><</link>>
<br>
<<elseif $rng gte 51>>
You play a shooter, and kill lots of <<print either("zombies", "pirates", "aliens", "soldiers", "criminals", "mutants")>>.
<br><br>
<<set $danger to random(1, 10000)>><<set $dangerevent to 0>>
<<if $danger gte (9900 - $allure) and $eventskip is 0>>
<<generatey1>><<person1>>
A <<person>> walks beside you. <<He>> enables the second player, and starts shooting. <<He>> doesn't say anything.
<br><br>
<<link [[Keep playing|Arcade Keep Playing]]>><</link>>
<br>
<<link [[Shove and dual wield|Arcade Shove]]>><<set $submissive -= 1>><<trauma -2>><</link>><<ltrauma>>
<br>
<<set $skulduggerydifficulty to 400>>
<<link [[Steal|Arcade Steal]]>><<crimeup 30>><</link>><<skulduggerydifficulty>><<gcrime>>
<br>
<<link [[Stop|Arcade]]>><<endevent>><</link>>
<br>
<<else>>
<<set $rng to random(1, 100)>>
<<if $rng gte 71>>
You blow the final boss' head off with a satisfying squelch.
<<ltrauma>><<trauma -2>>
<<elseif $rng gte 31>>
You manage to get to that one part of the game everyone complains about. You're reminded why.
<<else>>
You swear the gun isn't working properly. You try to shoot an enemy attack out of the air, but instead take it to the face.
<</if>>
<br><br>
<<if $money gte 500 and $daystate isnot "night">>
<<link [[Keep playing (£5 0:20)|Arcade Play]]>><<set $money -= 500>><<pass 20>><<stress -2>><</link>><<lstress>>
<br>
<</if>>
<<link [[Stop|Arcade]]>><</link>>
<br>
<</if>>
<<else>>
You play a fast-paced shmup.
<br><br>
<<set $danger to random(1, 10000)>><<set $dangerevent to 0>>
<<if $danger gte (9900 - $allure) and $eventskip is 0>>
<<generate1>><<person1>>A <<person>> stands beside you, and watches. <<He>> offers tips of dubious wisdom.
<br><br>
<<Hes>> standing very close.
<br><br>
<<link [[Stop|Arcade Watched Stop]]>><<stress 6>><</link>><<gstress>>
<br>
<<link [[Keep playing|Arcade Watched Play]]>><</link>>
<br>
<<else>>
<<set $rng to random(1, 100)>>
<<if $rng gte 71>>
Luck is on your side. The right powerup drops at the right moment, and you blaze through to victory.
<<ltrauma>><<trauma -2>>
<<elseif $rng gte 31>>
It's a little too fast for you, and you're shot down halfway through the game.
<<else>>
You almost make it, but the final boss proves too tough.
<</if>>
<br><br>
<<if $money gte 500 and $daystate isnot "night">>
<<link [[Keep playing (£5 0:20)|Arcade Play]]>><<set $money -= 500>><<pass 20>><<stress -2>><</link>><<lstress>>
<br>
<</if>>
<<link [[Stop|Arcade]]>><</link>>
<br>
<</if>>
<</if>><<set $outside to 0>><<set $location to "arcade">><<effects>>
You move away from the <<person>>. Better safe than sorry.
<br><br>
<<endevent>>
<<if $money gte 500 and $daystate isnot "night">>
<<link [[Keep playing (£5 0:20)|Arcade Play]]>><<set $money -= 500>><<pass 20>><<stress -2>><</link>><<lstress>>
<br>
<</if>>
<<link [[Stop|Arcade]]>><</link>>
<br><<set $outside to 0>><<set $location to "arcade">><<effects>>
<<if $rng gte 81>>
You keep playing. The <<person>> creeps closer, until <<he>> presses against your back. <<His>> hands reach out.
<br><br>
<<link [[Next|Arcade Watched Rape]]>><<set $molestationstart to 1>><</link>>
<br>
<<else>>
You decide you're being paranoid, and keep playing. The <<person>> soon wanders away to offer advice to someone else.
<br><br>
<<endevent>>
<<if $money gte 500 and $daystate isnot "night">>
<<link [[Keep playing (£5 0:20)|Arcade Play]]>><<set $money -= 500>><<pass 20>><<stress -2>><</link>><<lstress>>
<br>
<</if>>
<<link [[Stop|Arcade]]>><</link>>
<br>
<</if>><<if $molestationstart is 1>>
<<set $molestationstart to 0>>
<<controlloss>>
<<violence 1>>
<<neutral 1>>
<<molested>>
<<maninit>>
<<set $rescue to 1>>
<</if>>
<<effects>>
<<effectsman>><<man>>
<<stateman>>
<br><br>
<<actionsman>>
<<if $enemyhealth lte 0>>
<span id="next"><<link [[Next|Arcade Watched Rape Finish]]>><</link>></span><<nexttext>>
<<elseif $enemyarousal gte $enemyarousalmax>>
<span id="next"><<link [[Next|Arcade Watched Rape Finish]]>><</link>></span><<nexttext>>
<<elseif $alarm is 1 and $rescue is 1>>
<span id="next"><<link [[Next|Arcade Watched Rape Finish]]>><</link>></span><<nexttext>>
<<else>>
<span id="next"><<link [[Next|Arcade Watched Rape]]>><</link>></span><<nexttext>>
<</if>><<effects>>
<<if $enemyarousal gte $enemyarousalmax>>
<<ejaculation>>
The <<person1>><<person>> shoves you against the cabinet, before wandering off.
<br><br>
<<tearful>> you gather yourself.
<br><br>
<<clotheson>>
<<endcombat>>
<<link [[Next|Arcade]]>><</link>>
<<elseif $enemyhealth lte 0>>
You shove the <<person>> to the ground.
<br><br>
<<tearful>> you take cover beneath a pinball machine.
<br><br>
<<clotheson>>
<<endcombat>>
<<link [[Next|Arcade]]>><</link>>
<<else>>
<<set $rescued += 1>>
Your cry attracts attention. People look over, including a member of staff. The <<person1>><<person>> steps away from you, claiming that <<he>> wasn't doing anything. <<He>> doesn't try anything else.
<br><br>
<<tearful>> you gather yourself.
<br><br>
<<clotheson>>
<<endcombat>>
<<link [[Next|Arcade]]>><</link>>
<</if>><<set $outside to 0>><<set $location to "arcade">><<effects>>
Having a second player does help, and you make it to the end of the game. <<He>> leaves without a word.
<br><br>
<<endevent>>
<<if $money gte 500 and $daystate isnot "night">>
<<link [[Keep playing (£5 0:20)|Arcade Play]]>><<set $money -= 500>><<pass 20>><<stress -2>><</link>><<lstress>>
<br>
<</if>>
<<link [[Stop|Arcade]]>><</link>>
<br><<set $outside to 0>><<set $location to "arcade">><<effects>>
You shoulder barge <<him>> aside and grab <<his>> gun. <<He>> takes the hint.
<br><br>
The rest of the game is easier with the extra weapon, but you do need to manage your lives more carefully.
<br><br>
<<endevent>>
<<if $money gte 500 and $daystate isnot "night">>
<<link [[Keep playing (£5 0:20)|Arcade Play]]>><<set $money -= 500>><<pass 20>><<stress -2>><</link>><<lstress>>
<br>
<</if>>
<<link [[Stop|Arcade]]>><</link>>
<br><<set $outside to 0>><<set $location to "arcade">><<effects>>
You drop your gun and walk away. The <<person>> picks it up. <<Hes>> distracted managing both, so you reach for the money sticking out of <<his>> pocket.
<br><br>
<<skulduggerycheck>>
<<if $skulduggerysuccess is 1>>
<span class="green"><<He>> doesn't notice.</span> <span class="gold">You've gained £30.</span>
<<set $money += 3000>>
<br><br>
<<if $skulduggery lte ($skulduggerydifficulty + 100)>>
<<skulduggeryskilluse>>
<<else>>
<span class="blue">That was too easy. You didn't learn anything.</span>
<br><br>
<</if>>
<<endevent>>
<<link [[Next|Arcade]]>><</link>>
<br>
<<else>>
<span class="red"><<He>> turns and spots you.</span> "Oi," <<he>> says. "Keep your mitts to yourself." <<He>> tucks the money further into <<his>> pocket, well beyond easy reach.
<br><br>
<<if $skulduggery lte ($skulduggerydifficulty + 100)>>
<<skulduggeryskilluse>>
<<else>>
<span class="blue">That was too easy. You didn't learn anything.</span>
<br><br>
<</if>>
<<endevent>>
<<link [[Next|Arcade]]>><</link>>
<br>
<</if>><<set $outside to 0>><<set $location to "arcade">><<effects>>
You've pushed yourself too much.
<br><br>
<<passout>>
<<set $danger to random(1, 10000)>>
<<if $danger gte (9900 - $allure)>>
<<if $exposed gte 1 or $daystate is "night" or $daystate is "dawn">>
<<link [[Wake up|Arcade Trash]]>><</link>>
<<else>>
<<link [[Wake up|Arcade Crane]]>><</link>>
<</if>>
<<else>>
<<ambulance>>
<</if>>
<<pass 1 hour>>
<<set $trauma +=10>><<set $stress -= 2000>><<set $outside to 0>><<set $location to "arcade">><<effects>>
<<generatey1>><<generatey2>><<generatey3>><<generatey4>><<generatey5>><<generatey6>><<person1>>
You awaken on something soft yet bumpy. It's a bed of plush toys. Your wrists and ankles are tied down. A metal claw hovers above you.
<br><br>
Your eyes adjust to the light, and you see a <<person>> behind a pane of glass, watching you. <<He>> has friends with <<him>>.
<br><br>
"I got it this time," <<he>> says, looking determined. <<He>> pushes a coin into the machine, and pushes a lever. The claw moves above you.
<br><br>
<<link [[Next|Arcade Crane 2]]>><<set $phase to 0>><</link>>
<br><<set $outside to 0>><<set $location to "arcade">><<effects>>
<<if !$worn.upper.type.includes("naked")>>
The claw rests above your chest, then plunges down toward your $worn.upper.name. It hooks the fabric, and begins to rise. The <<person>> and <<his>> friends watch intently.
<br><br>
<<if $rng gte 51>>
The claw loosens its grip, dropping your $worn.upper.name back against your body. The crowd sigh in frustration.
<br><br>
<<if $phase is 0>>
"Idiot," a <<person2>><<person>> says, shoving <<his>> friend aside. "I'll show you how it's done."
<br><br>
<<link [[Next|Arcade Crane 2]]>><<set $phase += 1>><</link>>
<<elseif $phase is 1>>
"My turn," a <<person3>><<person>> says, taking over the lever. "This can't be hard."
<br><br>
<<link [[Next|Arcade Crane 2]]>><<set $phase += 1>><</link>>
<<elseif $phase is 2>>
"You guys must be new to this," a <<person4>><<person>> says. "Watch."
<br><br>
<<link [[Next|Arcade Crane 2]]>><<set $phase += 1>><</link>>
<<elseif $phase is 3>>
"This is taking too long," a <<person5>><<person>> says. "Someone will catch us soon. Give me a go."
<br><br>
<<link [[Next|Arcade Crane 2]]>><<set $phase += 1>><</link>>
<<else>>
<<endevent>><<generate1>><<person1>>
"What you kids up to over there?" a <<person>> shouts from somewhere out of view. The crowd turn and flee.
<br><br>
The <<person>> walks into view. <<He>> gapes at the sight of you. Snapping to attention, <<he>> crouches beside the machine. A hatch opens after a few moments of <<his>> fiddling. <<He>> reaches in, and unties the cables that bind you.
<br><br>
You crawl through the hole, escaping into the arcade proper.
<<if $exposed gte 1>>
Blushing, <<he>> wraps some towels around you. "Not much, but better than nothing aye?"
<<towelup>>
<</if>>
<br><br>
"I can't believe how cruel some kids can be," <<he>> says, shaking <<his>> head. "You go careful now."
<br><br>
<<endevent>>
<<link [[Next|Arcade]]>><</link>>
<br>
<</if>>
<<else>>
<<if $worn.upper.set is $worn.lower.set>>
<<set $worn.upper.integrity to 0>><<set $worn.lower.integrity to 0>>
The claw tugs at your fabric, pulling it off your body. With a tear, your $worn.upper.name is torn from you.<<integritycheck>><<exposure>>
<br>
The <<person>> and <<his>> friends gape in awe and excitement, leering at your <<lewdness>>.
<br><br>
<<link [[Next|Arcade Crane 2]]>><</link>>
<<else>>
<<set $worn.upper.integrity to 0>>
The claw tugs at your fabric, pulling it off your body. With a tear, your $worn.upper.name is torn from you.<<integritycheck>><<exposure>>
<br>
The <<person>> and <<his>> friends gape in awe and excitement, leering at your <<lewdness>>.
<br><br>
<<link [[Next|Arcade Crane 2]]>><</link>>
<</if>>
<</if>>
<<elseif !$worn.lower.type.includes("naked")>>
The claw rests above your thighs, then plunges down toward your $worn.lower.name. It hooks the fabric, and begins to rise. The <<person>> and <<his>> friends watch intently.
<br><br>
<<if $rng gte 51>>
The claw loosens its grip, dropping your $worn.lower.name back against your body. The crowd sigh in frustration.
<br><br>
<<if $phase is 0>>
"Idiot," a <<person2>><<person>> says, shoving <<his>> friend aside. "I'll show you how it's done."
<br><br>
<<link [[Next|Arcade Crane 2]]>><<set $phase += 1>><</link>>
<<elseif $phase is 1>>
"My turn," a <<person3>><<person>> says, taking over the lever. "This can't be hard."
<br><br>
<<link [[Next|Arcade Crane 2]]>><<set $phase += 1>><</link>>
<<elseif $phase is 2>>
"You guys must be new to this," a <<person4>><<person>> says. "Watch."
<br><br>
<<link [[Next|Arcade Crane 2]]>><<set $phase += 1>><</link>>
<<elseif $phase is 3>>
"This is taking too long," a <<person5>><<person>> says. "Someone will catch us soon. Give me a go."
<br><br>
<<link [[Next|Arcade Crane 2]]>><<set $phase += 1>><</link>>
<<else>>
<<endevent>><<generate1>><<person1>>
"What you kids up to over there?" a <<person>> shouts from somewhere out of view. The crowd turn and flee.
<br><br>
The <<person>> walks into view. <<He>> gapes at the sight of you. Snapping to attention, <<he>> crouches beside the machine. A hatch opens after a few moments of <<his>> fiddling. <<He>> reaches in, and unties the cables that bind you.
<br><br>
You crawl through the hole, escaping into the arcade proper.
<<if $exposed gte 1>>
Blushing, <<he>> wraps some towels around you. "Not much, but better than nothing aye?"
<<towelup>>
<</if>>
<br><br>
"I can't believe how cruel some kids can be," <<he>> says, shaking <<his>> head. "You go careful now."
<br><br>
<<endevent>>
<<link [[Next|Arcade]]>><</link>>
<br>
<</if>>
<<else>>
<<set $worn.upper.integrity to 0>><<set $worn.lower.integrity to 0>>
The claw tugs at your fabric, pulling it off your body. With a tear, your $worn.upper.name is torn from you.
<<integritycheck>><<exposure>>
<br>
The <<person>> and <<his>> friends gape in awe and excitement, leering at your <<lewdness>>.
<<link [[Next|Arcade Crane 2]]>><</link>>
<</if>>
<<elseif !$worn.under_upper.type.includes("naked")>>
The claw rests above your thighs, then plunges down toward your $worn.under_upper.name. It hooks the fabric, and begins to rise. The <<person>> and <<his>> friends watch intently.
<br><br>
<<if $rng gte 51>>
The claw loosens its grip, dropping your $worn.under_lower.name back against your body. The crowd sigh in frustration.
<br><br>
<<if $phase is 0>>
"Idiot," a <<person2>><<person>> says, shoving <<his>> friend aside. "I'll show you how it's done."
<br><br>
<<link [[Next|Arcade Crane 2]]>><<set $phase += 1>><</link>>
<<elseif $phase is 1>>
"My turn," a <<person3>><<person>> says, taking over the lever. "This can't be hard."
<br><br>
<<link [[Next|Arcade Crane 2]]>><<set $phase += 1>><</link>>
<<elseif $phase is 2>>
"You guys must be new to this," a <<person4>><<person>> says. "Watch."
<br><br>
<<link [[Next|Arcade Crane 2]]>><<set $phase += 1>><</link>>
<<elseif $phase is 3>>
"This is taking too long," a <<person5>><<person>> says. "Someone will catch us soon. Give me a go."
<br><br>
<<link [[Next|Arcade Crane 2]]>><<set $phase += 1>><</link>>
<<else>>
<<endevent>><<generate1>><<person1>>
"What you kids up to over there?" a <<person>> shouts from somewhere out of view. The crowd turn and flee.
<br><br>
The <<person>> walks into view. <<He>> gapes at the sight of you. Snapping to attention, <<he>> crouches beside the machine. A hatch opens after a few moments of <<his>> fiddling. <<He>> reaches in, and unties the cables that bind you.
<br><br>
You crawl through the hole, escaping into the arcade proper.
<<if $exposed gte 1>>
Blushing, <<he>> wraps some towels around you. "Not much, but better than nothing aye?"
<<towelup>>
<</if>>
<br><br>
"I can't believe how cruel some kids can be," <<he>> says, shaking <<his>> head. "You go careful now."
<br><br>
<<endevent>>
<<link [[Next|Arcade]]>><</link>>
<br>
<</if>>
<<else>>
<<if $worn.under_upper.set is $worn.under_lower.set>>
<<set $worn.under_upper.integrity to 0>><<set $worn.under_lower.integrity to 0>>
The claw tugs at your fabric, pulling it off your body. With a tear, your $worn.upper.name is torn from you.<<integritycheck>><<exposure>>
<br>
The <<person>> and <<his>> friends gape in awe and excitement, leering at your <<lewdness>>.
<br><br>
<<link [[Next|Arcade Crane 2]]>><</link>>
<<else>>
<<set $worn.under_upper.integrity to 0>>
The claw tugs at your fabric, pulling it off your body. With a tear, your $worn.under_upper.name is torn from you.<<integritycheck>><<exposure>>
<br>
The <<person>> and <<his>> friends gape in awe and excitement, leering at your <<lewdness>>.
<br><br>
<<link [[Next|Arcade Crane 2]]>><</link>>
<</if>>
<</if>>
<<elseif !$worn.under_lower.type.includes("naked")>>
The claw rests above your thighs, then plunges down toward your $worn.under_lower.name. It hooks the fabric, and begins to rise. The <<person>> and <<his>> friends watch intently.
<br><br>
<<if $rng gte 51>>
The claw loosens its grip, dropping your $worn.lower.name back against your body. The crowd sigh in frustration.
<br><br>
<<if $phase is 0>>
"Idiot," a <<person2>><<person>> says, shoving <<his>> friend aside. "I'll show you how it's done."
<br><br>
<<link [[Next|Arcade Crane 2]]>><<set $phase += 1>><</link>>
<<elseif $phase is 1>>
"My turn," a <<person3>><<person>> says, taking over the lever. "This can't be hard."
<br><br>
<<link [[Next|Arcade Crane 2]]>><<set $phase += 1>><</link>>
<<elseif $phase is 2>>
"You guys must be new to this," a <<person4>><<person>> says. "Watch."
<br><br>
<<link [[Next|Arcade Crane 2]]>><<set $phase += 1>><</link>>
<<elseif $phase is 3>>
"This is taking too long," a <<person5>><<person>> says. "Someone will catch us soon. Give me a go."
<br><br>
<<link [[Next|Arcade Crane 2]]>><<set $phase += 1>><</link>>
<<else>>
<<endevent>><<generate1>><<person1>>
"What you kids up to over there?" a <<person>> shouts from somewhere out of view. The crowd turn and flee.
<br><br>
The <<person>> walks into view. <<He>> gapes at the sight of you. Snapping to attention, <<he>> crouches beside the machine. A hatch opens after a few moments of <<his>> fiddling. <<He>> reaches in, and unties the cables that bind you.
<br><br>
You crawl through the hole, escaping into the arcade proper.
<<if $exposed gte 1>>
Blushing, <<he>> wraps some towels around you. "Not much, but better than nothing aye?"
<<towelup>>
<</if>>
<br><br>
"I can't believe how cruel some kids can be," <<he>> says, shaking <<his>> head. "You go careful now."
<br><br>
<<endevent>>
<<link [[Next|Arcade]]>><</link>>
<br>
<</if>>
<<else>>
<<set $worn.under_lower.integrity to 0>>
The claw tugs at your fabric, pulling it off your body. With a tear, your $worn.under_lower.name is torn from you.<<integritycheck>><<exposure>>
<br>
The <<person>> and <<his>> friends gape in awe and excitement, leering at your <<lewdness>>.
<br><br>
<<link [[Next|Arcade Crane 2]]>><</link>>
<</if>>
<<else>>
You lie helpless as the <<person>> and <<his>> friends pull phones from pockets and take pictures. You continue to test your bindings, but it's no use.
<<fameexhibitionism 20>>
<br><br>
<<endevent>><<generate1>><<person1>>
"What you kids up to over there?" a <<person>> shouts from somewhere out of view. The crowd turn and flee.
<br><br>
The <<person>> walks into view. <<He>> gapes at the sight of you. Snapping to attention, <<he>> crouches beside the machine. A hatch opens after a few moments of <<his>> fiddling. <<He>> reaches in, and unties the cables that bind you.
<br><br>
You crawl through the hole, escaping into the arcade proper. Blushing, <<he>> wraps some towels around you. "Not much, but better than nothing aye?"
<<towelup>>
<br><br>
"I can't believe how cruel some kids can be," <<he>> says, shaking <<his>> head. "You go careful now."
<br><br>
<<endevent>>
<<link [[Next|Arcade]]>><</link>>
<br>
<</if>><<set $outside to 0>><<set $location to "arcade">><<effects>>
You awaken on something hard and bumpy. Just in time to see a door slam shut above you, plunging you into darkness. You drift back into unconsciousness.
<br><br>
<<link [[Next|Trash Intro]]>><</link>>
<br><<widget "passoutarcade">><<nobr>>
[[Everything fades to black...|Passout Arcade]]
<</nobr>><</widget>><<if $molestationstart is 1>>
<<set $molestationstart to 0>>
<<controlloss>>
<<violence 1>>
<<neutral 1>>
<<molested>>
<<maninit>><<npcstrip>>
<<if $daystate isnot "night">>
<<set $rescue to 1>>
<</if>>
<</if>>
<<effects>>
<<effectsman>><<man>>
<<stateman>>
<br><br>
<<actionsman>>
<<if $alarm is 1>>
<<if $rescue is 1>>
<span id="next"><<link [[Next|Beach Day Molestation Alarm]]>><</link>></span><<nexttext>>
<<else>>
No one comes to your aid.
<<set $alarm to 0>>
<<if $drugged gte 1>>Intoxicated as you are, you couldn't cry very convincingly.<</if>>
<br><br>
<<if $enemyarousal gte $enemyarousalmax>>
<span id="next"><<link [[Next->Beach Day Molestation Ejaculation]]>><</link>></span><<nexttext>>
<<elseif $enemyhealth lte 0>>
<span id="next"><<link [[Next->Beach Day Molestation Escape]]>><</link>></span><<nexttext>>
<<elseif $worn.upper.type.includes("naked") and $worn.lower.type.includes("naked") and $worn.under_upper.type.includes("naked") and $worn.under_lower.type.includes("naked")>>
<span id="next"><<link [[Next|Beach Day Molestation Stripped]]>><</link>></span><<nexttext>>
<<else>>
<span id="next"><<link [[Next->Beach Day Molestation]]>><</link>></span><<nexttext>>
<</if>>
<</if>>
<<elseif $enemyarousal gte $enemyarousalmax>>
<span id="next"><<link [[Next->Beach Day Molestation Ejaculation]]>><</link>></span><<nexttext>>
<<elseif $enemyhealth lte 0>>
<span id="next"><<link [[Next->Beach Day Molestation Escape]]>><</link>></span><<nexttext>>
<<elseif $worn.upper.type.includes("naked") and $worn.lower.type.includes("naked") and $worn.under_upper.type.includes("naked") and $worn.under_lower.type.includes("naked")>>
<span id="next"><<link [[Next|Beach Day Molestation Stripped]]>><</link>></span><<nexttext>>
<<else>>
<span id="next"><<link [[Next->Beach Day Molestation]]>><</link>></span><<nexttext>>
<</if>><<ejaculation>>
<<if $enemyanger gte ($enemyangermax / 5) * 3>>
"Stupid slut." <<He>> dumps you on the sand.
<br><br>
<<elseif $enemyanger gte 1>>
Without a word, <<he>> leaves.
<br><br>
<<else>>
Smiling, <<he>> kisses you on the cheek before taking <<his>> leave.
<br><br>
<</if>>
<<stealclothes>>
<br><br>
<<tearful>> you rise to your feet.
<br><br>
<<clotheson>>
<<endcombat>>
<<link [[Next|Beach]]>><<set $eventskip to 1>><</link>><<effects>>
<<if $daystate isnot "night">>
<<He>> recoils in pain, giving you the chance you need. <<tearful>> you escape.
<br><br>
<<else>>
<<He>> recoils in pain, giving you the chance you need. <<tearful>> you escape into the darkness.
<br><br>
<</if>>
<br><br>
<<clotheson>>
<<endcombat>>
<<link [[Next|Beach]]>><<set $eventskip to 1>><</link>><<effects>>
With your clothes bundled in <<his>> arms, the <<person>> gives you a mocking look before dashing away, leaving you lying bare on the sand. <<tearful>> you rise to your feet, keeping low to conceal your nudity.
<br><br>
<<set $stealtextskip to 1>>
<<stealclothes>>
<<clotheson>>
<<endcombat>>
<<link [[Next|Beach]]>><<set $eventskip to 1>><</link>><<set $outside to 1>><<set $location to "beach">><<effects>>
<<if $phase is 0>>
You walk over to the <<person>> who pretends not to notice you until you stop in front of <<him>>. <<He>> looks at you but doesn't speak.
<br><br>
<<link [[Friendly chat (0:10)|Beach Day Encounter]]>><<set $phase to 1>><<pass 10>><<stress -2>><<trauma -1>><</link>><<lstress>><<ltrauma>>
<br>
<<link [[Flirt (0:05)|Beach Day Encounter]]>><<pass 5>><<set $phase to 2>><</link>><<promiscuous1>>
<br>
<<link [[Leave|Beach]]>><<endevent>><<set $eventskip to 1>><</link>>
<<elseif $phase is 1>>
You try to bring <<him>> out of <<his>> shell by talking about innocuous things. <<He>> responds politely but you do most of the talking. You catch <<him>> eyeing you up when <<he>> thinks you're not looking.
<br><br>
<<link [[Say Goodbye|Beach]]>><<endevent>><<set $eventskip to 1>><</link>>
<br>
<<link [[Flirt (0:05)|Beach Day Encounter]]>><<pass 5>><<set $phase to 2>><</link>><<promiscuous1>>
<br>
<<elseif $phase is 2>>
You sit on the towel beside <<him>> and lean close. You tell <<him>> <<he>> is a terrific parent but that <<he>> must be in need of stress relief every now and then.
<<if $NPCList[0].penis is "clothed">>
<<He>> shifts <<his>> legs as if to conceal something.
<<else>>
<<He>> blushes with increasing intensity as you continue.
<</if>>
<<promiscuity1>>
<br><br>
<<link [[Stop|Beach Day Encounter]]>><<set $phase to 3>><</link>>
<br>
<<if $promiscuity gte 15>>
<<link [[Seduce|Beach Day Encounter]]>><<set $phase to 4>><</link>><<seductiondifficulty>><<promiscuous2>>
<</if>>
<<elseif $phase is 3>>
Satisfied with the effect you stand and take your leave.
<br><br>
<<link [[Next|Beach]]>><<endevent>><<set $eventskip to 1>><</link>>
<<elseif $phase is 4>><<if $seductionskill lt 1000>><span class="gold">You feel more confident in your powers of seduction.</span><</if>><<seductionskilluse>><<promiscuity2>>
<<if 1000 - ($rng * 10) - $seductionskill - ($attractiveness / 10) lte -100>>
Gazing into <<his>> eyes, you press your body against <<hers>> and make it absolutely clear what your intentions are. <<He>> glances at <<his>> kids. Satisfied that they're distracted, <<he>> turns and embraces you, <<his>> heart beating furiously.
<br><br>
<<link [[Next|Beach Day Encounter Sex]]>><<set $sexstart to 1>><</link>>
<<else>>
Gazing into <<his>> eyes, you press your body against <<hers>> and make it absolutely clear what your intentions are. Stammering excuses, <<he>> recoils from your advance and leaves to check on <<his>> children.
<br><br>
<<link [[Nevermind|Beach]]>><<endevent>><<set $eventskip to 1>><</link>>
<</if>>
<</if>><<if $sexstart is 1>>
<<set $sexstart to 0>>
<<consensual>>
<<set $consensual to 1>>
<<neutral 1>>
<<maninit>>
<<set $enemytrust += 100>>
<</if>>
<<effects>><<set $outside to 1>><<set $location to "beach">>
<<effectsman>><<man>>
<<stateman>>
<br><br>
<<actionsman>>
<<if $finish is 1>>
<span id="next"><<link[[Next->Beach Day Encounter Sex Finish]]>><</link>></span><<nexttext>>
<<else>>
<<if $alarm is 1>>
<<if $rescue is 1>>
<<else>>
No one comes to your aid.
<<set $alarm to 0>>
<<if $drugged gte 1>>Intoxicated as you are, you couldn't cry very convincingly.<</if>>
<br><br>
<<if $enemyarousal gte $enemyarousalmax>>
<span id="next"><<link [[Next->Beach Day Encounter Sex Ejaculation]]>><</link>></span><<nexttext>>
<<elseif $enemyhealth lte 0>>
<span id="next"><<link [[Next->Beach Day Encounter Sex Escape]]>><</link>></span><<nexttext>>
<<else>>
<span id="next"><<link [[Next->Beach Day Encounter Sex]]>><</link>></span><<nexttext>>
<</if>>
<</if>>
<<elseif $enemyarousal gte $enemyarousalmax>>
<span id="next"><<link [[Next->Beach Day Encounter Sex Ejaculation]]>><</link>></span><<nexttext>>
<<elseif $enemyhealth lte 0>>
<span id="next"><<link [[Next->Beach Day Encounter Sex Escape]]>><</link>></span><<nexttext>>
<<else>>
<span id="next"><<link [[Next->Beach Day Encounter Sex]]>><</link>></span><<nexttext>>
<</if>>
<</if>><<effects>>
While you're stopping sooner than <<he>> would like, <<he>> looks relieved as <<he>> returns <<his>> attention back to <<his>> kids. They don't seem to have noticed anything.
<br><br>
<<clotheson>>
<<endcombat>>
<<set $eventskip to 1>>
[[Next|Beach]]<<ejaculation>>
Looking like <<he>> just awoke from a dream, <<he>> looks at <<his>> kids while motioning for you to leave. <<tearful>> you wink and turn away.
<br><br>
<<clotheson>>
<<endcombat>>
<<set $eventskip to 1>>
[[Next|Beach]]<<effects>>
<<if $daystate isnot "night">>
<<He>> recoils in pain, giving you the chance you need. <<tearful>> you escape into the darkness.
<br><br>
<<else>>
<<He>> recoils in pain, giving you the chance you need. <<tearful>> you escape into the darkness.
<br><br>
<</if>>
<<clotheson>>
<<endcombat>>
<<set $eventskip to 1>>
[[Next|Beach]]<<if $molestationstart is 1>>
<<set $molestationstart to 0>>
<<controlloss>>
<<violence 1>>
<<neutral 1>>
<<molested>>
<<beastNEWinit 1 dog>>
<</if>>
<<effects>>
<<effectsman>>
<br>
<<beast $enemyno>>
<br><br>
<<stateman>>
<br><br>
<<actionsman>>
<<if $alarm is 1>>
<<if $rescue is 1>>
<<else>>
No one comes to your aid.
<<set $alarm to 0>>
<<if $drugged gte 1>>Intoxicated as you are, you couldn't cry very convincingly.<</if>>
<br><br>
<<if $enemyarousal gte $enemyarousalmax>>
<span id="next"><<link [[Next|Beach Night Dog Ejaculation]]>><</link>></span><<nexttext>>
<<elseif $enemyhealth lte 0>>
<span id="next"><<link [[Next->Beach Night Dog Escape]]>><</link>></span><<nexttext>>
<<else>>
<span id="next"><<link [[Next|Beach Night Dog]]>><</link>></span><<nexttext>>
<</if>>
<</if>>
<<elseif $enemyarousal gte $enemyarousalmax>>
<span id="next"><<link [[Next->Beach Night Dog Ejaculation]]>><</link>></span><<nexttext>>
<<elseif $enemyhealth lte 0>>
<span id="next"><<link [[Next->Beach Night Dog Escape]]>><</link>></span><<nexttext>>
<<else>>
<span id="next"><<link [[Next->Beach Night Dog]]>><</link>></span><<nexttext>>
<</if>><<beastejaculation>>
<<if $enemyanger gte ($enemyangermax / 5) * 3>>
<<He>> bites you on the thigh, then leaves you lying on the sand.
<<violence 3>>
<br><br>
<<elseif $enemyanger gte 1>>
<<He>> barks then leaves you lying on the sand.
<br><br>
<<else>>
<<He>> licks your <<genitals>> then darts away.
<<neutral 5>>
<br><br>
<</if>>
<<tearful>> you rise to your feet.
<<clotheson>>
<<endcombat>>
<<link [[Next|Beach]]>><<set $eventskip to 1>><</link>><<effects>>
The beast whimpers and flees into the darkness. <<tearful>> you rise to your feet.
<br><br>
<<clotheson>>
<<endcombat>>
<<link [[Next|Beach]]>><<set $eventskip to 1>><</link>><<if $molestationstart is 1>>
<<set $molestationstart to 0>>
<<controlloss>>
<<violence 1>>
<<neutral 1>>
<<molested>>
<<maninit>>
<</if>>
<<effects>>
<<effectsman>><<man>>
<<stateman>>
<br><br>
<<actionsman>>
<<if $alarm is 1>>
<<if $rescue is 1>>
<<else>>
No one comes to your aid.
<<set $alarm to 0>>
<<if $drugged gte 1>>Intoxicated as you are, you couldn't cry very convincingly.<</if>>
<br><br>
<<if $enemyarousal gte $enemyarousalmax>>
<span id="next"><<link [[Next->Beach Night Molestation Ejaculation]]>><</link>></span><<nexttext>>
<<elseif $enemyhealth lte 0>>
<span id="next"><<link [[Next->Beach Night Molestation Escape]]>><</link>></span><<nexttext>>
<<else>>
<span id="next"><<link [[Next->Beach Night Molestation]]>><</link>></span><<nexttext>>
<</if>>
<</if>>
<<elseif $enemyarousal gte $enemyarousalmax>>
<span id="next"><<link [[Next->Beach Night Molestation Ejaculation]]>><</link>></span><<nexttext>>
<<elseif $enemyhealth lte 0>>
<span id="next"><<link [[Next->Beach Night Molestation Escape]]>><</link>></span><<nexttext>>
<<else>>
<span id="next"><<link [[Next->Beach Night Molestation]]>><</link>></span><<nexttext>>
<</if>><<ejaculation>>
<<if $enemyanger gte ($enemyangermax / 5) * 3>>
<<He>> smacks your face, then leaves you lying on the sand.
<<violence 3>>
<br><br>
<<elseif $enemyanger gte 1>>
Without a word, <<he>> leaves.
<br><br>
<<else>>
Smiling, <<he>> kisses you on the cheek. <<His>> breath reeks of alcohol. "This is for you." <<He>> gets up and leaves you lying on the ground.
<<set $money += 500>>
<br>
You've gained £5.
<br><br>
<</if>>
<<underlowersteal>>
<<tearful>> you rise to your feet.
<br><br>
<<clotheson>>
<<endcombat>>
<<link [[Next|Beach]]>><<set $eventskip to 1>><</link>><<effects>>
<<if $daystate isnot "night">>
<<He>> recoils in pain, giving you the chance you need. <<tearful>> you escape into the darkness.
<br><br>
<<else>>
<<He>> recoils in pain, giving you the chance you need. <<tearful>> you escape into the darkness.
<br><br>
<</if>>
<<clotheson>>
<<endcombat>>
<<link [[Next|Beach]]>><<set $eventskip to 1>><</link>><<set $outside to 1>><<set $location to "beach">><<effects>>
<<if $phase is 0>>
<<if $leftarm is "bound" and $rightarm is "bound">>
Unable to cover yourself, you bow your head in shame and march through the crowds to the safety of a changing room.
<<garousal>><<gstress>><<gtrauma>><<stress 6>><<trauma 6>><<arousal 600>><<fameexhibitionism 50>>
<br><br>
<<link [[Changing Room|Changing Room]]>><<endevent>><</link>>
<<else>>
<<if $exposed gte 2>>
Face red with humiliation, you make sure your <<genitals_are 1>> properly concealed and make your way across the beach to the safety of a changing room, taunted and ridiculed all the way.
<<fameexhibitionism 20>><<garousal>><<arousal 600>>
<br><br>
<<link [[Changing Room|Changing Room]]>><<endevent>><</link>>
<<else>>
Face red with humiliation, you make your way across the beach to the safety of a changing room, taunted and ridiculed all the way.
<<garousal>><<arousal 300>><<fameexhibitionism 10>>
<br><br>
<<link [[Changing Room|Changing Room]]>><<endevent>><</link>>
<</if>>
<</if>>
<<else>>
<<generate2>>Swallowing your pride, you ask if anyone could lend you something to cover up with. Smiling, a <<person2>><<person>> produces some towels for you.
<<fameexhibitionism 10>>
<<if $leftarm is "bound" and $rightarm is "bound">>
Seeing you restrained, <<he>> wraps them round you. <<He>> takes <<his>> time, as if savouring the situation, but eventually you find yourself properly covered.
<<garousal>><<arousal 600>>
<<else>>
You take the offered cloth and, crouching for better concealment, you wrap them around yourself. They're a poor substitute for actual clothing, but you're not the only one attired in such a way.
<</if>>
<br><br>
Still blushing, you thank the <<person>> and sheepishly move away from the growing crowd.
<br><br>
<<if $worn.lower.exposed gte 1>>
<<lowerwear 3>>
<</if>>
<<if $worn.upper.exposed gte 1>>
<<upperwear 3>>
<</if>>
<<link [[Next|Beach]]>><<set $eventskip to 1>><<endevent>><</link>>
<</if>><<set $outside to 1>><<set $location to "beach">><<effects>>
<<if $phase is 0>>
<<if $molestationstart is 1>>
<<set $molestationstart to 0>>
<<controlloss>>
<<violence 1>>
<<neutral 1>>
<<molested>>
<<generatey2>><<generatey3>><<generatey4>><<generatey5>>
<<maninit>><<npcstrip>><<npcexhibit>>
"Maybe you like being seen like this? We can help you out there." Arms reach out from all around you!
<br><br>
<<set $rescue to 1>>
<</if>>
<<effects>>
<<effectsman>><<man>>
<<stateman>>
<br><br>
<<actionsman>>
<<if $alarm is 1>>
<<if $rescue is 1>>
<span id="next"><<link [[Next->Beach Exhibit Molestation Alarm]]>><</link>></span><<nexttext>>
<<else>>
No one comes to your aid.
<<set $alarm to 0>>
<<if $drugged gte 1>>Intoxicated as you are, you couldn't cry very convincingly.<</if>>
<br><br>
<<if $enemyarousal gte $enemyarousalmax>>
<span id="next"><<link [[Next->Beach Exhibit Molestation Ejaculation]]>><</link>></span><<nexttext>>
<<elseif $enemyhealth lte 0>>
<span id="next"><<link [[Next->Beach Exhibit Molestation Escape]]>><</link>></span><<nexttext>>
<<elseif $orgasmdown gte 1>>
<span id="next"><<link [[Next->Beach Exhibit Molestation Orgasm]]>><</link>></span><<nexttext>>
<<else>>
<span id="next"><<link [[Next->Beach Exhibit Molestation]]>><</link>></span><<nexttext>>
<</if>>
<</if>>
<<elseif $enemyarousal gte $enemyarousalmax>>
<span id="next"><<link [[Next->Beach Exhibit Molestation Ejaculation]]>><</link>></span><<nexttext>>
<<elseif $enemyhealth lte 0>>
<span id="next"><<link [[Next->Beach Exhibit Molestation Escape]]>><</link>></span><<nexttext>>
<<elseif $orgasmdown gte 1>>
<span id="next"><<link [[Next->Beach Exhibit Molestation Orgasm]]>><</link>></span><<nexttext>>
<<else>>
<span id="next"><<link [[Next->Beach Exhibit Molestation]]>><</link>></span><<nexttext>>
<</if>>
<<elseif $phase is 1>>
<<if $sexstart is 1>>
<<set $sexstart to 0>>
<<consensual>>
<<set $consensual to 1>>
<<neutral 1>>
<<maninit>><<npcoral>>
<<set $enemytrust -= 40>>
<<set $rescue to 1>>
<</if>>
<<effects>>
<<effectsman>><<man>>
<<stateman>>
<br><br>
<<actionsman>>
<<if $alarm is 1>>
<<if $rescue is 1>>
<span id="next"><<link [[Next->Beach Exhibit Molestation Alarm]]>><</link>></span><<nexttext>>
<<else>>
No one comes to your aid.
<<set $alarm to 0>>
<<if $drugged gte 1>>Intoxicated as you are, you couldn't cry very convincingly.<</if>>
<br><br>
<<if $enemyarousal gte $enemyarousalmax>>
<span id="next"><<link [[Next->Beach Exhibit Molestation Ejaculation]]>><</link>></span><<nexttext>>
<<elseif $enemyhealth lte 0>>
<span id="next"><<link [[Next->Beach Exhibit Molestation Escape]]>><</link>></span><<nexttext>>
<<elseif $finish is 1>>
<span id="next"><<link [[Next|Beach Exhibit Molestation Finish]]>><</link>></span><<nexttext>>
<<else>>
<span id="next"><<link [[Next->Beach Exhibit Molestation]]>><</link>></span><<nexttext>>
<</if>>
<</if>>
<<elseif $enemyarousal gte $enemyarousalmax>>
<span id="next"><<link [[Next->Beach Exhibit Molestation Ejaculation]]>><</link>></span><<nexttext>>
<<elseif $enemyhealth lte 0>>
<span id="next"><<link [[Next->Beach Exhibit Molestation Escape]]>><</link>></span><<nexttext>>
<<elseif $finish is 1>>
<span id="next"><<link [[Next|Beach Exhibit Molestation Finish]]>><</link>></span><<nexttext>>
<<else>>
<span id="next"><<link [[Next->Beach Exhibit Molestation]]>><</link>></span><<nexttext>>
<</if>>
<</if>><<effects>><<set $rescued += 1>><<person1>>
<<He>> notices several heads turning in response to your cry. "You're fucking nuts." <<He>> and <<his>> friends make a quick getaway. <<tearful>> you gather yourself.
<br><br>
<<clotheson>>
<<endcombat>>
[[Next|Beach]]<<ejaculation>>
<<person1>>
<<if $enemyanger gte ($enemyangermax / 5) * 3>>
<<He>> pushes you onto the sand then spits on you. <<His>> friends follow suit and they leave you lying there, covered in fluid.
<<violence 1>>
<br><br>
<<stealclothes>>
<<clotheson>>
<br><br>
<<elseif $enemyanger gte 1>>
"Oh, I said I'd help you." <<He>> grins at <<his>> friends, "That juice should cover you up well enough." They leave you lying on the sand.
<<clotheson>>
<br><br>
<<else>>
"See, that wasn't so bad was it?" <<He>> chucks you some towels before sauntering off with <<his>> friends.
<<clotheson>>
<br><br>
<<if $worn.upper.exposed gte 1 and $worn.lower.exposed gte 1>>
You wrap a towel around your chest and nether regions, creating a makeshift skirt.
<<upperwear 3>><<lowerwear 3>>
<<elseif $worn.upper.exposed gte 1>>
You wrap a towel around your chest.
<<upperwear 3>>
<<elseif $worn.lower.exposed gte 1>>
You wrap a towel around your nether regions, creating a makeshift skirt.
<<lowerwear 3>>
<</if>>
<</if>>
<<tearful>> you rise to your feet.
<br><br>
<<endcombat>><<set $eventskip to 1>>
[[Next|Beach]]<<effects>><<person1>>
<<if $daystate isnot "night">>
<<He>> recoils in pain, giving you the chance you need. <<tearful>> you escape into the crowds.
<br><br>
<<else>>
<<He>> recoils in pain, giving you the chance you need. <<tearful>> you escape into the darkness.
<br><br>
<</if>>
<<clotheson>>
<<endcombat>><<set $eventskip to 1>>
[[Next|Beach]]<<person1>>A cheer erupts from the group as you spasm in orgasm. The <<person>> is particularly amused. "Wow, you really are a pathetic slut. I don't think you want help at all, I think you're precisely where you want to be." With that, the group leave you quivering on the sand.
<br><br>
<<tearful>> you rise to your feet.
<br><br>
<<clotheson>>
<<endcombat>>
[[Next|Beach]]<<person1>>
"Had enough?" Fine, but don't expect any help." <<He>> and <<his>> friends leave you on the sand.
<<tearful>> you rise to your feet.
<br><br>
<<clotheson>>
<<endcombat>>
[[Next|Beach]]You've pushed yourself too much.
<br><br>
<<passout>>
<<set $danger to random(1, 10000)>>
<<if $danger gte (9900 - $allure)>>
<<if $rng gte 1>>
<<link [[Wake up|Beach Abduction]]>><<strip>><</link>>
<</if>>
<<else>>
<<ambulance>>
<</if>>
<<pass 1 hour>>
<<set $trauma +=10>><<set $stress -= 2000>><<set $location to "beach">><<effects>><<set $outside to 0>>
<<generatey1>><<generatey2>><<person1>>You wake up lying on your back, naked in the dunes. You hear a voice, "You're awake." You hasten to your feet and see the speaker, a <<person>>. A <<person2>><<person>> stands next to <<person1>><<him>>.
<br><br>
<<if $loweroff is 0 and $upperoff is 0 and $underloweroff is 0 and $underupperoff is 0>>
"You must be a huge slut, to be wandering around like that. Though I do feel bad about leaving you in such a state. There are some nasty people around."
<br><br>
<<person2>>The <<person>> interjects, "I know! We'll lend you some towels," <<he>> produces some thin cables from <<his>> coat pocket "if you let us dress you first."
<br><br>
<<person1>> The <<person>> seems taken with the idea, "It's your choice. If you don't want to play along, we'll leave you to be raped. You'd probably get off from it anyway."
<br><br>
<<else>>
You see your <<if $upperoff isnot 0>>$upperoff <<elseif $loweroff isnot 0>>$loweroff <<elseif $underupperoff isnot 0>>$underupperoff <<else>>$underloweroff <</if>>in <<his>> hand. <<He>> twirls it playfully, "Finders keepers. Though I do feel bad about leaving you in such a state. There are some nasty people around."
<br><br>
<<person2>>The <<person>> interjects, "I know! We'll give the clothes back," <<he>> produces some thin cables from <<his>> coat pocket "if you let us dress you first."
<br><br>
<<person1>> The <<person>> seems taken with the idea, "It's your choice. If you don't want to play along, we'll be keeping your clothes to do with as we please." <<He>> slowly starts tearing the fabric.
<br><br>
<</if>>
<<link [[Accept|Beach Abduction Bound]]>><</link>>
<br>
<<link [[Refuse|Beach Abduction Molestation]]>><<set $molestationstart to 1>><</link>>
<br><<effects>><<set $outside to 0>>
You submit to being bound. <<person2>> The <<person>> ties your arms together behind your back while the <<person1>><<person>> looks on, a sardonic smile on <<his>> face. It doesn't take long, the <<person2>><<person>> soon stands back to admire <<his>> handiwork. You try to move your arms, but they are tied together tightly. You can only wave them impotently behind your back. Feelings of helplessness rise within you.
<<set $leftarm to "bound">><<set $rightarm to "bound">>
<br><br>
"Just one more thing I think," the <<person>> says, producing a collar and leash.
<br><br>
<<link [[Accept|Beach Abduction Collared]]>><<neckwear 1>><<set $phase to 1>><</link>>
<br>
<<link [[Refuse|Beach Abduction Molestation]]>><<set $molestationstart to 1>><</link>>
<br><<if $molestationstart is 1>>
<<set $molestationstart to 0>>
<<controlloss>>
<<violence 1>>
<<neutral 1>>
<<molested>>
<<maninit>>
<<if $phase is 0>>
They look taken aback. "Oh. You're actually okay walking around like that," The <<person1>><<person>> muses. "I guess you won't mind us taking a little more then." They advance on you.
<br><br>
<<elseif $phase is 1>>
<</if>>
<</if>>
<<effects>>
<<effectsman>><<man>>
<<stateman>>
<br><br>
<<actionsman>>
<<if $alarm is 1>>
<<if $rescue is 1>>
<<else>>
No one comes to your aid.
<<set $alarm to 0>>
<<if $drugged gte 1>>Intoxicated as you are, you couldn't cry very convincingly.<</if>>
<br><br>
<<if $enemyarousal gte $enemyarousalmax>>
<span id="next"><<link [[Next->Beach Abduction Molestation Ejaculation]]>><</link>></span><<nexttext>>
<<elseif $enemyhealth lte 0>>
<span id="next"><<link [[Next->Beach Abduction Molestation Escape]]>><</link>></span><<nexttext>>
<<else>>
<span id="next"><<link [[Next->Beach Abduction Molestation]]>><</link>></span><<nexttext>>
<</if>>
<</if>>
<<elseif $enemyarousal gte $enemyarousalmax>>
<span id="next"><<link [[Next->Beach Abduction Molestation Ejaculation]]>><</link>></span><<nexttext>>
<<elseif $enemyhealth lte 0>>
<span id="next"><<link [[Next->Beach Abduction Molestation Escape]]>><</link>></span><<nexttext>>
<<else>>
<span id="next"><<link [[Next->Beach Abduction Molestation]]>><</link>></span><<nexttext>>
<</if>><<ejaculation>>
<<if $phase is 0>>
"Thanks for the company," the <<person1>><<person>> says mockingly. "Good luck!" They leave you lying naked on the sand.
<br><br>
<<stealclothes>>
<<clotheson>>
<<elseif $phase is 1>>
Satisfied, the <<person1>><<person>> unties the cables binding your arms<<if $feetuse is "bound">> and frees your legs as well<</if>>. "Here you go." <<He>> tosses the fabric at you. <<He>> and <<his>> friends leave you to cover up as they laugh their way back to the beach. They left the collar on.
<br><br>
<<unbind>>
<<clothesontowel>>
<</if>>
<<tearful>> you struggle to your feet.
<br><br>
<<endcombat>>
<<set $stress -= 500>>
<<link [[Next|Beach]]>><</link>>
<<set $eventskip to 1>><<effects>>
<<if $daystate isnot "night">>
They recoil in pain, giving you the chance you need. <<tearful>> you flee naked into the dunes.
<br><br>
<<else>>
They recoil in pain, giving you the chance you need. <<tearful>> you flee naked into the darkness.
<br><br>
<</if>>
<<stealclothes>>
<br><br>
<<clotheson>>
<<endcombat>>
<<set $stress -= 500>>
<<link [[Next|Beach]]>><</link>>
<<set $eventskip to 1>><<effects>><<set $outside to 0>>
Having come this far, you submit to the collar being placed round your neck. You hear a decisive click as it locks shut. <<person2>>The <<person>> attaches the leash, and tugs.
<br><br>
<<if $rng gte 51>>
The pair stand back to admire your body, the <<person2>><<person>> holding your leash securely. "Very nice," the <<person1>><<person>> says, circling around you for a different angle. With your arms bound, there's nothing you can do to shield yourself from their scrutiny.
<br><br>
The <<person2>><<person>> approaches you, and you brace yourself for a more physical probing. Instead, <<he>> unties your bonds while the <<person1>><<person>> throws the fabric over your head. "Here you go. You can keep the collar." Laughing, they head in the direction of the beach. You try to cover up as quickly as possible, but you're still shaking from the ordeal.
<br><br>
<<unbind>>
<<clothesontowel>>
<<endevent>>
<<set $stress -= 500>>
<<link [[Next|Beach]]>><</link>>
<<else>>
<<set $rng to random(1, 100)>>
<<person1>>Smirking, the <<person>> speaks, "You're all dressed up now, but it would be a waste for no one else to see you looking so fine." <<person2>>The <<person>> tugs again, harder this time. "We'll help you as we said we would, but there's someone you need to meet first."
<br><br>
Bound and leashed as you are, you have little choice but to go with them<<if $submissive lte 850>>, though you seethe noiselessly at the humiliation<<else>> meekly<</if>>.
<br><br>
You are led deeper into the dunes. You walk for several minutes, conscious of just how exposed and vulnerable you are. Your captors make no attempt to hide how much they enjoy being in a position of power over you, and constantly leer at your body, knowing there's nothing you can do to stop them.
<br><br>
<<if $bestialitydisable is "f" and $rng gte 51>>
You come to a relatively flat area, surrounded by dunes on all sides, shielding it from view. In the centre is a dog, its leash tied to a wooden post. At the sight of you it leaps to its feet, straining the leash in a bid to reach you.
<br><br>
<<person1>> The <<person>> speaks in a high-pitched voice, "Who's a good dog! You are! We brought you a bitch, because you're such a good dog!"
<br><br>
<<link [[Try to run|Beach Abduction Dog]]>><<set $molestationstart to 1>><<set $phase to 0>><</link>>
<br>
<<link [[Allow yourself to be led over|Beach Abduction Dog]]>><<set $molestationstart to 1>><</link>>
<br>
<<else>>
<<generatey3>><<generatey4>><<generatey5>><<generatey6>>You come to a relatively flat area, surrounded by dunes on all sides, shielding it from view. Four teenagers sit smoking in the centre. Your feelings of humiliation reach a new height as the new pairs of eyes see you in your shameful situation. Their initial shock quickly subsides, leaving a bare and primal lust.
<br><br>
The <<person2>><<person>> leads you into the middle of the group, their eyes feasting on every inch of your body. "We found this piece of trash near the beach. Can't believe anyone would just leave it laying around, no respect at all," the <<person1>><<person>> <<if $worn.genitals.type.includes("chastity")>>starts fondling<<else>>attempts to break<<set $worn.genitals.integrity -= 50>><</if>> your <<genitals>>in front of everyone, causing your breath to catch in your chest. The rest of the group take the cue. Arms reach out from all around you, each wanting their share.
<br><br>
<<link [[Next|Beach Abduction Molestation]]>><<set $molestationstart to 1>><</link>>
<</if>>
<</if>><<if $molestationstart is 1>>
<<set $molestationstart to 0>>
<<controlloss>>
<<violence 1>>
<<neutral 1>>
<<molested>>
<<beastNEWinit 1 dog>>
<<if $phase is 0>>
You try to escape, but the <<person1>><<person>> grabs the leash and helps the <<person2>><<person>> yank you to the ground. Before you can recover, the <<person1>><<person>> has released the dog from it's post. It leaps on top of you, pinning you down.
<<set $NPCList[0].stance to "top">><<set $head to "grappled">>
<br><br>
<<set $submissive -= 1>>
<<elseif $phase is 1>>
Trying to keep calm, you allow yourself to be led closer to the beast. The <<person1>><<person>> unties the dog, who darts towards you.
<br><br>
<<set $submissive += 1>>
<</if>>
<<set $phase to 2>>
<</if>>
<<effects>>
<<if $phase is 2>>
<<set $phase to 1>>
The pair sit on the sand to spectate.
<br><br>
<<else>>
<<if $orgasmdown gte 1 and $phase is 1>><<set $phase to 0>>
"I can't believe it," the <<person1>><<person>> shouts with joy, "You're actually cumming from being raped by an animal. This is fantastic." You feel utterly humiliated.
<<set $trauma += 10>><<famebestiality 10>><<famebestiality 10>>
<<else>>
The <<person1>><<person>> and <<person2>><<person>> are enjoying the show.
<</if>>
<br><br>
<</if>>
<<effectsman>>
<br>
<<beast $enemyno>>
<br><br>
<<stateman>>
<br><br>
<<actionsman>>
<<if $alarm is 1>>
<<if $rescue is 1>>
<<else>>
No one comes to your aid.
<<set $alarm to 0>>
<<if $drugged gte 1>>Intoxicated as you are, you couldn't cry very convincingly.<</if>>
<br><br>
<<if $enemyarousal gte $enemyarousalmax>>
<span id="next"><<link [[Next|Beach Abduction Dog Ejaculation]]>><</link>></span><<nexttext>>
<<elseif $enemyhealth lte 0>>
<span id="next"><<link [[Next->Beach Abduction Dog Escape]]>><</link>></span><<nexttext>>
<<else>>
<span id="next"><<link [[Next|Beach Abduction Dog]]>><</link>></span><<nexttext>>
<</if>>
<</if>>
<<elseif $enemyarousal gte $enemyarousalmax>>
<span id="next"><<link [[Next->Beach Abduction Dog Ejaculation]]>><</link>></span><<nexttext>>
<<elseif $enemyhealth lte 0>>
<span id="next"><<link [[Next->Beach Abduction Dog Escape]]>><</link>></span><<nexttext>>
<<else>>
<span id="next"><<link [[Next->Beach Abduction Dog]]>><</link>></span><<nexttext>>
<</if>><<beastejaculation>>
<<if $enemyanger gte ($enemyangermax / 5) * 3>>
<<He>> bites you on the thigh before leaving you lying there.
<<violence 3>>
<br><br>
<<elseif $enemyanger gte 1>>
<<He>> barks then leaves you lying there.
<br><br>
<<else>>
<<He>> licks your <<genitals>> then darts away.
<<neutral 5>>
<br><br>
<</if>>
The <<person1>><<person>> and <<person2>><<person>> applaud. "Bred like the bitch you are," the <<person>> exclaims as <<he>> unties your bonds. The <<person1>><<person>> throws you the fabric they promised. "You can keep the collar. It suits you." Laughing, they leave you lying disgraced on the sand. <<tearful>> you struggle to your feet.
<br><br>
<<unbind>>
<<clothesontowel>>
<<endcombat>>
<<set $stress -= 500>>
<<link [[Next|Beach]]>><</link>>
<<set $eventskip to 1>><<effects>>
The dog whimpers and flees.
<br><br>
Before the pair can react, you seize the opportunity and bolt away. <<tearful>> you quickly lose them in the dunes.
<br><br>
<<clotheson>>
<<endcombat>>
<<set $stress -= 500>>
<<link [[Next|Beach]]>><</link>>
<<set $eventskip to 1>><<effects>>
The <<person>> looks offended, but relents. "You crazy slut, I was only having some fun." <<tearful>> you cover yourself and rise to your feet.
<br><br>
<<clotheson>>
<<endcombat>>
<<link [[Next|Beach]]>><<set $eventskip to 1>><</link>>Panicking, you desperately grasp for your skirt hem as you push what fabric you can gain purchase on down to protect your dignity. Hopefully nobody saw.
<<gstress>><<stress 5>>
<br><br>
<<link [[Next|Beach]]>><<set $eventskip to 1>><</link>>You hold your shaking arms by your side and let your skirt billow in the wind. The act of being exposed by a stray gust wind sends shivers down your spine and a wonderful tingling sensation in your
<<if $submissive gte 1150>>
<<genitals 1>>. The sense of vulnerability it gives you having you positively shuddering in delight.
<<garousal>><<arousal 2000>>
<<else>>
<<genitals>>.
<<garousal>><<arousal 1000>>
<</if>>
<<if !$worn.under_lower.type.includes("naked")>>
<<exhibitionism2>>
<<else>>
<<exhibitionism4>>
<</if>>
<<link [[Next|Beach]]>><<set $eventskip to 1>><</link>><<set $outside to 1>><<set $location to "beach">><<effects>>
You are on the beach.
<<if $daystate is "day">>
<<if $weather.current is "clear">>
It is awash with visitors, children build sandcastles and play in the water while their parents bask in the sun. A group of teenagers are playing volleyball.
<<elseif $weather.current is "overcast">>
The clouds have driven away most would-be visitors, but there are still people strolling along the water's edge.
<<elseif $weather.current is "rain">>
The beach itself is mostly deserted due to the rain, but the violent waves have attracted surfers.
<<elseif $weather.current is "snow">>
The snow has kept most away from the beach, but hte violent waves have attracted surfers.
<</if>>
<<elseif $daystate is "dawn">>
<<if $weather.current is "clear">>
It is a popular destination for joggers, some have dogs with them. A few families are setting up windbreakers. A group of teenagers are playing volleyball.
<<elseif $weather.current is "overcast">>
It is a popular destination for joggers, some have dogs with them. Fog blocks your view of the ocean.
<<elseif $weather.current is "rain">>
The beach itself is mostly deserted due to the rain, but the violent waves have attracted surfers.
<<elseif $weather.current is "snow">>
The snow has kept most away from the beach, but hte violent waves have attracted surfers.
<</if>>
<<elseif $daystate is "dusk">>
<<if $weather.current is "clear">>
Families are leaving as the sun sets. A group of teenagers are playing volleyball.
<<elseif $weather.current is "overcast">>
It is mostly deserted, but some people are strolling along the water's edge.
<<elseif $weather.current is "rain">>
The beach itself is mostly deserted due to the rain, but the violent waves have attracted surfers.
<<elseif $weather.current is "snow">>
The snow has kept most away from the beach, but hte violent waves have attracted surfers.
<</if>>
<<elseif $daystate is "night">>
<<if $weather.current is "clear">>
It appears deserted, save for a group of teenagers who are drinking around a fire.
<<elseif $weather.current is "overcast">>
It appears deserted.
<<elseif $weather.current is "rain">>
It appears deserted.
<<elseif $weather.current is "snow">>
It appears deserted.
<</if>>
<</if>>
You could go for a swim, but make sure to dress appropriately.
<br><br>
<<if $exposed gte 1>>
<<exhibitionism "beach">>
<</if>>
<<if $arousal gte 10000>>
<<orgasmbeach>>
<</if>>
<<if $stress gte 10000>>
<<passoutbeach>>
<<else>>
<<set $danger to random(1, 10000)>><<set $dangerevent to 0>>
<<if $danger gte (9900 - $allure) and $eventskip is 0>>
<<eventsbeach>>
<<elseif $NPCName[$NPCNameList.indexOf("Robin")].init is 0 and (($weekday is 9 and $hour gte 9 and $hour lte 16) or ($weekday is 1 and $hour gte 9 and $hour lte 16)) and $exposed lte 0 and $season isnot "winter" and $daystate is "day" and $weather is "clear">>
<<set $NPCName[$NPCNameList.indexOf("Robin")].init to 1>><<set $robindebt to 0>><<set $robindebtlimit to 5>>
<<npc Robin>><<initnpc Robin>><<person1>>You see someone familiar working at a stand on the beach. <<He>> notices you at the same time. "Hey!" It's Robin. <<Hes>> another resident at the orphanage. <<Hes>> always looked up to you, despite being about the same age. <<He>> motions you over, while cleaning a glass pitcher. <<He>> puts it and hugs you when you approach.
<br><br>
<<if $days is 0>>
"I got up early today, so I didn't see you this morning. Remember, <span class="gold">you can visit me in my room at home</span> anytime you want. I'll have something to show you tonight, I'm so excited!" <<He>> looks behind you, noticing customers approaching. "I've got to get back to work here. You're welcome to stay and help if you want. I'll be heading to the shopping centre later to pick up the surprise, so either way, I hope to see you later!" <<He>> gets back into position behind the stand.
<<else>>
"I haven't seen you at the orphanage in a while. We must keep missing each other. Remember, <span class="gold">you can visit me in my room at home</span> anytime you want. I've been waiting to show you something, I'm so excited!" <<He>> looks behind you, noticing customers approaching. "I've got to get back to work here. You're welcome to stay and help if you want." <<He>> gets back into position behind the stand.
<</if>>
<br><br>
<<endevent>>
<<link [[Next|Beach]]>><<set $eventskip to 1>><</link>>
<br>
<<else>>
<<if $exposed lte 0>>
<<if $scienceproject is "ongoing" and $sciencephallusknown is 1 and $sciencephallus lt 10 and $daystate isnot "night" and $weather.current isnot "rain" and $weather.current isnot "snow" and $exposed lte 0>>
<<link [[Find participant for phallus project (0:15)|Beach Phallus]]>><<pass 15>><</link>>
<br>
<</if>>
<<link [[Go for a swim (0:02)|Sea Beach]]>><<pass 2>><</link>>
<br>
<<elseif $daystate is "night">>
<<link [[Go for a swim (0:02)|Sea Beach]]>><<pass 2>><</link>>
<br>
<</if>>
<<if $daystate is "day" and $weather.current is "clear">>
<<if $worn.under_lower.type.includes("swim") and ($worn.under_upper.type.includes("swim") or $worn.under_upper.type.includes("naked")) and ($worn.upper.type.includes("swim") or $worn.upper.type.includes("naked")) and ($worn.lower.type.includes("swim") or $worn.lower.type.includes("naked"))>>
<<link [[Tan on the beach (1:00)|Tanning]]>><<pass 60>><</link>><<lstress>>
<br>
<</if>>
<<if def $milkshake and $milkshake gt 0>>
<<link [[Drink your milkshake (0:10)|Beach Milkshake]]>><<pass 10>><<set $milkshake -= 1>><<stress -5>><</link>><<lstress>>
<br>
<</if>>
<</if>>
<<link [[Changing Room|Changing Room]]>><</link>>
<br>
<<if $exposed lte 0>>
<<if $NPCName[$NPCNameList.indexOf("Robin")].init is 1 and $robinmissing isnot 1 and $NPCName[$NPCNameList.indexOf("Robin")].trauma lt 80 and $season isnot "winter">>
<<if $weekday is 7 and $hour gte 9 and $hour lte 16 or $weekday is 1 and $hour gte 9 and $hour lte 16>>
<<link [[Robin's Lemonade Stand|Robin's Lemonade]]>><</link>>
<br>
<</if>>
<</if>>
<<if $worn.feet.type.includes("heels")>>
<<link [[Take a walk in heels (0:30)|Beach Heel Walk]]>><</link>><<gtiredness>><<lstress>>
<<else>>
<<link [[Go for a run (0:30)|Beach Run]]>><<athletics 3>><</link>><<gtiredness>><<gathletics>><<lstress>>
<</if>>
<br>
<</if>>
<<if $weather.current is "clear" and $daystate is "night" and $exposed lte 0>>
<<link [[Party|Beach Party]]>><</link>>
<br>
<</if>>
<<if $weather.current is "clear" and $daystate isnot "night" and $exposed lte 0>>
<<link [[Volleyball|Beach Volleyball]]>><</link>>
<br>
<<if $exhibitionism gte 75 and $beachstrip isnot 1>>
<<link [[Strip (0:20)|Beach Strip]]>><<pass 20>><</link>><<exhibitionist5>>
<br>
<</if>>
<</if>>
<<add_link "<br>Travel<br>">><<hideDisplay>>
<<if $exposed lte 0 or $daystate is "night">>
<<cliff>>
<br>
<</if>>
<<if $exposed lte 0 or $daystate is "night">>
<<starfish>>
<br>
<</if>>
<<displayLinks>>
<br>
<</if>>
<</if>>
<<set $eventskip to 0>><<set $outside to 1>><<set $location to "beach">><<effects>>
You approach the teenagers. Several are dancing near a fire on a makeshift stage while others are drinking and chattering.
<br><br>
<<link [[Socialise (0:10)|Beach Party Chat]]>><<pass 10>><<stress -2>><<status 1>><<set $phase to 0>><</link>><<gcool>><<lstress>>
<br>
<<link [[Dance (0:05)|Beach Party Dance]]>><<danceinit>><<set $dancing to 1>><<set $venuemod to 1>><<stress -4>><<tiredness 4>><</link>><<lstress>><<gtiredness>>
<br><br>
<<link [[Leave|Beach]]>><</link>><<set $outside to 1>><<set $location to "beach">><<effects>>
<<generatey1>><<generatey2>><<generatey3>><<generatey4>><<generatey5>>
You approach a group playing volleyball. A <<person1>><<person>> sits on the sand and watches four of <<his>> friends play.
<br><br>
<<link [[Join In (0:30)|Beach Volleyball Play]]>><<pass 30>><<stress -6>><<tiredness 6>><<status 1>><<athletics 3>><</link>><<gcool>><<gathletics>><<lstress>><<gtiredness>>
<br>
<<link [[Leave|Beach]]>><<endevent>><</link>><<set $outside to 1>><<set $location to "beach">><<effects>>
The teenagers are happy to have a sixth player, particularly the <<person1>><<person>>.
<br><br>
<<physique 3>>
<<set $eventcheck to random(1, 10000)>>
<<if $eventcheck gte (9900 - ($allure))>>
<<if $rng gte 51>><<molested>>
<<if $worn.lower.type.includes("naked")>>
You are so focused on the opposing team you do not notice one of your own sneak up on you. A pair of hands grasp the rim of your $worn.under_lower.name.
<<else>>
You are so focused on the opposing team you do not notice one of your own sneak up on you. A pair of hands grasp the rim of your $worn.lower.name.
<</if>>
<<if $worn.lower.skirt is 0 and $worn.lower.set isnot $worn.upper.set>>
Before you can react, the <<person1>><<person>> has pulled them all the way to your knees,
<<elseif $worn.lower.skirt is 0 and $worn.lower.set is $worn.upper.set>>
Before you can react, the <<person1>><<person>> has pulled it aside,
<<else>>
Before you can react, the <<person1>><<person>> has lifted it,
<</if>>
<<if $worn.under_lower.name is "naked" or $worn.lower.name is "naked">>
<<if $uncomfortable.nude is false>>
exposing your <<genitals>> for all to see. Laughter and lewd gestures erupt from both teams, yet you feel a thrill.
<br><br>
You fix your clothes, taking a bit longer than you need to.
<<garousal>><<arousal 300>>
<<else>>
exposing your <<genitals>> for all to see. Laughter and lewd gestures erupt from both teams as your face turns red and you hasten to protect your dignity.
<<garousal>><<gstress>><<gtrauma>><<arousal 300>><<stress 3>><<trauma 3>>
<</if>>
<<else>>
<<if $uncomfortable.underwear is false>>
exposing your $worn.under_lower.name. Laughter erupts from both teams, including you. It's just a $worn.under_lower.name, you're not embarrassed.
<<gcool>><<status 5>><<garousal>><<gstress>>
<<else>>
exposing your $worn.under_lower.name. Laughter erupts from both teams and you hasten to protect your dignity.
<<lcool>><<status -10>><<garousal>><<gstress>><<gtrauma>><<arousal 100>><<stress 1>><<trauma 1>>
<</if>>
<</if>>
<br><br>
<<else>>
<!-- if RNG is lower -->
<<if $topless is 1>>
Part-way through the match the ball collides with your bare chest, sending you sprawling.
<<if $breastsize gte 2>>
<br>
Your <<breasts>> hurt a little from the bare skin impact.
<<pain 1>><<gpain>>
<br>
<</if>>
It's embarrassing, but you soon dust yourself off.
<br><br>
<<else>>
Part-way through the match the ball collides with your chest, sending you sprawling.
<<set $worn.upper.integrity -= 1>><<set $worn.under_upper.integrity -= 1>><<integritycheck>><<exposure>>
<<if $player.gender_appearance is "m" or !$worn.upper.type.includes("naked") or !$worn.under_upper.type.includes("naked")>>
It's embarrassing, but you soon dust yourself off.
<br><br>
<<else>>
<<if $uncomfortable.nude is false>>
Worse, your clothes fall to tatters, baring your chest. Laughter and lewd gestures erupt from both teams, yet you feel a thrill.
<<garousal>><<arousal 300>><<towelup>>
<<else>>
Worse, your clothes fall to tatters, baring your chest. Laughter and lewd gestures erupt from both teams as your face turns red and you hasten to protect your dignity with a towel.
<<garousal>><<gstress>><<gtrauma>><<arousal 300>><<stress 3>><<trauma 3>><<towelup>>
<</if>>
<br><br>
<</if>>
<</if>>
<!-- end of RNG -->
<</if>>
<<else>>
You have a good time.
<br><br>
<</if>>
<<if $daystate is "night">>
With the sun fully set, continuing to play would be difficult. The <<person1>><<person>> tells you they are going to a beach party and invites you to come along.
<br><br>
<<link [[Accept (0:10)|Beach Party Chat]]>><<pass 10>><<endevent>><<lstress>><<status 1>><</link>><<gcool>><<lstress>>
<br>
<<link [[Make excuses and say your goodbyes|Beach]]>><<endevent>><</link>>
<br><br>
<<else>>
<<link [[Play more (0:30)|Beach Volleyball Play]]>><<pass 30>><<stress -6>><<tiredness 6>><<status 1>><<athletics 3>><</link>><<gcool>><<gathletics>><<lstress>><<gtiredness>>
<br>
<<link [[Stop|Beach]]>><<endevent>><</link>>
<br><br>
<</if>><<set $outside to 1>><<set $location to "beach">><<effects>>
<<if $phase is 0>>
You join the conversation.
<<if $allure gte 3000>>
You quickly become the centre of attention.
<<elseif $allure gte 2000>>
You draw eyes your way with ease.
<<elseif $allure gte 1000>>
People acknowledge you when you speak, but otherwise leave you alone.
<<else>>
Dour as you are, people constantly talk over you, as if unaware of your presence.
<</if>>
<<if $daystate isnot "night">>
The sun rises on the horizon and the remaining teenagers head home.
<br><br>
<<link [[Next|Beach]]>><<endevent>><</link>>
<br>
<<else>>
<br><br>
<<set $eventcheck to random(1, 10000)>>
<<if $eventcheck gte (9900 - ($allure))>>
<<generatey1>><<person1>>A <<person>> sits next to you and offers you a beverage.
<br><br>
<<link [[Drink (0:10)|Beach Party Chat]]>><<pass 10>><<stress -2>><<set $drunk += 60>><<set $phase to 1>><<status 1>><</link>><<gcool>><<lstress>>
<br>
<<link [[Just talk (0:10)|Beach Party Chat]]>><<pass 10>><<stress -2>><<set $phase to 1>><<status 1>><</link>><<gcool>><<lstress>>
<br>
<<link [[Leave|Beach]]>><<endevent>><</link>>
<br><br>
<<else>>
<<link [[Continue (0:10)|Beach Party Chat]]>><<pass 10>><<stress -2>><<status 1>><</link>><<gcool>><<lstress>>
<br>
<<link [[Leave|Beach]]>><<endevent>><</link>>
<br><br>
<</if>>
<</if>>
<<elseif $phase is 1>>
<<if $rng gte 21>>
You enjoy talking with the <<person>>. <<He>> <<admires>> your body when <<he>> thinks you aren't looking.
<br><br>
<<link [[Drink (0:10)|Beach Party Chat]]>><<pass 10>><<stress -2>><<set $drunk += 60>><<set $phase to 1>><<status 1>><</link>><<gcool>><<lstress>>
<br>
<<link [[Just talk (0:10)|Beach Party Chat]]>><<pass 10>><<stress -2>><<set $phase to 1>><<status 1>><</link>><<gcool>><<lstress>>
<br>
<<link [[Leave|Beach]]>><<endevent>><</link>>
<br><br>
<<else>>
You enjoy talking with the <<person>>. <<He>> leans close and whispers, "Would you like to go somewhere private?"
<br><br>
<<link [[Yes|Beach Party Sex]]>><<set $phase to 0>><<set $sexstart to 1>><</link>><<promiscuous1>>
<br>
<<link [[No|Beach Party Chat]]>><<set $phase to 2>><<status 1>><</link>><<gcool>>
<br><br>
<</if>>
<<elseif $phase is 2>>
<<if $rng gte 11>><<set $phase to 0>>
<<He>> is disappointed, but politely says goodbye before leaving to look elsewhere.
<br><br>
<<link [[Continue (0:10)|Beach Party Chat]]>><<pass 10>><<stress -2>><<status 1>><<endevent>><</link>><<gcool>><<lstress>>
<br>
<<link [[Leave|Beach]]>><<endevent>><</link>>
<br><br>
<<else>>
<<He>> seizes you by the throat, "Well, that isn't very polite of you. I think you need a lesson." <<He>> stands you up and starts forcing you away from the rest of the group.
<br><br>
<<link [[Continue|Beach Party Rape]]>><<set $molestationstart to 1>><<set $timer to 10>><</link>>
<br><br>
<</if>>
<</if>><<set $outside to 1>><<set $location to "beach">><<effects>>
<<danceeffects>>
<<danceaudience>>
<<danceactions>>
<<if $danceevent is 0 and $exhibitionism lte 74 and $exposed gte 2>>
There's no way you can continue dancing while so exposed! Face reddening, you flee the scene.
<br><br>
<<elseif $danceevent is 0 and $exhibitionism lte 34 and $exposed gte 1>>
There's no way you can continue dancing while so exposed! Face reddening, you flee the scene.
<br><br>
<</if>>
<<if $danceevent is "rape">>
<<link [[Next|Beach Party Dance Rape]]>><<set $molestationstart to 1>><</link>>
<<elseif $danceevent is "finish">>
<<link [[Next|Beach Party]]>><<clotheson>><<endevent>><</link>>
<<elseif $danceevent is 0>>
<<if $exposed gte 2 and $exhibitionism lte 74>>
<<link [[Flee|Changing Room]]>><<clotheson>><<endevent>><</link>>
<<elseif $exposed gte 1 and $exhibitionism lte 34>>
<<link [[Flee|Changing Room]]>><<clotheson>><<endevent>><</link>>
<<else>>
<<link [[Stop|Beach Party]]>><<clotheson>><<endevent>><</link>>
<</if>>
<</if>><<if $sexstart is 1>>
<<set $sexstart to 0>>
<<consensual>>
<<promiscuity1>>
<<set $consensual to 1>>
<<neutral 1>>
<<maninit>>
<<set $enemytrust += 100>>
<<He>> quietly takes your hand and leads you away from the group. You walk into the dunes until you're out of earshot, then <<he>> turns and embraces you.
<br><br>
<</if>>
<<effects>><<set $outside to 1>><<set $location to "beach">>
<<effectsman>><<man>>
<<stateman>>
<br><br>
<<actionsman>>
<<if $finish is 1>>
<span id="next"><<link [[Next->Beach Party Sex Finish]]>><</link>></span><<nexttext>>
<<else>>
<<if $alarm is 1>>
<<if $rescue is 1>>
<<else>>
No one comes to your aid.
<<set $alarm to 0>>
<<if $drugged gte 1>>Intoxicated as you are, you couldn't cry very convincingly.<</if>>
<br><br>
<<if $enemyarousal gte $enemyarousalmax>>
<span id="next"><<link [[Next->Beach Party Sex Ejaculation]]>><</link>></span><<nexttext>>
<<elseif $enemyhealth lte 0>>
<span id="next"><<link [[Next->Beach Party Sex Escape]]>><</link>></span><<nexttext>>
<<else>>
<span id="next"><<link [[Next->Beach Party Sex]]>><</link>></span><<nexttext>>
<</if>>
<</if>>
<<elseif $enemyarousal gte $enemyarousalmax>>
<span id="next"><<link [[Next->Beach Party Sex Ejaculation]]>><</link>></span><<nexttext>>
<<elseif $enemyhealth lte 0>>
<span id="next"><<link [[Next->Beach Party Sex Escape]]>><</link>></span><<nexttext>>
<<else>>
<span id="next"><<link [[Next->Beach Party Sex]]>><</link>></span><<nexttext>>
<</if>>
<</if>><<if $molestationstart is 1>>
<<set $molestationstart to 0>>
<<controlloss>>
<<violence 1>>
<<neutral 1>>
<<molested>>
<<maninit>>
<<set $rescue to 1>>
<<hand_gag 0 left>>
<<set $NPCList[0].righthand to "arms">>
<<set $leftarm to "grappled">>
<<set $rightarm to "grappled">>
<</if>>
<<effects>>
<<if $timer is 0 and $rescue is 1>>
<<set $rescue to 0>>
You walk behind a dune. You're too far for anyone to help you.
<<elseif $timer gte 1>>
You are pulled further from the group, but they're still in sight.
<<else>>
<</if>>
<br><br>
<<effectsman>><<man>>
<<stateman>>
<br><br>
<<actionsman>>
<<if $alarm is 1>>
<<if $rescue is 1>>
<span id="next"><<link [[Next->Beach Party Rape Alarm]]>><</link>></span><<nexttext>>
<<else>>
No one comes to your aid.
<<set $alarm to 0>>
<<if $drugged gte 1>>The drugs inhibit you, you couldn't cry very loudly.<</if>>
<br><br>
<<if $enemyarousal gte $enemyarousalmax>>
<span id="next"><<link [[Next->Beach Party Rape Ejaculation]]>><</link>></span><<nexttext>>
<<elseif $enemyhealth lte 0>>
<span id="next"><<link [[Next->Beach Party Rape Escape]]>><</link>></span><<nexttext>>
<<else>>
<span id="next"><<link [[Next->Beach Party Rape]]>><</link>></span><<nexttext>>
<</if>>
<</if>>
<<elseif $enemyarousal gte $enemyarousalmax>>
<span id="next"><<link [[Next->Beach Party Rape Ejaculation]]>><</link>></span><<nexttext>>
<<elseif $enemyhealth lte 0>>
<span id="next"><<link [[Next->Beach Party Rape Escape]]>><</link>></span><<nexttext>>
<<else>>
<span id="next"><<link [[Next->Beach Party Rape]]>><</link>></span><<nexttext>>
<</if>><<effects>><<set $rescued += 1>>
<<He>> notices several heads turning in response to your cry. <<He>> looks at you with anger and shouts, "Crazy slut!" before heading back to <<his>> friends. <<tearful>> you gather yourself.
<br><br>
<<clotheson>>
<<endcombat>>
[[Next|Beach]]<<ejaculation>>
<<if $enemyanger gte ($enemyangermax / 5) * 3>>
<<He>> pushes you onto the sand.
<<violence 1>>
<br><br>
<<elseif $enemyanger gte 1>>
Without a word, <<he>> heads back to his friends.
<br><br>
<<else>>
Smiling, <<he>> leans closer, "Good <<girl>>." <<He>> leaves you lying on the sand.
<br><br>
<</if>>
<<tearful>> you rise to your feet.
<br><br>
<<clotheson>>
<<endcombat>>
[[Next|Beach]]<<effects>>
<<He>> recoils in pain, giving you the chance you need. <<tearful>> you escape into the darkness.
<br><br><br><br>
<<endcombat>>
[[Next|Beach]]<<ejaculation>>
<<if $enemyanger gte ($enemyangermax / 5) * 3>>
<<He>> drops you on the sand.
<<violence 3>>
<br><br>
<<elseif $enemyanger gte 1>>
Without a word, <<he>> leaves.
<br><br>
<<else>>
Smiling, <<he>> kisses you on the cheek. <<He>> gets up and leaves you lying on the sand.
<br><br>
<</if>>
<<tearful>> you rise to your feet.
<br><br>
<<clotheson>>
<<endcombat>>
[[Next|Beach]]<<effects>>
<<if $daystate isnot "night">>
<<He>> recoils in pain, giving you the chance you need. <<tearful>> you escape into the darkness.
<br><br>
<<else>>
<<He>> recoils in pain, giving you the chance you need. <<tearful>> you escape into the darkness.
<br><br>
<</if>>
<<endcombat>>
[[Next|Beach]]The <<person>> leaves you. <<He>> looks dejected.
<<clotheson>>
<<endcombat>>
[[Next|Beach]]<<if $molestationstart is 1>>
<<set $molestationstart to 0>>
<<controlloss>>
<<violence 1>>
<<neutral 1>>
<<maninit>>
<<if $daystate isnot "night">>
<</if>>
<</if>>
<<effects>>
<<effectsman>><<man>>
<<audience>><!-- Added NPCDamage -->
<<if $enemyhealth gt 0>><<npcdamage>><</if>>
<<stateman>>
<br><br>
<<actionsman>>
<<if $alarm is 1>>
<<if $rescue is 1>>
<<else>>
No one comes to your aid.
<<set $alarm to 0>>
<<if $drugged gte 1>>Intoxicated as you are, you couldn't cry very convincingly.<</if>>
<br><br>
<<if $enemyarousal gte $enemyarousalmax>>
<span id="next"><<link [[Next->Beach Party Dance Rape Ejaculation]]>><</link>></span><<nexttext>>
<<elseif $enemyhealth lte 0>>
<span id="next"><<link [[Next->Beach Party Dance Rape Escape]]>><</link>></span><<nexttext>>
<<else>>
<span id="next"><<link [[Next->Beach Party Dance Rape]]>><</link>></span><<nexttext>>
<</if>>
<</if>>
<<elseif $enemyarousal gte $enemyarousalmax>>
<span id="next"><<link [[Next->Beach Party Dance Rape Ejaculation]]>><</link>></span><<nexttext>>
<<elseif $enemyhealth lte 0>>
<span id="next"><<link [[Next->Beach Party Dance Rape Escape]]>><</link>></span><<nexttext>>
<<else>>
<span id="next"><<link [[Next->Beach Party Dance Rape]]>><</link>></span><<nexttext>>
<</if>><<ejaculation>>
<<if $audience is 1>>
A cheer erupts from the crowd as the <<person1>><<person>> climaxes. <<tearful>> you manage to stagger away before anyone else gets ideas.
<<elseif $audience lte 6>>
The <<person1>><<person>> and <<person2>><<person>> high-five each other. <<tearful>> you manage to stagger away while the audience congratulates each other.
<<else>>
A cheer erupts from the crowd, seems they enjoyed the show. <<tearful>> you manage to stagger away before anyone else gets any ideas.
<</if>>
<<stealclothes>>
<<endcombat>>
[[Next|Beach]]<<effects>>
<<if $daystate isnot "night">>
<<He>> recoils in pain, giving you the chance you need. <<tearful>> you escape into the darkness.
<br><br>
<<else>>
<<He>> recoils in pain, giving you the chance you need. <<tearful>> you escape into the darkness.
<br><br>
<</if>>
<<endcombat>>
[[Next|Beach]]<<pass 30>><<set $outside to 1>><<set $location to "beach">><<effects>>
You run along the shore.
<<if $daystate is "night">>
<<if $weather.current is "rain">>
The sound of the waves crashing competes with the torrential rain.
<<elseif $weather.current is "clear">>
The cold night breeze invigorates you.
<<elseif $weather.current is "overcast">>
The cool night breeze feels pleasant against your skin.
<<elseif $weather.current is "snow">>
<<if $body_temperature is "comfy">>
The cold night breeze invigorates you.
<<else>>
You shiver in the freezing night breeze.
<<gstress>><<stress 6>>
<</if>>
<</if>>
<<else>>
<<if $weather.current is "rain">>
Shards of rain assault you as you jog across the wet sand.
<<elseif $weather.current is "clear">>
The sun's intensity wears you down, tiring you out.
<<tiredness 6>><<gtiredness>>
<<elseif $weather.current is "overcast">>
The cool weather makes for a pleasant jog.
<<elseif $weather.current is "snow">>
<<if $body_temperature is "comfy">>
Falling snow blows against your face as you job across the wet sand.
<<else>>
You shiver in the freezing wind.
<<gstress>><<stress 6>>
<</if>>
<</if>>
<</if>>
<<physique 3>><<tiredness 6>><<stress -6>>
<br><br>
<<link [[Next|Beach]]>><</link>><<pass 30>><<set $outside to 1>><<set $location to "beach">><<effects>>
You walk along the shore.
<<if $daystate is "night">>
<<if $weather.current is "rain">>
A downfall of rain wets you as you stroll.
<<elseif $weather.current is "clear">>
The sound of the waves fills your senses.
<<elseif $weather.current is "overcast">>
The night is cool and relaxes you.
<<elseif $weather.current is "snow">>
Dark snow blows against you as you stroll.
<</if>>
<<else>>
<<if $weather.current is "rain">>
The pouring rain wets the sandy ground.
<<elseif $weather.current is "clear">>
The sun's heat is too intense and you begin to tire.
<<tiredness 3>><<gtiredness>>
<<elseif $weather.current is "overcast">>
The cool weather makes for an enjoyable stroll.
<<elseif $weather.current is "snow">>
Snow blows against you as you stroll.
<</if>>
<</if>>
<<tiredness 3>><<stress -5>>
<br><br>
<<link [[Next|Beach]]>><</link>><<set $outside to 1>><<set $location to "beach">><<effects>>
<<set $beachstrip to 1>>
<<strip>>
<<generate1>><<generate2>><<generate3>><<generate4>><<generate5>><<generate6>>
Shivering with excitement you shuffle out of your clothes and bare your <<lewdness>> for the entire beach to see. People don't even realise how far you've stripped at first. A lot of people dress scanty here after all. But none are dressed quite as scanty as you, and people start to notice.
<br><br>
A <<person1>><<person>> looks at you and audibly gasps. A <<person2>><<person>> averts <<his>> eyes and avoids looking at you at all costs. A <<person3>><<person>> stares and looks like <<hes>> about to start drooling. You're pleased that this is the most common response. You're not ashamed of your <<genitals>>. You've everything to be proud of.
<<exhibitionism5>>
<<flaunting>> you stroll down the beach, drawing eyes wherever you go.
<<if $peniexist is 1 and $vaginaexist is 1 and !$worn.genitals.type.includesAll("chastity", "hidden") and $rng % 2 == 0>>Many eyes fix on your genitals, awed by your uniqueness.
<<elseif $breastsize gte 6 and $rng % 2 == 0>>Many eyes are drawn to your <<breasts>>.
<<elseif $penisexist and $penissize gte 3 and !$worn.genitals.type.includesAll("chastity", "hidden")>>Many eyes fix on your <<penis>>.
<<elseif $beauty gte (($beautymax / 7) * 5) and $rng % 3>>Some just stare, open-mouthed, blown away by your naked beauty.
<<elseif $physique gte (($physiquesize / 7) * 5)>>Some marvel at seeing such a stunning physique so fully displayed.
<<elseif $worn.genitals.type.includesAll("chastity", "hidden")>>Some stare with a curious look at your $worn.genitals.name.
<</if>>
Each breeze caressing your bare flesh is a reminder of your exposure. You feel so free, powerful and sexy.
<<endevent>>
<br><br>
<<if $rng % 3 == 0>>
<<link [[Next|Beach Strip End]]>><</link>>
<<else>>
<<if $rng % 2 == 0>>
<<link [[Next|Beach Strip Lifeguard]]>><</link>>
<<else>>
<<link [[Next|Beach Strip Camera]]>><</link>>
<</if>>
<</if>>A whistle pierces the air. You turn and see a lifeguard running towards you.
<<generate1>><<person1>>
<<He>> stops in front of you, but looks away. "I'm sorry, but I need to ask you to cover up. This isn't a nudist beach."
<br><br>
<<link [[Comply|Beach Strip Comply]]>><</link>>
<br>
<<link [[Refuse (1:00)|Beach Strip Refuse]]>><<stress -12>><<trauma -6>><<crimeup 50>><<pass 1 hour>><</link>><<crime>><<ltrauma>><<lstress>>
<br>
<<if $promiscuity gte 15>>
<<link [[Seduce|Beach Strip Seduce]]>><</link>><<promiscuous2>>
<br>
<</if>><<set $outside to 1>><<set $location to "beach">><<effects>>
You decide you've had enough fun for now and pick up your clothes.
<<clotheson>>
"Thank you," says the lifeguard, sounding relieved. "I didn't want to have to get the police involved. Try to remain dressed from now on."
<br><br>
<<endevent>>
<<link [[Next|Beach]]>><</link>>
<br><<set $outside to 1>><<set $location to "beach">><<effects>>
<<if $submissive gte 1150>>
"But I should be seen," you say. "Don't you think I'm beautiful?" You flare your arms at your sides and twirl. "Everyone should be allowed to look." You skip away.
<<elseif $submissive lte 850>>
You put your hands on your hips and pout. "Or what? You gonna make me?" You turn around, lean forwards and give your <<bottom>> a smack before sauntering away.
<<else>>
"No," you say. "I'm not gonna let you control me. You're welcome to join the fun though." You giggle and skip away.
<</if>>
<br><br>
<<endevent>>
You spend an hour running across the sand and splashing through waves. The sun feels warm and gentle against your bare skin. After a while though, the wind starts to pick up and the cold makes you shiver. You decide to get dressed for now. There's always another day.
<br><br>
<<link [[Next|Beach]]>><<clotheson>><</link>>
<br><<set $outside to 1>><<set $location to "beach">><<effects>>
You run across the sand and splash through waves. The sun feels warm and gentle against your bare skin. After a while though, the wind starts to pick up and the cold makes you shiver. You decide to get dressed for now. There's always another day.
<br><br>
<<endevent>>
<<link [[Next|Beach]]>><<clotheson>><</link>>
<br><<effects>>
<<set $seductiondifficulty to 8000>>
<<seductioncheck>>
<br><br>
<<if $seductionskill lt 1000>><span class="gold">You feel more confident in your powers of seduction.</span><</if>><<seductionskilluse>>
<br><br>
You walk closer to the <<person>>. "I could get dressed," you say, leaning against <<his>> arm. "Or we could have some fun."
<<promiscuity2>>
<br><br>
<<if $seductionrating gte $seductionrequired>>
<<He>> reaches for your <<genitals>>, but stops short and gulps. "M-maybe it would be fine if," <<he>> grabs your waist. "If I had a little fun."
<br><br>
<<link [[Next|Beach Strip Sex]]>><<set $sexstart to 1>><</link>>
<br>
<<else>>
"I-I-No," <<he>> stammers and pulls away from you. "G-get dressed now, or I'll call the police!"
<br><br>
<<link [[Comply|Beach Strip Comply]]>><</link>>
<br>
<<link [[Refuse (1:00)|Beach Strip Refuse]]>><<stress -12>><<trauma -6>><<crimeup 50>><<pass 1 hour>><</link>><<crime>><<ltrauma>><<lstress>>
<br>
<</if>>You stroll across the sand and splash through waves. The sun feels warm and gentle against your bare skin.
<br><br>
<<generate1>><<person1>>
On a slightly calmer part of the beach, your path takes you near a <<person>> scurrying to get <<his>> expensive looking camera ready.
<br><br>
<<if $uncomfortable.nude is true>>
<<link [[Take a Detour|Beach Strip End]]>><</link>>
<br>
<</if>>
<<link [[Walk past|Beach Strip Camera Snap]]>><<set $phase to 0>><</link>>
<br>
<<if $uncomfortable.nude is false>>
<<link [[Stop and Pose|Beach Strip Camera Snap]]>><<set $phase to 1>><</link>><<exhibitionist5>>
<br>
<<if $arousal gte 5000>>
<<link [[Stop and Pose Lewdly|Beach Strip Camera Snap]]>><<set $phase to 2>><</link>><<exhibitionist5>><<promiscuous1>>
<br>
<</if>>
<</if>><<if $phase is 0>>
The <<person>> tries to get his camera ready, barely managing to control <<his>> shaking hands.
By the time you reach <<him>>, <<his>> camera is just about ready.
<<if $uncomfortable.nude is false>>
"W- Wait!" <<he>> gasps, as you parade past <<him>>.
<<else>>
"W- Wait!" <<he>> gasps, as you hurry past <<him>>.
<</if>>
<br>
<<His>> camera starts franticly clicking behind your back.
<br>
<br>
"At least I got <<pher>> ass!" <<he>> sighs.
<<fameexhibitionism 1>>
<br>
<br>
<<endevent>>
<<elseif $phase gte 1>>
You pause in front of the <<person>> and strike a few poses, showing off your <<lewdness>>.
<br>
The camera's shutter clicks franticly.
The <<person>> tries to keep <<his>> camera steady, barely managing to control <<his>> shaking hands.
<br><br>
<<if $phase is 2 and $breastsize gte 2>>
<<set $proud_of_breasts to 0>>
<<if $acceptance_breasts_small gte 999 and $breastsize lte 5>>
<<set $proud_of_breasts to 1>>
<<elseif $breastsize lte 7 and $breastsize gte 6>>
<<set $proud_of_breasts to 1>>
<<elseif $acceptance_breasts_big gte 999 and $breastsize gte 8>>
<<set $proud_of_breasts to 1>>
<</if>>
<<if $proud_of_breasts is 1>>
You push your chest forward and proudly flaunt your <<breasts>>.
While the camera clicks endlessly, you show them off in different poses.
You cup, fondle, massage and rub them, proudly keeping eye contact with the camera the whole time.
The <<person>> seems fixated on taking as much pictures as possible.
<br><br>
<</if>>
<</if>>
<<if $exposed gte 2>>
You turn around slowly, giving <<him>> a good view of your naked <<bottom>>.
You hear <<his>> camera's incessant clicking behind your back, as you strike some poses showing off your behind.
<br><br>
<<if $phase is 2>>
Your back still to the camera, you spread your legs and slowly bend over, giving <<him>> a good view of your <<genitals>> and asshole from behind.
The clicking of the camera intensifies.
<<if $vaginasemen gte 3>>
You feel semen dribbling out of your <<pussy>> and running down your leg.
<<garousal>><<arousal 200>>
<<elseif $anussemen gte 3>>
You feel semen dribbling out of your anus and running down your leg.
<<garousal>><<arousal 200>>
<<else>>
<<garousal>><<arousal 100>>
<</if>>
<br><br>
<<if $vaginaexist is 1>>
You bend your neck to look behind you, and staring straight into the camera you suggest "Why don't you take some closeups?". You grab your <<bottom>> with both hands. Then, still gazing into the camera, you spread your <<pussy>>.
<br>
<<if $vaginasemen gte 2>>
Semen drips from your <<pussy>> onto the sand. The sight proves too much for the <<person>> and he drops <<his>> camera in the sand. Shaking excitedly, <<he>> quickly picks it up, and eagerly moves closer.
<<else>>
The <<person>> is clearly shocked but eagerly moves closer.
<</if>>
<<His>> camera is now so close it almost touches your <<pussy>>. Enraptured, <<he>> keeps snapping pictures non-stop.
<br><br>
You spread your <<pussy>> with the fingers of one hand, and plunge a finger into your opening with your other hand. You feel excited by the camera's immortalisation of your lewd behaviour.
<<garousal>><<arousal 300>>
<br><br>
<</if>>
Deciding you've given the <<person>> enough pictures, you turn around and blow a kiss to the camera.
<<else>>
Deciding you've given <<him>> enough pictures, you turn around and blow a kiss to the camera.
<</if>>
<br><br>
As you walk away, <<he>> blurts out a quick "Thank you!", without interrupting <<his>> endless picture snapping.
<<fameexhibitionism 15>>
<<else>>
You decide <<he>> has enough pictures, and blow a kiss to the camera.
As you move on, <<he>> mumbles a quick "Thank you.", without interrupting <<his>> endless picture snapping.
<<fameexhibitionism 10>>
<</if>>
<</if>>
<br><br>
<<endevent>>
<<link [[Next|Beach Strip End]]>><</link>>
<br><<if $sexstart is 1>>
<<set $sexstart to 0>>
<<consensual>>
<<set $consensual to 1>>
<<neutral 1>>
<<maninit>>
<<set $enemytrust += 50>>
<</if>>
<<effects>>
<<effectsman>><<man>>
<<audience>><!-- Added NPCDamage -->
<<if $enemyhealth gt 0>><<npcdamage>><</if>>
<<stateman>>
<br><br>
<<actionsman>>
<<if $finish is 1>>
<span id="next"><<link [[Next|Beach Strip Sex Finish]]>><</link>></span><<nexttext>>
<<elseif $enemyhealth lte 0>>
<span id="next"><<link [[Next|Beach Strip Sex Finish]]>><</link>></span><<nexttext>>
<<elseif $enemyarousal gte $enemyarousalmax>>
<span id="next"><<link [[Next|Beach Strip Sex Finish]]>><</link>></span><<nexttext>>
<<else>>
<span id="next"><<link [[Next|Beach Strip Sex]]>><</link>></span><<nexttext>>
<</if>><<set $outside to 1>><<set $location to "beach">><<effects>>
<<if $enemyarousal gte $enemyarousalmax>>
<<ejaculation>>
"I only did that so you'd get dressed!" <<he>> says unconvincingly.
<br><br>
It is getting cold though, so you decide to get dressed for now.
<br><br>
<<clotheson>>
<<endcombat>>
<<elseif $enemyhealth lte 0>>
You shove the <<person>> onto the sand and dash away.
<br><br>
It's getting a bit cold, so you decide to get dressed for now.
<br><br>
<<clotheson>>
<<endcombat>>
<<elseif $finish is 1>>
"I only did that so you'd get dressed!" <<he>> says unconvincingly.
<br><br>
It is getting cold though, so you decide to get dressed for now.
<br><br>
<<clotheson>>
<<endcombat>>
<</if>>
<br><br>
<<link [[Next|Beach]]>><</link>><<set $outside to 1>><<set $location to "beach">><<effects>>
<<fameexhibitionism 20>>
<<flaunting>> you emerge from the water, <<lewdness>> freely displayed. You're soon the centre of attention, surrounded by whistles, cheers and compliments. Some break into applause while others scramble for their cameras.
<<if $uncomfortable.nude is false>>
You feel excited and aroused by the countless eyes
<<if $penisexist is 1 and $vaginaexist is 1 and !$worn.genitals.type.includesAll("chastity", "hidden") and $rng % 2 == 0>>gawking at your <<genitals>>.
<<elseif $bottomsize gte 4 and $rng % 2 == 0>>leering at your swaying <<bottom>>
<<elseif $breastsize gte 6 and $rng % 2 == 0>>gawking at your <<breasts>>
<<elseif $penisexist and $penissize gte 3 and !$worn.genitals.type.includesAll("chastity", "hidden")>>gawking at your <<penissize>><<penis>>.
<<elseif $beauty gte (($beautymax / 7) * 5) and $rng % 3>>admiring your beautiful naked body
<<elseif $physique gte (($physiquesize / 7) * 5)>>admiring your stunning physique so fully displayed
<<else>>leering at you
<</if>>
as you parade across the sand.
<br><br>
You stroll into to the changing room. Teasingly slow, you close the door behind your back. Your body trembles briefly as your pulse returns to normal.
<<elseif $uncomfortable.nude is true>>
<<if $penisexist is 1 and $vaginaexist is 1 and !$worn.genitals.type.includesAll("chastity", "hidden") and $rng % 2 == 0>>You feel embarrassed by the countless eyes ogling your <<genitals>>.
<<elseif $breastsize gte 6 and $rng % 2 == 0>>You feel embarrassed by the countless eyes ogling your <<breasts>>.
<<elseif $penisexist and $penissize gte 3 and $rng % 2 == 0 and !$worn.genitals.type.includesAll("chastity", "hidden")>>You feel embarrassed by the countless eyes ogling your <<penis>>.
<<elseif $beauty gte (($beautymax / 7) * 5) and $rng % 3>>Every inch of your naked body prickles as you feel countless eyes ogling your naked beauty.
<<elseif $physique gte (($physiquesize / 7) * 5)>>Every inch of your toned body prickles as you feel countless eyes ogling your stunning physique.
<<else>>Every inch of your naked body prickles as you feel countless eyes ogling you.
<</if>>
<br><br>
You make it to the changing room and quickly close the door behind you. You lean on it and wait for your pulse to slow.
<</if>>
<br>
<<if $phase is 0>>
<<exhibitionism5>>
<<else>>
<<exhibitionism2>>
<</if>>
<<link [[Next|Changing Room]]>><</link>>
<br><<effects>>
You drink the milkshake you bought from the cafe. It's deliciously creamy, and each sip helps melt away the stress.
<br><br>
<<link [[Next|Beach]]>><</link>><<set $outside to 1>><<set $location to "beach">><<effects>>
<<generate1>><<person1>>You scan the beach for people wearing skimpy swimsuits, or otherwise look like they will agree to your request.
<br><br>
<<if $rng gte 81>>
You see a <<person>> showing off <<his>> body, trying to impress a <<generate2>><<person2>><<person>>. It isn't working.
<br><br>
<<person1>>
<<if $NPCList[0].penis isnot "none">>
<<link [[Ask to measure penis|Beach Phallus Flex]]>><</link>><<promiscuous3>>
<br>
<<else>>
<<link [[Ask to measure clitoris|Beach Phallus Flex]]>><</link>><<promiscuous3>>
<br>
<</if>>
<<elseif $rng gte 61>>
<<generatep2>><<person1>>You see a <<person>> and <<person2>><<person>> holding hands.
<br><br>
<<if $NPCList[0].penis isnot "none">>
<<link [[Ask to measure penis|Beach Phallus Pair]]>><</link>><<promiscuous3>>
<br>
<<else>>
<<link [[Ask to measure clitoris|Beach Phallus Pair]]>><</link>><<promiscuous3>>
<br>
<</if>>
<<elseif $rng gte 41>>
You see a <<person>> moving between different groups and individuals, asking for money.
<br><br>
<<if $NPCList[0].penis isnot "none">>
<<link [[Ask to measure penis|Beach Phallus Beggar]]>><</link>><<promiscuous3>>
<br>
<<else>>
<<link [[Ask to measure clitoris|Beach Phallus Beggar]]>><</link>><<promiscuous3>>
<br>
<</if>>
<<elseif $rng gte 21>>
You see a <<person>> sitting alone on the sand.
<br><br>
<<if $NPCList[0].penis isnot "none">>
<<link [[Ask to measure penis|Beach Phallus Shy]]>><</link>><<promiscuous3>>
<br>
<<else>>
<<link [[Ask to measure clitoris|Beach Phallus Shy]]>><</link>><<promiscuous3>>
<br>
<</if>>
<<else>>
You see a <<person>> scanning the beach with one hand shielding <<his>> eyes from the sun.
<br><br>
<<if $NPCList[0].penis isnot "none">>
<<link [[Ask to measure penis|Beach Phallus Scan]]>><</link>><<promiscuous3>>
<br>
<<else>>
<<link [[Ask to measure clitoris|Beach Phallus Scan]]>><</link>><<promiscuous3>>
<br>
<</if>>
<</if>>
<<link [[Look for someone else (0:15)|Beach Phallus]]>><<endevent>><<pass 15>><</link>>
<br>
<<link [[Stop|Beach]]>><<pass 10>><<endevent>><</link>>
<br><<set $outside to 1>><<set $location to "beach">><<effects>>
You approach the <<person>> just as the <<person2>><<person>> walks off.<<person1>>
<br><br>
"You'll be back," the <<person>> says. <<He>> turns to you. "Hey," <<he>> says "What do you want?"
<br><br>
<<if $submissive gte 1150>>
You can't look <<him>> in the eye. Not with a request like this. "C-could I measure your <<personpenis>> with this tape?" you ask. "It's for my science project."
<<elseif $submissive lte 850>>
"I'm gonna measure your <<personpenis>>," you say. "For science."
<<else>>
"Hello," you say. "I'm doing a science project for school. Can I measure your <<personpenis>> with this tape?"
<</if>>
<<promiscuity3>>
<<He>> gapes, then bursts into laughter. "Damn, the schools here are fucked. Tell you what, you show me, and I'll show you." <<He>> leers at your <<crotch>>.
<br><br>
<<if $worn.lower.type.includes("naked")>>
<<if $exhibitionism gte 75>>
<<link [[Show|Beach Phallus Show]]>><<set $phase to 0>><</link>><<exhibitionist5>>
<br>
<</if>>
<<else>>
<<if $worn.under_lower.type.includes("naked")>>
<<if $exhibitionism gte 75>>
<<link [[Show|Beach Phallus Show]]>><<set $phase to 1>><</link>><<exhibitionist5>>
<br>
<</if>>
<<else>>
<<if $exhibitionism gte 15>>
<<link [[Show|Beach Phallus Show]]>><<set $phase to 2>><</link>><<exhibitionist2>>
<br>
<</if>>
<</if>>
<</if>>
<<link [[Look for someone else (0:15)|Beach Phallus]]>><<endevent>><<pass 15>><</link>>
<br>
<<link [[Stop|Beach]]>><<pass 10>><<endevent>><</link>>
<br><<set $outside to 1>><<set $location to "beach">><<effects>>
<<if $phase is 0>>
<<flaunting>> you pull aside your $worn.under_lower.name, baring your <<genitals>> for the <<person>> to see.
<<else>>
You <<pulldown>> your $worn.lower.name, baring your <<undies>> for the <<person>> to see.
<</if>>
<<if $phase is 0 or $phase is 1>>
<<exhibitionism5>>
<<His>> eyes widen. "Didn't think you actually would," <<he>> says, not taking <<his>> eyes off you. Without hesitating, <<he>> <<if $pronoun is "m">>pulls down <<his>> shorts<<else>>pulls aside <<his>> bikini bottoms<</if>>, baring <<himself>> in turn. "I don't have all day."
<br><br>
You kneel and take <<his>> measurement from base to tip, then ask <<him>> questions about <<his>> lifestyle. "This is the real invasive part," <<he>> says at one point, but <<he>> answers all the questions.
<br><br>
<<if $NPCList[0].penis isnot "none">>
<<set $sciencephallus += 1>><<set $sciencephalluspenis += 1>>
<span class="gold">You can add the penis measurement you took to your project in your room or the school library.</span>
<br><br>
<<else>>
<<set $sciencephallus += 1>><<set $sciencephallusclit += 1>>
<span class="gold">You can add the clitoris measurement you took to your project in your room or the school library.</span>
<br><br>
<</if>>
<<link [[Next|Beach]]>><<endevent>><</link>>
<br>
<<else>>
<<exhibitionism2>>
"That's a start," <<he>> says. "But you're gonna need to do better."
<br><br>
<<if $exhibitionism gte 75>>
<<link [[Show|Beach Phallus Show]]>><<set $phase to 0>><</link>><<exhibitionist5>>
<br>
<</if>>
<<link [[Flirt|Beach Phallus Flirt]]>><</link>>
<br>
<<link [[Look for someone else (0:15)|Beach Phallus]]>><<endevent>><<pass 15>><</link>>
<br>
<<link [[Stop|Beach]]>><<pass 10>><<endevent>><</link>>
<br>
<</if>><<set $outside to 1>><<set $location to "beach">><<effects>>
"But you can already see so much of me," you say. "And I'm not experienced like you."
<br><br>
<<set $seductiondifficulty to 4000>>
<<seductioncheck>>
<br><br>
<<if $seductionskill lt 1000>><span class="gold">You feel more confident in your powers of seduction.</span><</if>><<seductionskilluse>>
<br><br>
<<if $seductionrating gte $seductionrequired>>
<<He>> chuckles. "Worth a try," <<he>> says. Without hesitating, <<he>> <<if $pronoun is "m">>pulls down <<his>> shorts<<else>>pulls aside <<his>> bikini bottoms<</if>>, baring <<himself>> to you. "I don't have all day."
<br><br>
You kneel and take <<his>> measurement from base to tip, then ask <<him>> questions about <<his>> lifestyle. "This is the real invasive part," <<he>> says at one point, but <<he>> answers all the questions.
<br><br>
<<if $NPCList[0].penis isnot "none">>
<<set $sciencephallus += 1>><<set $sciencephalluspenis += 1>>
<span class="gold">You can add the penis measurement you took to your project in your room or the school library.</span>
<br><br>
<<else>>
<<set $sciencephallus += 1>><<set $sciencephallusclit += 1>>
<span class="gold">You can add the clitoris measurement you took to your project in your room or the school library.</span>
<br><br>
<</if>>
<<link [[Next|Beach]]>><<endevent>><</link>>
<br>
<<else>>
"I can see a lot less than you're asking of me," <<he>> says. "Show me more or go bother someone else."
<br><br>
<<if $exhibitionism gte 75>>
<<link [[Show|Beach Phallus Show]]>><<set $phase to 0>><</link>><<exhibitionist5>>
<br>
<</if>>
<<link [[Look for someone else (0:15)|Beach Phallus]]>><<endevent>><<pass 15>><</link>>
<br>
<<link [[Stop|Beach]]>><<pass 10>><<endevent>><</link>>
<br>
<</if>><<set $outside to 1>><<set $location to "beach">><<effects>>
You approach the pair. The <<person2>><<person>> smiles at you. "How can we help you?" <<he>> says.
<br><br>
<<if $submissive gte 1150>>
You can't look <<him>> in the eye. Not with a request like this. "C-could I measure your <<personpenis>> with this tape?" you ask. "It's for my science project."
<<elseif $submissive lte 850>>
"I'm gonna measure your <<personpenis>>," you say. "For science."
<<else>>
"Hello," you say. "I'm doing a science project for school. Can I measure your <<personpenis>> with this tape?"
<</if>>
<<promiscuity3>>
<<He>> bursts into laughter. "Of course not," <<he>> says. <<He>> grabs the <<person1>><<persons>> arm. "<<He>> will be happy to help though."
<br><br>
The <<person>> looks aghast. "No," <<he>> says. "That's not happening."
<br><br>
The <<person2>><<person>> whispers something into the <<person1>><<persons>> ear, and <<his>> expression changes. They share a look. "Alright," the <<person>> says. "If you promise."
<br><br>
"I promise," the <<person2>><<person>> responds. <<He>> kneels in front of the <<person1>><<person>> and yanks down <<his>> <<if $pronoun is "m">>shorts<<else>>bikini bottoms<</if>>.
<br><br>
<<if $rng gte 61>>
You kneel and take <<his>> measurement from base to tip, then ask <<him>> questions about <<his>> lifestyle. The <<person2>><<person>> answers most of them for <<person1>><<him>>. <<He>> looks uncomfortable the whole time.
<br><br>
<<if $NPCList[0].penis isnot "none">>
<<set $sciencephallus += 1>><<set $sciencephalluspenis += 1>>
<span class="gold">You can add the penis measurement you took to your project in your room or the school library.</span>
<br><br>
<<else>>
<<set $sciencephallus += 1>><<set $sciencephallusclit += 1>>
<span class="gold">You can add the clitoris measurement you took to your project in your room or the school library.</span>
<br><br>
<</if>>
<<link [[Next|Beach]]>><<endevent>><</link>>
<br>
<<else>>
You're kneeling to take <<his>> measurement when the <<person2>><<person>> crouches behind you and puts a hand over your mouth. "Hold still," <<he>> says. "You're going to be nice to my lover here. Understood?" The <<person1>><<person>> smiles.
<br><br>
<<link [[Next|Beach Phallus Rape]]>><<set $molestationstart to 1>><</link>>
<br>
<</if>><<if $molestationstart is 1>>
<<set $molestationstart to 0>>
<<controlloss>>
<<violence 1>>
<<neutral 1>>
<<molested>>
<<maninit>><<if $NPCList[0].penis is "clothed">><<set $NPCList[0].penis to 0>><</if>><<if $NPCList[0].vagina is "clothed">><<set $NPCList[0].vagina to 0>><</if>><<hand_gag 1 left>>
<<set $rescue to 1>>
<</if>>
<<effects>>
<<effectsman>><<man>>
<<stateman>>
<br><br>
<<actionsman>>
<<if $enemyhealth lte 0>>
<span id="next"><<link [[Next|Beach Phallus Rape Finish]]>><</link>></span><<nexttext>>
<<elseif $enemyarousal gte $enemyarousalmax>>
<span id="next"><<link [[Next|Beach Phallus Rape Finish]]>><</link>></span><<nexttext>>
<<elseif $alarm is 1 and $rescue is 1>>
<span id="next"><<link [[Next|Beach Phallus Rape Finish]]>><</link>></span><<nexttext>>
<<else>>
<span id="next"><<link [[Next|Beach Phallus Rape]]>><</link>></span><<nexttext>>
<</if>><<set $outside to 1>><<set $location to "beach">><<effects>>
<<if $enemyarousal gte $enemyarousalmax>>
<<ejaculation>>
"Wanting such personal information," the <<person2>><<person>> says. "What nerve." They leave you lying on the sand.
<br><br>
<<clotheson>>
<<endcombat>>
<<link [[Next|Beach]]>><</link>>
<br>
<<elseif $enemyhealth lte 0>>
You knock the <<person2>><<person>> way from you and escape into a more crowded area of the beach.
<br><br>
<<clotheson>>
<<endcombat>>
<<link [[Next|Beach]]>><</link>>
<br>
<<else>>
Heads turn up and down the beach. The pair back away from you and walk fast away.
<br><br>
<<clotheson>>
<<endcombat>>
<<link [[Next|Beach]]>><</link>>
<br>
<</if>><<set $outside to 1>><<set $location to "beach">><<effects>>
You approach the <<person>>. <<He>> smiles at you.
<br><br>
<<if $submissive gte 1150>>
You can't look <<him>> in the eye. Not with a request like this. "C-could I measure your <<personpenis>> with this tape?" you ask. "It's for my science project."
<<elseif $submissive lte 850>>
"I'm gonna measure your <<personpenis>>," you say. "For science."
<<else>>
"Hello," you say. "I'm doing a science project for school. Can I measure your <<personpenis>> with this tape?"
<</if>>
<<promiscuity3>>
<<His>> smile fades as you talk, but returns all at once. "Okay," <<he>> says. "If you pay me. I'm in a bit of a hard spot."
<br><br>
<<if $money gte 1000>>
<<link [[Pay (£10)|Beach Phallus Pay]]>><<set $money -= 1000>><</link>>
<br>
<<link [[Give money for nothing in return (£10)|Beach Phallus Charity]]>><<famegood 1>><<set $money -= 1000>><<trauma -6>><</link>><<ltrauma>>
<br>
<</if>>
<<link [[Look for someone else (0:15)|Beach Phallus]]>><<endevent>><<pass 15>><</link>>
<br>
<<link [[Stop|Beach]]>><<pass 10>><<endevent>><</link>>
<br><<set $outside to 1>><<set $location to "beach">><<effects>>
You give <<him>> the money. <<He>> glances around to make sure no one is looking, then exposes <<his>> genitals.
<br><br>
You kneel and take <<his>> measurement from base to tip, then ask <<him>> questions about <<his>> lifestyle. <<He>> answers slowly.
<br><br>
<<if $NPCList[0].penis isnot "none">>
<<set $sciencephallus += 1>><<set $sciencephalluspenis += 1>>
<span class="gold">You can add the penis measurement you took to your project in your room or the school library.</span>
<br><br>
<<else>>
<<set $sciencephallus += 1>><<set $sciencephallusclit += 1>>
<span class="gold">You can add the clitoris measurement you took to your project in your room or the school library.</span>
<br><br>
<</if>>
<<link [[Next|Beach]]>><<endevent>><</link>>
<br><<set $outside to 1>><<set $location to "beach">><<effects>>
<<if $submissive gte 1150>>
You hand <<him>> the money. <<He>> moves to expose <<his>> genitals. "N-no," you say. "It's fine. I'll find someone else."
<<elseif $submissive lte 850>>
"Just take the money," you say. "I'll find someone else."
<<else>>
"It's okay," you say. "Just take the money. I'll find someone else."
<</if>>
<br><br>
"Thank you so much," <<he>> says. <<He>> looks relieved.
<<if $rng gte 51>>
<<He>> steps closer as if to hug, but decides not to. <<He>> shuffles away.
<br><br>
<<else>>
<<He>> plays with the money in <<his>> hand and frowns. With a grimace, <<he>> exposes <<his>> genitals. "It's okay," <<he>> smiles. "Take what you need."
<br><br>
You kneel and take <<his>> measurement from base to tip, then ask <<him>> questions about <<his>> lifestyle. <<He>> answers slowly.
<br><br>
<<if $NPCList[0].penis isnot "none">>
<<set $sciencephallus += 1>><<set $sciencephalluspenis += 1>>
<span class="gold">You can add the penis measurement you took to your project in your room or the school library.</span>
<br><br>
<<else>>
<<set $sciencephallus += 1>><<set $sciencephallusclit += 1>>
<span class="gold">You can add the clitoris measurement you took to your project in your room or the school library.</span>
<br><br>
<</if>>
<</if>>
<<link [[Next|Beach]]>><<endevent>><</link>>
<br><<set $outside to 1>><<set $location to "beach">><<effects>>
You approach the <<person>>. <<He>> looks away from you until you're right beside <<him>>.
<br><br>
<<if $submissive gte 1150>>
You can't look <<him>> in the eye. Not with a request like this. "C-could I measure your <<personpenis>> with this tape?" you ask. "It's for my science project."
<<elseif $submissive lte 850>>
"I'm gonna measure your <<personpenis>>," you say. "For science."
<<else>>
"Hello," you say. "I'm doing a science project for school. Can I measure your <<personpenis>> with this tape?"
<</if>>
<<promiscuity3>>
<<He>> looks away and blushes. You take it as a no, but then <<he>> pulls a towel over <<his>> legs and up to <<his>> waist. "C-crawl under," <<he>> says. "No one should see."
<br><br>
You shuffle beneath the towel and between <<his>> legs. You <<if $pronoun is "m">>tug down <<his>> shorts<<else>>pull aside <<his>> bikini bottoms<</if>>.
<br><br>
<<if $promiscuity gte 55>>
<<link [[Lick|Beach Phallus Oral]]>><<set $sexstart to 1>><</link>><<promiscuous4>>
<br>
<</if>>
<<link [[Take measurement|Beach Phallus Measure]]>><</link>>
<br><<if $sexstart is 1>>
<<set $sexstart to 0>>
<<consensual>>
<<set $consensual to 1>>
<<neutral 1>>
<<maninit>>
You crawl closer and give <<him>> a teasing lick. "W-wait," <<he>> stammers, but <<he>> doesn't push you away.
<<promiscuity4>>
<br><br>
<<npcoral>>
<</if>>
<<effects>>
<<effectsman>><<man>>
<<He>> keeps the towel pulled over you.
<br><br>
<<stateman>>
<br><br>
<<actionsman>>
<<if $enemyhealth lte 0>>
<span id="next"><<link [[Next|Beach Phallus Oral Finish]]>><</link>></span><<nexttext>>
<<elseif $enemyarousal gte $enemyarousalmax>>
<span id="next"><<link [[Next|Beach Phallus Oral Finish]]>><</link>></span><<nexttext>>
<<elseif $finish is 1>>
<span id="next"><<link [[Next|Beach Phallus Oral Finish]]>><</link>></span><<nexttext>>
<<else>>
<span id="next"><<link [[Next|Beach Phallus Oral]]>><</link>></span><<nexttext>>
<</if>><<set $outside to 1>><<set $location to "beach">><<effects>>
<<if $enemyhealth lte 0>>
<<elseif $enemyarousal gte $enemyarousalmax>>
<<ejaculation>>
<<else>>
<</if>>
<<He>> lies still as you take <<his>> measurement from base to tip, then ask <<him>> questions about <<his>> lifestyle. <<He>> isn't keen on giving answers, but you get enough. You shuffle out from beneath the towel. <<He>> avoids looking at you.
<br><br>
<<if $NPCList[0].penis isnot "none">>
<<set $sciencephallus += 1>><<set $sciencephalluspenis += 1>>
<span class="gold">You can add the penis measurement you took to your project in your room or the school library.</span>
<br><br>
<<else>>
<<set $sciencephallus += 1>><<set $sciencephallusclit += 1>>
<span class="gold">You can add the clitoris measurement you took to your project in your room or the school library.</span>
<br><br>
<</if>>
<<clotheson>><<endcombat>>
<<link [[Next|Beach]]>><</link>>
<br><<set $outside to 1>><<set $location to "beach">><<effects>>
<<He>> lies still as you take <<his>> measurement from base to tip, then ask <<him>> questions about <<his>> lifestyle. <<He>> isn't keen on giving answers, but you get enough. You shuffle out from beneath the towel. <<He>> avoids looking at you.
<br><br>
<<if $NPCList[0].penis isnot "none">>
<<set $sciencephallus += 1>><<set $sciencephalluspenis += 1>>
<span class="gold">You can add the penis measurement you took to your project in your room or the school library.</span>
<br><br>
<<else>>
<<set $sciencephallus += 1>><<set $sciencephallusclit += 1>>
<span class="gold">You can add the clitoris measurement you took to your project in your room or the school library.</span>
<br><br>
<</if>>
<<endevent>>
<<link [[Next|Beach]]>><</link>>
<br><<set $outside to 1>><<set $location to "beach">><<effects>>
You approach the <<person>>. <<He>> smiles at you. "Hey cutie," <<he>> says.
<br><br>
<<if $submissive gte 1150>>
You can't look <<him>> in the eye. Not with a request like this. "C-could I measure your <<personpenis>> with this tape?" you ask. "It's for my science project."
<<elseif $submissive lte 850>>
"I'm gonna measure your <<personpenis>>," you say. "For science."
<<else>>
"Hello," you say. "I'm doing a science project for school. Can I measure your <<personpenis>> with this tape?"
<</if>>
<<promiscuity3>>
<<His>> smile broadens and <<he>> leans close. "How forward. I'll show you everything," <<he>> whispers. "We're going to find somewhere private. Then I'm going to fuck you senseless." <<He>> grasps your arm and pulls.
<br><br>
<<link [[Accept|Beach Phallus Accept]]>><</link>>
<br>
<<link [[Refuse|Beach Phallus Refuse]]>><</link>>
<br><<set $outside to 1>><<set $location to "beach">><<effects>>
You resist <<his>> pull. <<He>> looks angry, but releases you. "How rude," <<he>> says. "Go find someone else to tease."
<br><br>
<<endevent>>
<<link [[Next|Beach]]>><</link>>
<br><<set $outside to 1>><<set $location to "beach">><<effects>>
<<He>> leads you to a changing room and pushes you inside. <<He>> shuts the door after <<him>>, then tackles you to the ground.
<br><br>
<<link [[Next|Beach Phallus Sex]]>><<set $sexstart to 1>><</link>>
<br><<if $sexstart is 1>>
<<set $sexstart to 0>>
<<consensual>>
<<set $consensual to 1>>
<<neutral 1>>
<<maninit>>
<</if>>
<<effects>>
<<effectsman>><<man>>
<<stateman>>
<br><br>
<<actionsman>>
<<if $enemyhealth lte 0>>
<span id="next"><<link [[Next|Beach Phallus Sex Finish]]>><</link>></span><<nexttext>>
<<elseif $enemyarousal gte $enemyarousalmax>>
<span id="next"><<link [[Next|Beach Phallus Sex Finish]]>><</link>></span><<nexttext>>
<<elseif $finish is 1>>
<span id="next"><<link [[Next|Beach Phallus Sex Finish]]>><</link>></span><<nexttext>>
<<else>>
<span id="next"><<link [[Next|Beach Phallus Sex]]>><</link>></span><<nexttext>>
<</if>><<set $outside to 1>><<set $location to "beach">><<effects>>
<<if $enemyhealth lte 0>>
You knock <<him>> against the wooden wall and flee through the door.
<br><br>
<<elseif $enemyarousal gte $enemyarousalmax>>
<<ejaculation>>
"Did you get the measure of me?" <<he>> says. <<He>> sees the tape in your hand. "Oh, you meant that literally? Help yourself I guess."
<br><br>
<<He>> lies still as you take <<his>> measurement from base to tip, then ask <<him>> questions about <<his>> lifestyle. <<He>> seems bored, but answers to your satisfaction.
<br><br>
<<if $NPCList[0].penis isnot "none">>
<<set $sciencephallus += 1>><<set $sciencephalluspenis += 1>>
<span class="gold">You can add the penis measurement you took to your project in your room or the school library.</span>
<br><br>
<<else>>
<<set $sciencephallus += 1>><<set $sciencephallusclit += 1>>
<span class="gold">You can add the clitoris measurement you took to your project in your room or the school library.</span>
<br><br>
<</if>>
<<else>>
"You tease," <<he>> says. "Clear off. Before I change my mind."
<br><br>
<</if>>
<<clotheson>><<endcombat>>
<<link [[Next|Beach]]>><</link>>
<br><!-- Tanning runs level 0 (pink) to 600 (dark tanned), 1 unit represents 1 minute sunbathing on beach-->
<<set $outside to 1>><<set $location to "beach">>
<<if $season is "summer">>
<<switch random(1, 6)>>
<<case 1 2>>
You lay on the beach beneath the blazing sun. You mind drifts as the rays soak your skin.
<br><br>
You feel warm.
<<stress -6>><<lstress>><<gggtanned>><<tanned 120 "tanLines">>
<br><br>
<<case 3 4>>
You lay out on the beach. The sound of the waves washes over you as the sun heats your skin.
<br><br>
You feel warm.
<<stress -6>><<lstress>><<gggtanned>><<tanned 120 "tanLines">>
<br><br>
<<case 5 6>>
You lay down on the sand. You hear the sounds of the ocean, children playing and beach music as you relax.
<br><br>
You feel warm.
<<stress -6>><<lstress>><<gggtanned>><<tanned 120 "tanLines">>
<br><br>
<</switch>>
<<elseif $season is "winter">>
<<switch random(1, 6)>>
<<case 1 2>>
You lay on the beach beneath the sun. A chill breeze caresses you.
<br><br>
You shiver.
<<stress 6>><<gstress>><<gtanned>><<tanned 20 "tanLines">>
<br><br>
<<case 3 4>>
You lay out on the beach. You can barely feel the sun through the cold wind.
<br><br>
You shiver.
<<stress 6>><<gstress>><<gtanned>><<tanned 20 "tanLines">>
<br><br>
<<case 5 6>>
You lay down on the sand. The sound of crashing waves washes over you. It's chilly.
<br><br>
You shiver.
<<stress 6>><<gstress>><<gtanned>><<tanned 20 "tanLines">>
<br><br>
<</switch>>
<<else>>
<<switch random(1, 6)>>
<<case 1 2>>
You lay on the beach beneath the warm sun. Your mind drifts as the sun's rays caress your skin.
<br><br>
You feel refreshed.
<<stress -6>><<lstress>><<ggtanned>><<tanned 60 "tanLines">>
<br><br>
<<case 3 4>>
You lay out on the beach. The sound of the waves washes over you as the sun warms your skin.
<br><br>
You feel refreshed.
<<stress -6>><<lstress>><<ggtanned>><<tanned 60 "tanLines">>
<br><br>
<<case 5 6>>
You lay down on the sand. You hear the sounds of the ocean, children playing and beach music as you relax.
<br><br>
You feel refreshed.
<<stress -6>><<lstress>><<ggtanned>><<tanned 60 "tanLines">>
<br><br>
<</switch>>
<</if>>
You have a <<skincolourtext>>
<br><br>
<<endevent>>
<<link [[Next|Beach]]>><<set $eventskip to 1>><</link>><<widget "beachday1">><<nobr>>
<<generatey1>>You hear someone behind you. You turn just in time to see a <<person1>><<person>> rushing into you. <<He>> tackles you to the sand and tries to remove your clothes!
<br><br>
<<link [[Next|Beach Day Molestation]]>><<set $molestationstart to 1>><<set $eventskip to 1>><</link>>
<</nobr>><</widget>>
<<widget "beachday2">><<nobr>>
You feel something yanking at your $worn.lower.name. Looking over your shoulder, you see a small dog with your clothes between it's teeth.
<<set $worn.lower.integrity -= 20>>
<<if $worn.lower.integrity lte 0>>
You try to wrestle your clothes free from its maw, but your $worn.lower.name <<lowerplural>> torn from your body!
<<if $worn.under_lower.type.includes("naked")>>
The dog scampers away, leaving you humiliated with your <<genitals>> on display.
<<gtrauma>><<trauma 1>><<stress 1>><<gstress>>
<<else>>
The dog scampers away, leaving you humiliated with your $worn.under_lower.name on display.
<<stress 1>><<gstress>>
<</if>>
<<lowerruined>><<set $trauma += 10>>
<<else>>
You manage to wrestle your clothes free from its maw, though the ordeal has left them a little worse for wear.
<</if>>
<br><br>
<<link [[Next|Beach]]>><<set $eventskip to 1>><</link>>
<</nobr>><</widget>>
<<widget "beachday3">><<nobr>>
<<generate1>>You see a <<person1>><<person>> watching you. <<He>> seems to be here with <<his>> kids who are playing in the sand some way away. <<He>> looks away as you make eye contact.
<br><br>
<<link [[Look away|Beach]]>><<set $eventskip to 1>><<endevent>><</link>>
<br>
<<link [[Approach|Beach Day Encounter]]>><<set $phase to 0>><</link>>
<br>
<</nobr>><</widget>>
<<widget "beachday4">><<nobr>>
A gust of wind blows in from the ocean, pleasantly caressing your skin.
<<lstress>><<stress -2>>
<br><br>
<<if $worn.lower.skirt is 1>>
/* variables */
<<set _helpless to 0>>
<<if $leftarm is "bound" and $rightarm is "bound">>
<<set _helpless to 1>>
<</if>>
<<set _nopan to 0>>
<<if $worn.under_lower.type.includes("naked")>>
<<set _nopan to 1>>
<</if>>
<<set _trauma_gain to 0>>
<<set _arousal_gain to 0>>
<<set _seen to 0>>
<<if random(0, 10) gte 5>>
<<set _seen to 1>>
<</if>>
<<set _caught_on_camera to 0>>
<<if _seen and random(0, 10) gte 7>>
<<set _caught_on_camera to 1>>
<</if>>
/* event */
It flares up your skirt, exposing your
<<if _nopan>>
<<set _arousal_gain += 200>>
<<set _trauma_gain += .5>>
<<genitals>>
<<else>>
<<set _arousal_gain += 100>>
$worn.under_lower.name
<</if>>in the middle of the beach.
<<if _helpless>>
<<set _arousal_gain += 100>>
<<set _trauma_gain += 1>>
Bound and helpless you can do nothing but endure the wind as it toys with your exposure, until finally it abates and your skirt hem settles back where it should be.
<</if>>
<<if _seen>>
<<print [
"A sudden giggle causes you to turn, facing the onlooker.",
"A sudden giggle grabs your attention.",
"An onlooker gasping in shock grabs your attention.",
"An onlooker giggling grabs your attention.",
"A group of people gasping in shock draws your attention.",
"A group of people giggling grabs your attention."
].pluck()>>
<<fameexhibitionism 1>>
<<if _caught_on_camera>>
<<endevent>>
<span class="pink">
You notice a phone pointing at you, and realise they were probably recording.
</span>
<<fameexhibitionism 5>>
<<set _trauma_gain += 2>>
<<set _arousal_gain += 100>>
<<else>>
They must have seen everything.
<<set _trauma_gain += 1>>
<<set _arousal_gain += 50>>
<</if>>
<</if>>
<<if $uncomfortable.nude and $exhibitionism gte 75 and _trauma_gain>>
Your stomach churns horribly at having been exposed in such a public place, and you do your best to put it out of your mind as you try and recover some of your dignity.
<<set _trauma_gain += 1>>
<<else>>
Your stomach churns with excitement at having been exposed in such a public place, and you can't help but hold on to the sensation of it all as you pretend to recover some of your dignity.
<<set _arousal_gain += 50>>
<</if>>
/* stats application */
<<if _arousal_gain>>
<<garousal>><<arousal _arousal_gain>>
<</if>>
<<if _trauma_gain and $uncomfortable.nude>>
<<gtrauma>><<trauma _trauma_gain>>
<</if>>
/* choices */
<br><br>
<<if _helpless>>
<<link [[Next|Beach]]>><<set $eventskip to 1>><</link>>
<<else>>
<<link [[Try to hold your skirt down|Beach Skirt Flare Stop]]>><</link>>
<<if $exhibitionism gte 35 and !$worn.under_lower.type.includes("naked")>>
<br>
<<link [[Let it happen|Beach Skirt Flare Allow]]>><</link>><<exhibitionist2>>
<<elseif $exhibitionism gte 55>>
<br>
<<link [[Let it happen|Beach Skirt Flare Allow]]>><</link>><<exhibitionist4>>
<</if>>
<</if>>
/* cleanup */
<<unset _helpless>>
<<unset _nopan>>
<<unset _arousal_gain>>
<<unset _trauma_gain>>
<<unset _seen>>
<<unset _caught_on_camera>>
<<else>>
<<link [[Next|Beach]]>><<set $eventskip to 1>><</link>>
<</if>>
<</nobr>><</widget>>
<<widget "beachnight1">><<nobr>>
A wild-looking dog emerges from the darkness, teeth bared and eyes alight with hunger.
<br><br>
<<if $bestialitydisable is "f">>
<<link [[Next|Beach Night Dog]]>><<set $eventskip to 1>><<set $molestationstart to 1>><</link>>
<<else>>
You manage to escape, but not unscathed.<<beastescape>>
<br><br>
<<link [[Next|Beach]]>><<set $eventskip to 1>><</link>>
<</if>>
<</nobr>><</widget>>
<<widget "beachnight2">><<nobr>>
<<generate1>>It's so dark, you don't see the <<person1>><<person>> lying on the sand until <<he>> grasps you by the ankle and pulls you to the ground.
<br><br>
<<link [[Next|Beach Night Molestation]]>><<set $molestationstart to 1>><</link>>
<</nobr>><</widget>>
<<widget "beachex1">><<nobr>>
<<generatey1>>A <<person1>><<person>> spots you in your fragile state and calls out, <<lewdcatcall>> Other heads turn in response and you quickly find yourself the centre of attention.
<<if $panicattacks gte 1>>
You are overcome by anxiety. Robbed of higher thought, you can do nothing flee away from the crowds, chased by jeering laughter.
<<fameexhibitionism 50>><<gstress>><<gtrauma>><<stress 6>><<trauma 6>>
<br><br>
When your fear subsides you find yourself slumped against the inside wall of a changing room.
<br><br>
<<link [[Changing Room|Changing Room]]>><<endevent>><</link>>
<<else>>
<<gstress>><<gtrauma>><<stress 6>><<trauma 6>>
<br><br>
<<link [[Keep walking|Beach Exhibition]]>><</link>>
<br>
<<link [[Ask for help|Beach Exhibition]]>><<set $phase to 1>><</link>>
<</if>>
<</nobr>><</widget>>
<<widget "beachex2">><<nobr>>
<<generatey1>>A <<person1>><<person>> spots you in your fragile state and calls out to <<his>> friends. You quickly find yourself surrounded. The <<person>> speaks, "You know this isn't a nudist beach right? In fact, I think I should report you." You tense as <<he>> visibly inhales as if to shout, anticipating even more attention drawn to your predicament. Instead however, <<he>> and <<his>> friends burst into derisive laughter. "Or, you know, I could help you out, give you something to cover up with. Of course, I'll want something in return. Get on your knees."
<<fameexhibitionism 20>>
<br><br>
<<if $promiscuity gte 35>>
<<link [[Comply|Beach Exhibit Molestation]]>><<set $phase to 1>><<set $sexstart to 1>><</link>>
<br>
<</if>>
<<if $promiscuity lte 34 and $uncomfortable.prostituting is false>>
<<link [[Reluctantly comply|Beach Exhibit Molestation]]>><<set $desperateaction to 2>><<set $phase to 1>><<set $sexstart to 1>><</link>>
<br>
<</if>>
<<link [[Refuse|Beach Exhibit Molestation]]>><<set $phase to 0>><<set $molestationstart to 1>><</link>>
<br>
<</nobr>><</widget>><<widget "eventsbeach">><<nobr>>
<<set $dangerevent to random(1, 100)>>
<<if $daystate is "night">>
<<if $dangerevent lte 15>>
<<beachnight1>>
<<elseif $dangerevent lte 30>>
<<beachnight2>>
<<elseif $dangerevent lte 100>>
<<beachday4>>
<</if>>
<<elseif $exposed gte 1>>
<<if $dangerevent lte 80>>
<<beachex1>>
<<elseif $dangerevent lte 100>>
<<beachex2>>
<</if>>
<<else>>
<<if $dangerevent lte 10>>
<<beachday1>>
<<elseif $dangerevent lte 20 and !$worn.lower.type.includes("naked")>>
<<beachday2>>
<<elseif $dangerevent lte 50>>
<<beachday3>>
<<elseif $dangerevent lte 100>>
<<beachday4>>
<</if>>
<</if>>
<</nobr>><</widget>><<widget "passoutbeach">><<nobr>>
[[Everything fades to black...->Passout Beach]]
<</nobr>><</widget>><<set $outside to 0>><<set $location to "brothel">><<effects>>
<<if $brothel_basement_intro is undefined>>
<<set $brothel_basement_intro to 1>>
<<generate1>><<person1>>
A <<person>> emerges from a nearby door. <<He>> wears a black mask that covers the top half of <<his>> face.
<br><br>
"You look lost," <<he>> chuckles. "These rooms are for employees." <<He>> points at a sign near the stairs. It reads <span class="gold">£<<print ($brothel_basement_price / 100)>></span>.
<<if $brothel_basement_price gte 2000>>
"Expensive today.
<<else>>
"That's a typical price.
<</if>>
Not as much as using a stage, but this way no one needs to know who you are."
<br><br>
<<link [[Next|Brothel Basement]]>><<endevent>><</link>>
<br>
<<else>>
You are in the brothel basement. A row of small rooms lines one wall. Inside each is a single <<if $awareness gte 200>>gloryhole<<else>>hole<</if>>.
<br><br>
A sign by the stairs reads <span class="gold">£<<print ($brothel_basement_price / 100)>></span>.
<br><br>
<<if $promiscuity gte 55>>
<<link [[Occupy a room (0:10)|Brothel Gloryhole]]>><<pass 10>><<set $phase to 1>><</link>><<promiscuous4>>
<br>
<<else>>
You aren't promiscuous enough to work at the gloryholes.
<br>
<</if>>
<<link [[Leave|Brothel]]>><</link>>
<br>
<</if>><<set $outside to 0>><<set $location to "brothel">><<effects>>
<<generate1>><<person1>>
<<if $phase is 1>><<set $phase to 0>>
You enter one of the rooms and close the door behind you. A green light flickers on above.
<<else>>
<</if>>
You wait for several minutes, and the light turns red. A
<<if $NPCList[0].penis isnot "none">>
$NPCList[0].penisdesc pokes through the hole.
<<else>>
pussy appears at the hole.
<</if>>
<br><br>
<<link [[Engage|Brothel Basement Sex]]>><<set $sexstart to 1>><<tiredness 3>><</link>><<gtiredness>>
<br>
<<link [[Leave|Brothel Basement]]>><<endevent>><</link>>
<br><<if $sexstart is 1>>
<<set $sexstart to 0>>
<<consensual>>
<<set $consensual to 1>>
<<neutral 1>>
<<maninit>>
<<npcgloryhole>>
<</if>>
<<set $enemyarousal += 10>>
<<effects>>
<<effectsman>><<man>>
<<stateman>>
<br><br>
<<actionsman>>
<<if $finish is 1>>
<span id="next"><<link [[Next|Brothel Basement Sex Finish]]>><</link>></span><<nexttext>>
<<elseif $enemyhealth lte 0>>
<span id="next"><<link [[Next|Brothel Basement Sex Finish]]>><</link>></span><<nexttext>>
<<elseif $enemyarousal gte $enemyarousalmax>>
<span id="next"><<link [[Next|Brothel Basement Sex Finish]]>><</link>></span><<nexttext>>
<<else>>
<span id="next"><<link [[Next|Brothel Basement Sex]]>><</link>></span><<nexttext>>
<</if>><<set $outside to 0>><<effects>>
<<set $punishmentposition to 0>>
<<if $enemyarousal gte $enemyarousalmax>>
<<ejaculation>><<set $gloryholestat += 1>><<set $prostitutionstat += 1>>
<<tearful>> you count the money <<he>> pushes through the hole. You've gained <span class="gold">£<<print ($brothel_basement_price / 100)>></span>.
<<set $money += $brothel_basement_price>>
<br><br>
<<clotheson>>
<<endcombat>>
<<elseif $enemyhealth lte 0>>
You hear a shout of pain from behind the wall, and the
<<if $NPCList[0].penis isnot "none">>
$NPCList[0].penisdesc disappears.
<<else>>
pussy disappears.
<</if>>
<br><br>
<<tearful>> you rise to your feet.
<br><br>
<<clotheson>>
<<endcombat>>
<<else>>
You hear the <<person>> grumble on the other side of the wall.
<br><br>
<<tearful>> you rise to your feet.
<br><br>
<<clotheson>>
<<endcombat>>
<</if>>
<<link [[Wait for another customer (0:10)|Brothel Gloryhole]]>><<pass 10>><</link>>
<br>
<<link [[Leave|Brothel Basement]]>><</link>>
<br><<set $outside to 0>><<set $location to "brothel">><<effects>>
<<unset $corruptionDancing>>
You are in the brothel. Several stages dot the crowded room. The staff look flustered and overworked.
<br><br>
<<if $stress gte 10000>>
<<passoutshop>>
<<elseif $brothelshowmissed gte 1>>
<<set $brothelshowmissed to 0>><<npcincr Briar love -1>>
<<npc Briar>><<generate2>><<generate3>><<person1>>Briar storms towards you as two of <<his>> thugs block the entrance. "Where were you?" <<he>> asks. "The crowd were expecting a show. It cost me, but you'll pay for it," <<he>> holds out <<his>> hand. "£1000. Now."
<br><br>
<<if $money gte 100000>>
<<link [[Pay (£1000)|Brothel Pay]]>><<set $briardom += 1>><<set $money -= 100000>><<set $submissive += 1>><</link>>
<br>
<</if>>
<<link [[Say you can't afford it|Brothel Pay Refuse]]>><</link>>
<br>
<<link [[Refuse|Brothel Pay Refuse]]>><<set $briardom -= 1>><<set $submissive -= 1>><</link>>
<br>
<<elseif $NPCName[$NPCNameList.indexOf("Leighton")].init is 1 and $leightonbrothel is undefined and $brotheljob is 1 and $weekday gte 6 and $pillory_tenant.special.name isnot "Leighton">><<set $leightonbrothel to 1>>
<<npc Leighton>><<person1>>
"You look like one of my students," says an amused voice from your right. It's Leighton. <<He>> sits alone on a sofa, with <<his>> arms outstretched and resting on the back.
<br><br>
"I knew you were the type. Your boss is a friend of mine," <<he>> says. <<He>> pulls a wad of cash from <<his>> pocket and pats the seat beside <<him>>. "Best keep me happy."
<br><br>
<<link [[Sit (0:05)|Brothel Leighton Sit]]>><<npcincr Leighton love 1>><<npcincr Leighton dom 1>><<pass 5>><</link>>
<br>
<<link [[Get angry|Brothel Leighton Angry]]>><<npcincr Leighton love -1>><<npcincr Leighton dom -1>><<def 1>><<stress -6>><</link>><<lstress>>
<br>
<<link [[Refuse|Brothel Leighton Refuse]]>><</link>>
<br>
<<else>>
<<if $exposed gte 1>>
You feel exposed, despite not being the only one attired so lewdly.
<br><br>
<</if>>
<<if $brotheljob is 1 and $fameprostitution gte 30 and $brothelshowintro is undefined>><<set $brothelshowintro to 0>>
<<generate1>><<person1>>The <<person>> guarding the door rests a hand on your shoulder. <span class="gold">"Boss wants to see you."</span><<endevent>>
<br><br>
<</if>>
<<if $brotheljob is 1>>
<<link [[Work as a dancer|Brothel Dance]]>><<danceinit>><<set $dancing to 1>><<set $venuemod to 3>><<stress -4>><<tiredness 4>><<set $dancelocation to "brothel">><</link>><<lstress>><<gtiredness>>
<br>
<<if $brothelshowintro is 1>>
<<link [[Go behind the stage|Brothel Stage]]>><</link>>
<br>
<</if>>
<<if $leightondancerefused is 1 and $headblackmailed is 1 and $pillory_tenant.special.name isnot "Leighton">>
<<link [[Dressing Room (0:01)|Leighton Club Ignore]]>><<pass 1>><<set $leightondancerefused to 0>><</link>>
<br>
<<else>>
<<link [[Dressing Room (0:01)|Brothel Dressing Room]]>><<pass 1>><</link>>
<br>
<</if>>
<<link [[Basement (0:01)|Brothel Basement]]>><<pass 1>><</link>>
<br>
<<link [[Bathroom and Showers (0:01)|Brothel Bathroom]]>><<pass 1>><</link>>
<br>
<</if>>
<<link [[Briar's Office (0:03)|Briar's Office]]>><<pass 3>><</link>>
<br>
<<if $exposed lte 0>>
<<link [[Leave (0:01)|Harvest Street]]>><<pass 1>><</link>>
<br>
<<elseif $exposed gte 2 and $exhibitionism gte 75 and $daystate isnot "night">>
<<link [[Leave (0:01)|Brothel Leave Naked Day]]>><<pass 1>><</link>><<if $ex_brothel isnot 1>><<exhibitionist5>><</if>>
<br>
<<elseif $exposed gte 2 and $exhibitionism gte 55 and $daystate is "night">>
<<link [[Leave (0:01)|Brothel Leave Naked]]>><<pass 1>><</link>><<if $ex_brothel isnot 1>><<exhibitionist4>><</if>>
<br>
<<elseif $exposed is 1 and $exhibitionism gte 35 and $daystate isnot "night">>
<<link [[Leave (0:01)|Brothel Leave Undies Day]]>><<pass 1>><</link>><<if $ex_brothel isnot 1>><<exhibitionist3>><</if>>
<br>
<<elseif $exposed is 1 and $exhibitionism gte 15 and $daystate is "night">>
<<link [[Leave (0:01)|Brothel Leave Undies]]>><<pass 1>><</link>><<if $ex_brothel isnot 1>><<exhibitionist2>><</if>>
<br>
<</if>>
<</if>><<effects>>
Briar's goon keeps a close eye on you as you peek out the front exit. The street is busy with cars and other vehicles, and more than a few pedestrians walk the pavements. <<flaunting>> you step out onto the street.
<<if $ex_brothel isnot 1>>
<<set $ex_brothel to 1>>
<<exhibitionism5>>
<<else>>
<br><br>
<</if>>
<<link [[Next|Harvest Street]]>><<set $eventskip to 1>><</link>>
<br><<effects>>
Briar's goon keeps a close eye on you as you peek out the front exit. The street is busy with cars and other vehicles, and more than a few pedestrians walk the pavements. <<flaunting>> you step out onto the street.
<<if $ex_brothel isnot 1>>
<<set $ex_brothel to 1>>
<<exhibitionism3>>
<<else>>
<br><br>
<</if>>
<<link [[Next|Harvest Street]]>><<set $eventskip to 1>><</link>>
<br><<effects>>
Briar's goon keeps a close eye on you as you peek out the front exit. The street is dark, illuminated only by light from the occasional vehicle. <<flaunting>> you step out onto the street.
<<if $ex_brothel isnot 1>>
<<set $ex_brothel to 1>>
<<exhibitionism4>>
<<else>>
<br><br>
<</if>>
<<link [[Next|Harvest Street]]>><<set $eventskip to 1>><</link>>
<br><<effects>>
Briar's goon keeps a close eye on you as you peek out the front exit. The street is dark, illuminated only by light from the occasional vehicle. <<flaunting>> you step out onto the street.
<<if $ex_brothel isnot 1>>
<<set $ex_brothel to 1>>
<<exhibitionism2>>
<<else>>
<br><br>
<</if>>
<<link [[Next|Harvest Street]]>><<set $eventskip to 1>><</link>>
<br><<set $outside to 0>><<set $location to "brothel">><<effects>>
You enter the building, not sure what to expect. <<generate1>><<person1>>A <<person>> stands at the end of an antechamber, guarding another set of doors. <<He>> smiles when <<he>> sees you. "You look lost, little <<girl>>. What brings you here?"
<br><br>
"I was told to come here." You reply, sheepishly.
<br><br>
<<His>> smile broadens. "Good. Wait just a moment." <<He>> presses a finger against <<his>> ear before speaking to the air. "We have a... That's right. Yes boss." <<He>> lowers <<his>> hand. "The boss'll be down shortly to meet you. You won't need to wait long."
<br><br>
<<He>> was right.<<endevent>><<npc Briar>><<person1>>
<<if $pronoun is "m">>
The doors open to reveal a man wearing a blue suit, minus a shirt, showing off <<his>> well-toned chest and abdomen. Long chestnut hair flows behind <<him>> as <<he>> enters.
<<else>>
The doors open to reveal a woman wearing an expensive-looking red gown with a plunging neckline, revealing a portion of <<his>> $NPCList[0].breastsdesc. Long chestnut hair flows behind <<him>> as <<he>> enters.
<</if>>
<br><br>
<<He>> fixes you with hazel eyes, wordlessly grabs your wrist and pulls you through the doors.
<br><br>
You enter a large crowded room. The smell of sweat is palpable. Several stages dot the room, with dancers showing themselves off. Patrons ogle and cheer at them, waited on by other staff in various states of undress. You are led through the room and through an inconspicuous door. A flight of stairs later and you find yourself in a lavishly-decorated office.
<br><br>
<<He>> lies down on a velvet sofa in the middle of the room, props <<his>> head up with one arm and observes you. You look around for a place to sit but other than the sofa there's no seating. <<He>> interrupts your search. "My name is Briar. Welcome to my establishment."
<br><br>
<<link [[Next|Brothel Intro2]]>><</link>>
<br><<set $outside to 0>><<set $location to "brothel">><<effects>>
<<if $phase is 0>>
<<He>> eyes up your body as <<he>> speaks.
"Nice. Very nice. Our clientele will love you.
I'd like to offer you work looking after our guests. You saw how it works on the way up." <<He>> pauses before continuing. "Oh right, you probably want details. You can dress however you want, but you'll get more attention if you dress appropriately. Use a stage to show yourself off. You might make some change there, but your real aim should be to get hired for some private time. We provide rooms for that purpose."
<br><br>
"You'll be expected to take care of yourself. If someone tries to rape you just deal with it and don't bother me. I'm not your <<if $pronoun is "m">>daddy<<else>>mummy<</if>>."
<br><br>
"We take a 40% cut of anything you earn, and don't you dare think you can cheat us either. You'll have access to a dressing room, naturally. I think I've covered everything. So, interested?"
<br><br>
<<link [[Yes|Brothel Intro2]]>><<set $phase to 1>><<set $brotheljob to 1>><</link>>
<br>
<<link [[No|Brothel Intro2]]>><<set $phase to 2>><</link>>
<br>
<<link [[I need more information|Brothel Intro2]]>><<set $phase to 3>><</link>>
<br>
<<elseif $phase is 1>>
"Good! Come by whenever you feel like putting your body to work. I'll let the other staff know you're joining them." <<He>> rises to <<his>> feet and guides you to the top of the stairs.
<<if $id is 0>>
<<He>> speaks as you descend. "One more thing. If you're having trouble with your legal status we can fix you a fake ID. For a price, obviously." You turn to look at <<him>> but <<he>> is already gone.
<<else>>
<<He>> doesn't say anything as <<he>> leaves you to descend.
<</if>>
<br><br>
<<link [[Next|Brothel]]>><<endevent>><</link>>
<<elseif $phase is 2>>
"That's a shame. Well, you know where to find us if you change your mind. A body like yours is sure to sell well." <<He>> rises to <<his>> feet and guides you to the top of the stairs.
<<if $id is 0>>
<<He>> speaks as you descend. "One more thing. If you're having trouble with your legal status we can fix you a fake ID. For a price, obviously." You turn to look at <<him>> but <<he>> is already gone.
<<else>>
<<He>> doesn't say anything as <<he>> leaves you to descend.
<</if>>
<br><br>
<<link [[Next|Brothel]]>><<endevent>><</link>>
<<elseif $phase is 3>>
<<He>> blinks, then laughs. "Don't be coy. You've seen what's going on downstairs, darling. I'm sure you can work out the rest on your own."
<br><br>
<<link [[I'm interested|Brothel Intro2]]>><<set $phase to 1>><<set $brotheljob to 1>><</link>>
<br>
<<link [[I'm not interested|Brothel Intro2]]>><<set $phase to 2>><</link>>
<br>
<</if>><<set $outside to 0>><<set $location to "brothel">><<effects>>
<<danceeffects>>
<<danceaudience>>
<<danceactions>>
<<if $corruptionDancing gt 0 and $danceevent is 0 and (($exhibitionism lte 74 and $exposed gte 2) or ($exhibitionism lte 34 and $exposed gte 1))>>
There's no way you could normally continue dancing while so exposed.
<<elseif $danceevent is 0 and $exhibitionism lte 74 and $exposed gte 2>>
There's no way you can continue dancing while so exposed! Face reddening, you flee the scene.
<br><br>
<<elseif $danceevent is 0 and $exhibitionism lte 34 and $exposed gte 1>>
There's no way you can continue dancing while so exposed! Face reddening, you flee the scene.
<br><br>
<</if>>
<<if $danceevent is "finish">>
<<unset $corruptionDancing>>
<<link [[Next|Brothel]]>><<clotheson>><<endevent>><</link>>
<<elseif $danceevent is "private">>
<<if $corruptionDancing is 2>>
The slime wants you to have fun with more than an individual.
<<elseif $promiscuity gte 35>>
<<link [[Private room|Brothel Private]]>><<set $phase to 0>><<set $enemyno to 1>><<unset $corruptionDancing>><</link>><<promiscuous3>>
<<elseif $promiscuity lte 34 and $uncomfortable.prostituting is false>>
<<link [[Private room|Brothel Private]]>><<set $phase to 0>><<set $enemyno to 1>><<unset $corruptionDancing>><<set $desperateaction to 1>><</link>><<promiscuous3>>
<br>
<</if>>
<<elseif $danceevent is "rape">>
<<link [[Next|Brothel Dance Rape]]>><<set $molestationstart to 1>><<unset $corruptionDancing>><</link>>
<<elseif $danceevent is "leighton">>
<<if $corruptionDancing is 2>>
The slime wants you to have fun with more than an individual.
<<elseif $promiscuity gte 35>>
<<link [[Private room|Leighton Private]]>><<clotheson>><<endevent>><<unset $corruptionDancing>><</link>><<promiscuous3>>
<br>
<</if>>
<<elseif $danceevent is 0>>
<<if $corruptionDancing isnot undefined>>
The slime in your ear is forcing you.
<<elseif $exposed gte 2 and $exhibitionism lte 74>>
<<link [[Flee|Brothel Dressing Room]]>><<clotheson>><<endevent>><<unset $corruptionDancing>><</link>>
<<elseif $exposed gte 1 and $exhibitionism lte 34>>
<<link [[Flee|Brothel Dressing Room]]>><<clotheson>><<endevent>><<unset $corruptionDancing>><</link>>
<<else>>
<<link [[Stop|Brothel]]>><<clotheson>><<endevent>><<unset $corruptionDancing>><</link>>
<</if>>
<</if>><<set $outside to 0>><<set $location to "brothel">><<effects>>
<<npc Briar>><<person1>>
<<if $phase is 1>>
"Good! Come by whenever you feel like putting your body to work. I'll let the other staff know you're joining them." <<He>> rises to <<his>> feet and guides you to the top of the stairs. <<He>> doesn't say anything as <<he>> leaves you to descend.
<br><br>
<<link [[Next|Brothel]]>><<endevent>><</link>>
<<elseif $brothelshowintro is 0>>
<<set $brothelshowintro to 1>><<set $brothelshow to "none">>
Briar leans beside the window, staring out. "Glad you could join me," <<he>> says, not turning to look. "People have been asking for you. Seems you've made a name for yourself." <<He>> turns and sizes you up. "I'd like to hold a little show on <span class="gold">Fridays</span>. Get the punters in. How'd you like to be the star?"
<br><br>
<<He>> doesn't wait for a response. "Not your usual work I know, and I'll need time to prepare. Think about it, then come visit me and we'll talk specifics. And money.
<br><br>
<<endevent>>
<<link [[Next|Brothel]]>><</link>>
<br>
<<elseif $brotheljob isnot 1>>
Briar sprawls on the sofa, holding a glass of wine. <<He>> looks up as you enter. "Have you reconsidered my offer?"
<br><br>
<<link [[Yes|Briar's Office]]>><<endevent>><<set $brotheljob to 1>><<set $phase to 1>><</link>>
<br>
<<if $id is 0>>
<<link [[Inquire about ID Card|Briar's Office ID]]>><</link>>
<br>
<</if>>
<<link [[Leave|Brothel]]>><<endevent>><</link>>
<br>
<<else>>
Briar sprawls on the sofa, holding a glass of wine. <<He>> looks up as you enter. "Something I can do for you?"
<br><br>
<<if $brothelshowintro is 1 and $brothelshow is "none">>
<<link [[Set up a show|Briar's Office Show]]>><</link>>
<br>
<</if>>
<<if $id is 0>>
<<link [[Inquire about ID Card|Briar's Office ID]]>><</link>>
<br>
<</if>>
<<if $brothel_machine_repair is 1>>
<<link [[Ask Briar about the sex machine|Briar Machine Ask]]>><<set $brothel_machine_repair to 2>><</link>>
<br>
<<elseif $brothel_machine_repair is 3>>
<<link [[Give Briar the gel|Briar Gel Give]]>><<set $brothel_machine_repair to 4>><</link>>
<br>
<</if>>
<<link [[Leave|Brothel]]>><<endevent>><</link>>
<br>
<</if>><<effects>>
<<if $submissive gte 1150>>
"Th-there's a lewd machine," you say. "Behind the stage-"
<<elseif $submissive lte 850>>
"There's a fuck machine," you say. "Behind the stage-"
<<else>>
"There's a lewd machine," you say. "Behind the stage-"
<</if>>
<br><br>
<<if $brothel_machine_science is 1>>
<<unset $brothel_machine_science>>
Briar laughs before you finish. "That old thing," <<he>> says. "Doesn't work. Was fun for a while, but it needs-"
<br><br>
"A special fuel." It's your turn to interrupt. Briar looks surprised. "It has no plugs," you shrug. "And it doesn't take batteries, so I suspected that was the problem."
<br><br>
"I should be careful where I let you snoop around," Briar laughs. "You're right. They make the fuel nearby, a pink gel, but refuse to sell it."<<gcontrol>><<control 10>><<glove>><<npcincr Briar love 1>><<npcincr Briar dom -1>>
<br><br>
<<else>>
Briar laughs before you finish. "That old thing," <<he>> says. "Doesn't work. Was fun for a while, but it needs a special fuel. A pink gel. They make it nearby, but refuse to sell it."
<br><br>
<</if>>
<<link [[Next|Briar Machine Ask 2]]>><</link>>
<br><<effects>>
Briar walks across the room and leans beside the window, looking over the building opposite, at the industrial smokestacks beyond. <span class="gold">"They dump their waste in the landfill,"</span> <<he>> says. "I wouldn't be surprised if some gel found its way there."
<br><br>
"It's a pity they're not willing to sell," <<he>> continues. "I'd be willing to pay <span class="gold">£2000</span> for a canister."
<br><br>
<<He>> walks back to <<his>> seat. "Was there anything else?"
<br><br>
<<if $skulduggery gte 400>>
<i>A thought strikes you.</i> If they don't sell the fuel, how did Briar run it before?
<br><br>
<<link [[Ask|Briar Machine Ask 3]]>><<control 10>><</link>><<gcontrol>>
<br>
<<link [[Drop it|Brothel]]>><<endevent>><</link>>
<br>
<<else>>
<<link [[Leave|Brothel]]>><<endevent>><</link>>
<br>
<</if>><<effects>>
<<if $submissive gte 1150>>
"Y-you must have found some gel before," you say.
<<elseif $submissive lte 850>>
"You used the machine before," you say. "But I imagine they don't sell that either, do they?"
<<else>>
"You must have found some gel before," you say.
<</if>>
<br><br>
Briar smiles again, caught off guard for just a moment. "You're inquisitive," <<he>> says. "And right, but no one's going to investigate a rogue fucktoy. Unless we make too much noise. The machine will be for VIPs only."
<br><br>
Briar reclines in <<his>> chair. "Anything else?"
<br><br>
<<link [[Leave|Brothel]]>><<endevent>><</link>>
<br><<effects>>
<<earnFeat "Stolen Technology">>
You hold out the canister, but Briar's more interested in examining you. "What a surprise," <<he>> says. <<He>> doesn't sound surprised. "£2000 was it? Here. Just leave it anywhere."
<br><br>
<span class="gold">You've made £2000.</span><<set $money += 200000>>
<br><br>
<<He>> takes a sip of wine. "We'll soon have the machine running again. We just need someone willing to use it. That shouldn't be a problem." <<He>> smiles.
<br><br>
<<link [[Leave|Brothel]]>><<endevent>><</link>>
<br><<set $outside to 0>><<set $location to "brothel">><<effects>>
<<if $phase is 1>>
"Excellent, you won't regret it." <<He>> walks over to <<his>> desk and presses a button concealed behind a painting. A bookcase parts to reveal a workshop manned <<generate2>><<person2>>by a <<person>> staring at bits of paper through a monocle.
<br><br>
"One ID." Briar says, giving your rear a little smack as you walk past.
<br><br>
The <<person>> asks you questions and photographs you. After twenty minutes you are in possession of your ID card.
<br><br>
<<link [[Next|Brothel]]>><<endevent>><</link>>
<<else>>
"I can supply you with a fake ID. But I believe I mentioned it would be expensive, yes? £500 specifically. Don't balk at the cost, these things fool government scanners and border checks. You don't want to take the risk of being caught with a cheap one, believe me."
<br><br>
<<if $money gte 50000>>
<<link [[I'll buy one (0:20)|Briar's Office ID]]>><<set $phase to 1>><<set $id to 1>><<pass 20>><<set $money -= 50000>><</link>>
<br>
<</if>>
<<link [[Leave|Brothel]]>><<endevent>><</link>>
<br>
<</if>><<set $outside to 0>><<set $location to "brothel">><<effects>>
<<if $phase is 0>>
<<set $tipmod to 3>><<tipset>>
<<promiscuity3>>You lead the <<person>> into one of the back rooms. It's well-lit compared to the main room, it takes a moment for your eyes to adjust. There's a small stage with a pole in one corner. There's also a sofa, contoured to allow an extensive range of positions.
<br><br>
<<if $rng gte 71>>
Before you can turn around, the <<person>> has their hands wrapped around your waist and their mouth nuzzled against your neck.
<br><br>
<<link [[Pull away|Brothel Private]]>><<set $phase to 1>><</link>>
<br>
<<link [[Try to negotiate while being fondled|Brothel Private]]>><<arousal 600>><<set $phase to 2>><<submission 5>><<garousal>><</link>>
<br>
<<else>>
The <<person>> stands sheepishly by the door, clearly waiting for you to initiate things.
<br><br>
<<set $rng to random(1, 100)>>
<<if $tipreaction is "low">>
You take <<him>> by the hands and sit on the sofa. You negotiate a price of £<<print ($tip / 100)>>, less than you'd hoped.
<br><br>
"I know it's not much," <<he>> exclaims, "but it's all I can afford and still eat tomorrow." <<He>> looks down at <<his>> feet.
<br><br>
<<if $rng gte 51>>
"Also, if it's okay, I don't want any touching. Well, maybe some, but mainly I'd just like to talk."
<br><br>
<<link [[Accept|Brothel Private]]>><<set $phase to 3>><<pass 30>><</link>>
<br>
<<link [[Refuse|Brothel Private]]>><<set $phase to 4>><</link>>
<br>
<<else>>
<<link [[Accept|Brothel Private Sex]]>><<set $consensual to 1>><<set $sexstart to 1>><</link>>
<br>
<<link [[Refuse|Brothel Private]]>><<set $phase to 4>><</link>>
<br>
<</if>>
<<elseif $tipreaction is "mid">>
You take <<him>> by the hands and sit on the sofa. You negotiate a price of £<<print ($tip / 100)>>, which seems reasonable.
<br><br>
<<if $rng gte 51>>
<<He>> speaks softly, "If it's okay, I don't want any touching. Well, maybe some, but mainly I'd just like to talk."
<br><br>
<<link [[Accept|Brothel Private]]>><<set $phase to 3>><<pass 30>><</link>>
<br>
<<link [[Refuse|Brothel Private]]>><<set $phase to 4>><</link>>
<br>
<<else>>
<<link [[Accept|Brothel Private Sex]]>><<set $consensual to 1>><<set $sexstart to 1>><</link>>
<br>
<<link [[Refuse|Brothel Private]]>><<set $phase to 4>><</link>>
<br>
<</if>>
<</if>>
<</if>>
<<elseif $phase is 1>>
<<if $rng gte 21>>
You pull away from the <<person>>. <<He>> seems frustrated, but it can't be helped.
<<set $enemyanger += 20>>
<<if $tipreaction is "low">>
You negotiate a price of £<<print ($tip / 100)>>, less than you'd hoped.
<br><br>
"You think you're worth more?" <<He>> laughs, "I can pick up sluts like you for free you know. This is charity, this is."
<br><br>
<<link [[Accept|Brothel Private Sex]]>><<set $consensual to 1>><<set $sexstart to 1>><</link>>
<br>
<<link [[Refuse|Brothel Private]]>><<set $phase to 5>><</link>>
<br>
<<elseif $tipreaction is "mid">>
You negotiate a price of £<<print ($tip / 100)>>, which seems reasonable.
<br><br>
<<link [[Accept|Brothel Private Sex]]>><<set $consensual to 1>><<set $sexstart to 1>><</link>>
<br>
<<link [[Refuse|Brothel Private]]>><<set $phase to 5>><</link>>
<br>
<</if>>
<<else>>
You try to pull away from the <<his>> intruding hands, but <<he>> grapples your arms with one hand and clamps down on your mouth with the other.
<br><br>
<<set $enemyanger += 20>>
<<link [[Next|Brothel Private Sex]]>><<set $molestationstart to 1>><</link>>
<br>
<</if>>
<<elseif $phase is 2>>
<<if $tipreaction is "low">>
Despite <<his>> unrelenting pawing, you manage to negotiate a price of £<<print ($tip / 100)>>, less than you'd hoped.
<br><br>
<<elseif $tipreaction is "mid">>
Despite <<his>> unrelenting pawing, you manage to negotiate a price of £<<print ($tip / 100)>>, which seems reasonable.
<br><br>
<</if>>
<<link [[Accept|Brothel Private Sex]]>><<set $consensual to 1>><<set $sexstart to 1>><</link>>
<br>
<<link [[Refuse|Brothel Private]]>><<set $phase to 5>><</link>>
<br>
<<elseif $phase is 3>>
<<He>> rests <<his>> head on your lap and you gently stroke <<his>> hair. <<He>> talks about mundane topics while you lend a sympathetic ear. Despite the banality of the conversation <<he>> becomes tearful at one point, while mentioning how <<he>> doesn't feel able to open up to <<his>> spouse.
<br><br>
After <<his>> thirty minutes are up, <<he>> pays you the agreed fee and thanks you for you time. <<He>> seems genuinely grateful.
<br><br>
<<fameprostitution 1>>
<<clotheson>>
<<link [[Next|Brothel]]>><<set $money += $tip>><<endevent>><</link>>
<<elseif $phase is 4>>
<<He>> nods, eyes downcast. <<He>> doesn't waste any time leaving the room.
<br><br>
<<clotheson>>
<<link [[Next|Brothel]]>><<endevent>><</link>>
<<elseif $phase is 5>>
<<set $rng to random(1, 100)>>
<<if $rng gte 21>>
<<He>> looks at you, as if unsure what to do. Finally, <<he>> says "You've probably got something contagious anyway." before leaving the room.
<br><br>
<<clotheson>>
<<link [[Next|Brothel]]>><<endevent>><</link>>
<<else>>
<<He>> looks at you blankly for a moment, then laughs. "Good one, now get on your knees before I smack you down!" <<He>> assaults you!
<br><br>
<<link [[Next|Brothel Private Sex]]>><<set $molestationstart to 1>><</link>>
<br>
<</if>>
<</if>><<if $molestationstart is 1>>
<<set $molestationstart to 0>>
<<controlloss>>
<<violence 1>>
<<neutral 1>>
<<molested>>
<<maninit>>
<<if $phase is 1>>
<<set $NPCList[0].lefthand to "arms">>
<<set $leftarm to "grappled">>
<<set $rightarm to "grappled">>
<<hand_gag 0 right>>
<<elseif $phase is 5>>
<<set $enemyanger += 40>>
<</if>>
<<elseif $sexstart is 1>>
<<set $sexstart to 0>>
<<set $consensual to 1>>
<<neutral 1>>
<<maninit>>
<<set $enemytrust += 40>>
<<if $phase is 2>>
"This better be worth it," <<he>> says.
<<else>>
<<set $enemytrust += 40>>
<</if>>
<<if $phase is 1>>
"This better be worth it," <<he>> says.
<<else>>
<<set $enemytrust += 40>>
<</if>>
<</if>>
<<effects>>
<<effectsman>><<man>>
<<stateman>>
<br><br>
<<actionsman>>
<<set _chance to random(1, 200)>>
/* 0.5% (1/200) chance per turn, only when crime is non-zero, when over 6 weeks into game, and gte 3 weeks from last raid*/
<<if _chance is 13 and $crime gte 500 and $days gte 42 and (($days - $brothel_raid_day) gte 21)>>
<span id="next"><<link [[Next|Brothel Raid]]>><</link>></span><<nexttext>>
<<elseif $enemyarousal lte $enemyarousalmax and $enemyhealth gte 0 and $alarm lte 0 and $finish is 0>>
<span id="next"><<link [[Next|Brothel Private Sex]]>><</link>></span><<nexttext>>
<<else>>
<span id="next"><<link [[Next|Brothel Private Sex Finish]]>><</link>></span><<nexttext>>
<</if>><<set $outside to 0>><<set $location to "brothel">><<effects>>
<<if $stealstate is 3>><<set $brothel_thief += 1>><</if>>
<<if $consensual is 1>>
<<if $enemyarousal gte $enemyarousalmax>>
<<ejaculation>><<set $prostitutionstat += 1>><<fameprostitution 1>>
<<if $phase is 2>>
"Here's your pay, whore," the <<person>> gasps as <<he>> finishes off. <<He>> leaves the room without looking at you.
<br><br>
<<tipreceive>>
<<elseif $phase is 1>>
"Here's your pay, whore," the <<person>> gasps as <<he>> finishes off. <<He>> leaves the room without looking at you.
<br><br>
<<tipreceive>>
<<else>>
<<He>> smiles in contentment. "Thank you for your time. Here you go." <<He>> gives you a broad smile before leaving the room.
<br><br>
<<tipreceive>>
<</if>>
<<else>>
<<if $phase is 2>>
"Fine. I hope you don't expect payment." <<He>> looks at you with disgust before leaving the room.
<br><br>
<<elseif $phase is 1>>
"Fine. I hope you don't expect payment." <<He>> looks at you with disgust before leaving the room.
<br><br>
<<else>>
"Did I do something wrong? I'm sorry!" <<He>> runs from the room.
<br><br>
<</if>>
<</if>>
<<else>>
<<if $enemyarousal gte $enemyarousalmax>>
<<ejaculation>><<fameprostitution 1>>
"Here's your pay, whore," the <<person>> gasps as <<he>> finishes off. They leave the room without looking at you.
<br><br>
<<tipreceive>>
<<elseif $enemyhealth lte 0>>
You manage to knock the <<person>> backwards, giving you time to escape. <<tearful>> you flee into the busy main room.
<br><br>
<</if>>
<</if>>
<br><br>
<<clotheson>>
<<endcombat>>
<<set $rng to random(1, 100)>>
<<if $crime gte 4500 and $brothel_raid gte 1 and $brothel_thief gte $rng>>
/*If you're (a) very wanted and (b) Briar has been raided before, then the (c) chance of Briar selling you out increases the more you steal from their customers.*/
<<link [[Next|Brothel Arrest]]>><</link>>
<<else>>
<<link [[Next|Brothel]]>><</link>>
<</if>><<if $corruptionDancing is 2>>
<<unset $corruptionDancing>>
<<set $molestationstart to 0>>
<<consensual>>
<<set $consensual to 1>>
<<neutral 1>>
<<maninit>>
<<elseif $molestationstart is 1>>
<<unset $corruptionDancing>>
<<set $molestationstart to 0>>
<<controlloss>>
<br>
<<violence 1>>
<<neutral 1>>
<<maninit>>
<</if>>
<<effects>>
<<effectsman>><<man>>
<<audience>><!-- Added NPCDamage -->
<<if $enemyhealth gt 0>><<npcdamage>><</if>>
<<stateman>>
<br><br>
<<actionsman>>
<<if $alarm is 1>>
<<if $rescue is 1>>
<<else>>
No one comes to your aid.
<<set $alarm to 0>>
<<if $drugged gte 1>>Intoxicated as you are, you couldn't cry very convincingly.<</if>>
<br><br>
<<if $enemyarousal gte $enemyarousalmax>>
<span id="next"><<link [[Next->Brothel Dance Rape Finish]]>><</link>></span><<nexttext>>
<<elseif $enemyhealth lte 0>>
<span id="next"><<link [[Next->Brothel Dance Rape Finish]]>><</link>></span><<nexttext>>
<<else>>
<span id="next"><<link [[Next->Brothel Dance Rape]]>><</link>></span><<nexttext>>
<</if>>
<</if>>
<<elseif $enemyarousal gte $enemyarousalmax>>
<span id="next"><<link [[Next->Brothel Dance Rape Finish]]>><</link>></span><<nexttext>>
<<elseif $enemyhealth lte 0>>
<span id="next"><<link [[Next->Brothel Dance Rape Finish]]>><</link>></span><<nexttext>>
<<else>>
<span id="next"><<link [[Next->Brothel Dance Rape]]>><</link>></span><<nexttext>>
<</if>><<effects>>
<<if $enemyhealth lte 0>>
<<if $daystate isnot "night">>
<<He>> recoils in pain, giving you the chance you need. <<tearful>> you escape into the dressing room.
<br><br>
<<else>>
<<He>> recoils in pain, giving you the chance you need. <<tearful>> you escape into the dressing room.
<br><br>
<</if>>
<<clotheson>>
<<endcombat>>
[[Next|Brothel Dressing Room]]
<<elseif $enemyarousal gte $enemyarousalmax>>
<<ejaculation>>
<<if $audience is 1>>
A cheer erupts from the crowd as the <<person1>><<person>> climaxes. <<tearful>> you manage to stagger away before anyone else gets ideas.
<<elseif $audience lte 6>>
The <<person1>><<person>> and <<person2>><<person>> high-five each other. <<tearful>> you manage to stagger away while the audience congratulates each other.
<<else>>
A cheer erupts from the crowd, seems they enjoyed the show. <<tearful>> you manage to stagger away before anyone else gets any ideas.
<</if>>
<br><br>
<<stealclothes>>
<<clotheson>>
<<endcombat>>
[[Next|Brothel Dressing Room]]
<</if>><<set $outside to 1>><<set $location to "brothel">><<effects>>
You're sat down on a bench, and hear the engine start. The hood is pulled off you.<<npc Briar>><<generate2>><<generate3>>
<<if $brothelintro is 1>>
On the seat opposite sits Briar, owner of the brothel. <<person1>><<Hes>> flanked by a <<person2>><<person>> and <<person3>><<person>>.<<person1>>
<br><br>
<<else>>
<<set $brothelintro to 1>>
<<if $pronoun is "m">>
On the seat opposite sits a man wearing a blue suit, minus a shirt, showing off his well-toned chest and abdomen. His long chestnut hair hangs loose.
<<else>>
On the seat opposite sits a woman wearing an expensive-looking red gown with a plunging neckline, revealing a portion of her pert breasts. Her long chestnut hair hangs loose.
<</if>>
<br><br>
<<Hes>> flanked by a <<person2>><<person>> and <<person3>><<person>>.<<person1>> <<He>> stares at you with hazel eyes.
<br><br>
"So you're the waif that's been causing me problems. I'm Briar, owner of the finest establishment in town." <<He>> leans back on the bench.
<</if>>
"I hear you've been selling yourself in the pub. This is a problem. You see, I own all of the whores on this side of town. And what has your little ass been up to? Whoring, of course. That means I own you. And yet, I haven't received a penny. That changes now."
<br><br>
The van halts and the <<person2>><<person>> and <<person3>><<person>> haul you out. They lead you to a staircase beside a building, descending underground. If you want to escape, now's your only chance. There are three of them however.<<person1>>
<br><br>
<<link [[Go with them|Brothel Punishment 2]]>><</link>>
<br>
<<link [[Fight|Brothel Punishment Fight]]>><<set $fightstart to 1>><<set $submissive -= 10>><</link>>
<br><<set $outside to 0>><<set $location to "brothel">><<effects>>
You are led down a dim corridor. You can hear music playing somewhere above. The <<person2>><<person>> shoves you through a door into a tiny cell with a hole in the wall, then <<he>> and the <<person3>><<person>> start coiling rope around you. Once your arms and legs are held behind you in a hogtie, they hoist you into the air and tie you to the ceiling, leaving you suspended.
<br><br>
"There," says Briar. "Now you're ready to service our customers. Because I'm kind, you'll only need to help five of them." <<He>> ties your neck to a peg beneath the hole, leaving your mouth pressed against it. "Have fun!" <<he>> says as <<he>> shuts the door, leaving you in darkness.
<br><br>
<<set $leftarm to "bound">>
<<set $rightarm to "bound">>
<<set $head to "bound">>
<<set $feetuse to "bound">>
<<set $punishmentposition to "gloryhole">>
<<set $punishmenthole to 5>>
<<endevent>>
<<link [[Next|Brothel Punishment Gloryhole]]>><</link>>
<br><<if $fightstart is 1>>
<<set $fightstart to 0>>
<<neutral 1>>
<<maninit>>
<<set $enemytrust -= 100>>
<<set $enemyanger += 200>>
<<npcidlegenitals>>
At the first sign of resistance, Briar laughs. "Oh little <<girl>>, you're not going anywhere."
<br><br>
<</if>>
<<effects>>
<<effectsman>><<man>>
<<stateman>>
<br><br>
<<actionsman>>
<<if $enemyhealth lte 0>>
<span id="next"><<link [[Next|Brothel Punishment Fight Finish]]>><</link>></span><<nexttext>>
<<elseif $enemyarousal gte $enemyarousalmax>>
<span id="next"><<link [[Next|Brothel Punishment Fight Finish]]>><</link>></span><<nexttext>>
<<elseif $pain gte 100 and $willpowerpain is 0>>
<span id="next"><<link [[Next|Brothel Punishment Fight Finish]]>><</link>></span><<nexttext>>
<<else>>
<span id="next"><<link [[Next|Brothel Punishment Fight]]>><</link>></span><<nexttext>>
<</if>><<set $outside to 0>><<set $location to "brothel">><<effects>>
<<if $enemyarousal gte $enemyarousalmax>>
<<ejaculation>>
"Don't let the <<girl>> escape!" shouts Briar to <<npc Briar>><<his>> goons once <<he>> stops shuddering, but you're already gone. <<tearful>> you flee down the road.
<br><br>
<<clotheson>>
<<endcombat>>
<<harvestquick>>
<<elseif $enemyhealth lte 0>>
You knock the <<person2>><<person>> aside, giving you the chance you need. <<tearful>> you run through the gap created and flee down the road. <<npc Briar>>You hear Briar shout at <<his>> subordinates.
<<ltrauma>><<lstress>><<trauma -6>><<stress -12>>
<br><br>
<<clotheson>>
<<endcombat>>
<<harvestquick>>
<<else>>
Briar laughs again. "Aww, is the little <<girl>> hurt?" You're far too injured to resist any longer. The <<person2>><<person>> and <<person3>><<person>> drag you down the staircase.
<br><br>
<<link [[Next|Brothel Punishment 2]]>><</link>>
<br>
<</if>><<set $outside to 0>><<set $location to "brothel">><<effects>>
<<if $punishmenthole lte 0>>
<<endevent>><<npc Briar>><<person1>>The cell door opens and Briar steps in, holding a knife. <<He>> severs the rope holding you to the ceiling and you fall to the ground. "Now we're even," <<he>> says as <<he>> cuts more rope. "If you want to sell that cute little body of yours in the future, you do so under my roof." <<He>> finishes cutting and steps back. "Is that understood? Good." <<He>> steps aside and a <<generate2>><<person2>><<person>> enters the cell. <<He>> drags you out the way you came in and slams the door behind you. They left your arms bound.
<br><br>
<<if $brothelknown isnot 1>>
<<set $brothelknown to 1>><span class="gold">You can now access the Brothel on Harvest Street.</span>
<</if>>
<<clotheson>>
<<endevent>>
<<set $head to 0>>
<<set $feetuse to 0>>
<<set $punishmentposition to 0>>
<<link [[Next|Harvest Street]]>><</link>>
<br>
<<elseif $punishmentposition is "wall">><!-- Wall outcome with $position = "wall" -->
You're suspended by rope in a cell, your legs, ass and <<genitals>> poking through a hole in the wall. Strain as you might, you can't move your body an inch.
<br><br>
<<set $punishmenthole -= 1>>
<<generate1>><<person1>>
<<switch random(1, 8)>>
<<case 1 2>>
Someone pinches your <<bottom>>.
<<case 3 4>>
You feel someone stroke your <<genitals>>.
<<case 5 6>>
You feel someone lick the back of your thighs.
<<default>>
Someone smacks you on your <<bottom>>.
<</switch>>
<br><br>
<<link [[Next|Brothel Punishment Molestation]]>><<set $molestationstart to 1>><</link>>
<br>
<<else>><!-- Gloryhole outcome with $punishmentposition = "gloryhole" -->
You're suspended by rope in a cell, your mouth held against a hole in the wall. Strain as you might, you can't move your body an inch.
<br><br>
<<set $punishmenthole -= 1>>
<<generate1>><<person1>>
<<if $NPCList[0].vagina is "clothed">>
Someone presses their pussy against the hole, and your lips.
<br><br>
<<else>>
Someone sticks their $NPCList[0].penisdesc through the hole, and against your lips.
<br><br>
<</if>>
<<link [[Next|Brothel Punishment Molestation]]>><<set $molestationstart to 1>><</link>>
<br>
<</if>><<if $molestationstart is 1>>
<<set $molestationstart to 0>>
<<controlloss>>
<<violence 1>>
<<neutral 1>>
<<molested>>
<<maninit>>
<<if $punishmentposition is "wall">>
<<set $position to "wall">>
<<set $enemyhealthmax to 1000>><<set $enemyhealth to 1000>>
<<else>><!-- Gloryhole outcome with $punishmentposition = "gloryhole" -->
<<npcoral>>
<<set $enemyhealthmax to 10>><<set $enemyhealth to 10>>
<<set $enemyarousal to $enemyarousalmax - 100>>
<<set $NPCList[0].lefthand to "none">>
<<set $position to "doggy">>
<<set $NPCList[0].righthand to "none">>
<<set $NPCList[0].mouth to "none">>
<</if>>
<</if>>
<<set $enemyarousal += 10>>
<<effects>>
<<effectsman>><<man>>
<<stateman>>
<br><br>
<<actionsman>>
<<if $enemyhealth lte 0 or $penisbitten is 1>>
<span id="next"><<link [[Next|Brothel Punishment Molestation Finish]]>><</link>></span><<nexttext>>
<<elseif $enemyarousal gte $enemyarousalmax>>
<span id="next"><<link [[Next|Brothel Punishment Molestation Finish]]>><</link>></span><<nexttext>>
<<else>>
<span id="next"><<link [[Next|Brothel Punishment Molestation]]>><</link>></span><<nexttext>>
<</if>><<effects>>
<<if $enemyarousal gte $enemyarousalmax>>
<<ejaculation>><<set $forcedprostitutionstat += 1>><<set $gloryholestat += 1>>
<<tearful>> you mentally prepare for more abuse.
<br><br>
<<endcombat>>
<<link [[Next|Brothel Punishment Gloryhole]]>><</link>>
<<else>>
The <<person>> recoils from the hole. You hear <<him>> shout at someone, then silence. <<endevent>><<npc Briar>><<person1>>A minute later Briar opens your cell. "I was so trying to be nice," <<he>> says. "But if you're going to behave so poorly, there's only one option." <<He>> unclips your neck, then pulls a level at the base of the wall. The hole expands several times in size. <<He>> shoves you through the hole, leaving your legs and bottom exposed, before clipping you in place once more. "There. Now our customers get to enjoy a less violent part of you." <<He>> slams the door shut this time.
<br><br>
<<endcombat>>
<<set $punishmenthole += 1>><<pass 1>><<set $punishmentposition to "wall">>
<<link [[Next|Brothel Punishment Gloryhole]]>><</link>>
<br>
<</if>><<set $outside to 0>><<set $location to "brothel">><<effects>>
"Good," <<he>> says.
<<if $weekday is 6>>
"There's not enough time to prepare for a show today, but we can hold one next week."
<<else>>
<</if>>
<<He>> rises to <<his>> feet and walks behind <<his>> desk. "We have several options. The first is a simple performance. You flirt with the audience a bit, then invite an audience member, actually an actor, up on stage to fuck you. I'll pay you £600."
<br><br>
<<He>> sits down. "Or you could play an uptight school <<girl>> lost in a bad part of town. Gangbang ensues. £1000 for that one. You'll need a school <<girl>> outfit, of course. I suspect you already have one." <<He>> smirks. "Would that be too close to home?"
<br><br>
<<if $brothel_machine_repair gte 4 and $promiscuity gte 75 and ($vaginaexist is 1 or $analdisable is "f")>>
"There's the repaired sex machine as well," <<he>> says. "It'll have to be a private show. No loose tongues allowed. The audience will appreciate the novelty, but <span class="lewd">they'll want to see penetration.</span> £1500 if you go through with it."
<br><br>
<</if>>
<<if $bestialitydisable is "f">>
"Or," <<he>> says, "we could get a pig in from one of the local farms. Then you do nasty things with it for the audience's amusement. I don't know how many would be into it, but it would get tongues flapping. Which is what we want. You'll get £1500 for that."
<br><br>
<</if>>
<<if $swarmdisable is "f">>
<<He>> pauses. "I saw a video of a <<girl>> like you," <<he>> says. "Submerged in a terrarium of small creatures. Worms, I think they were. I'd like to see it in person. You'll get £1500 for that as well."
<br><br>
<</if>>
"So, what takes your fancy?"
<br><br>
<<if $promiscuity lte 54 and $deviancy lte 74>>
You aren't promiscuous or deviant enough to take up any of the offers.
<br><br>
<</if>>
<<if $promiscuity gte 55>>
<<link [[Flirt and fuck|Briar's Office Show 2]]>><<set $phase to 0>><</link>><<promiscuous4>>
<br>
<</if>>
<<if $promiscuity gte 75>>
<<link [[Roleplay gangbang|Briar's Office Show 2]]>><<set $phase to 1>><</link>><<promiscuous5>>
<br>
<</if>>
<<if $brothel_machine_repair gte 4 and $promiscuity gte 75 and ($vaginaexist is 1 or $analdisable is "f")>>
<<link [[Sex Machine|Briar's Office Show 2]]>><<set $phase to 4>><</link>><<promiscuous5>>
<br>
<</if>>
<<if $bestialitydisable is "f" and $deviancy gte 75>>
<<link [[Pig|Briar's Office Show 2]]>><<set $phase to 2>><</link>><<deviant5>>
<br>
<</if>>
<<if $swarmdisable is "f" and $deviancy gte 75>>
<<link [[Creatures|Briar's Office Show 2]]>><<set $phase to 3>><</link>><<deviant5>>
<br>
<</if>>
<<link [[Leave|Brothel]]>><<endevent>><</link>>
<br><<set $outside to 0>><<set $location to "brothel">><<effects>>
<<if $weekday is 6>><<set $brothelshowdone to 1>><</if>>
<<if $phase is 0>><<set $brothelshow to "flirt">>
You agree to flirt with the audience and get fucked on stage. "Alright," <<he>> says. "Just act cute.
<<elseif $phase is 1>><<set $brothelshow to "gangbang">>
You agree to roleplay as a school <<girl>> and get gangbanged on stage. "Don't be nervous about acting," <<he>> says as <<he>> stands up. "That's not what the audience will be there for.
<<elseif $phase is 2>><<set $brothelshow to "pig">>
You agree to fuck a pig on stage. "You're a dirty one," <<he>> says as <<he>> stands up. "This is going to draw them in.
<<elseif $phase is 3>><<set $brothelshow to "swarm">>
You agree to be submerged in a terrarium filled with small creatures on stage. "You're a kinky one," <<he>> says as <<he>> stands up. "I like that, and I'm sure the audience will like it too".
<<elseif $phase is 4>><<set $brothelshow to "machine">>
You agree to use the repaired sex machine. Briar claps <<his>> hands together. "Excellent.
<</if>>
I'll make sure everything's set up nicely.
<<if $weekday is 6>>
There's no time to set it up for today. <span class="gold">We'll be ready next Friday.</span>
<</if>>
I'm sure your fans will be excited." <<He>> escorts you to the top of the stairs. "Just make sure you show up. People are coming to see you. I can't placate them with some random whore."
<br><br>
<<link [[Leave|Brothel]]>><<endevent>><</link>>
<br><br><<set $outside to 0>><<set $location to "brothel">><<effects>>
You are behind the largest stage in the brothel. This is where the more involved performances are prepared.
<br><br>
<<if $brothel_machine_repair is undefined>>
A sex machine sits in the corner. A note has been stuck to the side. It reads: "Out of order."
<br><br>
<</if>>
<<if $brothelshow isnot "none" and $weekday is 6 and $brothelshowdone isnot 1>>
You see Briar talking to someone near the largest stage. You agreed to perform today.
<br><br>
<<link [[Star in show|Brothel Show]]>><</link>>
<br>
<</if>>
<<if $brothel_machine_repair is undefined>>
<<link [[Investigate the machine|Brothel Machine Investigate]]>><<set $brothel_machine_repair to 1>><</link>>
<br>
<</if>>
<<link [[Leave|Brothel]]>><</link>>
<br><<effects>>
You examine the sex machine. A large phallus protrudes from the main body, beside a number of lights and dials. It's almost shaped like a gun. You can imagine what it was used for, <span class="gold">but Briar would know more.</span>
<br><br>
<<link [[Look closer|Brothel Machine Investigate 2]]>><</link>><<skill_difficulty science "Science" 400 1000>>
<br>
<<link [[Leave|Brothel Stage]]>><</link>>
<br><<effects>>
<<if $science gte random(400, 1000)>>
You open a hatch on the side of the machine, and peer inside. There's an empty glass tank behind a tangle of wires.
<br><br>
You look under the machine, and realise there are no sockets on the exterior. No way to connect to the mains. <span class="green">It must be powered some other way.</span>
<br><br>
<<set $brothel_machine_science to 1>>
You close the hatch, and step away.
<br><br>
<<else>>
You open a hatch on the side of the machine, and peer inside. There's an empty glass tank behind a tangle of wires.
<br><br>
You look under the machine, <span class="red">but see nothing abnormal.</span>
<br><br>
You close the hatch, and step away.
<br><br>
<</if>>
<<link [[Next|Brothel Stage]]>><</link>>
<br><<if $molestationstart is 1>>
<<set $molestationstart to 0>>
<<controlloss>>
<<violence 1>>
<<neutral 1>>
<<molested>>
<<generate1>><<person1>><<maninit>><<set $position to "wall">><<set $head to "bound">>
<</if>>
<<set $position to "wall">>
<<effects>>
<<effectsman>><<man>>
<<stateman>>
<br><br>
<<actionsman>>
<<if $enemyhealth lte 0>>
<span id="next"><<link [[Next|Brothel Punishment Rape Finish]]>><</link>></span><<nexttext>>
<<elseif $enemyarousal gte $enemyarousalmax>>
<span id="next"><<link [[Next|Brothel Punishment Rape Finish]]>><</link>></span><<nexttext>>
<<else>>
<span id="next"><<link [[Next|Brothel Punishment Rape]]>><</link>></span><<nexttext>>
<</if>><<set $outside to 0>><<set $location to "brothel">><<effects>>
<<if $enemyarousal gte $enemyarousalmax>>
<<ejaculation>>
<<He>> gives you a last pinch, then leaves you alone.
<br><br>
<<endcombat>><<set $leftarm to "bound">><<set $rightarm to "bound">>
<<else>>
You kick the <<person>> away from you. You hear <<him>> grumble, but <<he>> leaves you alone.
<br><br>
<<endcombat>><<set $leftarm to "bound">><<set $rightarm to "bound">>
<</if>>
<<set $punishmenthole -= 1>>
<<if $punishmenthole lte 0>>
<<npc Briar>><<person1>>
The door swings open. Briar walks in. "I hope you've had fun," <<he>> says. <<He>> pulls the lever and the grip around your waist lessens. You wiggle into the room and drop to the floor.
<br><br>
"You can show yourself out. Remember, your little ass belongs to me."
<br><br>
<<unbind>>
<<clotheson>>
<<endevent>>
<<link [[Next|Harvest Street]]>><<set $eventskip to 1>><</link>>
<br>
<<elseif $punishmenthole is 5>>
<<npc Briar>><<person1>>
The door swings open. Briar walks in and kneels in front of you, holding a card. It's a picture of your face, with your age and "£10" marked on it. "I thought you'd want to see how they see you," <<he>> says, nodding at the wall your <<bottom>> is stuck in. "If you don't want to be sold so cheap, stop being such a greedy <<girl>>." <<He>> rises to <<his>> feet. "Break's over." <<He>> slams the door shut on <<his>> way out.
<br><br>
<<endevent>>
<<link [[Next|Brothel Punishment Rape]]>><<set $molestationstart to 1>><</link>>
<br>
<<else>>
<<tearful>> you prepare for more abuse. You don't need to wait long.
<br><br>
<<link [[Next|Brothel Punishment Rape]]>><<set $molestationstart to 1>><</link>>
<br>
<</if>><<set $outside to 0>><<set $location to "brothel">><<effects>>
Briar counts the money. "Good," <<he>> says, nodding at <<his>> thugs, who stop blocking the door. "I don't care if you're kidnapped by fucking wolves; next time you'll be there." <<He>> returns to <<his>> office.
<br><br>
<<link [[Next|Brothel]]>><<endevent>><</link>>
<br><<set $outside to 0>><<set $location to "brothel">><<effects>>
Briar withdraws <<his>> hand. <<He>> nods at <<his>> thugs. "Fine," <<he>> says. "There are other ways you can pay."
<br><br>
<<link [[Next|Brothel Pay Strip]]>><<set $molestationstart to 1>><</link>>
<br><<if $molestationstart is 1>>
<<set $molestationstart to 0>>
<<controlloss>>
<<violence 1>>
<<neutral 1>>
<<molested>>
<<maninit>><<npcstrip>><<npcidlegenitals>>
<<set $enemyanger += 200>><<set $enemytrust -= 60>>
<</if>>
<<effects>>
<<effectsman>><<man>>
<<audience>>
<<stateman>>
<br><br>
<<actionsman>>
<<if $enemyarousal gte $enemyarousalmax>>
<span id="next"><<link [[Next|Brothel Pay Strip Finish]]>><</link>></span><<nexttext>>
<<elseif $enemyhealth lte 0>>
<span id="next"><<link [[Next|Brothel Pay Strip Finish]]>><</link>></span><<nexttext>>
<<elseif $pain gte 100 and $willpowerpain is 0>>
<span id="next"><<link [[Next|Brothel Pay Strip Finish]]>><</link>></span><<nexttext>>
<<else>>
<span id="next"><<link [[Next|Brothel Pay Strip]]>><</link>></span><<nexttext>>
<</if>><<set $outside to 0>><<set $location to "brothel">><<effects>>
<<if $enemyarousal gte $enemyarousalmax>>
<<ejaculation>>
The crowd applauds, as if it were a show. Perhaps they think it was.
<br><br>
<<person1>>Briar steadies <<himself>> against a chair. <<He>> looks at the crowd gathered to watch the spectacle and smiles. "You do know how to get their attention," <<he>> says, barely audible over the sound of the music. "Just show up next time." <<He>> returns to <<his>> office.
<br><br>
<<clotheson>>
<<endcombat>>
<<link [[Next|Brothel]]>><</link>>
<br>
<<elseif $enemyhealth lte 0>>
<<person1>>You knock Briar back into a table. <<He>> crashes through it, the drinks on it spilling everywhere. <<His>> thugs don't know what to do. The crowd applauds, as if it were a show. Perhaps they think it was.
<br><br>
Briar climbs to <<his>> feet and brushes <<himself>> down. <<He>> looks at the crowd gathered to watch the spectacle and smiles. "You do know how to get their attention," <<he>> says, barely audible over the sound of the music. "Just show up next time." <<He>> returns to <<his>> office.
<br><br>
<<clotheson>>
<<endcombat>>
<<link [[Next|Brothel]]>><</link>>
<br>
<<else>>
<<person1>>You're too hurt to continue fighting, and fall to the ground in a heap. The crowd applauds, as if it were a show. Perhaps they think it is.
<br><br>
Briar bows to the audience. "Thank you, thank you," <<he>> says. "And now my friends, feel free to use this whore. On the house." Another cheer, then hands reach out from all around.
<br><br>
<<endcombat>>
<<link [[Next|Brothel Pay Rape]]>><<set $molestationstart to 1>><</link>>
<br>
<</if>><<if $molestationstart is 1>>
<<set $molestationstart to 0>>
<<controlloss>>
<<violence 1>>
<<neutral 1>>
<<molested>>
<<generate1>><<generate2>><<generate3>><<generate4>><<generate5>><<generate6>><<maninit>><<person1>>
<</if>>
<<effects>>
<<effectsman>><<man>>
<<audience>><!-- Added NPCDamage -->
<<if $enemyhealth gt 0>><<npcdamage>><</if>>
<<stateman>>
<br><br>
<<actionsman>>
<<if $enemyhealth lte 0>>
<span id="next"><<link [[Next|Brothel Pay Finish]]>><</link>></span><<nexttext>>
<<elseif $enemyarousal gte $enemyarousalmax>>
<span id="next"><<link [[Next|Brothel Pay Finish]]>><</link>></span><<nexttext>>
<<else>>
<span id="next"><<link [[Next|Brothel Pay Rape]]>><</link>></span><<nexttext>>
<</if>><<effects>>
<<if $enemyhealth lte 0>>
Some of the assailants recoil in pain. You crawl through the gap created, and manage to make it to the dressing room unmolested.
<<clotheson>>
<<endcombat>>
[[Next|Brothel Dressing Room]]
<<else>>
<<ejaculation>>
A cheer erupts from the crowd, seems they enjoyed the show. <<tearful>> you escape to the dressing room.
<br><br>
<<stealclothes>>
<<clotheson>>
<<endcombat>>
[[Next|Brothel Dressing Room]]
<</if>><<set $outside to 0>><<set $location to "brothel">><<effects>>
You are in the bathroom at the brothel. There are communal showers for the dancers to use after and during work. They're not exactly clean, but you've seen worse. No one pays you much attention.
<br><br>
<<if $stress gte 10000>>
<<passoutshop>>
<<else>>
<<if $exhibitionism gte 35>>
<<link [[Have a shower (0:15)->Brothel Shower]]>><<strip>><<pass 15>><<stress -1>><<set $hygiene to 0>><</link>><<lstress>>
<br><br>
<<link [[Brothel (0:01)->Brothel]]>><<pass 1>><</link>>
<br>
<<else>>
You can't bring yourself to use the communal showers.
<br><br>
<<link [[Brothel (0:01)->Brothel]]>><<pass 1>><</link>>
<br>
<</if>>
<</if>><<effects>><<set $location to "brothel">><<set $outside to 0>>
<<if $daystate isnot "day" and $daystate isnot "dawn" and $rng % 3>>The Brothel has been busy and so have the showers. The shower head blasts you with ice cold water that takes your breath away. You figure a cold shower is better than no shower, and make do.
<<larousal>>
<br><br>
<<elseif $daystate isnot "night" and $rng % 2>>The shower head blasts you with ice cold water that takes your breath away. Seems like someone's used all the hot water. You figure a cold shower is better than no shower, and make do.
<<larousal>>
<br><br>
<<else>>You're relieved to find there is still hot water.<</if>>
You wash until you're squeaky clean.<<wash>>
<br><br>
<<link [[Get out->Brothel Bathroom]]>><<clotheson>><</link>>
<br><<set $outside to 0>><<set $location to "brothel">><<effects>>
/* Police raid in the middle of action */
<<set $brothel_raid += 1>>
<<set $brothel_raid_day to $days>>
<span class="red">You hear a crash outside, followed by shouts and screams.</span> The <<person>> freezes.
<<set $enemyarousal to 0>><<set $enemytrust to -200>>
<<set $enemyhealth to ($enemyhealthmax / 5) * 4>><<set $enemyanger to ($enemyangermax / 5) * 2>>
<<if $images is 1>><<timed 100ms>>
<br><br><br>
<<combatimg>>
<br>
<</timed>><</if>>
<<stateman>>
<br><br>
<span class="red">"Everyone stop. This is the Police. Stop right where you are."</span>
<br><br>
The <<person>> curses, extricates <<himself>> and clambers to dress.
<br><br>
<span id="next"><<link [[Straighten yourself up|Brothel Raid 2]]>><</link>></span><<nexttext>><<set $outside to 0>><<set $location to "brothel">><<effects>>
/* Police raid the place */
The <<person>> rushes out.
<<clotheson>>
<<endcombat>>
You peek through the door. The corridor outside is still quiet, but not far away you hear shouting, crashes and chaos.
<br><br>
The police will soon be here.
<br><br>
<<if $skulduggery gte 200>>
<<set $skulduggerydifficulty to 800>><<link [[Attempt Escape|Brothel Raid Escape]]>><</link>><<skulduggerydifficulty>>
<br>
<<else>>
<span class="blue">You can't think of a way to escape.</span>
<br>
<</if>>
<<link [[Wait to be Arrested|Brothel Raid Pre Arrest]]>><</link>>
<br><<set $outside to 0>><<set $location to "brothel">><<effects>>
<<generate1>><<person1>>Creeping into the empty hallway, you can hear the chaos getting closer. There are several empty rooms you could hide in, but they will likely be searched.
<br><br>
A <<person>> bursts into the hallway and looks for somewhere to hide.
"This can't be happening. What will <<if $pronoun is "m">>Mother say?<<else>>Father say?<</if>>"
<br><br>
"In here!" You say, pointing to an empty room. "Hide yourself here. And lock the door."
<br><br>
"W-what about you? What will you do?"
<br><br>
"You're a customer," you say firmly. "I'll stand right here and make sure the bastards never get to you."
<br><br>
<<skulduggerycheck>>
<br><br>
<<if $skulduggerysuccess is 1>>
<<His>> eyes light up. "Thank you!"
<br><br>
The door slams shut and the lock clicks into place. You scan the corridor and spot a pair of bright, <<print either("red","striped","yellow","pink","white")>> panties wedged under a nearby door. You hang them on the door-handle of the <<persons>> room before slipping into the empty room opposite.
You leave your door wide open so anyone can see into the empty room and tuck yourself behind the door.
<br><br>
A moment later, police charge the corridor.
<br><br>
"Oi oi! Look at that. The door handle."
<br>
"Subtle."
<br>
You hear them try the door opposite.
<br>
"Open up!" You hear a loud knocking. "Police. We know you're in there."
<br>
A floorboard creaks in front of you as someone looks into your room. You press back against the wall.
<br>
"Anyone in that one?"
<br>
"Empty," you hear just beyond the door in front of you. "They're probably already in the line up out front."
<br>
"Think this one's gonna need a kick."
<br>
"Okay," the floorboard creaks again as they move away.
<br><br>
A moment later you hear a loud crash, then a yell, then begging and whimpering as the <<person>> is hauled away.
<br><br>
<<if $skulduggery lte ($skulduggerydifficulty + 100)>>
<<skulduggeryskilluse>>
<<else>>
<span class="blue">That was too easy. You didn't learn anything.</span>
<br><br>
<</if>>
<<link [[Wait (0:40)|Brothel Raid Escape 2]]>><<pass 60>><</link>>
<br>
<<else>>
"You lying scumbag," <<he>> shouts, shoving you over a chair. Moments later hands drag you to your feet.
<br><br>
<span class="red">"You're under arrest."</span>
<br><br>
<<if $skulduggery lte ($skulduggerydifficulty + 100)>>
<<skulduggeryskilluse>>
<<else>>
<span class="blue">That was too easy. You didn't learn anything.</span>
<br><br>
<</if>>
<<link [[Next|Brothel Raid Arrest]]>><</link>>
<br>
<<endevent>>
<</if>><<set $outside to 0>><<set $location to "brothel">><<effects>>
You hide out for a long time as the police gather people up. A while later, when things become quiet, you emerge.
<br><br>
You stroll from the private area, and find Briar righting a fallen chair. <<He>> chuckles when <<he>> sees you.
<br><br>
"How? Nicely done. They're still outside. Best wait there and have a drink. After all this, it's on me. Or help me straighten things out. They'll be a few quid in it for you. Your call."
<br><br>
<<link [[Help out (£5, 0:30)|Brothel]]>><<pass 30>><<set $money += 500>><<tiredness 2>><<endevent>><</link>><<gtiredness>>
<br>
<<link [[Wait to leave (0:30)|Harvest Street]]>><<pass 30>><<endevent>><</link>>
<br><<set $outside to 0>><<set $location to "brothel">><<effects>>
A few police find you near the private rooms. One puts a hand on your shoulder.
<br><br>
<span class="red">"You're under arrest."</span>
<br><br>
<<link [[Next|Brothel Raid Arrest]]>><</link>>
<br>
<<endevent>><<set $outside to 0>><<set $location to "brothel">><<effects>>
Two police officers lead you towards the main part of the brothel. They stop near a side exit.
<<if $crime lte 900>>
One opens the door.
<br><br>
"You seem like a decent kid." he says. "No need for you to get caught up in this. Get out of here."
<<set _bribe to 0>>
<<elseif $crime lte 2000>><<set _bribe to 800>>
One puts a hand on the door handle.
<br><br>
"We know who you are," she says. "You don't want to get caught up in this. Make a charitable donation of £_bribe and we never saw you."
<<elseif $crime lte 4500>><<set _bribe to Math.trunc($crime)>>
One stands in front of the door.
<br><br>
"If we take you in it's gonna go badly for you," one says. "£_bribe cash would be enough to distract us while we leave you unattended by this door."
<<else>>
<br><br>
"Ha! We've been after you for a while. You're not giving us the slip again."
<<set _bribe to 500000>>
<</if>>
<br><br>
<<if _bribe is 0>>
<<link [[Leave|Brothel Raid Leave]]>><</link>>
<<else>>
<<if _bribe lt 500000>>
<<if $money gte (_bribe * 100)>>
<<link [[Bribe|Brothel Raid Leave]]>><<set $money -= (_bribe * 100)>><</link>> | <span class="red">£_bribe</span>
<br>
<<else>>
Bribe | <span class="red">£_bribe - insufficient money</span>
<br>
<</if>>
<</if>>
<<if $promiscuity gte 35>>
<<link [[Offer your body|Brothel Raid Arrest Sex]]>><<set $sexstart to 1>><<generate1>><<generate2>><</link>><<promiscuous3>>
<br>
<</if>>
<<if $promiscuity lte 34 and $uncomfortable.prostituting is false>>
<<link [[Reluctantly offer your body|Brothel Raid Arrest Sex]]>><<set $sexstart to 1>><<generate1>><<generate2>><<set $desperateaction to 2>><</link>><<promiscuous3>>
<br>
<</if>>
<<link [[Get arrested|Brothel Raid Arrest 2]]>><</link>>
<</if>>
<br><<set $outside to 0>><<set $location to "town">><<effects>>
You pass through the opened door and quietly slip away through a couple of alleyways.
<br><br>
Due to the high police presence, you have a to wait for things to calm down before you can get back to the main street.
<br><br>
<<link [[Next|Harvest Street]]>><<pass 40>><</link>><<set $outside to 0>><<set $location to "brothel">><<effects>>
<<if $sexstart is 1>>
<<set $sexstart to 0>>
<<consensual>>
<<set $consensual to 1>>
<<neutral 1>>
<<maninit>>
<<set $enemytrust += 100>><<promiscuity5>>
You smile at them seductively.
<br><br>
"If you're nice to me and let me go," you say. "I can be very nice to you."
<br><br>
<<person1>>"Okay," the <<person>> says.
<br><br>
<<if $crime gte 4500>>
<<person2>>"This one's slippery," says the <<person>>. "Cuff <<pher>> first so <<pshe>> doesn't try anything."
<br><br>
"Okay."
<<set $leftarm to "bound">><<set $rightarm to "bound">>
<</if>>
<</if>>
<<effects>>
<<effectsman>><<man>>
<<stateman>>
<br><br>
<<actionsman>>
<<if $finish is 1>>
<span id="next"><<link [[Next|Brothel Raid Arrest Sex Finish]]>><</link>></span><<nexttext>>
<<elseif $enemyhealth lte 0>>
<span id="next"><<link [[Next|Brothel Raid Arrest Sex Finish]]>><</link>></span><<nexttext>>
<<elseif $enemyarousal gte $enemyarousalmax>>
<span id="next"><<link [[Next|Brothel Raid Arrest Sex Finish]]>><</link>></span><<nexttext>>
<<else>>
<span id="next"><<link [[Next|Brothel Raid Arrest Sex]]>><</link>></span><<nexttext>>
<</if>><<set $outside to 0>><<effects>>
<<if $enemyarousal gte $enemyarousalmax>>
<<ejaculation>>
They straighten their clothes.
<br><br>
<<tearful>> you climb to your feet.
<br>
<<clotheson>>
<<if $crime lte 4000 or $rng % 2>>
<br>One opens the door.
<br><br>
<span class="green">"Go on. Get out of here."</span>
<br><br>
<<endcombat>>
<<link [[Leave|Brothel Raid Leave]]>><</link>>
<<else>>
"Thanks for that, whore," says the <<person>>.
<br><br>
"Yeah, that was good," says the <<person1>><<person>>. <span class="red">"But you're still under arrest."</span>
<br><br>
<<endcombat>>
<<link [[Next|Brothel Raid Arrest 2]]>><</link>>
<</if>>
<<elseif $enemyhealth lte 0>>
You shove open the door to the alleyways as they stagger away from you.
<br><br>
<<tearful>> you escape.
<br><br>
<<clotheson>>
<<endcombat>>
<<link [[Next|Brothel Raid Leave]]>><</link>>
<<else>>
"Okay. Well whatever, you're still under arrest."
<br><br>
A hand clamps on your shoulder. "This way."
<br><br>
<<tearful>> you recover.
<br><br>
<<clotheson>>
<<endcombat>>
<<link [[Next|Brothel Raid Arrest 2]]>><</link>>
<</if>><<set $outside to 0>><<set $location to "town">><<effects>>
<<set $leftarm to "bound">><<set $rightarm to "bound">>
<<pass 45>>
You are led out front where brothel staff are being cuffed and lined up against a wall. A crowd of passers by gawk.
<br><br>
You are left standing there for nearly an hour while the police process customers. The crowd jeer and wolf-whistle.
<br><br>
<<famesex 2>><<fameprostitution 2>>
<br><br>
<<link [[Next|Brothel Raid Arrest 3]]>><</link>><<set $outside to 0>><<set $location to "town">><<effects>>
A sinister convoy of police vans arrive, and you are herded into one with the others. The police take you to the station and put you in a holding cell.
<br><br>
"With so many in today, this might take some time," the guard tells you. "They'll get to you. Sit tight."
<br><br>
<<link [[Next|Police Cell]]>><<pass 2 hour>><</link>><<set $outside to 0>><<set $location to "brothel">><<effects>>
<<set $brothel_thief to 0>>
You walk out <span class="red">into the waiting arms of two police officers.</span>
Briar stands beside them.
<br><br>
The police push you against the wall, pinning your arms. "They wanted to raid me again," Briar explains. "Looking for you. They really want you this time."
<br><br>
Armlocked, the police drag you deeper into the brothel. Briar strolls alongside. "Raids cost a lot," Briar goes on. "Not just money either. Reputation. I was still ready to protect you. I look out for mine. I was ready to take the hit."
<br><br>
"Until," Briar growls. "I heard you've been stealing from my customers. Hurting the reputation of my establishment. Driving away my custom."
<br><br>
<<npc Briar>><<person1>>
Briar throws open a secluded delivery door in the rear, well out of sight of customers. <<He>> leads the police out. An unmarked car awaits you.
<br><br>
<<endevent>>
"There's a saying about the wisdom of shitting where you eat," Briar says. The police throw you over the bonnet.
<br><br>
<<generate1>><<generate2>>
<<link [[Next|Hospital Arrest Journey]]>><</link>><<effects>>
You sneak up to the brothel, unmarked and near-indistinguishable from the buildings around it. You won't be able to hide once inside, but you won't be the only one undressed so.
<br><br>
You enter the brothel, passing Briar's goon, who leers at you but says nothing.
<br><br>
<<if $rng gte 81>>
<<generate1>><<person1>>
A <<person>> staggers over to you as you enter the main room. <<covered>> "Nice," <<he>> says. Without asking for permission, <<he>> reaches out and fondles your <<breasts>>.
<<gtrauma>><<gstress>><<trauma 6>><<stress 6>>
<br><br>
<<link [[Endure (0:03)|Brothel Exposed Endure]]>><<pass 3>><<sub 1>><<trauma 6>><<stress 6>><</link>><<gtrauma>><<gstress>>
<br>
<<link [[Get angry|Brothel Exposed Angry]]>><<def 1>><<pain 6>><<trauma -6>><</link>><<ltrauma>><<gpain>>
<br>
<<if $submissive lte 500>>
<<link [[Intimidate|Brothel Exposed Intimidate]]>><<trauma -6>><<stress -6>><</link>><<defianttext>><<ltrauma>><<lstress>>
<br>
<<elseif $submissive gte 1500>>
<<link [[Plead|Brothel Exposed Plead]]>><<trauma -6>><<stress -6>><</link>><<submissivetext>><<ltrauma>><<lstress>>
<br>
<</if>>
<<else>>
<<link [[Next|Brothel]]>><</link>>
<br>
<</if>><<effects>>
You stand still and wait for the <<person1>><<person>> to get bored, enduring <<his>> clumsy fondling. At last, one of the dancers catches <<his>> eye, and <<he>> leaves you be.
<br><br>
<<link [[Next|Brothel]]>><<endevent>><</link>>
<br><<effects>>
<<if $submissive gte 1150>>
"D-Don't," you say. "You shouldn't touch people without permission."
<<elseif $submissive lte 850>>
"Keep your hands to yourself," you say. "Creep."
<<else>>
"I didn't say you could touch me," you say. "Stop."
<</if>>
<br><br>
The <<person>> gives your nipples a final, painful pinch, but then leaves you be.
<br><br>
<<link [[Next|Brothel]]>><<endevent>><</link>>
<br><<effects>>
"Keep your disgusting hands away from me," you say. "Or I'll rip them off."
<br><br>
<<He>> steps back. "I'm only having some fun," <<he>> says. "That's what you're here for, right?"
<br><br>
You stare at each other. <<He>> breaks <<his>> gaze first, and turns to find someone else to bother.
<br><br>
<<link [[Next|Brothel]]>><<endevent>><</link>>
<br><<effects>>
"S-someone h-help," you say. "P-please."
<br><br>
The <<person1>><<person>> withdraws <<his>> probing hands. "Easy <<girl>>," <<he>> says. "Don't cry. Look, I'm sorry okay? Don't go telling anyone."
<br><br>
<<He>> turns away to find someone else to bother.
<br><br>
<<link [[Next|Brothel]]>><<endevent>><</link>>
<br><<set $outside to 0>><<set $location to "brothel">><<effects>>
<<npc Briar>><<person1>>
<<if $brothelshow is "flirt">>
<<set $brothelshow to "none">><<set $brothelshowdone to 1>>
Briar turns to you. "We're all set and ready. Just waiting for the star. Look out for the blue cap." You walk onto the stage. A single white light turns on above you, and the din of the dark room falls quiet. You can't see beyond the edge of the stage, but you can feel the eyes on you.
<br><br>
<<endevent>><<generate1>><<person1>>
You flirt with the audience. Your eyes adjust and you just about make them out. You see a <<person>> wearing a blue cap at the front.
<br><br>
"I'm so horny," you say. "I can't take it any more. I need a volunteer." Hands shoot up across the room.
<<promiscuity4>>
<br><br>
<<link [[Point at the actor|Brothel Show Flirt]]>><<set $phase to 0>><</link>>
<br>
<<link [[Point at a customer|Brothel Show Flirt]]>><<set $phase to 1>><</link>>
<br>
<<elseif $brothelshow is "gangbang">>
<<if $worn.upper.type.includes("school") and $worn.lower.type.includes("school")>>
<<set $brothelshow to "none">><<set $brothelshowdone to 1>>
Briar turns and beholds you. "Cute. We're all set and ready. There's no script. Try to antagonise the audience a bit." You walk onto the stage. A single white light turns on above you, and the din of the dark room falls quiet. You can't see beyond the edge of the stage, but you can feel the eyes on you.
<br><br>
"Ladies and gentlemen!" Briar's voice rings throughout the room. "Today we'll witness the tale of the school <<girl>> who wandered into the wrong part of town." Cheers and whistles erupt from the audience. "<<pShes>> at the top of <<pher>> class, but has no experience outside <<pher>> little bubble. What will become of <<phim>>, I wonder?"
<<endevent>><<generate1>><<generate2>><<generate3>><<generate4>><<person1>>Four of Briar's other employees climb on beside you. They face each other and feign talking, pretending not to notice you and waiting for your lead.
<br><br>
<<link [[Stuck-up|Brothel Show Gangbang]]>><<set $phase to 0>><</link>>
<br>
<<link [[Lost and scared|Brothel Show Gangbang]]>><<set $phase to 1>><</link>>
<br>
<<else>>
Briar turns and beholds you. "We're ready. Change into your school uniform and we can begin."
<br><br>
<<link [[Next|Brothel]]>><<endevent>><</link>>
<</if>>
<<elseif $brothelshow is "pig">>
<<set $brothelshow to "none">><<set $brothelshowdone to 1>>
Briar turns to you. "We're all set and ready. Just waiting for the star." The cage beside <<him>> shakes. "The beast is a bit worked up, but I'm sure you can handle it." You walk onto the stage. A single white light turns on above you, and the din of the dark room falls quiet. You can't see beyond the edge of the stage, but you can feel the eyes on you.
<br><br>
"Ladies and gentlemen!" Briar's voice rings throughout the room. "We have a special treat for you today. The tale of a <<girl>> lost in the woods, attacked by a ravenous beast!" You hear the cage open, and the pig walks onto the stage. A leash is attached to its neck and trails behind the set. It has slack enough to reach you. The audience cheers it on.
<<deviancy5>>
<br><br>
<<endevent>>
<<link [[Next|Brothel Show Pig]]>><<set $sexstart to 1>><</link>>
<br>
<<elseif $brothelshow is "swarm">>
<<set $brothelshow to "none">><<set $brothelshowdone to 1>>
Briar turns to you. "We're all set and ready. Just waiting for the star."
<br><br>
<<generate2>><<generate3>>
<<if $worn.upper.name is "naked" and $worn.lower.name is "naked" and $worn.under_upper.name is "naked" and $worn.under_lower.name is "naked">>
A <<person2>><<person>> and <<person3>><<person>> arrive on stage. They bind your hands behind your back.
The bindings are just tight enough to restrict your movement, but not to the point of discomfort.
<<else>>
A <<person2>><<person>> and <<person3>><<person>> arrive on stage. They help you undress, then bind your hands behind your back.
The bindings are just tight enough to restrict your movement, but not to the point of discomfort.
<<undressclothes "wardrobe">>
<</if>>
<<bind>>
<<legbind>>
<<person1>>
<br><br>
They lead you onto a platform and bind your hands and feet to a metal ring. Not a moment later, place four transparent walls around you and fix them in place,
leaving you helplessly bound and trapped.
<br><br>
"Ladies and gentlemen!" Briar announces to the audience. "If you're easily frightened by things that creep and crawl, I strongly advise you to exit the room."
<br><br>
"For the rest of you," <<he>> exclaims in a much bolder tone. "Please witness the most exquisite show we have to offer!" The pair climb the stage, carrying a trembling box.
<br><br>
"Enjoy watching the lustful shivers that our little friends can bring." <<deviancy5>>
<br><br>
<<endevent>>
<<link [[Next|Brothel Show Swarm]]>><<set $sexstart to 1>><<set $rng to random(1,100)>><</link>>
<<elseif $brothelshow is "machine">>
<<set $brothelshow to "none">><<set $brothelshowdone to 1>>
<<endevent>><<generate1>><<generate2>><<person1>>
Briar turns to you. "We're all set and ready. Just waiting for the star. Remember, the audience want to see penetration." You walk onto the stage, and stand beside the waiting table. There are fewer in the audience than usual. Briar mentioned this being a private show. A single white light turns on above you, plunging the audience into darkness.
<br><br>
"Ladies and gentlemen!" Briar's voice rings throughout the room. "Today we witness a young student test <<pher>> science project. <<pShe>> hasn't realise just how successful it is." A <<person>> and <<person2>><<person>>, dressed in black bodysuits, wheel the sex machine onto the stage behind you. The phallus is dripping with lube.
<br><br>
<<link [[Next|Brothel Show Machine Intro]]>><</link>>
<br>
<</if>><<set $outside to 0>><<set $location to "brothel">><<effects>>
<<if $phase is 0>>
You put your hands on your hips. "This place stinks," you say. You stare out at the audience. "What are you lot looking at? Keep your filthy gaze away from me." The audience responds with a theatrical boo. One of Briar's other employees, a <<person1>><<person>>, walks towards you and trips, brushing against your leg on the way down. "Ew!" you exclaim. "Get away from me!" You lightly kick at <<his>> head.
<br><br>
"You shouldn't treat <<him>> like that," <<person2>>says another of Briar's actors behind you. "Stop it."
<br><br>
"I'll treat you scum how I want." You gesture at the audience. "That goes for all of you." The booing redoubles. The <<person1>><<person>> stands up and grabs your arms. The audience cheers. "Let go of me!" You pretend to struggle.
<br><br>
"I think it's time you learnt some manners," the <<person1>><<person>> says. The four of them surround you on all sides save the one facing the audience and start groping and probing at your body. You protest as their fingers explore you, dipping between the buttons on your shirt and up your thighs beneath your $worn.lower.name.
<br><br>
The audience is into it.
<br>
"Fuck <<pher>> perfect face!"
<br>
"Show <<phim>> who's boss!"
<br>
"Teach <<phim>> what <<pshes>> really good for!"
<br><br>
Your protests become weaker, and you instead start to moan.
<<promiscuity5>>
<br><br>
<<link [[Next|Brothel Show Gangbang Sex]]>><<set $sexstart to 1>><</link>>
<br>
<<elseif $phase is 1>>
You adopt a frightened face and look at out at the audience. "I must have taken a wrong turn. I don't know where I am!"
<br><br>
One of Briar's actors, a <<person1>><<person>>, walks up to you. "Hey little <<girl>>, you lost?" <<he>> asks. <<He>> prowls around you, leering at your body.
<br><br>
"Rape <<phim>>," someone in the audience shouts.
<br><br>
"Y-yes," you say. You hear the other three move closer behind you. "I'm lost and scared and all alone. Will you help me?"
<br><br>
The <<person>> laughs. "Sure, we'll help." <<He>> grips your arm as someone else takes the other from behind you. The four of them start groping and probing your body. You protest as their fingers explore you, dipping between the buttons on your shirt and up your thighs beneath your $worn.lower.name. It's not long before your resistance gives way to moans of pleasure.
<<promiscuity5>>
<<link [[Next|Brothel Show Gangbang Sex]]>><<set $sexstart to 1>><</link>>
<br>
<</if>><<if $sexstart is 1>>
<<set $sexstart to 0>>
<<consensual>>
<<set $consensual to 1>>
<<neutral 1>>
<<maninit>>
<<set $enemytrust += 100>>
<</if>>
<<effects>>
<<effectsman>><<man>>
<<audience>>
<<stateman>>
<br><br>
<<actionsman>>
<<if $finish is 1>>
<span id="next"><<link [[Next|Brothel Show Gangbang Sex Finish]]>><</link>></span><<nexttext>>
<<elseif $enemyarousal gte $enemyarousalmax>>
<span id="next"><<link [[Next|Brothel Show Gangbang Sex Finish]]>><</link>></span><<nexttext>>
<<elseif $enemyhealth lte 0>>
<span id="next"><<link [[Next|Brothel Show Gangbang Sex Finish]]>><</link>></span><<nexttext>>
<<else>>
<span id="next"><<link [[Next|Brothel Show Gangbang Sex]]>><</link>></span><<nexttext>>
<</if>><<effects>>
<<if $finish is 1>>
The <<person1>><<person>> steadies you while the others give you space. <<endevent>><<npc Briar>><<person1>>"Why are you stopping?" Briar storms onto the stage. <<He>> glares at you, then seems to remember where <<he>> is. <<He>> smiles at the audience. "Apologies my friends, but that will be all for today." <<He>> ushers you and the others off the stage.
<br><br>
<<clotheson>>
<<endcombat>>
<<npc Briar>><<person1>>"Unprofessional," <<he>> says once you're off the stage and out of sight. "Don't expect payment."
<<npcincr Briar love -1>>
<br><br>
<<elseif $enemyarousal gte $enemyarousalmax>>
<<ejaculation>>
<<if $phase is 0>>
<<person1>>"Not so stuck-up now, are ya?" the <<person>> says. They leave you lying on the stage. The audience cheer and applaud as you stand and bow.
<<else>>
"M-more," you whimper. They leave you lying on the stage. The audience cheer and applaud as you stand and bow.
<</if>>
<br><br>
<<clotheson>>
<<endcombat>>
<<npc Briar>><<person1>>Briar's waiting for you behind the stage. "Nice work," <<he>> says.
<<if $phaselast is 0>>
"Everyone likes to see a stuck-up <<girl>> get ruined like that."
<<else>>
"I almost believed your performance myself."
<</if>>
<<He>> hands you the £1000 <<he>> promised.
<<set $money += 100000>><<npcincr Briar love 1>>
<br><br>
<<elseif $enemyhealth lte 0>>
You knock the actors away from you and escape from the stage.
<br><br>
<<clotheson>>
<<endcombat>>
<<npc Briar>><<person1>>Briar catches you as you pass. "Not so quick," <<he>> says. "Listen." You realise the audience are cheering. "That was unexpected, but they enjoyed it." <<He>> hands you the £1000 <<he>> promised.
<<set $money += 100000>><<npcincr Briar love 1>>
<br><br>
<</if>>
<<endevent>>
You return to the dressing room.
<br><br>
<<link [[Next|Brothel Dressing Room]]>><</link>><<set $outside to 0>><<set $location to "brothel">><<effects>>
<<if $phase is 0>>
You invite the <<person>> up on stage. <<He>> points at <<his>> chest with a look of astonishment on <<his>> face, then clambers up.
<br><br>
"T-take me now," you say. <<He>> nods, and pushes you to your knees.
<br><br>
<<link [[Next|Brothel Show Flirt Sex]]>><<set $sexstart to 1>><</link>>
<br>
<<else>>
<<endevent>>
You invite a <<generate1>><<person1>><<person>> onto the stage. <<He>> trips on <<his>> way to the front, but manages to make it up. <<He>> waves back at someone in the audience.
<br><br>
"T-take me now," you say. <<He>> paws at you with clumsy hands.
<br><br>
<<link [[Next|Brothel Show Flirt Sex]]>><<set $sexstart to 1>><</link>>
<br>
<</if>><<if $sexstart is 1>>
<<set $sexstart to 0>>
<<consensual>>
<<set $consensual to 1>>
<<neutral 1>>
<<maninit>>
<<set $enemytrust += 100>>
<<if $phase is 0>>
<<npcoral>>
<</if>>
<</if>>
<<effects>>
<<effectsman>><<man>>
<<audience>>
<<stateman>>
<br><br>
<<actionsman>>
<<if $finish is 1>>
<span id="next"><<link [[Next|Brothel Show Flirt Sex Finish]]>><</link>></span><<nexttext>>
<<elseif $enemyarousal gte $enemyarousalmax>>
<span id="next"><<link [[Next|Brothel Show Flirt Sex Finish]]>><</link>></span><<nexttext>>
<<elseif $enemyhealth lte 0>>
<span id="next"><<link [[Next|Brothel Show Flirt Sex Finish]]>><</link>></span><<nexttext>>
<<else>>
<span id="next"><<link [[Next|Brothel Show Flirt Sex]]>><</link>></span><<nexttext>>
<</if>><<effects>>
<<if $finish is 1>>
The <<person1>><<person>> steps away from you. <<endevent>><<npc Briar>><<person1>>"Why are you stopping?" Briar storms onto the stage. <<He>> glares at you, then seems to remember where <<he>> is. <<He>> smiles at the audience. "Apologies my friends, but that will be all for today." <<He>> ushers you off the stage.
<br><br>
<<clotheson>>
<<endcombat>>
<<npc Briar>><<person1>>"Unprofessional," <<he>> says once you're off the stage and out of sight. "Don't expect payment."
<<npcincr Briar love -1>>
<br><br>
<<elseif $enemyarousal gte $enemyarousalmax>>
<<ejaculation>>
<<if $phase is 0>>
<<person1>>The <<person>> waves at the audience, then jumps from the stage. The audience cheer and applaud.
<<else>>
<<person1>>"M-more," you whimper. They leave you lying on the stage. The audience cheer and applaud as you stand and bow.
<</if>>
<br><br>
"Thank you to the fine <<if $pronoun is "m">>gentleman<<else>>lady<</if>> who joined me today," you say. "I hope you enjoyed your time here." You walk off the stage.
<br><br>
<<clotheson>>
<<endcombat>>
<<npc Briar>><<person1>>Briar's waiting for you. "Nice work," <<he>> says.
<<if $phase is 0>>
<<else>>
"Try to pick the right person next time, darling," <<he>> says. "The lights are obnoxious but you should be able to see."
<</if>>
<<He>> hands you the £600 <<he>> promised.
<<set $money += 60000>><<npcincr Briar love 1>>
<br><br>
<<elseif $enemyhealth lte 0>>
You knock the <<person>> away from you and escape from the stage.
<br><br>
<<clotheson>>
<<endcombat>>
<<npc Briar>><<person1>>Briar catches you as you pass. "Not so quick," <<he>> says. "Listen." You realise the audience are cheering. "That was unexpected, but they enjoyed it." <<He>> hands you the £600 <<he>> promised.
<<set $money += 60000>><<npcincr Briar love 1>>
<br><br>
<</if>>
<<endevent>>
You return to the dressing room.
<br><br>
<<link [[Next|Brothel Dressing Room]]>><</link>><<if $sexstart is 1>>
<<set $sexstart to 0>>
<<consensual>>
<<set $consensual to 1>>
<<neutral 1>>
<<beastNEWinit 1 pig>><<set $enemyanger += 50>><<set $enemytrust -= 40>>
<</if>>
<<effects>>
<<effectsman>>
<br>
<<beast $enemyno>>
<br><br>
<<audience>>
<<stateman>>
<br><br>
<<actionsman>>
<<if $finish is 1>>
<span id="next"><<link [[Next|Brothel Show Pig Finish]]>><</link>></span><<nexttext>>
<<elseif $enemyarousal gte $enemyarousalmax>>
<span id="next"><<link [[Next|Brothel Show Pig Finish]]>><</link>></span><<nexttext>>
<<elseif $enemyhealth lte 0>>
<span id="next"><<link [[Next|Brothel Show Pig Finish]]>><</link>></span><<nexttext>>
<<else>>
<span id="next"><<link [[Next|Brothel Show Pig]]>><</link>></span><<nexttext>>
<</if>><<effects>>
<<if $finish is 1>>
The pig trots behind the stage as Briar storms onto it.<<endevent>><<npc Briar>><<person1>>"Why are you stopping?"<<He>> glares at you, then seems to remember where <<he>> is. <<He>> smiles at the audience. "Apologies my friends, but that will be all for today." <<He>> ushers you off the stage.
<br><br>
<<clotheson>>
<<endcombat>>
<<npc Briar>><<person1>>"Unprofessional," <<he>> says once you're off the stage and out of sight. "Don't expect payment."
<<npcincr Briar love -1>>
<br><br>
<<elseif $enemyarousal gte $enemyarousalmax>>
<<famebestiality 20>>
<<beastejaculation>>
Someone behind the stage tugs on the leash and the pig walks off. <<tearful>> you climb to your feet, bow, and follow.
<br><br>
<<clotheson>>
<<endcombat>>
<<npc Briar>><<generate2>><<person1>>Briar's waiting for you. "Nice work," <<he>> says. A <<person2>><<person>> struggles to stuff the pig back in its cage beside <<person1>><<him>>. <<He>> hands you the £1500 <<he>> promised.
<<set $money += 150000>><<npcincr Briar love 1>>
<br><br>
<<elseif $enemyhealth lte 0>>
The pig runs away from you in fright. The audience cheers and you follow it off the stage.
<br><br>
<<clotheson>>
<<endcombat>>
<<npc Briar>><<person1>>Briar waits for you beside the pig, which hides in its cage. "They weren't expecting to see a <<girl>> fight a pig," <<he>> says. "They seemed to enjoy the spectacle." <<He>> hands you the £1500 <<he>> promised.
<<set $money += 150000>><<npcincr Briar love 1>>
<br><br>
<</if>>
<<endevent>>
You return to the dressing room.
<br><br>
<<link [[Next|Brothel Dressing Room]]>><</link>><<if $sexstart is 1>>
<<set $cumbucket to 0>>
<<if $rng gte 91>>
<<set $cumbucket to 1>>
<</if>>
<<consensual>>
<<set $consensual to 1>>
<<set _swarmsType to ["eels","snakes","worms","worms","worms","maggots"]>>
<<if $spiderdisable is "f">>
<<run _swarmsType.push("spiders")>>
<</if>>
<<set $enemytype to "swarm">>
<<set _swarmsTypeSelected to _swarmsType.pluck()>>
<<swarminit _swarmsTypeSelected "swarm" "moving towards you" "encircle you" "steady" 4 2>>
<<set $combat to 0>>
<<set $timer to 20>>
<<set $nowiggle to true>>
Briar's goons start filling the terrarium with <<print $swarm.type>>.
<<set $sexstart to 0>>
<</if>>
<<if $cumbucket is 1>>
<<if $timer gte 17>>
You see Briar pushing through the audience.
<<elseif $timer gte 10>>
You see Briar pushing through the audience, occasoinally stopping to address the crowd.
<<elseif $timer gte 6>>
Briar seems to be asking for tips for you.
<<elseif $timer gte 3>>
Briar continues pushing through the audience, carrying something heavy.
<</if>>
<</if>>
<<if $timer is 16>>
<span class="pink">They pour more <<print $swarm.type>> into the terrarium.</span>
<<set $swarm.amount.active[0] += 2>>
<<set $swarm.amount.active[4] += 2>>
<</if>>
<<if $timer is 13>>
<span class="pink">They pour more <<print $swarm.type>> into the terrarium.</span>
<<set $swarm.amount.active[0] += 2>>
<<set $swarm.amount.active[4] += 2>>
<</if>>
<<if $timer is 9>>
<span class="pink">They pour more <<print $swarm.type>> into the terrarium.</span>
<<set $swarm.amount.active[0] += 2>>
<<set $swarm.amount.active[4] += 2>>
<</if>>
<<if $timer is 7>>
<span class="pink">They pour more <<print $swarm.type>> into the terrarium.</span>
<<set $swarm.amount.active[0] += 2>>
<<set $swarm.amount.active[4] += 2>>
<</if>>
<<if $timer is 1 and $cumbucket is 1>>
The audience was very generous. <span class="red"> With a grinning smile, Briar empties a bucket over you.</span>
<br>
<span class="red">It's full of cum.</span> The audience cheers.
<br>
<span class="pink">Even the <<print $swarm.type>> seem excited by it.</span>
<<drench "cum" 3 "outside">>
<<set $cumbucket to 0>>
<<set $timer to 6>>
<<fertilise>>
<</if>>
<<if $face isnot "covered">>
<<fameexhibitionism 1>>
<</if>>
<<effects>><<swarmeffects>>
<<swarm>>
<<audience>>
<br><br>
<<swarmactions>>
<<if $timer lte 0>>
<span id="next"><<link [[Next|Brothel Show Swarm Finish]]>><</link>></span><<nexttext>>
<<else>>
<span id="next"><<link "Next">><<script>>state.display(state.active.title, null)<</script>><</link>></span><<nexttext>>
<</if>><<effects>>
The metal ring is remotely detached from the platform you're affixed to. The pair from earlier lift you from the terrarium by your bound hands.
You can't shake the feeling of violation, but you can't deny your arousal. <<arousal 5>>
<br><br>
<<unbind>>
<<set $feetuse to 0>>
<<clotheson>>
<<endcombat>>
<<npc Briar>><<generate2>><<person1>>Briar's waiting for you. "Nice work," <<he>> says. "Your
squirms got the crowd going. You looked right at home in that writhing mass." <<He>> hands you the £1500 <<he>> promised.
<<set $money += 150000>><<npcincr Briar love 5>>
<br><br>
<<endevent>>
You return to the dressing room, still shivering.
<br><br>
<<link [[Next|Brothel Dressing Room]]>><</link>><<effects>>
You turn to the machine. "Oh gosh," you say as Briar's employees stand aside. "I'm sure to win the science fair with my new invention. Just one final test." You pretend to press a button on the side, and Briar activates the machine remotely. It shudders into life.
<br><br>
You let out a mock scream as a pair of silicon tentacles emerge, wrapping around your arms and pushing you onto the table. The machine can't strip you, so Briar's employees rush forward to help.
<br><br>
"M-my clothes!" you shout as the pair expose you to the audience. "Bad machine!" A red light glows from the front as it scans you. It moves its phallus in front of your <<pussy>>.
<br><br>
<<strip>>
<<link [[Next|Brothel Show Machine]]>><<set $sexstart to 1>><</link>>
<br><<if $sexstart is 1>>
<<set $sexstart to 0>>
<<set $consensual to 1>>
<<neutral 1>>
<<set $machine_health to 10>><<set $machine_ammo to 8>>
<<if $vaginaexist is 1 and $analdisable is "f">>
<<machine_init vaginal anal>>
<<set $machine.vaginal.armed to 1>>
<<set $machine.anal.armed to 1>>
<<elseif $vaginaexist is 1>>
<<machine_init vaginal>>
<<set $machine.vaginal.armed to 1>>
<<else>>
<<machine_init anal>>
<<set $machine.anal.armed to 1>>
<</if>>
<<prop table>>
<<set $phase to 0>>
<</if>>
<<effects>>
<<machine_effects>><<machine_combat>>
<<machine_state>>
<<if $phase is 0>>
Your eyes adjusted to the light, you can make out the audience once more. They're well-dressed, and mostly seated.
<<set $phase to 1>>
<br><br>
<<elseif $phase is 1 and ($penisfucked is 1 or $vaginafucked is 1 or $anusfucked is 1)>>
The audience erupt into polite applause as the machine connects with you. You hear the clinking of glasses.
<<set $phase to 2>>
<br><br>
<</if>>
<br><br>
<<machine_actions>>
<<if $machine.number lte 0 or $finish is 1>>
<<link [[Next|Brothel Show Machine End]]>><</link>>
<<else>>
<<link [[Next|Brothel Show Machine]]>><</link>>
<</if>><<effects>>
<<if $anusfucked is 1 or $vaginafucked is 1 or $penisfucked is 1>>
The audience applaud again as the machine powers down.
<br><br>
Briar walks onto the stage. "Another round for our star!" You climb off the table, and bow. The applause redoubles, but remains polite. The <<person1>><<person>> and <<person2>><<person>> usher you off the stage, and hand over your clothing.
<br><br>
<<clotheson>>
<<machine_end>>
<<npc Briar>><<person1>>
Briar climbs off the stage. "Nice work," <<he>> says. "It didn't come with a manual, and can be unpredictable. Here's your pay."
<br><br>
You've earned <span class="gold">£1500</span><<set $money += 150000>>
<br><br>
<<else>>
Sparks fly from the machine, and it falls inert. The audience break into discussion as Briar walks onto the stage. "There's been a technical fault-" The <<person1>><<person>> and <<person2>><<person>> usher you off the stage, and hand over your clothing.
<br><br>
<<clotheson>>
<<machine_end>>
<<npc Briar>><<person1>>
Briar climbs off the stage. "Dissapointing," <<he>> says. "The damage isn't severe, but that isn't what our audience paid for. Try to give a proper show next time."
<br><br>
<</if>>
You return to the dressing room.
<br><br>
<<link [[Next|Brothel Dressing Room]]>><<endevent>><</link>>
<br><<set $outside to 0>><<effects>>
You climb aboard the bus. Tickets cost £1.
<br><br>
<<if $money gte 100>>
Residential
<br>
<<domusicon>><<link [[Buy a ticket to Domus Street (Home)|Bus seat]]>><<set $bus to "domus">><<set $money -= 100>><</link>>
<br>
<<barbicon>><<link [[Buy a ticket to Barb Street (Studio)|Bus seat]]>><<set $bus to "barb">><<set $money -= 100>><</link>>
<br>
<<danubeicon>><<link [[Buy a ticket to Danube Street (Mansions)|Bus seat]]>><<set $bus to "danube">><<set $money -= 100>><</link>>
<br>
<<wolficon>><<link [[Buy a ticket to Wolf Street (Temple)|Bus seat]]>><<set $bus to "wolf">><<set $money -= 100>><</link>>
<br><br>
Commercial
<br>
<<highicon>><<link [[Buy a ticket to High Street (Shopping Centre)|Bus seat]]>><<set $bus to "high">><<set $money -= 100>><</link>>
<br>
<<connudatusicon>><<link [[Buy a ticket to Connudatus Street (Clubs)|Bus seat]]>><<set $bus to "connudatus">><<set $money -= 100>><</link>>
<br>
<<clifficon>><<link [[Buy a ticket to Cliff Street (Cafe)|Bus seat]]>><<set $bus to "cliff">><<set $money -= 100>><</link>>
<br>
<<nightingaleicon>><<link [[Buy a ticket to Nightingale Street (Hospital)|Bus seat]]>><<set $bus to "nightingale">><<set $money -= 100>><</link>>
<br>
<<starfishicon>><<link [[Buy a ticket to Starfish Street (Beach)|Bus seat]]>><<set $bus to "starfish">><<set $money -= 100>><</link>>
<br>
<<oxfordicon>><<link [[Buy a ticket to Oxford Street (School)|Bus seat]]>><<set $bus to "oxford">><<set $money -= 100>><</link>>
<br><br>
Industrial
<br>
<<elkicon>><<link [[Buy a ticket to Elk Street|Bus seat]]>><<set $bus to "elk">><<set $money -= 100>><</link>>
<br>
<<mericon>><<link [[Buy a ticket to Mer Street (Docks)|Bus seat]]>><<set $bus to "mer">><<set $money -= 100>><</link>>
<br>
<<harvesticon>><<link [[Buy a ticket to Harvest Street (Pub)|Bus seat]]>><<set $bus to "harvest">><<set $money -= 100>><</link>>
<br>
<<else>>
You cannot afford the fare.
<br><br>
<</if>>
<br><br>
Get off
<br>
<<destination>><<set $outside to 0>><<effects>>
<<if $weekday isnot 1 and $weekday isnot 7 and $hour gte 7 and $hour lte 8 and $schoolday is 1>>
Your bus is crowded with children on their way to school.
<<elseif $weekday isnot 1 and $weekday isnot 7 and $hour is 15 and $schoolday is 1>>
Your bus is crowded with children on their way home from school.
<</if>>
<<if $weather.current is "rain">>
Rain thuds against the windowpanes.
<</if>>
You take a seat and look out the window.
<br><br>
<<if $stress gte 10000>>
<<passoutbus>>
<<else>>
<<set $dangerbus to 0>>
<<set $danger to random(1, 10000)>>
<<if $danger gte (9900 - $allure)>><<set $dangerbus to random(1, 2)>>
<<if $dangerbus is 1>>
<<generate1>>A <<person1>><<person>> sits down next to you and rests a hand on your leg.
<br><br>
<<if $rng gte 61>>
<<link [[Move|Bus move]]>><<set $molestationstart to 1>><</link>><<gharass>>
<br>
<<else>>
<<link [[Move|Bus move Safe]]>><</link>><<gharass>>
<br>
<</if>>
<<if $rng gte 81>>
<<link [[Don't move|Bus endure]]>><<set $molestationstart to 1>><</link>><<gtrauma>><<gstress>>
<br><br>
<<else>>
<<link [[Don't move|Bus endure safe]]>><<trauma 6>><<stress 6>><</link>><<gtrauma>><<gstress>>
<br><br>
<</if>>
<<elseif $dangerbus is 2>>
<<if $weekday isnot 1 and $weekday isnot 7 and $hour gte 7 and $hour lte 8 and $schoolday is 1>>
Some delinquents are picking on the less popular students.
<br><br>
<<if $cool lt 80>>
<<generatey1>><<generatey2>><<generatey3>><<person1>>One of them, a <<person>>, sits beside you. Two of <<his>> friends, a <<person2>><<person>> and <<person3>><<person>>, sit in front of you and lean over the backs of their seats.
<br><br>
"We didn't say you could use our bus." Says the <<person1>><<person>>.
<br>
"<<pShes>> probably too stupid to know any better." the <<person2>><<person>> interjects.
<br>
<<if $player.gender_appearance is "m" and $worn.upper.type.includes("naked")>>
"Probably. <<pShe>> even forgot <<pher>> shirt."
<br>
"Or maybe <<pshe>> doesn't like wearing clothes at all. Maybe <<pshe>> would like our help removing them."
<br><br>
<<if $submissive lte 850>>
"Fuck off," you say, determined not to be bullied.
<br><br>
<<elseif $submissive gte 1150>>
You look at your lap and shake your head.
<br><br>
<<else>>
"Leave me alone," you say.
<br><br>
<</if>>
"I insist," says the <<person1>><<person>>, grabbing your $worn.lower.name.
<br><br>
<<link [[Next|Bus School Strip]]>><<set $molestationstart to 1>><</link>>
<br>
<<else>>
The <<person3>><<person>> grins at you. "I know," <<he>> says. "How about you <<pullup>> your $worn.upper.name? Let's see some skin."
<br><br>
<<link [[Comply|Bus Comply]]>><<trauma 6>><<stress 6>><<set $submissive += 1>><</link>><<gtrauma>><<gstress>>
<br>
<<link [[Refuse|Bus Refuse]]>><<set $submissive -= 1>><</link>>
<br>
<</if>>
<<else>>
Your bus arrives at your destination.
<br><br>
<<destination5>>
<</if>>
<<elseif $weekday isnot 1 and $weekday isnot 7 and $hour is 15 and $schoolday is 1>>
Some delinquents are picking on the less popular students.
<br><br>
<<if $cool lt 80>>
<<generatey1>><<generatey2>><<generatey3>><<person1>>One of them, a <<person>>, sits beside you. Two of <<his>> friends, a <<person2>><<person>> and <<person3>><<person>>, sit in front of you and lean over the backs of their seats.
<br><br>
"We didn't say you could use our bus." Says the <<person1>><<person>>.
<br>
"<<pShes>> probably too stupid to know any better." the <<person2>><<person>> interjects.
<br>
<<if $player.gender_appearance is "m" and $worn.upper.type.includes("naked")>>
"Probably. <<pShe>> even forgot <<pher>> shirt."
<br>
"Or maybe <<pshe>> doesn't like wearing clothes at all. Maybe <<pshe>> would like our help removing them."
<br><br>
<<if $submissive lte 850>>
"Fuck off," you say, determined to not be bullied.
<br><br>
<<elseif $submissive gte 1150>>
You look at your lap and shake your head.
<br><br>
<<else>>
"Leave me alone," you say.
<br><br>
<</if>>
"I insist," says the <<person1>><<person>>, grabbing your $worn.lower.name.
<br><br>
<<link [[Next|Bus School Strip]]>><<set $molestationstart to 1>><</link>>
<br>
<<else>>
The <<person3>><<person>> grins at you. "I know," <<he>> says. "How about you <<pullup>> your $worn.upper.name? Let's see some skin."
<br><br>
<<link [[Comply|Bus Comply]]>><<trauma 6>><<stress 6>><<set $submissive += 1>><</link>><<gtrauma>><<gstress>>
<br>
<<link [[Refuse|Bus Refuse]]>><<set $submissive -= 1>><</link>>
<br>
<</if>>
<<else>>
Your bus arrives at your destination.
<br><br>
<<destination5>>
<</if>>
<<else>>
<<generate1>><<generate2>>The <<people>> in the bus seem to be crowding around you. Some even move seats to be closer.
<br><br>
<<if $daystate is "night">>
The bus approaches your destination but doesn't slow down. You stand to tell the driver, but a <<person1>><<person>> blocks your path. "Going so soon?" A <<person2>><<person>> grabs you from behind. "You should know better than to wander at night."
<br><br>
<<link [[Next|Bus Seat Rape]]>><<set $molestationstart to 1>><</link>>
<br>
<<else>>
The bus arrives at your destination. As you walk down the aisle a <<person1>><<person>> grabs your arm. "Don't leave yet, we need some company," <<he>> says as you struggle free. <<catcall>> They laugh as you leave the bus.
<<gtrauma>><<gstress>><<trauma 6>><<stress 6>>
<br><br>
<<endevent>>
<<destination5>>
<</if>>
<</if>>
<</if>>
<<else>>
Your bus arrives at your destination.
<br><br>
<<destination5>>
<</if>>
<</if>><<controlloss>><<effects>>
You feel strangely cold as you awaken. You are still on the bus. You are about to stand up when you realise that you are completely naked! You frantically search for your clothing, but can find nothing. You cautiously look around the bus. No one seems to have noticed your predicament.
<br><br>
<<if $daystate is "night">>
It's dark out and there are only a few people on the streets. You might be able to slip out the window at the next stop. Alternatively, you could hide under a seat and wait until the bus returns to the station.
<br><br>
<<link [[Climb out (0:05)|Climb Out Bus]]>><<pass 5>><</link>>
<br>
<<link [[Wait (1:00)|Bus Station]]>><<pass 1 hour>><</link>>
<br><br>
<<else>>
You peek out the window and see numerous pedestrians. You can't think of any option other than hiding under a seat and waiting until the bus returns to station.
<br><br>
<<link [[Wait (1:00)|Bus Station]]>><<pass 1 hour>><</link>>
<br><br>
<</if>><<if $molestationstart is 1>>
<<set $molestationstart to 0>>
<<controlloss>>
<<violence 1>>
<<neutral 1>>
<<molested>>
<<generate1>><<molestbusinit>>You feel something probing your nethers. As you open your eyes a hand clasps down on your mouth, muffling your screams.
<br>
<</if>>
<<effects>>
<<effectsman>><<man>>
<<stateman>>
<br><br>
<<actionsman>>
<<if $alarm is 1>>
<<if $rescue is 1>>
<span id="next"><<link [[Next->Molestation bus Alarm]]>><</link>></span><<nexttext>>
<<else>>
No one comes to your aid.
<<set $alarm to 0>>
There's no one else on the bus.
<<if $drugged gte 1>>Intoxicated as you are, you couldn't cry very convincingly.<</if>>
<br><br>
<<if $enemyarousal gte $enemyarousalmax>>
<span id="next"><<link [[Next->Molestation bus Ejaculation]]>><</link>></span><<nexttext>>
<<elseif $enemyhealth lte 0>>
<span id="next"><<link [[Next->Molestation bus Escape]]>><</link>></span><<nexttext>>
<<else>>
<span id="next"><<link [[Next->Molestation bus]]>><</link>></span><<nexttext>>
<</if>>
<</if>>
<<elseif $enemyarousal gte $enemyarousalmax>>
<span id="next"><<link [[Next->Molestation bus Ejaculation]]>><</link>></span><<nexttext>>
<<elseif $enemyhealth lte 0>>
<span id="next"><<link [[Next->Molestation bus Escape]]>><</link>></span><<nexttext>>
<<else>>
<span id="next"><<link [[Next->Molestation bus]]>><</link>></span><<nexttext>>
<</if>><<effects>><<pass 1 hour>><<set $hunger -= 500>><<set $thirst -= 500>><<set $stress -= 500>>
You feel someone shaking your shoulder. You look around and see an old woman smiling at you. She pours you a cup of tea from a flask and gives you a chocolate bar, letting you know that it's important to not let your blood-sugar levels drop too low. You thank her and shortly after the bus arrives at your destination.
<br><br>
She waves from the window as the bus continues on.
<br><br>
<<destination>>
<<displayLinks>><<if $molestationstart is 1>>
<<set $molestationstart to 0>>
<<controlloss>>
<<violence 1>>
<<neutral 1>>
<<molested>>
<<busmoveinit>>As you try to pass <<he>> grabs your waist and forces you onto <<his>> lap.
<br>
<<set $rescue to 1>>
<</if>>
<<effects>>
<<effectsman>><<man>>
<<stateman>>
<br><br>
<<actionsman>>
<<if $alarm is 1>>
<<if $rescue is 1>>
<span id="next"><<link [[Next->Bus move Alarm]]>><</link>></span><<nexttext>>
<<else>>
No one comes to your aid.
<<set $alarm to 0>>
<<if $drugged gte 1>>Intoxicated as you are, you couldn't cry very convincingly.<</if>>
<br><br>
<<if $enemyarousal gte $enemyarousalmax>>
<span id="next"><<link [[Next->Bus move Ejaculation]]>><</link>></span><<nexttext>>
<<elseif $enemyhealth lte 0>>
<span id="next"><<link [[Next->Bus move Escape]]>><</link>></span><<nexttext>>
<<else>>
<span id="next"><<link [[Next->Bus move]]>><</link>></span><<nexttext>>
<</if>>
<</if>>
<<elseif $enemyarousal gte $enemyarousalmax>>
<span id="next"><<link [[Next->Bus move Ejaculation]]>><</link>></span><<nexttext>>
<<elseif $enemyhealth lte 0>>
<span id="next"><<link [[Next->Bus move Escape]]>><</link>></span><<nexttext>>
<<else>>
<span id="next"><<link [[Next->Bus move]]>><</link>></span><<nexttext>>
<</if>><<set $outside to 0>><<effects>>
You stand up and shuffle past the <<person>>, who doesn't stop you.
<br><br>
The bus soon arrives at your destination.
<br><br>
<<endevent>>
<<destination5>><<set $outside to 0>><<effects>>
You remain seated. The <<persons>> hand moves to your inner thigh. <<He>> creeps closer to your crotch over the next couple of minutes, but stops when the bus arrives at <<his>> destination. It arrives at yours soon after.
<br><br>
<<endevent>>
<<destination5>><<set $outside to 0>><<effects>>
You feel their hungry eyes as you <<pullup>> your $worn.upper.name, revealing your <<undertop>>.
<<if $player.gender_appearance is "m">>
"Don't be shy," says the <<person1>><<person>> as <<he>> reaches out and pinches your right nipple.
<<elseif $breastsize is 0>>
"You call those pathetic things breasts?" says the <<person1>><<person>> as <<he>> reaches out and pinches your right nipple.
<<insecurity "breasts_tiny" 5>><<ginsecurity "breasts_tiny">>
<<elseif $breastsize lte 5>>
"You call those little things breasts?" says the <<person1>><<person>> as <<he>> reaches out and pinches your right nipple.
<<insecurity "breasts_small" 5>><<ginsecurity "breasts_small">>
<<elseif $breastsize lte 7>>
"I knew you had nice boobs," says the <<person1>><<person>> as <<he>> reaches out and squeezes your right breast.
<<if $player.gender is "m">><<insecurity "breasts_big" 5>><<ginsecurity "breasts_big">><</if>>
<<else>>
"Look at the size of them," says the <<person1>><<person>> as <<he>> reaches out and squeezes your right breast.
<<insecurity "breasts_big" 5>><<ginsecurity "breasts_big">>
<</if>>
The other two join in bullying your exposed chest. Trapped in the corner, you can do nothing but endure and hope no one else can see your humiliation.
<br><br>
After several minutes the bus stop and the <<person2>><<person>> pokes the <<person1>><<person>>. "We need to get off here." They give your <<breasts>> one last slap before leaving. The bus arrives at your destination soon after.
<br><br>
<<set $pain += 30>>
<<endevent>>
<<destination5>><<set $outside to 0>><<effects>>
<<if $submissive lte 850>>
"Fuck off," you say, determined to not be bullied.
<br><br>
<<elseif $submissive gte 1150>>
You look at your lap and shake your head.
<br><br>
<<else>>
"Leave me alone," you say.
<br><br>
<</if>>
"I insist," says the <<person1>><<person>>, grabbing your $worn.upper.name.
<br><br>
<<link [[Next|Bus School Strip]]>><<set $molestationstart to 1>><</link>>
<br><<if $molestationstart is 1>>
<<set $molestationstart to 0>>
<<controlloss>>
<<violence 1>>
<<neutral 1>>
<<molested>>
<<maninit>><<npcstrip>><<npcidlegenitals>>
<<set $timer to 15>>
<<if $delinquency lt 400>><<set $rescue to 1>><</if>>
<</if>>
<<effects>>
<<effectsman>><<man>>
<<if $alarm is 1 and $rescue is 0>>
<<set $alarm to 0>>
No one comes to your aid, likely due to your reputation as a delinquent.
<br><br>
<</if>>
<<stateman>>
<br><br>
<<actionsman>>
<<if $timer lte 1>>
<span id="next"><<link [[Next|Bus School Strip Finish]]>><</link>></span><<nexttext>>
<<elseif $alarm is 1 and $rescue is 1>>
<span id="next"><<link [[Next|Bus School Strip Finish]]>><</link>></span><<nexttext>>
<<elseif $worn.upper.type.includes("naked") and $worn.lower.type.includes("naked") and $worn.under_lower.type.includes("naked")>>
<span id="next"><<link [[Next|Bus School Strip Finish]]>><</link>></span><<nexttext>>
<<elseif $worn.upper.type.includes("naked") and $worn.lower.type.includes("naked") and $worn.genitals.type.includes("chastity")>>
<span id="next"><<link [[Next|Bus School Strip Finish]]>><</link>></span><<nexttext>>
<<elseif $enemyarousal gte $enemyarousalmax>>
<span id="next"><<link [[Next|Bus School Strip Finish]]>><</link>></span><<nexttext>>
<<elseif $enemyhealth lte 0>>
<span id="next"><<link [[Next|Bus School Strip Finish]]>><</link>></span><<nexttext>>
<<else>>
<span id="next"><<link [[Next|Bus School Strip]]>><</link>></span><<nexttext>>
<</if>><<if $enemyhealth lte 0>>
The <<person1>><<person>> falls back into the aisle and the other two pull away from you. "Come on," <<he>> says. "This psycho isn't worth it."
<br><br>
<<clotheson>>
<<endcombat>>
The bus soon arrives at your destination.
<br><br>
<<destination5>>
<<elseif $enemyarousal gte $enemyarousalmax>>
<<ejaculation>>
"You're good for something at least." <<tearful>> you gather yourself. The three of them find someone else to harass.
<br><br>
<<clotheson>>
<<endcombat>>
The bus soon arrives at your destination.
<br><br>
<<destination5>>
<<elseif $alarm is 1 and $rescue is 1>>
"Stop the tomfoolery back there, or I'll come sort you out," says the <<generate4>><<person4>><<person>> driving the bus. The trio relent in their attack.
<br><br>
<<clotheson>>
<<endcombat>>
The bus soon arrives at your destination.
<br><br>
<<destination5>>
<<elseif $timer lte 0>>
The bus pulls to a stop. "We need to get off here," says the <<person2>><<person>>.
<<if $upperoff is 0 and $loweroff is 0 and $underloweroff is 0 and $underupperoff is 0>>
<<else>>
They leave the bus, taking your clothes with them.
<<set $stealtextskip to 1>>
<<stealclothes>>
<</if>>
<<if $exposed gte 1>>
<<clotheson>>
<<endcombat>>
<<tearful>> you sink into your seat to avoid being seen.
<br><br>
You'll arrive at your destination soon, but you can't leave like this. The bus must return to the station at some point.
<br><br>
<<link [[Ask someone for help|Bus School Strip Help]]>><<trauma 6>><<stress 6>><</link>><<gtrauma>><<gstress>>
<br>
<<link [[Wait (1:00)|Bus Station]]>><<pass 1 hour>><</link>>
<<else>>
<<tearful>> you settle back into your seat.
<br><br>
<<clotheson>>
<<endcombat>>
The bus soon arrives at your destination.
<br><br>
<<destination5>>
<</if>>
<<else>>
"Much better," says the <<person1>><<person>>. "Now everyone can see you." The bus comes to a halt. "That's our stop. See you later, slut." They take your clothes with them.
<br><br>
<<set $stealtextskip to 1>>
<<stealclothes>>
<<clotheson>>
<<endcombat>>
<<tearful>> you sink into your seat to avoid being seen.
<br><br>
You'll arrive at your destination soon, but you can't leave like this. The bus must return to the station at some point.
<br><br>
<<link [[Ask someone for help|Bus School Strip Help]]>><<trauma 6>><<stress 6>><</link>><<gtrauma>><<gstress>>
<br>
<<link [[Wait (1:00)|Bus Station]]>><<pass 1 hour>><</link>>
<</if>><<set $outside to 0>><<effects>>
Keeping low, you shuffle into the aisle and poke a <<generatey1>><<person1>><<person>> in the arm and return to your seat. <<He>> looks over <<his>> shoulder.
<<if $submissive gte 1150>>
"I-I need some towels. Please help," you say, unable to make eye contact.
<<elseif $submissive lte 850>>
"Gimme some towels. Quickly," you demand.
<<else>>
"Do you have any towels I can cover up with?" you ask.
<</if>>
<br><br>
<<if $rng gte 81>>
"Why would you-" <<he>> begins before realising your predicament and smiling. "I'll help, but I want a look at you first."
<br><br>
<<if $submissive gte 1150>>
"Please don't make me,"
<<elseif $submissive lte 850>>
"Fuck off,"
<<else>>
"Don't be a pervert,"
<</if>>
you say, but <<he>> moves to the seat opposite you. <<covered>>
<br><br>
<<if $leftarm is "bound" and $rightarm is "bound">>
<<He>> laughs. "I was right. Now turn around so I can see you properly.
<<else>>
<<He>> laughs. "I was right. Move your hands so I can see you properly.
<</if>>
If you don't, I'll let the rest of the bus know and we can all get a look."
<br><br>
<<link [[Comply|Bus School Strip Comply]]>><<sub 1>><<trauma 6>><<stress 6>><<fameexhibitionism 1>><</link>>
<br>
<<link [[Refuse|Bus School Strip Refuse]]>><<detention 1>><<def 1>><<trauma 6>><<stress 6>><</link>><<gdelinquency>>
<br>
<<else>>
"Why would you-" <<he>> says, before blushing in realisation. <<He>> rummages in <<his>> back and throws some towels at you.
<br><br>
<<towelup>>
<<endevent>>
The bus soon arrives at your destination.
<br><br>
<<destination5>>
<</if>><<set $outside to 0>><<effects>>
<<if $leftarm is "bound" and $rightarm is "bound">>
You turn your body, baring your <<lewdness>> to the <<person>>.
<<else>>
You move your arms out of the way, baring your <<lewdness>> to the <<person>>.
<</if>>
<<He>> stares at you with hungry eyes and reaches out, but you recoil from <<his>> hand. <<He>> doesn't continue, thinking <<hes>> pushed <<his>> luck far enough.
<br><br>
"Here you go," <<he>> says as <<he>> throws you some towels. "That wasn't so bad, was it?" <<He>> returns to <<his>> seat.
<br><br>
<<towelup>>
<<endevent>>
The bus soon arrives at your destination.
<br><br>
<<destination5>><<set $outside to 0>><<effects>>
<<fameexhibitionism 20>>
<<He>> stands up. "Everyone, this <<girl>> isn't wearing anything!" <<he>> bellows, causing heads all over the bus to turn your way. You shrink in your seat, but it only inflames curiosity in your new audience. "Come have a look!"
<br><br>
A <<generatey2>><<person2>><<person>> leans over the seat behind you. <<person1>>"<<Hes>> not lying. Come look." You're fortunate than none have the daring to assault you further, but the rest of the journey is miserable as they crowd and jeer.
<br><br>
<<generate3>><<person3>>The bus comes to a stop at your destination and the driver climbs out of <<his>> seat. "Everyone away from <<phim>>, now." The kids start shuffling off the bus with some reluctance, lingering as long as they can. The driver, a <<person>>, throws you some towels. "I don't ever want to catch you slutting up my bus again. I'm letting the teachers know."
<br><br>
There's not much to do but cover up and leave the bus.
<br><br>
<<towelup>>
<<endevent>>
<<destination5>><<if $molestationstart is 1>>
<<set $molestationstart to 0>>
<<controlloss>>
<<violence 1>>
<<neutral 1>>
<<molested>>
<<maninit>>
<<set $enemyanger += 40>>
<<set $enemytrust -= 40>>
<</if>>
<<effects>>
<<effectsman>><<man>>
<<audience>>
<<stateman>>
<br><br>
<<actionsman>>
<<if $enemyarousal gte $enemyarousalmax>>
<span id="next"><<link [[Next|Bus Seat Rape Finish]]>><</link>></span><<nexttext>>
<<elseif $enemyhealth lte 0>>
<span id="next"><<link [[Next|Bus Seat Rape Finish]]>><</link>></span><<nexttext>>
<<else>>
<span id="next"><<link [[Next|Bus Seat Rape]]>><</link>></span><<nexttext>>
<</if>><<if $enemyhealth lte 0>>
You knock the <<person1>><<person>> down, giving you a clear route out. <<tearful>> you run to the front of the bus.
<<if $submissive lte 850>>
"Let me off or I'll mess you up too," you say,
<<elseif $submissive gte 1150>>
"Please stop the bus," you say,
<<else>>
"Let me off!" you say,
<</if>>
aware that the <<person>> and <<his>> friends won't take long to recover. The driver doesn't respond.
<br><br>
You open the door and look out at the town racing by. Jumping would be dangerous. You glance back at the <<people>> coming for you. You don't have long.
<br><br>
<<link [[Jump|Bus Seat Rape Jump]]>><</link>>
<br>
<<if $submissive lte 500>>
<<link [[Punch the driver|Bus Seat Rape Punch]]>><<crimeup 100>><</link>><<crime>>
<br>
<</if>>
<<elseif $enemyarousal gte $enemyarousalmax>>
<<ejaculation>>
The bus stops and the group push you towards the door. They shove you out and drive away, jeering at you through the windows.
<<if $upperoff is 0 and $loweroff is 0 and $underloweroff is 0 and $underupperoff is 0>>
<<else>>
They kept your clothes.
<</if>>
<<if $exposed gte 1>>
<<tearful>> you hide behind a car before you're seen.
<br><br>
<<else>>
<<tearful>> you try to work out where you are.
<br><br>
<</if>>
<<set $stealtextskip to 1>>
<<stealclothes>>
<<clotheson>>
<<endcombat>>
<<set $rng to random(1, 13)>>
<<switch $rng>>
<<case 1>>
<<set $bus to "nightingale">>
<<case 2>>
<<set $bus to "domus">>
<<case 3>>
<<set $bus to "elk">>
<<case 4>>
<<set $bus to "high">>
<<case 5>>
<<set $bus to "starfish">>
<<case 6>>
<<set $bus to "barb">>
<<case 7>>
<<set $bus to "connudatus">>
<<case 8>>
<<set $bus to "wolf">>
<<case 9>>
<<set $bus to "harvest">>
<<case 10>>
<<set $bus to "oxford">>
<<case 11>>
<<set $bus to "danube">>
<<case 12>>
<<set $bus to "mer">>
<<case 13>>
<<set $bus to "cliff">>
<</switch>>
<<destination>>
<</if>><<effects>>
You leap from the bus. You land rolling on a patch of grass. <<tearful>> you struggle to your feet.
<<set $pain += 60>>
<<clotheson>>
<<endcombat>>
<<set $rng to random(1, 13)>>
<<switch $rng>>
<<case 1>>
<<set $bus to "nightingale">>
<<case 2>>
<<set $bus to "domus">>
<<case 3>>
<<set $bus to "elk">>
<<case 4>>
<<set $bus to "high">>
<<case 5>>
<<set $bus to "starfish">>
<<case 6>>
<<set $bus to "barb">>
<<case 7>>
<<set $bus to "connudatus">>
<<case 8>>
<<set $bus to "wolf">>
<<case 9>>
<<set $bus to "harvest">>
<<case 10>>
<<set $bus to "oxford">>
<<case 11>>
<<set $bus to "danube">>
<<case 12>>
<<set $bus to "mer">>
<<case 13>>
<<set $bus to "cliff">>
<</switch>>
<<destination>><<effects>>
You grip a pole with one hand and punch the driver in the jaw.<<He>> brakes, but the bus swerves off the road, colliding with the corner of a building before coming to a stop. The impact knocks everyone to the ground. <<tearful>> you escape the bus and run round a corner, away from view.
<<clotheson>>
<<endcombat>>
<<set $rng to random(1, 13)>>
<<switch $rng>>
<<case 1>>
<<set $bus to "nightingale">>
<<case 2>>
<<set $bus to "domus">>
<<case 3>>
<<set $bus to "elk">>
<<case 4>>
<<set $bus to "high">>
<<case 5>>
<<set $bus to "starfish">>
<<case 6>>
<<set $bus to "barb">>
<<case 7>>
<<set $bus to "connudatus">>
<<case 8>>
<<set $bus to "wolf">>
<<case 9>>
<<set $bus to "harvest">>
<<case 10>>
<<set $bus to "oxford">>
<<case 11>>
<<set $bus to "danube">>
<<case 12>>
<<set $bus to "mer">>
<<case 13>>
<<set $bus to "cliff">>
<</switch>>
<<destination>><<if $molestationstart is 1>>
<<set $molestationstart to 0>>
<<controlloss>>
<<violence 1>>
<<neutral 1>>
<<molested>>
<<lefthandinit>>
<<He>> becomes bolder and begins to surreptitiously masturbate.
<br>
<<set $rescue to 1>>
<</if>>
<<effects>>
<<effectsman>><<man>>
<<stateman>>
<br><br>
<<actionsman>>
<<if $alarm is 1>>
<<if $rescue is 1>>
<span id="next"><<link [[Next->Bus endure Alarm]]>><</link>></span><<nexttext>>
<<else>>
No one comes to your aid.
<<set $alarm to 0>>
There's no one else on the bus.
<<if $drugged gte 1>>Intoxicated as you are, you couldn't cry very convincingly.<</if>>
<br><br>
<<if $enemyarousal gte $enemyarousalmax>>
<span id="next"><<link [[Next->Bus endure Ejaculation]]>><</link>></span><<nexttext>>
<<elseif $enemyhealth lte 0>>
<span id="next"><<link [[Next->Bus endure Escape]]>><</link>></span><<nexttext>>
<<else>>
<span id="next"><<link [[Next->Bus endure]]>><</link>></span><<nexttext>>
<</if>>
<</if>>
<<elseif $enemyarousal gte $enemyarousalmax>>
<span id="next"><<link [[Next->Bus endure Ejaculation]]>><</link>></span><<nexttext>>
<<elseif $enemyhealth lte 0>>
<span id="next"><<link [[Next->Bus endure Escape]]>><</link>></span><<nexttext>>
<<else>>
<span id="next"><<link [[Next->Bus endure]]>><</link>></span><<nexttext>>
<</if>><<effects>>
<<He>> notices several heads turning in response to your cry, and relents in <<his>> assault. <<He>> leaves at the next stop, and you soon arrive at your own. <<tearful>> you leave the bus.
<br><br>
<<clotheson>>
<<endcombat>>
<<destination5>><<effects>>
<<ejaculation>>
<<He>> tenses during <<his>> climax, apparently just in time for <<his>> stop. <<He>> leaves abruptly, and you soon arrive at your own stop. <<tearful>> you leave the bus.
<br><br>
<<clotheson>>
<<endcombat>>
<<destination5>><<effects>>
<<He>> recoils in pain as you arrive your destination. <<tearful>> you seize the opportunity and dart out the vehicle.
<br><br>
<<clotheson>>
<<endcombat>>
<<destination5>><<effects>>
<<He>> notices several heads turning in response to your cry, and relents in <<his>> assault. <<He>> leaves at the next stop, and you soon arrive at your own. <<tearful>> you leave the bus.
<br><br>
<<clotheson>>
<<endcombat>>
<<destination5>><<effects>>
<<ejaculation>>
Your attacker recovers just in time for their stop, and leaves abruptly. You soon arrive at your own stop. <<tearful>> you leave the bus.
<br><br>
<<clotheson>>
<<endcombat>>
<<destination5>><<effects>>
<<He>> recoils in pain as you arrive at your destination. <<tearful>> you seize the opportunity and dart out the vehicle.
<br><br>
<<clotheson>>
<<endcombat>>
<<destination5>>The bus slows to round a corner. You take the opportunity to slip out unnoticed.
<br><br>
<<starfishquick>><<effects>>
<<He>> notices several heads turning in response to your cry, and relents in his assault. <<He>> hurriedly leaves at the next stop, and you arrive at your own soon after. <<tearful>> you leave the bus.
<br><br>
<<clotheson>>
<<endcombat>>
<<set $stress -= 1000>><<set $eventskip to 1>>
<<destination>><<effects>>
<<ejaculation>>
<<if $enemyanger gte ($enemyangermax / 5) * 3>>
<<He>> gives you one last smack to the face, then leaves you lying on the cum-stained seat.
<<violence 3>>
<br><br>
<<elseif $enemyanger gte 1>>
Without a word, <<he>> gets up and leaves you lying on the cum-stained seat.
<br><br>
<<else>>
Smiling, <<he>> kisses you on the cheek. "This is for you." <<He>> gets up and leaves you lying on the cum-stained seat.
<<set $money += 500>>
<br>
You've gained £5.
<br><br>
<</if>>
You soon arrive at your stop. <<tearful>> you leave the bus.
<br><br>
<<clotheson>>
<<endcombat>>
<<set $stress -= 1000>><<set $eventskip to 1>>
<<destination>><<effects>>
<<He>> recoils in pain as you arrive your destination. <<tearful>> you seize the opportunity and dart out the vehicle.
<br><br>
<<clotheson>>
<<endcombat>>
<<set $stress -= 1000>><<set $eventskip to 1>>
<<destination>>You've pushed yourself too much.
<br><br>
<<passout>>
<<set $safebus to 0>>
<<set $dangerbus to 0>>
<<set $danger to random(1, 10000)>>
<<if $danger gte (9900 - $allure)>><<set $dangerbus to random(1, 2)>><</if>>
<<if $danger lt (9900 - $allure)>><<set $safebus to random(1, 2)>><</if>>
<<if $dangerbus eq 1>>
[[Wake up|Stripped Bus]]
<<elseif $dangerbus eq 2>>
<<link [[Wake up|Molestation bus]]>>
<<set $molestationstart to 1>>
<</link>>
<</if>>
<<if $safebus eq 1>>
[[Wake up|Stranger rescue bus]]
<<elseif $safebus eq 2>>
<<ambulance>>
<</if>>
<<pass 1 hour>>
<<set $trauma +=10>><<set $stress -= 2000>><<widget "buswait">><<nobr>>
<<add_link "<<busicon>><<link [[Wait for a bus (0:02)|Bus]]>><<pass 2>><</link>><br>">><<hideDisplay>>
<</nobr>><</widget>><<widget "passoutbus">><<nobr>>
[[Everything fades to black...->Passout bus]]
<</nobr>><</widget>><<widget "destination">><<nobr>>
<<switch $bus>>
<<case "nightingale">>
<<nightingalequick>>
<<case "domus">>
<<domusquick>>
<<case "elk">>
<<elkquick>>
<<case "high">>
<<highquick>>
<<case "starfish">>
<<starfishquick>>
<<case "barb">>
<<barbquick>>
<<case "connudatus">>
<<connudatusquick>>
<<case "wolf">>
<<wolfquick>>
<<case "harvest">>
<<harvestquick>>
<<case "oxford">>
<<oxfordquick>>
<<case "danube">>
<<danubequick>>
<<case "mer">>
<<merquick>>
<<case "cliff">>
<<cliffquick>>
<<case "industrial">>
<<industrialquick>>
<<case "residential">>
<<residentialquick>>
<<case "commercial">>
<<commercialquick>>
<<case "park">>
<<parkquick>>
<<case "industrialdrain">>
<<industrialdrainquick>>
<<case "residentialdrain">>
<<residentialdrainquick>>
<<case "commercialdrain">>
<<commercialdrainquick>>
<<case "seabeach">>
<<seabeachquick>>
<<case "searocks">>
<<searocksquick>>
<<case "seadocks">>
<<seadocksquick>>
<<case "seacliffs">>
<<seacliffsquick>>
<<case "drainexit">>
<<drainexitquick>>
<<case "sea">>
<<seamovequick>>
<</switch>>
<br><br>
<</nobr>><</widget>>
<<widget "destination5">><<nobr>>
<<switch $bus>>
<<case "nightingale">>
<<nightingale>>
<<case "domus">>
<<domus>>
<<case "elk">>
<<elk>>
<<case "high">>
<<high>>
<<case "starfish">>
<<starfish>>
<<case "barb">>
<<barb>>
<<case "connudatus">>
<<connudatus>>
<<case "wolf">>
<<wolf>>
<<case "harvest">>
<<harvest>>
<<case "oxford">>
<<oxford>>
<<case "danube">>
<<danube>>
<<case "mer">>
<<mer>>
<<case "cliff">>
<<cliff>>
<<case "industrial">>
<<industrial>>
<<case "residential">>
<<residential>>
<<case "commercial">>
<<commercial>>
<<case "park">>
<<park>>
<<case "industrialdrain">>
<<industrialdrain>>
<<case "residentialdrain">>
<<residentialdrain>>
<<case "commercialdrain">>
<<commercialdrain>>
<<case "seabeach">>
<<seabeach>>
<<case "searocks">>
<<searocks>>
<<case "seadocks">>
<<seadocks>>
<<case "seacliffs">>
<<seacliffs>>
<<case "drainexit">>
<<drainexit>>
<<case "sea">>
<<seamove>>
<</switch>>
<br><br>
<<displayLinks>>
<</nobr>><</widget>>
<<widget "destinationeventend">><<nobr>>
<<switch $bus>>
<<case "nightingale">>
<<nightingaleeventend>>
<<case "domus">>
<<domuseventend>>
<<case "elk">>
<<elkeventend>>
<<case "high">>
<<higheventend>>
<<case "starfish">>
<<starfisheventend>>
<<case "barb">>
<<barbeventend>>
<<case "connudatus">>
<<connudatuseventend>>
<<case "wolf">>
<<wolfeventend>>
<<case "harvest">>
<<harvesteventend>>
<<case "oxford">>
<<oxfordeventend>>
<<case "danube">>
<<danubeeventend>>
<<case "mer">>
<<mereventend>>
<<case "cliff">>
<<cliffeventend>>
<<case "industrial">>
<<industrialeventend>>
<<case "residential">>
<<residentialeventend>>
<<case "commercial">>
<<commercialeventend>>
<<case "park">>
<<parkeventend>>
<<case "industrialdrain">>
<<industrialdraineventend>>
<<case "residentialdrain">>
<<residentialdraineventend>>
<<case "commercialdrain">>
<<commercialdraineventend>>
<<case "seabeach">>
<<seabeacheventend>>
<<case "searocks">>
<<searockseventend>>
<<case "seadocks">>
<<seadockseventend>>
<<case "seacliffs">>
<<seacliffseventend>>
<<case "drainexit">>
<<drainexiteventend>>
<<case "sea">>
<<seamoveeventend>>
<</switch>>
<br><br>
<</nobr>><</widget>><<set $outside to 0>><<set $location to "town">><<effects>>
You are in the bus station.
<<if $daystate is "day">>
The main building is mostly empty, with the majority of vehicles in use.
<<elseif $daystate is "night">>
The building is packed with parked vehicles.
<<else>>
The main building is mostly empty, with the majority of vehicles in use.
<</if>>
<br><br>
<<if $smuggler_location is "bus" and $smuggler_timer is 0 and $daystate is "night" and $hour gte 18>>
<<smugglerdifficultytext>>
<</if>>
<<if $stress gte 10000>>
<<passoutstreet>>
<<else>>
<<if $exposed gte 1>>
<<exhibitionismbuilding>>
<<if $daystate is "night">>
<<set $danger to random(1, 10000)>><<set $dangerindustrial to 0>>
<<if $danger gte (9900 - ($allure)) and $eventskip is 0>>
<<set $dangerindustrial to random(1, 100)>>
<<if $dangerindustrial gte 1>>
<<busstationex1>>
<</if>>
<<else>>
<<if $smuggler_location is "bus" and $smuggler_timer is 0 and $hour gte 18>>
<<smugglerdifficultyactions>>
<</if>>
<br>
<<link [[Harvest Street (0:02)->Bus Station Front Door]]>><<pass 2>><</link>>
<br>
<<link [[Leave via back door (0:02)|Industrial alleyways]]>><<pass 2>><</link>>
<br><br>
<</if>>
<<else>>
<<set $danger to random(1, 10000)>><<set $dangerindustrial to 0>>
<<if $danger gte (9900 - ($allure * 2)) and $eventskip is 0>>
<<set $dangerindustrial to random(1, 100)>>
<<if $dangerindustrial gte 1>>
<<busstationex1>>
<</if>>
<<else>>
<<link [[Leave via back door (0:02)|Bus Station Back Door]]>><<pass 2>><</link>>
<br><br>
<</if>>
<</if>>
<<else>>
A van is parked in the corner. Its back doors are open and the engine is on, but there's no one around.
<br><br>
<<link [[Investigate the van|Bus Station Livestock]]>><</link>> | <span class="red">Dangerous</span>
<br><br>
<<if $daystate is "night">>
<<if $smuggler_location is "bus" and $smuggler_timer is 0>>
<<smugglerdifficultyactions>>
<</if>>
<br>
<<link [[Harvest Street (0:02)->Bus Station Front Door]]>><<pass 2>><</link>>
<br>
<<link [[Leave via back door (0:02)|Bus Station Back Door]]>><<pass 2>><</link>>
<br><br>
<<else>>
<<link [[Harvest Street (0:02)->Harvest Street]]>><<pass 2>><</link>>
<br>
<<link [[Leave via back door (0:02)|Bus Station Back Door]]>><<pass 2>><</link>>
<br><br>
<</if>>
<</if>>
<</if>>
<<set $eventskip to 0>><<effects>>
<<generate1>><<person1>>
You approach the van, and peer inside. A rush of footsteps is all the warning you're given. A pair of arms shove you forward.
<br><br>
You tumble onto the van floor. You turn just in time to see a <<person>> slam the doors shut.
<br><br>
You try to open the doors, but they're locked. You look around, but see no other way out. The van rumbles into motion.
<br><br>
<<link [[Next|Street Van Journey]]>><</link>>
<br><<set $outside to 0>><<effects>><<set $lock to 100>>
<<if $skulduggery gte $lock>>
<span class="green">The lock looks easy to pick.</span>
<br><br>
<<link [[Pick it (0:10)|Harvest Street]]>><<pass 10>><<crimeup 1>><</link>><<crime>>
<br>
<<else>>
<span class="red">The lock looks beyond your ability to pick.</span><<skulduggeryrequired>>
<br><br>
<</if>>
<<link [[Leave|Bus Station]]>><</link>>
<br><<set $outside to 0>><<effects>><<set $lock to 0>>
<<if $skulduggery gte $lock>>
<span class="green">The lock looks easy to pick.</span>
<br><br>
<<link [[Pick it (0:10)|Industrial alleyways]]>><<pass 10>><<crimeup 1>><</link>><<crime>>
<br>
<<else>>
<span class="red">The lock looks beyond your ability to pick.</span><<skulduggeryrequired>>
<br><br>
<</if>>
<<link [[Leave|Bus Station]]>><</link>>
<br><<set $outside to 0>><<effects>><<set $lock to 100>>
<<if $skulduggery gte $lock>>
<span class="green">The lock looks easy to pick.</span>
<br><br>
<<link [[Pick it (0:10)|Bus Station]]>><<pass 10>><<crimeup 1>><</link>><<crime>>
<br>
<<else>>
<span class="red">The lock looks beyond your ability to pick.</span><<skulduggeryrequired>>
<br><br>
<</if>>
<<link [[Leave|Harvest Street]]>><</link>>
<br><<set $outside to 0>><<effects>><<set $lock to 0>>
<<if $skulduggery gte $lock>>
<span class="green">The lock looks easy to pick.</span>
<br><br>
<<link [[Pick it (0:10)|Bus Station]]>><<pass 10>><<crimeup 1>><</link>><<crime>>
<br>
<<else>>
<span class="red">The lock looks beyond your ability to pick.</span><<skulduggeryrequired>>
<br><br>
<</if>>
<<link [[Leave|Industrial alleyways]]>><</link>>
<br><<widget "busstationex1">><<nobr>>
<<generate1>><<generate2>>
<<person1>>You are crouching behind a parked bus when you are accosted from behind!
<br><br>
<<link [[Next|Molestation Bus Station]]>><<set $molestationstart to 1>><</link>>
<</nobr>><</widget>><<if $molestationstart is 1>>
<<set $molestationstart to 0>>
<<controlloss>>
<<violence 1>>
<<neutral 1>>
<<molested>>
<<maninit>>
<</if>>
<<effects>>
<<effectsman>><<man>>
<<stateman>>
<br><br>
<<actionsman>>
<<if $alarm is 1>>
No one comes to your aid.
<<set $alarm to 0>>
<<if $drugged gte 1>>Intoxicated as you are, you couldn't cry very convincingly.<</if>>
<br><br>
<<if $enemyarousal gte $enemyarousalmax>>
<span id="next"><<link [[Next->Bus Station Ejaculation]]>><</link>></span><<nexttext>>
<<elseif $enemyhealth lte 0>>
<span id="next"><<link [[Next->Bus Station Escape]]>><</link>></span><<nexttext>>
<<else>>
<span id="next"><<link [[Next->Molestation Bus Station]]>><</link>></span><<nexttext>>
<</if>>
<<elseif $enemyarousal gte $enemyarousalmax>>
<span id="next"><<link [[Next->Bus Station Ejaculation]]>><</link>></span><<nexttext>>
<<elseif $enemyhealth lte 0>>
<span id="next"><<link [[Next->Bus Station Escape]]>><</link>></span><<nexttext>>
<<else>>
<span id="next"><<link [[Next->Molestation Bus Station]]>><</link>></span><<nexttext>>
<</if>><<ejaculation>>
<<if $enemyanger gte ($enemyangermax / 5) * 3>>
They give you one last smack to the face, then leave you lying broken on the ground.
<<violence 3>>
<br><br>
<<elseif $enemyanger gte 1>>
Without a word, they leave you lying broken on the ground.
<br><br>
<<else>>
Smiling, <<person>> kisses you on the cheek. "This is for you." They get up and leave you lying broken on the ground.
<<set $money += 500>>
<br>
You've gained £5.
<br><br>
<</if>>
<<underlowersteal>>
<<tearful>> you rise to your feet.
<<clotheson>>
<<endcombat>>
<<set $eventskip to 1>>
[[Next|Bus Station]]<<effects>>
<<He>> recoils in pain, giving you the chance you need to escape. <<tearful>> you escape through the back door, which is fortunately open.
<br><br>
<<clotheson>>
<<endcombat>>
<<industrialeventend>><<set $outside to 0>><<set $location to "cafe">><<effects>>
You enter the kitchens and put on an apron. Sam gives you a very brief rundown. "Our cream buns are our big seller," <<he>> says. "The secret's in the ingredients, so don't feel too pressured." <<He>> dashes away at sound of something shattering the cafe proper, leaving you to it.
<br><br>
You get to work replenishing the stock of buns. You finish a batch just in time.
<br><br>
<<endevent>>
<<pass 60>>
<<link [[Next|Chef Help 2]]>><</link>>
<br><<set $outside to 0>><<set $location to "cafe">><<effects>>
<<generate1>><<person1>>
"Absolutely unacceptable," shouts a voice from the main room. "I demand to see the chef." A <<person>> barges in and fixes you with a glare.
<br><br>
"You call this stale turd a cream bun?" <<he>> says, throwing it at you. "I waited long enough. You're gonna make me a fresh one. You better put some actual work into it this time."
<br><br>
<<He>> storms the way <<he>> came.
<br><br>
"Sorry," Sam says, entering a moment later. "<<Hes>> always like that. Just make <<him>> a fresh bun with extra cream. That usually does the trick."
<br><br>
Sam leaves you to get to work.
<br><br>
<<link [[Add your bodily fluids to the cream|Chef Help Masturbation]]>><<set $masturbationstart to 1>><</link>>
<br>
<<link [[Make a bun with regular cream|Chef Regular Bun]]>><</link>>
<br><<set $outside to 0>><<set $location to "cafe">><<effects>>
You whip up another bun, stuffed with extra cream. Sam arrives to collect and deliver it, before arriving back a minute later. "<<Hes>> about as satisfied as I've seen <<him>>. Sorry about that."
<br><br>
<<endevent>>
<<npc Sam>>
<<He>> glances at the clock on the wall. "Chef should be back in a moment. Thank you for the help, you saved my life. Here's your pay." <span class="gold"><<He>> hands you £10.</span>
<<set $money += 1000>>
<br><br>
<<endevent>>
<<link [[Next|Ocean Breeze]]>><</link>>
<br><<effects>>
<<if $masturbationstart is 1>>
<<set $masturbationstart to 0>>
<<set $masturbationstat += 1>>
<<masturbationstart>>
<<set $timer to 40>>
<<set $masturbation_bowl to 1>>
<<set $mouth to "disabled">>
<</if>>
<<masturbationeffects>>
<<masturbationactions>>
<<set $masturbation_fluid to ($masturbation_semen + $masturbation_milk + $masturbation_vaginaFluid)>>
<<masturbationbowlimage>>
You've gathered <<print ($masturbation_fluid).toFixed(1)>> ml of fluid.
<br><br>
<<if $timer lte 1>>
<<link [[Continue|Chef Help Masturbation Finish]]>><</link>><<nexttext>>
<br>
<<link [[Stop|Chef Help Masturbation Finish]]>><<set $finish to 1>><</link>>
<br>
<<elseif $masturbation_fluid gte 30>>
<<link [[Continue|Chef Help Masturbation Finish]]>><</link>><<nexttext>>
<br>
<<link [[Stop|Chef Help Masturbation Finish]]>><<set $finish to 1>><</link>>
<br>
<<else>>
<<link [[Continue|Chef Help Masturbation]]>><</link>><<nexttext>>
<br>
<<link [[Stop|Chef Help Masturbation Finish]]>><<set $finish to 1>><</link>>
<br>
<</if>><<effects>>
<<endmasturbation>>
<<endcombat>>
<<clothesontowel>>
<<npc Sam>><<person1>>
<<if $masturbation_fluid gte 30>>
You add your fluid to the mixture, and whip up a new batch of cream.
<br><br>
Sam arrives soon after. You do your best to keep a straight face as <<he>> takes the bun to the rude customer.
<br><br>
You hear shouting from the cafe proper. It sounds more excited than angry. You peek through the door, and see a crowd stood around a table.
<br><br>
<<link [[Next|Chef Help 3]]>><</link>>
<br>
<<elseif $finish is 1>>
You stop masturbating. You whip up a bun without special ingredients.
<br><br>
Sam arrives to collect and deliver it, before arriving back a minute later. "The customer is satisfied," <<he>> says. "Sorry about that."
<br><br>
<<He>> glances at the clock on the wall. "Chef should be back in a moment. Thank you for the help, you saved my life. Here's your pay." <span class="gold"><<He>> hands you £10.</span>
<<set $money += 1000>>
<br><br>
<<endevent>>
<<link [[Next|Ocean Breeze]]>><</link>>
<br>
<<else>>
You hear someone coming. You quickly cover yourself and prepare a bun without special ingredients.
<br><br>
Sam arrives to collect and deliver it, before arriving back a minute later. "The customer is satisfied," <<he>> says. "Sorry about that."
<br><br>
<<He>> glances at the clock on the wall. "Chef should be back in a moment. Thank you for the help, you saved my life. Here's your pay." <span class="gold"><<He>> hands you £10.</span>
<<set $money += 1000>>
<br><br>
<<endevent>>
<<link [[Next|Ocean Breeze]]>><</link>>
<br>
<</if>><<set $outside to 0>><<set $location to "cafe">><<effects>>
<<generate2>><<generate3>><<generate4>><<generate5>><<generate6>>
<<person2>>"You have to try some," a <<person>> exclaims, handing a spoonful of cream to a <<person3>><<person>>. <span class="lewd">It's your cream.</span> The <<person>> raises the spoon to <<his>> nose, sniffs, then licks a little off the end.
<br><br>
<<His>> expression changes at once, from suspicion to awe. <<He>> buries the rest of the cream in <<his>> mouth. "That's so good!" <<he>> says. "I need more,"
<br><br>
"Oi," a <<person4>><<person>> interjects, "I've not had any yet."
<br><br>
<<person1>>
Sam notices you, and walks over. <<Hes>> beaming. "I've never seen that customer so satisfied," <<he>> says. "I don't know how you did it. How would you like to put your cooking talents to work more regularly? I'll pay you £10 per hour, plus a cut of each bun we sell."
<br><br>
<<link [[Accept|Chef Help Accept]]>><</link>>
<br>
<<link [[Refuse|Chef Help Refuse]]>><</link>>
<br><<set $outside to 0>><<set $location to "cafe">><<effects>>
<<set $chef_state to 1>><<set $chef_sus to 0>><<set $bun_value to 5000>><<set $bun_cut to 0.2>>
You nod. Sam claps in excitement. "Fantastic! You can work whenever we're open. I know you'll need to fit it around other commitments. I'll get whatever ingredients you need. This could be the start of something big."
<br><br>
<<He>> turns to walk away, then remembers <<himself>>. "Almost forgot. It's the end of your shift. Here's your pay." <<He>> hands you <span class="gold">£10.</span>
<<set $money += 1000>>
<br><br>
<<endevent>>
<<link [[Next|Ocean Breeze]]>><</link>>
<br><<set $outside to 0>><<set $location to "cafe">><<effects>>
<<set $chef_state to 0>>
You shake your head. <<His>> energy deflates. "My offer's open. I hope you change your mind. Everyone should have a chance to taste something so superb."
<br><br>
<<He>> turns to walk away, then remembers <<himself>>. "Almost forgot. It's the end of your shift. Here's your pay." <<He>> hands you <span class="gold">£10.</span>
<<set $money += 1000>>
<br><br>
<<endevent>>
<<link [[Next|Ocean Breeze]]>><</link>>
<br><<set $outside to 0>><<set $location to "cafe">><<effects>>
<<set $chef_state to 1>><<set $chef_sus to 0>><<set $bun_value to 5000>><<set $bun_cut to 0.2>>
<<npc Sam>><<person1>>You approach Sam. "Have you reconsidered?" <<he>> asks, hopeful. You nod. <<He>> claps in excitement. "Fantastic! You can work whenever we're open. I know you'll need to fit it around other commitments. I'll get whatever ingredients you need. This could be the start of something big."
<br><br>
<<endevent>>
<<link [[Next|Ocean Breeze]]>><</link>>
<br><<set $outside to 0>><<set $location to "cafe">><<effects>>
You enter the kitchen, ready to make the Ocean Breeze's famous cream buns.
<br><br>
<<link [[Make cream with lewd fluid|Chef Work 2]]>><<set $chef_job to "special">><</link>>
<br>
<<link [[Make regular cream|Chef Work 2]]>><<set $chef_job to "regular">><</link>>
<br><<set $outside to 0>><<set $location to "cafe">><<effects>>
You begin by mixing the ingredients in a bowl, before kneading the resulting dough.
<br><br>
<<eventschef>><<set $outside to 0>><<set $location to "cafe">><<effects>>
You reach beneath the table, and haul out a <<person>>.
<<if $rng gte 51>>
You don't recognise <<him>>. <<He>> regards you with fear.
<br><br>
<<link [[Let them go|Chef Thief Let]]>><<famegood 1>><</link>>
<br>
<<link [[Take back the bun|Chef Thief Take]]>><</link>>
<br>
<<if $money gte 5000>>
<<link [[Buy them the bun (£50)|Chef Thief Buy]]>><<famegood 2>><<set $money -= 5000>><<trauma -6>><<famegood 2>><</link>><<ltrauma>>
<br>
<</if>>
<<else>>
You recognise <<him>> from the orphanage. <<He>> looks frightened at first, but <<his>> expression eases when <<he>> looks at you.
<br><br>
<<link [[Let them go|Chef Thief Let]]>><<hope 1>><<famegood 1>><</link>><<ghope>>
<br>
<<link [[Take back the bun|Chef Thief Take]]>><<hope -1>><</link>><<lhope>>
<br>
<<if $money gte 5000>>
<<link [[Buy them the bun (£50)|Chef Thief Buy]]>><<famegood 2>><<hope 1>><<set $money -= 5000>><<trauma -6>><<famegood 2>><</link>><<ghope>><<ltrauma>>
<br>
<</if>>
<</if>><<set $outside to 0>><<set $location to "cafe">><<effects>>
You release <<his>> arm. <<He>> gives you a grateful look before disappearing out the back door.
<br><br>
<<endevent>>
<<chefwork>><<set $outside to 0>><<set $location to "cafe">><<effects>>
You snatch the bun from <<his>> hands and place it back on the table.
<br><br>
The <<person>> scurries out the back door.
<br><br>
<<endevent>>
<<chefwork>><<set $outside to 0>><<set $location to "cafe">><<effects>>
You release <<his>> arm. <<He>> gives you a grateful look before disappearing out the back door.
<br><br>
You pay at the cash register on <<his>> behalf before returning to work.
<br><br>
<<endevent>>
<<chefwork>><<set $outside to 0>><<set $location to "cafe">><<effects>>
You hear them escape the way they came.
<br><br>
<<endevent>>
<<chefwork>><<if $molestationstart is 1>>
<<set $molestationstart to 0>>
<<controlloss>>
<<violence 1>>
<<neutral 1>>
<<molested>>
<<maninit>>
<<if $NPCName[$NPCNameList.indexOf("Sam")].love gte -10>><<set $rescue to 1>><<else>><</if>>
<</if>>
<<effects>>
<<effectsman>><<man>>
<<if $alarm is 1 and $rescue isnot 1>>
"Stop causing a fuss in there," you hear Sam say through the door.
<</if>>
<<stateman>>
<br><br>
<<actionsman>>
<<if $enemyhealth lte 0>>
<span id="next"><<link [[Next|Chef Work Rape Finish]]>><</link>></span><<nexttext>>
<<elseif $enemyarousal gte $enemyarousalmax>>
<span id="next"><<link [[Next|Chef Work Rape Finish]]>><</link>></span><<nexttext>>
<<elseif $alarm is 1 and $rescue is 1>>
<span id="next"><<link [[Next|Chef Work Rape Finish]]>><</link>></span><<nexttext>>
<<else>>
<span id="next"><<link [[Next|Chef Work Rape]]>><</link>></span><<nexttext>>
<</if>><<effects>>
<<if $enemyarousal gte $enemyarousalmax>>
<<ejaculation>>
"Break's over," <<he>> says. <<He>> leaves the way <<he>> came.
<br><br>
<<tearful>> you prepare to continue cooking.
<br><br>
<<clothesontowel>>
<<endcombat>>
<<elseif $enemyhealth lte 0>>
"Fuck," the <<person>> manages, clutching <<his>> side and stumbling the way <<he>> came.
<br><br>
<<tearful>> you prepare to continue cooking.
<br><br>
<<clothesontowel>>
<<endcombat>>
<<else>>
<<set $rescued += 1>>
Sam enters the room. The <<person>> backs away from you. "It was <<pher>> idea," <<he>> lies. "I'm going." <<He>> leaves the way <<he>> came.
<br><br>
Sam gives you a suspicious glance before heading back to the main room.
<<set $NPCName[$NPCNameList.indexOf("Sam")].love -= 1>><<llove>>
<br><br>
<<tearful>> you prepare to continue cooking.
<br><br>
<<clothesontowel>>
<<endcombat>>
<</if>>
<<chefwork>><<effects>>
<<if $masturbationstart is 1>>
<<set $masturbationstart to 0>>
<<set $masturbationstat += 1>>
<<set $making_buns to 1>>
<<masturbationstart>>
<<set $timer to 60>>
<<set $masturbation_bowl to 1>>
<<set $mouth to "disabled">>
You make sure you're alone in the kitchen, and place a bowl in front of you.
<br><br>
<</if>>
<<masturbationeffects>>
<<masturbationactions>>
<<if $timer gte 50>>
<span class="teal">Sam is occupied.</span>
<<elseif $timer gte 40>>
<span class="lblue">Sam is occupied.</span>
<<elseif $timer gte 30>>
<span class="blue">Sam will want to check on you soon.</span>
<<elseif $timer gte 20>>
<span class="purple">You hear Sam chatting near the door.</span>
<<else>>
<span class="pink">You hear Sam right outside the door!</span>
<</if>>
<br>
<<set $masturbation_fluid to ($masturbation_semen + $masturbation_milk + $masturbation_vaginaFluid)>>
<<masturbationbowlimage>>
You've gathered <<print ($masturbation_fluid).toFixed(1)>> ml of fluid.
<br><br>
<<if $timer lte 10>>
<<link [[Continue|Chef Work Masturbation Finish]]>><</link>><<nexttext>>
<br>
<<else>>
<<link [[Continue|Chef Work Masturbation]]>><</link>><<nexttext>>
<br>
<</if>>
<<if $corruptionMasturbation isnot true and random(0,3) gt $orgasmcurrent and $corruption_slime gt ($willpower / 10)>>
<<link [[Stop|$passage]]>><<set $corruptionMasturbation to true>><</link>>
<<elseif $corruptionMasturbation isnot true>>
<<link [[Stop|Chef Work Masturbation Finish]]>><<set $finish to 1>><</link>>
<<else>>
The slime in your ear will not allow you to stop.
<</if>><<effects>>
<<set _temp_timer to $timer>>
<<set $making_buns to 0>>
<<endmasturbation>>
<<endcombat>>
<<clothesontowel>>
<<if !$chef_event>>
<<set $chef_event to 20>>
<<else>>
<<set $chef_event += 20>>
<</if>>
<<npc Sam>><<person1>>
<<if $masturbation_fluid gte 30>>
<<if _temp_timer lte 10>>
Sam barges through the door. You barely cover yourself in time. <<He>> frowns. "Just checking up on you," <<he>> says.
<br><br>
You assure <<him>> everything is under control, and <<he>> nods. <<He>> returns to the main room, but wedges the kitchen door open.
<<gsuspicion>><<set $chef_sus += 5>>
<br><br>
<</if>>
<<set _buns_sold to Math.floor(($masturbation_fluid / 30))>>
You add your fluid to the mixture, and whip up a new batch of cream. You have enough to make _buns_sold buns.
<br><br>
Sam arrives as you finish adding the cream, drawn by the smell. <<He>> leans over them, closes <<his>> eyes, and sniffs.
<<if _buns_sold gte 30>>
"Marvelous," <<he>> says, staring in awe at the mountain in front of <<him>>. "This might be enough to satisfy demand. Good job!"
<<elseif _buns_sold gte 20>>
"Marvelous," <<he>> says, licking <<his>> lips. "You've been very busy. Our customers will be happy."
<<elseif _buns_sold gte 10>>
"Marvelous," <<he>> says, licking <<his>> lips. "Good job. Our customers will be happy."
<<elseif _buns_sold gte 4>>
"Marvelous," <<he>> says, licking <<his>> lips. "A nice batch. Our customers will be happy."
<<elseif _buns_sold gte 3>>
"Marvelous," <<he>> says, licking <<his>> lips. "Three customers are going to be happy."
<<elseif _buns_sold gte 2>>
"Marvelous," <<he>> says, licking <<his>> lips. "Shame there's only a couple. Our customers might need to draw lots."
<<else>>
"Marvelous," <<he>> says. "Shame there's only one. I hope a fight doesn't break out!"
<</if>>
<br><br>
<<He>> carries the buns into the cafe proper. You hear someone cheer as <<he>> enters.
<br><br>
<<sellbuns>>
<<else>>
<<if _temp_timer lte 10>>
Sam barges through the door. You barely cover yourself in time. <<He>> frowns. "Just checking up on you," <<he>> says.
<br><br>
You assure <<him>> everything is under control, and <<he>> nods. <<He>> returns to the main room, but wedges the kitchen door open.
<<gsuspicion>><<set $chef_sus += 5>>
<br><br>
<</if>>
You make the buns without special ingredients, using Sam's recipe. A <<if $rng gte 51>>waiter<<else>>waitress<</if>> arrives to collect the fresh batch.
<br><br>
You're cleaning up when Sam enters the kitchen. "Buns aren't selling today," <<he>> says, deflated. "They didn't have the smell of your good ones. I don't want to be pushy, but I know you can do better."
<br><br>
"Still," <<he>> continues. "You've earned this." <<He>> hands you <span class="gold">£10.</span>
<<set $money += 1000>>
<br><br>
<</if>>
<<pass 50>>
<<endevent>>
<<link [[Next|Ocean Breeze]]>><</link>>
<br><<set $outside to 0>><<set $location to "cafe">><<effects>>
<<npc Sam>><<person1>>
<<pass 60>>
You prepare the cream following Sam's recipe. A <<if $rng gte 51>>waiter<<else>>waitress<</if>> arrives to collect the fresh batch.
<br><br>
You're cleaning up when Sam enters the kitchen. "Buns aren't selling today," <<he>> says, deflated. "They didn't have the smell of your good ones. I don't want to be pushy, but I know you can do better."
<br><br>
"Still," <<he>> continues. "You've earned this." <<He>> hands you <span class="gold">£10.</span>
<<set $money += 1000>>
<br><br>
<<endevent>>
<<link [[Next|Ocean Breeze]]>><</link>>
<br><<set $outside to 0>><<set $location to "cafe">><<effects>>
<<npc Sam>><<person1>>You approach Sam. <<He>> hunches over a table, wiping it. <<He>> smiles when <<he>> sees you. "Have you thought about my suggestion?" <<he>> asks.
<br><br>
<<set $chef_state to 4>>
<<if $submissive gte 1150>>
You nod. "It's very kind of you to offer," you say. "I'd be happy to help."
<<elseif $submissive lte 850>>
You nod. "As long as you're sure the photographer isn't some pervert," you say. "I'm in."
<<else>>
You nod. "I'm in," you say.
<</if>>
<br><br>
Sam claps <<his>> hands together. "I'm so happy to hear it," <<he>> says. "Good timing too. The photographer just called with an address." <<He>> hands you a slip of paper. "They have a studio on <span class="gold">Nightingale Street.</span> Head on over when you're ready, and just let them know who you are."
<br><br>
Sam returns to work, whistling all the while.
<br><br>
<<endevent>>
<<link [[Next|Ocean Breeze]]>><</link>>
<br><<set $outside to 0>><<set $location to "cafe">><<effects>>
<<set $chef_state to 9>>
<<npc Sam>><<person1>>
You enter the Ocean Breeze. Sam approaches you and clasps your hands in <<his>> own. "Are you ready?" <<he>> asks. You nod.
<br><br>
"I'll prepare things here," <<he>> says. "You only need to worry about yourself. You need to make a proper entrance." <<He>> waves a
<<endevent>><<generatey1>><<generate2>><<person1>>
<<person>> over. You recognise <<him>> from the orphanage. "We've set up somewhere for you to get ready nearby. My new employee here will show you."
<br><br>
You follow the <<person>> out the back, and cross the street. <<He>> takes you to an old house at the edge of the residential district.
<br><br>
<<link [[Next|Chef Opening 2]]>><</link>>
<br><<set $outside to 0>><<set $location to "town">><<effects>>
<<He>> turns to you once inside. "Lots of important people will be coming tonight," <<he>> says. "People from outside town." <<He>> looks around, as if afraid <<hes>> being watched. "You need to tell them about Bailey. And the orphanage. I don't think we'll get another chance like this."
<br><br>
<<He>> looks at <<his>> feet. "I'm sorry," <<he>> says. "I shouldn't have said anything. It's not fair for you to take such a risk."
<br><br>
<<Hes>> interrupted by another door opening. A <<person2>><<person>> sticks <<his>> head out. "What you two yapping about? Get in here. The party starts soon."
<br><br>
<<link [[Next|Chef Opening 3]]>><</link>>
<br><<set $outside to 0>><<set $location to "town">><<effects>>
You enter the next room. The <<person1>><<person>> shuffles in behind you.
<br><br>
"You'll need to dress nicely," the <<person2>><<person>> says.
<<if $worn.upper.type.includes("formal") and $worn.lower.type.includes("formal")>>
"It looks like you've got that covered though. We went ahead and got an outfit for you, should you prefer it." <<He>> gestures at a rack near the window, where a red ball gown hangs beside a tuxedo shirt, jacket and trousers.
<br><br>
<<link [[Wear current clothes|Chef Opening Current]]>><</link>>
<br>
<<link [[Wear gown|Chef Opening Gown]]>><</link>>
<br>
<<link [[Wear tux|Chef Opening Tuxedo]]>><</link>>
<br>
<<else>>
"We went and got an outfit for you," <<he>> gestures at a rack near the window, where a red ball gown hangs beside a tuxedo shirt, jacket and trousers.
<br><br>
<<link [[Wear gown|Chef Opening Gown]]>><</link>>
<br>
<<link [[Wear tux|Chef Opening Tuxedo]]>><</link>>
<br>
<</if>><<set $outside to 0>><<set $location to "town">><<effects>>
The <<person2>><<person>> nods. "One moment," <<he>> says, leaving the room. <<He>> returns soon after, carrying a large mirror. The <<person1>><<person>> pushes a chair in front of it, and the <<person2>><<person>> gestures for you to take a seat.
<br><br>
You sit still as the <<person>> and <<person2>><<person>> carefully apply makeup and trim your hair. It takes a while. "Sam wants you looking your best," the <<person2>><<person>> says. "A lot of people will be there."
<br><br>
<<pass 60>>
<<link [[Next|Chef Opening 4]]>><</link>>
<br><<set $outside to 0>><<set $location to "town">><<effects>>
<<if $player.gender_appearance is "m">>
The <<person>> laughs. "I meant the other one," <<he>> says. "But as you like. You're the star."
<<else>>
I bet it'll look cute on you," the <<person>> says.
<</if>>
<br><br>
<<upperwear 9 red>>
You get dressed in a large cupboard. The <<person1>><<person>> claps when <<he>> sees you. They've set up a tall mirror, and pushed a chair in front of it.
<br><br>
You sit still as the <<person>> and <<person2>><<person>> carefully apply makeup and trim your hair. It takes a while. "Sam wants you looking your best," the <<person2>><<person>> says. "A lot of people will be there."
<br><br>
<<pass 60>>
<<link [[Next|Chef Opening 4]]>><</link>>
<br><<set $outside to 0>><<set $location to "town">><<effects>>
<<if $player.gender_appearance is "f">>
The <<person>> laughs. "I meant the other one," <<he>> says. "But as you like. You're the star."
<<else>>
I bet it'll look cute on you," the <<person>> says.
<</if>>
<br><br>
<<upperwear 15>>
<<lowerwear 16>>
You get dressed in a large cupboard. The <<person1>><<person>> claps when <<he>> sees you. They've set up a tall mirror, and pushed a chair in front of it.
<br><br>
You sit still as the <<person>> and <<person2>><<person>> carefully apply makeup and trim your hair. It takes a while. "Sam wants you looking your best," the <<person2>><<person>> says. "A lot of people will be there."
<br><br>
<<pass 60>>
<<link [[Next|Chef Opening 4]]>><</link>>
<br><<set $outside to 0>><<set $location to "town">><<effects>>
"You look amazing," the <<person1>><<person>> says once they're finished.
<br><br>
A limo waits for you outside. A <<generate3>><<person3>><<person>> opens the door when <<he>> sees you. "People are arriving," <<he>> says. "Sam's waiting."
<br><br>
<<endevent>>
<<link [[Next|Chef Opening 5]]>><</link>>
<br><<set $outside to 0>><<set $location to "cafe">><<effects>>
The limo approaches the cafe. You look out the window, and see a large crowd gathered beneath a giant picture, mounted above the cafe entrance. It's a picture of you, smiling beneath a chef's hat and pouring <<if $chef_picture is "lewd">>"cream"<<else>>cream<</if>> down your chest from a ladle.
<br><br>
<<if $chef_picture is "lewd">>
<span class="lewd">You remember exactly what the cream is made of, and blush.</span>
<<garousal>><<arousal 600>>
<br><br>
<</if>>
<<if $NPCName[$NPCNameList.indexOf("Avery")].init is 1>>
The limo halts, and a <<if $rng gte 51>>waiter<<else>>waitress<</if>> opens the door. You're met by applause.
<<llltrauma>><<trauma -24>>
<br><br>
You're walking down the red carpet when a figure appears at your side.<<npc Avery>><<person1>> It's Avery. "I had no idea you were a culinary prodigy," <<he>> says. "I was surprised to see your face up in lights." <<He>> holds out <<his>> hand. "Let me walk you in."
<br><br>
<<link [[Take Avery's hand|Chef Opening Avery Accept]]>><<set $chef_avery to 1>><<npcincr Avery love -1>><</link>><<glove>>
<br>
<<link [[Refuse Avery's hand|Chef Opening Avery Refuse]]>><<npcincr Avery love -1>><<npcincr Avery rage 5>><</link>><<garage>><<llove>>
<br>
<<else>>
The limo halts, and a <<if $rng gte 51>>waiter<<else>>waitress<</if>> opens the door. You're met by applause.
<<llltrauma>><<trauma -24>>
<br><br>
You walk down the red carpet. You recognise Niki among them. <<npc Sam>><<person1>> Sam meets you at the entrance, wearing <<his>> <<if $pronoun is "m">>suit and tie<<else>>red dress<</if>>.
<br><br>
"This is everything I've wished for," <<he>> says. "Thank you for making it come true." <<He>> hugs you, eliciting a greater cheer from the audience.
<<gglove>><<set $NPCName[$NPCNameList.indexOf("Sam")].love += 3>>
<br><br>
<<endevent>>
<<link [[Next|Chef Opening 6]]>><</link>>
<br>
<</if>><<set $outside to 0>><<set $location to "cafe">><<effects>>
You take Avery's hand, and together you walk down the red carpet. Several photographers snap pictures. You recognise Niki among them.
<br><br>
<<endevent>><<npc Sam>><<person1>> Sam meets you at the entrance, wearing <<his>> <<if $pronoun is "m">>suit and tie<<else>>red dress<</if>>.
<br><br>
"This is everything I've wished for," <<he>> says. "Thank you for making it come true." <<He>> hugs you, eliciting a greater cheer from the audience.
<<gglove>><<set $NPCName[$NPCNameList.indexOf("Sam")].love += 3>>
<br><br>
<<endevent>>
<<link [[Next|Chef Opening 6]]>><</link>>
<br><<set $outside to 0>><<set $location to "cafe">><<effects>>
You turn your back on Avery. You hear <<him>> take a step after you, but doesn't follow further. You walk down the red carpet. Several photographers snap pictures. You recognise Niki among them.
<br><br>
<<endevent>><<npc Sam>><<person1>> Sam meets you at the entrance, wearing <<his>> <<if $pronoun is "m">>suit and tie<<else>>red dress<</if>>.
<br><br>
"This is everything I've wished for," <<he>> says. "Thank you for making it come true." <<He>> hugs you, eliciting a greater cheer from the audience.
<<gglove>><<set $NPCName[$NPCNameList.indexOf("Sam")].love += 3>>
<br><br>
<<endevent>>
<<link [[Next|Chef Opening 6]]>><</link>>
<br><<set $outside to 0>><<set $location to "cafe">><<effects>>
<<earnFeat "Head Chief">>
You walk through the fancy doors, entering the cafe proper. More people await you. Another cheer erupts. A podium has been set up near the entrance, viewable from nearly everywhere in the building.
<br><br>
<<npc Bailey>><<person1>>
Someone grasps your arm. It's Bailey. <<He>> gives you <<his>> best smile. It doesn't look sincere. "You've done well," <<he>> says through <<his>> teeth. "Now don't fuck it up."
<br><br>
<<if $chef_avery is 1>><<unset $chef_avery>>
<<if $bailey_avery_met isnot 1>><<set $bailey_avery_met to 1>>
Avery grasps Bailey's hand, and forcefully shakes it. "I'm Avery," <<endevent>><<npc Avery>><<person1>><<he>> says, a hint of anger in <<his>> voice. "I don't believe we've met."
<br><br>
Your heart skips a beat as Bailey reaches into <<endevent>><<npc Bailey>><<person1>><<his>> jacket, but <<his>> arm changes course. <<He>> pulls a handkerchief from <<his>> pocket. "A pleasure," <<he>> says. "I was talking to my ward. Please, a moment's privacy."
<br><br>
They stare at each other, until Avery turns to you. "I've some old friends I need to catch up with," <<endevent>><<npc Avery>><<person1>><<he>> says. "And I'm sure many others want some time with you."
<br><br>
Bailey watches <<him>> leave, wiping <<endevent>><<npc Bailey>><<person1>><<his>> hand with the handkerchief.
<br><br>
<<link [[Slap Bailey|Chef Opening Bailey Slap]]>><<trauma -6>><</link>><<ltrauma>>
<br>
<<link [[Thank Bailey|Chef Opening Bailey Thank]]>><</link>>
<br>
<<link [[Remain Silent|Chef Opening Bailey Silent]]>><</link>>
<br>
<<else>>
Avery grasps Bailey's hand, and forcefully shakes it. "It's good to see you again," <<endevent>><<npc Avery>><<person1>><<he>> says, a hint of anger in <<his>> voice.
<br><br>
Your heart skips a beat as Bailey reaches into <<endevent>><<npc Bailey>><<person1>><<his>> jacket, but <<his>> arm changes course. <<He>> pulls a handkerchief from <<his>> pocket. "A pleasure," <<he>> says. "I was talking to my ward. Please, a moment's privacy."
<br><br>
They stare at each other, until Avery turns to you. "I've some old friends I need to catch up with," <<endevent>><<npc Avery>><<person1>><<he>> says. "And I'm sure many others want some time with you."
<br><br>
Bailey watches <<him>> leave, wiping <<endevent>><<npc Bailey>><<person1>><<his>> hand with the handkerchief.
<br><br>
<<link [[Slap Bailey|Chef Opening Bailey Slap]]>><<trauma -6>><<control 10>><</link>><<gcontrol>><<ltrauma>>
<br>
<<link [[Thank Bailey|Chef Opening Bailey Thank]]>><</link>>
<br>
<<link [[Remain Silent|Chef Opening Bailey Silent]]>><</link>>
<br>
<</if>>
<<else>>
Bailey looks away from you. You realise that, for the first time since your arrival, you're no longer the centre of attention.
<br><br>
<<endevent>>
<<link [[Next|Chef Opening 7]]>><</link>>
<br>
<</if>><<set $outside to 0>><<set $location to "cafe">><<effects>>
You slap Bailey across the cheek. <<He>> barely flinches. The room quiets for a moment, before breaking into laughter and excitement. Bailey leans closer, <<his>> face contorted by that fake smile.
<br><br>
"Best not try that when we're alone," <<he>> whispers. "You're worth more with both hands attached."
<br><br>
<<He>> pulls away as, for the first time since you arrived, attention is diverted elsewhere.
<br><br>
<<endevent>>
<<link [[Look|Chef Opening 7]]>><</link>>
<br><<set $outside to 0>><<set $location to "cafe">><<effects>>
<<if $submissive gte 1150>>
"Thank you," you say. "Avery can be scary."
<<elseif $submissive lte 850>>
"Thanks," you say. "You've made my evening slightly less unpleasant."
<<else>>
"Thank you," you say. "I needed some space."
<</if>>
<br><br>
Bailey leans in. "When you deliver your speech," <<he>> whispers. "Don't say anything you'll regret."
<br><br>
<<He>> pulls away as, for the first time since you arrived, attention is diverted elsewhere.
<br><br>
<<endevent>>
<<link [[Look|Chef Opening 7]]>><</link>>
<br><<set $outside to 0>><<set $location to "cafe">><<effects>>
<<if $submissive gte 1150>>
You don't say anything. You just stare at your feet. Bailey looks away from you. You realise that, for the first time since your arrival, you're no longer the centre of attention.
<<elseif $submissive lte 850>>
You glare at Bailey, but don't say anything. <<He>> looks away from you. You realise that, for the first time since your arrival, you're no longer the centre of attention.
<<else>>
You remain silent. Bailey seems satisfied. <<He>> looks away from you. You realise that, for the first time since your arrival, you're no longer the centre of attention.
<</if>>
<br><br>
<<endevent>>
<<link [[Look|Chef Opening 7]]>><</link>><<set $outside to 0>><<set $location to "cafe">><<effects>>
<<if $NPCName[$NPCNameList.indexOf("Quinn")].init is 1>>
<<npc Quinn>><<person1>>Mayor Quinn enters the cafe. <<He>> passes <<his>> <<if $pronoun is "f">>fur <</if>> coat to a <<if $rng gte 51>>waiter<<else>>waitress<</if>>, and poses for a photographer.
<br><br>
<<He>> looks around the room, <<his>> gaze settling on you. Pushing through the gathered crowd, <<he>> makes <<his>> way over. "It's good to see you again," <<he>> says, grasping your hand and shaking it.
<br><br>
<<else>>
<<npc Quinn>><<person1>>A middle-aged <<if $pronoun is "m">>man<<else>>woman<</if>> enters the cafe. <<He>> passes <<his>> <<if $pronoun is "f">>fur <</if>> coat to a <<if $rng gte 51>>waiter<<else>>waitress<</if>>, and poses for a photographer.
<br><br>
<<He>> looks around the room. <<His>> gaze settles on you. Pushing through the gathered crowd, <<he>> makes <<his>> way over. "You must be the star of the show," <<he>> says, grasping your hand and shaking it. "I'm Quinn." You recognise the name. <span class="red"><<Hes>> the mayor.</span>
<br><br>
<</if>>
Bailey leans in and whispers something to Quinn. The mayor laughs. "Nonsense," <<he>> says. "The speech will go ahead." Quinn grasps your arm again, and pulls you beside <<him>>. Niki appears from the crowd, camera in hand.
<br><br>
<<link [[Smile for the camera|Chef Opening Smile]]>><<set $NPCName[$NPCNameList.indexOf("Quinn")].love += 1>><<famebusiness 50>><</link>>
<br>
<<link [[Pull a funny face|Chef Opening Funny]]>><<set $NPCName[$NPCNameList.indexOf("Quinn")].love += 1>><</link>>
<br>
<<link [[Refuse to be photographed|Chef Opening Refuse Photograph]]>><<set $NPCName[$NPCNameList.indexOf("Quinn")].love -= 1>><</link>>
<br><<set $outside to 0>><<set $location to "cafe">><<effects>>
You smile with Quinn as Niki takes your picture. Quinn holds up your hand, eliciting a cheer from the gathering audience.
<br><br>
"Good luck up there," Quinn says, turning back to you. Someone passes <<him>> a glass of champagne. "Though I'm sure you don't need it."
<br><br>
Bailey whispers something else, and Quinn frowns. "Excuse me," <<he>> says, as much to the crowd as to you. Bailey and Quinn walk away from the crowd, talking. You can't make out what they're saying.
<br><br>
<<endevent>>
<<link [[Next|Chef Opening 8]]>><</link>>
<br><<set $outside to 0>><<set $location to "cafe">><<effects>>
You pull a funny face as Niki takes your picture. Someone in the audience laughs. Quinn glances at you, and laughs <<himself>>. <<He>> holds up your hand, eliciting a cheer for the gathering crowd.
<br><br>
"Good luck up there," Quinn says, turning back to you. Someone passes <<him>> a glass of champagne. "Though I'm sure you don't need it."
<br><br>
Bailey whispers something else, and Quinn frowns. "Excuse me," <<he>> says, as much to the crowd as to you. Bailey and Quinn walk away from the crowd, talking. You can't make out what they're saying.
<br><br>
<<endevent>>
<<link [[Next|Chef Opening 8]]>><</link>>
<br><<set $outside to 0>><<set $location to "cafe">><<effects>>
You wrest yourself free from Quinn's grip. Niki looks at the mayor, unsure what to do. Quinn waves the photographer away.
<br><br>
"Good luck up there," Quinn says, turning back to you. Someone passes <<him>> a glass of champagne. "Though I'm sure you don't need it."
<br><br>
Bailey whispers something else, and Quinn frowns. "Excuse me," <<he>> says, as much to the crowd as to you. Bailey and Quinn walk away from the crowd, talking. You can't make out what they're saying.
<br><br>
<<endevent>>
<<link [[Next|Chef Opening 8]]>><</link>>
<br><<set $outside to 0>><<set $location to "cafe">><<effects>>
<<npc Sam>><<person1>>
"That was the mayor!" Sam says, rushing to your side. <<He>> pulls a mirror from <<his>> pocket and checks <<his>> hair. "<<if $NPCName[$NPCNameList.indexOf("Quinn")].pronoun is "m">>He'll<<else>>She'll<</if>> introduce you when we're ready for your speech. That shouldn't be long now." <<He>> looks around the room. People are finding their seats, and the last of the guests shuffle through the doors.
<br><br>
<<endevent>><<npc Quinn>><<person1>>
You look over at Bailey and Quinn. Bailey seems agitated, but Quinn is more jovial. The mayor chuckles, and pulls <<himself>> away from the conversation.
<br><br>
<<endevent>><<npc Sam>><<person1>>
"It's happening," Sam says. "Go sit over there. By the podium." <<He>> looks around the room again. "The cream treats should be here by now..." <<He>> rushes into the kitchen, while you take your seat beside the podium.
<br><br>
<<endevent>>
<<link [[Next|Chef Opening 9]]>><</link>>
<br><<set $outside to 0>><<set $location to "cafe">><<effects>>
You wait as the remaining guests take their seats. It's a large room, and the tables have been packed together quite tightly. Others watch from the second floor, glasses in hand. There are a lot of people here, all dressed for the fanciest of occasions.
<br><br>
<<npc Quinn>><<person1>>Quinn steps up to the podium, and the room falls silent.
<br><br>
"Good evening, ladies and gentlemen," <<he>> says. "It's my privilege as mayor..." <<He>> talks for a while, about investment opportunities in the town, and <<his>> successes in office. Your mind wanders, but snaps back to attention when <<he>> gestures at you.
<br><br>
<<link [[Next|Chef Opening 10]]>><</link>><<set $outside to 0>><<set $location to "cafe">><<effects>>
"Mere months ago this <<girl>> was a normal student, until they discovered a talent for baking. Now," Quinn says "They're the reason we're all here."
<br><br>
"I'd also like to thank <<pher>> guardian," Quinn continues, gesturing at Bailey, who perches at the edge of the room. "<<if $NPCName[$NPCNameList.indexOf("Bailey")].pronoun is "m">>His<<else>>Her<</if>> hard work protecting and caring for the town's most vulnerable has allowed our young prodigy to flourish." Applause fills the room.
<<gtrauma>><<trauma 6>>
<br><br>
Quinn quiets the audience with a wave. "But you've heard enough from me," <<he>> continues. "Our world-class chef has a few words too. It's my absolute pleasure to introduce them." <<He>> steps away from the podium, and waves you up.
<br><br>
<<endevent>>
<<link [[Next|Chef Opening 11]]>><</link>><<set $outside to 0>><<set $location to "cafe">><<effects>>
You walk up to the podium. A murmuring fills the room as you do. People hold up their phones, taking pictures. Staff move between tables, offering guests cream treats from platters. They're eager to taste them. You doubt they're anything as tasty as yours.
<br><br>
Everyone watches you, waiting.
<br><br>
<<link [[Tell them the truth about your cream|Chef Opening Truth]]>><<set $chef_speech to "truth">><<stress 12>><<trauma -6>><<famesex 100>><<set $chef_sus += 30>><</link>><<gggsuspicion>><<ggstress>><<ltrauma>>
<br>
<<link [[Tell them of Bailey's tyranny|Chef Opening Bailey]]>><<set $chef_speech to "bailey">><<hope 10>><</link>><<ggghope>>
<br>
<<link [[Praise Sam|Chef Opening Sam]]>><<set $chef_speech to "sam">><<set $NPCName[$NPCNameList.indexOf("Sam")].love += 6>><</link>><<ggglove>>
<br>
<<link [[Praise yourself|Chef Opening Self]]>><<set $chef_speech to "yourself">><<famebusiness 100>><<trauma -24>><</link>><<llltrauma>>
<br>
<<link [[Don't say anything|Chef Opening Refuse]]>><<set $chef_speech to "refuse">><<stress -6>><</link>><<lstress>>
<br><<set $outside to 0>><<set $location to "cafe">><<effects>>
You look around the room. Each face looks back. You take a deep breath, and share how the cream is made.
<br><br>
<<npc Sam>><<person1>>
The room was already quiet. Rendered so by anticipation. Now the silence is deafening. All blood drains from Sam's face. You're surprised <<he>> doesn't faint.
<br><br>
<<endevent>>
<<generate1>><<person1>>A <<person>> at the back laughs. "We know," <<he>> says. "And it's fucking delicious. Why do you think we came all this way?"
<br><br>
<<generate2>><<person2>>A <<person>> turns to the <<person1>><<person>>. "Don't encourage the <<girl>>," <<person2>><<he>> says. "That's not an okay joke to make,"
<br><br>
"It's not a joke," the <<person1>><<person>> replies. The <<person2>><<person>> rolls <<his>> eyes.
<br><br>
<<endevent>>
<<link [[Next|Chef Opening Truth 2]]>><</link>>
<br><<set $outside to 0>><<set $location to "cafe">><<effects>>
Laughter fills the cafe. You're not sure how many knew all along, and how many think you're joking.
<br><br>
<<npc Quinn>><<person1>>The mayor pushes you aside and assumes control of the podium. "Our chef here enjoys a joke," <<he>> says. "How they prepare the cream is their secret, but I assure you it's made from the finest local produce."
<br><br>
The mayor turns to you, away from the microphone. "Good thinking," <<he>> says as <<he>> passes. "You know how to build a legend."
<br><br>
You imagine they'll be talking about this for a while. You join the party. What do you want to do?
<br><br>
<<chefspeechoptions>><<set $outside to 0>><<set $location to "cafe">><<effects>>
You look around the room. Bailey stares back. You take a deep breath, and begin. You talk about life at the orphanage. About the lack of food. About what Bailey makes you do, and about the punishment for failure.
<<if $submissive gte 1150>>
You're not sure when you started crying.
<<elseif $submissive lte 850>>
Your fingers hurt. At some point you started gripping the sides of the podium.
<<else>>
<</if>>
<br><br>
The audience listen in rapt silence. Some wear strange smiles, others look on aghast. The employee you recognise from the orphanage is in tears. <<npc Bailey>><<person1>>You dare a glance at Bailey, but <<hes>> not even looking at you. <<He>> glares at the mayor instead.
<br><br>
<<endevent>><<npc Quinn>><<person1>>
Quinn darts forward and interrupts your speech, pushing you off the podium. "Our young chef," <<he>> says. "Is such a joker. <<pHer>> friends put <<phim>> up to it. Bailey's orphanage is one of the town's oldest, and most esteemed, institutions. Any abuses of power are taken seriously."
<br><br>
You're not sure if your words got through. Many of the locals nod along with the mayor's words. Some don't look so convinced.
<br><br>
The mayor steps away from the podium, and the party begins in earnest. It seems subdued. What do you want to do?
<br><br>
<<endevent>>
<<chefspeechoptions>><<set $outside to 0>><<set $location to "cafe">><<effects>>
<<npc Sam>><<person1>>
You look around the room. Sam stares back, looking more excited than you've ever seen <<him>>.
<br><br>
You talk about Sam, and all the work <<he>> put in to make the cafe what it is. You thank <<him>> for giving the opportunity to develop your talents, and thank the audience for making <<his>> dreams come true.
<br><br>
The audience applaud. Sam starts crying.
<br><br>
You step away from the podium, and the party begins in earnest. What do you want to do?
<br><br>
<<endevent>>
<<chefspeechoptions>><<set $outside to 0>><<set $location to "cafe">><<effects>>
<<if $submissive gte 1150>>
"I made my buns," you begin "Because I wanted to make people happy..."
<br><br>
<<elseif $submissive lte 850>>
"From the first time I saw the result of my cooking on another's face," you begin. "I knew I was destined for greatness..."
<br><br>
<<else>>
"The secret to my buns," you begin. "Is hard work, determination..."
<br><br>
<</if>>
It's shameless self-aggrandisement, but it goes down well. They must agree you earned it.
<br><br>
You step away from the podium, and the party begins in earnest. How do you want to conduct yourself?
<br><br>
<<endevent>>
<<chefspeechoptions>><<set $outside to 0>><<set $location to "cafe">><<effects>>
You step away from the podium. The crowd sounds disappointed, though not upset. You hear someone call you cute. The mayor rushes to take over the microphone. <<npc Quinn>><<person1>>"Our chef isn't used to public speaking," <<he>> says. "Please, a round of applause regardless." The audience applaud you as prompted.
<br><br>
The mayor steps away from the podium, and the party begins in earnest. How do you want to conduct yourself?
<br><br>
<<endevent>>
<<chefspeechoptions>><<set $outside to 0>><<set $location to "cafe">><<effects>>
You talk to the local elites, ingratiating yourself with them. They're eager for your company. <<if $chef_speech is "truth">> They ask for more details about how the cream is prepared, which you gladly give. They laugh each time. <<elseif $chef_speech is "bailey">><<generate1>><<person1>>A concerned-looking <<person>> asks for more details regarding the orphanage, but their friend shushes them.<<else>>They try to tease out your secret cream recipe, but you're not telling.<</if>>
<<endevent>>
<br><br>
<<link [[Next|Chef Opening End]]>><</link>>
<br><<set $outside to 0>><<set $location to "cafe">><<effects>>
You talk to the foreign visitors, ingratiating yourself with them. They're eager for your company. <<if $chef_speech is "bailey">><<generate1>><<person1>>A concerned-looking <<person>> asks for more details regarding the orphanage, but their friend shushes them.<<else>>They're intrigued by some of the local customs, which are apparently strange to them.<</if>>
<br><br>
<<endevent>>
<<link [[Next|Chef Opening End]]>><</link>>
<br><<set $outside to 0>><<set $location to "cafe">><<effects>>
You chat with other members of the cafe's staff. You recognise many, but there are a lot of new faces. Even with Sam mobilising the entire staff for this event, they're kept busy and rarely have time to talk. They don't seem to mind. Sam's joy is infectious.
<br><br>
<<link [[Next|Chef Opening End]]>><</link>>
<br><<set $outside to 0>><<set $location to "cafe">><<effects>>
You grab a glass of champagne from a passing <<if $rng gte 51>>waiter<<else>>waitress<</if>>, and explore the new cafe. You find a quiet spot on a second floor balcony, overlooking the sea. You sit down and relax.
<<set $drunk += 60>>
<br><br>
Despite being secluded, several people stop by to chat.
<br><br>
<<link [[Next|Chef Opening End]]>><</link>>
<br><<set $outside to 0>><<set $location to "cafe">><<effects>>
<<if $chef_speech is "bailey">>
<<npc Bailey>><<person1>>
The party winds down after a few hours. You head to the exit, but Bailey intercepts you.
<br><br>
"You're a brave little shit," <<he>> says. <<He>> grasps your shoulders and turns you to face the guests, now drunkenly shuffling out the cafe. "They all want a piece of orphan ass now that you've screamed about it. You've made things difficult."
<<gstress>><<stress 6>>
<br><br>
<<He>> releases you, and walks away.
<br><br>
<<endevent>>
<<link [[Next|Chef Opening End 2]]>><</link>>
<br>
<<elseif $chef_speech is "sam">>
<<npc Sam>><<person1>>
The party winds down after a few hours. You head to the exit, where Sam is seeing off guests. <<He>> beams at you.
<br><br>
"No one's ever said such nice things about me," <<he>> confides. "Thank you so much." <<He>> wipes away a tear with the back of <<his>> hand.
<br><br>
"I forgot to mention," <<he>> adds. "We're bumping up the price of buns to <span class="gold">£150</span>.
<<set $bun_value to 15000>>
It's expensive, but they're worth it. And we have extra staff to pay."
<br><br>
<<He>> waves you goodbye, and you exit onto Cliff Street.
<br><br>
<<endevent>>
<<link [[Next|Cliff Street]]>><<set $eventskip to 1>><</link>>
<br>
<<elseif $chef_speech is "truth">>
<<npc Sam>><<person1>>
The party winds down after a few hours. You head to the exit. Sam intercepts you.
<br><br>
"I wasn't expecting... that", <<he>> says. "In your speech. I know I said you could say anything, but that didn't cross my mind." <<He>> shakes <<his>> head. "Still, people took the joke well. No damage done. Thank you for everything."
<br><br>
"I forgot to mention," <<he>> adds. "We're bumping up the price of buns to <span class="gold">£150</span>.
<<set $bun_value to 15000>>
It's expensive, but they're worth it. And we have extra staff to pay."
<br><br>
<<He>> waves you goodbye, and you exit onto Cliff Street.
<br><br>
<<endevent>>
<<link [[Next|Cliff Street]]>><<set $eventskip to 1>><</link>>
<br>
<<else>>
<<npc Sam>><<person1>>
The party winds down after a few hours. You head to the exit, where Sam is seeing off guests.
<br><br>
"I forgot to mention," <<he>> says. "We're bumping up the price of buns to <span class="gold">£150</span>.
<<set $bun_value to 15000>>
It's expensive, but they're worth it. And we have extra staff to pay."
<br><br>
<<He>> waves you goodbye, and you exit onto Cliff Street.
<br><br>
<<endevent>>
<<link [[Next|Cliff Street]]>><<set $eventskip to 1>><</link>>
<br>
<</if>><<set $outside to 0>><<set $location to "cafe">><<effects>>
<<npc Sam>><<person1>>
You continue to the exit, where Sam is seeing off guests.
<br><br>
"I forgot to mention," <<he>> says. "We're bumping up the price of buns to <span class="gold">£150</span>.
<<set $bun_value to 15000>>
It's expensive, but they're worth it. And we have extra staff to pay."
<br><br>
<<He>> waves you goodbye, and you exit onto Cliff Street.
<br><br>
<<endevent>>
<<link [[Next|Cliff Street]]>><<set $eventskip to 1>><</link>>
<br><<set $outside to 0>><<set $location to "cafe">><<effects>>
<<if $submissive gte 1150>>
"Please don't tell anyone," you say. "What do I do to keep you quiet?"
<<elseif $submissive lte 850>>
"I get it," you say. "What do you want?"
<<else>>
"What do you want?" you ask.
<</if>>
<br><br>
<<if $rng gte 91>>
"<span class="gold">£2000</span> should do," <<he>> says.
<br><br>
<<if $money gte 200000>>
<<link [[Pay (£2000)|Chef Blackmail Pay]]>><<set $money -= 200000>><</link>>
<br>
<<link [[Say you can't afford it|Chef Blackmail Lie]]>><<set $chef_sus += 10>><</link>><<ggsuspicion>>
<br>
<<link [[Refuse|Chef Blackmail Refuse]]>><<set $chef_sus += 10>><</link>><<ggsuspicion>>
<br>
<<else>>
<<link [[Say you can't afford it|Chef Blackmail Truth]]>><</link>>
<br>
<<link [[Refuse|Chef Blackmail Refuse]]>><<set $chef_sus += 10>><</link>><<ggsuspicion>>
<br>
<</if>>
<<elseif $rng gte 51>>
"<span class="gold">£500</span> should do," <<he>> says.
<br><br>
<<if $money gte 50000>>
<<link [[Pay (£500)|Chef Blackmail Pay]]>><<set $submissive -= 1>><<set $money -= 50000>><</link>>
<br>
<<link [[Say you can't afford it|Chef Blackmail Lie]]>><<set $submissive -= 1>><<set $chef_sus += 10>><</link>><<ggsuspicion>>
<br>
<<link [[Refuse|Chef Blackmail Refuse]]>><<set $chef_sus += 10>><<set $submissive += 1>><</link>><<ggsuspicion>>
<br>
<<else>>
<<link [[Say you can't afford it|Chef Blackmail Truth]]>><</link>>
<br>
<<link [[Refuse|Chef Blackmail Refuse]]>><<set $chef_sus += 10>><<set $submissive += 1>><</link>><<ggsuspicion>>
<br>
<</if>>
<<else>>
<<He>> points down the alley. "How about I taste some of your cream," <<he>> says. "Straight from the source."
<br><br>
<<link [[Accept|Chef Blackmail Rape]]>><<set $molestationstart to 1>><<set $submissive += 1>><</link>>
<br>
<<link [[Refuse|Chef Blackmail Refuse]]>><<set $chef_sus += 10>><<set $submissive -= 1>><</link>><<ggsuspicion>>
<br>
<</if>><<set $outside to 0>><<set $location to "cafe">><<effects>>
Deciding to damn the consequences, you turn your back to the <<person>> and march away.
<br><br>
<<endevent>>
<<link [[Next|Cliff Street]]>><<set $eventskip to 1>><</link>><<set $outside to 0>><<set $location to "cafe">><<effects>>
You hand over the money. The <<person>> pulls an expression of mock confusion. "What were we talking about?" <<he>> says. "I've forgotten. How strange." <<He>> laughs and saunters down the alley.
<br><br>
<<endevent>>
<<link [[Next|Cliff Street]]>><<set $eventskip to 1>><</link>>
<br><<set $outside to 0>><<set $location to "cafe">><<effects>>
"Liar," the <<person>> says. "But if you want to play it that way, fine. I have friends on the force." <<He>> walks away.
<br><br>
<<endevent>>
<<link [[Next|Cliff Street]]>><<set $eventskip to 1>><</link>>
<br><<set $outside to 0>><<set $location to "cafe">><<effects>>
"Well," the <<person>> says. "There's something else you have." <<He>> leers at your <<if $player.gender_appearance is "f">><<breasts>><<else>><<penis>><</if>>. "How about you give me a taste of your cream," <<he>> continues. "Straight from the source."
<br><br>
<<link [[Accept|Chef Blackmail Rape]]>><<set $molestationstart to 1>><<set $submissive += 1>><</link>>
<br>
<<link [[Refuse|Chef Blackmail Refuse]]>><<set $chef_sus += 10>><<set $submissive -= 1>><</link>><<ggsuspicion>>
<br><<if $molestationstart is 1>>
<<set $molestationstart to 0>>
<<controlloss>>
<<violence 1>>
<<neutral 1>>
<<molested>>
<<maninit>>
You follow the <<person>> down the alley. <<He>> shoves you against a wall as soon as you round the corner.
<br><br>
<<if $daystate isnot "night">><<set $rescue to 1>><</if>>
<</if>>
<<effects>>
<<effectsman>><<man>>
<<stateman>>
<br><br>
<<actionsman>>
<<if $enemyhealth lte 0>>
<span id="next"><<link [[Next|Chef Blackmail Rape Finish]]>><</link>></span><<nexttext>>
<<elseif $enemyarousal gte $enemyarousalmax>>
<span id="next"><<link [[Next|Chef Blackmail Rape Finish]]>><</link>></span><<nexttext>>
<<elseif $alarm is 1 and $rescue is 1>>
<span id="next"><<link [[Next|Chef Blackmail Rape Finish]]>><</link>></span><<nexttext>>
<<else>>
<span id="next"><<link [[Next|Chef Blackmail Rape]]>><</link>></span><<nexttext>>
<</if>><<effects>>
<<if $enemyarousal gte $enemyarousalmax>>
<<ejaculation>>
The <<person>> walks away, leaving you to slump to the ground.
<br><br>
<<tearful>> you struggle to your feet.
<br><br>
<<clotheson>>
<<endcombat>>
<<link [[Next|Cliff Street]]>><<set $eventskip to 1>><</link>>
<<elseif $enemyhealth lte 0>>
You shove <<him>> against the wall and run out into the street.
<<set $chef_sus += 10>><<ggsuspicion>>
<br><br>
<<tearful>> you look behind you. <<He>> doesn't follow.
<br><br>
<<clotheson>>
<<endcombat>>
<<link [[Next|Cliff Street]]>><<set $eventskip to 1>><</link>>
<<else>>
<<set $rescued += 1>>/*Unnecessary if rescue is impossible*/
"Everything okay down there?" a voice shouts from the end of the alley.
<br><br>
"F-It's fine," the <<person>> shouts back, adjusting <<his>> clothes. <<He>> gives you an evil look as <<he>> leaves.
<<set $chef_sus += 10>><<ggsuspicion>>
<br><br>
<<tearful>> you return to the street.
<br><br>
<<clotheson>>
<<endcombat>>
<<link [[Next|Cliff Street]]>><<set $eventskip to 1>><</link>>
<</if>><<set $outside to 0>><<set $location to "cafe">><<effects>>
You climb in. <<generate2>><<person2>>A <<person>> sits in the driver's seat. The <<person1>><<person>> sits beside <<him>>, and you drive away.
<br><br>
<<link [[Next|Chef Blackmail Livestock]]>><</link>>
<br><<set $outside to 0>><<set $location to "farm">><<effects>>
Instead of driving you to the station, they take you through Harvest Street, and onto the road leading out of town. Buildings give way to green and yellow fields, as they take you deeper into the countryside.
<br><br>
The police chat and gossip. Little of it is interesting, until the <<person2>><<person>> turns to face you.
<br><br>
"You've been a bad <<girl>>," <<he>> says. "But don't worry. We've a proper punishment in mind."
<br><br>
<<link [[Ignore|Chef Blackmail Livestock Ignore]]>><</link>>
<br>
<<link [[Plead|Chef Blackmail Livestock Plead]]>><</link>>
<br>
<<link [[Insult|Chef Blackmail Livestock Insult]]>><</link>>
<br><<effects>>
<<pass 60>>
You ignore the <<person>>, instead staring out the window. You catch a glimpse of the forest as the car crests a hill. "A <<girl>> of few words," <<he>> says. "That'll suit just fine where you're going."
<br><br>
After what feels like an hour, you turn down a thin lane and pull to a stop outside a barn.
<br><br>
<<link [[Next|Chef Blackmail Livestock 2]]>><</link>>
<br><<effects>>
<<pass 60>>
<<if $submissive gte 1150>>
"Pl-please let me go," you say. "I want to go home."
<<elseif $submissive lte 850>>
"I can't be worth this much trouble," you say. "How about a slap on the wrist?"
<<else>>
"You don't have to do this," you say. "Let me go."
<</if>>
<br><br>
"Sorry <<girl>>," the <<person>> says. "The money's too good. I mean, the justice. We have to uphold justice."
<br><br>
After what feels like an hour, you turn down a thin lane and pull to a stop outside a barn.
<br><br>
<<link [[Next|Chef Blackmail Livestock 2]]>><</link>>
<br><<effects>>
<<pass 60>>
<<if $submissive gte 1150>>
"You big meanies," you say. "Is money more important than protecting people?"
<<elseif $submissive lte 850>>
"Corrupt shits like you will face a reckoning," you say. "Whatever you're being paid isn't worth it."
<<else>>
"How much are you being paid?" you ask. "I bet they got you cheap."
<</if>>
They both laugh. "You're a smart <<girl>>," the <<person>> says. "Almost a waste."
<br><br>
After what feels like an hour, you turn down a thin lane and pull to a stop outside a barn.
<br><br>
<<link [[Next|Chef Blackmail Livestock 2]]>><</link>>
<br><<effects>>
<<generate3>><<generate4>>
They lead you inside, where a <<person3>><<person>> and <<person4>><<person>> wait. The <<person3>><<person>> shakes hand with the police officers, while the <<person4>><<person>> prowls around you.
<br><br>
"This the chef, then?" the <<person3>><<person>> asks.
<br>
"This the one," The <<person1>><<person>> responds.
<br>
"Dunno what I was expecting. Here's the money." <<He>> nods a the <<person4>><<person>>, now stood behind you, and you lurched back as <<he>> ties a collar around your neck.
<br><br>
The police leave as the <<person3>><<person>> takes your leash. "Gonna make a killing from this one," <<he>> whispers as <<he>> tugs. You're pulled forward.
<br><br>
<<link [[Next|Livestock Intro]]>><<endevent>><</link>>
<br><<set $outside to 0>><<set $location to "cafe">><<effects>>
They drive you to Harvest Street, and stop outside an old warehouse.
<br><br>
They open your door, pull you out, and shove you towards the building.
<br><br>
<<generate3>><<generate4>><<generate5>><<generate6>>
The interior is pitch black. Four others step out of the dark, each wearing a police uniform.
<br><br>
<<link [[Next|Chef Blackmail Car Rape]]>><<set $molestationstart to 1>><</link>>
<br><<if $molestationstart is 1>>
<<set $molestationstart to 0>>
<<controlloss>>
<<violence 1>>
<<neutral 1>>
<<molested>>
<<maninit>>
<</if>>
<<effects>>
<<effectsman>><<man>>
<<if $enemyhealth gt 0>><<npcdamage>><</if>>
<<stateman>>
<br><br>
<<actionsman>>
<<if $enemyhealth lte 0>>
<span id="next"><<link [[Next|Chef Blackmail Car Rape Finish]]>><</link>></span><<nexttext>>
<<elseif $enemyarousal gte $enemyarousalmax>>
<span id="next"><<link [[Next|Chef Blackmail Car Rape Finish]]>><</link>></span><<nexttext>>
<<else>>
<span id="next"><<link [[Next|Chef Blackmail Car Rape]]>><</link>></span><<nexttext>>
<</if>><<effects>>
<<if $enemyarousal gte $enemyarousalmax>>
<<ejaculation>>
"<<pShe>> was good," the <<person3>><<person>> says. "You always find the cute ones."
<br><br>
"Thanks," the <<person1>><<person>> responds. "Always ready to do my duty." They laugh their way out the building.
<br><br>
<<tearful>> you stumble to the exit, and emerge near Harvest Street
<br><br>
<<clotheson>>
<<endcombat>>
<<link [[Next|Harvest Street]]>><<set $eventskip to 1>><</link>>
<br>
<<else>>
You shove the <<person1>><<person>> to the ground, trip up the <<person2>><<person>>, headbutt the <<person3>><<person>>, punch the <<person4>><<person>>, and tackle the <<person5>><<person>> to the floor.
<br><br>
The <<person6>><<person>> backs off for a moment, shocked by your aggression and anticipating an attack. <<tearful>> you seize the opportunity. You flee the building, and escape onto Harvest Street.
<br><br>
<<clotheson>>
<<endcombat>>
<<link [[Next|Harvest Street]]>><<set $eventskip to 1>><</link>>
<</if>><<set $outside to 0>><<set $location to "cafe">><<effects>>
You turn your back on the <<person>>, and walk away. <<He>> doesn't stop you.
<br><br>
<<link [[Next|Cliff Street]]>><<set $eventskip to 1>><</link>>
<br><<set $outside to 0>><<set $location to "cafe">><<effects>>
You are in the Ocean Breeze Cafe.
<<if $openinghours is 1>>
<<if $weather.current is "clear">>
Most of the tables are full.
<<elseif $weather.current is "overcast">>
The cafe is busy, and despite the strong winds some people are sitting outside.
<<elseif $weather.current is "rain">>
No one is sitting outside due to the rain, but the cafe proper is crowded.
<<elseif $weather.current is "snow">>
No one is sitting outside due to the cold, but the cafe proper is crowded.
<</if>>
<</if>>
<br><br>
<<if $stress gte 10000>>
<<passoutshop>>
<<elseif $openinghours is 1 and $exposed lt 1 and $bunstat gte 50 and $chef_state is 1>><<set $chef_state to 2>><<set $bun_value to 10000>>
<<npc Sam>><<person1>>Sam approaches you, wiping <<his>> hands on a towel and beaming. "I've made a decision," <<he>> says. "I wanted to keep the buns affordable, but we've attracted interest." <<He>> holds out a holiday brochure, opened on a page that advertises the town. There's a picture of the cafe with a caption that describes the buns as "world-class."
<br><br>
"World-class!" Sam beams. "I've decided to increase the price to <span class="gold">£100</span>. We have a limited supply after all, and can't keep up with demand as it is."
<br><br>
<<He>> returns to work, humming some tune.
<br><br>
<<endevent>>
<<link [[Next|Ocean Breeze]]>><</link>>
<br>
<<elseif $openinghours is 1 and $exposed lt 1 and $bunstat gte 200 and $chef_state is 2>><<set $chef_state to 3>>
<<npc Sam>><<person1>>
Sam approaches you. "I was at a party," <<he>> says. "And I may have had one too many. Anyway, the topic of our buns came up. People were very curious about how they're made. When I told them I didn't know, that a young chef was responsible, they became even hungrier. I think a myth is building around you."
<br><br>
"Anyway," <<he>> continues. "It got me thinking. I'd like to use your image in our advertisements. Maybe redesign the front of the building. It's only fair people know who's responsible for these treats."
<br><br>
"I'm willing to increase your cut to <span class="gold">30%</span> of each bun sale," <<he>> adds, cleaning a vacated table. "I'm in talks with a professional photographer. Mull it over, then let me know what you think."
<br><br>
<<endevent>>
<<link [[Next|Ocean Breeze]]>><</link>>
<br>
<<elseif $openinghours is 1 and $exposed lt 1 and $chef_state is 5>><<set $chef_state to 6>>
<<npc Sam>>Sam approaches you. "The photographer sent the pictures over," <<he>> says. "They're fantastic! The new adverts are going to look great. You'll get <span class="gold">30%</span> of each bun sold from now on, as promised."
<<set $bun_cut to 0.3>>
<br><br>
Sam returns to work, humming some tune.
<br><br>
<<endevent>>
<<link [[Next|Ocean Breeze]]>><</link>>
<br><br>
<<elseif $openinghours is 1 and $exposed lt 1 and $bunstat gte 400 and $chef_state is 6>><<set $chef_state to 7>><<set $chef_rework to 37>>
<<npc Sam>><<person1>>
Sam approaches you, looking more serious than normal. "I've made a decision," <<he>> says. "The buns are our flagship, but people are more interested than ever in our other dishes too. Even when people know the chef is not in the building, they still queue for a chance to eat here. You've probably noticed."
<br><br>
"I've bought next-door," <<he>> continues. "The big one. I'm going to merge the buildings, make one huge cafe. One that can accommodate the numbers we're pulling. I'm giddy just thinking about it!"
<br><br>
<span class="pink">"We'll need to close for a month,"</span> <<he>> adds. "It's unfortunate, but the changes are so big. We'll have a grand opening event when its done, with you as the star."
<br><br>
"We're closing down in a week. I don't want you to be caught off guard. Drop by when we're finished and we'll discuss the opening event."
<br><br>
<<He>> returns to work.
<br><br>
<<endevent>>
<<link [[Next|Ocean Breeze]]>><</link>>
<br>
<<else>>
<<if $hour is $closinghour>>
It's closing time. Sam is herding everyone outside.<<if $exposed gte 1>>You feel a twinge of panic as you realise how exposed you'll be should you be found in this state of dress.<</if>>
<br><br>
<<elseif $openinghours is 0>>
You are alone in the darkness.
<br><br>
<<elseif $exposed gte 1>>
You are hiding beneath a table to protect your dignity.
<br><br>
<</if>>
<<if $openinghours is 1 and $exposed lt 1 and $oceanbreezejob isnot 1>>
<<if $oceanbreezejoboffer is 1>>
<<link [[Ask for work|Ocean Breeze Ask Again]]>><</link>>
<br>
<<else>>
<<link [[Ask for work|Ocean Breeze Ask]]>><</link>>
<br>
<</if>>
<</if>>
<<if $openinghours is 1 and $exposed lt 1 and $oceanbreezejob is 1>>
<<if $chef_state is 0>>
<<link [[Accept job offer|Chef Work Accept]]>><</link>>
<br>
<<elseif $chef_state gte 1>>
<<link [[Work as a chef (1:00)|Chef Work]]>><</link>>
<br>
<</if>>
<<if $chef_state is 3>>
<<link [[Accept Sam's offer|Chef Photographer]]>><</link>>
<br>
<</if>>
<<if $player.gender_appearance is "m">>
<<link [[Work as a waiter (1:00)|Ocean Breeze Work]]>><<set $tablesservedstat += random(10,30)>><</link>>
<br>
<<else>>
<<link [[Work as a waitress (1:00)|Ocean Breeze Work]]>><<set $tablesservedstat += random(10,30)>><</link>>
<br>
<</if>>
<</if>>
<<if $openinghours is 1 and $exposed lt 1 and $cafeeaten isnot 1>>
<<if $money gte 200>>
<<if $images is 1>><</if>><<link [[Buy Coffee (0:02 £2)|Cafe Coffee]]>><<set $cafeeaten to 1>><<set $money -= 200>><<stress -3>><<tiredness -4>><<pass 2>><</link>><<lstress>><<ltiredness>>
<br>
<</if>>
<<if $money gte 300>>
<<if ndef $milkshake>><<set $milkshake to 0>><</if>>
<<if $milkshake lt 2>>
<<if $images is 1>><</if>><<link [[Buy Milkshake To Go (0:02 £3)|Ocean Breeze]]>><<set $money -= 300>> <<set $milkshake +=1>> <<pass 2>><</link>>
<br>
<</if>>
<</if>>
<<if $money gte 500>>
<<if $images is 1>><img id="icon" src="img/misc/icon/food_fruitsalad.png"><</if>><<link [[Buy Fruit Salad (0:20 £5)|Cafe Fruit Salad]]>><<set $cafeeaten to 1>><<set $money -= 500>><<stress -6>><<pass 20>><</link>><<lstress>>
<br>
<</if>>
<<if $money gte 1000>>
<<if $images is 1>><img id="icon" src="img/misc/icon/food_pancakes.png"><</if>><<link [[Buy Pancakes (0:20 £10)|Cafe Pancakes]]>><<set $cafeeaten to 1>><<set $money -= 1000>><<tiredness -6>><<pass 20>><</link>><<ltiredness>>
<br>
<</if>>
<<if $money gte 5000>>
<<if $images is 1>><img id="icon" src="img/misc/icon/food_creambun.png"><</if>><<link [[Buy Deluxe Cream Bun (0:20 £50)|Cafe Cream Bun]]>><<set $cafeeaten to 1>><<transform cat 1>><<set $money -= 5000>><<pass 20>><<stress -18>><</link>><<llstress>>
<br>
<</if>>
<</if>>
<<if $openinghours is 0 and $hour isnot $closinghour and $oceanbreezetheft isnot 1>>
<<link [[Examine the cash register|Ocean Breeze Register]]>><</link>>
<br>
<</if>>
<br>
[[Leave|Cliff Street]]
<br><br>
<</if>><<set $outside to 0>><<effects>><<set $lock to 200>>
<<openinghours>>
<<if $skulduggery gte $lock>>
<span class="green">The lock looks easy to pick.</span>
<br><br>
<<link [[Pick it (0:10)|Ocean Breeze]]>><<pass 10>><<crimeup 1>><</link>><<crime>>
<br>
<<else>>
<span class="red">The lock looks beyond your ability to pick.</span><<skulduggeryrequired>>
<br><br>
<</if>>
<<link [[Leave|Cliff Street]]>><</link>>
<br><<set $outside to 0>><<set $location to "cafe">><<effects>>
<<set $oceanbreezejoboffer to 1>>
<<npc Sam>><<person1>>You walk up to the overweight <<if $pronoun is "m">>man<<else>>woman<</if>> behind the counter. <<He>> smiles at you.
"Aren't you a cutie! What will it be?"
<br><br>
You ask if <<he>> has any work for you. <<His>> smile broadens. "As a matter of fact, I need a cute <<if $player.gender_appearance is "m">>waiter.<<else>>waitress.<</if>> The pay is £5 an hour, plus tips. Just a warning though: some customers might try to grope you. Please be patient with them; they don't mean nothing by it! We're always understaffed, so you can work whenever we're open."
<br><br>
<<link [[Take job|Ocean Breeze Take Job]]>><</link>>
<br>
<<link [[Refuse job|Ocean Breeze]]>><<endevent>><</link>>
<br><<set $outside to 0>><<set $location to "cafe">><<effects>>
<<set $oceanbreezejob to 1>>
"Splendid!" <<he>> says, grabbing your hand in both of <<his>> own and shaking. "I'm Sam, by the way. Come on, let me show you the ropes."
<br><br>
<<link [[Next|Ocean Breeze]]>><<endevent>><</link>><<set $outside to 0>><<set $location to "cafe">><<effects>>
<<npc Sam>><<person1>>You walk up to the overweight <<if $pronoun is "m">>man<<else>>woman<</if>> behind the counter. <<He>> smiles at you.
"Welcome back! Have you reconsidered?"
<br><br>
<br><br>
<<link [[Take job|Ocean Breeze Take Job]]>><</link>>
<br>
<<link [[Refuse job|Ocean Breeze]]>><<endevent>><</link>>
<br><<set $outside to 0>><<set $location to "cafe">><<effects>>
<<set $NPCName[$NPCNameList.indexOf("Sam")].love = Math.clamp($NPCName[$NPCNameList.indexOf("Sam")].love, -50, 50)>>
<<set $rng to random(1, 100)>>
<<if $rng gte 81 and $weather.current isnot "rain" and $weather.current isnot "snow">>
<<set $danger to random(1, 10000)>><<set $dangerevent to 0>>
<<if $danger gte (9900 - $allure)>>
<<if $worn.lower.skirt is 1>>
As you're serving tables outside the cafe, a strong breeze blows in from the ocean, lifting your skirt and exposing your <<undies>> for anyone who looks.
<<undiestrauma>>
<br><br>
<<if !$worn.under_lower.type.includes("naked")>>
<<link [[Own it|Ocean Breeze Own]]>><<set $phase to 0>><</link>><<exhibitionist1>>
<br>
<<elseif $exhibitionism gte 35>>
<<link [[Own it|Ocean Breeze Own]]>><<set $phase to 1>><</link>><<exhibitionist3>>
<br>
<</if>>
<<link [[Cover yourself|Ocean Breeze Cover]]>><</link>>
<<if !$worn.under_lower.type.includes("naked")>>
<<fameexhibitionism 5>>
<<else>>
<<fameexhibitionism 10>>
<</if>>
<<else>>
As you're serving tables outside the cafe, a strong breeze blows in from the ocean, pleasantly caressing your skin.
<<lstress>><<stress -4>>
<br><br>
The rest of the shift passes uneventfully. You earn £5.
<<set $money += 500>><<pass 1 hour>>
<br><br>
<<link [[Next|Ocean Breeze]]>><<endevent>><</link>>
<</if>>
<<else>>
You spend most of the shift serving the tables outside, overlooking the ocean.
<br><br>
The rest of the shift passes uneventfully. You earn £5.
<<set $money += 500>><<pass 1 hour>>
<br><br>
<<link [[Next|Ocean Breeze]]>><<endevent>><</link>>
<</if>>
<<elseif $rng gte 81>>
<<set $danger to random(1, 10000)>><<set $dangerevent to 0>>
<<if $danger gte (9900 - $allure)>>
<<generate1>><<person1>>You serve a <<person>> who orders a bun. <<He>> licks the cream. "That's so good," <<he>> gasps. <<He>> pulls back a chair and slides the plate in front of it. "Please, sit and try some. My treat." The cafe isn't very busy.
<br><br>
<<link [[Sit|Ocean Breeze Sit]]>><</link>>
<br>
<<link [[Refuse|Ocean Breeze Sit Refuse]]>><</link>>
<br>
<<else>>
<<generate1>><<person1>>You serve a <<person>> who orders a bun. <<He>> stares at you as <<he>> licks the cream.
<br><br>
The rest of the shift passes uneventfully. You earn £5.
<<set $money += 500>><<pass 1 hour>>
<br><br>
<<link [[Next|Ocean Breeze]]>><<endevent>><</link>>
<</if>>
<<elseif $rng gte 71>>
<<generate1>><<person1>>A <<person>> sits at a table alone with <<his>> head back and eyes closed.
<<if $awareness gte 400>>
<<generates2>>From the way <<hes>> grinding, it's quite obvious <<hes>> getting oral. <<Hes>> barely trying to hide it. Covertly checking, you notice a <<person2>><<person>>
under the table, <<print either("gently","eagerly","energetically","sensually","clumsily","vigorously","dutifully","skilfully")>>
<<person1>><<if $pronoun is "m">>sucking the man off.<<else>>eating the woman out.<</if>>
<<garousal>><<arousal 200>>
<<elseif $awareness gte 200>>
<<if $weather.current is "clear">><<He>> seems to take almost sexual pleasure from sunbathing.
<<else>>If not for the rhythmic squirming, you'd think <<he>> was asleep.
<</if>>At one point <<he>> shudders in a way that seems almost orgasmic.
<<else>>
<<if $weather.current is "clear">>It's a beautiful day - <<hes>><<else>><<Hes>><</if>> probably dozed off.
<</if>>
<br><br>
The rest of the shift passes uneventfully. You earn £5.
<<set $money += 500>><<pass 1 hour>>
<br><br>
<<link [[Next|Ocean Breeze]]>><<endevent>><</link>>
<<elseif $rng gte 61>>
<<set $danger to random(1, 10000)>><<set $dangerevent to 0>>
<<if $danger gte (9900 - $allure)>>
<<generate1>><<generate2>>You serve a young pair, a <<person1>><<person>> and a <<person2>><<person>>.
<<if $worn.lower.skirt is 1>>
<<if $worn.under_lower.type.includes("naked")>>
As you turn to leave, the <<person1>><<person>> lifts the hem of your $worn.lower.name, revealing your bare <<bottom>> to the cafe. "No underwear?" <<He>> says with incredulity. "You're a little slut, aren't you?"
<<fameexhibitionism 10>><<stress 6>><<arousal 600>><<gstress>><<garousal>>
<br><br>
<<link [[Get angry|Ocean Breeze Angry]]>><</link>>
<br>
<<link [[Ignore|Ocean Breeze Ignore]]>><<trauma 6>><<stress 6>><<set $phase to 2>><</link>><<gtrauma>><<gstress>>
<br>
<<else>>
As you turn to leave, the <<person1>><<person>> lifts the hem of your $worn.lower.name, revealing your $worn.under_lower.name to the cafe. <<He>> and the <<person2>><<person>> both laugh, drawing more attention to you.
<<fameexhibitionism 1>><<stress 3>><<arousal 300>><<gstress>><<garousal>>
<br><br>
<<link [[Get angry|Ocean Breeze Angry]]>><</link>>
<br>
<<link [[Ignore|Ocean Breeze Ignore]]>><<trauma 3>><<stress 3>><<set $phase to 1>><</link>><<gtrauma>><<gstress>>
<br>
<</if>>
<<else>>
<<if $worn.under_lower.type.includes("naked")>>
As you turn to leave, the <<person1>><<person>> pulls down the back of your $worn.lower.name, revealing your bare <<bottom>> to the cafe. "No underwear!" <<He>> says with incredulity. "Bet you regret that now."
<<fameexhibitionism 5>><<stress 3>><<arousal 300>><<gstress>><<garousal>>
<br><br>
<<link [[Get angry|Ocean Breeze Angry]]>><</link>>
<br>
<<link [[Ignore|Ocean Breeze Ignore]]>><<trauma 3>><<stress 3>><<set $phase to 1>><</link>><<gtrauma>><<gstress>>
<br>
<<else>>
As you turn to leave, the <<person1>><<person>> pulls down the back of your $worn.lower.name, revealing your $worn.under_lower.name to the cafe.
<<fameexhibitionism 1>><<stress 2>><<arousal 200>><<gstress>><<garousal>>
<br><br>
<<link [[Get angry|Ocean Breeze Angry]]>><</link>>
<br>
<<link [[Ignore|Ocean Breeze Ignore]]>><<trauma 2>><<stress 2>><<set $phase to 0>><</link>><<gtrauma>><<gstress>>
<br>
<</if>>
<</if>>
<<else>>
<<generate1>><<generate2>>You serve a young pair, a <<person1>><<person>> and a <<person2>><<person>>. You think you catch the <<person1>><<person>> checking you out, but they don't say anything.
<br><br>
The rest of the shift passes uneventfully. You earn £5.
<<pass 1 hour>><<set $money += 500>>
<br><br>
<<link [[Next|Ocean Breeze]]>><<endevent>><</link>>
<br>
<</if>>
<<elseif $rng gte 51>>
<<set $danger to random(1, 10000)>><<set $dangerevent to 0>>
A couple of tourists are sat at one of your tables.
<<if $danger gte (9900 - $allure)>>
<<generate1>><<generate2>>
<<person1>>You overhear the <<person>> telling the <<person2>><<person>> about the town in a hushed voice.
<br>
<<person1>>"I swear," <<he>> says. "This town is a dream for people like us. You can do whatever you like here. No one stops you."
<br>
"Is it true that even the police won't-"
<br>
"The police? They're worse than the rest! Slip 'em a few quid, and they'll probably cuff a <<girl>> down for you."
<br>
"Wow. Like, anyone? It doesn't matter how-"
<br>
"Anyone. Hey," <<he>> looks at you. "You. <<if $beauty gte($beautymax / 7) * 2>>You're cute.<</if>> You've been raped, right?"
<br><br>
<<if ($rapestat + $beastrapestat + $tentaclerapestat) gt 0>>
<<link [[Nod|Ocean Breeze Tourist]]>><<set $phase to 1>><</link>>
<br>
<<link [[Deny (lie)|Ocean Breeze Tourist]]>><<set $phase to 2>><</link>>
<br>
<<link [[Refuse to answer|Ocean Breeze Tourist]]>><<set $phase to 3>><</link>>
<br>
<<else>>
<<link [[Nod (lie)|Ocean Breeze Tourist]]>><<set $phase to 1>><</link>>
<br>
<<link [[Deny|Ocean Breeze Tourist]]>><<set $phase to 2>><</link>>
<br>
<<link [[Refuse to answer|Ocean Breeze Tourist]]>><<set $phase to 3>><</link>>
<br>
<</if>>
<<else>>
They talk at length about
<<print either("the beach.","surfing.","the museum.","boys.","girls.","the food.","the news.","the ultimate unity of life.","their plans for next weekend.", "the political situation.")>>
<br><br>
The rest of the shift passes uneventfully. You earn £5.
<<pass 1 hour>><<set $money += 500>>
<br><br>
<<link [[Next|Ocean Breeze]]>><<endevent>><</link>>
<</if>>
<<elseif $rng gte 41>>
<<set $danger to random(1, 10000)>><<set $dangerevent to 0>>
<<if $danger gte (9900 - $allure)>>
<<generate1>><<person1>> A <<person>> enters the cafe and sits alone in the corner. <<He>> keeps stealing glances at you, and when you go to take <<his>> order <<he>> asks only for a glass of water. As you turn to leave <<he>> grabs your wrist. "You don't happen to be on the menu, do you?" <<He>> smiles. "How about you and I find somewhere quiet and have some fun? I'll make it worth your while." <<He>> taps <<his>> <<wallet>>. <<His>> intentions are clearly lewd in nature.
<br><br>
<<if $promiscuity gte 15>>
<<link [[Accept the offer|Ocean Breeze Whore]]>><<set $sexstart to 1>><</link>><<promiscuous2>>
<br>
<<else>>
You are not promiscuous enough to take up such an offer.
<br><br>
<</if>>
<<link [[Refuse|Ocean Breeze Whore Refuse]]>><</link>>
<<else>>
<<generate1>><<person1>> A <<person>> enters the cafe and sits alone in the corner. <<He>> keeps stealing glances at you. However, <<he>> refuses to make eye contact when you take <<his>> order.
<br><br>
The rest of the shift passes uneventfully. You earn £5.
<<set $money += 500>><<pass 1 hour>>
<br><br>
<<link [[Next|Ocean Breeze]]>><<endevent>><</link>>
<</if>>
<<elseif $rng gte 31>>
<<set $danger to random(1, 10000)>><<set $dangerevent to 0>>
<<if $danger gte (9900 - $allure)>>
<<generate1>><<person1>>A <<if $pronoun is "m">>waiter<<else>>waitress<</if>> collides with you as you exit the kitchen, spilling warm soup over your <<if $worn.upper.type.includes("naked")>>chest<<else>>$worn.upper.name.<</if>> "I am so sorry," <<he>> says, reaching for a towel. Customers turn to watch.
<br><br>
<<link [[Ignore|Ocean Breeze Soup Ignore]]>><<npcincr Sam love 2>><<stress 6>><<pain 20>><</link>><<glove>><<gpain>><<gstress>>
<br>
<<link [[Confront|Ocean Breeze Soup Confront]]>><<npcincr Sam love -1>><<stress -6>><<trauma -6>><</link>><<llove>><<ltrauma>><<lstress>>
<br>
<<if $player.gender_appearance is "m" and $breastsize lte 2 and !$worn.upper.type.includes("naked")>>
<<link [[Remove top|Ocean Breeze Remove]]>><<npcincr Sam love 2>><</link>><<glove>>
<br>
<<elseif $exhibitionism gte 55 and !$worn.upper.type.includes("naked")>>
<<link [[Remove top|Ocean Breeze Remove Lewd]]>><<npcincr Sam love 2>><</link>><<glove>><<exhibitionist4>>
<br>
<</if>>
<<else>>
<<generate1>><<person1>>A <<if $pronoun is "m">>waiter<<else>>waitress<</if>> almost collides with you as you exit the kitchen.
<br><br>
The rest of the shift passes uneventfully. You earn £5.
<<set $money += 500>><<pass 1 hour>>
<br><br>
<<link [[Next|Ocean Breeze]]>><<endevent>><</link>>
<</if>>
<<elseif $rng gte 21>>
<<set $danger to random(1, 10000)>><<set $dangerevent to 0>>
<<if $danger gte (9900 - $allure)>>
<<generate1>><<generate2>><<generate3>><<generate4>>
A large group enters the cafe, taking up several tables by themselves. You try to ask for their order, but a <<person1>><<person>> sitting at the head interrupts you. "It's my birthday today, you know. How about something special?" <<He>> openly ogles your body. "Wanna climb up on the table and give us a dance?"
<br><br>
<<link [[Dance for them|Ocean Breeze Dance]]>><<danceinit>><<set $dancing to 1>><<set $audience to 4>><<set $venuemod to 2>><<set $timer to 12>><<set $dancelocation to "cafe">><</link>><<exhibitionist1>><<gstress>><<gtiredness>>
<br><br>
<<link [[Refuse|Ocean Breeze Dance Refuse]]>><</link>>
<<else>>
A large group enters the cafe, taking up several tables by themselves. They don't give you any trouble though.
<br><br>
The rest of the shift passes uneventfully. You earn £5.
<<set $money += 500>><<pass 1 hour>>
<br><br>
<<link [[Next|Ocean Breeze]]>><<endevent>><</link>>
<</if>>
<<elseif $rng gte 11 and $chef_state is undefined>>
<<npc Sam>><<person1>>Sam rushes out of the kitchen, looking flustered.
<<if $NPCName[$NPCNameList.indexOf("Sam")].love gte 10>>
<<He>> glances in your direction, <span class="green">then hastens over.</span> "I'm in a bit of a pickle," <<he>> says. "Our chef's stormed off again. I need someone to fill in. Don't worry, it's not hard, and I'll pay you double. Will you help me out?"
<br><br>
<<link [[Accept|Chef Help]]>><<npcincr Sam love 2>><</link>><<glove>>
<br>
<<link [[Refuse|Ocean Breeze Chef Refuse]]>><<npcincr Sam love -1>><</link>><<llove>>
<br>
<<else>>
<<He>> glances in your direction, <span class="red">but passes over you.</span> <<He>> approaches another member of staff, and offers them better pay to fill in for the chef this shift. <i>Perhaps Sam would be willing to give you a chance if <<he>> liked you more.</i>
<br><br>
The rest of the shift passes uneventfully. You earn £5.
<<set $money += 500>><<pass 1 hour>>
<br><br>
<<link [[Next|Ocean Breeze]]>><<endevent>><</link>>
<</if>>
<<else>>
<<set $rng to random(1, 100)>>
<<if $rng gte 51 and $bestialitydisable is "f">>
Sam asks you to take some trash to the dumpster beside the cafe. Stood beside the dumpster, however, is a stray dog. It growls as you approach.
<br><br>
<<link [[Continue regardless|Ocean Breeze Dumpster Dog]]>><<stress 6>><</link>><<gstress>>
<br>
<<link [[Forget your task and go back inside|Ocean Breeze Dumpster Refuse]]>><</link>>
<<else>>
<<generate1>><<generate2>>Sam asks you to take some trash to the dumpster beside the cafe. Stood beside the dumpster, however, are a <<person1>><<person>> and a <<person2>><<person>>. They have a dangerous look about them.
<br><br>
<<link [[Continue regardless|Ocean Breeze Dumpster]]>><<stress 6>><</link>><<gstress>>
<br>
<<link [[Forget your task and go back inside|Ocean Breeze Dumpster Refuse]]>><</link>>
<</if>>
<</if>><<set $outside to 0>><<set $location to "cafe">><<effects>>
<<if $submissive gte 1150>>
"I-it's my fault," you say.
<<elseif $submissive lte 850>>
"Just watch where you're going in the future," you say.
<<else>>
"It's okay," you say.
<</if>>
The <<if $pronoun is "m">>waiter<<else>>waitress<</if>> nods and disappears into the kitchen while you dry off.
<br><br>
"You handled that well," Sam says from behind the till.
<br><br>
The rest of the shift passes uneventfully. You earn £5.
<<set $money += 500>><<pass 1 hour>>
<br><br>
<<link [[Next|Ocean Breeze]]>><<endevent>><</link>><<set $outside to 0>><<set $location to "cafe">><<effects>>
<<if $submissive gte 1150>>
"You could have burned me," you say.
<<elseif $submissive lte 850>>
"Someone as clumsy as you shouldn't work here," you say.
<<else>>
"You did that on purpose," you say.
<</if>>
<<He>> bows <<his>> head while the audience whisper and chuckle amongst themselves. Sam gives you a disapproving look.
<br><br>
The rest of the shift passes uneventfully. You earn £5.
<<set $money += 500>><<pass 1 hour>>
<br><br>
<<link [[Next|Ocean Breeze]]>><<endevent>><</link>><<set $outside to 0>><<set $location to "cafe">><<effects>>
You remove your $worn.upper.name to make it easier to dry. The <<if $pronoun is "m">>waiter<<else>>waitress<</if>> averts <<his>> eyes and a customer whistles, but you manage to dry off without hassle.
<br><br>
<<upperstrip>>
<<set $tipmod to 0.2>><<tipset "serving">>
<<set $tip += 500>>
<<set $tip += 100>>
The rest of the shift passes uneventfully. Someone left you a tip.<<tipreceive>><<pass 1 hour>>
<br><br>
<<link [[Next|Ocean Breeze]]>><<clotheson>><<endevent>><</link>><<set $outside to 0>><<set $location to "cafe">><<effects>>
You remove your $worn.upper.name to make it easier to dry. The <<if $pronoun is "m">>waiter<<else>>waitress<</if>> averts <<his>> eyes and blushes at the sight of your <<breasts>>. A customer whistles. Another cheers. You manage to dry off without hassle.
<<exhibitionism4>>
<<upperstrip>>
<<set $tipmod to 0.2>><<tipset "serving">>
<<set $tip += 500>>
<<set $tip += 500>>
The rest of the shift passes uneventfully. Someone left you a tip.
<<tipreceive>><<pass 1 hour>>
<br><br>
<<link [[Next|Ocean Breeze]]>><<clotheson>><<endevent>><</link>><<set $outside to 0>><<set $location to "cafe">><<effects>>
<<npcincr Sam love -1>>
You turn on the spot and glare at the <<person1>><<person>>. The grin falls off <<his>> face. "Just having a laugh. No need to pout." Sam looks over at you disapprovingly.
<<llove>>
<br><br>
The rest of the shift passes uneventfully. You earn £5.
<<set $money += 500>><<pass 1 hour>>
<br><br>
<<link [[Next|Ocean Breeze]]>><<endevent>><</link>><<set $outside to 0>><<set $location to "cafe">><<effects>>
<<if $phase is 0>>
You rearrange your $worn.lower.name and continue as if nothing happened.
<br><br>
<<set $tipmod to 0.2>><<tipset "serving">>
<<set $tip += 500>>
<<set $tip += 100>>
The rest of the shift passes uneventfully. Someone left you a tip.
<<tipreceive>>
<br><br>
<<elseif $phase is 1>>
You rearrange your $worn.lower.name and continue as if nothing happened.
<br><br>
<<set $tipmod to 0.2>><<tipset "serving">>
<<set $tip += 500>>
<<set $tip += 200>>
The rest of the shift passes uneventfully. Someone left you a tip.
<<tipreceive>>
<br><br>
<<else>>
You rearrange your $worn.lower.name and continue as if nothing happened, blushing at being exposed and humiliated in public like this.
<br><br>
<<set $tipmod to 0.2>><<tipset "serving">>
<<set $tip += 500>>
<<set $tip += 500>>
The rest of the shift passes uneventfully. Someone left you a tip.
<<tipreceive>>
<br><br>
<</if>>
<<pass 1 hour>>
<<link [[Next|Ocean Breeze]]>><<endevent>><</link>><<if $sexstart is 1>>
<<set $sexstart to 0>>
<<consensual>>
<<set $consensual to 1>>
<<neutral 1>>
<<maninit>>
<<set $enemytrust += 40>>
<<set $tipmod to 2>><<tipset "serving">>
"Meet me in the alley next to the cafe in five minutes, behind the dumpster." <<He>> leaves without looking back.
<<pass 5>>
You slip out while no one is looking, and find <<him>> waiting for you behind the dumpster as promised. <<He>> doesn't waste any time.
<<promiscuity2>>
<br><br>
<</if>>
<<effects>>
<<effectsman>><<man>>
<<stateman>>
<br><br>
<<actionsman>>
<<if $enemyarousal lte $enemyarousalmax and $enemyhealth gt 0 and $alarm lte 0 and $finish is 0>>
<span id="next"><<link [[Next|Ocean Breeze Whore]]>><</link>></span><<nexttext>>
<<else>>
<span id="next"><<link [[Next|Ocean Breeze Whore Finish]]>><</link>></span><<nexttext>>
<</if>><<set $outside to 0>><<set $location to "cafe">><<effects>>
You tell the <<person>> that this establishment doesn't serve anything not found on the menu, and leave to fetch <<his>> water. When you return, <<hes>> already gone.
<br><br>
The rest of the shift passes uneventfully. You earn £5.
<<set $money += 500>><<pass 1 hour>>
<br><br>
<<link [[Next|Ocean Breeze]]>><<endevent>><</link>><<set $outside to 0>><<set $location to "cafe">><<effects>>
<<if $consensual is 1>>
<<if $enemyarousal gte $enemyarousalmax>>
<<ejaculation>><<set $prostitutionstat += 1>><<fameprostitution 1>>
"Here's your pay, whore." <<He>> drops some cash on you as <<he>> leaves. <<tearful>> you hurry back inside before you're missed.
<br><br>
<<tipreceive>>
<<else>>
"Fine. I hope you don't expect anything." <<He>> looks at you with disgust as <<he>> leaves. <<tearful>> you hurry back inside before you're missed.
<br><br>
<</if>>
<<else>>
<<if $enemyarousal gte $enemyarousalmax>>
<<ejaculation>><<fameprostitution 1>><<set $prostitutionstat += 1>>
"Here's your pay, whore." <<He>> drops some cash on you as <<he>> leaves. <<tearful>> you hurry back inside before you're missed.
<br><br>
<<tipreceive>>
<<elseif $enemyhealth lte 0>>
You manage to knock the <<person>> backwards, giving you time to escape. <<tearful>> you flee back into the cafe.
<br><br>
<</if>>
<<if $alarm gte 1>>
Sam bursts through the cafe back entrance to see what the fuss is about. The <<person>> shields hides <<his>> face and darts away, pushing you to the ground. Sam helps you up and gently steers you back inside.
<<famerape 1>>
<br><br>
<</if>>
<</if>>
<br><br>
<<clothesontowel>>
<<endcombat>>
The rest of the shift passes uneventfully. You earn £5.
<<set $money += 500>><<pass 53>>
<br><br>
<<link [[Next|Ocean Breeze]]>><</link>><<set $outside to 0>><<set $location to "cafe">><<effects>>
<<danceeffects>>
<<danceaudience>>
<<danceactions>>
<<if $danceevent is 0 and $exhibitionism lte 74 and $exposed gte 2>>
There's no way you can continue dancing while so exposed! Face reddening, you flee the scene.
<br><br>
<<elseif $danceevent is 0 and $exhibitionism lte 34 and $exposed gte 1>>
There's no way you can continue dancing while so exposed! Face reddening, you flee the scene.
<br><br>
<</if>>
<<if $danceevent is "finish">>
<<link [[Next|Ocean Breeze]]>><<endevent>><<clotheson>><</link>>
<<elseif $danceevent is 0>>
<<if $exposed gte 2 and $exhibitionism lte 74>>
<<link [[Flee|Ocean Breeze Dance Stop]]>><</link>>
<<elseif $exposed gte 1 and $exhibitionism lte 34>>
<<link [[Flee|Ocean Breeze Dance Stop]]>><</link>>
<<else>>
<<link [[Stop|Ocean Breeze Dance Stop]]>><</link>>
<</if>>
<</if>><<set $outside to 0>><<set $location to "cafe">><<effects>>
The rest of the shift passes uneventfully. You earn £5.
<<set $money += 500>><<pass 1 hour>>
<br><br>
<<link [[Next|Ocean Breeze]]>><<endevent>><</link>><<set $outside to 0>><<set $location to "cafe">><<effects>>
You rush to a back room, out of sight. <<clotheson>> The rest of the shift passes uneventfully, though many of the patrons who saw you dance throw glances your way.
<br><br>
You earn £5.
<<set $money += 500>>
<<if $timer is 12>>
<<pass 60>>
<<elseif $timer is 11>>
<<pass 55>>
<<elseif $timer is 10>>
<<pass 50>>
<<elseif $timer is 9>>
<<pass 45>>
<<elseif $timer is 8>>
<<pass 40>>
<<elseif $timer is 7>>
<<pass 35>>
<<elseif $timer is 6>>
<<pass 30>>
<<elseif $timer is 5>>
<<pass 25>>
<<elseif $timer is 4>>
<<pass 20>>
<<elseif $timer is 3>>
<<pass 15>>
<<elseif $timer is 2>>
<<pass 10>>
<<elseif $timer is 1>>
<<pass 5>>
<</if>>
<br><br>
<<clothesontowel>>
<<link [[Next|Ocean Breeze]]>><<endevent>><</link>><<set $outside to 0>><<set $location to "cafe">><<effects>>
<<set $danger to random(1, 10000)>><<set $dangerevent to 0>>
<<if $danger gte (9900 - $allure)>><<set $outside to 1>>
You decide you're being paranoid, and walk over to the dumpster. As you turn to leave however, you find the pair blocking your path. The <<person1>><<person>> grabs your arms and covers your mouth, while the <<person2>><<person>> grins at you. "Such a pretty little thing."
<br><br>
<<link [[Next|Ocean Breeze Rape]]>><<set $molestationstart to 1>><</link>>
<br>
<<else>>
You decide you're being paranoid, and walk over to the dumpster. The pair check you out as you walk by, but don't say anything.
<br><br>
The rest of the shift passes uneventfully. You earn £5.
<<set $money += 500>><<pass 1 hour>>
<br><br>
<<link [[Next|Ocean Breeze]]>><<endevent>><</link>>
<</if>><<set $outside to 0>><<set $location to "cafe">><<effects>>
<<endevent>>
<<npc Sam>><<person1>>You decide not to risk it and go back inside. Sam says <<he>> understands, but doesn't look happy.
<<npcincr Sam love -1>><<llove>>
<br><br>
The rest of the shift passes uneventfully. You earn £5.
<<set $money += 500>><<pass 1 hour>>
<br><br>
<<link [[Next|Ocean Breeze]]>><<endevent>><</link>><<if $molestationstart is 1>>
<<set $molestationstart to 0>>
<<controlloss>>
<<violence 1>>
<<neutral 1>>
<<molested>>
<<set $rescue to 1>>
<<maninit>>
<<set $leftarm to "grappled">><<set $rightarm to "grappled">><<hand_gag 0 left>><<set $NPCList[0].righthand to "arms">>
<</if>>
<<effects>>
<<effectsman>><<man>>
<<if $enemyhealth gt 0>><<npcdamage>><</if>>
<<stateman>>
<br><br>
<<actionsman>>
<<if $enemyarousal lte $enemyarousalmax and $enemyhealth gt 0 and $alarm lte 0>>
<span id="next"><<link [[Next|Ocean Breeze Rape]]>><</link>></span><<nexttext>>
<<else>>
<span id="next"><<link [[Next|Ocean Breeze Rape Finish]]>><</link>></span><<nexttext>>
<</if>><<set $outside to 0>><<set $location to "cafe">><<effects>>
<<if $enemyarousal gte $enemyarousalmax>>
<<ejaculation>>
Satisfied, the pair leave you be. <<tearful>> you hurry back inside before you're missed.
<br><br>
<<elseif $enemyhealth lte 0>>
You manage to knock the pair against the dumpster, giving you time to escape. <<tearful>> you flee back into the cafe.
<br><br>
<<elseif $alarm gte 1>>
Sam bursts through the cafe's back entrance to see what the fuss is about. The pair flee the scene, pushing you to the ground as they do. Sam helps you up and gently steers you back inside.
<<set $rescued += 1>><<famerape 1>>
<br><br>
<</if>>
<<clothesontowel>>
<<endcombat>>
The rest of the shift passes uneventfully. You earn £5.
<<set $money += 500>><<pass 53>>
<br><br>
<<link [[Next|Ocean Breeze]]>><</link>><<set $outside to 0>><<set $location to "cafe">><<effects>>
<<set $danger to random(1, 10000)>><<set $dangerevent to 0>>
<<if $danger gte (9900 - $allure)>><<set $outside to 1>>
You decide you're being paranoid, and walk over to the dumpster. As you turn to leave however, the dog blocks your path.
<br><br>
<<link [[Next|Ocean Breeze Dog Rape]]>><<set $molestationstart to 1>><</link>>
<br>
<<else>>
You decide you're being paranoid, and walk over to the dumpster. The dog runs away as you draw closer.
<br><br>
The rest of the shift passes uneventfully. You earn £5.
<<set $money += 500>><<pass 1 hour>>
<br><br>
<<link [[Next|Ocean Breeze]]>><<endevent>><</link>>
<</if>><<if $molestationstart is 1>>
<<set $molestationstart to 0>>
<<controlloss>>
<<violence 1>>
<<neutral 1>>
<<molested>>
<<set $rescue to 1>>
<<beastNEWinit 1 dog>>
<</if>>
<<effects>>
<<effectsman>>
<br>
<<beast $enemyno>>
<br><br>
<<stateman>>
<br><br>
<<actionsman>>
<<if $alarm is 1 and $rescue is 1>>
<span id="next"><<link [[Next|Ocean Breeze Dog Rape Finish]]>><</link>></span><<nexttext>>
<<elseif $enemyarousal gte $enemyarousalmax>>
<span id="next"><<link [[Next|Ocean Breeze Dog Rape Finish]]>><</link>></span><<nexttext>>
<<elseif $enemyhealth lte 0>>
<span id="next"><<link [[Next|Ocean Breeze Dog Rape Finish]]>><</link>></span><<nexttext>>
<<else>>
<span id="next"><<link [[Next|Ocean Breeze Dog Rape]]>><</link>></span><<nexttext>>
<</if>><<set $outside to 0>><<set $location to "cafe">><<effects>>
<<if $enemyarousal gte $enemyarousalmax>>
<<beastejaculation>>
Satisfied, the dog leaves you be. <<tearful>> you head back into the cafe.
<br><br>
<<elseif $enemyhealth lte 0>>
The dog yelps in pain and flees. <<tearful>> you head back into the cafe.
<br><br>
<<elseif $alarm gte 1>>
Sam bursts through the cafe back entrance to see what the fuss is about. Startled, the dog flees. You feel humiliated, but Sam helps you up and gently steers you back inside.
<<famebestiality 1>><<set $rescued += 1>>
<br><br>
<</if>>
<<clothesontowel>>
<<endcombat>>
The rest of the shift passes uneventfully. You earn £5.
<<set $money += 500>><<pass 53>>
<br><br>
<<link [[Next|Ocean Breeze]]>><</link>><<set $outside to 0>><<set $location to "cafe">><<effects>>
<<if $phase is 0>>
You spin on the spot, flaring your skirt up even more and making sure everyone gets a good view before the wind dies down.
<<exhibitionism1>>
<br><br>
<<set $tipmod to 0.2>><<tipset "serving">>
<<set $tip += 500>>
<<set $tip += 200>>
The rest of the shift passes uneventfully. Someone left you a tip.
<<tipreceive>>
<br><br>
<<else>>
You press down on the front of your skirt to cover your <<genitals>> but lean forward as you do, sticking your bare butt out while feigning embarrassment. <<exhibitionism3>>
<br><br>
<<set $tipmod to 0.2>><<tipset "serving">>
<<set $tip += 500>>
<<set $tip += 500>>
The rest of the shift passes uneventfully. Someone left you a tip.<<tipreceive>>
<br><br>
<</if>>
<<link [[Next|Ocean Breeze]]>><<endevent>><<pass 1 hour>><</link>><<set $outside to 0>><<set $location to "cafe">><<effects>>
Cheeks flushing, you press down on your skirt to cover your dignity before the situation worsens, and hasten back inside.
<br><br>
<<if $player.gender_appearance is "f" and $penisexist is 1>>
As you escape into the cafe you think you hear someone say, "Was that a penis?"
<br><br>
<</if>>
<<set $tipmod to 0.2>><<tipset "serving">>
<<set $tip += 500>>
<<set $tip += 100>>
The rest of the shift passes uneventfully. Someone left you a tip.<<tipreceive>>
<br><br>
<<link [[Next|Ocean Breeze]]>><<endevent>><<pass 1 hour>><</link>><<set $outside to 0>><<set $location to "cafe">><<effects>>
You sit. The <<person>> passes you a spoon, then looks down. "I've left my shoes untied," <<he>> sighs. <<He>> disappears beneath the table.
<br><br>
You press the spoon into the bun, but are interrupted by the <<person>> appearing between your knees. "Now that I'm down here," <<he>> whispers. "I've a different craving." You glance around. No one else has noticed.
<br><br>
<<if $worn.lower.skirt is 1>>
<<He>> tries to lift your $worn.lower.name.
<<else>>
<<He>> tries pull down your $worn.lower.name.
<</if>>
<br><br>
<<link [[Remain seated|Ocean Breeze Oral]]>><</link>><<promiscuous1>>
<br>
<<link [[Leave|Ocean Breeze Stand]]>><</link>>
<br><<set $outside to 0>><<set $location to "cafe">><<effects>>
<<if $submissive gte 1150>>
"S-sorry," you say. "I'm supposed to be working."
<<elseif $submissive lte 850>>
"Can't," you say. "I've a job to do."
<<else>>
"I'm working," you say. "I don't want to get in trouble."
<</if>>
<br><br>
"You're missing out," the <<person>> says, pulling the bun back. "It tastes so good."
<br><br>
The rest of the shift passes uneventfully. You earn £5.
<<set $money += 500>>
<br><br>
<<link [[Next|Ocean Breeze]]>><<endevent>><<pass 1 hour>><</link>><<set $outside to 0>><<set $location to "cafe">><<effects>>
You drop the spoon and stand up before <<he>> can take it further.
<br><br>
The <<person>> climbs back out from under the table. "Not hungry?" <<he>> says. "You're so cute."
<br><br>
The rest of the shift passes uneventfully. You earn £5.
<<set $money += 500>>
<br><br>
<<link [[Next|Ocean Breeze]]>><<endevent>><<pass 1 hour>><</link>><<set $outside to 0>><<set $location to "cafe">><<effects>>
You let the <<person>> continue.
<<if $worn.genitals.type.includes("chastity")>>
<<His>> eyes widen as <<he>> exposes your chastity belt.
<<promiscuity1>>
"You're all locked up," <<he>> says. "And I was so keen on having a taste." <<He>> disappears once more, and emerges beside <<his>> chair. "Your secret's safe with me." <<He>> winks.
<br><br>
<<set $tipmod to 0.2>><<tipset "serving">>
<<set $tip += 500>>
<<set $tip += 100>>
The rest of the shift passes uneventfully. Someone left you a tip.<<tipreceive>>
<br><br>
<<link [[Next|Ocean Breeze]]>><<endevent>><<pass 1 hour>><</link>>
<<else>>
<<if $penisexist is 1 and $vaginaexist is 1>>
<<His>> eyes light up as <<he>> exposes your <<genitals>>. "They're beautiful," <<he>> says, before closing <<his>> eyes in rapture and planting kisses down your shift, from tip to base, and then over your labia.
<br><br>
You erect in response. <<He>> pulls away and examines you.
<<if $player.virginity.penile is true or $player.virginity.vaginal is true>>
"You're a virgin," <<he>> whispers, gazing at your groin in awe. "That's so precious. It's not my place to take it. I need to be gentle."
<<else>>
"It's working," <<he>> whispers. <<He>> sounds satisfied.
<</if>>
<<He>> leans forward again, and runs <<his>> tongue along your length.
<<else>>
<<His>> eyes light up as <<he>> exposes your <<genitals>>, then close in rapture as <<he>> kisses it. <<He>> looks up at you. "Your <<if $penisexist is 1>>penis<<else>>pussy<</if>> is beautiful," <<he>> says. <<He>> closes <<his>> eyes and plants another kiss. Then another.
<<promiscuity1>>
<<if $penisexist is 1>>
You erect in response. <<He>> pulls away and examines you.
<<if $player.virginity.penile is true>>
"You're a virgin," <<he>> whispers, gazing at your groin in awe. "That's so precious. It's not my place to take it. I need to be gentle."
<<else>>
"It's working," <<he>> whispers. <<He>> sounds satisfied.
<</if>>
<<He>> leans forward again, and runs <<his>> tongue along your length.
<<else>>
<<He>> pulls away and examines you.
<<if $player.virginity.vaginal is true>>
"You're a virgin," <<he>> whispers, gazing at your groin in awe. "That's so precious. It's not my place to take it. I need to be gentle."
<<else>>
"It's working," <<he>> whispers. <<He>> sounds satisfied.
<</if>>
<<He>> leans forward again, and runs <<his>> tongue around your clit.
<</if>>
<</if>>
<br><br>
<<He>> continues licking, kissing and blowing you. <<He>> alternates between looking up at your face, and at your <<genitals>>. <<Hes>> sensitive to your responses, and adapts before you get too used to any one technique. Your breath quickens.
<br><br>
<<arousal 1000>><<orgasmpassage>>
<<if $penisexist is 1>>
<<He>> closes <<his>> eyes as you shudder, and catches your semen with <<his>> face. <<He>> scoops with <<his>> fingers and laps it up. "The best cream," <<he>> whispers.
<<else>>
<<He>> watches as you shudder, and smiles. "I hope you enjoyed the treat," <<he>> whispers.
<</if>>
<br><br>
<<He>> emerges from beneath the table and sits back down. <<He>> winks as you return to work.
<br><br>
<<set $tipmod to 0.2>><<tipset "serving">>
<<set $tip += 500>>
<<set $tip += 500>>
The rest of the shift passes uneventfully. Someone left you a tip.<<tipreceive>>
<br><br>
<<link [[Next|Ocean Breeze]]>><<endevent>><<pass 1 hour>><</link>>
<</if>><<endevent>>
<<set _coffee to ["mocha", "latte", "caramel latte", "white chocolate mocha", "flat white", "caramel iced latte"].pluck()>>
You take a seat at one of the elevated seats at the window and order a <<print _coffee>> from the menu. It arrives promptly; Wafting the delicious smell of fresh coffee up your nose.
<<if $worn.lower.skirt is 1 and $exhibitionism gte 55>>
A wicked thought occurs to you as you take a sip of your coffee. The seat has your legs elevated to almost eye level from the perspective of passers by, and you're wearing a skirt.
<<if $exhibitionism gte 75 and $worn.under_lower.exposed>>
You're also not wearing any underwear. <<arousal 500>><<garousal>>
<br><br>
<<link [[Part your legs (0:01)|Cafe Coffee Flash]]>><</link>><<exhibitionist4>>
<br>
<<elseif !$worn.under_lower.exposed>>
<<arousal 500>><<garousal>>
<br><br>
<<link [[Part your legs (0:01)|Cafe Coffee Flash]]>> <<set $phase to 0>> <<pass 2>> <</link>><<exhibitionist3>>
<br>
<</if>>
<<link [[Finish your drink|Cafe Coffee Finish]]>><</link>>
<<else>>
You take your time with your coffee, enjoying the indulgent richness of it one sip at a time.
<br><br>
<<link [[Finish your drink|Cafe Coffee Finish]]>><</link>>
<</if>><<if ndef _caught>> <<set _caught to 0>> <</if>>
<<if ndef $resting>> <<set $resting to 0>> <</if>>
<<if ndef $cameras_raised>> <<set $cameras_raised to 0>> <</if>>
<<if ndef $still>> <<set $still to 0>> <</if>>
<<if ndef $coffee_sips>> <<set $coffee_sips to 12>> <</if>>
<<if $coffee_sips gte 11>>
You have a nearly full cup of coffee in front of you.
<<elseif $coffee_sips gte 8>>
You have a mostly full cup of coffee in front of you.
<<elseif $coffee_sips gte 5>>
You have about half a cup of coffee left.
<<elseif $coffee_sips gte 3>>
You have less than half a cup of coffee left.
<<elseif $coffee_sips gt 1>>
There's not much of your cup of coffee left.
<<elseif $coffee_sips is 1>>
Your cup is almost empty. Time to sip up and head out.
<<else>>
Your coffee cup is empty.
<</if>>
<br><br>
<<if $coffee_sips gt 1>>
<<if $resting>>
You take a sip of your coffee, savouring the warm caffeiny goodness.
<<cafecoffeesip>>
<<elseif $arousal gte 9990>>
<<orgasmpassage>>
Still hazy from your orgasm you look up to see the strangers outside grinning at you, a few of them are giggling and gossiping with each other. You've been caught, given away by your own body no less.
<<if $cameras_raised gte 1>>
<span class="pink">
Some of them even got your orgasm on camera.
</span>
<<if $uncomfortable.nude is true>>
You feel utterly humiliated.
<<trauma 10>><<gtrauma>>
<<else>>
Your tummy flutters in delight at having an audience for your public orgasm. It doesn't hurt that you managed to get off purely from exposing yourself either.
<<stress -5>><<exhibitionism4>>
<</if>>
<<fameexhibitionism 50>>
<</if>>
<<set _caught to 1>>
<<else>>
<<switch $phase>>
<<case 0>>
<<if !$still>>
You bring the coffee up to your mouth to partially obscure your face, and bring your knees ever so slightly apart. Not very far, just far enough to give the tiniest glimpse at your <<undies>> to anyone who happens to be looking.
You take a sip of your coffee.
<<cafecoffeesip>>
<<else>>
You leave your legs just barely parted, savouring the tease as you sip your coffee.
<<cafecoffeesip>>
<</if>>
<br><br>
<<if $skulduggery gte 100 + random(0, 50)>>
A few passers by let their eyes linger on the window a little longer than normal, clearly unsure if they are seeing what they think they are.
<<else>>
A few passers by let their eyes linger on the window a little longer than normal, before smirking as they walk away. You got caught way too easily.
<<trauma $phase>><<gtrauma>>
<br><br>
<<set _caught to 1>>
<</if>>
<<case 1>>
<<if !$still>>
Taking another sip of your coffee you adjust your legs to bring your knees to a slight part, exposing a tantalising amount of your <<undies>> to onlookers without giving all your secrets away.
<<cafecoffeesip>>
<<else>>
Taking another sip of your coffee you adjust your feet a little, making sure to stay at about the same level of exposure. It's fun to tease.
<<cafecoffeesip>>
<</if>>
<br><br>
<<if $skulduggery gte 200 + random(0, 50)>>
Passers by make excuses to stop and look in your direction.
<<else>>
Some of the passers by make excuses to stop and look in your direction, before smirking as they walk away. You got caught way too easily.
<<trauma $phase>><<gtrauma>>
<br><br>
<<set _caught to 1>>
<</if>>
<<case 2>>
<<if !$still>>
Exhilarated by your own brazen exhibitionism you shift your feet so as to part your thighs nice and wide, leaving little to the imagination.
You take another sip of your coffee.
<<cafecoffeesip>>
<<else>>
Savouring the thrill of exposing yourself like this you shift your feet a little, making sure not to cover your <<undies>> even slightly.
You take another sip of your coffee.
<<cafecoffeesip>>
<</if>>
<br><br>
<<if $skulduggery gte 300 + random(0, 50)>>
Some of the passers by gather in small groups at a time, whispering to each other while attempting to stay discreet about their voyeurism.
<<else>>
Some of the passers by gather in a small group, whispering to each other before pointing and laughing. You've been caught.
<<trauma $phase>><<gtrauma>>
<br><br>
<<set _caught to 1>>
<</if>>
<<case 3>>
Feeling daring <<seatedflashcrotchunderskirt>> giving the onlookers a <<print ["wonderful", "delightful", "fantastic"].pluck()>> view of your bare <<undies>> while you take another sip of your coffee.
<<cafecoffeesip>>
<br><br>
<<if $skulduggery gte 400 + random(0, 50)>>
Some of the strangers gawk at what they're seeing, struggling to hide their voyeurism. A few of them jab the others in the rib to try and keep them from spoiling the fun.
<<else>>
Some of the strangers gawk at what they're seeing, struggling to hide their voyeurism. A few of them point at you, whisper something to the others before looking back at you and meeting your gaze with a smirk. You've been caught.
<<trauma $phase>><<gtrauma>>
<br><br>
<<set _caught to 1>>
<</if>>
<<case 4>>
You let your legs slowly come to a natural close, taking a moment to enjoy a giggle to yourself at what you've gotten away with. The strangers who were making excuses to spend time staring at the window begin to disperse, thinking the show's over.
You take another sip of your coffee.
<<cafecoffeesip>>
<br><br>
<<if $cameras_raised gt 0>>
<<if $cameras_raised gt 1>>
The strangers who had their phones out pocket them as they go, scowling.
<<else>>
The stranger who had their phone out pockets it as they go, scowling.
<</if>>
<</if>>
<<set $cameras_raised to 0>>
<<set $resting to 1>>
<</switch>>
/* up to 3 strangers take photos
* each stranger gets 2 shots at taking a photo before they give up and move on
*/
<<if $cameras_raised gt 0>>
<br><br>
/* for loops seem to hate me so we'll have to do it this way i guess */
<<set _photos_taken to 0>>
<<if $cameras_raised gte 1>>
<span class="pink">
A <<generate1>><<person1>><<person>> raises <<his>> phone and takes a photo.
</span>
<<if random (0,2) gte 1>>
<<He>> brings <<his>> phone to <<his>> face and grins, seemingly happy with the photo <<he>> got of your exposed <<undies>>.
<<set _photos_taken +=1>>
<<else>>
<<He>> brings <<his>> phone to <<his>> face and frowns, seemingly unhappy with the photo <<he>> got of your exposed <<undies>>.
Raising it again <<he>> takes another photo of your exposed <<undies>>.
<<if random (0,2) gte 1>>
<<He>> brings <<his>> phone to <<his>> face and grins, seemingly happy with the photo <<he>> got of your exposed <<undies>>.
<<set _photos_taken +=1>>
<<else>>
<<He>> brings <<his>> phone to <<his>> face again and frowns, before pocketing his phone in frustration.
<</if>>
<</if>>
<br><br>
<</if>>
<<if $cameras_raised gte 2>>
<span class="pink">
A <<generate2>><<person2>><<person>> raises <<his>> phone and takes a photo.
</span>
<<if random (0,2) gte 1>>
<<He>> brings <<his>> phone to <<his>> face and grins, seemingly happy with the photo <<he>> got of your exposed <<undies>>.
<<set _photos_taken +=1>>
<<else>>
<<He>> brings <<his>> phone to <<his>> face and frowns, seemingly unhappy with the photo <<he>> got of your exposed <<undies>>.
Raising it again <<he>> takes another photo of your exposed <<undies>>.
<<if random (0,2) gte 1>>
<<He>> brings <<his>> phone to <<his>> face and grins, seemingly happy with the photo <<he>> got of your exposed <<undies>>.
<<set _photos_taken +=1>>
<<else>>
<<He>> brings <<his>> phone to <<his>> face again and frowns, before pocketing his phone in frustration.
<</if>>
<</if>>
<br><br>
<</if>>
<<if $cameras_raised gte 3>>
<span class="pink">
A <<generate3>><<person3>><<person>> raises <<his>> phone and takes a photo.
</span>
<<if random (0,2) gte 1>>
<<He>> brings <<his>> phone to <<his>> face and grins, seemingly happy with the photo <<he>> got of your exposed <<undies>>.
<<set _photos_taken +=1>>
<<else>>
<<He>> brings <<his>> phone to <<his>> face and frowns, seemingly unhappy with the photo <<he>> got of your exposed <<undies>>.
Raising it again <<he>> takes another photo of your exposed <<undies>>.
<<if random (0,2) gte 1>>
<<He>> brings <<his>> phone to <<his>> face and grins, seemingly happy with the photo <<he>> got of your exposed <<undies>>.
<<set _photos_taken +=1>>
<<else>>
<<He>> brings <<his>> phone to <<his>> face again and frowns, before pocketing his phone in frustration.
<</if>>
<</if>>
<br><br>
<</if>>
<<set _new_fame to (_photos_taken * $phase * 2)>>
<<fameexhibitionism _new_fame>>
<<set $cameras_raised to 0>>
<</if>>
<<if !$resting and random(0, 9) + $phase gte 8>>
<<set $cameras_raised to random(1, 3)>>
<span class="pink">
<<switch $cameras_raised>>
<<case 1>>One
<<case 2>>Two
<<case 3>>Three
<<case 4>>Four
<</switch>>
of the onlookers take their phone<<if $cameras_raised gt 1>>s<</if>> out of their pocket<<if $cameras_raised gt 1>>s<</if>>.
</span>
<</if>>
/* handle how aroused we feel about things */
<<cafecoffeeflasharousal>>
<</if>>
/* action choices */
<<set $still to 0>>
<br><br>
<<if $resting>>
<<link [[Part your legs again (0:01)|Cafe Coffee Flash]]>>
<<set $phase to 0>>
<<set $resting to 0>>
<<pass 1>>
<</link>>
<br>
<<link [[Keep your legs closed (0:01)|Cafe Coffee Flash]]>> <<pass 1>> <</link>>
<br>
<</if>>
<<if !_caught and !$resting>>
<<if $phase gt 0>>
<<link [[Tone it down a little (0:01)|Cafe Coffee Flash]]>>
<<set $phase -=1>>
<<pass 1>>
<</link>>
<br>
<</if>>
<<if $phase isnot 4>>
<<link [[Keep your legs as they are (0:01)|Cafe Coffee Flash]]>>
<<set $still to 1>>
<<pass 1>>
<</link>>
<br>
<</if>>
<<link [[Keep going (0:01)|Cafe Coffee Flash]]>>
<<if $phase lt 4>>
<<set $phase +=1>>
<<else>>
<<set $phase to 0>>
<</if>>
<<pass 1>>
<</link>>
<br>
<<link [[Close your legs (0:01)|Cafe Coffee Flash]]>>
<<set $phase to 4>>
<<pass 1>>
<</link>>
<br>
<</if>>
<</if>>
<<link [[Finish your drink|Cafe Coffee Finish]]>><</link>><<if def $resting>> <<unset $resting>> <</if>>
<<if def $cameras_raised>> <<unset $cameras_raised>> <</if>>
<<if def $still>> <<unset $still>> <</if>>
<<if def $coffee_sips>> <<unset $coffee_sips>> <</if>>
You drink the last of your coffee and place the mug back down on the table, before wiggling off your seat. You feel a little more refreshed with the caffeine in your system.
<br><br>
<<endevent>>
<<link [[Next|Ocean Breeze]]>><</link>><<set $outside to 0>><<set $location to "cafe">><<effects>>
<<if $weather.current is "rain">>
You take a seat and order a fruit salad. It arrives promptly; fresh strawberries, blueberries, kiwifruit, and chunks of pineapple. It's sweet and delicious. You stare out the window at the rain-filled street, and feel comfy.
<br><br>
<<elseif $weather.current is "snow">>
You take a seat and order a fruit salad. It arrives promptly; fresh strawberries, blueberries, kiwifruit, and chunks of pineapple. It's sweet and delicious. You stare out the window at the snowy street, and feel comfy.
<br><br>
<<else>>
You take a seat outside and order a fruit salad. It arrives promptly; fresh strawberries, blueberries, kiwifruit, and chunks of pineapple. It's sweet and delicious. You stare out over the sea, and enjoy the breeze.
<br><br>
<</if>>
<<link [[Next|Ocean Breeze]]>><</link>>
<br><<set $outside to 0>><<set $location to "cafe">><<effects>>
<<if $weather.current is "rain">>
You take a seat and order pancakes. They arrive soon after, along with a cup of coffee. It's tastier than anything you've had at the orphanage. You stare out the window at the rain-filled street, and feel comfy.
<br><br>
<<elseif $weather.current is "snow">>
You take a seat and order pancakes. They arrive soon after, along with a cup of coffee. It's tastier than anything you've had at the orphanage. You stare out the window at the snowy street, and feel comfy.
<br><br>
<<else>>
You take a seat and order pancakes. They arrive soon after, along with a cup of coffee. It's tastier than anything you've had at the orphanage. You stare out over the sea, and enjoy the breeze.
<br><br>
<</if>>
<<set $rng to random(0, 10)>>
<<if $worn.lower.skirt is 1 and $rng gte 6>>
<<endevent>>
You notice a <<generate1>><<person1>><<person>> staring at you from across the cafe. Suddenly you realise you've let your legs drift apart slightly, and the <<person>> is trying to look up your skirt.
<<if $worn.under_lower.exposed>>
You remember you aren't wearing any underwear.
<<arousal 500>><<garousal>>
<</if>>
<br><br>
/* check if we meet the basic requirements to expose ourselves */
<<if $exhibitionism gte 15>>
/* show our options depending on our possession of panties */
<<if $worn.under_lower.exposed>>
<<if $exhibitionism gte 75>>
<<link [[Part your legs and wink at them|Cafe Exhibitionism Legs Part Pantiless Wink]]>><</link>> <<exhibitionist5>>
<br>
<</if>>
<<if $exhibitionism gte 55>>
<<link [[Pretend not to notice as you part your legs|Cafe Exhibitionism Legs Part Pantiless]]>><</link>> <<exhibitionist4>> <br>
<<link [[Ignore the pervert and finish your food|Ocean Breeze]]>><</link>>
<br>
<</if>>
<<if $exhibitionism lte 54>>
You close your legs carefully so <<he>> doesn't see any more than <<he>> already has. As you carry on eating your delicious pancakes you can't help imagining what it would feel like to spread your legs and expose everything to <<his>> wandering eyes.
<<arousal +15>><<garousal>>
<br><br>
<<link [[finish your food|Ocean Breeze]]>><</link>>
<</if>>
<<else>>
<<link [[Pretend not to notice as you part your legs|Cafe Exhibitionism Legs Part]]>><</link>><<exhibitionist2>> <br>
<<link [[Ignore the pervert and finish your food|Ocean Breeze]]>><</link>> <br>
<</if>>
<<else>>
/* we don't, so shut your legs you dirty normie */
You close your legs tightly, not wanting to give the pervert any more of a view than you already have.
<<stress +5>><<gstress>>
<br><br>
<<link [[Ignore the pervert and finish your food|Ocean Breeze]]>><<endevent>><</link>>
<br>
<</if>>
<<else>>
<<CafeExhibitionismLegsPartNormalTerminate>>
<</if>>You pretend to occupy yourself with your pancakes as you gently part your legs as naturally as you can.
/* are we stealthy enough to pretend not to be putting on a show? */
<<set $rng to random(0, 50)>>
<<if $skulduggery gte (300 + $rng)>>
<<CafeExhibitionimsmLegsPartSuccessS1>>
/* are we good enough to at least not provoke mockery at our poor attempts at stealth exhibitionism? */
<<elseif $skulduggery gte 100>>
Knowing you're exposing yourself sends a gentle shiver down your spine but you make sure not to give any indication of your building arousal. Noticing <<his>> increased interest you decide to tease a little. <<seatedflashcrotchunderskirt>> giving <<him>> a clear view of your $worn.under_lower.name covered crotch. The <<person>> takes a sip of <<his>> drink and smirks a little to <<himself>>, it seems you weren't quite as subtle as you thought.
<br><br>
The act of exposing your underwear to a stranger in a cafe gives you a lewd thrill, and knowing <<he>> caught you doing it on purpose fills you with a mixture of nervousness and exhilaration.
<<exhibitionism3>>
You decide to stop before things get out of hand, finishing up your pancakes before carefully getting out of your seat and leaving. <<His>> eyes and knowing smirk follow you as you make your way to the door, but <<he>> seems happy to leave you alone.
<br><br>
<<CafeExhibitionismLegsPartNormalTerminate>>
/* were bad at this and should feel bad */
<<else>>
Knowing you're exposing yourself sends a gentle shiver down your spine but you try your best not to give any indication of your building arousal. The <<person>> takes a sip of <<his>> drink and smirks a little to <<himself>>, barely suppressing a chuckle. It seems you were nowhere near as subtle as you thought.
<br><br>
The act of exposing your underwear to a stranger in a cafe gives you a lewd thrill, and knowing <<he>> caught you doing it on purpose fills you with a mixture of nervousness and exhilaration.
<<exhibitionism2>>
Embarrassed, you finish up your pancakes before getting out of your seat and leaving. <<His>> eyes and knowing smirk follow you as you make your way to the door, but <<he>> seems happy to leave you alone.
<br><br>
<<CafeExhibitionismLegsPartNormalTerminate>>
<</if>>With butterflies churning in your stomach you let the <<person>> snap a photo of your exposed $worn.under_lower.name with their phone, and then another, and then another. Revelling in the thrill of letting a stranger have such compromising photos of you, you alter your leg positions a few times to give them a wide variety of revealing shots.
<<arousal +15>><<garousal>>
<br><br>
Eventually you decide the <<person>> has had enough photos for now and let your legs come to a natural close. A mildly disappointed but clearly aroused <<person>> pockets their phone while you ponder where exactly those lewd photos of you might eventually end up.
<<set $rng to random(0, 5)>>
<<fameexhibitionism $rng>>
<<CafeExhibitionimsmLegsPartSuccessS2>>Not wanting photos of your $worn.under_lower.name in the hands of a stranger you clasp your legs shut before <<he>> can take the photo. The <<person>> curses under their breath and pockets their phone, no doubt wondering if you caught them peeking or if luck is just not on their side today. You polish off the last of your pancakes before heading out the door.
<br><br>
<<CafeExhibitionismLegsPartNormalTerminate>>You carefully put your fork down before making your way to the cafe bathroom. With the door safely locked you reach under your clothes and remove your underwear, stopping for a moment to feel the thrill of what you're about to do. With your $worn.under_lower.name off you unlatch the door to head back to your plate and the unsuspecting <<person>>.
<br><br>
The <<person>> looks up at you discreetly as you seat yourself, and not wanting to ruin the surprise you make sure your skirt hem is safely covering your exposed <<genitals>> as you take your seat. You decide to play a little at first, fidgeting with your legs as you slowly savour your pancakes. You want <<his>> full attention for what you plan next.
<br><br>
Slowly, you part your knees a little. At first just enough to make <<him>> wonder if <<hes>> seeing things, and then as you lean down to help yourself to a particularly tasty looking piece of pancake you part them completely, giving <<him>> a complete unobstructed view of your inner thighs and everything in between. The <<persons>> eyes visibly widen in shock as <<he>> stares at your bare <<genitals>>, unsure of how to react to your clearly deliberate act of exhibitionism.<<if $player.gender_appearance isnot $player.gender>> From the look on <<his>> face it's clear <<he>> was not expecting you to be <<if $player.gender is "m">>a boy"<<elseif $player.gender is "h">>someone with both a penis and pussy"<<else>>a girl"<</if>>.<</if>> Meeting <<his>> gaze with a wink and a stretch of your legs you place one last piece of pancake in your mouth before you make your exit, leaving the flabbergasted and visibly aroused <<person>> in your wake.
<br><br>
<<exhibitionism5>>
<<CafeExhibitionismLegsPartNormalTerminate>>Seeing <<his>> attempts to hide <<his>> gaze get poorer as time goes on you decide to finish up your plate and head off before <<he>> realises you're deliberately putting on a show. With one last mouthful of your food you make your exit, passing the now rather disappointed looking <<person>> on the way.
<br><br>
<<CafeExhibitionismLegsPartNormalTerminate>>You pretend to occupy yourself with your pancakes as you gently part your legs as naturally as you can.
/* are we stealthy enough to pretend not to be putting on a show? */
<<set $rng to random(0, 50)>>
<<if $skulduggery gte (350 + $rng)>>
Knowing you're exposing yourself sends a gentle shiver down your spine but you make sure not to give any indication of your building arousal. Noticing <<his>> increased interest you decide to tease a little more. <<seatedflashcrotchunderskirt>>, giving <<him>> a clear view of your bare <<genitals>>.
<br><br>
The act of exposing your <<genitals>> to a stranger in a cafe gives you a lewd thrill.
<<exhibitionism5>>
/* check for photo scene */
<<set $rng to random(0, 10)>>
<<if $rng gte 8>>
/* person attempts to take photo */
<<CafeExhibitionismLegsPartPantilessPhotoDecision>>
<<else>>
<<CafeExhibitionismLegsPartNormalTerminate>>
<</if>>
/* are we good enough to at least not provoke mockery at our poor attempts at stealth exhibitionism? */
<<elseif $skulduggery gte 100>>
Knowing you're exposing yourself sends a gentle shiver down your spine but you make sure not to give any indication of your building arousal. Noticing <<his>> increased interest you decide to tease a little. <<seatedflashcrotchunderskirt>> giving <<him>> a clear view of your bare <<genitals>>. The <<person>> takes a sip of <<his>> drink and smirks a little to <<himself>>, it seems you weren't quite as subtle as you thought.
<br><br>
The act of exposing your <<genitals>> to a stranger in a cafe gives you a lewd thrill, and knowing <<he>> caught you doing it on purpose fills you with a mixture of nervousness and exhilaration.
<<exhibitionism5>>
You decide to stop before things get out of hand, finishing up your pancakes before carefully getting out of your seat and leaving. <<His>> eyes and knowing smirk follow you as you make your way to the door, but <<he>> seems happy to leave you alone.
<br><br>
<<CafeExhibitionismLegsPartNormalTerminate>>
/* were bad at this and should feel bad */
<<else>>
Knowing you're exposing yourself sends a gentle shiver down your spine but you try your best not to give any indication of your building arousal. The <<person>> takes a sip of <<his>> drink and smirks a little to <<himself>>, barely suppressing a chuckle. It seems you were nowhere near as subtle as you thought.
<br><br>
The act of exposing your <<genitals>> to a stranger in a cafe gives you a lewd thrill, and knowing <<he>> caught you doing it on purpose fills you with a mixture of nervousness and exhilaration.
<<exhibitionism4>>
Embarrassed, you finish up your pancakes before getting out of your seat and leaving. <<His>> eyes and knowing smirk follow you as you make your way to the door, but <<he>> seems happy to leave you alone.
<br><br>
<<CafeExhibitionismLegsPartNormalTerminate>>
<</if>>With butterflies churning in your stomach you let the <<person>> snap a photo of your exposed <<genitals>> with their phone, and then another, and then another. Revelling in the thrill of letting a stranger have such compromising photos of you, you alter your leg positions a few times to give them a wide variety of extremely revealing shots.
<<arousal +35>><<garousal>>
<br><br>
Eventually you decide the <<person>> has had enough photos for now and let your legs come to a natural close. A mildly disappointed but clearly quite aroused <<person>> pockets their phone while you ponder where exactly those lewd photos of you and your exposed <<genitals>> might eventually end up.
<<set $rng to random(0, 10)>>
<<fameexhibitionism $rng>>
<br><br>
<<CafeExhibitionismLegsPartNormalTerminate>>Not wanting photos of your <<genitals>> in the hands of a stranger you clasp your legs shut before <<he>> can take the photo. The <<person>> curses under their breath and pockets their phone, no doubt wondering if you caught them peeking or if luck is just not on their side today. You polish off the last of your pancakes before heading out the door.
<br><br>
<<CafeExhibitionismLegsPartNormalTerminate>>Bracing yourself for what you're about to do, you lock eyes with the <<person>>. You deliberately spread your legs, giving them a wink as they settle far enough apart to leave nothing to the imagination. The <<persons>> jaw drops as they stare at your bare <<genitals>>, clearly not expecting their attempt at covert voyeurism to be rewarded with such a brazen act of exhibitionism. <<seatedflashcrotchunderskirt>>, giving <<him>> a nice long look at your bare <<genitals>>.
<br><br>
The act of blatantly exposing yourself to a total stranger in a cafe gives you a lewd thrill.
<<exhibitionism5>>
Eventually you decide the <<person>> has seen enough for now and let your legs come to a natural close. The mildly disappointed but clearly quite aroused <<person>> stares at you as you make your way out chewing the last of your pancakes.
<br><br>
<<CafeExhibitionismLegsPartNormalTerminate>><<widget "flashcrotchunderskirt">><<nobr>><<script>>
let possibilities = [
"You stretch your leg, raising it up into the air and wiggling your foot a little to prolong your exposure",
"You part your knees a little as you stretch, bringing your feet a little closer together to widen the gap",
"You lift your feet up as you stretch, rocking yourself back a little in your seat and wiggling your feet a little as you \"accidentally\" part your legs",
"You reach down a little and move your foot to one side, reaching down to scratch a non-existent itch on your leg and stabilising by moving your other leg even further apart",
"You act as if you have some particularly uncomfortable debris stuck on your foot, lifting it up and bringing it close to your body in search of a non-existent pebble"
];
let i = Math.floor(Math.random() * possibilities.length);
$(output).wiki(possibilities[i]);
<</script>><</nobr>><</widget>><<set $outside to 0>><<set $location to "cafe">><<effects>>
You take a seat and order a cream bun, advertised on the menu as using "locally sourced milk." It soon arrives.
<br><br>
It's big, and bursting with cream. It's a struggle to eat without cream squeezing onto the plate at odd angles. You don't succeed, but you don't mind. It's tasty, and leaves you feeling warm and contented.
<br><br>
<<link [[That's enough|Ocean Breeze]]>><</link>>
<br>
<<link [[Lick the plate clean|Cafe Cream Lick]]>><<transform cat 1>><<stress -6>><</link>><<lstress>>
<br><<set $outside to 0>><<set $location to "cafe">><<effects>>
You lift the plate and lap the cream off it directly.
<<set $danger to random(1, 10000)>><<set $dangerevent to 0>>
<<if $danger gte (9900 - $allure)>>
You catch a <<generate1>><<person1>><<person>> staring at you, <<his>> spoon suspended halfway to <<his>> mouth.
<br><br>
<<link [[Show off|Cafe Cream Show]]>><</link>><<exhibitionist1>>
<br>
<<link [[Ignore|Cafe Cream Ignore]]>><</link>>
<br>
<<else>>
No one pays much attention. You lean back, satisfied.
<br><br>
<<link [[Next|Ocean Breeze]]>><</link>>
<br>
<</if>><<set $outside to 0>><<set $location to "cafe">><<effects>>
You make eye contact with the <<person>>, but don't stop licking the plate. You slow your pace and exaggerate your movements, letting <<him>> see the cream on your tongue from each lick before you take it into your mouth. You half-close your eyes in feigned rapture and keep licking until your plate is perfectly clean.
<<exhibitionism1>>
You lean back, satisfied. The <<person>> looks away, <<his>> face bright red.
<br><br>
<<endevent>>
<<link [[Next|Ocean Breeze]]>><</link>>
<br><<set $outside to 0>><<set $location to "cafe">><<effects>>
You ignore the <<person>> and finish licking the plate clean. You lean back, satisfied.
<br><br>
<<endevent>>
<<link [[Next|Ocean Breeze]]>><</link>>
<br><<set $outside to 0>><<set $location to "cafe">><<effects>>
<<set $tip to 0>> /*Ensure tip is 0 so that nothing can be carried over from anything else*/
<<if ($rapestat + $beastrapestat + $tentaclerapestat) gt 0>>
<<if $phase is 1>>
You nod.
<br>
"How was it?" <<he>> leers.
<br>
<<if $trauma gte ($traumamax / 5) * 4>>
In an empty, even monotone, you describe your experiences in exacting, clinical detail. Between your quiet monotone, your gentle rocking,
and the infinite void behind your stare, your words clearly unsettle the <<person>> and the <<person2>><<person>>.
They watch after you as you leave.
<br>
"Wow. Damaged goods much?"
<br>
"Well, yeah," you hear the <<person1>><<person>> nervously laugh. "I guess that's the downside."
<<set $tip += 400>>
<<elseif $submissive gte 1150>>
You tell them about your abuse and degradation in the kind of gratuitous detail that you hope will satisfy their morbid curiosity.
<<if $english gte 400>>You are open, eloquent and explicit. They clearly get off on it.
<<set $tip += 1000>>
<<else>>Your words fail to convey any feeling. They soon start to lose interest.
<<set $tip += 200>>
<</if>>
<<elseif $rapetrait gte 1>>
"It was bad," you say. "I mean, it still is, but... I guess I'm used to it now."
<br>
<<He>> looks at <<his>> friend. "See?"
<<set $tip += 200>>
<<elseif $submissive lte 500>>
You pick up the large cylindrical pepper-grinder on their table. Weigh it in your hand. Contemplate it a moment.
<br>
You bang it on the table decisively, fixing <<his>> eye. "You really wanna find out?"
<br>
<<if $rng % 2>>
<<He>> looks briefly horrified and shakes <<his>> head fearfully.
<<else>>
They laugh nervously.
<</if>>
<br>
"Thought not." You leave.
<<elseif $submissive lte 850>>
"Bad. Now are you ready to leave or can I take your order?"
<br>
They place an order.
<<else>>
"Sorry. It was horrible. I don't like talking about it."
<br>
They spend the next few minutes harassing you for details.
<<gstress>><<stress 2>>
<</if>>
<<elseif $phase is 2>>
You shake your head.
<br>
<<if $famerape gte 800>>
A nearby customer laughs. "Right!
<<if $player.gender_appearance is "f">>
<<if $player.gender is "f">>She's notorious!<<else>>'She' is notorious!<</if>>
<<else>>
<<if $player.gender is "m">>He's notorious!<<else>>'He' is notorious!<</if>>
<</if>>
Half the town's played around with that little fucktoy."
<br>
You leave when the other customer starts showing them photos.
<<elseif $beauty lte ($beautymax / 7) * 2>>
"Well, I mean bad example. Who'd bother? But every *attractive* person in this town has been raped."
<br>
You leave them to their conversation.
<<else>>
"Sure you haven't," <<he>> smiles cynically.
<br>
You leave them to their conversation.
<</if>>
<</if>>
<<else>>
<<if $phase is 1>>
You nod.
<br>
"How was it?" <<he>> leers.
<br>
<<if $submissive gte 1150>>
You make up a story of abuse and degradation that you hope will satisfy their morbid curiosity.
<<if $english gte 400>>
You are eloquent and convincing. They get off on it.
<<set $tip += 500>>
<<else>>
Your words are hollow and your story doesn't make sense. They soon lose interest.
<</if>>
<<else>>
"Sorry," you tell them. "I don't like talking about it."
<br>
They spend the next few minutes pestering you for details.
<<gstress>><<stress 2>>
<</if>>
<<elseif $phase is 2>>
You shake your head.
<br>
<<if $beauty lte ($beautymax / 7) * 2>>
"Well, I mean bad example. Who'd bother? But every *attractive* person in this town has been raped."
<br>
You leave them to their conversation.
<<else>>
"Sure you haven't," <<he>> smiles cynically.
<br>
You leave them to their conversation.
<</if>>
<</if>>
<</if>>
<<if $phase is 3>>
You refuse to answer their questions. Finally they place an order.
<</if>>
<br><br>
The rest of the shift passes uneventfully.
<<if $tip gt 0>>
<<set $tip += 500>>
Someone left you a tip.
<<tipreceive>><<pass 1 hour>>
<br><br>
<<else>>
You earn £5.
<<pass 1 hour>><<set $money += 500>>
<br><br>
<</if>>
<<link [[Next|Ocean Breeze]]>><<endevent>><</link>><<set $outside to 0>><<set $location to "cafe">><<effects>>
Sam nods, but looks exasperated. <<He>> approaches another member of staff, and asks them for help instead.
<br><br>
The rest of the shift passes uneventfully. You earn £5.
<br><br>
<<link [[Next|Ocean Breeze]]>><<endevent>><</link>><<set $outside to 0>><<set $location to "cafe">><<effects>>
<<set $chef_state to 8>>
<<npc Sam>><<person1>>
You enter through the doors of the rebuilt Ocean Breeze. The main room is much wider and taller than before. You see more tables up on a second floor. They overhang the first. The rustic look is gone, replaced by an elegant deco design.
<br><br>
Sam stands in the middle, talking to another member of staff. <<Hes>> wearing a <<if $pronoun is "m">>suit and tie<<else>>red dress<</if>>.
<br><br>
<<He>> turns to you and beams. "It's the chef!" <<he>> says, rushing over and grasping your hands. "How do you like the new look?" <<he>> asks. "The building. Not me."
<br><br>
<<link [[Say it looks pretentious|Ocean Breeze Pretentious]]>><<set $NPCName[$NPCNameList.indexOf("Sam")].love -= 1>><</link>><<llove>>
<br>
<<link [[Say it looks wonderful|Ocean Breeze Wonderful]]>><<set $NPCName[$NPCNameList.indexOf("Sam")].love += 1>><</link>><<glove>>
<br>
<<link [[Say it looks okay|Ocean Breeze Okay]]>><</link>><<set $outside to 0>><<set $location to "cafe">><<effects>>
<<if $submissive gte 1150>>
You look at your feet. "I liked the old cafe more," you admit. "Sorry."
<<elseif $submissive lte 850>>
You scoff. "It's a big much for some cream buns," you say "Don't you think?"
<<else>>
"It's a little gaudy," you admit.
<</if>>
<br><br>
Sam frowns, but it only lasts a moment. "You're underestimating your talent," <<he>> says. "I've always wanted a place like this."
<br><br>
<<He>> looks around the room. "I've begun preparations for the grand opening," <<he>> says. "I'd like you to make an appearance. Nothing big! Just a little speech. People from all over the world are coming, so the town's movers and shakers will want to make an appearance."
<br><br>
"There's no need to be shy," <<he>> adds. "You can say whatever you like, really. People just like to know who's making the food."
<br><br>
<<link [[Next|Ocean Breeze Rework 2]]>><</link>>
<br><<set $outside to 0>><<set $location to "cafe">><<effects>>
<<if $submissive gte 1150>>
"It's wonderful," you say. "Like a dream."
<<elseif $submissive lte 850>>
"It's certainly an upgrade," you say.
<<else>>
"I like it a lot," you say. "Very fancy."
<</if>>
<br><br>
Sam nods. "I know! I've always wanted a place like this."
<br><br>
<<He>> looks around the room. "I've begun preparations for the grand opening," <<he>> says. "I'd like you to make an appearance. Nothing big! Just a little speech. People from all over the world are coming, so the town's movers and shakers will want to make an appearance."
<br><br>
"There's no need to be shy," <<he>> adds. "You can say whatever you like, really. People just like to know who's making the food."
<br><br>
<<link [[Next|Ocean Breeze Rework 2]]>><</link>>
<br><<set $outside to 0>><<set $location to "cafe">><<effects>>
<<if $submissive gte 1150>>
"I-I don't know," you say. "I'm not used to fancy things."
<<elseif $submissive lte 850>>
"As long as I can work in peace," you say. "It's fine."
<<else>>
"It looks okay," you say. "It does stand out."
<</if>>
<br><br>
Sam nods. "I've always wanted a place like this."
<br><br>
<<He>> looks around the room. "I've begun preparations for the grand opening," <<he>> says. "I'd like you to make an appearance. Nothing big! Just a little speech. People from all over the world are coming, so the town's movers and shakers will want to make an appearance."
<br><br>
"There's no need to be shy," <<he>> adds. "You can say whatever you like, really. People just like to know who's making the food."
<br><br>
<<link [[Next|Ocean Breeze Rework 2]]>><</link>>
<br><<set $outside to 0>><<set $location to "cafe">><<effects>>
"I'm eager to get started," Sam says. "But you're the star. We'll open when you're ready. Come along some time in the evening and we'll finalise things."
<br><br>
<<set $chef_state to 8>>
<<endevent>>
<<link [[Leave|Cliff Street]]>><<set $eventskip to 1>><</link>>
<br><<widget "eventschef">><<nobr>>
<<if $rng gte 81>>
<<generatey1>><<person1>>
You hear the back door squeak.
<<if random(1, 1000) gte $skulduggery>>
You turn to look, <span class="red">but don't see anything out of the ordinary.</span>
<br><br>
<<endevent>>
<<chefwork>>
<<else>>
Trying to be inconspicuous, you glance over. At first nothing appears out of the ordinary. <span class="green">Then you spot a hand reach up from beneath a table,</span> and snatch one of the buns.
<br><br>
<<link [[Intervene|Chef Thief Intervene]]>><</link>>
<br>
<<link [[Ignore|Chef Thief Ignore]]>><</link>>
<br>
<</if>>
<<elseif $rng gte 61>>
<<npc Sam>><<person1>>Sam comes in to check on you. You end up chatting for several minutes, before a shatter in the main room steals <<his>> attention.
<<lstress>><<stress -6>><<ltrauma>><<trauma -6>>
<br><br>
<<endevent>>
<<chefwork>>
<<elseif $rng gte 41>>
<<generate1>><<person1>>
The back door opens. A <<person>> enters, ass first, carrying a large sack of flour. <<He>> places it on the ground, then fishes a notepad out of <<his>> pocket. "Mind signing this?" <<he>> says, holding it out.
<br><br>
<<if random(1, 100) gte 61>>
You reach out to sign, and <<he>> grabs your arm. <<He>> tugs you closer.
<br><br>
<<link [[Next|Chef Work Rape]]>><<set $molestationstart to 1>><</link>>
<br>
<<else>>
You sign the paper. <<He>> thanks you and leaves the way <<he>> came.
<br><br>
<<endevent>>
<<chefwork>>
<</if>>
<<elseif $rng gte 21>>
<<if random(1, 100) gte 51 and !$worn.upper.type.includes("naked")>>
<<if $worn.upper.type.includes("naked")>>
Your $worn.upper.name snags on a corner. It's made for such kitchen mishaps however, <span class="green">and remains sturdy.</span>
<br><br>
<<else>>
<<set $worn.upper.integrity -= 5>>
Your $worn.upper.name snags on a corner, tearing it.
<br><br>
<<if $worn.upper.integrity lte 0>>
<span class="red">The worn fabric falls to pieces around you.</span>
<<integritycheck>><<exposure>>
<<if $exposed gte 1>>
You cover up with a towel.<<towelup>>
<</if>>
<</if>>
<br><br>
<</if>>
<<else>>
<<if $worn.lower.type.includes("naked")>>
Your $worn.lower.name snags on a corner. It's made for such kitchen mishaps however, <span class="green">and remains sturdy.</span>
<br><br>
<<else>>
<<set $worn.lower.integrity -= 5>>
Your $worn.lower.name snags on a corner, tearing it.
<br><br>
<<if $worn.lower.integrity lte 0>>
<span class="red">The worn fabric falls to pieces around you.</span>
<<integritycheck>><<exposure>>
<<if $exposed gte 1>>
You cover up with a towel.<<towelup>>
<</if>>
<</if>>
<br><br>
<</if>>
<</if>>
<<chefwork>>
<<elseif $rng gte 11>>
<<if $NPCName[$NPCNameList.indexOf("Sam")].love gte 30>>
You spill a little. Sam appears, as if sensing the mistake, and cleans it up for you.
<<else>>
You spill a little, and have to divert attention to cleaning it up.
<<gstress>><<stress 6>>
<</if>>
<br><br>
<<chefwork>>
<<else>>
Getting the consistency right is a little troublesome, but you manage to balance the ingredients properly.
<br><br>
<<chefwork>>
<</if>>
<</nobr>><</widget>>
<<widget "chefwork">><<nobr>>
The dough prepared and in the oven, it's time to make the cream.
<br><br>
<<if $chef_job is "special">>
<<link [[Next|Chef Work Masturbation]]>><<set $masturbationstart to 1>><</link>>
<br>
<<else>>
<<link [[Next|Chef Work Regular]]>><</link>>
<br>
<</if>>
<</nobr>><</widget>>
<<widget "sellbuns">><<nobr>>
<<set _bun_money to (1000 + (($bun_value * $bun_cut) * _buns_sold))>>
Buns sold: _buns_sold
<br>
Bun Value: £<<print ($bun_value / 100)>>
<br>
Your cut: <<print ($bun_cut * 100)>>%
<br>
Labour value: £10
<br>
Total earned: <span class="gold">£<<print (_bun_money / 100)>></span>
<<set $money += _bun_money>>
<<set $bunstat += _buns_sold>>
<br>
Suspicion:
<div class="meter">
<<set $percent=Math.floor(($chef_sus / 100)*100)>>
<<print '<div class="redbar" style="width:' + $percent + '%"></div>'>>
</div>
<br><br>
<<if $images is 1>>
<<set _buns_sold to Math.clamp(_buns_sold, 0, 200)>>
<<for _i to 0; _i lt _buns_sold; _i++>>
<img id="icon" src="img/misc/icon/food_creambun.png">
<</for>>
<br><br>
<</if>>
<</nobr>><</widget>><<widget "CafeExhibitionimsmLegsPartSuccessS1">><<nobr>>
Knowing you're exposing yourself sends a gentle shiver down your spine but you make sure not to give any indication of your building arousal. Noticing <<his>> increased interest you decide to tease a little more. <<Seatedflashcrotchunderskirt>>, giving <<him>> a clear view of your $worn.under_lower.name covered crotch.
<br><br>
The act of exposing your underwear to a stranger in a cafe gives you a lewd thrill.
<<exhibitionism2>>
/* check for photo scene */
<<set $rng to random(0, 10)>>
<<if $rng gte 8>>
/* person attempts to take photo */
<<CafeExhibitionismLegsPartPhotoDecision>>
/* else check for panties takeoff scene */
<<elseif $exhibitionism gte 75>>
<<CafeExhibitionismLegsPartPantyTakeoffDecision>>
/* else play end */
<<else>>
<<CafeExhibitionismLegsPartEnd>>
<</if>>
<</nobr>><</widget>>
<<widget "CafeExhibitionimsmLegsPartSuccessS2">><<nobr>>
/* else check for panties takeoff scene */
<<if $exhibitionism gte 75>>
<<CafeExhibitionismLegsPartPantyTakeoffDecision>>
/* else play end */
<<else>>
<<CafeExhibitionismLegsPartEnd>>
<</if>>
<</nobr>><</widget>>
<<widget "CafeExhibitionismLegsPartPhotoDecision">><<nobr>>
The <<person>> carefully pulls out their phone and fiddles with it for a few moments, before slowly positioning it towards you and your exposed $worn.under_lower.name with obvious intent.
<br><br>
<<link [[Let them take it|Cafe Exhibitionism Legs Part Photo]]>><</link>>
<br>
<<link [[Don't let them|Cafe Exhibitionism Legs Part No Photo]]>><</link>>
<br>
<</nobr>><</widget>>
<<widget "CafeExhibitionismLegsPartPantyTakeoffDecision">><<nobr>>
A naughty thought occurs to you. The cafe has a bathroom you could use to have a little more fun with the unsuspecting <<person>> if you wanted.
<br><br>
<<link [[Go take off your panties|Cafe Exhibitionism Legs Part Panty Takeoff]]>><</link>> <<exhibitionist5>>
<br>
<<link [[Fun's over|Cafe Exhibitionism Legs Part Premature End]]>><</link>>
<br>
<</nobr>><</widget>>
<<widget "CafeExhibitionismLegsPartEnd">><<nobr>>
<<his>> attempts to hide <<his>> gaze get poorer as time goes on. You decide to finish up your plate and head off before <<he>> realises you're letting <<him>> look up your skirt on purpose.
<br><br>
<<CafeExhibitionismLegsPartNormalTerminate>>
<</nobr>><</widget>>
<<widget "CafeExhibitionismLegsPartNormalTerminate">><<nobr>>
<<endevent>>
<<link [[Next|Cliff Street]]>><</link>>
<</nobr>><</widget>>
<<widget "CafeExhibitionismLegsPartPantilessPhotoDecision">><<nobr>>
The <<person>> carefully pulls out their phone and fiddles with it for a few moments, before slowly positioning it towards you and your exposed $worn.under_lower.name with obvious intent.
<br><br>
<<link [[Let them take it|Cafe Exhibitionism Legs Part Pantiless Photo]]>><</link>>
<br>
<<link [[Don't let them|Cafe Exhibitionism Legs Part Pantiless No Photo]]>><</link>>
<br>
<</nobr>><</widget>><<widget "cafecoffeeflasharousal">><<nobr>>
You feel
<<if ($worn.under_lower.exposed and $uncomfortable.nude is true) or (!$worn.under_lower.exposed and $uncomfortable.underwear is true)>>
extremely embarrased letting so many strangers see your <<undies>> in public like this, but despite the feeling of <<print ["embarrassment", "humiliation", "vulnerability", "exposure"].pluck()>> you crave more.
<<else>>
<<print ["excited", "exhillerated", "turned on", "thrilled", "horny", "lewd"].pluck()>> showing so many strangers your <<undies>> in public like this.
<<if $assertiveaction is "trauma">> You're so naughty. <<trauma -2>><<ltrauma>> <</if>>
<</if>>
<<switch $phase>>
<<case 0>> <<arousal 0>>
<<case 1>> <<arousal 100>>
<<case 2>> <<arousal 200>>
<<case 3>> <<arousal 300>>
<<case 4>> <<arousal 100>>
<</switch>>
<<if $phase isnot 4>>
<<if $worn.under_lower.exposed>>
<<exhibitionism4>>
<<else>>
<<exhibitionism3>>
<</if>>
<<else>>
<br><br>
<</if>>
<</nobr>><</widget>><<widget "chefspeechoptions">><<nobr>>
<<link [[Socialise with local elites|Chef Opening Local]]>><<pass 240>><<if $chef_speech is "refuse">><<famesocial 100>><</if>><<famebusiness 50>><</link>>
<br>
<<link [[Socialise with foreign visitors|Chef Opening Foreign]]>><<pass 240>><<if $chef_speech is "refuse">><<famebusiness 50>><<famesocial 50>><</if>><<famebusiness 50>><</link>>
<br>
<<link [[Chat with staff|Chef Opening Staff]]>><<pass 240>><<trauma -18>><<stress -6>><</link>><<lltrauma>><<lstress>>
<br>
<<link [[Just enjoy yourself|Chef Opening Enjoy]]>><<pass 240>><<stress -18>><<trauma -6>><</link>><<llstress>><<ltrauma>>
<br>
<</nobr>><</widget>>
<<widget "cafecoffeesip">><<nobr>>
<<stress -1>><<lstress>>
<<set $coffee_sips -= 1>>
<</nobr>><</widget>><<set $outside to 1>><<set $location to "town">><<effects>>
You climb the fence and haul yourself over the top, landing on Elk Street proper. You don't think anyone saw you.
<br><br>
<<set $compoundalarm to 0>>
<<set $compoundpipes to 0>>
<<set $compoundsmoke to 0>>
<<set $compoundcentre to 0>>
<<set $compoundbluff to 0>>
<<link [[Next|Elk Street]]>><</link>>
<br><<set $outside to 1>><<set $location to "compound">><<effects>>
You are in the compound on Elk Street. Three red brick buildings stand surrounded by a chain link fence. The gate is guarded by security personnel. <span class="red">You are trespassing.</span>
<br><br>
<<if $compoundstate is undefined>>
<span class="gold">You've discovered the compound on Elk Street.</span>
<<earnFeat "Illicit Science">>
<br><br>
<<set $compoundstate to 0>>
<</if>>
<<if $compoundalarm gte 1>>
<<set $compoundstate to 1>>
<</if>>
<<if $compoundalarm is undefined>>
<<set $compoundalarm to 0>>
<</if>>
<<if $compoundalarm is 0>>
<span class="green">Security are relaxed.</span>
<<elseif $compoundalarm is 1>>
<span class="lblue">Security are suspicious.</span>
<<elseif $compoundalarm is 2>>
<span class="purple">Security are aware of an intruder.</span>
<<else>>
<span class="red">Security are on high alert.</span>
<</if>>
<br><br>
<<if $stress gte 10000>>
<<passoutcompound>>
<<else>>
<<set $danger to random(1, 10000)>><<set $dangerevent to 0>>
<<if $danger lte (3000 * $compoundalarm) and $eventskip isnot 1>>
<<if $bestialitydisable is "f" and $rng gte 51>>
A guard dog runs towards you. It stops a few feet away and starts barking.
<br><br>
<<if $deviancy gte 15>>
<<link [[Calm it|Elk Compound Bestiality]]>><<set $sexstart to 1>><</link>><<deviant2>>
<br>
<</if>>
<<link [[Fight|Elk Compound Bestiality]]>><<set $molestationstart to 1>><</link>>
<br>
<<link [[Escape the compound|Elk Compound Run]]>><<crimeup 30>><</link>><<athleticsdifficulty 1 1000>><<crime>>
<br>
<<else>>
A hand rests on your shoulder. <<generate1>><<person1>>"Alright <<girl>>, playtime's over," <<he>> waves <<his>> baton in front of your face. "I found <<phim>> outside," <<he>> says into <<his>> radio. "Alright, I'll keep <<phim>> here until then."
<br><br>
<<if $compoundbluff is 1>>
<span class="pink">Bluffing isn't going to work again.</span>
<br>
<<else>>
<<set $skulduggerydifficulty to 600>>
<<link [[Bluff|Elk Compound Bluff]]>><</link>><<skulduggerydifficulty>>
<br>
<</if>>
<<link [[Fight|Elk Compound Fight]]>><<set $fightstart to 1>><</link>>
<br>
<<link [[Wait|Elk Compound Underground]]>><</link>>
<br>
<</if>>
<<else>>
<<if $compoundpipes isnot 1>>
<<link [[Investigate the building with storage tanks outside|Elk Compound Pipes]]>><</link>>
<br>
<</if>>
<<if $compoundsmoke isnot 1>>
<<link [[Investigate the building with smokestacks|Elk Compound Smoke]]>><</link>>
<br>
<</if>>
<<if $compoundcentre isnot 1>>
<<link [[Investigate the central building|Elk Compound Central]]>><</link>>
<br>
<</if>>
<<link [[Climb the fence to safety|Elk Compound Climb]]>><</link>>
<br>
<</if>>
<</if>>
<<set $eventskip to 0>><<set $outside to 0>><<set $location to "compound">><<effects>>
The door to the building opens easily, and you enter. The inside is dominated by a pool of pink liquid. In the centre sits a pink crystal on a plinth, connected to the side by a thin walkway. It looks valuable.
<br><br>
<<link [[Take it|Elk Compound Crystal]]>><</link>><<crime>>
<br>
<<link [[Leave|Elk Compound]]>><</link>>
<br><<set $outside to 0>><<set $location to "compound">><<effects>>
The door opens easily and you enter the building. The inside is full of a sweet-smelling smoke. You can only see a few feet in front of you. The smoke makes you feel light-headed.
<br><br>
<<link [[Explore (0:10)|Elk Compound Explore]]>><<pass 10>><</link>>
<br>
<<link [[Leave|Elk Compound]]>><</link>>
<br><<set $outside to 1>><<set $location to "compound">><<effects>><<set $lock to 300>>
The door is locked tight.
<br><br>
<<if $skulduggery gte $lock>>
<span class="green">The lock looks easy to pick.</span>
<br><br>
<<link [[Break in (0:05)|Elk Compound Interior]]>><<pass 5>><<crimeup 1>><</link>><<crime>>
<br>
<<else>>
<span class="red">The lock looks beyond your ability to pick.</span>
<<skulduggeryrequired>>
<br><br>
<</if>>
<<link [[Leave|Elk Compound]]>><</link>>
<br><<if $molestationstart is 1>>
<<set $molestationstart to 0>>
<<controlloss>>
<<violence 1>>
<<neutral 1>>
<<molested>>
<<beastNEWinit 1 dog>><<set $enemytrust -= 40>><<set $enemyanger += 20>>
<<set $rescue to 1>>
<<elseif $sexstart is 1>>
<<set $sexstart to 0>>
<<consensual>>
<<set $consensual to 1>>
<<neutral 1>>
<<beastNEWinit 1 dog>><<set $enemytrust -= 40>>
You drop to the floor and adopt a mating posture. The dog stops barking, but now has something else in mind.
<<deviancy2>>
<<set $rescue to 1>>
<</if>>
<<effects>>
<<effectsman>>
<br>
<<beast $enemyno>>
<br><br>
<<stateman>>
<br><br>
<<actionsman>>
<<if $enemyarousal gte $enemyarousalmax>>
<span id="next"><<link [[Next|Elk Compound Bestiality Finish]]>><</link>></span><<nexttext>>
<<elseif $enemyhealth lte 0>>
<span id="next"><<link [[Next|Elk Compound Bestiality Finish]]>><</link>></span><<nexttext>>
<<elseif $alarm is 1>>
<span id="next"><<link [[Next|Elk Compound Bestiality Finish]]>><</link>></span><<nexttext>>
<<elseif $finish is 1>>
<span id="next"><<link [[Next|Elk Compound Bestiality Finish]]>><</link>></span><<nexttext>>
<<else>>
<span id="next"><<link [[Next|Elk Compound Bestiality]]>><</link>></span><<nexttext>>
<</if>><<set $outside to 1>><<set $location to "compound">><<effects>>
<<if $athletics gte random(1, 1000)>>
You <span class="green">successfully</span> climb the fence and haul yourself over the top, landing on Elk Street proper. Dogs bark behind you and alert the guards who arrive in time to see you escape.
<br><br>
<<set $compoundalarm to 0>>
<<set $compoundpipes to 0>>
<<set $compoundsmoke to 0>>
<<set $compoundcentre to 0>>
<<set $compoundbluff to 0>>
<<link [[Next|Elk Street]]>><</link>>
<br>
<<else>>
You try to run, <span class="red">but the dog chases you down.</span>
<br><br>
<<link [[Next|Elk Compound Bestiality]]>><<set $molestationstart to 1>><</link>>
<br>
<</if>><<set $outside to 1>><<set $location to "compound">><<effects>>
<<if $enemyarousal gte $enemyarousalmax>>
<<beastejaculation>>
Panting, the guard dog returns to where it came from.
<br><br>
<<tearful>> you rise to your feet.
<br><br>
<<clotheson>>
<<endcombat>>
<<link [[Next|Elk Compound]]>><<set $eventskip to 1>><</link>>
<br>
<<elseif $enemyhealth lte 0>>
The beast whimpers and hides behind one of the buildings.
<br><br>
<<tearful>> you rise to your feet.
<br><br>
<<clotheson>>
<<endcombat>>
<<link [[Next|Elk Compound]]>><<set $eventskip to 1>><</link>>
<br>
<<elseif $alarm is 1 and $rescue is 1>>
<<generate2>><<generate3>><<person2>>A <<person>> and <<person3>><<person>> arrive to investigate the noise.
<<if $NPCList[0].stance is "top">>
They see the dog humping you and laugh. "Good boy," the <<person2>><<person>> says.
<br><br>
<<else>>
They see what the dog wants from you and laugh. "Good boy," the <<person2>><<person>> says.
<br><br>
<</if>>
<<person3>>We should probably let the dog have its treat," says the <<person>> as <<he>> crouches for a closer look. <<He>> pulls out <<his>> phone and starts filming.
<br><br>
<<link [[Next|Elk Compound Bestiality 2]]>><</link>>
<br>
<<else>>
The beast turns and darts away, barking.
<<crime>><<set $compoundalarm += 1>>
<<crimeup 50>>
<br><br>
<<tearful>> you rise to your feet.
<br><br>
<<clotheson>>
<<endcombat>>
<<link [[Next|Elk Compound]]>><<set $eventskip to 1>><</link>>
<br>
<</if>><<effects>>
<<effectsman>>
<br>
<<beast $enemyno>>
<br><br>
The <<person3>><<person>> films you.
<<if $face is "covered">>
At least <<he>> can't see your face.
<<else>>
<<famebestiality 1>>
<</if>>
<br><br>
<<stateman>>
<br><br>
<<actionsman>>
<<if $enemyarousal gte $enemyarousalmax>>
<span id="next"><<link [[Next|Elk Compound Bestiality 2 Finish]]>><</link>></span><<nexttext>>
<<elseif $enemyhealth lte 0>>
<span id="next"><<link [[Next|Elk Compound Bestiality 2 Finish]]>><</link>></span><<nexttext>>
<<else>>
<span id="next"><<link [[Next|Elk Compound Bestiality 2]]>><</link>></span><<nexttext>>
<</if>><<set $outside to 1>><<set $location to "compound">><<effects>>
<<if $enemyarousal gte $enemyarousalmax>>
<<beastejaculation>>
Panting, the guard dog returns to where it came from.
<br><br>
The <<person2>><<person>> grabs your arm. "Alright little <<girl>>, you've had your fun," <<he>> says, dragging you to the gate.
<br><br>
"Think we should tell them downstairs?" the <<person2>><<person>> asks.
<br><br>
"Sure. You got it all on your phone didn't you? It'll make their day. This <<bitch>> just broke in for the thrill and has paid for it, we don't need to keep <<pher>> longer."
They shove you out the gate, closing it behind you.
<br><br>
<<tearful>> you rise to your feet.
<br><br>
<<clotheson>>
<<endcombat>>
<<set $compoundalarm to 0>>
<<set $compoundpipes to 0>>
<<set $compoundsmoke to 0>>
<<set $compoundcentre to 0>>
<<set $compoundbluff to 0>>
<<link [[Next|Elk Street]]>><<set $eventskip to 1>><</link>>
<br>
<<elseif $enemyhealth lte 0>>
The beast whimpers and hides behind one of the buildings.
<br><br>
The <<person2>><<person>> grabs your arm. "Alright little <<girl>>, you've had your fun," <<he>> says, dragging you to the gate.
<br><br>
"Think we should tell them downstairs?" the <<person2>><<person>> asks.
<br><br>
"Sure. You got it all on your phone didn't you? It'll make their day. This <<bitch>> just broke in for the thrill and has paid for it, we don't need to keep <<pher>> any longer."
They shove you out the gate, closing it behind you.
<br><br>
<<tearful>> you rise to your feet.
<br><br>
<<clotheson>>
<<endcombat>>
<<set $compoundalarm to 0>>
<<set $compoundpipes to 0>>
<<set $compoundsmoke to 0>>
<<set $compoundcentre to 0>>
<<set $compoundbluff to 0>>
<<link [[Next|Elk Street]]>><<set $eventskip to 1>><</link>>
<br>
<</if>><<set $outside to 1>><<set $location to "compound">><<effects>>
<<if $submissive gte 1150>>
"I-I-," you stammer. "I kicked my ball over the fence. I just wanted it back." You look down in mock shame.
<<elseif $submissive lte 850>>
You turn to face <<him>> and place your hands on your hips. "Excuse me?" you say. "I have every right to be here. You'll stop bothering me if you value your job."
<<else>>
"I'm delivering something," you say. "Go ask your boss."
<</if>>
<br><br>
<<if $skulduggery lte ($skulduggerydifficulty + 100)>>
<<skulduggeryskilluse>>
<<else>>
<span class="blue">That was too easy. You didn't learn anything.</span>
<br><br>
<</if>>
<<skulduggerycheck>>
<<if $skulduggerysuccess is 1>>
<<set $compoundbluff to 1>>
<<if $submissive gte 1150>>
<<He>> sighs. "Stupid <<girl>>, you shouldn't enter places you don't understand. Go find your ball, but then leave straight away, alright?" <span class="green">You nod and skip away.</span>
<<elseif $submissive lte 850>>
You've unnerved <<him>>. "Wait a moment," <<he>> says. "Just let me confirm that with my supervisor." <<He>> turns away to talk into <<his>> radio. That's all you need. <span class="green">You slip away while <<his>> back is turned.</span>
<<else>>
"You really shouldn't be skulking around then," <<he>> says. "Just do your job and leave. It's not safe for you around here." <span class="green">You nod and walk away.</span>
<</if>>
<br><br>
<<endevent>>
<<link [[Next|Elk Compound]]>><<set $eventskip to 1>><</link>>
<br>
<<else>>
"Nice try," <<he>> says. "But you're not wriggling away." <span class="red"><<He>> grips your shoulder more tightly.</span>
<br><br>
<<link [[Next|Elk Compound Underground]]>><</link>>
<br>
<</if>><<if $fightstart is 1>>
<<set $fightstart to 0>>
<<neutral 1>>
<<maninit>>
<<set $enemytrust -= 100>>
<<set $enemyanger += 200>>
<<npcidlegenitals>>
You smack <<his>> hand away from you. "If that's how you want it," <<he>> says.
<br><br>
<</if>>
<<effects>>
<<effectsman>><<man>>
<<stateman>>
<br><br>
<<actionsman>>
<<if $enemyhealth lte 0>>
<span id="next"><<link [[Next|Elk Compound Fight Finish]]>><</link>></span><<nexttext>>
<<elseif $enemyarousal gte $enemyarousalmax>>
<span id="next"><<link [[Next|Elk Compound Fight Finish]]>><</link>></span><<nexttext>>
<<elseif $pain gte 100 and $willpowerpain is 0>>
<span id="next"><<link [[Next|Elk Compound Fight Finish]]>><</link>></span><<nexttext>>
<<else>>
<span id="next"><<link [[Next|Elk Compound Fight]]>><</link>></span><<nexttext>>
<</if>><<set $outside to 1>><<set $location to "compound">><<effects>>
"We won't need to wait long," the <<person1>><<person>> says. As if in answer, the
<<if $phase is 1>>
lift doors open.
<<else>>
door to the central building opens.
<</if>>
A <<generate3>><<person3>><<person>> in a lab coat exits.
<br><br>
"I'll take the <<girl>> from here," <<he>> says. "They want to speak to <<phim>> downstairs."
<br><br>
"If you say so."
<br><br>
As soon as the <<person>> touches your arm a jolt surges through you. You lose consciousness.
<br><br>
<<link [[Next|Elk Compound Experiment]]>><<upperruined>><<lowerruined>><<underruined>><<underupperruined>><<endcombat>><</link>>
<br><<set $outside to 0>><<set $location to "compound">><<effects>>
<<if $enemyarousal gte $enemyarousalmax>>
<<ejaculation>>
<<He>> leans against the wall, panting. <<tearful>> you escape into the maze of storage tanks and pipes littering the compound.
<br><br>
<<clotheson>>
<<endcombat>>
<<link [[Next|Elk Compound]]>><<set $eventskip to 1>><</link>>
<br>
<<elseif $enemyhealth lte 0>>
<<tearful>> you shove the <<person>> into the wall and run. <<He>> tries to chase, but you lose <<him>> among the storage tanks and pipes littering the compound.
<br><br>
<<clotheson>>
<<endcombat>>
<<link [[Next|Elk Compound]]>><<set $eventskip to 1>><</link>>
<br>
<<else>>
<<tearful>> you fall to the ground. "I didn't like that," the <<person1>><<person>> says. "But it's my job."
<br><br>
<<clotheson>>
<<link [[Next|Elk Compound Underground]]>><</link>>
<br>
<</if>><<pass 1 hour>><<set $outside to 0>><<set $location to "compound">><<effects>>
<<set $compoundalarm to 0>>
<<set $compoundpipes to 0>>
<<set $compoundsmoke to 0>>
<<set $compoundcentre to 0>>
<<set $compoundbluff to 0>>
You wake up, naked <<if $worn.genitals.type.includes("chastity")>>save for your $worn.genitals.name<</if>> and strapped to a metal board. Pipes and wires protrude from concrete walls. <<generate1>><<person1>>A <<person>> works at a console in the corner. <<He>> glances at you. "Aha," <<he>> says. "You're awake." <<He>> pushes <<himself>> towards you on <<his>> chair and produces a bundle of wires from <<his>> lab coat.
<br><br>
The wires have pads on one end. <<He>> starts sticking them to your body. <<He>> goes about <<his>> work with a clinical professionalism that makes you feel less humiliated by your <<lewdness>> than you'd expect. That is until <<he>> places one on each of your nipples.
<br><br>
<<if $worn.genitals.type.includes("chastity")>>
<<He>> places a whole bunch on your $worn.genitals.name. "We can turn up the frequency, this is no problem," <<he>> mutters to <<himself>>.
<</if>>
<<if $penisexist is 1 and $vaginaexist is 1 and !$worn.genitals.type.includes("chastity")>>
<<He>> places one right on the tip of your <<penis>>, one on each teste, and then pushes one into your <<pussy>>. You tense at the sensation.
<<else>>
<<if $penisexist is 1 and !$worn.genitals.type.includes("chastity")>>
<<He>> places one right on the tip of your <<penis>> and one on each teste. You tense at the sensation.
<</if>>
<<if $vaginaexist is 1 and !$worn.genitals.type.includes("chastity")>>
<<He>> pushes one into your <<pussy>>, then another. You tense at the sensation.
<</if>>
<</if>>
"There we go," <<he>> says, plugging the other end of the wires into a machine beside <<him>>. "Now <<girl>>, tell me, who are you working for?"
<br><br>
<<if $penisexist is 1 and $vaginaexist is 1>>
"You should count yourself fortunate," <<he>> adds, glancing at your genitals. "If it were up to me, we'd keep you here for experimentation. True hermaphrodites are rare."
<br><br>
<</if>>
<i>If your pain or arousal max out, you'll tell <<him>> everything.</i>
<br><br>
<<set $compoundmock to 0>>
<<set $compoundhonest to 0>>
<<set $compoundlie to 0>>
<<set $compoundbeg to 0>>
<<set $compoundflirt to 0>>
<<compoundoptions>><<set $outside to 0>><<set $location to "compound">><<effects>>
<<set $danger to random(1, 10000)>><<set $dangerevent to 0>>
<<if $danger gte (9900 - $allure) and $eventskip is 0>>
<<if $rng gte 51 and $tentacledisable is "f" and $hallucinations gte 2>>
As you cross the walkway several tentacles rise from the fluid beneath you.
<br><br>
<<link [[Next|Elk Compound Tentacles]]>><<set $molestationstart to 1>><</link>>
<br>
<<else>>
As you cross the walkway the fluid beneath you becomes agitated. Some splashes you, eating through your clothing.
<<set $worn.upper.integrity -= 10>><<set $worn.lower.integrity -= 10>>
<br><br>
You continue to the centre and take the crystal. It's warm to the touch.
<br><br>
<<set $compoundpipes to 1>>
<<set $blackmoney += 50>>
<<set $compoundalarm += 1>>
<<crimeup 50>>
<<link [[Next|Elk Compound]]>><</link>>
<br>
<</if>>
<<else>>
You cross the walkway and take the crystal. It's warm to the touch.
<br><br>
<<set $compoundpipes to 1>>
<<set $blackmoney += 50>>
<<set $compoundalarm += 1>>
<<crimeup 50>>
<<link [[Next|Elk Compound]]>><</link>>
<br>
<</if>><<if $molestationstart is 1>>
<<set $molestationstart to 0>>
<<set $combat to 1>>
<<set $enemytype to "tentacles">>
<<molested>>
<<controlloss>>
<<tentaclestart 7 10>>
<<set $tentacles[0].shaft to "waist">>
<</if>>
<<statetentacles>>
You count $tentacles.active tentacles surrounding you.
<<effects>>
<<effectstentacles>>
<<tentacles>>
<<actionstentacles>>
<<if $tentacles.active lte ($tentacles.max / 2)>>
<span id="next"><<link [[Next|Elk Compound Tentacles Finish]]>><</link>></span><<nexttext>>
<<else>>
<span id="next"><<link [[Next|Elk Compound Tentacles]]>><</link>></span><<nexttext>>
<</if>><<effects>>
The creature loses interest in you, and disappears into the pink liquid. <<tearful>> you struggle to your feet and finish crossing to the crystal. It's warm to the touch.
<<clotheson>>
<<endcombat>>
<<set $compoundpipes to 1>>
<<set $blackmoney += 50>>
<<set $compoundalarm += 1>>
<<crimeup 50>>
<<link [[Next|Elk Compound]]>><</link>><<set $outside to 0>><<set $location to "compound">><<effects>>
You walk deeper into the building. The entrance is swallowed behind you. You make your way through a maze of pipes and machinery of unknown use. The smoke starts to make you feel warm.
<<set $drugged += 60>>
<br><br>
You come to a plinth with a purple crystal sat atop it. It looks valuable.
<<if $trash_key isnot 1>>Beside it is a large discoloured key.<</if>>
<br><br>
<<link [[Take|Elk Compound Purple]]>><</link>><<crime>>
<br>
<<link [[Leave|Elk Compound]]>><</link>>
<br><<set $outside to 0>><<set $location to "compound">><<effects>>
You take the crystal. It's warm to the touch.
<<if $trash_key isnot 1>>
<<set $trash_key to 1>>You grab the key as well. It's not as heavy as it looks. <i>It must fit a large lock somewhere.</i>
<</if>>
<br><br>
Finding your way out is much easier than getting here.
<br><br>
<<set $compoundsmoke to 1>>
<<set $blackmoney += 50>>
<<set $compoundalarm += 1>>
<<crimeup 50>>
<<link [[Next|Elk Compound]]>><</link>>
<br><<set $outside to 0>><<set $location to "compound">><<effects>>
<<if $compoundhonest is 1>>
"I'm not working for anyone," you say. "I'm here alone."
<br><br>
<<He>> looks at a screen that you can only see the back of, then turns a dial. Soothing waves emanate from the pads attached to you, pleasuring every inch of your body. "Good. See, that wasn't so bad was it? Now then, why are you here?"
<br><br>
<<elseif $compoundhonest is 2>>
"I<<if $blackmoney is 0>> was trapped while robbing a car. It drove me here<<else>>'m here to steal things<</if>>," you say. "<<if $blackmoney is 0>>Honest<<else>>For money<</if>>."
<<He>> turns the dial again, and you are once more assailed by the soothing waves. "Now," <<he>> says. "What did you <<if $blackmoney is 0>>try to<</if>>steal?"
<br><br>
<<elseif $compoundhonest is 3>>
"<<if $blackmoney is 0>>M<<else>>I steal m<</if>>oney or anything I can sell." you say.
<br><br>
<<He>> turns the dial again, and you are once more assailed by the soothing waves. "Where do you sell things?"
<br><br>
<<elseif $compoundhonest is 4>>
"<<if $produce_sold gte 1 or $pubintro is 1>>I sell <<if $produce_sold gte 1>>flowers in a stall I rent at Connudatus,<</if>><<if $produce_sold gte 1 and $pubintro is 1>> and <</if>><<if $pubintro is 1>>stolen things on Harvest street,<</if>><<else>>I've never sold anything<</if>>" you say.<<if $chef_state gte 1>> "I've <<if $produce_sold gte 1 and $pubintro is 1>>also <</if>>baked," you add.<</if>><<if $prostitutionstat gte 1 or $forcedprostitutionstat gte 1>> "... <<if $produce_sold gte 1 or $pubintro is 1 or $chef_state gte 1>>and <</if>>I've sold myself," you mumble quietly<<if $forcedprostitutionstat gte 1>>, "whether I wanted to or not."<</if>><<else>>.<</if>>
<br><br>
<<He>><<if !$pubintro>> looks uninterested as <<he>><</if>> turns the dial again, and you are once more assailed by the soothing waves. "<<if $pubintro is 1>>Who do you sell your stolen goods to?<<else>>Is that really all you do?<</if>>" <span class="red">If you're honest again, <<he>> will have everything <<he>> needs from you.</span>
<br><br>
<<else>>
"I<<if $pubintro is 1>> sell things to Landry<<else>>'ve told you everything<</if>>," you say<<if $pubintro is 1 or $prostitutionstat gte 1 or $forcedprostitutionstat gte 1>>, ashamed<</if>>.
<br><br>
<</if>>
<<compoundoptions>><<set $outside to 0>><<set $location to "compound">><<effects>>
<<if $compoundlie is 1>>
"I work for the government," you say. "You better let me go."
<br><br>
<<He>> looks at a screen you can't see. "Liar." <<He>> turns a dial on the machine and an excruciating pain surges through you. It lasts only a moment, but leaves you shaking. "I don't want to do that again. So don't lie to me."
<br><br>
<<elseif $compoundlie is 2>>
"I got lost," you say. "I was just looking for a way out."
<br><br>
<<He>> turns the dial once more and the pain surges through you again. "This could be so much easier for you," <<he>> says.
<br><br>
<<elseif $compoundlie is 3>>
"I'm looking for my ball," <<he>> interrupts you with another surge of pain.
<br><br>
"I'm not falling for that one," <<he>> says.
<br><br>
<<elseif $compoundlie is 4>>
"I'm giving you the chance to let me go," you say. "Before I break out and kick your ass."
<br><br>
<<He>> laughs as <<he>> turns the dial. "I don't even need to check the screen this time."
<<else>>
"You've hurt me too much," you say. "I can't remember anything."
<br><br>
"That's bad news for you," <<he>> says, turning the dial. "I can be here a while."
<</if>>
<<compoundoptions>><<set $outside to 0>><<set $location to "compound">><<effects>>
<<if $compoundmock is 1>>
"Sure, I'll tell you everything," you say. "I'm here to spank naughty lab assistants. Unbind me so I can get to work."
<br><br>
"You won't be laughing for long," <<he>> says, spinning a dial on the machine. Pain sears through you, but leaves your mind feeling clearer.
<br><br>
<<elseif $compoundmock is 2>>
"You think you can hurt me with your little toy?" you say through gritted teeth. "It barely tickles."
<br><br>
"Oh, then you won't mind this." <<He>> spins the dial again.
<br><br>
<<elseif $compoundmock is 3>>
"I bet you tie yourself to this thing for fun," you say. "It's okay. We all have our fetishes."
<br><br>
"I'm starting to think I've found yours." <<He>> spins the dial once more.
<br><br>
<<elseif $compoundmock is 4>>
"I could get used to this," you say. "If the science thing doesn't work out, you could have a shining career as a kinky whore."
<br><br>
"Is this thing even working?" <<he>> muses as <<he>> spins the dial again.
<br><br>
<<else>>
"You like hurting <<girls>> then?" you say. "Better keep your porno stash hidden, if the police fi-"
<br><br>
"Shut up," <<he>> interrupts, spinning the dial.
<br><br>
<</if>>
<<compoundoptions>><<set $outside to 0>><<set $location to "compound">><<effects>>
<<if $compoundbeg is 1>>
"Please don't hurt me," you say.
<br><br>
"If you do as I say I won't have to. Here's a little taste." <<He>> spins a dial and a wave of pleasure emanates from the pads. The feeling soothes you to the core.
<br><br>
<<elseif $compoundbeg is 2>>
"I-I'm scared," you say.
<br><br>
"It's okay <<girl>>, just give me what I ask." <<He>> spins the dial again, soothing you once more.
<br><br>
<<elseif $compoundbeg is 3>>
"I didn't mean to do anything wrong," you say.
<br><br>
"I know you didn't, so tell me what I want to know." <<He>> spins the dial.
<br><br>
<<elseif $compoundbeg is 4>>
"Let me go, please," you say.
<br><br>
"Cooperate and I will." <<He>> spins the dial.
<br><br>
<<else>>
"Please just let me go," you say.
<br><br>
"For the last time, cooperate and I will." <<He>> spins the dial.
<br><br>
<</if>>
<<compoundoptions>><<set $outside to 0>><<set $location to "compound">><<effects>>
<<if $compoundflirt is 1>>
"You have me all tied up and exposed," you say. "Isn't there something else you'd rather do to me?"<<promiscuity1>>
<br><br>
<<He>> blushes, unsure how to respond. "D-don't joke around like that. You're in big trouble." You control your breathing and focus.
<br><br>
<<elseif $compoundflirt is 2>>
"Some people would pay good money for the treatment you're giving me," you say. "I should thank you properly."<<promiscuity2>>
<br><br>
<<He>> shifts uncomfortably. "Don't think you can sweet talk me. It won't work."
<br><br>
<<elseif $compoundflirt is 3>>
"The real torture here," you say. "Is being denied your touch."
<<promiscuity3>>
<br><br>
<<He>> moves <<his>> hand away from the dials and rubs <<his>> temple. "Just stop it will you?"
<br><br>
<<elseif $compoundflirt is 4>>
"You're such a tease. I can't wait to see what you want for the main course." You wink.
<br><br>
"This is the main course," <<he>> says, blushing. "Where did you learn to talk like this?"
<br><br>
<<else>>
"I'm getting too hot here," you say. "Please help me. I'm at your mercy. Your fingers, your tongue, your..."
<br><br>
"Stop! Right now." <<He>> seems serious.
<br><br>
<</if>>
<<compoundoptions>><<set $outside to 0>><<set $location to "compound">><<effects>>
You successfully pick the lock and enter the building.
<<set $compoundcentre to 1>><<set $compoundalarm += 1>>
<<if $skulduggery lt 400>>
<<skulduggeryskilluse>>
<<else>>
<span class="blue">There's nothing more you can learn from locks this simple.</span>
<</if>>
<br><br>
The inside is dominated by a large lift. You see no way to operate it, but a laptop sits on a table in the corner beside a small canister.
<br><br>
<<if $compoundspray isnot 1>>
<<link [[Take them and leave|Elk Compound Interior Take]]>><<set $blackmoney += 100>><<crimeup 100>><<set $spraymax += 1>><<spray 5>><</link>><<crime>><<gspraymax>>
<br>
<<else>>
<<link [[Take them and leave|Elk Compound Interior Take]]>><<set $blackmoney += 100>><<crimeup 100>><<spray 1>><</link>><<crime>><<gspray>>
<br>
<</if>>
<<link [[Leave|Elk Compound]]>><</link>>
<br><<set $outside to 0>><<set $location to "compound">><<effects>>
<<if $compoundspray is 1>>
You pick up the laptop and canister then head for the exit.
<br><br>
<<else>>
<<set $compoundspray to 1>>
You pick up the laptop and canister. It looks like a charge for your pepper spray, but with an exposed computer chip at the base. You put it in, then head for the exit.
<br><br>
<</if>>
<<if random(1, 4) is 4>>
You push the button beside the door. Nothing happens. You push it again, and two hatches open on either side of you. Metal arms shoot out, grasping your wrists and pushing you to the ground.
<br><br>
<span class="red">INTRUDER DETECTED.</span> The alarm rings out. Someone will hear, if they haven't already.
<<set $compoundalarm += 1>>
<<set $compoundstate to 1>>
<br><br>
<<if $vaginaexist is 1 or $analdisable is "f">>
<<link [[Protest|Elk Compound Interior Seduce]]>><</link>>
<br>
<</if>>
<<link [[Struggle|Elk Compound Interior Struggle]]>><</link>>
<br>
<<else>>
<<link [[Leave|Elk Compound]]>><</link>>
<br>
<</if>><<effects>>
<<set $seductiondifficulty to 8000>>
<<seductioncheck>>
<br><br>
<<if $seductionskill lt 1000>>
<span class="gold">You feel more confident in your powers of seduction.</span>
<br><br>
<</if>>
<<seductionskilluse>>
"I'm not an intruder," you say.
<br><br>
<<if $seductionrating gte $seductionrequired>>
<span class="green">"SCANNING."</span> A red light beside the door flickers. "TEST SUBJECT IDENTIFIED. BREEDING PROCEDURE INITIATED." Another hatch opens, larger than the others. A phallic object emerges from the dark.
<br><br>
<<link [[Next|Elk Compound Machine Rape]]>><<set $molestationstart to 1>><</link>>
<br>
<<else>>
<span class="red">INTRUDER REFUSING TO COOPERATE.</span> A jolt runs through the metal arms, shocking you.<<gpain>><<pain 4>>
<br><br>
<<generate1>><<generate2>>
A <<person1>><<person>> and <<person2>><<person>> rush in, batons ready. They relax when they see you.
<br><br>
"This junk was worth bringing up," the <<person1>><<person>> says, strapping the baton to <<his>> side.
<br><br>
"Shut it down," the <<person2>><<person>> says. "I'll let downstairs know." <<He>> unclips a radio from <<his>> side
<br><br>
<<link [[Fight|Elk Compound Interior Fight]]>><</link>>
<br>
<<link [[Convince them to let you go|Elk Compound Interior Convince]]>><</link>><<englishdifficulty 1 1000>>
<br>
<<link [[Remain silent|Elk Compound Interior Silent]]>><</link>>
<br>
<</if>><<if $molestationstart is 1>>
<<set $molestationstart to 0>>
<<controlloss>>
<<violence 1>>
<<neutral 1>>
<<set $machine_health to 10>><<set $machine_ammo to 8>>
<<if $vaginaexist is 1 and $analdisable is "f">>
<<machine_init vaginal arm_chains>>
<<set $machine.vaginal.armed to 1>>
<<elseif $vaginaexist is 1>>
<<machine_init vaginal arm_chains>>
<<set $machine.vaginal.armed to 1>>
<<else>>
<<machine_init anal arm_chains>>
<<set $machine.anal.armed to 1>>
<</if>>
<</if>>
<<effects>>
<<machine_effects>><<machine_combat>>
<<machine_state>>
<br><br>
<<machine_actions>>
<<if $machine.number lte 0 or $finish is 1>>
<<link [[Next|Elk Compound Machine Rape End]]>><</link>>
<<else>>
<<link [[Next|Elk Compound Machine Rape]]>><</link>>
<</if>>
<br><<effects>>
<<if $anusfucked is 1 or $vaginafucked is 1 or $penisfucked is 1>>
"BREEDING SUCCESSFUL," the voice intones. The arms and phallus retract, and the hatches close.
<br><br>
<<else>>
"ERROR," the voice intones. The arms and phallus retract, and the hatches close.
<br><br>
<</if>>
<<tearful>> you rise to your feet.
<br><br>
<<machine_end>>
<<clotheson>>
<<link [[Next|Elk Compound]]>><</link>>
<br><<effects>>
<<generate1>><<generate2>>
You pull against the metal grip, but it's too tight. The doors open. A <<person1>><<person>> and <<person2>><<person>> rush in, batons ready. They relax when they see you.
<br><br>
"This junk was worth bringing up," the <<person1>><<person>> says, strapping the baton to <<his>> side.
<br><br>
"I'll shut it down," the <<person2>><<person>> says. "You let downstairs know."
<br><br>
<<link [[Fight|Elk Compound Interior Fight]]>><</link>>
<br>
<<link [[Convince them to let you go|Elk Compound Interior Convince]]>><</link>><<englishdifficulty 1 1000>>
<br>
<<link [[Remain silent|Elk Compound Interior Silent]]>><</link>>
<br><<effects>>
You grasp the metal arm as it retracts, hauling you to your feet. The <<person2>><<person>> lets <<his>> radio fall to <<his>> side as <<he>> prepares to fight.
<br><br>
<<link [[Next|Elk Compound Fight 2]]>><<set $fightstart to 1>><</link>>
<br><<effects>>
<<if $english gte random(1, 1000)>>
<<if $submissive gte 1150>>
"P-please let me go,"
<<if $pain gte 20>>
you say, letting your tears flow.
<<else>>
you say.
<</if>>
"I'm just a student. I-I didn't mean any harm. I-I-I..."
<<elseif $submissive lte 850>>
"I'm sure your boss will be thrilled with you," you say. "Catching a local student. I only made it as far as the compound interior."
<<else>>
"I'm sure your boss will be thrilled with you," you say. "Catching a local student. I only made it as far as the compound interior."
<</if>>
<br><br>
<span class="green">The pair share an awkward look.</span> "We were just scaring you," the <<person1>><<person>> says.
<br><br>
They take you to the Compound gates. It clanks shut behind you.
<br><br>
<<set $compoundalarm to 0>>
<<set $compoundpipes to 0>>
<<set $compoundsmoke to 0>>
<<set $compoundcentre to 0>>
<<set $compoundbluff to 0>>
<<link [[Next|Elk Street]]>><<endevent>><<set $eventskip to 1>><</link>>
<br>
<<else>>
<<if $submissive gte 1150>>
"Y-you'll get in trouble too if you turn me in," you say. "You were meant to catch me sooner."
<<elseif $submissive lte 850>>
"Let me go," you say. "Or I'll tell your boss how much you suck at your jobs."
<<else>>
"Let me go," you say. "Or I'll tell your boss how far I got before you managed to catch me."
<</if>>
<br><br>
<span class="red">The pair ignore you.</span> The <<person2>><<person>> steps away and talks into <<his>> radio.
<br><br>
<<link [[Next|Elk Compound Underground]]>><<set $phase to 1>><</link>>
<br>
<</if>><<effects>>
You remain silent as the <<person2>><<person>> talks into <<his>> radio.
<br><br>
<<link [[Next|Elk Compound Underground]]>><<set $phase to 1>><</link>>
<br><<if $fightstart is 1>>
<<set $fightstart to 0>>
<<neutral 1>>
<<maninit>>
<<set $enemytrust -= 100>>
<<set $enemyanger += 200>>
<<npcidlegenitals>>
<br><br>
<</if>>
<<effects>>
<<effectsman>><<man>>
<<stateman>>
<br><br>
<<actionsman>>
<<if $enemyhealth lte 0>>
<span id="next"><<link [[Next|Elk Compound Fight 2 Finish]]>><</link>></span><<nexttext>>
<<elseif $enemyarousal gte $enemyarousalmax>>
<span id="next"><<link [[Next|Elk Compound Fight 2 Finish]]>><</link>></span><<nexttext>>
<<elseif $pain gte 100 and $willpowerpain is 0>>
<span id="next"><<link [[Next|Elk Compound Fight 2 Finish]]>><</link>></span><<nexttext>>
<<else>>
<span id="next"><<link [[Next|Elk Compound Fight 2]]>><</link>></span><<nexttext>>
<</if>><<set $outside to 0>><<set $location to "compound">><<effects>>
<<if $enemyarousal gte $enemyarousalmax>>
<<ejaculation>>
The pair lean against the wall either side of the door, giving you the chance you need. <<tearful>> you escape outside. You hear approaching footsteps as haul yourself over the fence.
<br><br>
<<clotheson>>
<<endcombat>>
<<set $compoundalarm to 0>>
<<set $compoundpipes to 0>>
<<set $compoundsmoke to 0>>
<<set $compoundcentre to 0>>
<<set $compoundbluff to 0>>
<<link [[Next|Elk Street]]>><<set $eventskip to 1>><</link>>
<br>
<<elseif $enemyhealth lte 0>>
The pair back away from you, giving you the chance you need. <<tearful>> you escape outside. You hear the <<person2>><<person>> shout for backup as you haul yourself over the fence.
<br><br>
<<clotheson>>
<<endcombat>>
<<set $compoundalarm to 0>>
<<set $compoundpipes to 0>>
<<set $compoundsmoke to 0>>
<<set $compoundcentre to 0>>
<<set $compoundbluff to 0>>
<<link [[Next|Elk Street]]>><<set $eventskip to 1>><</link>>
<br>
<<else>>
<<tearful>> you fall to the ground. "We've subdued an intruder," the <<person2>><<person>> says into <<his>> radio while the <<person1>><<person>> holds you down. "That's right. We'll keep <<phim>> here."
<br><br>
<<clotheson>>
<<link [[Next|Elk Compound Underground]]>><</link>>
<br>
<</if>><<set $outside to 1>><<set $location to "compound">><<effects>>
You walk up to gate. It's guarded by two security guards. <<generate1>><<person1>>One of them, a <<person>>, puts an arm out as you approach. "No closer, <<girl>>. This is private property." <<His>> companion eyes you warily.
<br><br>
<<if $submissive gte 1150>>
"S-sorry <<sir>>," you say. "But I was told to come here." You hold out the card you stole.
<<elseif $submissive lte 850>>
"Shut it," you say. "I have business here." You hold out the card you stole.
<<else>>
"I have business here," you say. You hold out the card you stole.
<</if>>
<br><br>
The guard snatches the card and examines it. <<He>> runs it through a device at <<his>> belt and examines the screen. "Hmph," <<he>> sounds. "Fine. Make your delivery and get out." <<His>> companion disappears into a booth, and the gates shudder open. <<He>> keeps the card.
<br><br>
<<endevent>>
<<link [[Enter|Elk Compound]]>><</link>>
<br><<set $outside to 0>><<set $location to "dance_studio">><<effects>>
You are in the dance studio. Here you can pay for lessons to improve your dancing skill. They also offer lessons on how to walk in high heels. The instructor is said to be well-connected in the professional scene. Lessons cost £12.
<br><br>
<<if $stress gte 10000>>
<<passoutshop>>
<<else>>
<<if $hour is $closinghour>>
It's closing time. The receptionist is herding everyone outside.<<if $exposed gte 1>>Panic swells within you as you realise how exposed you'll be should you be found in this state of dress.<</if>>
<br>
<<storeon "dance_studio" "check">>
<<if _store_check is 1>>
<br>
You remember you left your clothes in the changing room.
<br>
<<link [[Dress before leaving|Barb Street]]>><<storeon "dance_studio">><</link>>
<br>
<</if>>
<<elseif $openinghours is 0>>
You are alone in the darkness.
<br><br>
<<elseif $exposed gte 1>>
<<if $uncomfortable.nude is false>>
You are hiding in a cupboard, you wouldn't mind others seeing you exposed, but this time you stay put.
<<else>>
You are hiding in a cupboard to protect your dignity.
<</if>>
<br><br>
<</if>>
<<if $openinghours is 1 and $exposed lt 1>>
<<if $money gte 1200 and $exposed lt 1>>
<<link [[Take a dance lesson (1:00)|Dancing Lesson]]>><<set $phase to 0>><<set $money -= 1200>><<set $dancestage to 0>><</link>> Costs £12 <<gtiredness>> | <span class="green">+ Dancing Skill</span>
<br>
<</if>>
<<if ($weekday is 3 or $weekday is 5) and $worn.feet.type.includes("heels")>>
<<if $money gte 1200 and $exposed lt 1>>
<<link [[Take high heel lesson (0:30)|Heel Lesson]]>><<set $phase to 0>><<set $money -= 1200>><<pass 30>><</link>> Costs £12 <<gtiredness>> | <span class="green">+ Feet Skill</span>
<br>
<</if>>
<<else>>
<<link [[Inquire about high heel lessons|Heel Lesson Inquiry]]>><</link>>
<br>
<</if>>
<</if>>
<<if $hour isnot $closinghour>>
<<link [[Changing Room|Dance Studio Changing Room]]>><</link>>
<br>
<</if>>
<<if $openinghours is 0 and $hour isnot $closinghour and $dancestudiotheft isnot 1>>
<<link [[Examine the cash register|Dance Studio Register]]>><</link>>
<br>
<</if>>
<br>
<<storeon "dance_studio" "check">>
<<if _store_check is 1 and ($worn.upper.name is "naked" or $worn.lower.name is "naked") and $exposed is 1>>
You left clothes in the changing room. Your <span class="lewd"><<lewdness>></span> is fine in here, but would be considered lewd outside.
<br><br>
<<if $exhibitionism gte 15>>
<<link [[Go outside anyway|Dance Studio Outside Exhibitionism]]>><</link>><<if $ex_studio isnot 1>><<exhibitionist2>><</if>>
<br>
<</if>>
<<else>>
[[Leave|Barb Street]]
<br><br>
<</if>>
<</if>><<effects>>
You are in the dance studio's changing room. Benches line the walls, with hooks for clothes hanging above.
<br><br>
You could strip down to a leotard or similar dance clothes here.
<br><br>
<<storeon "dance_studio" "check">>
<<if _store_check is 1>>
You left your clothes here.
<br>
<<link [[Wear|Dance Studio Changing Room]]>><<storeon "dance_studio">><</link>>
<br>
<</if>>
<<if $worn.under_upper.type.includes("dance") and $worn.under_lower.type.includes("dance")>>
<<if $worn.upper.name isnot "naked">>
<<link [[Strip down to your dance clothes|Dance Studio Change]]>><</link>>
<br>
<<elseif $worn.lower.name isnot "naked">>
<<link [[Strip down to your dance clothes|Dance Studio Change]]>><</link>>
<br>
<</if>>
<</if>>
<br>
<<link [[Leave|Dance Studio]]>><</link>>
<br><<effects>>
<<if $worn.upper.name isnot "naked">>
<<if $worn.lower.name isnot "naked" and $worn.upper.set isnot $worn.lower.set>>
You remove your $worn.lower.name, and hang it on one of the hooks.
<<lowerundress "dance_studio">>
<<else>>
You remove your $worn.upper.name, and hang it on one of the hooks.
<<upperundress "dance_studio">>
<</if>>
<<elseif $worn.lower.name isnot "naked">>
You remove your $worn.lower.name, and hang it on one of the hooks.
<<lowerundress "dance_studio">>
<</if>>
<br><br>
<<link [[Next|Dance Studio Changing Room]]>><</link>>
<br><<effects>>
<<flaunting>> you step outside. You're not wearing normal outdoor attire. A few people glance over and look you up and down, examining your contours.
<<if $ex_studio isnot 1>>
<<set $ex_studio to 1>><<exhibitionism3>>
<<else>>
<br><br>
<</if>>
Your heart beats faster as you walk away from the dance studio, and away from relative safety.
<br><br>
<<link [[Next|Barb Street]]>><</link>>
<br><<set $outside to 0>><<effects>><<set $lock to 200>>
<<openinghours>>
<<if $skulduggery gte $lock>>
<span class="green">The lock looks easy to pick.</span>
<br><br>
<<link [[Pick it (0:10)|Dance Studio]]>><<pass 10>><<crimeup 1>><</link>><<crime>>
<br>
<<else>>
<span class="red">The lock looks beyond your ability to pick.</span><<skulduggeryrequired>>
<br><br>
<</if>>
<<link [[Leave|Barb Street]]>><</link>>
<br><<effects>>
<<if $dancestudiointro is 1 and $phase is 0>><<pass 20>><</if>>
<<set $outside to 0>><<set $location to "dance_studio">><<effects>>
<<if $dancestudiointro isnot 1>>
<<set $dancestudiointro to 1>>
<<npc Charlie>><<person1>>You pay the receptionist who ushers you through the door to her left. You enter into a large room with wood panel floors and mirrors lining the walls. A dozen people are already inside. It's easy to pick out the instructor. Hands on hips, <<he>> stands addressing the class, explaining the importance of proper warm up exercises.
<br><br>
The door closes behind you, alerting <<him>> to your presence. <<He>> turns <<his>> emerald eyes to you and smiles. "We have a new student! Welcome." Short ginger hair crowns <<his>> freckled face. <<His>> skintight outfit shows off <<his>> toned and athletic body.
<<if $pronoun is "m">>
You can't help but notice the bulge of <<his>> penis pressing against <<his>> bottoms.
<<elseif $pronoun is "f">>
<<if $NPCList[0].breastsize gte 5>>
<<His>> generous breasts are held close to <<his>> torso, giving <<him>> a slim outline.
<<elseif $NPCList[0].breastsize gte 3>>
<<His>> breasts are held close to <<his>> torso, giving <<him>> a slim outline.
<<elseif $NPCList[0].breastsize gte 1>>
<<His>> small breasts are pressed flat against <<his>> torso, giving <<him>> a slim outline.
<<else>>
<<His>> flat chest gives <<him>> a slim outline.
<</if>>
<</if>>
<br><br>
If <<he>> noticed your lewd gaze, <<he>> gives no sign. You should introduce yourself, but how?
<br><br>
<<link [[Timidly|Dancing Lesson]]>><<npcincr Charlie love 20>><<set $phase to 1>><</link>>
<br>
<<link [[Confidently|Dancing Lesson]]>><<set $phase to 2>><</link>>
<br>
<<link [[Flirtatiously|Dancing Lesson]]>><<npcincr Charlie love -10>><<stress -12>><<trauma -6>><<set $phase to 3>><</link>><<promiscuous1>><<lstress>><<ltrauma>>
<br>
<<elseif $phase is 1>>
<<set $phase to 0>>
"H-hello..." you mumble, eyes transfixed on your feet.
<br><br>
Without saying anything, the instructor walks over to you and puts a protective arm around your shoulders. <<He>> whispers, "Don't worry, I don't bite. My name's Charlie. I'll help you out of your shell." <<He>> gently escorts you over to the rest of the class before commencing the lesson.
<br><br>
<<link [[Next|Dancing Lesson]]>><<endevent>><</link>>
<br>
<<elseif $phase is 2>>
<<set $phase to 0>>
"Pleased to meet you! I can't wait to get started!"
<br><br>
The instructor responds, "Woah there, eagerness is all well and good, but too much will get your muscles strained." Despite <<his>> caution, <<he>> seems happy. "Come on over. I'm Charlie by the way. I'll be your teacher. Right then, where was I?" You head over as the lesson commences.
<br><br>
<<link [[Next|Dancing Lesson]]>><<endevent>><</link>>
<br>
<<elseif $phase is 3>>
<<set $phase to 0>>
<<promiscuity1>>"Nice outfit. Really shows off your assets." You let your eyes probe <<his>> body, letting <<him>> know exactly which assets you mean.
<br><br>
<<He>> shifts uncomfortably on the spot, as if suddenly self-conscious. <<He>> looks annoyed, "Would you like to take your place over here? My name's Charlie." <<He>> turns back to the rest of the class as you head over. The lesson soon commences.
<br><br>
<<link [[Next|Dancing Lesson]]>><<endevent>><</link>>
<br>
<<elseif $dancestage gte 2>>
<<tiredness 4>><<set $danceskill += 14>><<danceskilluse>><<wearandtear "dance">><<physique 2>>
The rest of the lesson passes uneventfully.
<br><br>
<<link [[Next|Dance Studio]]>><<endevent>><</link>>
<<else>>
<<if $exposed gte 1>>
You seem to be distracting the class somehow. Looking down, you immediately discover why.
<<if $uncomfortable.nude is false>>
You feel a thrill at your exposure, and let the others take a quick peek of your body.
<br>
You cover yourself, trying to feign decency as Charlie rushes over to you with some towels.
<<towelup>><<garousal>><<gstress>><<gtrauma>><<arousal 100>><<npcincr Charlie love 1>>
<br><br>
<<else>>
Yelping, you cover yourself as Charlie rushes over to you with some towels.
<<towelup>><<garousal>><<gstress>><<gtrauma>><<arousal 100>><<stress 1>><<trauma 1>><<npcincr Charlie love 1>>
<br><br>
<</if>>
<</if>>
<<tiredness 4>><<set $dancestage += 1>><<set $danceskill += 14>><<danceskilluse>><<wearandtear "dance">><<physique 2>><<npc Charlie>><<person1>>
<<if $rng lte 20>>
<<set $dancelesson to "barre">>
You stretch and work your muscles using a barre.
<<if $danceskill lte 200>>
It's hard work to stay balanced. You can see in the mirror that you look a bit silly, especially compared to the more experienced students.
<<elseif $danceskill lte 800>>
You're pretty good at staying balanced. You are able to practise more advanced techniques.
<<else>>
You are able to use it as a surrogate partner, supporting your weight as you practise airborne techniques. Some of the other students look on with envy.
<</if>>
<br><br>
<<elseif $rng lte 40>>
<<set $dancelesson to "duo">><<generate2>><<person2>>
You partner up with a <<person>>.
<<if $danceskill lte 200>>
<<He>> has more experience than you, so you let <<him>> take the lead.
<<elseif $danceskill lte 800>>
You practise techniques requiring a partner, taking turns supporting one another.
<<elseif $danceskill lte 1000>>
Being so experienced, you take the lead, careful not to push <<him>> too hard.
<</if>>
<br><br>
<<elseif $rng lte 60>>
<<set $dancelesson to "airbarre">>
You stretch and work your muscles using an air barre.
<<if $danceskill lte 200>>
More experienced students use it to develop strength and poise. You just have fun swinging around.
<<elseif $danceskill lte 800>>
You work on developing your poise.
<<elseif $danceskill lte 1000>>
Held aloft, you are able to fully demonstrate your grace and skill.
<</if>>
<br><br>
<<if $worn.lower.skirt is 1>>
You realise it may have been a mistake to wear a skirt. Performing airborne exercises without displaying your <<undies>> for the whole class to see proves to be virtually impossible.
<<if $uncomfortable.nude is false>>
<span class="lewd">You don't mind people looking.</span>
<<garousal>><<arousal 600>>
<br><br>
<<else>>
<<garousal>><<gstress>><<gtrauma>><<arousal 600>><<stress 6>><<trauma 6>>
<br><br>
<</if>>
<</if>>
<<elseif $rng lte 80>>
<<set $dancelesson to "instructor">>
Charlie gives you some personal attention.
<<if $danceskill lte 200>>
<<He>> helps you with the basics.
<<elseif $danceskill lte 800>>
<<He>> demonstrates some new steps for you to try.
<<elseif $danceskill lte 1000>>
<<He>> helps you iron out some flaws in your posture.
<</if>>
<br><br>
<<elseif $rng lte 100>>
<<set $dancelesson to "noinstructor">>
Charlie demonstrates some moves in front of the class, who do their best to emulate <<him>>.
<br><br>
<</if>>
<<set $danger to random(1, 10000)>><<set $dangerevent to 0>>
<<if $danger gte (9900 - $allure) and $eventskip is 0>>
<<eventsdance>>
<<else>>
<<link [[Next|Dancing Lesson]]>><<endevent>><</link>>
<</if>>
<</if>><<widget "eventsdance">><<nobr>>
<<set $dangerevent to random(1, 100)>>
<<if $dancelesson is "barre">>
<<endevent>><<generate1>><<person1>>Charlie announces that they need to clear some room and asks you and a <<person>> to put away the portable barre. You manage to carry it out of the studio and into a room filled with other equipment. As you put it down however, you hear the door shut behind you. <span class="red">You turn to find the <<person>> advancing on you, lust in <<his>> eyes.</span>
<br><br>
<<link [[Next|Dance Studio Molestation]]>><<set $molestationstart to 1>><</link>>
<<elseif $dancelesson is "duo">>
You don't think <<he>> has to keep <<his>> hand that close to your butt. Or pull your body that close against <<his>> for that matter. <span class="blue">You can feel <<his>> hardened <<if $NPCList[1].penis is "clothed">>penis<<else>>nipples<</if>> pressing against you.</span>
<br><br>
<<link [[Endure|Dance Studio Duo]]>><<set $phase to 0>><</link>><<garousal>>
<br>
<<link [[Push away|Dance Studio Duo]]>><<set $phase to 1>><</link>>
<br>
<<if $promiscuity gte 15>>
<<link [[Reciprocate|Dance Studio Duo]]>><<set $phase to 2>><</link>><<promiscuous2>>
<br>
<</if>>
<<elseif $dancelesson is "airbarre">>
The barre gives way slightly, enough to disrupt your delicate balance. Instinct causes you to twist in an attempt to save yourself from falling. You succeed, but the barre becomes wrapped around your waist.
<br><br>
<<if $worn.lower.type.includes("naked")>>
<<if !$worn.under_lower.type.includes("naked")>>
You try to struggle back upright, but with no success. Worse, you start to slip despite the barre coiled tightly around your body. You fall onto your back with a thud.
<<if $uncomfortable.nude is false>>
As you regain your bearings, you see your $worn.under_lower.name suspended in the air above you. You take your time and wear a confident smile as you retrieve them, despite the whispers and giggling all around you.
<<garousal>>
<<else>>
As you regain your bearings, you see your $worn.under_lower.name suspended in the air above you. Flustered at your <<genitals>> being exposed in the middle of class like this, you hasten to recover your $worn.under_lower.name as quickly as you can, conscious of the whispers and giggling all around you.
<<gtrauma>><<gstress>><<garousal>>
<</if>>
<<else>>
<<if $uncomfortable.nude is false>>
You try to struggle back upright, but with no success. Worse, you start to slip despite the barre coiled tightly around your body. You fall onto your back with a thud. Your legs spread apart, giving the whole room a clear view of your <<genitals>>. You feign horror, unbothered by the whispers and giggling all around you.
<<garousal>>
<<else>>
You try to struggle back upright, but with no success. Worse, you start to slip despite the barre coiled tightly around your body. You fall onto your back with a thud. Your legs spread apart, giving the whole room a clear view of your <<undies>> and causing your face to flush red with embarrassment. You hasten to cover up as quickly as you can, conscious of the whispers and giggling all around you.
<<gtrauma>><<gstress>><<garousal>>
<</if>>
<</if>>
<<elseif $danceskill gte 600>>
You skilfully shift your weight and ride the momentum back into an upright position. That was close!
<<else>>
<<if $uncomfortable.underwear is false>>
You try to struggle back upright, but with no success. Worse, you start to slip despite the barre coiled tightly around your body. You fall onto your back with a thud. As you regain your bearings, you see your <<bottoms>> suspended in the air above you. You take your time and wear a confident smile as you retrieve them, despite the whispers and giggling all around you. You wouldn't mind showing off even more.
<<else>>
You try to struggle back upright, but with no success. Worse, you start to slip despite the barre coiled tightly around your body. You fall onto your back with a thud. As you regain your bearings, you see your <<bottoms>> suspended in the air above you. Flustered at your <<undies>> being exposed in the middle of class like this, you hasten to recover your <<bottoms>> as soon as you can, conscious of the whispers and giggling all around you.
<<gtrauma>><<gstress>><<garousal>>
<</if>>
<</if>>
<br><br>
<<link [[Next|Dancing Lesson]]>><<endevent>><</link>>
<<elseif $dancelesson is "instructor">>
<<He>> presses <<his>> body against your back and holds your hands in <<his>> own so that <<he>> can more directly demonstrate to you. <<takeHandholdingVirginity "Charlie">>Despite <<him>> making no overtly sexual moves, you can't help but feel a little turned on with <<his>> toned body so intimately close to yours.
<<garousal>><<arousal 300>>
<br><br>
<<link [[Meek Compliment|Dance Studio Instructor]]>><</link>>
<br>
<<link [[Confident Brag|Dance Studio Instructor]]>><<set $phase to 1>><</link>>
<br>
<<if $promiscuity gte 15>>
<<link [[Flirt|Dance Studio Instructor]]>><<set $phase to 2>><</link>><<promiscuous2>>
<br>
<</if>>
<<else>>
The receptionist peeks her head through the door and looks at Charlie, who seems to understand her meaning. "I need to take five." <<he>> announces. "Keep practising, I won't be long."
<br><br>
<<endevent>>
<<if $dancestudioanger gte 10>>
<<set $dancestudioanger -= 10>>
<<generate1>><<generate2>><<generate3>><<generate4>><<generate5>><<generate6>><<person1>>The sound of the door shutting is more ominous than usual. You soon realise why, the rest of the room is all but silent. Everyone else is looking at you. A <<person>> speaks <span class="red">"We've had enough of your shit. Time for a real lesson."</span> They rush toward you.
<br><br>
<<link [[Next|Dance Studio Strip]]>><<set $molestationstart to 1>><<set $timer to 10>><</link>>
<br>
<<else>>
How do you want to conduct yourself while Charlie is away?
<br><br>
<<link [[Focus on practising|Dancing Lesson No Instructor]]>><</link>>
<br>
<<link [[Help other students|Dancing Lesson No Instructor]]>><<set $phase to 1>><</link>>
<br>
<<if $trauma gte 1 and $danceskill gte 200>>
<<link [[Showboat your skills in front of less experienced students|Dancing Lesson No Instructor]]>><<set $phase to 2>><</link>><<lstress>>
<br>
<</if>>
<</if>>
<</if>>
<</nobr>><</widget>><<if $molestationstart is 1>>
<<set $molestationstart to 0>>
<<controlloss>>
<<violence 1>>
<<neutral 1>>
<<molested>>
<<maninit>>
<</if>>
<<effects>>
<<effectsman>><<man>>
<<stateman>>
<br><br>
<<actionsman>>
<<if $alarm is 1>>
<<if $rescue is 1>>
<<else>>
No one comes to your aid.
<<set $alarm to 0>>
<<if $drugged gte 1>>Intoxicated as you are, you couldn't cry very convincingly.<</if>>
<br><br>
<<if $enemyarousal gte $enemyarousalmax>>
<span id="next"><<link [[Next->Dance Studio Molestation Ejaculation]]>><</link>></span><<nexttext>>
<<elseif $enemyhealth lte 0>>
<span id="next"><<link [[Next->Dance Studio Molestation Escape]]>><</link>></span><<nexttext>>
<<else>>
<span id="next"><<link [[Next->Dance Studio Molestation]]>><</link>></span><<nexttext>>
<</if>>
<</if>>
<<elseif $enemyarousal gte $enemyarousalmax>>
<span id="next"><<link [[Next->Dance Studio Molestation Ejaculation]]>><</link>></span><<nexttext>>
<<elseif $enemyhealth lte 0>>
<span id="next"><<link [[Next->Dance Studio Molestation Escape]]>><</link>></span><<nexttext>>
<<else>>
<span id="next"><<link [[Next->Dance Studio Molestation]]>><</link>></span><<nexttext>>
<</if>><<effects>>
<<ejaculation>>
<<if $enemyanger gte ($enemyangermax / 5) * 3>>
"Don't you DARE tell anyone about this." Before leaving, <<he>> spits on you for good measure.
<br><br>
<<faceejacstat>><<ejacstat>><<set $hygiene += 500>><<set $facegoo += 1>>
<<elseif $enemyanger gte 1>>
"Don't you dare tell anyone about this." With that, <<he>> leaves.
<br><br>
<<else>>
<<He>> smiles at you, "Let this be our little secret, okay?" <<He>> leaves you sprawled on the floor.
<br><br>
<</if>>
<<clotheson>>
<<tearful>> you struggle to your feet and make your way back to the studio. You hope you can put on a brave face.
<br><br>
<<endcombat>>
<<link [[Next|Dancing Lesson]]>><</link>><<effects>>
<<He>> yells out and falls to the ground. <span class="green"><<tearful>> you use the opportunity to flee the room and escape back to the studio.</span>
<br><br>
<<endcombat>>
<<npc Charlie>><<person1>><<npcincr Charlie love 2>>
Charlie immediately recognises that something is wrong. <<He>> pulls you aside and gently inquires. Wanting to put your ordeal behind you, you tell <<him>> that everything is fine. Charlie continues the lesson, but still looks concerned.
<br><br>
<<clothesontowel>>
<<endevent>>
<<link [[Next|Dancing Lesson]]>><</link>><<set $outside to 0>><<set $location to "dance_studio">><<effects>>
<<if $phase is 0>>
Your reticence encourages <<him>> to be more bold. <<He>> takes every opportunity to grope and fondle you as you try your best to ignore <<him>> and focus. You breathe a sigh of relief when Charlie announces that it's time for something different.
<<arousal 600>>
<br><br>
<<elseif $phase is 1>>
You push <<him>> away from you, causing <<him>> to trip over <<his>> feet and falls loudly to the floor. Cursing, <<he>> stands up as Charlie announces that it's time to change partners. The <<person2>><<person>> gives you one last angry look before being matched up with an elderly <<if $pronoun is "m">>woman<<else>>man<</if>>;<span class="pink"> the entire class seems irritated with your behaviour.</span>
<<set $dancestudioanger += 1>>
<br><br>
<<elseif $phase is 2>>
<<promiscuity2>>Not wanting to be outdone, you return <<his>> fondling with your own. Hiding the lewd touching under the veneer of dance practise, you grope each other right in the middle of the room, the rest of the class ignorant of the lechery occurring right in front of them. By the time Charlie calls for a stop, both you and the <<person>> are breathing far more heavily than anyone else.
<br><br>
<</if>>
<<link [[Next|Dancing Lesson]]>><<endevent>><</link>><<set $outside to 0>><<set $location to "dance_studio">><<effects>>
<<if $phase is 0>>
You turn your head to look at <<him>> "I hope to be as good as you someday." You avert your eyes meekly when <<he>> tries to meet your gaze.
<br>
<<He>> squeezes your hands slightly, "You will be, and sooner than you think." You swear <<he>> gives you more attention than the other students for the rest of the lesson.
<<npcincr Charlie love 2>> <<danceskilluse>>
<br><br>
<span class="pink">The other students notice too, many give you jealous looks.</span>
<<set $dancestudioanger += 1>>
<<elseif $phase is 1>>
"You'd better watch out." you announce, "I'll be bettering you soon!"
<br>
<<He>> laughs, "I hope so, means I've done my job right. Now, shut your yap a moment and watch closely..."
<<elseif $phase is 2>>
You rub your butt against <<his>> crotch. "You're so fit and well formed, I don't know how you do it."
<br>
<<He>> moves <<his>> pelvis away from you, blood rushing to <<his>> face. "Y-yes. I mean, no, I mean... you're doing OK, I need to go check on someone else." <<He>> avoids looking in your direction for the rest of the lesson.
<<npcincr Charlie love -2>><<promiscuity2>>
<</if>>
<br><br>
<<link [[Next|Dancing Lesson]]>><<endevent>><</link>>
<br><<if $molestationstart is 1>>
<<set $molestationstart to 0>>
<<controlloss>>
<<violence 1>>
<<neutral 1>>
<<molested>>
<<maninit>><<npcstrip>>
<<set $timer to 5>>
<</if>>
<<effects>>
<<effectsman>><<man>>
<<if $enemyhealth gt 0>><<npcdamage>><</if>>
<<stateman>>
<br><br>
<<actionsman>>
<<if $timer gte 1>>
<span id="next"><<link [[Next|Dance Studio Strip]]>><</link>></span><<nexttext>>
<<else>>
<span id="next"><<link [[Next|Dance Studio Strip Finish]]>><</link>></span><<nexttext>>
<</if>><<set $outside to 0>><<set $location to "dance_studio">><<effects>>
<<if $phase is 0>>
<<endevent>>
<<npc Charlie>><<person1>>
You practise as Charlie demonstrated. It's not long before <<he>> returns.
<<danceskilluse>>
<<elseif $phase is 1>>
<<endevent>>
<<npc Charlie>><<person1>>
A <<generate2>><<person2>><<person>> near you loses their balance and would have fallen to the floor had you not intervened. You spend some time teaching <<him>> how to remain composed. You don't learn much yourself, but <<he>> is clearly grateful, <span class="green">and the class seems pleased with your generosity.</span> Charlie soon returns.
<<set $dancestudioanger -= 1>>
<<elseif $phase is 2>>
<<endevent>>
<<npc Charlie>><<person1>>
You flaunt your skill in front of the other students. It feels good to act superior, <span class="pink">but the looks you receive suggest that the other students dislike being shown up like this.</span> Charlie soon returns.
<<stress -12>><<set $dancestudioanger += 1>>
<</if>>
<br><br>
<<link [[Next|Dancing Lesson]]>><<endevent>><</link>><span class="green">You hear Charlie's voice growing louder above the jeers of your assailants.</span> "There's more where this came from," the <<person2>><<person>> says as they cease their attack.
<br><br>
<<clotheson>>
<<endcombat>>
<<link [[Next|Dancing Lesson]]>><</link>><<set $outside to 0>><<set $location to "dance_studio">><<effects>>
The receptionist looks you up and down. "We offer high heel classes every Tuesday and Thursday, but students must bring their own shoes to participate.
<<if $worn.feet.type.includes("heels")>>
Those $worn.feet.name look perfect for the curriculum."
<<else>>
If you're interested, the shopping centre sells them."
<</if>>
<br><br>
<<link [[Next|Dance Studio]]>><</link>><<set $outside to 0>><<set $location to "dance_studio">><<effects>>
<<if $dancestudiointro isnot 1>>
<<set $dancestudiointro to 1>>
<<npc Charlie>><<person1>>You pay the receptionist who ushers you through the door to her left. You enter into a large room with wood panel floors and mirrors lining the walls. A dozen people are already inside. It's easy to pick out the instructor. Hands on hips, <<he>> stands addressing the class, explaining the importance of proper posture when walking.
<br><br>
The door closes behind you, alerting <<him>> to your presence. <<He>> turns <<his>> emerald eyes to you and smiles. "We have a new student! Welcome." Short ginger hair crowns <<his>> freckled face. <<His>> skintight outfit shows off <<his>> toned and athletic body. <<if $pronoun is "m">>You can't help but notice the bulge of <<his>> penis pressing against <<his>> bottoms. <<elseif $pronoun is "f">><<His>> generous breasts are held close to <<his>> torso, giving <<him>> a slim outline.<</if>>
<br><br>
If <<he>> noticed your lewd gaze, <<he>> gives no sign. You should introduce yourself, but how?
<br><br>
<<link [[Timidly|Heel Lesson]]>><<npcincr Charlie love 20>><<set $phase to 1>><</link>>
<br>
<<link [[Confidently|Heel Lesson]]>><<set $phase to 2>><</link>>
<br>
<<link [[Flirtatiously|Heel Lesson]]>><<npcincr Charlie love -10>><<stress -12>><<trauma -6>><<set $phase to 3>><</link>><<promiscuous1>><<lstress>><<ltrauma>>
<br>
<<elseif $phase is 1>>
<<set $phase to 0>>
"H-hello..." you mumble, eyes transfixed on your feet.
<br><br>
Without saying anything, the instructor walks over to you and puts a protective arm around your shoulders. <<He>> whispers, "Don't worry, I don't bite. My name's Charlie. I'll help you out of your shell." <<He>> gently escorts you over to the rest of the class before commencing the lesson.
<br><br>
<<link [[Next|Heel Lesson]]>><<endevent>><</link>>
<br>
<<elseif $phase is 2>>
<<set $phase to 0>>
"Pleased to meet you! I can't wait to get started!"
<br><br>
The instructor responds, "Woah there, eagerness is all well and good, but too much will get your muscles strained." Despite <<his>> caution, <<he>> seems happy. "Come on over. I'm Charlie by the way. I'll be your teacher. Right then, where was I?" You head over as the lesson commences.
<br><br>
<<link [[Next|Heel Lesson]]>><<endevent>><</link>>
<br>
<<elseif $phase is 3>>
<<set $phase to 0>>
<<promiscuity1>>"Nice outfit. Really shows off your assets." You let your eyes probe <<his>> body, letting <<him>> know exactly which assets you mean.
<br><br>
<<He>> shifts uncomfortably on the spot, as if suddenly self-conscious. <<He>> looks annoyed, "Would you like to take your place over here? My name's Charlie." <<He>> turns back to the rest of the class as you head over. The lesson soon commences.
<br><br>
<<link [[Next|Heel Lesson]]>><<endevent>><</link>>
<br>
<<else>>
<<set $rng to random(1, 5)>>
<<if $rng is 1>>
Charlie hands you and the other class members a stack of books. Instead of telling you to read them, <<npc Charlie>><<person1>><<he>> instructs you to balance them on your head and do laps around the room. It takes all of your concentration to keep them from falling.
<<elseif $rng is 2>>
You enter the dance room to find an assortment of car tyres resting on the floor. To Charlie's direction, you and your classmates take turns stepping into and out of each tyre. Charlie shouts as you walk, "Faster! Faster! Faster! Faster!"
<<elseif $rng is 3>>
The dance room is cluttered with discarded leotards, dance equipment, and floor mats. Charlie greets the class and begins, "For this lesson, I want you to clean the room up without using your hands. Use your heels." You do as <<npc Charlie>><<person1>><<he>> says.
<<else>>
A line of tape is placed on the dance room floor. You and your classmates take turns doing catwalks down the line, moving elegantly to imitate fashion models. As you walk, Charlie grabs you by the waist and guides each step. "That's it! Keep moving!"
<</if>>
<br><br>
<<tiredness 20>>
<<set $feetskill += 10>>
<span class="gold">You feel more confident in your ability to give pleasure with your feet.</span>
<br><br>
<<link [[Finish up|Heel Lesson Video]]>><</link>>
<</if>>As the class winds down, you and the other students are led to the corner where a television cart sits. Flipping the television on, Charlie instructs the class to watch a short educational video before leaving.
<br><br>
<<set $rng to random(1, 8)>>
<<if $rng is 1>>
This class's video is on the history of high heels. You watch pictures of 17th century shoes, and how men of royalty used to wear them.
<<elseif $rng is 2>>
A guide to etiquette appears on the screen. The posh narrator explains how to walk and carry oneself when at a fancy restaurant.
<<elseif $rng is 3>>
The video is low-quality and grainy. It shows a woman wearing tall heels, stepping on a banana.
<<if $awareness gte 200>>
"This must be someone's fetish," you think.
<<garousal>><<arousal 100>>
<</if>>
<<elseif $rng is 4>>
A woman in a leotard appears on screen. You watch her perform a dance routine, paying attention to how she manages such grace in her heels.
<<garousal>><<arousal 300>>
<<else>>
The video is a guide to walking in high heels. It shows you how to stand, how to sit, and how to walk gracefully.
<</if>>
<br><br>
<<link [[Leave|Dance Studio]]>><<endevent>><</link>><<set $outside to 0>><<set $location to "town">><<effects>><<set $bus to "danube">>
<<upperruined>><<lowerruined>><<underruined>><<set $leftarm to "bound">><<set $rightarm to "bound">>
<<generate1>><<generate2>><<generate3>><<generate4>><<generate5>><<generate6>>You awaken in darkness, yet you hear muffled voices all around you. You can barely move; your arms and legs have been hogtied behind your back. There's something lodged in your mouth, gagging you. You think you smell roast vegetables.
<br><br>
You hear what sounds like metal clanging on metal, and you are blinded by a sudden light. Polite applause erupts around you before your eyes adjust. Once they do, you find that you're lying exposed and helpless on a platter in the middle of a table, surrounded by <<people>> in fancy dinner wear. You hear the clink of cutlery on glass and the applause tapers off.
<br><br>
<<person1>>A voice behind you speaks. "I hope everyone's enjoyed their evening so far. As you can see, we have something quite special for pudding." <<He>> claps <<his>> hands and you hear doors opening, followed by footsteps. Two pairs of arms grab you by the shoulders and hoist you up, positioning you on your shins and giving you a better view of the room. You see the speaker stood at one end of the table, glass in hand, a proud smile on <<his>> face. <<He>> nods at the pair who lifted you, a <<person2>><<person>> and <<person3>><<person>> each wearing servant's garb.
<br><br>
Without warning, both start pouring a cold white liquid on your chest with large wooden ladles. The sensation makes you gasp, eliciting mischievous whispers from some of the guests. It runs over your nipples, making them feel even more raw and sensitive, and doesn't stop there. When it reaches your <<genitals>> the speaker licks <<his>> lips. They aren't going to eat you, surely!
<br><br>
<<link [[Next|Danube Meal2]]>><</link>><<set $outside to 0>><<set $location to "town">><<effects>><<set $bus to "danube">>
More servants enter, carrying baskets full of strawberries.
<<if $worn.genitals.type.includes("chastity")>>
The host caresses your $worn.genitals.name. "It has protection, but that won't matter." One of the servants tapes a pink plastic object to the device.
<<else>>
One of the servants tapes a pink plastic object to your <<genitals>>.
<</if>>
A moment later the device fires into activity. The vibrations are powerful, saturating you to the core. You involuntarily jerk at the abrupt sensation and a muffled yelp escapes your gag.
<<arousal 4000>><<garousal>><<stress 1>><<gstress>><<trauma 1>><<gtrauma>>
<br><br>
<<if $arousal gte 10000>><<orgasmpassage>><<danubemeal>><</if>>
The guests take turns dipping their strawberries in the cream covering your body, which is steadily resupplied by the servants. The pool around your knees grows, but they're only interested in scooping the cream directly from your body. They have a particular interest in your nipples, and frequently tease them with fruit.
<<arousal 4000>><<garousal>><<stress 1>><<gstress>><<trauma 1>><<gtrauma>>
<br><br>
<<if $arousal gte 10000>><<orgasmpassage>><<danubemeal>><</if>>
This continues for a time, until another clinking interruption by the host. "I hope you found that enjoyable, it's not every day we can acquire something quite so delectably..." <<person1>>The servants push you face down into the cream before covering you with a lid, reducing the rest of the speech to an inaudible muffle. You feel yourself being lifted and carried, the sound of the host's voice growing fainter.
<br><br>
You hear a door opening, and then you fly through the air before landing on hard pavement. A rain of leftover food falls on top of you, and you hear a door close. Did they just dump you out with the trash? Fortunately, the impact loosened your bonds and you manage to struggle your legs free. Your arms remain bound however.
<br><br>
<<endevent>>
You have yet to recover your bearings when a growl sends a chill down your back. You realise why they would just dump food onto the ground like this. Three stray dogs advance on you, hunger in their eyes.
<<if $bestialitydisable is "t">>
You flee, dropping cream and strawberries as you go. You manage to escape them, but not without injury. <<beastescape>>
<br><br>
<<set $stress -= 1000>>
<<residentialquick>>
<<else>>
<br><br>
<<link [[Next|Danube Meal Dogs]]>><<set $molestationstart to 1>><</link>>
<</if>><<widget "danubemeal">><<nobr>>
<<if $orgasmdown gte 1>>
<<set $orgasmdown to 0>>
<<if $orgasmcurrent lte 0>>
<<elseif $orgasmcurrent lte 1>>
The guests laugh and applaud at the sight of you writhing in climax. One of the servants quickly moves a basket of strawberries in front of your <<genitals>>.
<<if $orgasmcount lte 12>>
<<person2>><<He>> spins the basket, making sure the whole batch gets a hearty helping of your sexual fluids. The guests crowd around the basket. "Leave some for me!"
<br><br>
"Hey, no shoving!"
<br><br>
<<person1>>"Patience, my friends," says the host, stroking your chin. "There's plenty to go around, hmm?"
<<elseif $orgasmcount lte 23>>
<<person2>><<He>> spins the basket, making sure the whole batch gets a helping of your sexual fluids.
The guests seem disappointed in the amount you produce. "I thought there'd be more."
<br><br>
<<person1>>"Patience, my friends," says the host, stroking your chin. "There's plenty to go around, hmm?"
<<elseif $orgasmcount gte 24>>
<<person2>><<He>> waits expectantly. When no fluids emerge from you, <<he>> looks up at the host with a worried look on <<his>> face. The guests seem disappointed, and some angry. "Is that it?" "It's broken! Where did you get it anyway?"
<br><br>
The host raises <<his>> arms in exasperation. "I am dreadfully sorry. I promise you the supplier won't hear the end of this, mark my words." It seems to placate the guests to some extent. You wonder if they'll remove the instrument from your body, but they do not.
<</if>>
<<elseif $orgasmcurrent gte 2>>
<<if $orgasmcount lte 23>>
<<else>>
<</if>>
<</if>>
<br><br>
<</if>>
<</nobr>><</widget>><<if $molestationstart is 1>>
<<set $molestationstart to 0>>
<<controlloss>>
<<violence 1>>
<<neutral 1>>
<<molested>>
<<beastTrainGenerate 2 "dog">>
<<beastNEWinit 1 dog>>
<</if>>
<<effects>>
<<effectsman>>
<br>
<<beast $enemyno>>
<br><br>
<<stateman>>
<br><br>
<<actionsman>>
<<if $alarm is 1>>
<<if $rescue is 1>>
<<else>>
No one comes to your aid.
<<set $alarm to 0>>
<<if $drugged gte 1>>Intoxicated as you are, you couldn't cry very convincingly.<</if>>
<br><br>
<<if $enemyarousal gte $enemyarousalmax>>
<span id="next"><<link [[Next|Danube Meal Dogs Ejaculation]]>><</link>></span><<nexttext>>
<<elseif $enemyhealth lte 0>>
<span id="next"><<link [[Next->Danube Meal Dogs Escape]]>><</link>></span><<nexttext>>
<<else>>
<span id="next"><<link [[Next|Danube Meal Dogs]]>><</link>></span><<nexttext>>
<</if>>
<</if>>
<<elseif $enemyarousal gte $enemyarousalmax>>
<span id="next"><<link [[Next->Danube Meal Dogs Ejaculation]]>><</link>></span><<nexttext>>
<<elseif $enemyhealth lte 0>>
<span id="next"><<link [[Next->Danube Meal Dogs Escape]]>><</link>></span><<nexttext>>
<<else>>
<span id="next"><<link [[Next->Danube Meal Dogs]]>><</link>></span><<nexttext>>
<</if>><<effects>>
<<beastejaculation>>
<<if $combatTrain.length gt 0>>
Satisfied, the dog leaves you be. Another takes its place.
<<beastNEWinit $combatTrain.numberPerTrain[0] $combatTrain.beastTypes[0]>>
<<combatTrainAdvance>>
<br><br>
[[Next|Danube Meal Dogs]]
<<else>>
Satisfied, the dog leaves you be.
<br><br>
[[Next|Danube Meal Dogs End]]
<</if>><<effects>>
<<beastwound>>
<<if $combatTrain.length gt 0>>
The dog recoils in pain and fear, but another takes its place.
<<beastNEWinit $combatTrain.numberPerTrain[0] $combatTrain.beastTypes[0]>>
<<combatTrainAdvance>>
<br><br>
[[Next|Danube Meal Dogs]]
<<else>>
The dog recoils in pain and fear.
<br><br>
[[Next|Danube Meal Dogs End]]
<</if>><<effects>>
<<if $enemywounded is 1 and $enemyejaculated is 0>>
The dog whimpers and flees into the alleyways.
<<elseif $enemywounded is 0 and $enemyejaculated is 1>>
The dog leaves you lying on the pavement.
<<elseif $enemywounded gte 2 and $enemyejaculated is 0>>
Feeling that you're more trouble than you're worth, the dogs flee into the alleyways.
<<elseif $enemywounded is 0 and $enemyejaculated gte 2>>
The dogs leave you spent and shivering on the pavement.
<<elseif $enemywounded gte 1 and $enemyejaculated gte 1>>
The dogs leave you spent and shivering on the pavement. One is slowed by a limp.
<</if>>
<br><br>
<<tearful>> you gather yourself.
<br><br>
<<clotheson>>
<<endcombat>>
<<set $stress -= 1000>>
<<residentialquick>><<set $outside to 1>><<set $location to "town">><<effects>><<set $bus to "danube">><<set $lock to 300>>
The door is locked tight.
<br><br>
<<if $skulduggery gte $lock>>
<span class="green">The lock looks easy to pick.</span>
<br><br>
<<link [[Break in (0:05)|Danube House Sneak]]>><<pass 5>><<crimeup 1>><</link>><<crime>>
<br>
<<else>>
<span class="red">The lock looks beyond your ability to pick.</span>
<<skulduggeryrequired>>
<br><br>
<</if>>
<<link [[Leave|Danube Street]]>><</link>>
<br><<set $outside to 0>><<set $location to "town">><<effects>><<set $bus to "danube">>
You successfully pick the lock and enter the abode.
<<if $skulduggery lt 400>>
<<skulduggeryskilluse>>
<<else>>
<span class="blue">There's nothing more you can learn from locks this simple.</span>
<</if>>
<br><br>
You sneak around the mansion and look for anything of value.
<<if $rng gte 91>>
You find little of value that could be easily carried away. While searching the basement, you come across an ancient-looking door. It is locked.
<br><br>
<<set $skulduggerydifficulty to 700>>
<<link [[Try to open it|Danube House Wine Cellar]]>><</link>><<skulduggerydifficulty>>
<br>
<<link [[Leave|Danube Street]]>><</link>>
<br>
<<elseif $rng gte 81>>
<<if $bestialitydisable is "f">>
A pair of yellow eyes pierce the darkness, and a large cat emerges. It prepares to pounce.
<br><br>
<<if $cat gte 6>>
<<link [[Meow|Danube House Meow]]>><</link>> | <span class="blue">Cat</span>
<br>
<</if>>
<<if $deviancy gte 15>>
<<link [[Try to calm it|Danube House Cat]]>><<set $sexstart to 1>><<generate1>><<generate2>><</link>><<deviant2>>
<br>
<</if>>
<<link [[Fight|Danube House Cat]]>><<set $molestationstart to 1>><<generate1>><<generate2>><<set $phase to 0>><</link>>
<br>
<<link [[Run|Danube House Run]]>><</link>><<athleticsdifficulty>>
<br><br>
<<else>>
A pair of yellow eyes pierce the darkness, and a large cat emerges. It prepares to pounce.
<br><br>
You flee out the house, the cat following. It doesn't chase you beyond the front door, content to watch you from the door.<<beastescape>>
<br><br>
<<link [[Next|Danube Street]]>><</link>>
<br>
<</if>>
<<elseif $rng gte 71>>
<<generate1>><<person1>>You find a <<person>> dozing on a large sofa. <<He>> <<if $rng % 2>>is wearing expensive jewellery.<<else>>has fallen asleep holding some kind of tablet computer.<</if>>
<br><br>
<<set $skulduggerydifficulty to 400>>
<<link [[Rob them|Danube House Rob]]>><</link>><<skulduggerydifficulty>><<crime>>
<br>
<<link [[Leave|Danube Street]]>><<endevent>><</link>>
<br>
<<elseif $rng gte 61>>
You find a safe with a combination lock.
<br><br>
<<link [[Try to open it|Danube House Safe]]>><</link>>
<br>
<<link [[Leave|Danube Street]]>><</link>>
<br>
<<elseif $rng gte 51>>
<<if $daystate is "night">>
<<if $hour gte 21>> /* at midnight hour wraps to zero, so after midnight should no longer be true*/
<<generate1>><<person1>>
A huge noise is coming from the garden. As you creep toward the garden, you hear shouting, laughing and loud music. A house party.
<br><br>
A door smashes open and a <<person>> staggers in, vomiting in the sink. Mostly in the sink.
<br><br>
<<exposure>>
<<if $exposed gte 1>>
Before you have a chance to hide, the <<person>> turns and looks at you, steadying <<himself>> on the counter. Taking in your appearance, <<he>> smiles.
<br>
"Shit, you mush be the stripper!" <<He>> leers. "I didn't think we... Who called you? Well, fuck it. You're here right?"
<br>
You smile.
<br>
<<if $beauty gte ($beautymax / 7) * 4>>
"You're a nice piece of ass." <<He>> blinks and wipes <<his>> mouth with <<his>> hand. <<He>> looks troubled for a moment. "I'm not at my best, okay? Don't judge. I've had a little too much to drink"
<<else>>
"You're not bad," <<he>> smiles. <<if $breastsize lte 3>>"I would've chose one with proper breasts but<<else>>"Great breasts at least, and<</if>> it was pretty last minute."
<</if>>
<br>
You nod, smiling.
<br>
"Okay," <<he>> says. "Well the birthday <<if $player.gender_appearance is "m">>gal<<else>>boy<</if>> is out back." <<He>> pauses and steadies <<himself>> on the counter. "You wanna surprise them, so you should go out that way." <<He>> points toward a door behind you. "Wait, have you been paid yet?"
<br><br>
<<link [[Not yet (Take £80 and Leave)|Danube Street]]>><<set $money += 8000>><<crimeup 80>><<endevent>><</link>><<crime>>
<br>
<<link [[Yeah, fully paid. (Take nothing and Leave)|Danube Street]]>><<endevent>><</link>>
<br>
<<else>>
Before you have a chance to hide, the <<person>> turns and looks at you as <<he>> steadies <<himself>> on the counter. <<He>> looks at the tower of pizza boxes stacked beside you, and smiles.
<br>
"Pizza delivery? Again? Aren't you, like, the fourth one?" <<He>> looks at the sink and laughs. "Well sure. Fuck it. I'm hungry again now."
<br>
<<He>> rummages through <<his>> pockets and holds out a few twenties. "There, that should cover it. And the tip too? It's pretty late."
<br><br>
<<link [[Take money and Leave (£60)|Danube Street]]>><<set $money += 6000>><<crimeup 60>><<endevent>><</link>><<crime>>
<br>
<<link [["They're Complimentary" (Leave)|Danube Street]]>><<endevent>><</link>>
<br>
<</if>>
<<else>>
<<generate1>><<person1>>
You come across the dying throes of a house party. Beer cans, pizza boxes and semi-dressed, fully-smashed people litter the floors, tables and sofas. The air is heavy with an acrid smoke. A few people are conscious, but barely.
Somewhere upstairs you hear what sounds like a gang-bang.<<if $awareness gte 300>> After everything you've seen, you just hope it's consensual.<</if>> Amid all the mess, one table is tidy. And full of drug paraphernalia.
<br><br>
Looking closer, most of the plastic bags and foil-wraps are empty, but several have drugs inside.
<br>
"Roll it up, slut," Someone nearby slurs. <<He>> looks wasted.
<br><br>
There are definitely enough drugs left over to be worth something, and no one here can ID you or report it stolen.
<br><br>
<<link [[Take it|Danube Street]]>><<endevent>><<set $blackmoney += 50>><</link>>
<br>
<<link [[Leave it|Danube Street]]>><<endevent>><</link>>
<br>
<</if>>
<<else>>
You come across the aftermath of a house party. Everyone's gone, but beer cans, pizza boxes and ash trays are everywhere. Acrid smoke still lingers in the air.
<br><br>
Amid all the mess, one table has been tidied up. It looks like someone collected the leftover drugs and put in all together here.
There's enough here to be worth something - and it's not like they can report it stolen.
<br><br>
<<link [[Take it|Danube Street]]>><<endevent>><<set $blackmoney += 25>><</link>>
<br>
<<link [[Leave it|Danube Street]]>><<endevent>><</link>>
<br>
<</if>>
<<elseif $rng gte 41>>
<<generate1>><<person1>>You search an ornate fountain in the middle of a hall. You peer into the water looking for any valuables inside, but there's a large drain at the bottom that would've sucked any small items away. You're about to move on when you hear footsteps approaching. There's not much time to hide.
<br><br>
<<set $skulduggerydifficulty to 600>>
<<link [[Hide in the fountain|Danube House Fountain]]>><</link>><<swimmingdifficulty 1 800>>
<br>
<<link [[Try to bluff your way out|Danube House Bluff]]>><</link>><<skulduggerydifficulty>>
<br>
<<elseif $rng gte 31>>
<<generate1>><<person1>>
The mansion is silent, empty. No one appears to be home. Many doors are closed, many rooms are locked. One door is wide open and brightly lit. Approaching carefully, you peek in to see a bedroom.
In the centre of the room is a bed. On that, completely naked, fully spread-eagled and dildo-gagged a <<person>> lies tightly bound to the bed.
<br><br>
Noticing you in the doorway, <<he>> suddenly looks at you.
<<if $awareness gte 300>>
You're not sure, but you thought you saw excitement in that first look. Now you see... apprehension? Fear? Anger?
<br><br>
<<link [[Remove the gag|Danube House S&M]]>><<set $phase to 0>><</link>>
<br>
<<link [[Leave the gag|Danube House S&M]]>><<set $phase to 1>><</link>>
<br>
<<link [[Leave|Danube Street]]>><<endevent>><</link>>
<br>
<<else>>
You feel like crying. This town is hard - you know this already - but coming face to face with a helpless victim of kidnapping or trafficking and such fresh sexual abuse fills you with horror.
<<gstress>><<stress 2>>
<br><br>
<<link [[Help this poor victim|Danube House S&M]]>><<set $phase to 2>><</link>>
<br>
<<link [[Leave|Danube Street]]>><<endevent>><</link>>
<br>
<</if>>
<<else>>
<<set $rng to random(1, 100)>>
<<if $rng gte 91>>
You don't find much, just some loose change worth £2.
<br><br>
<<link [[Take it|Danube Street]]>><<set $money += 200>><<crimeup 2>><</link>><<crime>>
<br>
<<link [[Leave|Danube Street]]>><</link>>
<br>
<<elseif $rng gte 81>>
You don't find much, just some loose change worth £4.
<br><br>
<<link [[Take it|Danube Street]]>><<set $money += 400>><<crimeup 4>><</link>><<crime>>
<br>
<<link [[Leave|Danube Street]]>><</link>>
<br>
<<elseif $rng gte 71>>
You find £10 hidden in a drawer.
<br><br>
<<link [[Take it|Danube Street]]>><<set $money += 1000>><<crimeup 10>><</link>><<crime>>
<br>
<<link [[Leave|Danube Street]]>><</link>>
<br>
<<elseif $rng gte 61>>
You find a nice-looking brooch in a drawer.
<br><br>
<<link [[Take it|Danube Street]]>><<set $blackmoney += 10>><<crimeup 10>><</link>><<crime>>
<br>
<<link [[Leave|Danube Street]]>><</link>>
<br>
<<elseif $rng gte 51>>
You find £20 beneath a cushion.
<br><br>
<<link [[Take it|Danube Street]]>><<set $money += 2000>><<crimeup 20>><</link>><<crime>>
<br>
<<link [[Leave|Danube Street]]>><</link>>
<br>
<<elseif $rng gte 41>>
You find a necklace on a stool beside the coat stand.
<br><br>
<<link [[Take it|Danube Street]]>><<set $blackmoney += 20>><<crimeup 20>><</link>><<crime>>
<br>
<<link [[Leave|Danube Street]]>><</link>>
<br>
<<elseif $rng gte 31>>
You find £30 lying on the kitchen worktop.
<br><br>
<<link [[Take it|Danube Street]]>><<set $money += 3000>><<crimeup 30>><</link>><<crime>>
<br>
<<link [[Leave|Danube Street]]>><</link>>
<br>
<<elseif $rng gte 21>>
You find a set of silverware.
<br>
<<link [[Take it|Danube Street]]>><<set $blackmoney += 30>><<crimeup 30>><</link>><<crime>>
<br>
<<link [[Leave|Danube Street]]>><</link>>
<br>
<<elseif $rng gte 11>>
You find a pair of gold cufflinks in a coat pocket.
<br><br>
<<link [[Take them|Danube Street]]>><<set $blackmoney += 40>><<crimeup 40>><</link>><<crime>>
<br>
<<link [[Leave|Danube Street]]>><</link>>
<br>
<<else>>
You find £60 in a pot beside the front door.
<br><br>
<<link [[Take it|Danube Street]]>><<set $money += 6000>><<crimeup 60>><</link>><<crime>>
<br>
<<link [[Leave|Danube Street]]>><</link>>
<br>
<</if>>
<</if>><<set $outside to 0>><<set $location to "town">><<effects>><<set $bus to "danube">>
You attempt to pick the ancient mechanical lock system.
<br><br>
<<skulduggerycheck>>
<<if $skulduggerysuccess is 1>>
<<if $skulduggery lte ($skulduggerydifficulty + 100)>>
<<skulduggeryskilluse>>
<<else>>
<span class="blue">That was too easy. You didn't learn anything.</span>
<br><br>
<</if>>
Despite the solid, hardwood door, the lock is a very simple 3 lever-tumbler type. Apply torque, poke around a little - 1, 2, 3 - and open it pops. The most difficult part is keeping the noise down as you drag the door open.
<br><br>
Inside you find a well-stocked wine-cellar. You won't be able to carry much, so you make a quick assessment. You know little about wine, but <<if $pubintro is 1>>Landry has told you years and labels to look for. Also, <</if>>the way the wine is positioned gives you some clues as to its worth. You identify a couple of the most expensive-looking bottles.
<br><br>
<<link [[Take Bottles|Danube House Wine Steal]]>><<crimeup 150>><</link>><<crime>>
<br>
<<link [[Leave|Danube Street]]>><</link>>
<br>
<<else>>
You've never understood these old locks and can't do anything there. The door is completely solid and doesn't budge at all. You look around a little for any keys lying around, but no luck there either.
<br><br>
You leave empty-handed.
<br><br>
<<if $skulduggery lte ($skulduggerydifficulty + 100)>>
<<skulduggeryskilluse>>
<<else>>
<span class="blue">That was too easy. You didn't learn anything.</span>
<br><br>
<</if>>
<<link [[Next|Danube Street]]>><</link>>
<br>
<</if>><<set $outside to 0>><<set $location to "town">><<effects>><<set $bus to "danube">>
You take the most expensive looking bottles, while leaving everything else untouched. You close the heavy door behind you, and easily lock it again.
<br>
With a little luck, they will take a while to notice you were ever there.
<<set $blackmoney += 200>>
<br><br>
<<link [[Leave|Danube Street]]>><</link>>
<br><<if $molestationstart is 1>>
<<set $molestationstart to 0>>
<<controlloss>>
<<violence 1>>
<<neutral 1>>
<<molested>>
<<beastNEWinit 1 cat>><<set $enemytrust -= 40>>
<<if $phase is 0>>
The cat pounces on you.
<br><br>
<</if>>
<<set $NPCList[0].stance to "top">>
<<set $rescue to 1>>
<<elseif $sexstart is 1>>
<<set $sexstart to 0>>
<<consensual>>
<<set $consensual to 1>>
<<neutral 1>>
<<beastNEWinit 1 cat>><<set $enemytrust -= 40>>
You drop to the ground and adopt a mating posture. The cat raises its head and stares at you. It paces closer.
<<deviancy2>>
<<set $phase to 0>>
<<set $rescue to 1>>
<</if>>
<<effects>>
<<if $phase is 1 and $orgasmdown gte 2>>
<<set $phase to 2>>
<<person1>>The <<person>> laughs and claps. "His dick is shaped to encourage ovulation in females," <<he>> says. "I'm glad it can satisfy human sluts too." You feel utterly humiliated.<<famebestiality 10>>
<br><br>
<<elseif $phase gte 1>>
<<person1>>The <<person>> reclines on the sofa, watching you.
<br><br>
<</if>>
<<effectsman>>
<br>
<<beast $enemyno>>
<br><br>
<<stateman>>
<br><br>
<<actionsman>>
<<if $phase is 0>>
<<if $rescue is 1 and $alarm is 1>>
<span id="next"><<link [[Next|Danube House Cat Finish]]>><</link>></span><<nexttext>>
<<elseif $enemyarousal gte $enemyarousalmax>>
<span id="next"><<link [[Next|Danube House Cat Finish]]>><</link>></span><<nexttext>>
<<elseif $enemyhealth lte 0>>
<span id="next"><<link [[Next|Danube House Cat Finish]]>><</link>></span><<nexttext>>
<<elseif $finish is 1>>
<span id="next"><<link [[Next|Danube House Cat Finish]]>><</link>></span><<nexttext>>
<<else>>
<span id="next"><<link [[Next|Danube House Cat]]>><</link>></span><<nexttext>>
<</if>>
<<else>>
<<if $enemyarousal gte $enemyarousalmax>>
<span id="next"><<link [[Next|Danube House Cat Finish 2]]>><</link>></span><<nexttext>>
<<elseif $enemyhealth lte 0>>
<span id="next"><<link [[Next|Danube House Cat Finish 2]]>><</link>></span><<nexttext>>
<<else>>
<span id="next"><<link [[Next|Danube House Cat]]>><</link>></span><<nexttext>>
<</if>>
<</if>><<set $outside to 0>><<set $location to "town">><<effects>><<set $bus to "danube">>
<<if $athletics gte random(1, 1000)>>
You turn and run. The cat pounces, but you <span class="green">succeed</span> in evading it. You flee into the street.
<<gstress>><<stress 6>>
<br><br>
<<link [[Next|Danube Street]]>><</link>>
<<else>>
You turn and run. The cat pounces and you <span class="red">fail</span> to evade it. Its weight forces you to the ground.
<br><br>
<<link [[Next|Danube House Cat]]>><<set $molestationstart to 1>><<generate1>><<generate2>><<set $phase to 2>><</link>>
<br>
<</if>><<set $outside to 0>><<set $location to "town">><<effects>><<set $bus to "danube">>
You drop to all fours and meow at the cat. It's taken aback, and eases its threatening posture. It growls again, but in a softer tone, and lies down.
<br><br>
The cat pacified, you notice its collar glinting. You look closer and see it's encrusted with jewels.
<br><br>
<<link [[Take It|Danube House Collar]]>><<crimeup 100>><</link>><<crime>>
<br>
<<link [[Leave|Danube Street]]>><</link>>
<br><<set $outside to 0>><<set $location to "town">><<effects>>
<<if $enemyarousal gte $enemyarousalmax>>
<<beastejaculation>>
The cat yawns in satisfaction and walks over to the window.
<<tearful>> you rise to your feet.
<br><br>
<<clotheson>>
<<endcombat>>
The cat pacified, you notice its collar glinting. You look closer and see it's encrusted with jewels.
<br><br>
<<link [[Take It|Danube House Collar]]>><<crimeup 100>><</link>><<crime>>
<br>
<<link [[Leave|Danube Street]]>><</link>>
<br>
<<elseif $enemyhealth lte 0>>
The cat cowers and rolls over in submission.
<<tearful>> you rise to your feet.
<br><br>
<<clotheson>>
<<endcombat>>
The cat pacified, you notice its collar glinting. You look closer and see it's encrusted with jewels.
<br><br>
<<link [[Take It|Danube House Collar]]>><<crimeup 100>><</link>><<crime>>
<br>
<<link [[Leave|Danube Street]]>><</link>>
<br>
<<elseif $alarm is 1>>
<<if $NPCList[0].stance is "top">>
<<person1>>"What's the matter now?" says a <<person>>.
<<He>> laughs when <<he>> sees you. "An intruder?" <<He>> takes a seat. "How exquisite."
<br><br>
<<link [[Next|Danube House Cat]]>><<set $phase to 1>><</link>>
<<else>>
<<endcombat>>
<<generate1>><<person1>>"What's the matter now?" says a <<person>>.
<<He>> laughs when <<he>> sees you. "That's what you get for trespassing." <<He>> whistles and the cat ceases its attack. Before you can stand, <<he>> presses <<his>> foot against your <<genitals>>.
<<famebestiality 1>>
<br><br>
<<link [[Next|Danube House Sneak Molestation]]>><<set $molestationstart to 1>><</link>>
<br>
<</if>>
<<else>>
The cat backs away from you, where it stands still and stares. <<tearful>> you glance around. You see nothing of value.
<br><br>
<<clotheson>>
<<endcombat>>
<<link [[Leave|Danube Street]]>><</link>>
<br>
<</if>><<set $outside to 0>><<set $location to "town">><<effects>>
<<if $enemyarousal gte $enemyarousalmax>>
<<beastejaculation>>
<<person1>>The cat makes a satisfied noise and walks over to the window, where it lies down. "It'll sleep like a log after that," says the <<person>>. <<He>> walks over to you before you can recover and grabs your neck. <<He>> drags you to the front door and hefts you outside. "I'll overlook your trespass, this time." The door slams shut.
<<tearful>> you rise to your feet.
<br><br>
<<clotheson>>
<<endcombat>>
<<link [[Next|Danube Street]]>><<endevent>><</link>>
<br>
<<elseif $enemyhealth lte 0>>
<<person1>>The cat cowers and rolls over in submission.
<<tearful>> you escape the room before the <<person>> can react.
<br><br>
<<clotheson>>
<<endcombat>>
<<link [[Next|Danube Street]]>><<endevent>><</link>>
<br>
<</if>><<set $outside to 0>><<set $location to "town">><<effects>><<set $bus to "danube">>
The cat makes no move as you remove it's collar. You leave the premises with your prize in hand.
<br><br>
<<set $blackmoney += 100>>
<br><br>
<<link [[Leave|Danube Street]]>><</link>>
<br><<if $molestationstart is 1>>
<<set $molestationstart to 0>>
<<controlloss>>
<<violence 1>>
<<neutral 1>>
<<molested>>
<<maninit>>
"It's best I use my foot. You might be dirty," <<he>> says.
<br><br>
<<if $NPCList[0].vagina isnot "none">>
<<set $NPCList[0].vagina to "footjob">>
<<elseif $NPCList[0].penis isnot "none">>
<<set $NPCList[0].penis to "footjob">>
<</if>>
<<if $penisexist is 1 and ($vaginaexist is 0 or random(1, 2) is 2)>>
<<set $penisuse to "feet">><<set $speechpenisfoot to 1>>
<<else>>
<<set $vaginause to "feet">><<set $speechvaginafoot to 1>>
<</if>>
<</if>>
<<effects>>
<<effectsman>><<man>>
<<stateman>>
<br><br>
<<actionsman>>
<<if $enemyhealth lte 0>>
<span id="next"><<link [[Next|Danube House Sneak Molestation Finish]]>><</link>></span><<nexttext>>
<<elseif $enemyarousal gte $enemyarousalmax>>
<span id="next"><<link [[Next|Danube House Sneak Molestation Finish]]>><</link>></span><<nexttext>>
<<else>>
<span id="next"><<link [[Next|Danube House Sneak Molestation]]>><</link>></span><<nexttext>>
<</if>><<if $enemyhealth lte 0>>
You trip the <<person>> up. <<tearful>> you escape outside.
<br><br>
<<clotheson>>
<<endcombat>>
<<link [[Next|Danube Street]]>><</link>>
<<elseif $enemyarousal gte $enemyarousalmax>>
<<ejaculation>>
"Good <<girl>>," <<he>> says, grabbing you by the neck. "I don't think it's fair to get the police involved, but don't you dare trespass again." <<He>> drags you to the front door and shoves you out, slamming the door behind you. <<tearful>> you rise to your feet.
<br><br>
<<clotheson>>
<<endcombat>>
<<link [[Next|Danube Street]]>><</link>>
<</if>><<set $outside to 0>><<set $location to "town">><<effects>><<set $bus to "danube">>
<<skulduggerycheck>>
<br><br>
You sneak up to the <<person>> as quietly as you can. Once close enough, you reach out for the loot and
<<if $skulduggerysuccess is 1>>
quickly ease it free. Like taking candy from a baby. A snoring, dribbling baby with more money than sense.
<<crimeup 80>>
<br><br>
<<set $blackmoney += 80>>
<<if $skulduggery lte ($skulduggerydifficulty + 100)>>
<<skulduggeryskilluse>>
<<else>>
<span class="blue">That was too easy. You didn't learn anything.</span>
<br><br>
<</if>>
<<link [[Leave|Danube Street]]>><<endevent>><</link>>
<br>
<<else>>
try to ease it free. Unfortunately, <<he>> rolls over at just that moment. As you try to adjust your grip, you hear a snort and look down to find <<him>> blearily looking up at you.
<br>
<<His>> face turns to anger and you leap back just before <<he>> can grab you.
<br><br>
You have no choice but to flee empty handed.
<<crimeup 80>>
<br><br>
<<if $skulduggery lte ($skulduggerydifficulty + 100)>>
<<skulduggeryskilluse>>
<<else>>
<span class="blue">That was too easy. You didn't learn anything.</span>
<br><br>
<</if>>
<<link [[Run|Danube Street]]>><<endevent>><</link>>
<br>
<</if>><<set $outside to 0>><<set $location to "town">><<effects>><<set $bus to "danube">><<set $lock to 600>>
The safe looks expensive, like it might contain something important.
<br><br>
<<if $skulduggery gte $lock>>
<span class="green">The lock looks easy to pick.</span>
<br><br>
<<link [[Break in (0:05)|Danube House Safe Open]]>><<pass 5>><<crimeup 1>><</link>><<crime>>
<br>
<<else>>
<span class="red">The lock looks beyond your ability to pick.</span><<skulduggeryrequired>>
<br><br>
<</if>>
<<link [[Leave|Danube Street]]>><</link>>
<br><<set $outside to 0>><<set $location to "town">><<effects>><<set $bus to "danube">>
<<if $skulduggery lt 700>>
<<skulduggeryskilluse>>
<<else>>
<span class="blue">There's nothing more you can learn from locks this simple.</span>
<</if>>
<br><br>
<<if $rng gte 10>>
You successfully open the safe, and find £60 inside.
<br><br>
<<link [[Take it|Danube Street]]>><<set $money += 6000>><<crimeup 60>><</link>><<crime>>
<br>
<<link [[Leave|Danube Street]]>><</link>>
<br>
<<else>>
You successfully open the safe, and find an expensive-looking jewellery inside.
<br><br>
<<link [[Take it|Danube Street]]>><<set $blackmoney += 200>><<crimeup 200>><</link>><<crime>>
<br>
<<link [[Leave|Danube Street]]>><</link>>
<br>
<</if>><<set $outside to 0>><<set $location to "town">><<effects>><<set $bus to "danube">>
You burst from the water and gasp for air. The <<person>> runs and screams. "Help! Someone call the police!" You take that as your cue to leave.
<<crime>><<crimeup 50>>
<br><br>
<<link [[Next|Danube Street]]>><<endevent>><</link>>
<br><<set $outside to 0>><<set $location to "town">><<water>><<effects>><<set $bus to "danube">>
You slip into the fountain and hide beneath the surface of the water. A <<person>> appears above you and sits on the rim. <<He>> doesn't look down, but you hope <<he>> doesn't plan on staying there long. You don't know how long you could hold your breath.
<<pass 3>>
<br><br>
<<if $swimmingskill gte random(1, 800)>>
You <span class="green">succeed</span> in holding your breath. After a few minutes <<he>> leaves. You come up to the surface and gasp for air. <<He>> left an unopened bottle of wine on the side of the fountain. It looks fancy.
<br><br>
<<link [[Take it|Danube Street]]>><<set $blackmoney += 30>><<crimeup 30>><<endevent>><</link>><<crime>>
<br>
<<link [[Leave|Danube Street]]>><<endevent>><</link>>
<br>
<<else>>
A few minutes pass and <<he>> shows no sign of moving. You <span class="red">fail</span> to hold your breath. You know you can't keep this up for much longer.
<br><br>
<<link [[Dive through the drain|Danube House Dive]]>><<endevent>><</link>>
<br>
<<link [[Come up for air|Danube House Sneak 2]]>><</link>>
<br>
<</if>><<set $outside to 0>><<set $location to "town">><<effects>><<set $bus to "danube">>
<<skulduggerycheck>>
<<if $skulduggerysuccess is 0>>
<<pass 2>>
You stand your ground. A <<person>> walks in and freezes on the spot upon seeing you.
<<if $submissive gte 1150>>
"I-I'm the fairy of the fountain. I'm here to grant you a wish," you say, although it sounds less clever than it did in your head.
<<elseif $submissive lte 850>>
"I'm the spirit of the fountain, here to punish you for your sins," you say, although it sounds less clever than it did in your head.
<<else>>
"I seem to have taken a wrong turn and become lost," you say, although it sounds less clever than it did in your head.
<</if>>
<br><br>
"Do you think I was born yesterday?" <<he>> says, recovered from <<his>> initial shock. "Stay there, I'm calling the police." You take that as your cue to flee the scene.
<<crimeup 50>><<crime>>
<br><br>
<<if $skulduggery lte 999>>
<<skulduggeryskilluse>>
<<else>>
<span class="blue">That was too easy. You didn't learn anything.</span>
<br><br>
<</if>>
<<link [[Next|Danube Street]]>><<endevent>><</link>>
<br>
<<else>>
<<pass 10>>
You dunk yourself in the fountain, drenching you, then sit on the edge. A <<person>> walks in and freezes on the spot upon seeing you. You look at <<him>>, giving the best impression of confusion and hopelessness you can muster. "I fell down a drain," you say. "It was dark and scary. I just swam up, now I'm here. Where am I?"
<br><br>
The <<person>> runs over and wraps <<his>> dressing gown around you. "Oh you poor thing." <<he>> says. "We've had animals turn up that way, I never thought..." You keep your head bowed to conceal your smirk as <<he>> continues apologising and fussing over you.
<br><br>
"Are you sure you'll be okay?" <<he>> says once at the front door.
<br><br>
"I will now, thanks to you," you reply. <<He>> let you keep the gown. It looks valuable.
<br><br>
<<set $blackmoney += 60>>
<<if $skulduggery lte ($skulduggerydifficulty + 100)>>
<<skulduggeryskilluse>>
<<else>>
<span class="blue">That was too easy. You didn't learn anything.</span>
<br><br>
<</if>>
<<link [[Next|Danube Street]]>><<endevent>><</link>>
<br>
<</if>><<set $outside to 0>><<set $location to "town">><<effects>><<set $bus to "danube">>
You swim to the bottom of the fountain. As you approach the drain the pull becomes stronger, until you're being pulled along. You're sucked down into the dark and through a passage, before emerging in stale air somewhere underground.
<br><br>
<<link [[Next|Drain Water]]>><<set $bus to "residentialdrain">><</link>>
<br><<set $outside to 0>><<set $location to "town">><<effects>><<set $bus to "danube">><<person1>>
<<if $phase is 0>>
Uncertain, but fearing that the <<person>> may have been kidnapped or abused, you approach and gently extract the gag. <<He>> retches and coughs.
<br>
"What are you doing in my house?!" <<his>> voice is shrill. "Get out! Get the fuck out!"
<br>
Too much noise. You start to replace the gag. <<He>> struggles, trying to turn <<his>> head away, even while bound at the neck.
<br>
"No!" <<He>> tries to scream, but you manage to shove the 'gag' back into place. There is a clip to lock it in. Leaving <<him>> chained to the bed and quiet works nicely for your skulduggerous intents.
<br><br>
<<elseif $phase is 1>>
This looks like S&M play. <<His>> partner ties <<him>> up and abandons <<him>> for an hour or so in this humiliating state. Why interrupt their play? In any case, having <<him>> conveniently locked in place and quiet works nicely for your skulduggerous needs.
<br><br>
<<elseif $phase is 2>>
You rush over to help the poor victim, quickly easing the cruel dildo-gag out from <<his>> throat.
<br>
"What are you doing in my house?!" <<his>> voice is shrill. "Get out! Get the fuck out!"
<br>
You stare at <<him>> in shock.
<br>
"Stop looking at me! Get out of my house?! Are you..? Just fuck off! Right now!"
<br>
Looking at the open cupboard, you see whips and sex toys. Pictures of people tied up and spanked. You'd heard people do this kind of thing, but are shocked to come face to face with it.
<<gawareness>><<awareness 3>>
<br>
But if this is what people like...
<br><br>
You try to push the dildo-gag back into <<his>> throat but <<he>> resists, screaming obscenities at you.
<br>
<</if>>
Looking around the room, you can see a number of valuables including BDSM gear and leather, erotic art, jewellery, electronics and some very high-end sex-toys.
<br><br>
<<link [[Rob them|Danube House S&M Steal]]>><<crimeup 120>><</link>><<crime>>
<br>
<<link [[Leave|Danube Street]]>><<endevent>><</link>>
<br><<set $outside to 0>><<set $location to "town">><<effects>><<set $bus to "danube">><<person1>>
You work through the room, selecting the most valuable things you can easily conceal and carry.
<<if $phase lte 1>>
As you work, the <<person>> twists and strains against <<his>> bonds in impotent rage - <<his>> <<if $pronoun is "m">>penis swings around<<else>>breasts jiggle around<</if>> and some interesting 'toys' bounce around the bed as <<he>> struggles, giving you some very bad thoughts.
<<garousal>><<arousal 100>><<set $blackmoney += 120>>
<br><br>
Finally, having made your selection of loot you leave, leaving the <<person>> red-faced, sweating and thoroughly enraged on the bed.
<br><br>
<<else>>
As you try to work, the <<person>> screams and hurls obscenities, while wishing various forms of violent sexual assault on you. <<He>> twists and strains against <<his>> bonds relentlessly. It makes it difficult for you to focus.
<<set $blackmoney += 80>><<gstress>>
<br><br>
Finally, as you prepare to leave with your loot, the <<person>>, sweaty and red-faced, looks at you. <<He>> swallows and starts to speak.
"Listen. Be a good <<if $player.gender_appearance is "m">>boy.<<else>>girl.<</if>> Before you go, would you- Would you put that gag back in. The gag. Th- The
<<if $rng % 2>>
Master will hurt me otherwise."
<br><br>
You smile at <<him>>. "I tried. You didn't let me."
<br><br>
"I-I thought I didn't... No. No, please, don't go yet! Please! Put it back, you..."
<br><br>
You wave sweetly from the door on the way out. "Bye!"
<br><br>
"You don't understand, he-he.. He'll..."
<<else>>
Mistress will hurt me otherwise."
<br><br>
You smile at <<him>>. "I tried. You didn't let me."
<br><br>
"I-I thought I didn't... No. No, please, don't go yet! Please! Put it back, you..."
<br><br>
You wave sweetly from the door on the way out. "Bye!"
<br><br>
"You don't understand, she-she.. She'll..."
<</if>>
<br><br>
You can still hear <<his>> pleas as the front door clicks shut.
<br><br>
You find yourself smiling.
<<lstress>><<stress -1>>
<br><br>
<</if>>
<<link [[Leave|Danube Street]]>><<endevent>><</link>>
<br><<set $outside to 1>><<set $location to "town">><<effects>><<set $bus to "danube">>
You walk up to one of the mansions and knock on the door.
<br><br>
<<if $rng gte 91 and $breastfeedingdisable is "f" and $malechance lt 100>>
<<generatef1>><<person1>>A <<person>> answers the door. <<Hes>> wearing nothing but a shirt and panties. "Can I help you?" <<he>> asks.
<br><br>
<<link [[Ask for work|Danube House Work]]>><<set $phase to 7>><</link>>
<br>
<<link [[Say you've got the wrong address and leave|Danube Street]]>><<endevent>><</link>>
<br>
<<elseif $rng gte 61>>
There's no response.
<br><br>
<<link [[Break in|Danube House Lock]]>><</link>>
<br>
<<link [[Go to the Next House (0:02)|Danube House Knock]]>><<pass 2>><</link>>
<br>
<<link [[Stop|Danube Street]]>><</link>>
<br>
<<elseif $rng gte 51>>
<<generatey1>><<generate2>><<person2>>A <<person>> answers the door. "Can I help you?" <<He>> asks.
<br><br>
<<link [[Ask for work|Danube House Work]]>><<set $phase to 6>><</link>>
<br>
<<link [[Say you've got the wrong address and leave|Danube Street]]>><<endevent>><</link>>
<br>
<<elseif $rng gte 41>>
<<generate1>><<generate2>><<person2>>A <<person>> answers the door. "You aren't who we were expecting." <<He>> says.
<br><br>
<<link [[Ask for work|Danube House Work]]>><<set $phase to 1>><</link>>
<br>
<<link [[Say you've got the wrong address and leave|Danube Street]]>><<endevent>><</link>>
<br>
<<elseif $rng gte 31>>
<<generate1>><<person1>>A <<person>> answers the door. "I do not like being disturbed. Speak." <<he>> says.
<br><br>
<<link [[Ask for work|Danube House Work]]>><<set $phase to 2>><</link>>
<br>
<<link [[Say you've got the wrong address and leave|Danube Street]]>><<endevent>><</link>>
<br>
<<elseif $rng gte 21>>
<<generate1>><<person1>>A <<person>> answers the door. <<He>> examines you head to feet before speaking. "Such a fine young thing," <<he>> says. "Is there anything I can do for you?"
<br><br>
<<link [[Ask for work|Danube House Work]]>><<set $phase to 3>><</link>>
<br>
<<link [[Say you've got the wrong address and leave|Danube Street]]>><<endevent>><</link>>
<br>
<<elseif $rng gte 11>>
<<generate1>><<generate2>><<person1>>A <<person>> answers the door. "My <<person2>><<if $pronoun is "m">>master<<else>>mistress<</if>><<person1>> does not like being disturbed," <<he>> says. "Out with it."
<br><br>
<<link [[Ask for work|Danube House Work]]>><<set $phase to 4>><</link>>
<br>
<<link [[Say you've got the wrong address and leave|Danube Street]]>><<endevent>><</link>>
<br>
<<else>>
<<generatey1>><<person1>>A <<person>> answers the door. <<He>> opens it slightly and peeks through the gap. <<He>> doesn't say anything.
<br><br>
<<link [[Ask for work|Danube House Work]]>><<set $phase to 5>><</link>>
<br>
<<link [[Say you've got the wrong address and leave|Danube Street]]>><<endevent>><</link>>
<br>
<</if>><<set $outside to 0>><<set $location to "town">><<effects>><<set $bus to "danube">>
<<if $phase is 1>>
<<if $rng gte 1>>
<<He>> pauses for a moment, considering. "Our help hasn't arrived, but you look... fit," <<he>> says. "I'm throwing a party and need someone to distribute refreshments. You'll get £20 for two hours work." <<He>> rummages in something to <<his>> left, out of your view, before producing a small waist apron. "£60, if you wear this."
<br><br>
You look more closely at the apron. It's such a slight thing it would be little protection against spillages, and would barely cover more than your crotch.
<br><br>
"It wouldn't do much to protect your other clothes, which is why you shouldn't wear any." <<He>> smiles. "Hence the extra pay. So what do you think?"
<br><br>
<<if $exhibitionism gte 55>>
<<link [[Agree to work in the apron|Danube Apron]]>><</link>><<exhibitionist4>>
<br>
<<else>>
You aren't lewd enough to take up <<his>> scandalous offer.
<br><br>
<</if>>
<<link [[Agree to work in normal clothes|Danube Party]]>><</link>>
<br>
<<link [[Refuse|Danube Street]]>><<endevent>><</link>>
<br>
<<else>>
"There's nothing," <<he>> says. "Now if you'll excuse me, I have a party to get back to." <<He>> shuts the door.
<br><br>
<<link [[Try another house|Danube House Knock]]>><<endevent>><</link>>
<br>
<<link [[Stop|Danube Street]]>><<endevent>><</link>>
<br>
<</if>>
<<elseif $phase is 2>>
<<if $rng gte 1>>
"You're an insolent little thing," <<he>> says. "But as it happens I do need something. There's a family heirloom in my attic I need retrieved. I can't do it myself, it's too dusty up there. It will take up to an hour and I'll give you £15 for finding it."
<br><br>
<<link [[Accept|Danube Attic]]>><</link>>
<br>
<<link [[Refuse|Danube Street]]>><<endevent>><</link>>
<br>
<<else>>
"Insolent whelp," <<he>> says. "Begone."
<br><br>
<<link [[Try another house|Danube House Knock]]>><<endevent>><</link>>
<br>
<<link [[Stop|Danube Street]]>><<endevent>><</link>>
<br>
<</if>>
<<elseif $phase is 3>>
<<if $rng gte 1>>
The <<person>> smiles. "There's nothing I need," <<he>> says. "But I'll give you £15 to join me for tea. It will take about an hour."
<br><br>
<<link [[Accept|Danube Tea]]>><</link>>
<br>
<<link [[Refuse|Danube Street]]>><<endevent>><</link>>
<br>
<<else>>
"There's nothing I need," <<he>> says, "But don't be afraid to call again, sweetie."
<br><br>
<<link [[Try another house|Danube House Knock]]>><<endevent>><</link>>
<br>
<<link [[Stop|Danube Street]]>><<endevent>><</link>>
<br>
<</if>>
<<elseif $phase is 4>>
<<if $rng gte 1>>
<<person1>><<He>> stares down <<his>> nose at you. "There is something," <<he>> says, "We have a problem with weeds growing and strangling our other plants. We would give you £50 for four hours work."
<br><br>
<<link [[Enter|Danube Garden]]>><<tending 1>><</link>><<gtending>>
<br>
<<link [[Refuse|Danube Street]]>><<endevent>><</link>>
<br>
<<else>>
"No," <<he>> says, and slams the door shut.
<br><br>
<<link [[Try another house|Danube House Knock]]>><<endevent>><</link>>
<br>
<<link [[Stop|Danube Street]]>><<endevent>><</link>>
<br>
<</if>>
<<elseif $phase is 5>>
<<if $rng gte 1>>
<<His>> demeanour changes. "I'm hosting a tea party and there's a spare seat," <<he>> says with enthusiasm. "I'll give you £10 if you fill in for the missing guest. It will take forty minutes."
<br><br>
<<link [[Accept (0:40)|Danube Doll]]>><</link>>
<br>
<<link [[Refuse|Danube Street]]>><<endevent>><</link>>
<br>
<<else>>
<<He>> wordlessly slams the door shut.
<br><br>
<<link [[Try another house|Danube House Knock]]>><<endevent>><</link>>
<br>
<<link [[Stop|Danube Street]]>><<endevent>><</link>>
<br>
<</if>>
<<elseif $phase is 6>>
<<if $rng gte 1>>
<<set $rng1 to random(1, 4)>>
<<He>> looks at you with interest. "Our <<person1>><<if $pronoun is "m">>son<<else>>daughter<</if>> is preparing for a
<<if $rng1 is 1>>science<<elseif $rng1 is 2>>maths<<elseif $rng1 is 3>>English<<elseif $rng1 is 4>>history<</if>>
exam. Perhaps you could tutor <<him>> for an hour? We'll pay between £10 and £100. Depends how good you are."
<br><br>
<<link [[Accept (1:00)|Danube Tutor]]>><</link>>
<br>
<<link [[Refuse|Danube Street]]>><<endevent>><</link>>
<br>
<<else>>
<<He>> shakes <<his>> head. "There's nothing we need, thanks."
<br><br>
<<link [[Try another house|Danube House Knock]]>><<endevent>><</link>>
<br>
<<link [[Stop|Danube Street]]>><<endevent>><</link>>
<br>
<</if>>
<<else>>
<<He>> smiles. "You look thirsty," <<he>> says. "And my chest is so heavy." <<He>> cups <<his>> $NPCList[0].breastdesc. "Take the burden off me and I'll give you £5."
<br><br>
<<if $awareness gte 200>>
<<He>> wants you to drink from <<his>> breast.
<br><br>
<<else>>
You aren't sure what <<he>> means. <<He>> recognises your confusion. "I want you to suckle from my breast," <<he>> adds.
<br><br>
<</if>>
<<if $promiscuity gte 35>>
<<link [[Accept (0:15)|Danube Breast]]>><<pass 15>><<breastfed>><</link>><<promiscuous3>><<lpurity>>
<br>
<<else>>
You are not promiscuous enough to accept <<his>> offer.
<br><br>
<</if>>
<<link [[Refuse|Danube Street]]>><<endevent>><</link>>
<br>
<</if>><<effects>>
You blush, but nod.
<<promiscuity3>>
The lady steps back, and you enter <<his>> house. It's small for Danube Street, but still spacious and neat.
<br><br>
The <<person>> sits down on a cushion-laden sofa. <<He>> pulls off <<his>> shirt without hesitation, exposing <<his>> $NPCList[0].breastsdesc. <<He>> now wears only the pair of panties. <<He>> beckons you over.
<br><br>
You sit down next to <<him>>, and blush more deeply as she gently guides your head towards her breast. You shift to access her chest better, and move your lips over her nipple. Sweet, creamy milk leaks out as soon as your tongue touches <<his>> bud. You suckle. It tastes sweet and warm. A calmness falls over you. <<His>> free hand creeps up your thigh.
<br><br>
After a while, the milk stops flowing. You look up.
<br><br>
"You can do the other one too, if you want." <<He>> says. "But you don't have to. I'll still pay you."
<br><br>
<<link [[Stop|Danube Breast Stop]]>><</link>>
<br>
<<link [[Continue (0:15)|Danube Breast Continue]]>><<pass 15>><<breastfed>><<arousal 1200>><</link>><<garousal>><<lpurity>><<effects>>
<<set $money += 500>>
You shake your head. The <<person>> hands you the money you were promised, and you return to Danube street.
<br><br>
You've made £5.
<br><br>
<<endevent>>
<<link [[Next|Danube Street]]>><</link>><<effects>>
You lean toward <<his>> other breast, and suckle. <<He>> laughs, and inches <<his>> hand further up your thigh. <<He>> touches your <<groin>>.
<br><br>
<<if $player.gender_appearance is "m" and $penisexist is 0>>
"Oh my," <<he>> says. "You're keeping something hidden down there. Don't worry. I can keep a secret." <<He>> explores further.
<<elseif $player.gender_appearance is "f" and $penisexist is 1>>
"Oh my," <<he>> says. "You're keeping something hidden down there. Don't worry. I can keep a secret." <<He>> explores further.
<<else>>
<</if>>
<<if $worn.genitals.type.includes("chastity")>>
"Trying to stay pure?" <<he>> questions while withdrawing <<his>> hand.
<<elseif $penisexist is 1>>
<<if $penissize gte 4>>
"Ah!" <<He>> withdraws <<his>> hand and stares at your crotch. <<He>> looks startled. "How are you so big? Sorry, I don't mean to be rude." <<He>> returns <<his>> hand and continues to stroke as you suckle.
<<elseif $penissize gte 3>>
"You're pretty big." <<he>> coos. <<He>> strokes your length as you suckle.
<<elseif $penissize gte 2>>
<<He>> strokes your length as you suckle.
<<elseif $penissize gte 1>>
"Cute," <<he>> says. <<He>> strokes your length as you suckle.
<<else>>
<<He>> laughs. "It's so tiny. Sorry, I don't mean to be rude." <<He>> strokes your length with just one finger as you suckle.
<</if>>
<<if $vaginaexist is 1>>
<<He>> frowns as <<his>> fingers find your <<pussy>>. "Is that what I think it is?" <<he>> asks. "You do have a lot of secrets."
<</if>>
<<else>>
<<He>> strokes your clit as you suckle.
<</if>>
<br><br>
This continues for several minutes, until the leaking slows to a trickle. <<He>> pulls <<his>> shirt back on and shows you to the door, where <<he>> hands you more money than was promised.
<br><br>
You've made £10.
<<set $money += 1000>>
<br><br>
<<endevent>>
<<link [[Next|Danube Street]]>><</link>><<set $outside to 0>><<set $location to "town">><<effects>><<set $bus to "danube">>
<<undress "danubeparty">>
<<set $lowertemp to "init">><<lowerwear 4>><<set $worn.lower.colour to either("black", "blue", "brown", "green", "pink", "purple", "red", "tangerine", "teal", "white", "yellow")>>
<<exposure>>
You enter the mansion. You hear voices and the clinking of glasses further in.
<<if $rightarm is "bound" or $leftarm is "bound" or $feetuse is "bound">>
Noticing your bound <<if $leftarm is "bound" or $rightarm is "bound">>arms<</if>><<if ($leftarm is "bound" or $rightarm is "bound") and $feetuse is "bound">> and <</if>><<if $feetuse is "bound">>legs<</if>>, <<he>> gives you a strange smile. "It's not that kind of party. Not this time.<<if $leftarm is "bound" or $rightarm is "bound">> You'll at least need your hands.<</if>>"
<br>
<<He>> moves behind you and a moment later <span class="green">your limbs fall free.</span>
<<unbind>>
<br><br>
<</if>>
<<He>> passes you the apron and gestures to the door on your left. "You can get changed in the pantry," <<he>> says. "When you're ready, go through the door opposite and you'll find some platters. Take each in turn and offer them to the guests. Now if you'll excuse me, I need to get back to being a good <<if $pronoun is "m">>host<<else>>hostess<</if>>."
<br><br>
You enter the room as instructed. It's small enough that getting changed is difficult, but you <<nervously>> remove your clothing and wrap the apron around your waist. It almost feels like you're wearing nothing at all. You wish you had a mirror to examine yourself properly.
<br><br>
Properly attired and with a tray of champagne in one hand, you enter the main room where the party is being held. A <<person1>><<person>> gasps and drops their glass, the sound of its shattering drawing more attention. Soon everyone in the room is watching you, murmuring amongst themselves. You offer another glass to the <<person>>, who doesn't take <<his>> eyes off your <<lewdness>> as <<he>> takes from the tray. <<exhibitionism4>><<fameexhibitionism 30>>
<br><br>
<<link [[Next|Danube Apron2]]>><</link>>
<br><<set $outside to 0>><<set $location to "town">><<effects>><<set $bus to "danube">>
You enter the mansion. You hear voices and the clinking of glasses further in. "There's some platters in the kitchen," <<he>> gestures to the door on your right. "Take each in turn and offer them to the guests.
<<if $rightarm is "bound" or $leftarm is "bound" or $feetuse is "bound">>
"
<br><br>
Noticing your bound <<if $leftarm is "bound" or $rightarm is "bound">>arms<</if>><<if ($leftarm is "bound" or $rightarm is "bound") and $feetuse is "bound">> and <</if>><<if $feetuse is "bound">>legs<</if>>, <<he>> gives you a strange smile. "It's not that kind of party.<<if $leftarm is "bound" or $rightarm is "bound">> You'll definitely need your hands.<</if>>"
<br>
<<He>> moves behind you and a moment later <span class="green">your limbs fall free.</span>
<<unbind>>
<br><br>
"Now if you'll excuse me," <<he>> goes on. "
<<else>>
Now if you'll excuse me,
<</if>>
I need to get back to being a good <<if $pronoun is "m">>host<<else>>hostess<</if>>."
<br><br>
<<set $danger to random(1, 10000)>><<set $dangerevent to 0>>
<<if $danger gte (9900 - $allure)>>
You begin the job as instructed. Most guests pay you little attention, few even so much as look at you as they take from the proffered tray or politely decline the offer. An hour into the job however, a <<person1>><<person>> takes an interest in you. You notice <<him>> watching you from across the room.
<br><br>
<<pass 1 hour>>
You offer <<him>> a glass of champagne. "No thanks, darling." As you turn to leave, <<he>> wraps an arm around your waist and grabs your <<bottom>> with <<his>> free hand.
<br><br>
<<link [[Endure it|Danube Party Endure]]>><<stress 6>><<trauma 6>><<set $submissive += 1>><</link>><<gtrauma>><<gstress>>
<br>
<<link [[Struggle free|Danube Party Struggle]]>><<stress -12>><<trauma -6>><<set $submissive -= 1>><</link>><<ltrauma>><<lstress>>
<br>
<<else>>
You begin the job as instructed. No one pays you much attention, few even so much as look at you as they take from the proffered tray or politely decline the offer. After two hours the party seems to be winding down, and the <<person>> approaches you. "Thanks for the help. Here." <<He>> hands you £20.
<br><br>
<<pass 2 hours>>
<<set $money += 2000>>
<<link [[Next|Danube Street]]>><<endevent>><</link>>
<br>
<</if>><<set $outside to 0>><<set $location to "town">><<effects>><<set $bus to "danube">>
You grit your teeth and bear it. The <<person>> pulls you closer and fondles your <<bottom>> for a few moments. Other guests turn and watch the spectacle, not quite sure what to make of it. You hear nervous laughter.
<br><br>
"That's enough, let the poor <<girl>> go," says the <<person2>><<person>>. The <<person1>><<person>> releases you, but gives you a parting spank as <<he>> does.
<br><br>
<<person2>>After another hour the party seems to be winding down, and the <<person>> approaches you. "Thanks for the help. Here's extra for the trouble." <<He>> hands you £30.
<br><br>
<<pass 1 hour>>
<<set $money += 3000>>
<<endevent>>
<<link [[Next|Danube Street]]>><</link>>
<br><<set $outside to 0>><<set $location to "town">><<effects>><<set $bus to "danube">>
You stomp hard on the <<persons>> foot, and <<he>> shouts, tumbling backwards to the ground where <<he>> rolls around in pain. Laughter erupts among the assembled guests.
<br><br>
"Serves the perv right."
<br><br>
The <<person2>><<person>> grips your arm and leads you out the room. "You've ruined my party," <<he>> says. "Get out. And no, you're not seeing a penny. Shoo!"
<br><br>
<<endevent>>
<<link [[Next|Danube Street]]>><</link>>
<br><<set $outside to 0>><<set $location to "town">><<effects>><<set $bus to "danube">>
You continue your task, and people eventually go back to mingling, though you still feel eyes on you at all times. At one point you catch a reflection of yourself, a nearly naked <<girl>> surrounded by well-dressed <<if $malechance is 0>>women<<elseif $malechance is 100>>men<<else>>adults.<</if>>
<<if $goocount + $semencount gte 30>>Wearing so little, the copious sexual fluids coating your skin are obvious to all.
<<elseif $anussemen + $vaginasemen gte 3>>The apron does nothing to hide the semen running down from between your legs.
<<elseif $semencount gte 10>>Wearing so little, the semen on your body is obvious to all.
<<elseif $goocount gte 10>>Lewd tentacle slime gleams on your skin, obvious to all.
<<elseif $goocount + $semencount gte 10>>Wearing so little, the lewd sexual fluids on your skin are clearly visible.
<<elseif $wolfgirl gte 6>>You notice the guests check out your wolf tail.
<<elseif $wolfgirl gte 4 and (!["hidden", "disabled"].includes($transformationParts.wolf.pubes) or !["hidden", "disabled"].includes($transformationParts.wolf.pits))>>Wearing so little, the wolfish hair covering your body is visible to all.
<<elseif $physique gte ($physiquesize / 7) * 5>>Wearing so little shows off your flat stomach and your firm, powerful physique.
<<elseif $beauty gte ($beautymax / 7) * 4>>Wearing so little shows off your natural good looks and charm.
<</if>><<garousal>><<arousal 600>>
<br><br>
<<set $danger to random(1, 10000)>><<set $dangerevent to 0>>
<<if $danger gte (9900 - $allure) and $eventskip is 0>>
You offer the <<person1>><<person>> another drink, but as <<he>> reaches out for it <<he>> slaps the tray, throwing the glasses into the air and tipping their contents all over you. "Oops, I'm so clumsy!" <<he>> says, as the liquid drips from your skin and seeps into your apron.
<br><br>
People are staring at you with a hungry look in their eyes. More so than normal. You look down and see the deluge has made your apron completely transparent. You feel your face heat up at this new humiliation. You're suddenly struck by just how exposed and vulnerable you are. <<covered>>
<br><br>
The <<person>> continues. "I'm ever so sorry. Let me help get that wet thing off of you..."
<br><br>
<<pass 1 hour>>
<<link [[Next|Danube Apron Molestation]]>><<set $molestationstart to 1>><</link>>
<br>
<<else>>
<<pass 2 hours>>After a couple of hours the party seems to be winding down. The <<person2>><<person>> approaches you. "Thank you, that'll give them something to remember. Here." <<He>> hands you £60.
<br><br>
<<set $money +=6000>>
<<endevent>>
You return to the pantry and put your clothes back on.
<br><br>
<<link [[Next|Danube Street]]>><<storeon "danubeparty">><</link>>
<br>
<</if>><<if $molestationstart is 1>>
<<set $molestationstart to 0>>
<<controlloss>>
<<violence 1>>
<<neutral 1>>
<<molested>>
<<set $enemyno to 1>><<maninit>>
<<set $NPCList[1].penis to "none">>
<<set $NPCList[1].lefthand to "none">>
<<set $NPCList[1].righthand to "none">>
<<set $NPCList[1].mouth to "none">>
<<set $NPCList[1].vagina to "none">>
<</if>>
<<effects>>
<<effectsman>><<man>>
<<audience>>
<<stateman>>
<br><br>
<<actionsman>>
<<if $enemyarousal gte $enemyarousalmax>>
<span id="next"><<link [[Next|Danube Apron Molestation Finish]]>><</link>></span><<nexttext>>
<<elseif $enemyhealth lte 0>>
<span id="next"><<link [[Next|Danube Apron Molestation Finish]]>><</link>></span><<nexttext>>
<<else>>
<span id="next"><<link [[Next|Danube Apron Molestation]]>><</link>></span><<nexttext>>
<</if>><<if $enemyhealth lte 0>>
The <<person>> winces in pain. "<<pShe>> is a feisty one," <<he>> says.
<br><br>
<<person2>><<person>>"That's enough," says the <<person>>. <<He>> grasps your arm and drags you from the room. "That'll be all," <<he>> says when you're alone. "I didn't want a scene like this. Take your money and go." <<He>> hands you £60.
<br><br>
<<set $money += 6000>>
<<tearful>> you return to the pantry and put your clothes back on.
<<clotheson>>
<<endcombat>>
<br><br>
<<link [[Next|Danube Street]]>><<storeon "danubeparty">><</link>>
<br>
<<elseif $enemyarousal gte $enemyarousalmax>>
<<ejaculation>><<famerape 30>>
<<He>> turns to the <<person2>><<person>> "How much for this one?" <<person1>><<he>> says.
<br><br>
"I'm only renting <<phim>>."
<br><br>
"Pity."
<br><br>
The <<person2>><<person>> takes you by your arm and drags you from the room. "That'll be all," <<he>> says when you're alone. "Thanks for being a good sport. Here's a little something extra." <<He>> hands you £120.
<br><br>
<<clotheson>>
<<endcombat>>
<<set $money += 12000>>
<<endevent>>
<<tearful>> you return to the pantry and put your clothes back on.
<br><br>
<<pass 1 hour>>
<<link [[Next|Danube Street]]>><<storeon "danubeparty">><</link>>
<br>
<</if>><<set $outside to 0>><<set $location to "town">><<effects>><<set $bus to "danube">>
The <<person>> leads you up a flight of stairs and tugs on a trapdoor in the ceiling. It opens in a shower of dust and a ladder falls out. "The antique is a painting of an ancestor. They look a lot like me so you should know when you've found it." <<He>> leaves you to ascend the creaky ladder alone.
<br><br>
You cough as you reach the top and peer through the murk. There's a lot of old furniture, but you don't see any paintings. It might be in one of the boxes stacked about the room. There's a gigantic cobweb in one corner, about twice your size. You hope whatever made it isn't around.
<br><br>
<<set $danger to random(1, 10000)>><<set $dangerevent to 0>>
<<if $danger gte (9900 - $allure)>>
<<if $swarmdisable is "f" and $spiderdisable is "f" and $rng gte 1>>
<<pass 30>>After half an hour of fruitless searching you spot it, in the corner of the room behind the spider web. You look for a way round, but that part of the room is completely blocked off. Something moves in the darkness above the web. Looking up you see several large, twitching egg sacs, each the size of your head.
<br><br>
<<link [[Abandon your task|Danube Abandon]]>><</link>>
<br>
<<link [[Break through the web|Danube Spiders]]>><<set $molestationstart to 1>><</link>>
<br>
<<else>>
<<pass 1 hour>>You spend an hour searching the attic, until you've explored every inch. There's no sign of the painting.
<br><br>
<<link [[Abandon your task|Danube Abandon]]>><</link>>
<br>
<</if>>
<<else>>
You search for an hour before you find the painting hidden inside one of the boxes. It's heavier than it looks, but you manage to carry it down the ladder. The <<person>> must have heard it creak as <<he>> soon arrives beside you. "That's it. Thank you," <<he>> says as <<he>> takes the painting and hands you £15. <<His>> smile turns sour as <<he>> notices your dust-covered clothing. "Please leave, before you make a mess of the carpet."
<br><br>
<<set $money += 1500>>
<<pass 1 hour>>
<<endevent>>
<<link [[Next|Danube Street]]>><</link>>
<br>
<</if>><<set $outside to 0>><<set $location to "town">><<effects>><<set $bus to "danube">>
You climb down the ladder and find the <<person>> already waiting for you. "I see you don't have my heirloom. A pity. Get out before you get dust on my carpet."
<br><br>
<<if $rng gte 81>>
<<link [[Ask for payment|Danube Attic Molestation]]>><<set $molestationstart to 1>><</link>>
<<else>>
<<link [[Ask for payment|Danube Payment]]>><</link>>
<</if>>
<br>
<<link [[Leave Quietly|Danube Street]]>><<endevent>><</link>>
<br><<set $outside to 1>><<set $location to "town">><<effects>><<set $bus to "danube">>
<<if $molestationstart is 1>>
<<set $molestationstart to 0>>
<<molested>>
<<controlloss>>
You try to pull apart the web, but your hands get stuck. You manage to pull them free, but the rest of your body becomes tangled in the process, leaving you suspended in the air. Your struggling causes one of the egg sacs to fall from its perch. It breaks apart on the wooden floor, releasing thousands of tiny, live spiders, which start crawling up the web toward you.
<br><br>
<<set $combat to 1>>
<<set $enemytype to "swarm">>
<<swarminit "spiders" "sacs" "slipping" "break" "steady" 1 9>>
<<set $timer to 30>>
<</if>>
<<if $timer gte 25>>
The old timbers above the web creak. If this keeps up they'll break.
<<elseif $timer gte 20>>
Splinters break from the ceiling.
<<elseif $timer gte 10>>
The wood continues to break down.
<<elseif $timer gte 1>>
The wooden ceiling creaks ominously.
<<else>>
A wooden beam breaks from the ceiling and the web tumbles to the ground.
<</if>>
<br><br>
<<swarmeffects>>
<<swarm>>
<<swarmactions>>
<<if $timer lte 0>>
<span id="next"><<link [[Next|Danube Spiders Finish]]>><</link>></span><<nexttext>>
<<else>>
<span id="next"><<link "Next">><<script>>state.display(state.active.title, null)<</script>><</link>></span><<nexttext>>
<</if>><<if $molestationstart is 1>>
<<set $molestationstart to 0>>
<<controlloss>>
<<violence 1>>
<<neutral 1>>
<<molested>>
<<maninit>><<npcspank>><<npcidlegenitals>>
"How dare you," <<he>> says, outraged. "I think you need a lesson in manners." <<He>> grabs your arms and bends you over the banister.
<br><br>
<<set $enemyanger += 100>>
<</if>>
<<effects>>
<<effectsman>><<man>>
<<stateman>>
<br><br>
<<actionsman>>
<<if $enemyhealth lte 0>>
<span id="next"><<link [[Next|Danube Attic Molestation Finish]]>><</link>></span><<nexttext>>
<<elseif $enemyarousal gte $enemyarousalmax>>
<span id="next"><<link [[Next|Danube Attic Molestation Finish]]>><</link>></span><<nexttext>>
<<elseif $enemyanger lte 0>>
<span id="next"><<link [[Next|Danube Attic Molestation Finish]]>><</link>></span><<nexttext>>
<<else>>
<span id="next"><<link [[Next|Danube Attic Molestation]]>><</link>></span><<nexttext>>
<</if>><<set $outside to 0>><<set $location to "town">><<effects>><<set $bus to "danube">>
"Where did you learn your manners?" <<he>> asks. "Just take your money and begone." <<He>> hands you £15.
<br><br>
<<set $money += 1500>>
<<endevent>>
<<link [[Next|Danube Street]]>><</link>>
<br><<set $outside to 0>><<set $location to "town">><<effects>>
<<if $enemyarousal gte $enemyarousalmax>>
<<ejaculation>>
"I hope that teaches you to be behave around your betters. Now get out." <<tearful>> you leave the building.
<br><br>
<<clotheson>>
<<endcombat>>
<<link [[Next|Danube Street]]>><</link>>
<br>
<<elseif $enemyhealth lte 0>>
<<He>> recoils in pain and you squirm from <<his>> grip. <<tearful>> you run from the building.
<br><br>
<<clotheson>>
<<endcombat>>
<<link [[Next|Danube Street]]>><</link>>
<br>
<<elseif $enemyanger lte 0>>
"I hope that teaches you to be behave around your betters. Now get out." <<tearful>> you leave the building.
<br><br>
<<clotheson>>
<<endcombat>>
<<link [[Next|Danube Street]]>><</link>>
<br>
<</if>><<set $outside to 0>><<set $location to "town">><<effects>><<set $bus to "danube">>
Startled by the collapse, the spiders flee into the darker places of the room. <<tearful>> you struggle to your feet and peel the remaining web from your body. There's nothing stopping you from retrieving the painting.
<br><br>
<<clothesontowel>>
<<person1>>It's heavier than it looks, but you manage to carry it down the ladder. The <<person>> must have heard it creak as <<he>> soon arrives beside you. "That's it. Thank you," <<he>> says as <<he>> takes the painting and hands you £15. <<His>> smile turns sour as <<he>> notices your dust-covered clothing. "Please leave, before you make a mess of the carpet."
<br><br>
<<set $money += 1500>>
<<pass 1 hour>>
<<endcombat>>
<<link [[Next|Danube Street]]>><</link>>
<br><<set $outside to 0>><<set $location to "town">><<effects>><<set $bus to "danube">>
The <<person>> leads you to <<his>> garden, where a table has already been set<<if $weather.current is "rain">>, sheltered from the rain by a white parasol<<elseif $weather.current is "snow">>, sheltered from the snow by a white parasol<</if>>. A teapot and some cups sit there along with a plate of biscuits, and a bowl of strawberries and cream. The <<person>> takes a seat and gestures for you to do the same.
<br><br>
<<if $rightarm is "bound" or $leftarm is "bound">>
"Help yourself," <<he>> gestures toward the food and drinks. When you don't reach for anything, <<he>> looks confused. "Are you... Wait, why..?! You can't have tea with your arms bound, can you dear?"
<br><br>
A brief look of exasperation passes over <<his>> face. <<He>> gets up and walks around behind you. <span class="green">Your limbs fall free.</span>
<br>
<<unbind>>
"Is that your idea of fun?" <<he>> asks with a bemused smile. "I suppose I'm out of touch. I just don't understand the games you young people play nowadays."
<br><br>
<</if>>
<<He>> rambles enthusiastically for a while as you nod along politely, occasionally eating something and sipping your tea. It's hard not to slip into a doze.
<br><br>
<<if $mouthsemen + $facesemen + $hairsemen gte 4>>
At one point <<he>> hands you a napkin. "You have some, ah... cream...
<<if $mouthsemen gte 2>>
running down your chin." <<he>> says politely.
<<set $mouthsemen -= 1>>
<<elseif $facesemen gte 2>>
you got it up there on your cheek, somehow!" <<he>> says.
<<set $facesemen -= 1>>
<<else>>
somehow you got it in your hair, you clumsy <<girl>>," <<he>> exclaims.
<<set $hairsemen -= 1>>
<</if>>
<<gstress>>
<br><br>
Blushing, you use the napkin to clean up a little. From the way <<hes>> still rambling, you don't think <<he>> realises it's anything other than cream.
<br><br>
<<stress 1>>
<<elseif $deviancy gte 35 and $rng % 3 is 0>>
As <<he>> natters, <<his>> pet approaches you. It seems tense, so you pet it and give it a lewd grope. It sits happily on your lap.
"An animal lover, I see," <<he>> smiles. "Mittens doesn't normally like strangers."
<br><br>
You feel more relaxed.
<<lstress>><<stress -1>>
<<elseif $fame gte 2000 and $rng % 2>>
<<He>> stops abruptly.
"You look familiar," <<he>> says. "Do I know you from somewhere?"
<br><br>
You tense. Half the town knows you from somewhere.
<<gstress>><<stress 2>>
You feign an innocent shrug.
<br><br>
"Oh it doesn't matter," <<he>> says, returning to <<his>> story.
<br><br>
<</if>>
<<set $danger to random(1, 10000)>><<set $dangerevent to 0>>
<<if $danger gte (9900 - $allure)>>
<<pass 30>>After thirty minutes <<he>> shifts <<his>> chair closer to yours. "I've been so lonely since my <<spouse>> died," <<he>> says, now uncomfortably close. "I've almost forgotten what it feels like." <<He>> reaches out and gropes your <<breasts>>.
<br><br>
<<if $promiscuity gte 15>>
<<link [[Allow it|Danube Tea Sex]]>><<set $sexstart to 1>><</link>><<promiscuous2>>
<br>
<<link [[Offer yourself for money|Danube Tea Offer]]>><</link>><<promiscuous2>>
<br>
<</if>>
<<link [[Push away|Danube Tea Push]]>><</link>>
<br>
<<else>>
<<pass 1 hour>>The <<person>> looks at <<his>> watch. "An hour already?" <<he>> says. "Thank you for the company. Here." <<He>> hands you £15.
<br><br>
<<link [[Next|Danube Street]]>><<set $money += 1500>><<endevent>><</link>>
<br>
<</if>><<set $outside to 0>><<set $location to "town">><<effects>><<set $bus to "danube">>
<<if $rng gte 81>>
"No," <<he>> says. "I'm paying you good money to be here, you'll show me respect." <<He>> grabs you with more force.
<br><br>
<<link [[Next|Danube Tea Sex]]>><<set $molestationstart to 1>><</link>>
<br>
<<else>>
<<He>> recoils from you as if stung. "I'm so sorry," <<he>> says. "I don't know what came over me." <<He>> hands you £15. "If you'll excuse me, I need to be alone."
<br><br>
<<link [[Next|Danube Street]]>><<set $money += 1500>><<endevent>><</link>>
<br>
<</if>><<if $molestationstart is 1>>
<<set $molestationstart to 0>>
<<controlloss>>
<<violence 1>>
<<neutral 1>>
<<molested>>
<<maninit>>
<<set $enemyanger += 40>>
<<elseif $sexstart is 1>>
<<set $sexstart to 0>>
<<set $consensual to 1>>
<<neutral 1>>
<<maninit>>
<<set $enemytrust += 40>>
<<promiscuity2>>
<</if>>
<<effects>>
<<effectsman>><<man>>
<<stateman>>
<br><br>
<<actionsman>>
<<if $enemyhealth lte 0>>
<span id="next"><<link [[Next|Danube Tea Sex Finish]]>><</link>></span><<nexttext>>
<<elseif $enemyarousal gte $enemyarousalmax>>
<span id="next"><<link [[Next|Danube Tea Sex Finish]]>><</link>></span><<nexttext>>
<<elseif $finish is 1>>
<span id="next"><<link [[Next|Danube Tea Sex Finish]]>><</link>></span><<nexttext>>
<<else>>
<span id="next"><<link [[Next|Danube Tea Sex]]>><</link>></span><<nexttext>>
<</if>><<set $outside to 0>><<set $location to "town">><<effects>>
<<if $enemyarousal gte $enemyarousalmax>>
<<ejaculation>>
"Thank you for cooperating. Here's your money." <<tearful>> you take the money and leave.
<br><br>
<<if $phase is 1>>
<<tipreceive>><<set $prostitutionstat += 1>>
<<fameprostitution 1>>
<</if>>
<<set $money += 1500>>
<<clotheson>>
<<endcombat>>
<<link [[Next|Danube Street]]>><</link>>
<br>
<<elseif $enemyhealth lte 0>>
<<He>> recoils in pain, giving the chance you need. <<tearful>> you run through the building and back out onto the street.
<br><br>
<<clotheson>>
<<endcombat>>
<<link [[Next|Danube Street]]>><</link>>
<br>
<<elseif $finish is 1>>
"That's a shame. Here's your money, now leave." <<tearful>> you take the £15 and leave.
<br><br>
<<set $money += 1500>>
<<clotheson>>
<<endcombat>>
<<link [[Next|Danube Street]]>><</link>>
<br>
<</if>><<set $outside to 0>><<set $location to "town">><<effects>><<set $bus to "danube">>
<<set $seductiondifficulty to 4000>>
<<seductioncheck>>
<br><br>
<<if $seductionskill lt 1000>><span class="gold">You feel more confident in your powers of seduction.</span><</if>><<seductionskilluse>>
<br><br>
<<if $seductionrating gte $seductionrequired>>
<<set $tipmod to 2>><<tipset>>
Fingers shaking, <<he>> looks in <<his>> <<wallet>>. "I'll give you £<<print ($tip / 100)>>," <<he>> says. "Please, I need this."
<br><br>
<<link [[Accept|Danube Tea Sex]]>><<set $sexstart to 1>><<set $phase to 1>><</link>>
<br>
<<link [[Refuse|Danube Tea Refuse]]>><</link>>
<br>
<<else>>
<<set $rng to random(1, 100)>>
<<if $rng gte 81>>
"We already agreed on your price," <<he>> says, grabbing you with more force.
<br><br>
<<link [[Next|Danube Tea Sex]]>><<set $molestationstart to 1>><</link>>
<br>
<<else>>
"I'm sorry," <<he>> says. "But I think you should take your money and leave. I didn't realise I let a whore in." <<He>> hands you £15 and gestures for you to leave.
<br><br>
<<link [[Next|Danube Street]]>><<set $money += 1500>><<endevent>><</link>>
<br>
<</if>>
<</if>><<set $outside to 0>><<set $location to "town">><<effects>><<set $bus to "danube">>
<<if $rng gte 81>>
"You're right, we agreed on £15," <<he>> says, grabbing you with more force.
<br><br>
<<link [[Next|Danube Tea Sex]]>><<set $molestationstart to 1>><</link>>
<br>
<<else>>
"I'm sorry," <<he>> says. "But I think you should take your money and leave. I didn't realise I let such a whore in." <<He>> hands you £15 and gestures for you to leave.
<br><br>
<<link [[Next|Danube Street]]>><<set $money += 1500>><<endevent>><</link>>
<br>
<</if>><<set $outside to 1>><<set $location to "town">><<effects>><<set $bus to "danube">>
You are led to the sprawling back garden, the extent of which is concealed by several poorly-kept hedgerows. "Just do what you can. Don't be lazy though," <<He>> points at a kennel surrounded by bones. "Brutus is
<<if $rightarm is "bound" or $leftarm is "bound" or $feetuse is "bound">>
... Wait. What? What's going on with your <<if $leftarm is "bound" or $rightarm is "bound">>arms<</if>><<if ($leftarm is "bound" or $rightarm is "bound") and $feetuse is "bound">> and <</if>><<if $feetuse is "bound">>legs<</if>>? Are they tied up?"
<br><br>
<<He>> <<if $rightarm is "bound" or $leftarm is "bound">>spins you around to look at your bound arms<<elseif $feetuse is "bound">>crouches to look at your bound legs<</if>> and
<<if $rng gte 25 and $bestialitydisable is "f">>
growls with irritation. "Is this a joke to you? Wasting my time? What work can you do like that?"
<br><br>
<<He>> grabs your shoulder and marches you toward the exit. <<He>> stops when a <<person2>><<person>> appears at the side door. <<He>> beckons the <<person1>><<person>> over, and they exchange a few whispered words.
<br>
The <<person>> grabs your shoulder, and leads you back into the garden.
<br><br>
"Since you're being paid to work, the <<if $NPCList[1].pronoun is "m">>Lord<<else>>Lady<</if>> of the House has thought of one job you're perfectly equipped for."
<br>
By the kennel, <<he>> suddenly shoves you to the floor. "Brutus!" <<He>> whistles. You hear a heavy bounding run. A nose sniffs at your butt. "Hey Brutus! We've brought you a new friend!"
<br><br>
<<link [[Next|Danube Garden Bitch]]>><<set $molestationstart to 1>><<pass 10>><</link>>
<br>
<<else>>
sighs with exasperation. "Well you're not going to get any work done like that are you?"
<br><br>
<span class="green">Your limbs fall free.</span>
<br>
<<unbind>>
"I don't know what's wrong with young people nowadays. As I was saying..."
<br><br>
<<link [[Continue|Danube Garden]]>><</link>>
<br>
<</if>>
<<else>>
watching."
<br><br>
You kneel in front of one of the hedges and get to work removing the weeds.
<<set $danger to random(1, 10000)>><<set $dangerevent to 0>>
<<if $danger gte (9900 - $allure)>>
<<set $rng to random(1, 100)>>
<<if $rng gte 81 and $hallucinations gte 2 and $tentacledisable is "f">>
<<pass 2 hours>>
You work at it for two hours, and barely seem to make a dent. It's almost as if the weeds grow back as fast as you remove them. You reach in to try to remove a large shrub at its roots, but your hand gets stuck. You try to free it with your other hand, but that gets stuck too. Green tendrils emerge, animated by some force.
<br><br>
<<link [[Struggle|Danube Tentacles]]>><<set $molestationstart to 1>><</link>>
<br>
<<link [[Soothe|Danube Garden Soothe]]>><</link>><<tendingdifficulty 1 1200>>
<br>
<<elseif $rng gte 61 and $bestialitydisable is "f">>
<<pass 2 hours>>
You work at it for two hours, and barely seem to make a dent. It's almost as if the weeds grow back as fast as you remove them. You're reaching in to remove a large shrub at its roots when something prods your <<bottom>>. You turn to look, but it has already mounted you.
<br><br>
<<link [[Next|Danube Dog]]>><<set $molestationstart to 1>><</link>>
<br>
<<else>>
<<pass 2 hours>>
You work at it for two hours, and barely seem to make a dent. It's almost as if the weeds grow back as fast as you remove them. You notice movement above, and see a <<person2>><<person>> at the window, watching you. It's pretty creepy.
<<gstress>><<stress 6>>
<br><br>
<<pass 2 hours>>
Over the next two hours you barely seem to make a dent. It's almost as if the weeds grow back as fast as you remove them. Regardless, the <<person1>><<person>> seems satisfied, and hands you £50.
<<physique 6>>
<br><br>
<<link [[Next|Danube Street]]>><<set $money += 5000>><<endevent>><</link>>
<br>
<</if>>
<<else>>
<<pass 4 hours>>
You work at it for four hours, and barely seem to make a dent. It's almost as if the weeds grow back as fast as you remove them. Regardless, the <<person>> seems satisfied, and hands you £50.
<<physique 6>>
<br><br>
<<link [[Next|Danube Street]]>><<set $money += 5000>><<endevent>><</link>>
<br>
<</if>>
<</if>><<effects>>
You hum a gentle tune.
<<if $tending gte random(1, 1200)>>
<<pass 2 hours>>
<span class="green">The tendrils looses their grasp,</span> and you pull yourself free.
<br><br>
You continue your work. Now wary, you stay far from the denser foliage. After another two hours the <<person>> seems satisfied, and hands you £50.
<<physique 6>>
<br><br>
<<link [[Next|Danube Street]]>><<set $money += 5000>><</link>>
<br>
<<else>>
<span class="red">It's no use.</span> The tendrils tighten their grip.
<br><br>
<<link [[Next|Danube Tentacles]]>><<set $molestationstart to 1>><</link>>
<br>
<</if>><<set $outside to 1>><<set $location to "town">>
<<if $molestationstart is 1>>
<<set $molestationstart to 0>>
<<set $combat to 1>>
<<set $enemytype to "tentacles">>
<<molested>>
<<controlloss>>
<<tentaclestart 6 15>>
<<set $tentacles[0].shaft to "leftarm">><<set $leftarm to "grappled">>
<<set $tentacles[1].shaft to "rightarm">><<set $rightarm to "grappled">>
<</if>>
<<statetentacles>>
You count $tentacles.active tentacles surrounding you.
<<effects>>
<<effectstentacles>>
<<tentacles>>
<<actionstentacles>>
<<if $tentacles.active lte ($tentacles.max / 2)>>
<span id="next"><<link [[Next|Danube Tentacles Finish]]>><</link>></span><<nexttext>>
<<else>>
<span id="next"><<link [[Next|Danube Tentacles]]>><</link>></span><<nexttext>>
<</if>><<effects>>
The roots lose interest in you, and disappear into the soil. <<tearful>> you untangle yourself from the plants and vines surrounding you.
<<clothesontowel>>
<<pass 2 hours>>
You continue your work. Now wary, you stay far from the denser foliage. After another two hours the <<person>> seems satisfied, and hands you £50.
<<physique 6>>
<br><br>
<<endcombat>>
<<link [[Next|Danube Street]]>><<set $money += 5000>><</link>>
<br><<if $molestationstart is 1>>
<<set $molestationstart to 0>>
<<controlloss>>
<<violence 1>>
<<neutral 1>>
<<molested>>
<<beastNEWinit 1 dog>>
<<set $NPCList[0].stance to "top">>
<</if>>
<<effects>>
<<effectsman>>
<br>
<<beast $enemyno>>
<br><br>
<<stateman>>
<br><br>
<<actionsman>>
<<if $enemyarousal gte $enemyarousalmax>>
<span id="next"><<link [[Next|Danube Dog Finish]]>><</link>></span><<nexttext>>
<<elseif $enemyhealth lte 0>>
<span id="next"><<link [[Next|Danube Dog Finish]]>><</link>></span><<nexttext>>
<<else>>
<span id="next"><<link [[Next|Danube Dog]]>><</link>></span><<nexttext>>
<</if>><<set $outside to 0>><<set $location to "town">><<effects>>
<<if $enemyarousal gte $enemyarousalmax>>
<<beastejaculation>>
Satisfied, the dog returns to its kennel.
<br><br>
<<clothesontowel>>
<<pass 2 hours>>
<<tearful>> you continue your work. Now wary, you keep the kennel in your field of view at all times. After another two hours the <<person1>><<person>> seems satisfied, and hands you £50.
<<physique 6>>
<br><br>
<<endcombat>>
<<link [[Next|Danube Street]]>><<set $money += 5000>><</link>>
<br>
<<elseif $enemyhealth lte 0>>
The dog flees back to its kennel.
<br><br>
<<clothesontowel>>
<<pass 2 hours>>
<<tearful>> you continue your work. Now wary, you keep the kennel in your field of view at all times. After another two hours the <<person1>><<person>> seems satisfied, and hands you £50.
<<physique 6>>
<br><br>
<<endcombat>>
<<link [[Next|Danube Street]]>><<set $money += 5000>><</link>>
<br>
<</if>><<if $molestationstart is 1>>
<<set $molestationstart to 0>>
<<controlloss>>
<<violence 1>>
<<neutral 1>>
<<molested>>
<<beastNEWinit 1 dog>>
<<set $phase to 3>>
<</if>>
<<effects>>
<<if $orgasmdown gte 1 and $phase gte 0>>
<<set $phase -= 1>>
<<if $phase % 2>>
<<if $NPCList[0].gender is "m" and $vaginastate is "penetrated">>"Keep going, Brutus," the <<person1>><<person>> says, "She's squealing for your seed!"
<<elseif $NPCList[0].gender is "m" and ($vaginastate is "imminent" or $vaginastate is "entrance")>>"Now, Brutus!" the <<person1>><<person>> says, "Fuck her! She needs it!"
<<elseif $penisstate is "penetrated">>"Good girl, Brutus," the <<person1>><<person>> says, "You milked that stud!"
<<elseif $NPCList[0].gender is "m" and $penisstate is "otheranus">>"Bad boy, Brutus," the <<person1>><<person>> says, "You're supposed to be the stud!"
<<elseif $penisstate is "othermouth" or $penisstate is "othermouthimminent" or $penisstate is "othermouthentrance">>"Brutus!" the <<person2>><<person>> says, "Stop licking! That's not food!"
<<else>>"Good <<if $NPCList[0].gender is "m">>boy<<else>>girl<</if>>, Brutus," the <<person2>><<person>> says, "You made your bitch squeal!"
<</if>>
<<else>>
"You were right, <<person2>><<if $pronoun is "m">>Master.<<else>>Mistress.<</if>> Look, the <<bitch>> is getting off on it!"
<br>
<<if $famebestiality gte 400>>"Indeed," <<he>> says. "I recognised <<phim>>. <<pShes>> a well known 'animal-lover'."
<<else>>"Well even I didn't expect <<phim>> to enjoy it this much."
<</if>>
<</if>>
<br>
You feel utterly humiliated.
<<combattrauma 3>><<famebestiality 10>>
<<elseif ($vaginastate is "imminent" or $anusstate is "imminent") and $phase gte 0>>
<<set $phase -= 1>>
<<if $phase % 2>>"That's right, Brutus," the <<person1>><<person>> says, "Get it in there."<<else>>"Go on, Brutus. One hard push."<</if>>
<<elseif ($penisstate is "othermouthentrance" or $penisstate is "othermouthimminent") and $phase gte 0>>
<<set $phase -= 1>>
<<if $phase % 2>>
"Don't worry boy," the <<person2>><<person>> says. "Brutus doesn't bite!"
<br>
"But <<if $pronoun is "m">>m'Lord',<<else>>m'Lady<</if>>, What about that time with the..?"
<br>
"Ssh!"
<<else>>
"That's brave," the <<person1>><<person>> says. "Putting it in there. With all those teeth."
<</if>>
<<elseif ($vaginastate is "penetrated" or $anusstate is "penetrated") and $phase gte 0>><<set $phase -= 1>>
<<if $phase % 2>>"That's right, Brutus," the <<person1>><<person>> says, "Breed your bitch."<<else>>"Harder Brutus! Make <<phim>> yelp."<</if>>
<<elseif $penisstate is "penetrated" and $phase gte 0>><<set $phase -= 1>>
<<if $phase % 2>>"That's right, Brutus," the <<person1>><<person>> says, "Ride your stud."<<else>>"Good girl! Make <<phim>> yelp."<</if>>
<<elseif $penisstate is "otheranus" and $phase gte 0>><<set $phase -= 1>>
<<if $NPCList[0].gender is "m">>
<<if $phase % 2 is 0>>"Well that... isn't quite what I expected."<<else>>"Boy! That's animal abuse!"
<br>
"It's okay," the <<person2>><<person>> says. "Brutus seems to like it."<</if>>
<<else>>
<<if $phase % 2>>"Look at Brutus's face! I don't she think was expecting that hole!"<<else>>"Wrong hole boy."
<br>
"It's okay," the <<person2>><<person>> shrugs. "Look though... Brutus seems to like it."<</if>>
<</if>>
<<elseif $penisstate is "othermouth" and $phase gte 0>><<set $phase -= 1>>
<<if $phase % 2>>"Well there's something you don't see everyday."
<<else>>"How kind," the <<person1>><<person>> says. "He's giving the dog a bone!"
<br>
The <<person2>><<person>> rolls <<his>> eyes.
<</if>>
<<elseif $mouthstate is "othervagina" and $phase gte 0>><<set $phase -= 1>>
<<if $phase % 2>>"No, Brutus," the <<person1>><<person>> says. "Stop. That's too-"
<br>
"Leave it!" The <<person2>><<person>> snaps. "We're paying <<phim>> aren't we? I want to see this."
<<else>>"How's that dog pussy taste?" the <<person1>><<person>> jeers. "Still feeling smart trying to waste my time? Huh?"
<br>
The <<person2>><<person>> rolls <<his>> eyes. "<<pShe>> can't exactly answer right now."
<</if>>
<<elseif $mouthstate is "penetrated" and $phase gte 0>><<set $phase -= 1>>
<<if $phase % 2>>"No, Brutus," the <<person1>><<person>> says. "Stop. That's too-"
<br>
"Leave it!" The <<person2>><<person>> snaps. "We're paying <<phim>> aren't we? I want to see this."
<<else>>"Still feel smart with a mouth full of dog dick?!" the <<person1>><<person>> jeers.
<br>
The <<person2>><<person>> smirks. "Listen! I think <<pshes>> trying to answer."
<</if>>
<<else>>
The <<person1>><<person>> and <<person2>><<person>> stand over you, looking down at the spectacle.
<</if>>
<<effectsman>>
<br><br>
<<beast $enemyno>>
<br><br>
<<stateman>>
<br><br>
<<actionsman>>
<<if $enemyhealth lte 0>>
<span id="next"><<link [[Next|Danube Garden Bitch Finish]]>><</link>></span><<nexttext>>
<<elseif $enemyarousal gte $enemyarousalmax>>
<span id="next"><<link [[Next|Danube Garden Bitch Finish]]>><</link>></span><<nexttext>>
<<else>>
<span id="next"><<link "Next">><<script>>state.display(state.active.title, null)<</script>><</link>></span><<nexttext>>
<</if>><<effects>>
<<if $enemyarousal gte $enemyarousalmax>>
<<beastejaculation>>
Satisfied, the beast yawns and returns to its kennel.
<br><br>
The <<person1>><<person>> helps you to your feet and <span class="green">you feel your limbs come free.</span>
<<unbind>>
<br>
<<clotheson>>
A £50 is pressed into your hand.
<br>
"Brutus needed that. £50's the going rate for a bitch, so as far I'm concerned we're even. Get out of here."
<br><br>
You are pushed into the street and the door slams behind. <<tearful>> you gather yourself.
<br><br>
<<endcombat>>
<<link [[Next|Danube Street]]>><<set $money += 5000>><<pass 10>><<set $eventskip to 1>><</link>>
<<else>>
The dog whimpers and flees back to its kennel.
<br><br>
<<clotheson>>
The <<person1>><<person>> drags you to your feet. "Seems you're not even any good for that. Get out of here. You're not getting a penny for the trouble you've caused."
<br><br>
You are shoved into the street, still bound. <<tearful>> you gather yourself.
<br><br>
<<endcombat>>
<<link [[Next|Danube Street]]>><<set $eventskip to 1>><<pass 10>><</link>>
<</if>><<set $outside to 0>><<set $location to "town">><<effects>><<set $bus to "danube">>
<<He>> leads you upstairs to <<his>> bedroom, where a table waits. Various dolls and teddy bears ring the table, sitting as if attending, and a toy tea set sits on top. <<He>> sits and gestures for you to do likewise.
<br><br>
You sit opposite <<him>>, between a doll missing one eye and a grey bear. "Ladies and gentlemen," <<he>> says, addressing the assembled toys. "Let me introduce my friend from abroad." <<He>> points at you. "Please make <<phim>> feel welcome." <<He>> picks up the empty teapot and starts mock pouring it into the cups.
<br><br>
This continues for a time. The <<person>> talks about some fantastical story of adventure and intrigue, and occasionally responds to one of <<his>> toys as if they spoke. You don't say much, but <<he>> seems content.
<<set $danger to random(1, 10000)>><<set $dangerevent to 0>>
<<if $danger gte (9900 - $allure)>>
<<pass 20>>After twenty minutes <<he>> gives you a devious look. "Did I mention that where my friend is from, they take tea in their underwear?" You don't like where this is going. "<<pShe>> is being polite, but <<pshe>> would be much more comfortable in less clothes. You should undress."
<br><br>
<<if $worn.under_lower.type.includes("naked") and !$worn.genitals.type.includes("chastity")>>
<<if $exhibitionism gte 75>>
You're self-conscious about your lack of underwear. The thought of exposing yourself excites you.
<br><br>
<<link [[Strip|Danube Doll Strip]]>><<set $phase to 1>><</link>><<exhibitionist5>>
<br>
<<else>>
You're self-conscious about your lack of underwear. There's no way you could strip naked.
<br><br>
<</if>>
<<elseif $worn.under_lower.type.includes("naked") and $worn.genitals.type.includes("chastity")>>
<<if $exhibitionism gte 75>>
You're self-conscious about your $worn.genitals.name. The thought of stripping down to it excites you.
<br><br>
<<link [[Strip|Danube Doll Strip]]>><<set $phase to 2>><</link>><<exhibitionist5>>
<br>
<<else>>
You're self-conscious about your $worn.genitals.name. There's no way you could strip down to it.
<br><br>
<</if>>
<<elseif $player.gender_appearance is "f">>
<<if $exhibitionism gte 55>>
You're self-conscious about your <<breasts>>. The thought of exposing yourself excites you.
<br><br>
<<link [[Strip|Danube Doll Strip]]>><<set $phase to 3>><</link>><<exhibitionist4>>
<br>
<<else>>
You're self-conscious about your <<breasts>>. There's no way you could expose yourself.
<br><br>
<</if>>
<<elseif $breastsize gte 3>>
<<if $exhibitionism gte 55>>
You're self-conscious about your <<breasts>>. The thought of exposing yourself excites you.
<br><br>
<<link [[Strip|Danube Doll Strip]]>><<set $phase to 4>><</link>><<exhibitionist4>>
<br>
<<else>>
You're self-conscious about your <<breasts>>. There's no way you could expose yourself.
<br><br>
<</if>>
<<else>>
<<if $exhibitionism gte 15>>
The thought of stripping excites you, and you'd still have your $worn.under_lower.name.
<br><br>
<<link [[Strip|Danube Doll Strip]]>><<set $phase to 5>><</link>><<exhibitionist2>>
<br>
<<else>>
There's no way you would do such a humiliating thing.
<br><br>
<</if>>
<</if>>
<<link [[Refuse|Danube Doll Refuse]]>><</link>>
<br>
<<else>>
<<pass 40>>After forty minutes, <<he>> stands up. "If you would excuse me, my friend has business elsewhere." You follow <<him>> back to the front door, where <<he>> hands you £10 and bids you goodbye.
<br><br>
<<link [[Next|Danube Street]]>><<set $money += 1000>><<endevent>><</link>>
<br>
<</if>><<set $outside to 0>><<set $location to "town">><<effects>><<set $bus to "danube">>
<<if $rng gte 81>>
"I insist," <<he>> says, lunging across the table and grabbing your <<outfit>>.
<br><br>
<<link [[Next|Danube Doll Molestation]]>><<set $molestationstart to 1>><</link>>
<br>
<<else>>
"As I said, <<pshe>> is ever so polite," <<he>> says, but seems a bit upset by your refusal.
<br><br>
<<pass 20>>After twenty minutes, <<he>> stands up. "If you would excuse me, my friend has business elsewhere." You follow <<him>> back to the front door, where <<he>> hands you £10 and bids you goodbye.
<br><br>
<<link [[Next|Danube Street]]>><<set $money += 1000>><<endevent>><</link>>
<br>
<</if>><<set $outside to 0>><<set $location to "town">><<effects>><<set $bus to "danube">>
<<fameexhibitionism 1>>
<<if $phase is 1>>
<<flaunting>> you <<nervously>> remove your <<outfit>>. The <<person>> gasps when your <<genitals_are>> revealed. Once naked, you sit back at the table. Your nudity impacts <<his>> behaviour, <<he>> can't keep <<his>> eyes off you. <<He>> makes excuses to cross the room so <<he>> can look at you from other angles and sneak peeks at your <<undies>>.
<<exhibitionism5>>
<br><br>
<<elseif $phase is 2>>
<<flaunting>> you <<nervously>> remove your <<outfit>>. The <<person>> gasps when your $worn.genitals.name. is revealed. "What exotic underwear!" <<he>> exclaims. Once naked, you sit back at the table. Your nudity impacts <<his>> behaviour, <<he>> can't keep <<his>> eyes off you. <<He>> makes excuses to cross the room so <<he>> can look at you from other angles and sneak peeks at your <<undies>>.
<<exhibitionism5>>
<br><br>
<<elseif $phase is 3>>
<<if $player.gender is "m">>
You <<nervously>> remove your <<outfit>>, your feminine appearance making you exceptionally self-conscious. Once stripped down to your $worn.under_lower.name, you sit back at the table. Your exposure impacts <<his>> behaviour, <<he>> can't keep <<his>> eyes off you. <<He>> makes excuses to cross the room so <<he>> can look at you from other angles and sneak peeks at your <<undies>>.
<<exhibitionism4>>
<br><br>
<<else>>
You <<nervously>> remove your <<outfit>>. Once stripped down to your $worn.under_lower.name, you sit back at the table. Your exposure impacts <<his>> behaviour, <<he>> can't keep <<his>> eyes off you. <<He>> makes excuses to cross the room so <<he>> can look at you from other angles and sneak peeks at your <<undies>>.
<<exhibitionism4>>
<br><br>
<</if>>
<<elseif $phase is 4>>
You <<nervously>> remove your <<outfit>>. The <<person>> gasps as your <<breasts>> <<if $breastsize gte 2>>flop out<<else>>are exposed<</if>>. "You're a girl!, <<he>> exclaims. You feel your face flush. Once stripped down to your $worn.under_lower.name, you sit back at the table. Your exposure impacts <<his>> behaviour, <<he>> can't keep <<his>> eyes off you. <<He>> makes excuses to cross the room so <<he>> can look at you from other angles and sneak peeks at your <<undies>>.
<<exhibitionism4>>
<br><br>
<<elseif $phase is 5>>
You <<nervously>> remove your <<outfit>>. Once stripped down to your $worn.under_lower.name, you sit back at the table. Your exposure impacts <<his>> behaviour, <<he>> can't keep <<his>> eyes off you. <<He>> makes excuses to cross the room so <<he>> can look at you from other angles and sneak peeks at your <<undies>>.
<<exhibitionism2>>
<br><br>
<</if>>
<<pass 20>>After twenty minutes, <<he>> stands up. "If you would excuse me, my friend has business elsewhere." You follow <<him>> back to the front door, where <<he>> hands you £20 and bids you goodbye.
<br><br>
<<clotheson>>
<<link [[Next|Danube Street]]>><<set $money += 2000>><<endevent>><</link>>
<br><<if $molestationstart is 1>>
<<set $molestationstart to 0>>
<<controlloss>>
<<violence 1>>
<<neutral 1>>
<<molested>>
<<maninit>><<npcstrip>><<npcidlegenitals>><<set $enemyanger += 40>>
<</if>>
<<effects>>
<<effectsman>><<man>>
<<stateman>>
<br><br>
<<actionsman>>
<<if $worn.upper.type.includes("naked") and $worn.lower.type.includes("naked")>>
<span id="next"><<link [[Next|Danube Doll Molestation Finish]]>><</link>></span><<nexttext>>
<<elseif $enemyarousal gte $enemyarousalmax>>
<span id="next"><<link [[Next|Danube Doll Molestation Finish]]>><</link>></span><<nexttext>>
<<elseif $enemyhealth lte 0>>
<span id="next"><<link [[Next|Danube Doll Molestation Finish]]>><</link>></span><<nexttext>>
<<else>>
<span id="next"><<link [[Next|Danube Doll Molestation]]>><</link>></span><<nexttext>>
<</if>><<set $outside to 0>><<set $location to "town">><<effects>>
<<if $worn.lower.type.includes("naked") and $worn.upper.type.includes("naked")>>
The <<person>> stands back to leer at you. <<covered>> "That's better," <<he>> says as <<he>> sits back down. Unable to leave like this, you follow suit.
<br><br>
Your exposure impacts <<his>> behaviour, <<he>> can't keep <<his>> eyes off you. <<He>> makes excuses to cross the room so <<he>> can look at you from other angles and sneak peeks at your <<undies>>.
<br><br>
<<pass 20>>After twenty minutes, <<he>> stands up. "If you would excuse me, my friend has business elsewhere." You follow <<him>> back to the front door, where <<he>> hands you £10 and bids you goodbye.
<br><br>
<<set $money += 1000>>
<<clothesontowel>>
<<endcombat>>
<<link [[Next|Danube Street]]>><</link>>
<br>
<<elseif $enemyarousal gte $enemyarousalmax>>
<<ejaculation>>
"I'm sorry," <<He>> says. "I've been such a rude host. Here." <<He>> hands you £10. <<tearful>> you leave the building.
<br><br>
<<set $money += 1000>>
<<clotheson>>
<<endcombat>>
<<link [[Next|Danube Street]]>><</link>>
<br>
<<elseif $enemyhealth lte 0>>
<<He>> falls in pain and starts screaming for help. <<tearful>> you run from the building.
<br><br>
<<clotheson>>
<<endcombat>>
<<link [[Next|Danube Street]]>><</link>>
<br>
<</if>><<set $outside to 0>><<set $location to "town">><<effects>><<set $bus to "danube">>
You enter the lounge. The <<person2>><<person>> briefly quizzes you on
<<if $rng1 is 1>>
science.
<<if $science lte 200>>
You don't understand the questions. You smile as <<he>> rattles off words that don't even sound like English. You can't answer anything <<he>> asks.
<br><br>
<<He>> shakes <<his>> head. "Still..." <<he>> says. "It is revision and it'll help <<person1>><<him>> focus. <<He>> will probably learn something just explaining things to you."
<br><br>
<<person2>><<He>> hands you £10.
<<set $money += 1000>><<set $phase to 0>>
<<elseif $science lte 400>>
<<His>> questions are tricky, and you struggle to answer many. For a minute or two, <<he>> starts teaching you the truth about <<print either("government chemtrails.", "fluoride in the water.", "homeopathy.", "the Van Allen belt and the Moon landing Hoax.","how 'safe' vaccines are.","chemicals in the water.")>> You listen with interest.
<br><br>
"Of course, your school will never tell you about this stuff," <<he>> says, handing you £30. "Go on then. Through there."
<<set $money += 3000>><<set $phase to 1>>
<<elseif $science lte 600>>
You're able to answer all of <<his>> questions, though some are tricky. <<He>> eagerly tells you some of <<his>> pet theories. They mostly sound like pseudoscience.
<br><br>
"Okay," <<he>> says, handing you £60. "You know what you're talking about."
<<set $money += 6000>><<set $phase to 2>>
<<else>>
<<His>> questions are trivial and you answer them with ease. Over the next minute or two, you effortlessly eviscerate several of <<his>> pseudoscientific 'theories' and misconceptions.
<br><br>
"Wow," <<he>> says, handing you the full £100. "You're something else."
<<set $money += 10000>><<set $phase to 3>>
<</if>>
<br><br>
<<person1>>You work for an hour teaching the <<person>> about science
<<elseif $rng1 is 2>>
maths.
<<if $maths lte 200>>
You barely understand the questions and have no idea how to calculate answers.
<br><br>
<<He>> shakes <<his>> head. "Still..." <<he>> says. "I suppose working with someone like you will give <<person1>><<him>> confidence. <<He>> could learn something explaining things to you."
<br><br>
<<person2>><<He>> hands you £10.
<<set $money += 1000>><<set $phase to 0>>
<<elseif $maths lte 400>>
A few of <<his>> questions are straight-forward, but <<he>> loses you with statistics and algebra.
<br><br>
"You can help with the basics," <<he>> says, handing you £30. "Go on then. Through there."
<<set $money += 3000>><<set $phase to 1>>
<<elseif $maths lte 600>>
You're able to answer most of <<his>> questions, though for a couple you need paper.
<br><br>
"Okay," <<he>> says, handing you £60. "You know what you're talking about."
<<set $money += 6000>><<set $phase to 2>>
<<else>>
<<His>> questions are trivial and you answer them with ease. Over the next minute or two, you effortlessly explain several mathematical concepts.
<br><br>
"Wow," <<he>> says, handing you the full £100. "Go teach my <<person1>><<if $pronoun is "m">>son<<else>>daughter<</if>> to be like that."
<<set $money += 10000>><<set $phase to 3>>
<</if>>
<br><br>
<<person1>>You work for an hour teaching the <<person>> about maths
<<elseif $rng1 is 3>>
English.
<<if $english lte 200>>
First <<he>> asks you about those old plays written in poetry that doesn't rhyme. When you explain that you don't know much about old books, <<he>> asks about your "Gramma." You start to tell <<him>> about your grandmother.
<br><br>
<<He>> laughs in your face. It's rude<<if $rapestat gte 5>>, but at least <<he>> isn't trying to rape you.<<else>>.<</if>>
<br><br>
<<He>> shakes <<his>> head. "Explaining the basics to you will be good English practise."
<br><br>
<<person2>><<He>> hands you £10.
<<set $money += 1000>><<set $phase to 0>>
<<elseif $english lte 400>>
A few of <<his>> questions are okay, but <<he>> soon loses you with medieval literature and advanced grammar.
<br><br>
"You can help with the basics," <<he>> says, handing you £30. "Go on then. Through there."
<<set $money += 3000>><<set $phase to 1>>
<<elseif $english lte 600>>
You're able to answer most of <<his>> questions, though it's clear <<he>> knows more modern literature than you.
<br><br>
"Okay," <<he>> says, handing you £60. "You know what you're talking about. Go tutor."
<<set $money += 6000>><<set $phase to 2>>
<<else>>
<<His>> questions are trivial and you answer them with ease. Over the next minute or two, a discussion on how grammar changes over time turns into a brief debate on whether grammar should be modern and fluid or fixed and traditional.
<br><br>
"Very interesting," <<he>> says, handing you the full £100. "Persuasive too. Please teach my <<person1>><<if $pronoun is "m">>son<<else>>daughter<</if>> some of that eloquence."
<<set $money += 10000>><<set $phase to 3>>
<</if>>
<br><br>
<<person1>>You work for an hour teaching the <<person>> about English
<<elseif $rng1 is 4>>
history.
<<if $history lte 200>>
You smile as <<he>> rattles off various dates, events and 'important' events from history. Some of it sounds familiar but you can't answer any questions.
<br><br>
<<He>> shakes <<his>> head. "You barely know what happened last week." <<He>> shrugs. "Revision and recounting will help <<person1>><<him>> focus. <<He>> will learn something just explaining the basics to you."
<br><br>
<<person2>><<He>> hands you £10.
<<set $money += 1000>><<set $phase to 0>>
<<elseif $history lte 400>>
<<His>> questions are quite tricky, and you struggle to answer many.
<br><br>
"You can help with the basics," <<he>> says, handing you £30. "Go on then. Through there."
<<set $money += 3000>><<set $phase to 1>>
<<elseif $history lte 600>>
You're able to answer all of <<his>> questions, though it's clear <<he>> knows certain time periods in more detail.
<br><br>
"Okay," <<he>> says, handing you £60. "You know what you're talking about. Go tutor."
<<set $money += 6000>><<set $phase to 2>>
<<else>>
<<His>> questions are trivial and you answer them with ease. You go on to tell <<him>> some historical facts about <<his>> own street that <<he>> never knew.
<br><br>
"Amazing," <<he>> says, handing you the full £100. "You're quite the scholar. Please, go ahead."
<<set $money += 10000>><<set $phase to 3>>
<</if>>
<br><br>
<<person1>>You work for an hour teaching the <<person>> about history
<</if>>
<<if $phase is 0>>
as best you can. <<He>> is far more advanced than you, and spends most of the time explaining the basics. The <<person>> seems annoyed that <<his>> time has been wasted on this. However, the <<person2>><<person>> does thank you as you leave.
<<elseif $phase is 1>>
as best you can. It mostly works as group study, as the <<person>> is at about the same level as you.
<br><br>
The <<person2>><<person>> thanks you as you leave.
<<elseif $phase is 2>>
to the best of your ability. The <<person>> is quite behind you in this topic, and at times you struggle to explain the trickier concepts.
<br><br>
The <<person2>><<person>> smiles and thanks you as you leave.
<<elseif $phase is 3>>
in detail. You are able to explain the topic in simple terms, and <<he>> overcomes problems <<he>> has been struggling with for a while.
<br><br>
The <<person2>><<person>> smiles and thanks you as you leave. "Great job! Please come back any time."
<</if>>
<br><br>
<<link [[Leave|Danube Street]]>><<pass 60>><<endevent>><</link>>
<br><<set $outside to 1>><<set $location to "docks">><<dockeffects>><<effects>>
You are on the docks.
<<if $daystate is "dawn">>
They're already busy with activity as vehicles arrive to transfer cargo and shipments.
<<elseif $daystate is "day">>
They're busy with activity as dockers work the moored ships.
<<elseif $daystate is "night">>
They're closed off at night. The lights of patrolling security light up the stacked cargo containers.
<<elseif $daystate is "dusk">>
The last ships are leaving, while others remain moored for the night.
<</if>>
<br><br>
<<if $dockwork is 2 and $hour is 7 and $schoolday is 1>>
Dockers arrive for work. They won't let you join them on a school day.
<br><br>
<</if>>
<<if $robindebtevent gte 1 and $docksrobinintro isnot 1>>
<<link [[Look for Robin (0:20)|Docks_Robin]]>><<pass 20>><</link>>
<br>
<</if>>
<<if $dockwork is 1 and $daystate isnot "night" and $exposed lte 0>>
<<link [[Take job (0:30)|Docks Take Job]]>><<pass 30>><<set $dockwork to 2>><</link>>
<br>
<<elseif $dockwork is 2 and $hour is 7 and $exposed lte 0 and $schoolday isnot 1>>
<<link [[Work as a docker (12:00)|Docks Start]]>><</link>><<gtiredness>>
<br>
<<elseif $dockwork is undefined and $daystate isnot "night" and $exposed lte 0>>
<<link [[Ask for Work|Docks Ask]]>><<set $dockwork to 1>><</link>>
<br>
<</if>>
<<if $exposed lte 0 and $daystate isnot "night" and $dockstatus gte 80 and $dockwage lte 2000>>
<<link [[Ask for Raise|Docks Raise]]>><<set $dockwage += 100>><<dockstatus -20>><</link>><<llcool>>
<br>
<</if>>
<<if $daystate is "night" and $futureupdate is 1>>
<<link [[Sneak inside (0:05)|Docks Sneak Start]]>><</link>>
<br>
<</if>>
<<storeon "docks" "check">>
<<if _store_check is 1>>
<<link [[Get dressed|Docks]]>><<storeon "docks">><</link>>
<br>
<</if>>
<<link [[Leave|Mer Street]]>><</link>>
<br>
<<if $debug is 1>>
<<link [[Max dock status|Docks]]>><<set $dockstatus to 100>><</link>>
<br>
<<link [[Min dock status|Docks]]>><<set $dockstatus to 0>><</link>>
<br>
<</if>><<set $outside to 0>><<set $location to "docks">><<dockeffects>><<effects>>
<<generate1>><<person1>>
You ask a manager for a raise. "Well," <<he>> adjust <<his>> glasses and taps something into <<his>> computer. "You have been pulling your weight around here. Fine. You're on <span class="gold">£<<print (($dockwage * 12) / 100)>></span> a shift now."
<<trauma -18>><<stress -18>><<lltrauma>><<llstress>>
<br><br>
<<if $dockwage gte 2000>>
"That's more than any other worker," <<he>> adds.
<br><br>
<</if>>
The other dockers overheard, and grumble as you leave. They're just jealous.
<br><br>
<<endevent>>
<<link [[Next|Docks]]>><</link>>
<br><<set $outside to 0>><<set $location to "docks">><<dockeffects>><<effects>>
You approach a <<generate1>><<person1>><<person>> standing on a raised platform. <<He>> jots something on <<his>> clipboard while observing the workers.
<br><br>
<<if $submissive gte 1150>>
"Excuse me," you say. "S-sorry to bother you. Are you hiring?"
<<elseif $submissive lte 850>>
"Hey," you say. "I'm looking for work. Who do I talk to?"
<<else>>
"Hello," you say. "Are you hiring?"
<</if>>
<br><br>
<<He>> doesn't look up from <<his>> clipboard, but points <<his>> pen in the direction of a small building a little closer to the water.
<br><br>
The door is open. A <<generate2>><<person2>><<person>> looks up from <<his>> desk as you enter. "Ah," <<he>> says, pushing <<his>> glasses up <<his>> nose. "Looking for work?" You nod. <<He>> stands and squeezes between <<his>> desk and the wall until <<he>> stands in front of you. <<He>> holds out <<his>> hand.
<br><br>
<<link [[Next|Docks Ask 2]]>><</link>>
<br><<set $outside to 0>><<set $location to "docks">><<dockeffects>><<effects>>
"We're looking for more hands," the <<person>> says. "So many ships come and go nowadays. You'll want details." <<He>> sits back behind <<his>> desk. "<span class="gold">£10</span> an hour is the starting wage. Perform well and you might get a raise. Work begins at <span class="gold"><<if $timestyle is "ampm">>7:00 am<<else>>7:00<</if>></span>"
<br><br>
"Oh, and don't be late," <<he>> adds. "We can't just have workers show up throughout the day. Security reasons. You need to be here between seven and eight or we can't sign you in. No work for you on school days either, or I'll get in trouble. Work day is twelve hours, and you need to stay the whole shift if you want to get paid."
<br><br>
<<He>> runs <<his>> eyes up and down your body.
<<if $physique gte 15000>>
"You're a strapping young <<lass>>, aren't you. It's a physical job, but you won't have any problems."
<<elseif $physique gte 10000>>
"You look good and fit. It's a physical job, but you should be fine."
<<elseif $physique gte 5000>>
"This is a physically demanding job. You look like you can handle yourself, but go careful."
<<else>>
<<He>> sighs. "This is a physically demanding job, and, well." <<He>> pauses. "You're not the strongest <<girl>> I've seen, let me put it that way. I won't stop you, but you might be in for a rough time."
<</if>>
<br><br>
"I think that's everything. I can give you a rundown of the more technical aspects, the rest you can learn on the job. So, interested?"
<br><br>
<<link [[Yes (0:30)|Docks Take Job]]>><<pass 30>><<set $dockwork to 2>><<endevent>><</link>>
<br>
<<link [[No|Docks Refuse Job]]>><</link>>
<br><<set $outside to 0>><<set $location to "docks">><<dockeffects>><<effects>>
"That's a shame," the <<person>> sighs. "Come back if you change your mind."
<br><br>
<<endevent>>
<<link [[Next|Docks]]>><</link>>
<br><<set $outside to 0>><<set $location to "docks">><<dockeffects>><<effects>>
<<set $dockwage to 1000>><<set $dockstatus to 10>><<set $dockhours to 0>>
"Remember," the manager says. "Work starts at <span class="gold"><<if $timestyle is "ampm">>7:00 am<<else>>7:00<</if>></span>, and you can't work on school days. Welcome to the team."
<br><br>
<<link [[Next|Docks]]>><</link>>
<br><<set $outside to 0>><<set $location to "docks">><<dockeffects>><<effects>>
You pass security and report to a manager for work. <<dockstatustext>>
<br><br>
<<dockoptions>>
<<if $exhibitionism gte 75>>
<<link [[Strip and work|Docks Work]]>><<undress "docks">><<set $phase to 2>><<pass 60>><<dockstatus 1>><</link>><<if $dockexhibitionism isnot 1>><<exhibitionist5>><</if>><<gcool>>
<br>
<</if>><<set $outside to 0>><<set $location to "docks">><<dockeffects>><<effects>>
<<if $phase is 0>>
You work hard. It's tiring.
<<physique 6>>
<br><br>
<<if $upperwetstage gte 3 or $lowerwetstage gte 3>>
You feel the other dockers ogling your body through your wet clothing.
<<gstress>><<garousal>><<stress 6>><<arousal 600>>
<br><br>
<</if>>
<<elseif $phase is 1>>
You do as little work as you can get away with. Your colleagues grumble about you.
<br><br>
<<if $upperwetstage gte 3 or $lowerwetstage gte 3>>
You feel the other dockers ogling your body through your wet clothing.
<<gstress>><<garousal>><<stress 6>><<arousal 600>>
<br><br>
<</if>>
<<elseif $phase is 2>>
You strip naked behind some cargo containers. <<flaunting>> you take a deep breath and step out onto the dock.
<<if $dockexhibitionism isnot 1>>
<<set $dockexhibitionism to 1>><<exhibitionism5>>
<<else>>
<br><br>
<</if>>
<<covered>> Few notice at first, until someone whistles at you and attracts attention. More and more dockers stop what they're doing to cheer and whistle at you. Each new onlooker renews your thrill.
<br><br>
A supervisor tells everyone to get back to work. They do so, though reluctant to take their eyes off you. <<generate1>><<person1>>The supervisor doesn't tell you to get dressed. The longing look <<he>> gives your body suggests why.<<endevent>>
<br><br>
<</if>>
<<dockwork>><<set $outside to 0>><<set $location to "docks">><<dockeffects>><<effects>>
The <<person1>><<person>> gets closer. You press one leg into the side of the boat, making the vessel rock. They stumble forwards. "Don't you da-" <<he>> manages before you give the boat another shove, this time turning it over and sending all three of you overboard.
<br><br>
You swim back to shore. "<<pShe>> capsized it on purpose!" the <<person>> says to the amused dockers who help you from the water. Most think it was an accident, but some believe the pair.
<br><br>
<<set $upperwet to 200>><<set $lowerwet to 200>><<set $underlowerwet to 200>><<set $underupperwet to 200>>
<<endevent>>
<<dockoptions>><<if $molestationstart is 1>>
<<set $molestationstart to 0>>
<<controlloss>>
<<violence 1>>
<<neutral 1>>
<<molested>>
<<maninit>>
<<set $leftarm to "bound">><<set $rightarm to "bound">>
They push you onto the deck, flip you over, and bind your arms with tight knots.
<br><br>
<<if $worn.upper.type.includes("naked") and $worn.lower.type.includes("naked")>><<set $phase to 1>><</if>>
<<elseif $fightstart is 1>>
<<set $fightstart to 0>>
<<neutral 1>>
<<maninit>>
<<set $enemytrust -= 100>>
<<set $enemyanger += 100>>
<<if $worn.upper.type.includes("naked") and $worn.lower.type.includes("naked")>><<set $phase to 1>><</if>>
<</if>>
<<effects>>
<<effectsman>><<man>>
<<if $enemyhealth gt 0>><<npcdamage>><</if>>
<<stateman>>
<br><br>
<<actionsman>>
<<if $enemyhealth lte 0>>
<span id="next"><<link [[Next|Docks Rape Finish]]>><</link>></span><<nexttext>>
<<elseif $enemyarousal gte $enemyarousalmax>>
<span id="next"><<link [[Next|Docks Rape Finish]]>><</link>></span><<nexttext>>
<<else>>
<span id="next"><<link [[Next|Docks Rape]]>><</link>></span><<nexttext>>
<</if>><<effects>>
<<if $enemyarousal gte $enemyarousalmax>>
<<ejaculation>>
"That weren't so bad, were it?" the <<person>> laughs. <<He>> turns on the engine and continues the task.
<br><br>
<<tearful>> you climb aboard the larger vessel. You help the crew manage the spring lines and swing the vessel around to a successful landing.
<br><br>
<<if $pain gte 40>>
One of the sailors notices your tears and asks what's wrong, but you assure them you're fine.
<br><br>
<</if>>
<<if $phase isnot 1>><<clothesontowel>><</if>>
<<endcombat>>
<<dockoptions>>
<<else>>
You shove them off the boat, turn on the engine, and leave them to flounder. You'll finish the task yourself.
<br><br>
<<if $phase isnot 1>><<clothesontowel>><</if>>
<<endcombat>>
<<tearful>> you climb aboard the larger vessel. Feeling energised by your victory, you guide both the captain and crew to a successful landing.
<br><br>
<<generate1>><<person1>>A <<person>> asks where the other two are. You tell them they fell off the boat. Your colleagues are still laughing when the pair make it back to the docks, soaked and shivering.
<br><br>
<<endevent>>
<<dockoptions>>
<</if>><<set $outside to 0>><<set $location to "docks">><<dockeffects>><<effects>>
<<unbind>>
You turn your back to the <<person>>. <<He>> fiddles with the knots, and sets you free. "There you go <<lass>>. Be more careful in the future."
<br><br>
<<endevent>>
<<dockoptions>><<set $outside to 0>><<set $location to "docks">><<dockeffects>><<effects>>
<<He>> shrugs. "Suit yourself."
<br><br>
<<endevent>>
<<dockoptions>><<set $outside to 0>><<set $location to "docks">><<dockeffects>><<effects>>
<<generate2>><<person2>>You return to the dock. Your manager greets you. "Don't worry," <<he>> sighs. "Those types never listen to us."
<br><br>
<<dockoptions>><<set $outside to 0>><<set $location to "docks">><<dockeffects>><<effects>>
<<set $seductiondifficulty to 6000>>
<<seductioncheck>>
<br><br>
<<if $seductionskill lt 1000>><span class="gold">You feel more confident in your powers of seduction.</span><</if>><<seductionskilluse>>
<br><br>
You slip beneath the table. "What are you-" <<he>> cuts off when you unzip <<his>> trousers.
<<promiscuity4>>
<<if $seductionrating gte $seductionrequired>>
<<He>> glances around. "Maybe there has been an error," <<he>> says. "Safety is of paramount importance."
<br><br>
<<link [[Next|Docks Tourist Sex]]>><<set $sexstart to 1>><</link>>
<br>
<<else>>
<<He>> pulls away from you, then laughs and <<if $pronoun is "m">>strokes<<else>>twirls<</if>> <<his>> hair. "I have a ship full of hotties, all wanting to bed the captain. Take your charms to the docks where they might be worth a few scraps."
<br><br>
<<generate2>><<person2>>You return to the dock. Your manager greets you. "Don't worry," <<he>> sighs. "Those types never listen to us."
<br><br>
<<dockoptions>>
<</if>><<if $sexstart is 1>>
<<set $sexstart to 0>>
<<consensual>>
<<set $consensual to 1>>
<<neutral 1>>
<<maninit>>
<<set $enemytrust += 100>>
You reward <<him>> with a playful lick.
<br><br>
<</if>>
The surrounding passengers socialise, unaware of what you're up to beneath the table.
<br><br>
<<effects>>
<<effectsman>><<man>>
<<stateman>>
<br><br>
<<actionsman>>
<<if $finish is 1>>
<span id="next"><<link [[Next|Docks Tourist Sex Finish]]>><</link>></span><<nexttext>>
<<elseif $enemyhealth lte 0>>
<span id="next"><<link [[Next|Docks Tourist Sex Finish]]>><</link>></span><<nexttext>>
<<elseif $enemyarousal gte $enemyarousalmax>>
<span id="next"><<link [[Next|Docks Tourist Sex Finish]]>><</link>></span><<nexttext>>
<<else>>
<span id="next"><<link [[Next|Docks Tourist Sex]]>><</link>></span><<nexttext>>
<</if>><<set $outside to 0>><<effects>>
<<if $enemyarousal gte $enemyarousalmax>>
<<ejaculation>>
<<He>> moans. The passengers give <<him>> odd looks, and <<he>> blushes. "I-I'll turn the ship," <<he>> whispers.
<br><br>
<<clotheson>>
<<endcombat>>
<<tearful>> you descend to your boat. You steer away.
<br><br>
Soon after, the larger vessel starts to turn.
<br><br>
You arrive back at the docks. A manager greets you. <<generate2>><<person2>>"You did it," <<he>> says. "Didn't expect that. Those types are so full of themselves. Good job."
<<ggcool>><<dockstatus 3>>
<br><br>
<<dockoptions>>
<<elseif $enemyhealth lte 0>>
You shove the <<person>> away from you, which attracts attention from the passengers. "J-just stretching," <<he>> says, covering <<his>> groin.
<br><br>
<<clotheson>>
<<endcombat>>
<<tearful>> <<generate2>><<person2>>you return to the dock. Your manager greets you. "Don't worry," <<he>> sighs. "Those types never listen to us."
<br><br>
<<dockoptions>>
<<else>>
The <<person>> steps away from you and fixes <<his>> fly.
<br><br>
<<clotheson>>
<<endcombat>>
<<tearful>> <<generate2>><<person2>>you return to the dock. Your manager greets you. "Don't worry," <<he>> sighs. "Those types never listen to us."
<br><br>
<<dockoptions>>
<</if>><<set $outside to 0>><<set $location to "docks">><<dockeffects>><<effects>>
"Attention everybody," you shout. The passengers fall silent. "This ship is on a collision course with another. You need to steer away from the docks. Or prepare to swim ashore." You turn and walk away. The crowd erupts into anxious babbling the moment you disappear from view. You descend to your ship and steer away.
<br><br>
Soon after, the larger vessel starts to turn.
<br><br>
You arrive back at the docks. A manager greets you. <<generate2>><<person2>>"You did it," <<he>> says. "Didn't expect that. Good job."
<br><br>
<<dockoptions>><<set $outside to 0>><<set $location to "docks">><<dockeffects>><<effects>>
<<if $phase is 0>>
You compare the numbers,
<<if $maths gte random(1, 1000)>>
<span class="green">and find that some valuable cargo disappeared at some point between arrival and departure.</span> What's more, someone tried to cover it up. You inform a manager, who seems impressed at your deduction.
<<dockstatus 1>><<gcool>>
<br><br>
<<else>>
<span class="red">but find nothing wrong.</span> You finish recording the information.
<br><br>
<</if>>
<<else>>
You're sure it's fine. You finish recording the information.
<br><br>
<</if>>
<<dockoptions>><<set $outside to 0>><<set $location to "docks">><<dockeffects>><<effects>>
You sneak under a parked vehicle and peek out from beneath.
<br><br>
One of the workers places a crate in front of you, blocking your view. There's a crack in the bottom. A sweet, heady smell leaks out. It relaxes and heats you.
<br><br>
It's the last crate they load into the cargo container. The <<person1>><<person>> locks it, and they climb into the vehicle before driving away.
<br><br>
<<dockoptions>><<set $outside to 0>><<set $location to "docks">><<dockeffects>><<effects>>
You ignore the strange vehicle and continue working.
<br><br>
<<dockoptions>><<set $outside to 0>><<set $location to "docks">><<dockeffects>><<effects>>
<<if $phase is 0>>
You look more closely,
<<if $history gte random(1, 1000)>>
<span class="green">and recognise the shape.</span> You <<generate1>><<person1>>inform a manager, who calls the captain in time. The ship steers around it.
<br><br>
"Damned reef," the manager say. "I swear it just pops up where it pleases. Good job."
<<dockstatus 1>><<gcool>>
<br><br>
<<else>>
<span class="red">but the shape vanishes.</span>
<br><br>
With a groan, the ship collides with something beneath the surface. Dockers rush to the moorings to assess the damage.
<br><br>
<</if>>
<<else>>
You're sure it's fine. You finish cleaning.
<br><br>
A metallic tearing sound shudders the pier. Something tears a giant gash down the side of the approaching ship, though it still makes it to the dock.
<br><br>
<</if>>
<<dockoptions>><<set $outside to 0>><<set $location to "docks">><<dockeffects>><<effects>>
<<if $submissive gte 1150>>
"I'm just trying to work," you say. "Please let me."
<<elseif $submissive lte 850>>
"Fuck you," you say. "You're supposed to be working."
<<else>>
"This is cruel," you say. "I'll report you."
<</if>>
<br><br>
"We're just having fun," the <<person>> says. "Your kind rarely sticks with it anyway." The other dockers nod.
<br><br>
<<dockoptions>><<set $outside to 0>><<set $location to "docks">><<dockeffects>><<effects>>
You walk away from the crowd. You try to ignore the jeers.
<br><br>
<<dockoptions>><<set $outside to 0>><<set $location to "docks">><<dockeffects>><<effects>>
It's a watch. It should be worth something. You mark it down as missing.
<br><br>
<<dockoptions>><<set $outside to 0>><<set $location to "docks">><<dockeffects>><<effects>>
You mark down that a package is damaged, and continue working.
<br><br>
<<dockoptions>>
<br><<set $outside to 0>><<set $location to "docks">><<dockeffects>><<effects>>
<<if $lock lt 400>>
There's nothing you can do. You move on to the next container. The <<person>> seems relieved.
<br><br>
<<else>>
You ignore the voice, and move on to the next container. The <<person>> seems relieved.
<br><br>
<</if>>
<<endevent>>
<<dockoptions>><<set $outside to 0>><<set $location to "docks">><<dockeffects>><<effects>>
You successfully pick the lock and open the container. The <<person>> glances around. "I didn't see anything," <<he>> says. "I need this job." <<He>> walks away.
<br><br>
<<if $skulduggery lt 500>>
<<skulduggeryskilluse>>
<<else>>
<span class="blue">There's nothing more you can learn from locks this simple.</span>
<</if>>
<br><br>
<<person1>>There are sacks full of potatoes inside. You hear the voice again, from the back. One of the sacks moves. You find a <<person>> beneath, gagged and bound. Bruising surrounds <<his>> right eye. <<He>> starts crying.
<<gstress>><<stress 6>>
<br><br>
<<link [[Get help|Docks Slave Help]]>><</link>>
<br>
<<link [[Comfort and untie|Docks Slave Untie]]>><</link>>
<br><<set $outside to 0>><<set $location to "docks">><<dockeffects>><<effects>>
You rush from the container, and find the <<person1>><<person>> who saw you open it.
<br><br>
<<if $submissive gte 1150>>
"There's someone who needs help," you say. "They're tied up and hurt."
<<elseif $submissive lte 850>>
"What's going on," you say. "There's a bound person in there."
<<else>>
"I found a person inside," you say. "They're bound and hurt."
<</if>>
<br><br>
<<He>> looks around before leaning in close. "Shut it <<girl>>," <<he>> says. "I didn't see anything. Remember? Shut your gob before you get us both in trouble."
<br><br>
You return to the container, and find the <<person1>><<person>> lying where you left <<him>>.
<br><br>
<<link [[Next|Docks Slave Untie]]>><</link>>
<br><<set $outside to 0>><<set $location to "docks">><<dockeffects>><<effects>>
You untie the bindings and remove the gag.
<<if $submissive gte 1150>>
"Please don't cry," you say. "I'll look after you. What's your name?"
<<elseif $submissive lte 850>>
"Don't cry," you say. "Someone nasty might hear. What's your name?"
<<else>>
"It's okay," you say. "You're safe now. What's your name?"
<</if>>
<br><br>
<<His>> sobs recede a little, but <<he>> doesn't respond. You feel <<his>> arm through <<his>> worn school uniform as you help <<him>> to <<his>> feet. <<Hes>> very thin.
<br><br>
<<He>> stares at you, cheeks still wet. You take <<his>> hand and lead <<him>> toward the road. <<dockclotheson>> Security watch as you pass, but don't stop you.
<br><br>
<<link [[Take to train station|Docks Slave Station]]>><<pass 60>><</link>>
<br>
<<link [[Get food first (£20)|Docks Slave Cafe]]>><<pass 60>><<famegood 1>><<set $money -= 2000>><</link>>
<br><<set $outside to 0>><<set $location to "cafe">><<dockeffects>><<effects>>
You take <<him>> to a nearby cafe and sit at a table away from the window. <<His>> eyes light up when <<he>> sees the menu. <<He>> points at the picture of a burger, so you order one for <<him>> and one for yourself. <<He>> devours <<his>> meal, pausing only to drink the accompanying pop.
<br><br>
You ask <<him>> <<his>> name and where <<hes>> from as <<he>> eats. <<He>> doesn't respond. You're not sure if <<he>> speaks English.
<br><br>
<<He>> licks the plate once finished, and stares at your food with longing. You push your plate over to <<him>>. <<He>> eats it just as fast.
<br><br>
You leave the cafe together. <<He>> looks much happier.
<br><br>
<<link [[Next|Docks Slave Station]]>><<pass 60>><</link>>
<br><<set $outside to 0>><<set $location to "town">><<dockeffects>><<effects>>
You take the <<person>> to the train station on Harvest Street. <<He>> walks close, and keeps bumping into you. The station itself is busy. There's a map of the country on the wall, detailing the train network.
<br><br>
<<He>> points at one town in particular and smiles. You look more closely. It matches the name beneath <<his>> uniform's logo. "Is this your home?" you ask. <<He>> just smiles.
<br><br>
You buy a ticket and walk onto the platform as the train arrives.
<<set $money -= 10000>>
The <<person>> seems anxious.
<br><br>
<<if $money gte 10000>>
<<link [[Give nothing|Docks Slave Station 2]]>><<famegood 5>><<set $phase to 0>><</link>>
<br>
<<link [[Give £100|Docks Slave Station 2]]>><<set $dockslavemoney to 100>><<set $money -= 10000>><<famegood 10>><<set $phase to 1>><</link>>
<br>
<<else>>
<<link [[Wave goodbye|Docks Slave Station 2]]>><<famegood 5>><<set $phase to 0>><</link>>
<br>
<</if>>
<<if $money gte 30000>>
<<link [[Give £300|Docks Slave Station 2]]>><<set $dockslavemoney to 300>><<set $money -= 30000>><<famegood 30>><<set $phase to 2>><</link>>
<br>
<</if>>
<<if $money gte 100000>>
<<link [[Give £1000|Docks Slave Station 2]]>><<set $dockslavemoney to 1000>><<set $money -= 100000>><<famegood 50>><<set $phase to 3>><</link>>
<br>
<</if>><<set $outside to 0>><<set $location to "town">><<dockeffects>><<effects>>
<<if $phase gte 1>>
You hand the <<person>> the ticket and £<<print $dockslavemoney>>.
<<else>>
You hand the <<person>> the ticket.
<</if>>
<<if $submissive gte 1150>>
"It was nice to meet you," you say. "I hope you have a nice journey."
<<elseif $submissive lte 850>>
"You should be okay from here," you say.
<<else>>
"This train will take you home," you say.
<</if>>
<<He>> seems reluctant to leave you, but <<he>> understands and walks alone toward the waiting train. Before reaching it however, <<he>> turns and runs back. <<He>> almost knocks you over with a hug.
<br><br>
<<He>> waves from the window as the train departs.
<br><br>
<<endevent>>
<<link [[Next|Harvest Street]]>><<set $eventskip to 1>><</link>>
<br><<set $outside to 0>><<set $location to "town">><<dockeffects>><<effects>>
<<upperruined>><<lowerruined>><<underruined>>
<<set $leftarm to "bound">><<set $rightarm to "bound">>
You awaken naked on a chair. Lengths of rope criss-cross your body and tie you down. A round board sits on your knees and leans against your chest, giving you some cover from prying eyes. You can't move an inch. Walls of corrugated metal suggest you're inside a cargo container. You're not alone.
<br><br>
<<generate1>><<generate2>><<generate3>><<person2>>"It's not fair," a <<person>> says. <<He>> sits opposite you with <<his>> arms folded. "You set it up wrong."
<br><br>
A dart thuds into the board. The <<person1>><<person>> who threw it laughs. "Yeah yeah," <<he>> says. "We're all using the same board, if you haven't noticed." <<He>> throws another dart. "I win." <<He>> turns to a <<generate3>><<person3>><<person>>. "Unless you score perfect."
<br><br>
The <<person>> stands and takes <<his>> position in front of the board as the <<person1>><<person>> approaches to retrieve <<his>> darts. "Hey," <<he>> says. "<<pShes>> awake."
<br><br>
<<link [[Insult|Passout Docks 2]]>><<set $phase to 0>><<def 1>><<trauma -6>><</link>><<ltrauma>>
<br>
<<link [[Plead|Passout Docks 2]]>><<set $phase to 1>><<sub 1>><<stress -6>><</link>><<lstress>>
<br>
<<link [[Remain silent|Passout Docks 2]]>><<set $phase to 2>><</link>>
<br><<set $outside to 0>><<set $location to "docks">><<dockeffects>><<effects>>
<<if $phase is 0>>
<<if $submissive gte 1150>>
"L-let me go," you say. "You're being mean."
<<elseif $submissive lte 850>>
"Untie me at once," you say. "Or I'll throw you into the sea with the other scum."
<<else>>
"You scum," you say. "Let me go."
<</if>>
<br><br>
The <<person1>><<person>> laughs. "Let you go? Sure. After I've had my fun."
<<elseif $phase is 1>>
<<if $submissive gte 1150>>
"Please don't hurt me," you say. "I promise I won't tell anyone."
<<elseif $submissive lte 850>>
"This is childish," you say. "Let me go now and I won't tell anyone."
<<else>>
"Please let me go," you say. "I won't tell anyone."
<</if>>
<br><br>
The <<person1>><<person>> laughs. "Sure. After I've had my fun."
<<else>>
<</if>>
<<He>> returns to <<his>> seat as the <<person3>><<person>> prepares to throw.
<br><br>
The dart flies over your shoulder. "Fuck," the <<person>> says as <<he>> sits in defeat. The <<person1>><<person>> raises <<his>> fists. "I win! Now clear off you two. I want privacy."
<br><br>
The <<person2>><<person>> shakes <<his>> head. "That wasn't agreed." <<He>> opens a beer. "We're watching. I wanna see what you do to this <<girl>>."
<br><br>
The <<person1>><<person>> sighs, but doesn't protest. <<He>> pulls the board away from you. Their eyes feast on your <<lewdness>>.
<br><br>
<<link [[Next|Passout Docks Rape]]>><<set $enemyno to 1>><<set $molestationstart to 1>><</link>>
<br><<if $molestationstart is 1>>
<<set $molestationstart to 0>>
<<controlloss>>
<<violence 1>>
<<neutral 1>>
<<molested>>
<<maninit>>
<</if>>
<<effects>>
<<effectsman>><<man>>
The pair cheer their colleague on.
<br><br>
<<stateman>>
<br><br>
<<actionsman>>
<<if $enemyhealth lte 0>>
<span id="next"><<link [[Next|Passout Docks Rape Finish]]>><</link>></span><<nexttext>>
<<elseif $enemyarousal gte $enemyarousalmax>>
<span id="next"><<link [[Next|Passout Docks Rape Finish]]>><</link>></span><<nexttext>>
<<else>>
<span id="next"><<link [[Next|Passout Docks Rape]]>><</link>></span><<nexttext>>
<</if>><<effects>>
<<if $enemyarousal gte $enemyarousalmax>>
<<ejaculation>>
The pair applaud. "I think I've learned something intimate about you," the <<person2>><<person>> says.
<br><br>
"Sh-shut it," the <<person1>><<person>> responds. <<He>> unties you from the chair, but leaves the rope around you. "You keep it shut too. Not that anyone will care." <<He>> opens the container and kicks you out.
<br><br>
<<tearful>> you climb to your feet.
<br><br>
<<clotheson>>
<<endcombat>>
<<link [[Next|Docks]]>><</link>>
<<else>>
You kick the <<person>> against the metal wall. <<He>> cries out in pain and clutches <<his>> back.
<br><br>
"<<pShes>> tied up mate!" the <<person2>><<person>> says as the <<person3>><<person>> keels over with laughter.
<br><br>
<<tearful>> you kick open the door and leave the container. The pair don't stop you, but continue to mock their colleague.
<br><br>
<<clotheson>>
<<endcombat>>
<<link [[Next|Docks]]>><</link>>
<</if>>
<<set $stress -= 2000>><<set $outside to 0>><<set $location to "pub">><<dockeffects>><<effects>>
<<set $dockpubcount += 1>>
<<if $hour gte 3 and $hour lte 18>>
Your colleagues pat your back, congratulating your endurance. They separate and stagger home.
<<gcool>><<dockstatus 5>>
<br><br>
<<destinationeventend>>
<<elseif $rng gte 81>>
<<generate1>><<generate2>><<generate3>><<generate4>><<generate5>><<generate6>><<person1>>
Accompanying your colleagues, you <<if $drunk gte 360>>stagger<<else>>walk<</if>> into a pub on Mer Street. It's busy. Sailors from the moored ships are unwinding here.
<br><br>
"Pub quiz in ten minutes," the jovial owner shouts. "Winning team gets a round on the house." Your colleagues sign up at once. The sailors scoff. "You got no chance," one of them, a <<person>>, says. Your colleagues throw colourful insults in response.
<br><br>
"You lot talk big," the <<person>> says after much back and forth. <<He>> pulls £60 from <<his>> pocket. <<His>> fellow sailors do likewise. "That's £360 says we win the quiz." Despite their previous bluster, the dockers seem unsure.
<br><br>
<<if $promiscuity gte 35>>
<<link [[Bet your body|Docks Pub Crawl Body]]>><<dockstatus 1>><</link>><<promiscuous3>><<gcool>>
<br>
<</if>>
<<if $money gte 6000>>
<<link [[Match their bet (£60)|Docks Pub Crawl Bet]]>><<set $money -= 6000>><</link>>
<br>
<</if>>
<<link [[Don't bet anything|Docks Pub Crawl Quiz Refuse]]>><<set $phase to 0>><</link>>
<br>
<<link [[Don't take part|Docks Pub Crawl Quiz Refuse]]>><<set $phase to 1>><</link>>
<br>
<<elseif $rng gte 61>>
Accompanying your colleagues, you <<if $drunk gte 360>>stagger<<else>>walk<</if>> into a pub on Harvest Street. Some rough looking patrons eye you up as you enter.
<br><br>
<<set $danger to random(1, 10000)>><<set $dangerevent to 0>>
<<if $danger gte (9900 - $allure)>>
<<generate1>><<person1>>A <<person>> sits beside you and places their hand on your thigh. "Fancy disappearing together for a few minutes?" <<he>> says.
<br><br>
<<link [[Accept|Docks Pub Crawl Sex]]>><<set $sexstart to 1>><</link>><<promiscuous1>>
<br>
<<link [[Refuse|Docks Pub Crawl Sex Refuse]]>><</link>>
<br>
<<else>>
You drink a couple of rounds together, ignoring evil looks from the regular patrons. You leave with the other dockers.
<br><br>
<<dockpuboptions>>
<</if>>
<<elseif $rng gte 41>>
Accompanying your colleagues, you <<if $drunk gte 360>>stagger<<else>>walk<</if>> into a pub on Barb Street.
<br><br>
<<set $danger to random(1, 10000)>><<set $dangerevent to 0>>
<<if $danger gte (9900 - $allure)>>
You overhear one of the other dockers talking about you. <<generate1>><<person1>>"You sure the <<girl>> can handle it," <<he>> says. "The drinking, I mean. I don't want to get in trouble with <<pher>> parents or nothing."
<br><br>
<<link [[Challenge to drinking contest|Docks Pub Crawl Contest]]>><<dockstatus 1>><<set $phase to 0>><</link>><<gcool>>
<br>
<<link [[Remain silent|Docks Pub Crawl Silent]]>><<dockstatus -1>><</link>><<lcool>>
<br>
<<else>>
People pay you and the other dockers no mind. You drink a few rounds and leave together.
<br><br>
<<dockpuboptions>>
<</if>>
<<elseif $rng gte 21>>
Accompanying your colleagues, you <<if $drunk gte 360>>stagger<<else>>walk<</if>> into a pub on Connudatus Street.
<br><br>
<<generate1>><<generate2>><<person2>>You notice a docker eyeing up a <<person>> on the other side of the room.
<br><br>
<<link [[Encourage|Docks Pub Crawl Eyeing Encourage]]>><</link>>
<br>
<<link [[Ignore|Docks Pub Crawl Eyeing Ignore]]>><</link>>
<br>
<<else>>
Accompanying your colleagues, you <<if $drunk gte 360>>stagger<<else>>walk<</if>> into a pub on the High Street.
<br><br>
<<set $danger to random(1, 10000)>><<set $dangerevent to 0>>
<<if $danger gte (9900 - $allure)>>
You attract attention. Other patrons keep trying to flirt with you.
<br><br>
<<link [[Flirt|Docks Pub Crawl Flirt]]>><</link>><<promiscuous1>>
<br>
<<if $worn.lower.skirt is 1>>
<<link [[Tease|Docks Pub Crawl Tease]]>><</link>><<exhibitionist1>>
<br>
<</if>>
<<link [[Ignore|Docks Pub Crawl Flirt Ignore]]>><</link>>
<br>
<<else>>
No one pays you or the other dockers much mind. You drink a few rounds and leave together.
<br><br>
<<dockpuboptions>>
<</if>>
<</if>><<set $outside to 0>><<set $location to "pub">><<dockeffects>><<effects>>
<<if $submissive gte 1150>>
"You should talk to <<him>>," you say. "Just be yourself."
<<elseif $submissive lte 850>>
"Talk to <<him>>," you say. "<<He>> will appreciate the assertiveness."
<<else>>
"You should talk to <<him>>," you say. "You'll regret it if you don't."
<</if>>
<br><br>
The docker finishes their drink, takes a deep breath and marches over. The <<person>> looks up. You can't hear them over the din of the pub, but <<he>> seems to respond well.
<<if $rng gte 51>>
<<He>> takes the docker's hand and together they walk outside. The docker gives you a grateful smile before disappearing.
<<gcool>><<dockstatus 1>>
<br><br>
<<else>>
Until <<he>> sneers and throws <<his>> drink in the docker's face.
<br><br>
The docker returns, eyes downcast and hair dripping.
<br><br>
<</if>>
You finish your drink and leave with your colleagues.
<br><br>
<<dockpuboptions>><<set $outside to 0>><<set $location to "pub">><<dockeffects>><<effects>>
You decide to keep to yourself. You finish your drink and leave with your colleagues.
<br><br>
<<dockpuboptions>><<set $outside to 0>><<set $location to "pub">><<dockeffects>><<effects>>
You flirt back, revelling in the attention. You manage to convince someone to pay for drinks for you and your colleagues.
<<dockstatus 1>><<gcool>>
<<promiscuity1>><<set $money += 500>>
You and the dockers finish your drinks and leave together.
<br><br>
<<dockpuboptions>><<set $outside to 0>><<set $location to "pub">><<dockeffects>><<effects>>
You hike your skirt up, giving them a tantalising glimpse of your upper thighs just short of your <<undies>>. One of your colleagues, a <<generate1>><<person1>><<person>>, spoils the fun and pulls your $worn.lower.name over your thighs proper. "Sorry," <<he>> says. "But you're working them up a bit too well. I don't want to lose teeth protecting you."
<<exhibitionism1>>
You and the dockers finish your drinks and leave together.
<br><br>
<<dockpuboptions>><<set $outside to 0>><<set $location to "pub">><<dockeffects>><<effects>>
You ignore the flirters, finish your drink and leave with your colleagues.
<br><br>
<<dockpuboptions>><<set $outside to 0>><<set $location to "pub">><<dockeffects>><<effects>>
<<if $phase is 0>><<set $phase += 1>>
<<if $submissive gte 1150>>
"You're wrong," you say. Everyone turns to you. "I bet I can drink even more than you."
<<elseif $submissive lte 850>>
You laugh. Everyone turns to you. "It's you I'm worried about," you say to the <<person>>. "You'll be out cold within an hour."
<<else>>
"I can handle myself," you say. Everyone turns to you. "In fact, I can handle drink better than you."
<</if>>
<br><br>
The <<generate2>><<person2>><<person>> jabs the <<person1>><<person>> with <<his>> elbow. "That's a challenge," <<person2>><<he>> says. The <<person1>><<person>> sighs and takes the seat in front of you as the other dockers rearrange themselves to watch. They're so enthused they offer to pay for the drinks.
<br><br>
<<link [[Next|Docks Pub Crawl Contest]]>><</link>>
<br>
<<elseif $phase is 1>><<set $phase += 1>>
<<generate3>><<person3>>The bartender arrives with two glasses. "Scotch," <<he>> says. "Let's start you off easy."
<br><br>
<<if $dockpubcount gte 4>>
<<person1>>"I don't think this'll take long," the <<person>> says. "We've had more than a few already."
<br><br>
<</if>>
<<link [[Drink|Docks Pub Crawl Contest]]>><<set $drunk += 180>><</link>>
<br>
<<link [[Stop|Docks Pub Crawl Contest Stop]]>><<dockstatus -1>><</link>><<lcool>>
<br>
<<elseif $phase is 2>><<set $phase += 1>>
You drink the scotch as the audience cheers. It burns your throat.
<br><br>
The <<person1>><<person>> coughs. "No shame in quitting," <<he>> says. "I'm a seasoned drinker, and I don't want to carry you home after."
<br><br>
The <<person3>>bartender returns, holding two more glasses. "Vodka," <<he>> says. "But stronger than you're used to, I reckon."
<br><br>
<<link [[Drink|Docks Pub Crawl Contest]]>><<set $drunk += 180>><</link>>
<br>
<<link [[Stop|Docks Pub Crawl Contest Stop]]>><<dockstatus -1>><</link>><<lcool>>
<br>
<<elseif $phase is 3>><<set $phase += 1>>
You drink the vodka as the audience cheers once more. You feel a bit nauseous.
<br><br>
"That tasted foul," the <<person1>><<person>> says. "I must be pretty pissed already if I'm doing this."
<br><br>
The <<person3>>bartender returns, holding two more glasses. "Absinthe," <<he>> says. "Made locally. This was illegal not long ago."
<br><br>
The <<person1>><<person>> sways slightly as <<he>> takes the drink.
<br><br>
<<link [[Drink|Docks Pub Crawl Contest]]>><<set $drunk += 120>><<set $hallucinogen += 120>><</link>>
<br>
<<link [[Stop|Docks Pub Crawl Contest Stop]]>><<dockstatus -1>><</link>><<lcool>>
<br>
<<elseif $phase is 4>><<set $phase += 1>>
You drink the absinthe. You almost gag. The <<person1>><<person>> does, but <<he>> manages to keep it down. <<He>> doesn't say anything.
<br><br>
The bartender returns with another two glasses. The liquid is bright and colourful. "Local special," <<he>> smiles. "Not on the menu."
<br><br>
<<link [[Drink|Docks Pub Crawl Contest]]>><<set $drunk += 120>><<set $drugged += 120>><<arousal 1800>><</link>><<ggarousal>>
<br>
<<link [[Stop|Docks Pub Crawl Contest Stop]]>><<dockstatus -1>><</link>><<lcool>>
<br>
<<else>>
You drink the colourful liquid. It's sweet, and makes you feel warm.
<br><br>
The <<person1>><<person>> lifts <<his>> drink. "I prom-" <<he>> hiccups. "I promised myself. Never again." <<He>> places the glass on the table. "You win." The audience cheers with more vigour than before. Someone raises your arm and several others pat your back. "Now," the <<person>> continues. "I need a piss."
<<gcool>><<dockstatus 1>>
<br><br>
<<earnFeat "Under the Table">>
<<if $arousal gte 10000>>
The warmth in you continues to build, and build, until your whole body shakes. You pass the point of no return.
<br><br>
<<orgasmpassage>>
<br><br>
You fall to the ground, writhing and moaning in front of your astonished colleagues. The <<person>> returns as you regain control. <<He>> shakes <<his>> head.
<br><br>
You leave the pub with the other dockers, feeling spent and flushed. They don't mention what happened, but something has them smiling.
<br><br>
<<dockpuboptions>>
<<else>>
Your colleagues finish their drinks, the <<person>>, returns and you leave the pub together.
<br><br>
<<dockpuboptions>>
<</if>>
<</if>><<set $outside to 0>><<set $location to "pub">><<dockeffects>><<effects>>
<<if $phase is 4>>
You shake your head and push the glass away from you. All eyes turn to the <<person>>, who lifts <<his>> and smells it. <<He>> places it back on the table. "I prom-" <<he>> hiccups. "I promised myself. Never again." It's a draw. The dockers are disappointed.
<<lcool>><<dockstatus 1>>
<br><br>
Your colleagues finish their drinks and you leave the pub together.
<br><br>
<<dockpuboptions>>
<<else>>
You shake your head and push the glass away from you. All eyes turn to the <<person>>, who lifts <<his>> and smells it. <<He>> downs it in one motion, and the dockers cheer. One raises <<his>> arm and several others pat <<his>> back.
<<lcool>><<dockstatus 1>>
<br><br>
Your colleagues finish their drinks and you leave the pub together.
<br><br>
<<dockpuboptions>>
<</if>><<set $outside to 0>><<set $location to "pub">><<dockeffects>><<effects>>
You don't interject.
<br><br>
You finish drinking and leave the pub with your colleagues.
<br><br>
<<dockpuboptions>><<if $sexstart is 1>>
<<set $sexstart to 0>>
<<consensual>>
<<set $consensual to 1>>
<<neutral 1>>
<<maninit>>
<<set $enemytrust -= 20>>
<<He>> takes your hand and leads you to the <<if $pronoun is "m">>men's<<else>>women's<</if>> toilets. <<He>> pushes you against the sinks and grasps at your clothing.
<<promiscuity1>>
<</if>>
<<effects>>
<<effectsman>><<man>>
<<stateman>>
<br><br>
<<actionsman>>
<<if $finish is 1>>
<span id="next"><<link [[Next|Docks Pub Crawl Sex Finish]]>><</link>></span><<nexttext>>
<<elseif $enemyhealth lte 0>>
<span id="next"><<link [[Next|Docks Pub Crawl Sex Finish]]>><</link>></span><<nexttext>>
<<elseif $enemyarousal gte $enemyarousalmax>>
<span id="next"><<link [[Next|Docks Pub Crawl Sex Finish]]>><</link>></span><<nexttext>>
<<else>>
<span id="next"><<link [[Next|Docks Pub Crawl Sex]]>><</link>></span><<nexttext>>
<</if>><<set $outside to 0>><<effects>>
<<if $enemyarousal gte $enemyarousalmax>>
<<ejaculation>>
"You dockers aren't usually so cute," <<he>> says as <<he>> adjusts <<his>> clothes.
<br><br>
<<clotheson>>
<<endcombat>>
<<tearful>> you return to the pub to find your colleagues finishing their drinks. You leave together.
<br><br>
<<dockpuboptions>>
<<elseif $enemyhealth lte 0>>
You shove the <<person>> into a cubicle and escape the toilets.
<br><br>
<<clotheson>>
<<endcombat>>
<<tearful>> you return to the pub to find your colleagues finishing their drinks. You leave together.
<br><br>
<<dockpuboptions>>
<<else>>
"Fine," <<he>> says. "You're lucky I don't just take you anyway."
<br><br>
<<clotheson>>
<<endcombat>>
<<tearful>> you return to the pub to find your colleagues finishing their drinks. You leave together.
<br><br>
<<dockpuboptions>>
<</if>><<set $outside to 0>><<set $location to "pub">><<dockeffects>><<effects>>
The <<person>> grasps your neck and leans in. "I tried asking nicely," <<he>> whispers. "Now how abouts you come with me, and I won't need to hurt you."
<<gtrauma>><<gstress>><<trauma 1>><<stress 1>>
<br><br>
<<if $submissive lte 500>>
"You're gonna regret touching me," you say. You smash your glass over the <<persons>> head. <<He>> tries to dodge the blow, but loses balance and falls off <<his>> chair. Your colleagues cheer.
<br><br>
"Unprovoked!" the <<person>> says as <<he>> nurses <<his>> scalp.
<br><br>
The pub owner rushes over. <<generate2>><<person2>> "Last thing I need is a brawl," <<he>> says. "You dockers always bring trouble. Get out."
<br><br>
"That was self defence," you argue, but <<he>> won't hear it. Your colleagues down the last of their drink and together you leave the pub. They don't seem to mind.
<<gcool>><<dockstatus 1>>
<br><br>
<<else>>
One of your colleagues notices, and smashes a glass over the <<persons>> head. <<He>> tries to dodge the blow, but loses balance and falls off <<his>> chair.
<br><br>
"Unprovoked!" the <<person>> says as <<he>> nurses <<his>> scalp.
<br><br>
The pub owner rushes over. <<generate2>><<person2>> "Last thing I need is a brawl," <<he>> says. "You dockers always bring trouble. Get out."
<br><br>
Your colleagues argue that it was justified, but <<he>> won't hear it. They down the last of their drink and together you leave the pub.
<br><br>
<</if>>
<<dockpuboptions>><<set $outside to 0>><<set $location to "pub">><<dockeffects>><<effects>>
<<set $seductiondifficulty to 4000>>
<<seductioncheck>>
<br><br>
<<if $seductionskill lt 1000>><span class="gold">You feel more confident in your powers of seduction.</span><</if>><<seductionskilluse>>
<br><br>
<<if $submissive gte 1150>>
"I-I hope it's worth this much," you say. "I bet my body."
<<elseif $submissive lte 850>>
It's your turn to scoff. "That all?" you say. "Fine. I bet my body. If you win, you can do whatever you want to me."
<<else>>
"Instead of money," you say. "If you win, you can have me."
<</if>>
<<promiscuity3>>
<<if $seductionrating gte $seductionrequired>>
The sailors look at each other, excited. "Free drinks," the <<person>> says. "And a free <<girl>>. It's our lucky night."
<br><br>
"Dream on," one of your colleagues says, though they seem happy that they don't stand to lose anything.
<br><br>
The pub owner steps up to a microphone in the corner of the room, preparing to read the first question.
<br><br>
<<set $dockquiz to "body">>
<<link [[Next|Docks Pub Crawl Quiz]]>><<set $phase to 0>><<set $dockquizhome to 0>><<set $dockquizaway to 0>><</link>>
<br>
<<else>>
"Nope," the <<person>> says. "We could get a whore cheaper than that." <<person2>>The <<person>> sat beside <<him>> looks crestfallen, and eyes you up<<person1>>.
<br><br>
<<if $money gte 6000>>
<<link [[Match their bet (£60)|Docks Pub Crawl Bet]]>><<set $money -= 6000>><</link>>
<br>
<</if>>
<<link [[Don't bet anything|Docks Pub Crawl Refuse]]>><</link>>
<br>
<</if>><<set $outside to 0>><<set $location to "pub">><<dockeffects>><<effects>>
You put £60 on the table. Your colleagues follow suit, though some with a grumble. "Thanks for your contribution," the <<person>> says. "That's our night paid for."
<br><br>
The pub owner steps up to a microphone in the corner of the room, preparing to read the first question.
<br><br>
<<set $dockquiz to "money">>
<<link [[Next|Docks Pub Crawl Quiz]]>><<set $phase to 0>><<set $dockquizhome to 0>><<set $dockquizaway to 0>><</link>>
<br><<set $outside to 0>><<set $location to "pub">><<dockeffects>><<effects>>
<<if $phase is 0>>
You do nothing, and nor do any of your colleagues. "Thought so," the <<person>> says as the other sailors laugh. "You lot are all talk."
<br><br>
The pub owner steps up to a microphone in the corner of the room, preparing to read the first question.
<br><br>
<<set $dockquiz to "none">>
<<link [[Next|Docks Pub Crawl Quiz]]>><<set $phase to 0>><<set $dockquizhome to 0>><<set $dockquizaway to 0>><</link>>
<br>
<<else>>
You do nothing, and nor do any of your colleagues. "Thought so," the <<person>> says as the other sailors laugh. "You lot are all talk."
<br><br>
You don't pay attention to the quiz, and your colleagues lose to the sailors. You leave together in a sour mood.
<br><br>
<<dockpuboptions>>
<</if>><<set $outside to 0>><<set $location to "pub">><<dockeffects>><<effects>>
<<if $phase is 0>><<set $phase += 1>>
The first category <<dockpubquiz>>
<<elseif $phase is 1>><<set $phase += 1>>
The second category <<dockpubquiz>>
<<elseif $phase is 2>><<set $phase += 1>>
The third category <<dockpubquiz>>
<<elseif $phase is 3>><<set $phase += 1>>
The fourth category <<dockpubquiz>>
<<elseif $phase is 4>><<set $phase += 1>>
The fifth category <<dockpubquiz>>
<<else>>
<<if $dockquizhome gt $dockquizaway>>
"And the winners are," the owner announces. "The dockers!" You cheer and drum the table with your colleagues, until the owner convinces you to settle down.
<br><br>
<<earnFeat "Pub Crawl Victors">>
<<if $dockquiz is "money">>
The sailors aren't impressed. "Rigged," the <<person>> says, but they hand over the cash. You've gained £60.
<<set $money += 12000>>
<br><br>
You and your colleagues enjoy your free drinks and leave in an elevated mood.
<<lstress>><<stress -6>>
<br><br>
<<dockpuboptions>>
<<elseif $dockquiz is "body">>
The sailors aren't impressed. "Rigged," the <<person>> says, but they hand over the cash.
<br><br>
<<link [[Take the money for yourself|Docks Pub Crawl Take]]>><<dockstatus -1>><</link>><<lcool>>
<br>
<<link [[Share the money with your colleagues|Docks Pub Crawl Share]]>><<dockstatus 1>><</link>><<gcool>>
<br>
<<else>>
The sailors aren't impressed. "Rigged," the <<person>> says.
<br><br>
You and your colleagues enjoy your free drinks and leave in an elevated mood.
<<lstress>><<stress -6>>
<br><br>
<<dockpuboptions>>
<</if>>
<<elseif $dockquizhome is $dockquizaway>>
"And the winners are," the owner announces. "No one! It's a draw." The dockers and sailors seem equally upset.
<br><br>
You and your colleagues leave soon after.
<<if $dockquiz is "money">><<set $money += 6000>><</if>>
<br><br>
<<dockpuboptions>>
<<else>>
"And the winners are," the owner announces. "The sailors!" They cheer and laugh until the owner convinces them to settle down.
<br><br>
<<if $dockquiz is "money">>
They take their money. "Sorry guys," the <<person>> says. "Shoulda known better than to challenge us."
<<lcool>><<status -1>>
<br><br>
You and your colleagues leave in a sour mood.
<<lstress>><<stress -6>>
<br><br>
<<dockpuboptions>>
<<elseif $dockquiz is "body">>
The <<person>> looks at you and makes a come-hither motion. <<His>> fellow sailors stare at you with ravenous eyes. "Time to pay up," <<he>> says. "Get that bum over here."
<br><br>
<<link [[Walk over|Docks Pub Crawl Gangbang]]>><<set $sexstart to 1>><</link>>
<br>
<<if $rng gte 81>>
<<link [[Refuse|Docks Pub Crawl Fight]]>><<dockstatus -1>><</link>><<lcool>>
<br>
<<else>>
<<link [[Refuse|Docks Pub Crawl Gangbang Refuse]]>><<dockstatus -1>><</link>><<lcool>>
<br>
<</if>>
<<else>>
You and your colleagues leave in a sour mood.
<<lstress>><<stress -6>>
<br><br>
<<dockpuboptions>>
<</if>>
<</if>>
<</if>><<set $outside to 0>><<set $location to "pub">><<dockeffects>><<effects>>
<<if $submissive gte 1150>>
"S-sorry," you say. "But I don't want to."
<<elseif $submissive lte 850>>
"Fuck off," you say. "You didn't think I'd really bet myself for so little, right?"
<<else>>
"No," you shake your head. "I'm not doing that over a pub quiz."
<</if>>
<br><br>
"Figures," the <<person>> says. <<He>> walks closer, but your colleagues form a protective barrier and <<he>> relents. "You're probably worn out after fucking half the docks."
<br><br>
You leave the pub with your colleagues.
<br><br>
<<dockpuboptions>><<set $outside to 0>><<set $location to "pub">><<dockeffects>><<effects>>
<<if $submissive gte 1150>>
"S-sorry," you say. "But I don't want to."
<<elseif $submissive lte 850>>
"Fuck off," you say. "You didn't think I'd really bet myself for so little, right?"
<<else>>
"No," you shake your head. "I'm not doing that over a pub quiz."
<</if>>
<br><br>
"Figures," the <<person>> says. <<He>> walks closer, but your colleagues form a protective barrier. <<He>> smacks one of them across the face, who then slaps <<him>> back. The other sailors rush to <<his>> defence as a brawl breaks out.
<br><br>
<<link [[Join in|Docks Pub Crawl Join]]>><<def 1>><<stress -6>><<pain 5>><<crimeup 50>><<dockstatus 1>><</link>><<gcool>><<crime>><<gpain>><<lstress>>
<br>
<<link [[Calm everyone down|Docks Pub Crawl Calm]]>><<dockstatus -1>><</link>><<lcool>>
<br><<set $outside to 0>><<set $location to "pub">><<dockeffects>><<effects>>
You pick up a bystander's drink and drench the <<persons>> hair. <<He>> sneers and lunges, clutching your throat and dragging you to the ground. One swift kick to the <<if $NPCList[0].penis isnot "none">>cock<<else>>pussy<</if>> and <<he>> releases you, and clutches <<his>> groin in agony.
<br><br>
You stand up as security separate your colleagues from the sailors. "Out!" the pub owner shouts, gesturing at you and the other dockers. "You lot first. Out!"
<br><br>
The owner glares at you as you leave with your laughing colleagues.
<br><br>
<<dockpuboptions>><<set $outside to 0>><<set $location to "pub">><<dockeffects>><<effects>>
<<if $physique gte 12000>>
You stand in the middle of one of the fights and manage to hold a sailor and docker away from each other. A couple of the more level heads on both sides watch you and, inspired by your act, intervene themselves. They manage to calm things enough that security can form a line between the dockers and sailors.
<<else>>
You try separate one of the fights, but just get knocked aside. A couple of the more level heads on both sides watch you and, inspired by your act, intervene themselves. They manage to calm things enough that security can form a line between the dockers and sailors.
<</if>>
"Out!" the pub owner shouts, gesturing at you and the other dockers. "You lot first. Out!"
<br><br>
You leave with your laughing colleagues.
<br><br>
<<dockpuboptions>><<if $sexstart is 1>>
<<set $sexstart to 0>>
<<consensual>>
<<set $consensual to 1>>
<<neutral 1>>
<<maninit>>
You walk over to the sailor's table. They grasp your arms and pull you onto it. "Not in here!" the pub owner shouts, but they pay no heed.
<br><br>
You feel your colleagues watching, along with the rest of the pub.
<br><br>
<</if>>
<<effects>>
<<effectsman>><<man>>
<<audience>>
<<stateman>>
<br><br>
<<actionsman>>
<<if $finish is 1>>
<span id="next"><<link [[Next|Docks Pub Crawl Gangbang Finish]]>><</link>></span><<nexttext>>
<<elseif $enemyhealth lte 0>>
<span id="next"><<link [[Next|Docks Pub Crawl Gangbang Finish]]>><</link>></span><<nexttext>>
<<elseif $enemyarousal gte $enemyarousalmax>>
<span id="next"><<link [[Next|Docks Pub Crawl Gangbang Finish]]>><</link>></span><<nexttext>>
<<else>>
<span id="next"><<link [[Next|Docks Pub Crawl Gangbang]]>><</link>></span><<nexttext>>
<</if>><<set $outside to 0>><<effects>>
<<if $enemyarousal gte $enemyarousalmax>>
<<ejaculation>><<fameprostitution 30>>
Applause fills the pub. The sailors clink and swig their free drinks. "This is the life," the <<person>> sighs.
<br><br>
<<clothesontowel>>
<<endcombat>>
<<tearful>> you climb down from the table. Your colleagues pat your back. "Thanks for taking one for the team," a <<generate1>><<person1>><<person>> says.
<br><br>
"One?" a <<generate2>><<person2>><<person>> interjects. "You mean six." The <<person1>><<person>> glares at <<person2>><<him>>.
<br><br>
You leave the pub with your colleagues.
<br><br>
<<dockpuboptions>>
<<elseif $enemyhealth lte 0>>
You shove the <<person>> away from you. <<He>> stumbles into another patron, who punches <<him>> in the jaw. Someone throws a glass. Then, someone throws a table. The pub breaks into a brawl.
<br><br>
<<clothesontowel>>
<<endcombat>>
Someone grasps your shoulders and hauls you to your feet. It's one of your colleagues. <<generate1>><<person1>><<He>> looks amused. <<tearful>> you keep low and escape the chaos with your fellow dockers.
<br><br>
<<dockpuboptions>>
<<else>>
The sailors seem reluctant to stop, but your colleagues arrive at your side and help you to your feet.
<<lcool>><<dockstatus -1>>
<br><br>
<<clothesontowel>>
<<endcombat>>
<<tearful>> you leave the pub with the other dockers. The sailors heckle you.
<br><br>
<<dockpuboptions>>
<</if>><<set $outside to 0>><<set $location to "pub">><<dockeffects>><<effects>>
Your colleagues reach for the money, but you snatch it away from them. You remind them who's butt was on the line. They grumble, but agree. You've gained £360.
<<set $money += 36000>>
<br><br>
You and your colleagues enjoy your free drinks and leave in an elevated mood.
<<set $drunk += 60>><<lstress>><<stress -6>>
<br><br>
<<dockpuboptions>><<set $outside to 0>><<set $location to "pub">><<dockeffects>><<effects>>
You let your colleagues have their share. You've gained £60.
<<set $money += 6000>>
<br><br>
You and your colleagues enjoy your free drinks and leave in an elevated mood.
<<set $drunk += 60>><<lstress>><<stress -6>>
<br><br>
<<dockpuboptions>><<set $outside to 0>><<set $location to "pub">><<dockeffects>><<effects>>
<<if $phase2 is 0>>
<<if random(1, 2) is 2>>
<<set $dockquizhome += 1>>
You let your colleagues answer the questions. They write them down, fold the paper and hand it to the pub owner. The sailors do likewise.
<br><br>
"That's a point to the dockers," The owner says. You cheer with your colleagues.
<<lstress>><<stress -1>>
<br><br>
<<else>>
You let your colleagues answer the questions. They write them down, fold the paper and hand it to the pub owner. The sailors do likewise.
<br><br>
The owner reads your paper. "The dockers score zero." You grumble with your colleagues.
<br><br>
<</if>>
<<elseif $phase2 is 1>>
<<if $science gte random(1, 1000)>>
<<set $dockquizhome += 1>>
You write down the answers, fold the paper and hand it to the pub owner. The sailors do likewise.
<br><br>
"That's a point to the dockers," The owner says. You cheer with your colleagues.
<<lstress>><<stress -1>>
<br><br>
<<else>>
<<if $science lte 300>>You're not confident, but you write down the answers, fold the paper and hand it to the pub owner.<<else>>You write down the answers, fold the paper and hand it to the pub owner.<</if>> The sailors do likewise.
<br><br>
The owner reads your paper. "The dockers score zero." You grumble with your colleagues. <<if $science gte 700>>You were sure you got it right.<</if>>
<br><br>
<</if>>
<<else>>
You convince your colleagues that you know your stuff, and write down nonsense answers. You fold the paper and hand it to the pub owner.
<br><br>
The owner reads your paper. "The dockers score zero." You grumble with your colleagues. What a surprise.
<br><br>
<</if>>
The owner reads the sailor's answers.
<<if random(1, 2) is 2>>
<<set $dockquizaway += 1>>
"That's a point to the sailors." A cheer erupts from their table.
<br><br>
<<else>>
"Sorry guys. No points."
<br><br>
The <<person>> shoves the <<person2>><<person>> sat next to <<him>>. <<person1>>"I thought you were good at this shit."
<br><br>
<</if>>
<<link [[Next|Docks Pub Crawl Quiz]]>><</link>>
<br><<set $outside to 0>><<set $location to "pub">><<dockeffects>><<effects>>
<<if $phase2 is 0>>
<<if random(1, 2) is 2>>
<<set $dockquizhome += 1>>
You let your colleagues answer the questions. They write them down, fold the paper and hand it to the pub owner. The sailors do likewise.
<br><br>
"That's a point to the dockers," The owner says. You cheer with your colleagues.
<<lstress>><<stress -1>>
<br><br>
<<else>>
You let your colleagues answer the questions. They write them down, fold the paper and hand it to the pub owner. The sailors do likewise.
<br><br>
The owner reads your paper. "The dockers score zero." You grumble with your colleagues.
<br><br>
<</if>>
<<elseif $phase2 is 1>>
<<if $maths gte random(1, 1000)>>
<<set $dockquizhome += 1>>
You write down the answers, fold the paper and hand it to the pub owner. The sailors do likewise.
<br><br>
"That's a point to the dockers," The owner says. You cheer with your colleagues.
<<lstress>><<stress -1>>
<br><br>
<<else>>
<<if $maths lte 300>>You're not confident, but you write down the answers, fold the paper and hand it to the pub owner.<<else>>You write down the answers, fold the paper and hand it to the pub owner.<</if>> The sailors do likewise.
<br><br>
The owner reads your paper. "The dockers score zero." You grumble with your colleagues. <<if $maths gte 700>>You were sure you got it right.<</if>>
<br><br>
<</if>>
<<else>>
You convince your colleagues that you know your stuff, and write down nonsense answers. You fold the paper and hand it to the pub owner.
<br><br>
The owner reads your paper. "The dockers score zero." You grumble with your colleagues. What a surprise.
<br><br>
<</if>>
The owner reads the sailor's answers.
<<if random(1, 2) is 2>><<set $dockquizaway += 1>>
"That's a point to the sailors." A cheer erupts from their table.
<br><br>
<<else>>
"Sorry guys. No points." They groan.
<br><br>
<</if>>
<<link [[Next|Docks Pub Crawl Quiz]]>><</link>>
<br><<set $outside to 0>><<set $location to "pub">><<dockeffects>><<effects>>
<<if $phase2 is 0>>
<<if random(1, 2) is 2>>
<<set $dockquizhome += 1>>
You let your colleagues answer the questions. They write them down, fold the paper and hand it to the pub owner. The sailors do likewise.
<br><br>
"That's a point to the dockers," The owner says. You cheer with your colleagues.
<<lstress>><<stress -1>>
<br><br>
<<else>>
You let your colleagues answer the questions. They write them down, fold the paper and hand it to the pub owner. The sailors do likewise.
<br><br>
The owner reads your paper. "The dockers score zero." You grumble with your colleagues.
<br><br>
<</if>>
<<elseif $phase2 is 1>>
<<if $english gte random(1, 1000)>>
<<set $dockquizhome += 1>>
You write down the answers, fold the paper and hand it to the pub owner. The sailors do likewise.
<br><br>
"That's a point to the dockers," The owner says. You cheer with your colleagues.
<<lstress>><<stress -1>>
<br><br>
<<else>>
<<if $english lte 300>>You're not confident, but you write down the answers, fold the paper and hand it to the pub owner.<<else>>You write down the answers, fold the paper and hand it to the pub owner.<</if>> The sailors do likewise.
<br><br>
The owner reads your paper. "The dockers score zero." You grumble with your colleagues. <<if $english gte 700>>You were sure you got it right.<</if>>
<br><br>
<</if>>
<<else>>
You convince your colleagues that you know your stuff, and write down nonsense answers. You fold the paper and hand it to the pub owner.
<br><br>
The owner reads your paper. "The dockers score zero." You grumble with your colleagues. What a surprise.
<br><br>
<</if>>
The owner reads the sailor's answers.
<<if random(1, 2) is 2>>
<<set $dockquizaway += 1>>
"That's a point to the sailors." A cheer erupts from their table.
<br><br>
<<else>>
"Sorry guys. No points." They groan.
<br><br>
<</if>>
<<link [[Next|Docks Pub Crawl Quiz]]>><</link>>
<br><<set $outside to 0>><<set $location to "pub">><<dockeffects>><<effects>>
<<if $phase2 is 0>>
<<if random(1, 2) is 2>>
<<set $dockquizhome += 1>>
You let your colleagues answer the questions. They write them down, fold the paper and hand it to the pub owner. The sailors do likewise.
<br><br>
"That's a point to the dockers," The owner says. You cheer with your colleagues.
<<lstress>><<stress -1>>
<br><br>
<<else>>
You let your colleagues answer the questions. They write them down, fold the paper and hand it to the pub owner. The sailors do likewise.
<br><br>
The owner reads your paper. "The dockers score zero." You grumble with your colleagues.
<br><br>
<</if>>
<<elseif $phase2 is 1>>
<<if $history gte random(1, 1000)>>
<<set $dockquizhome += 1>>
You write down the answers, fold the paper and hand it to the pub owner. The sailors do likewise.
<br><br>
"That's a point to the dockers," The owner says. You cheer with your colleagues.
<<lstress>><<stress -1>>
<br><br>
<<else>>
<<if $history lte 300>>You're not confident, but you write down the answers, fold the paper and hand it to the pub owner.<<else>>You write down the answers, fold the paper and hand it to the pub owner.<</if>> The sailors do likewise.
<br><br>
The owner reads your paper. "The dockers score zero." You grumble with your colleagues. <<if $historytrait gte 4>>You were sure you got it right.<</if>>
<br><br>
<</if>>
<<else>>
You convince your colleagues that you know your stuff, and write down nonsense answers. You fold the paper and hand it to the pub owner.
<br><br>
The owner reads your paper. "The dockers score zero." You grumble with your colleagues. What a surprise.
<br><br>
<</if>>
The owner reads the sailor's answers.
<<if random(1, 2) is 2>><<set $dockquizaway += 1>>
"That's a point to the sailors." A cheer erupts from their table.
<br><br>
<<else>>
"Sorry guys. No points." They groan.
<br><br>
<</if>>
<<link [[Next|Docks Pub Crawl Quiz]]>><</link>>
<br><<set $outside to 0>><<set $location to "pub">><<dockeffects>><<effects>>
<<if $phase2 is 0>>
<<if random(1, 2) is 2>>
<<set $dockquizhome += 1>>
You let your colleagues answer the questions. They argue a bit, but write them down, fold the paper and hand it to the pub owner. The sailors do likewise.
<br><br>
"That's a point to the dockers," The owner says. You cheer with your colleagues. They make lewd gestures at the sailors, who return the display.
<<lstress>><<stress -1>>
<br><br>
<<else>>
You let your colleagues answer the questions. They write them down, fold the paper and hand it to the pub owner. The sailors do likewise.
<br><br>
The owner reads your paper. "The dockers score zero." You grumble with your colleagues. The sailors laugh. <<if $dockquiz is "body">>"Guess it's up to us to teach you the ropes," the <<person>> teases.<<else>>"Don't worry," the <<person>> teases. "We didn't expect better."<</if>>
<br><br>
<</if>>
<<elseif $phase2 is 1>>
<<if $promiscuity gte random(1, 100)>>
<<set $dockquizhome += 1>>
You write down the answers, fold the paper and hand it to the pub owner. The sailors do likewise.
<br><br>
"That's a point to the dockers," The owner says. You cheer with your colleagues.
<<lstress>><<stress -1>>
<br><br>
<<else>>
<<if $promiscuity lte 30>>You're not confident, but you write down the answers, fold the paper and hand it to the pub owner.<<else>>You write down the answers, fold the paper and hand it to the pub owner.<</if>> The sailors do likewise.
<br><br>
The owner reads your paper. "The dockers score zero." You grumble with your colleagues. The sailors laugh. <<if $dockquiz is "body">>"Guess it's up to us to teach you the ropes," the <<person>> teases.<<else>>"Don't worry," the <<person>> teases. "We didn't expect better."<</if>>
<br><br>
<</if>>
<<else>>
You convince your colleagues that you know your stuff, and write down nonsense answers. You fold the paper and hand it to the pub owner.
<br><br>
The owner reads your paper. "The dockers score zero." You grumble with your colleagues. What a surprise.
<br><br>
<</if>>
The owner reads the sailor's answers.
<<if random(1, 2) is 2>><<set $dockquizaway += 1>>
"That's a point to the sailors." A cheer erupts from their table. "You learn a thing or two sailing between ports," the <<person>> says.
<br><br>
<<else>>
"Sorry guys. No points." They boo. "You lot don't know nothing," the <<person>> says.
<br><br>
<</if>>
<<link [[Next|Docks Pub Crawl Quiz]]>><</link>>
<br><<widget "dockclotheson">><<nobr>>
<<storeon "docks" "check">>
<<if _store_check is 1>>
You find your clothes where you left them.
<<storeon "docks">>
<br><br>
<</if>>
<</nobr>><</widget>>
<<widget "dockeffects">><<nobr>>
<</nobr>><</widget>>
<<widget "dockunbindoffer">><<nobr>>
<<endevent>>
A <<generate1>><<person1>><<person>> approaches you, smiling. "Rope accident?" <<he>> asks. "Come here, I'll sort it out."
<br><br>
<<link [[Accept|Docks Binding]]>><</link>>
<br>
<<link [[Refuse|Docks Binding Refuse]]>><</link>>
<br>
<</nobr>><</widget>>
<<widget "dockoptions">><<nobr>>
<<endevent>>
<<link [[Work (1:00)|Docks Work]]>><<set $phase to 0>><<pass 60>><<tiredness 6>><</link>><<gtiredness>>
<br>
<<link [[Slack (1:00)|Docks Work]]>><<set $phase to 1>><<pass 60>><<dockstatus -1>><</link>><<lcool>>
<br>
<<link [[Leave|Docks]]>><<storeon "docks">><</link>>
<br>
<</nobr>><</widget>>
<<widget "dockstatustext">><<nobr>>
<<set $dockstatus = Math.clamp($dockstatus, 0, 100)>>
<<if $dockstatus gte 100>>
<span class="green">The other workers respect you.</span>
<<elseif $dockstatus gte 80>>
<span class="teal">The other workers accept you.</span>
<<elseif $dockstatus gte 30>>
<span class="lblue">The other workers tolerate you.</span>
<<elseif $dockstatus gte 10>>
<span class="blue">The other workers view you with suspicion.</span>
<<else>>
<span class="purple">The other workers view you with contempt.</span>
<</if>>
<</nobr>><</widget>>
<<widget "dockstatus">><<nobr>>
<<if $args[0]>>
<<set $dockstatus += ($args[0] * 2)>>
<</if>>
<</nobr>><</widget>>
<<widget "dockwork">><<nobr>>
<<set $dockhours += 1>>
<<if $stress gte 10000>>
You've pushed yourself too much.
<br><br>
<<passout>>
<<if $danger gte (9900 - $allure)>>
<<link [[Next|Passout Docks]]>><</link>>
<br>
<<else>>
<<ambulance>>
<</if>>
<<elseif $hour gte 19>>
You help put away equipment and make sure the containers are locked for the night.
<br><br>
<<dockclotheson>>
You join the queue in front of security, where a surly <<generate1>><<person1>><<person>> hands out brown envelopes containing the day's pay.
<<endevent>>
<br>
You make <span class="gold">£<<print (($dockwage * 12) / 100)>></span>.
<<set $money += ($dockwage * 12)>>
<br><br>
<<if $dockstatus gte 80>>
<<generate1>><<person1>>A group of your colleagues gather at the gate. A <<person>> waves you over. "We're going on a pub crawl," <<he>> says. "You in?"
<br><br>
<<endevent>>
<<if $money gte 500>>
<<link [[Accept (1:00 £5)|Docks Pub Crawl]]>><<set $dockpubcount to 0>><<set $money -= 500>><<set $drunk += 120>><<dockstatus 1>><<stress -6>><<pass 60>><</link>><<gcool>><<lstress>>
<br>
<</if>>
<<link [[Decline|Docks]]>><</link>>
<br>
<<else>>
<<link [[Next|Docks]]>><</link>>
<br>
<</if>>
<<else>>
<<if $rng gte 91>>
You're tasked with inspecting the contents of the containers after they're lifted from the deck.
<<set $rng to random(1, 100)>>
<<if $rng gte 81 and $money gte 12000 and $dockslave isnot 1>>
<<generatey1>><<generate2>><<person2>>You hear a muffled cry from one of them.
<br><br>
You enter the keycode, but it doesn't unlock. "Not that one," another docker says. <<He>> points at the initials printed on the door. "We don't inspect these." If <<he>> hears the crying, <<he>> ignores it.
<br><br>
<<set $lock to 400>>
<<if $skulduggery gte $lock>>
<span class="green">The lock looks easy to pick.</span>
<br><br>
<<link [[Break in anyway (£100 1:00)|Docks Slave Open]]>><<set $dockslave to 1>><<crimeup 1>><</link>><<crime>>
<br>
<<else>>
<span class="red">The lock looks beyond your ability to pick.</span><<skulduggeryrequired>>
<br><br>
<</if>>
<<link [[Ignore the voice|Docks Slave Ignore]]>><</link>>
<br>
<<else>>
<<set $rng to random(1, 100)>>
<<if $rng gte 81>>
Many containers contain goods ordered by private citizens. A package in one of them is torn open, and something glints from inside.
<br><br>
<<link [[Steal|Docks Steal]]>><<crimeup 60>><<set $blackmoney += 60>><</link>><<crime>>
<br>
<<link [[Don't steal|Docks Don't Steal]]>><</link>>
<br>
<<else>>
There's lots of machinery. You don't understand what it's for, but it's all tagged properly.
<br><br>
<<dockoptions>>
<</if>>
<</if>>
<<elseif $rng gte 81>>
A vessel requests help making it to the dock. You, a <<generate1>><<person1>><<person>>, and a <<generate2>><<person2>><<person>> are tasked with helping. You board a small ship and sail to meet it.
<br><br>
<<set $danger to random(1, 10000)>><<set $dangerevent to 0>>
<<if $danger gte (9900 - $allure)>>
You're halfway there when the <<person>> cuts out the engine. <<He>> and the <<person1>><<person>> stare at you. "A little <<girl>>, all alone at sea," <<he>> says. "Hows about you let us have some fun, and we won't need to hurt you." The <<person>> brandishes a length of rope.
<br><br>
<<link [[Nod|Docks Rape]]>><<set $molestationstart to 1>><</link>>
<br>
<<link [[Fight|Docks Rape]]>><<set $fightstart to 1>><</link>>
<br>
<<link [[Capsize the boat|Docks Rape Capsize]]>><<dockstatus -1>><</link>><<lcool>>
<br>
<<else>>
The <<person>> guides the captain while you and the <<person1>><<person>> help the crew with the spring lines. <<if $exposed gte 1>>The sailors ogle you, though they try to hide it. <</if>>You swing the vessel around and make a successful landing.
<br><br>
<<endevent>>
<<dockoptions>>
<</if>>
<<elseif $rng gte 71>>
A tourist vessel cuts across the docks, delaying the launch of other ships. They won't respond to hails. You're sent in a small boat to deliver a message.
<br><br>
<<generate1>><<person1>>
<<if $exposed gte 1>>
You climb aboard. The arrival of an undressed <<girl>> aboard the ship sends murmurs through the well-dressed crowd. You find the captain flirting with a passenger. <<He>> drops <<his>> glass when <<he>> sees you.
<<else>>
You climb aboard and push through the well-dressed crowd in search of the captain. You find <<him>> flirting with a passenger.
<br><br>
<</if>>
<<if $submissive gte 1150>>
"Please sir," you say. "Your ship isn't meant to approach this way. You're blocking other ships."
<<elseif $submissive lte 850>>
"Sorry to interrupt," you say. "But your dumb arse is about to collide with another ship."
<<else>>
"I'm delivering a message," you say. "Your course is wrong. You need to pull away and approach from the proper angle. You're delaying other ships."
<</if>>
<br><br>
"They can wait," <<he>> laughs. "Lots of important passengers. They're anxious to be back on land." <<He>> turns away.
<br><br>
<<link [[Return to dock|Docks Tourist Return]]>><</link>>
<br>
<<if $promiscuity gte 55>>
<<link [[Seduce|Docks Tourist Seduce]]>><</link>><<promiscuous4>>
<br>
<</if>>
<<if $submissive lte 500>>
<<link [[Scare the passengers|Docks Tourist Intimidate]]>><<dockstatus 3>><</link>><<defianttext>><<ggcool>>
<br>
<</if>>
<<elseif $rng gte 61>>
You're tasked with unloading a lorry. You notice another vehicle being unloaded nearby, but the workers wear a strange uniform. A <<generate1>><<person1>><<generate2>><<person>> supervises them.
<br><br>
"Don't pay them no mind," the <<person2>><<person>> working beside you says. "They handle their own shipments."
<br><br>
<<link [[Sneak closer for a look|Docks Compound]]>><<set $drugged += 240>><<stress -6>><</link>><<garousal>><<lstress>>
<br>
<<link [[Ignore|Docks Compound Ignore]]>><</link>>
<br>
<<elseif $rng gte 51>>
You're tasked with recording cargo information onto a computer. While working through the notes you notice an inconsistency.
<br><br>
<<link [[Examine|Docks Examine]]>><<set $phase to 0>><<stress 6>><</link>> | <span class="blue">Maths</span><<gstress>>
<br>
<<link [[Ignore|Docks Examine]]>><<set $phase to 1>><</link>>
<br>
<<elseif $rng gte 41>>
You're tasked with cleaning the pier.
<<set $rng to random(1, 100)>>
<<if $rng gte 61>>
You notice a pink shape in the water, in front of an approaching ship.
<br><br>
<<link [[Examine|Docks History]]>><<set $phase to 0>><<stress 6>><</link>> | <span class="blue">History</span><<gstress>>
<br>
<<link [[Ignore|Docks History]]>><<set $phase to 1>><</link>>
<br>
<<else>>
You finish without a problem.
<br><br>
<<dockoptions>>
<</if>>
<<elseif $rng gte 31>>
You're tasked with moving some crates so they can be loaded onto vehicles. <<generate1>><<person1>>"You'll need a forklift," the supervisor says. "Let me find the keys."
<br><br>
<<if $physique gte 15000>>
The crates don't look too heavy. By the time <<he>> returns you've already finished. "You're stronger than you look," <<he>> chuckles.
<<gcool>><<dockstatus 1>>
<br><br>
<<dockoptions>>
<<else>>
<<He>> keeps an eye on you as you move the crates, but you manage it without a problem.
<br><br>
<<dockoptions>>
<</if>>
<<elseif $rng gte 21>>
You're tasked with untying a moored ship from the pier. The ropes are thick and heavy, and you don't have long before another ship needs the space.
<br><br>
<<if $physique gte 5000 and $feetuse isnot "bound">>
You make it in time.
<br><br>
<<else>>
You manage to make it in time. Just.
<<if $feetuse is "bound">>
<span class="pink">It's sort of miraculous that you did so while your legs were restrained.</span>
<</if>>
<<gtiredness>><<tiredness 6>>
<br><br>
<</if>>
<<if $leftarm is "bound" or $rightarm is "bound" or $feetuse is "bound">>
<<dockunbindoffer>>
<<else>>
<<dockoptions>>
<</if>>
<<elseif $rng gte 11 and $exposed lte 0>>
You're tasked with lubricating machinery.
<<if $dockstatus gte 30>>
You manage it without a problem.
<br><br>
<<dockoptions>>
<<else>>
You're working on a crane when it roars into life, and the boom rises. You find yourself yanked upwards by a hook embedded in your $worn.lower.name.
<br><br>
<<generate1>><<person1>>The crane stops, leaving you suspended in the air. The <<person>> manning the crane waves at you as you spin. Other dockers step into view. They whistle and applaud.
<br><br>
<<set $worn.lower.integrity -= 10>>
<<if $worn.lower.integrity lte 0>>
<<lowerruined>><<exposure>>
Your weight tears you free of your clothing. <<generate2>><<person2>>A <<person>> catches you. <<He>> ogles your <<lewdness>>. So does everyone else. <<covered>> You squirm free and dash for safety, chased by jeers. You find a sheet to cover with.
<<gtrauma>><<gstress>><<garousal>><<trauma 6>><<stress 6>><<arousal 600>>
<br><br>
<<towelup>>
<<dockoptions>>
<<else>>
Your weight tears you free from the hook. <<generate2>><<person2>>A <<person>> catches you, but you squirm free.
<<gstress 6>>
<br><br>
<<link [[Get angry|Docks Angry]]>><<stress -3>><<dockstatus 1>><</link>><<gcool>><<lstress>>
<br>
<<link [[Walk away|Docks Walk]]>><</link>>
<br>
<</if>>
<</if>>
<<else>>
You lift crates from a moored ship, and drop them off on the dock. They're small compared to the rest of the cargo, but heavy.
<<if $physique gte 15000 and $leftarm isnot "bound" and $rightarm isnot "bound">>
You have no trouble. You keep going while the other dockers stop to rest.
<<gcool>><<dockstatus 1>>
<br><br>
<<elseif $physique gte 5000 and $leftarm isnot "bound" and $rightarm isnot "bound">>
You manage to keep up with the other dockers.
<br><br>
<<else>>
So heavy you don't even make it off the deck before stopping to rest. The other dockers make several deliveries before you make one.
<<if $leftarm is "bound" and $rightarm is "bound">>
<span class="pink">Your bound arms make the process far more difficult than it would otherwise be as you can't manage a proper grip.</span>
<</if>>
<br><br>
You're struggling with the second crate when a muscular docker takes it from your hands. "Last one," <<generate1>><<person1>><<he>> says. <<He>> doesn't look at you.
<<lcool>><<dockstatus -1>>
<br><br>
<</if>>
<<endevent>>
<<if $leftarm is "bound" or $rightarm is "bound" or $feetuse is "bound">>
<<dockunbindoffer>>
<<else>>
<<dockoptions>>
<</if>>
<</if>>
<</if>>
<</nobr>><</widget>>
<<widget "dockpubdestination">><<nobr>>
<<if $bus is "high">>
<<link [[Stop|High Street]]>><<endevent>><<set $eventskip to 1>><</link>>
<<elseif $bus is "harvest">>
<<link [[Stop|Harvest Street]]>><<endevent>><<set $eventskip to 1>><</link>>
<<elseif $bus is "connudatus">>
<<link [[Stop|Connudatus Street]]>><<endevent>><<set $eventskip to 1>><</link>>
<<elseif $bus is "barb">>
<<link [[Stop|Barb Street]]>><<endevent>><<set $eventskip to 1>><</link>>
<<else>>
<<link [[Stop|Mer Street]]>><<endevent>><<set $eventskip to 1>><</link>>
<</if>>
<</nobr>><</widget>>
<<widget "dockpuboptions">><<nobr>>
<<endevent>>
<<if $money gte 500>>
<<link [[Continue (1:00 £5)|Docks Pub Crawl]]>><<set $dockpubcount to 0>><<set $money -= 500>><<set $drunk += 120>><<dockstatus 1>><<stress -6>><<pass 60>><</link>><<gcool>><<lstress>>
<br>
<</if>>
<<dockpubdestination>>
<</nobr>><</widget>>
<<widget "dockpubquiz">><<nobr>>
<<if $rng gte 81>>
is science.
<br><br>
<<link [[Let your colleagues answer|Docks Pub Crawl Science]]>><<set $phase2 to 0>><</link>>
<br>
<<link [[Answer yourself|Docks Pub Crawl Science]]>><<set $phase2 to 1>><</link>>
<br>
<<link [[Give the wrong answers|Docks Pub Crawl Science]]>><<set $phase2 to 2>><</link>>
<br>
<<elseif $rng gte 61>>
is arithmetic. One of your colleagues gets their fingers ready for counting.
<br><br>
<<link [[Let your colleagues answer|Docks Pub Crawl Maths]]>><<set $phase2 to 0>><</link>>
<br>
<<link [[Answer yourself|Docks Pub Crawl Maths]]>><<set $phase2 to 1>><</link>>
<br>
<<link [[Give the wrong answers|Docks Pub Crawl Maths]]>><<set $phase2 to 2>><</link>>
<br>
<<elseif $rng gte 41>>
is literature.
<br><br>
<<link [[Let your colleagues answer|Docks Pub Crawl English]]>><<set $phase2 to 0>><</link>>
<br>
<<link [[Answer yourself|Docks Pub Crawl English]]>><<set $phase2 to 1>><</link>>
<br>
<<link [[Give the wrong answers|Docks Pub Crawl English]]>><<set $phase2 to 2>><</link>>
<br>
<<elseif $rng gte 21>>
is local history.
<br><br>
<<link [[Let your colleagues answer|Docks Pub Crawl History]]>><<set $phase2 to 0>><</link>>
<br>
<<link [[Answer yourself|Docks Pub Crawl History]]>><<set $phase2 to 1>><</link>>
<br>
<<link [[Give the wrong answers|Docks Pub Crawl History]]>><<set $phase2 to 2>><</link>>
<br>
<<else>>
is lovemaking, which prompts a bawdy cheer. Your colleagues insist this will be easy.
<br><br>
<<link [[Let your colleagues answer|Docks Pub Crawl Love]]>><<set $phase2 to 0>><</link>>
<br>
<<link [[Answer yourself|Docks Pub Crawl Love]]>><<set $phase2 to 1>><<dockstatus 1>><</link>><<gcool>>
<br>
<<link [[Give the wrong answers|Docks Pub Crawl Love]]>><<set $phase2 to 2>><<dockstatus 1>><</link>><<gcool>>
<br>
<</if>>
<</nobr>><</widget>><<set $outside to 1>><<set $location to "town">><<effects>><<set $bus to "domus">>
You walk up to one of the homes and knock.
<br><br>
<<if $rng gte 51>>
There's no response.
<br><br>
<<link [[Break in|Domus House Lock]]>><</link>>
<br>
<<link [[Go to the Next House (0:02)|Domus House Nude]]>><<pass 2>><</link>><<exhibitionist5>>
<br>
<<link [[Stop|Domus Street]]>><</link>>
<br>
<<elseif $rng gte 41>>
<<generate1>><<person1>>A <<person>> answers the door. <<Hes>> shocked by your nudity. "What on earth?" <<he>> mutters.
<br><br>
<<fameexhibitionism 1>>
<<link [[Ask for clothes|Domus House Beg]]>><<set $phase to 1>><</link>>
<br>
<<elseif $rng gte 31>>
<<generate1>><<person1>>A <<person>> answers the door. "Whaddya wa-" <<his>> eyes widen. "Why is there a naked <<girl>> in front of me?"
<br><br>
<<fameexhibitionism 1>>
<<link [[Ask for clothes|Domus House Beg]]>><<set $phase to 2>><</link>>
<br>
<<elseif $rng gte 21>>
<<generate1>><<person1>>A <<person>> answers the door. "Oh, you're naked," <<his>> eyes wander across your body. "Is there anything you can d-" <<he>> coughs. "I can do for you?"
<br><br>
<<fameexhibitionism 1>>
<<link [[Ask for clothes|Domus House Beg]]>><<set $phase to 3>><</link>>
<br>
<<elseif $rng gte 11 and $schoolday is 0>>
<<generatey1>><<person1>>A <<person>> answers the door. <<He>> looks shocked, then grins. "I know you from school," <<he>> says.
<br><br>
<<fameexhibitionism 1>>
<<link [[Ask for clothes|Domus House Beg]]>><<set $phase to 4>><</link>>
<br>
<<else>>
<<generate1>><<person1>>A <<person>> answers the door. <<He>> grins as he sees you. "My my, what do we have here?"
<br><br>
<<link [[Ask for clothes|Domus House Beg]]>><<set $phase to 5>><</link>>
<br>
<<fameexhibitionism 1>>
<</if>><<set $outside to 1>><<set $location to "town">><<effects>><<set $bus to "domus">>
<<if $phase is 1>>
<<if $rng gte 20>>
<<if $player.gender is "m">>
<<set $clothingselector to "m">>
"Very well then," <<he>> says. "I'll fetch some clothes."
<br><br>
<<link [[Get changed and leave (0:01)|Domus Street]]>><<spareclothesdomus>><<endevent>><<pass 1>><</link>>
<br>
<<else>>
"Very well then," <<he>> says. "I'll fetch some clothes."
<br><br>
<<link [[Get changed and leave (0:01)|Domus Street]]>><<spareclothesdomus>><<endevent>><<pass 1>><</link>>
<br>
<</if>>
<<else>>
"I'm sorry," <<he>> says. "I have nothing to spare you. Sorry, <<girl>>."
<br><br>
<<link [[Try another house|Domus House Nude]]>><<endevent>><</link>>
<br>
<<link [[Stop|Domus Street]]>><<endevent>><</link>>
<br>
<</if>>
<<elseif $phase is 2>>
"I'm not getting scammed like that again," <<he>> says. "Go be naked somewhere else."
<br><br>
<<link [[Try another house|Domus House Nude]]>><<endevent>><</link>>
<br>
<<link [[Stop|Domus Street]]>><<endevent>><</link>>
<br>
<<elseif $phase is 3>>
<<if $rng gte 20>>
The <<person>> thinks for a moment. "If you clean my living room for me, I'll find you something to wear," <<he>> says. <<if $leftarm is "bound" and $rightarm is "bound">>"You'll have to hold the duster in your mouth."<<else>>"It should only take ten minutes."<</if>>
<br><br>
<<link [[Accept|Domus Nude Exhibit]]>><</link>>
<br>
<<link [[Refuse|Domus Street]]>><<endevent>><</link>>
<br>
<<else>>
<<He>> bites his lip and considers. "I don't have any," <<he>> says, with a sly smile. "Turn that cute butt around and ask somebody else."
<br><br>
<<link [[Try another house|Domus House Nude]]>><<endevent>><</link>>
<br>
<<link [[Stop|Domus Street]]>><<endevent>><</link>>
<br>
<</if>>
<<elseif $phase is 4>>
<<if $rng gte 20>>
<<He>> smiles. "I've got some spares you can have if you fuck me," <<he>> says.
<br><br>
<<link [[Accept|Domus Nude Sex]]>><<set $sexstart to 1>><</link>><<promiscuous1>>
<br>
<<link [[Refuse|Domus Street]]>><<endevent>><</link>>
<br>
<<else>>
"I have nothing to get you," <<he>> shrugs <<his>> shoulders. "See you at school."
<br><br>
<<link [[Try another house|Domus House Nude]]>><<endevent>><</link>>
<br>
<<link [[Stop|Domus Street]]>><<endevent>><</link>>
<br>
<</if>>
<<else>>
<<if $rng gte 20>>
"Sure," <<he>> says. "Just press the buzzer on that house over there and run back quickly."
<br><br>
<<He>> points at a building across the road.
<br><br>
<<link [[Accept|Domus Streak]]>><</link>>
<br>
<<link [[Refuse|Domus Street]]>><<endevent>><</link>>
<br>
<<else>>
"And ruin such a nice view?" <<he>> laughs. "Not likely."
<br><br>
<<He>> leers at you.
<br><br>
<<link [[Try another house|Domus House Nude]]>><<endevent>><</link>>
<br>
<<link [[Stop|Domus Street]]>><<endevent>><</link>>
<br>
<</if>>
<</if>><<set $outside to 0>><<set $location to "town">><<effects>><<set $bus to "domus">>
<<He>> hands you a feather duster and sends you inside with a slap on your rear. "No slacking."
<br><br>
<<pass 5>>
<<set $danger to random(1, 10000)>><<set $dangerevent to 0>>
<<if $danger gte (9900 - $allure)>>
<<generate2>><<generate3>>You enter the living room, only to find it occupied by a <<person2>><<person>> and <<person3>><<person>>.
<<garousal>><<gtrauma>><<gstress>><<arousal 600>><<trauma 6>><<stress 3>>
<br><br>
"Don't mind them," <<he>> says. "They won't touch you."
<br><br>
<<if $leftarm is "bound" and $rightarm is "bound">>
You nod in agreement and begin your work, made more difficult by the guest's loud comments. Not only that, but your bindings make it hard to reach specific places without bending over to show your <<genitals>> to the guests lazing on the chair.
<br><br>
"Don't mind us," the <<person3>><<person>> says as you bend over to dust the lower half of a cabinet. "Though, can you bend your knees a little less?"
<br><br>
<<else>>
You nod and get to work, crouching when you can and covering your <<genitals>> with your free hand.
"<<pShes>> shy," the <<person3>><<person>> says as you cover your rear while reaching up to brush a cabinet.
<</if>>
<br><br>
You finish cleaning the living room, and leave the gaze of the guests and report to the <<person>> for payment. "Good job," <<He>> says, still leering at you. "Here's some stuff I found in a closet. Thanks for entertaining my guests."
<br><br>
<<pass 5>>
<<link [[Get changed and leave (0:01)|Domus Street]]>><<spareclothesdomus>><<endevent>><<pass 1>><</link>>
<br>
<<else>>
Once the living room is cleaned, you report to the <<person>> for payment. "Good job," <<He>> says, still leering at you. "Here's some stuff I found in a closet."
<br><br>
<<pass 5>>
<<link [[Get changed and leave (0:01)|Domus Street]]>><<spareclothesdomus>><<endevent>><<pass 1>><</link>>
<br>
<</if>><<if $sexstart is 1>>
<<set $sexstart to 0>>
<<consensual>>
<<set $consensual to 1>>
<<neutral 1>>
<<maninit>>
<<set $enemytrust to $enemytrust + 100>>
You follow the <<person>> into the house. The door is barely shut before <<hes>> pawing at you.
<<promiscuity1>>
<</if>>
<<if $molestationstart is 1>>
<<set $molestationstart to 0>>
<<set $consensual to 0>>
<<neutral 1>>
<<controlloss>>
<<molested>>
<<maninit>>
<<hand_gag 0 left>>
<</if>>
<<effects>>
<<effectsman>><<man>>
<<stateman>>
<br><br>
<<actionsman>>
<<if $finish is 1>>
<span id="next"><<link [[Next|Domus Nude Sex Finish]]>><</link>></span><<nexttext>>
<<elseif $enemyarousal gte $enemyarousalmax>>
<span id="next"><<link [[Next|Domus Nude Sex Finish]]>><</link>></span><<nexttext>>
<<elseif $enemyhealth lte 0>>
<span id="next"><<link [[Next|Domus Nude Sex Finish]]>><</link>></span><<nexttext>>
<<else>>
<span id="next"><<link [[Next|Domus Nude Sex]]>><</link>></span><<nexttext>>
<</if>><<set $outside to 1>><<set $location to "town">><<effects>>
<<if $enemyarousal gte $enemyarousalmax>>
<<ejaculation>>
"Thank you for cooperating. Here's the clothes." <<tearful>> you take the clothing and leave.
<br><br>
<<set $prostitutionstat += 1>>
<<fameprostitution 1>>
<<clotheson>>
<<endcombat>>
<<link [[Get changed and leave (0:01)|Domus Street]]>><<spareclothesdomus>><<endevent>><<pass 1>><</link>>
<br>
<<elseif $enemyhealth lte 0>>
<<He>> recoils in pain, giving the chance you need. <<tearful>> you run through the building and back out onto the street.
<br><br>
<<clotheson>>
<<endcombat>>
<<link [[Next|Domus Street]]>><</link>>
<br>
<<elseif $finish is 1>>
"That's a shame. Here are the clothes." <<tearful>> you take the clothes and leave.
<br><br>
<<clotheson>>
<<endcombat>>
<<link [[Get changed and leave (0:01)|Domus Street]]>><<spareclothesdomus>><<endevent>><<pass 1>><</link>>
<br>
<</if>><<set $outside to 1>><<set $location to "town">><<effects>>
You see the house <<he>> is pointing at. You run between two parked cars, giving yourself a moment. After a deep breath you leave the cover, your <<lewdness>> on display.
<br><br>
Running as fast as you can, you reach the house and hit the buzzer before turning tail and running the opposite direction.
<<if $rng gte 20>>
You manage to make it back to the house, and as you reach the steps <<he>> hands you some clothes.
<br><br>
"That was easy, wasn't it?" <<he>> asks. "You should come again."
<br><br>
<<link [[Get changed and leave (0:01)|Domus Street]]>><<spareclothesdomus>><<endevent>><<pass 1>><</link>>
<br>
<<else>>
You manage to make it across the street, but as you approach the steps <<he>> grins and slams the door, leaving you alone.
<br><br>
You dive behind the cars again to avoid being seen as the door opposite opens.
<br><br>
<<link [[Try another house|Domus House Beg]]>><<endevent>><</link>>
<br>
<<link [[Stop|Domus Street]]>><<endevent>><</link>>
<br>
<</if>><<widget "spareclothesdomus">><<nobr>>
<<if $player.gender is "m">>
<<upperwear 4>><<set $worn.lower.colour to either("black", "blue", "brown", "green", "pink", "purple", "red", "tangerine", "teal", "white", "yellow")>><<set $worn.upper.integrity /= 2>>
<<lowerwear 5>><<set $worn.lower.colour to either("black", "blue", "brown", "green", "pink", "purple", "red", "tangerine", "teal", "white", "yellow")>><<set $worn.lower.integrity /= 2>>
<<else>>
<<upperwear 1>><<set $worn.lower.colour to either("black", "blue", "brown", "green", "pink", "purple", "red", "tangerine", "teal", "white", "yellow")>><<set $worn.upper.colour to $worn.lower.colour>>
<<set $worn.lower.integrity /= 2>><<set $worn.upper.integrity /= 2>>
<</if>>
<</nobr>><</widget>><<set $outside to 1>><<set $location to "town">><<effects>><<set $bus to "domus">><<set $lock to 100>>
The door is locked tight.
<br><br>
<<if $skulduggery gte $lock>>
<span class="green">The lock looks easy to pick.</span>
<br><br>
<<link [[Break in (0:05)|Domus House Sneak]]>><<pass 5>><<crimeup 1>><</link>><<crime>>
<br>
<<else>>
<span class="red">The lock looks beyond your ability to pick.</span><<skulduggeryrequired>>
<br><br>
<</if>>
<<link [[Leave|Domus Street]]>><</link>>
<br><<set $outside to 0>><<set $location to "town">><<effects>><<set $bus to "domus">>
You successfully pick the lock and enter the abode.
<<if $skulduggery lt 200>>
<<skulduggeryskilluse>>
<<else>>
<span class="blue">There's nothing more you can learn from locks this simple.</span>
<</if>>
<br><br>
You sneak around the house and look for anything of value.
<<if $rng gte 81>>
<<if $bestialitydisable is "f">>
A low growl interrupts you, and a dog emerges from the darkness. It starts to bark.
<br><br>
<<if $deviancy gte 15>>
<<link [[Try to calm it|Domus House Dog]]>><<set $sexstart to 1>><<generate1>><<generate2>><</link>><<deviant2>>
<br>
<</if>>
<<link [[Fight|Domus House Dog]]>><<set $molestationstart to 1>><<generate1>><<generate2>><</link>>
<br>
<<link [[Run|Domus House Run]]>><<transform cat 1>><</link>>
<br><br>
<<else>>
A low growl interrupts you, and a dog emerges from the darkness. It starts to bark.
<br><br>
You flee out the house, the dog snapping at your heels. It doesn't chase you beyond the front door, content to bark into the night.
<<beastescape>>
<br><br>
<<link [[Next|Domus Street]]>><</link>>
<br>
<</if>>
<<elseif $rng gte 61>>
You find a safe with a combination lock.
<br><br>
<<link [[Try to open it|Domus House Safe]]>><</link>>
<br>
<<link [[Leave|Domus Street]]>><</link>>
<br>
<<elseif $rng gte 56>>
<<generate1>><<person1>>
As you creep through a darkened room a low voice startles you.
<br><br>
"You're welcome to keep looking around, sweetheart, but there's nothing here. Nothing you'd want. This street is good people, but we haven't got much.
If you want a mark that's worth something head over to Danube. Nice big places over there. Full of nice stuff."
<br>
A lighter sparks twice, lighting up a <<person>>. Third time, the cigarette in <<his>> mouth catches. A point of glowing red in the dark.
<br><br>
"I used to be a thief," <<he>> says. "Just be careful. Thieving's good for a while. Lots of good stuff for free. Nice life. Thought I was untouchable.
Ha. You pay for it in the end. In this town you always pay. One way or another. Pillory is brutal. Prison's worse. Far worse. Nowadays, I cut the middleman.
Can make easy money spreading your legs in this town. Easier than penal time. And at least you get to choose who. Keep some control. Prison's brutal."
<br><br>
A trail of smoke winds your way. It tickles your throat making you cough.
<br><br>
"Sorry," <<he>> says. "Filthy habit. Need to quit. Anyway, there's nothing here. Go see for yourself. Rather that than you come stumbling around here another day.
Go on, look around all you want. Take whatever. I can get more. Knock yourself out. Baby's sleeping in that room there though. Hasn't been down an hour yet.
Don't wake him, okay? That's all I ask."
<br>
You quietly move away.
<br>
"Growing up in this town, the little fucker's gonna need all the rest he can get," <<he>> mutters, seemingly to <<himself>>. "Poor little bastard."
<br><br>
You find nothing and leave empty handed.
<br><br>
<<endevent>>
<<link [[Leave|Domus Street]]>><</link>>
<br>
<<elseif $rng gte 51>>
While searching a room for valuables you find a drawer containing a number of phones. Most are used but all are fairly new.
<<if $skulduggery gte 500>>
Your knowledge of the skulduggerous lets you quickly determine that these are stolen phones.
Stealing them again should not be a crime. It's not like they can report someone stealing their stolen goods.
<br><br>
<<link [[Take them|Domus Street]]>><<set $blackmoney += 60>><</link>>
<<else>>
Why would someone have so many nearly new phones? How odd.
<br><br>
<<link [[Take it|Domus Street]]>><<set $blackmoney += 60>><<crimeup 60>><</link>><<crime>>
<</if>>
<br>
<<link [[Leave|Domus Street]]>><</link>>
<br>
<<elseif $rng gte 41>>
<<generate1>><<person1>>You're rummaging through the lounge when you hear footsteps approaching. You take cover behind the curtains, just before a <<person>> enters the room. <<He>> sits down and switches on the television like <<he>> plans to be there for awhile.
<br><br>
<<link [[Sneak out|Domus House Sneak 2]]>><</link>>
<br>
<<link [[Wait (0:30)|Domus House Wait]]>><<pass 30>><</link>>
<br>
<<elseif $rng gte 31>>
You're searching the lounge for valuables when you notice that one step sounds hollow.
<<if $skulduggery gte 500>>Suspecting a hidden stash,<<else>>Confused,<</if>> you look under the rug and find a trap-door.
Lifting it up and peering down, it seems there is a set of steps leading down to an underground room.
<br>
You cannot make out anything in the darkness.
<br><br>
<<link [[Climb down|Domus House Dungeon]]>><</link>>
<br>
<<link [[Leave|Domus Street]]>><</link>>
<br>
<<elseif $rng gte 21>>
<<switch $rng % 4>>
<<case 3>>
<<set _bigthing to "an extremely state of the art gaming system">><<set _thebits to "the curved UHD screens, the surround-speaker system, the gaming chair with integrated controller">>
<<set _littlething to "large collection of hentai games">><<set _blackmoney to 50>>
<<case 2>>
<<set _bigthing to "a powerful home media centre">><<set _thebits to "the huge cinema screen, the integrated speaker system, the sofa-chair with integrated control-panel">>
<<set _littlething to "huge porn collection">><<set _blackmoney to 80>>
<<case 1>>
<<set _bigthing to "an immersive VR anime system">><<set _thebits to "the VR headset, anime-themed fittings and furniture, the sensory-feedback gloves">>
<<set _littlething to "imported box of anime-themed 'used panties'">><<set _blackmoney to 50>>
<<default>>
<<set _bigthing to "a covert Government monitoring station">><<set _thebits to "the spy-cam screens, the cell-phone intercept equipment, the internet monitors and taps">>
<<set _littlething to "set of 'Top Secret' government files relating to 'Project Dark Elk'">><<set _blackmoney to 110>>
<</switch>>
The house is almost entirely bare. You are almost ready to leave when you stumble across an entire room dedicated to _bigthing.
Unfortunately, most of it - _thebits - is far too difficult to extract or far too bulky to steal.
<br>
Thankfully, the _littlething next to the chair is far easier to steal and should be worth something on the black markets.
<br><br>
<<link [[Take it|Domus Street]]>><<set $blackmoney += _blackmoney>><<crimeup _blackmoney>><</link>><<crime>>
<br>
<<link [[Leave|Domus Street]]>><</link>>
<br>
<<elseif $rng gte 16>>
There's nothing of value in the entire house. Even the beds are just greasy sheets over old soiled mattresses on bare wooden floors.
<<print either("It's actually kind of tragic.","It's almost sad.","Three kids, one adult, and one mouldy half-loaf of bread in the cupboard.")>>
<br><br>
You can't steal from these people. You should probably leave <i>them</i> money.
<br><br>
<<link [[Leave|Domus Street]]>><</link>>
<br>
<<else>>
<<set $rng to random(1, 100)>>
<<if $rng gte 91>>
You don't find much, just some loose change worth £1.
<br><br>
<<link [[Take it|Domus Street]]>><<set $money += 100>><<crimeup 1>><</link>><<crime>>
<br>
<<link [[Leave|Domus Street]]>><</link>>
<br>
<<elseif $rng gte 81>>
You don't find much, just some loose change worth £2.
<br><br>
<<link [[Take it|Domus Street]]>><<set $money += 200>><<crimeup 2>><</link>><<crime>>
<br>
<<link [[Leave|Domus Street]]>><</link>>
<br>
<<elseif $rng gte 71>>
You find £5 hidden in a drawer.
<br><br>
<<link [[Take it|Domus Street]]>><<set $money += 500>><<crimeup 5>><</link>><<crime>>
<br>
<<link [[Leave|Domus Street]]>><</link>>
<br>
<<elseif $rng gte 61>>
You find a nice-looking brooch in a drawer.
<br><br>
<<link [[Take it|Domus Street]]>><<set $blackmoney += 5>><<crimeup 5>><</link>><<crime>>
<br>
<<link [[Leave|Domus Street]]>><</link>>
<br>
<<elseif $rng gte 51>>
You find £10 under a cushion on the sofa.
<br><br>
<<link [[Take it|Domus Street]]>><<set $money += 1000>><<crimeup 10>><</link>><<crime>>
<br>
<<link [[Leave|Domus Street]]>><</link>>
<br>
<<elseif $rng gte 41>>
You find a necklace on a stool beside the coat stand.
<br><br>
<<link [[Take it|Domus Street]]>><<set $blackmoney += 10>><<crimeup 10>><</link>><<crime>>
<br>
<<link [[Leave|Domus Street]]>><</link>>
<br>
<<elseif $rng gte 31>>
You find £15 lying on the kitchen worktop.
<br><br>
<<link [[Take it|Domus Street]]>><<set $money += 1500>><<crimeup 15>><</link>><<crime>>
<br>
<<link [[Leave|Domus Street]]>><</link>>
<br>
<<elseif $rng gte 21>>
You find a set of silverware.
<br>
<<link [[Take it|Domus Street]]>><<set $blackmoney += 15>><<crimeup 15>><</link>><<crime>>
<br>
<<link [[Leave|Domus Street]]>><</link>>
<br>
<<elseif $rng gte 11>>
You find a pair of gold cufflinks in a coat pocket.
<br><br>
<<link [[Take them|Domus Street]]>><<set $blackmoney += 20>><<crimeup 20>><</link>><<crime>>
<br>
<<link [[Leave|Domus Street]]>><</link>>
<br>
<<else>>
You find £30 in a pot beside the front door.
<br><br>
<<link [[Take it|Domus Street]]>><<set $money += 3000>><<crimeup 30>><</link>><<crime>>
<br>
<<link [[Leave|Domus Street]]>><</link>>
<br>
<</if>>
<</if>><<if $molestationstart is 1>>
<<set $molestationstart to 0>>
<<controlloss>>
<<violence 1>>
<<neutral 1>>
<<molested>>
<<beastNEWinit 1 dog>><<set $enemytrust -= 40>><<set $enemyanger += 20>>
<<set $rescue to 1>>
<<elseif $sexstart is 1>>
<<set $sexstart to 0>>
<<consensual>>
<<set $consensual to 1>>
<<neutral 1>>
<<beastNEWinit 1 dog>><<set $enemytrust -= 40>>
You drop to the floor and adopt a mating posture. The dog calms down, and other instincts are roused by your display.
<<deviancy2>>
<<set $rescue to 1>>
<</if>>
<<effects>>
<<if $phase is 1 and $orgasmdown gte 2>>
<<set $phase to 2>>
<<person1>>"Wow," says the <<person>>. "Being my dog's bitch is making you cum. Maybe this isn't such a punishment for you after all, it's where you belong." You feel utterly humiliated.<<famebestiality 10>>
<br><br>
<<elseif $phase gte 1>>
<<person1>>The <<person>> sits on the sofa, watching you.
<br><br>
<</if>>
<<effectsman>>
<br>
<<beast $enemyno>>
<br><br>
<<stateman>>
<br><br>
<<actionsman>>
<<if $phase is 0>>
<<if $rescue is 1 and $alarm is 1>>
<span id="next"><<link [[Next|Domus House Dog Finish]]>><</link>></span><<nexttext>>
<<elseif $enemyarousal gte $enemyarousalmax>>
<span id="next"><<link [[Next|Domus House Dog Finish]]>><</link>></span><<nexttext>>
<<elseif $enemyhealth lte 0>>
<span id="next"><<link [[Next|Domus House Dog Finish]]>><</link>></span><<nexttext>>
<<elseif $finish is 1>>
<span id="next"><<link [[Next|Domus House Dog Finish]]>><</link>></span><<nexttext>>
<<else>>
<span id="next"><<link [[Next|Domus House Dog]]>><</link>></span><<nexttext>>
<</if>>
<<else>>
<<if $enemyarousal gte $enemyarousalmax>>
<span id="next"><<link [[Next|Domus House Dog Finish 2]]>><</link>></span><<nexttext>>
<<elseif $enemyhealth lte 0>>
<span id="next"><<link [[Next|Domus House Dog Finish 2]]>><</link>></span><<nexttext>>
<<else>>
<span id="next"><<link [[Next|Domus House Dog]]>><</link>></span><<nexttext>>
<</if>>
<</if>><<set $outside to 1>><<set $location to "town">><<effects>><<set $bus to "domus">>
You flee out the house, the dog snapping at your heels. It doesn't chase you beyond the front door, content to continue barking into the night.
<<beastescape>>
<br><br>
<<link [[Next|Domus Street]]>><</link>>
<br><<set $outside to 0>><<set $location to "town">><<effects>>
<<if $enemyarousal gte $enemyarousalmax>>
<<beastejaculation>>
The beast barks happily and walks over to the window.
<<tearful>> you rise to your feet.
<br><br>
<<clotheson>>
<<endcombat>>
The dog pacified, you notice its collar glinting. You look closer and see it's encrusted with jewels.
<br><br>
<<link [[Take It|Domus House Collar]]>><<crimeup 50>><</link>><<crime>>
<br>
<<link [[Leave|Domus Street]]>><</link>>
<br>
<<elseif $enemyhealth lte 0>>
The beast cowers and rolls over in submission.
<<tearful>> you rise to your feet.
<br><br>
<<clotheson>>
<<endcombat>>
The dog pacified, you notice its collar glinting. You look closer and see it's encrusted with jewels.
<br><br>
<<link [[Take It|Domus House Collar]]>><<crimeup 50>><</link>><<crime>>
<br>
<<link [[Leave|Domus Street]]>><</link>>
<br>
<<elseif $alarm is 1>>
<<if $NPCList[0].stance is "top">>
<<person1>>"What you got there boy?" says a <<person>>.
<<He>> laughs when <<he>> sees you. "Serves you right, sneaking around my property like that." <<He>> takes a seat. "Don't mind me."
<br><br>
<<link [[Next|Domus House Dog]]>><<set $phase to 1>><</link>>
<<else>>
<<endcombat>>
<<generate1>><<person1>>"What you got there boy?" says a <<person>>.
<<He>> laughs when <<he>> sees you. "Serves you right, sneaking around my property like that. But I have a better idea." <<He>> grabs the dog by the collar and hauls it off you.
<<famebestiality 1>>
<br><br>
<<link [[Next|Domus House Sneak Molestation]]>><<set $molestationstart to 1>><</link>>
<br>
<</if>>
<<else>>
The beast backs away from you. It growls at you again, but doesn't move. <<tearful>> you glance around. You see nothing of value.
<br><br>
<<clotheson>>
<<endcombat>>
<<link [[Leave|Domus Street]]>><</link>>
<br>
<</if>><<set $outside to 0>><<set $location to "town">><<effects>><<set $bus to "domus">>
The dog's ears twitch, but other than that it makes no move as you remove it's collar. You leave the premises with your prize in hand.
<br><br>
<<set $blackmoney += 50>>
<br><br>
<<link [[Leave|Domus Street]]>><</link>>
<br><<if $molestationstart is 1>>
<<set $molestationstart to 0>>
<<controlloss>>
<<violence 1>>
<<neutral 1>>
<<molested>>
<<maninit>>
<</if>>
<<effects>>
<<effectsman>><<man>>
<<stateman>>
<br><br>
<<actionsman>>
<<if $enemyhealth lte 0>>
<span id="next"><<link [[Next|Domus House Sneak Molestation Finish]]>><</link>></span><<nexttext>>
<<elseif $enemyarousal gte $enemyarousalmax>>
<span id="next"><<link [[Next|Domus House Sneak Molestation Finish]]>><</link>></span><<nexttext>>
<<else>>
<span id="next"><<link [[Next|Domus House Sneak Molestation]]>><</link>></span><<nexttext>>
<</if>><<set $outside to 0>><<set $location to "town">><<effects>>
<<if $enemyarousal gte $enemyarousalmax>>
<<beastejaculation>>
<<person1>>The beast barks happily and walks over to the window, where it sits. "It's nice to see a bitch get bred like that," says the <<person>>. <<He>> walks over to you before you can recover and grabs your neck. <<He>> drags you to the front door and hefts you onto the porch. "If I see you again you'll get far worse." The door slams shut.
<<tearful>> you rise to your feet.
<br><br>
<<clotheson>>
<<endcombat>>
<<link [[Next|Domus Street]]>><<endevent>><</link>>
<br>
<<elseif $enemyhealth lte 0>>
<<person1>>The beast cowers and rolls over in submission.
<<tearful>> you escape the room before the <<person>> can react.
<br><br>
<<clotheson>>
<<endcombat>>
<<link [[Next|Domus Street]]>><<endevent>><</link>>
<br>
<</if>><<if $enemyhealth lte 0>>
You knock the <<person>> into one of <<his>> chairs. <<tearful>> you escape outside.
<br><br>
<<clotheson>>
<<endcombat>>
<<link [[Next|Domus Street]]>><</link>>
<<elseif $enemyarousal gte $enemyarousalmax>>
<<ejaculation>>
"Serves you right," <<he>> says, grabbing you by the neck. "You're lucky I don't get the police involved." <<He>> drags you to the front door and shoves you out, where you tumble to the ground. <<tearful>> you rise to your feet.
<br><br>
<<clotheson>>
<<endcombat>>
<<link [[Next|Domus Street]]>><</link>>
<</if>><<set $outside to 0>><<set $location to "town">><<effects>><<set $bus to "domus">><<set $lock to 400>>
The safe doesn't look too fancy.
<br><br>
<<if $skulduggery gte $lock>>
<span class="green">The lock looks easy to pick.</span>
<br><br>
<<link [[Break in (0:05)|Domus House Safe Open]]>><<pass 5>><<crimeup 1>><</link>><<crime>>
<br>
<<else>>
<span class="red">The lock looks beyond your ability to pick.</span><<skulduggeryrequired>>
<br><br>
<</if>>
<<link [[Leave|Domus Street]]>><</link>>
<br><<set $outside to 0>><<set $location to "town">><<effects>><<set $bus to "domus">>
<<if $skulduggery lt 500>>
<<skulduggeryskilluse>>
<<else>>
<span class="blue">There's nothing more you can learn from locks this simple.</span>
<</if>>
<br><br>
<<if $rng gte 10>>
You successfully open the safe, and find £30 inside.
<br><br>
<<link [[Take it|Domus Street]]>><<set $money += 3000>><<crimeup 30>><</link>><<crime>>
<br>
<<link [[Leave|Domus Street]]>><</link>>
<br>
<<else>>
You successfully open the safe, and find an expensive-looking watch inside.
<br><br>
<<link [[Take it|Domus Street]]>><<set $blackmoney += 100>><<crimeup 100>><</link>><<crime>>
<br>
<<link [[Leave|Domus Street]]>><</link>>
<br>
<</if>><<set $outside to 0>><<set $location to "town">><<effects>><<set $bus to "domus">>
<<if $rng gte 61>>
You stay behind the curtain, remaining as still and quiet as possible. After thirty minutes, the <<person>> gets up, stretches, and walks to the kitchen. You start creeping out, but notice <<he>> left <<his>> phone lying on the sofa.
<br><br>
<<link [[Take it|Domus Street]]>><<crimeup 30>><<endevent>><<set $blackmoney += 30>><</link>><<crime>>
<br>
<<link [[Leave|Domus Street]]>><<endevent>><</link>>
<br>
<<else>>
You stay behind the curtain, remaining as still and quiet as possible. After thirty minutes, the <<person>> gets up, stretches, and walks to the kitchen. You creep outside.
<br><br>
<<link [[Leave|Domus Street]]>><<endevent>><</link>>
<br>
<</if>><<set $outside to 0>><<set $location to "town">><<effects>><<set $bus to "domus">>
The <<person>> can't see you from where <<he>> sits, so you slowly start to creep out.
<br><br>
<<if $rng gte 81>>
As you tiptoe past the back of <<his>> chair, <<he>> reaches back and grabs you. "Thought I couldn't hear you?" <<he>> says, hauling you onto <<his>> lap. "I think you need to be taught a lesson."
<br><br>
<<link [[Next|Domus House Sneak Molestation]]>><<set $molestationstart to 1>><</link>>
<br>
<<else>>
<<He>> remains glued to <<his>> television, letting you slip out with no difficulty.
<br><br>
<<link [[Leave|Domus Street]]>><<endevent>><</link>>
<br>
<</if>><<set $outside to 0>><<set $location to "town">><<effects>><<set $bus to "domus">>
<<set $resc to 0>>
You decide to go down. You creep down into the cool depths.
<br><br>
For a moment, you can't decide if to leave the trapdoor open or closed. Open would let in light, let you get out faster, but if someone found it open...
<br>
As your eyes adjust, you notice light from further inside. You decide to close the trapdoor.
<br><br>
Sneaking down, the claustrophobic tunnel expands into a room. An acrid smell hits you: sweat and... something else. In the dim light,
you can make out a number of podiums with cameras on top. Most are set around a single metal-frame bed. It looks like a prison bed. No covers.
Just a bare mattress covered in sinister stains. A set of handcuffs hangs from the headboard. Several more sets, along with chains and ropes, lie in a tidy pile on the bed.
Next to that, a nasty looking metal hook lies on top of a heap of rags and towels.
<br>
Another camera is pointed at a wall covered with a clean, white sheet. A box nearby is filled with expensive camera equipment. This looks like some kind of studio.
<br><br>
Studio lights are dotted around the room. At the moment these are off and only cast sinister shadows. The room is dimly lit by a single orange bulb mounted
above a metal door. The door has been bolted from this side by two metal bolts.
<br>
You think you hear breathing behind.
<br><br>
<<link [[Get out. Now.|Domus House Dungeon 2]]>><<set $phase to 0>><</link>>
<br>
<<link [[Steal equipment and escape|Domus House Dungeon 2]]>><<set $phase to 1>><<crimeup 50>><<set $blackmoney += 50>><</link>><<crime>>
<br>
<<link [[Open door|Domus House Prisoner]]>><</link>>
<br>
<br><<set $outside to 0>><<set $location to "town">><<effects>><<set $bus to "domus">>
<<set _risk to 0>>
<<if $phase is 0>>
<<set _risk to 10>>
You head straight for the exit.
<<elseif $phase is 1>>
<<set _risk to 25>>
Grabbing as much of the equipment as you can conceal, you head for the exit.
<</if>>
<br><br>
<<set $rng to random(1, 100)>>
You open the trapdoor and peek out.
<<if $rng gt _risk>>
The room remains empty and silent. You climb from the trapdoor, close it and silently escape the property.
<br><br>
<<link [[Leave|Domus Street]]>><<unset $resc>><</link>>
<<else>>
The room looks empty. Climbing out, <span class="red">hands seize you.</span>
<br><br>
<<link [[Next|Domus House Dungeon Rape]]>><<set $molestationstart to 1>><</link>>
<</if>>
<br><<if $molestationstart is 1>>
<<generate1>><<person1>>A <<person>> pins you down.
<br>
<<set $molestationstart to 0>>
<<controlloss>>
<<violence 1>>
<<neutral 1>>
<<molested>>
<<maninit>>
<<set $rescue to 0>>/*no rescue possible*/
<<set $dun_counter to 1>>
<</if>>
<<effects>>
<<effectsman>>
<<if $alarm is 1>>
<<set $alarm to 0>>
<<switch $dun_counter>>
<<case 1>>
"Soundproofed walls," <<he>> breathes. "So I can enjoy the screams."
<<case 2>>
"Keep screaming!" <<he>> whispers. "It makes it hotter."
<<set $enemyarousal += 10>>
<<case 3>>
"Scream harder!" <<he>> growls. "You're turning me on."
<<set $enemyarousal += 20>>
<<case 4>>
"Scream!" <<he>> growls. "Like I'm hurting you."
<<set $enemyarousal += 20>>
<<default>>
"I own you bitch!" <<he>> grunts. "Scream!"
<<set $enemyarousal += 30>>
<</switch>>
<<if $NPCList[0].lefthand is "mouth" or $NPCList[0].righthand is "mouth">>
<br><span class="teal"><<He>> releases <<his>> hand from your mouth.</span>
<<set $NPCList[0].righthand to 0>>
<<set $NPCList[0].lefthand to 0>>
<<set $mouthuse to 0>>
<</if>>
<<set $enemytrust -= 20>><<set $enemyanger -= 30>>/*reduce rate of anger/distrust*/
<<set $dun_counter += 1>>
<br><br>
<</if>>
<<man>>
<<stateman>>
<br><br>
<<actionsman>>
<<if $enemyhealth lte 0>>
<span id="next"><<link [[Next|Domus House Dungeon Rape Finish]]>><</link>></span><<nexttext>>
<<elseif $enemyarousal gte $enemyarousalmax>>
<span id="next"><<link [[Next|Domus House Dungeon Rape Finish]]>><</link>></span><<nexttext>>
<<else>>
<span id="next"><<link [[Next|Domus House Dungeon Rape]]>><</link>></span><<nexttext>>
<</if>><<effects>><<unset $dun_counter>>
<<if $enemyarousal gte $enemyarousalmax>>
<<ejaculation>>
"Shame the basement suite is full, otherwise I'd keep you," <<he>> says. "Go on, scram."
<br><br>
<<tearful>> you recover.
<br><br>
<<if $resc is 1>>
Seeing you defeated, the frightened prisoner must have returned to their underground cell.
<br><br>
<</if>>
You leave the house.
<<elseif $enemyhealth lte 0>>
You knock the <<person>> back. Staggering back, <<he>> steps into the empty space of the still-open trapdoor. With a loud crash and louder cursing <<he>> disappears beneath.
<<if $resc is 1>>
The frightened prisoner narrowly dodges <<him>> and frantically clambers up. Together you flee the house. Once clear, the prisoner thanks you.
"You probably saved my life."
<br><br>
As the prisoner limps away, you feel a warm glow and a weight lifted from you for the good you have done.
<<lstress>><<ltrauma>><<gcontrol>><<stress -2>><<trauma -4>><<control 10>>
<<else>>
You swiftly escape.
<</if>>
<br><br>
<<tearful>> you recover.
<</if>>
<br><br>
<<clotheson>>
<<endcombat>>
<br><br>
<<link [[Next|Domus Street]]>><<unset $resc>><</link>>
<br><<set $outside to 0>><<set $location to "town">><<effects>><<set $bus to "domus">>
<<set _risk to 10>><<set $resc to 1>><<generateyv1>><<person1>>
You unbolt the door. Behind, curled up like a dog, sleeping naked on the bare floor, you find a <<person>>. <<His>> body is covered in marks and bruises.
<<He>> snorts and suddenly two wild eyes stare up at you.
<br>
<<if $english gte (350+$rng)>>
With a few, carefully chosen words, <span class="green">you quickly reassure <<him>> that you are a friend</span>: you are here to help. <<He>> smiles up at you.
<<elseif $purity gte (750 + $rng)>>
Somehow sensing the purity radiating from you, <span class="green"><<he>> instinctively trusts you</span>. You would never hurt <<him>>. <<He>> smiles up at you.
<<else>>
You stare, lost for words. Without warning, <<he>> howls. Clearly panicking, <<he>> cowers into a corner, pitifully whimpering and wailing. <<He>> is clearly traumatised and it takes a minute or two to calm <<him>>, and reassure <<him>> you are a friend.
<br><br>
<span class="red">You hope noone heard.</span>
<<set _risk += 35>>
<</if>>
<br>
<<set $rng to random(1, 100)>>
You lead <<him>> out. Grabbing up the stinking towels from the bed, you help the <<person>> to cover <<his>> nudity. Together, you creep up the steps and open the trapdoor.<<famegood 2>>
<br><br>
<<if $rng gt _risk>>
The room above is still empty and silent. Together, you climb from the trapdoor and silently escape the property.
<br><br>
Once clear, the <<person>> thanks you. You probably saved <<his>> life. With a wave and a smile, <<he>> limps away toward Danube street.
<br>
You feel a weight lifted from you for the good you have done.
<<lstress>><<ltrauma>><<gcontrol>><<stress -2>><<trauma -4>><<control 10>>
<br><br>
<<endevent>>
<<link [[Leave|Domus Street]]>><<unset $resc>><</link>>
<<else>>
The room above looks empty. Climbing out, <span class="red">hands seize you.</span>
<br><br>
<<endevent>>
<<link [[Next|Domus House Dungeon Rape]]>><<set $molestationstart to 1>><</link>>/*End event clears out prisoner before combat*/
<</if>>
<br><<set $outside to 1>><<set $location to "town">><<effects>><<set $bus to "domus">>
You walk up to one of the homes and knock on the door.
<br><br>
<<if $rng gte 96 and $bestialitydisable is "f">>
You hear a bark. A dog emerges from a kennel and runs towards you. Its chain pulls taut, preventing it from getting any closer.
<br><br>
<<link [[Tease|Domus House Tease]]>><<transform cat 2>><</link>><<deviant1>>
<br>
<<link [[Ignore|Domus House Ignore]]>><</link>>
<br>
<<elseif $rng gte 91 and $bestialitydisable is "f">>
You hear a growl. A dog emerges from a kennel and paces towards you.
<br><br>
<<link [[Pet it|Domus Entrance Pet]]>><</link>>
<br>
<<link [[Run|Domus Entrance Run]]>><<transform cat 1>><</link>>
<br>
<<elseif $rng gte 76>> /*~15%*/
There's no response.
<br><br>
<<link [[Break in|Domus House Lock]]>><</link>>
<br>
<<link [[Go to the Next House (0:02)|Domus House Knock]]>><<pass 2>><</link>>
<br>
<<link [[Stop|Domus Street]]>><</link>>
<br>
<<elseif $rng gte 66>> /*10%*/
<<generate1>><<person1>>A <<person>> answers the door. "You're not-" <<he>> pauses. "Are you here for the life-modelling work?" <<He>> asks.
<br><br>
<<link [['That's me!'|Domus House Work]]>><<set $phase to 6>><</link>>
<br>
<<link [[Say you've got the wrong address and leave|Domus Street]]>><<endevent>><</link>>
<br>
<<elseif $rng gte 56>> /*10%*/
<<generate1>><<person1>>A <<person>> answers the door. <<He>> blinks at you. "Yeah?"
<br>
Some people cheer in a room behind.
<br><br>
<<link [[Ask for work|Domus House Work]]>><<set $phase to 7>><</link>>
<br>
<<link [[Say you've got the wrong address and leave|Domus Street]]>><<endevent>><</link>>
<br>
<<elseif $rng gte 51>> /*5%*/
<<generate1>><<person1>>A <<person>> answers the door. "Yeah? How can I help you?" <<He>> says.
<br><br>
<<link [[Ask for work|Domus House Work]]>><<set $phase to 8>><</link>>
<br>
<<link [[Say you've got the wrong address and leave|Domus Street]]>><<endevent>><</link>>
<br>
<<elseif $rng gte 41>>
<<generate1>><<person1>>A <<person>> answers the door. "How can I help you?" <<He>> says.
<br><br>
<<link [[Ask for work|Domus House Work]]>><<set $phase to 1>><</link>>
<br>
<<link [[Say you've got the wrong address and leave|Domus Street]]>><<endevent>><</link>>
<br>
<<elseif $rng gte 31>>
<<generate1>><<person1>>A <<person>> answers the door. "Whaddya want?" <<he>> says.
<br><br>
<<link [[Ask for work|Domus House Work]]>><<set $phase to 2>><</link>>
<br>
<<link [[Say you've got the wrong address and leave|Domus Street]]>><<endevent>><</link>>
<br>
<<elseif $rng gte 21>>
<<generate1>><<person1>>A <<person>> answers the door. "Oh, you're a cutie," <<he>> says. "Is there anything I can do for you?"
<br><br>
<<link [[Ask for work|Domus House Work]]>><<set $phase to 3>><</link>>
<br>
<<link [[Say you've got the wrong address and leave|Domus Street]]>><<endevent>><</link>>
<br>
<<elseif $rng gte 11>>
<<generate1>><<generate2>><<person1>>A <<person>> answers the door. "Yes?" <<he>> says.
<br><br>
Before you can respond, a <<person2>><<person>> calls out, <<his>> head buried in a newspaper. "Who is it?"
<br><br>
<<if $fameprostitution gte 600 and $rng%2>>
"It's that whore from Bailey's place," the <<person1>><<person>> says.
<br><br>
<<if $rng % 4>>
"Okay... And you recognise <<phim>> straight away because..?"
<<else>>
"Wow! That was instant. You sure know your whores."
<</if>>
<br><br>
"Shut up," <<he>> rolls <<his>> eyes. "Yeah?"
<br><br>
<<elseif $fameexhibitionism gte 600 and $rng%2>>"It's that flasher kid from the orphanage," the <<person1>><<person>> says.
<br><br>
<<else>>"Just some kid," the <<person1>><<person>> says.
<br><br>
<</if>>
<<link [[Ask for work|Domus House Work]]>><<set $phase to 4>><</link>>
<br>
<<link [[Say you've got the wrong address and leave|Domus Street]]>><<endevent>><</link>>
<br>
<<else>>
<<generatey1>><<person1>>A <<person>> answers the door. "Hello!" <<he>> says.
<br><br>
<<link [[Ask for work|Domus House Work]]>><<set $phase to 5>><</link>>
<br>
<<link [[Say you've got the wrong address and leave|Domus Street]]>><<endevent>><</link>>
<br>
<</if>><<set $outside to 0>><<set $location to "town">><<effects>><<set $bus to "domus">>
<<if $phase is 1>>
<<if $rng gte 1>>
"I do need some help actually," <<he>> says. "My gutters need cleaning out. Should take a few hours. I'll give you £25 for it."
<br><br>
<<link [[Accept|Domus Gutters]]>><</link>>
<br>
<<link [[Refuse|Domus Street]]>><<endevent>><</link>>
<br>
<<else>>
"I'm sorry," <<he>> says. "There's nothing I need done. Goodbye."
<br><br>
<<link [[Try another house|Domus House Knock]]>><<endevent>><</link>>
<br>
<<link [[Stop|Domus Street]]>><<endevent>><</link>>
<br>
<</if>>
<<elseif $phase is 2>>
<<if $rng gte 1>>
"Yeah, I got something I need doing," <<he>> says. "I'll give you £10 if you clean my lounge. Might take an hour."
<br><br>
<<link [[Accept|Domus Lounge]]>><</link>>
<br>
<<link [[Refuse|Domus Street]]>><<endevent>><</link>>
<br>
<<else>>
"There's nothing you can help with," <<he>> says, scratching <<his>> arm. "Get lost."
<br><br>
<<link [[Try another house|Domus House Knock]]>><<endevent>><</link>>
<br>
<<link [[Stop|Domus Street]]>><<endevent>><</link>>
<br>
<</if>>
<<elseif $phase is 3>>
<<if $rng gte 1>>
The <<person>> thinks for a moment. "I need something delivered," <<he>> says. "Should only take ten minutes to get there and back, and you'll get £5."
<br><br>
<<link [[Accept|Domus Delivery]]>><</link>>
<br>
<<link [[Refuse|Domus Street]]>><<endevent>><</link>>
<br>
<<else>>
"There's nothing I need," <<he>> says, leaning against the door frame. "You'd best be careful, a cute thing like you is gonna attract attention."
<br><br>
<<link [[Try another house|Domus House Knock]]>><<endevent>><</link>>
<br>
<<link [[Stop|Domus Street]]>><<endevent>><</link>>
<br>
<</if>>
<<elseif $phase is 4>>
<<if $rng gte 1>>
The <<person>> turns to the <<person2>><<person>>. "Do we have any jobs that need doing?" <<he>> says.
<br><br>
"You still haven't painted that room, have you?" the <<person>> responds. "Should have <<phim>> do that."
<br><br>
The <<person1>><<person>> looks back to you. "That's an idea. We'll give you £50 to paint the spare room. Should take six hours."
<br><br>
<<link [[Accept|Domus Painting]]>><</link>>
<br>
<<link [[Refuse|Domus Street]]>><<endevent>><</link>>
<br>
<<else>>
The <<person>> turns to the <<person2>><<person>>. "Do we have any jobs that need doing?" <<he>> says.
<br><br>
<<person2>>"Nothing I'd trust to a random street urchin," responds the <<person>>.
<br><br>
<<person1>>"Don't be rude," says the <<person>>, as <<he>> shuts the door on your face.
<br><br>
<<link [[Try another house|Domus House Knock]]>><<endevent>><</link>>
<br>
<<link [[Stop|Domus Street]]>><<endevent>><</link>>
<br>
<</if>>
<<elseif $phase is 5>>
<<if $rng gte 1>>
"I'm having trouble with homework," <<he>> says. "I'll give you £5 if you help."
<br><br>
<<link [[Accept (1:00)|Domus Homework]]>><</link>>
<br>
<<link [[Refuse|Domus Street]]>><<endevent>><</link>>
<br>
<<else>>
"I don't know," <<he>> says. "You'll have to come back when my parents are home."
<br><br>
<<link [[Try another house|Domus House Knock]]>><<endevent>><</link>>
<br>
<<link [[Stop|Domus Street]]>><<endevent>><</link>>
<br>
<</if>>
<<elseif $phase is 6>>
<<if $rng gte 1>>
"You sounded older on the phone," <<he>> says. "But whatever. It's all as we agreed. £30 for two hours life-modelling. Nude of course.
You can leave your clothes in the bathroom there. The artists are waiting in the studio through that door.
<<if $exhibitionism lte 35>>
"
<br><br>
"It's all very professional," <<he>> smiles patting your shoulder. "Don't look so nervous. It's an art club.
I know all of these people well. We've drawn lots of
<<if $player.gender_appearance is "f">>girls like you. And boys.<<else>>boys like you. And girls.<</if>>
Really, all sizes and shapes, separate or all together,
we've painted it all. Honestly. It's okay. It's just art. But, please you're
<<else>>
You're
<</if>>
already late so don't hang about."
<br><br>
<<He>> walks through the door. Beyond you see people sat with easels in a circle around a small stage.
<br><br>
<<if $exhibitionism lt 15>>
You are not lewd enough to pose nude.
<br>
<<elseif $worn.genitals.type.includes("chastity")>>
You cannot go nude while wearing $worn.genitals.name.
<br>
<<else>>
<<link [[Accept and go nude (2:00)|Domus Model]]>><</link>>
<</if>>
<br>
<<link [[Sneak Away|Domus Street]]>><<endevent>><</link>>
<br>
<<else>>
"I'm afraid you're not suitable," <<he>> says. "I don't think my artists would be comfortable painting you."
<br><br>
<<link [[Try another house|Domus House Knock]]>><<endevent>><</link>>
<br>
<<link [[Stop|Domus Street]]>><<endevent>><</link>>
<br>
<</if>>
<<elseif $phase is 7>>
<<if $rng gte 1>>
"Great timing," <<he>> says. "I ordered some beers at the corner shop. It's all paid for, but they haven't got anyone to run it over and the game's on now. No-one wants to miss it. Be an angel and go over and grab them for us. Shouldn't take 10 minutes. I'll pay you £5."
<br><br>
<<link [[Accept (0:10)|Domus Errand]]>><</link>>
<br>
<<link [[Refuse|Domus Street]]>><<endevent>><</link>>
<br>
<<else>>
"What? Work? No," <<he>> shuts the door.
<br><br>
<<link [[Try another house|Domus House Knock]]>><<endevent>><</link>>
<br>
<<link [[Stop|Domus Street]]>><<endevent>><</link>>
<br>
<</if>>
<<else>>
<<if $rng gte 1>>
"My kid's shy," <<he>> says. "I'll give you £10 if you can help out for an hour or so. More if you actually do some good."
<br><br>
<<link [[Accept (1:00)|Domus Shy]]>><</link>>
<br>
<<link [[Refuse|Domus Street]]>><<endevent>><</link>>
<br>
<<else>>
"With all due respect, kid," <<he>> says. "Go bug someone else."
<br><br>
<<link [[Try another house|Domus House Knock]]>><<endevent>><</link>>
<br>
<<link [[Stop|Domus Street]]>><<endevent>><</link>>
<br>
<</if>>
<</if>><<set $outside to 1>><<set $location to "town">><<effects>><<set $bus to "domus">>
You climb a ladder to reach the rooftop, and get to work clearing moss.
<<pass 1 hour>>
<br><br>
<<set $danger to random(1, 10000)>><<set $dangerevent to 0>>
<<if $danger gte (9900 - $allure)>>
<<if $worn.lower.skirt is 1>>
About an hour into your task you notice the <<person>> stood beneath you, pointing <<his>> camera phone up at you. You're perplexed for a moment, then realise <<he>> can see straight up your skirt. You put a hand between your thighs to cover yourself. "Don't be shy," <<he>> says, smiling.
<<if $worn.under_lower.type.includes("naked")>>
"You're a lewd thing to be clambering around with no underwear."
<<elseif $worn.genitals.type.includes("chastity")>>
"Nice $worn.under_lower.name, who has the key?"
<<else>>
"You have nice pair of $worn.under_lower.name there."
<</if>>
<<He>> laughs and walks back inside.
<br><br>
<<pass 1 hour>><<pass 1 hour>>
Once the gutters are clean, you climb down and report to the <<person>> for payment. You find <<him>> waiting for you in the kitchen, holding your money in one hand and the phone in the other, which shows a rather compromising image of you.
<br><br>
"Here's the deal," <<he>> says. "I'll let you delete these pictures, and in return I get to know you more intimately.
<<if $player.gender is "h" and $worn.under_lower.vagina_exposed is 1>>
You don't want people knowing you have both sets of gear, do you?"
<<elseif $player.gender_appearance is "m" and $player.gender is "f" and $worn.under_lower.vagina_exposed is 1>>
You don't want people knowing you like dressing as a boy, do you?"
<<elseif $player.gender_appearance is "f" and $player.gender is "m" and $worn.under_lower.vagina_exposed is 1>>
You don't want people knowing you like dressing as a girl, do you?"
<<elseif $worn.under_lower.vagina_exposed is 1>>
I'm sure there's lots of perverts who'd love to see your <<genitals>>."
<<else>>
I'm sure there's lots of perverts who'd love some upskirt shots of you."
<</if>>
<br><br>
<<link [[Accept|Domus Gutters Molestation]]>><<set $molestationstart to 1>><</link>>
<br>
<<link [[Refuse to be blackmailed|Domus Gutters Refuse]]>><</link>>
<br>
<<else>>
About an hour into your task a bird bursts from the nearby chimney. Startled, you slip nearly fall from the roof.
<<gstress>><<stress 6>>
<br><br>
Once the gutters are clean, you climb down and report to the <<person>> for your payment. "Nice Job," <<He>> says, staring up at your handiwork. "Here you go, well earned."
<br><br>
<<pass 1 hour>><<pass 1 hour>>
You've made £25.
<<set $money += 2500>>
<br><br>
<<link [[Next|Domus Street]]>><<endevent>><</link>>
<br>
<</if>>
<<else>>
Once the gutters are clean, you climb down and report to the <<person>> for your payment. "Nice Job," <<He>> says, staring up at your handiwork. "Here you go, well earned."
<br><br>
<<pass 1 hour>><<pass 1 hour>>
You've made £25.
<<set $money += 2500>>
<br><br>
<<link [[Next|Domus Street]]>><<endevent>><</link>>
<br>
<</if>><<set $outside to 0>><<set $location to "town">><<effects>><<set $bus to "domus">>
You enter the lounge. Empty bottles and pizza boxes lay strewn about the room. The <<person>> lazes on the sofa and starts watching TV, as if you're not there.
<<pass 30>>
<br><br>
<<set $danger to random(1, 10000)>><<set $dangerevent to 0>>
<<if $danger gte (9900 - $allure)>>
You're bending over to pick up a pizza box stuck beneath a chair when the <<person>> grabs you from behind.
<br><br>
<<link [[Next|Domus Lounge Molestation]]>><<set $molestationstart to 1>><</link>>
<br>
<<else>>
<<pass 30>>
An hour passes, and you've cleared the worst of the debris. It seems enough to satisfy <<him>>. "Good job. Here you go."
<br><br>
You've earned £10.
<<set $money += 1000>>
<br><br>
<<link [[Leave|Domus Street]]>><<endevent>><</link>>
<br>
<</if>><<if $molestationstart is 1>>
<<set $molestationstart to 0>>
<<controlloss>>
<<violence 1>>
<<neutral 1>>
<<molested>>
<<maninit>>
<</if>>
<<effects>>
<<effectsman>><<man>>
<<stateman>>
<br><br>
<<actionsman>>
<<if $enemyhealth lte 0>>
<span id="next"><<link [[Next|Domus Lounge Molestation Finish]]>><</link>></span><<nexttext>>
<<elseif $enemyarousal gte $enemyarousalmax>>
<span id="next"><<link [[Next|Domus Lounge Molestation Finish]]>><</link>></span><<nexttext>>
<<else>>
<span id="next"><<link [[Next|Domus Lounge Molestation]]>><</link>></span><<nexttext>>
<</if>><<if $enemyhealth lte 0>>
The <<person1>><<person>> slumps back into <<his>> chair. <<tearful>> you escape outside.
<br><br>
<<clotheson>>
<<endcombat>>
<<link [[Next|Domus Street]]>><</link>>
<<elseif $enemyarousal gte $enemyarousalmax>>
<<ejaculation>>
"Good job," <<he>> says. "Here you go." <<tearful>> you stagger from the building.
<br><br>
You've gained £10.
<<set $money += 1000>>
<br><br>
<<clotheson>>
<<endcombat>>
<<link [[Next|Domus Street]]>><</link>>
<</if>><<set $outside to 0>><<set $location to "town">><<effects>><<set $bus to "domus">>
The <<person>> hands you a brown envelope and gives you the address. "They'll pay you there. Thanks for the help."
<br><br>
<<endevent>>
Once you round a corner you look more closely at the envelope. It's unmarked, and you can't feel anything inside except maybe paper.
<br><br>
<<set $skulduggerydifficulty to 1>>
<<link [[Open it|Domus Delivery2]]>><<set $phase to 2>><<crimeup 1>><</link>><<skulduggerydifficulty>><<crime>>
<br>
<<link [[Don't open it|Domus Delivery3]]>><<set $phase to 1>><</link>>
<br><<set $outside to 0>><<set $location to "town">><<effects>><<set $bus to "domus">>
The <<person1>><<person>> leads you to the second floor and into a small, empty room. A tin of paint sits on a step ladder, beside a collection of brushes and a roller.
<br><br>
"That's everything you need," <<he>> says. "We'll be downstairs."
<br><br>
<<pass 2 hours>>You get to work painting the room.
<<set $danger to random(1, 10000)>><<set $dangerevent to 0>>
<<if $danger gte (9900 - $allure)>>
You finish painting one of the walls and try to stand back to admire your handiwork, but feel a force pull on your thigh. Looking down you see your $worn.lower.name stuck to the wall. You try to prise yourself free, but it's really stuck there.
<br><br>
<<link [[Be more forceful|Domus Painting Force]]>><</link>>
<br>
<<else>>
<<pass 2 hours>><<pass 2 hours>>After some arduous hours, you stand back to admire your finished handiwork.
<br><br>
You've earned £50.
<<set $money += 5000>>
<br><br>
<<link [[Next|Domus Street]]>><<endevent>><</link>>
<br><br>
<</if>><<set $outside to 0>><<set $location to "town">><<effects>><<set $bus to "domus">>
You pull against the wall, and with a tearing sound go tumbling to the ground.
<<set $worn.lower.integrity -= 30>>
<<if $worn.lower.integrity lte 0>>
You look up and see your $worn.lower.name still stuck to the paint, the whole thing torn apart and ruined.
<<lowerruined>><<clothesruinstat>><<set $loweroff to 0>>
"Is everything okay in there?" you hear the <<person1>><<person>> ask. "I thought I heard-" <<he>> cuts off as <<he>> enters the room and sees you lying there, your <<undies>> on display. You blush as you cover your <<lewdness>> and stand up. "I'll get something for you to wrap up with," <<he>> says, clearly stifling laughter.
<br><br>
<<He>> leaves for a few moments, then returns with a towel. "Don't worry about that," <<he>> says, gesturing at the remains of your clothing. "I'll get it off later."
<br><br>
<<He>> leaves you to get back to work, no doubt aching to tell the <<person2>><<person>> all about what <<person1>><<he>> just witnessed.
<<gtrauma>><<gstress>><<trauma 6>><<stress 6>>
<br><br>
<<towelup>>
<<else>>
Your clothes didn't fare well, but at least they're still intact.
<br><br>
<</if>>
<<pass 2 hours>><<pass 2 hours>>After some arduous hours, you stand back to admire your finished handiwork.
<br><br>
You've earned £50.
<<set $money += 5000>>
<br><br>
<<link [[Next|Domus Street]]>><<endevent>><</link>>
<br><br><<set $outside to 0>><<set $location to "town">><<effects>><<set $bus to "domus">>
You try to help the <<person>> with <<his>> homework, but <<he>> isn't interested, preferring instead that you simply do it for <<him>>.
<<pass 30>>
<<if $school gte 1600>>
It's at least faster this way.
<<elseif $school gte 1200>>
<<else>>
You do your best, but struggle a bit.
<</if>>
<<set $danger to random(1, 10000)>><<set $dangerevent to 0>>
<<if $danger gte (9900 - $allure) and !$worn.upper.type.includes("naked")>>
<br><br>
"I'm bored," <<he>> says after about thirty minutes. Then without warning, <<his>> eyes light up. "I have an idea. If you take your top off, I'll be able to pay attention easy." <<He>> looks at you, eyes full of hope.
<br><br>
<<if $player.gender_appearance is "m" and $breastsize lte 2>>
<<link [[Take your top off|Domus Homework Strip]]>><<set $phase to 1>><</link>><<exhibitionist1>>
<br>
<<else>>
<<if $exhibitionism gte 35>>
<<link [[Take your top off|Domus Homework Strip]]>><<set $phase to 2>><</link>><<exhibitionist3>>
<br>
<</if>>
<</if>>
<<link [[Refuse|Domus Homework 2]]>><</link>>
<br>
<<else>>
<<if $worn.upper.type.includes("naked")>>
<<He>> keeps leering at your bare chest when <<he>> thinks you won't notice.
<<else>>
<<He>> rests <<his>> head on the table, looking bored.
<</if>>
<br><br>
<<link [[Flirt|Domus Homework Flirt]]>><</link>><<promiscuous1>>
<br>
<<link [[Finish the work|Domus Homework 2]]>><</link>>
<br>
<</if>><<set $outside to 0>><<set $location to "town">><<effects>><<set $bus to "domus">>
You put your hand on top of <<hers>> and lean closer. "Don't worry," you whisper. "I'll take care of it." You lean even closer, and gently nip <<his>> ear before returning to your sitting position. <<He>> sits silently for the rest of the hour, blushing visibly.
<<promiscuity1>>
<br><br>
You've earned £5.
<br><br>
<<pass 30>><<set $money += 500>>
<<link [[Next|Domus Street]]>><<endevent>><</link>>
<br><<set $outside to 0>><<set $location to "town">><<effects>><<set $bus to "domus">>
Lacking anything to keep <<his>> attention, the <<person>> remains uninterested in <<his>> homework. The rest of the hour passes without event.
<br><br>
You earn £5.
<<pass 30>><<set $money += 500>>
<br><br>
<<link [[Next|Domus Street]]>><<endevent>><</link>>
<br><<set $outside to 0>><<set $location to "town">><<effects>><<set $bus to "domus">>
<<if $phase is 1>>
<<if $worn.upper.set is $worn.lower.set>>
You <<nervously>> pull down your $worn.upper.name, baring your chest.
<<else>>
You <<nervously>> take off your $worn.upper.name, baring your chest.
<</if>>
The <<person>> openly gawks at you, but seems satisfied.
<<exhibitionism1>>
<br><br>
<<He>> is far from bored for the rest of the hour, although you don't know if that's a good thing. <<He>> is disappointed when you finish the work and fix your clothing.
<br><br>
<<else>>
<<if $worn.upper.set is $worn.lower.set>>
You <<nervously>> pull down your $worn.upper.name, baring your <<breasts>>. You feel your nipples harden at the exposure.
<<else>>
You <<nervously>> take off your $worn.upper.name, baring your <<breasts>>. You feel your nipples harden at the exposure.
<</if>>
The <<persons>> eyes widen as <<he>> gawks at you. <<if $leftarm is "bound" and $rightarm is "bound">><<else>>You cover yourself with one arm as you return to the homework, but you still feel keenly exposed.<</if>>
<<exhibitionism3>>
<br><br>
<<He>> is far from bored for the rest of the hour, although you don't know if that's a good thing. <<He>> is disappointed when you finish the work and fix your clothing.
<br><br>
<</if>>
You've earned £5.
<<pass 30>><<set $money += 500>>
<br><br>
<<link [[Next|Domus Street]]>><<endevent>><</link>>
<br><<set $outside to 0>><<set $location to "town">><<effects>><<set $bus to "domus">>
<<if $rng gte 81>>
You open the envelope and investigate its contents. There's a note in a foreign language, and a wad of cash. You might get away with taking some, but the more you take the less likely you'll succeed.
<br><br>
<<set $skulduggerydifficulty to 300>>
<<link [[Take £10|Domus Delivery3]]>><<set $phase to 3>><<set $money += 1000>><</link>><<skulduggerydifficulty>>
<br>
<<set $skulduggerydifficulty to 500>>
<<link [[Take £30|Domus Delivery3]]>><<set $phase to 4>><<set $money += 3000>><</link>><<skulduggerydifficulty>>
<br>
<<set $skulduggerydifficulty to 700>>
<<link [[Take £100|Domus Delivery3]]>><<set $phase to 5>><<set $money += 10000>><</link>><<skulduggerydifficulty>>
<br>
<<link [[Take nothing|Domus Delivery3]]>><</link>>
<br>
<<else>>
You open the envelope and investigate its contents. There's just a note in a foreign language.
<br><br>
<<link [[Continue|Domus Delivery3]]>><</link>>
<br>
<</if>><<set $outside to 0>><<set $location to "town">><<effects>><<set $bus to "domus">>
<<pass 5>>
You arrive at your destination, a stately manor on Danube Street. You knock on the door and a <<generate1>><<generate2>><<person2>><<person>> answers. "Ah, my <<person1>><<if $pronoun is "m">>lord<<else>>lady<</if>> has been expecting you," <<person2>><<he>> says. "Please come in."
<br><br>
You enter a lavish antechamber as a <<person1>><<person>> descends a staircase. <<He>> looks at the envelope. "Good, we've been expecting you," <<he>> says as you hand it to <<him>>. <<He>> gestures at the <<person2>><<person>> as <<he>> produces a small knife from a pocket. "Pay the <<girl>>."
<br><br>
<<if $phase is 1>>
<<He>> hands you the £5 you were promised, and wordlessly guides you outside.
<br><br>
<<set $money += 500>>
<<link [[Next|Danube Street]]>><<endevent>><</link>>
<br>
<<elseif $phase is 2>>
<<set $skulduggerydifficulty to 100>><<skulduggerycheck>>
<<if $skulduggerysuccess is 1>>
<<He>> hands you the £5 you were promised, and wordlessly guides you outside.
<br><br>
<<if $skulduggery lte ($skulduggerydifficulty + 100)>>
<<skulduggeryskilluse>>
<<else>>
<span class="blue">That was too easy. You didn't learn anything.</span>
<br><br>
<</if>>
<<set $money += 500>>
<<link [[Next|Danube Street]]>><<endevent>><</link>>
<br>
<<else>>
<<He>> starts to hand you the money, but the <<person1>><<person>> <<person2>>interrupts <<him>>. "This envelope has been opened," <<person1>><<he>> says, staring at you. "It's good I don't think you could read the contents, or you'd be in real trouble." <<He>> nods at the <<person2>><<person>>, who shoves you outside without paying you.
<br><br>
<<if $skulduggery lte ($skulduggerydifficulty + 100)>>
<<skulduggeryskilluse>>
<<else>>
<span class="blue">That was too easy. You didn't learn anything.</span>
<br><br>
<</if>>
<<link [[Next|Danube Street]]>><<endevent>><</link>>
<br>
<</if>>
<<elseif $phase gte 3>>
<<if $phase is 3>>
<<set $skulduggerydifficulty to 300>>
<<elseif $phase is 4>>
<<set $skulduggerydifficulty to 500>>
<<elseif $phase is 5>>
<<set $skulduggerydifficulty to 700>>
<</if>>
<<skulduggerycheck>>
<<if $skulduggerysuccess is 1>>
<<He>> hands you the £5 you were promised, and wordlessly guides you outside.
<br><br>
<<if $skulduggery lte ($skulduggerydifficulty + 100)>>
<<skulduggeryskilluse>>
<<else>>
<span class="blue">That was too easy. You didn't learn anything.</span>
<br><br>
<</if>>
<<set $money += 500>>
<<link [[Next|Danube Street]]>><<endevent>><</link>>
<br>
<<else>>
<<He>> starts to hand you the money, but the <<person1>><<person>> <<person2>>interrupts <<him>>. "This envelope has been opened," <<person1>><<he>> says, staring at you. "And something taken. I think you need a lesson in manners." <<He>> nods at the <<person2>><<person>>, who moves between you and the door.
<<if $skulduggery lte ($skulduggerydifficulty + 100)>>
<<skulduggeryskilluse>>
<<else>>
<span class="blue">That was too easy. You didn't learn anything.</span>
<br><br>
<</if>>
<br><br>
The two of them start grabbing your clothing. "Now, where have you hidden it?"
<br><br>
<<link [[Next|Danube Delivery Molestation]]>><<set $molestationstart to 1>><</link>>
<br>
<</if>>
<</if>><<if $molestationstart is 1>>
<<set $molestationstart to 0>>
<<controlloss>>
<<violence 1>>
<<neutral 1>>
<<molested>>
<<maninit>><<npcstrip>><<npcidlegenitals>><<set $enemytrust -= 100>><<set $enemyanger += 40>>
<</if>>
<<effects>>
<<effectsman>><<man>>
<<stateman>>
<br><br>
<<actionsman>>
<<if $worn.upper.type.includes("naked") and $worn.lower.type.includes("naked") and $worn.under_lower.type.includes("naked")>>
<span id="next"><<link [[Next|Danube Delivery Molestation Finish]]>><</link>></span><<nexttext>>
<<elseif $worn.upper.type.includes("naked") and $worn.lower.type.includes("naked") and $worn.genitals.type.includes("chastity")>>
<span id="next"><<link [[Next|Danube Delivery Molestation Finish]]>><</link>></span><<nexttext>>
<<elseif $enemyarousal gte $enemyarousalmax>>
<span id="next"><<link [[Next|Danube Delivery Molestation Finish]]>><</link>></span><<nexttext>>
<<elseif $enemyhealth lte 0>>
<span id="next"><<link [[Next|Danube Delivery Molestation Finish]]>><</link>></span><<nexttext>>
<<else>>
<span id="next"><<link [[Next|Danube Delivery Molestation]]>><</link>></span><<nexttext>>
<</if>><<if $enemyhealth lte 0>>
You manage to push the <<person2>><<person>> out of the way. <<tearful>> you flee from the building.
<br><br>
<<clotheson>>
<<endcombat>>
<<link [[Next|Danube Street]]>><</link>>
<<elseif $enemyarousal gte $enemyarousalmax>>
<<ejaculation>>
<<person2>>"I got the money," pants the <<person>>.
<br><br>
"You got off lightly," the <<person1>><<person>> says, as the <<person2>><<person>> shoves you out the door. <<tearful>> you rise to your feet.
<br><br>
<<if $phase is 3>>
<<set $money -= 1000>>
<<elseif $phase is 4>>
<<set $money -= 3000>>
<<elseif $phase is 5>>
<<set $money -= 10000>>
<</if>>
<<clotheson>>
<<endcombat>>
<<link [[Next|Danube Street]]>><</link>>
<<else>>
<<person2>>"I got the money," says the <<person>>.
<br><br>
<<person1>>"Good," says the <<person>>. "Throw <<phim>> out."
<br><br>
The <<person2>><<person>> shoves you out the door. <<tearful>> you rise to your feet, doing your best to keep your <<lewdness>> covered.
<br><br>
<<if $phase is 3>>
<<set $money -= 1000>>
<<elseif $phase is 4>>
<<set $money -= 3000>>
<<elseif $phase is 5>>
<<set $money -= 10000>>
<</if>>
<<stealclothes>>
<<clotheson>>
<<endcombat>>
<<link [[Next|Danube Street]]>><</link>>
<</if>><<set $outside to 0>><<set $location to "town">><<effects>>
<<set $danger to random(1, 10000)>><<set $dangerevent to 0>>
<<if $danger gte (9900 - $allure)>>
You kneel down and reach out a hand. It stops growling, but now seems a bit too friendly. It tries to mount you.
<br><br>
<<link [[Next|Domus Entrance Dog]]>><<set $molestationstart to 1>><</link>>
<br>
<<else>>
The dog's demeanour changes at your show of affection. It licks your hand and trots back to its kennel. No one answered the door.
<br><br>
<<link [[Break in|Domus House Lock]]>><</link>>
<br>
<<link [[Go to the Next House (0:02)|Domus House Knock]]>><<pass 2>><</link>>
<br>
<<link [[Stop|Domus Street]]>><</link>>
<br>
<</if>><<set $outside to 0>><<set $location to "town">><<effects>>
<<if $rng gte 91>>
You turn to run, but trip over a hose and fall flat on your face. The dog jumps on top of you.
<br><br>
<<link [[Next|Domus Entrance Dog]]>><<set $molestationstart to 1>><<set $phase to 1>><</link>>
<<else>>
You run from the premises, closing the gate behind you.
<br><br>
<<domusquick>>
<</if>><<if $molestationstart is 1>>
<<set $molestationstart to 0>>
<<controlloss>>
<<violence 1>>
<<neutral 1>>
<<molested>>
<<beastNEWinit 1 dog>>
<<if $phase is 1>>
<<set $NPCList[0].stance to "top">>
<<set $enemyanger += 40>>
<<set $enemytrust -= 40>>
<</if>>
<<set $rescue to 1>>
<</if>>
<<effects>>
<<effectsman>>
<br>
<<beast $enemyno>>
<br><br>
<<stateman>>
<br><br>
<<actionsman>>
<<if $alarm is 1 and $rescue is 1>>
<span id="next"><<link [[Next|Domus Entrance Dog Finish]]>><</link>></span><<nexttext>>
<<elseif $enemyarousal gte $enemyarousalmax>>
<span id="next"><<link [[Next|Domus Entrance Dog Finish]]>><</link>></span><<nexttext>>
<<elseif $enemyhealth lte 0>>
<span id="next"><<link [[Next|Domus Entrance Dog Finish]]>><</link>></span><<nexttext>>
<<else>>
<span id="next"><<link [[Next|Domus Entrance Dog]]>><</link>></span><<nexttext>>
<</if>><<set $outside to 0>><<set $location to "town">><<effects>>
<<if $enemyarousal gte $enemyarousalmax>>
<<beastejaculation>>
Satisfied, the dog returns to its kennel.
<<tearful>> you rise to your feet.
<br><br>
<<clotheson>>
<<endcombat>>
No one answered the door.
<br><br>
<<link [[Break in|Domus House Lock]]>><</link>>
<br>
<<link [[Go to the Next House (0:02)|Domus House Knock]]>><<pass 2>><</link>>
<br>
<<link [[Stop|Domus Street]]>><</link>>
<br>
<<elseif $enemyhealth lte 0>>
The dog flees back to its kennel.
<<tearful>> you rise to your feet.
<br><br>
<<clotheson>>
<<endcombat>>
No one answered the door.
<br><br>
<<link [[Break in|Domus House Lock]]>><</link>>
<br>
<<link [[Go to the Next House (0:02)|Domus House Knock]]>><<pass 2>><</link>>
<br>
<<link [[Stop|Domus Street]]>><</link>>
<br>
<<elseif $alarm is 1>><<set $rescued += 1>>
<<if $rapeavoid is 0 and $NPCList[0].stance is "top">><<famebestiality 1>>
<<generate1>><<person1>> "I'm coming!" you hear a <<person>> shout as <<he>> runs down the road. <<He>> leans against the gate and stares wide-eyed at you.
<br><br>
<<if $submissive lte 850>>
"Stop staring idiot, get this dog off me," you say.
<<elseif $submissive gte 1150>>
"H-help me. I don't wanna be a doggy bitch," you say.
<<else>>
"Please help," you say.
<</if>>
<br><br>
<<He>> breaks free from <<his>> stupor and grabs the dog by the collar. <<He>> hauls it away from you and shoos it back to its kennel. <<tearful>> you struggle to your feet.
<<if $submissive lte 850>>
"Don't you dare tell anyone about this," you say.
<<elseif $submissive gte 1150>>
"Don't let anyone know," you mumble, staring at your feet.
<<else>>
"Please don't tell anyone," you say.
<</if>>
<<He>> nods, but something tells you <<he>> won't keep <<his>> promise.
<br><br>
<<elseif $exposed gte 1>><<fameexhibitionism 1>>
<<generate1>><<person1>> "I'm coming!" you hear a <<person>> shout as <<he>> runs down the road. <<He>> leans against the gate and stares wide-eyed at you. You feel <<his>> eyes bore into your <<lewdness>> as <<he>> opens the gate.
<br><br>
<<if $submissive lte 850>>
"Stop staring idiot, get this dog off me," you say.
<<elseif $submissive gte 1150>>
"H-help me," you say.
<<else>>
"Please help," you say.
<</if>>
<br><br>
<<He>> breaks free from <<his>> stupor and grabs the dog by the collar. <<He>> hauls it away from you and shoos it back to its kennel. <<tearful>> you struggle to your feet.
<<if $submissive lte 850>>
"I said stop staring!" you say, face reddening.
<<elseif $submissive gte 1150>>
"Please don't look," you say.
<<else>>
You cover yourself to escape <<his>> gaze.
<</if>>
<<He>> looks away from you, but keeps stealing glances as <<he>> leaves the premises.
<br><br>
<<else>>
<<generate1>><<person1>> "I'm coming!" you hear a <<person>> shout as <<he>> runs down the road. <<He>> leans against the gate and stares wide-eyed at you.
<br><br>
<<if $submissive lte 850>>
"Stop staring idiot, get this dog off me," you say.
<<elseif $submissive gte 1150>>
"H-help me," you say.
<<else>>
"Please help," you say.
<</if>>
<br><br>
<<He>> breaks free from <<his>> stupor and grabs the dog by the collar. <<He>> hauls it away from you and shoos it back to its kennel. <<tearful>> you struggle to your feet. "Are you OK?" <<he>> enquires.
<br><br>
<<if $submissive lte 850>>
"Took you long enough," you say. Satisfied that <<his>> job is done, <<he>> leaves the premises.
<<elseif $submissive gte 1150>>
"Yes, thank you," you say. Satisfied that <<his>> job is done, <<he>> leaves the premises.
<<else>>
"Yes thanks," you say. Satisfied that <<his>> job is done, <<he>> leaves the premises.
<</if>>
<br><br>
<</if>>
<<clotheson>>
<<endcombat>>
<<domusquick>>
<</if>><<if $molestationstart is 1>>
<<set $molestationstart to 0>>
<<controlloss>>
<<violence 1>>
<<neutral 1>>
<<molested>>
<<maninit>>
<<set $enemytrust -= 40>>
<</if>>
<<effects>>
<<effectsman>><<man>>
<<stateman>>
<br><br>
<<actionsman>>
<<if $enemyhealth lte 0>>
<span id="next"><<link [[Next|Domus Gutters Molestation Finish]]>><</link>></span><<nexttext>>
<<elseif $enemyarousal gte $enemyarousalmax>>
<span id="next"><<link [[Next|Domus Gutters Molestation Finish]]>><</link>></span><<nexttext>>
<<else>>
<span id="next"><<link [[Next|Domus Gutters Molestation]]>><</link>></span><<nexttext>>
<</if>><<set $outside to 0>><<set $location to "town">><<effects>><<set $bus to "domus">>
<<if $worn.under_lower.type.includes("naked")>>
<<fameexhibitionism 10>>
<<else>>
<<fameexhibitionism 5>>
<</if>>
<<set $submissive -= 1>>
<<if $submissive lte 850>>
"Go fuck yourself," you say, holding out your hand. "My money." <<He>> looks taken aback, but hands you what you're owed.
<br><br>
<<elseif $submissive gte 1150>>
"N-no. I won't," you say. <<He>> shrugs.
<<else>>
"I won't do what you want," you say, defiant. <<He>> sighs in disappointment.
<br><br>
<</if>>
"You're making a mistake," <<he>> begins, but you're already leaving.
<br><br>
You've made £25.
<<set $money += 2500>>
<br><br>
<<endevent>>
<<domusquick>><<if $enemyhealth lte 0>>
You knock the <<person>> into a cupboard, which disgorges its contents all over <<him>>. <<tearful>> you grab the fallen phone and delete the photos before <<he>> can recover. You take some money on the way out too.
<br><br>
You've made £25.
<<set $money += 2500>>
<br><br>
<<clotheson>>
<<endcombat>>
<<link [[Next|Domus Street]]>><</link>>
<<elseif $enemyarousal gte $enemyarousalmax>>
<<ejaculation>>
"Here," <<He>> throws the phone at you. <<tearful>> you delete the photos before <<he>> changes <<his>> mind. "Here's your money too. I'm a <<if $pronoun is "m">>man<<else>>woman<</if>> of my word."
<br><br>
You've made £25.
<<set $money += 2500>>
<br><br>
<<clotheson>>
<<endcombat>>
<<link [[Next|Domus Street]]>><</link>>
<</if>><<set $outside to 0>><<set $location to "town">><<effects>>
You turn your back to the beast, bend over, and wiggle your <<bottom>>. It strains against the chain with renewed and frenzied vigour.
<<deviancy1>>
<<set $danger to random(1, 10000)>><<set $dangerevent to 0>>
<<if $danger gte (9900 - $allure)>>
The chain breaks free from its mooring, and the dog leaps towards you.
<br><br>
<<link [[Next|Domus Entrance Dog]]>><<set $molestationstart to 1>><</link>>
<br>
<<else>>
You turn back to the door.
<br><br>
<<link [[Break in|Domus House Lock]]>><</link>>
<br>
<<link [[Go to the Next House (0:02)|Domus House Knock]]>><<pass 2>><</link>>
<br>
<<link [[Stop|Domus Street]]>><</link>>
<br>
<</if>><<set $outside to 0>><<set $location to "town">><<effects>>
You ignore the beast and turn back to the door.
<br><br>
<<link [[Break in|Domus House Lock]]>><</link>>
<br>
<<link [[Go to the Next House (0:02)|Domus House Knock]]>><<pass 2>><</link>>
<br>
<<link [[Stop|Domus Street]]>><</link>>
<br><<set $outside to 0>><<set $location to "town">><<effects>><<set $bus to "domus">>
<<set $rng to random(1,100)>>
The bathroom is <<print either("small","tiny","very clean")>>.
<<if $exhibitionism lte 34>>
You take off everything. Nearly. But you can't do it. You can't bring yourself to walk into a roomful of strangers completely naked.
<br><br>
The <<person>> intercepts as you enter. "I'm sorry, but it has to be everything. This is life art."
<br>
Feeling self conscious, you strip in a corner. No one even seems to notice.
<<else>>You take off all your clothes until you are completely nude. You feel a thrill as you walk naked through the hallway and into the busy studio.
<</if>>
<br><br>
<<strip>>
<<if $player.virginity.anal is true or $player.virginity.oral is true or ($player.virginity.penile is true and $penisexist is 1) or ($player.virginity.vaginal is true and $vaginaexist is 1) or ($rng % 12 gte 6)>> /* Mild events - will ALWAYS run for ANY type of virgin, will run 50% for others (6 times in 12)*/
<<pass 2 hour>>
<<if $penisexist is 1 and $vaginaexist is 1>>
<<if $fameexhibitionism gte 600>>
One <<print either("woman","man")>> laughs as you take the stage. "You paid <<phim>> to strip?! I don't think I've ever seen <<phim>> in clothes."
<br><br>
"Good thing too," another adds. "Keeping that cute cock and pussy to <<pherself>> would be a tragedy."
<br><br>
<<elseif $fameexhibitionism gte 40>>
One <<print either("woman","man")>> double-takes as you take the stage. "I'm impressed. <<pShes>> kind of famous for this."
<br><br>
"Not surprised," another adds, staring at your genitals. "I'd flaunt it too if I were so blessed."
<br><br>
<<else>>
There's a murmur of excitement as they take in your genitals. One <<print either("woman","man")>> applauds. "You really know how to find interesting ones."
<br><br>
<</if>>
<<else>>
<<if $fameexhibitionism gte 600>>
One <<print either("woman","man")>> laughs as you take the stage. "You paid <<phim>> to strip?! I don't think I've ever seen <<phim>> in clothes."
<br><br>
<<elseif $fameexhibitionism gte 400>>
One <<print either("woman","man")>> double-takes as you take the stage. "I'm impressed. <<pShes>> kind of famous for this."
<br><br>
<</if>>
<</if>>
<<if $rng gte 66>>
Over the next two hours you strike various poses while a room full of people paint you.
<<if $exhibitionism lte 34>>
Having so many people focusing so intently on your naked body makes you uncomfortable. However, in spite of your initial nerves
<<else>>
Having so many people focusing so intently on your naked body is thrilling. However, despite your initial excitement
<</if>>
it's a bit boring. Their looks are detached, dispassionate and non-sexual.
Like they're drawing a bowl of fruit.
<<larousal>><<arousal -2>>
<br>
The paintings produced are quite beautiful and artistic.<<lstress>><<stress -1>><<fameexhibitionism 5>><br>
<<elseif $rng gte 33>>
The poses they ask for start off normal but slowly move toward the lewd: more poses with spread legs and bending over.
<<if $exhibitionism lte 34>>In spite of your initial nerves,<<else>>As you expected,<</if>> it turns out to be quite good fun:
you enjoy showing off your body and they really love looking. There's a fun mood in the room, and you enjoy flirting with the audience.
<<promiscuity2>>
The paintings produced are varied but mostly focus on your <<breasts>> and <<genitals>>.
<<fameexhibitionism 10>>
<<else>>
While they maintain the pretence that this is life-art, it's quite clear they just enjoy getting a
<<if $player.gender is "f">>girl to expose herself<<elseif $player.gender is "h">>hermaphrodite to expose themself<<else>>boy to expose himself<</if>> in the lewd poses they want to see.
Many are not even pretending to paint, however, the <<person>> keeps everyone in line and under control.
<<if $exhibitionism lte 34>>
If you weren't so nervous you might even enjoy it.
<<else>>
It's kind of fun.
<<lstress>><<stress -2>>
<</if>>
<br>
The few pictures produced are mostly just crude sketches of your <<if $player.gender is "f">>tits and cunt,<<elseif $player.gender is "h">>dick, cunt and ass<<else>>dick and ass,<</if>> though one imaginative 'artist' depicts you being gang-banged by a variety of people, animals and mythical beasts.
<<garousal>><<arousal 200>><<fameexhibitionism 10>>
<</if>><br>
<<elseif $rng % 12 gte 1>> /*lewd - if we get here, lewd will trigger 5 times in 6. It will fall to bad ~1 in 6*/
<<pass 2 hour>>
<<if $rng gte 50>>
<<generates2>><<generate3>>
<<person2>>As you climb onto the stage another door opens and <<if $pronoun is $player.gender>>another <<girl>><<else>>a <<person>><</if>>
about your age walks into the room, just as naked as you. <<He>> nods your way and climbs onto the stage.
<br>
"Nice to meet you," <<he>> whispers.
<<if $beauty gte ($beautymax / 7) * 2>>
<<if $beauty gte ($beautymax / 7) * 4>>
"You're <<print either("gorgeous!","stunning!","beautiful!","fucking hot!","definitely an improvement!")>>
<<else>>
"You're <<print either("pretty.","alright.","cute.","good-looking.","attractive.","an improvement.")>>
<</if>>
Finally someone I'll enjoy working with."<br><br>
<<else>><<He>> looks disappointed.
<</if>>
<<He>> stands next to you looking toward the door <<he>> came through. "So who's number three?"
<br>
"Number three?" you ask.
<br>
<<He>> opens <<his>> mouth to answer just as the door opens again, and a much older <<person3>><<person>> enters, also naked.
<<He>> looks at you both and gives a theatrical thumbs up to the audience.
<br>
"<<Him>> again," the <<person2>><<person>> whispers.
<<if $pronoun is "f">>
<<print either("She sighs.", "She smiles.","She frowns.","She licks her lips.","She rolls her eyes.","She pushes back her hair.","She swears under her breath.")>>
<<else>>
<<print either("He sighs.", "He smiles.","He frowns.","He sucks in his stomach.","He rolls his eyes.","His penis noticeably hardens.","He swears under his breath.")>>
<</if>>
<br>
The <<person3>><<person>> joins you both on stage.
<br><br>
Over the next couple of hours, the three of you get into numerous poses under the direction of the <<person1>><<person>>.
Most poses are lewd and simulate being in the throes of ecstasy in a sexual threesome centred on the <<person3>><<person>>.
Holding the more exotic poses while the artists paint is a strain on everyone's muscles. On a few occasions you end up with a face full of <<if $NPCList[1].pronoun is "f">>boob<<else>>chest-hair<</if>>, pubes or <<if $NPCList[2].pronoun is "f">>old-lady quim<<else>>old-man balls<</if>>
when someone's muscles give out.
<<if $promiscuity gte 55>>
<br>
<<set $rng to random(0,100)>>
You can't resist a good idea. Noticing that the <<person2>><<persons>> face is just under your <<genitals>>
wide open in a fake lick, you 'accidentally' slip, dropping your <<if $player.gender is "f" or ($rng gte 50 and $player.gender is "h")>>pussy neatly onto <<his>> protruding tongue.<<else>>cock neatly into <<his>> open mouth.<</if>>
<br><br>
"Freeze!" the <<person1>><<person>> shouts. "That's perfect. Stay exactly like that. Artists - draw, paint. Capture this moment."
<br><br>
The <<person2>><<person>> looks aggrieved. Then a mischievous glint enters <<his>> eyes.
<<if $player.gender is "f" or ($rng gte 50 and $player.gender is "h")>>
You feel <<his>> tongue start moving in your pussy<<if $player.gender is "f">>, massaging your clit<</if>>.
<<else>>
You feel <<his>> mouth start sucking on your dick, licking at the head.
<</if>>
This goes on slowly, subtly but relentlessly. Over minutes.
<br>
<<Hes>> trying to make you come in front of all these people!
<<arousal 5000>>
<<if $arousal gte 10000>>
You try to hold back, but finally you can't. So humiliating.<br>
<<orgasmpassage>>
Some stop and watch. Others paint furiously.<<gstress>><<stress 2>>
<<else>>
<br>Eventually <<he>> gives up. That felt good.<<lstress>><<stress -2>><br><br>
<</if>>
<</if>>
<<else>>
<<generate2>>
<<if $awareness lt 200>>
As you climb onto the stage you find a lot of scary-looking weapons and torture tools from history.
<<else>>
As you climb onto the stage you discover a variety of BDSM toys.
<</if>>
<<person1>>The <<person>> addresses the room.
<br>
"Whatever the reason," <<he>> says. "This town has a unique attraction to the darkest, most primal aspects of sexuality.
Power, rape and abuse - sadly - pervade. Today, we will explore this in art.
<br>
"Despite <<pher>> youthful appearance our model is an experienced professional and can use all this equipment perfectly safely.
Whatever it looks like - <<pshe>> has safe-words and signals and is perfectly in control. This is just a performance. So paint. Capture the moment.
And, to borrow an old adage, please don't try this at home!
<br>
"My friend here," <<he>> indicates a <<person2>><<person>> who has appeared beside you on stage. "Will assist. So brushes to the ready. And let's paint."
<br><br>
Over the next couple of hours, the <<person>> theatrically whips and beats you, making a lot of noise but inflicting almost no pain.
<<He>> puts you into various stress-poses using the available equipment. This includes kneeling you down with hands cuffed to feet,
strapping you over a table and spanking your ass with a paddle, tying you spread-eagle to the floor and grinding <<his>> crotch in your face,
and finally ball-gagging you, putting you into a pillory and pretending to force <<if $pronoun is "f">>her strap-on<<else>>his dick<</if>> up
your helpless ass. The group meticulously paint the scene.
<br><br>
<<if $english gte 500>>
"That face!" the <<person1>><<person>> shouts. "Artists, capture that moment. That expression. That's real."
<<elseif $english gte 250>>
"Paint, artists. Paint." The <<person1>><<person>> says. "<<print either("Take in the whole scene.","Paint what you see.","Immortalise this moment.")>>"
<<else>>
"Paint, artists. Paint." The <<person1>><<person>> crouches next to you and whispers sharply in your ear.
"Start acting like this is real, or I might ask <<person2>><<him>> to actually do it!"
<</if>>
<</if>>
<<else>><<set _rape_triggered to 1>>/*bad - occurs 1/12 time for non-virgins (i.e. when rng divisible by 12)*/
<<if $rng gte 50>><<pass 5>>
<<generate2>><<generate3>><<generate4>><<generate5>><<generate6>>
You are barely through the door when they pounce on you.
<br><br>
<<link [[Next|Domus Model Gang Rape]]>><<set $molestationstart to 1>><</link>>
<<else>>
<<pass 1 hour>>
<<generate2>>
<<if $awareness lt 200>>
As you climb onto the stage you find a lot of scary-looking weapons and torture tools from history.
<<else>>
As you climb onto the stage you discover a variety of BDSM toys.
<</if>>
<<person1>>The <<person>> addresses the room.
<br>
"Whatever the reason," <<he>> says. "This town has a unique attraction to the darkest, most primal aspects of sexuality.
Power, rape and abuse - sadly - pervade. Today, we will explore this in art.
<br>
"Despite <<pher>> youthful appearance our model is an experienced professional here to demonstrate the use of all these tools. To help <<phim>>, my assistant," <<he>> indicates a <<person2>><<person>> who has appeared beside you on stage. "Will assist. So brushes to the ready, and let's paint."<br>
The <<person>> looks at you quizzically. You're not sure why.<br><br>
Over the next hour, the <<person>> theatrically whips and beats you, making a lot of noise but inflicting almost no pain.
<<He>> puts you into various stress-poses using the available equipment. This includes kneeling you down with hands cuffed to feet,
strapping you over a table and spanking your ass with a paddle, tying you spread-eagle to the floor and grinding <<his>> crotch in your face,
and finally ball-gagging you, putting you into a pillory and pretending to force <<if $pronoun is "f">>her strap-on<<else>>his dick<</if>> up
your helpless ass. The group meticulously paint the scene.
<br><br>
<<if $english gte 500>>
"Nice acting," the <<person1>><<person>> says. "But I think <span class="red">it's time for something more authentic.</span>"<br>
<<He>> nods to the <<person2>><<person>>. "Do it."
<<else>>
"No. <span class="red">That face. I'm not buying it.</span>" the <<person1>><<person>> nods to the <<person2>><<person>> behind you. "Can you do something to make this more authentic?"
<</if>>
<br><br>
<<set $model_host to clone($NPCList[0])>>
<<set $model_dom to clone($NPCList[1])>>
<<if $bestialitydisable is "t" or $rng gte 50>>
"Finally," the <<person2>><<person>> mutters. You feel something hard brush against your butt.
<br><br>
<<endevent>> /* clears out the initial person1 from combat */
<<generate1>><<set $NPCList[0] to clone($model_dom)>> /* sets the dom character to person1*/
<<if $NPCList[0].gender is "f">><<npcstrapon 0>><</if>>
<<link [[Next|Domus Model BDSM Rape]]>><<set $molestationstart to 1>><<bind>><<facewear 4>><</link>>
<<else>><<endevent>>/*clears out the people*/
"Authentic? <span class="red">I've got just the thing.</span>" Hands release your waist and you hear footsteps behind. A door opens. A whistle.
A moment later a dog bounds in and rushes over to you.
<br><br>
<<link [[Next|Domus Model Dog]]>><<set $molestationstart to 1>><<bind>><<facewear 4>><</link>>
<</if>>
<</if>>
<</if>>
<<if not _rape_triggered>>
<<set _vagin to $vaginasemen + $vaginagoo>><<set _vagout to $vaginaoutsidesemen + $vaginaoutsidegoo>>
<<set _assin to $anussemen + $anusgoo>><<set _assout to $bottomsemen + $bottomgoo>>
<<set _face to $facesemen + $facegoo>><<set _chest to $chestsemen + $chestgoo>>
<<if (_vagin + _assin + _vagout + _assout + _face + _chest) gte 1>>
<br><br>
Some artists noticed the lewd fluid
<<if (_vagin + _assin + _vagout) gte (_assout + _face + _chest)>>
<<if _vagin gte (_assin + _vagout)>>
still seeping out of your pussy
<<elseif _assin gte _vagout>>
still seeping out of your ass
<<else>>
around your pussy
<</if>>
<<else>>
<<if _assout gte (_face + _chest)>>
over your ass
<<elseif _face gte _chest>>
on your face
<<else>>
over your <<breasts>>
<</if>>
<</if>>
and included this in their paintings.
<br>
You are
<<if $exhibitionism lte 34>>
mortified
<<elseif $exhibitionism lte 75>>
amused
<<else>>
thrilled
<</if>>
<<print either("by how lewd this looks.","by how much lewder this makes the picture.","by their attention to detail.")>>
<br><br>
<</if>>
The effort of posing has given you quite a workout.
<<gtiredness>><<tiredness 2>><<physique 2>>
<br><br>
<<link [[Next|Domus Model End]]>><</link>>
<br>
<</if>><<set $outside to 0>><<set $location to "town">><<effects>><<set $bus to "domus">>
You head back to the bathroom to dress.
<<clotheson>>
On the way out, the <<person1>><<person>> hands you the money.
You've made £30.
<<set $money += 3000>>
<br><br>
<<link [[Next|Domus Street]]>><<endevent>><</link>>
<br><<if $molestationstart is 1>>
<<set $molestationstart to 0>>
<<controlloss>>
<<violence 1>>
<<neutral 1>>
<<maninit>>
<</if>>
<<if $enemyarousal gte ($enemyarousalmax / 4) * 3>>
Only a few dedicated artists are still painting, most are just watching the action. More than a few are surreptitiously masturbating.
<<elseif $enemyarousal gte ($enemyarousalmax /4 ) * 2>>
Several artists are still painting your assault, but many are now <<print either("just watching.","just gawking.","just leering.","touching themselves.")>>
<<elseif $enemyarousal gte ($enemyarousalmax / 4)>>
A number of artists are excitedly painting your assualt.
<<else>>
A number of artists sit at their easels watching. They're waiting for things to get started.
<</if>>
<<if $pain gte 40 and (random(0,9)%3 is 0)>><br>"Remember: we studied techniques for painting tears. Use them."
<<elseif $mouthstate is "penetrated" and random(0,1)>><br>"Light and shadow, people. Make sure you get the bulging in the throat."
<</if>>
<<effects>>
<<effectsman>><<man>>
<<if $enemyhealth gt 0>><<npcdamage>><</if>>
<<stateman>>
<br><br>
<<actionsman>>
<<if $alarm is 1>>
You are deep inside a private home. <span class="red">No one who might care can hear your cries.</span>
<<set $alarm to 0>>
<br><br>
<</if>>
<<if $enemyarousal gte $enemyarousalmax>>
<span id="next"><<link [[Next->Domus Model Rape Climax]]>><</link>></span><<nexttext>>
<<elseif $enemyhealth lte 0>>
<span id="next"><<link [[Next->Domus Model Rape Climax]]>><</link>></span><<nexttext>>
<<else>>
<span id="next"><<link [[Next->Domus Model Gang Rape]]>><</link>></span><<nexttext>>
<</if>><<effects>>
<<if $enemyhealth lte 0>>
They recoil in pain, reluctant to come near giving you the chance you need. <<tearful>> you escape the studio, grab your clothes and escape the house.
<br><br>
<<clotheson>>
<<endcombat>>
[[Next|Domus Street]]
<<elseif $enemyarousal gte $enemyarousalmax>>
<<ejaculation>>
<<pass 10>>
As you lie broken on the floor they head back to their easels and start to sketch and paint you.
After a time you clamber to your feet and stagger out of the room.
<br>
The <<person1>><<person>> rushes over to help.
<br><br>
"Thanks for your excellent work today," <<he>> says. "I'm sorry it was a shock but
<<print either("it was for the art.","you've inspired the group.","art has to be real.","there was no other way. It needed to be authentic.")>>
You should have seen your face. Exquisite."
<br><br>
"Go dress. Obviously there'll be a bonus. And also a thank you gift from the group. Have a shower if you like. Take as long as you need, you did well today."
<<lstress>><<stress -2>>
<br><br>
[[Next|Domus Model Rape End]]
<</if>><<if $molestationstart is 1>>
<<set $molestationstart to 0>>
<<controlloss>>
<<violence 1>>
<<neutral 1>>
<<molested>>
<<maninit>>
<<set $position to "wall">>
<<set $walltype to "pillory">>
<<set $head to "grappled">>
<<set $NPCList[0].penis to "anusentrance">><<set $anusstate to "entrance">>
<</if>>
<<if $enemyarousal gte ($enemyarousalmax / 3) * 3>>
Only a few dedicated artists are still painting, most are just watching. More than a few are surreptitiously masturbating.
<<elseif $enemyarousal gte ($enemyarousalmax /3) * 2>>
Several artists are still painting your assault, but many are now just gawking.
<<elseif $enemyarousal gte ($enemyarousalmax /3)>>
A number of artists paint and sketch your sexual assault.
<<else>>
The class watch with renewed interest.
<</if>><br><br>
<<effects>>
<<effectsman>><<man>>
<<stateman>>
<br><br>
<<actionsman>>
<<if $enemyarousal gte $enemyarousalmax>>
<span id="next"><<link [[Next|Domus Model BDSM Finish]]>><</link>></span><<nexttext>>
<<elseif $enemyhealth lte 0>>
<span id="next"><<link [[Next|Domus Model BDSM Finish]]>><</link>></span><<nexttext>>
<<else>>
<span id="next"><<link [[Next|Domus Model BDSM Rape]]>><</link>></span><<nexttext>>
<</if>><<set $outside to 1>><<set $location to "forest">><<effects>>
<<if $enemyarousal gte $enemyarousalmax>>
<<ejaculation>>
The art group continue to paint excitedly.<br><br>
<<endcombat>>
<<set $phase to 0>>
<<link [[Next|Domus Model Pillory Wait]]>><</link>>
<br>
<<elseif $enemyhealth lte 0>>
The assistant grunts in pain and moves away, soon returning with a large paintbrush. A moment later you feel it shoved deep into your asshole.<<gpain>><<pain 5>><br>
Your instinctive attempt to gasp while ball-gagged provokes some laughter around the room.<<gstress>><<stress 1>><br>
"A bitch needs a tail, right?"<br><br>
The art group continue to paint excitedly.<br><br>
<<endcombat>>
<<set $phase to 1>>
<<link [[Next|Domus Model Pillory Wait]]>><</link>>
<br>
<</if>><<if $molestationstart is 1>>
<<set $molestationstart to 0>>
<<controlloss>>
<<violence 1>>
<<neutral 1>>
<<molested>>
<<beastNEWinit 1 dog>>
<<set $position to "wall">>
<<set $walltype to "pillory">>
<<set $head to "grappled">>
<</if>>
<<if $enemyarousal gte ($enemyarousalmax / 4) * 3>>
Only a few dedicated artists are still painting, most are just watching. More than a few are surreptitiously masturbating.
<<elseif $enemyarousal gte ($enemyarousalmax / 4) * 2>>
Several artists are still painting your assault, but many are now just gawking.
<<elseif $enemyarousal gte ($enemyarousalmax / 4)>>
A number of artists paint and sketch your sexual assault.
<<else>>
The assistant helps steady the dog, while the class watch with renewed interest.
<</if>>
<<if (random(0,9)%3 ==0)>><br>The assistant <<print either("slaps your face.","grabs your nipple and slowly twists.","whips your inner thighs with a strap.")>><<gpain>><<pain 2>><</if>>
<<effects>>
<<effectsman>>
<br>
<<beast $enemyno>>
<br><br>
<<stateman>>
<br><br>
<<actionsman>>
<<if $enemyarousal gte $enemyarousalmax>>
<span id="next"><<link [[Next|Domus Model Dog Finish]]>><</link>></span><<nexttext>>
<<elseif $enemyhealth lte 0>>
<span id="next"><<link [[Next|Domus Model Dog Finish]]>><</link>></span><<nexttext>>
<<else>>
<span id="next"><<link [[Next|Domus Model Dog]]>><</link>></span><<nexttext>>
<</if>><<set $location to "town">><<effects>>
<<if $enemyarousal gte $enemyarousalmax>>
<<beastejaculation>>
<<endcombat>>
<<set $phase to 0>>
The dog lovingly licks your back and neck as the art group continue to paint excitedly.<br><br>
<<link [[Next|Domus Model Pillory Wait]]>><</link>>
<br>
<<elseif $enemyhealth lte 0>>
The dog yelps and runs away. A few laugh or cheer, others sound disappointed.<br>
<<endcombat>>
The art group continue to paint excitedly.<br><br>
<<set $phase to 1>>
<<link [[Next|Domus Model Pillory Wait]]>><</link>>
<br>
<</if>><<set $outside to 0>><<set $location to "town">><<effects>><<set $bus to "domus">>
<<generate1>><<generate2>><<pass 30>>
Locked in the pillory,
<<set $NPCList[0] to clone($model_host)>><<set $NPCList[1] to clone($model_dom)>><<unset $model_host>><<unset $model_dom>>
<<if $phase is 0>>
<<if $stress gte (($stressmax / 5) * 3)>>used, abused and at your wits' end,<<else>>used and abused,<</if>> you are unable to even cover up as the class eagerly paint you.<br>
<<else>>
you glare between them expecting further attack. None come. They all seem quite happy painting you.<br>
<</if>>
Gagged, you can't even complain. You have no choice but to wait. Every now and then, the <<person1>><<person>>
holds another painting of your abuse out in front of you.<<gstress>><<stress 1>>
<br><br>
The <<person1>><<person>> eventually wraps up the session. The <<person2>><<person>> <<print either("gives your butt a gentle slap","gives your nipples a quick squeeze","pulls your hair back and kisses you gently on the forehead")>>
and then releases you from the pillory and busies <<himself>> tidying up the stage. The art class pack up.<br><br>
The <<person1>><<person>> helps untie your gag while leading you from the room.<br>
"What a show!" <<he>> gushes once you reach the privacy of hallway. "You were brilliant. I think most of them believed it was real. I mean, it's a such cliche -
the 'modelling-gig gone bad' - but you and your partner were really convincing. I almost believed it - even after we spent all that
time on the phone arranging it. Such chemistry! Such acting! Remarkable... You'll find a little extra in your pay."<br><br>
<<He>> waves to the bathroom. "Take your time. You were great today. Wow."<<lstress>><<stress -2>><br><br>
<<link [[Enter Bathroom|Domus Model Rape End]]>><<set $worn.face.type.push("broken")>><<faceruined>><<endevent>><<unbind>><</link>><<set $outside to 0>><<set $location to "town">><<effects>><<set $bus to "domus">>
<<pass 20>>
You head to the bathroom to dress and recover.
<<clotheson>>
<<link [[Next|Domus Model Rape Leave]]>><</link>><<set _payout to random(110,180)>>
When you open the bathroom door to leave, you find a large bowl on a stool outside. They left you £_payout cash,
<<print either("a 'get well soon' card,","a single broken rose,","a thank-you card,","an origami flower","a sketch from your rape,","a deeply offensive haiku,","a cheeky limerick")>>
and some expensive looking jewellery. <<tearful>> you leave.
<<lstress>><<stress -1>>
<<set $money += (_payout * 100)>><<set $blackmoney to random(30,70)>>
<br><br>
<<link [[Next|Domus Street]]>><<endcombat>><<endevent>><</link>>
<br><<set $outside to 1>><<set $location to "town">><<effects>><<set $bus to "domus">><<pass 5>>
<<person1>><<He>> hands you the order slip. "Just show them that. Thanks."
<br><br>
<<generate2>><<person2>>
You walk quickly to the corner shop.
<<if $weather.current is "clear">>
Aside from kids buying ice-creams and slushies, it's quiet. People are probably indoors or out at pubs watching the game. The kids leave with their sugar fix.
<<elseif $weather.current is "rain">>
It's empty. Between the awful weather and the game, everyone's stayed home.
<br>
"Is it raining out?" the shop attendant asks.
<br>
Stood dripping in the doorway, you're not sure if <<hes>> serious.
<br>
<<elseif $weather.current is "overcast">>
It's empty. People are probably indoors watching the game.
<<elseif $weather.current is "snow">>
It's empty. People are probably hiding from the cold.
<</if>>
<br>
You present the order slip to the <<person>> behind the counter.
<br><br>
"Okay," <<he>> says. "That's alcohol. I'll need to see some ID."
<br>
<<if $id is 0>>
"It's not for me. I'm just picking it up."
<br>
"Sorry," <<he>> shrugs.
<br>
"But... They asked me to pick it up for them."
<br>
"Sorry, but..." <<he>> glances around the shop. It's empty now. "Unless you can prove your age some other way."
<br>
"Prove it?"
<br>
<<if $player.gender_appearance is "f">>
"Let me check your tits?"
<br>
<<if $exhibitionism gte 35>><<link [[Allow|Domus Errand Proof]]>><<set $phase to 1>><</link>><</if>>
<br>
<<link [[Refuse|Domus Errand Proof]]>><<set $phase to 0>><</link>>
<br>
<<else>>
"Let me check your dick?"
<br><br>
<<if $exhibitionism gte 35>>
<<if $worn.genitals.type.includes("chastity")>>
You cannot comply due to your chastity device.
<<else>>
<<link [[Allow|Domus Errand Proof]]>><<set $phase to 2>><</link>>
<</if>>
<br>
<</if>>
<<link [[Refuse|Domus Errand Proof]]>><<set $phase to 0>><</link>>
<br>
<</if>>
<<else>>
You pass over your ID card. <<He>> looks at it for a moment, hands it back and then passes over a large crate of beers.
<br>
"Have a nice day."
<br><br>
<<link [[Next|Domus Errand End]]>><<set $phase to 1>><</link>>
<br>
<</if>><<set $outside to 0>><<set $location to "town">><<effects>><<set $bus to "domus">>
<<if $phase is 0>>
<<He>> holds up <<his>> hands. "I can't serve you alcohol. Is there anything else?"
<br>
You shake your head.
<br>
"Have a nice day."
<br>
You leave.
<br><br>
<<link [[Next|Domus Errand End]]>><<set $phase to 0>><</link>>
<br>
<<elseif $phase is 1>>
No one else is around, so you agree to expose your <<if $player.gender is "m">>chest.<<else>>breasts.<</if>>
<<if $breastsize lte 2>>
<<He>> reaches out a hand and gently squeezes your <<breasts>>.
<br>
"Sorry, these are..." <<he>> says. "I can't serve you alcohol without ID."
<<insecurity "breasts_small" 1>><<ginsecurity "breasts_small">>
<br>
You cover up.
<br>
"Consider it a good thing. Is there anything else?"
<br>
You shake your head.
<br>
"Have a nice day."
<br>
You leave.
<br><br>
<<link [[Next|Domus Errand End]]>><<set $phase to 0>><</link>>
<br>
<<else>>
<<He>> reaches out both hands and gently gropes your chest.
<<garousal>><<arousal 100>>
<br>
"Hmm," <<he>> says. "I can accept this as proof of age."
<br>
<<He>> gropes you for a moment longer, then turns to collect the drinks.
<br>
You cover up.
<br>
<<He>> passes over a large crate of beers. "Have a nice day."
<br><br>
<<link [[Next|Domus Errand End]]>><<set $phase to 1>><</link>>
<br>
<</if>>
<<elseif $phase is 2>>
No one is around, so you approach the counter and let <<him>> slip a hand inside your <<if $worn.genitals.type.includes("chastity")>>$worn.genitals.name.<<else>><<crotch>>.<</if>>
<br>
<<if $penisexist is 1>>You feel a hand wrap around your penis.
<br>
<<if $penissize lte 1>>
Suddenly <<he>> laughs.
<br>
"Is that..? Uh, sorry, no," <<he>> smiles. "I can't accept that as proof."
<<insecurity "penis_small" 1>><<ginsecurity "penis_small">>
<br>
<<He>> removes <<his>> hand.
<br>
"Is there anything else?" <<he>> smirks.
<br>
You shake your head.
<br>
"Have a nice day."
<br>
You leave.
<br><br>
<<link [[Next|Domus Errand End]]>><<set $phase to 0>><</link>>
<br>
<<else>>
<<if $penissize gte 3>>
"Wow!" <<he>> glances at you. "You are packing."
<br>
<<He>> gives it a rub.
<<garousal>><<arousal 100>>
<br>
<</if>>
"Okay," <<he>> says. "I can accept this as proof of age."
<br>
<<He>> gropes you for a moment, then withdraws <<his>> hand.
<br>
<<He>> passes over a large crate of beers. "Have a nice day."
<br><br>
<<link [[Next|Domus Errand End]]>><<set $phase to 1>><</link>>
<br>
<</if>>
<<else>>You feel a hand brush against your pussy.
<br>
<<if $rng % 2>>
"A vagina," <<He>> smiles. "I thought I might find one of these."
<br>
<<He>> rubs <<his>> fingers around your clit.
<<garousal>><<arousal 100>>
<br>
"Don't worry, I won't tell anyone," <<he>> says, still rubbing. "Lots of perverts here."
<br>
<<He>> slips a finger inside your pussy. "So many perverts."
<<garousal>><<arousal 100>>
<br>
<<He>> withdraws <<his>> hand. "You can't be too careful."
<br><br>
<<He>> grabs a large crate of beers and hands them over. "Have a nice day."
<br><br>
<<link [[Next|Domus Errand End]]>><<set $phase to 1>><</link>>
<br>
<<else>>
<<He>> snatches out <<his>> hand as if bitten.
<br>
"Pervert," <<his>> face flushes red. "Do you think that was funny?!"
<br>
You step back.
<br>
"Play jokes on the silly shopkeeper, huh? Get out of my stop," <<he>> shouts. "Out."
<br><br>
You leave.
<br><br>
<<link [[Next|Domus Errand End]]>><<set $phase to 0>><</link>>
<br>
<</if>>
<</if>>
<<else>>
The shopkeeper spontaneously breaks into song. Unsure what to do, you awkwardly back away. (This is an error, please report).
<<link [[Next|Domus Errand End]]>><<set $phase to 0>><</link>>
<br>
<</if>><<set $outside to 1>><<set $location to "town">><<effects>><<set $bus to "domus">><<pass 5>>
<<person1>>
<<if $phase is 0>>
You head back to the house empty-handed and knock on the door.
<br><br>
The <<person>> looks at you blankly. "Where is it then?"
<br>
"They wouldn't serve me."
<br>
"Shit," <<he>> says.
<<if $weather.current is "rain">>He takes in your wet clothes and bedraggled hair. "Well, you clearly tried."
<br>
With a look of pity, <<he>> hands you £5.
<<set $money += 500>>
<<elseif $rng % 2>>"I guess you tried."
<br>
<<He>> grudgingly hands you £5.
<<set $money += 500>>
<<else>>"So why are you here? You think I'm paying you to go on a walk?! Get lost!"
<</if>>
<<elseif $phase is 1>>
You carry the crate back to the house. It's heavier than it looks
<<if $weather.current is "clear">>and with the sun beating down you work up quite a sweat.
<<elseif $weather.current is "rain">>and the rain beating down on you really isn't helping.
<<elseif $weather.current is "overcast">>but you manage.
<<elseif $weather.current is "snow">>and the icy ground isn't helping.
<</if>>
<br><br>
<<person1>>Arriving back the <<person>> hands you £5 and takes the crate.
<<set $money += 500>>
<<if $rng % 3 is 0>>
At that moment, a loud roar comes from inside the house, followed by <<if $rng % 2>>loud cheers and clapping.<<else>>jeering, boos and some very crude cursing.<</if>>
<br>
"Fuck fuck fuck," <<he>> says, slamming the door and rushing back inside.
<<else>>
<br>
"Thanks. Lifesaver," <<he>> says, closing the door.
<</if>>
<<else>>You carry Schroedinger's beer back to the house. (This is an error, please report)
<</if>>
<br><br>
<<link [[Next|Domus Street]]>><<endevent>><</link>>
<br><<set $outside to 0>><<set $location to "town">><<effects>><<set $bus to "domus">>
<<set $rng to random(0,100)>><<generates2>>
<<if $rng gte 65 and ($famesex + $famerape + $fameprostitution) gte 400>>
<<person1>>Just inside the door the <<person>> pulls you aside.
<br>
"Listen," <<he>> says in almost a whisper. "I'm going to be honest with you here. I've seen you around. You're pretty well known for being... forward. Sexually I mean."
<br><br>
<<He>> glances nervously at an internal door.
<br>
<<person2>>"See my <<if $pronoun is "m">>son<<else>>daughter<</if>> is a good-looking kid, and horny as hell, but... <<hes>>
<<if $pronoun is $player.gender>>gay, I think. And confused? Conflicted? I don't know, but <<he>> will never
<<else>>painfully shy. If left to <<if $pronoun is "m">>him<<else>>her<</if>>self, <<he>> will never
<</if>>make the first move. <<He>> needs someone to show <<him>> the ropes."
<br><br>
<<person1>>The <<person>> points at a door.
<br>
<<person2>>"Through there. Seduce <<him>>. Help <<him>>. I'll give you £20 now and another £100 if you show <<him>> a good time. Deal?"
<br><br>
<<link [[Agree|Domus Shy Seduce]]>><<set $money += 2000>><</link>>
<br>
<<link [[Refuse and leave|Domus Street]]>><<endevent>><</link>>
<br>
<<else>>
<<person1>>The <<person>> takes you through to a living room where a shy-looking <<person2>><<person>> sits uncomfortably stroking a dog.
<br>
"I brought you someone to talk to. Looks about your age."
<br>
The <<person>> looks up.
<<if $seductionskill gte 600 and $rng gte 67>>
<<pass 60>>
Blushes. Looks down.
<br>
"Talk. What's that thing you young people are all into nowadays. That... y'know? It was on that internet thing. It was on the news that time."
<br>
The <<person>> continues to stare at a patch of carpet.
<br>
"You know, right?" <<person1>>the <<person>> looks at you.
<br>
You shrug.
<br><br>
Time starts to drag. Out of boredom you try flirting with the <<person2>><<person>>. It doesn't work, but it does get <<his>> attention.
After a particularly blunt pass the <<person1>><<person>> is starting to look <<print either("uncomfortable, ","aroused, ","quite awkward, ")>>
but the <<person2>><<person>> opens up. <<He>> starts telling you about school, and how it used to be okay, but now <<hes>> scared to talk
to anyone because <<hes>> terrified they'll figure out <<hes>> into <<if $pronoun is "f">>girls.<<else>>boys.<</if>> That just isn't okay in <<his>> extended family. And maybe not at home either. <<He>> looks at <<his>> <<if $pronoun1 is "m">>father.<<else>>mother.<</if>>
<br>
The <<person1>><<person>> doesn't say anything, but also doesn't leave.
<br><br>
The <<person2>><<person>> tells you <<if $player.gender_appearance is $pronoun>><<he>> thinks you're cute and that it's a relief to finally be
able to say that. <<else>>that <<he>> thinks you're cute and <<he>> appreciates the attention, but now <<he>> can finally be honest, you're just not
what <<he>> is looking for.<</if>>
<br><br>
<<He>> starts telling you about <<his>> hobbies and interests. <<He>> talks about books, games and internet groups.
<<He>> says it's a relief to finally talk to someone. <<He>> hasn't even felt able to talk to <<his>> parents.
<br>
The <<person1>><<person>> doesn't say anything, but looks somehow sad.
<br><br>
Shortly after this, the <<person1>><<person>> leads you out of the room.
<br>
"Thank you." <<he>> says.<<person2>>
<<if $rng %2>>
"Wow. I didn't see that coming. My own <<if $pronoun is "f">>daughter.<<else>>son.<</if>> Still, that was a breakthrough. <<He>> hasn't spoken like this in years. Thank you."
<br><br>
<<else>>
"We've suspected for years. But now <<hes>> finally found the courage to say it. Such a relief. Thank you so much."
<</if>>
<br>
<<person1>><<He>> passes you £40 as <<he>> leads you out.
<<set $money += 4000>>
<br><br>
<<link [[Next|Domus Street]]>><<endevent>><</link>>
<br>
<<elseif $deviancy gte 35 and $rng lte 33 and $bestialitydisable is "f">>
<<pass 60>>
Blushes. Looks down.
<br>
"Talk. What's that thing you young people are all into nowadays. That... y'know? It was on that internet thing. It was on the news that time."
<br>
The <<person>> continues to stroke the dog while staring at a patch of carpet.
<br>
You notice something unusually intimate in the way <<he>> strokes the dog.
<br>
"That's a gorgeous dog," you say. "Is it okay if I stroke <<if $rng % 2>>him?"<<else>>her?"<</if>>
<br><br>
As you chat, you start to fondle and grope the dog. The <<person1>><<person>> doesn't notice, but the <<person2>><<persons>> eyes widen.
<<He>> grows increasingly excited.
<br><br>
"Everyone says they love animals, but so few actually do," you say.
<br>
The <<person>> nods excitedly, while the <<person1>><<person>> yawns.
<br><br>
You and the <<person2>><<person>> spend the rest of the hour discussing your shared love of animals.
<br><br>
As you leave the <<person1>><<person>> stops you.
<br>
"I don't know how," <<he>> says. "But you got through to <<person2>><<him>>."
<br><br>
He hands you £30.
<<set $money += 3000>>
<br><br>
<<link [[Next|Domus Street]]>><<endevent>><</link>>
<br>
<<elseif $hairlength gte 500 and ($rng % 4)>><<pass 5>>/*75% chance if here with long hair*/
Stops. Stares at you for a long moment.
<br><br>
"Your hair," <<he>> whispers.
<br>
"What?"
<br>
"Your hair is so long and beautiful," <<he>> whispers. "Just like... Can I braid it. Please. Will you let me braid it?"
<br>
The <<person1>><<person>> looks at you expectantly.
<br><br>
<<link [[Accept|Domus Braid]]>><<set $phase to 1>><</link>>
<br>
<<link [[Refuse|Domus Braid]]>><<set $phase to 0>><</link>>
<br>
<<else>>
<<pass 60>>
Blushes. Looks down.
<br>
"Talk. What's that thing you young people are all into nowadays. That... y'know? It was on that internet thing. It was on the news that time."
<br>
The <<person>> continues to stare at a patch of carpet.
<br>
"You know, right?" <<person1>>the <<person>> looks at you.
<br>
You shrug.
<br><br>
The hour seems to take several years. Probably decades. Slow, awkward, excruciating decades,
as the <<person>> struggles to drag the occasional, unwilling word from the <<person2>><<person>>.
You try to keep up the conversation, but it's painfully awkward.
<br><br>
<<person1>>Finally, at the end of the hour, <<he>> takes you back to the door. Shrugs.
<br>
"Well," <<he>> sighs, handing you £10. "Thanks for trying."
<<set $money += 1000>>
<br><br>
<<link [[Next|Domus Street]]>><<endevent>><</link>>
<br>
<</if>>
<</if>><<set $outside to 0>><<set $location to "town">><<effects>><<set $bus to "domus">>
<<set $parentNPC to clone($NPCList[0])>>
<<set $shyNPC to clone($NPCList[1])>>
<<endevent>><<generates1>><<set $NPCList[0] to clone($shyNPC)>>/*endevent is required to stop BOTH npcs turning up for sexy time. pers1 is now shynpc*/
You enter the room to find a <<person1>><<person>> sat at a large table. <<He>> looks up at you. Confusion crosses <<his>> face.
<br>
"You? What are you doing..?"
<br>
You put a finger to your lips as you approach <<him>> with open lust in your eyes.
<br><br>
<<set $seductiondifficulty to 4000>>
<<seductioncheck>>
<br><br>
<<if $seductionskill lt 1000>><span class="gold">You feel more confident in your powers of seduction.</span><</if>><<seductionskilluse>>
<br>
Using your seductive powers, you stroke <<his>> neck and kiss <<him>>, while rubbing your hand suggestively across your body. Climbing seductively onto the <<print either("table in front of","couch near","chair behind")>> <<him>>, you beckon <<him>> to join you.
<br><br>
<<if $seductionrating gte $seductionrequired>>
You effortlessly seduce the <<person>>. <<He>> eagerly joins you.
<br><br>
<<link [[Next|Domus Shy Sex]]>><<set $sexstart to 1>><</link>>
<<else>>
<<generate2>><<set $NPCList[1] to clone($parentNPC)>>
"Help!" <<he>> screams. <<person2>><<if $pronoun is "m">>"Dad!<<else>>"Mum!<</if>> There's some freak in here climbing on the furniture!"
<br>
The <<person>> appears, and leads you out of the house.
<br><br>
"Thanks for trying," <<he>> sighs through the closing door.
<br><br>
<<link [[Next|Domus Street]]>><<unset $parentNPC>><<unset $shyNPC>><<endevent>><</link>>
<</if>>
<br><<set $outside to 0>><<set $location to "town">><<effects>><<set $bus to "domus">>
<<if $sexstart is 1>>
<<set $sexstart to 0>>
<<person1>>
<<if $cool gte 160>>
"You... you're, like, the coolest <<if $player.gender_appearance is "m">>boy<<else>>girl<</if>> in school,"
<<elseif $famesex gte 400>>
"I heard about you. I... I always hoped one day it'd be my turn,"
<<elseif $beauty gte ($beautymax / 7) * 4>>
"But you're so hot,"
<<else>>
"You're not just playing around?"
<</if>>
<<he>> says. "Y... You really want me?"
<br>
<<consensual>>
<<set $consensual to 1>>
<<neutral 1>>
<<maninit>>
<<set $enemytrust += 100>>
<</if>>
<<effects>>
<<effectsman>><<man>>
<<stateman>>
<br><br>
<<actionsman>>
<<if $finish is 1>>
<span id="next"><<link [[Next|Domus Shy Sex Finish]]>><</link>></span><<nexttext>>
<<elseif $enemyhealth lte 0>>
<span id="next"><<link [[Next|Domus Shy Sex Finish]]>><</link>></span><<nexttext>>
<<elseif $enemyarousal gte $enemyarousalmax>>
<span id="next"><<link [[Next|Domus Shy Sex Finish]]>><</link>></span><<nexttext>>
<<else>>
<span id="next"><<link [[Next|Domus Shy Sex]]>><</link>></span><<nexttext>>
<</if>><<set $outside to 0>><<set $location to "town">><<effects>><<set $bus to "domus">>
<<if $enemyarousal gte $enemyarousalmax>>
<<ejaculation>>
The <<person>> smiles at you lovingly. "That was amazing."
<br><br>
<<tearful>> you recover.
<br><br>
<<clotheson>>
<<link [[Next|Domus Shy Sex 2]]>><<set $phase to 0>><</link>>
<<elseif $enemyhealth lte 0>>
Leaving the <<person>> hurt and confused, you flee through a window.
<br><br>
<<tearful>> you recover.
<br><br>
<<clotheson>>
<<endcombat>>
<<link [[Next|Domus Street]]>><<unset $parentNPC>><<unset $shyNPC>><<endevent>><</link>>
<<else>>
"I... I thought you liked me," the <<person>> cries. "I thought you wanted me. I'm such an ugly, stupid idiot."
<br><br>
<<tearful>> you recover.
<br><br>
<<clotheson>>
<<endcombat>>
<<link [[Next|Domus Shy Sex 2]]>><<set $phase to 1>><</link>>
<</if>><<set $outside to 0>><<set $location to "town">><<effects>><<set $bus to "domus">>
<<if $phase is 0>>
With a parting kiss, you leave the <<person>> looking very happy.
<br><br>
In the hallway, you find £100 on a table by the door. You take it on your way out.
<<set $money += 10000>>
<br>
The parent is nowhere to be seen.
<br><br>
<<endcombat>>
<<link [[Next|Domus Street]]>><<unset $parentNPC>><<unset $shyNPC>><</link>>
<br>
<<elseif $phase is 1>>
<<generate1>><<set $NPCList[0] to clone($shyNPC)>>
<<generate2>><<set $NPCList[1] to clone($parentNPC)>><<person2>>
A hand clamps around your neck.
<br><br>
"No, kid," the <<person>> says firmly. "Don't get upset. You have to learn to read between the lines. When they seduce you, and get you all hot and bothered,
and then suddenly say 'stop' it just means they want someone who'll take control. Be a bit forceful. Come on now. Let's do this together."
<br><br>
<<link [[Next|Domus Shy Rape]]>><<set $molestationstart to 1>><</link>>
<</if>><<set $outside to 0>><<set $location to "town">><<effects>><<set $bus to "domus">>
<<if $molestationstart is 1>>
<<set $molestationstart to 0>>
<<controlloss>>
<<violence 1>>
<<neutral 1>>
<<molested>>
<<maninit>>
<<set $rescue to 0>>
<</if>>
<<effects>>
<<effectsman>><<man>>
<<if $enemyhealth gt 0>><<npcdamage>><</if>>
<<stateman>>
<br><br>
<<actionsman>>
<<if $alarm is 1>>
<<set $alarm to 0>>
No one comes to your aid.
<br><br>
<</if>>
<<if $enemyhealth lte 0>>
<span id="next"><<link [[Next|Domus Shy Rape Finish]]>><</link>></span><<nexttext>>
<<elseif $enemyarousal gte $enemyarousalmax>>
<span id="next"><<link [[Next|Domus Shy Rape Finish]]>><</link>></span><<nexttext>>
<<elseif $alarm is 1 and $rescue is 1>>
<span id="next"><<link [[Next|Domus Shy Rape Finish]]>><</link>></span><<nexttext>>
<<else>>
<span id="next"><<link [[Next|Domus Shy Rape]]>><</link>></span><<nexttext>>
<</if>><<set $outside to 0>><<set $location to "town">><<effects>><<set $bus to "domus">>
<<if $enemyarousal gte $enemyarousalmax>>
<<ejaculation>>
<<person2>> The <<person>> smiles at you, and leans over to whisper in your ear.
"Thanks. That was nice acting. Perfect job. Exactly what <<person1>><<he>> needed. Money's in the hall."
<br><br>
<<tearful>> you recover.
<br><br>
You collect the money on your way out.
<<set $money += 10000>>
<<clotheson>>
<<endcombat>><<unset $parentNPC>><<unset $shyNPC>>
<<link [[Next|Domus Street]]>><</link>>
<<elseif $enemyhealth lte 0>>
Leaving them both hurt and confused, you flee through a window.
<br><br>
<<tearful>> you recover.
<br><br>
Somehow, you managed to keep your clothes.
<br><br>
<<clotheson>>
<<endcombat>><<unset $parentNPC>><<unset $shyNPC>>
<<link [[Next|Domus Street]]>><</link>>
<</if>><<set $outside to 0>><<set $location to "town">><<effects>><<set $bus to "domus">>
<<if $phase is 0>>
<<pass 55>>
You politely refuse. You don't want some random <<if $NPCList[1].pronoun is "f">>girl<<else>>boy<</if>> messing with your hair.
<br>
The <<person>> looks disappointed.
<br><br>
"Talk. What's that thing you kids are all into nowadays. That... y'know? It was on that internet thing. It was on the news that time."
<br>
The <<person2>><<person>> continues to stare at a patch of carpet.
<br>
"You know, right?" <<person1>>the <<person>> looks at you.
<br>
You shrug.
<br><br>
The hour seems to take several years. Probably decades. Slow, awkward, excruciating decades,
as the <<person>> struggles to drag the occasional, unwilling word from the <<person2>><<person>>.
You try to keep up the conversation, but it's painfully awkward.
<br><br>
<<person1>>Finally, at the end of the hour, the <<person>> takes you back to the door, stuffs £10 in your hand and throws open the door.
"Thanks for nothing."
<br><br>
You leave.
<<set $money += 1000>>
<<elseif $phase is 1>><<pass 55>>
<<set $hairtype to "braid left">>
Over the next hour the <<person2>><<person>> braids your hair. <<He>> smiles as <<he>> does so.
<<if $rng gte 67 and $o_long_and_beautiful is 0>>
<<set $o_long_and_beautiful to 1>><<set $hy_sibling to clone($NPCList[1])>>
<<set $long_hair_meet_day to $day>><<set $misbehaviour_day to $day>>
After a few minutes <<he>> starts singing an upbeat pop song from last year.
When <<he>> finishes <<he>> laughs and falls silent.
<br><br>
Then, so quiet it's almost a whisper, <<he>> tells you how <<his>> big sister used to love that song. How <<he>> used to sing it while
<<he>> braided <<his>> sister's hair. <<His>> big sister always looked after <<him>>. She always helped <<him>> with homework,
protected <<him>> from bullies, was always just there for <<him>>. Always.
<br><br>
Now <<his>> sister's gone they all bully <<him>>. They know how <<his>> sister got attacked at that beach party. Some of the attackers
took videos on their phones. Now they all have those videos. They share them. Leer at them. Leer at her and laugh. They talk about teaching the 'slut'
a lesson. Joke about her face when she cried and begged. Sometimes they try to show the <<person>> the videos of <<his>> sister being hurt.
Or they play it on their phone in the canteen over lunch where <<he>> can hear it. Where everyone can hear it.
<br>
It makes <<him>> feel crazy sometimes. They think they can do what they like. They think <<he>> can't stop them.
<br><br>
Once they used computers to make posters from the videos. Put them up all over the school. On notice boards. Everyone saw <<his>> beautiful big sister
like that. And did the teachers do anything? The headteacher took the posters as 'evidence' but nothing changed.
No justice. It carried on. So of course the <<persons>> been getting in fights now. Someone has to take a stand. The bullies gang up. They think
no one can stop them.
<br><br>
The <<person>> tells you <<his>> sister lives in a peaceful place now. A place with a garden deep in the forest. And Doctors too. She talks again now.
Sometimes. But she still cries a lot. The doctors say she needs more time.
<br><br>
"The bullies think I can't stop them," the <<person>> whispers. "But I can. I have knives now. 13 pretty knives."
<<He>> looks earnestly at you. "Don't worry. I'll stop the bad people. They won't hurt you again."
<br><br>
"All done," <<he>> smiles. "Your hair is so long and beautiful. Just like hers."
<br><br>
<<person1>>The <<person>> looks shell-shocked as <<he>> walks you to the door. <<He>> stares at the wall.
<br>
"Well," <<he>> says. "That was intense. I knew <<person2>><<he>> took it badly, but-" <<person1>><<he>> pauses. "Okay. Look I-I'll sort this out. Here's £80. It's all I have.
Just please don't mention this to anyone. I'll fix it. Somehow."
<br><br>
The door closes.
<<set $money += 8000>>
<<else>>
<<He>> seems happy.
<br><br>
At the end of the hour, the <<person1>><<person>> takes you back to the door. Shrugs.
<br>
"Well," <<he>> says, handing you £20. "That seemed to cheer <<person2>><<him>> up at least. Thanks."
<<set $money += 2000>>
<</if>>
<<else>>
"I see dead people," <<he>> says.
<<He>> tries to braid your hair, but the hair falls through <<his>> fingers. It turns out you were dead all along. (This is an error, please report)
<</if>>
<br><br>
<<link [[Next|Domus Street]]>><<endevent>><</link>>
<br><<effects>>
<<switch $christmas_gift_robin>>
<<case "shirt">>
With the wrapping paper and marker in hand, you prepare Robin's shirt and shorts. You wrap them as carefully as you can. The gift has a fetching look to it once done, with Robin's name scawled across one surface.
<<case "sundress">>
With the wrapping paper and marker in hand, you prepare Robin's sundress. You wrap it as carefully as you can. The gift has a fetching look to it once done, with Robin's name scawled across one surface.
<<case "kimono">>
With the wrapping paper and marker in hand, you prepare Robin's kimono. You wrap it as carefully as you can. The gift has a fetching look to it once done, with Robin's name scawled across one surface.
<<case "tuxedo">>
With the wrapping paper and marker in hand, you prepare Robin's tuxedo. You wrap it as carefully as you can. The gift has a fetching look to it once done, with Robin's name scawled across one surface.
<<case "gothic gown">>
With the wrapping paper and marker in hand, you prepare Robin's gothic gown. You wrap it as carefully as you can. The gift has a fetching look to it once done, with Robin's name scawled across one surface.
<</switch>>
<br><br>
You place the gift beneath the plastic tree in the main hall.
<br><br>
<<link [[Next|Bedroom]]>><</link>>
<br>
<!--Old passage to be removed at a later date--><<effects>>
With the wrapping paper and marker in hand, you prepare Robin's shirt and shorts. You wrap them as carefully as you can. The gift has a fetching look to it once done, with Robin's name scawled across one surface.
<br><br>
You place the gift beneath the plastic tree in the main hall.
<br><br>
<<link [[Next|Bedroom]]>><</link>>
<br>
<!--Old passage to be removed at a later date--><<effects>>
With the wrapping paper and marker in hand, you prepare Robin's sundress. You wrap it as carefully as you can. The gift has a fetching look to it once done, with Robin's name scawled across one surface.
<br><br>
You place the gift beneath the plastic tree in the main hall.
<br><br>
<<link [[Next|Bedroom]]>><</link>>
<br>
<!--Old passage to be removed at a later date--><<effects>>
With the wrapping paper and marker in hand, you prepare Robin's kimono. You wrap it as carefully as you can. The gift has a fetching look to it once done, with Robin's name scawled across one surface.
<br><br>
You place the gift beneath the plastic tree in the main hall.
<br><br>
<<link [[Next|Bedroom]]>><</link>>
<br>
<!--Old passage to be removed at a later date--><<effects>>
With the wrapping paper and marker in hand, you prepare Robin's Christmas outfit. You wrap it as carefully as you can. The gift has a fetching look to it once done, with Robin's name scawled across one surface.
<br><br>
You place the gift beneath the plastic tree in the main hall.
<br><br>
<<link [[Next|Bedroom]]>><</link>>
<br><<effects>>
You spend a lot of time sorting through the clothes, deciding who gets what. There are a lot of orphans, and you don't know them all that well, but you think you can guess their sizes.
<br><br>
Once wrapped, you make several round trips to the plastic tree in the main hall. You leave the gifts stacked in neat piles.
<br><br>
You find a piece of tape stuck to your nose.
<br><br>
<<link [[Next|Bedroom]]>><</link>>
<br><<widget "christmas_robin_visit">><<nobr>>
<<if $robinmissing is 1>>
Your eyes turn to your bedroom door, as if expecting a visitor. But no one's there.
<br><br>
<<link [[Next|Bedroom]]>><</link>>
<br>
<<elseif $NPCName[$NPCNameList.indexOf("Robin")].trauma gte 60>>
You hear knocking on your door. But no one enters. You peek outside, and find a small object wrapped in tinfoil. There's a note attached.
<br><br>
"Merry Christmas. <span class="gold">I left something for you under the tree."</span> - Robin
<br><br>
You unwrap the object. There's a cookie inside. It's doughy and sweet.<<ltrauma>><<lstress>><<trauma -6>><<stress -6>>
<br><br>
<<link [[Next|Bedroom]]>><</link>>
<br>
<<elseif $NPCName[$NPCNameList.indexOf("Robin")].trauma gte 20>>
<<npc Robin>><<person1>>
You hear a knock on your door. Robin pokes <<his>> head around the corner. "Is it okay if I come in?"
<br><br>
<<He>> enters. <<He>> looks exhausted. "Merry Christmas," The orphans are celebrating. <span class="gold">I left you something under the tree."</span> <<He>> tries to smile, then places small object wrapped in tinfoil on your bed. "You should join us when you're ready."
<br><br>
<<He>> leaves the room. You unwrap the object. There's a cookie inside. It's doughy and sweet.<<ltrauma>><<lstress>><<trauma -6>><<stress -6>>
<br><br>
<<link [[Next|Bedroom]]>><<endevent>><</link>>
<br>
<<else>>
<<npc Robin>><<person1>>
You hear a flurry of knocks on your door. Robin pokes <<his>> head inside. "Can I come in?"
<br><br>
"Merry Christmas!" <<he>> says, almost skipping through the door. <<He>> places a small object wrapped in tinfoil on your bed. "The orphans hung up decorations. They're celebrating! You should join us."
<br><br>
"Oh," <<he>> adds. <span class="gold">"I left you something under the tree!"</span>
<br><br>
<<if $robinromance is 1>>
<<He>> squeezes your hand, plants a kiss on your cheek, then marches from the room.
<<else>>
<<He>> marches from the room.
<</if>>
You unwrap the object. There's a cookie inside. It's doughy and sweet.<<ltrauma>><<lstress>><<trauma -6>><<stress -6>>
<br><br>
<<link [[Next|Bedroom]]>><<endevent>><</link>>
<br>
<</if>>
<</nobr>><</widget>>
<<widget "christmas_robin">><<nobr>>
<<npc Robin>><<person1>><<generatey2>><<person2>>
Robin has been busy looking after the young orphans so far. A <<person>> tugs <<his>> sleeve, and holds out a gift. "It's not from me," the <<person>> says. "I just found it under the tree."
<br><br>
Robin thanks the <<person>>, and examines the package. <<person1>><<He>> smiles and glances you. <<He>> recognised your handwriting.
<<if $christmas_gift_robin is undefined>>
<<elseif $NPCName[$NPCNameList.indexOf("Robin")].outfits is undefined>>
<<set $NPCName[$NPCNameList.indexOf("Robin")].outfits = [clone($christmas_gift_robin)]>>
<<else>>
<<run $NPCName[$NPCNameList.indexOf("Robin")].outfits.pushUnique(clone($christmas_gift_robin))>>
<</if>>
<<if $christmas_gift_robin is "shirt" and $NPCName[$NPCNameList.indexOf("Robin")].pronoun is "m" or $christmas_gift_robin is "sundress" and $NPCName[$NPCNameList.indexOf("Robin")].pronoun is "f">>
Excited, <<he>> tears off the wrapping paper. <<His>> smile broadens when <<he>> sees the clothes inside. <<He>> clutches the fabric to <<his>> chest, and smiles at you.<<ltrauma>><<trauma -6>>
<br><br>
<<if $robinromance is 1 and $NPCName[$NPCNameList.indexOf("Robin")].dom gte 40>>
<<set $christmas_robin_lewd to 1>>
"I love it!" <<he>> says. "Thank you so much." <<He>> throws <<his>> arms around you, and whispers. <span class="gold">"Meet me in my room."</span>
<br><br>
<<He>> disappears down one of the halls, towards <<his>> room.<<ggglove>><<npcincr Robin love 10>>
<br><br>
<<else>>
"I love it!" <<he>> says. "Thank you so much." <<He>> disappears down one of the halls, towards <<his>> room.<<ggglove>><<npcincr Robin love 10>>
<br><br>
<</if>>
<<elseif $christmas_gift_robin is "shirt" and $NPCName[$NPCNameList.indexOf("Robin")].pronoun is "f" or $christmas_gift_robin is "sundress" and $NPCName[$NPCNameList.indexOf("Robin")].pronoun is "m">>
Excited, <<he>> tears off the wrapping paper. <<His>> bright expression turns to confusion as <<he>> pulls out the clothing.
<br><br>
"I-I think you may have given me the wrong present," <<he>> says, looking unsure. "This is for <<if $NPCName[$NPCNameList.indexOf("Robin")].pronoun is "m">>girls<<else>>boys<</if>>.
<br><br>
<<if $submissive gte 1150>>
"I-I thought it'd suit you," you say.
<<elseif $submissive lte 850>>
"Try it," you say. "You'll like how it looks on you."
<<else>>
"I thought you'd look cute in it," you say.
<</if>>
<br><br>
<<if $robinromance is 1 and $NPCName[$NPCNameList.indexOf("Robin")].dom gte 40>>
<<set $christmas_robin_lewd to 1>>
Robin's eyes light up. "Really? Th-thank you." <<He>> throws <<his>> arms around you, and whispers. "Meet me in my room."
<br><br>
<<He>> disappears down one of the halls.<<ggglove>><<npcincr Robin love 10>>
<br><br>
<<elseif $NPCName[$NPCNameList.indexOf("Robin")].love gte 40 or $robinromance is 1>>
Robin seems embarrassed, but not upset. "Th-thanks, I guess. I'll be sure to wear it!" <<He>> disappears down one of the halls, towards <<his>> room.<<ggglove>><<npcincr Robin love 10>>
<br><br>
<<else>>
Robin looks conflicted. "I-I appreciate the thought. Thank you." <<He>> folds the clothes up, and returns to <<his>> room.
<br><br>
<</if>>
<<elseif $christmas_gift_robin is "kimono">>
Excited, <<he>> tears off the wrapping paper. <<He>> smiles when <<he>> sees the fabric, but frowns as <<he>> pulls it from the packaging. You caught <<him>> off guard.
<br><br>
"T-this isn't a costume," <<he>> says, unfolding the kimono with care. "How much did you spend on this?"
<br><br>
<<if $robinromance is 1 and $NPCName[$NPCNameList.indexOf("Robin")].dom gte 40>>
<<set $christmas_robin_lewd to 1>>
You shrug and smile. "It's so pretty," Robin continues. "Thank you so much!" <<He>> throws <<his>> arms around you, and whispers. <span class="gold">"Meet me in my room."</span>
<br><br>
<<He>> disappears down one of the halls.<<ggglove>><<npcincr Robin love 10>>
<br><br>
<<else>>
You shrug and smile. "It's so pretty," Robin continues. "Thank you so much!" <<He>> holds it against <<his>> chest, and disappears down one of the halls, towards <<his>> room.<<ggglove>><<npcincr Robin love 10>>
<br><br>
<</if>>
<<elseif $christmas_gift_robin is "tuxedo" and $NPCName[$NPCNameList.indexOf("Robin")].pronoun is "m" or $christmas_gift_robin is "gothic gown" and $NPCName[$NPCNameList.indexOf("Robin")].pronoun is "f">>
Excited, <<he>> tears off the wrapping paper. <<He>> smiles when <<he>> sees the fabric, but as <<he>> pulls it from the packaging, you hear a gulp. You caught <<him>> off guard.
<br><br>
"T-this isn't a costume," <<he>> says, unfolding the <<print ($christmas_gift_robin is "tuxedo"?"tuxedo":"gothic gown")>> with extreme care. "How much did you spend on this? This looks really, really expensive!"
<br><br>
<<if $robinromance is 1 and $NPCName[$NPCNameList.indexOf("Robin")].dom gte 40>>
<<set $christmas_robin_lewd to 1>>
You shrug and smile. "It's so beautiful, I can't wait for you to see me in it," Robin continues. <<if $NPCName[$NPCNameList.indexOf("Robin")].dom gte 80>> "Or help me take it off." <<else>> "Thank you so much!" <</if>> <<He>> throws <<his>> arms around you, and whispers. <span class="gold">"Meet me in my room."</span>
<br><br>
<<He>> disappears down one of the halls.<<ggglove>><<npcincr Robin love 10>>
<br><br>
<<else>>
You shrug and smile. "It's so beautiful, I can't wait for you to see me in it," Robin continues. "Thank you so much!" <<He>> holds it against <<his>> chest, and disappears down one of the halls, towards <<his>> room.<<ggglove>><<npcincr Robin love 10>>
<br><br>
<</if>>
<<elseif $christmas_gift_robin is "tuxedo" and $NPCName[$NPCNameList.indexOf("Robin")].pronoun is "f" or $christmas_gift_robin is "gothic gown" and $NPCName[$NPCNameList.indexOf("Robin")].pronoun is "m">>
Excited, <<he>> tears off the wrapping paper. <<He>> smiles when <<he>> sees the fabric, but frowns as <<he>> pulls it from the packaging. You caught <<him>> off guard.
<br><br>
"T-this isn't a costume," <<he>> says, unfolding the <<print ($christmas_gift_robin is "tuxedo"?"tuxedo":"gothic gown")>> with care. "How much did you spend on this?"
<br><br>
"Wait! Don't answer that. First of all," <<he>> says, looking confused. "This is for <<if $NPCName[$NPCNameList.indexOf("Robin")].pronoun is "m">>girls<<else>>boys<</if>>, isn't it?"
<br><br>
<<if $submissive gte 1150>>
"I-I thought it'd suit you," you say.
<<elseif $submissive lte 850>>
"Try it," you say. "You'll like how it looks on you."
<<else>>
"I thought you'd look cute in it," you say.
<</if>>
<br><br>
<<if $robinromance is 1 and $NPCName[$NPCNameList.indexOf("Robin")].dom gte 40>>
<<set $christmas_robin_lewd to 1>>
Robin's eyes light up. "Really? Th-thank you." <<He>> throws <<his>> arms around you, and whispers. <span class="gold">"Meet me in my room."</span>
<br><br>
<<He>> disappears down one of the halls.<<ggglove>><<npcincr Robin love 10>>
<br><br>
<<elseif $NPCName[$NPCNameList.indexOf("Robin")].love gte 40 or $robinromance is 1>>
Robin seems embarrassed, but not upset. "Th-thanks, I guess. I'll be sure to wear it!" <<He>> disappears down one of the halls, towards <<his>> room.<<ggglove>><<npcincr Robin love 10>>
<br><br>
<<else>>
Robin looks conflicted. "I-I appreciate the thought. Thank you." <<He>> folds the clothes up, and returns to <<his>> room.
<br><br>
<</if>>
<<else>>
Excited, <<he>> tears off the wrapping paper. <<His>> smile broadens when <<he>> sees the clothes inside. <<He>> clutches the fabric to <<his>> chest, and smiles at you.<<ltrauma>><<trauma -6>>
<br><br>
<<if $robinromance is 1 and $NPCName[$NPCNameList.indexOf("Robin")].dom gte 40>>
<<set $christmas_robin_lewd to 1>>
"I love it!" <<he>> says. "It's so festive. Thank you so much." <<He>> throws <<his>> arms around you, and whispers. <span class="gold">"Meet me in my room."</span>
<br><br>
<<He>> disappears down one of the halls.<<ggglove>><<npcincr Robin love 10>>
<<else>>
"I love it!" <<he>> says. "It's so festive. Thank you so much." <<He>> disappears down one of the halls, towards <<his>> room.<<ggglove>><<npcincr Robin love 10>>
<br><br>
<</if>>
<</if>>
<<link [[Next|Orphanage]]>><<endevent>><</link>>
<br>
<</nobr>><</widget>><<widget "homeevent">><<nobr>>
<<set $rng to random(1, 100)>>
<<if $month is "december" and $monthday is 1>>
<<npc Bailey>><<generatey2>><<generatey3>><<generatey4>>
You hear excited voices. Several orphans cluster around the window. It's snowing.
<br><br>
"I want to make a snowman."
<br>
"There's not enough snow."
<br>
"There will be!"
<br>
"Just make sure you wrap up warm."
<br><br>
A <<person2>><<person>> runs for the main doors, and throws them open. <<His>> smile vanishes. Bailey strides in, and the doors slam shut.<<lhope>><<hope -1>>
<br><br>
<<link [[Next|Orphanage]]>><<endevent>><</link>>
<br>
<<elseif $christmas is 1 and $christmas_event is undefined>>
<<set $christmas_event to 1>>
<<generatey1>><<generatey2>>
You overhear two orphans.
<br><br>
"What do you think I'll get for Christmas?" A <<person1>><<person>> asks, thumbing a small object in <<his>> hand
<br>
"Bailey lets us decorate," a <<person2>><<person>> responds. "But gifts? Maybe Father Christmas will bring us something, huh?" <<He>> nudges the <<person1>><<person>>, who doesn't look convinced.
<br><br>
<i>Some new clothes would go a long way for a lot of residents. The shopping centre should do. You could pick up something for Robin at the forest shop or shopping centre as well.</i>
<br><br>
<<endevent>>
<<link [[Next|Orphanage]]>><</link>>
<br>
<<elseif $home_event_timer lte 0>><<set $home_event_timer to 6>>
<<switch $home_event_count>>
<<case 0>><<set $home_event_count += 1>>
<<homeeventnorm>>
<<case 1>><<set $home_event_count += 1>>
<<npc Bailey>><<generateyv2>><<person1>>"You owe £200 this week," you hear Bailey say up ahead. "Pay up."
<br><br>
<<saveNPC 1 orphan_rent>>
<<Hes>> talking to a <<person2>><<person>>, who crosses <<his>> arms. "I worked hard for this money, and I won't be bullied. Do your worst," <<he>> says, defiant.
<br><br>
Bailey produces a black hood and a length of rope. "Fine," <<person1>><<he>> says. "Hold still." The other residents look away.
<br><br>
<<link [[Intervene|Home Intervene]]>><</link>>
<br>
<<link [[Watch|Home Watch]]>><</link>>
<br>
<<link [[Ignore|Orphanage]]>><<endevent>><<set $orphan_rent to "taken">><</link>>
<br>
<<case 2>><<set $home_event_count += 1>>
<<generateyv1>><<generateyv2>>
You see a group of orphans huddled together in a circle. They sound excited. As you get closer you see that a large dog, a French mastiff, holds their attention. He looks relaxed and unbothered by all the strangers petting him.
<br><br>
"He was standing outside for a while before I brought him in," a <<person1>><<person>> says.
<br><br>
"I want to keep him." a <<person2>><<person>> says. The orphans erupts into excited agreement.
<br><br>
The <<person1>><<person>> reaches for the tag on the dog's collar. "His name is Max," <<he>> says. Max looks at the <<person>> when he hears his name. "There's a telephone number. He already has an owner."
<br><br>
Some of the orphans sound disappointed. "Bailey wouldn't like that anyway," the <<person>> continues. "I'm going to call his master."
<br><br>
<<link [[Pet (0:30)|Home Max]]>><<pass 30>><<trauma -24>><<stress -24>><</link>><<lltrauma>><<llstress>>
<br>
<<link [[Ignore|Orphanage]]>><<endevent>><</link>>
<br>
<<case 3>><<set $home_event_count += 1>>
You overhear two residents talking in a hushed tone. <<generateyv1>><<generateyv2>><<person1>>"What else am I supposed to do?" a <<person>> whispers. "It keeps getting harder."
<br><br>
"There must be a better way," a <<person2>><<person>> responds.
<br><br>
A car horn sounds outside, and the <<person1>><<person>> reaches into <<his>> bag. "They're here," <<he>> says, pulling out a bottle of liquor. <<He>> gulps it down until <<he>> <span class="red">splutters and gags.</span>
<br><br>
"I'll be okay," <<he>> coughs. <<He>> takes a deep breath and steps outside.
<br><br>
You look out the window and see a <<generate3>><<person3>><<person>> waiting beside an open car. <<He>> gropes the <<person1>><<persons>> ass as <<he>> enters, before climbing in and driving away. The <<person2>><<person>> watches from another window. <<He>> looks worried.
<<lhope>><<hope -1>>
<br><br>
<<link [[Next|Orphanage]]>><<endevent>><</link>>
<br>
<<case 4>><<set $home_event_count += 1>>
<<if $orphan_rent is "paid">>
<<loadNPC 0 orphan_rent>><<person1>>"Hey!" a voice shouts behind you. It's the <<person>> you rescued from Bailey. "I said I'd pay you back. <<He>> reaches into <<his>> pocket and pulls out a bundle of bank notes. "<span class="gold">£1000</span>." <<He>> smiles and holds out <<his>> hand. "Take it."
<br><br>
<<link [[Take|Home Money Take]]>><<set $money += 100000>><</link>>
<br>
<<link [[Refuse|Home Money Refuse]]>><<hope 1>><</link>><<ghope>>
<br>
<<else>>
<<npc Bailey>><<loadNPC 1 orphan_rent>><<person1>>"You owe £1000 this week," you hear Bailey up ahead. "Pay up." <<Hes>> talking to the <<person2>><<person>> you saw <<person1>><<him>> take before.
<br><br>
The <<person2>><<persons>> defiant demeanour is gone. <<He>> looks at <<his>> feet as <<he>> hands over the money without complaint.
<<lhope>><<lreb>><<hope -1>><<reb -1>>
<br><br>
<<link [[Next|Orphanage]]>><<endevent>><</link>>
<br>
<</if>>
<<case 5>><<set $home_event_count += 1>>
<<set $loft_known to 1>><<set $loft_upgrade to 0>>
<<npc Bailey>><<generateyv2>><<generateyv3>>You hear excited voices up a flight of stairs. At the top, a <<person2>><<person>> and <<person3>><<person>> are taking turns jumping in the air, grasping at the ceiling.
<br><br>
You climb up, and reach the higher floor just as the <<person2>><<person>> places a stool to gain more reach. The <<person3>><<person>> smiles at you. "You're a bit taller than us," <<he>> says. "There's a cord up there. Could you pull it? We want to see what happens.
<br><br>
<<link [[Pull the cord|Orphanage Loft Intro]]>><<set $phase to 0>><</link>>
<br>
<<link [[Refuse|Orphanage Loft Intro]]>><<set $phase to 1>><</link>>
<br>
<<case 6>>
<<homeeventnorm>>
<</switch>>
<<elseif $rng gte 71>>
<<set $rng to random(1, 100)>>
<<if $rng gte 81>>
<<if $loft_kylar>>
<<homeeventkylar>>
<<else>>
<<homeeventnorm>>
<</if>>
<<elseif $rng gte 61>>
<<if $chef_speech is "bailey">>
<<homeeventchef>>
<<else>>
<<homeeventnorm>>
<</if>>
<<elseif $rng gte 41>>
<<if $loft_river>>
<<homeeventriver>>
<<else>>
<<homeeventnorm>>
<</if>>
<<elseif $rng gte 21>>
<<if $mason_pond gte 5>>
<<homeeventpond>>
<<else>>
<<homeeventnorm>>
<</if>>
<<else>>
<<homeeventnorm>>
<</if>>
<<else>>
<<set $rng to random(1, 100)>>
<<if $rng gte 51>>
<<if $orphan_hope gte random(1, 50)>>
<<homeeventhopehi>>
<<elseif $orphan_hope lte random(-50, -1)>>
<<homeeventhopelo>>
<<else>>
<<homeeventnorm>>
<</if>>
<<else>>
<<if $orphan_reb gte random(1, 50)>>
<<homeeventrebhi>>
<<elseif $orphan_reb lte random(-50, -1)>>
<<homeeventreblo>>
<<else>>
<<homeeventnorm>>
<</if>>
<</if>>
<</if>>
<</nobr>><</widget>>
<<widget "homeeventnorm">><<nobr>>
<<switch random(1, 10)>>
<<case 1>>
<<generateyv1>><<person1>>A <<person>> approaches you. "Can I have some money?" <<he>> asks. "I really need it."
<br><br>
<<if $money gte 500>>
<<link [[Give £5|Home Beg Give]]>><<set $phase to 0>><<set $money -= 500>><<hope 1>><</link>><<ghope>>
<br>
<</if>>
<<if $money gte 2500>>
<<link [[Give £25|Home Beg Give]]>><<set $phase to 1>><<set $money -= 2500>><<hope 2>><</link>><<gghope>>
<br>
<</if>>
<<if $money gte 10000>>
<<link [[Give £100|Home Beg Give]]>><<set $phase to 2>><<set $money -= 10000>><<hope 3>><<reb -1>><</link>><<lreb>><<ggghope>>
<br>
<</if>>
<<if $skulduggery gte 100>>
<<link [[Encourage skulduggery|Home Beg Skulduggery]]>><<reb 1>><</link>><<greb>>
<br>
<</if>>
<<if $promiscuity gte 35>>
<<link [[Encourage prostitution|Home Beg Prostitution]]>><<reb 1>><</link>><<greb>>
<br>
<</if>>
<<link [[Refuse|Home Beg Refuse]]>><<hope -1>><</link>><<lhope>>
<br>
<<case 2>>
<<generateyv1>><<person1>>A <<person>> approaches you. "I lost my school bag," <<he>> says, worried. "I've looked everywhere but I can't find it. Can you help?"
<br><br>
<<link [[Help (0:30)|Home School Bag]]>><<hope 1>><<pass 30>><</link>><<ghope>>
<br>
<<link [[Refuse|Home School Bag Refuse]]>><<hope -1>><</link>><<lhope>>
<br>
<<case 3>>
<<generateyv1>><<person1>>A <<person>> staggers through the front doors. <<His>> clothes are torn. <<He>> heads straight to <<his>> room.<<lhope>><<hope -1>>
<br><br>
<<link [[Next|Orphanage]]>><<endevent>><</link>>
<br>
<<case 4>>
<<npc Bailey>><<generate2>><<person2>>A <<person>> tumbles down a flight of stairs. Bailey walks down after <<him>>. The <<person>> scrambles towards the front door.
<br><br>
"If I catch you intruding again," Bailey begins. The <<person>> is on <<his>> feet and through the doors before Bailey has time to finish.
<br><br>
Bailey watches through the window. Satisfied, <<person1>><<he>> returns to <<his>> office.
<<lreb>><<reb -1>>
<br><br>
<<link [[Next|Orphanage]]>><<endevent>><</link>>
<br>
<<case 5>>
<<npc Bailey>><<generate2>><<generateyv3>>You hear a scream from one of the bedrooms.
<br><br>
<<link [[Investigate|Home Scream]]>><</link>>
<br>
<<link [[Ignore|Home Scream Ignore]]>><<hope -1>><</link>><<lhope>>
<br>
<<case 6>>
<<generateyv1>><<person1>>A <<person>> emerges from Bailey's office, face wet with tears and clutching <<his>> bottom.<<lreb>><<reb -1>>
<br><br>
<<link [[Next|Orphanage]]>><<endevent>><</link>>
<br>
<<case 7>>
<<generateyv1>><<person1>>A <<person>> stops everyone who walks by, and asks if they've seen <<his>> friend. No one has.<<lhope>><<hope -1>>
<br><br>
<<link [[Next|Orphanage]]>><<endevent>><</link>>
<br>
<<case 8>>
<<generatey1>><<person1>>You walk past the bathrooms. One of the doors is ajar, and you hear someone inside.
<br><br>
<<link [[Peek|Home Peek]]>><<arousal 600>><</link>><<garousal>>
<br>
<<link [[Close the door|Home Close]]>><<famegood 1>><</link>>
<br>
<<case 9>>
<<generatey1>><<generatey2>>You walk past two other residents, a <<person1>><<person>> and a <<person2>><<person>>. One, a <<person1>><<person>>, looks away and blushes when <<he>> sees you. The <<person2>><<person>> looks at <<person1>><<him>> and laughs.
<br><br>
<<link [[Investigate|Home Pair]]>><</link>>
<br>
<<link [[Ignore|Orphanage]]>><<endevent>><</link>>
<br>
<<case 10>>
<<npc Bailey>>Bailey shoves past you, carrying a resupply for the kitchen.
<<pain 1>><<gpain>>
<br><br>
<<link [[Next|Orphanage]]>><<endevent>><</link>>
<br>
<</switch>>
<</nobr>><</widget>>
<<widget "homeeventhopehi">><<nobr>>
<<switch random(1, 5)>>
<<case 1>>
<<npc Bailey>><<person1>>A group of orphans sit in a circle, chatting. Bailey breaks them up.
<<lreb>><<reb -1>>
<br><br>
<<link [[Next|Orphanage]]>><<endevent>><</link>>
<br>
<<case 2>>
<<npc Bailey>><<person1>>Someone's put up an encouraging poster in the main hall. Bailey tears it down.
<<lhope>><<hope -1>>
<br><br>
<<link [[Next|Orphanage]]>><<endevent>><</link>>
<br>
<<case 3>>
<<generatey1>><<generateyp2>><<person1>>A <<person>> stares at a <<person2>><<person>> across the hall while pretending to read. The <<person>> laughs and chats with friends. <<He>> occasionally glances at the <<person1>><<person>>, who then hides <<his>> blush behind the book.
<br><br>
<<link [[Encourage|Home Encourage]]>><<hope 1>><</link>><<ghope>>
<br>
<<link [[Flirt|Home Flirt]]>><</link>><<promiscuous1>>
<br>
<<link [[Ignore|Orphanage]]>><<endevent>><</link>>
<br>
<<case 4>>
<<generateyv1>><<person1>>A <<person>> comforts a tearful younger orphan in the main hall. It's sweet to see.<<ltrauma>><<trauma -6>>
<br><br>
<<link [[Next|Orphanage]]>><<endevent>><</link>>
<br>
<<case 5>>
You find an encouraging home-made poster in the main hall. One of the residents must have put it up. Somehow, it makes you feel better.
<<lstress>><<stress -6>>
<br><br>
<<link [[Next|Orphanage]]>><<endevent>><</link>>
<br>
<</switch>>
<</nobr>><</widget>>
<<widget "homeeventhopelo">><<nobr>>
<<switch random(1, 5)>>
<<case 1>>
<<generateyv1>><<person1>>You hear a sniffling. A <<person>> stands alone in the corner, facing the wall.
<br><br>
<<link [[Comfort (1:00)|Home Comfort]]>><<famegood 1>><<pass 60>><<hope 1>><</link>><<ghope>>
<br>
<<link [[Ignore|Orphanage]]>><</link>>
<br>
<<case 2>>
Orphans shuffle through the main hall, eyes downcast.
<<lhope>><<hope -1>>
<br><br>
<<link [[Next|Orphanage]]>><</link>>
<br>
<<case 3>>
<<generateyv1>><<person1>>You see a <<person>> comforting a pair of younger, crying orphans. <<He>> looks haggard and worn.<<lreb>><<reb -1>>
<br><br>
<<link [[Next|Orphanage]]>><<endevent>><</link>>
<br>
<<case 4>>
<<generateyv1>><<person1>><<generateyv2>>You walk past a <<person>> and <<person2>><<person>>. The <<person1>><<person>> has <<his>> face buried in <<his>> hands, while <<his>> friend tries to comfort <<him>>.<<gtrauma>><<trauma 6>>
<br><br>
<<link [[Next|Orphanage]]>><<endevent>><</link>>
<br>
<<case 5>>
<<generateyv1>><<person1>>You see a <<person>> comforting a pair of younger, crying orphans. <<He>> looks haggard and worn.<<lreb>><<reb -1>>
<br><br>
<<link [[Next|Orphanage]]>><<endevent>><</link>>
<br>
<</switch>>
<</nobr>><</widget>>
<<widget "homeeventrebhi">><<nobr>>
<<switch random(1, 5)>>
<<case 1>>
<<npc Bailey>><<person1>>You see Bailey walking between bedrooms, carrying confiscated snacks.
<<lhope>><<hope -1>>
<br><br>
<<link [[Next|Orphanage]]>><<endevent>><</link>>
<br>
<<case 2>>
<<npc Bailey>><<person1>>Several orphans clean a wall of graffiti while Bailey watches.
<<lreb>><<reb -1>>
<br><br>
<<link [[Next|Orphanage]]>><<endevent>><</link>>
<br>
<<case 3>>
You find an envelope stuck to your bedroom door. It has your name on it. Inside is <span class="gold">£100</span> and a note. It simply reads:
<<switch random(1, 10)>>
<<case 1>>
"You can do it!"
<<case 2>>
"You're an inspiration."
<<case 3>>
<<if $skulduggery gte 200>>
"I followed your example. People should look after their things better."
<<else>>
"Don't worry about where I got it."
<</if>>
<<case 4>>
<<if $fameprostitution gte 100>>
"I followed your example. If people are after my body I should make them pay for it."
<<else>>
"Don't worry. I have more coming."
<</if>>
<<case 5>>
"We're in this together."
<<case 6>>
"Fuck Bailey."
<<case 7>>
"Stay strong."
<<case 8>>
<<if $famegood gte 100>>
"I hope one day I can be as caring as you."
<<else>>
"I like to share."
<</if>>
<<case 9>>
"Don't give up."
<<case 10>>
"Keep it up."
<</switch>>
<br><br>
<<set $money += 10000>>
<<link [[Next|Orphanage]]>><</link>>
<br>
<<case 4>>
<<generateyv1>><<person1>>A <<person>> bumps into you. "Sorry," <<he>> says, leaning over. "Made you drop this."
<<if $spray gte $spraymax or random(1, 100) gte 71>>
<<He>> hands you a bulging envelope you've never seen before. Inside is
<<if $museumAntiques.antiques.antiquesilverbrooch isnot "found" and $museumAntiques.antiques.antiquesilverbrooch isnot "talk" and $museumAntiques.antiques.antiquesilverbrooch isnot "museum">>
a silver brooch. It looks old. Perhaps a collector would be interested in it.
<<set $antiquemoney += 50>><<museumAntiqueStatus "antiquesilverbrooch" "found">>
<<else>>
<<switch random (1, 3)>>
<<case 1>>
a silver brooch. It looks old. Perhaps a collector would be interested in it.
<<set $antiquemoney += 50>><<museumAntiqueStatus "antiquesilverbrooch" "found">>
<<case 2>>
a pair of silver earrings. They're probably stolen, but you might be able to find a buyer.
<<set $blackmoney += 30>>
<<case 3>>
a watch. It's probably stolen, but you might be able to find a buyer.
<<set $blackmoney += 40>>
<</switch>>
<</if>>
<br><br>
<<else>>
<<spray 1>>
<<He>> hands you a bulging envelope. Inside is a charge for your pepper spray.
<<gspray>>
<br><br>
<</if>>
<<endevent>>
<<link [[Next|Orphanage]]>><</link>>
<br>
<<case 5>>
A group of orphans are playing darts. A picture of Bailey has been tacked onto the board.
<br><br>
<<if $handskill lte 999>>
<<link [[Join in (0:30)|Home Darts]]>><<pass 30>><<set $handskill += 5>><<stress -3>><</link>><<ghandskill>><<lstress>>
<<else>>
<<link [[Join in (0:30)|Home Darts]]>><<pass 30>><<control 10>><<stress -3>><</link>><<gcontrol>><<lstress>>
<</if>>
<br>
<<link [[Ignore|Orphanage]]>><</link>>
<br>
<</switch>>
<</nobr>><</widget>>
<<widget "homeeventreblo">><<nobr>>
<<switch random(1, 5)>>
<<case 1>>
<<npc Bailey>><<person1>>Bailey walks through the main hall. The orphans avert their eyes, afraid to meet <<his>> gaze.
<<lreb>><<reb -1>>
<br><br>
<<link [[Next|Orphanage]]>><<endevent>><</link>>
<br>
<<case 2>>
<<npc Bailey>><<generateyv2>>You overhear a <<person2>><<person>> talking to Bailey. <<Hes>> tattling on another resident.<<lhope>><<hope -1>>
<br><br>
<<link [[Next|Orphanage]]>><<endevent>><</link>>
<br>
<<case 3>>
<<generateyv1>><<person1>>A <<person>> trips and drops a bucket of dirty water over the floor. "N-No," <<he>> says. "Bailey will be here soon!" <<He>> squeezes the water out of <<his>> mop and tries to dry the spill, but slips and falls to the ground.
<br><br>
<<link [[Help (0:20)|Home Spill Help]]>><<pass 20>><<famegood 1>><</link>>
<br>
<<link [[Ignore|Orphanage]]>><<endevent>><<hope -1>><</link>><<lhope>>
<br>
<<case 4>>
<<generateyv1>><<person1>>You walk beside a <<person>>, startling <<him>>. <<He>> screams.<<gstress>><<stress 6>>
<br><br>
"S-Sorry," <<he>> says. "I thought you were Bailey."
<br><br>
<<link [[Next|Orphanage]]>><<endevent>><</link>>
<br><br>
<<case 5>>
<<generate1>><<generateyv2>>"You look good," shouts a voice from outside. You look through the window. It isn't directed at you, but at a <<person2>><<person>> just entering through the front doors. "How much for a shag?"
<br><br>
The <<person>> turns. "£50," <<he>> says in a monotone.
<br><br>
The <<person1>><<person>> scoffs. "Your ass ain't worth that," <<he>> says. "I'll give you £20." <<He>> waves the banknotes.
<br><br>
The <<person2>><<person>> considers, then walks back towards the <<person1>><<person>>.
<br><br>
<<link [[Intervene|Home Solicitation]]>><<hope -1>><</link>><<lhope>>
<br>
<<link [[Ignore|Orphanage]]>><<endevent>><</link>>
<br>
<</switch>>
<</nobr>><</widget>>
<<widget "homeeventkylar">><<nobr>>
<span class="teal">You overhear a <<generateyv1>><<generateyv2>><<person1>><<person>> and <<person2>><<person>> swapping stories of the would-be molesters they've smited with their pepper sprays.</span><<greb>><<reb 1>>
<br><br>
<<link [[Next|Orphanage]]>><<endevent>><</link>>
<br>
<</nobr>><</widget>>
<<widget "homeeventriver">><<nobr>>
<<generateyv1>><<generateyv2>>
<span class="teal">A <<person1>><<person>> and <<person2>><<person>> walk past, carrying bags. You catch a glimpse of flour inside one. They head up the stairs towards the loft. They seem in good spirits.</span><<gghope>><<hope 3>>
<br><br>
<<link [[Next|Orphanage]]>><<endevent>><</link>>
<br>
<</nobr>><</widget>>
<<widget "homeeventchef">><<nobr>>
<<generateyv1>><<generateyv2>><<person1>>
<span class="teal">You see a group of orphans bending over a box near the entrance. A <<person>> walks away, a smile on <<his>> face and carrying an armful of sweets.
<br><br>
You look in the box, and see yet more sweets. There's a note. It reads:
<br>
<i>Stay strong. There are people who care about the way you're treated.
<br>
- A friend.</i>
</span><<hope 3>><<gghope>>
<br><br>
<<link [[Next|Orphanage]]>><<endevent>><</link>>
<br>
<</nobr>><</widget>>
<<widget "telltalepenissize">><<nobr>>
<<if $penissize lte 1>>
Through the walls you hear <<him>> running down the hallway. "Guess who's got a <<EZsmall>> penis!" <<he>> shouts. It's followed by squeals of laughter.
<<stress 15>><<trauma 15>>
<<elseif $penissize is 4>>
Through the walls you hear <<him>> running down the hallway. "Guess who's got a <<EZbig>> penis!" <<he>> shouts. It's followed by squeals of laughter.
<<stress 10>><<trauma 10>>
<</if>>
<<gtrauma>><<gstress>>
<<incgpenisinsecurity>>
<</nobr>><</widget>>
<<widget "homeeventpond">><<nobr>>
A pair of orphans emerge from the garden, feet wet and smiles on their faces.
<<ghope>><<hope 1>>
<br><br>
<<link [[Next|Orphanage]]>><<endevent>><</link>>
<br>
<</nobr>><</widget>><<effects>>
You reach out and pet the mastiff's head. His ears twitch a little, but he's no less accepting of you than he is the other orphans.
<br><br>
The <<person>> returns. "I spoke to his owner," <<he>> says. "They're on the way."
<br><br>
More orphans arrive to investigate, each wanting a turn at petting. The <<person2>><<person>> brings a bowl of water. Max is eager to drink. "I knew he'd be thirsty," <<he>> says.
<br><br>
This continues a while, until the <<person1>><<person>> looks out the window. "His owner's here," <<he>> says. You hear voices outside. Max recognises at least one of them, and rises to his feet, tail wagging.
<br><br>
Everyone crowds around the windows to watch as the <<person>> leads Max to his owner.<<endevent>><<generateyv1>><<person1>> A younger orphan tugs your sleeve. "Will Bailey let us have a dog?" <<he>> asks. The other orphans are listening.
<br><br>
<<link [[Express Doubt|Home Max Doubt]]>><<hope -1>><<reb 1>><</link>><<lhope>><<greb>>
<br>
<<link [[Express Hope|Home Max Hope]]>><<hope 1>><<reb -1>><</link>><<lreb>><<ghope>>
<br><<effects>>
You shake your head.
<<if $submissive gte 1150>>
"Bailey is too grouchy," you say.
<br><br>
The <<person>> looks at <<his>> feet and nods.
<br><br>
<<elseif $submissive lte 850>>
"No," you say. "Bailey is an arse."
<br><br>
The <<person>> claps <<his>> hands to <<his>> face, while a <<generateyv2>><<person2>><<person>> about your age puts <<his>> hands over the younger orphan's ears. "Language!" <<he>> says, glaring at you.
<br><br>
<<else>>
"You can get a dog when you leave the orphanage," you say.
<br><br>
The <<person>> looks at <<his>> feet and nods.
<br><br>
<</if>>
<<link [[Next|Orphanage]]>><<endevent>><</link>>
<br><<effects>>
You nod.
<<if $submissive gte 1150>>
"If we're good, then maybe," you say.
<<elseif $submissive lte 850>>
"Bailey couldn't stop us anyway," you say.
<<else>>
"Bailey isn't all bad," you say.
<</if>>
<br><br>
The <<person>> beams as <<he>> looks back out the window.
<br><br>
<<link [[Next|Orphanage]]>><<endevent>><</link>>
<br><<effects>>
You step forward.
<<if $submissive gte 1150>>
"S-stop!" you stammer. "Leave <<person2>><<him>> alone!"
<<elseif $submissive lte 850>>
"You bully," you say. "Someone should teach you a lesson."
<<else>>
"Stop," you say. "This is wrong."
<</if>>
<br><br>
The <<person2>><<person>> gapes at you. Bailey laughs.<<person1>> "You want to pay the <span class="gold">£200</span> instead?" <<he>> asks. "It's all the same to me."
<br><br>
<<if $money gte 20000>>
<<link [[Pay|Home Intervene Pay]]>><<hope 1>><<set $money -= 20000>><</link>><<ghope>><<ltrauma>><<trauma -6>>
<br>
<</if>>
<<link [[Fight|Home Intervene Fight]]>><<set $fightstart to 1>><</link>>
<br>
<<link [[Step away|Home Intervene Step]]>><</link>><<effects>>
You watch as the hood is thrown over the <<person2>><<persons>> head, and <<his>> arms are bound. Bailey pushes <<him>> down a corridor. You follow.
<br><br>
They stop beside a metal door at the end of the hallway, and Bailey unlocks it with a silver key. <<person1>><<He>> slams the door behind them. There's no trace but the smell of dust.
<br><br>
<<set $orphan_rent to "taken">>
<<link [[Next|Orphanage]]>><<endevent>><</link>>
<br><<effects>>
Bailey snatches the money from your hand and starts counting. "Good," <<he>> says, satisfied. <<He>> turns to the <<person2>><<person>>. "Next week I want £300." <<person2>>The <<person>> nods.
<br><br>
"Thank you," <<he>> says once Bailey is out of earshot. "I'm having trouble finding work. Everywhere's full of creeps." <<He>> laughs. "I don't want to know what Bailey had in store for me. I just hoped it wouldn't be too bad."
<br><br>
"I'll make this up to you," <<he>> continues. "I promise."
<br><br>
<<set $orphan_rent to "paid">>
<<link [[Next|Orphanage]]>><<endevent>><</link>>
<br><<effects>>
You step away. Bailey throws the black hood over the <<person2>><<persons>> head, binds <<his>> arms, and leads <<him>> down a corridor.
<br><br>
<<set $orphan_rent to "taken">>
<<link [[Next|Orphanage]]>><<endevent>><</link>>
<br><<if $fightstart is 1>>
<<set $fightstart to 0>>
<<neutral 1>>
<<set $enemyno to 1>><<maninit>>
<<set $enemyhealthmax += 200>>
<<set $enemyanger += 200>>
<<npcidlegenitals>>
You launch a kick at Bailey's shin, but <<he>> sidesteps it and trips you up. Before <<he>> can take advantage of your vulnerability however, the <<person2>><<person>> leaps onto Bailey's back, and starts pulling <<person1>><<his>> hair. Bailey shoves <<person2>>the <<person>> against a wall, where <<he>> falls into a heap.<<person1>>
<br><br><br><br>
<<set $phase to 1>>
<</if>>
<<effects>>
<<effectsman>><<man>>
<<if $phase is 1>><<set $phase to 2>>
Orphans arrive to watch the fight, drawn by the noise.
<br><br>
<</if>>
<<stateman>>
<br><br>
<<actionsman>>
<<if $enemyhealth lte 0>>
<span id="next"><<link [[Next|Home Intervene Fight Finish]]>><</link>></span><<nexttext>>
<<elseif $enemyarousal gte $enemyarousalmax>>
<span id="next"><<link [[Next|Home Intervene Fight Finish]]>><</link>></span><<nexttext>>
<<elseif $pain gte 100 and $willpowerpain is 0>>
<span id="next"><<link [[Next|Home Intervene Fight Finish]]>><</link>></span><<nexttext>>
<<else>>
<span id="next"><<link [[Next|Home Intervene Fight]]>><</link>></span><<nexttext>>
<</if>><<effects>>
<<if $enemyarousal gte $enemyarousalmax>>
<<ejaculation>>
<<set $orphan_rent to "paid">>
<<person1>>One of the watching orphans giggles. Bailey spins to find the culprit, but another laughs behind <<him>>. Soon the whole room is filled with laughter. <<He>> looks back at you. "You'll pay for this," <<he>> says, before storming from the room.
<br><br>
The orphans cheer your defeat of the tyrant.
<<greb>><<ghope>><<reb 1>><<hope 1>><<ltrauma>><<lstress>><<trauma -6>><<stress -12>>
<br><br>
The <<person2>><<person>> climbs to <<his>> feet. "You saved me," <<he>> laughs. "Thank you. I'm having trouble finding work. Everywhere's full of creeps." <<He>> looks away. "I don't want to know what Bailey had in store for me. I just hoped it wouldn't be too bad."
<br><br>
"I'll make it up to you," <<he>> continues. "I promise."
<br><br>
<<clotheson>>
<<endcombat>>
<<link [[Next|Orphanage]]>><</link>>
<<elseif $enemyhealth lte 0>>
<<set $orphan_rent to "paid">>
<<person1>><<He>> backs off for a moment, surprised by your aggression and nursing a bruise. <<He>> notices the crowd formed around the hall. "You'll pay for this. Mark my words." <<He>> storms out.
<br><br>
The orphans cheer your defeat of the tyrant.
<<greb>><<ghope>><<reb 1>><<hope 1>><<ltrauma>><<lstress>><<trauma -6>><<stress -12>>
<br><br>
The <<person2>><<person>> climbs to <<his>> feet. "You saved me," <<he>> laughs. "Thank you. I'm having trouble finding work. Everywhere's full of creeps." <<He>> looks away. "I don't want to know what Bailey had in store for me. I just hoped it wouldn't be too bad."
<br><br>
"I'll make it up to you," <<he>> continues. "I promise."
<br><br>
<<clotheson>>
<<endcombat>>
<<link [[Next|Orphanage]]>><</link>>
<<else>>
<<set $baileydefeatedchain to 0>>
You fall to the ground, too hurt to move.
<<lreb>><<reb -1>>
<br><br>
The crowd disperses as Bailey drags the <<person2>><<person>> away.
<br><br>
<<set $orphan_rent to "taken">>
<<clotheson>>
<<endcombat>>
<<link [[Next|Orphanage]]>><</link>>
<</if>><<effects>>
You take the money. The <<person>> smiles. "I found a good job," <<he>> says. "It's not something I imagined myself doing, but it's not so bad. I just hope Bailey doesn't keep demanding more."
<br><br>
<<link [[Next|Orphanage]]>><<endevent>><</link>>
<br><<effects>>
You refuse the money.
<<if $submissive gte 1150>>
"Others here need it more than me," you say. "Help them instead."
<<elseif $submissive lte 850>>
"I can look after myself," you say. "Give it to someone who's struggling."
<<else>>
"Use it to help the others," you say.
<</if>>
<br><br>
<<He>> nods. "If you're sure. Stay safe."
<br><br>
<<link [[Next|Orphanage]]>><<endevent>><</link>>
<br><<effects>>
<<if $phase is 0>>
You hand the <<person>> £5. "Thank you," <<he>> says. <<He>> still looks anxious.
<br><br>
<<elseif $phase is 1>>
You hand the <<person>> £25. "Thank you," <<he>> says, smiling.
<br><br>
<<else>>
You hand the <<person>> £100. <<He>> gasps. "Thank you so much!" <<he>> says, hugging you.
<br><br>
<</if>>
<<endevent>>
<<link [[Next|Orphanage]]>><</link>>
<br><<effects>>
<<if $submissive gte 1150>>
"You need to be able to make money on your own," you say. "People will pay lots for your body."
<br><br>
<<Hes>> taken aback by your bluntness. "I couldn't do that!" <<he>> says.
<br><br>
"You'll be safer that way," you say.
<br><br>
<<elseif $submissive lte 850>>
"You need to learn to stand up for yourself," you say. "Have you considered prostitution?"
<br><br>
<<Hes>> taken aback by your bluntness. "I couldn't do that!" <<he>> says.
<br><br>
"So you'll just beg for help?" you ask. "You're not the only one in trouble."
<br><br>
<<else>>
"You need to be able to make money on your own," you say. "People pay good money for whores."
<br><br>
<<Hes>> taken aback by your bluntness. "I couldn't do that!" <<he>> says.
<br><br>
"You need a more reliable source of money," you say.
<br><br>
<</if>>
<<He>> doesn't look happy, but <<he>> understands.
<br><br>
<<link [[Next|Orphanage]]>><<endevent>><</link>>
<br><<effects>>
<<if $submissive gte 1150>>
"You should take the money from bad people," you say. "Steal it."
<br><br>
<<Hes>> taken aback by your bluntness. "But stealing is wrong!" <<he>> says.
<br><br>
"I know it's scary," you say. "But you need to be able to look after yourself."
<<elseif $submissive lte 850>>
"You should stop begging from your fellows here," you say. "We're struggling enough. You should steal it."
<br><br>
<<Hes>> taken aback by your bluntness. "But stealing is wrong!" <<he>> says.
<br><br>
"Stealing from baddies isn't wrong," you say.
<br><br>
<<else>>
"You're not going to make enough money like that," you say. "You should just steal it."
<br><br>
<<Hes>> taken aback by your bluntness. "But stealing is wrong!" <<he>> says.
<br><br>
"Not from here," you say. "From the people who want to hurt you."
<br><br>
<</if>>
<<He>> looks away, lost in thought.
<br><br>
<<link [[Next|Orphanage]]>><<endevent>><</link>>
<br><<effects>>
<<if $submissive gte 1150>>
"I'm sorry," you say. "I need it."
<<elseif $submissive lte 850>>
"Get your own," you say.
<<else>>
"Sorry," you say. "But I can't afford to give you any."
<</if>>
<br><br>
<<He>> nods and walks away.
<br><br>
<<link [[Next|Orphanage]]>><<endevent>><</link>>
<br><<effects>>
<<if $phase is 0>>
You step on the stool. Closer, you now see the cord they mean. It's taped to the ceiling. You reach up and tug.
<<else>>
You shake your head. The <<person3>><<person>> pouts and climbs the stool. You spot what <<hes>> reaching for. A cord is taped to the ceiling.
<br><br>
With a jump, <<he>> manages to snatch the cord. <<He>> tugs.
<</if>>
A crack forms in the ceiling, running in two directions. A large hatch creaks open and a ladder thuds to the floor, followed by a shower of dust and broken cobwebs. The <<person2>><<person>> screams as they get stuck in <<his>> hair.
<br><br>
You climb the ladder and shift aside a thin cover, letting you peek through the hatch. Once your eyes adjust to the gloom, you see a large space. It's filled with old boxes, with corridors lining each side. A little light pierces grimy windows. There's a lot of space up there.
<br><br>
<<link [[Next|Orphanage Loft Intro 2]]>><</link>>
<br><<effects>>
<<person1>>"Down," says a voice behind you. It's Bailey. The <<person2>><<person>> and <<person3>><<person>> are gone.
<br><br>
You step off the ladder. Bailey climbs the first rungs and reaches for the cover. <<person1>><<Hes>> interrupted by a creaking sound from higher up. <<He>> leaps from the ladder at the sound, and almost stumbles to the floor.
<br><br>
<<He>> doesn't try to replace the cover again. Instead <<he>> pushes the ladder back and closes the hatch. "Stay out of the loft," <<he>> says, brushing dust off <<his>> shoulders.
<br><br>
You didn't know the orphanage had a loft. Bailey seems afraid to go up there. It would be a good place for surreptitious activities. <span class="gold">You've discovered the orphanage loft.</span>
<br><br>
<<link [[Next|Orphanage]]>><<endevent>><</link>>
<br><<effects>>
You search high and low as the <<person>> becomes increasingly frustrated. At last, you find it
<<if $rng gte 71>>
<<famegood 1>>
hanging from a light in the hallways.
<br><br>
You return it to the <<person>>. <<He>> looks surprised when you tell <<him>> where you found it. "But how did it get up there?" <<he>> asks, perplexed for just a moment. "Oh. I was seeing how high I could jump. It must have snagged off my back." <<He>> laughs. "That's really silly. Thank you." <<He>> leans forward and kisses you on the cheek before departing.
<<lstress>><<stress -6>>
<br><br>
<<elseif $rng gte 41>>
<<famegood 1>>
in a kitchen cupboard.
<br><br>
"Thank you," the <<person>> says when you return. You tell <<him>> where you found it. "I remember now," <<he>> says. "I was hungry and looking for leftovers. Thank you." <<He>> leans forward and kisses you on the cheek before departing.
<<lstress>><<stress -6>>
<br><br>
<<else>>
<<famegood 2>>
being carried by a <<generatey2>><<person2>><<person>>.
<br><br>
"This bag?" the <<person>> responds when you ask about it. "My friend left it in my room. I've been looking all over for <<person1>><<him>>."
<br><br>
You return the bag to the <<person1>><<person>> and tell <<him>> where you found it. <<He>> puts a hand to <<his>> face in exasperation. "I'm such an idiot," <<he>> says. "Thank you." <<He>> leans forward and kisses you on the cheek before departing.
<<lstress>><<stress -6>>
<br><br>
<</if>>
<<link [[Next|Orphanage]]>><<endevent>><</link>>
<br><<effects>>
"It's okay," <<he>> says. "It's my problem. I'll find it."
<br><br>
<<link [[Next|Orphanage]]>><<endevent>><</link>>
<br><<effects>>
You rush in the direction of the voice, and hear a struggle through one of the doors. You barge in.
<br><br>
A <<person2>><<person>> lies on top of a <<person3>><<person>>, trying to undress <<him>> while the <<person>> tries to push the aggressor away.
<br><br>
<<link [[Intervene|Home Scream Intervene]]>><<crimeup 100>><<famegood 1>><</link>><<crime>>
<br>
<<link [[Find Bailey|Home Scream Bailey]]>><<reb -1>><</link>><<lreb>>
<br><<effects>>
You ignore the screams. You have yourself to worry about.
<br><br>
<<endevent>>
<<link [[Next|Orphanage]]>><</link>>
<br><<effects>>
You grab the <<person2>><<person>> by the collar and pull <<him>> back, just as the <<person3>><<person>> kicks <<person2>><<him>> in the chest. Together you force <<him>> off the bed and into the corridor.
<br><br>
<<if $rng gte 71>>
"Fucking sluts," the <<person>> growls. "Do you know who I am? How dare you disrespect me." The <<person3>><<person>> stands behind you for protection.
<br><br>
<<link [[Press the attack|Home Scream Press]]>><<reb 1>><<crimeup 100>><</link>><<crime>><<greb>>
<br>
<<link [[Protect|Home Scream Protect]]>><<hope 1>><</link>>
<br>
<<elseif $rng gte 41>>
"I have powerful friends," the <<person2>><<person>> spits. "You'll regret that." <<He>> staggers down the corridor.
<br><br>
"Thank you," the <<person3>><<person>> says as <<he>> fixes <<his>> clothing. "I woke up and <<person2>><<he>><<person3>> was on top of me. I was so scared." <<He>> hugs you.
<br><br>
<<endevent>>
<<link [[Next|Orphanage]]>><</link>>
<br>
<<else>>
The <<person2>><<person>> climbs to <<his>> feet and glares at you. Then <<he>> looks around. Other orphans have arrived to investigate, peeking from doorways and watching from the end of the corridor. It unnerves <<him>>, and <<he>> leaves without a word.
<br><br>
"Thank you," the <<person3>><<person>> says as <<he>> fixes <<his>> clothing. "I woke up and <<person2>><<he>><<person3>> was on top of me. I was so scared." <<He>> hugs you.
<br><br>
<<endevent>>
<<link [[Next|Orphanage]]>><</link>>
<br>
<</if>><<effects>>
You leap forward and shove the <<person2>><<person>>. <<He>> stumbles further back. "Fucking sluts," <<he>> repeats as <<he>> turns and flees.
<br><br>
"Thank you," the <<person3>><<person>> says as <<he>> fixes <<his>> clothing. "I woke up and <<person2>><<he>><<person3>> was on top of me. I was so scared." <<He>> hugs you.
<br><br>
<<endevent>>
<<link [[Next|Orphanage]]>><</link>>
<br><<effects>>
The <<person2>><<person>> makes another attempt to get to the <<person3>><<person>>, but you stand in <<person2>><<his>> way. <<He>> gives up, spitting more insults as <<he>> leaves.
<br><br>
"Thank you," the <<person3>><<person>> says as <<he>> fixes <<his>> clothing. "I woke up and <<person2>><<he>><<person3>> was on top of me. I was so scared." <<He>> hugs you.
<br><br>
<<endevent>>
<<link [[Next|Orphanage]]>><</link>>
<br><<effects>>
<<person1>>You rush to Bailey's office while shouting <<his>> name.
<<if $rng gte 51>>
You arrive at the main hall just as <<he>> enters through the front doors.
<br><br>
<<else>>
You arrive at the main hall to find <<him>> leaving <<his>> office.
<br><br>
<</if>>
"I'm busy," <<he>> says before you say a word.
<br><br>
<<if $submissive gte 1150>>
"I'm sorry," you say. "But someone needs your help."
<<elseif $submissive lte 850>>
"You let an intruder slip by," you say. "They're over there, assaulting a resident."
<<else>>
"But someone broke in," you say. "And they're attacking someone."
<</if>>
You hear another scream.
<br><br>
"Fine," <<he>> says.
<br><br>
<<He>> follows you to the <<person3>><<persons>> room. Without breaking stride <<person1>><<he>> grasps the <<person2>><<person>> by the collar and waist, and hauls <<him>> off <<his>> victim.
<br><br>
The <<person2>><<person>> rolls into the hallway. "Do you know-" <<he>> begins, but Bailey crouches beside <<him>> and grasps <<his>> throat.
<br><br>
Bailey's lips move, but you can't make out the words. The <<person>> turns pale. <<He>> staggers to <<his>> feet as soon as Bailey releases <<him>>, and runs.
<br><br>
<<endevent>>
<<link [[Next|Orphanage]]>><</link>>
<br><<effects>>
You peek through the gap.
<<if $rng gte 51>>
A <<person>> is using a towel to dry.
<<if $NPCList[0].penis isnot "none">>
<<if $NPCList[0].gender is "f">>
<<He>> rubs <<his>> <span class="lewd">exposed $NPCList[0].breastsdesc and $NPCList[0].penisdesc</span> with the fabric, unaware of your presence.
<<else>>
<<He>> rubs <<his>> <span class="lewd">exposed $NPCList[0].penisdesc</span> with the fabric, unaware of your presence.
<</if>>
<<else>>
<<if $NPCList[0].gender is "f">>
<<He>> rubs <<his>> <span class="lewd">exposed $NPCList[0].breastsdesc and pussy</span> with the fabric, unaware of your presence.
<<else>>
<<He>> rubs <<his>> <span class="lewd">exposed pussy,</span> unaware of your presence.
<</if>>
<</if>>
You leave before being caught.
<br><br>
<<else>>
A <<person>> sits naked in the bath, pouring water over <<his>> hair. <<if $pronoun is "f">>Your eyes are drawn to <<his>> <span class="lewd">$NPCList[0].breastsdesc,</span> but you leave before being caught.<<else>>You leave before being caught.<</if>>
<br><br>
<</if>>
<<link [[Next|Orphanage]]>><<endevent>><</link>>
<br><<effects>>
You close the door to give whoever's beyond more privacy.
<br><br>
<<link [[Next|Orphanage]]>><<endevent>><</link>>
<br><br><<effects>>
<<if $submissive gte 1150>>
"A-Are you laughing at me?" you ask.
<<elseif $submissive lte 850>>
"You better not be laughing at me," you say.
<<else>>
"Why are you laughing?" you ask.
<</if>>
<br><br>
<<person2>>The <<person>> looks away from <<his>> friend, and at you.
<<if $rng gte 51>>
<<person1>>"<<Hes>> got a crush on you," <<person2>><<he>> says. The <<person1>><<person>> looks at <<his>> friend, betrayed and mortified.
<br><br>
<<link [[Comfort|Home Pair Comfort]]>><</link>>
<br>
<<link [[Flirt|Home Pair Flirt]]>><</link>><<promiscuous1>>
<br>
<<link [[Spurn|Home Pair Spurn]]>><</link>>
<br>
<<link [[Ignore|Orphanage]]>><<endevent>><</link>>
<br>
<<else>>
Without warning, <<he>> pulls <<his>> friend by the arm and together they run down the corridor.
<br><br>
<<link [[Next|Orphanage]]>><<endevent>><</link>>
<br>
<</if>><<effects>>
<<if $submissive gte 1150>>
"Th-thank you," you say "It's nice to feel wanted."
<<elseif $submissive lte 850>>
"Don't worry," you say. "Everyone does."
<<else>>
"You're very sweet," you say. "Thank you for flattering me."
<</if>>
<br><br>
The <<person2>><<person>> laughs again. The <<person1>><<person>> is blushing, but smiling.
<br><br>
<<link [[Next|Orphanage]]>><<endevent>><</link>>
<br><<effects>>
<<person1>>
<<if $submissive gte 1150>>
"Y-you find me attractive?" you ask. "But you're so <<if $pronoun is "m">>handsome<<else>>pretty<</if>>."
<<elseif $submissive lte 850>>
"Don't worry," you say. "I have a crush on you too."
<<else>>
"I like you too," you say, giving the <<person>> a wink.
<</if>>
<<promiscuity1>>
The <<persons>> blush deepens. <<His>> friend gives <<him>> a little shove in your direction, but instead <<he>> turns and runs. <<His>> friend follows, still laughing.
<br><br>
<<link [[Next|Orphanage]]>><<endevent>><</link>>
<br><<effects>>
<<if $submissive gte 1150>>
"S-sorry," you say. "I don't find you attractive."
<<elseif $submissive lte 850>>
"Ew," you say.
<<else>>
"Sorry," you say. "You're not my type."
<</if>>
<br><br>
The <<person1>><<person>> throws <<his>> hands to <<his>> face and runs away. <<His>> friend follows.
<br><br>
<<link [[Next|Orphanage]]>><<endevent>><</link>>
<br><<effects>>
"What's wrong?" you ask. The <<person>> looks at you.
<br><br>
"I want to go home," <<he>> says.
<br><br>
You spend the next hour listening as the <<person>> shares <<his>> fears, offering comforting words when appropriate. <<He>> misses <<his>> parents, is afraid of Bailey, is afraid to go outside, and hates the food. Despite <<his>> distress, <<he>> perks up the longer <<he>> speaks.
<br><br>
"Thank you," <<he>> says. "I feel much better. I'll try to be brave like you." <<His>> cheeks are still wet, but <<hes>> smiling.
<br><br>
<<link [[Next|Orphanage]]>><<endevent>><</link>>
<br><<effects>>
You join in after a brief run down of the rules. Hitting the eyes gives the most points.
<br><br>
<<if $handskill gte 1000>>
Your performance is near-flawless, and you shred right through Bailey's eyes. You win every game.
<<elseif $handskill gte 400>>
You play well, and win a couple of games.
<<elseif $handskill gte 100>>
You consistently land darts on the picture, but fail to hit the more valuable targets.
<<else>>
You're not the best player. You manage to hit the picture once. Almost.
<</if>>
<br><br>
<<link [[Next|Orphanage]]>><</link>>
<br><<effects>>
You help the <<person>> to <<his>> feet.
<<if $submissive gte 1150>>
"I want to help," you say. "I'll mop while you get another."
<<elseif $submissive lte 850>>
"Get another mop," you say. "We're doing this together."
<<else>>
"I'll dry this mop," you say. "You get a fresh one."
<</if>>
<br><br>
You get to work mopping up the spillage. The <<person>> soon returns, and together you dry the floor before Bailey shows up.
<br><br>
"I'm so relieved," the <<person>> says. "Thank you. I'll be careful this time." <<He>> takes the bucket and mops with <<him>>.
<br><br>
<<link [[Next|Orphanage]]>><<endevent>><</link>>
<br><<effects>>
You sit beside the <<person1>><<person>>.
<<if $submissive gte 1150>>
"I think <<person2>><<he>> likes you," you say. "You should say hello."
<<elseif $submissive lte 850>>
"Don't be a wimp," you say. "Go talk to <<person2>><<him>>."
<<else>>
"You should say something," you say.
<</if>>
<br><br>
The <<person1>><<person>> gapes at you. "I couldn't do that," <<he>> says.
<br><br>
<<if $submissive gte 1150>>
"But <<person2>><<he>> might think you don't like <<him>>." you add.
<br><br>
The <<person1>><<person>> hesitates a moment. Then <<he>> clenches <<his>> fists, stands, and marches over. The <<person2>><<person>> and <<his>> friends stop talking and face the newcomer. You can't hear what <<person1>><<hes>> saying, but the <<person2>><<person>> blushes, grabs the <<person1>><<persons>> arm, and together they run from the room.
<<elseif $submissive lte 850>>
"Fine," you reply. You stand and march over to the <<person2>><<person>>.
<br><br>
"Wait!" the <<person1>><<person>> whispers behind you. You ignore <<him>>.
<br><br>
The <<person2>><<person>> and <<his>> friends cut their conversation short and look at you. "My friend over there's into you," you say. The <<person1>><<persons>> face is mostly hidden by <<his>> book, but you can tell <<hes>> blushing.
<br><br>
The <<person2>><<person>> starts blushing too, but <<he>> walks over and sits beside the <<person1>><<person>>.
<br><br>
You can't make out what they're saying, but the <<person2>><<person>> grasps the <<person1>><<persons>> arm, and together they run from the room.
<<else>>
"Why not?" you ask. <<person2>>"<<He>> likes you too."
<br><br>
The <<person1>><<person>> hesitates a moment. Then <<he>> clenches <<his>> fists, stands, and marches over. The <<person2>><<person>> and <<his>> friends stop talking and face the newcomer. You can't hear what <<person1>><<hes>> saying, but the <<person2>><<person>> blushes, grabs the <<person1>><<persons>> arm, and together they run from the room.
<</if>>
<br><br>
<<link [[Next|Orphanage]]>><<endevent>><</link>>
<br><<effects>>
You sit beside the <<person1>><<person>>. "Forget about <<person2>><<him>>," you whisper, resting a hand on <<person1>><<his>> leg. "I'm right here."
<<promiscuity1>>
The <<person>> almost buries <<his>> face in the book.
<br><br>
The <<person2>><<person>> keeps glancing over.
<br><br>
<<link [[Tease|Home Tease]]>><</link>><<promiscuous2>>
<br>
<<link [[Leave|Orphanage]]>><<endevent>><</link>>
<br><<effects>>
"What are you reading?" you ask, leaning close. Very close. You slip an arm around <<person1>><<his>> waist. <<Hes>> trembling.
<br><br>
<<person2>>"Hey!" says the <<person>>, storming over. "I saw <<person1>><<him>> first."
<br><br>
<<link [[Fight|Home Tease Fight]]>><<set $submissive -=1 >><</link>>
<br>
<<link [[Mission accomplished|Home Tease Mission]]>><<famegood 1>><</link>>
<br><<effects>>
You rise to your feet and shove the <<person2>><<person>>. <<He>> shoves you back. You move in for another, but the <<person1>><<person>> dashes in the way. "St-Stop," <<he>> says. "Please don't fight. Not over me. Oh." <<He>> throws <<his>> hands to <<his>> face and flees the room.
<br><br>
"Wait!" the <<person2>><<person>> cries. <<He>> chases after <<person1>><<him>>.
<br><br>
<<link [[Next|Orphanage]]>><<endevent>><</link>>
<br><<effects>>
You walk away, leaving the pair blushing awkwardly, their feelings exposed.
<br><br>
<<link [[Next|Orphanage]]>><<endevent>><</link>>
<br><<effects>>
<<if $submissive gte 1150>>
You hurry out the front doors. "Leave <<person2>><<him>> alone," you say. "Taking advantage isn't fair."
<<elseif $submissive lte 850>>
You storm out the front doors. "Scram," you tell the <<person1>><<person>>. "Go fuck yourself." You add.
<<else>>
You run out the front doors. "Go away," you say. "Stop picking on the vulnerable."
<</if>>
<br><br>
"Such a brat," the <<person1>><<person>> says, putting the money away. "Fine. Starve for all I care."
<br><br>
The <<person2>><<person>> gives you a weak punch to the back. "Stupid!" <<he>> says. <<Hes>> on the verge of tears. "I really need that money."
<br><br>
<<if $money gte 5000>>
<<link [[Give £50|Home Solicitation Money]]>><<set $phase to 0>><<set $money -= 5000>><<hope 2>><</link>><<gghope>>
<br>
<</if>>
<<if $money gte 2000>>
<<link [[Give £20|Home Solicitation Money]]>><<set $phase to 1>><<set $money -= 2000>><<hope 1>><</link>><<ghope>>
<br>
<</if>>
<<link [[Apologise|Home Solicitation Apologise]]>><</link>>
<br><<effects>>
<<if $submissive gte 1150>>
"I'm sorry," you say. "I couldn't watch you put yourself in danger."
<<elseif $submissive lte 850>>
"Have some self respect," you say. "You can do better than that."
<<else>>
"I'm sorry," you say. "I had to do what I felt was right."
<</if>>
<br><br>
<<He>> clenches <<his>> fists, but doesn't hit you again. <<He>> runs inside.
<br><br>
<<link [[Next|Orphanage]]>><<endevent>><</link>>
<br><<effects>>
<<if $phase is 0>>
You hold out £50. The <<person>> looks at it, but doesn't move. "Don't make fun of me," <<he>> says.
<br><br>
"I'm not," you reply. "I promise."
<br><br>
<<He>> takes the money. "Thank you," <<he>> sniffs. <<He>> opens <<his>> mouth to say something, but instead runs inside.
<br><br>
<<elseif $phase is 1>>
You hold out £20. "Why?" the <<person>> asks.
<br><br>
"Because I want to help," you reply. "Take it."
<br><br>
<<He>> takes the money. "Thank you," <<he>> sniffs. <<He>> opens <<his>> mouth to say something, but instead runs inside.
<br><br>
<</if>>
<<link [[Next|Orphanage]]>><<endevent>><</link>>
<br><<set $outside to 1>><<set $location to "home">><<home_effects>><<effects>>
You are in the garden behind the orphanage.
<br><br>
<<if $mason_pond is 3>>
A portion of the garden has been cordoned off.
<<if $daystate is "night">>
<<if $mason_pond_timer gte 7>>
The hole they plan to dig beyond might be dangerous in the dark.
<<elseif $mason_pond_timer gte 4>>
The hole they've dug beyond might be dangerous in the dark.
<<elseif $mason_pond_timer gte 1>>
The hole they've dug beyond might be dangerous in the dark.
<<else>>
It's hard to tell in the dark, but the spring is finished.
<</if>>
<<else>>
<<if $weather.current is "rain">>
<<if $mason_pond_timer gte 7>>
The rain prevents work from commencing.
<<elseif $mason_pond_timer gte 4>>
The hole in the ground is abandoned for the time being, waiting for the rain to pass.
<<elseif $mason_pond_timer gte 1>>
The pond is taking shape. The workers must be getting close to breaching the spring. For now, it fills with rainwater.
<</if>>
<<elseif $weather.current is "snow">>
<<if $mason_pond_timer gte 7>>
The snow prevents work from commencing.
<<elseif $mason_pond_timer gte 4>>
The hole in the ground is abandoned for the time being, waiting for the snow to pass.
<<elseif $mason_pond_timer gte 1>>
The pond is taking shape. The workers must be getting close to breaching the spring. For now, it fills with snow.
<</if>>
<<else>>
<<if $mason_pond_timer gte 6>>
Several workers dig.
<<elseif $mason_pond_timer gte 3>>
The pond looks pretty deep, but still the workers dig.
<<elseif $mason_pond_timer gte 1>>
The pond is taking shape. The workers must be getting close to breaching the spring.
<</if>>
<</if>>
<</if>>
<br><br>
<<elseif $mason_pond is 4 and $daystate isnot "night">>
<<set $mason_pond to 5>>
You hear laughter amidst a splashing of water. The workers have finished the spring, and some orphans are taking advantage. They sit along its edge, bathing their feet and splashing each other.
<br><br>
They cheer when they spot you.
<<lltrauma>><<trauma -18>><<llstress>><<stress -18>><<ggghope>><<hope 9>>
<br><br>
<<if $garden_flowers_intro is 1>>
<<unset $garden_flowers_intro>>
<<plots_init garden 3 earth 1 small>>
<</if>>
<<add_plot garden water 1 small>>
Some of the water laps over neighbouring soil, near the flower beds. <span class="gold">You could grow crops there. Some plants like lots of water.</span>
<br><br>
<</if>>
<<if $stress gte 10000>>
<<passouthome>>
<<elseif $exposed gte 1 and $hour lt 22 and $hour gt 6>>
<<exhibitionismgarden>>
You can't bear the thought of someone catching you like this. You hasten to your bedroom.
<br><br>
[[Next|Bedroom]]
<<else>>
<<if $hour gte 7 and $hour lt 20 and $weather.current is "rain">>
Some orphans are playing.
<br><br>
<</if>>
<<if $hour gte 7 and $hour lt 20 and $dev is 1>>
<br>
<<link [[Join in (0:20)|Garden Play]]>><<trauma -2>><<stress -4>><<pass 20>><</link>><<ltrauma>><<lstress>>
<br>
<</if>>
<<link [[Flower Bed|Garden Flowers]]>><</link>>
<br>
<<if $weather.current is "clear" and $daystate is "day">>
<<link [[Bask in the sun (0:10)|Bask]]>><<pass 10>><<tanned 10>><<set $stress -= 20>><</link>><<lstress>><<gtanned>>
<br>
<</if>>
<<if $exposed gte 2>>
<<if $daystate is "night">>
<<if $exhibitionism gte 55>>
<<link [[Climb over the fence (0:05)|Garden Fence Naked Night]]>><<pass 5>><</link>><<if $ex_fence isnot 1>><<exhibitionist4>><</if>>
<br>
<</if>>
<<else>>
<<if $exhibitionism gte 75>>
<<link [[Climb over the fence (0:05)|Garden Fence Naked Day]]>><<pass 5>><</link>><<if $ex_fence isnot 1>><<exhibitionist5>><</if>>
<br>
<</if>>
<</if>>
<<elseif $exposed gte 1>>
<<if $daystate is "night">>
<<if $exhibitionism gte 15>>
<<link [[Climb over the fence (0:05)|Garden Fence Undies Night]]>><<pass 5>><</link>><<if $ex_fence isnot 1>><<exhibitionist2>><</if>>
<br>
<</if>>
<<else>>
<<if $exhibitionism gte 35>>
<<link [[Climb over the fence (0:05)|Garden Fence Undies Day]]>><<pass 5>><</link>><<if $ex_fence isnot 1>><<exhibitionist3>><</if>>
<br>
<</if>>
<</if>>
<<else>>
<<link [[Go outside (0:01)|Domus Street]]>><<pass 1>><</link>>
<br>
<</if>>
<<link [[Main Hall (0:01)->Orphanage]]>><<pass 1>><</link>>
<br>
<</if>><<effects>>
You doubt anyone could see you in the dark, but you keep low between the bushes regardless. You creep up to the fence, and peek over. An alley runs behind the orphanage. It's dark and deserted, but the thought of climbing over makes you quiver regardless.
<br><br>
Sneaking around the orphanage with your <<lewdness>> displayed is one thing, but there's a semblance of safety here. There's nothing of the sort outside.
<br><br>
You look over your shoulder to make sure you aren't being watched, then hoist your self over. You land on the other side. Your heart pounds in your chest.
<<if $ex_fence isnot 1>><<set $ex_fence to 1>><<exhibitionism4>><<else>><br><br><</if>>
<<link [[Next|Residential alleyways]]>><</link>>
<br><<effects>>
You doubt anyone could see you in the dark, but you keep low between the bushes regardless. You creep up to the fence, and peek over. An alley runs behind the orphanage. It's dark and deserted, but the thought of climbing over makes you quiver regardless.
<br><br>
Sneaking around the orphanage with your <<lewdness>> displayed is one thing, but there's a semblance of safety here. There's nothing of the sort outside.
<br><br>
You look over your shoulder to make sure you aren't being watched, then hoist your self over. You land on the other side. Your heart pounds in your chest.
<<if $ex_fence isnot 1>><<set $ex_fence to 1>><<exhibitionism2>><<else>><br><br><</if>>
<<link [[Next|Residential alleyways]]>><</link>>
<br><<effects>>
You dash between bushes, making sure there's no one ahead before moving on. An alley runs behind the orphanage. It's deserted, but the thought of climbing over makes you quiver regardless.
<br><br>
Sneaking around the orphanage with your <<lewdness>> displayed is one thing, but there's a semblance of safety here. There's nothing of the sort outside.
<br><br>
You look over your shoulder to make sure you aren't being watched, then hoist your self over. You land on the other side. Your heart pounds in your chest.
<<if $ex_fence isnot 1>><<set $ex_fence to 1>><<exhibitionism5>><<else>><br><br><</if>>
<<link [[Next|Residential alleyways]]>><</link>>
<br><<effects>>
You dash between bushes, making sure there's no one ahead before moving on. An alley runs behind the orphanage. It's deserted, but the thought of climbing over makes you quiver regardless.
<br><br>
Sneaking around the orphanage with your <<lewdness>> displayed is one thing, but there's a semblance of safety here. There's nothing of the sort outside.
<br><br>
You look over your shoulder to make sure you aren't being watched, then hoist your self over. You land on the other side. Your heart pounds in your chest.
<<if $ex_fence isnot 1>><<set $ex_fence to 1>><<exhibitionism3>><<else>><br><br><</if>>
<<link [[Next|Residential alleyways]]>><</link>>
<br><<effects>>
<<plot_effects>>
<<if $garden_flowers_intro is 1>>
<<unset $garden_flowers_intro>>
<<plots_init garden 3 earth 1 small>>
<i>Once discovered, seeds can be planted here. Seeds are found in wild parts of the world. Tending skill reduces tilling time and improves harvest quality and quantity.</i>
<br><br>
<</if>>
<<if $event_trigger is 1>>
<<robin_location>>
<<if $rng gte 51 and _robin_location is "orphanage" and $NPCName[$NPCNameList.indexOf("Robin")].trauma lt 80 and $robin_tending isnot 1>>
<<set $robin_tending to 1>>
<<npc Robin>><<person1>>
<<if $NPCName[$NPCNameList.indexOf("Robin")].trauma gte 40>>
You hear a gentle patter of footsteps disturbing the grass. It's Robin.
<br><br>
"I hope I'm not being rude," <<he>> says. <<He>> watches you water with red eyes. "I heard someone watering out here, and thought it would be you."
<br><br>
<<link [[Hug (0:05)|Garden Robin Hug]]>><<pass 5>><<npcincr Robin love 1>><<npcincr Robin trauma -1>><<trauma -6>><</link>><<ltrauma>><<glove>><<lrtrauma>>
<br>
<<link [[Let Robin Help (0:10)|Garden Robin Help]]>><<npcincr Robin love 1>><<trauma -6>><<stress -6>><<pass 10>><</link>><<ltrauma>><<lstress>><<glove>>
<br>
<<link [[Say you're finished|Garden Robin Finished]]>><</link>>
<br>
<<else>>
You hear a gentle patter of footsteps disturbing the grass. It's Robin.
<br><br>
"I thought I heard you out here," <<He>> says, stepping closer. "Can I help?"
<br><br>
<<link [[Let Robin Help (0:10)|Garden Robin Help]]>><<npcincr Robin love 1>><<trauma -6>><<stress -6>><<pass 10>><</link>><<ltrauma>><<lstress>><<glove>>
<br>
<<link [[Say you're finished|Garden Robin Finished]]>><</link>>
<br>
<</if>>
<<elseif $rng gte 31 and $hallucinations gte 2>>
Something brushes against your leg. You shake it off, assuming it an insect, but it happens again. You look down, and see a stem curling around your ankle.
<br><br>
<<link [[Shake it off|Garden Stem Shake]]>><</link>>
<br>
<<link [[Look closer|Garden Stem Look]]>><</link>>
<br>
<<else>>
<<set $hallucinogen += 60>>
A strange scent rises from the plants as you water. You feel lightheaded.
<br><br>
<<link [[Next|Garden Flowers]]>><</link>>
<br>
<</if>>
<<else>>
<<display_plot garden>>
<<if !$plants_known.includes("daisy")>>
<<link [[Search for seeds (0:30)|Garden Flowers Seeds]]>><<set $plants_known.push("daisy")>><<pass 30>><</link>>
<br>
<</if>>
<br>
<<link [[Leave|Garden]]>><</link>>
<br>
<</if>>
<<unset $event_trigger>><<effects>>
You search among the grass, beneath bushes and beside tree trunks for anything you might cultivate.
<br><br>
You find some seeding daisies growing within a tuft of wild grass near the back fence.
<br><br>
<span class="gold">You can now grow daisies.</span>
<br><br>
<<link [[Next|Garden Flowers]]>><</link>>
<br><<set $outside to 1>><<set $location to "home">><<effects>>
<<covered>>
<<if $submissive gte 1150>>
"H-hello?" you say. "I'm sorry if I offended you. Please give me my clothes."
<<elseif $submissive lte 850>>
"I know you're there." You say. "Show yourself."
<br><br>
<<else>>
"This isn't funny." You say. "Give my clothes back."
<</if>>
<br><br>
<<generatec1>><<person1>>A <<person>> steps out from behind a bush, grinning ear to ear. "Alright, but first let me see you properly."
<br><br>
<<link [[Do as asked|Bask Call Move]]>><<stress 6>><<trauma 6>><</link>><<gtrauma>><<gstress>>
<br>
<<link [[Refuse|Bask Call Refuse]]>><</link>>
<br><<set $outside to 1>><<set $location to "home">><<effects>>
You crawl beneath a bush and look out towards your bedroom window. Orphans relax on the grass between you and the orphanage. You won't be able to cross without being seen.
<br><br>
<<link [[Shield yourself with a potted plant|Bask Sneak Exhibitionism]]>><</link>>
<br>
<<link [[Wait for them to leave (1:00)|Bask Sneak Wait]]>><<pass 1 hour>><</link>>
<br><<set $outside to 1>><<set $location to "home">><<effects>>
<<fameexhibitionism 1>>
<<if $leftarm isnot "bound" and $rightarm isnot "bound">>
You <<nervously>> move your hands, displaying yourself to the <<person>>.
<<else>>
You <<nervously>> turn your body, displaying yourself to the <<person>>.
<</if>>
You feel exposed and humiliated as you look at the clothes held in <<his>> hand, but <<he>> makes no move to give them back.
<br><br>
<<if $submissive gte 1150>>
"P-please..." you plead. <<He>> takes pity on you and throws you the clothing. You run behind a bush to get dressed. You hope <<he>> doesn't tell anyone about this, but you know better.
<br><br>
<<elseif $submissive lte 850>>
Realising how entranced <<he>> is by your body, you snatch the clothing from <<him>> and march behind a bush to get dressed. You hope <<he>> doesn't tell anyone about this, but you know better.
<br><br>
<<else>>
"I did what you asked." You say, hoping the ordeal is near over.
<br><br>
<<He>> looks at you thoughtfully for a moment, then throws the clothing at you. You run behind a bush to get dressed. You hope <<he>> doesn't tell anyone about this, but you know better.
<br><br>
<</if>>
<br><br>
<<clotheson>>
<<link [[Next|Garden]]>><<endevent>><</link>>
<br><<set $outside to 1>><<set $location to "home">><<effects>>
<<if $submissive gte 1150>>
You look at your feet and shake your head. You've had quite enough.
<<elseif $submissive lte 850>>
You glare at the <<person>>. "I'm not doing what you want. Give me back my clothes this instant!" you demand, sounding more assured than you feel.
<<else>>
"No," you say. "I'm not going to."
<</if>>
<br><br>
"Worth a try," <<he>> says, shrugging. <<He>> hurls your clothing into the air and giggles as <<he>> runs away.
<br><br>
<<if $rng gte 81>>
Your clothes snag on a tree branch, high above you.
<br><br>
<<link [[Climb|Bask Climb]]>><<endevent>><</link>>
<br>
<<link [[Leave them|Bask Sneak]]>><<set $upperoff to 0>><<set $loweroff to 0>><<endevent>><</link>>
<br>
<<else>>
Your clothes land beside you. You hide behind a bush before dressing, afraid you're still being watched.
<br><br>
<<clotheson>>
<<link [[Next|Garden]]>><<endevent>><</link>>
<br>
<</if>><<set $outside to 1>><<set $location to "home">><<effects>>
You grab hold of a low branch and begin climbing the tree. You feel more exposed as you ascend, and hope the leaves and other trees will provide enough cover.
<br><br>
<<set $danger to random(1, 10000)>><<set $dangerevent to 0>>
<<if $danger gte (9900 - $allure) and $eventskip is 0>>
<<if $rng gte 51 and $hallucinations gte 2 and $tentacledisable is "f">>
You're making sure your legs are secure when the branches jerk to life. They bend towards you, until you're surrounded and trapped.
<br><br>
<<link [[Next|Bask Tentacles]]>><<set $molestationstart to 1>><</link>>
<br>
<<else>>
You can see over the orphanage fence from here, into the windows of neighbouring homes. One window opens and a <<generate1>><<person1>><<person>> leans out. <<He>> spots you and smiles. "Are you... naked?" <<he>> says, craning <<his>> neck to get a view less obscured by leaves. "Wait there. I'll get my camera." The branch holding your clothes is out in the open, and you don't think you could retrieve them before <<he>> returns.
<br><br>
<<fameexhibitionism 1>>
<<link [[Continue anyway|Bask Climb Exhibitionism]]>><<trauma 6>><<stress 6>><<arousal 600>><</link>><<gtrauma>><<gstress>><<garousal>>
<br><br>
<<link [[Climb back down|Bask Sneak]]>><<set $upperoff to 0>><<set $loweroff to 0>><<endevent>><</link>>
<br>
<</if>>
<<else>>
You cling to the branch holding your clothes with your hands and knees and crawl across. The branch bends slightly as you reach your goal, but you manage to retrieve your clothing and crawl back to the trunk. You climb down safely.
<br><br>
<<clotheson>>
<<link [[Next|Garden]]>><</link>>
<br>
<</if>><<set $outside to 1>><<set $location to "home">><<effects>>
<<fameexhibitionism 10>>
You cling to the branch holding your clothes with your hands and knees and crawl across. The <<person>> returns, and points <<his>> camera straight at you. Now you're clear of the main bulk of leaves, they get a clear shot of your <<bottom>>. "Damn <<girl>>, what I'd do to you if I had you in here."
<br><br>
The branch bends slightly as you reach your goal, but you manage to retrieve your clothing and turn around. You crawl back to the trunk, leaning forward to conceal as much as you can from the <<person>> and <<his>> camera. You enter the safe covering of leaves and climb down.
<br><br>
<<clotheson>>
<<link [[Next|Garden]]>><<endevent>><</link>>
<br><<set $outside to 1>>
<<if $molestationstart is 1>>
<<set $molestationstart to 0>>
<<set $combat to 1>>
<<set $enemytype to "tentacles">>
<<molested>>
<<controlloss>>
<<tentaclestart 6 15>>
<</if>>
<<statetentacles>>
You count $tentacles.active tentacles surrounding you.
<<effects>>
<<effectstentacles>>
<<tentacles>>
<<actionstentacles>>
<<if $tentacles.active lte ($tentacles.max / 2)>>
<span id="next"><<link [[Next|Bask Tentacles Finish]]>><</link>></span><<nexttext>>
<<else>>
<span id="next"><<link [[Next|Bask Tentacles]]>><</link>></span><<nexttext>>
<</if>><<effects>>
The remaining branches return to their original positions and stay there. You wobble for a moment, but manage to keep yourself from falling. <<tearful>> you continue ascending the tree.
<br><br>
You cling to the branch holding your clothes with your hands and knees and crawl across. The branch bends slightly as you reach your goal, but you manage to retrieve your clothing and crawl back to the trunk. You climb down safely.
<br><br>
<<clotheson>>
<<endcombat>>
<<link [[Next|Garden]]>><</link>>
<br><<set $outside to 1>><<set $location to "home">><<effects>>
You shuffle out from beneath the bush and take cover behind a plant pot. You stand up, lifting the pot as you do so that the flowers continue to protect you. You walk along the side of the garden, hoping no one thinks anything is odd. The orphans don't look twice at you.
<br><br>
<<if $rng gte 81>>
You're halfway there when the bottom of the pot gives way, spilling the contents and causing the rest of the pot to collapse. You find yourself stood out in the open with your <<lewdness>> displayed. One of the orphans averts their eyes, but most stare at you. You run to your bedroom window and climb inside as laughter breaks out behind you.
<<gtrauma>><<gstress>><<garousal>><<trauma 6>><<stress 6>><<arousal 600>>
<br><br>
<<fameexhibitionism 10>>
<<else>>
You make it to your bedroom window and climb through without incident.
<br><br>
<</if>>
<<link [[Next|Bedroom]]>><</link>>
<br><<set $outside to 1>><<set $location to "home">><<effects>>
You wait, <<lewdness>> displayed but hidden beneath the bush, for the orphans to grow bored and leave. Once vacant, you run across the garden and through your bedroom window to safety.
<br><br>
<<link [[Next|Bedroom]]>><</link>>
<br><<set $outside to 1>><<set $location to "home">><<effects>>
<<if $rng gte 81>>
You push the <<person>> away from you, but <<he>> doesn't relent.
<br><br>
<<link [[Next|Garden Sex]]>><<set $molestationstart to 1>><</link>>
<br>
<<else>>
You push the <<person>> away from you. <<He>> avoids eye contact and makes <<his>> way back to <<his>> friends.
<br><br>
<<link [[Next|Garden]]>><<endevent>><</link>>
<br>
<</if>><<if $sexstart is 1>>
<<set $sexstart to 0>>
<<consensual>>
<<set $consensual to 1>>
<<neutral 1>>
<<maninit>>
<<set $enemytrust += 60>>
<<set $rescue to 1>>
<<promiscuity2>>
<<elseif $molestationstart is 1>>
<<set $molestationstart to 0>>
<<controlloss>>
<<violence 1>>
<<neutral 1>>
<<molested>>
<<maninit>>
<<set $rescue to 1>>
<</if>>
<<effects>>
<<effectsman>><<man>>
<<stateman>>
<br><br>
<<actionsman>>
<<if $finish is 1>>
<span id="next"><<link [[Next|Garden Sex Finish]]>><</link>></span><<nexttext>>
<<elseif $enemyhealth lte 0>>
<span id="next"><<link [[Next|Garden Sex Finish]]>><</link>></span><<nexttext>>
<<elseif $enemyarousal gte $enemyarousalmax>>
<span id="next"><<link [[Next|Garden Sex Finish]]>><</link>></span><<nexttext>>
<<elseif $alarm is 1 and $rescue is 1>>
<span id="next"><<link [[Next|Garden Sex Finish]]>><</link>></span><<nexttext>>
<<else>>
<span id="next"><<link [[Next|Garden Sex]]>><</link>></span><<nexttext>>
<</if>><<set $outside to 0>><<set $location to "home">><<schooleffects>><<effects>>
<<if $enemyarousal gte $enemyarousalmax>>
<<ejaculation>>
"That was naughty," <<he>> says, blushing. "I hope no one saw." <<tearful>> you rise to your feet.
<br><br>
<<clotheson>>
<<endcombat>>
<<elseif $enemyhealth lte 0>>
The <<person>> recoils from you in pain. <<tearful>> you rise to your feet.
<br><br>
<<clotheson>>
<<endcombat>>
<<elseif $finish is 1>>
The <<person>> looks dejected as <<he>> fixes <<his>> clothing and leaves to find <<his>> friends.
<br><br>
<<clotheson>>
<<endcombat>>
<<elseif $alarm is 1 and $rescue is 1>>
The <<person>> jumps away from you in fright. "I didn't do anything," <<he>> lies to no one in particular before leaving to find <<his>> friends. <<tearful>> you rise to your feet.
<br><br>
<<clotheson>>
<<endcombat>>
<</if>>
<br><br>
<<link [[Next|Garden]]>><</link>><<set $outside to 1>><<set $location to "home">><<effects>>
You squeeze <<his>> hips between your thighs for a moment and lean closer. "You're it," you whisper into <<his>> ear. "And right where I want you." <<His>> face has turned red by the time you're back on your feet.
<<promiscuity1>>
<br><br>
<<link [[Next|Garden]]>><<endevent>><</link>>
<br><<effects>>
<<set _garden_location to "garden">>
<<for _i to 0; _i lt $plots[_garden_location].length; _i++>>
<<set _tending_temp to _i>>
<<set $plots[_garden_location][_tending_temp].water to 1>>
<</for>>
You hand Robin your watering can, and <<he>> gets to work while you find another. Together, you water the flowers around the garden.
<<if $NPCName[$NPCNameList.indexOf("Robin")].trauma gte 40>>
Robin is quiet, but <<he>> seems happier as <<he>> works.
<<else>>
Robin hums as <<he>> works.
<</if>>
<br><br>
Job well done, Robin sits on the grass and watches the flowers sway in the breeze.
<br><br>
<<link [[Sit with Robin (0:05)|Garden Robin Sit]]>><<pass 5>><<npcincr Robin love 1>><</link>><<glove>>
<br>
<<link [[Make Robin a flower crown (0:10)|Garden Robin Crown]]>><<pass 10>><</link>><<tendingdifficulty 1 200>>
<br><<effects>>
<<if $robinromance is 1 and $NPCName[$NPCNameList.indexOf("Robin")].dom gte 40>>
You sit beside Robin. <<He>> rests <<his>> hand on yours, and gives it a little squeeze.
<<else>>
You sit beside Robin, and together watch as bees float between the glistening petals.
<</if>>
<br><br>
A few minutes pass, until an argument breaks out inside the orphanage. Robin looks over. "I should investigate," <<he>> says, rising to <<his>> feet. "Thanks for letting me help."
<br><br>
<<link [[Next|Garden Flowers]]>><<endevent>><</link>>
<br><<effects>>
<<headwear 14>>
You sit on the grass beside Robin, and rummage among the wild flowers for suitable specimens. Robin watches a moment, then gasps in excitement. <<He>> joins in. "I'm making one for you too."
<br><br>
Soon, you both have flower crowns ready. <<if $tending lt 200>>Yours looks rougher than Robin's, but <<he>> doesn't seem to mind.<</if>> <<He>> reaches atop your head, and places the crown <<he>> made upon it. You place yours atop <<his>> head in turn.
<br><br>
<<if $tending gte random(1, 200)>>
"I love it," Robin says, <span class="green">smiling beneath the wreathe of flowers.</span>
<br><br>
<<else>>
"I love it," Robin says. <<Hes>> barely finished speaking when the <span class="red">the crown on <<his>> head unravels,</span> and it falls to the ground. <<He>> smiles. "It's okay! I still love it. They can be tricky to make, but you'll get it with practice."<<glove>><<npcincr Robin love 1>><<gdom>><<npcincr Robin dom 1>>
<br><br>
<</if>>
You hear shouting within the orphanage. "Those two are at it again," Robin says, rising to <<his>> feet. "I need to investigate. Thanks for letting me help."
<br><br>
<<link [[Next|Garden Flowers]]>><<endevent>><</link>>
<br><<effects>>
You wrap your arms around Robin. <<He>> rests <<his>> head on your shoulder, and sobs.
<br><br>
"I'm okay," <<he>> says after a few minutes, wiping <<his>> eyes. "Thank you. I'll be inside."
<br><br>
<<link [[Next|Garden Flowers]]>><<endevent>><</link>>
<br><<effects>>
<<if $submissive gte 1150>>
"Thank you for offering," you say. "But I've just finished."
<<elseif $submissive lte 850>>
"You're a tad too late," you say. "Just finished."
<<else>>
"Thank you for offering," you say. "But I've just finished."
<</if>>
<br><br>
<<if $NPCName[$NPCNameList.indexOf("Robin")].trauma gte 40>>
Robin nods, and walks back towards the orphanage.
<<else>>
Robin nods. "Okay. I'll be inside if you need me."
<</if>>
<br><br>
<<link [[Next|Garden Flowers]]>><<endevent>><</link>>
<br><<effects>>
<<if $rng gte 21>>
You shake it off again, and move elsewhere.
<br><br>
<<link [[Next|Garden Flowers]]>><</link>>
<br>
<<else>>
You try to shake it off again, but it tightens its grip. More shoots spring from the earth, wrapping around your arms and legs, and pulling you to the soil.<<gstress>><<stress 6>>
<br><br>
<<link [[Call for help|Garden Stem Help]]>><</link>>
<br>
<<link [[Struggle|Garden Stem Struggle]]>><</link>><<physiquedifficulty 1 $physiquemax>>
<br>
<<link [[Soothe|Garden Stem Soothe]]>><</link>><<tendingdifficulty 1 1000>>
<br>
<<link [[Brace yourself|Garden Stem Brace]]>><</link>>
<br>
<</if>><<effects>>
<<if $rng gte 71>>
You crouch down, leaning closer to the plant. The smooth green tip drips a pink, sweet-smelling fluid. You feel an urge to taste it.
<br><br>
<<link [[Lick|Garden Stem Lick]]>><<set $phase to 0>><</link>><<deviant1>>
<br>
<<elseif $rng gte 41>>
You crouch down, leaning closer to the plant. The thin green tip drips a purple, sweet-smelling fluid. You feel an urge to taste it.
<br><br>
<<link [[Lick|Garden Stem Lick]]>><<set $phase to 1>><</link>><<deviant1>>
<br>
<<else>>
You crouch down, leaning closer to the plant. The bulbous green tip drips a red, sweet-smelling fluid. You feel an urge to taste it.
<br><br>
<<link [[Lick|Garden Stem Lick]]>><<set $phase to 2>><</link>><<deviant1>>
<br>
<</if>>
<<link [[Shake it off|Garden Stem Shake]]>><</link>>
<br><<effects>>
<<if $phase is 0>>
You stick out your tongue, and lick the tip. The pink fluid is sticky, and so, so sweet.<<deviancy1>>
An unnatural warmth spreads from your mouth, journeying to the base of your tongue, down your neck and throughout your body.
<<gggarousal>><<arousal 2000>><<set $drugged += 180>>
<br><br>
<<link [[Next|Garden Flowers]]>><<endevent>><</link>>
<br>
<<elseif $phase is 1>>
You stick out your tongue, and lick the tip. The purple fluid is sticky, and so, so sweet.<<deviancy1>>
The colours of the garden shift and blend together, creative an ever-changing patchwork. You shake your head, breaking free of the effect, but are left with the nagging feeling that the world is not as it seems.
<<set $hallucinogen += 180>>
<br><br>
<<link [[Next|Garden Flowers]]>><<endevent>><</link>>
<br>
<<else>>
You stick out your tongue, and lick the tip. The red fluid is sticky, and so, so sweet.<<deviancy1>>
<br><br>
The world spins, and you stagger to the ground. You laugh, suddenly giddy, as you rise again to your feet.
<<set $drunk += 180>>
<br><br>
<<link [[Next|Garden Flowers]]>><<endevent>><</link>>
<br>
<</if>><<effects>>
You call for help as the shoots tighten around you.
<<if $daystate is "night">>
<<generate1>><<person1>>
There's no response at first, except the night wind blowing through the branches overhead. But then you hear the garden fence creak, followed but a thump.
<br><br>
"Well now," says a <<personsimple>>'s voice. "One of the orphan's got <<pherself>> all tangled." A <<person>> crouches in front of you, regarding you with leering eyes. "Not allowed in the orphanage they says, but you're not in the orphanage, are you?" <<He>> tears the restraining shoots away, but only to give better access as <<he>> climbs on top of you.
<br><br>
<<link [[Next|Garden Stem Rape]]>><<set $molestationstart to 1>><</link>>
<br>
<<else>>
<<robin_location>>
<<if $rng gte 51 and _robin_location is "orphanage" and $NPCName[$NPCNameList.indexOf("Robin")].trauma lt 80 and $robin_tending isnot 1>>
<<npc Robin>><<person1>>
"I'm coming!" shouts a voice in response. It's Robin. <<He>> emerges from the orphanage, and gasps when <<he>> sees you. "You're all tangled. Here." <<He>> drops to <<his>> knees and loosens the entangling shoots. <<Hes>> careful not to damage any.
<br><br>
They become less tight at <<his>> touch, allowing you to wriggle free. "It's a good thing you didn't fall into stinging nettles," <<he>> says. "I try to keep the garden free of them, but it's like they appear over night."
<br><br>
You thank Robin, and <<he>> returns to the orphanage proper.
<br><br>
<<link [[Next|Garden Flowers]]>><<endevent>><</link>>
<br>
<<else>>
<<generatey1>><<person1>>
You hear footsteps. "Don't worry," says a <<person>> as <<he>> crouches beside you. "They don't have thorns." <<He>> pulls apart the shoots restraining you, frowning at the effort. "These are really tight. It's almost like they have a life of their own."
<br><br>
With the <<persons>> help, you manage to struggle free. You thank <<him>>, and <<he>> returns to the orphanage proper.
<br><br>
<<link [[Next|Garden Flowers]]>><</link>>
<br>
<</if>>
<</if>><<if $molestationstart is 1>>
<<set $molestationstart to 0>>
<<controlloss>>
<<violence 1>>
<<neutral 1>>
<<molested>>
<<maninit>>
<</if>>
<<effects>>
<<effectsman>><<man>>
<<stateman>>
<br><br>
<<actionsman>>
<<if $enemyhealth lte 0>>
<span id="next"><<link [[Next|Garden Stem Rape Finish]]>><</link>></span><<nexttext>>
<<elseif $enemyarousal gte $enemyarousalmax>>
<span id="next"><<link [[Next|Garden Stem Rape Finish]]>><</link>></span><<nexttext>>
<<else>>
<span id="next"><<link [[Next|Garden Stem Rape]]>><</link>></span><<nexttext>>
<</if>><<effects>>
<<if $enemyarousal gte $enemyarousalmax>>
<<ejaculation>>
The <<person>> pants on top of you, before hauling <<himself>> off. <<He>> peeks above the fence before climbing over, disappearing into the night.
<br><br>
<<tearful>> you rise to your feet. At least the plants seem inert.
<br><br>
<<clotheson>>
<<endcombat>>
<<link [[Next|Garden Flowers]]>><</link>>
<br>
<<else>>
The <<person>> wasn't expecting resistance. <<He>> rushes for the fence and hauls <<himself>> over, escaping into the night.
<br><br>
<<tearful>> you rise to your feet. At least the plants seem inert.
<br><br>
<<clotheson>>
<<endcombat>>
<<link [[Next|Garden Flowers]]>><</link>>
<</if>><<effects>>
<<if $physique gte random(1, $physiquemax)>>
<span class="green">You tear yourself free of the shoots binding you,</span> and climb to your feet. The plants fall to the ground, inert, freeing your body.
<br><br>
<<link [[Next|Garden Flowers]]>><</link>>
<br>
<<else>>
You try to tear yourself free of the plants binding you, <span class="red">but they're too tight.</span>
<br><br>
<<link [[Next|Garden Stem Tentacles]]>><<set $molestationstart to 1>><</link>>
<br>
<</if>><<effects>>
<<if $tending gte random(1, 1000)>>
You sing a gentle hum. The shoots sway to its tune, <span class="green">becoming looser,</span> allowing you to wriggle free.
<br><br>
<<link [[Next|Garden Flowers]]>><</link>>
<br>
<<else>>
You sing a gentle hum. <span class="red">The shoots don't respond,</span> and continue to tighten around you.
<br><br>
<<link [[Next|Garden Stem Tentacles]]>><<set $molestationstart to 1>><</link>>
<br>
<</if>><<effects>>
You brace yourself as the shoots tighten around your limbs.
<br><br>
<<link [[Next|Garden Stem Tentacles]]>><<set $molestationstart to 1>><</link>>
<br><<effects>>
<<if $molestationstart is 1>>
<<set $molestationstart to 0>>
<<set $combat to 1>>
<<set $enemytype to "tentacles">>
<<molested>>
<<controlloss>>
<<tentaclestart 4 15>>
<<set $timer to 15>>
<</if>>
<<statetentacles>>
You count $tentacles.active tentacles surrounding you.
<<effects>>
<<effectstentacles>>
<<tentacles>>
<<actionstentacles>>
<<if $tentacles.active lte ($tentacles.max / 2) or $timer lte 1>>
<span id="next"><<link [[Next|Garden Stem Tentacles Finish]]>><</link>></span><<nexttext>>
<<else>>
<span id="next"><<link [[Next|Garden Stem Tentacles]]>><</link>></span><<nexttext>>
<</if>><<effects>>
The shoots fall inert. <<tearful>> you tear them away from your body.
<br><br>
<<clotheson>>
<<endcombat>>
<<link [[Next|Garden Flowers]]>><</link>>
<br><<set $outside to 0>><<set $location to "home">><<effects>>
You are in the loft above the orphanage. A wide hall runs down the centre. Corridors leading to other rooms line the sides. Dusty boxes pile high.
<br>
<<if $loft_kylar>>
An acrid smell wafts from one of the rooms.
<br>
<</if>>
<<if $loft_river is 1>>
The smell of warm soup and fresh bread wafts from one of the rooms.
<br>
<</if>>
<br>
<<if $loft_spray isnot 1 and $spray lt $spraymax and $loft_kylar>>
<<link [[Refill pepper spray|Orphanage Loft Spray]]>><<spray 1>><<set $loft_spray to 1>><</link>><<gspray>>
<br>
<</if>>
<<link [[Leave|Orphanage]]>><</link>>
<br><<set $outside to 0>><<set $location to "home">><<effects>>
You enter the chemistry lab. Several beakers bubble away. A <<generateyv1>><<person1>><<person>> is running things. <<He>> hands you a freshly-made charge for your pepper spray.
<br><br>
<<link [[Next|Orphanage Loft]]>><<endevent>><</link>>
<br><<bedclotheson>>
<<set $outside to 0>><<set $location to "home">><<home_effects>><<effects>>
You are in your bedroom.
<br><br>
<<if $robinbed is 1>>
<<set $robinbed to 0>>
<<npc Robin>><<person1>>Robin yawns and heads to <<his>> own room.<<endevent>>
<br><br>
<</if>>
<<if $unbind is 1>>
<<set $unbind to 0>>
You rub your bindings against your desk. It takes some effort, but eventually the material yields, freeing your limbs.
<br><br>
<</if>>
<<if $stress gte 10000>>
<<passouthome>>
<<elseif $christmas is 1 and $monthday is 25 and $christmas_robin_visit is undefined and $christmas_robin_gift_received is undefined and $daystate isnot "night" and $NPCName[$NPCNameList.indexOf("Robin")].init is 1>>
<<set $christmas_robin_visit to true>>
<<christmas_robin_visit>>
<<else>>
<<if $leftarm is "bound" or $rightarm is "bound" or $feetuse is "bound">>
<<link [[Undo your bindings (0:10)|Bedroom]]>><<set $unbind to 1>><<pass 10>><<unbind>><</link>>
<br><br>
<</if>>
<<if $robinpaid is 1 and $robinnote isnot 1 and $NPCName[$NPCNameList.indexOf("Robin")].lust gte 10 and $NPCName[$NPCNameList.indexOf("Robin")].love gte 60 and $NPCName[$NPCNameList.indexOf("Robin")].trauma lt 10>>
<span class="gold">There's a note by the window.</span>
<br>
<<link [[Read it|Robin Note]]>><<set $robinnote to 1>><</link>>
<br><br>
<</if>>
<<projectoptions>>
<<roomoptions>>
<<christmas_options>>
<<if $debug is 1>>
/*indev radio testing*/
A radio is on:
<br>
<<radio_placehere>>
<span class="green">More debugging:</span>
<br>
<<link [[Add test news|Bedroom]]>><<radio_addnews "meteor_fall" "2">><</link>> radio_addnews "meteor_fall" "2"
<br>
<<link [[Add test news|Bedroom]]>><<radio_addnews "godzilla_awaken" "3">><</link>> radio_addnews "godzilla_awaken" "3"
<br>
<<link [[Hard reset news|Bedroom]]>><<radio_hardreset>><</link>> radio_hardreset
<br>
<<link [[Midnight Importance reduction|Bedroom]]>><<radio_midnight>><</link>> radio_midnight
<br>
<<link [[Skip to 23:58|Bedroom]]>><<set $time to 1438>><</link>>
<br>
<<link [[Test new features for DoL (0:15)|Bedroom]]>><<pass 15>><</link>>
<br>
<span class="green">Debugging end here</span>
<br><br>
<</if>>
Your bed takes up most of the room.
<<if $slimeEvent is undefined>>
<br>
<<link [[Strip and get in bed|Bed]]>><<undress "bed">><</link>>
<br>
<<listsleepoutfits>>
<<else>>
<br>
<span class="red">The slime wants you to <<print $slimeEvent>> before you can go to bed.</span>
<br>
<</if>>
<br>
<<if $arousal gte 2000 and !$worn.genitals.type.includes("chastity") and $homemasturbationtest is 1>>
<<link [[Masturbate (0:05)|Home Masturbation]]>><<pass 5>><<set $masturbationstart to 1>><</link>>
<</if>>
<br>
Your clothes are kept in the corner.
<br>
[[Wardrobe]]
<br>
<<if $hour is 3 and $hallucinations gte 2 and $mirrortentacles isnot 1 and $tentacledisable is "f">>
<br>
<span class="purple">An eerie light spills from your mirror.</span>
<br>
<<link [[Mirror|Eerie Mirror]]>><<set $mirrortentacles to 1>><<set $phase to 0>><</link>>
<br>
<<else>>
[[Mirror]]
<br>
<</if>>
<<if $sexStats.pills.boughtOnce is true>>
[[Pill Collection|PillCollection]]
<br>
<</if>>
<<if $sexStats.anus.pregnancy.seenDoctor gte 2>>
<<set $container.lastLocation to $location>>
<<if $container[$location].kylarFed is true>>
<<print '<<link [[Check ' + $container[$location].name + ' (0:05)|Kylar Parasites Feed]]>><<pass 5>><</link>>'>>
<<else>>
<<print '<<link [[Check ' + $container[$location].name + ' (0:05)|Containers]]>><<pass 5>><</link>>'>>
<</if>>
<br>
<</if>>
<br>
The hallway outside connects to the rest of the orphanage.
<br>
<<if $exposed gte 2>>
<<if $daystate isnot "night">>
<<if $exhibitionism gte 75>>
The thought of going out with your <<genitals>> on display excites you. You'll be safe if you're careful, right?
<br><br>
<<link [[Bathroom (0:01)->Bathroom]]>><<pass 1>><</link>>
<br>
<<home_outside>>
<br><br>
<<elseif $exhibitionism gte 55>>
The thought of going out with your <<genitals>> on display excites you. But there's no way you could get away with it at this hour. Maybe after dark.
<br><br>
<<else>>
There's no way you can go out dressed like this!
<br><br>
<</if>>
<<else>>
<<if $exhibitionism gte 55>>
The thought of going out with your <<genitals>> on display excites you. It is night after all, what could go wrong?
<br><br>
<<link [[Bathroom (0:01)->Bathroom]]>><<pass 1>><</link>>
<br>
<<if $NPCName[$NPCNameList.indexOf("Robin")].init is 1 and $exposed lte 0>>
<<link [[Robin's room (0:01)|Robin's Room Entrance]]>><<pass 1>><</link>>
<br>
<</if>>
<<link [[Main hall (0:01)->Orphanage]]>><<pass 1>><</link>>
<br>
<<home_outside>>
<br><br>
<<else>>
There's no way you can go out dressed like this!
<br><br>
<</if>>
<</if>>
<<elseif $exposed gte 1>>
<<if $daystate isnot "night">>
<<if $exhibitionism gte 35>>
The thought of going out in such a lewd state of dress excites you. You'll be safe if you're careful, right?
<br><br>
<<link [[Bathroom (0:01)->Bathroom]]>><<pass 1>><</link>>
<br>
<<home_outside>>
<br><br>
<<elseif $exhibitionism gte 15>>
The thought of going out in such a lewd state of dress excites you. But there's no way you could get away with it at this hour. Maybe after dark.
<br><br>
<<else>>
There's no way you can go out dressed like this!
<br><br>
<</if>>
<<else>>
<<if $exhibitionism gte 15>>
The thought of going out in such a lewd state of dress excites you. It is night after all, what could go wrong?
<br><br>
<<link [[Bathroom (0:01)->Bathroom]]>><<pass 1>><</link>>
<br>
<<if $NPCName[$NPCNameList.indexOf("Robin")].init is 1 and $exposed lte 0>>
<<link [[Robin's room (0:01)|Robin's Room Entrance]]>><<pass 1>><</link>>
<br>
<</if>>
<<link [[Main hall (0:01)->Orphanage]]>><<pass 1>><</link>>
<br>
<<home_outside>>
<br><br>
<<else>>
There's no way you can go out dressed like this!
<br><br>
<</if>>
<</if>>
<<elseif $worn.under_lower.type.includes("naked")>>
<<if $underwarningskip is 1>>
<<link [[Bathroom (0:01)->Bathroom]]>><<pass 1>><</link>>
<br>
<<if $NPCName[$NPCNameList.indexOf("Robin")].init is 1 and $exposed lte 0>>
<<link [[Robin's room (0:01)|Robin's Room Entrance]]>><<pass 1>><</link>>
<br>
<</if>>
<<link [[Main hall (0:01)->Orphanage]]>><<pass 1>><</link>>
<br>
<<home_outside>>
<br><br>
<<else>>
You are not wearing underwear! The thought of going out like this quickens your pulse.
<br><br>
<<link [[It won't hurt|Bedroom]]>><<set $underwarningskip to 1>><</link>>
<br><br>
<</if>>
<<else>>
<<link [[Bathroom (0:01)->Bathroom]]>><<pass 1>><</link>>
<br>
<<if $NPCName[$NPCNameList.indexOf("Robin")].init is 1 and $exposed lte 0>>
<<link [[Robin's room (0:01)|Robin's Room Entrance]]>><<pass 1>><</link>>
<br>
<</if>>
<<link [[Main hall (0:01)->Orphanage]]>><<pass 1>><</link>>
<br>
<<home_outside>>
<br><br>
<</if>>
<<link [[Settings]]>><</link>>
<br>
<<attitudesControlCheck>>
<<if $attitudesControl.showGoldLink is true>>
<span class="goldLink"><<link [[Attitudes]]>><<set $attitudesExitPassage to $passage>><</link>> </span><span class="red">!!</span>
<<else>>
<<link [[Attitudes]]>><<set $attitudesExitPassage to $passage>><</link>>
<</if>>
<br><br>
<</if>><<set $outside to 1>><<set $location to "town">><<effects>>
<<flaunting>> you sneak through the dark orphanage. You hear the occasional snore or movement from one of the rooms, and stop, moving again when the only sound is the thudding of your heart.
<br><br>
You open the back door, and peek out. You take one step, then another, then close the door behind you. You're outside. <<covered>>
<br><br>
<<link [[Next|Garden Fence Undies Night]]>><<pass 5>><</link>>
<br><<set $outside to 1>><<set $location to "town">><<effects>>
<<flaunting>> you sneak through the dark orphanage. You hear the occasional snore or movement from one of the rooms, and stop, moving again when the only sound is the thudding of your heart.
<br><br>
You open the back door, and peek out. You take one step, then another, then close the door behind you. You're outside. <<covered>>
<br><br>
<<link [[Next|Garden Fence Naked Night]]>><<pass 5>><</link>>
<br><<set $outside to 1>><<set $location to "town">><<effects>>
<<flaunting>> you sneak through the orphanage. You move between hiding places, heading towards the front door. You stop and wait for people to pass when you hear footsteps, lest you be caught.
<br><br>
You open the back door, and peek out. You take one step, then another, then close the door behind you. You're outside. <<covered>>
<br><br>
<<link [[Next|Garden Fence Undies Day]]>><<pass 5>><</link>>
<br><<set $outside to 1>><<set $location to "town">><<effects>>
<<flaunting>> you sneak through the orphanage. You move between hiding places, heading towards the front door. You stop and wait for people to pass when you hear footsteps, lest you be caught.
<br><br>
You open the back door, and peek out. You take one step, then another, then close the door behind you. You're outside. <<covered>>
<br><br>
<<link [[Next|Garden Fence Naked Day]]>><<pass 5>><</link>>
<br><<set $outside to 0>><<set $location to "home">><<effects>>
You are in the bathroom.
<br><br>
<<if $stress gte 10000>>
<<passouthome>>
<<else>>
<<link [[Have a bath (0:30)->Bath]]>><<strip>><<pass 30>><<stress -6>><<set $hygiene to 0>><</link>><<lstress>>
<br>
<!-- Check if there's any hair-->
<<if $pbdisable is "f" and ($pblevel gte 2 or $pbstrip gte 1 or $pblevelballs gte 2)>>
<<link [[Shave->Shave]]>><</link>>
<br>
<</if>>
<br>
<<link [[Bedroom (0:01)->Bedroom]]>><<pass 1>><</link>>
<br>
<<link [[Main hall (0:01)->Orphanage]]>><<pass 1>><</link>>
<br>
<<if $NPCName[$NPCNameList.indexOf("Robin")].init is 1 and $exposed lte 0>>
<<link [[Robin's room (0:01)|Robin's Room Entrance]]>><<pass 1>><</link>>
<br>
<</if>>
<<home_outside>>
<br>
<</if>><<run Save.autosave.save(null, {"saveId":$saveId, "saveName":$saveName})>>
<<if _preventUpdate is undefined>>
<<run setSaveDetail("autosave",{"saveId":$saveId,"saveName":$saveName},Story.get($passage).description())>>
<<else>>
<</if>>
<<sleep>><<effects>>
<<sleepeffects>>
<<if $robindebtwake is 1>>
<<set $robindebtwake to 0>><<set $robindebtknown to 1>><<set $schoolwake to 0>>
<<npc Robin>><<person1>>You're awoken by your door opening. You freeze in fear, until you see Robin peek through the gap. "Can I come in?" <<he>> asks.
<br><br>
<<if $exposed gte 1>>
You pull your covers up to keep your <<lewdness>> concealed as you nod.
<<else>>
You nod.
<</if>>
<<He>> tiptoes into the room and sits on the end of your bed. "I hope I didn't wake you," <<he>> says. "I'm frightened. Bailey makes me pay <<endevent>><<npc Bailey>><<him>>,<<endevent>><<npc Robin>><<person1>> but it's so much and it keeps getting higher." <<Hes>> on the verge of tears. You lean forward and hug <<him>>. "I don't know what to do."
<br><br>
You hold <<him>> for a few minutes until <<he>> pulls away from you. "Sorry. I just needed to tell someone." <<He>> wipes <<his>> eyes with <<his>> sleeve. "Thank you." <<He>> tiptoes from the room, closing the door with barely a sound.
<<gstress>><<stress 6>>
<br><br>
<<endevent>>
<<link [[Next|Bed]]>><</link>>
<br>
<<elseif $NPCName[$NPCNameList.indexOf("Robin")].lovewake is 1>>
<<set $NPCName[$NPCNameList.indexOf("Robin")].lovewake to 0>><<set $robinbed to 1>><<set $schoolwake to 0>>
<<npc Robin>><<person1>>You feel a familiar presence. Robin wraps <<his>> arms around you.
<br><br>
<<if $NPCName[$NPCNameList.indexOf("Robin")].dom gte 80>>
<<link [[Cuddle|Robin Bed Dominant]]>><</link>>
<br>
<<else>>
<<link [[Cuddle|Bed]]>><<endevent>><<trauma -6>><<stress -12>><</link>><<ltrauma>><<lstress>>
<br>
<</if>>
<<link [[Kiss|Bed Robin Sex]]>><<set $sexstart to 1>><</link>>
<br>
<<elseif $baileyrapewake is 1>>
<<set $baileyrapewake to 0>><<set $schoolwake to 0>>
<<generate1>><<person1>>You awaken to a shape looming over you and hands pulling off your covers. It's a <<person>>. "Don't struggle," <<he>> says.
<<if $robinbed is 1>>
"We wouldn't want to wake up your friend." Robin lays beside you, still asleep.
<</if>>
"You looked so cute, cosy and safe sleeping. I couldn't help myself."
<br><br>
Bailey leans against the door frame, counting money.
<br><br>
<<link [[Next|Sleep Rape]]>><<set $molestationstart to 1>><</link>>
<br>
<<elseif $location is "home" and $slimeWake is 1>>
<<set $slimeWake to 0>>
<<set _newLocations to ["Residential alleyways", "Commercial alleyways", "Park", "Industrial alleyways"]>>
<<set _newLocation to _newLocations[random(0,3)]>>
<<set $eventskip to 1>><<set $slimeSleepEvent to 3>>
<<if $hour lt 24 and $hour gt 12>>
<<set $slimeSleepEvent += 1>>
<</if>>
You wake up in confused and disoriented state. The last thing you recall is getting into bed like normal, however, you clearly not in it anymore. You have a feeling that the slime in your ear is involved in some way.
<br><br>
<<set _coveredIn to "">>
<<if random(0,100) gt 80>>
<<set _coveredIn to "slime">>
<<if $penisexist is 1 and $player.virginity.penile isnot true and !$worn.genitals.type.includes("chastity")>>
<<set $penisgoo += random(1,3)>>
<</if>>
<<if $vaginaexist is 1 and $player.virginity.vaginal isnot true and !$worn.genitals.type.includes("chastity")>>
<<set $vaginagoo += random(1,3)>>
<</if>>
<<if $player.virginity.anal isnot true and $worn.genitals.anal_shield isnot 1 and $analdisable is "f">>
<<set $anusgoo += random(1,3)>>
<</if>>
<<if $player.virginity.oral isnot true>>
<<set $mouthgoo += random(1,3)>>
<</if>>
<<set $hairgoo += random(1,3)>>
<<set $facegoo += random(1,3)>>
<<set $neckgoo += random(1,3)>>
<<set $chestgoo += random(1,3)>>
<<set $leftarmgoo += random(1,3)>>
<<set $rightarmgoo += random(1,3)>>
<<set $thighgoo += random(1,3)>>
<<set $feetgoo += random(1,3)>>
<</if>>
<<if random(0,100) gt 80>>
<<if _coveredIn is "slime">>
<<set _coveredIn += " and semen">>
<<else>>
<<set _coveredIn to "semen">>
<</if>>
<<if $penisexist is 1 and $player.virginity.penile isnot true and !$worn.genitals.type.includes("chastity")>>
<<set $penissemen += random(1,3)>>
<</if>>
<<if $vaginaexist is 1 and $player.virginity.vaginal isnot true and !$worn.genitals.type.includes("chastity")>>
<<set $vaginasemen += random(1,3)>>
<</if>>
<<if $player.virginity.anal isnot true and $worn.genitals.anal_shield isnot 1 and $analdisable is "f">>
<<set $anussemen += random(1,3)>>
<</if>>
<<if $player.virginity.oral isnot true>>
<<set $mouthsemen += random(1,3)>>
<</if>>
<<set $hairsemen += random(1,3)>>
<<set $facesemen += random(1,3)>>
<<set $necksemen += random(1,3)>>
<<set $chestsemen += random(1,3)>>
<<set $leftarmsemen += random(1,3)>>
<<set $rightarmsemen += random(1,3)>>
<<set $thighsemen += random(1,3)>>
<<set $feetsemen += random(1,3)>>
<</if>>
<<if _coveredIn isnot "">>
<<set $slimeSleepEvent += 2>>
On top of this predicament, you find yourself covered in <<print _coveredIn>>. If this was the slime's doing, it clearly had its fun with your body while you slept.
<br><br>
<</if>>
Having a look round your surroundings, you think that you've somehow been relocated to the <<print _newLocation.toLocaleLowerCase()>>.
<br><br>
<<link [[Next|_newLocation]]>><</link>>
<<else>>
<<if $nightmares is 1 and $controlled is 0>>
<<if $schoolwake is 1>>
<<set $schoolwake to 0>>
<<if $motherwake is 1>>
You try to go back to sleep, but Bailey knocks again, reminding you to get up.
<<else>>
You dream you are being hunted by something dark and terrible. The nightmares are interrupted by a hammering on your door. It's Bailey, waking you for school.
<</if>>
<br><br>
<<set $motherwake to 1>>
<<else>>
You dream you are being hunted by something dark and terrible. You quickly forget the specifics, but the sense of dread lingers.
<br><br>
<</if>>
<<else>>
<<if $schoolwake is 1>>
<<set $schoolwake to 0>>
<<if $motherwake is 1>>
You try to go back to sleep, but Bailey knocks again, reminding you to get up.
<<else>>
You sleep soundly, but are awoken early by a hammering on your door. It's Bailey, waking you for school.
<</if>>
<br><br>
<<set $motherwake to 1>>
<<else>>
<<if $specialClothesEffects.bimboTotal gte random(100,1000) or $arousal gte 9000>>
Your sleep is plagued by dirty dreams.
<<arousal `$specialClothesEffects.bimboTotal / 10 * $sleepHoursTotal`>>
<<arousal `100 * $sleepHoursTotal`>>
<<if $arousal gte $arousalmax>>
They push you over the edge.
<<orgasmpassage>><<set _orgasm to true>>
<<else>>
<br><br>
<</if>>
<<else>>
You sleep soundly, and wake up refreshed.
<br><br>
<</if>>
<</if>>
<</if>>
<<if $robinbed is 1>>
<<set $robinbed to 0>>
<<npc Robin>><<person1>>
<<if _orgasm is true>>
<<if $exposed gte 2>>
Robin cuddles you. "I'll leave you to get-" <<he>> pauses, noticing the moisture on their body and yours. Blushing, <<he>> gathers tissues for both of you.
<<if $rng gte 71>>
"I-It's okay," <<he>> says.
<<elseif $rng gte 31>>
"This might be my fault," <<he>> says.
<<else>>
"I-I might need a bath," <<he>> says.
<</if>>
<<else>>
Robin cuddles you. "I'll leave you to get-" <<he>> pauses, noticing the moist patch around your crotch. Blushing, <<he>> passes you a tissue.
"I-It's okay," <<he>> says.
<</if>>
<<else>>
Robin cuddles you. "I'll leave you to get dressed," <<he>> says.
<</if>>
<<endevent>>
<br><br>
<</if>>
<<radiooutfits>>
<br><br>
<<if $renttime lte 0 and $prepayed is 0>><<set $bus to "home">>
<<link [[Get out of bed|Bedroom Bailey]]>><</link>>
<br><br>
<<else>>
<<link [[Get out of bed|Bedroom]]>><</link>>
<br><br>
<</if>>
<</if>>
<<set $phase to 0>><<effects>><<set $location to "home">><<set $outside to 0>>
<<endevent>><<npc Bailey>><<person1>>
You scream. The trio recoil and scramble for the door handle. They flee into the hallway outside, leaving the door wide open. Heavy footsteps march closer, and Bailey enters. <<His>> eyes sweep the room before resting on you. "Did you see a spider?" <<he>> sneers. <<He>> steps closer and smacks you with the back of <<his>> hand. "Don't bother me again." <<He>> marches from the room, slamming the door behind <<him>>.
<<gpain>><<gtrauma>><<gstress>><<pain 20>><<trauma 6>><<stress 6>>
<br><br>
<<tearful>> you climb from the bath.
<br><br>
<<endevent>>
<<link [[Next|Bathroom]]>><<clotheson>><</link>>
<br><<effects>><<set $location to "home">><<set $outside to 0>>
<<if $submissive gte 1150>>
"D-don't look," you say. "Please leave."
<<elseif $submissive lte 850>>
"Leave," you say. "Perverts."
<<else>>
"Please leave," you say.
<</if>>
<br><br>
<<if $rng gte 81>>
They hesitate, then the <<person1>><<person>> lunges forward, grasps your mouth and pulls you to the edge of the bath. "Why?" <<he>> whispers into your ear. "When there's fun to be had here?"
<br><br>
<<link [[Next|Bath Molestation]]>><<set $molestationstart to 1>><</link>>
<br>
<<else>>
They hesitate, then the <<person3>><<person>> opens the door and leaves. The others follow, though the <<person1>><<person>> lingers a moment and leers at you.
<<if $penisexist is 1 and ($penissize lte 1 or $penissize is 4) and random(0,9) gte 6>>
<<telltalepenissize>>
<</if>>
<br><br>
<<endevent>>
<<tearful>> you climb from the bath.
<br><br>
<<link [[Next|Bathroom]]>><<clotheson>><</link>>
<br>
<</if>><<if $molestationstart is 1>>
<<set $molestationstart to 0>>
<<controlloss>>
<<violence 1>>
<<neutral 1>>
<<molested>>
<<maninit>>
<<set $rescue to 1>><<hand_gag 0 left>>
<</if>>
<<effects>>
<<effectsman>><<man>>
<<stateman>>
<br><br>
<<actionsman>>
<<if $enemyhealth lte 0>>
<span id="next"><<link [[Next|Bath Molestation Finish]]>><</link>></span><<nexttext>>
<<elseif $enemyarousal gte $enemyarousalmax>>
<span id="next"><<link [[Next|Bath Molestation Finish]]>><</link>></span><<nexttext>>
<<elseif $alarm is 1 and $rescue is 1>>
<span id="next"><<link [[Next|Bath Molestation Finish]]>><</link>></span><<nexttext>>
<<else>>
<span id="next"><<link [[Next|Bath Molestation]]>><</link>></span><<nexttext>>
<</if>><<effects>>
<<if $enemyarousal gte $enemyarousalmax>>
<<ejaculation>>
Someone shoves you face-first into the water. They scurry from the room.
<br><br>
<<tearful>> you climb from the bath.
<br><br>
<<clotheson>>
<<endcombat>>
<<link [[Next|Bathroom]]>><</link>>
<br>
<<elseif $enemyhealth lte 0>>
The <<person1>><<person>> backs away from you, nursing an injury. The others step back too, looking unsure. <<He>> opens <<his>> mouth as if to speak, but instead turns and walks from the room. The others follow.
<br><br>
<<tearful>> you climb from the bath.
<br><br>
<<clotheson>>
<<endcombat>>
<<link [[Next|Bathroom]]>><</link>>
<br>
<<else>>
<<set $rescued += 1>>/*Unnecessary if rescue is impossible*/
<<endevent>><<npc Bailey>><<person1>>
Heavy footsteps respond to your cry, getting closer. The trio recoil and scramble for the door handle. They flee into the hallway outside, leaving the door wide open. Bailey enters. <<His>> eyes sweep the room before resting on you. "Did you see a spider?" <<he>> sneers. <<He>> steps closer and smacks you with the back of <<his>> hand. "Don't bother me again." <<He>> marches from the room, slamming the door behind <<him>>.
<<gpain>><<gtrauma>><<gstress>><<pain 20>><<trauma 6>><<stress 6>>
<br><br>
<<tearful>> you climb from the bath.
<br><br>
<<clotheson>>
<<endcombat>>
<<link [[Next|Bathroom]]>><</link>>
<br>
<</if>><<if $sexstart is 1>>
<<set $sexstart to 0>>
<<consensual>>
<<set $consensual to 1>>
<<neutral 1>>
<<maninit>>
<<set $enemytrust += 100>>
<<set $rescue to 1>>
You stand up. Their eyes grow wider. You grasp the <<person2>><<persons>> collar and pull <<him>> closer.<<person1>>
<<promiscuity5>>
<</if>>
<<effects>>
<<effectsman>><<man>>
<<stateman>>
<br><br>
<<actionsman>>
<<if $enemyhealth lte 0>>
<span id="next"><<link [[Next|Bath Sex Finish]]>><</link>></span><<nexttext>>
<<elseif $enemyarousal gte $enemyarousalmax>>
<span id="next"><<link [[Next|Bath Sex Finish]]>><</link>></span><<nexttext>>
<<elseif $alarm is 1 and $rescue is 1>>
<span id="next"><<link [[Next|Bath Sex Finish]]>><</link>></span><<nexttext>>
<<elseif $finish is 1>>
<span id="next"><<link [[Next|Bath Sex Finish]]>><</link>></span><<nexttext>>
<<else>>
<span id="next"><<link [[Next|Bath Sex]]>><</link>></span><<nexttext>>
<</if>><<effects>>
<<wash>>
<<if $enemyarousal gte $enemyarousalmax>>
<<ejaculation>>
"You made me all messy again," you tease. "Leave me to clean up." They're blushing as they leave the room.
<br><br>
<<wash>>
<<tearful>> you climb from the bath.
<br><br>
<<clotheson>>
<<endcombat>>
<<link [[Next|Bathroom]]>><</link>>
<br>
<<elseif $enemyhealth lte 0>>
The <<person1>><<person>> backs away from you, nursing an injury. The others step back too, looking unsure. <<He>> opens <<his>> mouth as if to speak, but instead turns and walks from the room. The others follow.
<br><br>
<<tearful>> you climb from the bath.
<br><br>
<<clotheson>>
<<endcombat>>
<<link [[Next|Bathroom]]>><</link>>
<br>
<<elseif $alarm is 1 and $rescue is 1>> /*Unnecessary if rescue is impossible*/
<<set $rescued += 1>>
<<endevent>><<npc Bailey>><<person1>>
Heavy footsteps respond to your cry, getting closer. The trio recoil and scramble for the door handle. They flee into the hallway outside, leaving the door wide open. Bailey enters. <<His>> eyes sweep the room before resting on you. "Did you see a spider?" <<he>> sneers. <<He>> steps closer and smacks you with the back of <<his>> hand. "Don't bother me again." <<He>> marches from the room, slamming the door behind <<him>>.
<<gpain>><<gtrauma>><<gstress>><<pain 20>><<trauma 6>><<stress 6>>
<br><br>
<<tearful>> you climb from the bath.
<br><br>
<<clotheson>>
<<endcombat>>
<<link [[Next|Bathroom]]>><</link>>
<br>
<<else>>
They back away from you, still watching. "Privacy please," you say. They blush and leave the room.
<br><br>
<<tearful>> you climb from the bath.
<br><br>
<<clotheson>>
<<endcombat>>
<<link [[Next|Bathroom]]>><</link>>
<br>
<</if>><<effects>><<set $location to "home">><<set $outside to 0>>
You're already clean, but you can't miss the opportunity to perform. <<flaunting>> you rise to your knees and pick up a sponge. Looking away from your audience, you run the sponge over your <<breasts>>, down your tummy and across your <<genitals>>. The trio watch, transfixed.
<<exhibitionism5>>
You turn your back to them and stick out your <<bottom>>. You reach back, but the <<person1>><<person>> snatches the sponge away. "Let me help," <<he>> says. The other two find other sponges. You let them clean you, turning to expose every inch of your body to them in turn. Their other hands aren't idle. They grope and fondle you without shame.
<br><br>
The water's getting cold. "I'm squeaky clean," you say. "Thanks for the help." They hesitate, but leave you be.
<br><br>
<<tearful>> you climb from the bath.
<br><br>
<<endevent>>
<<link [[Next|Bathroom]]>><<clotheson>><</link>>
<br><<effects>><<set $location to "home">><<set $outside to 0>>
<<set $danger to random(1, 10000)>><<set $dangerevent to 0>>
<<if $danger gte (9900 - $allure / 3) and $hallucinations gte 2 and $slimedisable is "f" and $controlled is 0>>
You wash until you're squeaky clean.<<wash>>
<br><br>
As you remove the plug to drain the water, you feel something probe your <<genitals>>. You look between your legs, but you don't see anything abnormal. When you try to stand up however, translucent tendrils rise from the water and force you back down.
<br><br>
<<link [[Next|Bath Slime]]>><<set $molestationstart to 1>><</link>>
<<elseif ($danger gte (9900 -$allure / 2) and $rng gte 30 and $daystate isnot "night") or _DEBUGTIMEBOIS is 1>>
<<generatey1>><<generatey2>><<generatey3>><<fameexhibitionism 3>>
You wash until you're squeaky clean.<<wash>>
<br><br>
As you remove the plug to drain the water, you hear voices from the hallway. They stop outside the door, before flinging it open. A <<person1>><<person>>, <<person2>><<person>>, and <<person3>><<person>> barge in.
<br><br>
<<set $rng to random(1, 100)>>
<<if $rng gte 51>>
<<if $exhibitionism gte 75 and $uncomfortable.nude is false>>
You yelp in surprise, but make no effort to hide your <<lewdness>>. They stare at you with wide eyes, surprised you are letting them. The <<person1>><<person>> grins and closes the door.
<<else>>
You cover your <<lewdness>>. They stare at you with wide eyes. The <<person1>><<person>> grins and closes the door.
<</if>>
<br><br>
The <<person2>><<person>> blushes. "S-sorry," <<he>> says, not taking <<his>> eyes off you. "We didn't know you were in here."
<br><br>
<<link [[Scream|Bath Scream]]>><</link>>
<br>
<<link [[Ask them to leave|Bath Ask]]>><</link>>
<br>
<<if $exhibitionism gte 75>>
<<link [[Let them watch (0:05)|Bath Watch]]>><<pass 5>><</link>><<exhibitionist5>>
<br>
<</if>>
<<if $promiscuity gte 75>>
<<link [[Goad|Bath Sex]]>><<set $sexstart to 1>><</link>><<promiscuous5>>
<br>
<</if>>
<<else>>
<<if $exhibitionism gte 75 and $uncomfortable.nude is false>>
You yelp in surprise, but make no effort to hide your <<lewdness>>. They stare at you with wide eyes, surprised you are letting them. The <<person1>><<person>> grins and closes the door.
<<else>>
You cover your <<lewdness>>. They stare at you with wide eyes. The <<person1>><<person>> grins and closes the door.
<</if>>
<<if $penisexist is 1 and ($penissize lte 1 or $penissize is 4) and random(0,9) gte 6>>
<<telltalepenissize>>
<br><br>
<<else>>
<<stress 6>><<trauma 6>>
<<gtrauma>><<gstress>>
<br><br>
<</if>>
<<link [[Finish up->Bathroom]]>><<clotheson>><</link>>
<<endevent>>
<</if>>
<<else>>
You wash until you're squeaky clean.<<wash>>
<br><br>
<<link [[Get out->Bathroom]]>><<clotheson>><</link>>
<br>
<<link [[Masturbate|Bath Masturbation]]>><<set $masturbationstart to 1>><</link>>
<br>
<label><span class = "sblue">
  <<print '<<checkbox "$masturbation_DeflowerOption" false true ' + ($masturbation_DeflowerOption is true ? "checked" : "") + '>>'>> Try to deflower yourself when masturbating.
</span></label>
<br>
<</if>><<set $dangerhome to 0>>
<<set $safehome to 0>>
You've pushed yourself too much.
<br><br>
<<passout>>
<<set $danger to random(1, 10000)>>
<<if $danger gte (9900 - $allure)>><<set $dangerhome to random(1, 100)>><</if>>
<<if $danger lt (9900 - $allure)>><<set $safehome to random(1, 100)>><</if>>
<<if $dangerhome gte 80>><<link [[Wake up|Sold]]>><</link>>
<<elseif $dangerhome gte 1>><<link [[Wake up|Molestation]]>><<set $phase to 0>><<set $molestationstart to 1>><</link>>
<</if>>
<<if $safehome gte 1>>[[Sleep|Bailey Rescue]]
<</if>>
<<pass 1 hour>>
<<set $stress -= 2000>>
<<set $trauma +=10>><<if $molestationstart is 1>>
<<set $molestationstart to 0>>
<<controlloss>>
<<violence 1>>
<<neutral 1>>
<<molested>>
<<generate1>><<maninit>><<hand_gag 0 left>>You feel something probing your nethers. As you open your eyes a hand clasps down on your mouth, muffling your screams.
<br>
<<set $rescue to 1>>
<<if $phase is 1>><</if>>
<</if>>
<<effects>>
<<effectsman>><<man>>
<<stateman>>
<br><br>
<<actionsman>>
<<if $alarm is 1>>
<<if $rescue is 1>>
<span id="next"><<link [[Next->Molestation Alarm]]>><</link>></span><<nexttext>>
<<else>>
No one comes to your aid.
<<set $alarm to 0>>
<<if $drugged gte 1>>Intoxicated as you are, you couldn't cry very convincingly.<</if>>
<br><br>
<<if $enemyarousal gte $enemyarousalmax>>
<span id="next"><<link [[Next->Molestation Ejaculation]]>><</link>></span><<nexttext>>
<<elseif $enemyhealth lte 0>>
<span id="next"><<link [[Next->Molestation Escape]]>><</link>></span><<nexttext>>
<<else>>
<span id="next"><<link [[Next->Molestation]]>><</link>></span><<nexttext>>
<</if>>
<</if>>
<<elseif $enemyarousal gte $enemyarousalmax>>
<span id="next"><<link [[Next->Molestation Ejaculation]]>><</link>></span><<nexttext>>
<<elseif $enemyhealth lte 0>>
<span id="next"><<link [[Next->Molestation Escape]]>><</link>></span><<nexttext>>
<<else>>
<span id="next"><<link [[Next->Molestation]]>><</link>></span><<nexttext>>
<</if>><<ejaculation>>
<<He>> shoves you to the ground before walking to the door and peeking through. <<He>> sneaks out.
<br><br>
<<tearful>> you rise to your feet.
<br><br>
<<clotheson>>
<<endcombat>>
[[Next|Bedroom]]<<set $wardrobe_location to "bed">>
<<effects>>
<<wearoutfit>>
<<if $robinbed is 1>>
You snuggle under the covers with Robin.
<br><br>
<<else>>
<<if $location is "home" and $corruption_slime gte ($willpower / 20) and random(0,100) lt 3 and ($daystate is "night" and ($hour gte 20 or $hour lte 1)) and $slimeSleepEvent is 0 and $slimeEvent is undefined>>
<<set $slimeSleepEvent to 4>>
<<slimeNoSleep>>
<<set _skip to true>>
<<else>>
You snuggle under the covers.
<</if>>
<br><br>
<</if>>
<<if _skip isnot true>>
<<if $sleeptrouble is 1 and $controlled is 0>>
<<link [[Sleep for 10 hours|Sleep]]>><<set $sleephour to 10>><</link>><<ltiredness>>
<br>
<<link [[Sleep for 9 hours|Sleep]]>><<set $sleephour to 9>><</link>><<ltiredness>>
<br>
<</if>>
<<link [[Sleep for 8 hours|Sleep]]>><<set $sleephour to 8>><</link>><<ltiredness>>
<br>
<<link [[Sleep for 7 hours|Sleep]]>><<set $sleephour to 7>><</link>><<ltiredness>>
<br>
<<link [[Sleep for 6 hours|Sleep]]>><<set $sleephour to 6>><</link>><<ltiredness>>
<br>
<<link [[Sleep for 5 hours|Sleep]]>><<set $sleephour to 5>><</link>><<ltiredness>>
<br>
<<link [[Sleep for 4 hours|Sleep]]>><<set $sleephour to 4>><</link>><<ltiredness>>
<br>
<<link [[Sleep for 3 hours|Sleep]]>><<set $sleephour to 3>><</link>><<ltiredness>>
<br>
<<link [[Sleep for 2 hours|Sleep]]>><<set $sleephour to 2>><</link>><<ltiredness>>
<br>
<<link [[Sleep for 1 hours|Sleep]]>><<set $sleephour to 1>><</link>><<ltiredness>>
<br><br>
<<link [[Climb out of bed|Bedroom]]>><<storeon "bed">><<set $wardrobe_location to "wardrobe">><<endevent>><</link>>
<br><br>
<<else>>
<<unset _skip>>
<</if>><<set $outside to 0>><<set $location to "home">><<home_effects>><<effects>>
You are in the main hall of the orphanage.
<<if $christmas is 1 and $monthday is 25 and $daystate isnot "night">>
The room is alive with festive merriment.
<<else>>
<<if $daystate is "day">>
A couple of orphans on cleaning duty sweep the floor.
<<elseif $daystate is "dusk">>
You hear hushed voices.
<<elseif $daystate is "dawn">>
<<if $schoolday is 1>>
The orphans are heading off to school.
<<else>>
The orphans are leaving to find work.
<</if>>
<<elseif $daystate is "night">>
The orphans must be asleep.
<</if>>
<</if>>
<br><br>
<<if $stress gte 10000>>
<<passouthome>>
<<elseif $exposed gte 1 and $hour lt 22 and $hour gte 6>>
You can't bear the thought of someone catching you like this. You hasten to your bedroom.
<br><br>
<<set $danger to random(1, 10000)>><<set $dangerevent to 0>>
<<if $danger gte (9900 - $allure)>>
A door swings open up ahead, and a <<generatey1>><<person1>><<person>> steps out. <<covered>> <<He>> doesn't notice you.
<br><br>
<<link [[Hide|Orphanage Hide]]>><<stress 6>><</link>><<gstress>>
<br>
<<if $exhibitionism gte 55>>
<<link [[Flaunt|Orphanage Flaunt]]>><</link>><<exhibitionist4>>
<br>
<</if>>
<<else>>
[[Next|Bedroom]]
<</if>>
<<elseif $home_gone gte 168 and $daystate isnot "night">>
<<generatey1>><<person1>>
You notice something on the wall. It's a missing person's poster with a picture of you on it. It hasn't been taken down, which means Bailey must be looking for you as well.
<br><br>
<<if $hope gte 10>>
A <<person>> on cleaning duty notices you and glances at the poster. <<His>> eyes widen. "It's you!" <<he>> says, dropping <<his>> mop. "We didn't know if we'd see you again."
<br><br>
<<set $home_gone to 0>>
<<He>> sighs with relief while taking down the poster.<<ghope>><<hope 1>>
<br><br>
<<else>>
A <<person>> on cleaning duty notices you and spills <<his>> mop bucket. Before you can react, <<he>> steps forward and squeezes you. "It's you. We didn't think you were coming back, we-" <<he>> falls silent. Something drips onto your shoulder.
<br><br>
<<set $home_gone to 0>>
<<He>> sighs with relief while letting you go. <<He>> wipes away <<his>> tears, and takes down the poster.<<gghope>><<hope 3>>
<br><br>
<</if>>
<<link [[Next|Orphanage]]>><<endevent>><</link>>
<<elseif $days gte 1 and $NPCName[$NPCNameList.indexOf("Robin")].init is 0 and $hour gte 7 and $hour lte 20>>
<<set $NPCName[$NPCNameList.indexOf("Robin")].init to 1>><<set $robindebt to 0>><<set $robindebtlimit to 5>>
<<npc Robin>><<initnpc Robin>><<person1>>You hear a voice shout behind you. "Hey!" It's Robin. <<Hes>> another resident at the orphanage. <<Hes>> always looked up to you, despite being about the same age. <<He>> runs towards you and fails to slow down in time, colliding with you and almost falling over. You hold <<his>> arm to steady <<him>>. "Thanks," <<he>> says, looking embarrassed though still smiling.
<br><br>
"I didn't see you yesterday. Remember, <span class="gold">you can visit me in my room</span> anytime you want. I have something to show you. I'm so excited!" <<He>> hugs you, then runs off before you can respond.
<br><br>
<<endevent>>
<<link [[Next|Orphanage]]>><</link>>
<br>
<<elseif $renttime lte 0 and $prepayed is 0>><<set $bus to "home">>
A hand rests on your shoulder from behind. It's Bailey.
<br><br>
<<rentdue>>
<<elseif $christmas is 1 and $monthday is 25 and $christmas_gift is "clothes" and !$christmas_event_2 and $daystate isnot "night">>
<<set $christmas_event_2 to 1>>
<<pass 30>>
<<earnFeat "A Festive Home">>
The plastic tree is the centre of activity. Each orphan has at least one gift addressed to them. Unable to contain themselves, they tear through the packaging, and find the clothes you bought. Most seem happy, though one <<generatey1>><<person1>><<person>> complains. "A shirt?" <<he>> says. "That's boring. I wanted a console."
<br><br>
"Don't be ungrateful," an older <<generatey2>><<personsimple>> says. "That shirt looks nice and warm." A gust of wind blows through a gap in a faulty window as if in support.<<ggghope>><<hope 10>>
<br><br>
<<endevent>><<npc Bailey>><<person1>>
Bailey watches. None of the gifts seem to upset <<him>>. "Pick this mess up," <<he>> barks, gesturing at the wrapping paper strewn about. "All of you."
<br><br>
As the paper clears, Bailey sees an unclaimed gift at the base of the tree. It has <<his>> name on it. <<He>> examines it in <<his>> hands for a moment, then leaves the room with the gift held under <<his>> arm.
<br><br>
One of the newer residents smiles at the sight. The rest seem uneasy.
<br><br>
<<link [[Next|Orphanage]]>><<endevent>><</link>>
<br>
<<elseif $christmas is 1 and $monthday is 25 and $robinmissing isnot 1 and $NPCName[$NPCNameList.indexOf("Robin")].init is 1 and $christmas_robin_gift_received is undefined and $hour gte 7>>
<<set $christmas_robin_gift_received to true>>
You spot a present laid under the tree with your name on it. It’s from Robin.
<br><br>
You unwrap it. It's a box of cookies. You're glad Bailey isn't around.<<ltrauma>><<lstress>><<trauma -6>><<stress -6>>
<br><br>
<<link [[Next|Orphanage]]>><</link>>
<br>
<<elseif $christmas is 1 and $monthday is 25 and $robinmissing isnot 1 and $christmas_gift_robin_wrapped is 1 and $christmas_gift_robin_given is undefined and $daystate isnot "night">>
<<set $christmas_gift_robin_given to true>>
<<christmas_robin>>
<<elseif $home_event is 1 and $hour gte 6 and $hour lte 21>>
<<set $home_event to 0>>
<<homeevent>>
<<else>>
<<if ndef $police_hack>><<set $police_hack to 0>><</if>><<if ndef $pub_hack_job>><<set $pub_hack_job to 0>><</if>>
<<if $police_hack is 2 and ($pub_hack_job is 1 or $pub_hack_job is 2)>>
<<link [[Find hacker (0:10)|Orphanage Hacker]]>><<pass 10>><</link>>
<br><br>
<</if>>
<<if $halloween is 1 and $hour gte 16 and $hour lt 19 and $monthday is 31 and $NPCName[$NPCNameList.indexOf("Robin")].init is 1>>
<<if $halloween_robin_costume is "witch">>
You see Robin, dressed as a witch and surrounded by excited orphans.
<br><br>
<<link [[Go trick-or-treating|Robin Trick Hall]]>><</link>>
<br>
<<elseif $halloween_robin_costume is "vampire">>
You see Robin, dressed as a vampire and surrounded by excited orphans.
<br><br>
<<link [[Go trick-or-treating|Robin Trick Hall]]>><</link>>
<br>
<<else>>
You see someone wearing a bedsheet over their head. They're surrounded by excited orphans.
<br><br>
<<link [[Go trick-or-treating|Robin Trick Hall]]>><</link>>
<br>
<</if>>
<</if>>
<<if $christmas is 1 and $monthday is 25 and $daystate isnot "night" and $exposed lte 0>>
<<link [[Celebrate Christmas (1:00)|Orphanage Christmas]]>><<pass 60>><<trauma -12>><<stress -6>><</link>><<lltrauma>><<lstress>>
<br>
<</if>>
<<link [[Garden (0:01)|Garden]]>><<pass 1>><</link>>
<br><br>
<<link [[Bailey's Office (0:01)|Bailey's Office]]>><<pass 1>><</link>>
<br>
<<if $kylarhometimer gte 100 and $kylarhome is undefined>>
<<link [[Bedroom (0:01)|Kylar Bedroom 1]]>><<pass 1>><<set $kylarhometimer to 0>><<set $kylarhome to 0>><</link>>
<br>
<<elseif $kylarhometimer gte 100 and $kylarhome is 0 and $NPCName[$NPCNameList.indexOf("Kylar")].state is "active">>
<<link [[Bedroom (0:01)|Kylar Bedroom 2]]>><<pass 1>><<set $kylarhometimer to 0>><<set $kylarhome to 1>><</link>>
<br>
<<else>>
<<link [[Bedroom (0:01)|Bedroom]]>><<pass 1>><</link>>
<br>
<</if>>
<<link [[Bathroom (0:01)->Bathroom]]>><<pass 1>><</link>>
<br>
<<link [[Check the TV (0:05)->TV]]>><<pass 5>><</link>>
<br>
<<if $NPCName[$NPCNameList.indexOf("Robin")].init is 1 and $exposed lte 0>>
<<link [[Robin's room (0:01)|Robin's Room Entrance]]>><<pass 1>><</link>>
<br>
<</if>>
<<if $loft_known is 1>>
<<link [[Loft (0:01)|Orphanage Loft]]>><<pass 1>><</link>>
<br>
<</if>>
<<home_outside>>
<br>
<</if>><<effects>>
/*Not in yet*/
You play a fighting game. You struggle to keep up with the move list.
--
You’re playing a pixelated war game. Soldiers move across the battlefield in an orderly manner. You’re all set for the bloodshed to come as you bark your orders with buttons.
--
A game set in medieval times beckons you with adventure. You spend your time cutting down trees instead.
--
You’re astonished at the variety of games that have been purchased on the device. You speculate that Robin didn’t want you to get bored or was unaware of what you liked.
--
You play a sports game. One of the players on your team suffers a career-ending injury.
--
You bash and claw at your opponents in a fighting game, leaving you the victor in a tournament ladder.
--
A horror game pits you against yourself. You do well to keep your sanity in an abandoned city.
--
An overarching RPG leaves you a bit confused. You ponder whether you’re making the correct choices with an odd cast of characters.
--
An arcade-style hack and slash occupy your time. An entire horde of orcs is no match for your divine strength loaned to you by the Gods.
--
In a fighting game, you frustratingly try to learn a decent combo on a character. It takes some time, but you think you’ve got it figured out.
--
A first-person shooter’s story leaves you pondering about your character’s actions. You ignore the implications and continue charging through the arenas.
--
You find an easter egg in one of your games. The developer thanks you for playing.
--
No soldier is a match for your unstoppable onslaught. Cheater.<<effects>>
You celebrate Christmas with the other residents.
<<set $rng to random(1, 100)>>
<<if $hour gte 20>>
They begin to take down decorations as the day comes to a close.
<<else>>
<<if $rng gte 91>>
Freshly baked cookies are passed around. You take one for yourself.<<lstress>><<stress -6>>
<<elseif $rng gte 81>>
Some chat about how cold it is outside. You can't help but agree.
<<elseif $rng gte 71>>
A <<generatey1>><<person1>><<person>> passes a gift to a <<generatey2>><<person2>><<person>>. <<He>> look delighted, but is patient enough to resist unwrapping it on the spot.
<<elseif $rng gte 61>>
Robin passes out small bags of snacks. A <<generatey1>><<person1>><<person>> keeps watch for Bailey.
<<elseif $rng gte 51>>
Some of the tinsel decorations have fallen to the floor, so you put them back in place.
<<elseif $rng gte 41>>
Some complain about how chilly the orphanage is. <<generatey1>><<person1>>A <<person>> wants to ask Bailey to turn up the heat, but the others dissuade <<him>>.
<<elseif $rng gte 31>>
They're loud and joyous.
<<elseif $rng gte 21>>
Someone snuck in some advocaat.
<<elseif $rng gte 11>>
A <<generatey1>><<person1>><<person>> received an expensive, electronic gift from an unknown party. <<He>> catches a lot of jealousy.
<<else>>
The hall is filled with mirth.
<</if>>
<</if>>
<br><br>
<<endevent>>
<<link [[Next|Orphanage]]>><</link>>
<br><<set $outside to 0>><<set $location to "home">><<effects>>
You hide inside a cupboard before being spotted. You dare not touch the creaky door, but the darkness of the small room should conceal you. You crouch behind a trolley stacked full with bottles of cleaning solution.
<br><br>
<<if $rng gte 81>>
Your heart beats faster as the <<person>> stops outside. You reach around for something, anything to cover with. There's nothing but brooms and bottles. <<He>> blinks at you through the gloom. <<He>> can't see you properly, but <<his>> eyes will adjust.
<br><br>
<<He>> grasps the trolley. "I'm on cleaning duty," <<he>> says as <<he>> starts to pull away the only thing protecting you.
<br><br>
<<set $skulduggerydifficulty to 400>>
<<link [[Deceive|Orphanage Hide Skul]]>><</link>><<skulduggerydifficulty>>
<br>
<<link [[Throw broom|Orphanage Hide Throw]]>><</link>> <span class="blue">(Medium)</span>
<br>
<<else>>
The <<person>> walks by without a glance. Heart thumping, you make it back to the safety of your room.
<br><br>
<<link [[Next|Bedroom]]>><<endevent>><</link>>
<br>
<</if>><<set $outside to 0>><<set $location to "home">><<effects>>
You strut right past <<him>>, chin held high.
<<if $rng gte 81>>
<<He>> gasps and tumbles backwards into <<his>> room.
<<elseif $rng gte 61>>
<<His>> jaw drops as <<he>> watches you pass, completely transfixed.
<<elseif $rng gte 41>>
<<He>> smiles and whistles at you.
<<elseif $rng gte 21>>
<<He>> blushes and covers <<his>> eyes.
<<else>>
<<He>> holds <<his>> hands to <<his>> eyes, but peeks between <<his>> fingers.
<</if>>
<<exhibitionism4>>
<<fameexhibitionism 1>><<if $orphanageexposed is undefined>><<set $orphanageexposed to 1>><<else>><<set $orphanageexposed += 1>><</if>>
Heart thumping, you make it back to your room and close the door.
<<if $orphanageexposed gte 10 and random(1, 100) gte 51>>
You're still breathing heavily when quiet footsteps approach, followed by a soft knocking.
<br><br>
You open the door and peek around the gap, careful to keep your body hidden. The <<person>> stands in front, but there are others. Many have caught you naked in the halls, but others have not. Those at the back stand on tiptoes.
<br><br>
"Hi," the <<person>> gulps. "I told my friends about what I saw. C-could you do that again for us?"
<br><br>
<<if $exhibitionism gte 75>>
<<link [[Flaunt|Orphanage Flaunt 2]]>><</link>><<exhibitionist5>>
<br>
<</if>>
<<link [[Comply nervously|Orphanage Flaunt Nervous]]>><<trauma 6>><<stress 6>><</link>><<gtrauma>><<gstress>>
<br>
<<link [[Refuse|Orphanage Flaunt Refuse]]>><</link>>
<br>
<<else>>
<br><br>
<<link [[Next|Bedroom]]>><<endevent>><</link>>
<br>
<</if>><<set $outside to 0>><<set $location to "home">><<effects>>
<<if $submissive gte 1150>>
"W-wait," you say. "Please leave it. Just for five minutes. It's broken and I'm fixing it."
<<elseif $submissive lte 850>>
"Drop it," you say. "Or you'll spill the bottles everywhere. This wheel is busted. Come back in five minutes and I'll have fixed it."
<<else>>
"Stop," you say. "The wheel is broken. Give me five minutes and I'll have it fixed."
<</if>>
<br><br>
<<skulduggerycheck>>
<<if $skulduggerysuccess is 1>>
<span class="green"><<He>> lets go of the handle.</span> "Oh," <<he>> says. "Okay. I'll wait in my room." <<He>> leaves you in the dark. You wait until you hear <<his>> door close. Your heart thumps as you make it back to the safety of your own.
<br><br>
<<if $skulduggery lte ($skulduggerydifficulty + 100)>>
<<skulduggeryskilluse>>
<<else>>
<span class="blue">That was too easy. You didn't learn anything.</span>
<br><br>
<</if>>
<<link [[Next|Bedroom]]>><<endevent>><</link>>
<br>
<<else>>
"It seems fine," <<he>> says. <span class="red"><<He>> continues to pull the trolley from the cupboard,</span> exposing you. <<He>> drops the handle in shock when <<he>> notices your <<lewdness>>.
<<if $rng gte 81>>
<<He>> gasps and leans back against the wall.
<<elseif $rng gte 61>>
<<His>> jaw drops as <<he>> ogles you, completely transfixed.
<<elseif $rng gte 41>>
<<He>> smiles and whistles at you.
<<elseif $rng gte 21>>
<<He>> blushes and covers <<his>> eyes.
<<else>>
<<He>> holds <<his>> hands to <<his>> eyes, but peeks between <<his>> fingers.
<</if>>
Face red and heart thumping, you dart past <<him>>, down the corridor and into your room.
<br><br>
<<if $orphanageexposed is undefined>><<set $orphanageexposed to 1>><<else>><<set $orphanageexposed += 1>><</if>>
<<if $skulduggery lte ($skulduggerydifficulty + 100)>>
<<skulduggeryskilluse>>
<<else>>
<span class="blue">That was too easy. You didn't learn anything.</span>
<br><br>
<</if>>
<<if $orphanageexposed gte 10 and random(1, 100) gte 51>>
You're still breathing heavily when quiet footsteps approach, followed by a soft knocking.
<br><br>
You open the door and peek around the gap, careful to keep your body hidden. The <<person>> stands in front, but there are others. Many have caught you naked in the halls. Those at the back stand on tiptoes.
<br><br>
"Hi," the <<person>> gulps. "I told my friends about what I saw. C-could you do that again for us?"
<br><br>
<<if $exhibitionism gte 75>>
<<link [[Flaunt|Orphanage Flaunt 2]]>><</link>><<exhibitionist5>>
<br>
<</if>>
<<link [[Comply nervously|Orphanage Flaunt Nervous]]>><<trauma 6>><<stress 6>><</link>><<gtrauma>><<gstress>>
<br>
<<link [[Refuse|Orphanage Flaunt Refuse]]>><</link>>
<br>
<<else>>
<br><br>
<<link [[Next|Bedroom]]>><<endevent>><</link>>
<br>
<</if>>
<</if>><<set $outside to 0>><<set $location to "home">><<effects>>
You throw a broom head at the <<person>> and spring from your hiding place. <<His>> eyes shut and <<he>> holds <<his>> arms to <<his>> face to shield it.
<<if $rng gte 51>>
One of the other brooms falls in your path, <span class="green">but you leap over it</span>. Heart thumping, you run down the corridor and into the safety of your room before the <<person>> recovers.
<br><br>
<<link [[Next|Bedroom]]>><<endevent>><</link>>
<br>
<<else>>
One of the other brooms falls in your path, <span class="red">tripping you and leaving you sprawled on the ground</span>.
<br><br>
<<He>> recovers before you, and drops the handle in shock when <<he>> notices your <<lewdness>>.
<<if $rng gte 81>>
<<He>> gasps and leans back against the wall.
<<elseif $rng gte 61>>
<<His>> jaw drops as <<he>> ogles you, completely transfixed.
<<elseif $rng gte 41>>
<<He>> smiles and whistles at you.
<<elseif $rng gte 21>>
<<He>> blushes and covers <<his>> eyes.
<<else>>
<<He>> holds <<his>> hands to <<his>> eyes, but peeks between <<his>> fingers.
<</if>>
<<if $orphanageexposed is undefined>><<set $orphanageexposed to 1>><<else>><<set $orphanageexposed += 1>><</if>>
Face red and heart thumping, you dart past <<him>>, down the corridor and into your room.
<br><br>
<<if $orphanageexposed gte 10 and random(1, 100) gte 51>>
You're still breathing heavily when quiet footsteps approach, followed by a soft knocking.
<br><br>
You open the door and peek around the gap, careful to keep your body hidden. The <<person>> stands in front, but there are others. Many have caught you naked in the halls. Those at the back stand on tiptoes.
<br><br>
"Hi," the <<person>> gulps. "I told my friends about what I saw. C-could you do that again for us?"
<br><br>
<<if $exhibitionism gte 75>>
<<link [[Flaunt|Orphanage Flaunt 2]]>><</link>><<exhibitionist5>>
<br>
<</if>>
<<link [[Comply nervously|Orphanage Flaunt Nervous]]>><<trauma 6>><<stress 6>><</link>><<gtrauma>><<gstress>>
<br>
<<link [[Refuse|Orphanage Flaunt Refuse]]>><</link>>
<br>
<<else>>
<br><br>
<<link [[Next|Bedroom]]>><<endevent>><</link>>
<br>
<</if>>
<</if>><<set $outside to 0>><<set $location to "home">><<effects>>
<<fameexhibitionism 20>>
Wanting to avoid any jealousy, you throw open the door and stride into the hallway. The small crowd parts to let you through. You take your time, and pretend to be on a catwalk. Their eyes are locked onto your <<lewdness>>. The hallway isn't wide enough for three people, so you rub against everyone as you move.
<br><br>
"Do you like what you see?" you say as you twirl at the end of the hallway. You make your way back to your room, and blow a quick kiss over your shoulder before closing the door behind you. Your heart races as you listen to their excitement through the door.
<br><br>
<<link [[Next|Bedroom]]>><<endevent>><</link>>
<br><<set $outside to 0>><<set $location to "home">><<effects>>
<<fameexhibitionism 10>>
Fearing that they would otherwise not leave you alone, you nervously open the door. <<covered>> The crowd stares at you, taking in every inch of your body. "Th-there," you say. "You've seen what you wanted." You slam the door shut and sink to the ground with your back against it. Your heart races. You hope that will satisfy their curiosity.
<br><br>
<<link [[Next|Bedroom]]>><<endevent>><</link>>
<br><<set $outside to 0>><<set $location to "home">><<effects>>
Not wanting to repeat the utter shame of even one person seeing you naked, let alone a whole group, you shake your head. You try to close the door again, but a foot blocks you from doing so.
<br><br>
<<if $submissive gte 1150>>
"P-please leave me alone," you say.
<<elseif $submissive lte 850>>
"I said no," you say.
<<else>>
"I can't," you say.
<</if>>
<br><br>
The <<person>> pauses a moment, then moves <<his>> foot. Your heart races as you close the door and sink to the ground. You hear the crowd arguing outside, but they soon head back to their rooms.
<br><br>
<<link [[Next|Bedroom]]>><<endevent>><</link>>
<br><<effects>><<set $rescued += 1>><<npcincr Bailey love -1>>
You hear Bailey marching down the corridor outside, come to investigate your scream. "You better be dying in there." The <<person1>><<person>> climbs on the bed and bolts through the open window just as Bailey storms in.
<br><br>
<<clotheson>>
<<endcombat>>
<<npc Bailey>><<person1>>"I don't know what this town's coming to," Bailey says as <<he>> closes the window. <<He>> turns to you. "Don't disturb me again unless it's important." <<He>> slams the door shut as <<he>> leaves.
<br><br>
[[Next|Bedroom]]<<effects>>
<<He>> recoils in pain, giving you the chance you need to escape. <<tearful>> you flee to the bathroom and lock the door behind you. There's a window you can use to escape should <<he>> persist.
<br><br>
<<pass 30>>
After thirty minutes pass without event, you quietly head back to your bedroom. You feel relief as you see it empty.
<br><br>
<<clotheson>>
<<endcombat>>
[[Next|Bedroom]]<<effects>>
You find a deserted part of the garden and bask in the sun. You feel the warmth seep into your skin.
<br><br>
It might feel even better if you were undressed...
<br><br>
<<link [[Strip|Nude Bask]]>><<set $stress -= 40>><</link>><<exhibitionist1>><<lstress>>
<br>
[[Stop|Garden]]<<effects>>
<<if $worn.upper.name isnot "naked">>You remove your $worn.upper.name<<if $worn.lower.name isnot "naked" and $worn.upper.set isnot $worn.lower.set>> and your $worn.lower.name<</if>>.<</if>>
<br><br>
<<upperstrip>><<lowerstrip>>
The warmth feels wonderful on your bare skin.
<br>
<<exhibitionism1>>
<<set $danger to random(1, 10000)>><<set $dangerevent to 0>>
<<if $danger gte (9900 - $allure) and $eventskip is 0>>
You open your eyes and notice that your clothes aren't where you left them. You look around with increasing distress, but can't see them anywhere. Someone must have taken them. Maybe whoever did it is still around.
<br><br>
<<link [[Call out|Bask Call]]>><</link>>
<br>
<<link [[Sneak inside|Bask Sneak]]>><<set $upperoff to 0>><<set $loweroff to 0>><</link>>
<br>
<<else>>
<<if $daystate is "day">>
<<link [[Continue|Nude Bask]]>><<set $stress -= 40>><<pass 20>><<tanned 40 "tanLines">><</link>><<lstress>><<gtanned>>
<br>
<<link [[Masturbate|Nude Masturbation]]>><<set $masturbationstart to 1>><</link>>
<br>
<<link [[Stop|Garden]]>><<clotheson>><</link>>
<<else>>
The sun starts to disappear behind the rooftops.
<br><br>
<<link [[Get dressed|Garden]]>><<clotheson>><</link>>
<</if>>
<</if>><<widget "passouthome">>[[Everything fades to black...->Passout home]]<</widget>><<effects>>
<<if $molestationstart is 1>><<set $molestationstart to 0>>
<<molested>>
<<controlloss>>
<<set $combat to 1>>
<<if $tentacledisable is "f">>
<<set $enemytype to "tentacles">>
<<tentaclestart 2 15>>
<<else>>
<<set $enemytype to "swarm">>
<</if>>
<<swarminit "slimes" "slime masses" "moving towards you" "encircle you" "fend off" 8 0>>
<<set $timer to 20>>
<</if>>
<<swarmeffects>><<effectstentacles>>
<<swarm>><<tentacles>>
<<statetentacles>>
<<swarmactions>><<actionstentacles>>
<<if $timer lte 0>>
<span id="next"><<link [[Next|Bath Slime Finish]]>><</link>></span><<nexttext>>
<<else>>
<span id="next"><<link "Next">><<script>>state.display(state.active.title, null)<</script>><</link>></span><<nexttext>>
<</if>><<effects>>
The last of the water drains from the bath, taking the slime with it. <<tearful>> you climb out the bath.
<br><br>
<<clotheson>>
<<endcombat>>
<<link [[Next|Bathroom]]>><</link>><<set $outside to 1>><<set $location to "home">><<effects>>
<<if $rng gte 51>>
You join the game of hide-and-seek.
<<set $rng to random(1, 100)>>
<<if $rng gte 91>>
You hide behind a large potted plant,
<<elseif $rng gte 81>>
You hide behind a tree,
<<elseif $rng gte 71>>
You hide in an abandoned shed,
<<elseif $rng gte 61>>
You hide round the corner of the orphanage,
<<elseif $rng gte 51>>
You hide behind a bush,
<<elseif $rng gte 41>>
You hide within a patch of long grass,
<<elseif $rng gte 31>>
You hide behind a flowerbed,
<<elseif $rng gte 21>>
You hide behind a rock,
<<elseif $rng gte 11>>
You hide behind an old wheelbarrow,
<<else>>
You hide beneath a bush,
<</if>>
<<generates1>><<person1>> and wait for the <<person>> to find you.
<br><br>
<<set $danger to random(1, 10000)>><<set $dangerevent to 0>>
<<if $danger gte (9900 - $allure)>>
It doesn't take <<him>> long. "I've got you!" <<he>> exclaims as <<he>> pulls you from your hiding place. <<He>> doesn't let go once you're in the open, instead <<he>> pulls you closer and starts exploring your body with <<his>> hands.
<br><br>
<<link [[Shove|Garden Shove]]>><</link>>
<br>
<<if $promiscuity gte 15>>
<<link [[Allow|Garden Sex]]>><<set $sexstart to 1>><</link>><<promiscuous2>>
<br>
<</if>>
<<else>>
<<set $rng to random(1, 100)>>
<<if $rng gte 81>>
You hear <<him>> search and find the children one by one, until you're the only one left. After a couple more minutes <<his>> impatience gets the better of <<him>>. "I give up. You win." <<he>> shouts. You leave your hiding place triumphant.
<br><br>
<<else>>
It doesn't take <<him>> long. "I've got you!" <<he>> exclaims as <<he>> pulls you from your hiding place. <<He>> must be cheating.
<br><br>
<</if>>
<<link [[Next|Garden]]>><<endevent>><</link>>
<br>
<</if>>
<<else>>
<<generates1>><<person1>>A <<person>> runs up to you and prods your shoulder. "You're it!" <<he>> says with glee.
<br><br>
<<if $rng gte 81>>
You tag someone else and continue playing. You're chasing the <<person>> when <<he>> trips over a fallen branch, and you trip in turn. You land on top of <<him>>.
<br><br>
<<link [[Stand up|Garden]]>><<endevent>><</link>>
<br>
<<link [[Flirt|Garden Flirt]]>><</link>><<promiscuous1>>
<br>
<<else>>
You tag someone else and continue playing for a time.
<br><br>
<<link [[Next|Garden]]>><<endevent>><</link>>
<br>
<</if>>
<</if>><<set $outside to 0>><<set $location to "home">><<effects>>
<<if $dev is 1>>
<<npc Bailey>><<person1>>You enter the main hall of the orphanage and line up with the other residents. The room falls silent as Bailey storms in, eyes livid. "Listen up," <<he>> shouts. "They're cutting our funding. And I'm not sacrificing anything for you shits." <<He>> runs a hand through <<his>> dark hair. "From now on, you're contributing. Financially."
<br><br>
<<He>> unfolds paper from <<his>> jacket pocket and examines it. "<span class="pink">£100</span> should be enough to start. For the first week. I don't care how you get it. Knock on doors and ask for work. Rent yourself as a footstool. Steal it even. Just have it a week from now. Or I'll find a way to extract value from you."
<br><br>
<<else>>
<<npc Bailey>><<person1>>
You enter Bailey's office. "I know why you're here," <<he>> says, running a hand through <<his>> dark hair. "You want me to release you from my protection, so you'll be an independent citizen. I could do that. But there's a problem. You've been living under my roof without giving anything in return. You owe me. Until you pay me back, I'm not letting you go."
<br><br>
<<He>> looks at the paper on <<his>> desk and smiles. "<span class="pink">£100</span> should do. To start with. I don't care how you get it. Knock on doors and ask for work. Rent yourself as a footstool. Steal it even. Just have it a week from now. Or I'll find a way to extract value from you."
<br><br>
<</if>>
You return to your tiny bedroom and wonder what to do.
<br><br>
<<set $rentmoney to 10000>>
<<set $renttime to 7>><<set $rentday to $weekday>>
<<set $rentstage to 1>>
<<endevent>>
<hr>
Attitudes
<br><br>
<<attitudes>>
<br>
<<link [[Next|Bedroom]]>><</link>><<set $outside to 0>><<set $location to "home">><<effects>>
<<set $stress -= 2000>>
<<npc Bailey>><<person1>>You're awoken by a sharp pain in your face. It's Bailey. <<He>> slaps you again. "I provide a perfectly good bed for you, yet you opt to sleep on the floor." <<He>> slams the door shut as <<he>> leaves.
<br><br>
<<set $pain += 20>>
<<link [[Next|Bedroom]]>><<endevent>><</link>>
<br><<bedclotheson>>
<<effects>>
Your bedroom door bursts open without warning. It's Bailey.
<br><br>
<<rentdue>><<effects>>
<<link [[Step away|Bedroom]]>><<unset $mirrorMenu>><</link>>
<br>
<<mirror>>
<br><br><<effects>>
You spend a few minutes watching TV.
<br><br>
<<if $rainstreak is true and $weather.raindaystart isnot 0>>
The <<if random(1,2) is 1>>weatherman<<else>>weathergirl<</if>> mentions that there is a high chance of rain starting on $weather.raindaystart that may continue for several days.
<<elseif $rainstreak is 0 and $weather.rainydays.includes(1)>>
<<if $weather.rainydays[0] isnot 1 or $weather.current isnot "rain">>
<<set _daytemp to $weather.raindaystart + ".">>
<<set _numtemp to $weather.rainydays.count(1)>>
The <<if random(1,2) is 1>>weatherman<<else>>weathergirl<</if>> showcases how there is going to be heavy rain for _numtemp days starting on _daytemp
<<else>>
<<set _numtemp to $weather.rainydays.count(1)>>
The <<if random(1,2) is 1>>weatherman<<else>>weathergirl<</if>> showcases how there is going to be heavy rain for _numtemp more <<if $weather.rainydays.count(1) gt 1>>days<<else>>day<</if>>.
<</if>>
<<else>>
You learn that the seven day weather forecast is:
<</if>>
<br>
<table class="weathertable">
<!--Row containing days of the week-->
<tr>
<th>Today</th>
<th>$weather.weekdaylist[0]</th>
<th>$weather.weekdaylist[1]</th>
<th>$weather.weekdaylist[2]</th>
<th>$weather.weekdaylist[3]</th>
<th>$weather.weekdaylist[4]</th>
<th>$weather.weekdaylist[5]</th>
<th>$weather.weekdaylist[6]</th>
</tr>
<!--Row containing weather of each day, the image for it, and the chance of that weather-->
<tr>
<td>$weather.current <br>
<<if $weather.current is "clear">>
<img id="icon" src="img/tv/clearweatherreport.gif">
<<elseif $weather.current is "overcast">>
<img id="icon" src="img/tv/overcastweatherreport.gif">
<<elseif $weather.current is "rain">>
<img id="icon" src="img/tv/rainweatherreport.gif">
<</if>>
<br>
100%
</td>
<td>$weather.sevendayforcast[0] <br>
<<if $weather.sevendayforcast[0] is "clear">>
<img id="icon" src="img/tv/clearweatherreport.gif">
<<elseif $weather.sevendayforcast[0] is "overcast">>
<img id="icon" src="img/tv/overcastweatherreport.gif">
<<elseif $weather.sevendayforcast[0] is "rain">>
<img id="icon" src="img/tv/rainweatherreport.gif">
<</if>>
<br>
$weather.chance[0]%
</td>
<td>$weather.sevendayforcast[1] <br>
<<if $weather.sevendayforcast[1] is "clear">>
<img id="icon" src="img/tv/clearweatherreport.gif">
<<elseif $weather.sevendayforcast[1] is "overcast">>
<img id="icon" src="img/tv/overcastweatherreport.gif">
<<elseif $weather.sevendayforcast[1] is "rain">>
<img id="icon" src="img/tv/rainweatherreport.gif">
<</if>>
<br>
$weather.chance[1]%
</td>
<td>$weather.sevendayforcast[2] <br>
<<if $weather.sevendayforcast[2] is "clear">>
<img id="icon" src="img/tv/clearweatherreport.gif">
<<elseif $weather.sevendayforcast[2] is "overcast">>
<img id="icon" src="img/tv/overcastweatherreport.gif">
<<elseif $weather.sevendayforcast[2] is "rain">>
<img id="icon" src="img/tv/rainweatherreport.gif">
<</if>>
<br>
$weather.chance[2]%
</td>
<td>$weather.sevendayforcast[3] <br>
<<if $weather.sevendayforcast[3] is "clear">>
<img id="icon" src="img/tv/clearweatherreport.gif">
<<elseif $weather.sevendayforcast[3] is "overcast">>
<img id="icon" src="img/tv/overcastweatherreport.gif">
<<elseif $weather.sevendayforcast[3] is "rain">>
<img id="icon" src="img/tv/rainweatherreport.gif">
<</if>>
<br>
$weather.chance[3]%
</td>
<td>$weather.sevendayforcast[4] <br>
<<if $weather.sevendayforcast[4] is "clear">>
<img id="icon" src="img/tv/clearweatherreport.gif">
<<elseif $weather.sevendayforcast[4] is "overcast">>
<img id="icon" src="img/tv/overcastweatherreport.gif">
<<elseif $weather.sevendayforcast[4] is "rain">>
<img id="icon" src="img/tv/rainweatherreport.gif">
<</if>>
<br>
$weather.chance[4]%
</td>
<td>$weather.sevendayforcast[5] <br>
<<if $weather.sevendayforcast[5] is "clear">>
<img id="icon" src="img/tv/clearweatherreport.gif">
<<elseif $weather.sevendayforcast[5] is "overcast">>
<img id="icon" src="img/tv/overcastweatherreport.gif">
<<elseif $weather.sevendayforcast[5] is "rain">>
<img id="icon" src="img/tv/rainweatherreport.gif">
<</if>>
<br>
$weather.chance[5]%
</td>
<td>$weather.sevendayforcast[6] <br>
<<if $weather.sevendayforcast[6] is "clear">>
<img id="icon" src="img/tv/clearweatherreport.gif">
<<elseif $weather.sevendayforcast[6] is "overcast">>
<img id="icon" src="img/tv/overcastweatherreport.gif">
<<elseif $weather.sevendayforcast[6] is "rain">>
<img id="icon" src="img/tv/rainweatherreport.gif">
<</if>>
<br>
$weather.chance[6]%
</td>
</tr>
<!--Test Row containing the rain state-->
<<if $debug is 1>>
<tr>
<td></td>
<td>$weather.rainydays[0]</td>
<td>$weather.rainydays[1]</td>
<td>$weather.rainydays[2]</td>
<td>$weather.rainydays[3]</td>
<td>$weather.rainydays[4]</td>
<td>$weather.rainydays[5]</td>
<td>$weather.rainydays[6]</td>
</tr>
<</if>>
</table>
<br><br>
<<if $debug is 1>>
<<link [[Test weather|$passage]]>><<weather>><</link>>
<br>
<</if>>
<<link [[Main hall (0:01)|Orphanage]]>><<pass 1>><</link>>
<br><<effects>>
You're interrupted when you spot a pair of eyes watching you from a bush nearby. A cat walks out.
<br><br>
<<endmasturbation>>
<<endcombat>>
<<if $bestialitydisable is "f">>
<<link [[Spread your legs|Nude Oral]]>><<trauma -6>><<stress -12>><<arousal 600>><</link>><<ltrauma>><<lstress>><<garousal>><<deviant1>>
<br>
<</if>>
<<link [[Pet|Nude Pet]]>><<trauma -6>><<stress -12>><</link>><<ltrauma>><<lstress>>
<br><<effects>>
It walks between your legs and beholds your <<genitals>> with curiosity. It sniffs, then starts licking. It's very gentle, as if aware of the roughness of its tongue. <<if $worn.genitals.type.includes("chastity")>>Your $worn.genitals.name is no defence against its agile tongue.<</if>><<deviancy1>>
<<if $arousal gte 8000>>
<<arousal 2000>>
You lie back and let the cat pleasure you, stroking its ears as it does. You feel your climax build as the cat works your lewd parts.
<br><br>
<<orgasmpassage>>
The cat is eager to lick up your fluid, and makes that its goal as you writhe on the grass. As your convulsions subside, the cat wanders off to find something else to do, a little fluid still on its nose.
<br><br>
<<else>>
You lie back and let the cat pleasure you, stroking its ears as it does. It soon grows bored and leaves you, walking back into the bush it came from.
<br><br>
<</if>>
<<link [[Next|Nude Bask]]>><</link>>
<br><<effects>>
You reach out and pet the cat. It stretches into your hand and yawns. It turns its tail and leaves the way it came.
<br><br>
<<link [[Next|Nude Bask]]>><</link>>
<br><<if $molestationstart is 1>>
<<set $molestationstart to 0>>
<<controlloss>>
<<violence 1>>
<<neutral 1>>
<<molested>>
<<maninit>>
<<if $robinbed is 1>>
<<set $rescue to 1>>
<</if>>
<</if>>
<<effects>>
<<effectsman>><<man>>
<<if $alarm is 1 and $rescue isnot 1>>
<<set $alarm to 0>>
"Be quiet," Bailey says. "You're paying what you owe, one way or another."
<br><br>
<</if>>
<<stateman>>
<br><br>
<<actionsman>>
<<if $alarm is 1 and $rescue is 1>>
<span id="next"><<link [[Next|Sleep Rape Finish]]>><</link>></span><<nexttext>>
<<elseif $enemyhealth lte 0>>
<span id="next"><<link [[Next|Sleep Rape Finish]]>><</link>></span><<nexttext>>
<<elseif $enemyarousal gte $enemyarousalmax>>
<span id="next"><<link [[Next|Sleep Rape Finish]]>><</link>></span><<nexttext>>
<<else>>
<span id="next"><<link [[Next|Sleep Rape]]>><</link>></span><<nexttext>>
<</if>><<set $outside to 0>><<set $location to "town">><<effects>>
<<if $enemyarousal gte $enemyarousalmax>>
<<ejaculation>><<set $forcedprostitutionstat += 1>><<fameprostitution 1>>
The <<person>> climbs off the bed and leaves the room. Bailey stares at you for a moment, then slams the door shut.
<br><br>
<<clotheson>>
<<endcombat>>
<<elseif $enemyhealth lte 0>>
You knock the <<person>> off the bed, and <<he>> stumbles to the ground. "Fucking brat," <<he>> says, then turns to Bailey. "I want my money back."
<br><br>
Bailey gives <<him>> a level stare. "You got what you paid for. Not my fault you couldn't handle <<phim>>."
<br><br>
<<He>> glares at Bailey, but doesn't press the issue. Bailey slams the door shut once <<hes>> gone.
<br><br>
<<clotheson>>
<<endcombat>>
<<else>>
Robin's eyes flutter open in response to your cry. Robin sees the <<person>> pawing at you, and kicks <<him>> in the face. <<He>> falls off the bed. "Fucking brat," <<he>> says, then turns to Bailey. "I want my money back."
<br><br>
Bailey gives <<him>> a level stare. "You got what you paid for. Not my fault you couldn't handle them."
<br><br>
<<He>> glares at Bailey, but doesn't press the issue. Bailey slams the door shut once <<hes>> gone.
<br><br>
<<clotheson>>
<<endcombat>>
<<npc Robin>><<person1>>Robin hugs you, but doesn't seem to be entirely awake. <<He>> falls asleep again in your arms.
<br><br>
<<npcincr Robin dom 1>>
<<endevent>>
<</if>>
<<link [[Next|Bed]]>><</link>>
<br><<set $outside to 0>><<set $location to "town">><<effects>>
<<if $pub_hack_job is 1>>
The orphans sometimes move rooms. After a few failed attempts you find the right door.
<br><br>
You knock. Pause. "Yes?"
<br>
You open the door. A person stands watching you. "Yes?"
<br><br>
"Hi, uh..." you say. "Mickey?"
<br>
The person snorts. "Sure. Let's go with that."
<br>
"Is that your name?"
<br>
"No."
<br>
You smile. "Do you have a name?"
<br>
"Yes."
<br>
"So what do I call you?"
<br>
"I said we could go with Mickey."
<br>
"Look, uh..." You smile again. You can't say if this is a boy or girl. The voice, build. It's hard to tell. "I need help."
<br>
The eyes narrow. "How so?"
<br>
"I hear you can do things," you say. "With computers?"
<br>
"Who said that?"
<br>
"I heard," you say.
<br>
"It's untrue. The kids here make stuff up all the time. Stories. Don't believe everything you hear."
<br>
"But Landry said y-"
<br>
"Landry? Crap. Landry?" The kid glances around with a touch of panic, then closes the door behind you. "Crap. Okay, strip please."
<br>
"What?"
<br>
"I said strip.
<<if $fameexhibitionism gte 600>>
It's what you're famous for. Get on with it."
<<elseif $fameexhibitionism gte 200>>
You've done it before. In much more public places. Get on with it."
<<elseif $exhibitionism lt 35>>
" the kid's face softens. "Look, I don't 'get off' on this. I need to be sure."
<<else>>
Get on with it."
<</if>>
<br><br>
<<else>>
You knock on the hacker kid's door.
<br>
The door opens. 'Mickey' leans out and looks nervously down the hall, then ushers you in, closing the door behind.
<br>
"Are you ready to do as I asked? To strip?"
<br><br>
<</if>>
<<link [[Strip|Orphanage Hacker Strip]]>><<stress 1>><<pass 2>><<set $pub_hack_job to 3>><<undress "mickey">><</link>><<gstress>>
<br>
<<link [[Refuse|Orphanage Hacker Strip Refuse]]>><<set $pub_hack_job to 2>><</link>><<set $outside to 0>><<set $location to "town">><<effects>>
"Then nothing to talk about now. Change your mind and come back."
<br><br>
<<link [[Next|Orphanage]]>><</link>>
<br><<set $outside to 0>><<set $location to "town">><<effects>>
"And any jewellery."
<br><br>
You take off your clothes. <<if $exhibitionism gte 55>>Disappointingly,<<elseif $exhibitionism lt 15>>Thankfully,<</if>> the kid pays you zero attention as you strip,
focusing heavily on your clothes. Once you are fully nude, all your clothes are shoved into a metal basket. The lid clips down.
<br><br>
"Faraday cage," the eyes fix on your face. "Stops all transmissions. All listening devices. All radio. All bugs," said with a meaningful glance. "Nothing in or out."
<br>
"What?"
<br>
The kid studies your face for a long moment. Seems to weigh something.
<<if $hairlength gte 200>><<pass 5>>
<br>
"Okay. Look, if- Wait! Wait right there... Nice try!"
<br>
The kid glares at your hair, walks up to you and runs fingers through your hair, checking it. This goes on for a few minutes. You ears are also checked for earrings
and headsets.
<</if>>
<br><br>
"Good-good. Okay. Look if you know about me, and Landry knows about me, then it's no longer safe. Word's out and spreading. Just a matter of time before Bailey hears something.
That would be bad. I need to disappear. I'll help you later. But I need you now. Need you to do three things."
<br>
You nod. A small USB device is shoved into your hand.
<br><br>
"One. There's a computer in Bailey's office. Ancient. Full of holes. It's where all the orphan records are. Easy pickings. Plug this device into it.
Computer has to be on and logged in - probably need to catch Bailey using it. This will let me in so I can delete all records of myself.
<br>
"Two. Get into Leighton's office. At the school. There's a safebox under the desk. SD memory cards. Lots of them. Pictures of things. Things Leighton does to naive people who don't know better.
People like I was. Leighton can not keep those. I don't allow it. So steal them. You'll have to pick the lock. Don't get caught.
<br>
"Three. Put in a good word with Landry. I can make Landry money. Insane money. And I need a place to lay low. So it's win-win: Landry hides me - I make Landry very rich.
Bailey never finds me. So talk to Landry. BUT. Do the other stuff first. That's more urgent."
<br><br>
"Okay," you say.
<br>
"Good-good. Do this for me, I'll look out for you. I mean... you'll probably never see me again. But I will. Promise. Anyway get to it."
<br>
"Uh..."
<br>
"What? Get to it!"
<br>
You wave a hand to indicate your nudity.
<br>
"Oh, wow," the eyes widen. "Sorry."
<br>
The kid grabs the clothes basket, passes it over.
<br>
"Sorry. Forgot. You... uh, look good."
<br><br>
You grab your clothes and quickly dress.
<br><br>
<<link [[Next|Orphanage]]>><<storeon "mickey">><<set $hacker_tasks to []>><</link>><<effects>>
<<dontHideForNow>><<shavestrip>>
You take off your clothes and look at your <<genitals>>.
<br>
<<if $worn.genitals.name is "chastity belt">>
The belt fits snugly against your body and it seems that reaching pubes with a razor is almost impossible.
<br>
<<link [[Dress up->Bathroom]]>><<clotheson>><<dontHideRevert>><</link>>
<<else>>
<<if $worn.genitals.name is "chastity cage">>
Your penis is locked inside the cage. Shaving around it will be a bit more tricky, but that's not a big deal.
<br>
<</if>>
<<if $pblevel gte 2 or $pbstrip gte 1 or $pblevelballs gte 2>>
<<link [[Shave clean (0:15)->Shave clean]]>><<pass 15>><<arousal 100>><<set $pblevel to 0>><<set $pbgrowth to 0>><<set $pblevelballs to 0>><<set $pbgrowthballs to 0>><<set $pbstrip to 0>><</link>>
<br>
<</if>>
<<if $pblevel gte 5 or $pbstrip gte 2 or ($pbstrip is 1 and $pblevel gte 2)>>
<<link [[Form a landing strip (0:15)->Shave strip]]>><<pass 15>><<arousal 100>><<set $pbstripName to "neat landing strip">><<set $pblevel to 0>><<set $pbgrowth to 0>><<set $pbstrip to 1>><</link>>
<br>
<</if>>
<<if $pblevel gte 5 or ($pbstrip gte 2 and $pblevel gte 2)>>
<<link [[Form a heart (0:15)->Shave strip]]>><<pass 15>><<arousal 100>><<set $pbstripName to "cute heart shape">><<set $pblevel to 0>><<set $pbgrowth to 0>><<set $pbstrip to 2>><</link>>
<br>
<</if>>
<<if $player.ballsExist is true>>
<<if $pblevel gte 2 or $pbstrip gte 1>>
<<link [[Shave only pubis (0:10)->Shave pubis]]>><<pass 10>><<arousal 50>><<set $pblevel to 0>><<set $pbgrowth to 0>><<set $pbstrip to 0>><</link>>
<br>
<</if>>
<<if $pblevelballs gte 3>>
<<link [[Shave only balls (0:05)->Shave balls]]>><<pass 5>><<arousal 50>><<set $pblevelballs to 0>><<set $pbgrowthballs to 0>><</link>>
<br>
<</if>>
<</if>>
<<if $pblevel gt 5 or $pblevelballs gt 5>>
<<link [[Trim short (0:10)->Shave trim]]>><<pass 10>><<arousal 100>>
<<if $pblevel gte 5>>
<<set $pblevel to 5>><<set $pbgrowth to 7>><<set $pbstrip to 0>>
<</if>>
<<if $pblevelballs gte 5>>
<<set $pblevelballs to 5>><<set $pbgrowthballs to 10>>
<</if>>
<</link>>
<br>
<</if>>
<<link [[Don't shave anything->Bathroom]]>><<clotheson>><<dontHideRevert>><</link>>
<</if>><<effects>>
You pick up some shaving cream, a razor and sit down.
<br>
You spread your legs and start carefully shaving your pubes. After a few minutes you are done and your <<genitals_are 2>> now smooth and clean.
<br><br>
<<link [[Next|Bathroom]]>><<clotheson>><<dontHideRevert>><</link>><<effects>>
You pick up some shaving cream and a razor.
<br>
You start carefully shaving hair. After a few minutes you are done and your pubis is now smooth and clean.
<br><br>
<<link [[Next|Bathroom]]>><<clotheson>><<dontHideRevert>><</link>><<effects>>
You pick up some shaving cream, a razor.
<br>
You prop one leg on a bathtub and start carefully shaving your balls. After a few minutes you are done and your testicles are now smooth and clean.
<br><br>
<<link [[Next|Bathroom]]>><<clotheson>><<dontHideRevert>><</link>><<effects>>
You pick up some shaving cream, a razor and sit down.
<br>
You spread your legs and start carefully shaving your pubes. After a few minutes you are done and your <<genitals_are 2>> now smooth and clean with a <<print $pbstripName>> adorning your pubis.
<br><br>
<<link [[Next|Bathroom]]>><<clotheson>><<dontHideRevert>><</link>><<effects>>
You pick up a comb with scissors and sit down.
<br>
You spread your legs and start carefully trimming your pubes. After a few minutes you are done and hair around your <<genitals 2>> is now neatly trimmed.
<br><br>
<<link [[Next|Bathroom]]>><<clotheson>><<dontHideRevert>><</link>><<effects>>
<<if $writeaction and $writebodyaction>>
<<add_bodywriting $writebodyaction $writeaction pen>>
You write <span class="lewd">"<<print $skin[$writebodyaction].writing>>"</span> on your <<bodypart $writebodyaction>>.
<<unset $writeaction>><<unset $writebodyaction>>
<<elseif $writeaction>>
<span class="blue">You must choose a body part to write on.</span>
<<unset $writeaction>>
<<elseif $writebodyaction>>
<span class="blue">You must choose what to write.</span>
<<unset $writebodyaction>>
<<else>>
You hover the pen over your skin.
<</if>>
<br><br>
Location:
<br>
<<for _e to 0; _e lt $bodypart_number; _e++>>
<<activebodypart>>
<<if $skin[_active_bodypart].writing>>
<<else>>
<<set _bodypart_detected to 1>>
<label>Write on your <<bodypart _active_bodypart>> <<capture _active_bodypart>><<radiobutton "$writebodyaction" _active_bodypart>><</capture>></label>
<br>
<</if>>
<</for>>
<<if _bodypart_detected isnot 1>>
There's no room on your skin.
<br>
<</if>>
<br>
Text:
<br>
<label><span class="lewd">£5 whore <<radiobutton "$writeaction" "five_pound_whore">></span></label> |
<label><span class="lewd">£10 a pop <<radiobutton "$writeaction" "ten_pound_a_pop">></span></label> |
<label><span class="lewd">£25 per fuck <<radiobutton "$writeaction" "twenty_five_pound_per_fuck">></span></label> |
<label><span class="lewd">£100 <<radiobutton "$writeaction" "one_hundred_pound">></span></label> |
<label><span class="lewd">It's not rape if you pay me <<radiobutton "$writeaction" "its_not_rape_if_you_pay_me">></span></label> |
<label><span class="lewd">Whore <<radiobutton "$writeaction" "whore">></span></label> |
<label><span class="lewd">Slut for hire <<radiobutton "$writeaction" "slut_for_hire">></span></label> |
<label><span class="lewd">Body for sale <<radiobutton "$writeaction" "body_for_sale">></span></label> |
<br><br>
<<link [[Write|Mirror Bodywriting]]>><</link>>
<br>
<<link [[Stop|$passage_mirror]]>><<unset $writeaction>><<unset $writebodyaction>><</link>>
<br><<effects>>
<<set _skin_keys to Object.keys(setup.bodywriting)>>
<<if $mirror_bodypart>>
$mirror_bodypart
<br>
<<print $writeaction>>
<br>
<<add_bodywriting $mirror_bodypart $writeaction pen>>
<<unset $mirror_bodypart>><<unset $writeaction>>
<<else>>
You hover the pen over your skin.
<</if>>
<br><br>
<<for _e to 0; _e lt $bodypart_number; _e++>>
<<activebodypart>>
<<if $skin[_active_bodypart].writing>>
<<else>>
<<capture _active_bodypart>><<link [[Write|Mirror Bodywriting]]>><<set $mirror_bodypart to _active_bodypart>><</link>><</capture>> on your <<bodypart _active_bodypart>>
<br>
<</if>>
<</for>>
<br>
Something non-explicit:
<<for _s to 0; _s lt _skin_keys.length; _s++>>
<<if setup.bodywriting[_skin_keys[_s]].lewd is 0>>
<label><<print setup.bodywriting[_skin_keys[_s]].writing>> <<radiobutton "$writeaction" clone(setup.bodywriting[_skin_keys[_s]].index)>></label>
|
<br>
<</if>>
<</for>>
<br><br>
<<if $promiscuity gte 35>>
<span class="lewd">Something lewd</span>:
<<for _s to 0; _s lt _skin_keys.length; _s++>>
<<if setup.bodywriting[_skin_keys[_s]].special isnot "bestiality" and setup.bodywriting[_skin_keys[_s]].lewd is 1>>
<label><<print setup.bodywriting[_skin_keys[_s]].writing>> <<radiobutton "$writeaction" "clone(setup.bodywriting[_skin_keys[_s]].index)">></label>
|
<</if>>
<</for>>
<br>
<<else>>
Something lewd: <span class="pink">You're not lewd enough.</span>
<br>
<</if>>
<br>
<<if $deviancy gte 35>>
<span class="lewd">Something deviant</span>:
<<for _s to 0; _s lt _skin_keys.length; _s++>>
<<if setup.bodywriting[_skin_keys[_s]].special is "bestiality">>
<label><<print setup.bodywriting[_skin_keys[_s]].writing>> <<radiobutton "$writeaction" "clone(setup.bodywriting[_skin_keys[_s]].index)">></label>
|
<</if>>
<</for>>
<br>
<<else>>
Something deviant: <span class="pink">You're not deviant enough.</span>
<br>
<</if>>
<br>
<<link [[Stop|$passage_mirror]]>><</link>>
<br><<effects>>
What do you want to write or draw on your $mirror_bodypart?
<br><br>
<<link [[Something deviant|Mirror Bodywriting Deviant]]>><</link>>
<br>
<<link [[Something lewd|Mirror Bodywriting Lewd]]>><</link>>
<br>
<<link [[Something normal|Mirror Bodywriting Normal]]>><</link>>
<br><<effects>>
<<set _skin_keys to Object.keys(setup.bodywriting)>>
<<for _s to 0; _s lt _skin_keys.length; _s++>>
<<if setup.bodywriting[_skin_keys[_s]].special is "bestiality">>
<label><<print setup.bodywriting[_skin_keys[_s]].writing>> <<radiobutton "$writeaction" "clone(setup.bodywriting[_skin_keys[_s]])">></label>
|
<</if>>
<</for>>
<br><br>
<<link [[Write|Mirror Bodywriting Deviant]]>><</link>>
<br><<effects>><<effects>>
<<set _skin_keys to Object.keys(setup.bodywriting)>>
<<for _s to 0; _s lt _skin_keys.length; _s++>>
<<print setup.bodywriting[_skin_keys[_s]].writing>>
<br>
<</for>><<set $location to "town">><<set $outside to 0>><<effects>>
<<generate1>><<generate2>><<person1>><<facewear 4>><<bind>>
You're shaken awake, and find yourself lying in the back of a car. Coils of rope hold your arms to your back, and your body to the chairs. A gag has been stuffed in your mouth.
<br><br>
"<<pShes>> awake," says a <<person>> in the front passenger seat.
<br>
"Good," responds the driver, a <<person2>><<person>>. "Just in time."
<br><br>
You can't see much beyond the windows. Not from your position. Only the sky and a procession of street lights. The car pulls into a building, and you hear doors shut behind it.
<br><br>
<<link [[Next|Sold 2]]>><</link>>
<br><<effects>>
Some of the ropes are cut loose, though your arms are still bound. You're led into what looks like a regular kitchen, and into a living room. You're shoved onto the sofa.
<br><br>
"Well now," the <<person1>><<person>> says. "All that trouble getting you, and now that you're here I can't decide what to do."
<br>
"Could just rape <<phim>>," the <<person2>><<person>> responds, reclining in a separate seat. "Though is it rape if <<pshe>> doesn't say no?"
<br><br>
They discuss your fate for a few moments. None of it sounds pleasing.
<br><br>
<<link [[Make submissive gestures|Sold Sub]]>><<sub 1>><</link>>
<br>
<<link [[Glare|Sold Glare]]>><<def 1>><</link>>
<br><<effects>>
You climb onto your knees and remain there while bowing your head. The pair laugh.
<br><br>
"At least someone's made up their mind," <<he>> reaches forward, and tears the gag free of your mouth. "Do you have any ideas?"
<br><br>
<<set $worn.face.type.push("broken")>>
<<faceruined>>
<<link [[Ask to be let go|Sold Ask]]>><</link>>
<br>
<<link [[Say you'll cooperate|Sold Cooperate]]>><</link>>
<br>
<<link [[Scream|Sold Scream]]>><</link>>
<br><<effects>>
You glare at the <<person1>><<person>> and <<person2>><<person>> in turn, and don't look away when they look back. The pair laugh.
<br><br>
"I think <<pshes>> got some thoughts of <<pher>> own," the <<person1>><<person>> says as <<he>> reaches forward and rips the gag from your mouth.
<br><br>
<<set $worn.face.type.push("broken")>>
<<faceruined>>
<<link [[Ask to be let go|Sold Ask]]>><</link>>
<br>
<<link [[Say you'll cooperate|Sold Cooperate]]>><<sub 1>><</link>>
<br>
<<link [[Scream|Sold Scream]]>><</link>>
<br><<effects>>
<<if $submissive gte 1150>>
"P-please let me go," you say. "I won't tell anyone. I promise."
<<elseif $submissive lte 850>>
"You'd best let me go," you say. "People will be looking for me."
<<else>>
"Please let me go," you say. "I'll forget this ever happened."
<</if>>
<br><br>
The pair look at each other, and laugh. "We've paid for you," the <<person1>><<person>> says. "And we'll get our money's worth."
<br>
The <<person2>><<person>> leans over to <<his>> friend. They whisper back and forth for a moment, until the <<person1>><<person>> turns to you once more. "We've got an idea. We'll let you go, but you're gonna have to work for it."
<br><br>
<<link [[Next|Sold Work]]>><</link>>
<br><<effects>>
<<if $submissive gte 1150>>
"I-I'll do what you ask," you say. "J-Just don't hurt me. Please."
<<elseif $submissive lte 850>>
"Look," you say. "I know how this works. I'll play along, lets just not waste any more of my time than we have to."
<<else>>
"I'll cooperate," you say. "Just be gentle."
<</if>>
<br><br>
"You've got a good head on your shoulders," the <<person1>><<person>> says, pouring <<himself>> a glass of scotch. "Better than the last one."
<br><br>
<<pass 2>>
The pair whisper to themselves for a couple of minutes, with occasional furtive glances in your direction. They reach an agreement at last. "We've got some work for you."
<br><br>
<<link [[Next|Sold Work]]>><</link>>
<br><<effects>>
"I've always wanted my own <<if $player.gender_appearance is "m">>butler<<else>>maid<</if>>," the <<person1>><<person>> says. "So you're gonna work for us for a few hours. Filling our drinks, providing eye-candy. Whatever we want. In return, we'll let you go without raping you."
<br><br>
"We could still just rape you," the <<person2>><<person>> says. "Then throw you out with the other trash. If you'd prefer it that way."
<br><br>
<<link [[Agree to be their maid (3:00)|Sold Work Accept]]>><<pass 60>><<trauma 6>><<stress 6>><</link>><<gtrauma>><<gstress>>
<br>
<<link [[Refuse|Sold Work Refuse]]>><</link>>
<br><<effects>>
<<if $submissive gte 1150>>
"I-I'll do whatever you ask," you say. "How can I serve you?"
<<elseif $submissive lte 850>>
"Fine," you say. "What do you want me to do?"
<<else>>
"I understand," you say.
<</if>>
<br><br>
The pair make you keep their drinks full, and fetch snacks from the kitchen on demand. When you're unneeded, they make you stand to the side. <<if $exposed gte 1>>You wish you weren't so exposed.<</if>> They leer at you openly, but there's no helping it. <<if $exposed gte 1>>You can't even cover yourself with your arms bound.<</if>>
<br><br>
The <<person2>><<person>> gestures at <<his>> glass. This time, when you bend over to fill it, <<he>> kicks your bottom, knocking you to your knees. A weight presses against your back before you can stand up. Then another. "I need a new footstool," <<he>> says. "Best stay still. Footstools don't move."
<<gtrauma>><<gstress>><<pain>><<trauma 6>><<stress 6>><<pain 6>>
<br><br>
<<link [[Endure|Sold Work Foot]]>><<pass 60>><<sub 1>><<trauma 6>><<stress 6>><<arousal 4000>><</link>><<gtrauma>><<gstress>><<ggarousal>>
<br>
<<link [[This is too humiliating|Sold Work Foot Refuse]]>><<def 1>><</link>>
<br><<effects>>
You remain on your knees. The pair continue to chat as if you're not there, though the <<person2>><<person>> occasionally mentions how comfortable <<his>> footstool is.
<br><br>
You're beginning to feel bored, but yelp in surprise as something touches your <<genitals>>.
<<if $worn.genitals.type.includes("chastity")>>
<<His>> lifts your $worn.genitals.name with <<his>> feet, pulling it against your <<genitals 1>> and <<bottom>>.
<<else>>
<<He>> nonchalantly molests you with <<his>> toes.
<</if>>
<<if $arousal gte 10000>>
You feel a heat build. Despite the situation. <<orgasmpassage>> You're left panting. Neither the <<person2>><<person>> nor <<person1>><<person>> mention it, but they must have noticed.
<<else>>
You remain still, and avoid giving any indication that it's having an effect on you.
<</if>>
<br><br>
The <<person2>><<person>> grows bored of molesting you this way, and sends you to the kitchen to pick up some cream. It's awkward with your arms bound, but you manage to open the fridge and lift the large tub. You bring it into the living room.
<br><br>
"Lie on the table," the <<person>> says, removing the lid. "All our plates are in the sink."
<br><br>
<<link [[Accept|Sold Work Food]]>><<trauma 6>><<stress 6>><<pass 60>><<sub 1>><<arousal 4000>><</link>><<gtrauma>><<gstress>><<ggarousal>>
<br>
<<link [[Refuse|Sold Work Food Refuse]]>><</link>>
<br><<effects>>
You lie on the table as instructed. The <<person2>><<person>> sits behind your head, and wraps an arm around your neck.
<<if $worn.upper.set is $worn.lower.set>>
<<if $worn.lower.skirt is 1>>
The <<person1>><<person>> flips up your skirt, exposing your <<undies>>. You try to cover yourself with your legs, but there's little you can do. <<He>> pulls your skirt up high, over your abdomen, and even your <<undertop>>. <<He>> holds the tub above your chest.
<<else>>
The <<person1>><<person>> pulls down your top, exposing your <<undertop>>. <<He>> holds the tub above your chest.
<</if>>
<<elseif !$worn.upper.type.includes("naked")>>
The <<person1>><<person>> pulls up your top, exposing your <<undertop>>. <<He>> holds the tub above your chest.
<<else>>
The <<person1>><<person>> holds the tub above your chest.
<</if>>
<<He>> tips it, and pours cold cream over your bare skin. You squirm and shiver as the chill hits you, much to <<his>> delight.
<br><br>
<<if !$worn.under_upper.type.includes("naked")>>
<<He>> pulls down your $worn.under_upper.name next, and pours the cream over your <<breasts>> directly.
<<else>>
<<He>> pours the cream over your <<breasts>> directly.
<</if>>
Your bare skin is sensitive, and it's hard not to cry out. It becomes harder still as <<his>> tongue touches your flesh. <<He>> laps up the cream in chaotic licks, some small and quick, some long and trailing.
<br><br>
<<link [[Next|Sold Work Food 2]]>><</link>>
<br><<effects>>
The <<person2>><<person>> takes the tub and pours it over your face. Instinct shuts your eyes, though the cream doesn't reach so high. <<He>> leans in and laps it off your skin, with movements no less chaotic than <<his>> friend. When your face is clean, <<he>> probes your lips with <<his>> tongue, trying to worm <<his>> way in.
<br><br>
<<if $arousal gte 10000>>
The <<person1>><<persons>> work on your <<breasts>> is too much. <<orgasmpassage>> You can't help but open your mouth. The <<person2>><<person>> takes advantage, and slides <<his>> tongue past your lips and over yours. <<takeKissVirginity $NPCList[1].fullDescription "rape">>
<<else>>
<</if>>
At last, the pair grow bored. Or perhaps they just ran out of cream. "That wasn't so bad, was it?" the <<person2>><<person>> says as <<he>> cuts through the rope binding your arms.
<<unbind>>
<br><br>
<<if $exposed gte 1>>
<<towelup>>
They throw some towels over you before shoving you through the back door, and then a gate, leading to a path running behind the garden.
<br><br>
<<tearful>> you follow the path, and emerge near Harvest Street.
<<else>>
They shove you out the back door, and then a gate, leading to a path running behind the garden.
<br><br>
<<tearful>> you follow the path, and emerge near Harvest Street.
<</if>>
<br><br>
<<endevent>>
<<link [[Next|Harvest Street]]>><<set $eventskip to 1>><</link>>
<br><<effects>>
<<if $submissive gte 1150>>
"I-I'm not doing it," you say. "You're being very unkind."
<<elseif $submissive lte 850>>
"This is the last fucking straw," you say. "I'm done."
<<else>>
"No," you say. "And you can't make me."
<</if>>
You kick the <<person1>><<person>> in the face. <<He>> falls backwards, clutching <<himself>>, as the <<person2>><<person>> lunges at you.
<br><br>
<<link [[Next|Sold Rape]]>><<set $molestationstart to 1>><</link>>
<br><<effects>>
You crawl away from the <<person2>><<persons>> feet, letting you stand up. "I guess you wanna do this the hard way-" <<he>> begins. You interrupt <<him>> with a kick to the groin. <<He>> shouts in pain, but climbs to <<his>> feet and lunges.
<br><br>
<<link [[Next|Sold Rape]]>><<set $phase to 1>><<set $molestationstart to 1>><</link>>
<br><<effects>>
<<if $submissive gte 1150>>
"I-I don't want to," you say. "Just let me go."
<<elseif $submissive lte 850>>
"Fuck you," you say. "And fuck your shitty choice. Bring it on."
<<else>>
"This isn't fair," you say. "You shouldn't treat people like this."
<</if>>
<br><br>
"Whatever," the <<person1>><<person>> shrugs. "This suits us fine too."
<br><br>
<<link [[Next|Sold Rape]]>><<set $molestationstart to 1>><</link>>
<br><<effects>>
You hold back your head, and scream.
<br><br>
"Stupid fucking <<bitch>>." the <<person1>><<person>> says, knocking over a table in <<his>> haste to reach you. "I'm going to enjoy fucking you up." <<He>> clasps a hand over your mouth as the <<person2>><<person>> holds you down.
<br><br>
You cry out from the rough handling. The pair hold you still, and listen.
<<if $rng gte 51>>
<<generate3>>
A moment later you hear <span class="green">a knock at the door.</span> "Shit," the <<person1>><<person>> says. <<He>> turns to the <<person2>><<person>>. "Don't just sit there you lemon. See them off."
<br><br>
The <<person2>><<person>> leaves the living room, and you hear the front door open. "Everything okay in there?" says an unfamiliar <<person3>><<if $pronoun is "m">>man's<<else>>woman's<</if>> voice. "Just I thought I heard a scream."
<br>
"Everything's fine in here. I just stubbed my toe."
<br>
"That so? The scream didn't sound like your voice."
<br>
"Maybe you shouldn't be so fucking nosy."
<br><br>
The <<person1>><<person>> tenses, <<his>> hand now clutching your face so hard it hurts.
<br><br>
<<link [[Make noise|Sold Noise]]>><</link>>
<br>
<<link [[Wait (0:02)|Sold Wait]]>><<pass 2>><</link>>
<br>
<<else>>
<span class="red">Nothing happens.</span> Confident they haven't been caught, the <<person1>><<person>> sneers at you. "Time to teach you a lesson," <<he>> says. "You're our toy. And no one's coming for you."
<br><br>
<<link [[Next|Sold Rape]]>><<set $molestationstart to 1>><</link>>
<br>
<</if>><<effects>>
You kick the upturned table, and your foot splits apart the frail wood with a crack.
<br><br>
"I heard that. I'm coming in," the stranger says. "Wouldn't be doing my civic duty otherwise."
<br>
"No you're not. You're gonna fuck off home or I'll fuck you up."
<br>
"Then I'm calling the police." With that, the front door slams shut. The <<person2>><<person>> returns to the living room.
<br><br>
The pair blame each other for the mishap, and spend a few moments arguing before deciding they can't risk keeping you here. They shove you out the back door, and then a gate, leading to a path running behind the garden.
<br><br>
"You'll pay for this," the <<person1>><<person>> says as you stumble. "Good luck getting home with your arms tied." <<He>> slams the gate shut.
<br><br>
<<tearful>> you follow the path, and emerge near Harvest Street.
<br><br>
<<endevent>>
<<link [[Next|Harvest Street]]>><<set $eventskip to 1>><</link>>
<br><<effects>>
<<pass 2>>
You stay still, and listen to the argument at the door. It becomes more heated, until the stranger threatens to call the police. The <<person2>><<person>> slams the door in response. <<He>> returns to the living room.
<br><br>
The pair blame each other for the mishap, and spend a few moments arguing before deciding they can't risk keeping you here. They shove you out the back door, and then a gate, leading to a path running behind the garden.
<br><br>
"You'll pay for this," the <<person1>><<person>> says as you stumble. "Good luck getting home with your arms tied." <<He>> slams the gate shut.
<br><br>
<<tearful>> you follow the path, and emerge near Harvest Street.
<br><br>
<<endevent>>
<<link [[Next|Harvest Street]]>><<set $eventskip to 1>><</link>>
<br><<if $molestationstart is 1>>
<<set $molestationstart to 0>>
<<controlloss>>
<<violence 1>>
<<neutral 1>>
<<molested>>
<<maninit>>
<<set $enemyanger += 100>><<set $enemytrust -= 50>>
<<if $phase is 1>>
<<set $enemyhealth -= 50>>
<<elseif $phase is 2>>
<<set $enemyhealth -= 100>>
<</if>>
<</if>>
<<effects>>
<<effectsman>><<man>>
<<stateman>>
<br><br>
<<actionsman>>
<<if $enemyhealth lte 0>>
<span id="next"><<link [[Next|Sold Rape Finish]]>><</link>></span><<nexttext>>
<<elseif $enemyarousal gte $enemyarousalmax>>
<span id="next"><<link [[Next|Sold Rape Finish]]>><</link>></span><<nexttext>>
<<else>>
<span id="next"><<link [[Next|Sold Rape]]>><</link>></span><<nexttext>>
<</if>><<effects>>
<<if $enemyarousal gte $enemyarousalmax>>
<<ejaculation>>
"Not bad for the price," the <<person1>><<person>> says while reclining on the sofa. Meanwhile the <<person2>><<person>> unties your <<unbind>>arms, and drags you to your feet.
<br><br>
You're pushed through the house, through the back door and a gate beyond, onto a path running behind the garden. "Tell Bailey we're satisfied." The gate slams shut behind you.
<br><br>
<<tearful>> you follow the path. You emerge on Harvest Street.
<br><br>
<<clotheson>>
<<endcombat>>
<<link [[Next|Harvest Street]]>><<set $eventskip to 1>><</link>>
<br>
<<else>>
The <<person1>><<person>> trips over the table, and falls into it with a crash. The <<person2>><<person>> flails at you, but you're too quick. You run through the house, through the back door, and into the garden. There's a gate leading to a path running behind the house.
<br><br>
<<tearful>> you follow the trail, and emerge near Harvest Street.
<br><br>
<<clotheson>>
<<endcombat>>
<<link [[Next|Harvest Street]]>><<set $eventskip to 1>><</link>>
<</if>><<effects>>
You walk up to the mirror and gaze into its depths. It no longer reflects, but glows with a curious light. It's purple, or pink, or maybe red.
<br><br>
The light takes shape and extends into the space in front of you. A single tentacle. It dances closer.
<br><br>
<<link [[Watch|Eerie Mirror 2]]>><</link>><<deviant1>>
<br>
<<link [[Step away|Eerie Mirror Stop]]>><</link>>
<br><<effects>>
You pull away from the mirror. The light goes out at once.
<br><br>
<<link [[Step away|Bedroom]]>><<unset $mirrorMenu>><</link>>
<<mirror>><<effects>>
The tentacle caresses your cheek. It pulses. Each wave enters your skin and ripples down your body. You shiver. It smells so sweet.
<<deviancy1>>
<<link [[Lick|Eerie Mirror 3]]>><</link>><<deviant1>>
<br>
<<link [[Step away|Eerie Mirror Stop]]>><</link>>
<br><<effects>>
Your heart flutters as you stick out your tongue, and the tentacle wiggles closer. It flicks the tip before weaving around until
it nudges your lips. It's kissing you. <<takeKissVirginity "Eerie Mirror Tentacle" "tentacle">>
<<deviancy1>>
A pink liquid drips from the tip.
<br><br>
<<if $deviancy gte 15>>
<<link [[Lick|Eerie Mirror 4]]>><</link>><<set $drugged += 60>><<deviant2>>
<br>
<</if>>
<<link [[Step away|Eerie Mirror Stop]]>><</link>>
<br><<effects>>
You lick the tip of the tentacle, and taste the pink liquid. It's sweet, and warm. You lap it up and feel the shuddering warmth
spread down your mouth and throat.
<<deviancy2>>
Several other tentacles form from the light. They dance closer.
<br><br>
<<if $deviancy gte 15>>
<<link [[Lick|Eerie Mirror 5]]>><<set $drugged += 60>><</link>><<deviant2>>
<br>
<</if>>
<<link [[Step away|Eerie Mirror Stop]]>><</link>>
<br><<effects>>
<<if $moonstate is "morning">>
You continue to lick the tip of the tentacle, and taste the sweet liquid. It pushes against your tongue, as if it wants to
enter your mouth.
<<deviancy2>>
The light brightens to an eerie red, and other tentacles twist around your arms, legs and hips. Shivers of pleasure emanate
from wherever they touch. They squeeze and caress to a gentle rhythm.
<br><br>
<<if $deviancy gte 75>>
<<if $player.virginity.oral is true>>
<<link [[Swallow|Eerie Mirror 6]]>><<takeVirginity "Eerie Mirror Tentacle" "oral">><<set $lostOral to true>><</link>> |
<span class="red"> This action will take your oral virginity</span> <<deviant5>>
<<else>>
<<link [[Swallow|Eerie Mirror 6]]>><</link>><<deviant5>>
<</if>>
<br>
<</if>>
<<link [[Step away|Eerie Mirror Stop]]>><</link>>
<br>
<<else>>
The first tentacle retracts, leaving you with a deep longing. It doesn't last. The other tentacles twist around your arms, legs
and hips. Shivers of pleasure emanate from wherever they touch.
They squeeze and caress to a gentle rhythm.
<<deviancy2>>
The light fades, and the tentacles fade with it.
<br><br>
<<link [[Step away|Bedroom]]>><<unset $mirrorMenu>><</link>>
<br><br>
<br><br>
<<mirror>>
<</if>><<effects>>
You take the first tentacle into your
<<if $lostOral>>
<<unset $lostOral>>
virgin mouth
<<else>>
mouth
<</if>>
and start sucking. You gulp down the sweet and warm liquid.
<<deviancy5>>
<<undress "wardrobe">>
The other tentacles remove your clothing with a precise dexterity. They further twist around your arms, legs
and hips while wiggling closer to your <<genitals>>.
<br><br>
<<link [[Next|Eerie Mirror Tentacles]]>><<set $sexstart to 1>><</link>><<if $sexstart is 1>>
<<set $sexstart to 0>>
<<consensual>>
<<set $consensual to 1>>
<<neutral 1>>
<<set $enemytrust += 100>>
<<tentaclestart 10 15>>
<<set $mouthstate to "tentacledeep">><<set $mouthuse to "tentacle">><<set $tentacles[0].shaft to "shoulders">><<set $tentacles[0].head to "mouthdeep">>
<</if>>
<span class="lewd">A red mist is coming from the mirror, and it's making you feel funny.</span><<set $drugged++>>
<br>
<<statetentacles>>
You count $tentacles.active tentacles surrounding you.
<<effects>>
<<effectstentacles>>
<<tentacles>>
<<actionstentacles>>
<<if $tentacles.active lte ($tentacles.max / 2)>>
<span id="next"><<link [[Next|Eerie Mirror Tentacles Finish]]>><</link>></span><<nexttext>>
<<else>>
<span id="next"><<link [[Next|Eerie Mirror Tentacles]]>><</link>></span><<nexttext>>
<</if>><<effects>>
Without warning, the tentacles tighten their grip and pull you towards the mirror.
<br><br>
You try to scream for help, <span class="pink">but the aphrodisiacs make it sound like a lewd moan.</span> Some rub against your <<genitals>>, but most keep pulling you.
<br><br>
<<endcombat>>
<<link [[Next|Eerie Mirror Tentacle Plains]]>><<set $sexstart to 1>><</link>><<set $outside to 0>><<set $location to "tentworld">><<effects>>
<<tentacleworldintro>>
On being pulled through the mirror, you find yourself on an alien landscape.
Giant tentacles writhe against the sky. <span class="red">An orgasm here could be dangerous.</span>
<br><br>
<<link [[Next|Tentacle Plains]]>><<set $tentacleEntrance to "mirror">><</link>><<widget "managePill">><<nobr>>
<<if $args[0] and $args[1] and $args[2]>>
<<set $managePill to [$args[0],$args[1],$args[2]]>>
<<set $sexStats.pills[$args[0]].owned[$args[1]] += $args[2]>>
<<if $args[3] is true>>
<<set $sexStats.pills[$args[0]].type to $args[1]>>
<<set $sexStats.pills[$args[0]].doseTaken++>>
<</if>>
<</if>>
<</nobr>><</widget>><<set $outside to 0>><<set $location to "home">><<effects>>
<<set _pills to $sexStats.pills>>
<<set _pillNames to ["Growth", "Reduction", "Blocker", "None"]>>
<<set _pillTypes to ["growth", "reduction", "blocker", null]>>
Breast Pills
<br>
<<if _pills.breast.owned[_pillTypes[0]] gt 0 or _pills.breast.owned[_pillTypes[1]] gt 0>>
There are warning labels on the <<if _pills.breast.owned[_pillTypes[0]] gt 0>>growth <</if>><<if _pills.breast.owned[_pillTypes[0]] gt 0 and _pills.breast.owned[_pillTypes[1]] gt 0>>and reduction <<elseif _pills.breast.owned[_pillTypes[1]] gt 0>>reduction <</if>> cases, they mention severe side effects if you take too many doses per day, however, you don't understand what the complicated words mean.
<</if>>
<ul class="nostyle">
<<for _i to 0; _i lt _pillNames.length; _i += 1>>
<<if _pills.breast.owned[_pillTypes[_i]] isnot 0>>
<li><label>
<<print '<<radiobutton "_checked" _i ' + (_pills.breast.type is _pillTypes[_i] ? "checked" : "") + '>>'>>
<<print _pillNames[_i]>>
<<if _pillNames[_i] isnot "None">><<print '['+_pills.breast.owned[_pillTypes[_i]]+']'>><</if>>
<<if _pills.breast.type is _pillTypes[_i] and _pillTypes[_i] isnot null>>
<<print '[Taken ' + _pills.breast.doseTaken + ' dose' + (_pills.breast.doseTaken gt 1 ? "s" : "") +']'>>
<</if>>
<<if _pills.breast.autoTake is _pillTypes[_i] and _pillTypes[_i] isnot null>>[Auto]<</if>>
</label></li>
<</if>>
<</for>>
</ul>
<<if _pills.breast.type is null>>
<<link [[Take pills|PillCollection]]>><<managePill "breast" _pillTypes[_checked] -1 true false>><</link>>
<<elseif _pills.breast.doseTaken is 1 and _pills.breast.type isnot "blocker" and _pills.breast.owned[_pills.breast.type] gt 0>>
<<print'<<link [[Take a second dose of '+ _pills.breast.type +' pills|PillCollectionSecondDose]]>><<managePill "breast" _pills.breast.type -1 true false>><<set $secondDose to "breast">><</link>>'>>
<<elseif _pills.breast.type is "blocker" or _pills.breast.owned[_pills.breast.type] is 0>>
You have already taken a dose of breast growth <<print _pills.breast.type>> pills today.
<<else>>
You have already taken 2 doses of breast <<print _pills.breast.type>> pills today.
<</if>>
<br>
<<link [[Take every morning|PillCollection]]>><<set _pills.breast.autoTake to clone(_pillTypes[_checked])>><</link>>
<<if $penisexist is 1>>
<br><br>
Penis Pills
<br>
<<if _pills.penis.owned[_pillTypes[0]] gt 0 or _pills.penis.owned[_pillTypes[1]] gt 0>>
There are warning labels on the <<if _pills.penis.owned[_pillTypes[0]] gt 0>>growth <</if>><<if _pills.penis.owned[_pillTypes[0]] gt 0 and _pills.penis.owned[_pillTypes[1]] gt 0>>and reduction <<elseif _pills.penis.owned[_pillTypes[1]] gt 0>>reduction <</if>> cases, they mention severe side effects if you take too many doses per day, however, you don't understand what the complicated words mean.
<</if>>
<ul class="nostyle">
<<for _i to 0; _i lt _pillNames.length; _i += 1>>
<<if _pills.penis.owned[_pillTypes[_i]] isnot 0>>
<li><label>
<<print '<<radiobutton "_checked2" _i ' + (_pills.penis.type is _pillTypes[_i] ? "checked" : "") + '>>'>>
<<print _pillNames[_i]>>
<<if _pillNames[_i] isnot "None">><<print '['+_pills.penis.owned[_pillTypes[_i]]+']'>><</if>>
<<if _pills.penis.type is _pillTypes[_i] and _pillTypes[_i] isnot null>>
<<print '[Taken ' + _pills.penis.doseTaken + ' dose' + (_pills.penis.doseTaken gt 1 ? "s" : "") +']'>>
<</if>>
<<if _pills.penis.autoTake is _pillTypes[_i] and _pillTypes[_i] isnot null>>[Auto]<</if>>
</label></li>
<</if>>
<</for>>
</ul>
<<if _pills.penis.type is null>>
<<link [[Take pills|PillCollection]]>><<managePill "penis" _pillTypes[_checked2] -1 true false>><</link>>
<<elseif _pills.penis.doseTaken is 1 and _pills.penis.type isnot "blocker" and _pills.penis.owned[_pills.penis.type] gt 0>>
<<print'<<link [[Take a second dose of '+ _pills.penis.type +' pills|PillCollectionSecondDose]]>><<managePill "penis" _pills.penis.type -1 true false>><<set $secondDose to "penis">><</link>>'>>
<<elseif _pills.penis.type is "blocker" or _pills.penis.owned[_pills.penis.type] is 0>>
You have already taken a dose of penis growth <<print _pills.penis.type>> pills today.
<<else>>
You have already taken 2 doses of penis growth <<print _pills.penis.type>> pills today.
<</if>>
<br>
<<link [[Take every morning|PillCollection]]>><<set _pills.penis.autoTake to clone(_pillTypes[_checked2])>><</link>>
<</if>>
<br><br>
Bottom Pills
<br>
<<if _pills.bottom.owned[_pillTypes[0]] gt 0 or _pills.bottom.owned[_pillTypes[1]] gt 0>>
There are warning labels on the <<if _pills.bottom.owned[_pillTypes[0]] gt 0>>growth <</if>><<if _pills.bottom.owned[_pillTypes[0]] gt 0 and _pills.bottom.owned[_pillTypes[1]] gt 0>>and reduction <<elseif _pills.bottom.owned[_pillTypes[1]] gt 0>>reduction <</if>> cases, they mention severe side effects if you take too many doses per day, however, you don't understand what the complicated words mean.
<</if>>
<ul class="nostyle">
<<for _i to 0; _i lt _pillNames.length; _i += 1>>
<<if _pills.bottom.owned[_pillTypes[_i]] isnot 0>>
<li><label>
<<print '<<radiobutton "_checked" _i ' + (_pills.bottom.type is _pillTypes[_i] ? "checked" : "") + '>>'>>
<<print _pillNames[_i]>>
<<if _pillNames[_i] isnot "None">><<print '['+_pills.bottom.owned[_pillTypes[_i]]+']'>><</if>>
<<if _pills.bottom.type is _pillTypes[_i] and _pillTypes[_i] isnot null>>
<<print '[Taken ' + _pills.bottom.doseTaken + ' dose' + (_pills.bottom.doseTaken gt 1 ? "s" : "") +']'>>
<</if>>
<<if _pills.bottom.autoTake is _pillTypes[_i] and _pillTypes[_i] isnot null>>[Auto]<</if>>
</label></li>
<</if>>
<</for>>
</ul>
<<if _pills.bottom.type is null>>
<<link [[Take pills|PillCollection]]>><<managePill "bottom" _pillTypes[_checked] -1 true false>><</link>>
<<elseif _pills.bottom.doseTaken is 1 and _pills.bottom.type isnot "blocker" and _pills.bottom.owned[_pills.bottom.type] gt 0>>
<<print'<<link [[Take a second dose of '+ _pills.bottom.type +' pills|PillCollectionSecondDose]]>><<managePill "bottom" _pills.bottom.type -1 true false>><<set $secondDose to "bottom">><</link>>'>>
<<elseif _pills.bottom.type is "blocker" or _pills.bottom.owned[_pills.bottom.type] is 0>>
You have already taken a dose of bottom growth <<print _pills.bottom.type>> pills today.
<<else>>
You have already taken 2 doses of bottom <<print _pills.bottom.type>> pills today.
<</if>>
<br>
<<link [[Take every morning|PillCollection]]>><<set _pills.bottom.autoTake to clone(_pillTypes[_checked])>><</link>>
<br><br>
<<link [[Step away|Bedroom]]>><</link>><<set $outside to 0>><<set $location to "home">><<effects>>
<<set _pills to $sexStats.pills>>
<<set _secondDoses to 0>>
<<set _breastDoses to false>>
<<set _penisDoses to false>>
<<set _bottomDoses to false>>
<<if _pills.breast.doseTaken is 2>>
<<set _secondDoses += 1>>
<<set _breastDoses to true>>
<</if>>
<<if _pills.penis.doseTaken is 2>>
<<set _secondDoses += 1>>
<<set _penisDoses to true>>
<</if>>
<<if _pills.bottom.doseTaken is 2>>
<<set _secondDoses += 1>>
<<set _bottomDoses to true>>
<</if>>
<<if _secondDoses is 3>>
<<set _risk to random(10,40)>>
<<elseif _secondDoses is 2>>
<<set _risk to random(5,20)>>
<<else>>
<<set _risk to 0>>
<</if>>
Disregarding the warning label, you take a second dose of <<print $secondDose>> <<print _pills[$secondDose].type>> pills.
<br>
<<set _result to random(0, 100)>>
<<if _result gte 80 + _risk>>
<<set $timePassed to 2>> Despite the warning, nothing wrong seems to happen.
<<elseif _result gte 70 + _risk>>
<<set $timePassed to 2>> Your <<print ($secondDose is "breast" ? "breasts feel" : $secondDose + " feels")>> a little odd for a few minutes but feel fine afterwards.
<<elseif _result gte 60 + _risk>>
<<set $timePassed to 10>> Your <<print ($secondDose is "breast" ? "breasts feel" : $secondDose + " feels")>> a little warm for a few minutes but feel fine afterwards.
<<garousal>><<arousal 500>>
<<elseif _result gte 40 + _risk>>
<<set $timePassed to 20>> Your <<print ($secondDose is "breast" ? "breasts" : $secondDose)>> suddenly starts to feel really warm and itchy which makes you unable to concentrate on anything else till it passes.
<<garousal>><<gpain>><<set $pain += 10>><<arousal 2000>>
<<elseif _result gte 5 + _risk>>
<<set $timePassed to 30>>
<<switch _secondDoses>>
<<case 1>>
You feel a sharp pain in your <<print ($secondDose is "breast" ? "breasts" : $secondDose)>>.
<<case 2>>
<<set _secondaryPill to ($secondDose is "breast" ? (_penisDoses ? "penis" : "bottom") : ($secondDose is "penis" ? (_breastDoses ? "breasts" : "bottom") : (_breastDoses ? "breasts" : "penis")))>>
You feel a sharp pain in your <<print ($secondDose is "breast" ? "breasts" : $secondDose)>>, followed by another sharp pain in your <<print _secondaryPill>><<set $pain += 50>><<set $timePassed += 30>>.
<<case 3>>
You feel a sharp pain in your <<print ($secondDose is "breast" ? "breasts" : $secondDose)>>, followed by more sharp pains in your <<print ($secondDose is "breast" ? "penis and bottom" : ($secondDose is "penis" ? "breasts and bottom" : "breasts and penis"))>><<set $pain += 50>><<set $timePassed += 30>>.
<</switch>>
<<gpain>><<set $pain += 50>>
<br><br>
It takes some time but you gradually feel better.
<<else>>
<<set $timePassed to random(120, 420)>>
<<switch _secondDoses>>
<<case 1>>
You feel a sharp pain in your <<print ($secondDose is "breast" ? "breasts" : $secondDose)>>. It continues to get worse until you pass out.
<<case 2>>
<<set _secondaryPill to ($secondDose is "breast" ? (_penisDoses ? "penis" : "bottom") : ($secondDose is "penis" ? (_breastDoses ? "breasts" : "bottom") : (_breastDoses ? "breasts" : "penis")))>>
You feel a sharp pain in your <<print ($secondDose is "breast" ? "breasts" : $secondDose)>>, followed by another sharp pain in your <<print _secondaryPill>><<set $pain += 50>><<set $timePassed += 30>>. It continues to get worse until you pass out.
<<case 3>>
You feel a sharp pain in your <<print ($secondDose is "breast" ? "breasts" : $secondDose)>>, followed by more sharp pains in your <<print ($secondDose is "breast" ? "penis and bottom" : ($secondDose is "penis" ? "breasts and bottom" : "breasts and penis"))>><<set $pain += 50>><<set $timePassed += 30>>. It continues to get worse until you pass out.
<</switch>>
<<ggstress>><<gtrauma>><<gpain>>
<<set $pain += 400>><<set $stress += 4000>><<set $trauma += 500>>
<<set _passout to true>>
<</if>>
<<set _hoursPassed to Math.floor($timePassed / 60)>>
<<set _minutesPassed to $timePassed - (_hoursPassed * 60)>>
<br><br>
<<if _passout is true>>
<<link [[Next|PillCollectionPassOut]]>><<pass $timePassed>><</link>>
<<else>>
<<print '<<link [[Next ('+_hoursPassed+':'+ (_minutesPassed lt 10 ? "0" : "") + _minutesPassed + ')|PillCollection]]>><<unset $secondDose>><<pass $timePassed>><<unset $timePassed>><</link>>'>>
<</if>><<set $outside to 0>><<set $location to "home">><<effects>>
<<set _pills to $sexStats.pills>><<set $pain += 300>>
You end up waking in agony and wondering what had happened to you. After a brief feel around your body, you shriek in pain after briefly touching your <<print ($secondDose is "breast" ? "breasts" : $secondDose)>>. You end up spending more time lying down till you feel like you can move without something else happening to you.
<br><br>
As you get up, you check the time to find that<<if $timePassed gt 240>> many <<else>> only a couple of <</if>>hours have passed since you took that pill.
<<set _change to random(100, 500)>>
<<if _change gte 200>>
You give your <<print ($secondDose is "breast" ? "breasts" : $secondDose)>> a check over, you think something might have changed about <<print ($secondDose is "breast" ? "them" : "it")>>.
<</if>>
<<if $secondDose is "breast">>
<<if _pills.breast.type is "growth">>
<<set $breastgrowthtimer -= _change>>
<<else>>
<<set $breastgrowthtimer += _change>>
<</if>>
<<elseif $secondDose is "penis">>
<<if _pills.penis.type is "growth">>
<<set $penisgrowthtimer -= _change>>
<<else>>
<<set $penisgrowthtimer += _change>>
<</if>>
<<else>>
<<if _pills.bottom.type is "growth">>
<<set $bottomgrowthtimer -= _change>>
<<else>>
<<set $bottomgrowthtimer += _change>>
<</if>>
<</if>>
<<if $genitalsensitivity lt 6>>
<<set $genitalsensitivity += 0.25>>
<</if>>
<<if $breastsensitivity lt 6>>
<<set $breastsensitivity += 0.25>>
<</if>>
<br><br>
<<link [[Next (1:00)|PillCollection]]>><<unset $secondDose>><<pass 60>><<unset $timePassed>><</link>><<widget "rentdue">><<nobr>>
<<npc Bailey>><<person1>>"Time to pay up," <<He>> says.
<<if $baileydefeatedchain gte 1>>
<<generate2>><<person2>>A rough-looking <<person>> stands with <<person1>><<him>>. <<person2>><<He>> cracks <<his>> knuckles.<<person1>>
<br><br>
<</if>>
<br><br>
<<if $money gte $rentmoney>>
<<link [[Pay|Rent Pay]]>><</link>>
<br>
<<link [[Refuse|Rent Refuse]]>><<set $submissive -= 1>><</link>>
<br>
<<else>>
<<if $submissive lte 850>>
You stare at <<him>> in defiance. "I don't have your money. And wouldn't give it to you if I did."
<<elseif $submissive gte 1150>>
You hang your head, unable to pay and afraid of what's to come.
<<else>>
"I don't have it," you say, afraid of what's to come.
<</if>>
<br><br>
"That's okay," <<he>> says, smiling. "I've already made arrangements. I don't know what they intend for you, and frankly I don't care." <<He>> produces a hood and length of rope. "Hold still."
<br><br>
<<link [[Submit|Rent Intro]]>><<endevent>><</link>>
<br>
<<if $bus is "hospital">>
<<link [[Fight|Rent Hospital Fight]]>><<set $fightstart to 1>><</link>>
<br>
<<else>>
<<link [[Fight|Rent Fight]]>><<set $fightstart to 1>><</link>>
<br>
<</if>>
<</if>>
<<set $renttime to 7>><<set $rentday to $weekday>>
<</nobr>><</widget>>
<<widget "rentmod">><<nobr>>
<<if $robinpaid is 1>>
<<set $rentmoney *= 2>>
<</if>>
<</nobr>><</widget>><<effects>>
<<set $money -= $rentmoney>>
Bailey snatches the money from your hand and starts counting. "Good," <<he>> says, satisfied. "You came through.
<<set $baileydefeatedchain to 0>>
<<if $rentstage is 1>>
<<set $rentmoney to 30000>><<rentmod>>
Next week I want <span class="pink">£<<print $rentmoney / 100>></span>. You didn't think it would get any easier did you?"
<<elseif $rentstage is 2>>
<<set $rentmoney to 50000>><<rentmod>>
Next week I want <span class="pink">£<<print $rentmoney / 100>></span>."
<<elseif $rentstage is 3>>
<<set $rentmoney to 70000>><<rentmod>>
Next week I want <span class="pink">£<<print $rentmoney / 100>></span>."
<<elseif $rentstage is 4>>
<<set $rentmoney to 100000>><<rentmod>>
Next week I want <span class="pink">£<<print $rentmoney / 100>></span>."
<<elseif $rentstage is 5>>
<<set $rentmoney to 150000>><<rentmod>>
Next week I want <span class="pink">£<<print $rentmoney / 100>></span>."
<<else>>
<<set $rentmoney to 200000>><<rentmod>>
Next week I want <span class="pink">£<<print $rentmoney / 100>></span>."
<</if>>
<br><br>
<<set $rentstage += 1>>
<<if $bus is "hospital">>
<<if $crime gte 1000>>
<<link [[Next|Hospital Arrest]]>><<pass 10>><<endevent>><</link>>
<br>
<<else>>
<<link [[Next->Hospital front]]>><<pass 10>><<endevent>><</link>>
<br>
<</if>>
<<else>>
<<link [[Next|Bedroom]]>><<endevent>><</link>>
<br>
<</if>><<effects>>
<<if $submissive lte 850>>
You stare at <<him>> in defiance. "I'm not paying you. I don't care what you do to me."
<<elseif $submissive gte 1150>>
"N-no," you stutter, surprised by your bravery. "I-I won't."
<<else>>
"The money isn't yours," you say, "I'm keeping it."
<</if>>
<br><br>
"That's okay," <<he>> says, smiling. "I've already made arrangements. I don't know what they intend for you, and frankly I don't care." <<He>> produces a hood and length of rope. "Hold still."
<br><br>
<<link [[Submit|Rent Intro]]>><<endevent>><</link>>
<br>
<<if $bus is "hospital">>
<<link [[Fight|Rent Hospital Fight]]>><<set $fightstart to 1>><</link>>
<br>
<<else>>
<<link [[Fight|Rent Fight]]>><<set $fightstart to 1>><</link>>
<br>
<</if>><<effects>>
<<set $baileydefeatedchain to 0>>
<<npc Bailey>><<person1>>With your head covered by a hood and your arms bound behind your back you are led down a flight of stairs and along a tunnel. You trip a couple of times, prompting Bailey to drag you back to your feet and slap your face in anger.
<<pass 20>>
<br><br>
<<if $rentsale is 3>><<set $rentsale to 0>>
After journeying for some time you hear another set of footsteps.
<<generate2>><<person2>>"Hand <<phim>> over," says a <<if $pronoun is "m">>man's<<else>>woman's<</if>> voice.
<br><br>
"Money first," responds Bailey. "Will I get <<phim>> back?"
<br><br>
"You won't want <<phim>> when we're done."
<br><br>
You hear a rustle of paper before being dragged further along the tunnel.
<br><br>
<<link [[Next|Underground Intro]]>><</link>>
<br>
<<elseif $rentsale is 2>><<set $rentsale += 1>>
<<generate2>><<generate3>><<person2>>
You journey for some time, until you hear the sound of engines up ahead. The sound echoes, becoming closer, until you hear it all around you. "Good stock," says an unfamiliar voice. "Would make a fine breeder."
<br>
"The money," Bailey responds, impatient.
<br>
"Ah. Here." There's a rustle to one side, then someone tugs on your leash, pulling you forward.
<br>
"A pleasure," Bailey says, already walking away.
<br><br>
"Watch the step," says the unfamiliar voice. Whatever you've stepped onto is rumbling. "Sit." You fumble around your knees, and find what feels like a bench. You sit, then hear the slam of doors, and a few moment later you lurch as the floor moves beneath you. You're in a vehicle.
<br><br>
<<link [[Next|Street Van Bailey]]>><</link>>
<br>
<<elseif $rentsale is 1>><<set $rentsale += 1>>
After journeying for some time you emerge outside. You hear wind rustling through leaves. Bailey lifts you and hooks your bindings on something behind you, leaving you suspended in the air. "Don't go anywhere, you'll be picked up shortly," <<he>> says. You hear <<him>> walk away, leaving you alone.
<br><br>
<<endevent>>
<<npc Eden>><<person1>>
You aren't left hanging there for long. Your hood is yanked off your head as a <<if $pronoun is "m">>man's<<else>>woman's<</if>> voice appears beside you.
<<if $edenfreedom gte 2 and $edendays gte 8>>
"I trusted you," Eden says as <<he>> cuts your bindings. You fall to the floor in a heap. "This is what happens if you don't obey me. It's for your own protection." <<He>> pulls you to your feet. "Let's go home."
<br><br>
<<link [[Next (0:30)|Eden Recaptured]]>><<pass 30>><</link>>
<br>
<<elseif $edenfreedom is 1 and $edendays gte 2>>
"I trusted you," Eden says as <<he>> cuts your bindings. You fall to the floor in a heap. "This is what happens if you don't obey me. It's for your own protection." <<He>> pulls you to your feet. "Let's go home."
<br><br>
<<link [[Next (0:30)|Eden Recaptured]]>><<pass 30>><</link>>
<br>
<<elseif $edenfreedom gte 1>>
"I knew you'd end up like this. The town is dangerous," Eden says, cutting your bindings. <<He>> catches you as you fall. "Let's go home."
<br><br>
<<He>> takes you back to <<his>> cabin.
<br><br>
<<endevent>>
<<link [[Next (0:30)|Eden Cabin]]>><<pass 30>><</link>>
<br>
<<else>>
<<if $hunterintro is 1>>
"I knew I'd get you back."
<<else>>
"I'm not used to my prey being so helpless. Not that I'm complaining."
<</if>>
<<He>> crept up on you without making a sound.
<br><br>
<<endevent>>
<<link [[Next|Forest Hunter Intro]]>><</link>>
<br>
<</if>>
<<else>>
<<set $rentsale to 1>>
After journeying for some time you hear another set of footsteps. <<generate2>><<person2>>"This is the merchandise?" says a <<if $pronoun is "m">>man's<<else>>woman's<</if>> voice.
<br><br>
"No, I'm just taking my <<girl>> for a walk," says Bailey, <<his>> temper barely concealed beneath the sarcasm. "Just give me the cash. And I want it back in one piece, you're not paying enough..." <<He>> presses something against your mouth and your consciousness fades.
<br><br>
<<arousal 6000>>
<<link [[Next|Danube Meal]]>><<endevent>><</link>>
<br>
<</if>><<if $fightstart is 1>>
<<set $fightstart to 0>>
<<neutral 1>>
<<maninit>>
<<set $enemyhealthmax += 200>>
<<set $enemyhealth += 200>>
<<set $enemyanger += 200>>
<<npcidlegenitals>>
"You think I won't be beat it out of you?" Bailey says.
<br><br>
<<set $phase to 1>>
<</if>>
<<effects>>
<<effectsman>><<man>>
<<if $phase is 1>><<set $phase to 2>>
Orphans arrive to watch the fight, drawn by the noise.
<br><br>
<</if>>
<<stateman>>
<br><br>
<<actionsman>>
<<if $enemyhealth lte 0>>
<span id="next"><<link [[Next|Rent Fight Finish]]>><</link>></span><<nexttext>>
<<elseif $enemyarousal gte $enemyarousalmax>>
<span id="next"><<link [[Next|Rent Fight Finish]]>><</link>></span><<nexttext>>
<<elseif $pain gte 100 and $willpowerpain is 0>>
<span id="next"><<link [[Next|Rent Fight Finish]]>><</link>></span><<nexttext>>
<<else>>
<span id="next"><<link [[Next|Rent Fight]]>><</link>></span><<nexttext>>
<</if>><<effects>>
<<if $enemyarousal gte $enemyarousalmax>>
<<ejaculation>><<set $baileydefeatedlewd += 1>><<set $baileydefeatedchain += 1>><<earnFeat "Bailey's Trouble Maker">>
<<person1>>One of the watching orphans giggles. Bailey spins to find the culprit, but another laughs behind <<him>>. Soon the whole room is filled with laughter. <<He>> looks back at you. "You'll pay for this," <<he>> says, before storming from the room.
<br><br>
<<if $baileydefeatedchain gte 2>>
The <<person2>><<person>> slinks out after <<person1>><<him>>.
<br><br>
<</if>>
The orphans cheer your defeat of the tyrant. <<He>> will be back, but for now you're in the clear.
<<greb>><<ghope>><<reb 1>><<hope 1>><<ltrauma>><<lstress>><<trauma -6>><<stress -12>>
<br><br>
<<clotheson>>
<<endcombat>>
<<link [[Next|Bedroom]]>><</link>>
<<elseif $enemyhealth lte 0>>
<<set $baileydefeated += 1>><<set $baileydefeatedchain += 1>>
<<person1>><<He>> backs off for a moment, surprised by your aggression and nursing a bruise. <<He>> notices the crowd formed around the hall. "You'll pay for this. Mark my words." <<He>> storms out.
<br><br>
<<if $baileydefeatedchain gte 2>>
The <<person2>><<person>> slinks out after <<person1>><<him>>.
<br><br>
<</if>>
<<His>> departure lifts a weight from the watching orphans, who cheer your defeat of the tyrant. <<He>> will be back, but for now you're in the clear.
<<greb>><<ghope>><<reb 1>><<hope 1>><<ltrauma>><<lstress>><<trauma -6>><<stress -12>>
<br><br>
<<clotheson>>
<<endcombat>>
<<link [[Next|Bedroom]]>><</link>>
<<else>>
<<set $baileydefeatedchain to 0>>
You fall to the ground, too hurt to move.
<<lreb>><<reb -1>>
<br><br>
<<set $upperoff to 0>>
<<set $loweroff to 0>>
<<set $underloweroff to 0>>
<<set $underupperoff to 0>>
<<endcombat>>
<<link [[Next|Rent Intro]]>><</link>>
<</if>><<widget "home_outside">><<nobr>>
<<if $exposed gte 2>>
<<if $daystate is "night">>
<<if $exhibitionism gte 55>>
<<link [[Sneak outside (0:02)|Home Leave Naked]]>><</link>><<if $ex_fence isnot 1>><<exhibitionist4>><</if>>
<</if>>
<<else>>
<<if $exhibitionism gte 75>>
<<link [[Sneak outside (0:05)|Home Leave Naked Day]]>><</link>><<if $ex_fence isnot 1>><<exhibitionist5>><</if>>
<</if>>
<</if>>
<<elseif $exposed gte 1>>
<<if $daystate is "night">>
<<if $exhibitionism gte 15>>
<<link [[Sneak outside (0:02)|Home Leave Undies]]>><</link>><<if $ex_fence isnot 1>><<exhibitionist2>><</if>>
<</if>>
<<else>>
<<if $exhibitionism gte 35>>
<<link [[Sneak outside (0:05)|Home Leave Undies Day]]>><</link>><<if $ex_fence isnot 1>><<exhibitionist3>><</if>>
<</if>>
<</if>>
<<else>>
<<link [[Leave orphanage (0:01)|Domus Street]]>><<pass 1>><</link>>
<br>
<</if>>
<</nobr>><</widget>>
<<widget "home_effects">><<nobr>>
<<if $home_gone lte 167>>
<<set $home_gone to 0>>
<</if>>
<</nobr>><</widget>><<if $molestationstart is 1>>
<<set $molestationstart to 0>>
<<controlloss>>
<<violence 1>>
<<neutral 1>>
<<molested>>
<<beastTrainGenerate 1 "wolf">>
<<beastNEWinit 1 wolf>>
<<set $water to 1>>
As you reach the water you hear a sharp buzz and the sound of grinding metal. The water looks foreboding but there's no going back now. You ease yourself into the water and start swimming towards the exit. You spare a glance at the top of the hole. A group of wolves stand at the top, glaring down at you. Two prove more daring than the rest, and jump in after you.
<br><br>
<</if>>
<<effects>>
<<effectsman>>
<br>
<<beast $enemyno>>
<br><br>
<<stateman>>
<br><br>
<<actionsman>>
<<if $enemyhealth lte 0>>
<span id="next"><<link [[Next|Abduction Hospital Water Finish]]>><</link>></span><<nexttext>>
<<elseif $enemyarousal gte $enemyarousalmax>>
<span id="next"><<link [[Next|Abduction Hospital Water Finish]]>><</link>></span><<nexttext>>
<<else>>
<span id="next"><<link "Next">><<script>>state.display(state.active.title, null)<</script>><</link>></span><<nexttext>>
<</if>><<effects>><<set $lock to random(0, 1000)>>
You run down the corridor. As you reach the door you hear a sharp buzz and the sound of grinding metal.
<<if $rng gte 81>>
You pull on the handle, and the door aches open. You dash through and shut it behind you, seeing a number of wolves bounding down the corridor as you do.
<br><br>
<<nightingaleeventend>>
<<else>>
<<if $skulduggery gte $lock>>
You pull on the handle, but the door won't budge. There's a padlock keeping it sealed. You spare a glance behind you, and see a number of wolves racing closer. You try to pick the lock, <span class="green">and succeed!</span> You dash through and shut the door behind you.
<br><br>
<<nightingaleeventend>>
<<else>>
You pull on the handle, but the door won't budge. There's a padlock keeping it sealed. You spare a glance behind you, and see a number of wolves racing closer. You try to pick the lock, <span class="red">but fail.</span> The wolves are upon you.
<br><br>
<<link [[Next|Abduction Hospital Corridor Wolves]]>><<set $molestationstart to 1>><</link>>
<</if>>
<</if>><<effects>>
<<if $physiquesize lte 6000>>
Dropping to your hands and knees, you squeeze through the gap. It's a tight fit, but your small frame proves an advantage.<<small_text>>
<br><br>
<<set $stripintegrity to 10>><<set $stripobject to "steel wire">><<stripobject>>
You see light penetrating the ceiling up ahead. After a short journey, you find a manhole leading outside.
<br><br>
<<commercialquick>>
<<else>>
Dropping to your hands and knees, you squeeze through the gap. It goes well at first, you manage to get your stomach through before becoming stuck. You hear a sharp buzz and the sound of grinding metal as you try to pull out, but you're stuck tight. Something pokes your rear!
<br><br>
<<link [[Next|Abduction Hospital Hole Wolves]]>><<set $molestationstart to 1>><</link>>
<</if>><<effects>>
<<if $enemyhealth lte 0>>
<<beastwound>>
<<if $combatTrain.length gt 0>>
The <<beasttype>> recoils in pain and fear, but another is eager for a go.
<<beastNEWinit $combatTrain.numberPerTrain[0] $combatTrain.beastTypes[0]>>
<<combatTrainAdvance>>
<br><br>
[[Next|Sea Dolphins]]
<<else>>
The <<beasttype>> recoils in pain and fear.
<br><br>
The wolves disappear beneath the surface, headed somewhere unknown.
<br><br>
<<clotheson>>
<<endcombat>>
<<tearful>> you swim down the tunnel, helped along by the flow of water. The tunnel dips and you rush downward, exiting into a storm drain.
<<set $stress -= 1000>>
<br><br>
<<link [[Next|Drain Water]]>><<set $bus to "commercialdrain">><</link>>
<</if>>
<<elseif $enemyarousal gte $enemyarousalmax>>
<<beastejaculation>>
<<if $combatTrain.length gt 0>>
Satisfied, the <<beasttype>> moves and another takes its turn.
<<beastNEWinit $combatTrain.numberPerTrain[0] $combatTrain.beastTypes[0]>>
<<combatTrainAdvance>>
<br><br>
[[Next|Sea Dolphins]]
<<else>>
Satisfied, the <<beasttype>> moves away from you.
<br><br>
The wolves disappear beneath the surface, headed somewhere unknown.
<br><br>
<<clotheson>>
<<endcombat>>
<<tearful>> you swim down the tunnel, helped along by the flow of water. The tunnel dips and you rush downward, exiting into a storm drain.
<<set $stress -= 1000>>
<br><br>
<<link [[Next|Drain Water]]>><<set $bus to "commercialdrain">><</link>>
<</if>>
<</if>><<if $molestationstart is 1>>
<<set $molestationstart to 0>>
<<controlloss>>
<<violence 1>>
<<neutral 1>>
<<molested>>
<<beastTrainGenerate 5 "wolf">>
<<beastNEWinit 1 wolf>>
<</if>>
<<effects>>
<<effectsman>>
<br>
<<beast $enemyno>>
<br><br>
<<stateman>>
<br><br>
<<actionsman>>
<<if $enemyhealth lte 0>>
<span id="next"><<link [[Next|Abduction Hospital Corridor Finish]]>><</link>></span><<nexttext>>
<<elseif $enemyarousal gte $enemyarousalmax>>
<span id="next"><<link [[Next|Abduction Hospital Corridor Finish]]>><</link>></span><<nexttext>>
<<else>>
<span id="next"><<link "Next">><<script>>state.display(state.active.title, null)<</script>><</link>></span><<nexttext>>
<</if>><<effects>>
<<if $enemyhealth lte 0>>
<<beastwound>>
<<if $combatTrain.length gt 0>>
The <<beasttype>> recoils in pain and fear, but another is eager for a go.
<<beastNEWinit $combatTrain.numberPerTrain[0] $combatTrain.beastTypes[0]>>
<<combatTrainAdvance>>
<br><br>
[[Next|Abduction Hospital Corridor Wolves]]
<<else>>
The <<beasttype>> recoils in pain and fear.
<br><br>
<<if $enemywounded gte 2 and $enemyejaculated is 0>>
Feeling that you're more trouble than you're worth, the wolves flee.
<<elseif $enemywounded is 0 and $enemyejaculated gte 2>>
The wolves leave you spent and shivering on the metallic floor.
<<elseif $enemywounded gte 1 and $enemyejaculated gte 1>>
The wolves leave you spent and shivering on the metallic floor.
<</if>>
<br><br>
<<clotheson>>
<<endcombat>>
<<passouthospital>>
<</if>>
<<elseif $enemyarousal gte $enemyarousalmax>>
<<beastejaculation>>
<<if $combatTrain.length gt 0>>
Satisfied, the <<beasttype>> moves and another takes its turn.
<<beastNEWinit $combatTrain.numberPerTrain[0] $combatTrain.beastTypes[0]>>
<<combatTrainAdvance>>
<br><br>
[[Next|Abduction Hospital Corridor Wolves]]
<<else>>
Satisfied, the <<beasttype>> moves away from you.
<br><br>
<<if $enemywounded gte 2 and $enemyejaculated is 0>>
Feeling that you're more trouble than you're worth, the wolves flee.
<<elseif $enemywounded is 0 and $enemyejaculated gte 2>>
The wolves leave you spent and shivering on the metallic floor.
<<elseif $enemywounded gte 1 and $enemyejaculated gte 1>>
The wolves leave you spent and shivering on the metallic floor.
<</if>>
<br><br>
<<clotheson>>
<<endcombat>>
<<passouthospital>>
<</if>>
<</if>><<if $molestationstart is 1>>
<<set $molestationstart to 0>>
<<controlloss>>
<<violence 1>>
<<neutral 1>>
<<molested>>
<<beastTrainGenerate 5 "creature">>
<<beastNEWinit 1 creature>>
<<set $position to "wall">><<set $leftarm to "bound">><<set $rightarm to "bound">><<set $head to "bound">>
<</if>>
<<effects>>
<<effectsman>>
<br>
<<beast $enemyno>>
<br><br>
<<stateman>>
<br><br>
<<actionsman>>
<<if $enemyhealth lte 0>>
<span id="next"><<link [[Next|Abduction Hospital Hole Finish]]>><</link>></span><<nexttext>>
<<elseif $enemyarousal gte $enemyarousalmax>>
<span id="next"><<link [[Next|Abduction Hospital Hole Finish]]>><</link>></span><<nexttext>>
<<else>>
<span id="next"><<link "Next">><<script>>state.display(state.active.title, null)<</script>><</link>></span><<nexttext>>
<</if>><<effects>>
<<if $enemyhealth lte 0>>
<<beastwound>>
<<if $combatTrain.length gt 0>>
You keep the <<beasttype>> at bay with your feet, but another is eager for a go.
<<beastNEWinit $combatTrain.numberPerTrain[0] $combatTrain.beastTypes[0]>>
<<combatTrainAdvance>>
<br><br>
[[Next|Abduction Hospital Hole Wolves]]
<<else>>
You keep the <<beasttype>> at bay with your feet, it recoils in pain and fear.
<br><br>
<<if $enemywounded gte 2 and $enemyejaculated is 0>>
Feeling that you're more trouble than you're worth, the wolves flee.
<<elseif $enemywounded is 0 and $enemyejaculated gte 2>>
The wolves leave you spent and shivering in the wall.
<<elseif $enemywounded gte 1 and $enemyejaculated gte 1>>
The wolves leave you spent and shivering in the wall.
<</if>>
<br><br>
<<set $position to 0>>
<<clotheson>>
<<endcombat>>
<<passouthospital>>
<</if>>
<<elseif $enemyarousal gte $enemyarousalmax>>
<<beastejaculation>>
<<if $combatTrain.length gt 0>>
Satisfied, the <<beasttype>> moves and another takes its turn with your helpless rear.
<<beastNEWinit $combatTrain.numberPerTrain[0] $combatTrain.beastTypes[0]>>
<<combatTrainAdvance>>
<br><br>
[[Next|Abduction Hospital Hole Wolves]]
<<else>>
Satisfied, the <<beasttype>> moves away from you.
<br><br>
<<if $enemywounded gte 2 and $enemyejaculated is 0>>
Feeling that you're more trouble than you're worth, the wolves flee.
<<elseif $enemywounded is 0 and $enemyejaculated gte 2>>
The wolves leave you spent and shivering in the wall.
<<elseif $enemywounded gte 1 and $enemyejaculated gte 1>>
The wolves leave you spent and shivering in the wall.
<</if>>
<br><br>
<<set $position to 0>>
<<clotheson>>
<<endcombat>>
<<passouthospital>>
<</if>>
<</if>><<set $outside to 0>><<set $location to "hospital">><<effects>>
<<npc Harper>><<person1>>
You knock on the door, and hear Harper's voice on the other side. "Come in." You enter.
<br><br>
<<if $harperintro isnot 1>>
<<set $harperintro to 1>>
<<He>> sits at <<his>> desk in front of a computer. <<He>> looks away from the screen, "It's good that you've come." <<He>> motions for you to take a seat, you do so. "Don't worry, we won't be doing anything too invasive today."
<br><br>
<<set $pills to 1>>
You wonder what <<he>> means by "invasive". <<He>> interrupts your musing. "<span class="gold">I'd like to prescribe some medication. I'll have it sent to your home</span>." <<He>> starts filling out a form, but doesn't stop speaking. "There's something else I'd like to try. Please, sit back and relax."
<br><br>
<<He>> puts down the paper and swivels to face you. <<His>> voice has taken on a soothing quality. "I want you to breathe deeply." <<He>> holds up <<his>> pen. "Focus on the pen. There's nothing in the universe except this pen, my voice, and your own breath."
<br><br>
This continues for several minutes. Harper somehow picks up on whenever your mind starts to wander, and brings you back to focus. You start to feel something shift in your consciousness, as if you're entering a trance.
<br><br>
<<link [[This feels nice|Doctor Harper's Office Trance]]>><<pass 10>><<set $phase to 1>><<npcincr Harper dom 5>><<control 25>><<set $trance to 1>><<trauma -6>><<stress -12>><<awareness -10>><</link>><<ggcontrol>><<llawareness>><<ltrauma>><<lstress>>
<br>
<<link [[Resist|Doctor Harper's Office Trance]]>><<pass 10>><<stress 6>><<npcincr Harper dom -5>><</link>><<gstress>>
<<elseif $rng gte 51>>
"Please, sit down and relax." You do so, and <<he>> swivels to face you. <<His>> voice takes on a soothing quality. "I want you to breathe deeply." <<He>> holds up <<his>> pen. "Focus on the pen. There's nothing in the universe except this pen, my voice, and your own breath."
<br><br>
This continues for several minutes. Harper somehow picks up on whenever your minds starts to wander, and brings you back to focus. You start to feel something shift in your consciousness, as if you're entering a trance.
<br><br>
<<link [[This feels nice|Doctor Harper's Office Trance]]>><<pass 10>><<control 25>><<set $trance to 1>><<set $phase to 1>><<npcincr Harper dom 5>><<trauma -6>><<stress -12>><<awareness -10>><</link>><<ggcontrol>><<llawareness>><<ltrauma>><<lstress>>
<br>
<<link [[Resist|Doctor Harper's Office Trance]]>><<pass 10>><<stress 6>><<npcincr Harper dom -5>><</link>><<gstress>>
<<else>>
<<if $harperexam is 0>>
<<set $harperexam to 1>><<upperstrip>><<lowerstrip>>
<<if !$worn.under_lower.type.includes("naked")>>
"Please strip down to your underwear and lie down on the bed." You hesitate. <<He>> notices your trepidation and smiles at you. "Don't worry, it's normal to be embarrassed, but there's no reason to be." Despite your anxiety, you remove your clothes and lie on the bed. Harper rolls <<his>> chair over to your side. "I'm going to examine you, just relax." <<He>> smiles. "I promise I'll be gentle."
<br><br>
<<else>>
"Please strip down to your underwear and lie down on the bed." You hesitate. <<He>> notices your trepidation and smiles at you. "Don't worry, it's normal to be embarrassed, but there's no reason to be." You can't help but feel conscious of your lack of underwear.
<br><br>
Harper looks about to speak again when you blurt out.
<<if $worn.genitals.type.includes("naked")>>
"I'm not wearing anything underneath this!"
<<else>>
"I've only got a $worn.genitals.name underneath this!"
<</if>>
<br><br>
<<He>> looks at you blankly for a moment, then laughs. "I didn't realise you were that sort of person." You shift uncomfortably. "It's okay though, you need to get used to your doctor seeing those parts of you anyway. Come on, don't be shy."
<br><br>
You remove your clothing with shaking fingers, then lie on the bed with your hands covering your <<genitals>>. Harper rolls <<his>> chair over to your side. "I'm going to examine you, just relax." <<He>> smiles. "I promise I'll be gentle."
<br><br>
<</if>>
<<He>> rubs <<his>> fingers against your shoulders, slowly working <<his>> way down your chest. <<He>> gives your nipples extra attention for some reason. It's hard not to squirm at the sensation.
<br><br>
<<He>> continues further down your body, inching closer to <<if !$worn.under_lower.type.includes("naked")>>your $worn.under_lower.name.<<elseif $worn.genitals.type.includes("chastity")>>your $worn.genitals.name.<<else>>where your hands protect your <<genitals 1>>. <<He>> looks at you and asks. "Could you move your hands for me? It's important I check beneath them." You move your hands aside, exposing yourself. You stare at the ceiling and try to stay calm.<</if>>
<br><br>
<<link [[Next|Doctor Harper's Office Exam]]>><<set $phase to 1>><</link>>
<br>
<<elseif $harperexam is 1>>
<<set $harperexam to 2>><<strip>>
"I need to be more thorough this time. Please remove your clothing and lie down on the bed." You hesitate. All your clothing? <<He>> notices your trepidation and smiles at you. "Don't worry, it's normal to be embarrassed, but there's really no reason to be."
<br><br>
You remove your clothing with shaking fingers, then lie on the bed with your hands covering your <<genitals>>. Harper rolls <<his>> chair over to your side. "I'm going to examine you, just relax." <<He>> smiles. "I promise I'll be gentle."
<br><br>
<<He>> rubs <<his>> fingers against your shoulders, slowly working <<his>> way down your chest. <<He>> gives your nipples extra attention for some reason. It's hard not to squirm at the sensation.
<br><br>
<<He>> continues further down your body, inching closer to where your hands protect your <<genitals>>. <<He>> looks at you and asks. "Could you move your hands for me? It's important I check beneath them." You move your hands aside, exposing yourself. You stare at the ceiling and try to stay calm.
<br><br>
<<link [[Next|Doctor Harper's Office Exam]]>><<set $phase to 1>><</link>>
<br>
<<else>>
<<strip>>
<<generate2>>You and the doctor aren't alone. A young <<person2>><<person>> sits in the corner of the room, looking slightly nervous. Harper introduces <<him>>. "This is a med student, <<he>> will be helping me today."
<br><br>
Harper doesn't wait for a response. "Please remove your clothing and lie down on the bed." You feel embarrassed to be undressing in front of two people, but you assure yourself that it's fine. This is a medical check-up after all.
<br><br>
<<person1>>You remove your clothing with shaking fingers, then lie on the bed with your hands covering your <<genitals>>. Harper rolls <<his>> chair over to your side. "I'm going to examine you, just relax." <<He>> smiles. "I promise I'll be gentle." You can feel the <<person2>><<person>> staring at your exposed skin.
<br><br>
<<person1>>Harper commences <<his>> usual probing. As <<he>> reaches your pelvis, <<he>> asks "Could you move your hands for me?" You move your hands aside, exposing yourself. You stare at the ceiling and try to stay calm.
<br><br>
<<link [[Next|Doctor Harper's Office Exam]]>><<set $phase to 2>><</link>>
<br>
<</if>>
<</if>><<set $outside to 0>><<set $location to "hospital">><<effects>>
<<if $phase is 0>>
You shake yourself free of the effect. Harper doesn't change the tone of <<his>> voice. "That's enough for today. Remember, don't be afraid to relax." <<He>> holds open the door for you. "Same time next week. Be well."
<br><br>
<<link [[Next|Hospital Foyer]]>><<endevent>><</link>>
<<elseif $phase is 1>>
<<if $hypnosis is 0>><<set $hypnosis to 1>>
You slip deeper into the trance. <span class="green">You don't remember ever feeling so tranquil.</span> You hear Harper's voice drifting toward you. "That's very good. Now, the next time you feel overwhelmed by it all, I want you to remember this feeling, and..." <<He>> gives you instructions. "...you won't remember this. "When I drop this pen, you will awaken."
<br><br>
The pen clatters to the floor. You blink. You're back in reality, but feeling better than you were before you entered the office. You recall Harper talking to you while you were entranced, but can't recall what was said.
<br><br>
<<He>> smiles at you. "Today was a success. Well done." <<He>> holds open the door for you. "Same time next week. Be well."
<br><br>
<<link [[Next|Hospital Foyer]]>><<endevent>><</link>>
<<elseif $hypnosis is 1>>
You slip deeper into the trance. <span class="green">You return to the familiar state of tranquillity.</span> You hear Harper's voice drifting toward you. "That's very good." <<He>> rummages through the drawer on <<his>> desk and produces a camera. "Now, take off your clothes."
<br><br>
<<link [[Take off your clothes|Doctor Harper's Office Camera]]>><<pass 20>><<npcincr Harper dom 5>><<set $hypnosis to 2>><<set $phase to 1>><<strip>><</link>>
<br>
<<link [[Refuse|Doctor Harper's Office Camera]]>><<npcincr Harper dom -5>><<set $phase to 0>><<stress 6>><</link>><<gstress>>
<br>
<<elseif $hypnosis is 2>>
<span class="green">You slip deeper into the trance and return to the familiar state of tranquillity.</span> You hear Harper's voice drifting toward you. "That's very good." <<He>> walks briskly over to the window. <<He>> opens it, and a <<generate2>><<person2>><<person>> climbs through, carrying a large camera and tripod.
<br><br>
While <<he>> sets it up, <<person1>>Harper turns to you and softly speaks. "Take off your clothes."
<br><br>
<<link [[Take off your clothes|Doctor Harper's Office Camera2]]>><<pass 20>><<npcincr Harper dom 5>><<set $hypnosis to 3>><<set $phase to 1>><<strip>><</link>>
<br>
<<link [[Refuse|Doctor Harper's Office Camera2]]>><<npcincr Harper dom -5>><<stress 6>><<set $phase to 0>><</link>><<gstress>>
<br>
<<elseif $hypnosis gte 3>>
<span class="green">You slip deeper into the trance and return to the familiar state of tranquillity.</span> You hear Harper's voice drifting toward you. "That's very good." <<He>> walks briskly over to the window. <<He>> opens it, and a <<generate2>><<person2>><<person>> climbs through, carrying a large camera and tripod. <<generate3>><<generate4>><<generate5>><<generate6>><<He>> is closely followed by four others, a <<person3>><<person>>, a <<person4>><<person>>, a <<person5>><<person>> and a <<person6>><<person>>.
<br><br>
<<person2>>While the <<person>> sets up the camera, the other four start handing Harper money.<<person1>> <<He>> counts it, then hides it away in <<his>> drawer before turning to face you. "Take off your clothes," <<he>> says softly.
<br><br>
<<link [[Take off your clothes|Doctor Harper's Office Camera3]]>><<pass 20>><<npcincr Harper dom 5>><<set $phase to 1>><<strip>><</link>>
<br>
<<link [[Refuse|Doctor Harper's Office Camera3]]>><<npcincr Harper dom -5>><<stress 6>><<set $phase to 0>><</link>><<gstress>>
<br>
<</if>>
<</if>><<set $outside to 0>><<set $location to "hospital">><<effects>>
<<if $phase is 0>>
You shake yourself free of the effect. Harper quickly hides the camera behind <<his>> back. "That's enough for today. Remember, don't be afraid to relax." <<He>> holds open the door for you. "Same time next week. Be well."
<br><br>
<<link [[Next|Hospital Foyer]]>><<endevent>><</link>>
<<elseif $phase is 1>>
You remove your clothing, the flicker of resistance unable to break through the haze. "Very good." Harper says. The softness in <<his>> voice is still present, but there is now also a distinct quavering. "Just keep focusing on your breath." <<He>> starts circling you with the camera, which produces a clicking sound whenever <<he>> momentarily stops.
<<fameexhibitionism 10>>
<br><br>
This continues for several minutes. <<He>> places the camera back in the drawer. "Put your clothes back on," <<he>> says, as <<he>> sits back down and sighs. You dress yourself with robotic motions while Harper watches. After, <<he>> drops <<his>> pen on the ground and brings you back to reality.
<br><br>
<<He>> smiles at you, <<his>> face blushing. "Today was a success. Well done." <<He>> holds open the door for you. "Same time next week. Be well."
<br><br>
<<link [[Next|Hospital Foyer]]>><<clotheson>><<endevent>><</link>>
<</if>><<set $outside to 0>><<set $location to "hospital">><<effects>>
<<if $phase is 0>>
You shake yourself free of the effect. The <<person2>><<person>> doesn't notice, but Harper jumps to action.<<person1>> <<He>> addresses the <<person2>><<person>>.<<person1>> "Now's not the time for maintenance! Can't you see I have a patient?"
<br><br>
<<person2>>The <<person>> looks at Harper blankly for a moment, before realisation dawns on <<his>> face. <<He>> grabs the tripod and leaves via the window. <<person1>>Harper turns to you. "I don't know why <<he>> didn't just use the door. Nevermind, that's enough for today. Remember, don't be afraid to relax." <<He>> holds open the door for you. "Same time next week. Be well."
<br><br>
<<link [[Next|Hospital Foyer]]>><<endevent>><</link>>
<<elseif $phase is 1>>
You take off your clothes. As you do so, a green light winks into existence on the front of the camera. Once completely nude, Harper speaks. "Very good. Next, I want you to twirl on the spot..."
<br><br>
For the next several minutes you obey Harper's instructions. You turn, bend over, and strike numerous poses for the lens of the camera, leaving no inch of your skin unexplored.
<<fameexhibitionism 50>>
<br><br>
<<person2>>The <<person>> exchanges a look with Harper, then the green light flickers out. <<He>> begins dismantling the apparatus while Harper <<person1>>retrieves <<his>> own camera and starts snapping pictures.
<br><br>
<<person2>>When done, the <<person>> leaves via the window. <<person1>>Harper puts away <<his>> camera and turns back to you. "Put on your clothes." You dress yourself with robotic motions while Harper watches. When you are finished, <<he>> drops <<his>> pen on the ground and brings you back to reality.
<br><br>
<<He>> smiles at you, <<his>> face blushing. "Today was a success. Well done." <<He>> holds open the door for you. "Same time next week. Be well."
<br><br>
<<link [[Next|Hospital Foyer]]>><<clotheson>><<endevent>><</link>>
<</if>><<set $outside to 0>><<set $location to "hospital">><<effects>>
<<if $phase is 0>>
You shake yourself free of the effect. The atmosphere of the room becomes tense and awkward.<<person1>> Harper speaks, sounding exasperated. "Thank you for letting these students observe the examination. That'll be all for today. Same time next week." <<He>> hurries you from the room and promptly closes the door behind you.
<br><br>
<<link [[Next|Hospital Foyer]]>><<endevent>><</link>>
<<elseif $phase is 1>>
<<if $hypnosis is 3>>
<<set $hypnosis to 4>>
You take off your clothes. As you do so, a green light winks into existence on the front of the camera. Once completely nude, Harper speaks. "Very good. Next, I want you to twirl on the spot..."
<br><br>
For the next several minutes you obey Harper's instructions. You turn, bend over, and strike numerous poses for the lens of the camera, leaving no inch of your skin unexplored. The audience watches intently, looking increasingly flustered. The <<person3>><<person>> gets <<his>> phone out and starts filming.<<fameexhibitionism 50>>
<br><br>
<<person2>>The <<person>> exchanges a look with Harper, then the green light flickers out. <<He>> begins dismantling the apparatus while Harper <<person1>>retrieves <<his>> own camera and starts snapping pictures.
<br><br>
When done, the group leaves via the window. <<person1>>Harper puts away <<his>> camera and turns back to you. "Put on your clothes." You dress yourself with robotic motions while Harper watches. When you are finished, <<he>> drops <<his>> pen on the ground and brings you back to reality.
<br><br>
<<He>> smiles at you, <<his>> face blushing. "Today was a success. Well done." <<He>> holds open the door for you. "Same time next week. Be well."
<br><br>
<<link [[Next|Hospital Foyer]]>><<clotheson>><<endevent>><</link>>
<<elseif $hypnosis is 4>>
You take off your clothes. As you do so, a green light winks into existence on the front of the camera. Once completely nude, Harper speaks. "Very good. Next, I want you to twirl on the spot..."
<br><br>
For the next several minutes you obey Harper's instructions. You turn, bend over, and strike numerous poses for the lens of the camera, leaving no inch of your skin unexplored. The audience watches intently, looking increasingly flustered. The <<person3>><<person>> gets <<his>> phone out and starts filming.<<fameexhibitionism 50>>
<br><br>
<<person2>>The <<person>> exchanges a look with Harper, then the green light flickers out. <<He>> begins dismantling the apparatus while Harper <<person1>>retrieves <<his>> own camera and starts snapping pictures.
<br><br>
You hear the <<person3>><<person>> say something, but you can't make it out. <<person1>>Everyone looks at Harper expectantly. <<He>> pauses for a moment, then nods. Immediately, a salacious feeling fills the room, and the audience move closer.
<br><br>
<<link [[Next|Doctor Harper's Office Camera Molestation]]>><<set $molestationstart to 1>><</link>>
<</if>>
<</if>><<if $molestationstart is 1>>
<<set $molestationstart to 0>>
<<violence 1>>
<<neutral 1>>
<<molested>>
<<maninit>><<npcstrip>>
<<if $player.virginity.vaginal isnot true or $player.virginity.penile isnot true>>
<<else>>
<<npcidlegenitals>>
<</if>>
<</if>>
<<effects>>
<<effectsman>><<man>>
<<stateman>>
<br><br>
<<actionsman>>
<<if $orgasmdown gte 1>>
<span id="next"><<link [[Next|Doctor Harper's Office Camera Molestation Finish]]>><</link>></span><<nexttext>>
<<else>>
<span id="next"><<link [[Next|Doctor Harper's Office Camera Molestation]]>><</link>></span><<nexttext>>
<</if>><<set $outside to 0>><<set $location to "hospital">><<effects>>
Harper announces. "That's enough. We can't overdo it. Everyone back off." The audience does so, albeit reluctantly. They watch you spasm on the floor, until your orgasm recedes completely.
The group soon leaves via the window. <<person1>> Harper closes it then turns to face you. "Put on your clothes." You dress yourself with robotic motions while Harper watches. When you are finished, <<he>> drops <<his>> pen on the ground and brings you back to reality.
<br><br>
<<clotheson>>
<<He>> smiles at you, <<his>> face blushing. "Today was a success. Well done." <<He>> holds open the door for you. "Same time next week. Be well." You feel strangely drained.
<br><br>
<<endcombat>>
<<link [[Next|Hospital Foyer]]>><<clotheson>><</link>><<if $phase is 1>>
<<He>> gently probes your <<genitals>> with <<his>> fingers.
<<if $worn.genitals.type.includes("naked") and ($vaginagoo + $vaginasemen) gte 2>>
<<if ($vaginagoo + $vaginasemen) gte 4>>
Cum and other lewd fluids gush out and
<<else>>
Cum and other lewd fluids dribble out and
<</if>>Harper's hands snap back.
<br><br>
"Sexual activity is perfectly normal, but it is crucial to look after your hygiene," Harper rebukes.
<br>
Harper grabs a glass beaker from a nearby cupboard and holds it under your butt. With the other hand <<he>> holds open your <<genitals>>
allowing the lewd fluids to drain out into the beaker.
<br>
<<if ($vaginagoo + $vaginasemen) gte 4>>
"There's still more," Harper says. A moment later, a finger is pushed deep inside your vagina. A final wave of fluids run out.
<br>
<</if>><<if $vaginagoo gte 1>><<set $vaginagoo to 0>><</if>><<if $vaginasemen gte 1>><<set $vaginasemen to 0>><</if>>
"There," <<he>> says. "I'll take this away for... for testing. Now lets resume."
<br><br>
Harper resumes the exam.
<</if>>
Almost as soon as <<he>> touches you, you feel a distinct warmth spread through your groin. You try to resist, but you don't have any control over it. <<if $penisexist is 1 and $worn.genitals.type.includes("naked")>>Your penis soon stands conspicuously erect. Harper continues as if nothing is amiss.<<elseif $penisexist is 1>>Your penis soon attempts to form erection despite the lack of space. Harper continues as if nothing is amiss.<<else>>You can feel the fluid leaking from your slit. Harper lifts <<his>> hand up to <<his>> eyes, and you see the liquid drip from <<his>> fingers.<</if>>
<br><br>
"There's no need to be ashamed. This is a perfectly natural and normal response," <<he>> says in a dry tone. <<He>> continues <<his>> systematic investigation of your <<genitals 1>>.
<<arousal 2000>>
<br><br>
<<if $arousal gte 10000>><<arousal -8000>><<set $stress -= 200>>
The warmth within you continues to build, but Harper shows no sign of letting up. You feel yourself pass the point of no return, and you whimper softly. "Please, no." Harper is looking at you puzzled when it hits you. The orgasm emerges and your back immediately arcs. Uncontrollable moans escape your lips and you grip the side of the bed to stop your arms flailing.
<<orgasmstat>><<set $orgasmcount += 1>>
<br><br>
<<if $penisexist is 1 and $orgasmcount lte 23 and $devstate is 1>>
<<if !$worn.genitals.type.includes("naked")>>
You ejaculate, generating a large wet patch and filling the inside of your $worn.genitals.name with your fluids.
<<elseif !$worn.under_lower.type.includes("naked")>>
You ejaculate, generating a large wet patch and filling the inside of your $worn.under_lower.name with your fluids.
<<else>>
Semen spurts from the tip of your penis, rising into the air and splattering all over your thighs and torso.
<</if>>
<</if>>
Despite it all, Harper continues as if absolutely nothing is amiss. You lie there, spent and humiliated, as <<he>> finishes <<his>> examination. Finally, <<he>> grabs some paper towels and starts cleaning up your fluids. You pretend to be elsewhere.
<br><br>
<</if>>
"There we go, all done." <<He>> pushes <<his>> chair back over to <<his>> desk and starts typing something. "You can put your clothes back on." You do so without delay. "You seem to be perfectly healthy." <<He>> shows you to the door as soon as you're dressed. "Same time next week. Be well."
<br><br>
<<link [[Next|Hospital Foyer]]>><<clotheson>><<endevent>><</link>>
<<elseif $phase is 2>>
<<person1>><<He>> gently probes your <<genitals>> with <<his>> fingers.
<<if $worn.genitals.type.includes("naked") and ($vaginagoo + $vaginasemen) gte 2>>
<<if ($vaginagoo + $vaginasemen) gte 4>>
Cum and other lewd fluids gush out.
<<else>>
Cum and other lewd fluids leak out.
<</if>>Harper's hands snap back and you hear the <<person2>><<person>> gasp.
<br>
"Sexual activity is perfectly normal, but it is crucial to look after your hygiene," Harper rebukes. "Hey you, uhh... Student. Bring over a beaker. No, a beaker. The glass thing in that cupboard there. There! That's it."
<br>
The <<person>> walks over with a glass beaker.
<br><br>
"Hold it here," Harper indicates just under your pussy. You feel the cold glass press against your butt.
<br>
"Good," Harper puts two fingers in your <<genitals>> and spreads, allowing the lewd fluids to drain out into the beaker.
<br>
<<arousal 500>>
<<if ($vaginagoo + $vaginasemen) gte 4>>
"I can still see more," the <<person>> says.
<br>
"Go on then."
<br>
A moment later, a finger is pushed deep inside your vagina.
<<arousal 1000>>
A final wave of fluids run out.
<br>
"Good work, that's it,"
<<else>>
"That's it,"
<</if>><<if $vaginagoo gte 1>><<set $vaginagoo to 0>><</if>><<if $vaginasemen gte 1>><<set $vaginasemen to 0>><</if>>
Harper says. "Put the beaker over there for later. For testing that is. Lets resume."
<br><br>
<<person1>>Harper resumes the exam.
<</if>>
Almost as soon as <<he>> touches you, you feel a distinct warmth spread through your groin. You try to resist, but you don't have any control over it. <<if $penisexist is 1 and $worn.genitals.type.includes("naked")>>Your penis soon stands conspicuously erect. Harper continues as if nothing is amiss.<<elseif $penisexist is 1>>Your penis soon attempts to form erection despite the lack of space. Harper continues as if nothing is amiss.<<else>>You can feel the fluid leaking from your slit. Harper lifts <<his>> hand up to <<his>> eyes, and you see the liquid drip from <<his>> fingers.<</if>>
<br><br>
"There's no need to be ashamed. This is a perfectly natural and normal response," <<he>> says in a dry tone. "Student, come give me a hand." <<person2>>The <<person>> arrives at your side, looking nervous but eager.<<person1>> Together, they continue the systematic investigation of your <<genitals 1>>.
<<arousal 2000>>
<br><br>
<<if $arousal gte 10000>><<arousal -8000>><<set $stress -= 200>>
The warmth within you continues to build, but Harper and the <<person2>><<person>><<person1>> show no sign of letting up. You feel yourself pass the point of no return, and you whimper softly. "Please, no." Harper is looking at you puzzled when it hits you. The orgasm emerges and your back immediately arcs. Uncontrollable moans escape your lips and you grip the side of the bed to stop your arms flailing. The <<person2>><<person>> gasps.<<person1>>
<<orgasmstat>><<set $orgasmcount += 1>>
<br><br>
<<if $penisexist is 1 and $orgasmcount lte 23 and $devstate is 1>>
<<if !$worn.genitals.type.includes("naked")>>
You ejaculate, generating a large wet patch and filling the inside of your $worn.genitals.name with your fluids.
<<elseif !$worn.under_lower.type.includes("naked")>>
You ejaculate, generating a large wet patch and filling the inside of your $worn.under_lower.name with your fluids.
<<else>>
Semen spurts from the tip of your penis, rising into the air and splattering all over your thighs and torso.
<</if>>
<</if>>
Despite it all, Harper continues as if absolutely nothing is amiss. You lie there, spent and humiliated, as <<he>> finishes <<his>> examination. Finally, <<he>> grabs some paper towels and starts cleaning up your fluids. You pretend to be elsewhere.
<br><br>
<</if>>
"There we go, all done." <<He>> pushes <<his>> chair back over to <<his>> desk and starts typing something. "You can put your clothes back on." You do so without delay. "You seem to be perfectly healthy." <<He>> shows you to the door as soon as you're dressed. "Same time next week. Be well."
<br><br>
<<link [[Next|Hospital Foyer]]>><<clotheson>><<endevent>><</link>>
<</if>>Currently does nothing as the hospital is a tangled mess of interactions I need to sort through. T_T
<br><br>
<<link [[Return to Foyer|Hospital Foyer]]>><</link>><<set $outside to 0>><<effects>>
You feel yourself being lifted onto a stretcher before passing out again.
<br><br>
<<link [[Sleep|Hospital Bed]]>><</link>>
<br><<widget "ambulance">><<nobr>>
<<if $NPCName[$NPCNameList.indexOf("Kylar")].rage gte 96 and $NPCName[$NPCNameList.indexOf("Kylar")].state is "active">>
<<link [[Wake up|Kylar Basement]]>><<pass 1 hour>><</link>>
<<else>>
<<link [[Wake up|Ambulance rescue]]>><<pass 1 hour>><</link>>
<</if>>
<</nobr>><</widget>><<set $outside to 1>><<set $location to "hospital">><<effects>>
You are in front of the hospital. It is open at all hours.
<br><br>
<<if $stress gte 10000>>
<<passouthospital>>
<<else>>
<<if $exposed gte 1>>
You are hiding in the bushes just outside the entrance. You should be able to enter without being seen if you time it right.
<br><br>
<</if>>
<<link [[Go inside hospital (0:01)->Hospital Foyer]]>><<pass 1>><</link>>
<br>
<<link [[Nightingale Street (0:01)->Nightingale Street]]>><<pass 1>><</link>>
<br>
<</if>><<set $outside to 0>><<set $location to "hospital">><<effects>>
You are inside the hospital foyer. <<if $psych is 1>>You see a sign directing to Harper's office. <</if>><<if $weekday is 6 and $harpervisit isnot 1 and $psych is 1>>You're in time for your appointment.<<else>>You don't have an appointment right now.<</if>>
<br><br>
<<if $stress gte 10000>>
<<passouthospital>>
<<else>>
<<if $exposed gte 1>>
You are hiding under a hospital bed, hoping no one spots you in this state of undress. You see a cart full of sheets not far away that you could use to cover yourself. You could wait until the coast looks clear then make a break for it. Alternatively, you could inch the bed closer to the cart to try to remain concealed from view.
<br><br>
<<link [[Make a break for it (0:05)|Hospital Exhibition]]>><<set $phase to 0>><<pass 5>><</link>>
<br>
<<link [[Slide the bed closer (0:10)|Hospital Exhibition]]>><<set $phase to 1>><<pass 10>><</link>>
<br><br>
<<else>>
<<if $psych is 1 and $harpervisit isnot 1 and $exposed lte 0 and $weekday is 6>>
<<link [[Doctor Harper's office|Doctor Harper's Office]]>><<set $harpervisit to 1>><</link>>
<br>
<</if>>
<<if $vaginalchastityparasite isnot 0>>
<span class="pink">You feel $vaginalchastityparasite squirming inside your vagina.</span>
<br>
<</if>>
<<if $penilechastityparasite is 0 and $vaginalchastityparasite is 0 and $analchastityparasite is 0 and $parasite.clit.name is undefined and $parasite.penis.name is undefined and $parasite.nipples.name is undefined and $parasite.bottom.name is undefined and $parasite.left_ear.name is undefined and $parasite.right_ear.name is undefined>>
<<else>>
<<link [[Inquire about body parasite removal (0:10)|Hospital Parasite]]>><<pass 10>><</link>>
<br>
<</if>>
<<if $breastsize lte 11>>
<<link [[Inquire about breast enlargement (0:10)|Hospital Breast Enlargement]]>><<pass 10>><</link>>
<br>
<</if>>
<<if $breastsize gte 1>>
<<link [[Inquire about breast reduction (0:10)|Hospital Breast Reduction]]>><<pass 10>><</link>>
<br>
<</if>>
<<if $penisexist is 1 and $penissize lt $penissizemax>>
<<link [[Inquire about penis enlargement (0:10)|Hospital Penis Enlargement]]>><<pass 10>><</link>>
<br>
<</if>>
<<if $penisexist is 1 and $penissize gt $penissizemin>>
<<link [[Inquire about penis reduction (0:10)|Hospital Penis Reduction]]>><<pass 10>><</link>>
<br>
<</if>>
<<set _pregnancy to $sexStats.anus.pregnancy>>
<<if _pregnancy.seenDoctor is 1>>
<<link [[Inquire about movement in your stomach (0:10)|Pregnancy Introduction]]>><<pass 10>><</link>>
<br>
<</if>>
<<if _pregnancy.seenDoctor is 3 or (_pregnancy.motherStatus is 2 and _pregnancy.seenDoctor gt 3) or $container.portable.value gt 0>>
<<if $deviancy gte 75>><<set _pregnancy.namesChildren to true>><<else>><<set _pregnancy.namesChildren to false>><</if>>
<<if _pregnancy.namesChildren is true>>
<<link [[Inquire about your pregnancy and children (0:10)|Pregnancy Discussion]]>><<pass 10>><</link>>
<br>
<<else>>
<<link [[Inquire about the parasites inside you (0:10)|Pregnancy Discussion]]>><<pass 10>><</link>>
<br>
<</if>>
<</if>>
<<for _e to 0; _e lt $bodypart_number; _e++>>
<<activebodypart>>
<<if $skin[_active_bodypart].pen is "tattoo">>
<<link [[Inquire about tattoo removal (0:10)|Hospital Tattoo Removal]]>><<pass 10>><</link>>
<br>
<<break>>
<</if>>
<</for>>
<<link [[Hymenorrhaphy (0:05)|Hymenorrhaphy]]>><<pass 5>><</link>>
<br>
<<link [[Pharmacy (0:10)|Pharmacy]]>><<pass 10>><</link>>
<br>
<<link [[Go outside (0:01)->Hospital front]]>><<pass 1>><</link>>
<br>
<</if>>
<</if>><<set $outside to 0>><<set $location to "hospital">><<effects>>
You awaken on a hard metallic surface in a dark room. Dim lights along the walls switch on, illuminating a large and grimy room, the ceiling lost in the darkness above. Cages line one wall, full of golden eyes that stare out at you. The cage doors shift slightly, and a timer blinks into life "1:00, 0:59, 0:58..." Fighting back panic, you head to the door on the other side of the room, which appears to be the only way out.
<br><br>
Through the door and to the left there is a precipitous drop. You peer down and see dark running water; you can vaguely make out a wide tunnel leading away from the bottom. To the right is a long corridor. A door stands shut at the other end. In front of you is a small hole in the wall, which you might be able to squeeze through.
<br><br>
<<link [[Climb down to the water (0:01)|Abduction Hospital Water]]>><<set $molestationstart to 1>><<pass 1>><</link>>
<br>
<<link [[Head down the corridor (0:01)|Abduction Hospital Corridor]]>><<pass 1>><</link>>
<br>
<<link [[Squeeze through the hole (0:01)|Abduction Hospital Hole]]>><<pass 1>><</link>>
<br><<if $molestationstart is 1>>
<<set $molestationstart to 0>>
<<controlloss>>
<<violence 1>>
<<neutral 1>>
<<molested>>
<<generate1>><<nurseinit>><<person1>>You feel a sharp pain in your arm. You open your eyes to see a <<person>> in a nurse outfit and medical mask injecting you with a mystery liquid. Almost immediately a daze descends on you. You find it hard to move, or even think. A perverse warmth starts rising within your belly.
<br>
<</if>>
<<effects>><<set $outside to 0>>
<<effectsman>><<man>>
<<stateman>>
<br><br>
<<actionsman>>
<<if $alarm is 1>>
<<if $rescue is 1>>
<<else>>
No one comes to your aid.
<<set $alarm to 0>>
<<if $drugged gte 1>>Intoxicated as you are, you couldn't cry very convincingly.<</if>>
<br><br>
<<if $enemyarousal gte $enemyarousalmax>>
<span id="next"><<link [[Next->Hospital Ejaculation]]>><</link>></span><<nexttext>>
<<elseif $enemyhealth lte 0>>
<span id="next"><<link [[Next->Hospital Escape]]>><</link>></span><<nexttext>>
<<else>>
<span id="next"><<link [[Next->Molestation Hospital]]>><</link>></span><<nexttext>>
<</if>>
<</if>>
<<elseif $enemyarousal gte $enemyarousalmax>>
<span id="next"><<link [[Next->Hospital Ejaculation]]>><</link>></span><<nexttext>>
<<elseif $enemyhealth lte 0>>
<span id="next"><<link [[Next->Hospital Escape]]>><</link>></span><<nexttext>>
<<else>>
<span id="next"><<link [[Next->Molestation Hospital]]>><</link>></span><<nexttext>>
<</if>><<set $outside to 0>><<set $location to "hospital">><<effects>>
<<set $hunger to 0>><<set $thirst to 0>><<set $tiredness to 0>><<set $hygiene to 0>>
<<set $stress -= 2000>>
<<if $hospitalintro is 0>><<set $hospitalintro to 1>>
You awaken in a bed at the civic hospital.
<<generate1>><<person1>>
The nurse explains that you have suffered a severe stress response, but you are otherwise physically healthy. <<He>> asks you to wait a moment while <<he>> fetches the doctor.
<br><br>
<<endevent>>
<<npc Harper>><<person1>>You don't have to wait long. A <<if $pronoun is "m">>man<<else>>woman<</if>> wearing a white medical coat and carrying a clipboard enters.
<br><br>
<<He>> smiles at you. "Hello, I'm Doctor Harper." <<He>> takes a seat by your bedside and pulls <<his>> blond fringe away from <<his>> eyes. <<He>> looks young, can't be older than 25.
<br><br>
<<else>>
You awaken in a bed at the civic hospital.
<<npc Harper>><<person1>>Doctor Harper enters at that moment, carrying <<his>> usual clipboard. <<He>> assures you that there is no immediate concern, but <<he>> would like to you examine you further.
<br><br>
<</if>>
<<link [[Next|Hospital Bed Examination]]>><</link>>
<br><br><<effects>>
<<He>> tenses, throws back <<his>> head and lets out a loud moan as <<he>> climaxes.
<br><br>
<<ejaculation>>
<<if $enemyanger gte ($enemyangermax / 5) * 3>>
<<He>> adjusts <<his>> uniform and leaves the room, but not before giving you one last smack to the face.
<<violence 3>>
<br><br>
<<elseif $enemyanger gte 1>>
Without a word, <<he>> adjusts <<his>> uniform and leaves the room.
<br><br>
<<else>>
Smiling, <<he>> kisses you on the cheek. "This is for you." <<He>> adjusts <<his>> uniform and leaves the room.
<<set $money += 500>>
<br>
You've gained £5.
<br><br>
<</if>>
<<clotheson>>
<<tearful>> you climb off the bed and stumble onto the ward.
<br><br>
<<endcombat>>
<span id="next"><<link [[Next->Paediatric ward]]>><</link>></span><<nexttext>><<effects>>
<<He>> recoils in pain. <<tearful>> you seize the opportunity and dart out the room, taking refuge in a maintenance cupboard.
<br><br>
<<clotheson>>
<<endcombat>>
[[Next|Hospital cupboard]]<<set $outside to 0>><<set $location to "hospital">><<effects>>
This small maintenance cupboard contains a variety of cleaning implements and chemicals. You peek through the door. There's no one there.
<br><br>
<<if $stress gte 10000>>
<<passouthospital>>
<<else>>
<<link [[Leave the cupboard (0:01)->Paediatric ward]]>><<pass 1>><</link>>
<br>
<</if>><<set $outside to 0>><<set $location to "hospital">><<effects>>
You are in the paediatric ward of the hospital. Several nurses go about their business.
<br><br>
<<if $stress gte 10000>>
<<passouthospital>>
<<else>>
<<if $exposed gte 1>>
You are hiding under a hospital bed, hoping no one spots you in this state of undress. You see a cart full of sheets not far away that you could use to cover yourself. You could wait until the coast looks clear then make a break for it. Alternatively, you could inch the bed closer to the cart to try to remain concealed from view.
<br><br>
<<link [[Make a break for it (0:05)|Hospital Exhibition]]>><<set $phase to 0>><<pass 5>><</link>>
<br>
<<link [[Slide the bed closer (0:10)|Hospital Exhibition]]>><<set $phase to 1>><<pass 10>><</link>>
<br><br>
<<else>>
<<link [[Leave the ward (0:01)->Hospital Foyer]]>><<pass 1>><</link>>
<br>
<<link [[Maintenance cupboard (0:01)|Hospital cupboard]]>><<pass 1>><</link>>
<br>
<</if>>
<</if>>You've pushed yourself too much.
<br><br>
<<passout>>
<<set $danger to random(1, 10000)>>
<<if $danger gte (9900 - $allure)>>
<<if $bestialitydisable is "t">>
<<link [[Wake up|Molestation Hospital]]>><<set $molestationstart to 1>><</link>>
<<else>>
<<if $rng gte 81>>
<<link [[Wake up|Abduction Hospital]]>><</link>>
<<else>>
<<link [[Wake up|Molestation Hospital]]>><<set $molestationstart to 1>><</link>>
<</if>>
<</if>>
<<else>>
<<link [[Wake up|Hospital Bed]]>><</link>>
<</if>>
<<pass 1 hour>>
<<set $trauma +=10>><<set $stress -= 2000>><<widget "passouthospital">>
[[Everything fades to black...->Passout hospital]]
<</widget>><<set $outside to 0>><<set $location to "hospital">><<effects>>
<<unbind>>
<<if $worn.face.type.includes("gag") or $worn.face.type.includes("blindfold")>>
<<set $worn.face.type.push("broken")>>
<<faceruined>>
<</if>>
<<if $exposed gte 1>>
<<if $player.gender is "m">>
<<underlowerwear 4>>
<<upperwear 4>>
<<lowerwear 5>>
<<else>>
<<upperwear 1>>
<<underlowerwear 1>>
<</if>>
<</if>>
<<if $trauma lte ($traumamax / 10) * 2>>
<<He>> gently interrogates you on a variety of subjects relating to your home life, how school is going and how your well-being has been faring. <<He>> informs you that everything is okay as far as <<he>> can tell, but you should be careful in the future.
<br><br>
<<wash>>
A nurse helps you to your feet, and you soon find yourself being discharged.
<br><br>
<<if $daystate is "night">>
It's dark out. Maybe you should wait until morning.
<br><br>
<<link [[Wait|Hospital Wait]]>><<pass 10>><<endevent>><</link>><<ltiredness>>
<br>
<<if $renttime lte 0 and $prepayed is 0>>
<<link [[Leave now|Hospital Rent]]>><<pass 10>><<endevent>><</link>>
<br>
<<elseif $crime gte 1000>>
<<link [[Leave now|Hospital Arrest]]>><<pass 10>><<endevent>><</link>>
<br>
<<elseif $baileyhospital lte 2>>
<<link [[Leave now->Hospital Journey Home]]>><<pass 10>><<endevent>><</link>>
<br>
<<else>>
<<link [[Leave now->Hospital front]]>><<pass 10>><<endevent>><</link>>
<br>
<</if>>
<<else>>
<<if $renttime lte 0 and $prepayed is 0>>
<<link [[Next|Hospital Rent]]>><<pass 10>><<endevent>><</link>>
<br>
<<elseif $crime gte 1000>>
<<link [[Next|Hospital Arrest]]>><<pass 10>><<endevent>><</link>>
<br>
<<elseif $baileyhospital lte 2>>
<<link [[Next->Hospital Journey Home]]>><<pass 10>><<endevent>><</link>>
<br>
<<else>>
<<link [[Next->Hospital front]]>><<pass 10>><<endevent>><</link>>
<br>
<</if>>
<</if>>
<<elseif $trauma lt ($traumamax / 10) * 9>>
<<He>> gently interrogates you on a variety of subjects relating to your home life, how school is going and how your well-being has been faring. After a short while, <<he>> summons a nurse and they have a brief conversation in the corner of the room. They talk quietly, and after a short while the nurse nods and leave the room.
<br><br>
<<if $psych is 0>>
<span class="gold">The doctor tells you to visit <<him>> here at the hospital on <span class="gold">Fridays</span> for therapy.</span>
<br><br>
<<set $psych to 1>>
<<wash>>
A nurse helps you to your feet, and you soon find yourself being discharged.
<br><br>
<<else>>
The doctor reminds you to visit <<him>> here at the hospital on <span class="gold">Fridays</span>.
<br><br>
<<wash>>
A nurse helps you to your feet, and you soon find yourself being discharged.
<br><br>
<</if>>
<<if $daystate is "night">>
It's dark out. Maybe you should wait until morning.
<br><br>
<<link [[Wait|Hospital Wait]]>><<pass 10>><<endevent>><</link>><<ltiredness>>
<br>
<<if $renttime lte 0 and $prepayed is 0>>
<<link [[Leave now|Hospital Rent]]>><<pass 10>><<endevent>><</link>>
<br>
<<elseif $crime gte 1000>>
<<link [[Leave now|Hospital Arrest]]>><<pass 10>><<endevent>><</link>>
<br>
<<elseif $baileyhospital lte 2>>
<<link [[Leave now->Hospital Journey Home]]>><<pass 10>><<endevent>><</link>>
<br>
<<else>>
<<link [[Leave now->Hospital front]]>><<pass 10>><<endevent>><</link>>
<br>
<</if>>
<<else>>
<<if $renttime lte 0 and $prepayed is 0>>
<<link [[Next|Hospital Rent]]>><<pass 10>><<endevent>><</link>>
<br>
<<elseif $crime gte 1000>>
<<link [[Next|Hospital Arrest]]>><<pass 10>><<endevent>><</link>>
<br>
<<elseif $baileyhospital lte 2>>
<<link [[Next->Hospital Journey Home]]>><<pass 10>><<endevent>><</link>>
<br>
<<else>>
<<link [[Next->Hospital front]]>><<pass 10>><<endevent>><</link>>
<br>
<</if>>
<</if>>
<<else>><<set $asylum to 1>><<set $psych to 1>>
<<He>> gently interrogates you on a variety of subjects relating to your home life, how school is going and how your well-being has been faring. A look of concern grows on <<his>> face, but you've no idea why. After a short while, <<he>> summons a nurse into the room and they talk quietly for a short time. The nurse keeps glancing at you, looking concerned.
<br><br>
The nurse leaves you alone with the Doctor, who presses a cloth to your face. A haze falls on you. "Everything will be fine," you hear <<him>> say through the fog. Two blurred shapes enter the room. They help you to your feet and guide you away from the bed, an arm on each shoulder. Doctor Harper follows close behind.
<br><br>
Once out in the corridor another shape marches toward you. Harper blocks their path. The shape shouts something incomprehensible with Bailey's voice. The two beside you don't stop. They lead you outside and into the back of a waiting van. There's a cot inside. They push you onto it as the last of your consciousness slips.
<br><br>
<<endevent>>
<<link [[Next|Asylum Intro]]>><<pass 120>><</link>>
<br>
<</if>><<set $outside to 0>><<set $location to "hospital">><<effects>>
<<if $phase is 0>>
<<set $danger to random(1, 10000)>>
You wait for the number of people in the vicinity to drop. You soon find yourself almost alone. There are still people at the far end of the hall, but they are facing away from you. You won't get a better chance than this. Steeling yourself, you emerge from beneath the bed and run toward the towels.
<br><br>
<<if $danger gte (9900 - ($allure))>>
You've barely left the safety of the bed when doors on both sides of the hall open simultaneously. In an instant, the vacant room becomes packed with bodies. They immediately see you, and react in a diverse manner. Some look offended while others laugh, still others stare at you with depravity in their eyes. There's nowhere to hide; you can do nothing but crouch to preserve what little dignity you can. Not seeing any other option, you continue the original plan. You manage to cover yourself before people start filming the event with their phones. Blushing and light-headed, you flee the scene.
<<garousal>><<arousal 600>><<gtrauma>><<trauma 6>><<gstress>><<stress 6>>
<br><br>
<<link [[Next|Hospital Foyer]]>><<endevent>><<towelup>><</link>>
<br>
<<else>>
You make it the cart without incident. Crouching beside it, you help yourself the towels, eyes affixed on a nearby door. You still feel exposed, but at least now you're covered. You should find something more suitable as soon as you can, before you attract unwanted attention.
<br><br>
<<link [[Next|Hospital Foyer]]>><<endevent>><<towelup>><</link>>
<br>
<</if>>
<<elseif $phase is 1>>
<<set $danger to random(1, 10000)>>
You slowly inch the bed forward. Slow enough, you hope, that no one will even notice. Peeking from beneath the bed, you see the towels drawing closer.
<br><br>
<<if $danger gte (9900 - ($allure / 3))>>
You're almost there when the bed lurches into movement. You cling to the underside as you are pushed further and further away from the towels, through a set of doors, then another, and then down a ramp.
<br><br>
You hear a metallic creaking, then you and the bed are shoved down a steep ramp. A short distance later you plunge into rushing water.
<br><br>
<<link [[Next|Drain Water]]>><<endevent>><<set $bus to "commercialdrain">><</link>>
<<else>>
When you are within arm's reach, you stretch out and manage to acquire a handful of towels. You awkwardly cover yourself while remaining under the bed. You still feel exposed, but at least now you're covered. You should find something more suitable as soon as you can, before you attract unwanted attention.
<br><br>
<<link [[Next|Hospital Foyer]]>><<endevent>><<towelup>><</link>>
<br>
<</if>>
<</if>><<set $outside to 0>><<set $location to "hospital">><<effects>>
<<set $bus to "hospital">>
As you walk down an empty corridor a door beside you opens and a pair of arms drag you through. It's Bailey. The heavy doors slam shut. You're at the top of a staircase leading down into darkness.
<br><br>
<<rentdue>><<if $fightstart is 1>>
<<set $fightstart to 0>>
<<neutral 1>>
<<maninit>>
<<set $enemyhealthmax += 200>>
<<set $enemyhealth += 200>>
<<set $enemyanger += 200>>
<<npcidlegenitals>>
"You think I won't be beat it out of you?" Bailey says.
<br><br>
<</if>>
<<effects>>
<<effectsman>><<man>>
<<stateman>>
<br><br>
<<actionsman>>
<<if $enemyhealth lte 0>>
<span id="next"><<link [[Next|Rent Hospital Fight Finish]]>><</link>></span><<nexttext>>
<<elseif $enemyarousal gte $enemyarousalmax>>
<span id="next"><<link [[Next|Rent Hospital Fight Finish]]>><</link>></span><<nexttext>>
<<elseif $pain gte 100 and $willpowerpain is 0>>
<span id="next"><<link [[Next|Rent Hospital Fight Finish]]>><</link>></span><<nexttext>>
<<else>>
<span id="next"><<link [[Next|Rent Hospital Fight]]>><</link>></span><<nexttext>>
<</if>><<effects>>
<<if $enemyarousal gte $enemyarousalmax>>
<<ejaculation>><<set $baileydefeatedlewd += 1>><<set $baileydefeatedchain += 1>><<earnFeat "Bailey's Trouble Maker">>
<<He>> grips the bannister as the orgasm wracks <<his>> body. It's all the chance you need to escape back into the hospital proper. That won't be the last of it, but for now you're in the clear.
<<ltrauma>><<lstress>><<trauma -6>><<stress -12>>
<br><br>
<<clotheson>>
<<endcombat>>
<<if $crime gte 1000>>
<<link [[Next|Hospital Arrest]]>><<pass 10>><<endevent>><</link>>
<br>
<<else>>
<<link [[Next->Hospital front]]>><<pass 10>><<endevent>><</link>>
<br>
<</if>>
<<elseif $enemyhealth lte 0>>
<<set $baileydefeated += 1>><<set $baileydefeatedchain += 1>>
<<He>> trips and tumbles down the stairs, shouting profanities as <<he>> falls. You waste no time and escape back into the hospital proper. That won't be the last of it, but for now you're in the clear.
<<ltrauma>><<lstress>><<trauma -6>><<stress -12>>
<br><br>
<<clotheson>>
<<endcombat>>
<<if $crime gte 1000>>
<<link [[Next|Hospital Arrest]]>><<pass 10>><<endevent>><</link>>
<br>
<<else>>
<<link [[Next->Hospital front]]>><<pass 10>><<endevent>><</link>>
<br>
<</if>>
<<else>><<set $baileydefeatedchain to 0>>
You fall to the ground, too hurt to move.
<br><br>
<<set $upperoff to 0>>
<<set $loweroff to 0>>
<<set $underloweroff to 0>>
<<set $underupperoff to 0>>
<<endcombat>>
<<link [[Next|Rent Intro]]>><</link>>
<</if>><<set $outside to 0>><<set $location to "hospital">><<effects>>
<<if $baileyhospital gte 2>>
<<set $baileyhospital += 1>>
<<npc Bailey>><<person1>>Bailey waits for you beside <<his>> car. "This is the last time I'm picking you up like this. I've already wasted enough time." The journey home is uneventful.
<br><br>
<<elseif $baileyhospital gte 1>>
<<set $baileyhospital += 1>>
<<npc Bailey>><<person1>>Bailey waits for you beside <<his>> car. "You need to be more careful. Next time you might not be so lucky." The journey home is uneventful.
<br><br>
<<else>>
<<set $baileyhospital to 1>>
<<npc Bailey>><<person1>>Bailey waits for you beside <<his>> car. "I'm glad you're alright," <<he>> says. "You wouldn't believe the paperwork involved when one of you idiots goes missing. Get in." The journey home is uneventful.
<br><br>
<</if>>
<<link [[Next (0:10)|Orphanage]]>><<endevent>><<pass 10>><</link>>
<br><<set $outside to 0>><<set $location to "hospital">><<effects>>
<<if $daystate is "night">>
<<pass 1 hour>><<tiredness -12>><<effects>>
<</if>>
<<if $daystate is "night">>
<<pass 1 hour>><<tiredness -12>><<effects>>
<</if>>
<<if $daystate is "night">>
<<pass 1 hour>><<tiredness -12>><<effects>>
<</if>>
<<if $daystate is "night">>
<<pass 1 hour>><<tiredness -12>><<effects>>
<</if>>
<<if $daystate is "night">>
<<pass 1 hour>><<tiredness -12>><<effects>>
<</if>>
<<if $daystate is "night">>
<<pass 1 hour>><<tiredness -12>><<effects>>
<</if>>
<<if $daystate is "night">>
<<pass 1 hour>><<tiredness -12>><<effects>>
<</if>>
<<if $daystate is "night">>
<<pass 1 hour>><<tiredness -12>><<effects>>
<</if>>
<<if $daystate is "night">>
<<pass 1 hour>><<tiredness -12>><<effects>>
<</if>>
<<if $daystate is "night">>
<<pass 1 hour>><<tiredness -12>><<effects>>
<</if>>
<<if $daystate is "night">>
<<pass 1 hour>><<tiredness -12>><<effects>>
<</if>>
<<if $daystate is "night">>
<<pass 1 hour>><<tiredness -12>><<effects>>
<</if>>
<<if $daystate is "night">>
<<pass 1 hour>><<tiredness -12>><<effects>>
<</if>>
The nurse lets you stay in the waiting room until the sun rises.
<br><br>
<<if $renttime lte 0 and $prepayed is 0>>
<<link [[Next|Hospital Rent]]>><<pass 10>><<endevent>><</link>>
<br>
<<elseif $crime gte 1000>>
<<link [[Next|Hospital Arrest]]>><<pass 10>><<endevent>><</link>>
<br>
<<elseif $baileyhospital lte 2>>
<<link [[Next->Hospital Journey Home]]>><<pass 10>><<endevent>><</link>>
<br>
<<else>>
<<link [[Next->Hospital front]]>><<pass 10>><<endevent>><</link>>
<br>
<</if>><<set $outside to 0>><<set $location to "hospital">><<effects>>
<<generate1>><<person1>>
The receptionist taps something into <<his>> computer and instructs you to take a seat in the waiting room.
<br><br>
<<endevent>>
<<harper_intro>>
"This is a very simple procedure." <<He>> pulls a chart of breast sizes from <<his>> desk. "You're about here." <<He>> points at a picture labelled <span class="lewd">
<<if $breastsize is 0>>
"flat".
<<else>>
"<<breasts>>."
<</if>>
</span>
<br><br>
"It costs £2000 to decrease your breasts by a single size, and a further £2000 for each size beyond that."
<br><br>
<<if $breastsize gte 12>>
<<link [[Make your breasts gigantic|Hospital Breast Reduction 2]]>><<set $phase to 11>><</link>>
<br>
<</if>>
<<if $breastsize gte 11>>
<<link [[Make your breasts huge|Hospital Breast Reduction 2]]>><<set $phase to 10>><</link>>
<br>
<</if>>
<<if $breastsize gte 10>>
<<link [[Make your breasts massive|Hospital Breast Reduction 2]]>><<set $phase to 9>><</link>>
<br>
<</if>>
<<if $breastsize gte 9>>
<<link [[Make your breasts ample|Hospital Breast Reduction 2]]>><<set $phase to 8>><</link>>
<br>
<</if>>
<<if $breastsize gte 8>>
<<link [[Make your breasts large|Hospital Breast Reduction 2]]>><<set $phase to 7>><</link>>
<br>
<</if>>
<<if $breastsize gte 7>>
<<link [[Make your breasts full|Hospital Breast Reduction 2]]>><<set $phase to 6>><</link>>
<br>
<</if>>
<<if $breastsize gte 6>>
<<link [[Make your breasts modest|Hospital Breast Reduction 2]]>><<set $phase to 5>><</link>>
<br>
<</if>>
<<if $breastsize gte 5>>
<<link [[Make your breasts pert|Hospital Breast Reduction 2]]>><<set $phase to 4>><</link>>
<br>
<</if>>
<<if $breastsize gte 4>>
<<link [[Make your breasts small|Hospital Breast Reduction 2]]>><<set $phase to 3>><</link>>
<br>
<</if>>
<<if $breastsize gte 3>>
<<link [[Make your breasts tiny|Hospital Breast Reduction 2]]>><<set $phase to 2>><</link>>
<br>
<</if>>
<<if $breastsize gte 2>>
<<link [[Make your breasts budding|Hospital Breast Reduction 2]]>><<set $phase to 1>><</link>>
<br>
<</if>>
<<if $breastsize gte 1>>
<<link [[Make your breasts flat|Hospital Breast Reduction 2]]>><<set $phase to 0>><</link>>
<br>
<</if>>
<br>
<<link [[Leave|Hospital Foyer]]>><<endevent>><</link>>
<br><<set $outside to 0>><<set $location to "hospital">><<effects>>
"This will cost <span class="gold">£<<print (($breastsize - $phase) * 2000)>></span>," <<he>> says. "And take four hours."
<br><br>
<<if $money gte (($breastsize - $phase) * 200000)>>
<<link [[Accept (4:00)|Hospital Breast Reduction 3]]>><<pass 2 hours>><<pass 2 hours>><</link>>
<br>
<<else>>
You can't afford it.
<br><br>
<</if>>
<<link [[Leave|Hospital Foyer]]>><<endevent>><</link>>
<br><<set $outside to 0>><<set $location to "hospital">><<effects>>
<<set $money -= (($breastsize - $phase) * 200000)>>
<<set $breastsize to $phase>>
<<set $breastgrowthtimer to 700>>
<<set $breastsizeold to $breastsize>>
<<upperstrip>>
<<lowerstrip>>
<<underlowerstrip>>
<<underupperstrip>>
Harper accepts the payment. "Please undress," <<he>> says as <<he>> stands to leave the room. You remove your clothing and stand waiting, feeling more than a little exposed. <<if $worn.genitals.type.includes("chastity")>>You can't remove your $worn.genitals.name, you hope it won't be a problem. <</if>><<He>> soon returns, carrying a medical gown.
<br><br>
"Wear this." <<He>> instructs. You put the gown on. "Right, if you'd like to come with me, it's just a short walk away."
<br><br>
<<He>> leads you to another room, containing a small bed. "Please lie down. I'll put you under then move you to the theatre." You lie down. <<He>> presses a mask against your face, and you feel your consciousness start to slip. <<He>> pulls a camera from <<his>> pocket as you pass out.
<br><br>
<<fameexhibitionism 10>>
<<link [[Next|Hospital Breast Done]]>><</link>>
<br><<set $outside to 0>><<set $location to "hospital">><<effects>>
You awaken in the same room you passed out in. You don't feel any different, until you look down and see your <<breasts>>. Harper enters the room.
<br><br>
"The operation was a success," <<he>> says. <<He>> looks at your chest.
<<if $breastsize gte 12>>
"I hope those things don't give you back problems."
<<elseif $breastsize gte 9>>
"You'll get a lot of attention with those."
<<elseif $breastsize gte 6>>
"That's a good size."
<<elseif $breastsize gte 3>>
"You look good with those."
<<elseif $breastsize gte 1>>
"You look cute with those."
<<elseif $breastsize is 0>>
"Your chest looks cute."
<</if>>
<br><br>
<<He>> checks <<his>> clipboard. "You can leave straight away. Be well." <<He>> leaves you to dress.
<br><br>
<<endevent>>
<<link [[Next|Hospital Foyer]]>><<clotheson>><</link>>
<br><<set $outside to 0>><<set $location to "hospital">><<effects>>
<<generate1>><<person1>>
The receptionist taps something into <<his>> computer and instructs you to take a seat in the waiting room.
<br><br>
<<endevent>>
<<harper_intro>>
"This is a simple procedure." <<He>> pulls a chart of breast sizes from <<his>> desk. "You're about here." <<He>> points at a picture labelled <span class="lewd">
<<if $breastsize is 0>>
"flat".
<<else>>
"<<breasts>>."
<</if>>
</span>
<br><br>
"It costs £5000 to increase your breasts by a single size, and a further £5000 for each size beyond that."
<br><br>
<<if $breastsize lt 12>>
<<link [[Make your breasts enormous|Hospital Breast Enlargement 2]]>><<set $phase to 12>><</link>>
<br>
<</if>>
<<if $breastsize lt 11>>
<<link [[Make your breasts gigantic|Hospital Breast Enlargement 2]]>><<set $phase to 11>><</link>>
<br>
<</if>>
<<if $breastsize lt 10>>
<<link [[Make your breasts huge|Hospital Breast Enlargement 2]]>><<set $phase to 10>><</link>>
<br>
<</if>>
<<if $breastsize lt 9>>
<<link [[Make your breasts massive|Hospital Breast Enlargement 2]]>><<set $phase to 9>><</link>>
<br>
<</if>>
<<if $breastsize lt 8>>
<<link [[Make your breasts ample|Hospital Breast Enlargement 2]]>><<set $phase to 8>><</link>>
<br>
<</if>>
<<if $breastsize lt 7>>
<<link [[Make your breasts large|Hospital Breast Enlargement 2]]>><<set $phase to 7>><</link>>
<br>
<</if>>
<<if $breastsize lt 6>>
<<link [[Make your breasts full|Hospital Breast Enlargement 2]]>><<set $phase to 6>><</link>>
<br>
<</if>>
<<if $breastsize lt 5>>
<<link [[Make your breasts modest|Hospital Breast Enlargement 2]]>><<set $phase to 5>><</link>>
<br>
<</if>>
<<if $breastsize lt 4>>
<<link [[Make your breasts pert|Hospital Breast Enlargement 2]]>><<set $phase to 4>><</link>>
<br>
<</if>>
<<if $breastsize lt 3>>
<<link [[Make your breasts small|Hospital Breast Enlargement 2]]>><<set $phase to 3>><</link>>
<br>
<</if>>
<<if $breastsize lt 2>>
<<link [[Make your breasts tiny|Hospital Breast Enlargement 2]]>><<set $phase to 2>><</link>>
<br>
<</if>>
<<if $breastsize lt 1>>
<<link [[Make your breasts budding|Hospital Breast Enlargement 2]]>><<set $phase to 1>><</link>>
<br>
<</if>>
<br>
<<link [[Leave|Hospital Foyer]]>><<endevent>><</link>>
<br><<set $outside to 0>><<set $location to "hospital">><<effects>>
"This will cost <span class="gold">£<<print (($phase - $breastsize) * 5000)>></span>," <<he>> says. "And take four hours."
<br><br>
<<if $money gte (($phase - $breastsize) * 500000)>>
<<link [[Accept (4:00)|Hospital Breast Enlargement 3]]>><<pass 2 hours>><<pass 2 hours>><</link>>
<br>
<<else>>
You can't afford it.
<br><br>
<</if>>
<<link [[Leave|Hospital Foyer]]>><<endevent>><</link>>
<br><<set $outside to 0>><<set $location to "hospital">><<effects>>
<<set $money -= (($phase - $breastsize) * 500000)>>
<<set $breastsize to $phase>>
<<set $breastgrowthtimer to 700>>
<<set $breastsizeold to $breastsize>>
<<upperstrip>>
<<lowerstrip>>
<<underlowerstrip>>
<<underupperstrip>>
Harper accepts the payment. "Please undress," <<he>> says as <<he>> stands to leave the room. You remove your clothing and stand waiting, feeling more than a little exposed. <<if $worn.genitals.type.includes("chastity")>>You can't remove your chastity belt, you hope it won't be a problem. <</if>><<He>> soon returns, carrying a medical gown.
<br><br>
"Wear this." <<He>> instructs. You put the gown on. "Right, if you'd like to come with me, it's just a short walk away."
<br><br>
<<He>> leads you to another room, containing a small bed. "Please lie down. I'll put you under then move you to the theatre." You lie down. <<He>> presses a mask against your face, and you feel your consciousness start to slip. <<He>> pulls a camera from <<his>> pocket as you pass out.
<br><br>
<<fameexhibitionism 10>>
<<link [[Next|Hospital Breast Done]]>><</link>>
<br><<set $outside to 0>><<set $location to "hospital">><<effects>>
<<generate1>><<person1>>
The receptionist taps something into <<his>> computer and instructs you to take a seat in the waiting room.
<br><br>
<<endevent>>
<<harper_intro>>
"This is a very simple procedure." <<He>> pulls a chart of penis sizes from <<his>> desk. "You're about here." <<He>> points at a picture labelled <span class="lewd">"<<penissize>> penis."</span>
<br><br>
"It costs £2000 to decrease your penis by a single size, and a further £2000 for each size beyond that."
<br><br>
<<if $penissize gte 4>>
<<link [[Make your penis large|Hospital Penis Reduction 2]]>><<set $phase to 3>><</link>>
<br>
<</if>>
<<if $penissize gte 3>>
<<link [[Make your penis average|Hospital Penis Reduction 2]]>><<set $phase to 2>><</link>>
<br>
<</if>>
<<if $penissize gte 2>>
<<link [[Make your penis small|Hospital Penis Reduction 2]]>><<set $phase to 1>><</link>>
<br>
<</if>>
<<if $penissize gte 1>>
<<link [[Make your penis tiny|Hospital Penis Reduction 2]]>><<set $phase to 0>><</link>>
<br>
<</if>>
<<if $penissize gte 0 and $penissizemin lt 0>>
<<link [[Make your penis mini|Hospital Penis Reduction 2]]>><<set $phase to -1>><</link>>
<br>
<</if>>
<br>
<<link [[Leave|Hospital Foyer]]>><<endevent>><</link>>
<br><<set $outside to 0>><<set $location to "hospital">><<effects>>
"This will cost <span class="gold">£<<print (($penissize - $phase) * 2000)>></span>," <<he>> says. "And take four hours."
<br><br>
<<if $money gte (($penissize - $phase) * 200000)>>
<<link [[Accept (4:00)|Hospital Penis Reduction 3]]>><<pass 2 hours>><<pass 2 hours>><</link>>
<br>
<<else>>
You can't afford it.
<br><br>
<</if>>
<<link [[Leave|Hospital Foyer]]>><<endevent>><</link>>
<br><<set $outside to 0>><<set $location to "hospital">><<effects>>
<<set $money -= (($penissize - $phase) * 200000)>>
<<set $penissize to $phase>>
<<set $penisgrowthtimer to 700>>
<<upperstrip>>
<<lowerstrip>>
<<underlowerstrip>>
<<underupperstrip>>
Harper accepts the payment. "Please undress," <<he>> says as <<he>> leaves the room. You remove your clothing and stand waiting, feeling more than a little exposed. <<if $worn.genitals.type.includes("chastity")>>You can't remove your chastity belt, you hope it won't be a problem. <</if>><<He>> soon returns, carrying a medical gown.
<br><br>
"Wear this." <<He>> instructs. You put the gown on. "Right, if you'd like to come with me, it's just a short walk away."
<br><br>
<<He>> leads you to another room, containing a small bed. "Please lie down. I'll put you under then move you to the theatre." You lie down. <<He>> presses a mask against your face, and you feel your consciousness start to slip. <<He>> pulls a camera from <<his>> pocket as you pass out.
<br><br>
<<fameexhibitionism 10>>
<<link [[Next|Hospital Penis Done]]>><</link>>
<br><<set $outside to 0>><<set $location to "hospital">><<effects>>
You awaken in the same room you passed out in. You don't feel any different, until you look down and see your <<penissize>> <<penis>>. Harper enters the room.
<br><br>
"The operation was a success," <<he>> says. <<He>> looks at your groin.
<<if $penissize gte 4>>
Stares, in fact. <<He>> blushes and looks away.
<<elseif $penissize gte 3>>
Stares, in fact. <<He>> blushes and looks away.
<<elseif $penissize is 2>>
"No one would look twice at it now." <<He>> blushes. "N-not that it doesn't look nice."
<<elseif $penissize is 1>>
"Such a manageable size."
<<else>>
"It looks so cute."
<</if>>
<br><br>
<<He>> checks <<his>> clipboard. "You can leave straight away. Be well." <<He>> leaves you to dress.
<br><br>
<<endevent>>
<<link [[Next|Hospital Foyer]]>><<clotheson>><</link>>
<br><<set $outside to 0>><<set $location to "hospital">><<effects>>
<<generate1>><<person1>>
The receptionist taps something into <<his>> computer and instructs you to take a seat in the waiting room.
<br><br>
<<endevent>>
<<harper_intro>>
"This is a simple procedure." <<He>> pulls a chart of penis sizes from <<his>> desk. "You're about here." <<He>> points at a picture labelled <span class="lewd">"<<penissize>> penis."</span>
<br><br>
"It costs £5000 to increase your penis by a single size, and a further £5000 for each size beyond that."
<br><br>
<<if $penissize lt 4>>
<<link [[Make your penis enormous|Hospital Penis Enlargement 2]]>><<set $phase to 4>><</link>>
<br>
<</if>>
<<if $penissize lt 3>>
<<link [[Make your penis large|Hospital Penis Enlargement 2]]>><<set $phase to 3>><</link>>
<br>
<</if>>
<<if $penissize lt 2>>
<<link [[Make your penis average|Hospital Penis Enlargement 2]]>><<set $phase to 2>><</link>>
<br>
<</if>>
<<if $penissize lt 1>>
<<link [[Make your penis small|Hospital Penis Enlargement 2]]>><<set $phase to 1>><</link>>
<br>
<</if>>
<<if $penissize lt 0>>
<<link [[Make your penis tiny|Hospital Penis Enlargement 2]]>><<set $phase to 0>><</link>>
<br>
<</if>>
<br>
<<link [[Leave|Hospital Foyer]]>><<endevent>><</link>>
<br><<set $outside to 0>><<set $location to "hospital">><<effects>>
"This will cost <span class="gold">£<<print (($phase - $penissize) * 5000)>></span>," <<he>> says. "And take four hours."
<br><br>
<<if $money gte (($phase - $penissize) * 500000)>>
<<link [[Accept (4:00)|Hospital Penis Enlargement 3]]>><<pass 2 hours>><<pass 2 hours>><</link>>
<br>
<<else>>
You can't afford it.
<br><br>
<</if>>
<<link [[Leave|Hospital Foyer]]>><<endevent>><</link>>
<br><<set $outside to 0>><<set $location to "hospital">><<effects>>
<<set $money -= (($phase - $penissize) * 500000)>>
<<set $penissize to $phase>>
<<set $penisgrowthtimer to 300>>
<<upperstrip>>
<<lowerstrip>>
<<underlowerstrip>>
<<underupperstrip>>
Harper accepts the payment. "Please undress," <<he>> says as <<he>> stands to leave the room. You remove your clothing and stand waiting, feeling more than a little exposed. <<if $worn.genitals.type.includes("chastity")>>You can't remove your $worn.genitals.name, you hope it won't be a problem. <</if>><<He>> soon returns, carrying a medical gown.
<br><br>
"Wear this." <<He>> instructs. You put the gown on. "Right, if you'd like to come with me, it's just a short walk away."
<br><br>
<<He>> leads you to another room, containing a small bed. "Please lie down. I'll put you under then move you to the theatre." You lie down. <<He>> presses a mask against your face, and you feel your consciousness start to slip. <<He>> pulls a camera from <<his>> pocket as you pass out.
<br><br>
<<fameexhibitionism 10>>
<<link [[Next|Hospital Penis Done]]>><</link>>
<br><<effects>>
<<generate1>><<person1>>
The receptionist taps something into <<his>> computer and instructs you to take a seat in the waiting room.
<br><br>
<<endevent>>
<<harper_intro>>
"So you have ink you'd like removed," <<he>> says. "We can facilitate that. The procedure costs £3000, and will take three hours."
<br><br>
<<if $money gte 300000>>
<<for _e to 0; _e lt $bodypart_number; _e++>>
<<activebodypart>>
<<if $skin[_active_bodypart].pen is "tattoo">>
You have a <<tattoo _active_bodypart>> on your <<bodypart _active_bodypart>>. <<capture _active_bodypart>><<link [[Remove|Hospital Tattoo Removal 2]]>><<pass 3 hours>><<set $money -= 300000>><<set $remove_tattoo to _active_bodypart>><</link>><</capture>>
<br>
<</if>>
<</for>>
<br>
<</if>>
<<link [[Leave|Hospital Foyer]]>><<endevent>><</link>>
<br><<effects>>
<<upperstrip>>
<<lowerstrip>>
<<underlowerstrip>>
<<underupperstrip>>
Harper accepts the payment. "Please undress," <<he>> says as <<he>> stands to leave the room. "Everything. The presence of clothing interferes with the delicate apparatus." You remove your clothing and stand waiting, feeling more than a little exposed. <<if $worn.genitals.type.includes("chastity")>>You can't remove your $worn.genitals.name, you hope it won't be a problem. <</if>><<He>> soon returns, carrying a medical gown.
<br><br>
"Wear this." <<He>> instructs. You put the gown on. "Right, if you'd like to come with me, it's just a short walk away."
<br><br>
<<He>> leads you to another room, containing a small bed. "Please lie down. I'll put you under then move you to the theatre." You lie down. <<He>> presses a mask against your face, and you feel your consciousness start to slip. <<He>> pulls a camera from <<his>> pocket as you pass out.
<br><br>
<<fameexhibitionism 10>>
<<link [[Next|Hospital Tattoo Removal Done]]>><</link>><<effects>>
You awaken in the same room you passed out in.
<<if $remove_tattoo is "forehead" or $remove_tattoo is "left_cheek" or $remove_tattoo is "right_cheek">>
You look in a mirror. The <<tattoo $remove_tattoo>> on your <<bodypart $remove_tattoo>> is gone.
<<else>>
You look down at your <<bodypart $remove_tattoo>>. Your <<tattoo $remove_tattoo>> is gone.
<</if>>
Harper enters the room.
<br><br>
<<bodywriting_clear $remove_tattoo>><<unset $remove_tattoo>>
"The removal was a success," <<he>> says. <<He>> checks <<his>> clipboard. "You can leave straight away. Be well." <<He>> leaves you to dress.
<br><br>
<<endevent>>
<<link [[Next|Hospital Foyer]]>><<clotheson>><</link>>
<br><<set $outside to 0>><<set $location to "hospital">><<effects>>
<<generate1>><<person1>>
The receptionist taps something into <<his>> computer and instructs you to take a seat in the waiting room.
<br><br>
<<endevent>>
<<harper_intro>>
"So you have a parasite problem," <<he>> says. "It's probably nothing to worry about, so don't be nervous. Can you explain the symptoms?" Though embarrassed, you manage to stammer a description of your issue.
<br><br>
<<if $parasite.clit.name is "urchin" or $parasite.clit.name is "slime" or
$parasite.penis.name is "urchin" or $parasite.penis.name is "slime" or
$parasite.nipples.name is "urchin" or $parasite.nipples.name is "slime" or
$parasite.bottom.name is "urchin" or $parasite.bottom.name is "slime">>
<<He>> listens intently, nodding along as if there's nothing strange about anything you're saying. When you are finished <<he>> silently turns to <<his>> computer and starts reading something. "Okay," <<he>> says.
<<if $parasite.left_ear.name is "slime" or $parasite.right_ear.name is "slime">>
"Firstly, the slime you describe," <<he>> continues. "Entering your ear? Hallucinations are a side effect of many medications. <i>Some people find solace at the temple</i> when they experience similar. Perhaps they could help."
<br><br>
<</if>>
"The rest are more real. A rare but relatively benign condition. We should be able to cure you right now." You breathe a sigh of relief. "I'll just be a moment." <<He>> turns back to <<his>> computer.
<br><br>
A minute later <<he>> turns back to you. "We can apply a special form of electrolysis to your unclothed body, at a wavelength that disables this type of parasite. It's completely harmless to people, but you might feel a tingle."
<br><br>
"The procedure will cost you £250." <<He>> pauses before continuing. "As this is a rare illness however, some of my colleagues would like to observe your treatment. If you agree to be observed, you won't be charged." You suddenly don't feel so relieved. "They'll all be medical professionals, so there's no reason to be embarrassed."
<br><br>
<<if $exhibitionism gte 55>>
You try to tell yourself that you don't want to be seen naked by any more people than is necessary, but you can't hide from the lewd feelings stirring at the thought.
<br><br>
<<else>>
You don't like the idea of being seen naked by any more people than is necessary, but the alternative is so expensive.
<br><br>
<</if>>
<<link [[Free procedure (0:20)|Hospital Parasite Public]]>><<pass 10>><</link>>
<br>
<<if $money gte 25000>>
<<link [[Paid Procedure (£250 0:10)|Hospital Parasite Private]]>><<set $money -= 25000>><</link>>
<br>
<</if>>
<<link [[Leave without treatment|Hospital Foyer]]>><<endevent>><</link>>
<br>
<<elseif $parasite.left_ear.name is "slime" or $parasite.right_ear.name is "slime">>
<<He>> listens intently, nodding along as if there's nothing strange about anything you're saying. When you're finished, <<he>> smiles. "A slime inside your ear?" <<he>> says. "Hallucinations are a side effect of many medications. <i>Some people find solace at the temple</i> when they experience similar. Perhaps they could help."
<br><br>
<<He>> starts tapping into <<his>> keyboard. "Do you have any further concerns?" You shake your head.
<br><br>
<<He>> rises and holds open the door for you. You leave the office.
<br><br>
<<link [[Next|Hospital Foyer]]>><<endevent>><</link>>
<<elseif $penilechastityparasite or $vaginalchastityparasite or $analchastityparasite>>
<<He>> listens intently, nodding along as if there's nothing strange about anything you're saying. When you're finished, <<he>> smiles. "As I thought, there's no danger. All you need to do is remove your $worn.genitals.name and the parasites should fall out."
<br><br>
<<He>> starts tapping into <<his>> keyboard. "Do you have any further concerns?" You shake your head, wondering if removing the belt will be an ordeal in of itself.
<br><br>
<<He>> rises and holds open the door for you. You leave the office.
<br><br>
<<link [[Next|Hospital Foyer]]>><<endevent>><</link>>
<<else>>
<<He>> listens intently, nodding along as if there's nothing strange about anything you're saying. When you're finished, <<he>> frowns. "I've not encountered anything like this before," <<he>> says. "But they seem benign. I expect they'll leave on their own time, and there's nothing to worry about."
<br><br>
<<He>> starts tapping into <<his>> keyboard. "Do you have any further concerns?" You shake your head, wondering if removing the belt will be an ordeal in of itself.
<br><br>
<<He>> rises and holds open the door for you. You leave the office.
<br><br>
<<link [[Next|Hospital Foyer]]>><<endevent>><</link>>
<</if>><<set $outside to 0>><<set $location to "hospital">><<effects>>
<<upperstrip>>
<<lowerstrip>>
<<underlowerstrip>>
"Please undress," Harper says as <<he>> stands to leave the room. You remove your clothing and stand waiting, feeling more than a little exposed. <<if $worn.genitals.type.includes("chastity")>>You can't remove your $worn.genitals.name, you hope it won't be a problem. <</if>><<He>> soon returns, carrying a medical gown.
<br><br>
"Wear this." <<He>> instructs. You quickly put the gown on. "Right, if you'd like to come with me, it's just a short walk away."
<br><br>
<<generate2>><<generate3>><<generate4>><<generate5>><<generate6>>
<<He>> leads you to another part of the hospital. Your breath catches when you enter the auditorium. Seats rise up in a circle around a central platform. The audience is far larger than you expected, and people are still entering. There must be room for nearly a hundred people. Harper smiles at you reassuringly. "Don't be nervous, we'll be done before you know it!"
<br><br>
When the seats are full the lights in the audience dim, and Harper softly speaks. "If you would disrobe and lie on the table, please."
<br>
You feel hairs stand on end as your gown falls to the floor, unveiling you for the whole audience to see.
<<if $player.gender is "h">>
They erupt into inquisitive murmuring. It must be your <<genitals>>.
<</if>>
<<if ($goocount + $semencount) gte 8>>
<<if ($goocount + $semencount) gte 20>>
You hear loud murmurs from the audience as they see the copious lewd fluids coating parts of your body.
<<else>>
You hear murmurs from the audience as some notice the lewd fluids on your skin.
<</if>>
<<if $exhibitionism lt 15>>
You want to die being this exposed in front of so many strangers. You try to hide
<<elseif $exhibitionism lt 55>>
In front of all these eyes, you feel self-conscious of
<<elseif $uncomfortable.nude is true>>
Resisting the excitement rising within, you try to cover up
<<else>>
You feel excited to have so many lascivious eyes witnessing
<</if>>
<<if $vaginasemen + $vaginagoo gte 4>>
the cum gushing out of your pussy and running down your leg.
<<elseif $anussemen + $anusgoo gte 4>>
the cum running out of your ass.
<<elseif $vaginasemen + $vaginagoo gte 2>>
the cum dribbling out of your pussy.
<<elseif $anussemen + $anusgoo gte 2>>
the cum dripping out of your ass.
<<elseif $facesemen + $facegoo gte 2>>
the cum all over your face.
<<elseif $mouthsemen + $mouthgoo gte 2>>
the cum running down your chin.
<<elseif $chestsemen + $chestgoo gte 2>>
the cum on your <<breasts>>.
<<else>>
the cum on your skin, glistening in the lights.
<</if>>
<<if $exhibitionism lt 15>>
<<ggstress>><<stress 12>>
<<elseif $exhibitionism lt 55>>
<<gstress>><<stress 4>>
<<else>>
<<garousal>><<arousal 600>>
<</if>>
<br><br>
<</if>>
You lie on the table as instructed, and shortly after Harper produces straps from the underside of the bed, swiftly subduing your limbs. <<He>> sticks small pads to various parts of your body. <<He>> takes a seat and turns to a small machine covered in switches and dials.
<br><br>
Once satisfied, <<he>> turns to you. "We're all ready to start, just relax." <<He>> turns back to the device in front of <<him>>. Without further warning, an electric pulse jolts through you.
<br><br>
Which parasites should be removed?
<br>
<<set $parasite_procedure to []>>
<<link [[Remove all the parasites they can|Hospital Parasite Public2]]>><<set $parasite_procedure.push("all")>><</link>>
<br>
<<if $parasite.clit.name isnot undefined>>
<<link [[Remove clit parasite|Hospital Parasite Public2]]>><<set $parasite_procedure.push("clit")>><</link>>
<br>
<</if>>
<<if $parasite.penis.name isnot undefined>>
<<link [[Remove penis parasite|Hospital Parasite Public2]]>><<set $parasite_procedure.push("penis")>><</link>>
<br>
<</if>>
<<if $parasite.bottom.name isnot undefined>>
<<link [[Remove ass parasite|Hospital Parasite Public2]]>><<set $parasite_procedure.push("bottom")>><</link>>
<br>
<</if>>
<<if $parasite.nipples.name isnot undefined>>
<<link [[Remove nipple parasite|Hospital Parasite Public2]]>><<set $parasite_procedure.push("nipples")>><</link>>
<br>
<</if>><<set $outside to 0>><<set $location to "hospital">><<effects>>
<<upperstrip>>
<<lowerstrip>>
<<underlowerstrip>>
Harper accepts the payment. "Please undress," <<he>> says as <<he>> stands to leave the room. You remove your clothing and stand waiting, feeling more than a little exposed. <<if $worn.genitals.type.includes("chastity")>>You can't remove your $worn.genitals.name, you hope it won't be a problem. <</if>><<He>> soon returns, carrying a box of equipment.
<br><br>
"Lie down." <<He>> instructs. You do so, and shortly after <<he>> produces straps from the underside of the bed, swiftly subduing your limbs. <<He>> reaches into the box and lifts a number of small wired pads which <<he>> sticks to various parts of your body. <<He>> reaches in again and retrieves the machine that the wires attach to. Placing it on <<his>> desk and attaching the headphones to <<his>> ears, <<he>> starts turning various dials.
<br><br>
Once satisfied, <<he>> turns to you. "We're all ready to start, just relax." <<He>> turns back to the device in front of <<him>>. Without further warning, an electric pulse jolts through you.
<br><br>
<<set $parasite_procedure to []>>
<<link [[Remove all the parasites they can|Hospital Parasite Private2]]>><<set $parasite_procedure.push("all")>><</link>>
<br>
<<if $parasite.clit.name isnot undefined>>
<<link [[Remove clit parasite|Hospital Parasite Private2]]>><<set $parasite_procedure.push("clit")>><</link>>
<br>
<</if>>
<<if $parasite.penis.name isnot undefined>>
<<link [[Remove penis parasite|Hospital Parasite Private2]]>><<set $parasite_procedure.push("penis")>><</link>>
<br>
<</if>>
<<if $parasite.bottom.name isnot undefined>>
<<link [[Remove ass parasite|Hospital Parasite Private2]]>><<set $parasite_procedure.push("bottom")>><</link>>
<br>
<</if>>
<<if $parasite.nipples.name isnot undefined>>
<<link [[Remove nipple parasite|Hospital Parasite Private2]]>><<set $parasite_procedure.push("nipples")>><</link>>
<br>
<</if>><<set $outside to 0>><<set $location to "hospital">><<effects>>
<<arousal 4000>>
<<if $arousal gte 10000>><<orgasmpassage>><<hospitalparasite>><</if>>
The pulses increase in intensity, it's certainly not the "tingle" that was advertised. Your <<genitals 1>> is particularly wracked by the treatment, responding even more violently than the rest of your body.
<br><br>
<<arousal 4000>>
<<if $arousal gte 10000>><<orgasmpassage>><<hospitalparasite>><</if>>
<<if $parasite_procedure.includes("all")>>
<<removeparasite clit>>
<<removeparasite penis>>
<<removeparasite nipples>>
<<removeparasite bottom>>
<<if $parasite.clit.name isnot undefined and $parasite.nipples.name isnot undefined>><<set _parasite_procedure to 1>>
Finally, the creatures clinging to your nipples and clit begin to respond. They massage you with increasing fervour, before releasing their hold and dropping off. Harper wastes no time in picking them up with a gloved hand and placing them in a tiny container.
<br><br>
<<elseif $parasite.penis.name isnot undefined and $parasite.nipples.name isnot undefined>><<set _parasite_procedure to 1>>
Finally, the creatures clinging to your nipples and penis begin to respond. They massage you with increasing fervour, before releasing their hold and dropping off. Harper wastes no time in picking them up with a gloved hand and placing them in a tiny container.
<br><br>
<<elseif $parasite.clit.name isnot undefined>><<set _parasite_procedure to 1>>
Finally, the creature clinging to your clitoris begins to respond. It massages you with increasing fervour, before releasing its hold and dropping off. Harper wastes no time in picking it up with a gloved hand and placing it in a tiny container.
<br><br>
<<elseif $parasite.penis.name isnot undefined>><<set _parasite_procedure to 1>>
Finally, the creature clinging to your penis begins to respond. It massages you with increasing fervour, before releasing its hold and dropping off. Harper wastes no time in picking it up with a gloved hand and placing it in a tiny container.
<br><br>
<<elseif $parasite.nipples.name isnot undefined>><<set _parasite_procedure to 1>>
Finally, the creatures clinging to your nipples begin to respond. They massage you with increasing fervour, before releasing their hold and dropping off. Harper wastes no time in picking them up with a gloved hand and placing them in a tiny container.
<br><br>
<</if>>
<<if $parasite.bottom.name isnot undefined>>
<<if _parasite_procedure is 1>>
The creature attached to your <<bottom>> follows suit. Harper scoops it into the container with the others.
<<else>>
Finally, the creature clinging to your <<bottom>> begins to respond. It massages you with increasing fervour, before releasing its hold and dropping off. Harper wastes no time in picking it up with a gloved hand and placing it in a tiny container.
<br><br>
<</if>>
<</if>><<set _parasite_procedure to 1>>
<<elseif $parasite_procedure.includes("clit")>>
<<removeparasite clit>>
Finally, the creature clinging to your clitoris begins to respond. It massages you with increasing fervour, before releasing its hold and dropping off. Harper wastes no time in picking it up with a gloved hand and placing it in a tiny container.
<br><br>
<<elseif $parasite_procedure.includes("penis")>>
<<removeparasite penis>>
Finally, the creature clinging to your penis begins to respond. It massages you with increasing fervour, before releasing its hold and dropping off. Harper wastes no time in picking it up with a gloved hand and placing it in a tiny container.
<br><br>
<<elseif $parasite_procedure.includes("nipples")>>
<<removeparasite nipples>>
Finally, the creatures clinging to your nipples begin to respond. They massage you with increasing fervour, before releasing their hold and dropping off. Harper wastes no time in picking them up with a gloved hand and placing them in a tiny container.
<br><br>
<<elseif $parasite_procedure.includes("bottom")>>
<<removeparasite bottom>>
Finally, the creature clinging to your <<bottom>> begins to respond. It massages you with increasing fervour, before releasing its hold and dropping off. Harper wastes no time in picking it up with a gloved hand and placing it in a tiny container.
<br><br>
<</if>>
<<unset $parasite_precedure>>
<<arousal 4000>>
<<if $arousal gte 10000>><<orgasmpassage>><<hospitalparasite>><</if>>
<<person1>><<He>> switches off the machine and the pulses immediately stop, leaving a mild tingling in their place. <<He>> removes the pads from your body and undoes the straps. "All done!" <<He>> smiles. "You can get dressed."
<br><br>
<<pass 10>>
<<He>> holds the door open for you on your way out. "Be well."
<br><br>
<<endevent>>
<<clotheson>>
<<link [[Next|Hospital Foyer]]>><</link>>
<br><br><<widget "hospitalparasite">><<nobr>>
<<if $orgasmdown gte 1>><<set $orgasmdown to 0>>
<<if $orgasmcurrent lte 0>>
<<elseif $orgasmcurrent lte 1>>
You spasm against the bindings, which hold firm. Harper doesn't even blink at your response.
<<if $enemyno gte 2>>
<<if $penisexist is 1 and $devstate is 1 and $orgasmcount lte 23>>
<<person2>>The audience does however. You hear gasping and nervous laughter. Their eyes are drawn to your semen, propelled further from your body than usual by the electrolysis. A <<person>> in the front row visibly blushes, but can't look away.
<<else>>
The audience does however. Some gasp and you hear subdued laughter.
<</if>>
<<else>>
<<if $penisexist is 1 and $devstate is 1 and $orgasmcount lte 23>>
<<else>>
<</if>>
<</if>>
<<elseif $orgasmcurrent is 2>>
You spasm again against the bindings. Harper still doesn't acknowledge you.
<<if $enemyno gte 2>>
<<if $penisexist is 1 and $devstate is 1 and $orgasmcount lte 23>>
<<person2>>The audience gasps again, this time the laughter is more discernible. Your semen flies even further, the <<person>> gets some in <<his>> hair, but is so enraptured that <<he>> doesn't notice. Fortunately, all the electric pulses tormenting you give you no chance to fully experience the humiliation of the situation.
<<else>>
The audience gasps again, this time the laughter is more discernible. Fortunately, the relentless electric pulses give you no chance to fully experience the humiliation of the situation.
<</if>>
<<else>>
<<if $penisexist is 1 and $devstate is 1 and $orgasmcount lte 23>>
<<else>>
<</if>>
<</if>>
<<else>>
<</if>>
<br><br>
<</if>>
<</nobr>><</widget>><<set $outside to 0>><<set $location to "hospital">><<effects>>
<<fameexhibitionism 100>>
<<arousal 4000>>
<<if $arousal gte 10000>><<orgasmpassage>><<hospitalparasite>><</if>>
The pulses increase in intensity, it's certainly not the "tingle" that was advertised. Your <<genitals_are 1>> particularly wracked by the treatment, responding even more violently than the rest of your body.
<br><br>
<<arousal 4000>>
<<if $arousal gte 10000>><<orgasmpassage>><<hospitalparasite>><</if>>
<<if $parasite_procedure.includes("all")>>
<<removeparasite clit>>
<<removeparasite penis>>
<<removeparasite nipples>>
<<removeparasite bottom>>
<<if $parasite.clit.name isnot undefined and $parasite.nipples.name isnot undefined>><<set _parasite_procedure to 1>>
Finally, the creatures clinging to your nipples and clit begin to respond. They massage you with increasing fervour, before releasing their hold and dropping off. Harper wastes no time in picking them up with a gloved hand and placing them in a tiny container.
<<elseif $parasite.penis.name isnot undefined and $parasite.nipples.name isnot undefined>><<set _parasite_procedure to 1>>
Finally, the creatures clinging to your nipples and penis begin to respond. They massage you with increasing fervour, before releasing their hold and dropping off. Harper wastes no time in picking them up with a gloved hand and placing them in a tiny container.
<<elseif $parasite.clit.name isnot undefined>><<set _parasite_procedure to 1>>
Finally, the creature clinging to your clitoris begins to respond. It massages you with increasing fervour, before releasing its hold and dropping off. Harper wastes no time in picking it up with a gloved hand and placing it in a tiny container.
<<elseif $parasite.penis.name isnot undefined>><<set _parasite_procedure to 1>>
Finally, the creature clinging to your penis begins to respond. It massages you with increasing fervour, before releasing its hold and dropping off. Harper wastes no time in picking it up with a gloved hand and placing it in a tiny container.
<<elseif $parasite.nipples.name isnot undefined>><<set _parasite_procedure to 1>>
Finally, the creatures clinging to your nipples begin to respond. They massage you with increasing fervour, before releasing their hold and dropping off. Harper wastes no time in picking them up with a gloved hand and placing them in a tiny container.
<</if>>
<br><br>
<<if $parasite.bottom.name isnot undefined>>
<<if _parasite_procedure is 1>>
The creature attached to your <<bottom>> follows suit. Harper scoops it into the container with the others.
<<else>>
Finally, the creature clinging to your <<bottom>> begins to respond. It massages you with increasing fervour, before releasing its hold and dropping off. Harper wastes no time in picking it up with a gloved hand and placing it in a tiny container.
<br><br>
<</if>>
<</if>><<set _parasite_procedure to 1>>
<<elseif $parasite_procedure.includes("clit")>>
<<removeparasite clit>>
Finally, the creature clinging to your clitoris begins to respond. It massages you with increasing fervour, before releasing its hold and dropping off. Harper wastes no time in picking it up with a gloved hand and placing it in a tiny container.
<br><br>
<<elseif $parasite_procedure.includes("penis")>>
<<removeparasite penis>>
Finally, the creature clinging to your penis begins to respond. It massages you with increasing fervour, before releasing its hold and dropping off. Harper wastes no time in picking it up with a gloved hand and placing it in a tiny container.
<br><br>
<<elseif $parasite_procedure.includes("nipples")>>
<<removeparasite nipples>>
Finally, the creatures clinging to your nipples begin to respond. They massage you with increasing fervour, before releasing their hold and dropping off. Harper wastes no time in picking them up with a gloved hand and placing them in a tiny container.
<br><br>
<<elseif $parasite_procedure.includes("bottom")>>
<<removeparasite bottom>>
Finally, the creature clinging to your <<bottom>> begins to respond. It massages you with increasing fervour, before releasing its hold and dropping off. Harper wastes no time in picking it up with a gloved hand and placing it in a tiny container.
<br><br>
<</if>>
<<unset $parasite_precedure>>
<<arousal 4000>>
<<if $arousal gte 10000>><<orgasmpassage>><<hospitalparasite>><</if>>
<<if $rng gte 11>>
<<person1>>Harper switches off the machine and the pulses immediately stop, leaving a mild tingling in their place. <<He>> removes the pads from your body and undoes the straps. "All done!" <<He>> smiles. "You can get dressed."
<br><br>
You slip the gown back on as the audience murmur among themselves. You worry that your weakened legs won't be able to hold you, but you managed to make it back to Harper's office, where you find your clothes waiting.
<<pass 10>>
<<He>> holds the door open for you on your way out. "Be well."
<br><br>
<<endevent>>
<<clotheson>>
<<link [[Next|Hospital Foyer]]>><</link>>
<br><br>
<<else>>
<<person1>>Harper switches off the machine, but the pulses don't stop. <<He>> scratches <<his>> head in thought as the waves continue to torment you.
<br><br>
<<link [[Next|Hospital Parasite Public3]]>><</link>>
<</if>><<set $outside to 0>><<set $location to "hospital">><<effects>>
Perplexed at the machine's lack of response, <<he>> removes <<his>> shoe and gives it a solid whack. The moment <<he>> does so, power surges through the pads and into your helpless body. The pulses reach a maddening intensity; you shudder and strain impotently against the straps binding you as the audience watch on in bewilderment.
<br><br>
<<arousal 10000>><<orgasmpassage>>
<<arousal 10000>><<orgasmpassage>>
<<arousal 10000>><<orgasmpassage>>
<<arousal 10000>><<orgasmpassage>>
The orgasms come so rapidly they blur together, forming a continuous stream. Harper works furiously at the machine, "No no no, this isn't supposed to happen!"
<<if $penisexist is 1 and $devstate is 1 and $orgasmcount lte 23>>
Tendrils of cum erupt from you, showering the front row of the audience as they fall over each other to escape your reach.
<</if>>
<br><br>
<<arousal 10000>><<orgasmpassage>>
<<arousal 10000>><<orgasmpassage>>
<<arousal 10000>><<orgasmpassage>>
<<arousal 10000>><<orgasmpassage>>
Looking fearful, Harper gives up on the machine and, grabbing the wires, tries to tug the pads off your body. The strain is too much; you feel your consciousness slipping.
<br><br>
<<endevent>>
<<clothesruined>>
<<if $bestialitydisable is "t">>
<<link [[Everything fades to black...|Molestation Hospital]]>><<set $molestationstart to 1>><</link>>
<<else>>
<<if $rng gte 81>>
<<link [[Everything fades to black...|Abduction Hospital]]>><</link>>
<<else>>
<<link [[Everything fades to black...|Molestation Hospital]]>><<set $molestationstart to 1>><</link>>
<</if>>
<</if>><<set $outside to 0>><<set $location to "hospital">><<effects>>
You are inside the hospital pharmacy. The nurse at the till looks at you briefly then continues reading her book.
Looking at the items on the shelves, you notice a few objects of interest.
<br>
<<if $penisexist is 1>>
<br>
<<link [[Pack of 14 penis reduction|Pharmacy Sale]]>><<set $pharmacyItem to "penis reduction">><</link>>
<br>
<<link [[Pack of 14 penis growth|Pharmacy Sale]]>><<set $pharmacyItem to "penis growth">><</link>>
<br>
<<link [[Pack of 14 penis growth blocker|Pharmacy Sale]]>><<set $pharmacyItem to "penis growth blocker">><</link>>
<br>
<</if>>
<br>
<<link [[Pack of 14 breast reduction|Pharmacy Sale]]>><<set $pharmacyItem to "breast reduction">><</link>>
<br>
<<link [[Pack of 14 breast growth|Pharmacy Sale]]>><<set $pharmacyItem to "breast growth">><</link>>
<br>
<<link [[Pack of 14 breast growth blocker|Pharmacy Sale]]>><<set $pharmacyItem to "breast growth blocker">><</link>>
<br><br>
<<link [[Pack of 14 bottom reduction|Pharmacy Sale]]>><<set $pharmacyItem to "bottom reduction">><</link>>
<br>
<<link [[Pack of 14 bottom growth|Pharmacy Sale]]>><<set $pharmacyItem to "bottom growth">><</link>>
<br>
<<link [[Pack of 14 bottom growth blocker|Pharmacy Sale]]>><<set $pharmacyItem to "bottom growth blocker">><</link>>
<br><br>
<<link [[Return to Foyer|Hospital Foyer]]>><</link>><<set $outside to 0>><<set $location to "hospital">><<effects>>
The nurse looks at the item you're holding,
<<switch $pharmacyItem>>
<<case "penis reduction">>"That'll be £150. So is it too big, or do you just want it to be tiny?"
<br><br>
<<if $money gte 15000>>
<<link [[Hand over the money|Pharmacy]]>><<set $money -= 15000>><<managePill "penis" "reduction" 14 false>><<boughtOnce>><</link>>
<<else>>
<span class="purple">You cannot afford them.</span>
<</if>>
<<case "penis growth">>"That'll be £150. So you think yours is too small?"
<br><br>
<<if $money gte 15000>>
<<link [[Hand over the money|Pharmacy]]>><<set $money -= 15000>><<managePill "penis" "growth" 14 false>><<boughtOnce>><</link>>
<<else>>
<span class="purple">You cannot afford them.</span>
<</if>>
<<case "penis growth blocker">>"£200.00 please. I wonder how big you are."
<br><br>
<<if $money gte 20000>>
<<link [[Hand over the money|Pharmacy]]>><<set $money -= 20000>><<managePill "penis" "blocker" 14 false>><<boughtOnce>><</link>>
<<else>>
<span class="purple">You cannot afford them.</span>
<</if>>
<<case "breast reduction">>"£150.00 please. The effects will vary."
<br><br>
<<if $money gte 15000>>
<<link [[Hand over the money|Pharmacy]]>><<set $money -= 15000>><<managePill "breast" "reduction" 14 false>><<boughtOnce>><</link>>
<<else>>
<span class="purple">You cannot afford them.</span>
<</if>>
<<case "breast growth">>"£150.00 please. The effects will vary."
<br><br>
<<if $money gte 15000>>
<<link [[Hand over the money|Pharmacy]]>><<set $money -= 15000>><<managePill "breast" "growth" 14 false>><<boughtOnce>><</link>>
<<else>>
<span class="purple">You cannot afford them.</span>
<</if>>
<<case "breast growth blocker">>"£200.00 please."
<br><br>
<<if $money gte 20000>>
<<link [[Hand over the money|Pharmacy]]>><<set $money -= 20000>><<managePill "breast" "blocker" 14 false>><<boughtOnce>><</link>>
<<else>>
<span class="purple">You cannot afford them.</span>
<</if>>
<<case "bottom reduction">>"£150.00 please. The effects will vary."
<br><br>
<<if $money gte 15000>>
<<link [[Hand over the money|Pharmacy]]>><<set $money -= 15000>><<managePill "bottom" "reduction" 14 false>><<boughtOnce>><</link>>
<<else>>
<span class="purple">You cannot afford them.</span>
<</if>>
<<case "bottom growth">>"£150.00 please. The effects will vary."
<br><br>
<<if $money gte 15000>>
<<link [[Hand over the money|Pharmacy]]>><<set $money -= 15000>><<managePill "bottom" "growth" 14 false>><<boughtOnce>><</link>>
<<else>>
<span class="purple">You cannot afford them.</span>
<</if>>
<<case "bottom growth blocker">>"£200.00 please."
<br><br>
<<if $money gte 20000>>
<<link [[Hand over the money|Pharmacy]]>><<set $money -= 20000>><<managePill "bottom" "blocker" 14 false>><<boughtOnce>><</link>>
<<else>>
<span class="purple">You cannot afford them.</span>
<</if>>
<</switch>>
<br>
<<link [[Don't buy|Pharmacy]]>><</link>><<widget "boughtOnce">><<nobr>>
<<set $sexStats.pills.boughtOnce to true>>
<</nobr>><</widget>><<widget "harper_intro">><<nobr>>
<<if $hospitalintro is 0>>
<<set $hospitalintro to 1>>
<<npc Harper>><<person1>>You don't have to wait long. A <<if $pronoun is "m">>man<<else>>woman<</if>> wearing a white medical coat and carrying a clipboard emerges from an adjacent room and beckons you over.
<br><br>
<<He>> smiles at you. "Hello, I'm Doctor Harper." You enter <<his>> office and take a seat. <<He>> looks young, can't be older than 25.
<br><br>
<<elseif $hospitalintro is "livestock">>
<<set $hospitalintro to 1>>
<<npc Harper>><<person1>>
You don't have to wait long. A <<if $pronoun is "m">>man<<else>>woman<</if>> wearing a white medical coat and carrying a clipboard emerges from an adjacent room and beckons you over.
<br><br>
It's the doctor from the farm. The one who experimented on you. "Hello, I'm Doctor Harper." There's no recognition on <<his>> face. You hesitate, but enter <<his>> office and take a seat. You're in a busy hospital now, not an isolated farm.
<br><br>
<<else>>
<<npc Harper>><<person1>>You don't have to wait long. Doctor Harper emerges from <<his>> office and beckons you over. You follow <<him>> in and take a seat.
<br><br>
<</if>>
<</nobr>><</widget>><<set $location to "landfill">><<set $outside to 1>><<effects>>
You tell <<him>> you're lost.
<<if $english gte random(1, 1000)>>
<<He>> watches you in silence for a moment, then sighs. <span class="green">"Fine,"</span> <<he>> says. "Exit's that way. Don't get yourself caught again. Not everyone is as kind as me."
<br><br>
<<endevent>>
<<link [[Next|Trash]]>><<set $eventskip to 1>><</link>>
<br>
<<else>>
<<He>> watches you in silence for a moment, then laughs. <span class="red">"Yeah right,"</span> <<he>> says. "You're a scavenger. Looking to make an easy bob. I'm turning you out." <<He>> grins. "After a little fun."
<br><br>
<<link [[Next|Trash Rape]]>><<set $molestationstart to 1>><</link>>
<br>
<</if>><<set $location to "landfill">><<set $outside to 1>><<effects>>
<<set $seductiondifficulty to 6000>>
<<seductioncheck>>
<br><br>
<<if $seductionskill lt 1000>><span class="gold">You feel more confident in your powers of seduction.</span><</if>><<seductionskilluse>>
<br><br>
You pout. "Do you treat all your guests this way?" you coo, walking up to <<him>>. "It's okay. I bet you're just lonely out here on your own."
<<promiscuity2>>
<<if $seductionrating gte $seductionrequired>>
<span class="green">The <<person>> blushes and looks away.</span> "I-I don't know what you're-" <<he>> manages. <<He>> falls silent when you grasp <<his>> arm and pull <<him>> closer.
<br><br>
<<link [[Next|Trash Sex]]>><<set $sexstart to 1>><</link>>
<br>
<<else>>
<span class="red">The <<person>> holds out an arm to keep you at bay.</span>"You're nuts," <<he>> says, grabbing your arm. <<He>> tries to pull you towards the exit.
<br><br>
<<link [[Struggle|Trash Fight]]>><<set $fightstart to 1>><</link>>
<br>
<<link [[Don't struggle|Trash Rape End]]>><</link>>
<br>
<</if>><<if $sexstart is 1>>
<<set $sexstart to 0>>
<<consensual>>
<<set $consensual to 1>>
<<neutral 1>>
<<maninit>>
<<set $enemytrust += 100>><<promiscuity5>>
<</if>>
<<effects>>
<<effectsman>><<man>>
<<stateman>>
<br><br>
<<actionsman>>
<<if $finish is 1>>
<span id="next"><<link [[Next|Trash Sex Finish]]>><</link>></span><<nexttext>>
<<elseif $enemyhealth lte 0>>
<span id="next"><<link [[Next|Trash Sex Finish]]>><</link>></span><<nexttext>>
<<elseif $enemyarousal gte $enemyarousalmax>>
<span id="next"><<link [[Next|Trash Sex Finish]]>><</link>></span><<nexttext>>
<<else>>
<span id="next"><<link [[Next|Trash Sex]]>><</link>></span><<nexttext>>
<</if>><<set $outside to 0>><<effects>>
<<if $enemyarousal gte $enemyarousalmax>>
<<ejaculation>>
Panting, the <<person>> falls to the ground, one arm over <<his>> face.
<br><br>
<<tearful>> you make your escape.
<br><br>
<<clotheson>>
<<endcombat>>
<<link [[Next|Trash]]>><<set $eventskip to 1>><</link>>
<<elseif $enemyhealth lte 0>>
The <<person>> drops to the ground in pain.
<br><br>
<<tearful>> you seize the opportunity. You run.
<br><br>
<<clotheson>>
<<endcombat>>
<<link [[Next|Trash]]>><<set $eventskip to 1>><</link>>
<<else>>
"Enough foolishness," the <<person>> says, grabbing your arm. <<He>> tries to drag you towards the exit.
<br><br>
<<link [[Struggle|Trash Fight]]>><<set $molestationstart to 1>><</link>>
<br>
<<link [[Don't struggle|Trash Rape End]]>><</link>>
<br>
<</if>><<set $location to "landfill">><<set $outside to 1>><<effects>>
You turn from the <<person>>, and run. "Stop!" <<he>> shouts after you, giving chase.
<br><br>
<<if $athletics gte random(1, 1000)>>
<span class="green">You lose <<him>> in the maze of rubbish.</span>
<br><br>
<<link [[Next|Trash]]>><<set $eventskip to 1>><<endevent>><</link>>
<br>
<<else>>
<span class="red">You fail to lose <<him>> in the maze of rubbish.</span> <<He>> gains on you, and tackles you to the ground.
<br><br>
<<link [[Next|Trash Fight]]>><<set $fightstart to 1>><</link>>
<br>
<</if>><<if $molestationstart is 1>>
<<set $molestationstart to 0>>
<<set $enemyarousal to 0>>
<<set $enemyanger to 200>>
<<elseif $fightstart is 1>>
<<set $fightstart to 0>>
<<neutral 1>>
<<maninit>>
<<set $enemytrust -= 100>>
<<set $enemyanger += 200>>
<<npcidlegenitals>>
<</if>>
<<effects>>
<<effectsman>><<man>>
<<stateman>>
<br><br>
<<actionsman>>
<<if $enemyhealth lte 0>>
<span id="next"><<link [[Next|Trash Fight Finish]]>><</link>></span><<nexttext>>
<<elseif $enemyarousal gte $enemyarousalmax>>
<span id="next"><<link [[Next|Trash Fight Finish]]>><</link>></span><<nexttext>>
<<elseif $pain gte 100 and $willpowerpain is 0>>
<span id="next"><<link [[Next|Trash Fight Finish]]>><</link>></span><<nexttext>>
<<else>>
<span id="next"><<link [[Next|Trash Fight]]>><</link>></span><<nexttext>>
<</if>><<effects>>
<<if $enemyarousal gte $enemyarousalmax>>
<<ejaculation>>
The <<person>> drops to the ground, panting.
<br><br>
<<tearful>> you seize the opportunity. You run.
<br><br>
<<clotheson>>
<<endcombat>>
<<link [[Next|Trash]]>><<set $eventskip to 1>><</link>>
<<elseif $enemyhealth lte 0>>
The <<person>> drops to the ground in pain.
<br><br>
<<tearful>> you seize the opportunity. You run.
<br><br>
<<clotheson>>
<<endcombat>>
<<link [[Next|Trash]]>><<set $eventskip to 1>><</link>>
<<else>>
You drop to the ground, too hurt to continue fighting.
<br><br>
<<tearful>> you can do nothing as the <<person>> lifts you up, and carries you toward the exit.
<br><br>
<<link [[Next|Trash Rape End]]>><</link>>
<</if>><<if $molestationstart is 1>>
<<set $molestationstart to 0>>
<<controlloss>>
<<violence 1>>
<<neutral 1>>
<<molested>>
<<maninit>>
<<set $rescue to 1>>
<</if>>
<<effects>>
<<effectsman>><<man>>
<<stateman>>
<br><br>
<<actionsman>>
<<if $enemyhealth lte 0>>
<span id="next"><<link [[Next|Trash Rape Finish]]>><</link>></span><<nexttext>>
<<elseif $enemyarousal gte $enemyarousalmax>>
<span id="next"><<link [[Next|Trash Rape Finish]]>><</link>></span><<nexttext>>
<<else>>
<span id="next"><<link [[Next|Trash Rape]]>><</link>></span><<nexttext>>
<</if>><<effects>>
<<if $enemyarousal gte $enemyarousalmax>>
<<ejaculation>>
<<clotheson>>
The <<person>> grasps your arm and drags you away. <<tearful>> you do your best not to stumble. <<Hes>> taking you to the gate.
<br><br>
<<link [[Struggle|Trash Fight]]>><<set $molestationstart to 1>><</link>>
<br>
<<link [[Don't struggle|Trash Rape End]]>><</link>>
<br>
<<else>>
You shove the <<person>> into an old bath, and run. You turn before you round a large pile of rubbish, and see <<him>> still struggling to escape the tub.
<br><br>
<<tearful>> you catch your breath.
<br><br>
<<clotheson>>
<<endcombat>>
<<link [[Next|Trash]]>><<set $eventskip to 1>><</link>>
<</if>><<set $location to "landfill">><<set $outside to 1>><<effects>>
<<pass $trash>>
You arrive at the gate. <<He>> opens it, then shoves you out onto the tarmac. The gate shuts behind you.
<br><br>
<<clotheson>>
<<endcombat>>
<<link [[Next|Elk Street]]>><<set $eventskip to 1>><</link>>
<br><<set $location to "landfill">><<set $outside to 1>><<effects>>
<<pain 1>>
You awaken to the sound of rumbling. You see a metal ceiling above you. It's moving. You try to stand, but your arms and legs are tied. You're on a conveyor belt.
<br><br>
A loud thud up ahead steals your attention. A compactor crushes rubbish into convenient pancakes. You're headed straight for it.
<<gstress>><<gtrauma>><<stress 6>><<trauma 6>>
<br><br>
You struggle against the bonds, but they hold firm. You inch closer, and closer, until you can feel the vibrations through the belt.
<<gggstress>><<gggtrauma>><<stress 18>><<trauma 18>>
<br><br>
<<link [[Next|Trash Pass Out 2]]>><</link>>
<br><<set $location to "landfill">><<set $outside to 1>><<effects>>
Without warning, a siren blares, and a red light blinks into life. The conveyor belt grinds to a halt.
<br><br>
Several metal tendrils slither from beneath, wrapping around your arms and legs. They cut through your bindings, and haul you from the belt. You land on a concrete floor below.
<<gpain>><<pain 4>>
<br><br>
The tendrils don't let go.
<br><br>
<<link [[Next|Trash Tentacles]]>><<set $molestationstart to 1>><</link>>
<br><<set $location to "landfill">><<set $outside to 1>><<effects>>
<<if $molestationstart is 1>>
<<set $molestationstart to 0>>
<<set $combat to 1>>
<<set $enemytype to "tentacles">>
<<molested>>
<<controlloss>>
<<tentaclestart 8 15>>
<</if>>
<<statetentacles>>
You count $tentacles.active tentacles surrounding you.
<<effects>>
<<effectstentacles>>
<<tentacles>>
<<actionstentacles>>
<<if $tentacles.active lte ($tentacles.max / 2)>>
<span id="next"><<link [[Next|Trash Tentacles Finish]]>><</link>></span><<nexttext>>
<<else>>
<span id="next"><<link [[Next|Trash Tentacles]]>><</link>></span><<nexttext>>
<</if>><<effects>>
The tendrils pull away from you, disappearing into cracks in the concrete floor.
<br><br>
<<tearful>> you look around. You're in a dark corridor. The conveyor belt moves again above you. You search for a way out, and find a hatch in the wall. You pry it open, and squeeze outside. It snaps shut behind you. You're on Elk Street.
<br><br>
<<clotheson>>
<<endcombat>>
<<set $stress -= 2000>>
<<link [[Next|Elk Street]]>><<set $eventskip to 1>><</link>>
<br><<if $molestationstart is 1>>
<<set $molestationstart to 0>>
<<controlloss>>
<<violence 1>>
<<neutral 1>>
<<molested>>
<<beastNEWinit 1 dog>>
<</if>>
<<effects>>
<<effectsman>>
<br><br>
<<beast $enemyno>>
<br><br>
<<stateman>>
<br><br>
<<actionsman>>
<<if $enemyhealth lte 0>>
<span id="next"><<link [[Next|Trash Beast Finish]]>><</link>></span><<nexttext>>
<<elseif $enemyarousal gte $enemyarousalmax>>
<span id="next"><<link [[Next|Trash Beast Finish]]>><</link>></span><<nexttext>>
<<else>>
<span id="next"><<link "Next">><<script>>state.display(state.active.title, null)<</script>><</link>></span><<nexttext>>
<</if>><<effects>>
<<if $enemyarousal gte $enemyarousalmax>>
<<beastejaculation>>
The dog gives a happy bark, and walks away.
<br><br>
<<tearful>> you gather yourself.
<br><br>
<<clotheson>>
<<endcombat>>
<<link [[Next|Trash]]>><<set $eventskip to 1>><</link>>
<<else>>
The dog whimpers, and runs away.
<br><br>
<<tearful>> you gather yourself.
<br><br>
<<clotheson>>
<<endcombat>>
<<link [[Next|Trash]]>><<set $eventskip to 1>><</link>>
<</if>><<set $outside to 1>><<set $location to "landfill">><<effects>>
<<if $molestationstart is 1>>
<<set $molestationstart to 0>>
<<molested>>
<<controlloss>>
<<set $combat to 1>>
<<set $enemytype to "swarm">>
<<swarminit "maggots" "swarms" "crawling" "crawl" "keep back" 2 6>>
<<set $timer to 10>>
<</if>>
<<swarmeffects>>
<<swarm>>
<<swarmactions>>
<<if $timer lte 0>>
<span id="next"><<link [[Next|Trash Swarm Finish]]>><</link>></span><<nexttext>>
<<elseif $stress gte 10000>>
<span id="next"><<link [[Next|Trash Swarm Finish]]>><</link>></span><<nexttext>>
<<else>>
<span id="next"><<link "Next">><<script>>state.display(state.active.title, null)<</script>><</link>></span><<nexttext>>
<</if>><<set $outside to 1>><<set $location to "landfill">><<effects>>
<<if $stress gte 10000>>
<<passouttrash>>
<<else>>
The maggots crawl away from you. <<tearful>> you escape the pit.
<br><br>
<<endcombat>>
<<clotheson>>
<<link [[Next|Trash]]>><<set $eventskip to 1>><</link>>
<br>
<</if>><<set $location to "landfill">><<set $outside to 1>><<effects>>
<<generate1>><<person1>>"Stop right there," a voice shouts behind you. "This is private property. What the fuck do you think you're doing?"
<br><br>
Before you can assess your options, you feel an unnatural urge. <span class="lewd">Something inside pressures you to give yourself to the <<person>>.</span> Somehow you know going along with the urges will feel good, and disobeying will be painful.
<br><br>
<<if $promiscuity gte 55 and $submissive gte 1900>>
<<link [["Submit willingly"|Trash Slime Submit willingly]]>><<corruption 3>><<pain -8>><<stress -12>><<trauma -24>><<set $submissive += 2>><</link>><<promiscuous4>><<ggcorruption>><<llpain>><<llltrauma>><<llstress>>
<br>
<</if>>
<<link [[Obey|Trash Slime Obey]]>><<corruption 1>><<pain -4>><<stress -6>><<trauma -12>><<set $submissive += 1>><</link>><<gcorruption>><<lpain>><<lltrauma>><<lstress>>
<br>
<<link [[Defy|Trash Slime Defy]]>><<corruption -1>><<pain 8>><<stress 6>><<trauma 6>><<set $submissive -= 1>><</link>><<lcorruption>><<ggpain>><<ggtrauma>><<ggstress>>
<br><<set $location to "landfill">><<set $outside to 1>><<effects>>
You drop to your knees in front of the <<person>>. "Fuck me." you say. The slime stops interfering.
<br>
<<promiscuity4>>
The <<person>> glances around, a small smile on <<his>> face. "I do tend to have that effect on people," <<he>> says, sauntering over.
<br><br>
<<link [[Next|Trash Slime Rape]]>><<set $sexstart to 1>><</link>>
<br><<set $location to "landfill">><<set $outside to 1>><<effects>>
You drop to your knees in front of the <<person>>. "F-fuck," you say. "Fuck me." They're only half your own words.
<br><br>
The <<person>> glances around, a small smile on <<his>> face. "I do tend to have that effect on people," <<he>> says, sauntering over.
<br><br>
<<link [[Next|Trash Slime Rape]]>><<set $molestationstart to 1>><</link>>
<br><<set $location to "landfill">><<set $outside to 1>><<effects>>
You turn and run. Pain jolts through your body, and you feel something try to wrest control away from you. For a moment your steps falter, as an outside force steals your strength.
<br><br>
<<tearful>> you manage to stumble away, where you crouch and hide behind a rundown car.
<br><br>
<i>Obeying the slime will provide benefits, but increase your corruption. The slime will become more powerful, and harder to resist, as corruption increases.</i>
<br><br>
<<endevent>>
<<link [[Next|Trash]]>><<set $eventskip to 1>><</link>>
<br><<if $molestationstart is 1>>
<<set $molestationstart to 0>>
<<controlloss>>
<<violence 1>>
<<neutral 1>>
<<molested>>
<<maninit>>
<<elseif $sexstart is 1>>
<<set $sexstart to 0>>
<<consensual>>
<<set $consensual to 1>>
<<neutral 1>>
<<maninit>>
<</if>>
<<effects>>
<<effectsman>><<man>>
<<stateman>>
<br><br>
<<actionsman>>
<<if $enemyhealth lte 0>>
<span id="next"><<link [[Next|Trash Slime Rape Finish]]>><</link>></span><<nexttext>>
<<elseif $enemyarousal gte $enemyarousalmax>>
<span id="next"><<link [[Next|Trash Slime Rape Finish]]>><</link>></span><<nexttext>>
<<else>>
<span id="next"><<link [[Next|Trash Slime Rape]]>><</link>></span><<nexttext>>
<</if>><<effects>>
<<if $enemyarousal gte $enemyarousalmax>>
<<ejaculation>>
The <<person>> adjusts <<his>> clothes and walks away. "Still got it," you hear <<him>> say.
<br><br>
Your knees buckle as the slime's influence gives way. <<tearful>> you steady yourself.
<br><br>
<<clotheson>>
<<endcombat>>
<<else>>
You shove the <<person>> away from you. "Crazy-" you hear <<him>> mutter as <<he>> walks away.
<br><br>
A jolt of pain tears through your body as the slime punishes you for defiance.
<<corruption -1>><<pain 8>><<stress 6>><<trauma 6>><<set $submissive -= 1>><<lcorruption>><<ggpain>><<ggtrauma>><<ggstress>>
<br><br>
<<tearful>> you steady yourself.
<br><br>
<<clotheson>>
<<endcombat>>
<</if>>
<i>Obeying the slime will provide benefits, but increase your corruption. The slime will become more powerful, and harder to resist, as corruption increases.</i>
<br><br>
<<link [[Next|Trash]]>><<set $eventskip to 1>><</link>><<set $location to "landfill">><<set $bus to "elk">><<set $outside to 1>><<effects>>
You awaken on your back, surrounded by mountains of rubbish. You're in a landfill.
<br><br>
<<tearful>> you rise to your feet and look around. You don't see a way out. Just rubbish wherever you look. You hear the grind of heavy machinery somewhere nearby.
<br><br>
<<pass 60>>
<<set $trash to 50>>
<<link [[Next|Trash]]>><</link>><<set $location to "landfill">><<set $outside to 1>><<effects>>
You are in the landfill on Elk Street.
<<if $trash gte 100>>
You're in the depths of the complex. A colossal compactor sits in a clearing, fed by several conveyor belts.
<<elseif $trash gte 50>>
Mountains of rubbish pile all around.
<<elseif $trash gte 30>>
Some of the piles of rubbish tower over you.
<<elseif $trash gte 10>>
The piles of rubbish get taller the further you move from the street.
<<else>>
You're at the front gate. You can see Elk Street on the other side. A sign reads: "These premises and all objects within are private property."
<</if>>
<br><br>
<<set $danger to random(1, 10000)>>
<<if $stress gte 10000>>
<<passouttrash>>
<<elseif $arousal gte 10000>>
The warmth growing within you passes the point of no return. Your knees buckle. <<orgasmpassage>>
<<if $rng gte 51 and $parasitedisable is "f" and ($parasite.left_ear.name is undefined or $parasite.right_ear.name is undefined) and $slimedisable is "f" and $hallucinations gte 1>>
Attracted by your orgasm, something stirs within the detritus. It oozes out from deep within one of the mountains, and squirms across the concrete. You see it just before it reaches you, a living slime. It leaps on your back, and squirms up your neck. You try to reach for it, but it's too fast.
<br><br>
<<if $parasite.left_ear.name is undefined>>
<span class="lewd">It squirms into your left ear,</span> leaving no trace.
<<parasite left_ear slime>>
<<elseif $parasite.right_ear.name is undefined>>
<span class="lewd">It squirms into your right ear,</span> leaving no trace.
<<parasite right_ear slime>>
<</if>>
<br><br>
<<tearful>> you rise to your feet. You feel unnaturally aroused, despite your orgasm. It's a small feeling at first. Then it grows, until <span class="lewd">an overwhelming desire for lewdity overtakes you.</span>
<br><br>
<i>A corruption bar has appeared in the Characteristics tab.</i>
<br><br>
<<link [[Next|Trash Slime]]>><</link>>
<br>
<<else>>
To have cum in such a place!<<llcontrol>><<gtrauma>><<trauma 6>><<control -25>>
<br><br>
<<link [[Next|Trash]]>><<set $eventskip to 1>><</link>>
<br>
<</if>>
<<elseif $danger gte (9900 - $allure) and $eventskip is 0>>
<<eventstrash>>
<<else>>
<<link [[Search for valuables (1:00)|Trash Search]]>><<pass 60>><</link>><<crime>>
<br>
<<if $trash lte 0>>
<<if $trash_unlocked is 1>>
<<link [[Elk Street (0:10)|Elk Street]]>><<pass 10>><</link>>
<br>
<<else>>
<<if $trash_key is 1>>
<<link [[Use the key (0:10)|Trash Leave]]>><<pass 10>><<set $trash_unlocked to 1>><</link>>
<br>
<<else>>
<<link [[Try the gate (0:05)|Trash Gate Leave]]>><<pass 5>><</link>>
<br>
<</if>>
<</if>>
<</if>>
<<if $trash gte 1>>
<<link [[Go towards the sound of traffic (0:10)|Trash]]>><<pass 10>><<set $trash -= 10>><</link>>
<br>
<</if>>
<<if $trash lte 99>>
<<link [[Go towards the sound of heavy machinery (0:10)|Trash]]>><<pass 10>><<set $trash += 10>><</link>>
<br>
<</if>>
<</if>>
<<set $eventskip to 0>><<set $location to "landfill">><<set $outside to 1>><<effects>>
The gate is barred by a heavy-duty padlock.
<br><br>
<<set $lock to 800>>
<<if $skulduggery gte $lock>>
<span class="green">The lock looks easy to pick.</span>
<br><br>
<<link [[Pick lock (0:05)|Trash Lock Enter]]>><<pass 5>><<crimeup 1>><</link>><<crime>>
<br>
<<else>>
<span class="red">The lock looks beyond your ability to pick.</span><<skulduggeryrequired>>
<br><br>
<</if>>
<<link [[Leave|Elk Street]]>><</link>>
<br><<set $location to "landfill">><<set $outside to 1>><<effects>>
The gate is barred by a chain and padlock. You wonder if there's a key somewhere nearby.
<br><br>
<<set $lock to 800>>
<<if $skulduggery gte $lock>>
<span class="green">The lock looks easy to pick.</span>
<br><br>
<<link [[Pick lock (0:05)|Trash Lock Leave]]>><<pass 5>><<crimeup 1>><</link>><<crime>>
<br>
<<else>>
<span class="red">The lock looks beyond your ability to pick.</span> <<skulduggeryrequired>>
<br><br>
<</if>>
<<link [[Leave|Trash]]>><</link>><<set $location to "landfill">><<set $outside to 1>><<effects>>
You successfully pick the lock and walk onto the landfill.
<br><br>
<<link [[Next|Trash]]>><<set $trash to 0>><</link>>
<br><<set $location to "landfill">><<set $outside to 1>><<effects>>
The gate is barred by a chain. You push the large key into the padlock, and the chain falls loose. You walk into the landfill.
<br><br>
<<link [[Next|Trash]]>><<set $trash to 0>><</link>>
<br><<set $location to "landfill">><<set $outside to 1>><<effects>>
You successfully pick the lock and walk onto Elk Street.
<br><br>
<<link [[Next|Elk Street]]>><</link>>
<br><<set $location to "landfill">><<set $outside to 1>><<effects>>
The gate is barred by a chain. You push the large key into the padlock, and the chain falls loose. You walk onto Elk Street.
<br><br>
<<link [[Next|Elk Street]]>><</link>>
<br><<set $location to "landfill">><<set $outside to 1>><<effects>>
You search the piles of rubbish for anything of value.
<br><br>
<<if $trash_key isnot 1 and $trash_unlocked isnot 1>>
You find a large, iron key. You wonder if it opens anything nearby.
<<set $trash_key to 1>>
<br><br>
<<elseif $trash gte 100>>
<<if $brothel_machine_repair is 2>>
You spot a pink light reflect off the base of the compactor. You investigate, and find a small canister. There's a glass window on the side, letting you see the glowing pink gel within. <span class="gold">This must be the fuel used by the brothel sex machine.</span>
<<set $brothel_machine_repair to 3>>
<<elseif $rng gte 80>>
You find an ancient incense burner. It's clearly an antique. You're not sure why anyone would throw it out.
<<set $antiquemoney += 100>><<museumAntiqueStatus "antiquetrashburner" "found">><<crimeup 100>>
<<elseif $rng gte 60>>
<<set $rng to random(1, 100)>>
<<if $rng gte 81>>
You find a discarded purse. There's <span class="gold">£100</span> still inside.
<<crimeup 100>><<set $money += 10000>>
<<elseif $rng gte 61>>
You find a discarded purse. There's <span class="gold">£80</span> still inside.
<<crimeup 80>><<set $money += 8000>>
<<elseif $rng gte 41>>
You find a discarded purse. There's <span class="gold">£60</span> still inside.
<<crimeup 60>><<set $money += 6000>>
<<elseif $rng gte 21>>
You find a discarded purse. There's <span class="gold">£40</span> still inside.
<<crimeup 40>><<set $money += 4000>>
<<else>>
You find a discarded purse. There's <span class="gold">£20</span> still inside.
<<crimeup 20>><<set $money += 2000>>
<</if>>
<<else>>
You don't find anything.
<</if>>
<<elseif $trash gte 50>>
<<if $rng gte 80>>
You find a stuffed envelope, full of someone's personal information. Bank details, social security number, the works. Someone should be willing to pay for it.
<<crimeup 50>><<set $blackmoney += 50>>
<br><br>
<<elseif $rng gte 60>>
<<set $rng to random(1, 100)>>
<<if $rng gte 81>>
You find a discarded purse. There's <span class="gold">£50</span> still inside.
<<crimeup 50>><<set $money += 5000>>
<<elseif $rng gte 61>>
You find a discarded purse. There's <span class="gold">£40</span> still inside.
<<crimeup 40>><<set $money += 4000>>
<<elseif $rng gte 41>>
You find a discarded purse. There's <span class="gold">£30</span> still inside.
<<crimeup 30>><<set $money += 3000>>
<<elseif $rng gte 21>>
You find a discarded purse. There's <span class="gold">£20</span> still inside.
<<crimeup 20>><<set $money += 2000>>
<<else>>
You find a discarded purse. There's <span class="gold">£10</span> still inside.
<<crimeup 10>><<set $money += 1000>>
<</if>>
<<else>>
You don't find anything.
<</if>>
<<elseif $trash gte 30>>
<<if $rng gte 80>>
You find a bank card. Someone made a half-hearted effort to rendering it unusable before throwing it out, but you bend it back into shape. Should be worth something to the right people.
<<crimeup 30>><<set $blackmoney += 30>>
<br><br>
<<elseif $rng gte 60>>
<<set $rng to random(1, 100)>>
<<if $rng gte 81>>
You find a discarded purse. There's <span class="gold">£40</span> still inside.
<<crimeup 40>><<set $money += 4000>>
<<elseif $rng gte 61>>
You find a discarded purse. There's <span class="gold">£30</span> still inside.
<<crimeup 30>><<set $money += 3000>>
<<elseif $rng gte 41>>
You find a discarded purse. There's <span class="gold">£20</span> still inside.
<<crimeup 20>><<set $money += 2000>>
<<elseif $rng gte 21>>
You find a discarded purse. There's <span class="gold">£15</span> still inside.
<<crimeup 15>><<set $money += 1500>>
<<else>>
You find a discarded purse. There's <span class="gold">£10</span> still inside.
<<crimeup 10>><<set $money += 1000>>
<</if>>
<<else>>
You don't find anything.
<</if>>
<<elseif $trash gte 10>>
<<if $rng gte 80>>
You find a stained metal cup. You wipe the grime off, and reveal a silver shine beneath. It looks like it belongs in a museum.
<<set $antiquemoney += 50>><<museumAntiqueStatus "antiquetrashcup" "found">><<crimeup 20>>
<<elseif $rng gte 60>>
<<set $rng to random(1, 100)>>
<<if $rng gte 81>>
You find a discarded purse. There's <span class="gold">£30</span> still inside.
<<crimeup 30>><<set $money += 3000>>
<<elseif $rng gte 61>>
You find a discarded purse. There's <span class="gold">£25</span> still inside.
<<crimeup 25>><<set $money += 2500>>
<<elseif $rng gte 41>>
You find a discarded purse. There's <span class="gold">£20</span> still inside.
<<crimeup 20>><<set $money += 2000>>
<<elseif $rng gte 21>>
You find a discarded purse. There's <span class="gold">£15</span> still inside.
<<crimeup 15>><<set $money += 1500>>
<<else>>
You find a discarded purse. There's <span class="gold">£10</span> still inside.
<<crimeup 10>><<set $money += 1000>>
<</if>>
<<else>>
You don't find anything.
<</if>>
<<else>>
<<if $rng gte 80>>
You find an old, but working phone. It should be worth something at least.
<<crimeup 30>><<set $blackmoney += 30>>
<i>Perhaps greater valuables can be found deeper in the landfill.</i>
<<elseif $rng gte 60>>
<<set $rng to random(1, 100)>>
<<if $rng gte 81>>
You find a discarded purse. There's <span class="gold">£25</span> still inside.
<<crimeup 25>><<set $money += 2500>>
<<elseif $rng gte 61>>
You find a discarded purse. There's <span class="gold">£20</span> still inside.
<<crimeup 20>><<set $money += 2000>>
<<elseif $rng gte 41>>
You find a discarded purse. There's <span class="gold">£15</span> still inside.
<<crimeup 15>><<set $money += 1500>>
<<elseif $rng gte 21>>
You find a discarded purse. There's <span class="gold">£10</span> still inside.
<<crimeup 10>><<set $money += 1000>>
<<else>>
You find a discarded purse. There's <span class="gold">£5</span> still inside.
<<crimeup 5>><<set $money += 500>>
<</if>>
<<else>>
You don't find anything.
<</if>>
<</if>>
<br><br>
<<if $rng gte 80 and $milkshake gte 1 and $exposed is 0 and $malechance gte 1>>
You hear the sound of boys in the distance.
<br><br>
<<link [[Investigate|Trash Boys]]>><</link>>
<br>
<<link [[Ignore|Trash]]>><</link>>
<br>
<<else>>
<<link [[Next|Trash]]>><</link>>
<br>
<</if>>
/* SugarCube.State.display("Trash") */<<effects>>
<<endevent>>
<<generateNPC 1 t m m>><<person1>>
<<generateNPC 2 t m m>><<person2>>
<<generateNPC 3 t m m>><<person3>>
<<generateNPC 4 t m m>><<person4>>
<<generateNPC 5 t m m>><<person5>>
<<generateNPC 6 t m m>><<person6>>
You follow the voices til you come across a group of older boys hiding in the scrap, all huddled around each other. You can't see what they're doing but you can hear them whispering to each other.
<br><br>
<<link [[Spy on them|Trash Boys Spy]]>><</link>>
<br>
<<link [[Approach them|Trash Boys Greet]]>><</link>><<effects>>
You climb to a higher position in the hopes of peeking down at them and seeing what they are doing. Finding a good mound of scrap you can hide behind you peek over the top and at the boys, and nearly fall over in shock. They're comparing penises. Not wanting to be caught peeping on others you carefully sneak away.
<<arousal 1000>><<garousal>>
<br><br>
<<link [[Next|Trash]]>><<endevent>><</link>><<effects>>
You approach the boys and they turn quiet when they hear you, before fumbling with something in a panic. By the time you get to them it seems they've hidden whatever it is they were gathering around as they turn to face you. "What do you want?" the <<person1>><<person>> asks you.
<br><br>
"I heard you in the scrap and figured I'd come see what you were all doing. I didn't think I'd come across anyone here."
<br><br>
<<if $player.gender_appearance is "m">>
The <<person4>><<person>> whispers to the <<person1>><<person>> at the front. The <<person1>><<person>> looks at him and the others questioningly, and they give him a nervous nod. "We'll tell you" the boy says, "but only if you agree not to tell anyone about it. Oh, and you had best do as we say too. If we show you it you'll have to join in with us."
<br><br>
<<link [[Accept|Trash Boys Compare]]>><</link>>
<br>
<<link [[Refuse|Trash Boys Refuse]]>><</link>>
<<else>>
"Nothing you would be interested in, girl." The <<person3>><<person>> says, before they turn around and walk away with their friends.
<br><br>
<<endevent>>
<<link [[Next|Trash]]>><<endevent>><</link>>
<</if>><<effects>>
Wary of their offer you decline, and take your leave. The boys watch you as you go, clearly wanting to make sure you're gone before they go back to whatever it is they were doing.
<br><br>
<<link [[Next|Trash]]>><<endevent>><</link>><<effects>>
<<widget "npcpenissizetext">><<nobr>>
<<switch $args[0]>>
<<case 4>>
huge
<<case 3>>
large
<<case 2>>
average sized
<<case 1>>
small
<<case 0>>
tiny
<<case -1>>
micro
<</switch>>
<</nobr>><</widget>>
Nervously they motion for you to come closer, before bringing you into the huddled circle they were in before you showed up. "OK so, here's the thing" the <<person1>><<person>> says facing you from directly opposite the circle. "Have you ever wanted to know how big other guys are? Down there I mean."
<br><br>
<<if $promiscuity lt 75>>
You look at him in shock. You were not expecting that.
<<if $promiscuity lt 35>>
"N-no" you stammer.
<br><br>
"Well you made a promise" the <<person1>><<person>> says. "You better not back down."
<<else>>
You avoid his eyes and begin fidgeting nervously. After a moment you manage to stammer out "kinda".
<br><br>
"Well, that's what we're doing." the <<person1>><<person>> says, puffing up his chest to feign confidence.
<</if>>
<<else>>
You giggle at him. "Of course" you say, sporting a knowing smirk.
<br><br>
"Well good then, that's what we're doing. Comparing." the <<person1>><<person>> replies, slightly flustered at your response.
<</if>>
<br><br>
The <<person2>><<person>> glances around nervously. "Seeing as we're all on the same page, I'll go first" he says, before tugging his trousers and underwear down above his knees, bringing his <<npcpenissizetext $NPCList[1].penissize>> <<EZpenis>> into view.
<<if $NPCList[1].penissize is 4>>
You gasp audibly at the sight of such a <<EZbig>> penis, letting your eyes linger on it for a little longer than you otherwise might.
<<elseif $NPCList[1].penissize lte 0>>
You try not to laugh at the sight of such a <<EZsmall>> penis on a boy taller than you.
<<else>>
You take a moment to take in the view, before the next boy decides its his turn.
<</if>>
<br><br>
The <<person1>><<person>> not wanting to be left behind, digs his thumbs into his waistband and tugs them down. His <<npcpenissizetext $NPCList[0].penissize>> <<EZpenis>> bounces out of his shorts as the waistband passes over it, before he proudly presents it to you all with his arms behind his back.
<<if $NPCList[0].penissize is 4>>
You gasp audibly at the sight of such a <<EZbig>> penis, letting your eyes linger on it for a little longer than you otherwise might.
<<elseif $NPCList[0].penissize lte 0>>
You try not to laugh at the sight of such a <<EZsmall>> penis on a boy taller than you.
<<else>>
You take a moment to take in the view, before the next boy decides its his turn.
<</if>>
<br><br>
The <<person3>><<person>> tugs his own shorts down. His <<npcpenissizetext $NPCList[2].penissize>> <<EZpenis>> bounces out of his shorts as the waistband passes over it, after which he lets his waistband snap back to his thighs.
<<if $NPCList[2].penissize is 4>>
You gasp audibly at the sight of such a <<EZbig>> penis, letting your eyes linger on it for a little longer than you otherwise might.
<<elseif $NPCList[2].penissize lte 0>>
You try not to laugh at the sight of such a <<EZsmall>> penis on a boy taller than you.
<<else>>
You take a moment to take in the view, before the next boy decides its his turn.
<</if>>
<br><br>
The <<person4>><<person>> carefully unbuttons and lowers his trousers. Hesitating for a moment, he gently peels his underwear down too. His <<npcpenissizetext $NPCList[3].penissize>> <<EZpenis>> slips out of his underwear and into the cool <<print $daystate>> air.
<<if $NPCList[3].penissize is 4>>
You gasp audibly at the sight of such a <<EZbig>> penis, letting your eyes linger on it for a little longer than you otherwise might.
<<elseif $NPCList[3].penissize lte 0>>
You try not to laugh at the sight of such a <<EZsmall>> penis on a boy taller than you.
<<else>>
You take a moment to take in the view, before the next boy decides its his turn.
<</if>>
<br><br>
The <<person6>><<person>> hesitates for a second, then pulls his trousers down in one smooth, fluid motion. His <<npcpenissizetext $NPCList[5].penissize>> <<EZpenis>> slips out and into your view once his waistband passes the tip. He wasn't wearing underwear.
<<if $NPCList[5].penissize is 4>>
You gasp audibly at the sight of such a <<EZbig>> penis, letting your eyes linger on it for a little longer than you otherwise might.
<<elseif $NPCList[5].penissize lte 0>>
You try not to laugh at the sight of such a <<EZsmall>> penis on a boy taller than you.
<<else>>
You take a moment to take in the view, before the next boy decides its his turn.
<</if>>
<br><br>
The <<person5>><<person>> laughs nervously and scratches an itch on his arm. With the eyes of the other boys on him he gulps nervously, then slowly lowers his trousers and underwear. A few moments later you're all staring at his <<npcpenissizetext $NPCList[4].penissize>> <<EZpenis>> while he nervously shifts his weight from foot to foot.
<<if $NPCList[4].penissize is 4>>
You gasp audibly at the sight of such a <<EZbig>> penis, letting your eyes linger on it for a little longer than you otherwise might.
<<elseif $NPCList[4].penissize lte 0>>
You try not to laugh at the sight of such a <<EZsmall>> penis on a boy taller than you.
<<else>>
You take a moment to take in the view.
<</if>>
<br><br>
The boys turn to look at you expectantly, it's your turn.
<br><br>
<<link [[Try and back out|Trash Boys Back Out]]>><</link>>
<br>
<<link [[Show them yours|Trash Boys Show]]>><</link>><<exhibitionist4>>
<br><<effects>>
"No, I'd rather not" you say to the boys.
<br><br>
"You made a promise" the <<person1>><<person>> retorts angrily, stepping forward. "Now you can either strip of your own free will, or we can make you" He states flatly. "It's ok if you feel a little embarrassed, but a promise is a promise."
<br><br>
<<link [[Strip|Trash Boys Show]]>><</link>><<exhibitionist4>>
<br>
<<link [[Refuse|Trash Boys Forced Strip]]>><<set $molestationstart to 1>><</link>>
<br><<effects>>
<<if $uncomfortable.nude is false>>
"My turn" you say while grinning, before plunging your pants <<if !$worn.under_lower.exposed>>and underwear <</if>>down your thighs and past your knees in one fluid motion. You push your pelvis forward and place your hands behind your back so everyone gets a good look.
<<else>>
You nervously hook your thumbs into your waistband before hesitating, unsure if you really want to show a bunch of strangers your privates. Realising there's no way out of this but forward, you swallow your modesty and bring your trousers <<if !$worn.under_lower.exposed>>and underwear <</if>>down to your knees. With your <<genitals>> now exposed to the other boys you shift your weight nervously, your momentary bravado gone and the embarrassment from letting 6 other boys see your bare <<undies>> setting in.
<</if>>
<br><br>
<<if $penisexist>>
<<if $penissize lte 0>>
The boys look down at your <<EZsmall>> <<EZpenis>> and then turn to each other, before breaking out into laughter. <<Penisremarkquote>> one of the boys says. "Don't worry, maybe it's still got some growing to do" says one of the other boys, trying not to laugh as he comforts you.
<<incggpenisinsecurity>>
<br><br>
You feel humiliated<<if $uncomfortable.nude is true>>, first you let a bunch of strangers look at your <<undies>> and now this<</if>>. You do your best to keep from crying as the boys settle down, but the laughter and the comments about your size hurt.
<<elseif $penissize is 4>>
The boys look down at your <<EZbig>> <<EZpenis>> and gasp in surprise. <<Penisremarkquote>> one of the boys says. "I wish I had a dick that big" says one of the boys.
<br><br>
You feel a surge of pride as the boys express their awe at the size of your penis.
<<if $deviancy gte 75>>
A naughty thought occurs to you. You might be able to help the boy. You might even be able to make a little money from it.
<</if>>
<<elseif $penissize is 3>>
The boys look down at your <<penis>> for a moment, and few of them gasp a little. "Wow, you're bigger than I thought you would be" one of them says. "Not that much bigger" says another, sheepishly.
<br><br>
You feel a little proud of the reactions you got, even if the other boy doesn't seem too impressed. It's kinda nice being the centre of attention like this.
<<elseif $penissize is 1>>
The boys look down at your <<penis>> for a moment, and a couple of them let out a small chuckle. "A little on the small side there, buddy" one of them says. "Don't worry about it, it's no big deal" says another.
<br><br>
You feel a little embarrassed by their reaction, but the other boy doesn't think it's too bad so you're not too bothered by them. It's kinda nice being the centre of attention like this though.
<<else>>
The boys look down at your <<penis>> for a moment. "Not a bad size" one of them says. "Not the biggest, but not small either" another agrees.
<br><br>
You feel proud of your <<penis>>, even if it's not especially big. It's kinda nice being the centre of attention like this.
<</if>>
<br><br>
<<if $penissize is 4 and $deviancy gte 75>>
<<link [[Offer to help the envious boy for a fee|Trash Boys Offer Secret]]>><</link>>
<br>
<<link [[Wrap things up|Trash Boys Wrap It Up]]>><</link>>
<<else>>
"Umm, I think we've all seen each other now" the <<person5>><<person>> says, pulling up his trousers. "Yeah" the <<person3>><<person>> agrees. The rest of the boys nod in agreement and follow them in getting dressed again. You follow their lead and get dressed, feeling a little awkward. The <<person4>><<person>> lingers a little longer than the others, Struggling to button up his pants. Eventually he manages to get it buttoned, and runs to catch up to the others on their way out.
<br><br>
<<exhibitionism4>>
<br><br>
<<link [[Leave|Trash]]>><<endevent>><</link>>
<</if>>
<<else>>
The boys gasp in surprise at your <<genitals>>. "Wow, you're a girl?" the <<person2>><<person>> says. The <<person1>><<person>> seems both annoyed and aroused, clearly displeased at your deception but willing to let it go since you played fair. The boys seem almost entranced by your <<pussy>>, unable to pull their eyes away from it.
<br><br>
You feel proud of your <<pussy>> and it's ability to command the boys' attention. It's kinda nice being the centre of attention like this.
<br><br>
<<if random(1, 5) gte 3>>
"Umm," the <<person4>><<person>> stammers. "Could we erm, see your breasts too?" he asks. "We did show you everything of ours, after all."
<br><br>
<<link [[Refuse|Trash Boys Crossdressing Refuse]]>><</link>>
<br>
<<link [[Show them everything|Trash Boys Crossdressing Show All]]>><</link>>
<<else>>
"Umm, I think we've all seen each other now" the <<person5>><<person>> says, pulling up his trousers. "Yeah" the <<person3>><<person>> agrees. The rest of the boys nod in agreement and follow them in getting dressed again. You follow their lead and get dressed, feeling a little awkward. The <<person4>><<person>> lingers a little longer than the others, fidgeting with his waistband. He manages to stammer out "bye", before he runs to catch up to the others on their way out.
<br><br>
<<exhibitionism4>>
<br><br>
<<link [[Leave|Trash]]>><<endevent>><</link>>
<</if>>
<</if>><<effects>>
"I can think of a way to help with that" you say to the envious boy. All the boys ears perk at that, you clearly have their interest. "There's a way you can make your penis grow permanently" you state confidently. "I'll tell it to you, but it'll cost you."
<br><br>
<<set _offer to random(3001, 8999)>>
The boys react initially like they want to be angry, but soon realise the offer is worth it. Talking together they search their pockets and manage to produce a total of £<<print _offer/100>> from the change in their pockets. "It's all we have on us" the <<person1>><<person>> says.
<br><br>
Grinning, you take their money and tell them about the urchin parasites they can find in the sea, and how if you let them stay on your penis they make it grow. You neglect to tell them about how it likes to pleasure them too. You can only imagine the boys attempting to try this before realising in shock what it's doing to them and that they can't get it off without showing their <<EZpenis>> to a doctor.
<<arousal 1000>><<garousal>>
<<set $money += _offer>>
<br><br>
Grateful and no doubt full of hopeful thoughts of huge penises swinging between their legs, the boys get dressed and make their way on out. You follow suit and get dressed yourself.
<br><br>
<<exhibitionism4>>
<br><br>
<<link [[Leave|Trash]]>><<endevent>><</link>><<effects>>
"Umm, I think we've all seen each other now" you say, pulling up your trousers. "Yeah" the <<person3>><<person>> agrees. The rest of the boys nod in agreement and follow you in getting dressed again. The <<person4>><<person>> lingers a little longer than the others, Struggling to button up his pants. Eventually he manages to get it buttoned, and runs to catch up to the others on their way out.
<br><br>
<<exhibitionism4>>
<br><br>
<<link [[Leave|Trash]]>><<endevent>><</link>><<effects>>
You clutch your breasts defensively. "I'd rather not" you tell them.
<br><br>
The boy looks disappointed but nods understandingly. "Sorry" he says. "It's not often we get a girl doing this sort of thing with us." The other boys nod in agreement, clearly wanting to respect your boundaries, much to your relief. You are alone in this place with 6 boys, after all. If they really wanted to see your breasts they could make you, but it seems the boys aren't that sort.
<br><br>
<<exhibitionism4>>
<br><br>
<<link [[Leave|Trash]]>><<endevent>><</link>><<effects>>
Breathlessly you lift your shirt over your chest, exposing your <<breasts>> to the enthralled boys.
<br><br>
"Wow" the <<person4>><<person>> says. "They're beautiful." The other boys nods in agreement, not saying much but content to look at your now completely exposed body in awe.
<br><br>
"Thanks" you say, blushing at the compliments and the attention. You feel excited totally exposing yourself to these boys you've never met before, you can practically feel their gaze travelling across your naked body. You wish you could stay like this forever, but eventually the boys start to break from their reverie. "Um, I think we've all seen each other now" you say to the boys, causing them to snap back into reality.
<br><br>
"Yeah, sorry" the <<person5>><<person>> says, before pulling up his trousers. The rest of you follow suit putting your clothes on, with the <<person4>><<person>> lagging behind a bit. As the rest of the boys start trudging off the <<person4>><<person>> lingers a moment, as if he has something he wants to say. Eventually he manages to stammer out a "bye", before running off to catch up with his friends.
<br><br>
<<exhibitionism4>>
<br><br>
<<link [[Leave|Trash]]>><<endevent>><</link>><<if $molestationstart is 1>>
<<set $molestationstart to 0>>
<<set $outside to 1>><<effects>>
<<controlloss>>
<<violence 1>>
<<neutral 1>>
<<molested>>
<<maninit>><<npcidlegenitals>>
"You're going to keep your promise" the <<person1>><<person>> says. "Whether you want to or not."
<br><br>
<</if>>
<<effects>>
<<effectsman>><<man>>
<<stateman>>
<br><br>
<<actionsman>>
<<if $worn.upper.type.includes("naked") and $worn.lower.type.includes("naked") and $worn.under_lower.type.includes("naked") and $worn.under_upper.type.includes("naked")>>
<span id="next"><<link [[Next|Trash Boys Combat Loss]]>><</link>></span><<nexttext>>
<<elseif $enemyhealth lte 0>>
<span id="next"><<link [[Next|Trash Boys Combat Win]]>><</link>></span><<nexttext>>
<<else>>
<span id="next"><<link [[Next|Trash Boys Forced Strip]]>><</link>></span><<nexttext>>
<</if>><<effects>>
You shove the boys away from you. <<tearful>> you run to safety.
<br><br>
<<endcombat>>
<<clotheson>>
<<link [[Next|Trash]]>><</link>>
<br><<effects>>
The boys hold your hands behind your back. "You should have kept your promise, then we wouldn't have had to do this" the <<person1>><<person>> says.
<br><br>
The boys gather around to have a good look at your naked body.
<<if $penisexist>>
<<if $penissize lte 0>>
The boys look down at your <<EZsmall>> <<EZpenis>> and then turn to each other, before breaking out into laughter. <<Penisremarkquote>> one of the boys says. "Don't worry, maybe it's still got some growing to do" says one of the other boys, trying not to laugh as he comforts you.
<<incggpenisinsecurity>>
<br><br>
You feel humiliated<<if $uncomfortable.nude is true>>, first a bunch of strangers strip you naked and look at your <<undies>> and now this<</if>>. You do your best to keep from crying as the boys settle down, but the laughter and the comments about your size hurt.
<<elseif $penissize is 4>>
The boys look down at your <<EZbig>> <<EZpenis>> and gasp in surprise. <<Penisremarkquote>> one of the boys says. "I wish I had a dick that big" says one of the boys.
<br><br>
You feel a surge of pride as the boys express their awe at the size of your penis.
<<elseif $penissize is 3>>
The boys look down at your <<penis>> for a moment, and few of them gasp a little. "Wow, you're bigger than I thought you would be" one of them says. "Not that much bigger" says another, sheepishly.
<br><br>
You feel a little proud of the reactions you got, even if the other boy doesn't seem too impressed. It's kinda nice being the centre of attention like this.
<<elseif $penissize is 1>>
The boys look down at your <<penis>> for a moment, and a couple of them let out a small chuckle. "A little on the small side there, buddy" one of them says. "Don't worry about it, it's no big deal" says another.
<br><br>
You feel a little embarrassed by their reaction, but the other boy doesn't think it's too bad so you're not too bothered by them. It's kinda nice being the centre of attention like this though.
<<else>>
The boys look down at your <<penis>> for a moment. "Not a bad size" one of them says. "Not the biggest, but not small either" another agrees.
<br><br>
You feel proud of your <<penis>>, even if it's not especially big. It's kinda nice being the centre of attention like this.
<</if>>
<br><br>
"Umm, I think we've all seen each other now" the <<person5>><<person>> says, pulling up his trousers. "Yeah" the <<person3>><<person>> agrees. The rest of the boys nod in agreement and let you go. You quickly grab your clothes and scramble to get dressed again. The <<person4>><<person>> lingers a little longer than the others, Struggling to button up his pants. Eventually he manages to get it buttoned, and runs to catch up to the others on their way out.
<<else>>
The boys gasp in surprise at your <<genitals>>. "Wow, you're a girl?" the <<person2>><<person>> says. The <<person1>><<person>> seems both annoyed and aroused, clearly displeased at your deception but willing to let it go since in the end they got what they wanted. The boys seem almost entranced by your <<pussy>>, unable to pull their eyes away from it.
<br><br>
You feel proud of your <<pussy>> and it's ability to command the boys' attention. It's kinda nice being the centre of attention like this.
<br><br>
"Umm, I think we've all seen each other now" the <<person5>><<person>> says, pulling up his trousers. "Yeah" the <<person3>><<person>> agrees. The rest of the boys nod in agreement and follow them in getting dressed again after they let you go. You follow their lead and get dressed, feeling a little awkward. The <<person4>><<person>> lingers a little longer than the others, fidgeting with his waistband. He manages to stammer out "bye", before he runs to catch up to the others on their way out.
<</if>>
<br><br>
<<clotheson>>
<<endcombat>>
<<link [[Leave|Trash]]>><</link>><<widget "eventstrash">><<nobr>>
<<if $rng gte 81>>
<<generate1>><<person1>>"Stop right there," a voice shouts behind you. "This is private property. What the fuck do you think you're doing?"
<br><br>
<<link [[Explain|Trash Explain]]>><</link>> <span class="blue">English</span>
<br>
<<if $promiscuity gte 15>>
<<link [[Seduce|Trash Seduce]]>><</link>><<promiscuous1>>
<br>
<</if>>
<<link [[Run|Trash Run]]>><</link>><<athleticsdifficulty 1 1000>>
<br>
<<elseif $rng gte 71>>
It only lasts a moment, but you think you feel the ground tremble.
<<gstress>><<stress 60>>
<br><br>
<<link [[Next|Trash]]>><<set $eventskip to 1>><</link>>
<br>
<<elseif $rng gte 61>>
You hear a growl behind you. A dog steps out from behind a pile, teeth bared.
<br><br>
<<if $bestialitydisable is "f">>
<<link [[Next|Trash Beast]]>><<set $molestationstart to 1>><</link>>
<br>
<<else>>
You run. You manage to escape, though not without injury.
<<beastescape>>
<br><br>
<<link [[Next|Trash]]>><<set $eventskip to 1>><</link>>
<br>
<</if>>
<<elseif $rng gte 41>>
You feel the ground give way beneath you, dropping you into a shallow pit.
<br><br>
<<set $rng to random(1, 100)>>
<<if $rng gte 51 or $swarmdisable is "t">>
You climb out, a little shaken and sore from the fall, but otherwise okay.
<br><br>
<<link [[Next|Trash]]>><<set $eventskip to 1>><</link>>
<br>
<<else>>
Something moves beneath you. Squirms. You're lying on a bed of gigantic maggots, each as long as your hand.
<br><br>
<<link [[Next|Trash Swarm]]>><<set $molestationstart to 1>><</link>>
<br>
<</if>>
<<elseif $rng gte 21>>
You hear a faint buzzing. It grows in intensity as you continue, reaching an almost deafening pitch.
<<gstress>><<stress 6>>
<br><br>
<<link [[Next|Trash]]>><<set $eventskip to 1>><</link>>
<<else>>
<<set $rng to random(1, 100)>>
<<if $rng gte 91 and $parasitedisable is "f" and $parasite.right_thigh.name is undefined>>
You trip over something. Not surprising given the state of the place. But then you <span class="lewd">feel something slither onto your right thigh.</span> You look down, and see a giant maggot. It clings to you, and no amount of tugging will remove it. <i>Perhaps you could wash it off.</i>
<br><br>
<<parasite right_thigh maggot>>
The skin beneath it feels warm. The warmth spreads.
<<garousal>><<arousal 600>>
<br><br>
<<link [[Next|Trash]]>><<set $eventskip to 1>><</link>>
<br>
<<elseif $rng gte 81 and $parasitedisable is "f" and $parasite.left_thigh.name is undefined>>
You trip over something. Not surprising given the state of the place. But then you <span class="lewd">feel something slither onto your left thigh.</span> You look down, and see a giant maggot. It clings to you, and no amount of tugging will remove it. <i>Perhaps you could wash it off.</i>
<br><br>
<<parasite left_thigh maggot>>
The skin beneath it feels warm. The warmth spreads.
<<garousal>><<arousal 600>>
<br><br>
<<link [[Next|Trash]]>><<set $eventskip to 1>><</link>>
<br>
<<elseif $rng gte 71 and $parasitedisable is "f" and $parasite.right_arm.name is undefined>>
You trip over something. Not surprising given the state of the place. But then you <span class="lewd">feel something slither onto your right arm.</span> You look down, and see a giant maggot. It clings to you, and no amount of tugging will remove it. <i>Perhaps you could wash it off.</i>
<br><br>
<<parasite right_arm maggot>>
The skin beneath it feels warm. The warmth spreads.
<<garousal>><<arousal 600>>
<br><br>
<<link [[Next|Trash]]>><<set $eventskip to 1>><</link>>
<br>
<<elseif $rng gte 61 and $parasitedisable is "f" and $parasite.left_arm.name is undefined>>
You trip over something. Not surprising given the state of the place. But then you <span class="lewd">feel something slither onto your left arm.</span> You look down, and see a giant maggot. It clings to you, and no amount of tugging will remove it. <i>Perhaps you could wash it off.</i>
<br><br>
<<parasite left_arm maggot>>
The skin beneath it feels warm. The warmth spreads.
<<garousal>><<arousal 600>>
<br><br>
<<link [[Next|Trash]]>><<set $eventskip to 1>><</link>>
<br>
<<elseif $rng gte 51 and $parasitedisable is "f" and $parasite.tummy.name is undefined>>
You trip over something. Not surprising given the state of the place. But then you <span class="lewd">feel something slither onto your tummy.</span> You look down, and see a giant maggot. It clings to you, and no amount of tugging will remove it. <i>Perhaps you could wash it off.</i>
<br><br>
<<parasite tummy maggot>>
The skin beneath it feels warm. The warmth spreads.
<<garousal>><<arousal 600>>
<br><br>
<<link [[Next|Trash]]>><<set $eventskip to 1>><</link>>
<br>
<<elseif $rng gte 41 and $parasitedisable is "f" and $parasite.bottom.name is undefined>>
You trip over something. Not surprising given the state of the place. But then you <span class="lewd">feel something slither onto your bottom.</span> You look down, and see a giant maggot. It clings to you, and no amount of tugging will remove it. <i>Perhaps you could wash it off.</i>
<br><br>
<<parasite bottom maggot>>
The skin beneath it feels warm. The warmth spreads.
<<garousal>><<arousal 600>>
<br><br>
<<link [[Next|Trash]]>><<set $eventskip to 1>><</link>>
<br>
<<else>>
You trip over something. Not surprising given the state of the place, but when you look back you don't see anything that could have caught your foot.
<<gpain>><<pain 4>><<gstress>><<stress 6>>
<br><br>
<<link [[Next|Trash]]>><<set $eventskip to 1>><</link>>
<br>
<</if>>
<</if>>
<</nobr>><</widget>>
<<widget "passouttrash">><<nobr>>
<<passout>>
You've pushed yourself too much.
<br><br>
<<link [[Next|Trash Pass Out]]>><</link>>
<br>
<</nobr>><</widget>><<set $outside to 0>><<effects>>
You enter the small office responsible for the Connudatus market. A <<generate1>><<person1>><<person>> greets you.
<br><br>
"<span class="gold">£15</span> for the day," <<he>> says. "We close at Nine o'clock. We'll need to see a sample of what you intend to sell, too. We'll also need proof of citizenship, unless you're selling flowers or other produce."
<br><br>
<<set _plant_keys to Object.keys($plants)>>
<<for _t to 0; _t lt _plant_keys.length; _t++>>
<<if $plants[_plant_keys[_t]].amount gte 1>>
<<set _plant_temp to clone($plants[_plant_keys[_t]].plural)>>
<</if>>
<</for>>
<<if _plant_temp is undefined>><<pass 5>>
<span class="purple">You don't have anything appropriate to sell.</span>
<br><br>
<<link [[Leave|Connudatus Street]]>><<endstall>><<endevent>><<clotheson>><</link>>
<br>
<<else>>
<<set $money -= 1500>><<set $stall_rented to 1>>
You show <<him>> one of your _plant_temp. It seems to satisfy. You sign the paperwork, hand over the money, and leave to find your stall.
<br><br>
<<endevent>>
You lay your goods over the table, trying to arrange them in a pleasing way. There's a little roof to protect you from any rain, and a stool should you legs get tired. Other traders are setting up either side of you.
<br><br>
You finish up just as the first customers trickle onto the street.
<br><br>
<<stall_actions>>
<</if>><<set $outside to 0>><<effects>>
<<stall_inventory>>
<br><br>
<<stall_chance>>
<br><br>
<<for _r to 0; _r lt 4; _r++>>
<<if $attractiveness + $famebusiness + $tending + ($plant_inventory.length * 100) + ($stall_rejected * 10) gte random(1, 10000)>>
<<set _stall_attention to 1>>
<</if>>
<</for>>
<<if $daystate is "night">>
An official arrives to announce that the market's business hours are over.
<br><br>
You pack up your goods as neon lights flicker on up and down the street, signalling the shift in the street's business.
<br><br>
<<link [[Leave|Connudatus Street]]>><<endevent>><<endstall>><<clotheson>><</link>>
<br>
<<elseif _inventory_found isnot 1>>
With nothing to sell, there's little reason to attend your stall.
<br><br>
<<link [[Leave|Connudatus Street]]>><<endevent>><<endstall>><<clotheson>><</link>>
<br>
<<elseif _stall_attention is 1>>
<<eventsstall>>
<<else>>
<<if $rng gte 81>>
A few people glance over, but you fail to attract any real attention.
<<elseif $rng gte 61>>
No one comes by, though the stalls either side you are having trouble too.
<<elseif $rng gte 41>>
No one seems interested right now.
<<elseif $rng gte 21>>
People walk by without so much as a look at your goods.
<<else>>
You fail to attract attention.
<</if>>
<br><br>
<<stall_actions>>
<</if>><<effects>>
<<if $worn.under_lower.name is "naked">>
<<flaunting>> you peel your $worn.lower.name down your legs, leaving you naked below the waist. You feel the breeze against your <<genitals 1>>. There are so many people around, but no one noticed.
<<if $ex_stall isnot 1>><<if $exhibitionism lte 80>><<set $ex_stall to 1>><</if>><<exhibitionism4>><<else>><br><br><</if>>
<<else>>
<<flaunting>> you peel your $worn.lower.name down your legs, exposing your $worn.under_lower.name. There are so many people around, but no one noticed.
<<if $ex_stall isnot 1>><<if $exhibitionism lte 40>><<set $ex_stall to 1>><</if>><<exhibitionism2>><<else>><br><br><</if>>
<</if>>
<<lowerstrip>>
<<stall_actions>><<effects>>
<<flaunting>> you peel your $worn.under_lower.name down your legs, leaving you naked below the waist. You feel the breeze against your <<genitals 1>>. There are so many people around, but no one noticed.
<<if $ex_stall isnot 1>><<if $exhibitionism lte 80>><<set $ex_stall to 1>><</if>><<exhibitionism4>><<else>><br><br><</if>>
<<underlowerstrip>>
<<stall_actions>><<effects>>
<<if $masturbationstart is 1>>
<<set $masturbationstart to 0>>
<<set $masturbationstat += 1>>
<<masturbationstart>>
<<set $mouth to "disabled">>
You crouch behind your stall. You're in a busy public place, with movement all around, yet you're hidden from view. Just about. You start touching yourself.<<if $ex_stall isnot 1>><<set $ex_stall to 1>><<if $exhibitionism lte 60>><<set $ex_stall to 1>><</if>><<exhibitionism3>><<else>><br><br><</if>>
<</if>>
<<masturbationeffects>>
<<masturbationactions>>
<<if $attractiveness + $famebusiness + $tending + ($stall_rejected * 10) gte random(1, 300000)>>
<<link [[Continue|Stall Masturbation Finish]]>><<set $phase to 1>><</link>><<nexttext>>
<br>
<<else>>
<<link [[Continue|Stall Masturbation]]>><</link>><<nexttext>>
<br>
<</if>>
<<link [[Stop|Stall Masturbation Finish]]>><<set $finish to 1>><</link>>
<br><<effects>>
<<if $phase is 1>>
<span class="lewd">Someone's coming.</span> <<tearful>> you scramble back to your place behind the stall.<<if $orgasmdown gte 1>><<set _stall_masturbation_caught to 1>><</if>>
<br><br>
<<endmasturbation>>
<<endcombat>>
<<if _stall_masturbation_caught is 1>>
A <<generate1>><<person1>><<person>> waits for you. "Ah," <<he>> says as you emerge. "Just who I was looking for, I was wondering how-"
<br><br>
It's no use. Your body spasms in orgasm, and you barely suppress your moan.
<br><br>
<<if random(1, 2) is 2>>
"Are you okay?" <<he>> asks. "I'll come back later. Maybe you'll be feeling better." Your knees buckle as <<he>> leaves. You can't help but moan into your hand once you're out of sight.
<br><br>
<<endevent>>
<<stall_actions>>
<<else>>
"Damn <<girl>>," <<he>> says. "What were you up to down there?" <<He>> glances around the market. "How about I finish what you started, eh?"
<br><br>
<<if $promiscuity gte 15>>
<<link [[Accept|Stall Masturbation Accept]]>><</link>><<promiscuous2>>
<br>
<<else>>
You aren't promiscuous enough to accept
<br>
<</if>>
<<link [[Refuse|Stall Masturbation Refuse]]>><</link>>
<br>
<</if>>
<<else>>
<<stall_inventory>>
<br><br>
<<stall_chance>>
<br><br>
<<eventsstall>>
<</if>>
<br>
<<else>>
<<tearful>> you return to your place behind your stall.
<br><br>
<<endmasturbation>>
<<endcombat>>
<<stall_actions>>
<br>
<</if>><<effects>>
You nod. The <<person>> glances around, then disappears beneath the table. You follow suit.
<<promiscuity2>>
<<link [[Next|Stall Sex]]>><<set $sexstart to 1>><</link>>
<br><<effects>>
<<if $submissive gte 1150>>
"Y-you're wrong," you say. "Please don't imply such awful things."
<<elseif $submissive lte 850>>
"I don't like what you're implying," you manage. "Buy something or fuck off."
<<else>>
"You're mistaken," you say. "Can I interest you in some local produce?"
<</if>>
<br><br>
"I know a lewd <<girl>> when I see one," <<he>> says. "I'll see you around."
<<glewdity>><<set $stall_rejected += 1>>
<br><br>
<<stall_actions>><<effects>>
<<if $submissive gte 1150>>
"W-Would you like to buy anything?" you ask.
<<elseif $submissive lte 850>>
"Hurry up," you say. "You're getting in the way of my customers."
<<else>>
"Does anything interest you?" you ask.
<</if>>
<br><br>
<<He>> mumbles, but doesn't stop to chat. Or buy anything.
<br><br>
<<stall_actions>><<effects>>
The <<person>> stops in front of the <<print setup.plants[$stall_plant].plural>>. "How much for $stall_amount of these?"
<br><br>
<<stall_trust>>
<br><br>
<<stall_sell_actions>><<effects>>
<<if $submissive gte 1150>>
"W-Would you like to buy anything?" you ask.
<<elseif $submissive lte 850>>
"Hurry up," you say. "You're getting in the way of my customers."
<<else>>
"Does anything interest you?" you ask.
<</if>>
<br><br>
The <<person>> stops in front of the <<print setup.plants[$stall_plant].plural>>. "How much for $stall_amount of these?"
<br><br>
<<stall_trust>>
<br><br>
<<stall_sell_actions>><<effects>>
You remain silent. The <<person1>><<person>> doesn't stop.
<br><br>
<<stall_actions>><<effects>>
<<stall_sell_man>><<effects>>
You listen to the <<person1>><<person>> drone on. You struggle to pay attention, though you nod along and that seems to satisfy.
<br><br>
At last, the <<person>> picks up one of the <<print setup.plants[$stall_plant].plural>>. "How much for $stall_amount of these?"
<br><br>
<<stall_trust>>
<br><br>
<<stall_sell_actions>><<effects>>
<<if $submissive gte 1150>>
"I-I'm sorry to interrupt," you say. "But would you like to buy something?"
<<elseif $submissive lte 850>>
"I don't have all day," you say. "Hurry up and buy something."
<<else>>
"Sorry to interrupt," you say. "But would you like to buy something?"
<</if>>
<br><br>
The <<person1>><<person>> frowns. "Yes," <<he>> says. "Kids these days. No respect." <<He>> points at the <<print setup.plants[$stall_plant].plural>>. "How about $stall_amount of these?"
<br><br>
<<stall_trust>>
<br><br>
<<stall_sell_actions>><<effects>>
You try to keep up with the <<person1>><<person>>.
<<if $tending gte random(1, 400)>>
<span class="green">You know a thing or two yourself.</span> <<gtrust>><<set $enemytrust += 20>>
<br><br>
"Not every day I meet someone worth talking to," <<he>> says, looking at the <<print setup.plants[$stall_plant].plural>> in front of <<him>>. "How much for $stall_amount of these?"
<br><br>
<<stall_trust>>
<br><br>
<<stall_sell_actions>>
<<else>>
<span class="red"><<He>> flips between topics too quickly,</span> and you lose track. <<He>> loses interest and moves on without buying anything.
<br><br>
<<stall_actions>>
<</if>><<effects>>
<<if $submissive gte 1150>>
"Everything is made by me," you say.
<<elseif $submissive lte 850>>
"Yeah," you say.
<<else>>
"Yes I do," you say.
<</if>>
<br><br>
"That's amazing," the <<person1>><<person>> says. "I wish I had such skill." <<He>> picks up one of the <<print setup.plants[$stall_plant].plural>>. "How much for $stall_amount of these?"
<br><br>
<<stall_trust>>
<br><br>
<<stall_sell_actions>><<effects>>
<<if $submissive gte 1150>>
"I'm sorry," you say. "I don't want to tell anyone."
<<elseif $submissive lte 850>>
"None of your business," you say.
<<else>>
"That's for me to know," you say.
<</if>>
<br><br>
"I didn't mean to pry," the <<person1>><<person>> says, lifting one of the <<print setup.plants[$stall_plant].plural>>. "How much for $stall_amount of these?"
<br><br>
<<stall_trust>>
<br><br>
<<stall_sell_actions>><<effects>>
<<if $submissive gte 1150>>
"W-would you like to buy something?" you ask, pointing at your display.
<<elseif $submissive lte 850>>
"I'm not for sale," you say, pointing at your display. "Those are."
<<else>>
"Can I interest you in my produce?" you ask, pointing at your display.
<</if>>
<br><br>
<<He>> glances down, as if seeing them for the first time.
<<if $rng gte 51>>
<<He>> points at the <<print setup.plants[$stall_plant].name.replace(/_/g," ")>>. "How much for $stall_amount of these?"
<br><br>
<<stall_trust>>
<br><br>
<<stall_sell_actions>>
<<else>>
"I'll pass. Later beautiful."
<br><br>
<<stall_actions>>
<</if>><<effects>>
<<if $submissive gte 1150>>
"I-I'm here to sell these," you say, gesturing at your display. "I don't sell me. Usually."
<<elseif $submissive lte 850>>
"If you can't afford these," you say, gesturing at your display. "Then you can't afford me."
<<else>>
"I'm not normally for sale," you say, leaning on the table yourself. "But maybe I could be pursuaded to give you a deal."
<</if>>
<br><br>
The <<person1>><<person>> leans closer. "That so?" <<he>> says. <<He>> looks down at the <<print setup.plants[$stall_plant].name.replace(/_/g," ")>>. "How much for $stall_amount of these?"
<br><br>
<<stall_trust>>
<br><br>
<<stall_sell_actions>><<effects>>
<<if $submissive gte 1150>>
"P-please leave me alone," you say. "This isn't that kind of establishment."
<<elseif $submissive lte 850>>
"You've mistaken my stall for a brothel," you say. "I'll forgive you once."
<<else>>
"I don't wish to do business with you," you say. "Please leave."
<</if>>
<br><br>
The <<person1>><<person>> stands upright, hands above <<his>> shoulders. "I meant nothing by it," <<he>> says. "Later beautiful."
<br><br>
<<stall_actions>><<effects>>
<<flaunting>> you chase the <<person1>><<person>> through the market with just your $worn.under_lower.name on display. You feel more than a few eyes on you.
<<exhibitionism3>>
<<if $athletics gte random(1, 1200)>>
<span class="green">You gain on your quarry,</span> and chase <<him>> into an alley. It's a dead end. <<He>> turns around, and the fear in <<his>> eyes is replaced by confusion at the sight of your underwear. Confusion and lust. <<covered>>
<br><br>
You hear voices behind you. A crowd's gathering, drawn by your exhibitionist spectacle.
<br><br>
Coming to <<his>> senses and seeing no other way out, the <<person>> throws the <<print $stall_plant.replace(/_/g," ")>> in the air. <<He>> struggles up and over the wall as you catch it.
<br><br>
You walk past the leering crowd and return to your stall as if nothing were amiss.
<br><br>
<<stall_actions>>
<<else>>
<span class="red"><<Hes>> too fast for you,</span> and you lose <<him>> in the maze of stalls.
<<set $plants[$stall_plant].amount -= 1>>
<br><br>
Panting, you look around. People from all over stare in your direction. The ones who aren't are still blushing. <<covered>>
<br><br>
<<if $rng gte 41>>
You return to your stall as if nothing were amiss.
<br><br>
<<stall_actions>>
<<else>>
<<endevent>>
<<generate1>><<generate2>><<generate3>>
You turn back in the direction of your stall, and almost walk straight into a <<person1>><<person>>. There are two others with <<him>>. "Where you going, lewd <<girl>>?" <<he>> says, stepping forward and into you, pushing you back. "Walking around like that's just asking for trouble. But don't worry. Me and my friends are here to look after you."
<br><br>
<<He>> wraps a hand around your waist and tries to pull you closer.
<<gtrauma>><<gstress>><<trauma 6>><<stress 6>>
<br><br>
<<if $promiscuity gte 55>>
<<link [[Allow|Stall Gang Sex]]>><<set $sexstart to 1>><</link>><<promiscuous4>>
<br>
<<else>>
You aren't promiscuous enough to allow it
<br>
<</if>>
<<link [[Shove|Stall Gang Shove]]>><<trauma -6>><</link>><<ltrauma>>
<br>
<</if>>
<</if>><<effects>>
<<flaunting>> you chase the <<person1>><<person>> through the market with your <<genitals>> and <<bottom>> on display. You feel more than a few eyes on you.
<<exhibitionism5>>
<<if $athletics gte random(1, 1200)>>
<span class="green">You gain on your quarry,</span> and chase <<him>> into an alley. It's a dead end. <<He>> turns around, and the fear in <<his>> eyes is replaced by confusion at the sight of your nudity. Confusion and lust. <<covered>>
<br><br>
You hear voices behind you. A crowd's gathering, drawn by your exhibitionist spectacle.
<br><br>
Coming to <<his>> senses and seeing no other way out, the <<person>> throws the <<print $stall_plant.replace(/_/g," ")>> in the air. <<He>> struggles up and over the wall as you catch it.
<br><br>
You walk past the leering crowd and return to your stall as if nothing were amiss.
<br><br>
<<stall_actions>>
<<else>>
<span class="red"><<Hes>> too fast for you,</span> and you lose <<him>> in the maze of stalls.
<<set $plants[$stall_plant].amount -= 1>>
<br><br>
Panting, you look around. People from all over stare in your direction. Those are aren't are blushing. <<covered>>
<br><br>
<<if $rng gte 61>>
You return to your stall as if nothing were amiss.
<br><br>
<<stall_actions>>
<<else>>
<<endevent>>
<<generate1>><<generate2>><<generate3>>
You turn back in the direction of your stall, and almost walk straight into a <<person1>><<person>>. There are two others with <<him>>. "Where you going, lewd <<girl>>?" <<he>> says, stepping forward and into you, pushing you back. "Walking around like that's just asking for trouble. But don't worry. Me and my friends are here to look after you."
<br><br>
<<He>> wraps a hand around your waist and tries to pull you closer.
<<gtrauma>><<gstress>><<trauma 6>><<stress 6>>
<br><br>
<<if $promiscuity gte 55>>
<<link [[Allow|Stall Gang Sex]]>><<set $sexstart to 1>><</link>><<promiscuous4>>
<br>
<<else>>
You aren't promiscuous enough to allow it
<br>
<</if>>
<<link [[Shove|Stall Gang Shove]]>><<trauma -6>><</link>><<ltrauma>>
<br>
<</if>>
<</if>><<effects>>
You shove the <<person1>><<person>> away from you. <<His>> friends laugh. "Playing hard to get? Fine, but we'll be watching you."
<<glewdity>><<set $stall_rejected += 1>>
<br><br>
You return to your stall as if nothing were amiss.
<br><br>
<<stall_actions>><<if $sexstart is 1>>
<<set $sexstart to 0>>
<<consensual>>
<<set $consensual to 1>>
<<neutral 1>>
<<maninit>>
<<set $enemytrust += 100>><<promiscuity5>>
<<set $rescue to 1>>
<</if>>
<<effects>>
<<effectsman>><<man>>
<<audience>>
<<stateman>>
<br><br>
<<actionsman>>
<<if $finish is 1>>
<span id="next"><<link [[Next|Stall Gang Sex Finish]]>><</link>></span><<nexttext>>
<<elseif $enemyhealth lte 0>>
<span id="next"><<link [[Next|Stall Gang Sex Finish]]>><</link>></span><<nexttext>>
<<elseif $enemyarousal gte $enemyarousalmax>>
<span id="next"><<link [[Next|Stall Gang Sex Finish]]>><</link>></span><<nexttext>>
<<elseif $alarm is 1 and $rescue is 1>>
<span id="next"><<link [[Next|Stall Gang Sex Finish]]>><</link>></span><<nexttext>>
<<else>>
<span id="next"><<link [[Next|Stall Gang Sex]]>><</link>></span><<nexttext>>
<</if>><<set $outside to 0>><<effects>>
<<if $enemyarousal gte $enemyarousalmax>>
<<ejaculation>>
<br><br>
<<tearful>> you return to your stall.
<br><br>
<<clotheson>>
<<endcombat>>
<<stall_actions>>
<<elseif $enemyhealth lte 0>>
You shove the <<person1>> into the road, where <<he>> trips and falls. You seize the opportunity and escape through the crowd.
<<glewdity>><<set $stall_rejected += 1>>
<br><br>
<<tearful>> you return to your stall.
<br><br>
<<clotheson>>
<<endcombat>>
<<stall_actions>>
<<elseif $alarm is 1 and $rescue is 1>><<set $rescued += 1>>
"Leave <<phim>> alone you creeps."
<br>
"Who do you think you are?"
<br>
"I'm calling the police."
<br><br>
The <<person1>><<person>> shoves you away, and disappears into the crowd.
<<glewdity>><<set $stall_rejected += 1>>
<br><br>
<<tearful>> you return to your stall.
<br><br>
<<clotheson>>
<<endcombat>>
<<stall_actions>>
<<else>>
"You little tease," the <<person1>><<person>> says. "We'll be watching you."
<<glewdity>><<set $stall_rejected += 1>>
<br><br>
<<tearful>> you return to your stall.
<br><br>
<<clotheson>>
<<endcombat>>
<<stall_actions>>
<</if>><<effects>>
You chase the <<person1>><<person>> through the market.
<<if $athletics gte random(1, 1200)>>
<<if $rng gte 81>>
<span class="green">You gain on your quarry,</span> and chase <<him>> into an alley. It's a dead end.
<br><br>
<<He>> turns to face you, then charges.
<br><br>
<<link [[Next|Stall Fight]]>><<set $fightstart to 1>><</link>>
<br>
<<elseif $rng gte 41>>
<span class="green">You gain on your quarry,</span> and chase <<him>> into an alley. It's a dead end.
<br><br>
<<He>> turns to face you, eyes darting this way and that, looking for a way out. <<He>> throws the <<print $stall_plant.replace(/_/g," ")>> into the air, then turns and climbs the wall while you catch it.
<br><br>
You return to your stall.
<br><br>
<<stall_actions>>
<<else>>
<span class="green">You gain on your quarry,</span> and chase <<him>> into an alley. It's a dead end.
<br><br>
"S-sorry," <<he>> says, holding out the <<print $stall_plant.replace(/_/g," ")>> and avoiding your gaze. "I wanted it for my <<if $pronoun is "m">>girlfriend<<else>>boyfriend<</if>>, but I couldn't afford it. It was wrong."
<br><br>
<<link [[Let them keep it|Stall Keep]]>><</link>>
<br>
<<link [[Scold|Stall Scold]]>><</link>>
<br>
<<link [[Remain silent|Stall Silent]]>><</link>>
<br>
<<if $skulduggery gte 300>>
<<link [[Give pointers|Stall Pointers]]>><<trauma -6>><</link>><<ltrauma>>
<br>
<</if>>
<</if>>
<<else>>
<span class="red"><<Hes>> too fast,</span> you're unable to catch up.
<br><br>
You return to your stall empty-handed.
<br><br>
<<stall_actions>>
<</if>><<if $fightstart is 1>>
<<set $fightstart to 0>>
<<neutral 1>>
<<maninit>>
<<set $enemytrust -= 100>>
<<set $enemyanger += 200>>
<<npcidlegenitals>>
<</if>>
<<effects>>
<<effectsman>><<man>>
<<stateman>>
<br><br>
<<actionsman>>
<<if $enemyhealth lte 0>>
<span id="next"><<link [[Next|Stall Fight Finish]]>><</link>></span><<nexttext>>
<<elseif $enemyarousal gte $enemyarousalmax>>
<span id="next"><<link [[Next|Stall Fight Finish]]>><</link>></span><<nexttext>>
<<elseif $pain gte 100 and $willpowerpain is 0>>
<span id="next"><<link [[Next|Stall Fight Finish]]>><</link>></span><<nexttext>>
<<else>>
<span id="next"><<link [[Next|Stall Fight]]>><</link>></span><<nexttext>>
<</if>><<effects>>
<<if $enemyarousal gte $enemyarousalmax>>
<<ejaculation>>
The <<person1>><<person>> lies on the ground, spent and panting. The <<print $stall_plant.replace(/_/g," ")>> lies beside <<him>>.
<br><br>
<<tearful>> you pick it up and return to your stall.
<br><br>
<<clotheson>>
<<endcombat>>
<<stall_actions>>
<<elseif $enemyhealth lte 0>>
The <<person1>><<person>> drops the <<print $stall_plant.replace(/_/g," ")>> and runs.
<<ltrauma>><<lstress>><<trauma -6>><<stress -6>>
<br><br>
<<tearful>> you pick it up and return to your stall.
<br><br>
<<clotheson>>
<<endcombat>>
<<stall_actions>>
<<else>>
You fall back, too hurt to continue fighting. The <<person1>><<person>> flees the ally, your <<print $stall_plant.replace(/_/g," ")>> in hand.
<<set $plants[$stall_plant].amount -= 1>>
<br><br>
<<tearful>> you return to your stall.
<br><br>
<<clotheson>>
<<endcombat>>
<<stall_actions>>
<</if>><<effects>>
<<if $submissive gte 1150>>
"<<if $pronoun is "m">>S-Sir<<else>>M-maam<</if>>!" you call. "Would you take a look at my produce?"
<<elseif $submissive lte 850>>
"Oi," you say. "Loiterer. Buy something or clear off."
<<else>>
"Can I interest you in my wares?" you say. "They're produced locally."
<</if>>
<br><br>
<<if $rng gte 51>>
The <<person>> walks away, and finds somewhere else to stand.
<br><br>
<<stall_actions>>
<<else>>
The <<person>> walks over, and examines your <<print setup.plants[$stall_expensive].plural>>. "How much for $stall_amount of these?" <<he>> asks.
<br><br>
<<stall_trust>>
<br><br>
<<stall_sell_actions>>
<</if>><<effects>>
You decide not to bother the <<person>>.
<br><br>
<<stall_actions>><<effects>>
<<if $submissive gte 1150>>
"You did okay," you say, taking the <<print $stall_plant.replace(/_/g," ")>>. "But you could be better."
<<elseif $submissive lte 850>>
"You fucked up," you say, snatching the <<print $stall_plant.replace(/_/g," ")>>. "I should never have noticed you."
<<else>>
"You botched it," you say, snatching the <<print $stall_plant.replace(/_/g," ")>>. "I should never have noticed you."
<</if>>
<br><br>
You give the <<person>> some skulduggerous pointers. <<Hes>> shocked that you would share this with such candour. "Th-thank you," <<he>> says, when you finish, a little intimidated. "I-I'm not a thief though. I don't normally do this."
<br><br>
At that, you laugh. You return to your stall.
<br><br>
<<stall_actions>><<effects>>
<<if $submissive gte 1150>>
"I-It's okay," you say. "You can give it to your <<if $pronoun is "m">>girlfriend<<else>>boyfriend<</if>>."
<<elseif $submissive lte 850>>
"Maybe you should think of cheaper ways to show your affection," you say. "But I'll overlook it this time. Keep it."
<<else>>
"Give it to your <<if $pronoun is "m">>girlfriend<<else>>boyfriend<</if>>," you say.
<</if>>
<br><br>
"Thank you," <<he>> says. "I feel even more guilty now. Again, I'm sorry."
<br><br>
You return to your stall.
<br><br>
<<set $plants[$stall_plant].amount -= 1>>
<<stall_actions>><<effects>>
<<if $submissive gte 1150>>
"Stealing is wrong," you say, taking the <<print $stall_plant.replace(/_/g," ")>>. "You should be ashamed."
<<elseif $submissive lte 850>>
"You're lucky," you say, snatching the <<print $stall_plant.replace(/_/g," ")>>. "I'm not gonna punish you. This time."
<<else>>
"You need to be careful," you say, snatching the <<print $stall_plant.replace(/_/g," ")>>. "Not everyone is as forgiving as me."
<</if>>
<br><br>
<<He>> looks down at <<his>> feet.
<br><br>
You return to your stall.
<br><br>
<<stall_actions>><<effects>>
You take the <<print $stall_plant.replace(/_/g," ")>> and return to your stall.
<br><br>
<<stall_actions>><<effects>>
You decide <<he>> isn't worth leaving your stall unattended for.
<<set $plants[$stall_plant].amount -= 1>>
<br><br>
<<stall_actions>><<effects>>
<<if $submissive gte 1150>>
"Do you like my <<print setup.plants[$stall_expensive].plural>>," you ask, holding one up.
<<elseif $submissive lte 850>>
"Don't overlook my <<print setup.plants[$stall_expensive].plural>>," you say, holding one up.
<<else>>
"Can I interest you in some <<print setup.plants[$stall_expensive].plural>>?" you ask, holding one up.
<</if>>
<br><br>
<<if $enemytrust gte -50>>
<<if $stall_amount gte $plants[$stall_plant].amount>>
<<set $stall_amount to clone($plants[$stall_plant].amount)>>
<</if>>
<<He>> examines your produce. "They do look nice. How much for $stall_amount of them?"
<br><br>
<<set $stall_plant to $stall_expensive>>
<<stall_trust>>
<br><br>
<<stall_sell_actions>>
<<else>>
<<He>> doesn't even turn to look.
<br><br>
<<stall_actions>>
<</if>><<effects>>
<<if $stall_seduced is 0>><<set $seductiondifficulty to 2000>>
"Going so soon?" you coo. The <<person>> turns around. You lean on your elbows, looking <<him>> in the eye. "We were just getting to know each other."
<<promiscuity1>>
<<elseif $stall_seduced is 1>><<set $seductiondifficulty to 4000>>
"I think you forgot your change," you say. That gets <<his>> attention.
<<if $worn.upper.type.includes("naked")>>
<<He>> turns to find your back to <<him>>, bent over and wiggling your <<bottom>> in the air. You peek over your shoulder to see if it's having the desired effect.
<<else>>
<<He>> turns to find you leaning forward, your top hanging loose. <<He>> can see right down it.
<<if $player.gender_appearance is "f" and $worn.under_upper.type.includes("naked")>>
Your lack of a bra makes this even better.
<</if>>
<</if>>
<<exhibitionism1>>
"My mistake," you coo.
<br><br>
<<elseif $stall_seduced is 2>><<set $seductiondifficulty to 6000>>
"Thank you so much for your business," you say, "but you forgot something." <<He>> returns to the table. You clasp <<his>> hands in your own, lean forward, and plant a kiss on <<his>> cheek.
<<promiscuity2>>
<<else>>
<<if $worn.under_lower.type.includes("naked")>><<set $seductiondifficulty to 8000>>
"I love attending this stall," you say. "No one knows I'm naked below the waist."
<<exhibitionism3>>
<<else>><<set $seductiondifficulty to 10000>>
"I love attending this stall," you say. "No one knows I'm only wearing underwear below my waist."
<<exhibitionism2>>
<</if>>
<</if>>
<<seductioncheck>>
<br><br>
<<if $seductionskill lt 1000>>
<span class="gold">You feel more confident in your powers of seduction.</span>
<br><br>
<</if>>
<<seductionskilluse>>
<<if $seductionrating gte $seductionrequired>>
<<set $stall_seduced += 1>>
<<He>> blushes and looks away, <span class="green">but no longer seems keen on leaving.</span>
<<set $enemyarousal += 20>>
<br><br>
<<set $stall_plant to $plant_inventory.random()>>
<<set $stall_amount to random(11, 30)>>
<<if $stall_amount gte $plants[$stall_plant].amount>>
<<set $stall_amount to clone($plants[$stall_plant].amount)>>
<</if>>
<<set $stall_cost to Math.round(clone(setup.plants[$stall_plant].plant_cost))>>
<<He>> walks back to your stand and stops in front of the <<print setup.plants[$stall_plant].plural>>. H-how much for $stall_amount of these?
<br><br>
<<stall_trust>>
<br><br>
<<stall_sell_actions>>
<<else>>
<<He>> blushes, but turns around <span class="red">and continues on <<his>> way.</span>
<br><br>
<<stall_actions>>
<</if>><<effects>>
You glance around to make sure no one's watching, then slip beneath the table.
<<if $rng gte 51>>
You hitch the table's cover up on the other side,
<<if $pronoun is "m">>
and unzip the <<persons>> fly.
<<else>>
along with the <<persons>> skirt.
<</if>>
<<if $NPCList[0].penis isnot "none">>
<<His>> $NPCList[0].penisdesc is erect and waiting.
<<else>>
<<His>> pussy already glistens.
<</if>>
<<promiscuity4>>
<<link [[Next|Stall Oral Sex]]>><<set $sexstart to 1>><</link>>
<br>
<<else>>
The <<person1>><<person>> slips under it too. "I know what you're planning, but oral won't cut it," <<he>> says. <<threaten>>
<br><br>
<<if $promiscuity gte 75>>
<<link [[Accept|Stall Oral Accept]]>><</link>><<promiscuous5>>
<br>
<<else>>
You aren't promiscuous enough to accept
<br>
<</if>>
<<link [[Refuse|Stall Oral Refuse]]>><</link>>
<br>
<</if>><<effects>>
You nod, but you're not sure the <<person1>><<person>> even notices. <<Hes>> already groping at you.
<<promiscuity5>>
<<link [[Next|Stall Sex]]>><<set $sexstart to 1>><</link>>
<br><<effects>>
<<if $submissive gte 1150>>
"N-no," you say. "I didn't agree to this."
<<elseif $submissive lte 850>>
"Get the fuck off me," you say. "I didn't consent to this."
<<else>>
"Get off," you say. "I didn't agree to this."
<</if>>
The <<person1>><<person>> ignores you, and gropes instead.
<<gtrauma>><<gstress>><<trauma 6>><<stress 6>>
<br><br>
You kick <<him>> hard in the shin, giving you an opening. You crawl out from beneath the table. The <<person>> soon appears on the other side. <<He>> glares at you before walking away.
<<glewdity>><<set $stall_rejected += 1>>
<br><br>
<<stall_actions>><<if $sexstart is 1>>
<<set $sexstart to 0>>
<<consensual>>
<<set $consensual to 1>>
<<neutral 1>>
<<maninit>>
<<set $enemytrust += 100>>
<<set $rescue to 1>>
<</if>>
<<effects>>
<<effectsman>><<man>>
<<stateman>>
<br><br>
<<actionsman>>
<<if $finish is 1>>
<span id="next"><<link [[Next|Stall Sex Finish]]>><</link>></span><<nexttext>>
<<elseif $enemyhealth lte 0>>
<span id="next"><<link [[Next|Stall Sex Finish]]>><</link>></span><<nexttext>>
<<elseif $enemyarousal gte $enemyarousalmax>>
<span id="next"><<link [[Next|Stall Sex Finish]]>><</link>></span><<nexttext>>
<<elseif $alarm is 1 and $rescue is 1>>
<span id="next"><<link [[Next|Stall Sex Finish]]>><</link>></span><<nexttext>>
<<else>>
<span id="next"><<link [[Next|Stall Sex]]>><</link>></span><<nexttext>>
<</if>><<set $outside to 0>><<effects>>
<<if $enemyarousal gte $enemyarousalmax>><<set $fameprostitution += 1>>
<<ejaculation>>
<<tearful>> you return to your side of the table. The <<person>> emerges from the other side then leans against it, panting. You look around at the busy market. Everyone's minding their own business, and you don't think anyone noticed.
<br><br>
"Thanks <<girl>>," <<he>> says, adjusting <<his>> <<if $pronoun is "f">>skirt<<else>>trousers<</if>>. "See you around."
<br><br>
<<clotheson>>
<<endcombat>>
<<stall_actions>>
<<elseif $enemyhealth lte 0>><<set $stall_rejected += 1>>
You shove the <<person1>><<person>> away from you. <<He>> tumbles through the cover and out into the open.
<br><br>
<<tearful>> you return to your side of the table. The <<person1>><<person>> is busy struggling to <<if $pronoun is "f">>lower <<his>> skirt<<else>>zip <<his>> fly<</if>>, while others watch with amusement.
<<glewdity>>
<br><br>
<<clotheson>>
<<endcombat>>
<<stall_actions>>
<<elseif $alarm is 1 and $rescue is 1>><<set $rescued += 1>><<set $stall_rejected += 1>>
Too nervous to continue, the <<person>> crawls away from you. The table cover falls behind <<him>>, blocking your view.
<br><br>
<<tearful>> you return to your side of the table. <<Hes>> gone by the time you get to your feet. People up and down the market look over, concerned about the source of the scream.
<<glewdity>>
<br><br>
<<clotheson>>
<<endcombat>>
<<stall_actions>>
<<else>><<set $stall_rejected += 1>>
The <<person>> crawls away from you. The table cover falls behind <<him>>, blocking your view.
<br><br>
<<tearful>> you return to your side of the table. <<Hes>> gone by the time you get to your feet.
<<glewdity>>
<br><br>
<<clotheson>>
<<endcombat>>
<<stall_actions>>
<</if>><<if $sexstart is 1>>
<<set $sexstart to 0>>
<<consensual>>
<<set $consensual to 1>>
<<neutral 1>>
<<maninit>>
<<set $enemytrust += 100>><<promiscuity5>>
<<set $rescue to 1>>
<<npcoral>>
<</if>>
<<effects>>
<<effectsman>><<man>>
<<stateman>>
<br><br>
<<actionsman>>
<<if $finish is 1>>
<span id="next"><<link [[Next|Stall Oral Sex Finish]]>><</link>></span><<nexttext>>
<<elseif $enemyhealth lte 0>>
<span id="next"><<link [[Next|Stall Oral Sex Finish]]>><</link>></span><<nexttext>>
<<elseif $enemyarousal gte $enemyarousalmax>>
<span id="next"><<link [[Next|Stall Oral Sex Finish]]>><</link>></span><<nexttext>>
<<elseif $alarm is 1 and $rescue is 1>>
<span id="next"><<link [[Next|Stall Oral Sex Finish]]>><</link>></span><<nexttext>>
<<else>>
<span id="next"><<link [[Next|Stall Oral Sex]]>><</link>></span><<nexttext>>
<</if>><<set $outside to 0>><<effects>>
<<if $enemyarousal gte $enemyarousalmax>>
<<set $fameprostitution += 1>>
<<ejaculation>>
<<tearful>> you return to your side of the table. The <<person>> leans against it, panting. You look around at the busy market. Everyone's minding their own business, but you don't think anyone noticed.
<br><br>
"Thanks <<girl>>," <<he>> says, adjusting <<his>> <<if $pronoun is "f">>skirt<<else>>trousers<</if>>. "See you around."
<br><br>
<<clotheson>>
<<endcombat>>
<<stall_actions>>
<<elseif $enemyhealth lte 0>>
<<set $stall_rejected += 1>>
You shove the <<person1>><<person>> away from you. <<He>> stumbles and crashes through a stall opposite, sending fruit rolling down the street.
<br><br>
<<tearful>> you return to your side of the table. The <<person1>><<person>> is busy struggling to <<if $pronoun is "f">>lower <<his>> skirt<<else>>zip <<his>> fly<</if>>, while the fruit stall owner admonishes <<him>>.
<<glewdity>>
<br><br>
<<clotheson>>
<<endcombat>>
<<stall_actions>>
<<elseif $alarm is 1 and $rescue is 1>>
<<set $rescued += 1>><<set $stall_rejected += 1>>
The <<person>> backs away, and the table cover falls, blocking your view.
<br><br>
<<tearful>> you return to your side of the table. <<Hes>> gone by the time you get to your feet. People up and down the market look over, concerned about the source of the scream.
<<glewdity>>
<br><br>
<<clotheson>>
<<endcombat>>
<<stall_actions>>
<<else>>
<<set $stall_rejected += 1>>
The <<person>> sticks a hand under the table, and shoves you to the ground.
<br><br>
<<tearful>> you return to your side of the table. <<Hes>> gone by the time you get to your feet.
<<glewdity>>
<br><br>
<<clotheson>>
<<endcombat>>
<<stall_actions>>
<</if>><<effects>>
You pull away from the <<person>>.
<<if $submissive gte 1150>>
"Th-there's been a mistake," you say. "This isn't what I sell here."
<<elseif $submissive lte 850>>
"Keep your hands off me," you say. "Or I'll call security."
<<else>>
"I'm sorry for the misunderstanding," you say. "But I only sell produce here."
<</if>>
<<set $stall_rejected += 1>>
<br><br>
The <<person>> glares at you, then glances around. "You led me on," <<he>> whispers. "You're gonna pay. Sooner or later." <<He>> walks away.
<br><br>
<<stall_actions>><<effects>>
You twist around and shove the <<person1>><<person>> away from you. <<He>> grasps the stall's support and almost brings the roof down as <<he>> tumbles. <<He>> shoots you a glare before climbing to <<his>> feet and walking away.
<br><br>
<<tearful>> you turn back to your display.
<br><br>
<<stall_actions>><<effects>>
<<if $rng gte 51>>
You endure the <<person1>><<persons>> invasive groping. It continues for several minutes, until <<he>> at last grows bored.
<br><br>
<<tearful>> you try to focus on your display.
<br><br>
<<stall_actions>>
<<else>>
<<generate2>>
You endure the <<person1>><<persons>> invasive groping. It continues for several minutes, until a <<person2>><<person>> approaches your display. <<Hes>> so taken by it <<he>> doesn't notice what's going on behind the table. Not until <<hes>> close.
<br><br>
"Can I interest you in this <<girl>> here?" the <<person1>><<person>> says from behind. "Only £100. Limited time offer."
<br><br>
The <<person2>><<person>> strokes <<his>> chin in thought. "£60. And not a penny more."
<br><br>
They continue to haggle over you.
<br><br>
<<link [[Protest|Stall Protest]]>><</link>>
<br>
<<link [[Remain Silent|Stall Wait]]>><</link>>
<br>
<</if>><<effects>>
<<if $submissive gte 1150>>
"P-please no," you say. "I'm not in stock."
<<elseif $submissive lte 850>>
"I've had enough," you say. "Get your fucking hands off me."
<<else>>
"I'm not for sale," you say.
<</if>>
<br><br>
"<<pShe>> sounds a little bratty," the <<person2>><<person>> says. "I'll pass." <<He>> walks away.
<br><br>
The <<person1>><<person>> tightens <<his>> grip on you. "Fine," <<he>> says. "Free of charge. But you have to share <<phim>> with me."
<br><br>
The <<person2>><<person>> stops and grins. "I can't refuse a free <<girl>>."
<br><br>
The <<person1>><<person>> grasps your mouth with <<his>> free hand. "Fucking <<bitch>>," <<he>> whispers, forcing you to the ground, hidden behind your covered table. "Almost made some easy cash. At least I get to use you myself."
<br><br>
<<link [[Next|Stall Rape]]>><<set $molestationstart to 1>><</link>>
<br><<effects>>
You wait until the pair agree on the price. The <<person2>><<person>> gets you cheap, but there's a caveat. <<He>> has to share you with the <<person1>><<person>>.
<br><br>
The <<person>> shoves you beneath the table, while the <<person2>><<person>> lifts the cover on <<his>> side. The <<person1>><<person>> climbs under behind you, then on top of you, as <<he>> forces your mouth against the <<person2>><<persons>><<if $NPCList[_n].penis isnot "none">> erect <<print $NPCList[_n].penisdesc>><<else>>moistening pussy<</if>>.
<br><br>
<<link [[Next|Stall Double Rape]]>><<set $molestationstart to 1>><</link>>
<br><<if $molestationstart is 1>>
<<set $molestationstart to 0>>
<<controlloss>>
<<violence 1>>
<<neutral 1>>
<<molested>>
<<maninit>>
<<set $rescue to 1>>
<<npcoral>>
<<set $enemyanger += 20>>
<<set $enemytrust -= 20>>
<</if>>
<<effects>>
<<effectsman>><<man>>
<<stateman>>
<br><br>
<<actionsman>>
<<if $enemyhealth lte 0>>
<span id="next"><<link [[Next|Stall Double Rape Finish]]>><</link>></span><<nexttext>>
<<elseif $enemyarousal gte $enemyarousalmax>>
<span id="next"><<link [[Next|Stall Double Rape Finish]]>><</link>></span><<nexttext>>
<<elseif $alarm is 1 and $rescue is 1>>
<span id="next"><<link [[Next|Stall Double Rape Finish]]>><</link>></span><<nexttext>>
<<else>>
<span id="next"><<link [[Next|Stall Double Rape]]>><</link>></span><<nexttext>>
<</if>><<effects>>
<<if $enemyarousal gte $enemyarousalmax>><<set $forcedprostitutionstat += 1>>
<<ejaculation>>
You're left lying on the ground beneath your stall.
<br><br>
<<tearful>> you climb to your feet.
<br><br>
<<clotheson>>
<<endcombat>>
<<stall_actions>>
<<elseif $enemyhealth lte 0>>
You shove the <<person1>><<person>> to the side, where <<he>> collides with a neighbouring stall. The stall's owner isn't the only one to notice.
<br><br>
<<He>> staggers to <<his>> feet and glares at you, but thinks better than to try anything. <<He>> stomps away as the <<person2>><<person>> pretends <<hes>> not involved.
<br><br>
<<tearful>> you take your place behind your stall.
<br><br>
<<clotheson>>
<<endcombat>>
<<stall_actions>>
<<else>>
<<set $rescued += 1>>
"Did you hear that scream?"
<br>
"What's going on over there?"
<br>
"Someone should take a look."
<br><br>
The <<person2>><<person>> steps away from the table, letting the cover fall and struggling to <<if $pronoun is "m">>zip <<his>> fly<<else>>pull down <<his>> skirt.<</if>>
<br><br>
The <<person1>><<person>> peeks outside. Fear crosses <<his>> face. <<He>> shoots you one last glare, then flees.
<br><br>
<<tearful>> you return to your place behind the display.
<br><br>
<<clotheson>>
<<endcombat>>
<<stall_actions>>
<</if>><<if $molestationstart is 1>>
<<set $molestationstart to 0>>
<<controlloss>>
<<violence 1>>
<<neutral 1>>
<<molested>>
<<maninit>>
<<set $rescue to 1>>
<<hand_gag 0 left>>
<<set $enemyanger += 20>>
<<set $enemytrust -= 20>>
<</if>>
<<effects>>
<<effectsman>><<man>>
<<stateman>>
<br><br>
<<actionsman>>
<<if $enemyhealth lte 0>>
<span id="next"><<link [[Next|Stall Rape Finish]]>><</link>></span><<nexttext>>
<<elseif $enemyarousal gte $enemyarousalmax>>
<span id="next"><<link [[Next|Stall Rape Finish]]>><</link>></span><<nexttext>>
<<elseif $alarm is 1 and $rescue is 1>>
<span id="next"><<link [[Next|Stall Rape Finish]]>><</link>></span><<nexttext>>
<<else>>
<span id="next"><<link [[Next|Stall Rape]]>><</link>></span><<nexttext>>
<</if>><<effects>>
<<if $enemyarousal gte $enemyarousalmax>>
<<ejaculation>>
You're left lying on the ground behind your stall.
<br><br>
<<tearful>> you climb to your feet.
<br><br>
<<clotheson>>
<<endcombat>>
<<stall_actions>>
<<elseif $enemyhealth lte 0>>
You shove the <<person1>><<person>> to the side, where <<he>> collides with a neighbouring stall. The stall's owner isn't the only one to notice.
<br><br>
<<He>> staggers to <<his>> feet and glares at you, but thinks better than to try anything. <<He>> stomps away.
<br><br>
<<tearful>> you take your place behind your stall.
<br><br>
<<clotheson>>
<<endcombat>>
<<stall_actions>>
<<else>>
<<set $rescued += 1>>
"Did you hear that scream?"
<br>
"What's going on over there?"
<br>
"Someone should take a look."
<br><br>
The <<person1>><<person>> peeks over your table. Fear crosses <<his>> face. <<He>> shoots you one last glare, then flees.
<br><br>
<<tearful>> you return to your place behind the display.
<br><br>
<<clotheson>>
<<endcombat>>
<<stall_actions>>
<</if>><<widget "stall_actions">><<nobr>>
<<if $stress gte 10000>>
<<passoutstreet>>
<<elseif $worn.upper.type.includes("naked") and $player.gender_appearance is "f">>
<<if $player.gender is "m">>
You can't do this with your <<breasts>> on display. Not while looking like a girl. You duck and run.
<<else>>
You can't do this with your <<breasts>> on display. You duck and run.
<</if>>
<br><br>
<<link [[Next|Connudatus Street]]>><<endevent>><<endstall>><<clotheson>><<set $eventskip to 1>><</link>>
<br>
<<else>>
<<if random(1, 10000) is 10000>>
<<link [[Capitalism Ho! (0:20)|Stall]]>><<endevent>><<endstall>><<pass 20>><</link>>
<br>
<<else>>
<<link [[Continue (0:20)|Stall]]>><<endevent>><<endstall>><<pass 20>><</link>>
<br>
<</if>>
<<if $worn.lower.name isnot "naked">>
<<if $worn.under_lower.name isnot "naked">>
<<if $worn.upper.set isnot $worn.lower.set>>
<<if $exhibitionism gte 15>>
<<link [[Remove your bottoms|Stall Bottoms Strip]]>><<endevent>><<endstall>><</link>><<if $ex_stall isnot 1>><<exhibitionist2>><</if>>
<br>
<</if>>
<</if>>
<<else>>
<<if $worn.upper.set isnot $worn.lower.set>>
<<if $exhibitionism gte 55>>
<<link [[Remove your bottoms|Stall Bottoms Strip]]>><<endevent>><<endstall>><</link>><<if $ex_stall isnot 1>><<exhibitionist4>><</if>>
<br>
<</if>>
<</if>>
<</if>>
<<elseif $worn.under_lower.name isnot "naked">>
<<if $worn.under_lower.set isnot $worn.under_upper.set>>
<<if $exhibitionism gte 55>>
<<link [[Remove your Undies|Stall Undies Strip]]>><<endevent>><<endstall>><</link>><<if $ex_stall isnot 1>><<exhibitionist4>><</if>>
<br>
<</if>>
<</if>>
<</if>>
<<if $exhibitionism gte 35>>
<<link [[Masturbate|Stall Masturbation]]>><<endevent>><<endstall>><<set $phase to 0>><<set $masturbationstart to 1>><</link>><<if $ex_stall isnot 1>><<exhibitionist3>><</if>>
<br>
<</if>>
<<link [[Leave|Connudatus Street]]>><<endevent>><<endstall>><<clotheson>><<set $eventskip to 1>><</link>>
<br>
<</if>>
<</nobr>><</widget>>
<<widget "stall_inventory">><<nobr>>
Inventory:
<<set $plant_inventory to []>>
<<set _plant_keys to Object.keys($plants)>>
<<for _t to 0; _t lt _plant_keys.length; _t++>>
<<if $plants[_plant_keys[_t]].amount gte 1>>
<span class="gold"><<print $plants[_plant_keys[_t]].amount>></span> <<print $plants[_plant_keys[_t]].plural>> (£<<print Math.round(setup.plants[$plants[_plant_keys[_t]].name].plant_cost / 100)>> each) |
<<set _inventory_found to 1>>
<<set $plant_inventory.push($plants[_plant_keys[_t]].name)>>
<<if $stall_expensive is undefined>>
<<set $stall_expensive to clone(setup.plants[$plants[_plant_keys[_t]].name].name)>>
<</if>>
<<if $plants[$stall_expensive].amount lte 0>>
<<unset $stall_expensive>>
<</if>>
<<if setup.plants[$plants[_plant_keys[_t]].name].plant_cost gte setup.plants[$stall_expensive].plant_cost>>
<<set $stall_expensive to clone(setup.plants[$plants[_plant_keys[_t]].name].name)>>
<</if>>
<</if>>
<</for>>
<<if _inventory_found isnot 1>>
You're out of stock!
<</if>>
<</nobr>><</widget>>
<<widget "endstall">><<nobr>>
<<unset $plant_inventory>>
<<unset $stall_amount>>
<<unset $stall_plant>>
<<unset $stall_cost>>
<<unset $stall_expensive>>
<</nobr>><</widget>>
<<widget "stall_sell">><<nobr>>
<<set $plants[$stall_plant].amount -= $stall_amount>>
<<set $money += Math.round($stall_cost * $stall_amount)>>
<<set $produce_sold += $stall_amount>>
You sell $stall_amount <<print setup.plants[$stall_plant].plural>> for <span class="gold">£<<print Math.round($stall_cost * $stall_amount / 100)>></span>
<<if $stall_cost * $stall_amount / 100 gte 10000>>
It feels good to make so much money at once.
<<ltrauma>><<lstress>>
<</if>>
<<famebusiness 1>>
<</nobr>><</widget>>
<<widget "eventsstall">><<nobr>>
<<set $rng to random(1, 10)>>
<<if $stall_rejected gte random(1, 200)>>
<<if $rng is 1>>
<<generate1>><<person1>>
You hear movement behind you.
<<if $worn.lower.type.includes("naked")>>
<<if $worn.under_lower.type.includes("naked")>>
Before you can turn, a pair of hands wrap around your waist and grope your <<genitals>>.
<<gtrauma>><<gstress>><<trauma 6>><<stress 6>>
<br><br>
"I heard the owner of this stall was a slut," says a <<if $pronoun is "m">>man's<<else>>woman's<</if>> voice. "But I didn't expect <<phim>> to have nothing on down here." <<He>> continues to fondle you.
<br><br>
<<else>>
Before you can turn, a pair of hands wrap around your waist and grope your <<genitals>> through your $worn.under_lower.name.
<<gtrauma>><<gstress>><<trauma 6>><<stress 6>>
<br><br>
"I heard the owner of this stall was a slut," says a <<if $pronoun is "m">>man's<<else>>woman's<</if>> voice. "But I didn't expect <<phim>> to be secretly wearing just underwear down here." <<He>> continues to fondle you.
<br><br>
<</if>>
<<else>>
<<if $player.gender_appearance is "f">>
Before you can turn, a pair of hands appear beneath your shoulders and grasp your <<breasts>>.
<<gtrauma>><<gstress>><<trauma 6>><<stress 6>>
<br><br>
"Don't lie to me," says a <<if $pronoun is "m">>man's<<else>>woman's<</if>> voice. <<His>> hands wander down to your <<genitals>>. "You set this place up to draw attention to yourself. You want this." <<He>> continues to fondle you.
<br><br>
<<else>>
Before you can turn, a pair of hands appear beneath your shoulders and grasp your <<genitals>>.
<<gtrauma>><<gstress>><<trauma 6>><<stress 6>>
<br><br>
"Don't lie to me," says a <<if $pronoun is "m">>man's<<else>>woman's<</if>> voice. "You set this place up to draw attention to yourself. You want this." <<He>> continues to fondle you.
<br><br>
<</if>>
<</if>>
<<link [[Endure (0:05)|Stall Endure]]>><<pass 5>><<trauma 6>><<stress 6>><<arousal 600>><</link>><<gtrauma>><<gstress>><<garousal>>
<br>
<<link [[Shove|Stall Shove]]>><<set $stall_rejected += 1>><<trauma -6>><</link>><<glewdity>><<ltrauma>>
<br>
<<elseif $rng is 2>>
<<generate1>><<person1>>
You hear movement behind you. Before you can turn, a hand clasps around your mouth. "I've heard about you," the <<if $pronoun is "m">>man<<else>>woman<</if>> whispers. "Slut." <<He>> kicks your legs out from under you, forcing you to the ground.
<br><br>
<<link [[Next|Stall Rape]]>><<set $molestationstart to 1>><</link>>
<br>
<<elseif $rng is 3>>
<<generate1>><<person1>>
<<if $worn.upper.type.includes("naked")>>
<<if $worn.under_upper.type.includes("naked")>>
A <<person>> walks up to your stall, looking at your display. Without warning, <<he>> reaches across the table and gropes your <<breasts>> before running away.
<<gtrauma>><<gstress>><<garousal>><<trauma 6>><<stress 6>><<arousal 6>>
<br><br>
<<else>>
<<set $worn.under_upper.integrity -= 20>>
A <<person>> walks up to your stall, looking at your display. Without warning, <<he>> reaches across the table and grasps your $worn.under_upper.name.
<<gtrauma>><<gstress>><<trauma 6>><<stress 6>>
<<integritycheck>><<exposure>>
<br>
<<if $worn.under_upper.name is "naked">>
<<He>> runs away, clutching the fabric in <<his>> hand. <<covered>>
<br><br>
<<else>>
<<He>> tugs it down, exposing your <<breasts>> before you're able to break <<his>> grip. <<He>> turns and runs.
<br><br>
<</if>>
<</if>>
<<else>>
<<set $worn.upper.integrity -= 20>>
<<if $worn.under_upper.type.includes("naked")>>
A <<person>> walks up to your stall, looking at your display. Without warning, <<he>> reaches across the table and grasps your $worn.upper.name.
<<gtrauma>><<gstress>><<trauma 6>><<stress 6>>
<<integritycheck>><<exposure>>
<br>
<<if $worn.upper.name is "naked">>
<<He>> runs away, clutching the fabric in <<his>> hand. <<covered>>
<br><br>
<<else>>
<<He>> tugs it down, exposing your <<breasts>> before you're able to break <<his>> grip. <<He>> turns and runs.
<br><br>
<</if>>
<<else>>
A <<person>> walks up to your stall, looking at your display. Without warning, <<he>> reaches across the table and grasps your $worn.upper.name.
<<gtrauma>><<gstress>><<trauma 6>><<stress 6>>
<<integritycheck>><<exposure>>
<br>
<<if $worn.upper.name is "naked">>
<<He>> runs away, clutching the fabric in <<his>> hand. <<covered>>
<br><br>
<<else>>
<<He>> tugs it down, exposing your $worn.upper.name before you're able to break <<his>> grip. <<He>> turns and runs.
<br><br>
<</if>>
<</if>>
<</if>>
<<stall_actions>>
<<elseif $rng is 4>>
<<generate1>><<person1>>
You spot a <<person>> across the street holding a camera to <<his>> face. It looks like it's pointing at you. You feel uncomfortable.
<<gstress>><<stress>>
<br><br>
<<stall_actions>>
<<elseif $rng is 5>>
<<generate1>><<person1>>
<<stall_init>><<set $enemyarousal += 20>><<set $enemytrust -= 20>>
A <<person>> walks up to your display. <<He>> examines one of the <<print setup.plants[$stall_plant].plural>>. "How much for $stall_amount of these?" <<he>> asks. <<He>> leers at you openly.
<br><br>
<<stall_trust>>
<br><br>
<<stall_sell_actions>>
<<elseif $rng is 6>>
<<generate1>><<person1>>
<<stall_init>><<set $enemyarousal += 20>><<set $enemytrust -= 20>>
A <<person>> walks up to your display. <<He>> lifts one of the <<print setup.plants[$stall_plant].plural>>. "How much for $stall_amount of these?" <<he>> asks. "And don't try to sweet talk me. I've heard about you."
<br><br>
<<stall_trust>>
<br><br>
<<stall_sell_actions>>
<<elseif $rng is 7>>
<<generate1>><<person1>>
<<stall_init>><<set $enemyarousal += 20>><<set $enemytrust -= 20>>
You see a <<person>> watching you from afar. <<He>> walks over when your eyes meet. <<He>> stoops to examine one of the <<print setup.plants[$stall_plant].plural>>. "How much for $stall_amount of these?" <<he>> asks.
<br><br>
<<stall_trust>>
<br><br>
<<stall_sell_actions>>
<<elseif $rng is 8>>
<<generate1>><<person1>>
<<stall_init>><<set $enemyarousal += 20>><<set $enemytrust -= 20>>
A <<person>> walks by, and stops in front of your stall. <<His>> eyes flicker over your face and chest as <<he>> picks up one of the <<print setup.plants[$stall_plant].plural>>. "How much for $stall_amount of these?" <<he>> asks.
<br><br>
<<stall_trust>>
<br><br>
<<stall_sell_actions>>
<<elseif $rng is 9>>
<<generate1>><<person1>>
<<stall_init>><<set $enemyarousal += 40>><<set $enemytrust -= 20>>
A <<person>> swaggers up to your display. Without warning, <<he>> reaches forward and grasps your arm. <<He>> tugs you forward, until you're leaning over the table, then <<he>> leans in and licks your cheek.
<<gtrauma>><<gstress>><<trauma 6>><<stress 6>>
<br><br>
<<He>> releases you, then examines one of the <<print setup.plants[$stall_plant].plural>>. "How much for $stall_amount of these?" <<he>> asks, leaning against the table.
<br><br>
<<stall_trust>>
<br><br>
<<stall_sell_actions>>
<<else>>
<<generate1>><<person1>>
<<stall_init>><<set $enemyarousal += 20>><<set $enemytrust -= 20>>
A <<person>> walks up to your display. <<He>> sniffs one of the <<print setup.plants[$stall_plant].plural>>. "How much for $stall_amount of these?" <<he>> asks, leaning against the table.
<br><br>
<<stall_trust>>
<br><br>
<<stall_sell_actions>>
<</if>>
<<elseif $rng is 1>>
<<generate1>><<person1>>
<<stall_init>>
A <<person>> shuffles by, examining your produce with a keen look.
<br><br>
<<link [[Talk|Stall Shuffle Talk]]>><</link>>
<br>
<<link [[Remain Silent|Stall Shuffle Silent]]>><</link>>
<br>
<<elseif $rng is 2>>
<<generate1>><<person1>>
<<stall_init>>
A <<person>> walks by, casting a casual eye over your produce.
<br><br>
<<link [[Talk|Stall Walk Talk]]>><</link>>
<br>
<<link [[Remain Silent|Stall Walk Silent]]>><</link>>
<<elseif $rng is 3>>
<<generate1>><<person1>>
<<stall_init>>
A <<person>> walks up to your stand. <<He>> lifts a <<print $stall_plant.replace(/_/g," ")>>, and sniffs it.
<br><br>
"How much?" <<he>> asks, picking up several more until <<he>> holds $stall_amount in <<his>> hand.
<br><br>
<<stall_trust>>
<br><br>
<<stall_sell_actions>>
<<elseif $rng is 4>>
<<generate1>><<person1>>
<<stall_init>>
A <<person>> walks over, holding <<his>> hands behind <<his>> back. "Aha," <<he>> says, spying a <<print $stall_plant.replace(/_/g," ")>>. <<He>> leans closer, and starts talking about it. <<He>> seems to know a lot.
<br><br>
<<link [[Listen politely (0:10)|Stall Listen]]>><<set $enemytrust += 20>><</link>><<gtrust>>
<br>
<<link [[Hurry them up|Stall Hurry]]>><<set $enemytrust -= 20>><</link>><<ltrust>>
<br>
<<link [[Converse|Stall Converse]]>><</link>><<tendingdifficulty 1 400>>
<br>
<<elseif $rng is 5>>
<<generate1>><<person1>>
<<stall_init>>
You see a <<person>> moving along the stalls. <<He>> stops at each one, no matter what they're selling, and chats with the owner. At last <<he>> arrives at yours.
<br><br>
"Oho," <<he>> says, lifting a <<print $stall_plant.replace(/_/g," ")>>. "These are lovely. Do you produce them yourself?"
<br><br>
<<link [[Answer honestly|Stall Honest]]>><<set $enemytrust += 20>><</link>><<gtrust>>
<br>
<<link [[Answer evasively|Stall Evasive]]>><<set $enemytrust -= 20>><</link>><<ltrust>>
<br>
<<elseif $rng is 6>>
<<generate1>><<person1>>
<<stall_init>>
<<set $enemyarousal += 20>>
A <<person>> swaggers up and leans against the table. "Hey beautiful," <<he>> says. "Nice goods you got there." <<His>> eyes remain on you. <<He>> doesn't even glance at the display.
<br><br>
<<link [[Encourage them to buy something|Stall Encourage]]>><</link>>
<br>
<<link [[Flirt|Stall Flirt]]>><<set $enemytrust += 20>><<set $enemyarousal += 20>><</link>><<promiscuous1>><<gtrust>><<glust>>
<br>
<<link [[Tell them to leave|Stall Leave]]>><</link>>
<br>
<<elseif $rng is 7>>
<<generate1>><<person1>>
<<stall_init>>
A <<person>> stops in front of your stall. "Looking for something for the <<spouse>>," <<he>> says. <<He>> leans down and sniffs one of the <<print setup.plants[$stall_plant].plural>>. "How much for $stall_amount of these?"
<br><br>
<<stall_trust>>
<br><br>
<<stall_sell_actions>>
<<elseif $rng is 8>>
<<generate1>><<person1>>
<<stall_init>>
A <<person1>><<person>> snatches one of your <<print setup.plants[$stall_expensive].plural>> as <<he>> walks by, and breaks into a run.
<br><br>
<<if $worn.lower.type.includes("naked")>>
<<if $worn.under_lower.type.includes("naked")>>
You almost forget yourself and chase after <<him>>, before remembering you're <span class="lewd">naked below your waist.</span>
<br><br>
<<if $exhibitionism gte 75>>
<<link [[Chase anyway|Stall Chase Naked]]>><</link>><<exhibitionist5>><<athleticsdifficulty 1 1200>>
<br>
<</if>>
<<else>>
You almost forget yourself and chase after <<him>>, before remembering you're <span class="lewd">wearing naught but underwear below your waist.</span>
<br><br>
<<if $exhibitionism gte 35>>
<<link [[Chase anwyay|Stall Chase Undies]]>><</link>><<exhibitionist3>><<athleticsdifficulty 1 1200>>
<br>
<</if>>
<</if>>
<<else>>
<<link [[Chase|Stall Chase]]>><</link>><<athleticsdifficulty 1 1200>>
<</if>>
<br>
<<link [[Let them go|Stall Go]]>><</link>>
<br>
<<elseif $rng is 9>>
<<generate1>><<person1>>
<<stall_init>>
A <<person1>><<person>> loiters nearby.
<br><br>
<<link [[Get their attention|Stall Attention]]>><</link>>
<br>
<<link [[Ignore|Stall Ignore]]>><</link>>
<br>
<<else>>
<<generate1>><<person1>>
<<stall_init>>
A <<person1>><<person>> is impressed by your <<print setup.plants[$stall_expensive].plural>>. "How much for $stall_amount?" <<he>> asks.
<br><br>
<<stall_trust>>
<br><br>
<<stall_sell_actions>>
<</if>>
<</nobr>><</widget>>
<<widget "stall_chance">><<nobr>>
Your attractiveness is giving you
<<if $attractiveness gte 5000>>
an <span class="green">excellent</span>
<<elseif $attractiveness gte 4000>>
a <span class="teal">great</span>
<<elseif $attractiveness gte 3000>>
a <span class="lblue">good</span>
<<elseif $attractiveness gte 2000>>
a <span class="blue">decent</span>
<<elseif $attractiveness gte 1000>>
an <span class="purple">okay</span>
<<else>>
a <span class="pink">poor</span>
<</if>>
chance to attract customers.
Your fame for business is contributing
<<if $famebusiness gte 1000>>
<span class="green">a great deal,</span>
<<elseif $famebusiness gte 800>>
<span class="teal">a lot,</span>
<<elseif $famebusiness gte 600>>
<span class="lblue">a decent amount,</span>
<<elseif $famebusiness gte 400>>
<span class="blue">somewhat,</span>
<<elseif $famebusiness gte 200>>
<span class="purple">a bit,</span>
<<else>>
<span class="pink">little,</span>
<</if>>
and your tending skill is contributing
<<if $tending gte 1000>>
<span class="green">a great deal.</span>
<<elseif $tending gte 800>>
<span class="teal">a lot.</span>
<<elseif $tending gte 600>>
<span class="lblue">a decent amount.</span>
<<elseif $tending gte 400>>
<span class="blue">somewhat.</span>
<<elseif $tending gte 200>>
<span class="purple">a bit.</span>
<<else>>
<span class="pink">little.</span>
<</if>>
<<if $plant_inventory.length gte 6>>
You have an <span class="green">excellent</span> variety on display.
<<elseif $plant_inventory.length gte 5>>
You have a <span class="teal">great</span> variety on display.
<<elseif $plant_inventory.length gte 4>>
You have a <span class="lblue">good</span> variety on display.
<<elseif $plant_inventory.length gte 3>>
You have an <span class="blue">okay</span> variety on display.
<<elseif $plant_inventory.length gte 2>>
You have a <span class="purple">poor</span> variety on display.
<<elseif $plant_inventory.length is 1>>
Only having <span class="pink">one</span> item for sale might hurt your chances.
<<else>>
<span class="red">You're out of stock!</span>
<</if>>
<<if $stall_rejected gte 100>>
A <span class="lewd">lewd</span> aura permeates the area. <span class="red">Groups of people openly leer at you from afar.</span>
<<elseif $stall_rejected gte 60>>
A <span class="lewd">lewd</span> aura permeates the area. <span class="pink">You think you see people watching you from afar, but they turn away when you look.</span>
<<elseif $stall_rejected gte 30>>
A <span class="lewd">lewd</span> aura permeates the area. <span class="purple">People cast strange looks in your direction now and then.</span>
<<elseif $stall_rejected gte 10>>
A <span class="lewd">lewd</span> aura permeates the area.
<</if>>
<</nobr>><</widget>>
<<widget "stall_trust">><<nobr>>
<<He>> looks
<<if $enemytrust gte 50>>
<span class="green">enraptured.</span>
<<elseif $enemytrust gte 30>>
<span class="teal">eager.</span>
<<elseif $enemytrust gte 10>>
<span class="lblue">pleased.</span>
<<elseif $enemytrust gte -10>>
<span class="blue">interested.</span>
<<elseif $enemytrust gte -30>>
<span class="purple">annoyed.</span>
<<else>>
<span class="pink">angry.</span>
<</if>>
<<if $enemyarousal gte 20>>
<<He>> also looks
<<if $enemyarousal gte 100>>
<span class="red">lecherous.</span>
<<elseif $enemyarousal gte 80>>
<span class="pink">lustful.</span>
<<elseif $enemyarousal gte 60>>
<span class="purple">horny</span>
<<elseif $enemyarousal gte 40>>
<span class="blue">aroused.</span>
<<else>>
<span class="lblue">flirty.</span>
<</if>>
<</if>>
<</nobr>><</widget>>
<<widget "stall_sell_actions">><<nobr>>
<<link [[Ask for normal price|Stall Sell]]>><</link>> <span class="gold">(£<<print ($stall_cost / 100 * $stall_amount).toFixed(2)>>)</span>
<br>
<<link [[Give a discount|Stall Sell]]>><<set $stall_cost *= 0.8>><<set $enemytrust += 20>><</link>> <span class="gold">(£<<print (($stall_cost / 100) * $stall_amount * 0.8).toFixed(2)>>)</span> <<gtrust>>
<br>
<<link [[Ask for more than they're worth|Stall Sell]]>><<set $enemytrust -= 20>><<set $stall_cost *= 1.2>><</link>> <span class="gold">(£<<print ($stall_cost / 100 * $stall_amount * 1.2).toFixed(2)>>)</span> <<ltrust>>
<br>
<<if $stall_plant isnot $plant_expensive and $plant_expensive isnot undefined>>
<<link [[Push your most expensive stock|Stall Sell Push]]>><<set $stall_plant to $stall_expensive>><<set $enemytrust -= 20>><</link>><<ltrust>>
<br>
<</if>>
<</nobr>><</widget>>
<<widget "stall_sell_man">><<nobr>>
<<if $enemyarousal gte random(50, 150)>>
The <<person1>><<person>> leans over the table and grasps your arm. "I've paid enough," <<he>> whispers. "Time for you to give up the actual goods."
<br><br>
<<if $promiscuity gte 55>>
<<link [[Offer Oral|Stall Oral]]>><</link>><<promiscuous4>>
<br>
<<else>>
You aren't promiscuous enough to accept
<br>
<</if>>
<<link [[Pull away|Stall Pull]]>><</link>><<glewdity>>
<br>
<<elseif $enemytrust gte random(-50, 50)>>
The <<person1>><<person>> gives in.
<<stall_sell>>
<br><br>
<<endstall>>
<<stall_inventory>>
<br><br>
<<if _inventory_found isnot 1>>
With nothing to sell, there's little reason to attend your stall.
<br><br>
<<link [[Leave|Connudatus Street]]>><<endevent>><<endstall>><<clotheson>><</link>>
<br>
<<else>>
<<He>> turns to walk away.
<br><br>
<<stall_trust>>
<br><br>
<<if $stall_seduced is 0>>
<<link [[Reel them back with a flirt|Stall Seduce]]>><</link>><<promiscuous1>><<glust>>
<br>
<<elseif $stall_seduced is 1>>
<<link [[Reel them back by flaunting your body|Stall Seduce]]>><</link>><<exhibitionist1>><<glust>>
<br>
<<elseif $stall_seduced is 2 and $promiscuity gte 15>>
<<link [[Reel them back with a kiss|Stall Seduce]]>><</link>><<promiscuous2>><<glust>>
<br>
<<elseif $stall_seduced gte 3 and $worn.lower.type.includes("naked")>>
<<if $worn.under_lower.type.includes("naked") and $exhibitionism gte 35>>
<<link [[Reel them back by revealing your lack of clothing|Stall Seduce]]>><</link>><<exhibitionist3>><<gglust>>
<br>
<<elseif !$worn.under_lower.type.includes("naked") and $exhibitionism gte 15>>
<<link [[Reel them back by revealing your lack of clothing|Stall Seduce]]>><</link>><<exhibitionist2>><<glust>>
<br>
<</if>>
<</if>>
<<link [[Let them go (0:20)|Stall]]>><<endevent>><<endstall>><<pass 20>><</link>>
<br>
<<link [[Leave your stall|Connudatus Street]]>><<endevent>><<endstall>><<set $eventskip to 1>><<clotheson>><</link>>
<br>
<</if>>
<<elseif $enemytrust gte -50>>
<<set $enemytrust -= 10>>
The <<person1>><<person>> tries to haggle for a better price.
<br><br>
<<stall_trust>>
<br><br>
<<link [[Refuse to budge|Stall Sell]]>><</link>> <span class="gold">(£<<print ($stall_cost / 100 * $stall_amount).toFixed(2)>>)</span>
<br>
<<link [[Agree to lower price|Stall Sell]]>><<set $stall_cost *= 0.8>><<set $enemytrust += 20>><</link>> <span class="gold">(£<<print ($stall_cost / 100 * $stall_amount * 0.8).toFixed(2)>>)</span> <<gtrust>>
<br>
<<link [[Raise your price|Stall Sell]]>><<set $enemytrust -= 20>><<set $stall_cost *= 1.2>><</link>> <span class="gold">(£<<print ($stall_cost / 100 * $stall_amount * 1.2).toFixed(2)>>)</span> <<ltrust>>
<br>
<<else>>
The <<person1>><<person>> scoffs and walks away.
<br><br>
<<stall_actions>>
<</if>>
<</nobr>><</widget>>
<<widget "stall_init">><<nobr>>
<<set $stall_plant to $plant_inventory.random()>>
<<set $stall_amount to random(11, 30)>>
<<if $stall_amount gte $plants[$stall_plant].amount>>
<<set $stall_amount to clone($plants[$stall_plant].amount)>>
<</if>>
<<set $enemytrust to 0>>
<<set $enemyarousal to 0>>
<<set $stall_seduced to 0>>
<<set $stall_cost to Math.round(clone(setup.plants[$stall_plant].plant_cost))>>
<</nobr>><</widget>><<set $outside to 0>><<set $location to "museum">><<effects>>
You find Winter trying to balance a brass pot on a pedestal. <<npc Winter>><<person1>>
<<if $submissive gte 1150>>
"I-I'd like to help demonstrate the horse," you say.
<<elseif $submissive lte 850>>
"That won't fit on there," you say. "Anyway, I'd like to help demonstrate your wooden horse."
<<else>>
"I've thought about it," you say. "I'd like to help demonstrate the wooden horse."
<</if>>
<br><br>
Winter smiles. "I'm glad to hear it," <<he>> says. <<He>> places the pot in a surer spot and disappears into a back room. When <<he>> emerges <<he>> holds a bundle of taut rags.
<br><br>
"This is the outfit." <<He>> holds the cloth out so you can see. They still just look like rags. You're not sure how you could wear them. Or how much they would cover. "They're sturdier than they look. Get dressed and I'll get the camera. We'll need to advertise. A picture of you looking the part should suffice."
<br><br>
Winter disappears once more. You undress and wrap one rag around your waist, where it almost feels like a skirt. The other you wrap around your chest. It's enough to cover your <<breasts>>.
<br><br>
<<He>> returns with the camera, and smiles. "Perfect. Try to look scared." <<He>> takes a picture, but then pauses. "Would you mind sitting on the horse? We don't need to bother with the binds or anything, but I think that might work better."
<br><br>
You climb atop the wooden horse and ease yourself down. The hard wood pushes between your <<if $vaginaexist is 1>>labia<<else>>testes<</if>>. You try to push your short, taut skirt between your legs for protection, but it's no use. You're not going to be able to sit on this properly without discomfort.
<br><br>
Winter takes a final picture. <<He>> seems satisfied. "Thank you. This should do the trick." <<He>> leaves you to get dressed.
<br><br>
<<endevent>>
<<link [[Next|Museum]]>><</link>>
<br><<effects>>
You find Winter trying to hook a brass pot onto a wall. <<npc Winter>><<person1>>
<<if $submissive gte 1150>>
"I-I'd like to help," you say. "With the ducking stool."
<<elseif $submissive lte 850>>
"It'll fall if you put it there," you say. "I'm here about the ducking stool. I'm in."
<<else>>
"I've thought about it," you say. "I'd like to help demonstrate the ducking stool."
<</if>>
<br><br>
Winter smiles. "Excellent," <<he>> steades the pot against the wall. "Come. Let me show you what's involved."
<br><br>
You follow Winter through the front door. "The museum will be fine without me for five minutes. This way." <<He>> leads you down a side road, and into the park.
<br><br>
<<link [[Next|Museum Duck Agree 2]]>><</link>>
<br><<set $outside to 1>><<set $location to "park">><<effects>>
<<generate2>><<generate3>>
You arrive at the river. Beside it sits a wooden crane. A taut rope connects the top to wooden chair Winter showed you earlier. A <<person2>><<person>> adjusts the rope, while a <<person3>><<person>> kneels beside its base.
<br><br>
"Just a few adjustments," the <<person>> says to Winter. "Then we'll be set."
<br><br>
<<person1>>
Winter claps <<his>> hands together and turns to you. "Your role is to sit in the chair as it is dunked into the river. I'll operate the crane and talk the audience through the history of the device.
<br><br>
"You'll be tied down," <<he>> continues. "But we don't need to submerge you completely. Expect to get wet. I have a suitable garment in mind, so you don't need to worry about that."
<br><br>
You return to the museum with Winter. <<He>> seems excited.
<br><br>
<<link [[Next|Museum]]>><<endevent>><</link>>
<br><<set $outside to 1>><<set $location to "park">><<effects>>
<<npc Winter>><<person1>><<generate2>><<generate3>><<generate4>><<generate5>><<generate6>>
Winter leads you outside, down the small side road, and into the park. You hear voices up ahead as you approach the river. Winter stops you beside the toilets, and pushes a bundle of rags into your hands. "We don't want to get your clothes wet. I'll look after them until you're done."
<br><br>
You enter the toilets and change into the rags. They're tight and revealing. You wonder how you look. You'll soon have an audience.
<<exhibitionism1>>
<<strip>>
You step outside and hand your clothes to Winter. "Very good," <<he>> says. "One more thing. I don't want you to feel any pressure to accept, but I have a suggestion." <<He>> rummages in <<his>> jacket pocket.
<br><br>
<<link [[Next|Museum Duck 2]]>><</link>>
<br><<effects>>
"The demonstration will be more authentic if I submerge you completely," Winter says, producing a small device dominated by a green button. "I'll give you this waterproof buzzer, which will notify me the instant you want the demonstration to stop." <<He>> presses the button, and <<his>> pocket vibrates. "You'll be underwater, and this will be your only way to communicate with me."
<br><br>
"Again, I must stress that you should feel no pressure to accept," <<he>> adds. "It would help sell the scene and drum up interest, but I know I'm asking a lot."
<br><br>
<<link [[Accept|Museum Duck Extreme]]>><<bind>><<npcincr Winter love 3>><</link>><<swimmingdifficulty 1 400>><<gglove>><<ltrauma>>
<br>
<<link [[Refuse|Museum Duck Light]]>><<bind>><<npcincr Winter love 1>><</link>><<glove>>
<br><<effects>>
Winter nods, and hands you the green buzzer. <<He>> stands on <<his>> toes to peer above a hedge. "Everyone's ready," <<he>> says. "We've got a crowd waiting. Come."
<br><br>
You follow Winter around the hedge. There's a large crowd, maybe a hundred people, stood around the ducking stool. They look at Winter, and at you, eager to begin.
<br><br>
"Ladies and gentlemen," Winter begins, gesturing for you to take a seat. "Today we are here to witness the punishment of this rapscallion." <<He>> pulls the straps over you, and binds you down tight. "A con artist, who swindled many good citizens. Now <<pshe>> faces justice."
<br><br>
Winter walks to the other end of the crane, and lifts you into the air. <<He>> continues to talk about the ducking stool as <<he>> pushes you over the river. The water rushes beneath you.
<br><br>
<<link [[Next|Museum Duck Extreme 2]]>><</link>>
<br><<effects>>
<<wash>>
Winter pulls a lever, and you descend toward the water below. It splashes against your feet, then your legs, then up to your abdomen and chest. It's cold. You wonder how long the demonstration will last.
<br><br>
"Such a punishment was not usually fatal," Winter says, pulling the lever in the other direction. You begin to rise. "Public humiliation was the primary goal." The audience murmur amongst themselves. With a flash of panic, you look down to make sure the rags have not soaked to transparency. Before you can get a good look, Winter plunges you into the river once more, this time up to your neck.
<br><br>
With a final push of the lever, the chair lowers the rest of the way, submerging you.
<br><br>
<<link [[Next|Museum Duck Extreme 3]]>><</link>>
<br><<effects>>
<<if $swimmingskill gte random(1, 400)>>
You hold your breath as best you can as the water rushes above and around you. <span class="green">You manage to remain calm</span> until you feel the chair rise again. You seize a sharp breath as your head breaks the surface. You blink away the water, and glimpse the audience. Some look impressed. Others leer at you.
<br><br>
You glance down, and are relieved to find the rags are not transparent. They cling though, and give an uncomfortable hint of what lies beneath.
<br><br>
"For some criminals," Winter says to the audience. "One dunk was not enough." <<He>> pulls the lever, and the chair descends once more. "At times a second, longer-" <<His>> voice cuts off as you disappear beneath the water.
<br><br>
<<link [[Hold your breath|Museum Duck Extreme 4]]>><<set $phase to 0>><</link>><<swimmingdifficulty 300 1000>>
<br>
<<link [[Press the buzzer|Museum Duck Extreme 4]]>><<set $phase to 1>><</link>>
<br>
<<else>>
You hold your breath as best you can, but you soon feel panic build within you. What if something has gone wrong? <span class="red">You press the buzzer.</span>
<br><br>
Your head breaks the water, and you seize a sharp breath. The chair continues to rise, then move back over the earth, before descending. You hear someone clap. Others join in.
<br><br>
Winter rushes over to steady the chair and unbind you. "That ends our demonstration," <<he>> says. "Thank you for attending. We hope you found it informative, and we invite you to visit the museum. The address is on the booklets we handed out. It's right over there." <<He>> points. "Last but not least, let's have a round of applause for our star." <<He>> gestures at you. More join the applause, their eyes exploring your wet body.
<br><br>
Winter wraps a heated towel around you, and then a second, for the journey back to the museum. "You did well," <<he>> says on the way back. "I'm blessed to have your assistance. Thank you. I'd like to repeat the demonstration next weekend if it suits you." <<He>> glances back. Much of the audience is following. "I think we've earned some new interest."
<br><br>
You arrive at the museum. <<He>> takes you to a small side room, and leaves you to get dressed.
<br><br>
That was terrifying, <span class="green">yet you feel a strong catharsis.</span><<trauma -6>>
<br><br>
<<endevent>>
<<set $museuminterest += 20>>
<<link [[Next|Museum]]>><<unbind>><<clotheson>><</link>>
<br>
<</if>><<effects>>
<<if $swimmingskill gte random(300, 1000) and $phase isnot 1>>
You hold your breath. The water seems more gentle at this depth. Green plants reach from the riverbed, stretching toward the sun. <span class="green">You remain calm.</span>
<br><br>
The chair rises once more. You seize another sharp breath and blink away the water. Some of the audience look shocked at the display, as if it were more real than they were expecting.
<br><br>
Winter looks unsure <<himself>>. <<He>> talks to the audience in <<his>> usual dry manner, but looks at you with concern.
<br><br>
<<link [[Encourage|Museum Duck Extreme 5]]>><</link>><<swimmingdifficulty 600 1400>>
<br>
<<link [[Shake your head|Museum Duck Extreme End]]>><</link>>
<br>
<<else>>
You hold your breath as best you can, but you soon feel panic build within you. What if something has gone wrong? <span class="red">You press the buzzer.</span>
<br><br>
Your head breaks the water, and you seize a sharp breath. The chair continues to rise, then move back over the earth, before descending. You hear someone clap. Others join in.
<br><br>
Winter rushes over to steady the chair and unbind you. "That ends our demonstration," <<he>> says. "Thank you for attending. We hope you found it informative, and we invite you to visit the museum. The address is on the booklets we handed out. It's right over there." <<He>> points. "Last but not least, let's have a round of applause for our star." <<He>> gestures at you. More join the applause, their eyes exploring your wet body.
<br><br>
Winter wraps a heated towel around you, and then a second, for the journey back to the museum. "You did well," <<he>> says on the way back. "I'm blessed to have your assistance. Thank you. I'd like to repeat the demonstration next weekend if it suits you." <<He>> glances back. Much of the audience is following. "I think we've earned some new interest."
<br><br>
You arrive at the museum. <<He>> takes you to a small side room, and leaves you to get dressed.
<br><br>
That was terrifying, <span class="green">yet you feel a strong catharsis.</span><<trauma -12>>
<br><br>
<<endevent>>
<<set $museuminterest += 30>>
<<link [[Next|Museum]]>><<unbind>><<clotheson>><</link>>
<br>
<</if>><<effects>>
You are plunged once more into the cold water.
<<if $swimmingskill gte random(600, 1400)>>
You hold your breath, <span class="green"> and manage to remain calm.</span> You hear muffled but excited voices above the water.
<br><br>
<<earnFeat "Submerged">>
<<if $museumAntiques.antiques.antiquesilvermask isnot "found" and $museumAntiques.antiques.antiquesilvermask isnot "talk" and $museumAntiques.antiques.antiquesilvermask isnot "museum">>
Something <span class="gold">glints</span> in the riverbed, poking from the silt beside your feet. You nudge it free. <span class="gold">A metal mask stares up at you,</span> its face contorted into a sinister smile. It's tarnished, but silver glimmers through in places.
<br><br>
You feel the chair lurch into movement once more. You grab the mask between your feet as you rise.
<br><br>
The applause can be heard even before you break the surface. You seize a sharp breath and blink away the water. The audience look impressed.
<br><br>
<<link [[Next|Museum Duck Extreme Antique]]>><</link>>
<br>
<<else>>
A small fish swims by.
<br><br>
Even in your calm state you feel your breath running out, but then you feel the chair lurch into movement once more. The applause can be heard before you even break the surface. You seize a sharp breath and blink away the water. The audience look impressed.
<br><br>
Winter rushes over once your feet touch the earth. <<He>> steadies the chair and removes the straps binding you. "That ends our demonstration," <<he>> says. "Thank you for attending. We hope you found it informative, and we invite you to visit the museum. The address is on the booklets we handed out. It's right over there." <<He>> points. "Last but not least, let's have a round of applause for our star." <<He>> gestures at you. The applause becomes deafening. Heads turn around the park, perplexed at the celebration.
<br><br>
Winter wraps a heated towel around you, and then a second, for the journey back to the museum. "You did very well," <<he>> says on the way back. "I'm blessed to have your assistance, truly. Thank you. I was almost afraid I'd gone too far, but I'd like to repeat the demonstration next weekend if it suits you." <<He>> glances back. Most of the audience is following. "I think we've earned some new interest."
<br><br>
You arrive at the museum. <<He>> takes you to a small side room, and leaves you to get dressed.
<br><br>
That was terrifying, <span class="green">yet you feel a strong catharsis.</span><<trauma -24>>
<br><br>
<<endevent>>
<<set $museuminterest += 50>>
<<link [[Next|Museum]]>><<unbind>><<clotheson>><</link>>
<br>
<</if>>
<<else>>
You hold your breath as best you can, but you soon feel panic build within you. What if something has gone wrong? <span class="red">You press the buzzer.</span>
<br><br>
Your head breaks the water, and you seize a sharp breath. The chair continues to rise, then move back over the earth, before descending. Despite the premature end, the applause is energetic
<br><br>
Winter rushes over to steady the chair and unbind you. "That ends our demonstration," <<he>> says. "Thank you for attending. We hope you found it informative, and we invite you to visit the museum. The address is on the booklets we handed out. It's right over there." <<He>> points. "Last but not least, let's have a round of applause for our star." <<He>> gestures at you. The applause renews, punctuated by the occasional cheer. Heads turn around the park, perplexed at the celebration.
<br><br>
Winter wraps a heated towel around you, and then a second, for the journey back to the museum. "You did well," <<he>> says on the way back. "I'm blessed to have your assistance. Thank you. I'd like to repeat the demonstration next weekend if it suits you." <<He>> glances back. Much of the audience is following. "I think we've earned some new interest."
<br><br>
You arrive at the museum. <<He>> takes you to a small side room, and leaves you to get dressed.
<br><br>
That was terrifying, <span class="green">yet you feel a strong catharsis.</span><<trauma -24>>
<br><br>
<<endevent>>
<<set $museuminterest += 50>>
<<link [[Next|Museum]]>><<unbind>><<clotheson>><</link>>
<br>
<</if>><<effects>>
Winter rushes over once your feet touch the earth. <<He>> steadies the chair and removes the straps binding you. "That ends our demonstration," <<he>> says. "Thank you for attending. We hope you found it informative, and we invite you to visit the museum. The address is on the booklets we handed out. It's right over there." <<He>> points. "Last but not least, let's have a round of applause for our star." <<He>> gestures at you. The applause becomes deafening. Heads turn around the park, perplexed at the celebration.
<br><br>
<<link [[Next|Museum Duck Extreme Antique 2]]>><</link>>
<br><<effects>>
Winter wraps a heated towel around you, and then a second, for the journey back to the museum. It's only then that <<he>> notices the mask. "Where did you find that?"
<br><br>
<<if $submissive gte 1150>>
"I-It was at the bottom of the river," you say. The mask's expression is neutral. You thought it was smiling earlier. It was hard to make out underwater. "I hope I didn't do anything wrong by taking it. I didn't think at the time."
<<elseif $submissive lte 850>>
"It was on the river bed," you say. The mask's expression is neutral. You thought it was smiling earlier. It was hard to make out underwater. "Finders keepers."
<<else>>
"It was buried in the riverbed," you say. The mask's expression is neutral. You thought it was smiling earlier. It was hard to make out underwater. "I pulled it up with my feet."
<</if>>
<br><br>
"Is that silver?" Winter asks. "I knew you had a knack for this, but you seem to find valuables wherever you go. It looks valuable. I'd be willing to take it off your hands, but let's get you warmed up first."
<br><br>
Winter looks over <<his>> shoulder. Most of the crowd is following. "I think we've earned some new interest."
<br><br>
<<set $antiquemoney += 3000>><<museumAntiqueStatus "antiquesilvermask" "found">>
You arrive at the museum. <<He>> takes you to a small side room, and leaves you to get dressed.
<br><br>
That was terrifying, <span class="green">yet you feel a strong catharsis.</span><<trauma -24>>
<br><br>
<<endevent>>
<<set $museuminterest += 50>>
<<link [[Next|Museum]]>><<unbind>><<clotheson>><</link>>
<br><<effects>>
Winter leans hard on the lever, and pulls you back over the earth. <<He>> rushes over to steady the chair and unbind you as applause erupts around <<him>>.
<br><br>
"That ends our demonstration," <<he>> says. "Thank you for attending. We hope you found it informative, and we invite you to visit the museum. The address is on the booklets we handed out. It's right over there." <<He>> points. "Last but not least, let's have another round of applause for our star." <<He>> gestures at you. The applause renews, though you feel eyes exploring your wet body.
<br><br>
Winter wraps a heated towel around you, and then a second, for the journey back to the museum. "You did well," <<he>> says on the way back. "I'm blessed to have your assistance. Thank you. I'd like to repeat the demonstration next weekend if it suits you." <<He>> glances back. Much of the audience is following. "I think we've earned some new interest."
<br><br>
You arrive at the museum. <<He>> takes you to a small side room, and leaves you to get dressed.
<br><br>
That was terrifying, <span class="green">yet you feel a strong catharsis.</span><<trauma -18>>
<br><br>
<<endevent>>
<<set $museuminterest += 40>>
<<link [[Next|Museum]]>><<unbind>><<clotheson>><</link>>
<br><<effects>>
Winter nods, and stands on <<his>> toes to peer above a hedge. "Everyone's ready," <<he>> says. "We've got a crowd waiting. Come."
<br><br>
You follow Winter around the hedge. There's a large crowd, maybe a hundred people, stood around the ducking stool. They look at Winter, and at you, eager to begin.
<br><br>
"Ladies and gentlemen," Winter begins, gesturing for you to take a seat. "Today we are here to witness the punishment of this rapscallion." <<He>> pulls the straps over you, and binds you down tight. "A con artist, who swindled many good citizens. Now <<pshe>> faces justice."
<br><br>
Winter walks to the other end of the crane, and lifts you into the air. <<He>> continues to talk about the ducking stool as <<he>> pushes you over the river. The water rushes beneath you.
<br><br>
<<link [[Next|Museum Duck Light 2]]>><</link>>
<br><<effects>>
<<wash>>
Winter pulls a lever, and you descend toward the water below. It splashes against your feet, then your legs, then up to your abdomen and chest. It's cold. You wonder how long the demonstration will last.
<br><br>
"Such a punishment was not usually fatal," Winter says, pulling the lever in the other direction. You begin to rise. "Public humiliation was the primary goal." The audience murmur amongst themselves. With a flash of panic, you look down to make sure the rags have not soaked to transparency. Before you can get a good look, Winter plunges you into the river once more, this time up to your neck.
<br><br>
You point your face up to avoid the water, but Winter doesn't keep you there long. You look down at your body as the chair rises, and are relieved to find that the rags are not transparent. They do cling though, giving a hint of what lies beneath. Enough to make you uncomfortable.
<br><br>
<<link [[Next|Museum Duck Light 3]]>><</link>>
<br><<effects>>
Winter pulls the crane back round, until you hover above the earth. <<He>> lowers you to the ground, then rushes over to steady the chair and unbind you.
<br><br>
"That ends our demonstration. Thank you for attending. We hope you found it informative, and we invite you to visit the museum. The address is on the booklets we handed out. It's right over there." <<He>> points. "Last but not least, let's have a round of applause for our star." <<He>> gestures at you. The audience applaud politely, their eyes exploring your wet body.
<br><br>
Winter wraps a heated towel around you, and then a second, for the journey back to the museum. "You did well," <<he>> says on the way back. "I'm blessed to have your assistance. Thank you. I'd like to repeat the demonstration next weekend if it suits you." <<He>> glances back. Much of the audience is following. "I think we've earned some new interest."
<br><br>
You arrive at the museum. <<He>> takes you to a small side room, and leaves you to get dressed.
<br><br>
<<endevent>>
<<set $museuminterest += 20>>
<<link [[Next|Museum]]>><<unbind>><<clotheson>><</link>>
<br><<set $outside to 0>><<set $location to "museum">><<effects>>
<<npc Winter>><<person1>><<generate2>><<generate3>><<generate4>><<generate5>><<generate6>>
Winter shows you to a small room. "You can get changed in here," <<he>> says. <<Hes>> smiling. "Forgive me. I can't wait to see the horse in use." <<He>> leaves to prepare the device.
<br><br>
<<strip>>
You wear the rags, as taut and revealing as you remember. You wonder how you look. You'll soon have an audience.
<<exhibitionism1>>
Winter returns. <<He>> holds something at <<his>> side. "Perfect." <<He>> pauses. "I'd like to propose something. I don't want you to feel pressured." <<He>> holds the object out in front of you. It's a whip. "There are degrees of authenticity. If it's okay with you, I'd like to weigh you down as they would have in the past. And whip you. Not too hard, but enough to impress."
<br><br>
<<link [[Accept|Museum Horse Safe Word]]>><<bind>><<npcincr Winter love 3>><</link>><<gpain>><<garousal>><<ggwillpower>><<gglove>><<ltrauma>>
<br>
<<link [[Refuse|Museum Horse Light]]>><<bind>><<npcincr Winter love 1>><</link>><<glove>>
<br><<set $outside to 0>><<set $location to "museum">><<effects>>
"I know I'm asking a lot," <<he>> says. "I appreciate it, and the audience will too. We'll need a safe word. So if I push things to a point you're uncomfortable with, you can let me know."
<br><br>
What should your safe word be? <<if $wintersafeword is "" or $wintersafeword is undefined>><<set $wintersafeword to "Marshmallow">><</if>>
<<textbox "$wintersafeword" $wintersafeword>>
<br>
<<link [[Next|Museum Horse Extreme]]>><<if $wintersafeword is "" or $wintersafeword is undefined>><<set $wintersafeword to "Marshmallow">><</if>><</link>>
<br><<set $outside to 0>><<set $location to "museum">><<effects>>
Winter nods. <<He>> peeks around the door. "Everyone's in. It's time. Wait for your cue." <<He>> returns to the museum proper.
<br><br>
"Ladies and gentlemen," Winter begins. <<He>> stands on a raised platform beside the horse, addressing an audience of around fifty people. "Our town has a rich history. Of great deeds and heroism yes, but also of tragedy and brutality. Take this <<girl>>," <<He>> gestures at the door, and you <<nervously>> emerge into the museum. A <<person2>><<person>> stands closest to you. <<He>> licks <<his>> lips.
<br><br>
<<person1>>"Caught stealing bread for <<pher>> starving sibling," Winter continues. "<<pShe>> must now face the lord's justice." You climb atop the horse and ease yourself down. You feel it press into your crotch like before.<<masopain 5>><<arousal 1200>>
<br><br>
Winter continues <<his>> speech, talking about the specifics of the horse. And how it was used. <<He>> steps behind you while doing so, and begins to tie your arms. <<He>> works fast, and before long your arms are bound and immobile.
<br><br>
The audience is enraptured by the spectacle. You feel their eyes on your barely-covered <<genitals>>. "Of course, humiliation was part of the punishment." <<He>> throws open a chest at <<his>> feet, and reaches in. <<He>> pulls out a metal weight. You see straps dangling from it before <<he>> kneels beside you. <<He>> ties one to your ankle, and gently releases it. It was uncomfortable before, but now it hurts. <<He>> walks around the horse and repeats the process. Your eyes water.
<<masopain 20>>
<br><br>
<<He>> steps away from the horse, and glances at you. <<He>> looks unsure.
<br><br>
<<link [[Try to reassure|Museum Horse Extreme 2]]>><<set $phase to 0>><</link>>
<br>
<<link [[Safe word|Museum Horse Extreme 2]]>><<set $phase to 1>><</link>>
<br><<set $outside to 0>><<set $location to "museum">><<effects>>
<<if ($willpower / 10) gte (($pain - 100) + random(1, 100)) and $phase isnot 1>>
<span class="green">You grit your teeth and bear it.</span> "I didn't do anything wrong!" you shout through tears. "The lord is a tyrant!"
<<gwillpower>><<willpower 3>>
<br><br>
<<masopain 20>>
Winter smiles. "It wouldn't always end there," <<he>> says. "The particularly dastardly had yet more in store for them." <<He>> lifts <<his>> whip and holds it in front of the audience. Then, without a word, <<he>> steps behind you.
<br><br>
You scream as the whip lashes against your skin. Again and again. The audience gapes at the spectacle.
<br><br>
<<link [[Endure|Museum Horse Extreme 3]]>><<set $phase to 0>><</link>>
<br>
<<link [[Safe word|Museum Horse Extreme 3]]>><<set $phase to 1>><</link>>
<br>
<<else>>
The pain is too much for you. <span class="red">"$wintersafeword!"</span> you shout."
<<ggwillpower>><<willpower 10>>
<br><br>
It only takes Winter a moment to remove the straps tying the weights to your legs. <<He>> helps you off the horse and holds your hand for a moment. Once sure you're okay, <<he>> turns to the audience. <<takeHandholdingVirginity "Winter">>
<br><br>
"That ends our demonstration. Thank you for attending. We hope you found it informative, and we invite you to appreciate the many other antiques we have on display. Last but not least, let's have a round of applause for our star." <<He>> gestures at you. The audience applaud politely, though many look like they wish it had gone further.
<br><br>
"You did very well," Winter says once you're back in the small room. "I'm blessed to have your assistance. Thank you. I'd like to hold another demonstration next weekend if it suits you." <<He>> peeks around the door. "I think we've earned some new interest." <<He>> leaves you to get dressed.
<br><br>
Despite the pain, you feel a strong catharsis.<<trauma -12>>
<br><br>
<<endevent>><<unbind>>
<<set $museuminterest += 30>>
<<link [[Next|Museum]]>><<clotheson>><</link>>
<br>
<</if>><<set $outside to 0>><<set $location to "museum">><<effects>>
<<if ($willpower / 10) gte (($pain - 100) + random(1, 100)) and $phase isnot 1>>
<span class="green">You grit your teeth and bear it.</span> "It hurts!" you shout through tears. "It hurts so much!"
<<gwillpower>><<willpower 3>>
<br><br>
<<masopain 5>>
Winter doesn't stop. Again and again <<he>> lashes at your flesh. Some of the audience look disturbed, others shocked, and some are clearly enjoying it.
<br><br>
You feel like you're about to pass out, but then Winter stops. <<He>> walks in front of you, panting. "That ends our demonstration," <<he>> says. "Thank you for attending. We hope you found it informative, and we invite you to appreciate the many other antiques we have on display. Last but not least, let's have a round of applause for our star." <<He>> gestures at you. The audience applaud. Some are crying themselves.
<br><br>
"You did very well," Winter says once you're back in the small room. "Let me see your back." You turn and feel <<him>> trace a finger over you skin. "I'm blessed to have your assistance," <<he>> says as <<he>> applies something soothing. "Thank you. I'd like to hold another demonstration next weekend if it suits you." <<He>> peeks around the door. "I think we've earned some new interest." <<He>> leaves you to get dressed.
<br><br>
Despite the pain, you feel a strong catharsis.<<trauma -24>>
<br><br>
<<endevent>><<unbind>>
<<set $museuminterest += 50>>
<<earnFeat "Pain Rider">>
<<link [[Next|Museum]]>><<clotheson>><</link>>
<br>
<<else>>
The pain is too much for you. <span class="red">"$wintersafeword!"</span> you shout."
<<ggwillpower>><<willpower 10>>
<br><br>
Winter ceases the assault. It only takes <<him>> a moment to remove the straps tying the weights to your legs. <<He>> helps you off the horse and holds your hand for a moment. Once sure you're okay, <<he>> turns to the audience. <<takeHandholdingVirginity "Winter">>
<br><br>
"That ends our demonstration. Thank you for attending. We hope you found it informative, and we invite you to appreciate the many other antiques we have on display. Last but not least, let's have a round of applause for our star." <<He>> gestures at you. The audience applaud politely, though some look like they wish it had gone further.
<br><br>
"You did very well," Winter says once you're back in the small room. "I'm blessed to have your assistance. Thank you. I'd like to hold another demonstration next weekend if it suits you." <<He>> peeks around the door. "I think we've earned some new interest." <<He>> leaves you to get dressed.
<br><br>
Despite the pain, you feel a strong catharsis.<<trauma -18>>
<br><br>
<<endevent>><<unbind>>
<<set $museuminterest += 40>>
<<link [[Next|Museum]]>><<clotheson>><</link>>
<br>
<</if>><<set $outside to 0>><<set $location to "museum">><<effects>>
Winter nods. <<He>> peeks around the door. "Everyone's in. It's time. Wait for you cue." <<He>> returns to the museum proper.
<br><br>
"Ladies and gentlemen," Winter begins. <<He>> stands on a raised platform beside the horse, addressing an audience of around fifty people. "Our town has a rich history. Of great deeds and heroism yes, but also of tragedy and brutality. Take this <<girl>>," <<He>> gestures at the door, and you <<nervously>> emerge into the museum. A <<person2>><<person>> stands closest to you. <<He>> licks <<his>> lips.
<br><br>
<<person1>>"Caught stealing bread for <<pher>> starving sibling," Winter continues. "<<pShe>> must now face the lord's justice." You climb atop the horse and ease yourself down. You feel it press into your crotch like before.<<masopain 5>><<arousal 1200>>
<br><br>
Winter continues <<his>> speech, talking about the specifics of the horse. And how it was used. <<He>> steps behind you while doing so, and begins to tie your arms. <<He>> works fast, and before long your arms are bound and immobile.
<br><br>
The audience is enraptured by the spectacle. You feel their eyes on your barely-covered <<genitals>>. "Of course, humiliation was part of the punishment. They would often have an audience, much like this. And when it was over, the victim would be given to the audience to do with as they please." A <<person3>><<persons>> eyes light up and <<he>> steps forward, but Winter blocks <<his>> path.<<person1>>
<br><br>
"That ends our demonstration. Thank you for attending. We hope you found it informative, and we invite you to appreciate the many other antiques we have on display. Last but not least, let's have a round of applause for our star." <<He>> gestures at you. The audience applaud politely, though many look like they wish it had gone further.
<br><br>
"You did very well," Winter says once you're back in the small room. "I'm blessed to have your assistance. Thank you. I'd like to hold another demonstration next weekend if it suits you." <<He>> peeks around the door. "I think we've earned some new interest." <<He>> leaves you to get dressed.
<br><br>
<<endevent>>
<<set $museuminterest += 20>>
<<link [[Next|Museum]]>><<unbind>><<clotheson>><</link>>
<br><<widget "museumdonate">><<nobr>>
<<museumAntiqueStatus "antiquebox" "talk">>
<<museumAntiqueStatus "antiquesilverring" "talk">>
<<museumAntiqueStatus "antiquegoldnecklace" "talk">>
<<museumAntiqueStatus "antiqueivorynecklace" "talk">>
<<museumAntiqueStatus "antiquecrystal" "talk">>
<<museumAntiqueStatus "antiquehorn" "talk">>
<<museumAntiqueStatus "antiquewatch" "talk">>
<<museumAntiqueStatus "antiquedildo" "talk">>
<<museumAntiqueStatus "antiquecandlestick" "talk">>
<<museumAntiqueStatus "antiqueforestarrow" "talk">>
<<museumAntiqueStatus "antiqueforestdagger" "talk">>
<<museumAntiqueStatus "antiqueforestgem" "talk">>
<<museumAntiqueStatus "antiquesilverbrooch" "talk">>
<<museumAntiqueStatus "antiquetrashcup" "talk">>
<<museumAntiqueStatus "antiquetrashburner" "talk">>
<<museumAntiqueStatus "antiquebrassstatuette" "talk">>
<<museumAntiqueStatus "antiquegoldchastitybelt" "talk">>
<<museumAntiqueStatus "antiquecoppercompass" "talk">>
<<museumAntiqueStatus "antiquegrenade" "talk">>
<<museumAntiqueStatus "antiquestonetalisman" "talk">>
<<museumAntiqueStatus "antiquesilvermask" "talk">>
<<museumAntiqueStatus "antiquediamond" "talk">>
<<museumAntiqueStatus "antiquesilvercompass" "talk">>
<<museumAntiqueStatus "antiquesilverdagger" "talk">>
<<museumAntiqueStatus "antiquerustedcutlass" "talk">>
<<museumAntiqueStatus "antiquecutlass" "talk">>
<<museumAntiqueStatus "antiqueleathermap" "talk">>
<</nobr>><</widget>>
<<widget "museumtalk">><<nobr>>
<<if $museumAntiques.antiques.antiquebox is "talk">>
<<link [[Ask about box|Museum Box]]>><<museumAntiqueStatus "antiquebox" "museum">><<npcincr Winter love 1>><</link>><<glove>>
<br>
<</if>>
<<if $museumAntiques.antiques.antiquesilverring is "talk">>
<<link [[Ask about silver ring|Museum Silver Ring]]>><<museumAntiqueStatus "antiquesilverring" "museum">><<npcincr Winter love 1>><</link>><<glove>>
<br>
<</if>>
<<if $museumAntiques.antiques.antiquegoldnecklace is "talk">>
<<link [[Ask about gold necklace|Museum Gold Necklace]]>><<museumAntiqueStatus "antiquegoldnecklace" "museum">><<npcincr Winter love 1>><</link>><<glove>>
<br>
<</if>>
<<if $museumAntiques.antiques.antiquegoldchastitybelt is "talk">>
<<link [[Ask about gold chastity belt|Museum Gold Chastity Belt]]>><<museumAntiqueStatus "antiquegoldchastitybelt" "museum">><<npcincr Winter love 1>><</link>><<glove>>
<br>
<</if>>
<<if $museumAntiques.antiques.antiqueivorynecklace is "talk">>
<<link [[Ask about ivory necklace|Museum Ivory Necklace]]>><<museumAntiqueStatus "antiqueivorynecklace" "museum">><<npcincr Winter love 1>><</link>><<glove>>
<br>
<</if>>
<<if $museumAntiques.antiques.antiquecrystal is "talk">>
<<link [[Ask about crystal|Museum Crystal]]>><<museumAntiqueStatus "antiquecrystal" "museum">><<npcincr Winter love 1>><</link>><<glove>>
<br>
<</if>>
<<if $museumAntiques.antiques.antiquehorn is "talk">>
<<link [[Ask about horn|Museum Horn]]>><<museumAntiqueStatus "antiquehorn" "museum">><<npcincr Winter love 1>><</link>><<glove>>
<br>
<</if>>
<<if $museumAntiques.antiques.antiquewatch is "talk">>
<<link [[Ask about watch|Museum Watch]]>><<museumAntiqueStatus "antiquewatch" "museum">><<npcincr Winter love 1>><</link>><<glove>>
<br>
<</if>>
<<if $museumAntiques.antiques.antiquedildo is "talk">>
<<link [[Ask about strange object|Museum Dildo]]>><<museumAntiqueStatus "antiquedildo" "museum">><<npcincr Winter love 1>><</link>><<glove>>
<br>
<</if>>
<<if $museumAntiques.antiques.antiquecandlestick is "talk">>
<<link [[Ask about candlestick|Museum Candlestick]]>><<museumAntiqueStatus "antiquecandlestick" "museum">><<npcincr Winter love 1>><</link>><<glove>>
<br>
<</if>>
<<if $museumAntiques.antiques.antiqueforestarrow is "talk">>
<<link [[Ask about arrowhead|Museum Arrow]]>><<museumAntiqueStatus "antiqueforestarrow" "museum">><<npcincr Winter love 1>><</link>><<glove>>
<br>
<</if>>
<<if $museumAntiques.antiques.antiqueforestdagger is "talk">>
<<link [[Ask about dagger|Museum Dagger]]>><<museumAntiqueStatus "antiqueforestdagger" "museum">><<npcincr Winter love 1>><</link>><<glove>>
<br>
<</if>>
<<if $museumAntiques.antiques.antiqueforestgem is "talk">>
<<link [[Ask about gem|Museum Gem]]>><<museumAntiqueStatus "antiqueforestgem" "museum">><<npcincr Winter love 1>><</link>><<glove>>
<br>
<</if>>
<<if $museumAntiques.antiques.antiquesilverbrooch is "talk">>
<<link [[Ask about silver brooch|Museum Silver Brooch]]>><<museumAntiqueStatus "antiquesilverbrooch" "museum">><<npcincr Winter love 1>><</link>><<glove>>
<br>
<</if>>
<<if $museumAntiques.antiques.antiquetrashcup is "talk">>
<<link [[Ask about the cup|Museum Cup]]>><<museumAntiqueStatus "antiquetrashcup" "museum">><<npcincr Winter love 1>><</link>><<glove>>
<br>
<</if>>
<<if $museumAntiques.antiques.antiquetrashburner is "talk">>
<<link [[Ask about the incense burner|Museum Burner]]>><<museumAntiqueStatus "antiquetrashburner" "museum">><<npcincr Winter love 1>><</link>><<glove>>
<br>
<</if>>
<<if $museumAntiques.antiques.antiquebrassstatuette is "talk">>
<<link [[Ask about the brass statuette|Museum Brass Statuette]]>><<museumAntiqueStatus "antiquebrassstatuette" "museum">><<npcincr Winter love 1>><</link>><<glove>>
<br>
<</if>>
<<if $museumAntiques.antiques.antiquecoppercompass is "talk">>
<<link [[Ask about the copper compass|Museum Copper Compass]]>><<museumAntiqueStatus "antiquecoppercompass" "museum">><<npcincr Winter love 1>><</link>><<glove>>
<br>
<</if>>
<<if $museumAntiques.antiques.antiquegrenade is "talk">>
<<link [[Ask about the grenade|Museum Grenade]]>><<museumAntiqueStatus "antiquegrenade" "museum">><<npcincr Winter love 1>><</link>><<glove>>
<br>
<</if>>
<<if $museumAntiques.antiques.antiquestonetalisman is "talk">>
<<link [[Ask about the stone talisman|Museum Stone Talisman]]>><<museumAntiqueStatus "antiquestonetalisman" "museum">><<npcincr Winter love 1>><</link>><<glove>>
<br>
<</if>>
<<if $museumAntiques.antiques.antiquesilvermask is "talk">>
<<link [[Ask about the silver mask|Museum Silver Mask]]>><<museumAntiqueStatus "antiquesilvermask" "museum">><<npcincr Winter love 1>><</link>><<glove>>
<br>
<</if>>
<<if $museumAntiques.antiques.antiquediamond is "talk">>
<<link [[Ask about the diamond|Museum Diamond]]>><<museumAntiqueStatus "antiquediamond" "museum">><<npcincr Winter love 1>><</link>><<glove>>
<br>
<</if>>
<<if $museumAntiques.antiques.antiquesilvercompass is "talk">>
<<link [[Ask about the silver compass|Museum Silver Compass]]>><<museumAntiqueStatus "antiquesilvercompass" "museum">><<npcincr Winter love 1>><</link>><<glove>>
<br>
<</if>>
<<if $museumAntiques.antiques.antiquesilverdagger is "talk">>
<<link [[Ask about the silver dagger|Museum Silver Dagger]]>><<museumAntiqueStatus "antiquesilverdagger" "museum">><<npcincr Winter love 1>><</link>><<glove>>
<br>
<</if>>
<<if $museumAntiques.antiques.antiquerustedcutlass is "talk">>
<<link [[Ask about the rusted cutlass|Museum Rusted Cutlass]]>><<museumAntiqueStatus "antiquerustedcutlass" "museum">><<npcincr Winter love 1>><</link>><<glove>>
<br>
<</if>>
<<if $museumAntiques.antiques.antiquecutlass is "talk">>
<<link [[Ask about the cutlass|Museum Cutlass]]>><<museumAntiqueStatus "antiquecutlass" "museum">><<npcincr Winter love 1>><</link>><<glove>>
<br>
<</if>>
<<if $museumAntiques.antiques.antiqueleathermap is "talk">>
<<link [[Ask about the leather map|Museum Leather Map]]>><<museumAntiqueStatus "antiqueleathermap" "museum">><<npcincr Winter love 1>><</link>><<glove>>
<br>
<</if>>
<</nobr>><</widget>><<set $outside to 1>><<set $location to "museum">><<effects>>
The museum is closed. A sign on the door reads.
<br><br>
"Open weekends
<br>
<<if $timestyle is "ampm">>9:00 am - 6:00 pm<<else>>9:00 - 18:00<</if>>"
<br><br>
<<link [[Leave|Oxford Street]]>><</link>>
<br><<set $outside to 0>><<set $location to "museum">><<effects>>
<<if $museumintro isnot 1>>
<<set $museumintro to 1>><<set $phase to 0>>
<<npc Winter>><<person1>>You enter the dim museum. Small windows peek down from just beneath the high ceiling, doing little to break the gloom. The other rooms are no better.
<br><br>
Winter stands polishing a brass pot. <<He>> regards you with a level stare. "Don't touch anything," <<he>> says. "I doubt you've washed your hands."
<br><br>
<<link [[Respond indignantly|Museum Intro]]>><<set $submissive -= 1>><<set $phase to 0>><</link>>
<br>
<<link [[Respond obediently|Museum Intro]]>><<set $submissive += 1>><<set $phase to 1>><<npcincr Winter love 1>><</link>><<glove>>
<br>
<<link [[Respond flirtatiously|Museum Intro]]>><<set $phase to 2>><<npcincr Winter love -1>><</link>><<promiscuous1>><<llove>>
<br>
<<elseif $museumhorseintro is undefined and $museumAntiques.museumCount gte 10>>
<<set $museumhorseintro to 0>>
<<npc Winter>><<person1>>You enter the dim museum. Winter stares at a brass pot sitting alone on a display. "I can't find a place for it," <<he>> sighs. <<He>> notices you. "I was hoping you'd visit. I have a favour to ask, seeing as you've been such a help already." <<He>> walks to the corner of the room, where something large hides beneath a dirty sheet. <<He>> tugs it off, revealing a wooden horse.
<br><br>
"It's genuine," <<he>> says with satisfaction. "And in good condition."
<br><br>
<<if $awareness gte 200>>
"It's a torture device," you say.
<br><br>
"I'm impressed." <<he>> responds. "That's exactly what it is. They would sit the victim on top, and weigh them down to put pressure on their crotch. They'd often be whipped at the same time."
<<else>>
"What is it for?" you ask.
<br><br>
"Torture," <<he>> responds. "Modern examples exist for... other uses. They would sit the victim on top, and weigh them down to put pressure on their crotch. They'd often be whipped at the same time."
<</if>>
<br><br>
<<He>> rests a hand on the horse. "I want to stage a demonstration, to get people interested in history." <<He>> regards you. "I don't want you to feel pushed into it, but I'd like your help. Give it some thought."
<br><br>
<<link [[Next|Museum]]>><<endevent>><</link>>
<br>
<<elseif $museumduckintro is undefined and $museumAntiques.museumCount gte 20>>
<<set $museumduckintro to 0>>
<<npc Winter>><<generate2>><<person2>>You enter the dim museum. A <<person>> brushes past you.
<br><br>
<<person1>>
"Just who I wanted to see," Winter says, looking up from a dark brown wooden chair. "I've been speaking with an interesting <<person2>><<if $pronoun is "m">>gentleman<<else>>lady<</if>>. You might have passed <<him>> on the way in."<<person1>>
<br><br>
<<person1>>Winter places a finger on the chair beside <<him>>. "I've received a donation. Something rather special."
<br><br>
<<if $awareness gte 300>>
You look closer. The chair has a hook at the back, as if it were meant to be tied to something. "It's a ducking stool," you say. "They'd use it to suffocate people underwater."
<br><br>
"I'm very impressed," <<he>> responds. "That's it precisely. They'd tie the chair to a... crane of sorts. Then dunk the victim in a river. It could be fatal, depending."
<<else>>
"What is it for?" you ask.
<br><br>
"Punishment," <<he>> responds. "It's called a ducking stool. See this hook at the back? They'd tie it to a crane with a victim strapped to the seat. Then suffocate said victim in water. It could be fatal."
<</if>>
<br><br>
"I want to demonstrate it in public," <<he>> continues. "I've found someone who can provide the rest of the apparatus, and there's a river nearby. I don't presume anything, but I would like your help. Give it some thought."
<br><br>
<<link [[Next|Museum]]>><<endevent>><</link>>
<br>
<<else>>
You are inside the museum. Items of historic value cover the walls and perch on pedestals.
<<if $museuminterest gte 100>>
Visitors crowd the building, examining the antiques with interest. Winter looks overworked, but content.
<<elseif $museuminterest gte 60>>
The building is full of visitors, here to examine the antiques.
<<elseif $museuminterest gte 20>>
Several other visitors examine the displays.
<<else>>
The building is empty of visitors, save yourself.
<</if>>
<br><br>
<<if $museumhorseintro is 0>>
<<link [[Agree to wood horse demonstration|Museum Horse Agree]]>><<set $museumhorseintro to 1>><</link>>
<br>
<<elseif $museumhorseintro is 1 and $museumhorse isnot 1>>
<<link [[Demonstrate wooden horse (1:00)|Museum Horse]]>><<pass 60>><<set $museumhorse to 1>><</link>><<gpain>><<exhibitionist1>>
<br>
<</if>>
<<if $museumduckintro is 0>>
<<link [[Agree to ducking stool demonstration|Museum Duck Agree]]>><<set $museumduckintro to 1>><</link>>
<br>
<<elseif $museumduckintro is 1 and $museumduck isnot 1>>
<<link [[Demonstrate ducking stool (1:00)|Museum Duck]]>><<pass 60>><<set $museumduck to 1>><</link>><<exhibitionist1>>
<br>
<</if>>
<<museumtalk>>
<<if $museumAntiques.antiques.antiqueforestgem is "museum" and $museumgreengemtouch isnot 1>>
<<link [[Touch green gem|Museum Green Gem Touch]]>><<stress -3>><<set $museumgreengemtouch to 1>><</link>><<lstress>>
<br>
<</if>>
<<if $antiquemoney gt 0>>
<<link [[Sell antiques|Museum Sell]]>><<if $museumAntiques.antiques.antiquesilvermask is "found">><<set $phase to 1>><<else>><<set $phase to 0>><</if>><<museumdonate>><</link>>
<br>
<</if>>
<<link [["Look around the Museum"|Museum Look around]]>><</link>>
<br><br>
<<link [[Leave|Oxford Street]]>><</link>>
<br>
<</if>><<set $outside to 0>><<set $location to "museum">><<effects>>
<<if $phase is 0>>
<<if $submissive gte 1150>>
"I-I thought you'd be happy I was showing interest," you say.
<<elseif $submissive lte 850>>
You put your hands on your hips. "Is that how you always greet people?" you ask. "I though you'd be happy I was showing interest."
<<else>>
"I expected you to be happy I was showing interest," you say.
<</if>>
<br><br>
A vein twitches on <<his>> forehead as <<he>> stares at you. "You shouldn't speak to your elders that way," <<he>> says. "But that was rude of me."
<<elseif $phase is 1>>
<<if $submissive gte 1150>>
You nod, and keep your hands firm at your sides.
<<elseif $submissive lte 850>>
You clench your fists and look away. "Sure," you say. "Why would I want to touch these dumb things anyway?"
<<else>>
"I will," you say, keeping your hands firm at your sides.
<</if>>
<br><br>
"Good," <<he>> says. "Forgive my caution, but some of these are very old."
<<else>>
<<if $submissive gte 1150>>
"I am very dirty," you purr. "Would you help wash me?"
<<elseif $submissive lte 850>>
"That's okay," you purr. "You're the only antique I want to touch."
<<else>>
"The only thing I want to touch is you," you purr.
<</if>>
<<promiscuity1>>
"What insolence," <<he>> sneers. "I suppose I should expect no better. Don't think I won't ban you from the premises."
<</if>>
<br><br>
<<He>> places the pot back on its pedestal. "It's a sorry collection for an area so rich in history. The mayor's office agrees, and has set aside funds to reward anyone who provides local antiques."
<br><br>
<<He>> starts polishing an ornate breastplate. "If you find anything, I'll appraise it. I won't hold my breath."
<br><br>
<<endevent>>
<<link [[Next|Museum]]>><</link>>
<br><<set $outside to 0>><<set $location to "museum">><<effects>>
<<npc Winter>><<person1>>
<<if $phase is 1>><<set $phase to 0>>
Winter dons a pair of gloves and appraises the goods. "Aha," <<he>> says. "The mask. I'm glad you've decided to put it under my care." <<He>> places £<<print $antiquemoney>> on the table.
<<glove>><<npcincr Winter love 1>>
<br><br>
<<He>> takes the goods into a back room.
<br><br>
<<elseif $antiquemoney gte 1000>>
Winter dons a pair of gloves and appraises the goods. <<His>> scepticism fades as <<he>> works. "Where did you get this?" <<he>> asks. <<He>> doesn't wait for an answer, but places £<<print $antiquemoney>> on the table.
<<glove>><<npcincr Winter love 1>>
<br><br>
<<He>> takes the goods into a back room.
<br><br>
<<elseif $antiquemoney gte 200>>
Winter dons a pair of gloves and appraises the goods. "Thank you," <<he>> says. "Your contribution is noted." <<he>> places £<<print $antiquemoney>> on the table.
<br><br>
<<He>> takes the goods into a back room.
<br><br>
<<else>>
Winter dons a pair of gloves and appraises the goods. Without a word, <<he>> places £<<print $antiquemoney>> on the table.
<br><br>
<<He>> takes the goods into a back room.
<br><br>
<</if>>
<<endevent>>
<<set $money += ($antiquemoney * 100)>><<set $antiquemoneyhistory += $antiquemoney>><<set $antiquemoney to 0>>
<<link [[Next|Museum]]>><</link>>
<br><<set $outside to 0>><<set $location to "museum">><<effects>>
<<npc Winter>><<person1>>Winter picks up the small box you brought. "It's a jewellery case," <<he>> says. "They would have made thousands of these. Very few have survived. That the lock still works is a miracle."
<br><br>
<<link [[Next|Museum]]>><<endevent>><</link>><<set $outside to 0>><<set $location to "museum">><<effects>>
<<npc Winter>><<person1>>Winter holds the silver ring up to the light and examines it. "Common jewellery," <<he>> says. "And of enduring metal. There's a lot of these around. This one was worn by someone who lived here. There's value there, I think. Thanks for bringing it."
<br><br>
<<link [[Next|Museum]]>><<endevent>><</link>><<set $outside to 0>><<set $location to "museum">><<effects>>
<<npc Winter>><<person1>>Winter turns the gold necklace in <<his>> palm. "This is magnificent," <<he>> says. "Worn by someone of note I imagine. Where did you find it?"
<br><br>
<<link [[Tell|Museum Tell]]>><<set $winterlakeknown to 1>><</link>>
<br>
<<link [[Keep secret|Museum Secret]]>><</link>>
<br><<set $outside to 0>><<set $location to "museum">><<effects>>
<<npc Winter>><<person1>>
<<if $worn.genitals.origin is "Underwater Temple">>
<<strip>>
You tell Winter about a gold chastity belt that you found and decided to wear. "How intriguing, can you strip for me?" <<he>> says.
<br><br>
You strip and allow <<him>> to examine it.
<<else>>
Winter holds the gold chastity belt.
<</if>>
"This is ancient," <<he>> says. "There are religious inscriptions. This would have been worn by a priestess for a particular ritual or ceremony."
<<if $worn.genitals.origin is "Underwater Temple">>
<br>
"Let me take a couple of close up photos" <<he>> continues as he takes out <<his>> small camera. "I'm sure I can get a replication setup, try not to get it locked on you next time."
<</if>>
<br><br>
<<link [[Next|Museum]]>><<endevent>><<clotheson>><</link>><<set $outside to 0>><<set $location to "museum">><<effects>>
"The lake," <<he>> says. "Buried on the shore I suppose. Interesting. I've heard there's evidence of old structures there. Maybe I'll take a look."
<br><br>
<<link [[Next|Museum]]>><<endevent>><</link>><<set $outside to 0>><<set $location to "museum">><<effects>>
<<He>> frowns and nods. "That's your right," <<he>> says. "Maybe I'll puzzle it out on my own."
<br><br>
<<link [[Next|Museum]]>><<endevent>><</link>><<set $outside to 0>><<set $location to "museum">><<effects>>
<<npc Winter>><<person1>>"The ivory necklace?" Winter says. "I have to send it away. Terrible shame, but I was told to inform the mayor's office should I acquire anything fitting that description. They've sent someone to pick it up." <<He>> shakes <<his>> head. "Best not interfere with those types."
<br><br>
<<link [[Next|Museum]]>><<endevent>><</link>><<set $outside to 0>><<set $location to "museum">><<effects>>
<<npc Winter>><<person1>>"I must admit," Winter says. "I have no idea what it is. There's a carving. Looks like writing, but I don't recognise it." <<He>> frowns. "A corporation is looking to buy the thing. They must know something I don't."
<br><br>
<<link [[Next|Museum]]>><<endevent>><</link>><<set $outside to 0>><<set $location to "museum">><<effects>>
<<npc Winter>><<person1>>Winter runs <<his>> finger over the mouthpiece, and recoils as if hurt. <<His>> face shows no sign of pain. "A hunting trophy from abroad," <<he>> says. "They had it made into an instrument. Not what I would have done."
<br><br>
<<link [[Next|Museum]]>><<endevent>><</link>><<set $outside to 0>><<set $location to "museum">><<effects>>
<<npc Winter>><<person1>>"Candlesticks are common enough," Winter says. "This one was made for a particular noble house that resided here." <<He>> shakes <<his>> head. "A pity what became of them."
<br><br>
<<link [[Next|Museum]]>><<endevent>><</link>><<set $outside to 0>><<set $location to "museum">><<effects>>
<<npc Winter>><<person1>>"This is something special," Winter says. "A century and a half, yet still ticking away. Was made during the town's glory days."
<br><br>
<<link [[Next|Museum]]>><<endevent>><</link>><<set $outside to 0>><<set $location to "museum">><<effects>>
<<npc Winter>><<person1>>Winter blushes. "That's," <<he>> says. "That's a... medical aid. A very old fashioned one. It's not terribly interesting." <<He>> wants to change the subject.
<br><br>
<<link [[Next|Museum]]>><<endevent>><</link>><<set $outside to 0>><<set $location to "museum">><<effects>>
<<npc Winter>><<person1>>"You can't take twenty steps in the forest without finding an old arrowhead," Winter says. "Not that I'm ungrateful. Most people wouldn't spot them."
<br><br>
<<link [[Next|Museum]]>><<endevent>><</link>><<set $outside to 0>><<set $location to "museum">><<effects>>
<<npc Winter>><<person1>>"A nice find," Winter says. "These would have been common in the distant past, but few have survived. I'm surprised you found it without any digging."
<br><br>
<<link [[Next|Museum]]>><<endevent>><</link>><<set $outside to 0>><<set $location to "museum">><<effects>>
<<npc Winter>><<person1>>Winter holds the gem up to the light. "Pretty," <<he>> says. "Similar to the ones they mine nearby." <<He>> frowns. "Except a different hue."
<br><br>
<<link [[Next|Museum]]>><<endevent>><</link>><<set $outside to 0>><<set $location to "museum">><<effects>>
You touch the green gem. A calmness falls over you.
<br><br>
<<link [[Next|Museum]]>><<endevent>><</link>><<set $outside to 0>><<set $location to "museum">><<effects>>
<<npc Winter>><<person1>>"Sterling silver," Winter says. "The design was popular several decades ago. I imagine it was hidden away in a loft somewhere."
<br><br>
<<link [[Next|Museum]]>><<endevent>><</link>><<set $outside to 0>><<set $location to "museum">><<effects>>
<<npc Winter>><<person1>>"This style was popular among the middle-classes some hundred years ago," Winter says. <<He>> curls <<his>> nose. "I wouldn't drink from it now. I think it's had quite an adventure."
<br><br>
<<link [[Next|Museum]]>><<endevent>><</link>><<set $outside to 0>><<set $location to "museum">><<effects>>
<<npc Winter>><<person1>>"They still use these," Winter says. "At the temple. Got them in trouble with the greater church in the past."
<br><br>
<<link [[Next|Museum]]>><<endevent>><</link>><<set $outside to 0>><<set $location to "museum">><<effects>>
<<npc Winter>><<person1>>"This wasn't made locally," Winter says, examing the statuette through a magnifying glass. "Possibly brought by foreign conquerers over a thousand years ago."
<br><br>
<<link [[Next|Museum]]>><<endevent>><</link>><<set $outside to 0>><<set $location to "museum">><<effects>>
<<npc Winter>><<person1>>"Remarkable," Winter says, turning the compass and observing the spin. "You found it out at sea? We're fortunate it survived so intact."
<br><br>
<<link [[Next|Museum]]>><<endevent>><</link>>
<br><<set $outside to 0>><<set $location to "museum">><<effects>>
<<npc Winter>><<person1>>"This one might be younger than me," Winter laughs. You assume <<hes>> joking. "I'm not surprised you found it in the countryside. I hear of some impressive collections."
<br><br>
<<link [[Next|Museum]]>><<endevent>><</link>>
<br><<set $outside to 0>><<set $location to "museum">><<effects>>
<<npc Winter>><<person1>>"I wasn't sure about this one," Winter says. "Had to phone an old colleague, but it's genuine. Ancient, and engraved with symbols of the old religion."
<br><br>
<<link [[Next|Museum]]>><<endevent>><</link>>
<br><<set $outside to 0>><<set $location to "museum">><<effects>>
<<npc Winter>><<person1>>"It was serendipitous," Winter says. "That you found this where you did. Or sinister. We don't know much about its origins, but it was used by the old religion. The myths are colourful."
<br><br>
<<link [[Next|Museum]]>><<endevent>><</link>>
<br>
<br><<set $outside to 0>><<set $location to "museum">><<effects>>
<<npc Winter>><<person1>>"I did some digging," Winter says. "That rock you found was reported stolen almost two centuries ago. The authorities are content to let us hang on to it for now."
<br><br>
<<link [[Next|Museum]]>><<endevent>><</link>>
<br>
<br><<set $outside to 0>><<set $location to "museum">><<effects>>
<<npc Winter>><<person1>>"Silver doesn't tarnish," Winter says. "But a tool like this wouldn't be made of pure silver. It's in remarkably good condition."
<br><br>
<<link [[Next|Museum]]>><<endevent>><</link>>
<br>
<br><<set $outside to 0>><<set $location to "museum">><<effects>>
<<npc Winter>><<person1>>"It would have been worn as an accessory," Winter says. "But do be careful around it. It's still a sharp blade."
<br><br>
<<link [[Next|Museum]]>><<endevent>><</link>>
<br>
<br><<set $outside to 0>><<set $location to "museum">><<effects>>
<<npc Winter>><<person1>>"A sailor's weapon," Winter says. "I looked into having it restored, but it's too far gone. We're lucky it hasn't crumbled."
<br><br>
<<link [[Next|Museum]]>><<endevent>><</link>>
<br>
<br><<set $outside to 0>><<set $location to "museum">><<effects>>
<<npc Winter>><<person1>>"A sailor's weapon," Winter says, testing the straps. "It's in good condition, but there are notches on the blade." <<He>> runs a finger along the surface. "It saw use."
<br><br>
<<link [[Next|Museum]]>><<endevent>><</link>>
<br>
<br><<set $outside to 0>><<set $location to "museum">><<effects>>
<<set $treasure_map to 1>>
<<npc Winter>><<person1>>"An actual treasure map," Winter laughs. "The coastline matches other depictions from the time. This is our town here, with the forest right here." <<His>> finger trails across, and taps on a rendition of a castle. A dragon perches on top. Winter rubs the paper, and a red X appears.
<br><br>
"As a younger <<personsimple>> I'd have gone on such an adventure." The old historian continues. "But the moor is treacherous, and there's likely nothing there." <<He>> glances at you. "Don't get any ideas. I mean it."
<br><br>
<<link [[Next|Museum]]>><<endevent>><</link>>
<br><<set $outside to 0>>
<<museumAntiqueText>>
<<npc Winter>><<person1>>
You look around the museum. The pedestals are grooved, as if awaiting specific objects.
<br><br>
<<if $museumAntiques.museumCount is 0>>
The museum is empty.
<<elseif $museumAntiques.museumCount lt $museumAntiques.maxCount / 3>>
The museum is almost empty
<<elseif $museumAntiques.museumCount lt $museumAntiques.maxCount / 2>>
The museum looks better than it did.
<<elseif $museumAntiques.museumCount lt $museumAntiques.maxCount / 1.5>>
The museum has a reasonable collection.
<<elseif $museumAntiques.museumCount lt $museumAntiques.maxCount / 1.25>>
The museum has a good collection.
<<elseif $museumAntiques.museumCount lt $museumAntiques.maxCount>>
The museum has an amazing collection.
<<elseif $museumAntiques.museumCount is $museumAntiques.maxCount>>
Every spot is full.
<</if>>
<br><br>
<<set _possibleHints to []>>
<ul>
<<for _labelM, _valueM range $museumAntiques.antiques>>
<<switch _valueM>>
<<case "museum">><li><<print _museumAntiqueText[_labelM].museum>></li>
<<case "found" "talk">><li>You should show the <<print _museumAntiqueText[_labelM].name>> to Winter.</li>
<<case "notFound">><li>Empty. <<run _possibleHints.push(_labelM)>></li>
<</switch>>
<</for>>
</ul>
<<if _possibleHints.length gt 0>>
<<if $winterHint is "notGiven">>
<<set $winterHint to _possibleHints[random(0,_possibleHints.length - 1)]>>
As you look around, Winter approaches.
<br><br>
<<print _museumAntiqueText[$winterHint].hint>>
<br>
<</if>>
<</if>>
<br>
<<link [["Go back to the entrance"|Museum]]>><<endevent>><</link>><<widget "museumAntiqueStatus">><<nobr>>
<<if $args[0] and $args[1]>>
<<if ($museumAntiques.antiques[$args[0]] is "notFound" and $args[1] is "found")
or ($museumAntiques.antiques[$args[0]] is "found" and $args[1] is "talk")
or ($museumAntiques.antiques[$args[0]] is "talk" and $args[1] is "museum")>>
<<set $museumAntiques.antiques[$args[0]] to $args[1]>>
<<if $args[1] is "museum">>
<<set $museumAntiques.museumCount++>>
<</if>>
<</if>>
<</if>>
<</nobr>><</widget>>
<<widget "museumAntiqueText">><<nobr>>
<<if _museumAntiqueText is undefined>>
<<set _museumAntiqueText to {
"antiquebox":{
hint:`"For a jewellery case," Winter says while gesturing at an empty pedestal. "People around here used <<printTo>> keep their valuables in ornate boxes, sculpted of the finest ivory and hewn from wood found right outside town. I'd imagine they don't look like anything you'd find today."<br><br> <<He>> turns away. "If you had paid attention in my class, you might know what <<printTo>> look for."`,
museum:"The Ivory Box sits on a pedestal.",
name:"Waterlogged Ivory Box"
},
"antiquesilverring":{
hint:`"For a simple silver band," Winter says while gesturing at an empty pedestal. "Silver was common in jewellery like this. Hardy enough <<printTo>> outlive its owner, so it was often buried with them."<br><br><<He>> turns away. "Silver is even known <<printTo>> hold up well underwater, compared <<printTo>> most other metals."`,
museum:"The Worn Silver Ring sits on a red pillow on top of a pedestal.",
name:"Worn Silver Ring"
},
"antiquegoldnecklace":{
hint:`"For a gold necklace. This would be quite the rare find," Winter says while gesturing at an empty pedestal. "Usually worn by people of a higher class."<br><br><<He>> turns away. "Did you know that Gold never rusts? You could keep it submerged until the end of time."`,
museum:"The Ornate Gold Necklace sits on a red pillow on top of a pedestal.",
name:"Ornate Gold Necklace"
},
"antiqueivorynecklace":{
hint:`"I'm not certain that this one exists," Winter says while gesturing at an empty pedestal. "There's an old poem mentioning something like it. 'Great beast's tusks, carved anew. Starlight sapphire, midnight blue. Cut <<printTo>> perfection, lustre and hue. Immaculate vanity, known by the few. Locked away forever, the writhing ensue. Locked away forever, in lake creature's slew. Cast away forever, the waves <<printTo>> chew. Cast away forever, <<printTo>> be found by...'" <<he>> turns on the spot, flicking you on the nose. "You."<br><br><<He>> turns away. "You would most likely find something like this surrounded by lesser jewellery. Good luck."`,
museum:"The spot for the Immaculate Ivory Necklace is bare, as it was taken away.",
name:"Immaculate Ivory Necklace"
},
"antiquecrystal":{
hint:`"I received a call about the object meant for this one," Winter says while gesturing at an empty pedestal. "A small pinkish crystal with an engraving. How unusual."<br><br><<He>> turns away. "Whoever called about it mentioned losing something down a drainage pipe."`,
museum:"The Arousing Crystal sits on a red pillow on top of a pedestal.",
name:"Arousing Crystal"
},
"antiquehorn":{
hint:`"For a hunting trophy of some kind," Winter says while gesturing at an empty pedestal. "A hollowed out horn. Hunters in the old town loved their trophies."<br><br><<He>> turns away. "Sadly, most remains of the old town are buried."`,
museum:"The Hunting Horn sits on a red pillow on top of a pedestal.",
name:"Hunting Horn"
},
"antiquewatch":{
hint:`"For old clockwork, most likely non-functional," Winter says while gesturing at an empty pedestal. "You'd be surprised how valuable a simple wristwatch could be."<br><br><<He>> turns away. "Sometimes they were even locked in specialised safe boxes with a matching timer."`,
museum:"The Old Watch sits in a specially prepared case on top of a pedestal.",
name:"Old Watch"
},
"antiquedildo":{
hint:`"Let's call this one a medical aid," Winter says while gesturing at an empty pedestal. "Beyond obsolete. Often unsanitary."<br><br><<He>> turns away. "Speaking of unsanitary, I heard that someone managed <<printTo>> stumble into the old sewers."`,
museum:"The Odd Medical Aid sits on a pedestal.",
name:"Odd Medical Aid"
},
"antiquecandlestick":{
hint:`"For a humble candle, turned into a symbol of power for a house of nobles," Winter says while gesturing at an empty pedestal. "With how many were made, there must be some still around."<br><br><<He>> turns away. "The old sewers are the most likely place <<printTo>> find one."`,
museum:"The Noble Candle Stick sits in a mockup of a sconce hanging from the wall.",
name:"Noble Candle Stick"
},
"antiqueforestarrow":{
hint:`"For an Arrowhead. A very common find," Winter says while gesturing at an empty pedestal. "Little more than a curiosity, but having one <<printTo>> display would be valued nonetheless."<br><br><<He>> turns away. "They're strewn about everywhere just outside of town."`,
museum:"The Mossy Forest Arrow sits on a green pillow on top of a pedestal.",
name:"Mossy Forest Arrow"
},
"antiqueforestdagger":{
hint:`"For an old weapon," Winter says while gesturing at an empty pedestal. "Most likely buried under a few metres of dirt, and a good distance away from town."<br><br><<He>> turns away. "Watch where you step out there, just in case."`,
museum:"The Rusted Forest Dagger sits on a green pillow on top of a pedestal.",
name:"Rusted Forest Dagger"
},
"antiqueforestgem":{
hint:`"Someone from the same class as you reported this one <<printTo>> me," Winter says while gesturing at an empty pedestal. "They spun a tale of a verdant gemstone with shifting patterns that made them feel unnaturally calm. If it is indeed real, there's a decent reward for bringing it <<printTo>> me."<br><br><<He>> turns away. "They used <<printTo>> mine gems like this deep in the forest."`,
museum:"The Pulsing Forest Gem sits on a green pillow on top of a pedestal.",
name:"Pulsing Forest Gem"
},
"antiquesilverbrooch":{
hint:`"I'm at a loss," Winter says while gesturing at an empty pedestal. "For a brooch made from sterling silver. Something like this should be more common. The design was popular just a few decades ago."<br><br><<He>> turns away. "It's likely hidden away in a loft somewhere. Someone with a rebellious streak is bound <<printTo>> find one digging through their parents' old belongings eventually."`,
museum:"The Silver Brooch sits on a pedestal.",
name:"Silver Brooch"
},
"antiquetrashcup":{
hint:`"Such a shame," Winter says while gesturing at an empty pedestal. "For a simple drinking cup. These were common barely a century ago. No one thinks <<printTo>> keep them around."<br><br><<He>> turns away. "Most people toss them away like common rubbish."`,
museum:"The Discarded Cup sits on a pedestal.",
name:"Discarded Cup"
},
"antiquetrashburner":{
hint:`"For an incense burner used in religious ceremonies," Winter says while gesturing at an empty pedestal. "The temple still has some laying around. Don't think you can just take one, though."<br><br><<He>> turns away. "They threw away a batch of these not too long ago. I suspect they burn through after too much use."`,
museum:"The Incense Burner sits on a pedestal. It seems <<printTo>> have been cleaned and restored recently.",
name:"Incense Burner"
},
"antiquebrassstatuette":{
hint:`"For an exotic statuette, cast in brass. These particular ones were never produced here," Winter says while gesturing at an empty pedestal. "Truly ancient. It might have spiritual significance <<printTo>> whoever brought it here."<br><br><<He>> turns away. "I'm sure you could find something like this if you dug through enough religious areas."`,
museum:"The Forgotten Brass Statuette sits on a pedestal.",
name:"Forgotten Brass Statuette"
},
"antiquegoldchastitybelt":{
hint:`"I have a particular interest in this one," Winter says while gesturing at an empty pedestal. "Priestesses of old would wear special... protection, for ceremonies. Higher quality than what the temple gives out today. I imagine it could be used for more than just protection, however."<br><br><<He>> turns away. "The word 'Gilded' comes up in the translation multiple times. Reminds me of a tale of tainted religious objects being cleansed in a holy lake."`,
museum:"The Golden Chastity Belt is wrapped around a feminine mannequin.",
name:"Golden Chastity Belt"
},
"antiquecoppercompass":{
hint:`"For a copper compass," Winter says while gesturing at an empty pedestal. "Many were made, and they saw frequent use."<br><br> <<He>> turns away. "I heard one washed ashore a few towns over. There must be more out there, lost at sea."`,
museum:"The Copper Compass sits on a pedestal. It points north, as appropriate.",
name:"Copper Compass"
},
"antiquegrenade":{
hint:`"For something left over from the great war," Winter says while gesturing at an empty pedestal. "Something that never saw its intended use."<br><br> <<He>> turns away. "People out in the countryside sometimes find them, and build collections of their own."`,
museum:"The grenade sits on a pedestal. You assume it isn't live.",
name:"Old Grenade"
},
"antiquestonetalisman":{
hint:`"For an ancient holy object," Winter says while gesturing at an empty pedestal. "It would have been used in rituals far from the town proper."<br><br> <<He>> turns away. "Not sure where you'd find one, I'm afraid. Somewhere no person has thought to look."`,
museum:"The stone talisman sits on a pedestal.",
name:"Stone Talisman"
},
"antiquesilvermask":{
hint:`"For something peculiar," Winter says while gesturing at an empty pedestal. "Ancient religious garb. Or perhaps jewellery."<br><br> <<He>> turns away. "No idea where you'd find one. Perhaps one will turn up as you search for other things."`,
museum:"The silver mask rests on the wall.",
name:"Silver Mask"
},
"antiquediamond":{
hint:`"For a jewel," Winter says while gesturing at an empty pedestal. "Or gemstone."<br><br> <<He>> turns away. "Smugglers used to traffic such objects through town. A long time ago."`,
museum:"The diamond rests on a pillow.",
name:"Diamond"
},
"antiquesilvercompass":{
hint:`"For a compass," Winter says while gesturing at an empty pedestal. "But not just any. Something used by a person of class."<br><br> <<He>> turns away. "Not the sort of item to be misplaced. Not willingly."`,
museum:"The silver compass rests on a pedestal.",
name:"Silver Mask"
},
"antiquesilverdagger":{
hint:`"For an ornamental weapon," Winter says while gesturing at an empty pedestal. "Something not meant for combat, but worn as an accessory."<br><br> <<He>> turns away. "Sailors used to wear them."`,
museum:"The silver dagger rests on the wall.",
name:"Silver Dagger"
},
"antiquerustedcutlass":{
hint:`"For a cutlass," Winter says while gesturing at an empty pedestal. "Something rusted would do."<br><br> <<He>> turns away. "They were used by sailors. I'd be surprised if some weren't hidden in their old haunts."`,
museum:"The rusted cutlass hangs on the wall.",
name:"Rusted Cutlass"
},
"antiquecutlass":{
hint:`"For a cutlass," Winter says while gesturing at an empty pedestal. "A well-preserved example. The ones I've seen have all been rusted and worn."<br><br> <<He>> turns away. "Thousands must have passed through town. Some should have survived intact."`,
museum:"The cutlass hangs on the wall.",
name:"Cutlass"
},
"antiqueleathermap":{
hint:`"For a pirate map," Winter says while gesturing at an empty pedestal. "A legend says they hid treasure in the nearby countryside."<br><br> <<He>> turns away. "Sounds far-fetched, but pirates and smugglers did use a secret passage to enter town. Perhaps some of their effects are still there."`,
museum:"The leather map rests on the wall.",
name:"Leather Map"
}
}>>
<</if>>
<</nobr>><</widget>>
<<widget "updateMuseumAntiques">><<nobr>>
<<if $museumAntiques is undefined>>
<<set $museumAntiques to {
antiques:{
"antiquebox":"notFound",
"antiquesilverring":"notFound",
"antiquegoldnecklace":"notFound",
"antiqueivorynecklace":"notFound",
"antiquecrystal":"notFound",
"antiquehorn":"notFound",
"antiquewatch":"notFound",
"antiquedildo":"notFound",
"antiquecandlestick":"notFound",
"antiqueforestarrow":"notFound",
"antiqueforestdagger":"notFound",
"antiqueforestgem":"notFound",
"antiquesilverbrooch":"notFound",
"antiquetrashcup":"notFound",
"antiquetrashburner":"notFound",
"antiquebrassstatuette":"notFound",
"antiquegoldchastitybelt":"notFound",
"antiquecoppercompass":"notFound",
"antiquegrenade":"notFound",
"antiquestonetalisman":"notFound",
"antiquegrenade":"notFound",
"antiquesilvermask":"notFound",
"antiquediamond":"notFound",
"antiquesilvercompass":"notFound",
"antiquesilverdagger":"notFound",
"antiquerustedcutlass":"notFound",
"antiquecutlass":"notFound",
"antiqueleathermap":"notFound"
},
museumCount:0
}>>
<<for _labelM, _valueM range $museumAntiques.antiques>>
<<print '<<if $'+_labelM+' isnot undefined>>'+
'<<set $museumAntiques.antiques.'+_labelM+' to $'+_labelM+'>>'+
'<</if>>'>>
<<if $museumAntiques.antiques[_labelM] is "museum">>
<<set $museumAntiques.museumCount++>>
<</if>>
<</for>>
<</if>>
<<if $winterHint is undefined>>
<<set $winterHint to "notGiven">>
<</if>>
/*Should be the last to always run*/
<<set $museumAntiques.maxCount to Object.keys($museumAntiques.antiques).length>>
<</nobr>><</widget>>
<<widget "printTo">><<nobr>>
to
<</nobr>><</widget>><<widget "passoutpark">><<nobr>>
[[Everything fades to black...->Passout park]]
<</nobr>><</widget>>You've pushed yourself too much.
<br><br>
<<passout>>
<<set $dangerpark to 0>>
<<set $safepark to 0>>
<<set $danger to random(1, 10000)>>
<<if $danger gte (9900 - $allure)>>
<<set $dangerpark to random(1, 100)>>
<<elseif $danger lt (9900 - $allure)>>
<<set $safepark to random(1, 100)>>
<</if>>
<<if $dangerpark gte 81>>
<<link [[Wake up|Abduction]]>><<set $molestationstart to 1>><</link>>
<<elseif $dangerpark gte 1>>
<<if $bestialitydisable is "f">>
<<link [[Wake up|Dog Park]]>><<set $molestationstart to 1>><</link>>
<<else>>
<<link [[Wake up|Abduction]]>><<set $molestationstart to 1>><</link>>
<</if>>
<</if>>
<<if $safepark gte 1>><<ambulance>><</if>>
<<pass 1 hour>>
<<set $trauma +=10>><<set $stress -= 2000>><<if $molestationstart is 1>>
<<set $molestationstart to 0>>
<<controlloss>>
<<violence 1>>
<<neutral 1>>
<<molested>>
<<beastNEWinit 1 dog>>
You awaken to find yourself being dragged behind a bush by a strange dog.
<</if>>
<<effects>>
<<effectsman>>
<br>
<<beast $enemyno>>
<br><br>
<<stateman>>
<br><br>
<<actionsman>>
<<if $alarm is 1>>
No one comes to your aid.
<<set $alarm to 0>>
<<if $drugged gte 1>>Intoxicated as you are, you couldn't cry very convincingly.<</if>>
<br><br>
<<if $enemyarousal gte $enemyarousalmax>>
<span id="next"><<link [[Next->Dog Park Ejaculation]]>><</link>></span><<nexttext>>
<<elseif $enemyhealth lte 0>>
<span id="next"><<link [[Next->Dog Park Escape]]>><</link>></span><<nexttext>>
<<else>>
<span id="next"><<link [[Next->Dog Park]]>><</link>></span><<nexttext>>
<</if>>
<<elseif $enemyarousal gte $enemyarousalmax>>
<span id="next"><<link [[Next->Dog Park Ejaculation]]>><</link>></span><<nexttext>>
<<elseif $enemyhealth lte 0>>
<span id="next"><<link [[Next->Dog Park Escape]]>><</link>></span><<nexttext>>
<<else>>
<span id="next"><<link [[Next->Dog Park]]>><</link>></span><<nexttext>>
<</if>><<if $molestationstart is 1>>
<<set $molestationstart to 0>>
<<controlloss>>
<<violence 1>>
<<neutral 1>>
<<molested>>
<<strangewoman1init>>
<</if>>
<<effects>>
<<effectsman>><<man>>
<<stateman>>
<br><br>
<<actionsman>>
<<if $alarm is 1>>
No one comes to your aid.
<<set $alarm to 0>>
<<if $drugged gte 1>>Intoxicated as you are, you couldn't cry very convincingly.<</if>>
<br><br>
<<if $enemyarousal gte $enemyarousalmax>>
<span id="next"><<link [[Next->Park Woman Ejaculation]]>><</link>></span><<nexttext>>
<<elseif $enemyhealth lte 0>>
<span id="next"><<link [[Next->Park Woman Escape]]>><</link>></span><<nexttext>>
<<else>>
<span id="next"><<link [[Next->Park Woman]]>><</link>></span><<nexttext>>
<</if>>
<<elseif $enemyarousal gte $enemyarousalmax>>
<span id="next"><<link [[Next->Park Woman Ejaculation]]>><</link>></span><<nexttext>>
<<elseif $enemyhealth lte 0>>
<span id="next"><<link [[Next->Park Woman Escape]]>><</link>></span><<nexttext>>
<<else>>
<span id="next"><<link [[Next->Park Woman]]>><</link>></span><<nexttext>>
<</if>><<effects>>
<<He>> tenses and presses <<his>> mouth against your neck to muffle the sound of <<his>> climax.
<br><br>
<<ejaculation>>
<<if $enemyanger gte ($enemyangermax / 5) * 3>>
<<He>> gives you a hard bite then leaves you without a word<<violence 3>>
<br><br>
<<elseif $enemyanger gte 1>>
Without a word, <<he>> gets up and leaves you lying on the grass.
<br><br>
<<else>>
Smiling, <<he>> kisses you on the cheek. "This is for you." <<He>> leaves you lying on the grass.
<<set $money += 500>>
<br>
You've gained £5.
<br><br>
<</if>>
<<tearful>> you struggle to your feet. You know you're not out of danger yet.
<br><br>
<<clotheson>>
<<endcombat>>
<<parkeventend>><<effects>>
<<He>> recoils in pain, giving you the chance you need to escape. <<tearful>> you run, giving little heed to prying eyes, before collapsing in a bed of flowers. You're safe.
<br><br>
<<clotheson>>
<<endcombat>>
<<parkeventend>><<beastejaculation>>
<<if $enemyanger gte ($enemyangermax / 5) * 3>>
<<He>> bites you on the thigh, then leaves you lying on the grass.
<<violence 3>>
<br><br>
<<elseif $enemyanger gte 1>>
<<He>> barks, then leaves you lying on the grass.
<br><br>
<<else>>
<<He>> licks your <<genitals>> then darts away.
<<neutral 5>>
<br><br>
<</if>>
<<tearful>> you rise to your feet.
<br><br>
<<clotheson>>
<<endcombat>>
<<set $stress -= 1000>><<set $eventskip to 1>>
<<destination>><<effects>>
The dog whimpers and flees into a bush. <<tearful>> you gather yourself.
<br><br>
<<clotheson>>
<<endcombat>>
<<set $stress -= 1000>><<set $eventskip to 1>>
<<destination>><<widget "park">><<nobr>>
<<add_link "<<parkicon>><<link [[Park (0:05)|Park]]>><<pass 5>><</link>><br>">><<hideDisplay true>>
<</nobr>><</widget>>
<<widget "parkquick">><<nobr>>
<<link [[Park|Park]]>><</link>>
<</nobr>><</widget>>
<<widget "parkeventend">><<nobr>>
<<link [[Next|Park]]>><<set $eventskip to 1>><</link>>
<</nobr>><</widget>>
<<widget "parkrun">><<nobr>>
<<if $rng gte $famepark>>
<<set $rng to random(1, 100)>>
<<if $rng gte 91>>
While running, you have to pass through some bushes.
<<if $worn.lower.type.includes("naked")>>
As you push through, a branch whips back into your <<undies>>, stinging you.
<<else>>
As you push through, a clump of thorns catch on your exposed <<if $breastsize is 0>>chest<<else>>breasts<</if>>.
<<gpain>>
<</if>><<set $pain += 20>>
<br><br>
<<link [[Next|Park]]>><<set $eventskip to 1>><</link>>
<<elseif $rng gte 81>>
<<generate1>><<person1>>You run past a <<person>>. <<He>> smiles at you across a
<<if $worn.upper.type.includes("naked")>>
shoulder-high hedge separating you. <<He>> doesn't realise you're so exposed.
<<else>>
waist-high hedge separating you, keeping your <<undies>> concealed. <<He>> doesn't realise you're so exposed.
<</if>>
<br><br>
<<link [[Smile back|Park]]>><<set $eventskip to 1>><<endevent>><</link>>
<br>
<<if $exhibitionism gte 15>>
<<link [[Admit your secret|Park Run Secret]]>><</link>><<exhibitionist2>>
<br>
<</if>>
<<elseif $rng gte 71>><<generate1>><<generate2>>
<<print either("Under a tree,","Between some bushes,","In plain view of the entrance,","In a park gazebo,","Right under a streetlight,","On a swing, in the empty children's play area,")>>
a <<person1>><<person>> is <<if $NPCList[1].pronoun is "m">>sucking off <<his>> boyfriend.<<else>>eating out <<his>> girlfriend.<</if>>
The receiver, <<if $NPCList[0].description == $NPCList[1].description && $NPCList[0].pronoun == $NPCList[1].pronoun>>another<<else>>a<</if>> <<person2>><<person>>, gazes at you as you run past. <<He>> has a look of blissful satiation on <<his>> face as <<his>>
<<if $NPCList[0].pronoun is "m">>boyfriend's<<else>>girlfriend's<</if>> <<if $pronoun is "m">>head bobs between his legs.<<else>>head nuzzles between her legs.<</if>>
<br><br>
<<endevent>>
<<link [[Next|Park]]>><<set $eventskip to 1>><</link>>
<<elseif $rng gte 61>>
You encounter a stray dog. It runs at the sound of your footsteps.
<br><br>
<<link [[Next|Park]]>><<set $eventskip to 1>><</link>>
<<elseif $rng gte 51>>
<<if $weather.current is "rain">>
<<generatef1>><<person1>>In the heavy rain, a <<person>> slips and falls into a puddle. The water instantly soaks through <<his>>
<<print either("t-shirt","casual blouse","summer dress","top","tank-top")>> exposing <<his>> $NPCList[0].breastsdesc to all.
<br>
<<if $rng % 2>>
Humiliated, <<he>> covers up with <<his>> arms and runs from the park.
<<else>>
<<He>> either doesn't notice or doesn't care. The <<person>> carries on with <<his>> run, to the entertainment of all nearby.
<</if>>
<<else>>
You hide behind a tree as a <<generate1>><<person1>><<person>> and <<generate2>><<person2>><<person>> run by.
<</if>>
<<endevent>>
<br><br>
<<link [[Next|Park]]>><<set $eventskip to 1>><</link>>
<<elseif $rng gte 41>>
<<if $weather.current is "rain" or $weather.current is "snow">> /*10% chance if running naked in the park at night during rain or snow.*/
As you pass <<print either("near a storm-drain","the bridge over the lake","the lake","some trees by the lake","some bushes by the storm-drain")>>
something grabs your leg, dragging you down.
<<if $bestialitydisable is "f">>
<br>
Before you can react, a giant sewer lizard has clambered upon you.
<br><br>
<<link [[Next|Park Lizard Rape]]>><<set $molestationstart to 1>><</link>>
<br>
<<else>>
It's a giant lizard.
<br>
You narrowly manage to squirm free from the giant lizard's claws and dash away. Glancing behind, you can just make it out scurrying back toward the sewer.
<br><br>
<<link [[Next|Park]]>><<set $eventskip to 1>><</link>>
<</if>>
<<else>>You don't encounter anyone.
<br><br>
<<link [[Next|Park]]>><<set $eventskip to 1>><</link>>
<</if>>
<<elseif $rng gte 31>>
You hear footsteps behind you. A <<generate1>><<person1>><<person>> crosses the path. <<He>> doesn't turn or notice you. You were so close to being seen.
<<ltrauma>><<trauma -1>><<garousal>><<arousal 100>>
<br><br>
<<endevent>>
<<link [[Next|Park]]>><<set $eventskip to 1>><</link>>
<<elseif $rng gte 21>>
You almost run straight into a group of teenagers smoking under an old shelter. You skirt around them.
<br><br>
<<link [[Next|Park]]>><<set $eventskip to 1>><</link>>
<<elseif $rng gte 15>>
<<set $rng to random(1, 100)>>
<<if ndef $park_run_seen_by>><<set $park_run_seen_by to []>><</if>>
<<if $rng gte 81 and ($NPCName[$NPCNameList.indexOf("Whitney")].init is 1) and ($NPCName[$NPCNameList.indexOf("Whitney")].state isnot "dungeon") and $pillory_tenant.special.name isnot "Whitney">>
You almost run straight into a group of teenagers smoking under an old shelter. As the central figure lights up, you recognise them. It's Whitney.
<br>
<<npc Whitney>><<person1>>Eyes closed, <<he>> exhales a cloud of smoke.
<<set $phase to 1>>
<<elseif $rng gte 61 and $NPCName[$NPCNameList.indexOf("Leighton")].init is 1 and $pillory_tenant.special.name isnot "Leighton">>
A figure lurks in the shadows near some kind of gazebo. As they move near a light you recognise them. It's Leighton.
<br>
<<npc Leighton>><<person1>><<He>> seems to be looking for something. Or someone.
<<set $phase to 2>>
<<elseif $rng gte 41 and $NPCName[$NPCNameList.indexOf("Doren")].init is 1>>
Another runner passes under a streetlight ahead. It's Doren.
<br>
<<npc Doren>><<person1>><<set $phase to 3>>
<<elseif $rng gte 21 and $NPCName[$NPCNameList.indexOf("Harper")].init is 1>>
As you pass through the area near the hospital, you recognise Dr Harper sat on a bench ahead.
<br>
<<npc Harper>><<person1>>Deep in thought, <<he>> reads through some paperwork.
<<set $phase to 4>>
<<elseif $NPCName[$NPCNameList.indexOf("Bailey")].init is 1>>
You skid to a halt hearing a familiar voice nearby.
<br>
"... back in one piece. Understood?"
<br>
Bailey.
<br><br>
"Sure," Another voice. "And thanks, <<print either("this one's cute. But it's okay,","this is quite a treat. But don't worry,","this one's feisty, but")>> we'll be gentle."
<br>
"The money."
<br>
"Oh yes. Yes, here you go. It's all there."
<br>
"Good."
<br>
<<npc Bailey>><<person1>>Bailey emerges from some nearby bushes counting money.
<<set $phase to 5>>
<<else>>/*Here in case Bailey is ever dropped out of the intro scene.*/
For a heart-stopping moment you think you see a familiar face. It turns out to be a random stranger.
<br>
<<set $phase to 6>>
<</if>>
<<if $phase isnot 6>>
<<He>> hasn't seen you. Yet.
<br><br>
<<link [[Stay hidden|Park Run NPC Hide]]>><</link>>
<br>
<<if $exhibitionism gte 15>>
<<link [[Show yourself|Park Run NPC Show]]>><<endevent phaseless>><</link>><<exhibitionist2>>
<br>
<</if>>
<<else>>
<<endevent>>
<<link [[Continue|Park]]>><<set $eventskip to 1>><</link>>
<</if>>
<<elseif $rng gte 7>>
An old couple up ahead walk slowly, hand-in-hand through the park. You pass quietly behind them. You wonder how they'd respond if they knew you were there.
<br><br>
<<link [[Next|Park]]>><<set $eventskip to 1>><</link>>
<<else>>
You sneak behind a <<generate1>><<generate2>><<person1>><<person>> and <<person2>><<person>> sat on a bench. You're so close they could reach out and grab you.
<<garousal>><<arousal 600>>
<br><br>
<<endevent>>
<<link [[Next|Park]]>><<set $eventskip to 1>><</link>>
<</if>>
<<else>>
<<set $rng to random(1, 100)>>
<<if $rng gte 81>>
<<generate1>><<person1>>A light flashes. A <<person>> lies beneath a bush, holding a camera pointed up at you. It flashes again, taking evidence of your <<nudity>>. <<covered>>
<br><br>
<<if $exhibitionism gte 75>>
<<link [[Pose|Park Run Pose]]>><<fameexhibitionism 20>><</link>><<exhibitionist5>>
<br>
<</if>>
<<link [[Run away|Park Run Away]]>><<fameexhibitionism 10>><</link>>
<br>
<<set $skulduggerydifficulty to 300>>
<<link [[Steal Camera|Park Run Steal]]>><<crimeup 10>><</link>><<crime>><<skulduggerydifficulty>>
<br>
<<elseif $rng gte 61>>
<<generate1>><<generate2>><<person1>>A <<person>> and <<person2>><<person>> emerge from a bush up ahead. They walk toward you. <<covered>> "It's <<phim>>." the <<person1>><<person>> says. "The pervert."
<br><br>
"We can do whatever we want to a <<girl>> like this," the <<person2>><<person>> says. "No one will believe <<phim>>." They quicken their pace.
<br><br>
<<link [[Fight|Park Run Rape]]>><<set $phase to 1>><<set $molestationstart to 1>><</link>>
<br>
<<link [[Run|Park Run Escape]]>><</link>><<athleticsdifficulty 1 1000>>
<br>
<<elseif $rng gte 41>>
A stray dog chases you for a while.
<<gstress>><<stress 3>>
<br><br>
<<link [[Next|Park]]>><<set $eventskip to 1>><</link>>
<br>
<<elseif $rng gte 21>>
You overhear a <<generate1>><<person1>><<person>> dressed as a police officer talking to a pedestrian on the other side of a bush. "That's right," <<he>> says. "A <<girl>> about this high. Being lewd in the park. You sure you haven't seen anything?" You run in the opposite direction.
<<gstress>><<stress 3>>
<br><br>
<<endevent>>
<<link [[Next|Park]]>><<set $eventskip to 1>><</link>>
<br>
<<else>>
The park is busy, despite the hour. You crouch low to keep your vulnerables hidden by the bushes.
<<garousal>><<arousal 600>>
<br><br>
<<link [[Next|Park]]>><<set $eventskip to 1>><</link>>
<br>
<</if>>
<</if>>
<</nobr>><</widget>><<set $outside to 0>><<set $location to "park">><<effects>><<set $bus to "parkmens">>
You are in the men's toilets in the park.
<<storeon "parkmens" "check">>
<<if _store_check is 1>>
Your clothes are stored beneath the sinks.
<</if>>
<br><br>
<<if $stress gte 10000>>
<<passoutpark>>
<<else>>
<<set $danger to random(1, 10000)>><<set $dangerevent to 0>>
<<if $danger gte (9900 - $allure) and $player.gender_appearance is "f" and $eventskip is 0>>
<<eventstoilets>>
<<else>>
<<storeactions "parkmens">>
<<link [[Masturbate|Men's Toilets Masturbation]]>><<set $masturbationstart to 1>><</link>>
<br>
<<if $facesemen gte 1 or $facegoo gte 1 or $skin.left_cheek.pen is "pen" or $skin.right_cheek.pen is "pen" or $skin.forehead.pen is "pen">>
<<link [[Wash Face (0:05)|Men's Toilets Wash]]>><<pass 5>><</link>>
<br>
<</if>>
<<if $mouthsemen gte 1 or $mouthgoo gte 1>>
<<link [[Rinse mouth (0:05)|Men's Toilets Rinse]]>><<pass 5>><</link>>
<br>
<</if>>
<<if _store_check isnot 1>>
<<link [[Leave|Park]]>><</link>>
<<elseif $exposed gte 2 and $exhibitionism gte 35>>
<<link [[Sneak Out|Park Toilets Sneak]]>><<set $phase to 2>><</link>><<exhibitionist3>>
<<elseif $exposed is 1>>
<<link [[Sneak Out|Park Toilets Sneak]]>><<set $phase to 1>><</link>><<exhibitionist1>>
<<elseif $exposed lte 0>>
<<link [[Leave|Park]]>><</link>>
<</if>>
<</if>>
<</if>>
<<set $eventskip to 0>>
<<storecleanup>><<effects>>
<<if $facesemen gte 1 or $facegoo gte 1>>
<<if $skin.left_cheek.pen is "pen" or $skin.right_cheek.pen is "pen" or $skin.forehead.pen is "pen">>
Bending over the sink, you wash the lewd fluid and ink from your face.
<<else>>
Bending over the sink, you wash the lewd fluid from your face.
<</if>>
<<else>>
Bending over the sink, you wash the ink from your face.
<</if>>
<<wash_face>>
<br><br>
<<link [[Next|Men's Toilets]]>><</link>>
<br><<effects>>
You bend over a sink and rinse out your mouth.
<<wash_mouth>>
<br><br>
<<link [[Next|Men's Toilets]]>><</link>>
<br><<set $outside to 0>><<set $location to "park">><<effects>><<set $bus to "parkwomens">>
You are in the women's toilets in the park.
<<storeon "parwomens" "check">>
<<if _store_check is 1>>
Your clothes are stored beneath the sinks.
<</if>>
<br><br>
<<if $stress gte 10000>>
<<passoutpark>>
<<else>>
<<set $danger to random(1, 10000)>><<set $dangerevent to 0>>
<<if $danger gte (9900 - $allure) and $player.gender_appearance is "m" and $eventskip isnot 1>>
<<eventstoilets>>
<<else>>
<<storeactions "parkwomens">>
<<link [[Masturbate|Women's Toilets Masturbation]]>><<set $masturbationstart to 1>><</link>>
<br>
<<if $facesemen gte 1 or $facegoo gte 1 or $skin.left_cheek.pen is "pen" or $skin.right_cheek.pen is "pen" or $skin.forehead.pen is "pen">>
<<link [[Wash Face (0:05)|Women's Toilets Wash]]>><<pass 5>><</link>>
<br>
<</if>>
<<if $mouthsemen gte 1 or $mouthgoo gte 1>>
<<link [[Rinse mouth (0:05)|Women's Toilets Rinse]]>><<pass 5>><</link>>
<br>
<</if>>
<<if _store_check isnot 1>>
<<link [[Leave|Park]]>><</link>>
<<elseif $exposed gte 2 and $exhibitionism gte 35>>
<<link [[Sneak Out|Park Toilets Sneak]]>><<set $phase to 2>><</link>><<exhibitionist3>>
<<elseif $exposed is 1>>
<<link [[Sneak Out|Park Toilets Sneak]]>><<set $phase to 1>><</link>><<exhibitionist1>>
<<elseif $exposed lte 0>>
<<link [[Leave|Park]]>><</link>>
<</if>>
<</if>>
<</if>>
<<set $eventskip to 0>>
<<storecleanup>><<effects>>
<<if $facesemen gte 1 or $facegoo gte 1>>
<<if $skin.left_cheek.pen is "pen" or $skin.right_cheek.pen is "pen" or $skin.forehead.pen is "pen">>
Bending over the sink, you wash the lewd fluid and ink from your face.
<<else>>
Bending over the sink, you wash the lewd fluid from your face.
<</if>>
<<else>>
Bending over the sink, you wash the ink from your face.
<</if>>
<<wash_face>>
<br><br>
<<link [[Next|Women's Toilets]]>><</link>>
<br><<effects>>
You bend over a sink and rinse out your mouth.
<<wash_mouth>>
<br><br>
<<link [[Next|Women's Toilets]]>><</link>>
<br><<widget "eventstoilets">><<nobr>>
<<generate1>><<person1>>You enter the toilets, and hear a voice shout behind you. "I saw you go in there, pervert!" A <<person>> storms in, eyes livid. "I'll give exactly what you deserve!"
<br><br>
<<link [[Next|Toilets Molestation]]>><<set $molestationstart to 1>><</link>>
<<if $player.gender_appearance isnot $player.gender>><<set $toiletsmistake to 1>><</if>>
<</nobr>><</widget>>
<<widget "eventstoiletssafe">><<nobr>>
<<if $weather.current is "rain">>
Rain hammers against the small windows.
<br><br>
<<else>>
Wind rattles the small windows.
<br><br>
<</if>>
<<if $bus is "parkmens">>
<<link [[Next|Men's Toilets]]>><<set $eventskip to 1>><</link>>
<br>
<<else>>
<<link [[Next|Women's Toilets]]>><<set $eventskip to 1>><</link>>
<br>
<</if>>
<</nobr>><</widget>><<if $molestationstart is 1>>
<<set $molestationstart to 0>>
<<controlloss>>
<<violence 1>>
<<neutral 1>>
<<molested>>
<<maninit>><<set $enemyanger += 150>>
<</if>>
<<effects>>
<<effectsman>><<man>>
<<stateman>>
<br><br>
<<actionsman>>
<<if $alarm is 1>>
Your cries echo against the tiles, but no one comes.
<br><br>
<</if>>
<<if $enemyarousal lt $enemyarousalmax and $enemyhealth gte 1>>
<span id="next"><<link [[Next|Toilets Molestation]]>><</link>></span><<nexttext>>
<<else>>
<span id="next"><<link [[Next|Toilets Molestation Finish]]>><</link>></span><<nexttext>>
<</if>><<effects>>
<<if $enemyhealth lte 0>>
<<He>> falls back against the sinks, giving you the chance you need. <<tearful>> you flee the scene.
<br><br>
<<clotheson>>
<<endcombat>>
<<elseif $enemyarousal gte $enemyarousalmax>>
<<ejaculation>>
<<if $player.gender is $player.gender_appearance and $toiletsmistake is 1>><<set $toiletsmistake to 0>>
"This is your fault for looking like <<if $player.appearance is "f">>a girl<<else>>a boy<</if>>." <<He>> shoves you out the door.
<br><br>
<<else>>
"Let that be a lesson for you." <<He>> shoves you out the door.
<br><br>
<</if>>
<<tearful>> you struggle to your feet.
<br><br>
<<clotheson>>
<<endcombat>>
<</if>>
<<set $eventskip to 1>>
<<parkquick>><<set $outside to 1>><<set $location to "town">><<effects>><<set $bus to "park">>
You <<nervously>> poke your head outside. There's no one around. You leave the safety of the building, your <<lewdness>> on display.
<<if $phase is 1>>
<<exhibitionism1>>
<<elseif $phase is 2>>
<<exhibitionism3>>
<</if>>
<br><br>
<<link [[Next|Park]]>><</link>>
<br>
<<set $eventskip to 1>><<if $molestationstart is 1>>
<<set $molestationstart to 0>>
<<controlloss>>
<<violence 1>>
<<neutral 1>>
<<molested>>
<<beastNEWinit 1 lizard>>
<</if>>
<<effects>>
<<effectsman>>
<br><br>
<<beast $enemyno>>
<br><br>
<<stateman>>
<br><br>
<<actionsman>>
<<if $enemyhealth lte 0>>
<span id="next"><<link [[Next|Park Lizard Rape Finish]]>><</link>></span><<nexttext>>
<<elseif $enemyarousal gte $enemyarousalmax>>
<span id="next"><<link [[Next|Park Lizard Rape Finish]]>><</link>></span><<nexttext>>
<<else>>
<span id="next"><<link "Next">><<script>>state.display(state.active.title, null)<</script>><</link>></span><<nexttext>>
<</if>><<effects>>
<<if $enemyarousal gte $enemyarousalmax>>
<<set _itsgender to $NPCList[0].gender>>
<<beastejaculation>>
<<if _itsgender is "m">>Its seed deposited,<<else>>Its needs satisfied,<</if>> the beast loses interest in you and shuffles back toward the sewer.
<br><br>
<<tearful>> you gather yourself.
<br><br>
<<endcombat>>
<<link [[Next|Park]]>><<set $eventskip to 1>><</link>>
<br>
<<else>>
It hisses and flees toward the sewer.
<br><br>
<<tearful>> you gather yourself.
<br><br>
<<endcombat>>
<<link [[Next|Park]]>><<set $eventskip to 1>><</link>>
<br>
<</if>><<set $outside to 0>><<set $location to "park">><<effects>>
<<npc Robin>><<person1>>
<<if $robinchocolateintro isnot 1>>
<<set $robinchocolateintro to 1>>
Robin waves when <<he>> sees you. <<He>> stirs a steaming pot with <<his>> other hand. "Hey," <<he>> says. "People don't buy much lemonade when its so cold. I'm selling hot chocolate instead. Here." <<He>> mixes warm milk from the pot with cocoa powder and sugar, then hands you the mug. It's very sweet.<<lstress>><<stress -6>>
<br><br>
<<else>>
You see Robin stood behind <<his>> hot chocolate stand, wrapped up warm against the cold. <<He>> waves when <<he>> sees you.
<br><br>
<</if>>
<<endevent>>
<<link [[Offer help (0:30)|Robin Chocolate Help]]>><<npcincr Robin love 1>><<pass 30>><</link>><<glove>>
<br>
<<link [[Leave|Park]]>><<endevent>><</link>>
<br><<effects>>
<<npc Robin>><<person1>>
<<if $hour gte 17>>
"I'd like help carrying my stuff home," Robin says. "It's getting nippy."
<br><br>
You walk with Robin back to the orphanage.
<br><br>
<<endevent>>
<<link [[Next|Orphanage]]>><</link>>
<br>
<<else>>
<<He>> smiles.
<<if $rng gte 81 and $cow gte 6 and $livestock_intro isnot undefined>>
"I have everything I need. You're welcome to stay though. I would like the company."
<br><br>
You keep Robin company while <<he>> runs the stand, and chat with <<him>> while there are no customers.
<<npcincr Robin love 1>><<glove>><<ltrauma>><<lstress>><<trauma -3>><<stress -6>>
<br><br>
<<if $NPCName[$NPCNameList.indexOf("Robin")].dom gte 60>>
<<generate2>><<person2>>
A <<person>> approaches the stand. "Welcome," Robin says. "Two pounds for a warm mug of chocolate."
<br><br>
"Sure, sweetie," the <<person>> says before turning to you. They sprout a lecherous, crooked smile. "I remember you. From the farm. Why don't you come with me? I'll bring you home." They hold their hand out.
<br><br>
You feel conflicted. Memories of your abuse conflict with pleasant thoughts of open fields. You hesitate, then bring your hand to theirs.
<br><br>
<<link [[Next|Robin Chocolate Cow]]>><</link>>
<br>
<<else>>
<<generate2>><<person2>>
A <<person>> approaches the stand. "Welcome," Robin says. "Two pounds for a warm mug of chocolate."
<br><br>
"Sure, sweetie," the <<person>> says before turning to you. They sprout a lecherous, crooked smile. "I remember you. From the farm. Why don't you come with me? I'll bring you home." They hold their hand out.
<br><br>
You feel conflicted. Memories of your abuse conflict with pleasant thoughts of open fields. You hesitate, then bring your hand to theirs. Robin interrupts. "E-Excuse me, <<sir>>," Robin interrupts. "Your hot chocolate."
<br><br>
The <<person>> looks surprised, but their smile doesn't fade. "Thanks, sweetheart," <<he>> says, taking the proffered mug. "Keep a close eye on your friend." <<He>> walks away.
<br><br>
The other customers are less creepy, but Robin seems shaken.
<br><br>
<<endevent>>
<<link [[Offer help (0:30)|Robin Chocolate Help]]>><<npcincr Robin love 1>><<pass 30>><</link>><<glove>>
<br>
<<link [[Leave|Park]]>><</link>>
<br>
<</if>>
<<elseif $rng gte 61>>
"I'd like to give out free samples. Could you take this tray around the park, and offer them to anyone who looks cold? I hope it's not too heavy."
<br><br>
<<if $leftarm is "bound" or $rightarm is "bound">>
<<He>> looks at your arms. "Oh. You can't help like that. Here." <<He>> walks behind you, and undoes your bindings with deft hands.
<br><br>
<</if>>
You take the tray, and walk through the park. You find no shortage of cold and thirsty hands, and make sure to mention Robin's stand.
<<generate2>><<person2>>
<<set $danger to random(1, 10000)>><<set $dangerevent to 0>>
<<if $danger gte (9900 - $allure)>>
<br><br>
A <<person>> creeps up behind you,
<<if $worn.lower.skirt is 1>>
<span class="purple">and grasps the hem of your skirt.</span>
<<elseif $worn.lower.set isnot $worn.upper.set>>
<span class="purple">and grasps the hem of your $worn.lower.name.</span>
<<else>>
<span class="purple">and grasps your <<breasts>></span>
<</if>>
<<gstress>><<stress 6>>
<br><br>
You could stop <<him>>, but your hands are occupied by the awkward tray.
<br><br>
<<link [[Shove|Robin Chocolate Slap]]>><<def 1>><</link>><<dancedifficulty 1 1000>>
<br>
<<link [[Endure|Robin Chocolate Endure]]>><<sub 1>><<trauma 6>><<stress 6>><</link>><<gtrauma>><<gstress>>
<br>
<<else>>
<<famebusiness 1>>
<<set $rng to random(1, 100)>>
<<if $rng gte 81>>
Passing a bus stop is enough to empty half the try.
<<elseif $rng gte 61>>
A red-nosed <<if $pronoun is "m">>father<<else>>mother<</if>> is particularly grateful for two mugs, which <<he>> uses to coax <<his>> children down from a tree.
<<elseif $rng gte 41>>
A homeless <<personsimple>> takes one, and warms <<his>> hands against the mug.
<<elseif $rng gte 21>>
A <<person>> grabs one as <<he>> jogs past, and drinks it without slowing.
<<else>>
A lot of people weren't prepared for the cold.
<</if>>
<br><br>
<<person1>>
Robin smiles when you return to <<him>>. "Business has improved a lot." <<He>> says. "Thank you."
<br><br>
<<endevent>>
<<link [[Offer help (0:30)|Robin Chocolate Help]]>><<npcincr Robin love 1>><<pass 30>><</link>><<glove>>
<br>
<<link [[Leave|Park]]>><</link>>
<br>
<</if>>
<<elseif $rng gte 21>>
"I need to start heating another pot of milk. I don't like asking because it's heavy, but could you buy some more? You'll need to go to Harvest Street for the fresh stuff." <<He>> hands you £5 and a large bottle. "That should be enough to fill it."
<br><br>
<<if $breastfeedingdisable is "f" and $lactating is 1 and $promiscuity gte 35 and $awareness gte 100>>
A thought strikes as you pass the toilets. There's a closer source of fresh milk.
<br><br>
<<link [[Milk yourself|Robin Milk Masturbation]]>><<set $masturbationstart to 1>><</link>><<promiscuous3>>
<br>
<<else>>
You leave the park, and follow the road to Harvest Street.
<br><br>
<</if>>
<<link [[Buy the milk|Robin Milk Buy]]>><</link>>
<br>
<<set $skulduggerydifficulty to 400>>
<<link [[Steal the milk|Robin Milk Steal]]>><<crimeup 5>><</link>><<skulduggerydifficulty>><<crime>>
<br>
<<if $promiscuity gte 15>>
<<link [[Flirt for cheaper milk|Robin Milk Seduction]]>><</link>><<promiscuous2>>
<br>
<</if>>
<<else>>
"I have everything I need. You're welcome to stay though. I would like the company."
<br><br>
You keep Robin company while <<he>> runs the stand, and chat with <<him>> while there are no customers.
<<npcincr Robin love 1>><<glove>><<ltrauma>><<lstress>><<trauma -3>><<stress -6>>
<br><br>
<<set $danger to random(1, 10000)>><<set $dangerevent to 0>>
<<if $danger gte (9900 - $allure)>>
<<generatey2>><<generatey3>><<generatey4>><<generatey5>>
<<set $robinparksnow to 1>>
A snowball hurtles through the air. Robin ducks just in time, then pulls you down by the arm. Another snowball soars overhead. You hear juvenile laughter.
<br><br>
"They'll get bored and leave," Robin says, sitting on the snow. "We just need to be patient."
<br><br>
<<link [[Wait|Robin Chocolate Wait]]>><</link>>
<br>
<<link [[Challenge the leader|Robin Chocolate Challenge]]>><</link>>
<br>
<<link [[Take them all on|Robin Chocolate Take]]>><</link>>
<br>
<<if $robinromance is 1>>
<<link [[Make out|Robin Chocolate Kiss]]>><<npcincr Robin love 1>><<npcincr Robin lust 1>><</link>><<promiscuous1>><<glove>><<glust>>
<br>
<</if>>
<<else>>
"Thank you for spending time with me," <<he>> says after a while.
<br><br>
<<endevent>>
<<link [[Offer help (0:30)|Robin Chocolate Help]]>><<npcincr Robin love 1>><<pass 30>><</link>><<glove>>
<br>
<<link [[Leave|Beach]]>><</link>>
<br>
<</if>>
<</if>>
<</if>><<set $outside to 1>><<set $location to "beach">><<effects>>
You help Robin carry <<his>> equipment to the park. "Thank you for the help," <<he>> says. "It's hard carrying it all on my own." <<He>> lights <<his>> portable stove.
<br><br>
<<endevent>>
<<link [[Offer help (0:30)|Robin Chocolate Help]]>><<npcincr Robin love 1>><<pass 30>><</link>><<glove>>
<br>
<<link [[Leave|Park]]>><<endevent>><</link>>
<br><<effects>>
Before your hand meets the <<persons>>, someone pulls your arm back. Robin pushes you behind <<person1>><<him>>. "I need to ask you to leave," <<He>> says, handing the <<person2>><<person>> <<his>> cup.
<br><br>
"Careful, <<person1>><<if $pronoun is "m">>boy<<else>>girl<</if>>," the <<person2>><<person>> says. "Your friend is worth a lot. I'd hate to see you wind up like them."
<br><br>
Robin frowns. "I'm asking you to leave one last time before I call the police."
<br><br>
The <<person>> laughs and pours the chocolate into the snow. "Keep the money. Better keep an eye on your friend." <<He>> leaves.
<br><br><<person1>>
You turn to Robin, tilt your head, and give a worried moo.
<br><br>
"It's okay," Robin says. "Here." <<He>> mixes another mug of hot chocolate, and hands it to you.
<br><br>
"This should make you feel better." <<Hes>> right.<<gdom>><<npcincr Robin dom 1>><<lstress>><<stress -6>>
<br><br>
The other customers are less creepy.
<br><br>
<<endevent>>
<<link [[Offer help (0:30)|Robin Chocolate Help]]>><<npcincr Robin love 1>><<pass 30>><</link>><<glove>>
<br>
<<link [[Leave|Park]]>><</link>>
<br><<effects>>
<<if $danceskill gte random(1, 1000)>>
You throw the tray in the air, spin, and smack the <<person>> across the face. <<He>> skids on the icy ground, and falls on <<his>> ass.<<ltrauma>><<trauma -6>>
<br><br>
You whirl around, <span class="green">and catch the tray,</span> the mugs unspilled.<<lstress>><<stress -6>>
<br><br>
<<person1>>
Robin smiles when you return to <<him>>. "Business has improved a lot." <<He>> says. "Thank you."
<br><br>
<<endevent>>
<<link [[Offer help (0:30)|Robin Chocolate Help]]>><<npcincr Robin love 1>><<pass 30>><</link>><<glove>>
<br>
<<link [[Leave|Park]]>><</link>>
<br>
<<else>>
You throw the tray in the air, spin, and smack the <<person>> across the face. <<He>> skids on the icy ground, and falls on <<his>> ass.<<ltrauma>><<trauma -6>>
<br><br>
You try to catch the tray, <span class="red">but you're too slow.</span> It clatters to the ground, spilling hot chocolate over the snow.<<gstress>><<stress 6>>
<br><br>
<<person1>>
Robin smiles when you return to <<him>>. "Business has improved a lot." <<He>> says. "Thank you."
<br><br>
<<link [[Confess about spilling the chocolate|Robin Chocolate Confess]]>><<npcincr Robin dom 1>><</link>><<gdom>>
<br>
<<link [[Offer help (0:30)|Robin Chocolate Help]]>><<endevent>><<npcincr Robin love 1>><<pass 30>><</link>><<glove>>
<br>
<<link [[Leave|Park]]>><<endevent>><</link>>
<br>
<</if>><<effects>>
<<if $submissive gte 1150>>
"I-I'm sorry," you say. "I spilled some of the hot chocolate."
<<elseif $submissive lte 850>>
"I spilled some of it," you say. "Thought you should know."
<<else>>
"I'm afraid I spilled some," you say. "Sorry."
<</if>>
<br><br>
"That's okay," Robin laughs. "Just be careful not to slip. The ground can get icy."
<br><br>
<<link [[Offer help (0:30)|Robin Chocolate Help]]>><<endevent>><<npcincr Robin love 1>><<pass 30>><</link>><<glove>>
<br>
<<link [[Leave|Park]]>><<endevent>><</link>>
<br><<effects>>
<<if $worn.lower.skirt is 1>>
<<if $worn.under_lower.type.includes("naked")>>
<<if $worn.genitals.type.includes("chastity")>>
The <<person>> lifts your $worn.lower.name, <span class="lewd">exposing your $worn.genitals.name in the middle of the park.</span>
<br><br>
"Someone's locked you up," <<he>> laughs. "A shame." <<He>> holds your skirt against your waist. Your hands remain glued to the tray. People point in your direction. A breeze makes you shiver.
<br><br>
<<fameexhibitionism 10>>
<<else>>
The <<person>> lifts your $worn.lower.name, <span class="lewd">exposing your <<genitals 1>> in the middle of the park.</span>
<br><br>
"No underwear?" <<he>> laughs. "I had you pegged as a <<slut>>." <<He>> holds your skirt against your waist. Your hands remain glued to the tray. People point in your direction. A breeze makes you shiver.
<br><br>
<<fameexhibitionism 10>>
<</if>>
<<else>>
The <<person>> lifts your $worn.lower.name, <span class="lewd">exposing your $worn.under_lower.name in the middle of the park.</span>
<br><br>
"Nice underwear," <<he>> says. "I thought a <<slut>> like you wouldn't be wearing any." <<He>> holds your skirt against your waist. Your hands remain glued to the tray. People point in your direction. A breeze makes you shiver.
<br><br>
<<fameexhibitionism 5>>
<</if>>
At last, <<he>> lets your skirt fall. <<He>> takes a mug of hot chocolate, thanks you, and walks away.
<br><br>
<<elseif $worn.lower.set isnot $worn.upper.set>>
<<if $worn.under_lower.type.includes("naked")>>
<<if $worn.genitals.type.includes("chastity")>>
The <<person>> tugs down your $worn.lower.name, <span class="lewd">exposing your $worn.genitals.name in the middle of the park.</span>
<br><br>
"Someone's locked you up," <<he>> laughs. "A shame." <<He>> steps back to admire your <<bottom>>. Your hands remain glued to the tray. People point in your direction. A breeze makes you shiver.
<br><br>
<<fameexhibitionism 10>>
<<else>>
The <<person>> tugs down your $worn.lower.name, <span class="lewd">exposing your <<genitals 1>> in the middle of the park.</span>
<br><br>
"No underwear?" <<he>> laughs. "I had you pegged as a <<slut>>." <<He>> steps back to admire your <<bottom>>. Your hands remain glued to the tray. People point in your direction. A breeze makes you shiver.
<br><br>
<<fameexhibitionism 10>>
<</if>>
<<else>>
The <<person>> tugs down your $worn.lower.name, <span class="lewd">exposing your $worn.under_lower.name in the middle of the park.</span>
<br><br>
"Nice underwear," <<he>> says. "I thought a <<slut>> like you wouldn't be wearing any." <<He>> steps back to admire your <<bottom>>. Your hands remain glued to the tray. People point in your direction. A breeze makes you shiver.
<br><br>
<<fameexhibitionism 5>>
<</if>>
At last, <<he>> pulls your $worn.lower.name back up. <<He>> takes a mug of hot chocolate, thanks you, and walks away.
<br><br>
<<else>>
<<if $breastsize gte 3>>
The <<person2>> squeezes your <<breasts>>,
<<else>>
The <<person2>> runs <<his>> fingers over your <<breasts>>,
<</if>>
<<if $worn.upper.type.includes("naked") and $worn.lower.type.includes("naked")>>
and pinches your exposed nipples.
<<else>>
and pinches your nipples through the fabric.
<</if>>
"I knew you were the sort of <<slut>> to get off on something like this," <<he>> says. Your hands remain glued to the tray. You shiver.
<br><br>
At last, the <<person>> pulls away. <<He>> takes a mug of hot chocolate, thanks you, and walks away.
<br><br>
<</if>>
<<person1>>
Robin smiles when you return to <<him>>. "Business has improved a lot." <<He>> says. "Thank you."
<br><br>
<<link [[Offer help (0:30)|Robin Chocolate Help]]>><<endevent>><<npcincr Robin love 1>><<pass 30>><</link>><<glove>>
<br>
<<link [[Leave|Park]]>><<endevent>><</link>>
<br><<effects>>
<<if $masturbationstart is 1>>
<<set $masturbationstart to 0>>
<<set $masturbationstat += 1>>
<<masturbationstart>>
<<set $timer to 40>>
<<set $masturbation_bowl to 1>>
<<set $mouth to "disabled">>
You enter a cubicle, where you're unlikely to be disturbed.
<<promiscuity3>>
<</if>>
<<masturbationeffects>>
<<masturbationactions>>
<<set $masturbation_fluid to ($masturbation_semen + $masturbation_milk + $masturbation_vaginaFluid)>>
<<masturbationbowlimage>>
You've gathered <<print ($masturbation_fluid).toFixed(1)>> ml of fluid.
<br><br>
<<if $timer lte 1>>
<<link [[Continue|Robin Milk Masturbation Finish]]>><</link>><<nexttext>>
<br>
<<link [[Stop|Robin Milk Masturbation Finish]]>><<set $finish to 1>><</link>>
<br>
<<elseif $masturbation_fluid gte 3000>>
<<link [[Continue|Robin Milk Masturbation Finish]]>><</link>><<nexttext>>
<br>
<<link [[Stop|Robin Milk Masturbation Finish]]>><<set $finish to 1>><</link>>
<br>
<<else>>
<<link [[Continue|Robin Milk Masturbation]]>><</link>><<nexttext>>
<br>
<<link [[Stop|Robin Milk Masturbation Finish]]>><<set $finish to 1>><</link>>
<br>
<</if>><<endmasturbation>>
<<endcombat>>
<<clothesontowel>>
<<npc Robin>><<person1>>
<<if $masturbation_fluid gte 3000>>
<span class="green">The bottle filled with milk,</span> you leave the toilets.
<br><br>
Robin smiles when <<he>> sees you. "You were quick," <<he>> says. <<He>> takes the milk. "It's still warm! I didn't know you could get it so fresh." <<He>> pours it into a pot while you quietly leave <<his>> £5 on the counter.<<gglove>><<npcincr Robin love 3>>
<br><br>
<<else>>
<<if $finish is 1>>
You stop masturbating.
<<else>>
You stop masturbating. You've been trying a while, and Robin is waiting.
<</if>>
<<if $masturbation_fluid gte 2500>>
<span class="teal">You almost gathered enough fluid,</span> but you'll need to buy the rest.
<<elseif $masturbatoin_fluid gte 2000>>
<span class="lblue">You gathered a lot of fluid,</span> but you'll need to buy the rest.
<<elseif $masturbation_fluid gte 1500>>
<span class="blue">You gathered some fluid,</span> but you'll need to buy the rest.
<<elseif $masturbation_fluid gte 1000>>
<span class="purple">You gathered some fluid,</span> but you'll need to buy the rest.
<<elseif $masturbation_fluid gte 500>>
<span class="purple">You gathered a little fluid,</span> but you'll need to buy the rest.
<<elseif $masturbation_fluid gte 1>>
<span class="pink">You gathered a little fluid,</span> but you'll need to buy the rest.
<<else>>
<span class="red">You didn't gather any fluid,</span> so you'll need to buy it.
<</if>>
<br><br>
You walk to Harvest street, to a rustic shop advertising fresh farm produce. They sell milk by the millilitre, and the proprietor is willing to top up your bottle.
<br><br>
<<if $masturbation_fluid gte 1>>
You return to Robin. <<He>> smiles when <<he>> sees you, and takes the milk. <<He>> pours it into a pot while you quietly leave <<his>> change on the counter.<<glove>><<npcincr Robin love 1>>
<<else>>
You return to Robin. <<He>> smiles when <<he>> sees you, and pours the milk into a pot.
<</if>>
<br><br>
<</if>>
<<endevent>>
<<link [[Offer help (0:30)|Robin Chocolate Help]]>><<npcincr Robin love 1>><<pass 30>><</link>><<glove>>
<br>
<<link [[Leave|Park]]>><</link>>
<br><<effects>>
<<endevent>><<generate1>><<generate2>><<person1>>
You arrive at Harvest Street, and enter a rustic shop. The proprietor, a <<person>>, is willing to sell milk by the millilitre. You lean over the counter while <<he>> fills the bottle.
<br><br>
<<set $seductiondifficulty to 6000>>
<<seductioncheck>>
<br><br>
<<if $seductionskill lt 1000>>
<span class="gold">You feel more confident in your powers of seduction.</span>
<br><br>
<</if>>
<<seductionskilluse>>
"Is there any other way I could pay?" you coo.
<<promiscuity2>>
<<if $seductionrating gte $seductionrequired>>
<span class="green">The <<person>> is so entranced <<he>> overfills the bottle,</span> only noticing when it spills on <<his>> hand.
<br><br>
<<if $pronoun is "m">>
You slip behind the counter, and push your <<bottom>> against <<his>> crotch, just as another customer enters.
<br><br>
<<if $NPCList[0].penis isnot "none">>
The customer, a <<person2>><<person>>, frowns a little when <<he>> sees how close you and the <<person1>><<person>> are standing. The proprietor manages to serve the customer, but stammers as you grind against <<his>> <<print $NPCList[0].penisdesc>>.
<<else>>
The customer, a <<person2>><<person>>, frowns a little when <<he>> sees how close you and the <<person1>><<person>> are standing. The proprietor manages to serve the customer, but stammers as you grind against <<his>> pussy.
<</if>>
<br><br>
You lift the full bottle, and leave the <<person1>><<person>> panting.
<br><br>
<<else>>
You slip behind the counter, and push your <<genitals>> against <<his>> ass, just as another customer enters.
<<if $NPCList[0].penis isnot "none">>
You reach around <<his>> waist and grope <<his>> <<print $NPCList[0].penisdesc>>.
<br><br>
The customer, a <<person2>><<person>>, frowns a little when <<he>> sees how close you and the <<person1>><<person>> are standing. The proprietor manages to serve the customer, but stammers as you tease <<him>>.
<<else>>
You reach around <<his>> waist and grope <<his>> pussy.
<br><br>
The customer, a <<person2>><<person>>, frowns a little when <<he>> sees how close you and the <<person1>><<person>> are standing. The proprietor manages to serve the customer, but stammers as you tease <<him>>.
<</if>>
<br><br>
You leave the <<person1>><<person>> panting as you walk from the shop, a full bottle of milk in hand.
<br><br>
<</if>>
<<endevent>><<npc Robin>><<person1>>
You return to Robin. <<He>> smiles when <<he>> sees you, and takes the milk. <<He>> pours it into a pot while you quietly leave <<his>> £5 on the counter.<<glove>><<npcincr Robin love 1>>
<br><br>
<<endevent>>
<<link [[Offer help (0:30)|Robin Chocolate Help]]>><<npcincr Robin love 1>><<pass 30>><</link>><<glove>>
<br>
<<link [[Leave|Park]]>><</link>>
<br>
<<else>>
<span class="red">"You're not my type,"</span> the <<person>> says without looking away from the milk.
<br><br>
<<endevent>><<npc Robin>><<person1>>
You return to Robin. <<He>> smiles when <<he>> sees you. <<He>> takes the milk and pours it into a pot.
<br><br>
<<endevent>>
<<link [[Offer help (0:30)|Robin Chocolate Help]]>><<npcincr Robin love 1>><<pass 30>><</link>><<glove>>
<br>
<<link [[Leave|Park]]>><</link>>
<br>
<</if>><<effects>>
Milk from the surrounding farms is processed in a factory on the corner of Harvest Street. No one will notice a few missing litres. You haul yourself over a brick wall, and enter the plant through a metal-framed door.
<br><br>
<<skulduggerycheck>>
<<if $skulduggerysuccess is 1>>
You enter a large room, full of tall metal tanks. You hear a low hum from deeper within. There's no one around, so you open a tap, and fill your bottle with milk. <span class="green">Nobody notices you.</span> This should be fresh enough for Robin.
<br><br>
<<if $skulduggery lte ($skulduggerydifficulty + 100)>>
<<skulduggeryskilluse>>
<<else>>
<span class="blue">That was too easy. You didn't learn anything.</span>
<br><br>
<</if>>
<<endevent>><<npc Robin>><<person1>>
You return to Robin. <<He>> smiles when <<he>> sees you, and takes the milk. <<He>> pours it into a pot while you quietly leave <<his>> £5 on the counter.<<glove>><<npcincr Robin love 1>>
<br><br>
<<endevent>>
<<link [[Offer help (0:30)|Robin Chocolate Help]]>><<npcincr Robin love 1>><<pass 30>><</link>><<glove>>
<br>
<<link [[Leave|Park]]>><</link>>
<br>
<<else>>
You enter a large room, full of tall metal tanks. You hear a low hum from deeper within.
<br><br>
<span class="red">"Oi," shouts a voice from above.</span> "Where do you think you're going? Security!" You turn and run the way you came, hauling yourself over the wall before anyone arrives.
<br><br>
<<if $skulduggery lte ($skulduggerydifficulty + 100)>>
<<skulduggeryskilluse>>
<<else>>
<span class="blue">That was too easy. You didn't learn anything.</span>
<br><br>
<</if>>
You resort to plan B, and enter a rustic shop. The proprietor fills your bottle from a tank behind the counter.
<br><br>
<<endevent>><<npc Robin>><<person1>>
You return to Robin. <<He>> smiles when <<he>> sees you, and pours the milk into a pot.
<br><br>
<<endevent>>
<<link [[Offer help (0:30)|Robin Chocolate Help]]>><<npcincr Robin love 1>><<pass 30>><</link>><<glove>>
<br>
<<link [[Leave|Park]]>><</link>>
<br>
<</if>><<effects>>
You arrive at Harvest street, and enter a rustic shop. The proprietor fills your bottle from a tank behind the counter.
<br><br>
You return to the park. Robin smiles when <<he>> sees you, and pours the milk into a pot.
<br><br>
<<endevent>>
<<link [[Offer help (0:30)|Robin Chocolate Help]]>><<npcincr Robin love 1>><<pass 30>><</link>><<glove>>
<br>
<<link [[Leave|Park]]>><</link>>
<br><<effects>>
You wait behind the stand until the deliquents find someone else to harass.
<br><br>
<<endevent>>
<<link [[Offer help (0:30)|Robin Chocolate Help]]>><<npcincr Robin love 1>><<pass 30>><</link>><<glove>>
<br>
<<link [[Leave|Park]]>><</link>>
<br><<effects>>
You stand, and walk into the open. Robin grasps your leg to stop you, but you shake <<him>> off.
<br><br>
There are four of them, each armed with a snowball. They're about to pelt you when you speak.
<<if $submissive gte 1150>>
"C-cowards," you say. "I bet none of you would take me one-on-one."
<<elseif $submissive lte 850>>
"Listen up fuckers," you say. "I challenge your best to a one-on-one fight. Or are you all as cowardly as you look?"
<<else>>
"Cowards," you say. "I challenge your best to a one-on-one fight."
<</if>>
<br><br>
They hold fire as a <<person2>><<person>> steps forward. "You don't know what you're in for." <<He>> says. "On the count of three." <<He>> scans the ground as <<he>> speaks. "One... Two... "
<br><br>
<<link [[Attack as fast as possible|Robin Chocolate Challenge Attack]]>><</link>><<skill_difficulty handskill "Hand Skill" 1 800>>
<br>
<<link [[Bide your time|Robin Chocolate Challenge Bide]]>><</link>><<dancedifficulty 1 800>>
<br>
<<link [[This is actually is a bad idea|Robin Chocolate Cover]]>><</link>>
<br><<effects>>
"...Three!" You dive behind the stand as the snowball sails overhead. More snowballs follow. You wait with Robin until the delinquents find someone else to harass.
<br><br>
<<endevent>>
<<link [[Offer help (0:30)|Robin Chocolate Help]]>><<npcincr Robin love 1>><<pass 30>><</link>><<glove>>
<br>
<<link [[Leave|Park]]>><</link>>
<br><<effects>>
You dive behind the stand as a volley of snowballs sail overhead. More snowballs follow. You wait with Robin until the delinquents find someone else to harass.
<br><br>
<<endevent>>
<<link [[Offer help (0:30)|Robin Chocolate Help]]>><<npcincr Robin love 1>><<pass 30>><</link>><<glove>>
<br>
<<link [[Leave|Park]]>><</link>>
<br><<effects>>
"..Three!"
<br><br>
You crouch and gather snow, aware that the <<person>> is doing the same. Robin watches with <<person1>><<his>> hands over <<his>> mouth.
<br><br>
You finish first. You hurl the snowball at your opponent. <<He>> flinches, covering <<his>> face with <<his>> hands,
<<if $handskill gte random(1, 800)>>
<span class="green">but the snowball thuds into <<his>> chest.</span> <<He>> loses <<his>> footing, and slips on the ice.<<ltrauma>><<trauma -6>>
<br><br>
Robin gasps. Your opponent's friends laugh. You return to a grateful Robin's side, the honour of the hot chocolate stand defended.<<person1>><<npcincr Robin love 1>><<glove>>
<br><br>
<<earnFeat "Flurry">>
<<else>>
<span class="red">but the snowball sails over <<his>> shoulder.</span> <<He>> grins, and returns fire. The snowball smashes into your face.<<gstress>><<stress 6>><<gpain>><<pain 4>>
<br><br>
<<person1>>
Robin gasps and rushes over. <<He>> shields you with <<his>> coat as the delinquents fire a volley, and together you take cover behind the stand.<<gdom>><<npcincr Robin dom 1>>
<br><br>
They soon find someone else to harass.
<br><br>
<</if>>
<<endevent>>
<<link [[Offer help (0:30)|Robin Chocolate Help]]>><<npcincr Robin love 1>><<pass 30>><</link>><<glove>>
<br>
<<link [[Leave|Park]]>><</link>>
<br><<effects>>
You focus on making the snowball as sturdy as possible, until the <<person2>><<person>> prepares to fire. You plant your feet,
<<if $danceskill gte random(1, 800)>>
<span class="green">and step aside as the snowball hurtles towards you.</span> Now defenceless, the <<person>> can only cover <<his>> face as you take your time, lining up the perfect shot. It hits square in the chest. <<He>> loses <<his>> footing, and slips on the ice.<<ltrauma>><<trauma -6>>
<br><br>
Robin gasps. Your opponent's friends laugh. You return to a grateful Robin's side, the honour of the hot chocolate stand defended.<<person1>><<npcincr Robin love 1>><<glove>>
<br><br>
<<earnFeat "Flurry">>
<<else>>
<span class="red">but fail to dodge quick enough.</span> The snowball smashes into your face.<<gstress>><<stress 6>><<gpain>><<pain 4>>
<br><br>
<<person1>>
Robin gasps and rushes over. <<He>> shields you with <<his>> coat as the delinquents fire a volley, and together you take cover behind the stand.<<gdom>><<npcincr Robin dom 1>>
<br><br>
They soon find someone else to harass.
<br><br>
<</if>>
<<endevent>>
<<link [[Offer help (0:30)|Robin Chocolate Help]]>><<npcincr Robin love 1>><<pass 30>><</link>><<glove>>
<br>
<<link [[Leave|Park]]>><</link>>
<br><<effects>>
You start preparing your ammunition.
<<if $NPCName[$NPCNameList.indexOf("Robin")].dom gte 60>>
Robin watches, <span class="green">then joins in.</span> Together you soon have enough snowballs. | <span class="green"> + Preparedness</span>
<br><br>
You need to draw fire away from Robin's apparatus, so you bundle them in an arm, and spring from your hiding place.
<br><br>
How do you fight?
<br><br>
<<link [[Audaciously|Robin Chocolate Audacious]]>><<set $phase to 0>><</link>><<skill_difficulty handskill "Hand Skill" 1 1200>>
<br>
<<link [[Patiently|Robin Chocolate Patient]]>><<set $phase to 0>><</link>><<dancedifficulty 1 1200>>
<br>
<<elseif $NPCName[$NPCNameList.indexOf("Robin")].dom gte 20>>
Robin watches, <span class="green">then joins in.</span> Together you soon have enough snowballs. | <span class="green"> + Preparedness</span>
<br><br>
You need to draw fire away from Robin's apparatus, so you bundle them in an arm, and spring from your hiding place.
<br><br>
How do you fight?
<br><br>
<<link [[Audaciously|Robin Chocolate Audacious]]>><<set $phase to 1>><</link>><<skill_difficulty handskill "Hand Skill" 1 1200>>
<br>
<<link [[Patiently|Robin Chocolate Patient]]>><<set $phase to 1>><</link>><<dancedifficulty 1 1200>>
<br>
<<else>>
Robin watches with a frightened expression. You think you have enough snowballs. You need to draw fire away from Robin's apparatus, so you bundle them in an arm, and spring from your hiding place.
<br><br>
How do you fight?
<br><br>
<<link [[Audaciously|Robin Chocolate Audacious]]>><<set $phase to 2>><</link>><<skill_difficulty handskill "Hand Skill" 1 2000>>
<br>
<<link [[Patiently|Robin Chocolate Patient]]>><<set $phase to 2>><</link>><<dancedifficulty 1 1200>>
<br>
<</if>>
<<link [[This is actually is a bad idea|Robin Chocolate Cover 2]]>><</link>>
<br><<effects>>
The delinquents are surprised by your sally. They're stood together in the open. A <<person2>><<person>> is the first to go down, slipping on the ice as the snowball smashes into <<his>> face. <<His>> friends scatter.
<br><br>
<<if $handskill gte random(1, 1200) and ($phase is 0 or $phase is 1) or $handskill gte random(1, 2000) and $phase is 2>>
<<if $phase is 2>>
You don't have much ammunition, <span class="green">but you make every shot count.</span>
<<else>>
<span class="green">Your pre-made ammunition proves decisive.</span>
<</if>>
You pelt them as they struggle to put together their own snowballs. They give up, and retreat behind the trees.<<lltrauma>><<trauma -6>>
<br><br>
<<earnFeat "Flurry">>
You return to a grateful Robin's side, the honour of the hot chocolate stand defended.<<gglove>><<npcincr Robin love 1>>
<br><br>
<<else>>
<<if $phase is 0>>
You pelt them as they struggle to put together their own snowballs, <span class="red">but your ammo is limited.</span> Snowballs exhausted, you are forced to scramble for more snow like your adversaries. You finish preparing another shot as they do. They take aim.
<br><br>
The snowballs will come from several angles. You brace yourself. <span class="green">Then a snowball sails over your shoulder from behind</span>, smashing against a <<person3>><<persons>> face. You look behind you. Robin stands there, feet planted, an armful of snowballs and raw determination on <<his>> face.
<br><br>
Tired already, this fresh onslaught from Robin proves too much. <<He>> chases them off the field with snowballs to spare.
<br><br>
<<earnFeat "Flurry">>
The honour of the hot chocolate stand defended, you return to your posts. <<gdom>><<npcincr Robin dom 1>>
<br><br>
<<else>>
You pelt them as they struggle to put together their own snowballs, <span class="red">but your ammo is limited.</span> Snowballs exhausted, you are forced to scramble for more snow like your adversaries. Outnumbered, you're knocked to the ground by a volley.<<gstress>><<stress 6>><<gpain>><<pain 4>>
<br><br>
<<person1>>
Robin gasps and rushes over. Shielding you with <<his>> coat, <<he>> helps you to your feet, and pulls you back behind the stand.<<gdom>><<npcincr Robin dom 1>>
<br><br>
You wait for the delinquents to lose interest, and leave to harass someone else.
<br><br>
<</if>>
<</if>>
<<endevent>>
<<link [[Offer help (0:30)|Robin Chocolate Help]]>><<npcincr Robin love 1>><<pass 30>><</link>><<glove>>
<br>
<<link [[Leave|Park]]>><</link>>
<br><<effects>>
The delinquents are surprised by your sally. They're stood together in the open. A <<person2>><<person>> is the first to go down, slipping on the ice as the snowball smashes into <<his>> face. <<His>> friends scatter.
<br><br>
The element of surprise gone, you slip behind a hedge while your adversaries are still distracted. By the time they're ready to return fire, so are you. The snowball sails from an unexpected angle, smashing against the side of a <<person3>><<persons>> head.
<br><br>
<<His>> friends throw a barrage of snowballs.
<<if $danceskill gte random(1, 1200)>>
<span class="green">You dodge, and disappear once again.</span>
<br><br>
The delinquents bunch together, looking in all directions. Right where you want them.
<<if $phase is 2>>
You don't have much ammo remaining, but you make it count.
<<else>>
You have plenty of ammo remaining.
<</if>>
<<earnFeat "Flurry">>
A final volley sends them running to the safety of the trees. The honour of the stand defended, you return to a grateful Robin.<<glove>><<npcincr Robin love 1>><<ltrauma>><<trauma -6>>
<br><br>
<<else>>
You dodge, <span class="red">but slip on the ice,</span> landing on your back in the snow.
<br><br>
<<if $phase is 0>>
The delinquents prepare a final volley, but before they can fire, <span class="green">another snowball smashes against a <<person4>><<persons>> shoulder.</span> <<person1>>Robin stands away from the stand, a bundle of snowballs in <<his>> arm, and raw determination on <<his>> face.
<br><br>
Your adversaries are distracted by this new threat. You scramble to your feet and recover a couple of your snowballs. Caught between you and Robin, the delinquents flee behind the trees.
<br><br>
<<earnFeat "Flurry">>
The honour of the hot chocolate stand defended, you return to your posts.<<gdom>><<npcincr Robin dom 1>>
<br><br>
<<else>>
The delinquents pelt you with another volley. Robin gasps and rushes over. <<He>> shields you with <<his>> coat as <<he>> helps you to <<his>> feet, and together you return to the safety of the stand.<<gdom>><<gstress>><<gpain>><<npcincr Robin dom 1>><<stress 6>><<pain 4>>
<br><br>
<</if>>
<</if>>
<<endevent>>
<<link [[Offer help (0:30)|Robin Chocolate Help]]>><<npcincr Robin love 1>><<pass 30>><</link>><<glove>>
<br>
<<link [[Leave|Park]]>><</link>>
<br><<effects>>
"I know how we can pass the time," you say, crawling on top of Robin. <<He>> laughs at first, then gasps as you kiss <<his>> neck.
<br><br>
<<generate2>>
The delinquents find someone else to harass as predicated. Robin and you are too busy to care, until you hear a voice close by. "Hello?" a <<person2>><<personsimple>> says. "The hot chocolate smells good. Is anyone around?"
<br><br>
<<person1>>
You let Robin stand, surprising the customer with <<his>> sudden appearance. You decide to hide until the customer departs. <<He>> would work out what you were up to, and Robin would be terribly embarrassed.
<br><br>
<<endevent>>
<<link [[Offer help (0:30)|Robin Chocolate Help]]>><<npcincr Robin love 1>><<pass 30>><</link>><<glove>>
<br>
<<link [[Leave|Park]]>><</link>>
<br><<set $outside to 1>><<set $location to "park">><<effects>><<set $bus to "park">>
<<if $daystate is "night">>
<<if $weather.current is "rain">>
You run through the deserted park. Cold rain assails you.
<<elseif $weather.current is "snow">>
You run through the deserted park. Cold night air caresses your skin.
<<else>>
You run through the deserted park. The cool night air caresses your skin.
<</if>>
<<set $rng to random(1, 100)>>
<<if random(1, 100) gte 95 and $cow gte 6 and $livestock_intro isnot undefined and $hospitalintro>>
<<npc Harper>><<person1>>A figure looms from the shadows, grabbing hold of your waist. <<He>> presses a rag against your mouth. "A beast in the wild," <<he>> says. "I'll bring you home. Be calm." It's Harper.
<br><br>
A daze falls upon you.
<br><br>
<<link [[Struggle|Park Run Harper Struggle]]>><</link>><<physiquedifficulty 1 $physiquemax>>
<br>
<<link [[Give in|Park Run Harper Give]]>><</link>>
<br>
<<else>>
<<if $rng gte 33>>/*2/3 of time, do nothing*/
<<elseif $rng gte 22>>
<br><br>
There is a large queue at one of the toilet entrances. <<if $weather.current is "rain">>The queue wraps closely around the building where people are sheltered from the rain.<</if>>
<<if $awareness lte 100>>It's strange. You have no idea why so many <<if $rng % 2>>men<<else>>women<</if>> would queue up at one toilet when the one next to it is empty. Maybe someone made a mess.
<br>
<<elseif $awareness lte 300>>You can tell something sleazy is happening. You don't need details.
<br>
<<else>>It looks like someone is running a gloryhole out of one of the cubicles.
<br>
<</if>>You run by.
<<elseif $rng gte 11>>
<br><br>
In a secluded part of the park, you enter a clearing. A large group of people stand <<if $weather.current is "rain">>naked in the pounding rain<<elseif $weather.current is "snow">>half-naked despite the cold,<<else>>half-naked in silence<</if>> surrounding some kind of altar.
All eyes fix on you.
<br>
You speed up and run quickly by.
<<elseif $rng gte 6>>
<<generate1>><<person1>>
<br><br>
There is a small crowd in a secluded <<if $weather.current is "rain">>park gazebo, sheltered from the rain.<<else>>grass clearing.<</if>>
<<if $awareness lte 100>>
You are shocked to see a <<person>> in the middle having sex with random strangers from the crowd while everyone watches. Some are even touching themselves.
<<gawareness>><<awareness 2>>
<<elseif $awareness lte 300>>
In the middle a <<person>> is having sex with random people from the crowd while onlookers throw in money.
<<else>>
Except for being in a public park, it's a standard sex-show. A <<person>> is having sex with 'random people' - obvious stooges - from the crowd while the punters stuff money in a hat and beg to be next.
<<if $brothelintro is 1>>You recognise the <<person>> as a worker from the Harvest Street brothel.<</if>>
<</if>>
<br><br>
You run <<if $awareness lte 100>>quickly <</if>>by.<<endevent>> /*tidy up people generated in this fork*/
<<else>>
<br><br>
You hear a sharp squeal nearby followed by some muffled cries. Slowing down, you glance around.
Thanks to the shadows you can't tell where the noises came from. Somewhere behind is a heavy thud. You spin around. The hairs on your neck rise with the strong and sudden feeling of being watched.
<br>
<<if $submissive lte 850>>
<<if $physique gte ($physiquesize / 7) * 4>>Sure you're tough, trim and pretty much fearless,
<<else>>Sure you're not one to back down from a fight,<</if>>
but you're also not stupid. You're not going alone into the shadows to investigate a 'funny noise.'
<br><br>
"Nope."
<br>
You run on.
<<else>>
You're no hero and it's not like you could help if you wanted.
<br><br>
You run.
<br>
It was probably nothing anyway. Just someone trying to scare you. That's all it was.
<</if>>
<</if>>
<<physique 3>>
<br><br>
<<link [[Next|Park]]>><</link>>
<br>
<</if>>
<<else>>
<<if $weather.current is "rain">>
You run through the park. Few others brave the rain.
<<else>>
You run through the park. Other runners wave as you pass.
<</if>>
<<physique 3>>
<br><br>
<<link [[Next|Park]]>><</link>>
<br>
<</if>><<set $outside to 1>><<set $location to "park">><<effects>><<set $bus to "park">>
You run through the dark and deserted park. The cool night air blows against your <<lewdness>>. Your heart pumps as much from the thrill as from exertion. <<physique 3>>
<<if $phase is 0>>
<<exhibitionism3>>
<<else>>
<<exhibitionism1>>
<</if>>
<<if random(1, 100) gte 95 and $cow gte 6 and $livestock_intro isnot undefined and $hospitalintro>>
<<npc Harper>><<person1>>A figure looms from the shadows, grabbing hold of your waist. <<He>> presses a rag against your mouth. "A beast in the wild," <<he>> says. "I'll bring you home. Be calm." It's Harper.
<br><br>
A daze falls upon you.
<br><br>
<<link [[Struggle|Park Run Harper Struggle]]>><</link>><<physiquedifficulty 1 $physiquemax>>
<br>
<<link [[Give in|Park Run Harper Give]]>><</link>>
<br>
<<else>>
<<parkrun>>
<</if>>
<<set $famepark += 4>><<effects>>
<<if $physique gte random(1, $physiquemax)>>
<span class="green">You struggle free from Harper's grip,</span> letting out a terrified moo as you tumble to the ground. You stagger to your feet and run.
<br><br>
You stop near a tree and look around. Nobody followed.
<br><br>
<<link [[Next|Park]]>><<set $eventskip to 1>><<endevent>><</link>>
<br>
<<else>>
You knock Harper's hand away, <span class="red">but <<he>> presses it against your mouth again with more force.</span>
<Br><br>
<<link [[Plead|Park Run Harper Plead]]>><</link>>
<br>
<<link [[Give in|Park Run Harper Give]]>><</link>>
<br>
<</if>><<effects>>
<<if $submissive gte 1150>>
"Pl-please stop," you say. "I don't want to go back."
<<elseif $submissive lte 850>>
"Let go," you say. "Fucking quack."
<<else>>
"Let me go," you say. "You're supposed to help people."
<</if>>
<br><br>
<<if $english gte random(1, 1000)>>
<span class="green">Harper's grip softens a moment.</span> It's enough. You struggle free from <<his>> grip, letting out a terrified moo as you tumble to the ground. You stagger to your feet and run.
<br><br>
You stop near a tree and look around. Nobody followed.
<br><br>
<<link [[Next|Park]]>><<set $eventskip to 1>><<endevent>><</link>>
<br>
<<else>>
<span class="red">Harper's grip remains iron.</span>
<br><br>
<<link [[Next|Park Run Harper Give]]>><</link>>
<br>
<</if>><<effects>>
<<set $harper_farm_abduction to 1>>
“There we go," Harper says through the haze. "Everything is fine. We will continue your treatment...” Your consciousness slips.
<br><br>
<<link [[Next|Farm Road Passout]]>><<pass 60>><<endevent>><</link>><<set $outside to 1>><<set $location to "park">><<effects>><<set $bus to "park">>
<<flaunting>> you move your arms in front of your <<lewdness>> in mock embarrassment, without actually covering anything.
<<if $worn.lower.type.includes("naked")>>
You can tell <<hes>> zooming in on your exposed bottom half.
<<else>>
You can tell <<hes>> zooming in on your exposed top half.
<</if>>
The camera flashes. You turn to give <<him>> a shot of your <<bottom>>. You pose a few more times before moving on. <<He>> continues snapping pictures as you walk away.
<<exhibitionism5>>
<<endevent>>
<<link [[Next|Park]]>><<set $eventskip to 1>><</link>>
<br><<set $outside to 1>><<set $location to "park">><<effects>><<set $bus to "park">>
With a yelp, you turn and flee. <<He>> takes pictures of your <<bottom>> as you run.
<br><br>
<<endevent>>
<<link [[Next|Park]]>><<set $eventskip to 1>><</link>>
<br><<set $outside to 1>><<set $location to "park">><<effects>><<set $bus to "park">>
<<if $submissive gte 1150>>
"Oh, it feels so good to be looked at," you say. "Can I take a selfie with you?"
<<elseif $submissive lte 850>>
"Amateur," you tut. "Give it here. I'll capture my good side."
<<else>>
"Give me the camera," you say. "I have a naughty idea."
<</if>>
You hold your hand out.
<<skulduggerycheck>>
<<if $skulduggerysuccess is 1>><<set $blackmoney += 20>>
<span class="green"><<He>> passes you the camera.</span> You give it a thoughtful look, stick your tongue out, and run. "Oi!" <<he>> shouts after you, but you're gone by the time <<hes>> stood. Looks like it's worth £20.
<br><br>
<<if $skulduggery lte ($skulduggerydifficulty + 100)>>
<<skulduggeryskilluse>>
<<else>>
<span class="blue">That was too easy. You didn't learn anything.</span>
<br><br>
<</if>>
<<else>>
<span class="red">"Nice try," <<he>> says.</span> <<He>> takes a picture of your <<bottom>> as you walk away.
<br><br>
<<fameexhibitionism 10>>
<<if $skulduggery lte ($skulduggerydifficulty + 100)>>
<<skulduggeryskilluse>>
<<else>>
<span class="blue">That was too easy. You didn't learn anything.</span>
<br><br>
<</if>>
<</if>>
<<endevent>>
<<link [[Next|Park]]>><<set $eventskip to 1>><</link>>
<br><<if $molestationstart is 1>>
<<set $molestationstart to 0>>
<<controlloss>>
<<violence 1>>
<<neutral 1>>
<<molested>>
<<maninit>>
<<if $phase is 1>>
You stand your ground. The pair are surprised, and hesitate. You seize the chance and smack the <<person1>><<person>> in the face.
<<defiance 5>>
<br><br>
<</if>>
<</if>>
<<effects>>
<<effectsman>><<man>>
<<if $enemyhealth gt 0>><<npcdamage>><</if>>
<<stateman>>
<br><br>
<<actionsman>>
<<if $enemyhealth lte 0>>
<span id="next"><<link [[Next|Park Run Rape Finish]]>><</link>></span><<nexttext>>
<<elseif $enemyarousal gte $enemyarousalmax>>
<span id="next"><<link [[Next|Park Run Rape Finish]]>><</link>></span><<nexttext>>
<<else>>
<span id="next"><<link [[Next|Park Run Rape]]>><</link>></span><<nexttext>>
<</if>><<effects>>
<<if $enemyarousal gte $enemyarousalmax>>
<<ejaculation>>
"A pervert <<girl>> exposing <<pher>> body in the park," the <<person1>><<person>> says to <<himself>>. "What did <<pshe>> think would happen?" <<tearful>> you struggle to your feet as the pair walk away.
<br><br>
<<clotheson>>
<<endcombat>>
<<link [[Next|Park]]>><<set $eventskip to 1>><</link>>
<<else>>
You shove the assailants away from you. <<tearful>> you escape between the trees.
<br><br>
<<clotheson>>
<<endcombat>>
<<link [[Next|Park]]>><<set $eventskip to 1>><</link>>
<</if>><<set $outside to 1>><<set $location to "park">><<effects>><<set $bus to "park">>
<<if $athletics gte random(1, 1000)>>
You turn and run. <span class="green">They can't keep up,</span> and you soon lose them between the trees.
<br><br>
<<endevent>>
<<link [[Next|Park]]>><<set $eventskip to 1>><</link>>
<br>
<<else>>
You turn and run. <span class="red">They catch up and tackle you to the ground.</span>
<br><br>
<<link [[Next|Park Run Rape]]>><<set $molestationstart to 1>><</link>>
<br>
<</if>><<set $outside to 1>><<set $location to "park">><<effects>><<set $bus to "park">>
"I have a secret," you purr. The <<person>> frowns.
<<if $worn.upper.type.includes("naked") and $worn.lower.type.includes("naked") and $worn.under_lower.type.includes("naked")>>
"I'm not wearing anything."
<<elseif $worn.upper.type.includes("naked") and $worn.lower.type.includes("naked")>>
"I'm wearing nothing but underwear."
<<elseif $worn.lower.type.includes("naked") and $worn.under_lower.type.includes("naked")>>
"I'm naked from the waist down."
<<else>>
"I'm wearing nothing over my underwear."
<</if>>
<<He>> gasps as you break into a run.
<<exhibitionism2>>
You glance back and see <<him>> leaning across the hedge to get a peek.
<br><br>
<<endevent>>
<<link [[Next|Park]]>><<set $eventskip to 1>><</link>>
<br><<set $outside to 1>><<set $location to "park">><<effects>><<set $bus to "park">>
You stay out of sight, but close enough to watch.
<<if $phase is 1>>Whitney
<<elseif $phase is 2>>Leighton
<<elseif $phase is 3>>Doren
<<elseif $phase is 4>>Harper
<<elseif $phase is 5>>Bailey
<</if>>has no idea you are in this state so nearby.
<br>
Your heart is pounding with the thrill as you quietly move on.
<<endevent>>
<br><br>
<<link [[Next|Park]]>><<set $eventskip to 1>><</link>>
<br><<set $outside to 1>><<set $location to "park">><<effects>><<set $bus to "park">>
<<if $phase is 1>><<npcincr Whitney lust 5>>
You run in front of Whitney's group and make a show of yelping in shock and ineffectually trying to 'cover up.'
Once everyone has had a good look, you run away.
<<if $park_run_seen_by.includes("whitney")>>
<br>
"Look," Whitney jeers.
<<if ($goocount + $semencount) is 0>>
"The poor slut's that horny and noone will even rape <<phim>>."
<<else>>
<<if ($vaginasemen + $vaginagoo) gte 4>>"That cunt has been wrecked
<<elseif ($anussemen + $anusgoo) gte 4>>"That ass has been ruined
<<elseif $famebestiality gte 600 and ($mouthsemen + $facesemen + $vaginasemen + $anussemen) gte 3>>"That's probably animal cum
<<elseif ($mouthsemen + $mouthgoo + $facegoo + $facesemen) gte 5>>"<<pHer>> face! Sucked off every teacher
<<elseif ($semenoutsidecount + $goooutsidecount) gte 6>>"Covered in cum
<<elseif $famerape gte 600>>"Half the town's raped <<pher>> already
<<elseif $famebestiality gte 600>>"<<pShe>> probably fucked five dogs already
<<elseif ($vaginasemen + $vaginagoo + $anussemen + $anusgoo) gte 2>>"You can see the cum dripping out
<<elseif $famesex gte 400>>"Half the town has <<pher>> fuck-vids
<<else>>"Fucked at least once already tonight
<</if>>and this little slut is still running around begging for more!"
<<if $physique gte ($physiquesize / 7) * 4>>
<br>
"Amazing body," someone says.<</if>>
<</if>>
<<else>>
The last time you glance back, Whitney is still <<print either("staring after you.", "choking on inhaled smoke.","smiling.","staring at the 'cigarette' in disbelief.")>>
<<set $park_run_seen_by.pushUnique("whitney")>>
<</if>>
<<elseif $phase is 2>><<npc Leighton>><<person1>>
<<if $hour gte 21>>"Evening,<<else>>"Morning,<</if>> <<if $pronoun is "m">>Sir<<else>>Miss<</if>>," you cheerily call out as you pass.
<br>
<<if $park_run_seen_by.includes("leighton")>>
Leighton jerks upright. "You again? Why don't you come a little closer? I've got something for you."
<br>
<<else>>
Leighton jerks upright. <<He>> looks guilty as <<he>> snaps toward you. "I was only... I... You? Why are you..?"
<br>
<<set $park_run_seen_by.pushUnique("leighton")>>
<</if>>
You wave and casually run on.
<<elseif $phase is 3>><<npc Doren>><<person1>>
<<if $park_run_seen_by.includes("doren")>>
This time Doren spots you approaching and averts <<his>> eyes, shaking <<his>> head in disbelief.
<br><br>
<<if $hour gte 21>>"Evening,<<else>>"Morning,<</if>> <<if $pronoun is "m">>Sir,"<<else>>Miss,"<</if>> you call out.
<br>
"Aye," <<he>> says. "You be careful now <<lass>>."
<<else>>
A few steps away, Doren seems to notice the exposed runner approaching and looks away, moving to avoid you. You're not sure, but you don't think <<he>> recognised you.
<br>
<<if $hour gte 21>>"Evening,<<else>>"Morning,<</if>> <<if $pronoun is "m">>Sir,"<<else>>Miss,"<</if>> you cheerily call out as you pass.
<br>
Doren double-takes, staring back at you in disbelief. <<if $player.gender_appearance is "m">>"Lad?<<else>>"Lass?<</if>> Is that..? What are you doing?!"
<br><br>
You run on. As you go around the next corner, you look back to see Doren clutching <<his>> face and looking troubled.
<<set $park_run_seen_by.pushUnique("doren")>>
<</if>>
<<elseif $phase is 4>><<npc Harper>><<person1>>
Harper seems utterly absorbed in <<his>> paperwork, staring at it intently.
<br><br>
<<if $park_run_seen_by.includes("harper")>>
<<if $hour gte 21>>"Evening,<<else>>"Morning,<</if>> Doctor," you call out.
<br>
"Hello," Harper looks up. You wave as you run past.
<br><br>
"Great work," the doctor reaches for something in <<his>> bag. "Excellent to see someone taking health seriously."
<br>
You faintly see your silhouette light up in the bushes ahead. Camera flash?
<<fameexhibitionism 1>>
<<else>>
<<if $hour gte 21>>"Evening,<<else>>"Morning,<</if>> Doctor," you call out.
<br>
"Hello," Harper continues to stare at the page. "I'm busy now, but if you need an appointment the..."
<br>
"I'm fine."
<br>
Harper looks up. "Stay heal-"
<br>
Harper stares after you as you run into the night.
<<set $park_run_seen_by.pushUnique("harper")>>
<</if>>
<<elseif $phase is 5>><<npc Bailey>><<person1>>
Bailey is tucking away some money when <<he>> sees you run past.
<br><br>
<<if $park_run_seen_by.includes("bailey")>>
<<if $renttime lte 0>>
"Don't you dare run. You owe me-"
<br>
You dash swiftly away.
<<else>>
"You know you can get paid for stripping? Don't they teach anything at school?"
<br>
You run on.
<br>
"You better have my money on time."
<</if>>
<<else>>
<<if $renttime lte 0>>
"I've been looking for you. Time to pay-"
<br>
You dash swiftly away.
<<else>>
Bailey nods. "Good industry. Hope you're getting paid for this."
<br>
You run on.
<</if>>
<<set $park_run_seen_by.pushUnique("bailey")>>
<</if>>
<</if>>
<br><br>
<<endevent>><<link [[Next|Park]]>><<set $eventskip to 1>><</link>>
<br><<set $outside to 1>><<set $location to "park">><<effects>><<set $bus to "park">>
<<set $rng to random(1, 8)>>
<<if $rng is 1>>
<<set _exercise to "do squats">>
<<elseif $rng is 2>>
<<set _exercise to "perform jumping jacks">>
<<elseif $rng is 3>>
<<set _exercise to "take lunges">>
<<elseif $rng is 4>>
<<set _exercise to "do aerobics">>
<<else>>
<<set _exercise to "exercise">>
<</if>>
<<if $daystate is "night">>
<<if $weather.current is "rain">>
You _exercise in the deserted park, stepping in puddles as cold rain pours.
<<elseif $weather.current is "snow">>
You _exercise in the deserted park, careful not to slip on the ice.
<<else>>
You _exercise in the deserted park. The cool night air caresses your skin.
<</if>>
<<physique 1>>
<br><br>
<<link [[Next|Park]]>><</link>>
<br>
<<else>>
<<if $weather.current is "rain">>
You _exercise in the nearly-deserted park.
<<elseif $weather.current is "snow">>
You _exercise in the park as snow falls all around.
<<elseif $weather.current is "overcast">>
You _exercise in the park. It feels good to feel the air on your skin.
<<else>>
You _exercise in the park. It feels good to feel the air and sunshine on your skin.
<</if>>
<<physique 1>>
<<set $rng to random(1, 100)>>
<<if $rng lte 20>>
<br><br>
<<generate1>><<person1>>
A <<person>> approaches you. "I noticed you were exercising in $worn.feet.name," <<he>> chuckles. "That looks tiring. How about you take a break and I give you a foot massage?" <<he>> asks.
<br>
<<if $awareness lte 100>>You're dumbfounded why the <<person>> would offer such a thing, but you appreciate <<his>> kindness.
<<elseif $awareness lte 300>>The <<person>> seems quite interested in your feet.
<<else>>The <<person>> has a foot fetish!
<</if>>
<br>
<br>
<<link [[Accept the foot massage|Park Exercise Heels Massage]]>><<tiredness -5>><<stress -5>><</link>><<ltiredness>><<lstress>>
<br>
<<link [[No thanks|Park Exercise Heels No Massage]]>><<control 5>><</link>><<gcontrol>>
<<else>>
<br><br>
<<link [[Next|Park]]>><</link>>
<br>
<</if>>
<</if>>The <<person>> removes your shoes and gets to work, rubbing your sweaty soles with excitement. As <<he>> massages, you notice a strange gaze in <<his>> eyes. Suddenly, <<he>> pounces on your feet and begins kissing them. You feel <<his>> tongue slide between your toes as <<he>> slobbers over your feet. "Excuse me," <<he>> says pulling away, "I shouldn't do this." With <<his>> hands down <<his>> pants, the <<person>> gets up and runs to the bathroom.
<br><br>
<<link [[Next|Park]]>><<endevent>><</link>>
<br>You decline the offer and get back to your exercise.
<br><br>
<<link [[Next|Park]]>><<endevent>><</link>>
<br><<set $outside to 1>><<set $location to "park">><<effects>><<set $bus to "park">>
You approach the statue in the middle of the park. It's covered in white lichen.
<<if $NPCName[$NPCNameList.indexOf("Avery")].init is 1>>
You peel some from the stone.
<br><br>
<<set $sciencelichenpark to 1>>
<<link [[Step away|Park]]>><</link>>
<br>
<<else>>
You could collect some for your science project, but the plinth is taller than you.
<br><br>
<<link [[Climb up (0:30)|Park Lichen Climb]]>><<pass 30>><<set $sciencelichenpark to 1>><<set $NPCName[$NPCNameList.indexOf("Avery")].init to 1>><</link>><<athleticsdifficulty 1 1000>>
<br>
<<link [[Ask someone for help (0:30)|Park Lichen Help]]>><<set $sciencelichenpark to 1>><<set $NPCName[$NPCNameList.indexOf("Avery")].init to 1>><<pass 30>><</link>>
<br>
<<link [[Leave|Park]]>><</link>>
<br>
<</if>><<set $outside to 1>><<set $location to "park">><<effects>><<set $bus to "park">>
<<if $athletics gte random(1, 1000)>>
You <span class="green">successfully</span> climb onto the plinth. The lichen is attached firm, but you manage to pry it free with some effort. A few heads turn but no one bothers you until you hear a voice shout from across the park. "Oi!" It's a <<npc Avery>><<generate2>><<person2>><<person>> dressed as a police officer. "Get down from there or I'll have your hide."
<<gstress>><<stress 3>>
<br><br>
<<link [[Explain yourself|Park Lichen Explain]]>><</link>>
<br>
<<link [[Run|Park Lichen Run]]>><</link>>
<br>
<<else>>
You reach up and try to lift your body, but your arms give way and you tumble to the ground.
<<gstress>><<gpain>><<stress 3>><<pain 6>>
<br><br>
<<npc Avery>><<person1>>You hear a <<if $pronoun is "m">>man's<<else>>woman's<</if>> laughter. Before you can recover a pair of arms picks you up by your shoulders. Not stopping there, <<he>> holds you by the hips and helps lift you with surprising strength. It's enough for you to clamber up.
<<if $worn.lower.skirt is 1>>
You feel your face flush as you realise <<he>> could have seen up your $worn.lower.name. If <<he>> did <<he>> gives no sign.
<</if>>
<<He>> smiles at you. "Why'd you want to go up there anyway?"
<br><br>
<<link [[Honest|Park Lichen Honest]]>><</link>>
<br>
<<link [[Evasive|Park Lichen Evasive]]>><</link>>
<br>
<</if>><<set $outside to 1>><<set $location to "park">><<effects>><<set $bus to "park">>
You look around for someone who might help. You see a <<npc Avery>><<person1>><<if $pronoun is "m">>man<<else>>woman<</if>> already watching you. <<He>> laughs and approaches you. <<He>> says nothing, but grabs you by the hips and helps lift you with surprising strength. It's enough for you to clamber up.
<<if $worn.lower.skirt is 1>>
You feel your face flush as you realise <<he>> could have seen up your $worn.lower.name. If <<he>> did <<he>> gives no sign.
<</if>>
<<He>> smiles at you. "Why'd you want to go up there anyway?"
<br><br>
<<link [[Honest|Park Lichen Honest]]>><</link>>
<br>
<<link [[Evasive|Park Lichen Evasive]]>><</link>>
<br><<set $outside to 1>><<set $location to "park">><<effects>><<set $bus to "park">>
<<person2>>You turn away from the <<person>> and jump from the plinth. Right into the arms of a waiting <<person1>><<if $pronoun is "m">>man<<else>>woman<</if>>. The <<person2>><<person2>><<person>> runs around the plinth, but stops when <<he>> sees the newcomer. "This your <<girl>> then?" <<he>> says. "<<pShe>> was defacing public property."
<br><br>
"<<pShes>> done no such thing," the <<person1>><<if $pronoun is "m">>man<<else>>woman<</if>> says, holding you tight. <<He>> glares at the <<person2>><<person>>. "And you know it."
<br><br>
The <<person>> seems less confident. <<He>> sheathes <<his>> baton and turns away.
<br><br>
<<person1>>The newcomer releases you from <<his>> arms and smiles. "I hope you're okay," <<he>> says. "I'm Avery. I bet you're thirsty after that. Would you like to get a drink? I know this cute little place."
<br><br>
<<link [[Accept|Park Lichen Accept]]>><</link>>
<br>
<<link [[Refuse|Park Lichen Refuse]]>><</link>>
<br><<set $outside to 1>><<set $location to "park">><<effects>><<set $bus to "park">>
<<if $submissive gte 1150>>
"I-it's for my science project," you say.
<<elseif $submissive lte 850>>
"I need it to win the science fair," you say.
<<else>>
"I need lichen for my science project," you say.
<</if>>
<br><br>
"Is that right?" <<he>> says. "Looks like you're defacing a statue to me." <<He>> raises <<his>> baton and rubs <<his>> palm with it.
<br><br>
"<<person1>>The <<girl>>'s doing no such thing," a <<if $pronoun is "m">>man's<<else>>woman's<</if>> voice says from behind you. <<He>> walks around the statue and glares at the <<person2>><<person>>. "And you know it."
<br><br>
The <<person>> seems less confident. "This your <<girl>> then? Tell <<phim>> to get down from there." <<He>> sheathes <<his>> baton and turns away.
<br><br>
<<person1>>The newcomer offers an arm and helps you climb down. "Did I hear you right," <<he>> says. "A scientist in the making?" <<He>> smiles. "I'm Avery. I bet you're thirsty after that. Would you like to get a drink? I know this cute little place."
<br><br>
<<link [[Accept|Park Lichen Accept]]>><</link>>
<br>
<<link [[Refuse|Park Lichen Refuse]]>><</link>>
<br><<set $outside to 1>><<set $location to "park">><<effects>><<set $bus to "park">>
<<if $submissive gte 1150>>
"I-it's for my science project," you say.
<<elseif $submissive lte 850>>
"I need it to win the science fair," you say.
<<else>>
"I need lichen for my science project," you say.
<</if>>
<br><br>
"A scientist in the making?" <<he>> says. "I'll help you down when you're done. I'm only out for a stroll, there's no rush."
<br><br>
The lichen is attached firm, but you manage to pry it free with some effort. <<He>> offers an arm and helps you climb down. "I'm Avery," <<he>> says. "I bet you're thirsty after that. Would you like to get a drink? I know this cute little place."
<br><br>
<<link [[Accept|Park Lichen Accept]]>><</link>>
<br>
<<link [[Refuse|Park Lichen Refuse]]>><</link>>
<br><<set $outside to 1>><<set $location to "park">><<effects>><<set $bus to "park">>
<<if $submissive gte 1150>>
"I-it's nothing," you say.
<<elseif $submissive lte 850>>
"None of your business," you say.
<<else>>
"School stuff," you say.
<</if>>
<br><br>
<<He>> nods. "I'll help you down when you're done. I'm only out for a stroll, there's no rush."
<br><br>
The lichen is attached firm, but you manage to pry it free with some effort. <<He>> offers an arm and helps you climb down. "I'm Avery," <<he>> says. "I bet you're thirsty after that. Would you like to get a drink? I know this cute little place."
<br><br>
<<link [[Accept|Park Lichen Accept]]>><</link>>
<br>
<<link [[Refuse|Park Lichen Refuse]]>><</link>>
<br><<set $outside to 0>><<set $location to "park">><<effects>>
<<He>> leads you to a small cafe at the edge of the park. <<He>> orders a coffee for <<him>> and some fruit juice for you. The <<generate3>><<person3>><<if $pronoun is "m">>waiter<<else>>waitress<</if>><<person1>> thinks you're Avery's <<if $player.gender_appearance is "m">>son<<else>>daughter<</if>>. <<He>> is old enough to be your <<if $pronoun is "m">>father<<else>>mother<</if>>, but <<hes>> in good shape. <<He>> smiles at you across the table.
<br><br>
You talk with Avery over the drinks. <<He>> asks a lot of questions, but is reluctant to answer yours. <<He>> doesn't take <<his>> eyes off you.
<br><br>
<<Hes>> asking if you're happy at school when interrupted by a buzzing in <<his>> pocket. "I'm sorry," <<he>> says. "It's work. I need to go." <<He>> stands up, then hesitates a moment before leaning close.
<br><br>
<<link [[Smooch|Park Lichen Smooch]]>><<npcincr Avery love 1>><</link>><<glove>><<promiscuous1>>
<br>
<<link [[Stay still|Park Lichen Still]]>><<npcincr Avery love 1>><</link>><<glove>>
<br>
<<link [[Move away|Park Lichen Move]]>><</link>>
<br><<set $outside to 0>><<set $location to "park">><<effects>>
<<He>> frowns for a moment, but covers it with a smile. "Of course," <<he>> says. I'm sure you're busy. I'll see you around."
<br><br>
<<if $scienceproject is "ongoing">>
<span class="gold">You can add the lichen you found to your project in your room or the school library.</span>
<br><br>
<<link [[Next|Park]]>><<endevent>><<set $eventskip to 1>><</link>>
<br>
<<else>>
<<endevent>>
<<destinationeventend>>
<</if>><<set $outside to 0>><<set $location to "park">><<effects>>
You lean in and plant a kiss on <<his>> lips. <<He>> kisses back. <<takeKissVirginity "Avery" "romantic">>
<<promiscuity1>>
<br><br>
<<He>> pulls away and glances around the cafe as if concerned about who's watching. "I'll be in touch," <<he>> says, smiling.
<br><br>
You leave soon after <<him>>, but <<hes>> already gone.
<br><br>
<<if $scienceproject is "ongoing">>
<span class="gold">You can add the lichen you found to your project in your room or the school library.</span>
<br><br>
<<link [[Next|Park]]>><<endevent>><<set $eventskip to 1>><</link>>
<br>
<<else>>
<<endevent>>
<<destinationeventend>>
<</if>><<set $outside to 0>><<set $location to "park">><<effects>>
<<He>> plants a kiss on your cheek and smiles. "I'll be in touch."
<br><br>
You leave soon after <<him>>, but <<hes>> already gone.
<br><br>
<<if $scienceproject is "ongoing">>
<span class="gold">You can add the lichen you found to your project in your room or the school library.</span>
<br><br>
<<link [[Next|Park]]>><<endevent>><<set $eventskip to 1>><</link>>
<br>
<<else>>
<<endevent>>
<<destinationeventend>>
<</if>><<set $outside to 0>><<set $location to "park">><<effects>>
<<He>> tries to plant a kiss on your cheek, but you pull away. <<He>> raises <<his>> hand as if to pull you back, but catches <<himself>> and smiles. "I'll be in touch."
<br><br>
You leave soon after <<him>>, but <<hes>> already gone.
<br><br>
<<if $scienceproject is "ongoing">>
<span class="gold">You can add the lichen you found to your project in your room or the school library.</span>
<br><br>
<<link [[Next|Park]]>><<endevent>><<set $eventskip to 1>><</link>>
<br>
<<else>>
<<endevent>>
<<destinationeventend>>
<</if>><<set $outside to 0>><<set $location to "town">><<effects>>
<<npc Niki>><<person1>>You approach the address given by Sam. It's an old building opposite the hospital. You're lifting your hand to knock when the door swings open.
<<if $pronoun is "m">>A young man stands there, a white stick poking out of his mouth.<<else>>A young woman stands there, a white stick poking out of her mouth.<</if>> <<He>> stares at you, waiting.
<br><br>
<<if $niki_seen is undefined>>
<<if $submissive gte 1150>>
"I-I'm looking for a photographer," you say. "Sam said they were here."
<<elseif $submissive lte 850>>
"Sam sent me," you say. "I'm the star."
<<else>>
"Sam sent me," you say. "From the Ocean Breeze."
<</if>>
<br><br>
The <<if $pronoun is "m">>man<<else>>woman<</if>> regards you for a moment longer, then holds out <<his>> hand. "Name's Niki," <<he>> says. "Studio's ready." <<He>> removes the stick from <<his>> mouth and flicks it onto the street.
<br><br>
<<elseif $niki_seen is "farm">>
You recognise <<him>>. It's Niki, the photographer from the farm. You freeze on the spot. Niki stares at you, then removes the stick from <<his>> mouth and flicks it onto the street. "Studio's ready." <<He>> pauses. "I'm glad you're okay."
<br><br>
<<else>>
You recognise <<him>>. It's Niki, the photographer. Niki nods at you. "Thought the description sounded familiar." <<He>> removes the stick from <<his>> mouth and flicks it onto the street. "Studio's ready."
<br><br>
<</if>>
<<set $niki_seen to "chef">>
<<link [[Next|Photography Chef 2]]>><</link>>
<br><<set $outside to 0>><<set $location to "town">><<effects>>
The interior is more modern. You follow Niki up a flight of stairs, and enter a large room dominated by a white screen. Several lights and a single camera wait.
<br><br>
"You done this before?" Niki asks, fiddling with the camera. <<He>> has another white stick in <<his>> mouth. You shake your head. <<He>> nods without looking at you. "Clothes are over there. Should be done in a few hours."
<br><br>
You walk behind a screen, and find a chef's apron and hat. You put them on.
<br><br>
<<link [[Next|Photography Chef 3]]>><</link>>
<br><<set $outside to 0>><<set $location to "town">><<effects>>
You stand in front of the camera. <<if $pronoun is "m">>Niki strokes <<his>> stubble.<<else>>Niki strokes <<his>> chin.<</if>> "Good," <<he>> says. "Sam gave me a list of requirements. Poses and the like." <<He>> removes the stick from <<his>> mouth, and replaces it with a lollipop from <<his>> pocket.
<br><br>
<<He>> only talks to give instructions, or advice.
<br><br>
<<link [[Do your best to follow them|Photography Chef 4]]>><<set $phase to 0>><<set $submissive += 1>><<set $NPCName[$NPCNameList.indexOf("Niki")].love += 1>><</link>>
<br>
<<link [[Add your own flair|Photography Chef 4]]>><<set $phase to 1>><<set $submissive -= 1>><</link>>
<br><<set $outside to 0>><<set $location to "town">><<effects>>
<<pass 60>>
<<if $phase is 0>>
You follow Niki's instructions to the letter.
<<else>>
You take Niki's instructions as a guideline, and do your own thing when the urge strikes you. Niki seems neither impressed nor bothered.
<</if>>
"Props," <<he>> says into <<his>> phone after an hour. "I'll be back shortly," <<he>> says. "The cream is stored separately. Regulations. My people will arrive soon with the rest." <<He>> leaves the room, leaving you stood alone in front of the screen.
<br><br>
<<endevent>>
<<link [[Next|Photography Chef 5]]>><</link>>
<br><<set $outside to 0>><<set $location to "town">><<effects>>
<<generate1>><<generate2>><<generate3>><<generate4>><<generate5>><<generate6>>
<<person1>>The door barges open, and a <<person>> enters, carrying a small oven. <<Hes>> followed by five others, each carrying armfuls of kitchen utensils.
<br><br>
"Make way <<girl>>," the <<person>> says, glancing at you. "We got a kitchen to set up."
<br><br>
You watch as they prepare the props in front of the white screen. You catch them glancing at you when they think you're not looking.
<br><br>
<<link [[Tease|Photography Chef Tease]]>><</link>><<exhibitionist1>>
<br>
<<link [[Wait|Photography Chef Wait]]>><</link>>
<br><<set $outside to 0>><<set $location to "town">><<effects>>
You walk over. The <<person1>><<person>> holds an arm out. "Don't get in the way <<girl>>," <<he>> says.
<br><br>
"But I want to see," you say, ignoring <<him>>. You approach the oven, and bend over to look inside. "I said-" the <<person>> begins, but <<he>> cuts off when you start wiggling your <<bottom>>. The others stop working. You can feel their eyes on you.
<<exhibitionism1>><<fameexhibitionism 6>>
<br><br>
<<if $promiscuity gte 55>>
<span class="lewd">An idea strikes you.</span>
<br><br>
<<link [[Ask for their Cream|Photography Chef Cream]]>><</link>><<promiscuous4>>
<br>
<</if>>
<<link [[Leave them to work|Photography Chef Leave]]>><</link>>
<br><<set $outside to 0>><<set $location to "town">><<effects>>
You turn to them, and lean back against the oven. "Niki's getting the cream," you say. "But I don't want to wait. How about you lend a hand?"
<br><br>
The <<person>> looks bemused. "We're busy here <<girl>>. We don't have time to go fetch-" You interrupt <<him>> by reaching out, and pressing a finger against <<his>> lips.
<br><br>
"You have all the cream you need right here," you say.
<<if $pronoun is "f" and $breastfeedingdisable is "f">>
You grab the <<persons>> top, and tug it down. <<His>> breasts tumble out. <<He>> gapes at you, <<his>> expression a mixture of outrage and shock. But <<he>> doesn't try to cover. The others burst into laughter.
<br><br>
You grasp the <<persons>> breasts, and rub <<his>> nipples. <<He>> doesn't stop you. <<His>> expression softens as you work. <<His>> eyes close.
<br><br>
You continue to massage, until milk leaks from <<his>> buds. "Perfect," you say, grabbing a nearby pot. You hold it under <<his>> breasts with one hand, while continuing to massage with the other. The others watch in awe. You continue until the flow is reduced to a dribble.
<<else>>
<<if $NPCList[0].penis isnot "none">>
You grab the <<persons>> trousers, and tug them down. <<His>> penis tumbles out. <<He>> gapes at you, <<his>> expression a mixture of outrage and shock. But <<he>> doesn't try to cover. The others burst into laughter.
<br><br>
You grasp <<his>> penis, and begin to rub. <<He>> doesn't stop you. <<His>> expression softens as you work. <<His>> eyes close.
<br><br>
You continue to massage, until <<his>> body tenses. "Perfect," you say, quickly grabbing a nearby pot. You hold it under <<him>> with one hand, while continuing to rub with the other. <<He>> convulses, shooting hot ejaculate into the waiting pot. The others watch in awe.
<<else>>
You grab the <<persons>> top, and tug it down, revealing <<his>> pussy. <<He>> gapes at you, <<his>> expression a mixture of outrage and shock. But <<he>> doesn't try to cover. The others burst into laughter.
<br><br>
You grab <<his>> pussy, and begin to rub. <<He>> doesn't stop you. <<His>> expression softens as you work. <<His>> eyes close.
<br><br>
You continue to massage, until <<his>> body tenses. "Perfect," you say, quickly grabbing a nearby pot. You hold it under <<him>> with one hand, while continuing to rub with the other. <<He>> convulses, dripping lewd fluid into the waiting pot. The others watch in awe.
<
<</if>>
<</if>>
<br><br>
"Say moo," you whisper.
<br><br>
"M-moo," the <<person>> manages.
<br><br>
Satisfied, you turn to the others. "Next."
<<promiscuity4>>
<<link [[Next|Photography Chef Milk]]>><</link>>
<br><<set $outside to 0>><<set $location to "town">><<effects>>
<<pass 60>><<famesex 6>><<set $chef_picture to "lewd">>
Some seem more eager to be "milked" than others, but they all line up for the service. When finished, you have a decent supply of "cream" in the pot. Enough to fill a ladle at least.
<br><br>
The door opens. Niki's back. The workers hurry to cover up, and pretend to be busy. "W-we're just finishing up," the <<person>> says. Niki doesn't even glance over.
<br><br>
<<endevent>>
<<link [[Next|Photography Chef 6]]>><</link>><<set $outside to 0>><<set $location to "town">><<effects>>
You walk away from the stage. You watch them get back to work, their faces red.
<br><br>
<<link [[Next|Photography Chef Wait]]>><</link>>
<br><<set $outside to 0>><<set $location to "town">><<effects>>
<<pass 60>><<set $chef_picture to "normal">>
You wait for the <<person>> and <<his>> colleagues to lay out the prop kitchen. Niki returns as they're finishing up.
<br><br>
<<endevent>>
<<link [[Next|Photography Chef 6]]>><</link>>
<br><<set $outside to 0>><<set $location to "town">><<effects>>
<<npc Niki>><<person1>><<pass 60>>
Niki has you pose holding various kitchen utensils. You smile for the camera, posing as instructed. You work for another hour, until Niki gives a satisfied sigh.
<br><br>
"Almost done," <<he>> says. "Just need the money shot. If you'll pardon the expression. You're going to get messy, so I left it for last."
<br><br>
<<He>> walks over, and places a pot of cream on the oven.
<br><br>
<<if $exhibitionism gte 15 and $chef_picture is "lewd">>
<span class="lewd">Another lewd idea strikes you.</span>
<br><br>
<<link [[Use the lewd fluid you collected|Photography Chef Lewd Cream]]>><<set $chef_picture to "lewd">><</link>><<exhibitionist2>>
<br>
<</if>>
<<link [[Use normal cream|Photography Chef Normal Cream]]>><<set $chef_picture to "normal">><</link>>
<br><<set $outside to 0>><<set $location to "town">><<effects>>
"I already have cream," you say, gesturing at the pot. "The others brought some."
<br><br>
Niki shrugs. "Fine by me," <<he>> walks back to the camera. "I'd like you to get ladleful, look at the camera, and pour it over your chest. Pull a happy, but sheepish, expression. You're in the middle of a silly accident."
<br><br>
You add some regular cream to the lewd fluid to bulk it out, spoon out a ladle, smile at the camera, and pour it over your chest. Niki snaps more pictures. "Could you play with it a little?" <<he>> asks. You follow <<his>> instructions, getting the "cream" on your hands and face.
<br><br>
You end up on the floor, with the pot on your head, covered head-to-toe in sticky fluid.
<<exhibitionism2>>
<<drench goo 5 outside>>
<<link [[Next|Photography Chef 7]]>><</link>><<set $outside to 0>><<set $location to "town">><<effects>>
You open the cream as Niki returns to <<his>> position. "I'd like you to get ladleful, look at the camera, and pour it over your chest. Pull a happy, but sheepish, expression. You're in the middle of a silly accident."
<br><br>
You spoon out a ladle of cream, smile at the camera, and pour it over your chest. Niki snaps more pictures. "Could you play with it a little?" <<he>> asks. You follow <<his>> instructions, getting the cream on your hands and face.
<br><br>
You end up on the floor, with the pot on your head, covered head-to-toe in sticky fluid.
<<exhibitionism2>>
<<link [[Next|Photography Chef 7]]>><</link>>
<br><<set $outside to 0>><<set $location to "town">><<effects>>
"Done," Niki says, sticking another lollipop in <<his>> mouth. "It was a pleasure working with you. Give Sam my regards."
<br><br>
<<if $chef_picture is "lewd">>
You pass <<him>> on the way to the exit. <<He>> wrinkles <<his>> nose and frowns.
<<else>>
<<He>> hands you a towel on the way out, which you use to dry the worst of the cream.
<</if>>
<br><br>
<<endevent>>
<<famebusiness 100>>
<<set $chef_state to 5>>
<<link [[Walk out onto the street|Nightingale Street]]>><<set $eventskip to 1>><</link>>
<br><<set $outside to 0>><<set $location to "town">><<effects>>
<<generate1>><<generate2>>Two police officers are sitting in the lobby. They stand when you approach. "You're under arrest. Please come quietly."
<br><br>
<<link [[Run|Hospital Arrest Run]]>><<crimeup 100>><</link>><<athleticsdifficulty 1 1000>><<crime>>
<br>
<<link [[Go quietly|Hospital Arrest Journey]]>><</link>>
<br><<set $outside to 0>><<set $location to "town">><<effects>>
You turn and run from the hospital.
<<gathletics>><<athletics 1>><<physique>>
<br><br>
<<if $athletics gte random(1, 1000)>>
<<set $rng to random(1, 100)>>
<<if $rng gte 81>>
With the police close on your heels you run down streets and alleys, but they're persistent. You <span class="green">succeed</span> in gaining distance on them, but round a corner and find yourself facing a dead end.
<br><br>
<<endevent>>
You're about to give up when a small hatch opens at the base of a nearby wall. You have no idea what's inside, but it's that or face the police.
<br><br>
<<link [[Go through the Hatch|Hospital Arrest Molestation]]>><<set $molestationstart to 1>><</link>>
<br>
<<link [[Surrender to the police|Hospital Arrest Surrender]]>><<endevent>><</link>>
<br>
<<else>>
With the police close on your heels you run down streets and alleys. The police aren't able to keep up, and you <span class="green">succeed</span> in escaping them.
<br><br>
<<link [[Next|Industrial alleyways]]>><<endevent>><</link>>
<br>
<</if>>
<<else>>
You try to run from the hospital, but <span class="red">fail</span> to outrun the police. They tackle you to the ground.
<br><br>
<<link [[Next|Hospital Arrest Journey]]>><</link>>
<br>
<</if>><<set $outside to 0>><<set $location to "town">><<effects>>
They cuff you and lead you to their waiting car. They put you in the back, climb in the front and set off.
<<set $leftarm to "bound">><<set $rightarm to "bound">>
<br><br>
<<if $crime gte 5000>>
The driver, a <<person1>><<person>>, looks back at you. "You've been a bad <<girl>> haven't you? Caused all sorts of problems."
<br><br>
<<His>> partner, a <<person2>><<person>>, interjects, "Watch the road."
<br><br>
The <<person2>><<person>> is about to say something, but thinks better of it and looks back at the road. No one says anything for awhile.
<br><br>
<<if $promiscuity gte 15>>
<<link [[Offer your body in return for letting you go|Hospital Arrest Offer]]>><</link>><<promiscuous2>>
<br>
<</if>>
<<if $promiscuity lte 14 and $uncomfortable.prostituting is false>>
<<link [[Reluctantly offer your body in return for letting you go|Hospital Arrest Offer]]>><<set $desperateaction to 2>><</link>><<promiscuous2>>
<br>
<</if>>
<<link [[Sit quietly|Hospital Arrest Sit]]>><</link>>
<br>
<<else>>
The driver, a <<person1>><<person>>, looks back at you. "If you cooperate, everything will be fine."
<br><br>
<<if $promiscuity gte 15>>
<<link [[Offer your body in return for letting you go|Hospital Arrest Offer]]>><</link>><<promiscuous2>>
<br>
<</if>>
<<if $promiscuity lte 14 and $uncomfortable.prostituting is false>>
<<link [[Reluctantly offer your body in return for letting you go|Hospital Arrest Offer]]>><<set $desperateaction to 2>><</link>><<promiscuous2>>
<br>
<</if>>
<<link [[Sit Quietly|Hospital Arrest Sit]]>><</link>>
<br>
<</if>><<if $molestationstart is 1>>
<<set $molestationstart to 0>>
<<controlloss>>
<<violence 1>>
<<neutral 1>>
<<molested>>
<<set $outside to 0>><<generate1>><<generate2>><<generate3>><<generate4>><<maninit>>
You crawl through the hole and into darkness. You hear the hatch shut behind you as the lights come on, revealing four people. <<person1>>"What do we have here?" says a <<person>>. "Do you think they'd want <<phim>> below?"
<br><br>
"Dunno," responds a <<person2>><<person>>, who crouches beside you. "I think we should try <<phim>> ourselves first."
<br><br>
<<set $enemytrust -= 40>>
<</if>>
<<effects>>
<<effectsman>><<man>>
<<stateman>>
<br><br>
<<actionsman>>
<<if $enemyarousal gte $enemyarousalmax>>
<span id="next"><<link [[Next|Hospital Arrest Molestation Finish]]>><</link>></span><<nexttext>>
<<elseif $enemyhealth lte 0>>
<span id="next"><<link [[Next|Hospital Arrest Molestation Finish]]>><</link>></span><<nexttext>>
<<elseif $pain gte 100 and $phase is 1>>
<span id="next"><<link [[Next|Hospital Arrest Molestation Finish]]>><</link>></span><<nexttext>>
<<else>>
<span id="next"><<link [[Next|Hospital Arrest Molestation]]>><</link>></span><<nexttext>>
<</if>><<set $outside to 0>><<set $location to "town">><<effects>>
<<generate1>><<generate2>>
<<person1>>
You decide against going through the strange hatch. The police arrive, panting. One of them threatens you with a taser. "We've got you," <<he>> says. "You're coming with us."
<br><br>
<<link [[Next|Hospital Arrest Journey]]>><</link>>
<br><<set $outside to 0>><<set $location to "town">><<effects>>
<<if $crime gte 5000>>
<<set $seductiondifficulty to 10000>>
<<seductioncheck>>
<br><br>
<<if $seductionskill lt 1000>><span class="gold">You feel more confident in your powers of seduction.</span><</if>><<seductionskilluse>>
<br><br>
<<if $seductionrating gte $seductionrequired>>
You look at the <<person1>><<person>> through the mirror. "I know I've been naughty," you say. "But I'd be very thankful if you let me go. Very thankful." You stretch out on the back seat, displaying your figure.
<<promiscuity2>>
<br><br>
The <<person2>><<person>> doesn't seem impressed, but the <<person1>><<person>> feels differently. "No one knows we have <<phim>> anyway. It'll just be more paperwork."
<br><br>
"Stop," says the <<person2>><<person>>. "You're embarrassing yourself."
<br><br>
The <<person1>><<persons>> voice lowers. "We'll be able to do whatever we like to <<phim>> though, it's not like <<pshe>> can refuse."
<br><br>
The <<person2>><<person>> doesn't respond for a moment. The <<person1>><<person>> opens <<his>> mouth to argue again, but is interrupted. "Pull over."
<br><br>
The <<person2>><<person>> drags you from the car and down an alleyway. You come to a metal door which <<he>> shoves you through with enough force that you almost fall over. You think you're in an empty warehouse.
<br><br>
"Don't think you're getting off easy," <<he>> says. "Scum like you are treated far too leniently. No, you're getting what you deserve."
<br><br>
<<link [[Next|Police Molestation]]>><<set $molestationstart to 1>><</link>>
<br>
<<else>>
You look at the <<person1>><<person>> through the mirror. "I know I've been naughty," you say. "But I'd be very thankful if you let me go. Very thankful." You stretch out on the back seat, displaying your figure.
<<promiscuity2>>
<br><br>
The <<person2>><<person>> doesn't seem impressed, but the <<person1>><<person>> feels differently. "No one knows we have <<phim>> anyway. It'll just be more paperwork."
<br><br>
"Stop," says the <<person2>><<person>>. "You're embarrassing yourself."
<br><br>
The <<person1>><<persons>> voice lowers. "We'll be able to do whatever we like to <<phim>> though, it's not like <<pshe>> can refuse."
<br><br>
"I said no," the <<person2>><<person>> responds, <<his>> tone quelling any further argument. It was worth a try.
<br><br>
<<link [[Next|Hospital Arrest Sit]]>><</link>>
<br>
<</if>>
<<else>>
<<set $seductiondifficulty to 6000>>
<<seductioncheck>>
<br><br>
<<if $seductionskill lt 1000>><span class="gold">You feel more confident in your powers of seduction.</span><</if>><<seductionskilluse>>
<br><br>
<<if $seductionrating gte $seductionrequired>>
You look at the <<person1>><<person>> through the mirror. "I know I've been naughty," you say. "But I'd be very thankful if you let me go. Very thankful." You stretch out on the back seat, displaying your figure.
<<promiscuity2>>
<br><br>
The <<person2>><<person>> doesn't seem impressed, but the <<person1>><<person>> feels differently. "No one knows we have <<phim>> anyway. It'll just be more paperwork."
<br><br>
"Stop," says the <<person2>><<person>>. "You're embarrassing yourself."
The <<person1>><<persons>> voice lowers. "We'll be able to do whatever we like to <<phim>> though, it's not like <<pshe>> can refuse."
<br><br>
The <<person2>><<person>> doesn't respond for a moment. The <<person1>><<person>> opens <<his>> mouth to argue again, but is interrupted. "Pull over."
<br><br>
The <<person2>><<person>> drags you from the car and down an alleyway. You come to a metal door which opens into a large open area. You think you're in an abandoned warehouse.
<br><br>
<<link [[Next|Police Molestation]]>><<set $molestationstart to 1>><</link>>
<br>
<<else>>
You look at the <<person1>><<person>> through the mirror. "I know I've been naughty," you say. "But I'd be very thankful if you let me go. Very thankful." You stretch out on the back seat, displaying your figure.
<<promiscuity2>>
<br><br>
The <<person2>><<person>> doesn't seem impressed, but the <<person1>><<person>> feels differently. "No one knows we have <<phim>> anyway. It'll just be more paperwork."
<br><br>
"Stop," says the <<person2>><<person>>. "You're embarrassing yourself."
The <<person1>><<persons>> voice lowers. "We'll be able to do whatever we like to <<phim>> though, it's not like <<pshe>> can refuse."
<br><br>
"I said no," the <<person2>><<person>> responds, <<his>> tone quelling any further argument. It was worth a try.
<br><br>
<<link [[Next|Hospital Arrest Sit]]>><</link>>
<br>
<</if>>
<</if>><<set $outside to 0>><<set $location to "police_station">><<effects>>
<<if $worn.face.type.includes("blindfold") or $worn.face.type.includes("gag")>>
<<set $worn.face.type.push("broken")>>
<<faceruined>>
<</if>>
<<unbind>>
<<pass 5>>You sit quietly for the remainder of the journey. Before long you're pulling up to the police station on Barb Street, where other officers wait. Once out the car, they lead you inside. You walk down a flight of metal steps and down a grim-looking corridor. They shove you in one of the tiny cells. "Sit tight," The <<person1>><<person>> says. "We'll soon decide what to do with you."
<br><br>
<<link [[Wait (1:00)|Police Cell]]>><<pass 1 hour>><<endcombat>><</link>>
<br><<if $molestationstart is 1>>
<<set $molestationstart to 0>>
<<controlloss>>
<<violence 1>>
<<neutral 1>>
<<molested>>
<<maninit>>
<<set $outside to 0>>
<<if $crime gte 5000>>
<<set $enemytrust -= 120>><<set $enemyanger += 120>>
<<else>>
<<set $enemytrust -= 90>>
<</if>>
<</if>>
<<effects>>
<<effectsman>><<man>>
<<stateman>>
<br><br>
<<actionsman>>
<<if $enemyarousal gte $enemyarousalmax>>
<span id="next"><<link [[Next|Police Molestation Finish]]>><</link>></span><<nexttext>>
<<elseif $enemyhealth lte 0>>
<span id="next"><<link [[Next|Police Molestation Finish]]>><</link>></span><<nexttext>>
<<else>>
<span id="next"><<link [[Next|Police Molestation]]>><</link>></span><<nexttext>>
<</if>><<if $enemyhealth lte 0>>
You shove the <<person1>><<person>> into the <<person2>><<person>>, causing them to trip over each other and fall to the ground. <<tearful>> you flee from the warehouse.
<br><br>
<<clotheson>>
<<endcombat>>
<<link [[Next|Industrial alleyways]]>><<set $stress -= 1000>><<set $eventskip to 1>><</link>>
<<elseif $enemyarousal gte $enemyarousalmax>>
<<ejaculation>><<set $prostitutionstat += 1>><<fameprostitution 1>>
"Come on," says the <<person2>><<person>> "Before we're missed." <<unbind>>They remove your cuffs and leave you lying on the warehouse floor. <<tearful>> you stand and stumble outside.
<br><br>
<<clotheson>>
<<endcombat>>
<<link [[Next|Industrial alleyways]]>><<set $stress -= 1000>><<set $eventskip to 1>><</link>>
<</if>><<set $outside to 0>><<set $location to "police_station">><<effects>>
You sit on the dingy bed and wait.
<br><br>
After an hour, a <<generate1>><<person1>><<person>> in a police uniform arrives beside the cell. "Come on, let's get you processed," <<he>> says, unlocking the cell door. "Turn around."
<br><br>
<<if $worn.neck.collared isnot 1>>
<<neckwear 1>>
You comply, and hear <<him>> remove something from <<his>> belt. <<He>> fastens it around your neck, and you hear it click shut. "This collar has a shock function, just to ensure your continued cooperation. We'll remove it once you've served your sentence."
<br><br>
<<else>>
You comply. "Oh," <<he>> says. "You're already collared." <<He>> walks right up behind you and examines the collar more closely. "And the shock function appears to work. Everything is in order then. We'll remove it once you've served your sentence."
<br><br>
<</if>>
<<set $worn.neck.collaredpolice to 1>>
<<He>> leads you up another flight of stairs and into a small room. Three people in suits sit at a table on the far side. In the middle, a <<generate2>><<person2>><<person>> gestures at the chair in front of <<him>>. "Take a seat," <<he>> says. "And don't tarry." The <<person1>><<person>> follows you in, and closes the door behind you.
<br><br>
Once seated, the <<person2>><<person>> continues. "You didn't think you'd get away with it did you? You've been leaving traces of yourself all over. These are only petty crimes however, so public humiliation is an appropriate punishment. Take <<phim>> to the pillory."
<br><br>
<<link [[Next|Police Pillory Start]]>><</link>>
<br><<if $enemyhealth lte 0>>
They back off from you, surprised by your strength. <<tearful>> you open the hatch and escape outside before they can stop you.
<br><br>
<<clotheson>>
<<endcombat>>
<<link [[Next|Industrial alleyways]]>><<set $stress -= 1000>><<set $eventskip to 1>><</link>>
<<elseif $enemyarousal gte $enemyarousalmax>>
<<if $phase is 1>>
<<ejaculation>>
The second orgasm is a bit much for them, and gives you a chance to escape through the hatch.
<br><br>
<<clotheson>>
<<endcombat>>
<<link [[Next|Industrial alleyways]]>><<set $stress -= 1000>><<set $eventskip to 1>><</link>>
<<else>>
<<ejaculation>>
<<person2>>"<<pShe>> should be worth something," says the <<person>>. "Be a good little fucktoy and come with us." <<He>> grabs your arm and tries to pull you deeper into the building.
<br><br>
<<link [[Go quietly|Underground Intro]]>><</link>>
<br>
<<link [[Resist|Hospital Arrest Molestation]]>><<set $phase to 1>><<set $enemyanger += 120>><<set $enemytrust -= 40>><<set $enemyarousal to 0>><</link>>
<</if>>
<<elseif $phase is 1>>
You're too hurt to fight any longer. The <<person1>><<person>> and <<person2>><<person>> drag your limp body deeper into the building.
<br><br>
<<link [[Next|Underground Intro]]>><</link>>
<br>
<</if>><<set $outside to 0>><<set $location to "police_station">><<effects>>
<<if $NPCList[0].pronoun is 0>>
<<generate1>>
<</if>>
You are stood in the police station lobby. A <<person1>><<person>> in an officer's uniform sits behind the front desk.
<br><br>
<<if $worn.neck.collared is 1 or $worn.neck.name is "collar">>
<<link [[Ask for collar removal|Police Station Collar]]>><</link>>
<br>
<</if>>
<<if $headdrive is 1 and $headpolice isnot 1>>
<<link [[Give evidence against Leighton|Police Leighton]]>><</link>>
<br>
<</if>>
<br>
<<link [[Leave|Barb Street]]>><<endevent>><</link>>
<br><<set $outside to 0>><<set $location to "police_station">><<effects>>
You ask the <<person>> if you can have your collar removed.
<<if $worn.neck.collaredpolice is 1 and $communityservice is 1>>
<<else>>
"Sure," <<he>> says. "It'll cost £200. You really shouldn't go putting those things on for fun. They're government property for one thing, and a bitch to get off by design."
<br><br>
<<if $promiscuity gte 15 and $policecollarseduceattempt isnot 1>>
<<link [[Seduce|Police Station Seduce]]>><<set $policecollarseduceattempt to 1>><</link>><<promiscuous2>>
<br>
<</if>>
<<if $money gte 20000>>
<<link [[Pay up|Police Station Collar Removal]]>><<set $money -= 20000>><</link>>
<br>
<</if>>
<</if>>
<<link [[Leave|Police Station]]>><</link>>
<br><<set $outside to 0>><<set $location to "police_station">><<effects>>
<<set $seductiondifficulty to 4000>>
<<seductioncheck>>
<br><br>
<<if $seductionskill lt 1000>><span class="gold">You feel more confident in your powers of seduction.</span><</if>><<seductionskilluse>>
<br><br>
<<if $seductionrating gte $seductionrequired>>
"I'll pretend I didn't hear that. If you can't pay up, I can't help you." As you turn to leave however, <<he>> whispers to you. "Meet me behind the station in five minutes, in that old ruin." <<promiscuity2>>
<br><br>
<<pass 5>>
You go to the ruin the <<person>> mentioned, which looks like the remains of an ancient wall. You wait in the hollow interior. You don't have to wait long.
<br><br>
"I'll remove your collar once we're done," <<he>> says, stooping through the arched entrance. "I think It'll make it more fun."
<br><br>
<<link [[Next|Police Station Sex]]>><<set $sexstart to 1>><</link>>
<br>
<<else>>
"I'll pretend I didn't hear that. If you can't pay up, I can't help you."
<br><br>
<i>You can try again tomorrow.</i>
<br><br>
<<link [[Next|Police Station]]>><</link>>
<br>
<</if>><<set $outside to 0>><<set $location to "police_station">><<effects>>
"I'll be right round," The <<person>> says. <<He>> enters the lobby proper moments later, holding a strange-looking key. <<He>> holds it up to the collar, and the lock clicks open, releasing your neck. <<He>> takes the collar. "As I said, government property."
<br><br>
<<set $worn.neck.cursed to 0>><<neckruined>><<set $worn.neck.collaredpolice to 0>>
<<link [[Next|Police Station]]>><</link>>
<br><<if $sexstart is 1>>
<<set $sexstart to 0>>
<<consensual>>
<<set $consensual to 1>>
<<neutral 1>>
<<maninit>>
<<set $enemytrust += 60>>
<</if>>
<<effects>>
<<effectsman>><<man>>
<<stateman>>
<br><br>
<<actionsman>>
<<if $finish is 1>>
<span id="next"><<link [[Next|Police Station Sex Finish]]>><</link>></span><<nexttext>>
<<elseif $enemyhealth lte 0>>
<span id="next"><<link [[Next|Police Station Sex Finish]]>><</link>></span><<nexttext>>
<<elseif $enemyarousal gte $enemyarousalmax>>
<span id="next"><<link [[Next|Police Station Sex Finish]]>><</link>></span><<nexttext>>
<<else>>
<span id="next"><<link [[Next|Police Station Sex]]>><</link>></span><<nexttext>>
<</if>><<set $outside to 0>><<set $location to "police_station">><<schooleffects>><<effects>>
<<if $enemyarousal gte $enemyarousalmax>>
<<ejaculation>><<set $prostitutionstat += 1>><<fameprostitution 1>>
<<He>> takes a strange key from <<his>> belt and holds it up to your collar. Your collar comes loose with a click, falling to the ground. <<He>> picks it up. "Government property. Goes without saying you shouldn't tell anyone this happened." <<tearful>> you gather yourself, and watch <<him>> leave.
<br><br>
<<set $worn.neck.cursed to 0>><<neckruined>>
<<clotheson>>
<<endcombat>>
<<elseif $enemyhealth lte 0>>
The <<person>> staggers backward, tripping over a tree stump. <<tearful>> you flee from the ruin.
<br><br>
<<clotheson>>
<<endcombat>>
<<elseif $finish is 1>>
"Fine," <<he>> says "I'm not taking the collar off though."
<br><br>
<<clotheson>>
<<endcombat>>
<</if>>
<br><br>
<<link [[Next|Residential alleyways]]>><</link>><<set $outside to 0>><<set $location to "police_station">><<effects>>
<<if $submissive gte 1150>>
You walk up to the desk. "I have something," you say, and put the flash drive on the counter. "T-the head of the local school has been doing awful things to students."
<<elseif $submissive lte 850>>
You stride up to the desk. "I have evidence of a crime," you say, placing the flash drive on the counter. "The school head has been abusing students."
<<else>>
You walk up to the desk. "I have evidence of a crime," you say, and put the flash drive on the counter. "The school head has been abusing students."
<</if>>
<br><br>
The <<person>> takes the flash drive. "Alright. I'll add it to the pile," <<he>> says uninterested. "Is there anything else?"
<br><br>
You get the feeling the police aren't going to be helpful. At least you tried to do the right thing.
<<ggcontrol>><<ltrauma>><<lstress>><<trauma -6>><<stress -12>>
<br><br>
<<set $headpolice to 1>><<control 25>>
<<link [[Next|Police Station]]>><</link>>
<br><<set $outside to 0>><<set $location to "police_station">><<effects>>
<<if ndef $police_access_card>><<set $police_access_card to 0>><</if>>
<<if ndef $police_hack>><<set $police_hack to 0>><</if>>
<<if $daystate is "night">>
<<if $police_intro is 0>>
You find yourself in a small passage between a set of administrative back offices.
The rooms nearby are dark and empty. Further along the corridor a few offices glow with light, however a thick, glass door bars entry.
You hear distant voices, strange cries and grunts and the occasional burst of laughter.
<br>
The door to a nearby office is wide open. The office is dim, lit by the glow from a computer screen. Slipping inside,
you find a locked police computer.
<<set $police_intro to 1>>
<<else>>
The office is dim, lit by the glow from the locked computer screen.
<<print either("A sound like a whip-crack echoes down the hallway.","A muffled voice can be heard through the wall.","Drunken singing can be heard from further in the building.",
"Sinister laughter echoes through the halls.", "Sobbing can be heard from further in the building.","A door slams alarmingly nearby.")>>
<</if>>
<<if $police_hack lte 2>>
<span class="red">The login prompt taunts you.</span> You know no way to access the computer, <span class="teal">you'll need help from a hacker or a professional thief.</span>
<<if $police_hack is 0>><<set $police_hack to 1>><</if>>
<br>
<</if>>
<<if $police_access_card is 0 and ($rng % 3) is 0>>
<br><span class="gold">A police access card lies on the desk.</span> A note on it says "external access only."
<br><br>
<<link [[Steal Access card|Police Back Office]]>><<set $police_access_card to 1>><</link>>
<br>
<<else>>
<br><br>
<</if>>
<<if $police_hack is 4>>
<<link [[Access Police Computer (0:10)|Police Computer]]>><<pass 1>><<set $phase to 0>><</link>>
<br>
<<elseif $police_hack is 5>>
<<link [[Access Police Computer (0:10)|Police Computer]]>><<pass 10>><<set $phase to 1>><</link>>
<br>
<</if>>
<<else>>
You find yourself amid a set of administrative back offices. There are police everywhere. You cannot go anywhere or access anything. About to be discovered you have no choice but to slip away.
<br>
<span class="gold">It would probably be quieter at night.</span>
<br><br>
<</if>>
<br>
<<link [[Leave|Barb Street]]>><<set $police_intro to 0>><</link>>
<br><<set $outside to 0>><<set $location to "police_station">><<effects>>
<<if $phase is 0>>
The password you have no longer works. It must have been changed.
<span class="yellow">Landry can get you the new password.</span>
<<elseif $phase is 1>>
You access the police computer.
<<police_computer_action>>
<<elseif $phase is 10>>
You delete a number of crimes from your record, and randomly change several evidence reference numbers.
<<elseif $phase is 11>>
A messagebox tells you the software installed correctly. It should lock out everything within the next few hours.
<<set $police_hack to 4>>
<<elseif $phase is 12>>
You transfer all the evidence of crimes to Whitney's profile. <span class="teal">You are now squeaky clean.</span>
<<set $police_hack to 4>><<set $framed to "whitney">><<earnFeat "Laughingstock">>
<<elseif $phase is 13>>
You transfer all the evidence of crimes to Leighton's profile. <span class="teal">You are now squeaky clean.</span>
<<set $police_hack to 4>><<set $framed to "leighton">><<earnFeat "Laughingstock">>
<<else>>/*invalid phase*/
The police computer has started updating. It's at 3%. Shouldn't take too long...
<br>
<<link [[Wait (12:00)|Police Back Office]]>><<pass 720>><</link>>(Don't wait! This is an error, please report!)
<</if>>
<br><br>
<<link [[Leave|Police Back Office]]>><</link>>
<br><<set $outside to 1>><<set $location to "town">><<effects>>
<<pass 5>>The <<person1>><<person>> holds you by your cuffs and pushes you outside. <<He>> hands you over to another officer, a <<endevent>><<generate1>><<person1>><<person>>, who pushes you down the street. The pillory sits outside the town hall, a short walk away. Onlookers gawk at you as you are led up to it, and the <<person>> removes your cuffs.
<br><br>
You have an opportunity to escape, but the <<person>> is aware of that, and keeps one hand gripping your arm. You'll have to fight to get away.
<br><br>
<<link [[Try to break free|Police Pillory Fight]]>><<set $fightstart to 1>><<crimeup 200>><</link>><<crime>>
<br>
<<link [[Let yourself be fixed in place|Police Pillory Start 2]]>><</link>>
<br><<if $fightstart is 1>>
<<set $fightstart to 0>>
<<neutral 1>>
<<maninit>>
<<set $enemytrust -= 100>>
<<set $enemyanger += 200>>
<<npcidlegenitals>>
<</if>>
<<effects>>
<<effectsman>><<man>>
<<audience>>
<<stateman>>
<br><br>
<<actionsman>>
<<if $enemyhealth lte 0>>
<span id="next"><<link [[Next|Police Pillory Fight Finish]]>><</link>></span><<nexttext>>
<<elseif $enemyarousal gte $enemyarousalmax>>
<span id="next"><<link [[Next|Police Pillory Fight Finish]]>><</link>></span><<nexttext>>
<<elseif $pain gte 100 and $willpowerpain is 0>>
<span id="next"><<link [[Next|Police Pillory Fight Finish]]>><</link>></span><<nexttext>>
<<else>>
<span id="next"><<link [[Next|Police Pillory Fight]]>><</link>></span><<nexttext>>
<</if>><<set $outside to 1>><<set $location to "town">><<effects>>
<<earnFeat "You're the Laughingstock">>
<<if $crime gte 4500>>
<<set $pillorytime to 27>>
<<elseif $crime gte 4000>>
<<set $pillorytime to 24>>
<<elseif $crime gte 3500>>
<<set $pillorytime to 21>>
<<elseif $crime gte 3000>>
<<set $pillorytime to 18>>
<<elseif $crime gte 2500>>
<<set $pillorytime to 15>>
<<elseif $crime gte 2000>>
<<set $pillorytime to 13>>
<<elseif $crime gte 1500>>
<<set $pillorytime to 11>>
<<else>>
<<set $pillorytime to 9>>
<</if>>
<<set $crime -= 5000>>
<<if $crime lte 0>>
<<set $crime to 0>>
<</if>>
<<bind>>
The <<person>> moves your arms and head into position before lifting the top into place, restraining you. <<He>> locks it shut and attaches the key to a chain on <<his>> belt. "Someone will be over to release you in $pillorytime hours." <<He>> leaves without looking back.
<br><br>
With <<him>> gone, some onlookers lose interest and return to their routines. Others still gawk however. If any tried to abuse you there'd be little you could do to stop them, but people seem hesitant to make the first move. You hope it stays that way.
<br><br>
<<endcombat>>
<<link [[Next|Pillory]]>><<endevent>><<set $pilloryaudience to 1>><</link>>
<br><<set $outside to 0>><<set $location to "town">><<effects>>
<<if $enemyarousal gte $enemyarousalmax>>
<<ejaculation>>
The <<person>> looks mortified that <<he>> just came in public. Some people point and laugh, others whisper amongst themselves, but it's clear what they're talking about. "Th-that wasn't what it looked like!" <<he>> protests, having all but forgotten you. <<tearful>> you slink away.
<br><br>
<<clotheson>>
<<endcombat>>
<<cliffquick>>
<<elseif $enemyhealth lte 0>>
You knock the <<person>> down, giving you the chance you need. <<tearful>> you make your escape. Some people cheer for you.
<<ltrauma>><<lstress>><<trauma -6>><<stress -12>>
<br><br>
<<clotheson>>
<<endcombat>>
<<cliffquick>>
<<else>>
In too much pain to resist, you're helpless as the <<person>> continues <<his>> work.
<br><br>
<<link [[Next|Police Pillory Start 2]]>><</link>>
<br>
<</if>><<set $outside to 1>><<set $location to "town">><<effects>>
<<if $pilloryaudience lte 1>>
<<set $pilloryaudience to 1>>
<</if>>
You are stuck in a pillory on Cliff Street, in front of the town hall.
<<if $pillorytime gte 1>>
You have $pillorytime hours left until release.
<<else>>
You should be released any moment from now.
<</if>>
<<if $pilloryaudience + $exposed is 1>>
<span class="teal">A few people stop to look at you but most just glance then continue their business.</span>
<<elseif $pilloryaudience + $exposed is 2>>
<span class="lblue">You've attracted a small crowd of onlookers.</span>
<<elseif $pilloryaudience + $exposed is 3>>
<span class="blue">You've attracted a growing crowd of onlookers.</span>
<<elseif $pilloryaudience + $exposed is 4>>
<span class="purple">A large group has gathered around you, big enough that the crowd itself is attracting more people to see what the fuss is about.</span>
<<elseif $pilloryaudience + $exposed is 5>>
<span class="pink">A large crowd has gathered around you. People throw jeers and insults your way.</span>
<<else>>
<span class="red">A huge crowd has gathered around you. People jeer and insult you. Some throw litter.</span>
<</if>>
<<if $exposed gte 1>>
You can do nothing about your <<lewdness>> displayed for everyone to see, humiliating you further.
<<if $exposed gte 2>> <<trauma +1>><<gtrauma>><</if>>
<<if $exposed is 1>>
<<if $pilloryaudience is 1>>
<<fameexhibitionism 1>>
<<elseif $pilloryaudience is 2>>
<<fameexhibitionism 2>>
<<elseif $pilloryaudience is 3>>
<<fameexhibitionism 3>>
<<elseif $pilloryaudience is 4>>
<<fameexhibitionism 4>>
<<elseif $pilloryaudience is 5>>
<<fameexhibitionism 5>>
<<else>>
<<fameexhibitionism 10>>
<</if>>
<</if>>
<<if $exposed is 2>>
<<if $pilloryaudience is 1>>
<<fameexhibitionism 3>>
<<elseif $pilloryaudience is 2>>
<<fameexhibitionism 6>>
<<elseif $pilloryaudience is 3>>
<<fameexhibitionism 9>>
<<elseif $pilloryaudience is 4>>
<<fameexhibitionism 12>>
<<elseif $pilloryaudience is 5>>
<<fameexhibitionism 15>>
<<else>>
<<fameexhibitionism 30>>
<</if>>
<</if>>
<</if>>
<<if $exposed gte 1 and $pilloryaudience and random(0, 9) gte 7>>
A person pulls out their <<print ["camera", "phone"].pluck()>> and takes a photo.
"<<print [
"Now your <<undies>> can be exposed forever.",
"I can't wait to post this online.",
"I can't wait to share this with my friends.",
"If you didn't want your <<undies>> photographed you shouldn't be such a slut.",
"If you didn't want your <<undies>> photographed you shouldn't have broken the law.",
"Aww, is it embarrassing having your <<undies>> photographed?",
"Is it embarrassing, not being able to cover up?",
"If you don't want your <<undies>> photographed, don't break the law.",
"If you don't want people taking photos of your <<undies>> then don't break the law.",
"I bet <<pshes>> getting off on this.",
"Is it embarrassing being exposed like this? Too bad.",
"Is it embarrassing being exposed like this? Too bad, criminal.",
"I bet <<pshe>> gets off on the humiliation anyway.",
"Do you like having your <<undies>> photographed?"
].pluck()>>"
<<if $exposed is 1>>
<<trauma +1>><<gtrauma>>
<<else>>
<<trauma +2>><<gtrauma>>
<</if>>
<br><br>
<</if>>
<<if $exposed gte 2 and $pilloryaudience and $penisexist and random(0, 9) gte 7>><<pillorypeniscomment>><</if>>
<br><br>
<<if $pillorytime lte 0>>
A <<generate1>><<person1>><<person>> in a police uniform arrives. <<He>> removes your collar and unlocks the pillory, freeing you. The crowd boos its disappointment as the officer disperses them.
<br><br>
<<set $worn.neck.cursed to 0>><<neckruined>>
<<set $worn.neck.collaredpolice to 0>>
<<set $pilloryaudience to 0>>
<<unbind>>
<<clotheson>>
<<set $stress -= 1000>>
<<endevent>>
<<cliffeventend>>
<br>
<<else>>
<<set $rng to random(1, 5)>>
<<if $pilloryaudience + $exposed + $rng gte 10>>
<<set $rng to random(1, 100)>>
<<if $bestialitydisable is "f" and $rng gte 51>>
You feel something prod your <<bottom>>. A dog is sniffing you curiously.
<br><br>
<<link [[Next|Pillory Dog]]>><<set $molestationstart to 1>><</link>>
<br>
<<else>>
<<generate1>><<person1>>A <<person>> walks right up to the pillory.
<br><br>
<<link [[Next|Pillory Molestation]]>><<set $molestationstart to 1>><<set $molestationstart to 1>><</link>>
<br>
<</if>>
<<elseif $pilloryaudience + $exposed + $rng gte 6>>
<<set $rng to random(1, 100)>>
<<if $rng gte 65>>
<<if $worn.lower.skirt_down is 1>>
A <<generate1>><<person1>><<person>> walks behind you and grabs the hem of your $worn.lower.name.
<br><br>
<<link [[Kick them|Pillory Kick]]>><<stress -12>><<trauma -6>><<attackstat>><<set $pilloryaudience += 1>><</link>><<ltrauma>><<lstress>> | <span class="pink">Attracts attention</span>
<br>
<<link [[Stay still|Pillory Skirt]]>><<trauma 6>><<stress 6>><</link>><<gtrauma>><<gstress>>
<br>
<<elseif $worn.lower.exposed lte 1 and $worn.lower.set isnot "upperset" and $worn.lower.skirt isnot 1>>
A <<generate1>><<person1>><<person>> walks behind you can grabs the hem of your $worn.lower.name.
<br><br>
<<link [[Kick them|Pillory Kick]]>><<stress -12>><<trauma -6>><<attackstat>><<set $pilloryaudience += 1>><</link>><<ltrauma>><<lstress>> | <span class="pink">Attracts attention</span>
<br>
<<link [[Stay still|Pillory Lower]]>><<trauma 6>><<stress 6>><</link>><<gtrauma>><<gstress>>
<br>
<<elseif $worn.lower.exposed gte 2 and $worn.under_lower.exposed is 0>>
A <<generate1>><<person1>><<person>> walks behind you can grabs the hem of your $worn.under_lower.name.
<br><br>
<<link [[Kick them|Pillory Kick]]>><<stress -12>><<trauma -6>><<attackstat>><<set $pilloryaudience += 1>><</link>><<ltrauma>><<lstress>> | <span class="pink">Attracts attention</span>
<br>
<<link [[Stay still|Pillory Under]]>><<trauma 6>><<stress 6>><</link>><<gtrauma>><<gstress>>
<br>
<<else>>
A <<generate1>><<person1>><<person>> walks behind you and gives your exposed <<bottom>> a hard spank. The crowd cheers.
<<gtrauma>><<gstress>><<trauma 6>><<stress 6>><<set $pain += 20>>
<br><br>
<<endevent>>
<<link [[Next|Pillory]]>><<pass 1 hour>><<set $pillorytime -= 1>><</link>>
<br>
<</if>>
<<elseif $rng gte 30>>
<<generate1>><<person1>>A <<person>> approaches you and presses <<his>> crotch against your helpless face.
<br><br>
<<link [[Next|Pillory Oral]]>><<set $molestationstart to 1>><</link>>
<br>
<<else>>
A number of people disembark from a bus nearby. Some of them gather round to gawk. <span class="pink">The crowd becomes larger and bolder.</span>
<br><br>
<<link [[Next|Pillory]]>><<pass 1 hour>><<set $pillorytime -= 1>><</link>>
<br>
<</if>>
<<else>>
<<set $rng to random(1, 100)>>
<<if $rng gte 65>>
<<generatey1>><<generatey2>>A <<person1>><<person>> whispers something to <<his>> friend, a <<person2>><<person>>, who laughs and produces a piece of fruit from <<his>> bag.
<br><br>
<<link [[Warn them off|Pillory Warn]]>><<set $pilloryaudience += 1>><</link>> | <span class="pink">Attracts attention</span>
<br>
<<link [[Brace yourself|Pillory Brace]]>><</link>>
<br>
<<elseif $rng gte 30>>
<<generate1>><<person1>>A <<person>> takes a picture of you with <<his>> phone.
<br><br>
<<endevent>>
<<link [[Next|Pillory]]>><<pass 1 hour>><<set $pillorytime -= 1>><</link>>
<br>
<<else>>
A number of people disembark from a bus nearby. Some of them gather round to gawk. <span class="pink">The crowd becomes larger and bolder.</span>
<br><br>
<<link [[Next|Pillory]]>><<pass 1 hour>><<set $pillorytime -= 1>><</link>>
<br>
<</if>>
<</if>>
<</if>><<if $molestationstart is 1>>
<<set $molestationstart to 0>>
<<controlloss>>
<<violence 1>>
<<neutral 1>>
<<molested>>
<<beastNEWinit 1 dog>>
<<set $position to "wall">>
<<set $walltype to "pillory">>
<<set $head to "grappled">>
<</if>>
<<effects>>
<<effectsman>>
<br>
<<beast $enemyno>>
<br><br>
<<audience>>
<<stateman>>
<br><br>
<<actionsman>>
<<if $enemyarousal gte $enemyarousalmax>>
<span id="next"><<link [[Next|Pillory Dog Finish]]>><</link>></span><<nexttext>>
<<elseif $enemyhealth lte 0>>
<span id="next"><<link [[Next|Pillory Dog Finish]]>><</link>></span><<nexttext>>
<<else>>
<span id="next"><<link [[Next|Pillory Dog]]>><</link>></span><<nexttext>>
<</if>><<set $outside to 1>><<set $location to "town">><<effects>>
<<if $enemyarousal gte $enemyarousalmax>>
<<beastejaculation>>
The dog barks in satisfaction, and wanders into the crowd.
<br><br>
<<if $pilloryaudience is 1>>
<<famebestiality 10>>
<<elseif $pilloryaudience is 2>>
<<famebestiality 20>>
<<elseif $pilloryaudience is 3>>
<<famebestiality 30>>
<<elseif $pilloryaudience is 4>>
<<famebestiality 40>>
<<elseif $pilloryaudience is 5>>
<<famebestiality 50>>
<<else>>
<<famebestiality 60>>
<</if>>
"Serves you right, bitch," you hear someone shout.
<br>
"<<pShe>> actually got that animal off."
<br>
"Not even a punishment, I bet <<pshe>> enjoyed it, the filthy slut.
<br>
<span class="pink">The crowd becomes larger and bolder.</span>
<<set $pilloryaudience += 1>>
<br>
<<endcombat>>
<<link [[Next|Pillory]]>><<pass 1 hour>><<set $pillorytime -= 1>><</link>>
<br>
<<elseif $enemyhealth lte 0>>
The <<beasttype>> gives up and flees into the crowd.
<br><br>
"<<pShe>> beats innocent animals. <<pShe>> belongs up there." You hear someone shout.
<br>
<span class="teal">The crowd becomes smaller and more cautious.</span>
<<set $pilloryaudience -= 1>>
<br>
<<endcombat>>
<<link [[Next|Pillory]]>><<pass 1 hour>><<set $pillorytime -= 1>><</link>>
<br>
<</if>><<if $molestationstart is 1>>
<<set $molestationstart to 0>>
<<controlloss>>
<<violence 1>>
<<neutral 1>>
<<molested>>
<<maninit>>
<<set $position to "wall">>
<<set $walltype to "pillory">>
<<set $head to "grappled">>
<</if>>
<<effects>>
<<effectsman>><<man>>
<<audience>>
<<stateman>>
<br><br>
<<actionsman>>
<<if $enemyarousal gte $enemyarousalmax>>
<span id="next"><<link [[Next|Pillory Molestation Finish]]>><</link>></span><<nexttext>>
<<elseif $enemyhealth lte 0>>
<span id="next"><<link [[Next|Pillory Molestation Finish]]>><</link>></span><<nexttext>>
<<else>>
<span id="next"><<link [[Next|Pillory Molestation]]>><</link>></span><<nexttext>>
<</if>><<set $outside to 1>><<set $location to "forest">><<effects>>
<<if $enemyarousal gte $enemyarousalmax>>
<<ejaculation>>
The <<person>> slaps your <<bottom>> then steps away from the pillory.
<br><br>
<<if $pilloryaudience is 1>>
<<famerape 10>>
<<elseif $pilloryaudience is 2>>
<<famerape 20>>
<<elseif $pilloryaudience is 3>>
<<famerape 30>>
<<elseif $pilloryaudience is 4>>
<<famerape 40>>
<<elseif $pilloryaudience is 5>>
<<famerape 50>>
<<else>>
<<famerape 60>>
<</if>>
"Serves you right, bitch," you hear someone shout.
<br>
"At least <<pshe>> can be of some use to society."
<br>
"Not even a punishment, I bet <<pshe>> enjoyed it, the filthy slut."
<br>
<span class="pink">The crowd becomes larger and bolder.</span>
<<set $pilloryaudience += 1>>
<br>
<<endcombat>>
<<link [[Next|Pillory]]>><<pass 1 hour>><<set $pillorytime -= 1>><</link>>
<br>
<<elseif $enemyhealth lte 0>>
The <<person>> steps away from the pillory.
<br><br>
"So violent. <<pShe>> belongs up there." You hear someone shout.
<br>
<span class="teal">The crowd becomes smaller and more cautious.</span>
<<set $pilloryaudience -= 1>>
<br>
<<endcombat>>
<<link [[Next|Pillory]]>><<pass 1 hour>><<set $pillorytime -= 1>><</link>>
<br>
<</if>><<set $outside to 1>><<set $location to "town">><<effects>>
You kick the <<person>> in the shin. "Ow!" <<he>> says. "Fucking bitch." <<He>> hobbles away from you.
<br><br>
<<endevent>>
<<link [[Next|Pillory]]>><<pass 1 hour>><<set $pillorytime -= 1>><</link>>
<br><<set $outside to 1>><<set $location to "town">><<effects>>
<<if $rng gte 51>>
<<if $worn.lower.skirt is 1>>
<<He>> flips the hem of your skirt up, laying bare your <<undies>> for all to see. "Yes," <<he>> says. "I think this suits you better." <<He>> returns to the crowd, leaving you exposed.
<<else>>
<<He>> unbuttons the front of your trousers, laying bare your <<undies>> for all to see. "Yes," <<he>> says. "I think this suits you better." <<He>> returns to the crowd, leaving you exposed.
<</if>>
<br><br>
<<set $worn.lower.skirt_down to 0>><<set $worn.lower.vagina_exposed to 1>><<set $worn.lower.anus_exposed to 1>><<set $worn.lower.exposed to 2>>
<<endevent>>
<<link [[Next|Pillory]]>><<pass 1 hour>><<set $pillorytime -= 1>><</link>>
<br>
<<else>>
<<if $worn.lower.skirt is 1>>
<<He>> lifts the hem of your skirt slightly and peeks under.
<<else>>
<<He>> pulls your waistband out slightly and peeks inside.
<</if>>
<<if $worn.under_lower.type.includes("naked") and !$worn.genitals.type.includes("chastity")>>
<<if $worn.lower.skirt is 1>>
"<<pShe>> isn't wearing anything under <<pher>> skirt!" the <<person>> announces loudly.
<<else>>
"<<pShe>> isn't wearing anything under <<pher>> there!" the <<person>> announces loudly.
<</if>>
<br><br>
"What a pervert," says someone in the crowd.
<br><br>
<<elseif $worn.under_lower.type.includes("naked") and $worn.genitals.type.includes("chastity")>>
"<<pShe>> is wearing a $worn.genitals.name!" the <<person>> announces loudly.
<br><br>
"Guess <<pshe>> likes being locked up," says someone in the crowd. "Having the time of <<pher>> life I bet."
<br><br>
<<else>>
"<<pShe>> is wearing $worn.under_lower.colour $worn.under_lower.name!" the <<person>> announces loudly.
<br><br>
<<if $player.gender_appearance isnot $worn.under_lower.gender and $worn.under_lower.gender isnot "n">>
"What a pervert," says someone in the crowd. "Crossdressing, and in front of so many people!"
<br><br>
<</if>>
<</if>>
<<endevent>>
<<link [[Next|Pillory]]>><<pass 1 hour>><<set $pillorytime -= 1>><</link>>
<br>
<</if>><<set $outside to 1>><<set $location to "town">><<effects>>
<<if $rng gte 51>>
<<He>> pulls your $worn.lower.name down to your thighs, revealing your <<undies>> for all to see.
<<if $worn.under_lower.type.includes("naked")>>
"No underwear!" <<he>> says. "What a perv."
<<else>>
<</if>>
<<He>> returns to the crowd, leaving you exposed and humiliated.
<br><br>
<<set $worn.lower.vagina_exposed to 1>><<set $worn.lower.anus_exposed to 1>><<set $worn.lower.exposed to 2>><<set $worn.lower.state to "thighs">>
<<endevent>>
<<link [[Next|Pillory]]>><<pass 1 hour>><<set $pillorytime -= 1>><</link>>
<br>
<<elseif $rng gte 1>>
<<He>> pulls your $worn.lower.name down to your thighs, revealing your <<undies>> for all to see.
<<if $worn.under_lower.type.includes("naked")>>
"No underwear!" the <<person>> announces loudly.
<br><br>
"What a pervert," says someone in the crowd.
<br><br>
<<elseif $worn.genitals.type.includes("chastity")>>
"<<pShe>> is wearing a chastity belt!" the <<person>> announces loudly.
<br><br>
"Guess <<pshe>> likes being locked up," says someone in the crowd. "Having the time of <<pher>> life I bet."
<br><br>
<<else>>
"<<pShe>> is wearing $worn.under_lower.colour $worn.under_lower.name!" the <<person>> announces loudly.
<br><br>
<<if $player.gender_appearance isnot $worn.under_lower.gender and $worn.under_lower.gender isnot "n">>
"What a pervert," says someone in the crowd. "Crossdressing, and in front of so many people!"
<br><br>
<</if>>
<</if>>
<<He>> pulls up your $worn.lower.name before returning to the crowd.
<br><br>
<<endevent>>
<<link [[Next|Pillory]]>><<pass 1 hour>><<set $pillorytime -= 1>><</link>>
<br>
<</if>><<set $outside to 1>><<set $location to "town">><<effects>>
<<if $rng gte 51>>
<<He>> pulls your $worn.under_lower.name down to your thighs, revealing your <<genitals>> for all to see.
<<He>> returns to the crowd, leaving you exposed and humiliated.
<<if $penisexist>><<pillorypeniscomment>><</if>>
<br><br>
<<set $worn.under_lower.vagina_exposed to 1>><<set $worn.under_lower.anus_exposed to 1>><<set $worn.under_lower.exposed to 1>><<set $worn.under_lower.state to "thighs">>
<<endevent>>
<<link [[Next|Pillory]]>><<pass 1 hour>><<set $pillorytime -= 1>><</link>>
<br>
<<elseif $rng gte 1>>
<<He>> pulls up your $worn.under_lower.name, stretching them taut and emphasising your <<bottom>> cheeks. <<He>> gives you a firm spank before returning to the crowd.
<br><br>
<<endevent>>
<<link [[Next|Pillory]]>><<pass 1 hour>><<set $pillorytime -= 1>><</link>>
<br>
<</if>><<set $outside to 1>><<set $location to "town">><<effects>>
<<if $submissive lte 850>>
"Don't you dare. Or I'll find you when I get out," you say, glaring at the <<person>>. <<He>> looks away from you and puts the fruit away.
<br><br>
<<elseif $submissive gte 1150>>
"P-please don't," you say, hanging your head. The <<person>> takes pity on you and puts the fruit away.
<br><br>
<<else>>
"Please don't," you say. <<He>> hesitates a moment. <<His>> friend pokes <<him>> and <<he>> throws the fruit, but it flies clear of the pillory.
<br><br>
<</if>>
<<endevent>>
<<link [[Next|Pillory]]>><<pass 1 hour>><<set $pillorytime -= 1>><</link>>
<br><<set $outside to 1>><<set $location to "town">><<effects>>
You brace for the impact as the fruit comes flying towards you.
<<if $rng gte 81>>
It smashes into your face, hurting more than you expected. Some people applaud.
<<gtrauma>><<gstress>><<trauma 6>><<stress 6>><<set $pain += 40>>
<br><br>
<<else>>
Their aim is off and it thuds into the pillory beside your head, smashing into pieces but leaving you mostly clean.
<br><br>
<</if>>
<<endevent>>
<<link [[Next|Pillory]]>><<pass 1 hour>><<set $pillorytime -= 1>><</link>>
<br><<if $molestationstart is 1>>
<<set $molestationstart to 0>>
<<controlloss>>
<<violence 1>>
<<neutral 1>>
<<molested>>
<<maninit>>
<<set $position to "wall">><<set $walltype to "pillory">>
<<set $anususe to "none">>
<<set $vaginause to "none">>
<<set $penisuse to "none">>
<<set $thighuse to "none">>
<<set $bottomuse to "none">>
<<set $feetuse to "none">>
<<set $chestuse to "none">>
<<set $enemyhealthmax to 5>><<set $enemyhealth to 5>>
<<set $enemyarousalmax to 150>>
<<if $NPCList[0].gender is "m">>
<<npcoral>>
<<else>>
<<set $NPCList[0].vagina to "mouthimminent">>
<</if>>
<</if>>
<<effects>>
<<effectsman>><<man>>
<<audience>>
<<stateman>>
<br><br>
<<actionsman>>
<<if $enemyarousal gte $enemyarousalmax>>
<span id="next"><<link [[Next|Pillory Oral Finish]]>><</link>></span><<nexttext>>
<<elseif $enemyhealth lte 0>>
<span id="next"><<link [[Next|Pillory Oral Finish]]>><</link>></span><<nexttext>>
<<else>>
<span id="next"><<link [[Next|Pillory Oral]]>><</link>></span><<nexttext>>
<</if>><<set $outside to 1>><<set $location to "forest">><<effects>>
<<if $enemyarousal gte $enemyarousalmax>>
<<ejaculation>>
The <<person>> pats your head then steps away from the pillory.
<br><br>
<<if $pilloryaudience is 1>>
<<famerape 10>>
<<elseif $pilloryaudience is 2>>
<<famerape 20>>
<<elseif $pilloryaudience is 3>>
<<famerape 30>>
<<elseif $pilloryaudience is 4>>
<<famerape 40>>
<<elseif $pilloryaudience is 5>>
<<famerape 50>>
<<else>>
<<famerape 60>>
<</if>>
"Serves you right, bitch," you hear someone shout.
<br>
"At least <<pshe>> can be of some use to society."
<br>
"Not even a punishment, I bet <<pshe>> enjoyed it, the filthy slut.
<br>
<span class="pink">The crowd becomes larger and bolder.</span>
<<set $pilloryaudience += 1>>
<br>
<<endcombat>>
<<link [[Next|Pillory]]>><<pass 1 hour>><<set $pillorytime -= 1>><</link>>
<br>
<<elseif $enemyhealth lte 0>>
Pride wounded, the <<person>> leaves the pillory.
<br><br>
"So violent. <<pShe>> belongs up there." You hear someone shout.
<br>
<span class="teal">The crowd becomes smaller and more cautious.</span>
<<set $pilloryaudience -= 1>>
<br>
<<endcombat>>
<<link [[Next|Pillory]]>><<pass 1 hour>><<set $pillorytime -= 1>><</link>>
<br>
<</if>><<widget "police_computer_action">><<nobr>>
The police computer gives access to criminal records. Looking at your own, you see that
<<if $crime gte 6000>>
<span class="red">you are on the "most wanted" list and they plan to punish you severely.</span>
<<elseif $crime gte 4500>>
<span class="red">your arrest is a priority and they have enough on you to warrant extreme punishment.</span>
<<elseif $crime gte 4000>>
<span class="red">your arrest is being actively sought</span> and they have enough on you to warrant <span class="red">heavy punishment.</span>
<<elseif $crime gte 3000>>
<span class="red">an arrest warrant has been issued for you</span> and they have enough to warrant <span class="red">serious punishment.</span>
<<elseif $crime gte 2000>>
<span class="red">an arrest warrant has been issued for you</span> and they have enough to warrant significant punishment.
<<elseif $crime gte 1000>>
<span class="red">an arrest warrant</span> has been issued for you. They have enough evidence to warrant a punishment.
<<elseif $crime gte 500>>
<span class="gold">they may soon have enough on you to issue an arrest warrant.</span>
<<else>>
<span class="teal">they have nothing significant on you.</span>
<</if>>
<br><br>
<<if $crime gte 6000>>
<<set $rng to random(5,35)>>
Options:
<br>
<span class="teal">Installing a Wiper virus</span> will destroy lots of police records on everyone, including you.
<br>
<span class="teal">Framing someone</span> will attach all evidence on you to someone else. This should mislead the police.
However, you can only attach it to those who already have a record in the system.
<br><br>
<<link [[Install Wiper (0:10)|Police Computer]]>><<pass 10>><<set $phase to 11>><<set $crime /= 2>><<set $crime *= ($rng/100)>><</link>>
<br>
<<if $NPCName[$NPCNameList.indexOf("Whitney")].init is 1 and $NPCName[$NPCNameList.indexOf("Whitney")].state isnot "dungeon" and $framed is 0>>
<<link [[Frame Whitney (0:10)|Police Computer]]>><<pass 10>><<set $phase to 12>><<set $crime to 0>><</link>>
<br>
<</if>>
<<if $headpolice is 1 and $framed is 0>>
<<link [[Frame Leighton (0:10)|Police Computer]]>><<pass 10>><<set $phase to 13>><<set $crime to 0>><</link>>
<br>
<</if>>
<<if $framed isnot 0>>
<span class="red">You have already framed <<print($framed.toUpperFirst())>> for your crimes - you cannot do it again until they have paid for your crimes.</span>
<</if>>
<<elseif $crime gte 1000>>
<<set $rng to random(5,35)>>
Options:
<br>
<span class="teal">Deleting electronic evidence</span> will reduce the amount of crime they can pin on you and should not be detected.
<br>
<span class="teal">Installing a Wiper worm</span> will destroy lots of police records on everyone, including you.
<br>
<<link [[Delete Evidence (0:15)|Police Computer]]>><<pass 15>><<set $phase to 10>><<set $crime -= $crime * (($rng + 20)/100)>><</link>>
<br>
<<link [[Install Wiper (0:10)|Police Computer]]>><<pass 10>><<set $phase to 11>><<set $crime /= 2>><<set $crime *= ($rng/100)>><</link>>
<br>
<</if>>
<br>
<</nobr>><</widget>><<widget "landryoptions">><<nobr>>
<<if $blackmoney gte 1>>
<<link [[Sell Stolen Goods|Pub Sell]]>><</link>>
<br>
<</if>>
<<if $spray lt $spraymax and $money gte 250000>>
<<link [[Buy pepper spray charge (£2500)|Pub Spray]]>><<spray 1>><<set $money -= 250000>><</link>>
<br>
<</if>>
<<if $crime gte 500 and $pubtask isnot 1>>
<<link [[Ask for help covering your tracks|Pub Task]]>><</link>>
<br>
<</if>>
<<if $police_hack is 1>>
<<link [[Ask for help breaking into the police computer|Pub Hack]]>><</link>>
<br>
<<elseif $pub_hack_job is 3 and $hacker_tasks.length gte 2>>
<<link [[Pass on the hacker's message|Pub Hack]]>><<set $pub_hack_job to 4>><</link>>
<br>
<<elseif $police_hack is 4>>
<<link [[Ask for updated police password (£300)|Pub Hack]]>><<set $money -= 30000>><</link>>
<br>
<</if>>
<<if $pubtask2 is 1>>
<<link [[Hand over the black box|Pub Box]]>><</link>>
<br>
<</if>>
<</nobr>><</widget>><<set $outside to 0>><<set $location to "pub">><<effects>><<set $bus to "harvest">>
<<if $pubbooze is "herbal">>
<<set $pubbooze to 0>>
The bartender pours a glass of a locally produced spirit. The pub seems more colourful after drinking it.
<<elseif $pubbooze is "booze">>
<<set $pubbooze to 0>>
The bartender pours a glass of a cheap and popular beverage.
<<else>>
You enter the pub. It's busy as always.
<</if>>
<br><br>
<<if $pubwhore gte 10 and $pubattack isnot 1>>
<<set $pubattack to 1>>
A black sack is thrown over your head and two pairs of arms grab you from behind. They drag you out of the pub and into a waiting van.
<br><br>
<<link [[Next|Brothel Punishment]]>><</link>>
<br>
<<elseif $pubwhore gte 20>>
<<set $pubwhore to 10>>
<<generate1>><<generate2>><<person1>> A <<person>> shoves you against the wall. A <<person2>><<person>> stands beside <<person1>><<him>>. The pub staff and clientele look away. "Boss sent us," the <<person1>><<person>> says. "Says you've been naughty. We're gonna bring you in." <<He>> glances at the bar. "And don't try nothing. No one's gonna help you."
<br><br>
<<if $money gte 50000>>
<<link [[Bribe (£500)|Pub Accost]]>><<set $phase to 0>><</link>>
<br>
<</if>>
<<link [[Fight|Pub Accost Fight]]>><<set $fightstart to 1>><</link>>
<br>
<<link [[Go with them|Pub Accost]]>><<set $phase to 1>><</link>>
<br>
<<else>>
<<link [[Ask for Landry|Pub Landry]]>><<endevent>><</link>>
<br>
<<if $money gte 1000>>
<<link [[Drink booze (£10 0:05)|Pub]]>><<endevent>><<set $money -= 1000>><<set $pubbooze to "booze">><<set $drunk += 120>><<pass 5>><</link>> | <span class="red">+ + Alcohol</span>
<br>
<</if>>
<<if $money gte 2000>>
<<link [[Drink herbal booze (£20 0:05)|Pub]]>><<endevent>><<set $money -= 2000>><<set $pubbooze to "herbal">><<pass 5>><<set $drunk += 60>><<set $hallucinogen += 20>><</link>> | <span class="red">+ Alcohol</span> | <span class="red">+ Hallucinogen</span>
<br>
<</if>>
<br>
<<generate1>><<person1>>You see a <<person>> sitting alone.
<br>
<<link [[Flirt (0:05)|Pub Flirt]]>><<pass 5>><<set $pubdrink to 0>><</link>><<promiscuous1>>
<br>
<<link [[Look for someone else (0:01)|Pub]]>><<endevent>><<pass 1>><</link>>
<br><br>
<<link [[Leave|Harvest Street]]>><<endevent>><</link>>
<br>
<</if>><<set $outside to 0>><<set $location to "pub">><<effects>><<set $bus to "harvest">>
You enter the pub. The interior has a cosy, rustic look. Old farm tools decorate the walls, a nod to the long-standing agricultural businesses nearby.
<<if $daystate is "night">>
Despite the hour, the place teems with activity. Getting a table must be difficult.
<<else>>
The place teems with activity. Getting a table must be difficult.
<</if>>
<br><br>
<<npc Landry>><<person1>>
<<if $pronoun is "m">>
"I've not seen you around," says a man's voice beside you. <<He>> has short black hair, a grey sweater and dark trousers. Not someone you'd normally look twice at, least of all in a place like this. "Would you like to join me? I have a proposition for you."
<br><br>
<<else>>
"I've not seen you around," says a woman's voice beside you. <<He>> has shoulder-length black hair, a grey cardigan and dark trousers. Not someone you'd normally look twice at, least of all in a place like this. "Would you like to join me? I have a proposition for you."
<br><br>
<</if>>
Deciding there's no chance of danger in public like this, you agree. <<He>> leads you to a small area adjacent to the main room, partially shielded from view. Oddly the tables here are empty. <<He>> sits at a small table, and you follow suit. You realise <<he>> has a slender build, concealed by <<his>> somewhat plain and baggy clothing.
<br><br>
"I'll be frank," <<he>> says. "I know you need money. Don't ask me how I know, word gets around. I think I can help you. If you come across any jewellery or other items you don't know what to do with, I can take them off your hands. I'll pay well."
<br><br>
<<He>> looks over your shoulder, as if making sure you're still alone. "As well as can be expected, anyway. We might also be able to help each other out from time to time. That's all I had to say." <<He>> stands up and puts out <<his>> hand. "Keep me in mind at least. Ask one of the staff when you want to speak with me, they'll know where to find me. My name's Landry."
<<set $pubintro to 1>>
<br><br>
<<link [[Leave|Pub]]>><<endevent>><</link>>
<br><<set $outside to 0>><<set $location to "pub">><<effects>><<set $bus to "harvest">>
<<npc Landry>><<person1>>You ask the bartender for Landry, who nods and beckons you over to your usual table. You've barely sat down when Landry arrives and sits opposite you.
<br><br>
"What have you got for me?" <<he>> asks.
<br><br>
<<landryoptions>>
<<link [[Leave|Pub]]>><<endevent>><</link>>
<br><<set $outside to 0>><<set $location to "pub">><<effects>><<set $bus to "harvest">>
You put the money on the table. Landry swaps it with a small canister.
<<gspray>>
<br><br>
<<if $pubspray isnot 1>>
<<set $pubspray to 1>>
"Sorry about the cost," <<he>> says. "Ingredients are hard to find."
<br><br>
<</if>>
<<landryoptions>>
<<link [[Leave|Pub]]>><<endevent>><</link>>
<br><<set $outside to 0>><<set $location to "pub">><<effects>><<set $bus to "harvest">>
<<if $blackmoney lt 100>>
You put the goods on the table. Landry appraises them with the relaxed demeanour of someone accustomed to their work. "Good job. You know where to find me if you get anything else."
<br><br>
<<elseif $blackmoney lt 500>>
You put the goods on the table. Landry appraises them with the relaxed demeanour of someone accustomed to their work. "Quite the haul. You know where to find me if you get anything else."
<br><br>
<<else>>
You put the goods on the table. Landry appraises them with the relaxed demeanour of someone accustomed to their work. "This is quite the haul, I hope you haven't bitten off more than you can chew. You know where to find me if you need help covering your tracks."
<br><br>
<</if>>
You make £<<print $blackmoney>>.
<<set $money += $blackmoney * 100>><<set $blackmoney to 0>>
<br><br>
<<link [[Leave|Pub]]>><<endevent>><</link>>
<br><<set $outside to 0>><<set $location to "pub">><<effects>><<set $bus to "harvest">>
"I can help you," Landry says, reclining. "But I need you to do something for me. And no, It's not money related. I was expecting a package that never arrived, I need you to find it for me. Good thing I know exactly where to find it, it had a GPS tracker. It's deep in the forest beside the town."
<br><br>
"Get it for me and I'll prevent any of your past misdemeanours being pinned on you. It's a small black box. You shouldn't get it confused with any rocks or twigs. Oh, and do be careful. People disappear in there all the time."
<br><br>
<<set $pubtask to 1>>
<<link [[Leave|Pub]]>><<endevent>><</link>>
<br><<set $outside to 0>><<set $location to "pub">><<effects>><<set $bus to "harvest">>
"That's it! You're a lifesaver." <<He>> examines the box more closely. "I hope it wasn't too much trouble. Don't worry, I'll fulfil my side of things. You'll be clean as can be." <<He>> stands. "Now if you'll excuse me, I've some favours to call in."
<br><br>
<<set $pubtask to 0>>
<<set $pubtask2 to 0>>
<<set $pubtasksetting to 0>>
<<if $crime gte 10000>>
<<set $crime -= 10000>>
<<else>>
<<set $crime to 0>>
<</if>>
<<link [[Leave|Pub]]>><<endevent>><</link>>
<br><<set $outside to 0>><<set $location to "pub">><<effects>><<set $bus to "harvest">><<set $phase to 1>>
<<if $police_hack is 1>>
"Hacking a Police computer?!" Landry nods, reclining. "I like your style. But if you're looking for my help you're out of luck.
Never been into all that cyber stuff."
<br><br>
Landry sits forward, rubs <<his>> chin thoughtfully. "Times change though. And they all keep telling me that's where the money is nowadays. Tell you what -
they say there's this kid in town, <span class="teal">some orphan kid at the home on Domus.</span> Some kind of computers whiz. Makes stuff, breaks stuff.
I think the kid's called Mickey or McKay or something like that."
<br><br>
You think of the other orphans. One face leaps to mind.
<br>
"Whatever," Landry sits back. "Best hope is to go to the orphanage on Domus and find this kid. Just watch out. Person who runs the place is called Bailey.
Nasty piece of work. Makes Briar look like a bleeding-heart humanitarian. You know Briar? Well anyway, Bailey's protective. If you get caught, you're on your own.
Bailey's connected. My name won't help. But if you can get this kid to come work with me there'll be money in it for you."
<br><br>
<<link [[Deal|Pub Hack Deal]]>><<set $police_hack to 2>><<set $pub_hack_job to 1>><<set $phase to 1>><</link>>
<br>
<<link [[No Deal|Pub Hack Deal]]>><<set $phase to 2>><</link>>
<br>
<<elseif $police_hack is 4>>
"Sure," Landry says. "Give me 10 minutes."
<br><br>
You watch the other bar customers for a while. Landry soon returns.
<br>
"Here you are," Landry says. "One new police master password. And our mutual friend says hi."
<br><br>
<<set $police_hack to 5>>
<<link [[Leave|Pub]]>><<endevent>><</link>>
<br>
<<else>>/*Was elseif $pub_hack_job is 4*/
"Yeah, the kid turned up already," Landry rubs <<his>> head. "Strange one. Won't even tell me his name? Her name? I can't even tell. Smart as you like though.
Said you'd have a bunch of Esty cards for me to take?"
<br>
You hand over the SD memory cards. In return Landry gives you an envelope. Inside is money and a card with a word scrawled on it.
<br><br>
"Thanks. And that there's the police master password along with a £500 thank you for bringing in some talent. I may have new kinds of work in the future.
There's also this."
<br>
Landry hands you a USB stick.
<br><br>
"Some kind of virus. Spreads over an eye-pee network? Wipes every computer clean. To quote our mutual friend: 'it will most certainly ruin someone's day.'
Should be able to cause some trouble with that one. Or make old trouble disappear. Right? Maybe next thing I'll be asking you to clear up my past misdeeds.
Happy hunting."
<br><br>
<<set $money += 50000>><<set $police_hack to 5>>
<<link [[Leave|Pub]]>><<endevent>><</link>>
<br>
<</if>><<set $outside to 0>><<set $location to "pub">><<effects>><<set $bus to "harvest">>
<<if $phase is 1>>
"Excellent. Good hunting."
<<elseif $phase is 2>>
"Then I can't help you. Good luck with that computer."
<</if>>
<br><br>
<<link [[Next|Pub]]>><<endevent>><</link>><<set $outside to 0>><<set $location to "pub">><<effects>><<set $bus to "harvest">>
You sit near the <<person>> and smile at <<him>>.
<<if $rng gte 81>><<set $pubnpc to 1>>
<<He>> smiles back. You chat with <<him>> for a few minutes, laughing more loudly than you need to and making sure to mention you're single.
<<promiscuity1>>
<br><br>
"I'm a married <<if $pronoun is "m">>man<<else>>woman<</if>> myself," <<he>> says, but sounds sad about the fact.
<br><br>
<<if $promiscuity gte 15>>
<<link [[Seduce (0:01)|Pub Seduce]]>><<pass 1>><</link>><<promiscuous2>>
<br>
<<if $money gte 500>>
<<link [[Offer a drink (0:20) (£5)|Pub Drink]]>><<set $money -= 500>><<pass 20>><<set $pubdrink to 2000>><</link>>
<br>
<</if>>
<</if>>
<<link [[Say goodbye|Pub]]>><<endevent>><</link>>
<br>
<<elseif $rng gte 61>>
<<set $pubnpc to 2>>
<<He>> smiles back. You chat with <<him>> for a few minutes, laughing more loudly than you need to and making sure to mention you're single.
<br><br>
<<promiscuity1>>
"Me too," <<he>> says. "I'm waiting for someone special."
<br><br>
<<if $promiscuity gte 15>>
<<link [[Seduce (0:01)|Pub Seduce]]>><<pass 1>><</link>><<promiscuous2>>
<br>
<<if $money gte 500>>
<<link [[Offer a drink (0:20) (£5)|Pub Drink]]>><<pass 20>><<set $money -= 500>><<set $pubdrink to 2000>><</link>>
<br>
<</if>>
<</if>>
<<link [[Say goodbye|Pub]]>><<endevent>><</link>>
<br>
<<elseif $rng gte 41>>
<<set $pubnpc to 3>>
<<He>> glances at you once, then stares into <<his>> cup. You try to make small talk despite <<his>> lack of engagement. You make a point to mention that <<he>> looks good, and you're single.
<<promiscuity1>>
<br><br>
<<He>> doesn't say anything, or even look up, but you can tell <<hes>> blushing.
<br><br>
<<if $promiscuity gte 15>>
<<link [[Seduce (0:01)|Pub Seduce]]>><<pass 1>><</link>><<promiscuous2>>
<br>
<<if $money gte 500>>
<<link [[Offer a drink (0:20) (£5)|Pub Drink]]>><<pass 20>><<set $money -= 500>><<set $pubdrink to 2000>><</link>>
<br>
<</if>>
<</if>>
<<link [[Say goodbye|Pub]]>><<endevent>><</link>>
<br>
<<elseif $rng gte 21>>
<<set $pubnpc to 4>>
<<He>> looks bemused. You chat with <<him>> for a few minutes, making sure to mention that you're single. <<He>> doesn't say much, and seems happy to let you lead the conversation.
<br><br>
<<promiscuity1>>
"Can I buy you a drink?" <<he>> says.
<br><br>
<<if $promiscuity gte 15>>
<<link [[Seduce (0:01)|Pub Seduce]]>><<pass 1>><</link>><<promiscuous2>>
<br>
<</if>>
<<link [[Accept (0:20)|Pub Drink]]>><<set $drunk += 200>><<pass 20>><<set $pubdrink to 2000>><</link>>
<br>
<<link [[Say goodbye|Pub]]>><<endevent>><</link>>
<br>
<<else>>
<<set $pubnpc to 5>>
<<He>> glances at you once, then stares into <<his>> cup. You try to make small talk despite <<his>> lack of engagement. You make a point to mention that <<he>> looks good, and you're single.
<<promiscuity1>>
<br><br>
<<He>> rubs <<his>> temple. "Why can't I get any peace? Piss off."
<br><br>
<<if $promiscuity gte 15>>
<<link [[Seduce (0:01)|Pub Seduce]]>><<pass 1>><</link>><<promiscuous2>>
<br>
<<if $money gte 500>>
<<link [[Offer a drink (0:20) (£5)|Pub Drink]]>><<pass 20>><<set $money -= 500>><<set $pubdrink to 2000>><</link>>
<br>
<</if>>
<</if>>
<<link [[Say goodbye|Pub]]>><<endevent>><</link>>
<br>
<</if>><<set $outside to 0>><<set $location to "pub">><<effects>><<set $bus to "harvest">>
You lean over and whisper something into the <<persons>> ear.
<<promiscuity2>>
<br><br>
<<set $seductiondifficulty to (6000 - $pubdrink)>>
<<seductioncheck>>
<br><br>
<<if $seductionskill lt 1000>><span class="gold">You feel more confident in your powers of seduction.</span><</if>><<seductionskilluse>>
<br><br>
<<if $seductionrating gte $seductionrequired>>
<<if $pubnpc is 1>>
The <<person>> looks at you aghast, but then looks around the pub. "I mean. It's not like anyone would find out. And I do have needs." <<He>> seems conflicted, until <<he>> runs <<his>> eyes over your body. "We can't use my place, but I have an idea."
<br><br>
<<He>> leads you outside to <<his>> car. <<He>> double checks that no one is watching, then motions you inside. You can feel <<him>> tremble as <<he>> touches you.
<br><br>
<<link [[Touch back|Pub Sex 1]]>><<set $sexstart to 1>><</link>>
<br>
<<if $promiscuity gte 35>>
<<link [[Demand £20 first|Pub Demand]]>><<set $phase to 1>><</link>><<promiscuous3>>
<br>
<<link [[Demand £50 first|Pub Demand]]>><<set $phase to 2>><</link>><<promiscuous3>>
<br>
<<link [[Demand £100 first|Pub Demand]]>><<set $phase to 3>><</link>><<promiscuous3>>
<br>
<</if>>
<<elseif $pubnpc is 2>>
<<His>> eyes grow wide as you speak. "I-I," <<he>> gulps. "You're lovely but, this would... I've never done stuff like this before. I-if you're sure, my parents are away. We could go to my place."
<br><br>
<<set $location to "town">>
<<He>> drives you to <<his>> home on Danube Street, and shows you to <<his>> room. "Now that you're here," <<he>> says. "I can't wait." <<He>> puts an arm around you and pulls you closer.
<br><br>
<<pass 10>>
<<link [[Embrace (0:10)|Pub Sex 2]]>><<set $sexstart to 1>><</link>>
<br>
<<if $promiscuity gte 35>>
<<link [[Demand £20 first|Pub Demand]]>><<set $phase to 1>><</link>><<promiscuous3>>
<br>
<<link [[Demand £50 first|Pub Demand]]>><<set $phase to 2>><</link>><<promiscuous3>>
<br>
<<link [[Demand £100 first|Pub Demand]]>><<set $phase to 3>><</link>><<promiscuous3>>
<br>
<</if>>
<<elseif $pubnpc is 3>>
<<He>> doesn't respond. It looks like <<he>> may have stopped breathing. You turn to leave thinking it a failure when <<he>> reaches out and grabs your arm. "No," <<he>> says. "I mean yes. I'll go with you."
<br><br>
<<set $location to "town">>
You walk to the park, to a secluded spot surrounded by bushes. "This spot is fine. I'm not waiting any longer." <<He>> lunges for you.
<br><br>
<<pass 10>>
<<link [[Catch (0:10)|Pub Sex 3]]>><<set $sexstart to 1>><</link>>
<br>
<<if $promiscuity gte 35>>
<<link [[Demand £20 first|Pub Demand]]>><<set $phase to 1>><</link>><<promiscuous3>>
<br>
<<link [[Demand £50 first|Pub Demand]]>><<set $phase to 2>><</link>><<promiscuous3>>
<br>
<<link [[Demand £100 first|Pub Demand]]>><<set $phase to 3>><</link>><<promiscuous3>>
<br>
<</if>>
<<elseif $pubnpc is 4>>
<<He>> considers for a moment. "You're very forward. Alright, it might be fun."
<br><br>
You leave the pub together. "I know just the place," <<he>> says, turning toward the forest.
<br><br>
<<link [[Next (0:10)|Pub Journey]]>><<pass 10>><</link>>
<br>
<<else>>
<<He>> stares at you. "Don't tease me <<girl>>, it's cruel. Wait, you're serious?" <<He>> glances around the room. "Toilets, last cubicle. I'll be there in a minute."
<br><br>
You go to the last cubicle as instructed. Barely twenty seconds later the <<person>> arrives. "We need to be quiet," <<he>> says. "If they catch me again they'll ban me from the pub." <<He>> starts pawing at your chest.
<br><br>
<<link [[Paw back|Pub Sex 5]]>><<set $sexstart to 1>><</link>>
<br>
<<if $promiscuity gte 35>>
<<link [[Demand £20 first|Pub Demand]]>><<set $phase to 1>><</link>><<promiscuous3>>
<br>
<<link [[Demand £50 first|Pub Demand]]>><<set $phase to 2>><</link>><<promiscuous3>>
<br>
<<link [[Demand £100 first|Pub Demand]]>><<set $phase to 3>><</link>><<promiscuous3>>
<br>
<</if>>
<</if>>
<<else>>
<<if $pubnpc is 1>>
<<He>> looks at you aghast, "I could never!" <<He>> stands and puts on <<his>> coat. "Thank you for the company." <<He>> leaves the pub without looking back.
<br><br>
<i>Maybe buying some drinks would have endeared you to <<him>>.</i>
<br><br>
<<link [[Next|Pub]]>><<endevent>><</link>>
<br>
<<elseif $pubnpc is 2>>
<<His>> eyes grow wide as you speak. <<He>> doesn't know where to look. "You're very nice. But I want my first time to be special. I hope I haven't upset you." <<He>> doesn't tarry on the way out.
<br><br>
<i>Maybe buying some drinks would have endeared you to <<him>>.</i>
<br><br>
<<link [[Next|Pub]]>><<endevent>><</link>>
<br>
<<elseif $pubnpc is 3>>
<<He>> freezes in place. Nothing you say or do makes <<him>> move an inch. You'll have to try elsewhere.
<br><br>
<i>Maybe buying some drinks would have endeared you to <<him>>.</i>
<br><br>
<<link [[Next|Pub]]>><<endevent>><</link>>
<br>
<<elseif $pubnpc is 4>>
<<He>> laughs. "You're an interesting one. I think you need another drink."
<br><br>
<<link [[Accept (0:20)|Pub Drink]]>><<set $drunk += 200>><<pass 20>><<set $pubdrink += 2000>><</link>>
<br>
<<link [[Refuse|Pub]]>><<endevent>><</link>>
<br>
<<else>>
<<He>> laughs. "I know your type. You'd bleed me dry you would. Go torment some other fool."
<br><br>
<i>Maybe buying some drinks would have endeared you to <<him>>.</i>
<br><br>
<<link [[Next|Pub]]>><<endevent>><</link>>
<br>
<</if>>
<</if>><<set $outside to 0>><<set $location to "pub">><<effects>><<set $bus to "harvest">>
<<if $pubnpc is 1>>
<<if $pubdrink gte 8000>>
"I'm pushing it," <<he>> says. "One more, then I have to hit the road."
<br><br>
You leave to buy <<his>> drink, but <<he>> glances at <<his>> watch when you return. "Shit! I need to get home now." <<He>> races from the building. You might have waited too long.
<br><br>
<<link [[Next|Pub]]>><<endevent>><</link>>
<br>
<<elseif $pubdrink gte 6000>>
<<He>> seems unsure, "Okay. I can make it a quick one."
<br><br>
You leave to buy <<his>> drink. <<He>> talks about <<his>> married life. "Things haven't been so great in, you know, the bedroom. Not since our last kid."
<br><br>
<<if $promiscuity gte 15>>
<<link [[Seduce (0:01)|Pub Seduce]]>><<pass 1>><</link>><<promiscuous2>>
<br>
<<if $money gte 500>>
<<link [[Offer a drink (£5)|Pub Drink]]>><<set $money -= 500>><<set $pubdrink += 2000>><</link>>
<br>
<</if>>
<</if>>
<<link [[Say goodbye|Pub]]>><<endevent>><</link>>
<br>
<<elseif $pubdrink gte 4000>>
"I shouldn't," <<he>> says. "But I will."
<br><br>
You return with the drink. <<He>> continues talking about <<his>> children, and how well they're doing at school.
<br><br>
<<if $promiscuity gte 15>>
<<link [[Seduce (0:01)|Pub Seduce]]>><<pass 1>><</link>><<promiscuous2>>
<br>
<<if $money gte 500>>
<<link [[Offer a drink (0:20) (£5)|Pub Drink]]>><<set $money -= 500>><<pass 20>><<set $pubdrink += 2000>><</link>>
<br>
<</if>>
<</if>>
<<link [[Say goodbye|Pub]]>><<endevent>><</link>>
<br>
<<elseif $pubdrink gte 2000>>
<<He>> smiles more broadly. "That'd be kind of you. Just don't tell my <<spouse>>!"
You return with <<his>> drink, and find <<him>> looking through some photos. "These are my kids," <<he>> says, sharing them with you. <<He>> seems genuinely proud of them.
<br><br>
<<if $promiscuity gte 15>>
<<link [[Seduce (0:01)|Pub Seduce]]>><<pass 1>><</link>><<promiscuous2>>
<br>
<<if $money gte 500>>
<<link [[Offer a drink (0:20) (£5)|Pub Drink]]>><<set $money -= 500>><<pass 20>><<set $pubdrink += 2000>><</link>>
<br>
<</if>>
<</if>>
<<link [[Say goodbye|Pub]]>><<endevent>><</link>>
<br>
<</if>>
<<elseif $pubnpc is 2>>
<<if $pubdrink gte 8000>>
"No," <<he>> says. "Thank you, but I'm at my limit. You're been very kind though, I hope I see you again." You might have waited too long.
<br><br>
<<link [[Next|Pub]]>><<endevent>><</link>>
<br>
<<elseif $pubdrink gte 6000>>
"I don't think I've ever drank this much!" <<he>> says.
<br><br>
You buy <<him>> a drink, then sit down to chat. "My friends make fun of me for being single for so long. Sometimes I do feel lonely."
<br><br>
<<if $promiscuity gte 15>>
<<link [[Seduce (0:01)|Pub Seduce]]>><<pass 1>><</link>><<promiscuous2>>
<br>
<<if $money gte 500>>
<<link [[Offer a drink (£5)|Pub Drink]]>><<set $money -= 500>><<set $pubdrink += 2000>><</link>>
<br>
<</if>>
<</if>>
<<link [[Say goodbye|Pub]]>><<endevent>><</link>>
<br>
<<elseif $pubdrink gte 4000>>
"Okay," <<he>> says. "But you have one this time too."
<br><br>
You buy <<him>> a drink, then sit down to chat. "I got in trouble a lot. But those actual delinquents were scary."
<br><br>
<<if $promiscuity gte 15>>
<<link [[Seduce (0:01)|Pub Seduce]]>><<pass 1>><</link>><<promiscuous2>>
<br>
<<if $money gte 500>>
<<link [[Offer a drink (0:20) (£5)|Pub Drink]]>><<set $money -= 500>><<pass 20>><<set $pubdrink += 2000>><</link>>
<br>
<</if>>
<</if>>
<<link [[Say goodbye|Pub]]>><<endevent>><</link>>
<br>
<<elseif $pubdrink gte 2000>>
<<He>> smiles again. "You're so kind."
<br><br>
You buy <<him>> a drink, then sit down to chat. "I graduated last year," <<he>> says. "Are the teachers still the same? I used to get in so much trouble."
<br><br>
<<if $promiscuity gte 15>>
<<link [[Seduce (0:01)|Pub Seduce]]>><<pass 1>><</link>><<promiscuous2>>
<br>
<<if $money gte 500>>
<<link [[Offer a drink (0:20) (£5)|Pub Drink]]>><<set $money -= 500>><<pass 20>><<set $pubdrink += 2000>><</link>>
<br>
<</if>>
<</if>>
<<link [[Say goodbye|Pub]]>><<endevent>><</link>>
<br>
<</if>>
<<elseif $pubnpc is 3>>
<<if $pubdrink gte 8000>>
<<He>> nods, saying nothing.
<br><br>
You leave to buy <<his>> drink, but when you return <<hes>> gone. There's a note on the table that reads "Thank you." You might have waited too long.
<br><br>
<<link [[Next|Pub]]>><<endevent>><</link>>
<br>
<<elseif $pubdrink gte 6000>>
<<He>> glances at you as <<he>> nods. You think you see a smile.
<br><br>
You give <<him>> <<his>> drink and try to coax <<him>> out <<his>> shell. You joke a bit, and <<he>> laughs.
<br><br>
<<if $promiscuity gte 15>>
<<link [[Seduce (0:01)|Pub Seduce]]>><<pass 1>><</link>><<promiscuous2>>
<br>
<<if $money gte 500>>
<<link [[Offer a drink (£5)|Pub Drink]]>><<set $money -= 500>><<set $pubdrink += 2000>><</link>>
<br>
<</if>>
<</if>>
<<link [[Say goodbye|Pub]]>><<endevent>><</link>>
<br>
<<elseif $pubdrink gte 4000>>
<<He>> glances at you this time as <<he>> nods.
<br><br>
You give <<him>> <<his>> drink and try to coax <<him>> out <<his>> shell. You ask <<him>> some simple questions, and manage to get a few nods in response.
<br><br>
<<if $promiscuity gte 15>>
<<link [[Seduce (0:01)|Pub Seduce]]>><<pass 1>><</link>><<promiscuous2>>
<br>
<<if $money gte 500>>
<<link [[Offer a drink (0:20) (£5)|Pub Drink]]>><<set $money -= 500>><<pass 20>><<set $pubdrink += 2000>><</link>>
<br>
<</if>>
<</if>>
<<link [[Say goodbye|Pub]]>><<endevent>><</link>>
<br>
<<elseif $pubdrink gte 2000>>
<<He>> doesn't look up, but nods.
<br><br>
You give <<him>> <<his>> drink and try to coax <<him>> out <<his>> shell. <<He>> still won't speak, but seems happy to listen.
<br><br>
<<if $promiscuity gte 15>>
<<link [[Seduce (0:01)|Pub Seduce]]>><<pass 1>><</link>><<promiscuous2>>
<br>
<<if $money gte 500>>
<<link [[Offer a drink (0:20) (£5)|Pub Drink]]>><<set $money -= 500>><<pass 20>><<set $pubdrink += 2000>><</link>>
<br>
<</if>>
<</if>>
<<link [[Say goodbye|Pub]]>><<endevent>><</link>>
<br>
<</if>>
<<elseif $pubnpc is 4>>
<<if $pubdrink gte 8000>>
You nod and <<he>> stands to get another. By the time <<he>> returns, you're drooped on the table, everything spinning. "Actually," <<he>> says. "I think you've had enough. Let's get you home."
<br><br>
<<link [[Next (0:10)|Pub Journey]]>><<pass 10>><</link>>
<br>
<<elseif $pubdrink gte 6000>>
<<He>> buys you yet another glass of liquor.
<br><br>
<<He>> starts asking questions about you. Innocent enough, where you go to school. Where you live. "One for the road?" <<he>> asks.
<br><br>
<<if $promiscuity gte 15>>
<<link [[Seduce (0:01)|Pub Seduce]]>><<pass 1>><</link>><<promiscuous2>>
<br>
<</if>>
<<link [[Accept (0:20)|Pub Drink]]>><<set $drunk += 200>><<pass 20>><<set $pubdrink += 2000>><</link>>
<br>
<<link [[Say goodbye|Pub]]>><<endevent>><</link>>
<br>
<<elseif $pubdrink gte 4000>>
<<He>> buys you another glass of liquor. This time it goes down a bit easier.
<br><br>
<<He>> talks a bit more now, telling you about <<his>> work on a farm. <<if $cow gte 6 and $livestock_intro isnot undefined>>You're not sure how to feel about it<<else>>It sounds difficult<</if>>. <<He>> offers you another drink.
<br><br>
<<if $promiscuity gte 15>>
<<link [[Seduce (0:01)|Pub Seduce]]>><<pass 1>><</link>><<promiscuous2>>
<br>
<</if>>
<<link [[Accept (0:20)|Pub Drink]]>><<set $drunk += 200>><<pass 20>><<set $pubdrink += 2000>><</link>>
<br>
<<link [[Say goodbye|Pub]]>><<endevent>><</link>>
<br>
<<elseif $pubdrink gte 2000>>
<<He>> buys you a glass of liquor. The bartender didn't ask what <<he>> wanted, seeming to know already. It's strong stuff.
<br><br>
<<He>> encourages you to say what's on your mind, and doesn't speak much. "Would you like another?" <<he>> asks once your glass is empty.
<br><br>
<<if $promiscuity gte 15>>
<<link [[Seduce (0:01)|Pub Seduce]]>><<pass 1>><</link>><<promiscuous2>>
<br>
<</if>>
<<link [[Accept (0:20)|Pub Drink]]>><<set $drunk += 200>><<pass 20>><<set $pubdrink += 2000>><</link>>
<br>
<<link [[Say goodbye|Pub]]>><<endevent>><</link>>
<br>
<</if>>
<<else>>
<<if $pubdrink gte 8000>>
<<He>> nods, saying nothing.
<br><br>
You leave to buy <<his>> drink, but when you return <<his>> head lies on the table, snoring. You might have overdone it.
<br><br>
<<link [[Next|Pub]]>><<endevent>><</link>>
<br>
<<elseif $pubdrink gte 6000>>
<<He>> nods, "Saves me the pennies."
<br><br>
You leave to buy <<his>> drink. <<He>> doesn't look up this time. <<He>> rambles about loneliness and how <<hes>> unappreciated.
<br><br>
<<if $promiscuity gte 15>>
<<link [[Seduce (0:01)|Pub Seduce]]>><<pass 1>><</link>><<promiscuous2>>
<br>
<<if $money gte 500>>
<<link [[Offer a drink (£5)|Pub Drink]]>><<set $money -= 500>><<set $pubdrink += 2000>><</link>>
<br>
<</if>>
<</if>>
<<link [[Say goodbye|Pub]]>><<endevent>><</link>>
<br>
<<elseif $pubdrink gte 4000>>
<<He>> glares at you again, "Go on then."
<br><br>
You leave to buy <<his>> drink, feeling <<his>> eyes on you the whole time. <<He>> speaks this time, and complains about problems at work.
<br><br>
<<if $promiscuity gte 15>>
<<link [[Seduce (0:01)|Pub Seduce]]>><<pass 1>><</link>><<promiscuous2>>
<br>
<<if $money gte 500>>
<<link [[Offer a drink (0:20) (£5)|Pub Drink]]>><<set $money -= 500>><<pass 20>><<set $pubdrink += 2000>><</link>>
<br>
<</if>>
<</if>>
<<link [[Say goodbye|Pub]]>><<endevent>><</link>>
<br>
<<elseif $pubdrink gte 2000>>
<<He>> glares at you, suspicious. "I'm not going to say no to a free drink. But don't get any ideas."
<br><br>
You leave to buy <<his>> drink, feeling <<his>> eyes on you the whole time. <<He>> still refuses to speak, <<his>> gaze buried in <<his>> cup.
<br><br>
<<if $promiscuity gte 15>>
<<link [[Seduce (0:01)|Pub Seduce]]>><<pass 1>><</link>><<promiscuous2>>
<br>
<<if $money gte 500>>
<<link [[Offer a drink (0:20) (£5)|Pub Drink]]>><<set $money -= 500>><<pass 20>><<set $pubdrink += 2000>><</link>>
<br>
<</if>>
<</if>>
<<link [[Say goodbye|Pub]]>><<endevent>><</link>>
<br>
<</if>>
<</if>><<if $sexstart is 1>>
<<set $sexstart to 0>>
<<consensual>>
<<set $consensual to 1>>
<<neutral 1>>
<<maninit>>
<<if $phase lte 0>>
<<set $enemytrust += 100>>
<<else>>
<<set $enemytrust -= 50>>
<</if>>
<<elseif $molestationstart is 1>>
<<set $molestationstart to 0>>
<<controlloss>>
<<violence 1>>
<<neutral 1>>
<<molested>>
<<maninit>>
<</if>>
<<effects>>
<<effectsman>><<man>>
<<stateman>>
<br><br>
<<actionsman>>
<<if $enemyarousal lt $enemyarousalmax and $enemyhealth gt 0 and $finish isnot 1>>
<span id="next"><<link [[Next|Pub Sex 1]]>><</link>></span><<nexttext>>
<<else>>
<span id="next"><<link [[Next|Pub Sex 1 Finish]]>><</link>></span><<nexttext>>
<</if>><<if $sexstart is 1>>
<<set $sexstart to 0>>
<<consensual>>
<<set $consensual to 1>>
<<neutral 1>>
<<maninit>>
<<if $phase lte 0>>
<<set $enemytrust += 100>>
<<else>>
<<set $enemytrust += 50>>
<</if>>
<<elseif $molestationstart is 1>>
<<set $molestationstart to 0>>
<<controlloss>>
<<violence 1>>
<<neutral 1>>
<<molested>>
<<maninit>>
<</if>>
<<effects>>
<<effectsman>><<man>>
<<stateman>>
<br><br>
<<actionsman>>
<<if $enemyarousal lt $enemyarousalmax and $enemyhealth gt 0 and $finish isnot 1>>
<span id="next"><<link [[Next|Pub Sex 2]]>><</link>></span><<nexttext>>
<<else>>
<span id="next"><<link [[Next|Pub Sex 2 Finish]]>><</link>></span><<nexttext>>
<</if>><<if $sexstart is 1>>
<<set $sexstart to 0>>
<<consensual>>
<<set $consensual to 1>>
<<neutral 1>>
<<maninit>>
<<if $phase lte 0>>
<<set $enemytrust += 100>>
<</if>><<set $enemyarousal += 400>>
<<elseif $molestationstart is 1>>
<<set $molestationstart to 0>>
<<controlloss>>
<<violence 1>>
<<neutral 1>>
<<molested>>
<<maninit>>
<</if>>
<<effects>>
<<effectsman>><<man>>
<<stateman>>
<br><br>
<<actionsman>>
<<if $enemyarousal lt $enemyarousalmax and $enemyhealth gt 0 and $finish isnot 1>>
<span id="next"><<link [[Next|Pub Sex 3]]>><</link>></span><<nexttext>>
<<else>>
<span id="next"><<link [[Next|Pub Sex 3 Finish]]>><</link>></span><<nexttext>>
<</if>><<if $sexstart is 1>>
<<set $sexstart to 0>>
<<consensual>>
<<set $consensual to 1>>
<<neutral 1>>
<<maninit>>
<<if $phase lte 0>>
<<set $enemytrust += 100>>
<</if>>
<<elseif $molestationstart is 1>>
<<set $molestationstart to 0>>
<<controlloss>>
<<violence 1>>
<<neutral 1>>
<<molested>>
<<maninit>>
<</if>>
<<effects>>
<<effectsman>><<man>>
<<stateman>>
<br><br>
<<actionsman>>
<<if $enemyarousal lt $enemyarousalmax and $enemyhealth gt 0 and $finish isnot 1>>
<span id="next"><<link [[Next|Pub Sex 5]]>><</link>></span><<nexttext>>
<<else>>
<span id="next"><<link [[Next|Pub Sex 5 Finish]]>><</link>></span><<nexttext>>
<</if>><<set $outside to 0>><<set $location to "pub">><<effects>>
<<if $enemyhealth lte 0>>
<<tearful>> you knock <<him>> back against one of the doors. It gives way and <<he>> tumbles out, letting you escape before <<he>> can get back up.
<<elseif $enemyarousal gte $enemyarousalmax>>
<<ejaculation>>
"I really, really needed that," <<he>> says, stroking your hair. "Let's keep this between just the two of us, though." <<He>> glances at <<his>> watch. "I need to get home quick, or I won't have time to wash your scent off." <<He>> opens a door for you to get out. "I won't forget you." <<tearful>> you leave the car.
<br><br>
<<if $phase is 1>>
You've made £20.
<<set $money += 2000>><<set $pubwhore += 1>><<set $prostitutionstat += 1>><<fameprostitution 1>>
<<elseif $phase is 2>>
You've made £50.
<<set $money += 5000>><<set $pubwhore += 1>><<set $prostitutionstat += 1>><<fameprostitution 1>>
<<elseif $phase is 3>>
You've made £100.
<<set $money += 10000>><<set $pubwhore += 1>><<set $prostitutionstat += 1>><<fameprostitution 1>>
<</if>>
<<else>>
"Alright. I knew I was out of practise. Just go so I can get home in time to wash." <<He>> opens a door for you to leave. <<tearful>> you leave the car.
<</if>>
<br><br>
<<clotheson>>
<<endcombat>>
<<link [[Next|Harvest Street]]>><</link>><<set $outside to 0>><<set $location to "town">><<effects>>
<<if $enemyhealth lte 0>>
<<tearful>> you knock <<him>> onto <<his>> bed and dash out the room, down the stairs and out onto the street.
<<elseif $enemyarousal gte $enemyarousalmax>>
<<ejaculation>>
"That was amazing," <<he>> pants. "Why haven't I done this before?" <<He>> rolls onto <<his>> side to face you. "I'd like you to stay, but my parents will be home soon. I hope I see you again." <<tearful>> you leave the room. <<He>> stares after you in longing.
<br><br>
<<if $phase is 1>>
You've made £20.
<<set $money += 2000>><<set $pubwhore += 1>><<set $prostitutionstat += 1>><<fameprostitution 1>>
<<elseif $phase is 2>>
You've made £50.
<<set $money += 5000>><<set $pubwhore += 1>><<set $prostitutionstat += 1>><<fameprostitution 1>>
<<elseif $phase is 3>>
You've made £100.
<<set $money += 10000>><<set $pubwhore += 1>><<set $prostitutionstat += 1>><<fameprostitution 1>>
<</if>>
<<else>>
"Did I do something wrong?" <<he>> asks. "I knew this was a mistake. Please leave. I need to be alone." <<tearful>> you leave <<him>> in peace.
<</if>>
<br><br>
<<clotheson>>
<<endcombat>>
<<link [[Next|Danube Street]]>><</link>><<set $outside to 0>><<set $location to "town">><<effects>>
<<if $enemyhealth lte 0>>
<<tearful>> you knock <<him>> into a bush and run, escaping between the hedges.
<<elseif $enemyarousal gte $enemyarousalmax>>
<<ejaculation>>
"I'm sorry!" <<he>> exclaims. "I didn't mean to cum so soon!" Face red with shame, <<he>> gathers <<his>> clothing and runs. <<tearful>> you climb to your feet.
<br><br>
<<if $phase is 1>>
You've made £20.
<<set $money += 2000>><<set $pubwhore += 1>><<set $prostitutionstat += 1>><<fameprostitution 1>>
<<elseif $phase is 2>>
You've made £50.
<<set $money += 5000>><<set $pubwhore += 1>><<set $prostitutionstat += 1>><<fameprostitution 1>>
<<elseif $phase is 3>>
You've made £100.
<<set $money += 10000>><<set $pubwhore += 1>><<set $prostitutionstat += 1>><<fameprostitution 1>>
<</if>>
<<else>>
<<He>> doesn't say anything. <<He>> nods, eyes downcast. <<tearful>> you bid <<him>> goodbye.
<</if>>
<br><br>
<<clotheson>>
<<endcombat>>
<<link [[Next|Park]]>><</link>><<set $outside to 0>><<set $location to "pub">><<effects>>
<<if $enemyhealth lte 0>>
You knock <<him>> into the stall door, which <<he>> crashes through. <<tearful>> you leap over <<him>> on the way out.
<<elseif $enemyarousal gte $enemyarousalmax>>
<<ejaculation>>
"You're a fine lay, but I'm tired. Go slut it up somewhere else." <<He>> slaps your ass as you leave.
<br><br>
<<if $phase is 1>>
You've made £20.
<<set $money += 2000>><<set $pubwhore += 1>><<set $prostitutionstat += 1>><<fameprostitution 1>>
<<elseif $phase is 2>>
You've made £50.
<<set $money += 5000>><<set $pubwhore += 1>><<set $prostitutionstat += 1>><<fameprostitution 1>>
<<elseif $phase is 3>>
You've made £100.
<<set $money += 10000>><<set $pubwhore += 1>><<set $prostitutionstat += 1>><<fameprostitution 1>>
<</if>>
<<else>>
"What? Fucking in the toilets not good enough for ya?" <<He>> laughs. "I'm joking <<girl>>. Now get going." <<tearful>> you leave the toilets.
<</if>>
<br><br>
<<clotheson>>
<<endcombat>>
<<link [[Next|Pub]]>><</link>><<set $location to "forest">><<set $outside to 1>><<effects>><<set $forest to 0>>
<<if $drunk is 1>>
<<if $rng gte 51>><<set $location to "town">>
You walk with <<him>>. <<He>> has to grab your shoulders to steady you more than once, but you manage to climb onto the back seat of <<his>> car. The journey doesn't take long. "This is your home right?" <<he>> asks. "It's not my place to say but you should be more careful in the future. There are creeps who prey on cute <<girls>> like you." <<He>> helps you to the front door, only going back to <<his>> car once you're safe inside.
<br><br>
<<link [[Next|Orphanage]]>><<endevent>><</link>>
<br>
<<else>>
<<if $cow isnot 6 or random(1, 2) is 2>>
You disappear with <<him>> into the forest. Shortly after <<he>> turns to you. "I always loved this forest," <<he>> says. "I have something for you." <<He>> holds out <<his>> hand, showing you a pink pill. "You'll like it. I promise."
<br><br>
<<link [[Eat the Pill|Pub Pill]]>><<set $drugged += 180>><</link>>
<br>
<<link [[Refuse|Pub Pill Refuse]]>><</link>>
<br>
<<else>>
You disappear with <<him>> into the forest. Shortly after <<he>> turns to you. "I always loved this forest," <<he>> says. "I have something for you." <<He>> holds out <<his>> hand, showing you a white pill. "You'll like it. I promise."
<br><br>
<<link [[Eat the Pill|Pub White Pill]]>><<set $drugged += 180>><</link>>
<br>
<<link [[Refuse|Pub White Pill Refuse]]>><</link>>
<br>
<</if>>
<</if>>
<<else>>
<<if $cow isnot 6 or random(1, 2) is 2>>
You disappear with <<him>> into the forest. Shortly after <<he>> turns to you. "I always loved this forest," <<he>> says. "I have something for you." <<He>> holds out <<his>> hand, showing you a pink pill. "You'll like it. I promise."
<br><br>
<<link [[Eat the Pill|Pub Pill]]>><<set $drugged += 180>><</link>>
<br>
<<link [[Refuse|Pub Pill Refuse]]>><</link>>
<br>
<<else>>
You disappear with <<him>> into the forest. Shortly after <<he>> turns to you. "I always loved this forest," <<he>> says. "I have something for you." <<He>> holds out <<his>> hand, showing you a white pill. "You'll like it. I promise."
<br><br>
<<link [[Eat the Pill|Pub White Pill]]>><<set $drugged += 180>><</link>>
<br>
<<link [[Refuse|Pub White Pill Refuse]]>><</link>>
<br>
<</if>>
<</if>><<set $location to "forest">><<set $outside to 1>><<effects>>
You take the pill into your hand and swallow it. Its effects become apparent as the world spins around you. The <<person1>><<person>> grabs you as you fall. "Let's get you home," <<he>> says. <span class="pink">"Remy's waiting."</span> Your consciousness fades.
<br><br>
<<link [[Next|Pub White Pill Van]]>><</link>>
<br><<set $location to "forest">><<set $outside to 1>><<effects>>
You shake your head. The <<person>> smiles. "You'll like it," <<he>> says. "I promise. All the troubles of the world will flow away." <<He>> holds the pill closer.
<br><br>
<<link [[Eat the Pill|Pub White Pill]]>><</link>>
<br>
<<link [[Refuse again|Pub Pill Refuse]]>><</link>>
<br><<set $location to "town">><<set $outside to 0>><<effects>>
You awaken on a hard surface. You take a look around, and find you're in the back of a moving van. Though still dazed, you stagger to your feet and try the doors. They don't budge. There's no way out.
<br><br>
<<link [[Next|Street Van Journey]]>><<pass 60>><</link>><<set $location to "forest">><<set $outside to 1>><<effects>>
You swallow the pill. A daze descends on you and a perverse warmth grows in your belly. "Nice, isn't it. Now come here."
<br><br>
<<link [[Nod|Pub Sex 4]]>><<set $sexstart to 1>><</link>><<promiscuous1>>
<br>
<<if $rng gte 81>>
<<link [[Refuse|Pub Sex 4]]>><<stress 6>><<set $molestationstart to 1>><</link>><<gstress>>
<br>
<<else>>
<<link [[Refuse|Pub Refuse 2]]>><<stress 6>><</link>><<gstress>>
<br>
<</if>>
<<if $promiscuity gte 35>>
<<link [[Demand £20 first|Pub Demand]]>><<set $phase to 1>><</link>><<promiscuous3>>
<br>
<<link [[Demand £50 first|Pub Demand]]>><<set $phase to 2>><</link>><<promiscuous3>>
<br>
<<link [[Demand £100 first|Pub Demand]]>><<set $phase to 3>><</link>><<promiscuous3>>
<br>
<</if>><<set $location to "forest">><<set $outside to 1>><<effects>>
<<He>> shrugs and puts it away. "It's all the same to me. Now come here."
<br><br>
<<link [[Nod|Pub Sex 4]]>><<set $sexstart to 1>><</link>><<promiscuous1>>
<br>
<<if $rng gte 81>>
<<link [[Refuse|Pub Sex 4]]>><<stress 6>><<set $molestationstart to 1>><</link>><<gstress>>
<br>
<<else>>
<<link [[Refuse|Pub Refuse 2]]>><<stress 6>><</link>><<gstress>>
<br>
<</if>>
<<if $promiscuity gte 35>>
<<link [[Demand £20 first|Pub Demand]]>><<set $phase to 1>><</link>><<promiscuous3>>
<br>
<<link [[Demand £50 first|Pub Demand]]>><<set $phase to 2>><</link>><<promiscuous3>>
<br>
<<link [[Demand £100 first|Pub Demand]]>><<set $phase to 3>><</link>><<promiscuous3>>
<br>
<</if>><<if $sexstart is 1>>
<<set $sexstart to 0>>
<<consensual>>
<<set $consensual to 1>>
<<neutral 1>>
<<maninit>>
<<promiscuity1>>
<<elseif $molestationstart is 1>>
<<set $molestationstart to 0>>
<<controlloss>>
<<violence 1>>
<<neutral 1>>
<<molested>>
<<maninit>>
<<if $phase lte 0>>
"No <<bitch>>, this is happening. I didn't walk out here for fresh air." <<He>> grabs you.
<br><br>
<</if>>
<</if>>
<<effects>>
<<effectsman>><<man>>
<<stateman>>
<br><br>
<<actionsman>>
<<if $enemyarousal lt $enemyarousalmax and $enemyhealth gt 0 and $finish isnot 1>>
<span id="next"><<link [[Next|Pub Sex 4]]>><</link>></span><<nexttext>>
<<else>>
<span id="next"><<link [[Next|Pub Sex 4 Finish]]>><</link>></span><<nexttext>>
<</if>><<set $location to "forest">><<set $outside to 1>><<effects>>
"Suit yourself." <<He>> says. "I'd be careful if I were you. You don't want to get lost in here." <<He>> heads back to town.
<br><br>
<<link [[Next|Forest]]>><<set $forest to 0>><<endevent>><</link>>
<br><<set $outside to 0>><<set $location to "town">><<effects>>
<<if $enemyhealth lte 0>>
You push <<him>> backwards and <<he>> trips over a branch. <<tearful>> you lose <<him>> between the trees.
<<elseif $enemyarousal gte $enemyarousalmax>>
<<ejaculation>>
"Thanks babe. I'll let my friends know who to see if they need a slut." <<He>> saunters into the woods. <<tearful>> you climb to your feet.
<br><br>
<<if $phase is 1>>
You've made £20.
<<set $money += 2000>><<set $pubwhore += 1>><<set $prostitutionstat += 1>><<fameprostitution 1>>
<<elseif $phase is 2>>
You've made £50.
<<set $money += 5000>><<set $pubwhore += 1>><<set $prostitutionstat += 1>><<fameprostitution 1>>
<<elseif $phase is 3>>
You've made £100.
<<set $money += 10000>><<set $pubwhore += 1>><<set $prostitutionstat += 1>><<fameprostitution 1>>
<</if>>
<<else>>
"Make up your damn mind," <<he>> says, exasperated. <<He>> picks up <<his>> jacket and heads into the forest. <<tearful>> you climb to your feet.
<</if>>
<br><br>
<<clotheson>>
<<endcombat>>
<<link [[Next|Forest]]>><</link>><<effects>>
<<set $submissive -= 1>>
<<if $submissive gte 1150>>
"You just need to pay me," you say, "and you can do what you like with me."
<<elseif $submissive lte 850>>
"Right. Now pay up," you say, "or you aren't getting anything."
<<else>>
"Just pay me and we can get started," you say.
<</if>>
<<promiscuity3>>
<<if $phase is 1>>
<<set $seductiondifficulty to (7000 - $pubdrink)>>
<<seductioncheck>>
<br><br>
<<if $seductionskill lt 1000>><span class="gold">You feel more confident in your powers of seduction.</span><</if>><<seductionskilluse>>
<br><br>
<<elseif $phase is 2>>
<<set $seductiondifficulty to (9000 - $pubdrink)>>
<<seductioncheck>>
<br><br>
<<if $seductionskill lt 1000>><span class="gold">You feel more confident in your powers of seduction.</span><</if>><<seductionskilluse>>
<br><br>
<<else>>
<<set $seductiondifficulty to (12000 - $pubdrink)>>
<<seductioncheck>>
<br><br>
<<if $seductionskill lt 1000>><span class="gold">You feel more confident in your powers of seduction.</span><</if>><<seductionskilluse>>
<br><br>
<</if>>
<<if $seductionrating gte $seductionrequired>>
<<if $pubnpc is 1>>
"Is this what I've come to? Hiring hookers in my car?" <<He>> sighs. "I'll pay you. I'll just say I was robbed."
<br><br>
<<link [[Next|Pub Sex 1]]>><<set $sexstart to 1>><</link>>
<br>
<<elseif $pubnpc is 2>>
<<He>> looks hurt. "Oh. I didn't realise you were a prostitute. I thought you just liked me. I'm such an idiot," <<he>> sits on the bed. "I'll hire you. B-but only because I'd hate to drag you here for no reason." <<He>> reaches for you.
<br><br>
<<link [[Next|Pub Sex 2]]>><<set $sexstart to 1>><</link>>
<br>
<<elseif $pubnpc is 3>>
<<He>> desperately rummages in <<his>> pockets for the money, cobbling it together from change. <<He>> dumps it on the ground and lunges once more.
<br><br>
<<link [[Next|Pub Sex 3]]>><<set $sexstart to 1>><</link>>
<br>
<<elseif $pubnpc is 4>>
"You're a wily one," <<he>> says. "I'll pay you. Fair warning though, not everyone appreciates independent whores. You need to watch yourself.
<br><br>
<<link [[Next|Pub Sex 4]]>><<set $sexstart to 1>><</link>>
<br>
<<else>>
<<He>> laughs. "So that's your game is it. Get a <<if $pronoun is "m">>man<<else>>woman<</if>> all hot and bothered then take advantage of their weakness. I can respect that." <<He>> pulls you closer. "But we're doing this my way."
<br><br>
<<link [[Next|Pub Sex 5]]>><<set $sexstart to 1>><</link>>
<br>
<</if>>
<<else>>
<<set $phase to 0>>
<<if $pubnpc is 1>>
<<if $rng gte 81>>
"So that's how it is? You going to blackmail me next?" <<Hes>> incensed. "If I'm taking a fall, I'm getting something out of it." <<He>> grips your arm and pulls you closer.
<br><br>
<<set $phase to 0>>
<<link [[Next|Pub Sex 1]]>><<set $molestationstart to 1>><</link>>
<br>
<<else>>
"Is this what I've come to? Hiring hookers in my car?" <<he>> says. "Please leave, I need to think about my decisions. Go."
<br><br>
<<link [[Next|Harvest Street]]>><<endevent>><</link>>
<</if>>
<<elseif $pubnpc is 2>>
<<if $rng gte 81>>
<<He>> looks hurt. "Oh. I didn't realise you were a prostitute. I thought you just liked me. But you manipulated me." <<His>> fists clench. "You think I'm an idiot don't you. I'll show you who's the idiot." <<He>> grabs you.
<br><br>
<<set $phase to 0>>
<<link [[Next|Pub Sex 2]]>><<set $molestationstart to 1>><</link>>
<br>
<<else>>
<<He>> looks hurt. "Oh. I didn't realise you were a prostitute. I thought you just liked me. I'm such an idiot," <<he>> sits on the bed. "Please leave before my parents get home. I don't want them to see you."
<br><br>
<<link [[Next|Danube Street]]>><<endevent>><</link>>
<</if>>
<<elseif $pubnpc is 3>>
<<if $rng gte 81>>
<<He>> empties <<his>> pockets but uncovers only pieces of string. <<He>> lunges for you anyway.
<br><br>
<<set $phase to 0>>
<<link [[Next|Pub Sex 3]]>><<set $molestationstart to 1>><</link>>
<br>
<<else>>
<<He>> empties <<his>> pockets but uncovers only pieces of string. <<He>> looks at you pleadingly.
<br><br>
<<set $phase to 0>>
<<link [[Pity fuck|Pub Sex 3]]>><<set $sexstart to 1>><<set $phase to 0>><</link>>
<br>
<<link [[Leave|Park]]>><<endevent>><</link>>
<br>
<</if>>
<<elseif $pubnpc is 4>>
<<if $rng gte 81>>
"You're a wily one," <<he>> says. "But I don't think you're in a position to demand anything."
<br><br>
<<set $phase to 0>>
<<link [[Next|Pub Sex 4]]>><<set $molestationstart to 1>><</link>>
<br>
<<else>>
"You're a wily one," <<he>> says. "But I think I'll pass. Be careful. Not everyone appreciates independent whores."
<br><br>
<<link [[Leave|Forest]]>><<endevent>><</link>>
<br>
<</if>>
<<else>>
<<if $rng gte 81>>
<<He>> laughs. "So that's your game is it. Get a <<if $pronoun is "m">>man<<else>>woman<</if>> all hot and bothered then take advantage of their weakness. But you've made a mistake. I'm not leaving without cooling off."
<br><br>
<<set $phase to 0>>
<<link [[Next|Pub Sex 5]]>><<set $molestationstart to 1>><</link>>
<br>
<<else>>
<<He>> laughs. "So that's your game is it. Get a <<if $pronoun is "m">>man<<else>>woman<</if>> all hot and bothered then take advantage of their weakness. I can respect that. I'm not falling for it though. Go find some other fool to torment."
<br><br>
<<link [[Leave|Pub]]>><<endevent>><</link>>
<br>
<</if>>
<</if>>
<</if>><<set $outside to 0>><<set $location to "pub">><<effects>>
<<if $phase is 0>><<set $money -= 50000>>
They take the money, careful not to let anyone else see. "What a shame we couldn't find you," the <<person>> says. "Be careful <<girl>>, this won't buy our incompetence for long." They turn and leave.
<br><br>
<<endevent>>
<<link [[Next|Pub]]>><</link>>
<br>
<<else>>
<<set $location to "brothel">>
They lead you out onto the street. They stay close to you, making sure you have no opportunity to escape. You arrive at the Brothel, and they push you down the staircase beside it. They push you along a corridor lined with doors on both sides until you come to an open one at the end. They push you through.
<br><br>
You enter a small room. Briar is there, flanked by two more thugs.<<endevent>> <<npc Briar>><<person1>>"I tried to warn you," <<he>> says. <<His>> thugs pick you up by the legs, dropping your head and chest to the ground.
<<if $worn.lower.skirt is 1>>
Your $worn.lower.name slip down your thighs, baring your <<undies>>.
<</if>>
Briar pulls a lever and a hole opens in the wall a few feet off the ground.
<br><br>
The thugs push your legs through, then your <<bottom>>, until your back half hangs out the other side. Briar manipulates the lever a bit, and the hole tightens around your waist. <<He>> kneels in front of you and lifts your chin. "You're going to pay me back the only way you can." <<He>> stands up and leaves the room, taking <<his>> thugs with <<him>>.
<<set $leftarm to "bound">><<set $rightarm to "bound">>
<br><br>
<<endevent>>
You feel something prod your behind.
<br><br>
<<set $punishmenthole to 10>>
<<link [[Next|Brothel Punishment Rape]]>><<set $molestationstart to 1>><</link>>
<br>
<</if>><<if $fightstart is 1>>
<<set $fightstart to 0>>
<<neutral 1>>
<<maninit>>
<<set $enemytrust -= 100>>
<<set $enemyanger += 200>>
<<npcidlegenitals>>
<</if>>
<<effects>>
<<effectsman>><<man>>
<<stateman>>
<br><br>
<<actionsman>>
<<if $enemyhealth lte 0>>
<span id="next"><<link [[Next|Pub Accost Fight Finish]]>><</link>></span><<nexttext>>
<<elseif $enemyarousal gte $enemyarousalmax>>
<span id="next"><<link [[Next|Pub Accost Fight Finish]]>><</link>></span><<nexttext>>
<<elseif $pain gte 100 and $willpowerpain is 0>>
<span id="next"><<link [[Next|Pub Accost Fight Finish]]>><</link>></span><<nexttext>>
<<else>>
<span id="next"><<link [[Next|Pub Accost Fight]]>><</link>></span><<nexttext>>
<</if>><<set $outside to 0>><<set $location to "pub">><<effects>>
<<if $enemyarousal gte $enemyarousalmax>>
<<ejaculation>>
You break free in their moment of weakness. <<tearful>> you flee down the road.
<br><br>
<<clotheson>>
<<endcombat>>
<<harvestquick>>
<<elseif $enemyhealth lte 0>>
You knock the pair out of the way and escape the pub. <<tearful>> you flee down the road.
<<ltrauma>><<lstress>><<trauma -6>><<stress -12>>
<br><br>
<<clotheson>>
<<endcombat>>
<<harvestquick>>
<<else>>
You're too battered to continue to fight. "Nice try," the <<person1>><<person>> says. "Now you come with us."
<br><br>
<<clotheson>>
<<endcombat>>
<<link [[Next|Pub Accost]]>><<set $phase to 1>><</link>>
<br>
<</if>><<set $outside to 0>><<set $location to "school">><<schooleffects>><<effects>>
You are in the school canteen.
<<if $schoolday is 1>>
<<if $schoolstate is "early">>
The room is empty.
<br><br>
<<elseif $schoolstate is "late">>
The room is empty.
<br><br>
<<elseif $schoolstate is "lunch">>
The room is packed with students chatting and eating their lunch.
<br><br>
<<else>>
The room is empty, aside from a small group of students chatting around one of the tables.
<br><br>
<</if>>
<<elseif $schoolday isnot 1>>
The room is empty.
<br><br>
<</if>>
<<if $exposed gte 1>>
<<if $schoolstate is "lunch">>
You hide beneath a counter to conceal your <<nudity>>. You hear the bustle of students mere feet away.
<br><br>
<<elseif $schoolday is 1 and $schoolstate isnot "early" and $schoolstate isnot "late">>
You hide beneath a counter to conceal your <<nudity>>. You should be able to sneak out if you're quick.
<br><br>
<<else>>
<<exhibitionclassroom>>
<</if>>
<</if>>
<<if $stress gte 10000>>
<<link [[Everything fades to black...|School Passout]]>><</link>>
<<else>>
<<if $schoolday is 1>>
<<if $schoolstate is "early">>
<<elseif $schoolstate is "late">>
<<elseif $schoolstate is "lunch">>
<<if $NPCName[$NPCNameList.indexOf("Robin")].init is 0>>
<<set $NPCName[$NPCNameList.indexOf("Robin")].init to 1>><<set $robindebt to 0>><<set $robindebtlimit to 5>>
<<npc Robin>><<initnpc Robin>><<person1>>You hear a voice shout behind you. "Hey!" It's Robin. <<Hes>> another resident at the orphanage. <<Hes>> always looked up to you, despite being about the same age. <<He>> runs towards you and fails to slow down in time, colliding with you and almost spilling <<his>> food tray. You hold <<his>> arm to steady <<him>>. "Thanks," <<he>> says, looking embarrassed though still smiling.
<br><br>
"I didn't see you this morning. Remember, <span class="gold">you can visit me in my room at home</span> anytime you want. I've been waiting to show you something. I'm so excited!" <<He>> gives you a one-armed hug, carefully balancing <<his>> tray with the other arm, before running off to find a seat.
<br><br>
<<endevent>>
<<link [[Eat with Robin (0:20)|Canteen Lunch Robin]]>><<stress -6>><<trauma -2>><<pass 20>><<set $luncheaten to 1>><<npcincr Robin love 1>><</link>><<ltrauma>><<lstress>>
<br>
<<elseif $robinmissing isnot 1 and $NPCName[$NPCNameList.indexOf("Robin")].init is 1 and $luncheaten isnot 1 and $exposed lte 0>>
<<set $rng to random(1, 100)>>
<<if $rng gte 96>>
<<npc Robin>><<person1>>You see Robin trying to eat <<his>> lunch while a group of delinquents harass <<him>>.<<endevent>>
<br>
<<link [[Intervene (0:20)|Canteen Lunch Intervene]]>><<set $luncheaten to 1>><<npcincr Robin love 5>><</link>>
<br><br>
<<elseif $rng gte 91 and $NPCName[$NPCNameList.indexOf("Whitney")].dom gte 16 and $NPCName[$NPCNameList.indexOf("Whitney")].state isnot "dungeon">>
You see Robin eating lunch.
<br><br>
<<link [[Eat with Robin (0:20)|Robin Kiyoura Start]]>><<stress -6>><<trauma -2>><<pass 20>><<set $luncheaten to 1>><<npcincr Robin love 1>><</link>><<ltrauma>><<lstress>>
<br>
<<else>>
You see Robin eating lunch.
<br>
<<link [[Eat with Robin (0:20)|Canteen Lunch Robin]]>><<stress -6>><<trauma -2>><<pass 20>><<set $luncheaten to 1>><<npcincr Robin love 1>><</link>><<ltrauma>><<lstress>>
<br>
<</if>>
<</if>>
<<if $NPCName[$NPCNameList.indexOf("Kylar")].state is "active" and $luncheaten isnot 1 and $exposed lte 0>>
Kylar sits alone, stabbing food with a fork.
<br>
<<link [[Eat with Kylar (0:20)|Canteen Lunch Kylar]]>><<pass 20>><<set $luncheaten to 1>><<npcincr Kylar love 1>><<npcincr Kylar rage -1>><</link>><<glove>><<lksuspicion>>
<br><br>
<</if>>
<<if $luncheaten isnot 1 and $exposed lte 0>>
<<link [[Eat Lunch (0:10)|Canteen Lunch]]>><<pass 10>><<stress -6>><<set $luncheaten to 1>><</link>><<lstress>>
<br>
<</if>>
<<elseif $canteenapproach isnot 1 and $exposed lte 0>>
<<link [[Approach the students|Canteen Students]]>><</link>>
<br>
<</if>>
<<if def $milkshake and $milkshake gt 0>>
<<link [[Drink your milkshake (0:10)|Canteen Milkshake]]>><<pass 10>><<set $milkshake -= 1>><<stress -5>><</link>><<lstress>>
<br>
<</if>>
<<elseif $schoolday isnot 1>>
<</if>>
<<if $exposed gte 1 and $schoolstate is "lunch">>
<<if $leftarm isnot "bound" and $rightarm isnot "bound">>
<<link [[Cover yourself with a tray and try to leave|Canteen Tray]]>><</link>>
<br>
<</if>>
<<link [[Wait until the coast is clear|Canteen Wait]]>><</link>>
<br>
<<else>>
<<link [[Leave the canteen (0:01)|Hallways]]>><<pass 1>><</link>>
<br>
<</if>>
<</if>><<set $outside to 0>><<set $location to "school">><<schooleffects>><<effects>>
<<if $cool gte 160>>
You sit down to eat. The other students at the table vie for your attention.
<<stress -2>><<trauma -1>><<lstress>><<ltrauma>>
<<elseif $cool lt 40>>
You sit down to eat. The other students quickly vacate the table, not wanting to be seen with you.
<<gtrauma>><<stress 1>><<trauma 1>>
<<else>>
You sit down to eat. No one pays you much attention.
<</if>>
<br><br>
<<link [[Next|Canteen]]>><<endevent>><</link>>
<br><<set $outside to 0>><<set $location to "school">><<schooleffects>><<effects>>
<<generatey1>>
<<if $devstate gte 1>>
You approach the teenagers. A <<person1>><<person>> looks up at you suspiciously. "What do you want?"
<br><br>
<<link [[Flirt|Canteen Students Flirt]]>><</link>><<promiscuous1>>
<br>
<<link [[Leave|Canteen]]>><<endevent>><</link>>
<<else>>
You approach the teenagers. They don't seem interested in speaking with you. "Get outta here, kid." Says a <<person1>><<person>>, with a dismissive gesture.
<br><br>
<<endevent>>
<<set $danger to random(1, 10000)>><<set $dangerevent to 0>>
<<if $danger gte (9900 - $allure)>>
<<set $canteenapproach to 1>>
<<generatey1>>As you turn to leave, a <<person1>><<person>> puts <<his>> hand on your shoulder. "Wait a minute, maybe you're more mature than you look. How about you show us that little <<if $player.gender_appearance is "m">>penis<<else>>cunt<</if>> of yours?" The others laugh as the <<person>> assaults you.
<br><br>
<<link [[Next|Canteen Students Molestation]]>><<set $molestationstart to 1>><</link>>
<br>
<<else>>
<<set $canteenapproach to 1>>
<<link [[Next|Canteen]]>><<endevent>><</link>>
<br>
<</if>>
<</if>><<if $molestationstart is 1>>
<<set $molestationstart to 0>>
<<controlloss>>
<<violence 1>>
<<neutral 1>>
<<molested>>
<<maninit>><<npcidlegenitals>><<npcstrip>>
<<if $delinquency lt 400>><<set $rescue to 1>><</if>>
<<set $timer to 20>>
<</if>>
<<effects>>
<<if $alarm is 1 and $rescue is 0>>
<<set $alarm to 0>>
No one comes to your aid, likely due to your reputation as a delinquent.
<br><br>
<</if>>
<<effectsman>><<man>>
<<audience>>
<<stateman>>
<br><br>
<<actionsman>>
<<if $enemyhealth lte 0>>
<span id="next"><<link [[Next|Canteen Students Molestation Finish]]>><</link>></span><<nexttext>>
<<elseif $enemyarousal gte $enemyarousalmax>>
<span id="next"><<link [[Next|Canteen Students Molestation Finish]]>><</link>></span><<nexttext>>
<<elseif $alarm is 1 and $rescue is 1>>
<span id="next"><<link [[Next|Canteen Students Molestation Finish]]>><</link>></span><<nexttext>>
<<elseif $timer lte 0>>
<span id="next"><<link [[Next|Canteen Students Molestation Finish]]>><</link>></span><<nexttext>>
<<else>>
<span id="next"><<link [[Next|Canteen Students Molestation]]>><</link>></span><<nexttext>>
<</if>><<if $enemyhealth lte 0>>
<<He>> recoils in pain, a glint of fear in <<his>> eyes. "I think you've had enough," <<he>> says, acting confident, but betrayed by the quiver in <<his>> voice. <<tearful>> you smirk and walk away.
<br><br>
<<clotheson>>
<<endcombat>>
<<link [[Next|Canteen]]>><</link>>
<<elseif $enemyarousal gte $enemyarousalmax>>
<<ejaculation>>
<<His>> companions start laughing. "I think you enjoyed playing with that little <<girl>> a bit TOO much," one says. The <<person>> blushes furiously, while stammering an explanation to <<his>> friends. <<tearful>> you gather yourself.
<br><br>
<<clotheson>>
<<endcombat>>
<<link [[Next|Canteen]]>><</link>>
<<elseif $alarm is 1 and $rescue is 1>>
The <<person>> is interrupted by <<his>> friends. "Come on, we don't want to get in trouble." <<He>> hesitates, then relents in <<his>> assault. <<He>> shoves you away. <<tearful>> you pick yourself off the ground.
<br><br>
<<clotheson>>
<<endcombat>>
<br><br>
<<link [[Next|Canteen]]>><</link>>
<<elseif $timer lte 0>>
Seeming to grow bored, the <<person>> shoves you away. <<tearful>> you pick yourself off the ground.
<br><br>
<<clotheson>>
<<endcombat>>
<<link [[Next|Canteen]]>><</link>>
<</if>><<set $outside to 0>><<set $location to "school">><<schooleffects>><<effects>>
You lean seductively against the table and address the <<person>>. "You look tense, anything I can do to help?"
<<promiscuity1>>
<br><br>
<<if $cool gte 160>>
<<He>> checks you out, and blushes. "Would you... like to go somewhere private?" <<He>> clearly has lewd intentions.
<br><br>
<<if $promiscuity gte 15>>
<<link [[Accept|Canteen Student Encounter]]>><<set $sexstart to 1>><</link>><<promiscuous2>>
<br>
<</if>>
<<link [[Refuse|Canteen]]>><<endevent>><</link>>
<<elseif $cool lt 40>>
<<set $canteenapproach to 1>>
The group burst into laughter, except the <<person>>, who looks mortified. "Fuck off. And don't speak to me again."
<br><br>
<<link [[Next|Canteen]]>><<endevent>><</link>>
<br><br>
<<else>>
<<set $danger to random(1, 10000)>><<set $dangerevent to 0>>
<<if $danger gte (9900 - $allure)>>
<<He>> checks you out, and blushes. "Would you... like to go somewhere private?" <<He>> clearly has lewd intentions.
<br><br>
<<if $promiscuity gte 15>>
<<link [[Accept|Canteen Student Encounter]]>><<set $sexstart to 1>><</link>><<promiscuous2>>
<br>
<</if>>
<<link [[Refuse|Canteen]]>><<endevent>><</link>>
<<else>>
<<set $canteenapproach to 1>>
<<He>> blushes and looks away from you. <<His>> friends start laughing at <<his>> sudden reticence.
<br><br>
<<link [[Next|Canteen]]>><<endevent>><</link>>
<</if>>
<</if>><<if $sexstart is 1>>
<<set $sexstart to 0>>
<<consensual>>
<<set $consensual to 1>>
<<neutral 1>>
<<maninit>>
<<set $enemytrust += 100>>
You and the <<person>> find a storeroom for some privacy.
<<set $canteenapproach to 1>> <<promiscuity2>>
<br><br>
<</if>>
<<effects>>
<<effectsman>><<man>>
<<stateman>>
<br><br>
<<actionsman>>
<<if $finish is 1>>
<span id="next"><<link [[Next|Canteen Student Encounter Finish]]>><</link>></span><<nexttext>>
<<elseif $enemyhealth lte 0>>
<span id="next"><<link [[Next|Canteen Student Encounter Finish]]>><</link>></span><<nexttext>>
<<elseif $enemyarousal gte $enemyarousalmax>>
<span id="next"><<link [[Next|Canteen Student Encounter Finish]]>><</link>></span><<nexttext>>
<<else>>
<span id="next"><<link [[Next|Canteen Student Encounter]]>><</link>></span><<nexttext>>
<</if>><<set $outside to 0>><<set $location to "school">><<schooleffects>><<effects>>
<<if $enemyarousal gte $enemyarousalmax>>
<<ejaculation>>
"That was great," <<he>> says, panting. "See you around." <<tearful>> you gather yourself.
<br><br>
<<clotheson>>
<<endcombat>>
<<elseif $enemyhealth lte 0>>
The <<person>> staggers from the storeroom, looking confused and dejected. <<tearful>> you gather yourself.
<br><br>
<<clotheson>>
<<endcombat>>
<<elseif $finish is 1>>
The <<person>> looks dejected as <<he>> fixes <<his>> clothing and leaves the storeroom.
<br><br>
<<clotheson>>
<<endcombat>>
<</if>>
<br><br>
<<link [[Next|Canteen]]>><</link>><<set $outside to 0>><<set $location to "school">><<schooleffects>><<effects>>
You reach above the counter and take a tray. Holding it in front of you, you take a deep breath, and stand. You walk around the edge of the room, trying to act as if nothing is amiss. Fortunately, no one pays you any attention, and you arrive at the door.
<br><br>
<<if $rng gte 51>>
You go through, and dart for safety beneath the nearby staircase.
<<gstress>><<stress 2>>
<br><br>
<<link [[Next|Hallways]]>><</link>>
<<else>>
As you reach for the handle however, the doors suddenly open, knocking you onto your back and sending your protective tray sprawling away from you. Worse, the sound of the collision got the attention of the rest of the room.
<br><br>
For a moment, the room goes silent, as everyone notices the underdressed <<girl>> on the floor, <<lewdness>> on display. Your daze is cruelly lifted when the room erupts into a jeering cheer. On the verge of panic, you flee from the room, chased by the jeers and whistles.
<<gtrauma>><<gstress>><<lcool>><<trauma 6>><<stress 6>><<status -10>>
<br><br>
<<link [[Next|Hallways]]>><</link>>
<</if>><<set $outside to 0>><<set $location to "school">><<schooleffects>><<effects>>
You wait, huddled beneath the counter as the students eat their lunches, so close yet unaware of your presence. The bell rings and your hear the room clearing. When it seems safe, you tentatively leave the safety of your hiding place. You peek through the door to make sure the hall is empty before exiting the canteen.
<br><br><br><br>
<<link [[Next|Hallways]]>><</link>>
<br>
<<pass 5>>
<<schooleffects>>
<<if $schoolstate is "lunch">>
<<pass 5>>
<<schooleffects>>
<</if>>
<<if $schoolstate is "lunch">>
<<pass 5>>
<<schooleffects>>
<</if>>
<<if $schoolstate is "lunch">>
<<pass 5>>
<<schooleffects>>
<</if>>
<<if $schoolstate is "lunch">>
<<pass 5>>
<<schooleffects>>
<</if>>
<<if $schoolstate is "lunch">>
<<pass 5>>
<<schooleffects>>
<</if>>
<<if $schoolstate is "lunch">>
<<pass 5>>
<<schooleffects>>
<</if>>
<<if $schoolstate is "lunch">>
<<pass 5>>
<<schooleffects>>
<</if>>
<<if $schoolstate is "lunch">>
<<pass 5>>
<<schooleffects>>
<</if>>
<<if $schoolstate is "lunch">>
<<pass 5>>
<<schooleffects>>
<</if>>
<<if $schoolstate is "lunch">>
<<pass 5>>
<<schooleffects>>
<</if>>
<<if $schoolstate is "lunch">>
<<pass 5>>
<<schooleffects>>
<</if>>
<<if $schoolstate is "lunch">>
<<pass 5>>
<<schooleffects>>
<</if>>You drink the milkshake you bought from the cafe. It's deliciously creamy, and each sip helps melt away the stress of school.
<br><br>
<<link [[Next|Canteen]]>><</link>><<set $outside to 0>><<schooleffects>><<effects>>
<<if $physique gte random(4000, 14000)>>
<span class="green">You wrench your arm free of the <<persons>> grip.</span> You dodge <<his>> second attempt and flee the room.
<br><br>
<<link [[Next|School Pool Entrance]]>><</link>>
<br>
<<else>>
You try to wrench your arm free of the <<persons>> grip, <span class="red">but you are not strong enough.</span> "I know just how to punish a pervert," <<he>> says. "You've seen us undressed, so now we see you. Strip."
<br><br>
<<if $exhibitionism gte 75>>
<<link [[Strip|School Boy's Strip]]>><</link>><<exhibitionist5>>
<br>
<<else>>
<<link [[Strip|School Boy's Forced Strip]]>><<trauma 6>><<stress 6>><</link>><<gtrauma>><<gstress>>
<br>
<</if>>
<<if $promiscuity gte 35>>
<<link [[Seduce|School Boy's Seduce]]>><</link>><<promiscuous3>>
<br>
<</if>>
<<link [[Refuse|School Boy's Refuse Molestation]]>><<set $molestationstart to 1>><</link>>
<br>
<</if>><<set $outside to 0>><<schooleffects>><<effects>>
<<endevent>><<generatesm1>><<person1>>
"I can't help it," you say. "You're all so hot."
<<promiscuity1>>
Some of the boys blush. The <<person>> seems less impressed. "I know just how to punish a pervert," <<he>> says. "You've seen us undressed, so now we see you. Take off your clothes."
<br><br>
<<if $exhibitionism gte 75>>
<<link [[Strip|School Boy's Strip]]>><</link>><<exhibitionist5>>
<br>
<<else>>
<<link [[Strip|School Boy's Forced Strip]]>><<trauma 6>><<stress 6>><</link>><<gtrauma>><<gstress>>
<br>
<</if>>
<<if $promiscuity gte 35>>
<<link [[Seduce|School Boy's Seduce]]>><</link>><<promiscuous3>>
<br>
<</if>>
<<link [[Refuse|School Boy's Refuse Molestation]]>><<set $molestationstart to 1>><</link>>
<br><<set $outside to 0>><<schooleffects>><<effects>>
"I-I'm sorry," you say. "I get the rooms muddled."
<br><br>
"You think I'll believe that?" the <<person>> laughs. "I know just how to punish a pervert. You've seen us undressed, so now we see you. Take off your clothes."
<br><br>
<<if $exhibitionism gte 75>>
<<link [[Strip|School Boy's Strip]]>><</link>><<exhibitionist5>>
<br>
<<else>>
<<link [[Strip|School Boy's Forced Strip]]>><<trauma 6>><<stress 6>><</link>><<gtrauma>><<gstress>>
<br>
<</if>>
<<if $promiscuity gte 35>>
<<link [[Seduce|School Boy's Seduce]]>><</link>><<promiscuous3>>
<br>
<</if>>
<<link [[Refuse|School Boy's Refuse Molestation]]>><<set $molestationstart to 1>><</link>>
<br><<set $outside to 0>><<schooleffects>><<effects>>
You <<nervously>> remove your clothing. Some boys blush and look away, but most are at least curious. A crowd forms around you. You're soon bare in front of them.
<<covered>>
<br><br>
<<strip>>
<<if $player.gender is $player.gender_appearance>>
The <<person>> snatches your clothes away. "If you want them back," <<he>> says. "You better do what we say."
<br><br>
The other boys shout suggestions.
<<if $worn.neck.collared is 1>>
The <<person>> ignores them, and picks up your leash. "Perfect," <<he>> says. "Time for walkies. Get on your knees like a good dog."
<br><br>
<<link [[Get on knees (0:10)|School Boy's Knees]]>><<pass 10>><<status -10>><<trauma 6>><<stress 6>><</link>><<lcool>><<gtrauma>><<gstress>>
<br>
<<link [[Refuse|School Boy's Naked Refuse]]>><</link>>
<br>
<<else>>
"Everyone get your phones," <<he>> says to the boys around <<him>>. "Make sure you get lots of evidence." <<He>> looks back at you. "Time for your punishment. Bend over."
<br><br>
<<link [[Bend over (0:10)|School Boy's Bend]]>><<pass 10>><<status -10>><<trauma 6>><<stress 6>><</link>><<lcool>><<gtrauma>><<gstress>>
<br>
<<link [[Refuse|School Boy's Naked Refuse]]>><</link>>
<br>
<</if>>
<<elseif $player.gender is "h">>
<<if $schoolrep.herm gte 5 and !$worn.face.type.includes("mask")>>
The boys break into excitement as your <<genitals_are>> revealed. "I knew it," the <<person>> says, reaching forward to seize your clothes. "You're the school freak."
<br><br>
<<elseif $schoolrep.herm gte 3 and !$worn.face.type.includes("mask")>>
The boys break into excitement as they see your <<genitals>>. "You're the freak I keep hearing about," the <<person>> says, reaching forward to seize your clothes. "I didn't believe it."
<br><br>
<<else>>
The boys gape at your <<genitals>>, too stunned to speak. The <<person>> is first to shake free of <<his>> stupour. "You're a freak," <<he>> says as <<he>> seizes your clothes.
<br><br>
<</if>>
<<if $promiscuity gte 35>>
<<link [[Seduce|School Boy's Crossdress Seduce]]>><</link>><<promiscuous3>>
<br>
<</if>>
<<link [[Say that's just the way you are|School Boy's Crossdress Honest]]>><</link>>
<br>
<<link [[Blame a curse (0:05)|School Boy's Herm Explain]]>><<set $phase to 0>><<pass 5>><<status -10>><</link>><<lcool>>
<br>
<<link [[Blame strange science (0:05)|School Boy's Herm Explain]]>><<set $phase to 1>><<pass 5>><<status -10>><</link>><<lcool>>
<br>
<<schoolrep herm 1>>
<<else>>
<<if $schoolrep.crossdress gte 5 and !$worn.face.type.includes("mask")>>
"So the rumours are true," the <<person>> says, satisfied. "You're really a boy. Why do you do it? Are you just a pervert?"
<<elseif $schoolrep.crossdress gte 3 and !$worn.face.type.includes("mask")>>
The <<person>> gapes. "You're the crossdresser I keep hearing about," <<he>> says. "Why do you do it? Are you just a pervert?"
<<else>>
The <<person>> gapes. "You're not a girl?" <<he>> says. "Why were you dressed as one?"
<</if>>
<br><br>
<<if $promiscuity gte 35>>
<<link [[Seduce|School Boy's Crossdress Seduce]]>><</link>><<promiscuous3>>
<br>
<</if>>
<<link [[Say you like dressing as a girl|School Boy's Crossdress Honest]]>><</link>>
<br>
<<link [[Say you were forced to (0:05)|School Boy's Crossdress Forced]]>><<pass 5>><<status -10>><</link>><<lcool>>
<br>
<<schoolrep crossdress 1>>
<</if>><<set $outside to 0>><<schooleffects>><<effects>>
<<flaunting>> you <<nervously>> remove your clothing. You make eye contact with as many boys as you can as you undress. Many blush and look away, but a crowd still forms around you. You're soon bare in front of them.
<<covered>><<exhibitionism5>>
<<if $player.gender is $player.gender_appearance>>
<<strip>>
The <<person>> is blushing as <<he>> snatches your clothes away. "If you want them back," <<he>> says. "You better do what we say."
<br><br>
The other boys shout suggestions.
<<if $worn.neck.collared is 1>>
The <<person>> ignores them, and picks up your leash. "Perfect," <<he>> says. "Time for walkies. Get on your knees like a good dog."
<br><br>
<<link [[Get on knees (0:10)|School Boy's Knees]]>><<pass 10>><<status -10>><<trauma 6>><<stress 6>><</link>><<lcool>><<gtrauma>><<gstress>>
<br>
<<link [[Refuse|School Boy's Naked Refuse]]>><</link>>
<br>
<<else>>
"Everyone get your phones," <<he>> says to the boys around <<him>>. "Make sure you get lots of evidence." <<He>> looks back at you. "Time for your punishment. Bend over."
<br><br>
<<link [[Bend over (0:10)|School Boy's Bend]]>><<pass 10>><<status -10>><<trauma 6>><<stress 6>><</link>><<lcool>><<gtrauma>><<gstress>>
<br>
<<link [[Refuse|School Boy's Naked Refuse]]>><</link>>
<br>
<</if>>
<<elseif $player.gender is "h">>
<<if $schoolrep.herm gte 5 and !$worn.face.type.includes("mask")>>
The boys break into excitement as your <<genitals_are>> revealed. "I knew it," the <<person>> says, reaching forward to seize your clothes. "You're the school freak."
<br><br>
<<elseif $schoolrep.herm gte 3 and !$worn.face.type.includes("mask")>>
The boys break into excitement as they see your <<genitals>>. "You're the freak I keep hearing about," the <<person>> says, reaching forward to seize your clothes. "I didn't believe it."
<br><br>
<<else>>
The boys gape at your <<genitals>>, too stunned to speak. The <<person>> is first to shake free of <<his>> stupour. "You're a freak," <<he>> says as <<he>> seizes your clothes.
<br><br>
<</if>>
<<if $promiscuity gte 35>>
<<link [[Seduce|School Boy's Crossdress Seduce]]>><</link>><<promiscuous3>>
<br>
<</if>>
<<link [[Say that's just the way you are|School Boy's Crossdress Honest]]>><</link>>
<br>
<<link [[Blame a curse (0:05)|School Boy's Herm Explain]]>><<set $phase to 0>><<pass 5>><<status -10>><</link>><<lcool>>
<br>
<<link [[Blame strange science (0:05)|School Boy's Herm Explain]]>><<set $phase to 1>><<pass 5>><<status -10>><</link>><<lcool>>
<br>
<<schoolrep herm 1>>
<<else>>
<<strip>>
<<if $schoolrep.crossdress gte 5 and !$worn.face.type.includes("mask")>>
"So the rumours are true," the <<person>> says, satisfied. "You're really a boy. Why do you do it? Are you just a pervert?"
<<elseif $schoolrep.crossdress gte 3 and !$worn.face.type.includes("mask")>>
The <<person>> gapes. "You're the crossdresser I keep hearing about," <<he>> says. "Why do you do it? Are you just a pervert?"
<<else>>
The <<person>> gapes. "You're not a girl?" <<he>> says. "Why were you dressed as one?"
<</if>>
<br><br>
<<if $promiscuity gte 35>>
<<link [[Seduce|School Boy's Crossdress Seduce]]>><</link>><<promiscuous3>>
<br>
<</if>>
<<link [[Say you like dressing as a girl|School Boy's Crossdress Honest]]>><</link>>
<br>
<<link [[Say you were forced to (0:05)|School Boy's Crossdress Forced]]>><<pass 5>><<status -10>><</link>><<lcool>>
<br>
<<schoolrep crossdress 1>>
<</if>><<if $molestationstart is 1>>
<<set $molestationstart to 0>>
<<controlloss>>
<<violence 1>>
<<neutral 1>>
<<molested>>
<<maninit>><<npcidlegenitals>><<npcstrip>>
<<if $delinquency lt 400>>
<<set $rescue to 1>><<set $audienceforceboy to 1>>
<</if>>
"You're getting stripped," the <<person>> says. "Whether you want it or not." <<He>> hesitates, but the other boys cheer <<him>> on.
<br><br>
<</if>>
<<effects>>
<<effectsman>><<man>>
<<audience>>
<<stateman>>
<br><br>
<<actionsman>>
<<if $alarm is 1 and $rescue is 1>>
<span id="next"><<link [[Next|School Boy's Refuse Molestation Finish]]>><</link>></span><<nexttext>>
<<elseif $enemyarousal gte $enemyarousalmax>>
<span id="next"><<link [[Next|School Boy's Refuse Molestation Finish]]>><</link>></span><<nexttext>>
<<elseif $enemyhealth lte 0>>
<span id="next"><<link [[Next|School Boy's Refuse Molestation Finish]]>><</link>></span><<nexttext>>
<<elseif $worn.upper.type.includes("naked") and $worn.lower.type.includes("naked") and $worn.under_lower.type.includes("naked") or $worn.upper.type.includes("naked") and $worn.lower.type.includes("naked") and $worn.genitals.type.includes("chastity")>>
<span id="next"><<link [[Next|School Boy's Refuse Molestation Finish]]>><</link>></span><<nexttext>>
<<else>>
<span id="next"><<link [[Next|School Boy's Refuse Molestation]]>><</link>></span><<nexttext>>
<</if>><<set $outside to 0>><<set $location to "school">><<schooleffects>><<effects>>
<<if $alarm is 1 and $rescue is 1>>
<<set $rescued += 1>>
<<endevent>><<npc Mason>><<person1>>Mason rushes in to investigate the scream. The boys back away and pretend they had no part in it.
<<if $exposed gte 1>>
<<He>> escorts you from the room.
<<else>>
<<He>> wraps towels around you and escorts you from the room.
<</if>>
<<if $player.gender is "f" and $genderknown.includes("Mason")>>
"You shouldn't be in the boy's changing room," <<he>> says once you're alone. "That doesn't make what they did okay, but you need to be more careful in the future."
<<gdelinquency>><<detention 1>>
<<elseif $player.gender is "h" and $genderknown.includes("Mason")>>
<<He>> stops once you're alone, but struggles to look you in the eye. "You need to hide your uniqueness," <<he>> says. "I know that isn't fair, but people can be cruel. Be careful."
<<elseif $player.gender_appearance is "f">>
"You shouldn't be in the boy's changing room," <<he>> says once you're alone. "That doesn't make what they did okay, but you need to be more careful in the future."
<<gdelinquency>><<detention 1>>
<<else>>
"What they were doing isn't okay," <<he>> says once you're alone. "I'll have a word with them."
<<lcool>><<status -10>>
<</if>>
<br><br>
<<tearful>> you watch the teacher return to <<his>> class.
<br><br>
<<clothesontowel>>
<<endcombat>>
<<link [[Next|School Pool Entrance]]>><</link>>
<<elseif $enemyhealth lte 0>>
You knock the <<person>> against a locker. The other boys try to grab you, but you shove them away. <<tearful>> you escape the room.
<br><br>
<<clotheson>>
<<endcombat>>
<<link [[Next|School Pool Entrance]]>><</link>>
<<elseif $enemyarousal gte $enemyarousalmax>>
<<ejaculation>>
You shake free of the <<persons>> weakened grip. The other boys try to grab you, but you shove them away. <<tearful>> you escape the room.
<br><br>
<<clothesontowel>>
<<endcombat>>
<<link [[Next|School Pool Entrance]]>><</link>>
<<else>>
<<strip>>
<<if $player.gender is $player.gender_appearance>>
The <<person>> backs away from you, your clothes in hand. "If you want them back," <<he>> says. "You better do what we say."
<br><br>
The other boys shout suggestions.
<<if $worn.neck.collared is 1>>
The <<person>> ignores them, and picks up your leash. "Perfect," <<he>> says. "Time for walkies. Get on your knees like a good dog."
<br><br>
<<link [[Get on knees (0:10)|School Boy's Knees]]>><<pass 10>><<status -10>><<trauma 6>><<stress 6>><</link>><<lcool>><<gtrauma>><<gstress>>
<br>
<<link [[Refuse|School Boy's Naked Refuse]]>><</link>>
<br>
<<else>>
"Everyone get your phones," <<he>> says to the boys around <<him>>. "Make sure you get lots of evidence." <<He>> looks back at you. "Time for your punishment. Bend over."
<br><br>
<<link [[Bend over (0:10)|School Boy's Bend]]>><<pass 10>><<status -10>><<trauma 6>><<stress 6>><</link>><<lcool>><<gtrauma>><<gstress>>
<br>
<<link [[Refuse|School Boy's Naked Refuse]]>><</link>>
<br>
<</if>>
<<elseif $player.gender is "h">>
The <<person>> backs away from you, your clothes in hand.
<<if $schoolrep.crossdress gte 5 and !$worn.face.type.includes("mask")>>
The boys murmur in excitement. "I knew it," the <<person>> says. "You're the school freak."
<br><br>
<<elseif $schoolrep.crossdress gte 3 and !$worn.face.type.includes("mask")>>
The boys murmur in excitement. "You're the freak I keep hearing about," the <<person>> says. "I didn't believe it."
<br><br>
<<else>>
The boys gape at your <<genitals>>, too stunned to speak. The <<person>> is first to shake free of <<his>> stupour. "You're a freak," <<he>> says.
<br><br>
<</if>>
<<if $promiscuity gte 35>>
<<link [[Seduce|School Boy's Crossdress Seduce]]>><</link>><<promiscuous3>>
<br>
<</if>>
<<link [[Say that's just the way you are|School Boy's Crossdress Honest]]>><</link>>
<br>
<<link [[Blame a curse (0:05)|School Boy's Herm Explain]]>><<set $phase to 0>><<pass 5>><<status -10>><</link>><<lcool>>
<br>
<<link [[Blame strange science (0:05)|School Boy's Herm Explain]]>><<set $phase to 1>><<pass 5>><<status -10>><</link>><<lcool>>
<br>
<<schoolrep herm 1>>
<<else>>
The <<person>> backs away from you, your clothes in hand.
<<if $schoolrep.crossdress gte 5 and !$worn.face.type.includes("mask")>>
"So the rumours are true," the <<person>> says, satisfied. "You're really a boy. Why do you do it? Are you just a pervert?"
<<elseif $schoolrep.crossdress gte 3 and !$worn.face.type.includes("mask")>>
The <<person>> gapes. "You're the crossdresser I keep hearing about," <<he>> says. "Why do you do it? Are you just a pervert?"
<<else>>
The <<person>> gapes. "You're not a girl?" <<he>> says. "Why were you dressed as one?"
<</if>>
<br><br>
<<if $promiscuity gte 35>>
<<link [[Seduce|School Boy's Crossdress Seduce]]>><</link>><<promiscuous3>>
<br>
<</if>>
<<link [[Say you like dressing as a girl|School Boy's Crossdress Honest]]>><</link>>
<br>
<<link [[Say you were forced to (0:05)|School Boy's Crossdress Forced]]>><<pass 5>><<status -10>><</link>><<lcool>>
<br>
<<schoolrep crossdress 1>>
<</if>>
<</if>><<set $outside to 0>><<schooleffects>><<effects>>
<<set $seductiondifficulty to 4000>>
<<seductioncheck>>
<br><br>
<<if $seductionskill lt 1000>><span class="gold">You feel more confident in your powers of seduction.</span><</if>><<seductionskilluse>>
<br><br>
"You only want to look?" you purr. "How about we both strip down?"
<<promiscuity3>>
<br><br>
<<if $seductionrating gte $seductionrequired>>
The <<person>> tries to respond, but just stammers. You begin to undress <<him>>.
<br><br>
<<link [[Next|School Boy's Seduce Sex]]>><<set $sexstart to 1>><</link>>
<br>
<<else>>
"No chance," the <<person>> says. "You're the one getting ogled now."
<br><br>
<<if $exhibitionism gte 75>>
<<link [[Strip|School Boy's Strip]]>><</link>><<exhibitionist5>>
<br>
<<else>>
<<link [[Strip|School Boy's Forced Strip]]>><<trauma 6>><<stress 6>><</link>><<gtrauma>><<gstress>>
<br>
<</if>>
<<link [[Refuse|School Boy's Refuse Molestation]]>><<set $molestationstart to 1>><</link>>
<br>
<</if>><<if $sexstart is 1>>
<<set $sexstart to 0>>
<<consensual>>
<<set $consensual to 1>>
<<neutral 1>>
<<maninit>>
<<set $audienceforceboy to 1>>
<</if>>
<<effects>>
<<effectsman>><<man>>
<<audience>>
<<stateman>>
<br><br>
<<actionsman>>
<<if $finish is 1>>
<span id="next"><<link [[Next|School Boy's Seduce Sex Finish]]>><</link>></span><<nexttext>>
<<elseif $enemyhealth lte 0>>
<span id="next"><<link [[Next|School Boy's Seduce Sex Finish]]>><</link>></span><<nexttext>>
<<elseif $enemyarousal gte $enemyarousalmax>>
<span id="next"><<link [[Next|School Boy's Seduce Sex Finish]]>><</link>></span><<nexttext>>
<<else>>
<span id="next"><<link [[Next|School Boy's Seduce Sex]]>><</link>></span><<nexttext>>
<</if>><<set $outside to 0>><<set $location to "school">><<schooleffects>><<effects>>
<<if $enemyarousal gte $enemyarousalmax>>
<<ejaculation>>
The <<person>> lies on the ground, <<his>> face bright red. <<tearful>> you saunter from the room. You feel the boys' hungry gaze on your back.
<br><br>
<<clotheson>>
<<endcombat>>
<<elseif $enemyhealth lte 0>>
You knock the <<person>> against a locker. <<tearful>> you escape the room. You feel the boys' hungry gaze on your back.
<br><br>
<<clotheson>>
<<endcombat>>
<<elseif $finish is 1>>
The <<person>> looks embarrassed as <<he>> fixes <<his>> clothing. <<tearful>> you leave the room. You feel the boys' hungry gaze on your back.
<br><br>
<<clotheson>>
<<endcombat>>
<</if>>
<br><br>
<<link [[Next|School Pool Entrance]]>><</link>><<set $outside to 0>><<schooleffects>><<effects>>
You drop to your knees. "Good doggy," the <<person>> says. <<He>> looks at the other boys. "Let's go."
<br><br>
<<He>> leads you to the entrance of the changing rooms, then through the doors leading into the rest of the school. You're naked on your hands and knees, with a collar around your neck and the leash held by the <<person>>. The other boys surround you and jeer. Now and then one gropes or spanks you.
<br><br>
You are being led down a corridor when you run into the first group of students. "Oh my god," you hear one say, before any speech is drowned out by laughter. They join the procession. Soon there's a crowd marching around the school, revolving around the naked <<girl>> with the collar and leash.
<<fameexhibitionism 50>>
<br><br>
<<endcombat>>
<<link [[Next|School Boy's Knees 2]]>><</link>>
<br><<set $outside to 0>><<schooleffects>><<effects>>
<<npc Leighton>><<person1>>
Leighton's voice appears behind the group. It's not long before the crowd has dissipated. The headteacher arrives beside you, and stares down. <<He>> found your clothes somewhere, and drops them on top of you. <<He>> walks away, smiling.
<<set $genderknown.pushUnique("Leighton")>>
<br><br>
<<clothesontowel>>
<<endevent>>
<<link [[Next|Hallways]]>><<set $eventskip to 1>><</link>>
<br><<set $outside to 0>><<schooleffects>><<effects>>
You lean against the lockers and bend over. The <<person>> walks beside you, and leans on your back. "Make sure you get this," <<he>> says. There's silence for a moment, then a loud smack as something hits your <<bottom>>. Then another. <<Hes>> spanking you with a float used by the younger students. It's made of foam, but <<he>> whips it against your skin with such speed that the pain makes you jolt.
<<gpain>><<set $pain += 40>>
<br><br>
<<fameexhibitionism 50>>
"Someone else have a go," <<he>> says after a while. Someone does. They aren't as effective, but the <<person>> leans against the lockers and pulls your hair back. <<He>> leans close. "This is what happens to <<if $exposed gte 2 and $player.gender is "h">>freaks<<elseif $player.gender_appearance is "f">>girls<<else>>'girls'<</if>> who come in here," <<he>> says. Another jolt of pain. "Consider yourself lucky I'm so nice. Some wanted much worse." <<He>> glances at your body, and regret darkens <<his>> face. <<He>> stands up. "That's enough. <<pShes>> learnt <<pher>> lesson." <<He>> throws your clothes at you. <<tearful>> you take your clothing and leave the room.
<br><br>
<<clothesontowel>>
<<endcombat>>
<<link [[Next|School Pool Entrance]]>><</link>>
<br><<set $outside to 0>><<schooleffects>><<effects>>
The <<person>> shrugs. "Fine," <<he>> says. "Everyone. Let's show <<phim>> out."
<br><br>
Groping hands fondle you all over, and push you towards an open window. It's small and near the ceiling, but the boys lift you and push you through, head first. You tumble to the ground on the other side. The window clicks shut above you. You're not even on school grounds any more.
<<covered>>
<br><br>
<<endcombat>>
<<link [[Next|Oxford Street]]>><<clotheson>><<upperruined>><<lowerruined>><<underruined>><<set $eventskip to 1>><</link>>
<br><<set $outside to 0>><<schooleffects>><<effects>>
<<set $seductiondifficulty to 6000>>
<<seductioncheck>>
<br><br>
<<if $player.gender is "h">>
"Don't be shy," you purr. "I know you want this 'freak'"
<<else>>
"I can be your girl," you purr. "If you want."
<</if>>
<br><br>
<<if $seductionrating gte $seductionrequired>>
<<He>> tries to respond, but stammers. You begin to undress <<him>>.
<br><br>
<<link [[Next|School Boy's Crossdress Sex]]>><<set $sexstart to 1>><</link>>
<br>
<<else>>
<<if $player.gender is "h">>
"N-no I don't," <<he>> stammers. "You're a freak, and need to be treated as one." <<He>> looks around at the other boys. "What should we do with it?"
<<else>>
"N-no," <<he>> says, "But if you want to be treated like a girl, that's fine. What should we do with her?"
<</if>>
<br><br>
The other boys shout suggestions.
<<if $worn.neck.collared is 1>>
The <<person>> ignores them, and picks up your leash. "Perfect," <<he>> says. "Time for walkies. Get on your knees like a good dog."
<br><br>
<<link [[Get on knees (0:10)|School Boy's Knees]]>><<pass 10>><<status -10>><<trauma 6>><<stress 6>><</link>><<lcool>><<gtrauma>><<gstress>>
<br>
<<link [[Refuse|School Boy's Naked Refuse]]>><</link>>
<br>
<<else>>
"Everyone get your phones," <<he>> says to the boys around <<him>>. "Make sure you get lots of evidence." <<He>> looks back at you. "Time for your punishment. Bend over."
<br><br>
<<link [[Bend over (0:10)|School Boy's Bend]]>><<pass 10>><<status -10>><<trauma 6>><<stress 6>><</link>><<lcool>><<gtrauma>><<gstress>>
<br>
<<link [[Refuse|School Boy's Naked Refuse]]>><</link>>
<br>
<</if>>
<</if>><<if $sexstart is 1>>
<<set $sexstart to 0>>
<<set $audienceforceboy to 1>>
<<consensual>>
<<set $consensual to 1>>
<<neutral 1>>
<<maninit>>
<</if>>
<<effects>>
<<effectsman>><<man>>
<<audience>>
<<stateman>>
<br><br>
<<actionsman>>
<<if $finish is 1>>
<span id="next"><<link [[Next|School Boy's Crossdress Sex Finish]]>><</link>></span><<nexttext>>
<<elseif $enemyhealth lte 0>>
<span id="next"><<link [[Next|School Boy's Crossdress Sex Finish]]>><</link>></span><<nexttext>>
<<elseif $enemyarousal gte $enemyarousalmax>>
<span id="next"><<link [[Next|School Boy's Crossdress Sex Finish]]>><</link>></span><<nexttext>>
<<else>>
<span id="next"><<link [[Next|School Boy's Crossdress Sex]]>><</link>></span><<nexttext>>
<</if>><<set $outside to 0>><<set $location to "school">><<schooleffects>><<effects>>
<<if $enemyarousal gte $enemyarousalmax>>
<<ejaculation>>
The <<person>> lies on the ground, <<his>> face bright red. <<tearful>> you saunter from the room. The other boys' laugh at <<him>>, but you can feel their hungry gaze on your back.
<br><br>
<<clotheson>>
<<endcombat>>
<<elseif $enemyhealth lte 0>>
You knock the <<person>> against a locker. <<tearful>> you escape the room. The other boys' laugh at <<him>>, but you can feel their hungry gaze on your back.
<br><br>
<<clotheson>>
<<endcombat>>
<<elseif $finish is 1>>
The <<person>> looks embarrassed as <<he>> fixes <<his>> clothing. <<tearful>> you leave the room. The other boys' laugh at <<him>>, but you can feel their hungry gaze on your back.
<br><br>
<<clotheson>>
<<endcombat>>
<</if>>
<br><br>
<<link [[Next|School Pool Entrance]]>><</link>><<set $outside to 0>><<schooleffects>><<effects>>
<<if $player.gender is "h">>
<<if $submissive gte 1150>>
"Th-this is just the way I am," you say. "Please don't hate me."
<<elseif $submissive lte 850>>
"I'm just great like this," <<he>> says. "You lot are the freaks."
<<else>>
"This is just how I am," you say.
<</if>>
<br><br>
The boys laugh. "What should we do with it lads?" the <<person>> asks.
<br><br>
<<else>>
<<if $submissive gte 1150>>
"I like dressing as a girl," you say. "It makes me feel pretty."
<<elseif $submissive lte 850>>
"I dress how I want," you say. "And I like dressing as a girl."
<<else>>
"I like dressing as a girl," you say.
<</if>>
<br><br>
The boys laugh. "You really are a pervert," the <<person>> says. "What should we do with <<phim>> I wonder."
<br><br>
<</if>>
The other boys shout suggestions.
<<if $worn.neck.collared is 1>>
The <<person>> ignores them, and picks up your leash. "Perfect," <<he>> says. "Time for walkies. Get on your knees like a good dog."
<br><br>
<<link [[Get on knees (0:10)|School Boy's Knees]]>><<pass 10>><<status -10>><<trauma 6>><<stress 6>><</link>><<lcool>><<gtrauma>><<gstress>>
<br>
<<link [[Refuse|School Boy's Naked Refuse]]>><</link>>
<br>
<<else>>
"Everyone get your phones," <<he>> says to the boys around <<him>>. "Make sure you get lots of evidence." <<He>> looks back at you. "Time for your punishment. Bend over."
<br><br>
<<link [[Bend over (0:10)|School Boy's Bend]]>><<pass 10>><<status -10>><<trauma 6>><<stress 6>><</link>><<lcool>><<gtrauma>><<gstress>>
<br>
<<link [[Refuse|School Boy's Naked Refuse]]>><</link>>
<br>
<</if>><<set $outside to 0>><<schooleffects>><<effects>>
<<if $submissive gte 1150>>
"I-I didn't want to dress like a girl" you say. "I forgot my uniform."
<<elseif $submissive lte 850>>
"Some idiot made me dress this way,"
<<else>>
"I had no choice," you say. "I forgot my uniform."
<</if>>
<br><br>
The boys enjoy a laugh at your expense. "We're not letting you in here looking like a girl," <<he>> says. "It's distracting." <<He>> blushes and throws you your clothes.
<br><br>
<<clotheson>>
<<endevent>>
<<link [[Next|School Pool Entrance]]>><</link>>
<br><<set $outside to 0>><<schooleffects>><<effects>>
<<if $phase is 0>>
<<if $submissive gte 1150>>
"I-I was cursed," you say. "Please don't hate me."
<<elseif $submissive lte 850>>
"I was cursed by foul sorcery," you say. "Stay back, or you'll be cursed too!"
<<else>>
"I was cursed," you say. "By evil magic."
<</if>>
<br><br>
Some of the boys step back. The <<person>> stands <<his>> ground, but <<his>> voice quivers. "C-curses aren't real," <<he>> says. "Right?" <<He>> glances around for support, but no one gives it.
<br><br>
<<He>> throws you your clothes, as if afraid of a disease. "You should dress like a boy if you're gonna come in here," <<he>> says. "And stay away from me."
<br><br>
<<else>>
<<if $submissive gte 1150>>
"A strange experiment made me like this," you say. "Please don't hate me."
<<elseif $submissive lte 850>>
"I'm a scientific experiment gone right," you say.
<<else>>
"I'm a scientific experiment gone wrong," you say.
<</if>>
<br><br>
The boys laugh. "They can't do that," the <<person>> says, looking around <<him>> for support. "Can they?" One of the boys shrugs, and the <<person>> turns back to you. <<He>> throws you your clothes. "It doesn't matter. We're not letting you in here looking like a girl. It's distracting."
<br><br>
<</if>>
<<clotheson>>
<<endevent>>
<<link [[Next|School Pool Entrance]]>><</link>>
<br><<set $outside to 0>><<schooleffects>><<effects>>
You watch the boys dress, oblivious to your gaze. Your heart beats faster with the fear of being caught.
<<promiscuity1>>
<<if $exhibitionism gte 35>>
<<link [[Masturbate (0:01)|School Boy's Masturbation]]>><<pass 1>><<set $masturbationstart to 1>><</link>>
<br>
<</if>>
<<link [[Stop|School Pool Entrance]]>><</link>><<set $outside to 0>><<schooleffects>><<effects>>
<<generatesm2>><<generatesm3>><<generatesm4>><<generatesm5>><<generatesm6>>
<<flaunting>> you enter the changing room. The response to a naked girl arriving is mixed. Some grab whatever they can to cover with. Some freeze on the spot. Others cheer and whistle. All stare at you.
<<exhibitionism5>>
<<link [[Flaunt (0:05)|School Boy's Flaunt]]>><<pass 5>><<status 1>><<arousal 600>><</link>><<gcool>><<garousal>>
<br>
<<if $promiscuity gte 75>>
<<link [[Goad|School Boy's Goad]]>><<set $sexstart to 1>><</link>><<promiscuous5>>
<br>
<</if>><<set $outside to 0>><<schooleffects>><<effects>>
You march into the middle of the room and twirl.
<<if $submissive gte 1150>>
"I'm naked and exposed in front of you," you say. "I hope I look nice."
<<elseif $submissive lte 850>>
"You're so easy to enthral," you say.
<<else>>
"It's rude to stare," you say.
<</if>>
A <<person2>><<person>> reaches to touch, but you slap <<his>> hand away.
<br><br>
You continue teasing them. The boys become more noisy, and daring. Until Mason shouts from the pool, "Is everything okay in there?" The spell breaks, and they back away from you. You saunter from the room.
<br><br>
<<endevent>>
<<link [[Next|School Pool Entrance]]>><<endevent>><</link>><<if $sexstart is 1>>
<<set $sexstart to 0>>
<<consensual>>
<<set $consensual to 1>>
<<neutral 1>>
<<maninit>>
<<set $audienceforceboy to 1>>
You march into the middle of the room.
<<if $submissive gte 1150>>
"Y-you can do whatever you like to me," you say.
<<elseif $submissive lte 850>>
"What are you waiting for," you say. "I don't have all day."
<<else>>
"Don't keep me waiting boys," you say.
<</if>>
They don't need much convincing.
<<promiscuity5>>
<</if>>
<<effects>>
<<effectsman>><<man>>
<<audience>>
<<stateman>>
<br><br>
<<actionsman>>
<<if $finish is 1>>
<span id="next"><<link [[Next|School Boy's Goad Finish]]>><</link>></span><<nexttext>>
<<elseif $enemyhealth lte 0>>
<span id="next"><<link [[Next|School Boy's Goad Finish]]>><</link>></span><<nexttext>>
<<elseif $enemyarousal gte $enemyarousalmax>>
<span id="next"><<link [[Next|School Boy's Goad Finish]]>><</link>></span><<nexttext>>
<<else>>
<span id="next"><<link [[Next|School Boy's Goad]]>><</link>></span><<nexttext>>
<</if>><<set $outside to 0>><<set $location to "school">><<schooleffects>><<effects>>
<<if $enemyarousal gte $enemyarousalmax>>
<<ejaculation>>
"Is everything okay in there?" Mason shouts from the pool. <<tearful>> you saunter from the room. You feel the boys' thirsty gaze on your back.
<br><br>
<<clotheson>>
<<endcombat>>
<<elseif $enemyhealth lte 0>>
You knock the <<person>> against a locker. <<tearful>> you escape the room. You feel the boys' thirsty gaze on your back.
<br><br>
<<clotheson>>
<<endcombat>>
<<elseif $finish is 1>>
"Is everything okay in there?" Mason shouts from the pool. <<tearful>> you leave the room. You feel the boys' thirsty gaze on your back.
<br><br>
<<clotheson>>
<<endcombat>>
<</if>>
<br><br>
<<link [[Next|School Pool Entrance]]>><</link>><<set $outside to 0>><<schooleffects>><<effects>>
You run past the laughing <<person>> and away from the changing rooms.
<br><br>
<<fameexhibitionism 1>>
<<endevent>>
<<link [[Next|Hallways]]>><</link>>
<br><<set $outside to 0>><<schooleffects>><<effects>>
<<if $physique gte random(4000, 14000)>>
<span class="green">You wrench your arm free of the <<persons>> grip.</span> You dodge <<his>> second attempt and flee the room.
<br><br>
<<link [[Next|School Pool Entrance]]>><</link>>
<br>
<<else>>
You try to wrench your arm free of the <<persons>> grip, <span class="red">but you are not strong enough.</span> "I know just how to punish a pervert," <<he>> says. "You've seen us undressed, so now we see you. Strip."
<br><br>
<<if $exhibitionism gte 75>>
<<link [[Strip|School Girl's Strip]]>><</link>><<exhibitionist5>>
<br>
<<else>>
<<link [[Strip|School Girl's Forced Strip]]>><<trauma 6>><<stress 6>><</link>><<gtrauma>><<gstress>>
<br>
<</if>>
<<if $promiscuity gte 35>>
<<link [[Seduce|School Girl's Seduce]]>><</link>><<promiscuous3>>
<br>
<</if>>
<<link [[Refuse|School Girl's Refuse Molestation]]>><<set $molestationstart to 1>><</link>>
<br>
<</if>><<set $outside to 0>><<schooleffects>><<effects>>
<<endevent>><<generatesf1>><<person1>>
"I can't help it," you say. "You're all so hot."
<<promiscuity1>>
Some of the girls blush. The <<person>> seems less impressed. "I know just how to punish a pervert," <<he>> says. "You've seen us undressed, so now we see you. Take off your clothes."
<br><br>
<<if $exhibitionism gte 75>>
<<link [[Strip|School Girl's Strip]]>><</link>><<exhibitionist5>>
<br>
<<else>>
<<link [[Strip|School Girl's Forced Strip]]>><<trauma 6>><<stress 6>><</link>><<gtrauma>><<gstress>>
<br>
<</if>>
<<if $promiscuity gte 35>>
<<link [[Seduce|School Girl's Seduce]]>><</link>><<promiscuous3>>
<br>
<</if>>
<<link [[Refuse|School Girl's Refuse Molestation]]>><<set $molestationstart to 1>><</link>>
<br><<set $outside to 0>><<schooleffects>><<effects>>
"I-I'm sorry," you say. "I get the rooms muddled."
<br><br>
"You think I'll believe that?" the <<person>> laughs. "I know just how to punish a pervert. You've seen us undressed, so now we see you. Take off your clothes."
<br><br>
<<if $exhibitionism gte 75>>
<<link [[Strip|School Girl's Strip]]>><</link>><<exhibitionist5>>
<br>
<<else>>
<<link [[Strip|School Girl's Forced Strip]]>><<trauma 6>><<stress 6>><</link>><<gtrauma>><<gstress>>
<br>
<</if>>
<<if $promiscuity gte 35>>
<<link [[Seduce|School Girl's Seduce]]>><</link>><<promiscuous3>>
<br>
<</if>>
<<link [[Refuse|School Girl's Refuse Molestation]]>><<set $molestationstart to 1>><</link>>
<br><<set $outside to 0>><<schooleffects>><<effects>>
You <<nervously>> remove your clothing. Some girls blush and look away, but most are at least curious. A crowd forms around you. You're soon bare in front of them.
<<covered>>
<br><br>
<<strip>>
<<if $player.gender is $player.gender_appearance>>
The <<person>> snatches your clothes away. "If you want them back," <<he>> says. "You better do what we say."
<br><br>
The other girls shout suggestions.
<<if $worn.neck.collared is 1>>
The <<person>> ignores them, and picks up your leash. "Perfect," <<he>> says. "Time for walkies. Get on your knees like a good dog."
<br><br>
<<link [[Get on knees (0:10)|School Girl's Knees]]>><<pass 10>><<status -10>><<trauma 6>><<stress 6>><</link>><<lcool>><<gtrauma>><<gstress>>
<br>
<<link [[Refuse|School Girl's Naked Refuse]]>><</link>>
<br>
<<else>>
"Everyone get your phones," <<he>> says to the girls around <<him>>. "Make sure you get lots of evidence." <<He>> looks back at you. "Time for your punishment. Bend over."
<br><br>
<<link [[Bend over (0:10)|School Girl's Bend]]>><<pass 10>><<status -10>><<trauma 6>><<stress 6>><</link>><<lcool>><<gtrauma>><<gstress>>
<br>
<<link [[Refuse|School Girl's Naked Refuse]]>><</link>>
<br>
<</if>>
<<elseif $player.gender is "h">>
<<if $schoolrep.herm gte 5 and !$worn.face.type.includes("mask")>>
The girls break into excitement as your <<genitals_are>> revealed. "I knew it," the <<person>> says, reaching forward to seize your clothes. "You're the school freak."
<br><br>
<<elseif $schoolrep.herm gte 3 and !$worn.face.type.includes("mask")>>
The girls break into excitement as they see your <<genitals>>. "You're the freak I keep hearing about," the <<person>> says, reaching forward to seize your clothes. "I didn't believe it."
<br><br>
<<else>>
The girls gape at your <<genitals>>, too stunned to speak. The <<person>> is first to shake free of <<his>> stupour. "You're a freak," <<he>> says as <<he>> seizes your clothes.
<br><br>
<</if>>
<<if $promiscuity gte 35>>
<<link [[Seduce|School Girl's Crossdress Seduce]]>><</link>><<promiscuous3>>
<br>
<</if>>
<<link [[Say that's just the way you are|School Girl's Crossdress Honest]]>><</link>>
<br>
<<link [[Say you were cursed (0:05)|School Girl's Herm Explain]]>><<set $phase to 0>><<pass 5>><<status -10>><</link>><<lcool>>
<br>
<<link [[Say you were transformed by strange science (0:05)|School Girl's Herm Explain]]>><<set $phase to 1>><<pass 5>><<status -10>><</link>><<lcool>>
<br>
<<schoolrep herm 1>>
<<else>>
<<if $schoolrep.crossdress gte 5 and !$worn.face.type.includes("mask")>>
"So the rumours are true," the <<person>> says, satisfied. "You're really a girl. Why do you do it? Are you just a pervert?"
<<elseif $schoolrep.crossdress gte 3 and !$worn.face.type.includes("mask")>>
The <<person>> gapes. "You're the crossdresser I keep hearing about," <<he>> says. "Why do you do it? Are you just a pervert?"
<<else>>
The <<person>> gapes. "You're not a boy?" <<he>> says. "Why were you dressed as one?"
<</if>>
<br><br>
<<if $promiscuity gte 35>>
<<link [[Seduce|School Girl's Crossdress Seduce]]>><</link>><<promiscuous3>>
<br>
<</if>>
<<link [[Say you like dressing as a boy|School Girl's Crossdress Honest]]>><</link>>
<br>
<<link [[Say you were forced to (0:05)|School Girl's Crossdress Forced]]>><<pass 5>><<status -10>><</link>><<lcool>>
<br>
<<schoolrep crossdress 1>>
<</if>><<set $outside to 0>><<schooleffects>><<effects>>
<<flaunting>> you <<nervously>> remove your clothing. You make eye contact with as many girls as you can as you undress. Many blush and look away, but a crowd still forms around you. You're soon bare in front of them.
<<covered>><<exhibitionism5>>
<<if $player.gender is $player.gender_appearance>>
<<strip>>
The <<person>> is blushing as <<he>> snatches your clothes away. "If you want them back," <<he>> says. "You better do what we say."
<br><br>
The other girls shout suggestions.
<<if $worn.neck.collared is 1>>
The <<person>> ignores them, and picks up your leash. "Perfect," <<he>> says. "Time for walkies. Get on your knees like a good dog."
<br><br>
<<link [[Get on knees (0:10)|School Girl's Knees]]>><<pass 10>><<status -10>><<trauma 6>><<stress 6>><</link>><<lcool>><<gtrauma>><<gstress>>
<br>
<<link [[Refuse|School Girl's Naked Refuse]]>><</link>>
<br>
<<else>>
"Everyone get your phones," <<he>> says to the girls around <<him>>. "Make sure you get lots of evidence." <<He>> looks back at you. "Time for your punishment. Bend over."
<br><br>
<<link [[Bend over (0:10)|School Girl's Bend]]>><<pass 10>><<status -10>><<trauma 6>><<stress 6>><</link>><<lcool>><<gtrauma>><<gstress>>
<br>
<<link [[Refuse|School Girl's Naked Refuse]]>><</link>>
<br>
<</if>>
<<elseif $player.gender is "h">>
<<if $schoolrep.herm gte 5 and !$worn.face.type.includes("mask")>>
The girls break into excitement as your <<genitals_are>> revealed. "I knew it," the <<person>> says, reaching forward to seize your clothes. "You're the school freak."
<br><br>
<<elseif $schoolrep.herm gte 3 and !$worn.face.type.includes("mask")>>
The girls break into excitement as they see your <<genitals>>. "You're the freak I keep hearing about," the <<person>> says, reaching forward to seize your clothes. "I didn't believe it."
<br><br>
<<else>>
The girls gape at your <<genitals>>, too stunned to speak. The <<person>> is first to shake free of <<his>> stupour. "You're a freak," <<he>> says as <<he>> seizes your clothes.
<br><br>
<</if>>
<<if $promiscuity gte 35>>
<<link [[Seduce|School Girl's Crossdress Seduce]]>><</link>><<promiscuous3>>
<br>
<</if>>
<<link [[Say that's just the way you are|School Girl's Crossdress Honest]]>><</link>>
<br>
<<link [[Say you were cursed (0:05)|School Girl's Herm Explain]]>><<set $phase to 0>><<pass 5>><<status -10>><</link>><<lcool>>
<br>
<<link [[Say you were transformed by strange science (0:05)|School Girl's Herm Explain]]>><<set $phase to 1>><<pass 5>><<status -10>><</link>><<lcool>>
<br>
<<schoolrep herm 1>>
<<else>>
<<strip>>
<<if $schoolrep.crossdress gte 5 and !$worn.face.type.includes("mask")>>
"So the rumours are true," the <<person>> says, satisfied. "You're really a girl. Why do you do it? Are you just a pervert?"
<<elseif $schoolrep.crossdress gte 3 and !$worn.face.type.includes("mask")>>
The <<person>> gapes. "You're the crossdresser I keep hearing about," <<he>> says. "Why do you do it? Are you just a pervert?"
<<else>>
The <<person>> gapes. "You're not a boy?" <<he>> says. "Why were you dressed as one?"
<</if>>
<br><br>
<<if $promiscuity gte 35>>
<<link [[Seduce|School Girl's Crossdress Seduce]]>><</link>><<promiscuous3>>
<br>
<</if>>
<<link [[Say you like dressing as a boy|School Girl's Crossdress Honest]]>><</link>>
<br>
<<link [[Say you were forced to (0:05)|School Girl's Crossdress Forced]]>><<pass 5>><<status -10>><</link>><<lcool>>
<br>
<<schoolrep crossdress 1>>
<</if>><<if $molestationstart is 1>>
<<set $molestationstart to 0>>
<<controlloss>>
<<violence 1>>
<<neutral 1>>
<<molested>>
<<maninit>><<npcidlegenitals>><<npcstrip>>
<<if $delinquency lt 400>>
<<set $rescue to 1>><<set $audienceforcegirl to 1>>
<</if>>
"You're getting stripped," the <<person>> says. "Whether you want it or not." <<He>> hesitates, but the other girls cheer <<him>> on.
<br><br>
<</if>>
<<effects>>
<<effectsman>><<man>>
<<audience>>
<<stateman>>
<br><br>
<<actionsman>>
<<if $alarm is 1 and $rescue is 1>>
<span id="next"><<link [[Next|School Girl's Refuse Molestation Finish]]>><</link>></span><<nexttext>>
<<elseif $enemyarousal gte $enemyarousalmax>>
<span id="next"><<link [[Next|School Girl's Refuse Molestation Finish]]>><</link>></span><<nexttext>>
<<elseif $enemyhealth lte 0>>
<span id="next"><<link [[Next|School Girl's Refuse Molestation Finish]]>><</link>></span><<nexttext>>
<<elseif $worn.upper.type.includes("naked") and $worn.lower.type.includes("naked") and $worn.under_lower.type.includes("naked") or $worn.upper.type.includes("naked") and $worn.lower.type.includes("naked") and $worn.genitals.type.includes("chastity")>>
<span id="next"><<link [[Next|School Girl's Refuse Molestation Finish]]>><</link>></span><<nexttext>>
<<else>>
<span id="next"><<link [[Next|School Girl's Refuse Molestation]]>><</link>></span><<nexttext>>
<</if>><<set $outside to 0>><<set $location to "school">><<schooleffects>><<effects>>
<<if $alarm is 1 and $rescue is 1>>
<<set $rescued += 1>>
<<endevent>><<npc Mason>><<person1>>Mason rushes in to investigate the scream. The girls back away and pretend they had no part in it.
<<if $exposed gte 1>>
<<He>> escorts you from the room.
<<else>>
<<He>> wraps towels around you and escorts you from the room.
<</if>>
<<if $player.gender is "m" and $genderknown.includes("Mason")>>
"You shouldn't be in the girl's changing room," <<he>> says once you're alone. "That doesn't make what they did okay, but you need to be more careful in the future."
<<gdelinquency>><<detention 1>>
<<elseif $player.gender is "h" and $genderknown.includes("Mason")>>
<<He>> stops once you're alone, but struggles to look you in the eye. "You need to hide your uniqueness," <<he>> says. "I know that isn't fair, but people can be cruel. Be careful."
<<elseif $player.gendre_appearance is "m">>
"You shouldn't be in the girl's changing room," <<he>> says once you're alone. "That doesn't make what they did okay, but you need to be more careful in the future."
<<gdelinquency>><<detention 1>>
<<else>>
"What they were doing isn't okay," <<he>> says once you're alone. "I'll have a word with them."
<<lcool>><<status -10>>
<</if>>
<br><br>
<<tearful>> you watch the teacher return to <<his>> class.
<br><br>
<<clothesontowel>>
<<endcombat>>
<<link [[Next|School Pool Entrance]]>><</link>>
<<elseif $enemyhealth lte 0>>
You knock the <<person>> against a locker. The other girls try to grab you, but you shove them away. <<tearful>> you escape the room.
<br><br>
<<clotheson>>
<<endcombat>>
<<link [[Next|School Pool Entrance]]>><</link>>
<<elseif $enemyarousal gte $enemyarousalmax>>
<<ejaculation>>
You shake free of the <<persons>> weakened grip. The other girls try to grab you, but you shove them away. <<tearful>> you escape the room.
<br><br>
<<clothesontowel>>
<<endcombat>>
<<link [[Next|School Pool Entrance]]>><</link>>
<<else>>
<<strip>>
<<if $player.gender is $player.gender_appearance>>
The <<person>> backs away from you, your clothes in hand. "If you want them back," <<he>> says. "You better do what we say."
<br><br>
The other girls shout suggestions.
<<if $worn.neck.collared is 1>>
The <<person>> ignores them, and picks up your leash. "Perfect," <<he>> says. "Time for walkies. Get on your knees like a good dog."
<br><br>
<<link [[Get on knees (0:10)|School Girl's Knees]]>><<pass 10>><<status -10>><<trauma 6>><<stress 6>><</link>><<lcool>><<gtrauma>><<gstress>>
<br>
<<link [[Refuse|School Girl's Naked Refuse]]>><</link>>
<br>
<<else>>
"Everyone get your phones," <<he>> says to the girls around <<him>>. "Make sure you get lots of evidence." <<He>> looks back at you. "Time for your punishment. Bend over."
<br><br>
<<link [[Bend over (0:10)|School Girl's Bend]]>><<pass 10>><<status -10>><<trauma 6>><<stress 6>><</link>><<lcool>><<gtrauma>><<gstress>>
<br>
<<link [[Refuse|School Girl's Naked Refuse]]>><</link>>
<br>
<</if>>
<<elseif $player.gender is "h">>
The <<person>> backs away from you, your clothes in hand.
<<if $schoolrep.crossdress gte 5>>
The girls murmur in excitement. "I knew it," the <<person>> says. "You're the school freak."
<br><br>
<<elseif $schoolrep.crossdress gte 3>>
The girls murmur in excitement. "You're the freak I keep hearing about," the <<person>> says. "I didn't believe it."
<br><br>
<<else>>
The girls gape at your <<genitals>>, too stunned to speak. The <<person>> is first to shake free of <<his>> stupour. "You're a freak," <<he>> says.
<br><br>
<</if>>
<<if $promiscuity gte 35>>
<<link [[Seduce|School Girl's Crossdress Seduce]]>><</link>><<promiscuous3>>
<br>
<</if>>
<<link [[Say that's just the way you are|School Girl's Crossdress Honest]]>><</link>>
<br>
<<link [[Blame a curse (0:05)|School Girl's Herm Explain]]>><<set $phase to 0>><<pass 5>><<status -10>><</link>><<lcool>>
<br>
<<link [[Blame strange science (0:05)|School Girl's Herm Explain]]>><<set $phase to 1>><<pass 5>><<status -10>><</link>><<lcool>>
<br>
<<schoolrep herm 1>>
<<else>>
The <<person>> backs away from you, your clothes in hand.
<<if $schoolrep.crossdress gte 5>>
"So the rumours are true," the <<person>> says, satisfied. "You're really a girl. Why do you do it? Are you just a pervert?"
<<elseif $schoolrep.crossdress gte 3>>
The <<person>> gapes. "You're the crossdresser I keep hearing about," <<he>> says. "Why do you do it? Are you just a pervert?"
<<else>>
The <<person>> gapes. "You're not a boy?" <<he>> says. "Why were you dressed as one?"
<</if>>
<br><br>
<<if $promiscuity gte 35>>
<<link [[Seduce|School Girl's Crossdress Seduce]]>><</link>><<promiscuous3>>
<br>
<</if>>
<<link [[Say you like dressing as a boy|School Girl's Crossdress Honest]]>><</link>>
<br>
<<link [[Say you were forced to (0:05)|School Girl's Crossdress Forced]]>><<pass 5>><<status -10>><</link>><<lcool>>
<br>
<<schoolrep crossdress 1>>
<</if>>
<</if>><<set $outside to 0>><<schooleffects>><<effects>>
<<set $seductiondifficulty to 4000>>
<<seductioncheck>>
<br><br>
<<if $seductionskill lt 1000>><span class="gold">You feel more confident in your powers of seduction.</span><</if>><<seductionskilluse>>
<br><br>
"You only want to look?" you purr. "How about we both strip down?"
<<promiscuity3>>
<br><br>
<<if $seductionrating gte $seductionrequired>>
The <<person>> tries to respond, but just stammers. You begin to undress <<him>>.
<br><br>
<<link [[Next|School Girl's Seduce Sex]]>><<set $sexstart to 1>><</link>>
<br>
<<else>>
"No chance," the <<person>> says. "You're the one getting ogled now."
<br><br>
<<if $exhibitionism gte 75>>
<<link [[Strip|School Girl's Strip]]>><</link>><<exhibitionist5>>
<br>
<<else>>
<<link [[Strip|School Girl's Forced Strip]]>><<trauma 6>><<stress 6>><</link>><<gtrauma>><<gstress>>
<br>
<</if>>
<<link [[Refuse|School Girl's Refuse Molestation]]>><<set $molestationstart to 1>><</link>>
<br>
<</if>><<if $sexstart is 1>>
<<set $sexstart to 0>>
<<consensual>>
<<set $consensual to 1>>
<<neutral 1>>
<<maninit>>
<<set $audienceforcegirl to 1>>
<</if>>
<<effects>>
<<effectsman>><<man>>
<<audience>>
<<stateman>>
<br><br>
<<actionsman>>
<<if $finish is 1>>
<span id="next"><<link [[Next|School Girl's Seduce Sex Finish]]>><</link>></span><<nexttext>>
<<elseif $enemyhealth lte 0>>
<span id="next"><<link [[Next|School Girl's Seduce Sex Finish]]>><</link>></span><<nexttext>>
<<elseif $enemyarousal gte $enemyarousalmax>>
<span id="next"><<link [[Next|School Girl's Seduce Sex Finish]]>><</link>></span><<nexttext>>
<<else>>
<span id="next"><<link [[Next|School Girl's Seduce Sex]]>><</link>></span><<nexttext>>
<</if>><<set $outside to 0>><<set $location to "school">><<schooleffects>><<effects>>
<<if $enemyarousal gte $enemyarousalmax>>
<<ejaculation>>
The <<person>> lies on the ground, <<his>> face bright red. <<tearful>> you saunter from the room. You feel the girls' hungry gaze on your back.
<br><br>
<<clotheson>>
<<endcombat>>
<<elseif $enemyhealth lte 0>>
You knock the <<person>> against a locker. <<tearful>> you escape the room. You feel the girls' hungry gaze on your back.
<br><br>
<<clotheson>>
<<endcombat>>
<<elseif $finish is 1>>
The <<person>> looks embarrassed as <<he>> fixes <<his>> clothing. <<tearful>> you leave the room. You feel the girls' hungry gaze on your back.
<br><br>
<<clotheson>>
<<endcombat>>
<</if>>
<br><br>
<<link [[Next|School Pool Entrance]]>><</link>><<set $outside to 0>><<schooleffects>><<effects>>
You drop to your knees. "Good doggy," the <<person>> says. <<He>> looks at the other girls. "Let's go."
<br><br>
<<He>> leads you to the entrance of the changing rooms, then through the doors leading into the rest of the school. You're naked on your hands and knees, with a collar around your neck and the leash held by the <<person>>. The other girls surround you and jeer. Now and then one gropes or spanks you.
<br><br>
You are being led down a corridor when you run into the first group of students. "Oh my god," you hear one say, before any speech is drowned out by laughter. They join the procession. Soon there's a crowd marching around the school, revolving around the naked <<girl>> with the collar and leash.
<<fameexhibitionism 50>>
<br><br>
<<endcombat>>
<<link [[Next|School Girl's Knees 2]]>><</link>>
<br><<set $outside to 0>><<schooleffects>><<effects>>
<<npc Leighton>><<person1>>
Leighton's voice appears behind the group. It's not long before the crowd has dissipated. The headteacher arrives beside you, and stares down. <<He>> found your clothes somewhere, and drops them on top of you. <<He>> walks away, smiling.
<<set $genderknown.pushUnique("Leighton")>>
<br><br>
<<clothesontowel>>
<<endevent>>
<<link [[Next|Hallways]]>><<set $eventskip to 1>><</link>>
<br><<set $outside to 0>><<schooleffects>><<effects>>
You lean against the lockers and bend over. The <<person>> walks beside you, and leans on your back. "Make sure you get this," <<he>> says. There's silence for a moment, then a loud smack as something hits your <<bottom>>. Then another. <<Hes>> spanking you with a float used by the younger students. It's made of foam, but <<he>> whips it against your skin with such speed that the pain makes you jolt.
<<gpain>><<set $pain += 40>>
<br><br>
<<fameexhibitionism 50>>
"Someone else have a go," <<he>> says after a while. Someone does. They aren't as effective, but the <<person>> leans against the lockers and pulls your hair back. <<He>> leans close. "This is what happens to <<if $exposed gte 2 and $player.gender is "h">>freaks<<elseif $player.gender_appearance is "m">>boys<<else>>'boys'<</if>> who come in here," <<he>> says. Another jolt of pain. "Consider yourself lucky I'm so nice. Some wanted much worse." <<He>> glances at your body, and regret darkens <<his>> face. <<He>> stands up. "That's enough. <<pShes>> learnt <<pher>> lesson." <<He>> throws your clothes at you. <<tearful>> you take your clothing and leave the room.
<br><br>
<<clothesontowel>>
<<endcombat>>
<<link [[Next|School Pool Entrance]]>><</link>>
<br><<set $outside to 0>><<schooleffects>><<effects>>
The <<person>> shrugs. "Fine," <<he>> says. "Everyone. Let's show <<phim>> out."
<br><br>
Groping hands fondle you all over, and push you towards an open window. It's small and near the ceiling, but the girls lift you and push you through, head first. You tumble to the ground on the other side. The window clicks shut above you. You're not even on school grounds any more.
<<covered>>
<br><br>
<<endcombat>>
<<link [[Next|Oxford Street]]>><<clotheson>><<upperruined>><<lowerruined>><<underruined>><<set $eventskip to 1>><</link>>
<br><<set $outside to 0>><<schooleffects>><<effects>>
<<set $seductiondifficulty to 6000>>
<<seductioncheck>>
<br><br>
<<if $player.gender is "h">>
"Don't be shy," you purr. "I know you want this 'freak'"
<<else>>
"I can be your boy," you purr. "If you want."
<</if>>
<br><br>
<<if $seductionrating gte $seductionrequired>>
<<He>> tries to respond, but stammers. You begin to undress <<him>>.
<br><br>
<<link [[Next|School Girl's Crossdress Sex]]>><<set $sexstart to 1>><</link>>
<br>
<<else>>
<<if $player.gender is "h">>
"N-no I don't," <<he>> stammers. "You're a freak, and need to be treated as one." <<He>> looks around at the other girls. "What should we do with it?"
<<else>>
"N-no," <<he>> says, "But if you want to be treated like a boy, that's fine. What should we do with him?"
<</if>>
<br><br>
The other girls shout suggestions.
<<if $worn.neck.collared is 1>>
The <<person>> ignores them, and picks up your leash. "Perfect," <<he>> says. "Time for walkies. Get on your knees like a good dog."
<br><br>
<<link [[Get on knees (0:10)|School Girl's Knees]]>><<pass 10>><<status -10>><<trauma 6>><<stress 6>><</link>><<lcool>><<gtrauma>><<gstress>>
<br>
<<link [[Refuse|School Girl's Naked Refuse]]>><</link>>
<br>
<<else>>
"Everyone get your phones," <<he>> says to the girls around <<him>>. "Make sure you get lots of evidence." <<He>> looks back at you. "Time for your punishment. Bend over."
<br><br>
<<link [[Bend over (0:10)|School Girl's Bend]]>><<pass 10>><<status -10>><<trauma 6>><<stress 6>><</link>><<lcool>><<gtrauma>><<gstress>>
<br>
<<link [[Refuse|School Girl's Naked Refuse]]>><</link>>
<br>
<</if>>
<</if>><<if $sexstart is 1>>
<<set $sexstart to 0>>
<<consensual>>
<<set $consensual to 1>>
<<neutral 1>>
<<maninit>>
<<set $audienceforcegirl to 1>>
<</if>>
<<effects>>
<<effectsman>><<man>>
<<audience>>
<<stateman>>
<br><br>
<<actionsman>>
<<if $finish is 1>>
<span id="next"><<link [[Next|School Girl's Crossdress Sex Finish]]>><</link>></span><<nexttext>>
<<elseif $enemyhealth lte 0>>
<span id="next"><<link [[Next|School Girl's Crossdress Sex Finish]]>><</link>></span><<nexttext>>
<<elseif $enemyarousal gte $enemyarousalmax>>
<span id="next"><<link [[Next|School Girl's Crossdress Sex Finish]]>><</link>></span><<nexttext>>
<<else>>
<span id="next"><<link [[Next|School Girl's Crossdress Sex]]>><</link>></span><<nexttext>>
<</if>><<set $outside to 0>><<set $location to "school">><<schooleffects>><<effects>>
<<if $enemyarousal gte $enemyarousalmax>>
<<ejaculation>>
The <<person>> lies on the ground, <<his>> face bright red. <<tearful>> you saunter from the room. The other girls' laugh at <<him>>, but you can feel their hungry gaze on your back.
<br><br>
<<clotheson>>
<<endcombat>>
<<elseif $enemyhealth lte 0>>
You knock the <<person>> against a locker. <<tearful>> you escape the room. The other girls' laugh at <<him>>, but you can feel their hungry gaze on your back.
<br><br>
<<clotheson>>
<<endcombat>>
<<elseif $finish is 1>>
The <<person>> looks embarrassed as <<he>> fixes <<his>> clothing. <<tearful>> you leave the room. The other girls' laugh at <<him>>, but you can feel their hungry gaze on your back.
<br><br>
<<clotheson>>
<<endcombat>>
<</if>>
<br><br>
<<link [[Next|School Pool Entrance]]>><</link>><<set $outside to 0>><<schooleffects>><<effects>>
<<if $player.gender is "h">>
<<if $submissive gte 1150>>
"Th-this is just the way I am," you say. "Please don't hate me."
<<elseif $submissive lte 850>>
"I'm just great like this," <<he>> says. "You lot are the freaks."
<<else>>
"This is just how I am," you say.
<</if>>
<br><br>
The girls laugh. "What should we do with it?" the <<person>> asks.
<br><br>
<<else>>
<<if $submissive gte 1150>>
"I like dressing as a boy," you say. "It makes me feel handsome."
<<elseif $submissive lte 850>>
"I dress how I want," you say. "And I like dressing as a boy."
<<else>>
"I like dressing as a boy," you say.
<</if>>
<br><br>
The girls laugh. "You really are a pervert," the <<person>> says. "What should we do with <<phim>> I wonder."
<br><br>
<</if>>
The other girls shout suggestions.
<<if $worn.neck.collared is 1>>
The <<person>> ignores them, and picks up your leash. "Perfect," <<he>> says. "Time for walkies. Get on your knees like a good dog."
<br><br>
<<link [[Get on knees (0:10)|School Girl's Knees]]>><<pass 10>><<status -10>><<trauma 6>><<stress 6>><</link>><<lcool>><<gtrauma>><<gstress>>
<br>
<<link [[Refuse|School Girl's Naked Refuse]]>><</link>>
<br>
<<else>>
"Everyone get your phones," <<he>> says to the girls around <<him>>. "Make sure you get lots of evidence." <<He>> looks back at you. "Time for your punishment. Bend over."
<br><br>
<<link [[Bend over (0:10)|School Girl's Bend]]>><<pass 10>><<status -10>><<trauma 6>><<stress 6>><</link>><<lcool>><<gtrauma>><<gstress>>
<br>
<<link [[Refuse|School Girl's Naked Refuse]]>><</link>>
<br>
<</if>><<set $outside to 0>><<schooleffects>><<effects>>
<<if $submissive gte 1150>>
"I-I didn't want to dress like a boy" you say. "I forgot my uniform."
<<elseif $submissive lte 850>>
"Some idiot made me dress this way,"
<<else>>
"I had no choice," you say. "I forgot my uniform."
<</if>>
<br><br>
The girls enjoy a laugh at your expense. "We're not letting you in here looking like a boy," <<he>> says. "It's distracting." <<He>> blushes and throws you your clothes.
<br><br>
<<clotheson>>
<<endevent>>
<<link [[Next|School Pool Entrance]]>><</link>>
<br><<set $outside to 0>><<schooleffects>><<effects>>
<<if $phase is 0>>
<<if $submissive gte 1150>>
"I-I was cursed," you say. "Please don't hate me."
<<elseif $submissive lte 850>>
"I was cursed by foul sorcery," you say. "Stay back, or you'll be cursed too!"
<<else>>
"I was cursed," you say. "By evil magic."
<</if>>
<br><br>
Some of the girls step back. The <<person>> stands <<his>> ground, but <<his>> voice quivers. "C-curses aren't real," <<he>> says. "Right?" <<He>> glances around for support, but no one gives it.
<br><br>
<<He>> throws you your clothes, as if afraid of a disease. "You should dress like a girl if you're gonna come in here," <<he>> says. "And stay away from me."
<br><br>
<<else>>
<<if $submissive gte 1150>>
"A strange experiment made me like this," you say. "Please don't hate me."
<<elseif $submissive lte 850>>
"I'm a scientific experiment gone right," you say.
<<else>>
"I'm a scientific experiment gone wrong," you say.
<</if>>
<br><br>
The girls laugh. "They can't do that," the <<person>> says, looking around <<him>> for support. "Can they?" One of the girls shrugs, and the <<person>> turns back to you. <<He>> throws you your clothes. "It doesn't matter. We're not letting you in here looking like a boy. It's distracting."
<br><br>
<</if>>
<<clotheson>>
<<endevent>>
<<link [[Next|School Pool Entrance]]>><</link>>
<br><<set $outside to 0>><<schooleffects>><<effects>>
You watch the girls dress, oblivious to your gaze. Your heart beats faster with the fear of being caught.
<<promiscuity1>>
<<if $exhibitionism gte 35>>
<<link [[Masturbate (0:01)|School Girl's Masturbation]]>><<pass 1>><<set $masturbationstart to 1>><</link>>
<br>
<</if>>
<<link [[Stop|School Pool Entrance]]>><</link>><<set $outside to 0>><<schooleffects>><<effects>>
<<generatesf2>><<generatesf3>><<generatesf4>><<generatesf5>><<generatesf6>>
<<flaunting>> you enter the changing room. The response to a naked boy arriving is mixed. Some grab whatever they can to cover with. Some freeze on the spot. Others cheer and whistle. All stare at you.
<<exhibitionism5>>
<<set _rejected to 0>>
<<if $penisexist is 1>>
<<if $penissize is 4>>
The girls eyes seem glued to your <<genitals>>.
<<Penisremarkquote>> one girl manages to let out as she gawks at it.
<<incgpenisinsecurity>>
<<status +10>><<gcool>>
<<elseif $penissize lte 1>>
One of the girls bursts into laughter.
<<Penisremarkstopquote>>
<<incgpenisinsecurity>>
<<set $rng to random(0,9)>>
<<if $rng gte 3>>
Other girls start laughing with her, and soon the entire room is laughing at your <<EZsmall>> <<genitals>>. Stung
<<if ($penissize is 1 and $acceptance_penis_small lte 999) or ($penissize lte 0 and $acceptance_penis_tiny lte 999)>> and deeply ashamed of your body<</if>> you flee the changing room.
<<trauma +10>><<gtrauma>>
<<status -20>><<llcool>>
<<set _rejected to 1>>
<br><br>
<<link [[Next|School Pool Entrance]]>><<endevent>><</link>>
<<else>>
<<status -10>><<lcool>>
<br><br>
<</if>>
<</if>>
<</if>>
<<if !_rejected>>
<<link [[Flaunt (0:05)|School Girl's Flaunt]]>><<pass 5>><<status 1>><<arousal 600>><</link>><<gcool>><<garousal>>
<br>
<<if $promiscuity gte 75>>
<<link [[Goad|School Girl's Goad]]>><<set $sexstart to 1>><</link>><<promiscuous5>>
<br>
<</if>>
<</if>><<set $outside to 0>><<schooleffects>><<effects>>
You march into the middle of the room and twirl.
<<if $submissive gte 1150>>
"I'm naked and exposed in front of you," you say. "I hope I look nice."
<<elseif $submissive lte 850>>
"You're so easy to enthral," you say.
<<else>>
"It's rude to stare," you say.
<</if>>
A <<person2>><<person>> reaches to touch, but you slap <<his>> hand away.
<br><br>
You continue teasing them. The girls become more noisy, and daring. Until Mason shouts from the pool, "Is everything okay in there?" The spell breaks, and they back away from you. You saunter from the room.
<br><br>
<<endevent>>
<<link [[Next|School Pool Entrance]]>><<endevent>><</link>><<if $sexstart is 1>>
<<set $sexstart to 0>>
<<consensual>>
<<set $consensual to 1>>
<<neutral 1>>
<<maninit>>
<<set $audienceforcegirl to 1>>
You march into the middle of the room.
<<if $submissive gte 1150>>
"Y-you can do whatever you like to me," you say.
<<elseif $submissive lte 850>>
"What are you waiting for," you say. "I don't have all day."
<<else>>
"Don't keep me waiting girls," you say.
<</if>>
They don't need much convincing.
<<promiscuity5>>
<</if>>
<<effects>>
<<effectsman>><<man>>
<<audience>>
<<stateman>>
<br><br>
<<actionsman>>
<<if $finish is 1>>
<span id="next"><<link [[Next|School Girl's Goad Finish]]>><</link>></span><<nexttext>>
<<elseif $enemyhealth lte 0>>
<span id="next"><<link [[Next|School Girl's Goad Finish]]>><</link>></span><<nexttext>>
<<elseif $enemyarousal gte $enemyarousalmax>>
<span id="next"><<link [[Next|School Girl's Goad Finish]]>><</link>></span><<nexttext>>
<<else>>
<span id="next"><<link [[Next|School Girl's Goad]]>><</link>></span><<nexttext>>
<</if>><<set $outside to 0>><<set $location to "school">><<schooleffects>><<effects>>
<<if $enemyarousal gte $enemyarousalmax>>
<<ejaculation>>
"Is everything okay in there?" Mason shouts from the pool. <<tearful>> you saunter from the room. You feel the girls' thirsty gaze on your back.
<br><br>
<<clotheson>>
<<endcombat>>
<<elseif $enemyhealth lte 0>>
You knock the <<person>> against a locker. <<tearful>> you escape the room. You feel the girls' thirsty gaze on your back.
<br><br>
<<clotheson>>
<<endcombat>>
<<elseif $finish is 1>>
"Is everything okay in there?" Mason shouts from the pool. <<tearful>> you leave the room. You feel the girls' thirsty gaze on your back.
<br><br>
<<clotheson>>
<<endcombat>>
<</if>>
<br><br>
<<link [[Next|School Pool Entrance]]>><</link>><<set $outside to 0>><<schooleffects>><<effects>>
You run past the laughing <<person>> and away from the changing rooms.
<br><br>
<<fameexhibitionism 1>>
<<endevent>>
<<link [[Next|Hallways]]>><</link>>
<br><<set $outside to 0>><<set $location to "pool">><<schooleffects>><<effects>>
<<if $hour is 15 and $time lte ($hour * 60 + 4) and $schoolday is 1>>
<<set $schoolstate to "fifth">><<set $schoollesson to 1>>
<</if>>
You are in the boys' changing room.
<<if $schoollesson is 1>>
<<if $schoolstate is "fifth">>
<<if $player.gender_appearance is "m">>
<<if $time gte ($hour * 60 + 5) and $time lte ($hour * 60 + 57)>>
It's currently empty, though you can hear activity in the pool proper. Your lesson is in session.
<br><br>
<<if $exposed gte 2>>
<<link [[Leave|School Pool Entrance Exhibitionism]]>><</link>>
<br>
<<elseif $exposed is 1>>
<<link [[Leave|School Pool Entrance Exhibitionism]]>><</link>>
<br>
<<else>>
<<link [[Leave|School Pool Entrance]]>><</link>>
<br>
<</if>>
<<school_pool_swap>>
<<schoolpoolclothes>>
<<link [[Locker|School Boy Wardrobe]]>><</link>>
<br>
<<if $swimall isnot 1>>
<<if $exposed gte 2 and $exhibitionism gte 75>>
<<swimmingicon>><<link [[Enter the pool room|School Pool]]>><</link>><<gdelinquency>>
<br><br>
<<elseif $exposed gte 2>>
<span class="pink">You can't enter the pool while so exposed!</span>
<br><br>
<<else>>
<<swimmingicon>><<link [[Enter the pool room|School Pool]]>><</link>>
<br><br>
<</if>>
<<else>>
<<if $exposed gte 2>>
<<swimmingicon>><<link [[Enter the pool room|School Pool]]>><</link>>
<br><br>
<<else>>
<<swimmingicon>><<link [[Enter the pool room|School Pool]]>><</link>>
<br><br>
<</if>>
<</if>>
<<else>>
It's full of boys in various states of undress.
<<eventsschoolchangingroomsboys>>
<<if $player.gender is "f">>
No one gives you a second glance, not realising you're a girl. You feel naughty.
<br><br>
<<elseif $player.gender is "h">>
<<if $schoolrep.herm gte 4>>
Some glance at your crotch. <span class="pink">They've heard the rumours.</span>
<<else>>
No one gives you a second glance, unaware of your hermaphroditism.
<</if>>
<</if>>
<br><br>
<<if $exposed gte 2>>
<<link [[Leave|School Pool Entrance Exhibitionism]]>><</link>>
<br>
<<elseif $exposed is 1>>
<<link [[Leave|School Pool Entrance Exhibitionism]]>><</link>>
<br>
<<else>>
<<link [[Leave|School Pool Entrance]]>><</link>>
<br>
<</if>>
<<schoolpoolclothes>>
<<link [[Locker|School Boy Wardrobe]]>><</link>>
<br>
<<if $exposed gte 2 and $exhibitionism gte 75>>
<<swimmingicon>><<link [[Enter the pool room|School Pool]]>><</link>><<if $swimall isnot 1>><<gdelinquency>><</if>>
<br><br>
<<elseif $exposed gte 2>>
<span class="pink">You can't enter the pool while so exposed!</span>
<br><br>
<<else>>
<<swimmingicon>><<link [[Enter the pool room|School Pool]]>><</link>>
<br><br>
<</if>>
<</if>>
<<else>>
<<if $time gte ($hour * 60 + 5) and $time lte ($hour * 60 + 57)>>
It's currently empty, though you can hear activity in the pool proper. Your lesson is in session.
<<if $player.gender is "f">>
Even alone, being here makes you feel naughty, as well as worried you'll be caught.
<</if>>
<br><br>
<<if $exposed gte 2>>
<<link [[Leave|School Pool Entrance Exhibitionism]]>><</link>>
<br>
<<elseif $exposed is 1>>
<<link [[Leave|School Pool Entrance Exhibitionism]]>><</link>>
<br>
<<else>>
<<link [[Leave|School Pool Entrance]]>><</link>>
<br>
<</if>>
<<school_pool_swap>>
<<schoolpoolclothes>>
<<link [[Locker|School Boy Wardrobe]]>><</link>>
<br>
<<if $exposed gte 2 and $exhibitionism gte 75>>
<<swimmingicon>><<link [[Enter the pool room|School Pool]]>><</link>><<if $swimall isnot 1>><<gdelinquency>><</if>>
<br><br>
<<elseif $exposed gte 2>>
<span class="pink">You can't enter the pool while so exposed!</span>
<br><br>
<<else>>
<<swimmingicon>><<link [[Enter the pool room|School Pool]]>><</link>>
<br><br>
<</if>>
<<elseif $exposed gte 2 and $malechance isnot 0>>
You peek around the corner. You see boys in various states of undress. They'd spot you if you tried to enter.
<br><br>
<<link [[Watch (0:05)|School Boy's Watch]]>><<pass 5>><</link>><<promiscuous1>>
<br>
<<if $exhibitionism gte 35>>
<<link [[Masturbate (0:01)|School Boy's Masturbation]]>><<pass 1>><<set $masturbationstart to 1>><</link>><<exhibitionist3>>
<br>
<</if>>
<<if $exhibitionism gte 75>>
<<link [[Enter (0:05)|School Boy's Exhibitionism]]>><<generatesm1>><<pass 5>><<detention 3>><</link>><<gdelinquency>><<exhibitionist5>>
<br>
<</if>>
<<link [[Leave|School Pool Entrance]]>><</link>>
<br>
<<elseif $boysroomentered is $hour and $malechance isnot 0>>
<<generatesm1>><<person1>>
<<if $player.gender is "m">>
It's full of boys in various states of undress who, thinking you're a girl, hastily cover up as you enter. Many look angry. A <<person>> drops <<his>> bag and steps forward. "You pervert," <<he>> says. "You can't keep barging in here." <<He>> grabs your arm.
<<detention 3>><<gdelinquency>>
<br><br>
<<else>>
It's full of boys in various states of undress who hastily cover up as you enter. Many look angry. A <<person>> drops <<his>> bag and steps forward. "You pervert," <<he>> says. "You can't keep barging in here." <<He>> grabs your arm.
<<detention 3>><<gdelinquency>>
<br><br>
<</if>>
<<link [[Try to escape|School Boy's Escape]]>><</link>><<physiquedifficulty 4000 14000>>
<br>
<<link [[Flirt|School Boy's Flirt]]>><</link>><<promiscuous1>>
<br>
<<link [[Apologise|School Boy's Apologise]]>><</link>>
<br>
<<else>>
<<set $boysroomentered to $hour>>
<<if $player.gender is "m">>
It's full of boys in various states of undress who, thinking you're a girl, hastily cover up as you enter. Many look about to die from embarrassment, but some are angry and shoo you out.
<<detention 3>><<gdelinquency>>
<br><br>
<<else>>
It's full of boys in various states of undress who hastily cover up as you enter. Many look about to die from embarrassment, but some are angry and shoo you out.
<<detention 3>><<gdelinquency>>
<br><br>
<</if>>
<<link [[Next|School Pool Entrance]]>><</link>>
<</if>>
<</if>>
<<else>>
<<if $player.gender_appearance is "m">>
<<if $time gte ($hour * 60 + 5) and $time lte ($hour * 60 + 57)>>
It's currently empty, though you can hear activity in the pool proper.
<br><br>
<<if $exposed gte 2>>
<<link [[Leave|School Pool Entrance Exhibitionism]]>><</link>>
<br>
<<elseif $exposed is 1>>
<<link [[Leave|School Pool Entrance Exhibitionism]]>><</link>>
<br>
<<else>>
<<link [[Leave|School Pool Entrance]]>><</link>>
<br>
<</if>>
<<school_pool_swap>>
<<schoolpoolclothes>>
<<link [[Locker|School Boy Wardrobe]]>><</link>>
<br>
<<if $exposed gte 2 and $exhibitionism gte 75>>
<<swimmingicon>><<link [[Enter the pool room|School Pool]]>><</link>><<if $swimall isnot 1>><<gdelinquency>><</if>>
<br><br>
<<elseif $exposed gte 2>>
<span class="pink">You can't enter the pool while so exposed!</span>
<br><br>
<<else>>
<<swimmingicon>><<link [[Enter the pool room|School Pool]]>><</link>>
<br><br>
<</if>>
<<else>>
It's full of boys in various states of undress.
<<eventsschoolchangingroomsboys>>
<<if $player.gender is "f">>
No one gives you a second glance, not realising you're a girl. You feel naughty.
<br><br>
<<elseif $player.gender is "h">>
<<if $schoolrep.herm gte 4>>
Some glance at your crotch. <span class="pink">They've heard the rumours.</span>
<<else>>
No one gives you a second glance, unaware of your hermaphroditism.
<</if>>
<</if>>
<br><br>
<<if $exposed gte 2>>
<<link [[Leave|School Pool Entrance Exhibitionism]]>><</link>>
<br>
<<elseif $exposed is 1>>
<<link [[Leave|School Pool Entrance Exhibitionism]]>><</link>>
<br>
<<else>>
<<link [[Leave|School Pool Entrance]]>><</link>>
<br>
<</if>>
<<schoolpoolclothes>>
<<link [[Locker|School Boy Wardrobe]]>><</link>>
<br>
<<if $exposed gte 2 and $exhibitionism gte 75>>
<<swimmingicon>><<link [[Enter the pool room|School Pool]]>><</link>><<if $swimall isnot 1>><<gdelinquency>><</if>>
<br><br>
<<elseif $exposed gte 2>>
<span class="pink">You can't enter the pool while so exposed!</span>
<br><br>
<<else>>
<<swimmingicon>><<link [[Enter the pool room|School Pool]]>><</link>>
<br><br>
<</if>>
<</if>>
<<else>>
<<if $time gte ($hour * 60 + 5) and $time lte ($hour * 60 + 57)>>
It's currently empty, though you can hear activity in the pool proper.
<<if $player.gender is "f">>
Even alone, being here makes you feel naughty, as well as worried you'll be caught.
<</if>>
<br><br>
<<if $exposed gte 2>>
<<link [[Leave|School Pool Entrance Exhibitionism]]>><</link>>
<br>
<<elseif $exposed is 1>>
<<link [[Leave|School Pool Entrance Exhibitionism]]>><</link>>
<br>
<<else>>
<<link [[Leave|School Pool Entrance]]>><</link>>
<br>
<</if>>
<<school_pool_swap>>
<<schoolpoolclothes>>
<<link [[Locker|School Boy Wardrobe]]>><</link>>
<br>
<<if $exposed gte 2 and $exhibitionism gte 75>>
<<swimmingicon>><<link [[Enter the pool room|School Pool]]>><</link>><<gdelinquency>>
<br><br>
<<elseif $exposed gte 2>>
<span class="pink">You can't enter the pool while so exposed!</span>
<br><br>
<<else>>
<<swimmingicon>><<link [[Enter the pool room|School Pool]]>><</link>>
<br><br>
<</if>>
<<elseif $exposed gte 2 and $malechance isnot 0>>
You peek around the corner. You see boys in various states of undress. They'd spot you if you tried to enter.
<br><br>
<<link [[Watch (0:05)|School Boy's Watch]]>><<pass 5>><</link>><<promiscuous1>>
<br>
<<if $exhibitionism gte 35>>
<<link [[Masturbate (0:01)|School Boy's Masturbation]]>><<pass 1>><<set $masturbationstart to 1>><</link>><<exhibitionist3>>
<br>
<</if>>
<<if $exhibitionism gte 75>>
<<link [[Enter (0:05)|School Boy's Exhibitionism]]>><<generatesm1>><<pass 5>><<detention 3>><</link>><<gdelinquency>><<exhibitionist5>>
<br>
<</if>>
<<link [[Leave|School Pool Entrance]]>><</link>>
<br>
<<elseif $boysroomentered is $hour and $malechance isnot 0>>
<<generatesm1>><<person1>>
<<if $player.gender is "m">>
It's full of boys in various states of undress who, thinking you're a girl, hastily cover up as you enter. Many look angry. A <<person>> drops <<his>> bag and steps forward. "You pervert," <<he>> says. "You can't keep barging in here." <<He>> grabs your arm.
<<detention 3>><<gdelinquency>>
<br><br>
<<else>>
It's full of boys in various states of undress, who hastily cover up as you enter. Many look angry. A <<person>> drops <<his>> bag and steps forward. "You pervert," <<he>> says. "You can't keep barging in here." <<He>> grabs your arm.
<<detention 3>><<gdelinquency>>
<br><br>
<</if>>
<<link [[Try to escape|School Boy's Escape]]>><</link>><<physiquedifficulty 4000 14000>>
<br>
<<link [[Flirt|School Boy's Flirt]]>><</link>><<promiscuous1>>
<br>
<<link [[Apologise|School Boy's Apologise]]>><</link>>
<br>
<<else>>
<<set $boysroomentered to $hour>>
<<if $player.gender is "m">>
It's full of boys in various states of undress who, thinking you're a girl, hastily cover up as you enter. Many look about to die from embarrassment, but some are angry and shoo you out.
<<detention 3>><<gdelinquency>>
<br><br>
<<else>>
It's full of boys in various states of undress, who hastily cover up as you enter. Many look about to die from embarrassment, but some are angry and shoo you out.
<<detention 3>><<gdelinquency>>
<br><br>
<</if>>
<<link [[Next|School Pool Entrance]]>><</link>>
<</if>>
<</if>>
<</if>>
<<else>>
<<if $player.gender is "m">>
It's empty as school is not in session.
<br><br>
<<swimmingicon>><<link [[Enter the pool room|School Pool]]>><</link>>
<br><br>
<<link [[Leave|School Pool Entrance]]>><</link>>
<br>
<<schoolpoolclothes>>
<<link [[Locker|School Boy Wardrobe]]>><</link>>
<br>
<<else>>
It's empty as school is not in session. Even so, being here makes you feel naughty.
<br><br>
<<swimmingicon>><<link [[Enter the pool room|School Pool]]>><</link>>
<br><br>
<<link [[Leave|School Pool Entrance]]>><</link>>
<br>
<<schoolpoolclothes>>
<<link [[Locker|School Boy Wardrobe]]>><</link>>
<br>
<</if>>
<</if>><<set $outside to 0>><<set $location to "pool">><<schooleffects>><<effects>>
<<if $hour is 15 and $time lte ($hour * 60 + 4) and $schoolday is 1>>
<<set $schoolstate to "fifth">><<set $schoollesson to 1>>
<</if>>
You are in the girls' changing room.
<<if $schoollesson is 1>>
<<if $schoolstate is "fifth">>
<<if $player.gender_appearance is "f">>
<<if $time gte ($hour * 60 + 5) and $time lte ($hour * 60 + 57)>>
It's currently empty, though you can hear activity in the pool proper. Your lesson is in session.
<br><br>
<<if $exposed gte 2>>
<<link [[Leave|School Pool Entrance Exhibitionism]]>><</link>>
<br>
<<elseif $exposed is 1>>
<<link [[Leave|School Pool Entrance Exhibitionism]]>><</link>>
<br>
<<else>>
<<link [[Leave|School Pool Entrance]]>><</link>>
<br>
<</if>>
<<school_pool_swap>>
<<schoolpoolclothes>>
<<link [[Locker|School Girl Wardrobe]]>><</link>>
<br>
<<if $swimall isnot 1>>
<<if $exposed gte 2 and $exhibitionism gte 75>>
<<swimmingicon>><<link [[Enter the pool room|School Pool]]>><</link>><<gdelinquency>>
<br><br>
<<elseif $exposed gte 2>>
<span class="pink">You can't enter the pool while so exposed!</span>
<br><br>
<<else>>
<<swimmingicon>><<link [[Enter the pool room|School Pool]]>><</link>>
<br><br>
<</if>>
<<else>>
<<if $exposed gte 2>>
<<swimmingicon>><<link [[Enter the pool room|School Pool]]>><</link>>
<br><br>
<<else>>
<<swimmingicon>><<link [[Enter the pool room|School Pool]]>><</link>><<gdelinquency>>
<br><br>
<</if>>
<</if>>
<<else>>
It's full of girls in various states of undress.
<<if $player.gender is "m">>
No one gives you a second glance, not realising you're a boy. You feel naughty.
<br><br>
<<elseif $player.gender is "h">>
<<if $schoolrep.herm gte 4>>
Some glance at your crotch. <span class="pink">They've heard the rumours.</span>
<<else>>
No one gives you a second glance, unaware of your hermaphroditism.
<</if>>
<</if>>
<br><br>
<<if $exposed gte 1>>
<<link [[Leave|School Pool Entrance Exhibitionism]]>><</link>>
<br>
<<else>>
<<link [[Leave|School Pool Entrance]]>><</link>>
<br>
<</if>>
<<schoolpoolclothes>>
<<link [[Locker|School Girl Wardrobe]]>><</link>>
<br>
<<if $exposed gte 2 and $exhibitionism gte 75>>
<<swimmingicon>><<link [[Enter the pool room|School Pool]]>><</link>><<if $swimall isnot 1>><<gdelinquency>><</if>>
<br><br>
<<elseif $exposed gte 2>>
<span class="pink">You can't enter the pool while so exposed!</span>
<br><br>
<<else>>
<<swimmingicon>><<link [[Enter the pool room|School Pool]]>><</link>>
<br><br>
<</if>>
<</if>>
<<else>>
<<if $time gte ($hour * 60 + 5) and $time lte ($hour * 60 + 57)>>
It's currently empty, though you can hear activity in the pool proper. Your lesson is in session.
<<if $player.gender is "m">>
Even alone, being here makes you feel naughty, as well as worried you'll be caught.
<</if>>
<br><br>
<<if $exposed gte 2>>
<<link [[Leave|School Pool Entrance Exhibitionism]]>><</link>>
<br>
<<elseif $exposed is 1>>
<<link [[Leave|School Pool Entrance Exhibitionism]]>><</link>>
<br>
<<else>>
<<link [[Leave|School Pool Entrance]]>><</link>>
<br>
<</if>>
<<school_pool_swap>>
<<schoolpoolclothes>>
<<link [[Locker|School Girl Wardrobe]]>><</link>>
<br>
<<if $exposed gte 2 and $exhibitionism gte 75>>
<<swimmingicon>><<link [[Enter the pool room|School Pool]]>><</link>><<if $swimall isnot 1>><<gdelinquency>><</if>>
<br><br>
<<elseif $exposed gte 2>>
<span class="pink">You can't enter the pool while so exposed!</span>
<br><br>
<<else>>
<<swimmingicon>><<link [[Enter the pool room|School Pool]]>><</link>>
<br><br>
<</if>>
<<elseif $exposed gte 2 and $malechance isnot 100>>
You peek around the corner. You see girls in various states of undress. They'd spot you if you tried to enter.
<br><br>
<<link [[Watch (0:05)|School Girl's Watch]]>><<pass 5>><</link>><<promiscuous1>>
<br>
<<if $exhibitionism gte 35>>
<<link [[Masturbate (0:01)|School Girl's Masturbation]]>><<pass 1>><<set $masturbationstart to 1>><</link>><<exhibitionist3>>
<br>
<</if>>
<<if $exhibitionism gte 75>>
<<link [[Enter (0:05)|School Girl's Exhibitionism]]>><<generatesf1>><<pass 5>><<detention 3>><</link>><<gdelinquency>><<exhibitionist5>>
<br>
<</if>>
<<link [[Leave|School Pool Entrance]]>><</link>>
<br>
<<elseif $girlsroomentered is $hour and $malechance isnot 100>>
<<generatesf1>><<person1>>
<<if $player.gender is "m">>
It's full of girls in various states of undress who, thinking you're a boy, hastily cover up as you enter. Many look angry. A <<person>> drops <<his>> bag and steps forward. "You pervert," <<he>> says. "You can't keep barging in here." <<He>> grabs your arm.
<<detention 3>><<gdelinquency>>
<br><br>
<<else>>
It's full of girls in various states of undress who hastily cover up as you enter. Many look angry. A <<person>> drops <<his>> bag and steps forward. "You pervert," <<he>> says. "You can't keep barging in here." <<He>> grabs your arm<<detention 3>><<gdelinquency>>
<br><br>
<</if>>
<<link [[Try to escape|School Girl's Escape]]>><</link>><<physiquedifficulty 4000 14000>>
<br>
<<link [[Flirt|School Girl's Flirt]]>><</link>><<promiscuous1>>
<br>
<<link [[Apologise|School Girl's Apologise]]>><</link>>
<br>
<<else>>
<<set $girlsroomentered to $hour>>
<<if $player.gender is "f">>
It's full of girls in various states of undress who, thinking you're a boy, hastily cover up as you enter. Many look about to die from embarrassment, but some are angry and shoo you out.
<<detention 3>><<gdelinquency>>
<br><br>
<<else>>
It's full of girls in various states of undress who hastily cover up as you enter. Many look about to die from embarrassment, but some are angry and shoo you out.
<<detention 3>><<gdelinquency>>
<br><br>
<</if>>
<<link [[Next|School Pool Entrance]]>><</link>>
<</if>>
<</if>>
<<else>>
<<if $player.gender_appearance is "f">>
<<if $time gte ($hour * 60 + 5) and $time lte ($hour * 60 + 57)>>
It's currently empty, though you can hear activity in the pool proper.
<br><br>
<<if $exposed gte 2>>
<<link [[Leave|School Pool Entrance Exhibitionism]]>><</link>>
<br>
<<elseif $exposed is 1>>
<<link [[Leave|School Pool Entrance Exhibitionism]]>><</link>>
<br>
<<else>>
<<link [[Leave|School Pool Entrance]]>><</link>>
<br>
<</if>>
<<school_pool_swap>>
<<schoolpoolclothes>>
<<link [[Locker|School Girl Wardrobe]]>><</link>>
<br>
<<if $exposed gte 2 and $exhibitionism gte 75>>
<<swimmingicon>><<link [[Enter the pool room|School Pool]]>><</link>><<if $swimall isnot 1>><<gdelinquency>><</if>>
<br><br>
<<elseif $exposed gte 2>>
<span class="pink">You can't enter the pool while so exposed!</span>
<br><br>
<<else>>
<<swimmingicon>><<link [[Enter the pool room|School Pool]]>><</link>>
<br><br>
<</if>>
<<else>>
It's full of girls in various states of undress.
<<if $player.gender is "m">>
No one gives you a second glance, not realising you're a boy. You feel naughty.
<br><br>
<<elseif $player.gender is "h">>
<<if $schoolrep.herm gte 4>>
Some glance at your crotch. <span class="pink">They've heard the rumours.</span>
<<else>>
No one gives you a second glance, unaware of your hermaphroditism.
<</if>>
<</if>>
<br><br>
<<if $exposed gte 2>>
<<link [[Leave|School Pool Entrance Exhibitionism]]>><</link>>
<br>
<<elseif $exposed is 1>>
<<link [[Leave|School Pool Entrance Exhibitionism]]>><</link>>
<br>
<<else>>
<<link [[Leave|School Pool Entrance]]>><</link>>
<br>
<</if>>
<<schoolpoolclothes>>
<<link [[Locker|School Girl Wardrobe]]>><</link>>
<br>
<<if $exposed gte 2 and $exhibitionism gte 75>>
<<swimmingicon>><<link [[Enter the pool room|School Pool]]>><</link>><<if $swimall isnot 1>><<gdelinquency>><</if>>
<br><br>
<<elseif $exposed gte 2>>
<span class="pink">You can't enter the pool while so exposed!</span>
<br><br>
<<else>>
<<swimmingicon>><<link [[Enter the pool room|School Pool]]>><</link>>
<br><br>
<</if>>
<</if>>
<<else>>
<<if $time gte ($hour * 60 + 5) and $time lte ($hour * 60 + 57)>>
It's currently empty, though you can hear activity in the pool proper.
<<if $player.gender is "m">>
Even alone, being here makes you feel naughty, as well as worried you'll be caught.
<</if>>
<br><br>
<<if $exposed gte 2>>
<<link [[Leave|School Pool Entrance Exhibitionism]]>><</link>>
<br>
<<elseif $exposed is 1>>
<<link [[Leave|School Pool Entrance Exhibitionism]]>><</link>>
<br>
<<else>>
<<link [[Leave|School Pool Entrance]]>><</link>>
<br>
<</if>>
<<school_pool_swap>>
<<schoolpoolclothes>>
<<link [[Locker|School Girl Wardrobe]]>><</link>>
<br>
<<if $exposed gte 2 and $exhibitionism gte 75>>
<<swimmingicon>><<link [[Enter the pool room|School Pool]]>><</link>><<if $swimall isnot 1>><<gdelinquency>><</if>>
<br><br>
<<elseif $exposed gte 2>>
<span class="pink">You can't enter the pool while so exposed!</span>
<br><br>
<<else>>
<<swimmingicon>><<link [[Enter the pool room|School Pool]]>><</link>>
<br><br>
<</if>>
<<elseif $exposed gte 2 and $malechance isnot 100>>
You peek around the corner. You see girls in various states of undress. They'd spot you if you tried to enter.
<br><br>
<<link [[Watch (0:05)|School Girl's Watch]]>><<pass 5>><</link>><<promiscuous1>>
<br>
<<if $exhibitionism gte 35>>
<<link [[Masturbate (0:01)|School Girl's Masturbation]]>><<pass 1>><<set $masturbationstart to 1>><</link>><<exhibitionist3>>
<br>
<</if>>
<<if $exhibitionism gte 75>>
<<link [[Enter (0:05)|School Girl's Exhibitionism]]>><<generatesf1>><<pass 5>><<detention 3>><</link>><<gdelinquency>><<exhibitionist5>>
<br>
<</if>>
<<link [[Leave|School Pool Entrance]]>><</link>>
<br>
<<elseif $girlsroomentered is $hour and $malechance isnot 100>>
<<generatesf1>><<person1>>
<<if $player.gender is "m">>
It's full of girls in various states of undress who, thinking you're a boy, hastily cover up as you enter. Many look angry. A <<person>> drops <<his>> bag and steps forward. "You pervert," <<he>> says. "You can't keep barging in here." <<He>> grabs your arm.
<<detention 3>><<gdelinquency>>
<br><br>
<<else>>
It's full of girls in various states of undress who hastily cover up as you enter. Many look angry. A <<person>> drops <<his>> bag and steps forward. "You pervert," <<he>> says. "You can't keep barging in here." <<He>> grabs your arm.
<<detention 3>><<gdelinquency>>
<br><br>
<</if>>
<<link [[Try to escape|School Girl's Escape]]>><</link>><<physiquedifficulty 4000 14000>>
<br>
<<link [[Flirt|School Girl's Flirt]]>><</link>><<promiscuous1>>
<br>
<<link [[Apologise|School Girl's Apologise]]>><</link>>
<br>
<<else>>
<<set $girlsroomentered to $hour>>
<<if $player.gender is "f">>
It's full of girls in various states of undress who, thinking you're a boy, hastily cover up as you enter. Many look about to die from embarrassment, but some are angry and shoo you out.
<<detention 3>><<gdelinquency>>
<br><br>
<<else>>
It's full of girls in various states of undress, who hastily cover up as you enter. Many look about to die from embarrassment, but some are angry and shoo you out.
<<detention 3>><<gdelinquency>>
<br><br>
<</if>>
<<link [[Next|School Pool Entrance]]>><</link>>
<</if>>
<</if>>
<</if>>
<<else>>
<<if $player.gender is "f">>
It's empty as school is not in session.
<br><br>
<<swimmingicon>><<link [[Enter the pool room|School Pool]]>><</link>>
<br><br>
<<link [[Leave|School Pool Entrance]]>><</link>>
<br>
<<schoolpoolclothes>>
<<link [[Locker|School Girl Wardrobe]]>><</link>>
<br>
<<else>>
It's empty as school is not in session. Even so, being here makes you feel naughty.
<br><br>
<<swimmingicon>><<link [[Enter the pool room|School Pool]]>><</link>>
<br><br>
<<link [[Leave|School Pool Entrance]]>><</link>>
<br>
<<schoolpoolclothes>>
<<link [[Locker|School Girl Wardrobe]]>><</link>>
<br>
<</if>>
<</if>><<set $outside to 0>><<set $location to "school">><<schooleffects>><<effects>>
You peek around the corner, out of the changing rooms and into the hall outside. There's no one there. Conscious of your <<lewdness>>, you step out, and shiver.
<br><br>
<<link [[Next|School Pool Entrance]]>><</link>>
<br><<effects>>
<<earnFeat "Wrong Size">>
The locks prove no obstacle. You dash between the changing rooms, carrying armfuls of clothes, making sure the coast is clear each time. You've soon replaced every student's clothing.
<br><br>
<<if $schoolrep.crossdress gte 2>>
<span class="green">The rumours of your crossdressing won't seem so interesting now.</span>
<<else>>
<span class="green">Word of your crossdressing exploits are sure to be drowned out.</span>
<</if>>
<br><br>
The students continue their lesson, unaware of what awaits.
<br><br>
<<link [[Wait to witness the results|School Changing Wait]]>><<control 25>><<trauma -12>><<stress -12>><</link>><<ggcontrol>><<lltrauma>><<llstress>>
<br>
<<link [[Leave|School Pool Entrance]]>><</link>>
<br><<effects>>
<<set _temp_minute to (60 - $minute)>>
<<pass _temp_minute>>
You wait outside the changing rooms, until the sound of lockers opening and closing fills the room. They become more rapid and panicked. It isn't long before you hear murmurs.
<br><br>
<<link [[Peek on the boys|School Changing Swap Boys]]>><</link>>
<br>
<<link [[Peek on the girls|School Changing Swap Girls]]>><</link>>
<br><<effects>>
You slip into the changing room. They're so bewildered they don't notice you hide inside an empty locker.
<br><br>
"I think someone misplaced their clothes. Wait. This is a skirt. What the hell?"
<br>
"Hey, have you seen my trousers?"
<br>
"This shirt is way too small for me, did it shrink?"
<br><br>
An uproar builds. Most of the boys seem flustered, but a couple seem fascinated.
<br><br>
"What are we supposed to do now? We can't walk through the halls in our swim trunks!"
<br>
One of the smaller boys speaks up. "Well-" he swallows. "These clothes follow the dress code. We shouldn't get in trouble if we-"
<br><br>
He's cut off as a larger boy shoves him against a closed locker.
<br><br>
<<link [[Next|School Changing Swap Boys 2]]>><</link>>
<br><<effects>>
"If you're so eager," the larger boy says. "You first."
<br><br>
The smaller boy stammers for a moment. All eyes are on him. You stifle a giggle as he pulls a skirt over his swim trunks. One of the boys encourages him, and then another joins. The tension in the room drops.
<br><br>
"Hey, you don't look half bad in that." A firm slap to the rear reddens his face even further. He is pushed towards the door. "Wh-what about the rest of you?"
<br>
"You have to keep watch. Make sure no one comes in."
<br><br>
The other boys begin to get dressed. Some of them take to it better than others. The largest boy looks ridiculous. Another rips three shirts before finding a fit.
<br><br>
One by one, the boys exit the changing room. They are hesitant at first, but soon enough, you are left alone in the room.
<br><br>
<<link [[Next|Hallways]]>><</link>>
<br><<effects>>
You slip into the changing room. They're so bewildered they don't notice you hide inside an empty locker.
<br><br>
"Where's my skirt?"
<br>
"Are these boys' trousers?"
<br>
"I don't remember my shirt being this big on me."
<br>
One of the girls screams. "Those pervs stole our clothes and replaced them!"
<br>
"Can we tell Mason?"
<br>
"We can't just walk out in our swimsuits!"
<br><br>
The girls continue to discuss their next course of action.
<br><br>
<<link [[Next|School Changing Swap Girls 2]]>><</link>>
<br><<effects>>
"If it's only for a few minutes," one girl says. "We might be able to get away with wearing these clothes outside-"
<br>
"Are you kidding? The guys are probably right outside, waiting to take pictures of us!"
<br>
"I don't have time for this. I have a date tonight."
<br><br>
One of the girls pulls on a pair of boys' trousers a few sizes too big for her, along with a mismatched shirt. She waddles over to the door, holding the trousers by the waist. The other girls watch in stunned silence as she strides out the locker room. A few moments later she speaks from the hallway.
<br><br>
"No one's out here. It's empty."
<br><br>
The remaining girls look at each other, waiting to see who will make the next move.
<br><br>
"Screw it. Better than just a towel."
<br>
One by one, they wear the boys' clothing. After a few more moments of silence, they exit the changing room in a group.
<br><br>
<<link [[Next|Hallways]]>><</link>>
<br><<set $outside to 0>><<set $location to "school">><<schooleffects>><<effects>>
<<if $phase is 1>>
<<He>> sits with you for a few minutes, and helps you fill in some holes in your understanding. You feel like you understand the material better.
<br><br>
<<link [[Next|English Lesson]]>><<endevent>><</link>>
<br>
<<elseif $phase is 0>>
<<He>> nods and moves on.
<br><br>
<<link [[Next|English Lesson]]>><<endevent>><</link>>
<br>
<</if>>
<<endnpc>><<set $outside to 0>><<set $location to "school">><<schooleffects>><<effects>>
<<if $phase is 0>>
You slowly creep up to the outbuilding, and manage to deliver the note and get away without incident. It takes a few minutes however, and when you arrive back at class Doren chides you for lollygagging.
<br><br>
<<link [[Next|English Lesson]]>><<endevent>><</link>>
<<elseif $phase is 1>>
<<if $rng gte 51>>
You briskly walk up to the outbuilding, and manage to deliver the note and get away without incident.
<br><br>
<<link [[Next|English Lesson]]>><<endevent>><</link>>
<<else>>
You briskly walk up to the outbuilding and deliver the note, but turn to find the dog advancing on you.
<br><br>
<<if $bestialitydisable is "t">>
You manage to flee back to the classroom, though not unscathed.<<beastescape>>
<br><br>
<<integritycheck>><<towelup>>
<<link [[Next|English Lesson]]>><</link>>
<<else>>
<<link [[Next|English Outbuilding Molestation]]>><<set $molestationstart to 1>><</link>>
<br>
<</if>>
<</if>>
<</if>><<if $molestationstart is 1>>
<<set $molestationstart to 0>>
<<controlloss>>
<<violence 1>>
<<neutral 1>>
<<molested>>
<<set $rescue to 1>>
<<beastNEWinit 1 dog>>
<</if>>
<<effects>>
<<effectsman>>
<br>
<<beast $enemyno>>
<br><br>
<<stateman>>
<br><br>
<<actionsman>>
<<if $alarm is 1 and $rescue is 1>>
<span id="next"><<link [[Next|English Outbuilding Molestation Finish]]>><</link>></span><<nexttext>>
<<elseif $enemyarousal gte $enemyarousalmax>>
<span id="next"><<link [[Next|English Outbuilding Molestation Finish]]>><</link>></span><<nexttext>>
<<elseif $enemyhealth lte 0>>
<span id="next"><<link [[Next|English Outbuilding Molestation Finish]]>><</link>></span><<nexttext>>
<<else>>
<span id="next"><<link [[Next|English Outbuilding Molestation]]>><</link>></span><<nexttext>>
<</if>><<set $outside to 0>><<set $location to "school">><<schooleffects>><<effects>>
<<if $rescue is 1 and $alarm is 1>>
<<if $NPCList[0].stance is "top">>
<<set $rescued += 1>>
<<clothesontowel>>
<<endcombat>>
<<generate1>><<person1>>A caretaker emerges from the outbuilding to see what the fuss is about. <<He>> stops in <<his>> tracks when <<he>> sees the dog humping you, mouth agape. <<He>> breaks free from <<his>> stupor and drags the beast off the top of you. <<He>> seems almost as embarrassed as you are, and says nothing as <<he>> locks the dog in its kennel and returns to the outbuilding. <<tearful>> you to return to the classroom.
<<famebestiality 10>>
<br><br>
<<link [[Next|English Lesson]]>><<endevent>><</link>>
<br>
<<else>>
<<set $rescued += 1>>
<<clothesontowel>>
<<endcombat>>
<<generate1>><<person1>>A caretaker emerges from the outbuilding to see what the fuss is about. "Bad dog! Bad!" The beast backs off, ears and tail drooping. "I'm so sorry, it's just a bit too friendly," <<he>> says as <<he>> returns the dog to its kennel. "No harm done though, right?" <<He>> heads back to the outbuilding. <<tearful>> you to return to the classroom.
<br><br>
<<link [[Next|English Lesson]]>><<endevent>><</link>>
<br>
<</if>>
<<elseif $enemyarousal gte $enemyarousalmax>>
<<beastejaculation>>
The beast grunts in satisfaction, and leaves you lying on the grass. <<tearful>> you dust yourself off and head back to the classroom.
<br><br>
<<clothesontowel>>
<<endcombat>>
<<link [[Next|English Lesson]]>><</link>>
<br>
<<elseif $enemyhealth lte 0>>
The beast yelps and flees, its tail between its legs. <<tearful>> you dust yourself off and head back to the classroom.
<br><br>
<<clothesontowel>>
<<endcombat>>
<<link [[Next|English Lesson]]>><</link>>
<br>
<</if>><<set $outside to 0>><<set $location to "school">><<schooleffects>><<effects>>
You shout out to Doren for help, and try to explain that you're being harassed. The <<person>> looks shocked, <<his>> eyes widen and <<his>> lip trembles, as if on the verge of tears. <<endevent>><<npc Doren>><<person1>>Doren puts <<his>> hands on <<his>> hips and gives you a level stare. "You're not gonna fool me that easily, <<if $player.gender_appearance is "m">>lad.<<else>>lass.<</if>> You should sit over here, away from the innocent."
<br><br>
Doren makes you sit alone on the other side of the room. You got away at least.
<br><br>
<<link [[Next|English Lesson]]>><<endevent>><</link>><<set $outside to 0>><<set $location to "school">><<schooleffects>><<effects>>
<<He>> runs <<his>> hand further up your thigh, with no regard for how you feel about it.
<<if $worn.genitals.type.includes("chastity") and $worn.under_lower.type.includes("naked")>>
<<He>> stops when <<he>> feels the metal of your $worn.genitals.name. "What's this? I heard slaves are sometimes forced to wear these things, are you someone's property?" <<He>> smirks. "I'd best be careful, I don't want to offend anyone." <<He>> doesn't bother you for the rest of the lesson.
<<elseif $worn.under_lower.type.includes("naked")>>
<<fameexhibitionism 1>>
<<He>> suddenly recoils, blushing. "You aren't wearing any underwear?! You really are a pervert." <<He>> doesn't bother you for the rest of the lesson.
<<else>>
<<He>> traces the outline of your $worn.under_lower.name with a finger, from your waist to your groin. <<He>> moves slowly, clearly enjoying the moment. <<He>> takes things no further though, withdrawing <<his>> hand and acting like nothing happened.
<</if>>
<<garousal>><<arousal 200>>
<br><br>
<<link [[Next|English Lesson]]>><<endevent>><</link>><<set $outside to 0>><<set $location to "school">><<schooleffects>><<effects>>
The <<person1>><<person>> yelps in shock. Doren looks up, and looks at <<him>>. The <<person>> is too embarrassed to complain however, instead looking at <<his>> feet and mumbling an apology before sitting back at <<his>> desk.
<<promiscuity2>>
<br><br>
<<endevent>>
<<link [[Next|English Lesson]]>><</link>>
<br><<set $outside to 0>><<set $location to "school">><<schooleffects>><<effects>>
"What's the matter <<sir>>," you say. "Jealous?" The giggling becomes laughter.
<<promiscuity3>>
<br><br>
"You kids have a strange idea of humour," Doren says, shaking <<his>> head.
<br><br>
<<endevent>>
<<link [[Next|English Lesson]]>><</link>>
<br><<set $outside to 0>><<set $location to "school">><<schooleffects>><<effects>>
You stare down at your hands and try to ignore the laughter. Doren looks at the <<person2>><<person>> "You know I don't like giving detention," <<person1>><<he>> says. "But you're making it hard for me to avoid." <<person2>>The <<person>> looks away, smirking.
<br><br>
<<if $dorenhonest isnot 1>>
<<person1>>Doren looks back at you. "I'd like to speak to you outside. Come on." You follow <<him>> from the classroom, keeping your head bowed and knowing everyone must be staring at you.
<br><br>
<<He>> shuts the door behind you and speaks in an uncharacteristically quiet tone. "Is everything alright <<lass>>, or is there something you want to tell me about?"
<br><br>
<<link [[Be honest|English Events Honest]]>><<npcincr Doren love 1>><<stress 6>><<trauma -6>><</link>><<gstress>><<ltrauma>>
<br>
<<link [[Say you're fine|English Events Fine]]>><</link>>
<br>
<<else>>
<<endevent>>
<<link [[Next|English Lesson]]>><</link>>
<br>
<</if>><<set $outside to 0>><<set $location to "school">><<schooleffects>><<effects>>
<<set $dorenhonest to 1>>
You tell Doren that you've been attacked numerous times, and that you don't feel able to cope. Saying it out loud makes you feel dizzy. You don't go into details, but make it clear how trapped you feel.
<br><br>
You realise you're sat on the floor, being held up by Doren's arm. You don't remember falling. "It's okay <<lass>>, I've got you." <<He>> pulls a phone out of <<his>> pocket and calls someone. "Hello? Yes. I need someone to cover my class. Yes it's an emergency. No. Goodbye." <<He>> puts the phone away.
<br><br>
<<He>> helps you to your feet. "I want to take you somewhere they can help, okay?" <<He>> takes your hand and together you walk away from class. <<He>> leads you outside to <<his>> parked car. "Climb aboard. It's not a long trip."
<br><br>
<<link [[Climb aboard (0:05)|English Events Police]]>><<pass 5>><</link>>
<br><<set $outside to 0>><<set $location to "school">><<schooleffects>><<effects>>
You put on a brave face and tell <<him>> you're fine. "Okay. If you say so," <<he>> says. "Now let's get back to class before they break a window."
<br><br>
<<endevent>>
<<link [[Next|English Lesson]]>><</link>>
<br><<set $outside to 0>><<set $location to "town">><<effects>>
Doren drives to Barb street and pulls up outside the police station. "I know this is hard for you, but you need to tell them what you told me." You leave the car and enter the station.
<br><br>
<<generate3>><<person3>>A <<person>> sits at the desk, wearing an officer's uniform. <<He>> doesn't glance up as you enter. Doren knocks on the surface, hard enough that a pencil rolls onto the floor. <<person1>>"We've got a crime to report," <<he>> says. "Maybe several."
<br><br>
The officer looks up. "There's a queue," <<person3>><<he>> says.
<br><br>
Doren looks around the empty room. "Doesn't look like a queue to me."
<br><br>
"A backlog then," the officer replies. "We can't help you for three years."
<br><br>
"Three years!?" Doren slams <<person1>><<his>> fist into the desk, knocking over a mug this time. "This <<girl>> was ra..." <<he>> catches <<himself>>. "<<pShe>> was attacked. More than once. You're telling me you can't do anything?"
<br><br>
"We can. In three years," <<person3>><<he>> types something into <<his>> computer. "We already have you on record. We'll contact you when we're ready to take your report. Have a nice day."
<br><br>
<<link [[Next|Doren Intro]]>><</link>>
<br><<set $outside to 0>><<set $location to "school">><<schooleffects>><<effects>>
You shake your head. Doren looks at Kylar. "Hey, doodler," <<he>> says. "I need help up front."
<br><br>
<<endevent>><<npc Kylar>><<person1>>
Kylar scowls, but doesn't argue. <<He>> gives you a longing look as Doren makes <<him>> move.
<<set $kylarenglishstate to "watching">>
<br><br>
<<endevent>>
<<link [[Next|English Lesson]]>><</link>>
<br><<set $outside to 0>><<set $location to "school">><<schooleffects>><<effects>>
You nod. "Alright," Doren says. <<He>> doesn't sound convinced.
<br><br>
<<endevent>>
<<link [[Next|English Lesson]]>><</link>>
<br><<set $outside to 0>><<set $location to "school">><<schooleffects>><<effects>>
<<if $schoolstate is "third">>
<<if $worn.upper.type.includes("naked") and $worn.lower.type.includes("naked") and $rightarm isnot "bound">>
/*Check for when the pc is only wearing and overcoat*/
<<if $worn.under_upper.name is "naked" and $worn.under_lower.name is "naked">>
Wearing nothing underneath over slot clothing comment
<<elseif $worn.under_upper.name is "naked">>
Wearing only under_lower under over slot clothing comment
<<elseif $worn.under_lower.name is "naked">>
Wearing only under_upper under over slot clothing comment
<</if>>
<br><br>
<<link [[Next|Hallways]]>><<endevent>><</link>>
<br><br>
<<elseif $worn.upper.type.includes("school") and $worn.lower.type.includes("school") and $rightarm isnot "bound">>
<<if $englishattended is 1>>
You rejoin the English lesson,
<<if $worn.over_upper.name isnot "naked" or $worn.over_lower.name isnot "naked" or $worn.over_head.name isnot "naked">>
hang your coat at the back of the class
<<undressOverClothes "englishClassroom">>
<</if>>
and take your seat.
<br><br>
<<englishstart>>
<<elseif $time lte ($hour * 60 + 5)>>
You enter the English classroom.
<<npc Doren>><<person1>>
Doren is preparing at the front of the room while the seats fill.
<<if $worn.over_upper.name isnot "naked" or $worn.over_lower.name isnot "naked" or $worn.over_head.name isnot "naked">>
<<undressOverClothes "englishClassroom">>
You hang your coat at the back of the class and take your seat.
<</if>>
<br><br>
<<englishstart>>
<<else>>
You
<<if $worn.over_upper.name isnot "naked" or $worn.over_lower.name isnot "naked" or $worn.over_head.name isnot "naked">>
hang your coat at the back of the class and
<<undressOverClothes "englishClassroom">>
<</if>>
enter the English classroom.
<<npc Doren>><<person1>>
Doren cuts off mid-sentence and smiles at you. "Better late than never! Sit down, you've got lost time to make up for."
<<gdelinquency>>
<br><br>
<<detention 1>>
You take a seat as Doren continues.
<br><br>
<<englishstart>>
<</if>>
<<elseif $rightarm is "bound" or $leftarm is "bound" or $feetuse is "bound">>
Doren looks concerned. "La<<if $player.gender_appearance is "m">>d<<else>>ss<</if>>, who tied you up like that? Are you okay? Leighton should have something have something to cut you free. Go see the head."
<br><br>
<<link [[Next|Hallways]]>><<endevent>><</link>>
<br><br>
<<else>>
<<npc Doren>><<person1>>
Doren laughs. "You can't attend my lesson without a uniform. Not my rules. Leighton might have something spare."
<br><br>
<<link [[Next|Hallways]]>><<endevent>><</link>>
<br><br>
<</if>>
<<elseif $schoollesson is 1>>
<<if $englishinterrupted is 1>>
<<npc Doren>><<person1>>You enter the English classroom. Doren stops speaking abruptly and looks your way. "Hah! I'm glad you're eager to study in my class, but don't you have another lesson to be at? I have to mark you down for detention or Leighton'll give me another talking to." <<He>> shoos you out the door.
<<gdelinquency>>
<br><br>
<<detention 1>>
<<link [[Next|Hallways]]>><<endevent>><</link>>
<<else>>
<<npc Doren>><<person1>>You enter the English classroom. Doren stops speaking abruptly and looks your way. "Something I can do for you, <<lass>>?" It seems you've interrupted the lesson.
<br><br>
<<set $englishinterrupted to 1>>
<<link [[Apologise|English Classroom Apology]]>><<trauma 1>><<stress 1>><</link>><<gstress>><<gtrauma>>
<br>
<<if $trauma gte 1>>
<<link [[Mock|English Classroom Mock]]>><<status 1>><<stress -12>><</link>><<lstress>><<gcool>><<gdelinquency>>
<br>
<</if>>
<</if>>
<<else>>
You are in the English classroom. Bookshelves line the walls.
<br><br>
<<storeon "englishClassroom" "check">>
<<if _store_check is 1>>
<<storeon "englishClassroom">>
You take your coat at the back of the class.
<br><br>
<</if>>
<<exhibitionclassroom>>
<<link [[Leave the room (0:01)|Hallways]]>><<pass 1>><</link>>
<br>
<</if>><<set $outside to 0>><<set $location to "school">><<schooleffects>><<effects>>
<<set $englishattended to 1>>
<<if $weekday is 6 and $minute gte 37>>
<<npc Doren>><<person1>>
"It's that time of week," Doren announces, lifting a booklet-filled tray from beneath <<his>> desk. <<He>> walks around the room, placing one in front of each student. "Don't worry. I'm sure you'll all do great."<<gstress>><<stress 6>>
<br><br>
<<exam english>>
<br><br>
There's a shuffle of paper as students open the first page. Doren prowls the aisles.
<br><br>
<<endevent>>
<<exam_cheat english>>
<<link [[Focus|English Exam]]>><<stress 6>><<set $phase to 0>><<set $exam_chance += 5>><</link>><<gstress>> | <span class="green">+ 5% Pass chance</span>
<br>
<<link [[Try to relax|English Exam]]>><<set $phase to 1>><</link>>
<br>
<<link [[Cheat|English Exam]]>><<set $phase to 2>><</link>><<skulduggerydifficulty>>
<br>
<<if $kylarenglishstate is "active">>
<<link [[Copy Kylar|English Exam]]>><<set $phase to 3>><<npcincr Kylar lust 3>><<set $exam_chance += 5>><</link>><<glust>> | <span class="green">+ 5% Pass chance</span>
<br>
<</if>>
<<elseif $kylarenglishstate is "active">>
<<if $time lte ($hour * 60 + 5)>>
The English lesson begins, how do you want to conduct yourself?
<br><br>
<<else>>
The English lesson continues, how do you want to conduct yourself?
<br><br>
<</if>>
<<link [[Focus on the lesson|English Lesson Focus]]>><</link>><<gstress>><<genglish>>
<br>
<<link [[Socialise with classmates|English Lesson Socialise]]>><</link>><<ltrauma>><<lstress>><<gharass>>
<br>
<<link [[Daydream|English Lesson Daydream]]>><</link>><<lstress>> <<lharass>>
<br>
<<if $exhibitionism gte 75>>
<<link [[Masturbate|English Lesson Masturbate]]>><<set $masturbationstart to 1>><<npcincr Kylar lust 5>><</link>><<exhibitionist5>><<glust>>
<br>
<</if>>
<<else>>
<<if $time lte ($hour * 60 + 5)>>
The English lesson begins, how do you want to conduct yourself?
<br><br>
<<else>>
The English lesson continues, how do you want to conduct yourself?
<br><br>
<</if>>
<<link [[Focus on the lesson|English Lesson Focus]]>><</link>><<gstress>><<genglish>>
<br>
<<link [[Socialise with classmates|English Lesson Socialise]]>><</link>><<gcool>><<ltrauma>><<lstress>><<gharass>>
<br>
<<link [[Daydream|English Lesson Daydream]]>><</link>><<lstress>> <<lharass>>
<br>
<<if $exhibitionism gte 55>>
<<link [[Masturbate|English Lesson Masturbate]]>><<set $masturbationstart to 1>><</link>><<exhibitionist4>>
<br>
<</if>>
<</if>><<set $outside to 0>><<set $location to "school">><<schooleffects>><<effects>>
Embarrassed, you apologise and leave.
<br><br>
<<link [[Next|Hallways]]>><<endevent>><</link>><<set $outside to 0>><<set $location to "school">><<schooleffects>><<effects>>
You mock the teacher. "Sorry for interrupting <<sir>>, please don't eat me!" Laughter erupts among the seated students.
<br><br>
Doren also laughs. "Go to your class, or I just might!" <<He>> holds the door open for you.
<<gdelinquency>>
<br><br>
<<detention 1>>
<<link [[Next|Hallways]]>><<endevent>><</link>><<set $outside to 0>><<set $location to "school">><<schooleffects>><<effects>>
<<if $kylarenglishstate is "active">>
You focus on listening to the teacher and studying the material. You think you're making progress, despite Kylar's distractions.
<br><br>
<<else>>
You focus on listening to the teacher and studying the material. It's hard going, but you think you're making progress.
<br><br>
<</if>>
<<towelup>>
<<pass 5>><<stress 1>>
<<schooleffects>>
<<set _english_time to 1>>
<<if $time gte ($hour * 60 + 5) and $time lte ($hour * 60 + 57)>>
<<pass 5>><<stress 1>><<set _english_time += 1>>
<<schooleffects>>
<<else>>
<<set $phase to 1>>
<</if>>
<<if $time gte ($hour * 60 + 5) and $time lte ($hour * 60 + 57)>>
<<pass 5>><<stress 1>><<set _english_time += 1>>
<<schooleffects>>
<<else>>
<<set $phase to 1>>
<</if>>
<<if $time gte ($hour * 60 + 5) and $time lte ($hour * 60 + 57)>>
<<pass 5>><<stress 1>><<set _english_time += 1>>
<<schooleffects>>
<<else>>
<<set $phase to 1>>
<</if>>
<<if $time gte ($hour * 60 + 5) and $time lte ($hour * 60 + 57)>>
<<else>>
<<set $phase to 1>>
<</if>>
<<englishskill _english_time>>
<<if $phase is 1>>
<<set $phase to 0>>
The bell rings, signifying the end of the lesson. You
<<storeon "englishClassroom" "check">>
<<if _store_check is 1>>
<<storeon "englishClassroom">>
grab your coat and
<</if>>
leave the classroom.
<br><br>
<<if $time is ($hour * 60 + 57)>>
<<pass 3>>
<<elseif $time is ($hour * 60 + 58)>>
<<pass 2>>
<<elseif $time is ($hour * 60 + 59)>>
<<pass 1>>
<</if>>
<<link [[Next|Hallways]]>><</link>>
<<else>>
<<set $danger to random(1, 10000)>><<set $dangerevent to 0>>
<<if $danger gte (8900 - $allure)>>
<<eventsenglish>>
<<else>>
<<eventsenglishsafe>>
<</if>>
<</if>><<set $outside to 0>><<set $location to "school">><<schooleffects>><<effects>>
<<towelup>>
<<if $kylarenglishstate is "active">>
You do the bare minimum of work, focusing instead on trying to endear yourself to your classmates. Kylar's presence makes this difficult.
<<elseif $cool gte ($coolmax / 5 * 2)>>
You do the bare minimum of work, focusing instead on trying to endear yourself to your classmates. You soon become the centre of attention.
<<elseif $cool gte ($coolmax / 5)>>
You do the bare minimum of work, focusing instead on trying to endear yourself to your classmates.
<<else>>
You do the bare minimum of work, focusing instead on trying to endear yourself to your classmates. Most avoid interacting with you.
<</if>>
<br><br>
<<pass 5>>
<<if $kylarenglishstate is "active">>
<<else>>
<<status 1>>
<</if>>
<<trauma -1>><<stress -1>>
<<schooleffects>>
<<if $time gte ($hour * 60 + 5) and $time lte ($hour * 60 + 57)>>
<<pass 5>><<stress -1>>
<<schooleffects>>
<<else>>
<<set $phase to 1>>
<</if>>
<<if $time gte ($hour * 60 + 5) and $time lte ($hour * 60 + 57)>>
<<pass 5>><<trauma -1>><<stress -1>>
<<schooleffects>>
<<else>>
<<set $phase to 1>>
<</if>>
<<if $time gte ($hour * 60 + 5) and $time lte ($hour * 60 + 57)>>
<<pass 5>><<stress -1>>
<<schooleffects>>
<<else>>
<<set $phase to 1>>
<</if>>
<<if $time gte ($hour * 60 + 5) and $time lte ($hour * 60 + 57)>>
<<else>>
<<set $phase to 1>>
<</if>>
<<if $phase is 1>>
<<set $phase to 0>>
The bell rings, signifying the end of the lesson. You
<<storeon "englishClassroom" "check">>
<<if _store_check is 1>>
<<storeon "englishClassroom">>
grab your coat and
<</if>>
leave the classroom.
<br><br>
<<if $time is ($hour * 60 + 57)>>
<<pass 3>>
<<elseif $time is ($hour * 60 + 58)>>
<<pass 2>>
<<elseif $time is ($hour * 60 + 59)>>
<<pass 1>>
<</if>>
<<link [[Next|Hallways]]>><</link>>
<<else>>
<<set $danger to random(1, 10000)>><<set $dangerevent to 0>>
<<if $danger gte (8900 - ($allure * 2))>>
<<eventsenglish>>
<<else>>
<<eventsenglishsafe>>
<</if>>
<</if>><<set $outside to 0>><<set $location to "school">><<schooleffects>><<effects>>
<<towelup>>
<<if $kylarenglishstate is "active">>
You stare out the window and daydream. Kylar sketches you.
<<elseif $trauma gte (($traumamax / 10) * 7)>>
You keep to yourself, afraid that one wrong move will result in the whole class molesting you.
<<elseif $trauma gte (($traumamax / 10) * 2)>>
You focus on your own thoughts, trying to keep the creeping anxiety at bay.
<<else>>
You don't really pay attention to the lesson, instead idly staring out the window and thinking about what you'll do after school.
<</if>>
<br><br>
<<pass 5>><<stress -1>>
<<schooleffects>>
<<if $time gte ($hour * 60 + 5) and $time lte ($hour * 60 + 57)>>
<<pass 5>><<stress -1>>
<<schooleffects>>
<<else>>
<<set $phase to 1>>
<</if>>
<<if $time gte ($hour * 60 + 5) and $time lte ($hour * 60 + 57)>>
<<pass 5>><<stress -1>>
<<schooleffects>>
<<else>>
<<set $phase to 1>>
<</if>>
<<if $time gte ($hour * 60 + 5) and $time lte ($hour * 60 + 57)>>
<<pass 5>><<stress -1>>
<<schooleffects>>
<<else>>
<<set $phase to 1>>
<</if>>
<<if $time gte ($hour * 60 + 5) and $time lte ($hour * 60 + 57)>>
<<else>>
<<set $phase to 1>>
<</if>>
<<if $phase is 1>>
<<set $phase to 0>>
The bell rings, signifying the end of the lesson. You
<<storeon "englishClassroom" "check">>
<<if _store_check is 1>>
<<storeon "englishClassroom">>
grab your coat and
<</if>>
leave the classroom.
<br><br>
<<if $time is ($hour * 60 + 57)>>
<<pass 3>>
<<elseif $time is ($hour * 60 + 58)>>
<<pass 2>>
<<elseif $time is ($hour * 60 + 59)>>
<<pass 1>>
<</if>>
<<link [[Next|Hallways]]>><</link>>
<<else>>
<<set $danger to random(1, 10000)>><<set $dangerevent to 0>>
<<if $danger gte (8900 - ($allure / 2))>>
<<eventsenglish>>
<<else>>
<<eventsenglishsafe>>
<</if>>
<</if>><<set $outside to 0>><<set $location to "school">><<schooleffects>><<effects>>
<<if $NPCName[$NPCNameList.indexOf("Kylar")].love gte 90>>
You pick up your things to move to another seat. Kylar rests a hand on your thigh. <<His>> hand clutches a knife. "Wh-where are you going, my love?" <<he>> says. "We already have our seats."
<br><br>
<<link [[Next|English Lesson]]>><<endevent>><</link>>
<br>
<<else>>
<<set $kylarenglishstate to "watching">>
You pick up your things and move to another seat. Kylar doesn't follow, but starts stabbing <<his>> hand with a pen.
<br><br>
<<link [[Next|English Lesson]]>><<endevent>><</link>>
<br>
<</if>><<set $outside to 0>><<set $location to "school">><<schooleffects>><<effects>>
You stretch languidly, lifting your $worn.upper.name and exposing your midriff. It's a bit much for the <<person>> and they look away, blushing.
<<exhibitionism1>>
<br><br>
<<link [[Next|History Lesson]]>><<endevent>><</link>>
<br><<set $outside to 0>><<set $location to "school">><<schooleffects>><<effects>>
You shift in your seat and lift up your skirt, revealing your <<undies>>.
<<if !$worn.under_lower.type.includes("naked")>>
<<exhibitionism2>>
<<else>>
<<exhibitionism4>>
<</if>>
<<if $rng gte 51>>
It's too much for the <<person>>. They look away, blushing.
<br><br>
<<else>>
The <<person>> is mesmerised by your display, and can't take <<his>> eyes off of you. <<Hes>> so fixated on you, <<he>> doesn't notice Winter call for <<him>> to answer a question.
<br><br>
Flustered, <<he>> gets the answer wrong. It was an easy one. The class laugh at <<him>>.
<br><br>
<<if $winterromance is 1>>
<<npc Winter>> Winter looks at you as if aware of what you were doing. <<He>> shakes <<his>> head. You think you can see a faint smile on <<his>> lips.
<<set $winterpunish to += 1>>
<br><br>
<</if>>
<</if>>
<<link [[Next|History Lesson]]>><<endevent>><</link>>
<br><<set $outside to 0>><<set $location to "school">><<schooleffects>><<effects>>
<<if $phase lte 1>><<pass 10>>
You jump from your chair and
<<if $phase is 1>>rush to the teacher to explain your situation. Winter tenses with anger, but it's not directed at you. You <</if>>
dash out of the class to the bathroom. Closing yourself in an empty cubicle, you strip off the clothes and brush away the itching powder.
You also rub it off your reddening skin.
<br><br>
When you feel confident that you got it all, you put your clothes back on and head back to the classroom.
<br><br>
The class falls silent as you walk in.
<<if $phase is 0>>
Winter glares.
<br>
"Glad you could join us. Perhaps in detention you can tell the Head what was so important."
<br><br>
<<else>>
The whole class glowers at you. They must have got in trouble while you were away.
<br><br>
Winter waves you to your chair.
<</if>>
<<elseif $phase is 2>>/*strip*/
Sitting in your seat, you remove or move aside your clothing in order to wipe away the offending powder.
You feel the eyes of a few other students on you, but Winter has already moved onto the next topic and pretends not to
<<if $worn.under_lower.type.includes("naked")>>
notice. Until, while adjusting your $worn.lower.name, the class are distracted by your exposed <<genitals>>.
<br>
One student wolf-whistles, and a laugh breaks out across the room.
<br><br>
"Cover youself," Winter demands. "The Head will talk to you about this in detention."
<<elseif $worn.under_upper.type.includes("naked") and $breastsize gte 1>>
notice. Until, while adjusting your $worn.upper.name you flash your <<breasts>>.
One student wolf-whistles and laugh breaks out across the room.
<br><br>
"Cover those up," Winter demands. "The Head will talk to you about this in detention."
<<else>>notice, maybe assuming some kind of wardrobe malfunction after the earlier activity.
<</if>>
<br><br>
The itching soon subsides.
<<else>>
The itching takes a long time to subside.
<<pain 5>><<stress 20>>
<</if>>
<br><br>
<<link [[Next|History Lesson]]>><<endevent>><</link>><<set $outside to 0>><<set $location to "school">><<schooleffects>><<effects>>
<<if $uncomfortable.nude is false>>
You walk out from behind the screen. You are greeted by laughter as the class sees what you're wearing, though they are quickly silenced by a stern look from Winter. You don't mind, and flaunt as much as you can get away with.
<<else>>
You <<nervously>> walk out from behind the screen. You are greeted by laughter as the class sees what you're wearing, though they are quickly silenced by a stern look from Winter. You're too embarrassed by the way your classmates look at you to learn anything, but the segment is over soon enough.
<</if>>
<br><br>
<<link [[Next|History Lesson]]>><<endevent>><</link>>
<br><<set $outside to 0>><<set $location to "school">><<schooleffects>><<effects>>
This is ridiculous, there's no way you're wearing that. Winter glares at you as you take your seat.
<br><br>
<<link [[Next|History Lesson]]>><<endevent>><</link>>
<br><<set $outside to 0>><<set $location to "school">><<schooleffects>><<effects>>
<<if $uncomfortable.underwear is false>>
You proudly walk out from behind the screen, the clothes barely hiding your <<genitals>>. The class falls silent as they see how little you're wearing.
<<if $fameexhibitionism gte 400>> You doubt this is the first time any of them have seen you so thinly attired.<</if>>
<br><br>
Winter smiles in satisfaction. You model the outfit as <<he>> describes the ceremonies it was used in, which all seem to have had a risqué element. You welcome your classmates' looks and continue posing in an inviting way. The segment is over sooner than you'd like.
<<else>>
You <<nervously>> walk out from behind the screen. The class falls silent as they see how little you're wearing. Winter smiles in satisfaction. You model the outfit as <<he>> describes the ceremonies it was used in, which all seem to have had a risqué element. You're too embarrassed by the way your classmates look at you to learn anything, but the segment is over soon enough.
<</if>>
<br><br>
<<link [[Next|History Lesson]]>><<endevent>><</link>>
<br><<set $outside to 0>><<set $location to "school">><<schooleffects>><<effects>>
<<if $submissive lte 850>>
You stare a blank expression. Without warning, you smack your hand into the pile of books <<he>> is holding, sending them flying everywhere.
<br><br>
<<skulduggerycheck>>
<<if $skulduggerysuccess is 1>>
<br><br>
The <<person>> is standing, stunned and surrounded by books, as Winter walks in.
"What are you doing?" Winter glares at <<him>> from the door. "Pick those books up, right now."
<br><br>
"But-"
<br><br>
"Explain it to the head in detention later. Right now I want those books handed out."
<br><br>
Other students smile at you as the <<person>> scrambles around picking books off the floor.
<<gcool>><<status 1>>
You smile sweetly as <<he>> hands you your book.
<<lstress>><<stress -1>>
<br><br>
<<if $skulduggery lte ($skulduggerydifficulty + 100)>>
<<skulduggeryskilluse>>
<<else>>
<span class="blue">That was too easy. You didn't learn anything.</span>
<br><br>
<</if>>
<<link [[Next|History Lesson]]>><<endevent>><</link>>
<br>
<<else>>
<br><br>
"What are you doing?" Winter glares at you from the door. "Pick those up, right now."
<br><br>
"But-"
<br><br>
"You can explain it to the head in detention later."
<<detention 2>><<stress 2>><<gstress>><<gdelinquency>>
<br><br>
<<if $skulduggery lte ($skulduggerydifficulty + 100)>>
<<skulduggeryskilluse>>
<<else>>
<span class="blue">That was too easy. You didn't learn anything.</span>
<br><br>
<</if>>
<<link [[Next|History Lesson]]>><<endevent>><</link>>
<br>
<</if>>
<<else>>
You point behind <<him>>. "I think Leighton saw that."
<br><br>
<<skulduggerycheck>>
<<if $skulduggerysuccess is 1>>
<br><br>
The <<persons>> face pales.
<br>
As <<he>> looks over <<his>> shoulder toward the door, you grab another book from the top of <<his>> pile. "Thanks."
<br><br>
<<Hes>> still gaping in shock as Winter walks back in.
<br>
"You dropped a book," Winter tuts at <<him>>. "Do be more careful."
<br>
The class smirk and whisper as the <<person>> has to crouch down and pick the book back up.
<<stress -2>><<lstress>>
<br>
<<if $skulduggery lte ($skulduggerydifficulty + 100)>>
<<skulduggeryskilluse>>
<<else>>
<span class="blue">That was too easy. You didn't learn anything.</span>
<br><br>
<</if>>
<<link [[Next|History Lesson]]>><<endevent>><</link>>
<br>
<<else>>
<br><br>
The <<person>> scoffs. "You think I was born yesterday? You better pick up your book."
<br>
<<if $skulduggery lte ($skulduggerydifficulty + 100)>>
<<skulduggeryskilluse>>
<<else>>
<span class="blue">That was too easy. You didn't learn anything.</span>
<br><br>
<</if>>
<<link [[Pick it up|History Events Pick]]>><<trauma 2>><<stress 2>><<status -10>><</link>><<gtrauma>><<gstress>><<lcool>>
<br>
<<link [[Leave it|History Events Leave]]>><<stress 2>><<detention 2>><</link>><<gdelinquency>><<gstress>>
<br>
<</if>>
<</if>><<set $outside to 0>><<set $location to "school">><<schooleffects>><<effects>>
<<if $cool lt 39>>
You lean down to pick up the book. As you do, the <<person>> grabs the back of your head and pushes your face against <<his>> crotch. You try to push <<him>> away, but <<he>> holds you firm, <<if $pronoun is "m">> and undoes <<his>> fly.<<else>> and lifts up <<his>> skirt. <<Hes>> not wearing underwear. <</if>> "Someone go distract the teacher," <<he>> says. Much of the class closes around to watch.
<br><br>
<<link [[Next|History Lesson Molestation]]>><<set $molestationstart to 1>><<set $phase to 2>><</link>>
<br>
<<elseif $cool lt 119>>
You lean down to pick up the book. As you do, the <<person>> grabs the back of your head and pushes your face against <<his>> crotch. You try to push <<him>> away, but <<he>> holds you firm, <<if $pronoun is "m">> and undoes <<his>> fly.<<else>> and lifts up <<his>> skirt. <<Hes>> not wearing underwear.<</if>>
<br><br>
<<link [[Next|History Lesson Molestation]]>><<set $molestationstart to 1>><<set $phase to 1>><</link>>
<br>
<<else>>
You lean down to pick up the book. As you do, the <<person>> grabs the back of your head and pushes your face against <<his>> crotch. You push <<him>> away as laughter emerges from the rest of the class. "I really am clumsy!" The <<person>> says, now grinning. "No need to be so aggressive though." <<He>> continues <<his>> task, and Winter soon returns.
<br><br>
<<link [[Next|History Lesson]]>><<endevent>><</link>>
<br>
<</if>><<set $outside to 0>><<set $location to "school">><<schooleffects>><<effects>>
Not trusting the <<persons>> intentions, you refrain from leaning over to pick up the book. <<He>> tilts <<his>> head and displays a mock frown. "What's wrong? Worried I might do something naughty?" <<His>> friends laugh.
<br><br>
The classroom door starts to open, and the <<person>> continues their task as Winter enters. The teacher sees the textbook on the floor and glares at you. "Pick that up immediately. You should treat school property with more respect," the <<person>> throws an infuriating smile your way as you pick up the book.
<br><br>
<<link [[Next|History Lesson]]>><<endevent>><</link>>
<br><<if $molestationstart is 1>>
<<set $molestationstart to 0>>
<<controlloss>>
<<violence 1>>
<<neutral 1>>
<<molested>>
<<maninit>><<npcoral>>
<<if $phase is 1>>
<<set $timer to 6>><<set $rescue to 1>>
<<elseif $phase is 2>>
<<set $timer to 24>><<set $rescue to 0>>
<</if>>
<</if>>
<<effects>>
<<if $rescue is 0 and $alarm is 1>>
<<set $alarm to 0>>
<span class="red">No one comes to your aid. Winter must be distracted.</span>
<br><br>
<</if>>
<<effectsman>><<man>>
<<audience>>
<<stateman>>
<br><br>
<<actionsman>>
<<if $alarm is 1 and $rescue is 1>>
<span id="next"><<link [[Next|History Lesson Molestation Finish]]>><</link>></span><<nexttext>>
<<elseif $enemyhealth lte 0>>
<span id="next"><<link [[Next|History Lesson Molestation Finish]]>><</link>></span><<nexttext>>
<<elseif $enemyarousal gte $enemyarousalmax>>
<span id="next"><<link [[Next|History Lesson Molestation Finish]]>><</link>></span><<nexttext>>
<<elseif $timer gte 1>>
<span id="next"><<link [[Next|History Lesson Molestation]]>><</link>></span><<nexttext>>
<<else>>
<span id="next"><<link [[Next|History Lesson Molestation Finish]]>><</link>></span><<nexttext>>
<</if>><<effects>>
<<if $enemyarousal gte $enemyarousalmax>>
<<ejaculation>><<famerape 10>>
Satisfied, the <<person>> shoves you to the ground. The rest of the class rushes back to their seats, as footsteps can be heard approaching. You know you'll be in trouble if you're caught lying on the floor. <<tearful>> you struggle into your seat just before Winter returns.
<br><br>
<<clothesontowel>>
<<endcombat>>
<<link [[Next|History Lesson]]>><</link>>
<<elseif $enemyhealth lte 0>>
The <<person>> recoils in pain. <<He>> glares at you, and <<he>> and <<his>> friends look like they've a mind to punish you, but at that moment footsteps can be heard approaching the class, and they think better of it. <<tearful>> you take your seat. Winter returns, with no knowledge of what just took place.
<br><br>
<<clothesontowel>>
<<endcombat>>
<<link [[Next|History Lesson]]>><</link>>
<<elseif $alarm is 1 and $rescue is 1>>
<<set $rescued += 1>>
Footsteps can be heard rapidly approaching the classroom. The <<person>> pushes you away and returns to <<his>> desk, along with the rest of the class. <<tearful>> you take your seat. Winter arrives, looking angry. "I can't leave you alone for five minutes, can I?" Glad that the assault is over and not wanting Winter to know it was you who screamed, you keep your head down as the lesson continues.
<br><br>
<<clothesontowel>>
<<endcombat>>
<<link [[Next|History Lesson]]>><</link>>
<<else>>
Footsteps can be heard approaching the classroom. The <<person>> pushes you away and returns to <<his>> desk, along with the rest of the class. <<tearful>> you take your seat. Winter arrives, one of the <<persons>> friends in tow, looking diminished. "Don't waste my time again, or you'll never see the end of detention." Glad that the assault is over, you keep your head down as the lesson continues.
<br><br>
<<clothesontowel>>
<<endcombat>>
<<link [[Next|History Lesson]]>><</link>>
<</if>><<set $outside to 0>><<set $location to "school">><<schooleffects>><<effects>>
You walk to the front of the classroom, and Winter gestures you to bend over the bottom part of the pillory. You do so, and <<he>> lifts over the rest of the device, locking you firmly in place. Your hands and head poke through small holes facing the class. The antique is bolted onto the floor, rendering you quite immobile.
<br><br>
<<bind>>
<<if $rng gte 51>>
<<endevent>>
<<npc Leighton>><<person1>>Before Winter can speak further, the door opens to reveal Leighton, who doesn't look twice at the <<girl>> in the pillory. <<He>> looks at Winter. "We need to talk." Winter nods, and leaves the room without a word.
<<endevent>>
<br><br>
<<generates1>><<person1>>The class is silent for a few moments, as the sound of footsteps outside the room fade into nothingness. Then a <<person>> stands up, and saunters over to you. "Who thinks the lesson should continue?" <<He>> asks the rest of the class, smiling slyly. Encouraged by the rest of the class, <<he>> walks behind you.
<br><br>
<<link [[Next|History Lesson Pillory Molestation]]>><<set $molestationstart to 1>><</link>>
<br>
<<else>>
Winter lectures about the historical use of the pillory, as well as other archaic punishments. You wonder why <<he>> likes them so much. Before long, <<he>> releases you. "You've been a fine assistant," <<he>> says cheerfully, as you head back to your seat.<<unbind>>
<br><br>
<<link [[Next|History Lesson]]>><<endevent>><</link>>
<br>
<</if>><<if $molestationstart is 1>>
<<set $molestationstart to 0>>
<<controlloss>>
<<violence 1>>
<<neutral 1>>
<<molested>>
<<maninit>><<npcspank>>
<<set $timer to 18>>
<<set $position to "wall">><<set $walltype to "cleanpillory">><<set $leftarm to "bound">><<set $rightarm to "bound">><<set $head to "bound">><<set $NPCList[0].lefthand to 0>>
<<if $delinquency lt 400>><<set $rescue to 1>><</if>>
<</if>>
<<effects>>
<<if $alarm is 1 and $rescue is 0>>
<<set $alarm to 0>>
No one comes to your aid, likely due to your reputation as a delinquent.
<br><br>
<</if>>
<<effectsman>><<man>>
<<audience>>
<<stateman>>
<br><br>
<<actionsman>>
<<if $enemyhealth lte 0>>
<span id="next"><<link [[Next|History Lesson Pillory Molestation Finish]]>><</link>></span><<nexttext>>
<<elseif $enemyarousal gte $enemyarousalmax>>
<span id="next"><<link [[Next|History Lesson Pillory Molestation Finish]]>><</link>></span><<nexttext>>
<<elseif $timer lte 0>>
<span id="next"><<link [[Next|History Lesson Pillory Molestation Finish]]>><</link>></span><<nexttext>>
<<elseif $rescue is 1 and $alarm is 1>>
<span id="next"><<link [[Next|History Lesson Pillory Molestation Finish]]>><</link>></span><<nexttext>>
<<else>>
<span id="next"><<link [[Next|History Lesson Pillory Molestation]]>><</link>></span><<nexttext>>
<</if>><<effects>>
<<if $enemyarousal gte $enemyarousalmax>>
<<ejaculation>><<famerape 10>>
"I got a bit carried away there." You hear the <<person>> mutter as <<he>> heads back to <<his>> seat.
<br><br>
<<exposure>>
<<if $exposed gte 1>>
Winter returns to the class, and sees you in your undressed state. The teacher conceals your body with a towel while freeing you from the pillory. "Who's responsible for this?" Everyone looks at the <<person>>, who shrinks lower into their seat. "Stay behind after class." <<tearful>> you walk back to your desk, and ease yourself down.
<<else>>
<<endevent>><<npc Winter>><<person1>>Winter returns to the class. "Sorry, but we won't have time for this now," <<he>> says as <<he>> releases you from the pillory. <<He>> sounds genuinely disappointed. <<tearful>> you walk back to your desk, and ease yourself down.
<</if>>
<<clothesontowel>>
<<endcombat>>
<<link [[Next|History Lesson]]>><</link>>
<<elseif $enemyhealth lte 0>>
The <<person>> recoils in pain, and the class turn against <<him>>, laughing at <<his>> inability to properly molest a bound <<girl>>. <<He>> returns to <<his>> seat, looking diminished.
<br><br>
<<exposure>>
<<if $exposed gte 1>>
Winter returns to the class, and sees you in your undressed state. The teacher conceals your body with a towel while freeing you from the pillory. "Who's responsible for this?" Everyone looks at the <<person>>, who shrinks lower into their seat. "Stay behind after class." <<tearful>> you walk back to your desk, and ease yourself down.
<<else>>
Winter returns to the class. "Sorry, but we won't have time for this now," <<he>> says as <<he>> releases you from the pillory. <<He>> sounds genuinely disappointed. <<tearful>> you walk back to your desk, and ease yourself down.
<</if>>
<<clothesontowel>>
<<endcombat>>
<<link [[Next|History Lesson]]>><</link>>
<<elseif $alarm is 1 and $rescue is 1>>
<<set $rescued += 1>>
Footsteps can be heard rapidly approaching the classroom. The <<person>> rushes back to <<his>> desk. Winter arrives, looking angry. "I can't leave you alone for five minutes, can I?"
<br><br>
<<exposure>>
<<if $exposed gte 1>>
Winter conceals your body with a towel while freeing you from the pillory. "Who's responsible for this?" Everyone looks at the <<person>>, who shrinks lower into their seat. "Stay behind after class." <<tearful>> you walk back to your desk, and ease yourself down.
<<else>>
<<endevent>><<npc Winter>><<person1>>"Sorry, but we won't have time for this now." Winter says as <<he>> releases you from the pillory. <<He>> sounds genuinely disappointed. <<tearful>> you walk back to your desk, and ease yourself down.
<</if>>
<<clothesontowel>>
<<endcombat>>
<<link [[Next|History Lesson]]>><</link>>
<<else>>
Footsteps can be heard approaching the classroom. The <<person>> rushes back to <<his>> desk. The door opens to reveal Winter,
<br><br>
<<exposure>>
<<if $exposed gte 1>>
who sees you in your undressed state. The teacher conceals your body with a towel while freeing you from the pillory. "Who's responsible for this?" Everyone looks at the <<person>>, who shrinks lower into their seat. "Stay behind after class." <<tearful>> you walk back to your desk, and ease yourself down.
<<else>>
<<endevent>><<npc Winter>><<person1>>"Sorry, but we won't have time for this now," <<he>> says as <<he>> releases you from the pillory. <<He>> sounds genuinely disappointed. <<tearful>> you walk back to your desk, and ease yourself down.
<</if>>
<<clothesontowel>>
<<endcombat>>
<<link [[Next|History Lesson]]>><</link>>
<</if>>
<<unbind>><<set $outside to 0>><<set $location to "school">><<schooleffects>><<effects>>
<<npc Winter>><<person1>>You raise your hand, and Winter looks at you. You answer the question, and <<he>> gives you a curt nod before moving on. That's about as close as you'll get to praise in this class.
<br><br>
<<link [[Next|History Lesson]]>><<endevent>><</link>>
<br><<set $outside to 0>><<set $location to "school">><<schooleffects>><<effects>>
<<if $submissive gte 1150>>
"I-I can't... I can't tell you." You say, hunching to conceal the collar around your neck.
<br><br>
<<elseif $submissive lte 850>>
"Mind your own business," you say.
<br><br>
<<else>>
"I can't tell you," you say.
<br><br>
<</if>>
"Fine," says Winter. "Whatever it is, you can show Leighton in Detention."
<br><br>
<<endevent>>
<<link [[Next|History Lesson]]>><</link>>
<br><<set $outside to 0>><<set $location to "school">><<schooleffects>><<effects>>
<<if $submissive gte 1150>>
"I-It's my collar," you say.
<br><br>
<<elseif $submissive lte 850>>
"It's a collar. What's it to you?" you say.
<br><br>
<<else>>
"It's just a collar," you say.
<br><br>
<</if>>
<<He>> reaches down and picks up the leash. "And this? What would possess you to wear such a thing?" Pretty much the entire class is watching now. "Do you like to roleplay as a dog?" Someone giggles, which distracts Winter. "Quiet! Now, where was I..." <<He>> commences <<his>> droning.
<br><br>
<<endevent>>
<<link [[Next|History Lesson]]>><</link>>
<br><<set $outside to 0>><<set $location to "school">><<schooleffects>><<effects>>
<<if $submissive gte 1150>>
"Th-they're a growth on my head, <<sir>>. Like horns,"
<<elseif $submissive lte 850>>
"I'm a sinner, <<sir>>. So I grow horns,"
<<else>>
"I have horns, <<sir>>. They grow out of my head,"
<</if>>
you say, giving your horns a tug. "See?"
<br><br>
Winter raises <<his>> eyebrows. "How unusual," <<he>> says. You can't tell if <<he>> believes you. "Carry on with your work, please."
<br><br>
<<endevent>>
<<link [[Next|History Lesson]]>><</link>>
<br><<set $outside to 0>><<set $location to "school">><<schooleffects>><<effects>>
<<if $submissive gte 1150>>
"S-sorry. These are my ears, <<sir>>. They grow like this,"
<<elseif $submissive lte 850>>
"You like my ears, <<sir>>? When you're wild, they can grow like this,"
<<else>>
"They're my ears, <<sir>>. They grow like this,"
<</if>>
you say, giving your ears a tug. "See?"
<br><br>
Winter raises <<his>> eyebrows. "How unusual," <<he>> says. You can't tell if <<he>> believes you. "Carry on with your work, please."
<br><br>
<<endevent>>
<<link [[Next|History Lesson]]>><</link>>
<br><<set $outside to 0>><<set $location to "school">><<schooleffects>><<effects>>
<<if $submissive gte 1150>>
"I-it's nothing." You say. "It was just a s-silly prank."
<br>
<<elseif $submissive lte 850>>
"It's a costume," you say. "It's quirky. It's fun. Don't you have a sense of humour?"
<br>
<<else>>
"It's a costume," you say. "I forgot to take it off."
<br>
<</if>>
Winter sighs. "Explain it to Leighton in detention."
<<detention 2>><<gdelinquency>>
<br><br>
<<endevent>>
<<link [[Next|History Lesson]]>><</link>>
<br><<set $outside to 0>><<set $location to "school">><<schooleffects>><<effects>>
<<if $schoolstate is "fourth">>
<<if $worn.upper.type.includes("naked") and $worn.lower.type.includes("naked") and $rightarm isnot "bound">>
/*Check for when the pc is only wearing and overcoat*/
<<if $worn.under_upper.name is "naked" and $worn.under_lower.name is "naked">>
Wearing nothing underneath over slot clothing comment
<<elseif $worn.under_upper.name is "naked">>
Wearing only under_lower under over slot clothing comment
<<elseif $worn.under_lower.name is "naked">>
Wearing only under_upper under over slot clothing comment
<</if>>
<br><br>
<<link [[Next|Hallways]]>><<endevent>><</link>>
<br><br>
<<elseif $worn.upper.type.includes("school") and $worn.lower.type.includes("school") and $rightarm isnot "bound">>
<<if $historyattended is 1>>
You rejoin the history lesson,
<<if $worn.over_upper.name isnot "naked" or $worn.over_lower.name isnot "naked" or $worn.over_head.name isnot "naked">>
hang your coat at the back of the class
<<undressOverClothes "historyClassroom">>
<</if>>
and take your seat.
<br><br>
<<link [[Next|History Lesson]]>><<endevent>><</link>>
<br>
<<elseif $time lte ($hour * 60 + 5)>>
You enter the history classroom.
<<npc Winter>><<person1>>
Winter is preparing at the front of the room while the seats fill.
<<if $worn.over_upper.name isnot "naked" or $worn.over_lower.name isnot "naked" or $worn.over_head.name isnot "naked">>
<<undressOverClothes "historyClassroom">>
You hang your coat at the back of the class and take your seat.
<</if>>
<br><br>
<<link [[Next|History Lesson]]>><<endevent>><</link>>
<br>
<<else>>
You enter the history classroom.
<<npc Winter>><<person1>>
Winter cuts off mid-sentence and looks at you. <<He>> taps <<his>> watch and points to your seat.
<<gdelinquency>>
<br><br>
<<detention 1>>
You
<<if $worn.over_upper.name isnot "naked" or $worn.over_lower.name isnot "naked" or $worn.over_head.name isnot "naked">>
hang your coat at the back of the class and
<<undressOverClothes "historyClassroom">>
<</if>>
take your seat as Winter continues.
<br><br>
<<link [[Next|History Lesson]]>><<endevent>><</link>>
<br>
<</if>>
<<elseif $rightarm is "bound" or $leftarm is "bound" or $feetuse is "bound">>
Winter looks at your bindings. "Whatever that's about you need to sort it out before you enter my class. Go see the head."
<br><br>
<<link [[Next|Hallways]]>><<endevent>><</link>>
<br><br>
<<else>>
<<npc Winter>><<person1>>
Winter looks at your clothing. "You can't have believed I wouldn't notice. Go see the head."
<br><br>
<<link [[Next|Hallways]]>><<endevent>><</link>>
<br><br>
<</if>>
<<elseif $schoolstate is "lunch">>
You enter the history classroom. No one else has arrived yet. You could use the extra time to study.
<br><br>
<<schoolperiodtext>>
<<link [[Study history|History Classroom Study]]>><</link>><<gstress>><<ghistory>>
<br>
<<link [[Leave|Hallways]]>><</link>>
<br>
<<elseif $schoollesson is 1>>
<<if $historyinterrupted is 1>>
<<npc Winter>><<person1>>You enter the history classroom. Winter stops speaking abruptly and looks your way. "Every time you interrupt me you damage your fellow student's chances. I'll mark you down for detention." <<He>> guides you to the door.
<<gdelinquency>>
<br><br>
<<detention 1>>
<<link [[Next|Hallways]]>><<endevent>><</link>>
<<else>>
<<npc Winter>><<person1>>You enter the history classroom. Winter stops speaking abruptly and looks your way. "And what can I do for you?" It seems you've interrupted the lesson.
<br><br>
<<set $historyinterrupted to 1>>
<<link [[Apologise|History Classroom Apology]]>><<trauma 1>><<stress 1>><</link>><<gstress>><<gtrauma>>
<br>
<<if $trauma gte 1>>
<<link [[Mock|History Classroom Mock]]>><<status 1>><<stress -12>><</link>><<lstress>><<gcool>><<gdelinquency>>
<br>
<</if>>
<</if>>
<<else>>
You are in the History classroom. It has a stuffy atmosphere.
<br><br>
<<storeon "historyClassroom" "check">>
<<if _store_check is 1>>
<<storeon "historyClassroom">>
You take your coat at the back of the class.
<br><br>
<</if>>
<<exhibitionclassroom>>
<<link [[Leave the room (0:01)|Hallways]]>><<pass 1>><</link>>
<br>
<</if>><<set $outside to 0>><<set $location to "school">><<schooleffects>><<effects>>
<<set $historyattended to 1>>
<<if $weekday is 6 and $minute gte 37>>
<<npc Winter>><<person1>>
"Time to prove you've been paying attention," Winter says, placing a stack of booklets on <<his>> desk. "Form an orderly queue. Anyone who begins before I give the go ahead will be disciplined."<<gstress>><<stress 6>>
<br><br>
<<exam history>>
<br><br>
You return to your desk, and await Winter's signal. "Begin."
<br><br>
<<endevent>>
<<exam_cheat history>>
<<link [[Focus|History Exam]]>><<stress 6>><<set $phase to 0>><<set $exam_chance += 5>><</link>><<gstress>> | <span class="green">+ 5% Pass chance</span>
<br>
<<link [[Try to relax|History Exam]]>><<set $phase to 1>><</link>>
<br>
<<link [[Cheat|History Exam]]>><<set $phase to 2>><</link>><<skulduggerydifficulty>>
<br>
<<else>>
<<if $time lte ($hour * 60 + 5)>>
The history lesson begins, how do you want to conduct yourself?
<br><br>
<<else>>
The history lesson continues, how do you want to conduct yourself?
<br><br>
<</if>>
<<link [[Focus on the lesson|History Lesson Focus]]>><</link>><<gstress>><<ghistory>>
<br>
<<link [[Socialise with classmates|History Lesson Socialise]]>><</link>><<gcool>><<ltrauma>><<lstress>><<gharass>>
<br>
<<link [[Daydream|History Lesson Daydream]]>><</link>><<lstress>> <<lharass>>
<br>
<<if $exhibitionism gte 55>>
<<link [[Masturbate|History Lesson Masturbate]]>><<set $masturbationstart to 1>><</link>><<exhibitionist4>>
<br>
<</if>>
<</if>><<set $outside to 0>><<set $location to "school">><<schooleffects>><<effects>>
Embarrassed, you apologise and leave.
<br><br>
<<link [[Next|Hallways]]>><<endevent>><</link>><<set $outside to 0>><<set $location to "school">><<schooleffects>><<effects>>
You mock the teacher. "Sorry for interrupting <<sir>>, I got you muddled with the skeleton in the science room." Laughter erupts among the seated students.
<br><br>
Winter sighs. "Is this really what passes for humour today?" <<He>> guides you to the exit and shuts the door behind you.
<<gdelinquency>>
<br><br>
<<detention 1>><<npcincr Winter love -1>>
<<link [[Next|Hallways]]>><<endevent>><</link>><<set $outside to 0>><<set $location to "school">><<schooleffects>><<effects>>
You focus on listening to the teacher and studying the material. It's hard going, but you think you're making progress.
<br><br>
<<towelup>>
<<pass 5>><<stress 1>>
<<schooleffects>>
<<set _history_time to 1>>
<<if $time gte ($hour * 60 + 5) and $time lte ($hour * 60 + 57)>>
<<pass 5>><<stress 1>><<set _history_time += 1>>
<<schooleffects>>
<<else>>
<<set $phase to 1>>
<</if>>
<<if $time gte ($hour * 60 + 5) and $time lte ($hour * 60 + 57)>>
<<pass 5>><<stress 1>><<set _history_time += 1>>
<<schooleffects>>
<<else>>
<<set $phase to 1>>
<</if>>
<<if $time gte ($hour * 60 + 5) and $time lte ($hour * 60 + 57)>>
<<pass 5>><<stress 1>><<set _history_time += 1>>
<<schooleffects>>
<<else>>
<<set $phase to 1>>
<</if>>
<<if $time gte ($hour * 60 + 5) and $time lte ($hour * 60 + 57)>>
<<else>>
<<set $phase to 1>>
<</if>>
<<historyskill _history_time>>
<<if $phase is 1>>
<<set $phase to 0>>
The bell rings, signifying the end of the lesson. You
<<storeon "historyClassroom" "check">>
<<if _store_check is 1>>
<<storeon "historyClassroom">>
grab your coat and
<</if>>
leave the classroom.
<br><br>
<<if $time is ($hour * 60 + 57)>>
<<pass 3>>
<<elseif $time is ($hour * 60 + 58)>>
<<pass 2>>
<<elseif $time is ($hour * 60 + 59)>>
<<pass 1>>
<</if>>
<<link [[Next|Hallways]]>><</link>>
<<else>>
<<set $danger to random(1, 10000)>><<set $dangerevent to 0>>
<<if $danger gte (8900 - $allure)>>
<<eventshistory>>
<<else>>
<<eventshistorysafe>>
<</if>>
<</if>><<set $outside to 0>><<set $location to "school">><<schooleffects>><<effects>>
<<towelup>>
<<if $cool gte ($coolmax / 5 * 2)>>
You do the bare minimum of work, focusing instead on trying to endear yourself to your classmates. You soon become the centre of attention.
<<elseif $cool gte ($coolmax / 5)>>
You do the bare minimum of work, focusing instead on trying to endear yourself to your classmates.
<<else>>
You do the bare minimum of work, focusing instead on trying to endear yourself to your classmates. Most avoid interacting with you.
<</if>>
<br><br>
<<pass 5>><<status 1>><<trauma -1>><<stress -1>>
<<schooleffects>>
<<if $time gte ($hour * 60 + 5) and $time lte ($hour * 60 + 57)>>
<<pass 5>><<stress -1>>
<<schooleffects>>
<<else>>
<<set $phase to 1>>
<</if>>
<<if $time gte ($hour * 60 + 5) and $time lte ($hour * 60 + 57)>>
<<pass 5>><<trauma -1>><<stress -1>>
<<schooleffects>>
<<else>>
<<set $phase to 1>>
<</if>>
<<if $time gte ($hour * 60 + 5) and $time lte ($hour * 60 + 57)>>
<<pass 5>><<stress -1>>
<<schooleffects>>
<<else>>
<<set $phase to 1>>
<</if>>
<<if $time gte ($hour * 60 + 5) and $time lte ($hour * 60 + 57)>>
<<else>>
<<set $phase to 1>>
<</if>>
<<if $phase is 1>>
<<set $phase to 0>>
The bell rings, signifying the end of the lesson. You
<<storeon "historyClassroom" "check">>
<<if _store_check is 1>>
<<storeon "historyClassroom">>
grab your coat and
<</if>>
leave the classroom.
<br><br>
<<if $time is ($hour * 60 + 57)>>
<<pass 3>>
<<elseif $time is ($hour * 60 + 58)>>
<<pass 2>>
<<elseif $time is ($hour * 60 + 59)>>
<<pass 1>>
<</if>>
<<link [[Next|Hallways]]>><</link>>
<<else>>
<<set $danger to random(1, 10000)>><<set $dangerevent to 0>>
<<if $danger gte (8900 - ($allure * 2))>>
<<eventshistory>>
<<else>>
<<eventshistorysafe>>
<</if>>
<</if>><<set $outside to 0>><<set $location to "school">><<schooleffects>><<effects>>
<<towelup>>
<<if $trauma gte (($traumamax / 10) * 7)>>
You keep to yourself, afraid that one wrong move will result in the whole class molesting you.
<<elseif $trauma gte (($traumamax / 10) * 2)>>
You focus on your own thoughts, trying to keep the creeping anxiety at bay.
<<else>>
You don't really pay attention to the lesson, instead idly staring out the window and thinking about what you'll do after school.
<</if>>
<br><br>
<<pass 5>><<stress -1>>
<<schooleffects>>
<<if $time gte ($hour * 60 + 5) and $time lte ($hour * 60 + 57)>>
<<pass 5>><<stress -1>>
<<schooleffects>>
<<else>>
<<set $phase to 1>>
<</if>>
<<if $time gte ($hour * 60 + 5) and $time lte ($hour * 60 + 57)>>
<<pass 5>><<stress -1>>
<<schooleffects>>
<<else>>
<<set $phase to 1>>
<</if>>
<<if $time gte ($hour * 60 + 5) and $time lte ($hour * 60 + 57)>>
<<pass 5>><<stress -1>>
<<schooleffects>>
<<else>>
<<set $phase to 1>>
<</if>>
<<if $time gte ($hour * 60 + 5) and $time lte ($hour * 60 + 57)>>
<<else>>
<<set $phase to 1>>
<</if>>
<<if $phase is 1>>
<<set $phase to 0>>
The bell rings, signifying the end of the lesson. You
<<storeon "historyClassroom" "check">>
<<if _store_check is 1>>
<<storeon "historyClassroom">>
grab your coat and
<</if>>
leave the classroom.
<br><br>
<<if $time is ($hour * 60 + 57)>>
<<pass 3>>
<<elseif $time is ($hour * 60 + 58)>>
<<pass 2>>
<<elseif $time is ($hour * 60 + 59)>>
<<pass 1>>
<</if>>
<<link [[Next|Hallways]]>><</link>>
<<else>>
<<set $danger to random(1, 10000)>><<set $dangerevent to 0>>
<<if $danger gte (8900 - ($allure / 2))>>
<<eventshistory>>
<<else>>
<<eventshistorysafe>>
<</if>>
<</if>><<set $outside to 0>><<set $location to "school">><<schooleffects>><<effects>>
You take a seat and read a history textbook.
<br><br>
<<npc Winter>><<person1>>The classroom soon fills and Winter arrives to begin the lesson.
<br><br>
<<if $worn.upper.type.includes("school") and $worn.lower.type.includes("school") and $rightarm isnot "bound" and $leftarm isnot "bound" and $feetuse isnot "bound">>
<<link [[Next|History Lesson]]>><<endevent>><</link>>
<br>
<<elseif $rightarm is "bound" or $leftarm is "bound" or $feetuse is "bound">>
Winter looks at your bound limbs. "Whatever that's about you need to sort it out before you start my class. Go see the head."
<br><br>
<<link [[Next|Hallways]]>><<endevent>><</link>>
<br><br>
<<else>>
Winter looks at your clothing. "You can't have believed I wouldn't notice. Go see the head."
<br><br>
<<link [[Next|Hallways]]>><<endevent>><</link>>
<br><br>
<</if>>
<<pass 5>><<stress 1>><<historyskill>>
<<schooleffects>>
<<if $schoolstate is "fourth">>
<<set $studyfinish to 1>>
<<else>>
<<set $studyfinish to 0>>
<</if>>
<<if $studyfinish isnot 1>>
<<pass 5>><<stress 1>>
<<schooleffects>>
<<if $schoolstate is "fourth">>
<<set $studyfinish to 1>>
<<else>>
<<set $studyfinish to 0>>
<</if>>
<</if>>
<<if $studyfinish isnot 1>>
<<pass 5>><<stress 1>>
<<schooleffects>>
<<if $schoolstate is "fourth">>
<<set $studyfinish to 1>>
<<else>>
<<set $studyfinish to 0>>
<</if>>
<</if>>
<<if $studyfinish isnot 1>>
<<pass 5>><<stress 1>>
<<schooleffects>>
<<if $schoolstate is "fourth">>
<<set $studyfinish to 1>>
<<else>>
<<set $studyfinish to 0>>
<</if>>
<</if>>
<<if $studyfinish isnot 1>>
<<pass 5>><<stress 1>>
<<schooleffects>>
<<if $schoolstate is "fourth">>
<<set $studyfinish to 1>>
<<else>>
<<set $studyfinish to 0>>
<</if>>
<</if>>
<<if $studyfinish isnot 1>>
<<pass 5>><<stress 1>>
<<schooleffects>>
<<if $schoolstate is "fourth">>
<<set $studyfinish to 1>>
<<else>>
<<set $studyfinish to 0>>
<</if>>
<</if>>
<<if $studyfinish isnot 1>>
<<pass 5>><<stress 1>>
<<schooleffects>>
<<if $schoolstate is "fourth">>
<<set $studyfinish to 1>>
<<else>>
<<set $studyfinish to 0>>
<</if>>
<</if>>
<<if $studyfinish isnot 1>>
<<pass 5>><<stress 1>>
<<schooleffects>>
<<if $schoolstate is "fourth">>
<<set $studyfinish to 1>>
<<else>>
<<set $studyfinish to 0>>
<</if>>
<</if>>
<<if $studyfinish isnot 1>>
<<pass 5>><<stress 1>>
<<schooleffects>>
<<if $schoolstate is "fourth">>
<<set $studyfinish to 1>>
<<else>>
<<set $studyfinish to 0>>
<</if>>
<</if>>
<<if $studyfinish isnot 1>>
<<pass 5>><<stress 1>>
<<schooleffects>>
<<if $schoolstate is "fourth">>
<<set $studyfinish to 1>>
<<else>>
<<set $studyfinish to 0>>
<</if>>
<</if>>
<<if $studyfinish isnot 1>>
<<pass 5>><<stress 1>>
<<schooleffects>>
<<if $schoolstate is "fourth">>
<<set $studyfinish to 1>>
<<else>>
<<set $studyfinish to 0>>
<</if>>
<</if>>
<<if $studyfinish isnot 1>>
<<pass 5>><<stress 1>>
<<schooleffects>>
<<if $schoolstate is "fourth">>
<<set $studyfinish to 1>>
<<else>>
<<set $studyfinish to 0>>
<</if>>
<</if>>
<<if $studyfinish isnot 1>>
<<pass 5>><<stress 1>>
<<schooleffects>>
<<if $schoolstate is "fourth">>
<<set $studyfinish to 1>>
<<else>>
<<set $studyfinish to 0>>
<</if>>
<</if>>
<<if $studyfinish isnot 1>>
<<pass 5>><<stress 1>>
<<schooleffects>>
<<if $schoolstate is "fourth">>
<<set $studyfinish to 1>>
<<else>>
<<set $studyfinish to 0>>
<</if>>
<</if>>
<<if $studyfinish isnot 1>>
<<pass 5>><<stress 1>>
<<schooleffects>>
<<if $schoolstate is "fourth">>
<<set $studyfinish to 1>>
<<else>>
<<set $studyfinish to 0>>
<</if>>
<</if>>
<<if $studyfinish isnot 1>>
<<pass 5>><<stress 1>>
<<schooleffects>>
<<if $schoolstate is "fourth">>
<<set $studyfinish to 1>>
<<else>>
<<set $studyfinish to 0>>
<</if>>
<</if>>
<<if $studyfinish isnot 1>>
<<pass 5>><<stress 1>>
<<schooleffects>>
<<if $schoolstate is "fourth">>
<<set $studyfinish to 1>>
<<else>>
<<set $studyfinish to 0>>
<</if>>
<</if>>
<<if $studyfinish isnot 1>>
<<pass 5>><<stress 1>>
<<schooleffects>>
<<if $schoolstate is "fourth">>
<<set $studyfinish to 1>>
<<else>>
<<set $studyfinish to 0>>
<</if>>
<</if>>
<<if $studyfinish isnot 1>>
<<pass 5>><<stress 1>>
<<schooleffects>>
<<if $schoolstate is "fourth">>
<<set $studyfinish to 1>>
<<else>>
<<set $studyfinish to 0>>
<</if>>
<</if>>
<<if $studyfinish isnot 1>>
<<pass 5>><<stress 1>>
<<schooleffects>>
<<if $schoolstate is "fourth">>
<<set $studyfinish to 1>>
<<else>>
<<set $studyfinish to 0>>
<</if>>
<</if>>
<<if $studyfinish isnot 1>>
<<pass 5>><<stress 1>>
<<schooleffects>>
<<if $schoolstate is "fourth">>
<<set $studyfinish to 1>>
<<else>>
<<set $studyfinish to 0>>
<</if>>
<</if>>
<<if $studyfinish isnot 1>>
<<pass 5>><<stress 1>>
<<schooleffects>>
<<if $schoolstate is "fourth">>
<<set $studyfinish to 1>>
<<else>>
<<set $studyfinish to 0>>
<</if>>
<</if>>
<<if $studyfinish isnot 1>>
<<pass 5>><<stress 1>>
<<schooleffects>>
<<if $schoolstate is "fourth">>
<<set $studyfinish to 1>>
<<else>>
<<set $studyfinish to 0>>
<</if>>
<</if>>
<<if $studyfinish isnot 1>>
<<pass 5>><<stress 1>>
<<schooleffects>>
<<if $schoolstate is "fourth">>
<<set $studyfinish to 1>>
<<else>>
<<set $studyfinish to 0>>
<</if>>
<</if>><<set $outside to 0>><<set $location to "school">><<schooleffects>><<effects>>
<<if $phase is 0>>
You turn and give the delinquents a stern talking to.
<<if $cool gte (($coolmax / 5) * 2)>>
They recoil as if stung, and stop the harassment.
<br><br>
<<else>>
They don't seem impressed; one sticks out their tongue at you, but they stop harassing you.
<br><br>
<</if>>
River gives you an angry look for disrupting <<his>> class.
<br><br>
<<link [[Next|Maths Lesson]]>><<endevent>><</link>>
<<else>>
Not wanting to cause a fuss, you decide to put up with it. Fortunately, they don't take things too far, content to poke you with rulers when River isn't looking.
<br><br>
<<link [[Next|Maths Lesson]]>><<endevent>><</link>>
<</if>><<set $outside to 0>><<set $location to "school">><<schooleffects>><<effects>>
<<if $phase is 0>>
"Very good. I knew you'd get it," <<he>> says, looking at the rest of the class pointedly. When <<he>> turns <<his>> back, other students look at you like you just insulted them.
<br><br>
<<link [[Next|Maths Lesson]]>><<endevent>><</link>>
<<else>>
<<He>> looks at you blankly for a moment. "Liar. Maybe detention will teach you to quit playing dumb." <<He>> returns to <<his>> lecturing.
<br><br>
<<link [[Next|Maths Lesson]]>><<endevent>><</link>>
<</if>><<set $outside to 0>><<set $location to "school">><<schooleffects>><<effects>>
You turn and bite River's hand. You feel your fangs sink into <<his>> flesh.
<br><br>
<<He>> screams and lurches away from you, clutching <<his>> injury. <<He>> stares at you with wide eyes, seemingly lost for words. Most of the class look amused.
<<if $whitneymaths is "active" or $whitneymaths is "seat">>
Especially Whitney.
<</if>>
"You... Det..." the teacher stammers. "Detention." <<He>> walks to the front of the class, taking a detour around you, and rummages in <<his>> desk for a bandage.
<br><br>
<<endevent>>
<<link [[Next|Maths Lesson]]>><</link>>
<br><<set $outside to 0>><<set $location to "school">><<schooleffects>><<effects>>
<<if $phase is 1>>
You accept her proposal.
<br>
"Let's see then how deep can it go!" she says.
<br>
You remove your cloths from the waist below. Your classmates are already looking at you and trying to get to a better position.
<<if $worn.lower.type.includes("naked")>>
<br>
A cheer erupts from the class as they see you're not wearing any underwear.
<<if $beauty gte($beautymax / 7) * 2>>
A few even whistles after seeing your
<<if $worn.genitals.type.includes("chastity")>>
$worn.genitals.name.
<<else>>
<<if $penisexist is 1>>penis<</if>><<if $penisexist is 1 and $vaginaexist is 1>> and <</if>><<if $vaginaexist is 1>>cute pussy<</if>>.
<</if>>
<</if>>
<</if>>
<br>
The girl hands you the ruler. You walk to Riven's desk and sit on it legs fully spread so your classmates can clearly see your
<<if $penisexist is 1>>asshole<<else>>vagina<</if>>.
<br>
With one hand you push two fingers into your
<<if $penisexist is 1>>asshole<<else>>vagina<</if>> and start spreading it as much as you can.
<<if $anussemen gte 1 or $vaginasemen gte 1>>
<br>
A bit of cum drips from your nether regions onto the desk. "Ah, I see you have been used quite recently." says the girl.
<br>
You do not mind her and continue.
<</if>>
<br><br>
<<if $arousal gte 6000>>
<<if $vaginaexist is 1>>
You are already completely wet and it takes not much effort to insert the tip of the ruler in your vagina.
<<else>>
It takes not much effort to insert the tip of the ruler in your asshole.
<</if>>
You start pushing it inside.
<!-- The $vaginalstat is used here to determine how loose and used the heroine is-->
<<if $vaginalstat gte 30>>
The ruler slides in easily as if it was meant to be. You have obviously taken much bigger things.
<<else>>
The ruler slides in, you feel it scratching your insides, but it doesn't hurt at all.
<</if>>
<br>
Your classmates are enthralled and not a single sound escapes them as they watch your presentation.
<br>
You keep pushing and almost the whole ruler is inside of you now.
<<if $deviancy gte 35 and $vaginaexist is 1>>
<br><br>
You feel that the ruler has hit your cervix. It just needs a bit more and it would be fully inside you.
<br><br>
<<if $deviancy gte 55>>
<<link [[Force it|Maths RulerB]]>><<set $phase to 1>><</link>><<deviant3>>
<br>
<</if>>
<</if>>
<<elseif $arousal gte 3000>>
<<if $vaginaexist is 1>>
You are a bit wet and it takes a small effort to insert the tip of the ruler in your vagina.
<<else>>
It takes a bit effort to insert the tip of the ruler in your asshole.
<</if>>
You start pushing it inside.
<<if $vaginalstat gte 30>>
The ruler slides in easily as if it was meant to be. You have obviously taken much bigger things.
<<else>>
The ruler slides in, you feel it scratching your insides and it hurts a little bit.
<</if>>
<br>
Your classmates are enthralled and not a single sound escapes them as they watch your presentation.
<br>
You keep pushing and more than half of the ruler is inside of you now.
<br>
You think this should suffice for the bet.
<br>
Your classmates are amazed.
<br>
"Huh, I didn't think you would do it, but a bet is a bet."
The girl nods admiringly and hands you the money.
<<set $money += 4000>><<fameexhibitionism 3>>
<br><br>
<<link [[Next|Maths Lesson]]>><<endevent>><</link>>
<<elseif $arousal gte 1500>>
<<if $vaginaexist is 1>>
You are barely wet and it takes some effort to insert the tip of the ruler in your vagina.
<<else>>
It takes some effort to insert the tip of the ruler in your asshole.
<</if>>
You start pushing it inside.
<<if $vaginalstat gte 30>>
The ruler slides in easily as if it was meant to be. You have obviously taken much bigger things.
<<else>>
The ruler slowly slides in, you feel it scratching your insides and it hurts, but you force it nonetheless.
<</if>>
<br>
Your classmates are enthralled and not a single sound escapes them as they watch your presentation.
<br>
You keep pushing and almost half of the ruler is inside of you now.
<br>
You think this should suffice for the bet.
<br>
Your classmates are amazed.
<br>
"Huh, I didn't think you would do it, but a bet is a bet."
The girl nods admiringly and hands you the money.
<<set $money += 4000>><<fameexhibitionism 3>>
<br><br>
<<link [[Next|Maths Lesson]]>><<endevent>><</link>>
<</if>>
<<elseif $phase is 2>>
You refuse which causes most of the class members to sigh in deject as they have expected something else.
<br><br>
<<link [[Next |Maths Lesson]]>><<endevent>><</link>>
<</if>><<set $outside to 0>><<set $location to "school">><<schooleffects>><<effects>>
<<if $phase is 1>>
You take a deep breath and start forcing the ruler inside of your womb through your cervix.
<br>
The ruler is not so wide so slowly but surely it starts sliding even deeper. You can feel your cervix stretching and opening up as it accepts the foreign object.
<br>
After a grunt from you and one final push the ruler is completely inside of you now, your fingers enter your vagina pushing it even deeper just to show everyone you could still do more if you wanted to.
<br>
<br>
You look up triumphantly and proud.
<br>
<br>
<<set $deviancy += 1>>
You feel in control performing such a lewd act <span class="green">soothes</span> and it excites you.
<<control 25>><<arousal 100>><<set $stress -= 300>><<combattrauma -30>><<ltrauma>><<lstress>><<garousal>>
<br>
<br>
Your classmates are amazed. You didn't think you would be able to push it so deep and neither did they.
<br>
The girls jaw is completely dropped and she needs a moment to collect herself.
<br>
"Huh, I didn't think you would do it nor in such extent, but a bet is a bet."
<br>
The girl nods admiringly and hands you the money.
<br>
You take the money and dig deep in your pussy and pull out the ruler. It is messy with your vaginal fluids and tip is a bit bloody as proof of your insane act.
<br><br>
You decide to keep it.
<<set $itemruler is 1>>
<<set $money += 4000>><<fameexhibitionism 3>>
<br><br>
<<link [[Next|Maths Lesson]]>><<endevent>><</link>>
<</if>><<set $outside to 0>><<set $location to "school">><<schooleffects>><<effects>>
You remain still on your seat, and endure River's rude tugging. It doesn't take long for <<him>> to give up. "I don't know how these are stuck on, but I want them gone," <<he>> says. <<He>> continues <<his>> march down the classroom, leaving your ears and scalp sore.
<br><br>
<<endevent>>
<<link [[Next|Maths Lesson]]>><</link>>
<br><<set $outside to 0>><<set $location to "school">><<schooleffects>><<effects>>
You feign shock at River's collapse and join in the laughter. <<npc River>><<person1>><<He>> soon comes to and looks around with bleary eyes. <<He>> fixes you with a gaze, but doesn't say anything. <<He>> climbs to <<his>> feet and continues the lesson as if nothing happened.
<br><br>
<<endevent>>
<<link [[Next|Maths Lesson Daydream]]>><</link>>
<br><<set $outside to 0>><<set $location to "school">><<schooleffects>><<effects>>
<<if $phase is 1>>
You break the seal and open the envelope. There's a note inside, with the head's computer username and password. That might be useful, but you'll probably be in trouble for tampering with the letter.
<<set $headpasswordknown to 1>>
<br><br>
<<endevent>>
<</if>>
You deliver the note without incident, but on the way back to class you are hounded by a group of delinquents.
<<if $cool lt ($coolmax / 10) and $mathsnote gte 2>>
<<generatey1>><<generatey2>><<generatey3>><<generatey4>>
What starts with verbal teasing soon becomes physical.
<br><br>
<<link [[Next|Maths Note Molestation]]>><<set $molestationstart to 1>><<set $phase to 2>><</link>>
<br>
<<elseif $cool lt ($coolmax / 5) and $mathsnote gte 1>><<set $mathsnote to 2>>
<<generatey1>><<generatey2>><<generatey3>><<generatey4>>
What starts with verbal teasing soon becomes physical.
<br><br>
<<link [[Next|Maths Note Molestation]]>><<set $molestationstart to 1>><<set $phase to 1>><</link>>
<br>
<<else>>
<<set $mathsnote to 1>>
They tease you a little but fortunately don't take things too far. You arrive at the classroom.
<<gtrauma>><<gstress>><<trauma 2>><<stress 2>>
<br><br>
<<link [[Next|Maths Lesson]]>><</link>>
<br>
<</if>><<if $molestationstart is 1>>
<<set $molestationstart to 0>>
<<controlloss>>
<<violence 1>>
<<neutral 1>>
<<molested>>
<<maninit>>
<<if $delinquency lt 400>>
<<set $rescue to 1>>
<</if>>
<<if $phase is 1>>
<<npcstrip>><<set $timer to 15>>
<<elseif $phase is 2>>
<<hand_gag 0 left>>
<</if>>
<</if>>
<<effects>>
<<if $alarm is 1 and $rescue is 0>>
<<set $alarm to 0>>
No one comes to your aid, likely due to your reputation as a delinquent.
<br><br>
<</if>>
<<effectsman>><<man>>
<<stateman>>
<br><br>
<<actionsman>>
<<if $enemyhealth lte 0>>
<span id="next"><<link [[Next|Maths Note Molestation Finish]]>><</link>></span><<nexttext>>
<<elseif $enemyarousal gte $enemyarousalmax>>
<span id="next"><<link [[Next|Maths Note Molestation Finish]]>><</link>></span><<nexttext>>
<<elseif $rescue is 1 and $alarm is 1>>
<span id="next"><<link [[Next|Maths Note Molestation Finish]]>><</link>></span><<nexttext>>
<<elseif $timer is 1>>
<span id="next"><<link [[Next|Maths Note Molestation Finish]]>><</link>></span><<nexttext>>
<<else>>
<span id="next"><<link [[Next|Maths Note Molestation]]>><</link>></span><<nexttext>>
<</if>><<set $outside to 0>><<set $location to "school">><<schooleffects>><<effects>>
<<if $enemyhealth lte 0>>
Your assailants recoil in pain. <<tearful>> you seize the chance to escape.
<br><br>
<<clotheson>>
<<endcombat>>
<<if !$worn.upper.type.includes("naked") and !$worn.lower.type.includes("naked")>>
<<else>>
You make a detour to the toilets and find some towels to cover up with before anyone sees you.<<towelup>>
<</if>>
Shaken, you walk back to the classroom.
<br><br>
<<link [[Next|Maths Lesson]]>><</link>>
<<elseif $enemyarousal gte $enemyarousalmax>>
<<ejaculation>>
"See ya later loser," says the <<person1>><<person>>.
<br><br>
<<clotheson>>
<<endcombat>>
<<if !$worn.upper.type.includes("naked") and !$worn.lower.type.includes("naked")>>
<<else>>
You make a detour to the toilets and find some towels to cover up with before anyone sees you.<<towelup>>
<</if>>
<<tearful>> you walk back to the classroom.
<br><br>
<<link [[Next|Maths Lesson]]>><</link>>
<<elseif $rescue is 1 and $alarm is 1>><<set $rescued += 1>>
<<endevent>><<npc Leighton>><<person1>>Leighton rounds a corner, having heard your scream. The assailants' demeanour changes immediately, and they are harried back to <<his>> office.
<br><br>
<<clotheson>>
<<endcombat>>
<<if !$worn.upper.type.includes("naked") and !$worn.lower.type.includes("naked")>>
<<else>>
You make a detour to the toilets and find some towels to cover up with before anyone sees you.<<towelup>>
<</if>>
<<tearful>> you walk back to the classroom.
<br><br>
<<link [[Next|Maths Lesson]]>><</link>>
<<else>>
"See ya later loser," says the <<person1>><<person>>.
<br><br>
<<clotheson>>
<<endcombat>>
<<if !$worn.upper.type.includes("naked") and !$worn.lower.type.includes("naked")>>
<<else>>
You make a detour to the toilets and find some towels to cover up with before anyone sees you.<<towelup>>
<</if>>
<<tearful>> you walk back to the classroom.
<br><br>
<<link [[Next|Maths Lesson]]>><</link>>
<</if>><<set $outside to 0>><<set $location to "school">><<schooleffects>><<effects>>
<<if $phase is 3>>
You do your best to ignore the fondling. River is distracted on the other side of the room, and the <<person>> becomes more bold.
<br><br>
<<link [[Next|Maths Event3 Molestation]]>><<set $molestationstart to 1>><</link>>
<br>
<<elseif $phase is 2>>
You do your best to ignore the fondling. The <<person>> continues to covertly grope and squeeze your butt while acting as though nothing is amiss. You feel a little violated, but put up with it for the sake of peace.
<br><br>
<<link [[Next|Maths Lesson]]>><<endevent>><</link>>
<<elseif $phase is 1>>
You shift your chair away from the <<person>>, beyond the reach of their fondling. Unfortunately, River gets the wrong idea. "I asked you to help a fellow student, don't try to weasel out of it. Maybe detention will teach you to respect your colleagues." The <<person>> gives you a mocking smile.
<br><br>
<<link [[Next|Maths Lesson]]>><<endevent>><</link>>
<</if>><<if $molestationstart is 1>>
<<set $molestationstart to 0>>
<<controlloss>>
<<violence 1>>
<<neutral 1>>
<<molested>>
<<maninit>><<npcstrip>>
<<set $timer to 10>>
<<set $rescue to 1>>
<<set $enemyhealthmax to 1>><<set $enemyhealth to $enemyhealthmax>>
<</if>>
<<effects>>
<<effectsman>><<man>>
<<stateman>>
<br><br>
<<actionsman>>
<<if $alarm is 1>>
<span id="next"><<link [[Next|Maths Event3 Molestation Finish]]>><</link>></span><<nexttext>>
<<elseif $timer lte 0>>
<span id="next"><<link [[Next|Maths Event3 Molestation Finish]]>><</link>></span><<nexttext>>
<<elseif $enemyhealth lte 0>>
<span id="next"><<link [[Next|Maths Event3 Molestation Finish]]>><</link>></span><<nexttext>>
<<elseif $enemyarousal gte $enemyarousalmax>>
<span id="next"><<link [[Next|Maths Event3 Molestation Finish]]>><</link>></span><<nexttext>>
<<else>>
<span id="next"><<link [[Next|Maths Event3 Molestation]]>><</link>></span><<nexttext>>
<</if>><<set $outside to 0>><<set $location to "school">><<schooleffects>><<effects>>
<<if $alarm is 1>><<set $rescued += 1>>
You cry for help, causing River and the rest of the class turn to you. River fixes the <<person>> with a glare. "Assaulting another student? This is utterly unacceptable. You can sit alone," the <<person>> is moved to the other side of the room.
<<status -10>><<lcool>>
<br><br>
<<tearful>> you gather yourself.
<br><br>
<<clothesontowel>>
<<endcombat>>
<<link [[Next|Maths Lesson]]>><</link>>
<<elseif $enemyhealth lte 0>>
The <<person>> yells in pain, causing River and the rest of the class to turn to you. River glares at you, and talks over your attempt at an explanation. "Assaulting another student? This is utterly unacceptable. You can sit alone." You got away from the <<person>>, at least.<<detention 2>><<gdelinquency>>
<br><br>
<<tearful>> you gather yourself.
<br><br>
<<clothesontowel>>
<<endcombat>>
<<link [[Next|Maths Lesson]]>><</link>>
<<elseif $enemyarousal gte $enemyarousalmax>>
<<ejaculation>>
The <<person>> groans in satisfaction, causing River to turn and look. "This behaviour is completely unacceptable. I'm separating you two." <<tearful>> you move seats. You got away from the <<person>>, at least.<<detention 3>><<gdelinquency>>
<<clothesontowel>>
<<endcombat>>
<<link [[Next|Maths Lesson]]>><</link>>
<<else>>
River turns back to the class, and the <<person>> ceases their groping.
<br><br>
<<tearful>> you gather yourself.
<br><br>
<<clothesontowel>>
<<endcombat>>
<<link [[Next|Maths Lesson]]>><</link>>
<</if>><<effects>>
You nudge Whitney and lean forward. Whitney notices the <<persons>> antics, grabs the offending hand, and pulls <<him>> from <<his>> chair.
<br><br>
<<endevent>><<npc River>><<person1>>
They tussle on the ground for a moment, to the amusement of the rest of class, but River is quick to break them up. <<He>> sends Whitney to the head's office and the handsy student to the other side of the classroom.
<br><br>
Whitney grins at you on the way out.
<br><br>
<<set $whitneymaths to "sent">>
<<link [[Next|Maths Lesson]]>><<endevent>><</link>>
<br><<effects>>
<<if $whitneymaths is "seat">>
<<npc Whitney>><<person1>>
Once outside, Whitney rests <<his>> forearm on the wall above you. "All alone with me," <<he>> says, leaning in to kiss your neck. "What a shame."
<br><br>
<<if $submissive lte 500>>
<<link [[Take charge|Maths Event4 Take]]>><<npcincr Whitney love 1>><<npcincr Whitney dom -1>><<def 1>><</link>><<defianttext>><<promiscuous1>><<glove>><<ldom>>
<br>
<</if>>
<<link [[Allow|Maths Event4 Allow]]>><<npcincr Whitney love 1>><<npcincr Whitney dom 1>><<sub 1>><<stress 6>><<arousal 6>><</link>><<glove>><<gdom>><<gstress>><<garousal>>
<br>
<<link [[Push away|Maths Event4 Push]]>><<npcincr Whitney love -1>><<npcincr Whitney dom -1>><<def 1>><</link>><<llove>><<ldom>>
<br>
<<else>>
<<generatey1>><<generatey2>>
<<if $rng gte 81>>
As you wait in the corridor, a <<person1>><<person>> and <<person2>><<person>> walk up to you. They stand either side of you, preventing you from moving away.
<br><br>
<<link [[Next|Maths Event4 Molestation]]>><<set $molestationstart to 1>><</link>>
<<else>>
As you wait in the corridor, a <<person1>><<person>> and <<person2>><<person>> eye you up as they pass by. The <<person1>><<person>> grins at you. <<catcall>><<gtrauma>><<gstress>><<trauma 1>><<stress 1>>
<br><br>
A few minutes later River emerges from the class. "It seems I made a mistake. Come back in."
<br><br>
<<link [[Next|Maths Lesson]]>><<endevent>><</link>>
<br>
<</if>>
<</if>><<if $molestationstart is 1>>
<<set $molestationstart to 0>>
<<controlloss>>
<<violence 1>>
<<neutral 1>>
<<molested>>
<<maninit>><<npcidlegenitals>>
<</if>>
<<effects>>
<<if $alarm is 1 and $rescue is 0>>
<<set $alarm to 0>>
No one comes to your aid, likely due to your reputation as a delinquent.
<br><br>
<</if>>
<<effectsman>><<man>>
<<stateman>>
<br><br>
<<actionsman>>
<<if $enemyhealth lte 0>>
<span id="next"><<link [[Next|Maths Event4 Molestation Finish]]>><</link>></span><<nexttext>>
<<elseif $enemyarousal gte $enemyarousalmax>>
<span id="next"><<link [[Next|Maths Event4 Molestation Finish]]>><</link>></span><<nexttext>>
<<else>>
<span id="next"><<link [[Next|Maths Event4 Molestation]]>><</link>></span><<nexttext>>
<</if>><<if $enemyhealth lte 0>>
You manage to fend off the pair.
<br><br>
<<clotheson>>
<<endcombat>>
<<if !$worn.upper.type.includes("naked") and !$worn.lower.type.includes("naked")>>
<<else>>
You go to the toilets and find some towels to cover up with before anyone sees you.<<towelup>>
<</if>>
<<tearful>> you gather yourself.
<br><br>
A few minutes later River emerges from the class. "It seems I made a mistake. Come back in."
<br><br>
<<link [[Next|Maths Lesson]]>><</link>>
<br>
<<elseif $enemyarousal gte $enemyarousalmax>>
<<ejaculation>>
"Thanks for getting us off, slut." Panting, they walk away.
<br><br>
<<clotheson>>
<<endcombat>>
<<if !$worn.upper.type.includes("naked") and !$worn.lower.type.includes("naked")>>
<<else>>
You go to the toilets and find some towels to cover up with before anyone sees you.<<towelup>>
<</if>>
<<tearful>> you gather yourself. A few minutes later River emerges from the class. "It seems I made a mistake. Come back in."
<br><br>
<<link [[Next|Maths Lesson]]>><</link>>
<br>
<</if>><<effects>>
Whitney licks and bites your neck and <<his>> hands assault your clothes.
<br><br>
<<link [[Next|Maths Event4 Sex]]>><<set $sexstart to 1>><</link>>
<br><<effects>>
You push and pull away from Whitney. <<He>> doesn't relent, and you're forced to shove <<him>>. "Suit yourself," <<he>> says. "Slut."
<br><br>
A few minutes later River emerges from the class. "It seems I made a mistake. Come back in." You enter the class, but Whitney finds <<himself>> blocked by River's arm. "You can stay out."
<br><br>
Whitney glares at River as the door shuts behind you.
<br><br>
<<set $whitneymaths to "sent">>
<<link [[Next|Maths Lesson]]>><<endevent>><</link>>
<br><<effects>>
Whitney's eyes open in surprise as you shove <<him>> against the opposite wall and assault <<him>> with your tongue. <<His>> shocks subsides, and <<he>> kisses back while groping at your clothes.
<<promiscuity1>>
<<link [[Next|Maths Event4 Sex]]>><<set $sexstart to 1>><</link>>
<br><<if $sexstart is 1>>
<<set $sexstart to 0>>
<<consensual>>
<<set $consensual to 1>>
<<neutral 1>>
<<maninit>>
<<set $enemytrust += 100>><<promiscuity5>>
<<set $rescue to 1>>
<</if>>
<<effects>>
<<effectsman>><<man>>
<<stateman>>
<br><br>
<<actionsman>>
<<if $finish is 1>>
<span id="next"><<link [[Next|Maths Event4 Sex Finish]]>><</link>></span><<nexttext>>
<<elseif $enemyhealth lte 0>>
<span id="next"><<link [[Next|Maths Event4 Sex Finish]]>><</link>></span><<nexttext>>
<<elseif $enemyarousal gte $enemyarousalmax>>
<span id="next"><<link [[Next|Maths Event4 Sex Finish]]>><</link>></span><<nexttext>>
<<elseif $alarm is 1 and $rescue is 1>>
<span id="next"><<link [[Next|Maths Event4 Sex Finish]]>><</link>></span><<nexttext>>
<<else>>
<span id="next"><<link [[Next|Maths Event4 Sex]]>><</link>></span><<nexttext>>
<</if>><<set $outside to 0>><<effects>>
<<if $enemyarousal gte $enemyarousalmax>>
<<ejaculation>><<earnFeat "Delinquent Antics">>
Whitney leans against the wall, face red and panting.
<br><br>
<<tearful>> you lean against the wall yourself.
<br><br>
<<clotheson>>
<<endcombat>>
<<npc Whitney>><<person1>>
A few minutes later River emerges from the class. "It seems I made a mistake. Come back in." You enter the class, but Whitney finds <<himself>> blocked by River's arm. "You can stay out."
<br><br>
Whitney glares at River as the door shuts behind you.
<br><br>
<<set $whitneymaths to "sent">>
<<link [[Next|Maths Lesson]]>><<endevent>><</link>>
<br>
<<elseif $enemyhealth lte 0>>
You shove Whitney against the wall opposite. <<He>> glares at you, but doesn't say anything.
<br><br>
<<tearful>> you gather youself.
<br><br>
<<clotheson>>
<<endcombat>>
<<npc Whitney>><<person1>>
A few minutes later River emerges from the class. "It seems I made a mistake. Come back in." You enter the class, but Whitney finds <<himself>> blocked by River's arm. "You can stay out."
<br><br>
Whitney glares at River as the door shuts behind you.
<br><br>
<<set $whitneymaths to "sent">>
<<link [[Next|Maths Lesson]]>><<endevent>><</link>>
<br>
<<elseif $alarm is 1 and $rescue is 1>>
The classroom door bursts open. River steps through, eyes livid. Grasping Whitney by the collar, the maths teacher hauls <<him>> away from you. Whitney staggers to a stop, eyeing up <<his>> new opponent with clenched fists. After a moment however, <<he>> relaxes. "Whatever," <<he>> says. "Later, slut."
<br><br>
<<tearful>> you rise to your feet.
<br><br>
<<clotheson>>
<<endcombat>>
<<npc Whitney>><<person1>>
<<if $exposed gte 1>>
River returns to the room a moment, then reappears with some towels for you to cover with.
<br><br>
<</if>>
You follow river into the classroom, and take your seat.
<br><br>
<<set $whitneymaths to "sent">>
<<link [[Next|Maths Lesson]]>><<endevent>><</link>>
<br>
<<else>>
Whitney's reluctant to stop, but <<he>> respects your wishes and steps back. <<He>> leans against the wall opposite, eyeing you up.
<br><br>
<<tearful>> you gather youself.
<br><br>
<<clotheson>>
<<endcombat>>
<<npc Whitney>><<person1>>
A few minutes later River emerges from the class. "It seems I made a mistake. Come back in." You enter the class, but Whitney finds <<himself>> blocked by River's arm. "You can stay out."
<br><br>
Whitney glares at River as the door shuts behind you.
<br><br>
<<set $whitneymaths to "sent">>
<<link [[Next|Maths Lesson]]>><<endevent>><</link>>
<br>
<</if>><<effects>>
You turn to face Whitney, lean in, and kiss. <<He>> kisses back, wrapping <<his>> arms around you and pulling you closer, almost violently.
<br><br>
<<if random(1, 2) gte 2>>
<<endevent>><<npc River>><<person1>>
Someone giggles. River turns, dropping <<his>> pen when <<he>> sees Whitney and you. "Whitney!" <<He>> shouts, though <<his>> voice trembles a little. "That's assault! Get out, right now!"
<br><br>
<<endevent>><<npc Whitney>><<person1>>
Whitney doesn't argue. <<He>> grins as <<he>> pulls away from you, stands, and swaggers from the room.
<br><br>
<<set $whitneymaths to "sent">>
<<link [[Next|Maths Lesson]]>><<endevent>><</link>>
<br>
<<else>>
River turns back to the class, but Whitney doesn't stop.
<br><br>
<<link [[Keep Kissing|Maths Whitney Keep]]>><</link>>
<br>
<<link [[Pull away|Maths Whitney Pull]]>><<npcincr Whitney love -1>><</link>><<llove>>
<br>
<</if>><<effects>>
<<endevent>><<npc River>><<person1>>
River sees Whitney and you, dropping <<his>> pen in shock. "Whitney!" <<He>> shouts, though <<his>> voice trembles a little. "That's assault! Get out, right now!"
<br><br>
<<endevent>><<npc Whitney>><<person1>>
Whitney doesn't argue. <<He>> grins as <<he>> pulls away from you, stands, and swaggers from the room.
<br><br>
<<set $whitneymaths to "sent">>
<<link [[Next|Maths Lesson]]>><<endevent>><</link>><<effects>>
You pull away from Whitney. <<He>> tries to pull you back, but notices River and decides against it, instead reclining in <<his>> chair.
<br><br>
<<link [[Next|Maths Lesson]]>><<endevent>><</link>>
<br><<effects>>
<<if random(1, 2) is 2>>
You keep your head down and continue working. Whitney wraps <<his>> hand around your head and tries to pull you into a kiss.
<br><br>
<<link [[Kiss|Maths Whitney Makeout]]>><<npcincr Whitney love 1>><<npcincr Whitney dom 1>><</link>><<glove>><<gdom>>
<br>
<<link [[Resist|Maths Whitney Resist]]>><<npcincr Whitney love -1>><<npcincr Whitney dom -1>><</link>><<llove>><<ldom>>
<br>
<<else>>
You keep your head down. Whitney continues to play with your hair as <<he>> gazes out the window.
<br><br>
<<link [[Next|Maths Lesson]]>><<endevent>><</link>>
<br>
<</if>><<effects>>
You resist Whitney, but <<he>> doesn't give up. <<He>> pulls you harder, just as River turns to the class.
<br><br>
"Out!" the teacher says. "Out this instant." Whitney doesn't argue. <<His>> chair legs screech across the floor as <<he>> stands and leaves the room.
<br><br>
<<set $whitneymaths to "sent">>
<<link [[Next|Maths Lesson]]>><<endevent>><</link>>
<br><<effects>>
You unfurl the paper, and see a brief, scrawled message.
<br><br>
<<if $rng gte 51>>
<<if $whitneypantiescheck is 1>>
<i>"You're not wearing <<if $player.gender_appearance is "f">>panties<<else>>underwear<</if>>, right? Show me."</i>
<<else>>
<i>"Show me your <<if $player.gender_appearance is "f">>panties<<else>>underwear<</if>>, slut."</i>
<</if>>
<br><br>
<<if $whitneypantiescheck is 1>>
<<if !$worn.under_lower.type.includes("naked")>>
<span class="pink">Whitney won't be happy if <<he>> finds out you've ignored <<his>> demand.</span>
<br><br>
<<set $skulduggerydifficulty to 300>>
<<link [[Try to trick Whitney|Maths Whitney Undies Trick]]>><</link>><<skulduggerydifficulty>>
<br>
<<else>>
<</if>>
<</if>>
<<link [[Show|Maths Whitney Undies Show]]>><</link>><<exhibitionist1>>
<br>
<<link [[Ignore|Maths Whitney Undies Ignore]]>><</link>>
<br>
<<else>>
<i>"How's my slut doing?"</i>
<br><br>
<<link [[Respond politely|Maths Whitney Respond]]>><<set $phase to 0>><</link>>
<br>
<<link [[Respond flirtatiously|Maths Whitney Respond]]>><<set $phase to 1>><<npcincr Whitney lust 1>><</link>><<promiscuous1>><<glust>>
<br>
<<link [[Respond aggressively|Maths Whitney Respond]]>><<set $phase to 2>><<def 1>><<npcincr Whitney dom -1>><</link>><<ldom>>
<br>
<<link [[Just throw the paper back|Maths Whitney Throw]]>><</link>>
<br>
<<link [[Bin it|Maths Whitney Bin]]>><</link>>
<br>
<</if>>
<br><br><<effects>>
<<if $worn.under_lower.type.includes("naked")>>
<<if $worn.lower.skirt is 1>>
You lift your skirt at the thigh, high enough to show your waistline, confirming that you're not wearing underwear beneath. You cover yourself quickly.<<exhibitionism1>>
"Nice," Whitney says, prompting River to turn and glare.
<br><br>
<<unset $whitneypantiesmaths>>
<<else>>
You pull your $worn.lower.name down a little, confirming that you're not wearing underwear beneath. You cover yourself quickly.<<exhibitionism1>>
"Nice," Whitney says, prompting River to turn and glare.
<br><br>
<<unset $whitneypantiesmaths>>
<</if>>
<<elseif $whitneypantiescheck is 1>>
<<if $worn.lower.skirt is 1>>
You lift your skirt at the thigh, high enough to show your waistline, showing your $worn.under_lower.name beneath. You cover yourself quickly.<<exhibitionism1>>
Whitney glares at you, but doesn't say anything. This won't be the end of it.
<br><br>
<<set $whitneypantiesmaths to "seen">>
<<else>>
You pull your $worn.lower.name down a little, showing your $worn.under_lower.name beneath. You cover yourself quickly.<<exhibitionism1>>
Whitney glares at you, but doesn't say anything. This won't be the end of it.
<br><br>
<<set $whitneypantiesmaths to "seen">>
<</if>>
<<else>>
<<if $worn.lower.skirt is 1>>
You lift your skirt at the thigh, high enough to show your $worn.under_lower.name. You cover yourself quickly.<<exhibitionism1>>
"Nice," Whitney says, prompting River to turn and glare.
<br><br>
<<else>>
You pull your $worn.lower.name down a little, low enough to show your $worn.under_lower.name. You cover yourself quickly.<<exhibitionism1>>
"Nice," Whitney says, prompting River to turn and glare.
<br><br>
<</if>>
<</if>>
<<link [[Next|Maths Lesson]]>><<set $eventskip to 1>><</link>>
<br><<effects>>
<<if $worn.lower.skirt is 1>>
You lift your skirt to your waistline, and try to hoist up your $worn.under_lower.name, hoping to give the impression that you're wearing nothing beneath.
<<else>>
You pull your $worn.lower.name and $worn.under_lower.name down a little, hoping to give the impression that you're wearing nothing beneath.
<</if>>
<br><br>
<<skulduggerycheck>>
<<if $skulduggerysuccess is 1>>
<span class="green">"Nice,"</span> Whitney says, fooled. River turns and glares at <<him>>.
<br><br>
<<if $skulduggery lte ($skulduggerydifficulty + 100)>>
<<skulduggeryskilluse>>
<<else>>
<span class="blue">That was too easy. You didn't learn anything.</span>
<br><br>
<</if>>
<<link [[Next|Maths Lesson]]>><</link>>
<br>
<<unset $whitneypantiesmaths>>
<<else>>
<span class="red">Whitney glares at you.</span> <<He>> saw through the ruse. <<He>> doesn't say anything, but this won't be the end of it.
<br><br>
<<if $skulduggery lte ($skulduggerydifficulty + 100)>>
<<skulduggeryskilluse>>
<<else>>
<span class="blue">That was too easy. You didn't learn anything.</span>
<br><br>
<</if>>
<<link [[Next|Maths Lesson]]>><</link>>
<br>
<<set $whitneypantiesmaths to "seen">>
<</if>><<effects>>
You ignore Whitney's demand and turn to face the front of the class. <<He>> barrages you with more crumpled paper, then starts throwing pens. You do your best to ignore <<him>>.
<br><br>
<<if $whitneypantiescheck is 1>>
<<set $whitneypantiesmaths to "refused">>
<</if>>
<<link [[Next|Maths Lesson]]>><</link>>
<br><<effects>>
<<if $phase is 0>>
You write a brief but polite response, wait until you're sure River's back is turned, then throw the paper back at Whitney.
<br><br>
<<He>> catches it in one hand and unfurls it. <<His>> friends lean over to read it. One of them whispers something. Whitney chucks the paper over <<his>> shoulder, looking bored.
<br><br>
<<elseif $phase is 1>>
You write a brief but suggestive response, wait until you're sure River's back is turned, then throw the paper back at Whitney. <<promiscuity1>>
<<He>> catches it in one hand and unfurls it. <<His>> friends lean over to read it. One of them whispers something as Whitney grins. <<He>> whispers back to <<his>> friend, who writes something on <<his>> behalf.
<br><br>
Whitney throws the paper once more, just as River turns. The teacher snatches it from the air, and drops it in the bin without reading it.
<<endevent>><<npc River>><<person1>>
<<He>> points at the door.
<<endevent>><<npc Whitney>><<person1>>
With an exasperated sigh, Whitney rises to <<his>> feet and leaves the room.
<br><br>
<<set $whitneymaths to "sent">>
<<else>>
You write a curt message telling Whitney to leave you alone, wait until you're sure River's back is turned, then throw the paper back.
<br><br>
<<He>> catches it in one hand and unfurls it. <<His>> friends lean over to read it. One of them whispers something. Whitney chucks the paper over <<his>> shoulder and sticks <<his>> tongue out at you.
<br><br>
<</if>>
<<link [[Next|Maths Lesson]]>><<endevent>><</link>>
<br><<effects>>
<<if $rng gte 81>>
You throw the crumpled paper back at Whitney, but River turns as you do. <<endevent>><<npc River>><<person1>><<He>> fixes you with a glare.<<detention 1>><<gdelinquency>>
<br><br>
<<endevent>><<npc Whitney>><<person1>>
Whitney looks amused as the paper bounces off <<his>> head.
<br><br>
<<else>>
You throw the crumpled paper back at Whitney. <<He>> doesn't react as it bounces off <<his>> head, but fixes you with a stare while running <<his>> tongue along <<his>> top lip.
<br><br>
<</if>>
<<link [[Next|Maths Lesson]]>><<endevent>><</link>>
<br><<effects>>
You throw the paper in the bin. Whitney continues to stare at you.
<br><br>
<<link [[Next|Maths Lesson]]>><<endevent>><</link>>
<br><<effects>>
Whitney barrages you whenever River's back is turned. You do your best to ignore it. The floor around you is soon littered with the <<person2>><<persons>> stationery.
<br><br>
<<link [[Next|Maths Lesson]]>><<endevent>><</link>>
<br><<effects>>
You put your hand up. "Yes?" River says when <<endevent>><<npc River>><<person1>><<he>> spots you.
<br><br>
<<if $submissive gte 1150>>
"Wh-Whitney's bullying me," you say.
<<elseif $submissive lte 850>>
"Whitney's ruining my concentration," you say.
<<else>>
"Whitney keeps throwing pens at me," you say.
<</if>>
<br><br>
River gestures at the door without even looking at Whitney, who stands with a theatric sigh and saunters from the room.
<br><br>
<<set $whitneymaths to "sent">>
<<link [[Next|Maths Lesson]]>><<endevent>><</link>>
<br><<effects>>
Some of Whitney's ammo lands on your desk. You throw it back. Whitney deflects it with <<his>> arms, and follows it up with a protractor.
<br><br>
This continues for a while, the two of you pelting stationery across the room whenever River's back is turned, until one of <<his>> shots flies wide and bounces off River's back. <<endevent>><<npc River>><<person1>><<He>> sends Whitney out, but seems aware of your involvement.
<br><br>
<<set $whitneymaths to "sent">>
<<link [[Next|Maths Lesson]]>><<endevent>><</link>>
<br><<effects>>
<<if $submissive gte 1150>>
"B-but," you stutter. "We might get in trouble."
<<elseif $submissive lte 850>>
"I'm not getting in trouble just because you're horny," you say. "Sort yourself out."
<<else>>
"Not in the middle of class," you say. "We'll get in trouble."
<</if>>
<br><br>
Whitney tries to pressure you into changing your mind, but you remain resolute until <<he>> gives up.
<br><br>
<<link [[Next|Maths Lesson]]>><<endevent>><</link>>
<br><<if $molestationstart is 1>>
<<set $molestationstart to 0>>
<<controlloss>>
<<violence 1>>
<<neutral 1>>
<<molested>>
<<maninit>>
<<set $position to "doggy">>
You don't want to, but decide complying with Whitney is the easiest option. While River is distracted on the other side of class, you slip beneath Whitney's desk. You'll need to be quick, or River will notice.
<br><br>
<<if $pronoun is "m">>
Whitney unzips <<his>> fly once you're underneath,
<<else>>
Whitney lifts <<his>> skirt once you're underneath,
<</if>>
<<set $enemyanger to 70>>
<<if $NPCList[0].penis isnot "none">>
revealing <<his>> penis. <<Hes>> already erect.
<<else>>
revealing <<his>> pussy.
<</if>>
<<He>> grasps your hair and pulls you closer.
<br><br>
<<npcoral>><<set $NPCList[0].lefthand to "hair">><<set $head to "grappled">><<set $NPCList[0].mouth to "none">><<set $enemyhealthmax to 10>><<set $enemyhealth to 10>>
<<set $timer to 10>>
<<set $rescue to 1>>
<</if>>
<<if $sexstart is 1>>
<<set $sexstart to 0>>
<<consensual>>
<<set $consensual to 1>>
<<neutral 1>>
<<maninit>>
<<set $position to "doggy">>
You make sure that River is distracted on the other side of the room, then slip beneath the desk. You'll need to be quick, or River will notice.
<br><br>
<<if $pronoun is "m">>
Whitney unzips <<his>> fly once you're underneath,
<<else>>
Whitney lifts <<his>> skirt once you're underneath,
<</if>>
<<set $enemyanger to 70>>
<<if $NPCList[0].penis isnot "none">>
revealing <<his>> penis. <<Hes>> already erect. You lean forward, and run your tongue from base to tip, letting <<him>> feel your breath against <<his>> skin.
<<else>>
revealing <<his>> pussy. You run your tongue over <<his>> labia, letting <<him>> feel your breath against <<his>> skin.
<</if>>
<<He>> reaches beneath the desk and grasps your hair.
<<if $phase is 2>>
<<promiscuity1>>
<<elseif $phase is 1>>
<<promiscuity4>>
<<else>>
<br><br>
<</if>>
<<npcoral>><<set $NPCList[0].lefthand to "hair">><<set $head to "grappled">><<set $NPCList[0].mouth to "none">><<set $enemyhealthmax to 10>><<set $enemyhealth to 10>>
<<set $timer to 10>>
<<set $rescue to 1>>
<</if>>
<<effects>>
<<if $timer gte 8>>
<span class="blue">River is distracted on the other side of the room.</span>
<<elseif $timer gte 4>>
<span class="purple">River is walking this way, but is distracted by other students' work.</span>
<<elseif $timer gte 1>>
<span class="pink">River has noticed your empty seat.</span>
<<else>>
<span class="red">River is close!</span>
<</if>>
<<effectsman>><<man>>
<<stateman>>
<br><br>
<<set $enemyarousal += 20>>
<<actionsman>>
<<if $alarm is 1 and $rescue is 1>>
<span id="next"><<link [[Next|Maths Whitney Oral Finish]]>><</link>></span><<nexttext>>
<<elseif $enemyhealth lte 0>>
<span id="next"><<link [[Next|Maths Whitney Oral Finish]]>><</link>></span><<nexttext>>
<<elseif $enemyarousal gte $enemyarousalmax>>
<span id="next"><<link [[Next|Maths Whitney Oral Finish]]>><</link>></span><<nexttext>>
<<elseif $finish is 1>>
<span id="next"><<link [[Next|Maths Whitney Oral Finish]]>><</link>></span><<nexttext>>
<<elseif $timer lte 0>>
<span id="next"><<link [[Next|Maths Whitney Oral Finish]]>><</link>></span><<nexttext>>
<<else>>
<span id="next"><<link [[Next|Maths Whitney Oral]]>><</link>></span><<nexttext>>
<</if>><<effects>>
<<if $enemyarousal gte $enemyarousalmax>>
<<ejaculation>><<npcincr Whitney lust -20>><<earnFeat "Delinquent Antics">>
<<if $NPCList[0].penis isnot "none">>
<<He>> forces your face into <<his>> crotch, making sure you catch every last drop.
<<else>>
<<He>> forces your face into <<his>> crotch, making sure you can't breathe until <<hes>> done cumming.
<</if>>
<br><br>
<<He>> releases <<his>> grip on your hair, and you climb out from under <<his>> desk. <<He>> reclines in <<his>> seat, a smile on <<his>> face and <<his>> eyes shut.<<llust>>
<br><br>
<<clotheson>>
<<endcombat>>
<<npc River>><<person1>>
"Whitney!" River shouts across the room. "I will not tolerate napping in class."
<br><br>
"Come on <<if $pronoun is "m">>sir<<else>>miss<</if>>," Whitney replies, opening one eye. <<endevent>><<npc Whitney>><<person1>>"I've just been <<if $NPCList[0].penis isnot "none">>sucked off<<else>>eaten out<</if>>."
<br><br>
<<endevent>><<npc River>><<person1>>
River steadies <<himself>> against a nearby desk as a murmur of laughter erupts across the room. The teacher steels <<himself>>, and silences the class with a glare, before turning back to Whitney. "Go see Leighton. Now!"
<br><br>
<<endevent>><<npc Whitney>><<person1>>Whitney rises to <<his>> feet. "Sure," <<he>> yawns. "I got what I came for." <<He>> swaggers from the room.
<br><br>
<<tearful>> you watch <<him>> leave.
<br><br>
<<set $whitneymaths to "sent">>
<<link [[Next|Maths Lesson]]>><<endevent>><</link>>
<<elseif $enemyhealth lte 0>>
Whitney shouts in pain and kicks you out from under the desk. The noise attracts attention, and everyone in class looks over. Including River.
<br><br>
<<clotheson>>
<<endcombat>>
<<npc River>><<person1>>
"Are you assaulting a student?" <<he>> says, glaring at Whitney. "Out. Right now."
<br><br>
<<endevent>>
<<npc Whitney>><<person1>>
"Fucking fine," Whitney says with a frustrated sneer. <<He>> stomps from the room without looking at you.
<br><br>
<<tearful>> you return to your desk.
<br><br>
<<set $whitneymaths to "sent">>
<<link [[Next|Maths Lesson]]>><<endevent>><</link>>
<<elseif $alarm is 1 and $rescue is 1>>
<<set $rescued += 1>>
Your cry attracts attention, and everyone in class looks over. Including River.
<br><br>
<<clotheson>>
<<endcombat>>
<<npc River>><<person1>>
"Are you assaulting a student?" <<he>> says, glaring at Whitney. "Out. Right now."
<br><br>
<<endevent>>
<<npc Whitney>><<person1>>
"Fucking fine," Whitney says with a frustrated sneer. <<He>> stomps from the room without looking at you.
<br><br>
<<tearful>> you return to your desk.
<br><br>
<<set $whitneymaths to "sent">>
<<link [[Next|Maths Lesson]]>><<endevent>><</link>>
<<elseif $finish is 1>>
Whitney kicks you out from beneath the desk. <<tearful>> you scramble to your seat before anyone notices.
<br><br>
<<clotheson>>
<<endcombat>>
<<link [[Next|Maths Lesson]]>><<endevent>><</link>>
<<else>>
"Whitney," River shouts across the room. "Whatever you're up to, stop it. Where's your friend?"
<br><br>
<<tearful>> you pull away from Whitney's crotch.
<<clotheson>>
<<endcombat>>
<<npc Whitney>><<person1>>
You try to scramble back to your seat, but Whitney tugs your hair in an attempt to pull you back against <<his>> crotch.
<br><br>
<<link [[Allow|Maths Whitney Oral Allow]]>><<detention 6>><<npcincr Whitney love 1>><<npcincr Whitney lust 1>><<npcincr Whitney dom 1>><</link>><<gdelinquency>><<glove>><<glust>><<gdom>>
<br>
<<link [[Refuse|Maths Whitney Oral Refuse 2]]>><</link>>
<br>
<</if>><<effects>>
You go along with Whitney's recklessness, getting a faceful of <<if $NPCList[0].penis isnot "none">>cock<<else>>pussy<</if>>.
Through the gap above <<his>> thigh you see River arrive. <<endevent>><<npc River>><<person1>><<His>> breath catches in <<his>> throat when <<he>> sees you. "De-deten..." <<he>> manages. <<He>> sways on the spot, and collapses.
<br><br>
<<endevent>><<npc Whitney>><<person1>>
"Fucking nice," Whitney says, standing and dragging you with <<him>>. Unsure what just happened, the rest of the class watch as Whitney pushes you down on <<his>> desk.
<br><br>
<<link [[Next|Maths Whitney Sex]]>><<set $sexstart to 1>><</link>>
<br><<effects>>
You pull away from Whitney's grasp and climb back to your seat.
<<if $submissive gte 1150>>
"I-I dropped my pen," you stutter.
<<elseif $submissive lte 850>>
"I was picking up my pen," you say. "Surely that's allowed."
<<else>>
"I dropped my pen," you say.
<</if>>
River eyes you with suspicion, but doesn't say anything.
<br><br>
<<link [[Next|Maths Lesson]]>><<endevent>><</link>>
<br><<effects>>
<<if $sexstart is 1>>
<<set $sexstart to 0>>
<<consensual>>
<<set $consensual to 1>>
<<neutral 1>>
<<maninit>>
<<set $enemytrust += 100>>
Some students react with embarrassed horror, other crowd closer, eager to see what Whitney intends.
<</if>>
<<effects>>
<<effectsman>><<man>>
<<audience>>
<<stateman>>
<br><br>
<<actionsman>>
<<if $finish is 1>>
<span id="next"><<link [[Next|Maths Whitney Sex Finish]]>><</link>></span><<nexttext>>
<<elseif $enemyhealth lte 0>>
<span id="next"><<link [[Next|Maths Whitney Sex Finish]]>><</link>></span><<nexttext>>
<<elseif $enemyarousal gte $enemyarousalmax>>
<span id="next"><<link [[Next|Maths Whitney Sex Finish]]>><</link>></span><<nexttext>>
<<else>>
<span id="next"><<link [[Next|Maths Whitney Sex]]>><</link>></span><<nexttext>>
<</if>><<set $outside to 0>><<effects>>
<<if $enemyarousal gte $enemyarousalmax>>
<<ejaculation>><<earnFeat "Delinquent Antics">>
Whitney climbs off you. <<tearful>> you drop off the desk.
<br><br>
<<clotheson>>
<<endcombat>>
<<elseif $enemyhealth lte 0>>
You shove Whitney away from you. <<tearful>> you drop off the desk.
<br><br>
<<clotheson>>
<<endcombat>>
<<else>>
Whitney climbs off you. <<tearful>> you drop off the desk.
<br><br>
<<clotheson>>
<<endcombat>>
<</if>>
<<npc River>><<person1>>River comes to <<his>> senses, and pulls <<himself>> off the floor. "Go see Leighton," <<he>> says, addressing Whitney with a level stare. "Right now."
<br><br>
Whitney swaggers from the room, a smug smile on <<his>> face.
<br><br>
<<set $whitneymaths to "sent">>
<<link [[Next|Maths Lesson]]>><<endevent>><</link>><<effects>>
You ignore Whitney's jabbing as best you can, until River notices <<his>> relocation and sends <<him>> to <<his>> original seat.
<br><br>
<<link [[Next|Maths Lesson]]>><<endevent>><</link>>
<br><<effects>>
<<if $submissive gte 1150>>
"Ex-excuse me," you say, putting up your hand. River turns. "Whitney keeps poking me."
<<elseif $submissive lte 850>>
"Hey teacher," you say. River turns. "Could you send Whitney out? They keep stabbing me with a protractor."
<<else>>
"Teacher," you say, putting up your hand. River turns. "Whitney keeps stabbing me."
<</if>>
<br><br>
River points at the door. Whitney shoots you an evil look as <<he>> leaves the room.
<br><br>
<<set $whitneymaths to "sent">>
<<link [[Next|Maths Lesson]]>><<endevent>><</link>>
<br><<effects>>
Whitney tries to jab you again, but you swivel around and stab at <<his>> arm with your own protractor compass. You jab at each other for a few moments, until River hears the scuffle and sends Whitney back to <<his>> seat.
<br><br>
<<link [[Next|Maths Lesson]]>><<endevent>><</link>>
<br><<effects>>
Whitney pulls the <<person2>><<person>> over the desk, scattering stationery over the floor. <<His>> rear sticks out, facing the class.
<br><br>
<<if $pronoun is "f">>
With a flourish, Whitney flicks up the <<persons>> skirt, baring <<his>> pale pink panties to the class.
<<else>>
Whitney tugs down the <<persons>> shorts, baring pale blue briefs to the class.
<</if>>
Someone laughs. "P-please don't," the <<person>> manages as Whitney grasps the rim of <<his>> underwear.
<br><br>
Whitney ignores <<his>> pleading, and exposes <<him>> to the class.
<br><br>
<<link [[Next|Maths Whitney Watch 2]]>><</link>>
<br><<effects>>
<<if $NPCList[1].penis isnot "none">>
"I can see <<his>> ass and penis!"
<br>
"How humiliating."
<br>
"Keep going, Whitney. Punish the <<if $pronoun is "m">>pervert<<else>>slut<</if>>.`
<br>
<<else>>
"I can see <<his>> ass and pussy!"
<br>
"How humiliating."
<br>
"Keep going, Whitney. Punish the <<if $pronoun is "m">>pervert<<else>>slut<</if>>.`
<br>
<</if>>
The <<person>> covers <<his>> face and sobs.
<br><br>
The bully glances at the door, then releases the <<person>>. <<He>> hastens to cover <<himself>> as Whitney returns to the seat beside you, wearing a satisfied smile.
<br><br>
River arrives in the class soon after. The <<person2>><<persons>> face remains red, though the sobs have subsided.
<br><br>
<<link [[Next|Maths Lesson]]>><<endevent>><</link>>
<br><<effects>>
<<if $submissive gte 1150>>
"St-stop," you say. "Don't bully <<person2>><<him>>."
<<elseif $submissive lte 850>>
"I can look after myself," you say. "Put <<person2>><<him>> down."
<<else>>
"Put <<person2>><<him>> down," you say. "Don't hurt <<him>>."
<</if>>
<br><br>
<<person1>>
Whitney considers a moment,
<<if $NPCName[$NPCNameList.indexOf("Whitney")].dom gte 10>>
<span class="red">then tightens <<his>> grip</span> and pulls the <<person2>><<person>> over the desk, scattering stationery over the floor. <<His>> rear sticks out, facing the class.
<br><br>
<<if $pronoun is "f">>
With a flourish, Whitney flicks up the <<persons>> skirt, baring <<his>> pale pink panties to the class.
<<else>>
Whitney tugs down the <<persons>> shorts, baring pale blue briefs to the class.
<</if>>
Someone laughs. "P-please don't," the <<person2>><<person>> manages as Whitney grasps the rim of <<his>> underwear.
<br><br>
Whitney pauses, then releases <<him>>. "You're lucky my <<girlfriend>> is so soft," <<person1>><<he>> says as the <<person2>><<person>> hastens to cover <<himself>>.
<br><br>
<<else>>
<span class="green">then releases <<his>> grip.</span> The <<person2>><<person>> backs away from the bully, but Whitney is uninterested.
<</if>>
<br><br>
<<He>> sits down beside you, just before River returns to class.
<br><br>
<<link [[Next|Maths Lesson]]>><<endevent>><</link>>
<br><<effects>>
<<if $submissive gte 1150>>
"I'll feel safer if you show <<person2>><<him>> who's boss," you say.
<<elseif $submissive lte 850>>
"What are you waiting for?" you say. "You're not gonna go easy on <<person2>><<him>>, are you?"
<<else>>
"Show <<person2>><<him>> what happens to people who disrespect me," you say.
<</if>>
<br><br>
Whitney grins and pulls the <<person2>><<person>> over the desk, scattering stationery over the floor. <<His>> rear sticks out, facing the class.
<br><br>
<<if $pronoun is "f">>
With a flourish, Whitney flicks up the <<persons>> skirt, baring <<his>> pale pink panties to the class.
<<else>>
Whitney tugs down the <<persons>> shorts, baring pale blue briefs to the class.
<</if>>
Someone laughs. "P-please don't," the <<person>> manages as Whitney grasps the rim of <<his>> underwear.
<br><br>
Whitney ignores <<his>> pleading, and exposes <<him>> to the class.
<br><br>
<<if $NPCList[1].penis isnot "none" and $analdisable isnot "f">>
<<link [[Next|Maths Whitney Watch 2]]>><</link>>
<<else>>
<<link [[Next|Maths Whitney Encourage 2]]>><</link>>
<</if>>
<br><<effects>>
<<if $NPCList[1].penis isnot "none">>
"I can see <<his>> ass and penis!"
<br>
"How humiliating."
<br>
"Keep going, Whitney. Punish the <<if $pronoun is "m">>pervert<<else>>slut<</if>>."
<br>
<<else>>
"I can see <<his>> ass and pussy!"
<br>
"How humiliating."
<br>
"Keep going, Whitney. Punish the <<if $pronoun is "m">>pervert<<else>>slut<</if>>."
<br>
<</if>>
The <<person>> covers <<his>> face and sobs.
<br><br>
Whitney releases the <<person2>><<person>>, but only to duck and pick up a pen from the floor. "Your punishment's not over," <<person1>><<he>> says, leaning an arm on the <<person2>><<persons>> back.
<br><br>
<<person1>>
<<if $NPCList[1].penis isnot "none">>
<<He>> presses the tip of the pen against the <<person2>><<persons>> ass, prodding and pushing, until it slides in.
<<else>>
<<He>> presses the tip of the pen against the <<person2>><<persons>> pussy, prodding and pushing, until it slides in.
<</if>>
The <<person>> yelps, much to the delight of the watching students. Others try to ignore what's happening, horrified but too afraid to intervene. One of Whitney's friends guards the door, making sure no one leaves to tell River.
<br><br>
<<link [[Next|Maths Whitney Encourage 3]]>><</link>>
<br><<effects>>
Whitney inserts more pens into the helpless <<person>>, who sobs and bears it. The torment ends when footsteps are heard outside the class. Everyone rushes back to their seats. Everyone but the <<person>>, who seems afraid to move.
<br><br>
At last <<he>> stirs, pulling the pens from <<his>> body and hurrying to cover <<himself>>. <<His>> legs give out and <<he>> collapses to the floor. River returns to find <<him>> crying on <<his>> knees, picking up <<his>> stationery with shaking fingers.
<br><br>
<<endevent>>
<<npc River>><<person1>>
"Who did this?" River asks, <<his>> cold eyes glancing around the room, boring into each student. <<He>> helps the victim pick up <<his>> things, but they won't speak up, nor will any of the witnesses. River's eyes settle on Whitney, who can't contain a smirk.
<br><br>
River sends Whitney out while glaring at you and Whitney's other friends. "You're not off the hook either," <<he>> says, before turning back to the whiteboard.
<br><br>
<<set $whitneymaths to "sent">>
<<link [[Next|Maths Lesson]]>><<endevent>><</link>>
<br><<effects>>
You struggle to keep yourself covered. Whitney doesn't push you too far, but seems disappointed. "Fine," <<he>> says, reclining with <<his>> arms behind <<his>> head.
<br><br>
<<endevent>><<npc River>><<person1>>
River almost swoons when <<he>> sees Whitney without a shirt, and needs to steady <<himself>> on <<his>> desk. "O-out," <<he>> manages. "And put your shirt on."
<br><br>
<<endevent>>
<<npc Whitney>><<person1>>
Whitney rolls <<his>> eyes, but rises to <<his>> feet. <<He>> doesn't wear the shirt, instead slinging it over <<his>> shoulder as <<he>> swaggers from the room.
<br><br>
<<set $whitneymaths to "sent">>
<<link [[Next|Maths Lesson]]>><<endevent>><</link>>
<br><<effects>>
<<upperstrip>>
<<if $worn.under_upper.type.includes("naked") and ($player.gender is "f" or $player.gender_appearance is "f" or $player.gender is "h")>>
Whitney tugs your shirt up and off your body, revealing your <<breasts>> to the room.<<exhibitionism3>>
<<elseif $player.gender is "f" or $player.gender_appearance is "f" or $player.gender is "h">>
Whitney tugs your shirt up and off your body, revealing your $worn.under_upper.name to the room.<<exhibitionism3>>
<<else>>
Whitney tugs your shirt up and off your body, revealing your <<undertop>> to the room.
<br><br>
<</if>>
<<endevent>><<npc River>><<person1>>
Whitney's friends cheer, prompting River to turn. <<He>> almost swoons when <<he>> sees Whitney and you, and steadies <<himself>> against <<his>> desk.
<br><br>
"What's wrong <<if $pronoun is "m">>sir<<else>>miss<</if>>?" Whitney asks, wrapping an arm around your waist. "It's hot in here. We're just trying to get comfortable. To help us focus."
<br><br>
River recovers enough to speak. "P-put your shirts on," <<he>> manages. "And you, Whitney, should leave. Now."
<br><br>
<<endevent>><<npc Whitney>><<person1>>
Whitney rises to <<his>> feet, but refuses to wear the shirt, instead slinging it over <<his>> shoulder as <<he>> swaggers from the room.
<br><br>
<<set $whitneymaths to "sent">>
<<link [[Next|Maths Lesson]]>><<clotheson>><<endevent>><</link>>
<br><<set $outside to 0>><<set $location to "school">><<schooleffects>><<effects>>
<<if $schoolstate is "second">>
<<if $worn.upper.type.includes("naked") and $worn.lower.type.includes("naked") and $rightarm isnot "bound">>
/*Check for when the pc is only wearing and overcoat*/
<<if $worn.under_upper.name is "naked" and $worn.under_lower.name is "naked">>
Wearing nothing underneath over slot clothing comment
<<elseif $worn.under_upper.name is "naked">>
Wearing only under_lower under over slot clothing comment
<<elseif $worn.under_lower.name is "naked">>
Wearing only under_upper under over slot clothing comment
<</if>>
<br><br>
<<link [[Next|Hallways]]>><<endevent>><</link>>
<br><br>
<<elseif $worn.upper.type.includes("school") and $worn.lower.type.includes("school") and $rightarm isnot "bound">>
<<if $mathsattended is 1>>
You rejoin the maths lesson,
<<if $worn.over_upper.name isnot "naked" or $worn.over_lower.name isnot "naked" or $worn.over_head.name isnot "naked">>
hang your coat at the back of the class
<<undressOverClothes "mathsClassroom">>
<</if>>
and take your seat.
<br><br>
<<mathsstart>>
<<elseif $time lte ($hour * 60 + 5)>>
You enter the maths classroom.
<<npc River>><<person1>>
River is preparing at the front of the room while the seats fill.
<<if $worn.over_upper.name isnot "naked" or $worn.over_lower.name isnot "naked" or $worn.over_head.name isnot "naked">>
<<undressOverClothes "mathsClassroom">>
You hang your coat at the back of the class and take your seat.
<</if>>
<br><br>
<<mathsstart>>
<<else>>
You enter the maths classroom.
<<npc River>><<person1>>
River cuts off mid-sentence to regard you. "You're late. Maybe some time in detention will prevent future tardiness."
<<gdelinquency>>
<br><br>
<<detention 1>>
You
<<if $worn.over_upper.name isnot "naked" or $worn.over_lower.name isnot "naked" or $worn.over_head.name isnot "naked">>
hang your coat at the back of the class and
<<undressOverClothes "mathsClassroom">>
<</if>>
take a seat as River continues.
<br><br>
<<mathsstart>>
<</if>>
<<elseif $rightarm is "bound" or $leftarm is "bound" or $feetuse is "bound">>
<<npc River>><<person1>>
River's eyes narrow as <<he>> sees your bound <<if $rightarm is "bound" or $leftarm is "bound">>arms<</if>><<if ($rightarm is "bound" or $leftarm is "bound") and $feetuse is "bound">> and <</if>><<if $feetuse is "bound">>legs<</if>>. "And another one. Look, whatever ever silly game you're playing needs to stop. You're not coming in here tied up like that. Go see the head."
<br><br>
<<link [[Next|Hallways]]>><<endevent>><</link>>
<br><br>
<<else>>
<<npc River>><<person1>>
River's eyes narrow as you enter. "You can't attend my lesson without a uniform. Go see the head."
<br><br>
<<link [[Next|Hallways]]>><<endevent>><</link>>
<br><br>
<</if>>
<<elseif $schoollesson is 1>>
<<if $mathsinterrupted is 1>>
<<npc River>><<person1>>You enter the maths classroom. River stops speaking abruptly and looks your way. "You again? Get out." <<He>> shuts the door on you.
<<gdelinquency>>
<br><br>
<<detention 1>>
<<link [[Next|Hallways]]>><<endevent>><</link>>
<<else>>
<<npc River>><<person1>>You enter the maths classroom. River stops speaking abruptly and looks your way. "Yes, what is it?" It seems you've interrupted the lesson.
<br><br>
<<set $mathsinterrupted to 1>>
<<link [[Apologise|Maths Classroom Apology]]>><<trauma 1>><<stress 1>><</link>><<gstress>><<gtrauma>>
<br>
<<if $trauma gte 1>>
<<link [[Mock|Maths Classroom Mock]]>><<status 1>><<stress -12>><</link>><<lstress>><<gcool>><<gdelinquency>>
<br>
<</if>>
<</if>>
<<else>>
You are in the maths classroom. Charts and graphs cover the walls.
<br><br>
<<storeon "mathsClassroom" "check">>
<<if _store_check is 1>>
<<storeon "mathsClassroom">>
You take your coat at the back of the class.
<br><br>
<</if>>
<<exhibitionclassroom>>
<<link [[Leave the room (0:01)|Hallways]]>><<pass 1>><</link>>
<br>
<</if>><<set $outside to 0>><<set $location to "school">><<schooleffects>><<effects>>
<<set $mathsattended to 1>>
<<if $weekday is 6 and $minute gte 37>>
River walks up and down the aisles, placing a white exam booklet in front of each student.<<gstress>><<stress 6>>
<br><br>
<<exam maths>>
<br><br>
<<npc River>><<person1>>
There's a shuffle of paper as students open the first page. River will brook no talking. <<He>> sits at the front of the room, cold eyes staring at no one in particular, but observing everyone.
<<if $whitneymaths is "active">>
<<endevent>><<npc Whitney>><<person1>>
Even Whitney is silent, but this doesn't stop <<him>> bouncing a rubber off your back with an underarm throw.
<<elseif $whitneymaths is "seat">>
<<endevent>><<npc Whitney>><<person1>>
Even Whitney is silent, but this doesn't stop <<him>> groping you beneath the desk.<<garousal>><<arousal 600>>
<</if>>
<br><br>
<<endevent>>
<<exam_cheat maths>>
<<link [[Focus|Maths Exam]]>><<stress 6>><<set $phase to 0>><<set $exam_chance += 5>><</link>><<gstress>> | <span class="green">+ 5% Pass chance</span>
<br>
<<link [[Try to relax|Maths Exam]]>><<set $phase to 1>><</link>>
<br>
<<link [[Cheat|Maths Exam]]>><<set $phase to 2>><</link>><<skulduggerydifficulty>>
<br>
<<if $whitneymaths is "active">>
<<link [[Catch Whitney's rubber|Maths Exam]]>><<set $phase to 3>><</link>><<dancedifficulty 1 1000>>
<br>
<<elseif $whitneymaths is "seat" and $promiscuity gte 35>>
<<npc Whitney>><<person1>>
<<if $NPCList[0].penis isnot "none">>
<<link [[Satisfy Whitney with a handjob|Maths Exam]]>><<set $phase to 4>><<npcincr Whitney love 1>><<npcincr Whitney lust 1>><</link>><<skill_difficulty handskill "Hand Skill" 1 1000>><<ghandskill>><<glove>><<glust>>
<br>
<<else>>
<<link [[Satisfy Whitney with your fingers|Maths Exam]]>><<set $phase to 5>><<npcincr Whitney love 1>><<npcincr Whitney lust 1>><</link>><<skill_difficulty handskill "Hand Skill" 1 1000>><<ghandskill>><<glove>><<glust>>
<br>
<</if>>
<<endevent>>
<</if>>
<<else>>
<<if $time lte ($hour * 60 + 5)>>
The maths lesson begins, how do you want to conduct yourself?
<br><br>
<<else>>
The maths lesson continues, how do you want to conduct yourself?
<br><br>
<</if>>
<<link [[Focus on the lesson|Maths Lesson Focus]]>><</link>><<gstress>><<gmaths>>
<br>
<<if $whitneymaths is "seat">>
<<link [[Chat with Whitney|Maths Lesson Socialise]]>><</link>><<gcool>><<ltrauma>><<lstress>><<glove>><<gharass>>
<br>
<<else>>
<<link [[Socialise with classmates|Maths Lesson Socialise]]>><</link>><<gcool>><<ltrauma>><<lstress>><<gharass>>
<br>
<</if>>
<<link [[Daydream|Maths Lesson Daydream]]>><</link>><<lstress>><<lharass>>
<br>
<<if $whitneymaths is "seat">>
<<if $exhibitionism gte 75>>
<<link [[Masturbate|Maths Lesson Masturbate]]>><<set $masturbationstart to 1>><<npcincr Whitney lust 1>><</link>><<exhibitionist5>><<glust>>
<br>
<</if>>
<<else>>
<<if $exhibitionism gte 55>>
<<link [[Masturbate|Maths Lesson Masturbate]]>><<set $masturbationstart to 1>><</link>><<exhibitionist4>>
<br>
<</if>>
<</if>>
<</if>><<set $outside to 0>><<set $location to "school">><<schooleffects>><<effects>>
Embarrassed, you apologise and leave.
<br><br>
<<link [[Next|Hallways]]>><<endevent>><</link>><<set $outside to 0>><<set $location to "school">><<schooleffects>><<effects>>
You mock the teacher. "Sorry for interrupting <<sir>>, I'll let you get back to putting your class to sleep." Laughter erupts among the seated students.
<br><br>
River is not so amused. "You've made a mistake. Get out."
<<gdelinquency>>
<br><br>
<<detention 1>><<npcincr River love -1>>
<<link [[Next|Hallways]]>><<endevent>><</link>><<set $outside to 0>><<set $location to "school">><<schooleffects>><<effects>>
<<towelup>>
You focus on listening to the teacher and studying the material. It's hard going, <<if $whitneymaths is "seat">>particularly with Whitney distracting you,<</if>> but you think you're making progress.
<br><br>
<<pass 5>><<stress 1>>
<<schooleffects>>
<<set _maths_time to 1>>
<<if $time gte ($hour * 60 + 5) and $time lte ($hour * 60 + 57)>>
<<pass 5>><<stress 1>><<set _maths_time += 1>>
<<schooleffects>>
<<else>>
<<set $phase to 1>>
<</if>>
<<if $time gte ($hour * 60 + 5) and $time lte ($hour * 60 + 57)>>
<<pass 5>><<stress 1>><<set _maths_time += 1>>
<<schooleffects>>
<<else>>
<<set $phase to 1>>
<</if>>
<<if $time gte ($hour * 60 + 5) and $time lte ($hour * 60 + 57)>>
<<pass 5>><<stress 1>><<set _maths_time += 1>>
<<schooleffects>>
<<else>>
<<set $phase to 1>>
<</if>>
<<if $time gte ($hour * 60 + 5) and $time lte ($hour * 60 + 57)>>
<<else>>
<<set $phase to 1>>
<</if>>
<<mathsskill _maths_time>>
<<if $phase is 1>>
<<set $phase to 0>>
The bell rings, signifying the end of the lesson. You
<<storeon "mathsClassroom" "check">>
<<if _store_check is 1>>
<<storeon "mathsClassroom">>
grab your coat and
<</if>>
leave the classroom.
<br><br>
<<if $time is ($hour * 60 + 57)>>
<<pass 3>>
<<elseif $time is ($hour * 60 + 58)>>
<<pass 2>>
<<elseif $time is ($hour * 60 + 59)>>
<<pass 1>>
<</if>>
<<link [[Next|Hallways]]>><</link>>
<<else>>
<<set $danger to random(1, 10000)>><<set $dangerevent to 0>>
<<if $danger gte (8900 - $allure)>>
<<eventsmaths>>
<<else>>
<<eventsmathssafe>>
<</if>>
<</if>><<set $outside to 0>><<set $location to "school">><<schooleffects>><<effects>>
<<towelup>>
<<if $whitneymaths is "seat">>
<<npc Whitney>><<person1>>
You do the bare minimum of work, focusing instead on chatting with Whitney and <<his>> friends.<<npcincr Whitney love 1>>
<<endevent>>
<<elseif $cool gte ($coolmax / 5 * 2)>>
You do the bare minimum of work, focusing instead on trying to endear yourself to your classmates. You soon become the centre of attention.
<<elseif $cool gte ($coolmax / 5)>>
You do the bare minimum of work, focusing instead on trying to endear yourself to your classmates.
<<else>>
You do the bare minimum of work, focusing instead on trying to endear yourself to your classmates. Most avoid interacting with you.
<</if>>
<br><br>
<<pass 5>><<status 1>><<trauma -1>><<stress -1>>
<<schooleffects>>
<<if $time gte ($hour * 60 + 5) and $time lte ($hour * 60 + 57)>>
<<pass 5>><<stress -1>>
<<schooleffects>>
<<else>>
<<set $phase to 1>>
<</if>>
<<if $time gte ($hour * 60 + 5) and $time lte ($hour * 60 + 57)>>
<<pass 5>><<trauma -1>><<stress -1>>
<<schooleffects>>
<<else>>
<<set $phase to 1>>
<</if>>
<<if $time gte ($hour * 60 + 5) and $time lte ($hour * 60 + 57)>>
<<pass 5>><<stress -1>>
<<schooleffects>>
<<else>>
<<set $phase to 1>>
<</if>>
<<if $time gte ($hour * 60 + 5) and $time lte ($hour * 60 + 57)>>
<<else>>
<<set $phase to 1>>
<</if>>
<<if $phase is 1>>
<<set $phase to 0>>
The bell rings, signifying the end of the lesson. You
<<storeon "mathsClassroom" "check">>
<<if _store_check is 1>>
<<storeon "mathsClassroom">>
grab your coat and
<</if>>
leave the classroom.
<br><br>
<<if $time is ($hour * 60 + 57)>>
<<pass 3>>
<<elseif $time is ($hour * 60 + 58)>>
<<pass 2>>
<<elseif $time is ($hour * 60 + 59)>>
<<pass 1>>
<</if>>
<<link [[Next|Hallways]]>><</link>>
<<else>>
<<set $danger to random(1, 10000)>><<set $dangerevent to 0>>
<<if $danger gte (8900 - ($allure * 2))>>
<<eventsmaths>>
<<else>>
<<eventsmathssafe>>
<</if>>
<</if>><<set $outside to 0>><<set $location to "school">><<schooleffects>><<effects>>
<<towelup>>
<<if $trauma gte (($traumamax / 10) * 7)>>
You keep to yourself, afraid that one wrong move will result in the whole class molesting you.
<<elseif $trauma gte (($traumamax / 10) * 2)>>
You focus on your own thoughts, trying to keep the creeping anxiety at bay.
<<else>>
You don't really pay attention to the lesson, instead idly staring out the window and thinking about what you'll do after school.
<</if>>
<<if $whitneymaths is "seat">>
Whitney has the same idea.
<</if>>
<br><br>
<<pass 5>><<stress -1>>
<<schooleffects>>
<<if $time gte ($hour * 60 + 5) and $time lte ($hour * 60 + 57)>>
<<pass 5>><<stress -1>>
<<schooleffects>>
<<else>>
<<set $phase to 1>>
<</if>>
<<if $time gte ($hour * 60 + 5) and $time lte ($hour * 60 + 57)>>
<<pass 5>><<stress -1>>
<<schooleffects>>
<<else>>
<<set $phase to 1>>
<</if>>
<<if $time gte ($hour * 60 + 5) and $time lte ($hour * 60 + 57)>>
<<pass 5>><<stress -1>>
<<schooleffects>>
<<else>>
<<set $phase to 1>>
<</if>>
<<if $time gte ($hour * 60 + 5) and $time lte ($hour * 60 + 57)>>
<<else>>
<<set $phase to 1>>
<</if>>
<<if $phase is 1>>
<<set $phase to 0>>
The bell rings, signifying the end of the lesson. You
<<storeon "mathsClassroom" "check">>
<<if _store_check is 1>>
<<storeon "mathsClassroom">>
grab your coat and
<</if>>
leave the classroom.
<br><br>
<<if $time is ($hour * 60 + 57)>>
<<pass 3>>
<<elseif $time is ($hour * 60 + 58)>>
<<pass 2>>
<<elseif $time is ($hour * 60 + 59)>>
<<pass 1>>
<</if>>
<<link [[Next|Hallways]]>><</link>>
<<else>>
<<set $danger to random(1, 10000)>><<set $dangerevent to 0>>
<<if $danger gte (8900 - ($allure / 2))>>
<<eventsmaths>>
<<else>>
<<eventsmathssafe>>
<</if>>
<</if>><<set $outside to 0>><<set $location to "school">><<schooleffects>><<effects>>
<<if $phase is 1>>
You raise your hand. Sirris points at you, and you give your answer. <<He>> smiles as you speak. "Well done! It's clear you've been doing your homework."
<br><br>
<<else>>
You keep quiet. You might be wrong anyway.
<br><br>
<</if>>
<<link [[Next|Science Lesson]]>><<endevent>><</link>><<set $outside to 0>><<set $location to "school">><<schooleffects>><<effects>>
<<if $phase is 0>>
Sirris' concern is clearly not assuaged, but <<he>> nods and moves on.
<br><br>
<<link [[Next|Science Lesson]]>><<endevent>><</link>>
<<elseif $phase is 1>>
Despair overtakes you and you burst into tears. Sirris says something, but you can't make it out. You lose consciousness.
<br><br>
<<endevent>>
<<ambulance>>
<<elseif $phase is 2>>
Sirris spends a couple of minutes helping you fill some holes in your understanding. When it's over, you feel like you understand the material much better.
<br><br>
<<link [[Next|Science Lesson]]>><<endevent>><</link>>
<<elseif $phase is 3>>
Sirris nods and moves on.
<br><br>
<<link [[Next|Science Lesson]]>><<endevent>><</link>>
<</if>><<set $outside to 0>><<set $location to "school">><<schooleffects>><<effects>>
<<if $scienceprogression gte 4 and $delinquency gte 1000>>
Sirris smiles at you. "This part of the lesson is on human anatomy. I need you to remove your clothing, all of it. Don't be embarrassed, this is important for the lesson."
<br><br>
<<link [[Refuse|Science Refusal]]>><<detention 1>><</link>><<gdelinquency>>
<br>
<<if $uncomfortable.nude is false>>
<<link [[Undress|Science Undress]]>><<schoolrep_naked>><<strip>><<set $phase to 4>><<npcincr Sirris dom 1>><<scienceskill>><<arousal 600>><</link>><<garousal>><<gscience>>
<br>
<<else>>
<<link [[Undress|Science Undress]]>><<schoolrep_naked>><<strip>><<set $phase to 4>><<npcincr Sirris dom 1>><<scienceskill>><<stress 1>><</link>><<gstress>><<gscience>>
<br>
<</if>>
<<elseif $scienceprogression gte 3 and $delinquency gte 600>>
Sirris turns to the class. "Okay, can you quiet down please." The class shows <<him>> no acknowledgement. Sirris smiles at you. "This part of the lesson is on human anatomy. I need you to remove your clothing, all of it. Don't be embarrassed, this is important for the lesson."
<br><br>
<<link [[Refuse|Science Refusal]]>><<detention 1>><</link>><<gdelinquency>>
<br>
<<if $uncomfortable.nude is false>>
<<link [[Undress|Science Undress]]>><<schoolrep_naked>><<strip>><<set $phase to 3>><<npcincr Sirris dom 1>><<scienceskill>><<arousal 600>><<set $scienceprogression to 4>><</link>><<garousal>><<gscience>>
<br>
<<else>>
<<link [[Undress|Science Undress]]>><<schoolrep_naked>><<strip>><<set $phase to 3>><<npcincr Sirris dom 1>><<scienceskill>><<stress 1>><<set $scienceprogression to 4>><</link>><<gstress>><<gscience>>
<br>
<</if>>
<<elseif $scienceprogression gte 2 and $delinquency gte 400>>
Sirris smiles at you. "This part of the lesson is on human anatomy. I need you to remove your clothing, all of it. Don't be embarrassed, this is important for the lesson."
<br><br>
<<link [[Refuse|Science Refusal]]>><<detention 1>><</link>><<gdelinquency>>
<br>
<<if $uncomfortable.nude is false>>
<<link [[Undress|Science Undress]]>><<schoolrep_naked>><<strip>><<set $phase to 2>><<npcincr Sirris dom 1>><<scienceskill>><<arousal 600>><<set $scienceprogression to 3>><</link>><<garousal>><<gscience>>
<br>
<<else>>
<<link [[Undress|Science Undress]]>><<schoolrep_naked>><<strip>><<set $phase to 2>><<npcincr Sirris dom 1>><<scienceskill>><<stress 1>><<set $scienceprogression to 3>><</link>><<gstress>><<gscience>>
<br>
<</if>>
<<elseif $scienceprogression gte 1 and $delinquency gte 10>>
Sirris smiles at you. "I need you to undress for this part. Don't worry, you can keep your underwear on."
<br>
<<if !$worn.under_lower.type.includes("naked")>>
<<link [[Refuse|Science Refusal]]>><<detention 1>><</link>><<gdelinquency>>
<br>
<<if $uncomfortable.underwear is false>>
<<link [[Undress|Science Undress]]>><<upperstrip>><<lowerstrip>><<set $phase to 1>><<npcincr Sirris dom 1>><<scienceskill>><<arousal 600>><<set $scienceprogression to 2>><</link>><<garousal>><<gscience>>
<br>
<<else>>
<<link [[Undress|Science Undress]]>><<upperstrip>><<lowerstrip>><<set $phase to 1>><<npcincr Sirris dom 1>><<scienceskill>><<stress 1>><<set $scienceprogression to 2>><</link>><<gstress>><<gscience>>
<br>
<</if>>
<<else>>
<<if $uncomfortable.nude is false>>
You speak clearly, making sure the whole class hear. "I'm not wearing any."
<<else>>
You speak as quietly as possible, making sure only Sirris can hear. "I'm... I'm not wearing any."
<br>
<</if>>
<<if $delinquency gte 400>>
<<He>> blushes slightly. "That's against school rules you know. I'm still going have to ask you to strip, it's important for the lesson."
<br><br>
<<link [[Refuse|Science Refusal]]>><<detention 1>><</link>><<gdelinquency>>
<br>
<<if $uncomfortable.nude is false>>
<<link [[Undress|Science Undress]]>><<schoolrep_naked>><<strip>><<set $phase to 2>><<npcincr Sirris dom 1>><<scienceskill>><<stress 1>><<arousal 300>><<set $scienceprogression to 2>><</link>><<garousal>><<gscience>>
<br>
<<else>>
<<link [[Undress|Science Undress]]>><<schoolrep_naked>><<strip>><<set $phase to 2>><<npcincr Sirris dom 1>><<scienceskill>><<stress 1>><<trauma 1>><<set $scienceprogression to 2>><</link>><<gtrauma>><<gstress>><<gscience>>
<br>
<</if>>
<<else>>
<<He>> blushes slightly and averts <<his>> eyes from you. "Oh. T-take your seat please."
<<gstress>><<gtrauma>>
<br><br>
<<link [[Sit back down|Science Lesson]]>><<stress 1>><<trauma 1>><<endevent>><</link>>
<br>
<<if $exhibitionism gte 75>>
<<link [[Strip anyway|Science Undress]]>><<strip>><<schoolrep_naked>><<set $phase to 5>><<set $scienceprogression to 2>><<scienceskill>><</link>><<gscience>><<exhibitionist5>>
<br>
<</if>>
<</if>>
<</if>>
<<else>>
Sirris smiles at you. "Don't worry, we're not going to do anything invasive." <<He>> turns to the class. "Okay, can you quiet down a bit please..."
<br><br>
<<He>> talks about various bones and organs, pointing to parts of your body to demonstrate their location. After a short while, <<he>> thanks you and sends you back to your seat.
<<gscience>><<scienceskill>>
<br><br>
<<link [[Next|Science Lesson]]>><<endevent>><<set $scienceprogression to 1>><</link>>
<br>
<</if>><<set $outside to 0>><<set $location to "school">><<schooleffects>><<effects>>
<<if $phase is 3>>
This is going too far. You dress yourself with shaking fingers, doing your best to ignore the disappointed heckling from the class. You walk back to your seat. Sirris doesn't say anything, but refusing a teacher won't reflect well on you.
<br><br>
<<link [[Next|Science Lesson]]>><<clotheson>><<endevent>><</link>>
<br>
<<elseif $phase is 4>>
This is going too far. You dress yourself with shaking fingers, doing your best to ignore the disappointed heckling from the class. You walk back to your seat. Sirris doesn't say anything, but refusing a teacher won't reflect well on you.
<br><br>
<<link [[Next|Science Lesson]]>><<clotheson>><<endevent>><</link>>
<br>
<<else>>
You walk back to your seat. Sirris doesn't say anything, but refusing a teacher won't reflect well on you.
<br><br>
<<link [[Next|Science Lesson]]>><<endevent>><</link>>
<br>
<</if>><<set $outside to 0>><<set $location to "school">><<schooleffects>><<effects>>
<<if $phase is 1>>
You <<nervously>> remove your clothing,
which immediately grabs the classroom's attention. Sirris continues with the lesson, pointing to parts of your body and explaining various functions. It's hard to pay attention to what <<he>> is saying with all these eyes on you, your <<lewdness>> on display.
<br><br>
<<person1>>Sirris finishes <<his>> demonstration. "Thank you for your help. You can take your seat. Don't forget your clothes." You dress yourself with shaking fingers and take your seat amongst your classmates, pulse still racing.
<br><br>
<<link [[Next|Science Lesson]]>><<clotheson>><<endevent>><</link>>
<br>
<<elseif $phase is 2>>
<<if !$worn.genitals.type.includes("hidden")>>
<<set $genderknown.pushUnique($npc)>>
<</if>>
You <<nervously>> remove your clothing, which immediately grabs the classroom's attention. Sirris continues with the lesson, pointing to parts of your body and explaining various functions. It's hard to pay attention to what <<he>> is saying with all these eyes on you, your <<lewdness>> on display.<<generates2>><<person2>>A <<person>> leans forward, eyes wide and almost falling out of <<his>> seat.
<br><br>
<<person1>>Sirris finishes <<his>> demonstration. "Thank you for your help. You can take your seat. Don't forget your clothes." You dress yourself with shaking fingers and take your seat amongst your classmates, pulse still racing.
<br><br>
<<link [[Next|Science Lesson]]>><<clotheson>><<endevent>><</link>>
<br>
<<elseif $phase is 3>>
<<if !$worn.genitals.type.includes("hidden")>>
<<set $genderknown.pushUnique($npc)>>
<</if>>
You <<nervously>> remove your clothing, which immediately grabs the classroom's attention. Sirris continues with the lesson, pointing to parts of your body and explaining various functions. It's hard to pay attention to what <<he>> is saying with all these eyes on you, your <<lewdness>> on display.<<generates2>><<person2>>A <<person>> leans forward, eyes wide and almost falling out of <<his>> seat.
<br><br>
<<person1>>Sirris finishes <<his>> demonstration. "Thank you for you help. There's one more thing I need you to do however. Could you climb onto my desk and spread your legs? I'd like to talk a bit about reproductive organs."
<br><br>
<<person2>>The <<person>> looks like <<hes>> about to start salivating. The rest of the class look no less excited at the prospect.
<br><br>
<<if $uncomfortable.nude is false>>
<<link [[Climb atop the desk|Science Undress Desk]]>><<npcincr Sirris dom 1>><<scienceskill>><<arousal 600>><<set $scienceprogression to 4>><</link>><<garousal>><<garousal>><<gscience>>
<br>
<<else>>
<<link [[Climb atop the desk|Science Undress Desk]]>><<npcincr Sirris dom 1>><<scienceskill>><<stress 1>><<trauma 1>><<set $scienceprogression to 4>><</link>><<gtrauma>><<gstress>><<garousal>><<gscience>>
<br>
<</if>>
<<link [[Refuse|Science Refusal]]>><<clotheson>><<detention 1>><</link>><<gdelinquency>>
<br>
<<elseif $phase is 4>>
<<if !$worn.genitals.type.includes("hidden")>>
<<set $genderknown.pushUnique($npc)>>
<</if>>
You <<nervously>> remove your clothing, which immediately grabs the classroom's attention. Sirris continues with the lesson, pointing to parts of your body and explaining various functions. It's hard to pay attention to what <<he>> is saying with all these eyes on you, your <<lewdness>> on display.<<generates2>><<person2>>A <<person>> leans forward, eyes wide and almost falling out of <<his>> seat.
<br><br>
<<person1>>Sirris finishes <<his>> demonstration. "Thank you for you help. There's one more thing I need you to do however. Could you climb onto my desk and spread your legs? I'd like to talk a bit about reproductive organs."
<br><br>
<<person2>>The <<person>> looks like <<hes>> about to start salivating. The rest of the class look no less excited at the prospect.
<br><br>
<<if $uncomfortable.nude is false>>
<<link [[Climb atop the desk|Science Undress Desk]]>><<npcincr Sirris dom 1>><<scienceskill>><<stress 1>><<arousal 600>><<set $scienceprogression to 4>><</link>><<garousal>><<garousal>><<gscience>>
<br>
<<else>>
<<link [[Climb atop the desk|Science Undress Desk]]>><<npcincr Sirris dom 1>><<scienceskill>><<stress 1>><<trauma 1>><<set $scienceprogression to 4>><</link>><<gtrauma>><<gstress>><<garousal>><<gscience>>
<br>
<</if>>
<<link [[Refuse|Science Refusal]]>><<clotheson>><<detention 1>><</link>><<gdelinquency>>
<br>
<<elseif $phase is 5>>
<<if !$worn.genitals.type.includes("hidden")>>
<<set $genderknown.pushUnique($npc)>>
<</if>>
<<flaunting>> you <<nervously>> remove your clothing, which immediately grabs the classroom's attention. Sirris is blushing furiously now, but <<he>> does <<his>> best to continue with the lesson, pointing to parts of your body and explaining various functions. It's hard to pay attention to what <<he>> is saying with all these eyes on you, your <<lewdness>> proudly displayed.<<generates2>><<person2>>A <<person>> leans forward, eyes wide and almost falling out of <<his>> seat.
<<exhibitionism5>>
<br><br>
<<person1>>Sirris finishes <<his>> demonstration. "Thank you for your help. You can take your seat. Don't forget your clothes."
You dress and take your seat, still woozy with power at having commanded everyone's attention so easily.
<br><br>
<<link [[Next|Science Lesson]]>><<clotheson>><<endevent>><</link>>
<br>
<</if>><<set $outside to 0>><<set $location to "school">><<schooleffects>><<effects>>
<<if $phase is 3>>
You do as instructed, and spread your legs, exposing yourself to the room. Sirris looks increasingly flustered, but continues regardless.
<<arousal 2000>>
<<if $worn.genitals.type.includes("chastity")>>
"As you can see, <<pshe>> is wearing a $worn.genitals.name, but we should be able to move it slightly for a better look..."<<person1>><<He>> starts tugging on your $worn.genitals.name, this way and that, rubbing it against your <<genitals 1>>. A small moan escapes your lips, and the class erupts into laughter. Sirris recoils from the belt, and stammers. "We... This will do. OK class, listen closely."
<br><br>
<<elseif $vaginaexist is 1>>
<<if ($vaginasemen + $vaginagoo) gte 7>>
<<person1>><<He>> produces a speculum. As soon as <<he>> inserts it into your vagina, cum and sexual fluids squirt out and quickly pool on <<his>> desk. Your classmates crowd round for a closer look, shoving each other for a better position.
<br>
"Is that cum, <<if $pronoun is "m">>sir!?<<else>>miss!?<</if>>"
<br>
"Haven't you ever washed that?"
<br>
"How many guys have you fucked!?"
<br>
"<<pShe>> probably washed it out this morning!"
<br>
"Need a refill?"
<br><br>
Sirris is silent, probably lost for words.
<<set $vaginasemen -=2>><<set $vaginagoo -=2>>
<br><br>
<<elseif ($vaginasemen + $vaginagoo) gte 3>>
<<person1>><<He>> produces a speculum and inserts it into your vagina, as <<he>> opens it and giving the class a clear view of your cervix. Some cum and sexual fluids drool out and start to pool on <<his>> desk. Your classmates crowd round for a closer look, shoving each other for a better position.
<br>
"Is that normal, <<if $pronoun is "m">>sir?<<else>>miss?<</if>>"
<br>
"That looks like cum!"
<br><br>
Sirris is silent.
<br>
<<else>>
<<person1>><<He>> produces a speculum and inserts it into your vagina, before opening it and giving the class a clear view of your cervix. Your classmates crowd round for a closer look, shoving each other for a better position.
<br><br>
<</if>>
<<person2>>"<<pShes>> getting wet!" exclaims the <<person>>, redoubling your humiliation. Sirris ignores the interjection and commences <<person1>><<his>> explanation of female anatomy, using your displayed womanhood as a prop.
<br><br>
<<else>>
<<He>> gently takes hold of the end of your penis with <<his>> thumb and forefinger. Your classmates crowd round for a closer look, shoving each other for a better position.
<br><br>
<<if $wolfgirl gte 4 and !["hidden", "disabled"].includes($transformationParts.wolf.pubes)>>
"<<pShes>> really hairy!" one girl says. "Is that normal, <<if $pronoun is "m">>sir?<<else>>miss?<</if>>"
<br><br>
<</if>>
<<person2>>"<<pShes>> getting hard!" exclaims the <<person>>, redoubling your humiliation. Sirris ignores the interjection and commences <<person1>><<his>> explanation of male anatomy, using your displayed manhood as a prop.
<br><br>
<</if>>
<<person1>>Sirris soon finishes <<his>> demonstration. "Thank you for your help. You can take your seat. Don't forget your clothes." You dress yourself with shaking fingers and take your seat amongst your classmates, pulse still racing.
<br><br>
<<link [[Next|Science Lesson]]>><<clotheson>><<endevent>><</link>>
<br>
<<else>>
You do as instructed, and spread your legs, exposing yourself to the room. Sirris looks increasingly flustered, but continues regardless.
<<arousal 2000>>
<<if $worn.genitals.type.includes("chastity")>>
"As you can see, <<pshe>> is wearing a $worn.genitals.name, but we should be able to move it slightly for a better look..."<<person1>><<He>> starts tugging on your $worn.genitals.name, this way and that, rubbing it against your <<genitals 1>>. A small moan escapes your lips, and the class erupts into laughter. Sirris recoils from the belt, and stammers. "We... This will do. OK class, listen closely."
<br><br>
<<elseif $vaginaexist is 1>>
<<person1>><<He>> produces a speculum and inserts it into your vagina, before opening it and giving the class a clear view of your cervix. Your classmates crowd round for a closer look, shoving each other for a better position.
<br><br>
<<person2>>"<<pShes>> getting wet!" exclaims the <<person>>, redoubling your humiliation. Sirris ignores the interjection and commences <<person1>><<his>> explanation of female anatomy, using your displayed womanhood as a prop.
<br><br>
<<else>>
<<He>> gently takes hold of the end of your penis with <<his>> thumb and forefinger. Your classmates crowd round for a closer look, shoving each other for a better position.
<br><br>
<<person2>>"<<pShes>> getting hard!" exclaims the <<person>>, redoubling your humiliation. Sirris ignores the interjection and commences <<person1>><<his>> explanation of male anatomy, using your displayed manhood as a prop.
<br><br>
<</if>>
The jostling continues, becoming more violent with each passing moment. Sirris is forced away as the class surround you, <<person1>><<his>> protests ignored. Not content to simply watch any longer, hands reach out from all around.
<br><br>
<<link [[Next|Science Undress Molestation]]>><<endevent>><<set $molestationstart to 1>><</link>>
<</if>><<if $molestationstart is 1>>
<<set $molestationstart to 0>>
<<controlloss>>
<<violence 1>>
<<neutral 1>>
<<molested>>
<<generates1>><<generates2>><<generates3>><<generates4>><<generates5>><<generates6>><<maninit>><<npcstrip>>
<<set $timer to 10>>
<</if>>
<<effects>>
<<effectsman>><<man>>
<<stateman>>
<br><br>
<<actionsman>>
<<if $timer gte 1>>
<span id="next"><<link [[Next|Science Undress Molestation]]>><</link>></span><<nexttext>>
<<else>>
<span id="next"><<link [[Next|Science Undress Molestation Finish]]>><</link>></span><<nexttext>>
<</if>><<effects>>
<<endcombat>>
<<npc Leighton>><<person1>>Leighton's stern voice resonates through the room, and your assailants back off. Sirris must have summoned the <<if $pronoun is "m">>him<<else>>her<</if>> when <<endevent>><<npc Sirris>><<person1>><<he>> lost control of the class. Leighton doesn't stick around once order is restored, leaving Sirris to cover and console you. <<tearful>> you do your best to put on a brave face and return to your seat.
<br><br>
<<clothesontowel>>
<<link [[Next|Science Lesson]]>><<endevent>><</link>><<set $outside to 0>><<set $location to "school">><<schooleffects>><<effects>>
<<generates1>><<generates2>>
<<if $scienceterrariumprogression is 4 and $science gte 700>>
Something shatters on the other side of the room, and is followed by a cheer from the students. Sirris, looking distraught, heads over to inspect the damage while the noise and chaos in the classroom turns up a notch.
<br><br>
A <<person1>><<person>> and <<person2>><<person>> move to either side of you. They inconspicuously move closer, and you feel a hand grope your butt. The <<person1>><<person>> presses <<his>> mouth to your ear and whispers. "You think you're better than us because you get high marks? I bet we could teach you a thing or two."
<br><br>
<<link [[Put up with it|Science Terrarium Endure]]>><<set $phase to 4>><<trauma 1>><<stress 1>><<arousal 100>><<scienceskill 1>><</link>><<gtrauma>><<gstress>><<garousal>><<gscience>>
<br>
<<link [[Move away|Science Terrarium Escape]]>><</link>>
<<elseif $scienceterrariumprogression is 3 and $science gte 500>>
Something shatters on the other side of the room, and is followed by a cheer from the students. Sirris, looking distraught, heads over to inspect the damage while the noise and chaos in the classroom turns up a notch.
<br><br>
A <<person1>><<person>> and <<person2>><<person>> move to either side of you. They inconspicuously move closer, and you feel a hand grope your butt.
<br><br>
<<link [[Put up with it|Science Terrarium Endure]]>><<set $phase to 3>><<trauma 1>><<stress 1>><<arousal 100>><<scienceskill 1>><</link>><<gtrauma>><<gstress>><<garousal>><<gscience>>
<br>
<<link [[Move away|Science Terrarium Escape]]>><</link>>
<<elseif $scienceterrariumprogression is 2 and $science gte 400>>
A <<person1>><<person>> and <<person2>><<person>> move to either side of you. They inconspicuously move closer, and you feel a hand grope your butt.
<br><br>
<<link [[Put up with it|Science Terrarium Endure]]>><<set $phase to 2>><<trauma 1>><<stress 1>><<arousal 100>><<scienceskill 1>><</link>><<gtrauma>><<gstress>><<garousal>><<gscience>>
<br>
<<link [[Move away|Science Terrarium Escape]]>><</link>>
<<elseif $scienceterrariumprogression is 1 and $science gte 300>>
A <<person1>><<person>> and <<person2>><<person>> move to either side of you. They inconspicuously move closer, and you feel a hand grope your butt.
<br><br>
<<link [[Put up with it|Science Terrarium Endure]]>><<set $phase to 1>><<trauma 1>><<stress 1>><<arousal 100>><<scienceskill 1>><</link>><<gtrauma>><<gstress>><<garousal>><<gscience>>
<br>
<<link [[Move away|Science Terrarium Escape]]>><</link>>
<<else>>
A <<person1>><<person>> and <<person2>><<person>> move to either side of you. They inconspicuously move closer, and you feel a hand grope your butt.
<br><br>
<<link [[Put up with it|Science Terrarium Endure]]>><<set $scienceterrariumprogression to 1>><<trauma 1>><<stress 1>><<arousal 100>><<scienceskill 1>><</link>><<gtrauma>><<gstress>><<garousal>><<gscience>>
<br>
<<link [[Move away|Science Terrarium Escape]]>><</link>>
<</if>><<set $outside to 0>><<set $location to "school">><<schooleffects>><<effects>>
<<if $phase is 4>>
<<if $rng gte 75>>
You do your best to ignore the molestation, and focus on the task in front of you. Another hand joins the first. You don't react to the fondling, not wanting to give them the satisfaction.
<br><br>
Without giving any warning, they grab you by the shins and haul you up and into the terrarium, before slamming the lid, trapping you. You push against the lid, but it won't budge; they quickly flipped the latch to prevent your escape. Others start gathering around now, to gawk at you through the glass.
<br><br>
<<if $swarmdisable is "t">>
<<link [[Shatter the glass|Science Terrarium Shatter]]>><<detention 6>><<set $pain += 80>><<stress 6>><<trauma 6>><</link>><<gtrauma>><<gstress>><<gdelinquency>>
<br>
<<link [[Endure it|Science Terrarium Imprisoned]]>><<status -10>><</link>><<lcool>>
<<else>>
With an evil grin, the <<person2>><<person>> kneels and opens the cupboard beneath the terrarium. <<He>> lifts out a number of jars filled with thick, long worms. <<person1>>The <<person>> grabs a couple of the jars. Together, they move them to the grating atop your prison, about to pour them in.
<br><br>
<<link [[Shatter the glass|Science Terrarium Shatter]]>><<detention 6>><<set $pain += 80>><<stress 6>><<trauma 6>><</link>><<gtrauma>><<gstress>><<gdelinquency>>
<br>
<<link [[Endure it|Science Terrarium Swarm]]>><<set $molestationstart to 1>><</link>>
<</if>>
<<elseif $rng gte 51>>
You do your best to ignore the molestation, and focus on the task in front of you. Another hand joins the first. You don't react to the fondling, not wanting to give them the satisfaction.
<br><br>
<<person1>>The <<person>> whispers into your ear. "I can tell you're getting hot and bothered. Don't try to hide it. You want to be fucked." Your assailants become more aggressive with their fondling, you can't continue to ignore them.
<br><br>
<<link [[Next|Science Terrarium Molestation]]>><<set $molestationstart to 1>><</link>>
<br>
<<else>>
You do your best to ignore the molestation, and focus on the task in front of you. Another hand joins the first. You don't react to the fondling, not wanting to give them the satisfaction.
<br><br>
Eventually, your assailants tire and move away, allowing you to continue unmolested.
<br><br>
<<link [[Next|Science Lesson]]>><<endevent>><</link>>
<br>
<</if>>
<<elseif $phase is 3>>
<<if $rng gte 51>><<set $scienceterrariumprogression to 4>>
You do your best to ignore the molestation, and focus on the task in front of you. Another hand joins the first. You don't react to the fondling, not wanting to give them the satisfaction.
<br><br>
<<person1>>The <<person>> whispers into your ear. "I can tell you're getting hot and bothered. Don't try to hide it." Your assailants become more aggressive with their fondling, you can't continue to ignore them.
<br><br>
<<link [[Next|Science Terrarium Molestation]]>><<set $molestationstart to 1>><</link>>
<br>
<<else>>
You do your best to ignore the molestation, and focus on the task in front of you. Another hand joins the first. You don't react to the fondling, not wanting to give them the satisfaction.
<br><br>
Eventually, your assailants tire and move away, allowing you to continue unmolested.
<br><br>
<<link [[Next|Science Lesson]]>><<endevent>><</link>>
<br>
<</if>>
<<elseif $phase is 2>>
<<if $rng gte 51>><<set $scienceterrariumprogression to 3>>
You do your best to ignore the molestation, and focus on the task in front of you. Another hand joins the first. You don't react to the fondling, not wanting to give them the satisfaction.
<br><br>
<<person1>>The <<person>> whispers into your ear. "I can tell you're getting hot and bothered. Don't try to hide it." Your assailants become more aggressive with their fondling, you can't continue to ignore them.
<br><br>
<<link [[Next|Science Terrarium Molestation]]>><<set $molestationstart to 1>><</link>>
<br>
<<else>>
You do your best to ignore the molestation, and focus on the task in front of you. Another hand joins the first. You don't react to the fondling, not wanting to give them the satisfaction.
<br><br>
Eventually, your assailants tire and move away, allowing you to continue unmolested.
<br><br>
<<link [[Next|Science Lesson]]>><<endevent>><</link>>
<br>
<</if>>
<<elseif $phase is 1>>
<<if $rng gte 51>><<set $scienceterrariumprogression to 2>>
You do your best to ignore the molestation, and focus on the task in front of you. Another hand joins the first. You don't react to the fondling, not wanting to give them the satisfaction.
<br><br>
<<person1>>The <<person>> whispers into your ear. "I can tell you're getting hot and bothered. Don't try to hide it." Your assailants become more aggressive with their fondling, you can't continue to ignore them.
<br><br>
<<link [[Next|Science Terrarium Molestation]]>><<set $molestationstart to 1>><</link>>
<br>
<<else>>
You do your best to ignore the molestation, and focus on the task in front of you. Another hand joins the first. You don't react to the fondling, not wanting to give them the satisfaction.
<br><br>
Eventually, your assailants tire and move away, allowing you to continue unmolested.
<br><br>
<<link [[Next|Science Lesson]]>><<endevent>><</link>>
<br>
<</if>>
<<else>>
You do your best to ignore the molestation, and focus on the task in front of you. Another hand joins the first. You don't react to the fondling, not wanting to give them the satisfaction.
<br><br>
Eventually, your assailants tire and move away, allowing you to continue unmolested.
<br><br>
<<link [[Next|Science Lesson]]>><<endevent>><</link>>
<br>
<</if>><<set $outside to 0>><<set $location to "school">><<schooleffects>><<effects>>
You move away from the terrarium. You don't like being bullied away from an activity, but there's nothing to be done for now.
<br><br>
<<link [[Next|Science Lesson]]>><<endevent>><</link>>
<br><<if $molestationstart is 1>>
<<set $molestationstart to 0>>
<<controlloss>>
<<violence 1>>
<<neutral 1>>
<<molested>>
<<maninit>>
<<if $phase is 1>>
<<set $timer to 6>><<npcstrip>><<set $rescue to 1>>
<<elseif $phase is 2>>
<<set $timer to 12>><<npcstrip>><<set $rescue to 1>>
<<elseif $phase is 3>>
<<set $timer to 18>><<npcstrip>><<set $rescue to 0>>
<<elseif $phase is 4>>
<<set $timer to 24>><<set $rescue to 0>>
<</if>>
<</if>>
<<effects>>
<<if $rescue is 0 and $alarm is 1>><<set $alarm to 0>>
<span class="red">Sirris can't hear you over the cacophony made by the other students!</span>
<br><br>
<</if>>
<<effectsman>><<man>>
<<stateman>>
<br><br>
<<actionsman>>
<<if $alarm is 1 and $rescue is 1>>
<span id="next"><<link [[Next|Science Terrarium Molestation Finish]]>><</link>></span><<nexttext>>
<<elseif $enemyhealth lte 0>>
<span id="next"><<link [[Next|Science Terrarium Molestation Finish]]>><</link>></span><<nexttext>>
<<elseif $enemyarousal gte $enemyarousalmax>>
<span id="next"><<link [[Next|Science Terrarium Molestation Finish]]>><</link>></span><<nexttext>>
<<elseif $timer gte 1>>
<span id="next"><<link [[Next|Science Terrarium Molestation]]>><</link>></span><<nexttext>>
<<else>>
<span id="next"><<link [[Next|Science Terrarium Molestation Finish]]>><</link>></span><<nexttext>>
<</if>><<effects>>
<<if $enemyarousal gte $enemyarousalmax>>
<<ejaculation>>
Satisfied, the pair leave you to recoup what remains of your dignity.
<br><br>
<<tearful>> you gather yourself.
<br><br>
<<clothesontowel>>
<<endcombat>>
<<link [[Next|Science Lesson]]>><</link>>
<<elseif $enemyhealth lte 0>>
Recoiling in pain, the <<person2>><<person>> bursts into tears and the <<person1>><<person>> shouts at you. "You'll get yours, bitch!" They decide to leave you alone, for now.
<br><br>
<<clothesontowel>>
<<endcombat>>
<<link [[Next|Science Lesson]]>><</link>>
<<elseif $alarm is 1 and $rescue is 1>>
<<set $rescued += 1>>
Sirris notices the commotion and rushes over. The pair cease their assault and leave you to recoup what remains of your dignity, giving you a mocking smirk as they do. Sirris is about to say something, but is interrupted by a bang on the other side of the room.
<<lcool>>
<br><br>
<<clothesontowel>>
<<endcombat>>
<<link [[Next|Science Lesson]]>><</link>>
<<else>>
Sirris notices the commotion and rushes over. The pair cease their assault and leave you to recoup what remains of your dignity, giving you a mocking smirk as they do. Sirris is about to say something, but is interrupted by a bang on the other side of the room.
<br><br>
<<clothesontowel>>
<<endcombat>>
<<link [[Next|Science Lesson]]>><</link>>
<</if>><<effects>>
Summoning all your strength, you bash the side of the terrarium, shattering it and sending shards of glass in all directions. The <<person1>><<person>> and <<person2>><<person>> take cover along with the rest of the audience, as you climb out of the remains of the vessel.
<<bruise full>><<set $worn.upper.integrity -= 10>><<set $worn.lower.integrity -= 10>><<set $worn.under_lower.integrity -= 10>>
<<endevent>>
<<npc Sirris>><<person1>>Sirris rushes over to find you standing alone, bleeding and surrounded by the broken remains of the terrarium.
<br><br>
"Are you alright? Why did you do this?! How am I going to explain this to the head?" <<He>> wrings <<his>> hands, clearly distraught. "Everyone stay away from this area until I clean it up."
<br><br>
You spend the rest of the lesson having glass removed by the school nurse.
<br><br>
<<exposure>>
<<towelup>>
<<advancetohour>>
<<link [[Next|Hallways]]>><<endevent>><</link>>
<br><br><<effects>>
<<endevent>><<npc Sirris>><<person1>>
You are jeered at for a few minutes before Sirris comes over to see what the fuss is about. <<He>> stands dumbfounded for a moment, mouth agape, before coming to <<his>> senses and freeing you. You climb out, more than a little shaken by the ordeal.
<br><br>
<<link [[Next|Science Lesson]]>><<endevent>><</link>>
<br><<set $outside to 1>><<set $location to "school">><<effects>><<set $bus to "danube">>
<<if $molestationstart is 1>>
<<set $molestationstart to 0>>
<<molested>>
<<controlloss>>
<<set $combat to 1>>
<<set $enemytype to "swarm">>
<<swarminit "worms" "jars" "held above the terrarium" "fall into the terrarium" "block" 0 10>>
<<set $timer to 24>>
<<set $phase to 2>>
<</if>>
<<if $phase is 2>>
<<set $phase to 1>>
The pair sit on the sand to spectate.
<br><br>
<<else>>
<<if $orgasmdown gte 1 and $phase is 1>>
<<set $phase to 0>>
"I can't believe it," the <<person1>><<person>> shouts with joy, "You're cumming from this?" Your audience look ecstatic. You feel utterly humiliated.
<<combattrauma 10>>
<<else>>
The assembled crowd is enjoying the show.
<</if>>
<br><br>
<</if>>
<<audience>>
<<swarmeffects>>
<<swarm>>
<<swarmactions>>
<<if $stress gte 10000>>
<span id="next"><<link [[Next|Science Terrarium Swarm Finish]]>><</link>></span><<nexttext>>
<<elseif $timer lte 0>>
<span id="next"><<link [[Next|Science Terrarium Swarm Finish]]>><</link>></span><<nexttext>>
<<else>>
<span id="next"><<link "Next">><<script>>state.display(state.active.title, null)<</script>><</link>></span><<nexttext>>
<</if>><<effects>>
<<if $timer lte 0>>
<<endevent>>
<<npc Sirris>><<person1>>
Sirris arrives to investigate the commotion. <<His>> eyes widen in horror at the spectacle, before <<he>> releases you from the terrarium. <<tearful>> you haul yourself out of your prison, worms cascading off of you. Sirris helps you cover up, <<he>> looks even more shaken than you.
<br><br>
<<clothesontowel>>
<<endcombat>>
<<link [[Next|Science Lesson]]>><</link>>
<<else>>
It's all just too much for you. You pass out.
<br><br>
<<endcombat>>
<<link [[Next|School Passout]]>><<pass 1 hour>><</link>>
<</if>><<set $outside to 0>><<set $location to "school">><<schooleffects>><<effects>>
<<if $phase is 0>>
<<if $delinquency gte 400>>
Sirris doesn't believe you, thinking it a trick due to your reputation as a delinquent.
<br><br>
The students spend the lesson insulting and poking you whenever Sirris isn't looking, and are altogether a nuisance.
<<gtrauma>><<gstress>><<trauma 2>><<stress 2>>
<br><br>
<<else>>
Sirris has the delinquents move to the other side of the classroom. They don't seem too bothered, and soon find someone else to pick on.
<br><br>
<</if>>
<<elseif $phase is 1>>
The students spend the lesson insulting and poking you whenever Sirris isn't looking, and are altogether a nuisance.
<br><br>
<</if>>
<<link [[Next|Science Lesson]]>><<endevent>><</link>>
<br><<set $outside to 0>><<set $location to "school">><<schooleffects>><<effects>>
<<if $phase is 0>>
You focus on the task at hand, and feel more confident in your abilities as a result.
<br><br>
<<link [[Next|Science Lesson]]>><<endevent>><</link>>
<br>
<<elseif $phase is 1>>
You joke around with your partner. You endear yourself to them and have a good time.
<br><br>
<<link [[Next|Science Lesson]]>><<endevent>><</link>>
<br>
<<elseif $phase is 2>>
You drop the box, its contents audibly shattering as it hits the ground. The delinquents roar with laughter as you struggle to fix your $worn.lower.name. Suitably covered, you lift the box and resume your journey. Fortunately the delinquents torment you no further, content to laugh at your back.
<br><br>
<<endevent>>
<<npc Sirris>><<person1>>Sirris hears the distinct tinkling of broken glass as you arrive back at the classroom, where your fellow students are dissecting dead critters. <<He>> looks disappointed. "Don't worry about it, but I'll have to mark you down for detention whether it was your fault or not. Leighton takes the destruction of school property very seriously."
<br><br>
You don't get to join the other students. Sirris has you take the box to the bins. By the time you get back, this part of the lesson is over.
<br><br>
<<link [[Next|Science Lesson]]>><<endevent>><</link>>
<br>
<<elseif $phase is 3>>
You do your best to ignore them, but they take it as a challenge and step up their game.
<br><br>
<<link [[Next|Science Dissection Molestation]]>><<set $molestationstart to 1>><</link>>
<<elseif $phase is 4>>
<<person1>>The <<person>> mocks you. "Look, <<pshes>> inviting us!" Just as you get the box on the ground, <<he>> tackles you from behind, clasping <<his>> hand around your mouth.
<br><br>
<<link [[Next|Science Dissection Molestation]]>><<set $molestationstart to 1>><</link>>
<</if>>
<br><br><<if $molestationstart is 1>>
<<if $phase is 3>>
<<set $molestationstart to 0>>
<<controlloss>>
<<violence 1>>
<<neutral 1>>
<<molested>>
<<maninit>><<npcstrip>><<set $timer to 20>>
<<if $delinquency lt 400>>
<<set $rescue to 1>>
<</if>>
<<elseif $phase is 4>>
<<set $molestationstart to 0>>
<<controlloss>>
<<violence 1>>
<<neutral 1>>
<<molested>>
<<maninit>><<hand_gag 0 left>>
<<if $delinquency lt 400>>
<<set $rescue to 1>>
<</if>>
<</if>>
<</if>>
<<effects>>
<<if $alarm is 1 and $rescue is 0>>
<<set $alarm to 0>>
No one comes to your aid, likely due to your reputation as a delinquent.
<br><br>
<</if>>
<<if $timer gte 5>>
You keep walking back to the classroom, doing your best to ignore the harassment.
<br><br>
<<elseif $timer gte 2>>
You keep walking back to the classroom, doing your best to ignore the harassment. You're almost there.
<br><br>
<<elseif $timer is 1>>
You see the classroom up ahead.
<br><br>
<</if>>
<<effectsman>><<man>>
<<stateman>>
<br><br>
<<actionsman>>
<<if $enemyhealth lte 0>>
<span id="next"><<link [[Next|Science Dissection Molestation Finish]]>><</link>></span><<nexttext>>
<<elseif $enemyarousal gte $enemyarousalmax>>
<span id="next"><<link [[Next|Science Dissection Molestation Finish]]>><</link>></span><<nexttext>>
<<elseif $rescue is 1 and $alarm is 1>>
<span id="next"><<link [[Next|Science Dissection Molestation Finish]]>><</link>></span><<nexttext>>
<<elseif $timer is 1>>
<span id="next"><<link [[Next|Science Dissection Molestation Finish]]>><</link>></span><<nexttext>>
<<else>>
<span id="next"><<link [[Next|Science Dissection Molestation]]>><</link>></span><<nexttext>>
<</if>><<effects>>
<<if $enemyarousal gte $enemyarousalmax>>
<<ejaculation>>
Their lust spent, they realise the weight of what they've done, and flee the scene lest they be caught. <<tearful>> you head towards the classroom.
<br><br>
<<clotheson>>
<<endcombat>>
<<if !$worn.upper.type.includes("naked") and !$worn.lower.type.includes("naked")>>
<<else>>
You make a detour to the toilets and find some towels to cover up with before anyone sees you.<<towelup>>
<</if>>
You arrive back at the classroom and deliver your cargo, safe and sound. The rest of the class is busy dissecting frogs. Lacking a partner, you get one all to yourself.
<<gscience>><<scienceskill>>
<br><br>
<<link [[Next|Science Lesson]]>><</link>>
<<elseif $enemyhealth lte 0>>
Your assailants back off. "You'll get yours, <<bitch>>." They leave you alone, trying to conceal their injuries. <<tearful>> you head towards the classroom.
<br><br>
<<endcombat>>
<<if !$worn.upper.type.includes("naked") and !$worn.lower.type.includes("naked")>>
<<else>>
You make a detour to the toilets and find some towels to cover up with before anyone sees you.<<towelup>>
<</if>>
You arrive back at the classroom and deliver your cargo, safe and sound. The rest of the class is busy dissecting frogs. Lacking a partner, you get one all to yourself.
<<gscience>><<scienceskill>>
<br><br>
<<link [[Next|Science Lesson]]>><<endevent>><</link>>
<<elseif $rescue is 1 and $alarm is 1>><<set $rescued += 1>>
<<endevent>><<npc Leighton>><<person1>>Leighton rounds a corner, having heard your scream. The assailants' demeanour changes immediately, and they are harried back to <<his>> office. <<tearful>> you head back to the classroom.
<br><br>
<<clotheson>>
<<endcombat>>
<<if !$worn.upper.type.includes("naked") and !$worn.lower.type.includes("naked")>>
<<else>>
You make a detour to the toilets and find some towels to cover up with before anyone sees you.<<towelup>>
<</if>>
You arrive back at the classroom and deliver your cargo, safe and sound. The rest of the class is busy dissecting frogs. Lacking a partner, you get one all to yourself.
<<gscience>><<scienceskill>>
<br><br>
<<link [[Next|Science Lesson]]>><</link>>
<<else>>
With the classroom in sight, your assailants take their leave. You hear their laughter long after they pass from view. <<tearful>> you gather yourself.
<br><br>
<<clotheson>>
<<endcombat>>
<<if !$worn.upper.type.includes("naked") and !$worn.lower.type.includes("naked")>>
<<else>>
You make a detour to the toilets and find some towels to cover up with before anyone sees you.<<towelup>>
<</if>>
You arrive back at the classroom and deliver your cargo, safe and sound. The rest of the class is busy dissecting frogs. Lacking a partner, you get one all to yourself.
<<gscience>><<scienceskill>>
<br><br>
<<link [[Next|Science Lesson]]>><</link>>
<</if>><<set $outside to 0>><<set $location to "pool">><<schooleffects>><<effects>>
You swim to the side of the pool and turn around. Mason kneels and cuts through your bindings. "There. I hope another student didn't do this to you." <<He>> steps away.
<br><br>
<<endevent>>
<<link [[Next|Swimming Lesson]]>><</link>>
<br><<set $outside to 0>><<set $location to "pool">><<schooleffects>><<effects>>
<<if $submissive gte 1150>>
"N-no," you say. "I should stay tied up."
<<elseif $submissive lte 850>>
"Did I ask for help?" you say, glaring at the teacher.
<<else>>
"I'm fine. Thanks," you say.
<</if>>
<br><br>
Mason looks confused. "If you're sure. I don't think there's a rule forbidding bound <<if $rightarm is "bound" or $leftarm is "bound">>arm<<else>>limb<</if>>s while swimming. Just be careful, okay?"
<br><br>
<<endevent>>
<<link [[Next|Swimming Lesson]]>><</link>>
<br><<set $outside to 0>><<set $location to "school">><<schooleffects>><<effects>>
You decide to give the <<person>> a closer view, and kick <<him>> in the face. <<He>> flinches, but isn't fast enough to dodge the blow. Your foot connects with <<his>> jaw and <<he>> falls out of <<his>> chair. <<His>> friends are laughing at <<him>> now.
<br><br>
<<endevent>>
<<npc Sirris>><<person1>>Sirris looks at you from across the class and sighs. "See Leighton after school," <<he>> says.
<br><br>
<<endevent>>
<<link [[Next|Science Lesson]]>><</link>>
<br><<set $outside to 0>><<set $location to "school">><<schooleffects>><<effects>>
<<if $schoolstate is "first">>
<<if $worn.upper.type.includes("naked") and $worn.lower.type.includes("naked") and $rightarm isnot "bound">>
/*Check for when the pc is only wearing and overcoat*/
<<if $worn.under_upper.name is "naked" and $worn.under_lower.name is "naked">>
Wearing nothing underneath over slot clothing comment
<<elseif $worn.under_upper.name is "naked">>
Wearing only under_lower under over slot clothing comment
<<elseif $worn.under_lower.name is "naked">>
Wearing only under_upper under over slot clothing comment
<</if>>
<br><br>
<<link [[Next|Hallways]]>><<endevent>><</link>>
<br><br>
<<elseif $worn.upper.type.includes("school") and $worn.lower.type.includes("school") and $rightarm isnot "bound">>
<<if $scienceattended is 1>>
You rejoin the science lesson,
<<if $worn.over_upper.name isnot "naked" or $worn.over_lower.name isnot "naked" or $worn.over_head.name isnot "naked">>
hang your coat at the back of the class
<<undressOverClothes "scienceClassroom">>
<</if>>
and take your seat.
<br><br>
<<link [[Next|Science Lesson]]>><<endevent>><</link>>
<br>
<<elseif $time lte ($hour * 60 + 5)>>
You enter the science classroom.
<<npc Sirris>><<person1>>
Sirris is preparing at the front of the room while the seats fill.
<<if $worn.over_upper.name isnot "naked" or $worn.over_lower.name isnot "naked" or $worn.over_head.name isnot "naked">>
<<undressOverClothes "scienceClassroom">>
You hang your coat at the back of the class and take your seat.
<</if>>
<br><br>
<<link [[Next|Science Lesson]]>><<endevent>><</link>>
<br>
<<else>>
You enter the science classroom.
<<npc Sirris>><<person1>>
Sirris cuts off mid-sentence to regard you. "I'm sorry, but I'll have to record your tardiness."
<<gdelinquency>>
<br><br>
<<detention 1>>
You
<<if $worn.over_upper.name isnot "naked" or $worn.over_lower.name isnot "naked" or $worn.over_head.name isnot "naked">>
hang your coat at the back of the class and
<<undressOverClothes "scienceClassroom">>
<</if>>
take a seat as Sirris continues.
<br><br>
<<link [[Next|Science Lesson]]>><<endevent>><</link>>
<br>
<</if>>
<<elseif $rightarm is "bound" or $leftarm is "bound" or $feetuse is "bound">>
Sirris notices your bound <<if $rightarm is "bound" or $leftarm is "bound">>arms<</if>><<if ($rightarm is "bound" or $leftarm is "bound") and $feetuse is "bound">> and <</if>><<if $feetuse is "bound">>legs<</if>>. "Is this some kind of experiment? The results would be really hazardous. I can't let you do science like that. Go see the head."
<br><br>
<<link [[Next|Hallways]]>><<endevent>><</link>>
<br><br>
<<else>>
<<npc Sirris>><<person1>>
Sirris looks at your outfit as you enter. "Where's your uniform? I'm not allowed to teach you without one, you know. The head might have some spares."
<br><br>
<<link [[Next|Hallways]]>><<endevent>><</link>>
<br><br>
<</if>>
<<elseif $schoolstate is "morning">>
You enter the science classroom. No one else has arrived yet. You could use the extra time to study.
<br><br>
<<schoolperiodtext>>
<<link [[Study science|Science Classroom Study]]>><</link>><<gstress>><<gscience>>
<br>
<<link [[Leave|Hallways]]>><</link>>
<br>
<<elseif $schoollesson is 1>>
<<if $scienceinterrupted is 1>>
<<npc Sirris>><<person1>>You enter the science classroom. Sirris cuts off mid-sentence as you enter, looking surprised, then annoyed. "You again? You can't just keep interrupting like this, shoo!" <<He>> shuts the door on you.
<<gdelinquency>>
<br><br>
<<detention 1>>
<<link [[Next|Hallways]]>><<endevent>><</link>>
<<else>>
<<npc Sirris>><<person1>>You open the door to the science classroom. Sirris cuts off mid-sentence as you enter, looking surprised. "Can I help you?" It seems you've interrupted the lesson.
<br><br>
<<set $scienceinterrupted to 1>>
<<link [[Apologise|Science Classroom Apology]]>><<trauma 1>><<stress 1>><</link>><<gstress>><<gtrauma>>
<br>
<<if $trauma gte 1>>
<<link [[Mock|Science Classroom Mock]]>><<status 1>><<stress -12>><</link>><<lstress>><<gcool>><<gdelinquency>>
<br>
<</if>>
<</if>>
<<else>>
You are in the science classroom. The equipment is kept securely locked away when not in use.
<br><br>
<<storeon "scienceClassroom" "check">>
<<if _store_check is 1>>
<<storeon "scienceClassroom">>
You take your coat at the back of the class.
<br><br>
<</if>>
<<exhibitionclassroom>>
<<link [[Leave the room (0:01)|Hallways]]>><<pass 1>><</link>>
<br>
<</if>><<set $outside to 0>><<set $location to "school">><<schooleffects>><<effects>>
Embarrassed, you apologise and leave.
<br><br>
<<link [[Next|Hallways]]>><<endevent>><</link>><<set $outside to 0>><<set $location to "school">><<schooleffects>><<effects>>
You mock the teacher. "A white lab coat is a good idea <<sir>>, it'll hide the stains." Laughter erupts among the seated students.
<br><br>
Sirris looks exasperated. "Right. I'll have to inform the head of your behaviour, you know. Please, just go."
<<gdelinquency>>
<br><br>
<<detention 1>><<npcincr Sirris love -1>>
<<link [[Next|Hallways]]>><<endevent>><</link>><<set $outside to 0>><<set $location to "school">><<schooleffects>><<effects>>
<<if $worn.over_upper.name isnot "naked" or $worn.over_lower.name isnot "naked" or $worn.over_head.name isnot "naked">>
<<undressOverClothes "scienceClassroom">>
You hang your coat at the back of the class, take your seat and read a science textbook.
<<else>>
You take a seat and read a science textbook.
<</if>>
<br><br>
<<npc Sirris>><<person1>>The classroom soon fills and Sirris arrives to begin the lesson.
<br><br>
<<if $worn.upper.type.includes("school") and $worn.lower.type.includes("school") and $rightarm isnot "bound" and $leftarm isnot "bound" and $feetuse isnot "bound">>
<<link [[Next|Science Lesson]]>><<endevent>><</link>>
<br>
<<elseif $rightarm is "bound" or $leftarm is "bound" or $feetuse is "bound">>
Sirris notices your bound <<if $rightarm is "bound" or $leftarm is "bound">>arms<</if>><<if ($rightarm is "bound" or $leftarm is "bound") and $feetuse is "bound">> and <</if>><<if $feetuse is "bound">>legs<</if>>. "Is this some kind of experiment? The results would be really dangerous. I can't let you do science like that. Go see the head."
<br><br>
<<link [[Next|Hallways]]>><<endevent>><</link>>
<br><br>
<<else>>
Sirris looks at your outfit as <<he>> enters. "Where's your uniform? I'm not allowed to teach you without one, you know. The head might have some spares."
<br><br>
<<link [[Next|Hallways]]>><<endevent>><</link>>
<br><br>
<</if>>
<<pass 5>><<stress 1>><<scienceskill>>
<<schooleffects>>
<<if $schoolstate is "first">>
<<set $studyfinish to 1>>
<<else>>
<<set $studyfinish to 0>>
<</if>>
<<if $studyfinish isnot 1>>
<<pass 5>><<stress 1>>
<<schooleffects>>
<<if $schoolstate is "first">>
<<set $studyfinish to 1>>
<<else>>
<<set $studyfinish to 0>>
<</if>>
<</if>>
<<if $studyfinish isnot 1>>
<<pass 5>><<stress 1>>
<<schooleffects>>
<<if $schoolstate is "first">>
<<set $studyfinish to 1>>
<<else>>
<<set $studyfinish to 0>>
<</if>>
<</if>>
<<if $studyfinish isnot 1>>
<<pass 5>><<stress 1>>
<<schooleffects>>
<<if $schoolstate is "first">>
<<set $studyfinish to 1>>
<<else>>
<<set $studyfinish to 0>>
<</if>>
<</if>>
<<if $studyfinish isnot 1>>
<<pass 5>><<stress 1>>
<<schooleffects>>
<<if $schoolstate is "first">>
<<set $studyfinish to 1>>
<<else>>
<<set $studyfinish to 0>>
<</if>>
<</if>>
<<if $studyfinish isnot 1>>
<<pass 5>><<stress 1>>
<<schooleffects>>
<<if $schoolstate is "first">>
<<set $studyfinish to 1>>
<<else>>
<<set $studyfinish to 0>>
<</if>>
<</if>>
<<if $studyfinish isnot 1>>
<<pass 5>><<stress 1>>
<<schooleffects>>
<<if $schoolstate is "first">>
<<set $studyfinish to 1>>
<<else>>
<<set $studyfinish to 0>>
<</if>>
<</if>>
<<if $studyfinish isnot 1>>
<<pass 5>><<stress 1>>
<<schooleffects>>
<<if $schoolstate is "first">>
<<set $studyfinish to 1>>
<<else>>
<<set $studyfinish to 0>>
<</if>>
<</if>>
<<if $studyfinish isnot 1>>
<<pass 5>><<stress 1>>
<<schooleffects>>
<<if $schoolstate is "first">>
<<set $studyfinish to 1>>
<<else>>
<<set $studyfinish to 0>>
<</if>>
<</if>>
<<if $studyfinish isnot 1>>
<<pass 5>><<stress 1>>
<<schooleffects>>
<<if $schoolstate is "first">>
<<set $studyfinish to 1>>
<<else>>
<<set $studyfinish to 0>>
<</if>>
<</if>>
<<if $studyfinish isnot 1>>
<<pass 5>><<stress 1>>
<<schooleffects>>
<<if $schoolstate is "first">>
<<set $studyfinish to 1>>
<<else>>
<<set $studyfinish to 0>>
<</if>>
<</if>>
<<if $studyfinish isnot 1>>
<<pass 5>><<stress 1>>
<<schooleffects>>
<<if $schoolstate is "first">>
<<set $studyfinish to 1>>
<<else>>
<<set $studyfinish to 0>>
<</if>>
<</if>>
<<if $studyfinish isnot 1>>
<<pass 5>><<stress 1>>
<<schooleffects>>
<<if $schoolstate is "first">>
<<set $studyfinish to 1>>
<<else>>
<<set $studyfinish to 0>>
<</if>>
<</if>>
<<if $studyfinish isnot 1>>
<<pass 5>><<stress 1>>
<<schooleffects>>
<<if $schoolstate is "first">>
<<set $studyfinish to 1>>
<<else>>
<<set $studyfinish to 0>>
<</if>>
<</if>>
<<if $studyfinish isnot 1>>
<<pass 5>><<stress 1>>
<<schooleffects>>
<<if $schoolstate is "first">>
<<set $studyfinish to 1>>
<<else>>
<<set $studyfinish to 0>>
<</if>>
<</if>>
<<if $studyfinish isnot 1>>
<<pass 5>><<stress 1>>
<<schooleffects>>
<<if $schoolstate is "first">>
<<set $studyfinish to 1>>
<<else>>
<<set $studyfinish to 0>>
<</if>>
<</if>>
<<if $studyfinish isnot 1>>
<<pass 5>><<stress 1>>
<<schooleffects>>
<<if $schoolstate is "first">>
<<set $studyfinish to 1>>
<<else>>
<<set $studyfinish to 0>>
<</if>>
<</if>>
<<if $studyfinish isnot 1>>
<<pass 5>><<stress 1>>
<<schooleffects>>
<<if $schoolstate is "first">>
<<set $studyfinish to 1>>
<<else>>
<<set $studyfinish to 0>>
<</if>>
<</if>>
<<if $studyfinish isnot 1>>
<<pass 5>><<stress 1>>
<<schooleffects>>
<<if $schoolstate is "first">>
<<set $studyfinish to 1>>
<<else>>
<<set $studyfinish to 0>>
<</if>>
<</if>>
<<if $studyfinish isnot 1>>
<<pass 5>><<stress 1>>
<<schooleffects>>
<<if $schoolstate is "first">>
<<set $studyfinish to 1>>
<<else>>
<<set $studyfinish to 0>>
<</if>>
<</if>>
<<if $studyfinish isnot 1>>
<<pass 5>><<stress 1>>
<<schooleffects>>
<<if $schoolstate is "first">>
<<set $studyfinish to 1>>
<<else>>
<<set $studyfinish to 0>>
<</if>>
<</if>>
<<if $studyfinish isnot 1>>
<<pass 5>><<stress 1>>
<<schooleffects>>
<<if $schoolstate is "first">>
<<set $studyfinish to 1>>
<<else>>
<<set $studyfinish to 0>>
<</if>>
<</if>>
<<if $studyfinish isnot 1>>
<<pass 5>><<stress 1>>
<<schooleffects>>
<<if $schoolstate is "first">>
<<set $studyfinish to 1>>
<<else>>
<<set $studyfinish to 0>>
<</if>>
<</if>>
<<if $studyfinish isnot 1>>
<<pass 5>><<stress 1>>
<<schooleffects>>
<<if $schoolstate is "first">>
<<set $studyfinish to 1>>
<<else>>
<<set $studyfinish to 0>>
<</if>>
<</if>><<set $outside to 0>><<set $location to "school">><<schooleffects>><<effects>>
<<set $scienceattended to 1>>
<<if $weekday is 6 and $minute gte 37>>
<<npc Sirris>><<person1>>
"It's time for the Friday exam," Sirris says, handing out booklets. "Don't be nervous."<<gstress>><<stress 6>>
<br><br>
<<exam science>>
<br><br>
There's a shuffle of paper as students open the first page. "No talking during the exam," Sirris adds as <<he>> sits at the front of the room. "Even if you've finished. It won't take long."
<br><br>
<<endevent>>
<<exam_cheat science>>
<<link [[Focus|Science Exam]]>><<stress 6>><<set $phase to 0>><<set $exam_chance += 5>><</link>><<gstress>> | <span class="green">+ 5% Pass chance</span>
<br>
<<link [[Try to relax|Science Exam]]>><<set $phase to 1>><</link>>
<br>
<<link [[Cheat|Science Exam]]>><<set $phase to 2>><</link>><<skulduggerydifficulty>>
<br>
<<elseif $schoolevent is 0 and $schooleventtimer lte 0 and $weekday isnot 6>><<set $schoolevent += 1>><<set $schooleventtimer to 14>>
<<npc Sirris>><<person1>>"The headteacher has asked to be involved with the lesson today," Sirris says. "I know you'll all be on your best behaviour." The door opens as <<he>> finishes, and Leighton steps in.
<br><br>
<<endevent>><<npc Leighton>><<person1>><<He>> strides to the front of the class. "Thank you Sirris," <<he>> says. "Why don't you take a break?"
<br><br>
Sirris looks perplexed. "I thought you'd want my help, I've prepared-"
<br><br>
"Don't you worry. I've prepared my own plan for the lesson. Now go relax in that cafe you like."
<br><br>
<<endevent>><<npc Sirris>><<person1>>
Sirris opens <<his>> mouth to argue, but thinks better of it. "Be good," <<he>> whispers to the class on <<his>> way out.
<br><br>
<<endevent>><<npc Leighton>><<person1>>
<<link [[Next|Penis Inspection]]>><<pass 5>><</link>>
<br>
<<elseif $schoolevent is 1 and $schooleventtimer lte 0 and $weekday isnot 6>><<set $schoolevent += 1>><<set $schooleventtimer to 14>>
<<npc Sirris>><<person1>>"The headteacher has once again asked to take charge of the lesson," Sirris says.<<endevent>><<npc Leighton>><<person1>> "I don't know why <<hes>> taken an interest, but <<he>> seemed satisfied last time."
<br><br>
The door swings open and Leighton steps in, a smile on <<his>> face. "Thank you Sirris," <<he>> says. "I'll take it from here."
<br><br>
"Are you sure I can't assist?" Sirris asks.
<br><br>
"I'll be fine. You have a very cute class."
<br><br>
<<endevent>><<npc Sirris>><<person1>>
"O-okay." Sirris turns to the class as <<he>> leaves. "Be good," <<he>> whispers.
<br><br>
<<endevent>><<npc Leighton>><<person1>>
<<link [[Next|Pussy Inspection]]>><<pass 5>><</link>>
<br>
<<elseif $schoolevent is 2 and $schooleventtimer lte 0 and $weekday isnot 6>><<set $schoolevent += 1>><<set $schooleventtimer to 14>>
<<npc Sirris>><<person1>>"The headteacher has asked to take over today's lesson," Sirris says. "I hope it's not because I'm doing my job improperly."
<br><br>
<<endevent>><<npc Leighton>><<person1>>
"You're doing fine," Leighton says as <<he>> enters. "I'm just conducting government-mandated health checks."
<br><br>
"I can help with that, I have-"
<br><br>
Leighton raises <<his>> arm and Sirris fall quiet. "Go take a break. Your class will be in one piece when you return."
<br><br>
<<endevent>><<npc Sirris>><<person1>>
Sirris looks at the class as <<he>> leaves. "I won't be long." <<he>> whispers.
<br><br>
<<endevent>><<npc Leighton>><<person1>>
<<link [[Next|Breast Inspection]]>><<pass 5>><</link>>
<br>
<<else>>
<<if $time lte ($hour * 60 + 5)>>
The science lesson begins, how do you want to conduct yourself?
<br><br>
<<else>>
The science lesson continues, how do you want to conduct yourself?
<br><br>
<</if>>
<<link [[Focus on the lesson|Science Lesson Focus]]>><</link>><<gstress>><<gscience>>
<br>
<<link [[Socialise with classmates|Science Lesson Socialise]]>><</link>><<gcool>><<ltrauma>><<lstress>><<gharass>>
<br>
<<link [[Daydream|Science Lesson Daydream]]>><</link>><<lstress>> <<lharass>>
<br>
<<if $exhibitionism gte 55>>
<<link [[Masturbate|Science Lesson Masturbate]]>><<set $masturbationstart to 1>><</link>><<exhibitionist4>>
<br>
<</if>>
<</if>><<set $outside to 0>><<set $location to "school">><<schooleffects>><<effects>>
<<towelup>>
<<if $cool gte ($coolmax / 5 * 2)>>
You do the bare minimum of work, focusing instead on trying to endear yourself to your classmates. You soon become the centre of attention.
<<elseif $cool gte ($coolmax / 5)>>
You do the bare minimum of work, focusing instead on trying to endear yourself to your classmates.
<<else>>
You do the bare minimum of work, focusing instead on trying to endear yourself to your classmates. Most avoid interacting with you.
<</if>>
<br><br>
<<pass 5>><<status 1>><<trauma -1>><<stress -1>>
<<schooleffects>>
<<if $time gte ($hour * 60 + 5) and $time lte ($hour * 60 + 57)>>
<<pass 5>><<stress -1>>
<<schooleffects>>
<<else>>
<<set $phase to 1>>
<</if>>
<<if $time gte ($hour * 60 + 5) and $time lte ($hour * 60 + 57)>>
<<pass 5>><<trauma -1>><<stress -1>>
<<schooleffects>>
<<else>>
<<set $phase to 1>>
<</if>>
<<if $time gte ($hour * 60 + 5) and $time lte ($hour * 60 + 57)>>
<<pass 5>><<stress -1>>
<<schooleffects>>
<<else>>
<<set $phase to 1>>
<</if>>
<<if $time gte ($hour * 60 + 5) and $time lte ($hour * 60 + 57)>>
<<else>>
<<set $phase to 1>>
<</if>>
<<if $phase is 1>>
<<set $phase to 0>>
The bell rings, signifying the end of the lesson. You
<<storeon "scienceClassroom" "check">>
<<if _store_check is 1>>
<<storeon "scienceClassroom">>
grab your coat and
<</if>>
leave the classroom.
<br><br>
<<if $time is ($hour * 60 + 57)>>
<<pass 3>>
<<elseif $time is ($hour * 60 + 58)>>
<<pass 2>>
<<elseif $time is ($hour * 60 + 59)>>
<<pass 1>>
<</if>>
<<link [[Next|Hallways]]>><<endevent>><</link>>
<<else>>
<<set $danger to random(1, 10000)>><<set $dangerevent to 0>>
<<if $danger gte (8900 - ($allure * 2))>>
<<eventsscience>>
<<else>>
<<eventssciencesafe>>
<</if>>
<</if>><<set $outside to 0>><<set $location to "school">><<schooleffects>><<effects>>
<<towelup>>
<<if $trauma gte (($traumamax / 10) * 7)>>
You keep to yourself, afraid that one wrong move will result in the whole class molesting you.
<<elseif $trauma gte (($traumamax / 10) * 2)>>
You focus on your own thoughts, trying to keep the creeping anxiety at bay.
<<else>>
You don't really pay attention to the lesson, instead idly staring out the window and thinking about what you'll do after school.
<</if>>
<br><br>
<<pass 5>><<stress -1>>
<<schooleffects>>
<<if $time gte ($hour * 60 + 5) and $time lte ($hour * 60 + 57)>>
<<pass 5>><<stress -1>>
<<schooleffects>>
<<else>>
<<set $phase to 1>>
<</if>>
<<if $time gte ($hour * 60 + 5) and $time lte ($hour * 60 + 57)>>
<<pass 5>><<stress -1>>
<<schooleffects>>
<<else>>
<<set $phase to 1>>
<</if>>
<<if $time gte ($hour * 60 + 5) and $time lte ($hour * 60 + 57)>>
<<pass 5>><<stress -1>>
<<schooleffects>>
<<else>>
<<set $phase to 1>>
<</if>>
<<if $time gte ($hour * 60 + 5) and $time lte ($hour * 60 + 57)>>
<<else>>
<<set $phase to 1>>
<</if>>
<<if $phase is 1>>
<<set $phase to 0>>
The bell rings, signifying the end of the lesson. You
<<storeon "scienceClassroom" "check">>
<<if _store_check is 1>>
<<storeon "scienceClassroom">>
grab your coat and
<</if>>
leave the classroom.
<br><br>
<<if $time is ($hour * 60 + 57)>>
<<pass 3>>
<<elseif $time is ($hour * 60 + 58)>>
<<pass 2>>
<<elseif $time is ($hour * 60 + 59)>>
<<pass 1>>
<</if>>
<<link [[Next|Hallways]]>><<endevent>><</link>>
<<else>>
<<set $danger to random(1, 10000)>><<set $dangerevent to 0>>
<<if $danger gte (8900 - ($allure / 2))>>
<<eventsscience>>
<<else>>
<<eventssciencesafe>>
<</if>>
<</if>><<set $outside to 0>><<set $location to "school">><<schooleffects>><<effects>>
<<towelup>>
You focus on listening to the teacher and studying the material. It's hard going, but you think you're making progress.
<br><br>
<<pass 5>><<stress 1>>
<<schooleffects>>
<<set _science_time to 1>>
<<if $time gte ($hour * 60 + 5) and $time lte ($hour * 60 + 57)>>
<<pass 5>><<stress 1>><<set _science_time += 1>>
<<schooleffects>>
<<else>>
<<set $phase to 1>>
<</if>>
<<if $time gte ($hour * 60 + 5) and $time lte ($hour * 60 + 57)>>
<<pass 5>><<stress 1>><<set _science_time += 1>>
<<schooleffects>>
<<else>>
<<set $phase to 1>>
<</if>>
<<if $time gte ($hour * 60 + 5) and $time lte ($hour * 60 + 57)>>
<<pass 5>><<stress 1>><<set _science_time += 1>>
<<schooleffects>>
<<else>>
<<set $phase to 1>>
<</if>>
<<if $time gte ($hour * 60 + 5) and $time lte ($hour * 60 + 57)>>
<<else>>
<<set $phase to 1>>
<</if>>
<<scienceskill _science_time>>
<<if $phase is 1>>
<<set $phase to 0>>
The bell rings, signifying the end of the lesson. You
<<storeon "scienceClassroom" "check">>
<<if _store_check is 1>>
<<storeon "scienceClassroom">>
grab your coat and
<</if>>
leave the classroom.
<br><br>
<<if $time is ($hour * 60 + 57)>>
<<pass 3>>
<<elseif $time is ($hour * 60 + 58)>>
<<pass 2>>
<<elseif $time is ($hour * 60 + 59)>>
<<pass 1>>
<</if>>
<<link [[Next|Hallways]]>><<endevent>><</link>>
<<else>>
<<set $danger to random(1, 10000)>><<set $dangerevent to 0>>
<<if $danger gte (8900 - $allure)>>
<<eventsscience>>
<<else>>
<<eventssciencesafe>>
<</if>>
<</if>><<if $molestationstart is 1>>
<<set $molestationstart to 0>>
<<controlloss>>
<<violence 1>>
<<neutral 1>>
<<molested>>
<<maninit>><<npcexpose>>
<<set $timer to 18>>
<<if $delinquency lt 400>><<set $rescue to 1>><</if>>
The <<person2>><<person>> continues to fondle your butt while the <<person1>><<person>> bends down to your chest.
<<if $worn.upper.exposed gte 1>>
Without breaking eye contact, <<He>> gently licks your nipple with the tip of <<his>> tongue.
<<else>>
Without breaking eye contact, <<He>> gently licks your nipple through your $worn.upper.name with the tip of <<his>> tongue.
<br><br>
<</if>>
<</if>>
<<effects>>
<<if $alarm is 1 and $rescue is 0>>
<<set $alarm to 0>>
Mason ignores you, likely due to your reputation as a delinquent.
<br><br>
<</if>>
<<effectsman>><<man>>
<<stateman>>
<br><br>
<<actionsman>>
<<if $enemyhealth lte 0>>
<span id="next"><<link [[Next|Events Swimming Molestation Finish]]>><</link>></span><<nexttext>>
<<elseif $enemyarousal gte $enemyarousalmax>>
<span id="next"><<link [[Next|Events Swimming Molestation Finish]]>><</link>></span><<nexttext>>
<<elseif $timer lte 0>>
<span id="next"><<link [[Next|Events Swimming Molestation Finish]]>><</link>></span><<nexttext>>
<<elseif $rescue is 1 and $alarm is 1>>
<span id="next"><<link [[Next|Events Swimming Molestation Finish]]>><</link>></span><<nexttext>>
<<else>>
<span id="next"><<link [[Next|Events Swimming Molestation]]>><</link>></span><<nexttext>>
<</if>><<set $outside to 0>><<set $location to "pool">><<schooleffects>><<effects>>
The <<person2>><<person>> continues to fondle your butt while the <<person1>><<person>> bends down to your chest.
<<if $worn.upper.exposed gte 1>>
Without breaking eye contact, <<He>> gently licks your nipple with the tip of <<his>> tongue.
<<else>>
Without breaking eye contact, <<He>> gently licks your nipple through your $worn.upper.name with the tip of <<his>> tongue.
<</if>>
<<He>> is soon interrupted however. When Mason finishes dealing with the commotion, both move away from you, the <<person2>><<person>> giving a parting pinch as <<he>> does.
<br><br>
<<link [[Next|Swimming Lesson]]>><<endevent>><</link>>
<br><<effects>>
<<if $enemyarousal gte $enemyarousalmax>>
<<ejaculation>>
The pair come to their senses after a moment, and swim away from you, looking a little guilty.
<br><br>
<<clotheson>>
<<endcombat>>
<<link [[Next|Swimming Lesson]]>><</link>>
<<elseif $enemyhealth lte 0>>
The <<person1>><<person>> recoils in pain and glares at you. <<He>> swims away, taking the <<person2>><<person>><<person1>> with <<him>>.
<br><br>
<<tearful>> you gather yourself.
<br><br>
<<clotheson>>
<<endcombat>>
<<link [[Next|Swimming Lesson]]>><</link>>
<<elseif $alarm is 1 and $rescue is 1>>
<<set $rescued += 1>>
<<if $delinquency gte 200>>
Your cry attracts Mason's attention. "I knew it would have something to do with you. Stop harassing the other students." The teacher gives your protests no heed.
<<gdelinquency>><<detention 1>>
<<else>>
Your cry attracts Mason's attention. The teacher glares at the pair and herds them away from you.
<</if>>
<br><br>
<<tearful>> you gather yourself.
<br><br>
<<clotheson>>
<<endcombat>>
<<link [[Next|Swimming Lesson]]>><</link>>
<<else>>
Mason finishes breaking up the fight, and the pair leave you alone.
<br><br>
<<tearful>> you gather yourself.
<br><br>
<<clotheson>>
<<endcombat>>
<<link [[Next|Swimming Lesson]]>><</link>>
<</if>><<set $outside to 0>><<set $location to "pool">><<schooleffects>><<effects>>
The <<person>> shrugs, then tosses the fabric into the skimmer, where it vanishes with a tearing noise.
<<underlowerruined>><<underupperruined>>
<br><br>
<<link [[Next|Swimming Lesson]]>><<endevent>><</link>>
<br><<if $molestationstart is 1>>
<<set $molestationstart to 0>>
<<controlloss>>
<<violence 1>>
<<neutral 1>>
<<molested>>
<<maninit>><<npcexpose>>
<<if $delinquency lt 400>><<set $rescue to 1>><</if>>
The <<person>> swims right up to you.
<br><br>
<</if>>
<<effects>>
<<if $alarm is 1 and $rescue is 0>>
<<set $alarm to 0>>
Mason ignores you, likely due to your reputation as a delinquent.
<br><br>
<</if>>
<<effectsman>><<man>>
<<stateman>>
<br><br>
<<actionsman>>
<<if $enemyhealth lte 0>>
<span id="next"><<link [[Next|Events Swimming Molestation Single Finish]]>><</link>></span><<nexttext>>
<<elseif $enemyarousal gte $enemyarousalmax>>
<span id="next"><<link [[Next|Events Swimming Molestation Single Finish]]>><</link>></span><<nexttext>>
<<elseif $rescue is 1 and $alarm is 1>>
<span id="next"><<link [[Next|Events Swimming Molestation Single Finish]]>><</link>></span><<nexttext>>
<<else>>
<span id="next"><<link [[Next|Events Swimming Molestation Single]]>><</link>></span><<nexttext>>
<</if>><<effects>>
<<if $enemyarousal gte $enemyarousalmax>>
<<ejaculation>>
"Here you go." <<He>> tosses your clothes to the side. You swim over and restore your dignity. When you turn, the <<person>> is gone.
<br><br>
<<tearful>> you gather yourself.
<br><br>
<<clotheson>>
<<endcombat>>
<<link [[Next|Swimming Lesson]]>><</link>>
<<elseif $enemyhealth lte 0>>
The <<person>> recoils in pain and glares at you. <<He>> tries to swim away, but you grab the clothes still held in <<his>> hand. You win the ensuing battle, and quickly dress. When you turn, the <<person>> is gone.
<br><br>
<<tearful>> you gather yourself.
<br><br>
<<clotheson>>
<<endcombat>>
<<link [[Next|Swimming Lesson]]>><</link>>
<<elseif $alarm is 1 and $rescue is 1>>
<<set $rescued += 1>>
<<if $delinquency gte 200>>
Your cry attracts Mason's attention. "I knew it would have something to do with you. Stop harassing the other students. And put your clothes back on, for heaven's sake," the <<person>> is nowhere to be seen, they left your clothes floating on the water.
<<gdelinquency>><<detention 1>>
<<else>>
Your cry attracts Mason's attention. The teacher glares at the <<person>> "Give those clothes back, now. You're in serious trouble, get changed and go to the head's office." You dress before any more attention is attracted to your predicament.
<</if>>
<br><br>
<<tearful>> you gather yourself.
<br><br>
<<clotheson>>
<<endcombat>>
<<link [[Next|Swimming Lesson]]>><</link>>
<</if>><<set $outside to 0>><<set $location to "pool">><<schooleffects>><<effects>>
<<flaunting>> you stretch languidly as you approach the platform, hiding nothing. You <<swimmingtext>> dive into the water to the sound of whistles and applause.
<<gswimming>><<exhibitionism5>><<swimmingskilluse>>
<br><br>
<<link [[Next|Swimming Lesson]]>><<endevent>><</link>>
<br><<set $outside to 0>><<set $location to "pool">><<schooleffects>><<effects>>
You decide to just get it over with.
<<if $leftarm is "bound" and $rightarm is "bound">>
Bound and unable to cover yourself, you instead face away from your audience. You jump backwards into the water, which is not what you are supposed to do but Mason won't fault you given the circumstance.
<<else>>
You cover your <<lewdness>> as you approach the platform, intensely aware of all the eyes probing you. You jump into the water, not a spectacular performance but Mason won't fault you given the circumstance.
<</if>>
Once concealed beneath the water, Mason manages to regain some control over the class, and pulls most attention away from you.
<br><br>
<<link [[Next|Swimming Lesson]]>><<endevent>><</link>>
<br><<set $outside to 0>><<set $location to "pool">><<schooleffects>><<effects>>
Overwhelmed, you turn and flee from the room, chased by jeers and laughter.
<br><br>
<<if $player.gender_appearance is "m">>
<<link [[Next|School Boy Changing Room]]>><<endevent>><</link>>
<<else>>
<<link [[Next|School Girl Changing Room]]>><<endevent>><</link>>
<</if>><<set $outside to 0>><<set $location to "pool">><<schooleffects>><<effects>>
You swim right up to the <<person>>, and tell <<him>> to leave you alone. "S-sorry," <<he>> says, staring at <<his>> feet.<<endevent>><<npc Mason>><<person1>> You turn away, and see Mason staring at you disapprovingly. "I don't want to catch you picking on the other students again," <<he>> says. <<He>> refuses to hear your side of the story.
<br><br>
<<link [[Next|Swimming Lesson]]>><<endevent>><</link>>
<br><<set $outside to 0>><<set $location to "pool">><<schooleffects>><<effects>>
<<if $rng gte 81>>
You try to ignore the <<person>>, but <<he>> persists, moving closer to you as <<he>> becomes more confident. <<He>> soon works up the courage to reach out and touch you.
<br><br>
<<link [[Next|Events Swimming Stalk Molestation]]>><<set $molestationstart to 1>><</link>>
<br>
<<else>>
The <<person>> continues to follow for a short while, before becoming distracted by someone else.
<br><br>
<<link [[Next|Swimming Lesson]]>><<endevent>><</link>>
<br>
<</if>><<if $molestationstart is 1>>
<<set $molestationstart to 0>>
<<controlloss>>
<<violence 1>>
<<neutral 1>>
<<molested>>
<<maninit>>
<<if $delinquency lt 400>><<set $rescue to 1>><</if>>
<</if>>
<<effects>>
<<if $alarm is 1 and $rescue is 0>>
<<set $alarm to 0>>
Mason ignores you, likely due to your reputation as a delinquent.
<br><br>
<</if>>
<<effectsman>><<man>>
<<stateman>>
<br><br>
<<actionsman>>
<<if $enemyhealth lte 0>>
<span id="next"><<link [[Next|Events Swimming Stalk Molestation Finish]]>><</link>></span><<nexttext>>
<<elseif $enemyarousal gte $enemyarousalmax>>
<span id="next"><<link [[Next|Events Swimming Stalk Molestation Finish]]>><</link>></span><<nexttext>>
<<elseif $rescue is 1 and $alarm is 1>>
<span id="next"><<link [[Next|Events Swimming Stalk Molestation Finish]]>><</link>></span><<nexttext>>
<<else>>
<span id="next"><<link [[Next|Events Swimming Stalk Molestation]]>><</link>></span><<nexttext>>
<</if>><<effects>>
<<if $enemyarousal gte $enemyarousalmax>>
<<ejaculation>>
<<He>> swims away without a word.
<br><br>
<<tearful>> you gather yourself.
<br><br>
<<clotheson>>
<<endcombat>>
<<link [[Next|Swimming Lesson]]>><</link>>
<<elseif $enemyhealth lte 0>>
The <<person>> recoils in pain and backs away from you. <<tearful>> you seize the chance and escape.
<br><br>
<<clotheson>>
<<endcombat>>
<<link [[Next|Swimming Lesson]]>><</link>>
<<elseif $alarm is 1 and $rescue is 1>>
<<set $rescued += 1>>
<<if $delinquency gte 200>>
Your cry attracts Mason's attention. "I knew it would have something to do with you. Stop harassing the other students," the <<person>> goes along with it, not wanting to get in trouble.
<<gdelinquency>><<detention 1>>
<<else>>
Your cry attracts Mason's attention. The teacher glares at the <<person>>. "You're in serious trouble, get changed and go to the head's office," the <<person>> looks about to cry.
<</if>>
<br><br>
<<tearful>> you gather yourself.
<br><br>
<<clotheson>>
<<endcombat>>
<<link [[Next|Swimming Lesson]]>><</link>>
<</if>><<set $outside to 0>><<set $location to "pool">><<schooleffects>><<effects>>
<<if $swimmingskill gte random(1, 800)>>
You disappear beneath the water and swim away from them. They try to keep up, but tire and instead hunt for easier prey.
<br><br>
<<link [[Next|Swimming Lesson]]>><<endevent>><</link>>
<br>
<<else>>
<<if $exposed gte 1>>
You try to swim away, <span class="red">but they catch up</span>, grabbing and surrounding you. The <<person>> grins at you. "This pervert think <<pshe>> can expose <<pherself>> in public without consequences. Let's teach <<phim>> a lesson."
<br><br>
<<link [[Next|Events Swimming Nude Molestation]]>><<set $molestationstart to 1>><</link>>
<br>
<<else>>
You try to swim away, <span class="red">but they catch up</span>, grabbing and surrounding you. The <<person>> grins at you. "How ungrateful!" <<He>> runs <<his>> fingers along the seam of your $worn.under_lower.name. "I think I know how to remind you of your place."
<br><br>
<<link [[Next|Events Swimming Strip Molestation]]>><<set $molestationstart to 1>><</link>>
<br>
<</if>>
<</if>><<set $outside to 0>><<set $location to "pool">><<schooleffects>><<effects>>
They continue to harass you for a short while, before going after someone else.
<br><br>
<<link [[Next|Swimming Lesson]]>><<endevent>><</link>><<if $molestationstart is 1>>
<<set $molestationstart to 0>>
<<controlloss>>
<<violence 1>>
<<neutral 1>>
<<molested>>
<<maninit>>
<<if $delinquency lt 400>><<set $rescue to 1>><</if>>
<<set $timer to 20>>
<</if>>
<<effects>>
<<if $alarm is 1 and $rescue is 0>>
<<set $alarm to 0>>
Mason ignores you, likely due to your reputation as a delinquent.
<br><br>
<</if>>
<<effectsman>><<man>>
<<stateman>>
<br><br>
<<actionsman>>
<<if $enemyhealth lte 0>>
<span id="next"><<link [[Next|Events Swimming Nude Molestation Finish]]>><</link>></span><<nexttext>>
<<elseif $enemyarousal gte $enemyarousalmax>>
<span id="next"><<link [[Next|Events Swimming Nude Molestation Finish]]>><</link>></span><<nexttext>>
<<elseif $rescue is 1 and $alarm is 1>>
<span id="next"><<link [[Next|Events Swimming Nude Molestation Finish]]>><</link>></span><<nexttext>>
<<elseif $timer lte 1>>
<span id="next"><<link [[Next|Events Swimming Nude Molestation Finish]]>><</link>></span><<nexttext>>
<<else>>
<span id="next"><<link [[Next|Events Swimming Nude Molestation]]>><</link>></span><<nexttext>>
<</if>><<if $molestationstart is 1>>
<<set $molestationstart to 0>>
<<controlloss>>
<<violence 1>>
<<neutral 1>>
<<molested>>
<<maninit>><<npcstrip>>
<<if $delinquency lt 400>><<set $rescue to 1>><</if>>
<</if>>
<<set $timer to 20>>
<<effects>>
<<if $alarm is 1 and $rescue is 0>>
<<set $alarm to 0>>
Mason ignores you, likely due to your reputation as a delinquent.
<br><br>
<</if>>
<<effectsman>><<man>>
<<stateman>>
<br><br>
<<actionsman>>
<<if $enemyhealth lte 0>>
<span id="next"><<link [[Next|Events Swimming Strip Molestation Finish]]>><</link>></span><<nexttext>>
<<elseif $enemyarousal gte $enemyarousalmax>>
<span id="next"><<link [[Next|Events Swimming Strip Molestation Finish]]>><</link>></span><<nexttext>>
<<elseif $rescue is 1 and $alarm is 1>>
<span id="next"><<link [[Next|Events Swimming Strip Molestation Finish]]>><</link>></span><<nexttext>>
<<elseif $timer lte 1>>
<span id="next"><<link [[Next|Events Swimming Strip Molestation Finish]]>><</link>></span><<nexttext>>
<<elseif $worn.under_upper.type.includes("naked") and $worn.under_lower.type.includes("naked")>>
<span id="next"><<link [[Next|Events Swimming Strip Molestation Finish]]>><</link>></span><<nexttext>>
<<else>>
<span id="next"><<link [[Next|Events Swimming Strip Molestation]]>><</link>></span><<nexttext>>
<</if>><<effects>>
<<if $enemyarousal gte $enemyarousalmax>>
<<ejaculation>>
The <<person1>><<person>> and <<person2>><<person>> high five each other, then leave you lying in the water.
<br><br>
<<tearful>> you gather yourself.
<br><br>
<<clotheson>>
<<endcombat>>
<<link [[Next|Swimming Lesson]]>><</link>>
<<elseif $enemyhealth lte 0>>
The trio recoil in pain and back away from you. <<tearful>> you seize the chance and escape.
<br><br>
<<clotheson>>
<<endcombat>>
<<link [[Next|Swimming Lesson]]>><</link>>
<<elseif $alarm is 1 and $rescue is 1>>
<<set $rescued += 1>>
<<if $delinquency gte 200>>
Your cry attracts Mason's attention. "I knew it would have something to do with you. Stop harassing the other students." The trio go along with it, struggling to suppress their smiles.
<<gdelinquency>><<detention 1>>
<<else>>
Your cry attracts Mason's attention. The teacher glares at the trio. "You're in serious trouble, get changed and go to the head's office." The group leave the pool, chatting and laughing.
<</if>>
<br><br>
<<tearful>> you gather yourself.
<br><br>
<<clotheson>>
<<endcombat>>
<<link [[Next|Swimming Lesson]]>><</link>>
<<elseif $timer lte 0>>
You hear Mason's voice. "What's happening over there?" They play innocent. "Nothing!" The <<person3>><<person>> says. Mason looks at them with suspicion, but doesn't say anything else. Your attackers move away from you, not wanting to get in trouble.
<br><br>
<<tearful>> you gather yourself.
<br><br>
<<clotheson>>
<<endcombat>>
<<link [[Next|Swimming Lesson]]>><</link>>
<<else>>
The <<person1>><<person>> holds your clothing above <<his>> head. When you swim over to try to get it back, <<he>> throws it to the <<person2>><<person>>, who throws it to the <<person3>><<person>>, the three of them laughing all the while. "This is fun, but I've got an idea," the <<person>> says. Instead of throwing your clothing to one of <<his>> friends, <<he>> chucks it into a nearby skimmer, where it disappears with a tearing noise. "There. Maybe you'll show us some respect in the future." Satisfied, they swim away to find someone else to harass, leaving you naked in the middle of the pool.
<<set $stealtextskip to 1>>
<br><br>
<<stealclothes>>
<<clotheson>>
<<endcombat>>
<<link [[Next|Swimming Lesson]]>><</link>>
<br>
<</if>><<effects>>
<<if $enemyarousal gte $enemyarousalmax>>
<<ejaculation>>
The <<person1>><<person>> and <<person2>><<person>> high five each other, then leave you lying in the water.
<br><br>
<<tearful>> you gather yourself.
<br><br>
<<clotheson>>
<<endcombat>>
<<link [[Next|Swimming Lesson]]>><</link>>
<<elseif $enemyhealth lte 0>>
The trio recoil in pain and back away from you. <<tearful>> you seize the chance to escape.
<br><br>
<<clotheson>>
<<endcombat>>
<<link [[Next|Swimming Lesson]]>><</link>>
<<elseif $alarm is 1 and $rescue is 1>>
<<set $rescued += 1>>
<<if $delinquency gte 200>>
Your cry attracts Mason's attention. "I knew it would have something to do with you. Stop harassing the other students." The trio go along with it, struggling to suppress their smiles.
<<gdelinquency>><<detention 1>>
<<else>>
Your cry attracts Mason's attention. The teacher glares at the trio. "You're in serious trouble, get changed and go to the head's office." The group leave the pool, chatting and laughing.
<</if>>
<br><br>
<<tearful>> you gather yourself.
<br><br>
<<clotheson>>
<<endcombat>>
<<link [[Next|Swimming Lesson]]>><</link>>
<<else>>
You hear Mason's voice. "What's happening over there?" They play innocent. "Nothing!" The <<person3>><<person>> says. Mason looks at them with suspicion, but doesn't say anything else. Your attackers move away from you, not wanting to get in trouble.
<br><br>
<<tearful>> you gather yourself.
<br><br>
<<clotheson>>
<<endcombat>>
<<link [[Next|Swimming Lesson]]>><</link>>
<</if>><<set $outside to 0>><<set $location to "pool">><<schooleffects>><<effects>>
<<if $delinquency gte 400>>
<<endevent>><<npc Mason>><<person1>>You shove the pair aside. They cry out in surprise, attracting Mason's attention. "I knew it would have something to do with you. Stop harassing the other students." <<He>> doesn't give your protests any heed.
<<gdelinquency>><<detention 1>>
<br><br>
<<link [[Next|Swimming Lesson]]>><<endevent>><</link>>
<br>
<<else>>
<<endevent>><<npc Mason>><<person1>>You shove the pair aside. They cry out in surprise, attracting Mason's attention. <<He>> looks at the pair. "You two again. Stop harassing the other students." <<He>> herds them away from you.
<br><br>
<<link [[Next|Swimming Lesson]]>><<endevent>><</link>>
<br>
<</if>><<set $outside to 0>><<set $location to "pool">><<schooleffects>><<effects>>
<<if $phase is 1>>The <<person>>
<<if $rng gte 80>>
dives elegantly
<<elseif $rng gte 60>>
bellyflops painfully
<<elseif $rng gte 40>>
dives competently
<<elseif $rng gte 20>>
jumps quickly
<<else>>
splashes clumsily
<</if>>
into the water.
<<if $rng gte 60>>
A number of people <<if $rng lt 80>>sarcastically<</if>>
applaud.
<</if>>
<<if $rng % 4 is 0>>
Unfortunately, <<he>> lost <<his>> swimwear during the dive. A couple of students start to harass <<him>>.
<</if>>
<br><br>
You continue with your swim.
<br><br>
<<link [[Next|Swimming Lesson]]>><<endevent>><</link>>
<br>
<<elseif $phase is 2>>/*secret dive*/
Mason starts to demonstrate a swimming technique by the poolside.
<<if $awareness gte 200 or ($rng % 3 is 0)>>
<<if $awareness gte 300 or $skulduggery gte 400>>
Detecting that Mason is trying to distract you from something,
<<else>>
<<if $rng % 2>>Hearing a noise behind you,<<else>>Noticing Mason's glance behind you,<</if>>
<</if>>you turn around to see the <<person>> climbing naked onto the diving board.
<br><br>
<<link [[Look Away|Events Swimming NPC Nude Dive]]>><<set $phase to 1>><</link>>
<br>
<<link [[Watch|Events Swimming NPC Nude Dive]]>><<set $phase to 2>><</link>><<garousal>>
<br>
<<link [[Attract Attention|Events Swimming NPC Nude Dive]]>><<set $phase to 3>><</link>><<gcool>>
<br>
<<else>>
It's interesting. A moment later, you hear a splash behind you.
<br>
It seems the <<person>> dived while no one was looking. How odd.
<br><br>
You continue with your swim.
<br><br>
<<link [[Next|Swimming Lesson]]>><<endevent>><</link>>
<br>
<</if>>
<<elseif $phase is 3>>The <<person>> climbs naked onto the diving board, and then
<<if $rng gte 80>>
dives elegantly
<<elseif $rng gte 60>>
bellyflops painfully
<<elseif $rng gte 40>>
dives competently
<<elseif $rng gte 20>>
jumps quickly
<<else>>
splashes clumsily
<</if>>
into the water. <<if $rng gte 60>>A number of people applaud.<</if>>
<<if $exhibitionism gte 35>>
<br><br>
Imagining yourself exposed like that excites you.
<<garousal>><<arousal 3>>
<</if>>
<br><br>
<<link [[Next|Swimming Lesson]]>><<endevent>><</link>>
<br>
<<else>>
Gravity briefly inverts sending <<him>> flailing into the roof before dropping <<him>> haplessly into the pool. (This is an error, please report)/*error*/
<br><br>
<<link [[Next|Swimming Lesson]]>><<endevent>><</link>>
<br>
<</if>><<set $outside to 0>><<set $location to "pool">><<schooleffects>><<effects>>
<<set $rng to random(1, 100)>>
<<if $rng gte 80>>
<<set _dives_into to "dives elegantly into">>
<<elseif $rng gte 60>>
<<set _dives_into to "dives into">>
<<elseif $rng gte 40>>
<<set _dives_into to "bellyflops painfully against">>
<<elseif $rng gte 20>>
<<set _dives_into to "jumps quickly into">>
<<else>>
<<set _dives_into to "splashes clumsily into">>
<</if>>
<<if $phase is 1>>
You look back to Mason and continue listening. A moment later, you hear a splash behind. The <<person>> dived while no one was looking.
<br><br>
Mason soon finishes and you continue with your swim.
<<elseif $phase is 2>>
Your eyes explore the <<persons>> naked body as <<he>> creeps along the board and then _dives_into the pool.
<<arousal 300>>
<br><br>
Soon after, Mason finishes the demonstration and you continue with your swim.
<<elseif $phase is 3>>
"Teacher! Look at that <<if $pronoun is "f">>girl!"<<else>>boy!"<</if>> You shout, pointing. "<<Hes>> not wearing anything!"<<status 1>>
<br>
The entire class turn around to gawk at the <<person>>.
<<if $rng % 2>>
Resolute, <<he>> sets <<his>> jaw, and walks to the end of the diving board. After a brief hesitation, <<he>> _dives_into the water.
<<else>>
<<He>> turns bright red and runs away.
<</if>>
<<if $exhibitionism gte 35>>
<br><br>
Imagining yourself exposed like that excites you.
<<garousal>><<arousal 300>>
<</if>>
<</if>>
<br><br>
<<link [[Next|Swimming Lesson]]>><<endevent>><</link>>
<br><<set $outside to 0>><<set $location to "pool">><<schooleffects>><<effects>>
<<if $schoolstate is "fifth" and $time lte ($hour * 60 + 51)>>
<<if $exposed gte 2 and $swimall is 1>>
<<npc Mason>><<person1>>
<<if $swimmingattended is 1>>
You rejoin the swimming lesson.
<<if $rightarm is "bound" or $leftarm is "bound" or $feetuse is "bound">>
Mason instantly notices your bound <<if $rightarm is "bound" or $leftarm is "bound">>arms<</if>><<if ($rightarm is "bound" or $leftarm is "bound") and $feetuse is "bound">> and <</if>><<if $feetuse is "bound">>legs<</if>>. "It wouldn't be safe to let you swim like that."
<br>
<<He>> moves behind you and <span class="green">you feel your limbs fall free.</span><<unbind>>
<</if>>
<br><br>
<<link [[Next|Swimming Lesson]]>><<endevent>><</link>>
<br>
<<elseif $time lte ($hour * 60 + 5)>>
You enter the swimming pool room.
Mason stands by the pool, covering <<his>> body as <<he>> tries to encourage students to stretch while the rest of the class pours in.
<<if $rightarm is "bound" or $leftarm is "bound" or $feetuse is "bound">>
<<He>> notices your bound <<if $rightarm is "bound" or $leftarm is "bound">>arms<</if>><<if ($rightarm is "bound" or $leftarm is "bound") and $feetuse is "bound">> and <</if>><<if $feetuse is "bound">>legs<</if>>. "T-that's a little too much."
<br>
<<He>> moves behind you and <span class="green">you feel your limbs fall free.</span><<unbind>>
<</if>>
<br><br>
<<link [[Next|Swimming Lesson]]>><<endevent>><</link>>
<br>
<<else>>
You enter the swimming pool room.
<<npc Mason>><<person1>>
Mason and the class are already in the water. "Glad you could join us!" <<He>> says, beckoning.
<<gdelinquency>><<detention 1>>
<br><br>
<<if $rightarm is "bound" or $leftarm is "bound" or $feetuse is "bound">>
Mason instantly notices your bound <<if $rightarm is "bound" or $leftarm is "bound">>arms<</if>><<if ($rightarm is "bound" or $leftarm is "bound") and $feetuse is "bound">> and <</if>><<if $feetuse is "bound">>legs<</if>>. "Wait! It wouldn't be safe to let you swim like that."
<br>
<<He>> moves behind you and <span class="green">you feel your limbs fall free.</span><<unbind>>
<</if>>
You climb into the water as Mason continues the lesson.
<br><br>
<<link [[Next|Swimming Lesson]]>><<endevent>><</link>>
<br>
<</if>>
<<elseif $exposed gte 2 and $swimall isnot 1>>
<<schoolpoolexposed>>
<<if $exhibitionism gte 75 and $swimall isnot 1>>
<<link [[Ask to swim naked|School Pool Ask Naked]]>><<fameexhibitionism 15>><<endevent>><<set $swimnudecounter += 1>><</link>><<exhibitionist5>>
<br>
<</if>>
<<if $schoolstate is "fifth" and $swimnudecounter gte 1>>
<<maleicon>><<link [[Boy's changing room|School Boy Changing Room]]>><<endevent>><</link>>
<br>
<<femaleicon>><<link [[Girl's changing room|School Girl Changing Room]]>><<endevent>><</link>>
<br>
<</if>>
<<elseif $swimall is 1>>
<<npc Mason>><<person1>>
<<if $swimmingattended is 1>>
You rejoin the swimming lesson.
<<if $rightarm is "bound" or $leftarm is "bound" or $feetuse is "bound">>
Mason instantly notices your bound <<if $rightarm is "bound" or $leftarm is "bound">>arms<</if>><<if ($rightarm is "bound" or $leftarm is "bound") and $feetuse is "bound">> and <</if>><<if $feetuse is "bound">>legs<</if>>. "Well... obviously it wouldn't be safe to let you swim like that."
<br>
<<He>> moves behind you and <span class="green">you feel your limbs fall free.</span><<unbind>>
<</if>>
<br>
<</if>>
You enter the swimming pool room.
Mason stands by the pool, encouraging students to stretch while waiting for the rest of the class.
<<if $exposed gte 2>>
<br><br>
<<link [[Next|Swimming Lesson]]>><<endevent>><</link>>
<<else>>
<br><br>
<<He>> glares at you. "So, thanks to a certain someone, I'm not allowed to let you in the pool unless you're all nude."
<br><br>
<<link [[Swim naked|Swimming Lesson]]>><<undress "school pool">><<endevent>><</link>>
<</if>>
<<elseif ($worn.under_lower.type.includes("swim") and ($worn.under_upper.type.includes("swim") or $worn.under_upper.type.includes("naked"))
and ($worn.upper.type.includes("naked") and $worn.lower.type.includes("naked"))) or ($worn.upper.type.includes("swim") and $worn.lower.type.includes("swim"))>>
<<npc Mason>><<person1>>
<<if $swimmingattended is 1>>
You rejoin the swimming lesson.
<<if $rightarm is "bound" or $leftarm is "bound" or $feetuse is "bound">>
Mason instantly notices your bound <<if $rightarm is "bound" or $leftarm is "bound">>arms<</if>><<if ($rightarm is "bound" or $leftarm is "bound") and $feetuse is "bound">> and <</if>><<if $feetuse is "bound">>legs<</if>>. "Well... obviously it wouldn't be safe to let you swim like that."
<br>
<<He>> moves behind you and <span class="green">you feel your limbs fall free.</span><<unbind>>
<</if>>
<br><br>
<<link [[Next|Swimming Lesson]]>><<endevent>><</link>>
<br>
<<elseif $time lte ($hour * 60 + 5)>>
You enter the swimming pool room.
Mason stands by the pool, encouraging students to stretch while waiting for the rest of the class.
<<if $rightarm is "bound" or $leftarm is "bound" or $feetuse is "bound">>
<<He>> instantly notices your bound <<if $rightarm is "bound" or $leftarm is "bound">>arms<</if>><<if ($rightarm is "bound" or $leftarm is "bound") and $feetuse is "bound">> and <</if>><<if $feetuse is "bound">>legs<</if>>. "I can't let you swim like that."
<br>
<<He>> moves behind you and <span class="green">you feel your limbs fall free.</span><<unbind>>
<</if>>
<br><br>
<<link [[Next|Swimming Lesson]]>><<endevent>><</link>>
<br>
<<else>>
You enter the swimming pool room.
<<npc Mason>><<person1>>
Mason and the class are already in the water. "Glad you could join us!" <<He>> says, beckoning.
<<gdelinquency>><<detention 1>>
<br><br>
<<if $rightarm is "bound" or $leftarm is "bound" or $feetuse is "bound">>
Mason instantly notices your bound <<if $rightarm is "bound" or $leftarm is "bound">>arms<</if>><<if ($rightarm is "bound" or $leftarm is "bound") and $feetuse is "bound">> and <</if>><<if $feetuse is "bound">>legs<</if>>. "Wait! It wouldn't be safe to let you swim like that."
<br>
<<He>> moves behind you and <span class="green">you feel your limbs fall free.</span><<unbind>>
<</if>>
You climb into the water as Mason continues the lesson.
<br><br>
<<link [[Next|Swimming Lesson]]>><<endevent>><</link>>
<br>
<</if>>
<<else>>
You enter the swimming pool room.
<<npc Mason>><<person1>>
Mason looks at your clothing. "You can't swim dressed like that! Go get changed."
<br><br>
<<if $exhibitionism gte 75 and $swimall isnot 1>>
<<link [[Ask to swim naked|School Pool Ask Naked]]>><<fameexhibitionism 15>><<endevent>><<set $swimnudecounter += 1>><</link>><<exhibitionist5>>
<br>
<</if>>
<<if $player.gender is "f" or ($player.gender is "h" and $breastsize gte 3)>>
<<link [[Say you only have a boy's swimming costume|School Pool Wrong]]>><</link>>
<br>
<<link [[Say you don't have anything to change into|School Pool Spare]]>><</link>>
<br>
<<else>>
<<link [[Say you only have a girl's swimming costume|School Pool Wrong]]>><</link>>
<br>
<<link [[Say you don't have anything to change into|School Pool Spare]]>><</link>>
<br>
<</if>>
<br>
<<maleicon>><<link [[Boy's changing room|School Boy Changing Room]]>><<endevent>><</link>>
<br>
<<femaleicon>><<link [[Girl's changing room|School Girl Changing Room]]>><<endevent>><</link>>
<br><br>
<</if>>
<<elseif $schoollesson is 1>>
<<if $exposed gte 1>>
<<schoolpoolexposed>>
<<else>>
You step into the pool room.
<</if>>
<<if $swimminginterrupted is 1>>
<<npc Mason>><<person1>>You enter the pool room. Mason ceases <<his>> activity and looks your way. "I've got a class to teach.
Stop bothering us." <<He>> points to the door.
<<gdelinquency>>
<br><br>
<<detention 1>>
<<maleicon>><<link [[Boy's changing room|School Boy Changing Room]]>><<endevent>><</link>>
<br>
<<femaleicon>><<link [[Girl's changing room|School Girl Changing Room]]>><<endevent>><</link>>
<br>
<<else>>
<<npc Mason>><<person1>>
You enter the pool room. Mason ceases <<his>> activity and smiles at you. "Are you lost? Or is there something you need to tell me?"
It seems you've interrupted the lesson.
<br><br>
<<set $swimminginterrupted to 1>>
<<link [[Apologise|Swimming Classroom Apology]]>><<trauma 1>><<stress 1>><</link>><<gstress>><<gtrauma>>
<br>
<<if $trauma gte 1>>
<<link [[Mock|Swimming Classroom Mock]]>><<status 1>><<stress -12>><</link>><<lstress>><<gcool>><<gdelinquency>>
<br>
<</if>>
<</if>>
<<else>>
You are in the swimming pool room. It's saturated with the smell of chlorine.
<br><br>
<<exhibitionclassroom>>
<!--Adds option to swim even when class isn't in session.-->
<!--Remember to duplicate dusk into night.-->
<<if $daystate is "dusk" or $daystate is "night" or $weekday is 1 or $weekday is 7>>
<<set $wardrobe_location to "poolside">>
<<set $location to "poolside">>
<<if $leftarm isnot "bound" or $rightarm isnot "bound">>
<<schoolpoolsideclothes>>
<</if>>
<<if $worn.under_lower.type.includes("swim") and ($worn.under_upper.type.includes("swim") or $worn.under_upper.type.includes("naked"))
and ($worn.upper.type.includes("swim") or $worn.upper.type.includes("naked")) and ($worn.lower.type.includes("swim") or $worn.lower.type.includes("naked"))>>
<<link [[Go for a swim (0:02)|Swimming Dusk And Night]]>><<pass 2>><<set $location to "poolside">><<set $swimStart to 1>><</link>>
<<elseif $worn.under_lower.type.includes("naked") and $worn.under_upper.type.includes("naked") and $worn.upper.type.includes("naked") and $worn.lower.type.includes("naked")>>
<<link [[Go skinny dipping (0:02)|Swimming Dusk And Night]]>><<pass 2>><<set $location to "poolside">><<set $swimStart to 1>><</link>>
<<else>>
<<link [[Go for a swim (0:02)|Swimming Dusk And Night]]>><<pass 2>><<set $location to "poolside">><<set $swimStart to 1>><</link>><span class="red"> This will get the clothes you're wearing wet.</span>
<</if>>
<br>
<</if>>
<<maleicon>><<link [[Boy's changing room|School Boy Changing Room]]>><<endevent>><</link>>
<br>
<<femaleicon>><<link [[Girl's changing room|School Girl Changing Room]]>><<endevent>><</link>>
<br>
<</if>><<set $outside to 0>><<set $location to "pool">><<schooleffects>><<effects>><<undress "school pool">><<exposure>>
<<if $swimnudecounter lte 1>>
<<npc Mason>>
<<if $submissive gte 1150>>
"May I swim naked?" you ask. "The water feels nice."
<<elseif $submissive lte 850>>
"I'm swimming naked." you announce.
<<else>>
"Can I swim naked?" you ask.
<</if>>
<br><br>
<<person1>><<His>> blush deepens as the class breaks into excitement. "F-fine," <<he>> says. <<He>> turns and does <<his>>
best to quiet the other students.
<br><br>
<<elseif $swimnudecounter lte 2>>
<<npc Mason>><<generatey2>>
<<if $submissive gte 1150>>
"May I swim naked?" you ask. "The water feels nice."
<<elseif $submissive lte 850>>
"I'm swimming naked." you announce.
<<else>>
"Can I swim naked?" you ask.
<</if>>
<br><br>
<<person1>><<His>> blush deepens as the class breaks into excitement. "A-again?" <<he>> squeaks. Before he can turn around,
a <<person2>><<person>> also leaves the changing rooms naked.
<br><br>
<<person2>>"It's unfair if only <<pshe>> gets to swim naked," <<he>> says. Mason is too stunned to respond, and lets you both enter the pool.
<br><br>
<<elseif $swimnudecounter lte 3>>
<<npc Mason>><<generatey2>><<generatey3>><<generatey4>>
You leave, only to see a <<person2>><<person>>, a <<person3>><<person>> and a <<person4>><<person>> are already in the room naked,
much to the enjoyment of the students in the pool and horror of Mason.
<br><br>
<<person1>>Mason's blush deepens even further as the class applauds a fourth student willing to bare it all. "More of you?"
<<he>> says, shaking <<his>> head.
<br><br>
<<if $submissive gte 1150>>
"I guess everyone wanted to join in," you say.
<<elseif $submissive lte 850>>
"Looks like you're outnumbered," you say.
<<else>>
"I'm not the only one who hates these swimsuits" you say.
<</if>>
<br><br>
<<elseif $swimnudecounter lte 4>>
<<npc Mason>><<generatey2>><<generatey3>><<generatey4>>
You enter the pool, only to see that even more students than last time are already there, naked, with a few more coming out behind you.
Maybe half the class are attending naked.
<br><br>
A <<person2>><<person>> waves at you, <<his>> legs kicking in the water at the edge, while <<person1>> Mason tries <<his>>
best to distract the clothed students from the gaggle of nude swimmers.
<br><br>
<<if $cool gte 80>>
Several of them are doing stretches at the edge of the pool, and a <<person3>><<person>> spots you,
and points you out to a <<person4>><<person>>,who both wave at you.
<br><br>
<</if>>
<<elseif $rng gte 51>>
<<npc Mason>><<generatey2>><<generatey3>>
<<person1>>Almost the entire class is now swimming naked. A few holdouts, including a <<person2>><<person>> and a <<person3>><<person>>,
struggle to avoid looking as Mason tries to teach.
<br><br>
<<else>>
<<npc Mason>><<generatey2>><<generatey3>>
<<person1>>Almost the entire class is now swimming naked. A few holdouts, including a <<person2>><<person>> and a <<person3>><<person>>,
struggle to avoid looking as Mason tries to teach.
<br><br>
<</if>>
<<person1>><<He>> does little to temper their excitement.
<<if $exposed gte 2>>
<<flaunting>> you feel their eyes on you as you slip into the water.
<<else>>
<<flaunting>> you feel their eyes on you as you <<nervously>> strip down to your <<lewdness>>, before slipping into the water. <<covered>>
<</if>><<exhibitionism5>>
<<link [[Next|Swimming Lesson]]>><<endevent>><</link>><<set $outside to 0>><<set $location to "pool">><<schooleffects>><<effects>><<set $swimall to 1>><<underlowerstrip>><<underupperstrip>>
Leighton demands the students strip. They do so. Then <<he>> turns and stares at Mason.
<br>
"E-even me?"
<br>
"You've lost control of your class. Be thankful I'm not firing you."
<br>
Once done, Leighton takes the swimwear and puts it in a hamper.
<br>
"Not a single one of you will swim with clothes, do you understand?" <<he>> turns to Mason. "Including you. Not with this class."
<br>
"Why?" one of the students asks.
<br>
"Blame your classmates. They wanted to skinny dip during class, now they can."
<br><br>
<<link [[Next|Swimming Lesson]]>><<endevent>><</link>><<set $outside to 0>><<set $location to "pool">><<schooleffects>><<effects>>
<<set $swimmingattended to 1>>
<<if $swimnudecounter gte 10 and $swimall isnot 1>>
<<npc Leighton>><<person1>> Leighton storms into the pool room, furious. "Mason!" <<he>> shouts. "Explain this! Why is this class swimming naked?"
<br><br>
<<endevent>><<npc Mason>><<person1>>
"I-I can't..." Mason turns you, but is lost for words. Leighton follows <<his>> gaze.
<br><br>
<<endevent>><<npc Leighton>><<person1>>
"Of course," <<he>> snarls. "Everyone out of the pool."
<br><br>
<<link [[Next|Pool Leighton Nude Punishment]]>><<pass 5>><</link>>
<<else>>
<<if $time lte ($hour * 60 + 5)>>
<<if $swimall is 1 and $exposed gte 2>>
You don't bother worrying about your <<lewdness>>, everyone is naked at this point.
<br><br>
<<elseif $exposed gte 1>>
You keep your <<lewdness>> hidden beneath the surface of the water, but you still feel vulnerable and exposed.
The rest of the class sneak looks when they think you can't see them.
<br><br>
<</if>>
The swimming lesson begins, how do you want to conduct yourself?
<br><br>
<<else>>
<<if $swimall is 1 and $exposed gte 2>>
You don't bother worrying about your <<lewdness>>, everyone is naked at this point.
<br><br>
<<elseif $exposed gte 1>>
The water helps conceal you, but you still feel exposed. The rest of the class sneak looks when they think you can't see them.
<br><br>
<</if>>
The swimming lesson continues, how do you want to conduct yourself?
<br><br>
<</if>>
<<link [[Focus on the lesson|Swimming Lesson Focus]]>><</link>><<gstress>><<gswimming>><<gtiredness>>
<br>
<<link [[Socialise with classmates|Swimming Lesson Socialise]]>><</link>><<gcool>><<ltrauma>><<lstress>><<gharass>>
<br>
<<if $exposed gte 2 and $exhibitionism gte 75>>
<<link [[Practise your backstroke|Swimming Lesson Naked Backstroke]]>><</link>><<gswimming>><<gtiredness>><<exhibitionist5>>
<br>
<</if>>
<<link [[Daydream|Swimming Lesson Daydream]]>><</link>><<lstress>> <<lharass>>
<br>
<<if $exhibitionism gte 55>>
<<link [[Masturbate|Swimming Lesson Masturbate]]>><<set $masturbationstart to 1>><</link>><<exhibitionist4>>
<br>
<</if>>
<</if>><<set $outside to 0>><<set $location to "pool">><<schooleffects>><<effects>>
You speak in a low voice, so only the teacher will hear you.
<<if $player.gender is "f" or ($player.gender is "h" and $breastsize gte 3)>>
<<if $player.gender_appearance is "f" or $genderknown.includes("Mason")>>
"I only have a pair of boy's shorts, <<sir>>."
<br><br>
<<He>> blushes. "Oh. That's better than nothing. Go get changed." <<He>> turns back to <<his>> class.
<br><br>
<<else>>
"I only have a pair of boy's shorts, <<sir>>."
<br><br>
<<He>> looks at you blankly. "I don't see the..." <<He>> blushes as realisation dawns on <<his>> youthful face.
"Oh. That's better than nothing, and it's not like you have a problem dressing as a boy. Go get changed." <<He>> turns back to <<his>> class.
<<set $genderknown.pushUnique("Mason")>>
<br><br>
<</if>>
<<else>>
<<if $player.gender_appearance is "m" or $genderknown.includes("Mason")>>
"I only have a girl's suit, <<sir>>."
<br><br>
<<He>> blushes. "Oh. That's better than nothing. Go get changed." <<He>> turns back to <<his>> class.
<br><br>
<<else>>
"I only have a girl's suit, <<sir>>."
<br><br>
<<He>> looks at you blankly. "I don't see the..." <<He>> blushes as realisation dawns on <<his>> youthful face.
"Oh. That's better than nothing, and it's not like you have a problem dressing as a girl. Go get changed." <<He>> turns back to <<his>> class.
<<set $genderknown.pushUnique("Mason")>>
<br><br>
<</if>>
<</if>>
<<maleicon>><<link [[Boy's changing room|School Boy Changing Room]]>><<endevent>><</link>>
<br>
<<femaleicon>><<link [[Girl's changing room|School Girl Changing Room]]>><<endevent>><</link>>
<br><<set $outside to 0>><<set $location to "pool">><<schooleffects>><<effects>>
"I don't have a swimming costume, <<sir>>."
<br><br>
<<He>> sighs and climbs out the pool. "Come on, we might have some spares."
<br><br>
<<He>> takes you into a small room and rummages inside a cupboard.
<<if $rng gte 81 and $delinquency gte 200>>
"I'm sorry but we don't have anything to spare. You'll have to swim naked."
<br><br>
<<He>> doesn't wait for you to give voice to your anxiety. "The rest of the class will be distracted, just quietly slip into the water.
No one will be able to see anything once you're in."
<br><br>
<<link [[Accept|School Pool Nude]]>><<undress "school pool">><<endevent>><<exposure>><</link>>
<br>
<<link [[Refuse (0:05)|School Pool Refuse]]>><<pass 5>><<detention 6>><<endevent>><</link>><<gdelinquency>>
<<elseif $rng gte 41>>
<<if $player.gender is "f" or ($player.gender is "h" and $breastsize gt 3)>>
<<He>> produces a bundle of fabric and passes it to you. "Don't be long!" <<He>> says happily, before leaving you alone in the room.
<br><br>
You unfurl the fabric to reveal a rather tattered swimsuit. You slip it on and store your clothes in the cupboard, before heading out for the lesson.
<br><br>
<<link [[Get changed|Swimming Lesson]]>><<endevent>><</link>>
<<undress "school pool">><<spareschoolswimsuit>><<exposure>>
<<else>>
<<He>> produces a bundle of fabric and passes it to you. "Don't be long!" <<He>> says happily, before leaving you alone in the room.
<br><br>
You unfurl the fabric to reveal a rather tattered pair of swim shorts. You slip them on and store your clothes in the cupboard, before heading out for the lesson.
<br><br>
<<link [[Get changed|Swimming Lesson]]>><<endevent>><</link>>
<<undress "school pool">><<spareschoolswimshorts>><<exposure>>
<</if>>
<<elseif $rng gte 1>>
<<if $player.gender is "f" or ($player.gender is "h" and $breastsize gt 3)>>
<<He>> produces a bundle of fabric and passes it to you. "Don't be long!" <<He>> says happily, before leaving you alone in the room.
<br><br>
You unfurl the fabric to reveal a rather tattered pair of boy's swim shorts. You rummage in the cupboard yourself, but find not a scrap of clothing.
It's the shorts or nothing.
<br><br>
<<link [[Wear the shorts|School Pool Crossdress]]>><<undress "school pool">><<spareschoolswimshorts>><<endevent>><<exposure>><</link>>
<br>
<<link [[Skip the lesson (0:05)|School Pool Refuse]]>><<pass 5>><<detention 6>><<endevent>><</link>><<gdelinquency>>
<<else>>
<<He>> produces a bundle of fabric and passes it to you. "Don't be long!" <<He>> says happily, before leaving you alone in the room.
<br><br>
You unfurl the fabric to reveal a rather tattered girl's swimsuit. You rummage in the cupboard yourself, but find not a scrap of clothing.
It's the swimsuit or nothing.
<br><br>
<<link [[Wear the swimsuit|School Pool Crossdress]]>><<undress "school pool">><<spareschoolswimsuit>><<endevent>><<exposure>><</link>>
<br>
<<link [[Skip the lesson (0:05)|School Pool Refuse]]>><<pass 5>><<detention 6>><<endevent>><</link>><<gdelinquency>>
<</if>>
<</if>><<set $outside to 0>><<set $location to "pool">><<schooleffects>><<effects>>
Embarrassed, you apologise and leave.
<br><br>
<<maleicon>><<link [[Boy's changing room|School Boy Changing Room]]>><<endevent>><</link>>
<br>
<<femaleicon>><<link [[Girl's changing room|School Girl Changing Room]]>><<endevent>><</link>>
<br><<set $outside to 0>><<set $location to "pool">><<schooleffects>><<effects>>
You mock the teacher. "Sorry for interrupting <<sir>>. I just wanted to see you in
<<if $pronoun is "f">>that tight swimsuit<<else>>those tight shorts<</if>>." A few of the students laugh, others start blushing.
<br><br>
Mason also blushes. "I-I'll pretend I didn't hear that." <<He>> points to the changing rooms, before quickly looking away from you.
<<gdelinquency>>
<br><br>
<<detention 1>><<npcincr Mason love -1>>
<<maleicon>><<link [[Boy's changing room|School Boy Changing Room]]>><<endevent>><</link>>
<br>
<<femaleicon>><<link [[Girl's changing room|School Girl Changing Room]]>><<endevent>><</link>>
<br><<set $outside to 0>><<set $location to "pool">><<schooleffects>><<effects>>
You <<nervously>> undress and tuck your clothes away inside the cupboard. You open the door slightly and peek through the gap.
Thirty or so students, plus the teacher. You'll get in trouble if you don't join them, but can you really expose yourself in front of so many people?
<br><br>
<<link [[This was a mistake!|School Pool Refuse]]>><</link>>
<br>
<<link [[I have no choice|School Pool Nude Entry]]>><</link>><<set $outside to 0>><<set $location to "pool">><<schooleffects>><<effects>>
There's no way you're doing this. You leave the pool, clothes on and dignity intact, but refusing a teacher will have consequences.
<br><br>
<<link [[Next|School Pool Entrance]]>><</link>><<set $outside to 0>><<set $location to "pool">><<schooleffects>><<effects>>
<<if $phase is 1>>
<<set $phase to 0>>
You steel yourself and walk through the door, <<lewdness>> on display. You manage to get beneath the flimsy protection of the water,
but not before the rest of the class become aware of your state.
<<garousal>><<arousal 600>>
<br><br>
<<link [[Next|Swimming Lesson]]>><</link>>
<br>
<<elseif $exposed gte 1>>
You <<nervously>> undress and tuck your clothes away inside the cupboard, before slipping on the <<if $player.gender is "f" or ($player.gender is "h" and $breastsize gte 3)>>shorts<<else>>swimsuit<</if>>.
You look down at your <<breasts>>, there's no way you'll pass as a boy. You open the door slightly and peek through the gap.
Thirty or so students, plus the teacher. You'll get in trouble if you don't join them, but can you really expose yourself in front of so many people?
<br><br>
<<link [[This was a mistake!|School Pool Refuse]]>><</link>>
<br>
<<link [[I have no choice|School Pool Crossdress]]>><<set $phase to 1>><</link>>
<<elseif $exposed lte 0>>
You <<nervously>> undress and tuck your clothes away inside the cupboard, before slipping on the <<if $player.gender is "f" or ($player.gender is "h" and $breastsize gte 3)>>shorts<<else>>swimsuit<</if>>.
<br><br>
You enter the pool room proper. A couple of heads turn, but no one gives you a second glance as you climb into the water.
<br><br>
<<link [[Next|Swimming Lesson]]>><</link>>
<br>
<</if>><<set $outside to 0>><<set $location to "pool">><<schooleffects>><<effects>>
You steel yourself and walk through the door, doing your best to cover your displayed <<nudity>>.
You manage to get beneath the flimsy protection of the water, but not before the rest of the class become aware of your state.
<<garousal>><<arousal 600>>
<br><br>
<<link [[Next|Swimming Lesson]]>><</link>>
<br><<set $outside to 0>><<set $location to "pool">><<schooleffects>><<water>><<effects>>
<<if $exposed lte 0 or $swimall is 1>>
You focus on following Mason's instructions and exerting yourself. It's hard going, but you think you're making progress.
<<physique 3>><<swimmingskilluse>>
<<elseif $exposed gte 1>>
You focus on following Mason's instructions and exerting yourself. Doing so while keeping your body concealed beneath the water proves to be difficult.
<<physique 3>><<swimmingskilluse>>
<</if>>
<<pass 5>><<stress 1>><<tiredness 1>>
<<schooleffects>>
<<if $time gte ($hour * 60 + 5) and $time lte ($hour * 60 + 57)>>
<<pass 5>><<stress 1>><<tiredness 1>>
<<schooleffects>>
<<else>>
<<set $phase to 1>>
<</if>>
<<if $time gte ($hour * 60 + 5) and $time lte ($hour * 60 + 57)>>
<<pass 5>><<stress 1>><<tiredness 1>>
<<schooleffects>>
<<else>>
<<set $phase to 1>>
<</if>>
<<if $time gte ($hour * 60 + 5) and $time lte ($hour * 60 + 57)>>
<<pass 5>><<stress 1>><<tiredness 1>>
<<schooleffects>>
<<else>>
<<set $phase to 1>>
<</if>>
<<if $time gte ($hour * 60 + 5) and $time lte ($hour * 60 + 57)>>
<<else>>
<<set $phase to 1>>
<</if>>
<<if $phase is 1>>
<<set $phase to 0>>
<<if $swimall is 1>>
The bell rings, signifying the end of the lesson. You climb out of the pool. Despite everyone being naked, no one seems concerned. Mason hands out towels to each student as they pass, trying to avoid eye contact.
<br><br>
<<elseif $exposed gte 1>>
The bell rings, signifying the end of the lesson. You wait as the other students leave. Some students linger,
doubtlessly hoping to get a nice view when you climb out, but Mason herds them away, giving you some privacy.
<br><br>
<<elseif $exposed lte 0>>
The bell rings, signifying the end of the lesson. You climb out of the pool.
<br><br>
<</if>>
<<if $time is ($hour * 60 + 57)>>
<<pass 3>>
<<elseif $time is ($hour * 60 + 58)>>
<<pass 2>>
<<elseif $time is ($hour * 60 + 59)>>
<<pass 1>>
<</if>>
<<if $exposed lte 0>>
<<maleicon>><<link [[Boy's Changing Room|School Boy Changing Room]]>><</link>>
<br>
<<femaleicon>><<link [[Girl's Changing Room|School Girl Changing Room]]>><</link>>
<br><br>
<<elseif $exposed gte 1>>
<<link [[Grab some towels and enter the boy's changing room|School Boy Changing Room]]>><<towelupm>><</link>>
<br>
<<link [[Grab some towels and enter the girl's changing room|School Girl Changing Room]]>><<towelup>><</link>>
<br><br>
<</if>>
<<else>>
<<if $exposed gte 1>>
<<set $danger to random(1, 10000)>><<set $dangerevent to 0>>
<<if $danger gte (8900 - $allure)>>
<<eventsswimming>>
<<else>>
<<eventsswimmingsafe>>
<</if>>
<<elseif $exposed lte 0>>
<<set $danger to random(1, 10000)>><<set $dangerevent to 0>>
<<if $danger gte (8900 - ($allure / 5))>>
<<eventsswimming>>
<<else>>
<<eventsswimmingsafe>>
<</if>>
<</if>>
<</if>><<set $outside to 0>><<set $location to "pool">><<schooleffects>><<water>><<effects>>
You pay little attention to the lesson, instead opting to practise your backstroke.
<<swimmingskilluse>>
Your classmates gasp as they see you swimming on your back completely naked, your <<genitals>> in the air for everyone to see.
<<exhibitionism5>>
Mason seems displeased by your choice of activity.
<<if $penisexist>>
<<if $penissize lte 0>>
Some of the girls giggle at the sight, a few smirk. <<incgpenisinsecurity>>
<<elseif $penissize is 4>>
Some of the girls giggle at the sight, and a few of the boys scowl.
<<if random(1,5) gte 4>>
A couple of the boys let their eyes linger a little more than the others.
<</if>>
<<incgpenisinsecurity>>
<<else>>
Some of the students let their gaze linger a little on your naked body, and a few of the girls giggle a little at the sight.
<</if>>
<<else>>
Some of the boys giggle at the sight, and a few of the girls scowl.
<<if random(1,5) gte 4>>
A couple of the girls let their eyes linger a little more than the others.
<</if>>
<</if>>
<br><br>
<<pass 5>><<status 1>><<trauma -1>><<stress -1>>
<<schooleffects>>
<<if $time gte ($hour * 60 + 5) and $time lte ($hour * 60 + 57)>>
<<pass 5>><<stress -1>>
<<schooleffects>>
<<else>>
<<set $phase to 1>>
<</if>>
<<if $time gte ($hour * 60 + 5) and $time lte ($hour * 60 + 57)>>
<<pass 5>><<trauma -1>><<stress -1>>
<<schooleffects>>
<<else>>
<<set $phase to 1>>
<</if>>
<<if $time gte ($hour * 60 + 5) and $time lte ($hour * 60 + 57)>>
<<pass 5>><<stress -1>>
<<schooleffects>>
<<else>>
<<set $phase to 1>>
<</if>>
<<if $time gte ($hour * 60 + 5) and $time lte ($hour * 60 + 57)>>
<<else>>
<<set $phase to 1>>
<</if>>
<<if $phase is 1>>
<<set $phase to 0>>
<<if $swimall is 1>>
The bell rings, signifying the end of the lesson. You climb out of the pool. Despite everyone being naked, no one seems concerned. Mason hands out towels to each student as they pass, trying to avoid eye contact.
<br><br>
<<elseif $exposed gte 1>>
The bell rings, signifying the end of the lesson. You wait as the other students leave. Some students linger,
doubtlessly hoping to get a nice view when you climb out, but Mason herds them away, giving you some privacy.
<br><br>
<<elseif $exposed lte 0>>
The bell rings, signifying the end of the lesson. You climb out of the pool.
<br><br>
<</if>>
<<if $time is ($hour * 60 + 57)>>
<<pass 3>>
<<elseif $time is ($hour * 60 + 58)>>
<<pass 2>>
<<elseif $time is ($hour * 60 + 59)>>
<<pass 1>>
<</if>>
<<if $exposed lte 0>>
<<maleicon>><<link [[Boy's Changing Room|School Boy Changing Room]]>><</link>>
<br>
<<femaleicon>><<link [[Girl's Changing Room|School Girl Changing Room]]>><</link>>
<br><br>
<<elseif $exposed gte 1>>
<<link [[Grab some towels and enter the boy's changing room|School Boy Changing Room]]>><<towelupm>><</link>>
<br>
<<link [[Grab some towels and enter the girl's changing room|School Girl Changing Room]]>><<towelup>><</link>>
<br><br>
<</if>>
<<else>>
<<if $exposed gte 1>>
<<set $danger to random(1, 10000)>><<set $dangerevent to 0>>
<<if $danger gte (8900 - ($allure / 2))>>
<<eventsswimming>>
<<else>>
<<eventsswimmingsafe>>
<</if>>
<<elseif $exposed lte 0>>
<<set $danger to random(1, 10000)>><<set $dangerevent to 0>>
<<if $danger gte (8900 - ($allure / 10))>>
<<eventsswimming>>
<<else>>
<<eventsswimmingsafe>>
<</if>>
<</if>>
<</if>><<set $outside to 0>><<set $location to "pool">><<schooleffects>><<water>><<effects>>
<<if $exposed gte 1 and $swimall isnot 1>>
You pay little attention to the lesson, instead chatting with your fellow students. Some look away bashfully when you try to engage,
but you catch them looking now and then.
<br><br>
<<elseif $exposed lte 0>>
You pay little attention to the lesson, instead chatting with your fellow students.
<br><br>
<</if>>
<<pass 5>><<status 1>><<trauma -1>><<stress -1>>
<<schooleffects>>
<<if $time gte ($hour * 60 + 5) and $time lte ($hour * 60 + 57)>>
<<pass 5>><<stress -1>>
<<schooleffects>>
<<else>>
<<set $phase to 1>>
<</if>>
<<if $time gte ($hour * 60 + 5) and $time lte ($hour * 60 + 57)>>
<<pass 5>><<trauma -1>><<stress -1>>
<<schooleffects>>
<<else>>
<<set $phase to 1>>
<</if>>
<<if $time gte ($hour * 60 + 5) and $time lte ($hour * 60 + 57)>>
<<pass 5>><<stress -1>>
<<schooleffects>>
<<else>>
<<set $phase to 1>>
<</if>>
<<if $time gte ($hour * 60 + 5) and $time lte ($hour * 60 + 57)>>
<<else>>
<<set $phase to 1>>
<</if>>
<<if $phase is 1>>
<<set $phase to 0>>
<<if $swimall is 1>>
The bell rings, signifying the end of the lesson. You climb out of the pool. Despite everyone being naked, no one seems concerned. Mason hands out towels to each student as they pass, trying to avoid eye contact.
<br><br>
<<elseif $exposed gte 1>>
The bell rings, signifying the end of the lesson. You wait as the other students leave. Some students linger,
doubtlessly hoping to get a nice view when you climb out, but Mason herds them away, giving you some privacy.
<br><br>
<<elseif $exposed lte 0>>
The bell rings, signifying the end of the lesson. You climb out of the pool.
<br><br>
<</if>>
<<if $time is ($hour * 60 + 57)>>
<<pass 3>>
<<elseif $time is ($hour * 60 + 58)>>
<<pass 2>>
<<elseif $time is ($hour * 60 + 59)>>
<<pass 1>>
<</if>>
<<if $exposed lte 0>>
<<maleicon>><<link [[Boy's Changing Room|School Boy Changing Room]]>><</link>>
<br>
<<femaleicon>><<link [[Girl's Changing Room|School Girl Changing Room]]>><</link>>
<br><br>
<<elseif $exposed gte 1>>
<<link [[Grab some towels and enter the boy's changing room|School Boy Changing Room]]>><<towelupm>><</link>>
<br>
<<link [[Grab some towels and enter the girl's changing room|School Girl Changing Room]]>><<towelup>><</link>>
<br><br>
<</if>>
<<else>>
<<if $exposed gte 1>>
<<set $danger to random(1, 10000)>><<set $dangerevent to 0>>
<<if $danger gte (8900 - ($allure * 2))>>
<<eventsswimming>>
<<else>>
<<eventsswimmingsafe>>
<</if>>
<<elseif $exposed lte 0>>
<<set $danger to random(1, 10000)>><<set $dangerevent to 0>>
<<if $danger gte (8900 - ($allure / 2))>>
<<eventsswimming>>
<<else>>
<<eventsswimmingsafe>>
<</if>>
<</if>>
<</if>><<set $outside to 0>><<set $location to "pool">><<schooleffects>><<water>><<effects>>
<<if $trauma gte (($traumamax / 10) * 7)>>
You keep to yourself, afraid that one wrong move will result in the whole class molesting you.
<<elseif $trauma gte (($traumamax / 10) * 2)>>
You focus on your own thoughts, trying to keep the creeping anxiety at bay.
<<else>>
<<if $swimall is 1>>
As vulnerable as everyone is, you don't really pay attention to the lesson, instead idly paddling and showing off your <<lewdness>>. You wonder if anyone cares.
<<elseif $exposed gte 1>>
Vulnerable as you are you don't really pay attention to the lesson, instead idly paddling and keeping your <<lewdness>> covered.
<<elseif $exposed lte 1>>
You don't really pay attention to the lesson, instead idly paddling and thinking about what you'll do after school.
<</if>>
<</if>>
<br><br>
<<pass 5>><<status 1>><<trauma -1>><<stress -1>>
<<schooleffects>>
<<if $time gte ($hour * 60 + 5) and $time lte ($hour * 60 + 57)>>
<<pass 5>><<stress -1>>
<<schooleffects>>
<<else>>
<<set $phase to 1>>
<</if>>
<<if $time gte ($hour * 60 + 5) and $time lte ($hour * 60 + 57)>>
<<pass 5>><<trauma -1>><<stress -1>>
<<schooleffects>>
<<else>>
<<set $phase to 1>>
<</if>>
<<if $time gte ($hour * 60 + 5) and $time lte ($hour * 60 + 57)>>
<<pass 5>><<stress -1>>
<<schooleffects>>
<<else>>
<<set $phase to 1>>
<</if>>
<<if $time gte ($hour * 60 + 5) and $time lte ($hour * 60 + 57)>>
<<else>>
<<set $phase to 1>>
<</if>>
<<if $phase is 1>>
<<set $phase to 0>>
<<if $swimall is 1>>
The bell rings, signifying the end of the lesson. You climb out of the pool. Despite everyone being naked, no one seems concerned. Mason hands out towels to each student as they pass, trying to avoid eye contact.
<br><br>
<<elseif $exposed gte 1>>
The bell rings, signifying the end of the lesson. You wait as the other students leave. Some students linger,
doubtlessly hoping to get a nice view when you climb out, but Mason herds them away, giving you some privacy.
<br><br>
<<elseif $exposed lte 0>>
The bell rings, signifying the end of the lesson. You climb out of the pool.
<br><br>
<</if>>
<<if $time is ($hour * 60 + 57)>>
<<pass 3>>
<<elseif $time is ($hour * 60 + 58)>>
<<pass 2>>
<<elseif $time is ($hour * 60 + 59)>>
<<pass 1>>
<</if>>
<<if $exposed lte 0>>
<<maleicon>><<link [[Boy's Changing Room|School Boy Changing Room]]>><</link>>
<br>
<<femaleicon>><<link [[Girl's Changing Room|School Girl Changing Room]]>><</link>>
<br><br>
<<elseif $exposed gte 1>>
<<link [[Grab some towels and enter the boy's changing room|School Boy Changing Room]]>><<towelupm>><</link>>
<br>
<<link [[Grab some towels and enter the girl's changing room|School Girl Changing Room]]>><<towelup>><</link>>
<br><br>
<</if>>
<<else>>
<<if $exposed gte 1>>
<<set $danger to random(1, 10000)>><<set $dangerevent to 0>>
<<if $danger gte (8900 - ($allure / 2))>>
<<eventsswimming>>
<<else>>
<<eventsswimmingsafe>>
<</if>>
<<elseif $exposed lte 0>>
<<set $danger to random(1, 10000)>><<set $dangerevent to 0>>
<<if $danger gte (8900 - ($allure / 10))>>
<<eventsswimming>>
<<else>>
<<eventsswimmingsafe>>
<</if>>
<</if>>
<</if>><!-- $worn.under_lower.type.includes("swim") and ($worn.under_upper.type.includes("swim") or $worn.under_upper.type.includes("naked"))
and ($worn.upper.type.includes("swim") or $worn.upper.type.includes("naked")) and ($worn.lower.type.includes("swim") or $worn.lower.type.includes("naked"))
-->
<!--Swimming at dusk or night, can do so nude. Dusk carries a small to moderate chance of harassment and night has no chance of harassment unless you pass out. You can masturbate?-->
<<set $outside to 0>><<set $location to "poolside">><<water>><<effects>>
<<if $swimStart is 1>>
<!--Add options for amount of clothing worn and exhibitionism level.-->
You dive <<swimmingtext>> into the water.
<<set $swimStart to 0>>
<</if>>
<!--Need to add a School Pool Nude Dusk/Night widget since the normal one only applies for when other people are there.-->
<<if $daystate is "dusk">>
<<if $weather.current is "clear">>
There's enough light that someone inquisitive enough may try to find there way in.
<<elseif $weather.current is "overcast">>
The clouds prematurely darken the sky. As long as you're not overly loud, no one will know you're here.
<<elseif $weather.current is "rain">>
The rain and the coming night create a curtain that keeps the pool private.
<</if>>
<<elseif $daystate is "night">>
<<if $weather.current is "clear">>
The clear sky gives you a great view of the stars.
<<elseif $weather.current is "overcast">>
Without the stars out to help light the night, the pool is shrouded in darkness keeping peeping eyes away.
<<elseif $weather.current is "rain">>
Between the darkness and the rain, no one will be able to tell you're here. Knowing that you will be left alone no matter what you do helps you relax.
<</if>>
<</if>>
<br>
<<if $exposed gte 2>>
<!--Need more options based on exhibitionism and promiscuity-->
You keep your <<lewdness>> hidden beneath the surface of the water.
<br><br>
<</if>>
<<if $worn.under_lower.type.includes("naked") and $worn.under_upper.type.includes("naked") and $worn.upper.type.includes("naked") and $worn.lower.type.includes("naked")>>
<<if $exhibitionism lt 25>><<set $exhibitionism +=1>><</if>>
<</if>>
<<if $poolswim is 1>>
<<set $poolswim to 0>>
You spend some time swimming.
<<physique 3>><<swimmingskilluse>>
<<elseif $poolswim is 2>>
<<set $poolswim to 0>>
You spend some time relaxing in the water.
<<swimmingskilluse>>
<</if>>
<<if $exposed lte 0 or $daystate is "night">>
<<link [[Leave the water (0:02)|School Pool]]>><<pass 2>><</link>>
<br>
<<elseif $exposed is 1 and $exhibitionism gte 5>>
<<link [[Leave the water (0:02)|School Pool Nude Night]]>><<pass 2>><</link>><<exhibitionist1>>
<br>
<<elseif $exposed gte 2 and $exhibitionism gte 35>>
<<link [[Leave the water (0:02)|School Pool Nude Night]]>><<pass 2>><</link>><<exhibitionist2>>
<br>
<<elseif $exposed gte 2 and $exhibitionism gte 55>>
<<link [[Leave the water (0:02)|School Pool Nude Night]]>><<pass 2>><</link>><<exhibitionist5>>
<br>
<</if>>
<<link [[Practise swimming (0:30)|$passage]]>><<pass 30>><<stress -6>><<tiredness 6>><<set $poolswim to 1>><</link>><<gswimming>><<lstress>><<gtiredness>>
<br>
<<link [[Practise Holding your breath underwater (0:00:30)|Hold Breath]]>><<set $seconds += 30>><<set $oxygen -=300>><<tiredness 1>><<swimmingskilluse>><<set _submergedStart to 1>> <</link>><<gswimming>><<gtiredness>>
<br>
<<link [[Relax in the Water (0:30)|$passage]]>><<pass 30>><<stress -10>><<tiredness -3>><<set $poolswim to 2>><</link>><<gswimming>><<lstress>><<ltiredness>>
<br>
/*<<link [[Test rape|Poolside Bound]]>><<set $molestationstart to 1>><</link>>*/
<!--Add a poolside pass out widget--><<set $outside to 0>><<set $location to "poolside">><<water>><<effects>>
<<if $stress gte 10000>>
<<passoutpoolside>>
<<else>>
<<if $oxygen lte 0>>
<<if _submergedStart is 1>>
You attempt to hold your breath for as long as possible but end up having to resurface sooner than you would like.
<<unset _submergedStart>><<set _rise to 1>>
<<else>>
<<underwater>>
As the seconds creep by and your lungs <<if $oxygen gte -100>>start<<else>>continue<</if>> to ache, you realise that you've overestimated how long you can stay underwater.
<br>
<<set $rng to random(1,4)>>
<<if $rng is 1 and $oxygen lte Math.clamp(Math.floor(-2 * $oxygenlimit),-1200,1200)>>
You resurface and take several large gasps of air in order to satisfy your body's demands.
<<set _rise to 1>>
<<else>>
Despite this, you think you can hold out a little longer. . .
<</if>>
<</if>>
<br><br>
<<if _rise is 1>>
<<oxygenrefresh>>
<<link [[Continue|Swimming Dusk And Night]]>><<unset _rise>><<endevent>> <</link>>
<br>
<<else>>
<<link [[Resurface|Swimming Dusk And Night]]>><<endevent>> <</link>>
<br>
<<link [[Risk it|Hold Breath]]>><<set $seconds += 30>><<set $oxygen -=300>><<tiredness 1>><<swimmingskilluse>> <</link>><<gswimming>><<gtiredness>>
<br>
<</if>>
<<elseif $oxygen - 300 lte 0>>
<<underwater>><<oxygencapacitychange 1>>
<<if _submergedStart is 1>>
You try to hold your breath for as long as you can but even going for this short period of time seems like it's too much.
<<unset _submergedStart>>
<<else>>
You start to feel like you're running out of air. It might be time to resurface soon. . .
<</if>>
<br><br>
<<link [[Continue holding your breath (0:00:30)|Hold Breath]]>><<set $seconds += 30>><<set $oxygen -=300>><<tiredness 1>><<swimmingskilluse>><</link>><<gswimming>><<gtiredness>>
<br>
<<link [[Resurface|Swimming Dusk And Night]]>><<oxygenrefresh>> <</link>>
<<else>>
<<underwater>><<oxygencapacitychange 1>>
<<if $weather.current isnot "overcast" and $weather.current isnot "rain">>
<<set _sky to 0>><<set _rain to 0>>
<<if $weather.current is "rain">>
<<set _rain to 1>>
<</if>>
<<else>>
<<set _sky to 1>>
<</if>>
<<if $oxygen gte Math.floor($oygenlimit/1.33)>>
<<if _submergedStart is 1>>
You submerge yourself under the water and rest at the bottom of the pool<<if _rain is 1>>, the sound of rain fading to a dull murmur<</if>>.
<<unset _submergedStart>>
<<else>>
You relax at the bottom of the pool, looking up at the <<if $daystate is "dusk" and _sky is 1>>setting sun<<elseif $daystate is "night" and _sky is 1>>twinkling stars<<elseif _rain is 1>>mesmerizing ripples the rain causes on the pool's surface<<else>>clouds<</if>>.
<</if>>
<<elseif $oxygen gte Math.floor($oygenlimit/2)>>
You swim around underwater enjoying the freedom of movement<<if $daystate is "dusk" and $weather.current is "overcast">> chasing the various shadows the setting sun causes<<elseif _rain is 1>> while listening to the distorted pitter-patter of rain<</if>>.
<<elseif $oxygen gte Math.floor($oygenlimit/4)>>
You float around lazily, enjoying the weightlessness of being underwater. You feel a slight straining sensation in your chest as you run out of air.
<<else>>
You've spent a lot of time underwater and are starting to get antsy. The thought of going up for air briefly crosses your mind.
<</if>>
<br><br>
<<if _submergedStart>>
<<unset _submergedStart>>
<</if>>
<<link [[Continue holding your breath (0:00:30)|Hold Breath]]>><<set $seconds += 30>><<set $oxygen -=300>><<tiredness 1>><<swimmingskilluse>><</link>><<gswimming>><<gtiredness>>
<br>
<<link [[Resurface|Swimming Dusk And Night]]>><<oxygenrefresh>> <</link>>
<</if>>
<</if>>You wake up on your back in the center of the pool and right yourself before swimming slowly over to the side of the pool.
<<link [[Get out|School Pool]]>><</link>>You wake up looking at the night sky and realise that someone pulled you out of the pool. As you try to move, you find out that your arms are bound and that someone has gagged you.
<<bind>><<facewear 4>>
<br><br>
<<generate1>><<personselect 0>>
It only takes you a second to see a <<person>> undressing themselves and adding their clothing to the pile you left on the side of the pool.
<br><br>
"Oh! I see you've woken up," <<he>> says. "I thought it wouldn't be fair to not give you a choice on what happens next."
<br><br>
<<if $loweroff is 0 and $upperoff is 0 and $underloweroff is 0 and $underupperoff is 0>>
<<set _naked to "you naked">>
<<else>>
<<set _naked to "you dressed like that">>
<</if>>
<<if $exhibitionism lt 75>>
<<set _shy to 1>>
<<else>>
<<set _shy to 0>>
<</if>>
The <<personsimple>> stops for a moment, looking you over <<if _shy is 1>>and you do your best to shield your <<genitals 1>> from their wondering eyes with your legs.<<else>>as you spread your legs further apart to give them a better view of your <<genitalsstop>><</if>>
<br><br>
"You owe me for saving you," <<he>> continues, <<if _shy is 1>>frowning slightly as you cover yourself<<else>>smiling at the view you're giving <<him>><</if>>, "and I just couldn't help but get turned on when I saw _naked in the pool."
<br><br>
<<He>> comes closer, <<if _shy is 1>>leaning down and resting <<his>> hands on your knees.<<else>>climbing on top of you and rubbing <<his>> <<if $NPCList[].gender is "f">>breasts<<else>>nipples<</if>> against yours and <<if $NPCList[].gender is "m">>poking <<his>> erect $NPCList[0].penisdesc against your <<if $vaginaexist is 1>><<pussystop>><<else>><<bottomstop>><</if>><<else>>rubbing <<his>> dripping pussy against your <<if $vaginaexist is 1>><<pussystop>><<else>><<penisstop>><</if>><</if>> <<His>> breath comes out is a husky whisper,<</if>> "So what do you say?"
<br><br>
<<link [[Let them do what they want.|Poolside Molestation]]>><<set $molestationstart to 1>><</link>>
<br>
<<link [[Try to escape|Poolside Molestation]]>><<set $molestationstart to 1>><<set $phase to 1>><</link>>
<br><<if $molestationstart is 1>>
<<set $molestationstart to 0>>
<<neutral 1>>
<<if $phase is 0>>
<<if $exhibitionism gte 75>>
You nod your head eagerly, raising your hips to give <<him>> better access to your <<if $vaginaexist is 1>><<pussystop>><<elseif $NPCList[].gender is "m">><<bottomstop>><<else>><<penisstop>><</if>>
<<npc_attempt_sex>>
<<elseif $promiscuity gte 75>>
You nod your head <<nervously>>, spreading your legs and raising your hips to give <<him>> better access to your <<if $vaginaexist is 1>><<pussystop>><<else>><<penisstop>><</if>>
<<if random(1,2) is 2>>
"This is going to feel great," <<He>> says as <<he>> pushes <<his>> <<if $NPCList[].gender is "m">>penis<<else>>pussy<</if>> against your <<if $vaginaexist is 1>><<pussystop>><<else>><<penisstop>><</if>>
<<npc_attempt_sex>>
<<else>>
"Looks good," <<he>> says as <<he>> lowers <<his>> head between your legs.
<<npcgiveoral>>
<</if>>
<<else>>
You feel a blush creep up your cheeks as you <<nervously>> nod in agreement and spread your legs a tiny bit. The <<person>> pushes them further apart until your <<genitals 1>> is complete exposed.
<br>
"What a wonderful <<if $vaginaexist is 1>><<pussy>><<else>><<penis>><</if>> you have. It looks so lonely. Maybe a kiss would cheer it up."
<br><br>
<<npcgiveoral>>
<</if>>
<<consensual>>
<<poolsideinit 1>>
<<elseif $phase is 1>>
<<if $exhibitionism lt 75>>
You lash out with a foot, knocking the <<personsimple>> over, and roll over in over to stand and flee.
<br><br>
You've barely stood up before the weight of someone tackling you to the ground again causes you to cry out in pain.
The gag in your mouth muffles the gasp you involuntarily let out when you feel the <<personsimple>> grab your <<genitals 1>> and use it to guide your rear into the air.
<<pain 10>>
<br><br>
"That wasn't very nice." <<He>> says before spanking you. "No need to be gentle with bad <<girls>>."
<br>
<<poolsideinit 2>>
<<else>>
You try to move out from underneath the <<personsimple>>, but <<he>> has you pinned in place.
<br>
"It's too late to back out now when we're come this far." <<He>> says. "So be a good <<girl>> and we can both enjoy this."
<<poolsideinit 1>>
<</if>>
<<violence 1>>
<<molested>>
<<controlloss>>
<</if>>
<br>
<</if>>
<<effects>><<set $outside to 0>>
<<effectsman>><<man>>
<<stateman>>
<br><br>
<<actionsman>>
<<if $alarm is 1>>
<<if $rescue is 1>>
<<else>>
No one comes to your aid.
<<set $alarm to 0>>
<<if $drugged gte 1>>Intoxicated as you are, you couldn't cry very convincingly.<</if>>
<br><br>
<<if $enemyarousal gte $enemyarousalmax>>
<span id="next"><<link [[Next->Poolside Molestation Ejaculation]]>><</link>></span><<nexttext>>
<<elseif $enemyhealth lte 0>>
<span id="next"><<link [[Next->Poolside Escape]]>><</link>></span><<nexttext>>
<<else>>
<span id="next"><<link [[Next->Poolside Molestation]]>><</link>></span><<nexttext>>
<</if>>
<</if>>
<<elseif $enemyarousal gte $enemyarousalmax>>
<span id="next"><<link [[Next->Poolside Molestation Ejaculation]]>><</link>></span><<nexttext>>
<<elseif $enemyhealth lte 0>>
<span id="next"><<link [[Next->Poolside Escape]]>><</link>></span><<nexttext>>
<<else>>
<span id="next"><<link [[Next->Poolside Molestation]]>><</link>></span><<nexttext>>
<</if>><<ejaculation>>
<<if $enemyanger gte ($enemyangermax / 5) * 3 and $phase is 1>>
"Dumb whore." <<He>> leaves you on the ground, "These are mine now."
<<stealclothes>>
<br><br>
<<elseif $enemyanger gte 1>>
Without a word, <<he>> gets dressed and leaves.
<br><br>
<<else>>
Smiling, <<he>> kisses you on the cheek. "That was great, I'll have to stop by here again."
<br>
<<He>> stands up, gets dressed, and leaves, seemingly oblivious to the fact <<he>> didn't untie you.
<br><br>
<</if>>
<br><br>
<<tearful>> you rise to your feet, contemplating what to do about the gag in your mouth and your bound hands.
<br><br>
<<clotheson>>
<<endcombat>>
<<link [[Next|School Pool]]>><<set $eventskip to 1>><</link>><<effects>>
<<He>> recoils in pain. "You know what? This isn't worth it."
<br>
<<He>> stands up and delivers a powerful kick into your side knocking the wind out of you before leaving you lying on the ground.
<<tearful>> you look over at <<him>> and watch as <<he>> gets dressed before gathering up your clothing off the side of the pool.
<br>
"You won't be needing there anymore, <<bitchstop>>"
<br>
He exits the pool and leaves you behind.
<br><br>
<<stealclothes>>
<<clotheson>>
<<endcombat>>
[[Next|School Pool]]You've pushed yourself too much.
<br><br>
<<passout>>
<<set $danger to random(1, 10000)>>
<<if $weekday is 1 or $weekday is 7>>
<<set _dangerchance to 9000>>
<<elseif $daystate is "dusk">>
<<set _dangerchance to 12000>>
<<elseif $daystate is "night">>
<<set _dangerchance to 15000>>
<</if>>
<<if $danger gte (_dangerchance - $allure)>>
<<link [[Wake Up|Poolside Bound]]>><</link>>
<br>
<<else>>
<<link [[Wake Up|Poolside Wake]]>><</link>>
<br>
<</if>>
<<pass 1 hour>>
<<set $trauma +=10>><<set $stress -= 2000>><<widget "passoutpoolside">>
[[Everything fades to black...->Passout Poolside]]
<</widget>><<set $outside to 1>><<set $location to "school">><<schooleffects>><<effects>>
<<npc Leighton>><<person1>>As you try to leave, Leighton lays an arm on your shoulder. "Isn't there something you're forgetting?" <<He>> tries to steer you back towards the school.
<br><br>
<<link [[Go to detention|School Detention]]>><<endevent>><</link>>
<br>
<<link [[Run away|School Leave Run]]>><<detention 6>><</link>><<gdelinquency>>
<br><<set $outside to 1>><<set $location to "school">><<schooleffects>><<effects>>
<<npc Leighton>><<person1>><<set $rng to random(1, 100)>>
<<set $detentionattended to 1>>
<<if $detention lte 10>>
<<if $rng gte 50>>
You enter Leighton's office. <<He>> takes <<his>> seat in front of <<his>> desk and beckons you to sit at a small desk in the corner.
<br><br>
"It's only a minor infringement, I won't keep you long." <<He>> turns to <<his>> computer and seemingly forgets about you.
<br><br>
Ten minutes pass, and <<he>> looks at the clock on the wall. "That should do it." <<He>> gestures for you to leave.
<<pass 10>>
<br><br>
<<else>>
You enter Leighton's office. <<He>> sits at <<his>> desk and looks up at you.
<<if $delinquency gte 400>>
"Everyday the same faces," <<he>> sighs. "So what now?"
<<else>>
"You? What did you do to end up here?"
<</if>>
<br><br>
<<He>> looks at <<his>> computer screen for a moment. Clicks a few times.
<br><br>
<<if $delinquency gte 400>>"Looks like only a minor infringement today," <<he>> stares you down. "How kind of you. Well...<<else>>"Looks like it's only a minor infringement," <<he>> says. "<</if>>Might as well make yourself useful. Deliver these notes to staff and bring back any replies. Shouldn't take 10 minutes."
<br><br>
Sure enough, 10 minutes later you're back in Leighton's office with a couple of replies. Leighton nods and gestures for you to leave.
<<pass 10>>
<br><br>
<</if>>
<<link [[Next|Hallways]]>><<endevent>><</link>>
<<elseif $detention lte 20>>
You enter Leighton's office. <<He>> takes <<his>> seat in front of <<his>> desk, then points at the whiteboard opposite <<him>>. "Write 'I will obey the rules,' repeatedly. Don't stop until I say stop."
<br><br>
<<if $rightarm is "bound" or $leftarm is "bound" or $feetuse is "bound">>
You turn to show Leighton your bound <<if $rightarm is "bound" or $leftarm is "bound">>arms<</if>><<if ($rightarm is "bound" or $leftarm is "bound") and $feetuse is "bound">> and <</if>><<if $feetuse is "bound">>legs<</if>>. <<His>> eyes flash. For a moment you think you see lust. "How did that happen?" <<he>> asks, walking behind you. "Actually, never mind. I don't want to know."
<br><br>
<span class = "green">You feel your limbs come loose.</span><<unbind>>
<br><br>
"Now get on with it," <<he>> says.
<br><br>
<</if>>
<<link [[Work diligently (0:20)|School Detention Lines]]>><<set $phase to 0>><<tiredness 4>><<pass 20>><</link>><<gtiredness>>
<br>
<<link [[Work slowly (0:40)|School Detention Lines]]>><<set $phase to 1>><<pass 40>><</link>>
<<elseif $detention lte 30>>
<<generates2>>You enter Leighton's office. A <<person2>><<person>> stands sheepishly in the corner. "Two of you today." <<person1>>Leighton says, taking the seat at <<his>> desk. <<He>> points at the whiteboard opposite <<him>>. "Write 'I will obey the rules,' repeatedly. Both of you. Don't stop until I say stop."
<br><br>
<<if $rightarm is "bound" or $leftarm is "bound" or $feetuse is "bound">>
You turn to show Leighton your bound <<if $rightarm is "bound" or $leftarm is "bound">>arms<</if>><<if ($rightarm is "bound" or $leftarm is "bound") and $feetuse is "bound">> and <</if>><<if $feetuse is "bound">>legs<</if>>. <<His>> eyes flash. For a moment you think you see lust. "How did that happen?" <<he>> asks, walking behind you. "Actually, never mind. I don't want to know."
<br>
<span class = "green">You feel your limbs come loose.</span><<unbind>>
<br>
"Now get on with it," <<he>> says.
<br><br>
<</if>>
Shortly after you start writing on the board, you feel someone groping your butt. The <<person2>><<person>> is clearly a pervert.
<br><br>
<<link [[Endure it (0:30)|School Detention Grope]]>><<set $phase to 0>><<pass 30>><<trauma 3>><<stress 3>><<arousal 300>><</link>><<gtrauma>><<gstress>><<garousal>>
<br>
<<link [[Tell Leighton|School Detention Grope]]>><<set $phase to 1>><</link>>
<br>
<<elseif $detention lte 40>>
You enter Leighton's office. "I have something special I need you to do today." <<He>> points out the window, at <<his>> car. "It needs a wash. I left everything you'll need out there, I'll keep an eye on you from here. You'll want to strip down to your underwear for this job, no sense getting your clothes wet and dirty."
<br><br>
You look at <<him>> with incredulity. <<He>> chuckles. "Don't worry, it's an enclosed area so no one else will see you. Now, hop to it."
<br><br>
<<if $rightarm is "bound" or $leftarm is "bound" or $feetuse is "bound">>
You turn to show Leighton your bound <<if $rightarm is "bound" or $leftarm is "bound">>arms<</if>><<if ($rightarm is "bound" or $leftarm is "bound") and $feetuse is "bound">> and <</if>><<if $feetuse is "bound">>legs<</if>>. <<His>> eyes flash. For a moment you think you see lust. "How did that happen?" <<he>> asks, walking behind you. "Actually, never mind. I don't want to know."
<br>
<span class = "green">You feel your limbs come loose.</span><<unbind>>
<br><br>
"You'll need your hands to clean my car." <<he>> says.
<br><br>
<<if $worn.under_lower.type.includes("naked")>>
"There's something else too," you say.
<</if>>
<</if>>
<<if $worn.under_lower.type.includes("naked")>>
You avoid looking <<him>> in the eyes. "I'm n-not wearing any underwear." You say.
<br><br>
You think you catch a smile start to form on <<his>> face, but it's gone so fast you may have imagined it. "I'll overlook that rule violation, but you still need to wash my car. Maybe next time you'll dress appropriately for school.
<br><br>
<</if>>
<<link [[Strip and wash the car (0:40)|School Detention Car]]>><<pass 40>><<trauma 4>><<stress 4>><<arousal 400>><<upperstrip>><<lowerstrip>><</link>><<gtrauma>><<gstress>><<garousal>>
<br>
<<link [[Refuse|School Detention Refuse]]>><<set $detention += 40>><<detention 6>><</link>><<gdelinquency>>
<br>
<<elseif $detention lte 50>>
You enter Leighton's office. <<He>> sits at <<his>> desk and beckons you over. When you're close, <<he>> grabs you by the arms and bends you over <<his>> knee.
<br><br>
<<link [[Next|School Detention Spank]]>><<set $phase to 2>><<set $molestationstart to 1>><</link>>
<br>
<<elseif $detention lte 60>>
You enter Leighton's office. <<He>> sits at <<his>> desk and beckons you over. When you're close, <<he>> grabs you by the arms and bends you over <<his>> knee.
<br><br>
<<link [[Next|School Detention Spank]]>><<set $phase to 1>><<set $molestationstart to 1>><</link>>
<br>
<<else>>
You enter Leighton's office.
"Lock the door," <<he>> demands. "You're in big trouble."
You comply.
"Give me your clothes. All of them. Now. I'm searching them for drugs. And yes, I'm serious."
<br><br>
<<if $rightarm is "bound" or $leftarm is "bound" or $feetuse is "bound">>
You roll your eyes and turn to show <<him>> your bound <<if $rightarm is "bound" or $leftarm is "bound">>arms<</if>><<if ($rightarm is "bound" or $leftarm is "bound") and $feetuse is "bound">> and <</if>><<if $feetuse is "bound">>legs<</if>>.
<<His>> eyes flash. For a moment you think you see lust. "How did you..? Never mind," <<he>> walks over to you. "I really don't want to know."
<br><br>
You feel your limbs come loose.<<unbind>>
<br><br>
"Continue," <<he>> says. "Your clothes."
<br><br>
<</if>>
<<if $worn.upper.name isnot "naked">>
You remove your $worn.upper.name and your $worn.lower.name and hand them to <<him>>. <<He>> makes a show of searching through them.
<<else>>
You remove your $worn.lower.name and hand them to <<him>>. <<He>> makes a show of searching through them.
<</if>>
<br><br>
<<upperstrip>><<lowerstrip>>
<<if !$worn.under_lower.type.includes("naked")>>
"I said everything," <<he>> states, pointing at your $worn.under_lower.name.
"Hurry up."
<br>
Hiding any feelings, you strip your<<if !$worn.under_upper.type.includes("naked")>> $worn.under_lower.name and $worn.under_upper.name handing <<underlowerit>> to <<him>>.<<else>> $worn.under_lower.name and hand <<underlowerit>> to <<him>>.<</if>> <<He>> examines <<underlowerit>> closely.
"Drugs," <<he>> says. "I smell drugs."
<<He>> holds your $worn.under_lower.name to <<his>> nose and inhales deeply several times. "I'm confiscating these for drug testing."
<br><br>
<<underlowerruined>><<underupperruined>><<set $phase to 4>>
<<else>>
"No underwear?" <<he>> comments. "That's against the rules,
young<<if $player.gender is "m">> man.<<elseif $player.gender is "h" and $player.gender_appearance is "m">>... man?<<elseif $player.gender is "h" and $player.gender_appearance is "f">>... lady?<<else>> lady.<</if>>"
<br><br>
<</if>>
<<if $worn.genitals.type.includes("chastity")>>
<<He>> does a double-take. "Oh, you're wearing a $worn.genitals.name. Okay, let me see that." <<He>> crouches by you, closely examining and probing around your $worn.genitals.name with <<his>> fingers. "Doesn't feel like you're hiding anything," <<he>> says.
<br><br>
<</if>>
<<He>> sits back at <<his>> desk and beckons you over. When you're close, <<he>> grabs you by the arms and bends you over <<his>> knee.
<br><br>
<<link [[Next|School Detention Spank]]>><<set $molestationstart to 1>><</link>>
<br>
<</if>>
<<set $detention to 0>><<set $outside to 1>><<set $location to "school">><<schooleffects>><<effects>>
You shake off <<his>> hand and run for the exit, escaping onto the street.
<br><br>
<<link [[Next|Oxford Street]]>><<endevent>><</link>>
<br><<set $outside to 0>><<set $location to "school">><<schooleffects>><<effects>>
<<if $phase is 0>>
You get to work, hoping to get out of here quickly. Twenty minutes pass before Leighton speaks again. "That should do it." <<He>> gestures for you to leave.
<<elseif $phase is 1>>
You start leisurely writing on the board. Leighton looks up at you occasionally, pursing <<his>> lips in annoyance. Eventually, <<he>> looks at <<his>> watch. "That's enough, I don't have all day. Next time put some work into it and we'll both be out of here sooner." <<He>> gestures for you to leave.
<</if>>
<br><br>
<<link [[Next|Hallways]]>><<endevent>><</link>>
<br><<set $outside to 0>><<set $location to "school">><<schooleffects>><<effects>>
<<if $phase is 0>>
You decide not to make a fuss, and allow the <<person>> to continue groping you while you continue writing on the board. <<He>> is careful not to be too blatant about it, but by the time Leighton lets you out your face is flushed red.
<br><br>
<<link [[Next|Hallways]]>><<endevent>><</link>>
<br>
<<elseif $phase is 1>>
<<if $delinquency gte 400>>
You yelp and jump away from the <<person>>, clutching your backside and making it clear to Leighton what just happened. <<person1>>Leighton gives you a level stare. "I'm not going to fall for your tricks." <<He>> looks at the <<person2>><<person>>. "You're done here, leave," the <<person>> wastes no time in vacating the room.
<br><br>
<<person1>>Once alone, Leighton grabs you by the arms and bends you over <<his>> knee.
<br><br>
<<endevent>>
<<link [[Next|School Detention Spank]]>><<npc Leighton>><<set $molestationstart to 1>><</link>>
<br>
<<else>>
You yelp and jump away from the <<person>>, clutching your backside and making it clear to Leighton what just happened. <<person1>> <<He>> looks at the <<person2>><<person>>, then back at you.<<person1>> "You're done here, leave." Something in <<his>> voice precludes argument, and you scurry from the room. You think you hear a muffled cry behind you as you walk down the hall.
<br><br>
<<link [[Next|Hallways]]>><<endevent>><</link>>
<br>
<</if>>
<</if>><<if $molestationstart is 1>>
<<set $molestationstart to 0>>
<<controlloss>>
<<violence 1>>
<<neutral 1>>
<<molested>>
<<maninit>><<npcspank>><<npcidlegenitals>>
<<if $phase is 2>>
<<set $enemyanger += 100>>
<<elseif $phase is 1>>
<<set $enemyanger += 150>>
<<else>>
<<set $enemyanger += 200>>
<</if>>
<</if>>
<<effects>>
<<effectsman>><<man>>
<<stateman>>
<br><br>
<<actionsman>>
<<if $enemyhealth lte 0>>
<span id="next"><<link [[Next|School Detention Spank Finish]]>><</link>></span><<nexttext>>
<<elseif $enemyarousal gte $enemyarousalmax>>
<span id="next"><<link [[Next|School Detention Spank Finish]]>><</link>></span><<nexttext>>
<<elseif $enemyanger lte 0>>
<span id="next"><<link [[Next|School Detention Spank Finish]]>><</link>></span><<nexttext>>
<<else>>
<span id="next"><<link [[Next|School Detention Spank]]>><</link>></span><<nexttext>>
<</if>><<set $outside to 0>><<set $location to "school">><<schooleffects>><<effects>>
<<if $phase is 4>><<underruined>><</if>>
<<if $enemyarousal gte $enemyarousalmax>>
<<ejaculation>>
Clarity returns to <<his>> eyes and <<he>> stands abruptly, realising what just happened. "Don't breathe a word of this to anyone. Leave." <<tearful>> you walk from the room.
<br><br>
<<earnFeat "Leighton's Nightmare">>
<<clotheson>>
<<endcombat>>
<<link [[Next|Hallways]]>><</link>>
<br>
<<elseif $enemyhealth lte 0>>
<<He>> recoils in pain and you squirm from <<his>> grip.
<br><br>
<<if $worn.lower.type.includes("naked") and $worn.upper.type.includes("naked")>>
<<upperon>><<upperruined>><<loweron>><<lowerruined>>
<<He>> shouts after you as you flee down the corridor. "Hey, <<bitch>>, forget something?"
<br>
You were unable to rescue your clothes on the way out. <<tearful>> you keep running.
<<else>>
<<He>> shouts after you as you flee down the corridor. "You've made things much worse for yourself, <<bitch>>. Mark my words." <<tearful>> you keep running.
<<clotheson>>
<</if>>
<br><br>
<<endcombat>>
<<link [[Next|Hallways]]>><</link>>
<br>
<<else>>
<<He>> releases you. "I took no pleasure in that. I hope you've learnt your lesson." <<He>> gestures for you to leave. <<tearful>> you do so.
<br><br>
<<clotheson>>
<<endcombat>>
<<link [[Next|Hallways]]>><</link>>
<br>
<</if>><<set $outside to 1>><<set $location to "school">><<schooleffects>><<effects>>
You leave the office and walk to the set of double doors leading outside. You <<nervously>> remove your clothing and leave it lying just inside the doorway. You cover your <<undies>> with a hand before walking over to the car. Leighton watches you as promised, with a blank expression on <<his>> face.
<br><br>
You find a bucket of soapy water containing a sponge and get to work, starting with the side opposite Leighton. You wonder if stripping was really necessary, you manage to avoid getting wet without difficulty.
<br><br>
You keep your <<lewdness>> covered as best you can as you move round the car. You're close to finishing when Leighton opens the window. "Good job, but you missed a spot," <<he>> says, pointing next to your thighs.
<br><br>
<<link [[Crouch|School Detention Car2]]>><<set $phase to 0>><</link>>
<br>
<<if $worn.under_lower.type.includes("naked")>>
<<if $exhibitionism gte 75>>
<<link [[Bend over|School Detention Car2]]>><<set $phase to 2>><</link>><<exhibitionist5>>
<br>
<</if>>
<<elseif !$worn.under_lower.type.includes("naked")>>
<<if $exhibitionism gte 35>>
<<link [[Bend over|School Detention Car2]]>><<set $phase to 1>><</link>><<exhibitionist3>>
<br>
<</if>>
<</if>><<set $outside to 1>><<set $location to "school">><<schooleffects>><<effects>>
You leave the office, but rather than head toward your punishment, you make for the exit. This will have consequences later, but for now you're in the clear.
<br><br>
<<oxfordquick>><<set $outside to 1>><<set $location to "school">><<schooleffects>><<effects>>
<<if $phase is 0>>
You crouch to clean off the dirt <<he>> pointed to. "That'll do it. You can leave now," <<he>> says, shutting the blinds. You dress and leave the premises.
<br><br>
<<elseif $phase is 1>>
You bend over to clean off the dirt, sticking your <<bottom>> out toward Leighton. You feel it wiggle as you rub the car. Leighton's face reddens. "T-that will be all. You can go now." <<He>> stammers, shutting the blinds. You dress and leave the premises.
<<exhibitionism3>>
<br><br>
<<elseif $phase is 2>>
You bend over to clean off the dirt, sticking your bare <<bottom>> out toward Leighton. You feel it wiggle as you rub the car. Leighton's face reddens. "T-that will be all. You can go now." <<He>> stammers, shutting the blinds. You dress and leave the premises.
<<exhibitionism3>>
<br><br>
<</if>>
<<link [[Next|Oxford Street]]>><<clotheson>><<endevent>><</link>>
<br><<widget "exam">><<nobr>>
Understanding:
<<if $args[0] is "science">>
<<set $exam_chance to $science_exam>>
<span class="black"><<print Math.trunc($science_exam)>> %</span>
<br>
<<if $NPCName[$NPCNameList.indexOf("Sirris")].love gte 10>>
<<set $exam_chance += 5>>
<span class="green">Sirris's love</span> <span class="black">+5%</span>
<br>
<</if>>
<<elseif $args[0] is "maths">>
<<set $exam_chance to $maths_exam>>
<span class="black"><<print Math.trunc($maths_exam)>> %</span>
<br>
<<if $NPCName[$NPCNameList.indexOf("River")].love gte 10>>
<<set $exam_chance += 5>>
<span class="green">River's love</span> <span class="black">+5%</span>
<br>
<</if>>
<<if $whitneymaths is "active">>
<<set $exam_chance -= 5>>
<span class="pink">Whitney's distractions</span> <span class="black">-5%</span>
<br>
<<elseif $whitneymaths is "seat">>
<<set $exam_chance -= 10>>
<span class="red">Whitney's distractions</span> <span class="black">-10%</span>
<br>
<</if>>
<<elseif $args[0] is "english">>
<<set $exam_chance to $english_exam>>
<span class="black"><<print Math.trunc($english_exam)>> %</span>
<br>
<<if $NPCName[$NPCNameList.indexOf("Doren")].love gte 10>>
<<set $exam_chance += 5>>
<span class="green">Doren's love</span> <span class="black">+5%</span>
<br>
<</if>>
<<elseif $args[0] is "history">>
<<set $exam_chance to $history_exam>>
<span class="black"><<print Math.trunc($history_exam)>> %</span>
<br>
<<if $NPCName[$NPCNameList.indexOf("Winter")].love gte 10>>
<<set $exam_chance += 5>>
<span class="green">Winter's love</span> <span class="black">+5%</span>
<br>
<</if>>
<</if>>
<<if $anxiety gte 2>>
<<set $exam_chance -= 20>>
<span class="red">Very anxious</span> <span class="black">-20%</span>
<br>
<<elseif $anxiety gte 1>>
<<set $exam_chance -= 10>>
<span class="red">Anxious</span> <span class="black">-10%</span>
<br>
<</if>>
Pass chance: <<print Math.trunc($exam_chance)>> %
<</nobr>><</widget>>
<<widget "exam_check">><<nobr>>
<<if $exam_chance lt 0>>
<<set $exam_chance to 0>>
<</if>>
<<print '<<if $exam_chance gte $' + $args[0] + '_exam_difficulty>>
<<set _exam_success to true>>
<<else>>
<<set _exam_success to false>>
<</if>>'>>
<</nobr>><</widget>>
<<widget "exam_difficulty">><<nobr>>
<<set $science_exam_difficulty to random(1, 100)>>
<<set $maths_exam_difficulty to random(1, 100)>>
<<set $english_exam_difficulty to random(1, 100)>>
<<set $history_exam_difficulty to random(1, 100)>>
<</nobr>><</widget>>
<<widget "exam_end">><<nobr>>
<<unset $exam_chance>>
<</nobr>><</widget>>
<<widget "school_mark">><<nobr>>
<<print '
<<if $' + $args[0] + 'trait gte 4>>
an <span class="green">A*</span>
<<elseif $' + $args[0] + 'trait gte 3>>
an <span class="teal">A</span>
<<elseif $' + $args[0] + 'trait gte 2>>
a <span class="lblue">B</span>
<<elseif $' + $args[0] + 'trait gte 1>>
a <span class="blue">C</span>
<<elseif $' + $args[0] + 'trait gte 0>>
a <span class="purple">D</span>
<<else>>
a <span class="red">F</span>
<</if>>
'>>
<</nobr>><</widget>>
<<widget "school_skill_up">><<nobr>>
<<print '<<if $' + $args[0] + 'trait lt 4>>
<<set $' + $args[0] + 'trait += 1>>
<</if>>
<<if $' + $args[0] + 'trait gte 4>>
<<set $' + $args[0] + ' to 1000>>
<<elseif $' + $args[0] + 'trait gte 3>>
<<set $' + $args[0] + ' to 700>>
<<elseif $' + $args[0] + 'trait gte 2>>
<<set $' + $args[0] + ' to 400>>
<<elseif $' + $args[0] + 'trait gte 1>>
<<set $' + $args[0] + ' to 200>>
<<elseif $' + $args[0] + 'trait gte 0>>
<<set $' + $args[0] + ' to 100>>
<<else>>
<<set $' + $args[0] + ' to 0>>
<</if>>
<<set $' + $args[0] + '_exam to 0>>
'>>
<<set $school to $science + $maths + $english + $history>>
<</nobr>><</widget>>
<<widget "school_skill_down">><<nobr>>
<<print '<<if $' + $args[0] + 'trait gte 0>>
<<set $' + $args[0] + 'trait -= 1>>
<</if>>
<<if $' + $args[0] + 'trait gte 4>>
<<set $' + $args[0] + ' to 1000>>
<<elseif $' + $args[0] + 'trait gte 3>>
<<set $' + $args[0] + ' to 700>>
<<elseif $' + $args[0] + 'trait gte 2>>
<<set $' + $args[0] + ' to 400>>
<<elseif $' + $args[0] + 'trait gte 1>>
<<set $' + $args[0] + ' to 200>>
<<elseif $' + $args[0] + 'trait gte 0>>
<<set $' + $args[0] + ' to 100>>
<<else>>
<<set $' + $args[0] + ' to 0>>
<</if>>
<<set $' + $args[0] + '_exam to 0>>
'>>
<<set $school to $science + $maths + $english + $history>>
<</nobr>><</widget>>
<<widget "exam_clamp">><<nobr>>
<<print '<<set $' + $args[0] + '_exam = Math.clamp($' + $args[0] + '_exam, -107, 200)>>'>>
<</nobr>><</widget>>
<<widget "exam_clamp_all">><<nobr>>
<<exam_clamp science>>
<<exam_clamp maths>>
<<exam_clamp english>>
<<exam_clamp history>>
<</nobr>><</widget>>
<<widget "exam_cheat">><<nobr>>
<<print '<<if $' + $args[0] + 'trait gte 4>>
<<set $skulduggerydifficulty to 1100>>
<<elseif $' + $args[0] + 'trait gte 3>>
<<set $skulduggerydifficulty to 1100>>
<<elseif $' + $args[0] + 'trait gte 2>>
<<set $skulduggerydifficulty to 700>>
<<elseif $' + $args[0] + 'trait gte 1>>
<<set $skulduggerydifficulty to 400>>
<<elseif $' + $args[0] + 'trait gte 0>>
<<set $skulduggerydifficulty to 200>>
<<else>>
<<set $skulduggerydifficulty to 100>>
<</if>>
'>>
<</nobr>><</widget>>
<<widget "science_skill_up_text">><<nobr>>
<<switch $sciencetrait>>
<<case 4>>
<span class="gold">You've gained the <span class="green">Excellent Science</span> trait,</span> making pain much easier to cope with.
<<case 3>>
<span class="gold">You've gained the <span class="teal">Good Science</span> trait,</span> making pain easier to cope with.
<<case 2>>
<span class="gold">You've gained the <span class="lblue">Decent Science</span> trait,</span> making pain moderately easier to cope with.
<<case 1>>
<span class="gold">You've gained the <span class="blue">Passable Science</span> trait,</span> making pain slightly easier to cope with.
<<default>>
Keep at it, and you're sure to benefit.
<</switch>>
<<if $sciencetrait lt 4>>
However, the next exam will be harder.
<</if>>
<</nobr>><</widget>>
<<widget "maths_skill_up_text">><<nobr>>
<<switch $mathstrait>>
<<case 4>>
<span class="gold">You've gained the <span class="green">Excellent Maths</span> trait,</span> letting you make 100% more from tips and negotiated fees.
<<case 3>>
<span class="gold">You've gained the <span class="teal">Good Maths</span> trait,</span> letting you make 75% more from tips and negotiated fees.
<<case 2>>
<span class="gold">You've gained the <span class="lblue">Decent Maths</span> trait,</span> letting you make 50% more from tips and negotiated fees.
<<case 1>>
<span class="gold">You've gained the <span class="blue">Passable Maths</span> trait,</span> letting you make 25% more from tips and negotiated fees.
<<default>>
Keep at it, and you're sure to benefit.
<</switch>>
<<if $mathstrait lt 4>>
However, the next exam will be harder.
<</if>>
<</nobr>><</widget>>
<<widget "english_skill_up_text">><<nobr>>
<<switch $englishtrait>>
<<case 4>>
<span class="gold">You've gained the <span class="green">Excellent English</span> trait,</span> making speech actions five times as effective.
<<case 3>>
<span class="gold">You've gained the <span class="teal">Good English</span> trait,</span> making speech actions four times as effective.
<<case 2>>
<span class="gold">You've gained the <span class="lblue">Decent English</span> trait,</span> making speech actions three times as effective.
<<case 1>>
<span class="gold">You've gained the <span class="blue">Passable English</span> trait,</span> making speech actions (plead, moan, demand, apologise, mock, tease) twice as effective.
<<default>>
Keep at it, and you're sure to benefit.
<</switch>>
<<if $englishtrait lt 4>>
However, the next exam will be harder.
<</if>>
<</nobr>><</widget>>
<<widget "history_skill_up_text">><<nobr>>
<<switch $historytrait>>
<<case 4>>
<span class="gold">You've gained the <span class="green">Excellent History</span> trait,</span> teaching you more secret paths around town.
<<case 3>>
<span class="gold">You've gained the <span class="teal">Good History</span> trait,</span> teaching you more secret paths around town.
<<case 2>>
<span class="gold">You've gained the <span class="lblue">Decent History</span> trait,</span> teaching you more secret paths around town.
<<case 1>>
<span class="gold">You've gained the <span class="blue">Passable History</span> trait,</span> teaching you secret paths around town.
<<default>>
Keep at it, and you're sure to benefit.
<</switch>>
<<if $historytrait lt 4>>
However, the next exam will be harder.
<</if>>
<</nobr>><</widget>><<schooleffects>><<effects>>
<<set _time_temp to (60 - $minute)>>
<<pass _time_temp>>
<<switch $phase>>
<<case 0>>
You focus on the exam, doing your best to tune out the scribbling and groans of other students.
<br><br>
<<case 1>>
You take a deep breath, and try not to let the pressure get to you.
<br><br>
<<case 2>>
<<skulduggerycheck>>
<<npc Sirris>><<person1>>
You watch Sirris. <<Hes>> supposed to keep an eye on the room, but spends more time looking out the window. You should be able to copy your neighbours if you're
<<if $skulduggerysuccess is 1>>
<<set $exam_chance += 10>>
careful. <span class="green">You manage to glean a few answers to some of the tougher questions.</span> | <span class="green">+10% Pass chance</span>
<br><br>
<<if $skulduggery lte ($skulduggerydifficulty + 100)>>
<<skulduggeryskilluse>>
<<else>>
<span class="blue">That was too easy. You didn't learn anything.</span>
<br><br>
<</if>>
<<else>>
<<set $exam_chance -= 10>>
care-
<br><br>
<span class="red">"Focus on your own paper,"</span> Sirris says, looking right at you. <<He>> wasn't as distracted as <<he>> appeared.<<gstress>><<stress 6>> | <span class="red">-10% Pass chance</span><<gdelinquency>><<detention 5>>
<br><br>
<<if $skulduggery lte ($skulduggerydifficulty + 100)>>
<<skulduggeryskilluse>>
<<else>>
<span class="blue">That was too easy. You didn't learn anything.</span>
<br><br>
<</if>>
<</if>>
<<endevent>>
<</switch>>
<<exam_check science>>
<<endevent>>
<<npc Sirris>><<person1>>
Sirris looks at <<his>> watch now and then. "And done," <<he>> says. "I hope that wasn't too bad." Some students continue to scribble, but Sirris zips around the room in <<his>> haste to retrieve the booklets.
<br><br>
The class are allowed to chat while Sirris marks the papers. They make up for the period of silence with more noise than usual, though some are too nervous to talk
<br><br>
The bell rings. Sirris stands by the door, smiling as <<he>> hands the booklets back to passing students. <<He>> holds out yours,
<<if _exam_success is true>>
<<if $sciencetrait gte 4>>
<<school_skill_up science>>
<<school_mark science>> printed and circled on the front, with <span class="green">"Distinction"</span> written beside it in green ink.<<ggcontrol>><<control 25>>
<<distinction_stat>>
<<else>>
<<school_skill_up science>>
<<school_mark science>> printed and circled on the front. <span class="green">You've improved your mark!</span>
<br>
<<science_skill_up_text>>
<</if>>
<<else>>
<<school_mark science>> printed and circled on the front. The expected mark.
<</if>>
<br><br>
You join the throng of students in the hallway.
<br><br>
<<endevent>>
<<exam_end>>
<<link [[Next|Hallways]]>><</link>>
<br><<schooleffects>><<effects>>
<<set _time_temp to (60 - $minute)>>
<<pass _time_temp>>
<<switch $phase>>
<<case 0>>
You focus on the exam, doing your best to tune out the scribbling and groans of other students.
<br><br>
<<case 1>>
You take a deep breath, and try not to let the pressure get to you.
<br><br>
<<case 2>>
<<skulduggerycheck>>
You glance sideways. The <<generatey1>><<person1>><<person>> beside you seems confident. You cover your glances with innocuous movements,
<<endevent>>
<<npc River>><<person1>>
<<if $skulduggerysuccess is 1>>
<<set $exam_chance += 10>>
hoping to avoid River's gaze. <span class="green">You manage to glean a few answers to some of the tougher questions.</span> | <span class="green">+10% Pass chance</span>
<br><br>
<<if $skulduggery lte ($skulduggerydifficulty + 100)>>
<<skulduggeryskilluse>>
<<else>>
<span class="blue">That was too easy. You didn't learn anything.</span>
<br><br>
<</if>>
<<else>>
<<set $exam_chance -= 10>>
hoping to-
<br><br>
<span class="red">"Eyes in front,"</span> River says, piercing you with <<his>> gaze. <<He>> doesn't say another word on the matter, but you know your paper will be under thorough scrutiny.<<gstress>><<stress 6>> | <span class="red">-10% Pass chance</span><<gdelinquency>><<detention 5>>
<br><br>
<<if $skulduggery lte ($skulduggerydifficulty + 100)>>
<<skulduggeryskilluse>>
<<else>>
<span class="blue">That was too easy. You didn't learn anything.</span>
<br><br>
<</if>>
<</if>>
<<endevent>>
<<case 3>>
<<if $danceskill gte random(1, 1000)>>
<<npc Whitney>><<person1>>
You glance behind you as Whitney throws, <span class="green">and manage to snatch the rubber from the air.</span> Deprived of <<his>> projectile, Whitney can only glower.<<set $exam_chance += 5>> | <span class="green">+5% Pass chance</span>
<br><br>
<<endevent>>
<<else>>
<<npc Whitney>><<person1>>
You glance behind you as Whitney throws, hoping to snatch the rubber from the air.
<br><br>
<<endevent>>
<<npc River>><<person1>>
<span class="red">"Eyes in front,"</span> River says, piercing you with <<his>> gaze. <<He>> doesn't say another word on the matter, but you know your paper will be under thorough scrutiny.<<gstress>><<stress 6>> | <span class="red">-10% Pass chance</span><<set $exam_chance -= 10>>
<br><br>
<<endevent>>
<<npc Whitney>><<person1>>
Whitney stops harassing you, but you just know <<hes>> smirking.
<br><br>
<<endevent>>
<</if>>
<<case 4>>
<<npc Whitney>><<person1>>
<<if $pronoun is "f">>
You pull up Whitney's skirt, and wrap your fingers around <<his>> <<print $NPCName[$NPCNameList.indexOf("Whitney")].penisdesc>>.
<<else>>
You unzip Whitney's trousers, and wrap your fingers around <<his>> <<print $NPCName[$NPCNameList.indexOf("Whitney")].penisdesc>>.
<</if>>
You <<handtext>> stroke <<him>>.
<br><br>
<<if $handskill gte random(1, 1000)>>
You need to finish <<him>> quick, before River notices. <<He>> has the sense not to make a noise, but shudders as <<he>> <span class="green">climaxes over your hand.</span><<set $leftarmsemen += 1>> | <span class="green">+10% Pass chance</span><<set $exam_chance += 5>>
<br><br>
<<He>> leans back, content, allowing you to work through the booklet.
<br><br>
<<else>>
You know you need to finish <<him>> quick, before River notices, but it's difficult with such limited movement.
<<endevent>><<npc River>><<person1>>
<br><br>
<span class="red">"Stop fidgeting,"</span> River says, piercing you with <<his>> gaze. You pull your hand away, leaving you to endure Whitney's sporadic groping.
<br><br>
<</if>>
<<default>>
<<npc Whitney>><<person1>>
<<if $pronoun is "f">>
You pull up Whitney's skirt, and press your fingers against <<his>> clit.
<<else>>
You unzip Whitney's trousers, and press your fingers against <<his>> clit.
<</if>>
You <<handtext>> stroke <<him>>.
<br><br>
<<if $handskill gte random(1, 1000)>>
You need to finish <<him>> quick, before River notices. <<He>> has the sense not to make a noise, but shudders as <<he>> <span class="green">climaxes.</span> | <span class="green">+10% Pass chance</span><<set $exam_chance += 5>>
<br><br>
<<He>> leans back, content, allowing you to work through the booklet.
<br><br>
<<else>>
You know you need to finish <<him>> quick, before River notices, but it's difficult with such limited movement.
<<endevent>><<npc River>><<person1>>
<br><br>
<span class="red">"Stop fidgeting,"</span> River says, piercing you with <<his>> gaze. You pull your hand away, leaving you to endure Whitney's sporadic groping.
<br><br>
<</if>>
<</switch>>
<<exam_check maths>>
<<endevent>>
<<npc River>><<generatey2>><<person1>>
River watches throughout, casting an occasional glance at the clock on the wall. "Put down your pens," <<He>> says. A <<person2>><<person>> keeps writing, until River shoots <<him>> a sharp look.
<br><br>
<<person1>>
River directs the class to solve some "fun" puzzles at the back of your textbooks while <<he>> marks the exam. It only takes a few minutes.
<br><br>
The marked booklet lands on your desk,
<<if _exam_success is true>>
<<if $mathstrait gte 4>>
<<school_skill_up maths>>
<<school_mark maths>> printed and circled on the front, with <span class="green">"Distinction"</span> written beside it in green ink.<<ggcontrol>><<control 25>>
<<distinction_stat>>
<<else>>
<<school_skill_up maths>>
<<school_mark maths>> printed and circled on the front. <span class="green">You've improved your mark!</span>
<br>
<<maths_skill_up_text>>
<</if>>
<<else>>
<<school_mark maths>> printed and circled on the front. The expected mark.
<</if>>
<br><br>
The bell rings. You shuffle with the other students into the throng of the hallway.
<br><br>
<<endevent>>
<<exam_end>>
<<link [[Next|Hallways]]>><</link>>
<br><<schooleffects>><<effects>>
<<set _time_temp to (60 - $minute)>>
<<pass _time_temp>>
<<switch $phase>>
<<case 0>>
You focus on the exam, doing your best to tune out the scribbling and groans of other students.
<br><br>
<<case 1>>
You take a deep breath, and try not to let the pressure get to you.
<br><br>
<<case 2>>
<<skulduggerycheck>>
<<endevent>>
<<npc Doren>><<person1>>
Doren's back is often turned to you, but <<his>> path is unpredictable.
<<if $skulduggerysuccess is 1>>
<<set $exam_chance += 10>>
<<He>> could turn at any moment, <span class="green">but you manage to read your neighbour's papers with daring glances.</span> | <span class="green">+10% Pass chance</span>
<br><br>
<<if $skulduggery lte ($skulduggerydifficulty + 100)>>
<<skulduggeryskilluse>>
<<else>>
<span class="blue">That was too easy. You didn't learn anything.</span>
<br><br>
<</if>>
<<else>>
<<set $exam_chance -= 10>>
You wait until <<he>> passes, then sneak a glance at your neighbour. Doren spins, <span class="red">and smacks <<his>> hand against your desk.</span>
<br><br>
"Got the fly," <<he>> says. <<Hes>> sparing you the embarrassment of being caught cheating, but your paper will be under extra scrutiny.<<gstress>><<stress 6>> | <span class="red">-10% Pass chance</span><<gdelinquency>><<detention 5>>
<br><br>
<<if $skulduggery lte ($skulduggerydifficulty + 100)>>
<<skulduggeryskilluse>>
<<else>>
<span class="blue">That was too easy. You didn't learn anything.</span>
<br><br>
<</if>>
<</if>>
<<endevent>>
<<default>>
<<npc Kylar>><<person1>>
You glance at Kylar's booklet. <<He>> notices and, eager to please, keeps <<his>> arm from obscuring your view as <<he>> writes. <<He>> has creative answers to the tougher questions.
<br><br>
<</switch>>
<<exam_check english>>
<<endevent>>
<<npc Doren>><<person1>>
Doren prowls throughout, then lifts the tray on <<his>> desk. <<He>> walks around the room, gathering the booklets.
<br><br>
"Won't be long," <<he>> says, tearing through the first paper with a red pen. <<Hes>> unbothered by the chatter that erupts. <<Hes>> soon finished.
<br><br>
Your marked booklet skids in front of you,
<<if _exam_success is true>>
<<if $englishtrait gte 4>>
<<school_skill_up english>>
<<school_mark english>> printed and circled on the front, with <span class="green">"Distinction"</span> written beside it in green ink.<<ggcontrol>><<control 25>>
<<distinction_stat>>
<<else>>
<<school_skill_up english>>
<<school_mark english>> printed and circled on the front. <span class="green">You've improved your mark!</span>
<br>
<<english_skill_up_text>>
<</if>>
<<else>>
<<school_mark english>> printed and circled on the front. The expected mark.
<</if>>
<br><br>
The bell rings. You shuffle with the other students into the throng of the hallway.
<br><br>
<<endevent>>
<<exam_end>>
<<link [[Next|Hallways]]>><</link>>
<br><<schooleffects>><<effects>>
<<set _time_temp to (60 - $minute)>>
<<pass _time_temp>>
<<switch $phase>>
<<case 0>>
You focus on the exam, doing your best to tune out the scribbling and groans of other students.
<br><br>
<<case 1>>
You take a deep breath, and try not to let the pressure get to you.
<br><br>
<<case 2>>
<<skulduggerycheck>>
<<npc Winter>><<person1>>
Winter occupies <<himself>> with a book, and doesn't seem to be paying attention.
<<if $skulduggerysuccess is 1>>
<<set $exam_chance += 10>>
You know that isn't true. There are moments, here and there, where the teacher's attention is taken. You glance at your neighbours during those moments, <span class="green">and manage to glean a few answers to the tougher questions.</span> | <span class="green">+10% Pass chance</span>
<br><br>
<<if $skulduggery lte ($skulduggerydifficulty + 100)>>
<<skulduggeryskilluse>>
<<else>>
<span class="blue">That was too easy. You didn't learn anything.</span>
<br><br>
<</if>>
<<else>>
<<set $exam_chance -= 10>>
You take the chance, and look at your neighbour's paper.
<br><br>
<span class="red">"No cheating,"</span> Winter says without looking up. You know <<he>> was referring to you, though <<he>> gives no indication.<<gstress>><<stress 6>> | <span class="red">-10% Pass chance</span><<gdelinquency>><<detention 5>>
<br><br>
<<if $skulduggery lte ($skulduggerydifficulty + 100)>>
<<skulduggeryskilluse>>
<<else>>
<span class="blue">That was too easy. You didn't learn anything.</span>
<br><br>
<</if>>
<</if>>
<<endevent>>
<</switch>>
<<exam_check history>>
<<endevent>>
<<npc Winter>><<person1>>
Winter thumbs through the pages of <<his>> book while the students work, until it thuds shut. "Done," <<he>> announces.
<br><br>
You form into another orderly queue. Winter marks each booklet as <<he>> receives them, <<his>> red pen ablur. Yours is no different. <<He>> hands it back to you,
<<if _exam_success is true>>
<<if $historytrait gte 4>>
<<school_skill_up history>>
<<school_mark history>> printed and circled on the front, with <span class="green">"Distinction"</span> written beside it in green ink.<<ggcontrol>><<control 25>>
<<distinction_stat>>
<<else>>
<<school_skill_up history>>
<<school_mark history>> printed and circled on the front. <span class="green">You've improved your mark!</span>
<br>
<<history_skill_up_text>>
<</if>>
<<else>>
<<school_mark history>> printed and circled on the front. The expected mark.
<</if>>
<br><br>
The bell rings, and you join the throng of students in the hallway.
<br><br>
<<endevent>>
<<exam_end>>
<<link [[Next|Hallways]]>><</link>>
<br><<widget "schoolfameboard">><<nobr>>
You see a large group of students up ahead. They're gathered around an announcement board, but you can't see what they're looking at. They murmur with excitement.
<br><br>
<<generatey1>><<generatey2>><<person1>>A <<person>> turns and falls silent when <<he>> sees you. <<He>> stares at you. A <<person2>><<person>> spots you next, and whispers to <<his>> friend. More and more turn to look at you. The group parts and reveals the board.
<br><br>
<span class="red">It's covered with pictures of you.</span>
<<if $famerape gte $famesex>>
<<if $famebestiality gte 1000>>
Being raped. By so many different people. Even animals appear to ravage you in some of them.
<<else>>
Being raped. By so many different people.
<</if>>
<<else>>
<<if $famebestiality gte 1000>>
Being fucked. By so many different people. Even animals appear to ravage you in some of them.
<<else>>
Being fucked. By so many different people.
<</if>>
<</if>>
<<if $famesex gte $famerape and $famebestiality lt 1000>>
You stare at the board. You feel angry.
<<gtrauma>><<trauma 6>>
<br><br>
<<if $promiscuity gte 75>>
<<link [[Take Control|School Fame Gangbang]]>><<generatey3>><<generatey4>><<generatey5>><<generatey6>><<set $sexstart to 1>><</link>><<promiscuous5>>
<br>
<</if>>
<<link [[Look away|School Fame Away]]>><<set $cool to 1>><</link>><<lllcool>>
<br>
<<else>>
You stare at the board. You don't feel anything.
<<lllcool>><<gtrauma>><<trauma 6>><<set $cool to 0>>
<br><br>
<<endevent>>
<<npc Leighton>><<person1>>Leighton pushes through the crowd. "There's nothing to see here," <<he>> says. "I'm sure you have better places to be." The crowd disperses. Some students sneak pictures from the wall and hide them in their bags.
<br><br>
Leighton starts tearing them down, but <<he>> puts them in <<his>> own pocket. <<He>> doesn't acknowledge you. <<He>> removes the last of the pictures and leaves you stood alone in the corridor.
<br><br>
<<link [[Next|Hallways]]>><<set $eventskip to 1>><</link>>
<br>
<</if>>
<</nobr>><</widget>><<set $outside to 0>><<set $location to "school">><<schooleffects>><<effects>>
You follow <<npc Leighton>><<person1>> into <<his>> office and stand in front of <<his>> desk while <<he>> takes <<his>> seat. <<He>> reclines and examines you.
<br><br>
"I have something interesting," <<he>> says, an odd smile on <<his>> face. "Pictures. Of you. Doing such lewd things. Pictures that everyone in school could see." <<He>> leans forward and pulls a camera from a drawer. "Unless you cooperate. All I want is a little photoshoot. No one has to see a thing."
<br><br>
<<if $headblackmailed is 1>>
"Doesn't feel good to be blackmailed, does it?" <<he>> sneers. "I'm going to enjoy putting you to work."
<br><br>
<<else>>
<</if>>
<<link [[Accept|School First Shoot]]>><</link>>
<br>
<<link [[Refuse|School Shoot Refuse]]>><</link>>
<br><<set $outside to 0>><<set $location to "school">><<schooleffects>><<effects>>
You turn away from Leighton, but <<he>> steps forward and grasps your shoulder. "You better do as I say, believe me." <<He>> says, quiet enough that only you can hear. "Or things will be difficult for you."
<br><br>
<<link [[Enter|School Fame Blackmail]]>><</link>>
<br>
<<link [[Shake off|Hallways]]>><<set $schoolfamerefused to 1>><<endevent>><<set $eventskip to 1>><</link>>
<br><<set $outside to 0>><<set $location to "school">><<schooleffects>><<effects>>
You nod, and the headteacher smiles. "Lock the door," <<he>> says. You do so. <<He>> stands and walks in front of <<his>> desk. "Now <<girl>>, I want you to smile. That's all."
<br><br>
<<He>> takes a picture. Then another from a different angle. This continues for several minutes. <<He>> asks you to strike specific poses, but nothing lewd. "There," <<he>> says. <<He>> sounds satisfied. "That'll be all. For today. I want you to return every school day. Whatever time you wish, but if you miss a day, I'll make sure you regret it." <<He>> opens the door and ushers you out.
<br><br>
<<endevent>>
<<link [[Next|Hallways]]>><<set $eventskip to 1>><</link>>
<br><<set $outside to 0>><<set $location to "school">><<schooleffects>><<effects>>
<<if $submissive gte 1150>>
"N-no," you say. "I won't let you abuse me." You flee from the room.
<br><br>
<<elseif $submissive lte 850>>
"Pervert," you say. "Do your worst." You march from the room.
<<else>>
"I don't care what you have," you say. You leave the room.
<</if>>
<br><br>
<<endevent>>
<<set $schoolfamerefused to 1>>
<<link [[Next|Hallways]]>><<set $eventskip to 1>><</link>>
<br><<set $outside to 0>><<set $location to "school">><<schooleffects>><<effects>>
<<pass 20>>
Leighton retrieves <<his>> camera from the drawer and leers at you.
<<if $rng gte 61>>
"Let's see some skin," <<he>> says. "Strip."
<br><br>
<<strip>>
You <<nervously>> remove your clothing. You feel <<his>> eyes taking in your exposed body. "Good," <<he>> says. "Worth every penny." <<He>> brings the camera up to <<his>> eyes and takes a picture. Then another. <<He>> circles around you, snapping from different angles.
<br><br>
<<fameexhibitionism 10>>
<<else>>
"I never get bored of that outfit," <<he>> says. <<He>> brings the camera up to <<his>> eyes and takes a picture. <<He>> circles around you, snapping from different angles. <<He>> occasionally stops to adjust your clothing, opening a button on your shirt or tugging down your $worn.lower.name to show more of your hips.
<br><br>
<</if>>
<<if $pain gte 60>>
<<He>> makes no mention of your tears.
<br><br>
<</if>>
<<set $rng to random(1, 100)>>
<<if $rng gte 61>>
<<He>> asks you to bend over, kneel, and other suggestive poses.
<<fameexhibitionism 10>>
<<else>>
<<He>> asks you to adopt various poses, but nothing too lewd.
<</if>>
After a while <<he>> puts down <<his>> camera. "Don't go anywhere just yet," <<he>> says. <<He>> steps beside you, and strokes your hair with <<his>> left hand.
<<set $rng to random(1, 100)>>
<<if $rng gte 81>>
<<He>> lets go with reluctance. You can tell <<he>> wants you.
<br><br>
<<link [[Sex|Head's Office Photoshoot Sex]]>><<set $sexstart to 1>><<set $phase to 0>><</link>>
<br>
<<if $promiscuity gte 15>>
<<link [[Offer sex for money|Head's Office Photoshoot Seduce]]>><</link>>
<br>
<</if>>
<<link [[Leave|Head's Office Photoshoot Leave]]>><</link>>
<br>
<<else>>
<<He>> turns away. "That'll be all," <<he>> says. "Here." <<He>> hands you £50.
<<set $money += 5000>>
<br><br>
<<clotheson>>
You count the money as you leave the office.
<br><br>
<<link [[Next|Hallways]]>><<endevent>><</link>>
<br>
<</if>><<if $sexstart is 1>>
<<set $sexstart to 0>>
<<consensual>>
<<set $consensual to 1>>
<<neutral 1>>
<<maninit>>
<<set $enemytrust += 50>>
You put your hands on your hips. "Why are you looking at pictures?" you ask. "I'm right here." The crowd falls quiet and stares. You can tell they're hungry for you. You grasp the <<person1>><<persons>> arm and pull <<him>> closer. It emboldens the others.
<<famesex 30>><<promiscuity5>>
<br><br>
<</if>>
<<effects>>
<<effectsman>><<man>>
<<audience>>
<<stateman>>
<br><br>
<<actionsman>>
<<if $finish is 1>>
<span id="next"><<link [[Next|School Fame Gangbang Finish]]>><</link>></span><<nexttext>>
<<elseif $enemyarousal gte $enemyarousalmax>>
<span id="next"><<link [[Next|School Fame Gangbang Finish]]>><</link>></span><<nexttext>>
<<elseif $enemyhealth lte 0>>
<span id="next"><<link [[Next|School Fame Gangbang Finish]]>><</link>></span><<nexttext>>
<<else>>
<span id="next"><<link [[Next|School Fame Gangbang]]>><</link>></span><<nexttext>>
<</if>><<set $outside to 0>><<set $location to "school">><<schooleffects>><<effects>>
<<endevent>>
<<npc Leighton>><<person1>>Leighton pushes through the crowd. "There's nothing to see here," <<he>> says. "I'm sure you have better places to be." The crowd disperses. Some students sneak pictures from the wall and hide them in their bags.
<br><br>
Leighton starts tearing them down, but <<he>> puts them in <<his>> own pocket. <<He>> doesn't acknowledge you. <<He>> removes the last of the pictures and leaves you stood alone in the corridor.
<br><br>
<<link [[Next|Hallways]]>><<set $eventskip to 1>><</link>>
<br><<effects>>
<<if $finish is 1>>
The crowd backs away from you. "Careful now," you say. "Or we'll all get detention together." You think some of them would like that, but they cease all the same.
<br><br>
<<clotheson>>
<<endcombat>>
<<elseif $enemyarousal gte $enemyarousalmax>>
<<ejaculation>>
<<clotheson>>
<<endcombat>>
<<elseif $enemyhealth lte 0>>
You knock the students away from you. "Careful now," you say. "Or we'll all get detention together." You think some of them would like that, but they cease all the same.
<br><br>
<<clotheson>>
<<endcombat>>
<</if>>
<<npc Leighton>><<person1>>Leighton pushes through the crowd. "Stop this at once," <<he>> snarls. "Or I'll inform your parents." The crowd disperses. Some students sneak pictures from the wall and hide them in their bags.
<br><br>
Leighton starts tearing them down. <<He>> gives you an irritated look. You wink. "Nice try," you say, and leave <<him>> stood stunned in the corridor.
<br><br>
<<link [[Next|Hallways]]>><<set $eventskip to 1>><</link>>
<br><<set $outside to 0>><<set $location to "school">><<schooleffects>><<effects>>
<<if $submissive gte 1150>>
"I-I need money," you say. "You can take pictures if you give me some."
<<elseif $submissive lte 850>>
"I bet you still want to perv on me with that camera," you say. "How about we come to an arrangement?"
<<else>>
"I know you still want pictures of me," you say. "I'll do it for cash."
<</if>>
<<exhibitionism4>>
<br><br>
<<Hes>> taken aback. <<He>> runs <<his>> fingers along <<his>> desk. "I'll give you £50 per shoot. Once every school day. I'm not made of money," <<he>> says. "Clear off for now, I'm busy." You leave <<his>> office.
<br><br>
<<endevent>>
<<set $schoolfameconsensual to 1>>
<<set $schoolfameblackmail to 0>>
<<link [[Next|Hallways]]>><</link>>
<br><<set $outside to 0>><<set $location to "school">><<schooleffects>><<effects>>
<<if $submissive gte 1150>>
"D-don't show anyone those pictures," you say. "And don't take any more."
<<elseif $submissive lte 850>>
"The photoshoots stop," you say. "I'll keep quiet about the pictures if you do."
<<else>>
"No more photoshoots. I'll keep quiet about the pictures if you do."
<</if>>
<br><br>
<<set $headblackmailed to 1>>
<<set $headphotoshoot to 1>>
"Fine," <<he>> sighs. "I underestimated you. Now fuck off."
<br><br>
<<set $schoolfameboard to 1>>
<<endevent>>
<<link [[Next|Hallways]]>><<set $eventskip to 1>><</link>>
<br><<set $outside to 0>><<set $location to "school">><<schooleffects>><<effects>>
<<if $submissive gte 1150>>
"I-I need money," you say. "You can take pictures if you give me some and promise not to share any."
<<elseif $submissive lte 850>>
"You're not gonna be sharing those pictures of me," you say. "And you're paying me for the photoshoots."
<<else>>
"I know you still want pictures of me," you say. "Keep them to yourself and I'll do it for cash."
<</if>>
<<exhibitionism4>>
<br><br>
<<Hes>> taken aback. <<He>> runs <<his>> fingers along <<his>> desk. "I'll give you £50 per shoot. Once every school day. I'm not made of money," <<he>> says. "Clear off for now, I'm busy." You leave <<his>> office.
<br><br>
<<endevent>>
<<set $headblackmailed to 1>>
<<set $headphotoshoot to 1>>
<<set $schoolfameboard to 1>>
<<set $schoolfameconsensual to 1>>
<<set $schoolfameblackmail to 0>>
<<link [[Next|Hallways]]>><</link>>
<br><<set $outside to 0>><<set $location to "school">><<schooleffects>><<effects>>
<<pass 20>>
Leighton retrieves <<his>> camera from the drawer and leers at you.
<<if $rng gte 61>>
"Let's see some skin," <<he>> says. "Strip."
<br><br>
<<if $exhibitionism lte 54>>
You hesitate, and <<he>> smiles. "Better me than the whole school. I'll ask one more time. Strip."
<<else>>
<</if>>
<br><br>
<<strip>>
You <<nervously>> remove your clothing. You feel <<his>> eyes taking in your exposed body. "Good," <<he>> says. "I don't mind you covering, it's cute." <<He>> brings the camera up to <<his>> eyes and takes a picture. Then another. <<He>> circles around you, snapping from different angles.
<br><br>
<<fameexhibitionism 10>>
<<else>>
"I never get bored of that outfit," <<he>> says. <<He>> brings the camera up to <<his>> eyes and takes a picture. <<He>> circles around you, snapping from different angles. <<He>> occasionally stops to adjust your clothing, opening a button on your shirt or tugging down your $worn.lower.name to show more of your hips.
<br><br>
<</if>>
<<if $pain gte 60>>
<<He>> makes no mention of your tears.
<br><br>
<</if>>
<<set $rng to random(1, 100)>>
<<if $rng gte 61>>
<<He>> asks you to bend over, kneel, and other suggestive poses.
<<fameexhibitionism 10>>
<<else>>
<<He>> asks you to adopt various poses, but nothing too lewd.
<</if>>
After a while <<he>> puts down <<his>> camera. "Don't go anywhere just yet," <<he>> says. <<He>> steps beside you, and strokes your hair with <<his>> left hand.
<<set $rng to random(1, 100)>>
<<if $rng gte 81>>
Without warning, <<he>> seizes your hair and throws you over <<his>> desk, sending papers and knick-knacks crashing to the floor.
<br><br>
<<link [[Next|Head's Office Blackmail Rape]]>><<set $molestationstart to 1>><</link>>
<br>
<<else>>
<<He>> turns away. "That'll be all. Don't forget. I want to see you every school day."
<br><br>
<<clotheson>>
<<tearful>> you leave the office.
<br><br>
<<link [[Next|Hallways]]>><<endevent>><</link>>
<br>
<</if>><<if $molestationstart is 1>>
<<set $molestationstart to 0>>
<<controlloss>>
<<violence 1>>
<<neutral 1>>
<<molested>>
<<maninit>>
<</if>>
<<set $position to "doggy">>
<<effects>>
<<effectsman>><<man>>
<<stateman>>
<br><br>
<<actionsman>>
<<if $enemyhealth lte 0>>
<span id="next"><<link [[Next|Head's Office Blackmail Rape Finish]]>><</link>></span><<nexttext>>
<<elseif $enemyarousal gte $enemyarousalmax>>
<span id="next"><<link [[Next|Head's Office Blackmail Rape Finish]]>><</link>></span><<nexttext>>
<<else>>
<span id="next"><<link [[Next|Head's Office Blackmail Rape]]>><</link>></span><<nexttext>>
<</if>><<set $outside to 0>><<set $location to "school">><<effects>>
<<if $enemyarousal gte $enemyarousalmax>>
<<ejaculation>>
"Good <<girl>>," <<he>> says, sitting at <<his>> desk. "Remember, I want to see you every school day."
<br><br>
<<clotheson>>
<<endcombat>>
<<tearful>> you leave the office.
<br><br>
<<link [[Next|Hallways]]>><<set $eventskip to 1>><</link>>
<br>
<<else>>
You knock the headteacher away from you, who staggers and falls.
<br><br>
<<tearful>> you flee the office, hearing <<him>> laugh behind you.
<br><br>
<<clotheson>>
<<endcombat>>
<<link [[Next|Hallways]]>><<set $eventskip to 1>><</link>>
<br>
<</if>><<set $outside to 0>><<set $location to "school">><<schooleffects>><<effects>>
<<set $seductiondifficulty to 8000>>
<<seductioncheck>>
<br><br>
<<if $seductionskill lt 1000>><span class="gold">You feel more confident in your powers of seduction.</span><</if>><<seductionskilluse>>
<br><br>
<<if $seductionrating gte $seductionrequired>>
"I underestimated you," Leighton says. "How much is your ass worth? £100?" <<He>> doesn't wait for a response.
<<promiscuity2>>
<br><br>
<<link [[Next|Head's Office Photoshoot Sex]]>><<set $sexstart to 1>><<set $phase to 1>><</link>>
<br>
<<else>>
"I'm already paying you," <<he>> says.
<br><br>
You shake <<his>> hand away. "For a photoshoot. Give it," you demand. <<He>> chuckles and hands you £50. You count it as you leave the office.
<br><br>
<<endevent>>
<<clotheson>>
<<link [[Next|Hallways]]>><<endevent>><</link>>
<br>
<</if>><<set $outside to 0>><<set $location to "school">><<schooleffects>><<effects>>
You shake <<his>> hand away. "Money," you demand. <<He>> chuckles and hands you £50. You count it as you leave the office.
<br><br>
<<endevent>>
<<clotheson>>
<<link [[Next|Hallways]]>><<endevent>><</link>>
<br><<if $sexstart is 1>>
<<set $sexstart to 0>>
<<consensual>>
<<set $consensual to 1>>
<<neutral 1>>
<<maninit>>
<<He>> eagerly bends you over <<his>> desk as <<his>> free hand roughly clears away the papers and books onto the floor.
<br><br>
<</if>>
<<set $position to "doggy">>
<<effects>>
<<effectsman>><<man>>
<<stateman>>
<br><br>
<<actionsman>>
<<if $finish is 1>>
<span id="next"><<link [[Next|Head's Office Photoshoot Sex Finish]]>><</link>></span><<nexttext>>
<<elseif $enemyhealth lte 0>>
<span id="next"><<link [[Next|Head's Office Photoshoot Sex Finish]]>><</link>></span><<nexttext>>
<<elseif $enemyarousal gte $enemyarousalmax>>
<span id="next"><<link [[Next|Head's Office Photoshoot Sex Finish]]>><</link>></span><<nexttext>>
<<else>>
<span id="next"><<link [[Next|Head's Office Photoshoot Sex]]>><</link>></span><<nexttext>>
<</if>><<set $outside to 0>><<set $location to "school">><<effects>>
<<if $enemyarousal gte $enemyarousalmax>>
<<ejaculation>>
"Good <<girl>>," <<he>> says. "Remember, I want to see you every school day."
<<if $phase is 1>>
<<He>> hands you £150.
<<set $money += 15000>>
<<elseif $phase is 0>>
<<He>> hands you £50.
<<set $money += 5000>>
<</if>>
<br><br>
<<clotheson>>
<<endcombat>>
<<tearful>> you leave the office, counting the money. A couple of students spot you leaving and whisper to each other.
<br><br>
<<link [[Next|Hallways]]>><<set $eventskip to 1>><</link>>
<br>
<<elseif $enemyhealth lte 0>>
You knock the headteacher away from you. <<He>> staggers and falls.
<br><br>
<<tearful>> you flee the office, hearing <<him>> laugh behind you.
<br><br>
<<clotheson>>
<<endcombat>>
<<link [[Next|Hallways]]>><<set $eventskip to 1>><</link>>
<br>
<<else>>
"Fine," <<he>> says. "You shouldn't tease your betters like that. Someone will hurt you, and you'll deserve it." <<He>> hands you £50.
<<set $money += 5000>>
<br><br>
<<clotheson>>
<<endcombat>>
<<tearful>> you leave the office, counting the money.
<br><br>
<<link [[Next|Hallways]]>><<set $eventskip to 1>><</link>>
<br>
<</if>><<set $outside to 0>><<set $location to "school">><<schooleffects>><<effects>>
<<if $schoolstate isnot "early" and $schoolstate isnot "late" and $schoolstate isnot "earlynoschool" and $schoolstate isnot "latenoschool" and $schoolstate isnot "daynoschool">>
<<if $schoolstate is "morning">>
You are in the school hallways. Students and faculty already move through the corridors, although school has not officially begun.
<br><br>
<<elseif $schoolstate is "afternoon">>
You are in the school hallways. Some students and faculty remain despite school finishing, as the facilities stay open for a couple of hours.
<br><br>
<<elseif $schoolstate is "lunch">>
You are in the school hallways. It is crowded with students on their lunch break.
<br><br>
<<else>>
You are in the school hallways. You hear speaking behind the various classroom doors.
<br><br>
<</if>>
<<if $exposed gte 1>>
You dart between storerooms, hide beneath stairwells and avoid popular areas to keep your <<lewdness>> hidden.
<br><br>
<</if>>
<<else>>
The school hallways are empty.
<br><br>
<</if>>
<<schoolperiodtext>>
<<set $danger to random(1, 10000)>><<set $dangerevent to 0>>
<<if $whitneypantiesmaths>>
<<if $whitneypantiesmaths is "seen">>
You've barely stepped into the hallway when <<npc Whitney>><<person1>>Whitney and <<his>> friends surround you. "You've been a bad <<girl>>," <<he>> grins. <<His>> friends look excited. "I said no <<if $player.gender_appearance is "f">>panties<<else>>underwear<</if>>, and I meant it. I'll have to take everything now."
<br><br>
<<link [[Let it happen|Bully Panties]]>><<trauma 6>><<stress 3>><<set $submissive += 1>><<npcincr Whitney dom 1>><</link>><<gtrauma>><<gstress>><<garousal>><<gdom>>
<br>
<<link [[Fight|Bully Panties Fight]]>><<set $fightstart to 1>><<set $submissive -= 1>><<npcincr Whitney dom -1>><</link>><<ldom>>
<br>
<<else>>
You've barely stepped into the hallway when <<npc Whitney>><<person1>>Whitney and <<his>> friends surround you. "I think you have something to hide," <<he>> says, smiling as <<he>> feels beneath your $worn.lower.name.
<br><br>
<<if $worn.under_lower.type.includes("naked")>>
"Hmm," <<he>> continues. "I guess you're a good <<girl>> after all. You should cooperate next time."
<br><br>
<<He>> and <<his>> friends saunter away.
<br><br>
<<endevent>>
<<link [[Next|Hallways]]>><<set $eventskip to 1>><</link>>
<br>
<<else>>
"Bad <<girl>>," Whitney chides, smiling. "I'll have to take everything now."
<br><br>
<<link [[Let it happen|Bully Panties]]>><<trauma 6>><<stress 3>><<set $submissive += 1>><<npcincr Whitney dom 1>><</link>><<gtrauma>><<gstress>><<garousal>><<gdom>>
<br>
<<link [[Fight|Bully Panties Fight]]>><<set $fightstart to 1>><<set $submissive -= 1>><<npcincr Whitney dom -1>><</link>><<ldom>>
<br>
<</if>>
<</if>>
<<unset $whitneypantiesmaths>>
<<elseif $stress gte 10000>>
<<link [[Everything fades to black...|School Passout]]>><</link>>
<<elseif $schoolstate isnot "early" and $schoolstate isnot "late" and $schoolstate isnot "earlynoschool" and $schoolstate isnot "latenoschool" and $schoolstate isnot "daynoschool" and $danger gte (9900 - $allure) and $eventskip is 0>>
<<if $exposed gte 1>>
<<eventschoolhallwaysexposed>>
<<else>>
<<eventsschoolhallways>>
<</if>>
<<else>>
<<schoolperiod>>
<<if $schoolstate isnot "early" and $schoolstate isnot "late" and $schoolstate isnot "earlynoschool" and $schoolstate isnot "latenoschool" and $schoolstate isnot "daynoschool" and $exposed gte 1>>
<<link [[Sneak to rear playground (0:05)|School Rear Playground]]>><<pass 5>><</link>>
<br>
<<swimmingicon>><<link [[Sneak to pool (0:03)|School Pool Entrance]]>><<pass 3>><</link>>
<br>
<<libraryicon>><<link [[Sneak to library (0:05)|School Library]]>><<pass 5>><</link>>
<br>
<<toileticon>><<link [[Sneak to toilets (0:05)|School Toilets]]>><<pass 5>><</link>>
<br>
<<else>>
<<if $schoolstate is "afternoon" and $detention gte 1 and $detentionattended isnot 1 and $pillory_tenant.special.name isnot "Leighton">>
<<link [[Go to detention|School Detention]]>><</link>>
<br>
<<if $headdrive gte 1 and $headnodetention isnot 1 and $headmoney isnot 1 and $headphotoshoot isnot 1>>
<<link [[Blackmail Leighton|Head's Office Blackmail]]>><<npc Leighton>><<person1>><<set $phase to 1>><</link>><<crime>>
<br>
<</if>>
<br>
<</if>>
<<lockericon>><<link [[Lockers|School Lockers]]>><</link>>
<br><br>
Outside
<br>
<<link [[Front playground (0:02)|School Front Playground]]>><<pass 2>><</link>>
<br>
<<link [[Rear playground (0:02)|School Rear Playground]]>><<pass 2>><</link>>
<br><br>
Facilities
<br>
<<eaticon>><<link [[Canteen (0:01)|Canteen]]>><<pass 1>><</link>>
<br>
<<swimmingicon>><<link [[Pool (0:01)|School Pool Entrance]]>><<pass 1>><</link>>
<br>
<<libraryicon>><<link [[Library (0:02)|School Library]]>><<pass 2>><</link>>
<br>
<<if $schoolstate is "afternoon" and $detention gte 1 and $detentionattended isnot 1>>
<<else>>
<<headdeskicon>><<link [[Head's Office (0:02)|Head's Office]]>><<pass 2>><</link>>
<br>
<</if>>
<<toileticon>><<link [[Toilets (0:02)|School Toilets]]>><<pass 2>><</link>>
<br><br>
Classrooms
<br>
<<scienceicon>><<link [[Science classroom (0:01)|Science Classroom]]>><<pass 1>><</link>>
<br>
<<mathicon>><<link [[Maths classroom (0:01)|Maths Classroom]]>><<pass 1>><</link>>
<br>
<<englishicon>><<link [[English classroom (0:01)|English Classroom]]>><<pass 1>><</link>>
<br>
<<historyicon>><<link [[History classroom (0:01)|History Classroom]]>><<pass 1>><</link>>
<br>
<</if>>
<</if>>
<<set $eventskip to 0>><<set $outside to 0>><<set $location to "school">><<schooleffects>><<effects>>
<<if $rng gte 81>>
<<generatey1>><<generatey2>><<generatey3>>
<<if $schoolrep.herm gte 5>>
A <<person1>><<person>> spots you first, and whispers to <<his>> friends. As you pass, three of them grab you and shove you against a locker. The others goad them on, encouraging them to punish the "freak".
<br><br>
<<elseif $schoolrep.crossdress gte 5>>
A <<person1>><<person>> spots you first, and whispers to <<his>> friends. You overhear "crossdresser" and "pervert". As you pass, three of them grab you and shove you against a locker.
<br><br>
<<else>>
A <<person1>><<person>> spots you first, and whispers to <<his>> friends. As you pass, three of them grab you and shove you against a locker.
<</if>>
<br><br>
<<link [[Next|Hallways Low Status Molestation]]>><<set $molestationstart to 1>><</link>>
<br>
<<else>>
<<generatey1>>A <<person1>><<person>> spots you first, and whispers to <<his>> friends. They move away from you as you approach, as if you're infectious.<<trauma 6>><<stress 6>>
<br><br>
<<endevent>>
<<link [[Next|Hallways]]>><<set $eventskip to 1>><</link>>
<br>
<</if>><<if $molestationstart is 1>>
<<set $molestationstart to 0>>
<<controlloss>>
<<violence 1>>
<<neutral 1>>
<<molested>>
<<maninit>><<npcstrip>><<npcidlegenitals>>
<<set $timer to 15>>
<<if $delinquency lt 400>><<set $rescue to 1>><</if>>
<</if>>
<<effects>>
<<effectsman>><<man>>
<<if $alarm is 1 and $rescue is 0>>
<<set $alarm to 0>>
No one comes to your aid, likely due to your reputation as a delinquent.
<br><br>
<</if>>
<<audience>>
<<stateman>>
<br><br>
<<actionsman>>
<<if $timer lte 1>>
<span id="next"><<link [[Next|Hallways Low Status Molestation Finish]]>><</link>></span><<nexttext>>
<<elseif $alarm is 1 and $rescue is 1>>
<span id="next"><<link [[Next|Hallways Low Status Molestation Finish]]>><</link>></span><<nexttext>>
<<elseif $worn.upper.type.includes("naked") and $worn.lower.type.includes("naked") and $worn.under_lower.type.includes("naked")>>
<span id="next"><<link [[Next|Hallways Low Status Molestation Finish]]>><</link>></span><<nexttext>>
<<elseif $worn.upper.type.includes("naked") and $worn.lower.type.includes("naked") and $worn.genitals.type.includes("chastity")>>
<span id="next"><<link [[Next|Hallways Low Status Molestation Finish]]>><</link>></span><<nexttext>>
<<elseif $enemyarousal gte $enemyarousalmax>>
<span id="next"><<link [[Next|Hallways Low Status Molestation Finish]]>><</link>></span><<nexttext>>
<<elseif $enemyhealth lte 0>>
<span id="next"><<link [[Next|Hallways Low Status Molestation Finish]]>><</link>></span><<nexttext>>
<<else>>
<span id="next"><<link [[Next|Hallways Low Status Molestation]]>><</link>></span><<nexttext>>
<</if>><<if $enemyhealth lte 0>>
They back off for a moment, shocked by your aggression. <<tearful>> you flee to safety.
<br><br>
<<clotheson>>
<<endcombat>>
<<link [[Next|Hallways]]>><<set $eventskip to 1>><</link>>
<<elseif $enemyarousal gte $enemyarousalmax>>
<<ejaculation>>
"Don't forget, this is all you're good for. Come on, let's go before someone thinks <<pshes>> with us." <<tearful>> you rise to your feet.
<br><br>
<<clotheson>>
<<endcombat>>
<<link [[Next|Hallways]]>><<set $eventskip to 1>><</link>>
<<elseif $alarm is 1 and $rescue is 1>>
Your screaming seems to have impacted them. "Come on, we might catch something from this thing," the <<person1>><<person>> shoves you away, and the group leave you lying there. <<tearful>> you rise to your feet.
<br><br>
<<clotheson>>
<<endcombat>>
<br><br>
<<link [[Next|Hallways]]>><<set $eventskip to 1>><</link>>
<<elseif $timer lte 0>>
Adult voices approach, and the <<person1>><<person>> shoves you away before two teachers walk into view. <<tearful>> you pick yourself off the ground.
<br><br>
<<clotheson>>
<<endcombat>>
<<link [[Next|Hallways]]>><<set $eventskip to 1>><</link>>
<<else>>
The <<person1>><<person>>, <<person2>><<person>> and <<person3>><<person>> back off from you, your clothes in their hands. Completely surrounded, you crouch and try to keep your <<lewdness>> concealed.
<br><br>
"Oh my god, you stripped <<phim>> naked!"
<br><br>
"<<pShes>> so embarrassed, look at <<phim>> squirm!"
<br><br>
<<if $submissive gte 1150>>
"P-please give me my clothes back. It's cold," you say, kneeling and pressing your face against the ground.
<br><br>
"Now that's just pathetic," the <<person1>><<person>> says. "Why would you debase yourself further?" <<He>> drops your clothes on top of you. "Come on, this wretch is making me ill." <<tearful>> you clutch your clothing and find a quiet space to dress.
<br><br>
<br><br>
<<clotheson>>
<<endcombat>>
<<link [[Next|Hallways]]>><</link>>
<<elseif $submissive lte 850>>
You glare at the students. "Give me back my clothes, this instant," you say with surprising confidence given your predicament.
<br><br>
The <<person1>><<person>> laughs "Oh no! We'd better do what <<pshe>> says!" <<He>> throws your clothing at a ceiling light, where it catches and remains suspended. "There you go!"
<br><br>
The students enjoy watching you jump and reach above you, whilst trying to keep yourself covered. You manage to knock the light askew, and your clothes come tumbling on top of you. <<tearful>> you clutch your clothing and find a quiet space to dress.
<br><br>
<<clotheson>>
<<endcombat>>
<<link [[Next|Hallways]]>><</link>>
<<else>>
"Come on," says the <<person1>><<person>>. "I think that put <<phim>> in <<phim>> place." They leave you, taking your clothes with them. <<tearful>> you look around. You're alone.
<br><br>
<<set $stealtextskip to 1>>
<<stealclothes>>
<<clotheson>>
<<endcombat>>
<<link [[Next|Hallways]]>><</link>>
<</if>>
<</if>><<set $outside to 0>><<set $location to "school">><<schooleffects>><<effects>>
<<if $rng gte 81>>
You hear the <<person>> breathing behind you as you walk down the empty corridor, but <<he>> doesn't do anything.
<br><br>
<<endevent>>
<<link [[Next|Hallways]]>><<set $eventskip to 1>><</link>>
<br>
<<else>>
You hear the <<person>> breathing behind you as you walk down the empty corridor. You're halfway through when <<he>> quickens <<his>> pace and grabs you from behind. "Try calling for help," <<he>> says. "No one will come."
<br><br>
<<link [[Next|Hallways High Delinquency Molestation]]>><<set $molestationstart to 1>><</link>>
<br>
<</if>><<if $molestationstart is 1>>
<<set $molestationstart to 0>>
<<controlloss>>
<<violence 1>>
<<neutral 1>>
<<molested>>
<<maninit>>
<</if>>
<<effects>>
<<effectsman>><<man>>
<<if $alarm is 1 and $rescue is 0>>
<<set $alarm to 0>>
No one comes to your aid, likely due to your reputation as a delinquent.
<br><br>
<</if>>
<<stateman>>
<br><br>
<<actionsman>>
<<if $enemyarousal gte $enemyarousalmax>>
<span id="next"><<link [[Next|Hallways High Delinquency Molestation Finish]]>><</link>></span><<nexttext>>
<<elseif $enemyhealth lte 0>>
<span id="next"><<link [[Next|Hallways High Delinquency Molestation Finish]]>><</link>></span><<nexttext>>
<<else>>
<span id="next"><<link [[Next|Hallways High Delinquency Molestation]]>><</link>></span><<nexttext>>
<</if>><<if $enemyhealth lte 0>>
You shove them against a locker, giving you a chance to escape. <<tearful>> you flee to safety.
<br><br>
<<clotheson>>
<<endcombat>>
<<link [[Next|Hallways]]>><<set $eventskip to 1>><</link>>
<<elseif $enemyarousal gte $enemyarousalmax>>
<<ejaculation>>
"If you tell anyone, I'll say you attacked me. And who're they gonna believe?" <<tearful>> you struggle to your feet.
<br><br>
<<clotheson>>
<<endcombat>>
<<link [[Next|Hallways]]>><<set $eventskip to 1>><</link>>
<</if>><<set $outside to 1>><<set $location to "school">><<schooleffects>><<effects>>
You slap the <<person>> before <<he>> can get away, wiping the smirk off <<his>> face.
<br><br>
<<link [[Next|Hallways]]>><<endevent>><<set $eventskip to 1>><</link>>
<br><<set $outside to 1>><<set $location to "school">><<schooleffects>><<effects>>
<<if $rng gte 81>>
<<if $schoolrep.herm gte 5>>
You make small talk. <<He>> seems nice enough, but when you turn to leave <<he>> grabs your arm. "I know a place we won't be disturbed," <<he>> says, running <<his>> eyes down your body and over your crotch. "I hear you have a secret."
<<elseif $schoolrep.crossdress gte 5 and $player.gender isnot $player.gender_appearance>>
You make small talk. <<He>> seems nice enough, but when you turn to leave <<he>> grabs your arm. "I know a place we won't be disturbed," <<he>> says, runnings <<his>> eyes down your body and over your crotch. "I hear you have a secret."
<<else>>
You make small talk. <<He>> seems nice enough, but when you turn to leave <<he>> grabs your arm. "I know a place we won't be disturbed," <<he>> says, running <<his>> eyes down your body.
<</if>>
<br><br>
<<if $promiscuity lte 14>>
You aren't debauched enough to take up <<his>> offer.
<br><br>
<</if>>
<<if $promiscuity gte 15>>
<<link [[Accept|Hallways Encounter Sex]]>><<set $sexstart to 1>><</link>><<promiscuous2>>
<br>
<</if>>
<<link [[Refuse|Hallways]]>><<endevent>><<set $eventskip to 1>><</link>>
<br>
<<else>>
You make small talk. <<He>> seems nice enough.
<br><br>
<<link [[Next|Hallways]]>><<endevent>><<set $eventskip to 1>><</link>>
<br>
<</if>><<if $sexstart is 1>>
<<set $sexstart to 0>>
<<consensual>>
<<set $consensual to 1>>
<<neutral 1>>
<<maninit>>
<<set $enemytrust += 100>>
You and the <<person>> find a storeroom for some privacy.
<<promiscuity2>>
<br><br>
<</if>>
<<effects>>
<<effectsman>><<man>>
<<stateman>>
<br><br>
<<actionsman>>
<<if $finish is 1>>
<span id="next"><<link [[Next|Hallways Encounter Sex Finish]]>><</link>></span><<nexttext>>
<<elseif $enemyhealth lte 0>>
<span id="next"><<link [[Next|Hallways Encounter Sex Finish]]>><</link>></span><<nexttext>>
<<elseif $enemyarousal gte $enemyarousalmax>>
<span id="next"><<link [[Next|Hallways Encounter Sex Finish]]>><</link>></span><<nexttext>>
<<else>>
<span id="next"><<link [[Next|Hallways Encounter Sex]]>><</link>></span><<nexttext>>
<</if>><<set $outside to 0>><<set $location to "school">><<schooleffects>><<effects>>
<<if $enemyarousal gte $enemyarousalmax>>
<<ejaculation>>
"That was great," <<he>> says, panting. "See you around." <<tearful>> you gather yourself.
<br><br>
<<clotheson>>
<<endcombat>>
<<elseif $enemyhealth lte 0>>
The <<person>> staggers from the storeroom, looking confused and dejected. <<tearful>> you gather yourself.
<br><br>
<<clotheson>>
<<endcombat>>
<<elseif $finish is 1>>
The <<person>> looks dejected as <<he>> fixes <<his>> clothing and leaves the storeroom.
<br><br>
<<clotheson>>
<<endcombat>>
<</if>>
<br><br>
<<link [[Next|Hallways]]>><<set $eventskip to 1>><</link>><<set $outside to 1>><<set $location to "school">><<schooleffects>><<effects>>
<<if $rng gte 81>>
You crouch and peek through a classroom window. It's empty. Once inside you stand beside the door and listen for the voices to pass, but one of the groups stops nearby. "Maybe we could use this room." They're going to come inside.
<br><br>
You look around for a place to hide, but there's nowhere.
<br><br>
<<link [[Climb out the window|Hallways Exposed Window]]>><</link>>
<br>
<<link [[Let yourself be found|Hallways Exposed Classroom Molestation]]>><<set $molestationstart to 1>><</link>>
<br>
<<else>>
You crouch and peek through a classroom window. It's empty. Once inside you stand beside the door and listen for the voices to pass.
<br><br>
<<link [[Next|Hallways]]>><<endevent>><<set $eventskip to 1>><</link>>
<br>
<</if>><<set $outside to 1>><<set $location to "school">><<schooleffects>><<effects>>
You start checking the lockers, and soon find one that has been left unlocked. You hide inside.
<br><br>
<<if $rng gte 81>>
You peek through the slits and see two groups of students pass right by you. <<generatey1>><<person1>>"I almost forgot," a <<person>> says. "I need to get something from my locker." <<He>> walks back to your hiding place, and reaches to open it.
<br><br>
<<He>> faces <<his>> friends as the locker door swings open, and fails to spot you stood exposed right in front of <<him>>. "It's just my homework." You duck as <<he>> probes above you, still not looking. <<He>> grabs a folder and pulls away, shutting the door after <<him>>. You hadn't realised you were holding your breath.
<<gstress>><<garousal>><<stress 6>><<arousal 600>>
<br><br>
Once their voices subside, you gently push the door. It doesn't budge. You push harder. It still doesn't move. <<He>> locked it this time. Though your movement is restricted, you feel around the darkness for something that could help, and realise there's a cool draft around your feet. Investigating further, you find that the back of the locker is missing, and you can feel the brick wall of the school. The lower portion of which is coming loose.
<br><br>
<<endevent>>
<<if $tentacledisable is "f">>
<<link [[Kick through|Hallways Exposed Tentacles]]>><<set $molestationstart to 1>><</link>>
<br>
<<else>>
You break away the brickwork, and the draft increases in strength. Knocking away all the loose bricks leaves a hole maybe just big enough for you. You put one leg through, then the other, then slowly wiggle your way further down.
<br><br>
<<link [[Next|Industrial Drain]]>><<set $eventskip to 1>><</link>>
<br>
<</if>>
<<else>>
You peek through the slits and see two groups of students pass right by you. You wait for their voices to fade.
<br><br>
<<link [[Leave|Hallways]]>><<endevent>><<set $eventskip to 1>><</link>>
<br>
<</if>><<set $outside to 1>><<set $location to "school">><<schooleffects>><<effects>>
You run to the window and throw it open. You don't have enough time to be sure, but it looks safe. You climb out and drop to the pavement below.
<br><br>
<<link [[Next|Industrial alleyways]]>><<endevent>><</link>>
<br><<if $molestationstart is 1>>
<<set $molestationstart to 0>>
<<controlloss>>
<<violence 1>>
<<neutral 1>>
<<molested>>
<<generatey1>><<generatey2>><<generatey3>><<generatey4>><<maninit>>
<<if $delinquency lt 400>><<set $rescue to 1>><</if>>
A group of four students enter the room. They stop for a moment to behold you, before deciding they want to do more than just look.
<br><br>
<</if>>
<<effects>>
<<effectsman>><<man>>
<<if $alarm is 1 and $rescue is 0>>
<<set $alarm to 0>>
No one comes to your aid, likely due to your reputation as a delinquent.
<br><br>
<</if>>
<<stateman>>
<br><br>
<<actionsman>>
<<if $alarm is 1 and $rescue is 1>>
<span id="next"><<link [[Next|Hallways Exposed Classroom Molestation Finish]]>><</link>></span><<nexttext>>
<<elseif $enemyarousal gte $enemyarousalmax>>
<span id="next"><<link [[Next|Hallways Exposed Classroom Molestation Finish]]>><</link>></span><<nexttext>>
<<elseif $enemyhealth lte 0>>
<span id="next"><<link [[Next|Hallways Exposed Classroom Molestation Finish]]>><</link>></span><<nexttext>>
<<else>>
<span id="next"><<link [[Next|Hallways Exposed Classroom Molestation]]>><</link>></span><<nexttext>>
<</if>><<if $enemyhealth lte 0>>
They back off for a moment, shocked by your aggression. <<tearful>> you flee to safety.
<br><br>
<<clotheson>>
<<endcombat>>
<<link [[Next|Hallways]]>><<set $eventskip to 1>><</link>>
<<elseif $enemyarousal gte $enemyarousalmax>>
<<ejaculation>>
"What did you expect? Hanging around like that." <<tearful>> you rise to your feet and watch them leave.
<br><br>
<<clotheson>>
<<endcombat>>
<<link [[Next|Hallways]]>><<set $eventskip to 1>><</link>>
<<elseif $alarm is 1 and $rescue is 1>>
The <<person1>><<person>> loses their nerve. "Come on, we don't want to get caught," <<he>> says as <<he>> shoves you away. <<tearful>> you rise to your feet and watch them leave.
<br><br>
<<clotheson>>
<<endcombat>>
<br><br>
<<link [[Next|Hallways]]>><<set $eventskip to 1>><</link>>
<</if>><<set $outside to 1>><<set $location to "forest">>
<<if $molestationstart is 1>>
<<set $molestationstart to 0>>
<<set $combat to 1>>
<<set $enemytype to "tentacles">>
<<molested>>
<<controlloss>>
<<tentaclestart 4 15>>
You break away the brickwork, and the draft increases in strength. Knocking away all the loose bricks leaves a hole maybe just big enough for you. You put one leg through, then the other, then slowly wiggle your way further down. You're wondering if the school has a basement when something strokes your <<bottom>>.
<br><br>
<</if>>
<<effects>>
<<effectstentacles>>
<<tentacles>>
<<statetentacles>>
<<actionstentacles>>
<<if $tentacles.active lte ($tentacles.max / 2)>>
<span id="next"><<link [[Next|Hallways Exposed Tentacles Finish]]>><</link>></span><<nexttext>>
<<else>>
<span id="next"><<link [[Next|Hallways Exposed Tentacles]]>><</link>></span><<nexttext>>
<</if>><<effects>>
The tentacles withdraw from you, leaving you hanging there. Without their support, the rest of the wall gives way, and you tumble down. <<tearful>> you struggle to your feet and look around.
<<clotheson>>
<<endcombat>>
<<link [[Next|Industrial Drain]]>><<set $eventskip to 1>><</link>>
<br><<effects>>
<<if !$worn.upper.type.includes("naked")>>
You turn toward the <<person>>, and in one motion, <<pullup>> your $worn.upper.name. <<He>> gapes at you. "Touch me." you say.
<<else>>
You turn toward the <<person>>, and thrust out your chest. "Touch me." you say.
<</if>>
<br>
<<promiscuity4>>
"Fuck me." you say.
<br>
The <<person>> gawks, as if not believing <<his>> eyes. <<He>> glances around, then reaches out and cups your <<breasts>> in both hands. <<if !$worn.under_upper.name.includes("naked")>><<He>> feels you up through the fabric of your $worn.under_upper.name.<<else>><<He>> feels up your bare flesh.<</if>>
<br><br>
<<He>> becomes more aggressive.
<br><br>
<<link [[Next|Hallways Slime Rape]]>><<set $sexstart to 1>><</link>>
<br><<effects>>
<<if !$worn.upper.type.includes("naked")>>
You turn toward the <<person>>, and in one motion, <<pullup>> your $worn.upper.name. <<He>> gapes at you. "T-touch," you say. "Touch me."
<<else>>
You turn toward the <<person>>, and thrust out your chest. "T-touch," you say. "Touch me."
<</if>>
<br><br>
The <<person>> gawks, as if not believing <<his>> eyes. <<He>> glances around, then reaches out and cups your <<breasts>> in both hands. <<if !$worn.under_upper.name.includes("naked")>><<He>> feels you up through the fabric of your $worn.under_upper.name.<<else>><<He>> feels up your bare flesh.<</if>>
<br><br>
<<He>> becomes more forceful.
<br><br>
<<link [[Next|Hallways Slime Rape]]>><<set $molestationstart to 1>><</link>>
<br><<effects>>
The slime tries to assert control, but you fight it, and manage to wrench yourself away from the <<person>>.
<br><br>
<<endevent>>
<<link [[Next|Hallways]]>><<set $eventskip to 1>><</link>>
<br><<effects>>
<<clothesstrip>>
You turn toward the <<person>>. You begin to strip. <<He>> gawks as you discard each article of clothing, until you're stood naked in the middle of the hallway. <<He>> glances around, as if looking for someone to confirm what <<hes>> seeing.
<br>
<<promiscuity5>>
"Fuck me." you say.
<<He>> steps closer, and reaches out to grope. You feel the slime urge you to moan.
<br><br>
The <<person>> becomes more aggressive.
<br><br>
<<link [[Next|Hallways Slime Rape]]>><<set $sexstart to 1>><</link>>
<br><<effects>>
<<clothesstrip>>
You turn toward the <<person>>. You begin to strip. <<He>> gawks as you discard each article of clothing, until you're stood naked in the middle of the hallway. <<He>> glances around, as if looking for someone to confirm what <<hes>> seeing.
<br><br>
<<He>> steps closer, and reaches out to grope. You feel the slime urge you to stay still.
<br><br>
The <<person>> becomes more forceful.
<br><br>
<<link [[Next|Hallways Slime Rape]]>><<set $molestationstart to 1>><</link>>
<br><<effects>>
<<if $slimeDefyCooldown>>
The slime tries to assert control, however, <span class="teal">it's still worn out from overpowering you earlier.</span> You feel it try, <span class="green">but fail,</span> to force you to strip.
<br><br>
<<endevent>>
<<link [[Next|Hallways]]>><<set $eventskip to 1>><</link>>
<br>
<<elseif $corruption_slime gte ($willpower / 10)>>
<<if $exhibitionism gte 55>>
<<set $slimeDefyCooldown to 4>>
<<else>>
<<set $slimeDefyCooldown to 8>>
<</if>>
The slime tries to assert control. <span class="red">It overpowers your will,</span> forcing you to turn toward the <<person>> and strip.
<<ggwillpower>><<willpower 3>>
<br><br>
<<He>> gawks as you discard each article of clothing, until you're stood naked in the middle of the hallway. <<He>> glances around, as if looking for someone to confirm what <<hes>> seeing.
<br><br>
<<He>> steps closer, and reaches out to grope. You feel the slime urge you to stay still.
<br><br>
The <<person>> becomes more forceful.
<br><br>
<<link [[Next|Hallways Slime Rape]]>><<set $molestationstart to 1>><</link>>
<br>
<<else>>
The slime tries to assert control, <span class="green">but you fight it,</span> and manage to wrench yourself away from the <<person>>.
<<gwillpower>><<willpower 1>>
<br><br>
<<endevent>>
<<link [[Next|Hallways]]>><<set $eventskip to 1>><</link>>
<br>
<</if>><<if $molestationstart is 1>>
<<set $molestationstart to 0>>
<<controlloss>>
<<violence 1>>
<<neutral 1>>
<<molested>>
<<maninit>>
<<if $delinquency lt 400>><<set $rescue to 1>><</if>>
<<elseif $sexstart is 1>>
<<set $sexstart to 0>>
<<consensual>>
<<set $consensual to 1>>
<<neutral 1>>
<<maninit>>
<</if>>
<<effects>>
<<effectsman>><<man>>
<<stateman>>
<br><br>
<<actionsman>>
<<if $enemyhealth lte 0>>
<span id="next"><<link [[Next|Hallways Slime Rape Finish]]>><</link>></span><<nexttext>>
<<elseif $enemyarousal gte $enemyarousalmax>>
<span id="next"><<link [[Next|Hallways Slime Rape Finish]]>><</link>></span><<nexttext>>
<<elseif $alarm is 1 and $rescue is 1>>
<span id="next"><<link [[Next|Hallways Slime Rape Finish]]>><</link>></span><<nexttext>>
<<else>>
<span id="next"><<link [[Next|Hallways Slime Rape]]>><</link>></span><<nexttext>>
<</if>><<effects>>
<<if $enemyarousal gte $enemyarousalmax>>
<<ejaculation>>
<<He>> looks away awkwardly as <<he>> puts <<his>> clothes back on. "Are you okay?" <<he>> asks. You don't respond. <<He>> shrugs, turns and walks away.
<br><br>
Your knees buckle as the slime's influence departs. <<tearful>> you steady yourself.
<br><br>
<<clotheson>>
<<endcombat>>
<<link [[Next|Hallways]]>><<set $eventskip to 1>><</link>>
<br>
<<elseif $enemyhealth lte 0>>
You shove the <<person>> against a locker. <<tearful>> you turn and run. You almost trip as the slime punishes you for defiance.
<<corruption -1>><<pain 8>><<stress 6>><<trauma 6>><<set $submissive -= 1>><<lcorruption>><<ggpain>><<ggtrauma>><<ggstress>>
<br><br>
<<clotheson>>
<<endcombat>>
<<link [[Next|Hallways]]>><<set $eventskip to 1>><</link>>
<<else>>
<<set $rescued += 1>>/
A crowd gathers at the end of the hall, watching. The <<person>> notices, and steps away from you. "<<pShe>> a-asked for it," <<he>> stammers. "Honest." <<He>> turns and runs.
<br><br>
You feel a jolt of pain as the slime punishes you for defiance.
<<corruption -1>><<pain 8>><<stress 6>><<trauma 6>><<set $submissive -= 1>><<lcorruption>><<ggpain>><<ggtrauma>><<ggstress>>
<br><br>
<<clotheson>>
<<endcombat>>
<<link [[Next|Hallways]]>><<set $eventskip to 1>><</link>>
<</if>><<effects>>
<<if $submissive gte 1150>>
"You like them?" you say, thrusting your chest forward to put more emphasis on your <<breasts>>.
<<elseif $submissive lte 850>>
"Wanna beg for a touch?" you say, cupping your <<breasts>>.
<<else>>
"Jealous?" you say, giving your <<breasts>> a little shake.
<</if>>
<<exhibitionism1>>
<<if $rng gte 51>>
The <<person>> tries to speak, but stutters, taken aback by your forwardness. <<He>> turns and scurries away.
<br><br>
<<else>>
The <<person>> leers, and takes a step closer. <<Hes>> dissuaded when <<randomteacher>> enters the corridor from an adjoining room. <<He>> turns and walks away.
<br><br>
<</if>>
<<endevent>>
<<link [[Next|Hallways]]>><<set $eventskip to 1>><</link>><<effects>>
<<if $worn.lower.skirt is 1>>
You lift the hem of your $worn.lower.name, just short of showing off your <<undies>>.
<<if $submissive gte 1150>>
"You think I'm cute?," you ask.
<<elseif $submissive lte 850>>
"You're all talk," you say.
<<else>>
"You look okay too," you say.
<</if>>
<<else>>
You lean against a locker.
<<if $submissive gte 1150>>
"You think I'm cute?," you ask.
<<elseif $submissive lte 850>>
"You're all talk," you say. "Wanna prove me wrong?"
<<else>>
"You look okay too," you say.
<</if>>
<</if>>
<<promiscuity1>>
<<if $rng gte 51>>
The <<person>> tries to speak, but stutters, taken aback by your forwardness. <<He>> turns and scurries away.
<br><br>
<<link [[Next|Hallways]]>><<endevent>><<set $eventskip to 1>><</link>>
<<else>>
The <<person>> leers at your body, and takes a step closer. "Let's go somewhere together," <<he>> says. <<His>> intentions are clear.
<br><br>
<<link [[Refuse|Hallways Cupboard Refuse]]>><</link>>
<br>
<<if $promiscuity gte 15>>
<<link [[Accept|Hallways Cupboard Sex]]>><<set $sexstart to 1>><<set $phase to 0>><</link>><<promiscuous2>>
<br>
<</if>>
<</if>><<effects>>
<<if $submissive gte 1150>>
"I'm sorry," You say. "I'm not interested."
<<elseif $submissive lte 850>>
"Nice try," you say. "Piss off."
<<else>>
"You're not that good," you say.
<</if>>
<br><br>
<<if $rng gte 51>>
The <<person>> considers, then turns away from you. <<He>> mutters something about a "tease".
<br><br>
<<link [[Next|Hallways]]>><<endevent>><<set $eventskip to 1>><</link>>
<<else>>
"No you don't," <<he>> sneers. "I'm not someone you can toy around with." <<He>> gives your arm a rough tug.
<<gpain>><<pain 1>><<gstress>><<stress 6>>
<br><br>
<<link [[Refuse again|Hallways Cupboard Refuse 2]]>><<detention 1>><</link>><<gdelinquency>>
<br>
<<link [[Give in|Hallways Cupboard Sex]]>><<set $sexstart to 1>><<set $phase to 1>><</link>><<promiscuous1>>
<br>
<</if>><<effects>>
You shove the <<person>> away from you. "Crazy fuck," <<he>> says. "I'm telling the <<if $NPCName[$NPCNameList.indexOf("Leighton")].pronoun is "f">>headmistress<<else>>headmaster<</if>> you shoved me."
<br><br>
<<endevent>>
<<link [[Next|Hallways]]>><<set $eventskip to 1>><</link>><<if $sexstart is 1>>
<<set $sexstart to 0>>
<<consensual>>
<<set $consensual to 1>>
<<neutral 1>>
<<maninit>>
<<set $rescue to 1>>
<<if $phase is 0>>
<<He>> pulls you towards a cupboard. Other students giggle as you pass. <<He>> pushes you in first, and closes the door behind <<him>>.
<<promiscuity2>>
<<else>>
<<He>> grips your arm tight as <<he>> pulls you towards a cupboard. Other students giggle as you pass. <<He>> shoves you through first, and closes the door behind <<him>>. <<He>> keeps you away from the entrance, as if afraid you'll try to escape.
<<promiscuity1>>
<</if>>
<</if>>
<<effects>>
<<effectsman>><<man>>
<<stateman>>
<br><br>
<<actionsman>>
<<if $finish is 1>>
<span id="next"><<link [[Next|Hallways Cupboard Sex Finish]]>><</link>></span><<nexttext>>
<<elseif $enemyhealth lte 0>>
<span id="next"><<link [[Next|Hallways Cupboard Sex Finish]]>><</link>></span><<nexttext>>
<<elseif $enemyarousal gte $enemyarousalmax>>
<span id="next"><<link [[Next|Hallways Cupboard Sex Finish]]>><</link>></span><<nexttext>>
<<elseif $rescue is 1 and $alarm is 1>>
<span id="next"><<link [[Next|Hallways Cupboard Sex Finish]]>><</link>></span><<nexttext>>
<<else>>
<span id="next"><<link [[Next|Hallways Cupboard Sex]]>><</link>></span><<nexttext>>
<</if>><<set $outside to 0>><<effects>>
<<if $enemyarousal gte $enemyarousalmax>>
<<ejaculation>>
"Thanks <<if $player.gender_appearance is "f">>girl<<else>>boy<</if>>," <<he>> says as <<he>> adjust <<his>> clothing. <<He>> leaves the cupboard.
<br><br>
<<clotheson>>
<<endcombat>>
<<tearful>> you follow suit.
<br><br>
<<link [[Next|Hallways]]>><<set $eventskip to 1>><</link>>
<<elseif $enemyhealth lte 0>>
You shove <<him>> aside, giving you the chance you need.
<br><br>
<<tearful>> you escape the cupboard.
<br><br>
<<clotheson>>
<<endcombat>>
<<link [[Next|Hallways]]>><<set $eventskip to 1>><</link>>
<<elseif $finish is 1>>
"Fucking tease," <<he>> says as <<he>> adjusts <<his>> clothing. <<He>> leave the cupboard.
<br><br>
<<clotheson>>
<<endcombat>>
<<tearful>> you follow suit.
<br><br>
<<link [[Next|Hallways]]>><<set $eventskip to 1>><</link>>
<<else>>
<<set $rescued += 1>>
Someone bashes on the door. "What's going on in there?" says a strong voice. It's Doren.
<br><br>
The <<person>> fixes <<his>> clothing and opens the door. "I ain't done nothing," <<he>> says. Doren isn't fooled. The <<person>> finds <<himself>> grabbed by the arms and hauled away.
<br><br>
<<clotheson>>
<<endcombat>>
<<tearful>> you leave the cupboard.
<br><br>
<<link [[Next|Hallways]]>><<set $eventskip to 1>><</link>>
<</if>><<effects>>
You lift the hem of your $worn.lower.name, giving the <<person>> a brief glimpse of your $worn.under_lower.name.
<<if $submissive gte 1150>>
"Oops!" you say. "Clumsy me."
<<elseif $submissive lte 850>>
"Like what you saw?" you say. "I bet you did."
<<else>>
"Like what you see?" you say.
<</if>>
<<exhibitionism2>>
<<if $rng gte 51>>
The <<person>> blushes and averts <<his>> eyes. <<He>> tries to speak, but stutters, taken aback by your forwardness. <<He>> turns and scurries away.
<br><br>
<<link [[Next|Hallways]]>><<endevent>><<set $eventskip to 1>><</link>>
<<else>>
The <<person>> gapes a moment, then smiles and takes a step closer. "Let's go somewhere together," <<he>> says. <<His>> intentions are clear.
<br><br>
<<link [[Refuse|Hallways Cupboard Refuse]]>><</link>>
<br>
<<if $promiscuity gte 15>>
<<link [[Accept|Hallways Cupboard Sex]]>><<set $sexstart to 1>><<set $phase to 0>><</link>><<promiscuous2>>
<br>
<</if>>
<</if>><<effects>>
You lift the hem of your $worn.lower.name, giving the <<person>> a brief glimpse of your <<genitals>>.
<<if $submissive gte 1150>>
"Oops!" you say. "Clumsy me."
<<elseif $submissive lte 850>>
"Like what you saw?" you say. "I bet you did."
<<else>>
"Like what you see?" you say.
<</if>>
<<exhibitionism4>>
<<if $rng gte 51>>
The <<person>> blushes and averts <<his>> eyes. <<He>> looks like <<he>> wants to say something, but instead turns and scurries away.
<br><br>
<<link [[Next|Hallways]]>><<endevent>><<set $eventskip to 1>><</link>>
<<else>>
The <<person>> gapes, then glances around to check if anyone saw what you did. No one seems to. <<He>> leers at your body and takes a step closer. "Let's go somewhere together," <<he>> says. <<His>> intentions are clear.
<br><br>
<<link [[Refuse|Hallways Cupboard Refuse]]>><</link>>
<br>
<<if $promiscuity gte 15>>
<<link [[Accept|Hallways Cupboard Sex]]>><<set $sexstart to 1>><<set $phase to 0>><</link>><<promiscuous2>>
<br>
<</if>>
<br><br>
<</if>><<effects>>
<<eventwhitneyparasitecontinue>><<effects>>
<<set $rng to random(0, 200)>>
<<if $physique gte random(1, $physiquemax)>>
With burst of strength, you throw off your assailants and prepare for a fight.
<br><br>
<span id="next"><<link [[Fight|Whitney Bully Parasite Event Combat]]>><<set $molestationstart to 1>><</link>></span><<nexttext>>
<<else>>
<<if $physique gte random(1, 10000)>>
Horrified and enraged, you struggle for your freedom. You throw one of Whitney's cronies off you, shocking the others with your brawn. Another replaces them though, and then another, until they have enough for Whitney to plant a firm punch into your abdomen, robbing you of your strength.
<<pain +10>><<gpain>>
<<else>>
Horrified, you struggle against your assailants, hoping you can break their grip just enough to slip out and away to safety. Unfortunately, you aren't enough to escape the grip of this many strong hands. Your pathetic attempt at struggling earns you a punch to the gut from Whitney, and a slap across the face for even daring to resist.
<<pain +15>><<ggpain>>
<</if>>
<br><br>
<<eventwhitneyparasitecontinue>>
<</if>><<if $molestationstart is 1>>
<<set $molestationstart to 0>>
<<set $outside to 0>><<schooleffects>><<effects>>
<<controlloss>>
<<violence 1>>
<<neutral 1>>
<<molested>>
<<maninit>><<npcidlegenitals>>
<<set $enemyanger += 200>>
<<set $enemytrust -= 100>>
"You're getting stripped, bitch" the <<person>> says. "Whether you want it or not".
<br><br>
<</if>>
<<effects>>
<<effectsman>><<man>>
<<audience>>
<<stateman>>
<br><br>
<<actionsman>>
<<if $enemyarousal gte $enemyarousalmax>>
<span id="next"><<link [[Next|Whitney Bully Parasite Event Combat Victory]]>><</link>></span><<nexttext>>
<<elseif $pain is 100>>
<span id="next"><<link [[Next|Whitney Bully Parasite Event Combat Loss]]>><</link>></span><<nexttext>>
<<elseif $worn.upper.type.includes("naked") and $worn.lower.type.includes("naked") and $worn.under_lower.type.includes("naked") and $worn.under_upper.type.includes("naked")>>
<span id="next"><<link [[Next|Whitney Bully Parasite Event Combat Loss]]>><</link>></span><<nexttext>>
<<elseif $enemyhealth lte 0>>
<span id="next"><<link [[Next|Whitney Bully Parasite Event Combat Victory]]>><</link>></span><<nexttext>>
<<else>>
<span id="next"><<link [[Next|Whitney Bully Parasite Event Combat]]>><</link>></span><<nexttext>>
<</if>><<effects>>
<<if $worn.upper.type.includes("naked") and $worn.lower.type.includes("naked") and $worn.under_lower.type.includes("naked") and $worn.under_upper.type.includes("naked")>>
Having stripped you the gang relent, but they're still far from done with you.
<<else>>
Having beaten you into submission the gang relent, but they're still far from done with you.
<</if>>
<br><br>
<<endcombat>>
<<npc Whitney>><<person1>>
<<eventwhitneyparasitecontinue>><<effects>>
<<if $enemyarousal gte $enemyarousalmax>>
<<ejaculation>>
<<tearful>> you leave Whitney and <<person1>><<his>> friends panting on the floor.
<br><br>
<<else>>
You bask in the thrill of victory as your foes whimper in pain on the hallway floor. Having an audience for your feat of combat prowess certainly doesn't hurt your ego or your reputation either.
<<status 15>><<ggcool>>
<br><br>
<</if>>
<<endcombat>>
<<clotheson>>
<br><br>
<<link [[Next|Hallways]]>><<set $eventskip to 1>><</link>><<widget "penisinspection">><<nobr>>
You notice Leighton holding a camera as the girls move their chairs. "Now then," <<he>> says. "Today we're going to inspect the boys and make sure
they're fit and healthy. We're going to move down the line and one by one, each boy will pull down their shorts and show us their penis."
<br><br>
<<if $malechance is 100>>
<<generateym4>><<generateym5>>The girls erupt with gasps and giggles. The boys shift uncomfortably. A <<person3>><<person>> stood near Leighton
turns pale, and looks like <<hes>> about to cry. The door opens and a <<person4>><<person>> and <<person5>><<person>> enter, both of them grinning.
"Ah," Leighton says. "My help has arrived."
<br><br>
<<else>>
<<generateyf4>><<generateyf5>>The girls erupt with gasps and giggles. The boys shift uncomfortably. A <<person3>><<person>> stood near Leighton
turns pale, and looks like <<hes>> about to cry. A <<person4>><<person>> and <<person5>><<person>> who had sat at the back, disinterested, pick up
their chairs and barge their way to the front.
<br><br>
<</if>>
Leighton turns to the pair. <<person1>>"You two are enthusiastic. I'll need help taking measurements. Go look in Sirris' desk for a tape measure,"
<<he>> says to the <<person4>><<person>>. <<He>> looks giddy with excitement as <<he>> rushes over to the desk. "You," Leighton says to the
<<person5>><<person>>. "Bring me a clipboard and paper."
<br><br>
"I want to use the tape measure." <<He>> says.
<br><br>
"Talk back again and you can wait outside."
<br><br>
The <<person>> pouts, but does as instructed.
<br><br>
<</nobr>><</widget>>
<<widget "penisinspection2">><<nobr>>
Leighton turns to the <<person3>><<person>>. "You're up first. There's nothing to be shy about. This is a medical inspection. Now, pull down your shorts."
<br><br>
The <<person>> clenches <<his>> fists at <<his>> side and stares at <<his>> feet, unmoving. "You just need a little help," Leighton says, grasping the hem of
<<his>> shorts. The <<person>> tenses as <<his>> shorts are tugged down. The girls' excitement is renewed as the top of <<his>> penis comes into view, but
Leighton doesn't stop there, tugging <<his>> shorts down until the whole length is visible.
<br><br>
<<person1>>"There we go," Leighton says, stepping back. "You have a beautiful penis. I don't know why you are so ashamed." <<He>> raises the camera and takes
a picture. "For your records." <<He>> kneels in front of the boy and takes a close-up shot. <<person3>>"Take <<his>> measurements while I see to the next."
<br><br>
The <<person4>><<person>> kneels in front of the <<person3>><<person>> and takes <<his>> penis in <<person4>><<his>> hand. <<He>> presses the tape against
<<his>> skin and the <<person5>><<person>> notes down the measurement. The <<person4>><<person>> holds the penis far longer than needed, taking in the feel
of it against <<his>> fingers. The <<person3>><<person>> starts to shake, you're surprised <<he>> doesn't burst into tears.
<br><br>
<</nobr>><</widget>>
<<widget "pussyinspection">><<nobr>>
Leighton pulls out <<his>> camera and a look of dread appears on the girls' faces. "First," <<he>> addresses the girls. "I need your underwear." <<He>> holds out
<<his>> free hand to the <<person2>><<person>> stood beside <<person1>><<him>>, who looks mortified. "Don't tarry, or I'll keep you after school." The
<<person2>><<person>> shuts <<his>> eyes and holds the front of <<his>> skirt down with one hand while <<he>> lifts it at <<his>> side. <<He>> pulls <<his>> panties
down <<his>> legs and steps out of them. Leighton snatches them from <<his>> hand.
<br><br>
"Climb on the desk." The headteacher says, <<person1>><<his>> expression blank. <<person2>>The <<person>> does so, still holding down the front of <<his>> skirt.
"Lift your skirt," Leighton says, as if it were a normal thing to ask. "Or you'll get detention. You have a perfect record, what would your parents say?" The
<<person>> trembles as <<he>> raises <<his>> skirt. Leighton steps in front of <<him>> and takes a picture. The <<person>> doesn't open <<his>> eyes.
<br><br>
"Next," Leighton says. The <<person>> drops <<his>> skirt and climbs from the desk. <<He>> holds out <<his>> hand. "I'll be keeping these," Leighton says. "They'll
be tested for health problems."
<br><br>
<</nobr>><</widget>><<set $outside to 0>><<set $location to "school">><<schooleffects>><<effects>>
<<generateym2>><<generateym3>>
Leighton pushes Sirris' desk to the side, clearing the front of the room. The students look at each other, wondering what the headteacher has planned. "Could all
the boys line up at the front of the class please?"
<br><br>
<<if $penisexist is 1>>
<<if $player.gender_appearance is "m">>
You stand up with the boys and walk to the front, taking a position in the middle of the line. "Good. Girls, move your chairs closer. It's important that you watch closely."
<br><br>
<<penisinspection>>
<<link [[Next|Penis Inspection 2]]>><</link>>
<br>
<<else>>
You remain with the girls as the boys line up at the front of the room. "Good. Girls, move your chairs closer. It's important that you watch closely."
<br><br>
<<penisinspection>>
<<link [[Next|Penis Inspection 2]]>><</link>>
<br>
<</if>>
<<else>>
<<if $player.gender_appearance is "f">>
You remain with the girls as the boys line up at the front of the room. "Good. Girls, move your chairs closer. It's important that you watch closely."
<br><br>
<<penisinspection>>
<<link [[Next|Penis Inspection 2]]>><</link>>
<br>
<<else>>
You stand up with the boys and walk to the front, taking a position in the middle of the line. "Good. Girls, move your chairs closer. It's important that you watch closely."
<br><br>
<<penisinspection>>
<<link [[Next|Penis Inspection 2]]>><</link>>
<br>
<</if>>
<</if>><<set $outside to 0>><<set $location to "school">><<schooleffects>><<effects>>
<<generateyf2>><<generateyf3>>
Leighton clears Sirris' desk. "Could all the girls form an orderly line please? Boys, form a semicircle with your chairs around the desk."
<br><br>
<<if $player.gender_appearance is "m">>
You carry your chair to the front of the class with the boys.
<br><br>
<<else>>
You join the line of girls forming at the front of the class.
<br><br>
<</if>>
<<pussyinspection>>
<<if $player.gender_appearance is "m">>
<<link [[Next|Pussy Inspection End]]>><</link>>
<br>
<<else>>
<<link [[Next|Pussy Inspection2]]>><</link>>
<br>
<</if>><<set $outside to 0>><<set $location to "school">><<schooleffects>><<effects>>
<<generateyf2>><<generateym3>>
"Everyone form a line at the front of the class," Leighton says. You stand with the other students. Most look worried. "Today is a very important health check," the headteacher says as <<he>> pulls <<his>> camera out. "Unbutton your shirts."
<br><br>
A well-endowed <<person2>><<person>> stood beside <<person1>><<him>> starts sobbing.
<br><br>
<<link [[Comply|Breast Inspection Comply]]>><</link>>
<br>
<<if $player.gender_appearance is "f" or $breastsize gte 2>>
<<if $exhibitionism gte 55>>
<<link [[Flaunt|Breast Inspection Flaunt]]>><</link>><<exhibitionist4>>
<br>
<</if>>
<<else>>
<<link [[Flaunt|Breast Inspection Flat Flaunt]]>><</link>><<exhibitionist1>>
<br>
<</if>>
<<link [[Protest|Breast Inspection Protest]]>><</link>>
<br><<set $outside to 0>><<set $location to "school">><<schooleffects>><<effects>>
<<set $pain += 1>>
<<fameexhibitionism 50>><<set $genderknown.pushUnique($npc)>>
<<if $penissize gte 4>>
You <<nervously>> pull down your shorts as instructed, exposing your <<genitals>> to the room. The class erupts into excitement. The <<person5>><<person>> clutches <<his>> hands to <<his>> face and giggles. <<Penisremarkquote>> <<he>> says.<<incggpenisinsecurity>>
<br><br>
"Settle down," Leighton says. "Some boys are just big like this." <<person1>><<He>> steps back and takes a picture, then crouches in front of you to take another.
<<elseif $penissize gte 2>>
You <<nervously>> pull down your shorts as instructed, exposing your <<genitals>> to the room. You feel everyone's eyes on so delicate a place. Leighton steps back and takes a picture, then crouches in front of you to take another.
<<elseif $penissize is 1>>
You <<nervously>> pull down your shorts as instructed, exposing your <<genitals>> to the room. <<Penisremarkquote>> the <<person5>><<person>> giggles.
<<incggpenisinsecurity>>
<br><br>
Leighton steps back and takes a picture, then crouches in front of you to take another.
<<else>>
You <<nervously>> pull down your shorts as instructed, exposing your <<genitals>> to the room. The class erupts into giggles. The <<person5>><<person>> raises <<his>> hand to <<his>> mouth to stifle a laugh. <<Penisremarkquote>> the <<person4>><<person>> says.<<incggpenisinsecurity>>
<br><br>
"Settle down," Leighton says. "Some boys are just little like this." <<person1>><<He>> steps back and takes a picture, then crouches in front of you to take another.
<</if>>
<<if $player.virginity.penile is true and $penissize gte 0>>
"You're still a virgin," <<person1>><<he>> says. "Saving yourself for marriage? Maybe you'll make one of the girls here very happy." You cringe in embarrassment. The giggling recommences, and some usually shy girls smile at you.
<<elseif $penissize lt 0>>
"How unusual," <<person1>><<he>> says. "I've never seen one this small. You must be a virgin. I doubt this could even get erect." The giggling redoubles. You feel like you're about to cry.
<<else>>
"I see you have some experience," <<person1>><<he>> says. "I've inspected enough that I can tell." You cringe in embarrassment as the girls start whispering amongst themselves.
<</if>>
<br><br>
<<if $worn.genitals.type.includes("chastity")>>
"What's that?" the <<person4>><<person>> asks, looking at your $worn.genitals.name.
<br><br>
"That's to stop <<phim>> being naughty," Leighton replies. "Just take <<pher>> measurement as best you can."
<br><br>
<<elseif $player.gender is "h">>
"Oh, what's this hiding under your penis?" Leighton questions as <<person1>><<he>> moves it aside. "A hermaphrodite! Quite the rarity, indeed."
<<set $genderknown.pushUnique("Leighton")>>
<<schoolrep herm 1>>
<br><br>
"What's that?" the <<person4>><<person>> asks, trying to take a look.
<br><br>
"Someone who isn't quite a boy or girl, but rather a mix of both," Leighton replies.
<<if $breastsize gte 8>>
"It explains why <<pshe>> has such huge breasts"
<<elseif $breastsize gte 3>>
"It explains why <<pher>> has breasts"
<<else>>
"It's a bit odd, I would have expected <<phim>> to have breasts."
<</if>>
<br><br>
<</if>>
<<if $penissize gte 4>>
The <<person4>><<person>> crouches before you next. <<He>> seems enthralled by your size. "I didn't know they could get so
big<<if $player.gender is "h">>, it almost completely hides the pussy behind it, but not quite<</if>>."
<br><br>
<<elseif $penissize gte 2>>
The <<person4>><<person>> crouches before you next, and gasps. "This is the cutest one yet," <<he>> says.
<br><br>
<<elseif $penissize is 1>>
The <<person4>><<person>> crouches before you next. <<Hes>> smirking "It's like a small
sausage<<if $player.gender is "h">>, and it's too small to hide the pussy behind it<</if>>!"
<br><br>
<<else>>
The <<person4>><<person>> crouches before you next. <<Hes>> smirking "I didn't know they could get so
small<<if $player.gender is "h">>, it looks rather cute in front of that little pussy<</if>>."
<br><br>
<</if>>
The <<person5>><<person>> crouches next to <<person4>><<him>>. <<person5>> "Yeah." <<He>> leans closer, until <<his>> mouth hovers an inch away from you.
You feel <<his>> breath on your <<penis>>.
<<if $penissize gte 0>>
The attention alone was almost too much, this pushes you over the edge. You feel your penis start to erect, growing with every pulse.
<<garousal>><<arousal 600>>
<br><br>
"It's getting bigger!" The <<person4>><<person>> exclaims. The girls' giggling is renewed, and some of the boys lean forward to look.
<br><br>
<<person5>>"It happened when I breathed on it," the <<person>> says. <<He>> inhales, then blows onto you. The <<person4>><<person>> joins in,
<<if $worn.genitals.type.includes("chastity")>>
and they soon have you straining against your $worn.genitals.name.
<<else>>
and they soon have you fully erect.
<</if>>
<<else>>
The attention alone was not enough, you need more to go over the edge.
"It's not getting bigger!" The <<person4>><<person>> exclaims. The girls' giggling is halted, and some of the boys lean forward to look.
<br><br>
<<person5>>"Nothing happened when I breathed on it," the <<person>> says. <<He>> inhales, then blows onto you. The <<person4>><<person>>
joins in, but they can't get you aroused enough.
<</if>>
<br><br>
"Would you two stop that?" Leighton interjects. "There are more penises to inspect." At last, the pair leave you alone and you pull your shorts back up.
<br><br>
<<link [[Next|Penis Inspection End]]>><</link>>
<br><<set $outside to 0>><<set $location to "school">><<schooleffects>><<effects>>
<<fameexhibitionism 50>><<set $genderknown.pushUnique($npc)>>
<<if $penissize gte 4>>
Confident, you tug down your shorts, lean back, and place your hands on your hips. You feel everyone's eyes on your <<penis>>. The class erupts into
excitement. The <<person5>><<person>> clutches <<his>> hands to <<his>> face and giggles. <<Penisremarkquote>> <<he>> says.<<incggpenisinsecurity>>
<br><br>
"Settle down," Leighton says. "Some boys are just big like this." <<person1>><<He>> steps back and takes a picture, then crouches in front of you to
take another.
<<elseif $penissize gte 2>>
Confident, you tug down your shorts, lean back, and place your hands on your hips. You feel everyone's eyes on you. Leighton steps back and takes a picture,
then crouches in front of you to take another.
<br><br>
<<elseif $penissize is 1>>
Confident, you tug down your shorts, lean back, and place your hands on your hips. You feel everyone's eyes on your <<penis>>. <<Penisremarkquote>>
the <<person5>><<person>> giggles.<<incggpenisinsecurity>>
<br><br>
Leighton steps back and takes a picture, then crouches in front of you to take another.
<<else>>
Confident, you tug down your shorts, lean back, and place your hands on your hips. You feel everyone's eyes on your <<penis>>. The class erupts into
giggles. The <<person5>><<person>> raises <<his>> hand to <<his>> mouth to stifle a laugh. <<Penisremarkquote>> the <<person4>><<person>> says.
<<incggpenisinsecurity>>
<br><br>
"Settle down," Leighton says. "Some boys are just little like this." <<person1>><<He>> steps back and takes a picture, then crouches in front of you
to take another.
<</if>>
You enjoy the attention.
<<if $submissive gte 1150>>
"Does it look nice?" you ask.
<<elseif $submissive lte 850>>
"I usually charge for pictures, you know," you say.
<<else>>
"You're going to be enjoying those later, aren't you," you say.
<</if>>
<<exhibitionism4>>
<<if $player.virginity.penile is true and $penissize gte 0>>
"You're still a virgin," <<person1>><<he>> says, ignoring your words. "Saving yourself for marriage? Maybe you'll make one of the girls in here very
happy." You stand proud. The giggling recommences, and some usually shy girls smile at you.
<<elseif $penissize lt 0>>
"How unusual," <<person1>><<he>> says. "I've never seen one this small. You must be a virgin. I doubt this could even get erect." The giggling redoubles.
You feel like you're about to cry.
<<else>>
"I see you have some experience," <<person1>><<he>> says. "I've inspected enough that I can tell."
You stand proud as the girls start whispering amongst themselves.
<</if>>
<br><br>
<<if $worn.genitals.type.includes("chastity")>>
"What's that?" the <<person4>><<person>> asks, looking at your $worn.genitals.name.
<br><br>
"That's to stop <<phim>> being naughty," Leighton replies. "Just take <<his>> measurement as best you can."
<br><br>
<<elseif $player.gender is "h">>
"Oh, what's this hiding under your penis?" Leighton questions as <<person1>><<he>> moves it aside. "A hermaphrodite! Quite the rarity, indeed."
<<set $genderknown.pushUnique("Leighton")>>
<<schoolrep herm 1>>
<br><br>
"What's that?" the <<person4>><<person>> asks, trying to take a look.
<br><br>
"Someone who isn't quite a boy or girl, but rather a mix of both," Leighton replies.
<<if $breastsize gte 8>>
"It explains why <<pshe>> has such huge breasts"
<<elseif $breastsize gte 3>>
"It explains why <<pher>> has breasts"
<<else>>
"It's a bit odd, I would have expected <<phim>> to have breasts all things considered."
<</if>>
<br><br>
<</if>>
<<if $penissize gte 4>>
The <<person4>><<person>> crouches before you next. <<He>> seems enthralled by your size. "I didn't know they could get so
big<<if $player.gender is "h">>, it almost completely hides the pussy behind it, but not quite<</if>>."
<br><br>
<<elseif $penissize gte 2>>
The <<person4>><<person>> crouches before you next, and gasps. "This is the cutest one yet," <<he>> says.
<br><br>
<<elseif $penissize is 1>>
The <<person4>><<person>> crouches before you next. <<Hes>> smirking "It's like a small
sausage<<if $player.gender is "h">>, and it's too small to hide the pussy behind it<</if>>!"
<br><br>
<<else>>
The <<person4>><<person>> crouches before you next. <<Hes>> smirking "I didn't know they could get so
small<<if $player.gender is "h">>, it looks rather cute in front of that little pussy<</if>>."
<br><br>
<</if>>
The <<person5>><<person>> crouches next to <<person4>><<him>>. <<person5>> "Yeah." <<He>> leans closer, until <<his>> mouth hovers an inch away
from you. You feel <<his>> breath on your <<penis>>.
<<if $penissize gte 0>>
The attention alone was almost too much, this pushes you over the edge. You feel your penis start to erect, growing with every pulse.
<br><br>
"It's getting bigger!" The <<person4>><<person>> exclaims. The girls' giggling is renewed, and some of the boys lean forward to look.
<br><br>
<<person5>>"It happened when I breathed on it," the <<person>> says. <<He>> inhales, then blows onto you. The <<person4>><<person>> joins in,
<<if $worn.genitals.type.includes("chastity")>>
and they soon have you straining against your $worn.genitals.name.
<<else>>
and they soon have you fully erect.
<</if>>
<<else>>
The attention alone was not enough, you need more to go over the edge.
"It's not getting bigger!" The <<person4>><<person>> exclaims. The girls' giggling is halted, and some of the boys lean forward to look.
<br><br>
<<person5>>"Nothing happened when I breathed on it," the <<person>> says. <<He>> inhales, then blows onto you. The <<person4>><<person>>
joins in, but they can't get you aroused enough.
<</if>>
<br><br>
"Would you two stop that?" Leighton interjects. "There's more penises to inspect." At last, the pair leave you alone and you pull your shorts back up.
<br><br>
<<link [[Next|Penis Inspection End]]>><</link>>
<br><<set $outside to 0>><<set $location to "school">><<schooleffects>><<effects>>
You duck under Leighton's arm and flee the room, chased by laughter.
<br><br>
<<endevent>><<npc Sirris>><<person1>>
You run down the hallways, angry and frustrated at Leighton and the class. You run round a corner and collide with Sirris. You both tumble to the ground.
<<set $pain += 40>>
<br><br>
"No running," Sirris says, rubbing <<his>> back. "Aren't you supposed to-" <<he>> sees something in your appearance that changes <<his>> demeanour.
"What's wrong?" <<He>> helps you up. You try to speak, but struggle to form the words. "It's okay," Sirris says. "I'm on my way to the staff room.
Going to wait for the head to finish. You're welcome to join me if you like."
<br><br>
You follow Sirris to the staff room. It's small, with several chairs around a table in the middle. "Take a seat," <<he>> says as <<he>> sits.
<br><br>
You spend the next few minutes sat in silence while Sirris reads an old newspaper. You feel a need to stand up and run, as if you're still in the
classroom. Slowly though, your pulse slows and you start to feel more at ease. Sirris puts the paper back on the table. "I feel guilty sat here when
I should be working," <<he>> says. "Let's go check on them."
<br><br>
You don't like the idea of returning to class, but you follow <<him>> back to the classroom and arrive in time to see Leighton leaving.
<<endevent>><<npc Leighton>><<person1>>"Good timing," Leighton says to Sirris. "You're doing a good job." <<He>> looks at you. "I'll be seeing you in detention."
<br><br>
You follow Sirris into the classroom, prepared to face your peers. You're surprised when people barely look in your direction. The girls chat,
still excited, while the boys sit quiet and avoid looking at each other. Your flight was just a footnote in the entire experience.
<br><br>
<<endevent>>
<<link [[Next|Science Lesson]]>><</link>><<set $outside to 0>><<set $location to "school">><<schooleffects>><<effects>>
Leighton continues working down the line, leaving a trail of <<person1>>ashamed boys in <<his>> wake. "Don't tell anyone about this," <<he>> says
as the last boy finishes covering himself back up. <<He>> taps the camera. "It's our secret."
<br><br>
Sirris enters the room. "Just in time," Leighton says. "Everyone, take your seats. Thank you Sirris, you have a very well-endowed," <<he>> coughs.
"Sorry. Well-behaved class."
<br><br>
<<He>> leaves Sirris to drag <<endevent>><<npc Sirris>><<person1>><<his>> desk back into position. The girls chat, still excited, while the
boys sit quietly and avoid looking at each other.
<br><br>
<<endevent>>
<br><br>
<<link [[Next|Science Lesson]]>><</link>>
<br><<set $outside to 0>><<set $location to "school">><<schooleffects>><<effects>>
<<fameexhibitionism 50>><<set $genderknown.pushUnique($npc)>>
You tug down your shorts, revealing your <<pussy>> to the room.
The class fall silent as they behold you. You put your hands on your hips and lean back, proud. Some of the boys blush and look away.
Others stare hungrily.
<br><br>
The <<person4>><<person>> isn't paying attention, <<his>> eyes still transfixed on the previous boy in the line-up. <<He>> kneels in front
of you before turning to look. <<He>> gasps and falls backwards when <<he>> sees your <<genitals>>.
"Young lady," Leighton says, <<person1>><<his>> voice stern. "You're violating all sorts of rules right now. Sit down."
<br><br>
<<if $submissive gte 1150>>
"But I want to be looked at too," you say. You turn and lean forward, sticking your rear out towards the class.
<<elseif $submissive lte 850>>
"Why?" you ask. "Never seen one before?"
<<else>>
"Don't you think I'm cute?" you say. You turn and lean forward, sticking your rear out towards the class.
<</if>>
<<exhibitionism4>>
<br><br>
"Just sit down. Girls will be inspected another day. Wait your turn." Many of the girls look nervous all of a sudden.
<br><br>
You pull your shorts back up and take your seat. Your pulse races.
<br><br>
<<link [[Next|Penis Inspection End]]>><</link>>
<br><<set $outside to 0>><<set $location to "school">><<schooleffects>><<effects>>
<<if $penisexist is 1>>
<<if $player.gender_appearance is "m">>
<<penisinspection2>>
This process continues down the line. Leighton takes pictures and the pair take measurements. Most don't take it as badly as the
<<person3>><<person>>, but they all look embarrassed. Leighton soon arrives beside you, and looks at you expectantly.
<br><br>
<<link [[Expose yourself|Penis Inspection Expose]]>><<stress 6>><<trauma 6>><</link>><<gstress>><<gtrauma>>
<br>
<<if $exhibitionism gte 55>>
<<link [[Flaunt|Penis Inspection Flaunt]]>><</link>><<exhibitionist4>>
<br>
<</if>>
<<link [[Run away|Penis Inspection Run Away]]>><<detention 4>><<status -10>><</link>><<gdelinquency>><<lcool>>
<br>
<<else>>
<<penisinspection2>>
This process continues down the line. Leighton takes pictures and the pair take measurements. Most don't take it as badly as the
<<person3>><<person>>, but they all look embarrassed. You feel more conscious of the secret beneath your skirt as time goes on.
<br><br>
<<link [[Next|Penis Inspection End]]>><</link>>
<br>
<</if>>
<<else>>
<<if $player.gender_appearance is "f">>
<<penisinspection2>>
This process continues down the line. Leighton takes pictures and the pair take measurements. Most don't take it as badly as the
<<person3>><<person>>, but they all look embarrassed.
<br><br>
<<link [[Next|Penis Inspection End]]>><</link>>
<br>
<<else>>
<<penisinspection2>>
This process continues down the line. Leighton takes pictures and the pair take measurements. Most don't take it as badly as the
<<person3>><<person>>, but they all look embarrassed. Leighton soon arrives beside you, and looks at you expectantly. Your
face flushes as you think about the secret hidden in your shorts.
<br><br>
<<if $exhibitionism gte 55>>
<<link [[Flaunt|Penis Inspection Flaunt Crossdress]]>><</link>><<exhibitionist4>>
<br>
<</if>>
<<link [[Run away|Penis Inspection Run Away]]>><<detention 4>><<status -10>><</link>><<gdelinquency>><<lcool>>
<br>
<</if>>
<</if>><<set $outside to 0>><<set $location to "school">><<schooleffects>><<effects>>
Leighton continues down the line, and one by one the girls climb the desk for their inspection. Leighton keeps all the panties, and soon
has a bundle of them in <<person1>><<his>> hand.
<<if $worn.under_lower.type.includes("naked")>>
<<if $player.gender is "h">>
You feel more conscious of your <<penis>> and lack of underwear as the headteacher draws closer.
<<elseif $penisexist is 1>>
You feel more conscious of your <<penis>> and lack of underwear as the headteacher draws closer.
<<else>>
You feel more conscious of your lack of underwear as the headteacher draws closer.
<</if>>
<<else>>
<<if $penisexist is 1>>
You feel more conscious of your <<penis>> as the headteacher draws closer.
<<else>>
<</if>>
<</if>>
<br><br>
It's soon your turn, Leighton holds out <<his>> hand expectantly.
<br><br>
<<link [[Run away|Pussy Inspection Run]]>><<status -10>><<detention 4>><</link>><<lcool>><<gdelinquency>>
<br>
<<if $player.gender is "m">>
<<if $exhibitionism gte 55>>
<<link [[Flaunt|Pussy Inspection Penis]]>><</link>><<exhibitionist4>>
<br><br>
<</if>>
<<else>>
<<link [[Comply|Pussy Inspection Comply]]>><<trauma 6>><<stress 6>><</link>><<gtrauma>><<gstress>>
<br>
<<if $exhibitionism gte 55>>
<<link [[Flaunt|Pussy Inspection Flaunt]]>><</link>><<exhibitionist4>>
<br><br>
<</if>>
<</if>><<set $outside to 0>><<set $location to "school">><<schooleffects>><<effects>>
You refuse to comply, darting away from Leighton and through the classroom doors. You hide in a nearby maintenance cupboard and peek
through a gap, waiting for Leighton to leave. <<He>> does so just as Sirris arrives back. They exchange brief words, then Sirris enters
the class and Leighton heads back to <<his>> office, carrying a bag <<he>> didn't arrive with.
<br><br>
Once Leighton is out of sight you leave your hiding place and walk back to class. The boys talk and laugh with each other. The girls
aren't speaking much, and shift their legs uncomfortably.
<br><br>
<<endevent>>
<<link [[Next|Science Lesson]]>><</link>>
<br><<set $outside to 0>><<set $location to "school">><<schooleffects>><<effects>>
<<fameexhibitionism 50>>
<<if $worn.under_lower.type.includes("naked")>>
You cock your head and put one foot on the other. "I'm not wearing panties," you say, sounding apologetic.
<<else>>
You lift your skirt and pull down your $worn.under_lower.name, then hand them to Leighton.<<underlowerruined>>
<</if>>
Wasting no time, you climb atop the desk and pull your skirt off your legs, placing it to one side. It would only get in the way.
You lean back and spread your legs, giving the whole class a look. <<exhibitionism4>>
The class erupts into whispering when they see your <<penis>>.
<<if $malechance gte 1>>
Some of the boys look away, but others lean forward in amazement.
<</if>>
"Young man," Leighton says. "We've already had penis inspection."
<br><br>
"I know," you say. You make peace signs with your hands. "But seeing as I'm already here..." Leighton pauses, then smiles and takes a picture.
<<if $worn.genitals.type.includes("chastity")>>
<<He>> doesn't mention your belt.
<</if>>
<br><br>
"Good," Leighton says. "Next." You put your skirt back on and take your place in the line, your heart still thumping.
<br><br>
<<link [[Next|Pussy Inspection End]]>><</link>>
<br><<set $outside to 0>><<set $location to "school">><<schooleffects>><<effects>>
<<fameexhibitionism 30>>
<<if $worn.under_lower.type.includes("naked")>>
You stare between your feet. "I-I'm not wearing any panties," you whisper.
<br><br>
"Not wearing any?" Leighton announces. You hear someone giggle. "I'll overlook it. Get on the desk."
<<else>>
You lift your skirt and pull down your $worn.under_lower.name, then hand them to Leighton.<<underlowerruined>>
<</if>>
You climb atop the desk and lift your skirt just above your <<genitals>>. You look away as Leighton takes a picture.
<<if $malechance gte 1>>
You feel the boys' eyes on you, taking it in.
<</if>>
<br><br>
<<if $player.gender is "h">>
<<if $genderknown.includes("Leighton")>>
"Of course," Leighton says. "The hermaphrodite. Please push your penis aside so I can properly inspect your pussy."
<br><br>
<<else>>
"Young man," Leighton says. "We've already had penis inspection-" <<He>> pauses, and reaches forward. You wince as <<he>> gropes and inspects you further.
<br><br>
"A hermaphrodite!" <<he>> exclaims. "Quite the rarity. I apologise for the mistake."
<br><br>
<</if>>
The girls next to you sneak glances at your <<penis>> before blushing and looking away.
<br><br>
<</if>>
<<set $genderknown.pushUnique("Leighton")>>
<<if $worn.genitals.type.includes("chastity")>>
Leighton doesn't mention your belt.
<<elseif $vaginasemen + $vaginaoutsidesemen gte 2>>
<br><br>
"My, my, look at that," Leighton laughs. "You're dripping. You've been making friends."
<br>
You feel your cheeks flush as he takes another picture.
<br><br>
<<elseif $vaginagoo + $vaginaoutsidegoo gte 2>>
<br><br>
"My, my, look at that!" Leighton laughs. "You're dripping! What have you been up to?!"
<br>
You feel your cheeks flush as he takes another picture.
<br><br>
<</if>>
"Good," Leighton says. "Next." You drop from the desk and take your place in the line.
<br><br>
<<link [[Next|Pussy Inspection End]]>><</link>>
<br><<set $outside to 0>><<set $location to "school">><<schooleffects>><<effects>>
<<fameexhibitionism 50>>
<<if $worn.under_lower.type.includes("naked")>>
You grip the hem of your skirt and flash Leighton. "No panties," you say, sounding apologetic.
<<else>>
You lift your skirt and pull down your $worn.under_lower.name, then hand them to Leighton.<<underlowerruined>>
<</if>>
Wasting no time, you climb atop the desk and pull your skirt off your legs, placing it to one side. It would only get in the way.
You lean back and spread your legs, giving the whole class a look. <<exhibitionism4>>
<<if $player.gender is "h">>
<<if $genderknown.includes("Leighton")>>
"Of course," Leighton says. "The hermaphrodite. Please push your penis aside so I can properly inspect your pussy."
<br><br>
<<else>>
"Young man," Leighton says. "We've already had penis inspection-" <<He>> pauses, and reaches forward. You wince as <<he>> gropes and inspects you further.
<br><br>
"A hermaphrodite!" <<he>> exclaims. "Quite the rarity. I apologize for mistaking you for an ordinary boy."
<br><br>
<</if>>
You catch the girls next to you glancing at your <<penis>> before blushing and looking away.
<br><br>
<</if>>
<<set $genderknown.pushUnique("Leighton")>>
<<if $worn.genitals.type.includes("chastity")>>
<<He>> doesn't mention your belt.
<<elseif $vaginasemen + $vaginagoo gte 2>>
You put one hand between your legs and spread your pussy wide open and then squeeze, making cum run down both legs. With the
other hand you make a peace sign to camera.
<<fameexhibitionism 10>>
<<else>>
You put one hand between your legs<<if $player.gender is "h">>, lift up your penis<</if>> and spread your pussy wide open, while making a peace sign with the other.
<</if>>
Leighton pauses, then smiles as <<he>> takes a picture.
<<if $malechance gte 1>>
The boys stare in awe at your display, and lean forward for a closer look.
<</if>>
<br><br>
"Good," Leighton says. "Next."
<br>
You put your skirt back on and take your place in the line, your heart still thumping.
<br><br>
<<link [[Next|Pussy Inspection End]]>><</link>>
<br><<set $outside to 0>><<set $location to "school">><<schooleffects>><<effects>>
Leighton continues to work <<his>> way down the line. As the last girl climbs off the desk <<he>> draws an opaque bag from
<<his>> pocket and pushes the panties inside. "There you are," <<he>> says as the door opens and Sirris enters. "Just in time."
Sirris looks at the bag but says nothing as Leighton leaves.
<br><br>
"Right," Sirris says to the class. "Where were we?" The boys talk and laugh with each other. The girls don't speak much,
and shift their legs uncomfortably.
<br><br>
<<endevent>>
<<link [[Next|Science Lesson]]>><</link>>
<br><<set $outside to 0>><<set $location to "school">><<schooleffects>><<effects>>
<<set $pain += 1>>
The <<person2>><<person>> undoes the buttons on <<his>> shirt, and holds it open so that no one but Leighton and <<person1>><<his>>
camera can see. The headteacher takes a picture. "Good," <<he>> says, moving down the line. Most students look uncomfortable as it
approaches their turn, and relieved following. Even boys who are used to being seen topless while swimming fidget and blush under Leighton's gaze.
<br><br>
<<He>> soon arrives beside you. You follow the <<person2>><<persons>> lead and hold open your shirt so that only Leighton can see.
You feel your nipples stand on end. <<person1>><<He>> takes a picture.
<<if $breastsize gte 8>>
<<if $player.gender_appearance is "m">>
<<if $genderknown.includes("Leighton") and $player.gender isnot "m">>
"You might be the biggest in the class," <<he>> smirks. "Very impressive for a 'boy'."
<<insecurity "breasts_big" 20>><<ginsecurity "breasts_big">><<fameexhibitionism 30>>
<<else>>
"You might be the biggest in the class," <<he>> says. "Very impressive for a boy."
<<insecurity "breasts_big" 20>><<ginsecurity "breasts_big">><<fameexhibitionism 30>>
<</if>>
<<else>>
"You might be the biggest in the class," <<he>> says.
<<insecurity "breasts_big" 20>><<ginsecurity "breasts_big">><<fameexhibitionism 30>>
<</if>>
<<elseif $breastsize gte 6>>
<<if $player.gender_appearance is "m">>
"Nice pair," <<he>> says.
<<if $player.gender is "m">><<insecurity "breasts_big" 20>><<ginsecurity "breasts_big">><</if>><<fameexhibitionism 30>>
<<else>>
"Nice pair," <<he>> says.
<<if $player.gender is "m">><<insecurity "breasts_big" 20>><<ginsecurity "breasts_big">><</if>><<fameexhibitionism 30>><</if>>
<<elseif $breastsize gte 1>>
<<if $player.gender_appearance is "m">>
"Cute pair," <<he>> says.
<<insecurity "breasts_small" 20>><<ginsecurity "breasts_small">><<fameexhibitionism 30>>
<<else>>
"Cute pair," <<he>> says.
<<insecurity "breasts_small" 20>><<ginsecurity "breasts_small">><<fameexhibitionism 30>>
<</if>>
<<else>>
<<if $player.gender_appearance is "m">>
<<fameexhibitionism 10>>
<<else>>
"Don't be ashamed about being flat," <<he>> says while leering at you.
<<insecurity "breasts_tiny" 20>><<ginsecurity "breasts_tiny">><<fameexhibitionism 30>>
<</if>>
<</if>>
<<gtrauma>><<gstress>><<trauma 6>><<stress 6>>
<br><br>
<<link [[Next|Breast Inspection End]]>><</link>>
<br><<set $outside to 0>><<set $location to "school">><<schooleffects>><<effects>>
"No," you say, looking right at Leighton. <<His>> eyes widen slightly as <<he>> looks at you, but <<he>> seems more bemused than angry.
<<if $submissive gte 1150>>
"I-I mean..." Leighton marches towards you. With an effort of will you look <<him>> in the eyes. "This is wrong. Y-you're just a pervert!"
<<elseif $submissive lte 850>>
"That's right." Leighton marches closer. You stand your ground. "You're a pervert. You belong behind bars!"
<<else>>
"I said it." Leighton marches towards you. "This has nothing to do with health. You just want to take humiliating pictures!"
<</if>>
<br><br>
<<if $cool gte 160>>
<<famegood 30>>
"I see," the headteacher says. "Does anyone else feel this way?"
<br><br>
<span class="green">A <<person3>><<person>> speaks up.</span> "You shouldn't treat us like this," <<he>> says. "I'll tell my parents."
<br><br>
The <<person2>><<person>> suppresses <<his>> tears and speaks next. "I'm not going to show you any more of me."
<br><br>
<<person1>>The whole class starts clamouring. Accusing the headteacher of all sorts of nasty things. Leighton's mouth gapes,
then becomes a sneer. "Fucking brats. This is for your own good. But if you're going to be like that, fine." <<He>> strides to
the door. <<He>> turns and looks right at you before slamming the door behind <<him>>.
<<gdelinquency>><<detention 6>>
<br><br>
Everyone cheers. A group of thankful students surrounds you. Others return to their seats, looking relieved. A few look disappointed,
but if so they keep it to themselves. <<endevent>><<npc Sirris>><<person1>>Sirris is surprised by the atmosphere when <<he>> returns.
"I don't know what Leighton gets up to in here," <<he>> says. "But it seems to have gone down well. Now, where were we?"
<<gcool>><<ltrauma>><<lstress>><<status 1>><<trauma -6>><<stress -12>>
<br><br>
<<link [[Next|Science Lesson]]>><</link>>
<br>
<<else>>
"I see," the headteacher says. "Does anyone else feel this way?" <span class="red">No one is willing to meet <<his>> gaze.</span>
"No? I didn't think so. I'll see you in detention <<girl>>. But first." <<He>> tears open your shirt with both hands, exposing your <<breasts>>.
<<if $breastsize gte 5>>
<<if $player.gender_appearance is "m">>
<<if $genderknown.includes("Leighton") and $player.gender isnot "m">>
"Nice pair," <<he>> says with relish while holding your shirt open. "Especially for a 'boy'."
<<He>> steps back and takes a picture with one motion before you can cover yourself.
<<fameexhibitionism 30>>
<<else>>
"Nice pair," <<he>> says with relish while holding your shirt open. "Especially for a boy."
<<He>> steps back and takes a picture with one motion before you can cover yourself.
<<fameexhibitionism 30>>
<</if>>
<<else>>
"Impressive pair," <<he>> says with relish while holding your shirt open. <<He>> steps back and takes a picture
with one motion before you can cover yourself.
<<fameexhibitionism 30>>
<</if>>
<<elseif $breastsize gte 2>>
<<if $player.gender_appearance is "m">>
<<if $genderknown.includes("Leighton") and $player.gender isnot "m">>
"Nice pair," <<he>> says with relish while holding your shirt open. "Especially for a 'boy'." <<He>> steps back and takes a
picture with one motion before you can cover yourself.
<<fameexhibitionism 30>>
<<else>>
"Nice pair," <<he>> says with relish while holding your shirt open. "Especially for a boy." <<He>> steps back and takes a
picture with one motion before you can cover yourself.
<<fameexhibitionism 30>>
<</if>>
<<else>>
"Nice pair," <<he>> says with relish while holding your shirt open. <<He>> steps back and takes a picture with one motion
before you can cover yourself.
<<fameexhibitionism 30>>
<</if>>
<<else>>
<<if $player.gender_appearance is "m">>
"I don't know what's got you so riled," <<he>> says while holding your shirt open.
<<He>> steps back and takes a picture with one motion.
<<fameexhibitionism 10>>
<<else>>
"I know why you're behaving this way," <<he>> says while holding your shirt open. "You're ashamed about being flat."
<<He>> steps back and takes a picture with one motion before you can cover yourself.
<<fameexhibitionism 30>>
<</if>>
<</if>>
<<gdelinquency>><<detention 4>><<gtrauma>><<gstress>><<garousal>><<trauma 6>><<stress 6>><<arousal 600>>
<br><br>
<<link [[Next|Breast Inspection End]]>><</link>>
<br>
<</if>><<set $outside to 0>><<set $location to "school">><<schooleffects>><<effects>>
The <<person2>><<person>> undoes the buttons on <<his>> shirt, and holds it open so that no one but Leighton and
<<person1>><<his>> camera can see. The headteacher takes a picture. "Good," <<he>> says, moving down the line.
Most students look uncomfortable as it approaches their turn, and relieved following. Even boys who are used to being seen
topless while swimming fidget and blush under Leighton's gaze.
<br><br>
<<He>> soon arrives beside you.
<<if $breastsize gte 8>>
You open your shirt wide so that everyone can see. Your <<breasts>> tumble out.
<<if $player.gender_appearance is "m">>
<<if $genderknown.includes("Leighton") and $player.gender is "m">>
"You might be the biggest in the class," <<he>> says. "Very impressive for a 'boy'."
<<insecurity "breasts_big" 20>><<ginsecurity "breasts_big">><<fameexhibitionism 40>>
<<else>>
"You might be the biggest in the class," <<he>> says. "Very impressive for a boy."
<<insecurity "breasts_big" 20>><<ginsecurity "breasts_big">><<fameexhibitionism 40>>
<</if>>
<<else>>
"You might be the biggest in the class," <<he>> says.
<<insecurity "breasts_big" 20>><<ginsecurity "breasts_big">><<fameexhibitionism 40>>
<</if>>
<<elseif $breastsize gte 6>>
You open your shirt wide so that everyone can see your <<breasts>>.
<<if $player.gender_appearance is "m">>
"Nice pair," <<he>> says.
<<if $player.gender is "m">><<insecurity "breasts_big" 20>><<ginsecurity "breasts_big">><</if>><<fameexhibitionism 40>>
<<else>>
"Nice pair," <<he>> says.
<<if $player.gender is "m">><<insecurity "breasts_big" 20>><<ginsecurity "breasts_big">><</if>><<fameexhibitionism 40>>
<</if>>
<<elseif $breastsize gte 1>>
You open your shirt wide so that everyone can see your <<breasts>>.
<<if $player.gender_appearance is "m">>
"Cute pair," <<he>> says.
<<insecurity "breasts_small" 20>><<ginsecurity "breasts_small">><<fameexhibitionism 40>>
<<else>>
"Cute pair," <<he>> says.
<<insecurity "breasts_small" 20>><<ginsecurity "breasts_small">><<fameexhibitionism 40>>
<</if>>
<<else>>
You open your shirt wide so that everyone can see your <<breasts>>.
<<if $player.gender_appearance is "m">>
<<fameexhibitionism 15>>
<<else>>
"Don't be ashamed about being flat," <<he>> says while leering at you.
<<insecurity "breasts_tiny" 20>><<ginsecurity "breasts_tiny">><<fameexhibitionism 40>>
<</if>>
<</if>>
<<if $submissive gte 1150>>
"I like being seen," you whisper. <<He>> takes several pictures before moving to the next student.
<<elseif $submissive lte 850>>
"You look like you want to touch them," you whisper. "In front of everyone." <<He>> hesitates, then takes several pictures before
moving to the next student.
<<else>>
"I like showing them off," you whisper. <<He>> takes several pictures before moving to the next student.
<</if>>
<<exhibitionism4>>
<<He>> takes several pictures before moving to the next student.
<br><br>
<<link [[Next|Breast Inspection End]]>><</link>>
<br><<set $outside to 0>><<set $location to "school">><<schooleffects>><<effects>>
The <<person2>><<person>> undoes the buttons on <<his>> shirt, and holds it open so that no one but Leighton and <<person1>><<his>>
camera can see. The headteacher takes a picture. "Good," <<he>> says, moving down the line. Most students look uncomfortable as it
approaches their turn, and relieved following. Even boys who are used to being seen topless while swimming fidget and blush under Leighton's gaze.
<br><br>
<<He>> soon arrives at you. You hold your shirt open wide, making no attempt to hide from the rest of the class. Leighton hesitates
a moment before taking a picture.
<br><br>
<<if $submissive gte 1150>>
"You can take more if you like," you whisper.
<<elseif $submissive lte 850>>
"I know you want to see more of me," you whisper.
<<else>>
"Like what you see?" you whisper.
<</if>>
<<exhibitionism1>>
<<fameexhibitionism 20>>
Leighton doesn't respond, but kneels to take a second picture, something <<he>> didn't do to any other student.
<br><br>
<<link [[Next|Breast Inspection End]]>><</link>>
<br><<set $outside to 0>><<set $location to "school">><<schooleffects>><<effects>>
Leighton continues down the line, taking pictures. <<He>> occasionally reaches and gropes their chest before continuing. <<He>> reaches
the end of the line and puts <<his>> camera away as the last student covers up.
<br><br>
<<endevent>><<npc Leighton>><<generatey2>><<person1>>
The students start to relax, but it's not over. "One more thing," Leighton says. <<He>> puts <<his>> hand on a <<person2>><<persons>>
shoulder and, gripping, steers <<him>> in front of the other students. <<person1>>"It's important to check for lumps," the headteacher
continues. <<He>> stands behind the <<person2>><<person>> and reaches around <<him>> to undo the buttons on <<his>> shirt once more.
The <<person>> reaches up as if to stop <<person1>><<him>>, but thinks better of it and drops <<person2>><<his>> arms. <<He>> looks resigned.
<br><br>
<<if $pronoun is "m">>
Soon <<his>> sleek chest is exposed in front of everyone. <<person1>>Leighton reaches up and rests <<his>> hands on it.
<<else>>
Soon <<his>> breasts are exposed in front of everyone. <<He>> shuts <<his>> eyes as if enduring pain. <<person1>>Leighton reaches up
and rests <<his>> hands on them.
<</if>>
<<He>> starts fondling <<person2>><<him>>. <<person1>>When <<his>> fingers brush against <<person2>><<his>> nipples <<he>> jerks
and tries to pull away, but Leighton pulls <<him>> back and leans in close. <<person1>>"You'll stand where I tell you to," <<he>> whispers.
<br><br>
Some students try to look away, but Leighton announces that all will look or suffer detention. <<He>> continues molesting the
<<person2>><<person>> in front of everyone for several minutes, until footsteps are heard outside. <<person1>><<He>> pulls <<his>>
hands away. "Everyone back to your seats." The <<person2>><<person>> does <<his>> shirt back up with trembling fingers.
<br><br>
<<person1>>The door opens and Sirris enters. "You're back sooner than I expected," Leighton says. "But the inspection is finished."
<<He>> leaves before Sirris responds.
<br><br>
"My desk is in order this time," Sirris says, smiling. "Right, where were we?"
<br><br>
<<endevent>>
<<link [[Next|Science Lesson]]>><</link>>
<br><<set $outside to 0>><<set $location to "school">><<schooleffects>><<effects>><<set $bus to "schoollibrary">>
You are in the school library.
<<if $schoolday is 1>>
/* indev - double <br> replaced with single */
<<if $schoolstate is "early">>
The library is devoid of people, it being so early in the day.
<br>
<<elseif $schoolstate is "late">>
The library is devoid of people, students and teachers having gone home for the day.
<br>
<<elseif $schoolstate is "lunch">>
The room is packed with students using their lunch break to catch up with homework.
<br>
<<else>>
Several students are present, working at the desks and searching among the bookshelves.
<br>
<</if>>
<<elseif $schoolday isnot 1>>
The library is devoid of people.
<br>
<</if>>
/*indev - Extra library description*/
There are several shelves with typical academic literature. You see books on engineering, biology, social sciences and language learning. Everything that is useful in catching up.
<br>
Next to it is a small basket with returned and not yet sorted books.
<<if $english lt 200>>
You wonder if there may be something more interesting here if you were one of those bookworms.
<</if>>
<br><br>
<<if $exposed gte 1>>
<<if $schoolday is 1 and $schoolstate isnot "early" and $schoolstate isnot "late">>
You hide between the bookshelves, doing your best to conceal your <<nudity>>.
<br>
<<else>>
<<exhibitionclassroom>>
<</if>>
<</if>>
<<if $stress gte 10000>>
<<link [[Everything fades to black...|School Passout]]>><</link>>
<<else>>
<<if $exposed gte 1 and $schoolday is 1 and $schoolstate isnot "early" and $schoolstate isnot "late">>
<<else>>
<<projectoptions>>
<<if $exposed lte 0 and $schoolday is 1 and ($schoolstate is "morning" or $schoolstate is "afternoon" or $schoolstate is "lunch") and $mathsproject is "ongoing" and $mathslibrarystudent isnot 1 and $mathslibraryknown isnot 1>>
You see a student working on a solution for the maths competition.
<br>
<<link [[Approach|Maths Library Student]]>><</link>>
<br><br>
<</if>>
<<if $exposed lte 0 and $NPCName[$NPCNameList.indexOf("Kylar")].state is "active" and ($weather.current is "rain" or $weather.current is "snow") and $schoolstate is "lunch" and $luncheaten is 1>>
Kylar sits at a desk, scribbling something.
<br>
<<link [[Approach|Kylar Library]]>><</link>>
<br><br>
<</if>>
<<if $exposed gte 1>>
<<link [[Study science (0:20)|Library Study Exposed]]>><<pass 20>><<set $phase to 1>><</link>><<gscience>>
<br>
<<link [[Study maths (0:20)|Library Study Exposed]]>><<pass 20>><<set $phase to 2>><</link>><<gmaths>>
<br>
<<link [[Study English (0:20)|Library Study Exposed]]>><<pass 20>><<set $phase to 3>><</link>><<genglish>>
<br>
<<link [[Study history (0:20)|Library Study Exposed]]>><<pass 20>><<set $phase to 4>><</link>><<ghistory>>
<br>
<<else>>
<<link [[Study science (0:20)|Library Study]]>><<pass 20>><<set $phase to 1>><</link>><<gscience>>
<br>
<<link [[Study maths (0:20)|Library Study]]>><<pass 20>><<set $phase to 2>><</link>><<gmaths>>
<br>
<<link [[Study English (0:20)|Library Study]]>><<pass 20>><<set $phase to 3>><</link>><<genglish>>
<br>
<<link [[Study history (0:20)|Library Study]]>><<pass 20>><<set $phase to 4>><</link>><<ghistory>>
<br>
<</if>>
/*indev - scarlet book possible to be taken. English 200+ required*/
<<if $english gte 300>>
<<link [[Take "Raul and Janet" from the basket (0:01)|ScarletBook1]]>><<pass 1>><</link>>
<br>
<<elseif $english gte 200>>
<<link [[Take the medium-sized scarlet book from the basket (0:01)|ScarletBook1]]>><<pass 1>><</link>>
<br>
<</if>>
<br>
<</if>>
<<link [[Leave the library (0:01)|Hallways]]>><<pass 1>><</link>>
<br>
<</if>><<set $outside to 0>><<set $location to "school">><<schooleffects>><<effects>>
<<if $phase is 1>><<scienceskill>>
You settle down at a desk with a science textbook and read through the material.
<<elseif $phase is 2>><<mathsskill>>
You settle down at a desk with a maths textbook and read through the material.
<<elseif $phase is 3>><<englishskill>>
You settle down at a desk with an English textbook and read through the material.
<<elseif $phase is 4>><<historyskill>>
You settle down at a desk with a history textbook and read through the material.
<</if>>
<br><br>
<<set $danger to random(1, 10000)>><<set $dangerevent to 0>>
<<if $danger gte (9900 - $allure) and $schoolday is 1 and $schoolstate isnot "early" and $schoolstate isnot "late">>
<<if $rng gte 51>>
<<generatey1>><<generatey2>>While you are minding your own business, a <<person1>><<person>> and <<person2>><<person>> start harassing you.
<br><br>
<<link [[Ignore them|School Library Harass]]>><<set $phase to 0>><<trauma 2>><<stress 2>><</link>><<gtrauma>><<gstress>>
<br>
<<link [[Ask the librarian for help|School Library Harass]]>><<set $phase to 1>><<status -10>><</link>><<lcool>>
<br>
<<else>>
<<set $worn.lower.integrity -= 10>>
<<if $worn.lower.integrity lte 0>>
As you rise from the chair, you hear a tear. Your $worn.lower.name <<lowerplural>> caught on the desk. You try to free them, but <<loweritis>> torn clean off your body, exposing your <<undies>>.
<<lowerruined>><<trauma 3>>
<br><br>
<<elseif $worn.lower.integrity gte 0>>
As you rise from the seat, you hear a tear. Your $worn.lower.name <<lowerplural>> caught on the desk.
<br><br>
<</if>>
<<link [[Next|School Library]]>><</link>>
<br>
<</if>>
<<else>>
<<link [[Next|School Library]]>><</link>>
<br>
<</if>><<set $outside to 0>><<set $location to "school">><<schooleffects>><<effects>>
<<if $phase is 1>>
You settle down at a desk with a science textbook and read through the material. Being sat here in the school library with your <<lewdness>> on display feels naughty, even with no one around. It keeps you alert and focused.
<<gscience>><<scienceskill>><<garousal>><<arousal 300>>
<<elseif $phase is 2>>
You settle down at a desk with a maths textbook and read through the material. Being sat here in the school library with your <<lewdness>> on display feels naughty, even with no one around. It keeps you alert and focused.
<<gmaths>><<mathsskill>><<garousal>><<arousal 300>>
<<elseif $phase is 3>>
You settle down at a desk with an English textbook and read through the material. Being sat here in the school library with your <<lewdness>> on display feels naughty, even with no one around. It keeps you alert and focused.
<<genglish>><<englishskill>><<garousal>><<arousal 300>>
<<elseif $phase is 4>>
You settle down at a desk with a history textbook and read through the material. Being sat here in the school library with your <<lewdness>> on display feels naughty, even with no one around. It keeps you alert and focused.
<<ghistory>><<historyskill>><<garousal>><<arousal 300>>
<</if>>
<br><br>
<<set $danger to random(1, 10000)>><<set $dangerevent to 0>>
<<if $danger gte (9900 - ($allure / 2))>>
<<if $rng gte 51>>
<<generate1>><<person1>>You fumble the book as you try to place it on its shelf. It thumps against the floor. "That better not be another cat," a voice responds from the corridor outside. You take cover behind the shelf and peek between the books. A <<person>> wearing a security uniform enters. "Who's there?"
<br><br>
<<if $exposed gte 2>>
<<if $exhibitionism gte 75>>
<<link [[Show yourself|Library Study Show]]>><<set $phase to 0>><</link>><<exhibitionist5>>
<br>
<</if>>
<<elseif $exposed is 1>>
<<if $exhibitionism gte 15>>
<<link [[Show yourself|Library Study Show]]>><<set $phase to 1>><</link>><<exhibitionist2>>
<br>
<</if>>
<</if>>
<<link [[Stay hidden (0:10)|Library Study Hide]]>><<stress 3>><<pass 10>><</link>><<gstress>>
<br>
<<else>>
<<generate1>><<generate2>><<person1>>A <<person>> and <<person2>><<person>> walk along the street outside the window. They will see you if they look through.
<br><br>
<<link [[Risk it|Library Study Risk]]>><</link>>
<br>
<<link [[Hide (0:20)|Library Study Pair Hide]]>><<pass 20>><</link>>
<br>
<</if>>
<<else>>
<<link [[Next|School Library]]>><</link>>
<br>
<</if>><<set $outside to 0>><<set $location to "school">><<schooleffects>><<effects>>
<<if $rng gte 81>>
You ignore the pair, and keep studying. The <<person1>><<person>> glances over <<his>> shoulder and spots you. <<He>> grabs the <<person2>><<persons>> arm and they both grin at you through the glass. <<covered>> You feel your face flush.
<<gstress>><<garousal>><<stress 3>><<arousal 600>><<fameexhibitionism 2>>
<br><br>
They move on, still smiling.
<br><br>
<<else>>
You ignore the pair, and keep studying. They don't notice you.
<br><br>
<</if>>
<<endevent>>
<<link [[Next|School Library]]>><</link>>
<br><<set $outside to 0>><<set $location to "school">><<schooleffects>><<effects>>
You take cover in the darkness behind the librarian's desk. The pair stop by the window, turn and start to chat. You wait until they move on.
<br><br>
<<endevent>>
<<link [[Next|School Library]]>><</link>>
<br><<set $outside to 0>><<set $location to "school">><<schooleffects>><<effects>>
You remain hidden. <<He>> patrols through the library, but you're able to avoid <<him>>. <<He>> frowns over <<his>> shoulder as <<he>> leaves the room.
<br><br>
<<endevent>>
<<link [[Next|School Library]]>><</link>>
<br><<set $outside to 0>><<set $location to "school">><<schooleffects>><<effects>>
You step out from your hiding place. The <<persons>> jaw drops when <<he>> sees you.
<<if $phase is 0>>
<<exhibitionism5>>
<<else>>
<<exhibitionism2>>
<</if>>
<<if $rng gte 51>>
"Y-you aren't supposed to be here," <<he>> stammers. "Y-you need to come with me."
<br><br>
<<link [[Comply|Library Study Comply]]>><</link>>
<br>
<<link [[Refuse (0:20)|Library Study Refuse]]>><<pass 20>><</link>>
<br>
<<else>>
"What a treat," <<he>> says. <<He>> thumbs <<his>> baton as <<he>> steps closer, then lunges for you.
<br><br>
<<link [[Next|Library Exposed Molestation]]>><<set $molestationstart to 1>><</link>>
<br>
<</if>><<if $molestationstart is 1>>
<<set $molestationstart to 0>>
<<controlloss>>
<<violence 1>>
<<neutral 1>>
<<molested>>
<<maninit>>
<</if>>
<<effects>>
<<effectsman>><<man>>
<<stateman>>
<br><br>
<<actionsman>>
<<if $enemyhealth lte 0>>
<span id="next"><<link [[Next|Library Exposed Molestation Finish]]>><</link>></span><<nexttext>>
<<elseif $enemyarousal gte $enemyarousalmax>>
<span id="next"><<link [[Next|Library Exposed Molestation Finish]]>><</link>></span><<nexttext>>
<<else>>
<span id="next"><<link [[Next|Library Exposed Molestation]]>><</link>></span><<nexttext>>
<</if>><<effects>>
<<if $enemyarousal gte $enemyarousalmax>>
<<ejaculation>>
"You're lucky I don't turn you in," <<he>> says. "They'd eat a <<girl>> like you alive." <<He>> whistles as <<he>> leaves the library.
<br><br>
<<tearful>> you struggle to your feet.
<br><br>
<<clotheson>>
<<endcombat>>
<<link [[Next|School Library]]>><</link>>/*Point links wherever you want the player to end up*/
<<elseif $enemyhealth lte 0>>
<<He>> stumbles away from you and fumbles for <<his>> baton. It slips from <<his>> fingers. "Fuck," <<he>> says, then runs from the library.
<br><br>
<<tearful>> you listen to <<his>> footsteps fade.
<br><br>
<<clotheson>>
<<endcombat>>
<<link [[Next|School Library]]>><</link>>
<</if>><<set $outside to 0>><<set $location to "school">><<schooleffects>><<effects>>
You nod and walk to the <<persons>> side with nary a care. <<He>> blushes and looks away. "I-I'll escort you from the premises," <<he>> says. "P-please."
<br><br>
You follow <<him>> down the corridor toward the entrance. "H-here," <<he>> says at the school gates. <<He>> hands you some towels. "You'll catch a cold." <<He>> locks the gate behind you.
<br><br>
<<towelup>>
<<endevent>>
<<link [[Next|Oxford Street]]>><</link>>
<br><<set $outside to 0>><<set $location to "school">><<schooleffects>><<effects>>
<<He>> chases you down the aisles. You avoid <<him>> with ease. <<He>> seems afraid of touching you, lest <<he>> come in contact with something <<he>> shouldn't. After some time <<he>> stops, panting. "I-if anyone asks," <<he>> says. "I never saw you." <<He>> leaves the room.
<br><br>
<<endevent>>
<<link [[Next|School Library]]>><</link>><<set $outside to 0>><<set $location to "school">><<schooleffects>><<effects>>
<<if $phase is 0>>
<<if $rng gte 81>>
The <<person1>><<person>> looks at the <<person2>><<person>> and smiles. "<<pShe>> thinks <<pshe>> can ignore us." <<person1>><<He>> gags you with <<his>> hand.
<br><br>
<<link [[Next|School Library Molestation]]>><<set $molestationstart to 1>><</link>>
<br>
<<else>>
You ignore their pestering until they tire and leave you alone.
<br><br>
<<link [[Next|School Library]]>><<endevent>><</link>>
<</if>>
<<elseif $phase is 1>>
<<generate3>><<person3>>You shout for help. Several people arrive to investigate, including the librarian. <<He>> glares at the pair. "You two again. Out."
<br>
<<person2>>The <<person>> looks indignant. "We're just play-"
<br>
The librarian interrupts. "I said OUT." The pair comply, leaving you in peace.
<br><br>
<<person3>>The librarian asks if you're okay, and you nod. Assured that you're fine, <<he>> returns to <<his>> duties.
<br><br>
<<link [[Next|School Library]]>><<endevent>><</link>>
<</if>><<if $molestationstart is 1>>
<<set $molestationstart to 0>>
<<controlloss>>
<<violence 1>>
<<neutral 1>>
<<molested>>
<<maninit>><<npcidlegenitals>><<hand_gag 0 left>>
<<if $delinquency lt 400>><<set $rescue to 1>><</if>>
<<set $timer to 20>>
<</if>>
<<effects>>
<<if $alarm is 1 and $rescue is 0>>
<<set $alarm to 0>>
No one comes to your aid, likely due to your reputation as a delinquent.
<br><br>
<</if>>
<<effectsman>><<man>>
<<stateman>>
<br><br>
<<actionsman>>
<<if $enemyhealth lte 0>>
<span id="next"><<link [[Next|School Library Molestation Finish]]>><</link>></span><<nexttext>>
<<elseif $enemyarousal gte $enemyarousalmax>>
<span id="next"><<link [[Next|School Library Molestation Finish]]>><</link>></span><<nexttext>>
<<elseif $alarm is 1 and $rescue is 1>>
<span id="next"><<link [[Next|School Library Molestation Finish]]>><</link>></span><<nexttext>>
<<elseif $timer lte 0>>
<span id="next"><<link [[Next|School Library Molestation Finish]]>><</link>></span><<nexttext>>
<<else>>
<span id="next"><<link [[Next|School Library Molestation]]>><</link>></span><<nexttext>>
<</if>><<if $enemyhealth lte 0>>
They recoil in pain, a glint of fear in their eyes. "Fucking psycho!" They leave you in peace. <<tearful>> you gather yourself.
<br><br>
<<clotheson>>
<<endcombat>>
<<link [[Next|School Library]]>><</link>>
<<elseif $enemyarousal gte $enemyarousalmax>>
<<ejaculation>>
<<person1>>The <<person>> looks at the <<person2>><<person>>. "I came first, pay up!"
<br><br>
The <<person>> shakes <<his>> head. "No way, I started shuddering before you."
<br><br>
They leave you slumped over the desk. They're still arguing as their voices fade. <<tearful>> you gather yourself.
<br><br>
<<clotheson>>
<<endcombat>>
<<link [[Next|School Library]]>><</link>>
<<elseif $alarm is 1 and $rescue is 1>>
<<set $rescued += 1>>
<<endevent>>
The librarian, startled by your cries, arrives to investigate.
<br><br>
The pair cease their assault and flee between the bookshelves, as the librarian rushes over to you.
<<clotheson>>
<<endcombat>>
<<exposure>>
<<generate1>><<person1>>
<<if $exposed gte 1>>
<<He>> gives you some towels to cover up with.<<towelup>>
<</if>>
"Are you OK?" <<He>> asks.
<<if $stress gte 10000>>
Your consciousness is already slipping away, however.
<br><br>
<<endevent>>
<<ambulance>>
<<elseif $pain gte 100 and $willpowerpain is 0>>
You try to speak, but instead burst into tears. You feel the librarian's arms around you as you pass out.
<br><br>
<<endevent>>
<<ambulance>>
<<elseif $pain gte 20>>
<<tearful>> you nod and smile at the librarian through your tears. Once assured that you're unhurt, <<he>> returns to <<his>> duties.
<<endevent>>
<br><br>
<<link [[Next|School Library]]>><</link>>
<<else>>
<<tearful>> you nod and smile at the blushing librarian. Once assured that you're unhurt, <<he>> returns to <<his>> duties.
<br><br>
<<endevent>>
<<link [[Next|School Library]]>><</link>>
<</if>>
<<elseif $timer lte 0>>
Seeming to grow bored, the pair leave you alone. <<tearful>> you gather yourself.
<br><br>
<<clotheson>>
<<endcombat>>
<<link [[Next|School Library]]>><</link>>
<</if>><<set $outside to 0>><<schooleffects>><<effects>><<set $lock to 0>>
The school lockers are notoriously easy to break into.
<br><br>
<<if $schoolstate isnot "early" and $schoolstate isnot "late" and $schoolstate isnot "earlynoschool" and $schoolstate isnot "latenoschool" and $schoolstate isnot "daynoschool">>
<<if $skulduggery gte $lock>>
<span class="green">The lock looks easy to pick.</span>
<br><br>
<<link [[Break into them (0:30)|School Lockers Sneak]]>><<pass 30>><<crimeup 30>><</link>><<crime>>
<br>
<<else>>
<span class="red">The lock looks beyond your ability to pick.</span><<skulduggeryrequired>>
<br><br>
<</if>>
<<else>>
During school there may be valuables left inside them.
<br><br>
<</if>>
<<link [[Leave (0:01)|Hallways]]>><<pass 1>><</link>>
<br><<set $outside to 0>><<set $location to "school">><<schooleffects>><<effects>>
<<if $rng gte 81>>
You successfully pick the locks.
<<if $skulduggery lt 100>>
<<skulduggeryskilluse>><<set $skulduggery += 5>>
<<else>>
<span class="blue">There's nothing more you can learn from locks this simple.</span>
<</if>>
<br><br>
You find £6 worth of coins scattered around. Probably meant for bus fare.
<br><br>
<<link [[Take it|School Lockers]]>><<set $money += 600>><<crimeup 1>><</link>><<crime>>
<br>
<<link [[Leave|School Lockers]]>><</link>>
<br>
<<elseif $rng gte 61>>
You successfully pick the locks.
<<if $skulduggery lt 100>>
<<skulduggeryskilluse>><<set $skulduggery += 5>>
<<else>>
<span class="blue">There's nothing more you can learn from locks this simple.</span>
<</if>>
<br><br>
There's nothing of interest inside the lockers. Just some pens and pencils strewn around.
<br><br>
<<link [[Leave|School Lockers]]>><</link>>
<br>
<<elseif $rng gte 41>>
You successfully pick the locks.
<<if $skulduggery lt 100>>
<<skulduggeryskilluse>><<set $skulduggery += 5>>
<<else>>
<span class="blue">There's nothing more you can learn from locks this simple.</span>
<</if>>
<br><br>
A bit of rummaging uncovers £30.
<br><br>
<<link [[Take it|School Lockers]]>><<set $money += 3000>><<crimeup 5>><</link>><<crime>>
<br>
<<link [[Leave|School Lockers]]>><</link>>
<br>
<<elseif $rng gte 21>>
You successfully pick the locks.
<<if $skulduggery lt 100>>
<<skulduggeryskilluse>><<set $skulduggery += 5>>
<<else>>
<span class="blue">There's nothing more you can learn from locks this simple.</span>
<</if>>
<br><br>
You rummage through the belongings, but find nothing of value.
<br><br>
<<link [[Leave|School Lockers]]>><</link>>
<br>
<<else>>
You successfully pick the locks.
<<if $skulduggery lt 100>>
<<skulduggeryskilluse>><<set $skulduggery += 5>>
<<else>>
<span class="blue">There's nothing more you can learn from locks this simple.</span>
<</if>>
<br><br>
<<if $schoolstate isnot "early" and $schoolstate isnot "late" and $schoolstate isnot "earlynoschool" and $schoolstate isnot "latenoschool" and $schoolstate isnot "daynoschool">>
<<generatey1>>You are rummaging through some belongings when you hear a voice behind you. "Hey, that's my locker!" The voice belongs to a <<person1>><<person>>, who looks angry at your intrusion.
<br><br>
<<link [[Apologize|School Lockers Apology]]>><<status -10>><</link>><<lcool>>
<br>
<<link [[Lie|School Lockers Lie]]>><<detention 3>><</link>><<gdelinquency>>
<br>
<<link [[Fight|School Lockers Fight]]>><<set $fightstart to 1>><</link>>
<br>
<<else>>
There's nothing of interest inside the lockers. Just some pens and pencils strewn around.
<br><br>
<<link [[Leave|School Lockers]]>><</link>>
<br>
<</if>>
<</if>><<set $outside to 0>><<set $location to "school">><<schooleffects>><<effects>>
You look down at your feet in shame. "S-sorry. I just wanted a look."
<br><br>
The <<person>> is not impressed, but doesn't seem as angry. "Just piss off," <<he>> says, looking through <<his>> belongings. Probably checking if anything is missing.
<br><br>
<<link [[Next|School Lockers]]>><<endevent>><</link>>
<br><<set $outside to 0>><<set $location to "school">><<schooleffects>><<effects>>
You feign confusion. "Your locker? I thought this was mine. Silly me."
<br><br>
"Your locker is nowhere near here, I'm not stupid," <<he>> says, looking through <<his>> belongings. Probably checking if anything is missing.
<br><br>
<<link [[Next|School Lockers]]>><<endevent>><</link>>
<br><<if $fightstart is 1>>
<<set $fightstart to 0>>
<<neutral 1>>
<<maninit>>
<<set $enemytrust -= 100>>
<<set $enemyhealthmax -= 100>>
<<set $enemyhealth -= 100>>
<<set $enemyanger += 100>>
<<npcidlegenitals>>
"Oh yeah," you say. "What are you gonna do about it?" <<He>> runs and collides with you, sending you both tumbling to the ground.
<br><br>
<<set $timer to 10>>
<</if>>
<<effects>>
<<effectsman>><<man>>
<<stateman>>
<br><br>
<<actionsman>>
<<if $timer lte 0>>
<span id="next"><<link [[Next|School Lockers Fight Finish]]>><</link>></span><<nexttext>>
<<elseif $enemyhealth lte 0>>
<span id="next"><<link [[Next|School Lockers Fight Finish]]>><</link>></span><<nexttext>>
<<elseif $enemyarousal gte $enemyarousalmax>>
<span id="next"><<link [[Next|School Lockers Fight Finish]]>><</link>></span><<nexttext>>
<<else>>
<span id="next"><<link [[Next|School Lockers Fight]]>><</link>></span><<nexttext>>
<</if>><<set $outside to 0>><<set $location to "school">><<schooleffects>><<effects>>
<<if $enemyarousal gte $enemyarousalmax>>
<<ejaculation>>
The climax seems to have robbed <<him>> of <<his>> remaining anger. "Just don't do it again," <<he>> says, looking sheepish. <<tearful>> you rise to your feet as <<he>> closes <<his>> locker and walks away.
<br><br>
<<clotheson>>
<<endcombat>>
<<elseif $enemyhealth lte 0>>
"N-no more! You win," <<he>> says tearfully as <<he>> flees the scene. <<tearful>> you stand tall and triumphant.
<<ltrauma>><<lstress>><<gcool>><<trauma -6>><<stress -12>><<status 1>>
<br><br>
<<clotheson>>
<<endcombat>>
<<elseif $timer lte 0>>
<<endevent>>
<<npc Leighton>><<person1>>Leighton storms onto the scene, and physically separates the two of you. "This is completely unacceptable," <<he>> says, looking at you. "I'll see you in my office after school, perhaps I can teach you how to act civil."
<<gdelinquency>><<detention 4>>
<br><br>
<<clotheson>>
<<endcombat>>
<</if>>
<br><br>
<<link [[Next|School Lockers]]>><</link>><<set $outside to 1>><<set $location to "school">><<schooleffects>><<effects>><<set $bus to "schoolfrontplayground">>
<<if $schoolstate isnot "early" and $schoolstate isnot "late" and $schoolstate isnot "earlynoschool" and $schoolstate isnot "latenoschool" and $schoolstate isnot "daynoschool">>
<<if $schoolstate is "morning">>
You are in the playground in front of the school. Younger students are already playing, despite school not yet having officially begun.
<br><br>
<<elseif $schoolstate is "afternoon">>
You are in the playground in front of the school. Some students are running around and playing, as the facilities stay open for a couple of hours.
<<if $weekday eq 6 and $framed is "whitney" and $pillory_tenant.special.name isnot "Whitney">>
<br>
You hear some shouts and arrive just in time to see a scuffle as <span class="gold">Whitney is dragged out of the school in handcuffs by several police officers.</span><<imprison_whitney>>
<<elseif $weekday eq 6 and $framed is "leighton" and $pillory_tenant.special.name isnot "Leighton">>
<br>
You hear some loud protests and arrive just in time to see <span class="gold">Leighton being led away by police.</span><<imprison_leighton>>
<<elseif $detention gte 1 and $detentionattended isnot 1 and $headnodetention isnot 1 and $pillory_tenant.special.name isnot "Leighton">>
<span class="purple">You see the head guarding the gate.</span> You're meant to be in detention, so if you leave that way, you'll be apprehended.
<<elseif $bullytimer gte 1 and $bullytimeroutside gte 1 and $NPCName[$NPCNameList.indexOf("Whitney")].init is 1 and $NPCName[$NPCNameList.indexOf("Whitney")].state isnot "dungeon" and $pillory_tenant.special.name isnot "Whitney">>
<span class="purple">You see Whitney hanging out by the gate.</span>
<</if>>
<br><br>
<<elseif $schoolstate is "lunch">>
You are in the playground in front of the school. It is crowded with students on their lunch break.
<br><br>
<<else>>
You are in the playground in front of the school. It's mostly empty while class is in session.
<br><br>
<</if>>
<<if $exposed gte 1>>
You hide behind a shed, keeping your <<lewdness>> hidden.
<br><br>
<</if>>
<<else>>
The front playground is empty.
<br><br>
<</if>>
<<schoolperiodtext>>
<<if $stress gte 10000>>
<<link [[Everything fades to black...|School Passout]]>><</link>>
<<else>>
<<set $danger to random(1, 10000)>><<set $dangerevent to 0>>
<<if $danger gte (9900 - $allure) and $eventskip is 0>>
<<eventsplayground>>
<<else>>
<<if $schoolstate isnot "early" and $schoolstate isnot "late" and $schoolstate isnot "earlynoschool" and $schoolstate isnot "latenoschool" and $schoolstate isnot "daynoschool" and $exposed gte 1>>
<<link [[Sneak behind the school (0:05)|School Rear Playground]]>><<pass 5>><</link>>
<br>
<<else>>
<<link [[Enter the school (0:01)|Hallways]]>><<pass 1>><</link>>
<br>
<<link [[Rear playground (0:02)|School Rear Playground]]>><<pass 2>><</link>>
<br><br>
<<if $schoolstate is "afternoon" and $detention gte 1 and $detentionattended isnot 1 and $headnodetention isnot 1 and $pillory_tenant.special.name isnot "Leighton">>
<<link [[Leave the school|School Leave Stop]]>><</link>>
<br>
<<elseif $schoolstate is "afternoon" and $bullytimer gte 1 and $bullytimeroutside gte 1 and $NPCName[$NPCNameList.indexOf("Whitney")].init is 1 and $NPCName[$NPCNameList.indexOf("Whitney")].state isnot "dungeon" and $pillory_tenant.special.name isnot "Whitney">>
<<link [[Leave the school|School Leave Whitney]]>><</link>>
<br>
<<elseif $schoolday is 1 and $hour gte 7 and $hour lte 16>>
<<link [[Leave the school (0:01)|Oxford Street]]>><<pass 1>><</link>>
<br>
<<else>>
<<link [[Leave the School|School Gate Exit]]>><</link>>
<br>
<</if>>
<</if>>
<</if>>
<</if>>
<<set $eventskip to 0>><<set $outside to 1>><<set $location to "school">><<schooleffects>><<effects>><<set $bus to "schoolrearplayground">>
<<if $schoolstate isnot "early" and $schoolstate isnot "late" and $schoolstate isnot "earlynoschool" and $schoolstate isnot "latenoschool" and $schoolstate isnot "daynoschool">>
<<if $schoolstate is "morning">>
You are in the playground behind the school. Younger students are already playing, despite school not yet having officially begun.
<br><br>
<<elseif $schoolstate is "afternoon">>
You are in the playground behind the school. Some students are running around and playing, as the facilities stay open for a couple of hours.
<br><br>
<<elseif $schoolstate is "lunch">>
You are in the playground behind the school. It is crowded with students on their lunch break.
<br><br>
<<else>>
You are in the playground behind the school. It's mostly empty while class is in session.
<br><br>
<</if>>
<<if $exposed gte 1>>
You hide behind a shed, keeping your <<lewdness>> hidden.
<br><br>
<</if>>
<<else>>
The rear playground is empty.
<br><br>
<</if>>
<<schoolperiodtext>>
<<if $stress gte 10000>>
<<link [[Everything fades to black...|School Passout]]>><</link>>
<<else>>
<<set $danger to random(1, 10000)>><<set $dangerevent to 0>>
<<if $danger gte (9900 - $allure) and $eventskip is 0>>
<<eventsplayground>>
<<else>>
<<if $schoolstate isnot "early" and $schoolstate isnot "late" and $schoolstate isnot "earlynoschool" and $schoolstate isnot "latenoschool" and $schoolstate isnot "daynoschool" and $exposed gte 1>>
<<link [[Sneak into the school (0:03)|Hallways]]>><<pass 3>><</link>>
<br>
<<link [[Sneak in front of the school (0:05)|School Front Playground]]>><<pass 5>><</link>>
<br><br>
<<link [[Climb over the fence to the industrial district (0:02)|School Rear Fence Exit]]>><<pass 2>><</link>>
<br>
<<else>>
<<if $exposed lte 0 and $NPCName[$NPCNameList.indexOf("Kylar")].state is "active" and $weather.current isnot "rain" and $weather.current isnot "snow" and $schoolstate is "lunch">>
Kylar sits on a stump and stares at the ground.
<br>
<<link [[Approach|Kylar Playground]]>><</link>>
<br><br>
<</if>>
<<if $exposed lte 0 and $schoolstate is "lunch">>
<<link [[Relax on a stump (0:10)|School Stump]]>><<stress -1>><<pass 10>><<tiredness -1>><</link>><<ltiredness>><<lstress>>
<br>
<</if>>
<<link [[Enter the school (0:01)|Hallways]]>><<pass 1>><</link>>
<br>
<<link [[Front playground (0:02)|School Front Playground]]>><<pass 2>><</link>>
<br><br>
<<link [[Climb over the fence to the industrial district (0:02)|School Rear Fence Exit]]>><<pass 2>><</link>>
<br>
<</if>>
<<if $historytrait gte 1>>
<<if $parktunnelintro gte 1>>
<<parkicon>><<link [[Secret tunnel to park (0:05)|Park]]>><<pass 5>><</link>>
<br>
<<else>>
<<parkicon>><<link [[Secret tunnel to park (0:05)|Park Tunnel]]>><<pass 5>><</link>>
<br>
<</if>>
<</if>>
<</if>>
<</if>>
<<set $eventskip to 0>><<set $outside to 0>><<effects>><<set $lock to 200>>
The school gate is shut and sealed by a sturdy padlock.
<br><br>
<<if $skulduggery gte $lock>>
<span class="green">The lock looks easy to pick.</span>
<br><br>
<<link [[Pick it (0:10)|School Front Playground]]>><<pass 10>><<crimeup 1>><</link>><<crime>>
<br>
<<else>>
<span class="red">The lock looks beyond your ability to pick.</span><<skulduggeryrequired>>
<br><br>
<</if>>
<<link [[Leave|Oxford Street]]>><</link>>
<br><<set $outside to 0>><<set $location to "school">><<schooleffects>><<effects>>
You are outside the school changing rooms. You need to pass through them to access the pool.
<br><br>
<<if $exposed gte 1>>
A stack of towels sits on a trolley beside the door.
<br><br>
<<link [[Grab some towels|School Pool Entrance]]>><<towelup>><</link>>
<br><br>
<</if>>
<<maleicon>><<link [[Boy's Changing Room|School Boy Changing Room]]>><</link>>
<br>
<<femaleicon>><<link [[Girl's Changing Room|School Girl Changing Room]]>><</link>>
<br><br>
<<if $schoolstate isnot 0 and $schoollesson is 1>>
<<if $time gte ($hour * 60 + 5) and $time lte ($hour * 60 + 57)>>
<<else>>
<<if $player.gender_appearance is "m">>
<<link [[Wait for the girls to leave (0:05)|School Pool Entrance]]>><<pass 5>><</link>>
<br><br>
<</if>>
<<if $player.gender_appearance is "f">>
<<link [[Wait for the boys to leave (0:05)|School Pool Entrance]]>><<pass 5>><</link>>
<br><br>
<</if>>
<</if>>
<</if>>
<<link [[Leave|Hallways]]>><</link>>
<br><<set $outside to 1>><<set $location to "town">><<effects>>
You haul yourself over the fence and drop down on the other side.
<!--I'm tired of this mother fucking fence and this mother fucking ripping of clothing. Options to not rip clothing-->
<<if $fenceFamiliarity lt 20>>
<<set $fenceFamiliarity +=1>>
<</if>>
<<set _fencehop1 to Math.floor(Math.clamp($fenceFamiliarity,0,20)/ 2)>>
<<set _fencehop2 to Math.floor(Math.clamp($athletics,0,1000) - 200 / 100)>>
<<if _fencehop1 gt _fencehop2>>
<<set _fencehop to _fencehop1>>
<<elseif _fencehop1 lt _fencehop2>>
<<set _fencehop to _fencehop2>>
<<else>>
<<set _fencehop to _fencehop1>>
<</if>>
<<set $rng to random(0,10)>>
<<if $rng gte _fencehop>>
<<if _fencehop is 10>>
Despite your skill at hopping fences, Lady Luck has decided that today is not your day.
<<elseif _fencehop gte 5>>
Your skills at hopping fences still has room to grow, and the sound of ripping fabric reminds you of this.
<</if>>
<<set $worn.lower.integrity -= 20>>
<<if $worn.lower.type.includes("naked")>>
<<if !$worn.under_lower.type.includes("naked")>>
<<set $worn.under_lower.integrity -= 20>>
<<if $worn.under_lower.integrity lte 0>>
You feel strangely cold. You look back at the fence, and see your $worn.under_lower.name hanging from one of the spikes!
<<else>>
Your $worn.under_lower.name caught on a spike and tore slightly as you climbed over.
<</if>>
<<else>>
A breeze caresses your <<genitals>>, making you shiver.
<</if>>
<<else>>
<<if $worn.lower.integrity lte 0>>
You feel strangely cold. You look back at the fence, and see your $worn.lower.name hanging from one of the spikes!
<<else>>
Your $worn.lower.name caught on a spike and tore slightly as you climbed over.
<</if>>
<</if>>
<<else>>
<<if _fencehop is 10>>
You are familiar enough with hopping fences that you hop this one without issues.
<<elseif _fencehop gte 5>>
You've spent a little bit of time hopping fences and the practice pays off as you manage to get over this one without any complications.
<<elseif _fencehop gte 1>>
Through sheer dumb luck, you've managed to get over the fence without hurting yourself or tearing your clothing.
<</if>>
<</if>>
<br><br>
<<link [[Next|School Rear Playground]]>><</link>>
<br><br><<set $outside to 1>><<set $location to "town">><<effects>>
You haul yourself over the fence and drop down on the other side.
<!--I'm tired of this mother fucking fence and this mother fucking ripping of clothing. Options to not rip clothing-->
<<if $fenceFamiliarity lt 20>>
<<set $fenceFamiliarity +=1>>
<</if>>
<<set _fencehop1 to Math.floor(Math.clamp($fenceFamiliarity,0,20)/ 2)>>
<<set _fencehop2 to Math.floor(Math.clamp($athletics,0,1000) - 200 / 100)>>
<<if _fencehop1 gt _fencehop2>>
<<set _fencehop to _fencehop1>>
<<elseif _fencehop1 lt _fencehop2>>
<<set _fencehop to _fencehop2>>
<<else>>
<<set _fencehop to _fencehop1>>
<</if>>
<<set $rng to random(0,10)>>
<<if $rng gte _fencehop>>
<<if _fencehop is 10>>
Despite your skill at hopping fences, Lady Luck has decided that today is not your day.
<<elseif _fencehop gte 5>>
Your skills at hopping fences still has room to grow, and the sound of ripping fabric reminds you of this.
<</if>>
<<set $worn.lower.integrity -= 20>>
<<if $worn.lower.type.includes("naked")>>
<<if !$worn.under_lower.type.includes("naked")>>
<<set $worn.under_lower.integrity -= 20>>
<<if $worn.under_lower.integrity lte 0>>
You feel strangely cold. You look back at the fence, and see your $worn.under_lower.name hanging from one of the spikes!
<<else>>
Your $worn.under_lower.name caught on a spike and tore slightly as you climbed over.
<</if>>
<<else>>
A breeze caresses your <<genitals>>, making you shiver.
<</if>>
<<else>>
<<if $worn.lower.integrity lte 0>>
You feel strangely cold. You look back at the fence, and see your $worn.lower.name hanging from one of the spikes!
<<else>>
Your $worn.lower.name caught on a spike and tore slightly as you climbed over.
<</if>>
<</if>>
<<else>>
<<if _fencehop is 10>>
You are familiar enough with hopping fences that you hop this one without issues.
<<elseif _fencehop gte 5>>
You've spent a little bit of time hopping fences and the practice pays off as you manage to get over this one without any complications.
<<elseif _fencehop gte 1>>
Through sheer dumb luck, you've managed to get over the fence without hurting yourself or tearing your clothing.
<</if>>
<</if>>
<br><br>
<<link [[Next|Industrial alleyways]]>><</link>>
<br><br><<set $outside to 0>><<set $location to "school">><<schooleffects>><<effects>>
<<if $schoolday is 1 and $schoolstate isnot "early" and $schoolstate isnot "late" and $pillory_tenant.special.name isnot "Leighton">>
<<npc Leighton>><<person1>>
You knock on the head<<if $pronoun is "m">>master<<else>>mistress<</if>>'s door. You hear <<his>> voice on the other side. "Enter."
<br><br>
<<if $worn.upper.type.includes("school") and $worn.lower.type.includes("school") and $rightarm isnot "bound" or $hour gte 14>>
<<if $headinterrupted is 0>>
Leighton looks up from <<his>> desk as you enter. "How can I help you?"
<br><br>
<<link [[Leave the office (0:01)|Hallways]]>><<endevent>><<pass 1>><<set $headinterrupted to 1>><</link>>
<br>
<<if $headdrive is 1 and $headnodetention isnot 1 and $headmoney isnot 1>>
<<link [[Blackmail|Head's Office Blackmail]]>><</link>><<crime>>
<br>
<</if>>
<<if $schoolfameblackmail gte 1>>
<<if $schoolfameboard is 1>>
<<if $schoolfameconsensual is 1>>
<<link [[Photoshoot (0:20)|Head's Office Photoshoot]]>><<set $schoolfameblackmail to 0>><</link>>
<br>
<<elseif $exhibitionism gte 55 and $schoolfameblackmail gte 3>>
<<link [[Offer to do photoshoots for money|Head's Office Photoshoot Offer]]>><<set $schoolfameblackmail to 0>><<set $schoolfameconsensual to 1>><</link>><<exhibitionist4>>
<br>
<</if>>
<<else>>
<<link [[Photoshoot (0:20)|Head's Office Photoshoot Blackmail]]>><<set $schoolfameblackmail to 0>><<trauma 6>><<stress 6>><<npcincr Leighton dom 1>><</link>><<gtrauma>><<gstress>>
<br>
<</if>>
<</if>>
<<else>>
<<if $exposed gte 1>>
<<fameexhibitionism 1>>
<</if>>
<<if $headnodetention isnot 1>>
Leighton looks up from <<his>> desk as you enter. "You again? It's rude to keep bothering me without purpose. I'll have to flag you for punishment if this isn't important."
<br><br>
<<else>>
Leighton looks up from <<his>> desk as you enter. "We have nothing to discuss. Get out."
<br><br>
<</if>>
<<link [[Leave the office (0:01)|Hallways]]>><<endevent>><<pass 1>><<detention 1>><</link>><<gdelinquency>>
<br>
<<if $headdrive is 1 and $headnodetention isnot 1 and $headmoney isnot 1>>
<<link [[Blackmail|Head's Office Blackmail]]>><</link>><<crime>>
<br>
<</if>>
<<if $schoolfameblackmail gte 1>>
<<if $schoolfameboard is 1>>
<<if $schoolfameconsensual is 1>>
<<link [[Photoshoot (0:20)|Head's Office Photoshoot]]>><<set $schoolfameblackmail to 0>><</link>>
<br>
<<elseif $exhibitionism gte 55 and $schoolfameblackmail gte 3>>
<<link [[Offer to do photoshoots for money|Head's Office Photoshoot Offer]]>><<set $schoolfameblackmail to 0>><<set $schoolfameconsensual to 1>><</link>><<exhibitionist4>>
<br>
<</if>>
<<else>>
<<link [[Photoshoot (0:20)|Head's Office Photoshoot Blackmail]]>><<set $schoolfameblackmail to 0>><<trauma 6>><<stress 6>><<npcincr Leighton dom 1>><</link>><<gtrauma>><<gstress>>
<br>
<</if>>
<</if>>
<</if>>
<<else>>
Leighton looks up from <<his>> desk as you enter. "Oh. This won't do at all."
<<if $rightarm is "bound" or $leftarm is "bound" or $feetuse is "bound">>
<br><br>
"How did you get yourself in this state," <<he>> mutters as he walks behind you. <span class="green">You feel your limbs fall free.</span>
<br><br>
<<unbind>>
<<if (!$worn.upper.type.includes("school") or !$worn.lower.type.includes("school")) and $schoolstate isnot "fifth">> /*clothes don't matter for swim*/
"These clothes won't do either." <<He>> pulls some clothing out of a drawer. "Here you go."
<br><br>
<<else>>
<<link [[Next|Hallways]]>><<endevent>><</link>>
<br><br>
<</if>>
<<else>>
<<He>> pulls some clothing out of a drawer. "Here you go."
<br><br>
<</if>>
<<if !$worn.upper.type.includes("school") and !$worn.lower.type.includes("school") and $schoolstate isnot "fifth">>
<<if $player.gender is "m">>
<<if $rng gte 51>>
<<set $clothingselector to "m">>
<<He>> hands you a worn-looking school shirt and a pair of school shorts. "You can get changed in the storeroom. I'll have your clothes sent to the pool for you to collect after school." <<He>> turns back to <<his>> computer and leaves you to change.
<br><br>
<<link [[Get changed and leave (0:01)|Hallways]]>><<schoolspareclothes>><<endevent>><<pass 1>><</link>>
<br>
<<else>>
<<set $clothingselector to "f">>
<<He>> hands you a worn-looking school shirt and skirt. <<He>> speaks before you can articulate any apprehension. "I know it's a girl's uniform, but it's all I have. Wear your own uniform if you don't want this to happen in the future." <<He>> turns back to <<his>> computer and leaves you to change.
<br><br>
<<link [[Get changed and leave (0:01)|Hallways]]>><<schoolspareclothes>><<endevent>><<pass 1>><</link>>
<br>
<<link [["There's no way I can wear this!" |Head's Office Refusal]]>><<detention 1>><</link>><<gdelinquency>>
<br>
<</if>>
<<elseif $player.gender is "f">>
<<if $rng gte 51>>
<<set $clothingselector to "f">>
<<He>> hands you a worn-looking school shirt and a school skirt. "You can get changed in the storeroom. I'll have your clothes sent to the pool for you to collect after school." <<He>> turns back to <<his>> computer and leaves you to change.
<br><br>
<<link [[Get changed and leave (0:01)|Hallways]]>><<schoolspareclothes>><<endevent>><<pass 1>><</link>>
<br>
<<else>>
<<set $clothingselector to "m">>
<<He>> hands you a worn-looking school shirt and pair of shorts. <<He>> speaks before you can articulate any apprehension. "I know it's a boy's uniform, but it's all I have. Wear your own uniform if you don't want this to happen in the future." <<He>> turns back to <<his>> computer and leaves you to change.
<br><br>
<<link [[Get changed and leave (0:01)|Hallways]]>><<schoolspareclothes>><<endevent>><<pass 1>><</link>>
<br>
<<link [["There's no way I can wear this!" |Head's Office Refusal]]>><<detention 1>><</link>><<gdelinquency>>
<br>
<</if>>
<<else>>
<<if $rng gte 51>>
<<set $clothingselector to "f">>
<<He>> hands you a worn-looking school shirt and a school skirt. "You can get changed in the storeroom. I'll have your clothes sent to the pool for you to collect after school." <<He>> turns back to <<his>> computer and leaves you to change.
<br><br>
<<link [[Get changed and leave (0:01)|Hallways]]>><<schoolspareclothes>><<endevent>><<pass 1>><</link>>
<br>
<<else>>
<<set $clothingselector to "m">>
<<He>> hands you a worn-looking school shirt and a pair of school shorts. "You can get changed in the storeroom. I'll have your clothes sent to the pool for you to collect after school." <<He>> turns back to <<his>> computer and leaves you to change.
<br><br>
<<link [[Get changed and leave (0:01)|Hallways]]>><<schoolspareclothes>><<endevent>><<pass 1>><</link>>
<br>
<</if>>
<</if>>
<<elseif !$worn.lower.type.includes("school") and $schoolstate isnot "fifth">>
<<if $player.gender is "m">>
<<if $rng gte 51>>
<<set $clothingselector to "m">>
<<He>> hands you a worn-looking pair of school shorts. "You can get changed in the storeroom. I'll have your clothes sent to the pool for you to collect after school." <<He>> turns back to <<his>> computer and leaves you to change.
<br><br>
<<link [[Get changed and leave (0:01)|Hallways]]>><<schoolspareclothes>><<endevent>><<pass 1>><</link>>
<br>
<<else>>
<<set $clothingselector to "f">>
<<He>> hands you a worn-looking school skirt. <<He>> speaks before you can articulate any apprehension. "I know it's a girl's uniform, but it's all I have. Wear your own uniform if you don't want this to happen in the future." <<He>> turns back to <<his>> computer and leaves you to change.
<br><br>
<<link [[Get changed and leave (0:01)|Hallways]]>><<schoolspareclothes>><<endevent>><<pass 1>><</link>>
<br>
<<link [["There's no way I can wear this!" |Head's Office Refusal]]>><<detention 1>><</link>><<gdelinquency>>
<br>
<</if>>
<<elseif $player.gender is "f">>
<<if $rng gte 51>>
<<set $clothingselector to "f">>
<<He>> hands you a worn-looking school skirt. "You can get changed in the storeroom. I'll have your clothes sent to the pool for you to collect after school." <<He>> turns back to <<his>> computer and leaves you to change.
<br><br>
<<link [[Get changed and leave (0:01)|Hallways]]>><<schoolspareclothes>><<endevent>><<pass 1>><</link>>
<br>
<<else>>
<<set $clothingselector to "m">>
<<He>> hands you a worn-looking pair of school shorts. <<He>> speaks before you can articulate any apprehension. "I know it's a boy's uniform, but it's all I have. Wear your own uniform if you don't want this to happen in the future." <<He>> turns back to <<his>> computer and leaves you to change.
<br><br>
<<link [[Get changed and leave (0:01)|Hallways]]>><<schoolspareclothes>><<endevent>><<pass 1>><</link>>
<br>
<<link [["There's no way I can wear this!" |Head's Office Refusal]]>><<detention 1>><</link>><<gdelinquency>>
<br>
<</if>>
<<else>>
<<if $rng gte 51>>
<<set $clothingselector to "m">>
<<He>> hands you a worn-looking pair of school shorts. "You can get changed in the storeroom. I'll have your clothes sent to the pool for you to collect after school." <<He>> turns back to <<his>> computer and leaves you to change.
<br><br>
<<link [[Get changed and leave (0:01)|Hallways]]>><<schoolspareclothes>><<endevent>><<pass 1>><</link>>
<br>
<<else>>
<<set $clothingselector to "f">>
<<He>> hands you a worn-looking school skirt. "You can get changed in the storeroom. I'll have your clothes sent to the pool for you to collect after school." <<He>> turns back to <<his>> computer and leaves you to change.
<br><br>
<<link [[Get changed and leave (0:01)|Hallways]]>><<schoolspareclothes>><<endevent>><<pass 1>><</link>>
<br>
<</if>>
<</if>>
<<elseif !$worn.upper.type.includes("school") and $schoolstate isnot "fifth">>
<<He>> hands you a worn-looking school shirt. "You can get changed in the storeroom. I'll have your clothes sent to the pool for you to collect after school." <<He>> turns back to <<his>> computer and leaves you to change.
<br><br>
<<link [[Get changed and leave (0:01)|Hallways]]>><<schoolspareclothes>><<endevent>><<pass 1>><</link>>
<br>
<</if>>
<</if>>
<<else>>
The office is empty.
<br><br>
<<if $headpasswordknown is 1 and $headdrive isnot 1>>
<<link [[Break into computer|Head's Computer]]>><</link>>
<br>
<</if>>
<<if $pub_hack_job is 3 and not $hacker_tasks.includes("leighton")>>
<<link [[Break into strongbox|Head's Stash]]>><</link>>
<br>
<</if>>
<<link [[Leave the office (0:01)|Hallways]]>><<pass 1>><</link>>
<br>
<</if>><<set $outside to 0>><<set $location to "school">><<schooleffects>><<effects>>
<<He>> looks at you sternly. "Don't talk back. I told you to get dressed. Now, get dressed."
<br><br>
<<link [[Wear the clothes and leave (0:01)|Hallways]]>><<schoolspareclothes>><<pass 1>><<endevent>><</link>>
<br>
<<link [[Walk out|Hallways]]>><<detention 3>><<endevent>><</link>><<gdelinquency>>
<br>You remain unconscious for a time.
<br><br>
<<pass 1 hour>>
<<set $danger to random(1, 10000)>>
<<if $danger gte (9900 - $allure)>>
<<if $schoolday is 1 and $schoolstate isnot "early" and $schoolstate isnot "late">>
<<if $rng gte 81>>
<<link [[Next|School Passout Exhibit]]>><<upperruined>><<lowerruined>><<underruined>><</link>>
<<elseif $rng gte 1>>
<<link [[Next|School Passout Rape]]>><<set $molestationstart to 1>><</link>>
<</if>>
<<else>>
<<if $rng gte 51>>
<<link [[Next|School Passout Gang Rape]]>><<set $molestationstart to 1>><</link>>
<<elseif $rng gte 1>>
<<link [[Next|School Passout Gang Rape]]>><<set $molestationstart to 1>><</link>>
<</if>>
<</if>>
<<else>>
<<ambulance>>
<</if>>
<<set $trauma +=10>><<set $stress -= 2000>><<set $outside to 0>><<set $location to "school">><<schooleffects>><<effects>>
<<if $phase is 0>>
You feel metallic clamps on your wrists, knees and ankles. You open your eyes, and find yourself outside the science classroom, bound and attached to the wall with your legs splayed, your <<lewdness>> on display. There's a strange sensation of fullness in your anus. You try to struggle free, but you're locked up tight.
<br><br>
A group of young students round the corner and stop when they see you, eyes wide. You feel your face turn red as they behold you. They walk past, giggling and whispering to one another.
<<lcool>><<gtrauma>><<gstress>><<stress 1>><<trauma 1>><<status -10>>
<br><br>
A minute passes before a <<generatey1>><<generatey2>><<person1>><<person>> and <<person2>><<person>> round the corner. They initially react like the first group but, proving to be more inquisitive, they approach you.
<br><br>
"There's a button here," says the <<person>>. "What do you think it does?" <<He>> raises <<his>> arm and hovers a finger over it.
<br><br>
<<link [["Please don't press it!"|School Passout Exhibit]]>><<set $phase to 1>><<status -10>><</link>><<lcool>>
<br>
<<link [[Remain silent|School Passout Exhibit]]>><<set $phase to 2>><</link>>
<<elseif $phase is 1>>
<<if $cool gte ($coolmax / 10 * 6)>>
<<He>> looks taken aback, and exchanges a nervous look with <<his>> friend, before backing off.
<br><br>
"Could you help me down?" You plead. <<person1>>Standing on <<his>> toes, the <<person>> reaches up and flips a switch, releasing you. You fall onto your hands and knees, the object in your butt slipping out as you do. You begin to stand up but, aware of your lewd state, you crouch instead. The pair still look amused at the situation, but the <<person2>><<person>> pulls some towels out of their bag and hands them to you. They wordlessly leave, smiling back at you as they do.
<br><br>
That could have been much worse, but you know the whole school will hear about it.
<br><br>
<<towelup>>
<<link [[Next|Hallways]]>><<endevent>><</link>>
<<else>>
<<He>> looks taken aback, but pauses only a moment before giving you an evil grin and pressing the button.
<br><br>
The fullness inside you starts vibrating against your <<prostate>>, softly at first, but growing in intensity, and creating an audible buzzing. The <<person>> steps back, smiling mischievously, as you try not to react to the sensation.
<br><br>
<<arousal 2000>>
<<if $arousal gte 10000>>
<<orgasmpassage>><<exhibitorgasm>>
<</if>>
The buzzing comes to an abrupt stop. A shameful part of you feels disappointed, but the <<person2>><<person>> reaches for the button yet again. This time, the contraption doesn't give you time to warm up, sending violent shock waves through you. You involuntarily jerk, delighting the <<person1>><<person>> and <<person2>><<person>>.
<br><br>
<<arousal 2000>>
<<if $arousal gte 10000>><<orgasmpassage>><<exhibitorgasm>>
<</if>>
Its purpose apparently served, the restraints release you. You drop to your hands and knees, the object in your butt slipping out as you do. The pair exchange a worried glance before bolting down the corridor, leaving you exposed on the floor.
<br><br>
<<link [[Next|Hallways]]>><<set $stress -= 500>><<endevent>><</link>>
<br>
<</if>>
<<elseif $phase is 2>>
<<He>> presses the button.
<br><br>
The fullness inside you starts vibrating against your <<prostate>>, softly at first, but growing in intensity, and creating an audible buzzing. The <<person>> steps back, smiling mischievously, as you try not to react to the sensation.
<br><br>
<<arousal 2000>>
<<if $arousal gte 10000>>
<<orgasmpassage>><<exhibitorgasm>>
<</if>>
The buzzing comes to an abrupt stop. A shameful part of you feels disappointed, but the <<person2>><<person>> reaches for the button yet again. This time, the contraption doesn't give you time to warm up, sending violent shock waves through you. You involuntarily jerk, delighting the <<person1>><<person>> and <<person2>><<person>>.
<br><br>
<<arousal 2000>>
<<if $arousal gte 10000>><<orgasmpassage>><<exhibitorgasm>>
<</if>>
Its purpose apparently served, the restraints release you. You drop to your hands and knees, the object in your butt slipping out as you do. The pair exchange a worried glance before bolting down the corridor, leaving you exposed on the floor.
<br><br>
<<link [[Next|Hallways]]>><<set $stress -= 500>><<endevent>><</link>>
<br>
<</if>><<if $molestationstart is 1>>
<<set $molestationstart to 0>>
<<controlloss>>
<<violence 1>>
<<neutral 1>>
<<molested>>
<<generatey1>><<generatey2>><<maninit>><<hand_gag 0 left>>
"Shhh, <<pshes>> waking up." A <<person1>><<person>> and <<person2>><<person>> stand over you. You're lying in a shed on the school grounds. Before you can speak, the <<person1>><<person>> smothers your mouth with <<his>> hand. "Now's our chance, no one will know!"
<br><br>
<<if $pillory_tenant.special.name isnot "Leighton">><<set $rescue to 1>><</if>>
<</if>>
<<effects>>
<<effectsman>><<man>>
<<if $enemyhealth gt 0>><<npcdamage>><</if>>
<<stateman>>
<br><br>
<<actionsman>>
<<if $enemyhealth lte 0>>
<span id="next"><<link [[Next|School Passout Rape Finish]]>><</link>></span><<nexttext>>
<<elseif $enemyarousal gte $enemyarousalmax>>
<span id="next"><<link [[Next|School Passout Rape Finish]]>><</link>></span><<nexttext>>
<<elseif $rescue is 1 and $alarm is 1>>
<span id="next"><<link [[Next|School Passout Rape Finish]]>><</link>></span><<nexttext>>
<<else>>
<span id="next"><<link [[Next|School Passout Rape]]>><</link>></span><<nexttext>>
<</if>><<if $molestationstart is 1>>
<<set $molestationstart to 0>>
<<controlloss>>
<<violence 1>>
<<neutral 1>>
<<molested>>
<<generate1>><<generate2>><<maninit>><<set $leftarm to "bound">><<set $rightarm to "bound">><<set $feetuse to "bound">>
You awaken in the science classroom, bent over a desk. Straps tie down your arms and legs, restricting your movement.
<br><br>
<</if>>
<<effects>>
<<effectsman>><<man>>
<<if $enemyhealth gt 0>><<npcdamage>><</if>>
<<stateman>>
<br><br>
<<actionsman>>
<<if $enemyhealth lte 0>>
<span id="next"><<link [[Next|School Passout Gang Rape Finish]]>><</link>></span><<nexttext>>
<<elseif $enemyarousal gte $enemyarousalmax>>
<span id="next"><<link [[Next|School Passout Gang Rape Finish]]>><</link>></span><<nexttext>>
<<else>>
<span id="next"><<link [[Next|School Passout Gang Rape]]>><</link>></span><<nexttext>>
<</if>><<effects>><<set $stress -= 500>>
<<if $enemyarousal gte $enemyarousalmax>>
<<ejaculation>>
"Don't try to tell on us. No one will believe you." The pair leave you lying on the hard floor. <<tearful>> you struggle to your feet.
<br><br>
<<clotheson>>
<<endcombat>>
<<link [[Next|School Rear Playground]]>><</link>>
<<elseif $enemyhealth lte 0>>
Your assailants recoil in pain. <<tearful>> you seize the opportunity and escape from the shed.
<br><br>
<<clotheson>>
<<endcombat>>
<<link [[Next|School Rear Playground]]>><</link>>
<<elseif $rescue is 1 and $alarm is 1>><<set $rescued += 1>>
<<endevent>>
<<npc Leighton>>Leighton barges into the shed. Eyes wide with panic, your assailants stumble over their words as they try to explain themselves. Leighton is having none of it, and drags them from the building by the scruff of their necks. <<tearful>> you gather yourself.
<br><br>
<<clotheson>>
<<endcombat>>
<<link [[Next|School Rear Playground]]>><</link>>
<</if>><<effects>><<set $feetuse to 0>><<set $stress -= 500>>
<<if $enemyarousal gte $enemyarousalmax>>
<<ejaculation>>
Satisfied, the pair leave you tied to the desk. <<tearful>> you manage to work yourself free.<<unbind>>
<br><br>
<<clotheson>>
<<endcombat>>
<<link [[Next|Science Classroom]]>><</link>>
<<elseif $enemyhealth lte 0>>
Deciding you're more trouble than you're worth, the pair leave you tied to the desk. <<tearful>> you manage to work yourself free.<<unbind>>
<br><br>
<<clotheson>>
<<endcombat>>
<<link [[Next|Science Classroom]]>><</link>>
<</if>><<set $outside to 0>><<set $location to "school">><<schooleffects>><<effects>>
You <<nervously>> poke your head outside. There's no one around. You leave the relative safety of the toilets, your <<lewdness>> on display.
<<if $phase is 1>>
<<exhibitionism3>>
<<elseif $phase is 2>>
<<exhibitionism4>>
<</if>>
<br><br>
<<link [[Next|Hallways]]>><</link>>
<br>
<<set $eventskip to 0>><<set $outside to 0>><<effects>><<set $lock to 200>>
The school gate is shut and sealed by a sturdy padlock.
<br><br>
<<if $skulduggery gte $lock>>
<span class="green">The lock looks easy to pick.</span>
<br><br>
<<link [[Pick it (0:10)|Oxford Street]]>><<pass 10>><<crimeup 1>><</link>><<crime>>
<br>
<<else>>
<span class="red">The lock looks beyond your ability to pick.</span><<skulduggeryrequired>>
<br><br>
<</if>>
<<link [[Leave|School Front Playground]]>><</link>>
<br><<if $molestationstart is 1>>
<<set $molestationstart to 0>>
<<controlloss>>
<<violence 1>>
<<neutral 1>>
<<molested>>
<<beastNEWinit 1 dog>>
<</if>>
<<effects>>
<<effectsman>>
<br>
<<beast $enemyno>>
<br><br>
<<stateman>>
<br><br>
<<actionsman>>
<<if $enemyarousal gte $enemyarousalmax>>
<span id="next"><<link [[Next|Rear Playground Dog Finish]]>><</link>></span><<nexttext>>
<<elseif $enemyhealth lte 0>>
<span id="next"><<link [[Next|Rear Playground Dog Finish]]>><</link>></span><<nexttext>>
<<else>>
<span id="next"><<link [[Next|Rear Playground Dog]]>><</link>></span><<nexttext>>
<</if>><<set $outside to 0>><<set $location to "school">><<effects>>
<<if $enemyarousal gte $enemyarousalmax>>
<<beastejaculation>>
Satisfied, the dog bounds away from you.
<<tearful>> you rise to your feet.
<br><br>
<<clotheson>>
<<endcombat>>
<<playground>>
<<elseif $enemyhealth lte 0>>
The dog whimpers and flees.
<<tearful>> you rise to your feet.
<br><br>
<<clotheson>>
<<endcombat>>
<<playground>>
<</if>><<effects>><<set $outside to 0>>
<<set $parktunnelintro to 1>>
You search for the old tunnel you read about. You find it behind an outbuilding, obscured by trees and moss. You peer into the dark, and see a distant light at the end. You walk through and try to ignore the damp smell, until you emerge back into the light. You're in the park.
<br><br>
<<parkquick>><<effects>><<set $outside to 0>>
<<set $schooldrainintro to 1>>
There's a shaft hidden beneath the rubber flooring that should lead to the town's storm drain system. You peel back the floor and open the hatch, before climbing down into the dark. The sound of running water grows stronger.
<br><br>
<<link [[Next|Commercial Drain]]>><</link>>
<br><<set $outside to 0>><<set $location to "school">><<schooleffects>><<effects>>
You enter the username and password you discovered in the note and log into Leighton's computer. You find nothing at first, just boring spreadsheets, until you find a folder simply titled "D".
<br><br>
<<npc Darryl>><<person1>>It contains thousands of images of a <<if $pronoun is "m">>boy<<else>>girl<</if>> with black hair in various states of undress. <<He>> looks distressed in some of the pictures but <<his>> expression is blank in others. The pictures are arranged in order of date and appear to be from several years ago. Whatever was happening went on for many months.
<br><br>
Leighton makes an appearance in the later pictures, sometimes posing with <<him>>, but other times groping and fondling. From <<his>> outfit, it looks like <<he>> was a student here.
<br><br>
<<link [[Copy to flash drive|Head's Computer Flash]]>><</link>>
<br><<set $outside to 0>><<set $location to "school">><<schooleffects>><<effects>>
You copy the files. Now to decide what to do with them.
<br><br>
<<set $headdrive to 1>>
<<link [[Next|Hallways]]>><<endevent>><</link>>
<br><<set $outside to 0>><<set $location to "school">><<schooleffects>><<effects>>
Looking under the head's desk you find a small but solid box with a door. It's almost a safe. You pull, but the door doesn't move. It's locked. The lock looks very solid:
it will take some time to pick.
<br><br>
<<set $skulduggerydifficulty to 1000>>
<<link [[Pick the Lock (0:30)|Head's Stash 2]]>><<pass 30>><</link>><<skulduggerydifficulty>>
<br>
<<link [[Leave it alone|Head's Office]]>><<endevent>><</link>>
<br><<set $outside to 0>><<set $location to "school">><<schooleffects>><<effects>>
You settle under the desk and set to work on the lock.
<br><br>
<<skulduggerycheck>>
<br><br>
<<if $skulduggerysuccess is 1>><<set $hacker_tasks.pushUnique("leighton")>>
It takes some time and is far more complex than you expected. You are just about to give up when the door suddenly pops loose.
You open the drawer and find a number of cameras and lenses as well as a box full of memory cards. Quite a collection.
<br>
You scoop the memory cards into your bag.
<br><br>
<<if $skulduggery lte ($skulduggerydifficulty + 100)>>
<<skulduggeryskilluse>>
<<else>>
<span class="blue">That was too easy. You didn't learn anything.</span>
<br><br>
<</if>>
<<if $hacker_tasks.length gte 2>>
<span class="green">You have completed the hacker's tasks - you now need to talk to Landry.</span>
<br><br>
<</if>>
<<link [[Next|Head's Office]]>><<endevent>><</link>>
<br>
<<else>>
It is far more complex than you expected. After nearly half an hour of fruitless poking and prodding at the lock, you give up.
<span class="teal">Now you have a feel for the lock, you could try again.</span>
<br><br>
<<if $skulduggery lte ($skulduggerydifficulty + 100)>>
<<skulduggeryskilluse>>
<<else>>
<span class="blue">That was too easy. You didn't learn anything.</span>
<br><br>
<</if>>
<<set $skulduggerydifficulty -= 200>>
<<link [[Try again (0:30)|Head's Stash 2]]>><<pass 30>><</link>><<skulduggerydifficulty>>
<br>
<<link [[Give up|Head's Office]]>><<endevent>><</link>>
<br>
<</if>><<set $outside to 0>><<set $location to "school">><<schooleffects>><<effects>>
<<if $phase is 1>>
Leighton looks up from <<his>> desk as you enter. "How can I help you?"
<br><br>
<</if>>
<<if $submissive lte 850>>
You give <<him>> a wicked smile. "I've been on your computer," you say. "I've seen what you keep there. I made copies."
<br><br>
<<elseif $submissive gte 1150>>
You can't bring yourself to look <<him>> in the eye. "I-I've seen what you did to that student. On your computer," you manage to say. "I-I made copies."
<<else>>
"I've been on your computer," you say. "I've seen what you did to that student. I made copies."
<</if>>
<br><br>
<<crimeup 1000>>
<<He>> stares at you, not moving a muscle. Then <<he>> glances at the door, and sizes you up. <<He>> seems to think better of whatever <<he>> was planning however and sighs, "What do you want?"
<br><br>
<<npcincr Leighton dom -10>>
<<npcincr Leighton love -10>>
<<link [[Your watch|Head's Office Money]]>><</link>>
<br>
<<link [[No detention|Head's Office No Detention]]>><</link>>
<br>
<<if $schoolfameboard isnot 1 and $schoolfameblackmail isnot undefined>>
<<link [[No more photoshoots|Head's Office No Photoshoots]]>><</link>>
<br>
<<if $exhibitionism gte 55>>
<<link [[Pay me for photoshoots|Head's Office Pay Photoshoots]]>><</link>><<exhibitionist4>>
<br>
<</if>>
<</if>><<set $outside to 0>><<set $location to "school">><<schooleffects>><<effects>>
"My watch?" <<he>> says. "But this is a genuine... Fuck." <<He>> removes <<his>> watch and chucks it at you. "This had better be the last I hear of it, or you'll pay dearly. Now get out."
<br><br>
This watch should be worth a fair bit if you could find a buyer.
<<ggcontrol>>
<br><br>
<<set $blackmoney += 5000>><<set $headmoney to 1>><<set $headblackmailed to 1>><<control 25>><<endevent>><<set $submissive -= 10>>
<br><br>
<<link [[Next|Hallways]]>><</link>>
<br><<set $outside to 0>><<set $location to "school">><<schooleffects>><<effects>>
"That's it?" <<he>> says. "Fine. Less work for me anyway. This had better be the last I hear of it, or you'll pay dearly."
<br><br>
You leave the office. That's one less problem to worry about.
<<ggcontrol>>
<br><br>
<<set $headnodetention to 1>><<set $headblackmailed to 1>><<control 25>><<endevent>><<set $submissive -= 10>>
<br><br>
<<link [[Next|Hallways]]>><</link>>
<br><<set $outside to 1>><<set $location to "school">><<schooleffects>><<effects>>
You hand river the shades. "Good. You'll get them back, the way you dress outside school is your parent's business. Here though, you abide by the rules." <<He>> marches away from you.
<br><br>
<<generatey2>><<person2>>"I thought <<pshe>> was cooler than that," you hear a <<person>> say to <<his>> friend.
<br><br>
<<endevent>>
<<playground>><<set $outside to 1>><<set $location to "school">><<schooleffects>><<effects>>
You turn away from River and show <<him>> your middle finger. The watching students cheer you on. River is lost for words. "Y-you little... You'll be punished for this, I'll make sure you won't be able to sit for a week!" <<He>> marches away from you.
<br><br>
<<endevent>>
<<playground>><<set $outside to 1>><<set $location to "school">><<schooleffects>><<effects>>
<<if $submissive gte 1150>>
"B-but I don't have any on," you say.
<<elseif $submissive lte 850>>
"You're out of luck. I'm not wearing any," you say.
<<else>>
"But I'm not wearing any," you say.
<</if>>
<br><br>
"What a pervert!" the <<person>> exclaims. <<He>> kicks your glasses over to you. "Here, I don't want anything to do with them. I might catch something." <<He>> saunters off. Fortunately, your glasses appear undamaged.
<<clotheson>>
<br><br>
<<endevent>>
<<playground>><<set $outside to 1>><<set $location to "school">><<schooleffects>><<effects>>
You <<pulldown>> your $worn.lower.name, revealing your $worn.under_lower.name.
<<if $worn.genitals.type.includes("chastity") and $worn.under_lower.type.includes("naked")>>
"What is that?" <<he>> asks, crouching for a closer look. "Is that a keyhole?" You decide <<hes>> seen enough and cover back up. "You really are a weirdo. Here," <<he>> kicks your glasses to your feet. "I don't want to catch anything." <<He>> saunters off.
<br><br>
Fortunately your glasses appear undamaged.
<<clotheson>>
<br><br>
<<elseif $worn.under_lower.gender isnot $player.gender_appearance>>
<<if $player.gender_appearance is "m">>
"You're wearing panties!" <<he>> exclaims. "I knew you were a pervert, but this is a bit much. Here," <<he>> kicks your glasses to you. "I regret touching them now." <<He>> saunters off.
<br><br>
Fortunately your glasses appear undamaged.
<<clotheson>>
<br><br>
<<else>>
"You're wearing boy's underwear!" <<he>> exclaims. "I knew you were a pervert, but this is a bit much. Here," <<he>> kicks your glasses to you. "I regret touching them now." <<He>> saunters off.
<br><br>
Fortunately your glasses appear undamaged.
<<clotheson>>
<br><br>
<</if>>
<<else>>
<<He>> eyes up your exposed underwear. "Nice. See, that wasn't so bad, was it," <<he>> says as <<he>> throws your glasses at you. You manage to catch them. "See ya around <<bitch>>, wear some better undies next time."
<<clotheson>>
<br><br>
<</if>>
<<endevent>>
<<playground>><<set $outside to 1>><<set $location to "school">><<schooleffects>><<effects>>
<<if $submissive gte 1150>>
"N-no," you say, unable to make eye contact. "I don't want to."
<<elseif $submissive lte 850>>
"Fuck off pervert, I'll buy new glasses," you say.
<<else>>
"I'll just buy new glasses," you say.
<</if>>
<br><br>
"Suit yourself," <<he>> responds, and crunches your glasses underfoot. "Later loser." <<He>> saunters off.
<br><br>
<<faceruined>>
<<endevent>>
<<playground>><<set $outside to 1>><<set $location to "school">><<schooleffects>><<effects>>
<<if $schoolstate is "lunch" or $schoolstate is "morning" or $schoolstate is "afternoon">>
You lean back on the stump. You close your eyes and listen to the murmuring of students in the playground.
<<else>>
You lean back on the stump. You close your eyes and listen to the chirping of birds.
<</if>>
<br><br>
<<if $danger gte (9900 - $allure)>>
<<eventsschoolstump>>
<<else>>
<<if $schoolstate isnot "late">>
<<link [[Keep relaxing (0:10)|School Stump]]>><<pass 10>><<stress -1>><<tiredness -1>><</link>><<ltiredness>><<lstress>>
<br>
<</if>>
<<link [[Stop|School Rear Playground]]>><</link>>
<br>
<</if>><<set $outside to 1>><<set $location to "school">><<schooleffects>><<effects>>
You turn away from the pervert and shut your eyes. "You're no fun," <<he>> says. You peek a few moment's later. <<Hes>> gone.
<br><br>
<<endevent>>
<<if $schoolstate isnot "late">>
<<link [[Keep relaxing (0:10)|School Stump]]>><<pass 10>><<stress -1>><<tiredness -1>><</link>><<ltiredness>><<lstress>>
<br>
<</if>>
<<link [[Stop|School Rear Playground]]>><</link>>
<br><<set $outside to 1>><<set $location to "school">><<schooleffects>><<effects>>
<<if $worn.lower.skirt is 1>>
You lift your $worn.lower.name, exposing your <<undies>>. <<He>> whistles at you and leans into the fence for a closer look.
<<else>>
You pull down your $worn.lower.name, exposing your <<undies>>. <<He>> whistles at you and leans into the fence for a closer look.
<</if>>
You wink at <<him>> and cover up before anyone else can see. <<He>> leaves with a smile on <<his>> face.<<fameexhibitionism 1>>
<<exhibitionism2>>
<<endevent>>
<<if $schoolstate isnot "late">>
<<link [[Keep relaxing (0:10)|School Stump]]>><<pass 10>><<stress -1>><<tiredness -1>><</link>><<ltiredness>><<lstress>>
<br>
<</if>>
<<link [[Stop|School Rear Playground]]>><</link>>
<br><<set $outside to 1>><<set $location to "school">><<schooleffects>><<effects>>
<<if $worn.lower.skirt is 1>>
You lift your $worn.lower.name, exposing your <<undies>>. <<He>> whistles at you and leans into the fence for a closer look.
<<else>>
You pull down your $worn.lower.name, exposing your <<undies>>. <<He>> whistles at you and leans into the fence for a closer look.
<</if>>
<<flaunting>> you wink at <<him>> and cover up before anyone else can see. <<He>> leaves with a smile on <<his>> face.
<<fameexhibitionism 1>>
<<exhibitionism5>>
<<endevent>>
<<if $schoolstate isnot "late">>
<<link [[Keep relaxing (0:10)|School Stump]]>><<pass 10>><<stress -1>><<tiredness -1>><</link>><<ltiredness>><<lstress>>
<br>
<</if>>
<<link [[Stop|School Rear Playground]]>><</link>>
<br><<set $outside to 1>><<set $location to "school">><<schooleffects>><<effects>>
You find a secluded space behind an outbuilding. You make sure you weren't followed, then <<pullup>> your $worn.upper.name and fix your $worn.under_upper.name.
<br><br>
<<endevent>>
<<playground>><<set $outside to 1>><<set $location to "school">><<schooleffects>><<effects>>
You <<pullup>> your $worn.upper.name, exposing your <<breasts>>. The <<person>> and <<his>> friends fall silent and ogle you as you fix your $worn.under_upper.name.
<<pain -4>><<exhibitionism4>>
<<pain -4>><<exhibitionism4>>
<<endevent>>
<<playground>><<set $outside to 1>><<set $location to "school">><<schooleffects>><<effects>>
You do your best to ignore the <<person>> and <<his>> friends.
<br><br>
<<endevent>>
<<playground>><<set $outside to 1>><<set $location to "school">><<schooleffects>><<effects>>
You storm over to the <<person>>. <<He>> turns to you just in time to see you shove <<him>>, making <<him>> flinch. <<He>> stumbles and falls against a wall. <<His>> friends are laughing at <<him>> now.
<br><br>
<<endevent>>
<<playground>><<set $outside to 1>><<set $location to "school">><<schooleffects>><<effects>>
You walk over to the <<person1>><<person>>, and sit beside <<him>>.
<<if $phase is 0>>
<<He>> gulps down <<his>> mouthful. "H-hi," <<he>> says.
<<elseif $phase is 1>>
<<His>> smile broadens. "Hi," <<he>> says.
<<elseif $phase is 2>>
<<He>> turns to you. "Y-yes?" <<he>> mumbles.
<<elseif $phase is 3>>
<<He>> smirks at you. "Hey babe," <<he>> says. "What can I do for you?"
<<else>>
<<He>> stares at <<his>> lap with great intensity.
<</if>>
<br><br>
<<if $submissive gte 1150>>
"Y-your friend said you like me," you say, leaning closer. <<He>> must be able to feel your breath on <<his>> face. "You're cute too."
<<elseif $submissive lte 850>>
"I saw you looking at me," you say, leaning closer. <<He>> must be able to feel your breath on <<his>> face. "Don't worry, I'm used to it."
<<else>>
"Your friend told me a secret," you say, leaning closer. <<He>> must be able to feel your breath on <<his>> face. "I like you too."
<</if>>
<<promiscuity1>>
<<if $phase is 0>>
<<He>> opens <<his>> mouth to speak, but burps instead. <<He>> clutches <<his>> face in embarrassment and runs for safety. <<His>> friend follows, laughing.
<<elseif $phase is 1>>
<<He>> holds out a hand, which you take. You sit together for a little while as <<his>> friend gently pokes fun at you both.
<<elseif $phase is 2>>
"Th-thank you," <<he>> says. <<He>> gives you a nervous smile. <<His>> friend sits on <<his>> other side, and encourages <<him>> to be more assertive through the use of pokes. <<person2>><<He>> has mild success.
<<elseif $phase is 3>>
"Of course you like me," <<he>> says, grinning. <<Hes>> leaning at an odd angle. "Who wouldn't like-" <<he>> begins, before losing <<his>> balance. <<He>> tumbles to the ground, <<his>> legs flailing in the air.
<<if $pronoun is "f">>
<<His>> skirt tumbles down <<his>> legs and you glimpse <<his>> plain white panties.
<</if>>
<br><br>
<<He>> climbs to <<his>> feet and tries to laugh it off, but is too embarrassed to look at you.
<<else>>
<<He>> nods at <<his>> lap while turning a deeper shade of red. You try to bring <<him>> out of <<his>> shell, but <<hes>> too shy. <<His>> friend finds <<his>> awkwardness humorous.
<</if>>
<br><br>
<<endevent>>
<<playground>><<set $outside to 1>><<set $location to "school">><<schooleffects>><<effects>>
You ignore the pair, and continue on your way.
<br><br>
<<endevent>>
<<playground>><<set $outside to 1>><<set $location to "school">><<schooleffects>><<effects>>
You march over to the pair, who look at you. You must look angry, given their startled expressions.
<br><br>
<<if $submissive gte 1150>>
"I-I'm Robin's," you say. "St-stay away!"
<<elseif $submissive lte 850>>
"Robin's mine," you say, clutching the <<person1>><<persons>> collar. "Forget it at your peril." You release and shove <<him>> away.
<<else>>
"Robin's not available," you say. "Don't you forget it."
<</if>>
<br><br>
"We're only joking around," the <<person2>><<person>> says in <<his>> friend's defence.
<<if $cool gte 240>>
"We know Robin's your territory. We're not gonna mess with you." The <<person1>><<person>> nods. They seem sincere.
<<gcool>><<status 1>>
<br><br>
<<endevent>>
<<playground>>
<<elseif $cool gte 120>>
<<if $cool gte random(1, 240)>>
"We know Robin's your territory. We're not gonna mess with you." The <<person1>><<person>> nods. They seem sincere.
<<gcool>><<status 1>>
<br><br>
<<endevent>>
<<playground>>
<<else>>
"You wanna start something?"
<br><br>
<<link [[Fight them both|Playground Crush Fight]]>><<set $fightstart to 1>><</link>>
<br>
<<link [[Walk away|Playground Crush Robin Walk]]>><<stress 6>><</link>><<lstress>>
<br>
<</if>>
<<else>>
"You're fucking crazy. Back off before you get fucked up."
<br><br>
<<link [[Fight them both|Playground Crush Fight]]>><<set $fightstart to 1>><</link>>
<br>
<<link [[Walk away|Playground Crush Robin Walk]]>><<stress 6>><</link>><<lstress>>
<br>
<</if>><<set $outside to 1>><<set $location to "school">><<schooleffects>><<effects>>
You ignore them. You know Robin wouldn't appreciate you antagonising people over this.
<br><br>
<<endevent>>
<<playground>><<set $outside to 1>><<set $location to "school">><<schooleffects>><<effects>>
You walk away. The pair jeer at you, but you know Robin wouldn't like you starting fights.
<br><br>
<<endevent>>
<<playground>><<set $outside to 1>><<set $location to "school">><<schooleffects>><<effects>>
You march over to the pair, who look at you. You must look angry, given their startled expressions.
<br><br>
<<if $submissive gte 1150>>
"I-I'm Whitney's," you say. "St-stay away!"
<<elseif $submissive lte 850>>
"Whitney's mine," you say, clutching the <<person1>><<persons>> collar. "Forget it at your peril." You release and shove <<him>> away.
<<else>>
"Whitney's not available," you say. "Don't you forget it."
<</if>>
<br><br>
"We're only joking around," the <<person2>><<person>> says in <<his>> friend's defence.
<<if $cool gte 240>>
"We know Whitney's your territory. We're not gonna mess with you." The <<person1>><<person>> nods. They seem sincere.
<<gcool>><<status 1>>
<br><br>
<<endevent>>
<<playground>>
<<elseif $cool gte 120>>
<<if $cool gte random(1, 240)>>
"We know Whitney's your territory. We're not gonna mess with you." The <<person1>><<person>> nods. They seem sincere.
<<gcool>><<status 1>>
<br><br>
<<endevent>>
<<playground>>
<<else>>
"You wanna start something?"
<br><br>
<<link [[Fight them both|Playground Crush Fight]]>><<set $fightstart to 1>><<set $submissive -= 1>><</link>>
<br>
<<link [[Walk away|Playground Crush Whitney Walk]]>><<stress 6>><</link>><<lstress>>
<br>
<</if>>
<<else>>
"You're fucking crazy. Back off before you get fucked up."
<br><br>
<<link [[Fight them both|Playground Crush Fight]]>><<set $fightstart to 1>><<set $submissive -= 1>><</link>>
<br>
<<link [[Walk away|Playground Crush Whitney Walk]]>><<stress 6>><</link>><<lstress>>
<br>
<</if>><<set $outside to 1>><<set $location to "school">><<schooleffects>><<effects>>
You ignore them. The <<person1>><<person>> has no chance with Whitney anyway.
<br><br>
<<endevent>>
<<playground>><<set $outside to 1>><<set $location to "school">><<schooleffects>><<effects>>
You walk away. The pair jeer at you, but you know neither have a chance with Whitney.
<br><br>
<<endevent>>
<<playground>><<if $fightstart is 1>>
<<set $fightstart to 0>>
<<neutral 1>>
<<maninit>>
<<set $enemytrust -= 100>>
<<set $enemyanger += 200>>
<<npcidlegenitals>>
<<if $pillory_tenant.special.name isnot "Leighton">><<set $rescue to 1>><</if>>
You lunge at the <<person1>><<person>>, and tumble to the ground together. The <<person2>><<person>> joins in.<<person1>>
<br><br>
The commotion attracts a crowd.
<br><br>
<</if>>
<<effects>>
<<effectsman>><<man>>
<<audience>>
<<stateman>>
<br><br>
<<actionsman>>
<<if $enemyhealth lte 0>>
<span id="next"><<link [[Next|Playground Crush Fight Finish]]>><</link>></span><<nexttext>>
<<elseif $enemyarousal gte $enemyarousalmax>>
<span id="next"><<link [[Next|Playground Crush Fight Finish]]>><</link>></span><<nexttext>>
<<elseif $pain gte 100 and $willpowerpain is 0>>
<span id="next"><<link [[Next|Playground Crush Fight Finish]]>><</link>></span><<nexttext>>
<<elseif $alarm is 1 and $rescue is 1>>
<span id="next"><<link [[Next|Playground Crush Fight Finish]]>><</link>></span><<nexttext>>
<<else>>
<span id="next"><<link [[Next|Playground Crush Fight]]>><</link>></span><<nexttext>>
<</if>><<effects>>
<<if $enemyarousal gte $enemyarousalmax>>
<<ejaculation>>
They lie on the floor as they come to their senses, enduring mockery from the audience.
<br><br>
<<tearful>> you bask in your sordid victory.
<<gcool>><<status 1>>
<br><br>
<<clotheson>>
<<endcombat>>
<<playground>>
<<elseif $enemyhealth lte 0>>
They lie on the ground, trying to hold back tears and enduring mockery from the audience.
<<gcool>><<status 1>>
<br><br>
<<tearful>> you bask in victory.
<br><br>
<<clotheson>>
<<endcombat>>
<<playground>>
<<elseif $rescue is 1 and $alarm is 1>>
A whistle blows from the school entrance. The audience disperses as Leighton marches closer. The <<person1>><<person>> and <<person2>><<person>> are grasped by the arm and dragged away. They afford you one last evil look.
<<lcool>><<status -1>><<gdelinquency>><<detention 6>>
<br><br>
<<tearful>> you gather yourself.
<br><br>
<<clotheson>>
<<endcombat>>
<<playground>>
<<else>>
<<tearful>> you fall to the ground. You're too hurt to continue fighting.
<<lcool>><<status -1>>
<br><br>
The audience jeer at you for a while, though they soon grow bored.
<br><br>
<<clotheson>>
<<endcombat>>
<<playground>>
<</if>><<effects>>
Your blush deepens as you turn and walk away, chased by their jeering laughter.
<br><br>
<<endevent>>
<<playground>><<effects>>
You stand your ground.
<<if $submissive gte 1150>>
"Did you like how I looked?" you giggle. "It was so exciting!"
<<elseif $submissive lte 850>>
"I'd suggest you lot try it," you say. "But I doubt you're brave enough."
<<else>>
"When you look as good as this," you say. "You want to flaunt it."
<</if>>
<<exhibitionism5>>
The students are taken aback by your response. You turn and strut away.
<br><br>
<<endevent>>
<<playground>><<effects>>
The <<person2>><<person>> tries to grab you again, but you bat <<his>> arm away. The others close in.
<br><br>
<<link [[Next|Playground Herm Fight]]>><<set $fightstart to 1>><</link>>
<br><<if $fightstart is 1>>
<<set $fightstart to 0>>
<<neutral 1>>
<<maninit>>
<<set $enemytrust -= 100>>
<<set $enemyanger += 200>>
<<npcidlegenitals>>
<<set $rescue to 1>>
<</if>>
<<effects>>
<<effectsman>><<man>>
<<stateman>>
<br><br>
<<actionsman>>
<<if $enemyhealth lte 0>>
<span id="next"><<link [[Next|Playground Herm Fight Finish]]>><</link>></span><<nexttext>>
<<elseif $enemyarousal gte $enemyarousalmax>>
<span id="next"><<link [[Next|Playground Herm Fight Finish]]>><</link>></span><<nexttext>>
<<elseif $pain gte 100 and $willpowerpain is 0>>
<span id="next"><<link [[Next|Playground Herm Fight Finish]]>><</link>></span><<nexttext>>
<<elseif $alarm is 1 and $rescue is 1>>
<span id="next"><<link [[Next|Playground Herm Fight Finish]]>><</link>></span><<nexttext>>
<<else>>
<span id="next"><<link [[Next|Playground Herm Fight]]>><</link>></span><<nexttext>>
<</if>><<effects>>
<<if $enemyarousal gte $enemyarousalmax>>
<<ejaculation>>
All three of them collapse to the ground, the energy drained from them.
<br><br>
<<tearful>> you walk away.
<br><br>
<<clotheson>>
<<endcombat>>
<<playground>>
<<elseif $enemyhealth lte 0>>
They back away from you, intimidated by your ferocity.
<br><br>
<<tearful>> you walk away.
<br><br>
<<clotheson>>
<<endcombat>>
<<playground>>
<<elseif $alarm is 1 and $rescue is 1>><<set $rescued += 1>>
"Stop this at once," says a firm voice. Sirris leans from a staff room window.
<br>
"<<pShe>> started-"
<br>
"I won't hear it," Sirris continues. "Go see Leighton. Right now."
<br>
The bullies share a worried glance, but do as they're bid.
<br><br>
<<clotheson>>
<<endcombat>>
<<npc Sirris>><<person1>>
<<if $exposed gte 1>>
Sirris holds out a towel and looks away. You cover yourself as fast as you can.
<br><br>
<<towelup>>
<</if>>
<<if $schoolrep.crossdress gte 5>>
"Are you okay?" Sirris asks once you're dressed. "Don't let them get to you," <<he>> smiles. "You're not doing anything wrong."<<ltrauma>><<trauma -6>><<lstress>><<stress -6>>
<<else>>
"Are you okay?" Sirris asks once you're dressed. "Don't let them get to you," <<he>> smiles. "There's nothing wrong with you."<<ltrauma>><<trauma -6>><<lstress>><<stress -6>>
<</if>>
<br><br>
<<endevent>>
<<playground>>
<<else>>
You fall to the ground, too hurt to continue fighting.<<fameexhibitionism 20>>
<br><br>
<<if $exposed gte 2>>
They stand around you, staring at your exposed genitals.
<br>
<<if $schoolrep.crossdress gte 5>>
"It's true," the <<person1>><<person>> shouts. "A crossdressing pervert!"
<<else>>
"It's true," the <<person1>><<person>> shouts. "A freak!"
<</if>>
<br>
"I'm getting a picture."
<br><br>
They point their phone cameras at you. You lie, helpless, as they take as many pictures as they please.
<br><br>
At last satisfied, the three swagger away.
<<else>>
<<if $worn.lower.skirt is 1>>
<<if $worn.under_lower.type.includes("naked")>>
The <<person1>><<person>> crouches beside you, grasps the hem of your skirt, and lifts it. <span class="pink">Your <<genitals 1>> are revealed.</span>
<<else>>
The <<person1>><<person>> crouches beside you, and lifts the hem of your skirt. <<He>> pulls aside your $worn.under_lower.name, <span class="pink">revealing your <<genitals 1>></span>
<</if>>
<<elseif $worn.lower.set isnot $worn.upper.set>>
<<if $worn.under_lower.type.includes("naked")>>
The <<person1>><<person>> crouches beside you, grasps the hem of your $worn.lower.name, and tugs it down. <span class="pink">Your <<genitals 1>> are revealed.</span>
<<else>>
The <<person1>><<person>> crouches beside you, and tugs down your $worn.lower.name. <<He>> pulls aside your underwear, <span class="pink">revealing your <<genitals 1>></span>
<</if>>
<<else>>
<<if $worn.under_lower.type.includes("naked")>>
The <<person1>><<person>> crouches beside you, and starts peeling the $worn.upper.name off your body, <span class="pink">revealing your <<undertop>> and <<genitals 1>>.</span>
<<else>>
The <<person1>><<person>> crouches beside you and peels the $worn.upper.name off your body, <span class="pink">revealing your <<undertop>> and $worn.under_lower.name.</span> <<He>> pulls your underwear aside next, <span class="pink">baring your <<genitals 1>>.</span>
<</if>>
<</if>>
<br><br>
They stand around you, staring at your exposed genitals.
<br>
<<if $schoolrep.crossdress gte 5>>
"It's true," the <<person1>><<person>> shouts. "A crossdressing pervert!"
<<else>>
"It's true," the <<person1>><<person>> shouts. "A freak!"
<</if>>
<br>
"I'm getting a picture."
<br><br>
They point their phone cameras at you. You lie, helpless, as they take as many pictures as they please.
<br><br>
At last satisfied, the three swagger away.
<</if>>
<br><br>
<<tearful>> you stagger to your feet.
<br><br>
<<clotheson>>
<<endcombat>>
<<playground>>
<</if>><<effects>>
<<if $submissive gte 1150>>
You throw back your head, and scream. The three back away from you.
<<elseif $submissive lte 850>>
"Oi, teachers!" you shout. "A little help."
<<else>>
"I'm being bullied!" you shout. "Somebody help."
<</if>>
<br><br>
The <<person1>><<person>> looks around, and smirks when no one comes. "So you're a coward-"
<br><br>
"Stop this at once," interrupts a firm voice. Sirris leans from a staff room window.
<br>
"<<pShe>> started-"
<br>
"I won't hear it," Sirris continues. "Go see Leighton. Right now."
<br>
The bullies share a worried glance, but do as they're told.
<br><br>
<<endevent>>
<<npc Sirris>><<person1>>
<<if $exposed gte 1>>
Sirris holds out a towel and looks away. You cover yourself as fast as you can.
<br><br>
<<towelup>>
<</if>>
<<if $schoolrep.crossdress gte 5>>
"Are you okay?" Sirris asks once you're dressed. "Don't let them get to you," <<he>> smiles. "You're not doing anything wrong."<<ltrauma>><<trauma -6>><<lstress>><<stress -6>>
<<else>>
"Are you okay?" Sirris asks once you're dressed. "Don't let them get to you," <<he>> smiles. "There's nothing wrong with you."<<ltrauma>><<trauma -6>><<lstress>><<stress -6>>
<</if>>
<br><br>
<<endevent>>
<<playground>><<effects>>
<<fameexhibitionism 3>>
Blushing with shame,
<<if $worn.lower.skirt is 1>>
<<if $worn.under_lower.type.includes("naked")>>
you lift your skirt, <span class="pink">revealing your <<genitals 1>></span>.
<<else>>
you lift your skirt and pull aside your $worn.under_lower.name, <span class="pink">revealing your <<genitals 1>></span>.
<</if>>
<<elseif $worn.upper.set isnot $worn.lower.set>>
<<if $worn.under_lower.type.includes("naked")>>
you tug down your $worn.lower.name, <span class="pink">revealing your <<genitals 1>></span>.
<<else>>
you tug down your $worn.lower.name and pull aside your underwear, <span class="pink">revealing your <<genitals 1>></span>.
<</if>>
<<else>>
<<if $worn.under_lower.type.includes("naked")>>
you peel off your $worn.upper.name, <span class="pink">revealing your <<undertop>> and <<genitals 1>></span>.
<<else>>
you peel off your $worn.upper.name, <span class="pink">revealing your <<undertop>> and $worn.under_lower.name.</span> You pull your underwear aside, <span class="pink">baring your <<genitals 1>></span>
<</if>>
<</if>>
<br><br>
The <<person1>><<person>>, <<person2>><<person>> and <<person3>><<person>> each stare at your crotch, astonishment on their faces.
<br>
"It's true!"
<br>
<<if $schoolrep.herm gte 5>>
"<<pShes>> a freak."
<<else>>
"<<pShes>> a pervert."
<</if>>
<br>
"I'm gonna tell everyone."
<br><br>
You cover yourself and leave before they get any ideas. They don't stop you.
<br><br>
<<endevent>>
<<playground>><<effects>>
<<fameexhibitionism 3>>
<<flaunting>>
<<if $worn.lower.skirt is 1>>
<<if $worn.under_lower.type.includes("naked")>>
you lift your skirt, <span class="pink">revealing your <<genitals 1>></span>.
<<else>>
you lift your skirt and pull aside your $worn.under_lower.name, <span class="pink">revealing your <<genitals 1>></span>.
<</if>>
<<elseif $worn.upper.set isnot $worn.lower.set>>
<<if $worn.under_lower.type.includes("naked")>>
you tug down your $worn.lower.name, <span class="pink">revealing your <<genitals 1>></span>.
<<else>>
you tug down your $worn.lower.name and pull aside your underwear, <span class="pink">revealing your <<genitals 1>></span>.
<</if>>
<<else>>
<<if $worn.under_lower.type.includes("naked")>>
you peel off your $worn.upper.name, <span class="pink">revealing your <<undertop>> and <<genitals 1>></span>.
<<else>>
you peel off your $worn.upper.name, <span class="pink">revealing your <<undertop>> and $worn.under_lower.name.</span> You pull your underwear aside, <span class="pink">baring your <<genitals 1>></span>
<</if>>
<</if>>
The <<person1>><<person>>, <<person2>><<person>> and <<person3>><<person>> each stare at your crotch, astonishment on their faces.
<br>
"It's true!"
<br>
<<if $schoolrep.herm gte 5>>
"<<pShes>> a freak."
<<else>>
"<<pShes>> a pervert."
<</if>>
<br>
"I'm gonna tell everyone."
<br><br>
<<if $schoolrep.herm gte 5>>
<<if $submissive gte 1150>>
"It's okay to be jealous," you say.
<<elseif $submissive lte 850>>
"I'm not a freak," you say. "I'm magnificent."
<<else>>
"You're just jealous," you say.
<</if>>
<<else>>
<<if $submissive gte 1150>>
"I just like looking like this," you say.
<<elseif $submissive lte 850>>
"Harsh words," you say, giving them a twirl. "But you can't keep your eyes off."
<<else>>
"A pervert?" you say. "It's not my jaw on the floor."
<</if>>
<</if>>
<br><br>
You cover yourself, and leave them staring in awe.
<br><br>
<<endevent>>
<<playground>><<effects>>
<<if $mathschance is 0>>
The maths competition booklet lies on the desk in front of you. The task ahead is daunting.
<<elseif $mathschance lte 20>>
The maths competition booklet and the little progress you've made lie on the desk in front of you.
<<elseif $mathschance lte 40>>
Your groundwork for the maths competition lies on the desk in front of you.
<<elseif $mathschance lte 60>>
Your solution for the maths competition lies on the desk in front of you. There's a lot of room for improvement.
<<elseif $mathschance lte 80>>
Your solution for the maths competition lies on the desk in front of you. It's not complete, but it represents an impressive effort.
<<elseif $mathschancestart lte 99>>
Your solution for the maths competition lies on the desk in front of you. You know it's wrong, but it's impressive all the same.
<<else>>
Your solution for the maths competition lies on the desk in front of you. You weren't supposed to solve it. You're confident you have.
<</if>>
<br><br>
You have <span class="gold">$mathsinfo</span> insights.
<br>
<<if $stimdealerknown is 1>>
You have <span class="gold">$mathsstim</span> stimulants.
<br>
<</if>>
<br>
<<link [[Work on solution (2:00)|Maths Project Work]]>><<set $mathschance += 1>><<mathsskill 2>><<pass 120>><<stress 12>><</link>><<gstress>><<gmaths>>
<br>
<<if $mathsstim gte 1>>
<<link [[Use stimulant (2:00)|Maths Project Stim]]>><<set $mathschance += 20>><<set $mathsstim -= 1>><<set $mathsstimused += 1>><<mathsskill 40>><<pass 120>><</link>><<gggmaths>>
<br>
<</if>>
<<if $mathsinfo gte 1>>
<<link [[Use a mathematical insight (2:00)|Maths Project Work]]>><<set $mathsinfo -= 1>><<set $mathschance += 10>><<mathsskill 40>><<pass 120>><</link>><<ggmaths>>
<br>
<</if>>
<br>
<<if $location is "home">>
<<link [[Stop|Bedroom]]>><</link>>
<br>
<<else>>
<<link [[Stop|School Library]]>><</link>>
<br>
<</if>><<effects>>
You sit down and get to work.
<<if $mathschance lte 9>>
You hardly know where to begin - the mathematical symbols are a whole new language. <span class="gold">There must be a way to make things easier.</span>
<<elseif $mathschance lte 24>>
You have a basic understanding of what you need to do, but the amount of work remaining is daunting.
<<elseif $mathschance lte 44>>
You've probably done enough to be in with a chance, but the project isn't complete by any means.
<<elseif $mathschance lte 69>>
The project is definitely passable at this point, and you have a hard time imagining that any other student has worked this hard on it.
<<else>>
It's painstaking work, but you go over the project in detail, catching anything that could be considered a mistake.
<</if>>
<<if $location is "home">>
<<if $hour lte 3>>
The orphanage is dead silent as you work.
<br><br>
<<elseif $hour lte 5>>
As you work, the sky slowly brightens and the sun rises above the horizon.
<br><br>
<<elseif $hour lte 7 and $schoolday is 1>>
You do your best to ignore Bailey's knocking and instead keep working while the other residents head off to school.
<br><br>
<<elseif $hour lte 7>>
You do your best to ignore the sound of the other orphanage residents heading out for the day.
<br><br>
<<elseif $hour lte 12 and $schoolday is 1>>
You may be skipping school, but you aren't having much fun as you work.
<br><br>
<<elseif $hour lte 12>>
You listen to the sounds of the bustling town outside as you work.
<br><br>
<<elseif $hour lte 14 and $schoolday is 1>>
You work, though your concentration is often broken by the sound of the other residents of the orphanage arriving home from school.
<br><br>
<<elseif $hour lte 14>>
The orphanage grows noisy as its residents arrive home.
<br><br>
<<elseif $hour lte 16>>
The orphanage is alive with shouting and footsteps as the afternoon fades into the evening.
<br><br>
<<elseif $hour lte 18>>
The orphanage grows quiet as the residents wind down for the night.
<br><br>
<<elseif $hour lte 20>>
The sky grows dark as you work. The sun dips below the horizon.
<br><br>
<<elseif $hour lte 21>>
The orphanage is quiet at this hour, but you're still startled out of your work by the occasional sound of footsteps past your door.
<br><br>
<<elseif $hour lte 23>>
The orphanage is dead silent as you work.
<br><br>
<<else>>
You watch the clock as you work, continuing through midnight and into the next day.
<br><br>
<</if>>
<<else>>
<<if $schoolday is 1>>
<<if $hour lte 6>>
You work through the night, occasionally ducking below the desk to avoid security.
<<elseif $hour lte 7>>
Morning light bleeds through the library windows as you work.
<<elseif $hour lte 8>>
Other students arrive as you work. Some work on their own projects.
<<elseif $hour lte 11>>
You may be skipping your lessons, but you aren't having much fun as you work.
<<elseif $hour lte 12>>
You work as the library fills with other students arriving to pursue their own solutions.
<<elseif $hour lte 14>>
You may be skipping your lessons, but you aren't having much fun as you work.
<<elseif $hour lte 16>>
You work as the library fills with other students staying late to pursue their own solutions.
<<elseif $hour lte 18>>
You listen to the sounds of the bustling town outside as you work.
<<elseif $hour lte 21>>
The remaining daylight dims as you work.
<<else>>
You work through the night, occasionally ducking below the desk to avoid security.
<</if>>
<<else>>
<<if $hour lte 6>>
You work through the night, occasionally ducking below the desk to avoid security.
<<elseif $hour lte 7>>
Morning light bleeds through the library windows as you work.
<<elseif $hour lte 8>>
Morning light bleeds through the library windows as you work.
<<elseif $hour lte 11>>
You listen to the sounds of the bustling town outside as you work.
<<elseif $hour lte 12>>
You listen to the sounds of the bustling town outside as you work.
<<elseif $hour lte 14>>
You listen to the sounds of the bustling town outside as you work.
<<elseif $hour lte 16>>
You listen to the sounds of the bustling town outside as you work.
<<elseif $hour lte 18>>
You listen to the sounds of the bustling town outside as you work.
<<elseif $hour lte 21>>
The remaining daylight dims as you work.
<<else>>
You work through the night, occasionally ducking below the desk to avoid security.
<</if>>
<</if>>
<</if>>
<br><br>
<<link [[Next|Maths Project]]>><</link>>
<br><<effects>>
You take the stimulant, sit down, and get to work.
<<if $mathschance lte 9>>
The maths is completely new to you, but with the stimulant sharpening your mind you figure out the basics.
<<elseif $mathschance lte 24>>
With the help of the stimulant, you can see all the steps you'll need to complete the project.
<<elseif $mathschance lte 44>>
The groundwork of the project has been laid, and now you're ready to fill in the rest.
<<elseif $mathschance lte 69>>
Although your project is satisfactory, you can see plenty more to improve.
<<else>>
At this point, all that's left is to polish out the little flaws until the project is perfect.
<</if>>
<<if $location is "home">>
<<if $hour lte 3>>
The orphanage is silent.
<br><br>
<<elseif $hour lte 5>>
You're so focused on your work that the sun catches you by surprise when it rises above the horizon.
<br><br>
<<elseif $hour lte 7 and $schoolday is 1>>
Your focus on your work is unbreakable, even by Bailey hammering on the door to wake you for school.
<br><br>
<<elseif $hour lte 7>>
You can hear the other residents of the orphanage waking up and leaving for the day, but it's easy to ignore them.
<br><br>
<<elseif $hour lte 12 and $schoolday is 1>>
You may be skipping school, but you're still learning a lot as you work.
<br><br>
<<elseif $hour lte 12>>
The day flies by as you work.
<br><br>
<<elseif $hour lte 14 and $schoolday is 1>>
You hear the other residents of the orphanage arriving home from school, but it doesn't break your concentration.
<br><br>
<<elseif $hour lte 14>>
You're aware of the other residents of the orphanage arriving home for the evening, but you keep working regardless.
<br><br>
<<elseif $hour lte 16>>
You have no trouble shutting out the sounds of the orphanage's activity as the afternoon fades into evening.
<br><br>
<<elseif $hour lte 18>>
The sounds of the orphanage grow quiet as the other residents wind down for the night, but you're still working as quickly as ever.
<br><br>
<<elseif $hour lte 20>>
You're so focused on your work that the sun catches you by surprise when it dips below the horizon.
<br><br>
<<elseif $hour lte 21>>
The orphanage is silent at this hour. You focus on your work.
<br><br>
<<else>>
Time speeds by, and you're late to notice that midnight has passed and the next day has begun.
<br><br>
<</if>>
<<else>>
<<if $schoolday is 1>>
<<if $hour lte 6>>
You work through the night. The occasional need to duck below your desk to avoid security does nothing to break your concentration.
<<elseif $hour lte 7>>
You barely notice the morning light creeping through the library windows as you work.
<<elseif $hour lte 8>>
Other students arrive as you work. You ignore them.
<<elseif $hour lte 11>>
You may be skipping school, but you're still learning a lot as you work.
<<elseif $hour lte 12>>
You work as the library fills with other students arriving to pursue their own solutions. You find it easy to ignore them.
<<elseif $hour lte 14>>
You may be skipping school, but you're still learning a lot as you work.
<<elseif $hour lte 16>>
You are not distracted by the other students staying late to pursue their own solutions.
<<elseif $hour lte 18>>
The day flies by as you work.
<<elseif $hour lte 21>>
You barely notice the morning light creeping through the library windows as you work.
<<else>>
You work through the night. The occasional need to duck below your desk to avoid security does nothing to break your concentration.
<</if>>
<<else>>
<<if $hour lte 6>>
You work through the night. The occasional need to duck below your desk to avoid security does nothing to break your concentration.
<<elseif $hour lte 7>>
You barely notice the morning light creeping through the library windows as you work.
<<elseif $hour lte 8>>
You barely notice the morning light creeping through the library windows as you work.
<<elseif $hour lte 11>>
The day flies by as you work.
<<elseif $hour lte 12>>
The day flies by as you work.
<<elseif $hour lte 14>>
The day flies by as you work.
<<elseif $hour lte 16>>
The day flies by as you work.
<<elseif $hour lte 18>>
The day flies by as you work.
<<elseif $hour lte 21>>
You barely notice the dimming light outside the library windows as you work.
<<else>>
You work through the night. The occasional need to duck below your desk to avoid security does nothing to break your concentration.
<</if>>
<</if>>
<</if>>
<br><br>
<<if $mathsstimused is 2 or $mathsstimused gte 4 and $rng gte 75>>
You sit back and admire your work. You feel a strange heat just beneath your skin. It grows and spreads through your body, concentrated on your loins. Lewd fantasies force themselves into your mind. Within moments, your cheeks are flushed and you find yourself squirming with desire. That dose must have been contaminated by a concentrated aphrodisiac.
<<gggarousal>><<arousal 10000>><<set $drugged += 500>>
<br><br>
Your hands wander between your legs in an instinctive attempt to satisfy your burning desire. But the stimulation from touching yourself is too strong to bear. The pleasure shoots through you, painfully intense. Your hands recoil, and your whole body convulses as your vision whites out. The aftershocks leave you trembling. There's no way you'll be able to use your hands to comfort yourself.
<br><br>
You consider leaving your room for some fresh air. But your mind is so overwhelmed by desire. You can only imagine what will happen when someone finds you in your defenceless state. And the alternative, staying here and trying to endure the arousal until it fades, feels like it might be even worse.
<br><br>
<<if $location is "home">>
<<link [[Endure (4:00)|Maths Project Endure Home]]>><<pass 240>><<stress 24>><</link>><<ggstress>>
<br>
<<link [[Go outside|Maths Project Outside Home]]>><</link>>
<br>
<<else>>
<<link [[Endure (4:00)|Maths Project Endure Library]]>><<pass 240>><<stress 24>><</link>>
<br>
<<link [[Go outside|Maths Project Outside Library]]>><</link>>
<br>
<</if>>
<<elseif $mathsstimused is 3 or $mathsstimused gte 4 and $rng gte 50>>
You sit back and admire your work, but something is wrong. The objects in your room begin to shift and warp, becoming covered in strange patterns. You lose your sense of balance and find yourself wobbling. You almost fall over. That dose must have been contaminated with a concentrated hallucinogen. The knowledge does nothing to make the experience less real.
<<set $hallucinogen += 500>>
<br><br>
You try to lie down, but before you can make it to your bed your surroundings become twisted and unfamiliar. Dark, threatening shapes shift around you as you stumble forward in search of something familiar to cling to. Grotesque creatures with giant eyes and countless thrashing tongues watch you from afar, gibbering in guttural sounds that echo across the landscape. The floor begins to liquefy, and you struggle to move through it as you sink to your ankles, then your knees, then your waist. Finally, it gives way all at once and you find yourself falling, tumbling end-over-end through a black void.
<br><br>
<<if $location is "home">>
<<set $bus to "residential">>
<<else>>
<<set $bus to "industrial">>
<</if>>
<<link [[Next|Maths Project Void]]>><</link>>
<br>
<<elseif $mathsstimrobin isnot 1 and $schoolday is 0 and $daystate isnot "night" and $robinmissing isnot 1 and $NPCName[$NPCNameList.indexOf("Robin")].init is 1 and $location is "home">>
<<set $mathsstimrobin to 1>>
<<npc Robin>><<person1>>
You sit back and admire your work. You feel a strange heat just beneath your skin. Your visions blurs, and everything fades to black.
<<ggarousal>><<arousal 1800>><<set $drugged += 120>><<set $hallucinogen += 120>>
<br><br>
You awaken to someone shaking your arm. You're still in your room, lying on your bed. Robin sits beside you, frowning.
<br><br>
"You were lying on the floor outside," <<he>> says. <<He>> sounds concerned. "Are you okay?"
<br><br>
<<if $robinromance is 1>>
That strange heat hasn't left your body. Robin is so close.
<br><br>
<<link [[Pull Robin on top of you|Maths Project Robin Sex]]>><<set $sexstart to 1>><</link>><<promiscuous1>>
<br>
<</if>>
<<link [[Say you're fine|Maths Project Robin]]>><</link>>
<br>
<<else>>
You sit back and admire your work. You feel a strange heat just beneath your skin.
<<ggarousal>><<arousal 1800>><<set $drugged += 120>><<set $hallucinogen += 120>>
<br><br>
<<link [[Next|Maths Project]]>><</link>>
<br>
<</if>><<effects>>
You tell Robin you're fine, and thank <<him>> for bringing you to your bed. <<He>> doesn't look relieved, but <<he>> nods and stands up. <<He>> turns as <<he>> reaches the door. "Make sure you go to a doctor if you're feeling ill," <<he>> says. "I'll go with you if you like."
<br><br>
<<link [[Next|Bedroom]]>><<endevent>><</link>>
<br><<if $sexstart is 1>>
<<set $sexstart to 0>>
<<consensual>>
<<set $consensual to 1>>
<<neutral 1>>
<<maninit>>
<<set $enemytrust += 500>><<set $speechdisable to 1>>
<<set $enemyarousalmax to 600>>
<</if>>
<<set $enemyanger to 0>>
<<effects>>
<<effectsman>><<man>>
<<stateman>>
<br><br>
<<actionsman>>
<<if $finish is 1>>
<span id="next"><<link [[Next|Maths Project Robin Sex Finish]]>><</link>></span><<nexttext>>
<<elseif $enemyhealth lte 0>>
<span id="next"><<link [[Next|Maths Project Robin Sex Finish]]>><</link>></span><<nexttext>>
<<elseif $enemyarousal gte $enemyarousalmax>>
<span id="next"><<link [[Next|Maths Project Robin Sex Finish]]>><</link>></span><<nexttext>>
<<else>>
<span id="next"><<link [[Next|Maths Project Robin Sex]]>><</link>></span><<nexttext>>
<</if>><<set $outside to 0>><<effects>>
<<if $enemyarousal gte $enemyarousalmax>>
<<ejaculation>><<npcincr Robin lust -20>>
Robin clings to you and smiles.
<br><br>
<<elseif $enemyhealth lte 0>>
"Ow!" Robin says. <<Hes>> still smiling.
<br><br>
<<elseif $finish is 1>>
Robin clings to you and smiles.
<br><br>
<</if>>
"Thank you for looking out for me," you say. You kiss <<his>> forehead and <<he>> nuzzles your neck. You lie together for a few moments, until <<he>> climbs to <<his>> feet.
<br><br>
<<He>> turns as <<he>> reaches the door. "I'm glad you're okay, but make sure you go to a doctor if you're feeling ill," <<he>> says. "I'll go with you if you like."
<br><br>
<<clotheson>>
<<endcombat>>
<<link [[Next|Bedroom]]>><</link>>
<br><<effects>>
<<generate1>><<person1>>
The fall abruptly ends as you land against a cold brick wall. You recognise the sky and the surrounding buildings, though they still don't seem quite right. You've somehow ended up outside<<if $exposed gte 1>> - and without getting dressed first!<<else>>.<</if>>
<br><br>
As you try and fail to balance yourself, a <<person>> rounds the corner and notices the difficulty you're having.
<br><br>
"Poor thing. Here, let me help you walk home."
<br><br>
You can't find the words to protest as <<he>> takes you by the shoulder and guides you into a nearby alley. The sounds of the city fade as you arrive at a secluded dead end. Then, <<he>> shoves you against the wall. Your lucidity returns as the <<person>> bears down on you.
<br><br>
<<link [[Next|Maths Project Void Rape]]>><<set $molestationstart to 1>><</link>>
<br><<if $molestationstart is 1>>
<<set $molestationstart to 0>>
<<controlloss>>
<<violence 1>>
<<neutral 1>>
<<molested>>
<<maninit>>
<</if>>
<<effects>>
<<effectsman>><<man>>
<<stateman>>
<br><br>
<<actionsman>>
<<if $enemyhealth lte 0>>
<span id="next"><<link [[Next|Maths Project Void Rape Finish]]>><</link>></span><<nexttext>>
<<elseif $enemyarousal gte $enemyarousalmax>>
<span id="next"><<link [[Next|Maths Project Void Rape Finish]]>><</link>></span><<nexttext>>
<<else>>
<span id="next"><<link [[Next|Maths Project Void Rape]]>><</link>></span><<nexttext>>
<</if>><<effects>>
<<if $enemyarousal gte $enemyarousalmax>>
<<ejaculation>>
<<He>> dumps you on the floor and glances around, before leaving without a word.
<br><br>
<<tearful>> you try to stagger to your feet. You slip back to the ground.
<br><br>
<<clotheson>>
<<endcombat>>
<<generate1>><<person1>>A <<person>> wearing a white coat crouches in front of you. You didn't see <<him>> coming. <<He>> holds a cotton bud in one hand. <<He>> grasps your cheeks with the other, forcing your mouth open. <<He>> pushes the bud into your mouth, and rubs it against the inside of your cheek. <<He>> drops the bud into a small bag, which <<he>> seals shut. <<He>> leaves without a word.
<br><br>
<<endevent>>
You stagger once more to your feet. You remain stood this time. The world is returning to normal. Mostly.
<br><br>
<<destinationeventend>>
<<else>>
You manage to shove <<him>> against the alley wall and stagger into the open.
<br><br>
<<tearful>> you lean against a street light, but lose your balance and tumble to the ground.
<br><br>
<<clotheson>>
<<endcombat>>
<<generate1>><<person1>>A <<person>> wearing a white coat crouches in front of you. You didn't see <<him>> coming. <<He>> holds a cotton bud in one hand. <<He>> grasps your cheeks with the other, forcing your mouth open. <<He>> pushes the bud into your mouth, and rubs it against the inside of your cheek. <<He>> drops the bud into a small bag, which <<he>> seals shut. <<He>> leaves without a word.
<br><br>
<<endevent>>
You stagger once more to your feet. You remain stood this time. The world is returning to normal. Mostly.
<br><br>
<<destinationeventend>>
<</if>><<effects>>
You lay down on your bed and hope you can endure the experience. Doing anything productive right now is out of the question. It's a struggle to even think straight, but you do your best to distract yourself by counting things. It's going well until you glance at the clock and realise only a couple of minutes have passed.
<br><br>
Your muscles ache from the tension by the time the aches fade. You realise that your teeth have been clenched too. You're still aroused and frustrated. At least you can think straight again.
<br><br>
<<link [[Next|Bedroom]]>><</link>>
<br><<effects>>
You lean back in your chair and hope you can endure the experience. Doing anything productive right now is out of the question. It's a struggle to even think straight, but you do your best to distract yourself by counting things. It's going well until you glance at the clock and realise only a couple of minutes have passed.
<br><br>
By the time the drug's effects begin to fade your muscles ache from the tension. You realise that your teeth have been clenched too. You're still aroused and frustrated. At least you can think straight again.
<br><br>
<<link [[Next|School Library]]>><</link>>
<br><<effects>><<set $bus to "residential">>
<<generate1>><<person1>>
You stumble outside, leaning against a wall for support. <<if $exposed gte 1>>The air is cold against your skin. You were in such a hurry that you didn't even get dressed, but you're past the point of caring. If it means that someone notices you sooner, all the better.<<else>>The stimulation of your clothes brushing against your <<genitals_are 1>> almost too much to bear, forcing you to stop every few steps as you convulse with pleasure.<</if>> At first, no one else notices, until a <<person>> walking on the same side of the street spots you and casts a leer up and down your body. You try to speak to <<him>>.
<br><br>
"Pl-please..."
<br><br>
<<He>> doesn't wait for clarification. After glancing around to make sure no one is watching, <<he>> grabs your arm and pulls you down an alleyway. Your reflexive scream of protest comes out as a lewd moan.
<br><br>
<<His>> hand explores between your legs, and the pleasure overwhelms you once more. But this time the spasms don't stop the stimulation. You can only thrash helplessly as <<his>> fingers continue their work.
<br><br>
"You're a naughty one, aren't you?" <<he>> says. "Don't worry. I know just what you need."
<br><br>
<<link [[Next|Maths Project Outside Rape]]>><<set $molestationstart to 1>><</link>>
<br><<effects>><<set $bus to "industrial">>
<<generate1>><<person1>>
You stumble from the library, through the corridors, and outside. <<if $schoolday is 1 and $hour gte 8 and $hour lte 17>>You leave through the front gate, leaning against a wall for support. <<else>>You haul yourself over the fence, then lean against the wall for support.<</if>> <<if $exposed gte 1>>The air is cold against your skin. Your <<lewdness>> is exposed, but you're past the point of caring. If it means that someone notices you sooner, all the better.<<else>>The stimulation of your clothes brushing against your <<genitals_are 1>> almost too much to bear, forcing you to stop every few steps as you convulse with pleasure.<</if>> At first, no one else notices, until a <<person>> walking on the same side of the street spots you and casts a leer up and down your body. You try to speak to <<him>>.
<br><br>
"Pl-please..."
<br><br>
<<He>> doesn't wait for clarification. After glancing around to make sure no one is watching, <<he>> grabs you and pulls you down an alleyway. Your reflexive scream of protest comes out as a lewd moan.
<br><br>
<<His>> hand explores between your legs, and the pleasure overwhelms you once more. But this time the spasms don't stop the stimulation. You can only thrash helplessly as <<his>> fingers continue their work.
<br><br>
"You're a naughty one, aren't you?" <<he>> says. "Don't worry. I know just what you need."
<br><br>
<<link [[Next|Maths Project Outside Rape]]>><<set $molestationstart to 1>><</link>>
<br><<if $molestationstart is 1>>
<<set $molestationstart to 0>>
<<controlloss>>
<<violence 1>>
<<neutral 1>>
<<molested>>
<<maninit>>
<</if>>
<<effects>>
<<effectsman>><<man>>
<<stateman>>
<br><br>
<<actionsman>>
<<if $enemyhealth lte 0>>
<span id="next"><<link [[Next|Maths Project Outside Rape Finish]]>><</link>></span><<nexttext>>
<<elseif $enemyarousal gte $enemyarousalmax>>
<span id="next"><<link [[Next|Maths Project Outside Rape Finish]]>><</link>></span><<nexttext>>
<<else>>
<span id="next"><<link [[Next|Maths Project Outside Rape]]>><</link>></span><<nexttext>>
<</if>><<effects>>
<<if $enemyarousal gte $enemyarousalmax>>
<<ejaculation>>
<<He>> dumps you on the floor and glances around before leaving without a word.
<br><br>
<<tearful>> you stagger to your feet. You still feel sensitive and frustrated, but your thoughts have cleared somewhat.
<br><br>
<<clotheson>>
<<endcombat>>
<<destinationeventend>>
<<else>>
You manage to shove <<him>> against the alley wall and stagger into the open.
<br><br>
<<tearful>> you lean against a street light. You still feel sensitive and frustrated, but your thoughts have cleared somewhat.
<br><br>
<<clotheson>>
<<endcombat>>
<<destinationeventend>>
<</if>><<effects>>
<<generate1>><<person1>>You approach the figure lurking in the shadows. Now closer, you can see a <<person>> hiding behind the heavy coat.
<br><br>
<<link [[Ask to buy stimulant|Stim Dealer Buy]]>><</link>>
<br>
<<if $mathsstimstolen is 0>>
<<set $skulduggerydifficulty to 600>>
<<elseif $mathsstimstolen is 1>>
<<set $skulduggerydifficulty to 800>>
<<elseif $mathsstimstolen is 2>>
<<set $skulduggerydifficulty to 1000>>
<<else>>
<<set $skulduggerydifficulty to 1200>>
<</if>>
<<link [[Steal stimulant|Stim Dealer Steal]]>><</link>><<skulduggerydifficulty>>
<br>
<<if $hallucinations gte 1>>
<<link [[Get caught stealing on purpose|Stim Dealer Steal]]>><<set $skulduggerydifficulty to 10000>><<trauma -60>><</link>> | <span class="red">Dangerous</span><<llltrauma>>
<br>
<</if>>
<<link [[Walk away|Oxford Street]]>><<endevent>><</link>>
<br><<effects>>
The <<person>> looks at you with a wry smile.
<br><br>
<<if $mathsstimbought is 0>>
"You here for a study aid?" <<he>> asks. "£500 for a dose. It'll help, trust me."
<br><br>
<<if $money gte 50000>>
<<link [[Buy|Stim Dealer Buy 2]]>><<set $mathsstimbought += 1>><<set $mathsstim += 1>><<set $money -= 50000>><</link>>
<br>
<</if>>
<<elseif $mathsstimbought is 1>>
"I'm afraid supplies are running low," <<he>> says. "£2000 per dose."
<br><br>
<<if $money gte 200000>>
<<link [[Buy|Stim Dealer Buy 2]]>><<set $mathsstimbought += 1>><<set $mathsstim += 1>><<set $money -= 200000>><</link>>
<br>
<</if>>
<<else>>
"Supplies are scarce," <<he>> says. "Very scarce. £5000 per dose. Don't try to negotiate. There are plenty of rich kids looking to impress mummy and daddy."
<br><br>
<<if $money gte 500000>>
<<link [[Buy|Stim Dealer Buy 2]]>><<set $mathsstimbought += 1>><<set $mathsstim += 1>><<set $money -= 500000>><</link>>
<br>
<</if>>
<</if>>
<<link [[Walk away|Oxford Street]]>><<endevent>><</link>>
<br><<effects>>
You exchange your money for a small bag of bright coloured pills. "One dose," the <<person>> says. <<He>> turns and walks deeper into the alley, then disappears around a corner.
<br><br>
<<link [[Next|Oxford Street]]>><<endevent>><</link>>
<br><<effects>>
<<if $mathsstimcaught isnot 1>>
You wait for a group of students to approach the dealer, then slip in among them in order to get close. The other students give you a few confused glances, but the dealer is too distracted to notice you're not one of them. While they're doing business together you slip a hand into the dealer's coat.
<br><br>
<<skulduggerycheck>>
<<if $skulduggerysuccess is 1>><<set $mathsstim += 1>><<set $mathsstimstolen += 1>>
You grasp a bag of pills, holding your breath as it crinkles softly between your fingers. The dealer remains oblivious. You stick around just long enough to avoid arousing any suspicion with too hasty a departure, then slip away into another passing crowd, your stolen drugs safely tucked away.
<br><br>
<<if $skulduggery lte ($skulduggerydifficulty + 100)>>
<<skulduggeryskilluse>>
<<else>>
<span class="blue">That was too easy. You didn't learn anything.</span>
<br><br>
<</if>>
<<endevent>>
<<link [[Next|Oxford Street]]>><</link>>
<br>
<<else>>
<<set $mathsstimcaught to 1>>
The dealer glances at you, then shoves you away. The other students are confused, but the dealer's eyes remain locked on yours, narrowed above a nasty smirk.
<br><br>
"You just made a big mistake," <<he>> says. <<He>> looks at the other students. "The rest of you listen up. First person to make <<phim>> scream gets a freebie. Hurry, before I change my mind."
<br><br>
The other students turn towards you, weighing their options. They hesitate just long enough for you to break into a run and make your escape, but you're certain that this isn't the end of it. The dealers around here will be looking out for you from now on.
<br><br>
<<if $skulduggery lte ($skulduggerydifficulty + 100)>>
<<skulduggeryskilluse>>
<<else>>
<span class="blue">That was too easy. You didn't learn anything.</span>
<br><br>
<</if>>
<<endevent>>
<<link [[Next|Oxford Street]]>><</link>>
<br>
<</if>>
<<else>>
The dealers are on the lookout for you now, so you have to be more careful. You wait for a student to approach the dealer, and watch from a distance. As the dealer leaves, you follow behind. The next time the dealer turns into an alleyway, you hurry after and prepare to make your move.
<br><br>
<<skulduggerycheck>>
<<if $skulduggerysuccess is 1>><<set $mathsstim += 1>><<set $mathsstimstolen += 1>>
You reach into the dealer's coat and grab a bag of pills. Then, you run. You don't stop to check if you were noticed. Any hesitation could go very badly.
<br><br>
<<if $skulduggery lte ($skulduggerydifficulty + 100)>>
<<skulduggeryskilluse>>
<<else>>
<span class="blue">That was too easy. You didn't learn anything.</span>
<br><br>
<</if>>
<<endevent>>
<<link [[Next|Oxford Street]]>><</link>>
<br>
<<else>>
<<set $mathsstimcaught to 1>><<generate2>><<generate3>>
But as soon as you turn the corner you skid to a stop. The dealer is there, facing you, stood shoulder-to-shoulder with hired muscle. You turn to flee, but the way back is blocked by more rough-looking people.
<br><br>
"We've heard all about you," the dealer sneers. "Time for a lesson."
<br><br>
The dealer's goons close in.
<br><br>
<<if $skulduggery lte ($skulduggerydifficulty + 100)>>
<<skulduggeryskilluse>>
<<else>>
<span class="blue">That was too easy. You didn't learn anything.</span>
<br><br>
<</if>>
<<link [[Go quietly|Maths Abduction]]>><<set $phase to 0>><</link>>
<br>
<<link [[Scream|Maths Abduction]]>><<set $phase to 1>><</link>>
<br>
<<if $submissive gte 1500>>
<<link [[Beg|Maths Beg]]>><</link>><<submissivetext>>
<br>
<</if>>
<</if>>
<</if>><<effects>>
<<if $mathsstimbeg isnot 1>><<set $mathsstimbeg to 1>>
You drop to your knees and rest your forehead on the ground. "Pl-please," you sob. "Don't hurt me. I don't have any money and I really need it."
<br><br>
The goons shift uncomfortably. "<<pShes>> just a kid," one of them says. "<<pShe>> worth the fuss?"
<br><br>
"Don't let us catch you again," the dealer says. "Or all the crying in the world won't save you." They depart, leaving you alone in the alley.
<br><br>
<<link [[Next|Oxford Street]]>><<endevent>><</link>>
<br>
<<else>>
You drop to your knees and rest your forehead on the ground. "Pl-please," you sob. "Don't hurt me. I don't have any money and I really need it."
<br><br>
The dealer barks laughter. "We're not falling for that," <<he>> says, nodding to <<his>> goons. You're grabbed from behind. Your <<bind>>arms are bound, and you are pushed down the alleyway until you come to a black car with an open boot. They shove you in, and slam it shut behind you.
<br><br>
<<link [[Next|Maths Boot]]>><</link>>
<br>
<</if>><<effects>>
<<bind>>
<<if $phase is 0>>
Your arms are bound, and you are pushed down the alleyway until you come to a black car with an open boot. They shove you in, and slam it shut behind you.
<br><br>
<<else>>
You scream. One of the goons steps forward and gags your mouth with <<his>> hand. Two more grasp your arms, and bind them behind your back. You are pushed down the alleyway until you come to a black car with an open boot. They shove you in, and slam it shut behind you.
<br><br>
<</if>>
<<link [[Next|Maths Boot]]>><</link>>
<br><<effects>><<set $outside to 0>>
You're bound in the darkness. The engine roars into life, and you feel the car move.
<br><br>
<<link [[Wait (0:30)|Maths Boot Wait]]>><<pass 30>><<stress 6>><<trauma 6>><</link>><<gtrauma>><<gstress>>
<br>
<<link [[Struggle (0:30)|Maths Boot Struggle]]>><<pass 30>><<tiredness 6>><<stress 18>><<trauma 6>><</link>><<gtrauma>><<ggstress>><<gtiredness>>
<br><<effects>><<set $location to "moor">>
The sounds of the town diminish and disappear, but the journey continues. It's hard to judge how much time passes, locked away in darkness. The car comes to a stop, and the engine falls silent. You hear many voices. The <<person>> throws the boot open. <<Hes>> not alone. A gang of <<people>> stand beside <<him>>, watching you.
<br><br>
"Nice."
<br>
"<<pShe>> tried to steal from you? But <<pshe>> looks so sweet."
<br>
"You're a lucky <<girl>>."
<br><br>
The <<person>> drags you from the boot. You get a glimpse of your surroundings before the <<people>> close in.
<<if $daystate is "night">>
You see long grass and wild flowers in the light of a nearby building. It's too dark to make out anything more, but you're somewhere outside town.
<br><br>
<<else>>
You're on top of a hill, beside an old building. A rocky plain of grass and wild flowers stretches out in all directions. You're a long way from town.
<br><br>
<</if>>
The gang shove you towards the building, and through its doors.
<br><br>
<<if $leftarm isnot "bound" or $rightarm isnot "bound">>
They don't notice your arms are free.
<br><br>
<</if>>
<<link [[Next|Maths Abduction 2]]>><</link>>
<br><<effects>><<set $location to "moor">>
You struggle against the bindings wrapped tight around your arms. You're persistent. Something comes loose. You keep struggling until you can pull your arms free.
<br><br>
<<unbind>>You feel the boot of the car, but can find no way to open it.
<br><br>
<<link [[Wait|Maths Boot Wait]]>><</link>>
<br><<effects>><<set $location to "moor">>
Inside is a table covered with cider cans and playing cards. As if a game were interrupted. They push you past it, and onto a bed next to a pile of stacked crates.
<br><br>
"Three at a time," the <<person>> says "There's enough <<girl>> for all of us. First though." <<He>> crouches, and pulls a pair of ankle cuffs out from beneath the bed. They snap shut around your legs. A short chain connects them.<<feetwear 3>>
<br><br>
<<He>> tugs the chain to make sure they're on firm, then climbs on top of you.
<br><br>
<<link [[Next|Maths Abduction Rape]]>><<set $molestationstart to 1>><<set $mathsab to 0>><</link>>
<br><<if $molestationstart is 1>>
<<set $molestationstart to 0>>
<<controlloss>>
<<violence 1>>
<<neutral 1>>
<<molested>>
<<maninit>>
<<if $pain gt 90>>
"<<pShes>> gonna pass out," you hear someone say. "Give <<phim>> a dose." A hand yanks your head back by your hair, and another forces a pink pill into your mouth.
<<garousal>><<lpain>><<set $drugged += 60>><<set $pain to 90>>
<br><br>
<</if>>
<</if>>
<<effects>>
<<effectsman>><<man>>
<<audience>>
<<stateman>>
<br><br>
<<actionsman>>
<<if $enemyhealth lte 0>>
<span id="next"><<link [[Next|Maths Abduction Rape Finish]]>><</link>></span><<nexttext>>
<<elseif $enemyarousal gte $enemyarousalmax>>
<span id="next"><<link [[Next|Maths Abduction Rape Finish]]>><</link>></span><<nexttext>>
<<elseif $alarm is 1 and $rescue is 1>>
<span id="next"><<link [[Next|Maths Abduction Rape Finish]]>><</link>></span><<nexttext>>
<<else>>
<span id="next"><<link [[Next|Maths Abduction Rape]]>><</link>></span><<nexttext>>
<</if>><<effects>>
<<if $enemyarousal gte $enemyarousalmax>>
<<ejaculation>>
<<tearful>> you prepare for more abuse.
<br><br>
<<if $mathsab is 0>>
"I've got an idea," the <<person1>><<person>> says.
<</if>>
<<else>>
<<if $worn.feet.name is "ankle cuffs">>
You shove them away from you, but your bound legs and the sheer number of assailants prevents escape.
<br><br>
<<else>>
You shove them away from you, but the sheer number of assailants prevents escape.
<br><br>
<</if>>
<<tearful>> you prepare for more abuse.
<br><br>
<<if $mathsab is 0>>
"<<pShe>> has such spirit," the <<person1>><<person>> says. "Can't wait to see <<phim>> broken."
<</if>>
<</if>>
<<if $mathsab is 0>><<set $mathsab += 1>>
<<if $leftarm is "bound" or $rightarm is "bound">>
<<He>> produces a knife, and slices through the material binding your arms.
<</if>>
"Everyone get your phones ready," <<he>> says, sitting behind you. <<He>> grabs your arms. "Smile <<girl>>, if you know what's good for you."
<br><br>
<<endcombat>>
<<link [[Smile and make peace signs with your fingers|Maths Abduction Smile]]>><<fameexhibitionism 50>><<trauma 6>><<stress -6>><</link>><<gtrauma>><<lstress>>
<br>
<<link [[Frown and make "fuck you" signs with your fingers|Maths Abduction Frown]]>><<fameexhibitionism 50>><<trauma -6>><<stress 6>><</link>><<gstress>><<ltrauma>>
<br>
<<link [[Cover your face|Maths Abduction Cover]]>><<trauma 6>><<stress 6>><<pain 6>><</link>><<gtrauma>><<gstress>><<gpain>>
<br>
<<elseif $mathsab is 1>><<set $mathsab += 1>>
"Someone put an ad up with one of those pictures," the <<person>> says. "We might be able to get something for <<phim>>."
<br><br>
<<endcombat>>
<<generate1>><<generate2>><<generate3>>
Three more <<people>> climb on the bed, eager for their turn.
<br><br>
<<link [[Next|Maths Abduction Rape]]>><<set $molestationstart to 1>><</link>>
<<elseif $mathsab is 2>><<set $mathsab += 1>>
The <<person1>><<person>> checks <<his>> phone. "We got someone interested already," <<he>> says. "Let's make the most of <<phim>> while we can."
<br><br>
<<endcombat>>
<<generate1>><<generate2>><<generate3>>
Three more <<people>> climb on the bed, eager for their turn.
<br><br>
<<link [[Next|Maths Abduction Rape]]>><<set $molestationstart to 1>><</link>>
<<elseif $mathsab is 3>><<set $mathsab += 1>>
"Do we have to sell <<phim>> off?" the <<person1>><<person>> asks. "We could keep <<phim>> chained up here. Not like anyone would find out."
<br><br>
"You'd get bored of <<phim>> within a week," the <<person>> responds, checking <<his>> phone. "The buyer's already on their way. They sound like a nasty piece of work."
<br><br>
<<endcombat>>
<<generate1>><<generate2>><<generate3>>
Three more <<people>> climb on the bed, eager for their turn.
<br><br>
<<link [[Next|Maths Abduction Rape]]>><<set $molestationstart to 1>><</link>>
<<else>>
"How about you pose for us again?" the <<person>> says. "Something for us to remember you by."
<br><br>
<<endcombat>>
<<link [[Smile and make peace signs with your fingers|Maths Abduction Smile 2]]>><<famerape 50>><<trauma 6>><<stress -6>><</link>><<gtrauma>><<lstress>>
<br>
<<link [[Frown and make "fuck you" signs with your fingers|Maths Abduction Frown 2]]>><<famerape 50>><<trauma -6>><<stress 6>><</link>><<gstress>><<ltrauma>>
<br>
<<link [[Cover your face|Maths Abduction Cover 2]]>><<trauma 6>><<stress 6>><<pain 6>><</link>><<gtrauma>><<gstress>><<gpain>>
<br>
<</if>><<effects>><<set $location to "moor">>
<<if $pain gte 40>>
<<set $mathsab1 to "tearsmile">>
You smile through your tears, face your palms towards your audience, and make a v sign with your index and middle finger. Everyone starts taking pictures.
<br><br>
"Such a slut."
<br>
"Aww, <<pshes>> crying already."
<br>
"I wonder how long <<pshe>> will keep it up."
<br>
<<else>>
<<set $mathsab1 to "smile">>
You smile, face your palms towards your audience, and make a v sign with your index and middle finger. Everyone starts taking pictures.
<br><br>
"Such a slut."
<br>
"It's almost like <<pshe>> hasn't just been raped."
<br>
"I wonder how long that smile will last."
<br>
<</if>>
<br>
<<generate1>><<generate2>><<generate3>>
"That's enough of that," a <<person1>><<person>> says. "It's my turn." <<He>> shoves you back on the bed.
<br><br>
<<link [[Next|Maths Abduction Rape]]>><<set $molestationstart to 1>><</link>>
<br><<effects>><<set $location to "moor">>
<<if $pain gte 40>>
<<set $mathsab1 to "tearfrown">>
You let your anger show, though you can't stop your tears. You face your palms towards your body, and make a v sign with your index and middle finger. Everyone starts taking pictures.
<br><br>
"<<pShe>> won't resist for long."
<br>
"Aww, <<pshes>> trying to be tough."
<br>
"So feisty for someone in <<pher>> position."
<br>
<<else>>
<<set $mathsab1 to "frown">>
You let your anger show, face your palms towards your body, and make a v sign with your index and middle finger. Everyone starts taking pictures.
<br><br>
"<<pShe>> won't resist for long."
<br>
"Let's rape <<pher>> until <<pshe>> likes it."
<br>
"So feisty."
<br>
<</if>>
<br>
<<generate1>><<generate2>><<generate3>>
"That's enough of that," a <<person1>><<person>> says. "It's my turn." <<He>> shoves you back on the bed.
<br><br>
<<link [[Next|Maths Abduction Rape]]>><<set $molestationstart to 1>><</link>>
<br><<effects>><<set $location to "moor">>
<<if $pain gte 40>>
<<set $mathsab1 to "tearcover">>
You cover your tearful face with your hands. Someone smacks your head, but everyone starts taking pictures anyway.
<br><br>
"Aww, <<pshes>> shy."
<br>
"<<pShes>> trying to hide."
<br>
"Maybe <<pshe>> doesn't want <<pher>> school friends to see <<phim>> crying."
<br>
<<else>>
<<set $mathsab1 to "cover">>
You cover your face with your hands. Someone smacks your head, but everyone starts taking pictures anyway.
<br><br>
"Aww, <<pshes>> shy."
<br>
"<<pShes>> trying to hide."
<br>
"Maybe <<pshe>> thinks <<pher>> school friends will see the pictures."
<br>
<</if>>
<br>
<<generate1>><<generate2>><<generate3>>
"That's enough of that," a <<person1>><<person>> says. "It's my turn." <<He>> shoves you back on the bed.
<br><br>
<<link [[Next|Maths Abduction Rape]]>><<set $molestationstart to 1>><</link>>
<br><<effects>><<set $location to "moor">>
<<if $pain gte 40>>
<<set $mathsab2 to "tearsmile">>
You smile through your tears, face your palms towards your audience, and make a v sign with your index and middle finger. Everyone starts taking pictures.
<br><br>
"<<pShes>> a trooper."
<br>
"Still putting on a brave face."
<br>
"It's like <<pshes>> been trained already."
<br>
<<else>>
<<set $mathsab2 to "smile">>
You smile, face your palms towards your audience, and make a v sign with your index and middle finger. Everyone starts taking pictures.
<br><br>
"<<pShes>> a trooper."
<br>
"Still putting on a brave face."
<br>
"<<pShes>> gonna make a fantastic sex slave."
<br>
<</if>>
<br>
<<mathsphone>>
<<generate1>><<person1>>A <<person>> chains your ankles to the bed. They jeer at you a bit longer, but then lose interest. Seems they're finished with you for now.
<br><br>
<<endevent>>
<<link [[Next|Maths Abduction 3]]>><</link>>
<br><<effects>><<set $location to "moor">>
<<if $pain gte 40>><<set $mathsab2 to "tearfrown">>
You let your anger show, though you can't stop your tears. You face your palms towards your body, and make a v sign with your index and middle finger. Everyone starts taking pictures.
<br><br>
"Gotta hand it to <<phim>>, <<pshes>> tough."
<br>
"I hope the buyer knows what they're getting into."
<br>
"I used to break sluts like <<phim>> all the time back in the day."
<br>
<<else>>
<<set $mathsab2 to "frown">>
You let your anger show, face your palms towards your body, and make a v sign with your index and middle finger. Everyone starts taking pictures.
<br><br>
"Gotta hand it to <<phim>>, <<pshes>> tough."
<br>
"I hope the buyer knows what they're getting into."
<br>
"I used to break slut like <<phim>> all the time back in the day."
<br>
<</if>>
<br>
<<mathsphone>>
<<generate1>><<person1>>A <<person>> chains your ankles to the bed. They jeer at you a bit longer, but then lose interest. Seems they're finished with you for now.
<br><br>
<<endevent>>
<<link [[Next|Maths Abduction 3]]>><</link>>
<br><<effects>><<set $location to "moor">>
<<if $pain gte 40>><<set $mathsab2 to "tearcover">>
You cover your tearful face with your hands. Someone smacks your head, but everyone starts taking pictures anyway.
<br><br>
"Trying to save face after all this."
<br>
"<<pShes>> trying to be tough."
<br>
"We've taken so many pictures, I hope <<pshe>> doesn't think no one will recognise <<phim>>."
<br>
<<else>>
<<set $mathsab2 to "cover">>
You cover your face with your hands. Someone smacks your head, but everyone starts taking pictures anyway.
<br><br>
"Trying to save face after all this."
<br>
"<<pShes>> trying to be tough."
<br>
"We've taken so many pictures, I hope <<pshe>> doesn't think no one will recognise <<phim>>."
<br>
<</if>>
<br>
<<mathsphone>>
<<generate1>><<person1>>A <<person>> chains your ankles to the bed. They jeer at you a bit longer, but then lose interest. Seems they're finished with you for now.
<br><br>
<<endevent>>
<<link [[Next|Maths Abduction 3]]>><</link>>
<br><<effects>><<set $location to "moor">>
<<generate1>><<generate2>><<person1>>
You curl up on the bed as most of the gang return to their game of cards. Others just drink and chat. At one point a van pulls up outside, tall enough that you see it's roof through the window. It's not here to pick you up however. Some of the gang carry boxes off the back, and stack them with the others.
<br><br>
"We're gonna need to push these harder," a <<person>> comments. "Or find someone new to sell to."
<br><br>
<<person2>>
"I don't like this whole thing," a <<person>> responds. "Don't you ever feel watched while carrying them?"
<br><br>
<<person1>>
"By who?" the <<person>> scoffs. "The police would shake us down if they knew. Not just watch."
<br><br>
<<person2>>
"Not them," the <<person>> says. "That's the trouble."
<br><br>
<<endevent>>
No one notices a few bags spill from one of the boxes. <span class="gold">You've gained 3 doses of stimulant.</span>
<<set $mathsstim += 3>>
<br><br>
<<link [[Next (0:30)|Maths Abduction 4]]>><<pass 30>><</link>>
<br><<effects>><<set $location to "moor">>
<<unset $mathsab>><<unset $mathsab1>><<unset $mathsab2>>
<<npc Bailey>><<generate2>><<generate3>><<generate4>><<generate5>>
You hear a car pull up outside. Four doors open and close. <<person2>>"That'll be the buyer," a <<person>> says. They step away from their game of cards and leave the building.
<br><br>
"You came in a hurry," you hear <<him>> say. "We haven't had a chance to clean-"
<br><br>
"Show me the <<girl>>," a familiar voice interrupts. It's Bailey.
<br><br>
<<person2>>Bailey follows the <<person>> into the building. <<person1>>Three rough-looking people enter with <<him>>.
<br><br>
<<link [[Next|Maths Abduction 5]]>><</link>>
<br><<effects>><<set $location to "moor">>
Bailey glances at you, then turns to the <<person2>><<person>>. "Five thousand."
<br><br>
"That's right," the <<person>> replies, holding out <<his>> hand. One of Bailey's goons, a <<person3>><<person>>, approaches you, unlocks the chain tying you to the bed, and pulls you to your feet.<<if $worn.feet.name is "ankle cuffs">><<set $worn.feet.type.push("broken")>><<feetruined>><</if>>
<br><br>
"You misunderstand," Bailey says. The goons flanking <<person1>><<him>>, a <<person4>><<person>> and <<person5>><<person>>, pull pistols from their jackets. "You used my property. You're paying for it."
<br><br>
The <<person2>><<person>> gapes. "You're a brave fucker," <<he>> spits. <<Hes>> incensed, but <<he>> looks around the room. <<His>> colleagues stand way back, their hands in the air. <<He>> sighs, then gestures where the table stood.
<br><br>
<<person1>>Bailey walks over, lifts a decaying rug, and opens the trap door <<he>> finds beneath. <<He>> pulls out a rucksack. Inside are rolls of banknotes. <<He>> counts them, then stuffs about half into <<his>> pockets. <<He>> drops the bag back through the hole.
<br><br>
"Five thousand." <<He>> repeats. "Good doing business with you."
<br><br>
<<link [[Next (0:30)|Maths Abduction 6]]>><</link>>
<br><<effects>><<set $location to "moor">>
<<clothesontowel>><<earnFeat "Sour Dealing">>
The journey home through the countryside is uneventful. You sit in the middle seat, between the <<person4>><<person>> and <<person5>><<person>>. They don't look at you. Bailey drives, with the <<person3>><<person>> sat beside <<him>>.
<br><br>
<<link [[Thank for the rescue|Maths Abduction Thank]]>><</link>>
<br>
<<link [[Get angry you were called property|Maths Abduction Insist]]>><</link>>
<br>
<<if $promiscuity gte 35>>
<<link [[Tease the goons|Maths Abduction Tease]]>><</link>><<promiscuous3>>
<br>
<</if>>
<<link [[Remain Silent|Maths Abduction Silent]]>><</link>>
<br><<effects>><<set $location to "town">>
"Thanks for rescuing me," you say. The <<person5>><<person>> smiles at you. No one else responds.
<br><br>
<<link [[Ask if Bailey is angry with you|Maths Abduction Ask]]>><</link>>
<br>
<<link [[Remain Silent|Maths Abduction Silent]]>><</link>>
<br><<effects>><<set $location to "town">>
<<person1>>
"Are you upset with me?" you ask, looking at Bailey through the rearview mirror.
<br><br>
"No," <<he>> says. "That will change if you don't be quiet."
<br><br>
No one says anything else as Bailey drives you into town, and back to the orphanage.
<br><br>
<<link [[Next|Domus Street]]>><<endevent>><<set $eventskip to 1>><<set $stress -= 200>><</link>>
<br><<effects>><<set $location to "town">>
<<person1>>
"I'm not your property," you say, glaring at Bailey through the rearview mirror.
<br><br>
"You are until you pay your debt," <<he>> responds, keeping <<his>> eyes on the road. "As far as anyone cares."
<br><br>
No one says anything else as Bailey drives you into town, and back to the orphanage.
<br><br>
<<link [[Next|Domus Street]]>><<endevent>><<set $eventskip to 1>><<set $stress -= 200>><</link>>
<br><<effects>><<set $location to "town">>
You rest your hands on the <<person4>><<person>> and <<person5>><<persons>> thighs, with one finger on their groins. You begin to stroke.
<<promiscuity3>>
The <<person4>><<person>> blushes, but doesn't react. The <<person5>><<person>> rests <<his>> own hand on your thigh, and mimics your movements.
<br><br>
"You paying for that?" Bailey says. <<His>> eyes remain locked on the road. The <<person5>><<person>> grasps your arm and pushes it away from <<his>> crotch. <<He>> looks out the window, as if nothing happened.
<br><br>
No one says anything else as Bailey drives you into town, and back to the orphanage.
<br><br>
<<link [[Next|Domus Street]]>><<endevent>><<set $eventskip to 1>><<set $stress -= 200>><</link>>
<br><<effects>><<set $location to "town">>
You remain silent as Bailey drives you into town, and back to the orphanage.
<br><br>
<<link [[Next|Domus Street]]>><<endevent>><<set $eventskip to 1>><<set $stress -= 200>><</link>>
<br><<effects>>
<<generatey1>><<person1>>You approach the student, a <<person>>, working on their solution. <<Hes>> too focused to notice you. You might learn something if you could get close enough to read.
<br><br>
<<link [[Distract with your body|Maths Library Student Seduce]]>><<set $mathslibrarystudent to 1>><</link>><<exhibitionist1>>
<br>
<<link [[Leave|School Library]]>><<endevent>><</link>>
<br><<effects>>
You saunter up to the <<person>>, and lean over <<his>> desk. <<if $worn.upper.type.includes("naked")>><<His>> eyes are drawn to your bare chest<<else>><<He>> gets a good look down your deliberately dishevelled $worn.upper.name<</if>>. You <<if $skirt is 1>>lift up the side of<<else>>pull down<</if>> your $worn.lower.name just far enough to <<if $worn.under_lower.type.includes("naked")>>hint at your lack of underwear<<else>>reveal a glimpse of your $worn.under_lower.name<</if>>.
<<exhibitionism1>>
<<if $submissive gte 1150>>
"Do you want to keep looking at me?" you ask. "I don't mind."
<<elseif $submissive lte 850>>
"I'll let you stare," you say. "This time."
<<else>>
"It's so hot in here," you say.
<</if>>
<br><br>
<<set $seductiondifficulty to 8000>>
<<seductioncheck>>
<br><br>
<<if $seductionskill lt 1000>><span class="gold">You feel more confident in your powers of seduction.</span><</if>><<seductionskilluse>>
<br><br>
<<if $seductionrating gte $seductionrequired>><<set $mathslibraryknown to 1>><<set $mathsinfo += 1>>
<<He>> nods as you put on your show. You read over <<his>> project, keeping your eyes on it even as you sway your <<bottom>> around. You lean in so close you're almost touching <<him>>.
<br><br>
The <<person>> reaches out to grab you. You glide out from between <<his>> arms. You've memorised everything you'll need. You leave with a playful wave. | <span class="green">+ Mathematical Insight</span>
<br><br>
<<else>>
<<He>> blushes, picks up <<his>> work, and moves to a different seat.
<br><br>
<</if>>
<<link [[Next|School Library]]>><<endevent>><</link>>
<br><<effects>>
You rush to the staff room and knock on the door. Doren answers it. "Can I help you, <<if $player.gender_appearance is "m">>lad<<else>>lass<</if>>?"
<br><br>
"There's a student lying in the hall," you say. "I think they're on something."
<br><br>
You show Doren to the student. "You're right," the teacher says. "I'll take <<him>> to the nurse. Good on you for watching out for your fellows."
<br><br>
Doren picks up the pen and paper, lifts the <<person>> with ease, and carries <<him>> away.
<br><br>
<<endevent>>
<<link [[Next|Hallways]]>><<set $eventskip to 1>><</link>>
<br><<effects>>
You read the <<persons>> work, and spot some useful calculations. You finish copying them for yourself just as a librarian rounds the corner. <<generate2>><<person2>><<He>> rushes to the <<person1>><<persons>> side.
<br><br>
<<person2>><<He>> eyes you with suspicion as you leave, but doesn't say anything.
<br><br>
<<endevent>>
<<link [[Next|Hallways]]>><<set $eventskip to 1>><</link>>
<br><<effects>>
You rifle through the <<person1>><<persons>> pockets. <<He>> mumbles something about tentacles and tries to squirm away, but <<hes>> in no state to stop you. You find a bag of bright-coloured pills just as a librarian rounds the corner. <<generate2>><<person2>><<He>> rushes to the <<person1>><<persons>> side.
<br><br>
<<person2>><<He>> eyes you with suspicion as you leave, but doesn't say anything.
<br><br>
<<endevent>>
<<link [[Next|Hallways]]>><<set $eventskip to 1>><</link>>
<br><<set $outside to 0>><<set $location to "town">><<effects>>
You enter the town hall. Rows of chairs face the stage opposite you. There's a projector set up. You recognise others from your class, holding their solutions close to their chests. Leighton and River stand beside the stage, talking with two people wearing suits. You don't recognise them.
<br><br>
You can enter your solution, or just watch. Taking part will make the teachers think better of you whether you win or not.
<br><br>
<<set $mathschance = Math.clamp($mathschance, 0, 100)>>
<<link [[Enter the competition (3:00)|Maths Competition Enter]]>><<pass 1 hour>><<pass 2 hours>><</link>> <span class="gold">$mathschance% chance of winning.</span>
<br>
<<link [[Just watch (3:00)|Maths Competition Watch]]>><<set $mathschancestart to $mathschance>><<pass 1 hour>><<pass 2 hours>><</link>>
<br>
<<link [[Leave (0:05)|Cliff Street]]>><<pass 5>><<endevent>><</link>>
<br><<set $outside to 0>><<set $location to "town">><<effects>>
You take a seat. More students arrive, some carrying papers, others here to watch. Leighton instructs the entrants to sit in the front row.
<br><br>
<<npc Leighton>><<person1>>
The <<if $pronoun is "m">>headmaster<<else>>headmistress<</if>> climbs the stage and taps the microphone. River stands beside <<him>>. "Thank you, boys and girls, ladies and gentlemen, for coming," <<he>> says. "I'll be brief. Myself, River and two guests from outside town will judge. Each contestant will present their solution on stage."
<br><br>
A nervous murmur erupts from the front row. River frowns. "Did I forget to mention that part?"
<br><br>
<<generatey2>><<person2>>
Each student presents their solution in turn. Some are more nervous than others to talk in front of a crowd. One, a <<person>>, tries to flee the room. Their friends stop them, and convince them to go through with it.
<br><br>
The last student climbs down from the stage. Leighton, River, and the two guests confer for a moment. They award the prize to the <<person>>, who seems almost as nervous to receive the prize as they were to present their work.
<br><br>
Leighton herds you and the other students from the hall. You might have learned something.
<<gmaths>><<mathsskill 6>>
<br><br>
<<set $mathsproject to "done">>
<<mathsprojectfinish>>
<<link [[Next|Cliff Street]]>><<endevent>><<set $eventskip to 1>><</link>>
<br><<set $outside to 0>><<set $location to "town">><<effects>>
<<if $leftarm is "bound" or $rightarm is "bound" or $feetuse is "bound">><<unbind>>
Your bindings come loose. "You can't enter the competition like that," River says from behind, before rushing off to help someone else.
<br><br>
<</if>>
Leighton instructs you and the other entrants to sit in the front row.
<<if $NPCName[$NPCNameList.indexOf("Whitney")].state is "active" or $NPCName[$NPCNameList.indexOf("Whitney")].state is "rescued" and $NPCName[$NPCNameList.indexOf("Whitney")].init is 1>><<set $mathsprojectwhitney to 1>>
<<npc Whitney>><<person1>>Before you can make it however, you feel someone's hand on your <<bottom>>. You turn right to face the culprit, but a hand snakes around your left shoulder and snatches your solution from your grip. It's Whitney.
<br><br>
You try to take it back, but <<he>> shoves you away. "So this is what you've been up to," <<he>> says, looking at the paper. "What a waste of time. Maybe I should tear it up."
<<gstress>><<stress 6>>
<br><br>
<<link [[Get angry|Maths Competition Angry]]>><<npcincr Whitney dom -1>><</link>><<ldom>>
<br>
<<link [[Beg|Maths Competition Beg]]>><<npcincr Whitney dom 1>><</link>><<gdom>>
<br>
<<link [[Call for help|Maths Competition Help]]>><<npcincr Whitney love -1>><</link>><<llove>>
<br>
<<else>>
You take a seat, and wait as the rest fill.
<br><br>
<<link [[Next|Maths Competition Intro]]>><</link>>
<br>
<</if>><<set $outside to 0>><<set $location to "town">><<effects>>
<<if $submissive gte 1150>>
"That's not fair," you say. "I worked really hard on it."
<<elseif $submissive lte 850>>
"Don't," you say. "Or else."
<<else>>
"Give it back," you say. "Or I'll make you regret it."
<</if>>
<br><br>
Whitney laughs. "That mouth is gonna get you in trouble," <<he>> says. <<He>> looks thoughtfully at the paper, then hands it to you. "You'll make it up to me later."
<br><br>
You continue to the front row and find an empty seat. You glance around, worried that Whitney followed you. You see <<him>> sitting with <<his>> friends on the other side of the hall, in the second row.
<br><br>
<<endevent>>
<<link [[Next|Maths Competition Intro]]>><</link>>
<br><<set $outside to 0>><<set $location to "town">><<effects>>
<<if $submissive gte 1150>>
"P-please, no," you say. "I worked so hard on it."
<<elseif $submissive lte 850>>
"Don't you dare," you say. "I worked really hard on that."
<<else>>
"Please don't," you say. "I worked really hard on that."
<</if>>
<br><br>
Whitney laughs. "Poor you," <<he>> says. <<He>> looks thoughtfully at the paper, then hands it to you. "You'll make it up to me later."
<br><br>
You continue to the front row and find an empty seat. You glance around, worried that Whitney followed you. You see <<him>> sitting with <<his>> friends on the other side of the hall, in the second row.
<br><br>
<<endevent>>
<<link [[Next|Maths Competition Intro]]>><</link>>
<br><<set $outside to 0>><<set $location to "town">><<effects>>
You call to River, who pierces Whitney with <<if $NPCName[$NPCNameList.indexOf("River")].pronoun is "m">>his<<else>>her<</if>> blue eyes.
<br><br>
"I'm only joking around," Whitney scoffs as <<he>> makes a paper aeroplane from your solution. <<He>> throws it at you. "You're gonna make it up to me later."
<br><br>
You continue to the front row and find an empty seat. You glance around, worried that Whitney followed you. You see <<him>> sitting with <<his>> friends on the other side of the hall, in the second row.
<br><br>
<<endevent>>
<<link [[Next|Maths Competition Intro]]>><</link>>
<br><<set $outside to 0>><<set $location to "town">><<effects>>
More students arrive, some carrying papers, others here to watch. Leighton instructs the other entrants to sit in the front row.
<br><br>
<<npc Leighton>><<person1>>
The <<if $pronoun is "m">>headmaster<<else>>headmistress<</if>> climbs the stage and taps the microphone. River stands beside <<him>>. "Thank you, boys and girls, ladies and gentlemen, for coming," <<he>> says. "This is a fuller audience than we expected. I'll be brief. Myself, River and two guests from outside town will judge. Each contestant will present their solution on stage, and use the projector to display their work."
<<if $anxiety gte 2>>
You feel a little sick.
<<ggstress>><<stress 18>>
<<elseif $anxiety gte 1>>
You feel anxious.
<<gstress>><<stress 6>>
<</if>>
<br><br>
A nervous murmur erupts from the front row. River frowns. "Did I forget to mention that part?"
<br><br>
<<generatey2>><<person2>>
The first student to be called up, a <<person>>, tries to flee the room. <<Hes>> stopped by <<his>> friends and convinced to go through with it. <<He>> trips over <<his>> words and drops <<his>> papers twice, but <<hes>> smiling at the end of it.
<br><br>
The next student is more confident. Leighton calls the entrants up one by one, working down the row. You'll be the last. Not a single student's solution is anything like another's.
<br><br>
<<endevent>>
Leighton points at you. <<if $anxiety gte 1>>You swallow your nerves and climb the stage.<<else>>You climb the stage.<</if>>
<br><br>
<<link [[Next|Maths Competition Stage]]>><</link>>
<br><<set $outside to 0>><<set $location to "town">><<effects>>
You stand beside the projector and look at the audience. There are a mixture of students and older strangers.
<<if $mathsprojectwhitney is 1>>
<<npc Whitney>><<person1>>
Whitney sits to one side. <<His>> expression is blank, but <<his>> friends are smirking.
<<else>>
<</if>>
<br><br>
<<endevent>>
<<npc Leighton>><<person1>>
"Don't tarry," Leighton says. "We're pressed for time." A photographer sets up their equipment nearby, getting ready to take pictures of the winner.
<br><br>
<<endevent>>
<<link [[Proceed|Maths Competition Proceed]]>><</link>>
<br>
<<if $exhibitionism gte 35>>
<<link [[Tease|Maths Competition Flirt]]>><<set $mathschance += 10>><</link>><<exhibitionist3>> | <span class="gold">+ 10% Success Chance</span>
<br>
<</if>><<set $outside to 0>><<set $location to "town">><<effects>>
You knock your paper on the floor. It slides along, and rests in front of Leighton. "Oops," you say. You saunter to the edge of the stage, turn around, and bend over. You pretend to have difficulty picking it up, and wiggle your <<bottom>> at the audience during your "attempts."
<<exhibitionism3>>
You hear giggling from the crowd. You look between your legs. River and the two guests avert their eyes. River looks pale. Leighton leans forward and stares.
<br><br>
You pick up the paper and return to the microphone.
<br><br>
<<link [[Next|Maths Competition Proceed]]>><</link>>
<br><<set $outside to 0>><<set $location to "town">><<effects>>
<<npc River>><<person1>>
<<if $mathschancestart is 0>>
You do your best to sound smart, using what little you remember from the booklet. Your paper is little more than a collection of doodles, but you show it with the projector regardless. The judges don't seem impressed.
<<elseif $mathschancestart lte 20>>
You present your solution. It's more a collection of ideas than anything solid, but people have presented worse.
<<elseif $mathschancestart lte 40>>
You present your solution. The judges look bored for the most part, but one of the suited guest raises their eyebrows. You hope that's a good thing.
<<elseif $mathschancestart lte 60>>
Your solution for the maths competition lies on the desk in front of you. There's a lot of room for improvement.
<<elseif $mathschancestart lte 80>>
Your solution for the maths competition lies on the desk in front of you. It's not complete, but it represents an impressive effort.
<<elseif $mathschancestart lte 99>>
You present your solution. The suited guests keep glancing at each other. They look impressed. River looks a little proud.
<<else>>
You present your solution. The suited guests keep glancing at each other. They look impressed. River looks a little proud. As you continue the suited guests break into a quiet discussion. River looks awed. Leighton seems to be staring at something beneath your waistline.
<br><br>
River shakes <<his>> head. "It's a good thing you went last," <<he>> says.
<</if>>
<br><br>
<<endevent>>
<<if $mathsprojectwhitney is 1 and $worn.lower.name isnot "naked">>
<<if $worn.lower.set is $worn.upper.set and $worn.lower.skirt isnot 1>>
You pass the judges on the way down from the stage. You take your seat and wait for their decision.
<br><br>
<<link [[Next|Maths Competition End]]>><</link>>
<br>
<<else>>
<<link [[Next|Maths Competition Exposure]]>><</link>>
<br>
<</if>>
<<else>>
You pass the judges on the way down from the stage. You take your seat and wait for their decision.
<br><br>
<<link [[Next|Maths Competition End]]>><</link>>
<br>
<</if>><<set $outside to 0>><<set $location to "town">><<effects>>
<<if $worn.lower.skirt is 1>>
You feel a tug on your $worn.lower.name. You look down just in time to see it flare up, pulled by some invisible force. You push down the front of the hem fast enough to prevent your <<undies>> being revealed, but you feel cool air on your <<bottom>>.
<br><br>
You hear giggles and murmuring from the audience. <<npc River>><<person1>>River puts <<his>> hands over <<his>> eyes. One of the suited guests raises a hand to their mouth. The other looks away, blushing. Leighton is smiling.
<br><br>
You realise how little you managed to keep down. Enough to keep your privates concealed, but everyone can see what you're wearing beneath. You feel blood rush to your face.
<<gtrauma>><<gstress>><<trauma 6>><<stress 6>>
<br><br>
<<endevent>>
<<npc Whitney>><<person1>>
<<if $worn.under_lower.name is "naked">>
"No underwear," Whitney says. "Perfect." <<Hes>> tugging at the air, as if holding something.
<br><br>
<<else>>
"Nice underwear," Whitney says. "And you're so eager to show it off." <<Hes>> tugging at the air, as if holding something.
<br><br>
<</if>>
You feel around with your free hand and find it. A wire is attached to your skirt. It must be looped around something in the rafters. The tugging at the back and sides suggests there are more than one.
<br><br>
Whitney's friends line up behind <<him>> and grasp at the air, trying to find the wire. They are preparing for a mighty pull.
<br><br>
<<link [[Protect your dignity|Maths Competition Protect Skirt]]>><<stress 6>><</link>><<gstress>>
<br>
<<link [[Finish the presentation|Maths Competition Finish Skirt]]>><<stress 12>><<trauma 6>><<set $mathschance += 10>><</link>><<gtrauma>><<ggstress>> | <span class="gold">+ Success chance</span>
<br>
<<else>>
You feel a tug on your $worn.lower.name. You look down just in time to see it lurch down, pulled by some invisible force. You grab the front of the hem fast enough to prevent your <<undies>> being revealed, but you feel cool air on your <<bottom>>.
<br><br>
You hear giggles and murmuring from the audience. <<npc River>><<person1>>River puts <<his>> hands over <<his>> eyes. One of the suited guests raises a hand to their mouth. The other looks away, blushing. Leighton is smiling.
<br><br>
You realise how little you managed to keep up. Enough to keep your privates concealed, but everyone can see what you're wearing beneath. You feel blood rush to your face.
<<gtrauma>><<gstress>><<trauma 6>><<stress 6>>
<br><br>
<<endevent>>
<<npc Whitney>><<person1>>
<<if $worn.under_lower.name is "naked">>
"No underwear," Whitney says. "Perfect." <<Hes>> tugging at the air, as if holding something.
<br><br>
<<else>>
"Nice underwear," Whitney says. "And you're so eager to show it off." <<Hes>> tugging at the air, as if holding something.
<br><br>
<</if>>
You feel around with your free hand and find it. A wire is attached to your bottoms. It must be looped around something beneath the stage. The tugging at the back and sides suggests there are more than one.
<br><br>
Whitney's friends line up behind <<him>> and grasp at the air, trying to find the wire. They are preparing for a mighty pull.
<br><br>
<<link [[Protect your dignity|Maths Competition Protect Shorts]]>><<stress 6>><</link>><<gstress>>
<br>
<<link [[Finish the presentation|Maths Competition Finish Shorts]]>><<stress 12>><<trauma 6>><<set $mathschance += 10>><</link>><<gtrauma>><<ggstress>> | <span class="gold">+ Success chance</span>
<br>
<</if>><<set $outside to 0>><<set $location to "town">><<effects>>
<<set $mathsexposed to "safe">>
You grasp the hem of your $worn.lower.name with both hands as Whitney and <<his>> friends tug. You manage to prevent them from revealing your <span class="pink"><<undies>></span> to the audience, but the fabric covering you becomes even tighter.
<br><br>
The audience is alive with excitement. Some look away, but most stare in astonishment, or pull phones from their pockets. Leighton sits on the edge of <<endevent>><<npc Leighton>><<person1>><<his>> seat. <<endevent>><<npc River>><<person1>>River remains completely still, hands covering <<his>> eyes.
<br><br>
The photographer now darts around in front of the stage, taking pictures of the struggle from every angle. Perhaps waiting for the moment you're exposed in front of everyone.
<br><br>
<<endevent>><<npc Whitney>><<person1>>
Whitney and friends stop pulling for a moment, but only to reposition in the aisle so they can put their backs into it. The force almost lifts you off the ground.
<br><br>
You feel a slackness as one of the wires snaps, soon followed by the others. Whitney and <<his>> friends fall backwards. You almost fall over yourself. Your skirt floats back where it belongs. You spend a few moments removing the hooks.
<br><br>
<<endevent>><<npc Leighton>><<person1>>"That's enough," Leighton says. "Time to wrap up."
<br><br>
<<if $submissive gte 1150>>
"B-but I haven't finished," you say.
<<elseif $submissive lte 850>>
"I'm not done yet," you say.
<<else>>
"But I still need to-," you begin to protest. Leighton interrupts.
<br><br>
<</if>>
"I said that's enough," <<he>> says. "I have places to be."
<br><br>
You pass the judges on the way down from the stage. You take your seat and wait for their decision.
<br><br>
<<link [[Next|Maths Competition End]]>><</link>>
<br><<set $outside to 0>><<set $location to "town">><<effects>>
<<set $mathsexposed to "safe">>
You grasp the hem of your $worn.lower.name with both hands as Whitney and <<his>> friends tug. You prevent them from revealing your <span class="pink"><<undies>></span> to the audience, but the fabric covering you becomes even tighter.
<br><br>
The audience is alive with excitement. Some look away, but most stare in astonishment, or pull phones from their pockets. Leighton sits on the edge of <<endevent>><<npc Leighton>><<person1>><<his>> seat. <<endevent>><<npc River>><<person1>>River remains completely still, hands covering <<his>> eyes.
<br><br>
The photographer now darts around in front of the stage, taking pictures of the struggle from every angle. Perhaps waiting for the moment you're exposed in front of everyone.
<br><br>
<<endevent>><<npc Whitney>><<person1>>
Whitney and friends stop pulling for a moment, but only to reposition in the aisle so they can put their backs into it. The force almost forces you to the ground.
<br><br>
You feel a slackness as one of the wires snaps, soon followed by the others. Whitney and <<his>> friends fall backwards. You almost fall over yourself. You pull your $worn.lower.name back where it belongs. You spend a few moments removing the hooks.
<br><br>
<<endevent>><<npc Leighton>><<person1>>"That's enough," Leighton says. "Time to wrap up."
<br><br>
<<if $submissive gte 1150>>
"B-but I haven't finished," you say.
<<elseif $submissive lte 850>>
"I'm not done yet," you say.
<<else>>
"But I still need to-," you begin to protest. Leighton interrupts.
<</if>>
<br><br>
"I said that's enough," <<he>> says. "I have places to be."
<br><br>
You pass the judges on the way down from the stage. You take your seat and wait for their decision.
<br><br>
<<link [[Next|Maths Competition End]]>><</link>>
<br><<set $outside to 0>><<set $location to "town">><<effects>>
<<if $worn.under_lower.type.includes("naked")>>
<<fameexhibitionism 60>><<set $mathsexposed to "genitals">>
<<else>>
<<fameexhibitionism 30>><<set $mathsexposed to "undies">>
<</if>>
You keep your skirt held down with one hand and continue with the presentation. Whitney's friends join in the tugging. Your $worn.lower.name becomes tighter, until just a finger of fabric protects your <<genitals>> from the audience.
<br><br>
Leighton and most of the crowd sit on the edge of their seats. <<endevent>><<npc River>><<person1>>River keeps <<his>> eyes covered, but the guests watch with horrified expressions. With a final tug, your $worn.lower.name <<lowerplural>> torn free from your grip, <span class="pink">exposing you to the crowd.</span>
<br><br>
Gasps and laughter fill the hall. Some look away, but most stare in astonishment, or pull phones from their pockets. River might have fainted.
<br><br>
<<if $player.gender is "h">>
"<<pShe>> has both!" someone shouts.
<br>
"I can't believe it."
<br>
"Wait, so where does the pussy start and where does the penis end?"
<br>
"Quick, take a picture! No one will believe otherwise!"
<br>
"Do you think <<pshe>> can fuck <<pherself>>?"
<br>
<<schoolrep herm 1>>
<<elseif $player.gender isnot $player.gender_appearance>>
<<if $player.gender is "m">>
"He's a boy!" someone shouts.
<br>
"Is he some kind of pervert?"
<br>
"I bet he's doing this on purpose."
<br>
<<else>>
"She's a girl!" someone shouts.
<br>
"Is she some kind of slut?"
<br>
"I bet she's doing this on purpose."
<br>
<</if>>
<br><<schoolrep crossdress 1>>
<</if>>
With a shaking voice you try to talk through your solution as if nothing is amiss. <<if $worn.under_lower.type.includes("naked")>> As if your <<if $penisexist is 1>><<penis>><<else>><<pussy>><</if>> does not have the attention of everyone in the room. <</if>>The photographer darts around in front of the stage, taking pictures of you from every angle.
<br><br>
You reach the end of your presentation. The audience cheer and applaud. You feel around for the hooks, and remove them one by one. Your skirt falls back into place, covering your <<undies>>. Whitney leans back and smirks.
<br><br>
<<endevent>><<npc Leighton>><<person1>>
"Very good," Leighton says. <<He>> shakes River awake.
<br><br>
Heart still thumping, you step down from the stage. You take your seat and wait for judges' decision.
<br><br>
<<endevent>>
<<link [[Next|Maths Competition End]]>><</link>>
<br><<set $outside to 0>><<set $location to "town">><<effects>>
<<if $worn.under_lower.type.includes("naked")>>
<<fameexhibitionism 60>><<set $mathsexposed to "genitals">>
<<else>>
<<fameexhibitionism 30>><<set $mathsexposed to "undies">>
<</if>>
You keep your clothes held up with one hand and continue with the presentation. Whitney's friends join in the tugging. Your $worn.lower.name becomes tighter, until just a finger of fabric protects your <<genitals>> from the audience.
<br><br>
Leighton and most of the crowd sit on the edge of their seats. <<endevent>><<npc River>><<person1>>River keeps <<his>> eyes covered, but the guests watch with horrified expressions. With a final tug, your $worn.lower.name <<lowerplural>> torn free from your grip, <span class="pink">exposing you to the crowd.</span>
<br><br>
Gasps and laughter fill the hall. Some look away, but most stare in astonishment, or pull phones from their pockets. River might have fainted.
<br><br>
<<if $player.gender is "h">>
"<<pShe>> has both!" someone shouts.
<br>
"I can't believe it."
<br>
"Wait, so where does the pussy start and where does the penis end?"
<br>
"Quick, take a picture! No one will believe otherwise!"
<br>
"Do you think <<pshe>> can fuck <<pherself>>?"
<br>
<<schoolrep herm 1>>
<<elseif $player.gender isnot $player.gender_appearance>>
<<if $player.gender is "m">>
"He's a boy!" someone shouts.
<br>
"Is he some kind of pervert?"
<br>
"I bet he's doing this on purpose."
<br>
<<else>>
"She's a girl!" someone shouts.
<br>
"Is she some kind of slut?"
<br>
"I bet she's doing this on purpose."
<br>
<</if>>
<br><<schoolrep crossdress 1>>
<</if>>
With a shaking voice you try to talk through your solution as if nothing is amiss. <<if $worn.under_lower.type.includes("naked")>> As if your <<if $penisexist is 1>><<penis>><<else>><<pussy>><</if>> does not have the attention of everyone in the room. <</if>>The photographer darts around in front of the stage, taking pictures of you from every angle.
<br><br>
You reach the end of your presentation. The audience cheer and applaud. You crouch to feel around for the hooks, and remove them one by one. You pull your $worn.lower.name into place, covering your <<undies>>. Whitney leans back and smirks.
<br><br>
<<endevent>><<npc Leighton>><<person1>>
"Very good," Leighton says. <<He>> shakes River awake.
<br><br>
Heart still thumping, you step down from the stage. You take your seat and wait for judges' decision.
<br><br>
<<endevent>>
<<link [[Next|Maths Competition End]]>><</link>>
<br><<set $outside to 0>><<set $location to "town">><<effects>>
<<npc Leighton>><<person1>>
Leighton, River and the two guests confer on stage for a moment.
<<if $mathschance gte 1 and $mathschancestart is 0>>
Leighton seems to be arguing with the others.
<<if $mathschance gte $rng>>
River throws up <<if $NPCName[$NPCNameList.indexOf("River")].pronoun is "m">>his<<else>>her<</if>> hands in exasperation as Leighton steps up to the microphone and clears <<his>> throat.
<<else>>
<<He>> shakes <<his>> head, then steps up to the microphone and clears <<his>> throat.
<br><br>
<</if>>
<</if>>
"We've made a decision," <<he>> says.
<<if $mathschance gte $rng>>
<span class="green">"The winner is the student with the <<haircolourtext>> hair." <<He>> points at you.</span> "Come on up."
<br><br>
You climb the stage and shake Leighton's hand as <<he>> smiles for a waiting photographer. <<He>> hands you the trophy. There's <span class="gold">£2000</span> inside.
<<set $money += 200000>>
The audience cheer and applaud.
<<npcincr River love 5>><<llltrauma>><<trauma -120>><<famebusiness 100>>
<br><br>
<<if $mathsexposed isnot undefined>>
<<endevent>><<npc River>><<person1>>River struggles to look you in the eye. "I expect you to get an A* on every exam from now on," <<he>> says. "You've proven capable." <<He>> and Leighton herd you and the other students from the building. A few people try to grope you on the way out.
<<lldelinquency>><<detention -54>>
<br><br>
<<else>>
<<endevent>><<npc River>><<person1>>River smiles. "I expect you to get an A* on every exam from now on," <<he>> says. "You've proven capable." <<He>> and Leighton herd you and the other students from the building.
<<lldelinquency>><<detention -54>>
<br><br>
<</if>>
<<set $mathsproject to "won">><<set $mathsprojectwon to 1>><<earnFeat "Maths Competition Winner">>
<<mathsprojectfinish>>
<<link [[Next|Cliff Street]]>><<endevent>><<set $eventskip to 1>><</link>>
<br>
<<else>>
<<generate2>>
<span class="red"><<He>> announces that a <<person2>><<person>> is the winner.</span> <<He>> rushes up to accept <<his>> trophy.
<br><br>
<<if $mathsexposed isnot undefined>>
Leighton herds you and the other students from the hall. "I appreciate your effort," River says to you on the way out. <<He>> struggles to look you in the eye.
<<ldelinquency>><<detention -18>>
<br><br>
A few people try to grope you on the way out.
<br><br>
<<else>>
Leighton herds you and the other students from the hall. "I appreciate your effort," River says to you on the way out, before being pulled away by one of the suited guests.
<<ldelinquency>><<detention -18>>
<br><br>
<</if>>
<<set $mathsproject to "done">>
<<mathsprojectfinish>>
<<link [[Next|Cliff Street]]>><<endevent>><<set $eventskip to 1>><</link>>
<br>
<</if>><<widget "scienceprojectstart">><<nobr>>
<<set $sciencelichentemple to 0>>
<<set $sciencelichenpark to 0>>
<<set $sciencelichenlake to 0>>
<<set $sciencelichendrain to 0>>
<<set $sciencelichentempleready to 0>>
<<set $sciencelichenparkready to 0>>
<<set $sciencelichenlakeready to 0>>
<<set $sciencelichendrainready to 0>>
<<set $scienceshroomwolf to 0>>
<<set $scienceshroomheart to 0>>
<<set $scienceshroomwolfready to 0>>
<<set $scienceshroomheartready to 0>>
<<set $sciencephallusready to 0>>
<<set $sciencephallus to 0>>
<<set $sciencephalluspenis to 0>>
<<set $sciencephallusclit to 0>>
<<set $sciencefaircheat to 0>>
<</nobr>><</widget>>
<<widget "scienceprojectfinish">><<nobr>>
<<unset $sciencelichentemple>>
<<unset $sciencelichenpark>>
<<unset $sciencelichenlake>>
<<unset $sciencelichendrain>>
<<unset $sciencelichentempleready>>
<<unset $sciencelichenparkready>>
<<unset $sciencelichenlakeready>>
<<unset $sciencelichendrainready>>
<<unset $scienceshroomwolf>>
<<unset $scienceshroomheart>>
<<unset $scienceshroomwolfready>>
<<unset $scienceshroomheartready>>
<<unset $sciencephallus>>
<<unset $sciencephallusready>>
<<unset $sciencephalluspenis>>
<<unset $sciencephallusclit>>
<<unset $sciencefaircheat>>
<<unset $sciencelichenchance>>
<<unset $scienceshroomchance>>
<<unset $sciencephalluschance>>
<<unset $scienceprojectwarning>>
<</nobr>><</widget>>
<<widget "mathsprojectstart">><<nobr>>
<<set $mathschance to 0>>
<<if $mathsstim is undefined>>
<<set $mathsstim to 0>>
<</if>>
<<set $mathsstimused to 0>>
<<set $mathsstimbought to 0>>
<<set $mathsstimstolen to 0>>
<<set $mathsinfo to 0>>
<</nobr>><</widget>>
<<widget "mathsprojectfinish">><<nobr>>
<<unset $mathschance>>
<<unset $mathsprojectdays>>
<<unset $mathsstimused>>
<<unset $mathsstimbought>>
<<unset $mathslibraryknown>>
<<unset $mathsdruggedstudent>>
<<unset $mathsinfo>>
<<unset $mathsstimstolen>>
<<unset $mathsstimrobin>>
<<unset $mathsstimbeg>>
<<unset $mathsprojectwhitney>>
<<unset $mathschancestart>>
<</nobr>><</widget>>
<<widget "projectoptions">><<nobr>>
<<if $scienceproject is "ongoing">>
<<link [[Work on science project|Science Project]]>><</link>>
<br>
<</if>>
<<if $mathsproject is "ongoing">>
<<link [[Work on maths project|Maths Project]]>><</link>>
<br>
<</if>>
<br>
<</nobr>><</widget>>
<<widget "scienceprojectchance">><<nobr>>
<<set $sciencelichenchance to $sciencelichenparkready * 25 + $sciencelichenlakeready * 25 + $sciencelichendrainready * 25 + $sciencelichentempleready * 25>>
<<set $scienceshroomchance to $scienceshroomwolfready * 10 + $scienceshroomheartready * 10>>
<<set $sciencephalluschance to $sciencephallusready * 10>>
<</nobr>><</widget>>
<<widget "mathsphone">><<nobr>>
They compare the pictures they've taken. Two of them push their phones in front of you.
<br><br>
<<if $mathsab1 is "smile">>
The first picture shows you smiling, with your hands making peace signs. If you didn't know better, you wouldn't realise the picture was taken under duress.
<<elseif $mathsab1 is "frown">>
The first picture shows you frowning, and making offensive gestures at the camera with your hands.
<<elseif $mathsab1 is "cover">>
The first picture shows you covering your face. You don't think anyone could tell it was you.
<<elseif $mathsab1 is "tearsmile">>
The first picture shows you smiling, with your hands making peace signs. Tears wet your face, and the smile is far from genuine.
<<elseif $mathsab1 is "tearfrown">>
The first picture shows you frowning, tearful and angry. You're making offensive gestures at the camera with your hands.
<<elseif $mathsab1 is "tearcover">>
The first picture shows you covering your face. Tears run down from beneath your hands.
<</if>>
You look far more dishevelled in the second, taken some time later. You're coated in something slick and glistening.
<<if $mathsab2 is "smile">>
Your face is smiling, but there's something strange about the look in your eyes.
<<elseif $mathsab2 is "frown">>
Your face is angry, defiant.
<<elseif $mathsab2 is "cover">>
Your face is covered.
<<elseif $mathsab2 is "tearsmile">>
Your face is smiling, but the tears betray what's really happening.
<<elseif $mathsab2 is "tearfrown">>
Your face is tearful, but angry and defiant.
<<elseif $mathsab2 is "tearcover">>
Your face is covered, but the tears are unmistakable.
<</if>>
<br><br>
<</nobr>><</widget>><<effects>>
<<if $sciencelichenknown is 1>>
You have an ongoing project on lichen. It has a <<print ($sciencelichenparkready * 25 + $sciencelichenlakeready * 25 + $sciencelichendrainready * 25 + $sciencelichentempleready * 25)>>% chance of winning the fair.
<br>
<</if>>
<<if $sciencelichentemple is 1 and $sciencelichentempleready lt 1>>
<<link [[Add pink lichen (3:00)|Science Project Lichen]]>><<set $phase to 0>><<pass 2 hours>><<pass 1 hour>><<scienceskill 18>><</link>><<gggscience>>
<br>
<</if>>
<<if $sciencelichenpark is 1 and $sciencelichenparkready lt 1>>
<<link [[Add white lichen (3:00)|Science Project Lichen]]>><<set $phase to 1>><<pass 2 hours>><<pass 1 hour>><<scienceskill 18>><</link>><<gggscience>>
<br>
<</if>>
<<if $sciencelichendrain is 1 and $sciencelichendrainready lt 1>>
<<link [[Add violet lichen (3:00)|Science Project Lichen]]>><<set $phase to 2>><<pass 2 hours>><<pass 1 hour>><<scienceskill 18>><</link>><<gggscience>>
<br>
<</if>>
<<if $sciencelichenlake is 1 and $sciencelichenlakeready lt 1>>
<<link [[Add purple lichen (3:00)|Science Project Lichen]]>><<set $phase to 3>><<pass 2 hours>><<pass 1 hour>><<scienceskill 18>><</link>><<gggscience>>
<br>
<</if>>
<br>
<<if $scienceshroomknown is 1>>
You have an ongoing project on mushrooms. It has a <<print ($scienceshroomwolfready * 10 + $scienceshroomheartready * 10)>>% chance of winning the fair.
<br>
You've measured $scienceshroomheartready/5 heartshrooms.
<br>
You've measured $scienceshroomwolfready/5 wolfshrooms.
<br>
<</if>>
<<if $scienceshroomheart gt $scienceshroomheartready>>
<<link [[Add heart shroom (1:00)|Science Project Shroom]]>><<set $phase to 0>><<pass 1 hour>><<scienceskill 6>><</link>><<ggscience>>
<br>
<</if>>
<<if $scienceshroomwolf gt $scienceshroomwolfready>>
<<link [[Add wolf shroom (1:00)|Science Project Shroom]]>><<set $phase to 1>><<pass 1 hour>><<scienceskill 6>><</link>><<ggscience>>
<br>
<</if>>
<br>
<<if $sciencephallusknown is 1>>
You have an ongoing project on phallus size. It has a <<print ($sciencephallusready * 10)>>% chance of winning the fair.
<br>
<<if $sciencephallus gt $sciencephallusready>>
<<link [[Add phallus (1:00)|Science Project Phallus]]>><<set $phase to 0>><<pass 1 hour>><<scienceskill 6>><</link>><<ggscience>>
<br>
<</if>>
<</if>>
You can only submit one project to the fair.
<br><br>
<<if $location is "home">>
<<link [[Stop|Bedroom]]>><</link>>
<br>
<<else>>
<<link [[Stop|School Library]]>><</link>>
<br>
<</if>><<effects>>
<<if $phase is 0>>
<<set $sciencelichentempleready += 1>>
You measure the pink lichen. You note down its weight, its volume, where you found it and describe what it looks like. You note that it smells of strawberries. You feel warm.
<<garousal>><<arousal 600>>
<br><br>
<<elseif $phase is 1>>
<<set $sciencelichenparkready += 1>>
You measure the white lichen. You note down its weight, its volume, where you found it and describe what it looks like. You note that it smells of soot. You sneeze.
<br><br>
<<elseif $phase is 2>>
<<set $sciencelichendrainready += 1>>
You measure the violet lichen. You note down its weight, its volume, where you found it and describe what it looks like. You note that it smells of the sea. You feel strange and agitated.
<<ggarousal>><<arousal 3000>>
<br><br>
<<else>>
<<set $sciencelichenlakeready += 1>>
You measure the purple lichen. You note down its weight, its volume, where you found it and describe what it looks like. You note that it smells sweet. Your hand is shaking by the end.
<<set $drugged += 180>>
<br><br>
<</if>>
<<link [[Next|Science Project]]>><<set $phase to 0>><</link>>
<br><<effects>>
<<if $phase is 0>>
<<set $scienceshroomheartready += 1>>
You measure the heartshrooms. You note down the weight, volume, where you found them and describe what they look like. You note that they smell refreshing. You feel more energetic by the end.
<<ltiredness>><<tiredness -6>>
<br><br>
<<else>>
<<set $scienceshroomwolfready += 1>>
You measure the wolfshroom. You note down the weight, volume, where you found them and describe what they look like. You note that they smell sweet. Your hand is shaking by the end.
<<ggarousal>><<arousal 3000>>
<br><br>
<</if>>
<<link [[Next|Science Project]]>><<set $phase to 0>><</link>>
<br><<effects>>
<<set $sciencephallusready += 1>>
You add the phallus measurements to your project. You incorporate the answers the owner gave you about their lifestyle.
<br><br>
The things you do for school.
<br><br>
<<link [[Next|Science Project]]>><<set $phase to 0>><</link>>
<br><<set $outside to 0>><<set $location to "town">><<effects>>
<<npc Leighton>><<generates2>><<person1>><<scienceprojectchance>>
You enter the town hall. It's full of other students setting up their projects. You recognise others from your class. Most have investigated plants, and the room almost feels like a garden. You can enter a project, or just watch. Taking part will make the teachers think better of you whether you win or not.
<br><br>
<<if $sciencelichenknown is 1>>
<<link [[Enter Lichen Project (3:00)|Science Fair Lichen]]>><<pass 1 hour>><<pass 2 hours>><</link>> <span class="gold">$sciencelichenchance% chance of winning.</span>
<br>
<</if>>
<<if $scienceshroomknown is 1>>
<<link [[Enter Mushroom Project (3:00)|Science Fair Mushroom]]>><<pass 1 hour>><<pass 2 hours>><</link>> <span class="gold">$scienceshroomchance% chance of winning.</span>
<br>
<</if>>
<<if $sciencephallusknown is 1>>
<<link [[Enter Phallus Project (3:00)|Science Fair Phallus]]>><<pass 1 hour>><<pass 2 hours>><</link>> <span class="gold">$sciencephalluschance% chance of winning.</span>
<br>
<</if>>
<<link [[Don't enter (3:00)|Science Fair Watch]]>><<pass 1 hour>><<pass 2 hours>><</link>>
<br>
<<link [[Leave (0:05)|Cliff Street]]>><<pass 5>><<endevent>><</link>>
<br><<set $outside to 0>><<set $location to "town">><<effects>>
<<set $phase to 0>>
<<if $sciencelichenchance is 0>>
You don't have a lichen project. You draw some lichen and write down everything you know about the subject. That will have to do. A <<person2>><<person>> with a flower display beside yours looks over and smirks.
<<elseif $sciencelichenchance lt 100>>
You set up your lichen display and step back to admire it. It could be better, but it's not the worst in the room. A <<person2>><<person>> with a flower display beside yours looks over and smirks.
<<else>>
You set up your lichen display and step back to admire it. It couldn't be better. A <<person2>><<person>> with a flower display beside yours looks irritated.
<</if>>
<br><br>
Leighton walks on stage and taps the microphone. Sirris stands beside <<person1>><<him>>. "Thank you, boys and girls, for coming," <<he>> says. "I've seen some fine work already. Sirris and I will judge. Be patient."
<br><br>
Leighton and Sirris leave the stage and circle around the room. Leighton criticises the projects. Sirris observes, but gives words of encouragement if Leighton was particularly scathing. Still, some students are left tearful by the headteacher's remarks.
<br><br>
The teachers draw closer. The <<person2>><<person>> with the flower display bobs on <<his>> heels, brimming with confidence.
<br><br>
<<set $skulduggerydifficulty to 400>>
<<link [[Sabotage them|Science Fair Sabotage]]>><</link>><<skulduggerydifficulty>><span class="gold"> +10% win chance</span>
<br>
<<link [[Play fair|Science Fair Fair]]>><</link>>
<br><<set $outside to 0>><<set $location to "town">><<effects>>
<<set $phase to 1>>
<<if $scienceshroomchance is 0>>
You don't have a mushroom project. You draw some mushrooms and write down everything you know about them. That will have to do. A <<person2>><<person>> with a flower display beside yours looks over and smirks.
<<elseif $scienceshroomchance lt 100>>
You set up your mushroom display and step back to admire it. It could be better, but it's not the worst in the room. A <<person2>><<person>> with a flower display beside yours looks over and smirks.
<<else>>
You set up your mushroom display and step back to admire it. It couldn't be better. A <<person2>><<person>> with a flower display beside yours looks irritated.
<</if>>
<br><br>
Leighton walks on stage and taps the microphone. Sirris stands beside <<person1>><<him>>. "Thank you, boys and girls, for coming," <<he>> says. "I've seen some fine work already. Sirris and I will judge. Be patient."
<br><br>
Leighton and Sirris leave the stage and circle around the room. Leighton criticises the projects. Sirris observes, but gives words of encouragement if the headteacher was particularly scathing. Still, some students are left tearful by the headteacher's remarks.
<br><br>
The teachers draw closer. The <<person2>><<person>> with the flower display bobs on <<his>> heels, brimming with confidence.
<br><br>
<<set $skulduggerydifficulty to 400>>
<<link [[Sabotage them|Science Fair Sabotage]]>><</link>><<skulduggerydifficulty>><span class="gold"> +10% win chance</span>
<br>
<<link [[Play fair|Science Fair Fair]]>><</link>>
<br><<set $outside to 0>><<set $location to "town">><<effects>>
<<set $phase to 2>>
<<if $sciencephalluschance is 0>>
You don't have a phallus project. You decide to draw some cocks on a piece of paper. That will have to do. A <<person2>><<person>> with a flower display beside yours looks over and snickers.
<<elseif $scienceshroomchance lt 100>>
You set up your phallus display and step back to admire it. It could be better, but it's not the worst in the room. A <<person2>><<person>> with a flower display beside yours looks over and gapes.
<<else>>
You set up your phallus display and step back to admire it. It couldn't be better. A <<person2>><<person>> with a flower display beside yours looks horrified. You're not sure if it's the subject matter or quality that upsets them.
<</if>>
<br><br>
Leighton walks on stage and taps the microphone. Sirris stands beside <<person1>><<him>>. "Thank you, boys and girls, for coming," <<he>> says. "I've seen some fine work already. Sirris and I will judge. Be patient."
<br><br>
Leighton and Sirris leave the stage and circle around the room. Leighton criticises the projects. Sirris observes, but gives words of encouragement if the headteacher was particularly scathing. Still, some students are left tearful by the headteacher's remarks.
<br><br>
The teachers draw closer. The <<person2>><<person>> with the flower display bobs on <<his>> heels, brimming with confidence.
<br><br>
<<set $skulduggerydifficulty to 400>>
<<link [[Sabotage them|Science Fair Sabotage]]>><</link>><<skulduggerydifficulty>><span class="gold"> +10% win chance</span>
<br>
<<link [[Play fair|Science Fair Fair]]>><</link>>
<br><<set $outside to 0>><<set $location to "town">><<effects>>
You find a spare display board and drag it behind your own. You pin blank pieces of paper to it and write "Pretty flowers!" on each of them. Then you wait for your chance.
<br><br>
The <<person2>><<person>> starts chatting with the display owner to their other side. You creep over with the new display board and try to place it in front of <<his>> own.
<<skulduggerycheck>>
<<if $skulduggerysuccess is 1>>
<<set $sciencefaircheat += 10>>
<span class="green"><<He>> doesn't notice.</span> And <<he>> doesn't look behind when <<he>> stops chatting.
<br><br>
<<if $skulduggery lte ($skulduggerydifficulty + 100)>>
<<skulduggeryskilluse>>
<<else>>
<span class="blue">That was too easy. You didn't learn anything.</span>
<br><br>
<</if>>
<<person1>>Leighton and Sirris arrive to find the display pretty, but vacuous. Leighton comments as much before moving on. The <<person2>><<person>> looks confused and angry, until <<he>> turns. <<His>> face turns white. In <<his>> haste to move the fake board <<he>> trips and tumbles to the ground. <<He>> scrambles to <<his>> feet and tries to plead <<his>> case to Sirris, who seems sympathetic. Leighton doesn't care.
<br><br>
<<else>>
<span class="red">You bump the display, jostling <<his>> project and drawing <<his>> attention.</span> <<His>> mouth gapes when <<he>> sees you. <<He>> guards <<his>> display more vigilantly from then on.
<<status -10>><<lcool>>
<br><br>
<<if $skulduggery lte ($skulduggerydifficulty + 100)>>
<<skulduggeryskilluse>>
<<else>>
<span class="blue">That was too easy. You didn't learn anything.</span>
<br><br>
<</if>>
<<person2>>Leighton and Sirris arrive to examine the <<persons>> project. Not even Leighton can find much wrong with it. <<person1>><<He>> comments as much before moving on. The <<person2>><<person>> looks relieved as the teachers approach yours.
<br><br>
<</if>>
<<link [[Next|Science Fair Display]]>><</link>>
<br><<set $outside to 0>><<set $location to "town">><<effects>>
<<person2>>Leighton and Sirris arrive to examine the <<persons>> project. Not even Leighton can find much wrong with it. <<person1>><<He>> comments as much before moving on. The <<person2>><<person>> looks relieved as the teachers approach yours.
<br><br>
<<link [[Next|Science Fair Display]]>><</link>>
<br><<set $outside to 0>><<set $location to "town">><<effects>>
<<person1>>
Leighton and Sirris examine your project.
<<if $phase is 0>>
<<if $sciencelichenchance gte 100>>
Even Leighton seems impressed. "I've never seen colours like this in lichen," <<he>> says. Sirris beams at you.
<<elseif $sciencelichenchance gte 20>>
Leighton yawns. "Lichen? How boring," <<he>> says. Sirris seems happier with it.
<<else>>
They don't seem impressed. "It's like you made it just now," Leighton says. "You didn't even collect any lichen. What a waste of time."
<</if>>
<<elseif $phase is 1>>
<<if $scienceshroomchance gte 100>>
Even Leighton seems impressed. "You've been thorough," <<he>> says. "Must have been a lot of work, finding these mushroom samples." Sirris beams at you.
<<elseif $scienceshroomchance gte 20>>
Leighton yawns. "Mushrooms grow in the forest," <<he>> says. "Who knew." Sirris seems more impressed.
<<else>>
They don't seem impressed. "I think the mushrooms went to your head," Leighton says. "What a waste of time."
<</if>>
<<elseif $phase is 2>>
<<if $sciencephalluschance gte 100>>
"This is... Different," Leighton says.
<br><br>
"It's for science," Sirris says. "<<pShe>> should be commended for originality."
<br><br>
Leighton nods, and reads one of the papers stuck to your board. "I can get behind this. Though I'm not sure people count as wildlife."
<<elseif $sciencephalluschance gte 20>>
"This is... different," Leighton says.
"It's for science," Sirris says. "<<pShe>> should be commended for originality."
Leighton nods, and reads one of the papers stuck to your board. "I can get behind this. Though I'm not sure people count as wildlife."
<br><br>
<<else>>
They stand and stare for a few moments. "So," Leighton says. "You decided to submit crudely drawn cocks to the science fair?" You nod. Sirris looks embarrassed.
<br><br>
<</if>>
<</if>>
<br><br>
<<link [[Flirt|Science Fair Flirt]]>><</link>><span class="gold"> +10% win chance</span>
<br>
<<link [[Explain your project|Science Fair Explain]]>><</link>>
<br><<set $outside to 0>><<set $location to "town">><<effects>>
<<set $seductiondifficulty to 4000>>
<<seductioncheck>>
<br><br>
<<if $seductionskill lt 1000>><span class="gold">You feel more confident in your powers of seduction.</span><</if>><<seductionskilluse>>
<br><br>
You look Leighton in the eyes. "You must know much more about it than me," you whisper. "Maybe you can teach me in private?" Sirris looks away and blushes.
<br><br>
<<if $seductionrating gte $seductionrequired>>
<<set $sciencefaircheat += 10>>
<span class="green">Leighton leans close.</span> "Maybe you could use some-," <<he>> pauses. "Personal tuition." <<He>> glances around as if remembering where <<he>> is and coughs. "That's enough," <<he>> says. They move on to the next project.
<br><br>
<<else>>
<span class="red">Leighton laughs.</span> "Nice try," <<he>> says. They move on to the next project.
<br><br>
<</if>>
<<link [[Next|Science Fair Finish]]>><</link>>
<br><<set $outside to 0>><<set $location to "town">><<effects>>
You explain your project. Sirris listens and reads, while Leighton stares at you. "That's enough," <<he>> interrupts. They move on to the next project.
<br><br>
<<link [[Next|Science Fair Finish]]>><</link>>
<br><<set $outside to 0>><<set $location to "town">><<effects>>
<<person1>>
Leighton and Sirris examine the remaining projects. One is just an essay taped to a board. Another looks more like an art project.
<br><br>
The public roam between the displays, asking questions and flirting inappropriately with students.
<<if $phase is 2>>
Yours attracts a lot of attention for its subject. A lot of inappropriate flirting too.
<</if>>
<br><br>
The teachers confer on the stage, then Leighton steps up to the microphone. "We've made a decision," <<he>> says.
<<if $phase is 0 and $sciencelichenchance + $sciencefaircheat gte $rng>>
"The trophy goes to the <span class="green">student with the lichen project.</span>" Sirris waves at you. "Come on up."
<br><br>
You climb the stage and shake Leighton's hand as <<he>> smiles at a waiting photographer. <<He>> hands you the trophy. There's <span class="gold">£500</span> inside.
<<set $money += 50000>>
The audience cheer and applaud. The <<person2>><<person>> looks upset, but claps along.
<<npcincr Sirris love 5>><<llltrauma>><<trauma -120>><<famebusiness 100>>
<br><br>
<<endevent>><<npc Sirris>><<person1>>Sirris follows you off the stage. "I'm so happy you took to the project with such enthusiasm," <<he>> says. <<He>> and Leighton herd you and the other students from the building.
<<lldelinquency>><<detention -54>>
<br><br>
<<set $scienceproject to "won">><<set $scienceprojectwon to 1>><<earnFeat "Science Fair Winner">>
<<scienceprojectfinish>>
<<link [[Next|Cliff Street]]>><<endevent>><<set $eventskip to 1>><</link>>
<br>
<<elseif $phase is 1 and $scienceshroomchance + $sciencefaircheat gte $rng>>
"The trophy goes to the <span class="green">student with the mushroom project.</span>" Sirris waves at you. "Come on up."
<br><br>
You climb the stage and shake Leighton's hand as <<he>> smiles at a waiting photographer. <<He>> hands you the trophy. There's <span class="gold">£500</span> inside.
<<set $money += 50000>>
The audience cheer and applaud. The <<person2>><<person>> looks upset, but claps along.
<<npcincr Sirris love 5>><<llltrauma>><<trauma -120>><<famebusiness 100>>
<br><br>
A group of students surround you as you climb down from the stage. They want to hear the story of how you collected the mushrooms that only grow deep in the woods, deeper than the bravest of them have ventured. Leighton herds you and the other students from the hall.
<<ldelinquency>><<detention -18>><<ggcool>><<status 18>>
<br><br>
<<set $scienceproject to "won">><<set $scienceprojectwon to 1>><<earnFeat "Science Fair Winner">>
<<scienceprojectfinish>>
<<link [[Next|Cliff Street]]>><<endevent>><<set $eventskip to 1>><</link>>
<br>
<<elseif $phase is 2 and $sciencephalluschance + $sciencefaircheat gte $rng>>
"The trophy goes to the <span class="green">student with the phallus project.</span>" Murmuring fills the hall. Sirris waves at you. "Come on up."
<br><br>
You climb the stage and shake Leighton's hand as <<he>> smiles at a waiting photographer. <<He>> hands you the trophy. There's <span class="gold">£500</span> inside. The audience cheer and applaud.
<<if $sciencephalluschance is 0>>
The <<person2>><<person>> looks upset. <<His>> fists clench. "No," <<he>> shouts. "I won't accept this. All <<pshe>> did was draw some privates." <<He>> marches up the stage. "Give me that trophy!" <<He>> tries to wrestle it from your grip.
<br><br>
<<link [[Let them take it|Science Fair Take]]>><</link>>
<br>
<<link [[Wrestle|Science Fair Wrestle]]>><</link>><<physiquedifficulty 4000 14000>>
<br>
<<else>>
The <<person2>><<person>> looks upset, but claps along.
<<npcincr Sirris love 5>><<llltrauma>><<trauma -120>><<famebusiness 100>><<famesex 100>><<set $money += 50000>>
<br><br>
The photographer accosts you as you leave the stage, wanting to know more about how you acquired your data. Leighton herds you and the other students from the hall.
<<ldelinquency>><<detention -18>>
<br><br>
<<set $scienceproject to "won">><<set $scienceprojectwon to 1>><<earnFeat "Science Fair Winner">>
<<scienceprojectfinish>>
<<link [[Next|Cliff Street]]>><<endevent>><<set $eventskip to 1>><</link>>
<br>
<</if>>
<<else>>
<span class="red"><<He>> announces that the <<person2>><<person>> with a flower display is the winner.</span> <<He>> rushes up to accept <<his>> trophy.
<br><br>
Leighton herds you and the other students from the hall. "Thank you for taking part," Sirris says to you on the way out. "It's good practise."
<<ldelinquency>><<detention -18>>
<br><br>
<<set $scienceproject to "done">>
<<scienceprojectfinish>>
<<link [[Next|Cliff Street]]>><<endevent>><<set $eventskip to 1>><</link>>
<br>
<</if>><<set $outside to 0>><<set $location to "town">><<effects>>
The <<person>> snatches the trophy and runs from the hall. The audience boos, probably unaware of why you won.
<<npcincr Sirris love 5>><<llltrauma>><<trauma -120>><<famebusiness 100>><<famesex 100>>
<br><br>
The photographer accosts you as you leave the stage, wanting to know more about how you acquired your data. Leighton herds you and the other students from the hall.
<<ldelinquency>><<detention -18>>
<br><br>
<<set $scienceproject to "won">><<set $scienceprojectwon to 1>><<earnFeat "Science Fair Winner">>
<<scienceprojectfinish>>
<<link [[Next|Cliff Street]]>><<endevent>><<set $eventskip to 1>><</link>>
<br><<set $outside to 0>><<set $location to "town">><<effects>>
<<if $physique gte random(4000, 14000)>>
You try to keep hold of the trophy, and manage to <span class="green">push the <<person>> to the ground.</span> "It's not fair!" <<he>> shouts. <<He>> scrambles to <<his>> feet and runs from the hall.
<<set $money += 50000>><<npcincr Sirris love 5>><<llltrauma>><<trauma -120>><<famebusiness 100>><<famesex 100>>
<br><br>
The photographer accosts you as you leave the stage, wanting to know more about how you acquired your data. Leighton herds you and the other students from the hall.
<<ldelinquency>><<detention -18>>
<br><br>
<<set $scienceproject to "won">><<set $scienceprojectwon to 1>><<earnFeat "Science Fair Winner">>
<<scienceprojectfinish>>
<<link [[Next|Cliff Street]]>><<endevent>><<set $eventskip to 1>><</link>>
<br>
<<else>>
You try to keep hold of the trophy, <span class="red">but the <<person>> is stronger.</span> <<He>> twists it from your grip and run from the hall. The audience boos, probably unaware of why you won.
<<llltrauma>><<trauma -120>><<famebusiness 100>><<famesex 100>>
<br><br>
The photographer accosts you as you leave the stage, wanting to know more about how you acquired your data. Leighton herds you and the other students from the hall.
<<ldelinquency>><<detention -18>>
<br><br>
<<set $scienceproject to "won">><<set $scienceprojectwon to 1>><<earnFeat "Science Fair Winner">>
<<scienceprojectfinish>>
<<link [[Next|Cliff Street]]>><<endevent>><<set $eventskip to 1>><</link>>
<br>
<</if>><<set $outside to 0>><<set $location to "town">><<effects>>
You walk among the students and examine their projects. Some are more impressive than others. One is just an essay taped to a board. Another looks more like an art project.
<br><br>
The public are allowed in. They roam between the displays, asking questions and flirting inappropriately with students.
<br><br>
Leighton walks on stage and taps the microphone. Sirris stands beside <<him>>. "Thank you, boys and girls, ladies and gentlemen, for coming," <<he>> says. "I've seen some fine work already. Sirris and I will judge. Be patient."
<br><br>
Leighton and Sirris leave the stage and begin to circle around the room. Leighton criticises the projects. Sirris observes, but gives words of encouragement if Leighton was particularly scathing. Still, some students are left tearful by the headteacher's remarks.
<br><br>
After conferring they announce that a <<person2>><<person>> with a flower display is the winner.
<br><br>
Leighton herds you and the other students from the hall. You might have learned something.
<<gscience>><<scienceskill 6>>
<br><br>
<<set $scienceproject to "done">>
<<scienceprojectfinish>>
<<link [[Next|Cliff Street]]>><<endevent>><<set $eventskip to 1>><</link>>
<br>You take a scarlet book from the basket. The title written in decorative gold letters says "Raul and Janet".
<<if $english gte 600>>
You know that book very well. It's a classic English drama from 1616. It tells the tragic story of two lovers.
<br><br>
<<link [[Read (0:20)|ScarletBook2]]>><<pass 20>><<stress -6>><<englishskill>><</link>><<genglish>><<lstress>>
<br>
<<elseif $english gte 500>>
Its a classic story of two lovers from the seventeenth century.
<br><br>
<<link [[Read (0:20)|ScarletBook2]]>><<pass 20>><<stress -6>><<englishskill>><</link>><<genglish>><<lstress>>
<br>
<<elseif $english gte 400>>
You know that book. It tells the story of two lovers from the seventeenth century.
<br><br>
<<link [[Read (0:20)|ScarletBook2]]>><<pass 20>><<englishskill>><</link>><<genglish>>
<br>
<<elseif $english gte 300>>
This title sounds familiar. Isn't that the one about those two lovers from middle ages?
<br><br>
<<link [[Read (0:20)|ScarletBook2]]>><<pass 20>><<englishskill>><</link>><<genglish>>
<br>
<<else>>
You open the book on a random page. The text looks like being a hundred years old. Some words sound ridiculous and incomprehensible. Were people really talking that way those days?
<br><br>
<</if>>
<<link [[Put the book away|School Library]]>><</link>>
/*indev scarlet book event. English: 300-399*/You're reading "Raul and Janet".
<br><br>
The book tells the story of two lovers from few centuries ago. Raul is the son of a poor tailor, but from the honest work he prefers night trips in search of adventures. Janet is a young polite girl from a wealthy family and daughter of local baron and ruler of the city. Despite the differences between them they fall in love with each other.
<br><br>
<<if $english gte 400>>
You slowly delve into the text.
<br><br>
<<link [[Continue reading (0:20)|ScarletBook3]]>><<pass 20>><<englishskill>><</link>><<genglish>>
<br>
<<else>>
It seems to be some kind of romance for old lonely people. Nothing interesting.
<br><br>
<</if>>
<<link [[Put the book away|School Library]]>><</link>>
/*indev scarlet book event. English 400-499*/You're reading "Raul and Janet".
<br><br>
The book tells the story of two lovers from the seventeenth century. Raul is the son of a poor tailor, but from the honest work he prefers night trips in search of adventures. Janet is a young polite girl from a wealthy family and daughter of local baron and ruler of the city. Despite the differences between them they fall in love with each other but Janet's father is against their acquaintances, stating that the street boy is not the right fiancée for his daughter. One day, Raul convinces his beloved to run away together...
<br><br>
<<if $english gte 500>>
This is a tale of forbidden love and although it does not end well, reading it gives you a strange joy.
<br><br>
<<link [[Continue reading (0:20)|ScarletBook4]]>><<pass 20>><<stress -6>><<englishskill>><<arousal 1200>><</link>><<genglish>><<lstress>><<ggarousal>>
<br>
<<else>>
The story is interesting. You think to return to it later.
<br><br>
<</if>>
<<link [[Put the book away|School Library]]>><</link>>
/*indev scarlet book event. English: 500-599*/You're reading "Raul and Janet".
<br><br>
The book tells the story of two lovers from the seventeenth century. Raul is the son of a poor tailor, but from the honest work he prefers night trips in search of adventures. Janet is a young polite girl from a wealthy family and daughter of local baron and ruler of the city. Despite the differences between them they fall in love with each other but Janet's father is against their acquaintances, stating that the street boy is not the right fiancée for his daughter. One day, Raul convinces his beloved to run away together.
<br><br>
It turns out eventually that the baron's fears were real. When Janet's father orders him to leave his daughter alone, the boy brutally kills him, burns the court and returns to a girl who does not know what happened. They make love the same night.
<br><br>
With each act, the book becomes darker and scarier. Every time you read it you have a view of innocent pure girl in white dress and a dangerous and lustful lad in front of your eyes. You feel a mix of jealousy, lust and anger. And you like it.
<br><br>
<<if $english gte 600 and $arousal gte 4000>>
You're not just reading a book any more. All scenes and feelings are described so perfectly that you clearly feel like you are there. Like you are one of them.
<br><br>
<<else>>
You think it will be one of your favourite books. You plan to return to it more often.
<br><br>
<</if>>
<<link [[Continue reading (0:20)|ScarletBook4]]>><<pass 20>><<stress -6>><<englishskill>><<arousal 600>><</link>><<genglish>><<lstress>><<garousal>>
<br>
<<if $schoolday is 1>>
<<if $schoolstate is "lunch" and $exhibitionism gte 75>>
<<link [[Masturbate|Library Masturbation]]>><<set $masturbationstart to 1>><</link>><<exhibitionist5>>
<br>
<<elseif $schoolstate is "early" and $exhibitionism gte 35>>
<<link [[Masturbate|Library Masturbation]]>><<set $masturbationstart to 1>><</link>><<exhibitionist3>>
<br>
<<elseif $schoolstate is "late" and $exhibitionism gte 35>>
<<link [[Masturbate|Library Masturbation]]>><<set $masturbationstart to 1>><</link>><<exhibitionist3>>
<br>
<<elseif $exhibitionism gte 55>>
<<link [[Masturbate|Library Masturbation]]>><<set $masturbationstart to 1>><</link>><<exhibitionist4>>
<br>
<</if>>
<<elseif $exhibitionism gte 15>>
<<link [[Masturbate|Library Masturbation]]>><<set $masturbationstart to 1>><</link>><<exhibitionist2>>
<br>
<</if>>
<<if $english gte 600 and $arousal gte 4000>>
<<link [[Imagine yourself as Janet|ScarletBook5]]>><<pass 30>><<arousal 600>><</link>><<garousal>>
<br>
<</if>>
<<link [[Put the book away|School Library]]>><</link>>
/*indev scarlet book event. English 600+*/<<calljanet>>
<i>
Lonely house outside the city.
<br>
Enter Janet.
<br><br>
</i>
<b>JANET:</b>
<br>
"Oh wh're art thee, mine own Belov'd One? Wh're art thee?<span class="black"> (Oh where are you, my Beloved One? Where are you?)</span>
<br>
I've been waiting h're f'r so longeth.<span class="black"> (I've been waiting here for so long.)</span>
<br>
This constant waiting maketh me crazy.<span class="black"> (This constant waiting makes me crazy.)</span>
<br>
What's stopping thee?"<span class="black"> (What's stopping you?)</span>
<br><br>
<i>Enter Raul.</i>
<br><br>
<b>RAUL:</b>
<br>
"Oh mine own ladybird<span class="black"> (Oh my Darling)</span>
<br>
I has't hath returned to thee.<span class="black"> (I have returned to you.)</span>
<br>
Prithee f'rgive me thee hadst to waiteth f'r so longeth<span class="black"> (Please forgive me you had to wait for so long)</span>
<br>
Th're w're things yond i hadst to doth but anon i am all yours."<span class="black"> (There were things I had to do but now I'm all yours.)</span>
<br><br>
<<link [[Continueth|ScarletBook6]]>><<arousal 1200>><</link>><b>JANET:</b>
<br>
"Oh mine own belov'd one!<span class="black"> (Oh my beloved one!)</span>
<br>
Cometh ov'r h're!<span class="black"> (Come over here!)</span>
<br>
Cometh to me!"<span class="black"> (Come to me!)</span>
<br><br>
<i>They kiss.</i>
<br><br>
<b>RAUL:</b>
<br>
"Oh Janet, mine own Loveth.<span class="black"> (Oh Janet, my Love.)</span>
<br>
How couldst I intermit thee?<span class="black"> (How could I resist you?)</span>
<br>
Let us waiteth nay longeth'r.<span class="black"> (Let us wait no longer.)</span>
<br>
Will thee beest mineth tonight?"<span class="black"> (Will you be mine tonight?)</span>
<br><br>
<<link [[To be|ScarletBook7aye]]>><</link>>
<br>
<<link [[Not to be|ScarletBook7nay]]>><</link>><b>JANET:</b>
<br>
"Oh aye!<span class="black"> (Oh yes!)</span>
<br>
Mine own Belov'd One! I am all yours!<span class="black"> (My Beloved One! I am all yours!)</span>
<br>
Taketh me anon!!"<span class="black"> (Take me now!)</span>
<br><br>
<i>They lie together.</i>
<br><br>
<<link [[Continueth|Loveth]]>><<set $sexstart to 1>><</link>><b>JANET:</b>
<br>
"Oh Raul, mine own Raul!<span class="black"> (Oh Raul, my Raul!)</span>
<br>
Curs'd our fate!<span class="black"> (Cursed our fate!)</span>
<br>
I loveth thee with all mine own heart.<span class="black"> (I love you with all my heart.)</span>
<br>
But we shalt not beest togeth'r.<span class="black"> (But we shall not be together.)</span>
<br>
Mine own fath'r that gent shall nev'r grant us his blessing."<span class="black"> (My father he will never grant us his blessing.)</span>
<br><br>
<b>RAUL:</b>
<br>
"Mine own belov'd Janet<span class="black"> (My beloved Janet)</span>
<br>
We doth not needeth his p'rmission any m're.<span class="black"> (We do not need his permission any more.)</span>
<br>
Moon shall beest our augurer.<span class="black"> (Moon will be our priest.)</span>
<br>
And the stars shall singeth us a wedding song tonight!"<span class="black"> (And the Stars will sing us a wedding song tonight!)</span>
<br><br>
<b>JANET:</b>
<br>
"Nay! What art thee declaring!<span class="black"> (No! What are you saying!)</span>
<br>
Passeth me mine own coat.<span class="black"> (Pass me my coat.)</span>
<br>
I needeth to seeth that gent anon.<span class="black"> (I need to see him now.)</span>
<br>
I'll wend anon and begeth that gent to heareth me."<span class="black"> (I'll go now and beg him to hear me.)</span>
<br><br>
<i>She gets up.</i>
<br><br>
<<link [[Continueth|ScarletBook7nay_page2]]>><<arousal 1200>><</link>><b>RAUL:</b>
<br>
"Thy fath'r shall not heareth thee."<span class="black"> (Your father will not hear you.)</span>
<br><br>
<b>JANET:</b>
<br>
"Wherefore art thee declaring this?"<span class="black"> (Why are you saying this?)</span>
<br><br>
<b>RAUL:</b>
<br>
"As dead can't heareth!<span class="black"> (As dead can't hear!)</span>
<br>
Tonight thee becometh mineth f'rev'r.<span class="black"> (Tonight you become mine forever.)</span>
<br>
And nothing shall setteth as apart ev'r again!"<span class="black"> (And nothing will set as apart ever again!)</span>
<br><br>
<i>He grabs her.</i>
<br><br>
<<link [[Continueth|Drama]]>><<set $molestationstart to 1>><</link>>The vision slowly fades out.
You feel relaxed and a little jealous.
<<arousal 600>><<stress -6>><<garousal>><<lstress>>
<br><br>
You liked it, despite knowing, that <b>original history went differently</b>.
<br><br>
<<link [[Put the book away|School Library]]>><</link>>The vision slowly fades out.
You feel aroused and excited.
<<arousal 1200>><<ggarousal>>
<br><br>
You liked it, despite knowing, that <b>original history went differently</b>.
<br><br>
<<link [[Put the book away|School Library]]>><</link>><b>RAUL:</b>
<br>
"Foolish thou art!<span class="black"> (Foolish you are!)</span>
<br>
If 't be true I cannot has't thee, nay one shall!"<span class="black"> (If I cannot have you, no one will!)</span>
<br><br>
<i>He draws a dagger.</i>
<br>
<i>The sound of oncoming horses outside.</i>
<br>
<i>Enter William, leader of guards.</i>
<br><br>
<b>WILLIAM:</b>
<br>
"Halt, thee bastard!<span class="black"> (Halt, you bastard!)</span>
<br>
We followeth thee from the court.<span class="black"> (We follow you from the court.)</span>
<br>
We did see what thee didst.<span class="black"> (We saw what you did.)</span>
<br>
Receiveth eft f'r justice!"<span class="black"> (Get ready for justice!)</span>
<br><br>
<<link [[Continueth|ScarletBook10]]>><<sleepjanet>><<pass 10>><</link>>A duel begins between Raul and William. Raul has the upper hand, but the moment he is about to kill William, Janet stabs him with a dagger.
<br><br>
He gets furious, strikes her back, accidentally piercing her with a sword. He is shocked realising what just happened. William uses the opportunity and finishes his opponent with his blade.
<br><br>
The history ends with both would-be lovers looking into one another's eyes for the last time, then the darkness overwhelms them.
<br><br>
You slowly close the book. You feel moved, but relaxed.
<<stress -12>><<llstress>>
<br>
It's time to get back to reality.
<br>
How long have you been here?
<br><br>
<<link [[Put the book away|School Library]]>><</link>>
/*indev*/<<effects>>
<<if $masturbationstart is 1>>
The words you have just read echo in your head. You can no longer ignore what you see when you close your eyes.
<br>
<<if $schoolday is 1>>
<<set $mouth to "disabled">>
<<if $schoolstate is "lunch" and $exhibitionism gte 75>>
The room is crowded but you don't care any more. They may look at you, but they can't see what you see.
<<exhibitionism5>>
<br>
<<elseif $schoolstate is "early" and $exhibitionism gte 35>>
Nobody's here yet and being alone in a place like this excites you even more.
<<exhibitionism3>>
<br>
<<elseif $schoolstate is "late" and $exhibitionism gte 35>>
Nobody's here any more and being alone in a place like this excites you even more.
<<exhibitionism3>>
<br>
<<elseif $exhibitionism gte 55>>
There are some people around. You wonder if they will notice.
<<exhibitionism4>>
<br>
<</if>>
<<elseif $exhibitionism gte 15>>
The dark hallways of the library stay empty and quiet. You could swear you can hear your own heartbeat rising.
<<exhibitionism2>>
<br>
<</if>>
<<set $masturbationstart to 0>>
<<set $masturbationstat += 1>>
<<masturbationstart>>
<</if>>
<<masturbationeffects>>
<<masturbationactions>>
<<link [[Continue|Library Masturbation]]>><</link>><<nexttext>>
<br>
<<link [[Stop|Library Masturbation Finish]]>><<set $finish to 1>><</link>>
<br>
/*indev*/<<effects>>
<<if $schoolday is 1>>
<<if $schoolstate is "lunch">>
You open your eyes and see that few people were watching you all the time. You smile and say nothing.
<br><br>
<<elseif $schoolstate is "early">>
You begin thinking that every day at school should start this way.
<br><br>
<<elseif $schoolstate is "late">>
Who may thought that studying late could be so fun?
<br><br>
<<else>>
You look around and try to stay unnoticed. Or maybe you're not?
<br><br>
<</if>>
<<else>>
You think it may be interesting to do that again someday with all the people around.
<br><br>
<</if>>
<<endmasturbation>>
<<clotheson>>
<<endcombat>>
<<link [[Next|School Library]]>><</link>>
<br><<if $sexstart is 1>>
<<set $sexstart to 0>>
<<consensual>>
<<set $consensual to 1>>
<<neutral 1>>
<<generate1>><<person1>>
<<set $enemyno = 1>>
<<maninit>>
<<set $NPCList[0].gender to "m">>
<<set $NPCList[0].skincolour to "white">>
<<set $NPCList[0].insecurity to "weak">>
<<set $NPCList[0].adult to 1>>
<<set $NPCList[0].teen to 0>>
<<set $NPCList[0].lefthand to 0>>
<<set $NPCList[0].righthand to 0>>
<<set $NPCList[0].mouth to 0>>
<<set $NPCList[0].penis to "clothed">>
<<set $pronoun to "m">>
<<set $description to "muscular">>
<<set $enemytrust += 500>>
<<set $NPCList[0].adult to 1>>
<<set $NPCList[0].pronoun to "m">>
<<set $NPCList[0].description to "muscular">>
<<set $NPCList[0].fullDescription to false>>
<b>RAUL:</b>
<br>
"Mine own M'rning Star! Mine own Sunshine!<span class="black"> (My Morning Star! My Sunshine!)</span>
<br>
Thou art all mine own life!<span class="black"> (You are all my life!)</span>
<br>
W'rds cannot describeth how beauty thou art. <span class="black"> (Words cannot describe how beauty you are.)</span>
<br>
Thy hair liketh rays of the moonlight. <span class="black"> (Your hair like rays of the moonlight.)</span>
<br>
Thy eyes liketh stars shining in the sky. <span class="black"> (Your eyes like stars shining in the sky.)</span>
<br>
Thy scent liketh a lonely f'rn floweth'r.<span class="black"> (Your scent like a lonely fern flower.)</span>
<br>
And thy toucheth. Warmeth liketh a candle flame. <span class="black"> (And your touch. Warm like a candle flame.)</span>
<br>
An angel thou art! Not a m'rtal!<span class="black"> (An angel you are! Not a mortal!)</span>
<br>
Yet as a m'rtal I shalt has't thee!"<span class="black"> (Yet as a mortal I shall have you!)</span>
<br><br>
<</if>>
<<set $pronoun to "m">>
<<set $enemyanger to 0>>
<<effects>>
<<effectsman>><<man>>
<<stateman>>
<br><br>
<<actionsman>>
<<if $finish is 1>>
<span id="next"><<link [[Continueth|Loveth Finish]]>><</link>></span><<nexttext>>
<<elseif $enemyhealth lte 0>>
<span id="next"><<link [[Continueth|Loveth Finish]]>><</link>></span><<nexttext>>
<<elseif $enemyarousal gte $enemyarousalmax>>
<span id="next"><<link [[Continueth|Loveth Finish]]>><</link>></span><<nexttext>>
<<else>>
<span id="next"><<link [[Continueth|Loveth]]>><</link>></span><<nexttext>>
<</if>><<if $enemyarousal gte $enemyarousalmax>>
<<ejaculation>>
<b>RAUL:</b>
<br>
"Oh aye! Aye!<span class="black"> (Oh yes! Yes!)</span>
<br>
I did want this f'r so longeth!"<span class="black"> (I wanted this for so long!)</span>
<br>
<<elseif $enemyhealth lte 0>>
<b>RAUL:</b>
<br>
"I though thee did want this just as i didst!<span class="black"> (I though you wanted this just as I did.)</span>
<br>
<i>They kiss.</i>
<<elseif $finish is 1>>
<</if>>
<br><br>
<<endcombat>>
<<link [[Continueth|ScarletBook8aye]]>><<sleepjanet>><<endcombat>><<pass 10>><</link>>
<br><<if $molestationstart is 1>>
<<set $molestationstart to 0>>
<<controlloss>>
<<violence 1>>
<<neutral 1>>
<<molested>>
<<set $enemyno = 1>>
<<maninit>>
<<set $NPCList[0].gender to "m">>
<<set $NPCList[0].skincolour to "white">>
<<set $NPCList[0].insecurity to "weak">>
<<set $NPCList[0].adult to 1>>
<<set $NPCList[0].teen to 0>>
<<set $NPCList[0].lefthand to 0>>
<<set $NPCList[0].righthand to 0>>
<<set $NPCList[0].mouth to 0>>
<<set $NPCList[0].penis to "clothed">>
<<set $pronoun to "m">>
<<set $description to "muscular">>
<<set $NPCList[0].adult to 1>>
<<set $NPCList[0].pronoun to "m">>
<<set $NPCList[0].description to "muscular">>
<<set $NPCList[0].fullDescription to false>>
/*Reduce enemy's Health to half, so he can be defeated in battle*/
<<set $enemyhealthmax to 100 * $enemyno>>
<<set $enemyhealth to 100 * $enemyno>>
<</if>>
<<effects>>
<<effectsman>><<man>>
<<stateman>>
<br><br>
<<actionsman>>
<<if $finish is 1>>
<span id="next"><<link [[Continueth|Drama Finish]]>><</link>></span><<nexttext>>
<<elseif $enemyhealth lte 0>>
<span id="next"><<link [[Continueth|Drama Finish]]>><</link>></span><<nexttext>>
<<elseif $enemyarousal gte $enemyarousalmax>>
<span id="next"><<link [[Continueth|Drama Finish]]>><</link>></span><<nexttext>>
<<else>>
<span id="next"><<link [[Continueth|Drama]]>><</link>></span><<nexttext>>
<</if>><<if $enemyhealth lte 0>>
<b>Janet:</b>
<br>
"Nay! Receiveth off me!<span class="black"> (No! Get off me!)</span>
<br>
Toucheth not me, thee monst'r!"<span class="black"> (Don't touch me, you monster!)</span>
<br><br>
<i>She pushes him away.</i>
<br><br>
<<link [[Continueth|ScarletBook9]]>><</link>>
<br>
<<elseif $enemyarousal gte $enemyarousalmax>>
<<ejaculation>>
<b>RAUL:</b>
<br>
"Oh aye! Aye!<span class="black"> (Oh yes! Yes!)</span>
<br>
Anon thee shall beest mineth f'rev'r!"<span class="black"> (Now you will be mine forever!)</span>
<br>
<<link [[Continueth|ScarletBook8nay]]>><<sleepjanet>><<endcombat>><<pass 10>><</link>>
<br>
<<elseif $finish is 1>>
<<link [[Continueth|ScarletBook8nay]]>><<sleepjanet>><<endcombat>><<pass 10>><</link>>
<br>
<</if>>
<<endcombat>><<widget "calljanet">><<nobr>>
/*store players stats*/
<<set $real_playersex to $player.sex>>
<<set $real_playergender to $player.gender>>
<<set $real_eyecolour to $eyecolour>>
<<set $real_haircolour to $haircolour>>
<<set $real_hairlength to $hairlength>>
<<set $real_breastsize to $breastsize>>
<<set $real_goooutsidecount to $goooutsidecount>>
<<set $real_semenoutsidecount to $semenoutsidecount>>
<<set $real_vaginagoo to $vaginagoo>>
<<set $real_vaginasemen to $vaginasemen>>
<<set $real_anusgoo to $anusgoo>>
<<set $real_anussemen to $anussemen>>
<<set $real_mouthgoo to $mouthgoo>>
<<set $real_mouthsemen to $mouthsemen>>
<<set $real_virginity to clone($player.virginity)>>
<<set $real_pain to $pain>>
<<set $real_arousal to $arousal>>
<<set $real_tiredness to $tiredness>>
<<set $real_stress to $stress>>
<<set $real_trauma to $trauma>>
<<set $real_control to $control>>
<<set $real_angel to $angel>>
<<set $real_angelbuild to $angelbuild>>
/*store player clothing*/
<<undress "janet">>
/*store time*/
<<set $real_time to $time>>
/*morph player into Janet*/
<<set $player.gender to "f">>
<<set $player.sex to "f">>
<<set $player.virginity to {anal:true,oral:true,penile:true,vaginal:true,temple:false,handholding:true,kiss:true}>>
<<set $eyecolour to "light blue">>
<<set $haircolour to "platinumblond">>
<<set $hairlength to 400>>
<<set $breastsize to 5>>
<<set $pain to 0>>
<<set $arousal to 0>>
<<set $tiredness to 0>>
<<set $stress to 0>>
<<set $trauma to 0>>
<<set $control to 500>>
<<set $angel to 0>>
<<set $angelbuild to 0>>
/*change location and time*/
<<set $time to 1260>>
<<time>>
<<set $location to "forest">>
/*give player clothes*/
<<feetwear 1>>
<<legswear 5>>
<<upperwear 7>>
<<underlowerwear 3>>
<</nobr>><</widget>>
<<widget "sleepjanet">><<nobr>>
/*restore clothes integrity and undress*/
<<clotheson>>
<<ruined>>
/*restore real clothes*/
<<storeon "janet">>
/*restore players stats*/
<<set $player.sex to $real_playersex>>
<<set $player.gender to $real_playergender>>
<<set $eyecolour to $real_eyecolour>>
<<set $haircolour to $real_haircolour>>
<<set $hairlength to $real_hairlength>>
<<set $breastsize to $real_breastsize>>
<<set $goooutsidecount to $real_goooutsidecount>>
<<set $semenoutsidecount to $real_semenoutsidecount>>
<<set $vaginagoo to $real_vaginagoo>>
<<set $vaginasemen to $real_vaginasemen>>
<<set $anusgoo to $real_anusgoo>>
<<set $anussemen to $real_anussemen>>
<<set $mouthgoo to $real_mouthgoo>>
<<set $mouthsemen to $real_mouthsemen>>
<<set $player.virginity to clone($real_virginity)>>
<<set $pain to $real_pain>>
<<set $arousal to $real_arousal>>
<<set $tiredness to $real_tiredness>>
<<set $stress to $real_stress>>
<<set $trauma to $real_trauma>>
<<set $control to $real_control>>
<<set $angel to $real_angel>>
<<set $angelbuild to $real_angelbuild>>
/*restore location and time*/
<<set $location to "school">>
<<set $time to $real_time>>
<<time>>
<</nobr>><</widget>><!-- DONE If you stay late, people quit showing up, so you have to wait (10 min at time, until PC gives up and leaves) -->
<!-- DONE Getting customers is based on how much you're charging and how "good" the PC is (fame/skill/something) If you charge too much no-one shows up so you have to spend more time waiting than earning. 10 min time blocks.-->
<!-- DONE Random chance that janitor kicks you+queue out while this is going on, with sub-chance that he/she takes advantage of PC. -->
<!-- DONE Make janitor outcome based on fame / delinquency -->
<!-- SKIPPED Would make sense that the longer the queue, the more likely the janitor comes and kicks everyone out -->
<!-- DONE With high history perhaps you know other ways out that the janitor can't get to.
<!-- DONE Save janitor NPC for re-use -->
<!-- SKIPPED Sneaking out of the gloryhole should involve some more risk / complexity...? -->
<<set $outside to 0>><<set $location to "school">><<schooleffects>><<effects>>
<<if $school_gloryhole_intro is undefined>>
<<set $school_gloryhole_intro to 1>>
You noticed before a large area of missing tile from the wall at waist level, with a gap large enough behind for someone to stand it. You realise you can access the gap through an unused closet in the bathroom. <span class="green">This gives you an idea.</span>
<br><br>
<<link [[Next|School Gloryhole Start]]>><<endevent>><</link>>
<br>
<<else>>
You wait until no-one else is around. Now is your chance to set up.
<br><br>
You think about how much you should charge for your services, <span class="green">given your skills and reputation.</span>
<br><br>
<<link [[Set up shop and charge £5 (0:10)|School Gloryhole]]>><<pass 10>><<set $school_gloryhole_price to 500>><<set $phase to 1>><</link>><<promiscuous4>>
<br>
<<link [[Set up shop and charge £10 (0:10)|School Gloryhole]]>><<pass 10>><<set $school_gloryhole_price to 1000>><<set $phase to 1>><</link>><<promiscuous4>>
<br>
<<link [[Set up shop and charge £20 (0:10)|School Gloryhole]]>><<pass 10>><<set $school_gloryhole_price to 2000>><<set $phase to 1>><</link>><<promiscuous4>>
<br>
<<link [[Changed my mind; leave the toilets (0:01)|Hallways]]>><<pass 1>><</link>>
<br>
<</if>><<set $outside to 0>><<set $location to "school">><<schooleffects>><<effects>>
<<if $phase is 1>><<set $phase to 0>>
You scrawl out a sign "Oral Servicing, £<<print ($school_gloryhole_price / 100)>>" and tape it to the wall above the hole. You crawl into the space behind and wait.
<<else>>
You adjust your position in the gap behind the wall and wait for your next customer.
<</if>>
<br><br>
<<switch $schoolstate>>
<<case "morning" "lunch" "afternoon">>
<span class="green">Students mill around in the hallways outside. </span>
<<set _busy to 40>>
<<case "first" "second" "third" "fourth" "fifth">>
A few student walk around the halls with hall passes.
<<set _busy to 1>>
<<default>>
<span class="red">The hallway is silent. </span>
<<set _busy to 0>>
<</switch>>
<br><br>
<!-- Set event probability based on hallway business, sex fame, oral skill, and price -->
<<set _prob to (_busy + $famesex/50 + $oralskill/25 - 2*($school_gloryhole_price/100))>>
<<if _busy is 0>><<set _prob to 0>><</if>>
<<set _prob to Math.clamp(_prob, 0, 100)>>
<<set _rnd to random(0, 100)>>
<<if _prob gte 91>>
You hear a lot of jostling outside; there are several people in the antechamber talking excitedly. <span class="green">Perhaps you should raise your prices...</span>
<br><br>
<<elseif _prob lte 20>>
<<if _busy lte 1>>
It's quiet in the antechamber. <span class="red">Perhaps you should set up at another time...</span>
<br><br>
<<else>>
You hear a lot of incredulous snickering outside. <span class="red">Perhaps your price is too high...</span>
<br><br>
<</if>>
<</if>>
<<if _busy gte 1>>
<<switch random (1, 10)>>
<<case 1 2 3 4 5>>
You hear a sudden commotion outside, then a voice, "What's going on in here?" <span class="pink">The janitor reaches in to haul you out of your spot.</span>
<br><br>
<<if $historytrait gte 2 and $schooldrainintro is 1>>
<<link [[Escape though the drain system! (0:02)|School Drain]]>><<pass 2>><</link>>
<br>
<</if>>
<<link [[Caught!|School Gloryhole Janitor Catch]]>><<gstress>><<stress 1>><</link>>
<<default>>
<<if _rnd lte _prob>>
<<generatec1>><<person1>>
You hear footsteps approach, then giggling. A
<<if $NPCList[0].penis isnot "none">>
$NPCList[0].penisdesc pokes through the hole.
<<else>>
pussy appears at the hole.
<</if>>
<br><br>
<<link [[Engage|School Gloryhole Sex]]>><<pass 5>><<set $sexstart to 1>><<tiredness 3>><</link>><<gtiredness>>
<br>
<<link [[Sneak out (0:05)|Hallways]]>><<pass 5>><<endevent>><</link>>
<br>
<<else>>
You hear footsteps outside, and chatter, but no one approaches the hole.
<br><br>
<<link [[Wait (0:10)|School Gloryhole]]>><<pass 10>><</link>>
<br>
<<link [[Sneak out (0:05)|Hallways]]>><<pass 5>><<endevent>><</link>>
<br>
<</if>>
<</switch>>
<<else>>
It is dead silent as you sit behind the hole.
<br><br>
<<link [[Wait (0:10)|School Gloryhole]]>><<pass 10>><</link>>
<br>
<<link [[Sneak out (0:05)|Hallways]]>><<pass 5>><<endevent>><</link>>
<br>
<</if>><<if $sexstart is 1>>
<<set $sexstart to 0>>
<<consensual>>
<<set $consensual to 1>>
<<neutral 1>>
<<maninit>>
<<npcgloryhole>>
<</if>>
<<effects>>
<<effectsman>><<man>>
<<stateman>>
<br><br>
<<actionsman>>
<<if $finish is 1>>
<span id="next"><<link [[Next|School Gloryhole Sex Finish]]>><</link>></span><<nexttext>>
<<elseif $enemyhealth lte 0>>
<span id="next"><<link [[Next|School Gloryhole Sex Finish]]>><</link>></span><<nexttext>>
<<elseif $enemyarousal gte $enemyarousalmax>>
<span id="next"><<link [[Next|School Gloryhole Sex Finish]]>><</link>></span><<nexttext>>
<<else>>
<span id="next"><<link [[Next|School Gloryhole Sex]]>><</link>></span><<nexttext>>
<</if>><<set $outside to 0>><<schooleffects>><<effects>>
<<set $punishmentposition to 0>>
<<if $enemyarousal gte $enemyarousalmax>>
<<ejaculation>><<set $gloryholestat += 1>><<set $prostitutionstat += 1>>
<<tearful>> you count the money <<he>> pushes through the hole. You've gained <span class="gold">£<<print ($school_gloryhole_price / 100)>></span>.
<<set $money += $school_gloryhole_price>>
<br><br>
<<clotheson>>
<<endcombat>>
<<elseif $enemyhealth lte 0>>
You hear a shout of pain from behind the wall, and the
<<if $NPCList[0].penis isnot "none">>
$NPCList[0].penisdesc disappears.
<<else>>
pussy disappears.
<</if>>
<br><br>
<<tearful>> you adjust your position behind the hole.
<br><br>
<<clotheson>>
<<endcombat>>
<<else>>
You hear the <<person>> whining on the other side of the wall.
<br><br>
<<tearful>> you adjust your position behind the hole.
<br><br>
<<clotheson>>
<<endcombat>>
<</if>>
<<link [[Wait for another customer|School Gloryhole]]>><</link>>
<br>
<<link [[Sneak out (0:05)|Hallways]]>><<pass 5>><</link>>
<br><<set $outside to 0>><<set $location to "school">><<schooleffects>><<effects>>
<<generate1>><<person1>>
The janitor, a <<person>>, glares at you. "Look at the mess you're making in my bathrooms, <<girl>>! Do you know how long this will take to clean up all this spunk?"
<br><br>
<<if $delinquency gte 600>>
<span class="red"><<He>> grabs you by the ear and trots you into a nearby janitors' closest.</span> "I've heard about what a hassle you are in class from the teachers; since you seem to enjoy selling your body and making a mess of the school, you can share a piece with me."
<br><br>
<<He>> lunges at you...
<br><br>
<<link [[Next|Janitor Closet Rape]]>><<set $molestationstart to 1>><</link>>
<<elseif $famesex gte 1000>>
<span class="red"><<He>> grabs you by the hair and marches you into a nearby janitors' closest.</span> "I've seen pictures of you from my friends; since you seem to like slutting it up and making a mess of the school, you pay me back with your ass."
<br><br>
<<He>> lunges at you...
<br><br>
<<link [[Next|Janitor Closet Rape]]>><<set $molestationstart to 1>><</link>>
<<else>>
<<switch random(1, 10)>>
<<case 1>>
<span class="red"><<He>> grabs you by the arm and pulls you into a nearby janitors' closest.</span> "Since you like selling your body and messing up my school, you can share a piece with me."
<br><br>
<<He>> lunges at you...
<br><br>
<<link [[Next|Janitor Closet Rape]]>><<set $molestationstart to 1>><</link>>
<<default>>
<<He>> shakes <<his>> head. "You're getting detention for this. Now get out of here."
<<gdelinquency>>
<br><br>
<<detention 1>>
<<tearful>> you run out of the bathroom.
<br><br>
<<link [[Next|Hallways]]>><<endevent>><</link>>
<</switch>>
<</if>><<if $molestationstart is 1>>
<<set $molestationstart to 0>>
<<controlloss>>
<<violence 1>>
<<neutral 1>>
<<molested>>
<<maninit>>
<</if>>
<<effects>>
<<effectsman>><<man>>
<<stateman>>
<br><br>
<<actionsman>>
<<if $enemyhealth lte 0>>
<span id="next"><<link [[Next|Janitor Closet Rape Finish]]>><</link>></span><<nexttext>>
<<elseif $enemyarousal gte $enemyarousalmax>>
<span id="next"><<link [[Next|Janitor Closet Rape Finish]]>><</link>></span><<nexttext>>
<<else>>
<span id="next"><<link [[Next|Janitor Closet Rape]]>><</link>></span><<nexttext>>
<</if>><<schooleffects>><<effects>>
<<if $enemyarousal gte $enemyarousalmax>>
<<ejaculation>>
"Don't go whining to no one," the <<person1>><<person>> says.
<<if $delinquency gte 600>>
"Not that they'll believe <span class="red">a juvenile delinquent</span> like you."
<<elseif $famesex gte 1500>>
"Not that they'll believe <span class="red">a whore</span> like you."
<<else>>
"Not that they'll believe you anyway."
<</if>>
<<He>> laughs as <<he>> shoves you out of the closet. <<tearful>> you stumble out into the hall.
<br><br>
<<clotheson>>
<<endcombat>>
<<link [[Next|Hallways]]>><</link>>
<<else>>
<<person1>><<He>> recoils in pain, <span class="green">falling back into pile of mop buckets and brooms.</span> <<tearful>> you use this as your chance to escape, slamming the door behind you.
<br><br>
<<clotheson>>
<<endcombat>>
<<link [[Next|Hallways]]>><</link>>
<</if>><<set $outside to 0>><<set $location to "school">><<schooleffects>><<effects>>
You are in the antechamber outside the school toilets.
<br><br>
<<if $stress gte 10000>>
<<link [[Everything fades to black...|School Passout]]>><</link>>
<<else>>
<<maleicon>><<link [[Boy's Toilets|School Boy's Toilets]]>><</link>>
<br>
<<femaleicon>><<link [[Girl's Toilets|School Girl's Toilets]]>><</link>>
<br><br>
<<if $historytrait gte 2 and $schooldrainintro isnot 1>>
<<link [[Secret tunnel to drain system (0:02)|School Drain]]>><<pass 2>><</link>>
<br><br>
<<elseif $historytrait gte 2>>
<<link [[Secret tunnel to drain system (0:02)|Commercial Drain]]>><<pass 2>><</link>>
<br><br>
<</if>>
<<if $brothel_basement_intro is 1 and $promiscuity gte 55>>
<<link [[Set up gloryhole in antechamber|School Gloryhole Start]]>><</link>><<promiscuous4>>
<br><br>
<</if>>
<<link [[Leave the toilets (0:01)|Hallways]]>><<pass 1>><</link>>
<br>
<</if>><<set $outside to 0>><<set $location to "school">><<schooleffects>><<effects>>
You hiss at the cat. It backs away from you, it's ears turned back. You stare at it and unleash your deepest meow. It growls back, but its face relaxes. It leaps onto the windowsill and disappears behind it.
<br><br>
<<if $bus is "boys">>
<<link [[Next|School Boy's Toilets]]>><<set $eventskip to 1>><</link>>
<br>
<<else>>
<<link [[Next|School Girl's Toilets]]>><<set $eventskip to 1>><</link>>
<br>
<</if>><<if $molestationstart is 1>>
<<set $molestationstart to 0>>
<<controlloss>>
<<violence 1>>
<<neutral 1>>
<<molested>>
<<beastNEWinit 1 cat>><<set $enemytrust -= 40>>
<<set $NPCList[0].stance to "top">><<set $head to "grappled">>
<</if>>
<<effects>>
<<effectsman>>
<br>
<<beast $enemyno>>
<br><br>
<<stateman>>
<br><br>
<<actionsman>>
<<if $enemyarousal gte $enemyarousalmax>>
<span id="next"><<link [[Next|School Toilets Cat Finish]]>><</link>></span><<nexttext>>
<<elseif $enemyhealth lte 0>>
<span id="next"><<link [[Next|School Toilets Cat Finish]]>><</link>></span><<nexttext>>
<<else>>
<span id="next"><<link [[Next|School Toilets Cat]]>><</link>></span><<nexttext>>
<</if>><<set $outside to 0>><<set $location to "town">><<effects>>
<<if $enemyarousal gte $enemyarousalmax>>
<<beastejaculation>>
The beast grunts in satisfaction, and leaps out the window, leaving you lying on the floor.
<br><br>
<<tearful>> you rise to your feet.
<br><br>
<<clotheson>>
<<endcombat>>
<<if $bus is "boys">>
<<link [[Next|School Boy's Toilets]]>><<set $eventskip to 1>><</link>>
<br>
<<else>>
<<link [[Next|School Girl's Toilets]]>><<set $eventskip to 1>><</link>>
<br>
<</if>>
<<elseif $enemyhealth lte 0>>
The beast yelps and flees through the window.
<br><br>
<<tearful>> you rise to your feet.
<br><br>
<<clotheson>>
<<endcombat>>
<<if $bus is "boys">>
<<link [[Next|School Boy's Toilets]]>><<set $eventskip to 1>><</link>>
<br>
<<else>>
<<link [[Next|School Girl's Toilets]]>><<set $eventskip to 1>><</link>>
<br>
<</if>>
<</if>><<set $outside to 0>><<set $location to "school">><<schooleffects>><<effects>>
<<if $phase is 1>>
You tell them you went into the wrong room by mistake, and apologise. You leave the room before you get in trouble.
<br><br>
<<endevent>>
<<link [[Next|School Toilets]]>><<set $eventskip to 1>><</link>>
<br>
<<elseif $phase is 2>>
"Oh, I'm in the wrong room?" You walk up to the <<person1>><<person>>, as close as you can without touching <<him>>. "It's a good thing you're here. I should leave before someone takes advantage of my silliness."
<br><br>
"N-no, it's fine," the <<person>> says, averting <<his>> eyes and blushing. "We'll get out of your way." They leave the room, though the <<person2>><<person>> has to be pulled along by <<his>> wrist.
<<promiscuity1>>
<br><br>
<<endevent>>
<<link [[Next|School Toilets]]>><<set $eventskip to 1>><</link>>
<br>
<</if>><<if $sexstart is 1>>
<<set $sexstart to 0>>
<<consensual>>
<<set $consensual to 1>>
<<neutral 1>>
<<maninit>>
<<set $enemytrust += 100>>
You walk right up to the <<person>> and place your hand on <<his>> groin. "Silly me. I think I need to be punished, don't you?"
<<promiscuity2>>
<br><br>
<</if>>
<<if $molestationstart is 1>>
<<set $molestationstart to 0>>
<<set $consensual to 0>>
<<controlloss>>
<<neutral 1>>
<<maninit>>
<<molested>>
The stall door swings open, and the <<person1>><<person>> drags you out to where <<his>> friends await.
<br><br>
<</if>>
<<effects>>
<<effectsman>><<man>>
<<stateman>>
<br><br>
<<actionsman>>
<<if $finish is 1>>
<span id="next"><<link [[Next|School Toilets Sex Finish]]>><</link>></span><<nexttext>>
<<elseif $enemyarousal gte $enemyarousalmax>>
<span id="next"><<link [[Next|School Toilets Sex Finish]]>><</link>></span><<nexttext>>
<<elseif $enemyhealth lte 0>>
<span id="next"><<link [[Next|School Toilets Sex Finish]]>><</link>></span><<nexttext>>
<<else>>
<span id="next"><<link [[Next|School Toilets Sex]]>><</link>></span><<nexttext>>
<</if>><<effects>>
<<if $finish is 1>>
The <<person3>><<person>> doesn't look happy as the other two pull <<him>> away from you. <<tearful>> you wave them goodbye.
<br><br>
<<clotheson>>
<<endcombat>>
<<if $bus is "boys">>
<<link [[Next|School Boy's Toilets]]>><<set $eventskip to 1>><</link>>
<br>
<<else>>
<<link [[Next|School Girl's Toilets]]>><<set $eventskip to 1>><</link>>
<br>
<</if>>
<<elseif $enemyarousal gte $enemyarousalmax>>
<<ejaculation>>
<<if $consensual is 1>>
The three avoid eye contact with each other as they fix their clothing. <<tearful>> you wave them goodbye.
<br><br>
<<else>>
The <<person1>><<person>> shoves you against the ground, and the three of them leave you lying there. The sound of their laughter soon disappears. <<tearful>> you struggle to your feet.
<br><br>
<</if>>
<<clotheson>>
<<endcombat>>
<<if $bus is "boys">>
<<link [[Next|School Boy's Toilets]]>><<set $eventskip to 1>><</link>>
<br>
<<else>>
<<link [[Next|School Girl's Toilets]]>><<set $eventskip to 1>><</link>>
<br>
<</if>>
<<elseif $enemyhealth lte 0>>
The three recoil in pain, giving you a chance to escape. <<tearful>> you flee from the room.
<br><br>
<<clotheson>>
<<endcombat>>
<<link [[Next|School Toilets]]>><<set $eventskip to 1>><</link>>
<</if>><<set $outside to 0>><<set $location to "school">><<schooleffects>><<effects>>
<<if $phase is 1>>
<<if $bus is "boys">>
<<storeon "schoolboys" "delete">>
<<else>>
<<storeon "schoolgirls" "delete">>
<</if>>
You hear them leave the room, taking your clothes with them.
<br><br>
<<endevent>>
<<if $bus is "boys">>
<<link [[Next|School Boy's Toilets]]>><<set $eventskip to 1>><</link>>
<br>
<<else>>
<<link [[Next|School Girl's Toilets]]>><<set $eventskip to 1>><</link>>
<br>
<</if>>
<<elseif $phase is 2>>
You call out. "Wait! Those are mine." The footsteps cease.
<br><br>
<<if $player.gender_appearance is "f" and $bus is "boys">>
The <<person1>><<person>> speaks. "Girls aren't allowed in here. Open the door."
<br><br>
<<link [[Open it|School Toilets Sex]]>><<set $molestationstart to 1>><</link>>
<br>
<<if $submissive lte 850>>
<<link [[Demand|School Toilets Clothes]]>><<set $phase to 4>><</link>>
<br>
<<else>>
<<link [[Plead|School Toilets Clothes]]>><<set $phase to 5>><</link>>
<br>
<</if>>
<<elseif $player.gender_appearance is "m" and $bus is "girls">>
The <<person1>><<person>> speaks. "Boys aren't allowed in here. Open the door."
<br><br>
<<link [[Open it|School Toilets Sex]]>><<set $molestationstart to 1>><</link>>
<br>
<<if $submissive lte 850>>
<<link [[Demand|School Toilets Clothes]]>><<set $phase to 4>><</link>>
<br>
<<else>>
<<link [[Plead|School Toilets Clothes]]>><<set $phase to 5>><</link>>
<br>
<</if>>
<<else>>
The <<person1>><<person>> speaks. "Oh? What will you do for us if we give them back?"
<br><br>
<<if $promiscuity gte 15>>
<<link [[Offer your body|School Toilets Sex]]>><<set $molestationstart to 1>><</link>>
<br>
<</if>>
<<if $money gte 1500>>
<<link [[Offer Money (£15)|School Toilets Clothes]]>><<set $money -= 1500>><<set $phase to 3>><</link>>
<br>
<</if>>
<<if $submissive lte 850>>
<<link [[Demand|School Toilets Clothes]]>><<set $phase to 4>><</link>>
<br>
<<else>>
<<link [[Plead|School Toilets Clothes]]>><<set $phase to 5>><</link>>
<br>
<</if>>
<</if>>
<<elseif $phase is 3>>
You slip some money under the door, and after a brief pause the <<person>> speaks again. "Nice. Okay, we'll leave them where we found them. Come on." You hear them leave the room.
<br><br>
Once they're gone, you open the stall and peek out. Sure enough, your clothes are where you left them.
<br><br>
<<endevent>>
<<if $bus is "boys">>
<<link [[Next|School Boy's Toilets]]>><<set $eventskip to 1>><</link>>
<br>
<<else>>
<<link [[Next|School Girl's Toilets]]>><<set $eventskip to 1>><</link>>
<br>
<</if>>
<<elseif $phase is 4>>
"Listen." You say. "Take my things and I'll find you and shove a rail spike up your worthless arseholes."
<br><br>
Something in your tone affects them. "Calm down, you fucking psycho. We're just messing with you." Once they're gone you peek out the stall, and see your clothes safely where you left them.
<br><br>
<<endevent>>
<<if $bus is "boys">>
<<link [[Next|School Boy's Toilets]]>><<set $eventskip to 1>><</link>>
<br>
<<else>>
<<link [[Next|School Girl's Toilets]]>><<set $eventskip to 1>><</link>>
<br>
<</if>>
<<elseif $phase is 5>>
You try to plead with them, but it's no use. "If you won't play ball," the <<person1>><<person>> says. "Why should we?" They laugh as they leave the room. You peek out the stall, and see an empty space where your clothes once were.
<<if $bus is "boys">>
<<storeon "schoolboys" "delete">>
<<else>>
<<storeon "schoolgirls" "delete">>
<</if>>
<br><br>
<<endevent>>
<<if $bus is "boys">>
<<link [[Next|School Boy's Toilets]]>><<set $eventskip to 1>><</link>>
<br>
<<else>>
<<link [[Next|School Girl's Toilets]]>><<set $eventskip to 1>><</link>>
<br>
<</if>>
<</if>><<set $outside to 0>><<set $location to "school">><<schooleffects>><<effects>><<set $bus to "boys">>
You are in the boy's toilets.
<br><br>
<<if $stress gte 10000>>
<<link [[Everything fades to black...|School Passout]]>><</link>>
<<else>>
<<set $danger to random(1, 10000)>><<set $dangerevent to 0>>
<<if $danger gte (9900 - $allure) and $eventskip isnot 1>>
<<eventsschooltoilets>>
<<else>>
<<storeactions "schoolboys">>
<<link [[Masturbate|School Boy's Toilets Masturbation]]>><<set $masturbationstart to 1>><</link>>
<br>
<<if $facesemen gte 1 or $facegoo gte 1 or $skin.left_cheek.pen is "pen" or $skin.right_cheek.pen is "pen" or $skin.forehead.pen is "pen">>
<<link [[Wash Face (0:05)|School Boy's Wash]]>><<pass 5>><</link>>
<br>
<</if>>
<<if $mouthsemen gte 1 or $mouthgoo gte 1>>
<<link [[Rinse Mouth (0:05)|School Boy's Rinse]]>><<pass 5>><</link>>
<br>
<</if>>
<<storeon "schoolboys" "check">>
<<if _store_check isnot 1>>
<<link [[Leave|Hallways]]>><</link>>
<<elseif $exposed gte 2 and $exhibitionism gte 55>>
<<link [[Sneak Out|Hallways Sneak]]>><<set $phase to 2>><</link>><<exhibitionist4>>
<<elseif $exposed is 1 and $exhibitionism gte 35>>
<<link [[Sneak Out|Hallways Sneak]]>><<set $phase to 1>><</link>><<exhibitionist3>>
<<elseif $exposed lte 0>>
<<link [[Leave|Hallways]]>><</link>>
<</if>>
<</if>>
<</if>>
<<set $eventskip to 0>>
<<storecleanup>><<set $outside to 0>><<set $location to "school">><<schooleffects>><<effects>><<set $bus to "girls">>
You are in the girl's toilets.
<br><br>
<<if $stress gte 10000>>
<<link [[Everything fades to black...|School Passout]]>><</link>>
<<else>>
<<set $danger to random(1, 10000)>><<set $dangerevent to 0>>
<<if $danger gte (9900 - $allure) and $eventskip isnot 1>>
<<eventsschooltoilets>>
<<else>>
<<storeactions "schoolgirls">>
<<link [[Masturbate|School Girl's Toilets Masturbation]]>><<set $masturbationstart to 1>><</link>>
<br>
<<if $facesemen gte 1 or $facegoo gte 1 or $skin.left_cheek.pen is "pen" or $skin.right_cheek.pen is "pen" or $skin.forehead.pen is "pen">>
<<link [[Wash Face (0:05)|School Girl's Wash]]>><<pass 5>><</link>>
<br>
<</if>>
<<if $mouthsemen gte 1 or $mouthgoo gte 1>>
<<link [[Rinse Mouth (0:05)|School Girl's Rinse]]>><<pass 5>><</link>>
<br>
<</if>>
<<storeon "schoolgirls" "check">>
<<if _store_check isnot 1>>
<<link [[Leave|Hallways]]>><</link>>
<<elseif $exposed gte 2 and $exhibitionism gte 55>>
<<link [[Sneak Out|Hallways Sneak]]>><<set $phase to 2>><</link>><<exhibitionist4>>
<<elseif $exposed is 1 and $exhibitionism gte 35>>
<<link [[Sneak Out|Hallways Sneak]]>><<set $phase to 1>><</link>><<exhibitionist3>>
<<elseif $exposed lte 0>>
<<link [[Leave|Hallways]]>><</link>>
<</if>>
<</if>>
<</if>>
<<set $eventskip to 0>>
<<storecleanup>><<effects>>
<<if $facesemen gte 1 or $facegoo gte 1>>
<<if $skin.left_cheek.pen is "pen" or $skin.right_cheek.pen is "pen" or $skin.forehead.pen is "pen">>
Bending over the sink, you wash the lewd fluid and ink from your face.
<<else>>
Bending over the sink, you wash the lewd fluid from your face.
<</if>>
<<else>>
Bending over the sink, you wash the ink from your face.
<</if>>
<<wash_face>>
<br><br>
<<link [[Next|School Boy's Toilets]]>><</link>>
<br><<effects>>
<<if $facesemen gte 1 or $facegoo gte 1>>
<<if $skin.left_cheek.pen is "pen" or $skin.right_cheek.pen is "pen" or $skin.forehead.pen is "pen">>
Bending over the sink, you wash the lewd fluid and ink from your face.
<<else>>
Bending over the sink, you wash the lewd fluid from your face.
<</if>>
<<else>>
Bending over the sink, you wash the ink from your face.
<</if>>
<<wash_face>>
<br><br>
<<link [[Next|School Girl's Toilets]]>><</link>>
<br><<effects>>
You bend over the sink and rinse out your mouth.
<<wash_mouth>>
<br><br>
<<link [[Next|School Boy's Toilets]]>><</link>>
<br><<effects>>
You bend over the sink and rinse out your mouth.
<<wash_mouth>>
<br><br>
<<link [[Next|School Girl's Toilets]]>><</link>>
<br><<widget "eventsschooltoilets">><<nobr>>
<<set $rng to random(1, 100)>>
<<if $schoolday is 1 and $schoolstate isnot "early" and $schoolstate isnot "late">>
<<if $exposed gte 1>>
<<if $bus is "boys">>
<<generateym1>><<generateym2>><<generateym3>>
You hear voices approaching, and manage to hide in a stall before you're caught with your <<lewdness>> on display.
<br><br>
A <<person1>><<person>>, <<person2>><<person>> and <<person3>><<person>> enter the room, chatting amongst themselves.
<<storeon "schoolboys" "check">>
<<if _store_check is 1 and $malechance isnot "m">>
The voices suddenly stop. The <<person1>><<person>> breaks the silence. "Who would leave these clothes here? We should probably take them to lost and found." They have your clothes!
<br><br>
<<link [[Call out|School Toilets Clothes]]>><<set $phase to 2>><</link>>
<br>
<<link [[Remain Silent|School Toilets Clothes]]>><<set $phase to 1>><</link>>
<br>
<<else>>
They soon leave, none the wiser.
<<gstress>><<garousal>><<stress 2>><<arousal 100>>
<br><br>
<<endevent>>
<<link [[Next (0:05)|School Boy's Toilets]]>><<set $eventskip to 1>><<pass 5>><</link>>
<br>
<</if>>
<<else>>
<<generateyf1>><<generateyf2>><<generateyf3>>
You hear voices approaching, and manage to hide in a stall before you're caught with your <<lewdness>> on display.
<br><br>
A <<person1>><<person>>, <<person2>><<person>> and <<person3>><<person>> enter the room, chatting amongst themselves.
<<storeon "schoolgirls" "check">>
<<if _store_check is 1 and $malechance isnot "f">>
The voices stop abruptly. The <<person1>><<person>> breaks the silence. "Who would leave these clothes here? We should probably take them to lost and found." They have your clothes!
<br><br>
<<link [[Call out|School Toilets Clothes]]>><<set $phase to 2>><</link>>
<br>
<<link [[Remain Silent|School Toilets Clothes]]>><<set $phase to 1>><</link>>
<br>
<<else>>
They soon leave, none the wiser.
<<gstress>><<garousal>><<stress 2>><<arousal 100>>
<br><br>
<<endevent>>
<<link [[Next (0:05)|School Girl's Toilets]]>><<set $eventskip to 1>><<pass 5>><</link>>
<br>
<</if>>
<</if>>
<<elseif $whitney_toilet is 1 and ($NPCName[$NPCNameList.indexOf("Whitney")].state is "active" or $NPCName[$NPCNameList.indexOf("Whitney")].state is "rescued") and $rng gte 51 and $whitney_toilet_check isnot 1>>
<<set $whitney_toilet_check to 1>>
<<if $bus is "boys" and $player.gender is "m" or $bus is "girls" and $player.gender is "f">>
<<if $player.gender is $NPCName[$NPCNameList.indexOf("Whitney")].pronoun>>
<<npc Whitney>><<person1>>
You bump into Whitney. <<His>> expression darkens. "What did I say about showing your face in here?" <<he>> says. "I guess I'll have to beat it into you."
<br><br>
<<His>> friends block the exit.
<br><br>
<<link [[Next|Bully Toilets Fight]]>><<set $fightstart to 1>><</link>>
<<else>>
<<generatey1>><<generatey2>><<generatey3>><<person1>>
A few of Whitney's friends enter the toilets. They smirk when they see you.
<br><br>
"Naughty," a <<person>> says. "Didn't you hear that you're not supposed to come here anymore? Or were you just looking for an excuse to get punished? You're in luck. Whitney said we can do whatever we want to you in here."
<br><br>
They close in around you.
<br><br>
<<if $submissive lte 500>>
<<link [[Threaten|Bully Friends Threaten]]>><<set $submissive -= 1>><</link>><<defianttext>>
<br>
<<elseif $submissive gte 1500>>
<<link [[Submit|Bully Friends Rape]]>><<set $molestationstart to 1>><<set $phase to 1>><<set $submissive += 1>><</link>><<submissivetext>>
<br>
<</if>>
<<link [[Endure|Bully Friends Rape]]>><<set $phase to 0>><<set $molestationstart to 1>><</link>>
<br>
<</if>>
<<else>>
<<if $player.gender is $NPCName[$NPCNameList.indexOf("Whitney")].pronoun>>
A couple of Whitney's friends enter the bathroom. They laugh and nudge each other. They make no aggressive moves, but they refuse to leave you alone.
<br><br>
"We're just here to make sure you <<if $player.gender is "m">>sit down to pee<<else>>know how to use the urinal<</if>>. Whitney's orders."
<br><br>
They stick to words. It seems Whitney hasn't given them permission to lay their hands on you. They soon grow bored and return to the hallway.
<<gtrauma>><<gstress>><<trauma 6>><<stress 6>>
<br><br>
<<endevent>>
<<if $bus is "boys">>
<<link [[Next|School Boy's Toilets]]>><<set $eventskip to 1>><</link>>
<<else>>
<<link [[Next|School Girl's Toilets]]>><<set $eventskip to 1>><</link>>
<</if>>
<<else>>
<<npc Whitney>><<person1>>
You bump into Whitney. <<Hes>> pleased to see you here.
<<if random(1, 100) gte 51>>
"Good timing, slut," <<he>> says. <<His>> friends are with <<him>>. <<He>> grasps your shoulders and tries to force you into a cubicle.
<<gtrauma>><<gstress>><<trauma 6>><<stress 6>>
<br><br>
<<link [[Let it happen|Bully Toilets Sex]]>><<trauma 6>><<stress 6>><<set $submissive += 1>><<npcincr Whitney dom 1>><<set $molestationstart to 1>><</link>><<gtrauma>><<gstress>><<gdom>>
<br>
<<if $promiscuity gte 15>>
<<link [[Give oral|Bully Toilets Sex]]>><<set $submissive += 1>><<npcincr Whitney dom 1>><<set $sexstart to 1>><<npcincr Whitney love 1>><</link>><<promiscuous2>><<glove>><<gdom>>
<br>
<</if>>
<<link [[Fight|Bully Toilets Fight]]>><<set $fightstart to 1>><<set $submissive -= 1>><<npcincr Whitney dom -1>><</link>><<ldom>>
<br>
<<else>>
"Good slut," <<he>> smirks. "I'm glad you're following instructions." <<Hes>> alone. <<He>> smacks your <<bottom>> as <<he>> walks by.
<<gstress>><<stress 6>>
<br><br>
<<endevent>>
<<if $bus is "boys">>
<<link [[Next|School Boy's Toilets]]>><<set $eventskip to 1>><</link>>
<<else>>
<<link [[Next|School Girl's Toilets]]>><<set $eventskip to 1>><</link>>
<</if>>
<</if>>
<</if>>
<</if>>
<<else>>
<<if $bus is "boys">>
<<generateym1>><<generateym2>><<generateym3>>
<<if $player.gender_appearance is "f">>
A <<person1>><<person>>, <<person2>><<person>> and <<person3>><<person>> enter the room, chatting amongst themselves. They freeze upon seeing you. "What's a <<girl>> doing in here?" The <<person1>><<person>> says, the quiver in <<his>> voice betraying <<his>> nerves.
<br><br>
<<link [[Apologise and leave|School Toilets Encounter]]>><<set $phase to 1>><<stress 2>><</link>><<gstress>>
<br>
<<if $malechance isnot "m">>
<<link [[Flirt|School Toilets Encounter]]>><<set $phase to 2>><</link>><<promiscuous1>>
<br>
<<if $promiscuity gte 15>>
<<link [[Seduce|School Toilets Sex]]>><<set $sexstart to 1>><</link>><<promiscuous2>>
<br>
<</if>>
<</if>>
<<else>>
A <<person1>><<person>>, <<person2>><<person>> and <<person3>><<person>> enter the room, chatting amongst themselves. They pay you no heed and soon leave.
<br><br>
<<endevent>>
<<link [[Next|School Boy's Toilets]]>><<set $eventskip to 1>><</link>>
<br>
<</if>>
<<else>>
<<generateyf1>><<generateyf2>><<generateyf3>>
<<if $player.gender_appearance is "m">>
A <<person1>><<person>>, <<person2>><<person>> and <<person3>><<person>> enter the room, chatting amongst themselves. They freeze upon seeing you. "What's a <<girl>> doing in here?" The <<person1>><<person>> says, the quiver in <<his>> voice betraying <<his>> nerves.
<br><br>
<<link [[Apologise and leave|School Toilets Encounter]]>><<set $phase to 1>><<stress 2>><</link>><<gstress>>
<br>
<<if $malechance isnot "m">>
<<link [[Flirt|School Toilets Encounter]]>><<set $phase to 2>><</link>><<promiscuous1>>
<br>
<<if $promiscuity gte 15>>
<<link [[Seduce|School Toilets Sex]]>><<set $sexstart to 1>><</link>><<promiscuous2>>
<br>
<</if>>
<</if>>
<<else>>
A <<person1>><<person>>, <<person2>><<person>> and <<person3>><<person>> enter the room, chatting amongst themselves. They pay you no heed and soon leave.
<br><br>
<<endevent>>
<<link [[Next|School Girl's Toilets]]>><<set $eventskip to 1>><</link>>
<br>
<</if>>
<</if>>
<</if>>
<<else>>
<<if $bestialitydisable isnot "f">>
The quiet is broken by a low growl behind you. A large cat pounces on you from the shadows. You manage to escape, but not without injury.
<<beastescape>>
<br><br>
<<link [[Next|School Toilets]]>><</link>>
<br>
<<else>>
The quiet is broken by a low growl behind you. A large cat pounces on you from the shadows, forcing you to your knees.
<br><br>
<<if $cat gte 6>>
<<link [[Hiss|School Toilets Hiss]]>><</link>> | <span class="blue">Cat</span>
<br>
<</if>>
<<link [[Fight|School Toilets Cat]]>><<set $molestationstart to 1>><</link>>
<br>
<</if>>
<</if>>
<</nobr>><</widget>>
<<widget "eventschoolhallwaysexposed">><<nobr>>
<<set $rng to random(1, 100)>>
<<if $rng gte 81>>
You leave the safety of a storeroom and move down an empty corridor. You're halfway through when you hear voices up ahead. You try going back the way you came, but voices come from that direction too. You're trapped. You look around for somewhere to hide, but there's nothing but the lockers lining the walls between classrooms.
<br><br>
<<link [[Look through the classroom windows, one must be empty|Hallways Exposed Classroom]]>><</link>>
<br>
<<link [[Check the lockers, one must be unlocked|Hallways Exposed Lockers]]>><</link>>
<br>
<<else>>
You hide beneath a stairwell as a crowd descends. The steps above you vibrate as they pass by.
<<gstress>><<stress 6>>
<br><br>
<<link [[Next|Hallways]]>><<set $eventskip to 1>><</link>>
<br>
<</if>>
<</nobr>><</widget>>
<<widget "eventsschoolhallways">><<nobr>>
<<set $rng to random(1, 100)>>
<<if $schoolfameboard isnot 1 and $schoolfameblackmail gte 3 or $schoolfameboard isnot 1 and $schoolfamerefused is 1>>
<<set $schoolfameboard to 1>>
<<schoolfameboard>>
<<elseif $famebestiality + $famerape + $fameprostitution + $famesex gte 4000 and $schoolfameblackmail is undefined>>
<<set $schoolfameblackmail to 0>>
<<npc Leighton>><<person1>>The headteacher emerges from <<his>> office and motions for you to enter. <<He>> wears a strange smile on <<his>> face.
<br><br>
<<link [[Enter|School Fame Blackmail]]>><</link>>
<br>
<<link [[Refuse|School Fame Blackmail Refuse]]>><<detention 1>><</link>><<gdelinquency>>
<br>
<<elseif $days gte 7 and $NPCName[$NPCNameList.indexOf("Kylar")].init isnot 1 and $kylarignored isnot 1>>
<<npc Kylar>><<initnpc Kylar>><<generatey2>><<generatey3>>Someone's bag lands in front of you. It spills its contents, scattering pens and books across the floor. You turn the corner and see its owner, a <<person1>><<if $pronoun is "m">>boy<<else>>girl<</if>> held aloft by <<his>> collar and pushed against a locker. <<He>> kicks the <<person2>><<person>> holding <<person1>><<him>>, but the <<person2>><<person>> just laughs. "That your best?" <<he>> says. <<He>> grasps the bullied <<person1>><<if $pronoun is "m">>boy's<<else>>girl's<</if>> unkempt dark hair with <<person2>><<his>> free hand. "Lucky you. Hurting me would be stupid."
<br><br>
Other students ignore what is happening, or watch in amusement.
<br><br>
<<link [[Intervene|Kylar Intro Intervene]]>><<npcset Kylar state "active">><<set $kylarhometimer to 0>><<status -10>><<npcincr Kylar love 1>><</link>><<glove>><<lcool>>
<br>
<<link [[Watch but make sure they're okay after|Kylar Intro Help]]>><<npcset Kylar state "active">><<set $kylarhometimer to 0>><<npcincr Kylar love 1>><</link>><<glove>>
<br>
<<link [[Ignore|Kylar Intro Ignore]]>><<set $kylarignored to 1>><</link>>
<br>
<<elseif $days gte 14 and $kylarignored is 1 and $NPCName[$NPCNameList.indexOf("Kylar")].state isnot "active" and $NPCName[$NPCNameList.indexOf("Kylar")].state isnot "prison">>
<<npcset Kylar state "active">><<set $kylarhometimer to 0>>
<<npc Kylar>><<person1>>You round a corner and bump into a <<if $pronoun is "m">>boy<<else>>girl<</if>>. <<He>> scowls and looks up at you, but then <<his>> face softens and <<his>> mouth gapes.
<br><br>
"I-I'm," <<he>> stutters. "I'm Kylar." You thought <<he>> was a younger student, but <<he>> seems your age. <<Hes>> just small. <<He>> turns and runs the way <<he>> came.
<br><br>
<<endevent>>
<<link [[Next|Hallways]]>><<set $eventskip to 1>><</link>>
<br>
<<elseif $bullytimer gte $rng and $NPCName[$NPCNameList.indexOf("Whitney")].state isnot "dungeon" and $pillory_tenant.special.name isnot "Whitney">>
<<set $bullytimer to 0>>
<<schoolbully>>
<<elseif $NPCName[$NPCNameList.indexOf("Kylar")].state is "active" and $kylartimer gte $rng>>
<<set $kylartimer to 0>>
<<kylarhallways>>
<<elseif $mathsproject is "ongoing" and $mathsdruggedstudent isnot 1 and $mathsprojectdays lt 20 and $stimdealerknown is 1>>
<<set $mathsdruggedstudent to 1>>
<<generatey1>><<person1>>You see a <<person>> you recognise from maths. <<Hes>> sat on the floor, a pen and paper lying beside <<him>>. <<His>> pupils are dilated, and <<he>> stares into space. A partial solution to the maths competition problem is written on the paper.
<br><br>
<<link [[Get Help|Maths Drugged Help]]>><<famegood 5>><<detention -6>><<trauma -6>><</link>><<ldelinquency>><<ltrauma>>
<br>
<<link [[Copy|Maths Drugged Copy]]>><<set $mathsinfo += 1>><</link>> | <span class="green">+ Mathematical Insight</span>
<br>
<<link [[Rob|Maths Drugged Rob]]>><<detention 6>><<set $mathsstim += 1>><</link>><<gdelinquency>> | <span class="green">+ Stimulant</span>
<br>
<<elseif $rng gte 81>>
<<bodywriting_exposure_check>>
<<if _bodywriting_exposed is 1>>
You pass by a group of students. Your face flushes as one points at the <<tattoo _bodypart>> on your <<bodypart _bodypart>>.
<<lcool>><<status -10>><<gtrauma>><<trauma 6>><<gstress>><<stress 10>>
<br><br>
<<link [[Next|Hallways]]>><<set $eventskip to 1>><</link>>
<br>
<<else>>
<<if $cool gte 400>>
You pass by a group of students. They drop their conversation and surround you, vying for your attention, each wanting to be seen with you.
<<ltrauma>><<lstress>><<trauma -6>><<stress -12>>
<br><br>
<<link [[Next|Hallways]]>><<set $eventskip to 1>><</link>>
<br>
<<elseif $cool gte 160>>
You pass a group of students who smile and greet you.
<<ltrauma>><<trauma -6>>
<br><br>
<<link [[Next|Hallways]]>><<set $eventskip to 1>><</link>>
<br>
<<elseif $cool gte 120>>
<<if $schoolrep.herm gte 5 and !$worn.face.type.includes("mask")>>
You pass by a group of students who break into whispers as you pass by. You hear something about a hermaphrodite.
<<elseif $schoolrep.crossdress gte 5 and !$worn.face.type.includes("mask")>>
You pass by a group of students who break into whispers as you pass by. You hear something about a crossdresser.
<<else>>
You pass by a group of students who completely ignore you. You might as well be invisible to them.
<</if>>
<br><br>
<<link [[Next|Hallways]]>><<set $eventskip to 1>><</link>>
<br>
<<elseif $cool gte 40>>
<<if $schoolrep.herm gte 5 and !$worn.face.type.includes("mask")>>
You pass a group of students who mock and call you a freak.
<<elseif $schoolrep.crossdress gte 5 and !$worn.face.type.includes("mask")>>
You pass a group of students who mock you for crossdressing.
<<else>>
You pass a group of students who mock and laugh at you.
<</if>>
<<gstress>><<stress 6>>
<br><br>
<<link [[Next|Hallways]]>><<set $eventskip to 1>><</link>>
<br>
<<else>>
You see a group of students up ahead. With your reputation and no teachers near, you're afraid to go near them.
<br><br>
<<link [[Take a detour (0:05)|Hallways]]>><<set $eventskip to 1>><<pass 5>><</link>>
<br>
<<link [[I can't waste the time. Walk past them.|Hallways Low Status]]>><</link>><<gtrauma>><<gstress>>
<br>
<</if>>
<</if>>
<<elseif $rng gte 61>>
<<if $delinquency gte 400>>
<<generatey1>><<person1>>A <<person>> gives you a creepy look as you walk by, and starts following you. There's no way <<he>> would try anything with people around, but you come to an empty corridor.
<br><br>
<<link [[Take a detour (0:05)|Hallways]]>><<set $eventskip to 1>><<endevent>><<pass 5>><</link>>
<br>
<<link [[I can't waste the time. Keep going.|Hallways High Delinquency]]>><</link>>
<br>
<<elseif $delinquency gte 10>>
<<generatey1>><<person1>>A <<person>> gives you a creepy look as you walk by, and starts following you. <<He>> stops following when a teacher walks into view.
<<gstress>><<stress 2>>
<br><br>
<<link [[Next|Hallways]]>><<endevent>><<set $eventskip to 1>><</link>>
<br>
<<else>>
<<generatey1>><<person1>>A <<person>> gives you a creepy look as you walk by.
<<gstress>><<stress 1>>
<br><br>
<<link [[Next|Hallways]]>><<endevent>><<set $eventskip to 1>><</link>>
<br>
<</if>>
<<elseif $rng gte 51 and $schoolrep.herm gte 5 and !$worn.face.type.includes("mask")>>
<<generatey1>><<generatey2>><<generatey3>>
You hear whispering behind you.
<br>
<<if $player.gender_appearance is "m">>
<<if random(1, 2) is 2>>
"But he looks like a normal boy," says a <<person1>><<person>>.
<<else>>
"No way," says a <<person1>><<person>>. "He looks normal."
<</if>>
<br>
<<if random(1, 2) is 2>>
"Everyone's saying it," replies a <<person2>><<person>>. "He has a pussy too."
<<else>>
"He looks normal," replies a <<person2>><<person>>. "Until you see his crotch."
<</if>>
<br>
<<if random(1, 2) is 2>>
"What a freak," a <<person3>><<person>> adds. "They would have drowned him at birth in the past."
<<else>>
"I wonder what it's like," a <<person3>><<person>> adds. "Do you think he fucks himself?"
<</if>>
<br><br>
The three glance at you, and hurry away when they notice you looking.<<gtrauma>><<gstress>><<trauma 6>><<stress 6>>
<br><br>
<<else>>
<<if random(1, 2) is 2>>
"But she looks like a normal girl," says a <<person1>><<person>>.
<<else>>
"No way," says a <<person1>><<person>>. "She looks normal."
<</if>>
<br>
<<if random(1, 2) is 2>>
"Everyone's saying it," replies a <<person2>><<person>>. "She has a cock too."
<<else>>
"She looks normal," replies a <<person2>><<person>>. "Until you see her crotch."
<</if>>
<br>
<<if random(1, 2) is 2>>
"What a freak," a <<person3>><<person>> adds. "They would have drowned her at birth in the past."
<<else>>
"I wonder what it's like," a <<person3>><<person>> adds. "Do you think she fucks herself?"
<</if>>
<br><br>
The three glance at you, and hurry away when they notice you looking.<<gtrauma>><<gstress>><<trauma 6>><<stress 6>>
<br><br>
<</if>>
<<link [[Next|Hallways]]>><<endevent>><<set $eventskip to 1>><</link>>
<br>
<<elseif $rng gte 51 and $schoolrep.crossdress gte 5 and !$worn.face.type.includes("mask")>>
<<generatey1>><<generatey2>><<generatey3>>
You hear whispering behind you.
<br>
<<if $player.gender_appearance is "f">>
<<if $player.gender is "f">>
<<if random(1, 2) is 2>>
"She dresses like a boy?" a <<person1>><<person>> says. "She looks like a girl now."
<<else>>
"She's the one?" a <<person1>><<person>> says. "Who dresses like a boy? I wouldn't know it from looking at her."
<</if>>
<br>
<<if random(1, 2) is 2>>
"She doesn't dress up all the time," a <<person2>><<person>> replies. "I bet she only does it to trick people into sex."
<<else>>
"She looks just like a boy when she wants to," a <<person2>><<person>> replies. "I bet it's to trick people into sex."
<</if>>
<br>
<<if random(1, 2) is 2>>
"Whatever the reason," a <<person3>><<person>> adds. "She's a weirdo."
<<else>>
"That must be it," a <<person3>><<person>> adds. "She's a pervert."
<</if>>
<<else>>
<<if random(1, 2) is 2>>
"You sure she's a boy?" a <<person1>><<person>> asks. "She looks just like a girl."
<<else>>
"You must be getting muddled," a <<person1>><<person>> says. "No way that's a boy."
<</if>>
<br>
<<if random(1, 2) is 2>>
"No mistake. That's a boy," a <<person2>><<person>> replies. "I bet he does it to trick people into sex."
<<else>>
"That's the right one. He's a boy," a <<person2>><<person>> replies. "I bet he's trying to fuck the teachers."
<</if>>
<br>
<<if random(1, 2) is 2>>
"Whatever the reason," a <<person3>><<person>> adds. "He's a weirdo."
<<else>>
"That must be it," a <<person3>><<person>> adds. "He's a pervert."
<</if>>
<</if>>
<<else>>
<<if $player.gender is "m">>
<<if random(1, 2) is 2>>
"He dresses like a girl?" a <<person1>><<person>> says. "He looks like a boy now."
<<else>>
"He's the one?" a <<person1>><<person>> says. "Who dresses like a girl? I wouldn't know it from looking at him."
<</if>>
<br>
<<if random(1, 2) is 2>>
"He doesn't dress up all the time," a <<person2>><<person>> replies. "I bet he only does it to trick people into sex."
<<else>>
"He looks just like a girl when he wants to," a <<person2>><<person>> replies. "I bet it's to trick people into sex."
<</if>>
<br>
<<if random(1, 2) is 2>>
"Whatever the reason," a <<person3>><<person>> adds. "He's a weirdo."
<<else>>
"That must be it," a <<person3>><<person>> adds. "He's a pervert."
<</if>>
<<else>>
<<if random(1, 2) is 2>>
"You sure he's a girl?" a <<person1>><<person>> asks. "He looks just like a boy."
<<else>>
"You must be getting muddled," a <<person1>><<person>> says. "No way that's a girl."
<</if>>
<br>
<<if random(1, 2) is 2>>
"No mistake. That's a girl," a <<person2>><<person>> replies. "I bet she does it to trick people into sex."
<<else>>
"That's the right one. She's a girl," a <<person2>><<person>> replies. "I bet she's trying to fuck the teachers."
<</if>>
<br>
<<if random(1, 2) is 2>>
"Whatever the reason," a <<person3>><<person>> adds. "She's a weirdo."
<<else>>
"That must be it," a <<person3>><<person>> adds. "She's a pervert."
<</if>>
<</if>>
<</if>>
<br><br>
The three glance at you, and hurry away when they notice you looking.<<gtrauma>><<gstress>><<trauma 6>><<stress 6>>
<br><br>
<<link [[Next|Hallways]]>><<endevent>><<set $eventskip to 1>><</link>>
<br>
<<elseif $rng gte 41>>
<<generatey1>><<person1>>A <<person>> squeezes your <<bottom>> as you walk by.
<br><br>
<<link [[Slap|Hallways Slap]]>><<trauma -6>><<stress -12>><<detention 1>><</link>><<gdelinquency>><<ltrauma>><<lstress>>
<br>
<<link [[Ignore|Hallways]]>><<endevent>><<set $eventskip to 1>><<trauma 1>><<stress 1>><</link>><<gtrauma>><<gstress>>
<br>
<<elseif $rng gte 21>>
<<generatey1>><<person1>>
<<if $parasite.left_ear.name is "slime" or $parasite.right_ear.name is "slime">>
<<if $breastsize gte 6>>
A <<person>> shouts at you. "Nice cow tits." You feel your cheeks flush in embarrassment.
<<insecurity "breasts_big" 1>><<ginsecurity "breasts_big">><<gtrauma>><<gstress>><<trauma 2>><<stress 2>>
<br><br>
<span class="lewd">You feel the slime in your head command you to bare yourself.</span> It promises rewards if you comply, and threatens consequences if you do not.
<br><br>
<<if $promiscuity gte 55 and $submissive gte 1900>>
<<link [["Submit willingly"|Hallways Slime Breasts Submit willingly]]>><<corruption 3>><<pain -8>><<stress -12>><<trauma -24>><<set $submissive += 2>><</link>><<promiscuous4>><<ggcorruption>><<llpain>><<llltrauma>><<llstress>>
<br>
<</if>>
<<link [[Obey|Hallways Slime Breasts Obey]]>><<corruption 1>><<pain -4>><<stress -6>><<trauma -12>><<set $submissive += 1>><</link>><<gcorruption>><<lpain>><<lltrauma>><<lstress>>
<br>
<<link [[Defy|Hallways Slime Breasts Defy]]>><<corruption -1>><<pain 8>><<stress 6>><<trauma 6>><<set $submissive -= 1>><</link>><<lcorruption>><<ggpain>><<ggtrauma>><<ggstress>>
<br>
<<else>>
A <<person>> shouts at you. <<schoolcatcall>> You feel your cheeks flush in embarrassment.
<<gtrauma>><<gstress>><<trauma 2>><<stress 2>>
<br><br>
<span class="lewd">You feel the slime in your head command you to bare yourself.</span> It promises rewards if you comply, and threatens consequences if you do not.
<br><br>
<<if $promiscuity gte 75 and $submissive gte 1900>>
<<link [["Submit willingly"|Hallways Slime Strip Submit willingly]]>><<corruption 3>><<pain -8>><<stress -12>><<trauma -24>><<set $submissive += 2>><</link>><<promiscuous5>><<ggcorruption>><<llpain>><<llltrauma>><<llstress>>
<br>
<</if>>
<<link [[Obey|Hallways Slime Strip Obey]]>><<corruption 1>><<pain -4>><<stress -6>><<trauma -12>><<set $submissive += 1>><</link>><<gcorruption>><<lpain>><<lltrauma>><<lstress>>
<br>
<<link [[Defy|Hallways Slime Strip Defy]]>><<corruption -1>><<pain 8>><<stress 6>><<trauma 6>><<set $submissive -= 1>><</link>><<lcorruption>><<ggpain>><<ggtrauma>><<ggstress>>
<br>
<</if>>
<<else>>
<<if $breastsize gte 6>>
A <<person>> shouts at you. "Nice cow tits." You feel your cheeks flush in embarrassment.
<<insecurity "breasts_big" 1>><<ginsecurity "breasts_big">><<gtrauma>><<gstress>><<trauma 2>><<stress 2>>
<br><br>
<<link [[Flaunt breasts|Hallways Breast Tease]]>><</link>><<exhibitionist1>>
<br>
<<else>>
A <<person>> shouts at you. <<schoolcatcall>> You feel your cheeks flush in embarrassment.
<<gtrauma>><<gstress>><<trauma 2>><<stress 2>>
<br><br>
<</if>>
<<if $worn.lower.skirt is 1>>
<<if $worn.under_lower.type.includes("naked")>>
<<if $exhibitionism gte 55>>
<<link [[Flash|Hallways Lewd Flash]]>><</link>><<exhibitionist4>>
<br>
<</if>>
<<else>>
<<if $exhibitionism gte 15>>
<<link [[Flash|Hallways Flash]]>><</link>><<exhibitionist2>>
<br>
<</if>>
<</if>>
<</if>>
<<link [[Flirt|Hallways Catcall Flirt]]>><</link>><<promiscuous1>>
<br>
<<link [[Ignore|Hallways]]>><<endevent>><<set $eventskip to 1>><</link>>
<br>
<</if>>
<<else>>
<<generatey1>>A <<person1>><<person>> walks up to you. "Hi," <<he>> says. Seems <<he>> wants to talk.
<br><br>
<<link [[Hi (0:05)|Hallways Encounter]]>><<pass 5>><<trauma -6>><<stress -12>><</link>><<ltrauma>><<lstress>>
<br>
<<link [[Ignore|Hallways]]>><<endevent>><<set $eventskip to 1>><</link>>
<br>
<</if>>
<</nobr>><</widget>>
<<widget "playground">><<nobr>>
<<if $bus is "schoolfrontplayground">>
<<link [[Next|School Front Playground]]>><<set $eventskip to 1>><</link>>
<br>
<<else>>
<<link [[Next|School Rear Playground]]>><<set $eventskip to 1>><</link>>
<br>
<</if>>
<</nobr>><</widget>>
<<widget "eventsplayground">><<nobr>>
<<if $schoolstate isnot "early" and $schoolstate isnot "late" and $schoolstate isnot "earlynoschool" and $schoolstate isnot "latenoschool" and $schoolstate isnot "daynoschool">>
<<if $exposed gte 1>>
Some students spot your head poking out and wave. You <<nervously>> wave back, your heart racing. You don't think they noticed anything odd.
<<gstress>><<stress 6>><<garousal>><<arousal 600>>
<br><br>
<<endevent>>
<<playground>>
<<elseif $NPCName[$NPCNameList.indexOf("Whitney")].love gte 20 and $whitneyromance isnot 1 and $NPCName[$NPCNameList.indexOf("Whitney")].state isnot "dungeon" and $pillory_tenant.special.name isnot "Whitney">>
<<set $whitneyromance to 1>>
<<npc Whitney>><<person1>>
Whitney approaches you. <<He>> shoves you against a wall. <<He>> looks more angry than usual.
<br><br>
"Stupid slut," <<he>> says. <<He>> pins you with <<his>> arms. "You've been asking for this, don't try to deny it." <<He>> kisses you with surprising tenderness. "You're my <<if $player.gender_appearance is "m">>boy<<else>>girl<</if>>friend now. You better be grateful." <<He>> kisses you again, this time biting your lip. <<He>> pulls away and leaves without looking back.
<<npcincr Whitney lust 5>><<glust>>
<br><br>
<<tearful>> you steady yourself.
<<gstress>><<garousal>><<stress 6>><<arousal 600>>
<br><br>
<<if $loveInterest.primary is "None">>
<<set $loveInterest.primary to "Whitney">>
<span class = "gold">Whitney is now your love interest! It seems you don't have a choice in the matter.</span>
<br><br>
<<else>>
<span class = "gold">Whitney can now be claimed as your love interest! It seems you don't have a choice in the matter.
<br>
You can change your love interest in the "Attitudes" menu.</span>
<br><br>
<</if>>
<<endevent>>
<<playground>>
<<elseif $flyover_caught is "naked">>
<<unset $flyover_caught>>
<<generatey1>><<generatey2>><<generatey3>>
You hear laughter from a group of nearby students. A <<person1>><<person>> holds out <<his>> phone. <<His>> friends crowd behind <<him>>.
<br>
"I recognise them," a <<person2>><<person>> says. "They go to school here."
<br><br>
You stand on tiptoe to spy over the crowd. A video plays, of a person climbing the stairs to a flyover. Naked. <span class="lewd">It's you.</span>
<<ggarousal>><<ggstress>><<arousal 18>><<stress 18>>
<br><br>
"That's the bridge right outside school," a <<person3>><<person>> says as you watch yourself flee across. "What a pervert."
<br><br>
You try to walk away, but the <<person2>><<person>> turns and notices you. "It's <<phim>>!" <<he>> exclaims. The rest turn as well, an excited glimmer in their eyes.
<br><br>
<<schoolrep_naked>>
<<link [[Walk away|Playground Flyover Walk]]>><<status -10>><</link>><<lcool>>
<br>
<<if $exhibitionism gte 75>>
<<link [[Own it|Playground Flyover Own]]>><</link>><<exhibitionist5>>
<br>
<</if>>
<<elseif $flyover_caught is "mask">>
<<unset $flyover_caught>>
<<generatey1>><<generatey2>><<generatey3>>
You hear laughter from a group of nearby students. A <<person1>><<person>> holds out <<his>> phone. <<His>> friends crowd behind <<him>>.
<br>
"Play it again," a <<person2>><<person>> says. "I bet we can work out who it is."
<br><br>
You stand on tiptoe to spy over the crowd. A video plays, of a person climbing the stairs to a flyover. Naked. <span class="lewd">It's you.</span>
<br><br>
"That's the bridge right outside school," a <<person3>><<person>> says as you watch yourself flee across. "They must be a student here."
<br>
"What a pervert," the <<person2>><<person>> interjects. "Send me the video. Maybe I can work it out."
<br><br>
You leave before anyone notices your deepening blush.
<<garousal>><<gstress>><<arousal 6>><<stress 6>>
<br><br>
<<endevent>>
<<playground>>
<<elseif $NPCName[$NPCNameList.indexOf("Whitney")].state isnot "dungeon" and $bullytimeroutside gte $rng and $hour gte 15 and $NPCName[$NPCNameList.indexOf("Whitney")].init is 1 and $pillory_tenant.special.name isnot "Whitney">>
<<set $bullytimeroutside to 0>>
<<schoolbullyoutside>>
<<else>>
<<if $rng gte 91 and $worn.face.type.includes("cool")>>
<<npc River>><<person1>>"You, <<girl>>. Stop." You hear River's voice behind you. You turn to see <<him>> marching closer. "Those are definitely not prescription glasses. Give them to me this instant." A group of students watch nearby.
<br><br>
<<link [[Hand them over|Events Shades Hand]]>><<status -10>><<trauma 6>><<faceruined>><<npcincr River dom 1>><</link>><<lcool>><<gtrauma>>
<br>
<<link [[Flip the bird|Events Shades Flip]]>><<status 1>><<trauma -6>><<detention 4>><<npcincr River dom -1>><<npcincr River love -1>><</link>><<gcool>><<ltrauma>><<gdelinquency>>
<br>
<<elseif $rng gte 91 and $worn.face.type.includes("glasses")>>
<<generatey1>><<person1>>A hand reaches from behind you and snatches the glasses from your face.<<facestrip>>
<br><br>
You turn and see a <<person>> holding them. "Where did you get these? They must be ancient," <<he>> says. <<He>> drops them on the ground. "Wow. They didn't break." <<He>> hovers <<his>> foot above them. "I could change that. Unless you convince me not to.
<<if $player.gender_appearance is "f">>
Show me your knickers."
<<else>>
Show me your undies."
<</if>>
<br><br>
<<if $worn.under_lower.type.includes("naked")>>
<<link [[Say you're not wearing any|Glasses No Underwear]]>><<trauma 6>><<stress 6>><</link>><<gtrauma>><<gstress>>
<br>
<<else>>
<<link [[Show|Glasses Underwear]]>><<trauma 6>><<stress 6>><</link>><<gtrauma>><<gstress>>
<br>
<</if>>
<<link [[Refuse|Glasses Refuse]]>><</link>>
<br>
<<elseif $rng gte 81 and $player.gender_appearance is "f" and $breastsize gte 3>>
<<generates1>><<person1>>Footsteps approach from behind. Before you can turn, someone runs into you, almost pushing you over. Fingers grope at your back.
<<if $worn.under_upper.type.includes("naked")>>
"I can't find a strap," The <<person>> responsible exclaims. "She's not wearing a bra or anything." <<He>> runs back to <<his>> giggling friends. Your cheeks flush.
<<gpain>><<pain 1>><<trauma 6>><<stress 6>><<gtrauma>><<gstress>><<fameexhibitionism 3>>
<br><br>
<<endevent>>
<<playground>>
<<elseif $worn.under_upper.strap is 1>>
Your $worn.under_upper.name comes loose in your $worn.upper.name. They undid the strap.
<br><br>
The culprit, a <<person>>, runs back to <<his>> giggling friends.
<<gpain>><<pain 1>><<trauma 6>><<stress 6>><<gtrauma>><<gstress>>
<br><br>
<<link [[Find somewhere quiet to fix your clothes|Bra Strap Quiet]]>><</link>>
<br>
<<if $exhibitionism gte 55>>
<<link [[Fix your clothes right here|Bra Strap Exhibitionism]]>><</link>><<exhibitionist4>>
<br>
<</if>>
<<else>>
The <<person>> responsible shoves you away. "She's wearing a vest or something," <<he>> says. <<His>> friends look disappointed.
<<gpain>><<pain 1>>
<br><br>
<<link [[Turn the other cheek|Bra Strap Turn]]>><<stress 6>><</link>><<gstress>>
<br>
<<link [[Get angry|Bra Strap Angry]]>><<stress -6>><<detention 2>><<def 1>><</link>><<gdelinquency>><<lstress>>
<br>
<</if>>
<<elseif $rng gte 71>>
<<if $beauty gte random(($beautymax / 2), ($beautymax + 1000))>>
<<generatey1>><<generatey2>><<person2>>
A <<person>> approaches you. "My friend likes you," <<he>> says.
<<set $rng to random(1, 100)>>
<<if $rng gte 81>><<set $phase to 0>>
<<He>> points to a <<person1>><<person>> who sits on a bench, eating a sandwich. The <<person2>><<person>> pauses, waiting for your response.
<<ltrauma>><<trauma -6>>
<br><br>
<<elseif $rng gte 61>><<set $phase to 1>>
<<He>> points to a <<person1>><<person>> who sits on a bench, smiling at you. The <<person2>><<person>> pauses, waiting for your response.
<<ltrauma>><<trauma -6>>
<br><br>
<<elseif $rng gte 41>><<set $phase to 2>>
<<He>> points to a <<person1>><<person>> who sits on a bench, pretending not to look at you. The <<person2>><<person>> pauses, waiting for your response.
<<ltrauma>><<trauma -6>>
<br><br>
<<elseif $rng gte 21>><<set $phase to 3>>
<<He>> points to a <<person1>><<person>> who sits on a bench, reclining in what you think is a clumsy attempt at a seductive pose. The <<person2>><<person>> pauses, waiting for your response.
<<ltrauma>><<trauma -6>>
<br><br>
<<else>><<set $phase to 4>>
<<He>> points to a bench where a <<person1>><<person>> sits, staring at <<his>> lap. "<<Hes>> too shy to say anything." <<person2>><<He>> pauses, waiting for your response.
<<ltrauma>><<trauma -6>>
<br><br>
<</if>>
<<link [[Flirt (0:05)|Playground Crush Flirt]]>><<pass 5>><<status 1>><</link>><<gcool>>
<br>
<<link [[Ignore|Playground Crush Ignore]]>><</link>>
<br>
<<else>>
<<generatey1>><<generatey2>><<person1>>
You overhear a <<person>> and <<person2>><<person>> sharing their crushes.
<<set $rng to random(1, 100)>>
<<if $rng gte 96 and $NPCName[$NPCNameList.indexOf("Robin")].init is 1>>
The <<person1>><<person>> admits to having a thing for Robin.
<br><br>
<<if $robinromance gte 1>>
You feel a twinge of jealousy.
<br><br>
<<link [[Get angry|Playground Crush Robin Angry]]>><<status 1>><<set $submissive -= 1>><</link>><<gcool>>
<br>
<<link [[Ignore|Playground Crush Robin Ignore]]>><<stress 6>><</link>><<gstress>>
<<else>>
<<endevent>>
<<npc Robin>><<person1>>
You wonder if Robin knows <<he>> has admirers.
<br><br>
<<endevent>>
<<playground>>
<</if>>
<<elseif $rng gte 81 and $NPCName[$NPCNameList.indexOf("Whitney")].init is 1>>
The <<person1>><<person>> admits to having a thing for Whitney.
<br><br>
<<if $whitneyromance gte 1>>
You feel a twinge of jealousy.
<br><br>
<<link [[Get angry|Playground Crush Whitney Angry]]>><<status 1>><<set $submissive -= 1>><</link>><<gcool>>
<br>
<<link [[Ignore|Playground Crush Whitney Ignore]]>><<stress 6>><</link>><<gstress>>
<br>
<<else>>
<<endevent>>
<<npc Whitney>><<person1>>
You suspect Whitney knows <<he>> has admirers.
<br><br>
<<endevent>>
<<playground>>
<</if>>
<<else>>
They laugh and look around, anxious. They're awful loud for people who don't want to be overheard.
<br><br>
<<endevent>>
<<playground>>
<</if>>
<</if>>
<<elseif $rng gte 61 and $schoolrep.herm gte 5 and !$worn.face.type.includes("mask")>>
<<generatey1>><<generatey2>><<generatey3>><<person1>>
A <<person>>, <<person2>><<person>>, and <<person3>><<person>> surround you.
<br><br>
"This is the one," the <<person1>><<person>> says. "The freak with a cock and pussy."
<br><br>
"Nice," says a <<person2>><<person>>, leering at your crotch. "How about you show us?" <<He>> makes a grab for your $worn.lower.name, but you dodge out of the way.
<br><br>
You're still surrounded. The staff room is nearby. Perhaps a teacher would hear if you called for help.
<br><br>
<<link [[Fight|Playground Herm Resist]]>><<def 1>><</link>>
<br>
<<link [[Call for help|Playground Herm Call]]>><<set $rescued += 1>><<status -10>><<trauma -6>><<stress -6>><</link>><<lcool>><<ltrauma>><<lstress>>
<br>
<<link [[Show|Playground Herm Show]]>><<sub 1>><<trauma 6>><<stress 6>><</link>><<gtrauma>><<gstress>>
<br>
<<if $exhibitionism gte 75>>
<<link [[Flaunt|Playground Herm Flaunt]]>><</link>><<exhibitionist5>>
<br>
<</if>>
<<elseif $rng gte 61 and $schoolrep.crossdress gte 5 and $player.gender isnot $player.gender_appearance and !$worn.face.type.includes("mask")>>
<<generatey1>><<generatey2>><<generatey3>><<person1>>
A <<person>>, <<person2>><<person>>, and <<person3>><<person>> surround you.
<br><br>
"This is the one," the <<person1>><<person>> says. "They say <<pshes>> really a <<if $player.gender is "f">>girl<<else>>boy<</if>>."
<br><br>
"Nice," says a <<person2>><<person>>, leering at your crotch. "How about you show us?" <<He>> makes a grab for your $worn.lower.name, but you dodge out of the way.
<br><br>
You're still surrounded. The staff room is nearby. Perhaps a teacher would hear if you called for help.
<br><br>
<<link [[Fight|Playground Herm Resist]]>><<def 1>><</link>>
<br>
<<link [[Call for help|Playground Herm Call]]>><<set $rescued += 1>><<status -10>><<trauma -6>><<stress -6>><</link>><<lcool>><<ltrauma>><<lstress>>
<br>
<<link [[Show|Playground Herm Show]]>><<sub 1>><<trauma 6>><<stress 6>><</link>><<gtrauma>><<gstress>>
<br>
<<if $exhibitionism gte 75>>
<<link [[Flaunt|Playground Herm Flaunt]]>><</link>><<exhibitionist5>>
<br>
<</if>>
<<else>>
<<if $cool lt 120>>
<<generatey1>><<person1>>A <<person>> points at you and whispers to <<his>> friends. They burst into laughter.
<<gstress>><<stress 6>>
<br><br>
<<endevent>>
<<playground>>
<<else>>
Some students recognise you and wave. You wave back.
<<lstress>><<stress -12>>
<br><br>
<<endevent>>
<<playground>>
<</if>>
<</if>>
<</if>>
<<else>>
<<if $rng gte 1>>
<<set $rng to random(1, 100)>>
<<if $rng gte 61>>
<<if $bestialitydisable is "f">>
You see a dog rummaging in litter behind the kitchen. Its ears prick, and it bounds towards you.
<br><br>
<<link [[Next|Rear Playground Dog]]>><<set $molestationstart to 1>><</link>>
<br>
<<else>>
You see a dog rummaging in litter behind the kitchen. Its ears prick, and it bounds towards you.
<br><br>
You manage to escape, but not unscathed.<<beastescape>>
<br><br>
<<playground>>
<</if>>
<<else>>
You see a dog rummaging in litter behind the kitchen. It runs away as soon as it hears you.
<br><br>
<<playground>>
<</if>>
<</if>>
<</if>>
<</nobr>><</widget>>
<<widget "schoolbully">><<nobr>>
<<if $bullyevent is 0>><<set $bullyevent += 1>>
<<npc Whitney>><<initnpc Whitney>><<npcset Whitney state "active">><<person1>>Someone shoves you against a wall. You turn to face the culprit as <<he>> pins your arms with <<his>> own. It's Whitney, a popular but delinquent student. "Don't get in my way again," <<he>> says, unbothered by the blonde fringe covering one eye. <<His>> friends flank <<him>>. "Or I'll put you in your place."
<<if $player.gender is $player.gender_appearance>>
<<He>> presses <<his>> knee into your crotch for a moment, then releases you. <<He>> and <<his>> friends leave, but you doubt that'll be the end of it.
<<else>>
<<He>> presses <<his>> knee into your crotch for a moment, and pauses with a frown before releasing you. <<He>> and <<his>> friends leave, but you doubt that'll be the end of it.
<</if>>
<<npcincr Whitney lust 5>><<glust>><<trauma 6>><<stress 6>><<gtrauma>><<gstress>>
<br><br>
<<link [[Next|Hallways]]>><<endevent>><<set $eventskip to 1>><</link>>
<br>
<<elseif $bullyevent is 1>><<set $bullyevent += 1>>
<<npc Whitney>><<person1>>Whitney and <<his>> friends surround you, trapping you against the lockers. "You're in my way again. I think you need a time-out," <<he>> says as <<he>> opens the locker beside you. <<He>> tries to push you in.
<br><br>
<<link [[Let it happen (0:30)|Bully Locker]]>><<set $submissive += 1>><<npcincr Whitney dom 1>><<trauma 6>><<stress 6>><</link>><<gtrauma>><<gstress>><<gdom>>
<br>
<<link [[Fight|Bully Fight]]>><<set $submissive -= 1>><<npcincr Whitney dom -1>><<set $fightstart to 1>><</link>><<ldom>>
<br>
<<elseif $bullyevent is 2>>
<<if $player.gender_appearance is "m" and $worn.upper.type.includes("naked")>>
<<set $bullyevent += 1>>
<<npc Whitney>><<person1>>Whitney and <<his>> friends surround you, trapping you against the lockers. "Walking around without a shirt on?" <<he>> says. "I bet you love the way it makes older <<if $pronoun is "m">>boys<<else>>girls<</if>> look at you." <<He>> turns to <<his>> friends. "Come on, we've got better things to do than entertain this slut." They leave without molesting you further.
<<npcincr Whitney lust 5>><<glust>><<gtrauma>><<gstress>><<trauma 6>><<stress 6>>
<br><br>
<<link [[Next|Hallways]]>><<endevent>><<set $eventskip to 1>><</link>>
<br>
<<else>>
<<set $bullyevent += 1>>
<<npc Whitney>><<person1>>Whitney and <<his>> friends surround you, trapping you against the lockers. "There's a toll for passing through," <<he>> jabs your chest and grips your $worn.upper.name. "Show us your tits and we'll call it even."
<br><br>
<<link [[Let it happen|Bully Top]]>><<npcincr Whitney dom 1>><<trauma 6>><<stress 6>><<set $submissive += 1>><</link>><<gtrauma>><<gstress>><<garousal>><<gdom>>
<br>
<<if $exhibitionism gte 15>>
<<link [[Flaunt|Bully Top Flaunt]]>><<npcincr Whitney dom 1>><<set $submissive += 1>><<npcincr Whitney love 1>><</link>><<exhibitionist2>><<glove>><<gdom>>
<br>
<</if>>
<<link [[Fight|Bully Fight]]>><<set $fightstart to 1>><<set $submissive -= 1>><<npcincr Whitney dom -1>><</link>><<ldom>>
<br>
<</if>>
<<elseif $bullyevent is 3>><<set $bullyevent += 1>>
<<npc Whitney>><<person1>>Whitney and <<his>> friends surround you, trapping you against the lockers. "There's a toll for passing through," <<he>> grins evilly as <<he>> grasps your clothing. "Strip down to your underwear and we'll call it even."
<br><br>
<<if $worn.under_lower.type.includes("naked")>>
<<if $submissive gte 1150>>
You look at your feet. "I-I'm not... wearing...."
<br><br>
<<elseif $submissive lte 850>>
You glare at Whitney. "I wouldn't do what you say even if I was wearing underwear."
<br><br>
<<else>>
"But I-I'm not wearing underwear," you say.
<br><br>
<</if>>
<<He>> laughs. "This is what you get for being a slut. Strip."
<br><br>
<</if>>
<<link [[Let it happen|Bully Strip]]>><<trauma 6>><<stress 6>><<set $submissive += 1>><<npcincr Whitney dom 1>><</link>><<gtrauma>><<gstress>><<garousal>><<gdom>>
<br>
<<if $worn.under_lower.type.includes("naked")>>
<<if $exhibitionism gte 55>>
<<link [[Flaunt|Bully Strip Flaunt]]>><<npcincr Whitney dom 1>><<set $submissive += 1>><<npcincr Whitney love 1>><</link>><<exhibitionist4>><<glove>><<gdom>>
<br>
<</if>>
<<else>>
<<if $exhibitionism gte 35>>
<<link [[Flaunt|Bully Strip Flaunt]]>><<npcincr Whitney dom 1>><<set $submissive += 1>><<npcincr Whitney love 1>><</link>><<exhibitionist3>><<glove>><<gdom>>
<br>
<</if>>
<</if>>
<<link [[Fight|Bully Fight]]>><<set $fightstart to 1>><<set $submissive -= 1>><<npcincr Whitney dom -1>><</link>><<ldom>>
<br>
<<elseif $bullyevent is 4>><<set $bullyevent += 1>>
<<npc Whitney>><<person1>>Whitney and <<his>> friends surround you, trapping you against the lockers. "Look who it is," <<he>> grins evilly and grasps your clothing. "Strip."
<br><br>
<<if $worn.under_lower.type.includes("naked")>>
<<if $submissive gte 1150>>
You look at your feet. "I-I'm not... wearing...."
<br><br>
<<elseif $submissive lte 850>>
You glare at Whitney. "I wouldn't do what you say even if I was wearing underwear."
<br><br>
<<else>>
"But I-I'm not wearing underwear," you say.
<br><br>
<</if>>
<<He>> laughs. "This is what you get for being a slut. Strip."
<br><br>
<</if>>
<<link [[Let it happen|Bully Strip]]>><<trauma 6>><<stress 6>><<set $submissive += 1>><<npcincr Whitney dom 1>><</link>><<gtrauma>><<gstress>><<garousal>><<gdom>>
<br>
<<if $worn.under_lower.type.includes("naked") or $worn.genitals.type.includes("chastity")>>
<<if $exhibitionism gte 55>>
<<link [[Flaunt|Bully Strip Flaunt]]>><<npcincr Whitney dom 1>><<set $submissive += 1>><<npcincr Whitney love 1>><</link>><<exhibitionist4>><<glove>><<gdom>>
<br>
<</if>>
<<else>>
<<if $exhibitionism gte 35>>
<<link [[Flaunt|Bully Strip Flaunt]]>><<npcincr Whitney dom 1>><<set $submissive += 1>><<npcincr Whitney love 1>><</link>><<exhibitionist3>><<glove>><<gdom>>
<br>
<</if>>
<</if>>
<<link [[Fight|Bully Fight]]>><<set $fightstart to 1>><<set $submissive -= 1>><<npcincr Whitney dom -1>><</link>><<ldom>>
<br>
<<elseif $bullyevent is 5>><<set $bullyevent += 1>>
<<npc Whitney>><<person1>>Whitney and <<his>> friends surround you, trapping you against the lockers. "Just the slut I need," <<he>> says. <<He>> puts <<his>> hand on your head and pushes down. "Get on your knees." <<His>> friends whisper to each other.
<br><br>
<<link [[Let it happen|Bully Oral]]>><<trauma 6>><<stress 6>><<set $submissive += 1>><<npcincr Whitney dom 1>><<set $molestationstart to 1>><</link>><<gtrauma>><<gstress>><<gdom>>
<br>
<<if $promiscuity gte 55>>
<<link [[Give oral|Bully Oral]]>><<set $submissive += 1>><<npcincr Whitney dom 1>><<set $sexstart to 1>><<npcincr Whitney love 1>><</link>><<promiscuous4>><<glove>><<gdom>>
<br>
<</if>>
<<link [[Fight|Bully Fight]]>><<set $fightstart to 1>><<set $submissive -= 1>><<npcincr Whitney dom -1>><</link>><<ldom>>
<br>
<<elseif $bullyevent is 6 and $pillory_tenant.special.name is "Leighton">>
<<npc Whitney>><<person1>>You're not sure why, but you feel like Whitney and <<his>> gang might be taking advantage of Leighton's absence to do something that will land at least one of them in detention once the headteacher returns.
<br><br>
For better or worse, whatever they're doing apparently doesn't involve you... Yet.
<br><br>
<<link [[Next|Hallways]]>><<endevent>><<set $eventskip to 1>><</link>>
<<elseif $bullyevent is 6 and $pillory_tenant.special.name isnot "Leighton">><<set $bullyevent += 1>>
<<npc Whitney>><<person1>>Whitney rounds a corner and walks right into you, forcing you against a locker. "Just the <<bitch>> I need," <<he>> says while pressing a hand against your chest. "I've been sent to Leighton's office. I know I'm gonna be sat and lectured for ages. I'm not gonna be bored though, because you're going to be giving my <<if $NPCList[0].penis isnot "none">>cock<<else>>cunt<</if>> lots of attention." <<He>> grabs you by your collar and pulls. "You lot wait outside," <<he>> says to <<his>> friends.
<br><br>
<<link [[Let it happen (0:10)|Bully Detention]]>><<trauma 6>><<stress 6>><<set $submissive += 1>><<npcincr Whitney dom 1>><</link>><<gtrauma>><<gstress>><<garousal>><<gdom>>
<br>
<<link [[Fight|Bully Fight]]>><<set $fightstart to 1>><<set $submissive -= 1>><<npcincr Whitney dom -1>><</link>><<ldom>>
<br>
<<elseif $bullyevent is 7>><<set $bullyevent += 1>>
<<if $whitneyromance is 1>>
<<npc Whitney>><<person1>>Whitney and <<his>> friends surround you. Whitney pins you against a locker and kisses you. <<He>> grips your hands in <<his>> own. <<He>> leans to your side as if to whisper something, but just gives your ear a little nip. <<He>> withdraws and gives you a suggestive look before leaving with <<his>> friends.
<<npcincr Whitney lust 5>><<glust>><<garousal>><<arousal 600>>
<br><br>
<<link [[Ignore|Hallways]]>><<endevent>><<set $eventskip to 1>><</link>>
<br>
<<if $submissive lte 500>>
<<link [[Trip Whitney|Bully Trip]]>><<set $submissive -= 1>><</link>><<defianttext>><<npcincr Whitney dom -1>><<ldom>>
<br>
<</if>>
<<else>>
<<npc Whitney>><<person1>>Whitney and <<his>> friends surround you. Whitney lunges for you<<if $leftarm is "bound" and $rightarm is "bound">>. You stumble backwards and try to raise your bound arms.<<else>>, making you stumble backwards and raise your arms to defend yourself.<</if>> <<He>> stops short of you however, and laughs. "You scare too easy. I just want to say hello." Unbalanced, you fall on your <<bottom>>. The laughter redoubles. "You're such a loser. Let's go guys, before <<pshe>> infects us." <<tearful>> you pick yourself off the floor.
<<npcincr Whitney lust 5>><<glust>>
<br><br>
<<endevent>>
<<link [[Next|Hallways]]>><<set $eventskip to 1>><</link>>
<br>
<</if>>
<<elseif $bullyevent is 8>><<set $bullyevent += 1>>
<<npc Whitney>><<person1>>Whitney and <<his>> friends surround you.
<<He>> shoves you against a locker. "What will we do with you today?" <<he>> muses. "I know." <<He>> grins. "We'll... pet you." <<His>> friends laugh as <<he>> starts patting your head.
<br><br>
<<link [[Let it happen|Bully Pat]]>><<npcincr Whitney love 1>><<npcincr Whitney dom 1>><<arousal 600>><</link>><<garousal>><<glove>><<gdom>>
<br>
<<link [[Shake off|Bully Shake]]>><<stress 6>><</link>><<gstress>>
<br>
<<elseif $bullyevent is 9>><<set $bullyevent += 1>>
<<if $worn.neck.collared is 1 and $NPCName[$NPCNameList.indexOf("Whitney")].dom gte 20>>
<<npc Whitney>><<person1>>Whitney and <<his>> friends surround you. <<He>> shoves you against a locker and brushes <<his>> fingers over the collar around your neck. "Good to see you know your place," <<he>> says. "Pets don't wear clothes. Strip down to your underwear."
<br><br>
<<if $worn.under_lower.type.includes("naked")>>
<<if $submissive gte 1150>>
You look at your feet. "I-I'm not... wearing...."
<br><br>
<<elseif $submissive lte 850>>
You glare at Whitney. "I wouldn't do what you say even if I was wearing underwear."
<br><br>
<<else>>
"But I-I'm not wearing underwear," you say.
<br><br>
<</if>>
<<He>> laughs. "This is what you get for being a slut. Strip."
<br><br>
<</if>>
<<link [[Let it happen|Bully Strip 2]]>><<strip>><<trauma 6>><<stress 3>><<set $submissive += 1>><<npcincr Whitney dom 1>><</link>><<gtrauma>><<gstress>><<garousal>><<gdom>>
<br>
<<if $worn.under_lower.type.includes("naked") or $worn.genitals.type.includes("chastity")>>
<<if $exhibitionism gte 55>>
<<link [[Flaunt|Bully Strip Flaunt 2]]>><<strip>><<npcincr Whitney dom 1>><<set $submissive += 1>><<npcincr Whitney love 1>><</link>><<exhibitionist4>><<glove>><<gdom>>
<br>
<</if>>
<<else>>
<<if $exhibitionism gte 35>>
<<link [[Flaunt|Bully Strip Flaunt 2]]>><<strip>><<npcincr Whitney dom 1>><<set $submissive += 1>><<npcincr Whitney love 1>><</link>><<exhibitionist3>><<glove>><<gdom>>
<br>
<</if>>
<</if>>
<<link [[Fight|Bully Fight]]>><<set $fightstart to 1>><<set $submissive -= 1>><<npcincr Whitney dom -1>><</link>><<ldom>>
<br>
<<elseif $NPCName[$NPCNameList.indexOf("Whitney")].dom gte 20 and $whitneyromance is 1 and $worn.neck.collared is 0>><<neckwear 1>>
<<npc Whitney>><<person1>>Whitney and <<his>> friends surround you. <<He>> shoves you into one of <<his>> cronies, who shoves you into another. This repeats, and in the confusion you feel something clamp around your neck. "How do you like my present?" <<he>> asks, breathing against your ear. "I think you suit it." <<He>> and <<his>> friends saunter off.
<<npcincr Whitney lust 5>><<glust>><<garousal>><<arousal 600>>
<br><br>
<<endevent>>
<<link [[Next|Hallways]]>><<set $eventskip to 1>><</link>>
<br>
<<else>>
<<npc Whitney>><<person1>>Whitney and <<his>> friends shove you to the ground as they walk past. "Move, slut," <<he>> laughs without looking back. <<tearful>> you pick yourself up.
<<npcincr Whitney lust 5>><<glust>>
<br><br>
<<endevent>>
<<link [[Next|Hallways]]>><<set $eventskip to 1>><</link>>
<br>
<</if>>
<<elseif $bullyevent is 10>><<set $bullyevent += 1>>
<<if $whitneypantiescheck is 0 and $NPCName[$NPCNameList.indexOf("Whitney")].dom gte 18>>
<<npc Whitney>><<person1>>Whitney and <<his>> friends surround you. They shove you against the lockers. "New rule, slut." <<He>> grabs your $worn.lower.name. "No underwear."
<br><br>
<<if $worn.under_lower.type.includes("naked")>>
<<if $submissive gte 1150>>
"I-I'm sorry," you mumble. "I d-don't have a-any..."
<br><br>
<<elseif $submissive lte 850>>
You shoot Whitney a look. "I'm already going commando."
<br><br>
<<else>>
"I-I'm not wearing any..."
<br><br>
<</if>>
"Good to know you're thinking ahead. I'll be checking up on you," <<he>> laughs. "Don't let me catch you wearing any."
<br><br>
<<endevent>>
<<link [[Next|Hallways]]>><<set $eventskip to 1>><<set $whitneypantiescheck to 1>><</link>>
<br>
<<else>>
<<link [[Let it happen|Bully Panties]]>><<trauma 6>><<stress 3>><<set $submissive += 1>><<npcincr Whitney dom 1>><</link>><<gtrauma>><<gstress>><<garousal>><<gdom>>
<br>
<<link [[Fight|Bully Fight]]>><<set $fightstart to 1>><<set $submissive -= 1>><<npcincr Whitney dom -1>><</link>><<ldom>>
<br>
<</if>>
<<elseif $whitneypantiescheck is 1>>
<<npc Whitney>><<person1>>Whitney and <<his>> friends surround you. "Time for an inspection," <<he>> says, smiling as <<he>> feels beneath your $worn.lower.name.
<br><br>
<<if $worn.under_lower.type.includes("naked")>>
"Good <<girl>>," <<he>> says. "I'll check again later."
<br><br>
<<endevent>>
<<link [[Next|Hallways]]>><<set $eventskip to 1>><</link>>
<br>
<<else>>
"Bad <<girl>>," Whitney chides, smiling. "I'll have to take everything now."
<br><br>
<<link [[Let it happen|Bully Panties]]>><<trauma 6>><<stress 3>><<set $submissive += 1>><<npcincr Whitney dom 1>><</link>><<gtrauma>><<gstress>><<garousal>><<gdom>>
<br>
<<link [[Fight|Bully Fight]]>><<set $fightstart to 1>><<set $submissive -= 1>><<npcincr Whitney dom -1>><</link>><<ldom>>
<br>
<</if>>
<<else>>
<<npc Whitney>><<person1>>Whitney and <<his>> friends surround you, and Whitney shoves you onto the floor. "Remember who owns you." <<he>> says before leaving. <<tearful>> you pick yourself up.
<<npcincr Whitney lust 5>><<glust>>
<br><br>
<<endevent>>
<<link [[Next|Hallways]]>><<set $eventskip to 1>><</link>>
<br>
<</if>>
<<elseif $bullyevent is 11>><<set $bullyevent += 1>>
<<if $whitney_toilet is undefined and $genderknown.includes("Whitney") and $NPCName[$NPCNameList.indexOf("Whitney")].dom gte 18>>
<<if $player.gender is $NPCName[$NPCNameList.indexOf("Whitney")].pronoun>>
<<npc Whitney>><<person1>>Whitney and <<his>> friends surround you. Whitney smirks and grasps your shoulders. <<He>> tries to push you into the <<if $player.gender is "m">>girls'<<else>>boys'<</if>> toilets.
<br><br>
"A new rule, slut," <<he>> says. "You're a failure of a <<if $player.gender is "m">>boy<<else>>girl<</if>>. You don't deserve to use the same toilets as me." <<He>> pushes you closer.
<br><br>
<<link [[Let it happen|Bully Toilets]]>><</link>>
<br>
<<link [[Fight|Bully Fight]]>><<set $fightstart to 1>><<set $submissive -= 1>><<npcincr Whitney dom -1>><</link>><<ldom>>
<<else>>
<<npc Whitney>><<person1>>Whitney and <<his>> friends surround you. Whitney smirks and grasps your shoulders. <<He>> tries to push you into the <<if $pronoun is "f">>girls'<<else>>boys'<</if>> toilets.
<br><br>
"A new rule, slut," <<he>> says. "No more hiding from me in the bathroom. You may be a <<if $player.gender is "m">>boy<<elseif $player.gender is "h">>freak<<else>>girl<</if>>, but you're also mine. I want you nearby in case I feel like using you. That means you're using the <<if $pronoun is "f">>girls'<<else>>boys'<</if>> toilets from now on."
<br><br>
<<He>> pushes you closer.
<br><br>
<<link [[Let it happen|Bully Toilets]]>><</link>>
<br>
<<link [[Fight|Bully Fight]]>><<set $fightstart to 1>><<set $submissive -= 1>><<npcincr Whitney dom -1>><</link>><<ldom>>
<</if>>
<<else>>
<<npc Whitney>><<person1>>Whitney and <<his>> friends surround you. <<He>> grasps your arms, pulls them above your head, and pushes you against a locker.
<br><br>
"How's my favourite slut doing?" <<he>> asks, pressing <<his>> body against yours.<<npcincr Whitney lust 5>><<glust>>
<br><br>
<<He>> shoves you aside before you can respond. <<He>> and <<his>> friends saunter away.
<br><br>
<<tearful>> you pick yourself off the floor.
<br><br>
<<endevent>>
<<link [[Next|Hallways]]>><<set $eventskip to 1>><</link>>
<br>
<</if>>
<<elseif $bullyevent is 12>><<set $bullyevent += 1>>
/* parasite bully event */
<<if $parasitedisable is "f">>
A pair of hands grab you from behind. Alarmed, you turn to face <<npc Whitney>><<person1>>Whitney and <<his>> friends. “Hey slut," <<he>> says. <<Hes>> hiding something behind <<his>> back. "I brought you a little present. I think you'll like it.” <<He>> reveals a small bag. You watch in confusion as <<he>> gropes inside the bag for this thing with a weird mixture of amusement and revulsion on <<his>> face, adding to your apprehension. Eventually <<he>> manages to get a grip on whatever it is <<hes>> fishing around in there for and removes it from the bag. It's a parasite.
<br><br>
Your skin crawls at the sight, and a <<eventwhitneyparasiteadjective>> thought comes to mind. <<Hes>> not going to do what you think <<he>> is with that, is <<he>>?
<<if $deviancy gte 75>><<arousal 20>><<garousal>><<else>><<stress +20>><<gstress>><</if>>
<br><br>
<<link [[Let it happen|Whitney Bully Parasite Event Submit]]>><<npcincr Whitney dom 1>><<set $submissive +=1>><</link>><<gdom>>
<br>
<<link [[Try to escape|Whitney Bully Parasite Event Escape Attempt]]>><<npcincr Whitney dom -1>><</link>><<physiquedifficulty 1 $physiquemax>><<ldom>>
<<else>>
<<npc Whitney>><<person1>>Someone grabs your hair from behind, tugging your head back. It's Whitney. <<He>> grins as <<his>> friends laugh.
<<npcincr Whitney lust 5>><<glust>><<gstress>><<stress 6>><<gtrauma>><<trauma -6>>
<br><br>
<<link [[Endure|Bully Hair]]>><<npcincr Whitney dom 1>><</link>><<gdom>>
<br>
<<link [[Shove|Bully Hair Shove]]>><<pain 4>><<npcincr Whitney dom -1>><</link>><<ldom>><<gpain>><<ltrauma>><<trauma -6>>
<br>
<</if>>
<<else>>
<<set $bullyevent to 4>>
<<npc Whitney>><<person1>>Someone grabs your hair from behind, tugging your head back. It's Whitney. <<He>> grins as <<his>> friends laugh.
<<npcincr Whitney lust 5>><<glust>><<gstress>><<stress 6>><<gtrauma>><<trauma -6>>
<br><br>
<<link [[Endure|Bully Hair]]>><<npcincr Whitney dom 1>><</link>><<gdom>>
<br>
<<link [[Shove|Bully Hair Shove]]>><<pain 4>><<npcincr Whitney dom -1>><</link>><<ldom>><<gpain>><<ltrauma>><<trauma -6>>
<br>
<</if>>
<</nobr>><</widget>>
<<widget "eventwhitneyparasitecontinue">><<nobr>>
/* roll of the die where they place what parasite */
/* 6 possibilities, 2 kinds of parasite, 3 target locations */
/* rng is set to _roll so we can have random events in this */
<<if $worn.genitals.type.includes("chastity")>>
<<set $rng to random(2, 5)>>
<<else>>
<<set $rng to random(0, 5)>>
<</if>>
<<set _eventnum to $rng>>
/* lets handle common events in one place */
<<if $worn.upper.type.includes("naked") and $worn.lower.type.includes("naked") and $worn.under_lower.type.includes("naked") or $worn.upper.type.includes("naked") and $worn.lower.type.includes("naked") and $worn.genitals.type.includes("chastity")>>
<<eventwhitneyparasitepeniscomment>>
<<else>>
<<if _eventnum is 0 or _eventnum is 1>>
<<eventwhitneyparasiteexposelower>>
/* lets comment on penis size if we have one */
<<set _iscrowd to 0>>
<<eventwhitneyparasitepeniscomment>>
<<elseif _eventnum is 2 or _eventnum is 3>>
<<eventwhitneyparasiteexposebutt>>
<<elseif _eventnum is 4 or _eventnum is 5>>
<<eventwhitneyparasiteexposeupper>>
<</if>>
<</if>>
<br><br>
<<switch _eventnum>>
<<case 0>>
<<if $vaginaexist is 0 and $penisexist is 0>>
<<eventwhitneyparasitenogenitalspresent>>
<<else>>
<<if $penisexist is 1 and !$parasite.penis.name>>
With your <<genitals>> exposed and helpless you can do nothing to stop a smirking Whitney as they bring the urchin directly in front of your vulnerable place, where it immediately latches onto you. The squelching sounds it makes are as lewd as they are disgusting.
<<parasite penis urchin>>
<br><br>
<<eventwhitneyparasitesucessful>>
<<elseif $vaginaexist is 1 and !$parasite.clit.name and $penisexist isnot 1>>
With your <<genitals>> exposed and helpless you can do nothing to stop a smirking Whitney as they bring the urchin directly in front of your vulnerable place, where it immediately latches onto you. The squelching sounds it makes are as lewd as they are disgusting.
<<parasite clit urchin>>
<br><br>
<<eventwhitneyparasitesucessful>>
<<else>>
<<eventwhitneyparasitehasparasiteson>>
<</if>>
<</if>>
<<case 1>>
<<if $vaginaexist is 0 and $penisexist is 0>>
<<eventwhitneyparasitenogenitalspresent>>
<<else>>
<<if $penisexist is 1 and !$parasite.penis.name>>
With your <<genitals>> exposed and helpless you can do nothing to stop a smirking Whitney as they bring the slime directly in front of your vulnerable place, where it immediately latches onto you. The squelching sounds it makes are as lewd as they are disgusting.
<<parasite penis slime>>
<br><br>
<<eventwhitneyparasitesucessful>>
<<elseif $vaginaexist is 1 and !$parasite.clit.name and $penisexist isnot 1>>
With your <<genitals>> exposed and helpless you can do nothing to stop a smirking Whitney as they bring the slime directly in front of your vulnerable place, where it immediately latches onto you. The squelching sounds it makes are as lewd as they are disgusting.
<<parasite clit slime>>
<br><br>
<<eventwhitneyparasitesucessful>>
<<else>>
<<eventwhitneyparasitehasparasiteson>>
<</if>>
<</if>>
<<case 2>>
<<if !$parasite.bottom.name>>
With your <<bottom>> exposed you can do nothing to stop a smirking Whitney as they bring the urchin directly in front of your vulnerable hole, where it immediately wriggles its way onto you. The squelching sounds it makes are as lewd as they are disgusting.
<<parasite bottom urchin>><<arousal 5>><<garousal>>
<br><br>
<<eventwhitneyparasitesucessful>>
<<else>>
<<eventwhitneyparasitehasparasiteson>>
<</if>>
<<case 3>>
<<if !$parasite.bottom.name>>
With your <<bottom>> exposed you can do nothing to stop a smirking Whitney as they bring the slime directly in front of your vulnerable hole, where it immediately wriggles its way onto you. The squelching sounds it makes are as lewd as they are disgusting.
<<parasite bottom slime>><<arousal 5>><<garousal>>
<br><br>
<<eventwhitneyparasitesucessful>>
<<else>>
<<eventwhitneyparasitehasparasiteson>>
<</if>>
<<case 4>>
<<if !$parasite.nipples.name>>
With your <<breasts>> exposed you can do nothing to stop a smirking Whitney as they bring the urchin directly in front of your quivering chest, where it immediately latches onto you. The squelching sounds it makes are as lewd as they are disgusting.
<<parasite nipples urchin>><<arousal 5>><<garousal>>
<br><br>
<<eventwhitneyparasitesucessful>>
<<else>>
<<eventwhitneyparasitehasparasiteson>>
<</if>>
<<case 5>>
<<if !$parasite.nipples.name>>
With your <<breasts>> exposed you can do nothing to stop a smirking Whitney as they bring the slime directly in front of your quivering chest, where it immediately latches onto you. The squelching sounds it makes are as lewd as they are disgusting.
<<parasite nipples slime>><<arousal 5>><<garousal>>
<br><br>
<<eventwhitneyparasitesucessful>>
<<else>>
<<eventwhitneyparasitehasparasiteson>>
<</if>>
<</switch>>
<<if _iscrowd is 1>>
Satisfied with having watched you be violated in such a humiliating way the crowd disperses, laughing and joking at your expense along the way. <<status -30>><<llcool>>
<</if>>
<<endevent>>
<<clotheson>>
<br><br>
<<link [[Next|Hallways]]>><<set $eventskip to 1>><</link>>
<</nobr>><</widget>>
<<widget "eventwhitneyparasiteadjective">><<nobr>>
<<if $deviancy gte 75>>
<<print ["lewd", "delightfully <<EZdisgusting>>"].pluck()>>
<<else>>
<<EZdisgusting>>
<</if>>
<</nobr>><</widget>>
<<widget "eventwhitneyparasiteexposelower">><<nobr>>
“Get <<phim>> ready guys," Whitney commands. <<He>> steps forward with the <<eventwhitneyparasiteadjective>> thing as your mind races, wondering what they're going to do with you. With your arms restrained and your body utterly helpless you can do nothing to stop them as they
<<if $worn.lower.skirt is 1>>
raise your skirt high above your waist
<<if not $worn.under_lower.exposed>>
<<set $rng to random(0, 3)>>
<<if $rng is 3>>
and tear your $worn.under_lower.name off your hips entirely,<<underlowerruined>>
<<else>>
and remove your $worn.under_lower.name,<<underlowerstrip>>
<</if>>
<</if>> exposing your <<genitals>> to Whitney, the cool air of the school hall, and everyone passing by.
<<else>>
yank your clothing down roughly, exposing your <<genitals>> to Whitney, the cool air of the school hall, and everyone passing by.
<</if>>
<</nobr>><</widget>>
<<widget "eventwhitneyparasiteexposeupper">><<nobr>>
"Get <<pher>> ready <<if $pronoun is "m">>boys<<else>>girls<</if>>," Whitney commands to <<his>> friends. As <<he>> steps forward with the <<eventwhitneyparasiteadjective>> thing as your mind races, wondering what they're going to do with you. With your arms restrained and your body utterly helpless you can do nothing to stop them as they
<<set $rng to random(0, 3)>>
<<if $rng is 3>>
grab and tear at your clothing with their hands, until what once kept your torso comfortably covered is torn to shreds. Your entire upper body is now exposed to Whitney, the cool air of the school hall, and every passer by.
<<upperruined>>
<<else>>
tug and fumble at your clothing until they have both of your nipples clearly exposed, much to the entertainment of the onlookers.
<</if>>
<</nobr>><</widget>>
<<widget "eventwhitneyparasiteexposebutt">><<nobr>>
"Get <<pher>> ready <<if $pronoun is "m">>boys<<else>>girls<</if>>," Whitney commands to <<his>> friends. As <<he>> steps forward with the <<eventwhitneyparasiteadjective>> thing as your mind races, wondering what they're going to do with you. With your arms restrained and your body utterly helpless you can do nothing to stop them as they
<<if $worn.lower.skirt is 1>>
twist you around and bend you over, grab and pull the hem of your skirt up and over your back, completely exposing your vulnerable hole to Whitney, the cool air, and everyone passing by.
<<else>>
twist you around and bend you over, grab and yank your waistband down to your knees, completely exposing your vulnerable hole to Whitney, the cool air, and everyone passing by.
<</if>>
<</nobr>><</widget>>
<<widget "eventwhitneyparasitepeniscomment">><<nobr>>
<<if $penisexist is 1>>
<<if $penissize is 4 or $penissize lte 1>>
A passing student stops and gawks at your exposed genitals before bursting into laughter.
<<Penisremarkstopquote>>
<<incgpenisinsecurity>>
<<set $rng to random(0, 5)>>
<<if $rng isnot 5>>
<br><br>
The commotion attracts a small crowd of students, eager to enjoy your public humiliation.
<<arousal 20>><<stress +20>><<trauma +20>><<garousal>><<gstress>><<gtrauma>>
<<set _iscrowd to 1>>
<</if>>
<</if>>
<</if>>
<</nobr>><</widget>>
<<widget "eventwhitneyparasitenogenitalspresent">><<nobr>>
/* i have no idea under what circumstances this would occur but cover your bases i guess */
"What the hell, where is your junk?" <<he>> says with confusion as <<he>> steps back from your strange sexless body.
"No no no, this is way too weird for me, I'm out of here" Whitney says as they toss away the parasite and back off, clearly weirded out by your lack of genitals.
Regardless, the act of being forcibly exposed was kinda hot.
<</nobr>><</widget>>
<<widget "eventwhitneyparasitehasparasiteson">><<nobr>>
"Oh, I see you're already covered with these things there. Guess I don't really have a use for this thing today then."
Mildly annoyed, <<he>> pelts a passing dorky student with the thing who promptly freaks out, before leaving you alone to sort yourself out after being forcibly exposed in front of your fellow students.
<</nobr>><</widget>>
<<widget "eventwhitneyparasitesucessful">><<nobr>>
"Try not to enjoy yourself too much, slut" Whitney <<print ["taunts", "mocks"].pluck()>> as <<he>> saunters away, motioning for <<his>> friends to let go of you.
<<print [
"Free from their grip you do your best to recover what little shreds of dignity you have left after being ",
"Free from their grip you do your best to recover what little dignity you have left after being ",
].pluck()>>
<<print [
"violated ",
"humiliated ",
].pluck()>>
in front of your fellow pupils.
<</nobr>><</widget>>
<<widget "schoolbullyoutside">><<nobr>>
<<if $bullyeventoutside is 0>><<set $bullyeventoutside += 1>>
<<npc Whitney>><<person1>>You walk round a corner, straight into Whitney and <<his>> gang. "Look who it is," <<he>> says. <<His>> friends crowd around, penning you in. "Good timing. We're just leaving school. You should come." <<He>> grabs your arm.
<br><br>
<<link [[Let it happen (0:20)|Bully Theft]]>><<set $submissive += 1>><<npcincr Whitney dom 1>><<trauma 6>><<stress 6>><</link>><<gtrauma>><<gstress>><<gdom>>
<br>
<<link [[Fight|Bully Outside Fight]]>><<set $submissive -= 1>><<npcincr Whitney dom -1>><<set $fightstart to 1>><</link>><<ldom>>
<br>
<<elseif $bullyeventoutside is 1>>
<<set $bullyeventoutside += 1>>
<<npc Whitney>><<person1>>You hear running footsteps approach. Whitney and <<his>> gang encircle you. "Look who it is," <<he>> says. "Just who I was looking for." <<He>> grabs your arm.
<br><br>
<<link [[Let it happen (0:20)|Bully Light]]>><<set $submissive += 1>><<npcincr Whitney dom 1>><<trauma 6>><<stress 6>><</link>><<gtrauma>><<gstress>><<gdom>>
<br>
<<link [[Fight|Bully Outside Fight]]>><<set $submissive -= 1>><<npcincr Whitney dom -1>><<set $fightstart to 1>><</link>><<ldom>>
<br>
<<elseif $bullyeventoutside is 2>>
<<set $bullyeventoutside += 1>>
<<if $whitneyromance is 1>>
<<npc Whitney>><<person1>>Whitney marches towards you. <<He>> pushes you against a wall. <<His>> friends flank <<him>>. "Hey <<girl>>," <<he>> says. "Time for your duties." <<He>> grabs your arm.
<br><br>
<<link [[Let it happen (0:20)|Bully Romance]]>><<set $submissive += 1>><<npcincr Whitney dom 1>><<trauma 6>><<stress 6>><</link>><<gtrauma>><<gstress>><<gdom>>
<br>
<<link [[Fight|Bully Outside Fight]]>><<set $submissive -= 1>><<npcincr Whitney dom -1>><<set $fightstart to 1>><</link>><<ldom>>
<br>
<<else>>
<<npc Whitney>><<person1>>You hear running footsteps approach. Whitney slams into you, knocking you to the ground. <<He>> sits on your back and rests <<his>> shoes on your head. "This is comfy," <<he>> says. "Shame we can't stay." <<He>> stands up. "Later slut."
<<gtrauma>><<gstress>><<gpain>><<trauma 6>><<stress 6>><<set $pain += 60>><<npcincr Whitney lust 5>><<glust>>
<br><br>
<<tearful>> you climb to your feet.
<br><br>
<<endevent>>
<<set $eventskip to 1>>
<<playground>>
<</if>>
<<elseif $bullyeventoutside is 3>>
<<set $bullyeventoutside += 1>>
<<npc Whitney>><<person1>>
You see Whitney as you approach the gate. <<He>> grins and pushes past one of <<his>> friends, moving towards you.
<br><br>
"Hey, <<girl>>," <<he>> says. "You're coming with us." <<He>> wraps an arm around your shoulder and tries to pull you through the gate. <<His>> friends flank you.
<br><br>
<<link [[Let it happen (0:20)|Bully Strip Theft]]>><<set $submissive += 1>><<npcincr Whitney dom 1>><<trauma 6>><<stress 6>><</link>><<gtrauma>><<gstress>><<gdom>>
<br>
<<link [[Fight|Bully Outside Fight]]>><<set $submissive -= 1>><<npcincr Whitney dom -1>><<set $fightstart to 1>><</link>><<ldom>>
<br>
<<elseif $bullyeventoutside is 4>>
<<set $bullyeventoutside += 1>>
<<npc Whitney>><<person1>>Someone grabs your hair. It's Whitney. "Come on slut," <<he>> says as <<he>> tugs. "You've got somewhere to be."
<br><br>
<<link [[Let it happen (0:20)|Bully Whore]]>><<set $submissive += 1>><<npcincr Whitney dom 1>><<trauma 6>><<stress 6>><</link>><<gtrauma>><<gstress>><<gdom>>
<br>
<<link [[Fight|Bully Outside Fight]]>><<set $submissive -= 1>><<npcincr Whitney dom -1>><<set $fightstart to 1>><</link>><<ldom>>
<br>
<<else>>
<<set $bullyeventoutside to 0>>
<<npc Whitney>><<person1>>
Whitney steps looms around a corner and rests <<his>> arm on your shoulder. <<His>> friends appear a moment later, trapping you against the wall.
<br><br>
"Just the slut I wanted to see," <<he>> says.
<<if $skin.forehead.special is "whitney" and $skin.forehead.pen is "tattoo" and $bodywritingdisable is "f">>
<<He>> examines your <span class="lewd">"<<print $skin.forehead.writing>>" tattoo</span>
"Good. Still labelled properly." <<He>> assaults your face with <<his>> tongue, then shoves you away. "Later slut."
<<glove>><<npcincr Whitney love 1>><<gdom>><<npcincr Whitney dom 1>><<glust>><<npcincr Whitney lust 1>>
<<if $whitneyromance isnot 1>>
<<gtrauma>><<trauma 6>>
<</if>>
<<gstress>><<stress 6>><<garousal>><<arousal 600>>
<br><br>
<<endevent>><<set $eventskip to 1>>
<<playground>>
<<elseif $skin.left_cheek.special is "whitney" and $skin.left_cheek.pen is "tattoo" and $bodywritingdisable is "f">>
<<if $worn.face.type.includes("mask")>>
<<He>> pulls your mask aside and examines your <span class="lewd">"<<print $skin.left_cheek.writing>>" tattoo.</span>
<<else>>
<<He>> examines your <span class="lewd">"<<print $skin.left_cheek.writing>>" tattoo</span>
<</if>>
"Good. Still labelled properly." <<He>> assaults your face with <<his>> tongue, then shoves you away. "Later slut."
<<glove>><<npcincr Whitney love 1>><<gdom>><<npcincr Whitney dom 1>><<glust>><<npcincr Whitney lust 1>>
<<if $whitneyromance isnot 1>>
<<gtrauma>><<trauma 6>>
<</if>>
<<gstress>><<stress 6>><<garousal>><<arousal 600>>
<br><br>
<<endevent>><<set $eventskip to 1>>
<<playground>>
<<elseif $skin.right_cheek.special is "whitney" and $skin.right_cheek.pen is "tattoo" and $bodywritingdisable is "f">>
<<if $worn.face.type.includes("mask")>>
<<He>> pulls your mask aside and examines your <span class="lewd">"<<print $skin.right_cheek.writing>>" tattoo.</span>
<<else>>
<<He>> examines your <span class="lewd">"<<print $skin.right_cheek.writing>>" tattoo</span>
<</if>>
"Good. Still labelled properly." <<He>> assaults your face with <<his>> tongue, then shoves you away. "Later slut."
<<glove>><<npcincr Whitney love 1>><<gdom>><<npcincr Whitney dom 1>><<glust>><<npcincr Whitney lust 1>>
<<if $whitneyromance isnot 1>>
<<gtrauma>><<trauma 6>>
<</if>>
<<gstress>><<stress 6>><<garousal>><<arousal 600>>
<br><br>
<<endevent>><<set $eventskip to 1>>
<<playground>>
<<elseif $skin.left_shoulder.special is "whitney" and $skin.left_shoulder.pen is "tattoo" and $bodywritingdisable is "f">>
<<if $worn.upper.open is 1 or $worn.upper.name is "naked">>
<<He>> examines your <span class="lewd">"<<print $skin.left_shoulder.writing>>" tattoo.</span>
<<else>>
<<He>> jerks your $worn.upper.name down and examines your <span class="lewd">"<<print $skin.left_shoulder.writing>>" tattoo.</span>
<</if>>
"Good. Still labelled properly." <<He>> assaults your face with <<his>> tongue, then shoves you away. "Later slut."
<<glove>><<npcincr Whitney love 1>><<gdom>><<npcincr Whitney dom 1>><<glust>><<npcincr Whitney lust 1>>
<<if $whitneyromance isnot 1>>
<<gtrauma>><<trauma 6>>
<</if>>
<<gstress>><<stress 6>><<garousal>><<arousal 600>>
<br><br>
<<endevent>><<set $eventskip to 1>>
<<playground>>
<<elseif $skin.right_shoulder.special is "whitney" and $skin.right_shoulder.pen is "tattoo" and $bodywritingdisable is "f">>
<<if $worn.upper.open is 1 or $worn.upper.name is "naked">>
<<He>> examines your <span class="lewd">"<<print $skin.right_shoulder.writing>>" tattoo.</span>
<<else>>
<<He>> jerks your $worn.upper.name down and examines your <span class="lewd">"<<print $skin.right_shoulder.writing>>" tattoo.</span>
<</if>>
"Good. Still labelled properly." <<He>> assaults your face with <<his>> tongue, then shoves you away. "Later slut."
<<glove>><<npcincr Whitney love 1>><<gdom>><<npcincr Whitney dom 1>><<glust>><<npcincr Whitney lust 1>>
<<if $whitneyromance isnot 1>>
<<gtrauma>><<trauma 6>>
<</if>>
<<gstress>><<stress 6>><<garousal>><<arousal 600>>
<br><br>
<<endevent>><<set $eventskip to 1>>
<<playground>>
<<elseif $skin.forehead.special is "whitney" and $bodywritingdisable is "f">>
<<He>> strokes your forehead. "Still labelled too. Good." <<He>> grasps your collar. "Let's make it permanent." <<He>> pulls you towards the street.
<br><br>
<<set $phase to 2>>
<<link [[Let it happen (0:20)|Bully Tattoo]]>><<set $submissive += 1>><<npcincr Whitney dom 1>><<trauma 6>><<stress 6>><</link>><<gtrauma>><<gstress>><<gdom>>
<br>
<<link [[Fight|Bully Outside Fight]]>><<set $submissive -= 1>><<npcincr Whitney dom -1>><<set $fightstart to 1>><</link>><<ldom>>
<br>
<<elseif ($skin.left_cheek.special is "whitney" or $skin.right_cheek.special is "whitney") and $bodywritingdisable is "f">>
<<if $worn.upper.type.includes("mask")>>
<<He>> pulls your mask aside and strokes your cheek. "Still labelled too. Good." <<He>> grasps your collar. "Let's make it permanent." <<He>> pulls you towards the street.
<<else>>
<<He>> strokes your cheek. "Still labelled too. Good." <<He>> grasps your collar. "Let's make it permanent." <<He>> pulls you towards the street.
<</if>>
<br><br>
<<set $phase to 2>>
<<link [[Let it happen (0:20)|Bully Tattoo]]>><<set $submissive += 1>><<npcincr Whitney dom 1>><<trauma 6>><<stress 6>><</link>><<gtrauma>><<gstress>><<gdom>>
<br>
<<link [[Fight|Bully Outside Fight]]>><<set $submissive -= 1>><<npcincr Whitney dom -1>><<set $fightstart to 1>><</link>><<ldom>>
<br>
<<elseif ($skin.left_shoulder.special is "whitney" or $skin.right_shoulder.special is "whitney") and $bodywritingdisable is "f">>
<<if $worn.upper.open is 1 or $worn.upper.name is "naked">>
<<He>> strokes your shoulder. "Still labelled too. Good." <<He>> grasps your collar. "Let's make it permanent." <<He>> pulls you towards the street.
<<else>>
<<He>> tugs your $worn.upper.name down and strokes your shoulder. "Still labelled too. Good." <<He>> grasps your collar. "Let's make it permanent." <<He>> pulls you towards the street.
<</if>>
<br><br>
<<set $phase to 2>>
<<link [[Let it happen (0:20)|Bully Tattoo]]>><<set $submissive += 1>><<npcincr Whitney dom 1>><<trauma 6>><<stress 6>><</link>><<gtrauma>><<gstress>><<gdom>>
<br>
<<link [[Fight|Bully Outside Fight]]>><<set $submissive -= 1>><<npcincr Whitney dom -1>><<set $fightstart to 1>><</link>><<ldom>>
<br>
<<elseif $skin.forehead.pen is "pen" and $bodywritingdisable is "f">>
<<bodywriting_clear forehead>>
<<He>> leans in and licks your forehead, then wipes it with <<his>> sleeve. "I've thought of something better." <<He>> pulls a pen from <<his>> pocket. "Hold still."
<br><br>
<<set $phase to 1>>
<<link [[Let it happen (0:20)|Bully Tattoo Write]]>><<set $submissive += 1>><<npcincr Whitney dom 1>><<trauma 6>><<stress 6>><</link>><<gtrauma>><<gstress>><<gdom>>
<br>
<<link [[Fight|Bully Outside Fight]]>><<set $submissive -= 1>><<npcincr Whitney dom -1>><<set $fightstart to 1>><</link>><<ldom>>
<br>
<<elseif($skin.left_cheek.pen is "pen" or $skin.right_cheek.pen is "pen") and $bodywritingdisable is "f">>
<<if $skin.left_cheek.pen is "pen">>
<<bodywriting_clear left_cheek>>
<<else>>
<<bodywriting_clear right_cheek>>
<</if>>
<<if $worn.face.type.includes("mask")>>
<<He>> leans in, pulls your mask aside, and licks your cheek.
<<else>>
<<He>> leans in and licks your cheek.
<</if>>
"I've thought of something better." <<He>> rubs your face with <<his>> sleeve while pulling a pen from <<his>> pocket. "Hold still."
<br><br>
<<set $phase to 1>>
<<link [[Let it happen (0:20)|Bully Tattoo Write]]>><<set $submissive += 1>><<npcincr Whitney dom 1>><<trauma 6>><<stress 6>><</link>><<gtrauma>><<gstress>><<gdom>>
<br>
<<link [[Fight|Bully Outside Fight]]>><<set $submissive -= 1>><<npcincr Whitney dom -1>><<set $fightstart to 1>><</link>><<ldom>>
<br>
<<elseif ($skin.left_shoulder.pen is "pen" or $skin.right_shoulder.pen is "pen") and $bodywritingdisable is "f">>
<<if $skin.left_shoulder.pen is "pen">>
<<bodywriting_clear left_shoulder>>
<<else>>
<<bodywriting_clear right_shoulder>>
<</if>>
<<if $worn.upper.open is 1 or $worn.upper.name is "naked">>
<<He>> leans in and licks your shoulder, while pulling a pen from <<his>> pocket. "I've thought of something better." <<He>> rubs your shoulder with <<his>> sleeve. "Hold still."
<<else>>
<<He>> leans in, pulls your $worn.upper.name aside, and licks your shoulder "I've thought of something better." <<He>> pulls a pen from <<his>> pocket while rubbing your shoulder with <<his>> sleeve. "Hold still."
<</if>>
<br><br>
<<set $phase to 1>>
<<link [[Let it happen (0:20)|Bully Tattoo Write]]>><<set $submissive += 1>><<npcincr Whitney dom 1>><<trauma 6>><<stress 6>><</link>><<gtrauma>><<gstress>><<gdom>>
<br>
<<link [[Fight|Bully Outside Fight]]>><<set $submissive -= 1>><<npcincr Whitney dom -1>><<set $fightstart to 1>><</link>><<ldom>>
<br>
<<elseif !$skin.forehead.pen and $bodywritingdisable is "f">>
<<He>> leans in and licks your forehead. "I've decided to mark you properly." <<He>> pulls a pen from <<his>> pocket. "Hold still."
<br><br>
<<set $phase to 1>>
<<link [[Let it happen (0:20)|Bully Tattoo Write]]>><<set $submissive += 1>><<npcincr Whitney dom 1>><<trauma 6>><<stress 6>><</link>><<gtrauma>><<gstress>><<gdom>>
<br>
<<link [[Fight|Bully Outside Fight]]>><<set $submissive -= 1>><<npcincr Whitney dom -1>><<set $fightstart to 1>><</link>><<ldom>>
<br>
<<elseif (!$skin.left_cheek.pen or !$skin.right_cheek.pen) and $bodywritingdisable is "f">>
<<He>> leans in and licks your cheek. "I've decided to mark you properly." <<He>> pulls a pen from <<his>> pocket. "Hold still."
<br><br>
<<set $phase to 1>>
<<link [[Let it happen (0:20)|Bully Tattoo Write]]>><<set $submissive += 1>><<npcincr Whitney dom 1>><<trauma 6>><<stress 6>><</link>><<gtrauma>><<gstress>><<gdom>>
<br>
<<link [[Fight|Bully Outside Fight]]>><<set $submissive -= 1>><<npcincr Whitney dom -1>><<set $fightstart to 1>><</link>><<ldom>>
<br>
<<elseif (!$skin.left_shoulder.pen or !$skin.right_shoulder.pen) and $bodywritingdisable is "f">>
<<He>> leans in and licks your shoulder. "I've decided to mark you properly." <<He>> pulls a pen from <<his>> pocket. "Hold still."
<br><br>
<<set $phase to 1>>
<<link [[Let it happen (0:20)|Bully Tattoo Write]]>><<set $submissive += 1>><<npcincr Whitney dom 1>><<trauma 6>><<stress 6>><</link>><<gtrauma>><<gstress>><<gdom>>
<br>
<<link [[Fight|Bully Outside Fight]]>><<set $submissive -= 1>><<npcincr Whitney dom -1>><<set $fightstart to 1>><</link>><<ldom>>
<br>
<<else>>
<<He>> grasps your hair, pulls your head back, and assaults your face with <<his>> tongue. <<He>> shoves you away before you can respond.
<br><br>
"Later slut." <<He>> saunters away with <<his>> friends.
<<glust>>
<<if $whitneyromance isnot 1>>
<<gtrauma>><<trauma 6>>
<</if>>
<<gstress>><<garousal>><<stress 6>><<arousal 600>><<npcincr Whitney lust 1>>
<br><br>
<<endevent>><<set $eventskip to 1>>
<<playground>>
<</if>>
<</if>>
<</nobr>><</widget>>
<<widget "kylarhallways">><<nobr>>
<<set $rng to random(1, 100)>>
<<if $NPCName[$NPCNameList.indexOf("Kylar")].love gte 50>>
<<if $rng gte 60>>
<<npc Kylar>><<person1>>Kylar appears beside you and clutches your arm. "Hey," <<he>> says, smiling. <<He>> spots a <<generatey2>><<person2>><<person>> watching, and waves at <<him>>. "This is my <<if $player.gender_appearance is "m">>boyfriend<<else>>girlfriend<</if>>," <<person1>><<he>> announces. More turn to look. Someone snickers.
<<status -10>><<lcool>>
<br><br>
<<He>> turns to you, "I want everyone to know how much we love each other." <<He>> hugs your arm tight, then strolls down the hallway.
<<glove>><<npcincr Kylar love 1>>
<br><br>
<<link [[Next|Hallways]]>><<set $eventskip to 1>><<endevent>><</link>>
<br>
<<elseif $rng gte 20>>
<<npc Kylar>><<person1>>Kylar tugs on your arm. <<He>> nods towards an open cupboard.
<br><br>
<<link [[Go with Kylar (0:05)|Kylar Cupboard]]>><<pass 5>><</link>><<promiscuous1>>
<br>
<<link [[Refuse|Kylar Refuse]]>><<npcincr Kylar love -1>><<npcincr Kylar lust 5>><<npcincr Kylar rage 5>><</link>><<llove>><<gglust>><<ggksuspicion>>
<br>
<<else>>
<<npc Kylar>><<person1>><<generatey2>>You hear Kylar up ahead. "It's true," <<he>> says. "<<pShes>> my <<if $player.gender_appearance is "m">>boyfriend<<else>>girlfriend<</if>>." <<Hes>> talking to a <<person2>><<person>> and <<his>> friends. They don't look convinced.
<br><br>
Kylar rushes over to you. "T-tell them," <<person1>><<he>> says. "Tell them its true."
<br><br>
<<link [[Say it's true|Kylar True]]>><<npcincr Kylar love 5>><<npcincr Kylar rage -5>><<status -10>><</link>><<lcool>><<gglove>>
<br>
<<link [[Say it's a lie|Kylar Lie]]>><<npcincr Kylar love -5>><<npcincr Kylar rage 5>><<status 1>><</link>><<lllove>><<gcool>>
<br>
<<link [[Walk away|Kylar Walk 2]]>><<npcincr Kylar love -1>><<npcincr Kylar rage 1>><</link>><<llove>><<gksuspicion>>
<br>
<</if>>
<<else>>
<<if $rng gte 50>>
You see a figure watching you from down the corridor.<<npc Kylar>><<person1>> It's Kylar. <<He>> hides when you look at <<him>>.
<br><br>
<<link [[Greet|Kylar Greet]]>><<npcincr Kylar love 1>><</link>><<glove>>
<br>
<<link [[Ignore|Hallways]]>><<set $eventskip to 1>><<endevent>><</link>>
<br>
<<else>>
<<npc Kylar>><<person1>>You hear laughter. You walk around the corner and find a crowd. <<generatey2>>Kylar is there, <<his>> arms held up against the lockers by a <<person2>><<person>>.<<person1>> Kylar's own locker is open beside <<him>>. The laughter redoubles when the crowd sees you.
<<gstress>><<stress 6>>
<br><br>
You step closer and see why. Inside Kylar's locker is a lewd statuette. A pencil portrait is stuck to the face. The drawing is good, and it's clear it's a picture of you. Flowers are arranged in a circular pattern at its base. It looks like a shrine.
<br><br>
<<link [[Bully Kylar|Kylar Bully]]>><<npcincr Kylar love -5>><<status 1>><</link>><<lllove>><<gcool>>
<br>
<<link [[Defend Kylar|Kylar Defend]]>><<npcincr Kylar love 5>><<status -10>><</link>><<lcool>><<gglove>>
<br>
<<link [[Walk away|Kylar Walk]]>><<npcincr Kylar love -1>><</link>><<llove>>
<br>
<</if>>
<</if>>
<</nobr>><</widget>>
<<widget "eventsschoolstump">><<nobr>>
<<set $rng to random(1, 100)>>
<<if $rng gte 51>>
A gust of wind blows over you.
<<if $worn.lower.skirt is 1>>
<<if $schoolstate is "lunch" or $schoolstate is "morning" or $schoolstate is "afternoon">>
The breeze lifts your $worn.lower.name and exposes your <<undies>> until you push the fabric back down between your thighs. You don't think anyone saw.
<<gstress>><<garousal>><<stress 1>><<arousal 600>>
<br><br>
<<else>>
The breeze lifts your $worn.lower.name and exposes your <<undies>> until you push the fabric back down between your thighs.
<br><br>
<</if>>
<<else>>
The air is cool on your skin.
<<lstress>><<stress -1>>
<br><br>
<</if>>
<<if $schoolstate isnot "late">>
<<link [[Keep relaxing (0:10)|School Stump]]>><<pass 10>><<stress -1>><<tiredness -1>><</link>><<ltiredness>><<lstress>>
<br>
<</if>>
<<link [[Stop|School Rear Playground]]>><</link>>
<br>
<<else>>
<<generate1>><<person1>>"Hey," a voice says in a hushed tone. "You on the stump." You open your eyes. A <<person>> stands on the other side of the fence, in an alley beside the school. "What you got under those clothes?"
<br><br>
<<link [[Ignore|School Stump Ignore]]>><<stress 1>><</link>><<gstress>>
<br>
<<if $worn.under_lower.type.includes("naked") or $worn.genitals.type.includes("chastity")>>
<<if $exhibitionism gte 75>>
<<link [[Flash|School Stump Genital Flash]]>><</link>><<exhibitionist5>>
<br>
<</if>>
<<else>>
<<if $exhibitionism gte 15>>
<<link [[Flash|School Stump Flash]]>><</link>><<exhibitionist2>>
<br>
<</if>>
<</if>>
<</if>>
<</nobr>><</widget>>
<<widget "eventsschoolchangingroomsboys">><<nobr>>
<<set $rng to random(0, 100)>>
<<if $rng gte 95 and $schoollesson is 1 and $schoolstate is "fifth" and $penisexist and $exposed gte 2>>
<br><br>
One of your classmates grabs both of your arms and tugs them behind your back as he yells for everyone to look.
<<if $penissize is 4>>
The changing room erupts into laughter and a few students make crude comments about your <<EZbig>> <<genitals>>. Having had their fun the boy lets you go, and the room goes back to how it was. You still hear the odd whisper about your unusual size mixed in with the general murmoring between students.
<<incgpenisinsecurity>>
<<trauma +5>><<gtrauma>>
<<elseif $penissize lte 1>>
The changing room erupts into laughter at your newly exposed <<EZsmall>> <<genitals>>. <<Penisremarkquote>> says one of the boys, before your arms are released and you quickly clasp your hands over your <<EZsmall>> <<EZpenis>> in shame.
<<incgpenisinsecurity>>
<<trauma +5>><<gtrauma>>
<<status -5>><<lcool>>
<<else>>
The changing room erupts into laughter and a few students make crude comments about your <<genitals>>. Having had their fun the boy lets you go, and the room goes back to how it was.
<<trauma +5>><<gtrauma>>
<</if>>
<<elseif $rng gte 90 and $schoollesson is 1 and $schoolstate is "fifth" and $penisexist and $exposed is 0 and ($worn.lower.name is "towel" or $worn.lower.name is "large towel bottom")>>
<br><br>
One of your classmates yanks your towel off your hips while your hands are out of the way, exposing your <<genitals>> in front of your classmates.
<<underlowerstrip>>
<<if $penissize is 4>>
The changing room erupts into laughter and a few students make crude comments about your <<EZbig>> <<EZpenis>> as you rush to cover yourself.
<<incgpenisinsecurity>>
<<trauma +5>><<gtrauma>>
<<elseif $penissize lte 1>>
The changing room erupts into laughter at your newly exposed <<EZsmall>> <<genitals>>. <<Penisremarkquote>> says one of the boys as you clasp your hands over your <<EZsmall>> <<EZpenis>> in shame.
<<incgpenisinsecurity>>
<<trauma +5>><<gtrauma>>
<<status -5>><<lcool>>
<<else>>
The changing room erupts into laughter and a few students make crude comments about your <<EZpenis>> as you rush to cover yourself.
<<trauma +5>><<gtrauma>>
<</if>>
<<elseif $rng gte 80 and $schoollesson is 1 and $schoolstate is "fifth" and $exposed gte 2>>
One of the boys whips your naked backside with a towel, and the changing room erupts into laughter. "If you don't want us using your butt for target practise you should <<print ["cover it", "get dressed", "put something over it", "put something on", "put your clothes on"].pluck()>>" says the boy. <<pain 2>><<gpain>>
<</if>>
<</nobr>><</widget>><<widget "schooleffects">><<nobr>>
<<effectstime>>
<<if $schoolday is 1>>
<<if $hour lte 6>>
<<set $schoolstate to "early">><<set $schoollesson to 0>>
<<elseif $hour lte 8>>
<<set $schoolstate to "morning">><<set $schoollesson to 0>>
<<elseif $hour is 9>>
<<set $schoolstate to "first">><<set $schoollesson to 1>>
<<elseif $hour is 10>>
<<set $schoolstate to "second">><<set $schoollesson to 1>>
<<elseif $hour is 11>>
<<set $schoolstate to "third">><<set $schoollesson to 1>>
<<elseif $hour is 12>>
<<set $schoolstate to "lunch">><<set $schoollesson to 0>>
<<elseif $hour is 13>>
<<set $schoolstate to "fourth">><<set $schoollesson to 1>>
<<elseif $hour is 14>>
<<set $schoolstate to "fifth">><<set $schoollesson to 1>>
<<elseif $hour lte 16>>
<<set $schoolstate to "afternoon">><<set $schoollesson to 0>>
<<elseif $hour gte 17>>
<<set $schoolstate to "late">><<set $schoollesson to 0>>
<</if>>
<<else>>
<<if $hour lte 6>>
<<set $schoolstate to "earlynoschool">><<set $schoollesson to 0>>
<<elseif $hour gte 17>>
<<set $schoolstate to "daynoschool">><<set $schoollesson to 0>>
<<else>>
<<set $schoolstate to "latenoschool">><<set $schoollesson to 0>>
<</if>>
<</if>>
<</nobr>><</widget>>
<<widget "schoolperiod">><<nobr>>
<<if $exposed lte 0>>
<<if $schoolstate is "morning">>
<<scienceicon>><<link [[Go to your science lesson (0:01)|Science Classroom]]>><<pass 1>><</link>>
<br><br>
<<elseif $schoolstate is "first">>
<<scienceicon>><<link [[Go to your science lesson (0:01)|Science Classroom]]>><<pass 1>><</link>>
<br><br>
<<elseif $schoolstate is "second">>
<<mathicon>><<link [[Go to your maths lesson (0:01)|Maths Classroom]]>><<pass 1>><</link>>
<br><br>
<<elseif $schoolstate is "third">>
<<englishicon>><<link [[Go to your English lesson (0:01)|English Classroom]]>><<pass 1>><</link>>
<br><br>
<<elseif $schoolstate is "lunch">>
<<eaticon>><<link [[Join the masses in the canteen (0:01)|Canteen]]>><<pass 1>><</link>>
<br>
<<historyicon>><<link [[Wait in the history classroom (0:01)|History Classroom]]>><<pass 1>><</link>>
<br><br>
<<elseif $schoolstate is "fourth">>
<<historyicon>><<link [[Go to your history lesson (0:01)|History Classroom]]>><<pass 1>><</link>>
<br><br>
<<elseif $schoolstate is "fifth">>
<<swimmingicon>><<link [[Go to your swimming lesson (0:01)|School Pool Entrance]]>><<pass 1>><</link>>
<br><br>
<</if>>
<</if>>
<</nobr>><</widget>>
<<widget "schoolperiodtext">><<nobr>>
<<if $schoolstate is "morning">>
Your science lesson starts at <<if $timestyle is "ampm">>9:00 am<<else>>9:00<</if>>.
<br><br>
<<elseif $schoolstate is "first">>
Your science lesson started at <<if $timestyle is "ampm">>9:00 am<<else>>9:00<</if>>!
<br><br>
<<elseif $schoolstate is "second">>
Your maths lesson started at <<if $timestyle is "ampm">>10:00 am<<else>>10:00<</if>>!
<br><br>
<<elseif $schoolstate is "third">>
Your English lesson started at <<if $timestyle is "ampm">>11:00 am<<else>>11:00<</if>>!
<br><br>
<<elseif $schoolstate is "lunch">>
Your history lesson starts at <<if $timestyle is "ampm">>1:00 pm<<else>>13:00<</if>>.
<br><br>
<<elseif $schoolstate is "fourth">>
Your history lesson started at <<if $timestyle is "ampm">>1:00 pm<<else>>13:00<</if>>!
<br><br>
<<elseif $schoolstate is "fifth">>
Your swimming lesson started at <<if $timestyle is "ampm">>2:00 pm<<else>>14:00<</if>>!
<br><br>
<</if>>
<</nobr>><</widget>>
<<widget "exhibitorgasm">><<nobr>>
<<if $orgasmdown gte 1>><<set $orgasmdown to 0>>
<<if $orgasmcurrent lte 0>>
<<elseif $orgasmcurrent lte 1>>
You spasm against the bindings.
<<if $enemyno gte 2>>
<<if $penisexist is 1 and $devstate is 1 and $orgasmcount lte 23>>
The pair's eyes light up as you squirm. "<<pShes>> cumming!" The <<person>> exclaims, stepping back to avoid your discharge while staring in awe.
<<else>>
The pair's eyes light up as you squirm. "<<pShes>> cumming!" The <<person>> exclaims.
<</if>>
<<else>>
<<if $penisexist is 1 and $devstate is 1 and $orgasmcount lte 23>>
<<else>>
<</if>>
<</if>>
<<elseif $orgasmcurrent is 2>>
You spasm again against the bindings.
<<if $enemyno gte 2>>
<<if $penisexist is 1 and $devstate is 1 and $orgasmcount lte 23>>
"I didn't know it could happen more than once!" Says the <<person>>.
<<else>>
"I didn't know it could happen more than once!" Says the <<person>>.
<</if>>
<<else>>
<<if $penisexist is 1 and $devstate is 1 and $orgasmcount lte 23>>
<<else>>
<</if>>
<</if>>
<<else>>
<</if>>
<br><br>
<</if>>
<</nobr>><</widget>>
<<widget "changingrooms">><<nobr>>
<<if $exposed gte 2>>
<<if $player.gender_appearance is "m">>
<<if $exhibitionism gte 75>>
<<femaleicon>><<link [[Girl's Changing Room|School Girl Changing Room]]>><</link>><<exhibitionist5>>
<br>
<</if>>
<<maleicon>><<link [[Boy's Changing Room|School Boy Changing Room]]>><</link>>
<br>
<<else>>
<<if $exhibitionism gte 75>>
<<maleicon>><<link [[Boy's Changing Room|School Boy Changing Room]]>><</link>><<exhibitionist5>>
<br>
<</if>>
<<femaleicon>><<link [[Girl's Changing Room|School Girl Changing Room]]>><</link>>
<br>
<</if>>
<<else>>
<<maleicon>><<link [[Boy's Changing Room|School Boy Changing Room]]>><</link>>
<br>
<<femaleicon>><<link [[Girl's Changing Room|School Girl Changing Room]]>><</link>>
<br>
<</if>>
<</nobr>><</widget>><<widget "eventsscience">><<nobr>>
<<if $rng gte 91 and $player.gender_appearance is "m" and $worn.legs.name is "girl's gym socks">>
<<generates1>><<person1>>A <<person>> looks at your feet. "Why are you wearing girl's socks?" <<he>> asks loudly. "Do they make you feel pretty?" <<His>> friends start laughing.
<br><br>
<<link [[Kick|Science Kick]]>><<stress -12>><<trauma -6>><<detention 3>><</link>><<gdelinquency>><<ltrauma>><<lstress>>
<br>
<<link [[Ignore|Science Lesson]]>><<stress 6>><<trauma 6>><<endevent>><</link>><<gtrauma>><<gstress>>
<br>
<<elseif $rng gte 91 and $player.gender_appearance is "f" and $worn.legs.name is "boy's gym socks">>
<<generates1>><<person1>>A <<person>> looks at your feet. "Why are you wearing boy's socks?" <<he>> asks loudly. "Do you think they'll make people forget you're a slut?" <<His>> friends start laughing.
<br><br>
<<link [[Kick|Science Kick]]>><<stress -12>><<trauma -6>><<detention 3>><</link>><<gdelinquency>><<ltrauma>><<lstress>>
<br>
<<link [[Ignore|Science Lesson]]>><<stress 6>><<trauma 6>><<endevent>><</link>><<gtrauma>><<gstress>>
<br>
<<elseif $rng gte 81>>
<<npc Sirris>><<generates2>><<person2>>The class conducts an experiment with chemicals.
<br><br>
A <<person>> splashes your clothes with acid! "Sorry, I slipped," <<he>> says, smirking.
<<set $worn.upper.integrity -= 20>>
<<set $worn.lower.integrity -= 20>>
<<set $worn.under_lower.integrity -= 20>>
<<integritycheck>>
<<exposure>>
<br><br>
<<if !$worn.upper.type.includes("naked") and !$worn.lower.type.includes("naked")>>
It's not a very potent acid, but it does leave your clothing worse for wear.
<br><br>
<<link [[Next|Science Lesson]]>><<endevent>><</link>>
<br>
<<else>>
The acid eats through your clothes, and you soon find yourself exposed in front of the entire class! You do your best to conceal your <<lewdness>> as Sirris rushes over with some towels.
<<if $exhibitionismaction is "excited">>
You let the class have a good look at your <<nudity>>.
<<else>>
You cover up and try to hide your exposed parts, but not before the rest of the class get a good look.
<</if>>
<br><br>
<<towelup>>
<<link [[Next|Science Lesson]]>><<endevent>><</link>>
<br>
<</if>>
<<elseif $rng gte 61>>
<<npc Sirris>><<person1>>Sirris asks you to come to the front of the class.
<br><br>
<<link [[Next|Science Event3]]>><</link>>
<br>
<<elseif $rng gte 41>>
The class arrange themselves around the terrariums lining the edge of the room. You observe the plants contained within and try to identify the species.
<br><br>
<<link [[Next|Science Terrarium]]>><</link>>
<br>
<<elseif $rng gte 21>>
A group of delinquents decide to pick on you.
<br><br>
<<link [[Ask the teacher for help|Science Pick]]>><<status -10>><</link>><<lcool>>
<br>
<<link [[Endure it|Science Pick]]>><<set $phase to 1>><<stress 2>><<trauma 2>><</link>><<gtrauma>><<gstress>>
<br>
<<elseif $rng gte 1>>
Sirris asks everyone to group up into pairs.
<br><br>
<<set $rng to random(1, 100)>>
<<if $cool gte 80>>
You find a partner and together dissect a <<if $rng gte 75>>sheep's eye<<elseif $rng gte 50>>insect<<elseif $rng gte 25>>worm<<else>>frog<</if>>.
<br><br>
<<link [[Just focus on the dissection|Science Dissection]]>><<scienceskill>><</link>><<gscience>>
<br>
<<link [[Joke around with your partner|Science Dissection]]>><<trauma -1>><<stress -2>><<status 1>><<set $phase to 1>><</link>><<ltrauma>><<lstress>><<gcool>>
<br>
<<else>>
<<npc Sirris>><<person1>>The other students avoid you, and you find yourself unable to find a partner. Sirris carries in a plastic box, but stops to speak to you when <<he>> sees that you're alone.
<br><br>
"I have a special job for you. There's another box like this one in the shed just next to the school entrance. Could you bring it here?"
<br><br>
You walk to the shed, which is unlocked, and find the box just inside. It's really heavy! You can barely lift it, but manage to carry it back into the school.
<<physique>><<endevent>>
<br><br>
<<if $rng gte 21>>
You arrive back at the classroom, where the rest of the class is busy dissecting frogs. Lacking a partner, you get one all to yourself.
<<gscience>><<scienceskill>>
<br><br>
<<link [[Next|Science Lesson]]>><<endevent>><</link>>
<br>
<<else>>
<<generatey1>><<generatey2>><<generatey3>>
You walk past three delinquents smoking in a corridor. You didn't see them coming due to the box blocking your view. They start hounding you down the hall.
<<person1>>The <<person>> grabs the hem of your $worn.lower.name and tries to tug them down!
<<if $worn.under_lower.type.includes("naked")>>
<span class="lewd">You shiver as you realise you aren't wearing any underwear!</span>
<</if>>
<br><br>
"Let's see what <<pshes>> got on under this," the <<person2>><<person>> and <<person3>><<person>> move closer, intending to join in.
<br><br>
You're unable to protect yourself while your arms are occupied by the box. You'll have to bend over to put the box down without breaking anything inside, but you feel that doing so would make you even more vulnerable.
<br><br>
<<link [[Drop the box and protect yourself|Science Dissection]]>><<set $phase to 2>><<detention 2>><</link>><<gdelinquency>>
<br>
<<link [[Just endure it|Science Dissection]]>><<set $phase to 3>><<stress 2>><<trauma 2>><</link>><<gtrauma>><<gstress>>
<br>
<<link [[Bend over and put the box down gently|Science Dissection]]>><<set $phase to 4>><</link>>
<</if>>
<</if>>
<</if>>
<</nobr>><</widget>>
<<widget "eventssciencesafe">><<nobr>>
<<if $scienceproject is "none" and $yeardays gte 2 and $mathsprojectdays isnot (21 + (7 - $weekday))>>
<<set $scienceproject to "ongoing">><<set $scienceprojectdays to (21 + (7 - $weekday))>>
<<npc Sirris>><<person1>><<scienceprojectstart>>
"The science fair will be held in a few weeks," Sirris announces. "Taking part is optional, but it's a good opportunity to learn in a more practical way. The theme is local wildlife. I have a project idea for each of you, but you can come up with your own if you like."
<br><br>
Sirris asks the class to turn to page $rng of their textbook, then walks around the room handing out small cards. Yours reads: "Lichen grows in many places around town. What impact does the local environment have on the species that thrive?" It continues on to some variables you could test, and ends with: "Remember to ask permission before entering private property!"
<<set $sciencelichenknown to 1>>
<br><br>
Sirris arrives back at the front. "The fair will be held on a Saturday, at the town hall. I hope you'll be there even if you don't bring a project."
<br><br>
<span class="gold">Science project added to journal.</span>
<br><br>
<<if $sciencephallusknown isnot 1 and $promiscuity gte 35>>
<<set $sciencephallusknown to 1>>
A lewd thought comes to you as the other students discuss ideas. <span class="gold">You've conceived the "local phalli" science project.</span>
<br><br>
<</if>>
<<endevent>>
<<link [[Next|Science Lesson]]>><</link>>
<br>
<<elseif $rng gte 81>>
Sirris asks the class to turn to page $rng of their textbook. The classroom has a laid-back atmosphere, most students spend more time chatting than reading.
<br><br>
<<link [[Next|Science Lesson]]>><</link>>
<<elseif $rng gte 71>>
Sirris puts on a short video about <<print either("nature.","space.","magnetic fields.","electrons.","chemical bonds.","Einstein.","the pioneers of the scientific method.","Isaac Newton.","nuclear fusion.","the role of enzymes.", "DNA.")>> The classroom has a laid-back atmosphere. Most students watch, but many carry on chatting.
<br><br>
<<link [[Next|Science Lesson]]>><</link>>
<<elseif $rng gte 61>>
The class conducts an experiment with chemicals. You're careful not to spill any.
<br><br>
<<link [[Next|Science Lesson]]>><</link>>
<<elseif $rng gte 51>>
<<generates1>><<generates2>><<person1>>
The class conducts an experiment with chemicals.
<<if $rng % 2>>
A <<person>> accidentally spills chemicals down <<his>> clothes.
<<else>>
A <<person1>><<person>> 'accidentally' spills chemicals all over a <<person2>><<persons>> clothes.
<</if>>
You see the panicking <<if $pronoun is "m">>boy<<else>>girl<</if>> fleeing from the class as <<his>> clothes start to dissolve.
<br><br>
<<link [[Next|Science Lesson]]>><<endevent>><</link>>
<<elseif $rng gte 41>>
Some delinquents pick on one of the nerdy students. Sirris has the offenders move to the other side of the classroom.
<br><br>
<<link [[Next|Science Lesson]]>><</link>>
<<elseif $rng gte 31>>
<<npc Sirris>><<person1>>
Sirris puts on a video about human reproduction.
<<if $days gte 25 and $rng % 3 is 0>>/*1 in 3 chance, and won't happen too early*/
<br><br>
It doesn't seem like an educational film at all - it's graphic. Very graphic. Primarily just a 14 minute home-sex-tape. The only 'educational' input comes from Sirris periodically freezing the video to quiz students on which body parts are being licked, stroked, sucked, bitten or penetrated.
While the video never shows faces, you start to suspect that one of the participants is Sirris.
<br>
The entire class watches with rapt attention right up to the couple's panting orgasm.
<<garousal>><<arousal 200>>
<br><br>
"I know that was quite explicit," Sirris says. "But good scientists aren't squeamish. Humans are animals. And this is simply observing animal behaviour. And as well as knowing the facts and terminology, it's important that you understand what real sex is and what it looks like."
<<awarenessup 200 1>>
<<else>>
It has a strong educational focus, talking extensively about sexual health, STIs, pregnancy, contraception and consent.
It goes into the basic mechanics of sex with some simple diagrams labelling the body parts and cell types involved.
<<awarenessup 100 1>>
<br><br>
The classroom has a laid-back atmosphere. Some students watch, but few with any real interest and many carry on chatting throughout.
<</if>>
<br><br>
<<link [[Next|Science Lesson]]>><<endevent>><</link>>
<<elseif $rng gte 21>>
<<npc Sirris>><<person1>>
Sirris asks the class a question. You think you know the answer.
<br><br>
<<link [[Put your hand up|Science Event1]]>><<set $phase to 1>><<stress 1>><<scienceskill 1>><</link>><<gstress>><<gscience>>
<br>
<<link [[Keep your head down|Science Event1]]>><</link>>
<br>
<<elseif $rng gte 11>>
Sirris looks around the room, glancing at you for a moment before asking a
<<if $player.gender_appearance is "m">><<generatesf1>>girl<<else>><<generatesm1>>boy<</if>><<person1>> to come to the front of the class.
<br><br>
Sirris smiles at the <<person>>.
<<if $scienceprogression gte 2>>
<<He>> looks nervous. "This part of the lesson is on human anatomy. I need you to remove your clothing, all of it. Don't be embarrassed, this is important for the lesson."
<br>
<<if $rng % 2 == 0>>
The <<if $pronoun is "m">>boy<<else>>girl<</if>> runs straight out of the room and does not return.
<br><br>
"I suppose we'll have to make do with the old anatomy charts then," Sirris says. "Sorry class."
<<else>>
<<if $pronoun is "m">>
<<print either("The boy excitedly agrees.", "The boy cheerfully agrees.", "The boy casually agrees.", "The boy reluctantly agrees.", "The boy looks like he wants to cry, but nods meekly.", "The boy tearfully agrees.")>>
<<else>>
<<print either("The girl excitedly agrees.", "The girl cheerfully agrees.", "The girl casually agrees.", "The girl reluctantly agrees.", "The girl looks like she wants to cry, but nods meekly.", "The girl tearfully agrees.")>>
<</if>>
<<He>> strips, which immediately gets the entire class's full attention. The <<person>> stands naked at the front as the teacher points out numerous parts of <<his>> anatomy.
<<if $scienceprogression gte 3>>
Sirris then instructs <<him>> to climb on the desk and spread <<his>> legs. Sirris <<if $pronoun is "m">>holds up his penis<<else>>uses a speculum<</if>> to give the excited class a clearer view.
<</if>>
<<if $scienceprogression gte 4>>
Things finally get a little out of control. The <<person>> squeals as some students get a bit 'handsy.' Finally regaining control,
<</if>>
Sirris brings the show to an end, inviting the <<person>> to dress and sit back down.
<br><br>
While you feel bad for the <<person>>, it definitely made the session more interesting and you think you learned something.
<<gscience>><<scienceskill>>
<</if>>
<<elseif $scienceprogression gte 1>>
"I need you to undress for this part. Don't worry, you can keep your underwear on."
<br>
<<if $rng % 3 == 0>>
The <<if $pronoun is "m">>boy<<else>>girl<</if>> runs straight out of the room and does not return.
<br><br>
"I suppose we'll have to make do with the old anatomy charts then," Sirris says. "Sorry class."
<<elseif $rng % 4 == 0>>
The <<if $pronoun is "m">>boy<<else>>girl<</if>> whispers something to Sirris.
<br><br>
Sirris turns bright red and quickly asks the <<person>> to sit back down. "On second thoughts, class, ah... We'll use the anatomy charts," Sirris says. "They're... clearer."
<<else>>
<<if $pronoun is "m">>
<<print either("The boy excitedly agrees.", "The boy cheerfully agrees.", "The boy casually agrees.", "The boy reluctantly agrees.", "The boy looks like he wants to cry, but nods meekly.", "The boy tearfully agrees.")>>
<<else>>
<<print either("The girl excitedly agrees.", "The girl cheerfully agrees.", "The girl casually agrees.", "The girl reluctantly agrees.", "The girl looks like she wants to cry, but nods meekly.", "The girl tearfully agrees.")>>
<</if>>
<<He>> strips to <<his>> underwear, which immediately grabs the class's attention.
Sirris continues with the lesson, pointing to parts of the <<persons>> body and explaining various functions.
Sirris soon finishes the demonstration, inviting the <<person>> to dress, sit down and rejoin the class.
<br><br>
While you feel a little bad for the <<person>>, it definitely made the session more interesting and you think you learned something.
<<gscience>><<scienceskill>>
<</if>>
<<else>>
"Don't worry, we're not going to do anything invasive."
<br>
Over the next few minutes, Sirris talks about various bones and organs, pointing to parts of the <<persons>> body to demonstrate location. It's interesting.
<<gscience>><<scienceskill>>
<</if>>
<br><br>
<<link [[Next|Science Lesson]]>><<endevent>><</link>>
<br>
<<elseif $rng gte 1>>
<<if $dissociation gte 1>>
<<npc Sirris>><<person1>>Sirris approaches you. "Is everything okay?" <<He>> asks. "You don't look... well."
<br><br>
<<link [[I'm fine|Science Event2]]>><</link>>
<br>
<<link [[Break down|Science Event2]]>><<set $phase to 1>><</link>>
<br>
<<else>>
Sirris approaches you. "Is there anything I can help clarify for you?"
<br><br>
<<link [[Yes|Science Event2]]>><<set $phase to 2>><<scienceskill 1>><</link>><<gscience>>
<br>
<<link [[No|Science Event2]]>><<set $phase to 3>><</link>>
<br>
<</if>>
<</if>>
<</nobr>><</widget>><<widget "eventsmaths">><<nobr>>
<<if $rng gte 91 and $wolfgirl gte 4>>
<<npc River>><<person1>>River marches up and down the class. <<He>> stops beside you.
<<if $riverbite isnot 1>>
<<set $riverbite to 1>>
"That headband is against school regulations," <<he>> says, grabbing one of your wolf ears.
<<else>>
"You're still wearing that silly headband?" <<he>> says. "I thought I made myself clear." <<He>> grabs one of your wolf ears.
<</if>>
<<He>> tugs painfully.<<gpain>><<gstress>><<set $pain += 10>><<stress 1>>
<br><br>
<<link [[Bite|Maths Event Bite]]>><<npcincr River dom -1>><<npcincr River love -1>><<detention 6>><<stress -12>><<trauma -6>><<set $submissive -= 10>><</link>><<gdelinquency>><<ltrauma>><<lstress>>
<br>
<<link [[Endure|Maths Event Endure]]>><<npcincr River dom 1>><<stress 6>><<trauma 6>><<set $pain += 20>><<set $submissive += 5>><</link>><<gpain>><<gtrauma>><<gstress>>
<br>
<<elseif $fameexhibitionism gte 500 and $delinquency gte 500 and $mathrulerin is 0 and $worn.genitals.name isnot "chastity belt">>
<<npc River>><<person1>>
You hear River's phone buzzing and without even checking it <<he>> suddenly says <<he>> needs to leave the classroom and will be back in a few minutes.
<br>
<<He>> gives the class some equations to solve while <<he>> is away.
<br><br>
After you don't hear <<his>> footsteps anymore a girl stands up and picks up a ruler from her desk.
<br>
"Hey you." She looks at you.
<br>
"I've heard you like to show yourself. How about a little something now?" she says. "In front of the whole class of course."
<br>
"I bet you to insert this ruler in your <<if $player.gender_appearance is "m">>asshole<<else>>pussy<</if>>.I'll give you £40 if you do."
<br><br>
<<link [[Accept the Bet|Maths Ruler]]>><<set $phase to 1>><<status +10>><<arousal 1500>><<set $mathrulerin to 1>><</link>><<exhibitionist5>><<fameexhibitionism 3>><<garousal>>
<br>
<<link [[Refuse|Maths Ruler]]>><<stress 2>><<set $phase to 2>><<status -10>><<set $mathrulerin to 1>><</link>><<gstress>>
<br>
<<elseif $rng gte 81>>
<<npc River>><<person1>>
River gives the class some equations to solve while <<he>> manages paperwork.
<<if $whitneymaths is "seat">>
<<endevent>>
<<npc Whitney>><<person1>>
Whitney leans back in <<his>> seat, looking bored. <<He>> reaches up to your head and twirls your hair between <<his>> fingers.
<br><br>
<<link [[Make out|Maths Whitney Makeout]]>><<npcincr Whitney love 1>><</link>><<glove>>
<br>
<<link [[Keep working|Maths Whitney Work]]>><<mathsskill 1>><</link>><<gmaths>>
<br>
<<elseif $whitneymaths is "active">>
<<endevent>>
<br><br><<npc Whitney>><<person1>>
A crumpled ball of paper bounces off your head. You turn and see Whitney grinning at you along with a couple of other delinquents.
<br><br>
<<link [[Read it|Maths Whitney Read]]>><</link>>
<br>
<<link [[Throw it back|Maths Whitney Throw]]>><<def 1>><</link>>
<br>
<<link [[Throw it in the bin|Maths Whitney Bin]]>><</link>>
<br>
<<else>>
A few delinquents use the opportunity to harass you.
<br><br>
<<link [[Tell them to stop|Maths Event1]]>><<detention 2>><</link>><<gdelinquency>>
<br>
<<link [[Endure it|Maths Event1]]>><<stress 2>><<set $phase to 1>><</link>><<gstress>>
<br>
<</if>>
<<elseif $rng gte 71 and $whitneymaths is "active">>
<<npc Whitney>><<person1>><<generateyv2>>
A pen bounces off your head. It's Whitney. <<He>> reclines in <<his>> seat, rummaging through a neighbouring <<person2>><<persons>> pencil case for more stationery to chuck at you. The <<person>> is too cowed to stop <<person1>><<him>>.
<br><br>
<<link [[Tolerate it|Maths Whitney Tolerate]]>><<stress 6>><</link>><<gstress>>
<br>
<<link [[Notify River|Maths Whitney River]]>><<npcincr Whitney love -1>><<status -10>><</link>><<lcool>><<llove>>
<br>
<<link [[Retaliate|Maths Whitney Retaliate]]>><<def 1>><<detention 1>><<trauma -6>><</link>><<gdelinquency>><<ltrauma>>
<br>
<<elseif $rng gte 71 and $whitneymaths is "seat">>
<<npc Whitney>><<person1>>
Whitney leans close, <<his>> breath tickling your ear as <<he>> speaks. "My <<if $NPCList[0].penis isnot "none">>cock<<else>>pussy<</if>> needs your mouth," <<he>> whispers. "Be a good <<girlfriend>> and get under the desk."
<br><br>
<<link [[Comply grudgingly|Maths Whitney Oral]]>><<set $phase to 0>><<trauma 6>><<stress 6>><<npcincr Whitney dom 1>><<set $submissive += 1>><<set $molestationstart to 1>><</link>><<gtrauma>><<gstress>><<gdom>>
<br>
<<if $promiscuity gte 55>>
<<link [[Comply enthusiastically|Maths Whitney Oral]]>><<set $phase to 1>><<npcincr Whitney dom 1>><<set $submissive += 1>><<set $sexstart to 1>><</link>><<promiscuous4>><<gdom>>
<br>
<</if>>
<<if $whitneyromance is 1>>
<<link [[Comply lovingly|Maths Whitney Oral]]>><<set $phase to 2>><<trauma 6>><<npcincr Whitney dom 1>><<npcincr Whitney love 1>><<set $submissive += 1>><<set $sexstart to 1>><</link>><<promiscuous1>><<gtrauma>><<glove>><<gdom>>
<br>
<</if>>
<<link [[Refuse|Maths Whitney Oral Refuse]]>><<stress 6>><<npcincr Whitney dom -1>><</link>><<gstress>><<ldom>>
<<elseif $rng gte 61>>
<<npc River>><<generates2>><<person2>>
River has you come to the front of the class to solve an equation on the whiteboard.
<<if $worn.lower.skirt is 1>>
As you write on the board, a <<person>> reaches over with a ruler and lifts up your skirt!
<<if $worn.under_lower.type.includes("naked")>>
A cheer erupts from the class as they see you're not wearing underwear. You brush the ruler away and fix your $worn.lower.name as your face heats up. River turns to the class to see what's causing the commotion. Seeing the <<person2>><<person>> holding the ruler, <<person1>><<he>> opens <<his>> mouth to chide but is interrupted. "But <<sir>>, <<pshes>> not wearing any underwear!"
<br><br>
The class erupts into another cheer as River looks at you. "Is this true? That's against school rules. Sit down."
<<gtrauma>><<gstress>><<gdelinquency>><<gcool>><<trauma 2>><<stress 2>><<detention 2>><<status 1>>
<br><br>
<<if $whitneymaths is "active" or $whitneymaths is "seat">>
Whitney smirks.
<br><br>
<</if>>
<<else>>
You brush the ruler away and fix your $worn.lower.name, but not before the class get a good look at your <<if $worn.under_lower.anus_exposed is 1>> bare ass<<else>>$worn.under_lower.name<</if>>.<<gtrauma>><<gstress>><<trauma 1>><<stress 1>>
<br><br>
<<if $whitneypantiescheck is 1 and $whitneymaths is "active">>
Whitney glares at you, but doesn't say anything. This won't be the end of it.
<<set $whitneypantiesmaths to "seen">>
<br><br>
<</if>>
<</if>>
<<else>>
As you write on the board, a <<person>> reaches over with a ruler and tugs down your $worn.lower.name!
<<if $worn.under_lower.type.includes("naked")>>
A cheer erupts from the class as they see you're not wearing underwear. You brush the ruler away and fix your $worn.lower.name as your face heats up. River turns to the class to see what's causing the commotion. Seeing the <<person2>><<person>> holding the ruler, <<person1>><<he>> opens <<his>> mouth to chide but is interrupted. "But <<sir>>, <<pshes>> not wearing any underwear!"
<br><br>
The class erupts into another cheer as River looks at you. "Is this true? That's against school rules. Sit down."<<gtrauma>><<gstress>><<gdelinquency>><<gcool>><<trauma 2>><<stress 4>><<detention 2>><<status 1>>
<br><br>
<<if $whitneymaths is "active" or $whitneymaths is "seat">>
Whitney smirks.
<br><br>
<</if>>
<<else>>
You brush the ruler away and fix your $worn.lower.name, but not before the class get a good look at your <<if $worn.under_lower.anus_exposed is 1>>bare ass<<else>>$worn.under_lower.name<</if>>.<<gtrauma>><<gstress>><<trauma 1>><<stress 2>>
<br><br>
<<if $whitneypantiescheck is 1 and $whitneymaths is "active">>
Whitney glares at you, but doesn't say anything. This won't be the end of it.
<<set $whitneypantiesmaths to "seen">>
<br><br>
<</if>>
<</if>>
<</if>>
<<link [[Next|Maths Lesson]]>><<endevent>><</link>>
<<elseif $rng gte 51 and $whitneymaths is "active">>
River is demonstrating equations on the whiteboard. Whitney uses the opportunity to force a <<generatey1>><<person1>><<person>> behind you to relocate, before taking <<his>> seat.
<br><br>
<<endevent>><<npc Whitney>><<person1>>
Something jabs your waist. Whitney sits with an innocent smile and a protractor compass in <<his>> hand. You turn back to the front, and <<he>> jabs you again.<<gpain>><<pain 6>>
<br><br>
<<link [[Endure|Maths Whitney Protractor Endure]]>><<stress 6>><<pain 6>><</link>><<gstress>><<gpain>>
<br>
<<link [[Tell River|Maths Whitney Protractor Tell]]>><<status -10>><<mathsskill 6>><<npcincr Whitney love -1>><</link>><<llove>><<lcool>><<gmaths>>
<br>
<<link [[Retaliate|Maths Whitney Protractor Retaliate]]>><<detention 4>><<status 1>><<npcincr Whitney dom -1>><</link>><<gdelinquency>><<ldom>><<gcool>>
<br>
<<elseif $rng gte 51 and $whitneymaths is "seat">>
You hear shouting outside the class. River leaves to investigate.
<br><br>
<<npc Whitney>><<person1>><<generatey2>>
"You looking at my <<girlfriend>>?" Whitney says to your side. <<Hes>> glaring at a <<person2>><<person>> behind you.
<br>
"N-no," the <<person2>><<person>> replies. Whitney isn't impressed. <<person1>><<He>> jumps to <<his>> feet and lunges over the <<person2>><<persons>> desk, grasping <<him>> by the collar.
<br>
"<<pShes>> mine, <<person2>><<if $pronoun is "m">>pervert<<else>>slut<</if>>," <<person1>><<he>> hisses. "Now I'm gonna make sure you remember it."
<br><br>
<<set $rng to random(1, 100)>>
<<if $rng gte 81>>
The <<person2>><<person>> looks terrified.
<<elseif $rng gte 61>>
The <<person2>><<person>> looks defiant.
<<elseif $rng gte 41>>
The <<person2>><<person>> looks angry.
<<elseif $rng gte 21>>
The <<person2>><<person>> looks scared.
<<else>>
The <<person2>><<person>> looks confused.
<</if>>
<br><br>
<<link [[Watch|Maths Whitney Watch]]>><<npcincr Whitney dom 1>><</link>><<gdom>>
<br>
<<link [[Intervene|Maths Whitney Intervene]]>><<famegood 10>><<npcincr Whitney dom -1>><<trauma -6>><</link>><<ldom>><<ltrauma>>
<br>
<<link [[Encourage|Maths Whitney Encourage]]>><<npcincr Whitney love 1>><<detention 3>><</link>><<glove>><<gdelinquency>>
<br>
<<elseif $rng gte 41>><<set $rng to random(1, 100)>>
<<npc River>><<person1>>
River stands beside your table. "I need you to deliver a message for me. To the head." <<He>> hands you a sealed envelope.
<br><br>
You leave the classroom.
<br><br>
<<endevent>>
<<link [[Open the envelope|Maths Note]]>><<detention 6>><<set $phase to 1>><</link>><<gdelinquency>>
<br>
<<link [[Just deliver it|Maths Note]]>><</link>>
<br>
<<elseif $rng gte 31 and ($whitneymaths is "active" or $whitneymaths is "seat")>>
<<npc Whitney>><<person1>>
"It's too hot," Whitney insists, pulling <<his>> shirt over <<his>> head,
<<if $pronoun is "f">>
leaving <<him>> with just a white bra covering <<his>> $NPCList[0].breastsdesc.
<<else>>
leaving <<him>> bare chested.
<</if>>
"Much better." <<He>> says. Someone giggles.
<br><br>
<<if !$worn.upper.type.includes("naked") and $whitneymaths is "seat">>
<<He>> turns to face you, and grasps the hem of your $worn.upper.name. "Let me help you," <<he>> says, trying to pull it up.
<br><br>
<<if $worn.under_upper.type.includes("naked") and ($player.gender is "f" or $player.gender_appearance is "f")>>
You blush. You're not wearing anything underneath!
<br><br>
<<if $exhibitionism gte 15>>
<<link [[Allow|Maths Whitney Shirt Allow]]>><<npcincr Whitney love 1>><<npcincr Whitney dom 1>><<npcincr Whitney lust 1>><<detention 4>><</link>><<exhibitionist3>><<gdelinquency>><<glove>><<gdom>><<glust>>
<br>
<</if>>
<<elseif $player.gender is "f" or $player.gender_appearance is "f">>
You blush.
<br><br>
<<link [[Allow|Maths Whitney Shirt Allow]]>><<npcincr Whitney love 1>><<npcincr Whitney dom 1>><<npcincr Whitney lust 1>><<detention 4>><</link>><<exhibitionist1>><<gdelinquency>><<glove>><<gdom>><<glust>>
<br>
<<else>>
<<link [[Allow|Maths Whitney Shirt Allow]]>><<npcincr Whitney love 1>><<npcincr Whitney dom 1>><<npcincr Whitney lust 1>><<detention 4>><</link>><<gdelinquency>><<glove>><<gdom>><<glust>>
<br>
<</if>>
<<link [[Resist|Maths Whitney Shirt Resist]]>><<stress 6>><</link>><<gstress>>
<br>
<<else>>
<<endevent>><<npc River>><<person1>>
River turns to investigate the source of the giggles. <<He>> almost swoons when <<he>> sees Whitney without a school shirt, and steadies <<himself>> against <<his>> desk. "O-out," <<he>> manages. "And put your shirt on."
<br><br>
<<endevent>>
<<npc Whitney>><<person1>>
Whitney rolls <<his>> eyes, but rises to <<his>> feet. <<He>> doesn't wear the shirt, instead slinging it over <<his>> shoulder as <<he>> swaggers from the room.
<br><br>
<<set $whitneymaths to "sent">>
<<link [[Next|Maths Lesson]]>><<endevent>><</link>>
<br>
<</if>>
<<elseif $rng gte 21>><<set $rng to random(1, 100)>>
<<if $maths lte 499>>
<<generates1>><<person1>>
River has a studious <<person>> help you with the material.
<<if $cool gte (($coolmax / 5) * 2)>>
<<He>> is happy to help, and your understanding of the material improves.<<lstress>><<stress -4>><<gmaths>><<mathsskill>>
<br><br>
<<link [[Next|Maths Lesson]]>><<endevent>><</link>>
<<elseif $cool gte ($coolmax / 5)>>
<<He>> doesn't seem particularly happy with the arrangement, but you do learn something.<<gmaths>><<mathsskill>>
<br><br>
<<link [[Next|Maths Lesson]]>><<endevent>><</link>>
<<else>>
<<He>> is clearly embarrassed to be seen with you; <<he>> never looks at you, and rarely speaks. You don't learn anything.
<br><br>
<<link [[Next|Maths Lesson]]>><<endevent>><</link>>
<</if>>
<<else>><<generates1>>
<<if $eventsmaths4 is 1 and $rng gte 71>>
As you are doing well in this class, River has you sit with a <<person1>><<person>> who isn't doing so well, and instructs you to help them. The <<person>> is not at all happy with the arrangement. After a few minutes of trying to explain the material to them, you feel a hand grope your butt.
<br><br>
<<link [[Ignore it|Maths Event3]]>><<trauma 2>><<stress 2>><<arousal 200>><<set $phase to 3>><<set $eventsmaths4 to 1>><</link>><<gtrauma>><<gstress>><<garousal>>
<br>
<<link [[Move away|Maths Event3]]>><<detention 2>><<set $phase to 1>><</link>><<gdelinquency>>
<br>
<<if $whitneymaths is "seat">>
<<link [[Tell Whitney|Maths Event3 Whitney]]>><<npcincr Whitney dom 1>><</link>> | <span class="purple">+ Whitney's Dominance</span>
<br>
<</if>>
<<elseif $rng gte 41>><<set $eventsmaths4 to 1>>
As you are doing well in this class, River has you sit with a <<person1>><<person>> who isn't doing so well, and instructs you to help them. The <<person>> is not at all happy with the arrangement. After a few minutes of trying to explain the material to them, you feel a hand grope your butt.
<br><br>
<<link [[Ignore it|Maths Event3]]>><<trauma 2>><<stress 2>><<arousal 200>><<set $phase to 2>><</link>><<gtrauma>><<gstress>><<garousal>>
<br>
<<link [[Move away|Maths Event3]]>><<detention 2>><<set $phase to 1>><</link>><<gdelinquency>>
<br>
<<if $whitneymaths is "seat">>
<<link [[Tell Whitney|Maths Event3 Whitney]]>><<npcincr Whitney dom 1>><</link>> | <span class="purple">+ Whitney's Dominance</span>
<br>
<</if>>
<<elseif $rng gte 1>>
As you are doing well in this class, River has you sit with a <<person1>><<person>> who isn't doing so well, and instructs you to help them. The <<person>> is not at all happy with the arrangement, but they listen to you without incident.
<br><br>
<<link [[Next|Maths Lesson]]>><<endevent>><</link>>
<</if>>
<</if>>
<<else>>
<<npc River>><<person1>><<generates2>>
While River's back is turned, someone throws a pen at <<his>> back. <<He>> stops speaking, and slowly turns to face the class. <<person2>>The <<person>> sat behind you points at you. "<<pShe>> did it!"
<br><br>
<<if $delinquency gte 400>>
<<if $whitneymaths is "seat">>
River looks at you. <<person1>>"I should have known it would be you. Wait outside." You know arguing won't help, so you stand to leave.<<gstress>><<stress 2>>
<br><br>
Whitney stands beside you. "Sit down," River says. Whitney ignores <<him>> and leaves the class behind you.
<br><br>
<<else>>
River looks at you. <<person1>>"I should have known it would be you. Wait outside." You know arguing won't help, so you stand and leave.<<gstress>><<stress 2>>
<br><br>
<</if>>
<<link [[Next|Maths Event4]]>><<endevent>><</link>>
<<else>>
<<person1>>River is not fooled by the <<person2>><<person>>, and sends them out.
<br><br>
<<link [[Next|Maths Lesson]]>><<endevent>><</link>>
<</if>>
<</if>>
<</nobr>><</widget>>
<<widget "eventsmathssafe">><<nobr>>
<<if $mathsproject is "none" and $yeardays gte 23 and $scienceprojectdays isnot (21 + (7 - $weekday))>><<set $mathsproject to "ongoing">><<set $mathsprojectdays to (21 + (7 - $weekday))>>
<<mathsprojectstart>>
<<npc River>><<person1>><<generatey2>>"Everyone listen," River announces. <<He>> knocks on <<his>> desk. "That includes you at the back. I have something special for you today. We hold an annual competition for students in your year." This grabs a <<person2>><<person>> at the front's attention. <<He>> sits upright.
<<if $whitneymaths is "active" or $whitneymaths is "seat">>
Whitney is less impressed, and reclines in
<<if $NPCName[$NPCNameList.indexOf("Whitney")].pronoun is "m">>
his seat with an open textbook resting on his face.
<<else>>
her seat with an open textbook resting on her face.
<</if>>
<</if>>
<br><br>
"You have a few weeks to solve it," River continues as <<person1>><<he>> hands out booklets. "Whoever provides the most intelligent answer wins. We don't expect anyone to find the solution. That's not the point." <<He>> places a black and white booklet in front of you. You open it. It's incomprehensible.
<br><br>
The <<person2>><<persons>> arm shoots up. "Yes?" River asks.
<br><br>
"You haven't covered this," the <<person>> says. <<His>> voice quivers. You're relieved that you're not alone.
<br><br>
River smiles. "Well observed," <<person1>><<he>> says. "You're all on equal footing. Even if you haven't paid attention in the past. Participation is optional. There's a reward for the winner, but don't prioritise it over your school work."
<br><br>
<<He>> hands out the last of the booklets. "The problem was made for this competition, so don't think you can find the answer somewhere. And don't ask your parents for help," <<he>> adds. <<He>> avoids looking in your direction. "We can always tell. The competition will be held at the town hall, where you will be judged. Good luck."
<br><br>
<span class="gold">Maths competition added to journal.</span>
<br><br>
<<endevent>>
<<link [[Next|Maths Lesson]]>><<endevent>><</link>>
<<elseif $rng gte 81>>
<<npc River>><<person1>>
River gives the class some equations to solve while <<he>> manages paperwork.
<<if $whitneymaths is "seat" or $whitneymaths is "active">>
<<endevent>>
<<npc Whitney>><<person1>>
Even Whitney keeps quiet, though <<he>> might just be asleep.
<<else>>
Even the delinquents keep quiet, careful to avoid River's attention.
<</if>>
<br><br>
<<link [[Next|Maths Lesson]]>><<endevent>><</link>>
<<elseif $rng gte 71>>
<<generates1>><<generates2>><<person1>><<set _coinflip to random(0,1)>>
River assigns a high-performing student, a <<person>>, to support one of the struggling delinquents near you.
<br><br>
<<if $rng % 3 is 0>>
It goes well. Both students get along and seem to benefit from the arrangement.
<<else>>
It is a disaster. The delinquent, a <<person2>><<person>>, resents the <<person1>><<persons>> help, and soon starts bullying <<him>>. Out of the corner of your eye you watch as things escalate out of control.
<<if _coinflip>>
River calls an end to the session before things go too far.
<<else>>
River investigates when the <<person1>><<person>> screams. <<if $rng % 2>>River sends out the perpetrator.<<else>>Somehow the <<person1>><<person>> ends up being blamed and is given detention.
<</if>>
<</if>>
<</if>>
<br><br>
<<link [[Next|Maths Lesson]]>><<endevent>><</link>>
<<elseif $rng gte 61>>
<<npc River>><<person1>>
River demonstrates equations on a whiteboard and occasionally asks questions, picking on students <<he>> thinks aren't paying attention.
<br><br>
<<link [[Next|Maths Lesson]]>><<endevent>><</link>>
<<elseif $rng gte 51>>
<<if $whitneymaths is "seat" or $whitneymaths is "active">>
Whitney goads a <<generatey1>><<person1>><<person>> into flinging a pen at River's back. The <<person>> is sent out of the room after some argument.
<<else>>
Someone across the class flings a pen at River's back. After some argument, the perpetrator is sent out of the room and class resumes.
<</if>>
<br><br>
<<link [[Next|Maths Lesson]]>><<endevent>><</link>>
<<elseif $rng gte 41>>
<<npc River>><<person1>>
River demonstrates equations on a whiteboard and occasionally asks questions, picking on students <<he>> thinks aren't paying attention. This time, <<he>> picks on you.
<br><br>
<<if $maths gte 500>>
You know the answer, but answering such a tough question correctly will make the other students think you strange.
<br><br>
<<link [[Answer|Maths Event2]]>><<status -10>><</link>><<lcool>>
<br>
<<link [[Pretend you don't know|Maths Event2]]>><<detention 2>><<stress 2>><<set $phase to 1>><</link>><<gstress>><<gdelinquency>>
<<else>>
The question is quite difficult and beyond you, so you tell <<him>> you don't know.
<br><br>
"Of course you don't." Fortunately <<he>> doesn't belabour the point, and continues lecturing.
<<set $stress += 20>><<gstress>>
<br><br>
<<link [[Next|Maths Lesson]]>><<endevent>><</link>>
<</if>>
<<elseif $rng gte 35>>
You're called up to the front to answer a question. You walk up and write your answer on the board. River seems satisfied. You sit back down, but feel a sharp pain. Standing up and reaching back, you feel a tack stuck in your <<bottom>>.
<<pain 2>><<stress 6>><<gpain>><<gstress>>
<br><br>
<<if $whitneymaths is "active">>
You remove it and sit back down. You hear Whitney laugh behind you.
<<elseif $whitneymaths is "seat">>
You remove it and sit back down. Whitney wears an innocent smile.
<<else>>
You remove it and sit back down. You hear a couple of delinquents laughing behind you.
<</if>>
<br><br>
<<link [[Next|Maths Lesson]]>><<endevent>><</link>>
<<elseif $rng gte 31>>
<<if $whitneymaths is "seat">>
The class studies trigonometry, filling worksheets while River paces the room. Whitney starts a covert war with another student. They stab each other with compass points.
<<elseif $whitneymaths is "active">>
The class studies trigonometry, filling worksheets while River paces the room. Whitney and the other delinquents covertly stab each other with compass points.
<<else>>
The class studies trigonometry, filling worksheets while River paces the room. Some students covertly stab each other with compass points.
<</if>>
<br><br>
<<link [[Next|Maths Lesson]]>><<endevent>><</link>>
<<elseif $rng gte 21>>
<<npc River>><<person1>>
The class studies geometry, filling worksheets while River paces around the room, looking over shoulders and pointing out every little mistake.
<br><br>
<<link [[Next|Maths Lesson]]>><<endevent>><</link>>
<<elseif $rng gte 11>>
<<generates1>><<generates2>><<person1>>
A <<person>> is called to the front of the class to solve an equation on the board. As <<he>> is writing, a <<person2>><<person>> leans forward and uses a ruler to flash the unwitting <<person1>><<if $pronoun is "m">>boy's<<else>>girl's<</if>> underwear to the class.
<<if ($rng % 4) is 0>>
However it turns out the <<person>> isn't wearing any, leading to lots of cheering, and a detention for both the humiliated <<if $pronoun is "m">>boy<<else>>girl<</if>> and the <<person2>><<person>> with the ruler.
<<else>>The <<if $pronoun is "m">>boy<<else>>girl<</if>> slaps away the ruler, and River fixes the <<person2>><<person>> with a glare.
<br><br>
The class goes on.
<</if>>
<br><br>
<<link [[Next|Maths Lesson]]>><<endevent>><</link>>
<<else>>
<<npc River>><<person1>>
River demonstrates equations on a whiteboard before handing out worksheets for the class to complete.
<br><br>
<<link [[Next|Maths Lesson]]>><<endevent>><</link>>
<</if>>
<</nobr>><</widget>>
<<widget "mathsstart">><<nobr>>
<<endevent>>
<<if $NPCName[$NPCNameList.indexOf("Whitney")].state is "active" or $NPCName[$NPCNameList.indexOf("Whitney")].state is "rescued">>
<<set _whitney_maths_chance to (($NPCName[$NPCNameList.indexOf("Whitney")].love / 3) + ($NPCName[$NPCNameList.indexOf("Whitney")].dom * 3) + ($NPCName[$NPCNameList.indexOf("Whitney")].lust / 3))>>
<</if>>
<<if ($NPCName[$NPCNameList.indexOf("Whitney")].state is "active" or $NPCName[$NPCNameList.indexOf("Whitney")].state is "rescued") and $whitneymaths is undefined>>
<<npc River>><<person1>>Whitney swaggers in. "So you decided to show up," River says, pointing at an empty seat at the front. "Tuck your shirt in."
<br><br>
<<endevent>>
<<if $whitneyromance is 1>>
<<set $whitneymaths to "seat">>
<<npc Whitney>><<person1>> Whitney rolls <<his>> eyes, and instead takes a seat beside you. <<He>> tucks just the front of <<his>> shirt into <<his>> <<if $pronoun is "f">>skirt<<else>>trousers<</if>> as <<he>> sits.
<br><br>
<<else>>
<<set $whitneymaths to "active">>
<<npc Whitney>><<person1>> Whitney rolls <<his>> eyes, and instead takes a seat at the back. <<He>> tucks just the front of <<his>> shirt into <<his>> <<if $pronoun is "f">>skirt<<else>>trousers<</if>> as <<he>> sits.
<br><br>
<</if>>
<<link [[Next|Maths Lesson]]>><<endevent>><</link>>
<br>
<<elseif ($NPCName[$NPCNameList.indexOf("Whitney")].state is "active" or $NPCName[$NPCNameList.indexOf("Whitney")].state is "rescued") and _whitney_maths_chance gte random(1, 100)>>
<<if $whitneyromance is 1>>
<<set $whitneymaths to "seat">>
<<npc Whitney>><<person1>>Whitney enters the class. <<He>> shoves past a <<generatey2>><<person2>><<person>> and sits beside you.
<br><br>
<<else>>
<<set $whitneymaths to "active">>
<<npc Whitney>><<person1>>Whitney enters the class. <<He>> takes a seat at the back.
<br><br>
<</if>>
<<link [[Next|Maths Lesson]]>><<endevent>><</link>>
<br>
<<else>>
<<if $whitneymaths isnot undefined>>
<<set $whitneymaths to "absent">>
<</if>>
<br>
<<link [[Next|Maths Lesson]]>><<endevent>><</link>>
<br>
<</if>>
<</nobr>><</widget>><<widget "eventsenglish">><<nobr>>
<<if $halloween is 1 and $kylarenglishstate is "active" and $halloween_kylar is undefined>>
<<npc Kylar>><<person1>>
<<if $monthday is 31>>
Kylar leans closer. "There's something I want to show you tonight," <<he>> whispers. Meet me in the park, after <span class="gold"><<if $timestyle is "military">>21:00<<else>>9:00pm<</if>>.</span>"
<<else>>
Kylar leans closer. "There's something I want to show you on Halloween," <<he>> whispers. Meet me in the park, after <span class="gold"><<if $timestyle is "military">>21:00<<else>>9:00pm<</if>>.</span>"
<</if>>
<br><br>
<<He>> wears a small smile for the rest of the lesson.
<<set $halloween_kylar to 1>>
<br><br>
<<link [[Next|English Lesson]]>><<endevent>><</link>>
<br>
<<elseif $rng gte 91 and $goocount + $semencount gte 10>>
<<npc Doren>><<person1>>
Doren stops beside your desk. "You smell... odd," <<he>> says. "Almost like..."
<br><br>
<<generates2>><<person2>>A <<person>> cuts <<person1>><<him>> off. "<<pShe>> smells like cum <<sir>>." Giggling erupts around the class.
<br><br>
<<person1>>
<<if $promiscuity gte 35>>
<<link [[Own it|English Events Own]]>><</link>><<promiscuous3>>
<br>
<</if>>
<<link [[Stare down in shame|English Events Stare]]>><<trauma 6>><<stress 6>><<status -10>><<npcincr Doren love 1>><</link>><<gtrauma>><<gstress>><<lcool>>
<br>
<<elseif $rng gte 81>>
<<if $cool lt 40>>
<<set $worn.lower.integrity -= 30>>
<<if $worn.lower.integrity lte 0>>
As you stand to hand your work in, your $worn.lower.name <<if $worn.lower.plural is 0>>tears<<else>>tear<</if>> clean off of your body! You look down in horror and see the remains attached to the chair, someone put glue on your seat. You cover yourself as soon as you can, but for a moment your <<undies>> were completely exposed. Doren rushes over with a towel, while your face flushes with humiliation.
<<humiliation10>>
<br><br>
<<else>>
As you stand to hand your work in, your $worn.lower.name tear. Someone put glue on your seat! Fortunately, your $worn.lower.name survived, though certainly worse for wear.
<br><br>
<</if>>
<<else>>
<<set $worn.lower.integrity -= 10>>
<<if $worn.lower.integrity lte 0>>
As you stand to hand your work in, your $worn.lower.name <<if $worn.lower.plural is 0>>catches<<else>>catch<</if>> on the corner of your desk and <<if $worn.lower.plural is 0>>tears<<else>>tear<</if>> clean off of your body! You look down in horror and see the remains hanging from the desk. You cover your exposed <<undies>> as soon as you can, but for a moment you were completely exposed. Doren rushes over with a towel, while your face flushes with humiliation.
<<gtrauma>><<gstress>>
<br><br>
<<humiliation10>>
<<else>>
As you stand to hand your work in, your $worn.lower.name <<if $worn.lower.plural is 0>>catches<<else>>catch<</if>> on the corner of your desk and tear. Fortunately, your $worn.lower.name survived, though a bit worse for wear.
<br><br>
<</if>>
<</if>>
<<integritycheck>>
<<towelup>>
<<link [[Next|English Lesson]]>><</link>>
<br>
<<elseif $rng gte 71 and $kylarenglishstate is "active">>
<<npc Kylar>><<person1>>Doren calls Kylar up to the front of the class to recite <<his>> poem. It's a love poem, about you. <<He>> looks overjoyed to be sharing it.
<<status -10>><<lcool>>
<br><br>
<<if $penisexist is "m">>
Part of it makes bold claims about the prodigious girth of your penis. Your face heats up.<<status 1>><<gcool>>
<br><br>
<</if>>
Several students giggle and stare. A <<generates2>><<person2>><<person>> shunts <<his>> seat to put distance between you.
<br><br>
<<person1>>
Kylar sits back down and smiles, oblivious to the embarrassment <<he>> caused.
<br><br>
<<endevent>>
<<link [[Next|English Lesson]]>><</link>>
<br>
<<elseif $rng gte 61>>
<<if $english gte 500>>
<<npc Doren>><<person1>>Doren approaches your desk. "I think you've sussed this material, so while the rest of the class works, I've got a message I need delivered to the caretaker's outbuilding." <<He>> hands you a note containing a list of theatre props. "Just slip it beneath the door."
<br><br>
<<endevent>>
<<if $outbuildingvisited is 1>>
You arrive at the outbuilding where the dog attacked you. Were you to take your time and be careful, you could avoid another such encounter. You would miss some of the lesson though.
<br><br>
<<link [[Be careful|English Outbuilding]]>><<set $phase to 0>><<detention 1>><</link>><<gdelinquency>>
<br>
<<link [[Risk it|English Outbuilding]]>><<set $phase to 1>><</link>>
<br>
<<else>><<set $outbuildingvisited to 1>>
You head to the outbuilding behind the school and slip the note beneath the door as instructed. As you turn however, you find a dog baring its teeth and advancing on you.
<br><br>
<<if $bestialitydisable is "t">>
You manage to flee back to the classroom, though not unscathed.<<beastescape>>
<br><br>
<<integritycheck>><<towelup>>
<<link [[Next|English Lesson]]>><</link>>
<<else>>
<<link [[Next|English Outbuilding Molestation]]>><<set $molestationstart to 1>><</link>>
<br>
<</if>>
<</if>>
<<else>>
Doren takes a special interest in your progress, and doesn't give you a chance to relax.
<<gstress>><<genglish>><<stress 2>><<englishskill>>
<br><br>
<<link [[Next|English Lesson]]>><</link>>
<</if>>
<<elseif $rng gte 41>>
<<if $delinquency gte 400>>
<<npc Doren>><<person1>>In a bid to keep the classroom ruckus down, Doren has the less controllable students separated, which includes you <<if $kylarenglishstate is "active">>and Kylar<</if>>. <<He>><<endevent>> seats you next to a quiet <<generates1>><<person1>><<person>> who never causes any trouble.
<br><br>
After a few minutes the <<persons>> pen rolls on the floor. <<He>> reaches down to pick it up, rests a hand on your thigh and leans in close. "No one will believe you." <<His>> hand travels up your thigh.
<<if $kylarenglishstate is "active">>
Until Kylar grabs <<his>> wrist and tugs <<him>> closer.
<br><br>
<<endevent>>
<<npc Kylar>><<person1>>"Mine," Kylar whispers. <<He>> flashes the knife in <<his>> pocket. There are no arguments.
<br><br>
<<endevent>>
<<link [[Next|English Lesson]]>><</link>>
<<else>>
<<He>> sits back down, but continues to molest you.
<br><br>
<<link [[Call for help|English Event2]]>><<detention 1>><</link>><<gdelinquency>>
<br>
<<link [[Endure it|English Event2 Molest]]>><<stress 4>><<trauma 4>><</link>><<gstress>><<gtrauma>>
<br>
<</if>>
<<elseif $kylarenglishstate is "active">>
Some delinquents take an interest in you. One tries to grope, but is cowed by a look from Kylar.
<br><br>
<<link [[Next|English Lesson]]>><</link>>
<br>
<<else>>
Some delinquents take an interest in you, and sneak gropes and fondles while the teacher isn't looking.
<<gtrauma>><<gstress>><<trauma 2>><<stress 2>>
<br><br>
<<link [[Next|English Lesson]]>><</link>>
<</if>>
<<elseif $rng gte 21>>
Doren asks you to demonstrate your grammar on the whiteboard. As you walk to the front of the classroom, a foot protrudes into your path and trips you up.
<<if $worn.lower.skirt is 1>>
<<if $worn.under_lower.name is "naked" or $worn.under_lower.anus_exposed is 1>>
Your skirt flares up as you fall to your knees, revealing your bare butt to the whole class. You struggle to your feet, face turning red, as the class whistles and jeers.
<<stress 3>><<trauma 3>><<gstress>><<gtrauma>>
<br><br>
<<else>>
Your skirt flares up as you fall to your knees, revealing your $worn.under_lower.name to the whole class. You struggle to your feet, face turning red, as the class whistles and jeers.
<<stress 1>><<trauma 1>><<gstress>><<gtrauma>>
<br><br>
<</if>>
<<else>>
You fall forward onto your knees, and the class laughs as you struggle back to your feet.<<stress 1>><<gstress>>
<br><br>
<</if>>
<<link [[Next|English Lesson]]>><</link>>
<<else>>
<<generates1>><<person1>>A breeze blows through the classroom, rustling hair and lifting a <<person1>><<persons>> paper off <<his>> desk. It lands on the floor next to you. <<He>> walks over and bends to pick it up, almost sticking <<his>> butt in your face.
<br><br>
<<if $promiscuity gte 15>>
<<link [[Pinch|English Events Pinch]]>><</link>><<promiscuous2>>
<br>
<</if>>
<<link [[Avert your eyes|English Lesson]]>><<endevent>><</link>>
<br>
<</if>>
<</nobr>><</widget>>
<<widget "eventsenglishsafe">><<nobr>>
<<if $halloween is 1 and $kylarenglishstate is "active" and $halloween_kylar is undefined>>
<<npc Kylar>><<person1>>
<<if $monthday is 31>>
Kylar leans closer. "There's something I want to show you tonight," <<he>> whispers. Meet me in the park, after <span class="gold"><<if $timestyle is "military">>21:00<<else>>9:00pm<</if>>.</span>"
<<else>>
Kylar leans closer. "There's something I want to show you on Halloween," <<he>> whispers. Meet me in the park, after <span class="gold"><<if $timestyle is "military">>21:00<<else>>9:00pm<</if>>.</span>"
<</if>>
<br><br>
<<He>> wears a small smile for the rest of the lesson.
<<set $halloween_kylar to 1>>
<br><br>
<<link [[Next|English Lesson]]>><<endevent>><</link>>
<br>
<<elseif $rng gte 81>>
<<npc Doren>><<person1>>The students take turns reciting verses of a poem. Doren sometimes recites a verse personally, <<his>> resounding voice commanding the class' attention.
<br><br>
<<link [[Next|English Lesson]]>><<endevent>><</link>>
<br>
<<elseif $rng gte 61>>
Doren has the class split into small groups.
<<if $kylarenglishstate is "active">>
No one wants to group up with Kylar, so the pair of you work alone.<<endevent>><<npc Kylar>><<person1>> <<He>> is overjoyed.
<<glove>><<npcincr Kylar love 1>>
<<elseif $cool gte 160>>
People gravitate to you, wanting to be part of your group.
<<lstress>><<ltrauma>><<stress -4>><<trauma -2>>
<<elseif $cool lt 40>>
No one wants to group up with you, so you sit alone in the corner. Doren gives you extra attention as a result.
<<gtrauma>><<gstress>><<genglish>><<trauma 2>><<stress 2>><<englishskill>>
<<else>>
You join a group and work together on a small activity.
<</if>>
<br><br>
<<link [[Next|English Lesson]]>><<endevent>><</link>>
<br>
<<elseif $rng gte 51 and $kylarenglishstate is "active">>
<<npc Doren>><<person1>> Doren approaches your table. "You okay there <<if $player.gender_appearance is "m">>lad<<else>>lass<</if>>?" <<he>> asks you. <<He>> glances at Kylar, who's absorbed in a sketch of you.
<br><br>
<<link [[Shake your head|English Kylar Moved]]>><</link>>
<br>
<<link [[Nod|English Kylar Nod]]>><</link>>
<br>
<<elseif $rng gte 41>>
<<npc Doren>><<person1>> Doren approaches your table and asks how you're getting on.
<br><br>
<<link [[Ask for help|English Event1]]>><<set $phase to 1>><<stress 2>><<englishskill>><</link>><<gstress>><<genglish>>
<br>
<<link [[Say you're fine|English Event1]]>><<set $phase to 0>><</link>>
<br>
<<elseif $rng gte 21>>
Doren explains and demonstrates grammatical rules using the whiteboard.
<br><br>
<<link [[Next|English Lesson]]>><<endevent>><</link>>
<br>
<<else>>
<<npc Doren>><<person1>>
Doren hands out worksheets for the class to complete. <<He>> doesn't mind the class talking amongst themselves while they work, resulting in a lively atmosphere.
<br><br>
<<link [[Next|English Lesson]]>><<endevent>><</link>>
<br>
<</if>>
<</nobr>><</widget>>
<<widget "englishstart">><<nobr>>
<<endevent>>
<<if $NPCName[$NPCNameList.indexOf("Kylar")].state is "active" and $kylarenglish is undefined>>
<<set $kylarenglish to 0>><<set $kylarenglishstate to "watching">>
<<npc Kylar>><<person1>>You spot Kylar sat alone in the back corner. <<He>> meets your gaze, blushes and looks away.
<br><br>
<<link [[Next|English Lesson]]>><<endevent>><</link>>
<br>
<<elseif $NPCName[$NPCNameList.indexOf("Kylar")].state is "active" and $kylarenglish is 0 and $NPCName[$NPCNameList.indexOf("Kylar")].love lt 30>>
<<set $kylarenglishstate to "watching">>
<<npc Kylar>><<person1>>You feel Kylar stare at you as you take your seat, but <<he>> looks away whenever you glance at <<him>>.
<br><br>
<<link [[Next|English Lesson]]>><<endevent>><</link>>
<br>
<<elseif $NPCName[$NPCNameList.indexOf("Kylar")].state is "active" and $kylarenglish is 0 and $NPCName[$NPCNameList.indexOf("Kylar")].love lt 60>>
<<set $kylarenglishstate to "watching">>
<<npc Kylar>><<person1>>You feel Kylar stare at you as you take your seat, but <<he>> looks away whenever you glance at <<him>>.
<br><br>
Chair legs scrape across the ground. Kylar shuffles through the room, books clutched to <<his>> chest and eyes fixed on the empty seat beside you. <<He>> almost makes it. Then a <<generatey2>><<person2>><<person>> shoves <<person1>><<him>> aside and takes the seat for <<person2>><<himself>>. Kylar glares at the <<person>>, but returns to <<person1>><<his>> original seat without a word.
<br><br>
<<link [[Next|English Lesson]]>><<endevent>><</link>>
<br>
<<elseif $NPCName[$NPCNameList.indexOf("Kylar")].state is "active" and $kylarenglish is 0 and $NPCName[$NPCNameList.indexOf("Kylar")].love gte 60>>
<<set $kylarenglish to 1>><<set $kylarenglishstate to "absent">>
<<npc Kylar>><<person1>>You feel Kylar stare at you as you take your seat, but <<he>> looks away whenever you glance at <<him>>.
<br><br>
Chair legs scrape across the ground. Kylar shuffles through the room, books clutched to <<his>> chest and eyes fixed on the empty seat beside you. <<He>> almost makes it. A <<generatey2>><<person2>><<person>> shoves <<person1>><<him>> aside and takes the seat for <<person2>><<himself>>. <<He>> doesn't give Kylar a single glance.
<br><br>
Someone screams. <<person1>>Kylar remains stood, a <span class="red">knife</span> in <<his>> hand. <<He>> glares at the <<person2>><<person>> through <<person1>><<his>> dark fringe. The <<person2>><<person>> scrambles backwards over the desk, knocking it over and tumbling to the ground. The other students fall over each other trying to reach the door.
<br><br>
<<endevent>>
<<npc Doren>><<person1>>Doren leaps onto <<his>> table and roars. The screams stop. The scrambling stops. Kylar drops the knife. Everyone stares at Doren, who climbs down and scoops up the weapon. <<He>> grips Kylar's arm. "You're being a right pain," <<he>> says. "Come on, let's not delay the class long." Kylar hangs <<endevent>><<npc Kylar>><<person1>><<his>> head as <<hes>> pulled from the room.
<br><br>
<<endevent>><<npc Doren>><<person1>>
The class breaks into nervous laughter as the door shuts. Doren soon returns, without Kylar. Students pester <<him>> for information, but <<he>> won't say a word.
<br><br>
<<if $loveInterest.primary is "None">>
<<set $loveInterest.primary to "Kylar">>
<span class = "gold">Kylar is now your love interest! You aren't sure if you agreed to this.</span>
<br><br>
<<else>>
<span class = "gold">Kylar can now be claimed as your love interest! You aren't sure if you agreed to this. <br>You can change your love interest in the "Attitudes" menu.</span>
<br><br>
<</if>>
<<link [[Next|English Lesson]]>><<endevent>><</link>>
<br>
<<elseif $NPCName[$NPCNameList.indexOf("Kylar")].state is "active" and $kylarenglish is 1 and $NPCName[$NPCNameList.indexOf("Kylar")].love gte 60>>
<<set $kylarenglish to 2>><<set $kylarenglishstate to "active">>
<<npc Kylar>><<person1>>You feel Kylar stare at you as you take your seat. <<He>> stands and walks across the classroom, eyes fixed on the desk beside you. No one stops <<him>>. <<His>> breaths are heavy as <<he>> sits.
<br><br>
<<link [[Sit somewhere else|English Kylar Move]]>><<npcincr Kylar love -5>><</link>><<lllove>>
<br>
<<link [[Stay seated|English Lesson]]>><<endevent>><<npcincr Kylar love 1>><<npcincr Kylar rage -1>><</link>><<glove>><<lsuspicion>>
<br>
<<elseif $NPCName[$NPCNameList.indexOf("Kylar")].state is "active" and $kylarenglish is 2 and $NPCName[$NPCNameList.indexOf("Kylar")].love gte 60>>
<<set $kylarenglishstate to "active">>
<<npc Kylar>><<person1>>You feel Kylar stare at you as you take your seat. <<He>> stands and walks across the classroom, eyes fixed on the desk beside you. <<His>> breaths are heavy as <<he>> sits.
<br><br>
<<link [[Sit somewhere else|English Kylar Move]]>><<npcincr Kylar love -5>><</link>><<lllove>>
<br>
<<link [[Stay seated|English Lesson]]>><<endevent>><<npcincr Kylar love 1>><<npcincr Kylar rage -1>><</link>><<glove>><<lsuspicion>>
<br>
<<elseif $NPCName[$NPCNameList.indexOf("Kylar")].state is "active" and $kylarenglish is 2>>
<<set $kylarenglishstate to "watching">>
<<npc Kylar>><<person1>>You feel Kylar stare at you as you take your seat, but <<he>> looks away whenever you glance at <<him>>.
<br><br>
<<link [[Next|English Lesson]]>><<endevent>><</link>>
<br>
<<else>>
<<set $kylarenglishstate to "absent">>
<<link [[Next|English Lesson]]>><<endevent>><</link>>
<br>
<</if>>
<</nobr>><</widget>><<widget "eventshistory">><<nobr>>
<<if $rng gte 91>>
<<npc Winter>><<person1>>Winter stops beside your desk.
<<if $worn.neck.collared is 1>>
"What is that around your neck?" <<he>> asks.
<br><br>
<<link [[Answer|History Lesson Collar]]>><<trauma 6>><<stress 6>><</link>><<gtrauma>><<gstress>>
<br>
<<link [[Conceal it|History Lesson Conceal]]>><<detention 3>><</link>><<gdelinquency>>
<br>
<<elseif $cat gte 6 or $wolfgirl gte 4 or $demon gte 6>>
"What are these on your head?" <<he>> asks.
<br><br>
<<if $demon gte 6>>
<<link [[Answer honestly|History Lesson Horns]]>><</link>>
<<else>>
<<link [[Answer honestly|History Lesson Ears]]>><</link>>
<</if>>
<br>
<<link [[Make Excuse|History Lesson Excuse]]>><</link>>
<br>
<<elseif $history gte 600>>
"Good," <<he>> nods, reading over your shoulder. "Good work"<<stress -2>><<lstress>>
<br><br>
<<link [[Next|History Lesson]]>><<endevent>><</link>>
<<else>>
You sense <<him>> reading over your shoulder.
<br>
<<He>> tuts loudly. "I guess we need to go over that part again."
<br><br>
Someone nearby sniggers.
<<stress 2>><<gstress>>
<br><br>
<<link [[Next|History Lesson]]>><<endevent>><</link>>
<</if>>
<<elseif $rng gte 76>>
<<generates1>><<person1>>You catch a normally shy <<person>> checking you out from across the room.
<br><br>
<<if $exhibitionism gte 35 and $worn.lower.skirt is 1 and !$worn.under_lower.type.includes("naked")>>
<<link [[Flash|History Flash]]>><</link>><<exhibitionist2>>
<br>
<<elseif $exhibitionism gte 55 and $worn.lower.skirt is 1>>
<<link [[Flash|History Flash]]>><</link>><<exhibitionist4>>
<br>
<<else>>
<<link [[Tease|History Tease]]>><</link>><<exhibitionist1>>
<br>
<</if>>
<<link [[Ignore|History Lesson]]>><<endevent>><</link>>
<br>
<<elseif $rng gte 52>>
Winter has the class practise sourcing information from the various bookshelves around the edge of the room. As you move between the shelves, you feel a tug on your $worn.lower.name and hear them tear. In the bustle of the classroom, someone must have closed a cupboard on <<if $worn.lower.plural is 1>>them<<else>>it<</if>> without you noticing.
<<set $worn.lower.integrity -= 10>>
<<integritycheck>>
<<exposure>>
<<if !$worn.lower.type.includes("naked")>>
<<gstress>><<stress 2>>
<br><br>
<<else>>
<br><br>
However, things are worse than you first assumed. You look down to find your <<undies>> completely exposed, much to the amusement of your classmates. You hasten to find a towel to cover yourself with, before your humiliation becomes too much to bear.
<<trauma 2>><<gtrauma>><<stress 2>><<gstress>>
<br><br>
<<towelup>>
<</if>>
<<link [[Next|History Lesson]]>><<endevent>><</link>>
<br>
<<elseif $rng gte 27>>
<<npc Winter>><<person1>>Winter asks you to come to the front of the class. "I have some historical garments I need modelled, they're in your size." <<He>> gestures to the screen at the corner of the room.
<br><br>
<<if $delinquency gte 400>>
Behind the screen you find a revealing traditional outfit. You hold it up for a closer look. It won't leave much to the imagination; there's barely enough fabric to conceal your <<breasts>> and crotch. It looks like it'll barely fit you, and the fabric is so taut you'll need to undress before putting it on.
<br><br>
<<link [[Put it on|History Events Revealing Dress]]>><<stress 6>><<trauma 6>><</link>><<gstress>><<gtrauma>>
<br>
<<link [[Refuse to wear it|History Events Refusal]]>><<detention 2>><</link>><<gdelinquency>>
<br>
<<elseif $delinquency gte 200>>
<<if $player.gender_appearance is "m">>
Behind the screen you find a traditional girl's outfit.
<<if $player.gender is "f" or $player.gender is "h">>
The class thinks you're a boy, so if you wear this in front of them, they'll think you're crossdressing.
<</if>>
It looks like it'll barely fit you, and the fabric is taut so you'll need to undress before putting it on.
<br><br>
<<link [[Put it on|History Events Dress]]>><<stress 2>><<trauma 2>><</link>><<gstress>><<gtrauma>>
<br>
<<link [[Refuse to wear it|History Events Refusal]]>><<detention 1>><</link>><<gdelinquency>>
<br>
<<elseif $player.gender_appearance is "f">>
Behind the screen you find a traditional boy's outfit.
<<if $player.gender is "m" or $player.gender is "h">>
The class thinks you're a girl, so if you wear this in front of them, they'll think you're crossdressing.
<</if>>
It looks like it'll barely fit you, and the fabric is taut so you'll need to undress before putting it on.
<br><br>
<<link [[Put it on|History Events Dress]]>><<stress 2>><<trauma 2>><</link>><<gstress>><<gtrauma>>
<br>
<<link [[Refuse to wear it|History Events Refusal]]>><<detention 1>><</link>><<gdelinquency>>
<br>
<</if>>
<<else>>
Behind the screen you find
<<if $history gte 500>>
<<print either("a 19th century American merchant's outfit","a 17th century Caribbean privateer outfit","some late Victorian merchant's garb","a replica WWI officer's uniform")>>.
<<elseif $history gte 300>>
<<print either("a bright, old-fashion outfit","a Pirate costume","clothes like people wear in old photos","a soldier costume")>>.
<<else>>
some <<print either("old outfit","traditional outfit","old-style clothes")>>.
<</if>>
<<if $cool lt 119 and $rng lte 33>>
Baggy, but not baggy enough to fit over your normal clothes. You quickly change.
It's an interesting segment, and you feel like you learned something. Winter has you change back before you get too warm.
<<ghistory>><<historyskill 1>>
<br><br>
As you take a seat, you feel itchy. It quickly rises to an irresistible need to scratch, but scratching only makes it worse and soon your whole body
feels like it's burning. You hear some students at the desk in the corner by the screen whispering and snickering, you see them watching you and smiling.
<br><br>
They put something in your clothes. Itching powder.
<br><br>
<<link [[Endure it|History Cleanup]]>><<endevent>><<pain 3>><<stress 20>><<set $phase to 3>><</link>><<gpain>><<ggstress>>
<br>
<<link [[Rush to toilet to clean off (0:10)|History Cleanup]]>><<endevent>><<detention 2>><<set $phase to 0>><<stress 10>><</link>><<gdelinquency>>
<br>
<<link [[Tell teacher and ask to go clean off (0:10)|History Cleanup]]>><<endevent>><<status -10>><<set $phase to 1>><</link>><<lcool>>
<br>
<<if $exhibitionism gte 35>>
<<link [[Strip and clean off there|History Cleanup]]>><<endevent>><<set $phase to 2>><</link>>
<<if $worn.under_lower.type.includes("naked") or ($worn.under_upper.type.includes("naked") and $breastsize gte 1)>><<gdelinquency>><</if>>
<br>
<</if>>
<<else>>
Baggy enough to easily fit over your other clothing. It's an interesting segment, and you feel like you learned something. Winter has you remove the outfit before you get too warm.<<ghistory>><<historyskill 1>>
<br><br>
<<link [[Next|History Lesson]]>><<endevent>><</link>>
<</if>>
<br>
<</if>>
<<elseif $rng gte 4>>
<<generates1>><<person1>>Winter leaves a <<person>> to hand out textbooks while leaving the class on an errand. When the <<person>> gets to you <<he>> pauses, <<his>> face curling in a smirk.
<br><br>
Rather than placing your book on your desk, <<he>> drops it on the floor beside you. "Oops, how clumsy of me. You'd better pick it up before the teacher gets back." The rest of the class turns to watch.
<br><br>
<<if $skulduggery gte 100>><<set $skulduggerydifficulty to 400>>
<<link [[Trick them|History Events Trick]]>><</link>><<skulduggerydifficulty>>
<br>
<</if>>
<<link [[Pick it up|History Events Pick]]>><<trauma 2>><<stress 2>><<status -10>><</link>><<gtrauma>><<gstress>><<lcool>>
<br>
<<link [[Leave it|History Events Leave]]>><<stress 2>><<detention 2>><</link>><<gdelinquency>><<gstress>>
<br>
<<else>>
<<npc Winter>><<person1>>Winter gives the class a thin smile as <<he>> unveils the pillory in the corner of the room. "We're fortunate to have such a rare antique! I'll need somebody to help me demonstrate its use." <<He>> looks around the room. "Any volunteers?"
<br><br>
<<if $history gte 800>>
No one volunteers, of course. Winter looks at you. "To the front of the class, please."
<br><br>
<<link [[Refuse|History Lesson]]>><<detention 1>><<endevent>><</link>><<gdelinquency>>
<br>
<<link [[Go to the front of the class|History Lesson Pillory]]>><<historyskill>><<stress 2>><</link>><<ghistory>><<gstress>>
<br>
<<elseif $history gte 600>>
No one volunteers, of course. Winter looks at you. "To the front of the class, please."
<br><br>
<<link [[Refuse|History Lesson]]>><<endevent>><<detention 1>><</link>><<gdelinquency>>
<br>
<<link [[Go to the front of the class|History Lesson Pillory]]>><<historyskill>><<stress 2>><</link>><<ghistory>><<gstress>>
<br>
<<else>>
<<link [[Keep your head down|History Lesson]]>><<endevent>><</link>>
<br>
<<link [[Volunteer|History Lesson Pillory]]>><<historyskill>><<stress 2>><</link>><<ghistory>><<gstress>>
<br>
<</if>>
<</if>>
<</nobr>><</widget>>
<<widget "eventshistorysafe">><<nobr>>
<<if $halloween is 1 and !$halloween_winter_key>>
<<set $halloween_winter_key to 1>>
<<npc Winter>><<person1>>Winter lectures to the class in <<his>> droning voice, but seems distracted. <<He>> looks in each of the room's cupboards, as if searching for something.
<br><br>
<<link [[Next|History Lesson]]>><<endevent>><</link>>
<br>
<<elseif $rng gte 81>>
<<npc Winter>><<person1>>Winter has the class read in silence, and glares whenever <<he>> hears furtive whispering.
<br><br>
<<link [[Next|History Lesson]]>><<endevent>><</link>>
<br>
<<elseif $rng gte 71>>
<<generates1>><<person1>><<set _coinflip to random(0,1)>>
Winter calls a <<person>> to the front of the class and asks <<him>> to model some historical clothes.
<<if $history gte 700>>
The clothes look like <<print either("early-medieval servant's garb,", "Tudor-era court clothes for a noble family, possibly the St. Clairs,", "those worn by a medieval 'runner' or courier,", "a pre-industrial Naval uniform,", "stable-boy garb,")>> unless you are mistaken.
<<if $rng % 2>>However, judging by the <<print either("stitching,","colouring","hems","cut","'Made in Indonesia' label")>> these are only replicas.<<else>>As far as you can tell, these are genuine historical garments.<</if>>
<<elseif $history gte 300>>
They look like the stuff from <<print either("those plays you do in English where people say 'Hark!'","that TV show about posh old people in a huge house.","that TV show with all the beards and axes.","those old War photos.","those Roman things where everyone wears sheets.")>>
Winter gets unusually excited discussing the context of the clothes.
<<else>>
The clothes look really old-fashioned and Winter tells some great stories that really bring them to life.
<</if>>
<br><br>
Overall it is a fun, enjoyable and educational session.
<<ghistory>><<historyskill>><<lstress>><<stress -1>>
<br><br>
<<if _coinflip>>
The <<person>> seems to enjoy being the centre of attention and plays along enthusiastically with Winter's tales.
<<else>>
The <<person>>, however, seems uncomfortable with being the centre of attention. <<He>> looks like <<he>> would rather be somewhere else.
<</if>>
<br><br>
<<link [[Next|History Lesson]]>><<endevent>><</link>>
<br>
<<elseif $rng gte 61>>
Winter asks the class a question.
<<if $history gte 400>>
You think you know the answer.
<br><br>
<<link [[Raise your hand|History Lesson Answer]]>><<stress 2>><<historyskill>><</link>><<ghistory>><<gstress>>
<br>
<<link [[Remain silent|History Lesson]]>><<endevent>><</link>>
<br>
<<else>>
You don't know the answer.
<br><br>
<<link [[Next|History Lesson]]>><<endevent>><</link>>
<br>
<</if>>
<<elseif $rng gte 51>>
<<generates1>><<person1>><<set _coinflip to random(0,1)>>
A <<person>> near you falls asleep in class.
<<if $rng % 2>>
<<He>> quietly dozes for a few minutes, waking up sharply when <<print either("Winter drops a pen.", "a girl's chair scrapes.","the class door opens.","a boy falls off his chair.","another student walks past.","the student behind gives a gentle nudge.")>>
<<He>> looks around in panic for a moment. You give <<him>> a subtle thumbs up, mouthing 'It's okay.'
<br>
<<He>> nods back in thanks.
<<gcool>><<status 1>>
<<else>>
Everything is fine until <<his>> head rolls back and <<he>> starts loudly snoring. Winter stops talking, glaring at the <<person>>.
<br>
"Wake <<him>> up," Winter commands.
<br>
<<if _coinflip>>Another student wakes<<else>>You wake<</if>> the <<if $pronoun is "m">>boy<<else>>girl<</if>> up.
<br><br>
"Thank you for joining us," Winter smiles. "Perhaps you can tell the head what has you so tired in detention."
<br>
<<His>> cheeks flush.
<</if>>
<br><br>
<<link [[Next|History Lesson]]>><<endevent>><</link>>
<br>
<<elseif $rng gte 41>>
<<npc Winter>><<person1>>
Winter lectures to the class in <<his>> droning voice.
<<if $tiredness lt 2000>>
It's a job to stay awake.
<br><br>
<<link [[Next|History Lesson]]>><<endevent>><<historyskill>><</link>><<ghistory>>
<br>
<<else>>
You do your best to stay awake, but you're so tired. You awaken several minutes later, fortunately Winter seems not to have noticed.
<br><br>
<<link [[Next|History Lesson]]>><<endevent>><<set $tiredness -= 200>><</link>><<ltiredness>>
<br>
<</if>>
<<elseif $rng gte 31>>
Winter shows the class some excerpts from a historical movie.
<<if $rng % 2>>
It's a boring old film that everyone has seen. It's educational, but even Winter seems uninspired by this.
<<else>>
It's a brand new film with some amazing effects. Winter highlights some of the good history in the film, along with a few amusing inaccuracies.
<br>
It's a fun session.
<<ghistory>><<historyskill>><<lstress>><<stress -1>>
<</if>>
<br><br>
<<link [[Next|History Lesson]]>><<endevent>><</link>>
<br>
<<elseif $rng gte 21>>
Winter has the class practise sourcing information from the various bookshelves around the edge of the room.
<br><br>
<<link [[Next|History Lesson]]>><<endevent>><</link>>
<br>
<<elseif $rng gte 11>>
Winter goes off on a tangent about the school, park and hospital being on the site of an ancient fortress. They mention rumours of underground lairs, murky dungeons and hidden escape tunnels.
<br><br>
<<link [[Next|History Lesson]]>><<endevent>><</link>>
<br>
<<else>>
Winter goes off on a tangent about the history of the local transportation system. You don't know if you've ever listened to anything so boring.
<br><br>
<<link [[Next|History Lesson]]>><<endevent>><</link>>
<br>
<</if>>
<</nobr>><</widget>><<widget "eventsswimming">><<nobr>>
<<if $rng gte 91 and $leftarm is "bound" and $rightarm is "bound">>
<<npc Mason>><<person1>>
Mason motions for you to come closer. You <<if $feetuse is "bound">>butterfly <</if>>kick your way to the side of the pool. "Why aren't you using your arms?" <<He>> notices your bindings. "Oh! Can you even get those off on your own? I think I have some scissors."
<br><br>
<<link [[Be freed|Events Swimming Freed]]>><<unbind>><</link>>
<br>
<<link [[Refuse|Events Swimming Freed Refuse]]>><</link>>
<br>
<<elseif $rng gte 81>>
<<generates1>><<generates2>>A fight breaks out on the other side of the pool. As Mason swims over to break it up, a <<person1>><<person>> and <<person2>><<person>> swim up to you, and trap you between them. The <<person>> starts fondling your butt from behind while the <<person1>><<person>> speaks. "You look lonely, <<bitch>>. Don't worry, we're here to keep you company."
<br><br>
<<link [[Shove them away|Swimming Lesson Shove]]>><</link>>
<br>
<<if $cool lt 80>>
<<link [[Endure it|Events Swimming Molestation]]>><<set $molestationstart to 1>><</link>><<gtrauma>><<gstress>><<garousal>>
<br>
<<else>>
<<link [[Endure it|Events Swimming Endure]]>><<trauma 2>><<stress 2>><<arousal 200>><</link>><<gtrauma>><<gstress>><<garousal>>
<br>
<</if>>
<<elseif $rng gte 71>>
<<set $rng to random(1, 100)>>
<<npc Mason>><<generates2>><<person2>>
<br><br>
Mason points at a <<person>> near you. "You. Climb out, I want to see your diving technique."
<br><br>
<<if $rng % 5 == 0 and $swimnudecounter gte 3>>/*1 in 5 chance*/
The <<person>> swims to the edge and climbs out. <<He>> goes to the diving board. A number of people stop to watch.
<br><br>
<<link [[Next|Events Swimming NPC Dive]]>><<set $phase to 3>><</link>>
<br>
<<elseif $rng % 5 == 0>>
The <<person>> swims to the edge and whispers something to Mason. Mason flushes, says something back, and leaves. The <<person>> carries on swimming. A few moments later you hear a loud whistle. Mason calls everyone to the edge.
<br><br>
"Class! Everyone here! it's time for a demonstration."
<br><br>
<<link [[Next|Events Swimming NPC Dive]]>><<set $phase to 2>><</link>>
<br>
<<elseif $rng % 10>>/*9 in 10 chance*/
The <<person>> swims to the edge and climbs out. <<He>> goes to the diving board. A number of people stop to watch.
<br><br>
<<link [[Next|Events Swimming NPC Dive]]>><<set $phase to 1>><</link>>
<br>
<<else>>
The <<person>> refuses. Mason tries to persuade <<him>> and finally threatens <<him>> with detention, but <<he>> will not dive.
<br><br>
<<link [[Next|Swimming Lesson]]>><<endevent>><</link>>
<</if>>
<<elseif $rng gte 61>>
<<set $rng to random(1, 100)>>
<<if $exposed gte 1>>
<<npc Mason>><<person1>>Mason points at you. "Climb out, I want to see your diving technique." Face flushing, you remind <<him>> that you're naked beneath the water. <<He>> looks away, embarrassed. "You still need to dive," <<he>> says. "I'll try to distract the other students."
<br><br>
<<He>> stands beside the pool opposite the diving platform. "Everyone, it's time for a demonstration." You wait until everyone is facing away from you, then <<nervously>> climb out.
<<set $rng to random(1, 100)>>
<<if $rng gte 81>>
<<generates2>><<person2>>As you approach the diving platform however, a <<person>> turns. You cover your body as <<he>> shouts to <<his>> friends, attracting more attention. Mason tries to control the situation, but its no use. The whole class is soon staring at you.
<<gtrauma>><<trauma 2>><<gstress>><<stress 2>>
<br><br>
<<if $exhibitionism gte 75>>
<<link [[Flaunt|Events Swimming Flaunt]]>><</link>><<exhibitionist5>>
<br>
<</if>>
<<link [[Dive anyway|Events Swimming Lewd Dive]]>><<trauma 2>><<stress 2>><</link>><<gtrauma>><<gstress>>
<br>
<<link [[Run Away|Event Swimming Run]]>><<detention 1>><</link>><<gdelinquency>>
<br>
<<else>>
You glance at the rest of the class, and see their backs still turned. You dive <<swimmingtext>> into the water.
<<gstress>><<stress 2>><<gswimming>><<swimmingskilluse>>
<br><br>
<<link [[Next|Swimming Lesson]]>><<endevent>><</link>>
<</if>>
<<else>>
<<set $rng to random(1, 100)>>
<<if $school gte 1600>>
<<set $rng to random(1, 100)>>
<<if $rng gte 81>>
<<npc Mason>><<person1>>Mason points at you. "Climb out, I want to see your diving technique." You climb out into the chilly air, and walk to the edge of the diving platform. You dive <<swimmingtext>> into the water.
<br><br>
You come back up to the surface. Mason gives you a thumbs up, then directs <<his>> attention elsewhere. You feel like something is amiss, and then you realise, your <<undies>> <<underlowerplural>> gone!<<endevent>>
<br><br>
<<generates1>><<person1>><<underlowerstrip>>
You look around and see your clothes floating in the water. You swim towards them, but a <<person>> beats you to it. <<He>> holds them out of your reach and smiles at you. "Stripping in public? Who'd have known a nerd like you would be so perverted." <<He>> examines your exposed body, then checks if Mason is still distracted. "I wanna have some fun with you. You better do what I want or you'll be spending the rest of the lesson naked."
<br><br>
<<link [[Accept|Events Swimming Molestation Single]]>><<set $molestationstart to 1>><</link>>
<br>
<<link [[Refuse|Events Swimming Refuse]]>><</link>>
<br>
<<else>>
<<npc Mason>><<person1>>Mason points at you. "Climb out, I want to see your diving technique." You climb out into the chilly air, and walk to the edge of the diving platform. You dive <<swimmingtext>> into the water.
<br><br>
You come back up to the surface. Mason gives you a thumbs up, then directs <<his>> attention elsewhere. You feel like something is amiss, and then you realise, your <<undies>> <<underlowerplural>> gone! Seeing your clothes floating several feet away, you quickly swim over and cover up. You glance around the pool, you don't think anybody noticed.
<<gstress>><<stress 2>><<gswimming>><<swimmingskilluse>>
<br><br>
<<link [[Next|Swimming Lesson]]>><<endevent>><</link>>
<</if>>
<<else>>
<<npc Mason>><<person1>>Mason points at you. "Climb out, I want to see your diving technique." You climb out into the chilly air, and walk to the edge of the diving platform. You dive <<swimmingtext>> into the water.
<br><br>
You come back up to the surface. Mason gives you a thumbs up, then directs <<his>> attention elsewhere. You feel like something is amiss, and then you realise, your <<undies>> <<underlowerplural>> gone! Seeing your clothes floating several feet away, you quickly swim over and cover up. You glance around the pool, you don't think anybody noticed.
<<gstress>><<stress 2>><<gswimming>><<swimmingskilluse>>
<br><br>
<<link [[Next|Swimming Lesson]]>><<endevent>><</link>>
<</if>>
<</if>>
<<elseif $rng gte 41>>
<<generates1>><<person1>>A <<person>> seems to be following you around the pool. Whenever you look at <<him>> however, <<he>> averts <<his>> gaze.
<br><br>
<<link [[Confront|Events Swimming Stalk Confront]]>><<detention 1>><</link>><<gdelinquency>>
<br>
<<link [[Ignore|Events Swimming Stalk Ignore]]>><</link>>
<br>
<<elseif $rng gte 21>>
<<generates1>><<generates2>><<generates3>>A <<person1>><<person>>, <<person2>><<person>>, and <<person3>><<person>> start picking on you, following and touching you beneath the water. You could try to swim away from them, but it might make things worse if you fail.
<br><br>
<<link [[Swim Away|Events Swimming Swim Away]]>><</link>><<swimmingdifficulty 1 800>>
<br>
<<link [[Endure It|Evens Swimming Endure]]>><<stress 2>><<trauma 2>><<arousal 200>><</link>><<gtrauma>><<gstress>><<garousal>>
<br>
<<else>>
<<if $worn.lower.type.includes("naked")>>
<<set $pain += 20>>
You feel a sharp pain in your butt. You floated too close to a skimmer and were pinched by the flap. You manage to not cry out and attract more attention to yourself.
<<gstress>><<stress 2>>
<br><br>
<<link [[Next|Swimming Lesson]]>><</link>>
<<else>>
<<set $worn.lower.integrity -= 4>>
<<exposure>>
Something tugs at your $worn.lower.name. You floated too close to a skimmer and your clothes are caught in its flap.
<<integritycheck>>
<<exposure>>
<<if $worn.lower.type.includes("naked")>>
You move away, but as you do so your clothing is cruelly ripped free from your body, disappearing through the skimmer in an instant, leaving you <<if $worn.upper.type.includes("naked")>>completely bare.<<else>>bare from the waist down.<</if>>
<<else>>
You move away, and your $worn.lower.name <<lowerplural>> torn free of the skimmer, intact but worse for wear.
<</if>>
<br><br>
<<link [[Next|Swimming Lesson]]>><</link>>
<</if>>
<</if>>
<</nobr>><</widget>>
<<widget "eventsswimmingsafe">><<nobr>>
<<if $rng gte 81>>
<<npc Mason>><<person1>>Mason has the class practise the front crawl. <<He>> patrols the outskirts of the pool, giving pointers to those who seem to be struggling.
<br><br>
<<if $swimmingskill lte 100>>
You're not very good at swimming, and struggle to even stay above the surface of the water.
<<elseif $swimmingskill lte 300>>
You're not a very fast swimmer, and need to take frequent breaks due to the strain on your muscles.
<<elseif $swimmingskill lte 500>>
You're not a bad swimmer, but you've a long way to go.
<<elseif $swimmingskill lte 900>>
You're a pretty good swimmer, among the best in the class.
<<else>>
You're a very good swimmer, easily the best in the class.
<</if>>
<br><br>
<<link [[Next|Swimming Lesson]]>><<endevent>><</link>>
<br>
<<elseif $rng gte 61>>
<<npc Mason>><<person1>>Mason has the class practise the breaststroke. <<He>> patrols the outskirts of the pool, giving pointers to those who seem to be struggling.
<br><br>
<<if $swimmingskill lte 100>>
You're not very good at swimming, and struggle to even stay above the surface of the water.
<<elseif $swimmingskill lte 300>>
You're not a very fast swimmer, and need to take frequent breaks due to the strain on your muscles.
<<elseif $swimmingskill lte 500>>
You're not a bad swimmer, but you've a long way to go.
<<elseif $swimmingskill lte 900>>
You're a pretty good swimmer, among the best in the class.
<<else>>
You're a very good swimmer, easily the best in the class.
<</if>>
<br><br>
<<link [[Next|Swimming Lesson]]>><<endevent>><</link>>
<br>
<<elseif $rng gte 41>>
<<npc Mason>><<person1>>Mason has the class practise the backstroke. <<He>> patrols the outskirts of the pool, giving pointers to those who seem to be struggling.
<br><br>
<<if $swimmingskill lte 100>>
You're not very good at swimming, and struggle to even stay above the surface of the water.
<<elseif $swimmingskill lte 300>>
You're not a very fast swimmer, and need to take frequent breaks due to the strain on your muscles.
<<elseif $swimmingskill lte 500>>
You're not a bad swimmer, but you've a long way to go.
<<elseif $swimmingskill lte 900>>
You're a pretty good swimmer, among the best in the class.
<<else>>
You're a very good swimmer, easily the best in the class.
<</if>>
<br><br>
<<link [[Next|Swimming Lesson]]>><<endevent>><</link>>
<br>
<<elseif $rng gte 21>>
<<npc Mason>><<person1>>Mason has the class practise the butterfly stroke. <<He>> patrols the outskirts of the pool, giving pointers to those who seem to be struggling.
<br><br>
<<if $swimmingskill lte 100>>
You're not very good at swimming, and struggle to even stay above the surface of the water.
<<elseif $swimmingskill lte 300>>
You're not a very fast swimmer, and need to take frequent breaks due to the strain on your muscles.
<<elseif $swimmingskill lte 500>>
You're not a bad swimmer, but you've a long way to go.
<<elseif $swimmingskill lte 900>>
You're a pretty good swimmer, among the best in the class.
<<else>>
You're a very good swimmer, easily the best in the class.
<</if>>
<br><br>
<<link [[Next|Swimming Lesson]]>><<endevent>><</link>>
<br>
<<else>>
<<npc Mason>><<person1>>Mason has the class practise diving. <<He>> watches from the outskirts of the pool, giving pointers to those who seem to be struggling.
<br><br>
<<link [[Next|Swimming Lesson]]>><<endevent>><</link>>
<br>
<</if>>
<</nobr>><</widget>>
<<widget "schoolpoolexposed">><<nobr>>
<<if $schoolstate is "fifth" and $swimnudecounter gte 1>>
You step into the pool room. <<covered>>
<br><br>
<<else>>
<<npc Mason>><<generatey2>><<generatey3>>You take a deep breath, and walk into the pool room with your <<lewdness>> on display. A <<person2>><<person>> sees you first. <<He>> clutches <<his>> hands to <<his>> face and squeals. The rest of the class follow suit, with varying reactions ranging from glee to embarrassment and amusement to displeasure in the case of the more prudish students.
<<if $penisexist is 1>>
<<if $penissize is 4>>
The girls eyes seem glued to your <<genitals>>, and a few start exchanging excited whispers with each other. A few of the boys are clearly less than gleeful at your naked presence.
<<incgpenisinsecurity>>
<<status +10>><<gcool>>
<<elseif $penissize lte 1>>
A few of the girls exchange whispers and start giggling to themselves, and some of the boys are sporting rather smug expressions.
<<incgpenisinsecurity>>
<</if>>
<</if>>
<br><br>
<<person1>>Mason has <<his>> back to you. <<He>> turns, then quickly averts <<his>> eyes. "Your swimsuit," <<he>> manages. "Go get it."
<<detention 6>>
<br><br>
"Oh?" you say. You lift one hand to your brow, as if scanning the horizon. "I wonder where I left it." The class erupts into laughter.
<br><br>
Mason refuses to look at you. <<Hes>> blushing. "Get back in the changing room. P-please."
<br><br>
<<maleicon>><<link [[Boy's changing room|School Boy Changing Room]]>><<endevent>><</link>>
<br>
<<femaleicon>><<link [[Girl's changing room|School Girl Changing Room]]>><<endevent>><</link>>
<br>
<</if>>
<</nobr>><</widget>><<widget "swimminglessoneffects">><<nobr>>
<<pass 5>><<stress 1>><<tiredness 1>>
<<schooleffects>>
<<if $time gte ($hour * 60 + 5) and $time lte ($hour * 60 + 57)>>
<<pass 5>><<stress 1>><<tiredness 1>>
<<schooleffects>>
<<else>>
<<set $phase to 1>>
<</if>>
<<if $time gte ($hour * 60 + 5) and $time lte ($hour * 60 + 57)>>
<<pass 5>><<stress 1>><<tiredness 1>>
<<schooleffects>>
<<else>>
<<set $phase to 1>>
<</if>>
<<if $time gte ($hour * 60 + 5) and $time lte ($hour * 60 + 57)>>
<<pass 5>><<stress 1>><<tiredness 1>>
<<schooleffects>>
<<else>>
<<set $phase to 1>>
<</if>>
<<if $time gte ($hour * 60 + 5) and $time lte ($hour * 60 + 57)>>
<<else>>
<<set $phase to 1>>
<</if>>
<<if $phase is 1>>
<<set $phase to 0>>
<<if $exposed gte 1 and $swimall isnot 1>>
The bell rings, signifying the end of the lesson. You wait as the other students leave. Some students linger, doubtlessly hoping to get a nice view when you climb out, but Mason herds them away, giving you some privacy.
<br><br>
<<elseif $exposed lte 0>>
The bell rings, signifying the end of the lesson. You climb out of the pool.
<br><br>
<</if>>
<<if $time is ($hour * 60 + 57)>>
<<pass 3>>
<<elseif $time is ($hour * 60 + 58)>>
<<pass 2>>
<<elseif $time is ($hour * 60 + 59)>>
<<pass 1>>
<</if>>
<<if $exposed lte 0 or $swimall is 1>>
<<maleicon>><<link [[Boy's Changing Room|School Boy Changing Room]]>><</link>>
<br>
<<femaleicon>><<link [[Girl's Changing Room|School Girl Changing Room]]>><</link>>
<br><br>
<</if>>
<<if $exposed gte 1>>
<<link [[Grab some towels and enter the boy's changing room|School Boy Changing Room]]>><<towelupm>><</link>>
<br>
<<link [[Grab some towels and enter the girl's changing room|School Girl Changing Room]]>><<towelup>><</link>>
<br><br>
<</if>>
<<else>>
<<if $exposed gte 1>>
<<set $danger to random(1, 10000)>><<set $dangerevent to 0>>
<<if $danger gte (8900 - $allure)>>
<<eventsswimming>>
<<else>>
<<eventsswimmingsafe>>
<</if>>
<<elseif $exposed lte 0>>
<<set $danger to random(1, 10000)>><<set $dangerevent to 0>>
<<if $danger gte (8900 - ($allure / 5))>>
<<eventsswimming>>
<<else>>
<<eventsswimmingsafe>>
<</if>>
<</if>>
<</if>>
<</nobr>><</widget>>
<<widget "school_pool_swap">><<nobr>>
<<if $schoolrep.crossdress gte 1 and $school_pool_swap isnot true and $skulduggery gte 400>>
<br>
<<if $minute lte 40>>
<span class="lblue">An idea strikes you.</span> Perhaps you could distract from your reputation as a crossdresser.
<br>
<<link [[Swap the boys' and girls' clothes (0:20)|School Changing Swap]]>><<schoolrep crossdress -1>><<pass 20>><<detention 12>><<set $school_pool_swap to true>><</link>><<ggdelinquency>>
<br>
<<else>>
<span class="lblue">An idea strikes you.</span> Perhaps you could distract from your reputation as a crossdresser.
<br>
You peek into the pool. The lesson will end soon. You'd need more time to prepare.
<br>
<</if>>
<</if>>
<</nobr>><</widget>><<set $outside to 1>><<set $location to "sea">><<set $bus to "sea">>
<<if $molestationstart is 1>>
<<set $molestationstart to 0>>
<<controlloss>>
<<violence 1>>
<<neutral 1>>
<<molested>>
<<beastTrainGenerate 2 "dolphin">>
<<beastNEWinit 1 dolphin>>
<<set $water to 1>><<set $claws to 0>>
<<if $daystate isnot "night" and $location is "beach">>
<<set $rescue to 1>>
<</if>>
<</if>>
<<effects>>
<<effectsman>>
<br>
<<beast $enemyno>>
<br><br>
<<stateman>>
<br><br>
<<actionsman>>
<<if $alarm is 1 and $rescue is 1>>
<span id="next"><<link [[Next|Sea Dolphins Finish]]>><</link>></span><<nexttext>>
<<elseif $enemyarousal gte $enemyarousalmax>>
<span id="next"><<link [[Next|Sea Dolphins Finish]]>><</link>></span><<nexttext>>
<<elseif $enemyhealth lte 0>>
<span id="next"><<link [[Next|Sea Dolphins Finish]]>><</link>></span><<nexttext>>
<<else>>
<span id="next"><<link [[Next|Sea Dolphins]]>><</link>></span><<nexttext>>
<</if>><<effects>>
<<if $enemyhealth lte 0>>
<<beastwound>>
<<if $combatTrain.length gt 0>>
The <<beasttype>> recoils in pain and fear, but another is eager for a go.
<<beastNEWinit $combatTrain.numberPerTrain[0] $combatTrain.beastTypes[0]>>
<<combatTrainAdvance>>
<br><br>
[[Next|Sea Dolphins]]
<<else>>
The <<beasttype>> recoils in pain and fear.
<br><br>
<<link [[Next|Sea Dolphins Finish]]>><<set $finish to 1>><</link>>
<</if>>
<<elseif $enemyarousal gte $enemyarousalmax>>
<<beastejaculation>>
<<if $combatTrain.length gt 0>>
Satisfied, the <<beasttype>> moves and another takes its turn.
<<beastNEWinit $combatTrain.numberPerTrain[0] $combatTrain.beastTypes[0]>>
<<combatTrainAdvance>>
<br><br>
[[Next|Sea Dolphins]]
<<else>>
Satisfied, the <<beasttype>> moves away from you.
<br><br>
<<link [[Next|Sea Dolphins Finish]]>><<set $finish to 1>><</link>>
<</if>>
<<elseif $finish is 1>>
<<if $enemywounded is 1 and $enemyejaculated is 0>>
The <<beasttype>> whimpers and flees into the darkness of the sea.
<<elseif $enemywounded is 0 and $enemyejaculated is 1>>
The <<beasttype>> leaves you floating in the water.
<<elseif $enemywounded gte 2 and $enemyejaculated is 0>>
Feeling that you're more trouble than you're worth, the dolphins flee into the sea.
<<elseif $enemywounded is 0 and $enemyejaculated gte 2>>
The dolphins leave you spent and shivering in the water.
<<elseif $enemywounded gte 1 and $enemyejaculated gte 1>>
The dolphins leave you spent and shivering in the water.
<</if>>
<br><br>
<<tearful>> you gather yourself.
<br><br>
<<clotheson>>
<<endcombat>>
<<destinationeventend>>
<<elseif $alarm is 1 and $rescue is 1>>
<<set $rescued += 1>>
<<generate1>><<person1>>A whistle blows, startling the dolphins. A lifeguard in a small boat races toward you. The dolphins make a chittering noise, then flee away from the shore. Seeing them leave, the lifeguard heads back to the beach.
<br><br>
<<tearful>> you gather yourself.
<<clotheson>>
<<endcombat>>
<<destinationeventend>>
<</if>><<set $outside to 1>><<set $location to "sea">><<effects>>
<<if $molestationstart is 1>>
<<set $molestationstart to 0>>
<<molested>>
<<controlloss>>
<<set $combat to 1>>
<<set $enemytype to "swarm">>
<<swarminit "eels" "swarms" "moving towards you" "encircle you" "fend off" 1 9>>
<<set $swimdistance to 15>>
<<set $water to 1>>
<</if>>
<<if $swimdistance gte 20>>
You need to start swimming toward the buoy!
<<elseif $swimdistance gte 10>>
The buoy is still a long way off.
<<elseif $swimdistance gte 5>>
You've passed halfway to the buoy.
<<elseif $swimdistance gte 1>>
You're almost at the buoy.
<<else>>
The buoy is within arm's reach!
<</if>>
<br><br>
<<swarmeffects>>
<<swarm>>
<<swarmactions>>
<<if $stress gte 10000>>
<span id="next"><<link [[Next|Sea Eels Finish]]>><</link>></span><<nexttext>>
<<elseif $swimdistance lte 0>>
<span id="next"><<link [[Next|Sea Eels Finish]]>><</link>></span><<nexttext>>
<<else>>
<span id="next"><<link "Next">><<script>>state.display(state.active.title, null)<</script>><</link>></span><<nexttext>>
<</if>><<effects>>
<<if $stress gte 10000>>
It's all just too much for you. You pass out.
<br><br>
<<if $upperoff isnot 0>>
<<upperruined>>
<</if>>
<<if $loweroff isnot 0>>
<<lowerruined>>
<</if>>
<<if $underloweroff isnot 0>>
<<underlowerruined>>
<</if>>
<<if $underupperoff isnot 0>>
<<underupperruined>>
<</if>>
<<endcombat>>
<<link [[Next|Passout Beach]]>><<pass 1 hour>><</link>>
<<else>>
<<tearful>> you haul yourself out of the water. The eels wriggle off of you to escape the open air. You cling to the buoy and hang above the writhing mass. The swarms soon dissipate and return to the depths.
<br><br>
<<clotheson>>
<<endcombat>>
<<destinationeventend>>
<</if>><<if $molestationstart is 1>>
<<set $molestationstart to 0>>
<<controlloss>>
<<violence 1>>
<<neutral 1>>
<<molested>>
<<maninit>>
<<if $daystate isnot "night" and $location is "beach">>
<<set $rescue to 1>>
<</if>>
<<if $phase isnot 1>>
You try to pull away, but <<he>> won't let you!
<br><br>
<<else>>
<<set $NPCList[0].lefthand to "arms">>
<<set $leftarm to "grappled">>
<<set $rightarm to "grappled">>
<<hand_gag 0 right>>
<</if>>
<<elseif $sexstart is 1>>
<<set $sexstart to 0>>
<<promiscuity1>>
<<set $consensual to 1>>
<<neutral 1>>
<<maninit>>
<<set $enemytrust += 100>>
<<if $daystate isnot "night" and $location is "beach">>
<<set $rescue to 1>>
<</if>>
<</if>>
<<effects>>
<<effectsman>><<man>>
<<stateman>>
<br><br>
<<actionsman>>
<<if $enemyarousal gte $enemyarousalmax>>
<span id="next"><<link [[Next|Sea Beach Molestation Finish]]>><</link>></span><<nexttext>>
<<elseif $finish is 1>>
<span id="next"><<link [[Next|Sea Beach Molestation Finish]]>><</link>></span><<nexttext>>
<<elseif $enemyhealth lte 0>>
<span id="next"><<link [[Next|Sea Beach Molestation Finish]]>><</link>></span><<nexttext>>
<<elseif $alarm is 1 and $rescue is 1>>
<span id="next"><<link [[Next|Sea Beach Molestation Finish]]>><</link>></span><<nexttext>>
<<else>>
<span id="next"><<link [[Next|Sea Beach Molestation]]>><</link>></span><<nexttext>>
<</if>><<effects>>
<<if $finish is 1>>
The <<person>> looks around for someone else to hassle.
<br><br>
<<clotheson>>
<<endcombat>>
<<destinationeventend>>
<<elseif $enemyhealth lte 0>>
<<effects>>
<<He>> falls backwards into the water. By the time <<he>> recovers, you've disappeared into the crowds. <<tearful>> you gather yourself.
<br><br>
<<clotheson>>
<<endcombat>>
<<destinationeventend>>
<<elseif $enemyarousal gte $enemyarousalmax>>
<<ejaculation>>
<<if $enemyanger gte ($enemyangermax / 5) * 3>>
Satisfied, <<he>> kicks you and swims away.
<<violence 3>>
<br><br>
<<elseif $enemyanger gte 1>>
Without a word, <<he>> leaves you floating in the water.
<br><br>
<<else>>
Smiling, <<he>> kisses you on the cheek. <<He>> leaves you floating in the water.
<br><br>
<</if>>
<<tearful>> you gather yourself.
<br><br>
<<clotheson>>
<<endcombat>>
<<destinationeventend>>
<<elseif $alarm is 1 and $rescue is 1>>
<<set $rescued += 1>>
<<generate1>><<person1>>A whistle blows, startling the <<person>>. A lifeguard in a small boat races toward you. The <<person>> gives you an angry look, but leaves without further fuss. Seeing <<him>> leave, the lifeguard heads back to the beach. <<tearful>> you gather yourself.
<br><br>
<<clotheson>>
<<endcombat>>
<<destinationeventend>>
<</if>><<if $molestationstart is 1>>
<<set $molestationstart to 0>>
<<controlloss>>
<<violence 1>>
<<neutral 1>>
<<molested>>
<<maninit>><<set $enemytrust -= 20>>
<</if>>
<<effects>>
<<effectsman>><<man>>
<<stateman>>
<br><br>
<<actionsman>>
<<if $enemyhealth lte 0>>
<span id="next"><<link [[Next|Boat Molestation Finish]]>><</link>></span><<nexttext>>
<<elseif $enemyarousal gte $enemyarousalmax>>
<span id="next"><<link [[Next|Boat Molestation Finish]]>><</link>></span><<nexttext>>
<<else>>
<span id="next"><<link [[Next|Boat Molestation]]>><</link>></span><<nexttext>>
<</if>><<effects>>
<<if $enemyarousal gte $enemyarousalmax>>
<<ejaculation>>
Finished with you, they dump you unceremoniously into the sea.
<br><br>
<<stealclothes>>
<<tearful>> you swim to the surface.
<br><br>
<<clotheson>>
<<endcombat>>
<<link [[Next|Sea]]>><<set $eventskip to 1>><</link>>
<br>
<<elseif $enemyhealth lte 0>>
They recoil in pain. "Fuck, it's a violent one," says the <<person1>><<person>>. They push you off the boat.
<br><br>
<<stealclothes>>
<<tearful>> you swim to the surface.
<br><br>
<<clotheson>>
<<endcombat>>
<<link [[Next|Sea]]>><<set $eventskip to 1>><</link>>
<br>
<</if>><<set $outside to 1>><<set $location to "sea">><<effects>>
<<if $molestationstart is 1>>
<<set $molestationstart to 0>>
<<set $combat to 1>>
<<molested>>
<<controlloss>>
<<if $tentacledisable is "f" and $hallucinations gte 1>>
<<set $enemytype to "tentacles">>
<<tentaclestart 2 15>>
<<set $tentacles[0].shaft to "leftarm">><<set $leftarm to "grappled">>
<<set $tentacles[1].shaft to "rightarm">><<set $rightarm to "grappled">>
<span class="purple">A $tentacles[0].desc tentacle and $tentacles[1].desc tentacle emerge from the creature and restrain your arms.</span>
<br><br>
<<else>>
<<set $enemytype to "vore">>
<</if>>
<<set $vorestage to 1>>
<<set $vorecreature to "whale">>
<<set $vorestrength to 1>><<set $position to "doggy">>
<<if $hallucinations gte 1>>
<<set $voretentacles to 1>>
<<else>>
<<set $voretentacles to 0>>
<</if>>
<<resetLastOptions>>
<</if>>
<<if $tentacledisable is "f" and $hallucinations gte 1 and $enemytype is "tentacles">>
<<voreeffects>><<effectstentacles>>
<<vore>><<tentacles>>
<<statetentacles>>
<<voreactions>><<actionstentacles>>
<<else>>
<<voreeffects>>
<<vore>>
<<voreactions>>
<</if>>
<<if $stress gte 10000>>
<span id="next"><<link [[Next|Sea Vore Finish]]>><</link>></span><<nexttext>>
<<elseif $vorestage lte 0>>
<span id="next"><<link [[Next|Sea Vore Finish]]>><</link>></span><<nexttext>>
<<elseif $vorestomach gte 5>>
<span id="next"><<link [[Next|Sea Vore Finish]]>><</link>></span><<nexttext>>
<<else>>
<span id="next"><<link "Next">><<script>>state.display(state.active.title, null)<</script>><</link>></span><<nexttext>>
<</if>><<effects>>
<<if $stress gte 10000 or $vorestomach gte 5>>
It's all just too much for you. You pass out.
<br><br>
<<if $upperoff isnot 0>>
<<upperruined>>
<</if>>
<<if $loweroff isnot 0>>
<<lowerruined>>
<</if>>
<<if $underloweroff isnot 0>>
<<underlowerruined>>
<</if>>
<<if $underupperoff isnot 0>>
<<underupperruined>>
<</if>>
<<endcombat>>
<<link [[Next|Passout Beach]]>><<pass 1 hour>><</link>>
<<else>>
<<tearful>> you haul yourself out of the $vorecreature's maw. It decides against pursuing you further, and disappears back into the depths.
<br><br>
<<clotheson>>
<<endcombat>>
<<destinationeventend>>
<</if>><<water>><<effects>>
You <<nervously>> remove your <<bottoms>>, exposing yourself beneath the water. Once removed, it's easy to untangle it from the seaweed.
<<exhibitionism1>>
<br><br>
<<destinationeventend>><<water>><<effects>>
You start to untangle yourself without undressing. It takes a minute to free yourself.
<br><br>
<<destinationeventend>><<if $molestationstart is 1>>
<<set $molestationstart to 0>>
<<controlloss>>
<<violence 1>>
<<neutral 1>>
<<molested>>
<<maninit>>
<<set $NPCList[0].mouth to "underwater">>
<</if>>
<<underwater>><<effects>>
<<effectsman>><<man>>
<<stateman>>
<br><br>
<<actionsman>>
<<if $enemyhealth lte 0>>
<span id="next"><<link [[Next|Sea Rape Finish]]>><</link>></span><<nexttext>>
<<elseif $enemyarousal gte $enemyarousalmax>>
<span id="next"><<link [[Next|Sea Rape Finish]]>><</link>></span><<nexttext>>
<<else>>
<span id="next"><<link [[Next|Sea Rape]]>><</link>></span><<nexttext>>
<</if>><<effects>>
<<if $enemyarousal gte $enemyarousalmax>>
<<ejaculation>>
<<He>> leaves you alone, and you struggle to the surface for air.
<br><br>
<<stealclothes>>
<<tearful>> you cough and splutter.
<br><br>
<<clotheson>>
<<endcombat>>
<<destinationeventend>>
<<elseif $enemyhealth lte 0>>
The <<person>> suddenly recoils from you. It looks like something is wrong with <<his>> diving mask. <<He>> swims away, and you struggle to the surface for air.
<br><br>
<<tearful>> you cough and splutter.
<br><br>
<<clotheson>>
<<endcombat>>
<<destinationeventend>>
<</if>><<set $outside to 1>><<set $location to "sea">>
<<if $molestationstart is 1>>
<<set $molestationstart to 0>>
<<set $combat to 1>>
<<set $enemytype to "tentacles">>
<<controlloss>>
<<molested>>
<<tentaclestart 8 15>>
<<set $tentacles[0].shaft to "waist">>
<</if>>
<<effects>>
<<effectstentacles>>
<<tentacles>>
<<statetentacles>>
<<actionstentacles>>
<<if $tentacles.active lte ($tentacles.max / 2)>>
<span id="next"><<link [[Next|Sea Tentacles Finish]]>><</link>></span><<nexttext>>
<<else>>
<span id="next"><<link [[Next|Sea Tentacles]]>><</link>></span><<nexttext>>
<</if>><<water>><<effects>>
The creature loses interest in you, and returns to the depths. <<tearful>> you struggle to stay afloat.
<<clotheson>>
<<endcombat>>
<<destinationeventend>><<if $sexstart is 1>>
<<set $sexstart to 0>>
<<consensual>>
<<set $consensual to 1>>
<<neutral 1>>
<<beastTrainGenerate 2 "dolphin">>
<<beastNEWinit 1 dolphin>>
<<set $water to 1>><<set $claws to 0>>
<<if $daystate isnot "night" and $location is "beach">>
<<set $rescue to 1>>
<</if>>
You pet further and further down the $NPCList[0].type's belly. They take the hint, and swim closer to you in excitement.
<br>
<<deviancy3>>
<</if>>
<<effects>>
<<effectsman>>
<br>
<<beast $enemyno>>
<br><br>
<<stateman>>
<br><br>
<<actionsman>>
<<if $alarm is 1 and $rescue is 1>>
<span id="next"><<link [[Next|Sea Dolphins Sex Finish]]>><</link>></span><<nexttext>>
<<elseif $finish is 1>>
<span id="next"><<link [[Next|Sea Dolphins Sex Finish]]>><</link>></span><<nexttext>>
<<elseif $enemyarousal gte $enemyarousalmax>>
<span id="next"><<link [[Next|Sea Dolphins Sex Finish]]>><</link>></span><<nexttext>>
<<elseif $enemyhealth lte 0>>
<span id="next"><<link [[Next|Sea Dolphins Sex Finish]]>><</link>></span><<nexttext>>
<<else>>
<span id="next"><<link [[Next|Sea Dolphins Sex]]>><</link>></span><<nexttext>>
<</if>><<effects>>
<<if $enemyhealth lte 0>>
<<beastwound>>
<<if $combatTrain.length gt 0>>
The $NPCList[_na].type recoils in pain and fear, but the next takes its turn.
<<beastNEWinit $combatTrain.numberPerTrain[0] $combatTrain.beastTypes[0]>>
<<combatTrainAdvance>>
<br><br>
[[Next|Sea Dolphins Sex]]
<<else>>
The $NPCList[_na].type recoils in pain and fear.
<br><br>
<<link [[Next|Sea Dolphins Sex Finish]]>><<set $finish to 1>><</link>>
<</if>>
<<elseif $enemyarousal gte $enemyarousalmax>>
<<beastejaculation>>
<<if $combatTrain.length gt 0>>
Satisfied, the $NPCList[_na].type moves and the next takes its turn.
<<beastNEWinit $combatTrain.numberPerTrain[0] $combatTrain.beastTypes[0]>>
<<combatTrainAdvance>>
<br><br>
[[Next|Sea Dolphins Sex]]
<<else>>
Satisfied, the $NPCList[_na].type moves away from you.
<br><br>
<<link [[Next|Sea Dolphins Sex Finish]]>><<set $finish to 1>><</link>>
<</if>>
<<elseif $finish is 1>>
<<if $consensual is 1>>
The dolphins swim away from you.
<br><br>
<<else>>
<<if $enemywounded is 1 and $enemyejaculated is 0>>
The $NPCList[_na].type whimpers and flees into the darkness of the sea.
<<elseif $enemywounded is 0 and $enemyejaculated is 1>>
The $NPCList[_na].type leaves you floating in the water.
<<elseif $enemywounded gte 2 and $enemyejaculated is 0>>
Feeling that you're more trouble than you're worth, the dolphins flee into the sea.
<<elseif $enemywounded is 0 and $enemyejaculated gte 2>>
The dolphins leave you spent and shivering in the water.
<<elseif $enemywounded gte 1 and $enemyejaculated gte 1>>
The dolphins leave you spent and shivering in the water.
<</if>>
<br><br>
<</if>>
<<tearful>> you gather yourself.
<br><br>
<<clotheson>>
<<endcombat>>
<<destinationeventend>>
<<elseif $alarm is 1 and $rescue is 1>>
<<set $rescued += 1>>
<<generate1>><<person1>>A whistle blows, startling the dolphins. A lifeguard in a small boat races toward you. The dolphins make a chittering noise, then flee away from the shore. Seeing them leave, the lifeguard heads back to the beach.
<br><br>
<<tearful>> you gather yourself.
<<clotheson>>
<<endcombat>>
<<destinationeventend>>
<</if>><<water>><<effects>>
<<set $squidcount += 1>>
You feel a thrill as you let the squid continue its devilish work.<<deviancy1>>
<br><br>
<<destinationeventend>><<water>><<effects>>
You pull the squid and its probing tentacles away from you.
<br><br>
<<destinationeventend>><<effects>>
<<generate1>><<generate2>><<generate3>><<person1>>
You call out. After a moment, the boat steers in your direction. Someone throws a lifebuoy, which splashes down nearby. You grab hold of it, and are soon pulled on deck.
<br><br>
A <<person1>><<person>> helps pull you aboard. <<covered>> A <<person2>><<person>> and <<person3>><<person>> work elsewhere on the ship. <<if $exposed gte 1>>They pretend not to leer at you.<</if>>
<br><br>
<<if $rng gte 51>>
<<person1>>"You look like you need help," the <<person>> says, looking you up and down. "No one rides for free, but it looks like you've got plenty to pay with." <<His>> ogling leaves no question as to the sort of payment <<he>> means.
<br><br>
<<link [[Accept|Sea Boat Accept]]>><</link>>
<br>
<<link [[Offer to dance for them instead|Sea Boat Dance]]>><</link>>
<br>
<<link [[Refuse|Sea Boat Refuse]]>><</link>>
<br>
<<else>>
<<dry>><<exposure>><<towelup>>
<<person1>>"Not what we were expecting to catch," the <<person>> laughs. "Get yourself indoors, I'll get you something warm. We'll be back in port in a jiffy."
<br><br>
<<pass 30>>
Your spend the journey sat in the ship's interior, a towel around your shoulders and a mug of tea warming your hands as the <<person>> regales you with tales of the high seas. The other crewmembers join in now and then, and scoff at some of <<his>> taller tales.
<<ltrauma>><<lstress>><<trauma -6>><<stress -6>>
<br><br>
You're soon back at the dock. They wave you goodbye as you climb ashore.
<br><br>
<<link [[Next|Docks]]>><<endevent>><</link>>
<br>
<</if>><<effects>>
You nod. The <<person1>><<person>> doesn't wait before shoving you to the deck.
<br><br>
<<link [[Next|Sea Boat Rape]]>><<set $molestationstart to 1>><</link>>
<br><<if $molestationstart is 1>>
<<set $molestationstart to 0>>
<<controlloss>>
<<violence 1>>
<<neutral 1>>
<<molested>>
<<maninit>>
<</if>>
<<effects>>
<<effectsman>><<man>>
<<stateman>>
<br><br>
<<actionsman>>
<<if $enemyhealth lte 0>>
<span id="next"><<link [[Next|Sea Boat Rape Finish]]>><</link>></span><<nexttext>>
<<elseif $enemyarousal gte $enemyarousalmax>>
<span id="next"><<link [[Next|Sea Boat Rape Finish]]>><</link>></span><<nexttext>>
<<else>>
<span id="next"><<link [[Next|Sea Boat Rape]]>><</link>></span><<nexttext>>
<</if>><<effects>>
<<if $enemyarousal gte $enemyarousalmax>>
<<ejaculation>>
<<dry>>
They let you stay indoors and give you some towels to dry with, at least. You soon pull into the dock.
<br><br>
<<tearful>> you climb from the ship.
<br><br>
<<clothesontowel>>
<<endcombat>>
<<pass 30>>
<<link [[Next|Docks]]>><</link>>
<br>
<<else>>
You shove the <<person3>><<person>>, and <<he>> tumbles overboard. The <<person2>><<person>> rushes for another life buoy, while the <<person1>><<person>> reaches for a harpoon gun.
<br><br>
<<link [[Plead with them|Sea Boat Rape Plead]]>><</link>>
<br>
<<link [[Intimidate them|Sea Boat Rape Intimidate]]>><</link>>
<br>
<br><br>
<</if>><<effects>>
<<if $submissive gte 1150>>
"Pl-please stop," you plead. "I never wanted to fight."
<<elseif $submissive lte 850>>
"Calm down," you say. "No one has to know you got your asses kicked by a <<girl>> you met at sea."
<<else>>
"I don't want to fight," you say. "I just want to get back to shore."
<</if>>
<br><br>
<<dry>>The <<person1>><<person>> sneers at you, but winces and clutches <<his>> hips. "Fine. But don't you dare breathe a word of this to anyone."
<br><br>
You spend the rest of the voyage indoors. You find towels to dry yourself with. You soon pull into the dock.
<br><br>
<<tearful>> you climb ashore.
<br><br>
<<clothesontowel>>
<<endcombat>>
<<pass 30>>
<<link [[Next|Docks]]>><</link>>
<br><<effects>>
<<if $submissive gte 1150>>
"I-I'm not afraid of you," you say, surprised by your confidence.
<<elseif $submissive lte 850>>
"Your toys won't help," you say. "Either get me back to shore, or I'm taking your ship and sailing there myself."
<<else>>
"Give up while you still can," you say. "I only want to get back to shore."
<</if>>
<br><br>
<<dry>>
<<dry>>The <<person1>><<person>> sneers at you, but winces and clutches <<his>> hips. "Fine. But don't you dare breathe a word of this to anyone."
<br><br>
You spend the rest of the voyage indoors. You find towels to dry yourself with, and soon pull into the dock.
<br><br>
<<tearful>> you climb ashore.
<<pass 30>>
<br><br>
<<clothesontowel>>
<<endcombat>>
<<pass 30>>
<<link [[Next|Docks]]>><</link>>
<br><<effects>>
<<if $submissive gte 1150>>
"W-wait," you say. "I can dance for you. I can entertain you that way."
<<elseif $submissive lte 850>>
"Not letting scum like you touch me," you say. "Sorry. You can look though. How about I give you a dance?"
<<else>>
"I can dance for you instead," you say.
<</if>>
<br><br>
The <<person1>><<person>> doesn't look impressed, but the <<person2>><<person>> chimes in. "Come on captain. We'll be port soon, with whores a-plenty. How many of them can dance for shit though?"
<br><br>
The <<person1>><<person>> grumbles, but is convinced. They clear a space for you in the ship interior, open some drinks, and sit on a bench opposite. The <<person3>><<person>> turns on an old radio, and fiddles with the signal until <<he>> finds music.<<person1>>
<br><br>
<<if $exposed gte 2>>
You're conscious of your <<nudity>>. It'll be difficult to dance without exposing yourself further. There's no way they'll give you towels before they're entertained.
<br><br>
<<link [[Stay covered|Sea Boat Dance 2]]>><<set $phase to 2>><</link>><<dancedifficulty 1 1000>>
<br>
<<link [[Expose yourself to make dancing easier|Sea Boat Dance 2]]>><<set $phase to 1>><<fameexhibitionism 3>><<trauma 6>><<stress 6>><</link>><<dancedifficulty 1 600>><<gtrauma>><<gstress>>
<<elseif $exposed gte 1>>
You're conscious of your <<nudity>>. It'll be difficult to dance without exposing yourself further. There's no way they'll give you towels before they're entertained.
<br><br>
<<link [[Stay covered|Sea Boat Dance 2]]>><<set $phase to 2>><</link>><<dancedifficulty 1 1000>>
<br>
<<link [[Expose yourself to make dancing easier|Sea Boat Dance 2]]>><<set $phase to 1>><<fameexhibitionism 3>><<trauma 6>><<stress 6>><</link>><<dancedifficulty 1 600>><<gtrauma>><<gstress>>
<<else>>
<<link [[Dance|Sea Boat Dance 2]]>><<set $phase to 0>><</link>><<dancedifficulty 1 600>>
<</if>><<effects>>
You dance for the three <<if $NPCList[0].pronoun is "f" and $NPCList[1].pronoun is "f" and $NPCList[2].pronoun is "f">>fisherwomen<<else>>fishermen<</if>>.
<<if $danceskill gte 800>>
You're confident in your abilities, and you think you know what they want to see.
<<elseif $danceskill gte 400>>
You think you're okay at this, but you hope their standards aren't too high.
<<elseif $danceskill gte 100>>
This isn't your first dance by any means, but it's a strange situation and you worry they won't like it.
<<else>>
You don't really know what you're doing, but do your best to be graceful. You hope it's enough.
<</if>>
<<if $phase is 0>>
<<set _dance_difficulty to 600>>
<<elseif $phase is 1>>
<<set _dance_difficulty to 600>>
They hoot as you expose your body for them, but you're not sure you could manage this and maintain dignity at the same time.
<<else>>
<<set _dance_difficulty to 1000>>
Concealing your body at the same time proves difficult. You hope the coyness is worth something.
<</if>>
<<danceskilluse>>
<br><br>
<<if $danceskill gte random(1, _dance_difficulty)>>
<<pass 5>>
<span class="green">You hold their attention.</span> They reach to grope more than once, but you gracefully weave out of the way. They're cheering by the time the music stops, and demand an encore.
<br><br>
<<covered>>
<<if $submissive gte 1150>>
"I-I danced for you," you say. "Please bring me to shore."
<<elseif $submissive lte 850>>
"That's my end of the agreement," you say. "You better uphold yours."
<<else>>
"I danced for you," you say. "As we agreed."
<</if>>
<br><br>
"Fine," the captain responds, finishing <<his>> drink.
<br><br>
They let you stay indoors and give you some towels to dry with. You soon pull into the dock.
<br><br>
<<tearful>> you climb from the ship.
<br><br>
<<dry>><<exposure>><<towelup>><<pass 30>>
<<endevent>>
<<link [[Next|Docks]]>><</link>>
<br>
<<else>>
Unfortunately you <span class="red">slip</span> on the wet floor. "Don't worry <<girl>>," the <<person1>><<person>> says as <<his>> crew keel over laughing. "We'll help you up."
<br><br>
<<link [[Next|Sea Boat Rape]]>><<set $molestationstart to 1>><</link>>
<br>
<</if>><<effects>>
<<if $rng gte 51>>
"You've got some nerve," the <<person1>><<person>> says. "You're lucky I've a soft heart. Worse things could have found you, and I'm not talking about the fauna."
<br><br>
Despite <<his>> anger, <<he>> lets you stay indoors and even gives you towels to dry with. You soon pull into the dock.
<br><br>
<<tearful>> you climb from the ship.
<br><br>
<<dry>><<exposure>><<towelup>><<pass 30>>
<<endevent>>
<<link [[Next|Docks]]>><</link>>
<br>
<<else>>
The <<person1>><<person>> barks a laugh. "You'd best play along <<girl>>," <<he>> says as the <<person2>><<person>> and <<person3>><<person>> step closer.<<person1>> "There are nastier devils than us out on the sea. And I'm not talking about the fauna."
<br><br>
<<link [[Next|Sea Boat Rape]]>><<set $molestationstart to 1>><</link>>
<br><br>
<</if>><<effects>>
You avoid attracting attention to yourself.
<br><br>
<<destinationeventend>><<effects>>
You reach into the seaweed,
<<if $rng gte 51 or ($museumAntiques.antiques.antiquecoppercompass isnot "found" and $museumAntiques.antiques.antiquecoppercompass isnot "talk" and $museumAntiques.antiques.antiquecoppercompass isnot "museum")>>
and wrap your fingers around something cold and hard. It's a compass. The glass is covered in grime, but beneath the point still turns north. Someone might be interested in this.
<<set $antiquemoney += 50>><<museumAntiqueStatus "antiquecoppercompass" "found">>
<br><br>
<<destinationeventend>>
<<else>>
but withdraw your fingers at a sharp, pinching pain. A crab hangs by one of its pincers.
<<gstress>><<gpain>><<pain 6>><<stress 6>>
<br><br>
<<destinationeventend>>
<</if>><<effects>>
You ignore the flotsam.
<br><br>
<<destinationeventend>>You've pushed yourself too much.
<br><br>
<<passout>>
<<set $danger to random(1, 10000)>>
<<if $danger gte (9900 - $allure)>>
<<if $rng gte 51>>
<<link [[Wake up|Pirate Intro]]>><</link>>
<br>
<<else>>
<<link [[Wake up|Beach Abduction]]>><<strip>><</link>>
<</if>>
<<else>>
<<ambulance>>
<</if>>
<<pass 1 hour>>
<<set $trauma +=10>><<set $stress -= 2000>><<effects>>
<<if $struggle_start is 1>>
<<struggle_init>>
<<set $struggle.creature to "squid">>
<<struggle_creatures 2 2>>
<<set $combat to 1>>
<<controlloss>>
<<violence 1>>
<<molested>>
<<set $phase to 0>>
<<set $timer to random(3, 12)>>
<<unset $struggle_start>>
<</if>>
<<if $timer lte 0 and $phase isnot 1>>
<<set $phase to 1>>
<<struggle_add 1 1>>
<span class="pink">Another squid rises from the deep!</span>
<br><br>
<</if>>
<<struggle>>
<<if $struggle.done gte $struggle.number>>
<<link [[Next|Sea Struggle End]]>><</link>>
<br>
<<else>>
<<link [[Next|Sea Struggle]]>><</link>>
<br>
<</if>><<effects>>
The squid return to the deep. <<tearful>> you tread water.
<br><br>
<<clotheson>>
<<endcombat>>
<<link [[Next|Sea]]>><<set $eventskip to 1>><</link>>
<br><<set $outside to 1>><<set $location to "beach">><<water>><<effects>><<set $bus to "seabeach">>
You are swimming in the sea along the beach.
<<if $daystate is "day">>
<<if $weather.current is "clear">>
It is awash with visitors, children build sandcastles and play in the water while their parents bask in the sun. A group of teenagers are playing volleyball.
<<elseif $weather.current is "overcast">>
The clouds have driven away most would-be visitors, but there are still people strolling along the water's edge.
<<elseif $weather.current is "rain">>
The beach itself is mostly deserted due to the rain, but the violent waves have attracted surfers.
<<elseif $weather.current is "snow">>
The cold has kept most away, but the violent waves have attracted surfers.
<</if>>
<<elseif $daystate is "dawn">>
<<if $weather.current is "clear">>
It is a popular destination for joggers, some have dogs with them. A few families are setting up windbreakers. A group of teenagers are playing volleyball.
<<elseif $weather.current is "overcast">>
It is a popular destination for joggers, some have dogs with them. Fog blocks your view of the ocean.
<<elseif $weather.current is "rain">>
The beach itself is mostly deserted due to the rain, but the violent waves have attracted surfers.
<<elseif $weather.current is "snow">>
The cold has kept most away, but the violent waves have attracted surfers.
<</if>>
<<elseif $daystate is "dusk">>
<<if $weather.current is "clear">>
Families are leaving as the sun sets. A group of teenagers are playing volleyball.
<<elseif $weather.current is "overcast">>
It is mostly deserted, but some people are strolling along the water's edge.
<<elseif $weather.current is "rain">>
The beach itself is mostly deserted due to the rain, but the violent waves have attracted surfers.
<<elseif $weather.current is "snow">>
The cold has kept most away, but the violent waves have attracted surfers.
<</if>>
<<elseif $daystate is "night">>
<<if $weather.current is "clear">>
It appears deserted, save for a group of teenagers who are drinking around a fire.
<<elseif $weather.current is "overcast">>
It appears deserted.
<<elseif $weather.current is "rain">>
It appears deserted.
<<elseif $weather.current is "snow">>
It appears deserted
<</if>>
<</if>>
<br><br>
<<if $seaswim is 1>>
<<set $seaswim to 0>>
You spend some time swimming.
<<physique 3>><<swimmingskilluse>>
<</if>>
<<if $exposed gte 1>>
You keep your <<lewdness>> hidden beneath the surface of the water.
<<if $daystate isnot "night">>
You can't leave the water here, people would see you!
<</if>>
<br><br>
<</if>>
<<if $stress gte 10000>>
<<passoutbeach>>
<<else>>
<<set $danger to random(1, 10000)>><<set $dangerevent to 0>>
<<if $danger gte (9900 - $allure) and $eventskip is 0>>
<<eventsseabeach>>
<<else>>
<<if $exposed lte 0 or $daystate is "night">>
<<link [[Leave the water (0:02)|Beach]]>><<pass 2>><</link>>
<br>
<<elseif $exposed is 1 and $exhibitionism gte 15>>
<<link [[Leave the water (0:02)|Beach Exposed]]>><<pass 2>><<set $phase to 1>><</link>><<exhibitionist2>>
<br>
<<elseif $exposed gte 2 and $exhibitionism gte 75>>
<<link [[Leave the water (0:02)|Beach Exposed]]>><<pass 2>><<set $phase to 0>><</link>><<exhibitionist5>>
<br>
<</if>>
<<link [[Practise swimming (0:30)|Sea Beach]]>><<pass 30>><<stress -6>><<tiredness 6>><<set $seaswim to 1>><<slimeEventEnd>><</link>><<gswimming>><<lstress>><<gtiredness>>
<br>
<<link [[Swim out to sea (0:10)|Sea]]>><<pass 10>><<tiredness 2>><<set $sea to 0>><</link>><<gtiredness>><<swimmingdifficulty 1 100>>
<br><br>
<<searocks>><<swimmingdifficultytext0>>
<br>
<<seadocks>><<swimmingdifficultytext0>>
<br>
<</if>>
<</if>>
<<set $eventskip to 0>><<set $outside to 1>><<set $location to "sea">><<water>><<effects>><<set $bus to "searocks">>
You are swimming in the sea near some rocks, west of the beach.
<<if $daystate is "night">>
<<if $weather.current is "rain">>
The dark water is hammered by rain all around you.
<<elseif $weather.current is "snow">>
Dark water devours the falling snow.
<<else>>
The water is dark and foreboding.
<</if>>
<<else>>
<<if $weather.current is "rain">>
The surface is agitated by the deluge of rain.
<<elseif $weather.current is "snow">>
Snow settles on the dryer areas.
<<else>>
The water is calm and clear.
<</if>>
<</if>>
<br><br>
<<if $seaswim is 1>>
<<set $seaswim to 0>>
You spend some time swimming.
<<physique 3>><<swimmingskilluse>>
<</if>>
<<if $exposed gte 1>>
You keep your <<lewdness>> hidden beneath the surface of the water.
<br><br>
<</if>>
<<if $stress gte 10000>>
<<passoutbeach>>
<<else>>
<<set $danger to random(1, 10000)>><<set $dangerevent to 0>>
<<if $danger gte (9900 - $allure) and $eventskip is 0>>
<<eventssea>>
<<else>>
<<link [[Climb onto the rocks (0:02)|Rocks]]>><<pass 2>><</link>>
<br>
<<link [[Practise swimming (0:30)|Sea Rocks]]>><<pass 30>><<stress -6>><<tiredness 6>><<set $seaswim to 1>><<slimeEventEnd>><</link>><<gswimming>><<lstress>><<gtiredness>>
<br>
<<link [[Swim out to sea (0:10)|Sea]]>><<pass 10>><<tiredness 2>><<set $sea to 0>><</link>><<gtiredness>><<swimmingdifficulty 1 100>>
<br><br>
<<seabeach>><<swimmingdifficultytext0>>
<br>
<</if>>
<</if>>
<<set $eventskip to 0>><<set $outside to 1>><<set $location to "sea">><<effects>>
You are on the rocks to the west of the beach. Most of them become covered by water depending on the tide. The rocks hide you from view of the town.
<br><br>
There's a sheltered space atop one of the rocks, above a deep pool.
<br>
<<storeactions "beachrocks">>
<<if $smuggler_location is "beach" and $smuggler_timer is 0 and $daystate is "night" and $hour gte 18>>
<<smugglerdifficultytext>>
<</if>>
<<if $phase is 1>>
<<set $phase to 0>>
You search for pieces of seaweed long and sturdy enough to build an improvised garment. You find some suitable specimens and tie them together around your chest. It's fragile and revealing, and you don't think you could take it off without breaking it, but it's better than nothing.
<<plantupper>>
<br><br>
<<if $rng gte 91 and $parasite.nipples.name is undefined and $parasitedisable is "f">>
Your satisfaction is interrupted by a pinching sensation on your nipples. Shocked, you pull down your top to find the culprit. Two small sea urchins have latched to your teats. They massage and suck your nipples as if trying to nurse. They don't hurt at all, but the sensations are arousing you. You tug them in a bid to be free of their molestation, but they cling too tightly. What's more, touching them with any amount of force makes them suck more intensely. You'll need help to remove them.
<<parasite nipples urchin>><<garousal>><<arousal 600>>
<br><br>
<</if>>
<</if>>
<<if $phase is 2>>
<<set $phase to 0>>
You search for pieces of seaweed long and sturdy enough to build an improvised garment. You find some suitable specimens and tie them together around your waist. It's fragile and revealing, and you don't think you could take it off without breaking it, but it's better than nothing.
<<plantlower>>
<br><br>
<<if $rng gte 91 and $parasite.penis.name is undefined and $penisexist is 1 and $parasitedisable is "f" and !$worn.genitals.type.includes("chastity")>>
Your satisfaction is interrupted by a pinching sensation on your <<penis>>. Shocked, you lift your skirt to find the culprit. A small sea urchin has latched on. It massages and sucks as if trying to nurse. It doesn't hurt at all, but the sensations are making you feel shamefully aroused. You tug it in a bid to be free of its molestation, but it clings too tightly. What's more, touching it with any amount of force makes it suck more intensely. You'll need help to remove it.
<<parasite penis urchin>><<garousal>><<arousal 600>>
<br><br>
<<elseif $rng gte 91 and $parasite.clit.name is undefined and $vaginaexist is 1 and $parasitedisable is "f" and !$worn.genitals.type.includes("chastity") and $penisexist isnot 1>>
Your satisfaction is interrupted by a pinching sensation on your <<pussy>>. Shocked, you lift your skirt to find the culprit. A small sea urchin has latched onto your clit. It massages and sucks as if trying to nurse. It doesn't hurt at all, but the sensations are making you feel shamefully aroused. You tug it in a bid to be free of its molestation, but it clings too tightly. What's more, touching it with any amount of force makes it suck more intensely. You'll need help to remove it.
<<parasite clit urchin>><<garousal>><<arousal 600>>
<br><br>
<</if>>
<</if>>
<<if $stress gte 10000>>
<<passoutbeach>>
<<else>>
<<if $smuggler_location is "beach" and $smuggler_timer is 0 and $daystate is "night" and $hour gte 18>>
<<smugglerdifficultyactions>>
<br>
<</if>>
<<if $worn.upper.exposed gte 2 and $worn.under_upper.exposed gte 1
or $worn.upper.exposed gte 2 and $underupperwetstage gte 3
or $upperwetstage gte 3 and $worn.under_upper.exposed gte 1
or $upperwetstage gte 3 and $underupperwetstage gte 3>>
<<link [[Make a top out of seaweed (0:20)|Rocks]]>><<pass 20>><<set $phase to 1>><</link>>
<br>
<</if>>
<<if $worn.lower.exposed gte 2 and $worn.under_lower.exposed gte 1
or $worn.lower.exposed gte 2 and $underlowerwetstage gte 3
or $lowerwetstage gte 3 and $worn.under_lower.exposed gte 1
or $lowerwetstage gte 3 and $underlowerwetstage gte 3>>
<<link [[Make a skirt out of seaweed (0:20)|Rocks]]>><<pass 20>><<set $phase to 2>><</link>>
<br>
<</if>>
<<link [[Slip into the pool (0:01)|Rocks Pool]]>><<pass 1>><</link>>
<br>
<br>
<<link [[Swim into the sea (0:02)|Sea Rocks]]>><<pass 2>><</link>>
<br>
<</if>>
<<set $eventskip to 0>>
<<storecleanup>><<water>><<effects>>
You slip into the pool, disturbing a school of small fish. It's warmer than the sea.
<br><br>
<<if $museumAntiques.antiques.antiquediamond isnot "found" and $museumAntiques.antiques.antiquediamond isnot "talk" and $museumAntiques.antiques.antiquediamond isnot "museum">>
Light catches on something far below. The pool is deep.
<br><br>
<<else>>
<</if>>
<br><br>
<<if $swarmdisable is "f" and $deviancy gte 75 and $rocks_pool_invite isnot 1>>
<<link [[Invite the fish (0:05)|Rocks Swarm Invite]]>><<set $rocks_pool_invite to 1>><<pass 5>><</link>><<deviant5>>
<br>
<</if>>
<<link [[Dive (0:01)|Rocks Dive]]>><<pass 1>><<set $phase to 0>><</link>>
<br>
<<link [[Climb out (0:01)|Rocks]]>><<pass 1>><</link>>
<br><<effects>>
<<if $daystate is "night">>
<<if $weather.current is "clear">>
You swim toward the moonlight above, emerging in the cold night breeze.
<<else>>
Such is the darkness that it's hard to tell which way is up. You emerge into the cold night breeze before panic sets in.<<gstress>><<stress 6>>
<</if>>
<<else>>
You swim toward the light above, emerging in the cool sea breeze
<</if>>
<br><br>
<<link [[Next|Rocks Pool]]>><</link>>
<br><<set $outside to 0>><<underwater>><<effects>>
<<if $phase is 0>>
You dive beneath the water.
<<if $museumAntiques.antiques.antiquediamond isnot "found" and $museumAntiques.antiques.antiquediamond isnot "talk" and $museumAntiques.antiques.antiquediamond isnot "museum">>
An unmistakable light glints below.
<<else>>
You see the shadowy outline of the cave below.
<</if>>
<<elseif $phase is 1>>
You swim deeper into the pool, startling fish as you pass.
<<elseif $phase is 2>>
You swim deeper into the pool. The urchins lining the walls close as you pass.
<<elseif $phase is 3>>
You swim deeper into the pool. Seaweed surrounds you, rising in tufts from the sides of the pool.
<<elseif $phase is 4>>
You swim deeper into the pool. The pool narrows.
<<elseif $phase is 5>>
You swim deeper into the pool. The seaweed thins.
<<elseif $phase is 6>>
You swim deeper into the pool. You've passed the halfway point.
<<elseif $phase is 7>>
<<if $hallucinations gte 2>>
You swim deeper into the pool. Sharp outcrops jut from the rocky walls, pointing downwards. Barbed teeth.
<<else>>
You swim deeper into the pool, avoiding sharp outcrops of rock.
<</if>>
<<elseif $phase is 8>>
You swim deeper into the pool. The walls become smoother, and darker.
<<elseif $phase is 9>>
You swim deeper into the pool. Jet black rock surrounds you.
<<if $museumAntiques.antiques.antiquediamond isnot "found" and $museumAntiques.antiques.antiquediamond isnot "talk" and $museumAntiques.antiques.antiquediamond isnot "museum">>
The light is close.
<<else>>
The cave is close.
<</if>>
<<elseif $phase is 10>>
You swim deeper,
<<if $museumAntiques.antiques.antiquediamond isnot "found" and $museumAntiques.antiques.antiquediamond isnot "talk" and $museumAntiques.antiques.antiquediamond isnot "museum">>
within arm's reach of the glint.
<<else>>
until you're level with the cave.
<</if>>
<</if>>
<br><br>
<<link [[Swim up|Rocks Up]]>><<set $phase to 0>><</link>>
<br>
<<if $phase is 10>>
<<if $museumAntiques.antiques.antiquediamond isnot "found" and $museumAntiques.antiques.antiquediamond isnot "talk" and $museumAntiques.antiques.antiquediamond isnot "museum">>
<<link [[Grasp it|Rocks Diamond]]>><<wateraction>><</link>><<loxygen>>
<br>
<<else>>
<<link [[Swim inside|Beach Cave Entrance]]>><</link>>
<br>
<</if>>
<<else>>
<<link [[Swim deeper|Rocks Dive]]>><<wateraction>><<set $phase += 1>><</link>><<loxygen>>
<br>
<</if>><<underwater>><<effects>>
<<set $antiquemoney += 2000>><<museumAntiqueStatus "antiquediamond" "found">>
You grasp the light, along with a handful of sand, and examine it. It's a white jewel, no bigger than a fingernail, but it might be worth something to a collector.
<br><br>
<<earnFeat "Spelunking">>
You plant your feet against the sand, and notice a cave leading away from the pool, lit by a dim blue light.
<br><br>
<<link [[Swim up|Rocks Up]]>><<set $phase to 0>><</link>>
<br>
<<link [[Swim into the cave|Beach Cave Entrance]]>><</link>>
<br><<effects>>
You float into the middle of the pool, and open your legs. The fish are cautious, swimming close, then darting back into the murk. Then you feel one brush against your <<bottom>>. Then against your <<breasts>>. More join them, and they're soon sliding against every inch of your skin.
<<deviancy5>>
<<link [[Next|Rocks Swarm]]>><<set $sexstart to 1>><</link>>
<br><<set $outside to 1>><<set $location to "sea">><<effects>>
<<if $sexstart is 1>>
<<set $sexstart to 0>>
<<consensual>>
<<set $consensual to 1>>
<<neutral 1>>
<<set $combat to 1>>
<<set $enemytype to "swarm">>
<<swarminit "fish" "swarms" "moving towards you" "encircle you" "fend off" 6 6>>
<<set $water to 1>>
<<set $timer to 17>>
<</if>>
<br><br>
<<swarmeffects>>
<<swarm>>
<<swarmactions>>
<<if $orgasmdown gte 1>>
<span id="next"><<link [[Next|Rocks Swarm Finish]]>><</link>></span><<nexttext>>
<<elseif $timer lte 0>>
<span id="next"><<link [[Next|Rocks Swarm Finish]]>><</link>></span><<nexttext>>
<<else>>
<span id="next"><<link "Next">><<script>>state.display(state.active.title, null)<</script>><</link>></span><<nexttext>>
<</if>><<effects>>
<<if $orgasmdown gte 1>>
Your orgasmic convulsions startle the fish. They swim deep, leaving you to shudder in the water.
<br><br>
<<else>>
Satisfied, the fish swim into the depths, leaving you alone in the pool.
<br><br>
<</if>>
<<clotheson>>
<<endcombat>>
<<link [[Next|Rocks Pool]]>><</link>><<set $outside to 1>><<set $location to "sea">><<water>><<effects>><<set $bus to "seadocks">>
You are swimming in the sea near the docks, east of the beach.
<<if $daystate is "night">>
<<if $weather.current is "rain">>
The dark water is hammered by rain all around you.
<<elseif $weather.current is "snow">>
Dark water devours snow all around you.
<<else>>
The water is dark and foreboding.
<</if>>
<<else>>
<<if $weather.current is "rain">>
The surface is agitated by the deluge of rain.
<<elseif $weather.current is "snow">>
The docks bustle with activity, workers wrapped warm against the cold.
<<else>>
The docks bustle with activity. The water is calm and clear.
<</if>>
<</if>>
<br><br>
<<if $seaswim is 1>>
<<set $seaswim to 0>>
You spend some time swimming.
<<physique 3>><<swimmingskilluse>>
<</if>>
<<if $exposed gte 1>>
You keep your <<lewdness>> hidden beneath the surface of the water.
<br><br>
<</if>>
<<if $stress gte 10000>>
<<passoutbeach>>
<<else>>
<<set $danger to random(1, 10000)>><<set $dangerevent to 0>>
<<if $danger gte (9900 - $allure) and $eventskip is 0>>
<<eventssea>>
<<else>>
<<link [[Climb onto the docks (0:02)|Mer Street]]>><<pass 2>><</link>>
<br>
<<link [[Practise swimming (0:30)|Sea Docks]]>><<pass 30>><<stress -6>><<tiredness 6>><<set $seaswim to 1>><<slimeEventEnd>><</link>><<gswimming>><<lstress>><<gtiredness>>
<br>
<<link [[Swim out to sea (0:10)|Sea]]>><<pass 10>><<tiredness 2>><<set $sea to 0>><</link>><<gtiredness>><<swimmingdifficulty 1 100>>
<br><br>
<<seabeach>><<swimmingdifficultytext0>>
<br>
<<seacliffs>><<swimmingdifficulty 1 100>>
<br>
<</if>>
<</if>>
<<set $eventskip to 0>><<set $outside to 1>><<set $location to "sea">><<water>><<effects>><<set $bus to "seacliffs">>
You are swimming in the sea at the base of some cliffs, east of the docks. A large storm drain exits above you, creating a waterfall.
<<if $daystate is "night">>
<<if $weather.current.current is "rain">>
The dark water is hammered by rain all around you.
<<elseif $weather.current is "snow">>
Dark water devours the snow.
<<else>>
The water is dark and foreboding.
<</if>>
<<else>>
<<if $weather.current.current is "rain">>
The surface is agitated by the deluge of rain.
<<elseif $weather.current is "snow">>
The water is calm beneath the snowy sky.
<<else>>
The water is calm and clear.
<</if>>
<</if>>
<br><br>
<<if $seaswim is 1>>
<<set $seaswim to 0>>
You spend some time swimming.
<<physique 3>><<swimmingskilluse>>
<</if>>
<<if $exposed gte 1>>
You keep your <<lewdness>> hidden beneath the surface of the water.
<br><br>
<</if>>
<<if $stress gte 10000>>
<<passoutbeach>>
<<else>>
<<set $danger to random(1, 10000)>><<set $dangerevent to 0>>
<<if $danger gte (9900 - $allure) and $eventskip is 0>>
<<eventssea>>
<<else>>
<<if $swimmingskill gte random(1, 100)>>
<span class="green">You successfully swim against the tide.</span>
<br><br>
<<link [[Practise swimming (0:30)|Sea Cliffs]]>><<pass 30>><<stress -6>><<tiredness 6>><<set $seaswim to 1>><<slimeEventEnd>><</link>><<gswimming>><<lstress>><<gtiredness>><<swimmingdifficulty 1 100>>
<br>
<<link [[Swim out to sea (0:10)|Sea]]>><<pass 10>><<tiredness 2>><<set $sea to 0>><</link>><<gtiredness>><<swimmingdifficulty 1 100>>
<br><br>
<<seadocks>><<swimmingdifficultytext0>>
<br>
<<else>>
You try to swim against the tide, but <span class="red">it's too strong for you.</span> You are swept out to sea.
<br><br>
<<link [[Next|Sea]]>><<set $sea to 0>><</link>>
<br>
<</if>>
<</if>>
<</if>>
<<set $eventskip to 0>><<set $outside to 1>><<set $location to "sea">><<water>><<effects>><<set $bus to "sea">>
<<if $sea is 0>>
You are swimming in the sea. You are near the beach outside town.
<<physique>>
<br><br>
<<if $stress gte 10000>>
<<passoutbeach>>
<<else>>
<<set $danger to random(1, 10000)>><<set $dangerevent to 0>>
<<if $danger gte (9900 - $allure) and $eventskip is 0>>
<<eventsdeepsea>>
<<else>>
<<if $swimmingskill gte random(1, 100)>>
<span class="green">You successfully swim against the tide.</span>
<br><br>
<<link [[Swim Further out (0:10)|Sea]]>><<set $sea += 10>><<pass 10>><<tiredness 2>><</link>><<gtiredness>><<swimmingdifficulty 1 100>>
<br>
<<link [[Swim Towards Shore (0:10)|Sea Beach]]>><<pass 10>><<tiredness 2>><<set $sea to 0>><</link>><<gtiredness>><<swimmingdifficultytext0>>
<br>
<<else>>
You try to swim against the tide, <span class="red">but it's too strong for you.</span> You are swept further out to sea.
<br><br><br>
<<link [[Next|Sea]]>><<set $sea += 10>><</link>>
<br>
<</if>>
<</if>>
<</if>>
<<elseif $sea lte 20>>
You are swimming in the sea. You can see the town nearby.
<<physique>>
<br><br>
<<if $stress gte 10000>>
<<passoutbeach>>
<<else>>
<<set $danger to random(1, 10000)>><<set $dangerevent to 0>>
<<if $danger gte (9900 - $allure) and $eventskip is 0>>
<<eventsdeepsea>>
<<else>>
<<if $swimmingskill gte random(1, 100)>>
<span class="green">You successfully swim against the tide.</span>
<br><br>
<<if $sea gte 40>>
<<link [[Swim Further out (0:10)|Sea]]>><<pass 10>><<tiredness 2>><<set $sea += 10>><</link>><<gtiredness>><<swimmingdifficulty 1 200>>
<br>
<<else>>
<<link [[Swim Further out (0:10)|Sea]]>><<pass 10>><<tiredness 2>><<set $sea += 10>><</link>><<gtiredness>><<swimmingdifficulty 1 100>>
<br>
<</if>>
<<link [[Swim Towards Shore (0:10)|Sea]]>><<pass 10>><<tiredness 2>><<set $sea -= 10>><</link>><<gtiredness>><<swimmingdifficulty 1 100>>
<br>
<<else>>
You try to swim against the tide, <span class="red">but it's too strong for you.</span> You are swept further out to sea.
<br><br>
<<link [[Next|Sea]]>><<set $sea += 10>><</link>>
<br>
<</if>>
<</if>>
<</if>>
<<elseif $sea lte 50>>
You are swimming in the sea. You can see the town in the distance.
<<physique>>
<br><br>
<<if $stress gte 10000>>
<<passoutbeach>>
<<else>>
<<set $danger to random(1, 10000)>><<set $dangerevent to 0>>
<<if $danger gte (9900 - $allure) and $eventskip is 0>>
<<eventsdeepsea>>
<<else>>
<<if $swimmingskill gte random(1, 200)>>
<span class="green">You successfully swim against the tide.</span>
<br><br>
<<if $sea gte 40>>
<<link [[Swim Further out (0:10)|Sea]]>><<pass 10>><<tiredness 2>><<set $sea += 10>><</link>><<gtiredness>><<swimmingdifficulty 1 300>>
<br>
<<else>>
<<link [[Swim Further out (0:10)|Sea]]>><<pass 10>><<tiredness 2>><<set $sea += 10>><</link>><<gtiredness>><<swimmingdifficulty 1 200>>
<br>
<</if>>
<<link [[Swim Towards Shore (0:10)|Sea]]>><<pass 10>><<tiredness 2>><<set $sea -= 10>><</link>><<gtiredness>><<swimmingdifficulty 1 100>>
<br>
<<else>>
You try to swim against the tide, <span class="red">but it's too strong for you.</span> You are swept further out to sea.
<br><br><br>
<<link [[Next|Sea]]>><<set $sea += 10>><</link>>
<br>
<</if>>
<</if>>
<</if>>
<<elseif $sea lte 99>>
You are swimming in the sea. You can see the town on the horizon.
<<physique>>
<br><br>
<<if $stress gte 10000>>
<<passoutbeach>>
<<else>>
<<set $danger to random(1, 10000)>><<set $dangerevent to 0>>
<<if $danger gte (9900 - $allure) and $eventskip is 0>>
<<eventsdeepsea>>
<<else>>
<<if $swimmingskill gte random(1, 300)>>
<span class="green">You successfully swim against the tide.</span>
<br><br>
<<if $sea gte 90>>
<<link [[Swim Further out (0:10)|Sea]]>><<pass 10>><<tiredness 2>><<set $sea += 10>><</link>><<gtiredness>><<swimmingdifficulty 1 400>>
<br>
<<else>>
<<link [[Swim Further out (0:10)|Sea]]>><<pass 10>><<tiredness 2>><<set $sea += 10>><</link>><<gtiredness>><<swimmingdifficulty 1 300>>
<br>
<</if>>
<<if $sea lte 60>>
<<link [[Swim Towards Shore (0:10)|Sea]]>><<pass 10>><<tiredness 2>><<set $sea -= 10>><</link>><<gtiredness>><<swimmingdifficulty 1 200>>
<br>
<<else>>
<<link [[Swim Towards Shore (0:10)|Sea]]>><<pass 10>><<tiredness 2>><<set $sea -= 10>><</link>><<gtiredness>><<swimmingdifficulty 1 300>>
<br>
<</if>>
<<else>>
You try to swim against the tide, <span class="red">but it's too strong for you.</span> You are swept further out to sea.
<br><br>
<<link [[Next|Sea]]>><<set $sea += 10>><</link>>
<br>
<</if>>
<</if>>
<</if>>
<<elseif $sea gte 100>>
<<set $sea to 100>>
You are swimming in the sea. You can see the town on the horizon.
<<physique>>
<br><br>
<<earnFeat "The Endless Deep">>
<<if $stress gte 10000>>
<<passoutbeach>>
<<else>>
<<set $danger to random(1, 10000)>><<set $dangerevent to 0>>
<<if $danger gte (9900 - $allure) and $eventskip is 0>>
<<eventsdeepsea>>
<<else>>
<<if $swimmingskill gte random(1, 400)>>
<span class="green">You successfully swim against the tide.</span>
<br><br>
<<link [[Swim Towards Shore (0:10)|Sea]]>><<pass 10>><<tiredness 2>><<set $sea -= 10>><</link>><<gtiredness>><<swimmingdifficulty 1 300>>
<br>
<<else>>
You try to swim against the tide, <span class="red">but it's too strong for you.</span> You are swept further out to sea.
<br><br>
<<link [[Next|Sea]]>><<set $sea += 10>><</link>>
<br>
<</if>>
<</if>>
<</if>>
<</if>>
<<set $eventskip to 0>><<widget "eventsseabeach">><<nobr>>
<<if $daystate isnot "night" and $weather.current is "clear">>
<<if $rng gte 96>>
<<sea1>>
<<elseif $rng gte 81>>
<<seabeach1>>
<<elseif $rng gte 61>>
<<sea5>>
<<elseif $rng gte 36>>
<<seatangle>>
<<else>>
<<sea2>>
<</if>>
<<elseif $daystate isnot "night" and ($weather.current is "rain" or $weather.current is "snow")>>
<<if $rng gte 96>>
<<sea1>>
<<elseif $rng gte 81>>
<<seabeach2>>
<<elseif $rng gte 71>>
<<searape>>
<<elseif $rng gte 51>>
<<sea5>>
<<elseif $rng gte 36>>
<<seatangle>>
<<else>>
<<sea2>>
<</if>>
<<elseif $daystate isnot "night">>
<<if $rng gte 81>>
<<sea1>>
<<elseif $rng gte 71>>
<<searape>>
<<elseif $rng gte 51>>
<<sea5>>
<<elseif $rng gte 36>>
<<seatangle>>
<<else>>
<<sea2>>
<</if>>
<<else>>
<<if $rng gte 95>>
<<if $swarmdisable is "f">><<sea3>><<else>><<sea1>><</if>>
<<elseif $rng gte 81>>
<<sea1>>
<<elseif $rng gte 61>>
<<sea5>>
<<else>>
<<sea2>>
<</if>>
<</if>>
<</nobr>><</widget>>
<<widget "eventssea">><<nobr>>
<<set _dangerevent to random(1, 80)>>
<<if _dangerevent lte 10>>
<<if $swarmdisable is "f">>
<<sea3>>
<<else>>
<<sea1>>
<</if>>
<<elseif _dangerevent lte 20>>
<<sea1>>
<<elseif _dangerevent lte 30>>
<<searape>>
<<elseif _dangerevent lte 50>>
<<sea5>>
<<elseif _dangerevent lte 60>>
<<seatangle>>
<<elseif _dangerevent lte 80>>
<<sea2>>
<</if>>
<</nobr>><</widget>>
<<widget "eventsdeepsea">><<nobr>>
<<set _dangerevent to random(1, 90)>>
<<if _dangerevent lte 10>>
<<if $swarmdisable is "f">>
<<sea3>>
<<else>>
<<sea1>>
<</if>>
<<elseif _dangerevent lte 20>>
<<sea1>>
<<elseif _dangerevent lte 30>>
<<sea4>>
<<elseif _dangerevent lte 40>>
<<seavore>>
<<elseif _dangerevent lte 50>>
<<sea5>>
<<elseif _dangerevent lte 60>>
<<seatentacles>>
<<elseif _dangerevent lte 70>>
<<sea6>>
<<elseif _dangerevent lte 80>>
<<seaflotsam>>
<<elseif _dangerevent lte 90>>
<<sea_struggle>>
<</if>>
<</nobr>><</widget>><<widget "seabeach1">><<nobr>>
<<set $rng to random(1, 100)>>
<<generate1>><<person1>>A <<person>> swims up to you and grabs your butt.<<if $worn.under_lower.type.includes("naked") and $worn.lower.type.includes("naked")>> "Not wearing anything down here? You're such a naughty <<girl>>."<</if>> <<He>> fondles you with increasing passion.
<br><br>
<<if $rng gte 81>>
<<link [[Pull away|Sea Beach Molestation]]>><<set $molestationstart to 1>><</link>>
<<else>>
<<link [[Pull away|Sea Beach Molestation Finish]]>><<set $finish to 1>><</link>>
<</if>>
<br>
<<link [[Allow it|Sea Beach Molestation]]>><<set $sexstart to 1>><</link>><<promiscuous1>>
<</nobr>><</widget>>
<<widget "seabeach2">><<nobr>>
<<set $rng to random(1, 100)>>
A large wave heads towards you. Before it reaches you however, a <<generate1>><<person1>><<person>> on a surf board plucks you from the water as <<he>> sails past. <<He>> holds down your arms with one hand and muzzles you with the other.
<br><br>
<<link [[Next|Sea Beach Molestation]]>><<set $molestationstart to 1>><<set $phase to 1>><</link>>
<</nobr>><</widget>>
<<widget "sea1">><<nobr>>
<<set $rng to random(1, 100)>>
<<if $bestialitydisable is "f" and $rng gte 81>>
Three dolphins swim up to you and nudge you playfully. You pet them back, but they're persistent. One of them starts rubbing against you while the other two prevent you from moving away.
<br><br>
<<link [[Next|Sea Dolphins]]>><<set $molestationstart to 1>><</link>>
<<else>>
Three dolphins swim up to you and nudge you playfully. You pet them back.
<<lstress>><<ltrauma>><<stress -12>><<trauma -6>>
<br><br>
<<if $deviancy gte 35 and $bestialitydisable is "f">>
<<link [[Pet them lewdly|Sea Dolphins Sex]]>><<set $sexstart to 1>><</link>><<deviant3>>
<br><br>
<</if>>
<<destinationeventend>>
<</if>>
<</nobr>><</widget>>
<<widget "sea2">><<nobr>>
<<set $rng to random(1, 100)>>
A large wave rolls towards you.
<<if $uncladtest isnot 1>>
You are pulled into the wave and sucked upwards, before floating back down on the other side. That was fun!<<lstress>><<stress -6>>
<<else>>
You are pulled into the wave and sucked upwards. The force tears your clothes away from your grip!
<<if $rng gte 81>>
After the wave has passed you look around for your missing clothing, but it's nowhere to be found. Your clothes lost, you become much more conscious of your <<nudity>>.
<<garousal>><<gstress>><<arousal 600>><<stress 6>><<set $unclad to 0>>
<<if $uncladoutfit is 1>><<set $uncladoutfit to 0>>
<<upperruined>><<lowerruined>>
<</if>>
<<if $uncladupper is 1>><<set $uncladupper to 0>>
<<upperruined>>
<</if>>
<<if $uncladlower is 1>><<set $uncladlower to 0>>
<<lowerruined>>
<</if>>
<<if $uncladunder is 1>><<set $uncladunder to 0>>
<<underruined>>
<</if>>
<<else>>
After the wave has passed you look around for your missing clothing, and see it floating not far from you. You swim over to it, not feeling relief until it's recovered.
<</if>>
<</if>>
<br><br>
<<destinationeventend>>
<</nobr>><</widget>>
<<widget "sea3">><<nobr>>
<<set $rng to random(1, 100)>>
You feel something rub against your leg. You look down and see the culprit, an eel. More arrive; they twirl around you, their slimy caresses at once disgusting you and inciting shameful feelings. Swarms of them are rising from the depths beneath you. You look around and see a buoy not too far away. If you could swim to it, you could climb to safety.
<br><br>
<<link [[Next|Sea Eels]]>><<set $molestationstart to 1>><</link>>
<</nobr>><</widget>>
<<widget "sea4">><<nobr>>
<<generate1>><<generate2>>
A fishing boat turns towards you, and heads in your direction. The net envelops you, and you are hoisted onto the deck.
<br><br>
A <<person1>><<person>> and <<person2>><<person>> smile down at you. "We got ourselves a lively one," says the <<person1>><<person>>.
<br><br>
<<link [[Next|Boat Molestation]]>><<set $molestationstart to 1>><</link>>
<br>
<</nobr>><</widget>>
<<widget "sea5">><<nobr>>
<<if $bestialitydisable is "f">>
<<if $squidcount is 0>>
You feel something soft touch your <<genitals>>. You look beneath the water and see a small squid rubbing you with its tentacles.
<<garousal>><<arousal 600>>
<br>
<<elseif $squidcount is 1>>
You feel something soft touch your <<breasts>>. You look beneath the water and see a small squid rubbing you with its tentacles.
<<garousal>><<arousal 600>>
<br>
<<elseif $squidcount is 2>>
You feel something soft touch your <<breasts>>. You look beneath the water and see a small squid rubbing you with its tentacles.
<<garousal>><<arousal 600>>
<br>
<<elseif $squidcount is 3>>
You feel something soft touch your <<bottom>>. You look beneath the water and see a small squid rubbing you with its tentacles.
<<garousal>><<arousal 600>>
<br>
<<else>>
You feel something soft touch your skin. You look beneath the water and see a small squid rubbing you with its tentacles.
<<garousal>><<arousal 600>>
<br>
<</if>>
<br>
<<link [[Let it continue|Sea Squid]]>><</link>><<deviant1>>
<br>
<<link [[Pull it away|Sea Pull]]>><</link>>
<br>
<<else>>
<<sea2>>
<</if>>
<</nobr>><</widget>>
<<widget "sea6">><<nobr>>
A fishing boat passes by. No one on board notices you.
<br><br>
Perhaps they could help you get to shore.
<br><br>
<<link [[Call for help|Sea Boat Call]]>><</link>>
<br>
<<link [[Ignore|Sea Boat Ignore]]>><</link>>
<br>
<</nobr>><</widget>>
<<widget "seavore">><<nobr>>
<<if $voredisable is "f">>
A large creature emerges from the depths, drawn by your scent. Before you even know it's there, it grabs your legs with its maw, gripping you tight.
<br><br>
<<link [[Next|Sea Vore]]>><<set $molestationstart to 1>><</link>>
<<else>>
<<sea1>>
<</if>>
<</nobr>><</widget>>
<<widget "seatangle">><<nobr>>
<<if !$worn.lower.type.includes("naked")>>
Your waist becomes tangled in seaweed. It would be easier to untangle if you removed your <<bottoms>> first, and there's no one else around...
<br><br>
<<link [[Undress|Sea Tangle Undress]]>><</link>><<exhibitionist1>>
<br>
<<link [[Don't undress (0:01)|Sea Tangle]]>><<pass 1>><<stress 6>><</link>><<gstress>>
<br>
<<else>>
Your waist becomes tangled in seaweed. It takes a minute to free yourself.
<<pass 1>><<stress 1>><<gstress>>
<br><br>
<<destinationeventend>>
<br><br>
<</if>>
<</nobr>><</widget>>
<<widget "searape">><<nobr>>
<<generate1>><<person1>>
Something grabs you firmly by the ankle, and drags you beneath the water. A <<person>> rises from the murk, wearing a diving mask.
<br><br>
<<link [[Next|Sea Rape]]>><<set $molestationstart to 1>><</link>>
<br>
<</nobr>><</widget>>
<<widget "seatentacles">><<nobr>>
<<if $tentacledisable is "f">>
Something brushes against your leg, then grabs you by the waist. Several tentacles rise from the water.
<br><br>
<<link [[Next|Sea Tentacles]]>><<set $molestationstart to 1>><</link>>
<br>
<<else>>
<<seavore>>
<</if>>
<</nobr>><</widget>>
<<widget "seaflotsam">><<nobr>>
Wood and detritus float by, covered in seaweed. You think you see something glint within.
<br><br>
<<link [[Reach in|Sea Flotsam Reach]]>><</link>>
<br>
<<link [[Ignore|Sea Flotsam Ignore]]>><</link>>
<br>
<</nobr>><</widget>>
<<widget "sea_struggle">><<nobr>>
<<if $bestialitydisable is "f">>
You feel something wrap around your leg. You peer beneath the water, and see a flurry of tentacles.
<br><br>
<<link [[Next|Sea Struggle]]>><<set $struggle_start to 1>><</link>>
<br>
<<else>>
<<seaflotsam>>
<</if>>
<</nobr>><</widget>>
<<widget "passoutsea">><<nobr>>
<<link [[Everything fades to black|Passout Sea]]>><</link>>
<</nobr>><</widget>><<widget "seabeach">><<nobr>>
<<link [[Swim to the beach (0:10)|Sea Beach]]>><<pass 10>><<tiredness 2>><</link>><<gtiredness>>
<</nobr>><</widget>>
<<widget "seabeachquick">><<nobr>>
<<link [[Swim to the beach|Sea Beach]]>><</link>>
<</nobr>><</widget>>
<<widget "seabeacheventend">><<nobr>>
<<link [[Next|Sea Beach]]>><<set $eventskip to 1>><</link>>
<</nobr>><</widget>><<widget "seadocks">><<nobr>>
<<link [[Swim to the docks (0:10)|Sea Docks]]>><<pass 10>><<tiredness 2>><</link>><<gtiredness>>
<</nobr>><</widget>>
<<widget "seadocksquick">><<nobr>>
<<link [[Swim to the docks|Sea Docks]]>><</link>>
<</nobr>><</widget>>
<<widget "seadockseventend">><<nobr>>
<<link [[Next|Sea Docks]]>><<set $eventskip to 1>><</link>>
<</nobr>><</widget>><<widget "seacliffs">><<nobr>>
<<link [[Swim to the cliffs (0:10)|Sea Cliffs]]>><<pass 10>><<tiredness 2>><</link>><<gtiredness>>
<</nobr>><</widget>>
<<widget "seacliffsquick">><<nobr>>
<<link [[Swim to the cliffs|Sea Cliffs]]>><</link>>
<</nobr>><</widget>>
<<widget "seacliffseventend">><<nobr>>
<<link [[Next|Sea Cliffs]]>><<set $eventskip to 1>><</link>>
<</nobr>><</widget>><<widget "seamove">><<nobr>>
<<link [[Next (0:10)|Sea]]>><<pass 10>><<tiredness 2>><</link>><<gtiredness>>
<</nobr>><</widget>>
<<widget "seamovequick">><<nobr>>
<<link [[Next|Sea]]>><</link>>
<</nobr>><</widget>>
<<widget "seamoveeventend">><<nobr>>
<<link [[Next|Sea]]>><<set $eventskip to 1>><</link>>
<</nobr>><</widget>><<widget "searocks">><<nobr>>
<<link [[Swim to the rocks (0:10)|Sea Rocks]]>><<pass 10>><<tiredness 2>><</link>><<gtiredness>>
<</nobr>><</widget>>
<<widget "searocksquick">><<nobr>>
<<link [[Swim to the rocks|Sea Rocks]]>><</link>>
<</nobr>><</widget>>
<<widget "searockseventend">><<nobr>>
<<link [[Next|Sea Rocks]]>><<set $eventskip to 1>><</link>>
<</nobr>><</widget>><<if $tryOn.autoReset isnot false>><<tryOnReset>><</if>><<unset $tempDisable>>
<<set $outside to 0>><<set $location to "shopping_centre">><<effects>>
You are in the clothing shop. It has a large selection of ordinary clothes, but you'll need to go elsewhere if you're looking for something exotic.
<br><br>
<<if $stress gte 10000>>
<<passoutshop>>
<<else>>
<<if $hour is 21>>
It's closing time. Security is herding everyone outside. <<if $exposed gte 1>>Panic swells within you as you realise how exposed you'll be should security find you in this state of dress.<</if>>
<br><br>
<<if $exposed lte 0>>
<<link [[Go Outside|High Street]]>><</link>>
<br>
<<else>>
<<link [[Hide until it's over (1:00)|Clothing Shop]]>><<pass 1 hour>><</link>>
<</if>>
<<else>>
<<tryOnStats>><<unset $shopListStartCount>>
<<if $daystate is "night">>
You are alone in the darkness.
<br><br>
<<elseif $exposed gte 1>>
You are hiding within a clothing stand to protect your dignity.
<br><br>
<</if>>
<<warmth_description>>
<br><br>
<<if $debug is 1>>
<img id="icon" src="img/misc/icon/clothes/categories/overoutfit.png">
[[View over outfits|Over Outfit Shop]]
<br><br>
<</if>>
<img id="icon" src="img/misc/icon/clothes/categories/outfit.png">
[[View outfits|Outfit Shop]]
<br>
<img id="icon" src="img/misc/icon/clothes/categories/upper.png">
[[View tops|Top Shop]]
<br>
<img id="icon" src="img/misc/icon/clothes/categories/lower.png">
[[View bottoms|Bottom Shop]]
<br><br>
<img id="icon" src="img/misc/icon/clothes/categories/underoutfit.png">
[[View under outfits|Under Outfit Shop]]
<br>
<img id="icon" src="img/misc/icon/clothes/categories/underupper.png">
[[View under tops|Under Top Shop]]
<br>
<img id="icon" src="img/misc/icon/clothes/categories/underlower.png">
[[View under bottoms|Under Bottom Shop]]
<br><br>
<img id="icon" src="img/misc/icon/clothes/categories/head.png">
[[View Head Accessories|Head Shop]]
<br>
<img id="icon" src="img/misc/icon/clothes/categories/face.png">
[[View Face Accessories|Face Shop]]
<br>
<img id="icon" src="img/misc/icon/clothes/categories/neck.png">
[[View Neck Accessories|Neck Shop]]
<br>
<img id="icon" src="img/misc/icon/clothes/categories/hand.png">
[[View Hand Accessories|Hands Shop]]
<br>
<img id="icon" src="img/misc/icon/clothes/categories/legs.png">
[[View Legwear|Legs Shop]]
<br>
<img id="icon" src="img/misc/icon/clothes/categories/feet.png">
[[View Shoes|Shoe Shop]]
<br><br>
<<if $clothingrebuy is 1>>
[[Disable automatic clothing Rebuy|Rebuy Shop]]
<br>
<<else>>
[[Enable automatic clothing rebuy|Rebuy Shop]]
<br>
<</if>>
<<if $daystate is "night" and $hour isnot $closinghour and $clothingshoptheft isnot 1>>
<<link [[Examine the cash register|Clothing Shop Register]]>><</link>>
<br>
<</if>>
<br>
<<if $daystate is "night" or $tryOn.value is 0>>
<<if $daystate is "night" and $clothingShop.spotted is true and $clothingShop.stolenClothes gt 0>>
<<link[[Leave|Clothing Shop Night Guard Found]]>><<ShowUnderEquip "normal">><<ShowUnderEquip "over">><<set $tryOn.autoReset to true>><</link>>
<<else>>
<<link[[Leave|Shopping Centre Top]]>><<ShowUnderEquip "normal">><<ShowUnderEquip "over">><<set $tryOn.autoReset to true>><</link>>
<</if>>
<br><br>
<<elseif $tryOn.value gt 0>>
<<link[[Return clothes|$passage]]>><<clothingReset>><</link>>
<br>
<<if $tryOn.value lt $money>>
<<link[[Buy clothes|$passage]]>><<buyTryOnClothes "wear">><</link>>
<br>
<<link[[Buy clothes and send to wardrobe|$passage]]>><<buyTryOnClothes "wardrobe">><</link>>
<br>
<</if>>
<<link[[Leave with stolen clothes|Stolen Clothing Shop Result]]>><</link>>
<br>
<</if>>
<</if>>
<</if>><<set $outside to 0>><<effects>><<set $lock to 0>>
<<if $skulduggery gte $lock>>
<span class="green">The lock looks easy to pick.</span>
<br><br>
<<link [[Pick it (0:10)|Clothing Shop]]>>
<<pass 10>><<crimeup 1>>
<<if $clothingShop.ban gt 0 or $crime gte 50000 or $clothingShop.rng gte $skulduggery>>
<<set $clothingShop.spotted to true>>
<</if>>
<<set $clothingShop.rng to random(0,1000)>>
<</link>><<crime>>
<br>
<<else>>
<span class="red">The lock looks beyond your ability to pick.</span>
<<skulduggeryrequired>>
<br><br>
<</if>>
<<link [[Leave|Shopping Centre Top]]>><</link>>
<br><<set $outside to 0>><<effects>>
<<if $clothingrebuy is 1>>
Disabling clothing rebuy will deactivate the chips in all your clothing. They will no longer attempt to buy replacements when destroyed, and will not charge you anything.
<br><br>
Would you like to disable automatic clothing rebuy?
<br><br>
<<link [[Yes|Clothing Shop]]>><<set $clothingrebuy to 0>><</link>>
<br>
<<else>>
Enabling clothing rebuy will activate chips in all your clothing. When damaged beyond repair, the clothes automatically order a replacement. The cost is the price of the garment, plus an additional 50% service fee. This will not work if you don't have enough money, which will be deducted immediately.
<br><br>
Would you like to enable this?
<br><br>
<<link [[Yes|Clothing Shop]]>><<set $clothingrebuy to 1>><</link>>
<br>
<</if>>
<<link [[No|Clothing Shop]]>><</link>>
<br><<set $outside to 0>><<effects>>
<<if $clothes_choice and $clothes_choice_previous>>
<<if $clothes_choice is $clothes_choice_previous>>
<<shopbuy "over_upper">>
<<else>>
<<shopbuy "over_upper" "reset">>
<</if>>
<<else>>
<<shopbuy "over_upper" "reset">>
<</if>>
<<clothingShop "over_upper" "outfits">>
<br>
<<link [[Back to shop|Clothing Shop]]>><<unset $clothes_choice>><</link>><<set $outside to 0>><<effects>>
<<if $clothes_choice and $clothes_choice_previous>>
<<if $clothes_choice is $clothes_choice_previous>>
<<shopbuy "upper">>
<<else>>
<<shopbuy "upper" "reset">>
<</if>>
<<else>>
<<shopbuy "upper" "reset">>
<</if>>
<<clothingShop "upper" "outfits">>
<br>
<<link [[Back to shop|Clothing Shop]]>><<unset $clothes_choice>><</link>><<set $outside to 0>><<effects>>
<<if $clothes_choice and $clothes_choice_previous>>
<<if $clothes_choice is $clothes_choice_previous>>
<<shopbuy "upper">>
<<else>>
<<shopbuy "upper" "reset">>
<</if>>
<<else>>
<<shopbuy "upper" "reset">>
<</if>>
<<clothingShop "upper" "non-outfits">>
<br>
<<link [[Back to shop|Clothing Shop]]>><<unset $clothes_choice>><</link>><<set $outside to 0>><<effects>>
<<if $clothes_choice and $clothes_choice_previous>>
<<if $clothes_choice is $clothes_choice_previous>>
<<shopbuy "lower">>
<<else>>
<<shopbuy "lower" "reset">>
<</if>>
<<else>>
<<shopbuy "lower" "reset">>
<</if>>
<<clothingShop "lower">>
<br>
<<link [[Back to shop|Clothing Shop]]>><<unset $clothes_choice>><</link>><<set $outside to 0>><<effects>>
<<if $clothes_choice and $clothes_choice_previous>>
<<if $clothes_choice is $clothes_choice_previous>>
<<shopbuy "under_upper">>
<<else>>
<<shopbuy "under_upper" "reset">>
<</if>>
<<else>>
<<shopbuy "under_upper" "reset">>
<</if>>
<<clothingShop "under_upper" "outfits">>
<br>
<<link [[Back to shop|Clothing Shop]]>><<unset $clothes_choice>><</link>><<set $outside to 0>><<effects>>
<<if $clothes_choice and $clothes_choice_previous>>
<<if $clothes_choice is $clothes_choice_previous>>
<<shopbuy "under_upper">>
<<else>>
<<shopbuy "under_upper" "reset">>
<</if>>
<<else>>
<<shopbuy "under_upper" "reset">>
<</if>>
<<clothingShop "under_upper" "non-outfits">>
<br>
<<link [[Back to shop|Clothing Shop]]>><<unset $clothes_choice>><</link>><<set $outside to 0>><<effects>>
<<if $clothes_choice and $clothes_choice_previous>>
<<if $clothes_choice is $clothes_choice_previous>>
<<shopbuy "under_lower">>
<<else>>
<<shopbuy "under_lower" "reset">>
<</if>>
<<else>>
<<shopbuy "under_lower" "reset">>
<</if>>
<<clothingShop "under_lower">>
<br>
<<link [[Back to shop|Clothing Shop]]>><<unset $clothes_choice>><</link>><<set $outside to 0>><<effects>>
<<if $clothes_choice and $clothes_choice_previous>>
<<if $clothes_choice is $clothes_choice_previous>>
<<shopbuy "head">>
<<else>>
<<shopbuy "head" "reset">>
<</if>>
<<else>>
<<shopbuy "head" "reset">>
<</if>>
<<clothingShop "head">>
<br>
<<link [[Back to shop|Clothing Shop]]>><<unset $clothes_choice>><</link>><<set $outside to 0>><<effects>>
<<if $clothes_choice and $clothes_choice_previous>>
<<if $clothes_choice is $clothes_choice_previous>>
<<shopbuy "face">>
<<else>>
<<shopbuy "face" "reset">>
<</if>>
<<else>>
<<shopbuy "face" "reset">>
<</if>>
<<clothingShop "face">>
<br>
<<link [[Back to shop|Clothing Shop]]>><<unset $clothes_choice>><</link>><<set $outside to 0>><<effects>>
<<if $clothes_choice and $clothes_choice_previous>>
<<if $clothes_choice is $clothes_choice_previous>>
<<shopbuy "neck">>
<<else>>
<<shopbuy "neck" "reset">>
<</if>>
<<else>>
<<shopbuy "neck" "reset">>
<</if>>
<<clothingShop "neck">>
<br>
<<link [[Back to shop|Clothing Shop]]>><<unset $clothes_choice>><</link>><<set $outside to 0>><<effects>>
<<if $clothes_choice and $clothes_choice_previous>>
<<if $clothes_choice is $clothes_choice_previous>>
<<shopbuy "hands">>
<<else>>
<<shopbuy "hands" "reset">>
<</if>>
<<else>>
<<shopbuy "hands" "reset">>
<</if>>
<<clothingShop "hands">>
<br>
<<link [[Back to shop|Clothing Shop]]>><<unset $clothes_choice>><</link>><<set $outside to 0>><<effects>>
<<if $clothes_choice and $clothes_choice_previous>>
<<if $clothes_choice is $clothes_choice_previous>>
<<shopbuy "legs">>
<<else>>
<<shopbuy "legs" "reset">>
<</if>>
<<else>>
<<shopbuy "legs" "reset">>
<</if>>
<<clothingShop "legs">>
<br>
<<link [[Back to shop|Clothing Shop]]>><<unset $clothes_choice>><</link>><<set $outside to 0>><<effects>>
<<if $clothes_choice and $clothes_choice_previous>>
<<if $clothes_choice is $clothes_choice_previous>>
<<shopbuy "feet">>
<<else>>
<<shopbuy "feet" "reset">>
<</if>>
<<else>>
<<shopbuy "feet" "reset">>
<</if>>
<<clothingShop "feet">>
<br>
<<link [[Back to shop|Clothing Shop]]>><<unset $clothes_choice>><</link>><<set $outside to 0>><<effects>><<set $lock to 0>>
<<if $skulduggery gte $lock>>
<span class="green">The lock looks easy to pick.</span>
<br><br>
<<link [[Pick it (0:10)|Hairdressers]]>><<pass 10>><<crimeup 1>><</link>><<crime>>
<br>
<<else>>
<span class="red">The lock looks beyond your ability to pick.</span>
<<skulduggeryrequired>>
<br><br>
<</if>>
<<link [[Leave|Shopping Centre]]>><</link>>
<br><<set $outside to 0>><<set $location to "shopping_centre">><<effects>>
You are in the hairdressers. Here you can have your hair cut or dyed.
<<if $daystate is "night">>
You are alone in the darkness.
<<elseif $exposed gte 1>>
You hide in a cupboard to protect your dignity.
<<else>>
There's a seat available.
<</if>>
<br><br>
<<if $stress gte 10000>>
<<passoutshop>>
<<else>>
<<if $hour is 21>>
It's closing time. Security is herding everyone outside.
<<if $exposed gte 1>>
Panic swells within you as you realise how exposed you'll be should security find you in this state of dress.
<</if>>
<br><br>
<<if $exposed lte 0>>
<<link [[Go Outside|High Street]]>><</link>>
<br>
<<else>>
<<link [[Hide until it's over (1:00)|Hairdressers]]>><<pass 1 hour>><</link>>
<</if>>
<<else>>
<<if $daystate is "night" and $hour isnot $closinghour and $hairdresserstheft isnot 1>>
<<link [[Examine the cash register|Hairdressers Register]]>><</link>>
<br>
<</if>>
<<if $exposed lte 1 and $daystate isnot "night" and $hour isnot 21>>
[[Take a seat|Hairdressers Seat]]
<br><br>
<</if>>
[[Leave|Shopping Centre]]
<br>
<</if>>
<</if>><<generate1>><<person1>>You take a seat, and a hairdresser soon appears behind you. "What'll it be hun?" A sign by the mirror reads:
<br>
"Hair cut: £30
<br>
Hair dye: £60"
<br><br>
<<set $hairOption to $hairlength>>
<<set $fringeOption to $fringelength>>
<<set $dyeOption to "noChange">>
<div id="currentCost" class="gold">
To pay: £0
</div>
<div id="hairDressers">
<<hairDressersOptions>>
</div>
<<hairdressersReset>>You hand over the money and <<he>> gets to work.
<br><br>
<<set _pass to 0>>
<<if $hairOption isnot $hairlength>>
The hairdresser starts snipping away, locks floating to the ground all around you. After a short while, <<he>> stands back while brandishing a mirror for you to examine <<his>> handiwork.
<br><br>
<<set $hairlength to clone($hairOption)>>
<<set _pass += 15>>
<<unset $hairOption>>
<</if>>
<<if $fringeOption isnot $fringelength>>
<<if _pass gt 0>>
<<He>> continues snipping away, and locks continue floating to the ground all around you After a short while, <<he>> again stands back while brandishing a mirror for you to examine <<his>> handiwork further.
<<else>>
The hairdresser starts snipping away, locks floating to the ground all around you. After a short while, <<he>> stands back while brandishing a mirror for you to examine <<his>> handiwork.
<</if>>
<br><br>
<<set $fringelength to clone($fringeOption)>>
<<set _pass += 15>>
<<unset $fringeOption>>
<</if>>
<<if $dyeOption is "removeDye">>
<<if _pass gt 0>>
<<He>> finishes your requests by asking you to tilt your head back. <<He>> applies a liquid smelling of artificial chemicals to your hair, then begins rinsing it out in a small basin.
<<He>> is soon blowing you dry and brandishing a mirror for you to see your hair back in its natural $naturalhaircolour colour.
<<else>>
The hairdresser asks you to tilt your head back. <<He>> applies a liquid smelling of artificial chemicals to your hair, then begins rinsing it out in a small basin.
<<He>> is soon blowing you dry and brandishing a mirror for you to see your hair back in its natural $naturalhaircolour colour.
<</if>>
<br><br>
<<set $haircolour to clone($naturalhaircolour)>>
<<set _pass += 15>>
<<unset $dyeOption>>
<<elseif $dyeOption isnot "noChange">>
<<set $haircolour to clone($dyeOption)>>
<<if _pass gt 0>>
<<He>> finishes your requests by carefully applying your chosen colour. It's not long before <<he>> brandishes a mirror for you to see your newly <<haircolourtext>> hair from all angles.
<<else>>
The hairdresser begins carefully applying your chosen colour. It's not long before <<he>> brandishes a mirror for you to see your newly <<haircolourtext>> hair from all angles.
<</if>>
<br><br>
<<set _pass += 30>>
<<unset $dyeOption>>
<</if>>
<<if $hairlength gte 900>>
<<set $hairlengthstage to "feet">>
<<elseif $hairlength gte 700>>
<<set $hairlengthstage to "thighs">>
<<elseif $hairlength gte 600>>
<<set $hairlengthstage to "navel">>
<<elseif $hairlength gte 400>>
<<set $hairlengthstage to "chest">>
<<elseif $hairlength gte 200>>
<<set $hairlengthstage to "shoulder">>
<<else>>
<<set $hairlengthstage to "short">>
<</if>>
<<if $fringelength gte 900>>
<<set $fringelengthstage to "feet">>
<<elseif $fringelength gte 700>>
<<set $fringelengthstage to "thighs">>
<<elseif $fringelength gte 600>>
<<set $fringelengthstage to "navel">>
<<elseif $fringelength gte 400>>
<<set $fringelengthstage to "chest">>
<<elseif $fringelength gte 200>>
<<set $fringelengthstage to "shoulder">>
<<else>>
<<set $fringelengthstage to "short">>
<</if>>
<<pass _pass>>
<<link [[Leave|Hairdressers]]>><<endevent>><</link>><<widget "hairDressersOptions">><<nobr>>
<<set _currentCost to 0>>
<<if ($money gte _currentCost + 3000 or $hairOption isnot $hairlength) and $hairlength gt 100>>
<<if $hairOption isnot $hairlength>>
<<set _currentCost += 3000>>
<</if>>
Have your sides cut to your:
<br>
<<set _hairNames to ["Ears", "Chin", "Shoulders", "Upper chest", "Middle chest", "Upper stomach", "Navel", "Thighs", "Knees", "Ankles"]>>
<<set _start to Math.clamp(($hairlength - ($hairlength % 100) - 200)/100,0,9)>>
<<set _hairOptions to {"Don't cut":$hairlength}>>
<<for _i to _start; _i gte 0; _i-->>
<<set _hairOptions[_hairNames[_i]] to (_i * 100) + 100>>
<</for>>
<<listbox "$hairOption" autoselect>>
<<optionsfrom _hairOptions>>
<</listbox>>
<br><br>
<<elseif $hairlength gt 100>>
Not enough money to cut your hair.
<br><br>
<</if>>
<<if ($money gte _currentCost + 3000 or $fringeOption isnot $fringelength) and $fringelength gte 100>>
<<if $fringeOption isnot $fringelength>>
<<set _currentCost += 3000>>
<</if>>
Have your fringe cut until it's:
<br>
<<set _fringeNames to ["Very short", "Short", "Standard", "Long"]>>
<<set _start to Math.clamp(($fringelength - ($fringelength % 200))/200,0,3)>>
<<set _fringeOptions to {"Don't cut":$fringelength}>>
<<for _i to _start; _i gte 0; _i-->>
<<set _fringeOptions[_fringeNames[_i]] to (_i * 200) + 100>>
<</for>>
<<listbox "$fringeOption" autoselect>>
<<optionsfrom _fringeOptions>>
<</listbox>>
<br><br>
<<elseif $fringelength gte 100>>
Not enough money to cut your fringe.
<br><br><br>
<</if>>
<<if $money gte _currentCost + 3000 or $dyeOption isnot "noChange">>
<<if $dyeOption is "removeDye">>
<<set _currentCost += 3000>>
<<elseif $dyeOption isnot "noChange">>
<<set _currentCost += 6000>>
<</if>>
Have your hair dyed<<if $haircolour isnot $naturalhaircolour>> or cleared of hair dye<</if>>:
<br>
<<set _dyeNames to ["Red", "Black", "Blond", "Platinum blond", "Strawberry blond", "Brown", "Light brown", "Ginger", "Blue", "Green", "Teal", "Pink", "Hot pink", "Soft pink", "Crimson", "Purple", "White", "Snow white", "Deep Blue"]>>
<<set $hairdressersHairColour to ["red", "black", "blond", "platinumblond", "strawberryblond", "brown", "lightbrown", "ginger", "blue", "green", "teal", "pink", "hotpink", "softpink", "crimson", "purple", "white", "snowwhite", "deepblue"]>>
<<set _dyeOptions to {"Don't dye":"noChange"}>>
<<if $haircolour isnot $naturalhaircolour>>
<<set _dyeOptions["Remove dye"] to "removeDye">>
<</if>>
<<if $money gte _currentCost + 6000 or ($dyeOption isnot "noChange" and $dyeOption isnot "removeDye")>>
<<for _i to 0; _i lt _dyeNames.length; _i++>>
<<if $haircolour is $hairdressersHairColour[_i] or $naturalhaircolour is $hairdressersHairColour[_i]>>
<<continue>>
<</if>>
<<set _dyeOptions[_dyeNames[_i]] to $hairdressersHairColour[_i]>>
<</for>>
<</if>>
<<listbox "$dyeOption" autoselect>>
<<optionsfrom _dyeOptions>>
<</listbox>>
<<if $dyeOption isnot "noChange"and $dyeOption isnot "removeDye">>
<div @class="'hair-'+$dyeOption">
<div style="height: 25px; width: 100px; margin-top:5px; background-color: #fd6064; border:1px solid #ccc;" class="colour-hair"></div>
</div>
<br>
<<else>>
<br>
<</if>>
<</if>>
<<if _currentCost gt 0>>
<<link [[Pay Hairdresser|Hairdressers Session]]>>
<<set $money -= _currentCost>>
<</link>>
<</if>>
<br><br>
<<link [[Leave|Hairdressers]]>><<endevent>><</link>>
<</nobr>><</widget>><<set $outside to 0>><<set $location to "shopping_centre">><<effects>>
<<if $daystate is "day">>
You are on the top level of the shopping centre. It's not so busy up here, but you can hear a throng on the level below.
<<elseif $daystate is "dusk">>You are on the top level of the shopping centre. The shops are still open, but there are fewer people around as it nears closing time.
<<elseif $daystate is "dawn">>
You are on the top level of the shopping centre. The shops are opening but it's not yet busy.
<<elseif $daystate is "night">>
The building is closed for the night and seemingly deserted. It's probably illegal to be here right now.
<</if>>
<br><br>
<<if $shop_phase is 1>>
<<unset $shop_phase>>
You search through the cart. The only thing that might help is a small waist apron.
<br><br>
<<link [[Take it|Shopping Centre Top]]>><<lowerwear 4>><</link>>
<br>
<<link [[Leave it|Shopping Centre Top]]>><</link>>
<br><br>
<<else>>
<<if $stress gte 10000>>
<<passoutshop>>
<<else>>
<<if $hour is 21>>
It's closing time. Security is herding everyone outside. <<if $exposed gte 1>>Panic swells within you as you realise how exposed you'll be should security find you in this state of dress.<</if>>
<br><br>
<<if $exposed lte 0>>
<<link [[Go Outside|High Street]]>><</link>>
<br>
<<else>>
<<link [[Hide until it's over (1:00)|Shopping Centre Top]]>><<pass 1 hour>><</link>>
<</if>>
<<else>>
<<if $exposed gte 2>>
You feel so vulnerable with your privates exposed.
<<if $leftarm is "bound" and $rightarm is "bound">>
With your arms bound you can't even cover yourself.
<</if>>
<<if $daystate is "night">>
You must admit though that standing unclad in this often-crowded space is exhilarating. Still, you must find a way to fix your predicament.
<br><br>
<<if $clothingShop.ban gt 0 and $clothingShop.banExtension is true>>
<<clothingshopicon>><<link [[Clothing Shop (0:01)|Clothing Shop Sneak Guard]]>><<pass 1>><</link>>
<<else>>
<<clothingshopicon>><<link [[Clothing Shop (0:01)|Clothing Shop Sneak]]>><<pass 1>><</link>>
<</if>>
<br>
<<tailoricon>><<link [[Tailor Shop (0:01)|Tailor Shop Sneak]]>><<pass 1>><</link>>
<br><br>
<<link [[Main floor (0:02)|Shopping Centre]]>><<pass 2>><</link>>
<br>
<<link [[Roof (0:02)|Commercial rooftops]]>><<pass 2>><</link>>
<br><br>
<<else>>
You cower behind a maintenance door away from prying eyes. There's a staircase here leading to the roof. There's also a cart full of cleaning tools, perhaps you could find something to cover yourself in there?
<br><br>
<<link [[Search cart (0:01)|Shopping Centre Top]]>><<pass 1>><<set $shop_phase to 1>><</link>>
<br>
<<link [[Roof (0:02)|Commercial rooftops]]>><<pass 2>><</link>>
<</if>>
<<elseif $exposed gte 1>>
You are dressed really inappropriately for public!
<<if $leftarm is "bound" and $rightarm is "bound">>
With your arms bound you can't even cover yourself.
<</if>>
<<if $daystate is "night">>
Fortunately there's no one around to see you in this state. Still, you must find a way to fix your predicament.
<br><br>
<<if $clothingShop.ban gt 0 and $clothingShop.banExtension is true>>
<<clothingshopicon>><<link [[Clothing Shop (0:01)|Clothing Shop Sneak Guard]]>><<pass 1>><</link>>
<<else>>
<<clothingshopicon>><<link [[Clothing Shop (0:01)|Clothing Shop Sneak]]>><<pass 1>><</link>>
<</if>>
<br>
<<tailoricon>><<link [[Tailor Shop (0:01)|Tailor Shop Sneak]]>><<pass 1>><</link>>
<br>
<<link [[Empty Shop (0:01)|EmptyStore]]>><<pass 1>><<set $shopFloor to "top">><</link>>
<br><br>
<<link [[Main floor (0:02)|Shopping Centre]]>><<pass 2>><</link>>
<br>
<<link [[Roof (0:02)|Commercial rooftops]]>><<pass 2>><</link>>
<br><br>
<<else>>
<<if $clothingShop.ban gt 0>>
You are hiding behind a maintenance door. You're still banned from the clothing shop, and you think
you can hear the security guard inside. Your only option is to run to the rooftop.
<br>
<<else>>
You are hiding behind an ajar maintenance door. You know there's a clothing shop nearby.
You could make a run for it, but you're bound to be seen. There's also a staircase to the roof.
<br><br>
<<link [[Dash to the clothing Shop (0:01)|Clothing Shop]]>><<pass 1>><<trauma 6>><<stress 6>><</link>><<gtrauma>><<gstress>>
<</if>>
<br>
<<link [[Roof (0:02)|Commercial rooftops]]>><<pass 2>><</link>>
<br><br>
<</if>>
<<else>>
<<if $daystate is "night">>
<<if $clothingShop.ban gt 0 and $clothingShop.banExtension is true>>
<<clothingshopicon>><<link [[Clothing Shop (0:01)|Clothing Shop Sneak Guard]]>><<pass 1>><</link>>
<<else>>
<<clothingshopicon>><<link [[Clothing Shop (0:01)|Clothing Shop Sneak]]>><<pass 1>><</link>>
<</if>>
<br>
<<tailoricon>><<link [[Tailor Shop (0:01)|Tailor Shop Sneak]]>><<pass 1>><</link>>
<br>
<<link [[Empty Shop (0:01)|EmptyStore]]>><<pass 1>><<set $shopFloor to "top">><</link>>
<br>
<<else>>
<<if $clothingShop.ban gt 0>>
<<clothingshopicon>><<link [[Clothing Shop (0:01)|Clothing Shop Guard]]>><<pass 1>><</link>>
<<else>>
<<clothingshopicon>><<link [[Clothing Shop (0:01)|Clothing Shop]]>><<pass 1>><</link>>
<</if>>
<br>
<<tailoricon>><<link [[Tailor (0:01)|Tailor Shop]]>><<pass 1>><</link>>
<br>
/*Comment out when a new shop is added in its place, uncomment when required*/
/*Used to keep the `Go onto the roof` and `Go downstair` in lines with the lower floor*/
<<link [[Empty Shop (0:01)|EmptyStore]]>><<pass 1>><<set $shopFloor to "top">><</link>>
<br>
<</if>>
<br>
<<link [[Go onto the roof (0:02)|Commercial rooftops]]>><<pass 2>><</link>>
<br>
<<link [[Go downstairs (0:02)|Shopping Centre]]>><<pass 2>><</link>>
<br><br>
<</if>>
<</if>>
<</if>>
<</if>><<widget "passoutshop">><<nobr>>
[[Everything fades to black...|Passout Shop]]
<</nobr>><</widget>>You've pushed yourself too much.
<br><br>
<<passout>>
<<set $dangershop to 0>>
<<set $safeshop to 0>>
<<set $danger to random(1, 10000)>>
<<if $danger gte (9900 - $allure)>><<set $dangershop to random(1, 2)>><</if>>
<<if $danger lt (9900 - $allure)>><<set $safeshop to 1>><</if>>
<<if $dangershop is 1>>
[[Wake up|Abduction Shop]]
<<elseif $dangershop is 2>>
<<link [[Wake up|Molestation Shop]]>><<set $molestationstart to 1>><</link>>
<</if>>
<<if $safeshop is 1>><<ambulance>><</if>>
<<pass 1 hour>>
<<set $trauma +=10>><<set $stress -= 2000>><<set $outside to 0>><<effects>>
<<if $phase is 0>><<set $phase to 1>>
<<set $drugged += 180>>
<<lowerruined>>
<<upperruined>>
<<underruined>>
<<underupperwear 1>>
<<underlowerwear 2>>
<<generate1>><<generate2>>
You feel light-headed as you regain consciousness. Your vision clears, and you find yourself facing out a window onto the High Street. You cannot move an inch, but you're stood upright. You feel straps against your skin, they must be holding you steady. They're also contorting your limbs into a specific pose; your hands are resting on your hips and your head is cocked to one side.
<br><br>
Once your bewilderment subsides, you notice you are wearing nothing but a string bikini. The implication suddenly dawns on you when a young blond woman stops in front of the window and stares. You feel blood rush to your face at the humiliation, but she moves on without a flicker of realisation on her face.
<br><br>
<<link [[Next|Abduction Shop]]>><<pass 1 hour>><<set $trauma += 20>><</link>>
<<elseif $phase is 1>>
An hour passes without event. More people look at you through the window but none realise you aren't a mannequin. Most people just pass you by without a glance.
<br><br>
You feel less groggy now, and can even twitch a bit. You'll regain control of your body soon, but that still leaves the straps.
<br><br>
Your musing is interrupted by a gentle prod on your backside. A <<person1>><<person>> walks in front of you. <<His>> eyes explore up and down your body, lingering on your bikini bottoms. <<He>> reaches a hand out.
<br><br>
<<link [[Try to say stop|Abduction Shop]]>><<set $trauma += 20>><<set $phase to 2>><</link>>
<br>
<<link [[Remain silent|Abduction Shop]]>><<set $trauma += 20>><<set $phase to 3>><</link>>
<<elseif $phase is 2>>
You can barely murmur, but it's enough. Startled, the <<person>> cries out and runs away. A moment later you hear another voice<<person2>> laugh. "A mannequin spoke?" <<he>> says. "You have an overactive imagination." A pair of hands clasp round your shoulders and spin you to face the inside of the shop. You see the <<person1>><<person>> along with a <<person2>><<person>> watching you.
<br><br>
"Hey sexy doll," the <<person>> prods your waist. Prods a little too hard; the force upsets your balance and you fall to the ground. The <<person1>><<person>> bursts into laughter.
<br><br>
Looking somewhat sheepish, the <<person2>><<person>> picks you up and tries to put you back into position. It's not an easy job to get you stable. Thinking you an object, <<he>> callously manhandles you, gripping you by whichever part of your body <<he>> thinks will help until <<he>> gets you to stay upright.
<br><br>
<<set _arousal to 200 * $breastsensitivity>><<arousal _arousal>>
Satisfied, <<he>> and the <<person1>><<person>> leave you be.
<br><br>
<<link [[Next|Abduction Shop]]>><<pass 2 hours>><<set $trauma += 40>><<set $phase to 4>><</link>>
<<elseif $phase is 3>>
<<lowerstrip>>
<<He>> prods your <<genitals>> through the thin fabric of the bikini. Curiosity unsated, <<he>> yanks the bikini bottoms, which easily come loose and fall to the ground. With your <<genitals>> exposed for all to see, <<he>> recommences <<his>> investigation into your private area. Before <<he>> becomes too confident a voice calls out, "What are you doing to that mannequin," it says. "You're such a pervert." Startled, the <<person>> ceases <<his>> adventure and moves away from you.
<br><br>
<<set _arousal to 400 * $genitalsensitivity>><<arousal _arousal>>
<<link [[Next|Abduction Shop]]>><<pass 2 hours>><<set $trauma += 40>><<set $phase to 5>><</link>>
<<elseif $phase is 5>>
<<set $phase to 0>>
You continue waiting, only now with your <<genitals>> on display. People react much the same way as before, only eyes now linger on your exposed <<genitals>>. A few people giggle.
<br><br>
After two hours you feel your focus has returned, but the tight straps and forced position have made you physically sore. You are considering trying to loosen your bonds when you are lifted from behind and carried into a back room.
<br><br>
As you are placed on the ground your bearer is revealed to be a tall man in his thirties. He talks while undoing your bindings. "Sorry for the short notice! The missing mannequin has shown up, so your services are no longer needed. You did a fine job though! Your payment is on the table there. You can keep the bikini too, it looks good on you." After removing your bindings he leaves the room, shutting the door behind him.
<br><br>
True to his word, there's £15 on the table, along with a bottle of water, a muffin with some sort of fruit in it, and the bottoms that were stripped from you.
<br><br>
<<set $hunger -= 500>><<set $thirst -= 500>><<clotheson>><<endevent>>
<<commercialquick>>
<br>
[[Go into the shop|Clothing Shop]]
<br>
<<elseif $phase is 4>>
<<set $phase to 0>>
After two hours you feel your focus has returned, but the tight straps and forced position have made you physically sore. You are considering trying to surreptitiously loosen your bonds when you are lifted from behind and carried into a back room.
<br><br>
As you are placed on the ground your bearer is revealed to be a tall man in his thirties. He talks while undoing your bindings. "Sorry for the short notice! The missing mannequin has shown up, so your services are no longer needed. You did a fine job though! Your payment is on the table there. You can keep the bikini too, it looks good on you." After removing your bindings he leaves the room, shutting the door behind him.
<br><br>
True to his word, there's £15 on the table, along with a bottle of water and a muffin with some sort of fruit in it.
<br><br>
<<set $hunger -= 500>><<set $thirst -= 500>><<endevent>>
<<commercialquick>>
<br>
<<if $daystate isnot "night">>
[[Go into the shop|Clothing Shop]]
<br>
<</if>>
<</if>><<if $molestationstart is 1>>
<<set $molestationstart to 0>>
<<controlloss>>
<<violence 1>>
<<neutral 1>>
<<molested>>
<<generate1>><<generate2>><<tailorinit>>
<<upperruined>>
<<lowerruined>>
<<underruined>>
You awaken to find yourself suspended and naked in a small room. Your wrists are tied together by a thin rope which hangs on a hook attached to the ceiling. <<person1>>A <<person>> holds a tape measure up to your chest while<<person2>> a <<person>> fondles your <<bottom>>.
<<set $phase to 1>>
<</if>>
<<if $phase is 1>>
"Be still now dear." <<person1>><<He>> wraps the tape around your torso just beneath your armpits.
<<set $phase to 2>>
<<elseif $phase is 2>>
<<person1>><<He>> shifts the tape down your chest until it presses against your nipples.
<<set _arousal to 50 * $breastsensitivity>><<set $phase to 3>><<arousal _arousal>>
<<elseif $phase is 3>>
<<person1>><<He>> shifts the tape further down and takes a measurement of your midriff.
<<set $phase to 4>>
<<elseif $phase is 4>>
<<person1>><<He>> measures your <<bottom>>.
<<set $phase to 5>>
<<elseif $phase is 5>>
<<person1>><<He>> prods your <<genitals>> with one end of the tape. You jerk in response to the sensation of metal touching such a sensitive area. <<He>> starts measuring your legs.
<<set _arousal to 50 * $genitalsensitivity>><<set $phase to 6>><<arousal _arousal>>
<<elseif $phase is 6>>
<<person1>>Satisfied, <<he>> drops the tape. "We have just the thing!"
<<set $phase to 7>>
<</if>>
<<effects>>
<<effectsman>><<man>>
<<stateman>>
<br><br>
<<actionsman>>
<<if $alarm is 1>>
<<if $rescue is 1>>
<span id="next"><<link [[Next->Molestation Shop Alarm]]>><</link>></span><<nexttext>>
<<else>>
No one comes to your aid.
<<set $alarm to 0>>
<<if $drugged gte 1>>Intoxicated as you are, you couldn't cry very convincingly.<</if>>
<br><br>
<<if $enemyarousal gte $enemyarousalmax>>
<span id="next"><<link [[Next->Molestation Shop Ejaculation]]>><</link>></span><<nexttext>>
<<elseif $enemyhealth lte 0>>
<span id="next"><<link [[Next->Molestation Shop Escape]]>><</link>></span><<nexttext>>
<<else>>
<span id="next"><<link [[Next->Molestation Shop]]>><</link>></span><<nexttext>>
<</if>>
<</if>>
<<elseif $enemyarousal gte $enemyarousalmax>>
<span id="next"><<link [[Next->Molestation Shop Ejaculation]]>><</link>></span><<nexttext>>
<<elseif $enemyhealth lte 0>>
<span id="next"><<link [[Next->Molestation Shop Escape]]>><</link>></span><<nexttext>>
<<else>>
<span id="next"><<link [[Next->Molestation Shop]]>><</link>></span><<nexttext>>
<</if>>Double-click this passage to edit it.<<effects>>
Their bodies shudder in unison as they reach orgasm.
<br><br>
<<if $enemyanger gte ($enemyangermax / 5) * 3>>
<<person2>>The <<person>> drops to <<his>> knees and leans against the wall, a rapturous look on <<his>> face.<<person1>> The <<person>> recovers quickly however. <<He>> speaks in a mocking tone as <<he>> unties you. "We were going to give you something nice to wear, but I don't see why we should if you're going to be so disrespectful." With that, <<he>> shoves you outside, slamming the door behind you.
<br><br>
<<elseif $enemyanger gte 1>>
<<person2>>The <<person>> drops to <<his>> knees and leans against the wall, a rapturous look on <<his>> face. <<person1>> The <<person>> recovers quickly however. <<He>> throws a couple of towels at you then shoves you out outside, slamming the door behind you.
<br><br>
<<upperwear 3>>
<<lowerwear 3>>
<<else>>
<<person2>>The <<person>> drops to <<his>> knees and leans against the wall, a rapturous look on <<his>> face.<<person1>> The <<person>> recovers quickly however. <<He>> smiles, "We have just the thing." After a brief rummage through an assortment of garments <<he>> produces a sundress. <<He>> cuts your bonds and throws the dress over your head before shoving you through the door.
<br><br>
<<unbind>>
<<upperwear 1>>
<</if>>
<<tearful>> you struggle to your feet. You know you're not out of danger yet.
<br><br>
<<endcombat>>
<<set $stress -= 1000>>
<<commercialquick>><<effects>>
"You ungrateful little trollop!" Angry, they lower you off the hook and shove you outside, slamming the door behind you. <<tearful>> you struggle to your feet.
<br><br>
<<stealclothes>>
<<clotheson>>
<<endcombat>><<set $stress -= 1000>>
<br><br>
<<commercialquick>><<set $outside to 0>><<set $location to "shopping_centre">><<effects>>
<<if $daystate is "day">>
You are on the main floor of the shopping centre. It's crowded with shoppers.
<<elseif $daystate is "dusk">>
You are on the main floor of the shopping centre. The shops are still open, but there are fewer people around as it nears closing time.
<<elseif $daystate is "dawn">>
You are on the main floor of the shopping centre. The shops are opening but it's not yet busy.
<<elseif $daystate is "night">>
You are on the main floor of the shopping centre. It's probably illegal to be here right now.
<</if>>
<br><br>
<<if $days is 0 and $NPCName[$NPCNameList.indexOf("Robin")].init is 0 and $exposed lte 0 and $hour gte 17 and $hour lte 19>>
<<set $NPCName[$NPCNameList.indexOf("Robin")].init to 1>><<set $robindebt to 0>><<set $robindebtlimit to 5>>
<<npc Robin>><<initnpc Robin>><<person1>>
<br><br>
You see a familiar figure leaving one of the shops with a large box. <<He>> notices you at the same time. "Hey!" <<He>> shouts. It's Robin. <<Hes>> another resident at the orphanage. <<Hes>> always looked up to you, despite being about the same age. <<He>> quickly fumbles around with the box, stuffing it in an oversized bag before approaching you. "I didn't expect to see you today," <<he>> says, <<his>> eyes shifting between you and the box.
<br><br>
"Don't peek! I wanted to surprise you with this when I got home. Remember, <span class="gold">you can visit me in my room</span> anytime you want. I can't wait to show you, I'm so excited!" <<He>> puts the box down and hugs you, then runs off with it before you can respond.
<br><br>
<<endevent>>
<<link [[Next|Shopping Centre]]>><<set $eventskip to 1>><</link>>
<br>
<<elseif $stress gte 10000>>
<<passoutshop>>
<<else>>
<<if $hour is 21>>
It's closing time. Security is herding everyone outside. <<if $exposed gte 1>>Panic swells within you as you realise how exposed you'll be should security find you in this state of dress.<</if>>
<br><br>
<<if $exposed lte 0>>
<<link [[Go Outside|High Street]]>><</link>>
<br>
<<else>>
<<link [[Hide until it's over (1:00)|Shopping Centre]]>><<pass 1 hour>><</link>>
<</if>>
<<else>>
<<if $exposed gte 2>>
You feel so vulnerable with your privates exposed.
<<if $leftarm is "bound" and $rightarm is "bound">>
With your arms bound you can't even cover yourself.
<</if>>
<<if $daystate is "night">>
You must admit though that standing unclad in this often-crowded space is exhilarating. Still, you must find a way to fix your predicament.
<br><br>
<<else>>
<<set $trauma += 20>>
Your face aflame with embarrassment, you run into the women's restroom.
<br><br>
<</if>>
<<elseif $exposed gte 1>>
You are dressed really inappropriately for public!
<<if $leftarm is "bound" and $rightarm is "bound">>
With your arms bound you can't even cover yourself.
<</if>>
<<if $daystate is "night">>
Fortunately there's no one around to see you in this state. Still, you must find a way to fix your predicament.
<br><br>
<<else>>
<<set $trauma += 20>>
Your face aflame with embarrassment, you run into the women's restroom.
<<gtrauma>><<gstress>><<trauma 6>><<stress 6>>
<br><br>
<</if>>
<</if>>
<<if $daystate is "night">>
<<hairdressericon>><<link [[Hairdressers (0:01)|Hairdressers Lock]]>><<pass 1>><</link>>
<br>
<<petshopicon>><<link [[Pet shop (0:01)|Pet Shop Lock]]>><<pass 1>><</link>>
<br>
<<tattooicon>><<link [[Tattoo parlour (0:01)|Tattoo Parlour Lock]]>><<pass 1>><</link>>
<br>
/*<<link [[Empty Shop (0:01)|EmptyStore]]>><<pass 1>><<set $shopFloor to "top">><</link>>
<br>*/
<br>
<<link [[Go upstairs (0:02)|Shopping Centre Top]]>><<pass 2>><</link>>
<br>
<<link [[Go outside (0:02)|Shopping Centre Entrance Sneak]]>><<pass 2>><</link>>
<br>
<<elseif $exposed gte 1>>
<<link [[Restroom|Shopping Centre Restroom]]>><</link>>
<br>
<<else>>
<<if $edenshopping is 0 and $money gte 5000>>
<<link [[Buy Eden's supplies (0:30 £50)|Eden Supplies]]>><<pass 30>><<set $money -= 5000>><</link>>
<br>
<</if>>
<<if $christmas_gift is undefined and $christmas is 1>>
<<if $money gte 10000>>
<<link [[Buy gifts for the orphans (0:40 £100)|Shop Gifts]]>><<pass 40>><<set $money -= 10000>><<set $christmas_gift to "clothes_unwrapped">><</link>>
<br>
<<else>>
You could buy gifts for the orphans here, <span class="blue">if you had more money.</span>
<br><br>
<</if>>
<</if>>
<<if $christmas_gift_robin is undefined and $christmas is 1 and $NPCName[$NPCNameList.indexOf("Robin")].init is 1>>
<<link [[Find a gift for Robin (0:10)|Shop Robin Gift]]>><<pass 10>><</link>>
<br>
<</if>>
<<if ($christmas_gift_robin isnot undefined or $christmas_gift isnot undefined) and $christmas_wrap is undefined>>
<<if $money gte 1000>>
<<link [[Buy wrapping paper (0:10 £10)|Shop Paper]]>><<pass 10>><<set $money -= 1000>><<set $christmas_wrap to 1>><</link>>
<br>
<<else>>
<br>
<span class="blue">You'll need £10 for wrapping paper.</span>
<br><br>
<</if>>
<</if>>
<<hairdressericon>><<link [[Hairdressers (0:01)|Hairdressers]]>><<pass 1>><</link>>
<br>
<<petshopicon>><<link [[Pet Shop (0:01)|Pet Shop]]>><<pass 1>><</link>>
<br>
<<tattooicon>><<link [[Tattoo parlour (0:01)|Tattoo Parlour]]>><<pass 1>><</link>>
<br>
/*Comment out when a new shop is added in its place, uncomment when required*/
/*Used to keep the `Go Upstairs` and High Street` in lines with the top floor*/
/*<<link [[Empty Shop (0:01)|EmptyStore]]>><<pass 1>><<set $shopFloor to "bottom">><</link>>
<br>*/
<br>
<<link [[Go Upstairs (0:02)|Shopping Centre Top]]>><<pass 2>><</link>>
<br>
<<link [[High Street (0:02)|High Street]]>><<pass 2>><</link>>
<br>
<</if>>
<</if>>
<</if>><<effects>>
You pass a sweet shop. You know the orphans would love that, but Bailey wouldn't allow it. Instead, you enter a clothing shop and gather garments in various sizes. You'll work out who's getting what later. You bring them to the register.
<br><br>
"My!" the clerk says. "Are you donating these?"
<br>
<<if $submissive gte 1150>>
"Y-yes," you say. "Kind of." You pay the required amount.
<<elseif $submissive lte 850>>
"No," you say. "Well, yeah. Kinda." You pay the required amount.
<<else>>
"Something like that," you smile. You pay the required amount.
<</if>>
<br><br>
The clerk thanks you. You leave the shop with several full bags. <<if $christmas_wrap is undefined>>Now you just need wrapping paper.<<else>>You can wrap it in your room.<</if>>
<br><br>
<<link [[Next|Shopping Centre]]>><</link>>
<br><<effects>>
You buy several tubes of wrapping paper. That should cover everything. You can wrap your gifts in your bedroom.
<br><br>
<<link [[Next|Shopping Centre]]>><</link>>
<br><<effects>>
You walk between shops, looking for something Robin would like. You find a few items you think would work.
<br><br>
<<if $money gte 1500>>
<<link [[Shirt and shorts (Sensible £15)|Shop Robin Christmas]]>><<set $christmas_gift_robin to "shirt_unwrapped">><<set $money -= 1500>><</link>> <<if $NPCName[$NPCNameList.indexOf("Robin")].pronoun is "f">><i>Robin might need some convincing to wear this.</i><</if>>
<br>
<<link [[Sundress (Sensible £15)|Shop Robin Christmas]]>><<set $christmas_gift_robin to "sundress_unwrapped">><<set $money -= 1500>><</link>> <<if $NPCName[$NPCNameList.indexOf("Robin")].pronoun is "m">><i>Robin might need some convincing to wear this.</i><</if>>
<br>
<<if $money gte 14000>>
<<link [[Kimono (Exotic £140)|Shop Robin Christmas]]>><<set $christmas_gift_robin to "kimono_unwrapped">><<set $money -= 14000>><</link>>
<br>
<<else>>
<<set _moreExotic to true>>
<</if>>
<<if $money gte 42000>>
<<link [[Tuxedo Set (Exotic £420)|Shop Robin Christmas]]>><<set $christmas_gift_robin to "tuxedo_set_unwrapped">><<set $money -= 42000>><</link>> <<if $NPCName[$NPCNameList.indexOf("Robin")].pronoun is "f">><i>Robin might need some convincing to wear this.</i><</if>>
<br>
<<else>>
<<set _moreExotic to true>>
<</if>>
<<if $money gte 42000>>
<<link [[Gothic gown (Exotic £420)|Shop Robin Christmas]]>><<set $christmas_gift_robin to "gothic_gown_unwrapped">><<set $money -= 42000>><</link>> <<if $NPCName[$NPCNameList.indexOf("Robin")].pronoun is "m">><i>Robin might need some convincing to wear this.</i><</if>>
<br>
<<else>>
<<set _moreExotic to true>>
<</if>>
<<if _moreExotic>>
<br>
There's are other, more exotic item for sale, but you can't afford it right now.
<br>
<</if>>
<br>
<<link [[Leave|Shopping Centre]]>><</link>>
<br>
<<else>>
Unfortunately, you can't afford anything right now.
<br><br>
<<link [[Next|Shopping Centre]]>><</link>>
<br>
<</if>><<effects>>
<<switch $christmas_gift_robin>>
<<case "shirt_unwrapped">>You buy the shirt and baggy shorts. You think Robin will like them.
<<case "sundress_unwrapped">>You buy the sundress. You think Robin will like it.
<<case "kimono_unwrapped">>You buy the kimono. You think Robin will like it.
<<case "tuxedo_set_unwrapped">>You buy the tuxedo set. You think Robin will like it.
<<case "gothic_gown_unwrapped">>You buy the gothic gown. You think Robin will like it.
<</switch>>
<<if $christmas_wrap is undefined>>Now you just need wrapping paper.<<else>>You can wrap it in your room.<</if>>
<br><br>
<<link [[Next|Shopping Centre]]>><</link>>
<!--Old passage to be removed at a later date--><<effects>>
You buy the sundress. You think Robin will like it. <<if $christmas_wrap is undefined>>Now you just need wrapping paper.<<else>>You can wrap it in your room.<</if>>
<br><br>
<<link [[Next|Shopping Centre]]>><</link>>
<br>
<!--Old passage to be removed at a later date--><<effects>>
You buy the kimono. You think Robin will like it. <<if $christmas_wrap is undefined>>Now you just need wrapping paper.<<else>>You can wrap it in your room.<</if>>
<br><br>
<<link [[Next|Shopping Centre]]>><</link>>
<br><<set $outside to 0>><<effects>><<set $lock to 100>>
<<if $skulduggery gte $lock>>
<span class="green">The lock looks easy to pick.</span>
<br><br>
<<link [[Pick it (0:10)|High Street]]>><<pass 10>><<crimeup 1>><</link>><<crime>>
<br>
<<else>>
<span class="red">The lock looks beyond your ability to pick.</span>
<<skulduggeryrequired>>
<br><br>
<</if>>
<<link [[Leave|Shopping Centre]]>><</link>>
<br>You are alone in the women's restroom.
<br><br>
<<towelup>>
You find some towels. They make a poor substitute for actual clothing but it'll keep you covered. You need to find something more solid as soon as you can.
<br><br>
[[Leave through main door|Shopping Centre]]
<br>
<<link [[Leave through escape door|Commercial alleyways]]>><<set $eventskip to 1>><</link>>
<br><<set $outside to 0>><<effects>><<set $lock to 100>>
<<if $skulduggery gte $lock>>
<span class="green">The lock looks easy to pick.</span>
<br><br>
<<link [[Pick it (0:10)|Shopping Centre]]>><<pass 10>><<crimeup 1>><</link>><<crime>>
<br>
<<else>>
<span class="red">The lock looks beyond your ability to pick.</span>
<<skulduggeryrequired>>
<br><br>
<</if>>
<<link [[Leave|High Street]]>><</link>>
<br><<set $outside to 0>>
You try to peek behind the shutters but can't make anything out in the dark shop.
<br><br>
<<if $shopFloor is "bottom">>
[[Leave|Shopping Centre]]
<<elseif $shopFloor is "top">>
[[Leave|Shopping Centre Top]]
<</if>>
<<unset $shopFloor>><<set $outside to 0>><<set $location to "shopping_centre">><<effects>><<set $lock to 200>>
<<if $skulduggery gte $lock>>
<span class="green">The lock looks easy to pick.</span>
<br><br>
<<link [[Pick it (0:10)|Pet Shop]]>><<pass 10>><<crimeup 20>><</link>><<crime>>
<br>
<<else>>
<span class="red">The lock looks beyond your ability to pick.</span>
<<skulduggeryrequired>>
<br><br>
<</if>>
<<link [[Leave|Shopping Centre]]>><</link>>
<br><<set $outside to 0>><<set $location to "shopping_centre">><<effects>>
<<set _container to $container.home>><<set _pregnancy to $sexStats.anus.pregnancy>>
You are in the pet shop. <<if $daystate is "night">>Most of the animals are sleeping at the moment<<else>>A handful of the small animals turn to look in your direction<</if>>. They all look cute but you doubt Bailey will let you keep any.
<br><br>
<<if $seenPets isnot true and $daystate isnot "night">>
<<set $seenPets to true>><<stress -10>>
<br>
You have a look around the shop and pet some of the cats and dogs in the shop.
<<lstress>>
<br><br>
<</if>>
<<if $daystate is "night" and $hour isnot $closinghour and $petshoptheft isnot 1>>
<<link [[Examine the cash register|Pet Shop Register]]>><</link>>
<br>
<</if>>
<<if _pregnancy.seenDoctor gte 2 and $daystate isnot "night">>
<<set _container to $container.home>>
<<if $boughtItem isnot undefined>>
<br>
<<generate1>><<person1>>You ask shop owner for the <<print $boughtItem>>. "Certainly <<if $player.gender_appearance is "m">>sir<<else>>madam<</if>>" <<he>> says with a smile. "I will have it delivered to your home as soon as I can."<<endevent>>
<br><br>
<<PetShopBoughtItem>>
<</if>>
<br>
Capacity Upgrades:
<br>
<<if (_pregnancy.motherStatus is 0 and _container.upgrades.capacity lt 1) or (_pregnancy.motherStatus gt 0 and _container.upgrades.capacity lt 4)>>
<ul>
<<if _pregnancy.motherStatus gte 0 and _container.upgrades.capacity is 0>>
<<if $money gte 20000>>
<li><<link [[Buy Small Fish Tank £200|$passage]]>><<set $boughtItem to "Small Fish Tank">><</link>></li>
<<elseif _container.upgrades.capacity lt 1>>
<li>You don't have £200 for the Small Fish Tank.</li>
<</if>>
<</if>>
<<if _pregnancy.motherStatus gte 1>>
<<if $money gte 50000 and _container.upgrades.capacity lt 2>>
<li><<link [[Buy Fish Tank £500|$passage]]>><<set $boughtItem to "Fish Tank">><</link>></li>
<<elseif _container.upgrades.capacity lt 2>>
<li>You don't have £500 for the Fish Tank.</li>
<</if>>
<<if $money gte 100000 and _container.upgrades.capacity lt 3>>
<li><<link [[Buy Large Fish Tank £1,000|$passage]]>><<set $boughtItem to "Large Fish Tank">><</link>></li>
<<elseif _container.upgrades.capacity lt 3>>
<li>You don't have £1,000 for the Large Fish Tank.</li>
<</if>>
<<if $money gte 500000 and _container.upgrades.capacity lt 4>>
<li><<link [[Buy Huge Fish Tank £5,000|$passage]]>><<set $boughtItem to "Huge Fish Tank">><</link>></li>
<<elseif _container.upgrades.capacity lt 4>>
<li>You don't have £5,000 for the Huge Fish Tank.</li>
<</if>>
<</if>>
</ul>
<<else>>
You have the best tank available.
<br>
<</if>>
<<if _pregnancy.motherStatus gte 1 and _container.upgrades.capacity gt 1>>
<br>
Food Upgrades:
<br>
<<if _container.upgrades.foodStorage lt 3>>
<ul>
<<if $money gte 50000 and _container.upgrades.foodStorage lt 1>>
<li><<link [[Buy Small Automatic Feeder £500|$passage]]>><<set $boughtItem to "Small Automatic Feeder">><</link>></li>
<<elseif _container.upgrades.foodStorage lt 1>>
<li>You don't have £500 for the Small Automatic Feeder.</li>
<</if>>
<<if $money gte 150000 and _container.upgrades.foodStorage lt 2>>
<li><<link [[Buy Automatic Feeder £1,500|$passage]]>><<set $boughtItem to "Automatic Feeder">><</link>></li>
<<elseif _container.upgrades.foodStorage lt 2>>
<li>You don't have £1,500 for the Automatic Feeder.</li>
<</if>>
<<if $money gte 750000 and _container.upgrades.foodStorage lt 3>>
<li><<link [[Buy Large Automatic Feeder £7,500|$passage]]>><<set $boughtItem to "Large Automatic Feeder">><</link>></li>
<<elseif _container.upgrades.foodStorage lt 3>>
<li>You don't have £7,500 for the Large Automatic Feeder.</li>
<</if>>
</ul>
<<elseif _pregnancy.motherStatus gte 1>>
You have the best feeder available.
<br>
<</if>>
<</if>>
<<if _container.upgrades.capacity gt 2>>
<br>
Decoration Upgrades:
<br>
<<if _container.upgrades.luxury lt 1 or (_container.upgrades.capacity gt 3 and _container.upgrades.luxury lt 2)>>
<ul>
<<if $money gte 500000 and _container.upgrades.luxury lt 1>>
<li><<link [[Buy Standard Decorations £5,000|$passage]]>><<set $boughtItem to "Standard Decorations">><</link>></li>
<<elseif _container.upgrades.luxury lt 1>>
<li>You don't have £5,000 for the Standard Decorations.</li>
<</if>>
<<if $money gte 1500000 and _container.upgrades.luxury lt 2 and _container.upgrades.capacity gt 3>>
<li><<link [[Buy Exotic Decorations £15,000|$passage]]>><<set $boughtItem to "Exotic Decorations">><</link>></li>
<<elseif _container.upgrades.luxury lt 2 and _container.upgrades.capacity gt 3>>
<li>You don't have £15,000 for the Exotic Decorations.</li>
<</if>>
</ul>
<<else>>
You have the best decorations available.
<br>
<</if>>
<</if>>
<</if>>
<br>
<<link [[Leave|Shopping Centre]]>><</link>>
<br><<widget "PetShopBoughtItem">><<nobr>>
<<if $boughtItem isnot undefined>>
<<set _container to $container.home>>
<<switch $boughtItem>>
<<case "Small Fish Tank">>
<<set $money -= 20000>><<set _container.upgrades.capacity to 1>><<set _container.maxCount to 2>><<set _container.name to "Small Fish Tank">>
<<case "Fish Tank">>
<<set $money -= 50000>><<set _container.upgrades.capacity to 2>><<set _container.maxCount to 3>><<set _container.name to "Fish Tank">>
<<case "Large Fish Tank">>
<<set $money -= 100000>><<set _container.upgrades.capacity to 3>><<set _container.maxCount to 4>><<set _container.name to "Large Fish Tank">>
<<case "Huge Fish Tank">>
<<set $money -= 500000>><<set _container.upgrades.capacity to 4>><<set _container.maxCount to 5>><<set _container.name to "Huge Fish Tank">>
<<case "Small Automatic Feeder">>
<<set $money -= 50000>><<set _container.upgrades.foodStorage to 1>><<set _container.maxDaysWithoutFood to 7>><<set _container.feederName to "Small Automatic Feeder">>
<<case "Automatic Feeder">>
<<set $money -= 150000>><<set _container.upgrades.foodStorage to 2>><<set _container.maxDaysWithoutFood to 14>><<set _container.feederName to "Automatic Feeder">>
<<case "Large Automatic Feeder">>
<<set $money -= 750000>><<set _container.upgrades.foodStorage to 3>><<set _container.maxDaysWithoutFood to 30>><<set _container.feederName to "Large Automatic Feeder">>
<<case "Standard Decorations">>
<<set $money -= 500000>><<set _container.upgrades.luxury to 1>><<set _container.decorations to "Standard Decorations">>
<<case "Exotic Decorations">>
<<set $money -= 1500000>><<set _container.upgrades.luxury to 2>><<set _container.decorations to "Exotic Decorations">>
<</switch>>
<<unset $boughtItem>>
<</if>>
<</nobr>><</widget>><<effects>>
<<ShowUnderEquip "over">>
<<ShowUnderEquip "normal">>
<<if $skulduggery lt 100>>
A security guard watches the entrance. There's no other way out, so you put everything back before leaving.
<<clothingReset>>
<<else>>
<<set $rng to random(0,100)>>
<<if $crime gte 50000 or ($crime gte 40000 and $rng * 20 gte $skulduggery) or ($crime gte 25000 and $rng * 10 gte $skulduggery)
or ($crime gte 10000 and $rng * 5 gte $skulduggery)>>
<<generate1>><<person1>>
A security guard watches the entrance, and as you try to stroll by, <<he>> stops you.
<br><br>
"So. I've been keeping an eye on you," <<he>> continues, "I'm letting you go this time, but you're going to be
banned from the premises for a while. Hopefully this will help you learn why you shouldn't steal clothes."
<<if $clothingShop.banCount lt 4>>
<<set $clothingShop.ban to 7>>
<<elseif $clothingShop.banCount lt 8>>
<<set $clothingShop.ban to 10>>
<<else>>
<<set $clothingShop.ban to 14>>
<</if>>
<<crime>>
<<set $clothingShop.banCount++>>
<<else>>
A security guard watches the entrance, but you stroll by without arousing suspicion.
<<crime>>
<</if>>
<<set _crime to ($tryOn.value / 100)>>
<<crimeup _crime>>
<</if>>
<br><br>
<<link [[Next|Shopping Centre Top]]>><<set $tryOn.autoReset to true>><<endevent>><</link>><<effects>>
<<generate1>><<person1>>
A security guard watches the entrance and spots you. <<He>> appears to say a few words to someone you can't see, and approaches you.
<br><br>
"Sorry, can't let you past" <<he>> continues, "You still have another <<print $clothingShop.ban + ' day' + ($clothingShop.ban gt 1 ? 's' : '')>>
till your ban is lifted.
<<link [[Next|Shopping Centre Top]]>><<endevent>><</link>><<effects>>
You spot a guard right by the entrance. It doesn't look like you'll be able to sneak past.
<<link [[Next|Shopping Centre Top]]>><</link>><<effects>>
<<generate1>><<person1>>
<<set $clothingShop.banCount++>>
<<set $clothingShop.spotted to false>>
After making sure that you close the shop's door as quietly as you can, you turn around and are shocked to
find a security guard face to face with you. He places a hand on your shoulder before you can even think of running.
<br><br>
"What do we have here? A little rat thief, trying to make off with some fine embroidery?" <<he>> says with a
disapproving expression, "I'll be informing the owners of this situation."
<br><br>
<<He>> pulls out <<his>> phone and seems to call the shop owners.
<<if $clothingShop.ban gt 0>>
<<set $clothingShop.banExtension to true>>
<<set $clothingShop.ban += 7>>
"Aha! So you already have a ban in place," <<he>> continues, "They do have a rather strict banning policy,
so it's going to be a good while before you're going to be able to shop here."
<<else>>
<<if $clothingShop.banCount lt 4>>
<<set $clothingShop.ban to 7>>
<<elseif $clothingShop.banCount lt 8>>
<<set $clothingShop.ban to 10>>
<<else>>
<<set $clothingShop.ban to 14>>
<</if>>
"That should do it," <<he>> continues, "Well. You won't be entering this establishment for quite some time.
Hopefully this will teach you a lesson."
<</if>>
<br><br>
"Now follow me, I'll be escorting you out of here. You're lucky that I don't just take you straight to the pillory."
<br><br>
<<link [[Run|Clothing Shop Night Guard Found Run]]>><</link>><<athleticsdifficulty 500>>
<br>
<<link [[Follow the guard|Clothing Shop Night Guard Found Follow]]>><</link>><<effects>>
You decide to run and hide.
<<if $athletics gte random(500, 1000)>>
The security guard attempts to fully grab you, but you're able to avoid <<him>> just enough to get away.
You run to the rooftop with <<him>> shouting in the distance.
<br><br>
<<link [[Roof|Commercial rooftops]]>><<endevent>><</link>>
<<else>>
However, before being able to get past the security guard, <<he>> pulls on you hard enough for you to fall right on your ass.
<br><br>
"You'll regret trying to run from me," <<He>> says with a grin on <<his>> face. "There aren't any cameras here."
<br><br>
<<link [[Next|Clothing Shop Night Guard Molestation]]>><<set $molestationstart to 1>><</link>>
<</if>><<effects>>
<<He>> directs you towards the exit.
<<if random(0,100) gte 50>>
"You know what?" <<He>> questions, "There aren't any cameras in this spot."
<br><br>
You look at <<him>> with a worried expression just before <<he>> grabs hold of you.
<br><br>
<<link [[Next|Clothing Shop Night Guard Molestation]]>><<set $molestationstart to 1>><</link>>
<<else>>
You walk down the stairs in silence and as you reach the main entrance to the Shopping Centre,
the guard opens the door for you.
<br><br>
"I hope this is a good lesson for you," <<He>> smiles, "You should look for more honest ways of
earning money. Less trouble that way for everyone."
<br><br>
<<He>> locks the door as you leave.
<br><br>
<<link [[Leave|High Street]]>><<endevent>><</link>>
<</if>><<if $molestationstart is 1>>
<<set $molestationstart to 0>>
<<controlloss>>
<<violence 1>>
<<neutral 1>>
<<molested>>
<<maninit>>
<<set $enemytrust -= 40>>
<<set $enemyanger += 40>>
<<set $NPCList[0].lefthand to "arms">>
<<set $leftarm to "grappled">>
<<set $rightarm to "grappled">>
<</if>>
<<effects>>
<<effectsman>><<man>>
<<stateman>>
<br><br>
<<actionsman>>
<<if $enemyarousal gte $enemyarousalmax>>
<span id="next"><<link [[Next|Clothing Shop Night Guard Molestation Finish]]>><</link>></span><<nexttext>>
<<elseif $enemyhealth lte 0>>
<span id="next"><<link [[Next|Clothing Shop Night Guard Molestation Finish]]>><</link>></span><<nexttext>>
<<else>>
<span id="next"><<link [[Next|Clothing Shop Night Guard Molestation]]>><</link>></span><<nexttext>>
<</if>><<if $enemyhealth lte 0>>
You're able to hurt <<him>> enough to get away, you end up running to the rooftop.
<<clotheson>>
<<endcombat>>
<<link [[Roof|Commercial rooftops]]>><<endevent>><</link>>
<<elseif $enemyarousal gte $enemyarousalmax>>
<<ejaculation>>
"Well, that was fun," <<he>> says, "But I think its time for you to leave."
<<clotheson>>
<<endcombat>>
<<link [[Leave|High Street]]>><<endevent>><</link>>
<</if>><<set $outside to 0>><<set $location to "shopping_centre">><<effects>>
You are in the tailor shop. It has cloth of various colours hanging on racks.
<br><br>
<<if $sewingMachine isnot 1 and $dev is 1>>
Looks like the shop has a new machine for sale in the display.
<br><br>
<</if>>
<<if $sewingBought is 1>>
"Thank you for your purchase. I'll have this delivered to your room by the time you get back."
<br><br>
<<set $sewingBought to 0>>
<</if>>
<<set $tailor_cost to 0>>
<<set _time to 0>>
<<set _outfitTime to 0>>
<<for _e to 0; _e lt $clothing_number; _e++>>
<<activeclothes>>
<<if _active_clothes is "lower" or _active_clothes is "under_lower">>
<<if $worn[_active_clothes].one_piece is 1>>
<<if $worn[_active_clothes].integrity lt $worn[_active_clothes].integrity_max>>
<<set _outfitTime += 5>>
<</if>>
<<continue>>
<</if>>
<</if>>
<<if $worn[_active_clothes].integrity lt $worn[_active_clothes].integrity_max and $worn[_active_clothes].integrity gt 0 and $worn[_active_clothes].integrity_max gt 0>>
<<set $tailor_cost += Math.trunc($worn[_active_clothes].cost * (1 - $worn[_active_clothes].integrity / $worn[_active_clothes].integrity_max))>>
<<set _time += 5>>
<</if>>
<</for>>
<<if $stress gte 10000>>
<<passoutshop>>
<<else>>
<<if $hour is 21>>
It's closing time. Security is herding everyone outside. <<if $exposed gte 1>>Panic swells within you as you realise how exposed you'll be should security find you in this state of dress.<</if>>
<br><br>
<<if $exposed lte 0>>
<<link [[Go Outside|High Street]]>><<endevent>><</link>>
<br>
<<else>>
<<link [[Hide until it's over (1:00)|Tailor Shop]]>><<pass 1 hour>><<endevent>><</link>>
<</if>>
<<else>>
<<if $daystate is "night">>
You are alone in the darkness.
<br><br>
<<if $hour isnot $closinghour and $tailortheft isnot 1>>
<<link [[Examine the cash register|Tailor Register]]>><</link>>
<br>
<</if>>
<<elseif $exposed gte 1>>
You are hiding behind bolts of cloth to protect your dignity.
<br><br>
<<else>>
<<generate1>><<person1>>"Welcome" <<He>> says, "What services are you looking for today?
We offer repairs on clothes. We also offer a monthly service to repair by delivery."
<br><br>
<<if $tailor_cost gte 1 and $money gte $tailor_cost>>
<<He>> offers to fix what you're currently wearing for <span class="gold">£<<print Math.trunc($tailor_cost / 100)>>.<<if $tailor_cost % 100 lte 9>>0<</if>><<print $tailor_cost % 100>>.</span>
<br>
<<print'<<link [[Fix Clothes (0:'+(_time lt 10 ? "0":"")+_time+')|Fix Clothes]]>><<set $money -= $tailor_cost>><<pass _time>><</link>>'>>
<br><br>
<<set _options to true>>
<<elseif $money lt $tailor_cost>>
You don't have enough cash to repair your current clothes. (<span class="red">£<<print Math.trunc($tailor_cost / 100)>>.<<if $tailor_cost % 100 lte 9>>0<</if>><<print $tailor_cost % 100>>.</span>)
<br><br>
<<set _options to true>>
<</if>>
<<if ($worn.upper.set is $worn.lower.set and $worn.lower.integrity lt $worn.lower.integrity_max) or ($worn.under_upper.set is $worn.under_lower.set and $worn.under_lower.integrity lt $worn.under_lower.integrity_max)>>
The tailor will repair the lower halves of outfits for free.
<br>
<<print '<<link [[Fix Clothes (0:'+(_outfitTime lt 10 ? "0":"")+_outfitTime+')|Fix Lower]]>><<pass _outfitTime>><</link>>'>>
<br><br>
<<set _options to true>>
<</if>>
<<if _options isnot true>>
Your currently worn clothes are fully repaired already.
<br><br>
<</if>>
<<if $wardrobeRepair isnot undefined>>
You need to visit your wardrobe to collect your repaired clothes.
<<elseif $tailorMonthlyService is undefined>>
The tailor catches you looking at the small crate beside <<him>>. "Ah, you're in luck if you need our monthly service. We have a spot free as long as it's somewhere local."
<br>
/*<<link [[Ask how much they offer for old clothes|Tailor Monthly Discard]]>><</link>>*/
<br>
<<link [[Ask how much they charge to repair all clothes|Tailor Monthly Repair]]>><</link>>
<<elseif $tailorMonthlyService is "repair">>
You have a crate waiting to receive clothing for repair.
<<elseif $tailorMonthlyService is "discard">>
You have a crate waiting to receive clothing you want to sell.
<<elseif $tailorMonthlyService gt 0>>
You recently made use of this service and have to wait $tailorMonthlyService days before you can do so again.
<</if>>
<br><br>
<!--Links to section about buying repair kits that you can use at home or when out and about. (hopefully)-->
<<if $sewingMachine isnot 1 and $sewingKit is 0>>
<<link [[Look at the Repair Kits|Tailor Shop Repair Kits]]>><</link>>
<br><br>
<<elseif $sewingMachine isnot 1 and $sewingKit gte 1>>
<<link [[Browse repair supplies|Tailor Shop Repair Kits]]>><</link>>
<br><br>
<</if>>
<<if $sewingMachine isnot 1 and $dev is 1>>
<<link [[Approach the Display Cabinet|Tailor Shop Sewing Machine]]>><</link>>
<br><br>
<</if>>
<</if>>
<<link [[Leave|Shopping Centre Top]]>><<endevent>><</link>>
<</if>>
<</if>>Your clothes have been fixed.
<br><br>
<<set $worn.upper.integrity = $worn.upper.integrity_max>>
<<set $worn.lower.integrity = $worn.lower.integrity_max>>
<<set $worn.under_upper.integrity = $worn.under_upper.integrity_max>>
<<set $worn.under_lower.integrity = $worn.under_lower.integrity_max>>
<<set $worn.head.integrity = $worn.head.integrity_max>>
<<set $worn.face.integrity = $worn.face.integrity_max>>
<<set $worn.neck.integrity = $worn.neck.integrity_max>>
<<set $worn.legs.integrity = $worn.legs.integrity_max>>
<<set $worn.feet.integrity = $worn.feet.integrity_max>>
<<link [[Back|Tailor Shop]]>><<endevent>><</link>>Your lower clothes have been fixed.
<br><br>
<<if $worn.upper.set is $worn.lower.set>>
<<set $worn.lower.integrity = $worn.lower.integrity_max>>
<</if>>
<<if $worn.under_upper.set is $worn.under_lower.set>>
<<set $worn.under_lower.integrity = $worn.under_lower.integrity_max>>
<</if>>
<<link [[Back|Tailor Shop]]>><<endevent>><</link>><<set $outside to 0>><<effects>><<set $lock to 0>>
<<if $skulduggery gte $lock>>
<span class="green">The lock looks easy to pick.</span>
<br><br>
<<link [[Pick it (0:10)|Tailor Shop]]>><<pass 10>><<crimeup 1>><</link>><<crime>>
<br>
<<else>>
<span class="red">The lock looks beyond your ability to pick.</span>
<<skulduggeryrequired>>
<br><br>
<</if>>
<<link [[Leave|Shopping Centre Top]]>><<endevent>><</link>>
<br><<effects>>
You approach the display, inside it lies a sewing machine. An advertisement poster hangs beside the display, it reads:
<br><br>
THE SEWINATOR-9000 <sup>tm</sup>
<br><br>
- Dog Chewed Your Undies? <span class="pink">~Tentacles~</span> Tore Your Clothes? No Problem!
<br><br>
- Can Fix Any Piece of Clothing in One minute!
<br><br>
- Requires <span class="green">No Skill</span>! Even Bailey Could Use It!
<br><br>
- Comes With a Lifetime Supply of Cloth For Repairs!
<br><br>
- Only <span class ="gold">£1000.00!</span>
<br><br>
<<if $money gte 100000>>
<<link [[Purchase Sewing Machine - Repair your clothes in your room! £1000|Tailor Shop]]>><<set $money -= 100000>><<set $sewingMachine to 1>><<set $sewingBought to 1>><<endevent>><</link>>
<br>
<</if>>
<<link [[Go Back|Tailor Shop]]>><<endevent>><</link>>"Certainly <<if $player.gender_appearance is "m">>sir<<else>>madam<</if>>. We'll have the crate delivered. Fill it as soon as you're ready to sell them. Please bear in mind that we are not allowed to return any items. We will also only take items we can repair and resell."
<br><br>
<<set _value to 0>>
<<for _items range $wardrobe>>
<<for _i to 0; _i lt _items.length; _i++>>
<<if _items[_i].shop.length is 0>>
<<continue>>
<</if>>
<<if _items[_i].outfitSecondary isnot undefined>>
<<continue>>
<</if>>
<<set _value += Math.floor(_items[_i].cost * (_items[_i].integrity / _items[_i].integrity_max) / 3)>>
<</for>>
<</for>>
You think it will earn you £<<print ((_value / 100) + 50).toFixed(2)>> currently after getting the deposit back.
<br><br>
<<if $money gte 5000>>
<<link [[Confirm the sale and pay the £50 deposit|Tailor Monthly Driver]]>>
<<set $money -= 5000>>
<<set $tailorMonthlyService to "discard">>
<</link>>
<<else>>
You can't afford the deposit.
<br>
<</if>>
<br>
<<link [[Back out of the sale|Tailor Shop]]>><<endevent>><</link>>"Certainly <<if $player.gender_appearance is "m">>sir<<else>>madam<</if>>. We'll have the crate delivered. Fill it as soon as you're ready for repairs. Please bear in mind that it will take a day before we get them back to you.
Please make sure you don't buy too many new clothes once you send them to us, or our driver will have to take them back as a donation."
<br><br>
<<set _value to 0>>
<<for _items range $wardrobe>>
<<for _i to 0; _i lt _items.length; _i++>>
<<if _items[_i].outfitSecondary isnot undefined>>
<<continue>>
<</if>>
<<set _value += Math.floor(_items[_i].cost * (1 - (_items[_i].integrity / _items[_i].integrity_max)) * 1.25)>>
<</for>>
<</for>>
You think it will cost you
<<if _value gt 5000>>
£<<print ((_value / 100) - 50).toFixed(2)>>
<<else>>
nothing
<</if>>
currently with the deposit reducing the cost.
<br><br>
<<if $money gte 5000>>
<<link [[Confirm the repair and pay the £50 deposit|Tailor Monthly Driver]]>>
<<set $money -= 5000>>
<<set $tailorMonthlyService to "repair">>
<</link>>
<<else>>
Unable to pay the deposit.
<</if>>
<br>
<<link [[Back out of the repair|Tailor Shop]]>><<endevent>><</link>>The tailor picks up the crate and carries it into the back of the shop.
<br><br>
<<link [[Next|Tailor Shop]]>><<endevent>><</link>>
<!--New section of the tailor's shop that lets you buy repair kits.--><<if $sewingKit is 0>>
You walk over to a small display tucked into the corner of the store and see that the tailor is selling a small do-it-yourself repair kit.
"I see you've found our sewing kits." The tailor says. "If you're looking to repair your own clothing at home, I recommend getting one."
<<He>> picks one up and hands it to you to look at. "These small ones can't repair everything, but they can get the job done on most clothing you'd own."
<br><br>
<<set $_tempcost to $sewingKitCost[$sewingKit]>>
<<if $money gte _tempcost>>
The kit isn't that expensive, just £<<print Math.trunc($_tempcost/100)>>, and you have the money for it on you.
<br><br>
<<link [[Purchase the small sewing kit|Tailor Shop Upgrade Kit]]>><<endevent>><</link>>
<<link [[Decide not to buy one at this time|Tailor Shop]]>><<endevent>><</link>>
<<else>>
You look at the price tag and realize that although it's cheap, just £<<print Math.trunc($_tempcost/100)>>,you don't have the money for it.
<</if>>
<<elseif $sewingKit is 1>>
<<elseif $sewingKit is 2>>
<<elseif $sewingKit is 3>>
<<elseif $sewingKit is 4>>
<</if>>
<<if $sewingKit gte 1>>
<<link [[Restock the materials in your sewing kit|Tailor Shop Refill Kit]]>><<endevent>><</link>>
<<link [[Buy some scrap fabric for repairs|Tailor Shop Refill Scrap Fabric]]>><<endevent>><</link>>
<<if $sewingKit gte 4>>
<<link [[Buy some fine fabric for repairs|Tailor Shop Refill Fine Fabric]]>><<endevent>><</link>>
<</if>>
<</if>>
<<link [[Back|Tailor Shop]]>><<endevent>><</link>><<if >>
"Excellent! It's been forever since I've sold one of these. <span class="pink">This kit has enough materials in it for 5 repairs before you'll need to restock it</span>."
<br>
<<He>> seems ecstatic to have finally sold one of the kits.
<br>
"Oh, you'll also need some <span class="pink">scrap fabric</span> as well, but I'll throw in some of that for free this time."
<br><br>
<<set $money -= $_tempcost>>
<<set $sewingKit to 1>>
<<set $sewingKitUses += 5>>
<<set $sewingKitUsesMax +=5>>
<<set $scrapFabric +=2>>
<</if>>
<<link [[Continue|Tailor Shop Repair Kits]]>><<endevent>><</link>><<set $outside to 0>><<effects>><<set $lock to 0>>
<<if $skulduggery gte $lock>>
<span class="green">The lock looks easy to pick.</span>
<br><br>
<<link [[Pick it (0:10)|Tattoo Parlour]]>><<pass 10>><<crimeup 1>><</link>><<crime>>
<br>
<<else>>
<span class="red">The lock looks beyond your ability to pick.</span>
<<skulduggeryrequired>>
<br><br>
<</if>>
<<link [[Leave|Shopping Centre]]>><</link>>
<br><<set $outside to 0>><<effects>><<set $lock to 0>>
You are in the tattoo parlour. The artists here can turn anything drawn on you into a tattoo. They also have a selection of tattoo designs available. Costs £500.
<br><br>
<<if $daystate is "night">>
You are alone in the darkness.
<<elseif $exposed gte 1>>
You hide in a cupboard to protect your dignity.
<<else>>
<</if>>
<br><br>
<<if $stress gte 10000>>
<<passoutshop>>
<<else>>
<<if $hour is 21>>
It's closing time. Security is herding everyone outside. <<if $exposed gte 1>>Panic swells within you as you realise how exposed you'll be should security find you in this state of dress.<</if>>
<br><br>
<<if $exposed lte 0>>
<<link [[Go Outside|High Street]]>><</link>>
<br>
<<else>>
<<link [[Hide until it's over (1:00)|Tattoo Parlour]]>><<pass 1 hour>><</link>>
<</if>>
<<else>>
<<if $daystate is "night" and $hour isnot $closinghour and $tattooparlourtheft isnot 1>>
<<link [[Examine the cash register|Tattoo Parlour Register]]>><</link>>
<br>
<</if>>
<<if $exposed lte 1 and $daystate isnot "night" and $hour isnot 21>>
<<if $money lt 50000>>
You cannot afford a tattoo.
<br>
<<else>>
<<link [[Get a tattoo|Tattoo Choice]]>><</link>>
<br>
<<link [[Turn bodywriting into tattoo|Tattoo Bodywriting Choice]]>><</link>>
<br>
<</if>>
<</if>>
<br>
<<link [[Leave|Shopping Centre]]>><</link>>
<br>
<</if>>
<</if>><<effects>>
<<for _e to 0; _e lt $bodypart_number; _e++>>
<<activebodypart>>
<<if $skin[_active_bodypart].pen is "pen" or $skin[_active_bodypart].pen is "marker">>
<<if $money gte 50000>>
You have <<if $skin[_active_bodypart].type is "text">><span class="pink">"<<print $skin[_active_bodypart].writing>>"</span> written<<else>>a $skin[_active_bodypart].writing drawn<</if>> on your <<bodypart _active_bodypart>>.
<<if $skin[_active_bodypart].special is "bestiality" and $deviancy lte 34>>
<<if (_active_bodypart is "left_bottom" or _active_bodypart is "right_bottom" or _active_bodypart is "pubic" or _active_bodypart is "breasts") and $exhibitionism lte 34>>
<span class="blue">You can't bare to show your <<bodypart _active_bodypart>> to the tattoo artist, and you're not deviant enough to have such a thing made into a tattoo anyway.</span>
<<else>>
<span class="blue">You're not deviant enough to have such a thing made into a tattoo.</span>
<</if>>
<<elseif $skin[_active_bodypart].lewd is 1 and $skin[_active_bodypart].special isnot "bestiality" and $promiscuity lte 34>>
<<if (_active_bodypart is "left_bottom" or _active_bodypart is "right_bottom" or _active_bodypart is "pubic" or _active_bodypart is "breasts") and $exhibitionism lte 34>>
<span class="blue">You can't bare to show your <<bodypart _active_bodypart>> to the tattoo artist, and you're not lewd enough to have such a thing made into a tattoo anyway.</span>
<<else>>
<span class="blue">You're not lewd enough to have such a thing made into a tattoo.</span>
<</if>>
<<elseif (_active_bodypart is "left_bottom" or _active_bodypart is "right_bottom" or _active_bodypart is "pubic" or _active_bodypart is "breasts") and $exhibitionism lte 34>>
<span class="blue">You can't bare to show your <<bodypart _active_bodypart>> to the tattoo artist.</span>
<<else>>
<<capture _active_bodypart>> | <<link [[Turn into tattoo (£500 1:00)|Tattoo Bodywriting]]>><<pass 60>><<set $money -= 50000>><<set $tattoo_bodypart to _active_bodypart>><<set $tattoo_parlour to clone($skin[_active_bodypart])>><<if $skin[_active_bodypart].lewd is 1 or $skin[_active_bodypart].special is "bestiality">><<control 50>><<else>><<control 25>><</if>><<set $skin[_active_bodypart].pen to "tattoo">><<pain 6>><</link>><</capture>> <<if $skin[_active_bodypart].lewd is 1 or $skin[_active_bodypart].special is "bestiality">><<gggcontrol>><<else>><<ggcontrol>><</if>>
<</if>><<gpain>>
<br>
<</if>>
<<elseif $skin[_active_bodypart].pen is "tattoo">>
Your <<bodypart _active_bodypart>> is already tattooed.
<br>
<<elseif $skin[_active_bodypart].pen is "brand">>
Your <<bodypart _active_bodypart>> is <span class="red">branded</span>.
<br>
<<elseif $skin[_active_bodypart].pen is "magic">>
Your <<bodypart _active_bodypart>> has a magical <span class="pink">seal</span>.
<br>
<<elseif !$skin[_active_bodypart].pen>>
Nothing is written on your <<bodypart _active_bodypart>>.
<br>
<</if>>
<</for>>
<br>
<<link [[Back|Tattoo Parlour]]>><</link>>
<br><<effects>>
They have a board displaying a number of tattoo designs.
<br><br>
Location:<br>
<<for _e to 0; _e lt $bodypart_number; _e++>>
<<activebodypart>>
<<if $skin[_active_bodypart].writing>>
<<else>><<set _bodypart_detected to 1>>
<label>Your <<bodypart _active_bodypart>> <<capture _active_bodypart>><<radiobutton "$tattoo_bodypart" _active_bodypart>><</capture>></label>
<br>
<</if>>
<</for>>
<<if _bodypart_detected isnot 1>>
<span class="red">There's no room on your skin.</span>
<br>
<</if>>
<br>
<span class="pink">Girly</span> tattoos:
<br>
<label>Unicorn <span class="pink">♀</span> <<radiobutton "$tattoo_choice" "unicorn">></label> |
<label>Heart <span class="pink">♀</span> <<radiobutton "$tattoo_choice" "heart">></label> |
<label>Flower <span class="pink">♀</span> <<radiobutton "$tattoo_choice" "flower">></label> |
<label>Butterfly <span class="pink">♀</span> <<radiobutton "$tattoo_choice" "butterfly">></label> |
<label>Star <span class="pink">♀</span> <<radiobutton "$tattoo_choice" "star">></label> |
<br><br>
<span class="blue">Boyish</span> tattoos:
<br>
<label>Skull <span class="blue">♂</span> <<radiobutton "$tattoo_choice" "skull">></label> |
<label>Flame <span class="blue">♂</span> <<radiobutton "$tattoo_choice" "flame">></label> |
<br><br>
<span class="gold">Holy</span> tattoos:
<br>
<label>Cross <<radiobutton "$tattoo_choice" "cross">></label> |
<br><br>
<span class="lewd">Deviant</span> tattoos:
<br>
<<if $deviancy gte 35>>
<label>Paw print <<radiobutton "$tattoo_choice" "paw_print">></label> |
<<else>>
You're not deviant enough.
<</if>>
<br><br>
<<link [[Get tattoo (£500 1:00)|Tattoo Get]]>><</link>><<gpain>>
<br>
<<link [[Back|Tattoo Parlour]]>><<unset $tattoo_bodypart>><<unset $writebodyaction>><</link>>
<br><<effects>>
<<if $tattoo_bodypart and $tattoo_choice>>
<<set $tattoo_parlour to clone(setup.bodywriting[$tattoo_choice])>>
<<add_bodywriting $tattoo_bodypart $tattoo_choice tattoo>><<pass 60>><<set $money -= 50000>>
<<pain 6>>
<<tattoo_parlour>>
<<link [[Next|Tattoo Parlour]]>><</link>>
<br>
<<elseif $tattoo_choice>>
<span class="blue">You must choose a body part to tattoo on.</span>
<br><br>
<<unset $tattoo_choice>>
<<link [[Next|Tattoo Choice]]>><</link>>
<br>
<<elseif $tattoo_bodypart>>
<span class="blue">You must choose what you want tattooed.</span>
<br><br>
<<unset $tattoo_bodypart>>
<<link [[Next|Tattoo Choice]]>><</link>>
<br>
<<else>>
<span class="blue">You must choose a bodypart and image.</span>
<br><br>
<<link [[Next|Tattoo Choice]]>><</link>>
<br>
<</if>><<effects>>
<<tattoo_parlour>>
<<link [[Next|Tattoo Parlour]]>><</link>>
<br><<widget "tryOnInit">><<nobr>>
<<set $tryOn to {
"autoReset":true,
"value":0,
"showEquip": {"over_head": null, "over_upper": null, "over_lower": null},
"showUnderEquip": {"upper": null, "lower": null},
}>>
<</nobr>><</widget>>
<<widget "tryOnReset">><<nobr>>
<<set $tryOn to {
"autoReset":false,
"value":0,
"ownedStored":{
"face":clone($worn.face),
"feet":clone($worn.feet),
"over_head":clone($worn.over_head),
"head":clone($worn.head),
"hands":clone($worn.hands),
"legs":clone($worn.legs),
"lower":clone($worn.lower),
"over_lower":clone($worn.over_lower),
"neck":clone($worn.neck),
"under_lower":clone($worn.under_lower),
"under_upper":clone($worn.under_upper),
"upper":clone($worn.upper),
"over_upper":clone($worn.over_upper),
},
"tryingOn":{
"face":null,
"feet":null,
"head":null,
"over_head":null,
"hands":null,
"legs":null,
"lower":null,
"over_lower":null,
"neck":null,
"under_lower":null,
"under_upper":null,
"upper":null,
"over_upper":null,
},
"type": {},
"showEquip": {"over_head": null, "over_upper":null, "over_lower": null},
"showUnderEquip": {"upper": null, "lower": null}
}>>
<</nobr>><</widget>>
<<widget "tryOnStats">><<nobr>>
<<if $debug is 1>>
<<if $tryOn.showEquip.over_head is null and $tryOn.showEquip.over_upper is null and $tryOn.showEquip.over_lower is null
and $worn.over_head.name isnot "naked" and $worn.over_upper.name isnot "naked" and $worn.over_lower.name isnot "naked">>
<<link [[Show Normal Clothes|$passage]]>><<ShowUnderEquip "over" "hide">><</link>>
<br>
<<elseif $tryOn.showEquip.over_head isnot null or $tryOn.showEquip.over_upper isnot null or $tryOn.showEquip.over_lower isnot null>>
<<link [[Re-equip Over Clothes|$passage]]>><<ShowUnderEquip "over">><</link>>
<br>
<</if>>
<</if>>
<<if $tryOn.showUnderEquip.upper is null and $tryOn.showUnderEquip.lower is null>>
<<link [[Show Under Clothes|$passage]]>><<ShowUnderEquip "normal" "hide">><</link>>
<br><br>
<<elseif $tryOn.showUnderEquip.upper isnot null and $tryOn.showUnderEquip.lower isnot null>>
<<link [[Re-equip Upper Clothes|$passage]]>><<ShowUnderEquip "normal">><</link>>
<br><br>
<</if>>
<<if $tryOn.value gt 0>>
Clothes you are trying on total to £<<print $tryOn.value / 100>>. This includes:
<br>
<<if $passage is "Clothing Shop">>
<<set _equip to ["over_upper","over_lower","upper", "lower", "under_upper", "under_lower","over_head","head", "face", "neck", "hands", "legs", "feet"]>>
<ul>
<<for _i to 0; _i lt _equip.length; _i++>>
<<if $tryOn.tryingOn[_equip[_i]] is null>>
<<continue>>
<</if>>
<<if $tryOn.tryingOn[_equip[_i]].outfitSecondary is undefined>>
<li>
<<set _color to $tryOn.tryingOn[_equip[_i]].colour>>
<<if _color isnot 0>>
<<print '<span class="' + $tryOn.tryingOn[_equip[_i]].colour + '">(_color)</span>'>>
<</if>>
<<print $tryOn.tryingOn[_equip[_i]].name_cap>> with a price tag of £<<print $tryOn.tryingOn[_equip[_i]].cost / 100>>
<<capture _i>>
| <<link [[Remove|$passage]]>><<clothingReset _equip[_i]>><</link>>
<</capture>>
</li>
<</if>>
<</for>>
</ul>
<</if>>
<</if>>
<</nobr>><</widget>>
<<widget "buyTryOnClothes">><<nobr>>
<<if $args[0]>>
<<ShowUnderEquip "normal">>
<<ShowUnderEquip "over">>
<<set _equip to ["over_upper","over_lower","upper", "lower", "under_upper", "under_lower","over_head","head", "face", "neck", "hands", "legs", "feet"]>>
<<set _itemTypes to ["face","feet","head", "hands","legs","upper","lower","neck","under_upper","under_lower"]>>
<<set $money -= $tryOn.value>>
<<switch $args[0]>>
<<case "wear">>
<<for _i to 0; _i lt _equip.length; _i++>>
<<if $tryOn.ownedStored[_equip[_i]] isnot null>>
<<continue>>
<</if>>
/*Send previously equipped clothes to wardrobe*/
<<if $tryOn.ownedStored[_equip[_i]].name isnot $worn[_equip[_i]].name>>
<<wardrobeSend _equip[_i] $tryOn.ownedStored[_equip[_i]]>>
<</if>>
<</for>>
<<case "wardrobe">>
<<for _i to 0; _i lt _equip.length; _i++>>
<<if $tryOn.tryingOn[_equip[_i]] isnot null>>
<<if $tryOn.tryingOn[_equip[_i]].name is $worn[_equip[_i]].name>>
<<wardrobeSend _equip[_i] $tryOn.tryingOn[_equip[_i]]>>
<</if>>
<</if>>
<</for>>
<<clothingReset>>
<</switch>>
<<set $tryOn.autoReset to true>>
<</if>>
<</nobr>><</widget>>
<<widget "clothingReset">><<nobr>>
<<if $args[0]>>
<<if $tryOn.ownedStored[$args[0]] isnot null>>
<<unset _outfitPrimaryCR>>
<<set _outfitPrimaryCR to $worn[$args[0]].outfitPrimary>>
<<if _outfitPrimaryCR isnot undefined>>
<<for _labelCR, _valueCR range _outfitPrimaryCR>>
<<if $worn[_labelCR].name is _valueCR>>
<<clothingResetOwnedReset _labelCR>>
<</if>>
<</for>>
<</if>>
<<clothingResetOwnedReset $args[0]>>
<</if>>
<<else>>
<<set _equip to ["over_upper","over_lower","upper", "lower", "under_upper", "under_lower","over_head","head", "face", "neck", "hands", "legs", "feet"]>>
<<for _i to 0; _i lt _equip.length; _i++>>
<<if $tryOn.ownedStored[_equip[_i]] isnot null>>
<<set $worn[_equip[_i]] to clone($tryOn.ownedStored[_equip[_i]])>>
<</if>>
<</for>>
<<set $tryOn.autoReset to true>>
<</if>>
<</nobr>><</widget>>
<<widget "clothingResetOwnedReset">><<nobr>>
<<if $tryOn.ownedStored[$args[0]]>>
<<set $_.outfitSecondary to $tryOn.ownedStored[$args[0]].outfitSecondary>>
<<set $_.slot to false>>
<<if $_.outfitSecondary isnot undefined>>
<<if $_.outfitSecondary[1] is $tryOn.ownedStored[$_.outfitSecondary[0]].name>>
<<set $_.slot to $_.outfitSecondary[0]>>
<</if>>
<</if>>
<<if $_.slot is false>>
<<set $_.slot to $args[0]>>
<</if>>
<<set $_.outfitPrimary to $tryOn.ownedStored[$_.slot].outfitPrimary>>
<<if $_.outfitPrimary isnot undefined>>
<<for _labelOCR, _valueOCR range $_.outfitPrimary>>
<<if $tryOn.ownedStored[_labelOCR].name is _valueOCR>>
<<set $worn[_labelOCR] to clone($tryOn.ownedStored[_labelOCR])>>
<<removeTryingOn _labelOCR>>
<</if>>
<</for>>
<</if>>
<<set $worn[$_.slot] to clone($tryOn.ownedStored[$_.slot])>>
<<removeTryingOn $_.slot>>
<</if>>
<</nobr>><</widget>>
<<widget "tryOnWear">><<nobr>>
<<if $args[0] and $args[1]>>
<<set _items to {}>>
/*Finds the main piece of clothing and sets it colors*/
<<set _items[$args[0]] to clone(setup.clothes[$args[0]][$args[1]])>>
<<if $colouraction2 isnot undefined and _items[$args[0]].colour_options.includes($colouraction2)>>
<<set _items[$args[0]].colour to $colouraction2>>
<<if _items[$args[0]].colour is "custom">>
<<set _items[$args[0]].colourCustom to customColor($customColors.color.primary, $customColors.saturation.primary, $customColors.brightness.primary, $customColors.contrast.primary, $customColors.sepia.primary)>>
<</if>>
<</if>>
<<if $accessorycolouraction2 isnot undefined and _items[$args[0]].accessory_colour_options.includes($accessorycolouraction2)>>
<<set _items[$args[0]].accessory_colour to $accessorycolouraction2>>
<<if _items[$args[0]].accessory_colour is "custom">>
<<set _items[$args[0]].accessory_colourCustom to customColor($customColors.color.secondary, $customColors.saturation.secondary, $customColors.brightness.secondary, $customColors.contrast.secondary, $customColors.sepia.secondary)>>
<</if>>
<</if>>
/*Finds the secondary pieces of clothing and sets their colors*/
<<unset _outfitPrimaryTO>>
<<set _outfitPrimaryTO to _items[$args[0]].outfitPrimary>>
<<if _outfitPrimaryTO isnot undefined>>
<<for _labelTO, _valueTO range _outfitPrimaryTO>>
<<for _i to 0; _i lt setup.clothes[_labelTO].length; _i++>>
<<if setup.clothes[_labelTO][_i].name is _valueTO>>
<<set _items[_labelTO] to setup.clothes[_labelTO][_i]>>
<<if $colouraction2 isnot undefined and _items[_labelTO].colour_options.includes($colouraction2)>>
<<set _items[_labelTO].colour to $colouraction2>>
<<if _items[_labelTO].colour is "custom">>
<<set _items[_labelTO].colourCustom to customColor($customColors.color.primary, $customColors.saturation.primary, $customColors.brightness.primary, $customColors.contrast.primary, $customColors.sepia.primary)>>
<</if>>
<</if>>
<<if $accessorycolouraction2 isnot undefined and _items[_labelTO].accessory_colour_options.includes($accessorycolouraction2)>>
<<set _items[_labelTO].accessory_colour to $accessorycolouraction2>>
<<if _items[_labelTO].accessory_colour is "custom">>
<<set _items[_labelTO].accessory_colourCustom to customColor($customColors.color.secondary, $customColors.saturation.secondary, $customColors.brightness.secondary, $customColors.contrast.secondary, $customColors.sepia.secondary)>>
<</if>>
<</if>>
<<break>>
<</if>>
<</for>>
<</for>>
<</if>>
/*Unequips the required slots*/
<<for _labelTO, _valueTO range _items>>
<<if $worn[_labelTO].name is "naked">>
<<continue>>
<</if>>
<<if $worn[_labelTO].outfitSecondary isnot undefined>>
<<if $worn[_labelTO].outfitSecondary[1] isnot "broken">>
<<set _unequipSlot to $worn[_labelTO].outfitSecondary[0]>>
<</if>>
<</if>>
<<if _unequipSlot is undefined>>
<<set _unequipSlot to _labelTO>>
<</if>>
<<unset _outfitPrimaryTO>>
<<set _outfitPrimaryTO to $worn[$args[0]].outfitPrimary>>
<<if _outfitPrimaryTO isnot undefined>>
<<for _labelTO2, _valueTO2 range _outfitPrimaryTO>>
<<set $worn[_labelTO2] to clone(setup.clothes[_labelTO2][0])>>
<<removeTryingOn _labelTO2>>
<</for>>
<</if>>
<<set $worn[_unequipSlot] to clone(setup.clothes[_unequipSlot][0])>>
<<removeTryingOn _unequipSlot>>
<</for>>
/*Equip items*/
<<for _labelTO, _valueTO range _items>>
<<set $worn[_labelTO] to clone(_valueTO)>>
<<set $tryOn.tryingOn[_labelTO] to clone(_valueTO)>>
<<set $tryOn.value += $tryOn.tryingOn[_labelTO].cost>>
<</for>>
<</if>>
<</nobr>><</widget>>
<<widget "updateOwned">><<nobr>>
<<if $args[0]>>
<<if $worn[$args[0]].outfitSecondary is undefined>>
<<unset _outfitPrimaryUO>>
<<set _outfitPrimaryUO to $worn[$args[0]].outfitPrimary>>
<<if _outfitPrimaryUO isnot undefined>>
<<for _labelUO, _valueUO range _outfitPrimaryUO>>
<<if $worn[_labelUO].name is _valueUO>>
<<set $tryOn.ownedStored[_labelUO] to clone($worn[_labelUO])>>
<</if>>
<</for>>
<</if>>
<<set $tryOn.ownedStored[$args[0]] to clone($worn[$args[0]])>>
<</if>>
<</if>>
<</nobr>><</widget>>
<<widget "removeTryingOn">><<nobr>>
<<if $tryOn.tryingOn[$args[0]] isnot null>>
<<set $tryOn.value -= $tryOn.tryingOn[$args[0]].cost>>
<<set $tryOn.tryingOn[$args[0]] to null>>
<</if>>
<</nobr>><</widget>>
<<widget "wardrobeSend">><<nobr>>
<<if $args[0] and $args[1]>>
<<if $args[1].name isnot "naked">>
<<set $wardrobe[$args[0]].push(clone($args[1]))>>
<</if>>
<</if>>
<</nobr>><</widget>>
<<widget "ShowUnderEquip">><<nobr>>
<<if $args[0] is "over">>
<<set _slots to ["over_head", "over_upper", "over_lower"]>>
<<set _type to "showEquip">>
<<else>>
<<set _slots to ["upper", "lower"]>>
<<set _type to "showUnderEquip">>
<</if>>
<<if _slots>>
<<for _i to 0; _i lt _slots.length; _i++>>
<<if $args[1] is "hide" and $worn[_slots[_i]].cursed isnot 1 and $tryOn[_type][_slots[_i]] is null>>
<<unset _preventHide>><<unset _outfitPrimarySUE>>
<<set _outfitPrimarySUE to $worn[_slots[_i]].outfitPrimary>>
<<if _outfitPrimary isnot undefined>>
<<for _labelSUE, _valueSUE range _outfitPrimarySUE>>
<<if $worn[_labelSUE].cursed is 1 or $tryOn[_type][_slots[_i]] isnot null and _valueSUE is $worn[_labelSUE].name>>
<<set _preventHide to true>>
<</if>>
<</for>>
<</if>>
<<if _preventHide isnot true>>
<<if _outfitPrimary isnot undefined>>
<<for _labelSUE, _valueSUE range _outfitPrimarySUE>>
<<if _valueSUE is $worn[_labelSUE].name>>
<<set $tryOn[_type][_labelSUE] to clone($worn[_labelSUE])>>
<<set $worn[_labelSUE] to clone(setup.clothes[_labelSUE][0])>>
<</if>>
<</for>>
<</if>>
<<set $tryOn[_type][_slots[_i]] to clone($worn[_slots[_i]])>>
<<set $worn[_slots[_i]] to clone(setup.clothes[_slots[_i]][0])>>
<<if $args[0] is "normal">>
<<set $dontHide to true>>
<</if>>
<</if>>
<<elseif $args[1] is undefined>>
<<if $tryOn[_type][_slots[_i]] is null>>
<<continue>>
<</if>>
<<unset _outfitPrimarySUE>>
<<set _outfitPrimarySUE to $tryOn[_type][_slots[_i]].outfitPrimary>>
<<if _outfitPrimary isnot undefined>>
<<for _labelSUE, _valueSUE range _outfitPrimarySUE>>
<<if _valueSUE is $tryOn[_type][_labelSUE].name>>
<<set $worn[_labelSUE] to clone($tryOn[_type][_labelSUE])>>
<<set $tryOn[_type][_labelSUE] to null>>
<</if>>
<</for>>
<</if>>
<<set $worn[_slots[_i]] to clone($tryOn[_type][_slots[_i]])>>
<<set $tryOn[_type][_slots[_i]] to null>>
<<if $args[0] is "normal">>
<<set $dontHide to false>>
<</if>>
<</if>>
<</for>>
<</if>>
<</nobr>><</widget>>/*
First argument - slot
Second argument - bought or stolen
Third argument - worn or send
Forth argument - item index*/
<<widget "shopbuy">><<nobr>>
<<set _shop_temp to $args[3]>>
<<set $clothes_choice_previous to $clothes_choice>>
<<if _shop_temp isnot undefined and ($randomLock isnot true or $args[1] is "try")>>
<<if $colouraction is "random">>
<<set _colouractionChoices to clone(setup.clothes[$args[0]][_shop_temp].colour_options)>>
<<run _colouractionChoices.delete("custom")>>
<<set $colouraction2 to _colouractionChoices.pluck()>>
<<else>>
<<set $colouraction2 to clone($colouraction)>>
<</if>>
<<if $accessorycolouraction is "random">>
<<set _accessorycolouractionChoices to clone(setup.clothes[$args[0]][_shop_temp].accessory_colour_options)>>
<<run _accessorycolouractionChoices.delete("custom")>>
<<set $accessorycolouraction2 to _accessorycolouractionChoices.pluck()>>
<<else>>
<<set $accessorycolouraction2 to clone($accessorycolouraction)>>
<</if>>
<</if>>
<<if $args[0] is "upper" or $args[0] is "lower">>
<<ShowUnderEquip "normal">>
<</if>>
<<if $args[0] is "over_upper" or $args[0] is "over_lower" or $args[0] is "over_head">>
<<ShowUnderEquip "over">>
<</if>>
<<if $args[1] is "buy">>
You buy the <<print setup.clothes[$args[0]][_shop_temp].name>>.
<br><br>
<<elseif $args[1] is "steal">>
You steal the <<print setup.clothes[$args[0]][_shop_temp].name>>.
<br><br>
<<elseif $args[1] is "try">>
<<tryOnWear $args[0] _shop_temp>>
<<elseif $args[1] is "return">>
<<clothingReset $args[0]>>
<<elseif $args[1] is "reset">>
<<unset $colouraction>>
<<unset $colouraction2>>
<<unset $accessorycolouraction>>
<<unset $accessorycolouraction2>>
<<set $shopDefaults.colorSet to null>>
<<set $shopDefaults.secColorSet to null>>
<<unset $randomLock>>
<</if>>
<<if $args[2] is "wear">>
<<generalWear $args[0] _shop_temp $colouraction2 $accessorycolouraction2>>
<<updateOwned $args[0]>>
<<elseif $args[2] is "send">>
<<set _loop to $args[4]>>
<<if _loop is undefined>>
<<set _loop to 1>>
<</if>>
<<for _s to 0; _s lt _loop; _s++>>
<<generalSend "wardrobe" $args[0] _shop_temp $colouraction2 $accessorycolouraction2>>
<</for>>
<</if>>
<</nobr>><</widget>>
<<widget "clothingShop">><<nobr>>
<<if $args[0]>>
<<set $clothingShopSlot to $args[0]>>
<</if>>
<input type="button" value="DEFAULT OPTIONS" onclick="Wikifier.wikifyEval('<<shopDefaultOptionsToggle>>');">
<div id="shopDefault" class="hidden">
<<shopDefaultOptions>>
</div>
<br><br>
<<if $clothes_choice>>
<<set _temp_choice to clone(setup.clothes[$clothingShopSlot][$clothes_choice])>>
<<if _temp_choice.plural is 1>>
<<integrity $clothes_choice_integrity "cap">>
<<else>>
A <<integrity $clothes_choice_integrity>>
<</if>>
and <<reveal $clothes_choice_reveal>> <<print _temp_choice.name>>.
<<if _temp_choice.gender is "m">>
<span class="lblue">For boys.</span>
<<elseif _temp_choice.gender is "f">>
<span class="pink">For girls.</span>
<</if>>
<<print _temp_choice.description>> Costs <span class="gold">£<<print _temp_choice.cost / 100>>.</span>
<br>
<<warmth _temp_choice.warmth>>
<br><br>
<<shoptraits>>
<<set _slimeSlots to ["over_upper","over_lower","upper","lower","under_upper","under_lower"]>>
<<if !_slimeSlots.includes($clothingShopSlot) or $willpower gte 800 or _temp_choice.reveal gte 500 or _temp_choice.type.includesAny("school", "event") or $corruption_slime lt 80>>
<<if _temp_choice.colour_options.length isnot 0>>
<<run _temp_choice.colour_options.pushUnique("random")>>
There's a range of colours to choose from:
<br>
<<set _setChecked to false>>
<<for _e to 0; _e lt _temp_choice.colour_options.length; _e++>>
<<if $shopDefaults.colorSet isnot $shopDefaults.color and _temp_choice.colour_options.includes($shopDefaults.color)>>
<<set $colouraction to $shopDefaults.color>>
<<set $shopDefaults.colorSet to $shopDefaults.color>>
<</if>>
<<if $colouraction is _temp_choice.colour_options[_e] or (_setChecked is false and _e is _temp_choice.colour_options.length - 1)>>
<<print '<label><span class="' + _temp_choice.colour_options[_e] + '"> _temp_choice.colour_options[_e]</span> <<radiobutton "$colouraction" "' + _temp_choice.colour_options[_e] + '" checked>></label> |'>>
<<set _setChecked to true>>
<<else>>
<<print '<label><span class="' + _temp_choice.colour_options[_e] + '"> _temp_choice.colour_options[_e]</span> <<radiobutton "$colouraction" "' + _temp_choice.colour_options[_e] + '">></label> |'>>
<</if>>
<</for>>
<br><br>
<</if>>
<<if _temp_choice.accessory_colour_options.length isnot 0>>
<<run _temp_choice.accessory_colour_options.pushUnique("random")>>
Secondary colour:
<br>
<<set _setChecked to false>>
<<for _e to 0; _e lt _temp_choice.accessory_colour_options.length; _e++>>
<<if $shopDefaults.secColorSet isnot $shopDefaults.secColor and _temp_choice.colour_options.includes($shopDefaults.secColor)>>
<<set $accessorycolouraction to $shopDefaults.secColor>>
<<set $shopDefaults.secColorSet to $shopDefaults.secColor>>
<</if>>
<<if $accessorycolouraction is _temp_choice.accessory_colour_options[_e] or (_setChecked is false and _e is _temp_choice.accessory_colour_options.length - 1)>>
<<print '<label><span class="' + _temp_choice.accessory_colour_options[_e] + '"> _temp_choice.accessory_colour_options[_e]</span> <<radiobutton "$accessorycolouraction" "' + _temp_choice.accessory_colour_options[_e] + '" checked>></label> |'>>
<<set _setChecked to true>>
<<else>>
<<print '<label><span class="' + _temp_choice.accessory_colour_options[_e] + '"> _temp_choice.accessory_colour_options[_e]</span> <<radiobutton "$accessorycolouraction" "' + _temp_choice.accessory_colour_options[_e] + '">></label> |'>>
<</if>>
<</for>>
<br><br>
<</if>>
<<if _temp_choice.colour_options.length isnot 0 or _temp_choice.accessory_colour_options.length isnot 0>>
<input type="button" value="Custom Colours" onclick="Wikifier.wikifyEval('<<shopCustomColorsToggle>>');">
<br>
<<shopCustomColors>>
<</if>>
<<if $images is 1>>
<input type="button" value="Image" onclick="Wikifier.wikifyEval('<<shopFullImageToggle>>');">
<br>
<div id="shopFullImage" @class="($shopDefaults.invertImagesHidden is true? '' : ' hidden')"><<shopFullImage $clothingShopSlot $clothes_choice>></div>
<br>
<</if>>
<<set _cost to clone(_temp_choice.cost)>>
<<unset _cursedPrevent>>
<<set _outfitPrimaryShop to _temp_choice.outfitPrimary>>
<<set _preventSlots to []>>
<<set _wardrobeSlots to [$clothingShopSlot]>>
<<if $worn[$clothingShopSlot].cursed is 1>>
<<set _cursedPrevent to true>>
<<run _preventSlots.push($clothingShopSlot)>>
<</if>>
<<if _outfitPrimaryShop isnot undefined>>
<<for _labelShop, _valueShop range _outfitPrimaryShop>>
<<run _wardrobeSlots.push(_labelShop)>>
<<if $worn[_labelShop].cursed is 1>>
<<set _cursedPrevent to true>>
<<run _preventSlots.push(_labelShop)>>
<</if>>
<</for>>
<</if>>
<<warmth_description>>
<br><br>
<<shopBuyItemStatus _wardrobeSlots>>
<<if _spaceLeft lt 1>>
<span class="blue">Your wardrobe is full.</span>
<br>
<<elseif $daystate is "night">>
<<if $clothingShop.stolenClothes lte 20>>
<<if $worn[$clothingShopSlot].cursed is 1>>
<span class="blue">You can't wear this item without first removing your
<<for _i to 0; _i lt _preventSlots.length; _i++>>
<<print $worn[_preventSlots[_i]].name>><<if _preventSlots.length gt 2 and _i lt _preventSlots.length - 2>>,
<<elseif _preventSlots.length gte 2 and _i is _preventSlots.length - 2>>
and
<</if>>
<</for>>
.</span>
<br>
<<else>>
<<link [[Steal and wear|$passage]]>>
<<shopbuy $clothingShopSlot "steal" "wear" $clothes_choice>><<crimeup `_cost / 100`>><<unset $clothes_choice>>
<<set $clothingShop.stolenClothes++>>
<<set $clothingShop.totalStolenClothes++>>
<</link>><<crime>>
<br>
<</if>>
<<link [[Steal and take home|$passage]]>>
<<shopbuy $clothingShopSlot "steal" "send" $clothes_choice>><<crimeup `_cost / 100`>>
<<set $clothingShop.stolenClothes++>>
<<set $clothingShop.totalStolenClothes++>>
<<if $shopDefaults.disableReturn is false>>
<<unset $clothes_choice>>
<</if>>
<</link>><<crime>>
<br>
<<else>>
<span class="red">You can't carry any more clothes with you.</span> You should take them to your wardrobe.
<br>
<</if>>
<<elseif $money gte _cost>>
<<if _cursedPrevent is true>>
<span class="blue">You can't wear this item without first removing your
<<for _i to 0; _i lt _preventSlots.length; _i++>>
<<print $worn[_preventSlots[_i]].name>><<if _preventSlots.length gt 2 and _i lt _preventSlots.length - 2>>,
<<elseif _preventSlots.length gte 2 and _i is _preventSlots.length - 2>>
and
<</if>>
<</for>>
.</span>
<br>
<<else>>
<<link [[Buy and wear|$passage]]>>
<<clothingReset $clothingShopSlot>>
<<shopbuy $clothingShopSlot "buy" "wear" $clothes_choice>>
<<set $money -= _cost>>
<<unset $clothes_choice>>
<</link>>
<br>
<</if>>
<<link [[Buy and send home|$passage]]>>
<<clothingReset $clothingShopSlot>>
<<shopbuy $clothingShopSlot "buy" "send" $clothes_choice 1>>
<<set $money -= _cost>>
<<if $shopDefaults.disableReturn is false>>
<<unset $clothes_choice>>
<</if>>
<</link>>
<<if $money gte _cost * 5 and _spaceLeft gte 5>>
| <<link [[X 5|$passage]]>>
<<clothingReset $clothingShopSlot>>
<<shopbuy $clothingShopSlot "buy" "send" $clothes_choice 5>>
<<set $money -= _cost * 5>>
<<if $shopDefaults.disableReturn is false>>
<<unset $clothes_choice>>
<</if>>
<</link>>
<</if>>
<br>
<<else>>
<span class="pink">You cannot afford this item.</span>
<br>
<</if>>
<<if _cursedPrevent is true>>
<<elseif $tryOn.tryingOn>>
<<link [[Try On|$passage]]>><<shopbuy $clothingShopSlot "try" null $clothes_choice>><<set $randomLock to true>><</link>>
<br>
<<if $tryOn.tryingOn[[$clothingShopSlot]] isnot null>>
<<link [[Return|$passage]]>><<shopbuy $clothingShopSlot "return" null $clothes_choice>><<unset $randomLock>><</link>>
<br>
<</if>>
<</if>>
<<else>>
<span class="red">The slime in your ear refuses to allow you to try on or buy the _temp_choice.name.</span>
<br>
<</if>>
<</if>>
<br>
<<switch $location>>
<<case "shopping_centre">><<set _shopLocation to "clothing">>
<<case "forest_shop">><<set _shopLocation to "forest">>
<<default>><<set _shopLocation to $location>>
<</switch>>
<<if _shopLocation>>
<<if $shopListStartCount is undefined>>
<<set $shopListStartCount to 0>>
<</if>>
<<if $shopListMax is undefined>>
<<set $shopListMax to 15>>
<</if>>
<<set _listCount to 0>><<set _trueListCount to 0>>
<<for _i to 0; _i lt setup.clothes[$clothingShopSlot].length; _i++>>
<<set _item to clone(setup.clothes[$clothingShopSlot][_i])>>
<<if !_item.shop.includes(_shopLocation) or _item.outfitSecondary isnot undefined>>
<<continue>>
<</if>>
<<if (_item.outfitPrimary is undefined and $args[1] is "outfits")
or (_item.outfitPrimary isnot undefined and $args[1] is "non-outfits")>>
<<continue>>
<</if>>
<<run _trueListCount++>>
<<if _listCount is $shopListMax + $shopListStartCount>>
<<continue>>
<</if>>
<<run _listCount++>>
<<if _listCount - $shopListStartCount <= 0>>
<<continue>>
<</if>>
<<clothingicon _item>>
<<if $specialClothes[_item.name.replace(/ /g,"")] is "locked">>
<span class="lblue">_item.name_cap</span>
<<else>>
<<capture _item _i>>
<<link [[_item.name_cap|$passage]]>>
<<set $clothes_choice to _i>>
<<set $clothes_choice_reveal to clone(_item.reveal)>>
<<set $clothes_choice_integrity to (_item.integrity_max)>>
<</link>>
<</capture>>
<</if>>
| <span class="teal">£<<print _item.cost / 100>></span> |
<<if _item.gender is "m">>
<span class="blue">♂</span>
<<elseif _item.gender is "f">>
<span class="pink">♀</span>
<</if>>
<<if $specialClothes[_item.name.replace(/ /g,"")] isnot undefined>>
<<if $specialClothes[_item.name.replace(/ /g,"")] is "locked">>
<span class="black">Locked</span>
<<elseif $specialClothes[_item.name.replace(/ /g,"")] is "unlocked">>
<span class="gold">Unlocked</span>
<</if>>
<<specialClothesHint>>
- <<print _specialClothesHint[_item.name.replace(/ /g,"")]>>
<</if>>
<br>
<</for>>
<br>
<<if $shopListStartCount gte $shopListMax or _listCount is $shopListMax + $shopListStartCount>>
<<if $shopListStartCount gte $shopListMax>>
<<link [["Previous Page"|$passage]]>>
<<run $shopListStartCount -= $shopListMax>>
<</link>>
<<set _extrabr to true>>
<<else>>
Previous Page
<</if>>
| Page
<<print ($shopListStartCount / $shopListMax) + 1>>
of
<<print Math.floor(_trueListCount / $shopListMax) + 1>> |
<<if _listCount is $shopListMax + $shopListStartCount>>
<<link [["Next Page"|$passage]]>>
<<run $shopListStartCount += $shopListMax>>
<</link>>
<<set _extrabr to true>>
<<else>>
Next Page
<</if>>
<</if>>
<<if _extrabr>>
<br>
<</if>>
<</if>>
<</nobr>><</widget>>
<<widget "shoptraits">><<nobr>>
Traits:
<br>
<<if _temp_choice.type.includes("normal")>>
Normal - Suitable for everyday use.
<br>
<</if>>
<<if _temp_choice.type.includes("formal")>>
Formal - Suitable for important occasions, and for good etiquette among certain company.
<br>
<</if>>
<<if _temp_choice.type.includes("school")>>
School - Sanctioned uniform of the local school.
<br>
<</if>>
<<if _temp_choice.type.includes("glasses")>>
Glasses - Helps you focus, increasing the rate school skills are improved.
<br>
<</if>>
<<if _temp_choice.type.includes("cool")>>
Fashionable - Increases the rate status improves at school, but some teachers may dislike it.
<br>
<</if>>
<<if _temp_choice.type.includes("swim")>>
Swimwear - Fares well underwater.
<br>
<</if>>
<<if _temp_choice.type.includes("diving")>>
Diving - Helps keep you warm in cold water.
<br>
<</if>>
<<if _temp_choice.type.includes("dance")>>
Dance - Flexible enough to withstand the rigours of the dance floor.
<br>
<</if>>
<<if _temp_choice.type.includes("costume")>>
Costume - People may look at this askance outside the right situations.
<br>
<</if>>
<<if _temp_choice.type.includes("serving")>>
Serving - Encourages tips when working as a bartender, waiter or waitress if visible.
<br>
<</if>>
<<if _temp_choice.type.includes("fetish")>>
Fetish - Intrinsically lewd.
<br>
<</if>>
<<if _temp_choice.type.includes("sleep")>>
Sleep - Soft and cosy.
<br>
<</if>>
<<if _temp_choice.type.includes("mask")>>
Mask - Conceals your identity, stopping fame from increasing. Won't fool the police or people who know you.
<br>
<</if>>
<<if _temp_choice.type.includes("holy")>>
Holy - Sacred to the local faith. Increases purity gains and losses.
<br>
<</if>>
<<if _temp_choice.type.includes("dark")>>
Profane - Considered obscene by the local faith. Increases awareness gains and losses.
<br>
<</if>>
<<if _temp_choice.type.includes("binding")>>
Binding - Keeps your arms firmly secure and helpless.
<br>
<</if>>
<<if _temp_choice.type.includes("stealthy")>>
Stealthy - Makes your crimes harder to trace.
<br>
<</if>>
<<if _temp_choice.type.includes("rainproof")>>
Rainproof - Protects you from the rain.
<br>
<</if>>
<<if _temp_choice.type.includes("tanLines")>>
Tan Lines - Protects your skin from the sun leaving tan lines.
<br>
<</if>>
<<if _temp_choice.type.includes("bimbo")>>
Special - Something seems special about this set of clothing.
<br>
<</if>>
<<if _temp_choice.type.includes("heels")>>
High Heeled - Causes fatigue and tripping if you lack skilled feet. Improves kicking power.
<br>
<</if>>
<<if _temp_choice.type.includes("chest_bind")>>
Chest Binding - Fits tight around your chest, concealing your breasts.
<br>
<</if>>
<<if _temp_choice.type.includes("eerie")>>
Eerie - <<if $transformdisable is "f">>Protects a specific transformation.<<else>>There's something peculiar about this object.<</if>>
<br>
<</if>>
<!--Adds the Fine type to clothing, this indicates that they are made of hard to repair material.-->
<<if _temp_choice.type.includes("finespun")>>
Finespun - Made of difficult to repair or high quality material.
<br>
<</if>>
<<if _temp_choice.type.includes("not repairable")>>
Not repairable - Made of material that cannot be repaired with sewing equipment.
<br>
<</if>>
<br>
<</nobr>><</widget>>
<<widget "shopDefaultOptions">><<nobr>>
<br>
<<set _colorOptions to ["black", "blue", "brown", "green", "pink", "purple", "red", "tangerine", "teal", "white", "yellow", "custom", "random"]>>
<<set _secondaryColorOptions to ["black", "blue", "brown", "green", "pink", "purple", "red", "tangerine", "teal", "white", "yellow", "custom", "random"]>>
Primary Colour:
<br>
<<for _i to 0; _i lt _colorOptions.length; _i++>>
<label><<print '<span class="'+ _colorOptions[_i] +'">' + _colorOptions[_i] + '</span>'>>
<<print '<<radiobutton "$shopDefaults.color" "'+ _colorOptions[_i] +'" ' + ($shopDefaults.color is _colorOptions[_i] ? "checked" : "") + '>>'>></label>
|
<</for>>
<br>
Secondary Colour:
<br>
<<for _i to 0; _i lt _secondaryColorOptions.length; _i++>>
<label><<print '<span class="'+ _colorOptions[_i] +'">' + _secondaryColorOptions[_i] + '</span>'>>
<<print '<<radiobutton "$shopDefaults.secColor" "'+ _secondaryColorOptions[_i] +'" ' + ($shopDefaults.secColor is _secondaryColorOptions[_i] ? "checked" : "") + '>>'>></label>
|
<</for>>
<br><br>
<label><<print '<<checkbox "$shopDefaults.disableReturn" false true '+($shopDefaults.disableReturn is true? "checked" : "")+'>>'>> Make it easier to send multiple of the same item home.</label>
<br>
<label><<print '<<checkbox "$shopDefaults.invertCustomColorsHidden" false true '+($shopDefaults.invertCustomColorsHidden is true? "checked" : "")+'>>'>> Show custom colours by default.</label>
<br>
<<if $images is 1>>
<label><<print '<<checkbox "$shopDefaults.invertImagesHidden" false true '+($shopDefaults.invertImagesHidden is true? "checked" : "")+'>>'>> Show clothes images by default.</label>
<br>
<</if>>
<br>
<label>
<<if $shopListMax is undefined>>
<<set $shopListMax to 15>>
<</if>>
Number of shop items to display at once:
<<listbox "$shopListMax" autoselect>>
<<option 10>>
<<option 15>>
<<option 20>>
<<option 25>>
<</listbox>>
</label>
<</nobr>><</widget>>
<<widget "shopDefaultOptionsToggle">><<nobr>>
<<toggleclass #shopDefault "hidden">>
<</nobr>><</widget>>
<<widget "shopCustomColorsToggle">><<nobr>>
<<toggleclass #shopCustomColorsDisplay "hidden">>
<<toggleclass #customColorBars "hidden">>
<<toggleclass #ColorsPresets "hidden">>
<</nobr>><</widget>>
<<widget "shopCustomColors">><<nobr>>
<br>
<div id="shopCustomColorsDisplay" @class="'shopCustomColors' + ($shopDefaults.invertCustomColorsHidden is true? '' : ' hidden')"><<shopCustomColorsDisplay>></div>
<div id="customColorBars" @class="'shopCustomColors' + ($shopDefaults.invertCustomColorsHidden is true? '' : ' hidden')"><<shopCustomColorsBars>></div>
<div style="clear:both;"></div>
<div id="ColorsPresets" @class="($shopDefaults.invertCustomColorsHidden is true? '' : 'hidden')"><<shopCustomColorsPresets>></div>
<</nobr>><</widget>>
<<widget "shopCustomColorsDisplay">><<nobr>>
__Custom Colours__
<div id="customColor">
<div @style="customColor($customColors.color.primary, $customColors.saturation.primary, $customColors.brightness.primary, $customColors.contrast.primary, $customColors.sepia.primary)"></div>
Primary - Colour: $customColors.color.primary | Saturation: $customColors.saturation.primary | Brightness: $customColors.brightness.primary | Contrast: $customColors.contrast.primary | Sepia: $customColors.sepia.primary
<div @style="customColor($customColors.color.secondary, $customColors.saturation.secondary, $customColors.brightness.secondary, $customColors.contrast.secondary, $customColors.sepia.secondary)"></div>
Secondary - Colour: $customColors.color.secondary | Saturation: $customColors.saturation.secondary | Brightness: $customColors.brightness.secondary | Contrast: $customColors.contrast.secondary | Sepia: $customColors.sepia.secondary
</div>
<br>
<label><<print '<<radiobutton "$customColors.currentType" "primary" ' + ($customColors.currentType is "primary" ? "checked" : "") + '>>'>> Primary</label> |
<label><<print '<<radiobutton "$customColors.currentType" "secondary" ' + ($customColors.currentType is "secondary" ? "checked" : "") + '>>'>> Secondary</label>
| <<link "Refresh">>
<<replace #customColorBars>><<shopCustomColorsBars>><</replace>>
<</link>>
<br><br><br>
<<link "Reset selected to default">>
<<set $customColors.color[$customColors.currentType] to 0>>
<<set $customColors.saturation[$customColors.currentType] to 1>>
<<set $customColors.brightness[$customColors.currentType] to 1>>
<<set $customColors.contrast[$customColors.currentType] to 1>>
<<set $customColors.sepia[$customColors.currentType] to 0>>
<<replace #customColorBars>><<shopCustomColorsBars>><</replace>>
<<replace #shopCustomColorsDisplay>><<shopCustomColorsDisplay>><</replace>>
<</link>>
<</nobr>><</widget>>
<<widget "shopCustomColorsBars">><<nobr>>
Colour:
<div id="numberslider-body-customColor" class="macro-numberslider">
<input type="range" min="0" max="360" step="1" @value="$customColors.color[$customColors.currentType]" oninput="wikifier('shopCustomColorsSet','color', this.value)">
</div>
<br>
Saturation:
<div id="numberslider-body-customColor" class="macro-numberslider">
<input type="range" min="0" max="2" step="0.05" @value="$customColors.saturation[$customColors.currentType]" oninput="wikifier('shopCustomColorsSet','saturation', this.value)">
</div>
<br>
Brightness:
<div id="numberslider-body-customColor" class="macro-numberslider">
<input type="range" min="0.5" max="4" step="0.05" @value="$customColors.brightness[$customColors.currentType]" oninput="wikifier('shopCustomColorsSet','brightness', this.value)">
</div>
Contrast:
<div id="numberslider-body-customColor" class="macro-numberslider">
<input type="range" min="0" max="2" step="0.05" @value="$customColors.contrast[$customColors.currentType]" oninput="wikifier('shopCustomColorsSet','contrast', this.value)">
</div>
Sepia:
<div id="numberslider-body-customColor" class="macro-numberslider">
<input type="range" min="0" max="1" step="0.05" @value="$customColors.sepia[$customColors.currentType]" oninput="wikifier('shopCustomColorsSet','sepia', this.value)">
</div>
<</nobr>><</widget>>
<<widget "shopCustomColorsSet">><<nobr>>
<<if $args[0] and $args[1]>>
<<switch $args[0]>>
<<case "color">><<set $customColors.color[$customColors.currentType] to $args[1]>>
<<case "saturation">><<set $customColors.saturation[$customColors.currentType] to $args[1]>>
<<case "brightness">><<set $customColors.brightness[$customColors.currentType] to $args[1]>>
<<case "contrast">><<set $customColors.contrast[$customColors.currentType] to $args[1]>>
<<case "sepia">><<set $customColors.sepia[$customColors.currentType] to $args[1]>>
<</switch>>
<<replace #shopCustomColorsDisplay>><<shopCustomColorsDisplay>><</replace>>
<</if>>
<</nobr>><</widget>>
<<widget "shopCustomColorsPresets">><<nobr>>
<br>
<label><<print '<<radiobutton "$customColors.action" "set" ' + ($customColors.action is "set" ? "checked" : "") + '>>'>> Set</label> |
<label><<print '<<radiobutton "$customColors.action" "delete" ' + ($customColors.action is "delete" ? "checked" : "") + '>>'>> Delete</label>
<<set _keys to Object.keys($customColors.presets)>>
<br>
<<for _i to 0; _i lt _keys.length;_i++>>
<a @onclick="`wikifier('shopCustomColorsPresetsLoad',`+_i+`)`">_keys[_i]</a> |
<</for>>
<br>
Name: <input id="colorName" type="text" value="Custom" onfocus="SugarCube.State.variables.tempDisable = true;">
<br>
<<link [["Save Set"|$passage]]>>
<<script>>
SugarCube.State.temporary.colorName = document.getElementById("colorName").value;
<</script>>
<<set $customColors.presets[_colorName] to {
color: $customColors.color,
saturation: $customColors.saturation,
brightness: $customColors.brightness,
contrast: $customColors.contrast,
sepia: $customColors.sepia,
}>>
<<unset $tempDisable>>
<</link>>
<br><br>
<</nobr>><</widget>>
<<widget "shopCustomColorsPresetsLoad">><<nobr>>
<<set _presets to Object.keys($customColors.presets)>>
<<set _preset to _presets[$args[0]]>>
<<if $customColors.action is "set">>
<<set $customColors.color.primary to $customColors.presets[_preset].color.primary>>
<<set $customColors.color.secondary to $customColors.presets[_preset].color.secondary>>
<<set $customColors.saturation.primary to $customColors.presets[_preset].saturation.primary>>
<<set $customColors.saturation.secondary to $customColors.presets[_preset].saturation.secondary>>
<<set $customColors.brightness.primary to $customColors.presets[_preset].brightness.primary>>
<<set $customColors.brightness.secondary to $customColors.presets[_preset].brightness.secondary>>
<<if $customColors.presets[_preset].contrast isnot undefined>>
<<set $customColors.contrast.primary to $customColors.presets[_preset].contrast.primary>>
<<set $customColors.contrast.secondary to $customColors.presets[_preset].contrast.secondary>>
<</if>>
<<if $customColors.presets[_preset].sepia isnot undefined>>
<<set $customColors.sepia.primary to $customColors.presets[_preset].sepia.primary>>
<<set $customColors.sepia.secondary to $customColors.presets[_preset].sepia.secondary>>
<</if>>
<<replace #shopCustomColorsDisplay>><<shopCustomColorsDisplay>><</replace>>
<<replace #customColorBars>><<shopCustomColorsBars>><</replace>>
<<elseif $customColors.action is "delete">>
<<set _newPresets to {}>>
<<for _i to 0; _i lt _presets.length;_i++>>
<<if _presets[_i] isnot _preset>>
<<set _newPresets[_presets[_i]] to clone($customColors.presets[_presets[_i]])>>
<</if>>
<</for>>
<<set $customColors.presets to clone(_newPresets)>>
<<replace #ColorsPresets>><<shopCustomColorsPresets>><</replace>>
<</if>>
<</nobr>><</widget>>
/*Args: slots used in an array*/
<<widget "shopBuyItemStatus">><<nobr>>
<<if $args[0]>>
<<set _undamagedCount to 0>>
<<set _damagedCount to 0>>
<<set _space to $wardrobe.space>>
<<set _spaceLeft to clone(_space)>>
<<for _i to 0; _i lt $args[0].length; _i++>>
<<if _i is 0>>
<<for _j to 0; _j lt $wardrobe[$args[0][0]].length; _j++>>
<<if $wardrobe[$args[0][0]][_j].name is _temp_choice.name>>
<<set _undamagedCount++>>
<<if $wardrobe[$args[0][0]][_j].outfitPrimary isnot undefined>>
<<for _valueShop range $wardrobe[$args[0][0]][_j].outfitPrimary>>
<<if _valueShop is "broken">>
<<set _damagedCount++>>
<<set _undamagedCount-->>
<<break>>
<</if>>
<</for>>
<<else>>
<<set _damagedCount to -1>>
<</if>>
<</if>>
<</for>>
<</if>>
<<if _space - $wardrobe[$args[0][_i]].length lt _spaceLeft>>
<<set _spaceLeft to _space - $wardrobe[$args[0][_i]].length>>
<</if>>
Wardrobe <<print ($args[0][_i]).replace("_"," ")>> slots used: <<print $wardrobe[$args[0][_i]].length>> / _space.
<br>
<</for>>
<<if _undamagedCount gt 0>>
You own _undamagedCount of this item<<if _damagedCount gte 0>> unbroken<</if>>.
<br>
<</if>>
<<if _damagedCount gt 0>>
You own _damagedCount of this item that have been broken in some way.
<br>
<</if>>
<</if>>
<</nobr>><</widget>>
/*Args: slot, itemName, outfit*/
<<widget "shopFullImage">><<nobr>>
<<if $args[0] and $args[1] isnot undefined>>
<<set _shopFullImageVar to [$args[0], $args[1]]>>
<a value="Refresh" onclick="Wikifier.wikifyEval('<<replace #shopFullImage>><<shopFullImage $clothingShopSlot $clothes_choice>><</replace>>');">Refresh</a>
<br>
<div class="hideImageOverflow">
<div class="shopImg">
<<set _customPrimary to customColor($customColors.color.primary, $customColors.saturation.primary, $customColors.brightness.primary, $customColors.contrast.primary, $customColors.sepia.primary)>>
<<set _customSecondary to customColor($customColors.color.secondary, $customColors.saturation.secondary, $customColors.brightness.secondary, $customColors.contrast.secondary, $customColors.sepia.secondary)>>
<<shopFullImageSlot $args[0] $args[1]>>
</div>
</div>
<</if>>
<</nobr>><</widget>>
<<widget "shopFullImageSlot">><<nobr>>
<<if $args[0] and $args[1]>>
<<set $_slot to $args[0]>>
<<set $_item to $args[1]>>
<<if setup.clothes[$_slot][$_item].mainImage isnot 0>>
<<shopFullImagePart $_slot $_item "full" $colouraction _customPrimary>>
<</if>>
<<if setup.clothes[$_slot][$_item].breast_img is 1>>
<<switch $breastsize>>
<<case 12>>
<<set _breastSize to 6>>
<<case 8 9 10 11>>
<<set _breastSize to 5>>
<<case 6 7>>
<<set _breastSize to 4>>
<<case 4 5>>
<<set _breastSize to 3>>
<<case 3>>
<<set _breastSize to 2>>
<<case 0 1 2>>
<<set _breastSize to 1>>
<</switch>>
<<shopFullImagePart $_slot $_item `(_breastSize - 1)` $colouraction _customPrimary>>
<</if>>
<<if setup.clothes[$_slot][$_item].sleeve_img is 1>>
<<shopFullImagePart $_slot $_item "right" $colouraction _customPrimary>>
<<shopFullImagePart $_slot $_item "left" $colouraction _customPrimary>>
<</if>>
<<if setup.clothes[$_slot][$_item].leftImage is 1>>
<<shopFullImagePart $_slot $_item "left" $colouraction _customPrimary>>
<</if>>
<<if setup.clothes[$_slot][$_item].rightImage is 1>>
<<shopFullImagePart $_slot $_item "right" $colouraction _customPrimary>>
<</if>>
<<if setup.clothes[$_slot][$_item].accessory is 1>>
<<shopFullImagePart $_slot $_item "acc" $accessorycolouraction _customSecondary>>
<</if>>
<<set $_outfitPrimary to setup.clothes[$_slot][$_item].outfitPrimary>>
<<if $_outfitPrimary isnot undefined>>
<<for $_label, $_value range $_outfitPrimary>>
<<for $_i to 0; $_i < setup.clothes[$_label].length; $_i++>>
<<if setup.clothes[$_label][$_i].name is $_value>>
<<shopFullImageSlot $_label $_i>>
<<break>>
<</if>>
<</for>>
<</for>>
<</if>>
<</if>>
<</nobr>><</widget>>
/*$args[0] - slot, $args[1] - itemNo, $args[2] - file, $args[3] - colour, $args[4] - custom colour*/
<<widget "shopFullImagePart">><<nobr>>
<img @class="'clothes-'+ $args[3] + ' layer-' + $args[0]" @src="'img/clothes/' + $args[0] + '/' + setup.clothes[$args[0]][$args[1]].variable + '/' + $args[2] + '.png'" @style="($args[3] is 'custom'? $args[4]:'')">
<</nobr>><</widget>>
<<widget "shopFullImageToggle">><<nobr>>
<<toggleclass #shopFullImage "hidden">>
<</nobr>><</widget>>
<<widget "specialClothesSetup">><<nobr>>
<<if $specialClothes is undefined>>
<<set $specialClothes to {
"witchdress":"locked",
"christmasdress":"locked",
"serafuku":"locked",
"vampirejacket":"locked",
"slutshirt":"locked",
"christmasshirt":"locked",
"bellydancer'stop":"locked",
"christmastrousers":"locked",
"bellydancer'sbottoms":"locked",
"loincloth":"locked",
"witchhat":"locked",
"christmashat":"locked",
"chefhat":"locked",
"fedora":"locked",
"holypendant":"locked",
"darkpendant":"locked",
"stonependant":"locked",
"christmaslegwarmers":"locked",
"witchshoes":"locked",
"mummyfacewrap":"locked",
"mummytop":"locked",
"mummyskirt":"locked"
}>>
<<if $specialClothes.cowbell is undefined>>
<<set $specialClothes.cowbell to "locked">>
<</if>>
<</if>>
<</nobr>><</widget>>
<<widget "specialClothesUpdate">><<nobr>>
<<if $headdrive is 1>>
<<set $specialClothes["serafuku"] to "unlocked">>
<</if>>
<<if $undergroundescape isnot undefined>>
<<set $specialClothes["slutshirt"] to "unlocked">>
<</if>>
<<if $days gte 47>>
<<set $specialClothes["witchdress"] to "unlocked">>
<<set $specialClothes["vampirejacket"] to "unlocked">>
<<set $specialClothes["witchhat"] to "unlocked">>
<<set $specialClothes["witchshoes"] to "unlocked">>
<<set $specialClothes["mummyfacewrap"] to "unlocked">>
<<set $specialClothes["mummytop"] to "unlocked">>
<<set $specialClothes["mummyskirt"] to "unlocked">>
<</if>>
<<if $days gte 102>>
<<set $specialClothes["christmasdress"] to "unlocked">>
<<set $specialClothes["christmasshirt"] to "unlocked">>
<<set $specialClothes["christmastrousers"] to "unlocked">>
<<set $specialClothes["christmashat"] to "unlocked">>
<<set $specialClothes["christmaslegwarmers"] to "unlocked">>
<</if>>
<<if $brothelshowintro gte 1>>
<<set $specialClothes["bellydancer'stop"] to "unlocked">>
<<set $specialClothes["bellydancer'sbottoms"] to "unlocked">>
<</if>>
<<if $syndromeeden is 1 or $syndromewolves is 1>>
<<set $specialClothes["loincloth"] to "unlocked">>
<</if>>
<<if $chef_state gte 9>>
<<set $specialClothes["chefhat"] to "unlocked">>
<</if>>
<<if $fedora_unlock is 1>>
<<set $specialClothes["fedora"] to "unlocked">>
<</if>>
<<if $soup_kitchen_known is 1>>
<<set $specialClothes["holypendant"] to "unlocked">>
<</if>>
<<if $loft_known is 1>>
<<set $specialClothes["darkpendant"] to "unlocked">>
<</if>>
<<if $stone_pendant_found is 1>>
<<set $specialClothes["stonependant"] to "unlocked">>
<</if>>
<<if $livestock_intro isnot undefined>>
<<set $specialClothes["cowbell"] to "unlocked">>
<</if>>
<</nobr>><</widget>>
<<widget "specialClothesHint">><<nobr>>
<<if _specialClothesHint is undefined>>
<<set _specialClothesHint to {
"witchdress":"In stock from the 21st of October.",
"christmasdress":"In stock from the 15th of December.",
"serafuku":"Discover the headteacher's secret.",
"vampirejacket":"In stock from the 21st of October.",
"slutshirt":"Survive slavery in an underground brothel.",
"christmasshirt":"In stock from the 15th of December.",
"bellydancer'stop":"Be offered the star role in a show at the brothel.",
"christmastrousers":"In stock from the 15th of December.",
"bellydancer'sbottoms":"Be offered the star role in a show at the brothel.",
"loincloth":"Befriend a lonely hunter. Or join a pack of wolves.",
"witchhat":"In stock from the 21st of October.",
"christmashat":"In stock from the 15th of December.",
"chefhat":"Become famous for your cream buns.",
"fedora":"Eavesdrop as a bartender and learn about a criminal undertaking.",
"holypendant":"Discover the soup kitchen.",
"darkpendant":"Discover Bailey's fear.",
"stonependant":"Find beneath a loose stone at the temple.",
"cowbell":"Become livestock.",
"christmaslegwarmers":"In stock from the 15th of December.",
"witchshoes":"In stock from the 21st of October.",
"mummyfacewrap":"In stock from the 21st of October.",
"mummytop":"In stock from the 21st of October.",
"mummyskirt":"In stock from the 21st of October."
}>>
<</if>>
<</nobr>><</widget>><<set $outside to 0>><<set $location to "spa">><<effects>>
<<if !$spa_event>>
<<spa_event_select>>
<</if>>
You are in the spa on Danube Street. Large windows open onto a natural spring, and a corridor to the side leads to other facilities.
A sign reads: "Tanning beds available.
<<if $season is "summer">>
£10
<<elseif $season is "winter">>
£60
<<else>>
£25
<</if>>
per session. Price may change with the season."
<br><br>
<<if $openinghours is 1>>
<<if $spa_event is "party">>
<span class="purple">The spring is packed with bodies, and loud music plays.</span> Someone's hired the venue for a party.
<<else>>
Patrons relax in and around the many pools.
<</if>>
<<else>>
You can hear running water, but the establishment is otherwise quiet.
<</if>>
<br><br>
<<if $stress gte 10000>>
<<passoutshop>>
<<else>>
<<if $hour is $closinghour>>
It's closing time. The receptionist is herding everyone outside.<<if $exposed gte 1>>Panic swells within you as you realise how exposed you'll be should you be found in this state of dress.<</if>>
<br>
<<elseif $openinghours is 0>>
You are alone in the darkness.
<br><br>
<<elseif $exposed gte 1>>
<<if $uncomfortable.nude is false>>
You hide in a cupboard. The thought of being caught is thrilling, but you decide it would be wiser to stay put.
<<else>>
You hide in a cupboard to protect your dignity.
<</if>>
<br><br>
<</if>>
<<if $openinghours is 1 and $exposed lt 1>>
<<if $spa_job gte 1>>
<<link [[Work as a masseur (0:50)|Spa Work Start]]>><<set $money += 1000>><</link>>
<br>
<<else>>
<<generate1>><<person1>>
The receptionist, a <<person>>, looks up from <<his>> desk, and curls <<his>> nose. "Make it quick," <<he>> says. "Our clientele don't mix with riff-raff off the street."
<br><br>
<<link [[Ask for work|Spa Work Ask]]>><</link>>
<br>
<</if>>
<<if $season is "spring" or $season is "autumn">>
<<if $money gte 2500>>
<<link [[Tanning Salon (£25 1:00)|Spa Tan]]>><<generate1>><<person1>><<set $money -= 2500>><</link>><<lstress>><<gggtanned>>
<br>
<</if>>
<<elseif $season is "winter">>
<<if $money gte 6000>>
<<link [[Tanning Salon (£60 1:00)|Spa Tan]]>><<generate1>><<person1>><<set $money -= 6000>><</link>><<lstress>><<gggtanned>>
<br>
<</if>>
<<else>>
<<if $money gte 1000>>
<<link [[Tanning Salon (£10 1:00)|Spa Tan]]>><<generate1>><<person1>><<set $money -= 1000>><</link>><<lstress>><<gggtanned>>
<br>
<</if>>
<</if>>
<</if>>
<<if $openinghours is 0 and $hour isnot $closinghour and $spatheft isnot 1>>
<<link [[Examine the cash register|Spa Register]]>><</link>>
<br>
<</if>>
<br>
<</if>>
<<link [[Leave|Danube Street]]>><<endevent>><</link>>
<br><<effects>>
The <<person1>><<person>> sniffs, but takes your money without complaint.
<<endevent>>
<br><br>
You enter a small room dominated by a tanning bed. There's a large window, but it's already covered by a curtain.
<br><br>
<<if $worn.under_lower.name isnot "naked">>
<<link [[Strip to your underwear|Spa Tan Underwear]]>><<stress -6>><<pass 60>><</link>>
<br>
<</if>>
<<link [[Strip naked|Spa Tan Naked]]>><<stress -6>><<pass 60>><</link>><<exhibitionist1>>
<br>
<<if $exhibitionism gte 75>>
<<link [[Strip naked, and open the curtains|Spa Tan Curtains]]>><<stress -6>><<pass 60>><</link>><<exhibitionist5>>
<br>
<</if>><<effects>>
<<upperstrip>>
<<lowerstrip>>
<<tanned 120 "tanLines">>
You leave your clothes in a neat pile, and climb onto the tanning bed, closing it after you.
<br><br>
Surrounded by a blue glow, you close your eyes and relax as the warmth seeps into your skin.
<br><br>
<<if $rng gte 91>>
<<spa_tan_events>>
<<elseif $rng gte 81>>
Your session ends before you know it, and the lights fade. You dozed off.<<ltiredness>><<tiredness -6>>
<br><br>
<<link [[Next|Spa]]>><<clotheson>><</link>>
<br>
<<else>>
You relax until the session ends, and the lights fade.
<br><br>
<<link [[Next|Spa]]>><<clotheson>><</link>>
<br>
<</if>><<effects>>
<<clothesstrip>>
<<tanned 120>>
You strip naked, and leave your clothes in a neat pile.
<<exhibitionism1>>
Suitably unburdened, you climb onto the tanning bed, and close it after you.
<br><br>
Surrounded by a blue glow, you close your eyes and relax as the warmth seeps into your skin.
<br><br>
<<if $rng gte 91>>
<<spa_tan_events>>
<<elseif $rng gte 81>>
Your session ends before you know it, and the lights fade. You dozed off.<<ltiredness>><<tiredness -6>>
<br><br>
<<link [[Next|Spa]]>><<clotheson>><</link>>
<br>
<<else>>
You relax until the session ends, and the lights fade.
<br><br>
<<link [[Next|Spa]]>><<clotheson>><</link>>
<br>
<</if>><<effects>>
<<generate1>><<person1>>
<<clothesstrip>>
<<tanned 120>>
<<if $spa_event is "party">>
You pull open the curtains, revealing the party outside. The partiers are too busy dancing and drinking to pay you any attention. For now.
<br><br>
<<flaunting>> you remove your clothes in plain view of anyone who cares to look. You hear an excited shout. A <<person>> in swimwear points at you, and you're soon the centre of attention. You climb onto the tanning bed, closing it after you.
<<else>>
You pull open the curtains, revealing a couple of dozen patrons lounging in the pools outside. A <<person>> glances over, but that's all the attention you get. For now.
<br><br>
<<flaunting>> you remove your clothes in plain view of anyone who cares to look. You feel eyes on you as you climb onto the tanning bed, closing it after you.
<</if>>
<<exhibitionism5>>
Surrounded by a blue glow, you feel your heart pump as the warmth seeps into your skin.
<br><br>
<<endevent>>
<<if $rng gte 81>>
<<spa_tan_events>>
<<elseif $rng gte 71>>
Your session ends before you know it, and the lights fade. You dozed off.<<ltiredness>><<tiredness -6>>
<br><br>
<<link [[Next|Spa]]>><<clotheson>><</link>>
<br>
<<else>>
You relax until the session ends, and the lights fade.
<br><br>
<<link [[Next|Spa]]>><<clotheson>><</link>>
<br>
<</if>><<set $outside to 0>><<effects>><<set $lock to 200>>
<<openinghours>>
<<if $skulduggery gte $lock>>
<span class="green">The lock looks easy to pick.</span>
<br><br>
<<link [[Pick it (0:10)|Spa]]>><<pass 10>><<crimeup 1>><</link>><<crime>>
<br>
<<else>>
<span class="red">The lock looks beyond your ability to pick.</span><<skulduggeryrequired>>
<br><br>
<</if>>
<<link [[Leave|Danube Street]]>><</link>>
<br><<effects>>
The <<person>> scoffs. "Let me make this clear," <<he>> says, pushing <<his>> spectacles up <<his>> nose.
<<if $beauty gte ($beautymax / 7) * 6>>
<<spa_job_init>>
"Our clientele expect-"
<br><br>
<<He>> cuts off as <<he>> regards you, <span class="green">surprised by your beauty.</span> "Well," <<he>> continues. "Exceptions can be made for particularly... talented individuals. We might have a place for you."
<br><br>
<<He>> clears <<his>> throat. "Just do as the clients tell you. It's 50 minutes per session, but allow an hour. Pay is <span class="gold">£10</span> per hour. Plus tips. You can work when you like. Any questions?"
<br><br>
<<link [[Ask for advice|Spa Work Advice]]>><</link>>
<br>
<<link [[No|Spa Work No]]>><</link>>
<br>
<<else>>
"Our clientele expect a certain," <<he>> pauses. "Standard. <span class="red">You don't meet them.</span> Good day."
<br><br>
<i><<He>> might feel differently were you particularly beautiful.</i>
<br><br>
<<link [[Say you have skilled hands|Spa Work Hands]]>><</link>>
<br>
<<link [[Leave|Danube Street]]>><<endevent>><</link>>
<br>
<</if>><<effects>>
<<if $submissive gte 1150>>
"C-can you give advice about how to be a masseur?" you ask.
<<elseif $submissive lte 850>>
"Do I get any training?" you ask. "You haven't asked about my experience."
<<else>>
"Do you have any tips for me?" you ask.
<</if>>
<br><br>
The <<person>> laughs. "No. As I said, just do as the client asks. You can start when you like." <<He>> turns back to <<his>> desk.
<br><br>
<<link [[Next|Spa]]>><<endevent>><</link>>
<br><<effects>>
You shake your head. "Good," the <<person>> says. "You can start when you like." <<He>> turns back to <<his>> desk.
<br><br>
<<link [[Next|Spa]]>><<endevent>><</link>>
<br><<effects>>
"Skilled hands?" the <<person>> asks. "We'll see." <<He>> reaches over the desk, grasps your hands in <<his>> own, and leans forward to observe them.
<<if $handskill gte 400>>
<<spa_job_init>>
<<He>> frowns. "Unexpected. <span class="green">Maybe there is a place for you.</span>" <<He>> pulls away.
<br><br>
<<He>> clears <<his>> throat. "Just do as the clients tell you. It's 50 minutes per session, but allow an hour. Pay is <span class="gold">£10</span> per hour. Plus tips. You can work when you like. Any questions?"
<br><br>
<<link [[Ask for advice|Spa Work Advice]]>><</link>>
<br>
<<link [[No|Spa Work No]]>><</link>>
<br>
<<else>>
<<He>> releases <<his>> grasp with a disdainful sneer. "You're not suitable. Good day." <<He>> turns back to <<his>> desk.
<br><br>
<i><span class="blue">C</span> Hand Skill or higher required.</i>
<br><br>
<<link [[Next|Spa]]>><<endevent>><</link>>
<br>
<</if>><<effects>>
<<generate1>><<person1>>
You tear around the corner, and see the culprit, a <<person>>, up ahead. You rush after <<him>>,
<<if $athletics gte random(1, 1400)>>
<span class="green">and manage to catch up.</span> You dive and throw your arms around <<his>> waist, dragging <<him>> to the ground.
<br><br>
It would seem <<he>> finds the situation awfully funny.
<br><br>
<<if $leftarm isnot "bound" or $rightarm isnot "bound">>
<<link [[Slap|Spa Tan Slap]]>><<def 1>><<trauma -6>><</link>><<ltrauma>>
<br>
<</if>>
<<link [[Turn the other cheek|Spa Tan Turn]]>><</link>>
<br>
<<else>>
<span class="red">but <<he>> has too great a lead.</span> <<He>> pushes through a pair of doors leading outside, and keeps going, hauling <<himself>> over the exterior wall.
<br><br>
You come to a stop beside the doors. The pools are around a corner, so you don't think anyone would see you. The spa is raised above the surrounding terrain however, and following would be a one-way trip. This wall faces the forest.
<br><br>
<<link [[Follow|Spa Tan Follow]]>><</link>>
<br>
<<link [[Ask someone for help instead|Spa Tan Help]]>><<endevent>><</link>>
<br>
<<set $skulduggerydifficulty to 500>>
<<link [[Search for towels instead|Spa Tan Sneak]]>><<endevent>><</link>><<skulduggerydifficulty>>
<br>
<</if>><<effects>>
<<covered>> You glance left and right. You don't see anyone. You dart outside, and haul yourself over the wall. You land on grass, surrounded by trees.
<br><br>
You hear the snap of twigs straight ahead, and you follow. The trees grow dense. You can't run, but neither can your quarry.
<br><br>
<span class="red">You hear a scream.</span> It came from up ahead.
<br><br>
<<if $awarelevel gte 2>>
You emerge in a clearing, and find the <<person>> dangling limp in the air. A green tendril curls around <<his>> leg. A monstrous plant, oozing thick slime and standing almost as tall as the surrounding trees holds <<him>>. Other tentacles rise from the undergrowth. Your clothes lie discarded on the ground.
<<if $awareness lt 400>>
<<gawareness>><<awareness 1>>
<</if>>
<<gstress>><<stress 6>>
<br><br>
<<link [[Grab your clothes and run|Spa Tan Grab]]>><</link>><<athleticsdifficulty 1 400>>
<br>
<<link [[Leave your clothes and run|Spa Tan Leave]]>><</link>>
<br>
<<link [[Rescue the thief|Spa Tan Rescue]]>><</link>><<athleticsdifficulty 300 1500>>
<br>
<<else>>
You emerge in a clearing, and find the <<person>> lying on the dirt. <<Hes>> unconscious. Maybe <<he>> tripped.
<br><br>
<<link [[Rob|Spa Tan Rob]]>><</link>><<crime>>
<br>
<<link [[Just take your clothes|Spa Tan Clothes]]>><</link>>
<br>
<</if>><<effects>>
<<if $athletics gte random(1, 400)>>
You retrieve your clothes, <span class="green">and escape between the trees before the monster reacts to you.</span>
<br><br>
<<clotheson>>
You run until you reach the spa. The wall is too high to climb from this side. You walk around the perimeter. The trees thin, and you emerge on Danube Street.
<br><br>
<<endevent>>
<<link [[Next|Danube Street]]>><<set $eventskip to 1>><</link>>
<br>
<<else>>
You try to retrieve your clothes, <span class="red">but trip when a hidden tentacle rises from the grass.</span> It curls around your leg before you can recover, and hoists you into the air.<<gtrauma>><<gstress>><<gpain>><<trauma 6>><<stress 6>><<pain 4>>
<br><br>
The monster carries you and the <<person>> closer. A maw tears through its side. It means to eat you.<<gtrauma>><<gstress>><<trauma 6>><<stress 6>>
<br><br>
<<link [[Next|Spa Tan Monks]]>><</link>>
<br>
<</if>><<effects>>
<<set $stealtextskip to 1>>
<<stealclothes>>
You turn and run. You keep running, until you arrive at the spa.
<br><br>
The wall is too high to climb from this side. You walk around the perimeter. The trees thin, and you emerge on Danube Street.
<br><br>
<<endevent>>
<<link [[Next|Danube Street]]>><<set $eventskip to 1>><</link>>
<br><<effects>>
<<if $athletics gte random(1, 1500)>>
You run toward the <<person>>, and jump. <span class="green">You grasp <<his>> limp arm just before the monster pulls it out of reach.</span> The monster pulls you and the thief closer, and higher, until you're right above.
<br><br>
You use your legs and one arm for purchase as you try to prise the <<person>> free. The tentacle's grip is firm, but not unyielding. You hear a rip. A maw tears open below. The monster means to eat you.
<br><br>
<<link [[Next|Spa Tan Monks Success]]>><</link>>
<br>
<<else>>
You run toward the <<person>>, and jump. <span class="red">The monster pulls the limp body out of reach.</span> Your fingers brush <<his>> hand, and then you fall.<<gtrauma>><<gstress>><<gpain>><<trauma 6>><<stress 6>><<pain 4>>
<br><br>
Another tentacle lay in wait beneath the grass. It curls around your ankle before you can recover, and hoists you into the air.
The monster carries you and the <<person>> closer. A maw tears through its side. It means to eat you.<<gtrauma>><<gstress>><<trauma 6>><<stress 6>>
<br><br>
<<link [[Next|Spa Tan Monks]]>><</link>>
<br>
<</if>><<effects>>
<<generate2>><<generate3>><<generate4>><<generate5>><<generate6>>
<span class="green">You hear a sharp crack.</span> Then another. Thin, black tendrils emerge from the trees, wrapping around the monster's tentacles. Figures emerge from the forest. They're dressed as <<monks_and_nuns>>, and each holds a whip in hand, now tensed against the creature's limbs.
<br><br>
You and the <<person>> are pulled closer to the ground by the newcomers' heaving. A <<person2>><<monk>> rushes forward, and strikes the tentacle with a staff. It releases your ankle, and you tumble to the ground.<<lstress>><<stress -6>>
<br><br>
With a frightening speed, the monster squirms away, disappearing between the trees. The <<monks_and_nuns>> give chase, aside from one, who kneels beside you.
<br><br>
<<person2>>
<<if $temple_rank is "monk" or $temple_rank is "priest">>
"You should know better than to take on a beast like that alone," <<he>> says. <<He>> glances at the <<person1>><<person>>. "I'll see to <<him>>. Get dressed, and return to town." You'd forgotten how exposed you are. <<covered>>
<br><br>
<<elseif $temple_rank is "initiate">>
"You're a bit green to be witnessing this," <<he>> says. "Best not mention it to anyone." <<He>> glances at the <<person1>><<person>>. "I'll see to <<him>>. Get dressed, and return to town." You'd forgotten how exposed you are. <<covered>>
<br><br>
<<else>>
"It would be best if you kept what you saw here to yourself," <<he>> says. <<He>> glances at the <<person1>><<person>>. "I'll see to <<him>>. Get dressed, and return to town." You'd forgotten how exposed you are. <<covered>>
<br><br>
<</if>>
<<clotheson>>
You return to the spa. The wall is too high to climb from this side. You walk around the perimeter. The trees thin, and you emerge on Danube Street.
<br><br>
<<endevent>>
<<link [[Next|Danube Street]]>><<set $eventskip to 1>><</link>>
<br><<effects>>
<<generate2>><<generate3>><<generate4>><<generate5>><<generate6>>
<span class="green">You hear a sharp crack.</span> Then another. Thin, black tendrils emerge from the trees, wrapping around the monster's tentacles. Figures emerge from the forest. They're dressed as <<monks_and_nuns>>, and each holds a whip in hand, now tensed against the creature's limbs.
<br><br>
The tentacle holding the <<person>> loosens, and you're able to pry <<him>> free. A <<person2>><<monk>> rushes forward and catches <<person1>><<him>> while you make a deft landing on the grass.<<gcontrol>><<control 10>><<lstress>><<stress -6>>
<br><br>
Another <<person2>><<monk>> rushes by, a staff in both hands, and strikes the main body of the monster. It squirms away with a frightening speed, disapping between the trees. The <<monks_and_nuns>> give chase, aside from the <<monk>> holding the <<person1>><<person>>
<br><br>
<<if $temple_rank is "monk" or $temple_rank is "priest">>
"That was daring of you," the <<person2>><<monk>> says. "But you shouldn't try to take on a beast like this alone. I'll see to the civilian. You get dressed, and return to town." You'd forgotten how exposed you are. <<covered>>
<br><br>
<<elseif $temple_rank is "initiate">>
"You're not ready for this," the <<person2>><<monk>> says. "But you handled yourself well. You might be ready soon. Still, best not mention it to anyone." <<He>> lays the <<person1>><<person>> on the grass. "I'll see to this one. You get dressed, and return to town." You'd forgotten how exposed you are. <<covered>>
<br><br>
<<else>>
"You weren't meant to see this," the <<person2>><<monk>> says. "But you handled yourself well. Have you considered joining the temple? We could use someone like you. Either way, keep what you saw here to yourself." <<He>> lays the <<person2>><<person>> on the grass. "I'll see to this one. Get dressed, and return to town." You'd forgotten how exposed you are. <<covered>>
<br><br>
<</if>>
<<clotheson>>
You return to the spa. The wall is too high to climb from this side. You walk around the perimeter. The trees thin, and you emerge on Danube Street.
<br><br>
<<endevent>>
<<link [[Next|Danube Street]]>><<set $eventskip to 1>><</link>>
<br><<effects>>
<<clotheson>>
You get dressed, then rifle through the <<persons>> pockets.
<<if $rng gte 99>>
They're empty, but <<his>> watch looks valuable, if you could find a buyer.<<crimeup 1000>><<set $blackmoney += 1000>>
<<elseif $rng gte 81>>
You find £100 in cash.<<crimeup 100>><<set $money += 10000>>
<<elseif $rng gte 61>>
You find £50 in cash.<<crimeup 50>><<set $money += 5000>>
<<elseif $rng gte 41>>
You find £20 in cash.<<crimeup 20>><<set $money += 2000>>
<<elseif $rng gte 21>>
You find £10 in cash.<<crimeup 10>><<set $money += 1000>>
<<else>>
You find £5 in cash.<<crimeup 5>><<set $money += 500>>
<</if>>
<br><br>
You return to the spa. The wall is too high to climb from this side. You walk around the perimeter. The trees thin, and you emerge on Danube Street.
<br><br>
<<endevent>>
<<link [[Next|Danube Street]]>><<set $eventskip to 1>><</link>>
<br><<effects>>
<<clotheson>>
You get dressed, and return to the spa. The wall is too high to climb from this side. You walk around the perimeter. The trees thin, and you emerge on Danube Street.
<br><br>
<<endevent>>
<<link [[Next|Danube Street]]>><<set $eventskip to 1>><</link>>
<br><<effects>>
You wipe away the <<persons>> smirk with a firm slap, then return to your room, covering your <<bottom>> with a hand.
<br><br>
<<clotheson>>
<<endevent>>
<<link [[Next|Spa]]>><</link>>
<br><<effects>>
You leave the <<person>> to <<his>> mirth, and return to your room, covering your <<bottom>> with a hand.
<br><br>
<<clotheson>>
<<endevent>>
<<link [[Next|Spa]]>><</link>>
<br><<effects>>
<<set $stealtextskip to 1>>
<<stealclothes>>
<<covered>> You crouch and peek around the corner. There's no one around. <<tearful>> you creep down the hall. You hear voices up ahead.
<<generate1>><<generate2>><<person1>>
Two members of staff, a <<person>> and a <<person2>><<person>>, chat in a staff room.
<br><br>
<<if $submissive gte 1150>>
"E-excuse me," you say, interrupting their conversation. "Someone took my clothes. Could you help?"
<<elseif $submissive lte 850>>
"Hey," you say, interrupting their conversation. "A thief ran off with my clothes. Could you give me a hand?"
<<else>>
"Hello," you say, interrupting their conversation. "Someone stole my clothes. Could you give me a hand?"
<</if>>
<br><br>
<<if $rng gte 51>>
The pair pause for a moment, then laugh. "Hold tight," the <<person>> says. <<He>> doesn't even pretend <<hes>> not ogling as <<he>> passes by, returning a moment later with some towels. "All we got sorry. We don't have a staff uniform or anything."
<br><br>
You slip back to the tanning room, and tie a towel around your body.
<br><br>
<<towelup>>
<<link [[Next|Spa]]>><<endevent>><</link>>
<br>
<<else>>
The pair pause for a moment, then share a look. "Sure thing," the <<person>> says. "I'll just get you something." <<He>> looks away as <<he>> approaches, but as <<he>> passes, <span class="red"> wraps a hand around your mouth.</span>
<br><br>
<<link [[Next|Spa Tan Rape]]>><<set $molestationstart to 1>><</link>>
<br>
<</if>><<if $molestationstart is 1>>
<<set $molestationstart to 0>>
<<controlloss>>
<<violence 1>>
<<neutral 1>>
<<molested>>
<<maninit>>
<<set $rescue to 1>><<set $leftarm to "grappled">><<set $rightarm to "grappled">><<hand_gag 0 left>><<set $NPCList[0].righthand to "arms">>
<</if>>
<<effects>>
<<effectsman>><<man>>
<<stateman>>
<br><br>
<<actionsman>>
<<if $enemyhealth lte 0>>
<span id="next"><<link [[Next|Spa Tan Rape Finish]]>><</link>></span><<nexttext>>
<<elseif $enemyarousal gte $enemyarousalmax>>
<span id="next"><<link [[Next|Spa Tan Rape Finish]]>><</link>></span><<nexttext>>
<<elseif $alarm is 1 and $rescue is 1>>
<span id="next"><<link [[Next|Spa Tan Rape Finish]]>><</link>></span><<nexttext>>
<<else>>
<span id="next"><<link [[Next|Spa Tan Rape]]>><</link>></span><<nexttext>>
<</if>><<effects>>
<<if $enemyarousal gte $enemyarousalmax>>
<<ejaculation>>
You're shoved to the ground. A moment later a towel lands on top of you. The staff room door clicks shut.
<br><br>
<<tearful>> you tie the towel around your body.
<br><br>
<<clothesontowel>>
<<endcombat>>
<<link [[Next|Spa]]>><</link>>
<<elseif $enemyhealth lte 0>>
The <<person1>><<person>> staggers backwards, loses <<his>> footing, and smashes through a glass table. The noise attracts attention. <<generate3>>A <<person3>><<person>> arrives on the scene, <<his>> eyes flicking over the <<person1>><<personsimple>> lying on the floor, then over your <<nudity>>.
<br><br>
<<person3>><<He>> seems lost for words.
<br><br>
<<link [[Say you were attacked|Spa Tan Rape Attacked]]>><<stress 6>><<trauma -6>><</link>><<gstress>><<ltrauma>>
<br>
<<link [[Say the staff were helping you get a towel, but tripped|Spa Tan Rape Tripped]]>><<sub 1>><</link>>
<br>
<<else>>
<<set $rescued += 1>>
Your cry attracts attention. <<generate3>>A <<person3>><<person>> arrives on the scene, <<his>> eyes flicking over the assailants, then over your <<nudity>>.
<br><br>
<<person3>><<He>> seems lost for words.
<br><br>
<<link [[Say you were attacked|Spa Tan Rape Attacked]]>><<stress 6>><<trauma -6>><</link>><<gstress>><<ltrauma>>
<br>
<<link [[Say the staff were helping you get a towel, but tripped|Spa Tan Rape Tripped]]>><<sub 1>><</link>>
<br>
<</if>><<effects>>
You tell the <<person3>><<person>> what happened. Turns out <<hes>> the pair's superior. They deny any wrongdoing, but the <<person>> doesn't believe it. This is not, apparently, the first incident.
<br><br>
You walk away with a new set of clothes, a refund, and a fearful request that you don't tell anyone what happened here.
<br><br>
<<if $worn.upper.name is "naked">>
<<if $player.gender_appearance is "m">>
<<upperwear 4>>
<<else>>
<<upperwear 1>>
<</if>>
<</if>>
<<if $worn.lower.name is "naked">>
<<if $player.gender_appearance is "m">>
<<lowerwear 5>>
<<else>>
<</if>>
<</if>>
<<if $worn.under_upper.name is "naked">>
<<if $player.gender_appearance is "m">>
<<else>>
<<underupperwear 12>>
<</if>>
<</if>>
<<if $worn.under_lower.name is "naked">>
<<if $player.gender_appearance is "m">>
<<underlowerwear 4>>
<<else>>
<<underlowerwear 1>>
<</if>>
<</if>>
<<if $season is "summer">>
<<set $money += 1000>>
<<elseif $season is "winter">>
<<set $money += 6000>>
<<else>>
<<set $money += 2500>>
<</if>>
<<endcombat>>
<<link [[Next|Spa]]>><</link>>
<br><<effects>>
The <<person3>><<person>> seems relieved, though not entirely convinced. <<He>> apologises for your lost clothing, and give you some spares.
<br><br>
<<if $worn.upper.name is "naked">>
<<if $player.gender_appearance is "m">>
<<upperwear 4>>
<<else>>
<<upperwear 1>>
<</if>>
<</if>>
<<if $worn.lower.name is "naked">>
<<if $player.gender_appearance is "m">>
<<lowerwear 5>>
<<else>>
<</if>>
<</if>>
<<if $worn.under_upper.name is "naked">>
<<if $player.gender_appearance is "m">>
<<else>>
<<underupperwear 12>>
<</if>>
<</if>>
<<if $worn.under_lower.name is "naked">>
<<if $player.gender_appearance is "m">>
<<underlowerwear 4>>
<<else>>
<<underlowerwear 1>>
<</if>>
<</if>>
<<endcombat>>
<<link [[Next|Spa]]>><</link>>
<br><<effects>>
<<set $stealtextskip to 1>>
<<stealclothes>>
You crouch and peek around the door. There's no one around. You sneak through the building. The other rooms are occupied, but one of the doors is ajar. You enter. You see a shape lying in the tanning bed. There's a towel on a rack beside it.
<br><br>
<<skulduggerycheck>>
<<if $skulduggerysuccess is 1>>
You lift the towel from the rack, <span class="green">and sneak away without being noticed.</span>
<br><br>
<<if $skulduggery lte ($skulduggerydifficulty + 100)>>
<<skulduggeryskilluse>>
<<else>>
<span class="blue">That was too easy. You didn't learn anything.</span>
<br><br>
<</if>>
<<link [[Next|Spa]]>><<towelup>><</link>>
<br>
<<else>>
<<generate1>><<person1>>As you lift the towel, <span class="red">a hand emerges from the bed and grasps your mouth.</span> "Trying to steal from me?" the <<person>> says as <<he>> climbs naked from the bed. "I'll teach you a lesson."
<br><br>
<<He>> bends you over <<his>> knees.
<br><br>
<<if $skulduggery lte ($skulduggerydifficulty + 100)>>
<<skulduggeryskilluse>>
<<else>>
<span class="blue">That was too easy. You didn't learn anything.</span>
<br><br>
<</if>>
<<link [[Next|Spa Tan Spank]]>><<set $molestationstart to 1>><</link>>
<br>
<</if>><<if $molestationstart is 1>>
<<set $molestationstart to 0>>
<<controlloss>>
<<violence 1>>
<<neutral 1>>
<<molested>>
<<maninit>>
<<set $rescue to 1>>
<<npcspankgag>>
<<npcexpose>>
<</if>>
<<effects>>
<<effectsman>><<man>>
<<stateman>>
<br><br>
<<actionsman>>
<<if $enemyhealth lte 0>>
<span id="next"><<link [[Next|Spa Tan Spank Finish]]>><</link>></span><<nexttext>>
<<elseif $enemyarousal gte $enemyarousalmax>>
<span id="next"><<link [[Next|Spa Tan Spank Finish]]>><</link>></span><<nexttext>>
<<elseif $alarm is 1 and $rescue is 1>>
<span id="next"><<link [[Next|Spa Tan Spank Finish]]>><</link>></span><<nexttext>>
<<elseif $pain gte 100 and $willpowerpain is 0>>
<span id="next"><<link [[Next|Spa Tan Spank Finish]]>><</link>></span><<nexttext>>
<<else>>
<span id="next"><<link [[Next|Spa Tan Spank]]>><</link>></span><<nexttext>>
<</if>><<effects>>
<<if $enemyarousal gte $enemyarousalmax>>
<<ejaculation>>
The <<person>> lies back on the bed, exhausted. You snatch the towel. <<tearful>> you run.
<br><br>
<<clothesontowel>>
<<endcombat>>
<<link [[Next|Spa]]>><</link>>
<br>
<<elseif $enemyhealth lte 0>>
You shove the <<person>> back on <<his>> bed. You snatch the towel. <<tearful>> you run.
<br><br>
<<clothesontowel>>
<<endcombat>>
<<link [[Next|Spa]]>><</link>>
<br>
<<elseif $pain gte 100 and $willpowerpain is 0>>
"Let that be a lesson to you," the <<person>> says, giving your <<bottom>> a final smack before grasping your arm and pushing you to the door.
<br><br>
<<He>> keeps going, marching your exposed body down the hall. You're too hurt to resist.
<br><br>
<<He>> shoves you through another door, this one leading outside. There's no one around, but the pools are just around the corner. <<He>> doesn't take you that way however. Instead, <<he>> grasps your thighs, and hauls you up and over the exterior wall.
<br><br>
You land on grass, surrounded by trees. You look up. The wall is too high to climb from this side. "Good luck getting home," the <<person1>><<person>> laughs.<<gpain>><<pain 4>>
<br><br>
<<clotheson>>
<<endcombat>>
<<link [[Next|Forest]]>><<set $forest to 0>><<set $eventskip to 1>><</link>>
<br>
<<else>>
<<set $rescued += 1>>
Your cry attracts attention. <<generate2>>A <<person2>><<person>> arrives on the scene, <<his>> eyes taking in the <<person1>><<person>>, and your pained expression.
<br><br>
<<person2>><<He>> seems lost for words. The <<person1>><<person>> releases you, and tries to stammer an explanation. <<He>> doesn't stop you covering with the towel, or leaving the room.
<br><br>
<<clothesontowel>>
<<endcombat>>
<<link [[Next|Spa]]>><</link>>
<br>
<</if>><<widget "spa_actions">><<nobr>>
How do you want to behave?
<br><br>
<<link [[Cute|Spa Work Cute]]>><<set $spa.behaviour to "cute">><</link>>
<br>
<<link [[Sophisticated|Spa Work Sophisticated]]>><<set $spa.behaviour to "sophisticated">><</link>>
<br>
<<link [[Alluring|Spa Work Alluring]]>><<set $spa.behaviour to "alluring">><</link>><<promiscuous1>>
<br>
<</nobr>><</widget>>
<<widget "spa_work">><<nobr>>
<<spa_init>>
<<generate1>><<person1>>
A <<person>> enters,
<<if $pronoun is "m">>
wearing a towel around <<his>> waist.
<<else>>
wearing a towel around <<his>> body.
<</if>>
<<set $rng to random(1, 5)>>
<<switch $rng>>
<<case 1>>
<<set $spa.personality to "hesitant">>
"Hello," <<he>> says. "I've not done this before. Do I just lie down?"
<br><br>
<<case 2>>
<<set $spa.personality to "tired">>
<<He>> <span class="lewd">pulls off <<his>> towel</span> and lies down with barely a glance in your direction.
<<if $awareness lte 100>>
<<awareness 1>><<gawareness>>
<</if>>
<<if $purity gte 990>>
<<gstress>><<stress 6>>
<</if>>
<br><br>
<<case 3>>
<<set $spa.personality to "rude">>
<<He>> eyes you up.
<<if $beauty gte 8000>>
"Nice," <<he>> says, before lying on the table.
<<else>>
"Was expecting better," <<he>> says, before lying on the table. "You better be good."<<gstress>><<stress 6>>
<</if>>
<br><br>
<<case 4>>
<<set $spa.personality to "lewd">>
"You're a treat," <<he>> says, leering at your body. "How about I lose the towel." <<He>> lets it drop to the floor, and puts <<his>> hands on <<his>> hips. "Like what you see?"
<<if $awareness lte 100>>
<<awareness 1>><<gawareness>>
<</if>>
<<if $purity gte 990>>
<<gstress>><<stress 6>>
<</if>>
<br><br>
<<He>> laughs, and lies on the table.
<br><br>
<<case 5>>
<<set $spa.personality to "polite">>
<<He>> nods at you, and lies on the table.
<br><br>
<</switch>>
<<spa_actions>>
<</nobr>><</widget>>
<<widget "spa_init">><<nobr>>
<<set $spa to {}>>
<<set $spa.behaviour to "cute">>
<</nobr>><</widget>>
<<widget "spa_end">><<nobr>>
<<unset $spa>>
<<set $masseur_stat += 1>>
<<famesocial 1>>
<<towelup>>
<<endevent>>
<<if $openinghours is 1>>
<<link [[Next customer (0:50)|Spa Work]]>><</link>>
<br>
<<link [[Leave|Danube Street]]>><<set $eventskip to 1>><</link>>
<br>
<<else>>
The spa empties as the establishment closes for the night.
<br><br>
<<link [[Next|Danube Street]]>><<set $eventskip to 1>><</link>>
<br>
<</if>>
<</nobr>><</widget>>
<<widget "body_tip">><<nobr>>/*First arg: body part used. Second arg: $tipmod, or "add", relies on $tipmod being set previously if a string is used.*/
<<if typeof $args[1] is "number">>
<<set $tipmod to $args[1]>>
<</if>>
<<print '<<set $tipmod += (Math.trunc($' + $args[0] + 'skill / 100) / 10)>>'>>
<<tipset>>
<</nobr>><</widget>>
<<widget "spa_breasts_strip">><<nobr>>
"Not sure why I asked," the <<person>> scoffs. <<He>> lunges for you,
<<if $danceskill gte random(1, 1100)>>
<span class="green">but you duck and twirl out of the way.</span>
<br><br>
<<link [[Slap|Spa Rude Slap]]>><<def 1>><<trauma -6>><<famescrap 1>><</link>><<ltrauma>>
<br>
<<link [[Remain polite|Spa Rude Polite]]>><</link>>
<br>
<<else>>
<span class="red">and grasps your $worn.upper.name.</span>
<<if $worn.upper.open is 1 or $worn.upper.set isnot $worn.lower.set or $worn.upper.integrity lte 20>>
<<if $worn.under_upper.type.includes("naked")>>
<<fameexhibitionism 1>>
<<if $worn.upper.open is 1>>
<<He>> tugs it down,
<<elseif $worn.upper.integrity gt 20>>
<<He>> pulls it up,
<<else>>
<<He>> tears it off your body,
<<set $worn.upper.integrity -= 20>>
<<integritycheck>><<exposure>>
<</if>>
<span class="pink">revealing your <<breasts>>.</span><<ggtrauma>><<gstress>><<stress 6>><<trauma 12>>
<br><br>
"Nice," <<he>> says, releasing you after having a good look. <<covered>> <<He>> turns and leaves the room.
<br><br>
<<spa_end>>
<<else>>
<<if $worn.upper.open is 1>>
<<He>> tugs it down,
<<elseif $worn.upper.integrity gt 20>>
<<He>> pulls it up,
<<else>>
<<He>> tears it off your body,
<<set $worn.upper.integrity -= 20>>
<<integritycheck>><<exposure>>
<</if>>
<span class="pink">revealing your <<undertop>>.</span><<gtrauma>><<gstress>><<trauma 6>><<stress 6>>
<br><br>
<<link [[Next|Spa Rude Under Top]]>><</link>>
<br>
<</if>>
<<else>>
<<He>> tries to tear it from your body, but only damages the fabric before you manage to twist away.
<<set $worn.upper.integrity -= 20>>
<br><br>
<<He>> looks set to try again, but another member of staff bangs on the door. "Everything okay in there?"
<br>
"Yes," the <<person>> responds. "I'm just leaving." <<He>> shoots you a last look before exiting the room.
<br><br>
<<spa_end>>
<</if>>
<</if>>
<</nobr>><</widget>>
<<widget "spa_genitals_strip">><<nobr>>
"Not sure why I asked," the <<person>> scoffs. <<He>> lunges for you,
<<if $danceskill gte random(1, 1100)>>
<span class="green">but you duck and twirl out of the way.</span>
<br><br>
<<link [[Slap|Spa Rude Slap]]>><<def 1>><<trauma -6>><<famescrap 1>><</link>><<ltrauma>>
<br>
<<link [[Remain polite|Spa Rude Polite]]>><</link>>
<br>
<<else>>
<span class="red">and grasps your $worn.lower.name.</span>
<<if $worn.lower.open is 1 or $worn.upper.set isnot $worn.lower.set or $worn.lower.integrity lte 20>>
<<if $worn.under_lower.type.includes("naked")>>
<<fameexhibitionism 1>>
<<if $worn.lower.skirt is 1>>
<<He>> flips it up,
<<elseif $worn.lower.integrity gt 20>>
<<He>> tugs it down,
<<else>>
<<He>> tears it off your body,
<<set $worn.lower.integrity -= 20>>
<<integritycheck>>
<</if>>
<span class="pink">revealing your <<genitals>>.</span><<ggtrauma>><<gstress>><<stress 6>><<trauma 12>>
<br><br>
<<spa_genitals_reaction>>
<<covered>> <<He>> turns and leaves the room.
<br><br>
<<spa_end>>
<<else>>
<<if $worn.lower.skirt is 1>>
<<He>> flips it up,
<<elseif $worn.lower.integrity gt 20>>
<<He>> tugs it down,
<<else>>
<<He>> tears it off your body,
<<set $worn.lower.integrity -= 20>>
<<integritycheck>>
<</if>>
<span class="pink">revealing your <<undies>>.</span><<gtrauma>><<gstress>><<trauma 6>><<stress 6>>
<br><br>
<<link [[Next|Spa Rude Under]]>><</link>>
<br>
<</if>>
<<else>>
<<He>> tries to tear it from your body, but only damages the fabric before you manage to twist away.
<<set $worn.lower.integrity -= 20>>
<br><br>
<<He>> looks set to try again, but another member of staff bangs on the door. "Everything okay in there?"
<br>
"Yes," the <<person>> responds. "I'm just leaving." <<He>> shoots you a last look before exiting the room.
<br><br>
<<spa_end>>
<</if>>
<</if>>
<</nobr>><</widget>>
<<widget "spa_genitals_reaction">><<nobr>>
<<if $player.gender_appearance is "m">>
<<if $penisexist is 1>>
<<if $penissize gte 3>>
"Damn <<girl>>," <<he>> says. "Why are you so bashful with a monster like that?" <<He>> releases you after having a good look.
<<elseif $penissize lte 1>>
"No wonder you're so bashful," <<he>> laughs, releasing you after having a good look.
<<else>>
"Nice," <<he>> says, releasing you after having a good look.
<</if>>
<<else>>
<<He>> stares for a moment, dumbfounded.
<<if random(1, 2) is 2>>
"I'm more impressed than angry," <<he>> says, releasing you.
<<else>>
"That's a surprise," <<he>> says, releasing you.
<</if>>
<</if>>
<<else>>
<<if $vaginaexist is 1>>
"Nice," <<he>> says, releasing you after having a good look.
<<else>>
<<He>> stares for a moment, dumbfounded.
<<if random(1, 2) is 2>>
"I'm more impressed than angry," <<he>> says, releasing you.
<<else>>
"That's a surprise," <<he>> says, releasing you.
<</if>>
<</if>>
<</if>>
<</nobr>><</widget>>
<<widget "spa_hand_failed">><<nobr>>
<<if $NPCList[0].penis isnot "none">>
<<handejacstat>><<ejacstat>><<set $leftarmsemen += 1>><<set $rightarmsemen += 1>>
<<His>> <<print $NPCList[0].penisdesc>> erupts over your hands while <<his>> body spasms and jerks.
<<else>>
<<His>> body spasms and jerks.
<</if>>
<br><br>
<<He>> lies on the table for a few moments, gasping and resting an arm over <<his>> eyes. "Thanks," <<he>> manages. "Well earned."<<tipreceive>><<pass 50>>
<br><br>
<<He>> ties <<his>> towel around <<his>> waist, and walks from the room.
<br><br>
<<spa_end>>
<</nobr>><</widget>>
<<widget "spa_rape_failed">><<nobr>>
<<if $NPCList[0].penis isnot "none">>
<<if $vaginaexist is 1 or $analdisable is "f">>
<<He>> grasps your <<bottom>>, and tries to force <<his>> cock inside you.
<<else>>
<<He>> grasps your <<bottom>>
<</if>>
<<else>>
<<if $penisexist is 1>>
<<He>> grasps your <<bottom>>, and tries to force your <<penis>> inside <<him>>.
<<else>>
<<He>> grasps your <<bottom>>.
<</if>>
<</if>>
<</nobr>><</widget>>
<<widget "spa_rob_options">><<nobr>>
You move your hands back up the <<persons>> back. <<He>> occasionally moans, but is otherwise quiet. Then <<he>> starts to snore.
<br><br>
<<if $skulduggery gte 100>>
<<if $rng gte 51>>
<<set $phase to 0>>
You spy a gold <<if $pronoun is "f">>necklace<<else>>chain<</if>> around <<his>> neck.
<<elseif $rng gte 2>>
<<set $phase to 1>>
You spy a gold ring on one of <<his>> fingers.
<<else>>
<<set $phase to 2>>
You spy a nice watch around <<his>> wrist. <span class="teal">It looks very valuable</span>
<</if>>
<br><br>
<</if>>
<<link [[Keep working|Spa Tired Keep]]>><<handskill 5>><</link>><<ghandskill>>
<br>
<<link [[Take a break|Spa Tired Break]]>><<stress -6>><<tiredness -6>><</link>><<ltiredness>><<lstress>>
<br>
<<if $skulduggery gte 100>>
<<set $skulduggerydifficulty to 500>>
<<link [[Rob|Spa Tired Steal]]>><</link>><<skulduggerydifficulty>><<crime>>
<</if>>
<br>
<</nobr>><</widget>>
<<widget "spa_job_init">><<nobr>>
<<set $spa_job to 1>>
<<spa_event_select>>
<</nobr>><</widget>>
<<widget "spa_event_select">><<nobr>>
<<set _spa_event to random(1, 5)>>
<<if _spa_event is 5>>
<<set $spa_event to "party">>
<<else>>
<<set $spa_event to "normal">>
<</if>>
<</nobr>><</widget>>
<<widget "spa_tan_events">><<nobr>>
<span class="red">You hear the door open.</span> You turn your head, and see a pair of legs rush in. They crouch a moment, then turn and leave the room.
<br><br>
You push open the tanning bed. <span class="pink">Your clothes are gone!</span><<gtrauma>><<gstress>><<trauma 6>><<stress 6>>
<br><br>
<<link [[Chase the culprit|Spa Tan Chase]]>><</link>><<athleticsdifficulty 1 1400>>
<br>
<<link [[Ask for help|Spa Tan Help]]>><</link>>
<br>
<<set $skulduggerydifficulty to 500>>
<<link [[Look for towels|Spa Tan Sneak]]>><</link>><<skulduggerydifficulty>>
<br>
<</nobr>><</widget>><<effects>>
You walk down a corridor behind reception, past thin windows opening onto the spa proper.
<<if $spa_event is "party">>
Swimwear-clad clientele play games in and around the steaming pools.
<<else>>
Towel-clad clientele relax in or near the steaming pools.
<</if>>
<br><br>
<<if $leftarm is "bound" or $rightarm is "bound">>
<<generate1>><<person1>>"You can't work like that," a passing member of staff laughs when <<he>> seems your arm bindings. "Here." <<He>> frees you.
<br><br>
<<endevent>>
<</if>>
You enter the massage parlour, and await your client.
<br><br>
<<spa_work>><<effects>>
You push a button under the table, informing reception that you're ready for the next client.
<br><br>
<<spa_work>><<effects>>
<<switch $spa.personality>>
<<case hesitant>>
"That's right!" you say. "Just lie down, and I'll take care of the rest."
<br><br>
The <<person>> lies down as instructed, while you rub oil on your hands. You get to work, <<handtext>> kneading <<his>> back.<<ghandskill>><<handskill 5>>
<br><br>
<<Hes>> tense, but that soon changes. <<Hes>> thankful at the end of the session. <<body_tip hand 0.3>><<tipreceive>><<pass 50>>
<br><br>
<<spa_end>>
<<case tired>>
"You just relax," you say, rubbing oil between your hands. "I'll have-"
<br><br>
"Quiet," the <<person>> says. "I'm not paying you to talk."<<gstress>><<stress 6>>
<br><br>
<<body_tip hand 0.1>>
<<spa_rob_options>>
<<case rude>>
<<if $beauty gte 8000>>
"It's kind of you to say so," you say. "I hope you like what my hands can do too." <<body_tip hand 0.5>>
<<else>>
"Hey!" you say. "Mind my feelings."<<body_tip hand 0.3>>
<</if>>
You get to work, your hands <<handtext>> rubbing oil onto <<his>> body.
<br><br>
<<He>> grumbles and complains about <<his>> job, <<his>> home life, and just about everything. <<He>> seems calmer by the time you're done.<<ghandskill>><<handskill 5>>
<br><br>
<<if $beauty gte 8000>>
<<if $rng gte 71>>
<<if $player.gender_appearance is "f" and random(1, 2) is 2>>
<<set $phase2 to 0>>
<<He>> grins and leers at your <<breasts>> as <<he>> gives you a tip. <<tipreceive>><<pass 50>>
<br><br>
"How about you give me a peek?" <<he>> asks.
<br><br>
<<link [[Refuse|Spa Rude Refuse]]>><</link>>
<br>
<<if $exhibitionism gte 55>>
<<link [[Show|Spa Rude Show]]>><</link>><<exhibitionist4>>
<br>
<<link [[Ask for money|Spa Rude Money]]>><</link>><<exhibitionist4>>
<br>
<</if>>
<<else>>
<<set $phase2 to 1>>
<<He>> grins and leers at your crotch as <<he>> gives you a tip. <<tipreceive>><<pass 50>>
<br><br>
"How about you give me a peek?" <<he>> asks.
<br><br>
<<link [[Refuse|Spa Rude Refuse]]>><</link>>
<br>
<<if $exhibitionism gte 75>>
<<link [[Show|Spa Rude Show]]>><</link>><<exhibitionist5>>
<br>
<<link [[Ask for money|Spa Rude Money]]>><</link>><<exhibitionist5>>
<br>
<</if>>
<</if>>
<<else>>
<<He>> leaves you a tip. <<tipreceive>><<pass 50>>
<br><br>
<<spa_end>>
<</if>>
<<else>>
<<He>> leaves without a word.<<pass 50>>
<br><br>
<<spa_end>>
<</if>>
<<case lewd>>
"You're eager!" you say. "Just relax. I'll take care of everything."
<br><br>
"Everything?" the <<person>> says.
<<if $NPCList[0].penis isnot "none">>
"Even my erect cock?" <<He>> laughs. "I'm only kidding."
<<else>>
"Even my pussy?" <<He>> laughs. "I'm only kidding."
<</if>>
<<if $awareness lt 100>>
<<gawareness>><<awareness 1>>
<</if>>
<br><br>
<<if random(1, 2) is 2>>
<<He>> moans while you work, your hands <<handtext>> rubbing oil onto <<his>> back.<<ghandskill>><<handskill 5>>
<br><br>
<<He>> rolls to face the ceiling toward the end of the session, resting <<his>> head in <<his>> hands. You avert your eyes.
<br><br>
"Maybe I wasn't kidding," <<he>> says. "How much for a happy ending?"
<br><br>
<<link [[Refuse|Spa Lewd Hand Refuse]]>><</link>>
<br>
<<if $promiscuity gte 35>>
<<link [[Negotiate|Spa Lewd Hand Negotiate]]>><</link>><<promiscuous3>>
<br>
<<elseif $uncomfortable.prostituting is false>>
<<link [[Negotiate|Spa Lewd Hand Negotiate]]>><<set $desperateaction to 1>><</link>><<promiscuous3>>
<br>
<</if>>
<<else>>
<<He>> moans while you work, but doesn't try anything, and seems satisfied at the end of the session.<<handskill 5>><<ghandskill>>
<<body_tip hand 0.3>><<tipreceive>><<pass 50>>
<br><br>
<<spa_end>>
<</if>>
<<case polite>>
"I'm your masseur today," you say. "I hope I can make you comfy."
<br><br>
<<body_tip hand 0.5>>
You get the oil ready, and <<handtext>> knead the <<persons>> back. <<He>> seems happy to chat while you work.<<lstress>><<stress -6>>
<br><br>
<<He>> thanks you at the end of the session, and leaves a tip. <<tipreceive>><<pass 50>>
<br><br>
<<spa_end>>
<</switch>><<effects>>
<<switch $spa.personality>>
<<case hesitant>>
"That's right <<sir>>," you say. "When you're ready."
<br><br>
The <<person>> lies on <<his>> front, and you get to work, your hands <<handtext>> rubbing oil onto <<his>> back.
<<body_tip hand 0.1>>
<br><br>
<<He>> remains silent throughout the session, making it difficult to gauge how you're doing, but <<he>> does leave a tip. <<tipreceive>><<pass 50>><<ghandskill>><<handskill 5>>
<br><br>
<<spa_end>>
<<case tired>>
<<Hes>> in no mood to talk, so you just get to work, <<handtext>> rubbing oil onto <<his>> body.
<br><br>
<<body_tip hand 0.3>>
<<spa_rob_options>>
<<case rude>>
<<if $beauty gte 8000>>
"I'm glad you approve," you say. "Please relax." <<body_tip hand 0.5>>
<<else>>
"I'm sorry to disappoint," you say. "Please relax."<<body_tip hand 0.1>>
<</if>>
You get to work, your hands <<handtext>> rubbing oil onto <<his>> body.
<br><br>
<<He>> grumbles and complains about <<his>> job, <<his>> home life, and just about everything. <<He>> seems calmer by the time you're done.<<ghandskill>><<handskill 5>>
<br><br>
<<if $beauty gte 8000>>
<<if $rng gte 51>>
<<if $player.gender_appearance is "f" and random(1, 2) is 2>>
<<set $phase2 to 0>>
<<He>> grins and leers at your <<breasts>> as <<he>> gives you a tip. <<tipreceive>><<pass 50>>
<br><br>
"How about you give me a peek?" <<he>> asks.
<br><br>
<<link [[Refuse|Spa Rude Refuse]]>><</link>>
<br>
<<if $exhibitionism gte 55>>
<<link [[Show|Spa Rude Show]]>><</link>><<exhibitionist4>>
<br>
<<link [[Ask for money|Spa Rude Money]]>><</link>><<exhibitionist4>>
<br>
<</if>>
<<else>>
<<set $phase2 to 1>>
<<He>> grins and leers at your crotch as <<he>> gives you a tip. <<tipreceive>><<pass 50>>
<br><br>
"How about you give me a peek?" <<he>> asks.
<br><br>
<<link [[Refuse|Spa Rude Refuse]]>><</link>>
<br>
<<if $exhibitionism gte 75>>
<<link [[Show|Spa Rude Show]]>><</link>><<exhibitionist5>>
<br>
<<link [[Ask for money|Spa Rude Money]]>><</link>><<exhibitionist5>>
<br>
<</if>>
<</if>>
<<else>>
<<He>> leaves you a tip. <<tipreceive>><<pass 50>>
<br><br>
<<spa_end>>
<</if>>
<<else>>
<<He>> leaves without a word.<<pass 50>>
<br><br>
<<spa_end>>
<</if>>
<<case lewd>>
"Please relax," you say, doing your best to remain professional.
<br>
"I'll try," the <<person>> responds.
<<if $NPCList[0].penis isnot "none">>
"My erect cock's gonna make that difficult though."
<<else>>
"If I soak the table, that's your fault."
<</if>>
<<if $awareness lt 100>>
<<gawareness>><<awareness 1>>
<</if>>
<br><br>
<<if random(1, 2) is 2>>
<<He>> moans while you work, your hands <<handtext>> rubbing oil onto <<his>> back. <<He>> rolls onto <<his>> side mid-way through the session. You avert your eyes.
<br><br>
"You seem stiff," <<he>> says. "How about I give you a massage? Don't worry. I won't charge."
<br><br>
<<link [[Accept|Spa Lewd Accept]]>><<stress -6>><</link>><<lstress>>
<br>
<<link [[Refuse|Spa Lewd Refuse]]>><<handskill 5>><</link>><<ghandskill>>
<br>
<<else>>
<<He>> moans while you work, but doesn't try anything, and seems satisfied at the end of the session.<<handskill 5>><<ghandskill>>
<<body_tip hand 0.3>><<tipreceive>><<pass 50>>
<br><br>
<<spa_end>>
<</if>>
<<case polite>>
"Please relax," you say as you rub oil over your hands. <<He>> seems happy to oblige as you get to work, your hands <<handtext>> kneading <<his>> back.<<handskill 5>><<ghandskill>>
<br><br>
<<He>> thanks you at the end of the session.<<body_tip hand 0.5>><<tipreceive>><<pass 50>>
<br><br>
<<spa_end>>
<</switch>><<effects>>
<<switch $spa.personality>>
<<case hesitant>>
"That's right," you say. "But first, how about you lose that towel?"
<<promiscuity1>>
The <<person>> blushes. "M-my towel?" <<he>> stutters. "I-I didn't realise." <<He>> grasps the hem, but hesitates.
<br><br>
<<link [[Wait|Spa Hesitant Wait]]>><</link>>
<br>
<<if $promiscuity gte 15>>
<<link [[Strip your client|Spa Hesitant Strip]]>><</link>><<promiscuous2>>
<</if>>
<br>
<<case tired>>
You cover your hands in oil, and <<handtext>> knead <<his>> back. You work your way down <<his>> body, until your hands reach <<his>> ass.
<<promiscuity1>>
<<link [[Keep working|Spa Tired Work]]>><</link>>
<br>
<<if $promiscuity gte 35>>
<<link [[Grope|Spa Tired Grope]]>><</link>><<promiscuous3>>
<br>
<</if>>
<<case rude>>
<<if $beauty gte 8000>>
"You don't look so bad yourself," you whisper.<<body_tip hand 0.5>><<set $tip_add to ($tip + random(100, 1000))>>
<<else>>
"I'm better than good," you say.<<body_tip hand 0.3>><<set $tip_add to ($tip + random(100, 1000))>>
<</if>>
<<promiscuity1>>
The <<person>> chuckles, and closes <<his>> eyes. You oil up your hands, and <<handtext>> knead the <<persons>> back.<<ghandskill>><<handskill 5>>
<br><br>
<<set $danger to random(1, 10000)>><<set $dangerevent to 0>>
<<if $danger gte (9900 - $allure) and $eventskip is 0>>
<<He>> sits up before the session is over, and pulls off <<his>> towel, revealing <<his>>
<<if $NPCList[0].penis isnot "none">>
<<print $NPCList[0].penisdesc>>.
<<else>>
pussy.
<</if>>
<br><br>
<<body_tip hand 1>>
"How about you use that mouth of yours?" <<he>> asks. "I'll give you £<<print Math.trunc($tip / 100)>>."
<br><br>
<<pass 50>>
<<if $promiscuity gte 55>>
<<link [[Accept|Spa Oral Start]]>><</link>><<promiscuous4>>
<br>
<<elseif $uncomfortable.prostituting is false>>
<<link [[Accept|Spa Oral Start]]>><<set $desperateaction to 1>><</link>><<promiscuous4>>
<br>
<</if>>
<<link [[Refuse|Spa Oral Refuse]]>><</link>>
<br>
<<else>>
<<He>> sits up at the end of the session.
"I guess you weren't so bad," <<he>> says. "Here." <<tipreceive>><<pass 50>>
<br><br>
<<He>> exits the room.
<br><br>
<<spa_end>>
<</if>>
<<case lewd>>
"You'll be a real treat to work with," you say.
<<promiscuity1>>
"I bet," the <<person>> says. "Be rough with me."
You oil up your hands, and <<handtext>> knead the <<persons>> back.<<ghandskill>><<handskill 5>>
<br><br>
<<if random(1, 2) is 2>>
<<He>> moans while you work, and rolls to face the ceiling toward the end of the session, resting <<his>> head in <<his>> hands and staring at your body.
<br><br>
<<set $tipmod to 2>><<tipset>><<set $tip_add to ($tip + random(100, 1000))>>
"I'll give you £<<print Math.trunc($tip / 100)>> if you get naked too."
<br><br>
<<link [[Refuse|Spa Lewd Naked Refuse]]>><</link>>
<br>
<<if $exhibitionism gte 75>>
<<link [[Accept|Spa Lewd Naked]]>><</link>><<exhibitionist5>>
<br>
<</if>>
<<else>>
<<He>> moans while you work, but doesn't try anything, and seems satisfied at the end of the session.<<handskill 5>><<ghandskill>>
<<body_tip hand 0.3>><<tipreceive>><<pass 50>>
<br><br>
<<spa_end>>
<</if>>
<<case polite>>
"I'm going to enjoy working on you," you say as you oil up your hands. "Just relax." You <<handtext>> knead <<his>> back.<<handskill 5>><<ghandskill>>
<<body_tip hand 0.1>>
<<promiscuity1>>
<<He>> seems satisfied at the end of the session. "Thank you," <<he>> says. "Here."<<tipreceive>><<pass 50>>
<br><br>
<span class="lewd">Maybe you could squeeze out a bigger tip.</span>
<br><br>
<<link [[Let your client leave|Spa Polite Leave]]>><</link>>
<br>
<<if $promiscuity gte 35>>
<<link [[Seduce for more|Spa Polite Seduce]]>><</link>><<promiscuous3>>
<br>
<<elseif $uncomfortable.prostituting is false>>
<<link [[Seduce for more|Spa Polite Seduce]]>><<set $desperateaction to 1>><</link>><<promiscuous3>>
<br>
<</if>>
<</switch>><<effects>>
You keep working, though unsure if the <<person>> will appreciate it. It's what you're being paid for, after all.
<br><br>
<<if $spa.behaviour is "sophisticated">>
The session over, you nudge <<him>> awake. "Thank you for your patronage," you say. <<He>> looks around, groggy. "We hope you enjoyed our service."
<<else>>
The session over, you nudge <<him>> awake. "Wake up lazy," you say. <<He>> looks around, groggy. "I hope you liked my service."
<</if>>
<br><br>
<<He>> nods, half awake, and climbs to <<his>> feet. You look away, and pass <<him>> <<his>> towel. <<tipreceive>><<pass 50>>
<br><br>
<<spa_end>><<effects>>
You sit on the stool in the corner, and lean against the wall to rest your eyes. When you open them, it's time to end the session.
<br><br>
<<if $spa.behaviour is "sophisticated">>
The session over, you nudge <<him>> awake. "Thank you for your patronage," you say. <<He>> looks around, groggy. "We hope you enjoyed our service."
<<else>>
The session over, you nudge <<him>> awake. "Wake up lazy," you say. <<He>> looks around, groggy. "I hope you liked my service."
<</if>>
<br><br>
<<He>> nods, half awake, and climbs to <<his>> feet. You look away, and pass <<him>> <<his>> towel. <<tipreceive>><<pass 50>>
<br><br>
<<spa_end>><<effects>>
<<skulduggerycheck>>
<<if $skulduggerysuccess is 1>>
<<earnFeat "Idle Hands">>
<<switch $phase>>
<<case 0>>
<span class="green">You pull the <<if $pronoun is "f">>necklace<<else>>chain<</if>> from the <<persons>> body,</span> and hide it away.
<<set $blackmoney += 80>><<crimeup 80>>
<<case 1>>
<span class="green">You pull the ring from the <<persons>> finger</span>, and hide it away.
<<set $blackmoney += 50>><<crimeup 50>>
<<case 2>>
<span class="green">You unfasten the watch,</span> and hide it away.
<<set $blackmoney += 3000>><<crimeup 3000>>
<</switch>>
<br><br>
<<if $skulduggery lte ($skulduggerydifficulty + 100)>>
<<skulduggeryskilluse>>
<<else>>
<span class="blue">That was too easy. You didn't learn anything.</span>
<br><br>
<</if>>
You continue working until it's time to end the session.
<<if $spa.behaviour is "sophisticated">>
You nudge the <<person>> awake. "Thank you for your patronage," you say. <<He>> looks around, groggy. "We hope you enjoyed our service."
<<elseif $spa.behaviour is "cute">>
You nudge the <<person>> awake. "Wake up lazy," you say. <<He>> looks around, groggy. "I hope you liked my service."
<<else>>
You stroke the <<person>> until <<he>> wakes. "Session's over," you whisper. "I hope I satisfied."
<</if>>
<br><br>
<<He>> nods, half awake, and climbs to <<his>> feet. You look away, and pass <<his>> towel. <<tipreceive>><<pass 50>>
<br><br>
<<spa_end>>
<<else>>
<<switch $phase>>
<<case 0>>
Your fingers have barely brushed against the <<persons>> neck <span class="red">when <<he>> stirs.</span>
<<case 1>>
Your fingers have barely brushed against the <<persons>> fingers <span class="red">when <<he>> stirs.</span>
<<case 2>>
Your fingers have barely brushed against the <<persons>> wrist <span class="red">when <<he>> stirs.</span>
<</switch>>
<<He>> casts a suspicious glance back at you, and doesn't doze again.<<body_tip hand 0.1>>
<br><br>
<<if $skulduggery lte ($skulduggerydifficulty + 100)>>
<<skulduggeryskilluse>>
<<else>>
<span class="blue">That was too easy. You didn't learn anything.</span>
<br><br>
<</if>>
You continue working until the end of the session.
<<if $spa.behaviour is "sophisticated">>
You nudge the <<person>> awake. "Thank you for your patronage," you say. <<He>> looks around, groggy. "We hope you enjoyed our service."
<<else>>
You nudge the <<person>> awake. "Wake up lazy," you say. <<He>> looks around, groggy. "I hope you liked my service."
<</if>>
<br><br>
<<tipreceive>><<pass 50>>
<<spa_end>>
<</if>><<effects>>
<<if $spa.behaviour is "sophisticated">>
"That's not why I'm here <<sir>>," you say. "Thank you for your patronage."
<<else>>
"I'm far too shy for such a thing," you say. "Sorry. I hope you enjoyed my service anyway."
<</if>>
<br><br>
<<if $rng gte 81>>
<<if $phase2 is 1>>
<<spa_genitals_strip>>
<<else>>
<<spa_breasts_strip>>
<</if>>
<<elseif $rng gte 41>>
The <<person>> rubs <<his>> chin a moment, then thumbs through <<his>> cash. "I can tip more generously," <<he>> says.
<br><br>
<<if $exhibitionism gte 55>>
<<link [[Negotiate|Spa Rude Negotiate]]>><</link>>
<<if $phase2 is 1>>
<<exhibitionist5>>
<<else>>
<<exhibitionist4>>
<</if>>
<br>
<</if>>
<<link [[Refuse|Spa Rude Refuse 2]]>><</link>>
<br>
<<else>>
The <<person>> rubs <<his>> chin a moment. "Not worth it," <<he>> mutters, before leaving the room.
<br><br>
<<spa_end>>
<</if>><<effects>>
<<if $rng gte 61>>
<<if $phase2 is 1>>
<<spa_genitals_strip>>
<<else>>
<<spa_breasts_strip>>
<</if>>
<<else>>
The <<person>> rubs <<his>> chin a moment. "Not worth it," <<he>> mutters, before leaving the room.
<br><br>
<<spa_end>>
<</if>><<effects>>
<<He>> grasps your $worn.under_upper.name with <<his>> other hand,
<<if $worn.under_upper.open is 1 or $worn.under_upper.set isnot $worn.under_lower.set or $worn.under_upper.integrity lte 20>>
<<fameexhibitionism 1>>
<<if $worn.under_upper.open is 1>>
and tugs it down your chest,
<<elseif $worn.under_upper.integrity gt 20>>
and pulls it up,
<<else>>
and tears it off your body,
<<set $worn.under_upper.integrity -= 20>>
<<integritycheck>><<exposure>>
<</if>>
<span class="pink">revealing your <<breasts>>.</span><<gtrauma>><<trauma 6>>
<br><br>
"Nice," <<he>> says, releasing you after having a good look. <<covered>> <<He>> turns and leaves the room.
<br><br>
<<spa_end>>
<<else>>
<<He>> tries to tear it from your body, but only damages the fabric before you manage to twist away.<<set $worn.under_upper.integrity -= 20>>
<br><br>
<<He>> looks set to try again, but another member of staff bangs on the door. "Everything okay in there?"
<br>
"Yes," the <<person>> responds. "I'm just leaving." <<He>> shoots you one last look before exiting the room.
<br><br>
<<spa_end>>
<</if>><<effects>>
The <<person>> approaches again, so you smack <<him>> across the face.
<br><br>
<<He>> staggers away from you, just as someone knocks on the door. "Is everything okay in there?"
<br>
The <<person>> rubs <<his>> face. "Yes. I'm just leaving." <<He>> shoots you one last look before exiting the room.
<br><br>
<<spa_end>><<effects>>
<<if $spa.behaviour is "sophisticated">>
"Thank you for your patronage <<sir>>," you repeat, opening the door. "I hope you enjoy the rest of your stay."
<<else>>
"You almost tripped into me there," you laugh, opening the door. "Have a nice day."
<</if>>
<br><br>
The <<person>> considers a moment, then exits the room, giving you a lingering look as <<he>> does.
<br><br>
<<spa_end>><<effects>>
<<if $phase2 is 1>>
<<pulldownall>>
<<else>>
<<pullupall>>
<</if>>
<<if $phase2 is 1>>
<<exhibitionism5>>
<<else>>
<<exhibitionism4>>
<</if>>
The <<person>> leers all the while. "Nice," <<he>> says, satisfied. <<He>> gives you a final lingering look, then exits the room.
<<if $phase is 1>>
<<tipreceive>>
<</if>>
<br><br>
<<spa_end>><<effects>>
<<if $spa.behaviour is "sophisticated">>
"It is customary to tip," you say. "Particularly for exceptional service."
<<else>>
"I like making customers happy," you say. "Especially those who tip generously."
<</if>>
<br><br>
<<if $rng gte 41>>
The <<person>> ponders a moment, then relents.
<<if $phase2 is 1>>
<<tipset 0.5>>
<<else>>
<<tipset 0.7>>
<</if>>
You negotiate a fee of £<<print ($tip / 100)>>,
<<if $tipreaction is "low">>
less than you'd hoped.
<<else>>
which seems reasonable.
<</if>>
<br><br>
<<link [[Accept|Spa Rude Show]]>><<set $phase to 1>><</link>>
<br>
<<link [[Refuse|Spa Rude Refuse 2]]>><</link>>
<br>
<<else>>
<<if $phase2 is 1>>
<<spa_genitals_strip>>
<<else>>
<<spa_breasts_strip>>
<</if>>
<</if>><<effects>>
<<if $phase2 is 1>>
<<tipset 0.5>>
<<else>>
<<tipset 0.7>>
<</if>>
You negotiate a fee of £<<print ($tip / 100)>>,
<<if $tipreaction is "low">>
less than you'd hoped.
<<else>>
which seems reasonable.
<</if>>
<br><br>
<<link [[Accept|Spa Rude Show]]>><<set $phase to 1>><</link>>
<br>
<<link [[Refuse|Spa Rude Refuse 2]]>><</link>>
<br><<effects>>
<<He>> grasps your $worn.under_lower.name with <<his>> other hand,
<<if $worn.under_lower.open is 1 or $worn.under_lower.set isnot $worn.under_upper.set or $worn.under_lower.integrity lte 20>>
<<fameexhibitionism 1>>
<<if $worn.under_lower.skirt is 1>>
and flips it up,
<<elseif $worn.under_lower.integrity gt 20>>
and tugs it down,
<<else>>
and tears it off your body,
<<set $worn.under_lower.integrity -= 20>>
<<integritycheck>><<exposure>>
<</if>>
<span class="pink">revealing your <<genitals>>.</span><<gtrauma>><<trauma 6>>
<br><br>
<<spa_genitals_reaction>>
<<covered>> <<He>> turns and leaves the room.
<br><br>
<<spa_end>>
<<else>>
<<He>> tries to tear it from your body, but only damages the fabric before you manage to twist away.
<<set $worn.under_lower.integrity -= 20>>
<br><br>
<<He>> looks set to try again, but another member of staff bangs on the door. "Everything okay in there?"
<br>
"Yes," the <<person>> responds. "I'm just leaving." <<He>> shoots you one last look before exiting the room.
<br><br>
<<spa_end>>
<</if>><<effects>>
You nod. The <<person>> smiles and stands.
<br><br>
<<link [[Lie down|Spa Lewd Lie]]>><</link>>
<br>
<<if $exhibitionism gte 75>>
<<link [[Strip first|Spa Lewd Strip]]>><</link>><<exhibitionist5>>
<br>
<</if>><<effects>>
<<if $spa.behaviour is "sophisticated">>
You shake your head. "I'm sorry <<sir>>," you say. "But that would be unprofessional of me."
<<else>>
You shake your head. "Sorry," you say. "It might make my boss upset."
<</if>>
<br><br>
The <<person>> shrugs, and lies back down. "Suit yourself."
<br><br>
<<Hes>> a bit quieter for the rest of the session, but seems satisfied at the end.<<body_tip hand 0.1>><<tipreceive>><<pass 50>>
<br><br>
<<spa_end>><<effects>>
You lie down on the table. "Please relax," the <<person>> says in a jovial tone while pressing <<his>> hands against your back.
<br><br>
It feels good. "I'm experienced," <<he>> says, as if reading your thoughts. <<His>> fingers wander a little further down your back than you think is necessary, but <<he>> doesn't take advantage.<<garousal>><<arousal 600>>
<br><br>
"Refreshing," <<he>> says at the end of the session. <<He>> seems satisfied. <<set $tipmod to 1>><<tipset>><<tipreceive>><<pass 50>>
<br><br>
<<spa_end>><<effects>>
<<passagestrip>>
<<exhibitionism5>>
The <<person>> watches all the while. You lie down on the table.
<br><br>
"Please relax," <<he>> says in a jovial tone, rubbing oil on <<his>> hands. <<He>> gets to work.
<br><br>
<<if random(1, 2) is 2>>
It feels good. "I'm experienced," <<he>> says, as if reading your thoughts. <<His>> fingers wander a little further down your back than you think is necessary, groping your <<bottom>>.<<garousal>><<arousal 600>>
<br><br>
<<if $pronoun is "f">>
"That's that," <<he>> says, pulling away. You roll onto your side to stand, <span class="lewd">and <<he>> strikes,</span> pushing you onto your back. <<He>> swings a leg over you before you can react, straddling you. Your <<genitals>> brushes against <<his>> <<if $NPCList[0].penis isnot "none">>cock.<<else>>vagina.<</if>><<ggarousal>><<arousal 1200>>
<br><br>
"There are other forms of massage," <<he>> says, grasping your shoulders and pressing <<his>> <<print $NPCList[0].breastsdesc>> against your body. <<He>> rubs <<his>> chest against yours,
<<if $NPCList[0].penis isnot "none">>letting <<his>> penis rest against you.<<else>>and <<his>> pussy kisses you each time <<he>> pulls <<himself>> forward.<</if>><<ggarousal>><<arousal 1200>>
<br><br>
<<link [[Ask to stop|Spa Lewd Woman Stop]]>><</link>>
<br>
<<link [[Endure|Spa Lewd Woman]]>><<arousal 2400>><</link>><<gggarousal>>
<br>
<<else>>
"That's that," <<he>> says, pulling away. You push yourself onto your knees to stand, <span class="lewd">and <<he>> strikes,</span> grasping your hips and hoisting your <<bottom>> into the air. Before you can react, <<hes>> climbed onto the table and pushed <<his>> pelvis against yours. Your <<genitals>> brushes against <<his>> <<if $NPCList[0].penis isnot "none">>cock.<<else>>vagina.<</if>><<ggarousal>><<arousal 1200>>
<br><br>
"There are other forms of massage," <<he>> says, grasping your shoulders and humping you. <<if $NPCList[0].penis isnot "none" and ($vaginaexist is 1 or $analdisable is "f") and !$worn.genitals.type.includes("chastity")>><<He>> doesn't try to penetrate, but it would be easy from such a position.<</if>><<ggarousal>><<arousal 1200>>
<br><br>
<<link [[Ask to stop|Spa Lewd Man Stop]]>><</link>>
<br>
<<link [[Endure|Spa Lewd Man]]>><<arousal 2400>><</link>><<gggarousal>>
<br>
<</if>>
<<else>>
It feels good. "I'm experienced," <<he>> says, as if reading your thoughts. <<His>> fingers wander a little further down your back than you think is necessary, but <<he>> doesn't take advantage.<<garousal>><<arousal 600>>
<br><br>
"Refreshing," <<he>> says at the end of the session. <<He>> seems satisfied. <<set $tipmod to 1>><<tipset>><<tipreceive>><<pass 50>>
<br><br>
<<clotheson>>
<<spa_end>>
<</if>><<effects>>
The <<person>> rubs oil over your chest, then continues rubbing <<his>> body against yours.
<<if $penisexist is 1 and $NPCList[0].penis is "none" and !$worn.genitals.type.includes("chastity")>>
<<He>> need only back up a little, and your <<penis>> would enter <<him>>, but <<he>> doesn't take advantage.
<</if>>
<br><br>
<<if $arousal gte $arousalmax>>
<<orgasmpassage>>
<br>
<<He>> laughs as your spasms subside. "I'd better not overdo it," <<he>> says <<he>> climbs off you. "Any longer and I might lose control. Thanks for humouring me."<<set $tipmod to 1.5>><<tipset>><<tipreceive>><<pass 50>>
<<else>>
<<He>> continues until the end of the session. "Any longer and I might lose control," <<he>> laughs as <<he>> climbs off you. "Thanks for humouring me."<<set $tipmod to 1.2>><<tipset>><<tipreceive>><<pass 50>>
<</if>>
<br><br>
<<clotheson>>
<<spa_end>><<effects>>
<<if $arousal gte $arousalmax>>
You open your mouth to speak, just as your body betrays you.<<orgasmpassage>>
<br>
The <<person>> laughs, rubbing oil over your chest. "Were you trying to say something?" <<he>> says as you twitch beneath <<him>>. <<if $penisexist is 1>>"You're getting my ass all slimy.<</if>>
<br><br>
<<He>> climbs off. "Thanks for humouring me. Commendable service, all round." <<He>> picks up <<his>> towel and leaves the room.
<<set $tipmod to 1.5>><<tipset>><<tipreceive>><<pass 50>>
<br><br>
<<clotheson>>
<<spa_end>>
<<else>>
<<if $submissive gte 1150>>
"Pl-please stop," you say. "I might get in trouble."
<<elseif $submissive lte 850>>
"Get off," you say. "You'll get me in trouble."
<<else>>
"Please cease," you say. "You'll get me in trouble."
<</if>>
<br><br>
The <<person>> laughs, and climbs off. "I wouldn't want that. Thanks for humouring me." <<set $tipmod to 1>><<tipset>><<tipreceive>><<pass 50>>
<br><br>
<<clotheson>>
<<spa_end>>
<</if>><<effects>>
The <<person>> rubs oil over your back, and continues to hump you.
<<if ($vagina is 1 or $analdisable is "f") and $NPCList[0].penis isnot "none" and !$worn.genitals.type.includes("chastity")>>
<<He>> need only realign a little, and <<his>> <<print $NPCList[0].penisdesc>> would enter you, but <<he>> doesn't take advantage.
<</if>>
<br><br>
<<if $arousal gte $arousalmax>>
<<orgasmpassage>>
<br>
<<He>> laughs as your spasms subside. "I'd better not overdo it," <<he>> says <<he>> climbs off the table. "Any longer and I might lose control. Thanks for humouring me."<<set $tipmod to 1.5>><<tipset>><<tipreceive>><<pass 50>>
<<else>>
<<He>> continues massaging your back in this manner until the end of the session. "Any longer and I might lose control," <<he>> laughs as <<he>> climbs off the table. "Thanks for humouring me."<<set $tipmod to 1.2>><<tipset>><<tipreceive>><<pass 50>>
<</if>>
<br><br>
<<clotheson>>
<<spa_end>><<effects>>
<<if $arousal gte $arousalmax>>
You open your mouth to speak, just as your body betrays you.<<orgasmpassage>>
<br>
The <<person>> laughs, rubbing oil over your back. "Were you trying to say something?" <<he>> says as you twitch against <<him>>. <<if ($vagina is 1 or $analdisable is "f") and $NPCList[0].penis isnot "none" and !$worn.genitals.type.includes("chastity")>>"I'm sorely tempted to go all in."<</if>>
<br><br>
<<He>> climbs off the table as your spams subside. "Thanks for humouring me. Commendable service, all round." <<He>> picks up <<his>> towel and leaves the room.
<<set $tipmod to 1.5>><<tipset>><<tipreceive>><<pass 50>>
<br><br>
<<clotheson>>
<<spa_end>>
<<else>>
<<if $submissive gte 1150>>
"Pl-please stop," you say. "I might get in trouble."
<<elseif $submissive lte 850>>
"Get off," you say. "You'll get me in trouble."
<<else>>
"Please cease," you say. "You'll get me in trouble."
<</if>>
<br><br>
The <<person>> laughs, and climbs off the table. "I wouldn't want that. Thanks for humouring me." <<set $tipmod to 1>><<tipset>><<tipreceive>><<pass 50>>
<br><br>
<<clotheson>>
<<spa_end>>
<</if>><<effects>>
You shake your head. "That's too lewd for me," you say. "Sorry."
<br><br>
"That's a shame," the <<person>> says as <<he>> rises to <<his>> feet. <<He>> throws <<his>> towel over <<his>> shoulder, and strides outside.<<body_tip hand 0.3>><<tipreceive>><<pass 50>>
<br><br>
<<spa_end>><<effects>>
<<body_tip hand 0.5>><<tip_neg>><<set $tip_add to ($tip + random(100, 1000))>>
<br><br>
The <<person>> rests on <<his>> elbow, watching you.
<br><br>
<<link [[Get to work|Spa Lewd Hand]]>><<handskill 5>><</link>><<ghandskill>>
<br>
<<link [[Refuse|Spa Lewd Hand Refuse 2]]>><<unset $desperateaction>><</link>>
<br><<effects>>
You shake your head. "Sorry," you say. "I need to get ready for the next customer."
<br><br>
The <<person>> sighs. "Alright. Thanks for the massage." <<He>> rises to <<his>> feet, throws <<his>> towel over <<his>> shoulder, and strides from the room.<<pass 50>>
<br><br>
<<spa_end>><<effects>>
<<set $prostitutionstat += 1>>
<<if $NPCList[0].penis isnot "none">>
<<if $NPCList[0].penissize gte 4>>
You grasp <<his>> <<print $NPCList[0].penisdesc>> with both hands to accommodate its size. You <<handtext>> pump it up and down. It was erect already, but it becomes even more engorged as you work.
<<elseif $NPCList[0].penissize gte 1>>
You grasp <<his>> <<print $NPCList[0].penisdesc>> with both hands, and <<handtext>> pump it up and down. It was erect already, but it becomes even more engorged as you work.
<<else>>
You grasp <<his>> <<print $NPCList[0].penisdesc>> between a forefinger and thumb, and <<handtext>> pump it up and down. You rub <<his>> glans with your other hand.
<</if>>
<<else>>
You grasp <<his>> clit between a forefinger and thumb, and press a finger between <<his>> lips. You <<handtext>> begin to tease.
<</if>>
<<promiscuity3>>
The <<person>> lies back and shuts <<his>> eyes.
"A-almost there," <<he>> says, <<his>> body twitching. "J-just a bit faster."
<br><br>
<<link [[Finish your client|Spa Lewd Hand Finish]]>><</link>>
<br>
<<link [[Demand more money|Spa Lewd Hand 2]]>><</link>><<skill_difficulty handskill "Hand Skill" 1 600>>
<br><<effects>>
<<if $NPCList[0].penis isnot "none">>
<<handejacstat>><<ejacstat>><<set $leftarmsemen += 1>><<set $rightarmsemen += 1>>
You accelerate the pace, until <<his>> <<print $NPCList[0].penisdesc>> erupts over your hands while <<his>> body spasms and jerks.
<<else>>
You accelerate the pace, until <<his>> body spasms and jerks. You feel <<his>> juices on your fingers.
<</if>>
<br><br>
<<He>> lies on the table for a few moments, gasping and resting an arm over <<his>> eyes. "Thanks," <<he>> manages. "Well earned."<<tipreceive>><<pass 50>>
<br><br>
<<He>> ties <<his>> towel around <<his>> waist, and walks from the room.
<br><br>
<<spa_end>><<effects>>
<<if $handskill gte random(1, 600)>>
You slow the pace, <span class="green">keeping <<him>> on the edge.</span>
<<if $spa.behaviour is "cute">>
"This is fun," you say. "I could do this all day."
<<else>>
"I like having you in my hand like this," you say. "I could go on all day."
<</if>>
<br><br>
"I-I'll pay more," the <<person>> stammers. "Just go a bit faster."<<body_tip hand add>><<set $tip_add to ($tip + (500, 1500))>><<tip_up>>
<br><br>
<<link [[Finish|Spa Lewd Hand Finish]]>><</link>>
<br>
<<link [[Demand more money|Spa Lewd Hand 3]]>><</link>><<skill_difficulty handskill "Hand Skill" 1 800>>
<br>
<<else>>
<<if random(1, 10) gte 4>>
You slow the pace, but the <<person>> humps against your fingers, <span class="red">and brings <<himself>> to completion.</span>
<<spa_hand_failed>>
<<else>>
You slow the pace, <span class="red">and the <<person>> loses control.</span> <<He>> grasps your arms, and pulls you onto the table.
<br><br>
<<link [[Next|Spa Lewd Rape]]>><<set $phase to 0>><<set $molestationstart to 1>><</link>>
<br>
<</if>>
<</if>><<effects>>
<<if $handskill gte random(1, 800)>>
<<He>> humps against your fingers, but you pull away just enough that <span class="green"><<he>> can't quite reach orgasm.</span>
<<He>> humps even harder, desperate to finish.
<br><br>
<<if $spa.behaviour is "cute">>
"Not so rough," you laugh. "Be good and I'll touch you again."
<<else>>
"I'm not finished with you yet," you purr.
<</if>>
<br><br>
The <<person>> falls back. "Pl-please," <<he>> says. "J-just finish me off."<<body_tip hand add>><<set $tip_add to ($tip + (500, 1500))>><<tip_up>>
<br><br>
<<link [[Finish|Spa Lewd Hand Finish]]>><</link>>
<br>
<<link [[Demand more money|Spa Lewd Hand 4]]>><</link>><<skill_difficulty handskill "Hand Skill" 1 1100>>
<br>
<<else>>
<<if random(1, 10) gte 4>>
You slow the pace, but the <<person>> humps against your fingers, <span class="red">and brings <<himself>> to completion.</span>
<<spa_hand_failed>>
<<else>>
You slow the pace, <span class="red">and the <<person>> loses control.</span> <<He>> grasps your arms, and pulls you onto the table.
<br><br>
<<link [[Next|Spa Lewd Rape]]>><<set $phase to 0>><<set $molestationstart to 1>><</link>>
<br>
<</if>>
<</if>><<effects>>
<<if $handskill gte random(1, 1100)>>
You reach forward again, and brush your fingers against <<his>> genitals, not allowing <<him>> to calm down, <span class="green">or to cum.</span>
<<if $spa.behaviour is "cute">>
"I would," you say. "But I really need the money."
<<else>>
"You'll have to do better," you say.
<</if>>
<br><br>
"Y-yes," the <<person>> stammers. "A-anything. I can't take this any longer."<<body_tip hand add>><<set $tip_add to ($tip + (500, 1500))>><<tip_up>>
<br><br>
Before you can consider your next move, the <<person>> loses control. <<He>> grasps <<his>>
<<if $NPCList[0].penis isnot "none">>
<<print $NPCList[0].penisdesc>>,
<<else>>
pussy,
<</if>>
intent on finishing <<himself>>.
<br><br>
<<link [[Allow it|Spa Lewd Hold Finish]]>><</link>>
<br>
<<link [[Hold your client's arms down|Spa Lewd Hold]]>><</link>>
<br>
<<else>>
<<if random(1, 10) gte 4>>
You slow the pace, but the <<person>> humps against your fingers, <span class="red">and brings <<himself>> to completion.</span>
<<spa_hand_failed>>
<<else>>
You slow the pace, <span class="red">and the <<person>> loses control.</span> <<He>> grasps your arms, and pulls you onto the table.
<br><br>
<<link [[Next|Spa Lewd Rape]]>><<set $phase to 0>><<set $molestationstart to 1>><</link>>
<br>
<</if>>
<</if>><<effects>>
The <<person>>
<<if $NPCList[0].penis isnot "none">>
ejaculates at once, <<his>> <<print $NPCList[0].penisdesc>> erupting on <<his>> own chest.
<<else>>
cums at once, letting out a high-pitched scream as <<his>> body shakes.
<</if>>
<<He>> lies back, exhausted.
<br><br>
<<He>> pulls <<himself>> to a sitting position, and wipes <<himself>> down. "T-thanks," <<he>> says. "Here." <<tipreceive>><<pass 50>>
<br><br>
<<He>> ties <<his>> towel around <<his>> waist, and walks from the room.
<br><br>
<<spa_end>><<effects>>
You grasp <<his>> wrists with your hands, and force them against the table, either side of <<his>> head. <<He>> resists, but you sit on <<his>> stomach and push <<him>> back down with your weight.
<br><br>
<<if $angel gte 6>>
"Masturbation is a sin," you say.
<<elseif $spa.behaviour is "cute">>
"Don't touch yourself," you say. "That's my job."
<<else>>
"I didn't say you could touch yourself," you say.
<</if>>
You bounce as <<he>> thrusts <<his>> pelvis into the air.
<br><br>
Your hands are occupied. You need to use something else.
<br><br>
<<link [[Use your thighs|Spa Lewd Thigh]]>><<thighskill 5>><</link>><<skill_difficulty thighskill "Thigh Skill" 1 400>><<gthighskill>>
<br>
<<link [[Use your ass|Spa Lewd Bottom]]>><<bottomskill 5>><</link>><<skill_difficulty bottomskill "Ass Skill" 1 400>><<gbottomskill>>
<br><<effects>>
<<if $NPCList[0].penis isnot "none">>
<<set $thighsemen += 1>><<thighejacstat>><<ejacstat>>
You <<thightext>> rub <<his>> <<print $NPCList[0].penisdesc>> hard between your thighs. <<His>> body trembles, and <<he>> ejaculates, splattering you with semen.
<<else>>
You <<thightext>> rub your thigh hard against <<his>> pussy. <<His>> body trembles and spasms beneath you as <<he>> cums.
<</if>>
<br><br>
<<He>> lies back as the jerking subsides, one arm over <<his>> face. "Th-thanks," <<he>> manages. "Here." <<tipreceive>><<pass 50>>
<br><br>
<<He>> sits up and wraps a towel around <<his>> waist before leaving the room.
<br><br>
<<spa_end>><<effects>>
<<if $thighskill gte random(1, 400)>>
You lay flat against the <<person>>,
<<if $NPCList[0].penis isnot "none">>
and <<thightext>> grasp <<his>> <<print $NPCList[0].penisdesc>> between your thighs. <<He>> thrusts against you as <<he>> half-heartedly strains against your grasp. You're careful not to squeeze <<his>> cock too tight, <span class="green">making sure <<he>> can't cum.</span>
<<else>>
and <<thightext>> push your thigh into <<his>> pussy. <<He>> rubs against you as <<he>> half-heartedly strains against your grasp. You're careful not to press too hard, <span class="green">making sure <<he>> can't cum.</span>
<</if>>
<br><br>
<<if $breastsize gte 1>>
You press your <<breasts>> against <<him>>.
<</if>>
<<if $spa.behaviour is "cute">>
"Does this feel good?" you ask, keeping <<him>> on a torturous edge. "I might finish you soon. I'm not sure."
<<else>>
"How does this feel?" you ask, keeping <<him>> on a torturous edge. "I can keep you like this as long as I want."
<</if>>
<br><br>
"Pl-please," the <<person>> begs. "Whatever you want. J-just let me cum."<<body_tip thigh add>><<set $tip_add to ($tip + (500, 1500))>><<tip_up>>
<br><br>
<<link [[Finish|Spa Lewd Thigh Finish]]>><</link>>
<br>
<<link [[Demand more money|Spa Lewd Thigh 2]]>><</link>><<skill_difficulty thighskill "Thigh Skill" 300 700>>
<br>
<<else>>
<<if random(1, 10) gte 4>>
You lay flat against the <<person>>,
<<if $NPCList[0].penis isnot "none">>
<<set $thighsemen += 1>><<thighejacstat>><<ejacstat>>
and <<thightext>> grasp <<his>> <<print $NPCList[0].penisdesc>> between your thighs. <<He>> thrusts against you as <<he>> half-heartedly strains against your grasp, <span class="red">and manages to finish <<himself>>,</span> erupting over your legs.
<<else>>
and <<thightext>> push your thigh into <<his>> pussy. <<He>> rubs against you as <<he>> half-heartedly strains against your grasp, <span class="red">and manages to finish <<himself>>,</span> <<his>> body convulsing.
<</if>>
<<He>> lies back as the jerking subsides, one arm over <<his>> face. "Th-thanks," <<he>> manages. "Here." <<tipreceive>><<pass 50>>
<br><br>
<<He>> sits up and wraps a towel around <<his>> waist before leaving the room.
<br><br>
<<spa_end>>
<<else>>
You lay flat against the <<person>>,
<<if $NPCList[0].penis isnot "none">>
and <<thightext>> grasp <<his>> <<print $NPCList[0].penisdesc>> between your thighs.
<<else>>
and <<thightext>> press your thigh into <<his>> pussy.
<</if>>
<span class="red"><<He>> loses control,</span> and forces your arms away.
<<spa_rape_failed>>
<br><br>
<<link [[Next|Spa Lewd Rape]]>><<set $phase to 1>><<set $molestationstart to 1>><</link>>
<</if>>
<</if>><<effects>>
<<if $thighskill gte random(300, 700)>>
<<if $spa.behaviour is "cute">>
"Just a little more money," you say. "I promise."
<<else>>
"Just a little more money," you purr. "And I'll release you."
<</if>>
<br><br>
<span class="green">The <<person>> trembles as <<he>> nods.</span> "Y-y-yes," <<he>> says. "A-anything."
<<body_tip thigh add>><<set $tip_add to ($tip + (500, 1500))>><<tip_up>>
<br><br>
You'd worry for <<his>> health if you kept this up,
<<if $NPCList[0].penis isnot "none">>
<<set $thighsemen += 2>><<thighejacstat>><<ejacstat>>
so you <<thightext>> squeeze <<his>> <<print $NPCList[0].penisdesc>> between your thighs, and pump as hard as you can.
<<else>>
so you <<thightext>> press your thigh against <<his>> pussy, and rub as hard as you can.
<</if>>
<br><br>
The effect is immediate.
<<if $NPCList[0].penis isnot "none">>
<<His>> back arcs as <<his>> whole body convulses, covering your legs in a deluge of cum.
<<else>>
<<His>> back arcs as <<his>> whole body convulses.
<</if>>
<<He>> moans loud enough that you worry someone will investigate. It takes half a minute for <<him>> to come down to just the occasional twitch. <<Hes>> still out of breath.
<br><br>
<<link [[Next|Spa Lewd Torment End]]>><</link>>
<br>
<<else>>
<<if random(1, 10) gte 4>>
<<if $NPCList[0].penis isnot "none">>
<<set $thighsemen += 1>><<thighejacstat>><<ejacstat>>
The <<person>> thrusts against you as <<he>> half-heartedly strains against your grasp, <span class="red">and manages to finish <<himself>>,</span> erupting over your legs.
<<else>>
The <<person>> rubs against you as <<he>> half-heartedly strains against your grasp, <span class="red">and manages to finish <<himself>>,</span> <<his>> body convulsing.
<</if>>
<<He>> lies back as the jerking subsides, one arm over <<his>> face. "Th-thanks," <<he>> manages. "Here." <<tipreceive>><<pass 50>>
<br><br>
<<He>> sits up and wraps a towel around <<his>> waist before leaving the room.
<br><br>
<<spa_end>>
<<else>>
You try to keep the <<person>> on the edge a bit longer, <span class="red">but <<he>> loses control</span>, and forces your arms away.
<<spa_rape_failed>>
<br><br>
<<link [[Next|Spa Lewd Rape]]>><<set $phase to 1>><<set $molestationstart to 1>><</link>>
<</if>>
<</if>><<effects>>
<<if $NPCList[0].penis isnot "none">>
<<set $bottomsemen += 1>><<bottomejacstat>><<ejacstat>>
You <<bottomtext>> rub your <<bottom>> hard against the <<persons>> <<print $NPCList[0].penisdesc>>, until <<he>> spasms and erupts over you.
<<else>>
You <<bottomtext>> grind your <<bottom>> hard against the <<persons>> pussy, until <<his>> body convulses in orgasm.
<</if>>
<br><br>
<<He>> lies back as the jerking subsides, one arm over <<his>> face. "Th-thanks," <<he>> manages. "Here." <<tipreceive>><<pass 50>>
<br><br>
<<He>> sits up and wraps a towel around <<his>> waist before leaving the room.
<br><br>
<<spa_end>><<effects>>
<<if $bottomskill gte random(1, 400)>>
You shunt yourself down <<his>> body,
<<if $NPCList[0].penis isnot "none">>
until you feel <<his>> <<print $NPCList[0].penisdesc>> against your <<bottom>>. You begin <<bottomtext>> bobbing up and down against <<his>> length, <span class="green">careful not to finish <<him>> too soon.</span>
<<else>>
and <<bottomtext>> grind your <<bottom>> against <<his>> pussy. <span class="green">You're careful not to finish <<him>> too soon.</span>
<</if>>
<br><br>
<<if $breastsize gte 1>>
You press your <<breasts>> against <<him>>.
<</if>>
<<if $spa.behaviour is "cute">>
"Does this feel good?" you ask, keeping <<him>> on a torturous edge. "I might finish you soon. I'm not sure."
<<else>>
"How does this feel?" you ask, keeping <<him>> on a torturous edge. "I can keep you like this as long as I want."
<</if>>
<br><br>
"Pl-please," the <<person>> begs. "Whatever you want. J-just let me cum."<<body_tip thigh add>><<set $tip_add to ($tip + (500, 1500))>><<tip_up>>
<br><br>
<<link [[Finish|Spa Lewd Bottom Finish]]>><</link>>
<br>
<<link [[Demand more money|Spa Lewd Bottom 2]]>><</link>><<skill_difficulty bottomskill "Bottom Skill" 300 700>>
<br>
<<else>>
<<if random(1, 10) gte 4>>
You shunt yourself down <<his>> body,
<<if $NPCList[0].penis isnot "none">>
<<set $bottomsemen += 1>><<bottomejacstat>><<ejacstat>>
until you feel <<his>> <<print $NPCList[0].penisdesc>> against your <<bottom>>. You begin <<bottomtext>> bobbing up and down against <<his>> length. <span class="red">It sends <<him>> over the edge.</span> <<He>> spasms, and <<his>> semen erupts onto you.
<<else>>
and <<bottomtext>> grind your <<bottom>> against <<his>> pussy. <span class="green">It sends <<him>> over the edge.</span> <<He>> spasms and moans as the orgasm runs through <<his>> body.
<</if>>
<br><br>
<<He>> lies back as the jerking subsides, one arm over <<his>> face. "Th-thanks," <<he>> manages. "Here." <<tipreceive>><<pass 50>>
<br><br>
<<He>> sits up and wraps a towel around <<his>> waist before leaving the room.
<br><br>
<<spa_end>>
<<else>>
You shunt yourself down <<his>> body,
<<if $NPCList[0].penis isnot "none">>
<<set $bottomsemen += 1>><<bottomejacstat>><<ejacstat>>
until you feel <<his>> <<print $NPCList[0].penisdesc>> against your <<bottom>>. You begin <<bottomtext>> bobbing up and down against <<his>> length.
<<else>>
and <<bottomtext>> grind your <<bottom>> against <<his>> pussy.
<</if>>
<br><br>
<span class="red"><<He>> loses control,</span> and forces your arms away.
<<spa_rape_failed>>
<br><br>
<<link [[Next|Spa Lewd Rape]]>><<set $phase to 1>><<set $molestationstart to 1>><</link>>
<</if>>
<</if>><<effects>>
<<if $bottomskill gte random(300, 700)>>
<<if $spa.behaviour is "cute">>
"Just a little more money," you say. "I promise."
<<else>>
"Just a little more money," you purr. "And I'll release you."
<</if>>
<br><br>
<span class="green">The <<person>> trembles as <<he>> nods.</span> "Y-y-yes," <<he>> says. "A-anything."
<<body_tip bottom add>><<set $tip_add to ($tip + (500, 1500))>><<tip_up>>
<br><br>
You'd worry for <<his>> health if you kept this up,
<<if $NPCList[0].penis isnot "none">>
<<set $bottomsemen += 2>><<thighejacstat>><<ejacstat>>
so you <<bottomtext>> squeeze <<his>> <<print $NPCList[0].penisdesc>> between your <<bottom>> cheeks, and pump as hard as you can.
<<else>>
so you <<bottomtext>> press your <<bottom>> against <<his>> pussy, and rub as hard as you can.
<</if>>
<br><br>
The effect is immediate.
<<if $NPCList[0].penis isnot "none">>
<<His>> back arcs as <<his>> whole body convulses, covering your ass in a deluge of cum.
<<else>>
<<His>> back arcs as <<his>> whole body convulses.
<</if>>
<<He>> moans loud enough that you worry someone will investigate. It takes half a minute for <<him>> to come down to just the occasional twitch. <<Hes>> still out of breath.
<br><br>
<<link [[Next|Spa Lewd Torment End]]>><</link>>
<br>
<<else>>
<<if random(1, 10) gte 4>>
<<if $NPCList[0].penis isnot "none">>
<<set $bottomsemen += 1>><<bottomejacstat>><<ejacstat>>
The <<person>> thrusts between your cheeks, <span class="red">and manages to send <<himself>> over the edge,</span> <<his>> <<print $NPCList[0].penisdesc>> erupting over your <<bottom>>.
<<else>>
The <<person>> humps your <<bottom>>, <span class="red">and manages to send <<himself>> over the edge,</span> wracking <<his>> whole body with orgasmic convulsions.
<</if>>
<br><br>
<<He>> lies back as the jerking subsides, one arm over <<his>> face. "Th-thanks," <<he>> manages. "Here." <<tipreceive>><<pass 50>>
<br><br>
<<He>> sits up and wraps a towel around <<his>> waist before leaving the room.
<br><br>
<<spa_end>>
<<else>>
You try to keep the <<person>> on the edge, <span class="red">but <<he>> loses control,</span> grasping your arms and forcing them away.
<<spa_rape_failed>>
<br><br>
<<link [[Next|Spa Lewd Rape]]>><<set $phase to 1>><<set $molestationstart to 1>><</link>>
<</if>>
<</if>><<effects>>
You climb off the <<person>>, and <<he>> struggles to a sitting position.
<<if $spa.behaviour is "cute">>
"I hope you liked my massage," you say, holding out your hand.
<<else>>
"I'd love to do this again sometime," you say, holding out your hand.
<</if>>
<<He>> looks up at you, then down again, shaking <<his>> head.
<br><br>
<<if $player.gender_appearance is "m">>
"Bloody incubus," <<he>> mutters. "Fine. Here's your money."
<<else>>
"Bloody succubus," <<he>> mutters. "Fine. Here's your money."
<</if>>
<<tipreceive>><<pass 50>>
<br><br>
<<He>> wraps <<his>> towel around <<his>> waist, and staggers from the room.
<br><br>
<<spa_end>><<if $molestationstart is 1>>
<<set $molestationstart to 0>>
<<controlloss>>
<<violence 1>>
<<neutral 1>>
<<molested>>
<<maninit>>
<<if $spa_event isnot "party">>
<<set $rescue to 1>>
<</if>>
<<set $enemyarousal to ($enemyarousalmax * 0.9)>>
<<if $phase is 1>>
<<npc_attempt_sex>>
<</if>>
<<prop table>>
<</if>>
<<effects>>
<<effectsman>><<man>>
<<if $alarm is 1 and $rescue isnot 1>>
<span class="pink">Your cry is drowned out by the din of the party.</span>
<<set $alarm to 0>>
<br><br>
<</if>>
<<stateman>>
<br><br>
<<actionsman>>
<<if $enemyhealth lte 0>>
<span id="next"><<link [[Next|Spa Lewd Rape Finish]]>><</link>></span><<nexttext>>
<<elseif $enemyarousal gte $enemyarousalmax>>
<span id="next"><<link [[Next|Spa Lewd Rape Finish]]>><</link>></span><<nexttext>>
<<elseif $alarm is 1 and $rescue is 1>>
<span id="next"><<link [[Next|Spa Lewd Rape Finish]]>><</link>></span><<nexttext>>
<<else>>
<span id="next"><<link [[Next|Spa Lewd Rape]]>><</link>></span><<nexttext>>
<</if>><<effects>>
<<if $enemyarousal gte $enemyarousalmax>>
<<ejaculation>>
<<He>> lies back on the table, one hand over <<his>> eyes. <<tearful>> you drop to the ground. "Here," <<he>> says. <<tipreceive>><<pass 50>>
<br><br>
<<He>> ties the towel around <<his>> waist, and exits the room.
<<elseif $enemyhealth lte 0>>
You shove the <<person>> back against the table. <<He>> lunges for you. <<tearful>> you step back.
<br><br>
<<if $NPCList[0].penis isnot "none">>
Instead, <<he>> grasps <<his>> <<print $NPCList[0].penisdesc>> in <<his>> hand, and pumps it hard, ejaculating over the floor with a shudder.
<<else>>
Instead, <<he>> pushes a finger into <<his>> pussy, and pumps hard, until <<his>> body shudders into orgasm.
<</if>>
<br><br>
<<tearful>> you step away from the table. "Sorry," the <<person>> manages. "Here." <<tipreceive>><<pass 50>>
<br><br>
<<He>> ties the towel around <<his>> waist, and exits the room.
<<elseif $alarm is 1 and $rescue is 1>>
<<set $rescued += 1>>
Someone bangs on the door. "Is everything okay in there?"
<br><br>
"Y-yes!" the <<person>> says, releasing you.
<<if $NPCList[0].penis isnot "none">>
<<He>> grasps <<his>> <<print $NPCList[0].penisdesc>> in <<his>> hand, and pumps it hard, ejaculating over the floor with a shudder.
<<else>>
<<He>> pushes a finger into <<his>> pussy, and pumps hard, until <<his>> body shudders into orgasm.
<</if>>
<br><br>
<<tearful>> you step away from the table. "Sorry," the <<person>> manages. "Here." <<tipreceive>><<pass 50>>
<br><br>
<<He>> ties the towel around <<his>> waist, and exits the room.
<<else>>
The <<person>> fights <<his>> urges, and pulls away from you.
<<if $NPCList[0].penis isnot "none">>
<<He>> grasps <<his>> <<print $NPCList[0].penisdesc>> in <<his>> hand, and pumps it hard, ejaculating over the floor with a shudder.
<<else>>
<<He>> pushes a finger into <<his>> pussy, and pumps hard, until <<his>> body shudders into orgasm.
<</if>>
<br><br>
<<He>> lies back with an arm over <<his>> eyes, before tying the towel around <<his>> waist, and exiting the room. <<tearful>> you wipe down the table.<<pass 50>>
<</if>>
<br><br>
<<endcombat>>
<<clotheson>>
<<spa_end>><<effects>>
"Let me help," you say, reaching for <<his>> towel. <<He>> tries to step away from you, but you manage to grasp the fabric. The towel comes free as <<he>> moves,
<<if $pronoun is "f">>
<<if $NPCList[0].penis isnot "none">>
<span class="lewd">revealing <<his>> <<print $NPCList[0].breastsdesc>> and <<print $NPCList[0].penisdesc>>.</span>
<<else>>
<span class="lewd">revealing <<his>> <<print $NPCList[0].breastsdesc>> and pussy.</span>
<</if>>
<<else>>
<<if $NPCList[0].penis isnot "none">>
<span class="lewd">revealing <<his>> <<print $NPCList[0].penisdesc>>.</span>
<<else>>
<span class="lewd">revealing <<his>> pussy.</span>
<</if>>
<</if>>
<<promiscuity2>>
<<He>> gasps and covers <<himself>> with <<his>> hands. "Just lie on the table," you say. "I'll take care of you."
<br><br>
<<He>> hesitates again, then does so. You oil up your hands, and <<handtext>> get to work.<<ghandskill>><<handskill 5>>
<br><br>
<<body_tip hand 1>>
<<Hes>> much more comfortable by the end of the session, and leaves a tip. <<tipreceive>><<pass 50>>
<br><br>
<<spa_end>><<effects>>
<<if $rng gte 51>>
The <<person>> blushes harder as <<he>> lets the towel drop to the floor,
<<if $pronoun is "f">>
<<if $NPCList[0].penis isnot "none">>
<span class="lewd">revealing <<his>> <<print $NPCList[0].breastsdesc>> and <<print $NPCList[0].penisdesc>>.</span>
<<else>>
<span class="lewd">revealing <<his>> <<print $NPCList[0].breastsdesc>> and pussy.</span>
<</if>>
<<else>>
<<if $NPCList[0].penis isnot "none">>
<span class="lewd">revealing <<his>> <<print $NPCList[0].penisdesc>>.</span>
<<else>>
<span class="lewd">revealing <<his>> pussy.</span>
<</if>>
<</if>>
<br><br>
<<He>> covers <<himself>> with <<his>> hands, and lies face down on the table. You oil up your hands, and <<handtext>> get to work.<<ghandskill>><<handskill 5>>
<br><br>
<<body_tip hand 1>>
<<Hes>> much more comfortable by the end of the session, and leaves a tip. <<tipreceive>><<pass 50>>
<br><br>
<<spa_end>>
<<else>>
The <<person>> blushes harder, and can't work up the courage. <<He>> turns and leaves the room.
<br><br>
<<set $masseur_stat -= 1>>
<<set $money -= 1000>>
<<spa_end>>
<</if>><<effects>>
<<body_tip hand 0.3>>
<<spa_rob_options>><<effects>>
<<set $seductiondifficulty to 8000>>
<<seductioncheck>>
<br><br>
<<if $seductionskill lt 1000>>
<span class="gold">You feel more confident in your powers of seduction.</span>
<br><br>
<</if>>
<<seductionskilluse>>
You grasp the <<persons>> cheeks in both hands, and squeeze.
<<promiscuity3>>
<<if $seductionrating gte $seductionrequired>>
<<He>> glances over <<his>> shoulder, <span class="green">but doesn't stop you.</span> You incorporate your groping into the session, eliciting the occasional moan.
<br><br>
<<He>> pushes <<himself>> onto <<his>> back towards the end of the session, and points at <<his>>
<<if $NPCList[0].penis isnot "none">>
<<print $NPCList[0].penisdesc>>.
<<else>>
pussy.
<</if>>
"How about a happy ending?"
<br><br>
<<link [[Refuse|Spa Lewd Hand Refuse]]>><</link>>
<br>
<<if $promiscuity gte 35>>
<<link [[Negotiate|Spa Lewd Hand Negotiate]]>><</link>><<promiscuous3>>
<br>
<<elseif $uncomfortable.prostituting is false>>
<<link [[Negotiate|Spa Lewd Hand Negotiate]]>><<set $desperateaction to 1>><</link>><<promiscuous3>>
<br>
<</if>>
<<else>>
<<body_tip hand 0.1>>
<span class="red">"None of that nonsense," <<he>> says.</span> "I'm here for a massage, not a whore."
<br><br>
<<spa_rob_options>>
<</if>><<effects>>
You kneel in front of the <<person>>. <<He>> grasps the back of your head.
<<promiscuity4>>
<<link [[Next|Spa Oral]]>><<set $sexstart to 1>><</link>>
<br><<effects>>
"I'm not that kind of <<girl>>," you say. "Sorry to disappoint."
<br><br>
<<if $rng gte 81>>
"That wasn't a request," the <<person>> says. <span class="red"><<He>> grasps your arm,</span> and pulls you onto the table.
<br><br>
<<link [[Next|Spa Rape]]>><<set $molestationstart to 1>><</link>>
<br>
<<else>>
The <<person>> shrugs. "Suit yourself." <<He>> fixes <<his>> towel, and exits the room.
<br><br>
<<spa_end>>
<</if>><<if $sexstart is 1>>
<<set $sexstart to 0>>
<<consensual>>
<<set $consensual to 1>>
<<neutral 1>>
<<maninit>>
<<npcoral>>
<<set $enemytrust -= 20>>
<<if $spa_event isnot "party">>
<<set $rescue to 1>>
<</if>>
<</if>>
<<effects>>
<<effectsman>><<man>>
<<if $alarm is 1 and $rescue isnot 1>>
<span class="pink">Your cry is drowned out by the din of the party.</span>
<<set $alarm to 0>>
<br><br>
<</if>>
<<stateman>>
<br><br>
<<actionsman>>
<<if $finish is 1>>
<span id="next"><<link [[Next|Spa Oral Finish]]>><</link>></span><<nexttext>>
<<elseif $enemyhealth lte 0>>
<span id="next"><<link [[Next|Spa Oral Finish]]>><</link>></span><<nexttext>>
<<elseif $enemyarousal gte $enemyarousalmax>>
<span id="next"><<link [[Next|Spa Oral Finish]]>><</link>></span><<nexttext>>
<<elseif $rescue is 1 and $alarm is 1>>
<span id="next"><<link [[Next|Spa Oral Finish]]>><</link>></span><<nexttext>>
<<else>>
<span id="next"><<link [[Next|Spa Oral]]>><</link>></span><<nexttext>>
<</if>><<set $outside to 0>><<effects>>
<<if $enemyarousal gte $enemyarousalmax>>
<<ejaculation>>
<<He>> ties <<his>> towel around <<his>> body. "Thanks love," <<he>> says. "Here." <<He>> exits the room. <<tipreceive>>
<br><br>
<<tearful>> you wipe down the table.
<<elseif $enemyhealth lte 0>>
You shove the <<person>> away from you. <<He>> lunges for you, but misses and collides with a rack of towels.
<br><br>
Someone bangs on the door. "Is everything okay in there?"
<br><br>
"Y-yes," the <<person>> says. "Just finishing." <<He>> ties <<his>> towel around <<his>> body, and leaves the room.
<br><br>
<<tearful>> you wipe down the table.
<<elseif $alarm is 1 and $rescue is 1>>
<<set $rescued += 1>>
Someone bangs on the door. "Is everything okay in there?"
<br><br>
The <<person>> backs away from you. "Y-yes," <<he>> says. "Just finishing." <<He>> ties <<his>> towel around <<his>> body, and leaves the room.
<br><br>
<<tearful>> you wipe down the table.
<<else>>
"Fucking tease," the <<person>> says. "Don't think you're getting tipped." <<He>> ties <<his>> towel around <<his>> body, and exits the room.
<br><br>
<<tearful>> you wipe down the table.
<</if>>
<br><br>
<<clotheson>>
<<endcombat>>
<<spa_end>><<if $molestationstart is 1>>
<<set $molestationstart to 0>>
<<controlloss>>
<<violence 1>>
<<neutral 1>>
<<molested>>
<<maninit>>
<<if $spa_event isnot "party">>
<<set $rescue to 1>>
<</if>>
<<prop table>>
<</if>>
<<effects>>
<<effectsman>><<man>>
<<if $alarm is 1 and $rescue isnot 1>>
<span class="pink">Your cry is drowned out by the din of the party.</span>
<<set $alarm to 0>>
<br><br>
<</if>>
<<stateman>>
<br><br>
<<actionsman>>
<<if $enemyhealth lte 0>>
<span id="next"><<link [[Next|Spa Rape Finish]]>><</link>></span><<nexttext>>
<<elseif $enemyarousal gte $enemyarousalmax>>
<span id="next"><<link [[Next|Spa Rape Finish]]>><</link>></span><<nexttext>>
<<elseif $alarm is 1 and $rescue is 1>>
<span id="next"><<link [[Next|Spa Rape Finish]]>><</link>></span><<nexttext>>
<<else>>
<span id="next"><<link [[Next|Spa Rape]]>><</link>></span><<nexttext>>
<</if>><<effects>>
<<if $enemyarousal gte $enemyarousalmax>>
<<ejaculation>>
<<He>> lies back on the table, one hand over <<his>> eyes. "Here," <<he>> says. <<tipreceive>>
<br><br>
<<He>> ties the towel around <<his>> waist, and exits the room.
<br><br>
<<tearful>> you wipe down the table.
<<elseif $enemyhealth lte 0>>
You shove the <<person>> back against the table. <<He>> lunges for you, but you duck out of the way.
<br><br>
Someone bangs on the door. "Is everything okay in there?"
<br><br>
"Y-yes," the <<person>> says. "Just finishing." <<He>> ties the towel around <<his>> body, and exits the room.
<br><br>
<<tearful>> you wipe down the table.
<<else>>
<<set $rescued += 1>>
Someone bangs on the door. "Is everything okay in there?"
<br><br>
"Y-yes!" the <<person>> says. "Just finishing." <<He>> ties <<his>> towel around <<his>> body, and exits the room.
<br><br>
<<tearful>> you wipe down the table.
<</if>>
<br><br>
<<endcombat>>
<<clotheson>>
<<spa_end>><<effects>>
"I'd rather be the one looking," you say.
<br><br>
The <<person>> laughs, and rolls onto <<his>> back.
<br><br>
<<set $tipmod to 0>><<unset $tip_add>>
<<body_tip hand 0.1>>
<<He>> seems satisfied at the end of the session, despite your refusal, and leaves a tip.<<tipreceive>><<pass 50>>
<br><br>
<<spa_end>><<effects>>
"Let me think for a moment," you say, tapping your cheek. The <<person>> leans forward, a hopeful look on <<his>> face.
<br><br>
"Okay," you say. <<passagestrip>>
<<exhibitionism5>>
The <<person>> watches all the while. "Nice," <<he>> says. "There are other forms of massage you know. Why don't you have a go without hands?" I'll make it worth your while.
<br><br>
<<if $promiscuity gte 35>>
<<link [[Next|Spa Lewd Breasts]]>><</link>><<promiscuous3>><<gchestskill>><<chestskill 5>>
<br>
<<elseif $uncomfortable.prostituting is false>>
<<link [[Next|Spa Lewd Breasts]]>><<set $desperateaction to 1>><</link>><<promiscuous3>><<gchestskill>><<chestskill 5>>
<br>
<</if>>
<<link [[Refuse|Spa Lewd Breasts Refuse]]>><</link>>
<br><<effects>>
"I'll stick to my hands," you say. "You can look, but don't touch."
<br><br>
The <<person>> nods, disappointed but not upset. <<He>> seems satisfied by the end of the session. <<tipreceive>><<pass 50>>
<br><br>
<<clotheson>>
<<spa_end>><<effects>>
<<body_tip chest add>><<set $tip_add to ($tip + random(100, 1000))>>
You pour oil over your <<if $Breastsize gte 1>><<breasts>><<else>>chest<</if>> and down your body, before rubbing it over you. You climb onto the table, and swing a leg over the <<person>>.
<br><br>
"Like this?" you ask, pressing your bodies together. <<He>> nods, so you rub <<him>> up and down<<if $breastsize gte 1>>, pressing your <<breasts>> against <<his>> body<</if>>.
<<if $NPCList[0].penis isnot "none">>
You sometimes slide too far back, and your <<bottom>> presses against <<his>> erect penis.
<</if>>
<br><br>
<<if random(1, 2) is 2>>
You continue massaging with your whole body, until <<he>> reaches forward <span class="purple">and grasps your <<breasts>>.</span>
<br><br>
<<link [[Endure|Spa Lewd Breasts Endure]]>><</link>><<garousal>><<gstress>>
<br>
<<link [[Tell your client to stop|Spa Lewd Breasts Stop]]>><</link>>
<br>
<<else>>
You continue massaging with your whole body until the end of the session. "Thanks love," <<he>> says, tying <<his>> towel around <<his>> body. "Here."<<tipreceive>><<pass 50>>
<br><br>
<<clotheson>>
<<spa_end>>
<</if>><<effects>>
<<body_tip chest add>><<set $tip_add to ($tip + random(100, 1000))>>
You continue working as best you can as the <<person>> massages your oiled <<breasts>>.
<<if random(1, 2) is 2>>
<<His>> hands trails down your abdomen, then reach around your hips. <<He>> grasps <<bottom>> with both hands, and tries to push you against <<his>> pelvis.
<br><br>
"I need to fuck," <<he>> says. "You're driving me mad."
<br><br>
<<if $promiscuity gte 75>>
<<link [[Allow|Spa Sex]]>><<set $sexstart to 1>><</link>><<promiscuous5>>
<br>
<<elseif $uncomfortable.prostituting is false>>
<<link [[Allow|Spa Sex]]>><<set $sexstart to 1>><<set $desperateaction to 1>><</link>><<promiscuous5>>
<br>
<</if>>
<<link [[Climb off|Spa Lewd Breasts Stop]]>><</link>>
<br>
<<else>>
<<He>> keeps groping until the end of the session, leaving you feeling rather flushed.
<br><br>
"Thanks love," <<he>> says as <<he>> ties <<his>> towel around <<his>> waist. "Here." <<tipreceive>><<pass 50>>
<br><br>
<<clotheson>>
<<spa_end>>
<</if>><<effects>>
You grasp the <<persons>> arms, and push them away. "Look," you say. "Don't touch."
<br><br>
<<if random(1, 5) is 5>>
"Fuck that," the <<person>> says, reaching for your <<breasts>> again. "I can't hold back."
<br><br>
<<link [[Next|Spa Lewd Rape]]>><<set $molestationstart to 1>><</link>>
<br>
<<else>>
The <<person>> doesn't argue. <<He>> lies back, and closes <<his>> eyes as you continue working.
<br><br>
"Thanks love," <<he>> says at the end of the session. <<He>> ties <<his>> towel around <<his>> body. "Here."<<tipreceive>><<pass 50>>
<br><br>
<<clotheson>>
<<spa_end>>
<</if>><<if $sexstart is 1>>
<<set $sexstart to 0>>
<<consensual>>
<<set $consensual to 1>>
<<neutral 1>>
<<maninit>><<npc_attempt_sex>>
<<if $spa_event isnot "party">>
<<set $rescue to 1>>
<</if>>
<<set $enemyarousal to ($enemyarousalmax * 0.65)>>
<<promiscuity5>>
<<if $penisexist is 1>>
<<body_tip penile add>><<set $tip_add to ($tip + random(100, 1000))>>
<</if>>
<<if $vaginaexist is 1>>
<<body_tip vaginal add>><<set $tip_add to ($tip + random(100, 1000))>>
<</if>>
<<prop table>>
<</if>>
<<effects>>
<<effectsman>><<man>>
<<if $alarm is 1 and $rescue isnot 1>>
<span class="pink">Your cry is drowned out by the din of the party.</span>
<<set $alarm to 0>>
<br><br>
<</if>>
<<stateman>>
<br><br>
<<actionsman>>
<<if $finish is 1>>
<span id="next"><<link [[Next|Spa Lewd Rape Finish]]>><</link>></span><<nexttext>>
<<elseif $enemyhealth lte 0>>
<span id="next"><<link [[Next|Spa Lewd Rape Finish]]>><</link>></span><<nexttext>>
<<elseif $enemyarousal gte $enemyarousalmax>>
<span id="next"><<link [[Next|Spa Lewd Rape Finish]]>><</link>></span><<nexttext>>
<<elseif $rescue is 1 and $alarm is 1>>
<span id="next"><<link [[Next|Spa Lewd Rape Finish]]>><</link>></span><<nexttext>>
<<else>>
<span id="next"><<link [[Next|Spa Sex]]>><</link>></span><<nexttext>>
<</if>><<effects>>
The <<person>> closes the door behind <<him>>.
<br><br>
<<spa_end>><<effects>>
<<set $seductiondifficulty to 10000>>
<<seductioncheck>>
<br><br>
<<if $seductionskill lt 1000>>
<span class="gold">You feel more confident in your powers of seduction.</span>
<br><br>
<</if>>
<<seductionskilluse>>
You step in front of the <<person>>, preventing <<him>> from leaving the room. "Are you sure there's nothing I can do for you?" you ask, leaning against the door frame.
<<promiscuity3>>
<<if $seductionrating gte $seductionrequired>>
<<He>> hesitates, <span class="green">running <<his>> eyes over your body,</span> before shaking <<his>> head and breaking the spell. "I can't," <<he>> says. "My <<spouse>> would kill me."
<<if !$soup_kitchen_known>>
<<He>> looks in your eyes, but something makes <<him>> look away. "They're overburdened, but there's a soup kitchen on Wolf Street if you need help. It's in a grey building beside the temple. They're open between <span class="gold"><<if $timestyle is "military">>18:00 and 21:00<<else>>6:00 pm and 9:00 pm<</if>></span>."
<br><br>
<span class="gold">You've discovered the soup kitchen on Wolf Street.</span>
<br><br>
<<set $soup_kitchen_known to 1>>
<<He>> pushes past you.
<<else>>
<<He>> pushes past you.
<</if>>
<br><br>
<<link [[Beg|Spa Polite Beg]]>><<stress 6>><</link>><<gstress>>
<br>
<<link [[Let your client leave|Spa Polite Leave]]>><</link>>
<br>
<<else>>
The <<person>> hesitates, <span class="red">then shakes <<his>> head.</span> "I just wanted a massage," <<he>> says. "Thank you." <<He>> steps around you.
<br><br>
<<spa_end>>
<</if>><<effects>>
You grasp <<his>> arm.
<<if $submissive gte 1150>>
"Pl-please <<sir>>," you say. "I really need the money."
<<elseif $submissive lte 850>>
"Come on," you say. "I need the money."
<<else>>
"Please reconsider," you say. "I need the money."
<</if>>
<br><br>
<<set $rng to random(1,100)>>
<<if $submissive gte 1500 or $dissociation gte 1>>
<span class="sub">Something in your voice affects <<him>>.</span> <<He>> gives you <span class="gold">£100</span> before leaving.
<<set $money += 10000>><<ltrauma>><<trauma -6>>
<<elseif $rng gte 91>>
<<He>> glances at you, then hands you <span class="gold">£100</span> before leaving.
<<set $money += 10000>><<ltrauma>><<trauma -6>>
<<elseif $rng gte 71>>
<<He>> glances at you, then hands you <span class="gold">£60</span> before leaving.
<<set $money += 6000>><<ltrauma>><<trauma -6>>
<<elseif $rng gte 51>>
<<He>> glances at you, then hands you <span class="gold">£30</span> before leaving.
<<set $money += 3000>><<ltrauma>><<trauma -6>>
<<elseif $rng gte 31>>
<<He>> glances at you, then hands you <span class="gold">£10</span> before leaving.
<<set $money += 1000>><<ltrauma>><<trauma -6>>
<<else>>
<<He>> shakes your arm free, and continues without a word.<<gtrauma>><<trauma 6>>
<</if>>
<br><br>
<<spa_end>><<set $outside to 1>><<set $location to "town">><<effects>><<set $bus to "barb">>
You are on Barb Street. Silver blocks of flats tower all around you. You can hear the sea. The police station is located here. There's also a dance studio.
<<if $daystate is "day">>
<<if $weather.current is "rain">>
The few braving the rain walk quickly.
<<elseif $weather.current is "snow">>
Pedestrians fill the pavements, walking brisk against the cold.
<<else>>
Pedestrians fill the pavements, but the sound of traffic dominates.
<</if>>
<<elseif $daystate is "dawn">>
The street is already busy, even so early.
<<elseif $daystate is "dusk">>
The sun has long since disappeared behind the towers, but the street remains busy.
<<elseif $daystate is "night">>
Voices and occasional shouting emerge from nearby buildings despite the hour.
<</if>>
<<if $police_access_card is 1>>
Your <span class="teal">police access card</span> can open a door at the side of the station.
<<set $phase to 10>>
<<elseif $skulduggery gte 600 and (($daystate isnot "night" and $rng lte 25) or ($daystate is "night" and $rng lte 20))>>
<<set $phase to 10>>
<br>
<span class="teal">With a thief's eye you see what others miss.</span> You notice a couple of police dragging
<<print either("a shackled","an unconscious","a struggling","a nubile","a naked","a heavily sedated","a gagged","a flirtatious")>> prisoner
from a side door and taking them <<print either("down a secluded alley.","into the back of a police car.","down steps to a secluded underground cell.")>>
The side door didn't close properly. It remains slightly open.
<br>
<<set $eventskip to 1>>
<</if>>
<<if $halloween is 1>>
Jack-o'-lanterns and other Halloween decorations leer through windows.
<</if>>
<<streeteffects>>
<br><br>
<<if $exposed gte 1>>
<<exhibitionism "street">>
<</if>>
<<if $stress gte 10000>>
<<passoutstreet>>
<<else>>
<<set $danger to random(1, 10000)>><<set $dangerevent to 0>>
<<if $danger gte (9900 - $allure) and $eventskip is 0>>
<<eventsstreet>>
<<else>>
<<if $map.top is true>>
<<map "barb">>
<br>
<</if>>
Places of Interest
<br>
<<if $openinghours is 1>>
<<dancestudioicon>><<link [[Dance Studio (0:01)|Dance Studio]]>><<pass 1>><</link>>
<br>
<<elseif $hour is $closinghour>>
<span class="blue">People are leaving the dance studio.</span> It must be closing time.
<br>
<<else>>
<<dancestudioicon>><<link [[Dance Studio|Dance Studio Lock]]>><</link>>
<br>
<</if>>
<<if $exposed lte 0>>
<<policeicon>><<link [[Police Station (0:02)|Police Station]]>><<pass 2>><</link>>
<br>
<<if $dorenintro gte 1>>
<<dorenflaticon>><<link [[Doren's Flat (0:02)|Doren Entrance]]>><<pass 2>><</link>>
<br>
<</if>>
<</if>>
<<if $phase is 10>>
<<policeicon>><<link [[Sneak into Police Station side door (0:05)|Police Back Office]]>><<pass 5>><<set $phase is 0>><</link>>
<br>
<</if>>
<<if $exposed gte 1 and $daystate isnot "night">>
<<else>>
<<add_link "Travel<br>">><<hideDisplay>>
<<domus>>
<<cliff>>
<<connudatus>>
<<if $exposed lte 0>>
<<buswait>>
<</if>>
<<loiter>>
<</if>>
<<add_link "<br>Alternate Routes<br>">><<hideDisplay>>
<<residential>>
<<stormdrain>>
<br>
<<displayLinks>>
<<if $map.top isnot true>>
<br>
<<map "barb">>
<</if>>
<</if>>
<</if>>
<<set $eventskip to 0>><<if $molestationstart is 1>>
<<set $molestationstart to 0>>
<<controlloss>>
<<violence 1>>
<<neutral 1>>
<<molested>>
<<maninit>>
<<set $rescue to 1>>
<</if>>
<<effects>>
<<effectsman>><<man>>
<<stateman>>
<br><br>
<<actionsman>>
<<if $enemyhealth lte 0>>
<span id="next"><<link [[Next|Bondage Rape Finish]]>><</link>></span><<nexttext>>
<<elseif $enemyarousal gte $enemyarousalmax>>
<span id="next"><<link [[Next|Bondage Rape Finish]]>><</link>></span><<nexttext>>
<<elseif $alarm is 1 and $rescue is 1>>
<span id="next"><<link [[Next|Bondage Rape Finish]]>><</link>></span><<nexttext>>
<<else>>
<span id="next"><<link [[Next|Bondage Rape]]>><</link>></span><<nexttext>>
<</if>><<effects>>
<<if $enemyarousal gte $enemyarousalmax>>
<<ejaculation>>
<<He>> shoves you against the ground. "Enjoy the rest of your adventure, <<bitch>>."
<br><br>
<<tearful>> you try to get your bearings.
<br><br>
<<clotheson>>
<<endcombat>>
<<set $eventskip to 1>>
<<destinationbondage>>
<<elseif $enemyhealth lte 0>>
You shove the <<person>> away from you and flee in a random direction.
<br><br>
<<tearful>> you try to get your bearings.
<br><br>
<<clotheson>>
<<endcombat>>
<<set $eventskip to 1>>
<<destinationbondage>>
<<else>>
<<set $rescued += 1>>
<<endcombat>>
<<generate1>><<generate2>><<person1>>
"What do you think you're doing?" a voice shouts.
<br><br>
"Leave the <<girl>> alone," says another. "Or you'll be sorry."
<br><br>
Your attacker flees, leaving you to slump to the ground. <<tearful>> you struggle to your feet.
<br><br>
<<clotheson>>
<<if $rng gte 51 and $daystate isnot "night" or $rng gte 76>>
A hand gropes at the back of your head, and <span class="green">your blindfold comes free.</span> You squint against the light.
<br><br>
"I can't believe what's become of some people," says a <<person>>.
<<if $leftarm is "bound" or $rightarm is "bound" or $feetuse is "bound">>
<<if $worn.face.type.includes("gag")>>
A <<person2>><<person>> beside <<him>> removes your gag and unties your <<if $rightarm is "bound" or $leftarm is "bound">>arms<</if>><<if ($rightarm is "bound" or $leftarm is "bound") and $feetuse is "bound">> and <</if>><<if $feetuse is "bound">>legs<</if>>.
<<else>>
A <<person2>><<person>> beside <<him>> unties your <<if $rightarm is "bound" or $leftarm is "bound">>arms<</if>><<if ($rightarm is "bound" or $leftarm is "bound") and $feetuse is "bound">> and <</if>><<if $feetuse is "bound">>legs<</if>>.
<</if>><<unbind>>
<<else>>
<<if $worn.face.type.includes("gag")>>
A <<person2>><<person>> beside <<him>> removes your gag.
<<else>>
A <<person2>><<person>> beside <<him>> watches you with a concerned expression.
<</if>>
<</if>>
<<set $worn.face.type.push("broken")>>
<<faceruined>>
"They have no shame."
<br><br>
The pair make sure you're uninjured before moving on.
<<ltrauma>><<lpain>><<lllstress>><<trauma -6>><<pain -6>><<stress -24>>
<br><br>
<<endevent>>
<<destinationeventend>>
<<else>>
<span class="red">Your scream has attracted something worse.</span>
<br><br>
"Such riffraff don't deserve a cutie like you," says a voice above you. Hands grasp your arms and pull you to your feet. They try to pull you somewhere.
<br><br>
"I know," says a second voice. "The absolute nerve. A toy like you is fit for only the best." Someone licks your neck.
<br><br>
<<link [[Next|Bondage Two Rape]]>><<set $molestationstart to 1>><</link>>
<br>
<</if>>
<</if>><<if $molestationstart is 1>>
<<set $molestationstart to 0>>
<<controlloss>>
<<violence 1>>
<<neutral 1>>
<<molested>>
<<maninit>>
<<set $rescue to 1>>
<</if>>
<<effects>>
<<effectsman>><<man>>
<<if $enemyhealth gt 0>><<npcdamage>><</if>>
<<stateman>>
<br><br>
<<actionsman>>
<<if $enemyhealth lte 0>>
<span id="next"><<link [[Next|Bondage Two Rape Finish]]>><</link>></span><<nexttext>>
<<elseif $enemyarousal gte $enemyarousalmax>>
<span id="next"><<link [[Next|Bondage Two Rape Finish]]>><</link>></span><<nexttext>>
<<elseif $alarm is 1 and $rescue is 1>>
<span id="next"><<link [[Next|Bondage Two Rape Finish]]>><</link>></span><<nexttext>>
<<else>>
<span id="next"><<link [[Next|Bondage Two Rape]]>><</link>></span><<nexttext>>
<</if>><<effects>>
<<if $enemyarousal gte $enemyarousalmax>>
<<ejaculation>>
The pair leave you to slump against a wall. You think you're in an alley, but you can't be sure.
<br><br>
<<tearful>> you try to get your bearings.
<br><br>
<<clotheson>>
<<endcombat>>
<<set $eventskip to 1>>
<<destinationbondage>>
<<elseif $enemyhealth lte 0>>
You shove the pair away from you and stumble in a random direction.
<br><br>
<<tearful>> you try to get your bearings.
<br><br>
<<clotheson>>
<<endcombat>>
<<set $eventskip to 1>>
<<destinationbondage>>
<<else>>
<<set $rescued += 1>>
<<endcombat>>
<<generate1>><<person1>>You hear a police whistle. The pair back away from you, leaving you to slump against a wall. Another whistle, and you hear rapid footsteps as the pair flee.
<br><br>
<<clotheson>>
<<tearful>> you try to get your bearings. You hear more footsteps approaching.
<br><br>
<<if $exposed gte 1>>
"You're under arrest for public indecency," says an angry voice. "And for inciting indecency in others!" <<He>> grasps your arm and tries to drag you away.
<<crime>><<crimeup 10>>
<br><br>
<<if $worn.face.type.includes("gag")>>
Gagged as you are, you can't voice your protests.
<br><bR>
<</if>>
<<link [[Go willingly|Bondage Police Willing]]>><</link>>
<br>
<<if !$worn.face.type.includes("gag")>>
<<link [[Try to explain|Bondage Police Explain]]>><</link>> | <span class="blue">English</span>
<br>
<</if>>
<<link [[Fight to escape|Bondage Police Fight]]>><<set $fightstart to 1>><<crimeup 50>><</link>><<crime>>
<br>
<<else>>
"It's okay <<if $player.gender_appearance is "f">>miss<<else>>sir<</if>>," An authoritative voice says. "I'm a police officer. Do you require assistance?"
<br><br>
<<if $worn.face.type.includes("gag")>>
<<He>> must notice your gag, as <<he>> assumes you do need help.
<<else>>
You explain the situation.
<</if>>
<<blindfoldremove>>
"Who did this to you?" <<he>> asks. "Tell me as much as you can about when and where it happened. I'll file a report. Though with how busy we've been lately I can't guarantee it will be seen to in a timely manner."
<br><br>
<<link [[Give report (0:20)|Bondage Police Report]]>><<pass 20>><<stress 6>><<trauma -6>><</link>><<gstress>><<ltrauma>>
<br>
<<link [[Don't give report|Bondage Police No Report]]>><</link>>
<br>
<</if>>
<</if>><<effects>>
You're cuffed and dragged behind the police officer. <<He>> pushes you into the back of what you assume is a police car.
<br><br>
<<He>> opens the driver's door, but doesn't get inside. Instead you hear <<him>> speak. <<He>> gives a description of you.
<br><br>
<<if $crime gte 5000>>
<<He>> laughs, and slaps the car above your seat. "Looks like I've bagged a naughty <<girl>>. Can't wait to hear what they do to <<phim>>." <<He>> climbs in, and you drive away.
<br><br>
"I knew you were bad news the moment I saw you," <<he>> says as <<he>> drives.
<br><br>
<<link [[Next|Hospital Arrest Sit]]>><</link>>
<<elseif $crime gte 1000>>
"Alright," <<he>> says. "I'll bring <<phim>> in." <<He>> climbs in, and you drive away.
<br><br>
"I knew you were trouble," the <<person>> says as <<he>> drives. "It'll be the pillory for you, I wager."
<br><br>
<<link [[Next|Hospital Arrest Sit]]>><</link>>
<<else>>
"Roger," <<he>> says. "Looks like it's your lucky day." <<His>> hands reach in and remove your blindfold.
<<if $leftarm is "bound" or $rightarm is "bound" or $feetuse is "bound">>
<<if $worn.face.type.includes("gag")>>
<<He>> also removes your gag and unties your <<if $rightarm is "bound" or $leftarm is "bound">>arms<</if>><<if ($rightarm is "bound" or $leftarm is "bound") and $feetuse is "bound">> and <</if>><<if $feetuse is "bound">>legs<</if>>.
<<else>>
<<He>> also unties your <<if $rightarm is "bound" or $leftarm is "bound">>arms<</if>><<if ($rightarm is "bound" or $leftarm is "bound") and $feetuse is "bound">> and <</if>><<if $feetuse is "bound">>legs<</if>>.
<</if>><<unbind>>
<<else>>
<<if $worn.face.type.includes("gag")>>
<<He>> removes your gag.
<<else>>
<</if>>
<</if>>
<<set $worn.face.type.push("broken")>>
<<faceruined>>
You squint against the light.
<<ltrauma>><<lllstress>><<trauma -6>><<stress -24>>
<br><br>
"Someone important is looking out for you," <<he>> says. "Lucky you."
<br><br>
<<if $exposed gte 1>><<towelup>>
<<He>> gives you towels to cover with, and drives you back to the orphanage.
<<else>>
<<He>> drives you back to the orphanage.
<</if>>
<br><br>
<<endcombat>>
<<link [[Next|Orphanage]]>><</link>>
<br>
<</if>>
<br><<effects>>
<<if $english gte random(1, 1000)>>
You manage to stammer out an explanation as you're dragged off. <span class="green">It gets through to <<him>>.</span> <<He>> sighs and releases your arm.
<br><br>
"You shouldn't have allowed yourself to get into this situation in the first place," <<he>> says. "I'll let you off this once. Be more careful in the future."
<br><br>
<<blindfoldremove>>
<<if $exposed gte 1>><<towelup>>
<<He>> gives you towels to cover with, and drives you back to the orphanage.
<<else>>
<<He>> drives you back to the orphanage.
<</if>>
<br><br>
<<endevent>>
<<link [[Next (0:15)|Orphanage]]>><<pass 15>><</link>>
<br>
<<else>>
You try to stammer out an explanation, <span class="red">but the police officer is too focused on getting you out of public.</span> <<He>> ignores you.
<br><br>
<<link [[Next|Bondage Police Willing]]>><</link>>
<br>
<</if>><<if $fightstart is 1>>
<<set $fightstart to 0>>
<<neutral 1>>
<<maninit>>
<<set $enemytrust -= 100>>
<<set $enemyanger += 200>>
<<npcidlegenitals>>
<</if>>
<<effects>>
<<effectsman>><<man>>
<<stateman>>
<br><br>
<<actionsman>>
<<if $enemyhealth lte 0>>
<span id="next"><<link [[Next|Bondage Police Fight Finish]]>><</link>></span><<nexttext>>
<<elseif $enemyarousal gte $enemyarousalmax>>
<span id="next"><<link [[Next|Bondage Police Fight Finish]]>><</link>></span><<nexttext>>
<<elseif $pain gte 100 and $willpowerpain is 0>>
<span id="next"><<link [[Next|Bondage Police Fight Finish]]>><</link>></span><<nexttext>>
<<else>>
<span id="next"><<link [[Next|Bondage Police Fight]]>><</link>></span><<nexttext>>
<</if>><<effects>>
<<if $enemyarousal gte $enemyarousalmax>>
<<ejaculation>>
You hear the <<person>> slump against a wall. You seize the opportunity and run in a random direction.
<br><br>
<<tearful>> you try to get your bearings.
<br><br>
<<clotheson>>
<<endcombat>>
<<set $eventskip to 1>>
<<destinationbondage>>
<<elseif $enemyhealth lte 0>>
You catch the officer off-guard. You shove <<him>> to the ground and run away. <<His>> shouting voice quickly fades into the background noise of the city.
<br><br>
<<tearful>> you slump beside a wall. You got away.
<br><br>
<<clotheson>>
<<endcombat>>
<<set $eventskip to 1>>
<<destinationbondage>>
<<else>>
You fall to the ground, too hurt to continue fighting. "Indecent exposure, and now resisting arrest. There are consequences for this sort of misbehaviour."
<br><br>
<<clotheson>>
<<link [[Next|Bondage Police Willing]]>><</link>>
<</if>><<effects>>
The officer scribbles in <<his>> notepad as <<he>> listens. You're uncomfortable talking about it, but it does give you a catharsis.
<br><br>
Once finished <<he>> confirms that you're unhurt, then continues on <<his>> way.
<<lpain>><<pain -6>>
<br><br>
<<endevent>>
<<destinationeventend>><<effects>>
The officer confirms that you're unhurt, then continues on <<his>> way.
<<lpain>><<pain -6>>
<br><br>
<<endevent>>
<<destinationeventend>><<if $molestationstart is 1>>
<<set $molestationstart to 0>>
<<controlloss>>
<<violence 1>>
<<neutral 1>>
<<molested>>
<<beastNEWinit 1 dog>>
<<set $NPCList[0].stance to "top">>
<<set $rescue to 1>>
<</if>>
<<if $rescue is 0>>
You know you're being filmed, but you can't do anything about it.
<br><br>
<</if>>
<<effects>>
<<effectsman>>
<br><br>
<<beast $enemyno>>
<br><br>
<<stateman>>
<br><br>
<<actionsman>>
<<if $enemyhealth lte 0>>
<span id="next"><<link [[Next|Bondage Dog Rape Finish]]>><</link>></span><<nexttext>>
<<elseif $enemyarousal gte $enemyarousalmax>>
<span id="next"><<link [[Next|Bondage Dog Rape Finish]]>><</link>></span><<nexttext>>
<<elseif $alarm is 1 and $rescue is 1>>
<span id="next"><<link [[Next|Bondage Dog Rape Finish]]>><</link>></span><<nexttext>>
<<else>>
<span id="next"><<link "Next">><<script>>state.display(state.active.title, null)<</script>><</link>></span><<nexttext>>
<</if>><<effects>>
<<if $enemyarousal gte $enemyarousalmax>>
<<beastejaculation>>
Finished with you, the dog leaves you shivering on the ground.
<br><br>
<<if $rescue is 0>>
<<tearful>> you try to get your bearings. There's no sign of the person with camera.<<famebestiality 10>>
<<else>>
<<tearful>> you try to get your bearings. You hope no one saw you.
<</if>>
<br><br>
<<clotheson>>
<<endcombat>>
<<set $eventskip to 1>>
<<destinationbondage>>
<<elseif $enemyhealth lte 0>>
The dog whimpers and flees.
<br><br>
<<if $rescue is 0>>
<<tearful>> you try to get your bearings. There's no sign of the person with the camera.
<<else>>
<<tearful>> you try to get your bearings. You hope no one saw that.
<</if>>
<br><br>
<<clotheson>>
<<endcombat>>
<<set $eventskip to 1>>
<<destinationbondage>>
<<else>>
<<if $rapeavoid is 0>>
You hear footsteps approaching. Panicked, you struggle to pull away from the dog. It holds you in place.
<br><br>
"Well what do we have here," a voice says. "A bitch getting bred in the middle of the street."
<br><br>
<<if $worn.face.type.includes("gag")>>
You mumble through your gag, trying to ask for help. Not that you're sure that would do any good.
<br><br>
"Just getting my camera out," the voice continues. "I trust you won't protest? Good."
<br><br>
<<else>>
<<if $submissive gte 1150>>
"P-please help me," you say.
<<elseif $submissive lte 850>>
"Either help me," you say. "Or fuck off."
<<else>>
"Please help," you say.
<</if>>
<br><br>
"Sorry?" the voice asks. "I couldn't hear you over the sound of that dog hammering you. Don't worry though, I have my camera with me. Maybe I'll figure it out in post."
<br><br>
<</if>>
<<link [[Next|Bondage Dog Rape]]>><<set $rescue to 0>><</link>>
<br>
<<else>>
"Shoo!" shouts a voice. The dog pulls away from you as footsteps approach.
<br><br>
<<endcombat>>
<<clotheson>>
<<generate1>><<person1>>
<<if $rng gte 51 and $daystate isnot "night" or $rng gte 76>>
<<set $rescued += 1>>
Hands reach down and help you to your feet. "You okay there?" says the <<person>>.
<<blindfoldremove>>
<<He>> makes sure you're unhurt, then continues on <<his>> way.
<<lpain>><<pain -6>>
<br><br>
<<endevent>>
<<destinationeventend>>
<<else>>
<span class="red">Your scream attracted something worse.</span>
<br><br>
Before you can stand, a <<person>> climbs on top of you. "Hold still <<girl>>," <<he>> says. "You owe me for saving you from that dog."
<br><br>
<<link [[Next|Bondage Rape]]>><<set $molestationstart to 1>><</link>>
<br>
<</if>>
<</if>>
<</if>><<if $molestationstart is 1>>
<<set $molestationstart to 0>>
<<controlloss>>
<<violence 1>>
<<neutral 1>>
<<molested>>
<<beastTrainGenerate 2 "dog">>
<<beastNEWinit 1 dog>>
<<set $rescue to 1>>
<</if>>
<<effects>>
<<effectsman>>
<br>
<<beast $enemyno>>
<br><br>
<<if $rescue is 0>>
<<audience>>
<</if>>
<<stateman>>
<br><br>
<<actionsman>>
<<if $alarm is 1 and $rescue is 1>>
<span id="next"><<link [[Next|Bondage Three Dogs Rape End]]>><</link>></span><<nexttext>>
<<elseif $enemyarousal gte $enemyarousalmax>>
<span id="next"><<link [[Next|Bondage Three Dogs Rape End]]>><</link>></span><<nexttext>>
<<elseif $enemyhealth lte 0>>
<span id="next"><<link [[Next|Bondage Three Dogs Rape End]]>><</link>></span><<nexttext>>
<<else>>
<span id="next"><<link [[Next|Bondage Three Dogs Rape]]>><</link>></span><<nexttext>>
<</if>><<effects>>
<<if $enemyhealth lte 0>>
<<beastwound>>
<<if $combatTrain.length gt 0>>
The dog recoils in pain and fear, but another is eager for a go.
<<beastNEWinit $combatTrain.numberPerTrain[0] $combatTrain.beastTypes[0]>>
<<combatTrainAdvance>>
<br><br>
[[Next|Bondage Three Dogs Rape]]
<<else>>
The dog recoils in pain and fear.
<br><br>
<<link [[Next|Bondage Three Dogs Rape End]]>><<set $finish to 1>><</link>>
<</if>>
<<elseif $enemyarousal gte $enemyarousalmax>>
<<beastejaculation>>
<<if $combatTrain.length gt 0>>
Satisfied, the dog moves and another takes its turn.
<<beastNEWinit $combatTrain.numberPerTrain[0] $combatTrain.beastTypes[0]>>
<<combatTrainAdvance>>
<br><br>
[[Next|Bondage Three Dogs Rape]]
<<else>>
Satisfied, the dog moves away from you.
<br><br>
<<link [[Next|Bondage Three Dogs Rape End]]>><<set $finish to 1>><</link>>
<</if>>
<<elseif $finish is 1>>
<<if $enemyejaculated gte 1>><<famebestiality 1>>
The dogs looks satisfied. Their handler laughs. "Good <<bitch>>. Here's a few quid. Enough for a doggy whore."
<br><br>
You've gained <span class="gold">£5.</span>
<br><br>
<<else>>
The dogs pull against their leashes, dragging their controller along behind them.
<br><br>
<</if>>
<<if $rescue is 0>>
You hear the audience depart, still jeering. None stop to help you.
<<gtrauma>><<trauma 6>><<famebestiality 30>>
<br><br>
<</if>>
<<tearful>> you try to get your bearings.
<br><br>
<<clotheson>>
<<endcombat>>
<<set $eventskip to 1>>
<<destinationbondage>>
<<else>>
<<if $rng gte 51 and $daystate isnot "night" or $rng gte 76>>
<<set $rescued += 1>>
<<endcombat>>
<<generate1>><<person1>>
"Leave that <<girl>> alone," you hear someone shout. The dogs are tugged away from you. You hear them being dragged away.
<br><br>
Footsteps approach. A hand gropes at your blindfold. "It's okay," the voice says. "I got you."
<<blindfoldremove>>
"That was terrible," <<he>> says.
<<if $exposed gte 1>><<He>> wraps towels around you.<<towelup>><</if>>
"I don't mean to fuss, but will you be okay?"
<br><br>
<<He>> continues on <<his>> way once sure you're unhurt.
<<lpain>><<pain -6>>
<br><br>
<<endevent>>
<<destinationeventend>>
<<else>><<set $rescue to 0>>
<span class="red">Your scream has attracted something worse.</span>
<br><br>
You hear laughter, growing louder and coming from all directions. "What you got here?" says a voice. They sound amused.
<br><br>
"Just letting the dogs work off some steam," says the handler.
<br><br>
"Mind if we watch?" says a third voice.
<br><br>
"Be my guest."
<br><br>
You don't know how many people are around, but it sounds like a lot.
<<gtrauma>><<gstress>>
<br><br>
<<link [[Next|Bondage Three Dogs Rape]]>><</link>>
<br>
<</if>>
<</if>><<if $molestationstart is 1>>
<<set $molestationstart to 0>>
<<controlloss>>
<<violence 1>>
<<neutral 1>>
<<molested>>
<<beastTrainGenerate 1 "wolf">>
<<beastNEWinit 1 wolf>>
<<set $rescue to 1>>
<</if>>
<<effects>>
<<effectsman>>
<br>
<<beast $enemyno>>
<br><br>
<<stateman>>
<br><br>
<<actionsman>>
<<if $alarm is 1 and $rescue is 1>>
<span id="next"><<link [[Next|Bondage Two Wolf Rape End]]>><</link>></span><<nexttext>>
<<elseif $enemyarousal gte $enemyarousalmax>>
<span id="next"><<link [[Next|Bondage Two Wolf Rape End]]>><</link>></span><<nexttext>>
<<elseif $enemyhealth lte 0>>
<span id="next"><<link [[Next|Bondage Two Wolf Rape End]]>><</link>></span><<nexttext>>
<<else>>
<span id="next"><<link [[Next|Bondage Two Wolf Rape]]>><</link>></span><<nexttext>>
<</if>><<effects>>
<<if $enemyhealth lte 0>>
<<beastwound>>
<<if $combatTrain.length gt 0>>
The wolf recoils in pain and fear, but another is eager for a go.
<<beastNEWinit $combatTrain.numberPerTrain[0] $combatTrain.beastTypes[0]>>
<<combatTrainAdvance>>
<br><br>
[[Next|Bondage Two Wolf Rape]]
<<else>>
The wolf recoils in pain and fear.
<br><br>
<<link [[Next|Bondage Two Wolf Rape End]]>><<set $finish to 1>><</link>>
<</if>>
<<elseif $enemyarousal gte $enemyarousalmax>>
<<beastejaculation>>
<<if $combatTrain.length gt 0>>
Satisfied, the wolf moves and another takes its turn.
<<beastNEWinit $combatTrain.numberPerTrain[0] $combatTrain.beastTypes[0]>>
<<combatTrainAdvance>>
<br><br>
[[Next|Bondage Two Wolf Rape]]
<<else>>
Satisfied, the wolf moves away from you.
<br><br>
<<link [[Next|Bondage Two Wolf Rape End]]>><<set $finish to 1>><</link>>
<</if>>
<<elseif $finish is 1>>
<<if $enemywounded is 1 and $enemyejaculated is 0>>
The wolf whimpers and flees.
<<elseif $enemywounded is 0 and $enemyejaculated is 1>>
Satisfied, the wolf leaves.
<<elseif $enemywounded gte 2 and $enemyejaculated is 0>>
Feeling that you're more trouble than you're worth, the wolves flee.
<<elseif $enemywounded is 0 and $enemyejaculated gte 2>>
The wolves leave you spent and shivering on the dirt.
<<elseif $enemywounded gte 1 and $enemyejaculated gte 1>>
The wolves leave you spent and shivering on the dirt.
<</if>>
<br><br>
<<tearful>> you try to get your bearings.
<br><br>
<<clotheson>>
<<endcombat>>
<<destinationbondage>>
<<elseif $alarm is 1 and $rescue is 1>>
<<set $rescue to 0>>
"Is everyone okay over there-" you hear someone begin. They're interrupted by the growling of a wolf.
<br><br>
"Sh-shit!" the voice continues. "Don't eat me!" You hear the rapid falls of their feet as they run away. The wolves make no attempt to chase, content with their current prize.
<br><br>
<<link [[Next|Bondage Two Wolf Rape]]>><</link>>
<br>
<</if>><<if $molestationstart is 1>>
<<set $molestationstart to 0>>
<<controlloss>>
<<violence 1>>
<<neutral 1>>
<<molested>>
<<beastNEWinit 1 wolf>>
<<set $rescue to 1>>
<</if>>
<<effects>>
<<effectsman>>
<br><br>
<<beast $enemyno>>
<br><br>
<<stateman>>
<br><br>
<<actionsman>>
<<if $enemyhealth lte 0>>
<span id="next"><<link [[Next|Bondage Wolf Rape Finish]]>><</link>></span><<nexttext>>
<<elseif $enemyarousal gte $enemyarousalmax>>
<span id="next"><<link [[Next|Bondage Wolf Rape Finish]]>><</link>></span><<nexttext>>
<<else>>
<span id="next"><<link "Next">><<script>>state.display(state.active.title, null)<</script>><</link>></span><<nexttext>>
<</if>><<effects>>
<<if $enemyarousal gte $enemyarousalmax>>
<<beastejaculation>>
Satsfied, the wolf leaves you be. You hear its feet patter against the ground.
<br><br>
<<tearful>> you try to get your bearings.
<br><br>
<<clotheson>>
<<endcombat>>
<<set $eventskip to 1>>
<<destinationbondage>>
<<elseif $enemyhealth lte 0>>
You hear the patter of the wolf's feet against the dirt as it flees.
<br><br>
<<tearful>> you try to get your bearings.
<br><br>
<<clotheson>>
<<endcombat>>
<<set $eventskip to 1>>
<<destinationbondage>>
<<else>>
<<if $syndromeeden gte 1>>
The wolf's ears prick. It backs away from you. You hear it's feet against the dirt as it makes a panicked getaway.
<br><br>
<<clotheson>>
<<endcombat>>
<<npc Eden>>
<<person1>>
"What do we have here?" says a familiar voice. It's Eden.
<<blindfoldremove>>
<<if $edenfreedom gte 2 and $edendays gte 8>>
"I trusted you," <<he>> says. "This is what happens if you don't obey me. It's for your own protection." <<He>> pulls you to your feet. "Let's go home."
<br><br>
<<link [[Next (0:30)|Eden Recaptured]]>><<pass 30>><</link>>
<br>
<<elseif $edenfreedom is 1 and $edendays gte 2>>
"I trusted you," <<he>> says. "This is what happens if you don't obey me. It's for your own protection." <<He>> pulls you to your feet. "Let's go home."
<br><br>
<<link [[Next (0:30)|Eden Recaptured]]>><<pass 30>><</link>>
<br>
<<elseif $edenfreedom gte 1>>
"I knew you'd end up like this. The town is dangerous, though I didn't expect to find a wolf so close to it," <<he>> says, helping you to your feet. "Let's go home."
<br><br>
<<He>> takes you back to <<his>> cabin.
<br><br>
<<endevent>>
<<link [[Next (0:30)|Eden Cabin]]>><<pass 30>><</link>>
<br>
<</if>>
<<else>>
"Is everyone okay over there-" you hear someone begin. They're interrupted by the growling of the wolf.
<br><br>
"Sh-shit!" the voice continues. "Don't eat me!" You hear the rapid falls of their feet as they run away. The wolf makes no attempt to chase, content with its current prize.
<br><br>
<<link [[Next|Bondage Wolf Rape]]>><</link>>
<br>
<</if>>
<</if>><<if $molestationstart is 1>>
<<set $molestationstart to 0>>
<<controlloss>>
<<violence 1>>
<<neutral 1>>
<<molested>>
<<maninit>>
<<set $rescue to 1>>
<</if>>
<<effects>>
<<effectsman>><<man>>
<<if $enemyhealth gt 0>><<npcdamage>><</if>>
<<stateman>>
<br><br>
<<actionsman>>
<<if $enemyhealth lte 0>>
<span id="next"><<link [[Next|Bondage Sailor Rape Finish]]>><</link>></span><<nexttext>>
<<elseif $enemyarousal gte $enemyarousalmax>>
<span id="next"><<link [[Next|Bondage Sailor Rape Finish]]>><</link>></span><<nexttext>>
<<elseif $alarm is 1 and $rescue is 1>>
<span id="next"><<link [[Next|Bondage Sailor Rape Finish]]>><</link>></span><<nexttext>>
<<else>>
<span id="next"><<link [[Next|Bondage Sailor Rape]]>><</link>></span><<nexttext>>
<</if>><<effects>>
<<if $enemyarousal gte $enemyarousalmax>>
<<ejaculation>>
Someone smacks your <<bottom>>. "That's a good <<girl>>," the <<person1>><<person>> says. "I'll keep an eye out for you next time I'm in port."
<br><br>
They laugh and leave you lying on the sandy ground.
<br><br>
<<tearful>> you try to get your bearings.
<br><br>
<<clotheson>>
<<endcombat>>
<<set $eventskip to 1>>
<<destinationbondage>>
<<elseif $enemyhealth lte 0>>
"Fuck," the <<person1>><<person>> shouts. "<<pShe>> doesn't look so fucking dangerous." You're off before <<he>> finishes, running in a random direction. You get away.
<br><br>
<<tearful>> you get your bearings.
<br><br>
<<clotheson>>
<<endcombat>>
<<set $eventskip to 1>>
<<destinationbondage>>
<<else>><<set $rescue to 0>>
<<person4>>"Stop hurting that <<girl>>," says a <<if $pronoun is "m">>man's<<else>>woman's<</if>> voice from some way away.
<br><br>
<<person1>>"Or fucking what?" responds the <<person1>><<person>>. "You gonna start something?" <<His>> friends laugh.
<br><br>
"I fucking thought so," the <<person>> continues. <<He>> leans close. "You hear that? No one's coming to help you. No one cares."
<br><br>
<<link [[Next|Bondage Sailor Rape]]>><</link>>
<</if>><<if $molestationstart is 1>>
<<set $molestationstart to 0>>
<<controlloss>>
<<violence 1>>
<<neutral 1>>
<<molested>>
<<maninit>>
<<npcstrip>><<npcidlegenitals>>
<<set $rescue to 1>>
<</if>>
<<effects>>
<<effectsman>><<man>>
<<if $enemyhealth gt 0>><<npcdamage>><</if>>
<<stateman>>
<br><br>
<<actionsman>>
<<if $enemyhealth lte 0>>
<span id="next"><<link [[Next|Bondage Student Rape Finish]]>><</link>></span><<nexttext>>
<<elseif $enemyarousal gte $enemyarousalmax>>
<span id="next"><<link [[Next|Bondage Student Rape Finish]]>><</link>></span><<nexttext>>
<<elseif $alarm is 1 and $rescue is 1>>
<span id="next"><<link [[Next|Bondage Student Rape Finish]]>><</link>></span><<nexttext>>
<<else>>
<span id="next"><<link [[Next|Bondage Student Rape]]>><</link>></span><<nexttext>>
<</if>><<effects>>
<<if $enemyarousal gte $enemyarousalmax>>
<<ejaculation>>
Still laughing amongst themselves, the students run off.
<<if $upperoff isnot 0 or $loweroff isnot 0 or $underupperoff isnot 0 or $underloweroff isnot 0>>
<<set $stealtextskip to 1>>
<<steal>>
They take your stripped clothes with them.
<</if>>
<<clotheson>>
<<if $exposed gte 1>>
<<covered>> You feel cool air against your bare skin as you listen, trying to figure out if anyone is watching you. You can't tell. <<tearful>> you try to get your bearings.
<br><br>
<<else>>
<<tearful>> you try to get your bearings.
<br><br>
<</if>>
<<tearful>> you recover.
<br><br>
<<endcombat>>
<<set $eventskip to 1>>
<<destinationbondage>>
<<elseif $enemyhealth lte 0>>
Their laughter comes to a quick end when you start fighting back. One stumbles backwards with a cry of pain, and the others back off.
<br><br>
"Screw you." the <<person1>><<person>> shouts. "Who'd want to see you naked anyway."
<br><br>
They retreat, jeering through grunts of pain and trying to save face.
<br><br>
<<tearful>> you try to get your bearings.
<br><br>
<<clotheson>>
<<endcombat>>
<<set $eventskip to 1>>
<<destinationbondage>>
<<else>>
<<endevent>>
<<generate1>><<generate2>><<person1>>
"Fucking brats," shouts a mature voice. "Leave <<phim>> alone." The invading hands withdraw, and you hear the feet of your assailants as they run away.
<br><br>
<<clotheson>>
You hear other footsteps get closer.
<<set $rng to random(1, 100)>>
<<if $rng gte 51 and $daystate isnot "night" or $rng gte 76>><<set $rescued += 1>>
"I'm gonna remove that blindfold," says a <<if $pronoun is "m">>man<<else>>woman<</if>> right beside you. "Here goes."
<<blindfoldremove>>
The <<person>> smiles at you. A <<person2>><<person>> stands beside <<person1>><<him>>, looking concerned. "I wouldn't believe such cruelty existed if I hadn't just seen it." They make sure you're unhurt, then continue on their way.
<<lpain>><<pain -6>>
<br><br>
<<endevent>>
<<destinationeventend>>
<<else>>
<span class="red">Your scream has attracted something worse.</span>
<br><br>
"Now that the rabble are out of the way," says <<personsimple>> above you. "Time for our fun." Hands grasp your arms and pull you to your feet. They grope more violently than the students.
<br><br>
<<link [[Next|Bondage Two Rape]]>><<set $molestationstart to 1>><</link>>
<</if>>
<</if>><<set $outside to 1>><<set $location to "town">><<effects>>
<<set $stress -= 5000>>
<<bind>>
<<facewear 5>>
You wake up, but can't see a thing. You feel something wrapped around your face. You try to lift your hands to investigate, but find them tied behind your back. You can faintly hear the sounds of town, but muffled, as if you're inside.
<br><br>
<<generate1>><<generate2>><<person1>>
"<<pShes>> waking up," you hear a <<personsimple>> say.
<br><br>
"That's fine," someone responds. "<<pShe>> isn't gonna be able to remove that blindfold on <<pher>> own. Let's do it right here."
<br><br>
They grab you from both sides.
<br><br>
<<link [[Next|Street Wake Blindfold Rape]]>><<set $molestationstart to 1>><</link>>
<br><<if $molestationstart is 1>>
<<set $molestationstart to 0>>
<<controlloss>>
<<violence 1>>
<<neutral 1>>
<<molested>>
<<maninit>>
<</if>>
<<effects>>
<<effectsman>><<man>>
<<if $enemyhealth gt 0>><<npcdamage>><</if>>
<<stateman>>
<br><br>
<<actionsman>>
<<if $enemyhealth lte 0>>
<span id="next"><<link [[Next|Street Wake Blindfold Rape Finish]]>><</link>></span><<nexttext>>
<<elseif $enemyarousal gte $enemyarousalmax>>
<span id="next"><<link [[Next|Street Wake Blindfold Rape Finish]]>><</link>></span><<nexttext>>
<<else>>
<span id="next"><<link [[Next|Street Wake Blindfold Rape]]>><</link>></span><<nexttext>>
<</if>><<effects>>
<<if $enemyarousal gte $enemyarousalmax>>
<<ejaculation>>
You hear a door open, and a breeze makes you shiver. The pair grasp your shoulders and shove you forward. You fall onto hard pavement.
<br><br>
An engine comes to life, and you hear your attackers drive away.
<br><br>
<<tearful>> you try to get your bearings. You might not be far from where you passed out, but it's hard to tell.
<br><br>
<<else>>
"Fucking <<bitch>>," the <<person1>><<person>> shouts as you shove <<him>> away from you. <<He>> collides with something hard. Whatever it was gives way, and you hear <<him>> fall to the floor. A breeze makes you shiver.
<br><br>
You run in the direction of the breeze, and fall down a small ledge. Stumbling, you run in a random direction.
<br><br>
You're not sure if they tried to give chase, but you got away. <<tearful>> you try to get your bearings. You might not be far from where you passed out, but it's hard to tell.
<br><br>
<</if>>
<<blindfoldintro>>
<<clotheson>>
<<endcombat>>
<<set $eventskip to 1>>
<<destinationbondage>><<widget "eventsbondage">><<nobr>>
<<set $rng to random(1, 100)>>
<<if $rng gte 91>>
Unable to see, you trip and fall to the ground.
<<if $leftarm is "bound" and $rightarm is "bound">>
With your arms bound, you can't even break your descent.
<<ggpain>><<pain 12>><<gstress>><<stress 6>>
<br><br>
<<set $eventskip to 1>>
<<destinationbondage>>
<<else>>
You manage to break your descent, but hurt your hands in doing so.
<<gpain>><<pain 6>><<gstress>><<stress 6>>
<br><br>
<<set $eventskip to 1>>
<<destinationbondage>>
<</if>>
<<elseif $rng gte 71>>
<<generate1>><<person1>>
"What happened to you?" says a voice behind you. Your heart skips a beat, though the voice sounds concerned rather than lustful. "Who would just tie someone up like this?
<<if $exposed gte 1>>
And without proper clothes too.
<</if>>
You poor thing, let me help."
<br><br>
<<if $leftarm is "bound" or $rightarm is "bound" or $feetuse is "bound">>
<<if $worn.face.type.includes("gag")>>
<<He>> removes your gag and blindfold, and unties your <<if $rightarm is "bound" or $leftarm is "bound">>arms<</if>><<if ($rightarm is "bound" or $leftarm is "bound") and $feetuse is "bound">> and <</if>><<if $feetuse is "bound">>legs<</if>>.
<<else>>
<<He>> removes blindfold and unties your <<if $rightarm is "bound" or $leftarm is "bound">>arms<</if>><<if ($rightarm is "bound" or $leftarm is "bound") and $feetuse is "bound">> and <</if>><<if $feetuse is "bound">>legs<</if>>.
<</if>><<unbind>>
<<else>>
<<if $worn.face.type.includes("gag")>>
<<He>> removes your gag and blindfold.
<<else>>
<<He>> removes your blindfold.
<</if>>
<</if>>
<<set $worn.face.type.push("broken")>>
<<faceruined>>
<<He>> continues on <<his>> way after making sure you aren't hurt.
<<ltrauma>><<lpain>><<lllstress>><<trauma -6>><<pain -6>><<stress -24>>
<br><br>
<<endevent>>
<<destinationeventend>>
<<elseif $rng gte 41>>
<<generate1>><<person1>>
A pair of hands grab you and pull you to the ground. "It's dangerous to walk around in such a helpless state you know," says a <<person>>.
<<if $exposed gte 1>>
"Though since you're dressed like this, I bet you were hoping to be attacked."
<<else>>
"What did you expect to happen?"
<</if>>
<br><br>
<<if $worn.face.type.includes("gag")>>
With your mouth gagged, you're unable to protest as <<he>> draws you closer.
<<else>>
<<He>> pays no mind to your protests as <<he>> draws you closer.
<</if>>
<br><br>
<<link [[Next|Bondage Rape]]>><<set $molestationstart to 1>><</link>>
<br>
<<elseif $rng gte 11>>
<<generate1>><<generate2>><<person1>>
"Got you," says a voice behind you.
<<if $worn.face.type.includes("gag")>>
Before you can react, <<he>> grasps you by the shoulders and drags you several feet.
<<else>>
Before you can react, <<he>> covers your mouth and drags you several feet.
<</if>>
A second pair of arms starts feeling you up.
<br><br>
<<link [[Next|Bondage Two Rape]]>><<set $molestationstart to 1>><</link>>
<br>
<<else>>
<<generate1>><<person1>>
<<if $exposed gte 1>>
"Halt!," shouts a nearby voice. "You're under arrest for public indecency. Have you no shame?"
<<crime>><<crimeup 10>>
<br><br>
<<if $worn.face.type.includes("gag")>>
Gagged as you are, you can't voice your protest.
<br><br>
<</if>>
<<link [[Go willingly|Bondage Police Willing]]>><</link>>
<br>
<<if !$worn.face.type.includes("gag")>>
<<link [[Try to explain|Bondage Police Explain]]>><</link>> | <span class="blue">English</span>
<br>
<</if>>
<<link [[Fight to escape|Bondage Police Fight]]>><<set $fightstart to 1>><<crimeup 50>><</link>><<crime>>
<br>
<<else>>
"Excuse me, <<sir>>," An authoritative voice calls. "It's dangerous to wander around like that. I am a police officer. Do you require assistance?"
<br><br>
<<if $worn.face.type.includes("gag")>>
<<He>> must notice your gag, as <<he>> assumes you do need help.
<<else>>
You explain the situation.
<</if>>
<<blindfoldremove>>
"Who did this to you?" <<he>> asks. "Tell me as much as you can about when and where it happened. I'll file a report. Though with how busy we've been lately I can't guarantee it will be seen to in a timely manner."
<br><br>
<<link [[Give report (0:20)|Bondage Police Report]]>><<pass 20>><<stress 6>><<trauma -6>><</link>><<gstress>><<ltrauma>>
<br>
<<link [[Don't give report|Bondage Police No Report]]>><</link>>
<br>
<</if>>
<</if>>
<</nobr>><</widget>>
<<widget "eventsbondagewest">><<nobr>>
<<if $rng gte 51>>
<<eventsbondage>>
<<elseif $rng gte 26>>
You hear a dog barking.
<<if $bestialitydisable is "f">>
A heavy weight presses against your back and forces you to the ground. You try to struggle to your knees, but the dog mounts you and holds you down.
<br><br>
<<link [[Next|Bondage Dog Rape]]>><<set $molestationstart to 1>><</link>>
<br>
<<else>>
It gets closer, until you hear it right beside you. You run.
<br><br>
You manage to escape, though not without injury.
<br><br>
<<set $eventskip to 1>>
<<destinationbondage>>
<</if>>
<<else>>
The sound of a speeding car is your only warning before you feel an impact against your
<<if ($player.gender is "f" or $player.gender is "h") and $player.gender_appearance is "f">>chest. It's a water balloon, which <span class = "red">explodes and soaks your upper body.</span>
<<if !$worn.upper.type.includes("swim") and !$worn.upper.type.includes("naked")>>
<<set $upperwet to 200>>
<</if>>
<<if !$worn.under_upper.type.includes("swim") and !$worn.under_upper.type.includes("naked") and !$worn.under_upper.type.includes("chastity")>>
<<set $underupperwet to 200>>
<</if>>
<<effectswater>>
<<if $exposed gte 1>>
There is a loud cheer from the car as it speeds away.
<br><br>
<</if>>
<<else>>
groin. It's a water balloon, which <span class = "red">explodes and soaks your lower body.</span>
<<if !$worn.lower.type.includes("swim") and !$worn.lower.type.includes("naked")>>
<<set $lowerwet to 200>>
<</if>>
<<if !$worn.under_lower.type.includes("swim") and !$worn.under_lower.type.includes("naked") and !$worn.under_lower.type.includes("chastity")>>
<<set $underlowerwet to 200>>
<</if>>
<<effectswater>>
<<if $exposed gte 1>>
There is a loud cheer from the car as it speeds away.
<br><br>
<</if>>
<</if>>
<<covered>> You just hope no one can see you.
<br><br>
<<destinationbondage>>
<</if>>
<</nobr>><</widget>>
<<widget "eventsbondageeast">><<nobr>>
<<if $rng gte 51>>
<<eventsbondage>>
<<elseif $rng gte 31>>
You hear the rumble of a van pulling up beside you. Its doors slide open. Two pairs of hands grab you, but they don't pull you inside. Instead, a choking mist sprays against your face. You feel a warmth in your groin and a fuzziness in your head.
<<set $drugged += 120>><<set $hallucinogen += 120>><<garousal>><<arousal 600>>
<br><br>
You hear the doors close and the van speed down the street. <<tearful>> you stagger away. You think you hear another set of footsteps somewhere behind you, that stop and start with yours. You're not sure if you're imagining it.
<br><br>
<<set $eventskip to 1>>
<<destinationbondage>>
<<elseif $rng gte 16>>
<<generatey1>><<generatey2>><<generatey3>><<generatey4>><<generatey5>><<person1>>
<<if $exposed gte 1>>
You hear a gaggle of students up ahead. They burst into laughter.
<br><br>
"Check out this pervert," you hear a <<personsimple>> shout. "Hey, pervert! You're out like that because you want to show off, right?"
<br><br>
<<if $worn.face.type.includes("gag")>>
With your mouth gagged, you can't object.
<<else>>
<<if $submissive gte 1150>>
"That's not true," you say. "People did this to me."
<<elseif $submissive lte 850>>
"Fuck off," you shout back. "Do I look like I'm having a good time?"
<<else>>
"No," you say. "I don't like this at all."
<</if>>
They aren't interested in your objections.
<br><br>
<</if>>
You hear something heavy thud against the ground beside you. Then another. Then one hits your leg. They're throwing rocks.
<<gpain>><<pain 6>>
<br><br>
They hound you, shoving when you unwittingly get to close too them. Someone shoves you to the ground. You hear a constant click of phone cameras. You curl up.
<<ggtrauma>><<ggstress>><<gpain>><<trauma 12>><<stress 12>><<pain 6>>
<br><br>
<<pass 5>>
They at last grow tired of the torment. One of them treads on you, pushing you into the mud, then their footsteps fade away.
<<fameexhibitionism 10>>
<br><br>
<<endevent>>
<<set $eventskip to 1>>
<<destinationbondage>>
<br>
<<else>>
You hear a gaggle of students up ahead. They burst into laughter.
<br><br>
"What are you doing?" you hear a <<if $pronoun is "m">>boy<<else>>girl<</if>> shout. "You're just asking for trouble. I guess you won't mind if we help ourselves to your clothes."
<br><br>
They don't wait for a reply before closing in.
<br><br>
<<link [[Next|Bondage Student Rape]]>><<set $molestationstart to 1>><</link>>
<br>
<</if>>
<<else>>
You hear hissing, and the clanking of metal. You're surrounded by factories.
<br><br>
You step forward, and find nothing but air beneath your foot. Your stomach lurches as you fall into a basin filled with a warm liquid.
<br><br>
<<if $leftarm is "bound" or $rightarm is "bound" or $feetuse is "bound">>
You sink to the bottom. Panic overcomes you as you fear you might drown, but the bindings around your <<if $rightarm is "bound" or $leftarm is "bound">>arms<</if>><<if ($rightarm is "bound" or $leftarm is "bound") and $feetuse is "bound">> and <</if>><<if $feetuse is "bound">>legs<</if>> tear apart as you struggle against them. You swim to the surface and climb onto the bank.
<<ggstress>><<stress 12>><<unbind>>
<br><br>
<<else>>
You swim to the surface and climb onto the bank.
<</if>>
You lift your hands to your blindfold, and it <span class="green">comes apart between your fingers.</span>
<<set $worn.face.type.push("broken")>>
<<faceruined>>
<<if $worn.face.type.includes("broken")>>
Your gag comes apart the same way.
<</if>>
You squint against the light.
<<lllstress>><<stress -24>>
<br><br>
<<if $worn.upper.name is "naked" and $worn.lower.name is "naked" and $worn.under_upper.name is "naked" and $worn.under_lower.name is "naked">>
You doubt your clothes would have fared better, were you wearing any.
<<else>>
<<if $worn.upper.name isnot "naked">><<set $worn.upper.integrity -= 80>><</if>>
<<if $worn.lower.name isnot "naked">><<set $worn.lower.integrity -= 80>><</if>>
<<if $worn.under_upper.name isnot "naked">><<set $worn.under_upper.integrity -= 80>><</if>>
<<if $worn.under_lower.name isnot "naked">><<set $worn.under_lower.integrity -= 80>><</if>>
You look down at your clothes, afraid they aren't faring better. They aren't.
<<integritycheck>>
<<exposure>>
<<if $exposed is 0>>
They manage to hold up, but feel much more fragile.
<<else>>
<<covered>>
<</if>>
<br><br>
<</if>>
<<destinationeventend>>
<</if>>
<</nobr>><</widget>>
<<widget "eventsbondagenorth">><<nobr>>
<<if $rng gte 51>>
<<eventsbondage>>
<<elseif $rng gte 26>>
Blindfolded as you are, you don't notice how close you're getting to the waterside until a wave slams into you, <span class="red">soaking you up to the waist!</span><<if !$worn.lower.type.includes("swim") and !$worn.lower.type.includes("naked")>><<set $lowerwet to 200>><</if>><<if !$worn.under_lower.type.includes("swim") and !$worn.under_lower.type.includes("naked") and !$worn.under_lower.type.includes("chastity")>><<set $underlowerwet to 200>><</if>><<effectswater>>
<br><br>
<<set $eventskip to 1>>
<<destinationbondage>>
<<else>>
<<set $rng to random(1, 100)>>
<<if $dockstatus gte 30 and $rng gte 26 or $rng gte 76>>
You hear a number of voices approaching from ahead. You run in a different direction, but it doesn't help.
<br><br>
<<generate1>><<generate2>><<person1>>
"What is that?" says a <<if $pronoun is "m">>man's<<else>>woman's<</if>> voice.
<br><br>
"You ain't seen this happen before?" says another. "Come on, let's untie the poor <<girl>>."
<br><br>
Strong hands seize you from all sides, but they're careful not to hurt you.
<<blindfoldremove>>
A number of sailors stand in front of you. They wear grim expressions. <<covered>>
<br><br>
"We'd offer more help," a <<person>> says. "But we need to get back to work.
<<if $exposed gte 1>>
We don't have anything for you to cover with.
<</if>>
Sorry."
<br><br>
The <<person>> keeps stealing worried glances at you over <<his>> shoulder as <<he>> and <<his>> friends continue on their way.
<br><br>
<<endevent>>
<<destinationeventend>>
<<else>>
<<generate1>><<generate2>><<generate3>><<generate4>><<person1>>
The sound of cruel laughter up ahead makes you freeze up. You turn to flee, only to run into a wall.
<<gpain>><<pain 6>>
<br><br>
Strong hands grab you from all sides, lifting you off the ground.
<br><br>
"This is why I love it here," a <<person>> remarks. "Come on, let's have some fun!"
<br><br>
<<link [[Next|Bondage Sailor Rape]]>><<set $molestationstart to 1>><</link>>
<br>
<</if>>
<</if>>
<</nobr>><</widget>>
<<widget "eventsbondagesouth">><<nobr>>
<<if $rng gte 51>>
<<eventsbondage>>
<<elseif $rng gte 31>>
<<if $bestialitydisable is "f">>
<<generate1>><<person1>>
You hear several dogs barking. They're approaching fast, and soon surround you.
<br><br>
A <<person>> laughs. "Their owner said I should let them work off their energy," <<he>> says. "I'd say this counts."
<br><br>
One of the dogs pushes you to the ground.
<br><br>
<<endevent>>
<<link [[Next|Bondage Three Dogs Rape]]>><<set $molestationstart to 1>><</link>>
<br>
<<else>>
<<generate1>><<person1>>
You hear several dogs barking. They're approaching fast, and soon surround you.
<br><br>
A <<person>> laughs. "Their owner said I should let them work off their energy," <<he>> says. "I'd say this counts."
<br><br>
You run in a random direction, the dogs biting at your heels. You manage to escape, though not without injury.<<beastescape>>
<br><br>
<<endevent>>
<<set $eventskip to 1>>
<<destinationbondage>>
<</if>>
<<elseif $rng gte 16>>
You freeze as you hear the twin growls of two wolves. They're close. A sudden impact against your legs knocks you to the ground. You feel a wolf sniff at your prone body.
<<gstress>><<stress 6>>
<br><br>
<<set $rng to random(1, 100)>>
<<if $rng gte 51 and $syndromewolves gte 1>>
You feel its breath as your jaws open beside your neck. Your blindfold tightens, then is torn away. You squint against the light.
<<lllstress>><<stress -24>>
<br><br>
<<set $worn.face.type.push("broken")>>
<<faceruined>>
<<if $leftarm is "bound" or $rightarm is "bound" or $feetuse is "bound">>
<<if $worn.face.type.includes("gag")>>
The wolf removes your gag next, and makes quick work of the bindings around your <<if $rightarm is "bound" or $leftarm is "bound">>arms<</if>><<if ($rightarm is "bound" or $leftarm is "bound") and $feetuse is "bound">> and <</if>><<if $feetuse is "bound">>legs<</if>>.
<<else>>
The wolf makes quick work of the bindings around your <<if $rightarm is "bound" or $leftarm is "bound">>arms<</if>><<if ($rightarm is "bound" or $leftarm is "bound") and $feetuse is "bound">> and <</if>><<if $feetuse is "bound">>legs<</if>> as well.
<</if>><<unbind>>
<<else>>
<<if $worn.face.type.includes("gag")>>
The wolf removes your gag as well.
<<else>>
The wolf sniffs you some more.
<</if>>
<</if>>
Then it licks your face. Your eyes adjusted, you recognise it as one of your packmates. You look around. You're still in town, though you can see the trees of the forest. You wonder how the wolves found you.
<br><br>
They lick your face one last time, then bound in the direction of the trees.
<br><br>
<<destinationeventend>>
<<else>>
<<if $bestialitydisable is "f">>
<<link [[Next|Bondage Two Wolf Rape]]>><<set $molestationstart to 1>><</link>>
<br>
<<else>>
You leap to your feet and run. The wolves give chase. Somehow you escape, though not without injury.<<beastescape>>
<br><br>
<<set $eventskip to 1>>
<<destinationbondage>>
<</if>>
<</if>>
<<else>>
A sudden impact from behind knocks you over. You struggle, but the sound of a wolf's growl makes you hesitate. It sniffs you.
<<set $rng to random(1, 100)>>
<<if $rng gte 51 and $syndromewolves gte 1>>
You feel its breath as your jaws open beside your neck. You blindfold tightens, then is torn away. You squint against the light.
<<lllstress>><<stress -24>>
<br><br>
<<set $worn.face.type.push("broken")>>
<<faceruined>>
<<if $leftarm is "bound" or $rightarm is "bound" or $feetuse is "bound">>
<<if $worn.face.type.includes("gag")>>
The wolf removes your gag next, and makes quick work of the bindings around your <<if $rightarm is "bound" or $leftarm is "bound">>arms<</if>><<if ($rightarm is "bound" or $leftarm is "bound") and $feetuse is "bound">> and <</if>><<if $feetuse is "bound">>legs<</if>>.
<<else>>
The wolf makes quick work of the bindings around your <<if $rightarm is "bound" or $leftarm is "bound">>arms<</if>><<if ($rightarm is "bound" or $leftarm is "bound") and $feetuse is "bound">> and <</if>><<if $feetuse is "bound">>legs<</if>> as well.
<</if>><<unbind>>
<<else>>
<<if $worn.face.type.includes("gag")>>
The wolf removes your gag as well.
<<else>>
The wolf sniffs you some more.
<</if>>
<</if>>
Then it licks your face. Your eyes adjusted, you recognise it as one of your packmates. You look around. You're still in town, though you can see the trees of the forest. You wonder how the wolves found you.
<br><br>
They lick your face one last time, then bound in the direction of the trees.
<br><br>
<<destinationeventend>>
<<else>>
<<if $bestialitydisable is "f">>
Then mounts you.
<br><br>
<<link [[Next|Bondage Wolf Rape]]>><<set $molestationstart to 1>><</link>>
<br>
<<else>>
<br><br>
You leap to your feet and run. The wolf gives chase. Somehow you escape, though not without injury.<<beastescape>>
<br><br>
<<set $eventskip to 1>>
<<destinationbondage>>
<</if>>
<</if>>
<</if>>
<</nobr>><</widget>>
<<widget "destinationbondage">><<nobr>>
<<switch $bus>>
<<case "nightingale">>
<<link [[Next|Bondage Nightingale]]>><<set $eventskip to 1>><</link>>
<br>
<<case "domus">>
<<link [[Next|Bondage Domus]]>><<set $eventskip to 1>><</link>>
<br>
<<case "elk">>
<<link [[Next|Bondage Elk]]>><<set $eventskip to 1>><</link>>
<br>
<<case "high">>
<<link [[Next|Bondage High]]>><<set $eventskip to 1>><</link>>
<br>
<<case "starfish">>
<<link [[Next|Bondage Starfish]]>><<set $eventskip to 1>><</link>>
<br>
<<case "barb">>
<<link [[Next|Bondage Barb]]>><<set $eventskip to 1>><</link>>
<br>
<<case "connudatus">>
<<link [[Next|Bondage Connudatus]]>><<set $eventskip to 1>><</link>>
<br>
<<case "wolf">>
<<link [[Next|Bondage Wolf]]>><<set $eventskip to 1>><</link>>
<br>
<<case "harvest">>
<<link [[Next|Bondage Harvest]]>><<set $eventskip to 1>><</link>>
<br>
<<case "oxford">>
<<link [[Next|Bondage Oxford]]>><<set $eventskip to 1>><</link>>
<br>
<<case "danube">>
<<link [[Next|Bondage Danube]]>><<set $eventskip to 1>><</link>>
<br>
<<case "mer">>
<<link [[Next|Bondage Mer]]>><<set $eventskip to 1>><</link>>
<br>
<<case "cliff">>
<<link [[Next|Bondage Cliff]]>><<set $eventskip to 1>><</link>>
<br>
<<case "industrial">>
<<link [[Next|Bondage Industrial]]>><<set $eventskip to 1>><</link>>
<br>
<<case "residential">>
<<link [[Next|Bondage Residential]]>><<set $eventskip to 1>><</link>>
<br>
<<case "commercial">>
<<link [[Next|Bondage Commercial]]>><<set $eventskip to 1>><</link>>
<br>
<<case "park">>
<<link [[Next|Bondage Park]]>><<set $eventskip to 1>><</link>>
<br>
<<case "industrialdrain">>
<<link [[Next|Bondage Industrial]]>><<set $eventskip to 1>><</link>>
<br>
<<case "residentialdrain">>
<<link [[Next|Bondage Residential]]>><<set $eventskip to 1>><</link>>
<br>
<<case "commercialdrain">>
<<link [[Next|Bondage Commercial]]>><<set $eventskip to 1>><</link>>
<br>
<</switch>>
<br><br>
<</nobr>><</widget>>
<<widget "blindfoldremove">><<nobr>>
<<if $leftarm is "bound" or $rightarm is "bound" or $feetuse is "bound">>
<<if $worn.face.type.includes("gag")>>
<<He>> removes your gag and blindfold, and unties your <<if $rightarm is "bound" or $leftarm is "bound">>arms<</if>><<if ($rightarm is "bound" or $leftarm is "bound") and $feetuse is "bound">> and <</if>><<if $feetuse is "bound">>legs<</if>>.
<<else>>
<<He>> removes your blindfold and unties your <<if $rightarm is "bound" or $leftarm is "bound">>arms<</if>><<if ($rightarm is "bound" or $leftarm is "bound") and $feetuse is "bound">> and <</if>><<if $feetuse is "bound">>legs<</if>>.
<</if>><<unbind>>
<<else>>
<<if $worn.face.type.includes("gag")>>
<<He>> removes your gag and blindfold.
<<else>>
<<He>> removes your blindfold.
<</if>>
<</if>>
<<set $worn.face.type.push("broken")>>
<<faceruined>>
You squint against the light.
<<ltrauma>><<lllstress>><<trauma -6>><<stress -24>>
<br><br>
<</nobr>><</widget>>
<<widget "blindfoldintro">><<nobr>>
<i>You've been left blindfolded in the middle of a public street! You need help to remove the device blocking your eyes. Someone's sure to notice you unless you hide.
<<if $worn.face.type.includes("gag")>>
With your mouth gagged, you won't be able to scream if accosted. Hopefully the attention you attract is benevolent.
<<else>>
If accosted, screaming for help may attract attention, though not necessarily of a nice sort. Screaming during the night is even more dangerous.
<</if>>
</i>
<br><br>
<</nobr>><</widget>>
<br><<effects>>
You hunch down and walk as fast as you dare. You keep near walls and stay well away from what you think are roads. You hope no one sees you in such a humiliating predicament, but at the same time you know you need help.
<br><br>
<<set $phase to 1>>/*Makes events always trigger*/
<<destinationbondage>><<effects>>
You hunch down beside a wall in what you hope is a sheltered position.
<br><br>
<<destinationbondage>><<set $outside to 1>><<set $location to "town">><<effects>><<set $bus to "wolf">>
You feel soil beneath your feet and hear <<if $hour gte 7 and $hour lte 20>>the distant sounds of the town.<<else>>a wolf howling disturbingly close.<</if>>
<br><br>
<<if $exposed gte 1>>
<<covered>>
<</if>>
<br><br>
<<if $stress gte 10000>><<set $phase to 0>>
<<passoutstreet>>
<<elseif !$worn.face.type.includes("blindfold")>>
<span class="green">The tattered blindfold falls to pieces around your head, freeing you.</span> You squint against the light.
<<ltrauma>><<lllstress>><<trauma -6>><<stress -24>>
<br><br>
<<destinationeventend>>
<<else>>
<<set $danger to random(1, 10000)>><<set $dangerevent to 0>>
<<if $danger gte (9900 - $allure) and $eventskip isnot 1 or $phase is 1>><<set $phase to 0>>
<<eventsbondagesouth>>
<<else>>
<<link [[Run towards the sound of machinery (0:05)|Bondage Run]]>><<set $bus to "nightingale">><<pass 5>><<stress 3>><</link>><<gstress>>
<br>
<<link [[Run towards the sound of the sea (0:05)|Bondage Run]]>><<set $bus to "commercial">><<pass 5>><<stress 3>><</link>><<gstress>>
<br>
<<link [[Run towards the sound of traffic (0:05)|Bondage Run]]>><<set $bus to "danube">><<pass 5>><<stress 3>><</link>><<gstress>>
<br>
<<link [[Hide (0:05)|Bondage Hide]]>><<pass 5>><<stress 3>><</link>><<gstress>>
<br>
<</if>>
<</if>>
<<set $eventskip to 0>><<set $outside to 1>><<set $location to "town">><<effects>><<set $bus to "nightingale">>
You feel soil beneath your feet and hear <<if $hour gte 7 and $hour lte 20>>the distant sounds of the town.<<else>>a wolf howling disturbingly close.<</if>>
<br><br>
<<if $exposed gte 1>>
<<covered>>
<</if>>
<br><br>
<<if $stress gte 10000>><<set $phase to 0>>
<<passoutstreet>>
<<elseif !$worn.face.type.includes("blindfold")>>
<span class="green">The tattered blindfold falls to pieces around your head, freeing you.</span> You squint against the light.
<<ltrauma>><<lllstress>><<trauma -6>><<stress -24>>
<br><br>
<<destinationeventend>>
<<else>>
<<set $danger to random(1, 10000)>><<set $dangerevent to 0>>
<<if $danger gte (9900 - $allure) and $eventskip isnot 1 or $phase is 1>><<set $phase to 0>>
<<eventsbondagesouth>>
<<else>>
<<link [[Run towards the sound of machinery (0:05)|Bondage Run]]>><<set $bus to "elk">><<pass 5>><<stress 3>><</link>><<gstress>>
<br>
<<link [[Run towards the sound of the sea (0:05)|Bondage Run]]>><<set $bus to "park">><<pass 5>><<stress 3>><</link>><<gstress>>
<br>
<<link [[Run towards the sound of traffic (0:05)|Bondage Run]]>><<set $bus to "wolf">><<pass 5>><<stress 3>><</link>><<gstress>>
<br>
<<link [[Hide (0:05)|Bondage Hide]]>><<pass 5>><<stress 3>><</link>><<gstress>>
<br>
<</if>>
<</if>>
<<set $eventskip to 0>><<set $outside to 1>><<set $location to "town">><<effects>><<set $bus to "danube">>
You feel soil beneath your feet and hear <<if $hour gte 7 and $hour lte 20>>the distant sounds of the town.<<else>>a wolf howling disturbingly close.<</if>>
<br><br>
<<if $exposed gte 1>>
<<covered>>
<</if>>
<br><br>
<<if $stress gte 10000>><<set $phase to 0>>
<<passoutstreet>>
<<elseif !$worn.face.type.includes("blindfold")>>
<span class="green">The tattered blindfold falls to pieces around your head, freeing you.</span> You squint against the light.
<<ltrauma>><<lllstress>><<trauma -6>><<stress -24>>
<br><br>
<<destinationeventend>>
<<else>>
<<set $danger to random(1, 10000)>><<set $dangerevent to 0>>
<<if $danger gte (9900 - $allure) and $eventskip isnot 1 or $phase is 1>><<set $phase to 0>>
<<eventsbondagesouth>>
<<else>>
<<link [[Run towards the sound of machinery (0:05)|Bondage Run]]>><<set $bus to "wolf">><<pass 5>><<stress 3>><</link>><<gstress>>
<br>
<<link [[Run towards the sound of the sea (0:05)|Bondage Run]]>><<set $bus to "residential">><<pass 5>><<stress 3>><</link>><<gstress>>
<br>
<<link [[Run towards the sound of traffic (0:05)|Bondage Run]]>><<set $bus to "domus">><<pass 5>><<stress 3>><</link>><<gstress>>
<br>
<<link [[Hide (0:05)|Bondage Hide]]>><<pass 5>><<stress 3>><</link>><<gstress>>
<br>
<</if>>
<</if>>
<<set $eventskip to 0>><<set $outside to 1>><<set $location to "town">><<effects>><<set $bus to "park">>
You feel soil beneath your feet and hear <<if $hour gte 7 and $hour lte 20>>the distant sounds of the town.<<else>>a dog barking nearby.<</if>>
<br><br>
<<if $exposed gte 1>>
<<covered>>
<</if>>
<br><br>
<<if $stress gte 10000>><<set $phase to 0>>
<<passoutstreet>>
<<elseif !$worn.face.type.includes("blindfold")>>
<span class="green">The tattered blindfold falls to pieces around your head, freeing you.</span> You squint against the light.
<<ltrauma>><<lllstress>><<trauma -6>><<stress -24>>
<br><br>
<<destinationeventend>>
<<else>>
<<set $danger to random(1, 10000)>><<set $dangerevent to 0>>
<<if $danger gte (9900 - $allure) and $eventskip isnot 1 or $phase is 1>><<set $phase to 0>>
<<eventsbondagesouth>>
<<else>>
<<link [[Run towards the sound of machinery (0:05)|Bondage Run]]>><<set $bus to "oxford">><<pass 5>><<stress 3>><</link>><<gstress>>
<br>
<<link [[Run towards the sound of the sea (0:05)|Bondage Run]]>><<set $bus to "starfish">><<pass 5>><<stress 3>><</link>><<gstress>>
<br>
<<link [[Run towards the sound of traffic (0:05)|Bondage Run]]>><<set $bus to "high">><<pass 5>><<stress 3>><</link>><<gstress>>
<br>
<<link [[Run away from the sounds of the town (0:05)|Bondage Run]]>><<set $bus to "nightingale">><<pass 5>><<stress 3>><</link>><<gstress>>
<br>
<<link [[Hide (0:05)|Bondage Hide]]>><<pass 5>><<stress 3>><</link>><<gstress>>
<br>
<</if>>
<</if>>
<<set $eventskip to 0>><<set $outside to 1>><<set $location to "town">><<effects>><<set $bus to "elk">>
You hear heavy trucks rumbling nearby and smell acrid chemicals.
<br><br>
<<if $exposed gte 1>>
<<covered>>
<</if>>
<br><br>
<<if $stress gte 10000>><<set $phase to 0>>
<<passoutstreet>>
<<elseif !$worn.face.type.includes("blindfold")>>
<span class="green">The tattered blindfold falls to pieces around your head, freeing you.</span> You squint against the light.
<<ltrauma>><<lllstress>><<trauma -6>><<stress -24>>
<br><br>
<<destinationeventend>>
<<else>>
<<set $danger to random(1, 10000)>><<set $dangerevent to 0>>
<<if $danger gte (9900 - $allure) and $eventskip isnot 1 or $phase is 1>><<set $phase to 0>>
<<eventsbondageeast>>
<<else>>
<<link [[Run towards the sound of machinery (0:05)|Bondage Run]]>><<set $bus to "harvest">><<pass 5>><<stress 3>><</link>><<gstress>>
<br>
<<link [[Run towards the sound of the sea (0:05)|Bondage Run]]>><<set $bus to "industrial">><<pass 5>><<stress 3>><</link>><<gstress>>
<br>
<<link [[Run towards the sound of traffic (0:05)|Bondage Run]]>><<set $bus to "oxford">><<pass 5>><<stress 3>><</link>><<gstress>>
<br>
<<link [[Run away from the sounds of the town (0:05)|Bondage Run]]>><<set $bus to "nightingale">><<pass 5>><<stress 3>><</link>><<gstress>>
<br>
<<link [[Hide (0:05)|Bondage Hide]]>><<pass 5>><<stress 3>><</link>><<gstress>>
<br>
<</if>>
<</if>>
<<set $eventskip to 0>><<set $outside to 1>><<set $location to "town">><<effects>><<set $bus to "harvest">>
You hear heavy trucks rumbling nearby and smell acrid chemicals.
<br><br>
<<if $exposed gte 1>>
<<covered>>
<</if>>
<br><br>
<<if $stress gte 10000>><<set $phase to 0>>
<<passoutstreet>>
<<elseif !$worn.face.type.includes("blindfold")>>
<span class="green">The tattered blindfold falls to pieces around your head, freeing you.</span> You squint against the light.
<<ltrauma>><<lllstress>><<trauma -6>><<stress -24>>
<br><br>
<<destinationeventend>>
<<else>>
<<set $danger to random(1, 10000)>><<set $dangerevent to 0>>
<<if $danger gte (9900 - $allure) and $eventskip isnot 1 or $phase is 1>><<set $phase to 0>>
<<eventsbondageeast>>
<<else>>
<<link [[Run towards the sound of the sea (0:05)|Bondage Run]]>><<set $bus to "mer">><<pass 5>><<stress 3>><</link>><<gstress>>
<br>
<<link [[Run towards the sound of traffic (0:05)|Bondage Run]]>><<set $bus to "industrial">><<pass 5>><<stress 3>><</link>><<gstress>>
<br>
<<link [[Run away from the sounds of the town (0:05)|Bondage Run]]>><<set $bus to "elk">><<pass 5>><<stress 3>><</link>><<gstress>>
<br>
<<link [[Hide (0:05)|Bondage Hide]]>><<pass 5>><<stress 3>><</link>><<gstress>>
<br>
<</if>>
<</if>>
<<set $eventskip to 0>><<set $outside to 1>><<set $location to "town">><<effects>><<set $bus to "oxford">>
You hear heavy trucks rumbling nearby and smell acrid chemicals.
<br><br>
<<if $exposed gte 1>>
<<covered>>
<</if>>
<br><br>
<<if $stress gte 10000>><<set $phase to 0>>
<<passoutstreet>>
<<elseif !$worn.face.type.includes("blindfold")>>
<span class="green">The tattered blindfold falls to pieces around your head, freeing you.</span> You squint against the light.
<<ltrauma>><<lllstress>><<trauma -6>><<stress -24>>
<br><br>
<<destinationeventend>>
<<else>>
<<set $danger to random(1, 10000)>><<set $dangerevent to 0>>
<<if $danger gte (9900 - $allure) and $eventskip isnot 1 or $phase is 1>><<set $phase to 0>>
<<eventsbondageeast>>
<<else>>
<<link [[Run towards the sound of machinery (0:05)|Bondage Run]]>><<set $bus to "industrial">><<pass 5>><<stress 3>><</link>><<gstress>>
<br>
<<link [[Run towards the sound of the sea (0:05)|Bondage Run]]>><<set $bus to "starfish">><<pass 5>><<stress 3>><</link>><<gstress>>
<br>
<<link [[Run towards the sound of traffic (0:05)|Bondage Run]]>><<set $bus to "park">><<pass 5>><<stress 3>><</link>><<gstress>>
<br>
<<link [[Run away from the sounds of the town (0:05)|Bondage Run]]>><<set $bus to "nightingale">><<pass 5>><<stress 3>><</link>><<gstress>>
<br>
<<link [[Hide (0:05)|Bondage Hide]]>><<pass 5>><<stress 3>><</link>><<gstress>>
<br>
<</if>>
<</if>>
<<set $eventskip to 0>><<set $outside to 1>><<set $location to "town">><<effects>><<set $bus to "industrial">>
You hear heavy trucks rumbling nearby and smell acrid chemicals.
<br><br>
<<if $exposed gte 1>>
<<covered>>
<</if>>
<br><br>
<<if $stress gte 10000>><<set $phase to 0>>
<<passoutstreet>>
<<elseif !$worn.face.type.includes("blindfold")>>
<span class="green">The tattered blindfold falls to pieces around your head, freeing you.</span> You squint against the light.
<<ltrauma>><<lllstress>><<trauma -6>><<stress -24>>
<br><br>
<<destinationeventend>>
<<else>>
<<set $danger to random(1, 10000)>><<set $dangerevent to 0>>
<<if $danger gte (9900 - $allure) and $eventskip isnot 1 or $phase is 1>><<set $phase to 0>>
<<eventsbondageeast>>
<<else>>
<<link [[Run towards the sound of machinery (0:05)|Bondage Run]]>><<set $bus to "harvest">><<pass 5>><<stress 3>><</link>><<gstress>>
<br>
<<link [[Run towards the sound of the sea (0:05)|Bondage Run]]>><<set $bus to "mer">><<pass 5>><<stress 3>><</link>><<gstress>>
<br>
<<link [[Run towards the sound of traffic (0:05)|Bondage Run]]>><<set $bus to "oxford">><<pass 5>><<stress 3>><</link>><<gstress>>
<br>
<<link [[Run away from the sounds of the town (0:05)|Bondage Run]]>><<set $bus to "elk">><<pass 5>><<stress 3>><</link>><<gstress>>
<br>
<<link [[Hide (0:05)|Bondage Hide]]>><<pass 5>><<stress 3>><</link>><<gstress>>
<br>
<</if>>
<</if>>
<<set $eventskip to 0>><<set $outside to 1>><<set $location to "town">><<effects>><<set $bus to "mer">>
You smell the sea and hear <<if $hour gte 7 and $hour lte 20>>the sound of distant dockwork.<<else>>waves breaking.<</if>>
<br><br>
<<if $exposed gte 1>>
<<covered>>
<</if>>
<br><br>
<<if $stress gte 10000>><<set $phase to 0>>
<<passoutstreet>>
<<elseif !$worn.face.type.includes("blindfold")>>
<span class="green">The tattered blindfold falls to pieces around your head, freeing you.</span> You squint against the light.
<<ltrauma>><<lllstress>><<trauma -6>><<stress -24>>
<br><br>
<<destinationeventend>>
<<else>>
<<set $danger to random(1, 10000)>><<set $dangerevent to 0>>
<<if $danger gte (9900 - $allure) and $eventskip isnot 1 or $phase is 1>><<set $phase to 0>>
<<eventsbondagenorth>>
<<else>>
<<link [[Run towards the sound of machinery (0:05)|Bondage Run]]>><<set $bus to "harvest">><<pass 5>><<stress 3>><</link>><<gstress>>
<br>
<<link [[Run towards the sound of traffic (0:05)|Bondage Run]]>><<set $bus to "starfish">><<pass 5>><<stress 3>><</link>><<gstress>>
<br>
<<link [[Run away from the sounds of the town (0:05)|Bondage Run]]>><<set $bus to "elk">><<pass 5>><<stress 3>><</link>><<gstress>>
<br>
<<link [[Hide (0:05)|Bondage Hide]]>><<pass 5>><<stress 3>><</link>><<gstress>>
<br>
<</if>>
<</if>>
<<set $eventskip to 0>><<set $outside to 1>><<set $location to "town">><<effects>><<set $bus to "starfish">>
You smell the sea and hear <<if $hour gte 7 and $hour lte 20>>the sound of distant dockwork.<<else>>waves breaking.<</if>>
<br><br>
<<if $exposed gte 1>>
<<covered>>
<</if>>
<br><br>
<<if $stress gte 10000>><<set $phase to 0>>
<<passoutstreet>>
<<elseif !$worn.face.type.includes("blindfold")>>
<span class="green">The tattered blindfold falls to pieces around your head, freeing you.</span> You squint against the light.
<<ltrauma>><<lllstress>><<trauma -6>><<stress -24>>
<br><br>
<<destinationeventend>>
<<else>>
<<set $danger to random(1, 10000)>><<set $dangerevent to 0>>
<<if $danger gte (9900 - $allure) and $eventskip isnot 1 or $phase is 1>><<set $phase to 0>>
<<eventsbondagenorth>>
<<else>>
<<link [[Run towards the sound of machinery (0:05)|Bondage Run]]>><<set $bus to "mer">><<pass 5>><<stress 3>><</link>><<gstress>>
<br>
<<link [[Run towards the sound of traffic (0:05)|Bondage Run]]>><<set $bus to "cliff">><<pass 5>><<stress 3>><</link>><<gstress>>
<br>
<<link [[Run away from the sounds of the town (0:05)|Bondage Run]]>><<set $bus to "park">><<pass 5>><<stress 3>><</link>><<gstress>>
<br>
<<link [[Hide (0:05)|Bondage Hide]]>><<pass 5>><<stress 3>><</link>><<gstress>>
<br>
<</if>>
<</if>>
<<set $eventskip to 0>><<set $outside to 1>><<set $location to "town">><<effects>><<set $bus to "cliff">>
You smell the sea and hear <<if $hour gte 7 and $hour lte 20>>the sound of distant dockwork.<<else>>waves breaking.<</if>>
<br><br>
<<if $exposed gte 1>>
<<covered>>
<</if>>
<br><br>
<<if $stress gte 10000>><<set $phase to 0>>
<<passoutstreet>>
<<elseif !$worn.face.type.includes("blindfold")>>
<span class="green">The tattered blindfold falls to pieces around your head, freeing you.</span> You squint against the light.
<<ltrauma>><<lllstress>><<trauma -6>><<stress -24>>
<br><br>
<<destinationeventend>>
<<else>>
<<set $danger to random(1, 10000)>><<set $dangerevent to 0>>
<<if $danger gte (9900 - $allure) and $eventskip isnot 1 or $phase is 1>><<set $phase to 0>>
<<eventsbondagenorth>>
<<else>>
<<link [[Run towards the sound of machinery (0:05)|Bondage Run]]>><<set $bus to "starfish">><<pass 5>><<stress 3>><</link>><<gstress>>
<br>
<<link [[Run towards the sound of traffic (0:05)|Bondage Run]]>><<set $bus to "barb">><<pass 5>><<stress 3>><</link>><<gstress>>
<br>
<<link [[Run away from the sounds of the town (0:05)|Bondage Run]]>><<set $bus to "commercial">><<pass 5>><<stress 3>><</link>><<gstress>>
<br>
<<link [[Hide (0:05)|Bondage Hide]]>><<pass 5>><<stress 3>><</link>><<gstress>>
<br>
<</if>>
<</if>>
<<set $eventskip to 0>><<set $outside to 1>><<set $location to "town">><<effects>><<set $bus to "high">>
You smell the sea and hear <<if $hour gte 7 and $hour lte 20>>the sound of distant dockwork.<<else>>waves breaking.<</if>>
<br><br>
<<if $exposed gte 1>>
<<covered>>
<</if>>
<br><br>
<<if $stress gte 10000>><<set $phase to 0>>
<<passoutstreet>>
<<elseif !$worn.face.type.includes("blindfold")>>
<span class="green">The tattered blindfold falls to pieces around your head, freeing you.</span> You squint against the light.
<<ltrauma>><<lllstress>><<trauma -6>><<stress -24>>
<br><br>
<<destinationeventend>>
<<else>>
<<set $danger to random(1, 10000)>><<set $dangerevent to 0>>
<<if $danger gte (9900 - $allure) and $eventskip isnot 1 or $phase is 1>><<set $phase to 0>>
<<eventsbondagenorth>>
<<else>>
<<link [[Run towards the sound of machinery (0:05)|Bondage Run]]>><<set $bus to "park">><<pass 5>><<stress 3>><</link>><<gstress>>
<br>
<<link [[Run towards the sound of the sea (0:05)|Bondage Run]]>><<set $bus to "cliff">><<pass 5>><<stress 3>><</link>><<gstress>>
<br>
<<link [[Run towards the sound of traffic (0:05)|Bondage Run]]>><<set $bus to "commercial">><<pass 5>><<stress 3>><</link>><<gstress>>
<br>
<<link [[Run away from the sounds of the town (0:05)|Bondage Run]]>><<set $bus to "wolf">><<pass 5>><<stress 3>><</link>><<gstress>>
<br>
<<link [[Hide (0:05)|Bondage Hide]]>><<pass 5>><<stress 3>><</link>><<gstress>>
<br>
<</if>>
<</if>>
<<set $eventskip to 0>><<set $outside to 1>><<set $location to "town">><<effects>><<set $bus to "commercial">>
You smell the sea and hear <<if $hour gte 7 and $hour lte 20>>the sound of distant dockwork.<<else>>waves breaking.<</if>>
<br><br>
<<if $exposed gte 1>>
<<covered>>
<</if>>
<br><br>
<<if $stress gte 10000>><<set $phase to 0>>
<<passoutstreet>>
<<elseif !$worn.face.type.includes("blindfold")>>
<span class="green">The tattered blindfold falls to pieces around your head, freeing you.</span> You squint against the light.
<<ltrauma>><<lllstress>><<trauma -6>><<stress -24>>
<br><br>
<<destinationeventend>>
<<else>>
<<set $danger to random(1, 10000)>><<set $dangerevent to 0>>
<<if $danger gte (9900 - $allure) and $eventskip isnot 1 or $phase is 1>><<set $phase to 0>>
<<eventsbondagenorth>>
<<else>>
<<link [[Run towards the sound of machinery (0:05)|Bondage Run]]>><<set $bus to "high">><<pass 5>><<stress 3>><</link>><<gstress>>
<br>
<<link [[Run towards the sound of the sea (0:05)|Bondage Run]]>><<set $bus to "barb">><<pass 5>><<stress 3>><</link>><<gstress>>
<br>
<<link [[Run towards the sound of traffic (0:05)|Bondage Run]]>><<set $bus to "connudatus">><<pass 5>><<stress 3>><</link>><<gstress>>
<br>
<<link [[Run away from the sounds of the town (0:05)|Bondage Run]]>><<set $bus to "danube">><<pass 5>><<stress 3>><</link>><<gstress>>
<br>
<<link [[Hide (0:05)|Bondage Hide]]>><<pass 5>><<stress 3>><</link>><<gstress>>
<br>
<</if>>
<</if>>
<<set $eventskip to 0>><<set $outside to 1>><<set $location to "town">><<effects>><<set $bus to "connudatus">>
You feel pavement beneath your feet and hear <<if $hour gte 7 && $hour lte 20>>cars and pedestrians nearby.<<else>>the occasional car driving nearby.<</if>>
<br><br>
<<if $exposed gte 1>>
<<covered>>
<</if>>
<br><br>
<<if $stress gte 10000>><<set $phase to 0>>
<<passoutstreet>>
<<elseif !$worn.face.type.includes("blindfold")>>
<span class="green">The tattered blindfold falls to pieces around your head, freeing you.</span> You squint against the light.
<<ltrauma>><<lllstress>><<trauma -6>><<stress -24>>
<br><br>
<<destinationeventend>>
<<else>>
<<set $danger to random(1, 10000)>><<set $dangerevent to 0>>
<<if $danger gte (9900 - $allure) and $eventskip isnot 1 or $phase is 1>><<set $phase to 0>>
<<eventsbondagewest>>
<<else>>
<<link [[Run towards the sound of machinery (0:05)|Bondage Run]]>><<set $bus to "commercial">><<pass 5>><<stress 3>><</link>><<gstress>>
<br>
<<link [[Run towards the sound of the sea (0:05)|Bondage Run]]>><<set $bus to "cliff">><<pass 5>><<stress 3>><</link>><<gstress>>
<br>
<<link [[Run towards the sound of traffic (0:05)|Bondage Run]]>><<set $bus to "residential">><<pass 5>><<stress 3>><</link>><<gstress>>
<br>
<<link [[Run away from the sounds of the town (0:05)|Bondage Run]]>><<set $bus to "danube">><<pass 5>><<stress 3>><</link>><<gstress>>
<br>
<<link [[Hide (0:05)|Bondage Hide]]>><<pass 5>><<stress 3>><</link>><<gstress>>
<br>
<</if>>
<</if>>
<<set $eventskip to 0>><<set $outside to 1>><<set $location to "town">><<effects>><<set $bus to "barb">>
You feel pavement beneath your feet and hear <<if $hour gte 7 && $hour lte 20>>cars and pedestrians nearby.<<else>>the occasional car driving nearby.<</if>>
<br><br>
<<if $exposed gte 1>>
<<covered>>
<</if>>
<br><br>
<<if $stress gte 10000>><<set $phase to 0>>
<<passoutstreet>>
<<elseif !$worn.face.type.includes("blindfold")>>
<span class="green">The tattered blindfold falls to pieces around your head, freeing you.</span> You squint against the light.
<<ltrauma>><<lllstress>><<trauma -6>><<stress -24>>
<br><br>
<<destinationeventend>>
<<else>>
<<set $danger to random(1, 10000)>><<set $dangerevent to 0>>
<<if $danger gte (9900 - $allure) and $eventskip isnot 1 or $phase is 1>><<set $phase to 0>>
<<eventsbondagewest>>
<<else>>
<<link [[Run towards the sound of machinery (0:05)|Bondage Run]]>><<set $bus to "connudatus">><<pass 5>><<stress 3>><</link>><<gstress>>
<br>
<<link [[Run towards the sound of the sea (0:05)|Bondage Run]]>><<set $bus to "cliff">><<pass 5>><<stress 3>><</link>><<gstress>>
<br>
<<link [[Run towards the sound of traffic (0:05)|Bondage Run]]>><<set $bus to "domus">><<pass 5>><<stress 3>><</link>><<gstress>>
<br>
<<link [[Run away from the sounds of the town (0:05)|Bondage Run]]>><<set $bus to "danube">><<pass 5>><<stress 3>><</link>><<gstress>>
<br>
<<link [[Hide (0:05)|Bondage Hide]]>><<pass 5>><<stress 3>><</link>><<gstress>>
<br>
<</if>>
<</if>>
<<set $eventskip to 0>><<set $outside to 1>><<set $location to "town">><<effects>><<set $bus to "domus">>
You feel pavement beneath your feet and hear <<if $hour gte 7 && $hour lte 20>>cars and pedestrians nearby.<<else>>the occasional car driving nearby.<</if>>
<br><br>
<<if $exposed gte 1>>
<<covered>>
<</if>>
<br><br>
<<if $stress gte 10000>><<set $phase to 0>>
<<passoutstreet>>
<<elseif !$worn.face.type.includes("blindfold")>>
<span class="green">The tattered blindfold falls to pieces around your head, freeing you.</span> You squint against the light.
<<ltrauma>><<lllstress>><<trauma -6>><<stress -24>>
<br><br>
<<destinationeventend>>
<<else>>
<<set $danger to random(1, 10000)>><<set $dangerevent to 0>>
<<if $danger gte (9900 - $allure) and $eventskip isnot 1 or $phase is 1>><<set $phase to 0>>
<<eventsbondagewest>>
<<else>>
<<link [[Run towards the sound of machinery (0:05)|Bondage Run]]>><<set $bus to "residential">><<pass 5>><<stress 3>><</link>><<gstress>>
<br>
<<link [[Run towards the sound of the sea (0:05)|Bondage Run]]>><<set $bus to "barb">><<pass 5>><<stress 3>><</link>><<gstress>>
<br>
<<link [[Run away from the sounds of the town (0:05)|Bondage Run]]>><<set $bus to "danube">><<pass 5>><<stress 3>><</link>><<gstress>>
<br>
<<link [[Hide (0:05)|Bondage Hide]]>><<pass 5>><<stress 3>><</link>><<gstress>>
<br>
<</if>>
<</if>>
<<set $eventskip to 0>><<set $outside to 1>><<set $location to "town">><<effects>><<set $bus to "residential">>
You feel pavement beneath your feet and hear <<if $hour gte 7 && $hour lte 20>>cars and pedestrians nearby.<<else>>the occasional car driving nearby.<</if>>
<br><br>
<<if $exposed gte 1>>
<<covered>>
<</if>>
<br><br>
<<if $stress gte 10000>><<set $phase to 0>>
<<passoutstreet>>
<<elseif !$worn.face.type.includes("blindfold")>>
<span class="green">The tattered blindfold falls to pieces around your head, freeing you.</span> You squint against the light.
<<ltrauma>><<lllstress>><<trauma -6>><<stress -24>>
<br><br>
<<destinationeventend>>
<<else>>
<<set $danger to random(1, 10000)>><<set $dangerevent to 0>>
<<if $danger gte (9900 - $allure) and $eventskip isnot 1 or $phase is 1>><<set $phase to 0>>
<<eventsbondagewest>>
<<else>>
<<link [[Run towards the sound of machinery (0:05)|Bondage Run]]>><<set $bus to "connudatus">><<pass 5>><<stress 3>><</link>><<gstress>>
<br>
<<link [[Run towards the sound of the sea (0:05)|Bondage Run]]>><<set $bus to "barb">><<pass 5>><<stress 3>><</link>><<gstress>>
<br>
<<link [[Run towards the sound of traffic (0:05)|Bondage Run]]>><<set $bus to "domus">><<pass 5>><<stress 3>><</link>><<gstress>>
<br>
<<link [[Run away from the sounds of the town (0:05)|Bondage Run]]>><<set $bus to "danube">><<pass 5>><<stress 3>><</link>><<gstress>>
<br>
<<link [[Hide (0:05)|Bondage Hide]]>><<pass 5>><<stress 3>><</link>><<gstress>>
<br>
<</if>>
<</if>>
<<set $eventskip to 0>><<set $outside to 1>><<set $location to "town">><<effects>><<set $bus to "cliff">>
You are on Cliff Street. Several civic buildings are located here, including the town hall. The Ocean Breeze cafe looks out over the sea.
<<if $chef_state is 9>>
A queue has formed outside its extravagant doors.
<<elseif $chef_state is 7 and $chef_rework lte 0>>
<span class="teal">The new building is finished.</span>
<<elseif $chef_state is 7 and $chef_rework lte 30>>
<span class="blue">It's surrounded by scaffolding, and construction materials litter the site.</span>
<<elseif $chef_state gte 2>>
A queue has formed outside.
<</if>>
There's a path leading down to the beach.
<<if $daystate is "day">>
<<if $weather.current is "rain">>
Wind howls in from the sea.
<<elseif $weather.current is "snow">>
Wind howls in from the sea.
<<else>>
A gentle breeze blows in from the sea.
<</if>>
<<elseif $daystate is "dawn">>
There's a lot of traffic. People are driving to work.
<<elseif $daystate is "dusk">>
There's a lot of traffic. People are driving home from work.
<<elseif $daystate is "night">>
The street is dark and quiet. Only the ocean can be heard.
<</if>>
<<streeteffects>>
<br><br>
<<if $exposed gte 1>>
<<exhibitionism "street">>
<<if $exposed is 1 and $topless is 0>>
<span class="lewd">This outfit might be fine on the nearby beach, but here it's too lewd!</span>
<br><br>
<</if>>
<</if>>
<<if ndef $pillory_tenant>><<setup_pillory>><</if>>
<<if $pillory_tenant.exists is 1>> /* If someone is in pillory... */
<<if $days gt $pillory_tenant.endday>>/* If sentence finished before today. */
<<setup_pillory>>
<<elseif ($days is $pillory_tenant.endday)>>
<<if $hour gt $pillory_tenant.endhour>> /* If ended earlier today */
<<setup_pillory>>
<<elseif $hour is $pillory_tenant.endhour>> /* If ending now? */
<<end_npc_pillory>>
<<else>> /* Sentence ongoing. */
<<npc_pillory>>
<</if>>
<<else>> /* Sentence ongoing to tomorrow. */
<<npc_pillory>>
<</if>>
<<elseif $rng %10 is 0>> /* Pillory empty gives 10% chance of new person */
<<new_npc_pillory>>
<</if>>
<<if $arousal gte 10000>>
<<orgasmstreet>>
<</if>>
<<if $stress gte 10000>>
<<passoutstreet>>
<<elseif $chef_event gte random(1, 100) and $exposed lte 0>>
<<set $rng to random(1, 100)>>
<<if $chef_sus gte 100>>
<<set $chef_sus to 30>>
<<generate1>><<person1>>A police car pulls up beside you, and <<person>> steps out.
<br><br>
"You're in trouble <<girl>>," <<he>> says. "Heard some disturbing stories about your cream business. About you making a mockery of health and safety. We take that very seriously, so we did some tests." <<He>> opens the passenger door.
<br><br>
"Get in," <<he>> says. "Best do as I say."
<br><br>
<<link [[Get in|Chef Blackmail Car]]>><<set $submissive += 1>><</link>>
<br>
<<link [[Refuse|Chef Blackmail Car Refuse]]>><<crimeup 3000>><<set $submissive -= 1>><</link>><<crime>>
<<elseif $chef_sus gte 10 and $rng gte 51>>
<<generate1>><<person1>>"Hey you," a voice says to the side. "The chef." You turn to see a <<person>> leaning against a wall beside an alley. "Nice cream you have. Tastes good. I bet I can guess the ingredients though." <<He>> grins. "You're a naughty one. Not something you want the authorities to find out, that's for sure."
<br><br>
<<link [[Ask what they want|Chef Blackmail Ask]]>><</link>>
<br>
<<link [[Refuse to be blackmailed|Chef Blackmail Refuse]]>><<set $chef_sus += 10>><</link>><<ggsuspicion>>
<br>
<<else>>
<<generate1>><<person1>>A <<person>> approaches you. "I tasted one of your buns," <<he>> says. "The cream is the best!" <<His>> eyes light up, and <<he>> scoops something off your arm. "You spilled some." <<he>> says. Before you can stop <<him>>, <<he>> licks it.
<br><br>
"So tasty," <<he>> says. "But it does remind me of something." Recognition flashes across <<his>> face for a moment, but then <<he>> shakes <<his>> head. "Sorry. Good luck with your baking."
<<gsuspicion>><<set $chef_sus += 2>>
<br><br>
<<endevent>>
<<link [[Next|Cliff Street]]>><<set $eventskip to 1>><</link>>
<br>
<</if>>
<<else>>
<<set $danger to random(1, 10000)>><<set $dangerevent to 0>>
<<if $danger gte (9900 - $allure) and $eventskip is 0>>
<<eventsstreet>>
<<else>>
<<if $map.top is true>>
<<map "cliff">>
<br>
<</if>>
Places of interest
<br>
<<if $scienceproject is "ongoing" and $scienceprojectdays is 0 and $daystate is "day" and $exposed lte 0>>
<<link [[Attend Science Fair|Science Fair]]>><</link>>
<br>
<</if>>
<<if $mathsproject is "ongoing" and $mathsprojectdays is 0 and $daystate is "day" and $exposed lte 0>>
<<link [[Attend Maths Competition|Maths Competition]]>><</link>>
<br>
<</if>>
<<if $pillory_tenant.exists is 1 and $exposed lte 0>>
<<link [[Watch Pillory (0:10)|Cliff Street Pillory]]>><<pass 10>><</link>>
<br>
<</if>>
<<link [[Beach (0:05)|Beach]]>><<pass 5>><</link>>
<br>
<<if $chef_state is 8 and $daystate is "dusk">>
<<link [[Attend Opening Event (5:00)|Chef Opening]]>><</link>>
<br>
<<elseif $chef_state is 7 and $chef_rework gte 1 and $chef_rework lte 30>>
<<elseif $chef_state is 7 and $chef_rework lte 0>>
<<if $exposed lte 0>>
<<link [[Cafe (0:01)|Ocean Breeze Rework]]>><<pass 1>><</link>>
<br>
<</if>>
<<elseif $openinghours is 1>>
<<if $exposed lte 0>>
<<link [[Cafe (0:01)|Ocean Breeze]]>><<pass 1>><</link>>
<br>
<<else>>
<</if>>
<<elseif $hour is $closinghour>>
<span class="blue">People are leaving the cafe.</span> It must be closing time.
<br>
<<else>>
<<link [[Cafe|Ocean Breeze Lock]]>><</link>>
<br>
<</if>>
<br>
<<if $exposed gte 1 and $daystate isnot "night">>
<<else>>
<<add_link "Travel<br>">><<hideDisplay>>
<<barb>>
<<starfish>>
<<connudatus>>
<<high>>
<<if $exposed lte 0>>
<<buswait>>
<</if>>
<<loiter>>
<</if>>
<<add_link "<br>Alternate Routes<br>">><<hideDisplay>>
<<commercial>>
<<stormdrain>>
<<displayLinks>>
<<if $map.top isnot true>>
<br>
<<map "cliff">>
<</if>>
<</if>>
<</if>>
<<set $eventskip to 0>>
<<set $chef_event to 0>><<set $outside to 1>><<set $location to "town">><<effects>><<set $bus to "cliff">>
You join the crowd around the pillory on Cliff Street.
<<npc_pillory_detail>>
<<if $stress gte 3000>>
<span class="gold">You are stressed.</span> Things are getting on top of you.
You watch some people throw fruit at <<the_pillory_person_stop>> It looks like fun. <span class="teal">You feel an urge to join in</span> - <<he>> probably deserves it.
<<if $daystate isnot "night">>
<br>
When the decent people are all in bed - you might dare do lewder things.
<</if>>
<br><br>
<</if>>
<<if $daystate is "night">>
<<if $stress gte 3000>>
<<if $pillory_tenant.fruitstock gte 1>>
<<link [[Throw Fruit|Cliff Street Prisoner]]>><<pass 2>><<set $phase to 0>><<stress -6>><<set $pillory_tenant.fruitstock -= 1>><</link>><<lstress>>
<br>
<<else>>
<span class="red">There is no fruit left to throw right now.</span>
<br>
<</if>>
<</if>>
<<if $cat gte 6 and ($pillory_tenant.ass + $pillory_tenant.genital) gte 2>>
<<link [[Groom prisoner|Cliff Street Prisoner]]>><<pass 5>><<set $phase to 1>><</link>>
<br>
<</if>>
<<if $pillory_tenant.lowerexposed gte 2 and $stress gte 4000 and $trauma gte (($traumamax / 5) * 1)>>
<<link [[Spank prisoner|Cliff Street Prisoner]]>><<pass 5>><<set $phase to 2>><</link>><<llstress>><<ltrauma>>
<br>
<</if>>
<<if $pillory_tenant.lowerexposed lte 1 or (($pronoun is "m" and $pillory_tenant.upperexposed lte 1) or ($pronoun is "f" and $pillory_tenant.upperexposed lte 2)) and $stress gte 7000 and $trauma gte (($traumamax / 5) * 2)>>
<<link [[Expose prisoner|Cliff Street Prisoner]]>><<pass 2>><<set $phase to 3>><</link>><<llstress>>
<br>
<</if>>
<<else>>
<<if $stress gte 4000>>
<<if $pillory_tenant.fruitstock gte 1>>
<<link [[Throw Fruit|Cliff Street Prisoner]]>><<pass 2>><<set $phase to 0>><<stress -6>><<set $pillory_tenant.fruitstock -= 1>><</link>><<lstress>>
<br>
<<else>>
<span class="red">There is no fruit left to throw right now.</span>
<br>
<</if>>
<</if>>
<<if $pillory_tenant.lowerexposed lte 1 and ($stress gte 6000 or $trauma gte (($traumamax / 5) * 2))>>
<<link [[Wedgie|Cliff Street Prisoner]]>><<pass 5>><<set $phase to 4>><<stress -12>><</link>><<llstress>><<ltrauma>>
<br>
<</if>>
<</if>>
<<endevent>>
<<link [[Leave|Cliff Street]]>><</link>>
<br><<set $outside to 1>><<set $location to "town">><<effects>><<set $bus to "cliff">>
<<get_pillory_npc>><<person1>>
<<if $phase is 0>>
A box of rotten fruit lies nearby. You grab a piece and weigh it in your hand.
<br>
You throw it at <<the_pillory_person>>
<<if $rng gte 75>>
<<set $pillory_tenant.fruit += 1>>
<span class="teal">hitting <<him>> full in the face.</span> <<His>> expression is hilarious.
<<if $physique gte ($physiquesize / 7) * 4>>You put a lot of strength behind it, it must have hurt.<</if>>
<<llstress>><<stress -12>>
<br>
The crowd cheer and laugh.
<<else>>
but miss entirely.<<if $physique lte ($physiquesize / 7) * 3>> Some people nearby mock your feeble throw.<</if>>
<</if>>
<<elseif $phase is 1>>
You slurp up the cream from the <<the_pillory_persons>> ass and groin. The crowd watch, awed.
<<set $famesex +=20>>
<<elseif $phase is 2>>
<<set $pillory_tenant.spank += 1>><<control 10>><<stress -24>><<trauma -12>>
You <<print either("viciously","resentfully","grimly","self-righteously","maniacally")>> spank <<the_pillory_persons>> ass. Somehow,
<<print either("it gives you a sense of control and well-being.","it brings a growing sense of calm.","it makes the shadows draw back.")>>
<br>
Some of the crowd cheer you on.
<<elseif $phase is 3>><<control 10>><<stress -24>><<trauma -12>>
Approaching <<the_pillory_person>> from behind, you <<print either("smoothly","awkwardly","quickly")>>
<<if $pronoun is "m">>
<<if $pillory_tenant.upperexposed lte 1>>
<<set $pillory_tenant.upperexposed to 2>>displace <<his>> top, fully exposing <<his>> chest
<<if $pillory_tenant.lowerexposed lte 1>>and then<</if>>
<</if>>
<<if $pillory_tenant.lowerexposed lte 1>>pull <<his>>
<<if $pillory_tenant.lowerexposed is 0>>trousers and<</if>>
underpants to the floor, exposing <<his>> ass and <<his>> $pillory_tenant.person.penisdesc
<<set $pillory_tenant.lowerexposed to 2>>
<</if>>
<<elseif $pronoun is "f">>
<<if $pillory_tenant.upperexposed lte 2>>
<<if $pillory_tenant.upperexposed lte 0>>displace <<his>> top and<</if>>
remove <<his>> bra, fully exposing <<his>> $pillory_tenant.person.breastsdesc
<<if $pillory_tenant.lowerexposed lte 1>>to all. Without hesitation, you then<</if>>
<<set $pillory_tenant.upperexposed to 3>>
<</if>>
<<if $pillory_tenant.lowerexposed lte 1>>
<<if $pillory_tenant.lowerexposed lte 0>>hitch up <<his>> skirt and pull <<his>> panties to the floor,
<<else>>pull <<the_pillory_persons>> panties to the floor,<</if>>
fully exposing <<his>> pussy and ass
<<set $pillory_tenant.lowerexposed to 2>>
<</if>>
<<else>> /* in case the game goes fully non binary */
tear off all their clothes, fully exposing them
<</if>>to the watching crowd. <<He>> yells in shock.
<br>
Some people <<print either("gasp, but","laugh, and","complain, but","fall silent, but","whistle, and","jeer, and","make lewd threats, and")>> more than a few cheer.
<<elseif $phase is 4>><<control 5>><<stress -20>><<trauma -4>><<set $pillory_tenant.broken += 1>>
Approaching from behind, you <<print either("cheekily","aggressively","quickly","vindictively","stealthily")>>
grab <<the_pillory_persons>> <<if $pronoun is "m">>underpants<<else>>panties<</if>> and hoist them up hard.
<br>
<<His>> shocked squeal makes you laugh as you run off. As you rejoin the crowd, <<his>> sour expression makes you laugh again -
stuck in the pillory, <<he>> can't even fix it. <<He>> knows this and so does everyone watching.
<br>
Many in the crowd seem to share in your amusement.
<<else>>
You do something entirely unexpected. Few could explain what you have done. Fewer still could explain why. None will speak of this again. (Error: please report)
<</if>>
<<endevent>>
<br><br>
<<link [[Next|Cliff Street Pillory]]>><</link>>
<br><<set $outside to 1>><<set $location to "town">><<effects>><<set $bus to "connudatus">>
You are on Connudatus Street. The numerous clubs, bars and restaurants make it the town's most lively locale by night. During the day the street is lined by hawkers selling various wares.
<<if $daystate is "day">>
The street is crowded with shoppers.
<<elseif $daystate is "dawn">>
Vendors are setting up their stalls.
<<elseif $daystate is "dusk">>
Vendors are taking down their stalls. The restaurants are packed.
<<elseif $daystate is "night">>
The nightlife is in full swing. Neon lights glow above.
<</if>>
<<streeteffects>>
<br><br>
<<if $exposed gte 1>>
<<exhibitionism "street">>
<</if>>
<<if $arousal gte 10000>>
<<orgasmstreet>>
<</if>>
<<if $skulduggery gte 200 and $skulduggeryDintro isnot 1>>
<<set $skulduggeryDintro to 1>>
Your experience breaking the rules of society lets you look at the street in a new light. So many people with their valuables close at hand, and lightly guarded. <span class="gold">You can now rob people on Connudatus Street.</span>
<br><br>
<</if>>
<<if $stress gte 10000>>
<<passoutstreet>>
<<elseif $bartend_info is 1>>
<<set $bartend_info to 2>>
<<generate1>><<person1>>
"Hey <<girl>>," says a voice by the club. A <<person>> leans against the wall. "Darryl had me wait for you. Says you got some trouble coming your way and need someone to walk you home."
<br><br>
<<link [[Accept (0:15)|Connudatus VIP Walk]]>><<pass 15>><</link>>
<br>
<<link [[Refuse|Connudatus VIP Refuse]]>><</link>>
<br>
<<elseif $per_npc.bartend>>
<<loadNPC 0 bartend>><<person1>>
<<if $rng gte 81>>
<<generate2>><<generate3>>
Three figures loom from the dark, blocking your path. One steps into the light cast by a street lamp. <span class="red">It's the <<person>> who harassed you in the club.</span>
<br><br>
"Boggles my mind," <<he>> snarls. "That trash like you think they can deny me. Time to learn your place. I even brought friends to help teach." <<He>> lunges for you.
<br><br>
<<elseif $rng gte 51>>
<<generate2>>
Two figures loom from the dark, blocking your path. One steps into the light cast by a street lamp. <span class="red">It's the <<person>> who harassed you in the club.</span>
<br><br>
"Boggles my mind," <<he>> snarls. "That trash like you think they can deny me. Time to learn your place. I even brought a friend to help teach." <<He>> lunges for you.
<br><br>
<<else>>
A figure looms from the dark, blocking your path. <<He>> steps into the light cast by a street lamp. <span class="red">It's the <<person>> who harassed you in the club.</span>
<br><br>
"Boggles my mind," <<he>> snarls. "That trash like you think they can deny me. Time to learn your place." <<He>> lunges for you.
<br><br>
<</if>>
<<link [[Next|Connudatus VIP Rape]]>><<set $molestationstart to 1>><</link>>
<br>
<<else>>
<<set $danger to random(1, 10000)>><<set $dangerevent to 0>>
<<if $danger gte (9900 - $allure) and $eventskip is 0>>
<<eventsstreet>>
<<else>>
<<if $map.top is true>>
<<map "connudatus">>
<br>
<</if>>
Places of interest
<br>
<<if $daystate isnot "dawn" and $daystate isnot "day">>
<<if $exposed gte 1 and $stripclubintro is 1>>
<<stripclubicon>><<link [[Strip Club|Strip Club Exposed]]>><</link>>
<br>
<<else>>
<<stripclubicon>><<link [[Strip Club|Strip Club]]>><</link>>
<br>
<</if>>
<</if>>
<<if $daystate isnot "dusk" and $daystate isnot "night" and $hour isnot 6>>
<<stripclubicon>><<link [[Strip Club|Strip Club Lock]]>><</link>>
<br>
<<elseif $hour is 6>>
<span class="blue">People are leaving the club.</span> It must be closing time.
<br>
<</if>>
<<if $skulduggeryDintro is 1 and $exposed lte 0>>
<<link [[Look for a mark (0:20)|Connudatus Street Thievery]]>><<pass 20>><<crimeup 1>><</link>><<crime>>
<br>
<</if>>
<<if $daystate is "dawn" and $exposed lte 0 and $stall_rented isnot 1>>
<<if $money gte 1500>>
<<link [[Rent a stall (0:20 £15)|Stall Rent]]>><</link>>
<br>
<<else>>
<span class="blue">You could rent a stall here if you had the money.</span>
<</if>>
<<elseif $stall_rented is 1 and $daystate isnot "night" and $exposed lte 0>>
<<link [[Attend your stall (0:20)|Stall]]>><<pass 20>><</link>>
<br>
<</if>>
<br>
<<if $exposed gte 1 and $daystate isnot "night">>
<<else>>
<<add_link "Travel<br>">><<hideDisplay>>
<<barb>>
<<danube>>
<<cliff>>
<<wolf>>
<<if $exposed lte 0>>
<<buswait>>
<</if>>
<<loiter>>
<</if>>
<<add_link "<br>Alternate routes<br>">><<hideDisplay>>
<<residential>>
<<commercial>>
<<stormdrain>>
<<displayLinks>>
<<if $map.top isnot true>>
<br>
<<map "connudatus">>
<</if>>
<</if>>
<</if>>
<<set $eventskip to 0>><<if $molestationstart is 1>>
<<set $molestationstart to 0>>
<<controlloss>>
<<violence 1>>
<<neutral 1>>
<<molested>>
<<maninit>>
<<if $daystate isnot "night">><<set $rescue to 1>><</if>>
<</if>>
<<effects>>
<<effectsman>><<man>>
<<stateman>>
<br><br>
<<actionsman>>
<<if $enemyhealth lte 0>>
<span id="next"><<link [[Next|Connudatus VIP Rape Finish]]>><</link>></span><<nexttext>>
<<elseif $enemyarousal gte $enemyarousalmax>>
<span id="next"><<link [[Next|Connudatus VIP Rape Finish]]>><</link>></span><<nexttext>>
<<elseif $alarm is 1 and $rescue is 1>>
<span id="next"><<link [[Next|Connudatus VIP Rape Finish]]>><</link>></span><<nexttext>>
<<else>>
<span id="next"><<link [[Next|Connudatus VIP Rape]]>><</link>></span><<nexttext>>
<</if>><<effects>>
<<if $enemyarousal gte $enemyarousalmax>>
<<ejaculation>>
<<if $pain gte 100 and $willpowerpain is 0>>
"It's not over yet, slut," the <<person1>><<person>> says, reaching into <<his>> coat. <span class="red"><<He 1>> pulls out a gag and blindfold.</span> You're too hurt to resist as <<he>> forces the former into your mouth, and ties them both around your head. You can't see a thing.
<<facewear 6>>
<br><br>
"Have fun," <<he>> laughs, shoving you into the street. You hear <<him>> walk away.
<br><br>
<<tearful>> you try to get your bearings.
<br><br>
<<blindfoldintro>>
<<clotheson>>
<<endcombat>>
<<clearNPC bartend>>
<<set $eventskip to 1>>
<<destinationbondage>>
<<else>>
"It's not over yet, slut," the <<person>> says, reaching into <<his>> coat. <span class="red"><<He 1>> pulls out a gag and blindfold.</span> <<He>> tries to jam the former into your mouth, <span class="green">but you manage to duck out of the way.</span>
<br><br>
<<tearful>> you run to safety.
<br><br>
<<clotheson>>
<<endcombat>>
<<clearNPC bartend>>
<<destinationeventend>>
<</if>>
<<elseif $enemyhealth lte 0>>
The <<person1>><<person>> loses <<his>> footing and tumbles into the street, just as a car approaches. It swerves to avoid the <<him>>, and collides with a street light.
<br><br>
The driver emerges, furious, and shouts at the <<person>>. <<tearful>> you seize the opportunity and run to safety.
<br><br>
<<clotheson>>
<<endcombat>>
<<clearNPC bartend>>
<<destinationeventend>>
<<else>>
<<set $rescued += 1>>
A car pulls up, and <<generate4>><<person4>><<person>> climbs out. "Leave the <<girl>> alone," <<he>> says. "Or you're gonna get beat."
<br><br>
The <<person1>><<person>> glares at the <<person4>><<person>>, incensed. "Who the fuck do you think you are?" <<he>> says, releasing you and marching over.
<br><br>
<<tearful>> you exploit the resulting shouting match and run to safety.
<br><br>
<<clotheson>>
<<endcombat>>
<<clearNPC bartend>>
<<destinationeventend>>
<</if>><<effects>>
<<He>> shrugs. "As you wish," <<he>> says. "You go careful though." <<He>> stomps out <<his>> cigarette and walks away.
<br><br>
<<endevent>>
<<destinationeventend>><<effects>>
The <<person>> stomps out <<his>> cigarette and starts to walk. "You live at the orphanage, right?"
<br><br>
<<if $rng gte 51 and $per_npc.bartend>>
<<loadNPC 1 bartend>>
You're at the end of Connudatus Street when a figure looms out of the dark, blocking your path. It's the <<person2>><<person>> who harassed you earlier.
<br><br>
The <<person1>><<person>> steps between you and folds <<his>> arms. The <<person2>><<person>> stops in <<his>> tracks. <<He>> glares at the <<person1>><<person>>, but thinks better of starting a fight. <<person2>><<He>> slinks back into the dark.
<br><br>
"Probably the last we'll see of <<him>>," the <<person1>><<person>> says. "But I'll stick around to be safe."
<br><br>
The rest of the journey is uneventful. The <<person1>><<person>> walks fast, but doesn't know the exact location of the orphanage so you end up taking the lead. <<He>> walks you up to the orphanage proper before bidding farewell.
<br><br>
<<else>>
The journey is uneventful. <<He>> walks fast, but doesn't know the exact location of the orphanage so you end up taking the lead. <<He>> walks you up to the orphanage proper before bidding you farewell.
<br><br>
<</if>>
<<endevent>>
<<if $per_npc.bartend>>
<<clearNPC bartend>>
<</if>>
<<link [[Next|Orphanage]]>><</link>>
<br><<set $outside to 1>><<set $location to "town">><<effects>><<set $bus to "danube">>
You are on Danube Street. The houses here are spacious and stately.
<<if $daystate is "day">>
<<if $weather.current is "rain">>
The rain has driven people indoors.
<<elseif $weather.current is "snow">>
The snow has kept most indoors.
<<else>>
You hear activity from the walled gardens.
<</if>>
<<elseif $daystate is "dawn">>
You see movement through the windows.
<<elseif $daystate is "dusk">>
They cast creepy shadows in the dimming light.
<<elseif $daystate is "night">>
Light from the windows does little to alleviate the darkness.
<</if>>
<<if $halloween is 1>>
Some homes host extravagant Halloween displays.
<</if>>
<<streeteffects>>
<br><br>
<<if $exposed gte 1>>
<<exhibitionism "street">>
<</if>>
<<if $arousal gte 10000>>
<<orgasmstreet>>
<</if>>
<<if $stress gte 10000>>
<<passoutstreet>>
<<else>>
<<set $danger to random(1, 10000)>><<set $dangerevent to 0>>
<<if $danger gte (9900 - $allure) and $eventskip is 0>>
<<eventsstreet>>
<<else>>
<<if $map.top is true>>
<<map "danube">>
<br>
<</if>>
Places of interest
<br>
<<foresticon>><<link [[Forest (0:10)|Forest]]>><<pass 10>><<set $forest to 0>><<set $eventskip to 1>><</link>>
<br>
<<if $exposed lte 0 and $openinghours is 1>>
<<spaicon>><<link [[Spa (0:02)|Spa]]>><<pass 2>><</link>>
<br>
<<elseif $openinghours is 0>>
<<spaicon>><<link [[Spa (0:02)|Spa Lock]]>><<pass 2>><</link>>
<br>
<</if>>
<<if $exhibitionismrun is "danube" and $exposed lte 1>>
<<ind>><<link [[Oak behind spa|Danube Oak]]>><</link>>
<br>
<</if>>
<<if $daystate is "night">>
<<ind>><<link [[Approach one of the houses (0:02)|Danube House Lock]]>><<pass 2>><</link>>
<br>
<<elseif $exposed lte 0>>
<<ind>><<link [[Knock on one of the houses (0:02)|Danube House Knock]]>><<pass 2>><</link>>
<br>
<</if>>
<br>
<<if $exposed gte 1 and $daystate isnot "night">>
<<else>>
<<add_link "Travel<br>">><<hideDisplay>>
<<domus>>
<<wolf>>
<<connudatus>>
<<if $exposed lte 0>>
<<buswait>>
<</if>>
<<loiter>>
<</if>>
<<add_link "<br>Alternate routes<br>">><<hideDisplay>>
<<residential>>
<<stormdrain>>
<<displayLinks>>
<<if $map.top isnot true>>
<br>
<<map "danube">>
<</if>>
<</if>>
<</if>>
<<set $eventskip to 0>><<set $outside to 1>><<set $location to "town">><<effects>>
You walk behind the spa, and find the oak the note mentioned. It stands at the edge of the forest. This is where you were told to strip. There's no one around.
<br><br>
<<if $exhibitionism gte 35>>
<<link [[Strip|Danube Oak Strip]]>><<set $phase to 0>><</link>><<exhibitionist3>>
<br>
<<else>>
<<link [[Strip|Danube Oak Strip]]>><<set $phase to 1>><<trauma 6>><<stress 6>><</link>><<gtrauma>><<gstress>>
<br>
<</if>>
<<link [[Leave|Danube Street]]>><</link>>
<br><<set $outside to 1>><<set $location to "town">><<effects>>
<<strip>>
<<if $phase is 0>>
You <<nervously>> remove your clothing as the note said, until you're stood naked, here on the outskirts of town.
<<exhibitionism3>>
<<else>>
You take a deep breath and glance around. This is a lot of money. You <<nervously>> remove your clothing as the note said, until you're stood naked, here on the outskirts of town.
<</if>>
<br><br>
Something flashes in the oak's branches. A camera. <<covered>> You feel your face heat up, but notice something else above you. A small parachute floats down, carrying a little box. You catch it. There's a note inside.
<br><br>
<i>It was nice working with you.</i>
<br><br>
There's £100 behind the paper. You get dressed as fast as your shaking hands will allow. You don't think anyone saw you. Except the camera.
<br><br>
<<set $money += 10000>>
<<set $exhibitionismrun to "danubedone">>
<<set $exhibitionismrunon to 0>>
<<link [[Leave|Danube Street]]>><<clotheson>><</link>>
<br><<set $outside to 1>><<set $location to "town">><<effects>><<set $bus to "domus">>
You are on Domus Street. The orphanage is here. The street is dominated by small homes similar in appearance.
<<if $daystate is "day">>
<<if $weather.current is "rain">>
People walk quickly, driven by the rain.
<<elseif $weather.current is "snow">>
People walk brisk against the cold.
<<else>>
People tend to their gardens and go about their business all along the street.
<</if>>
<<elseif $daystate is "dawn">>
It's quite busy. People are on their way to work.
<<elseif $daystate is "dusk">>
People return to their homes, tired after a long day.
<<else>>
The street is dark and silent.
<</if>>
<<if $halloween is 1>>
Jack-o'-lanterns, skeletons, and spiders decorate the houses.
<</if>>
<<if $season is "winter">>
Snowmen stand in gardens.
<</if>>
<<streeteffects>>
<br><br>
<<if $exposed gte 1>>
<<exhibitionism "street">>
<</if>>
<<if $arousal gte 10000>>
<<orgasmstreet>>
<</if>>
<<if $tutorial is 0 and $debug is 0>><<set $tutorial to 1>>
<<generate1>><<person1>>As you leave the orphanage you bump into a <<person>> passing by. <<He>> staggers back and looks at you with anger, but <<his>> rage turns to lechery as <<he>> beholds you. "You're the cutest thing I've seen all week! Come 'ere."
<br><br>
<<link [[Next|Tutorial]]>><<set $molestationstart to 1>><</link>>
<<else>>
<<if $stress gte 10000>>
<<passoutstreet>>
<<else>>
<<set $danger to random(1, 10000)>><<set $dangerevent to 0>>
<<if $NPCName[$NPCNameList.indexOf("Whitney")].state isnot "dungeon" and $NPCName[$NPCNameList.indexOf("Whitney")].init is 1 and $halloween is 1 and $monthday is 31 and $hour gte 19 and $halloween_whitney_proposed isnot 1>><<set $halloween_whitney_proposed to 1>>
<<halloweenwhitney>>
<<elseif $danger gte (9900 - $allure) and $eventskip is 0>>
<<eventsstreet>>
<<else>>
<<if $map.top is true>>
<<map "domus">>
<br>
<</if>>
<<if $averydate is 1 and $hour is 20 and $averydatedone isnot 1>>
Avery waits for you by their car.
<br>
<<link [[Date (1:20)|Avery Date]]>><</link>>
<br><br>
<</if>>
Places of interest
<br>
<<homeicon>><<link [[Go home (0:01)->Orphanage]]>><<pass 1>><</link>>
<br>
<<if $daystate is "night">>
<<ind>><<link [[Approach one of the houses (0:02)|Domus House Lock]]>><<pass 2>><</link>>
<br>
<<elseif $exposed lte 0>>
<<ind>><<link [[Knock on one of the houses (0:02)|Domus House Knock]]>><<pass 2>><</link>>
<br>
<</if>>
<<if $exposed gte 2 and $daystate isnot "night" and $exhibitionism gte 75>>
<<ind>><<link [[Beg for clothing (0:02)|Domus House Nude]]>><<pass 2>><</link>><<exhibitionist5>>
<br>
<</if>>
<<if $exposed gte 1 and $daystate isnot "night">>
<<else>>
<<add_link "Travel<br>">><<hideDisplay>>
<<barb>>
<<danube>>
<<if $exposed lte 0>>
<<buswait>>
<</if>>
<br>
<</if>>
<<add_link "<br>Alternate Routes<br>">><<hideDisplay>>
<<residential>>
<<stormdrain>>
<<loiter>>
<<displayLinks>>
<<if $map.top isnot true>>
<br>
<<map "domus">>
<</if>>
<</if>>
<</if>>
<</if>>
<<set $eventskip to 0>><<set $outside to 1>><<set $location to "town">><<effects>><<set $bus to "elk">>
You are on Elk Street. There are roads leading to several large industrial complexes.
<<if $daystate is "day">>
<<if $weather.current is "rain">>
The sound of water hitting metal is constant.
<<else>>
You hear the sound of machinery all around.
<</if>>
<<elseif $daystate is "dawn">>
You hear the sound of machinery all around.
<<elseif $daystate is "dusk">>
You hear the sound of machinery all around.
<<elseif $daystate is "night">>
You hear the sound of machinery even at this hour.
<</if>>
<<streeteffects>>
<br><br>
<<if $exposed gte 1>>
<<exhibitionism "street">>
<</if>>
<<if $arousal gte 10000>>
<<orgasmstreet>>
<</if>>
<<if $stress gte 10000>>
<<passoutstreet>>
<<else>>
<<set $danger to random(1, 10000)>><<set $dangerevent to 0>>
<<if $danger gte (9900 - $allure) and $eventskip is 0>>
<<eventsstreet>>
<<else>>
<<if $map.top is true>>
<<map "elk">>
<br>
<</if>>
Places of interest
<br>
<<if $trash_unlocked is 1>>
<<link [[Landfill (0:10)|Trash]]>><<pass 10>><<set $trash to 0>><</link>>
<br>
<<elseif $trash_key is 1>>
<<link [[Use the Key (0:10)|Trash Enter]]>><<set $trash_unlocked to 1>><<pass 10>><</link>>
<br>
<<else>>
<<link [[Landfill (0:05)|Trash Gate Enter]]>><<pass 5>><</link>>
<br>
<</if>>
<<if $compoundstate is 1>>
<span class="blue">The compound is prowled by guards.</span> They'll be less agitated tomorrow.
<br>
<<elseif $compoundstate is 0>>
<<link [[Sneak into the compound|Elk Compound]]>><<crimeup 1>><</link>><<crime>>
<br>
<<elseif $compoundcard is 1 and $exposed lte 0>>
<<link [[Enter strange compound|Elk Compound Card]]>><</link>>
<br>
<</if>>
<br>
<<if $exposed gte 1 and $daystate isnot "night">>
<<else>>
<<add_link "Travel<br>">><<hideDisplay>>
<<nightingale>>
<<oxford>>
<<harvest>>
<<if $exposed lte 0>>
<<buswait>>
<</if>>
<<loiter>>
<</if>>
<<add_link "<br>Alternate routes<br>">><<hideDisplay>>
<<industrial>>
<<stormdrain>>
<<displayLinks>>
<<if $map.top isnot true>>
<br>
<<map "elk">>
<</if>>
<</if>>
<</if>>
<<set $eventskip to 0>><<if $molestationstart is 1>>
<<set $molestationstart to 0>>
<<controlloss>>
<<violence 1>>
<<neutral 1>>
<<molested>>
<<generate1>><<generate2>><<generate3>><<generate4>><<generate5>><<generate6>>
<<ganginit>>You feel something probing your nethers. Hands reach out from all around.
<br>
<</if>>
<<effects>>
<<effectsman>><<man>>
<<stateman>>
<br><br>
<<actionsman>>
<<if $alarm is 1>>
<<if $rescue is 1>>
<span id="next"><<link [[Next->Gang]]>><</link>></span><<nexttext>>
<<else>>
No one comes to your aid.
<<set $alarm to 0>>
<<if $drugged gte 1>>Intoxicated as you are, you couldn't cry very convincingly.<</if>>
<br><br>
<<if $enemyarousal gte $enemyarousalmax>>
<span id="next"><<link [[Next->Gang]]>><</link>></span><<nexttext>>
<<elseif $enemyhealth lte 0>>
<span id="next"><<link [[Next->Gang]]>><</link>></span><<nexttext>>
<<else>>
<span id="next"><<link [[Next->Gang]]>><</link>></span><<nexttext>>
<</if>>
<</if>>
<<elseif $enemyarousal gte $enemyarousalmax>>
<span id="next"><<link [[Next->Gang]]>><</link>></span><<nexttext>>
<<elseif $enemyhealth lte 0>>
<span id="next"><<link [[Next->Gang]]>><</link>></span><<nexttext>>
<<else>>
<span id="next"><<link [[Next|Gang]]>><</link>></span><<nexttext>>
<</if>><<set $outside to 1>><<effects>>
<<if $phase is 0>>
You take cover under a parked car. The footsteps grow louder and you soon see a pair of feet march past. Heart racing, you wait for the footsteps to fade before continuing.
<<garousal>>
<br><br>
<<arousal 50>>
<<endevent>>
<<destinationeventend>>
<</if>>
<<if $phase is 1>>
<<if $rng lte 80>>
<<arousal 50>>
You keep to the side of the road opposite the footsteps and soon see a <<person>> step into the glow of a street light. Fortunately they seem in a hurry and don't notice your skulking. Your heart continues to beat rapidly.
<<garousal>>
<br><br>
<<endevent>>
<<destinationeventend>>
<<else>>
<<arousal 50>>
You keep to the side of the road opposite the footsteps and soon see a <<person>> step into the glow of a street light.
<br><br>
Unfortunately the darkness isn't as concealing as you hoped. <<He>> spots you in your embarrassing state of dress. Ashamed, you break into a run, followed by <<his>> whistling.
<<trauma 2>><<garousal>><<gtrauma>>
<br><br>
<<endevent>>
<<destinationeventend>>
<</if>>
<</if>><<if $molestationstart is 1>>
<<set $molestationstart to 0>>
<<controlloss>>
<<violence 1>>
<<neutral 1>>
<<molested>>
<<strangeman2init>>
<</if>>
<<effects>>
<<effectsman>><<man>>
<<stateman>>
<br><br>
<<actionsman>>
<<if $alarm is 1>>
No one comes to your aid.
<<set $alarm to 0>>
<<if $drugged gte 1>>Intoxicated as you are, you couldn't cry very convincingly.<</if>>
<br><br>
<<if $enemyarousal gte $enemyarousalmax>>
<span id="next"><<link [[Next->StreetEx2 Ejaculation]]>><</link>></span><<nexttext>>
<<elseif $enemyhealth lte 0>>
<span id="next"><<link [[Next->StreetEx2 Escape]]>><</link>></span><<nexttext>>
<<else>>
<span id="next"><<link [[Next->StreetEx2]]>><</link>></span><<nexttext>>
<</if>>
<<elseif $enemyarousal gte $enemyarousalmax>>
<span id="next"><<link [[Next->StreetEx2 Ejaculation]]>><</link>></span><<nexttext>>
<<elseif $enemyhealth lte 0>>
<span id="next"><<link [[Next->StreetEx2 Escape]]>><</link>></span><<nexttext>>
<<else>>
<span id="next"><<link [[Next->StreetEx2]]>><</link>></span><<nexttext>>
<</if>><<effects>>
<<ejaculation>>
<<if $enemyanger gte ($enemyangermax / 5) * 3>>
<<He>> bashes your head against the pavement, then leaves you.
<<violence 3>>
<br><br>
<<elseif $enemyanger gte 1>>
Without a word, <<he>> saunters off.
<br><br>
<<else>>
<<He>> kisses you on the cheek, then saunters off.
<br><br>
<</if>>
<<underlowersteal>>
<<tearful>> you rise to your feet.
<br><br>
<<clotheson>>
<<endcombat>>
<<destinationeventend>><<effects>>
<<He>> recoils in pain, giving you the chance you need to escape. <<tearful>> you keep running until your legs give out and you collapse against a wall.
<br><br>
<<stealclothes>>
<br><br>
<<clotheson>>
<<endcombat>>
<<destinationeventend>><<set $outside to 1>>
<<if $phase is 0>>
<<effects>>
You run with all the speed you can muster.
<<gathletics>><<athletics 1>><<physique>>
<<if $bestialitydisable is "t">>
You manage to escape, but not unscathed.
<<set $trauma += 40>><<set $pain += 40>><<set $stress += 400>><<set $worn.lower.integrity -= 20>><<set $worn.upper.integrity -= 20>><<set $worn.under_lower.integrity -= 20>><<bruise leftarm>><<bruise full>>
<br><br>
<<destinationeventend>>
<<else>>
<<if $athletics gte random(1, 600)>>
You slowly gain distance on the dog and it eventually gives up the chase. You run a bit further, then stop to catch your breath.
<br><br>
<<destinationeventend>>
<<else>>
The beast is faster than you however. It quickly catches up to you and, grabbing your arm in its teeth, drags you to the ground.
<br><br>
<<set $pain += 30>><<set $phase2 to 1>>
<<link [[Next|StreetEx3]]>><<set $phase to 1>><<set $molestationstart to 1>><</link>>
<br><br>
<</if>>
<</if>>
<<elseif $phase is 1>>
<<if $molestationstart is 1>>
<<set $molestationstart to 0>>
<<controlloss>>
<<violence 1>>
<<neutral 1>>
<<molested>>
<<beastNEWinit 1 dog>>
<<if $phase2 is 1>>
<<set $enemyanger += 120>>
<</if>>
<</if>>
<<effects>>
<<effectsman>>
<br>
<<beast $enemyno>>
<br><br>
<<stateman>>
<br><br>
<<actionsman>>
<<if $alarm is 1>>
No one comes to your aid.
<<set $alarm to 0>>
<<if $drugged gte 1>>Intoxicated as you are, you couldn't cry very convincingly.<</if>>
<br><br>
<<if $enemyarousal gte $enemyarousalmax>>
<span id="next"><<link [[Next->StreetEx3 Ejaculation]]>><</link>></span><<nexttext>>
<<elseif $enemyhealth lte 0>>
<span id="next"><<link [[Next->StreetEx3 Escape]]>><</link>></span><<nexttext>>
<<else>>
<span id="next"><<link [[Next->StreetEx3]]>><</link>></span><<nexttext>>
<</if>>
<<elseif $enemyarousal gte $enemyarousalmax>>
<span id="next"><<link [[Next->StreetEx3 Ejaculation]]>><</link>></span><<nexttext>>
<<elseif $enemyhealth lte 0>>
<span id="next"><<link [[Next->StreetEx3 Escape]]>><</link>></span><<nexttext>>
<<else>>
<span id="next"><<link [[Next->StreetEx3]]>><</link>></span><<nexttext>>
<</if>>
<</if>><<beastejaculation>>
<<if $enemyanger gte ($enemyangermax / 5) * 3>>
<<He>> bites you on the thigh, then leaves you lying on the pavement.
<<violence 3>>
<br><br>
<<elseif $enemyanger gte 1>>
<<He>> barks then leaves you lying on the pavement.
<br><br>
<<else>>
<<He>> licks your <<genitals>> then darts away.
<<neutral 5>>
<br><br>
<</if>>
<<tearful>> you rise to your feet.
<br><br>
<<clotheson>>
<<endcombat>>
<<destinationeventend>><<effects>>
Deciding that <<he>> might have bitten off more than <<he>> can chew, <<he>> flees back into the darkness. <<tearful>> you rise to your feet.
<br><br>
<<clotheson>>
<<endcombat>>
<<destinationeventend>><<if $molestationstart is 1>>
<<set $molestationstart to 0>>
<<controlloss>>
<<violence 1>>
<<neutral 1>>
<<molested>>
<<generate1>><<generate2>><<maninit>><<set $leftarm to "bound">><<set $rightarm to "bound">>You wake up on a moth-eaten mattress in a small room you've never seen before. Your arms are bound behind your back. You aren't alone.
<br>
<</if>>
<<effects>>
<<effectsman>><<man>>
<<stateman>>
<br><br>
<<actionsman>>
<<if $alarm is 1>>
No one comes to your aid.
<<set $alarm to 0>>
<<if $drugged gte 1>>Intoxicated as you are, you couldn't cry very convincingly.<</if>>
<br><br>
<<if $enemyarousal gte $enemyarousalmax>>
<span id="next"><<link [[Next->Abduction Ejaculation]]>><</link>></span><<nexttext>>
<<elseif $enemyhealth lte 0>>
<span id="next"><<link [[Next->Abduction Escape]]>><</link>></span><<nexttext>>
<<else>>
<span id="next">[[Next->Abduction]]</span><<nexttext>>
<</if>>
<<elseif $enemyarousal gte $enemyarousalmax>>
<span id="next"><<link [[Next->Abduction Ejaculation]]>><</link>></span><<nexttext>>
<<elseif $enemyhealth lte 0>>
<span id="next"><<link [[Next->Abduction Escape]]>><</link>></span><<nexttext>>
<<else>>
<span id="next"><<link [[Next->Abduction]]>><</link>></span><<nexttext>>
<</if>><<ejaculation>>
<<if $enemyanger gte ($enemyangermax / 5) * 3>>
<<person1>>The <<person>> violently grabs your arms, drags you to the window and hurls you out. You fall a story before hitting the ground.
<<violence 30>>
<br><br>
<<stealclothes>>
<<tearful>> you struggle to your feet.
<<clotheson>>
<br><br>
<<elseif $enemyanger gte 1>>
<<person1>>They carry you out the room and down a flight of stairs before unceremoniously dumping you outside.
<br><br>
<<stealclothes>>
<<tearful>> you struggle to your feet.
<<clotheson>>
<br><br>
<<else>>
<<unbind>>
<<if $brothelknown isnot 1>>
<<person1>>The <<person>> unties your bonds while the <<person2>><<person>> speaks, "There's a place for sluts like you." <<He>> seizes your arm and begins to write on it. <<He>> finishes quickly, it's the address of a building on Harvest Street.
<<set $brothelknown to 1>>
<span class="gold">You can now access the suspicious building on Harvest Street.</span>
<br><br>
<<else>>
<</if>>
<<clotheson>>
They escort you from the premises. <<tearful>> you try to work out your whereabouts. You think you're somewhere in the industrial district.
<br><br>
<</if>>
<<endcombat>>
<<set $stress -= 1000>><<set $eventskip to 1>>
<<industrialquick>><<effects>>
They recoil in pain. <<tearful>> you seize the opportunity and escape the room. You flee along a corridor, then down a flight of stairs before bursting through an exit door.
<br><br>
<<clotheson>>
<<endcombat>>
<<set $stress -= 1000>><<set $eventskip to 1>>
<<industrialquick>><<effects>>
You hasten your pace to escape the remarks.
<<gtrauma>><<gstress>>
<br><br>
<<trauma 3>><<stress 3>>
<<endevent>>
<<destinationeventend>><<set $outside to 1>><<effects>>
<<if $phase lte 1>>
You stay hidden.
<br><br>
The <<person3>><<persons>> struggles while <<his>> clothes are torn aside.
<<if $phase is 0>>
Just metres from where you hide, the <<person1>><<person>> and <<person2>><<person>> brutally rape the <<person3>><<person>>, jeering, laughing and taking pictures all the while.
Between throating the <<if $pronoun is "m">>boy<<else>>girl<</if>>, beating <<him>>, and biting <<his>> <<if $pronoun is "m">>nipples<<else>>breasts<</if>>, it's clear they get off on the brutality.
<br><br>
By the time they cum and stagger away, you feel shaken and
<<if $submissive gte 1150>>
weirdly aroused. Somewhere in your mind, you can't help imagining it was you, powerless and vulnerable to their animal lust. It fills you with horror and... something else.
<<gtrauma>><<garousal>><<trauma 3>><<stress 3>><<arousal 300>>
<<else>>
upset.
<<gtrauma>><<gstress>><<trauma 5>><<stress 3>><<pain 4>>
<</if>>
<br><br>
<<elseif $phase is 1>>
You can't bear to watch, but can't close your ears to the sounds. For what feels like hours, you hide in the bushes, face buried in the ground, as just metres away a helpless <<if $pronoun is "m">>boy<<else>>girl<</if>> <<if $pronoun is $player.gender>>just like you <</if>>is brutally raped.
<<pain 5>>
<br><br>
<</if>>
The attackers tidy themselves up, sharing glances and satisfied smiles.
They take some photos of the <<person3>><<person>>, broken and used at their feet.
<br><br>
"Aww, come on, can we keep <<him>>, please!" you hear the <<person2>><<person>> say.
<br><br>
The <<person1>><<person>> mutters something inaudible.
<br><br>
"One of those police collars," the <<person2>><<person>> replies. "That would do it."
<br><br>
They strut away, still chatting.
<br><br>
<<if $rng lte 80>>
The <<person3>><<person>> lays prone on the floor, exposed and unresponsive.
<br><br>
<<if $pronoun is "m">>
<<link [[Help Him (0:10)|StreetEx4 Choice]]>><<set $phase to 0>><</link>>
<br>
<<link [[Steal His Clothes|StreetEx4 Choice]]>><<set $phase to 1>><<lowerwear 6>><<underlowerwear 4>><<upperwear 5>><<set $worn.upper.integrity to 100>><<set $worn.lower.integrity to 50>><<set $worn.under_lower.integrity to 15>><</link>>
<br>
<<else>>
<<link [[Help Her (0:10)|StreetEx4 Choice]]>><<set $phase to 0>><</link>>
<br>
<<link [[Steal Her Clothes|StreetEx4 Choice]]>><<set $phase to 1>><<lowerwear 7>><<underlowerwear 1>><<upperwear 5>><<set $worn.upper.integrity to 100>><<set $worn.lower.integrity to 50>><<set $worn.under_lower.integrity to 15>><</link>>
<br>
<</if>>
<<else>>
<<link [[Next|StreetEx4 Play]]>><</link>>
<</if>>
<<elseif $phase is 2>>
Best to get away while everyone is distracted. In your current situation you can't help.
<br><br>
<<endevent>>
<<destinationeventend>>
<<elseif $phase is 3>>
<<if $rng lte 30>>
You launch into action. The <<person1>><<person>> is holding the <<person3>><<persons>> throat with one hand, while struggling to get <<person1>><<his>> underwear past <<his>> knees with the other, leaving <<him>> lined up for a running <<if $NPCList[1].penis isnot "none">>punt to the cock.<<else>>cunt-punt.<</if>> <<He>> curls up with a blood-curdling howl.
<br><br>
The <<person2>><<person>> looks up. The surprise in <<his>> eyes turns to fury. As <<he>> starts to rise, the crazed <<person3>><<person>> attacks from below, kicking <<person2>><<him>> in the groin, and clawing <<his>> face. <<He>> struggles free and limps away, leaving the <<person1>><<person>> in the fetal position, gasping.
<br><br>
The <<person3>><<person>> thanks you. Something in <<his>> eyes isn't right.
<br><br>
Without warning, <<he>> kicks the sobbing <<person1>><<person>> in the face, knocking <<him>> out cold. The <<person3>><<person>> strips the older <<person1>><<if $pronoun is "m">>man<<lowerwear 5>><<underlowerwear 4>><<upperwear 4>><<else>>woman<<underlowerwear 1>><<upperwear 1>><</if>> of <<his>> clothes and hands them to you.
<br><br>
"Thanks again."
<br><br>
<<endevent>>
<<destinationeventend>>
<<elseif $rng lte 80>>
<<if $rng lte ($physique / 200)>>
You launch into action. The <<person1>><<person>> is holding the <<person3>><<persons>> throat with one hand, while struggling to get <<person1>><<his>> underwear past <<his>> knees with the other, leaving <<him>> lined up for a running <<if $NPCList[1].penis isnot "none">>punt to the cock.<<else>>cunt-punt.<</if>> <<He>> curls up with a blood-curdling howl.
<br><br>
The <<person2>><<person>> looks upon just in time for a follow up kick to the face.
You grab the <<person3>><<person>> and as many of <<his>> discarded and tattered clothes as possible and escape the attackers. You're not sure if the <<person>> really sees you, but <<he>> is coherent enough to keep up with you. After a little hunting, you find <<his>> phone in a pocket and call an ambulance and police for <<him>>. When you see the flashing lights approach, you hide yourself and wait until you can move on.
<br><br>
Somewhere in the commotion, the <<person1>><<person>> and the <<person2>><<person>> got away.
<<pass 10>><<famegood 5>><<famescrap 10>>
<br><br>
<<endevent>>
<<destinationeventend>>
<<else>>
You launch into action. The <<person1>><<person>> holds the <<person3>><<persons>> throat with one hand, while struggling to get <<person1>><<his>> underwear past <<his>> knees with the other, leaving <<him>> lined up for a running <<if $NPCList[1].penis isnot "none">>punt to the cock.<<else>>cunt-punt.<</if>>
Unfortunately, you miss and fall over.
<br><br>
By the time you are back on your feet, both attackers are closing on you.
<br><br>
<<link [[Next|StreetEx4 Rape]]>><<set $phase to 0>><<set $molestationstart to 1>><</link>>
<</if>>
<<else>>
You launch into action. The <<person1>><<person>> holds the <<person3>><<persons>> throat with one hand, while struggling to get <<person1>><<his>> underwear past <<his>> knees with the other, leaving <<him>> lined up for a running <<if $NPCList[1].penis isnot "none">>punt to the cock.<<else>>cunt-punt.<</if>> <<He>> curls up with a blood-curdling howl.
<br><br>
The <<person2>><<person>> looks up. The surprise in <<his>> eyes turns to fury. As <<he>> starts to rise, <<he>> trips over the <<person3>><<person>> and falls into a bush, giving you a chance to grab the <<person>> and escape with <<him>>.
<br><br>
Just as you think you've got away, the <<person>> <span class="red">sticks <<his>> leg into yours,</span> tripping you and sending you sprawling face first into a tree.
<br><br>
Dazed on the ground, you see <<him>> standing over you. "You're <<if $beauty gte ($beautymax / 7) * 4>>beautiful,<<elseif $beauty lte ($beautymax / 7) * 2>>okay looking,<<else>>pretty,<</if>>" the <<person>> says. "Don't run. My friends'll want to play with you."
<br>
...
<br><br>
By the time you know what is happening, they have you. One has your arms, while the <<person>> cradles your face, looking into your eyes. "It's bad to poke your nose into other people's business," <<he>> says. "You hurt my friend."
<br><br>
<<person1>>"Think you can run around booting <<if $pronoun is "m">>guys in the balls<<else>>girls' pussies<</if>>, huh?" the <<person>> growls in your ear.
<br><br>
<<person3>>"Now they're going to hurt you," the <<person>> says. "But don't worry, it'll be painful and degrading, but only as much as sluts like <<if $pronoun is $player.gender>>us<<else>>you<</if>> deserve. And I'll be here with you."
<br><br>
<<link [[Next|StreetEx4 Rape]]>><<set $phase to 1>><<set $molestationstart to 1>><</link>>
<</if>>
<</if>><<if $phase is 0>>
<<pass 10>>
You use the <<person3>><<persons>> discarded and tattered clothes to cover <<him>> up as much as possible, comforting the traumatised <<if $pronoun is "m">>boy<<else>>girl<</if>> and reassuring <<him>> that everything will be okay now.
<br>
<<He>> stares through you. You're not sure <<he>> sees you. Not really.
<br><br>
After a little hunting, you find <<his>> phone thrown in a bush. You use it to call an ambulance for <<him>>. As soon as you've made the call you hide yourself far away, and wait until you see the ambulance arrive to collect <<him>>.
<br><br>
You continue on your way.
<br><br>
<<famegood 5>>
<<endevent>>
<<destinationeventend>>
<<elseif $phase is 1>>
<<set $blackmoney += (25 + $rng)>>
You steal <<his>> clothes and a few other valuables.
<br><br>
It's nothing personal, it's just too good an opportunity to pass up. Whenever the <<person3>><<person>> gets rescued - tonight, tomorrow, whenever - everyone'll assume that the rapists took everything. Including <<his>> clothes.
<br><br>
<<He>> is that much more vulnerable now - but at least you have clothes to get around safe.
<br><br>
<<endevent>>
<<destinationeventend>>
<</if>>To your utter shock, the <<person3>><<person>> scrambles to <<his>> feet and dashes after the two.
<br><br>
"Hey!" <<he>> calls as <<he>> leapfrogs onto the <<person1>><<persons>> back. The <<if $pronoun is "m">>man<<else>>woman<</if>> yelps in surprise and stumbles. "That was amazing. So intense," the <<person3>><<person>> squeals in <<person1>><<his>> ear while hanging from <<his>> back. "C'mon, you two weren't really going to leave me there? Anything could have happened to me!"
<br><br>
"You would've enjoyed it, you <<person3>><<if $pronoun is "m">>big<<else>>little<</if>> slut." The <<person1>><<person>> tries to shake the <<person3>><<person>> off.
<br><br>
"Are we done already? Come on, let's go again. What kind of lazy, half-assed predators are you?"
<br><br>
"Insatiable," the <<person2>><<person>> shakes <<his>> head. "Get dressed, <<person3>><<if $pronoun is "m">>boy<<else>>girl<</if>>. You're going to get us arrested."
<br><br>
"I was imagining someone was watching you abuse me," the <<person>> says. "Watching me bruised and naked on the floor, while you two animals degraded me and filled <<if $pronoun is "m">>my ass<<else>>me<</if>>. It was hot. Can we do it somewhere more public next time?"
<br><br>
"Are you trying to get us locked up?"
<br><br>
The <<person3>><<person>> looks serious. "You know I would never let that happen to you," <<he>> says. "If any of us gets to spend a night locked in the pillory, at the helpless mercy of the good townsfolk, it will be me!" <<He>> puts on <<his>> tattered clothes.
<br><br>
"You're crazy," the <<person1>><<person>> smiles.
<br><br>
"I'll visit you," the <<person2>><<person>> leers.
<br><br>
"You better."
<br><br>
"You're insane," the <<person1>><<person>> strokes the <<person3>><<if $pronoun is "m">>boy<<else>>girl<</if>>'s cheek as they stroll away together. "I always said you were trouble."
<br><br>
"This <<if $player.gender is "m">>boy<<else>>girl<</if>> from my school was in that pillory once," you can hear the <<person>> saying. "I couldn't stop watching. It was so degrading." <<His>> voice grows inaudible as they disappear out of sight.
<br><br>
"A dog!" you hear the <<person1>><<person>> exclaim from somewhere further away. You hear the <<person3>><<person>> laughing.
<br><br>
<<endevent>>
<<destinationeventend>><<if $molestationstart is 1>>
<<set $molestationstart to 0>>
<<controlloss>>
<<violence 1>>
<<molested>>
<<set $enemyno to 2>>
<<if $phase is 1>>
<<maninit>><<set $enemyanger += 150>><<set $enemytrust -= 50>>
<br><br>
"Fight them!" the <<person3>><<person>> shouts.
<<set $leftarm to "grappled">><<set $rightarm to "grappled">>
<<elseif $phase is 0>>
<<maninit>>
<br><br>
"What a lovely gift!" the <<person1>><<person>> says. "Much better than the other one."
<</if>>
<</if>>
<<if $phase is 1>>
<<set _coinflip to random(0,1)>><<set $rng to random(0,100)>><<person3>>
<br>
<<if $orgasmdown gte 1>>
<<if _coinflip>>"See, <<girl>>, it's not so bad! You're cumming first."<<else>>"I think <<pshe>> likes it!"<</if>> the <<person>> calls out.
<<elseif $rng lte 35 and $enemyanger gte ($enemyangermax / 5) * 4>>
<<if _coinflip>>"<<pShes>> making you look like idiots. Are you gonna take that?"<<else>>"Someone wants a beating!"<</if>> the <<person>> calls out.
<<elseif $rng gte 66 and $pain gte 80>>
<<if _coinflip>>"I think you've broken her!"<<else>>"<<pShes>> just pretending to cry! Hurt <<phim>>."<</if>> the <<person>> calls out.
<<elseif $rng gte 66 and $pain gte 40>>
<<if _coinflip>>"You haven't broken her yet! <<pShes>> mocking you!"<<else>>"<<pShes>> just pretending to cry! Hurt <<phim>>."<</if>> the <<person>> calls out.
<<elseif ($vaginastate is "penetrated" or $anusstate is "penetrated") and $mouthstate is "penetrated">>
<<if _coinflip>>"Spitroast!"<<else>>"Almost airtight!"<</if>> the <<person>> calls out.
<<elseif $vaginastate is "imminent" or $penisstate is "imminent">>
<<if $angel gte 4>>"I think an angel's about to fall!"<<elseif $rng>>"Finish <<phim>>."<<else>>"Quit messing around and fuck <<phim>>."<</if>> the <<person>> calls out.
<<elseif $mouthstate is "imminent" or $mouthstate is "entrance">>
<<if _coinflip>>"<<pShe>> wants a taste. Give <<phim>> a taste."<<else>>"Open wide!"<</if>> the <<person>> calls out.
<<elseif $anusstate is "imminent">>
"Have you done anal before? <<if $rng>>This might hurt a bit!"<<else>>I guess we're about to see!"<</if>> the <<person>> calls out.
<<elseif $mouthstate is "penetrated">>
<<if _coinflip>>"I think <<pshes>> trying to say something!"<<else>>"Throat <<phim>>, now!"<</if>> the <<person>> calls out.
<<else>>
The <<person>> watches intently.
<</if>>
<</if>>
<<effects>>
<<effectsman>><<man>>
<<stateman>>
<br><br>
<<actionsman>>
<<if $alarm is 1>>
<<if $rescue is 1>>
<<else>>
No one comes to your aid.
<<set $alarm to 0>>
<<if $drugged gte 1>>Intoxicated as you are, you couldn't cry very convincingly.<</if>>
<br><br>
<<if $enemyarousal gte $enemyarousalmax>>
<span id="next"><<link [[Next->StreetEx4 Ejac]]>><</link>></span><<nexttext>>
<<elseif $enemyhealth lte 0>>
<span id="next"><<link [[Next->StreetEx4 Escape]]>><</link>></span><<nexttext>>
<<else>>
<span id="next"><<link [[Next->StreetEx4 Rape]]>><</link>></span><<nexttext>>
<</if>>
<</if>>
<<elseif $enemyarousal gte $enemyarousalmax>>
<span id="next"><<link [[Next->StreetEx4 Ejac]]>><</link>></span><<nexttext>>
<<elseif $enemyhealth lte 0>>
<span id="next"><<link [[Next->StreetEx4 Escape]]>><</link>></span><<nexttext>>
<<else>>
<span id="next"><<link [[Next->StreetEx4 Rape]]>><</link>></span><<nexttext>>
<</if>><<ejaculation>>
<<if $pain gte 80 and $enemyanger gte 20>>
They throw you into some bushes.
<<violence 3>>
<br><br>
<<if $phase is 1>>
"Why don't you treat me like that?" you hear the <<person3>><<person>> complain. "That's what I want."
<br><br>
<</if>>
They leave.
<br><br>
<<elseif $enemyanger gte 1>>
Without a word, the attackers leave.
<br><br>
<<if $phase is 1>>
The <<person3>><<person>> gives you a wink. "Laters."
<br><br>
<</if>>
<<else>>
<<if $phase is 1>>
You hear the <<person3>><<person>> theatrically yawn.
<br><br>
<</if>>
Smiling, the <<person1>><<person>> kisses you on the cheek. "That's a good <<girl>>."
<br><br>
They get up and leave you lying on the ground.
<br><br>
<</if>>
<<tearful>> you rise to your feet.
<br><br>
<<endcombat>>
<<destinationeventend>><<effects>>
<<if $daystate isnot "night">>
They recoil in pain, giving you the chance you need. <<tearful>> you escape into the bushes.
<br><br>
<<else>>
They recoil in pain, giving you the chance you need. <<tearful>> you escape into the darkness.
<br><br>
<</if>>
<<if $phase is 1>>
You hear the <<person3>><<person>> laughing loudly.
<br>
"You lost <<phim>>, you weak, slow idiots! What you gonna do now?"
<br><br>
<</if>>
<<endcombat>>
<<destinationeventend>><<effects>>
<<if $submissive gte 1500>>
"Thank you <<if $pronoun is "m">>sir,"<<else>>ma'am,"<</if>> you mutter.
<br>
You hasten away with your head down. It's not <<his>> fault. It's how people treat <<if $player.gender is "m">>boys<<elseif $player.gender is "f">>girls<<else>>freaks<</if>> like you.
<<else>>
Head down, you hasten your pace to escape.
<</if>>
<<gstress>>
<br><br>
<<stress 3>>
<<endevent>>
<<destinationeventend>><<effects>>
You remain hidden, and hope no one looks down. The group remains unaware you're so close with your <<lewdness>> on display.
<br><br>
<<if $rng gte 51>>
They move on several minutes later. You peek out, and leave once sure the way is clear.
<br><br>
<<endevent>>
<<destinationeventend>>
<<else>>
A <<wallet>> falls from above, followed by an irritated voice. "Fuck. Let me get that."
<br><br>
There's nowhere to hide down here. If they come down, they'll see you.
<<gstress>><<stress 6>>
<br><br>
<<link [[Throw it back|Street Ex Throw]]>><</link>>
<br>
<<set $skulduggerydifficulty to 1000>>
<<link [[Unlock the basement door|Street Ex Unlock]]>><</link>><<skulduggerydifficulty>>
<br>
<<link [[Maintain your dignity as best you can|Street Ex Dignity]]>><</link>>
<br>
<</if>><<effects>>
You throw the <<wallet>> up the staircase.
<<if $rng gte 51>>
It's met by silence at first, until a voice breaks it. "Who's down there?"
<br><br>
<<else>>
It's met by a cheer. "Thanks, whoever you are. I didn't know we had company. Why don't you come on up?"
<</if>>
<br><br>
<<link [[Make excuses|Street Ex Deceive]]>><</link>>
<br>
<<link [[Tell the truth|Street Ex Truth]]>><</link>>
<br>
<<link [[Remain Silent|Street Ex Silent]]>><</link>>
<br><<effects>>
<<if $submissive gte 1150>>
"I-I just came out to give your <<wallet>> back," you say. "I don't want any trouble."
<<elseif $submissive lte 850>>
"It's the middle of the night," you say. "Keep the noise down."
<<else>>
"Sorry," you say. "I need to get to bed."
<</if>>
<br><br>
"Cute voice," says the <<if $pronoun is "m">>man<<else>>woman<</if>>.
<<if $rng gte 51>>
A <<person1>><<person>> appears at the top of the stairwell, looking down at you. "And a cuter body. Guys, come look." The others stick their heads over the railing, looking down at you.
<<covered>><<fameexhibitionism 4>>
<br><br>
You walk up the stairs. At least you'll feel less trapped up there. The <<person>> grasps your arm and pulls you in front of <<him>>, exposing you to <<his>> friends.
<br><br>
"So you're some kind of pervert, exposing yourself for the thrill?" <<he>> whispers. "Don't worry. We'll help get you off."
<br><br>
<<link [[Next|Street Ex Gang Rape]]>><<set $molestationstart to 1>><</link>>
<br>
<<else>>
"You live here? I guess it's late. See ya around, helpful stranger." You hear them walk away, and breathe a sigh of relief.
<br><br>
<<endevent>>
<<destinationeventend>>
<</if>><<effects>>
<<if $submissive gte 1150>>
"I-I don't have any clothes," you say. "I'm hiding down here."
<<elseif $submissive lte 850>>
"I'm not dressed properly," you say. "And I'm not showing myself to strangers."
<<else>>
"I'm indecently dressed," you say. "Sorry, I can't"
<</if>>
<br><br>
"So you're some sort of pervert?" laughs the voice.
<<if $rng gte 51>>
A <<person1>><<person>> appears at the top of the stairwell. "Well would you look at that. <<pShes>> telling the truth." The others stick their heads over the railing, looking down at you. <<covered>><<fameexhibitionism 4>>
<br><br>
You walk up the stairs. At least you'll feel less trapped up there. The <<person>> grasps your arm and pulls you in front of <<him>>, exposing you to <<his>> friends.
<br><br>
"So you're some kind of pervert, exposing yourself for the thrill?" <<he>> whispers. "Don't worry. We'll help get you off."
<br><br>
<<link [[Next|Street Ex Gang Rape]]>><<set $molestationstart to 1>><</link>>
<br>
<<else>>
"I should be so lucky. Good night, helpful stranger." <<He>> doesn't believe you. You hear the group walk away, and breathe a sigh of relief.
<br><br>
<<endevent>>
<<destinationeventend>>
<</if>><<effects>>
You remain silent. "Spooky," says the voice.
<<if $rng gte 51>>
A <<person1>><<person>> appears at the top of the stairwell, not so afraid as to avoid investigating. "It's a ghost! I guess being incorporeal means you can't wear clothes." The others stick their heads over the railing, looking down at you. <<covered>><<fameexhibitionism 4>>
<br><br>
You walk up the stairs. At least you'll feel less trapped up there. The <<person>> grasps your arm and pulls you in front of <<him>>, exposing you to <<his>> friends.
<br><br>
"So you're some kind of pervert, exposing yourself for the thrill?" <<he>> whispers. "Don't worry. We'll help get you off."
<br><br>
<<link [[Next|Street Ex Gang Rape]]>><<set $molestationstart to 1>><</link>>
<br>
<<else>>
"Let's not investigate any dark stairwells tonight." You hear the group walk away, and breathe a sigh of relief.
<br><br>
<<endevent>>
<<destinationeventend>>
<</if>><<effects>>
You fumble at the lock. It's as simple as they come, but it's dark and you have little time.
<br><br>
<<skulduggerycheck>>
<<if $skulduggerysuccess is 1>>
You <span class="green">successfully</span> open the door and dart through before anyone arrives to retrieve their <<wallet>>. You glimpse an old basement before you pull up the door behind you, plunging you into darkness.
<br><br>
You hear footsteps walk down the stairs, then back up. The group's voices fade soon after, and you breathe a sigh of relief. <<tearful>> you leave the empty basement, and continue your journey.
<br><br>
<<if $skulduggery lte ($skulduggerydifficulty + 100)>>
<<skulduggeryskilluse>>
<<else>>
<span class="blue">That was too easy. You didn't learn anything.</span>
<br><br>
<</if>>
<<endevent>>
<<destinationeventend>>
<br>
<<else>>
You <span class="red">fail</span> to open it before a <<person1>><<person>> appears at the top of the staircase.
<br><br>
"Nice," <<he>> says with surprising calm. "Guys, look what I found." The others stick their heads over the railing, looking down at you. <<covered>><<fameexhibitionism 4>>
<br><br>
You walk up the stairs. At least you'll feel less trapped up there. The <<person>> grasps your arm and pulls you in front of <<him>>, exposing you to <<his>> friends.
<br><br>
"So you're some kind of pervert, exposing yourself for the thrill?" <<he>> whispers. "Don't worry. We'll help get you off."
<br><br>
<<if $skulduggery lte ($skulduggerydifficulty + 100)>>
<<skulduggeryskilluse>>
<<else>>
<span class="blue">That was too easy. You didn't learn anything.</span>
<br><br>
<</if>>
<<link [[Next|Street Ex Gang Rape]]>><<set $molestationstart to 1>><</link>>
<br>
<</if>><<if $molestationstart is 1>>
<<set $molestationstart to 0>>
<<controlloss>>
<<violence 1>>
<<neutral 1>>
<<molested>>
<<maninit>>
<</if>>
<<effects>>
<<effectsman>><<man>>
<<stateman>>
<br><br>
<<actionsman>>
<<if $enemyhealth lte 0>>
<span id="next"><<link [[Next|Street Ex Gang Rape Finish]]>><</link>></span><<nexttext>>
<<elseif $enemyarousal gte $enemyarousalmax>>
<span id="next"><<link [[Next|Street Ex Gang Rape Finish]]>><</link>></span><<nexttext>>
<<else>>
<span id="next"><<link [[Next|Street Ex Gang Rape]]>><</link>></span><<nexttext>>
<</if>><<effects>>
<<if $enemyarousal gte $enemyarousalmax>>
<<ejaculation>>
"Told you so. You should listen to me more often." The group leave you lying at the top of the stairs.
<br><br>
<<tearful>> you climb to your feet.
<br><br>
<<clotheson>>
<<endcombat>>
<<destinationeventend>>
<<else>>
You shove the <<person1>><<person>> down the stairwell. The others are so awed they don't try run after you as you make your escape.
<br><br>
You run around a corner lean against a wall. <<tearful>> you catch your breath.
<br><br>
<<clotheson>>
<<endcombat>>
<<destinationeventend>>
<</if>><<effects>>
<<fameexhibitionism 4>>
You lift the <<wallet>>, take a deep breath, and march up the stairs. <<covered>>
<br><br>
You find four people stood at the top. You seize their attention. A <<person1>><<person>> stands closest. "Nice," <<he>> says. "There's my <<wallet>>." <<if $leftarm is "bound" and $rightarm is "bound">>You flick it in <<his>> direction, which is all you can manage with your arms tied up.<<else>>You pass it to <<him>>, careful not to expose yourself in the process.<</if>>
<br><br>
"You've been a big help," <<he>> continues as if nothing abnormal were happening. <<His>> friends, on the other hand, leer at you openly. They form a circle around you. "So you're some kind of pervert, right? How about you stop hiding your assets. Let's see it all."
<br><br>
They close in around you. You don't think they'll take refusal well.
<br><br>
<<if $exposed gte 2>>
<<link [[Show yourself|Street Ex Dignity Show]]>><<sub 1>><<stress 6>><<trauma 6>><<set $phase to 1>><</link>><<gstress>><<gtrauma>>
<br>
<<if $exhibitionism gte 75>>
<<link [[Flaunt|Street Ex Dignity Flaunt]]>><<set $phase to 1>><</link>><<exhibitionist5>>
<br>
<</if>>
<<else>>
<<link [[Show yourself|Street Ex Dignity Show]]>><<sub 1>><<stress 6>><<trauma 6>><<set $phase to 0>><</link>><<gstress>><<gtrauma>>
<br>
<<if $exhibitionism gte 35>>
<<link [[Flaunt|Street Ex Dignity Flaunt]]>><<set $phase to 0>><</link>><<exhibitionist3>>
<br>
<</if>>
<</if>>
<<link [[Refuse|Street Ex Dignity Refuse]]>><<def 1>><</link>>
<br><<effects>>
<<if $phase is 1>>
<<fameexhibitionism 10>>
<<else>>
<<fameexhibitionism 5>>
<</if>>
<<if $leftarm is "bound" and $rightarm is "bound">>
<<flaunting>> you turn your body, giving the <<person>> and <<his>> friends clear view of your body.
<<else>>
<<flaunting>> you move your arms out of the way, and hold them behind your back. The <<person>> and <<his>> friends now have clear view of your <<nudity>>.
<</if>>
<br><br>
They pull out their phones, and point the cameras at you.
<<gstress>><<stress 6>>
<br><br>
<<link [[Protest|Street Ex Dignity Protest]]>><<def 1>><</link>>
<br>
<<link [[Stay quiet|Street Ex Dignity Quiet]]>><<sub 1>><</link>>
<br><<effects>>
<<if $submissive gte 1150>>
"Th-this isn't what I want," you say, covering your body once more. "Please don't film me."
<<elseif $submissive lte 850>>
"I didn't agree to cameras," you say, covering your body once more. "Put them away."
<<else>>
"Please don't," you say, covering your body once more. "I didn't agree to cameras."
<</if>>
<br><br>
"Your coyness is cute," the <<person>> says. "Don't pretend this isn't what you want."
<br><br>
They spend a few minutes filming you. You try not to make it easy for them, but there's only so much you can do. Someone slips their phone between your thighs, camera pointed up, at one point.
<<pass 3>>
<br><br>
"Thanks for playing along," says the <<person>>, satisfied at last. "Maybe you'll see yourself on the internet soon." Laughing, the group continue on. <<tearful>> you try to put it behind you.
<br><br>
<<endevent>>
<<destinationeventend>><<effects>>
<<if $phase is 1>>
<<fameexhibitionism 10>>
<<else>>
<<fameexhibitionism 5>>
<</if>>
They spend a few minutes filming you. They don't leave many angles, or any part of your body, unexplored.
<<pass 3>>
<br><br>
"Thanks for playing along," says the <<person>>, satisfied at last. "Maybe you'll see yourself on the internet soon." Laughing, the group continue on. <<tearful>> you try to put it behind you.
<br><br>
<<endevent>>
<<destinationeventend>><<effects>>
<<if $phase is 1>>
<<fameexhibitionism 30>>
<<else>>
<<fameexhibitionism 15>>
<</if>>
<<if $leftarm is "bound" and $rightarm is "bound">>
You twirl with a flourish,
<<else>>
You part your arms with a flourish,
<</if>>
displaying everything to the <<person>> and <<his>> friends.
<<if $submissive gte 1150>>
"A-am I attractive?" you ask. "You can take pictures of me."
<<elseif $submissive lte 850>>
"Well?" you tease. "You idiots have phones, don't you?"
<<else>>
"How'd I look?" you tease. "Feel free to take pictures"
<</if>>
<<if $phase is 1>>
<<exhibitionism5>>
<<else>>
<<exhibitionism3>>
<</if>>
They pull out their phones, and film you from every angle. You strike various poses, using the nearby railing as a prop. You stick out your <<bottom>>. <<if $player.gender__appearance is "f">>You thrust out your <<breasts>>.<</if>>
<br><br>
This continues for a few minutes, until the <<person>> seems satisfied. "Thanks for playing along," <<he>> says. "Maybe you'll see yourself on the internet soon." Laughing, the group continue on.
<<pass 3>>
<br><br>
Your knees are shaking.
<br><br>
<<endevent>>
<<destinationeventend>><<effects>>
<<if $submissive gte 1150>>
"Pl-please don't make me," you say.
<<elseif $submissive lte 850>>
"Why would I show myself to scum like you?" you say.
<<else>>
"I don't want to," you say.
<</if>>
<br><br>
"Suit yourself," the <<person>> shrugs. "This way suits us too."
<br><br>
<<link [[Next|Street Ex Gang Rape]]>><<set $molestationstart to 1>><</link>>
<br><<effects>>
<<fameexhibitionism 4>>
You take a deep breath. <<flaunting>> you march up the stairs. <<covered>><<promiscuity5>>
You find four people stood at the top. You seize their attention, stunning them for a moment. "See?" a <<person1>><<person>> says, the first to recover. "Told you so."
<<if $rng gte 71>>
<<He>> steps closer, and beckons <<his>> friends follow. They form a circle around you, penning you in. "Course, we aren't paying. I trust that won't be a problem?"
<br><br>
<<link [[Next|Street Ex Gang Rape]]>><<set $molestationstart to 1>><</link>>
<br>
<<else>>
<<He>> steps closer. "How much for the four of us?"
<br><br>
<<link [[£50|Street Ex Solicit Seduce]]>><<set $phase to 0>><</link>>
<br>
<<link [[£100|Street Ex Solicit Seduce]]>><<set $phase to 1>><</link>>
<br>
<<link [[£200|Street Ex Solicit Seduce]]>><<set $phase to 2>><</link>>
<br>
<<link [[£400|Street Ex Solicit Seduce]]>><<set $phase to 3>><</link>>
<br><br>
<</if>><<effects>>
<<if $phase is 0>>
<<set $seductiondifficulty to 4000>>
<<elseif $phase is 1>>
<<set $seductiondifficulty to 6000>>
<<elseif $phase is 2>>
<<set $seductiondifficulty to 8000>>
<<else>>
<<set $seductiondifficulty to 10000>>
<</if>>
<br><br>
<<seductioncheck>>
<br><br>
<<if $seductionskill lt 1000>><span class="gold">You feel more confident in your powers of seduction.</span><</if>><<seductionskilluse>>
<br><br>
You offer yourself for
<<if $phase is 0>>
<span class="gold">£50.</span>
<<elseif $phase is 1>>
<span class="gold">£100.</span>
<<elseif $phase is 2>>
<span class="gold">£200.</span>
<<else>>
<span class="gold">£400.</span>
<</if>>
<<if $submissive gte 1150>>
"I-I hope you agree that's what I'm worth," you say.
<<elseif $submissive lte 850>>
"Take it or leave it," you say. "But hurry up. There are other desperate losers I could be milking for cash."
<<else>>
"I think that's fair," you say.
<</if>>
<<if $seductionrating gte $seductionrequired>>
They glance at each other. <span class="green">"Alright,"</span> the <<person>> says. "But you better be good."
<br><br>
<<link [[Next|Street Ex Solicit Sex]]>><<set $sexstart to 1>><</link>>
<br>
<<else>>
They glance at each other. <span class="red">"Fuck that,"</span> the <<person>> says. "I don't see why we should pay a thing." They advance on you.
<br><br>
<<link [[Next|Street Ex Gang Rape]]>><<set $molestationstart to 1>><</link>>
<br>
<</if>><<if $sexstart is 1>>
<<set $sexstart to 0>>
<<consensual>>
<<set $consensual to 1>>
<<neutral 1>>
<<maninit>>
<<set $enemytrust -= 20>>
<</if>>
<<effects>>
<<effectsman>><<man>>
<<stateman>>
<br><br>
<<actionsman>>
<<if $finish is 1>>
<span id="next"><<link [[Next|Street Ex Solicit Sex Finish]]>><</link>></span><<nexttext>>
<<elseif $enemyhealth lte 0>>
<span id="next"><<link [[Next|Street Ex Solicit Sex Finish]]>><</link>></span><<nexttext>>
<<elseif $enemyarousal gte $enemyarousalmax>>
<span id="next"><<link [[Next|Street Ex Solicit Sex Finish]]>><</link>></span><<nexttext>>
<<else>>
<span id="next"><<link [[Next|Street Ex Solicit Sex]]>><</link>></span><<nexttext>>
<</if>><<set $outside to 0>><<effects>>
<<if $enemyarousal gte $enemyarousalmax>><<set $prostitutionstat += 1>>
<<ejaculation>>
<<if $enemyanger gte 1>>
They throw the money down the stairwell. "Go get it <<bitch>>," the <<person1>><<person>> laughs. "Actually do some work for it." They laugh as they walk down the street.
<<else>>
They drop the money beside you, then laugh as they continue down the street.
<</if>>
<br><br>
<<tearful>> you count the money.
<<if $phase is 0>>
You've made <span class="gold">£50.</span>
<<set $money += 5000>>
<<elseif $phase is 1>>
You've made <span class="gold">£100.</span>
<<set $money += 10000>>
<<elseif $phase is 2>>
You've made <span class="gold">£200.</span>
<<set $money += 20000>>
<<else>>
You've made <span class="gold">£400.</span>
<<set $money += 40000>>
<</if>>
<br><br>
<<clotheson>>
<<endcombat>>
<<destinationeventend>>
<<elseif $enemyhealth lte 0>>
You shove the <<person1>><<person>> down the stairwell. The others are so awed they don't try run after you as you make your escape.
<br><br>
You run around a corner lean against a wall. <<tearful>> you catch your breath.
<br><br>
<<clotheson>>
<<endcombat>>
<<destinationeventend>>
<<else>>
"Knew it was too good to be true," the <<person2>><<person>> says.
<br><br>
"It's not, this one's just a tease," the <<person1>><<person>> responds, looking at you. "We're keeping the money."
<br><br>
<<tearful>> you watch them walk down the street.
<br><br>
<<clotheson>>
<<endcombat>>
<<destinationeventend>>
<</if>><<effects>>
You stroll to a stop, cross your arms and turn around to face <<him>>. You hit <<him>> with a solid stare.
<br><br>
The <<person>> looks embarrassed, unable to meet your eye. <<He>> mutters something and shuffles away.
<<lstress>>
<br><br>
<<stress -3>>
<<endevent>>
<<destinationeventend>><<effects>>
You turn on <<him>>.
<br>
<<anticatcall>>
<br><br>
<<if $rng lte 33>>
"I was just being friendly." <<His>> face flushes with embarrassment as <<he>> shuffles away.
<<elseif $rng lte 66>>
"Ha! You're funny," <<he>> unconvincingly laughs it off and shuffles away.
<<else>>
"I was just being friendly," <<His>> face darkens. <<His>> friend laughs and pulls <<him>> away.
<</if>>
<<llstress>><<ltrauma>>
<br><br>
<<trauma -3>><<stress -6>>
<<endevent>>
<<destinationeventend>><<effects>>
Feeling daring, you twirl on the spot. Your skirt flares up, giving the <<person>> an eyeful of your
<<if $worn.under_lower.name is "naked" and $worn.genitals.type.includes("chastity")>>
$worn.genitals.name.
<<stress -6>><<arousal 300>>
<<exhibitionism5>>
<<elseif $worn.under_lower.name is "naked">>
<<genitals>>.
<<stress -6>><<arousal 300>>
<<exhibitionism5>>
<<else>>
$worn.under_lower.name.
<<stress -6>><<arousal 300>>
<<exhibitionism2>>
<</if>>
<br><br>
<<endevent>>
<<destinationeventend>><<effects>>
Feeling daring, you bend over and pull down your $worn.lower.name. The <<person>> gets an eyeful of your
<<if $worn.under_lower.name is "naked" and $worn.genitals.type.includes("chastity")>>
$worn.genitals.name.
<<stress -6>><<arousal 300>>
<<exhibitionism3>>
<<elseif $worn.under_lower.name is "naked">>
<<bottom>>.
<<stress -6>><<arousal 300>>
<<exhibitionism3>>
<<else>>
$worn.under_lower.name.
<<stress -6>><<arousal 300>>
<<exhibitionism2>>
<</if>>
<br><br>
<<endevent>>
<<destinationeventend>><<if $molestationstart is 1>>
<<set $molestationstart to 0>>
<<controlloss>>
<<violence 1>>
<<neutral 1>>
<<molested>>
<<maninit>>
<<if $daystate isnot "night">>
<<set $rescue to 1>>
<i><<Hes>> bold to attack you in public during daylight hours. If you were to scream, surely someone would help you?</i>
<br><br>
<</if>>
<</if>>
<<effects>>
<<effectsman>><<man>>
<<stateman>>
<br><br>
<<actionsman>>
<<if $alarm is 1>>
<<if $rescue is 1>>
<span id="next"><<link [[Next->Street Molestation Alarm]]>><</link>></span><<nexttext>>
<<else>>
No one comes to your aid.
<<set $alarm to 0>>
<<if $drugged gte 1>>Intoxicated as you are, you couldn't cry very convincingly.<</if>>
<br><br>
<<if $enemyarousal gte $enemyarousalmax>>
<span id="next"><<link [[Next->Street Molestation Ejaculation]]>><</link>></span><<nexttext>>
<<elseif $enemyhealth lte 0>>
<span id="next"><<link [[Next->Street Molestation Escape]]>><</link>></span><<nexttext>>
<<else>>
<span id="next"><<link [[Next->Street Molestation]]>><</link>></span><<nexttext>>
<</if>>
<</if>>
<<elseif $enemyarousal gte $enemyarousalmax>>
<span id="next"><<link [[Next->Street Molestation Ejaculation]]>><</link>></span><<nexttext>>
<<elseif $enemyhealth lte 0>>
<span id="next"><<link [[Next->Street Molestation Escape]]>><</link>></span><<nexttext>>
<<else>>
<span id="next"><<link [[Next->Street Molestation]]>><</link>></span><<nexttext>>
<</if>><<effects>><<set $rescued += 1>>
<<He>> notices several heads turning in response to your cry, and relents in <<his>> assault before hurriedly making <<his>> escape. <<tearful>> you gather yourself.
<br><br>
<<clotheson>>
<<endcombat>>
<<destinationeventend>><<effects>>
<<ejaculation>>
<<if $enemyanger gte ($enemyangermax / 5) * 3>>
<<He>> throws you against the pavement.
<<violence 3>>
<br><br>
<<elseif $enemyanger gte 1>>
Without a word, <<he>> leaves.
<br><br>
<<else>>
Smiling, <<he>> kisses you on the cheek. "This is for you." <<He>> gets up and leaves you lying on the ground.
<<set $money += 500>>
<br>
You've gained £5.
<br><br>
<</if>>
<<underlowersteal>>
<<tearful>> you rise to your feet.
<br><br>
<<clotheson>>
<<endcombat>>
<<destinationeventend>><<effects>>
<<if $daystate isnot "night">>
<<He>> recoils in pain, giving you the chance you need. <<tearful>> you escape into the crowds.
<br><br>
<<else>>
<<He>> recoils in pain, giving you the chance you need. <<tearful>> you escape into the darkness.
<br><br>
<</if>>
<<stealclothes>>
<br><br>
<<clotheson>>
<<endcombat>>
<<destinationeventend>><<effects>>
You struggle against the <<persons>> grasp, kicking <<his>> shins while trying to twist free.
<<if $physique gte random(1, $physiquemax)>><<famescrap 2>>
<<if $physiquesize lte 10000>>
<<Hes>> bigger than you, but you foot connects with a solid thump. With a howl of pain, <span class="green"><<he>> releases <<his>> grip.</span> A few heads turn up and down the street. <<He>> slinks into the alley.
<<else>>
With a howl of pain, <span class="green"><<he>> releases <<his>> grip.</span> A few heads turn up and down the street. <<He>> slinks into the alley.
<</if>>
<br><br>
<<endevent>>
<<destinationeventend>>
<<else>>
<<if $physiquesize lte 10000>>
<<Hes>> bigger than you, <span class="red">and proves too strong.</span> <<He>> manages to wrestle you into the alley where <<his>> friend awaits.<<gpain>><<pain 6>>
<<else>>
<span class="red"><<He>> proves too strong,</span> and manages to wrestle you into the alley where <<his>> friend awaits.
<<gpain>><<pain 6>>
<</if>>
<br><br>
<<link [[Next|Street Pair]]>><<set $molestationstart to 1>><</link>>
<br>
<</if>><<effects>>
You decide to conserve your strength. The <<person>> drags you into the alley, where <<his>> friend awaits.
<br><br>
<<link [[Next|Street Pair]]>><<set $molestationstart to 1>><</link>>
<br><<if $molestationstart is 1>>
<<set $molestationstart to 0>>
<<controlloss>>
<<violence 1>>
<<neutral 1>>
<<molested>>
<<if $daystate isnot "night">>
<<set $rescue to 1>>
<i>Attacking you during daylight hours is brazen of them. If only you could scream, someone would help.</i>
<br><br>
<</if>>
<<maninit>>
<<set $leftarm to "grappled">><<set $rightarm to "grappled">><<hand_gag 0 left>><<set $NPCList[0].righthand to "arms">>
<</if>>
<<effects>>
<<effectsman>><<man>>
<<stateman>>
<br><br>
<<actionsman>>
<<if $alarm is 1>>
<<if $rescue is 1>>
<span id="next"><<link [[Next|Street Pair Alarm]]>><</link>></span><<nexttext>>
<<else>>
No one comes to your aid.
<<set $alarm to 0>>
<<if $drugged gte 1>>Intoxicated as you are, you couldn't cry very convincingly.<</if>>
<br><br>
<<if $enemyarousal gte $enemyarousalmax>>
<span id="next"><<link [[Next->Street Pair Ejaculation]]>><</link>></span><<nexttext>>
<<elseif $enemyhealth lte 0>>
<span id="next"><<link [[Next->Street Pair Escape]]>><</link>></span><<nexttext>>
<<else>>
<span id="next"><<link [[Next->Street Pair]]>><</link>></span><<nexttext>>
<</if>>
<</if>>
<<elseif $enemyarousal gte $enemyarousalmax>>
<span id="next"><<link [[Next->Street Pair Ejaculation]]>><</link>></span><<nexttext>>
<<elseif $enemyhealth lte 0>>
<span id="next"><<link [[Next->Street Pair Escape]]>><</link>></span><<nexttext>>
<<else>>
<span id="next"><<link [[Next->Street Pair]]>><</link>></span><<nexttext>>
<</if>><<ejaculation>>
<<if $enemyanger gte ($enemyangermax / 5) * 3>>
<<He>> throws you against the pavement.
<<violence 3>>
<br><br>
<<elseif $enemyanger gte 1>>
Without a word, they leave.
<br><br>
<<else>>
Smiling, <<he>> kisses you on the cheek. "That's a good <<girl>>." They get up and leave you lying on the ground.
<br><br>
<</if>>
<<tearful>> you rise to your feet.
<br><br>
<<clotheson>>
<<endcombat>>
<<destinationeventend>><<effects>>
<<if $daystate isnot "night">>
They recoil in pain, giving you the chance you need. <<tearful>> you escape into the crowds.
<br><br>
<<else>>
They recoil in pain, giving you the chance you need. <<tearful>> you escape into the darkness.
<br><br>
<</if>>
<<clotheson>>
<<endcombat>>
<<destinationeventend>><<effects>><<set $rescued += 1>>
Your cries attract the attention of the people passing by the alley's entrance. The pair cease their attack on you and walk in the opposite direction.
<br><br>
<<tearful>> you gather yourself.
<br><br>
<<clotheson>>
<<endcombat>>
<<destinationeventend>><<if $molestationstart is 1>>
<<set $molestationstart to 0>>
<<controlloss>>
<<violence 1>>
<<neutral 1>>
<<molested>>
<<beastTrainGenerate 2 "dog">>
<<beastNEWinit 1 dog>>
<</if>>
<<effects>>
<<effectsman>>
<br>
<<beast $enemyno>>
<br><br>
<<stateman>>
<br><br>
<<actionsman>>
<<if $alarm is 1>>
<<if $rescue is 1>>
<<else>>
No one comes to your aid.
<<set $alarm to 0>>
<<if $drugged gte 1>>Intoxicated as you are, you couldn't cry very convincingly.<</if>>
<br><br>
<<if $enemyarousal gte $enemyarousalmax>>
<span id="next"><<link [[Next|Street Dogs Ejaculation]]>><</link>></span><<nexttext>>
<<elseif $enemyhealth lte 0>>
<span id="next"><<link [[Next->Street Dogs Escape]]>><</link>></span><<nexttext>>
<<else>>
<span id="next"><<link [[Next|Street Dogs]]>><</link>></span><<nexttext>>
<</if>>
<</if>>
<<elseif $enemyarousal gte $enemyarousalmax>>
<span id="next"><<link [[Next->Street Dogs Ejaculation]]>><</link>></span><<nexttext>>
<<elseif $enemyhealth lte 0>>
<span id="next"><<link [[Next->Street Dogs Escape]]>><</link>></span><<nexttext>>
<<else>>
<span id="next"><<link [[Next->Street Dogs]]>><</link>></span><<nexttext>>
<</if>><<effects>>
<<beastejaculation>>
<<if $combatTrain.length gt 0>>
Satisfied, the beast leaves you be. Another takes its place.
<<beastNEWinit $combatTrain.numberPerTrain[0] $combatTrain.beastTypes[0]>>
<<combatTrainAdvance>>
<br><br>
[[Next|Street Dogs]]
<<else>>
Satisfied, the beast leaves you be.
<br><br>
[[Next|Street Dogs End]]
<</if>><<effects>>
<<beastwound>>
<<if $combatTrain.length gt 0>>
The beast recoils in pain and fear, but another takes its place.
<<beastNEWinit $combatTrain.numberPerTrain[0] $combatTrain.beastTypes[0]>>
<<combatTrainAdvance>>
<br><br>
[[Next|Street Dogs]]
<<else>>
The beast recoils in pain and fear.
<br><br>
[[Next|Street Dogs End]]
<</if>><<effects>>
<<if $enemywounded is 1 and $enemyejaculated is 0>>
The dog whimpers and flees into the darkness.
<<elseif $enemywounded is 0 and $enemyejaculated is 1>>
The dog leaves you lying on the pavement.
<<elseif $enemywounded gte 2 and $enemyejaculated is 0>>
Feeling that you're more trouble than you're worth, the dogs flee into the darkness.
<<elseif $enemywounded is 0 and $enemyejaculated gte 2>>
The dogs leave you spent and shivering on the pavement.
<<elseif $enemywounded gte 1 and $enemyejaculated gte 1>>
The dogs leave you spent and shivering on the pavement. One is slowed by a limp.
<</if>>
<br><br>
<<tearful>> you rise to your feet.
<br><br>
<<clotheson>>
<<endcombat>>
<<destinationeventend>><<effects>>
<<if $phase is 1>>
You agree to the transaction, and find a secluded spot in a nearby alley to conduct the exchange.
<<if $worn.lower.skirt is 1>>
The <<person>> stares at you, eyes wide, as you lift the sides of your skirt and slip your $worn.under_lower.name down to your knees. You lift one leg out, then the other, and just like that you are naked beneath your skirt.
<br><br>
<<else>>
You ask the <<person>> to turn around while you take them off. When <<his>> back is turned, you remove your $worn.lower.name and slip your $worn.under_lower.name off your legs. Feeling exposed, you quickly put your $worn.lower.name back on.
<br><br>
<</if>>
You hand <<him>> the garment, which <<he>> takes with trembling hands. "It's still warm," <<he>> says, holding it against <<his>> face.
<<if $rng lte 50 and $daystate is "night">>
<<underlowerruined>>
<<He>> is about to hand you the money, when <<he>> hesitates. <<He>> goes back into <<his>> <<if $pronoun is "m">>wallet<<else>>purse<</if>> and pulls out more notes.
<br><br>
"£270 for the rest," <<he>> says. "For all your clothes. That's £300 for everything."
<br>
<<He>> holds the money in front of you.
<br><br>
<<if $exhibitionism gte 75>>
<<link [[Agree|Street Panties All]]>><<set $phase to 1>><</link>><<exhibitionist5>>
<</if>>
<br>
<<link [[Refuse|Street Panties All]]>><<set $phase to 2>><</link>>
<br>
<<else>>
<<if ($vaginasemen + $vaginaoutsidesemen + $anussemen + $bottomsemen) gte 3>>
The $worn.under_lower.name stick to <<his>> face. <<He>> smiles. "And covered in cum and juices."
<br><br>
<<He>> peels them off <<his>> face,
<<elseif $arousal gte 6000>>
<<He>> notices the obvious damp patch and gives it a deep sniff. "Smells like arousal."
<br><br>
<<He>>
<<else>>
<<He>>
<</if>>
hands you the money and departs.
<<exhibitionism3>>
<br><br>
<<underlowerruined>>
<<set $money += 3000>><<fameexhibitionism 1>>
<<endevent>>
<<destinationeventend>>
<</if>>
<<elseif $phase is 2>>
You give the <<person>> a coy smile. "But I'd need to be wearing some first." You walk away, leaving <<him>> speechless.
<<exhibitionism2>>
<br><br>
<<endevent>>
<<destinationeventend>>
<<elseif $phase is 3>>
You hasten your pace to escape the pervert.
<br><br>
<<stress 3>>
<<endevent>>
<<destinationeventend>>
<<elseif $phase is 4>>
You give the <<person>> a coy smile. "But I'm not wearing any, <<print ["look.", "see?"].pluck()>>"
<br><br>
With a quick glance about and a wink
<<if $worn.lower.skirt is 1>>
you lift your skirt above your hips
<<else>>
you pull the front of your waistband down
<</if>>
and give the <<person>> a fleeting glimpse of your <<genitals>>.
<<if $player.gender_appearance isnot $player.gender>>
The <<person>> does a double take, while <<he>> definitely wasn't expecting such a flagrant act of exhibitionism <<he>> also clearly was not expecting you to be a <<if $player.gender is "m">>boy<<elseif $player.gender is "h">>hermaphrodite<<else>>girl<</if>>.
<<else>>
<<if $daystate is "day">>
The <<person>> gawks at you, stunned by your flagrant act of exhibitionism on a public street in broad daylight.
<<else>>
The <<person>> gawks at you, stunned by your flagrant act of exhibitionism on a public street.
<</if>>
<</if>>
Satisfied <<he>> saw enough you walk away, leaving the utterly speechless <<person>> in your wake.
<<exhibitionism4>>
<<endevent>>
<<destinationeventend>>
<</if>><<if $phase is 1>>
You nod. <<He>> grins and steps back as you start to take off your clothes.
<br><br>
<<if $worn.upper.name is "naked">>
Soon, your exposed <<genitals>> tingles in the night breeze as you hand the <<person>> your $worn.lower.name.
<<elseif $worn.upper.set isnot $worn.lower.set>>
Soon, your exposed <<breasts>> tingle in the night breeze as you hand the <<person>> your $worn.upper.name. Next, your <<genitals_are>> exposed as you hand over your $worn.lower.name.
<<else>>
Soon your exposed <<breasts>> and <<genitals>> tingle in the night breeze as the <<person>> takes your $worn.upper.set in <<his>> hands.
<</if>>
<<if $worn.under_upper.name isnot "naked">>
Your $worn.under_upper.name comes off last. You flick it away, and it lands on the <<persons>> head.
<</if>>
<<underupperruined>><<upperruined>><<lowerruined>>
<<He>> stares intently at your naked body -
<<if $exhibitionism gte 90>>
dumbstruck - like all the others. You turn out your foot and hold your arms out to the side to give <<him>> a better view.
<br><br>
"Happy?" you ask. "Money now please."
<br><br>
<<else>>
making you instinctively cover up.
<br><br>
<<He>> smiles at you. "So lovely!"
<br><br>
<</if>>
<<His>> hands are shaking as <<he>> hands over £300. <<He>> takes one last, long look at you before departing with your clothes, leaving you naked in the street.
<<exhibitionism5>>
<br>
<<set $money += 30000>><<fameexhibitionism 5>>
<<elseif $phase is 2>>
You shake your head.
<br><br>
"Okay," <<He>> smiles. "I had to ask."
<br><br>
<<He>> puts most of the money back in <<his>> wallet. <<He>> hands you the original £30 and departs, leaving you in the street with no underwear.
<<exhibitionism3>>
<br>
<<set $money += 3000>><<fameexhibitionism 1>>
<</if>>
<<endevent>>
<<destinationeventend>><<effects>>
<<if $phase is 1>>
You agree to the transaction, and find a secluded spot in a nearby alley. You turn to face <<him>>. The <<person>> stares at you, eyes wide,
<<if $worn.lower.skirt is 1>>
<<if !$worn.under_lower.type.includes("naked")>>as you slip your $worn.under_lower.name down to your knees and lift your skirt up high.<<else>>as you lift your skirt up high.<</if>>
<<else>>
<<if !$worn.under_lower.type.includes("naked")>>as you pull your $worn.lower.name to the floor, and then slip your $worn.under_lower.name down to your knees.<<else>>as you pull your $worn.lower.name to the floor.<</if>>
<</if>>
A cool breeze passes over your exposed <<genitals>>.
<br><br>
<<if $player.gender_appearance is $player.gender>><<He>> stares for a moment, smiling, transfixed.<<else>>"So it's true. They said you were actually a <<if $player.gender is "m">>boy."<<elseif $player.gender is "h">>hermaphrodite."<<else>>girl."<</if>><</if>>
With trembling hands, <<he>> starts snapping pictures of your <<if $penisexist>>penis<<else>>vagina<</if>> from different angles.
<<if $vaginaexist>>
<<if $anussemen gte 3 and $player.virginity.vaginal is true>>
Suddenly <<his>> eyes widen and <<his>> camera snaps wildly.
<br>
"Such a shot! Cum bubbling out of your asshole and running down over that perfect virgin pussy," <<he>> looks up at you in awe. "You are a virgin, right? Looks untouched. Unlike your ass..."
<br><br>
After few more snaps, <<he>> stops and browses through the photos on <<his>> phone.
<br>
"I can't believe I got these. These," <<he>> smiles. "Are pure treasure."
<br><br>
<<elseif $famerape gte 400 and $player.virginity.vaginal is true>>
<br>
"Wow. Half the town's watched you scream and squeal," <<he>> gasps. "Yet you managed to keep your legs closed. This pussy looks untouched!"
<br><br>
After a lot of camera snaps, <<he>> stops and browses through the photos on <<his>> phone.
<br>
"These pictures," <<he>> sighs. "Are treasures. These will last forever."
<br><br>
<<elseif $player.virginity.vaginal is true>><<He>> stops in shock.
<br>
"Your hymen looks intact?" <<he>> gasps. "Lucky me, finding a virgin pussy. <<if $physique gte ($physiquesize / 7) * 4>>Good work! You look like you can take care of yourself!"<<else>>Watch out, girl. Little thing like you will be lucky to last a week!"<</if>>
<br><br>
After a lot of camera snaps, <<he>> stops and browses through the photos on <<his>> phone.
<br>
"These pictures," <<he>> sighs. "Are treasures. These will last forever."
<br><br>
<<elseif $penisexist>>
<br>
"A cock and a cunt?!" <<he>> exclaims. "Shit! I've never seen... So you can literally go fuck yourself?! You... wow..."
<br><br>
After a lot of camera snaps, <<he>> stops and browses through the photos on <<his>> phone.
<br>
"That's something you don't see every day!" <<he>> smiles. "Thanks."
<br><br>
<<elseif $vaginasemen gte 3>>
<br>
"That can't be cum?! It is just pouring out of that pussy!" <<he>> looks up at you in awe. "You filthy little cumdump!"
<br><br>
After some more snaps, <<he>> stops and browses through the photos on <<his>> phone.
<br>
"This one," <<he>> flashes a lewd photo at you. "This one is going on my wall!"
<br><br>
<<elseif $anussemen gte 3>>
<<His>> eyes widen.
<br>
"I just got a great shot of cum bubbling out your asshole," <<he>> looks up at you in awe. "Now I get why you were walking slow!"
<br><br>
After few more snaps, <<he>> stops and browses through the photos on <<his>> phone.
<br>
"These," <<he>> grins. "Will come in handy!"
<br><br>
<<elseif $vaginasemen gte 1>>
<br>
"Nice! Cum seeping out of your pussy," <<he>> says. "You just let your little boyfriend drain his balls right up in there? <<if $pronoun is "m">>Good girl!<<else>>Not too bright, huh?<</if>>"
<br><br>
After few more snaps, <<he>> stops and browses through the photos on <<his>> phone.
<br>
"These," <<he>> grins. "Will come in handy!"
<br><br>
<<elseif $anussemen gte 1>>
<br>
"Look at that! So you <<if $pronoun is "m">>let<<else>>make<</if>> your little boyfriend cum in your ass?" <<he>> laughs. <<if $pronoun is "m">>"Dirty girl!"<<else>>"Smart girl. No getting pregnant that way."<</if>>
<br><br>
After few more snaps, <<he>> stops and browses through the photos on <<his>> phone.
<br>
"These," <<he>> grins. "Will come in handy!"
<br><br>
<<elseif $arousal gte 6000>>
<br>
"You're so wet," <<he>> says. "Is this turning you on?"
<br><br>
After few more snaps, <<he>> stops and browses through the photos on <<his>> phone.
<br>
"These," <<he>> grins. "Will come in handy!"
<br><br>
<<elseif $famerape gte 600>>
<br>
"They say you get off from being raped," <<he>> says. "Like, you do it deliberately. The more the merrier."
<br>
<<He>> takes a few more snaps.
<br>
"That you need a rough pounding to even get off nowadays."
<br>
"Is that true?" <<he>> glances up at you.
<br><br>
You don't answer and <<he>> doesn't seem to care. After few more snaps, <<he>> stops and browses through the photos on <<his>> phone.
<br>
"These," <<he>> grins. "Will come in handy!"
<br><br>
<<elseif $famesex gte 600>>
<br>
"They say you're quite the slut," <<he>> says. "That you can't get enough. You just love putting it about."
<br>
His camera clicks again.
<br>
"Is that true?"
<br><br>
You don't answer and <<he>> doesn't seem to care. After few more snaps, <<he>> stops and browses through the photos on <<his>> phone.
<br>
"These," <<he>> grins. "Will come in handy!"
<br><br>
<<elseif $wolfgirl gte 4 and (!["hidden", "disabled"].includes($transformationParts.wolf.pubes) or !["hidden", "disabled"].includes($transformationParts.wolf.pits))>>
<br>
"Wow," <<he>> says. "So hairy!"
<br><br>
After few more snaps, <<he>> stops and browses through the photos on <<his>> phone.
<br>
"These," <<he>> grins. "Will come in handy!"
<br><br>
<<elseif $vaginalstat gte 101>>
<br>
"Wow!" <<he>> exclaims. "Looks like this cunt's taken a lot of dick!"
<br><br>
After few more snaps, <<he>> stops and browses through the photos on <<his>> phone.
<br>
"These," <<he>> grins. "Will come in handy!"
<br><br>
<<elseif $analstat gte 101>>
<br>
"Wow!" <<he>> exclaims. "That asshole looks like it's seen some use!"
<br><br>
After few more snaps, <<he>> stops and browses through the photos on <<his>> phone.
<br>
"These," <<he>> grins. "Will come in handy!"
<br><br>
<<else>>
<br>
"These," <<he>> finally grins. "Will come in very handy."
<br><br>
<</if>>
<<elseif $penisexist>>
<<if $player.virginity.penile is true>>
<<He>> stops for a moment and looks more closely.
<br>
"Wow. It doesn't look like you've ever even used that thing!" <<he>> gasps. "I've found the last pure boy in this town!"
<br><br>
After a lot more camera snaps, <<he>> stops and browses through the photos on <<his>> phone.
<br>
"These pictures," <<he>> sighs. "Are treasures. These will last forever."
<br><br>
<<elseif $player.virginity.anal is true>>
<br>
"Your ass looks intact," <<he>> comments. <<if $physique gte ($physiquesize / 7) * 4>>"You look like you can take care of yourself! In this town you might need to."<<else>>"You must be new around here. Skinny thing like you will be lucky to last a week in this town."<</if>>
<br><br>
After a lot of camera snaps, <<he>> stops and browses through the photos on <<his>> phone.
<br>
"These," <<he>> grins. "Will come in handy!"
<br><br>
<<elseif $anussemen gte 3>>
<br>
"Wow! No cunt, but you can still whore your ass out, huh?" <<he>> looks up at you. "Now I get why you were walking funny - all that cum pouring out."
<br><br>
After few more snaps, <<he>> stops and browses through the photos on <<his>> phone.
<br>
"These," <<he>> grins. "Will come in handy!"
<br><br>
<<elseif $arousal gte 6000>>
<br>
"That dick looks rock hard," <<he>> says. "Is this turning you on?"
<br><br>
After few more snaps, <<he>> stops and browses through the photos on <<his>> phone.
<br>
"These," <<he>> grins. "Will come in handy!"
<br><br>
<<elseif $famerape gte 600>>
<br>
"They say you get off on being raped," <<he>> says. "That you need a rough ass pounding to even get it up nowadays."
<br><br>
"Is that true?"
<br><br>
You don't answer and <<he>> doesn't seem to care. After few more snaps, <<he>> stops and browses through the photos on <<his>> phone.
<br>
"These," <<he>> grins. "Will come in handy!"
<br><br>
<<elseif $famesex gte 600>>
<br>
"They say you're quite the rake," <<he>> says. "That you love putting it about."
<br><br>
"Is that true?"
<br><br>
You don't answer and <<he>> doesn't seem to care. After few more snaps, <<he>> stops and browses through the photos on <<his>> phone.
<br>
"These," <<he>> grins. "Will come in handy!"
<br><br>
<<elseif $wolfgirl gte 4 and (!["hidden", "disabled"].includes($transformationParts.wolf.pubes) or !["hidden", "disabled"].includes($transformationParts.wolf.pits))>>
<br>
"Wow," <<he>> says. "So hairy!"
<br><br>
After few more snaps, <<he>> stops and browses through the photos on <<his>> phone.
<br>
"These," <<he>> grins. "Will come in handy!"
<br><br>
<<elseif $analstat gte 101>>
<br>
"Wow!" <<he>> exclaims. "That asshole has seen some heavy use!"
<br><br>
After few more snaps, <<he>> stops and browses through the photos on <<his>> phone.
<br>
"These," <<he>> grins. "Will come in handy!"
<br><br>
<<else>>
<br>
"These," <<he>> finally grins. "Will come in very handy."
<br><br>
<</if>>
<</if>>
<<He>> hands you the money and departs.
<<exhibitionism4>>
<br><br>
<<set $money += 5000>><<fameexhibitionism 3>>
<<endevent>>
<<destinationeventend>>
<<elseif $phase is 4>>
<br>
Well, <<he>> wants a collection of pictures of your <<if $player.gender_appearance is "m">>penis<<else>>pussy<</if>>.
<br> You have a lewd idea.
<br>
"I'll show you everything then." you say.
<br>
You lay down and spread your legs to give <<him>> a good view of your pussy lips.
<br>
<<He>> looks eagerly at you. You smile. The show is just getting started.
<br>
<br>
You place one hand on each of your labia and then slowly start spreading your <<if $arousal gte 6000>>dripping wet<</if>> pussy.
<br>
<<His>> eyes widens and concentrates so hard on you that <<he>> forgets to take photos.
<br>
You continue spreading your pussy lips as much as you can <<if $vaginasemen gte 1>> and some cum seeps out of you<</if>>.
<br>
<<He>> can see the entrance of your vagina slowly opening up.
<br>
<br>
<<if $vaginalstat gte 20>>
You push your fingers inside your vagina and start forcing it wide open. <<He>> can practically see inside of you now.
<br>
<<if $vaginalstat gte 35>>
You keep forcing your vagina to open up even more. <<He>> wanted to see everything after all!
<br>
You feel you can not stretch it anymore, but there's no need for it.
<br><br>
<<He>> can clearly see your cervix and the insides of your pussy <<if $arousal gte 6000>>with all of its juices<</if>>. <<He>> is so amazed <<his>> jaw just simply drops.
<</if>>
<</if>>
<br><br>
After a short time <<he>> comes to <<his>> senses and places <<his>> phone as close as possible to your pussy and starts taking photos.
<br>
You are satisfied with <<his>> reaction and you keep yourself fully exposed for a few more moments.
<br>
<<He>> takes a few more shots and then steps back.
<br>
<br>
"These," <<he>> grins and swallows hard. "Will be my most sacred treasures!"
<br>
"This was really worth it, here!"
<br>
<br>
<<He>> hands you even more money than agreed and departs.
<<exhibitionism5>>
<br><br>
<<set $money += 15000>><<fameexhibitionism 3>>
<<endevent>>
<<destinationeventend>>
<<elseif $phase is 3>>
You hasten your pace to escape the pervert.
<br><br>
<<stress 3>>
<<endevent>>
<<destinationeventend>>
<</if>><<effects>>
<<if $phase is 1 or $phase is 10>>
You climb into the back of the car, and the <<person>> drives into a secluded alley. <<He>> joins you on the back seat.
<<promiscuity2>>
<br><br>
<<link [[Next|Street Car Sex]]>><<set $sexstart to 1>><</link>>
<br>
<<elseif $phase is 2>>
<<if $rng gte 81 and $worn.upper.set isnot $worn.lower.set and $worn.upper.exposed lte 1>>
You hasten your pace to escape the pervert. However, <<he>> keeps pace with you, and waves <<his>> wad of cash again. "Okay. How about you just give me a little show? Take your shirt off."
<br><br>
<<stress 6>>
<<if $player.gender_appearance is "m" and $breastsize lte 2>>
<<link [[Take off your top|Street Car Strip]]>><<set $phase to 1>><</link>><<exhibitionist1>>
<br>
<<else>>
<<if $exhibitionism gte 55>>
<<link [[Take off your top|Street Car Strip]]>><<set $phase to 2>><</link>><<exhibitionist4>>
<br>
<</if>>
<</if>>
<<link [[Refuse again|Street Car]]>><<set $phase to 3>><</link>><<gstress>>
<br>
<<else>>
You hasten your pace to escape the pervert.
<br><br>
<<stress 3>>
<<endevent>>
<<destinationeventend>>
<</if>>
<<elseif $phase is 3>>
You hasten your pace to escape the pervert. This time <<he>> doesn't follow you.
<br><br>
<<stress 3>>
<<endevent>>
<<destinationeventend>>
<</if>><<effects>>
<<if $phase is 1>>
After taking a look around to see if anyone else is watching, you <<nervously>> remove your $worn.upper.name, exposing your <<breasts>>. A chill breeze makes your nipples stand on end.
<<exhibitionism1>>
<br><br>
<<He>> whistles at you. "Good slut. Here." <<He>> drops some notes out the window, then speeds away as you crouch to pick them up. You've earned £20.
<<set $money += 2000>>
<br><br>
<<endevent>>
<<destinationeventend>>
<<elseif $phase is 2>>
After taking a look around to see if anyone else is watching, you <<nervously>> remove your $worn.upper.name. Your <<breasts>> <<if $breastsize gte 2>>flop out<<else>>are exposed<</if>> as you raise your shirt above your chest and a chill breeze makes your buds stand on end.
<<exhibitionism4>>
<br><br>
<<He>> whistles at you. "Good slut. Here." <<He>> drops some notes out the window, then speeds away as you crouch to pick them up. You've earned £30.
<<set $money += 3000>>
<br><br>
<<endevent>>
<<destinationeventend>>
<</if>><<if $sexstart is 1>>
<<set $sexstart to 0>>
<<consensual>>
<<set $consensual to 1>>
<<neutral 1>>
<<maninit>>
<<set $enemytrust += 40>>
<<set $tipmod to 2>><<tipset>>
<</if>>
<<if $phase is 10 and $stealstate is 3>>
While searching <<his>> wallet, your hand brushed against <span class="red">a police badge.</span>
<</if>>
<<effects>>
<<effectsman>><<man>>
<<stateman>>
<br><br>
<<actionsman>>
<<if $enemyarousal lt $enemyarousalmax and $enemyhealth gt 0 and $finish isnot 1>>
<span id="next"><<link [[Next|Street Car Sex]]>><</link>></span><<nexttext>>
<<elseif $phase is 10>>
<span id="next"><<link [[Next|Street Car Sex Police]]>><</link>></span><<nexttext>>
<<else>>
<span id="next"><<link [[Next|Street Car Sex Finish]]>><</link>></span><<nexttext>>
<</if>><<set $outside to 0>><<effects>>
<<if $consensual is 1>>
<<if $enemyarousal gte $enemyarousalmax>>
<<ejaculation>><<set $prostitutionstat += 1>><<fameprostitution 1>>
"Here's your pay, whore." <<He>> drops some cash on you as <<he>> climbs back over to the driver's seat. <<tearful>> you leave the car, and hear <<him>> drive away.
<br><br>
<<tipreceive>>
<<else>>
"Fine. I hope you don't expect anything." <<He>> shoves you out the car and drives away. <<tearful>> you struggle to your feet.
<br><br>
<</if>>
<<else>>
<<if $enemyarousal gte $enemyarousalmax>>
<<ejaculation>><<fameprostitution 1>><<set $prostitutionstat += 1>>
"Here's your pay, whore." <<He>> drops some cash on you as <<he>> climbs back over to the driver's seat. <<tearful>> you leave the car, and hear <<him>> drive away.
<br><br>
<<tipreceive>>
<<elseif $finish is 1>>
"Fine. I hope you don't expect anything." <<He>> shoves you out the car and drives away. <<tearful>> you struggle to your feet.
<br><br>
<<else>>
You manage to knock the <<person>> backwards, giving you time to escape. <<tearful>> you escape the car and flee down the alley.
<br><br>
<</if>>
<</if>>
<br><br>
<<clotheson>>
<<endcombat>>
<<destinationeventend>><<set $outside to 0>><<effects>>
<<if $enemyarousal gte $enemyarousalmax>>
<<ejaculation>><<set $prostitutionstat += 1>><<fameprostitution 1>>
<<if $crime gte 2000 and $rng % 2>>
<<if $enemyanger lt 1 and $crime lte 4000 and $beauty gte ($beautymax / 7) * 5>>
The <<person1>><<person>> looks conflicted. Finally <<he>> speaks.
<br>
"Listen," <<he>> says. "I'm with the police. This was a sting operation. Targeting you. We know you've been committing crimes and prostitution is an easy way to get an arrest. So... so this."
<br><br>
"Look I..." <<he>> says. "You're a sweet, gorgeous <<if $player.gender_appearance is "m">>guy<<else>>girl<</if>>, and that was pretty good just now. I liked that. A lot. And no one else knows I caught you yet, so... We can just pretend I didn't, right."
<br><br>
<<if $stealstate is 3>>
"You already helped yourself to the money in my wallet, so we'll agree you've been paid."
<<else>>
"Here's your pay."
<<tipreceive>>
<</if>>
<br><br>
"Be careful. The people after you may be closer than you think."
<br>
<<clotheson>>
<<endcombat>>
<<destinationeventend>>
<<else>>
The <<person1>><<person>> looks at you lovingly.
<br>
"What do I owe you for such amazing sex? Just name your price."
<br><br>
<<if $skulduggery gte 700>>
<span class="gold">Thanks to your knowledge of trickery and deceit, you smell a rat. The car. The person. Everything feels wrong. This feels like a setup.</span>
<br><br>
<</if>>
<<link [[Nothing|Street Car Sex Entrap]]>><<set $phase to 0>><</link>>
<br>
<<link [[£50|Street Car Sex Entrap]]>><<set $phase to 2>><</link>>
<br>
<<link [[£100|Street Car Sex Entrap]]>><<set $phase to 2>><</link>>
<br>
<<link [[£150|Street Car Sex Entrap]]>><<set $phase to 2>><</link>>
<br>
<<link [[£200|Street Car Sex Entrap]]>><<set $phase to 2>><</link>>
<br>
<<link [[£500|Street Car Sex Entrap]]>><<set $phase to 2>><</link>>
<br>
<</if>>
<<else>>
"That was great."
<br>
<<He>> smiles, strokes your cheek and then shows you a police badge.
<br>
"There's no cost involved, right? That'd be prostitution. A <<girl>> like you isn't a whore? I'd have to take you in for that."
<br><br>
<<if $submissive lte 500>>
<<link [[Demand Payment|Street Car Sex Entrap]]>><<set $phase to 3>><<crimeup 50>><</link>>
<br>
<</if>>
<<link [[No Cost|Street Car Sex Entrap]]>><<set $phase to 0>><</link>>
<br>
<</if>>
<<elseif $finish is 1>>
"Fine. I hope you don't expect anything." <<He>> shoves you out the car and drives away. <<tearful>> you struggle to your feet.
<br><br>
<<clotheson>>
<<endcombat>>
<<destinationeventend>>
<<else>> /*only triggers if event goes nonconsens and fight*/
<<if $rng % 2>>
You manage to knock the <<person>> backwards, giving you time to escape. <<tearful>> you escape the car and flee down the alley.
<br><br>
<<clotheson>>
<<endcombat>>
<<destinationeventend>>
<<else>>
You manage to knock the <<person>> backwards, and try to escape, <span class="red">but the car doors won't open.</span>
<br>
The <<person>> grabs you and quickly puts you in an arm-lock.
<br><br>
"You just assaulted a police officer," <<he>> puts something on your arms, binding them behind you.
<br><br>
<<set $rightarm to "bound">><<set $leftarm to "bound">>
<<set $rng to random(50, 100)>>
<<if $crime gt ($rng + ($enemyangermax - $enemyanger)) * 20>> /*more angry = more likely to arrest you for smaller crime value*/
"With your record, no one will ask too many awkward questions about how I caught you. I'll probably even get a bonus."
<br><br>
<<link [[Next|Street Car Sex Entrap]]>><<set $phase to 1>><</link>>
<br>
<<else>>
"It's your lucky day. I'm on thin ice already with the boss - if I haul you in there'll be too many questions."
<br><br>
"I should hurt you," <<He>> smiles viciously. "You're lucky I'm a police officer. I'll let you go. But I'll be keeping your clothes as 'evidence'."
<br><br>
<<He>> shoves you out of the car naked. With your arms still bound you're unable to stop yourself bashing into a wall.
<br><br>
"Have a nice walk home!" <<His>> car screeches away.<<upperruined>><<lowerruined>><<underruined>>
<<endcombat>>
<<destinationeventend>>
<</if>>
<</if>>
<</if>><<set $outside to 0>><<effects>>
<<if $phase is 0>>
"There's no charge, <<if $skulduggery gte 700 or $stealstate gte 3>>Officer,<<else>><<if $pronoun is "m">>sir,<<else>>ma'am,<</if>><</if>>" you smile. "I'm not a prostitute!"
<br><br>
"Right..." <<he>> says. "Then I guess you better be on your way."
<br><br>
<<clotheson>>
<<endcombat>>
<<destinationeventend>>
<</if>>
<<if $phase gte 3>>
"You knew the deal. You said you'd pay. You can't arrest me for committing a crime you paid me to do! Pay up."
<br><br>
<<He>> holds up <<his>> hands: "Okay. Okay. It was worth a try."
<br><br>
You shake your head as <<he>> smiles innocently.
<br><br>
<</if>>
<<if $phase gte 2>>
"Take what you need from that bag beside you," <<he>> says. "It's all there."
<br><br>
You turn to get the bag, when the <<person>> roughly grabs you. You feel something lock around your arms, binding them behind you.
<<set $rightarm to "bound">><<set $leftarm to "bound">>
<br><br>
"Guess what?" <<He>> says. "You're under arrest. Prostitution."
<br><br>
<</if>>
<<if $phase gte 1>>
<<He>> leaves you bound in the back of the car, as <<he>> goes forward to drive.
<br><br>
"Sit back," <<he>> says. "Enjoy the ride."
<br><br>
<<clotheson>>
You sit <<if $submissive lte 500>>silently fuming.<<else>>in silence.<</if>> <<He>> taps the steering wheel in time to the music on the radio.
<br><br>
You notice <<him>> looking at you in the mirror. "Don't worry. It'll probably just be the pillory. Hardly a punishment at all. You'll be fine. Y'know it's my day off tomorrow. If you're still there I'll pay you a visit. Make sure you don't get cold," <<He>> leers at you in the mirror. "Would you like that? ...Sure you would."
<br><br>
<<He>> eventually drops you off at the station, where you are put in a holding cell.
<br><br>
"They'll be with you in a couple of hours," the <<person>> tells you as <<he>> leaves. "Have a nice day, citizen."
<br><br>
<<link [[Wait|Police Cell]]>><<pass 2 hour>><<endcombat>><</link>>
<br>
<</if>><<effects>>
<<if $phase is 1>>
You wait until <<he>> looks at you again, then slowly trace your tongue across your upper lip. <<He>> looks at <<his>> feet and blushes.
<<promiscuity1>>
<br><br>
<<endevent>>
<<destinationeventend>>
<<elseif $phase is 2>>
You look away from the <<person>>, and continue on your journey.
<br><br>
<<endevent>>
<<destinationeventend>>
<</if>><<if $molestationstart is 1>>
<<set $molestationstart to 0>>
<<controlloss>>
<<violence 1>>
<<neutral 1>>
<<molested>>
<<beastNEWinit 1 dog>>
You drop to your knees, which the dog takes as an invitation.
<br><br>
<<set $phase to 1>>
<</if>>
<<effects>>
<<if $orgasmdown gte 1 and $phase is 1>>
<<set $phase to 0>>
"I knew it," the <<person1>><<person>> says, "You're a bitch, through and through." You feel utterly humiliated.
<<combattrauma 3>><<famebestiality 10>><<famebestiality 10>>
<<else>>
The <<person1>><<person>> and <<person2>><<person>> stand beside you, looking down at the spectacle.
<</if>>
<br><br>
<<effectsman>>
<br>
<<beast $enemyno>>
<br><br>
<<stateman>>
<br><br>
<<actionsman>>
<<if $enemyarousal gte $enemyarousalmax>>
<span id="next"><<link [[Next|Street Collar Dog Finish]]>><</link>></span><<nexttext>>
<<elseif $enemyhealth lte 0>>
<span id="next"><<link [[Next|Street Collar Dog Finish]]>><</link>></span><<nexttext>>
<<else>>
<span id="next"><<link [[Next|Street Collar Dog]]>><</link>></span><<nexttext>>
<</if>><<if $molestationstart is 1>>
<<set $molestationstart to 0>>
<<controlloss>>
<<violence 1>>
<<neutral 1>>
<<molested>>
<<maninit>>
<<set $outside to 0>>
<<if $phase is 1>>
They seem taken aback and angered by your refusal. "You need to learn your place," says the <<person>> as <<he>> clenches <<his>> fist.
<br><br>
<<set $enemyanger += 100>>
<<elseif $phase is 2>>
<</if>>
<</if>>
<<effects>>
<<effectsman>><<man>>
<<stateman>>
<br><br>
<<actionsman>>
<<if $enemyarousal gte $enemyarousalmax>>
<span id="next"><<link [[Next|Street Collar Molestation Finish]]>><</link>></span><<nexttext>>
<<elseif $enemyhealth lte 0>>
<span id="next"><<link [[Next|Street Collar Molestation Finish]]>><</link>></span><<nexttext>>
<<elseif $phase is 1 and $pain gte 100 and $willpowerpain is 0>>
<span id="next"><<link [[Next|Street Collar Molestation Finish]]>><</link>></span><<nexttext>>
<<else>>
<span id="next"><<link [[Next|Street Collar Molestation]]>><</link>></span><<nexttext>>
<</if>><<set $outside to 1>><<effects>>
<<if $enemyarousal gte $enemyarousalmax>>
<<famebestiality 2>>
<<beastejaculation>>
<<person1>>"I hope your owner won't mind us breeding you like that," says the <<person>>. They leave you lying on the pavement.
<<tearful>> you rise to your feet.
<br><br>
<<clotheson>>
<<endcombat>>
<<destinationeventend>>
<<elseif $enemyhealth lte 0>>
<<person1>>The beast cowers and rolls over in submission.
<<tearful>> you escape into the darkness before anyone can react.
<br><br>
<<clotheson>>
<<endcombat>>
<<destinationeventend>>
<</if>><<if $enemyhealth lte 0>>
The pair recoil in pain, giving you the chance you need. <<tearful>> you escape into the darkness.
<br><br>
<<clotheson>>
<<endcombat>>
<<destinationeventend>>
<<elseif $enemyarousal gte $enemyarousalmax>>
<<ejaculation>>
"Dress like a slut, get treated like one," says the <<person>>. They leave you lying on the pavement. <<tearful>> you struggle to your feet.
<br><br>
<<clotheson>>
<<endcombat>>
<<destinationeventend>>
<<elseif $phase is 1 and $pain gte 100 and $willpowerpain is 0>>
You're too hurt to resist as they push you to the ground. The dog takes it as an invitation and mounts you. "That should do it," says the <<person1>><<person>>. They walk some distance away to sit on a bench, where they sit to observe you.
<<endcombat>>
<br><br>
<<link [[Next|Street Collar Dog 2]]>><<set $molestationstart to 1>><</link>>
<br>
<</if>><<if $molestationstart is 1>>
<<set $molestationstart to 0>>
<<controlloss>>
<<violence 1>>
<<neutral 1>>
<<molested>>
<<maninit>>
<<set $outside to 0>>
<</if>>
<<effects>>
<<effectsman>><<man>>
<<stateman>>
<br><br>
<<actionsman>>
<<if $enemyarousal gte $enemyarousalmax>>
<span id="next"><<link [[Next|Street Trio Molestation Finish]]>><</link>></span><<nexttext>>
<<elseif $enemyhealth lte 0>>
<span id="next"><<link [[Next|Street Trio Molestation Finish]]>><</link>></span><<nexttext>>
<<else>>
<span id="next"><<link [[Next|Street Trio Molestation]]>><</link>></span><<nexttext>>
<</if>><<if $enemyhealth lte 0>>
Shocked by your aggression they back off for a moment, giving you the chance you need. <<tearful>> you escape into the darkness.
<br><br>
<<clotheson>>
<<endcombat>>
<<destinationeventend>>
<<elseif $enemyarousal gte $enemyarousalmax>>
<<ejaculation>>
"Dress like a slut, get treated like one," says the <<person>>. They leave you lying on the pavement. <<tearful>> you struggle to your feet.
<br><br>
<<clotheson>>
<<endcombat>>
<<destinationeventend>>
<</if>><<if $molestationstart is 1>>
<<set $molestationstart to 0>>
<<controlloss>>
<<violence 1>>
<<neutral 1>>
<<molested>>
<<beastNEWinit 1 dog>>
<<set $NPCList[0].stance to "top">>
<</if>>
<<effects>>
<<effectsman>>
<br>
<<beast $enemyno>>
<br><br>
<<stateman>>
<br><br>
<<actionsman>>
<<if $enemyarousal gte $enemyarousalmax>>
<span id="next"><<link [[Next|Street Collar Dog 2 Finish]]>><</link>></span><<nexttext>>
<<elseif $enemyhealth lte 0>>
<span id="next"><<link [[Next|Street Collar Dog 2 Finish]]>><</link>></span><<nexttext>>
<<else>>
<span id="next"><<link [[Next|Street Collar Dog 2]]>><</link>></span><<nexttext>>
<</if>><<set $outside to 1>><<effects>>
<<if $enemyarousal gte $enemyarousalmax>>
<<famebestiality 2>>
<<beastejaculation>>
<<tearful>> you rise to your feet and run.
<br><br>
<<clotheson>>
<<endcombat>>
<<destinationeventend>>
<<elseif $enemyhealth lte 0>>
<<person1>>The beast cowers and rolls over in submission.
<<tearful>> you escape into the darkness before anyone can react.
<br><br>
<<clotheson>>
<<endcombat>>
<<destinationeventend>>
<</if>><<set $outside to 1>><<effects>>
You wake up by the side of the road, leaning against a wall. A <<generate1>><<person1>><<person>> stands above you, holding a camera.
<br><br>
<<if $exposed gte 2>>
You don't remember your predicament until you look down, and feel your face flush. <<covered>> "Oh I wouldn't worry about that," <<he>> says. "I've taken so many pictures already. Can't wait to show the <<if $pronoun is "m">>guys<<else>>girls<</if>>. Anyway, I've places to be."
<<gtrauma>><<trauma 6>>
<br><br>
<<fameexhibitionism 20>>
<<elseif $exposed gte 1>>
You don't remember your predicament until you look down, and feel your face flush. <<covered>> "Oh I wouldn't worry about that," <<he>> says. "I've taken so many pictures already. Can't wait to show the <<if $pronoun is "m">>guys<<else>>girls<</if>>. Anyway, I've places to be."
<<gtrauma>><<trauma 6>>
<br><br>
<<fameexhibitionism 10>>
<<else>>
"You alright? I almost called an ambulance, but I thought it might look bad," <<he>> says, giving a sheepish smile.
<br><br>
<<if $submissive gte 1150>>
"I-I'm fine," you say, looking at the pavement.
<br><br>
<<elseif $submissive lte 850>>
"I'm fine. Stop gawking," you say.
<br><br>
<<else>>
"I'm fine," you say, not sure if you're right.
<br><br>
<</if>>
"Splendid. Now if you don't mind, I'll be on my way."
<br><br>
<</if>>
<<He>> leaves you to dust yourself off.
<br><br>
<<endevent>>
<<destinationeventend>><<set $outside to 1>><<effects>>
You follow the dog down the alley. It rounds a corner.
<<if $rng gte 99 and $bestialitydisable is "f">>
You find it stood in the middle of the alley, looking at you. You hear a growl to your right and left. You're surrounded.
<br><br>
<<link [[Next|Street Follow Rape]]>><<set $molestationstart to 1>><</link>>
<br>
<<elseif $rng gte 90>>
You find it stood beside a brown rug. The rug coughs and rolls over. <<generate1>><<person1>>It's a <<person>>, and <<he>> looks sick. The dog looks at you and whimpers.
<br><br>
You run from the alley. A <<generate2>><<person2>><<person>> stands nearby, reading something on <<his>> phone. You tug on <<his>> jacket. <<He>> turns. "What?" <<he>> asks, irritated.
<br><br>
You explain the situation and ask to borrow <<his>> phone. <<He>> eyes you with suspicion. "Alright. But you're gonna have to give me something of yours to hold so you won't run off." <<He>> steps back and beholds you. "Your <<bottoms>> will do."
<br><br>
You feel angry that <<he>> would ask such a thing. You don't know if the <<person1>><<person>> can afford a delay. <<person2>><<He>> waggles the phone in front of you.
<br><br>
<<link [[Strip (0:10)|Street Follow Strip]]>><<trauma 6>><<stress 6>><<lowerstrip>><</link>><<gtrauma>><<gstress>>
<br>
<<link [[Snatch the phone (0:10)|Street Follow Snatch]]>><<crimeup 30>><<trauma -6>><</link>><<crime>><<ltrauma>>
<br>
<<else>>
You find it stood beside a ruined piece of leather. It's a wallet.
<<set $rng to random(1, 100)>>
<<if $rng gte 51>>
There's no money or identification inside, just some faded receipts.
<<elseif $rng gte 11>>
There's a £5 note inside.
<<set $money += 500>>
<<else>>
There's £100 inside!
<<set $money += 10000>>
You look further but there's no identification.
<</if>>
The dog barks happily.
<br><br>
<<if $deviancy gte 15 and $bestialitydisable is "f">>
<<link [[Reward it|Street Follow Sex]]>><<set $sexstart to 1>><</link>><<deviant2>>
<br>
<</if>>
<<link [[Pet it|Street Follow Pet]]>><<trauma -6>><<stress -12>><</link>><<ltrauma>><<lstress>>
<br>
<</if>><<set $outside to 1>><<effects>>
You turn away and continue your journey. You don't want to risk following dogs into strange alleys today.
<br><br>
<<destinationeventend>><<if $sexstart is 1>>
<<set $sexstart to 0>>
<<consensual>>
<<set $consensual to 1>>
<<neutral 1>>
<<beastNEWinit 1 dog>>
You drop to the ground and adopt a mating posture. Its tail wags with greater vigour.<<deviancy2>>
<</if>>
<<effects>>
<<effectsman>>
<br>
<<beast $enemyno>>
<br><br>
<<stateman>>
<br><br>
<<actionsman>>
<<if $finish is 1>>
<span id="next"><<link [[Next|Street Follow Sex Finish]]>><</link>></span><<nexttext>>
<<elseif $enemyarousal gte $enemyarousalmax>>
<span id="next"><<link [[Next|Street Follow Sex Finish]]>><</link>></span><<nexttext>>
<<elseif $enemyhealth lte 0>>
<span id="next"><<link [[Next|Street Follow Sex Finish]]>><</link>></span><<nexttext>>
<<else>>
<span id="next"><<link [[Next|Street Follow Sex]]>><</link>></span><<nexttext>>
<</if>><<set $outside to 1>><<effects>>
<<if $leftarm is "bound" and $rightarm is "bound">>
It's awkward with your arms bound, but you manage to lean down and pet the dog. It gives you one last happy bark then bounds away. You walk back to the street.
<<else>>
You pet the dog. It gives you one last happy bark then bounds away. You walk back to the street.
<br><br>
<</if>>
<<destinationeventend>><<if $molestationstart is 1>>
<<set $molestationstart to 0>>
<<controlloss>>
<<violence 1>>
<<neutral 1>>
<<molested>>
<<beastTrainGenerate 2 "dog">>
<<beastNEWinit 1 dog>>
<</if>>
<<effects>>
<<effectsman>>
<br>
<<beast $enemyno>>
<br><br>
<<stateman>>
<br><br>
<<actionsman>>
<<if $enemyarousal gte $enemyarousalmax>>
<span id="next"><<link [[Next|Street Follow Rape Finish]]>><</link>></span><<nexttext>>
<<elseif $enemyhealth lte 0>>
<span id="next"><<link [[Next|Street Follow Rape Finish]]>><</link>></span><<nexttext>>
<<else>>
<span id="next"><<link [[Next|Street Follow Rape]]>><</link>></span><<nexttext>>
<</if>><<set $outside to 1>><<effects>>
The <<person2>><<person>> follows you into the alley where you <<nervously>> remove your clothing.
<<if $worn.under_lower.type.includes("naked") and $worn.genitals.type.includes("chastity")>>
<<His>> eyes widen when <<he>> sees your $worn.genitals.name.
<<elseif $worn.under_lower.type.includes("naked")>>
<<His>> eyes widen when <<he>> sees your lack of underwear.
<</if>>
<<covered>> You make the exchange.
<br><br>
You phone an ambulance as the <<person>> leers at your body. You pass the phone back and hold your hand out for your clothes. <<He>> hesitates, but the dog barks behind <<him>> and <<he>> reconsiders betraying you.
<br><br>
<<He>> leaves you in the alley with the dog and the <<person1>><<person>>, where you wait for the ambulance to arrive. You don't have to wait long. Two paramedics rush between the buildings and put <<him>> on a stretcher. They carry <<him>> to the waiting ambulance, and the dog follows. It gives you one last grateful bark then leaps into the vehicle as the doors shut.
<<ltrauma>><<trauma -6>>
<br><br>
<<famegood 10>>
<<endevent>>
<<clotheson>>
<<destinationeventend>><<set $outside to 1>><<effects>>
You seize the phone from the <<person2>><<person>> and dash into the alley. "Thief! Someone!" You hear <<him>> chase after you as you dial emergency services. The dog appears in front of you and runs past. Then you hear the <<person>> cry out behind you. You glance back and see the dog holding the <<persons>> ankle in its mouth.
<br><br>
You call an ambulance as <<he>> struggles. You finish as <<he>> kicks the dog away and turns back to you, face red with anger. You throw <<him>> the phone, catching <<him>> off guard. <<He>> almost drops it. <<He>> starts marching towards you, but the dog growls at <<him>>. <<He>> considers a moment, then spits in your direction and leaves.
<br><br>
You wait with the dog and the <<person1>><<person>> for the ambulance to arrive. You don't have to wait long. Two paramedics rush between the buildings and put <<him>> on a stretcher. They carry <<him>> to the waiting ambulance, and the dog follows. It gives you one last grateful bark then leaps into the vehicle as the doors shut.
<br><br>
<<famegood 10>>
<<endevent>>
<<clotheson>>
<<destinationeventend>><<set $outside to 1>><<effects>>
<<if $enemyarousal gte $enemyarousalmax>>
<<beastejaculation>>
The dog barks in satisfaction, and bounds away.
<br><br>
<<tearful>> you rise to your feet.
<br><br>
<<clotheson>>
<<endcombat>>
<<destinationeventend>>
<<elseif $enemyhealth lte 0>>
The dog whimpers and runs away.
<br><br>
<<tearful>> you gather yourself.
<br><br>
<<clotheson>>
<<endcombat>>
<<destinationeventend>>
<<else>>
The dog backs away from you, its ears down. It gives a quiet bark then bounds away.
<br><br>
<<clotheson>>
<<endcombat>>
<<destinationeventend>>
<</if>><<effects>>
<<if $enemyhealth lte 0>>
<<beastwound>>
<<if $combatTrain.length gt 0>>
The <<beasttype>> recoils in pain and fear, but another is eager for a go.
<<beastNEWinit $combatTrain.numberPerTrain[0] $combatTrain.beastTypes[0]>>
<<combatTrainAdvance>>
<br><br>
[[Next|Street Follow Rape]]
<<else>>
The <<beasttype>> recoils in pain and fear.
<br><br>
<<link [[Next|Street Follow Rape Finish]]>><<set $finish to 1>><</link>>
<</if>>
<<elseif $enemyarousal gte $enemyarousalmax>>
<<beastejaculation>>
<<if $combatTrain.length gt 0>>
Satisfied, the <<beasttype>> moves and another takes its turn.
<<beastNEWinit $combatTrain.numberPerTrain[0] $combatTrain.beastTypes[0]>>
<<combatTrainAdvance>>
<br><br>
[[Next|Street Follow Rape]]
<<else>>
Satisfied, the <<beasttype>> moves away from you.
<br><br>
<<link [[Next|Street Follow Rape Finish]]>><<set $finish to 1>><</link>>
<</if>>
<<else>>
<<if $enemywounded is 1 and $enemyejaculated is 0>>
The <<beasttype>> whimpers and flees deeper into the alleyways.
<<elseif $enemywounded is 0 and $enemyejaculated is 1>>
The <<beasttype>> leaves you lying on the concrete.
<<elseif $enemywounded gte 2 and $enemyejaculated is 0>>
Feeling that you're more trouble than you're worth, the dogs flee deeper into the alleyways.
<<elseif $enemywounded is 0 and $enemyejaculated gte 2>>
The dogs leave you spent and shivering on the concrete.
<<elseif $enemywounded gte 1 and $enemyejaculated gte 1>>
The dogs leave you spent and shivering on the concrete.
<</if>>
<br><br>
<<tearful>> you gather yourself.
<br><br>
<<clotheson>>
<<endcombat>>
<<destinationeventend>>
<</if>><<set $outside to 1>><<effects>>
<<if $submissive gte 1150>>
"P-please don't," you whisper. "I have money."
<<elseif $submissive lte 850>>
"I know how this works," you whisper. "Just walk away."
<<else>>
"I know how this works," you whisper. "Just walk away."
<</if>>
<br><br>
You hold out the money. The <<person1>><<person>> takes it, glances around, then nods at the <<person2>><<person>>. <<person1>>"Seems you're not who we're looking for after all," <<he>> announces. "Thank you for cooperating." The officers climb back into their car and drive away.
<br><br>
<<endevent>>
<<destinationeventend>><<set $outside to 1>><<effects>>
<<if $physique gte random(3000, 8000)>>
You shake off their hands and run. You hear a whistle blow behind you. The <<person3>><<person>> <span class="green">dodges out of your way.</span> You outpace the officers, and they soon give up.
<br><br>
<<endevent>>
<<destinationeventend>>
<<else>>
You shake off their hands and run. You hear a whistle blow behind you. Looking back, <span class="red">you run straight into the <<person3>><<person>> and fall to the floor.</span> Before you can recover, they have you.
<br><br>
<<link [[Next|Street Police Search Lewd]]>><<set $phase to 0>><</link>>
<br>
<</if>><<set $outside to 1>><<effects>>
<<if $physique gte random(4500, 12000)>>
You shake off their hands and run. You hear a whistle blow behind you. The <<person3>><<person>> tries to grab you as you pass, <span class="green">but you avoid <<his>> grasp.</span> You outpace the officers, and they soon give up.
<br><br>
<<endevent>>
<<destinationeventend>>
<<else>>
You shake off their hands and run. You hear a whistle blow behind you. The <<person3>><<person>> tries to grab you as you pass, <span class="red">obstructing you just enough for the cops to catch up.</span>
<br><br>
<<link [[Next|Street Police Mid]]>><<set $phase to 0>><</link>>
<br>
<</if>><<set $outside to 1>><<effects>>
<<if $athletics gte random(1, 1200)>>
You shake off their hands and run. You hear a whistle blow behind you. The <<person3>><<person>> tries to stop you, <span class="green">but you jump over <<his>> outstretched leg.</span> You outpace the officers, and they soon give up.
<br><br>
<<endevent>>
<<destinationeventend>>
<<else>>
You shake off their hands and run. You hear a whistle blow behind you. The <<person3>><<person>> puts out <<his>> leg, <span class="red">and you trip.</span>
<br><br>
<<link [[Next|Street Police Full]]>><<set $phase to 0>><</link>>
<br>
<</if>><<set $outside to 1>><<effects>>
<<if $athletics gte random(1, 1200)>>
You shake off their hands and run. You hear a whistle blow behind you. The <<person3>><<person>> tries to stop you, <span class="green">but you jump over <<his>> outstretched leg.</span> You outpace the officers. A taser bolt <span class="green">sails harmlessly by your side</span> and they soon give up.
<br><br>
<<endevent>>
<<destinationeventend>>
<<else>>
You shake off their hands and run. You hear a whistle blow behind you. The <<person3>><<person>> tries to stop you, <span class="green">but you jump over <<his>> outstretched leg.</span> You are outpacing the officers when a taser bolt <span class="red">hits you square in the back.</span>
<br><br>
Your muscles violently lock up, sending you slamming to the ground, jerking helplessly. The officers soon tower over you.
<br>
"Nice. Is that full power?" the <<person1>><<person>> asks.
<br>
The <<person2>><<person>> checks <<his>> taser. "Half."
<br>
"Well turn it up," <<person1>><<he>> whispers. "Let's see the little <<if $player.gender_appearance is "m">>shit<<else>>bitch<</if>> squirm!"
<br>
"The suspect is still resisting!" The <<person2>><<person>> says loudly.
<br><br>
The burning sharply intensifies. Your muscles jerk painfully
<<if $watersportsdisable is "f">>
and you almost immediately piss yourself, warm urine
<<if $worn.genitals.type.includes("chastity")>>
trickling through your rugged $worn.genitals.name
<</if>>
<<if $worn.under_lower.type.includes("naked")>>
<<if $worn.lower.type.includes("naked")>>
squirting in all directions.
<<else>>
soaking through your $worn.lower.name.
<<set $lowerwet to 200>><<effects>>
<</if>>
<<else>>
soaking quickly through your $worn.under_lower.name and $worn.lower.name.
<<set $underlowerwet to 200>><<set $lowerwet to 200>><<effects>>
<</if>>
You are
<<else>>
and you become
<</if>>
aware of the <<person3>><<person>> laughing as <<his>> camera clicks.
<br><br>
The burning stops. You feel a clammy breath on your ear.
<br>
"Look at you!" the <<person1>><<person>> breathes. "That must be humiliating. Still wanna fight this?"
<br><br>
<<link [["N-No. I submit."|Street Police Extreme]]>><<set $phase to 0>><</link>>
<br>
<<link [[Run|Street Police KO]]>><<crimeup 300>><</link>><<crime>>
<br>
<</if>>You shove the officer away and clamber to- <span class="red">Your muscles freeze as you are hit by another jolt.</span>
<br><br>
"Suspect is behaving suspiciously and resists legal search," the <<person2>><<person>> notes loudly. "You're under arrest!"
<br>
"Oh my god!" the <<person1>><<person>> shouts. "<<if $player.gender_appearance is "m">>He<<else>>She<</if>>'s got a concealed weapon!"
<br>
You feel a blinding impact on the back of your neck.
<br><br>
Everything goes dark...
<br><br>
You wake up some time later handcuffed in a holding cell.
<br><br>
<<link [[Wait|Police Cell]]>><<pass 1 hour>><<set $leftarm to "bound">><<set $rightarm to "bound">><<endevent>><</link>>
<br><<set $outside to 1>><<effects>>
<<pass 3>>
<<if $policemolestation lt 1>><<set $policemolestation to 1>><</if>>
<<if $phase is 1>>
You nod your head in the affirmative. It's a split second decision but you know it's the right one. If you protest, if you challenge, then the officers might arrest you and take you somewhere far less public. Far less safe.
<br><br>
<</if>>
Before you know it, you are stood with your feet apart and your arms <<if $leftarm isnot "bound" and $rightarm isnot "bound">>out wide<<else>>still bound behind you<</if>> as cold latex gloves pat down every inch of your body. A number of people stop what they are doing to watch you and the officers. You blush, feeling a little humiliated.
<br><br>
The hands quickly sweep your arms, legs and torso<<if $blackmoney gte 100>>, but somehow they completely miss the £<<print $blackmoney>> worth of stolen goods you are carrying<</if>>.
They focus much more attention on checking your chest and the area between your legs. You hear a click from the camera of the <<person3>><<person>>.
<br><br>
The two police back off - one of them winks.
<br>
<<person2>>"Okay, that's all. I guess you're not who we're looking for," the <<person>> announces. "Sorry for the inconvenience and thank you for your cooperation."
<br>
The officers climb back into their car and drive away.
<br><br>
You quickly tidy yourself up and leave.
<br>
<<garousal>><<arousal 500>>
<br><br>
<<endevent>>
<<destinationeventend>><<set $outside to 1>><<effects>>
<<pass 3>>
<<if $policemolestation lt 2>><<set $policemolestation to 2>><</if>>
<<if $phase is 1>>
You nod your head in the affirmative. It's a split second decision but, in your gut, you know it's the right one. If you protest, if you challenge, then the officers might just arrest you and take you somewhere far less public. Far less safe.
<br><br>
<</if>>
Before you know it, you are stood with your feet apart and your arms <<if $leftarm isnot "bound" and $rightarm isnot "bound">>out wide<<else>>still bound behind you<</if>> as cold latex gloves pat down every inch of your body. A number of people stop what they are doing to watch you and the officers. You blush, feeling a little humiliated.
<br><br>
The hands quickly sweep your arms and legs, focusing a surprising amount of attention on your chest, rear and crotch<<if $blackmoney gte 100>>, but somehow completely missing the £<<print $blackmoney>> of stolen goods you are carrying<</if>>.
<br><br>
<<if !$worn.upper.type.includes("naked")>>
"What's this under your $worn.upper.name," the <<person1>><<person>> demands firmly pinching your <<breasts>> through your $worn.upper.name.
<br>
"There's nothing there," you say, confused.
<br>
"Better check," the <<person2>><<person>> says.
<br>
The <<person1>><<person>> slides <<his>> hands under your $worn.upper.name, and starts roughly groping your <<breasts>>.
<br>
"I still can't tell..." <<he>> says, rubbing harder. This goes on for some time. You become flushed as your body starts to respond. A camera snaps somewhere nearby. "There's definitely something here. We need to get this $worn.upper.name off."
<br>
<<elseif !$worn.lower.type.includes("naked")>>
"What's this here under your $worn.lower.name," the <<person1>><<person>> grabs your <<genitals>> through your $worn.lower.name.
<br>
"That's my... I'm not hiding anything," you blush.
<br>
"Better check," the <<person2>><<person>> says.
<br>
The <<person1>><<person>> slides <<his>> hands underneath your $worn.lower.name, and starts fondling your <<genitals>>.
<br><br>
"I still can't tell," <<he>> says, rubbing harder. This goes on for some time. You become flushed as your body starts to respond. A camera snaps somewhere nearby. "There's definitely something here. We need to get the $worn.lower.name out of the way," <<he>> says finally.
<br>
<</if>>
"I don't think that's necessary," the <<person2>><<person>> says, winking at you. "This kid looks clean."
<br><br>
The two police back off - the <<person1>><<person>> smiles lewdly at you.
<br>
<<person2>>"Seems you're not who we're looking for," the <<person>> announces. "Thank you for cooperating."
<br>
The officers climb back into their car and drive away.
<br><br>
You quickly tidy yourself up and leave.
<br>
<<gstress>><<ggarousal>><<stress 2>><<arousal 1000>>
<br><br>
<<endevent>>
<<destinationeventend>><<set $outside to 1>><<effects>>
<<pass 3>>
<<if $policemolestation lt 3>><<set $policemolestation to 3>><</if>>
<<if $phase is 1>>
You nod your head in the affirmative. It's a split second decision that you almost immediately question. But if you resist them, they'd arrest you and take you somewhere far, far worse. It's the least bad option.
<br><br>
"Record that the subject consented to the search," the <<person2>><<person>> states.
<<else>>
"Record that the subject resisted a legal search and assaulted a passerby," the <<person2>><<person>> states.
<br><br>
<</if>>
Before you know it, you are stood with your feet apart and your arms <<if $leftarm isnot "bound" and $rightarm isnot "bound">>out wide<<else>>still bound behind you<</if>> as cold latex gloves pat down every inch of your body. A number of people stop what they are doing to watch you and the officers. You blush, feeling a little humiliated.
<br><br>
The hands quickly sweep your arms and legs, focusing a surprising amount of attention on your chest, rear and crotch<<if $blackmoney gte 100>>, but somehow completely missing the £<<print $blackmoney>> of stolen goods you are carrying<</if>>.
<br><br>
<<if !$worn.lower.type.includes("naked")>>
"What's this here under your $worn.lower.name," the <<person1>><<person>> grabs your <<genitals>> through your $worn.lower.name.
<br>
"That's my..." you blush. "I'm not hiding anything!"
<br>
"Check," the <<person2>><<person>> orders.
<br>
The <<person1>><<person>> slides <<his>> hands underneath your $worn.lower.name, and starts fondling your <<genitals>>.
<br><br>
"I still can't tell," <<he>> says, rubbing harder. This goes on for some time. You become flushed as your body starts to respond. A camera snaps somewhere nearby. "There's definitely something here. We need to get the $worn.lower.name out of the way," <<he>> says finally.
<br>
<</if>>
"Okay," the <<person2>><<person>> agrees. "Bring <<if $player.gender_appearance is "m">>him<<else>>her<</if>> here."
<br><br>
<<link [[Next|Street Police Lite 2]]>><</link>>
<br><<set $outside to 1>><<effects>>
They push you over the hood of the car and <<if $worn.lower.skirt is 1>>lift your $worn.lower.name up over your back<<else>>pull your $worn.lower.name down to your feet.<</if>>
<br><br>
<<if $worn.genitals.type.includes("chastity")>>
"Hmm," <<he>> says. "A $worn.genitals.name. The stolen goods are obviously under there. You keep watch. I'll call central to see if we have a tool to get that off."
<br>
"Sure."
<br><br>
For what feels like hours, but is probably only a minute or two, you are stuck there bent over a police car with your $worn.genitals.name on display to the world.
<br>
<<else>>
<<if !$worn.under_lower.type.includes("naked")>>
"That too," <<he>> points at your $worn.under_lower.name.
<br>
"Record that subject non-verbally consented to a partial strip search in situ."
<br>
A lie to convince spectators that this is legitimate.
<br>
Immediately your $worn.under_lower.name are pulled down to the ground, <span class="purple">exposing your <<genitals>>.</span>
<br><br>
<<else>>
"Record that no underwear was present," said quietly enough that it sounded like a procedural observation: loudly enough that everyone heard.
<br>
You hear gawkers commenting on your <span class="purple">exposed <<genitals>>.</span>
<br><br>
<<fameexhibitionism 4>>
<</if>>
<<if $anussemen + $vaginasemen gte 2>>
<<famesex 2>>
"Jeez!" <<he>> loudly exclaims, wafting a hand in front of <<his>> nose.
<br>
"Record that a suspicious white fluid substance with a strong smell of semen was found all around the suspect's crotch," the <<person2>><<person>> states. "Possible evidence of prostitution."
<br>
The <<person1>><<person>> spreads your butt-cheeks and gapes you with <<his>> thumbs. A glob of cum runs down your leg.
<br>
The <<person2>><<person>> takes a photo for 'evidence.'
<br>
"Take a sample," <<person1>><<person>> says. "
<<elseif $anusgoo + $vaginagoo gte 2>>
"Jeez!" <<he>> loudly exclaims, wafting a hand in front of <<his>> nose.
<br>
"Record that a suspicious slimy substance with a strong acrid smell was found all around the suspect's crotch," the <<person2>><<person>> states. "Possibly illegal drugs being smuggled internally."
<br>
The <<person1>><<person>> spreads your butt-cheeks and gapes you with <<his>> thumbs. A trail of slime runs down your leg.
<br>
The <<person2>><<person>> takes a photo for 'evidence.'
<br>
"Take a sample," <<person1>><<person>> says. "
<<elseif $player.gender isnot $player.gender_appearance>>
They look somewhat taken aback.
<<if $player.gender is "f">>"Record that while subject pretends to be male, the subject is actually female."
<br>
The <<person2>><<person>> jabs a finger in your pussy. "Confirmed."
<br>
"A clever deception. I wonder if any girls matching this description are sought in connection with crimes in this area," <<person1>><<person>> says. "You keep watch.
<<elseif $player.gender is "m">>"Record that while subject pretends to be female, the subject is actually male."
<br>
The <<person2>><<person>> grabs your cock and gives it a gentle tug. "Confirmed."
<br>
"A clever deception. I wonder if any boys matching this description are sought in connection with crimes in this area," <<person1>><<person>> says. "You keep watch.
<<elseif $player.gender is "h">>
"Record that while subject pretends to be <<if $player.gender_appearance is "m">>male<<else>>female<</if>>, the subject is actually a hermaphrodite."
<br>
With one hand, the <<person2>><<person>> grabs your cock and gives it a pull, and with their other, <<he>> grabs you by the pussy and slides a finger inside. "Confirmed."
<br>
"A clever deception. I wonder if any <<if $player.gender_appearance is "m">>boys<<else>>girls<</if>> matching this description are sought in connection with crimes in this area," <<person1>><<person>> says."You keep watch.
<</if>>
<<elseif $arousal gte 6000>>
Hands roughly grope and probe you.
<br>
"Record that despite the situation the suspect was found in a state of high sexual arousal."
<br>
"Possible evidence of aphrodisiac abuse."
<br>
"You keep watch," <<person1>><<person>> says. "
<<else>>
Hands roughly grope and probe you.
<br>
"Record that no loot, nor evidence of criminal activity was found around the subject."
<br>
"Maybe it's not this one."
<br>
"You keep watch," <<person1>><<person>> says. "
<</if>>
I'll call central to see how we proceed."
<br><br>
For what feels like hours, but is probably only a minute or two, you are stuck there bent over a police car with your <<genitals>> on display to the world.
<</if>>
Several spectators jeer and comment. You hear camera clicks and glance back to see the <<person3>><<person>> crouched close behind taking photos while the <<person2>><<person>> pretends not to notice.
<br><br>
<<if $submissive lte 850>>
You try to kick out, but find your legs caught up in your clothes.
<br>
"Officer!" you cry.
<br>
The <<person2>><<person>> half-heartedly flaps the <<person3>><<person>> away.
<<fameexhibitionism 10>>
<<else>>
You quickly look away in shame.
After a while the <<person2>><<person>> half-heartedly flaps the <<person3>><<person>> away.
<<fameexhibitionism 15>>
<</if>>
<br><br>
The <<person1>><<person>> finally emerges. "Forget it. There's been a break-in out at one of the major farms. We need to go help out with that."
<br>
"Looks like you're free to go," the <<person2>><<person>> helps you to your feet. "Sorry for any inconvenience."
<br>
The officers jump into their car, turn on the sirens and speed away.
<br><br>
You hurriedly straighten your clothes and escape all the staring eyes, the judgemental and the gloating faces.
<br>
<<ggstress>><<ggarousal>><<stress 5>><<arousal 1000>>
<br><br>
<<endevent>>
<<destinationeventend>><<set $outside to 1>><<effects>>
<<pass 3>>
<<if $policemolestation lt 4>><<set $policemolestation to 4>><</if>>
<<if $phase is 1>>
You nod your head in the affirmative. It's a split second decision that you almost immediately regret. But whatever they do to you here, in front of witnesses, has to be better than what they'd do if they had you chained up in a cell somewhere. Lesser evil.
<br><br>
"Record that the subject freely consented to the search," the <<person2>><<person>> states.
<<else>>
"Record that the subject resisted a legal search and attempted to assault a citizen," the <<person2>><<person>> states.
<br><br>
<</if>>
Before you know it, cold latex gloves are patting you down as<<if $leftarm isnot "bound" and $rightarm isnot "bound">> your arms and legs are spread wide and you are pressed against a fence.<<else>>, with arms still bound behind you, you are pressed against a fence with your legs spread wide.<</if>>
<br>
Through the chain links, you see people stop what they are doing to watch you and the officers. Glancing backwards, you catch other members of the public observing the search. You blush, feeling humiliated as many eyes linger upon you.
<br>
The hands are soon cupping your rear and crotch, uncomfortable and invasive.
<br><br>
<<if !$worn.lower.type.includes("naked")>>
"What's this here under your $worn.lower.name," the <<person1>><<person>> demands, grabbing your <<if $penisexist is 1>>cock<<else>>pussy<</if>> through your $worn.lower.name.
<br>
"That's my..." you blush. "I'm not hiding anything!"
<br>
"We'll see," the <<person2>><<person>> says.
<</if>>
<br><br>
"Record that the subject non-verbally indicated consent to a full strip-search in situ."
<br>
You didn't but are not in a position to argue.
<br>
<<if !$worn.upper.type.includes("naked")>>
<<if $worn.upper.set is $worn.lower.set>>
With a tear, your $worn.upper.name <<upperplural>> pulled down to your waist,
<<else>>
Your $worn.upper.name <<upperplural>> torn from your body,
<</if>>
<<upperruined>>
leaving you nude from the waist up.
<</if>>
The officers don't say anything as they feel your stomach and underarms, running their gloved hands through your hair and across your <<breasts>>.
<br><br>
A glance at one of them causes your stomach to fall. You close your eyes tight as they move to strip you entirely.
<<if $worn.genitals.type.includes("chastity")>>
In just seconds, you are stripped of your $worn.lower.name, and next you feel a pull on your $worn.genitals.name. It doesn't budge. You feel momentary relief.
<br>
"I can't get this off," the <<person1>><<person>> says.
<br>
The <<person2>><<person>> glares at you. "What are you hiding in there, criminal?"
<br>
"No-Nothing!"
<br>
"You're about to be arrested!"
<br>
"But-"
<br>
"Cuff her," the <<person>> says. "We'll get that thing off."
<br><br>
<<link [[Next|Street Police Mid Chastity]]>><</link>>
<br>
<<else>>
Murmurs from the onlookers reach your ears as you step out of your clothing entirely, now nude in public.
<<if $exhibitionism gte 75>>
While you generally enjoy the naughtiness of exposing yourself, this is entirely different. This is at the behest of these officers, not done for your own gratification.
<<elseif $exhibitionism lte 25>>
You feel unspeakable shame at being naked here in front of all these strange people.
<</if>>
<br><br>
<<link [[Next|Street Police Mid 2]]>><</link>>
<br>
<</if>><<set $outside to 1>>
<<set $leftarm to "bound">><<set $rightarm to "bound">>
<br><br>
<<lowerruined>><<effects>>
"You won't get away with hiding your stolen loot in there," the <<person2>><<person>> growls.
Your arms are bound behind you by the <<person1>><<person>>, while the <<person2>><<person>> recruits members of the public to assist them. Moments later the two officers and six random members of the public are pulling you and your $worn.under_lower.name in every direction, trying to get them loose. Next thing, you are on the floor as hands pull at you.
<br><br>
However, the members of the public are far more interested in copping a feel than in genuinely helping: the guy 'pinning your head' is actually just grinding his crotch on your face, you spot the <<person3>><<person>> groping your <<breasts>> while the unseen person 'trying to remove the $worn.under_lower.name' is clearly just determined to get a finger up your ass.
<br>
Over the next few minutes they make little progress.
<br>
<<set $worn.genitals.integrity -= 30>>
Finally they give up, and you climb trembling to your feet.
<br><br>
As the cops scoop up your clothing, informing you and the crowd that they don't have enough evidence to arrest you now, but will be taking your clothes for forensic investigation, all you can feel is relief. It's over. You watch them climb into their car. The <<person2>><<person>> blows you a kiss through the open car window.
<br>
Incredibly, no one else notices. No one sees it. Suddenly, as the officers disappear around a corner, you realise why. They're all staring at the <<if $player.gender_appearance is "m">>boy in a $worn.under_lower.name, standing almost-naked and helplessly bound in the middle of a worked up crowd.
<br><br>
A <<if $pronoun is "m">>man<<else>>woman<</if>> grins wolfishly at you. <<else>>girl in a $worn.under_lower.name, standing almost-naked and helplessly bound in the middle of a worked up crowd.
<br><br>
A <<if $pronoun is "m">>man<<else>>woman<</if>> grins wolfishly at you.<</if>>
Horrified, you sprint away.
<<gtrauma>><<gstress>><<ggarousal>><<trauma 2>><<stress 5>><<arousal 1800>>
<br><br>
<<fameexhibitionism 30>>
<<endevent>>
<<destinationeventend>><<lowerruined>><<underruined>>
<<set $outside to 1>><<effects>>
"Over here please" the <<person1>><<person>> instructs, forcing you over the car's hood. A pair of gloved hands spread your butt-cheeks.
<br>
<<if $anussemen + $vaginasemen gte 5>>
<<famesex 2>><<fameexhibitionism 5>>
"Whew!" <<he>> loudly exclaims, wafting a hand in front of <<his>> nose. "Strong smell of cum."
<br><br>
"Record that copious amounts of semen was found all around the suspect's crotch," the <<person2>><<person>> states. "Almost certainly a whore."
<br>
The <<person1>><<person>> spreads your butt-cheeks and gapes you with <<his>> thumbs. Several globs of cum bubble out and run down your leg.
<br>
You hear an audible gasp from spectators, as well as lewd comments.
The <<person2>><<person>> takes a photo for 'evidence.'
<br>
<<elseif $anussemen + $vaginasemen gte 2>>
<<famesex 2>>
"Jeez!" <<he>> loudly exclaims, wafting a hand in front of <<his>> nose.
<br>
"Record that a suspicious white fluid substance with a strong smell of semen was found all around the suspect's crotch," the <<person2>><<person>> states. "Possible evidence of prostitution."
<br>
The <<person1>><<person>> spreads your butt-cheeks and gapes you with <<his>> thumbs. A glob of cum runs down your leg.
<br>
The <<person2>><<person>> takes a photo for 'evidence.'
<br>
<<elseif $anusgoo + $vaginagoo gte 2>>
"Jeez!" <<he>> loudly exclaims, wafting a hand in front of <<his>> nose.
<br>
"Record that a suspicious slimy substance with a strong acrid smell was found all around the suspect's crotch," the <<person2>><<person>> states. "Possibly illegal drugs being smuggled internally."
<br>
The <<person1>><<person>> spreads your butt-cheeks and gapes you with <<his>> thumbs. A trail of slime runs down your leg.
<br>
The <<person2>><<person>> takes a photo for 'evidence.'
<br>
<<elseif $player.gender isnot $player.gender_appearance>>
They look somewhat taken aback.
<<if $player.gender is "f">>
"Record that while subject pretends to be male, the subject is actually female."
<br>
The <<person2>><<person>> grabs you by the pussy and slides a finger inside. "Confirmed."
<br>
"A clever deception. I wonder if any girls matching this description are sought in connection with crimes in this area," <<person1>><<person>> says.
<br>
<<elseif $player.gender is "m">>
"Record that while subject pretends to be female, the subject is actually male."
<br>
The <<person2>><<person>> grabs your cock and gives it a pull. "Confirmed."
<br>
"A clever deception. I wonder if any boys matching this description are sought in connection with crimes in this area," <<person1>><<person>> says.
<br>
<<elseif $player.gender is "h">>
"Record that while subject pretends to be <<if $player.gender_appearance is "m">>male<<else>>female<</if>>, the subject is actually a hermaphrodite."
<br>
With one hand, the <<person2>><<person>> grabs your cock and gives it a pull, and with their other, <<he>> grabs you by the pussy and slides a finger inside. "Confirmed."
<br>
"A clever deception. I wonder if any <<if $player.gender_appearance is "m">>boys<<else>>girls<</if>> matching this description are sought in connection with crimes in this area," <<person1>><<person>> says.
<br>
<</if>>
<</if>>
"Continue the search," the <<person2>><<person>> instructs.
<br>
Gloved hands wander all over your body, groping your chest, pressing between your butt to fondle your ass. More hands find your <<genitals>>, stroking and teasing while nominally looking for anything illegal. You feel your body react.
<br>
"I guess you like this?" the <<person1>><<person>> whispers to you. <<if $penisexist is 1>>"Your cock is so stiff!"<<else>>"Your pussy is getting all wet!"<</if>>
<br><br>
<<if $arousal gte 6000>>
"Record that despite the situation the suspect was found in a state of high sexual arousal."
<br>
"Possible evidence of aphrodisiac abuse."
<br>
<</if>>
You press your face into the hood of the car, humiliated to hear the watching crowd make comments about your body.
<br><br>
"Record that no loot, nor evidence of criminal activity was found around the subject."
<br>
"Maybe it's not this one."
<br>
<<link [[Next|Street Police Mid 3]]>><</link>>
<br><<set $outside to 1>><<effects>>
<<towelup>>
As you rise, they scoop up your clothing, but instead of handing it back, they inform you and the crowd that they will be taking your clothes for forensic investigation.
<br>
You watch in horror as they climb into the car. A window winds down and the <<person2>><<person>> hands you a couple of filthy towels.
<br>
As the officers disappear around a corner, you cover up and hurry away.
<<gtrauma>><<gstress>><<ggarousal>><<trauma 2>><<stress 2>><<arousal 1800>>
<br><br>
<<fameexhibitionism 30>>
<<endevent>>
<<destinationeventend>><<set $outside to 1>><<effects>>
<<pass 3>>
<<if $policemolestation lt 5>><<set $policemolestation to 5>><</if>>
<<if $phase is 1>>
You shake your head in the affirmative. It's a split second decision but, in your gut, you know it's the right one. If you protest, if you challenge, then the officers might just arrest you and take you somewhere private. Somewhere unsafe. Best to do what you're told and play along. Best to hope that they are telling the truth.
<br><br>
<</if>>
Before you know it, cold latex gloves are patting you down as your arms and legs are spread wide and you are pressed against a fence. Through the chain links, you see people stop what they are doing to watch you and the officers. Glancing backwards, you catch other members of the public observing the search. You blush, feeling humiliated as many eyes linger upon you. The hands are soon cupping your rear and crotch, uncomfortable and invasive.
<br><br>
<<if !$worn.upper.type.includes("naked")>>
<<if $worn.upper.set is $worn.lower.set>>
With a tear, your $worn.upper.name <<upperplural>> pulled down to your waist,
<<else>>
Your $worn.upper.name <<upperplural>> torn from your body,
<</if>>
<<upperruined>>
leaving you nude from the waist up.
<</if>>
The officers don't say anything as they feel your stomach and underarms, running their gloved hands through your hair and across your nipples.
<br><br>
A glance at one of them causes your stomach to fall. You close your eyes tight as they move to strip you entirely.
<<if $worn.genitals.type.includes("chastity")>>
In seconds, you are stripped of your $worn.lower.name, and next you feel a pull on your $worn.under_lower.name. It doesn't budge. You feel momentary relief.
<br>
"I can't get this off," the <<person1>><<person>> says.
<br>
The <<person2>><<person>> glares at you. "What are you hiding in there, criminal?"
<br>
"No-Nothing!"
<br>
"You're about to be arrested!"
<br>
"But-"
<br>
"Cuff her," the <<person>> says. "We'll get that thing off."
<br><br>
<<link [[Next|Street Police Full Chastity]]>><</link>>
<br>
<<else>>
Murmurs from the onlookers reach your ears as you step out of your clothing entirely, now nude in public.
<br><br>
<<if $exhibitionism gte 75>>
While you generally enjoy the naughtiness of exposing yourself, this is entirely different. This is at the behest of these officers, not done for your own gratification.
<<elseif $exhibitionism lte 25>>
You feel unspeakable shame at being naked here in front of all these strange people.
<</if>>
<br><br>
<<link [[Next|Street Police Full 2]]>><</link>>
<br>
<</if>><<set $outside to 1>>
<<set $leftarm to "bound">><<set $rightarm to "bound">>
<br><br>
<<lowerruined>><<effects>>
"You won't get away with hiding your stolen loot in there," the <<person2>><<person>> growls.
<br>
As the <<person1>><<person>> binds your arms, the <<person2>><<person>> paces nearby. You are pushed to your knees.
<br><br>
The <<person2>><<person>> sits in front of you, pulls your face into <<his>> crotch and clamps your head between <<his>> thighs, while the <<person1>><<person>> kneels behind you, holding the hem of your $worn.under_lower.name and rhythmically trying to pull it off. To anyone watching, it must look like you are being spit-roasted. Your $worn.under_lower.name holds.
<br><br>
Next they recruits members of the public to assist. Soon the two officers and various members of the public are pulling you and your $worn.under_lower.name in every direction. However, the general public are more interested in copping a feel than in genuinely helping the police: the guy 'holding your head' is actually just grinding his crotch in your face, the <<person3>><<person>> your age is mostly just groping your <<breasts>>, while some unseen person 'trying to remove the $worn.under_lower.name' is clearly just trying to jam a thumb up your ass. Over the next few minutes they make little progress.
<br><br>
<<set $worn.genitals.integrity -= 40>>
Finally they give up, and you climb trembling to your feet.
<br><br>
As they scoop up your clothing - informing you that they don't have enough evidence to arrest you, but will be taking your clothes for forensic investigation - all you can feel is relief. It's over. You watch them climb into their car.
<br>
The <<person2>><<person>> blows you a kiss through the open car window.
<br><br>
Incredibly, no one else notices. No one sees it. Suddenly, as the officers disappear around a corner, you realise why. Everyone is staring at the <<if $player.gender_appearance is "m">>boy in a $worn.under_lower.name, standing almost-naked and helplessly bound in the middle of a worked up crowd.
<br><br>
A <<if $pronoun is "m">>man<<else>>woman<</if>> grins wolfishly at you. <<else>>girl in a $worn.under_lower.name, standing almost-naked and helplessly bound in the middle of a worked up crowd.
<br><br>
A <<if $pronoun is "m">>man<<else>>woman<</if>> grins wolfishly at you.<</if>>
Horrified, you sprint away.
<<gtrauma>><<gstress>><<ggarousal>><<trauma 2>><<stress 3>><<arousal 1800>>
<br><br>
<<fameexhibitionism 30>>
<<endevent>>
<<destinationeventend>><<lowerruined>><<underruined>>
<<set $outside to 1>><<effects>>
You burn with shame as gloved hands wander all over your body, pressing between your butt to fondle your ass. More hands find your <<genitals>>, stroking and teasing while nominally looking for anything illegal. You feel your body react.
<br><br>
"Do you like this?" the <<person1>><<person>> whispers to you.
<<if $penisexist is 1>>
"Your cock is so stiff!"
<<else>>
"Your pussy is getting all wet!"
<</if>>
<br><br>
You hang your head in humiliation, hearing the watching crowd make comments about your body. Then the <<person2>><<person>> grabs your foot and lifts, opening up your crotch so the onlookers can get a better view. The other officer pretends this is normal procedure. You inhale sharply as the cool breeze ghosts across your most private areas.
<br><br>
The officers soon remove their gloves, complaining theatrically that the latex is inhibiting them from feeling for any evidence on your skin. If one were to think about their words critically, none of what they were saying makes any sense. No one challenges them, however, as they stroke every inch of your body.
<br><br>
<<link [[Next|Street Police Full 3]]>><</link>>
<br><<set $outside to 1>><<effects>>
The <<person1>><<person>> hops up onto a car hood while the <<person2>><<person>> shoves your face into the other's crotch. The <<person1>><<person>> explains to you and the crowd that your scalp needs a more detailed inspection. The <<person2>><<person>> presses their own crotch against your rear, using their hands to rub between your thighs. To the onlookers, it appears as if you are being spit-roasted by these members of law enforcement. This goes on for several minutes.
<br><br>
Then you find yourself and the <<person1>><<person>> on the ground in a classic sixty-nine pose, the officer fully clothed and carefully examining your <<genitals>> while the second officer rubs your shoulders and pushes your face into their partner's groin.
<br><br>
Finally, you find yourself lying on your back while holding onto the back of your knees, with the officers squatting near your backside as they rub one nightstick across your asshole while the other toys with your <<genitals>>. By this point, they have even pulled over some of the crowd to ask their opinion as to whether they see any signs of contraband.
<br><br>
You are mortified, desiring to be anywhere but here with these two lewd cops. When they scoop up your clothing and inform you and the crowd that they need it for evidence, all you can think is that your freedom is at hand. It isn't till a few moments later, as the officers disappear around a corner, that you realise you are standing naked in the middle of a crowd. Horrified, you sprint away.
<<gtrauma>><<gstress>><<ggarousal>><<trauma 6>><<stress 3>><<arousal 1800>>
<br><br>
<<fameexhibitionism 50>>
<<endevent>>
<<destinationeventend>><<set $outside to 1>><<effects>>
<<pass 3>>
<<if $policemolestation lt 4>><<set $policemolestation to 4>><</if>>
<<if $phase is 1>>
You shake your head in the affirmative. It's a split second decision but, in your gut, you know it's the right one. If you protest, if you challenge, then the officers might just arrest you and take you somewhere private. Somewhere unsafe. Best to do what you're told and play along. Best to hope that they are telling the truth.
<br><br>
<</if>>
Before you know it, cold latex gloves are patting you down as your arms and legs are spread wide and you are pressed up against a fence. Through the chain links, you see people stop what they are doing to watch you and the officers. Glancing backwards, you catch other members of the public observing the search. You blush, feeling humiliated as many eyes linger upon you. The hands are soon cupping your rear and crotch, uncomfortable and invasive.
<br><br>
<<if !$worn.upper.type.includes("naked")>>
<<if $worn.upper.set is $worn.lower.set>>
With a tear, your $worn.upper.name <<upperplural>> pulled down to your waist,
<<else>>
Your $worn.upper.name <<upperplural>> torn from your body,
<</if>>
<<upperruined>>
leaving you nude from the waist up.
<</if>>
The officers don't say anything as they feel your stomach and underarms, running their gloved hands through your hair and across your nipples.
<br><br>
A glance at one of them causes your stomach to fall. You close your eyes tight as they move to strip you entirely.
<<if $worn.genitals.type.includes("chastity")>>
In seconds, you are stripped of your $worn.lower.name, and next you feel a pull on your $worn.under_lower.name. It doesn't budge. You feel momentary relief.
<br>
"I can't get this off," the <<person1>><<person>> says.
<br>
The <<person2>><<person>> glares at you. "What are you hiding in there, criminal?"
<br>
"No-Nothing!"
<br>
"You're about to be arrested!"
<br>
"But-"
<br>
"Cuff her," the <<person>> says. "We'll get that thing off."
<br><br>
<<link [[Next|Street Police Extreme Chastity]]>><</link>>
<br>
<<else>>
Murmurs from the onlookers reach your ears as you step out of your clothing entirely, now nude in public.
<br><br>
<<if $exhibitionism gte 75>>
While you generally enjoy the naughtiness of exposing yourself, this is entirely different. This is at the behest of these officers, not done for your own gratification.
<<elseif $exhibitionism lte 25>>
You feel unspeakable shame at being naked here in front of all these strange people.
<</if>>
<br><br>
<<link [[Next|Street Police Extreme 2]]>><</link>>
<br>
<</if>><<set $outside to 1>>
<<set $leftarm to "bound">><<set $rightarm to "bound">>
<br><br>
<<lowerruined>><<effects>>
"You won't get away with hiding your stolen loot in there," the <<person2>><<person>> growls furiously.
<br>
"I heard tasers can remove them," <<person1>><<person>> comments, while binding your arms. "The electric messes up the lock."
<br>
The <<person2>><<person>> paces nearby. "It's worth a try."
<br><br>
They push you to your knees and force your head down. You feel a sharp impact against your $worn.genitals.name. Suddenly painful waves of electric course through your body, focused on your most sensitive areas. Your body jerks uncontrollably.
<<ggarousal>><<arousal 10000>>
<br>
"It's not doing anything. Turn it up."
<br>
The sensations intensify.
<br>
<<arousal 2000>>
<<if $arousal gte 10000>><<orgasmpassage>>
You hear a mix of gasps and cheers from the onlookers, but there's nothing you can do to stop it.
<br><br>
<</if>>
"What about that button?"
<br>
The sensations become more focused.
<br>
<<arousal 4000>>
<<if $arousal gte 10000>>
<<orgasmpassage>>Some onlookers cheer, and you hear one or two remarks of disgust.
<br><br>
<</if>>
"This should do it!"
<br>
The sensations intensify again, but the $worn.genitals.name remain firmly attached.
<br>
<<arousal 6000>>
<<if $arousal gte 10000>>
<<orgasmpassage>>
"<<if $player.gender_appearance is "m">>The twisted little fuck<<else>>The filthy slut<</if>> seems to be getting off on it!" the <<person>> comments.
<</if>>
<br>
"It's no good. It won't come off."
<br><br>
As they scoop up your clothing - informing you that they don't have enough evidence to arrest you, but will be taking your clothes for forensic investigation - all you can feel is relief. It's over. You watch them climb into their car. The <<person2>><<person>> laughs and blows you a kiss through the open car window.
<br>
Incredibly, no one else notices. As the officers disappear around a corner, you realise why: everyone is staring intently at the
<<if $player.gender_appearance is "m">>
nearly naked, helplessly bound boy standing in the middle of a worked up crowd with cum seeping through his $worn.genitals.name.
<br>
A <<if $pronoun is "m">>man<<else>>woman<</if>> grins wolfishly at you.
<<else>>
girl in a $worn.genitals.name, standing almost-naked and helplessly bound in the middle of a worked up crowd.
<br>
A <<if $pronoun is "m">>man<<else>>woman<</if>> grins wolfishly at you.
<</if>>
Horrified, you sprint away.
<<gtrauma>><<gstress>><<ggarousal>><<trauma 10>><<stress 8>><<arousal 3000>>
<br><br>
<<fameexhibitionism 40>>
<<endevent>>
<<destinationeventend>><<lowerruined>><<underruined>>
<<set $outside to 1>><<effects>>
You burn with shame as gloved hands wander all over your body, pressing between your butt to fondle your ass. More hands find your <<genitals>>, stroking and teasing while nominally looking for anything illegal. You feel your body react.
<br><br>
"Do you like this?" the <<person1>><<person>> whispers to you.
<<if $penisexist is 1>>
"Your cock is so stiff!"
<<else>>
"Your pussy is getting all wet!"
<</if>>
<br><br>
You hang your head in humiliation, hearing the watching crowd make comments about your body. Then the <<person2>><<person>> grabs your foot and lifts, opening up your crotch so the onlookers can get a better view. The other officer pretends this is normal procedure. You inhale sharply as the cool breeze ghosts across your most private areas.
<br><br>
The officers soon remove their gloves, complaining theatrically that the latex is inhibiting them from feeling for any evidence on your skin. If one were to think about their words critically, none of what they were saying makes any sense. No one challenges them, however, as they stroke every inch of your body.
<br><br>
<<link [[Next|Street Police Extreme 3]]>><</link>>
<br><<set $outside to 1>><<effects>>
The <<person1>><<person>> hops up onto a car hood while the <<person2>><<person>> shoves your face into the other's crotch. The <<person1>><<person>> explains to you and the crowd that your scalp needs a more detailed inspection. The <<person2>><<person>> presses their own crotch against your rear, using their hands to rub between your thighs. To the onlookers, it appears as if you are being spit-roasted by these members of law enforcement. This goes on for several minutes.
<br><br>
Then you find yourself and the <<person1>><<person>> on the ground in a classic sixty-nine pose, the officer fully clothed and carefully examining your <<genitals>> while the second officer rubs your shoulders and pushes your face into their partner's groin.
<br><br>
Next, you find yourself lying on your back while holding onto the back of your knees, with the officers squatting near your backside as they rub one nightstick across your asshole while the other toys with your <<genitals>>. By this point, they have even pulled over some of the crowd to ask their opinion as to whether they see any signs of contraband.
<br><br>
<<link [[Next|Street Police Extreme 4]]>><</link>>
<br><<set $outside to 1>>
<<set $leftarm to "bound">><<set $rightarm to "bound">><<effects>>
<<pass 10>>
Finally, they bind your arms and force you to stand with your legs apart, while they line up citizen volunteers to aid in their body-search. With your arms bound, you can't even protect your modesty as these stranger's eyes pore over your naked flesh. Just when you think it can't get worse, the 'good citizens' grow bolder. Hands start to poke, prod, fondle and grope. Some earlier volunteers return to 'double-check.' The two officers overseeing this 'search' note down any observations.
<br><br>
Humiliated beyond words, you want to be anywhere but here. So when they finally declare the search complete, scoop up your clothing and inform you and the crowd that they need it for evidence, all you can think is that your freedom is at hand. It isn't till a few moments later, as the officers disappear around a corner, that you realise you are standing naked and still helplessly bound in the middle of an agitated crowd. Horrified, you sprint away.
<<gtrauma>><<ggstress>><<ggarousal>><<trauma 6>><<stress 20>><<arousal 2500>>
<br><br>
<<fameexhibitionism 50>>
<<endevent>>
<<destinationeventend>><<set $outside to 1>><<effects>>
<<if $physique gte random(6000, 16000)>>
<<if $worn.lower.skirt is 1 and !$worn.under_lower.type.includes("naked")>>
You hold on to your $worn.under_lower.name as the tentacle thrashes around. <span class="green">The tentacle slips free,</span> and retreats into the manhole.
<<gstress>><<stress 1>>
<br><br>
<<destinationeventend>>
<<else>>
You hold on to your $worn.lower.name as the tentacle thrashes around. <span class="green">The tentacle slips free,</span> and retreats into the manhole.
<<gstress>><<stress 1>>
<br><br>
<<destinationeventend>>
<</if>>
<<else>>
<<if $worn.lower.skirt is 1 and !$worn.under_lower.type.includes("naked")>>
You hold on to your $worn.under_lower.name as the tentacle thrashes around. <span class="red">The tentacle tears it from your grip,</span> and retreats into the manhole, still clutching the ruined fabric.
<<gtrauma>><<gstress>><<stress 6>><<trauma 6>>
<br><br>
You're left pantiless in the middle of the street. You press you hand between your legs and hold your $worn.lower.name down, suddenly self-conscious.
<br><br>
<<underlowerruined>><<exposure>>
<<destinationeventend>>
<<else>>
You hold on to your $worn.lower.name as the tentacle thrashes around. <span class="red">The tentacle tears it from your grip,</span> and retreats into the manhole, still clutching the ruined fabric.
<<gtrauma>><<gstress>><<stress 6>><<trauma 6>>
<br><br>
You're left bottomless in the middle of the street. <<covered>>
<br><br>
<<lowerruined>><<exposure>>
<<destinationeventend>>
<</if>>
<</if>><<set $outside to 1>><<effects>>
You grab the tentacle and try to hold it still.<<deviancy1>>
<<if $physique gte random(6000, 16000)>>
It thrashes against you, <span class="green">then slows to a rhythmic, thrusting movement.</span> Before you realise what it is doing, the tentacle ejaculates slime all over your hands.
<<set $leftarmgoo += 1>><<set $rightarmgoo += 1>>
<br><br>
Worn out, the slimy tentacle retracts as several more emerge from the manhole, wrapping around your limbs and waist and pulling you underground. You prove too heavy even for their combined strength, and plummet several feet through darkness.
<br><br>
Your fall is broken by something slimy and soft. It flees before your eyes adjust to the dark, taking the tentacles with it. You're in the drains, surrounded by stolen clothing and handbags.
<br><br>
<<set $eventskip to 1>>
<<link [[Search for valuables (0:10)|Street Tentacle Search]]>><<pass 10>><</link>>
<br>
<<destinationdrain>>
<<else>>
<<if $worn.lower.skirt is 1 and !$worn.under_lower.type.includes("naked")>>
As it thrashes against your grip, <span class="red">it gets under your leg and trips you.</span> It tears your $worn.under_lower.name off your body and retreats into the manhole, still clutching the ruined fabric.
<<gpain>><<pain 5>><<gtrauma>><<gstress>><<stress 6>><<trauma 6>>
<br><br>
You're left pantiless in the middle of the street. You press you hand between your legs and hold your $worn.lower.name down, suddenly self-conscious.
<br><br>
<<underlowerruined>><<exposure>>
<<destinationeventend>>
<<else>>
As it thrashes against your grip, <span class="red">it gets under your leg and trips you.</span> It tears your $worn.lower.name off your body and retreats into the manhole, still clutching the ruined fabric.
<<gpain>><<pain 5>><<gtrauma>><<gstress>><<stress 6>><<trauma 6>>
<br><br>
You're left bottomless in the middle of the street.
<<covered>>
<br><br>
<<lowerruined>><<exposure>>
<<destinationeventend>>
<</if>>
<</if>><<set $outside to 1>><<set $location to "town">><<effects>>
You reach for the tentacle, and carefully touch it with your fingers. For a moment it stiffens, but it relaxes as you rub it and starts pulsing against your hand. <<deviancy3>>
<br>
You wrap your fingers around it and start stroking. The tentacle throbs and pulses in rythm with your stokes. After a dozen strokes its pulses grow stronger, and shivers run through it. It ejaculates slime all over your hands.
<<arousal 3>>
<<set $leftarmgoo += 1>><<set $rightarmgoo += 1>>
<br><br>
Worn out, the slimy tentacle retracts as several more emerge from the manhole, wrapping around your limbs and waist and pulling you underground. You prove too heavy even for their combined strength, and plummet several feet through darkness.
<br><br>
Your fall is broken by something slimy and soft. It flees before your eyes adjust to the dark, taking the tentacles with it. You're in the drains, surrounded by stolen clothing and handbags.
<br><br>
<<set $eventskip to 1>>
<<link [[Search for valuables (0:10)|Street Tentacle Search]]>><<pass 10>><</link>>
<br>
<<destinationdrain>><!-- This scene assumes the player is wearing a type of skirt but no underwear, and that $phase is set to what the tentacle found under the skirt: -->
<!-- $phase 0: anus -->
<!-- $phase 1: pussy -->
<!-- $phase 2: penis -->
<<if $sexstart is 1>>
<!-- These variables keep track of anal and vaginal ejaculation. They are used at the end of the scene. -->
<<set $street_tantacle_ejac_vagina to false>>
<<set $street_tantacle_ejac_anus to false>>
<<if $phase is 0>>
You allow the tentacle to touch your anus.
You feel horny as it rubs and teases your hole.
<<arousal 3>><<deviancy5>>
<<elseif $phase is 1>>
You allow the tentacle to touch your <<pussy>>.
You feel horny as it rubs and pulses against your <<clit>>.
<<arousal 600>><<deviancy5>>
<<elseif $phase is 2>>
You allow the tentacle to touch your <<penis>>.
You feel horny as it starts coiling around your penis.
<<arousal 3>><<deviancy5>>
<</if>>
<<set $sexstart to 0>>
<<set $enemytype to "tentacles">>
<<consensual>>
<<set $consensual to 1>>
<<neutral 1>>
<<set $enemytrust += 100>>
<<set $rng to random(1, 100)>>
<<if $rng lte 20>>
<!-- 20% chance of weak tentacle -->
<<tentaclestart 1 4>>
<<elseif $rng lte 40>>
<!-- 20% chance of strong tentacle -->
<<tentaclestart 1 20>>
<<else>>
<!-- 60% chance of above medium strength tentacle -->
<<tentaclestart 1 10>>
<</if>>
<!-- overwrite the random tentacle -->
<<set $position to "doggy">>
<<set _tentacle to $tentacles[0]>>
<<set _tentacle.size to random(1, 3)>>
<<set $rng to random(1, 100)>>
<<if $rng gte 95>>
<!-- 5% chance of impregnating tentacle -->
<<set _tentacle.size to 3>>
<<set _tentacle.baby to "tentacle">>
<<else>>
<<set _tentacle.baby to 0>>
<</if>>
<<if _tentacle.size is 3>>
<<set _tentacle.desc to "thick">>
<<set _tentacle.fullDesc to "thick tentacle">>
<<elseif _tentacle.size is 1>>
<<set _tentacle.desc to "thin">>
<<set _tentacle.fullDesc to "thin tentacle">>
<<else>>
<<set _tentacle.desc to "slimy">>
<<set _tentacle.fullDesc to "slimy tentacle">>
<</if>>
<!-- Make tentacle start at the target body part -->
<<if $phase is 0>>
<<set $anususe to "tentaclerub">><<set $bottomuse to "tentaclerub">><<set _tentacle.head to "bottomrub">>
<<elseif $phase is 1>>
<<set $vaginause to "tentaclerub">><<set $thighuse to "tentaclerub">><<set _tentacle.head to "vaginarub">>
<<elseif $phase is 2>>
<<set $penisuse to "tentaclerub">><<set $thighuse to "tentaclerub">><<set _tentacle.head to "penisrub">>
<</if>>
<<set _tentacle.shaft to "thighs">>
<</if>>
<<statetentacles>>
<<if $tentacles.active gte 1>>
<<effects>>
<<effectstentacles>>
<<tentacles>>
<!-- Show a flavour text for this specific scene, depending on if the action is going on underneath your skirt or not. -->
<<if $tentacles[0].head is "vaginadeep" or $tentacles[0].head is "anusdeep" or $tentacles[0].head is "penisdeep" or $tentacles[0].head is "anus" or $tentacles[0].head is "vagina" or $tentacles[0].head is "penis">>
You're in the middle of the street, struggling to act normally.
You hope nobody will notice that beneath your $worn.lower.name you're being fucked by a tentacle.
<<else>>
You're in the middle of the street, trying to act normal.
You hope nobody notices what the $tentacles[0].desc tentacle is doing beneath your $worn.lower.name.
<</if>>
<br><br>
<<actionstentacles>>
<br>
<!-- keep track of ejaculation inside you during this scene -->
<<set $street_tantacle_ejac_vagina to $street_tantacle_ejac_vagina or $tentacles[0].head is "vaginadeep" or $vaginafucked is 1>>
<<set $street_tantacle_ejac_anus to $street_tantacle_ejac_anus or $tentacles[0].head is "anusdeep">>
<span id="next"><<link [[Next|Street Tentacle Sex]]>><</link>></span><<nexttext>>
<<else>>
Worn out, the slimy tentacle <<slithers>> back down your leg and disappears into the open manhole.
<br><br>
<<set $street_tantacle_ejac_vagina to $street_tantacle_ejac_vagina or $tentacles[0].head is "vaginadeep" or $vaginafucked is 1>>
<<set $street_tantacle_ejac_anus to $street_tantacle_ejac_anus or $tentacles[0].head is "anusdeep">>
<<if $street_tantacle_ejac_vagina>>
You feel a pleasurable warmth spreading deep in your womb.
<br>
You instinctively moan, despite still being in the middle of the street. Blushing you look around, but nobody seems to have noticed.
<<stress 2>><<trauma 2>><<gtrauma>><<gstress>>
<br><br>
<<elseif $street_tantacle_ejac_anus>>
You feel a pleasurable warmth spreading deep in your bowels.
<br>
You instinctively moan, despite still being in the middle of the street. Blushing you look around, but nobody seems to have noticed.
<<stress 2>><<trauma 2>><<gtrauma>><<gstress>>
<br><br>
<</if>>
<<clotheson>>
<<endcombat>>
<<unset $street_tantacle_ejac_vagina>>
<<unset $street_tantacle_ejac_anus>>
<<set $outside to 1>><<set $location to "town">><<effects>>
<<tearful>> you take a moment to gather yourself.
<br><br>
Just as you're about to leave, several more tentacles emerge from the manhole, wrapping around your limbs and waist and pulling you underground. You prove too heavy even for their combined strength, and plummet several feet through darkness.
<br><br>
Your fall is broken by something slimy and soft. It flees before your eyes adjust to the dark, taking the tentacles with it. You're in the drains, surrounded by stolen clothing and handbags.
<br><br>
<<set $eventskip to 1>>
<<link [[Search for valuables (0:10)|Street Tentacle Search]]>><<pass 10>><</link>>
<br>
<<destinationdrain>>
<</if>><<set $outside to 1>><<effects>>
You search among the stolen belongings. You find
<<if $rng gte 81>>
£5.
<<set $money += 500>>
<<elseif $rng gte 61>>
£10.
<<set $money += 1000>>
<<elseif $rng gte 41>>
£15.
<<set $money += 1500>>
<<elseif $rng gte 21>>
£20.
<<set $money += 2000>>
<<else>>
£25.
<<set $money += 2500>>
<</if>>
<br><br>
<<destinationdrain>><<set $outside to 1>><<effects>>
You pull away from the tentacle, hoping to shake it off.
<<if $worn.lower.skirt is 1 and !$worn.under_lower.type.includes("naked") and !$worn.genitals.type.includes("chastity")>>
<<set $worn.under_lower.integrity -= 30>>
<<if $worn.under_lower.integrity lte 0>>
It tears your $worn.under_lower.name free as it retreats into the manhole, still clutching the ruined fabric.
<br><br>
You're left pantiless in the middle of the street. You press you hand between your legs and hold your $worn.lower.name down, suddenly self-conscious.
<br><br>
<<underlowerruined>><<exposure>>
<<destinationeventend>>
<<else>>
It retreats into the manhole, leaving your $worn.under_lower.name torn but intact.
<br><br>
<<destinationeventend>>
<</if>>
<<else>>
<<set $worn.lower.integrity -= 30>>
<<if $worn.lower.integrity lte 0>>
It tears your $worn.lower.name free as it retreats into the manhole, still clutching the ruined fabric.
<br><br>
You're left bottomless in the middle of the street. <<covered>>
<br><br>
<<lowerruined>><<exposure>>
<<destinationeventend>>
<<else>>
It retreats into the manhole, leaving your $worn.lower.name torn but intact.
<br><br>
<<destinationeventend>>
<</if>>
<</if>><<set $outside to 1>><<effects>>
<<if $athletics gte random(1, 1000)>>
You run, leaping over <<if $bus is "park">>bins and through bushes<<else>>bins and parked cars<</if>>. You hear the pair pursue, <span class="green">but their footsteps soon fade.</span>
<br><br>
<<endevent>>
<<destinationeventend>>
<<else>>
You run, <span class="red">but you're not fast enough.</span> The pair catch up and tackle you to the ground.
<br><br>
<<link [[Next|Street Fame Rape]]>><<set $molestationstart to 1>><</link>>
<br>
<</if>><<set $outside to 1>><<effects>>
The figure gets closer.
<<if $famerape gte ($rng * 2)>>
<<person1>><<He>> stares at your face a moment, then looks over your shoulder and nods. "It's <<phim>>," <<he>> says.
<br><br>
The other figure grasps your shoulder from behind.
<br><br>
<<link [[Next|Street Fame Rape]]>><<set $molestationstart to 1>><</link>>
<br>
<<else>>
<<person1>><<He>> stares at your face a moment, then looks over your shoulder and shakes <<his>> head. "Not <<phim>>," <<he>> says. They leave together without another word.
<<gstress>><<stress 6>>
<br><br>
<<endevent>>
<<destinationeventend>>
<</if>><<if $molestationstart is 1>>
<<set $molestationstart to 0>>
<<controlloss>>
<<violence 1>>
<<neutral 1>>
<<molested>>
<<maninit>><<set $enemytrust -= 40>><<set $enemyanger += 30>>
<<if $daystate isnot "night">><<set $rescue to 1>><</if>>
<</if>>
<<effects>>
<<effectsman>><<man>>
<<if $enemyhealth gt 0>><<npcdamage>><</if>>
<<stateman>>
<br><br>
<<actionsman>>
<<if $enemyhealth lte 0>>
<span id="next"><<link [[Next|Street Fame Rape Finish]]>><</link>></span><<nexttext>>
<<elseif $enemyarousal gte $enemyarousalmax>>
<span id="next"><<link [[Next|Street Fame Rape Finish]]>><</link>></span><<nexttext>>
<<elseif $alarm is 1 and $rescue is 1>>
<span id="next"><<link [[Next|Street Fame Rape Finish]]>><</link>></span><<nexttext>>
<<else>>
<span id="next"><<link [[Next|Street Fame Rape]]>><</link>></span><<nexttext>>
<</if>><<effects>>
<<if $enemyarousal gte $enemyarousalmax>>
<<ejaculation>>
They leave you lying in the gutter.
<br><br>
<<tearful>> you recover.
<br><br>
<<clotheson>>
<<endcombat>>
<<destinationeventend>>
<<elseif $enemyhealth lte 0>>
The <<person1>><<person>> trips and falls into a gutter, grabbing the <<person2>><<person>> and pulling <<him>> down too.
<br><br>
<<tearful>> you seize the chance and run to safety.
<br><br>
<<clotheson>>
<<endcombat>>
<<destinationeventend>>
<<else>>
<<set $rescued += 1>>
A <<generate3>><<person3>><<person>> looks over and witnesses the struggle. <<He>> pulls out <<his>> phone and starts dialling. The <<person1>><<person>> grabs the <<person2>><<persons>> arm and points, then together they run down a nearby alleyway.
<br><br>
<<tearful>> you struggle to your feet.
<br><br>
<<clotheson>>
<<endcombat>>
<<destinationeventend>>
<</if>><<if $athletics gte random(1, 800)>>
As your body gains speed, you kick off the ground and perform an elegant cartwheel, sticking the landing safely and with a smile.
<br><br>
<<endevent>>
<<destinationeventend>>
<<else>>
<<pain 18>><<bruise face>>
Your attempt to avoid the fall only makes matters worse. You land on your face hard, bruising your cheek and twisting your ankle.
<br><br>
<<link [[Get up|Street Heel Trip Finish]]>><</link>>
<br>
<</if>><<pain 12>>
You manage to brace yourself before impact, but still hit the ground hard.
<br><br>
<<link [[Get up|Street Heel Trip Finish]]>><</link>>
<br><<set $rng to random(1, 100)>>
<<if $rng lte 30>>
<<street1>>
<<elseif $rng lte 60>>
<<street2>>
<<else>>
Rising to your feet, you wonder if practising your foot skills would prevent such future accidents.
<br><br>
<<endevent>>
<<destinationeventend>>
<</if>><<if $molestationstart is 1>>
<<set $molestationstart to 0>>
<<controlloss>>
<<violence 1>>
<<neutral 1>>
<<molested>>
<<beastNEWinit 1 creature>><<set $enemyhealthmax to 400>><<set $enemyhealth to 400>><<set $enemyarousalmax to 1000>>
<</if>>
<<effects>>
<<effectsman>>
<br><br>
<<beast $enemyno>>
<br><br>
<<stateman>>
<br><br>
<<actionsman>>
<<if $enemyhealth lte 0>>
<span id="next"><<link [[Next|Street Monster Finish]]>><</link>></span><<nexttext>>
<<elseif $enemyarousal gte $enemyarousalmax>>
<span id="next"><<link [[Next|Street Monster Finish]]>><</link>></span><<nexttext>>
<<else>>
<span id="next"><<link "Next">><<script>>state.display(state.active.title, null)<</script>><</link>></span><<nexttext>>
<</if>><<effects>>
<<if $enemyarousal gte $enemyarousalmax>>
<<beastejaculation>>
<<set $tower_creature_gender to clone($NPCList[0].gender)>>
<<if $beauty gte 6000>>
<<if $monster is 1>>
<<set $tower_creature_monster to 1>>
<<else>>
<<set $tower_creature_monster to 0>>
<</if>>
It hooks a front leg around your waist, and clutches you tightly against its body. With a leap, it jumps up the wall. It scrambles to the roof, claws digging into the brickwork.
<br><br>
It runs towards the edge. It doesn't slow down. Instead, it leaps, and lands on another building. It continues leaping between buildings, across Elk Street, and into the labyrinth of plants and compounds.
<br><br>
It scrambles up the side of a taller building with its free legs, until you arrive at an alcove near the top. It dumps you on a mattress, and snarls.
<br><br>
<<endcombat>>
<<set $location to "night_monster_lair">>
<<link [[Next|Street Monster 2]]>><<set $molestationstart to 1>><</link>>
<br>
<<else>>
<<tearful>> you gather yourself. The creature prowls into the darkness.
<br><br>
<<clotheson>>
<<endcombat>>
<<destinationeventend>>
<</if>>
<<else>>
The creature screeches in pain, and bounds into the darkness.
<br><br>
<<tearful>> you gather yourself.
<br><br>
<<clotheson>>
<<endcombat>>
<<destinationeventend>>
<</if>><<if $molestationstart is 1>>
<<set $molestationstart to 0>>
<<controlloss>>
<<violence 1>>
<<neutral 1>>
<<molested>>
<<if $tower_creature_gender is "m">>
<<beastNEWinit 1 creature m>>
<<else>>
<<beastNEWinit 1 creature f>>
<</if>>
<<if $tower_creature_monster is 1>>
<<set $monster to 1>>
<<else>>
<<set $monster to 0>>
<</if>>
<<set $enemyhealthmax to 400>><<set $enemyhealth to 400>><<set $enemyarousalmax to 1000>>
<</if>>
<<effects>>
<<effectsman>>
<br><br>
<<beast $enemyno>>
<br><br>
<<stateman>>
<br><br>
<<actionsman>>
<<if $enemyhealth lte 0>>
<span id="next"><<link [[Next|Street Monster 2 Finish]]>><</link>></span><<nexttext>>
<<elseif $enemyarousal gte $enemyarousalmax>>
<span id="next"><<link [[Next|Street Monster 2 Finish]]>><</link>></span><<nexttext>>
<<else>>
<span id="next"><<link "Next">><<script>>state.display(state.active.title, null)<</script>><</link>></span><<nexttext>>
<</if>><<effects>>
<<if $enemyarousal gte $enemyarousalmax>>
<<beastejaculation>>
The beast stretches, then collapses on top of you.
<br><br>
<<tearful>> you struggle free.
<br><br>
<<else>>
<<tearful>> you struggle away from the creature. It growls, but doesn't pursue. It curls up and snores.
<br><br>
<</if>>
You look around. The creature made its lair inside a mess of pipes and girders, many of them bent and twisted out of shape by some great strength. The "floor" is littered with trash and piles of detritus.
<br><br>
A gaping hole dominates one wall. The same you entered through. It looks like the only way in or out.
<br><br>
<<clotheson>>
<<endcombat>>
<<link [[Next|Monster Tower]]>><<set $eventskip to 1>><<set $tower_sleep to 115>><<set $tower_sheet to 0>><</link>>
<br><<set $bus to "elk">><<set $outside to 0>><<effects>>
<<set $tower_sleep -= 10>>
You are in a strange monster's lair within a building near Elk Street. A gaping hole dominates one wall.
<br><br>
<<if $stress gte 10000>>
<<link [[Next|Passout Monster Tower]]>><</link>>
<br>
<<elseif $eventskip isnot 1 and $rng gte $tower_sleep>>
You beast stirs from its slumber. It steps toward you, growling.
<br><br>
<<link [[Next|Monster Tower Rape]]>><<set $molestationstart to 1>><</link>>
<br>
<<else>>
The beast slumbers on a ruined mattress.
<<if $tower_sleep gte 90>>
<span class="teal">It snores deeply.</span>
<<elseif $tower_sleep gte 75>>
<span class="lblue">It snores.</span>
<<elseif $tower_sleep gte 60>>
<span class="blue">It snores, occasionally swatting at the air.</span>
<<elseif $tower_sleep gte 45>>
<span class="purple">It stretches in its sleep.</span>
<<elseif $tower_sleep gte 30>>
<span class="pink">It growls in its sleep.</span>
<<else>>
<span class="red">Its eyes open and it starts to stand, before falling back to sleep.</span>
<</if>>
<<set $tower_sleep -= 15>>
<br><br>
<<if $tower_view isnot 1>>
<<link [[Look out the hole|Monster Tower View]]>><<set $tower_view to 1>><</link>>
<br>
<<else>>
<<if $tower_sheet gte 12>>
<<link [[Escape|Monster Tower Escape]]>><<pass 60>><</link>>
<br>
<<else>>
<<link [[Make sheet rope (1:00)|Monster Tower Sheet]]>><<pass 60>><</link>>
<br>
<</if>>
<<if $exposed gte 1>>
<<link [[Cover yourself (0:15)|Monster Tower Cover]]>><<pass 15>><</link>>
<br>
<</if>>
<</if>>
<<link [[Calm beast (1:00)|Monster Tower Calm]]>><<pass 60>><<set $tower_sleep to 115>><</link>>
<br>
<<if $deviancy gte 15>>
<<link [[Calm beast with lewd|Monster Tower Sex]]>><<set $sexstart to 1>><</link>><<deviant2>>
<br>
<</if>>
<</if>>
<<set $eventskip to 0>><<set $bus to "elk">><<set $outside to 0>><<effects>>
<<passout>>
You've pushed yourself too much.
<br><br>
<<link [[Next|Trash Intro]]>><</link>>
<br><<set $bus to "elk">><<set $outside to 0>><<effects>>
You search the detritus for anything wearable. You find some old towels. Better than nothing.<<towelup>>
<br><br>
<<link [[Next|Monster Tower]]>><</link>>
<br><<set $bus to "elk">><<set $outside to 0>><<effects>>
You walk over to the hole in the wall. A blast of wind almost snatches you away, but you cling to a pipe for support. Other tall buildings tower around. Beneath you is a sheer drop into a bed of mist below. You can't see the ground.
<br><br>
You call out. Only the wind howls in response. You call again. You hear the beast emit a low growl behind you.
<br><br>
You look around the lair, at the rubbish littering the floor and piled against the walls. You lift a strip of ruined cloth, and tug. It's sturdy.
<br><br>
<<link [[Next|Monster Tower]]>><</link>>
<br><<set $bus to "elk">><<set $outside to 0>><<effects>>
You approach the creature, and kneel down beside it. You make soothing noises. It seems to have little effect at first, but you continue until its fidgeting calms, and it sleeps soundly.
<br><br>
<<link [[Next|Monster Tower]]>><</link>>
<br><<set $bus to "elk">><<set $outside to 0>><<effects>>
You search the detritus for anything usable. You find strips of cloth, torn from clothes and furniture. You add them to the sheet rope.
<br><br>
You examine your handiwork. You drop one end over the side of the building.
<<set $tower_sheet += 1>>
<<if $tower_sheet gte 12>>
<span class="green">It falls straight into the mist, and keeps going.</span> You think it's long enough.
<<elseif $tower_sheet gte 9>>
<span class="teal">It kisses the mist, but you suspect there's still a drop beneath.</span>
<<elseif $tower_sheet gte 6>>
<span class="lblue">It drops a long way, but it's not enough to reach the mist.</span>
<<elseif $tower_sheet gte 3>>
<span class="blue">It drops a few stories, but it needs to be much longer.</span>
<<else>>
<span class="purple">You have a long way to go.</span>
<</if>>
<br><br>
<<link [[Next|Monster Tower]]>><</link>>
<br><<set $bus to "elk">><<set $outside to 0>><<effects>>
You throw one end of the rope over the edge of the hole, and tie the other around a sturdy girder. You tug it to make sure it's safe, then descend.
<br><br>
You hold the rope in your hands, and press your weight against the building with your feet. You stop to wait for the wind to die down now and then.
<br><br>
You soon reach the mist, and continue through it. The rope just about reaches the ground.
<br><br>
You follow one of the alleys in the direction of traffic, and soon emerge on Elk Street.
<br><br>
<<link [[Next|Elk Street]]>><<set $eventskip to 1>><</link>>
<br><<if $molestationstart is 1>>
<<set $molestationstart to 0>>
<<controlloss>>
<<violence 1>>
<<neutral 1>>
<<molested>>
<<if $tower_creature_gender is "m">>
<<beastNEWinit 1 creature m>>
<<else>>
<<beastNEWinit 1 creature f>>
<</if>>
<<if $tower_creature_monster is 1>>
<<set $monster to 1>>
<<else>>
<<set $monster to 0>>
<</if>>
<<set $enemyhealthmax to 400>><<set $enemyhealth to 400>><<set $enemyarousalmax to 1000>>
<</if>>
<<effects>>
<<effectsman>>
<br><br>
<<beast $enemyno>>
<br><br>
<<stateman>>
<br><br>
<<actionsman>>
<<if $enemyhealth lte 0>>
<span id="next"><<link [[Next|Monster Tower Rape Finish]]>><</link>></span><<nexttext>>
<<elseif $enemyarousal gte $enemyarousalmax>>
<span id="next"><<link [[Next|Monster Tower Rape Finish]]>><</link>></span><<nexttext>>
<<else>>
<span id="next"><<link "Next">><<script>>state.display(state.active.title, null)<</script>><</link>></span><<nexttext>>
<</if>><<effects>>
<<if $enemyarousal gte $enemyarousalmax>>
<<beastejaculation>>
The beast stretches, then collapses on top of you.
<br><br>
<<tearful>> you struggle free.
<br><br>
<<else>>
<<tearful>> you struggle away from the creature. It growls, but doesn't pursue. It curls up and snores.
<br><br>
<</if>>
<<clotheson>>
<<endcombat>>
<<link [[Next|Monster Tower]]>><<set $eventskip to 1>><<set $tower_sleep to 115>><</link>>
<br><<if $sexstart is 1>>
<<set $sexstart to 0>>
<<consensual>>
<<set $consensual to 1>>
<<neutral 1>>
<<if $tower_creature_gender is "m">>
<<beastNEWinit 1 creature m>>
<<else>>
<<beastNEWinit 1 creature f>>
<</if>>
<<if $tower_creature_monster is 1>>
<<set $monster to 1>>
<<else>>
<<set $monster to 0>>
<</if>>
<<set $enemyhealthmax to 400>><<set $enemyhealth to 400>><<set $enemyarousalmax to 1000>>
You rub the creature's belly. One eye opens and regards you. You look right at it as you run your hand further down its body.
<<deviancy2>>
Not able to resist, the beast climbs to its feet.
<br><br>
<</if>>
<<effects>>
<<effectsman>>
<br>
<<beast $enemyno>>
<br><br>
<<stateman>>
<br><br>
<<actionsman>>
<<if $finish is 1>>
<span id="next"><<link [[Next|Monster Tower Sex Finish]]>><</link>></span><<nexttext>>
<<elseif $enemyarousal gte $enemyarousalmax>>
<span id="next"><<link [[Next|Monster Tower Sex Finish]]>><</link>></span><<nexttext>>
<<elseif $enemyhealth lte 0>>
<span id="next"><<link [[Next|Monster Tower Sex Finish]]>><</link>></span><<nexttext>>
<<else>>
<span id="next"><<link [[Next|Monster Tower Sex]]>><</link>></span><<nexttext>>
<</if>><<effects>>
<<if $enemyarousal gte $enemyarousalmax>>
<<beastejaculation>>
The beast stretches, then collapses on top of you.
<br><br>
<<tearful>> you struggle free.
<br><br>
<<elseif $enemyhealth lte 0>>
<<tearful>> you struggle away from the creature. It growls, but doesn't pursue. It curls up falls back into a disurbed sleep.
<br><br>
<<else>>
The beast emits a low, frustrated growl. It doesn't push you though, instead falling back into a disturbed sleep.
<br><br>
<<tearful>> you gather yourself.
<br><br>
<</if>>
<<clotheson>>
<<endcombat>>
<<link [[Next|Monster Tower]]>><<set $tower_sleep to 115>><</link>><<set $outside to 0>><<effects>>
You act on the slime's urging, and approach the <<person>>.
<br>
<<promiscuity4>>
"Take me!" you say.
<<if $worn.lower.name isnot "naked">>
<<set $worn.lower.vagina_exposed to 1>><<set $worn.lower.anus_exposed to 1>><<set $worn.lower.exposed to 2>>
<<if $worn.under_lower.name is "naked">>
<<if $worn.lower.skirt is 1>><<set $worn.lower.skirt_down to 0>>
You lift up your $worn.lower.name, <span class="lewd">exposing your <<undies>>.</span>
<<else>><<set $worn.lower.state to "thighs">>
You pull down your $worn.lower.name, <span class="lewd">exposing your <<undies>>.</span>
<</if>>
<</if>>
<</if>>
<<if $worn.under_lower.name isnot "naked">>
<<set $worn.under_lower.anus_exposed to 1>><<set $worn.under_lower.vagina_exposed to 1>>
<<set $worn.under_lower.state to "thighs">><<set $worn.under_lower.exposed to 2>>
<<if $worn.lower.name is "naked">>
You pull down your $worn.under_lower.name, <span class="lewd">exposing your <<genitals>>.</span>
<<else>>
<<if $worn.lower.skirt is 1>><<set $worn.lower.skirt_down to 0>>
You lift up your $worn.lower.name with one hand while lowering you $worn.under_lower.name with the other <span class="lewd">exposing your <<genitals>>.</span>
<<else>><<set $worn.lower.state to "thighs">>
You pull down your $worn.lower.name and $worn.under_lower.name, <span class="lewd">exposing your <<genitals>>.</span>
<</if>>
<</if>>
<</if>>
<br><br>
The <<person>> is taken aback by your actions, but recovers quickly. <<He>> glances around, then grabs your arm. <<He>> pulls you into an alley.
<br><br>
<<link [[Next|Street Slime Rape]]>><<set $sexstart to 1>><</link>>
<br><<set $outside to 0>><<effects>>
You follow the slime's urging, and approach the <<person>>.
<br><br>
"T-take me!" you say.
<br><br>
The <<person>> is taken aback, but recovers quickly. <<He>> glances around, then grabs your arm. <<He>> pulls you into an alley.
<br><br>
<<link [[Next|Street Slime Rape]]>><<set $molestationstart to 1>><</link>>
<br><<if $molestationstart is 1>>
<<set $molestationstart to 0>>
<<controlloss>>
<<violence 1>>
<<neutral 1>>
<<molested>>
<<maninit>>
<<set $rescue to 1>>
<<elseif $sexstart is 1>>
<<set $sexstart to 0>>
<<consensual>>
<<set $consensual to 1>>
<<neutral 1>>
<<maninit>>
<</if>>
<<effects>>
<<effectsman>><<man>>
<<stateman>>
<br><br>
<<actionsman>>
<<if $enemyhealth lte 0>>
<span id="next"><<link [[Next|Street Slime Rape Finish]]>><</link>></span><<nexttext>>
<<elseif $enemyarousal gte $enemyarousalmax>>
<span id="next"><<link [[Next|Street Slime Rape Finish]]>><</link>></span><<nexttext>>
<<elseif $alarm is 1 and $rescue is 1>>
<span id="next"><<link [[Next|Street Slime Rape Finish]]>><</link>></span><<nexttext>>
<<else>>
<span id="next"><<link [[Next|Street Slime Rape]]>><</link>></span><<nexttext>>
<</if>><<effects>>
<<if $enemyarousal gte $enemyarousalmax>>
<<ejaculation>>
"Nice to find a willing slut for once," the <<person>> says. "See you around."
<br><br>
<<tearful>> you return to the street, soothed by the slime inside you.
<br><br>
<<clotheson>>
<<endcombat>>
<<destinationeventend>>
<<elseif $enemyhealth lte 0>>
You shove the <<person>> against a dumpster, where <<he>> falls to the ground.
<br><br>
<<tearful>> you wince as the slime punishes you for defiance.
<<corruption -1>><<pain 8>><<stress 6>><<trauma 6>><<set $submissive -= 1>><<lcorruption>><<ggpain>><<ggtrauma>><<ggstress>>
<br><br>
<<clotheson>>
<<endcombat>>
<<destinationeventend>>
<<else>>
<<set $rescued += 1>>
"Is everyone okay down there?" shouts a voice at the end of the alley.
<br><br>
"Everything's fine," the <<person>> responds, covering up. <<He>> glares at you. "Crazy <<bitch>>."
<br><br>
<<tearful>> you wince as the slime punishes you for defiance.
<<corruption -1>><<pain 8>><<stress 6>><<trauma 6>><<set $submissive -= 1>><<lcorruption>><<ggpain>><<ggtrauma>><<ggstress>>
<br><br>
<<clotheson>>
<<endcombat>>
<<destinationeventend>>
<</if>><<set $outside to 0>><<effects>>
<<if $slimeDefyCooldown>>
You turn away from the <<person>>, and feel a jolt of pain as the slime punishes you for defiance. However, <span class="teal">it's still worn out from overpowering you earlier.</span> You feel it try, <span class="green">but fail,</span> to force your steps in the opposite direction.
<br><br>
<<endevent>>
<<destinationeventend>>
<<elseif $corruption_slime gte ($willpower / 10)>>
<<if $promiscuity gte 55>>
<<set $slimeDefyCooldown to 4>>
<<else>>
<<set $slimeDefyCooldown to 8>>
<</if>>
You turn away from the <<person>>, and feel a jolt of pain as the slime punishes you for defiance. It tries to force you to stay still, <span class="red">and you fail</span> to resist its influence.
<<ggwillpower>><<willpower 3>>
<br><br>
Forced by the slime's urging, you approach the <<person>>.
<br><br>
"T-take me!" you say.
<br><br>
The <<person>> is taken aback, but recovers quickly. <<He>> glances around, then grabs your arm. <<He>> pulls you into an alley.
<br><br>
<<link [[Next|Street Slime Rape]]>><<set $molestationstart to 1>><</link>>
<br>
<<else>>
You turn away from the <<person>>, and feel a jolt of pain as the slime punishes you for defiance. You feel it try, <span class="green">but fail,</span> to force your steps in the opposite direction.
<<gwillpower>><<willpower 1>>
<br><br>
<<endevent>>
<<destinationeventend>>
<</if>><<set $outside to 0>><<effects>>
<<clothesstrip>>
You act on the slime's urging. In a moment your clothes lie on the floor. You're stood in the middle of the street, naked.
<br>
<<promiscuity5>>
"Fuck me!" you shout.
<<generate2>><<generate3>><<generate4>><<generate5>><<generate6>>
The <<person1>><<person>> is stunned. <<Hes>> not the only one. It only takes a few moments before the rest of the street catches on. Many start walking towards you, while others watch in the distance at the scene unfolding before them.
<br><br>
You drop to the ground, writhing and moaning. You're not sure what you're doing, but it works. The crowd surges towards you, unable to contain their lust.
<br><br>
<<link [[Next|Street Slime Extreme Rape]]>><<set $sexstart to 1>><</link>>
<br><<set $outside to 0>><<effects>>
<<clothesstrip>>
You follow the slime's urging. In a moment your clothes lie on the floor. You're stood in the middle of the street, naked.
<br><br>
<<generate2>><<generate3>><<generate4>><<generate5>><<generate6>>
The <<person1>><<person>> is stunned. <<Hes>> not the only one. It only takes a few moments before the rest of the street catches on. Many start walking towards you, while others quicken their steps to escape the scene.
<br><br>
You drop to the ground, writhing and moaning. You're not sure what you're doing, but it works. The crowd surges towards you, unable to contain their lust.
<br><br>
<<link [[Next|Street Slime Extreme Rape]]>><<set $molestationstart to 1>><</link>>
<br><<if $molestationstart is 1>>
<<set $molestationstart to 0>>
<<controlloss>>
<<violence 1>>
<<neutral 1>>
<<molested>>
<<maninit>>
<<if $daystate is 1>><<set $rescue to 1>><</if>>
<<elseif $sexstart is 1>>
<<set $sexstart to 0>>
<<consensual>>
<<set $consensual to 1>>
<<neutral 1>>
<<maninit>>
<</if>>
<<effects>>
<<effectsman>><<man>>
<<audience>><!-- Added NPCDamage -->
<<if $enemyhealth gt 0>><<npcdamage>><</if>>
<<stateman>>
<br><br>
<<actionsman>>
<<if $enemyhealth lte 0>>
<span id="next"><<link [[Next|Street Slime Extreme Rape Finish]]>><</link>></span><<nexttext>>
<<elseif $enemyarousal gte $enemyarousalmax>>
<span id="next"><<link [[Next|Street Slime Extreme Rape Finish]]>><</link>></span><<nexttext>>
<<elseif $alarm is 1 and $rescue is 1>>
<span id="next"><<link [[Next|Street Slime Extreme Rape Finish]]>><</link>></span><<nexttext>>
<<else>>
<span id="next"><<link [[Next|Street Slime Extreme Rape]]>><</link>></span><<nexttext>>
<</if>><<effects>>
<<if $enemyarousal gte $enemyarousalmax>>
<<ejaculation>>
You lie on the ground, panting, naked and surrounded. The crowd isn't quite done. They take more pictures as you lie there, a strange haze over your mind.
<br><br>
<<pass 15>>
They slowly lose interest. <<tearful>> you struggle to your feet. You feel the slime's influence fade.
<<clotheson>>
<<endcombat>>
<<destinationeventend>>
<<elseif $enemyhealth lte 0>>
You dash through the perplexed crowd. A few chase after you, but you run into the maze of alleys and manage to lose them before emerging near the street.
<br><br>
<<tearful>> you wince. The slime punishes you for defiance.
<<corruption -3>><<pain 8>><<stress 6>><<trauma 6>><<set $submissive -= 1>><<llcorruption>><<ggpain>><<ggtrauma>><<ggstress>>
<br><br>
<<clotheson>>
<<endcombat>>
<<destinationeventend>>
<<else>>
The crowd backs away as you scream. Others keep going, until they see the hesitance in much of the audience. A gap forms, and you scramble through. You run into the maze of alleys, before emerging back on the street. No one followed.
<br><br>
<<tearful>> you wince. The slime punishes you for defiance.
<<corruption -3>><<pain 8>><<stress 6>><<trauma 6>><<set $submissive -= 1>><<llcorruption>><<ggpain>><<ggtrauma>><<ggstress>>
<br><br>
<<clotheson>>
<<endcombat>>
<<destinationeventend>>
<</if>><<set $outside to 0>><<effects>>
<<if $slimeDefyCooldown>>
You turn away from the <<person>>, and feel a jolt of pain as the slime punishes you for defiance. However, <span class="teal">it's still worn out from overpowering you earlier.</span> You feel it try, <span class="green">but fail,</span> to force your steps in the opposite direction.
<br><br>
<<endevent>>
<<destinationeventend>>
<<elseif $corruption_slime gte ($willpower / 10)>>
<<if $promiscuity gte 55>>
<<set $slimeDefyCooldown to 6>>
<<else>>
<<set $slimeDefyCooldown to 12>>
<</if>>
<<clothesstrip>>
You try to fight the slime, <span class="red">but it's too strong.</span> Your body moves unbidden, and you can only observe, helpless, as your arms strip the clothing from your body. You're left naked in the middle of the street.
<<ggwillpower>><<willpower 3>>
<br><br>
<<generate2>><<generate3>><<generate4>><<generate5>><<generate6>>
The <<person1>><<person>> is stunned. <<Hes>> not the only one. It only takes a few moments before the rest of the street catches on. Many start walking towards you, while others quicken their steps to escape the scene.
<br><br>
You drop to the ground, writhing and moaning. You're not sure what you're doing, but it works. The crowd surges towards you, unable to contain their lust.
<br><br>
<<link [[Next|Street Slime Extreme Rape]]>><<set $molestationstart to 1>><</link>>
<br>
<<else>>
You try to fight the slime. You feel an alien anger flash as it fights back, <span class="green">but you manage to tear your body free from its control.</span> Pain surges through you as the slime punishes you for defiance.
<<gwillpower>><<willpower 1>>
<br><br>
You walk away from the <<person>>.
<br><br>
<<gwillpower>><<willpower 1>>
<br><br>
<<endevent>>
<<destinationeventend>>
<</if>><<set $outside to 1>><<effects>>
You lift the box.
<<if $rng gte 81>>
It's heavy. As soon as you flick open the latch, the lid shoots open and <span class="red">something leaps out.</span> You stumble backwards, and fall on your <<bottom>>.
<<gpain>><<gstress>><<pain 6>><<stress 6>>
<br><br>
You see the back end of the creature slithering into a nearby drain.
<br><br>
<<destinationeventend>>
<<elseif $rng gte 61>>
It's sealed by a heavy lock.
<br><br>
<<set $skulduggerydifficulty to 400>>
<<link [[Try to open it (0:05)|Street Box Open]]>><<pass 5>><</link>><<skulduggerydifficulty>><<crime>>
<br>
<<link [[Leave it|Street Box Stop]]>><</link>>
<br>
<<elseif $rng gte 41>>
You flick open the latch. <span class="pink">A purple mist</span> spews from the opening, making you sneeze and drop the box. You feel warm.
<<set $drugged += 120>><<garousal>><<arousal 1000>>
<br><br>
<<destinationeventend>>
<<elseif $rng gte 21>>
You open it. There's <span class="gold">£50</span> inside.
<br><br>
<<link [[Take it|Street Box Money]]>><<crimeup 50>><<set $money += 5000>><</link>><<crime>>
<br>
<<link [[Leave it|Street Box Stop]]>><</link>>
<br>
<<else>>
You open it. It's full of potatoes.
<br><br>
<<if $loft_river>>
<<link [[Take for the orphanage|Street Box Potatoes]]>><<hope 1>><</link>><<ghope>>
<br>
<</if>>
<<link [[Leave it|Street Box Stop]]>><</link>>
<br>
<</if>><<effects>>
You cast a furtive glance over your shoulder, then take the money.
<br><br>
<<destinationeventend>><<effects>>
River has food delivered for the kitchen routinely, but there's never quite enough to go around. Perhaps your fellow residents would enjoy some chips.
<br><br>
<<destinationeventend>><<effects>>
You crouch in a nearby alley, out of sight of onlookers, and try to open the thing.
<<skulduggerycheck>>
<<if $skulduggerysuccess is 1>>
<span class="green">You manage to open it.</span>
<br><br>
<<if $skulduggery lte ($skulduggerydifficulty + 100)>>
<<skulduggeryskilluse>>
<<else>>
<span class="blue">That was too easy. You didn't learn anything.</span>
<br><br>
<</if>>
Inside are binders full of paperwork, including balance sheets. They belong to a local corporation. Someone in the underworld might be interested in this.
<<set $blackmoney += 100>><<crimeup 100>>
<br><br>
<<destinationeventend>>
<<else>>
Try as you might, <span class="red">you can't figure out a way to open it.</span>
<br><br>
<<if $skulduggery lte ($skulduggerydifficulty + 100)>>
<<skulduggeryskilluse>>
<<else>>
<span class="blue">That was too easy. You didn't learn anything.</span>
<br><br>
<</if>>
<<link [[Smash it|Street Box Smash]]>><</link>><<physiquedifficulty>>
<br>
<<link [[Leave it|Street Box Stop]]>><</link>>
<br>
<</if>><<effects>>
<<if $physique gte random(1, $physiquemax)>>
You lift the box above your head, and throw it against the ground. <span class="green">It smashes open.</span> Inside are binders full of paperwork, including balance sheets. They belong to a local corporation. Someone in the underworld might be interested in this.
<<set $blackmoney += 100>><<crimeup 100>>
<br><br>
<<destinationeventend>>
<<else>>
You lift the box above your head, and throw it against the ground. <span class="red">It just bounces and makes an awful lot of noise.</span> You try again, but the box is just too sturdy.
<br><br>
<<destinationeventend>>
<</if>><<set $outside to 1>><<effects>>
You leave the box where it lies in the road. You don't want to draw attention to yourself.
<br><br>
<<destinationeventend>><<set $outside to 1>><<effects>>
You place the box on the ground and walk away. You don't want to draw attention to yourself.
<br><br>
<<destinationeventend>><<effects>>
You walk past. The trio doesn't bother you.
<br><br>
<<endevent>>
<<destinationeventend>><<effects>>
<<if $submissive gte 1150>>
"L-leave <<person1>><<him>> alone," you say, surprised by your own bravery.
<<elseif $submissive lte 850>>
"Put the bag down," you say. "And step away from <<person1>><<him>>. Now."
<<else>>
"Leave <<person1>><<him>> alone," you say. "Bullying is wrong."
<</if>>
<br><br>
All three bullies look at you. The <<person1>><<person>> continues to stare at <<his>> feet. The <<person2>><<person>> barks a laugh and swaggers closer. "Or what?" <<he>> asks. "You gonna start something?" The <<person3>><<person>> beside <<person2>><<him>> drops the bag and cracks <<person3>><<his>> knuckles.
<br><br>
<<link [[Walk away|Street Bullies Walk]]>><<sub 1>><</link>>
<br>
<<link [[Fight|Street Bullies Fight]]>><<stress 6>><<def 1>><<famescrap 4>><<famegood 1>><</link>><<gstress>>
<br><<effects>>
You turn and walk away. "Thought so," the <<person2>><<person>> says. They continue bullying the <<person1>><<person>>.
<br><br>
<<endevent>>
<<destinationeventend>><<effects>>
You plant your feet for stability, then throw a punch at the <<person2>><<persons>> stomach. "Ow!" <<he>> shouts, keeling over and staggering away from you. "Y-you fucking psycho. I was only joking," <<Hes>> on the verge of tears. <<He>> turns and runs, <<his>> friends close behind.
<br><br>
<<if $rng gte 71>>
"I could have taken them," <<person1>><<he>> says as <<he>> lifts <<his>> bag, now more confident. "Thanks though." <<He>> walks away.
<<elseif $rng gte 41>>
The <<person1>><<person>> grabs <<his>> bag and runs without a word.
<<else>>
"Th-thank you," the <<person1>><<person>> says. "You saved me." <<He>> gives you an awkward hug, then turns and walks away.
<<ltrauma>><<trauma -6>>
<</if>>
<br><br>
<<endevent>>
<<destinationeventend>><<effects>>
You don't waste time talking. Bullies only understand one language. You throw yourself at the <<person2>><<person>>, shoving <<him>> to the ground before <<he>> realises what's happening. The <<person3>><<person>> falls next as you shunt <<him>> against the wall and wrestle the <<person1>><<persons>> bag from <<person3>><<him>>.
<br><br>
The <<person4>><<person>> backs away as <<his>> friends struggle to their feet. You take a step forward, and the trio turn and run.
<br><br>
The <<person1>><<person>> gawks at you, dumbstruck. You offer <<him>> <<his>> bag.
<<if $rng gte 71>>
"I could have taken them," <<he>> says as <<he>> takes it, now more confident. "Thanks though." <<He>> walks away.
<<elseif $rng gte 41>>
<<He>> takes it, then turns and runs without a word.
<<else>>
<<He>> takes it, then breaks free of <<his>> stupor. "Th-thank you," <<he>> says. "You saved me." <<He>> gives you an awkward hug, then turns and walks away.
<<ltrauma>><<trauma -6>>
<</if>>
<br><br>
<<endevent>>
<<destinationeventend>><<effects>>
You accept the <<persons>> offer, and help <<him>> carry the boxes indoors.
<<if $rng gte 81>>
They're full of fruit, and pretty heavy.
<<elseif $rng gte 61>>
They're full of vegetables, and pretty heavy.
<<elseif $rng gte 41>>
They're full of electronics.
<<elseif $rng gte 21>>
They're full of toiletries.
<<else>>
They're full of clothes.
<</if>>
One by one, the van is cleared of cargo. <<physique 6>>
<br><br>
<<set $rng to random(1, 100)>>
<<set $danger to random(1, 10000)>>
<<if $danger gte (9900 - $allure) and $rng gte 51 and $beauty gte ($beautymax * 0.8)>>
You're lifting the last box from the van when you hear the doors slam behind you. You try to open them, <span class="red">but they've been locked from the outside.</span><<gstress>><<stress 6>>
<br><br>
You check the front of the van, but a metal sheet separates you and the driver's seat.
<br><br>
The engine comes to life. You lurch as the van moves.
<br><br>
<<set $skulduggerydifficulty to 1100>>
<<link [[Search carefully for a way out|Street Van Search]]>><</link>><<skulduggerydifficulty>>
<br>
<<link [[Bash the door open|Street Van Bash]]>><</link>><<physiquedifficulty 1 22000>>
<br>
<<link [[Just wait (1:00)|Street Van Journey]]>><<pass 60>><</link>>
<br>
<<else>>
"Thanks," the <<person>> says as you put down the last box. "You're a life saver. Here you go, every penny earned."
<span class="gold">You've made £30.</span>
<<set $money += 3000>>
<br><br>
<<endevent>>
<<destinationeventend>>
<</if>><<effects>><<set $outside to 0>>
You try to remain calm, and carefully examine the van interior for any way out, any weakness.
<br><br>
<<skulduggerycheck>>
<<if $skulduggerysuccess is 1>>
<<pass 10>>
It takes several minutes, but you notice a thin flow of air in the centre. You feel around the dusty floor, and find a hatch. You throw it open. You wait a few moments, until the van slows for traffic, then drop to the road beneath. You crawl out from under the van and run to safety.
<br><br>
<<if $skulduggery lte ($skulduggerydifficulty + 100)>>
<<skulduggeryskilluse>>
<<else>>
<span class="blue">That was too easy. You didn't learn anything.</span>
<br><br>
<</if>>
<<link [[Next|Harvest Street]]>><<endevent>><<set $eventskip to 1>><</link>>
<br>
<<else>>
<<pass 60>>
Minutes pass, but you can't find anything. You're trapped.
<br><br>
<<if $skulduggery lte ($skulduggerydifficulty + 100)>>
<<skulduggeryskilluse>>
<<else>>
<span class="blue">That was too easy. You didn't learn anything.</span>
<br><br>
<</if>>
<<link [[Next|Street Van Journey]]>><</link>>
<br>
<</if>><<effects>><<set $outside to 0>>
<<if $physique gte random(1, 22000)>>
You throw yourself at the van doors. You feel them shake, but they hold. You throw yourself again, and again. <span class="green">Each time the doors get a little looser.</span> At last, something snaps. You wait until the van stops, then give it one final shove. You burst out onto Harvest Street.
<br><br>
The van drives away, the <<person>> unaware of your escape.
<br><br>
<<link [[Next|Harvest Street]]>><<endevent>><<set $eventskip to 1>><</link>>
<br>
<<else>>
You throw yourself against the van doors, <span class="red">only to fall back to the ground with a thud.</span> <<gpain>><<pain 6>>
<br><br>
You try again, but it's no use. The van is sealed tight.
<br><br>
<<link [[Next|Street Van Journey]]>><</link>>
<br>
<</if>><<set $outside to 0>><<set $location to "farm">><<effects>>
<<generate2>><<generate3>><<generate4>>
You feel the van rumble along. At first it stops and starts, likely due to traffic, but after several minutes the journey becomes smoother. You must be outside town.
<br><br>
You travel for what feels like an hour, until you come to a stop. The <<person>> throws open the van doors, revealing the interior of a barn. <<Hes>> not alone. Three others stand with <<him>>, examining you.
<br><br>
<<person2>>"You weren't lying," a <<person>> says. "Good stock. Would make a fine breeder."
<br><br>
<<person3>>"Breeder?" a <<person>> interjects. "I'm more interested in the produce. Gonna make a killing." <<He>> advances on you, a metal chain and collar in <<his>> hand.
<br><br>
<<link [[Protest|Street Van Protest]]>><<def 1>><<stress 6>><<trauma -6>><</link>><<gstress>><<ltrauma>>
<br>
<<link [[Fight|Street Van Fight]]>><<def 1>><<set $fightstart to 1>><</link>>
<br>
<<link [[Submit|Street Van Submit]]>><<sub 1>><<trauma 6>><<stress 6>><</link>><<gtrauma>><<gstress>>
<br><<effects>>
<<if $submissive gte 1150>>
"P-please don't kidnap me," you say.
<br><br>
All three laugh. "You're already kidnapped," the <<person1>><<person>> chuckles. "I doubt you even know where you are."
<br><br>
<<elseif $submissive lte 850>>
"I don't know what you perverts are planning," you say. "But you can fuck off."
<br><br>
All three laugh. "I said <<pshe>> would make a fine breeder," the <<person2>><<person>> says. "With a fire like that, seems I'm right."
<br><br>
<<else>>
"Don't do this," you say. "It'll come back to haunt you."
<br><br>
All three laugh. "Is that so?" the <<person1>><<person>> says. "And how exactly will that happen?"
<br><br>
<</if>>
The <<person3>><<person>> tries to grab you.
<br><br>
<<link [[Fight|Street Van Fight]]>><<def 1>><<set $fightstart to 1>><</link>>
<br>
<<link [[Submit|Street Van Submit]]>><<sub 1>><<trauma 6>><<stress 6>><</link>><<gtrauma>><<gstress>>
<br><<if $fightstart is 1>>
<<set $fightstart to 0>>
<<neutral 1>>
<<maninit>>
<<set $enemytrust -= 100>>
<<set $enemyanger += 200>>
<<npcidlegenitals>>
<</if>>
<<effects>>
<<effectsman>><<man>>
<<stateman>>
<br><br>
<<actionsman>>
<<if $enemyhealth lte 0>>
<span id="next"><<link [[Next|Street Van Fight Finish]]>><</link>></span><<nexttext>>
<<elseif $enemyarousal gte $enemyarousalmax>>
<span id="next"><<link [[Next|Street Van Fight Finish]]>><</link>></span><<nexttext>>
<<elseif $pain gte 100 and $willpowerpain is 0>>
<span id="next"><<link [[Next|Street Van Fight Finish]]>><</link>></span><<nexttext>>
<<else>>
<span id="next"><<link [[Next|Street Van Fight]]>><</link>></span><<nexttext>>
<</if>><<effects>>
<<if $enemyarousal gte $enemyarousalmax>>
<<ejaculation>>
They're too weak to stop you as you dash towards the exit. <<tearful>> you run from the barn.
<br><br>
<<clotheson>>
<<endcombat>>
<<link [[Next|Street Van Escape]]>><</link>>
<br>
<<elseif $enemyhealth lte 0>>
They back away from you, shocked by your aggression. You seize your chance, and dash towards the exit.
<br><br>
<<tearful>> you run from the barn.
<br><br>
<<clotheson>>
<<endcombat>>
<<link [[Next|Street Van Escape]]>><</link>>
<<else>>
<<tearful>> you fall to the dirt, too hurt to continue fighting.
<<clotheson>>
<br><br>
You're powerless to stop them. They fix a collar and chain around your neck, pull you to your feet, and force you to walk behind them.
<br><br>
<<neckwear 1>>
<<endcombat>>
<<link [[Next|Livestock Intro]]>><</link>>
<</if>><<effects>>
You're on the outskirts of a farm, though you don't have time to look around. You hear the rapid thud of footsteps behind you.
<br><br>
<<if $daystate is "night">>
You run through the darkness, unsure of your footing but lacking options.
<<elseif $daystate is "dusk">>
You run through the dying light, unsure of your footing but lacking options.
<<elseif $daystate is "dawn">>
You run through the morning gloom, unsure of your footing but lacking options.
<<elseif $daystate is "day">>
You run away from the barn and into the surrounding wilderness.
<</if>>
You hear their footsteps stop, unwilling to follow into the wilds.
<br><br>
<<endevent>>
<<link [[Next|Farmland]]>><</link>>
<br><<effects>>
<<neckwear 1>>
You submit to the collar placed around your neck. <<He>> tugs on the attached chain, forcing you along.
<br><br>
<<link [[Next|Livestock Intro]]>><<endevent>><</link>>
<br><<effects>>
You refuse the <<persons>> offer and continue on your way.
<br><br>
<<endevent>>
<<destinationeventend>><<set $outside to 0>><<set $location to "farm">><<effects>>
You ride in darkness for what feels like an hour. You must have left the town far behind. At last, the vehicle comes to a stop, and you hear the back doors open. A rough hand grabs your hood and tugs it off your head. Before your eyes adjust, you're pulled from the vehicle onto a straw-strewn floor.
<br><br>
You look around. You're in a barn. A <<person2>><<person>> and <<person3>><<person>> grin at you.
<br><br>
"Gonna make a killing from this one," the <<person3>><<person>> says as the <<person2>><<person>> tugs your leash. You're pulled forward.
<br><br>
<<link [[Next|Livestock Intro]]>><<endevent>><</link>>
<br><<effects>>
<<if $submissive gte 1150>>
"D-do you like it?" you ask. "You can look closer if you want."
<<elseif $submissive lte 850>>
"If you want to look," you say. "Just ask."
<<else>>
"Do you like it?" you ask.
<</if>>
You turn so that <<he>> gets a clear view.
<br><br>
<<if $rng gte 81>>
Caught out, <<he>> blushes and turns away.
<<elseif $rng gte 61>>
<<He>> seems impressed.
<<elseif $rng gte 41>>
<<He>> seems interested, though you notice <<him>> stelaing glances at other parts of you.
<<elseif $rng gte 21>>
<<He>> compliments you before moving on.
<<else>>
<<He>> smiles and continues on.
<</if>>
<br><br>
<<endevent>>
<<destinationeventend>><<effects>>
<<if $submissive gte 1150>>
"D-do you like it?" you ask. "You can look closer if you want."
<<elseif $submissive lte 850>>
"If you want to look," you say. "Just ask."
<<else>>
"Do you like it?" you ask.
<</if>>
You turn so <<he>> can get a clearer look.<<deviancy2>>
<<if $rng gte 81>>
"There's no way a cute <<girl>> like you knows what that means," <<he>> chuckles. "You should get rid of it before anyone gets the wrong idea."
<<elseif $rng gte 61>>
"You're a dirty one, aren't ya?" <<He>> laughs as <<he>> continues on.
<<elseif $rng gte 41>>
<<He>> blushes and looks away.
<<elseif $rng gte 21>>
"I can point you toward the kennel if you like," <<he>> laughs.
<<else>>
<<He>> gives you a nervous smile before continuing on.
<</if>>
<br><br>
<<endevent>>
<<destinationeventend>><<effects>>
<<if $submissive gte 1150>>
"D-do you like it?" you ask. "You can look closer if you want."
<<elseif $submissive lte 850>>
"If you want to look," you say. "Just ask."
<<else>>
"Do you like it?" you ask.
<</if>>
You turn so <<he>> can get a better look.
<<promiscuity2>>
<<if $rng gte 81>>
"You're a slutty one," <<he>> laughs. "Just how I like em."
<<elseif $rng gte 61>>
"You go careful wearing that," <<he>> says. "Someone might get the wrong idea."
<<elseif $rng gte 41>>
<<He>> blushes and looks away.
<<elseif $rng gte 21>>
"I didn't know they made sluts as cute as you," <<he>> says.
<<else>>
<<He>> barks a nervous laugh before continuing on.
<</if>>
<br><br>
<<endevent>>
<<destinationeventend>><<effects>>
You ignore the <<person>>, letting <<him>> gawk if <<he>> wants to.
<br><br>
<<endevent>>
<<destinationeventend>><<effects>>
You follow the <<person>> into an alley, where <<he>> shoves you against a wall away from the view of the street.
<<promiscuity3>>
<<link [[Next|Street Bodywriting Sex]]>><<set $sexstart to 1>><</link>>
<br><<effects>>
<<if $submissive gte 1150>>
"P-please don't be angry," you say. "I'm very sorry, but I'm not a prostitute."
<<elseif $submissive lte 850>>
"Sorry to disappoint," you say. "But I'm not for sale."
<<else>>
"I'm sorry," you say. "I'm not a prostitute."
<</if>>
<br><br>
<<if $rng gte 81>>
"I'm not gonna let a whore tell me what to do," the <<person>> sneers. <span class="red"><<He>> wraps <<his>> arm around your mouth and tries to pull you into the alley anyway.</span> "I'll give you what you're worth."
<br><br>
<<if $leftarm is "bound" and $rightarm is "bound">>
With your arms bound, you're defenceless.
<br>
<<else>>
<<link [[Smack|Street Bodywriting Smack]]>><<def 1>><</link>><<physiquedifficulty>>
<br>
<</if>>
<<link [[Go quietly|Street Bodywriting Quiet]]>><<sub 1>><</link>>
<br>
<<else>>
"That's a shame," <<he>> says. "Sorry for the misunderstanding." <<He>> continues on <<his>> way.
<br><br>
<<endevent>>
<<destinationeventend>>
<</if>><<effects>>
<<if $submissive gte 1150>>
"I-I'm not a whore!" you say, fists clenched.
<<elseif $submissive lte 850>>
"Fuck off, pervert," you say.
<<else>>
"You can't just buy me like that," you say. "Go away."
<</if>>
<br><br>
<<if $rng gte 81>>
"I'm not taking that from a whore," the <<person>> sneers. <span class="red"><<He>> wraps <<his>> arm around your mouth and tries to pull you into the alley anyway.</span> "I'll give you what you're worth."
<br><br>
<<if $leftarm is "bound" and $rightarm is "bound">>
With your arms bound, you're defenceless.
<br>
<<else>>
<<link [[Smack|Street Bodywriting Smack]]>><<def 1>><</link>><<physiquedifficulty>>
<br>
<</if>>
<<link [[Go quietly|Street Bodywriting Quiet]]>><<sub 1>><</link>>
<br>
<<else>>
<<He>> holds up <<his>> hands. "Alright," <<he>> says. "Honest mistake. You need to chill, <<girl>>." <<He>> continues on <<his>> way.
<br><br>
<<endevent>>
<<destinationeventend>>
<</if>><<effects>>
<<if $phase gte 10000>>
<<set $seductiondifficulty to 8000>>
<<elseif $phase gte 5000>>
<<set $seductiondifficulty to 4000>>
<<else>>
<<set $seductiondifficulty to 2000>>
<</if>>
<br><br>
<<seductioncheck>>
<br><br>
<<if $seductionskill lt 1000>><span class="gold">You feel more confident in your powers of seduction.</span><</if>><<seductionskilluse>>
<br><br>
You tell <<him>> how much access to your body is worth.
<<promiscuity3>>
<<if $seductionrating gte $seductionrequired>>
<span class="green"><<He>> nods.</span> "Fine."
<br><br>
You follow <<him>> into a nearby alley. <<He>> shoves you against the wall. A dumpster hides you from the view of the street.
<br><br>
<<link [[Next|Street Bodywriting Sex]]>><<set $sexstart to 1>><</link>>
<br>
<<else>>
<span class="red"><<He>> shakes <<his>> head.</span> "I'm not paying that for a street whore."
<<if $rng gte 81>>
<span class="red"><<He>> wraps <<his>> arm around your mouth and tries to pull you into the alley anyway.</span> "I'll give you what you're worth."
<br><br>
<<if $leftarm is "bound" and $rightarm is "bound">>
With your arms bound, you're defenceless.
<br>
<<else>>
<<link [[Smack|Street Bodywriting Smack]]>><<def 1>><</link>><<physiquedifficulty>>
<br>
<</if>>
<<link [[Go quietly|Street Bodywriting Quiet]]>><<sub 1>><</link>>
<br>
<<else>>
<<He>> turns and walks away.
<br><br>
<<endevent>>
<<destinationeventend>>
<</if>>
<</if>><<effects>>
<<if $physique gte random(1, $physiquemax)>>
<<famescrap 1>>
You smack the <<person>> hard in the side of the face. <span class="green">You feel something come loose.</span> <<He>> releases you, and staggers away in pain.
<br><br>
<<if $submissive lte 500>>
<<link [[Humiliate|Street Bodywriting Humiliate]]>><<def 1>><<famescrap 5>><<trauma -6>><<stress -6>><</link>><<defianttext>><<ltrauma>><<lstress>>
<br>
<</if>>
<<link [[Walk Away|Street Bodywriting Walk]]>><</link>>
<br>
<<else>>
You smack the <<person>> in the side of the face, <span class="red">but <<he>> doesn't flinch.</span> <<He>> pulls you into the alley and shoves you against a wall, hidden from the view of the street.
<br><br>
<<link [[Next|Street Bodywriting Rape]]>><<set $molestationstart to 1>><</link>>
<br>
<</if>><<effects>>
You save your strength as the <<person>> pulls you into an alley. <<He>> shoves you against a wall, hidden from the view of the street.
<br><br>
<<link [[Next|Street Bodywriting Rape]]>><<set $molestationstart to 1>><</link>>
<br><<effects>>
You march over to the <<person>>, grasp <<his>> hair, and pull <<him>> closer. <<He>> holds up <<his>> hands protectively.
<br><br>
"I won't be bullied!" you shout. Several pedestrians looks over. "Try anything again and you'll lose more than a tooth." You hold your fist up as you release <<his>> hair, and <<he>> flinches away from you.
<br><br>
<<endevent>>
<<destinationeventend>><<effects>>
You leave the <<person>> to nurse <<his>> face.
<br><br>
<<endevent>>
<<destinationeventend>><<effects>>
<<clotheson>>
<<set $player.gender_appearance to "m">>
The <<person2>><<person>> looks concerned. "Are you injured?" <<he>> asks.
<br><br>
<<if $pain gte 60>>
<<He 2>> sees the red marks on you, and starts rifling through <<his>> spilled shopping. "I just picked up some cream that might help. Here." <<He 2>> spends a few minutes applying an ointment. You're not sure if it's the ointment itself, or just the benevolent attention, but you do feel better.
<<lpain>><<ltrauma>><<lstress>><<pain -6>><<trauma -6>><<stress -6>><<pass 3>>
<<else>>
You shake your head. You've suffered worse. <<He 2>> doesn't seem convinced, but nods anyway.
<</if>>
<br><br>
<<if $exposed gte 1>>
"Your clothes are ruined," <<he>> says.
<<if $player.gender_appearance is "f">>
"I got this for my daughter, but you look the same size."<<upperwear 38>> <<He 2>> hands you a cute dress, and turns while you put it on. "Suits you perfectly."
<<else>>
"I got these for my son, but you look the same size." <<upperwear 33>><<lowerwear 5>> <<He 2>> hands you a shirt and shorts, and turns while you put it on. "Suits you perfectly."
<</if>>
<<else>>
<</if>>
<br><br>
<<He> 2>> walks you back to the street. <<He 2>> waves goodbye once sure you're not in immediate danger.
<br><br>
<<endcombat>>
<<destinationeventend>><<if $sexstart is 1>>
<<set $sexstart to 0>>
<<consensual>>
<<set $consensual to 1>>
<<neutral 1>>
<<maninit>>
<<set $rescue to 1>>
<</if>>
<<effects>>
<<effectsman>><<man>>
<<stateman>>
<br><br>
<<actionsman>>
<<if $finish is 1>>
<span id="next"><<link [[Next|Street Bodywriting Sex Finish]]>><</link>></span><<nexttext>>
<<elseif $enemyhealth lte 0>>
<span id="next"><<link [[Next|Street Bodywriting Sex Finish]]>><</link>></span><<nexttext>>
<<elseif $enemyarousal gte $enemyarousalmax>>
<span id="next"><<link [[Next|Street Bodywriting Sex Finish]]>><</link>></span><<nexttext>>
<<elseif $alarm is 1 and $rescue is 1>>
<span id="next"><<link [[Next|Street Bodywriting Sex Finish]]>><</link>></span><<nexttext>>
<<else>>
<span id="next"><<link [[Next|Street Bodywriting Sex]]>><</link>></span><<nexttext>>
<</if>><<set $outside to 0>><<effects>>
<<if $enemyarousal gte $enemyarousalmax>><<fameprostitution 1>><<set $prostitutionstat += 1>>
<<ejaculation>>
"Here you go," <<he>> says. "Whore." <<He>> chucks <span class="gold">£<<print ($phase / 100)>></span> at you.
<<set $money += $phase>>
<br><br>
<<tearful>> you stagger from the alley.
<br><br>
<<clotheson>>
<<endcombat>>
<<destinationeventend>>
<<elseif $enemyhealth lte 0>>
You shove <<him>> hard against the wall.
<br><br>
<<tearful>> you escape the alley.
<br><br>
<<clotheson>>
<<endcombat>>
<<destinationeventend>>
<<elseif $finish is 1>>
"Fine," the <<person>> says. "But you're not getting a penny." <<He>> stomps away.
<br><br>
<<tearful>> you leave the alley.
<br><br>
<<clotheson>>
<<endcombat>>
<<destinationeventend>>
<<else>><<set $rescued += 1>>
"Is everything okay down there?" you hear a shout from the alley entrance.
<br><br>
"Hel-" you begin, but are cut off by the <<persons>> hand.
<br><br>
"Everything's fine," the <<person>> shouts. "Don't come down here"
<br><br>
Silence follows, and the <<persons>> tensness eases, until you hear footsteps. <<generate2>><<person2>>A <<person>> appears, and drops <<his>> shopping when <<he>> sees what's happening.
<br><br>
"Fuck," the <<person1>><<person>> says. "Can't I get any fucking privacy? The <<girl>> is a whore."
<br><br>
"Why are you gagging <<pher>> then?" the <<person2>><<person>> responds, unconvinced. The <<person1>><<person>> shoots you a dirty look, releases you, and runs.
<br><br>
<<link [[Next|Street Bodywriting Rescue]]>><</link>>
<br>
<</if>><<if $molestationstart is 1>>
<<set $molestationstart to 0>>
<<controlloss>>
<<violence 1>>
<<neutral 1>>
<<molested>>
<<maninit>>
<<set $rescue to 1>>
<<hand_gag 0 left>>
<</if>>
<<effects>>
<<effectsman>><<man>>
<<stateman>>
<br><br>
<<actionsman>>
<<if $enemyhealth lte 0>>
<span id="next"><<link [[Next|Street Bodywriting Rape Finish]]>><</link>></span><<nexttext>>
<<elseif $enemyarousal gte $enemyarousalmax>>
<span id="next"><<link [[Next|Street Bodywriting Rape Finish]]>><</link>></span><<nexttext>>
<<elseif $alarm is 1 and $rescue is 1>>
<span id="next"><<link [[Next|Street Bodywriting Rape Finish]]>><</link>></span><<nexttext>>
<<else>>
<span id="next"><<link [[Next|Street Bodywriting Rape]]>><</link>></span><<nexttext>>
<</if>><<effects>>
<<if $enemyarousal gte $enemyarousalmax>>
<<ejaculation>>
"You'll make a good whore yet," <<he>> says, fixing <<his>> clothes. "Just need to apply yourself." Here. <<He>> drops a <span class="gold">£5</span> on the ground beside you.
<<set $money += 500>>
<br><br>
<<tearful>> you stagger from the alley.
<br><br>
<<clotheson>>
<<endcombat>>
<<destinationeventend>>
<<elseif $enemyhealth lte 0>>
You shove <<him>> hard against the wall.
<br><br>
<<tearful>> you escape the alley.
<br><br>
<<clotheson>>
<<endcombat>>
<<destinationeventend>>
<<else>>
"Is everything okay down there?" you hear a shout from the alley entrance.
<br><br>
"Hel-" you begin, but are cut off by the <<person1>><<persons>> hand.
<br><br>
"Everything's fine," the <<person>> shouts. "Don't come down here"
<br><br>
Silence follows, and the <<persons>> tension eases, until you hear footsteps. <<generate2>><<person2>>A <<person>> appears, and drops <<his>> shopping when <<he>> sees what's happening.
<br><br>
"Fuck," the <<person1>><<person>> says. "Can't I get any fucking privacy? The <<girl>> is a whore."
<br><br>
"Why are you gagging <<pher>> then?" the <<person2>><<person>> responds, unconvinced. The <<person1>><<person>> shoots you a dirty look, releases you, and runs.
<br><br>
<<link [[Next|Street Bodywriting Rescue]]>><</link>>
<br>
<</if>><<effects>>
You step off the bridge. It adds several minutes to your journey, but you find a safer way to cross the road.
<br><br>
<<destinationeventend>><<effects>>
You decide to cross the bridge anyway, and hope no one looks up.
<<if $rng gte 81>>
<<generate1>><<person1>>
You're halfway across when a horn blares beneath you. You look down, and see a <<person>> stuck in traffic. <<He>> stares through <<his>> sunroof, <span class="lewd">right up your skirt.</span> <<He>> honks again.
<br><br>
You press your thighs together and hold your skirt between your legs as you rush to the other end of the bridge.
<<gtrauma>><<gstress>><<trauma 6>><<stress 6>>
<br><br>
<<endevent>>
<<destinationeventend>>
<<else>>
You make it to the other side without issue.
<br><br>
<<destinationeventend>>
<</if>><<effects>>
You let the <<person>> grope and fondle your <<bottom>> as <<he>> pleases. <<He>> takes full advantage, and molests you for a couple of minutes. You try not to think about how it looks to passers by.
<br><br>
<<if $arousal gte 10000>>
You feel a warmth build within you, despite the violent and intruding nature of the fondling. You pass the point of no return.
<<orgasmpassage>>
"Did you just cum in the street from having your bottom played with?" <<he>> asks. "Damn, you're a real <<slut>>." <<He>> smacks you as your shudders subside. "I knew you'd like it." <<He>> gives you a last pinch for good measure.
<br><br>
<<endevent>>
<<destinationeventend>>
<<else>>
<<He>> lets you go at last. "I knew you'd like it," <<he>> says, giving you a last pinch for good measure.
<br><br>
<<endevent>>
<<destinationeventend>>
<</if>><<effects>>
You shove the <<person>> away from you, and feel a twinge of satisfaction as surprise spreads across <<his>> face. <<His>> expression soon turns to anger, and <<he>> shoves you back, but doesn't take it any further.
<br><br>
<<endevent>>
<<destinationeventend>><<effects>>
You ignore the dread presence, and hope it's all in your head.
<<if $rng gte 51>>
<span class="green">The feelings pass after a few moments,</span> and you sigh in relief.
<br><br>
<<destinationeventend>>
<<else>>
<span class="red">The feelings grow stronger,</span> until you feel the presence right beside you, then above and all around.
<br><br>
<<link [[Next|Street Lurker Rape]]>><<set $molestationstart to 1>><</link>>
<br>
<</if>><<effects>>
You crouch in a shadowy alleyway, well away from the glare of any street lights.
<<skulduggerycheck>>
<<if $skulduggerysuccess is 1>>
You wait a few moments, and <span class="green">feel the dread presence pass on.</span> You're not sure if you imagined it.
<br><br>
<<if $skulduggery lte ($skulduggerydifficulty + 100)>>
<<skulduggeryskilluse>>
<<else>>
<span class="blue">That was too easy. You didn't learn anything.</span>
<br><br>
<</if>>
<<destinationeventend>>
<<else>>
You realise too late that <span class="red">something creeps towards you through the dark.</span>
<br><br>
<<if $skulduggery lte ($skulduggerydifficulty + 100)>>
<<skulduggeryskilluse>>
<<else>>
<span class="blue">That was too easy. You didn't learn anything.</span>
<br><br>
<</if>>
<<link [[Next|Street Lurker Rape]]>><<set $molestationstart to 1>><</link>>
<br>
<</if>><<effects>>
You run. You hear something behind you, sloughing across the ground and matching you step for step. Getting closer. You dare not even glance behind you.
<<if $athletics gte random(1, 1200)>>
Slowly, <span class="green">the sound diminishes,</span> as whatever pursued you is left behind.
<br><br>
<<endevent>>
<<destinationeventend>>
<<else>>
<span class="red">With a terrible cry,</span> something dark forces you to the ground.
<br><br>
<<link [[Next|Street Lurker Rape]]>><<set $molestationstart to 1>><</link>>
<br>
<</if>><<effects>>
You thrust your $worn.neck.name in no direction in particular. It seems to glow, though it could just be reflecting the street lights. The tension in the air builds, but then dissipates. You're alone.
<br><br>
<<destinationeventend>><<effects>>
<<if $molestationstart is 1>>
<<set $molestationstart to 0>>
<<set $combat to 1>>
<<set $enemytype to "tentacles">>
<<molested>>
<<controlloss>>
<<tentaclestart 8 15>>
<</if>>
<<statetentacles>>
You count $tentacles.active tentacles surrounding you.
<<effects>>
<<effectstentacles>>
<<tentacles>>
<<actionstentacles>>
<<if $tentacles.active lte ($tentacles.max / 2)>>
<span id="next"><<link [[Next|Street Lurker Rape Finish]]>><</link>></span><<nexttext>>
<<else>>
<span id="next"><<link [[Next|Street Lurker Rape]]>><</link>></span><<nexttext>>
<</if>><<effects>>
The creature withdraws into the dark, leaving you alone on the street.
<br><br>
<<tearful>> you continue your journey.
<br><br>
<<clotheson>>
<<endcombat>>
<<destinationeventend>><<set $outside to 1>><<effects>>
<<generalUndress "wardrobe" "upper">>
<<generalUndress "wardrobe" "lower">>
<<generalUndress "wardrobe" "feet">>
<<exhibitionism5>>
You open the package. Inside is some rather scanty-looking clothing and a pair of platform heels.
As you put down the box and start to strip, the <<person>> grabs you and the box and drags you to an alleyway.
<br><br>
<<He>> looks at you with a shocked expression, "Are you trying to get me in trouble?" <<He>> continues while blushing.
<<His>> expression turns lustful as realisation strikes <<him>>.
"So you're the one I've seen in the photos... mind if we have a little fun before you put them on?"
<br><br>
<<if $promiscuity gte 35>>
<<link [[Take their hand|Shady Fan Sex]]>><<set $sexstart to 1>><</link>><<promiscuous3>>
<<else>>
You are not lewd enough to take up <<his>> offer.
<</if>>
<br>
<<if $rng gte 25>>
<<link [[Refuse|Shady Fan Sex Refuse]]>><</link>>
<<else>>
<<link [[Refuse|Shady Fan Sex Refuse Fail]]>><</link>>
<</if>><<set $outside to 1>><<effects>>
<<generalUndress "wardrobe" "upper">>
<<generalUndress "wardrobe" "lower">>
<<generalUndress "wardrobe" "feet">>
<<exhibitionism3>>
You walk into a nearby alleyway and open the package. Inside is some rather scanty-looking clothing and a pair of platform heels.
<br><br>
<<He>> looks at you while blushing, "I can't wait to see you in it, you'll look amazing." <<His>> expression turns lustful as realisation strikes <<him>>.
"So you're the one I've seen in the photos... you mind if we have a little fun before you put them on?"
<br><br>
<<if $promiscuity gte 35>>
<<link [[Take their hand|Shady Fan Sex]]>><<set $sexstart to 1>><</link>><<promiscuous3>>
<<else>>
You are not lewd enough to take up <<his>> offer.
<</if>>
<br>
<<link [[Refuse|Shady Fan Sex Refuse]]>><</link>><<set $outside to 1>><<effects>>
<<set _color to ["black", "blue", "brown", "green", "pink", "purple", "red", "tangerine", "teal"][random(0,8)]>>
<<generalSend "wardrobe" "upper" 48 _color>>
<<generalSend "wardrobe" "lower" 44 _color>>
<<generalSend "wardrobe" "feet" 9 _color>>
<<He>> hands you the package and continues on <<his>> way, "Looking forward to seeing those photos!"
<br><br>
<<endevent>>
<<destinationeventend>><<set $outside to 1>><<effects>>
You ignore <<his>> request and walk away.
<br><br>
<<endevent>>
<<destinationeventend>><<set $outside to 1>><<effects>>
<<set _color to ["black", "blue", "brown", "green", "pink", "purple", "red", "tangerine", "teal"][random(0,8)]>>
<<run console.log(_color)>>
<<generalWear "upper" 48 _color>>
<<generalWear "lower" 44 _color>>
<<generalWear "feet" 9 _color>>
You deny <<his>> request and start putting on the clothes.
<br><br>
"Shame, would have been fun," <<he>> says as you finish up. "Anyways, you look really cute, but I need to go. I don't want to keep them waiting."
<br><br>
<<endevent>>
<<destinationeventend>><<set $outside to 1>><<effects>>
You ignore the <<persons>> request and try walk away, but <<he>> blocks your path.
<br><br>
"First you strip out in the open," <<he>> shouts. "And now you're refusing me? I don't think so. Come here."
<br><br>
<<link [[Next|Shady Fan Sex]]>><<set $molestationstart to 1>><</link>><<if $sexstart is 1>>
<<set $sexstart to 0>>
<<consensual>>
<<set $consensual to 1>>
<<neutral 1>>
<<maninit>>
<<promiscuity3>>
<<elseif $molestationstart is 1>>
<<set $molestationstart to 0>>
<<controlloss>>
<<violence 1>>
<<neutral 1>>
<<molested>>
<<maninit>>
<</if>>
<<effects>>
<<effectsman>><<man>>
<<stateman>>
<br><br>
<<actionsman>>
<<if $finish is 1>>
<span id="next"><<link [[Next|Shady Fan Sex Finish]]>><</link>></span><<nexttext>>
<<elseif $enemyhealth lte 0>>
<span id="next"><<link [[Next|Shady Fan Sex Finish]]>><</link>></span><<nexttext>>
<<elseif $enemyarousal gte $enemyarousalmax>>
<span id="next"><<link [[Next|Shady Fan Sex Finish]]>><</link>></span><<nexttext>>
<<else>>
<span id="next"><<link [[Next|Shady Fan Sex]]>><</link>></span><<nexttext>>
<</if>><<set $outside to 1>><<effects>>
<<if $enemyarousal gte $enemyarousalmax>>
<<ejaculation>>
"Thanks for that, never going to forget you or how cute you are right now." <<He>> continues, "I need to go anyway, I don't want to keep them waiting."
<br><br>
<</if>>
<<if $enemyhealth lte 0>>
<<He>> recoils in pain, giving you the chance to put on the clothes and run away.
<br><br>
<</if>>
<<set _color to ["black", "blue", "brown", "green", "pink", "purple", "red", "tangerine", "teal"][random(0,8)]>>
<<generalWear "upper" 48 _color>>
<<generalWear "lower" 44 _color>>
<<generalWear "feet" 9 _color>>
<<clotheson>>
<<endcombat>>
<<destinationeventend>><<effects>>
<<if $rng gte 91>>
You smile and greet the <<person>> as you walk by. You realise too late that <<he>> wasn't talking to you, but to a <<generate2>><<person2>><<person>> behind you.
<br><br>
You hasten your steps.<<gstress>><<gtrauma>><<stress 6>><<trauma 6>>
<br><br>
<<else>>
You smile and greet the <<person>> as you walk by.
<br><br>
<</if>>
<<endevent>>
<<destinationeventend>><<effects>>
You hasten your steps.
<br><br>
<<endevent>>
<<destinationeventend>><<effects>>
You turn to face the <<person>>. "We need a model," <<he>> says. Our regular <<girl>> can't make it. Everything's above board. Fully clothed. You'll get £200 for three hours work. How about it?."
<br><br>
<<link [[Accept (3:00)|Street Offer Accept]]>><</link>>
<br>
<<link [[Decline|Street Offer Decline]]>><</link>>
<br><<effects>>
You shake off the <<persons>> arm and keep walking.
<<if $rng gte 81>>
<<He>> doesn't give up, following and stepping in front of you.
<br><br>
"Listen with care, <<girl>>," <<He>> whispers. "You don't want to cross me, or my bosses. You're coming with me."
<<gtrauma>><<gstress>><<trauma 6>><<stress 6>>
<br><br>
<<link [[Push past|Street Offer Push]]>><<def 1>><</link>>
<br>
<<link [[Nod|Street Offer Nod]]>><<sub 1>><</link>>
<br>
<<else>>
<<He>> doesn't pursue.
<br><br>
<<endevent>>
<<destinationeventend>>
<</if>><<effects>>
You nod. The <<person>> grips you tight, pulling you off the path and down an alley.
<br><br>
<<if $rng gte 81>>
<<else>>
<</if>><<effects>>
You shake your head and keep walking.
<<if $rng gte 81>>
The <<person>> doesn't give up, following and stepping in front of you.
<br><br>
"Listen with care, <<girl>>," <<He>> whispers. "You don't want to cross me, or my bosses. You're coming with me."
<<gtrauma>><<gstress>><<trauma 6>><<stress 6>>
<br><br>
<<link [[Push past|Street Offer Push]]>><<def 1>><</link>>
<br>
<<link [[Nod|Street Offer Nod]]>><<sub 1>><</link>>
<br>
<<else>>
The <<person>> doesn't pursue.
<br><br>
<<endevent>>
<<destinationeventend>>
<</if>><<effects>><<effects>><<if $phase is 1>>
The <<person2>><<person>> looks at you and laughs.
<<elseif $phase is 3>>
You blush and walk faster as <<he>> leers at your <<bottom>>.
<</if>>
<<if $phase isnot 3>>
<<set $rng to random(1, 100)>>
<<if $rng gte 81>>
You blush and try to avoid eye contact.
<<elseif $rng gte 61>>
You blush and hurry along.
<<elseif $rng gte 41>>
Your face turns red as you quicken your pace.
<<elseif $rng gte 21>>
Despite your clothes, you feel naked as you scurry away.
<<else>>
You blush.
<</if>>
<</if>>
<<gtrauma>><<gstress>><<trauma 3>><<stress 3>>
<br><br>
<<endevent>>
<<destinationeventend>><<set _stun_chance to 25>>
<<set _like_chance to 50>>
<<set _hate_chance to 25>>
<<if $flaunt_type is "words">>
<<if $phase is 1>>
You look the <<person1>> in the eye, and respond "Thanks! <<sayexhibproud>>"
<<elseif $phase is 2>>
You wink at the <<person1>><<person>>.
<<elseif $phase is 3>>
You smile and say "Yes, that's me! <<sayexhibproud>>"
<<elseif $phase is 4>>
You smile, <<famesalute>> in the direction of the group.
<<elseif $phase is 5>>
You smile at the <<person>>, <<famesalute>>.
<<else>>
You <<famesalute>>.
<</if>>
<<set _stun_chance to 5>>
<<set _like_chance to 80>>
<<set _hate_chance to 15>>
<<else>>
<<silently>>
<<set _revealed_thing to "ERROR">>
<<if $flaunt_type is "skirt">>
<<if $flaunt_part is "genitals">>
<<genitals>>
<<set _revealed_thing to _text_output>>
<<elseif $flaunt_part is "chastity">>
<<set _revealed_thing to $worn.genitals.name>>
<<elseif $flaunt_part is "lowerunderwear">>
<<set _revealed_thing to $worn.under_lower.name>>
<<else>>
<<script>>
throw "Error flaunt_part $flaunt_type $flaunt_part";
<</script>>
<</if>>
<<elseif $flaunt_type is "moon">>
<<if $flaunt_part is "bottom">>
<<bottom>>
<<set _revealed_thing to _text_output>>
<<elseif $flaunt_part is "chastity">>
<<set _revealed_thing to $worn.genitals.name>>
<<elseif $flaunt_part is "lowerunderwear">>
<<set _revealed_thing to $worn.under_lower.name>>
<<else>>
<<script>>
throw "Error flaunt_part $flaunt_type $flaunt_part";
<</script>>
<</if>>
<<elseif $flaunt_type is "top">>
<<if $flaunt_part is "breasts">>
<<breasts>>
<<set _revealed_thing to _text_output>>
<<elseif $flaunt_part is "upperunderwear">>
<<set _revealed_thing to $worn.under_upper.name>>
<<else>>
<<script>>
throw "Error flaunt_part $flaunt_type $flaunt_part";
<</script>>
<</if>>
<<else>>
<<script>>
throw "Error flaunt_type $flaunt_type $flaunt_part";
<</script>>
<</if>>
<<set _flaunt to "ERROR">>
<<set _exposing to "exposing">>
<<if $flaunt_type is "skirt">>
<<set _flaunt to "lift up your skirt">>
<<if $flaunt_part is "genitals">>
<<fameexhibitionism 50>><<exhibitionism5>><<arousal 300>>
<<elseif $flaunt_part is "chastity">>
<<fameexhibitionism 5>> <<exhibitionism2>><<arousal 150>>
<<elseif $flaunt_part is "lowerunderwear">>
<<fameexhibitionism 5>> <<exhibitionism2>><<arousal 150>>
<</if>>
<<elseif $flaunt_type is "moon">>
<<set _flaunt to "bend over and pull down your $worn.lower.name">>
<<if $flaunt_part is "bottom">>
<<fameexhibitionism 30>><<exhibitionism5>><<arousal 300>>
<<elseif $flaunt_part is "chastity">>
<<fameexhibitionism 5>> <<exhibitionism2>><<arousal 50>>
<<elseif $flaunt_part is "lowerunderwear">>
<<fameexhibitionism 5>> <<exhibitionism2>><<arousal 50>>
<</if>>
<<elseif $flaunt_type is "top">>
<<set _flaunt to "pull aside your $worn.upper.name">>
<<set _exposing to "flashing">>
<<if $flaunt_part is "breasts">>
<<if $player.gender_appearance is "m" and $breastsize lte 1>>
<<fameexhibitionism 15>><<exhibitionism2>><<arousal 100>>
<<else>>
<<fameexhibitionism 40>><<exhibitionism4>><<arousal 300>>
<</if>>
<<elseif $flaunt_part is "upperunderwear">>
<<fameexhibitionism 5>> <<exhibitionism2>><<arousal 100>>
<<else>>
<<fameexhibitionism 5>> <<exhibitionism2>><<arousal 100>>
<</if>>
<<else>>
<<script>>
throw "Error flaunt flaunt_part $flaunt_type $flaunt_part";
<</script>>
<</if>>
<</silently>>
<<if $phase is 1>>
You _flaunt, giving them a brief look at your _revealed_thing.
<<elseif $phase is 2>>
You _flaunt, giving the <<person1>><<person>> and everyone else in the street a brief glimpse of your _revealed_thing.
<<elseif $phase is 3>>
You smile and answer "Yes, that's me... look!", and _flaunt, giving <<him>> a good look at your _revealed_thing.
<<elseif $phase is 4>>
You smile, briefly _flaunt in the direction of the group, _exposing your _revealed_thing.
<<elseif $phase is 5>>
You smile at the <<person>>, <<famesalute>>, and _flaunt giving the <<person1>><<person>> and everyone else in the street an eyeful of your _revealed_thing.
<<else>>
You briefly _flaunt, _exposing your _revealed_thing.
<</if>>
<<garousal>>
<</if>>
<br><br>
<<set $rng to random(1, 100)>>
<<if $rng gte _like_chance + _hate_chance>>
<<if $phase is 1>>
The <<person1>><<person>> and <<person2>><<person>> stare at you with open mouths.
After a few seconds, the <<person1>><<person>> snaps out of it, blushing, <<he>> prods <<his>> friend and urges "Come on, we're late already!" They hurry off together.
<<elseif $phase is 2>>
The <<person1>><<person>> seems too shocked to react. You beam with pride as you walk on.
<<elseif $phase is 3>>
The <<person1>><<person>> stares speechlessly at your <<bottom>> as you walk on.
<<elseif $phase is 4>>
The wispering stops, and you walk away, enjoying the sudden stunned silence.
<<elseif $phase is 5>>
The <<person>> is dumbfounded. Proudly, you walk on.
<<else>>
You walk on, beaming with pride.
<</if>>
<<lstress>><<stress -6>>
<<set _punish_chance to 10>>
<<elseif $rng gte _hate_chance>>
<<if $phase is 1>>
The <<person2>><<person>> stares at you with open mouth.
<<if $flaunt_type is "words">>
The <<person1>><<person>> grins and points at <<his>> friend, "Seems <<he>> wants to see you naked too!".
<<else>>
The <<person1>><<person>> grins at <<his>> friend, "Told you! <<pShes>> gorgeous!"
<</if>>
<<He>> prods <<his>> friend and says "Come on, we're late already!" They hurry off together.
<<elseif $phase is 2>>
<<if $flaunt_type is "words">>
The <<person1>><<person>> shouts "I knew it! You look stunning!" You beam with pride as you walk on.
<<else>>
The <<person1>><<person>> shouts "Hah! Thanks for the reminder <<girl>>! You look stunning!" You beam with pride as you walk on.
<</if>>
<<elseif $phase is 3>>
The <<person1>><<person>> grins and shamelessly stares at your body. You feel <<him>> leer at your bottom as you strut on.
<<elseif $phase is 4>>
An excited chatter bursts from the group. They keep glancing at you. As you walk on, you make out "Did you see that?!", "What a slut!" and "So sexy!"
<<elseif $phase is 5>>
The <<person>> grins at <<his>> friend and exclaims "Did you see that? <<pShes>> shameless!". <<His>> friend replies "Wouldn't you be with such a body?" Proudly, you walk on.
<<else>>
You walk on, beaming with pride.
<</if>>
<<lstress>><<stress -6>>
<<ltrauma>><<trauma -6>>
<<set _punish_chance to 0>>
<<else>>
<<if $phase is 1>>
The <<person2>><<person>> glares at you, and then bellows "Shame on you! Slut! Slut!"
<<His>> friend drags <<him>> along, "Come on, we're late already!"
<<He>> continues glaring at you and barks one more "Slut!" before leaving.
<<elseif $phase is 2>>
The <<person1>><<person>> shouts "Filthy slut! Have you no shame?" You hurry on.
<<elseif $phase is 3>>
The <<person1>><<person>> snarls at you, "You should be ashamed of yourself!" You feel <<him>> glaring at you as you hurry on.
<<elseif $phase is 4>>
An angry chatter bursts from the group. They're all looking your way, shouting abuse. "Slut!" "Shame on you!" "Pervert!" You hurry along.
<<elseif $phase is 5>>
The <<person>> grins at <<his>> friend and exclaims "<<pShes>> shameless!". <<His>> friend glares at you and shouts "You're a pervert!". You quickly walk away.
<<else>>
Someone starts shouting "Pervert!". You hurry on.
<</if>>
<<gstress>><<stress 12>>
<<gtrauma>><<trauma 12>>
<<set _punish_chance to 40>>
<</if>>
<<set $rng to random(1, 100)>>
<<if $rng lte _punish_chance>>
<br><br>
<<if $phase is 1>>
<<set $firstNPC to clone($NPCList[0])>>
<<set $secNPC to clone($NPCList[1])>>
<<endevent>><<generate1>><<set $NPCList[0] to clone($secNPC)>>
A short while later, you suddenly spot the <<person1>><<person>> right next to you.
Taking advantage of your confusion, <<he>> grabs you, and shoves you into a nearby alley.
<<He>> spits "Shameless slut! I'll show you!".
<<elseif $phase is 2>>
You only notice that the <<person1>><<person>> followed you, when <<he>> grabs you, and drags you into a nearby alley.
<<He>> bellows "Filthy slut! I'll teach you a lesson!"
<<elseif $phase is 3>>
Too late, you notice that the <<person1>><<person>> is following you.
Before you can react, <<he>> grabs you, and drags you into a nearby alley.
<<He>> grabs you close, and hisses "I'll give you what you deserve!" in your ear.
<<elseif $phase is 4>>
Two streets further, you suddenly get the feeling of someone sneaking up on you.
You turn around, and look straight into the angry face of a <<person1>><<person>>. You recognize <<him>> as part of the group.<br>
Before you can react, <<he>> pushes you into a nearby alley and throws <<himself>> against you, shrieking "You need a lesson!".
<<elseif $phase is 5>>
You walk a short while, when all of a sudden, you're pulled into an alley by the <<person1>><<person>>.
<<He>> presses you against a wall, and barks "I'll show you what we do with perverts here!"
<<else>>
Suddenly you're pushed into an alley by the <<person1>><<person>>. <<He>> presses you against a wall, and barks "I'll show you what we do with perverts here!"
<</if>>
<<gstress>><<stress 6>>
<br><br>
<<link [[Next|Street Exhibitionism Fame Flaunt Punish]]>><</link>>
<<else>>
<br><br>
<<endevent>>
<<destinationeventend>>
<</if>><<set $rng to random(1, 100)>>
<<person1>>
You're cornered by the <<person>>, "You thought I'd let you get away with that?" <<he>> hisses.
<br><br>
<<if $rng lte 66>>
<<He>> starts clawing at your clothes and mutters, "Let's show everyone what a pervert you are!"
<br><br>
<<link [[Next|Street Fame Flaunt Strip Attack]]>><<set $molestationstart to 1>><</link>>
<<else>>
<<He>> shakes with rage and desire and mutters, "I know just what I'm going to do with you."
<br><br>
<<link [[Next|Street Fame Flaunt Rape]]>><<set $molestationstart to 1>><</link>>
<</if>><<if $molestationstart is 1>>
<<set $molestationstart to 0>>
<<controlloss>>
<<violence 1>>
<<molested>>
<<set $enemyno to 1>>
<<maninit>><<set $enemyanger += 150>><<set $enemytrust -= 150>>
<<set $rng to random(1, 100)>>
<<if $rng lte 50>>
<<npcstripall>>
<<else>>
<<npcgrapplestripall>>
<</if>>
<<npcidlegenitals>>
<br><br>
"Oh yes, we'll find out how much you really like being exposed!" the <<person1>><<person>> smirks.
<<if $daystate isnot "night">>
<<set $rescue to 1>>
<i>Attacking you during daylight hours is brash. If you'd scream, someone might help.</i>
<br><br>
<</if>>
<</if>>
<<effects>>
<<effectsman>><<man>>
<<stateman>>
<br><br>
<<actionsman>>
<<if $alarm is 1 and $rescue is 1>>
<span id="next"><<link [[Next|Street Fame Flaunt Alarm]]>><</link>></span><<nexttext>>
<<else>>
<<if $alarm is 1 and $rescue is 0>>
No one comes to your aid.
<<set $alarm to 0>>
<<if $drugged gte 1>>Intoxicated as you are, you couldn't cry very convincingly.<</if>>
<br><br>
<</if>>
<<if $worn.upper.name is "naked" and $worn.lower.name is "naked" and $worn.under_upper.name is "naked" and $worn.under_lower.name is "naked">>
<span id="next"><<link [[Next->Street Fame Flaunt Strip Finish]]>><</link>></span><<nexttext>>
<<else>>
<<if $enemyarousal gte $enemyarousalmax>>
<span id="next"><<link [[Next->Street Fame Flaunt Ejac]]>><</link>></span><<nexttext>>
<<elseif $enemyhealth lte 0>>
<span id="next"><<link [[Next->Street Fame Flaunt Escape]]>><</link>></span><<nexttext>>
<<else>>
<span id="next"><<link [[Next->Street Fame Flaunt Strip Attack]]>><</link>></span><<nexttext>>
<</if>>
<</if>>
<</if>><<person1>>
Now that you're fully exposed, the <<person>> lets go, and gathers your clothes.
<<set $currentNPC to clone($NPCList[0])>><<endcombat>><<generate1>><<set $NPCList[0] to clone($currentNPC)>>
<<person1>>
<<set $stealtextskip to 1>>
<<stealclothes>>
<<clotheson>>
<<set $rng to random(1, 100)>>
<<if $rng lte 50>>
Grinning <<he>> mutters, "Now everyone will see what a pervert you are!"
<br>
Without looking back, the <<person>> dashes into the street, and out of sight. You're left alone in the alley.
<<else>>
"That will teach you!" <<he>> yells triumphantly.
<<His>> rage now somewhat cooled, <<he>> suddenly seems unsure what to do.
Taking a step back, <<he>> leers at your exposed <<genitals>>.
<br>
<<if $awareness lte 300>>
The look in <<his>> eyes frightens you. Before <<he>> can react, you escape into the street.
<<else>>
You see some rage left in <<his>> eyes, but mostly see a lot of lust and desire.
This could get worse quickly. You escape before <<he>> has a chance to make up <<his>> mind.
<</if>>
<<He>> doesn't follow.
<</if>>
<br><br>
<<endcombat>>
<<destinationeventend>><<if $molestationstart is 1>>
<<set $molestationstart to 0>>
<<controlloss>>
<<violence 1>>
<<molested>>
<<set $enemyno to 1>>
<<maninit>><<set $enemyanger += 50>><<set $enemytrust -= 50>>
<br><br>
"Oh yes, I know exactly what I'm going to do with you!" the <<person1>><<person>> smirks.
<<if $daystate isnot "night">>
<<set $rescue to 1>>
<i>Attacking you during daylight hours is brash. If you'd scream, someone might help.</i>
<br><br>
<</if>>
<</if>>
<<effects>>
<<effectsman>><<man>>
<<stateman>>
<br><br>
<<actionsman>>
<<if $alarm is 1 and $rescue is 1>>
<span id="next"><<link [[Next|Street Fame Flaunt Alarm]]>><</link>></span><<nexttext>>
<<else>>
<<if $alarm is 1 and $rescue is 0>>
No one comes to your aid.
<<set $alarm to 0>>
<<if $drugged gte 1>>Intoxicated as you are, you couldn't cry very convincingly.<</if>>
<br><br>
<</if>>
<<if $enemyarousal gte $enemyarousalmax>>
<span id="next"><<link [[Next->Street Fame Flaunt Ejac]]>><</link>></span><<nexttext>>
<<elseif $enemyhealth lte 0>>
<span id="next"><<link [[Next->Street Fame Flaunt Escape]]>><</link>></span><<nexttext>>
<<else>>
<span id="next"><<link [[Next->Street Fame Flaunt Rape]]>><</link>></span><<nexttext>>
<</if>>
<</if>><<ejaculation>>
<<if $enemyanger gte 20>>
"Look what you made me do!"
<br>
The <<person>> pulls you up, pushes you against the wall, and slaps your face a few times. <<pain 4>><<violence 1>>
<br>
"I hope you've learned your lesson!"
<br>
<<He>> kicks your feet from under you, throwing you on the ground. <<pain 2>><<violence 1>>
<br><br>
Satisfied, <<he>> leaves, without looking back.
<br><br>
<<elseif $enemyanger gte 1>>
"Look what you made me do! I hope you've learned your lesson now."
<br>
<<He>> spits in your face, and leaves without looking back. <<trauma 2>>
<br><br>
<<else>>
"I think you've learned your lesson now."
<br>
<<He>> leaves without looking back. <<trauma 2>>
<br><br>
<</if>>
<<tearful>> you rise to your feet.
<br><br>
<<endcombat>>
<<destinationeventend>><<effects>>
<<if $daystate isnot "night">>
The <<person>> recoils in pain, giving you the chance you need. <<tearful>> you escape into the street.
<br><br>
<<else>>
The <<person>> recoils in pain, giving you the chance you need. <<tearful>> you escape into the darkness.
<br><br>
<</if>>
You hear <<him>> curse behind your back.
<br>
<<set $rng to random(1, 100)>>
<<if $rng lte 66>>
"This isn't over <<girl>>, I won't let you go so easily next time!"
<<elseif $rng lte 33>>
"Come back here! We were just getting started!"
<<else>>
"Coward! We weren't done yet! Run <<girl>>! Run!"
<</if>>
<br><br>
<<He>> isn't persuing, and you are soon far away.
<br>
<<endcombat>>
<<destinationeventend>><<effects>><<set $rescued += 1>>
Your cries attract the attention of the people passing by the alley's entrance. The <<person>> panicks and disappears deeper into the alley.
<br><br>
<<tearful>> you gather yourself.
<br><br>
<<clotheson>>
<<endcombat>>
<<destinationeventend>><<widget "destinationexposed">><<nobr>>
<<switch $bus>>
<<case "nightingale">>
<<link [[Next|Nightingale Exposed]]>><<set $eventskip to 1>><</link>>
<br>
<<case "domus">>
<<link [[Next|Domus Exposed]]>><<set $eventskip to 1>><</link>>
<br>
<<case "elk">>
<<link [[Next|Elk Exposed]]>><<set $eventskip to 1>><</link>>
<br>
<<case "high">>
<<link [[Next|High Exposed]]>><<set $eventskip to 1>><</link>>
<br>
<<case "starfish">>
<<link [[Next|Starfish Exposed]]>><<set $eventskip to 1>><</link>>
<br>
<<case "barb">>
<<link [[Next|Barb Exposed]]>><<set $eventskip to 1>><</link>>
<br>
<<case "connudatus">>
<<link [[Next|Connudatus Exposed]]>><<set $eventskip to 1>><</link>>
<br>
<<case "wolf">>
<<link [[Next|Wolf Exposed]]>><<set $eventskip to 1>><</link>>
<br>
<<case "harvest">>
<<link [[Next|Harvest Exposed]]>><<set $eventskip to 1>><</link>>
<br>
<<case "oxford">>
<<link [[Next|Oxford Exposed]]>><<set $eventskip to 1>><</link>>
<br>
<<case "danube">>
<<link [[Next|Danube Exposed]]>><<set $eventskip to 1>><</link>>
<br>
<<case "mer">>
<<link [[Next|Mer Exposed]]>><<set $eventskip to 1>><</link>>
<br>
<<case "cliff">>
<<link [[Next|Cliff Exposed]]>><<set $eventskip to 1>><</link>>
<br>
<<case "industrial">>
<<link [[Next|Industrial Exposed]]>><<set $eventskip to 1>><</link>>
<br>
<<case "residential">>
<<link [[Next|Residential Exposed]]>><<set $eventskip to 1>><</link>>
<br>
<<case "commercial">>
<<link [[Next|Commercial Exposed]]>><<set $eventskip to 1>><</link>>
<br>
<<case "park">>
<<link [[Next|Park Exposed]]>><<set $eventskip to 1>><</link>>
<br>
<<case "industrialdrain">>
<<link [[Next|Industrial Exposed]]>><<set $eventskip to 1>><</link>>
<br>
<<case "residentialdrain">>
<<link [[Next|Residential Exposed]]>><<set $eventskip to 1>><</link>>
<br>
<<case "commercialdrain">>
<<link [[Next|Commercial Exposed]]>><<set $eventskip to 1>><</link>>
<br>
<</switch>>
<br><br>
<</nobr>><</widget>>
<<widget "domusexposed">><<nobr>>
<<link [[Domus Street (0:05)|Domus Exposed]]>><<pass 5>><</link>>
<br>
<</nobr>><</widget>>
<<widget "barbexposed">><<nobr>>
<<link [[Barb Street (0:05)|Barb Exposed]]>><<pass 5>><</link>>
<br>
<</nobr>><</widget>>
<<widget "danubeexposed">><<nobr>>
<<link [[Danube Street (0:05)|Danube Exposed]]>><<pass 5>><</link>>
<br>
<</nobr>><</widget>>
<<widget "connudatusexposed">><<nobr>>
<<link [[Connudatus Street (0:05)|Connudatus Exposed]]>><<pass 5>><</link>>
<br>
<</nobr>><</widget>>
<<widget "cliffexposed">><<nobr>>
<<link [[Cliff Street (0:05)|Cliff Exposed]]>><<pass 5>><</link>>
<br>
<</nobr>><</widget>>
<<widget "wolfexposed">><<nobr>>
<<link [[Wolf Street (0:05)|Wolf Exposed]]>><<pass 5>><</link>>
<br>
<</nobr>><</widget>>
<<widget "highexposed">><<nobr>>
<<link [[high Street (0:05)|high Exposed]]>><<pass 5>><</link>>
<br>
<</nobr>><</widget>>
<<widget "starfishexposed">><<nobr>>
<<link [[Starfish Street (0:05)|Starfish Exposed]]>><<pass 5>><</link>>
<br>
<</nobr>><</widget>>
<<widget "nightingaleexposed">><<nobr>>
<<link [[Nightingale Street (0:05)|Nightingale Exposed]]>><<pass 5>><</link>>
<br>
<</nobr>><</widget>>
<<widget "oxfordexposed">><<nobr>>
<<link [[Oxford Street (0:05)|Oxford Exposed]]>><<pass 5>><</link>>
<br>
<</nobr>><</widget>>
<<widget "elkexposed">><<nobr>>
<<link [[Elk Street (0:05)|Elk Exposed]]>><<pass 5>><</link>>
<br>
<</nobr>><</widget>>
<<widget "merexposed">><<nobr>>
<<link [[Mer Street (0:05)|Mer Exposed]]>><<pass 5>><</link>>
<br>
<</nobr>><</widget>>
<<widget "harvestexposed">><<nobr>>
<<link [[Harvest Street (0:05)|Harvest Exposed]]>><<pass 5>><</link>>
<br>
<</nobr>><</widget>>
<<widget "residentialexposed">><<nobr>>
<<link [[Residential alleyways (0:05)|Residential Exposed]]>><<pass 5>><</link>>
<br>
<</nobr>><</widget>>
<<widget "commercialexposed">><<nobr>>
<<link [[Commercial Street (0:05)|Commercial Exposed]]>><<pass 5>><</link>>
<br>
<</nobr>><</widget>>
<<widget "parkexposed">><<nobr>>
<<link [[Park Street (0:05)|Park Exposed]]>><<pass 5>><</link>>
<br>
<</nobr>><</widget>>
<<widget "industrialexposed">><<nobr>>
<<link [[Industrial Street (0:05)|Industrial Exposed]]>><<pass 5>><</link>>
<br>
<</nobr>><</widget>>
<<widget "ex_init">><<nobr>>
<<set $ex to 1>>
<<set $shame to 0>>
<<if $ex_intro isnot 1>>
<<set $ex_intro to 1>>
<i>You're undressed in public! It's exciting, but scary. Becoming too ashamed will force you to hide and run for safety.</i>
<br><br>
<</if>>
<</nobr>><</widget>>
<<widget "ex_end">><<nobr>>
<<set $ex to 0>>
<</nobr>><</widget>>
<<widget "ex_effects">><<nobr>>
<<if $ex is 1>>
Shame:
<div class="meter">
<<set $percent=Math.floor(($shame/ 100)*100)>>
<<print '<div class="redbar" style="width:' + $percent + '%"></div>'>>
</div>
<</if>>
<</nobr>><</widget>><<set $outside to 1>><<set $location to "town">><<effects>><<set $bus to "domus">><<set $outside to 1>><<set $location to "town">><<effects>><<set $bus to "barb">>
<<set $danger to random(1, 10000)>><<set $dangerevent to 0>>
<<if $stress gte 10000>>
<<passoutstreet>>
<<elseif $danger gte (9900 - $allure) and $eventskip is 0>>
<<else>>
<<if $map.top is true>>
<<map "barb">>
<br>
<</if>>
<<add_link "Travel<br>">><<hideDisplay>>
<<domusexposed>>
<<cliff>>
<<connudatus>>
<<if $exposed lte 0>>
<<buswait>>
<</if>>
<<loiter>>
<<add_link "<br>Alternate Routes<br>">><<hideDisplay>>
<<residential>>
<<stormdrain>>
<br>
<<displayLinks>>
<<if $map.top isnot true>>
<br>
<<map "barb" "exposed">>
<</if>>
<</if>>
<<set $eventskip to 0>><<set $outside to 1>><<set $location to "town">><<effects>><<set $bus to "danube">><<set $outside to 1>><<set $location to "town">><<effects>><<set $bus to "connudatus">><<set $outside to 1>><<set $location to "town">><<effects>><<set $bus to "wolf">><<set $outside to 1>><<set $location to "town">><<effects>><<set $bus to "cliff">><<set $outside to 1>><<set $location to "town">><<effects>><<set $bus to "high">><<set $outside to 1>><<set $location to "town">><<effects>><<set $bus to "nightingale">><<set $outside to 1>><<set $location to "town">><<effects>><<set $bus to "starfish">><<set $outside to 1>><<set $location to "town">><<effects>><<set $bus to "oxford">><<set $outside to 1>><<set $location to "town">><<effects>><<set $bus to "elk">><<set $outside to 1>><<set $location to "town">><<effects>><<set $bus to "mer">><<set $outside to 1>><<set $location to "town">><<effects>><<set $bus to "harvest">><<set $outside to 1>><<set $location to "town">><<effects>><<set $bus to "residential">><<set $outside to 1>><<set $location to "town">><<effects>><<set $bus to "commercial">><<set $outside to 1>><<set $location to "town">><<effects>><<set $bus to "park">><<set $outside to 1>><<set $location to "industrial">><<effects>><<set $bus to "industrial">><<set $outside to 1>><<set $location to "town">><<effects>><<set $bus to "harvest">>
You are on Harvest Street. There's a road leading out of town, and many of the buildings here deal with produce from the nearby farms. This part of town has a reputation for criminal activity.
<<if $daystate is "day">>
<<if $weather.current is "rain">>
There's always at least one large vehicle moving down the road.
<<else>>
There's always at least one large vehicle moving down the road.
<</if>>
<<elseif $daystate is "dawn">>
Vehicles are already arriving from outside town.
<<elseif $daystate is "dusk">>
The sun sets, but it will be a while before the workers here are done for the day.
<<elseif $daystate is "night">>
Even at night the street is busy.
<</if>>
<<streeteffects>>
<br><br>
<<if $exposed gte 1>>
<<exhibitionism "street">>
<</if>>
<<if $arousal gte 10000>>
<<orgasmstreet>>
<</if>>
<<if $stress gte 10000>>
<<passoutstreet>>
<<else>>
<<set $danger to random(1, 10000)>><<set $dangerevent to 0>>
<<if $danger gte (9900 - $allure) and $eventskip is 0>>
<<eventsstreet>>
<<else>>
<<if $map.top is true>>
<<map "harvest">>
<br>
<</if>>
Places of interest
<br>
<<if $brothelintro is 1>>
<<if $exposed gte 1>>
<<brothelicon>><<link [[Brothel (0:01)|Brothel Exposed]]>><<pass 1>><</link>>
<br>
<<else>>
<<brothelicon>><<link [[Brothel (0:01)|Brothel]]>><<pass 1>><</link>>
<br>
<</if>>
<<elseif $brothelknown is 1 and $exposed lte 0>>
<<brothelicon>><<link [[Enter suspicious building (0:05)|Brothel Intro]]>><<set $brothelintro to 1>><<pass 5>><</link>>
<br>
<</if>>
<<if $pubintro is 1 and $exposed lte 0>>
<<pubicon>><<link [[Pub (0:02)|Pub]]>><<pass 2>><</link>>
<br>
<<elseif $exposed lte 0>>
<<pubicon>><<link [[Pub (0:02)|Pub Intro]]>><<pass 2>><</link>>
<br>
<</if>>
<<if $daystate is "night">>
<<ind>><<link [[Bus Station (0:02)|Bus Station Entrance]]>><<pass 2>><</link>>
<<else>>
<<ind>><<link [[Bus Station (0:02)|Bus Station]]>><<pass 2>><</link>>
<</if>>
<br><br>
<<roadicon>><<link [[Leave town (0:05)|Farm Road 1]]>><<set $phase to 0>><<pass 5>><</link>>
<br><br>
<<if $exposed gte 1 and $daystate isnot "night">>
<<else>>
<<add_link "Travel<br>">><<hideDisplay>>
<<mer>>
<<elk>>
<<if $exposed lte 0>>
<<buswait>>
<</if>>
<<loiter>>
<</if>>
<<add_link "<br>Alternate routes<br>">><<hideDisplay>>
<<industrial>>
<<stormdrain>>
<<displayLinks>>
<<if $map.top isnot true>>
<br>
<<map "harvest">>
<</if>>
<</if>>
<</if>>
<<set $eventskip to 0>><<set $outside to 1>><<set $location to "town">><<effects>><<set $bus to "high">>
You are on the High Street, centre of the town's commercial activity. The shopping centre is located here, where you can buy new clothes.
<<if $daystate is "day">>
<<if $weather.current is "rain">>
The street is busy despite the rain.
<<elseif $weather.current is "snow">>
The street is busy despite the cold.
<<else>>
The street is packed with people, walking in all directions.
<</if>>
<<if $police_high is 1>>
<span class="purple">There's a heavy police presence,</span> due to the recent street brawl.
<</if>>
<<elseif $daystate is "dawn">>
Some shops are open already.
<<if $police_high is 1>>
<span class="purple">There's a heavy police presence,</span> due to the recent street brawl.
<</if>>
<<elseif $daystate is "dusk">>
Some shops are closed, but others remain open.
<<if $police_high is 1>>
<span class="purple">There's a heavy police presence,</span> due to the recent street brawl.
<</if>>
<<elseif $daystate is "night">>
A few people still walk down the street, despite almost everything being closed.
<<if $exposed gte 2 and $exhibitionism gte 75 or $exposed gte 1 and $exhibitionism gte 35 and $ex_high isnot 1>>
A service station remains open. <span class="lewd">A lewd idea strikes you.</span> The thought makes you shiver.
<</if>>
<</if>>
<<streeteffects>>
<br><br>
<<if $exposed gte 1>>
<<exhibitionism "street">>
<</if>>
<<if $arousal gte 10000>>
<<orgasmstreet>>
<</if>>
<<if $stress gte 10000>>
<<passoutstreet>>
<<else>>
<<set $danger to random(1, 10000)>><<set $dangerevent to 0>>
<<if $danger gte (9900 - $allure) and $eventskip is 0>>
<<eventsstreet>>
<<else>>
<<if $map.top is true>>
<<map "high">>
<br>
<</if>>
Places of interest
<br>
<<if $daystate is "night" and $hour isnot 21>>
<<link [[Shopping Centre|Shopping Centre Sneak]]>><</link>>
<br>
<<elseif $hour is 21>>
<span class="blue">People are leaving the shopping centre.</span> It must be closing time.
<br>
<<else>>
<<link [[Shopping Centre (0:02)|Shopping Centre]]>><<pass 2>><</link>>
<br>
<</if>>
<<if $daystate is "night" and $exposed gte 2 and $exhibitionism gte 75 and $ex_high isnot 1>>
<<link [[Buy sweets from a service station (0:05)|Service Naked]]>><<pass 5>><<set $ex_high to 1>><</link>><<exhibitionist5>>
<br>
<<elseif $daystate is "night" and $exposed gte 1 and $exhibitionism gte 35 and $ex_high isnot 1>>
<<link [[Buy sweets from a service station (0:05)|Service Undies]]>><<pass 5>><<set $ex_high to 1>><</link>><<exhibitionist3>>
<br>
<</if>>
<br>
<<if $exposed gte 1 and $daystate isnot "night">>
<<else>>
<<add_link "Travel<br>">><<hideDisplay>>
<<cliff>>
<<wolf>>
<<starfish>>
<<nightingale>>
<<if $exposed lte 0>>
<<buswait>>
<</if>>
<<loiter>>
<</if>>
<<add_link "<br>Alternate routes<br>">><<hideDisplay>>
<<commercial>>
<<park>>
<<stormdrain>>
<<displayLinks>>
<<if $map.top isnot true>>
<br>
<<map "high">>
<</if>>
<</if>>
<</if>>
<<set $eventskip to 0>>You've pushed yourself too much.
<br><br>
<<if $worn.face.type.includes("blindfold") or $worn.face.type.includes("gag")>>
<<set $worn.face.type.push("broken")>>
<<faceruined>>
<</if>>
<<passout>>
<<set $safestreet to 0>>
<<set $dangerstreet to 0>>
<<set $danger to random(1, 10000)>>
<<if $danger gte (9900 - $allure)>><<set $dangerstreet to random(1, 100)>><</if>>
<<if $danger lt (9900 - $allure)>><<set $safestreet to random(1, 100)>><</if>>
<<if $NPCName[$NPCNameList.indexOf("Whitney")].state is "active" and $NPCName[$NPCNameList.indexOf("Whitney")].dom lte 1 and $whitneyromance isnot 1 and $dangerstreet gte 1 and $NPCName[$NPCNameList.indexOf("Whitney")].init is 1>>
<<link [[Wake up|Whitney Abduction]]>><</link>>
<<elseif $dangerstreet gte 91>>
<<link [[Wake up|Abduction]]>><<set $molestationstart to 1>><</link>>
<<elseif $dangerstreet gte 65>>
<<link [[Wake up|Street Wake]]>><</link>>
<<elseif $dangerstreet gte 45>>
<<link [[Wake up|Molestation alley]]>><<set $molestationstart to 1>><</link>>
<<elseif $dangerstreet gte 1>>
<<link [[Wake up|Street Wake Blindfold]]>><</link>>
<</if>>
<<if $safestreet gte 51>>
<<ambulance>>
<<elseif $safestreet gte 1>>
<<ambulance>>
<</if>>
<<pass 1 hour>>
<<set $trauma +=10>><<set $stress -= 2000>><<set $outside to 1>><<set $location to "town">><<effects>><<set $bus to "mer">>
You are on Mer Street. The street is dominated by the docks and shipping industry.
<<if $daystate is "day">>
<<if $weather.current is "rain">>
Part of the road is covered in wet sand.
<<else>>
There's a lot of noise coming from the dock.
<</if>>
<<elseif $daystate is "dawn">>
You can already hear activity from the dock.
<<elseif $daystate is "dusk">>
The dock remains noisy, even at this hour.
<<elseif $daystate is "night">>
You hear nothing but the sea.
<</if>>
<<streeteffects>>
<br><br>
<<if $exposed gte 1>>
<<exhibitionism "street">>
<<if $exposed is 1 and $topless is 0>>
<span class="lewd">This outfit might be fine on the nearby beach, but here it's too lewd!</span>
<br><br>
<</if>>
<</if>>
<<if $arousal gte 10000>>
<<orgasmstreet>>
<</if>>
<<if $stress gte 10000>>
<<passoutstreet>>
<<else>>
<<set $danger to random(1, 10000)>><<set $dangerevent to 0>>
<<if $danger gte (9900 - $allure) and $eventskip is 0>>
<<eventsstreet>>
<<else>>
<<if $map.top is true>>
<<map "mer">>
<br>
<</if>>
Places of interest
<br>
<<link [[Docks|Docks]]>><</link>>
<br>
<<if $historytrait gte 2>>
<<link [[Coastal path (0:30)|Coast Path Mer]]>><<pass 30>><</link>>
<br>
<</if>>
<br>
<<if $exposed gte 1 and $daystate isnot "night">>
<<else>>
<<add_link "Travel<br>">><<hideDisplay>>
<<starfish>>
<<oxford>>
<<harvest>>
<<if $exposed lte 0>>
<<buswait>>
<</if>>
<<loiter>>
<</if>>
<<add_link "<br>Alternate routes<br>">><<hideDisplay>>
<<industrial>>
<<stormdrain>>
<<displayLinks>>
<<if $map.top isnot true>>
<br>
<<map "mer">>
<</if>>
<</if>>
<</if>>
<<set $eventskip to 0>><<set $outside to 1>><<set $location to "town">><<effects>><<set $bus to "nightingale">>
You are on Nightingale Street. It is dominated by the civic hospital but there are also several office buildings.
<<if $daystate is "day">>
<<if $weather.current is "rain">>
There's a lot of activity around the hospital.
<<else>>
There's a lot of activity around the hospital.
<</if>>
<<elseif $daystate is "dawn">>
People are arriving at their workplaces.
<<elseif $daystate is "dusk">>
People are heading home for the day.
<<elseif $daystate is "night">>
There's an oasis of light around the hospital.
<</if>>
<<streeteffects>>
<br><br>
<<if $exposed gte 1>>
<<exhibitionism "street">>
<</if>>
<<if $arousal gte 10000>>
<<orgasmstreet>>
<</if>>
<<if $stress gte 10000>>
<<passoutstreet>>
<<else>>
<<set $danger to random(1, 10000)>><<set $dangerevent to 0>>
<<if $danger gte (9900 - $allure) and $eventskip is 0>>
<<eventsstreet>>
<<else>>
<<if $map.top is true>>
<<map "nightingale">>
<br>
<</if>>
Places of interest
<br>
<<link [[Hospital (0:01)->Hospital front]]>><<pass 1>><</link>>
<br>
<<if $chef_state is 4 and $exposed lte 0>>
<<link [[Photography Studio (3:00)|Photography Chef]]>><</link>>
<br>
<</if>>
<<foresticon>><<link [[Forest (0:10)|Forest]]>><<set $eventskip to 1>><<pass 10>><<set $forest to 0>><</link>>
<br><br>
<<if $exposed gte 1 and $daystate isnot "night">>
<<else>>
<<add_link "Travel<br>">><<hideDisplay>>
<<wolf>>
<<elk>>
<<high>>
<<oxford>>
<<if $exposed lte 0>>
<<buswait>>
<</if>>
<<loiter>>
<</if>>
<<add_link "<br>Alternate routes<br>">><<hideDisplay>>
<<park>>
<<stormdrain>>
<<displayLinks>>
<<if $map.top isnot true>>
<br>
<<map "nightingale">>
<</if>>
<</if>>
<</if>>
<<set $eventskip to 0>><<set $outside to 1>><<set $location to "town">><<effects>><<set $bus to "oxford">>
You are on Oxford Street. There's an eclectic mix of buildings, but most notable is the school.
<<if $schoolday is 1>>
<<if $daystate is "day">>
<<if $weather.current is "rain">>
The street is busy despite the rain.
<<elseif $weather.current is "snow">>
The street is busy despite the cold.
<<else>>
<<if $hour gte 7 and $hour lte 16>>
Chatter and laughter emerges from the school grounds.
<<else>>
Students are hanging out nearby.
<</if>>
<</if>>
<<elseif $daystate is "dawn">>
Students are hanging out nearby.
<<elseif $daystate is "dusk">>
Some students linger in groups, still wearing their uniforms.
<<elseif $daystate is "night">>
Due to its central location, people are passing through despite the hour.
<</if>>
<<else>>
<<if $daystate is "day">>
<<if $weather.current is "rain">>
The street is busy despite the rain.
<<elseif $weather.current is "snow">>
The street is busy despite the cold.
<<else>>
Many cars and pedestrians are passing by.
<</if>>
<<elseif $daystate is "dawn">>
People are arriving at their workplaces.
<<elseif $daystate is "dusk">>
People are heading home for the day.
<<elseif $daystate is "night">>
Due to its central location, people pass through even at this hour.
<</if>>
<</if>>
<<streeteffects>>
<br><br>
<<if $exposed gte 1>>
<<exhibitionism "street">>
<</if>>
<<if $arousal gte 10000>>
<<orgasmstreet>>
<</if>>
<<if $stress gte 10000>>
<<passoutstreet>>
<<elseif $mathsproject is "ongoing" and $stimdealerknown isnot 1>>
<<set $stimdealerknown to 1>>
<<generatey1>><<person1>>You recognise a <<person>> from your maths class up ahead. <<Hes>> stood among several other students crowded together at the end of an alley across from the school. They're talking to a figure in a heavy coat stood deeper in the shadows.
<br><br>
As you watch, a few packages change hands between them. The <<person>> fumbles <<his>> own, spilling a small plastic bag filled with bright coloured pills onto the pavement. A police siren sounds in the distance, and the figure retreats into the shadows. The students walk down the street while the <<person>> picks up <<his>> pills and rushes to catch up.
<br><br>
You overhear the other students making fun of <<him>> as they walk past you. "I can't believe you'd never heard of this stuff before."
<br>
"Only losers waste time studying the normal way..."
<br><br>
This isn't the first time you've seen students doing business with dealers around here. However, it is the first time you've heard of students buying drugs to help with their studies. That might be why the dealers frequent the area.
<br><br>
<span class="gold">You can now find stimulant dealers on Oxford Street.</span>
<br><br>
<<link [[Next|Oxford Street]]>><<endevent>><</link>>
<br>
<<elseif $averyschoolpickup is 0 and $NPCName[$NPCNameList.indexOf("Avery")].love gte random(20, 100) and $NPCName[$NPCNameList.indexOf("Avery")].init is 1 and $schoolday is 1 and $hour is 15 and ($rng gte 75 or $weather is "rain" or $weather is "snow") and $exposed lte 0>>
<<npc Avery>><<person1>>
<<set $averyschoolpickup to 1>>
<<if $averyschoolpickupintro is 1>>
A car pulls up beside you. The door opens, revealing a <<if $pronoun is "m">>man in a suit<<else>>woman in a smart dress<</if>>. It's Avery. "I'll give you a lift," <<he>> says. "Get in."
<<else>>
<<set $averyschoolpickupintro to 1>>
An expensive looking car parks in front of you. Most of the students around you stop to gaze at it in awe. The windows lower and you recognize its driver, it's Avery. "There you are," <<he>> says with a smile. "I was on my way back home from work, so I thought I'd come pick you up."
<br><br>
A few students murmur amongst themselves. They're wondering how you could possibly afford such treatment.
<</if>>
<br><br>
<<link [[Get in|Avery School Pickup Accept]]>><</link>>
<br>
<<link [[Refuse|Avery School Pickup Refuse]]>><<npcincr Avery rage 5>><<npcincr Avery love -1>><</link>><<garage>><<llove>>
<br>
<<else>>
<<set $danger to random(1, 10000)>><<set $dangerevent to 0>>
<<if $danger gte (9900 - $allure) and $eventskip is 0>>
<<eventsstreet>>
<<else>>
<<if $map.top is true>>
<<map "oxford">>
<br>
<</if>>
<<if $robindebtevent gte 1>>
<<elseif $robinmissing isnot 1 and $schoolday is 1 and $hour is 15 and $NPCName[$NPCNameList.indexOf("Robin")].init is 1 and $robinschoolafternoon isnot 1 and $exposed lte 0>>
You see Robin looking through shop windows.
<br><br>
<<if $NPCName[$NPCNameList.indexOf("Robin")].trauma gte 80>>
<<link [[Walk home with Robin (0:40)|Robin Walk Home]]>><<set $robinschoolafternoon to 1>><<endevent>><<pass 40>><</link>><<glove>>
<br><br>
<<else>>
<<if ($player.gender is "f" or $player.gender is "h") and $worn.upper.exposed gte 2 and $genderknown.includes("Robin")>>
<<link [[Walk home with Robin (0:15)|Robin Walk Home Topless]]>><<set $robinschoolafternoon to 1>><<endevent>><<pass 15>><</link>><<glove>><<glust>>
<<else>>
<<link [[Walk home with Robin (0:20)|Robin Walk Home]]>><<set $robinschoolafternoon to 1>><<endevent>><<pass 20>><</link>><<glove>>
<</if>>
<br><br>
<</if>>
<</if>>
<<if $schoolday is 1 and $hour is 15 and $exposed lte 0 and $weather.current isnot "rain" and $weather.current isnot "snow">>
A group of students chat nearby. They say they're going to the lake.
<br><br>
<<link [[Join them (0:30)|Lake Journey]]>><<pass 30>><</link>>
<br><br>
<</if>>
Places of interest
<br>
<<if $schoolday is 1 and $hour gte 7 and $hour lte 16>>
<<schoolicon>><<link [[School (0:02)|School Front Playground]]>><<pass 2>><</link>>
<br>
<<else>>
<<schoolicon>><<link [[School|School Locked]]>><</link>>
<br>
<</if>>
<<if $daystate is "day" and $weekday is 7 or $daystate is "day" and $weekday is 1>>
<<if $exposed lte 0>>
<<museumicon>><<link [[Museum (0:01)|Museum]]>><<pass 1>><</link>>
<br>
<</if>>
<<else>>
<<if $exposed lte 0>>
<<museumicon>><<link [[Museum|Museum Lock]]>><<pass 1>><</link>>
<br>
<</if>>
<</if>>
<<if $stimdealerknown is 1 and $mathsproject is "ongoing" and $exposed lte 0>>
<<link [[Stimulant dealer|Stim Dealer]]>><</link>>
<br>
<</if>>
<br>
<<if $exposed gte 1 and $daystate isnot "night">>
<<else>>
<<add_link "Travel<br>">><<hideDisplay>>
<<starfish>>
<<nightingale>>
<<mer>>
<<elk>>
<<if $exposed lte 0>>
<<buswait>>
<</if>>
<<loiter>>
<</if>>
<<add_link "<br>Alternate routes<br>">><<hideDisplay>>
<<park>>
<<industrial>>
<<stormdrain>>
<<displayLinks>>
<<if $map.top isnot true>>
<br>
<<map "oxford">>
<</if>>
<</if>>
<</if>>
<<set $eventskip to 0>><<set $outside to 1>><<set $location to "town">><<effects>><<set $bus to "starfish">>
You are on Starfish Street. Wind blows in from the ocean.
<<if $daystate is "day">>
<<if $weather.current is "rain">>
Part of the road is covered in wet sand.
<<else>>
There's a lot of noise coming from the dock.
<</if>>
<<elseif $daystate is "dawn">>
You can already hear activity from the dock.
<<elseif $daystate is "dusk">>
The dock remains noisy, even at this hour.
<<elseif $daystate is "night">>
You hear nothing but the sea.
<</if>>
<<streeteffects>>
<br><br>
<<if $exposed gte 1>>
<<exhibitionism "street">>
<<if $exposed is 1 and $topless is 0>>
<span class="lewd">This outfit might be fine on the nearby beach, but here it's too lewd!</span>
<br><br>
<</if>>
<</if>>
<<if $arousal gte 10000>>
<<orgasmstreet>>
<</if>>
<<if $stress gte 10000>>
<<passoutstreet>>
<<else>>
<<set $danger to random(1, 10000)>><<set $dangerevent to 0>>
<<if $danger gte (9900 - $allure) and $eventskip is 0>>
<<eventsstreet>>
<<else>>
<<if $map.top is true>>
<<map "starfish">>
<br>
<</if>>
Places of Interest
<br>
<<link [[Beach (0:05)|Beach]]>><<pass 5>><</link>>
<br>
<<if $daystate is "day" or $daystate is "dusk">>
<<arcadeicon>><<link [[Arcade (0:01)|Arcade]]>><<pass 1>><</link>>
<br>
<<else>>
<<arcadeicon>><<link [[Arcade (0:01)|Arcade Lock]]>><<pass 1>><</link>>
<br>
<</if>>
<br>
<<if $exposed gte 1 and $daystate isnot "night">>
<<else>>
<<add_link "Travel<br>">><<hideDisplay>>
<<cliff>>
<<mer>>
<<high>>
<<oxford>>
<<if $exposed lte 0>>
<<buswait>>
<</if>>
<<loiter>>
<</if>>
<<add_link "<br>Alternate Routes<br>">><<hideDisplay>>
<<park>>
<<stormdrain>>
<<displayLinks>>
<<if $map.top isnot true>>
<br>
<<map "starfish">>
<</if>>
<</if>>
<</if>>
<<set $eventskip to 0>><<widget "streetoffer">><<nobr>>
<<generate1>><<person1>>
A hand rests on your arm. "Wow," its owner, a <<person>> says. "You're a cute thing. I've got some work for you, if you're interested."
<br><br>
<<link [[Listen|Street Offer Listen]]>><</link>>
<br>
<<link [[Keep Walking|Street Offer Walk]]>><</link>>
<br>
<</nobr>><</widget>>
<<widget "streetfriendly1">><<nobr>>
<<generate1>><<person1>>
You pass a <<person>>.
<<if $hour lte 3 or $hour gte 18>>
"Good evening," <<he>> says with a smile.
<<elseif $hour lte 12>>
"Good morning," <<he>> says with a smile.
<<else>>
"Good afternoon," <<he>> says with a smile.
<</if>>
<br><br>
<<if $anxiety gte 2>>
Terror and dread strike you, as thoughts of an imminent assault intrude on your mind.
<<gstress>>
<br><br>
You hasten your steps.
<br><br>
<<endevent>>
<<destinationeventend>>
<<elseif $anxiety gte 1>>
Fear stabs at you, despite the <<persons>> friendly demeanour.
<br><br>
<<link [[Respond|Street Friendly Respond]]>><<trauma -6>><<stress 6>><</link>><<gstress>><<ltrauma>>
<br>
<<link [[Just keep walking|Street Friendly Walk]]>><</link>>
<br>
<<else>>
<<link [[Respond|Street Friendly Respond]]>><<trauma -6>><</link>><<ltrauma>>
<br>
<<link [[Just keep walking|Street Friendly Walk]]>><</link>>
<br>
<</if>>
<</nobr>><</widget>>
<<widget "streetfootbridge">><<nobr>>
<<if $worn.lower.skirt is 1 and $worn.under_lower.type.includes("naked")>>
You come to a footbridge that crosses a busy road. You climb the steps, but stop at the top. The floor is made from a metal mesh. You can see the traffic beneath. Anyone beneath would be able to see right up your skirt, <span class="lewd">and you're not wearing underwear.</span>
<br><br>
<<link [[Find another way around (0:10)|Street Footbridge Detour]]>><<pass 10>><</link>>
<br>
<<link [[Cross anyway|Street Footbridge Cross]]>><</link>>
<br>
<<else>>
You use a footbridge to cross a busy road.
<br><br>
<<destinationeventend>>
<</if>>
<</nobr>><</widget>>
<<widget "streetwanted">><<nobr>>
You walk by a poster. It's a picture of you, with "Wanted" written beneath your likeness.
<<gstress>><<stress 6>>
<br><br>
<<destinationeventend>>
<</nobr>><</widget>>
<<widget "streetbottomgrope">><<nobr>>
You round a corner, and almost walk right into a <<generate1>><<person1>><<person>>.
<br><br>
"Woah <<girl>>," <<he>> says, clutching your <<bottom>> with both hands. "You need to watch where you're going." <<He>> gropes and squeezes you.
<br><br>
<<link [[Endure (0:02)|Street Bottom Endure]]>><<pass 2>><<sub 1>><<trauma 6>><<stress 6>><<arousal 600>><</link>><<gtrauma>><<gstress>><<garousal>>
<br>
<<link [[Shove|Street Bottom Shove]]>><<def 1>><<pain 6>><<stress -6>><</link>><<lstress>>
<br>
<</nobr>><</widget>>
<<widget "streetlurker">><<nobr>>
You feel a terrible sense of unease.
<<if $hallucinations gte 2 and $tentacledisable is "f">>
<br><br>
<<link [[Ignore|Street Lurker Ignore]]>><</link>>
<br>
<<link [[Run|Street Lurker Run]]>><</link>><<athleticsdifficulty 1 1200>>
<br>
<<set $skulduggerydifficulty to 1000>>
<<link [[Hide|Street Lurker Hide]]>><</link>><<skulduggerydifficulty>>
<br>
<<if $worn.neck.type.includes("holy")>>
<<link [[Hold your holy symbol against the night|Street Lurker Holy]]>><</link>>
<br>
<</if>>
<<else>>
It lasts only a moment, but leaves you jumping at every shadow.
<<gawareness>><<awareness 1>>
<br><br>
<<destinationeventend>>
<</if>>
<</nobr>><</widget>>
<<widget "streetbodywriting">><<nobr>>
<<generate1>><<person1>>You catch a <<person>> staring at the <<tattoo _bodypart>> on your <<bodypart _bodypart>>.
<br><br>
<<if $skin[_bodypart].special is "bestiality">>
<<if $deviancy gte 15>>
<<link [[Flaunt|Street Bodywriting Deviant]]>><</link>><<deviant2>>
<br>
<</if>>
<<elseif $skin[_bodypart].lewd is 1>>
<<if $promiscuity gte 15>>
<<link [[Flaunt|Street Bodywriting Promiscuous]]>><</link>><<promiscuous2>>
<br>
<</if>>
<<else>>
<<link [[Show off|Street Bodywriting Show]]>><<trauma -6>><</link>><<ltrauma>>
<br>
<</if>>
<<link [[Ignore|Street Bodywriting Ignore]]>><</link>>
<br>
<</nobr>><</widget>>
<<widget "streetwhorebodywriting">><<nobr>>
<<generate1>><<person1>>A <<person>> walks up to you. "You a whore, aye?" <<he>> says, looking at the <<tattoo _bodypart>> on your <<bodypart _bodypart>>.
<<if $skin[_bodypart].degree gte 2600>>
<<if $attractiveness gte random(1, 10000)>>
"That's a tough price, but you're pretty damn cute. Alright." <<He>> gestures at a nearby alley.
<br><br>
<<if $promiscuity gte 35>>
<<link [[Accept|Street Bodywriting Accept]]>><<set $phase to clone($skin[_bodypart].degree)>><</link>><<promiscuous3>>
<br>
<</if>>
<<link [[Apologise|Street Bodywriting Apologise]]>><<sub 1>><<stress 6>><</link>><<gstress>>
<br>
<<link [[Get Angry|Street Bodywriting Angry]]>><<def 1>><<stress 6>><</link>><<gstress>>
<br>
<<else>>
"Your price is too steep. I'll give you £25."
<br><br>
<<if $promiscuity gte 35>>
<<link [[Accept|Street Bodywriting Accept]]>><<set $phase to 2500>><</link>><<promiscuous3>>
<br>
<</if>>
<<link [[Apologise|Street Bodywriting Apologise]]>><<sub 1>><<stress 6>><</link>><<gstress>>
<br>
<<link [[Get Angry|Street Bodywriting Angry]]>><<def 1>><<stress 6>><</link>><<gstress>>
<br>
<</if>>
<<elseif $skin[_bodypart].degree gte 100>>
"Sounds reasonable. Alright." <<He>> gestures at a nearby alley.
<br><br>
<<if $promiscuity gte 35>>
<<link [[Accept|Street Bodywriting Accept]]>><<set $phase to clone($skin[_bodypart].degree)>><</link>><<promiscuous3>>
<br>
<</if>>
<<link [[Apologise|Street Bodywriting Apologise]]>><<sub 1>><<stress 6>><</link>><<gstress>>
<br>
<<link [[Get Angry|Street Bodywriting Angry]]>><<def 1>><<stress 6>><</link>><<gstress>>
<br>
<<else>>
"How much?"
<br><br>
<<if $promiscuity gte 35>>
<<link [[Ask for £100|Street Bodywriting Seduce]]>><<set $phase to 10000>><</link>><<promiscuous3>>
<br>
<<link [[Ask for £50|Street Bodywriting Seduce]]>><<set $phase to 5000>><</link>><<promiscuous3>>
<br>
<<link [[Ask for £20|Street Bodywriting Seduce]]>><<set $phase to 2000>><</link>><<promiscuous3>>
<br>
<</if>>
<<link [[Apologise|Street Bodywriting Apologise]]>><<sub 1>><<stress 6>><</link>><<gstress>>
<br>
<<link [[Get Angry|Street Bodywriting Angry]]>><<def 1>><<stress 6>><</link>><<gstress>>
<</if>>
<</nobr>><</widget>>
<<widget "streetbox">><<nobr>>
You see a box fall out the back of a van. No one else pays it any attention.
<br><br>
<<link [[Open it|Street Box]]>><</link>>
<br>
<<link [[Leave it alone|Street Box Leave]]>><</link>>
<br>
<</nobr>><</widget>>
<<widget "streetvan">><<nobr>>
<<generate1>><<person1>>
"'Ey <<girl>>," a voice says to your right. A <<person1>><<person>> leans against an open van, panting. "Fancy making some cash? My usual help didn't turn up, and I'm struggling to move all these boxes. I'll pay you three times the usual. So <span class="gold">£30.</span> Should take about an hour.
<br><br>
<<link [[Help (1:00)|Street Van Help]]>><<pass 60>><<tiredness 6>><</link>><<gtiredness>>
<br>
<<link [[Refuse|Street Van Refuse]]>><</link>>
<br>
<</nobr>><</widget>>
<<widget "streetbullies">><<nobr>>
<<generatey1>><<generatey2>><<generatey3>><<generatey4>>
You see a <<person1>><<person>> stood with <<his>> back against a wall, trapped there by a <<person2>><<person>>, <<person3>><<person>>, and <<person4>><<person>>. The <<person1>><<person>> stares at <<his>> feet.
<br><br>
As you walk closer you hear the trio jeer at <<him>>. The <<person3>><<person>> snatches the <<person1>><<persons>> bag away, and starts rifling through it.
<br><br>
<<link [[Intervene|Street Bullies Intervene]]>><<stress 6>><<def 1>><<famegood 1>><<famescrap 1>><</link>><<gstress>>
<br>
<<if $submissive lte 500>>
<<link [[Attack the bullies|Street Bullies Attack]]>><<def 1>><<famegood 1>><<famescrap 1>><<stress -6>><</link>><<lstress>><<defianttext>>
<br>
<</if>>
<<link [[Ignore|Street Bullies Ignore]]>><</link>>
<br>
<</nobr>><</widget>>
<<widget "streetrocks">><<nobr>>
<<if $worn.feet.type.includes("naked")>>
Your bare foot steps on something sharp. It's a loose rock.
<<gpain>><<pain 4>>
<br><br>
<<if $danceskill gte random(-200, 200)>>
You almost trip, <span class="green">but manage to steady yourself.</span>
<br><br>
<<else>>
<span class="red">You stumble to your knees.</span>
<<gpain>><<gstress>><<pain 4>><<stress 6>>
<br><br>
<<if !$worn.lower.type.includes("naked")>>
Your $worn.lower.name scrapes against the ground. You hear a tear.
<<set $worn.lower.integrity -= 10>>
<br><br>
<<if $worn.lower.integrity lte 0>>
<<integritycheck>><<exposure>>
You try to hold the fabric together, but it's no use.
<br><br>
<</if>>
<</if>>
<</if>>
<<else>>
<<if $danceskill gte random(-200, 200)>>
You almost trip on a loose rock, <span class="green">but manage to steady yourself.</span>
<br><br>
<<else>>
You trip on a loose rock, and <span class="red">stumble to your knees.</span>
<<gpain>><<gstress>><<pain 4>><<stress 6>>
<br><br>
<<if !$worn.lower.type.includes("naked")>>
Your $worn.lower.name scrapes against the ground. You hear a tear.
<<set $worn.lower.integrity -= 10>>
<br><br>
<<if $worn.lower.integrity lte 0>>
<<integritycheck>><<exposure>>
You try to hold the fabric together, but it's no use.
<br><br>
<</if>>
<</if>>
<</if>>
<</if>>
<<destinationeventend>>
<</nobr>><</widget>>
<<widget "streetex1">><<nobr>>
<<generate1>><<person1>>
You move from shadow to shadow, dashing through patches of light as quickly as your legs will carry you.
<br><br>
You hear footsteps up ahead!
<br><br>
<<link [[Hide and wait for them to pass (0:04)|StreetEx1]]>><<pass 4>><<set $phase to 0>><</link>>
<br>
<<link [[Stick to the shadows but keep moving|StreetEx1]]>><<set $phase to 1>><</link>>
<br><br>
<</nobr>><</widget>>
<<widget "streetex2">><<nobr>>
<<generate1>><<person1>>You move from shadow to shadow, dashing through patches of light as quickly as your legs will carry you.
<br><br>
Unable to see in the dark, you trip over something and tumble to the ground. A <<person>> emerges from the shadows and is on top of you before you can recover.
<<set $pain += 5>><<set $molestationstart to 1>>
<br><br>
[[Next|StreetEx2]]
<br><br>
<</nobr>><</widget>>
<<widget "streetex3">><<nobr>>
You move from shadow to shadow, dashing through patches of light as quickly as your legs will carry you.
<br><br>
You hear a growl from a nearby alley and instinctively freeze in place. You regain control as a shaggy black dog emerges from the darkness, teeth bared.
<br><br>
<<link [[Run|StreetEx3]]>><<set $phase to 0>><</link>><<athleticsdifficulty 1 600>>
<br>
<<if $bestialitydisable is "f">>
<<link [[Try to befriend it|StreetEx3]]>><<set $molestationstart to 1>><<set $phase to 1>><</link>>
<br>
<</if>>
<br>
<</nobr>><</widget>>
<<widget "streetex4">><<nobr>>
<<generate1>><<generate2>><<generateyv3>><<person1>><<set $rng to random(1, 100)>>
You move from shadow to shadow, dashing through patches of light as quickly as your legs will carry you. You freeze between two bushes as you hear a noise very close by: first a squeal, then a muffled scream and struggling, followed by a loud impact, something like a body slamming to the ground. Then low, angry voices.
<br><br>
Crawling closer, you see a <<person1>><<person>> behind some bushes, with <<his>> hands wrapped around a <<person3>><<persons>> throat as a <<person2>><<person>> roughly rips away the <<person3>><<if $pronoun is "m">>boy's<<else>>girl's<</if>> clothes. The <<person>> looks about your age. <<He>> is frantically punching and clawing, but you can see <<hes>> fading fast: <<his>> eyes have started to glaze over as <<he>> struggles to breathe.
<br><br>
This close to their goal, the attackers are distracted and vulnerable.
<br><br>
<<link [[Watch|StreetEx4]]>><<set $phase to 0>><</link>><<gtrauma>><<if $submissive gte 1150>><<garousal>><<else>><<gstress>><</if>>
<br>
<<link [[Stay Put|StreetEx4]]>><<set $phase to 1>><<trauma 6>><</link>><<gtrauma>>
<br>
<<link [[Sneak Away|StreetEx4]]>><<set $phase to 2>><</link>>
<br>
<<link [[Attempt Rescue|StreetEx4]]>><<set $phase to 3>><<famegood 3>><</link>> | <span class = "red">Risky</span>
<br>
<</nobr>><</widget>>
<<widget "streetex5">><<nobr>>
You hear voices up ahead, and take cover down a stairwell leading to a basement.
<<if $rng gte 51>>
You wait until the voices pass.
<br><br>
<<endevent>>
<<destinationeventend>>
<<else>>
<<generate1>><<generate2>><<generate3>><<generate4>>
Their voices get closer, until they're right above your hiding place. They don't move away. You see someone sit on the railing above.
<<gstress>><<stress 6>>
<br><br>
You can hear them better now that they're close.
<<if random(1, 2)>>
"Don't make me laugh," says a <<person2>><<if $pronoun is "m">>man's<<else>>woman's<</if>> voice.
<<else>>
"Yeah right," says a <<person2>><<if $pronoun is "m">>man's<<else>>woman's<</if>> voice.
<</if>>
<br>
<<if random(1, 2)>>
"I'm telling you," responds a <<person1>><<if $pronoun is "m">>man<<else>>woman<</if>> "This is the best place to pick them up."
<<else>>
"I'm not lying," responds a <<person1>><<if $pronoun is "m">>man<<else>>woman<</if>> "I've picked them up here before."
<</if>>
<br>
<<if random(1, 2)>>
"Wearing a school uniform though?"
<<else>>
"I can't believe they'd wear so little."
<</if>>
<br>
<<if random(1, 2)>>
"Guess it gets them more customers."
<<else>>
"Some are braver than others."
<</if>>
<br>
<<if random(1, 2)>>
"I'll believe it when I see it."
<<else>>
"I still think you're pulling my leg."
<</if>>
<br><br>
Only two speak, but it sounds like there are more up there.
<br><br>
<<link [[Wait (0:10)|Street Ex Wait]]>><<pass 10>><</link>>
<br>
<<if $promiscuity gte 75>>
<<link [[Solicit|Street Ex Solicit]]>><</link>><<promiscuous5>> | <span class="red">Dangerous</span>
<br>
<</if>>
<</if>>
<</nobr>><</widget>>
<<widget "street1">><<nobr>>
<<generate1>>You hear a <<person1>><<person>> behind you. <<catcall>>
<br><br>
<<if $parasite.left_ear.name is "slime" or $parasite.right_ear.name is "slime">>
<<if $corruption_slime gte 80>>
<span class="lewd">You feel the slime in your head command you to give yourself to, not just the <<person>>,</span> <span class="red">but everyone on the street. Everyone in the town.</span> It doesn't promise anything now. It imposes its will, and expects to be obeyed.
<br><br>
<<if $promiscuity gte 75 and $submissive gte 1900>>
<<link [["Submit willingly"|Street Slime Extreme Submit willingly]]>><<corruption 5>><<pain -8>><<stress -12>><<trauma -24>><<set $submissive += 2>><</link>><<promiscuous5>><<ggcorruption>><<llpain>><<llltrauma>><<llstress>>
<br>
<</if>>
<<link [[Obey|Street Slime Extreme Obey]]>><<corruption 1>><<pain -4>><<stress -6>><<trauma -12>><<set $submissive += 1>><</link>><<gcorruption>><<lpain>><<lltrauma>><<lstress>>
<br>
<<link [[Defy|Street Slime Extreme Defy]]>><<corruption -3>><<pain 8>><<stress 6>><<trauma 6>><<set $submissive -= 1>><</link>><<llcorruption>><<ggpain>><<ggtrauma>><<ggstress>>
<br>
<<else>>
<span class="lewd">You feel the slime in your head command you to give yourself to <<him>>.</span> It promises rewards if you comply, and threatens consequences if you do not.
<br><br>
<<if $promiscuity gte 55 and $submissive gte 1900>>
<<link [["Submit willingly"|Street Slime Submit willingly]]>><<corruption 3>><<pain -8>><<stress -12>><<trauma -24>><<set $submissive += 2>><</link>><<promiscuous4>><<ggcorruption>><<llpain>><<llltrauma>><<llstress>>
<br>
<</if>>
<<link [[Obey|Street Slime Obey]]>><<corruption 1>><<pain -4>><<stress -6>><<trauma -12>><<set $submissive += 1>><</link>><<gcorruption>><<lpain>><<lltrauma>><<lstress>>
<br>
<<link [[Defy|Street Slime Defy]]>><<corruption -1>><<pain 8>><<stress 6>><<trauma 6>><<set $submissive -= 1>><</link>><<lcorruption>><<ggpain>><<ggtrauma>><<ggstress>>
<br>
<</if>>
<<else>>
<<if $submissive gte 1200>>
<<link [[Ignore|Catcall Ignore Sub]]>><</link>><<gstress>>
<br>
<<elseif $submissive lte 800>>
<<link [[Ignore|Catcall Ignore]]>><</link>><<gstress>><<gtrauma>>
<br>
<<link [[Face them|Catcall Glare]]>><</link>><<lstress>>
<br>
<<if $submissive lte 500>>
<<link [[Belittle them|Catcall Defy]]>><<set $rng to random(1, 100)>><</link>><<llstress>><<ltrauma>>
<br>
<</if>>
<<else>>
<<link [[Ignore|Catcall Ignore]]>><</link>><<gstress>><<gtrauma>>
<br>
<</if>>
<<if $worn.lower.skirt is 1>>
<<if $exhibitionism gte 75 and $worn.under_lower.type.includes("naked")>>
<<link [[Give them a show|Catcall Skirt]]>><</link>><<exhibitionist5>><<lstress>><<garousal>>
<br><br>
<<elseif $exhibitionism gte 15 and !$worn.under_lower.type.includes("naked") and !$worn.genitals.type.includes("chastity")>>
<<link [[Give them a show|Catcall Skirt]]>><</link>><<exhibitionist2>><<lstress>><<garousal>>
<br><br>
<</if>>
<<elseif $worn.upper.set isnot $worn.lower.set>>
<<if $exhibitionism gte 35 and $worn.under_lower.type.includes("naked")>>
<<link [[Give them a show|Catcall Shorts]]>><</link>><<exhibitionist3>><<lstress>><<garousal>>
<br><br>
<<elseif $exhibitionism gte 35 and $worn.genitals.type.includes("chastity")>>
<<link [[Give them a show|Catcall Shorts]]>><</link>><<exhibitionist3>><<lstress>><<garousal>>
<br><br>
<<elseif $exhibitionism gte 15 and !$worn.under_lower.type.includes("naked") and !$worn.genitals.type.includes("chastity")>>
<<link [[Give them a show|Catcall Shorts]]>><</link>><<exhibitionist2>><<lstress>><<garousal>>
<br><br>
<</if>>
<</if>>
<</if>>
<</nobr>><</widget>>
<<widget "street2">><<nobr>>
<<generate1>><<person1>>You hear a <<person>> behind you. <<catcall>> Before you can respond, a pair of intruding hands grasp you!
<br><br>
<<link [[Next|Street Molestation]]>><<set $molestationstart to 1>><</link>>
<br>
<</nobr>><</widget>>
<<widget "street3">><<nobr>>
<<generate1>><<generate2>><<person1>>You are walking past a <<person>> when <<he>> seizes you by your arms and mouth. <<He>> drags you toward a nearby alley.
<br><br>
<<link [[Don't Struggle|Street Pair Accept]]>><<set $submissive += 1>><</link>>
<br>
<<link [[Struggle|Street Pair Struggle]]>><<set $submissive -= 1>><</link>><<physiquedifficulty>>
<br>
<</nobr>><</widget>>
<<widget "street4">><<nobr>>
<<set $rng to random(1, 100)>>
<<generate1>><<person1>>A <<person1>><<person>> approaches you.
<<if $rng gte 65 and $fameexhibitionism gte 400>>
"Hey I recognise you! You're that <<girl>> who likes showing off. Want to make some money? I'll give you £50 if I can take some pictures of your <<if $player.gender_appearance is "m">>penis<<else>>pussy<</if>> for my... collection."
<br><br>
<<if $exhibitionism lte 54>>
You are not lewd enough to take up this kind of offer.
<br><br>
<<elseif !$worn.genitals.type.includes("chastity")>>
<<link [[Agree|Street Panties Photo]]>><<set $phase to 1>><</link>><<exhibitionist4>>
<br>
<<if $exhibitionism gte 75 and $vaginaexist and $street4test>>
<<link [[Show everything|Street Panties Photo]]>><<set $phase to 4>><</link>><<exhibitionist5>>
<br>
<</if>>
<<else>>
You will not be able to do this while wearing a $worn.genitals.name.
<br><br>
<</if>>
<<link [[Refuse|Street Panties Photo]]>><<set $phase to 3>><</link>><<gstress>>
<br>
<<else>>
"Hey <<girl>>, want to make some money? I'll give you £30 for your underwear."
<br><br>
<<if $exhibitionism lte 34>>
You are not lewd enough to take up <<his>> offer.
<br><br>
<<else>>
<<if $worn.under_lower.one_piece is 1>>
You will not be able to do this while wearing a $worn.under_upper.name.
<br><br>
<<else>>
<<if $worn.under_lower.name is "naked">>
<<link [[Say you're not wearing any|Street Panties]]>><<set $phase to 2>><</link>><<exhibitionist2>>
<br>
<<if $exhibitionism gte 55>>
<<link [[Prove you're not wearing any|Street Panties]]>><<set $phase to 4>><</link>><<exhibitionist4>>
<</if>>
<<else>>
<<link [[Agree|Street Panties]]>><<set $phase to 1>><<set $rng to random(1, 100)>><</link>><<exhibitionist3>>
<</if>>
<</if>>
<br>
<</if>>
<<link [[Refuse|Street Panties]]>><<set $phase to 3>><</link>><<gstress>>
<br>
<</if>>
<</nobr>><</widget>>
<<widget "street5">><<nobr>>
<<set $rng to random(1, 100)>>
<<generate1>><<person1>>A car pulls up alongside you. The driver, a <<person>>, waves a wad of cash at you. "Show me a good time and I'll make it worth your while. Get in."
<br><br>
<<if $promiscuity lte 14 and $uncomfortable.prostituting is true>>
You are not promiscuous enough to take up <<his>> offer.
<br><br>
<</if>>
<<if $promiscuity lte 14 and $uncomfortable.prostituting is false>>
<<His>> offer repulses you, but you need the money.
<br><br>
<</if>>
<<if $promiscuity gte 15>>
<<if $rng lte 15 and ($crime gte 1000 or $fameprostitution gte 400)>>
<<link [[Get in|Street Car]]>><<set $phase to 10>><</link>><<promiscuous2>>
<br>
<<else>>
<<link [[Get in|Street Car]]>><<set $phase to 1>><</link>><<promiscuous2>>
<br>
<</if>>
<</if>>
<<if $promiscuity lte 14 and $uncomfortable.prostituting is false>>
<<if $rng lte 15 and ($crime gte 1000 or $fameprostitution gte 400)>>
<<link [[Reluctantly get in|Street Car]]>><<set $desperateaction to 1>><<set $phase to 10>><</link>><<promiscuous2>>
<br>
<<else>>
<<link [[Reluctantly get in|Street Car]]>><<set $desperateaction to 1>><<set $phase to 1>><</link>><<promiscuous2>>
<br>
<</if>>
<</if>>
<<link [[Refuse|Street Car]]>><<set $phase to 2>><</link>>
<br>
<</nobr>><</widget>>
<<widget "street6">><<nobr>>
<<if $worn.lower.skirt is 1>>
Your $worn.lower.name snags on a passing car, <<set $worn.lower.integrity -= 10>>
<<if $worn.lower.integrity lte 0>>
<<lowerruined>><<clothesruinstat>><<set $loweroff to 0>>
<span class="lewd">and is torn clean from your body,</span> leaving your <<lewdness>> displayed in the middle of the street.
<<else>>
tearing it and leaving it worse for wear.
<</if>>
<br><br>
<<destinationeventend>>
<<elseif !$worn.upper.type.includes("naked")>>
Your $worn.upper.name snags on a passing car, <<set $worn.upper.integrity -= 10>>
<<if $worn.upper.integrity lte 0>>
<<upperruined>><<clothesruinstat>><<set $upperoff to 0>>
<span class="lewd">and is torn clean from your body,</span> leaving your <<lewdness>> displayed in the middle of the street.
<<else>>
tearing it and leaving it worse for wear.
<</if>>
<br><br>
<<destinationeventend>>
<<else>>
<<generate1>><<person1>>A <<person>> shouts at you from a passing car while leering at your exposed chest. "Thanks for the show." You feel self-conscious.
<<gtrauma>><<gstress>><<garousal>><<trauma 1>><<stress 1>><<arousal 100>>
<br><br>
<<endevent>>
<<destinationeventend>>
<</if>>
<</nobr>><</widget>>
<<widget "street7">><<nobr>>
<<generate1>><<person1>>You catch a <<person>> staring at you, but <<he>> looks away when you make eye contact.
<br><br>
<<link [[Flirt|Street Flirt]]>><<set $phase to 1>><</link>><<promiscuous1>>
<br>
<<link [[Ignore|Street Flirt]]>><<set $phase to 2>><</link>>
<br>
<</nobr>><</widget>>
<<widget "street8">><<nobr>>
A dog whimpers at you. Its tail is wagging. It runs some way down an alley then turns to look at you. It wants you to follow it.
<br><br>
<<link [[Follow|Street Follow]]>><</link>>
<br>
<<link [[Ignore|Street Follow Ignore]]>><</link>>
<br>
<</nobr>><</widget>>
<<widget "street9">><<nobr>>
You notice a <<generate1>><<person1>><<person>> stealing glances at your chest as <<he>> walks by.
<br><br>
<<link [[Ignore|Street Breast]]>><<set $phase to 1>><</link>>
<br>
<<if $exhibitionism gte 15>>
<<link [[Flaunt|Street Breast]]>><<set $phase to 2>><</link>><<exhibitionist2>>
<br>
<</if>>
<</nobr>><</widget>>
<<widget "street10">><<nobr>>
A <<generates1>><<person1>><<person>> leans out of a passing car and hurls a large water-balloon at you.
<br><br>
<<set $rng to random(0, 500)>>
<<if $athletics gte random(1, 500)>>
<span class="green">You reflexively soft catch the water-balloon</span> and <span class = "pink">hurl it back into the passing car.</span>
<br><br>
<<switch random (1, 3)>>
<<case 1 2>>
The water balloon hits the <<person>> in the back of the head, soaking <<him>> and the occupants of the car. They continue to race away.
<br><br>
<<default>>
<<set _i to random (50, 100)>>
The water balloon hits the windscreen, blinding the driver. The car careens into a pole then smashes to a parked car. The car's occupants flee, but you see the <<person>> drop <<his>> wallet as <<he>> escapes. You pick it up and find £<<print _i>> inside.
<br><br>
<<set $money += 100*_i>>
<</switch>>
<<elseif ($danceskill + $rng) gte 500>><<generate2>><<person2>>
With a dancer's grace and agility <span class = "green">you dodge and it harmlessly passes you by.</span>
<br><br>
<<if ($rng % 3) is 0>>The <<person>> behind you is not so lucky. <<He>> is completely soaked and some of <<his>> clothes turn translucent, exposing <<him>>. There is a loud cheer from the car.
<br>
<<if $rng % 2>>
With a furious roar, the <<person>> streaks into traffic trying to chase down the offending car.
<<else>>
Trying desperately to use <<his>> bag to cover up, <<he>> hurries away somewhere less public.
<</if>>
<br><br>
<</if>>
<<elseif ($player.gender is "f" or $player.gender is "h") and $player.gender_appearance is "f">> /*girls likely to have chest targeted - avoiding crossdress boys. complicates logic*/
The water-balloon <span class = "red">hits you centre-chest and explodes, soaking your upper body.</span>
<<if !$worn.upper.type.includes("swim") and !$worn.upper.type.includes("naked")>>
<<set $upperwet to 200>>
<</if>>
<<if !$worn.under_upper.type.includes("swim") and !$worn.under_upper.type.includes("naked") and !$worn.under_upper.type.includes("chastity")>>
<<set $underupperwet to 200>>
<</if>>
<<effectswater>>
<<if $exposed gte 1>>
There is a loud cheer from the car as it speeds away.
<br><br>
<</if>>
<<else>>
The water-balloon <span class = "red">smacks into your groin and explodes, soaking your lower body.</span>
<<if !$worn.lower.type.includes("swim") and !$worn.lower.type.includes("naked")>>
<<set $lowerwet to 200>>
<</if>>
<<if !$worn.under_lower.type.includes("swim") and !$worn.under_lower.type.includes("naked") and !$worn.genitals.type.includes("chastity")>>
<<set $underlowerwet to 200>>
<</if>>
<<effectswater>>
<<if $exposed gte 1>>
There is a loud cheer from the car as it speeds away.
<br><br>
<</if>>
<</if>>
<<endevent>>
<<destinationeventend>>
<</nobr>><</widget>>
<<widget "streetnight1">><<nobr>>
<<if $bestialitydisable is "t">>
Your journey is interrupted by a savage growl emerging from the darkness. You turn to avoid it, only to face an approaching pair of glowing eyes. You're surrounded.
<br><br>
You manage to get away, but not without injury.
<br><br>
<<beastescape>>
<<destinationeventend>>
<<else>>
Your journey is interrupted by a savage growl emerging from the darkness. You turn to avoid it, only to face a pair of glowing eyes. You're surrounded.
<br><br>
<<link [[Next|Street Dogs]]>><<set $molestationstart to 1>><</link>>
<br>
<</if>>
<</nobr>><</widget>>
<<widget "streetnight2">><<nobr>>
You hear something land behind you, followed by a low growl. You turn, and face a pair of glowing yellow eyes. It steps into the light of a streetlamp, revealing a pair of horns atop a hairless, scaled head. It opens its colossal maw, and leaps toward you.
<br><br>
<<if $bestialitydisable is "f">>
<<link [[Next|Street Monster]]>><<set $molestationstart to 1>><</link>>
<br>
<<else>>
You run through the empty streets and alleys, rounding each corner in a bid to escape. The beast keeps up, moving in great leaps.
<br><br>
You manage to escape, but not without injury.<<beastescape>>
<br><br>
<<destinationeventend>>
<</if>>
<</nobr>><</widget>>
<<widget "streetexday1">><<nobr>>
There are too many people around. You're sure to be seen.
<br><br>
<<link [[Hide Beneath a car (0:10)|Street Ex Day1 Car]]>><<pass 10>><</link>>
<br>
<<link [[Sprint away|Street Ex Day1 Sprint]]>><<stress 2>><<trauma 2>><<fameexhibitionism 10>><</link>><<gtrauma>><<gstress>>
<br>
<</nobr>><</widget>>
<<widget "streetexday2">><<nobr>>
You take cover in a bus shelter, just as a bus rounds the corner. It slows down as it approaches.
<<gstress>><<stress 6>>
<br><br>
<<link [[Stay put and keep low|Street Ex Day2 Stay]]>><</link>>
<br>
<<link [[Run|Street Ex Day2 Run]]>><</link>><<athleticsdifficulty 1 1000>>
<br>
<</nobr>><</widget>>
<<widget "streeteden">><<nobr>>
You see Eden across the road.<<npc Eden>><<person1>> <<Hes>> stopping people on the street and showing them a crudely drawn picture of you. People seem afraid of <<him>>, but if <<he>> notices <<he>> doesn't care.
<br><br>
<<link [[Go to Eden|Street Eden]]>><</link>>
<br>
<<link [[Hide (0:25)|Street Eden Hide]]>><<pass 25>><</link>>
<br>
<</nobr>><</widget>>
<<widget "streetpolice">><<nobr>>
<<set $rng1 to random(1, 100)>><<set $rng2 to random(1, 100)>><<set $rng3 to random(1, 100)>><<set $rng4 to random(1, 100)>>
<<if $skulduggery gte 700 and $rng4 gte 40 and $policemolestation gte 4>>
<<if $streetpoliceintro isnot 1>>
<<set $streetpoliceintro to 1>>
There are those around most never see. The pickpockets and predators, the muggers, kidnappers and thieves, the opportunistic rapists with hungry, reptilian eyes. They don't skulk in shadows like amateurs -
they hide in plain sight. They read newspapers on benches. They wash cars, walk dogs, have unending 'phone calls' about meeting a client. They clean windows, trim bushes, and carry empty boxes between vans. They blend. They watch. And no one sees them.
<br><br>
Except you.
<br><br>
With your knowledge of the ways of trickery, stealth, thievery and deceit, you now see them. You see their world, and recognise them for what they are.
You notice when they suddenly vanish all at once, just like now, and
<<else>>
You notice that the pickpockets, thieves and other street scum have all vanished, and
<</if>>
<<set $outside to 1>><<set $location to "town">>
<span class = "green">you know what it means.</span>
<br><br>
Police.
<br><br>
Without breaking stride, you smoothly slip out of sight and freeze, watching the street.
<br><br>
Moments later, a police car cruises past. With the window down, an officer's eyes coldly comb the street for unwary criminals to harass.
<br><br>
Their car speeds up as they
<<if $rng4 lte 20>>
spot an unwary pickpocket girl.
<br>
You hear some shouts as
<<elseif $rng4 lte 40>>
spot a nearby donut stand.
<br>
You see one of them lumbering out of the car as
<<elseif $rng4 lte 60>>
spot a passed out hooker.
<br>
You can see them lifting the girl into the back of their car as
<<elseif $rng4 lte 80>>
spot a gang of boisterous street urchins.
<br>
You hear some shouts as
<<else>>
approach the end of the street.
<br>
You notice other criminals emerging from their hiding places as
<</if>>you swiftly leave the scene.
<br><br>
<<endevent>>
<<destinationeventend>>
<<else>>
<<generate1>><<generate2>><<generates3>><<person1>>
<<set $streetpolice to 1>>
<<if $policemolestation gte 5 and $rng1 gte 50>>
A police car screeches to a halt beside you. A <<person>> and <<person2>><<person>> step out.
<br>
"Stop right there!" the <<person2>><<person>> demands. They advance quickly, you feel a hand roughly grab the back of your neck and pull your head back as their bodies press against you.
<br><br>
"Do something stupid, thief," the <<person1>><<person>> whispers into your ear. "Make my day."
<br><br>
Your mind races over every naughty thing you've done. The crimes you've committed.
<<if $crime gte 1000>>
Do they know? Are they here to arrest you? You don't say anything, afraid you might confirm their suspicions if you start to speak. Then you look at their faces. Lust burns in their eyes. Lust and power. It's a look you've seen before.
<<else>>
But that was taken care of. You look at their faces. Lust burns openly in their eyes. Lust and power. It's a look you've seen before.
<</if>>
<br><br>
<<if $player.gender_appearance is "m">>
"Sir,
<<else>>
"Ma'am,
<</if>>" the <<person2>><<person>> says. "We've had reports of an active criminal matching your description committing numerous crimes in this area. Breaking and entering. Robbery. Theft. As such, we have legal authority to search you for contraband. That's not going to be a problem, is it?" The officer is loud, a cover story for the public who are watching as events unfold.
<br><br>
You're unsure how you should respond. The <<person1>><<person>> bends down as if to whisper comforting words into your ear. Another act for the public. "Play along and this'll be over soon. Resist and..." The threat hangs, easily identified.
<br><br>
"If you're innocent you've nothing to fear," the <<person2>><<person>> says as an elderly couple stops nearby to scowl at you. "So we can search you?"
<br>
A <<person3>><<person>>, about your age already has <<his>> phone out filming everything.
<br><br>
<<link [[Let them|Street Police Extreme]]>><<set $phase to 1>><</link>>
<br>
<<link [[Run|Street Police Run Extreme]]>><<crimeup 100>><</link>><<athleticsdifficulty 1 1200>><<crime>>
<br>
<<if $money gte 30000>>
<<link [[Bribe (£300)|Street Police Bribe]]>><<set $money -= 30000>><</link>>
<br>
<</if>>
<<elseif $policemolestation gte 4 and $rng2 gte 50>>
A police car pulls up beside you. A <<person>> and <<person2>><<person>> step out. They press against you and a hand takes hold of the back of your neck.
<br><br>
"Easy there, thief," says the <<person1>><<person>> next to your ear quietly. "Don't do anything stupid."
<br><br>
Your mind races over every naughty thing you've done. The crimes you've committed.
<<if $crime gte 1000>>
Do they know? Are they here to arrest you? You don't say anything, afraid you might confirm their suspicions if you start to speak. Then you look at their faces. Lust burns in their eyes. Lust and power.
<<else>>
But that was taken care of. You look at their faces. Lust burns openly in their eyes. Lust and power.
<</if>>
<br><br>
<<if $player.gender_appearance is "m">>
"Young man,
<<else>>
"Young lady,
<</if>>" the <<person2>><<person>> says. "We've had reports of someone matching your description committing all sorts of crimes in this neighbourhood. Breaking and entering. Burglary. Theft. As such, we have the legal authority to search you to see if you have any contraband on your person. That's not going to be a problem, is it?" The officer is loud, a cover story for the public who are watching as events unfold.
<br><br>
You're unsure how you should respond. The <<person1>><<person>> bends down as if to whisper comforting words into your ear. Another act for the public. "Play along and you'll be free to go in a few minutes. Resist us and..." The threat hangs, easily identified.
<br><br>
"So we can search you?" the <<person2>><<person>> says as an elderly couple walks by and examines the three of you. A <<person3>><<person>>, about your age, pulls out <<his>> phone to film.
<br><br>
<<link [[Let them|Street Police Full]]>><<set $phase to 1>><</link>>
<br>
<<link [[Run|Street Police Run]]>><<crimeup 100>><</link>><<athleticsdifficulty 1 1200>><<crime>>
<br>
<<if $money gte 30000>>
<<link [[Bribe (£300)|Street Police Bribe]]>><<set $money -= 30000>><</link>>
<br>
<</if>>
<<elseif $policemolestation gte 3 and $rng3 gte 50>>
A police car pulls up beside you. A <<person>> and <<person2>><<person>> step out. They quickly approach and a hand clamps down on your shoulder.
<br><br>
"Easy there," says the <<person1>><<person>> next to your ear quietly. "We know what you've been up to."
<br><br>
Your mind races over every naughty thing you've done. The crimes you've committed.
<<if $crime gte 1000>>
Do they know? Are they here to arrest you? You don't say anything, afraid you might confirm their suspicions if you start to speak. Then you look at their faces. Lust burns in their eyes.
<<else>>
But that was taken care of. You look at their faces. They're barely trying to conceal the lust and power burning in their eyes.
<</if>>
<br><br>
<<if $player.gender_appearance is "m">>
"Young man,"
<<else>>
"Young lady,"
<</if>>
the <<person2>><<person>> says. "We've had reports of someone matching your description committing crimes in the area. Breaking and entering. Burglary. Theft. As such, we have the legal authority to search you for contraband. Do you consent to a search here," The officer speaks loudly, establishing a cover story for the watching public. "Or do we take you to the station?"
<br><br>
You're unsure how to respond. The <<person1>><<person>> bends down as if to offer reassurance. Another act for the public.
<br>
"Play along here and you'll be free to go soon. Or we can spend the whole night together at 'the station'... your choice."
<br><br>
"Do you consent to the search?" the <<person2>><<person>> barks as an elderly couple walks by peering at the three of you. A <<person3>><<person>>, about your age, watches intently, phone in hand ready to capture anything interesting.
<br><br>
<<link [[Let them|Street Police Mid]]>><<set $phase to 1>><</link>>
<br>
<<link [[Run|Street Police Run Mid]]>><<crimeup 100>><</link>><<physiquedifficulty 4500 12000>><<crime>>
<br>
<<if $money gte 30000>>
<<link [[Bribe (£300)|Street Police Bribe]]>><<set $money -= 30000>><</link>>
<br>
<</if>>
<<elseif $policemolestation gte 2 and $rng4 gte 50>>
A police car pulls up beside you. A <<person>> and <<person2>><<person>> step out.
<br>
"You!
<<if $player.gender_appearance is "m">>
Boy. Stop right there."
<br><br>
They approach and a hand is placed on your shoulder.
<br><br>
"Sir,"
<<else>>
Girl. Stop right there."
<br><br>
They approach and a hand is placed on your shoulder.
<br><br>
"Ma'am,"
<</if>>
the <<person2>><<person>> says loudly. "We've had reports of an active criminal matching your exact description operating in this area. Under section four of the Robbery And Pilfering Eradication act, we have legal authority to stop and search you for contraband. Do you resist?"
<br><br>
You're unsure how to respond. The <<person1>><<person>> bends down as if to offer reassurance.
<br>
"Relax," <<He>> whispers next to your ear quietly. "We know what you've been up to,
<<if $crime gte 1000>>
and we can arrest you whenever we feel like. But we're not here for that. Not right now. Be smart kid and just play along. You might even enjoy it."
<<else>>
and you know we can't prove it. But we're still cops, and we know who you are. We can make your life difficult. Just be smart and play along, kid."
<</if>>
<br>
<<He>> pats your shoulder and steps back.
<br><br>
They conceal it well. At first glance, their interest looks purely professional, but something in their eyes betrays lust. And power.
<br>
You're unsure how to respond.
<br><br>
"Do you assent to the search?" the <<person2>><<person>> demands.
<br>
A <<person3>><<person>>, about your age stands nearby, openly watching with excitement hoping to catch a glimpse of something lewd.
<br><br>
<<link [[Assent|Street Police Lite]]>><<set $phase to 1>><</link>>
<br>
<<link [[Run|Street Police Run Mid]]>><<crimeup 50>><</link>><<physiquedifficulty 4500 12000>><<crime>>
<br>
<<if $money gte 30000>>
<<link [[Bribe (£300)|Street Police Bribe]]>><<set $money -= 30000>><</link>>
<br>
<</if>>
<<elseif $policemolestation gte 1 and $rng1 gte 50>>
A police car pulls up beside you. A <<person>> and <<person2>><<person>> step out.
<br>
"You!
<<if $player.gender_appearance is "m">>
Boy. Stop right there."
<br><br>
They approach and a hand is placed on your shoulder.
<br><br>
"Sir,"
<<else>>
Girl. Stop right there."
<br><br>
They approach and a hand is placed on your shoulder.
<br><br>
"Ma'am,"
<</if>>
the <<person2>><<person>> says loudly. "We've had reports of an active criminal matching your exact description operating in this area. Under section four of the Robbery And Pilfering Eradication act, we have legal authority to stop and search you for contraband. Do you resist?"
<br><br>
At first glance, their interest looks purely professional, but something in their eyes betrays lust. And power. They conceal it well.
<br><br>
You're unsure how to respond. The <<person1>><<person>> bends down as if to offer reassurance.
<br>
"Relax," <<He>> whispers next to your ear quietly. "It'll be over soon. You might even enjoy it."
<br><br>
<<He>> pats your shoulder and steps back.
<br><br>
"Do you assent to the search?" the <<person2>><<person>> demands.
<br>
A <<person3>><<person>>, about your age stands nearby, openly watching with excitement hoping to catch a glimpse of something lewd.
<br><br>
<<link [[Assent|Street Police Search Lewd]]>><<set $phase to 1>><</link>>
<br>
<<link [[Run|Street Police Run Lite]]>><<crimeup 50>><</link>><<physiquedifficulty 3000 8000>><<crime>>
<br>
<<if $money gte 30000>>
<<link [[Bribe (£300)|Street Police Bribe]]>><<set $money -= 30000>><</link>>
<br>
<</if>>
<<else>>
A police car pulls up beside you. A <<person>> and <<person2>><<person>> step out.
<br>
"You!
<<if $player.gender_appearance is "m">>
Boy. Stop there."
<br><br>
They approach and stop, facing you, one to either side.
<br><br>
"Sir,"
<<else>>
Girl. Stop there."
<br><br>
They approach and stop, facing you, one to either side.
<br><br>
"Ma'am,"
<</if>>
the <<person2>><<person>> says loudly. "We've had reports of an active criminal matching your exact description operating in this area. Under section four of the Robbery And Pilfering Eradication act, we have legal authority to search you for contraband. Do you resist?"
<br><br>
Your mind races over every naughty thing you've done. The crimes you've committed.
<<if $crime gte 1000>>
Do they know? Are they here to arrest you? You don't say anything, afraid you might confirm their suspicions if you start to speak. Then you look at their faces. They look reassuringly bored and official. This is just another ordinary search.
<<else>>
But that was taken care of. You look at their faces. They look reassuringly official, with a hint of boredom. This is just an ordinary search. Ordinary low level harassment. How they pass the day.
<</if>>
<br><br>
<<if $player.gender_appearance is "m">>
"Young man,"
<<else>>
"Young lady,"
<</if>>
the <<person2>><<person>> says. "If you're innocent, you've nothing to fear. This isn't going to be a problem, is it?"
<br><br>
You're unsure how you should respond. The <<person1>><<person>> bends down and whispers some reassurance into your ear. "It's just a search. Clear this up right here. Don't make us drag you off to the station in front of all these people..."
<br><br>
"So we can search you?" the <<person2>><<person>> asks as an elderly couple ramble past. A <<person3>><<person>>, about your age watches with some interest, probably hoping to catch a glimpse of something.
<br><br>
<<link [[Agree|Street Police Search]]>><<set $phase to 1>><</link>>
<br>
<<link [[Run|Street Police Run Lite]]>><<crimeup 50>><</link>><<physiquedifficulty 3000 8000>><<crime>>
<br>
<<if $money gte 30000>>
<<link [[Bribe (£300)|Street Police Bribe]]>><<set $money -= 30000>><</link>>
<br>
<</if>>
<</if>>
<</if>>
<</nobr>><</widget>>
<<widget "streettentacle">><<nobr>>
<<set $phase to 0>>
<<set _target to 'none'>>
You feel something touch your thigh. You look down to see a slimy tentacle extending from an open manhole. It worms around your leg and
<<if $worn.lower.skirt is 1>>
<<if !$worn.genitals.type.includes("chastity") and !$worn.under_lower.type.includes("naked")>>
up your $worn.lower.name. It tangles in your $worn.under_lower.name.
<<elseif $worn.under_lower.type.includes("naked")>>
up your $worn.lower.name. It winds around inside the fabric until it touches your
<<set $phase to 1>>
<<set $rng to random(1, 100)>>
<<if $analdisable is "f" and $rng gte 60>>
anus.
<<set _target to 'anus'>>
<<else>>
<<if $penisexist is 1>>
<<penis>>.
<<set _target to 'penis'>>
<<elseif $vaginaexist is 1>>
<<pussy>>.
<<set _target to 'pussy'>>
<<else>>
bottom.
<<set _target to 'none'>><<set $phase to 0>>
<</if>>
<</if>>
You feel an excited tremble running through the tentacle.
<<else>>
up your $worn.lower.name. It bunches up and winds around the fabric.
<</if>>
<<elseif $worn.lower.type.includes("naked")>>
<<if !$worn.genitals.type.includes("chastity") and !$worn.under_lower.type.includes("naked")>>
tangles in your $worn.under_lower.name.
<<else>>
begins coiling around your thighs.
<<set $phase to 2>>
<</if>>
<<else>>
tangles in your $worn.lower.name.
<</if>>
<br><br>
<<if $phase is 0>>
<<link [[Hold on to your clothes|Street Tentacle Hold]]>><</link>><<physiquedifficulty 5000 16000>>
<</if>>
<br>
<<if $leftarm isnot "bound" or $rightarm isnot "bound">>
<<link [[Grab the tentacle|Street Tentacle Grab]]>><</link>><<physiquedifficulty 5000 16000>><<deviant1>>
<br>
<<if ($phase isnot 1) and $deviancy gte 55>>
<<link [[Stroke the tentacle|Street Tentacle Stroke]]>><</link>><<deviant3>>
<br>
<</if>>
<</if>>
<<if $deviancy gte 75 and $phase is 1>>
<<if _target is 'anus'>>
<<link [[Let the tentacle continue|Street Tentacle Sex]]>><<set $phase to 0>><<set $sexstart to 1>><</link>><<deviant5>>
<<elseif _target is 'pussy'>>
<<link [[Let the tentacle continue|Street Tentacle Sex]]>><<set $phase to 1>><<set $sexstart to 1>><</link>><<deviant5>>
<<elseif _target is 'penis'>>
<<link [[Let the tentacle continue|Street Tentacle Sex]]>><<set $phase to 2>><<set $sexstart to 1>><</link>><<deviant5>>
<</if>>
<br>
<</if>>
<<link [[Try to run|Street Tentacle Run]]>><<stress 3>><<trauma 3>><</link>><<gtrauma>><<gstress>>
<br>
<</nobr>><</widget>>
<<widget "streetfamerape">><<nobr>>
<<generate1>><<generate2>>A hooded figure moves from the shadows and blocks your path ahead. You turn and see another approaching from behind.
<br><br>
<<link [[Run|Street Fame Rape Run]]>><<tiredness 6>><</link>><<athleticsdifficulty 1 1000>><<gtiredness>>
<br>
<<link [[Stand your ground|Street Fame Rape Stand]]>><</link>>
<br>
<</nobr>><</widget>>
<<widget "streetheeltrip">><<nobr>>
You stumble in your heels and fall forwards. As your face approaches the ground, you realise you may be able to save yourself.
<br><br>
<<link [[Try to regain balance|Street Heel Trip Balance]]>><<tiredness 6>><</link>><<athleticsdifficulty 1 800>>
<br>
<<link [[Faceplant|Street Heel Trip Fall]]>><</link>><<ggpain>>
<br>
<</nobr>><</widget>>
<<widget "kylarwatched">><<nobr>>
<<if $dangerevent gte 81>>
<<set $kylarwatchedtimer -= 1>>
<<generate1>><<person1>>You hear a <<person>> behind you. <<catcall>> Before you can respond, a pair of intruding hands grasp you, but only for a moment. <<He>> winces and clutches <<his>> neck. <<He>> pulls out a small dart, looks at it, and collapses.
<br><br>
<<link [[Rob|Street Kylar Rob]]>><</link>><<crime>>
<br>
<<link [[Get help (0:10)|Street Kylar Help]]>><<pass 10>><<famegood 2>><</link>>
<br>
<<link [[Leave|Street Kylar Leave]]>><</link>>
<br>
<<elseif $dangerevent gte 61>>
<<set $kylarwatchedtimer -= 1>>
<<generate1>><<person1>>You catch a <<person>> checking you out. <<He>> winks.
<br><br>
<<link [[Wink Back|Street Kylar Wink]]>><<npcincr Kylar rage 5>><</link>><<promiscuous1>><<gksuspicion>>
<br>
<<link [[Ignore|Street Kylar Ignore]]>><</link>>
<br>
<<elseif $dangerevent gte 41>>
<<set $kylarwatchedtimer -= 1>>
You feel a tug on your $worn.lower.name,
<<set $worn.lower.integrity -= 30>><<set $worn.lower.coloursaved to $worn.lower.colour>>
<<if $worn.lower.integrity lte 0>>
<<lowerruined>><<exposure>>
then a tear as it is torn from your body by an invisible force. <<covered>> The fabric flies away from you.
<br><br>
<<link [[Chase|Street Kylar Chase]]>><<fameexhibitionism 10>><<trauma 6>><<stress 6>><</link>><<athleticsdifficulty 1 600>><<gtrauma>><<gstress>>
<br>
<<link [[Hide|Street Kylar Hide]]>><</link>>
<br>
<<else>>
then a tear as a piece of fabric is torn off by an invisible force. It flies through the air and disappears into an open window.
<br><br>
<<destinationeventend>>
<</if>>
<<elseif $NPCName[$NPCNameList.indexOf("Kylar")].lust gte 60 and $NPCName[$NPCNameList.indexOf("Kylar")].love gte 50>>
<<set $kylarwatchedtimer to 0>>
<<npc Kylar>><<person1>>Something tugs your arm. It's Kylar. "H-hi," <<he>> gulps. <<He>> tries to pull you toward a dark alley. "We need privacy. I need you to do things to me."
<br><br>
<<link [[Go with Kylar|Street Kylar Sex]]>><<set $sexstart to 1>><<npcincr Kylar love 5>><<npcincr Kylar rage -10>><</link>><<promiscuous1>><<gglove>><<llksuspicion>>
<br>
<<link [[Refuse|Street Kylar Refuse]]>><<npcincr Kylar love -5>><<npcincr Kylar rage 20>><</link>><<lllove>><<gggksuspicion>>
<br><br>
<<else>>
<<npc Kylar>><<person1>>You see Kylar staring at you from across the road. A bus passes between you. By the time it leaves, <<hes>> gone.
<<gstress>><<stress 6>>
<br><br>
<<endevent>>
<<destinationeventend>>
<</if>>
<</nobr>><</widget>>
<<widget "streetsexfame">><<nobr>>
<<set $rng to random(1, 100)>>
<<if $rng gte 81>>
<<generate1>><<generate2>><<person1>>A <<person>> and <<person2>><<person>> walk past you. The <<person1>><<person>> looks back at you and leans toward <<his>> friend, "I recognise <<phim>>, the town bicycle." The <<person2>><<person>> looks at you and laughs. You blush.
<<elseif $rng gte 61>>
<<generate1>><<person1>>A <<person>> shouts at you from across the street, "Hey, you fucked all my friends. When's my turn?" It attracts attention, people look at you and whisper amongst themselves. You blush and walk faster.
<<elseif $rng gte 41>>
<<generate1>><<person1>>A <<person>> grabs your arm as <<he>> passes by. "I know you," <<he>> says as you break free from <<his>> grip. "You're that slut everyone's talking about." You blush and walk faster.
<<elseif $rng gte 21>>
<<generate1>><<person1>>A group of <<if $pronoun is "m">>boys<<else>>girls<</if>> smile at you a they walk past. They keep looking back at you and whisper to each other. You make out the words "easy" and "slut". You blush.
<<else>>
<<generate1>><<generate2>>A <<person1>><<person>> points at you across the road and turns to <<his>> friend. "That's the one," <<he>> says, "that slut I was telling you about." You blush.
<</if>>
<<gtrauma>><<gstress>><<trauma 3>><<stress 3>>
<br><br>
<<endevent>>
<<destinationeventend>>
<</nobr>><</widget>>
<<widget "streetprostitutionfame">><<nobr>>
<<set $rng to random(1, 100)>>
<<if $rng gte 81>>
<<generate1>><<generate2>><<person1>>A <<person>> and <<person2>><<person>> walk past you. The <<person1>><<person>> looks back at you and leans toward <<his>> friend, "I recognise <<phim>>, <<pshe>> will do anything for money. Anything." The <<person2>><<person>> looks at you and laughs. You blush.
<<elseif $rng gte 61>>
<<generate1>><<person1>>A <<person>> shouts at you from across the street, "Hey, you fucked all my friends. How much for oral?" It attracts attention, people look at you and whisper amongst themselves. You blush and walk faster.
<<elseif $rng gte 41>>
<<generate1>><<person1>>A <<person>> grabs your arm as <<he>> passes by. "I know you," <<he>> says as you break free from <<his>> grip. "You're that whore everyone's talking about." You blush and walk faster.
<<elseif $rng gte 21>>
<<generate1>><<person1>>A group of <<if $pronoun is "m">>boys<<else>>girls<</if>> smile at you a they walk past. They keep looking back at you and whisper to each other. You make out the words "whore" and "slut". You blush.
<<else>>
<<generate1>><<generate2>>A <<person1>><<person>> points at you across the road and turns to <<his>> friend. "That's the one," <<he>> says, "that whore I was telling you about." You blush.
<</if>>
<<gtrauma>><<gstress>><<trauma 3>><<stress 3>>
<br><br>
<<endevent>>
<<destinationeventend>>
<</nobr>><</widget>>
<<widget "streetrapefame">><<nobr>>
<<set $rng to random(1, 100)>>
<<if $rng gte 81>>
<<generate1>><<generate2>><<person1>>A <<person>> and <<person2>><<person>> walk past you. The <<person1>><<person>> looks back at you and leans toward <<his>> friend, "I recognise <<phim>>, the town's public fucktoy." The <<person2>><<person>> looks at you and laughs. You blush.
<<elseif $rng gte 61>>
<<generate1>><<person1>>A <<person>> shouts at you from across the street, "Hey, all my friends fucked you. I'll come get my share soon." It attracts attention, people look at you and whisper amongst themselves. You blush and walk faster.
<<elseif $rng gte 41>>
<<generate1>><<person1>>A <<person>> grabs your arm as <<he>> passes by. "I know you," <<he>> says as you break free from <<his>> grip. "You're that fuckmeat everyone's talking about." You blush and walk faster.
<<elseif $rng gte 21>>
<<generate1>><<person1>>A group of <<if $pronoun is "m">>boys<<else>>girls<</if>> smile at you a they walk past. They keep looking back at you and whisper to each other. You make out the words "fucktoy" and "trash". You blush.
<<else>>
<<generate1>><<generate2>>A <<person1>><<person>> points at you across the road and turns to <<his>> friend. "That's the one," <<he>> says, "that fucktoy I was telling you about." You blush.
<</if>>
<<gtrauma>><<gstress>><<trauma 3>><<stress 3>>
<br><br>
<<endevent>>
<<destinationeventend>>
<</nobr>><</widget>>
<<widget "streetbestialityfame">><<nobr>>
<<set $rng to random(1, 100)>>
<<if $rng gte 81>>
<<generate1>><<generate2>><<person1>>A <<person>> and <<person2>><<person>> walk past you. The <<person1>><<person>> looks back at you and leans toward <<his>> friend, "I recognise <<phim>>, the one who really likes animals." The <<person2>><<person>> looks at you and laughs. You blush.
<<elseif $rng gte 61>>
<<generate1>><<person1>>A <<person>> shouts at you from across the street, "Hey, they need you down at the kennel. The mutts need 'milking'?" It attracts attention, people look at you and whisper amongst themselves. You blush and walk faster.
<<elseif $rng gte 41>>
<<generate1>><<person1>>A <<person>> grabs your arm as <<he>> passes by. "I know you," <<he>> says as you break free from <<his>> grip. "You're that animal-fucker everyone's talking about." You blush and walk faster.
<<elseif $rng gte 21>>
<<generate1>><<person1>>A group of <<if $pronoun is "m">>boys<<else>>girls<</if>> smile at you a they walk past. They keep looking back at you and whisper to each other. You make out the words "kennel" and "bitch". You blush.
<<else>>
<<generate1>><<generate2>>A <<person1>><<person>> points at you across the road and turns to <<his>> friend. "That's the one," <<he>> says, "that slut I was telling you about. The animal fucktoy." You blush.
<</if>>
<<gtrauma>><<gstress>><<trauma 3>><<stress 3>>
<br><br>
<<endevent>>
<<destinationeventend>>
<</nobr>><</widget>>
<<widget "famesalute">><<nobr>>
<<print either("flash a V-sign",
"blow a kiss",
"wave",
"make a small bow",
"wink")>>
<</nobr>><</widget>>
<<widget "sayexhibproud">><<nobr>>
<<print either("I'm proud of my body.",
"I'm pleased you like my body.",
"I think my body deserves to be seen.",
"I love to show off my body.",
"Being seen naked turns me on.",
"Exposing my body arouses me.",
"I look good nude, don't you think?",
"I feel great about my body.")>>
<</nobr>><</widget>>
<<widget "streetexhibitionismfame">><<nobr>>
<<set $rng to random(1, 100)>>
<<if $rng gte 81>>
<<generate1>><<generate2>><<person1>>A <<person>> and <<person2>><<person>> walk past you. The <<person1>><<person>> looks back at you and leans toward <<his>> friend, "I recognise <<phim>>, <<pshe>> looks really good naked." The <<person2>><<person>> looks at you and laughs.
<<set $phase to 1>>
<<elseif $rng gte 61>>
<<generate1>><<person1>>A <<person>> shouts at you from across the street, "Hey, I almost didn't recognise you with clothes." It attracts attention, people look at you and whisper amongst themselves.
<<set $phase to 2>>
<<elseif $rng gte 41>>
<<generate1>><<person1>>A <<person>> grabs your arm as <<he>> passes by. "I know you," <<he>> says as you break free from <<his>> grip. "You're that slut who likes stripping in public."
<<set $phase to 3>>
<<elseif $rng gte 21>>
<<generates1>><<person1>>A group of <<if $pronoun is "m">>boys<<else>>girls<</if>> smile at you a they walk past. They keep looking back at you and whisper to each other. You make out the words "naked" and "slut".
<<set $phase to 4>>
<<else>>
<<generate1>><<generate2>>A <<person1>><<person>> points at you across the road and turns to <<his>> friend. "That's the one," <<he>> says, "the one I saw nude."
<<set $phase to 5>>
<</if>>
<br><br>
<<link [[Ignore|Street Exhibitionism Fame Shamed]]>><</link>><<gtrauma>><<gstress>>
<br>
<<if $exhibitionism gte 55 and ($uncomfortable.underwear is false or $uncomfortable.nude is false)>>
<<link [[Flaunt|Street Exhibitionism Fame Flaunt]]>><<set $flaunt_type to 'words'>><<set $flaunt_part to 'none'>><</link>><<lstress>>
<br>
<</if>>
<<if $worn.lower.skirt is 1>>
<<if $exhibitionism gte 75 and $worn.under_lower.type.includes("naked") and $uncomfortable.nude is false>>
<<link [["Flash your "+$worn.lower.name|Street Exhibitionism Fame Flaunt]]>><<set $flaunt_type to 'skirt'>> <<set $flaunt_part to 'genitals'>><</link>><<exhibitionist5>><<lstress>><<garousal>>
<br>
<<elseif $exhibitionism gte 35 and $worn.genitals.type.includes("chastity") and $uncomfortable.nude is false>>
<<link [[Flash your skirt|Street Exhibitionism Fame Flaunt]]>><<set $flaunt_type to 'skirt'>> <<set $flaunt_part to 'chastity'>><</link>><<exhibitionist3>><<lstress>><<garousal>>
<br>
<<elseif $exhibitionism gte 15 and !$worn.under_lower.type.includes("naked") and !$worn.genitals.type.includes("chastity") and $uncomfortable.underwear is false>>
<<link [[Flash your skirt|Street Exhibitionism Fame Flaunt]]>><<set $flaunt_type to 'skirt'>> <<set $flaunt_part to 'lowerunderwear'>><</link>><<exhibitionist2>><<lstress>><<garousal>>
<br>
<</if>>
<<elseif $worn.upper.set isnot $worn.lower.set>>
<<if $exhibitionism gte 35 and $worn.under_lower.type.includes("naked") and $uncomfortable.nude is false>>
<<link [[Flash your bottom|Street Exhibitionism Fame Flaunt]]>><<set $flaunt_type to 'moon'>> <<set $flaunt_part to 'bottom'>><</link>><<exhibitionist3>><<lstress>><<garousal>>
<br>
<<elseif $exhibitionism gte 35 and $worn.genitals.type.includes("chastity") and $uncomfortable.nude is false>>
<<link [[Flash your bottom|Street Exhibitionism Fame Flaunt]]>><<set $flaunt_type to 'moon'>> <<set $flaunt_part to 'chastity'>><</link>><<exhibitionist3>><<lstress>><<garousal>>
<br>
<<elseif $exhibitionism gte 15 and !$worn.under_lower.type.includes("naked") and !$worn.genitals.type.includes("chastity") and $uncomfortable.underwear is false>>
<<link [[Flash your bottom|Street Exhibitionism Fame Flaunt]]>><<set $flaunt_type to 'moon'>> <<set $flaunt_part to 'lowerunderwear'>><</link>><<exhibitionist2>><<lstress>><<garousal>>
<br>
<</if>>
<</if>>
<<if $player.gender_appearance is "f" or $breastsize gt 2>>
<<if $exhibitionism gte 55 and $worn.under_upper.type.includes("naked") and $uncomfortable.nude is false>>
<<link [[Flash your breasts|Street Exhibitionism Fame Flaunt]]>><<set $flaunt_type to 'top'>> <<set $flaunt_part to 'breasts'>><</link>><<exhibitionist4>><<lstress>><<garousal>>
<br>
<<elseif $exhibitionism gte 15 and !$worn.under_upper.type.includes("naked") and $uncomfortable.underwear is false>>
<<link [["Flash your "+$worn.under_upper.name|Street Exhibitionism Fame Flaunt]]>><<set $flaunt_type to 'top'>> <<set $flaunt_part to 'upperunderwear'>><</link>><<exhibitionist2>><<lstress>><<garousal>>
<br>
<</if>>
<</if>>
<</nobr>><</widget>>
<<widget "streetcollared">><<nobr>>
<<if $daystate is "night">>
<<set $rng to random(1, 100)>>
<<if $rng gte 51 and $bestialitydisable is "f">>
<<generate1>><<generate2>><<person1>>A <<person>> and <<person2>><<person>> approach you. The <<person>> holds a dog on a leash. "Perfect. We've been looking for a bitch like you for our pet here. You'll get on your knees if you know what's good for you," <<he>> says as the <<person1>><<person>> grabs your collar.
<br><br>
<<link [[Kneel|Street Collar Dog]]>><<set $molestationstart to 1>><<set $submissive += 1>><</link>>
<br>
<<link [[Refuse|Street Collar Molestation]]>><<set $molestationstart to 1>><<set $submissive -= 1>><<set $phase to 1>><</link>>
<br>
<<else>>
<<generate1>><<generate2>>A <<person1>><<person>> emerges from the darkness to grab the collar around your neck as a <<person2>><<person>> starts groping your <<bottom>>. "What do we have here?" says the <<person1>><<person>>. "A collared slut, alone out in the open. There's only one thing you're good for."
<br><br>
<<link [[Next|Street Collar Molestation]]>><<set $molestationstart to 1>><<set $phase to 2>><</link>>
<br>
<</if>>
<<else>>
<<generate1>><<person1>>A <<person>> looks at your collar and laughs. "Who let you out of the kennel?" <<he>> says.
<<gtrauma>><<gstress>><<trauma 6>><<stress 6>>
<br><br>
<<endevent>>
<<destinationeventend>>
<</if>>
<</nobr>><</widget>>
<<widget "streetbound">><<nobr>>
<<generate1>><<person1>>
<<if $daystate is "night">>
Someone grabs your bound arms from behind. "All wrapped up like a present," says a <<person>> as <<he>> swivels you around. "How could I resist?"
<br><br>
<<link [[Next|Street Molestation]]>><<set $molestationstart to 1>><</link>>
<br>
<<else>>
A <<person>> approaches you. "Who tied you up like that? Here." <<He>> walks behind you and frees your limbs from their bindings.<<unbind>>
<br><br>
<<endevent>>
<<destinationeventend>>
<</if>>
<</nobr>><</widget>>
<<widget "streetlowertowel">><<nobr>>
<<if $daystate is "night">>
<<generate1>><<generate2>><<generate3>>Three <<people>> surround you. "That's an odd thing to walk around in during the night," says a <<person1>><<person>> as <<he>> strokes your towel. "I think I know exactly what you want."
<br><br>
<<link [[Next|Street Trio Molestation]]>><<set $molestationstart to 1>><</link>>
<br>
<<else>>
<<generatey1>><<person1>>A <<person>> creeps up behind you and snatches the towel from your waist. <<He>> runs away with it, leaving you displayed in the middle of the street.
<<lowerruined>><<set $loweroff to 0>>
<<exposure>><<covered>>
<br><br>
<<endevent>>
<<destinationeventend>>
<</if>>
<</nobr>><</widget>>
<<widget "streetuppertowel">><<nobr>>
<<if $daystate is "night">>
<<generate1>><<generate2>><<generate3>>Three figures surround you. "That's an odd thing to walk around in during the night," says a <<person1>><<person>> as <<he>> strokes your towel. "I think I know exactly what you want."
<br><br>
<<link [[Next|Street Trio Molestation]]>><<set $molestationstart to 1>><</link>>
<br>
<<else>>
<<generatey1>><<person1>>A <<person>> creeps up behind you and snatches the towel from your chest. <<He>> runs away with it, leaving you displayed in the middle of the street.
<<upperruined>><<set $upperoff to 0>>
<<exposure>><<covered>>
<br><br>
<<endevent>>
<<destinationeventend>>
<</if>>
<</nobr>><</widget>>
<<widget "whitneyposter">><<nobr>>
<<set $whitneyposter to 1>>
<<generatey1>><<person1>>You see one of Whitney's friends putting up a missing person poster. There's a picture of Whitney on it. <<He>> avoids eye contact with you.
<br><br>
<<endevent>>
<<destinationeventend>>
<</nobr>><</widget>>
<<widget "streetexoffer">><<nobr>>
<<set $exhibitionismrunon to 1>>
<<set $exhibitionismrun to "danube">>
A hooded figure bumps into you. A note falls from the folds of their coat, landing in front of you. The figure strides into an alley and disappears. You pick up the note.
<br><br>
<i>You need money. Go to Danube street. To the oak behind the spa. Then take off your clothes. That's all. £100.</i>
<br><br>
<<destinationeventend>>
<</nobr>><</widget>>
<<widget "shadyFan">><<nobr>>
<<set $rng to random(0,100)>>
You round a corner and walk right into a <<generate1>><<person1>><<person>>, causing the large package that they were holding to fall to the ground.
<br><br>
<<if $fameexhibitionism gte 400 or $famesex gte 400 or $fameprostitution gte 400 or $famerape gte 400>>
"Careful <<girl>>," <<he>> says while checking the package. Happy it isn't damaged, <<he>> takes another look at you and continues,
"You look familiar, do I know you from somewhere?"
<br><br>
<<He>> starts to get uncomfortably close as <<he>> eyes you up. "I know this may seem abrupt, but I think the clothes in this package would suit you, do you want them?"
<br><br>
<<if $exhibitionism gte 75>>
<<link [[Strip as you are and put them on|Shady Fan Strip]]>><</link>><<exhibitionist5>>
<br>
<</if>>
<<if $exhibitionism gte 35>>
<<link [[Strip in the alley and put them on|Shady Fan Alley]]>><</link>><<exhibitionist3>>
<br>
<</if>>
<<link [[Take the box and walk away|Shady Fan Take]]>><</link>>
<br>
<<link [[Refuse to take the box|Shady Fan Refuse]]>><</link>>
<<else>>
"Careful <<girl>>," <<he>> says while checking the package. Happy it isn't damaged, <<he>> smiles at you and continues,
"You need to watch where you're going, or you'll cause an accident."
<br><br>
You continue on your way.
<br><br>
<<destinationeventend>>
<</if>>
<</nobr>><</widget>><<widget "passoutstreet">>
[[Everything fades to black...->Passout street]]
<</widget>><<widget "nightingale">><<nobr>>
<<add_link "<<nightingaleicon>><<link [[Nightingale Street (0:05) (Hospital)|Nightingale Street]]>><<pass 5>><</link>><br>">>
<<hideDisplay true>>
<</nobr>><</widget>>
<<widget "nightingalequick">><<nobr>>
<<link [[Nightingale Street|Nightingale Street]]>><</link>>
<</nobr>><</widget>>
<<widget "nightingaleeventend">><<nobr>>
<<link [[Next|Nightingale Street]]>><<set $eventskip to 1>><</link>>
<</nobr>><</widget>><<widget "domus">><<nobr>>
<<add_link "<<domusicon>><<link [[Domus Street (0:05) (Home)|Domus Street]]>><<pass 5>><</link>><br>">>
<<hideDisplay true>>
<</nobr>><</widget>>
<<widget "domusquick">><<nobr>>
<<link [[Domus Street|Domus Street]]>><</link>>
<</nobr>><</widget>>
<<widget "domuseventend">><<nobr>>
<<link [[Next|Domus Street]]>><<set $eventskip to 1>><</link>>
<</nobr>><</widget>><<widget "danube">><<nobr>>
<<add_link "<<danubeicon>><<link [[Danube Street (0:05) (Mansions)|Danube Street]]>><<pass 5>><</link>><br>">>
<<hideDisplay true>>
<</nobr>><</widget>>
<<widget "danubequick">><<nobr>>
<<link [[Danube Street|Danube Street]]>><</link>>
<</nobr>><</widget>>
<<widget "danubeeventend">><<nobr>>
<<link [[Next|Danube Street]]>><<set $eventskip to 1>><</link>>
<</nobr>><</widget>><<widget "wolf">><<nobr>>
<<add_link "<<wolficon>><<link [[Wolf Street (0:05) (Temple)|Wolf Street]]>><<pass 5>><</link>><br>">>
<<hideDisplay true>>
<</nobr>><</widget>>
<<widget "wolfquick">><<nobr>>
<<link [[Wolf Street|Wolf Street]]>><</link>>
<</nobr>><</widget>>
<<widget "wolfeventend">><<nobr>>
<<link [[Next|Wolf Street]]>><<set $eventskip to 1>><</link>>
<</nobr>><</widget>><<widget "elk">><<nobr>>
<<add_link "<<elkicon>><<link [[Elk Street (0:05)|Elk Street]]>><<pass 5>><</link>><br>">>
<<hideDisplay true>>
<</nobr>><</widget>>
<<widget "elkquick">><<nobr>>
<<link [[Elk Street|Elk Street]]>><</link>>
<</nobr>><</widget>>
<<widget "elkeventend">><<nobr>>
<<link [[Next|Elk Street]]>><<set $eventskip to 1>><</link>>
<</nobr>><</widget>>
<<widget "compoundoptions">><<nobr>>
<<if $compoundhonest + $compoundlie + $compoundmock + $compoundbeg + $compoundflirt gte 9>>
<span class="teal"><<Hes>> agitated and having trouble sitting still.</span>
<br><br>
<<elseif $compoundhonest + $compoundlie + $compoundmock + $compoundbeg + $compoundflirt gte 6>>
<span class="blue"><<He>> frowns and fidgets with <<his>> pen.</span>
<br><br>
<<elseif $compoundhonest + $compoundlie + $compoundmock + $compoundbeg + $compoundflirt gte 2>>
<span class="purple"><<He>> fidgets with <<his>> pen, impatient.</span>
<br><br>
<</if>>
<<if $compoundhonest gte 5>>
"Thank you for your cooperation," <<he>> says. "You're not a threat at all, are you?" <<He>> pulls a lever and a hatch opens beneath you. The board gives way and you tumble through, sliding down a tube and splashing into cold water.<<trauma 6>><<gtrauma>>
<br><br>
<<endevent>>
<<link [[Next|Drain Water]]>><<set $bus to "industrialdrain">><</link>>
<<elseif $pain gte 100 and $willpowerpain is 0>>
You can't do this any more, it hurts too much. You tell <<him>> everything <<he>> asks, anything to stop the pain.
<br><br>
"You're not a threat at all," <<he>> says, sounding disappointed. <<He>> pulls a lever and a hatch opens beneath you. The board gives way and you tumble through, sliding down a tube and splashing into cold water.
<<trauma 6>><<gtrauma>>
<br><br>
<<endevent>>
<<link [[Next|Drain Water]]>><<set $bus to "industrialdrain">><</link>>
<<elseif $arousal gte 10000>>
You feel like you're on the verge of cumming, but you don't. The sensation becomes unbearable. "Oh, I forgot to mention," <<he>> says. "This machine can bring you to the brink of orgasm. But it won't let you cum. Not until you tell me what I need to know."
<br><br>
You can't take it, you just can't. You tell <<him>> everything as you struggle against the bindings, anything to be able to find release. "You're not a threat at all," <<he>> says, flicking a switch.
<br><br>
<<orgasmpassage>>
<<He>> pulls a lever and a hatch opens beneath you. The board gives way and you tumble through, sliding down a tube and splashing into cold water.<<trauma 6>><<gtrauma>>
<br><br>
<<endevent>>
<<link [[Next|Drain Water]]>><<set $bus to "industrialdrain">><</link>>
<<elseif $compoundhonest + $compoundlie + $compoundmock + $compoundbeg + $compoundflirt gte 10>>
<<He>> stands up, <<his>> impatience getting the better of <<him>>. "I knew this wouldn't work," <<he>> says. "Let's do this the old fashioned way."
<br><br>
<<He>> releases your bindings and pulls you off the board onto the concrete floor. <<He>> pulls a knife out of <<his>> coat and leers over you, but when <<he>> tries to move <<he>> meets resistance. "What," <<he>> looks at <<his>> other hand and finds it stuck in one of the bindings used to hold you. "How did... You little shit."
<<ltrauma>><<lstress>><<set $stress -= 2000>><<trauma -6>>
<br><br>
<<if $skulduggery lte 400>>
<<skulduggeryskilluse>>
<<else>>
<span class="blue">That was too easy. You didn't learn anything.</span>
<br><br>
<</if>>
You pick up the machine <<he>> used to torture you. It might be worth something. "Put that down," <<he>> says. "It's expensive."
<<set $blackmoney += 200>>
Well there you go.
<br><br>
You can't find a way to open the door and the <<person>> isn't forthcoming with information, but you find a metal hatch in the corner. You open it and climb down into darkness.
<<earnFeat "Mouth Sealed Shut">>
<br><br>
<<endevent>>
<<set $torturesurvivor to 1>>
<<link [[Next|Industrial Drain]]>><<set $eventskip to 1>><</link>>
<br>
<<else>>
<<if $compoundhonest lte 4>>
<<link [[Be honest|Elk Compound Honest]]>><<set $compoundhonest += 1>><<arousal 3000>><<set $pain -= 10>><<stress 6>><</link>><<garousal>><<gstress>><<lpain>>
<br>
<</if>>
<<if $compoundlie lte 4>>
<<link [[Lie|Elk Compound Lie]]>><<set $compoundlie += 1>><<arousal -1000>><<pain 7>><<trauma 6>><<stress 6>><</link>><<gtrauma>><<gstress>><<larousal>><<gpain>>
<br>
<<else>>
You're under such strain you cannot think up another lie.
<br>
<</if>>
<<if $submissive lte 500 and $compoundmock lte 4>>
<<link [[Mock|Elk Compound Mock]]>><<set $compoundmock += 1>><<arousal -2000>><<pain 7>><<stress 6>><</link>><<gstress>><<larousal>><<gpain>>
<br>
<</if>>
<<if $submissive gte 1500 and $compoundbeg lte 4>>
<<link [[Beg|Elk Compound Beg]]>><<set $compoundbeg += 1>><<arousal 3000>><<set $pain -= 20>><<stress 6>><</link>><<gstress>><<garousal>><<lpain>>
<br>
<</if>>
<<if $compoundflirt is 0>>
<<link [[Flirt|Elk Compound Flirt]]>><<set $compoundflirt += 1>><<set $pain -= 10>><</link>><<promiscuous1>><<lpain>>
<br>
<<elseif $compoundflirt is 1 and $promiscuity gte 15>>
<<link [[Flirt|Elk Compound Flirt]]>><<set $compoundflirt += 1>><<set $pain -= 10>><</link>><<promiscuous2>><<lpain>>
<br>
<<elseif $compoundflirt is 2 and $promiscuity gte 35>>
<<link [[Flirt|Elk Compound Flirt]]>><<set $compoundflirt += 1>><<set $pain -= 10>><</link>><<promiscuous2>><<lpain>>
<br>
<<elseif $compoundflirt is 3 and $promiscuity gte 55>>
<<link [[Flirt|Elk Compound Flirt]]>><<set $compoundflirt += 1>><<set $pain -= 10>><</link>><<promiscuous2>><<lpain>>
<br>
<<elseif $compoundflirt is 4 and $promiscuity gte 75>>
<<link [[Flirt|Elk Compound Flirt]]>><<set $compoundflirt += 1>><<set $pain -= 10>><</link>><<promiscuous2>><<lpain>>
<br>
<</if>>
<</if>>
<</nobr>><</widget>>
<<widget "passoutcompound">><<nobr>>
You've pushed yourself too much. You black out.
<br><br>
<<link [[Next|Elk Compound Experiment]]>><</link>>
<br>
<</nobr>><</widget>><<widget "harvest">><<nobr>>
<<add_link "<<harvesticon>><<link [[Harvest Street (0:05) (Pub)|Harvest Street]]>><<pass 5>><</link>><br>">>
<<hideDisplay true>>
<</nobr>><</widget>>
<<widget "harvestquick">><<nobr>>
<<link [[Harvest Street|Harvest Street]]>><</link>>
<</nobr>><</widget>>
<<widget "harvesteventend">><<nobr>>
<<link [[Next|Harvest Street]]>><<set $eventskip to 1>><</link>>
<</nobr>><</widget>><<widget "mer">><<nobr>>
<<add_link "<<mericon>><<link [[Mer Street (0:05) (Docks)|Mer Street]]>><<pass 5>><</link>><br>">>
<<hideDisplay true>>
<</nobr>><</widget>>
<<widget "merquick">><<nobr>>
<<link [[Mer Street|Mer Street]]>><</link>>
<</nobr>><</widget>>
<<widget "mereventend">><<nobr>>
<<link [[Next|Mer Street]]>><<set $eventskip to 1>><</link>>
<</nobr>><</widget>><<widget "starfish">><<nobr>>
<<add_link "<<starfishicon>><<link [[Starfish Street (0:05) (Beach)|Starfish Street]]>><<pass 5>><</link>><br>">>
<<hideDisplay true>>
<</nobr>><</widget>>
<<widget "starfishquick">><<nobr>>
<<link [[Starfish Street|Starfish Street]]>><</link>>
<</nobr>><</widget>>
<<widget "starfisheventend">><<nobr>>
<<link [[Next|Starfish Street]]>><<set $eventskip to 1>><</link>>
<</nobr>><</widget>><<widget "cliff">><<nobr>>
<<add_link "<<clifficon>><<link [[Cliff Street (0:05) (Cafe)|Cliff Street]]>><<pass 5>><</link>><br>">>
<<hideDisplay true>>
<</nobr>><</widget>>
<<widget "cliffquick">><<nobr>>
<<link [[Cliff Street|Cliff Street]]>><</link>>
<</nobr>><</widget>>
<<widget "cliffeventend">><<nobr>>
<<link [[Next|Cliff Street]]>><<set $eventskip to 1>><</link>>
<</nobr>><</widget>><<widget "barb">><<nobr>>
<<add_link "<<barbicon>><<link [[Barb Street (0:05) (Studio)|Barb Street]]>><<pass 5>><</link>><br>">>
<<hideDisplay true>>
<</nobr>><</widget>>
<<widget "barbquick">><<nobr>>
<<link [[Barb Street|Barb Street]]>><</link>>
<</nobr>><</widget>>
<<widget "barbeventend">><<nobr>>
<<link [[Next|Barb Street]]>><<set $eventskip to 1>><</link>>
<</nobr>><</widget>><<widget "connudatus">><<nobr>>
<<add_link "<<connudatusicon>><<link [[Connudatus Street (0:05) (Clubs)|Connudatus Street]]>><<pass 5>><</link>><br>">>
<<hideDisplay true>>
<</nobr>><</widget>>
<<widget "connudatusquick">><<nobr>>
<<link [[Connudatus Street|Connudatus Street]]>><</link>>
<</nobr>><</widget>>
<<widget "connudatuseventend">><<nobr>>
<<link [[Next|Connudatus Street]]>><<set $eventskip to 1>><</link>>
<</nobr>><</widget>>
<<widget "connudatuswallet">><<nobr>>
You find a quiet place and open the <<wallet>>.
<<set $rng to random(1, 100)>>
<<if $rng gte 91>>
You don't find much, just some loose change worth £2.
<br><br>
<<link [[Take it|Connudatus Street]]>><<set $money += 200>><<crimeup 2>><</link>><<crime>>
<br>
<<link [[Leave it|Connudatus Street]]>><</link>>
<br>
<<elseif $rng gte 81>>
You don't find much, just some loose change worth £3.
<br><br>
<<link [[Take it|Connudatus Street]]>><<set $money += 300>><<crimeup 3>><</link>><<crime>>
<br>
<<link [[Leave it|Connudatus Street]]>><</link>>
<br>
<<elseif $rng gte 71>>
You find £8 hidden in a secret compartment.
<br><br>
<<link [[Take it|Connudatus Street]]>><<set $money += 800>><<crimeup 8>><</link>><<crime>>
<br>
<<link [[Leave it|Connudatus Street]]>><</link>>
<br>
<<elseif $rng gte 61>>
You find a black credit card.
<br><br>
<<link [[Take it|Connudatus Street]]>><<set $blackmoney += 8>><<crimeup 8>><</link>><<crime>>
<br>
<<link [[Leave it|Connudatus Street]]>><</link>>
<br>
<<elseif $rng gte 51>>
You find £15 tucked away.
<br><br>
<<link [[Take it|Connudatus Street]]>><<set $money += 1500>><<crimeup 15>><</link>><<crime>>
<br>
<<link [[Leave it|Connudatus Street]]>><</link>>
<br>
<<elseif $rng gte 41>>
You find a silver credit card.
<br><br>
<<link [[Take it|Connudatus Street]]>><<set $blackmoney += 15>><<crimeup 15>><</link>><<crime>>
<br>
<<link [[Leave it|Connudatus Street]]>><</link>>
<br>
<<elseif $rng gte 31>>
You find £25 tucked away.
<br><br>
<<link [[Take it|Connudatus Street]]>><<set $money += 2500>><<crimeup 25>><</link>><<crime>>
<br>
<<link [[Leave it|Connudatus Street]]>><</link>>
<br>
<<elseif $rng gte 21>>
You find a gold credit card.
<br><br>
<<link [[Take it|Connudatus Street]]>><<set $blackmoney += 25>><<crimeup 25>><</link>><<crime>>
<br>
<<link [[Leave it|Connudatus Street]]>><</link>>
<br>
<<elseif $rng gte 11>>
You find a platinum credit card.
<br><br>
<<link [[Take it|Connudatus Street]]>><<set $blackmoney += 50>><<crimeup 50>><</link>><<crime>>
<br>
<<link [[Leave it|Connudatus Street]]>><</link>>
<br>
<<else>>
You find £50 tucked away.
<br><br>
<<link [[Take it|Connudatus Street]]>><<set $money += 5000>><<crimeup 50>><</link>><<crime>>
<br>
<<link [[Leave it|Connudatus Street]]>><</link>>
<br>
<</if>>
<</nobr>><</widget>><<widget "high">><<nobr>>
<<add_link "<<highicon>><<link [[High Street (0:05) (Shopping Centre)|High Street]]>><<pass 5>><</link>><br>">>
<<hideDisplay true>>
<</nobr>><</widget>>
<<widget "highquick">><<nobr>>
<<link [[High Street|High Street]]>><</link>>
<</nobr>><</widget>>
<<widget "higheventend">><<nobr>>
<<link [[Next|High Street]]>><<set $eventskip to 1>><</link>>
<</nobr>><</widget>><<widget "oxford">><<nobr>>
<<add_link "<<oxfordicon>><<link [[Oxford Street (0:05) (School)|Oxford Street]]>><<pass 5>><</link>><br>">>
<<hideDisplay true>>
<</nobr>><</widget>>
<<widget "oxfordquick">><<nobr>>
<<link [[Oxford Street|Oxford Street]]>><</link>>
<</nobr>><</widget>>
<<widget "oxfordeventend">><<nobr>>
<<link [[Next|Oxford Street]]>><<set $eventskip to 1>><</link>>
<</nobr>><</widget>><<widget "eventsstreet">><<nobr>>
<<set $dangerevent to random(1, 100)>>
<<set $rng to random(1, 100)>>
<<if $kylarwatched is 1>>
<<kylarwatched>>
<<elseif $daystate is "night">>
<<if $exposed gte 1>>
<<if $bus is "residential">>
<<set $dangerevent to random(1, 30)>>
<<if $dangerevent lte 10>>
<<residentialex1>>
<<elseif $dangerevent lte 20>>
<<residentialex2>>
<<else>>
<<residentialex3>>
<</if>>
<<elseif $bus is "commercial">>
<<set $dangerevent to random(1, 30)>>
<<if $dangerevent lte 10>>
<<commercialex1>>
<<elseif $dangerevent lte 20>>
<<commercialex2>>
<<else>>
<<commercialex3>>
<</if>>
<<elseif $bus is "industrial">>
<<set $dangerevent to random(1, 30)>>
<<if $dangerevent lte 10>>
<<industrialex1>>
<<elseif $dangerevent lte 20>>
<<industrialex2>>
<<else>>
<<industrialex3>>
<</if>>
<<elseif $bus is "park">>
<<set $dangerevent to random(1, 30)>>
<<if $dangerevent lte 10>>
<<parkex1>>
<<elseif $dangerevent lte 20>>
<<parkex2>>
<<else>>
<<parkex3>>
<</if>>
<<else>>
<<set $dangerevent to random(1, 60)>>
<<if $dangerevent lte 20>>
<<streetex1>>
<<elseif $dangerevent lte 30>>
<<streetex2>>
<<elseif $dangerevent lte 40>>
<<streetex3>>
<<elseif $dangerevent lte 50>>
<<streetex4>>
<<elseif $dangerevent lte 60>>
<<streetex5>>
<</if>>
<</if>>
<<elseif $rng gte 51>>
<<set $dangerevent to random(1, 150)>>
<<if $dangerevent lte 10>>
<<if $exhibitionismrun is undefined and $exhibitionismrunon isnot 1 and $days gte 8>>
<<streetexoffer>>
<<else>>
<<eventsstreetnight>>
<</if>>
<<elseif $dangerevent lte 20>>
<<if $NPCName[$NPCNameList.indexOf("Whitney")].state is "dungeon" and $whitneyposter isnot 1>>
<<whitneyposter>>
<<else>>
<<eventsstreetnight>>
<</if>>
<<elseif $dangerevent lte 30>>
<<if $hallucinations gte 2 and $tentacledisable is "f">>
<<streettentacle>>
<<else>>
<<eventsstreetday>>
<</if>>
<<elseif $dangerevent lte 40>>
<<if $famesex gte random(1, 1000)>>
<<streetsexfame>>
<<else>>
<<eventsstreetnight>>
<</if>>
<<elseif $dangerevent lte 50>>
<<if $famerape gte random(1, 1000)>>
<<streetrapefame>>
<<else>>
<<eventsstreetnight>>
<</if>>
<<elseif $dangerevent lte 60>>
<<if $famebestiality gte random(1, 1000)>>
<<streetbestialityfame>>
<<else>>
<<eventsstreetnight>>
<</if>>
<<elseif $dangerevent lte 70>>
<<if $fameprostitution gte random(1, 1000)>>
<<streetprostitutionfame>>
<<else>>
<<eventsstreetnight>>
<</if>>
<<elseif $dangerevent lte 80>>
<<if $fameexhibitionism gte random(1, 1000)>>
<<streetexhibitionismfame>>
<<else>>
<<eventsstreetnight>>
<</if>>
<<elseif $dangerevent lte 90>>
<<if ($edenfreedom is 1 and $edendays gte 2) or ($edenfreedom gte 2 and $edendays gte 8)>>
<<streeteden>>
<<else>>
<<eventsstreetnight>>
<</if>>
<<elseif $dangerevent lte 100>>
<<if $streetpolice isnot 1 and $crime gte 1000 and !$worn.lower.type.includes("naked")>>
<<streetpolice>>
<<else>>
<<eventsstreetnight>>
<</if>>
<<elseif $dangerevent lte 110>>
<<if $worn.neck.collared is 1>>
<<streetcollared>>
<<else>>
<<eventsstreetnight>>
<</if>>
<<elseif $dangerevent lte 120>>
<<if $leftarm is "bound" or $rightarm is "bound">>
<<streetbound>>
<<else>>
<<eventsstreetnight>>
<</if>>
<<elseif $dangerevent lte 130>>
<<if $worn.lower.name is "towel" or $worn.lower.name is "large towel bottom">>
<<streetlowertowel>>
<<else>>
<<eventsstreetnight>>
<</if>>
<<elseif $dangerevent lte 140>>
<<if $worn.upper.name is "towel" or $worn.upper.name is "large towel">>
<<streetuppertowel>>
<<else>>
<<eventsstreetnight>>
<</if>>
<<elseif $dangerevent lte 150>>
<<if $crime gte 5000>>
<<streetwanted>>
<<else>>
<<eventsstreetnight>>
<</if>>
<</if>>
<<else>>
<<eventsstreetnight>>
<</if>>
<<else>>
<<if $exposed gte 1>>
<<if $bus is "residential">>
<<set $dangerevent to random(1, 30)>>
<<if $dangerevent lte 10>>
<<residentialex1>>
<<elseif $dangerevent lte 20>>
<<residentialex2>>
<<else>>
<<residentialex3>>
<</if>>
<<elseif $bus is "commercial">>
<<set $dangerevent to random(1, 30)>>
<<if $dangerevent lte 10>>
<<commercialex1>>
<<elseif $dangerevent lte 20>>
<<commercialex2>>
<<else>>
<<commercialex3>>
<</if>>
<<elseif $bus is "industrial">>
<<set $dangerevent to random(1, 30)>>
<<if $dangerevent lte 10>>
<<industrialex1>>
<<elseif $dangerevent lte 20>>
<<industrialex2>>
<<else>>
<<industrialex3>>
<</if>>
<<elseif $bus is "park">>
<<set $dangerevent to random(1, 30)>>
<<if $dangerevent lte 10>>
<<parkex1>>
<<elseif $dangerevent lte 20>>
<<parkex2>>
<<else>>
<<parkex3>>
<</if>>
<<else>>
<<set $dangerevent to random(1, 20)>>
<<if $dangerevent lte 10>>
<<streetexday1>>
<<elseif $dangerevent lte 20>>
<<streetexday2>>
<</if>>
<</if>>
<<elseif $averyseen isnot 1 and $weekday is 7 and $scienceproject is "won" and $daystate is "day" or $averyseen isnot 1 and $weekday is 7 and $scienceproject is "done" and $daystate is "day">><<set $averyseen to 1>>
<<streetavery>>
<<elseif $rng gte 52>>
<<set $dangerevent to random(1, 170)>>
<<if $dangerevent lte 10>>
<<if $exhibitionismrun is undefined and $exhibitionismrunon isnot 1 and $days gte 8>>
<<streetexoffer>>
<<else>>
<<eventsstreetday>>
<</if>>
<<elseif $dangerevent lte 20>>
<<if $NPCName[$NPCNameList.indexOf("Whitney")].state is "dungeon" and $whitneyposter isnot 1>>
<<whitneyposter>>
<<else>>
<<eventsstreetday>>
<</if>>
<<elseif $dangerevent lte 30>>
<<if $hallucinations gte 2 and $tentacledisable is "f">>
<<streettentacle>>
<<else>>
<<eventsstreetday>>
<</if>>
<<elseif $dangerevent lte 40>>
<<if $famesex gte random(1, 1000)>>
<<streetsexfame>>
<<else>>
<<eventsstreetday>>
<</if>>
<<elseif $dangerevent lte 50>>
<<if $famerape gte random(1, 1000)>>
<<streetrapefame>>
<<else>>
<<eventsstreetday>>
<</if>>
<<elseif $dangerevent lte 60>>
<<if $famebestiality gte random(1, 1000)>>
<<streetbestialityfame>>
<<else>>
<<eventsstreetday>>
<</if>>
<<elseif $dangerevent lte 70>>
<<if $fameprostitution gte random(1, 1000)>>
<<streetprostitutionfame>>
<<else>>
<<eventsstreetday>>
<</if>>
<<elseif $dangerevent lte 80>>
<<if $fameexhibitionism gte random(1, 1000)>>
<<streetexhibitionismfame>>
<<else>>
<<eventsstreetday>>
<</if>>
<<elseif $dangerevent lte 90>>
<<if ($edenfreedom is 1 and $edendays gte 2) or ($edenfreedom gte 2 and $edendays gte 8)>>
<<streeteden>>
<<else>>
<<eventsstreetday>>
<</if>>
<<elseif $dangerevent lte 100>>
<<if $streetpolice isnot 1 and $crime gte 1000 and !$worn.lower.type.includes("naked")>>
<<streetpolice>>
<<else>>
<<eventsstreetday>>
<</if>>
<<elseif $dangerevent lte 110>>
<<if $worn.neck.collared is 1>>
<<streetcollared>>
<<else>>
<<eventsstreetday>>
<</if>>
<<elseif $dangerevent lte 120>>
<<if $leftarm is "bound" or $rightarm is "bound">>
<<streetbound>>
<<else>>
<<eventsstreetday>>
<</if>>
<<elseif $dangerevent lte 130>>
<<if $worn.lower.name is "towel" or $worn.lower.name is "large towel bottom">>
<<streetlowertowel>>
<<else>>
<<eventsstreetday>>
<</if>>
<<elseif $dangerevent lte 140>>
<<if $worn.upper.name is "towel" or $worn.upper.name is "large towel">>
<<streetuppertowel>>
<<else>>
<<eventsstreetday>>
<</if>>
<<elseif $dangerevent lte 150>>
<<bodywriting_exposure_check>>
<<if _bodywriting_exposed is 1>>
<<streetbodywriting>>
<<else>>
<<eventsstreetday>>
<</if>>
<<elseif $dangerevent lte 160>>
<<bodywriting_exposure_check>>
<<if _bodywriting_exposed is 1>>
<<streetwhorebodywriting>>
<<else>>
<<eventsstreetday>>
<</if>>
<<elseif $dangerevent lte 170>>
<<if $crime gte 5000>>
<<streetwanted>>
<<else>>
<<eventsstreetday>>
<</if>>
<</if>>
<<else>>
<<eventsstreetday>>
<</if>>
<</if>>
<</nobr>><</widget>>
<<widget "eventsstreetday">><<nobr>>
<<set $dangerevent to random(1, 152)>>
<<set $rng to random(1, 100)>>
<<if $rng lte 10 and $worn.feet.type.includes("heels") and $feetskill lt $worn.feet.reveal>>
<<streetheeltrip>>
<<elseif $rng gte 91>>
<<street1>>
<<elseif $dangerevent lte 10>>
<<streetfamerape>>
<<elseif $dangerevent lte 20>>
<<streetbox>>
<<elseif $dangerevent lte 30>>
<<street8>>
<<elseif $dangerevent lte 40>>
<<street9>>
<<elseif $dangerevent lte 50>>
<<street7>>
<<elseif $dangerevent lte 55>>
<<street10>>
<<elseif $dangerevent lte 60>>
<<streetrocks>>
<<elseif $dangerevent lte 65>>
<<street6>>
<<elseif $dangerevent lte 75>>
<<street5>>
<<elseif $dangerevent lte 85>>
<<street4>>
<<elseif $dangerevent lte 95>>
<<street2>>
<<elseif $dangerevent lte 96>>
<<street3>>
<<elseif $dangerevent lte 106>>
<<streetbullies>>
<<elseif $dangerevent lte 116>>
<<streetfootbridge>>
<<elseif $dangerevent lte 126>>
<<streetbottomgrope>>
<<elseif $dangerevent lte 132>>
<<shadyFan>>
<<elseif $dangerevent lte 142>>
<<streetvan>>
<<elseif $dangerevent lte 152>>
<<streetfriendly1>>
<</if>>
<</nobr>><</widget>>
<<widget "eventsstreetnight">><<nobr>>
<<set $dangerevent to random(1, 131)>>
<<set $rng to random(1, 100)>>
<<if $rng lte 10 and $worn.feet.type.includes("heels") and $feetskill lt $worn.feet.reveal>>
<<streetheeltrip>>
<<elseif $rng gte 91>>
<<street1>>
<<elseif $dangerevent lte 10>>
<<streetbox>>
<<elseif $dangerevent lte 20>>
<<street8>>
<<elseif $dangerevent lte 30>>
<<street9>>
<<elseif $dangerevent lte 40>>
<<street7>>
<<elseif $dangerevent lte 45>>
<<streetrocks>>
<<elseif $dangerevent lte 50>>
<<street6>>
<<elseif $dangerevent lte 55>>
<<street10>>
<<elseif $dangerevent lte 65>>
<<street5>>
<<elseif $dangerevent lte 75>>
<<street4>>
<<elseif $dangerevent lte 85>>
<<streetfamerape>>
<<elseif $dangerevent lte 95>>
<<street2>>
<<elseif $dangerevent lte 105>>
<<street3>>
<<elseif $dangerevent lte 107>>
<<streetnight1>>
<<elseif $dangerevent lte 109>>
<<streetnight2>>
<<elseif $dangerevent lte 119>>
<<streetbottomgrope>>
<<elseif $dangerevent lte 121>>
<<streetlurker>>
<<elseif $dangerevent lte 131>>
<<streetvan>>
<</if>>
<</nobr>><</widget>>
<<widget "streeteffects">><<nobr>>
<<if $kylarstreettimer gte ($rng + 65) and $NPCName[$NPCNameList.indexOf("Kylar")].state is "active" and $kylarwatched isnot 1 and $exposed lte 0>>
<<set $kylarstreettimer to 0>><<set $kylarwatchedtimer to 2>>
You shiver, a warning from some primal instinct. <span class="blue">Something is watching you.</span>
<<set $kylarwatched to 1>><<set $eventskip to 1>>
<<elseif $kylarwatched is 1>>
<<if $exposed gte 1 or $NPCName[$NPCNameList.indexOf("Kylar")].state isnot "active" or $kylarwatchedtimer lte 0>>
<<set $kylarwatched to 0>>
<<else>>
<span class="blue">Something is watching you.</span>
<</if>>
<</if>>
<</nobr>><</widget>>
<<widget "loiter">><<nobr>>
<<add_link "<<loitericon>><<link [[Loiter (0:15)|$passage]]>><<pass 15>><</link>><br>">>
<<hideDisplay>>
<</nobr>><</widget>><<set $outside to 1>><<set $location to "town">><<effects>><<set $bus to "wolf">>
You are on Wolf Street. The nearby forest bleeds into the town here, particularly where the temple sits.
<<if $daystate is "day">>
<<if $weather.current is "rain">>
The trees sway in the wind.
<<elseif $weather.current is "snow">>
The trees sway in the wind, dislodging snow from their branches.
<<else>>
It's one of the quieter parts of town.
<</if>>
<<elseif $daystate is "dawn">>
You hear chanting from within.
<<elseif $daystate is "dusk">>
It strikes a forbidding silhouette against the darkening sky.
<<elseif $daystate is "night">>
It's almost pitch-black.
<</if>>
<<streeteffects>>
<br><br>
<<if $exposed gte 1>>
<<exhibitionism "street">>
<</if>>
<<if $arousal gte 10000>>
<<orgasmstreet>>
<</if>>
<<if $stress gte 10000>>
<<passoutstreet>>
<<else>>
<<set $danger to random(1, 10000)>><<set $dangerevent to 0>>
<<if $danger gte (9900 - $allure) and $eventskip is 0>>
<<eventsstreet>>
<<else>>
<<if $map.top is true>>
<<map "wolf">>
<br>
<</if>>
Places of interest
<br>
<<wolficon>><<link [[Temple (0:01)|Temple]]>><<pass 1>><</link>>
<br>
<<if $soup_kitchen_known is 1 and $exposed lte 0>>
<<if $hour gte 18 and $hour lte 20>>
<<soupkitchenicon>><<link [[Soup Kitchen (0:01)|Soup Kitchen]]>><<pass 1>><</link>>
<<else>>
<<soupkitchenicon>><<link [[Soup Kitchen (0:01)|Soup Kitchen Closed]]>><<pass 1>><</link>>
<</if>>
<br>
<</if>>
<br>
<<foresticon>><<link [[Forest (0:10)|Forest]]>><<pass 10>><<set $forest to 0>><<set $eventskip to 1>><</link>>
<br><br>
<<if $exposed gte 1 and $daystate isnot "night">>
<<else>>
<<add_link "Travel<br>">><<hideDisplay>>
<<danube>>
<<nightingale>>
<<connudatus>>
<<high>>
<<if $exposed lte 0>>
<<buswait>>
<</if>>
<<loiter>>
<</if>>
<<add_link "<br>Alternate routes<br>">><<hideDisplay>>
<<commercial>>
<<stormdrain>>
<<displayLinks>>
<<if $map.top isnot true>>
<br>
<<map "wolf">>
<</if>>
<</if>>
<</if>>
<<set $eventskip to 0>><<set $outside to 0>><<set $location to "strip_club">><<effects>>
<<danceeffects>>
<<danceaudience>>
<<danceactions>>
<<if $danceevent is 0 and $exhibitionism lte 74 and $exposed gte 2>>
There's no way you can continue dancing while so exposed! Face reddening, you flee the scene.
<br><br>
<<elseif $danceevent is 0 and $exhibitionism lte 34 and $exposed gte 1>>
There's no way you can continue dancing while so exposed! Face reddening, you flee the scene.
<br><br>
<</if>>
<<if $danceevent is "finish">>
<<link [[Next|Strip Club]]>><<endevent>><<clotheson>><</link>>
<<elseif $danceevent is "private">>
<<if $promiscuity gte 35>>
<<link [[Private room|Strip Club Private Dance]]>><<set $phase to 0>><<set $enemyno to 1>><</link>><<promiscuous3>>
<br>
<<elseif $promiscuity lte 34 and $uncomfortable.prostituting is false>>
<<link [[Private room|Strip Club Private Dance]]>><<set $desperateaction to 1>><<set $enemyno to 1>><</link>><<promiscuous3>>
<br>
<</if>>
<<elseif $danceevent is 0>>
<<if $exposed gte 2 and $exhibitionism lte 74>>
<<link [[Flee|Strip Club Dressing Room]]>><<clotheson>><<endevent>><</link>>
<<elseif $exposed gte 1 and $exhibitionism lte 34>>
<<link [[Flee|Strip Club Dressing Room]]>><<clotheson>><<endevent>><</link>>
<<else>>
<<link [[Stop|Strip Club]]>><<clotheson>><<endevent>><</link>>
<</if>>
<</if>><<set $outside to 0>><<set $location to "strip_club">><<effects>>
<<if $phase is 0>>
<<set $tipmod to 2>><<tipset>>
<<promiscuity3>>You lead the <<person>> into one of the back rooms. It's well-lit compared to the main room, it takes a moment for your eyes to adjust. There's a small stage with a pole in one corner. There's also a sofa, contoured to allow an extensive range of positions.
<br><br>
<<if $rng gte 71>>
Before you can turn around, the <<person>> has their hands wrapped around your waist and their mouth nuzzled against your neck.
<br><br>
<<link [[Pull away|Strip Club Private Dance]]>><<set $phase to 1>><</link>>
<br>
<<link [[Try to negotiate while being fondled|Strip Club Private Dance]]>><<arousal 600>><<set $phase to 2>><<submission 5>><<garousal>><</link>>
<br>
<<else>>
The <<person>> stands sheepishly by the door, clearly waiting for you to initiate things.
<br><br>
<<set $rng to random(1, 100)>>
<<if $tipreaction is "low">>
You take <<him>> by the hands and sit on the sofa. You negotiate a price of £<<print ($tip / 100)>>, less than you'd hoped.
<br><br>
"I know it's not much," <<he>> exclaims, "but it's all I can afford and still eat tomorrow." <<He>> looks down at <<his>> feet.
<br><br>
<<if $rng gte 51>>
"Also, if it's okay, I don't want any touching. Well, maybe some, but mainly I'd just like to talk."
<br><br>
<<link [[Accept|Strip Club Private Dance]]>><<set $phase to 3>><<pass 30>><</link>>
<br>
<<link [[Refuse|Strip Club Private Dance]]>><<set $phase to 4>><</link>>
<br>
<<else>>
<<link [[Accept|Strip Club Private Dance Sex]]>><<set $consensual to 1>><<set $sexstart to 1>><</link>>
<br>
<<link [[Refuse|Strip Club Private Dance]]>><<set $phase to 4>><</link>>
<br>
<</if>>
<<elseif $tipreaction is "mid">>
You take <<him>> by the hands and sit on the sofa. You negotiate a price of £<<print ($tip / 100)>>, which seems reasonable.
<br><br>
<<if $rng gte 51>>
<<He>> speaks softly, "If it's okay, I don't want any touching. Well, maybe some, but mainly I'd just like to talk."
<br><br>
<<link [[Accept|Strip Club Private Dance]]>><<set $phase to 3>><<pass 30>><</link>>
<br>
<<link [[Refuse|Strip Club Private Dance]]>><<set $phase to 4>><</link>>
<br>
<<else>>
<<link [[Accept|Strip Club Private Dance Sex]]>><<set $consensual to 1>><<set $sexstart to 1>><</link>>
<br>
<<link [[Refuse|Strip Club Private Dance]]>><<set $phase to 4>><</link>>
<br>
<</if>>
<</if>>
<</if>>
<<elseif $phase is 1>>
<<if $rng gte 21>>
You pull away from the <<person>>. <<He>> seems frustrated, but it can't be helped.
<<set $enemyanger += 20>>
<<if $tipreaction is "low">>
You negotiate a price of £<<print ($tip / 100)>>, less than you'd hoped.
<br><br>
"You think you're worth more?" <<He>> laughs, "I can pick up sluts like you for free you know. This is charity, this is."
<br><br>
<<link [[Accept|Strip Club Private Dance Sex]]>><<set $consensual to 1>><<set $sexstart to 1>><</link>>
<br>
<<link [[Refuse|Strip Club Private Dance]]>><<set $phase to 5>><</link>>
<br>
<<elseif $tipreaction is "mid">>
You negotiate a price of £<<print ($tip / 100)>>, which seems reasonable.
<br><br>
<<link [[Accept|Strip Club Private Dance Sex]]>><<set $consensual to 1>><<set $sexstart to 1>><</link>>
<br>
<<link [[Refuse|Strip Club Private Dance]]>><<set $phase to 5>><</link>>
<br>
<</if>>
<<else>>
You try to pull away from the <<his>> intruding hands, but <<he>> grapples your arms with one hand and clamps down on your mouth with the other.
<br><br>
<<set $enemyanger += 20>>
<<link [[Next|Strip Club Private Dance Sex]]>><<set $molestationstart to 1>><</link>>
<br>
<</if>>
<<elseif $phase is 2>>
<<if $tipreaction is "low">>
Despite <<his>> unrelenting pawing, you manage to negotiate a price of £<<print ($tip / 100)>>, less than you'd hoped.
<br><br>
<<elseif $tipreaction is "mid">>
Despite <<his>> unrelenting pawing, you manage to negotiate a price of £<<print ($tip / 100)>>, which seems reasonable.
<br><br>
<</if>>
<<link [[Accept|Strip Club Private Dance Sex]]>><<set $consensual to 1>><<set $sexstart to 1>><</link>>
<br>
<<link [[Refuse|Strip Club Private Dance]]>><<set $phase to 5>><</link>>
<br>
<<elseif $phase is 3>>
<<He>> rests <<his>> head on your lap and you gently stroke <<his>> hair. <<He>> talks about mundane topics while you lend a sympathetic ear. Despite the banality of the conversation <<he>> becomes tearful at one point, while mentioning how <<he>> doesn't feel able to open up to <<his>> spouse.
<br><br>
After <<his>> thirty minutes are up, <<he>> pays you the agreed fee and thanks you for you time. <<He>> seems genuinely grateful.
<br><br>
<<fameprostitution 1>>
<<clotheson>>
<<link [[Next|Strip Club]]>><<set $money += $tip>><<endevent>><</link>>
<<elseif $phase is 4>>
<<He>> nods, eyes downcast. <<He>> doesn't waste any time leaving the room.
<br><br>
<<clotheson>>
<<link [[Next|Strip Club]]>><<endevent>><</link>>
<<elseif $phase is 5>>
<<set $rng to random(1, 100)>>
<<if $rng gte 21>>
<<He>> looks at you, as if unsure what to do. Finally, <<he>> says "You've probably got something contagious anyway." before leaving the room.
<br><br>
<<clotheson>>
<<link [[Next|Strip Club]]>><<endevent>><</link>>
<<else>>
<<He>> looks at you blankly for a moment, then laughs. "Good one, now get on your knees before I smack you down!" <<He>> assaults you!
<br><br>
<<link [[Next|Strip Club Private Dance Sex]]>><<set $molestationstart to 1>><</link>>
<br>
<</if>>
<</if>><<if $molestationstart is 1>>
<<set $molestationstart to 0>>
<<controlloss>>
<<violence 1>>
<<neutral 1>>
<<molested>>
<<maninit>>
<<set $rescue to 1>>
<<if $phase is 1>>
<<set $NPCList[0].lefthand to "arms">>
<<set $leftarm to "grappled">>
<<set $rightarm to "grappled">>
<<hand_gag 0 right>>
<<elseif $phase is 5>>
<<set $enemyanger += 40>>
<</if>>
<<elseif $sexstart is 1>>
<<set $sexstart to 0>>
<<set $consensual to 1>>
<<neutral 1>>
<<maninit>>
<<set $rescue to 1>>
<<set $enemytrust += 40>>
<<if $phase is 2>>
"This better be worth it," <<he>> says.
<<else>>
<<set $enemytrust += 40>>
<</if>>
<<if $phase is 1>>
"This better be worth it," <<he>> says.
<<else>>
<<set $enemytrust += 40>>
<</if>>
<</if>>
<<effects>>
<<effectsman>><<man>>
<<stateman>>
<br><br>
<<actionsman>>
<<if $enemyarousal lte $enemyarousalmax and $enemyhealth gte 0 and $alarm lte 0 and $finish is 0>>
<span id="next"><<link [[Next|Strip Club Private Dance Sex]]>><</link>></span><<nexttext>>
<<else>>
<span id="next"><<link [[Next|Strip Club Private Dance Sex Finish]]>><</link>></span><<nexttext>>
<</if>><<set $outside to 0>><<set $location to "strip_club">><<effects>>
<<if $consensual is 1>>
<<if $enemyarousal gte $enemyarousalmax>>
<<ejaculation>><<set $prostitutionstat += 1>><<fameprostitution 1>>
<<if $phase is 2>>
"Here's your pay, whore," the <<person>> gasps as <<he>> finishes off. <<He>> leaves the room without looking at you.
<br><br>
<<tipreceive>>
<<elseif $phase is 1>>
"Here's your pay, whore," the <<person>> gasps as <<he>> finishes off.
<<if $brothelknown is 0 and $rng gte 91>>
"I have something for you." <<He>> hands you a slip of paper before leaving the room. You read the paper, it has the address of a building on Harvest Street. <span class="gold">You can now access the suspicious building on Harvest Street.</span>
<br><br>
<<else>>
<<He>> leaves the room without looking at you.
<br><br>
<</if>>
<<tipreceive>>
<<else>>
<<He>> smiles in contentment. "Thank you for your time. Here you go." <<He>> gives you a broad smile before leaving the room.
<br><br>
<<tipreceive>>
<</if>>
<<else>>
<<if $phase is 2>>
"Fine. I hope you don't expect payment." <<He>> looks at you with disgust before leaving the room.
<br><br>
<<elseif $phase is 1>>
"Fine. I hope you don't expect payment." <<He>> looks at you with disgust before leaving the room.
<br><br>
<<else>>
"Did I do something wrong? I'm sorry!" <<He>> runs from the room.
<br><br>
<</if>>
<</if>>
<<else>>
<<if $enemyarousal gte $enemyarousalmax>>
<<ejaculation>><<fameprostitution 1>>
"Here's your pay, whore," the <<person>> gasps as <<he>> finishes off. They leave the room without looking at you.
<br><br>
<<tipreceive>>
<<elseif $enemyhealth lte 0>>
You manage to knock the <<person>> backwards, giving you time to escape. You inform a member of security of the attack, who quickly subdues the <<person>>.
<br><br>
<<else>>
The door bursts open, revealing a burly member of security. The <<person>> is expertly subdued and dragged from the room. You breathe a sigh of relief.
<br><br>
<<set $rescued += 1>>
<</if>>
<</if>>
<br><br>
<<clotheson>>
<<endcombat>>
<<link [[Next|Strip Club]]>><</link>><<set $outside to 0>><<set $location to "strip_club">><<effects>>
You return to work. The rest of the shift passes without event. <<tipreceive>>
<br><br>
<<clotheson>>
<<link [[Next|Strip Club]]>><<endevent>><<pass 30>><</link>><<set $outside to 0>><<set $location to "strip_club">><<effects>>
You bark a loud cough. The <<person1>><<person>>,<<person2>><<person>>, and <<person3>><<person>> all look up at you.
<br><br>
<<link [[Flaunt your ass|Bartending VIP Compete Ass]]>><</link>>
<br>
<<if $breastsize gte 3 or $player.gender_appearance is "f">>
<<link [[Flaunt your breasts|Bartending VIP Compete Breasts]]>><</link>>
<</if>>
<br><<set $outside to 0>><<set $location to "strip_club">><<effects>>
<<if $worn.lower.exposed gte 2>>
<<if $worn.under_lower.exposed gte 1>>
You turn around and stick out your bare <<bottom>>.
<<else>>
You turn around and stick out your <<bottom>>, covered only by your $worn.under_lower.name.
<</if>>
<<else>>
<<if $worn.under_lower.exposed gte 1>>
You turn around and stick out your bare <<bottom>>, covered only by your $worn.lower.name.
<<else>>
You turn around and stick out your bare <<bottom>>, covered only by your $worn.lower.name and $worn.under_lower.name.
<</if>>
<</if>>
You look over your shoulder. The pair have forgotten about the <<person3>><<person>>. You make a peace sign and wiggle your rear for good measure.
<<exhibitionism2>>
<<if $rng gte 51>>
The <<person3>><<person>> gives you an evil look, picks up <<his>> tray, and starts looking for money elsewhere.
<br><br>
<<set $tipmod to 0.6>><<tipset "serving">>
<<set $tip += 500>>
<<if $drinksservedstat gte 10000>>
<<set $tip += 200>>
<</if>>
The pair leave you a handsome tip. <<tipreceive>>
<br><br>
<<link [[Next|Strip Club]]>><<endevent>><<pass 30>><</link>>
<<else>>
The <<person3>><<person>> gives you an evil look. Not wanting to be outdone, <<he>> coughs as well. The pair turn to <<him>>.
<<if $pronoun is "m">>
With practised speed, <<he>> peels <<his>> bunny boy briefs down <<his>> legs, displaying <<his>> <<if $NPCList[2].penis isnot "none">>$NPCList[2].penisdesc<<else>>pussy<</if>> to the pair and anyone who cares to look. <<He>> steps out of the briefs, and holds them on the end of one finger as <<he>> strikes a pose.
<br><br>
<<else>>
With practised speed, <<he>> peels <<his>> bunnysuit down <<his>> body, displaying <<his>> $NPCList[2].breastsdesc and <<if $NPCList[2].penis isnot "none">>$NPCList[2].penisdesc<<else>>pussy<</if>> to the pair and anyone who cares to look. <<He>> steps out of the suit, and holds it on the end of one finger as <<he>> strikes a pose.
<br><br>
<</if>>
The <<person1>><<person>> and <<person2>><<person>> have forgotten about you.
<br><br>
<<link [[Return to work|Bartending VIP Work]]>><</link>>
<br>
<<if $exhibitionism gte 55>>
<<link [[Take it up a notch|Bartending VIP Compete 2]]>><</link>><<exhibitionist4>>
<br>
<</if>>
<</if>><<set $outside to 0>><<set $location to "strip_club">><<effects>>
<<if $worn.upper.exposed gte 2>>
<<if $worn.under_upper.exposed gte 1>>
You thrust out your bare <<breasts>>.
<<else>>
You thrust out your <<breasts>>, covered only by your $worn.under_upper.name.
<</if>>
<<else>>
<<if $worn.under_upper.exposed gte 1>>
You thrust out your <<breasts>>, covered only by your $worn.upper.name.
<<else>>
You thrust out your <<breasts>>, covered only by your $worn.upper.name and $worn.under_upper.name.
<</if>>
<</if>>
<<if $leftarm is "bound" or $rightarm is "bound">>
You twirl to remind them of your bound arms. It does the trick.
<<else>>
You make peace signs with both hands. It does the trick.
<</if>>
The pair have forgotten about the <<person3>><<person>>, and stare at you instead.
<<exhibitionism4>>
<<if $rng gte 71>>
The <<person3>><<person>> gives you an evil look, picks up <<his>> tray, and starts looking for money elsewhere.
<br><br>
<<set $tipmod to 0.4>><<tipset "serving">>
<<set $tip += 500>>
<<if $drinksservedstat gte 10000>>
<<set $tip += 200>>
<</if>>
The pair leave you a handsome tip. <<tipreceive>>
<br><br>
<<clotheson>>
<<link [[Next|Strip Club]]>><<endevent>><<pass 30>><</link>>
<<else>>
The <<person3>><<person>> gives you an evil look. Not wanting to be outdone, <<he>> coughs as well. The pair turn to <<him>>.
<<if $pronoun is "m">>
With practised speed, <<he>> peels <<his>> bunny boy briefs down <<his>> legs, displaying <<his>> <<if $NPCList[2].penis isnot "none">>$NPCList[2].penisdesc<<else>>pussy<</if>> to the pair and anyone who cares to look. <<He>> steps out of the briefs, and holds them on the end of one finger as <<he>> strikes a pose.
<br><br>
<<else>>
With practised speed, <<he>> peels <<his>> bunnysuit down <<his>> body, displaying <<his>> $NPCList[2].breastsdesc and <<if $NPCList[2].penis isnot "none">>$NPCList[2].penisdesc<<else>>pussy<</if>> to the pair and anyone who cares to look. <<He>> steps out of the suit, and holds it on the end of one finger as <<he>> strikes a pose.
<br><br>
<</if>>
The <<person1>><<person>> and <<person2>><<person>> have forgotten about you.
<br><br>
<<link [[Return to work|Bartending VIP Work]]>><</link>>
<br>
<<if $exhibitionism gte 55>>
<<link [[Take it up a notch|Bartending VIP Compete 2]]>><<fameexhibitionism 5>><</link>><<exhibitionist4>>
<br>
<</if>>
<</if>><<set $outside to 0>><<set $location to "strip_club">><<effects>>
You won't be outdone. You cough again. The <<person1>><<person>>,<<person2>><<person>>, and <<person3>><<person>> look at you once more. The pair look excited to find out where this is going. The <<person>> glares, daring you.
<br><br>
<<passagestrip>>
<br><br>
You place your palms on the counter behind you, and haul your <<bottom>> on top, shunting some glasses out of the way. The noise attracts more attention. You don't care.
<<if !$worn.genitals.type.includes("naked")>>
You part your knees, giving everyone a good look at your $worn.genitals.name.
<<else>>
<<if $penisexist is 1 and $vaginaexist is 1>>
You part your knees, giving everyone a good look at your <<penis>>. The <<person1>><<person>> gasps when you shift your cock out of the way, revealing the <<pussy>> beneath.
<<elseif $penisexist is 1>>
You part your knees, giving everyone a good look at your <<penis>>.
<<else>>
You part your knees, giving everyone a good look at your <<pussy>>.
<</if>>
<</if>>
<<exhibitionism4>>
The <<person1>><<person>> and <<person2>><<person>> cheer you on. You look straight at the <<person3>><<person>>, daring <<him>> to challenge you further.
<br><br>
<<if $rng gte 71>>
The <<person3>><<person>> gives you an evil look, picks up <<his>> tray and, without bothering to dress, leaves to look for money elsewhere.
<br><br>
<<set $tipmod to 0.6>><<tipset "serving">>
<<set $tip += 500>>
<<if $drinksservedstat gte 10000>>
<<set $tip += 200>>
<</if>>
The pair leave you a handsome tip. <<tipreceive>>
<br><br>
<<clotheson>>
<<link [[Next|Strip Club]]>><<endevent>><<pass 30>><</link>>
<<else>>
Without hesitating, the <<person>> stretches out <<his>> arms and leans against the counter. <<He>> stares at the <<person1>><<person>>, and gives <<person3>><<his>> bottom a provocative wiggle.
<br><br>
The <<person1>><<person>> casts a wary glance at security, then rolls up <<his>> sleeve and slaps the <<person3>><<persons>> ass, eliciting an exaggerated cry. <<person1>><<He>> slaps again, this time <<his>> hand staying where it lands. <<He>> gropes and fondles.
<br><br>
The <<person3>><<person>> looks at you as <<he>> moans, daring you.
<br><br>
<<link [[Return to Work|Bartending VIP Work]]>><</link>>
<br>
<<if $promiscuity gte 15>>
<<link [[Follow suit|Bartending VIP Compete 3]]>><</link>><<promiscuous2>>
<br>
<</if>>
<</if>><<set $outside to 0>><<set $location to "strip_club">><<effects>>
You haul yourself over the counter, and slip down on the other side. You mimic the <<person3>><<person>>, stretching out and wiggling your <<bottom>>.
<<promiscuity2>>
The <<person2>><<person>> responds to your provocation. <<He>> smacks and squeezes your ass, and you moan lewdly in response.
<br><br>
The pair look at each other, <span class="pink">and share a grin.</span> The <<person1>><<person>> acts first.
<<if $NPCList[0].penis isnot "none">>
<<He>> grasps the <<person3>><<person>> by the hips, holding <<him>> in place. The <<person1>><<persons>> erect $NPCList[0].penisdesc pokes <<if $pronoun is "m">>out from <<his>> fly<<else>>out from beneath <<his>> skirt<</if>>. <<He>> rests it on the <<person3>><<persons>> ass.
<br><br>
"W-wait!" <<he>> says. <<He>> struggles to move away from the threatening penis, but is held firm in place.
<br><br>
<<if $NPCList[1].penis isnot "none">>
The <<person2>><<person>> mimics <<his>> friend, grasping you firm by the hips. You feel <<his>> <span class="pink">$NPCList[1].penisdesc</span> rest against your <<bottom>>.
<br><br>
<<else>>
Meanwhile, the <<person2>><<person>> grasps your hips and hoists you onto the counter. In one movement <<he>> flips you onto your back and climbs on top while <<if $pronoun is "m">>tugging down <<his>> trousers,<<else>>lifting <<his>> skirt,<</if>> and <span class="pink">revealing <<his>> moistened pussy.</span>
<<He>> straddles you, holding your arms down and rubbing <<his>> clit against your <<genitals>>.
<</if>>
<<else>>
<<He>> grasps the <<person3>><<person>> by the hips and hoists <<him>> onto the counter. In one movement <<person1>><<he>> flips <<person3>><<person>> onto <<his>> back and climbs on top while <<person1>><<if $pronoun is "m">>tugging down <<his>> trousers,<<else>>lifting <<his>> skirt,<</if>> and <span class="pink">revealing <<his>> moistened pussy.</span>
<br><br>
"W-wait!" the <<person3>><<person>> says. <<He>> struggles to move away from the threatening pussy, but the <<person1>><<person>> holds down <<his>> arms as <<he>> straddles <<person3>><<him>>.
<br><br>
<<if $NPCList[1].penis isnot "none">>
Meanwhile, the <<person2>><<person>> grasps you firm by the hips and holds you in place. You feel <<his>> <span class="pink">$NPCList[0].penisdesc</span> rest against your <<bottom>>.
<<else>>
The <<person1>><<person>> mimics <<his>> friend, grasping your hips and hoisting you onto the counter. <<He>> flips you onto your back and climbs on top while <<if $pronoun is "m">>pulling down <<his>> trousers<<else>>lifting <<his>> skirt<</if>> <<He>> holds down your arms and rubs <<his>> <span class="pink">moistened pussy</span> against your <<genitals>>.
<</if>>
<</if>>
<br><br>
Security watches, unsure if they should intervene.
<br><br>
<<link [[Call for help|Bartending VIP Compete Help]]>><<stress 6>><<trauma 6>><</link>><<gstress>><<gtrauma>>
<br>
<<if $promiscuity gte 55>>
<<link [[Allow it|Bartending VIP Compete Allow]]>><</link>><<promiscuous4>>
<br>
<</if>><<set $outside to 0>><<set $location to "strip_club">><<effects>>
You cry out. Two members of security approach. The <<person1>><<person>> and <<person2>><<person>> back away from you and the <<person3>><<person>>.
<br><br>
The <<person3>><<person>> looks on the verge of tears. <<He>> picks up <<his>> tray and clothes, and heads to the dressing room. <<tipreceive>>
<br><br>
<<endevent>>
<<link [[Next|Strip Club]]>><<endevent>><<pass 30>><</link>><<set $outside to 0>><<set $location to "strip_club">><<effects>>
You shake your head at security, leaving you at the mercy of the <<person2>><<person>>.
<<promiscuity4>>
<br><br>
<<if $NPCList[1].penis isnot "none">>
The <<person2>><<person>> thrusts against your <<bottom>>. Each time it feels like you're about to be penetrated, <<his>> $NPCList[1].penisdesc slides between your cheeks instead. You glance back, and see <<him>> cast occasional wary glances at security. Seems both are unsure how far things can be pushed.
<br><br>
<<His>> thrusts quicken as <<he>> approaches <<his>> peak.
<<if $NPCList[0].penis isnot "none">>
Beside you, the <<person3>><<person>> clenches <<his>> fists as <<he>> receives a similar treatment from the <<person1>><<person>>. At last, the <<person2>><<person>> shudders into orgasm, <span class="purple">covering your ass with gooey fluid.</span> The <<person1>><<person>> finishes soon after.
<<set $bottomsemen += 1>><<ejacstat>>
<<else>>
Beside you, the <<person3>><<person>> shuts their eyes as the <<person2>><<person>> rides them, rubbing their pussy against the <<person3>><<persons>> <<if $NPCList[2].penis isnot "none">>$NPCList[2].penisdesc<<else>>pussy<</if>>. At last, the <<person2>><<person>> shudders into orgasm, <span class="purple">covering your ass with gooey fluid.</span> The <<person1>><<person>> finishes soon after.
<<set $bottomsemen += 1>><<ejacstat>>
<</if>>
<<else>>
The <<person2>><<person>> thrusts against your <<genitals>>. <<if $penisexist is 1>>Each time it feels like they're about to envelope you, <<if $worn.genitals.type.includes("chastity")>>despite your $worn.genitals.name,<</if>> but <<he>> seems content to frot against you.<</if>> <<He>> keeps glancing at security. Seems both are unsure how things can be pushed.
<<if $NPCList[0].penis isnot "none">>
Beside you, the <<person3>><<person>> clenches <<his>> fists as the <<person1>><<person>> thrusts against <<person3>><<his>> bottom. At last, the <<person2>><<person>> <span class="pink">shudders into orgasm.</span> The <<person1>><<person>> finishes soon after.
<<else>>
Beside you, the <<person3>><<person>> shuts <<his>> eyes as <<he>> receives a similar treatment from the <<person1>><<person>>. At last, the <<person2>><<person>> <span class="pink">shudders into orgasm.</span> The <<person1>><<person>> finishes soon after.
<</if>>
<</if>>
<br><br>
<<set $tipmod to 1>><<tipset "serving">>
<<set $tip += 500>>
<<if $drinksservedstat gte 10000>>
<<set $tip += 200>>
<</if>>
Satisfied, the <<person1>><<person>> and <<person2>><<person>> saunter from the club, leaving both you and the <<person3>><<person>> a handsome tip.<<tipreceive>>
<br><br>
The <<person3>><<person>> looks on the verge of tears, but <<he>> takes <<his>> money, tray and clothes, and heads to the dressing room.
<br><br>
<<clotheson>>
<<link [[Next|Strip Club]]>><<endevent>><<pass 30>><</link>><<set $outside to 0>><<set $location to "strip_club">><<effects>>
You get back to work. You keep an eye on the <<person>> and <<his>> admires. They're more lecherous than ever, but <<he>> seems in control. After a while <<he>> leaves for the dressing room, despite their protests.
<br><br>
You're pouring a <<person2>><<person>> a beer towards the end of your shift when you hear a voice. "Thanks love," it says. You look up to see the <<person1>><<person>> smiling at you across the counter, now dressed in everyday clothes. "They ate that routine right up. Tipped generously," <<he>> reaches into a pocket. "Only fair you share some," <<he>> places some money on the counter and leaves without another word.
<br><br>
<<if $phase is 2>>
<<set $tipmod to 0.8>>
<<elseif $phase is 1>>
<<set $tipmod to 0.6>>
<<else>>
<<set $tipmod to 0.4>>
<</if>>
<<tipset "serving">>
<<set $tip += 500>>
<<if $drinksservedstat gte 10000>>
<<set $tip += 200>>
<</if>> <<tipreceive>>
<br><br>
<<link [[Next|Strip Club]]>><<endevent>><<pass 30>><</link>><<set $outside to 0>><<set $location to "strip_club">><<effects>>
You grab a cloth and pretend to clean the bar, moving towards the leaning <<person1>><<person>>. Once close, you reach over the counter and <span class="lewd">rip the <<if $pronoun is "m">>shirt<<else>>top half of their dress<</if>> right off their back.</span> It comes away easy, no doubt designed to be easily removed.
<<promiscuity2>>
The onlookers hoot and cheer as the <<person>> <<if $pronoun is "m">>pretends to try to get <<his>> top back.<<else>> covers <<his>> $NPCList[0].breastsdesc and pretends to try to get <<his>> top back.<</if>> You step back and hold it up in the air, well out of the <<persons>> reach.
<br><br>
<span class="gold">That should make them part with more cash.</span>
<br><br>
<<link [[Return to Work|Bartending VIP Strip Work]]>><<set $phase to 0>><</link>>
<br>
<<if $promiscuity gte 35>>
<<link [[Take it further|Bartending VIP Strip 2]]>><</link>><<promiscuous3>>
<br>
<</if>><<set $outside to 0>><<set $location to "strip_club">><<effects>>
You throw the <<person1>><<persons>> top at the onlookers. They jump to catch it. The <<person>> reaches for it too, now facing away from you. You reach over the counter and <span class="lewd">snatch <<his>> <<if $pronoun is "m">>trousers<<else>>skirt<</if>> clean off <<his>> body,</span> leaving <<him>> naked save a pair of socks and gloves.
<<promiscuity3>>
The onlookers cheer and shout, so loud that security take notice.
<<if $pronoun is "m">>
The <<person>> pretends to try to cover their <<if $NPCList[0].penis isnot "none">>$NPCList[0].penisdesc<<else>>pussy<</if>> as best they can, without managing to conceal anything. <<Hes>> a good actor, but you're sure that blush is real.
<<else>>
The <<person>> pretends to try to cover their <<if $NPCList[0].penis isnot "none">>$NPCList[0].penisdesc<<else>>pussy<</if>> and $NPCList[0].breastsdesc as best they can, without managing to conceal anything. <<Hes>> a good actor, but you're sure that blush is real.
<</if>>
<br><br>
<span class="gold">That should make them part with yet more cash.</span>
<br><br>
<<link [[Return to Work|Bartending VIP Strip Work]]>><<set $phase to 1>><</link>>
<br>
<<if $promiscuity gte 55>>
<<link [[Take it further|Bartending VIP Strip 3]]>><</link>><<promiscuous4>>
<br>
<</if>><<set $outside to 0>><<set $location to "strip_club">><<effects>>
You walk around the counter and approach the <<person>> and onlookers. <<Hes>> stood well away from the bar now, surrounding by leering and groping clientele. You sneak up behind <<him>>, until you're close, then lunge. You grasp both <<his>> arms in yours, pulling them away from <<his>> body and <span class="lewd">baring everything to the crowd.</span><<promiscuity4>>
The <<person>> feigns a struggle as the onlookers feast on <<his>> exposed body. The <<person2>><<person>> seizes the opportunity and
<<if $NPCList[0].penis isnot "none">>
cups the <<person1>><<persons>> testes.
<<else>>
grabs the <<person1>><<persons>> $NPCList[0].breastsdesc.
<</if>>
Other's join in, touching and fondling as they please.
<br><br>
You release <<his>> arms, letting <<him>> fend off the crowd. A member of security glares at you as you return to the bar.
<br><br>
<span class="gold">That should make them part with even more cash.</span>
<br><br>
<<if $rng gte 51>>
<<link [[Return to Work|Bartending VIP Strip Work]]>><<set $phase to 2>><</link>>
<br>
<<else>>
<<link [[Return to Work|Bartending VIP Strip 4]]>><</link>>
<br>
<</if>><<set $outside to 0>><<set $location to "strip_club">><<effects>>
You get back to work. You keep an eye on the <<person>> and <<his>> admires. They're more lecherous than ever, but <<he>> seems in control. After a while <<he>> leaves for the dressing room, despite their protests.
<br><br>
You're pouring a pint when you notice the crowd looking at you, smiling.
<<if !$worn.upper.type.includes("naked")>>
<<if !$worn.under_upper.type.includes("naked")>>
You hear rapid footsteps behind you. Before you can turn, a pair of hands invade your space and <<pullup>> your $worn.upper.name, <span class="purple">exposing your <<undertop>>.</span>
<br><br>
"Thought I'd return the favour," a voice whispers in your ear. It's the <<person1>><<person>>. The <<person2>><<person>> reaches across the counter and snatches away your $worn.under_upper.name, <span class="purple">exposing your <<breasts>>.</span>
<<upperstrip>><<underupperstrip>>
<br><br>
<<else>>
You hear rapid footsteps behind you. Before you can turn, a pair of hands invade your space and <<pullup>> your $worn.upper.name, <span class="purple">exposing your <<breasts>>.</span>
<br><br>
"Thought I'd return the favour," a voice whispers in your ear. It's the <<person1>><<person>>. The <<person2>><<person>> reaches across the counter fondles your chest.
<<garousal>><<arousal 600>>
<<upperstrip>>
<br><br>
<</if>>
<<elseif !$worn.under_upper.type.includes("naked")>>
You hear rapid footsteps behind you. Before you can turn, a pair of hands invade your space and pull up your $worn.under_upper.name, <span class="purple">exposing your <<breasts>>.</span>
<br><br>
"Thought I'd return the favour," a voice whispers in your ear. It's the <<person1>><<person>>. The <<person2>><<person>> reaches across the counter fondles your chest.
<<garousal>><<arousal 600>>
<<underupperstrip>>
<br><br>
<<else>>
You hear rapid footsteps behind you. Before you can turn, a pair of hands invade your space and <span class="purple">pull back your arms.</span>
<br><br>
"Thought I'd return the favour," a voice whispers in your ear. It's the <<person1>><<person>>. The <<person2>><<person>> reaches across the counter fondles your chest.
<<garousal>><<arousal 600>>
<br><br>
<</if>>
<<if !$worn.lower.type.includes("naked")>>
Your heart beats faster as you feel the <<person1>><<person>> <span class="pink">grasp your $worn.lower.name.</span>
<<elseif !$worn.under_lower.type.includes("naked")>>
Your heart beats faster as you feel the <<person1>><<person>> grasp your <span class="pink">$worn.under_lower.name.</span>
<<else>>
They can't see your bare lower half so long as you stay near the counter, but <span class="pink">the <<person1>><<person>> tries to pull you into the open.</span>
<</if>>
<br><br>
<span class="gold">They should tip generously after this.</span>
<br><br>
<<link [[Call for help|Bartending VIP Help]]>><<trauma -6>><<stress -6>><</link>><<gtrauma>><<gstress>>
<br>
<<if $exhibitionism gte 55>>
<<link [[Go along with it|Bartending VIP Strip 5]]>><</link>><<exhibitionist4>>
<br>
<</if>><<set $outside to 0>><<set $location to "strip_club">><<effects>>
You call for security. The <<person1>><<person>> releases you and waves them away before they arrive. "Sorry," <<he>> says. <<Hes>> now dressed in everyday clothes. "I thought you'd be up for it. They loved that little routine. Tipped generously," <<he>> reaches into <<his>> pocket and pulls out some cash. "Only fair you share some." <<He>> places it on the counter and leaves without another word.
<br><br>
<<set $tipmod to 0.8>>
<<tipset "serving">>
<<set $tip += 500>>
<<if $drinksservedstat gte 10000>>
<<set $tip += 200>>
<</if>> <<tipreceive>>
<br><br>
<<clotheson>>
<<link [[Next|Strip Club]]>><<endevent>><<pass 30>><</link>><<set $outside to 0>><<set $location to "strip_club">><<effects>>
You allow the <<person1>><<person>> to continue.
<<if !$worn.lower.type.includes("naked")>>
<<if !$worn.under_lower.type.includes("naked")>>
<<He>> pulls down your $worn.lower.name and $worn.under_lower.name both, <span class="pink">exposing your <<genitals>></span> to the cheering crowd.
<<lowerstrip>><<underlowerstrip>>
<<else>>
<<He>> pulls down your $worn.lower.name, <span class="pink">exposing your <<genitals>></span> to the cheering crowd.
<<lowerstrip>>
<</if>>
<<elseif !$worn.under_lower.type.includes("naked")>>
<<He>> pulls down your $worn.under_lower.name, <span class="pink">exposing your <<genitals>></span> to the cheering crowd.
<<underlowerstrip>>
<<else>>
<<He>> pulls you away from the counter, <span class="pink">letting the crowd see everything.</span>
<</if>>
You feel their eyes feast on every inch of your body.
<<exhibitionism4>>
<br><br>
<<link [[Flaunt|Bartending VIP Strip Flaunt]]>><</link>>
<br>
<<link [[Pretend to struggle|Bartending VIP Strip Struggle]]>><</link>>
<br><<set $outside to 0>><<set $location to "strip_club">><<effects>>
Your arms are held back by the <<person1>><<person>>, but you won't let that stop you showing off to the crowd.
<<if $submissive gte 1150>>
"All these people looking at me," you say. "It's making me feel warm."
<<elseif $submissive lte 850>>
"Like what you see?" you tease. "Of course you do. I'm the hottest thing you've ever seen."
<<else>>
"It's nice to have an audience," you say. "But are you lot gonna do more than just look?"
<</if>>
<br><br>
The <<person>> plays along, releasing your arms. Now free, you climb the counter and sprawl along it. You're not surprised to find a number of hands reach out for you, touching and groping. Some are holding money.
<<ggarousal>><<arousal 1200>>
<br><br>
A member of security rushes over.
<br><br>
<<link [[Do nothing|Bartending VIP Strip Security]]>><</link>>
<br>
<<if $exhibitionism gte 75>>
<<link [[Wave security away|Bartending VIP Strip 6]]>><</link>><<exhibitionist5>>
<br>
<</if>><<set $outside to 0>><<set $location to "strip_club">><<effects>>
Your arms are held back by the <<person1>><<person>>. You pretend to struggle in vain against <<his>> grip, much to the delight of the onlookers.
<br><br>
The crowd reaches for you. The <<person>> tries to pull you back, but it's too late. You're pulled forward onto the counter by many groping hands. There are too many to fend off. Some are holding money.
<br><br>
A member of security rushes over.
<br><br>
<<link [[Do Nothing|Bartending VIP Strip Security]]>><</link>>
<br>
<<if $exhibitionism gte 75>>
<<link [[Wave security away|Bartending VIP Strip 6]]>><</link>><<exhibitionist5>>
<br>
<</if>><<set $outside to 0>><<set $location to "strip_club">><<effects>>
Security arrives in the form of a <<person6>><<person>>, and interposes <<himself>> between you and the onlookers. The crowd tries to shove past, but backup soon arrives.
<br><br>
The crowd disperses, leaving you with the <<person1>><<person>>. <<Hes>> wearing everyday clothes. "Thought I could return the favour," <<he>> says. "They ate your routine right up. Tipped generously. Was gonna share some with you, but looks like you've outdone me." <<He>> gestures at the money littering the counter. <<He>> leaves without another word.
<br><br>
<<set $tipmod to 1.0>>
<<tipset "serving">>
<<set $tip += 500>>
<<if $drinksservedstat gte 10000>>
<<set $tip += 200>>
<</if>>
<<tipreceive>>
<br><br>
<<clotheson>>
<<link [[Next|Strip Club]]>><<endevent>><<pass 30>><</link>><<set $outside to 0>><<set $location to "strip_club">><<effects>>
You wave away security, leaving you at the mercy of the crowd.
<<exhibitionism5>>
No part of your body is safe. You stop someone groping your <<breasts>>, only to find someone attacking your <<genitals>>. Hands stroke your arms, legs, neck, and cheek. You're flipped onto your front, exposing your <<bottom>> to the mass of hands. Someone pushes a finger into your mouth.
<<gggarousal>><<arousal 2600>>
<br><br>
<<if $arousal gte $arousalmax>>
<<orgasmpassage>>
<br><br>
The crowd lets out a final cheer as you cum, so loud that it drowns out the music of the club. Everyone looks over.
<<if $penisexist is 1>>
Ejaculate continues to spurt from your <<penis>>. The <<person2>><<person>> tries to catch it in <<his>> mouth.
<<else>>
<</if>>
<br><br>
As your body's tremors ebb, one member of security, a <<person6>><<person>>, decides this is enough. <<He>> interposes <<himself>> between you and the onlookers. The crowd tries to shove past, but backup soon arrives.
<br><br>
The crowd disperses, leaving you with the <<person1>><<person>>. <<Hes>> wearing everyday clothes. "Thought I could return the favour," <<he>> says. "They ate your routine right up. Tipped generously. Was gonna share some with you, but looks like you've outdone me." <<He>> gestures at the money littering the counter. <<He>> leaves without another word.
<br><br>
<<set $tipmod to 1.6>>
<<tipset "serving">>
<<set $tip += 500>>
<<if $drinksservedstat gte 10000>>
<<set $tip += 200>>
<</if>> <<tipreceive>>
<br><br>
<<else>>
One member of security, a <<person6>><<person>>, decides that this is enough. <<He>> interposes <<himself>> between you and the onlookers. The crowd tries to shove past, but backup soon arrives.
<br><br>
The crowd disperses, leaving you with the <<person1>><<person>>. <<Hes>> wearing everyday clothes. "Thought I could return the favour," <<he>> says. "They ate your routine right up. Tipped generously. Was gonna share some with you, but looks like you've outdone me." <<He>> gestures at the money littering the counter. <<He>> leaves without another word.
<br><br>
<<set $tipmod to 1.2>>
<<tipset "serving">>
<<set $tip += 500>>
<<if $drinksservedstat gte 10000>>
<<set $tip += 200>>
<</if>> <<tipreceive>>
<br><br>
<</if>>
<<clotheson>>
<<link [[Next|Strip Club]]>><<endevent>><<pass 30>><</link>><<set $outside to 0>><<set $location to "strip_club">><<effects>>
<<if $rng gte 51>>
You ignore the <<person>>, and continue working. "Excuse me," <<he>> says, <<his>> voice heated. "I said get your ass over here. Now."
<<gstress>><<stress 6>>
<br><br>
<<link [[Keep ignoring|Bartending VIP Patron Ignore 2]]>><<stress 6>><</link>>
<br>
<<link [[Walk over|Bartending VIP Patron]]>><<set $phase to 1>><</link>>
<br>
<<else>>
You ignore the <<person>> and continue working. You hear <<him>> insult you under <<his>> breath, but <<he>> leaves without a fuss. <<tipreceive>>
<br><br>
<<link [[Next|Strip Club]]>><<endevent>><<pass 30>><</link>>
<</if>><<set $outside to 0>><<set $location to "strip_club">><<effects>>
You continue to ignore the <<person>>. <<He>> insults you under <<his>> breath, but leaves without further fuss. <<tipreceive>>
<br><br>
<<if !$per_npc.bartend and random(1, 2) is 2>>
<<saveNPC 0 bartend>>
<</if>>
<<link [[Next|Strip Club]]>><<endevent>><<pass 30>><</link>>
<br><<set $outside to 0>><<set $location to "strip_club">><<effects>>
You walk over to the <<person>>. <<He>> doesn't look at your face the entire time, instead staring at your <<if $penisexist is 1>><<penis>>.<<else>><<breasts>>.<</if>><<if $phase is 1>><<else>><<promiscuity2>><</if>>
<br>
<<He>> continues to stare even after you arrive.
<<if $submissive gte 1150>>
"How can I help you?" you ask.
<<elseif $submissive lte 850>>
"What do you want?" you ask. "I'm busy."
<<else>>
"How can I help you?" you ask.
<</if>>
<br><br>
<<He>> glances at security, then slips some banknotes onto the counter. "How about we get acquainted?" <<he>> says, gesturing at the emergency escape door. "Earn yourself a little extra."
<br><br>
<<if $promiscuity gte 15>>
<<link [[Accept|Bartending VIP Patron 2]]>><</link>><<promiscuous2>>
<<else>>
You're not lewd enough to take up such an offer.
<</if>>
<br><br>
<<link [[Refuse|Bartending VIP Patron Refuse]]>><</link>>
<br><<set $outside to 0>><<set $location to "strip_club">><<effects>>
<<if $submissive gte 1150>>
"I'm sorry <<sir>>," you say. "I have to work the bar."
<<elseif $submissive lte 850>>
"Are you blind?" you ask. "I'm busy. Go bother one of the dancers."
<<else>>
"I just work the bar," you say. "One of the dancers might be willing to entertain you."
<</if>>
<br><br>
<<if $rng gte 61>>
You try to turn away from the <<person>>, but <<he>> <span class="red">grasps your arm.</span> "Listen here you little <<bitch>>," <<he>> spits. "No one refuses me." <<He>> glances at security. "You think they'll help you? They won't. They know who I am. Get your ass outside."
<<gtrauma>><<gstress>><<trauma 6>><<stress 6>>
<br><br>
<<link [[Comply|Bartending VIP Patron Comply]]>><</link>>
<br>
<<link [[Refuse|Bartending VIP Patron Refuse 2]]>><</link>>
<br>
<<else>>
You turn away from the <<person>>. <<He>> insults you under <<his>> breath, but leaves without further fuss. <<tipreceive>>
<br><br>
<<if !$per_npc.bartend and random(1, 2) is 2>>
<<saveNPC 0 bartend>>
<</if>>
<<link [[Next|Strip Club]]>><<endevent>><<pass 30>><</link>>
<br>
<</if>><<set $outside to 0>><<set $location to "strip_club">><<effects>>
You leave the club with the <<person>>, emerging in an alley outside. The escape door shuts behind you.
<br><br>
<<if $rng gte 81>>
<<generate2>><<generate3>><<generate4>>
"Damn," says an unfamiliar voice. "You got a cute one." A <<person2>><<person>>, <<person3>><<person>> and <<person4>><<person>> step from the darkness.
<br><br>
The <<person1>><<person>> grasps you from behind.
<br><br>
<<link [[Next|Bartending VIP Patron Gang Rape]]>><<set $molestationstart to 1>><</link>>
<br>
<<else>>
The <<person>> grasps you from behind.
<br><br>
<<link [[Next|Bartending VIP Patron Rape]]>><<set $molestationstart to 1>><</link>>
<br>
<</if>><<set $outside to 0>><<set $location to "strip_club">><<effects>>
You wrest your arm free from the <<person>>. "Fucking slut," <<he>> says, hefting <<himself>> on and over the counter. <<He>> grasps your shoulders and tries to push you towards the exit.
<br><br>
<<if $rng gte 51>>
<<generate2>><<generate3>>
Two members of security, a <<person2>><<person>> and <<person3>><<person>>, intervene, pulling the <<person1>><<person>> away from you. <<He>> struggles against them, but is no match for both. <<He>> curses them as they drag <<him>> outside.
<br><br>
You return to the bar. A few moments later the <<person2>><<person>> approaches you. "You go careful when you head home," <<he>> warns before returning to <<his>> post. <<tipreceive>>
<br><br>
<<if !$per_npc.bartend and random(1, 2) is 2>>
<<saveNPC 0 bartend>>
<</if>>
<<link [[Next|Strip Club]]>><<endevent>><<pass 30>><</link>>
<br>
<<else>>
<span class="red">Security pretend not to see.</span>
<br><br>
<<link [[Struggle|Bartending VIP Patron Struggle]]>><</link>><<physiquedifficulty>>
<br>
<<link [[Don't Struggle|Bartending VIP Patron Dragged]]>><</link>>
<br>
<</if>><<set $outside to 0>><<set $location to "strip_club">><<effects>>
You struggle against the <<persons>> grip.
<<if $physique gte random(1, $physiquemax)>>
<<famescrap 1>>
<<if $devlevel lte 10>>
<<Hes>> bigger than you, but <span class="green">you manage to twist <<his>> arm and break free.</span>
<<else>>
<span class="green">You manage to overpower <<him>> and break free.</span>
<</if>>
<br><br>
<<He>> staggers away from you, livid and clutching <<his>> sore arm. <<He>> barks curses, and a promise of retribution, as <<he>> leaves the club. Security look amused, and more than a little relieved.
<br><br>
You return to work. The rest of the shift passes uneventfully.
<<tipreceive>>
<br><br>
<<if !$per_npc.bartend and random(1, 2) is 2>>
<<saveNPC 0 bartend>>
<</if>>
<<link [[Next|Strip Club]]>><<endevent>><<pass 30>><</link>>
<br>
<<else>>
<<if $devlevel lte 10>>
<<Hes>> bigger than you, <span class="red">and you're unable to break <<his>> grip.</span>
<<else>>
<<Hes>> stronger than you, <span class="red">and you're unable to break free.</span>
<</if>>
<<He>> drags you from the club, shutting the escape door behind you.
<br><br>
<<if $rng gte 81>>
<<generate2>><<generate3>><<generate4>>
"Damn," says an unfamiliar voice. "You got a cute one." A <<person2>><<person>>, <<person3>><<person>> and <<person4>><<person>> step from the darkness.
<br><br>
The <<person1>><<person>> grasps you from behind.
<br><br>
<<link [[Next|Bartending VIP Patron Gang Rape]]>><<set $molestationstart to 1>><</link>>
<br>
<<else>>
The <<person>> grasps you from behind.
<br><br>
<<link [[Next|Bartending VIP Patron Rape]]>><<set $molestationstart to 1>><</link>>
<br>
<</if>>
<</if>><<set $outside to 0>><<set $location to "strip_club">><<effects>>
You're dragged to the alley outside. The escape door shuts behind you.
<br><br>
<<if $rng gte 81>>
<<generate2>><<generate3>><<generate4>>
"Damn," says an unfamiliar voice. "You got a cute one." A <<person2>><<person>>, <<person3>><<person>> and <<person4>><<person>> step from the darkness.
<br><br>
The <<person1>><<person>> grasps you from behind.
<br><br>
<<link [[Next|Bartending VIP Patron Gang Rape]]>><<set $molestationstart to 1>><</link>>
<br>
<<else>>
The <<person>> grasps you from behind.
<br><br>
<<link [[Next|Bartending VIP Patron Rape]]>><<set $molestationstart to 1>><</link>>
<br>
<</if>><<set $outside to 0>><<set $location to "strip_club">><<effects>>
You glance at security. They're not watching, and shouldn't notice if you're quick. You leave the club with the <<person>>, emerging in an alley outside. The escape door shuts behind you.
<<promiscuity2>>
<<if $rng gte 81>>
<<generate2>><<generate3>><<generate4>>
"Damn," says an unfamiliar voice. "You got a cute one." A <<person2>><<person>>, <<person3>><<person>> and <<person4>><<person>> step from the darkness.
<br><br>
The <<person1>><<person>> steps behind you, placing <<his>> hands on your shoulders. "Didn't I mention?" <<he>> says. "My friends want a piece too. I trust that won't be a problem?" <<His>> hands tighten.
<br><br>
<<if $promiscuity gte 35>>
<<link [[Accept|Bartending VIP Patron Gang Accept]]>><</link>><<promiscuous3>>
<br>
<<else>>
<span class="red">You're not lewd enough to take up such an offer, but you're afraid they'll hurt you if you refuse.</span>
<br><br>
<<link [[Accept|Bartending VIP Patron Gang Coerced]]>><<trauma 6>><<stress 6>><</link>><<gtrauma>><<gstress>>
<br>
<</if>>
<<link [[Refuse|Bartending VIP Patron Gang Refuse]]>><</link>><<physiquedifficulty>>
<br>
<<else>>
The <<person>> grasps you from behind.
<br><br>
<<link [[Next|Bartending VIP Patron Sex]]>><<set $sexstart to 1>><</link>>
<br>
<</if>><<set $outside to 0>><<set $location to "strip_club">><<effects>>
You beckon the <<person1>><<persons>> friends closer. They don't need to be asked twice.
<<promiscuity3>>
<<link [[Next|Bartending VIP Patron Gang Sex]]>><<set $sexstart to 1>><</link>>
<br><<set $outside to 0>><<set $location to "strip_club">><<effects>>
You look down at your feet and nod. The <<person1>><<person>> starts groping you from behind as <<his>> friends close in.
<br><br>
<<link [[Next|Bartending VIP Patron Gang Rape]]>><<set $molestationstart to 1>><</link>>
<br><<set $outside to 0>><<set $location to "strip_club">><<effects>>
<<if $submissive gte 1150>>
"Pl-please don't be mad," you say. "But I didn't agree to this."
<<elseif $submissive lte 850>>
"This isn't what I agreed to," you say. "I'm out."
<<else>>
"I didn't agree to this," you say.
<</if>>
You try to head back inside, but the <<person1>><<person>> holds you painfully tight. <<His>> friends close in.
<br><br>
You try to break free,
<<if $physique gte random(1, $physiquemax)>><<famescrap 1>>
<<if $devlevel lte 10>>
despite the size difference. You punch at <<his>> stomach. You must have connected with a vulnerable spot, as <<he>> keels over,<span class="green"> releasing <<his>> grip.</span>
<<else>>
and twist your way out of <<his>> grip. <span class="green">You manage to overpower <<him>>,</span> sending <<him>> sprawling to the floor.
<</if>>
<<His>> friends rush forward, but you manage to throw open the escape door and dart inside the club. You slam it behind you, bashing it against the <<person2>><<persons>> head.
<br><br>
Security look amused. One of them walks over, and holds the escape door shut.
<br><br>
You return to work. The rest of the shift passes without event. <<tipreceive>>
<br><br>
<<if !$per_npc.bartend and random(1, 2) is 2>>
<<saveNPC 0 bartend>>
<</if>>
<<link [[Next|Strip Club]]>><<endevent>><<pass 30>><</link>>
<br>
<<else>>
<<if $devlevel lte 10>>
despite the size difference. You punch at <<his>> stomach. <span class="red"><<He>> doesn't react.</span>
<<else>>
and twist your way out of <<his>> grip. <span class="red"><<Hes>> too strong.</span>
<</if>>
<<He>> shoves you to the ground.
<<pain 6>><<gpain>>
<br><br>
<<link [[Next|Bartending VIP Patron Gang Rape]]>><<set $molestationstart to 1>><</link>>
<br>
<</if>><<if $sexstart is 1>>
<<set $sexstart to 0>>
<<consensual>>
<<set $consensual to 1>>
<<neutral 1>>
<<maninit>>
<<set $enemytrust -= 50>>
<</if>>
<<effects>>
<<effectsman>><<man>>
<<stateman>>
<br><br>
<<actionsman>>
<<if $finish is 1>>
<span id="next"><<link [[Next|Bartending VIP Patron Sex Finish]]>><</link>></span><<nexttext>>
<<elseif $enemyhealth lte 0>>
<span id="next"><<link [[Next|Bartending VIP Patron Sex Finish]]>><</link>></span><<nexttext>>
<<elseif $enemyarousal gte $enemyarousalmax>>
<span id="next"><<link [[Next|Bartending VIP Patron Sex Finish]]>><</link>></span><<nexttext>>
<<else>>
<span id="next"><<link [[Next|Bartending VIP Patron Sex]]>><</link>></span><<nexttext>>
<</if>><<set $outside to 0>><<effects>>
<<if $enemyarousal gte $enemyarousalmax>>
<<ejaculation>>
<<set $tipmod to 1>><<tipset "serving">>
<<set $tip += 500>>
<<if $drinksservedstat gte 10000>>
<<set $tip += 200>>
<</if>>
"Not bad," <<he>> says. <<He>> drops some banknotes on the alley floor, and leaves without another word.
<br><br>
<<clotheson>>
<<endcombat>>
<<tearful>> you return to work. The rest of the shift passes without event.
<<tipreceive>>
<br><br>
<<link [[Next|Strip Club]]>><<endevent>><<pass 30>><</link>>
<br>
<<elseif $enemyhealth lte 0>>
You shove the <<person>> onto a pile of discarded trash and run for the escape door. <<He>> struggles to <<his>> feet and comes after you, but is too slow. You slam the door in <<his>> face. Security look amused.
<br><br>
<<clotheson>>
<<endcombat>>
<<tearful>> you return to work. The rest of the shift passes without event. <<tipreceive>>
<br><br>
<<link [[Next|Strip Club]]>><<endevent>><<pass 30>><</link>>
<br>
<<else>>
The <<person>> looks angry, but doesn't refuse. "Don't expect to get paid, whore," <<he>> says. They fix their clothes and walk away.
<br><br>
<<clotheson>>
<<endcombat>>
<<tearful>> you return to work. The rest of the shift passes without event. <<tipreceive>>
<br><br>
<<link [[Next|Strip Club]]>><<endevent>><<pass 30>><</link>>
<br>
<</if>><<if $molestationstart is 1>>
<<set $molestationstart to 0>>
<<controlloss>>
<<violence 1>>
<<neutral 1>>
<<molested>>
<<maninit>>
<</if>>
<<effects>>
<<effectsman>><<man>>
<<stateman>>
<br><br>
<<actionsman>>
<<if $enemyhealth lte 0>>
<span id="next"><<link [[Next|Bartending VIP Patron Rape Finish]]>><</link>></span><<nexttext>>
<<elseif $enemyarousal gte $enemyarousalmax>>
<span id="next"><<link [[Next|Bartending VIP Patron Rape Finish]]>><</link>></span><<nexttext>>
<<else>>
<span id="next"><<link [[Next|Bartending VIP Patron Rape]]>><</link>></span><<nexttext>>
<</if>><<effects>>
<<if $enemyarousal gte $enemyarousalmax>>
<<ejaculation>>
<<set $tipmod to 1>><<tipset "serving">>
<<set $tip += 500>>
<<if $drinksservedstat gte 10000>>
<<set $tip += 200>>
<</if>>
"Not bad," <<he>> says. <<He>> drops some banknotes on the alley floor, and leaves without another word.
<br><br>
<<clotheson>>
<<endcombat>>
<<tearful>> you return to work. The rest of the shift passes without event.
<<tipreceive>>
<br><br>
<<link [[Next|Strip Club]]>><<endevent>><<pass 30>><</link>>
<br>
<<else>>
You shove the <<person>> onto a pile of discarded trash and run for the escape door. <<He>> struggles to <<his>> feet and comes after you, but is too slow. You slam the door in <<his>> face. Security look amused. One walks over and holds the door shut.
<br><br>
<<clotheson>>
<<endcombat>>
<<tearful>> you return to work. The rest of the shift passes without event.
<<tipreceive>>
<br><br>
<<link [[Next|Strip Club]]>><<endevent>><<pass 30>><</link>>
<br>
<</if>><<if $sexstart is 1>>
<<set $sexstart to 0>>
<<consensual>>
<<set $consensual to 1>>
<<neutral 1>>
<<maninit>>
<<set $enemytrust -= 50>>
<</if>>
<<effects>>
<<effectsman>><<man>>
<<stateman>>
<br><br>
<<actionsman>>
<<if $finish is 1>>
<span id="next"><<link [[Next|Bartending VIP Patron Gang Sex Finish]]>><</link>></span><<nexttext>>
<<elseif $enemyhealth lte 0>>
<span id="next"><<link [[Next|Bartending VIP Patron Gang Sex Finish]]>><</link>></span><<nexttext>>
<<elseif $enemyarousal gte $enemyarousalmax>>
<span id="next"><<link [[Next|Bartending VIP Patron Gang Sex Finish]]>><</link>></span><<nexttext>>
<<else>>
<span id="next"><<link [[Next|Bartending VIP Patron Gang Sex]]>><</link>></span><<nexttext>>
<</if>><<set $outside to 0>><<effects>>
<<if $enemyarousal gte $enemyarousalmax>>
<<ejaculation>>
<<set $tipmod to 2>><<tipset "serving">>
<<set $tip += 500>>
<<if $drinksservedstat gte 10000>>
<<set $tip += 200>>
<</if>>
The group stand around you, discussing how your "performance" ranks to the other <<girls>> they've fucked. They casually discard some banknotes before walking away
<br><br>
<<clotheson>>
<<endcombat>>
<<tearful>> you return to work. The rest of the shift passes without event.
<<tipreceive>>
<br><br>
<<link [[Next|Strip Club]]>><<endevent>><<pass 30>><</link>>
<br>
<<elseif $enemyhealth lte 0>>
You shove the <<person1>><<person>> onto a pile of rubbish, creating an opening. You run to the escape door. The others try to keep up, but you're too quick. You slam the door in their faces. Security look amused. One walks over and holds the door shut.
<br><br>
<<clotheson>>
<<endcombat>>
<<tearful>> you return to work. The rest of the shift passes without event.
<<tipreceive>>
<br><br>
<<link [[Next|Strip Club]]>><<endevent>><<pass 30>><</link>>
<br>
<<else>>
After a brief argument, the group decide you're not worth the hassle. The <<person2>><<person>> spits on the ground beside you as <<he>> leaves.
<br><br>
<<clotheson>>
<<endcombat>>
<<tearful>> you return to work. The rest of the shift passes without event.
<<tipreceive>>
<br><br>
<<link [[Next|Strip Club]]>><<endevent>><<pass 30>><</link>>
<br>
<</if>><<if $molestationstart is 1>>
<<set $molestationstart to 0>>
<<controlloss>>
<<violence 1>>
<<neutral 1>>
<<molested>>
<<maninit>>
<<set $rescue to 1>>/*Remove line if rescue is impossible*/
<</if>>
<<effects>>
<<effectsman>><<man>>
<<stateman>>
<br><br>
<<actionsman>>
<<if $enemyhealth lte 0>>
<span id="next"><<link [[Next|Bartending VIP Patron Gang Rape Finish]]>><</link>></span><<nexttext>>
<<elseif $enemyarousal gte $enemyarousalmax>>
<span id="next"><<link [[Next|Bartending VIP Patron Gang Rape Finish]]>><</link>></span><<nexttext>>
<<else>>
<span id="next"><<link [[Next|Bartending VIP Patron Gang Rape]]>><</link>></span><<nexttext>>
<</if>><<effects>>
<<if $enemyarousal gte $enemyarousalmax>>
<<ejaculation>>
<<set $tipmod to 2>><<tipset "serving">>
<<set $tip += 500>>
<<if $drinksservedstat gte 10000>>
<<set $tip += 200>>
<</if>>
The group stand around you, discussing how your "performance" ranks compared to the other <<girls>> they've fucked. They casually discard some banknotes before walking away
<br><br>
<<clotheson>>
<<endcombat>>
<<tearful>> you return to work. The rest of the shift passes without event.
<<tipreceive>>
<br><br>
<<link [[Next|Strip Club]]>><<endevent>><<pass 30>><</link>>
<br>
<<elseif $enemyhealth lte 0>>
You shove the <<person1>><<person>> onto a pile of rubbish, creating an opening. You run to the escape door. The others try to keep up, but you're too quick. You slam the door in their faces. Security look amused. One walks over and holds the door shut.
<br><br>
<<clotheson>>
<<endcombat>>
<<tearful>> you return to work. The rest of the shift passes without event.
<<tipreceive>>
<br><br>
<<link [[Next|Strip Club]]>><<endevent>><<pass 30>><</link>>
<br>
<</if>><<effects>>
You pretend you didn't hear anything. The rest of the shift passes without event. <<tipreceive>>
<br><br>
<<link [[Next|Strip Club]]>><<endevent>><<pass 30>><</link>><<effects>>
You clean the counter near the pair.
<br><br>
<<skulduggerycheck>>
<<if $skulduggerysuccess is 1>>
<<set $smuggler_known to 1>><<set $fedora_unlock to 1>>
<span class="green">They don't react to your presence.</span> The <<person1>><<persons>> voice is clearer.
<br><br>
"Big haul coming in," <<he>> says.
<<if $smuggler_timer gte 2>>
"<span class="gold">$smuggler_timer days from now.</span> At night, before midnight.
<<elseif $smuggler_timer is 1>>
"<span class="gold">Tomorrow night.</span> Before midnight.
<<else>>
"<span class="gold">Tonight.</span> Before midnight.
<</if>>
<<if $smuggler_location is "forest">>
They're bringing it through the forest."
<<elseif $smuggler_location is "sewer">>
They're bringing it through the old sewers."
<<elseif $smuggler_location is "beach">>
They plan to land at that rock near the beach."
<<elseif $smuggler_location is "bus">>
They're sneaking it in on a bus."
<</if>>
<br><br>
<<if $smuggler_stolen_stat gte 4>>
"I hear they've had trouble," the <<person2>><<person>> says. "Shipments going missing."
<br><br>
"Aye, well," the <<person1>><<person>> responds, casting a furtive look around the club. "They're bringing backup. Don't know who'd be mad enough to mess with those people mind."
<</if>>
<br><br>
<<if $skulduggery lte ($skulduggerydifficulty + 100)>>
<<skulduggeryskilluse>>
<<else>>
<span class="blue">That was too easy. You didn't improve your skulduggery.</span>
<br><br>
<</if>>
The rest of the shift passes without event. <<tipreceive>>
<br><br>
<<link [[Next|Strip Club]]>><<endevent>><<pass 30>><</link>>
<<else>>
They glance at you, <span class="red">and fall quiet.</span> They don't speak again until you move away.
<br><br>
<<if $skulduggery lte ($skulduggerydifficulty + 100)>>
<<skulduggeryskilluse>>
<<else>>
<span class="blue">That was too easy. You didn't learn anything.</span>
<br><br>
<</if>>
The rest of the shift passes without event. <<tipreceive>>
<br><br>
<<link [[Next|Strip Club]]>><<endevent>><<pass 30>><</link>>
<</if>><<effects>>
<<set $bartend_info to 1>>
<<npc Darryl>><<person1>>
You enter Darryl's office. <<Hes>> standing by <<his>> desk, hunched over an open book. <<Hes>> doesn't realise you're there until you're stood right beside <<him>>.
<br><br>
"Oh, sorry," <<he>> says, turning to face you. <<if $skulduggery gte 200>><<He>> shuts the book and covers it with another.<</if>> "I was lost in thought. Is everything okay downstairs?"
<br><br>
You tell <<him>> what happened, and what you overheard. "I'm sorry you have to go through this," <<he>> says when you're finished. "I'll have someone wait for you outside. It's just a precaution, but they'll make sure you get home safely."
<br><br>
You return to the bar. The rest of the shift passes without event.
<<tipreceive>>
<br><br>
<<link [[Next|Strip Club]]>><<endevent>><<pass 30>><</link>><<effects>>
You decide not to worry anyone, and keep it to yourself.
<br><br>
The rest of the shift passes without event. <<tipreceive>>
<br><br>
<<link [[Next|Strip Club]]>><<endevent>><<pass 30>><</link>><<effects>>
<<set $bartend_info_other to 1>>
<<npcincr Darryl love 1>>
<<famegood 3>>
<<npc Darryl>><<person1>>
You enter Darryl's office. <<He>> looks up from <<his>> desk and smiles. "Is everything okay downstairs?"
<br><br>
You tell <<him>> what you heard, and about how you fear for your colleague's safety. "That's awful," <<he>> says when you're done. "Thank you for telling me. I'll have someone escort them home safely as a precaution. Hopefully they won't be too spooked."
<br><br>
You return to the bar. The rest of the shift passes without event. <<tipreceive>>
<br><br>
<<link [[Next|Strip Club]]>><<endevent>><<pass 30>><</link>>
<br><<effects>>
You decide it's nothing to worry about, and get back to work.
<br><br>
The rest of the shift passes without event. <<tipreceive>>
<br><br>
<<link [[Next|Strip Club]]>><<endevent>><<pass 30>><</link>>
<br><<set $outside to 0>><<set $location to "strip_club">><<effects>>
You are in the strip club on Connudatus Street. <<if $daystate isnot "day" and $daystate isnot "dawn">>A few stages dot the room, with dancers working their trade. Two bouncers stand near the entrance, solemnly observing the clientele. Security is taken seriously here.<</if>>
<br><br>
<<if $stress gte 10000>>
<<passoutshop>>
<<else>>
<<if $hour is 6>>
It's closing time. Security is herding everyone outside. <<if $exposed gte 1>>One hands you some towels.<<towelup>><</if>>
<br><br>
[[Leave|Connudatus Street]]
<<elseif $daystate isnot "night" and $daystate isnot "dusk">>
You are alone in the empty club.
<br><br>
<<link [[Dressing room (0:01)|Strip Club Dressing Room]]>><<pass 1>><</link>>
<br>
<<if $stripclubtheft isnot 1>>
<<link [[Examine the cash register|Strip Club Register]]>><</link>>
<br>
<</if>>
[[Leave|Connudatus Street]]
<br>
<<else>>
<<if $exposed gte 1>>
You feel exposed, despite not being the only one attired so lewdly.
<br><br>
<</if>>
<<if $stripclubintro isnot 1>>
<<generate1>><<person1>>One of the bouncers approaches you.
<<if $id is 0>>
"I'm going to have to ask you for an ID." You tell <<him>> you don't have an ID. "Then get one. Until then, no entry." You are steered firmly toward the door.
<br><br>
<<endevent>><<if $stripclubfailed isnot 0>><<set $stripclubfailed to 1>><</if>>
<<else>>
"I'm going to have to ask you for an ID." You hand <<him>> your fake ID. <<He>> examines it for a moment, then hands it back to you. "Welcome. Please enjoy yourself, but remember to keep your hands to yourself on the main floor. No second chances." <<He>> looks you up and down. "We're also hiring. Positions are open for bartenders and dancers."
<<set $stripclubintro to 1>>
<br><br>
<<endevent>>
<</if>>
<</if>>
<<if $daystate isnot "dawn" and $daystate isnot "day" and $stripclubintro is 1>>
<<if $stripclubbartendingintro isnot 1>>
<<link [[Inquire about the bartending job|Strip Club Management]]>><</link>>
<br>
<</if>>
<<if $stripclubdancingintro isnot 1>>
<<link [[Inquire about the dancing job|Strip Club Management]]>><<set $phase to 1>><</link>>
<br>
<</if>>
<</if>>
<<if $bartendaction is undefined>><<set $bartendaction to "normal">><</if>>/*For the radiobutton variable that determines the PC's attitude while working.*/
<<if $daystate isnot "dawn" and $daystate isnot "day" and $stripclubbartendingintro is 1>>
<<link [[Work as a bartender (1:00)|Strip Club Bartending]]>><<pass 30>><</link>>
<<if $bartendaction is "normal">>
| <label>Work normally <<radiobutton "$bartendaction" "normal" checked>></label>
<<else>>
| <label>Work normally <<radiobutton "$bartendaction" "normal">></label>
<</if>>
<<if $bartendaction is "vip">>
| <label><span class="purple">Try to attract VIPs</span> <<radiobutton "$bartendaction" "vip" checked>></label>
<<else>>
| <label><span class="purple">Try to attract VIPs</span> <<radiobutton "$bartendaction" "vip">></label>
<</if>>
<<if $bartendaction is "listen">>
| <label><span class="blue">Listen</span> <<radiobutton "$bartendaction" "listen" checked>></label>
<<else>>
| <label><span class="blue">Listen</span> <<radiobutton "$bartendaction" "listen">></label>
<</if>>
<br>
<</if>>
<<if $daystate isnot "dawn" and $daystate isnot "day" and $stripclubdancingintro is 1>>
<<link [[Work as a dancer (0:05)|Strip Club Dancing]]>><<danceinit>><<set $dancing to 1>><<set $venuemod to 1>><<stress -4>><<tiredness 4>><<set $dancelocation to "club">><</link>><<lstress>><<gtiredness>>
<br>
<<link [[Dressing room (0:01)|Strip Club Dressing Room]]>><<pass 1>><</link>>
<br>
<<link [[Bathroom and showers (0:01)|Strip Club Bathroom]]>><<pass 1>><</link>>
<br><br>
<</if>>
<br>
<<if $stripclubfailed is 1>>
[[Leave|Strip Club Proposition]]
<br>
<<elseif $stripclubintro isnot 1>>
[[Leave|Connudatus Street]]
<br>
<<elseif $exposed lte 0 or $daystate isnot "night" and $daystate isnot "dusk">>
[[Leave|Connudatus Street]]
<br>
<<elseif $exposed gte 2 and $exhibitionism gte 55>>
<<link [[Leave|Strip Club Leave Naked]]>><</link>><<if $ex_day isnot 1>><<exhibitionist4>><</if>>
<br>
<<elseif $exposed gte 1 and $exhibitionism gte 15>>
<<link [[Leave|Strip Club Leave Undies]]>><</link>><<if $ex_day isnot 1>><<exhibitionist2>><</if>>
<br>
<</if>>
<br>
<</if>>
<</if>><<effects>>
You walk past the bemused bouncer guarding the door, and peek outside. It's <<if $daystate is "night">>dark<<else>>getting dark<</if>>, but neon light bathes the whole street. It'll be hard to avoid being seen. You don't care. <<flaunting>> you step outside. <<covered>>
<<if $ex_day isnot 1>>
<<set $ex_day to 1>><<exhibitionism2>>
<<else>>
<br><br>
<</if>>
<<if $rng gte 51>>
<<generate1>><<person1>>
An arm grasps your shoulder. "Where do you think you're going <<girl>>?" asks the bouncer, a <<person>>. "You can't go out naked. You'll get hurt, and get us in trouble."
<br><br>
<<He>> tries to steer you inside.
<br><br>
<<link [[Run|Strip Club Leave Run]]>><</link>><<athleticsdifficulty 1 400>>
<br>
<<link [[Go inside|Strip Club Leave Inside]]>><</link>>
<br>
<<else>>
<<link [[Next|Connudatus Street]]>><<set $eventskip to 1>><</link>>
<br>
<</if>><<effects>>
You walk past the bemused bouncer guarding the door, and peek outside. It's <<if $daystate is "night">>dark<<else>>getting dark<</if>>, but neon light bathes the whole street. It'll be hard to avoid being seen. You don't care. <<flaunting>> you step outside. <<covered>>
<<if $ex_day isnot 1>>
<<set $ex_day to 1>><<exhibitionism2>>
<<else>>
<br><br>
<</if>>
<<if $rng gte 51>>
<<generate1>><<person1>>
An arm grasps your shoulder. "Where do you think you're going <<girl>>?" asks the bouncer, a <<person>>. "Dress properly before you go home. You'll get in trouble."
<br><br>
<<He>> tries to steer you inside.
<br><br>
<<link [[Run|Strip Club Leave Run]]>><</link>><<athleticsdifficulty 1 400>>
<br>
<<link [[Go inside|Strip Club Leave Inside]]>><</link>>
<br>
<<else>>
<<link [[Next|Connudatus Street]]>><<set $eventskip to 1>><</link>>
<br>
<</if>><<effects>>
You break free from the <<person1>><<persons>> grip, and run.
<<if $athletics gte random(1, 400)>>
<<He>> tries to grab you again, <span class="green">but you're too quick.</span> You run out onto the street.
<br><br>
<<link [[Next|Connudatus Street]]>><<endevent>><<set $eventskip to 1>><</link>>
<br>
<<else>>
<<He>> tries to grab you again, <span class="red">and manages to clasp <<his>> hand over your shoulder.</span> "I'm serious," <<he>> says, steering you back into the club. "You'll get hurt carrying on like that."
<br><br>
<<link [[Next|Strip Club]]>><<endevent>><</link>>
<br>
<</if>><<effects>>
You allow the <<person>> to bring you back into the safety of the club.
<br><br>
<<endevent>>
<<link [[Next|Strip Club]]>><</link>>
<br><<set $outside to 0>><<set $location to "strip_club">><<effects>>
You are in the bathroom at the Strip Club. There are several private cubicles for the dancers and staff to use after and during work. They look clean and well maintained.
<br><br>
<<if $stress gte 10000>><<passoutshop>><<else>>
<</if>>
<<link [[Have a shower (0:20)->Strip Club Shower]]>><<strip>><<pass 20>><<stress -1>><<set $hygiene to 0>><</link>><<lstress>>
<br><br>
<<link [[Back to the club (0:01)|Strip Club]]>><<pass 1>><</link>>
<br><<effects>><<set $location to "strip_club">><<set $outside to 0>>
You wash until you're squeaky clean.<<wash>>
<br><br>
<<link [[Get out->Strip Club Bathroom]]>><<clotheson>><</link>>
<br><<set $outside to 0>><<effects>><<set $lock to 200>>
A sign reads: "Open from <<if $timestyle is "ampm">>6:00 pm<<else>>18:00<</if>>"
<br><br>
<<if $skulduggery gte $lock>>
<span class="green">The lock looks easy to pick.</span>
<br><br>
<<link [[Pick it (0:10)|Strip Club]]>><<pass 10>><<crimeup 1>><</link>><<crime>>
<br>
<<else>>
<span class="red">The lock looks beyond your ability to pick.</span><<skulduggeryrequired>>
<br><br>
<</if>>
<<link [[Leave|Connudatus Street]]>><</link>>
<br><<set $outside to 0>><<set $location to "strip_club">><<effects>>
<<if $stripclubmanagementintro isnot 1 and $phase2 isnot 1 and $phase2 isnot 2>><<set $phase2 to 1>>
<<npc Darryl>><<person1>>
You are led to the back of the club, then up a flight of stairs. A wooden door sits open at the top. The bouncer knocks twice and motions you through.
<br><br>
You enter what looks like a personal office. Shelves overflowing with books line the walls. There's a desk on the far side of the room. More books lay open on top of one another, a few lie on the ground at its base. Instead of a wall, one side of the room has a large window overlooking the club below. A <<if $pronoun is "m">>man<<else>>woman<</if>> stands facing away from you, looking for something on one of the shelves.
<br><br>
<<if $pronoun is "m">>
"I'll be right with you." <<he>> says, sounding flustered. <<His>> shapely behind and dark trousers wiggle as <<he>> searches a lower shelf. "It's no use. I'd lose my head if it wasn't screwed on." <<He>> turns to face you, revealing an attractive face in its mid-thirties. <<He>> wears a professional black outfit and a pair of glasses rest on top of <<his>> short brown hair.
<<elseif $pronoun is "f">>
"I'll be right with you." <<he>> says, sounding flustered. <<His>> shapely behind and long black skirt wiggle as <<he>> searches a lower shelf. "It's no use. I'd lose my head if it wasn't screwed on." <<He>> turns to face you, revealing an attractive face in its mid-thirties. <<He>> wears a professional black outfit and a pair of glasses rest on top of <<his>> brown hair, which is tied into a neat bun.
<</if>>
<br><br>
"My name is Darryl, I run this establishment. I hear you're looking for work." <<He>> doesn't give you the opportunity to question how <<he>> knew that already. "Splendid! We're always on the look out for new talent."
<br><br>
<<elseif $phase is 2>>
<<npc Darryl>><<person1>>
<<He>> pauses for a moment before reaching up and feeling around. As <<he>> grasps <<his>> glasses a look of relief lights up <<his>> face. "Oh. This is embarrassing." <<His>> face does seem to be turning red. "Thank you. Don't tell anyone though, please?" <<He>> places the lenses over <<his>> eyes and starts reading one of the books sprawled on <<his>> desk.
<br><br>
<<npcincr Darryl love 5>><<npcincr Darryl dom -5>>
<<elseif $phase is 3>>
<<npc Darryl>><<person1>>
You decide to save <<him>> the embarrassment. <<He>> will no doubt find them soon anyway. You give <<him>> a nod and make your way back down to the main floor.
<br><br>
<<elseif $phase2 isnot 2>>
<<npc Darryl>><<person1>>
Darryl looks up from <<his>> desk as you enter, <<his>> fringe and glasses obscuring <<his>> eyes. "Welcome back! You want to know what other work is available?"
<br><br>
<</if>>
<<if $phase2 is 1>>
<<link [[Next|Strip Club Management]]>><<set $phase2 to 2>><</link>>
<</if>>
<<if $phase2 isnot 1>>
<<if $phase is 0>><<set $stripclubbartendingintro to 1>>
"The bartending job is exactly what it sounds like. You won't be expected to do anything lewd, but you might make more in tips if you dress provocatively. If the patrons give you trouble, just alert security. Pay is £5 an hour, plus any tips you receive."
<br><br>
"You can start whenever, we always need more hands."
<br><br>
<</if>>
<<if $phase is 1>><<set $stripclubdancingintro to 1>>
"You want to dance? Good! You probably saw some stages were empty. You can dress how you want, but you should dress appropriately if you want decent tips. We operate a strict no-touching policy in the main room. If anyone gives you trouble, don't hesitate to call security. We take the safety of our staff very seriously."
<br><br>
"Any tips you get are yours to keep, but if it's serious money you're after you'll want to sell private dances to patrons. We provide rooms for such a purpose. What happens in there, and how much it will cost them, is between you and your client. Officially there's not supposed to be any physical contact, so be discreet. We take an eighty percent cut of anything you earn in a private room. That might seem high, but trust me, it isn't."
<br><br>
<<He>> pauses a moment before continuing, "Almost forgot, we have a dressing room of course. Use it as you need."
<br><br>
<</if>>
<<if $stripclubmanagementintro isnot 1>><<set $stripclubmanagementintro to 1>>
As you leave the room Darryl calls out to you. "Oh, by the way. If you see a pair of spectacles laying around. Would you let me know? I seem to have misplaced mine." Do you tell <<him>> or not?
<br><br>
<<link [[Yes|Strip Club Management]]>><<endevent>><<set $phase to 2>><</link>>
<br>
<<link [[No|Strip Club Management]]>><<endevent>><<set $phase to 3>><</link>>
<br>
<<else>>
<<link [[Leave|Strip Club]]>><<endevent>><</link>>
<</if>>
<</if>><<set $outside to 0>><<set $location to "strip_club">><<effects>>
You get to work supplying the patrons with overpriced drinks and snacks. <<if $drinksservedstat is 0>>You're new at this. Fortunately the other staff are happy to show you the ropes.<<elseif $drinksservedstat lte 500>>You've done this before, but you're still inexperienced and rely on other staff to make sure you don't screw up.<<elseif $drinksservedstat lte 10000>>You're pretty good at this.<<else>>You pull pints like a master.<</if>>
<br><br>
<<if $bartendaction is "normal">>
You focus on working. There are enough patrons to keep you busy.
<br><br>
<<elseif $bartendaction is "vip">>
You try to attract the attention of VIPs, people with more money and clout than regular clientele. Security aren't keen on upsetting them, making them more dangerous.
<br><br>
<<if $worn.lower.exposed lte 0 or $worn.upper.exposed lte 0>><<set $bartendaction to "normal">>
One such VIP, a <<generate1>><<person1>><<person>>, glances at you, <span class="purple">before looking away with a dismissive sneer.</span> <i>You'll need to strip down to underwear or similar to hold their attention. You've lots of competition.</i><<endevent>>
<br><br>
<<elseif $rng gte 96>>
<<if $worn.lower.type.includes("naked") and $worn.under_lower.type.includes("naked")>>
<<generate1>><<person1>>A server in a bunny costume picks up a tray of beers from the counter. <<He>> gives you a sly look, then leans over. You feel <<his>> eyes on your <<nudity>>. "Thought so," <<he>> says. "The counter might be in the way, but you can tell you're naked below the waist by the way you carry yourself."
<br><br>
"Good thinking," <<he>> continues, fending off a groping client. "That's sure to get you lots of tips."
<<endevent>>
<br><br>
<</if>>
<</if>>
<<elseif $bartendaction is "listen">>
Several patrons are sat in quiet discussion, their voices drowned out by the noise of the club. You eavesdrop, listening for useful information.
<br><br>
<<if $rng gte 96>>
You overhear a <<generate1>><<generate2>><<person1>><<person>> and <<person2>><<person>> discussing their sexual exploits. <<if $awareness gte 400>>Sounds pretty vanilla.<<else>>You must have misheard though. <span class="lewd"><i>That's not an appropriate way to use an aquarium!</i></span> <<gawareness>><<awareness 1>><</if>><<endevent>>
<br><br>
<<elseif $rng gte 91>>
You overhear a <<generate1>><<generate2>><<person1>><<person>> and <<person2>><<person>> discussing their sexual exploits. <<if $awareness gte 200>>Sounds pretty vanilla.<<else>>You must have misheard though. <span class="lewd"><i>People don't really do such things!</i></span> <<gawareness>><<awareness 1>><</if>><<endevent>>
<br><br>
<<elseif $rng gte 86>>
You overhear a <<generate1>><<generate2>><<person1>><<person>> and <<person2>><<person>> discussing their sexual exploits. <<if $awareness gte 100>>Sounds pretty vanilla.<<else>>You must have misheard though. <span class="lewd">They can't really be talking about putting <i>that</i> in such a place!</span> <<gawareness>><<awareness 1>><</if>><<endevent>>
<br><br>
<</if>>
<</if>>
<<set $drinksservedstat += random(20,120)>>
<<set $tipmod to 0.2>><<tipset "serving">>
<<set $tip += 500>>
<<if $drinksservedstat gte 10000>>
<<set $tip += 200>>
<</if>>
<<set $danger to random(1, 10000)>><<set $dangerevent to 0>>
<<if $danger gte (9900 - $allure)>>
<<eventsbartending>>
<<elseif $bartendaction is "listen" and $rng gte 51>>
<<eventsbartendinglisten>>
<<else>>
Some patrons eye you up, but they're mostly distracted by the dancers. <<tipreceive>>
<br><br>
<<link [[Next|Strip Club]]>><<endevent>><<pass 30>><</link>>
<</if>><<widget "eventsbartending">><<nobr>>
<<set $rng to random(1, 100)>>
<<if $rng gte 100>>
<<generate1>><<person1>>"Hey," says a voice behind you. You turn to the counter, and see a <<person>> leaning against it. <<He>> wears an expensive <<if $pronoun is "f">>dress.<<else>>suit.<</if>> "Why don't you bring your little ass closer? I might have something in my pocket."
<br><br>
There's no question that <<his>> intentions are lewd.
<br><br>
<<link [[Ignore|Bartending VIP Patron Ignore]]>><</link>>
<br>
<<if $promiscuity gte 15>>
<<link [[Walk over|Bartending VIP Patron]]>><<set $phase to 0>><</link>><<promiscuous2>>
<</if>>
<br>
<<elseif $rng gte 81 and $bartendaction is "vip">>
<<generate1>><<generate2>>
<<if $malechance gte 1 and $player.gender_appearance is "m">>
<<generatem3>>
<<elseif $malechance lte 99 and $player.gender_appearance is "f">>
<<generatef3>>
<<else>>
<<generate3>>
<</if>>
<<person1>>
You catch the eye of a <<person>> and <<person2>><<person>>, both dressed in formal attire. They watch you work and whisper between themselves. They examine every inch of your <<nudity>>.
<br><br>
The <<person1>><<person>> starts counting out bank notes while the <<person2>><<person>> beckons you over. Before you arrive however, a <<person3>><<person>> dressed in a bunny costume walks over. <<He>> discards <<his>> server's tray and wraps <<his>> arms around the <<person1>><<persons>> neck. Both <<he>> and <<his>> friend lose interest in you.
<br><br>
<<link [[Just keep working|Bartending VIP Work]]>><</link>>
<br>
<<if $exhibitionism gte 15>>
<<link [[Compete for their attention|Bartending VIP Compete]]>><</link>><<exhibitionist2>>
<br>
<</if>>
<<elseif $rng gte 61 and $bartendaction is "vip">>
<<if $malechance gte 1 and $player.gender_appearance is "m">>
<<generatem1>>
<<elseif $malechance lte 99 and $player.gender_appearance is "f">>
<<generatef1>>
<<else>>
<<generate1>>
<</if>>
<<generate2>><<generate3>><<generate4>><<generate5>><<generate6>><<person1>>
You see another member of staff, a <<person>>, leaning against the counter. <<Hes>> wearing a <<if $pronoun is "m">>butler costume<<else>>french maid costume<</if>>, and has attracted a lot of attention from wealthy-looking clientele. <<He>> leans back against the counter, teasing <<his>> onlookers. A <<person2>><<person>> in an expensive <<if $pronoun is "f">>dress<<else>>suit<</if>> tries to grope, but the <<person1>><<person>> gently pushes their hand away.
<br><br>
<<if $promiscuity gte 15>>
<span class="lewd">An idea strikes you.</span>
<br><br>
<</if>>
<<link [[Continue working|Bartending VIP Work]]>><</link>>
<br>
<<if $promiscuity gte 15>>
<<link [[Strip them|Bartending VIP Strip]]>><</link>><<promiscuous2>>
<</if>>
<br>
<<elseif $rng gte 41 and $bartendaction is "vip">>
<<generate1>><<person1>>"Hey," says a voice behind you. You turn to the counter, and see a <<person>> leaning against it. <<He>> wears an expensive <<if $pronoun is "f">>dress.<<else>>suit.<</if>> "Why don't you bring your little ass closer? I might have something in my pocket."
<br><br>
There's no question that <<his>> intentions are lewd.
<br><br>
<<link [[Ignore|Bartending VIP Patron Ignore]]>><</link>>
<br>
<<if $promiscuity gte 15>>
<<link [[Walk over|Bartending VIP Patron]]>><<set $phase to 0>><</link>><<promiscuous2>>
<</if>>
<br>
<<elseif $rng gte 31>>
<<generate1>><<person1>>A <<person>> leaves you a tip. <<tipreceive>>
<br><br>
<<link [[Next|Strip Club]]>><<endevent>><<pass 30>><</link>>
<<elseif $rng gte 11>>
<<generate1>><<person1>>One patron seems more interested in you than in any of the dancers. After a few minutes of staring, <<he>> speaks.
<<if $worn.upper.exposed gte 2>>
"Why don't you give us a little twirl? I'll make it worth your while."
<br><br>
<<link [[Comply|Strip Club Bartending Flash]]>><<set $phase to 1>><</link>><<exhibitionist1>>
<br>
<<link [[Refuse|Strip Club Bartending Flash]]>><</link>>
<<elseif $player.gender_appearance is "m">>
"You're a fine-looking young man aren't you." <<He>> eyes up your chest. "How about you let me see a little bit more of you? I'll reward you."
<br><br>
<<if $exhibitionism gte 15>>
<<link [[Comply|Strip Club Bartending Flash]]>><<set $phase to 2>><</link>><<exhibitionist2>>
<br>
<</if>>
<<link [[Refuse|Strip Club Bartending Flash]]>><</link>>
<<else>>
"You're a sexy little thing. How about you get your tits out? I'll give you something in return."
<br><br>
<<if $exhibitionism gte 55>>
<<link [[Comply|Strip Club Bartending Flash]]>><<set $phase to 3>><</link>><<exhibitionist4>>
<br>
<</if>>
<<link [[Refuse|Strip Club Bartending Flash]]>><</link>>
<</if>>
<<else>>
<<npc Darryl>><<person1>>Darryl takes a seat at the bar and orders a drink. <<He>> looks dispirited.
<br><br>
<<link [[Focus on working|Strip Club Bartending Darryl]]>><</link>>
<br>
<<link [[Try to talk|Strip Club Bartending Darryl]]>><<set $phase to 1>><</link>>
<br>
<</if>>
<</nobr>><</widget>>
<<widget "eventsbartendinglisten">><<nobr>>
<<set $rng to random(1, 100)>>
<<if $rng gte 71 and $smuggler_known is undefined>>
You overhear a <<generate1>><<person1>><<person>> leaning close to a <<generate2>><<person2>><<person>>. <<He>> whispers something about smuggling.
<br><br>
<<set $skulduggerydifficulty to 100>>
<<link [[Eavesdrop|Bartending Listen Smuggling]]>><</link>><<skulduggerydifficulty>>
<br>
<<link [[Just keep working|Bartending Listen Work]]>><</link>>
<br>
<<elseif $rng gte 41 and $per_npc.bartend and $bartend_info is undefined>>
<<set $bartend_info to 0>>
<<loadNPC 0 bartend>><<generate2>><<generate3>><<person2>>
You overhear a <<person>> and <<person3>><<person>> discussing another patron. You realise with a sinking feeling that they're talking about the <<person1>><<person>> who harassed you earlier.
<br><br>
"Apparently... someone upset <<him>>," the <<person2>><<person>> says between sips. "Now they're out for blood. Want to set up an ambush for the poor fucker. Trying to rope others in..."
<br><br>
<span class="red">They're talking about you.</span>
<br><br>
<<endevent>>
<<link [[Tell Darryl|Bartending VIP Darryl]]>><</link>>
<br>
<<link [[Don't tell anyone|Bartending VIP Darryl Refuse]]>><</link>>
<br>
<<elseif $rng gte 21 and $bartend_info_other is undefined>>
<<set $bartend_info_other to 0>>
<<generate1>><<generate2>>
<<if $malechance gte 1 and $player.gender_appearance is "m">>
<<generatem3>>
<<elseif $malechance lte 99 and $player.gender_appearance is "f">>
<<generatef3>>
<<else>>
<<generate3>>
<</if>>
You overhear a <<person1>><<person>> and <<person2>><<person>>. "Such a hot one," the <<person1>><<person>> says. The <<person2>><<person>> nods. They're leering at a <<person3>><<person>> dancing on a nearby stage.
<br><br>
"How's about we buy <<him>> then? Can't be too expensive."
<br><br>
The <<person1>><<person>> laughs. "Nah. Let's just follow <<person3>><<him>> home when <<he>> finishes work. Take it for free."
<br><br>
They both laugh. You're not sure if they're serious, but maybe you should inform Darryl.
<br><br>
<<endevent>>
<<link [[Tell Darryl|Bartending Listen Darryl]]>><</link>>
<br>
<<link [[Don't tell anyone|Bartending Listen Darryl Refuse]]>><</link>>
<br>
<<else>>
You don't hear anything interesting. Some patrons eye you up, but they're mostly distracted by the dancers. <<tipreceive>>
<br><br>
<<link [[Next|Strip Club]]>><<endevent>><<pass 30>><</link>>
<br>
<</if>>
<</nobr>><</widget>><<set $outside to 0>><<set $location to "strip_club">><<effects>>
<<if $phase is 0>>
<<if $rng gte 21>>
The <<person>> looks dejected. "Suit yourself." <<He>> leaves the club. <<tipreceive>>
<br><br>
<<else>>
"That wasn't a request." <<He>> lunges across the counter and grabs your shoulders. Before you find out what <<he>> intends to do next, security has <<him>> on the ground. <<He>> is quickly removed from the premises, but your heart still races.
<<controlloss>><<molested>> <<gtrauma>><<gstress>><<garousal>><<trauma 1>><<stress 1>><<arousal 100>>
<</if>>
<<elseif $phase is 1>>
You give a little spin to show off your form. The <<person>> cheers, <<his>> eyes enjoying the feast. Satisfied, <<he>> leaves you a tip.
<<tipreceive>><<exhibitionism1>>
<<elseif $phase is 2>>
<<if $worn.upper.open is 1>>
You pull down your $worn.upper.name, revealing your <<breasts>>. You feel your face begin to heat up.
<<else>>
You lift up your $worn.upper.name, displaying your <<breasts>>. You feel your face begin to heat up.
<</if>>
The <<person>> cheers and raises <<his>> glass to you. Satisfied, <<he>> leaves a tip.
<<tipreceive>>
<br><br>
<<if $player.gender is $player.gender_appearance>>
Despite it not being considered obscene for guys to display their chests, doing so on demand for money leaves you feeling flustered and vulnerable. You cover up quickly. <<exhibitionism2>>
<<else>>
Despite everyone thinking you're a guy, displaying your <<breasts>> in public like this still fills you with a guilty thrill. You cover up quickly.
<<exhibitionism2>>
<</if>>
<<elseif $phase is 3>>
<<if $worn.upper.open is 1>>
You pull down your $worn.upper.name, revealing your <<breasts>>. You feel your face begin to heat up.
<<else>>
You lift up your $worn.upper.name, displaying your <<breasts>>. You feel your face begin to heat up.
<</if>>
The <<person>> cheers and raises <<his>> glass to you. Satisfied, <<he>> leaves a tip.
<<tipreceive>>
<br><br>
<<if $player.gender is $player.gender_appearance or $player.gender is "h">>
Despite being in a strip club, actually displaying yourself publicly like this pervades you with excitement and embarrassment. You cover up quickly, before you draw too many eyes.
<<exhibitionism4>>
<<else>>
It's not normally a big deal for a guy's chest to be exposed. But your patrons don't know you're a guy. The hungry and sinful look in their eyes as they take in your bare flesh makes that very clear. You cover up quickly, before you feel too exposed.
<<exhibitionism4>>
<</if>>
<</if>>
<br><br>
<<link [[Next|Strip Club]]>><<endevent>><<pass 30>><</link>><<set $outside to 0>><<set $location to "strip_club">><<effects>>
<<if $phase is 0>>
You fulfil Darryl's order, but otherwise leave <<him>> be. After a short while <<he>> wordlessly stands and leaves you a tip.
<<elseif $phase is 1>>
<<npcincr Darryl love 2>>
You gently enquire about what is wrong. <<if $NPCName[$NPCNameList.indexOf("Darryl")].love lte 30>>Darryl seems surprised when <<he>> looks up at you, before looking back at <<his>> drink. "It's nothing. Thank you for asking though. Sorry, I need to get back to work." <<else>>Darryl smiles, but you see a sadness in <<his>> eyes. "I'm fine, just something I have to deal with. Thank you for asking though."<</if>> <<He>> stands up to leave.
<</if>>
<<tipreceive>>
<br><br>
<<if $rng gte 81>>
<<link [[Next|Strip Club]]>><<endevent>><<pass 30>><</link>>
<<else>>
Before <<he>> can move away however, the patron sat beside <<him>> grabs <<him>> by the waist and begins running <<endevent>><<generate1>><<person1>> <<his>> hands all over Darryl's body.
<br><br>
You look to security, but they are busy dealing with a brawl on the other side of the club. Darryl is clearly distraught, but makes no attempt to resist, merely whispering, "Please, no."
<br><br>
<<link [[Do nothing|Strip Club Bartending Darryl Molest]]>><</link>>
<br>
<<if $promiscuity gte 35>>
<<link [[Seduce the assailant to save Darryl|Strip Club Bartending Molestation]]>><<set $timer to 10>><<set $molestationstart to 1>><</link>><<promiscuous3>>
<br>
<</if>>
<<link [[Hit the assailant over the head to save Darryl|Strip Club Bartending Molestation]]>><<set $timer to 10>><<set $phase to 1>><<attackstat>><<set $molestationstart to 1>><</link>>
<</if>><<if $molestationstart is 1>>
<<set $molestationstart to 0>>
<<controlloss>>
<<violence 1>>
<<neutral 1>>
<<molested>>
<<maninit>>
<<if $phase is 0>>
You sprawl yourself on the counter and bite your lower lip, looking the assailant in the eyes. It has the effect you hoped. <<He>> drops Darryl and pounces on top of you. You both tumble off the counter.
<<promiscuity3>>
<br><br>
<<set $enemyarousal += 200>>
<<else>>
You grab a glass and smash it over the assailant's head. The shattering force causes <<him>> to drop Darryl, but <<he>> turns to you instead. Furious, <<he>> lunges over the counter knocking you to the ground.
<br><br>
<<set $enemyhealth -= 100>><<set $enemyanger += 100>><<set $NPCList[0].lefthand to "throat">><<set $NPCList[0].righthand to "throat">><<set $neckuse to "hand">>
<</if>>
<</if>>
<<if $timer gte 1>>
You still hear the sound of fighting on the other side of the counter.
<br><br>
<<else>>
<<set $rescue to 1>>
You can't see with the counter in the way, but you think the brawl has been stopped.
<br><br>
<</if>>
<<effects>>
<<effectsman>><<man>>
<<stateman>>
<br><br>
<<actionsman>>
<<if $timer gte 1 and $enemyarousal lte $enemyarousalmax and $enemyhealth gte 0>>
<span id="next"><<link [[Next|Strip Club Bartending Molestation]]>><</link>></span><<nexttext>>
<<else>>
<span id="next"><<link [[Next|Strip Club Bartending Molestation Finish]]>><</link>></span><<nexttext>>
<</if>><<set $outside to 0>><<set $location to "strip_club">><<effects>>
<<npcincr Darryl love -1>>
The <<person>> continues to probe and fondle Darryl all over. Darryl shuts <<endevent>><<npc Darryl>><<person1>> <<his>> eyes and remains motionless, simply allowing the violation to take place. Darryl begins to shake slightly when a hand starts groping around <<if $pronoun is "m">>the bulge in <<his>> trousers,<<else>> <<his>> crotch,<</if>> but it's not long before security has order restored and arrives to throw out the molesting patron.
<br><br>
Darryl immediately heads back to <<his>> office. <<He>> doesn't look at you.
<br><br>
<<link [[Next|Strip Club]]>><<endevent>><<pass 30>><</link>><<set $outside to 0>><<set $location to "strip_club">><<effects>>
<<if $enemyarousal gte $enemyarousalmax>>
<<ejaculation>>
The <<person>> blinks as if <<he>> has forgotten where <<he>> is. <<He>> stands up and begins to stagger off. <<He>> doesn't make it far before security restrains <<him>>.
<br><br>
<<clotheson>>
<<endcombat>>
<<elseif $enemyhealth lte 0>>
You manage to knock <<him>> prone. <<He>> struggles to stand up, but it gives you time to retreat to a safe distance. Security arrives and promptly detains <<him>>.
<br><br>
<<clotheson>>
<<endcombat>>
<<else>>
<<set $rescued += 1>>
<<He>> is grabbed by both shoulders and hoisted away from you. You breathe a sigh of relief as security drags <<him>> to the exit.
<br><br>
<<clotheson>>
<<endcombat>>
<</if>>
<<npc Darryl>><<person1>>Darryl rushes over to you. <<His>> hair is tangled, "Are you alright? I tried to get someone over here as fast as I could!"
<br><br>
<<npcincr Darryl love 10>>
<<link [[Be strong|Strip Club Bartending Molestation Talk]]>><<stress 6>><</link>><<gstress>>
<br>
<<if $pain gte 20>>
<<link [[Let your tears flow|Strip Club Bartending Molestation Talk]]>><<stress -12>><<trauma -6>><<set $phase to 1>><<pain -4>><</link>><<ltrauma>><<lstress>><<lpain>>
<<else>>
<<link [[Break down|Strip Club Bartending Molestation Talk]]>><<stress -12>><<trauma -6>><<set $phase to 1>><<pain -4>><</link>><<ltrauma>><<lstress>><<lpain>>
<</if>>
<br><<set $outside to 0>><<set $location to "strip_club">><<effects>>
<<towelup>>
<<if $phase is 0>><<npcincr Darryl dom -5>>
"It was nothing." You say, doing your best to suppress the tremor in your voice. Darryl responds, "It wasn't nothing, you saved me!" <<He>> stands closer to you, <<his>> voice dropping to a whisper. "I just froze up, it was so horrible..." <<He>> trails off as you put your arms around <<him>>. <<He>> leans against you and quietly sobs.
<br><br>
You guide <<him>> to <<his>> office and you spend the rest of your shift comforting <<him>> and chatting.
<<elseif $phase is 1>><<npcincr Darryl dom 5>>
Darryl embraces you and
<<if $pain gte 4>>
you cry on <<his>> shoulder. <<He>> sounds like <<he>> is also on the verge of tears. "You saved me, I won't forget it."
<<else>>
you press your face into <<his>> shoulder. <<He>> sounds like <<hes>> on the verge of tears. "You saved me, I won't forget it."
<</if>>
<br><br>
<<He>> brings you to <<his>> office and you spend the rest of your shift chatting.
<</if>>
<br><br>
<<link [[Next|Strip Club]]>><<endevent>><<pass 30>><</link>><<set $outside to 1>><<set $location to "strip_club">><<effects>>
<<generate1>><<person1>>Once escorted from the building, a <<person>> bumps into you on the street. "I'm so sorry! Here, you dropped this." <<He>> practically forces a slip of paper into your hand, then marches away before you can say anything.
<br><br>
You read the paper, it has the address of a building on Harvest Street followed by a brief message: "If you're fed up with being treated like a child, come see us." <span class="gold">You can now access the suspicious building on Harvest Street.</span>
<br><br>
<<set $brothelknown to 1>><<set $stripclubfailed to 0>>
<<endevent>>
[[Next|Connudatus Street]]
<br><<set $location to "strip_club">><<effects>>
You sneak closer to the strip club, taking cover beneath unused market stalls. You get as close as you can.
<br><br>
The club entrance is busy, with numerous pedestrians passing by and two bouncers guarding the door. There's a back entrance down a side alley, but it still requires running over exposed pavement. Perhaps no one will notice your state of dress in this dim light.
<br><br>
<<link [[Try to sneak in through the back door|Strip Club Exposed Sneak]]>><</link>>
<br>
<<if $exposed gte 2 and $exhibitionism gte 55>>
<<link [[Just walk through the front door|Strip Club Exposed Walk]]>><</link>><<if $ex_club isnot 1>><<exhibitionist4>><</if>>
<br>
<<elseif $exposed gte 1 and $exhibitionism gte 15>>
<<link [[Just walk through the front door|Strip Club Exposed Walk]]>><</link>><<if $ex_club isnot 1>><<exhibitionist2>><</if>>
<br>
<</if>>
<<link [[It's too dangerous|Connudatus Street]]>><</link>>
<br><<effects>>
Staying low, you dart across the pavement towards the alley.
<<if $rng gte 51>>
<<generate1>><<person>>
<<if $exposed gte 2>>
You make it over, but then hear a <<if $pronoun is "m">>man's<<else>>woman's<</if>> voice.
<br><br>
"I just saw a naked <<girl>> run into that alley."
<<else>>
You make it over, but then hear a <<if $pronoun is "m">>man's<<else>>woman's<</if>> voice.
<br><br>
"I just saw a <<girl>> run into that alley. <<pShe>> was only wearing underwear or something."
<</if>>
<br>
"No way," another voice responds.
<br>
"I did. Maybe <<pshe>> works here."
<br>
"Did you see <<pher>> face?"
<br>
"Nah, <<pshe>> too quick. Had $haircolour hair though. Maybe we'll see <<phim>> inside."
<br>
"We should check the alley out. <<pShe>> might still be there."
<br><br>
By now you're at the back entrance, your hands shaking as you throw the door open and step inside.
<<gstress>><<garousal>><<stress 6>><<arousal 6>>
<br><br>
<<link [[Next|Strip Club]]>><</link>>
<br>
<<else>>
You make it over, and up to the club's back entrance. You throw the door open and step inside. You don't think anyone noticed.
<br><br>
<<link [[Next|Strip Club]]>><</link>>
<br>
<</if>><<effects>>
<<flaunting>> you emerge from your hiding place, and march toward the club.
<<fameexhibitionism 10>>
<<if $exposed gte 2 and $ex_club isnot 1>>
<<set $ex_club to 1>>
<<exhibitionism4>>
<<elseif $exposed is 1 and $ex_club isnot 1>>
<<set $ex_club to 1>>
<<exhibitionism2>>
<<else>>
<br><br>
<</if>>
<<if $rng gte 51>>
<<generate1>><<person1>>
You don't get far before being spotted. A few wolf whistles are directed your way, and a <<person>> blocks your path. <<covered>> "Hey <<girl>>," <<he>> says. "You a teaser for what I can expect inside? How about I try out that ass of yours?" <<He>> doesn't ask for a response before grasping your <<bottom>> and pulling you close. <<if $NPCList[0].penis isnot "none">>You feel <<his>> $NPCList[0].penisdesc pressing against you. <<Hes>> already erect.<</if>>
<br><br>
The bouncers step forward.
<br><br>
<<if $promiscuity gte 35>>
<<link [[Wave the bouncers away|Strip Club Exposed Endure]]>><</link>><<promiscuous3>>
<br>
<</if>>
<<link [[Let the bouncers rescue you|Strip Club Exposed Rescue]]>><</link>>
<br>
<<else>>
You attract a few wolf whistles, but no one harasses you. The bouncers let you through. They pretend not to check you out.
<br><br>
<<link [[Next|Strip Club]]>><</link>>
<br>
<</if>><<effects>>
Despite what the <<person1>><<person>> intends, you wave the bouncers away. They hesitate, but return to their posts.
<<promiscuity3>>
The <<person>> leads you down the alley, and holds your arms against the wall.
<br><br>
<<link [[Next|Strip Club Exposed Sex]]>><<set $sexstart to 1>><</link>>
<br><<if $sexstart is 1>>
<<set $sexstart to 0>>
<<consensual>>
<<set $consensual to 1>>
<<neutral 1>>
<<maninit>>
<<set $enemytrust += 100>><<set $rescue to 1>>
<</if>>
<<effects>>
<<effectsman>><<man>>
<<stateman>>
<br><br>
<<actionsman>>
<<if $finish is 1>>
<span id="next"><<link [[Next|Strip Club Exposed Sex Finish]]>><</link>></span><<nexttext>>
<<elseif $enemyhealth lte 0>>
<span id="next"><<link [[Next|Strip Club Exposed Sex Finish]]>><</link>></span><<nexttext>>
<<elseif $enemyarousal gte $enemyarousalmax>>
<span id="next"><<link [[Next|Strip Club Exposed Sex Finish]]>><</link>></span><<nexttext>>
<<elseif $rescue is 1 and $alarm is 1>>
<span id="next"><<link [[Next|Strip Club Exposed Sex Finish]]>><</link>></span><<nexttext>>
<<else>>
<span id="next"><<link [[Next|Strip Club Exposed Sex]]>><</link>></span><<nexttext>>
<</if>><<set $outside to 0>><<effects>>
<<if $enemyarousal gte $enemyarousalmax>>
<<ejaculation>>
"Only idiots pay for sluts," the <<person1>><<person>> says as <<he>> walks back to the street.
<br><br>
<<tearful>> you gather yourself.
<br><br>
<<clotheson>>
<<endcombat>>
<<link [[Next|Connudatus Street]]>><<set $eventskip to 1>><</link>>
<br>
<<elseif $enemyhealth lte 0>>
You shove the <<person>> against the wall, where <<he>> falls the ground with a grimace.
<br><br>
<<tearful>> you throw open the club's back entrance. You dart inside.
<br><br>
<<clotheson>>
<<endcombat>>
<<link [[Next|Strip Club]]>><</link>>
<br>
<<elseif $rescue is 1 and $alarm is 1>>
<<set $rescued += 1>>
The bouncers rush around the corner, and run towards you. The <<person1>><<person>> takes off. The bouncers slow to a stop beside you. "Shouldn't have gone anywhere alone with that creep. You should know better."
<br><br>
One of the bouncers opens the back entrance for you. <<tearful>> you enter the safety of the club.
<br><br>
<<clotheson>>
<<endcombat>>
<<link [[Next|Strip Club]]>><</link>>
<br>
<<else>>
"Oh I get it," the <<person1>><<person>> sneers as <<he>> adjusts <<his>> clothing. "Get me all hot so I'll pay out the ass inside. Not gonna fall for it, slut." <<He>> walks back to the street.
<br><br>
<<tearful>> you gather yourself.
<br><br>
<<clotheson>>
<<endcombat>>
<<link [[Next|Connudatus Street]]>><<set $eventskip to 1>><</link>>
<br>
<</if>><<effects>>
<<generate2>><<generate3>>One of the bouncers, a <<person2>><<person>>, taps the <<person1>><<person>> on the shoulder. "Could you take your hands off the <<girl>>, <<if $pronoun is "m">>sir<<else>>madam<</if>>," <<person2>><<he>> says. "<<pShes>> a club employee, and this isn't that sort of establishment."
<br><br>
<<person1>>"Not that sort of establishment?" the <<person>> scoffs. <<He>> releases you though, and wanders down the street.
<br><br>
The bouncers lead you into the safety of the club.
<br><br>
<<link [[Next|Strip Club]]>><<endevent>><</link>>
<br><<temple_effects>><<effects>>
Not knowing how to give a blessing exactly, you wave your hand over the <<persons>> head. It seems to satisfy <<him>>. "Thank you child," <<he>> says. "Lord watch over you."
<br><br>
"Could I have a blessing too?" says a <<person2>><<person>> behind you."
<br><br>
"And me!" says a <<person3>><<person>>. to the side. "I want your angel magic."
<br><br>
You spend several minutes blessing everyone who asks.
<br><br>
<<endevent>>
<<link [[Next|Temple]]>><</link>>
<br><<temple_effects>><<effects>>
The <<person1>><<person>> turns away, disappointed by not impolite.
<br><br>
<<endevent>>
<<link [[Next|Temple]]>><<endevent>><</link>>
<br><<temple_effects>><<effects>>
You sit on the grass beside the initiates.
<<if $temple_rank is "initiate">>
They're happy to accept you. You recognise a couple from school.
<<else>>
They're initially wary due to your rank at the temple, but you soon convince them you mean no harm.
<</if>>
<br><br>
<<if $weather.current is "rain">>
You chat with them for a while, sheltering from the rain beneath the boughs of a tree.
<<elseif $weather.current is "snow">>
You chat with them for a while, sheltering from the snow beneath the boughs of a tree.
<<elseif $weather.current is "clear">>
You chat with them for a while, enjoying the gentle feel of the sun.
<<else>>
You chat with them for a while, enjoying the cool breeze washing into the nearby forest.
<</if>>
<br><br>
<<link [[Next|Temple]]>><</link>>
<br><<temple_effects>><<effects>>
<<set $temple_garden += 10>>
You encourage the initiates to help tidy the garden. They don't seem motivated, so you get stuck in yourself, pulling weeds and trimming hedges. This works, and together you soon have the garden looking much more presentable.
<br><br>
<<link [[Next|Temple]]>><</link>>
<br><<temple_effects>><<effects>>
You duck beneath the stairs, and sit beside the initiates.
<<if $temple_rank is "initiate">>
They're happy to accept one of their own.
<<else>>
They're wary at first due to your rank at the temple, but they soon warm up.
<</if>>
<br><br>
You chat for a while. Hiding whenever a <<generate1>><<person1>><<monk>> walks by is fun.
<br><br>
<<endevent>>
<<set $danger to random(1, 10000)>><<set $dangerevent to 0>>
<<if $danger gte (9900 - $allure)>>
You leave the space beneath a stairwell. A moment later you hear footsteps behind you. One of the initiates, a <<generatey1>><<person1>><<person>>, catches up to you. "You're cute," <<he>> says. <<He>> lightly grasps your forearm. "I know a quiet place we can be alone."
<br><br>
<<link [[Accept|Temple Stairs Sex Accept]]>><<grace -1>><</link>><<promiscuous2>><<lgrace>>
<br>
<<link [[Refuse|Temple Stairs Sex Refuse]]>><<grace 3>><</link>><<ggrace>>
<br>
<<else>>
<<link [[Next|Temple]]>><</link>>
<br>
<</if>><<temple_effects>><<effects>>
<<set $temple_quarters += 10>>
You encourage the initiates to help tidy the quarters. They don't seem motivated, so you get stuck in yourself, sweeping dust and sorting clothes. This works, and together you soon have the quarters looking much more presentable.
<br><br>
<<link [[Next|Temple]]>><</link>>
<br><<temple_effects>><<effects>>
<<if $submissive gte 1150>>
"O-okay," you say. "But be gentle."
<<elseif $submissive lte 850>>
"I thought you'd never ask," you say.
<<else>>
"As long as you're discreet," you say.
<</if>>
<br><br>
The <<person>> tightens <<his>> grip on your arm. Eager, <<he>> pulls you along a corridor, and down a flight of stairs. There's an open door on the left. Inside is a large, full sack. <<He>> pushes you onto it. The contents are soft, which is fortunate. The <<person>> leaps atop you.
<br><br>
<<link [[Next|Temple Stairs Sex]]>><<set $sexstart to 1>><</link>>
<br><<if $sexstart is 1>>
<<set $sexstart to 0>>
<<consensual>>
<<set $consensual to 1>>
<<neutral 1>>
<<maninit>>
<<set $enemytrust += 100>><<promiscuity5>>
<<set $rescue to 1>>
<</if>>
<<effects>>
<<effectsman>><<man>>
<<stateman>>
<br><br>
<<actionsman>>
<<if $finish is 1>>
<span id="next"><<link [[Next|Temple Stairs Sex Finish]]>><</link>></span><<nexttext>>
<<elseif $enemyhealth lte 0>>
<span id="next"><<link [[Next|Temple Stairs Sex Finish]]>><</link>></span><<nexttext>>
<<elseif $enemyarousal gte $enemyarousalmax>>
<span id="next"><<link [[Next|Temple Stairs Sex Finish]]>><</link>></span><<nexttext>>
<<elseif $rescue is 1 and $alarm is 1>>
<span id="next"><<link [[Next|Temple Stairs Sex Finish]]>><</link>></span><<nexttext>>
<<else>>
<span id="next"><<link [[Next|Temple Stairs Sex]]>><</link>></span><<nexttext>>
<</if>><<set $outside to 0>><<effects>>
<<if $enemyarousal gte $enemyarousalmax>>
<<ejaculation>>
The <<person>> falls on top of you, panting. "I bet those <<monks>> would love a piece of you too," <<he>> says. "Thanks babe."
<br><br>
Satisfied, the <<person>> leaves the room. <<He>> pokes <<his>> head around the corner first as a precaution. <<tearful>> you follow suit.
<br><br>
<<elseif $enemyhealth lte 0>>
You shove the <<person>> onto another sack. This one contains harder material if <<his>> shout of pain is anything to go by. <<tearful>> you dash from the room and back up the stairs.
<br><br>
<<elseif $rescue is 1 and $alarm is 1>>
You hear steps thunder down the stairs outside. The <<person>> tries to flee, but gets <<his>> legs tangled in the sack. <<He>> tumbles to the floor.
<br><br>
<<generate2>><<person2>>A <<monk>> runs into the room, takes one look at the scene, and grasps the <<person1>><<persons>> arm. "Time for discipline," <<person2>><<he>> growls. <<He>> glares at you. "Don't think you're getting away with it either. I've got my eye on you." <<He>> hauls the <<person1>><<person>> from the room.
<<lgrace>><<grace -1>>
<br><br>
<<tearful>> you climb back up the stairs.
<br><br>
<<else>>
The <<person>> backs away from you, looking dejected. <<He>> leaves the room, poking <<his>> head around the corner first as a precaution. <<tearful>> you follow suit.
<br><br>
<</if>>
<<clotheson>>
<<endcombat>>
<<link [[Next|Temple]]>><</link>><<temple_effects>><<effects>>
<<if $submissive gte 1150>>
"But that's forbidden!" you say. It comes out louder than you meant it to. The <<person>> leaves in a hurry.
<<elseif $submissive lte 850>>
"You're not worth getting in trouble," you say. The <<person>> leaves, looking a little dejected.
<<else>>
"You're cute too," you say. "But I'm trying to be good. Sorry." The <<person>> looks disappointed, but nods.
<</if>>
<br><br>
<<endevent>>
<<link [[Next|Temple]]>><</link>>
<br><<temple_effects>><<effects>>
You drop to your knees and begin gathering the scrolls. This shakes the initiate out of <<his>> lethargy, and <<he>> joins in. Some of the scrolls travelled a long way, and many need to be fished out from beneath pews. Despite this, you manage to gather them all.
<br><br>
"Thank you," the initiate says, smiling. "I'm so clumsy." <<He>> pauses for a moment. Then, in a burst of daring, leans in and plants a kiss on your cheek. <<He>> scurries away before you can respond.
<br><br>
<<endevent>>
<<link [[Next|Temple]]>><</link>>
<br><<set $outside to 1>><<set $location to "town">><<temple_effects>><<effects>>
You join the procession, falling in line behind a <<person2>><<person>>.
<br><br>
The <<person1>><<monk>> leads you to Danube Street, and up to one of the mansion doors. <<He>> rings the bell, and <<person4>><<person>> answers.
<<if $rng gte 51>>
"Salvation is bloody expensive," <<he>> mutters, pushing <<his>> card into a machine proffered by the <<monk>>. <<He>> enters <<his>> pin, removes the card, and shuts the door without another word.
<br><br>
"<<Hes>> always like that," the <<person1>><<monk>> says as <<he>> herds you and the others back to the street.
<<else>>
<<He>> takes one look at the assembled procession, then slams the door.
<br><br>
"Some people are like that," the <<person1>><<monk>> mutters as <<he>> herds you and the others back to the street.
<</if>>
<br><br>
<<pass 30>>
The rest of the street continues in much the same way. Some homes are more polite than others.
<<if $skulduggery gte 400>>
<span class="purple">You notice the <<monk>> trace a holy symbol on each doorframe as <<he>> reaches to knock.</span>
<<gawareness>><<awareness 1>>
<</if>>
<br><br>
<<link [[Next|Temple Donations 2]]>><</link>>
<br><<set $outside to 1>><<set $location to "town">><<temple_effects>><<effects>>
<<pass 60>>
You arrive before another door. A <<person5>><<person>> answers. The <<person1>><<monk>> asks for a donation and talks about the importance of maintaining the local temple. The <<person5>><<person>> barely listens, instead leering at the <<person2>><<person>>.
<br><br>
<<if $promiscuity gte 35>>
<<link [[Pull up the initiate's skirt|Temple Donations Pull]]>><<set $famesex += 5>><</link>><<promiscuous3>>
<br>
<</if>>
<<link [[Wait|Temple Donations Still]]>><</link>>
<br><<set $outside to 1>><<set $location to "town">><<temple_effects>><<effects>>
You grasp the hem of the initiate's habit, and <span class="lewd">pull it above <<his>> waist.</span> <<Hes>> not wearing <<if $pronoun is "m">>underwear<<else>>panties<</if>>.
<<promiscuity3>>
The initiate shrieks and struggles to cover up. The other initiates avert their eyes, or stare astonished. The <<person1>><<monk>> moves to interrupt you.
<br><br>
"Hang on!" the <<person5>><<person>> says, pulling a card from <<his>> pocket. The <<person1>><<monk>> hesitates.
<br><br>
<<link [[Take it further|Temple Donations Take]]>><<set $famesex += 5>><</link>><<promiscuous3>>
<br>
<<link [[Release the initiate|Temple Donations Release]]>><</link>>
<br><<set $outside to 1>><<set $location to "town">><<temple_effects>><<effects>>
You bunch up the skirt in one hand, and stroke the <<person2>><<persons>> <<if $NPCList[1].penis isnot "none">>$NPCList[1].penisdesc<<else>>pussy<</if>> with the other. <<He>> gives up trying to pull <<his>> habit down, and instead raises one leg to cover. This doesn't work much better.
<<promiscuity3>>
<<if $NPCList[1].penis isnot "none">>
You feel <<him>> harden under your attentions, despite <<his>> protests. The <<person5>><<person>> is impressed.
<<else>>
You part the <<persons>> pussy lips, giving the <<person5>><<person>> a glimpse inside.
<</if>>
The initiate shrieks again, and squirms with more vigour. The <<person1>><<monk>> breaks from <<his>> stupour. <<He>> pulls the initiate away from you.
<br><br>
"Nice," the <<person5>><<person>> chuckles, "Worth a donation, I think."
<br><br>
No one says anything on the way back to the temple, but the initiates blush the whole way.
<br><br>
<<endevent>>
<<link [[Next|Temple]]>><</link>>
<br><<set $outside to 1>><<set $location to "town">><<temple_effects>><<effects>>
Deciding not to be too cruel, you release the initiate. <<person2>><<He>> scrambles to cover back up. The <<person5>><<person>> sighs in disappointment, and puts <<his>> card away.
<br><br>
No one says anything on the way back to the temple, but the initiates blush the whole way.
<br><br>
<<endevent>>
<<link [[Next|Temple]]>><</link>>
<br><<set $outside to 1>><<set $location to "town">><<temple_effects>><<effects>>
You wait for the <<person1>><<monk>> to make <<his>> pitch. The <<person5>><<person>> isn't interested. The <<person2>><<person>> stares at <<his>> feet.
<br><br>
The procession returns to the temple. You don't think you made much, but the <<person1>><<monk>> seems happy.
<br><br>
<<endevent>>
<<link [[Next|Temple]]>><</link>>
<br><<set $outside to 1>><<set $location to "temple">><<temple_effects>><<effects>>
You are in the temple garden. Rows of flowers lead away from the temple proper, becoming more unruly as they approach the forest. It's unclear where the temple grounds end and forest begins.
<<if $daystate is "day">>
The trees sway in the wind.
<<elseif $daystate is "dusk">>
Sunlight bleeds through the branches of trees.
<<elseif $daystate is "dawn">>
The sun gleams above a curtain of trees.
<<elseif $daystate is "night">>
Light from the temple illuminates the closest trees.
<</if>>
<br><br>
<<if $temple_garden gte 100>>
The garden is <span class="green">beautiful,</span> it's hedges trimmed and flowers well-cared-for.
<<elseif $temple_garden gte 80>>
The garden is <span class="teal">neat and tidy.</span>
<<elseif $temple_garden gte 60>>
The garden is <span class="lblue">neat,</span> with just a bit of overgrowth as you near the forest.
<<elseif $temple_garden gte 40>>
The garden is <span class="blue">reasonably neat</span>, though many of the hedges could use a trim.
<<elseif $temple_garden gte 20>>
The garden is <span class="purple">messy,</span> though the hedges are close to their intended shape.
<<elseif $temple_garden gte 10>>
The garden is <span class="pink">an overgrown mess,</span> with wild flowers invading the beds and hedges overgrown.
<<else>>
The garden looks <span class="red">wild,</span> barely a garden at all. The hedges are bushy and wild flowers strangle their competition.
<</if>>
<br><br>
<<if $stress gte $stressmax>>
<<passouttemple>>
<<else>>
<<if $exposed gte 1>>
You hide behind a hedge to protect your dignity.
<br><br>
<<link [[Search for something to cover with|Temple Garden Exposed]]>><</link>>
<br>
<<else>>
<<if $daystate is "night">>
It's too dark to work in the garden.
<br>
<<elseif $temple_garden lt 100>>
<<link [[Work in the garden (1:00)|Temple Garden Work]]>>
<<if $tending gte 800>>
<<set $temple_garden += 7>>
<<elseif $tending gte 600>>
<<set $temple_garden += 6>>
<<elseif $tending gte 400>>
<<set $temple_garden += 5>>
<<elseif $tending gte 200>>
<<set $temple_garden += 4>>
<<else>>
<<set $temple_garden += 3>>
<</if>>
<<pass 60>><<grace 1>><<tiredness 6>><<tending 1>><</link>><<gtending>><<ggrace>><<gtiredness>>
<br>
<<else>>
<span class="green">The garden is perfect, and there's nothing more you can do for today.</span>
<br>
<</if>>
<</if>>
<br>
<<link [[Temple|Temple]]>><</link>>
<br>
<<foresticon>><<link [[Forest (0:10)|Forest]]>><<pass 10>><<set $forest to 0>><<set $eventskip to 1>><</link>>
<br>
<</if>><<set $outside to 1>><<set $location to "temple">><<temple_effects>><<effects>>
<<set $danger to random(1, 10000)>><<set $dangerevent to 0>>
<<if $rng gte 81>>
You ask a priest what work needs doing around the garden. You're asked to trim a row of hedges. You take a pair of shears and get to work.
<br><br>
<<if $danger gte (9900 - $allure) and $tentacledisable is "f" and $hallucinations gte 2>>
<<tending_text>> It's hard going, but you neaten things up a great deal. <<physique 6>>
<br><br>
You're reaching in to cut a rogue branch when your wrist gets stuck. You reach your other hand in to help free yourself, and that gets stuck too. You feel something wrap around both ankles. A force pulls you off your feet and into the hedge.
<br><br>
You find yourself suspended within its branches, held aloft by tendrils wrapped around your body. More tendrils emerge from every direction.
<br><br>
<<link [[Struggle|Temple Garden Tentacles]]>><<set $molestationstart to 1>><</link>>
<br>
<<link [[Soothe|Temple Garden Soothe]]>><</link>><<tendingdifficulty 1 1200>>
<br>
<<else>>
<<tending_text>> It's hard going, but you neaten things up a great deal. <<physique 6>>
<br><br>
<<link [[Next|Temple Garden]]>><</link>>
<br>
<</if>>
<<elseif $rng gte 61>>
You ask a priest what work needs doing around the garden. You're asked to deweed the flower beds. You drop to your knees and get to work.
<br><br>
<<if $danger gte (9900 - $allure) and $bestialitydisable is "f">>
<<tending_text>> Your hands get dirty, and beads of sweat slip down your cheek, but the flowers have lots more space when you're done. <<physique 6>>
<br><br>
<<if $syndromewolves is 1>>
You hear footsteps behind you. You turn just as a wolf jumps on top of you. It licks your face. You can't help but laugh.
<<ltrauma>><<lstress>><<trauma -6>><<stress -6>>
<br><br>
You watch as it returns to the forest.
<br><br>
<<link [[Next|Temple Garden]]>><</link>>
<br>
<<else>>
You hear footsteps behind you. Before you can turn, a wolf leaps atop you.
<br><br>
<<link [[Next|Temple Garden Work Wolf]]>><<set $molestationstart to 1>><</link>>
<br>
<</if>>
<<else>>
<<tending_text>> Your hands get dirty, and beads of sweat slip down your cheek, but the flowers have lots more space when you're done. <<physique 6>>
<br><br>
<<link [[Next|Temple Garden]]>><</link>>
<br>
<</if>>
<<elseif $rng gte 41>>
You ask a priest what work needs doing around the garden. You're asked to gather fruit from the trees growing near the temple proper.
<br><br>
<<if $danger gte (9900 - $allure)>>
Basket in hand, you climb a stepladder and start picking <<print either("lemons", "limes", "apples", "oranges", "pears")>>. <<tending_text>> It's pleasant, though you need to stretch pretty far to reach some of them. <<physique 6>><<lstress>><<stress -6>>
<br><br>
<<generate1>><<person1>>
"Need a hand up there?" a <<monk>> says behind you. Without waiting for a response, <<he>> climbs the step ladder. There's not much room at the top. <<He>> grasps your hips to steady <<himself>>. <<if $NPCList[0].penis isnot "none">><span class="lewd">You feel something hard beneath <<his>> habit, rubbing against your <<bottom>>.</span><</if>>
<br><br>
<<link [[Shove|Temple Garden Shove]]>><<trauma -6>><<stress -6>><<grace -5 monk>><</link>><<llgrace monk>><<ltrauma>><<lstress>>
<br>
<<link [[Put up with it|Temple Garden Put]]>><<grace 1 monk>><</link>><<ggrace monk>>
<br>
<<else>>
Basket in hand, you climb a stepladder and start picking <<print either("lemons", "limes", "apple", "oranges", "pears")>>. It's pleasant,though you need to stretch pretty far to reach some of them. <<physique 6>><<lstress>><<stress -6>>
<br><br>
<<link [[Next|Temple Garden]]>><</link>>
<br>
<</if>>
<<elseif $rng gte 21>>
You ask a priest what work needs doing around the garden. You're asked to tend the fire in the hedge maze.
<br><br>
<<set $rng to random(1, 100)>>
<<if $rng gte 81>>
<<npc Jordan>><<generate2>><<generatey3>><<person2>>
You shovel coal onto the fire. A <<monk>> keeps an eye on you as a <<he>> trims the hedges around the clearing. <<physique 6>>
<br><br>
<<tending_text>> It doesn't take long. You're just finishing up when Jordan arrives from the temple, a <<person3>><<person>> in tow.
<br><br>
Jordan whispers to the <<person2>><<monk>>, who smiles and looks at you. "Keep shovelling," <<he>> says. "This young'un is attempting the trial." You return to work, shovelling more coal onto the fire while the <<monk>> encourages the flame with a pair of bellows.
<br><br>
The <<monk>> grabs a shovel and starts spreading the coals into a thin bed. You follow suit. You soon have the bed ready. The <<person3>><<person>> looks on, apprehensive.
<br><br>
Jordan gives <<him>> a brief explanation, and <<he>> steps onto the coals.
<<set $rng to random(1, 100)>>
<<if $rng gte 91>>
<<He>> walks across at a brisk pace. <<His>> determined expression strains as <<he>> moves, but <<he>> makes it to the other side before stumbling and checking <<his>> feet. The <<person2>><<person>> cheers. You find yourself cheering too.
<<ltrauma>><<trauma -6>>
<br><br>
Jordan steers the triumphant <<person3>><<person>> back to the temple while explaining the duties of an initiate.
<<elseif $rng gte 71>>
<<He>> almost makes it to the other end before pain gets the better of <<him>>. Jordan reassures <<him>> as <<person1>><<he>> steers <<person3>><<him>> back to the temple.
<<elseif $rng gte 51>>
<<He>> makes it to <<his>> second step before leaping away in pain. Jordan reassures <<him>> as <<person1>><<he>> steers <<person3>><<him>> back to the temple.
<<else>>
<<He>> recoils in pain as soon as <<his>> toe comes in contact with the heat. The <<person2>><<person>> chuckles. Jordan reassures the <<person3>><<person>> as <<person1>><<he>> steers <<person3>><<him>> back to the temple.
<</if>>
<br><br>
<<endevent>>
<<link [[Next|Temple Garden]]>><</link>>
<br>
<<else>>
<<generate1>><<person1>>
You shovel coal onto the fire. A <<monk>> keeps an eye on you as a <<he>> trims the hedges around the clearing. <<physique 6>>
<br><br>
<<tending_text>> It doesn't take long. The <<monk>> asks you to help clean up the coals left over from a previous trial, which takes a bit longer.
<br><br>
<<endevent>>
<<link [[Next|Temple Garden]]>><</link>>
<br>
<</if>>
<<else>>
<<generate1>><<person1>>
You ask a priest what work needs doing around the garden. You're asked to assist the <<monk>> tending to the crops at the forest's edge.
<br><br>
You find <<him>> tending to a row of trellises, each bearing a vibrant bine of hops.
<<set $rng to random(1, 100)>>
<<if $rng gte 81>>
<<He>> has you search the plants for mites. <<tending_text>>
<<elseif $rng gte 61>>
<<He>> has you search the plants for mildew. <<tending_text>>
<<elseif $rng gte 41>>
<<He>> has you remove weeds from the soil. <<tending_text>>
<<elseif $rng gte 21>>
<<He>> has you removes weeds from the soil. <<tending_text>>
<<else>>
<<He>> has you harvest the riper plants. <<tending_text>>
<</if>>
<<physique 6>>
<br><br>
"Nice work," <<he>> says once you're finished. <<He>> sits down, glances around, then pulls a bottle and two mugs out from under <<his>> chair. <<He>> pours a brown liquid into them.
<br><br>
"How about a little treat? We brew these into beer," <<he>> continues, gesturing at the bines. "Makes the temple a nice little side income. We're not supposed to drink really, but a little tipple for those working the fields is overlooked." <<He>> hands you a mug. "Go on. I insist."
<br><br>
<<if $danger gte (9900 - $allure) and $grace lt 0 or $danger gte (9900 - $allure) and random(1, 10) is 10>>
<<link [[Drink|Temple Drink Drugged]]>><<set $drunk += 180>><<set $drugged += 180>><</link>>
<br>
<<else>>
<<link [[Drink|Temple Drink]]>><<set $drunk += 180>><</link>>
<br>
<</if>>
<<link [[Refuse|Temple Drink Refuse]]>><<grace -1 monk>><</link>><<lgrace monk>>
<br>
<</if>><<effects>>
You stroke the vines as they surround you, and hum gently.
<<if $tending gte random(1, 1200)>>
With a shudder, <span class="green">they still,</span> releasing your limbs and dropping you to the ground. You crawl out from beneath the hedge.
<br><br>
<<link [[Next|Temple Garden]]>><</link>>
<br>
<<else>>
<span class="red">It's no use.</span> The tendrils close in.
<br><br>
<<link [[Next|Temple Garden Tentacles]]>><<set $molestationstart to 1>><</link>>
<br>
<</if>><<set $outside to 1>><<set $location to "temple">><<temple_effects>><<effects>>
You refuse the drink. The <<monk>> is disappointed, but doesn't press you.
<br><br>
<<endevent>>
<<link [[Next|Temple Garden]]>><</link>>
<br><<set $outside to 1>><<set $location to "temple">><<temple_effects>><<effects>>
You sip the drink. It's bitter, but fruity. "Good right?" the <<monk>> says. <<He>> continues without waiting for an answer. "We make harder stuff too, but we don't sell it. Used in rituals. They make you drink it when becoming a <<monk>>, but only the priests and bishop know what's in it."
<br><br>
You finish the drink as the <<monk>> speaks, until the mug is empty. "Thanks for the help," <<he>> says.
<br><br>
<<endevent>>
<<link [[Next|Temple Garden]]>><</link>>
<br><<set $outside to 1>><<set $location to "temple">><<temple_effects>><<effects>>
You sip the drink. It's <span class="red">sweet</span> and fruity. "Good right?" the <<monk>> says. <<He>> continues without waiting for an answer. "We make harder stuff too, but we don't..." <<his>> voice fades and your vision blurs. Everything fades to black.
<br><br>
<<set $temple_harassed += 1>>
<<link [[Next|Temple Garden Bound]]>><</link>>
<br><<set $outside to 0>><<set $location to "temple">><<temple_effects>><<effects>>
<<generate2>><<pass 60>>
<<bind>><<facewear 6>>
You awaken in darkness. <span class="red">Your arms are bound and mouth gagged.</span> You feel something around your head. A blindfold. You're sat down.
<br><br>
"<<pShes>> awake," says a familiar voice. It's the <<monk>> from the garden.
<br><br>
"Lovely," says an unfamiliar <<person2>><<if $pronoun is "m">>man<<else>>woman<</if>>. Their voice echoes. "Nice and nubile. Just my type." You hear a clatter to your left. It sounded far away.
<br><br>
"Now listen close," the <<person1>><<monk>> says. You think you hear a distant howl to your right, but you might be imagining it. "You're gonna be a good <<girl>> and do as we say. Understood?" Hands grope your <<bottom>> and <<breasts>>.
<br><br>
<<link [[Be obedient|Temple Garden Obedient]]>><<set $submissive += 1>><<grace 3 monk>><</link>><<gggrace monk>>
<br>
<<link [[Escape|Temple Garden Defiant]]>><<set $submissive -= 1>><<grace -1 monk>><</link>><<lgrace monk>>
<br><<set $outside to 0>><<set $location to "temple">><<temple_effects>><<effects>>
You nod. "Good," the <<monk>> says. "Now stay still."
<br><br>
<<link [[Next|Temple Garden Rape]]>><<set $molestationstart to 1>><</link>>
<br><<set $outside to 0>><<set $location to "temple">><<temple_effects>><<effects>>
With your arms bound, your mouth gagged, and your eyes blindfolded, you're not sure what you can do. But you have to try.
<br><br>
You jump to your feet and run.
<br><br>
<<link [[Left|Temple Garden Left]]>><</link>>
<br>
<<link [[Right|Temple Garden Right]]>><</link>>
<br><<set $outside to 0>><<set $location to "temple">><<temple_effects>><<effects>>
You run left, and collide with someone. You stumble, but manage to recover. Whoever you collided with isn't so lucky. "Fuck," you hear the <<person2>><<if $pronoun is "m">>man<<else>>woman<</if>> say beneath you. You keep going.
<br><br>
Your footsteps start to echo. You hear other footsteps behind you. You keep running until you feel stale air blast you from the front.
<br><br>
"There's a drop in front of you <<girl>>." the <<person1>><<monk>> shouts, fast approaching. "A dead end. Give up."
<br><br>
<<link [[Run Forward|Temple Garden Pit]]>><</link>>
<br>
<<link [[Run Left|Temple Garden Wall]]>><</link>>
<br>
<<link [[Run Right|Temple Garden Escape]]>><</link>>
<br>
<<link [[Give up|Temple Garden Give up]]>><<set $submissive += 1>><</link>>
<br><<set $outside to 0>><<set $location to "temple">><<temple_effects>><<effects>>
You run left, and slam into a wall.
<<gpain>><<pain 4>>
<br><br>
You turn, but hands grasp you before you can run. "Got you," the <<person1>><<monk>> says. "Now for your penance."
<br><br>
<<link [[Next|Temple Garden Rape]]>><<set $molestationstart to 1>><</link>>
<br><<set $outside to 0>><<set $location to "temple">><<temple_effects>><<effects>>
You run right. Nothing impedes your path. You trip and stumble up a flight of stairs. That clattering sound grows louder. You reach the top of the stairs and crash into something hard and warm.
<br><br>
A hand rests on your shoulder. You try to pull away, until another lifts the blindfold from your face.
<br><br>
<<set $worn.face.type.push("broken")>>
<<faceruined>>
<<unbind>>
<<generate3>><<generate4>><<person3>>
You see a <<person>> smiling at you, your blindfold in <<his>> hand. <<He>> wears a <<priestapo>> garb. <<He>> starts untying your gag and unbinding your arms. A <<person4>><<person>> stands behind <<person3>><<him>>. Concern creases <<his>> face.
<<if $exposed gte 1>>
<<He>> wraps a towel around you.<<towelup>>
<</if>>
<br><br>
<<link [[Next|Temple Garden Escape 2]]>><</link>>
<br><<set $outside to 0>><<set $location to "temple">><<temple_effects>><<effects>>
You hear footsteps. The <<person1>><<monk>> from the hop bines appears at the top of the stairs, flanked by a <<person2>><<person>>. They freeze when they see the <<person3>><<person>> and <<person4>><<person>>. The <<person3>><<person>> plants <<his>> hands on <<his>> hips.
<br><br>
"You've been warned about this," <<he>> says. "The bishop's forgiveness is finite."
<br><br>
"It's not what it looks like," the <<person1>><<monk>> pleads. "We found <<phim>> like that. We-"
<br><br>
The <<person3>><<person>> interrupts <<person1>><<him>>. "You should confess to the bishop. Before they find out from me."
<br><br>
The <<monk>> looks ready to argue, but instead deflates and sighs. <<He>> and <<person2>><<person>> walk past, heads hung.
<br><br>
<<link [[Next|Temple Garden Escape 3]]>><</link>>
<br><<set $outside to 0>><<set $location to "temple">><<temple_effects>><<effects>>
Feeling safe, you look around the room.
<<if $temple_brewery_known is 1>>
You're in the brewery. You collided with one of the stills while blindfolded.
<<else>>
<<set $temple_brewery_known is 1>>
It's a long hall, lined with metal tanks. You collided with one while blindfolded. "This is the brewery," the <<person3>><<person>> says.
<<if $temple_rank is "initiate">>
"Initiates aren't normally allowed in. But I wouldn't worry about that."
<<else>>
<</if>>
<</if>>
The <<person4>>smiling <<person>> pulls out a chair for you, and hands you a cup of tea.
<<gggrace>><<grace 5>><<ltrauma>><<lstress>><<trauma -6>><<stress -6>>
<br><br>
They let you stay in the brewery until they're sure you're okay.
<<pass 20>>
Once confident they show you to exit. You wave them goodbye, and emerge in the temple garden.
<br><br>
<<endcombat>>
<<link [[Next|Temple Garden]]>><</link>>
<br><<set $outside to 0>><<set $location to "temple">><<temple_effects>><<effects>>
You stay still. The <<person1>><<monk>> and <<his>> friend soon catch up. Someone grasps your shoulders and pulls you backwards. "Almost had a tumble there," the <<monk>> says. "Good thing you have us to look after you." You feel <<his>> breath on your neck, sending a shiver down your spine.
<br><br>
<<link [[Next|Temple Garden Rape]]>><<set $molestationstart to 1>><</link>>
<br><<set $outside to 0>><<set $location to "temple">><<temple_effects>><<effects>>
You rush forward, and start skidding down an almost sheer drop. "Stupid <<girl>>," you hear the <<person1>><<monk>> shout above you. Your skid becomes a tumble, down through an unknown darkness.
<br><br>
<<endevent>>
<<link [[Next|Temple Underground Escape]]>><</link>>
<br><<set $outside to 0>><<set $location to "temple">><<temple_effects>><<effects>>
You land on soft earth. You hear waves crash against a shore, and smell salt. Yet there's no wind, nor even a breeze.
<br><br>
You struggle to your feet and take a few steps toward the sounds. Water laps against your feet. You turn and walk in the other direction. You occasionally bump into rocky surfaces, but there's always a way around.
<br><br>
The earth slopes up. You climb until you hear the sound of traffic. You ignore the burning in your legs and soon feel
<<if $weather.current is "rain">>
rain blow into your face.
<<elesif $weather.current is "snow">>
snow settle on your face.
<<else>>
a fresh gust of air blow against your face.
<</if>>
<br><br>
You escaped. But you're still blindfolded and gagged.
<<lllstress>><<stress -24>>
<br><br>
<<blindfoldintro>>
<<set $eventskip to 1>>
<<link [[Next|Bondage Wolf]]>><</link>>
<br><<set $outside to 0>><<set $location to "temple">><<temple_effects>><<effects>>
You run right, and smack into a corner.
<<gpain>><<pain 4>>
<br><br>
It only slows you for a moment. You hear something scrape behind you. Your footsteps echo as you run.
<br><br>
You run straight into another wall.
<<gpain>><<pain 4>>
<br><br>
"Dead end, <<girl>>," the <<person1>><<person>> shouts behind you. "Give up."
<br><br>
<<link [[Run Left|Temple Garden Forest]]>><</link>>
<br>
<<link [[Run Right|Temple Garden Maiden]]>><</link>>
<br>
<<link [[Give up|Temple Garden Give up]]>><<set $submissive += 1>><</link>>
<br><<set $outside to 0>><<set $location to "temple">><<temple_effects>><<effects>>
You run left. Nothing impedes you. The sound of footsteps echoes around you. You try to run straight, but occasionally brush against a wall on either side.
<br><br>
<<pass 5>>
The tunnel must lead somewhere, but it's long. Several minutes pass, but <<person1>><<monk>> and <<his>> friend keep up. "You'll be... Sorry," <<he>> shouts between pants.
<<gtiredness>><<tiredness 1>>
<br><br>
You realise the air is getting warmer. Then you smack into yet another wall. You rebound onto a cold floor. You struggle to your feet, but it's all the pair need to catch up.
<<gpain>><<pain 4>>
<br><br>
Someone tears the $worn.face.name from your head. You're in a dim tunnel. Brown stone bricks line the walls. The <<monk>> clutches your neck and leers at you. "I'm gonna enjoy this all the more," <<he>> says. Beside <<him>> stands a <<person2>><<person>>. The <<person>> doesn't look at you. <<He>> looks up, horror contorting <<his>> face.
<br><br>
<<set $worn.face.type.push("broken")>>
<<faceruined>>
<<link [[Next|Temple Garden Forest 2]]>><</link>><<set $outside to 0>><<set $location to "temple">><<temple_effects>><<effects>>
You hear a growl above you. The <<person1>><<person>> looks up, then backs away from you. The pair turn and run.
<br><br>
A shadow leaps from above, landing a few paces away. A wolf. It watches the pair flee.
<br><br>
<<if $syndromewolves gte 1>>
It turns to you, then dashes forward. It grasps your bindings in its teeth and tears them to ribbons. Without hesitation, the wolf leaps onto a ledge above. You follow.
<br><br>
You continue down another tunnel. The bricks give way to natural stone. Soon after you emerge in the forest.
<br><br>
<<endevent>>
<<link [[Next|Forest]]>><<set $forest to 30>><<set $eventskip to 1>><</link>>
<br>
<<else>>
It turns to you, teeth bared.
<br><br>
<<endevent>>
<<link [[Next|Temple Garden Forest Wolf Rape]]>><<set $molestationstart to 1>><</link>>
<br>
<</if>><<if $molestationstart is 1>>
<<set $molestationstart to 0>>
<<controlloss>>
<<violence 1>>
<<neutral 1>>
<<molested>>
<<beastNEWinit 1 wolf>>
<</if>>
<<effects>>
<<effectsman>>
<br><br>
<<beast $enemyno>>
<br><br>
<<stateman>>
<br><br>
<<actionsman>>
<<if $enemyhealth lte 0>>
<span id="next"><<link [[Next|Temple Garden Forest Wolf Rape Finish]]>><</link>></span><<nexttext>>
<<elseif $enemyarousal gte $enemyarousalmax>>
<span id="next"><<link [[Next|Temple Garden Forest Wolf Rape Finish]]>><</link>></span><<nexttext>>
<<else>>
<span id="next"><<link "Next">><<script>>state.display(state.active.title, null)<</script>><</link>></span><<nexttext>>
<</if>><<effects>>
<<if $enemyarousal gte $enemyarousalmax>>
<<beastejaculation>>
The wolf leaps up to a ledge, and disappears.
<br><br>
<<tearful>> you climb up yourself. You follow another tunnel along, until the bricks give way to stone. You emerge in the forest.
<br><br>
<<clotheson>>
<<endcombat>>
<<link [[Next|Forest]]>><<set $eventskip to 1>><<set $forest to 30>><</link>>
<br>
<<else>>
Whimpering, the wolf leaps up to a ledge and disappears.
<br><br>
<<tearful>> you climb up yourself. You follow another tunnel along, until the bricks give way to stone. You emerge in the forest.
<br><br>
<<clotheson>>
<<endcombat>>
<<link [[Next|Forest]]>><<set $eventskip to 1>><<set $forest to 30>><</link>>
<br>
<</if>><<set $outside to 1>><<set $location to "temple">><<temple_effects>><<effects>>
You run right, and find another wall. This one is colder. Something heavy slams behind you. You try to turn, but a hard spike pokes your hip. You try to turn the other way, but only find another spike.
<<ggpain>><<pain 8>>
<br><br>
Afraid of moving and unaware of where you are, you lean into the cold surface. You're trapped.
<br><br>
You hear muffled laughter, then a grinding sound. "I said it was a dead end <<girl>>," the <<person1>><<monk>> says. Arms grasp your shoulders and tug you backward.
<br><br>
<<link [[Next|Temple Garden Rape]]>><<set $molestationstart to 1>><</link>><<if $molestationstart is 1>>
<<set $molestationstart to 0>>
<<controlloss>>
<<violence 1>>
<<neutral 1>>
<<molested>>
<<maninit>>
<</if>>
<<effects>>
<<effectsman>><<man>>
<<if $enemyhealth gt 0>><<npcdamage>><</if>>
<<stateman>>
<br><br>
<<actionsman>>
<<if $enemyhealth lte 0>>
<span id="next"><<link [[Next|Temple Garden Rape Finish]]>><</link>></span><<nexttext>>
<<elseif $enemyarousal gte $enemyarousalmax>>
<span id="next"><<link [[Next|Temple Garden Rape Finish]]>><</link>></span><<nexttext>>
<<else>>
<span id="next"><<link [[Next|Temple Garden Rape]]>><</link>></span><<nexttext>>
<</if>><<effects>>
<<if $enemyarousal gte $enemyarousalmax>>
<<ejaculation>>
"See?" the <<person1>><<monk>> says. "That wasn't so bad, was it."
<br><br>
"Can we put <<phim>> on the rack?" the <<person2>><<person>> asks. "Been too long."
<br><br>
"No," the <<person1>><<monk>> says. "You remember what happened last time."
<br><br>
They argue briefly, until the <<person2>><<person>> relents. You're dragged to your feet and pushed along, one hand firmly grasping your bound arms, and the other your hair. You hear a door open. You smell fresh air.
<br><br>
Someone tugs your $worn.face.name off your head. You're shoved forward onto a patch of grass before your eyes can adjust to the light. The door slams behind you.
<br><br>
<<set $worn.face.type.push("broken")>>
<<faceruined>><<unbind>>
You're in the temple garden. <<tearful>> you climb to your feet.
<br><br>
<<clotheson>>
<<endcombat>>
<<link [[Next|Temple Garden]]>><</link>>
<br>
<<else>>
Despite being blindfolded and gagged, you manage to create an opening. <<tearful>> you run in a random direction.
<br><br>
<<clotheson>>
<<link [[Next|Temple Garden Escape]]>><</link>>
<br>
<</if>><<set $outside to 1>><<set $location to "temple">><<temple_effects>><<effects>>
You shove the <<monk>> away from you. <<He>> teeters on the edge, then falls backward, shouting as <<he>> does. <<His>> habit rides up, revealing <<his>> <span class="lewd"><<if $NPCList[0].penis isnot "none">>penis<<else>>pussy<</if>>.</span> A few initiates look over and giggle.
<br><br>
<<He>> struggles to <<his>> feet, glares at you, then marches away.
<br><br>
<<endevent>>
<<link [[Next|Temple Garden]]>><</link>>
<br><<set $outside to 1>><<set $location to "temple">><<temple_effects>><<effects>>
You put up with it. You continue picking fruit off the tree, now with the <<monk>> helping. <<He>> grasps your shoulder with one hand while reaching over with the other.
<br><br>
<<if $rng gte 51>>
It's subtle, but <<his>> pelvis is a little more animated than it needs to be. You feel <<him>> grind against your <<bottom>>, becoming rougher, until <<he>> grasps both your shoulders and bends you over. It's all you can do to not fall off the ladder. You feel <<him>> shake and shudder behind you.
<<trauma 6>><<stress 6>><<gtrauma>><<gstress>>
<br><br>
<<set $temple_harassed += 1>>
"All done," <<he>> says, stepping down from the ladder. "Thank you for helping." <<He>> chuckles as <<he>> walks back to the temple.
<br><br>
<<tearful>> you step down as well.
<br><br>
<<endevent>>
<<link [[Next|Temple Garden]]>><</link>>
<br>
<<else>>
"All done," <<he>> says, stepping down from the ladder. "Thank you for helping." <<He>> walks back to the temple.
<br><br>
You step down as well.
<br><br>
<<endevent>>
<<link [[Next|Temple Garden]]>><</link>>
<br>
<</if>><<if $molestationstart is 1>>
<<set $molestationstart to 0>>
<<controlloss>>
<<violence 1>>
<<neutral 1>>
<<molested>>
<<beastNEWinit 1 wolf>>
<<if $daystate isnot "night">>
<<set $rescue to 1>>
<</if>>
<</if>>
<<effects>>
<<effectsman>>
<br><br>
<<beast $enemyno>>
<br><br>
<<stateman>>
<br><br>
<<actionsman>>
<<if $enemyhealth lte 0>>
<span id="next"><<link [[Next|Temple Garden Work Wolf Finish]]>><</link>></span><<nexttext>>
<<elseif $enemyarousal gte $enemyarousalmax>>
<span id="next"><<link [[Next|Temple Garden Work Wolf Finish]]>><</link>></span><<nexttext>>
<<elseif $rescue is 1 and $alarm is 1>>
<span id="next"><<link [[Next|Temple Garden Work Wolf Finish]]>><</link>></span><<nexttext>>
<<else>>
<span id="next"><<link "Next">><<script>>state.display(state.active.title, null)<</script>><</link>></span><<nexttext>>
<</if>><<effects>>
<<if $enemyarousal gte $enemyarousalmax>>
<<beastejaculation>>
The wolf returns to the forest. <<tearful>> you climb to your feet
<br><br>
<<clotheson>>
<<endcombat>>
<<link [[Next|Temple Garden]]>><</link>>
<br>
<<elseif $enemyhealth lte 0>>
The wolf whimpers and limps back to the forest. <<tearful>> you climb to your feet.
<br><br>
<<clotheson>>
<<endcombat>>
<<link [[Next|Temple Garden]]>><</link>>
<br>
<<else>>
<<generate1>><<person1>>
The wolf's ears prick. A moment later you hear it yourself. Footsteps.
<br><br>
<<if $current_sex is 1>>
The wolf tries to flee, but can't pull away from you. The footsteps get closer. You struggle to pull away, but it's no use. A <<monk>> rounds a corner while you're still stuck together.
<br><br>
<<if $exposed gte 1>>
<<He>> stops and stares at you. <<covered>> <<He>> tries to speak, but can't find the words. <<He>> leans again a sundial to steady <<himself>> as the wolf finally pulls free and runs for the forest.
<br><br>
<<clotheson>>
"Ab-" <<he>> manages, stopping and steadying <<himself>> again. "Absolutely unacceptable. The bishop will hear of this." <<He>> pulls some towels from <<his>> habit, drops them on top of you, and marches away.
<<towelup>>
<br><br>
<<else>>
<<He>> stops and stares at you. <<He>> tries to speak, but can't find the words. <<He>> leans again a sundial to steady <<himself>> as the wolf finally pulls free and runs for the forest.
<<clotheson>>
<br><br>
"Ab-" <<he>> manages, stopping and steadying <<himself>> again. "Absolutely unacceptable. The bishop will hear of this." <<He>> turns and marches away.
<br><br>
<</if>>
<<tearful>> you hide behind a hedge.
<br><br>
<<endcombat>>
<<link [[Next|Temple Garden]]>><</link>>
<<else>>
<<if $exposed gte 1>>
The wolf runs towards the forest, just before a <<monk>> rounds a hedge.
<br><br>
"Well I never," <<he>> says, regarding you. <<covered>> <<clotheson>>
<<He>> averts <<his>> eyes and rummages beneath <<his>> habit. <<He>> pulls out some towels and throws them atop you. <<He>> walks away, tutting.
<<llgrace>><<gtrauma>><<gstress>><<grace -5>><<trauma 6>><<stress 6>>
<<towelup>>
<br><br>
<<else>>
The wolf runs towards the forest, just before a <<monk>> rounds a hedge. <<He>> glances at you, but doesn't realise anything is wrong.
<br><br>
<<clotheson>>
<</if>>
<<tearful>> you climb to your feet.
<br><br>
<<endcombat>>
<<link [[Next|Temple Garden]]>><</link>>
<</if>>
<</if>><<effects>>
<<if $molestationstart is 1>>
<<set $molestationstart to 0>>
<<set $combat to 1>>
<<set $enemytype to "tentacles">>
<<molested>>
<<controlloss>>
<<tentaclestart 7 15>>
<</if>>
<<statetentacles>>
You count $tentacles.active tentacles surrounding you.
<<effects>>
<<effectstentacles>>
<<tentacles>>
<<actionstentacles>>
<<if $tentacles.active lte ($tentacles.max / 2)>>
<span id="next"><<link [[Next|Temple Garden Tentacles Finish]]>><</link>></span><<nexttext>>
<<else>>
<span id="next"><<link [[Next|Temple Garden Tentacles]]>><</link>></span><<nexttext>>
<</if>><<effects>>
The tendrils go limp, and you crash into the undergrowth.
<br><br>
<<tearful>> you crawl out from the base of the hedge.
<br><br>
<<clotheson>>
<<endcombat>>
<<link [[Next|Temple Garden]]>><</link>>
<br><<set $outside to 1>><<set $location to "temple">><<temple_effects>><<effects>>
You keep low as you move between hedges, peeking around each corner before making another mad dash. You know they sometimes dry clothes out here.
<<if $weather.current is "rain">>
Maybe they've stored some nearby out of the rain.
<<elseif $weather.current is "snow">>
Maybe they've stored some nearby out of the snow.
<</if>>
<br><br>
<<if $rng gte 51 and $bestialitydisable is "f">>
You hear something behind you.
<<if $syndromewolves is 1>>
A wolf emerges from beneath a hedge, a bundle of cloth in its maw. It drops some towels beside you, and dashes back into the forest.
<br><br>
<<towelup>>
<<link [[Next|Temple Garden]]>><</link>>
<br>
<<else>>
A wolf emerges from beneath a hedge. It leaps on top of you.
<br><br>
<<link [[Temple Garden Wolf]]>><<set $molestationstart to 1>><</link>>
<br>
<</if>>
<<else>>
<<generate1>><<generate2>>
You see a nun's habit hanging on a line <<if $weather.current is "rain">>that's been shifted out of the rain in haste<<elseif $weather.current is "snow">>that's been shifted out of the snow in haste<<else>>above a bed of flowers<</if>>. There are some towels on the same line. The towels are closer. A <<person1>><<person>> and <<person2>><<person>>, each wearing a habit, are tending to a flower bed nearby. Their backs are turned.
<br><br>
<<set $skulduggerydifficulty to 700>>
<<link [[Steal habit|Temple Garden Habit]]>><<set $skulduggerydifficulty to 700>><<crimeup 50>><</link>><<skulduggerydifficulty>><<crime>>
<br>
<<set $skulduggerydifficulty to 300>>
<<link [[Take towels|Temple Garden Towels]]>><<set $skulduggerydifficulty to 300>><</link>><<skulduggerydifficulty>>
<br>
<</if>><<set $outside to 1>><<set $location to "temple">><<temple_effects>><<effects>>
You lie prone and shuffle towards the line, conscious of your <<nudity>>.
<br><br>
<<skulduggerycheck>>
<<if $skulduggerysuccess is 1>>
You crawl next to the pair. The <<persons>> arm reaches behind <<him>>, and pads the ground as if searching for something. A trowel lies nearby, so you lift it and place the handle in <<his>> hand. <span class="green"><<He>> returns to gardening,</span> oblivious to your presence.
<br><br>
<<if $skulduggery lte ($skulduggerydifficulty + 100)>>
<<skulduggeryskilluse>>
<<else>>
<span class="blue">That was too easy. You didn't learn anything.</span>
<br><br>
<</if>>
You crawl beneath the habit and tug it off the line. You won't be able to dress like this, so you crawl back to the safety of the hedges.
<br><br>
<<upperwear 13>>
<<endevent>>
<<link [[Next|Temple Garden]]>><</link>>
<br>
<<else>>
You crawl next to the pair. The <<person1>><<persons>> arm reaches behind <<him>>, and pads the ground as if searching for something. <span class="red"><<His>> hand finds your <<bottom>> instead.</span> <<He>> leaps to <<his>> feet with a shriek. <<He>> and the <<person2>><<person>> run toward the temple.
<<llgrace>><<grace -5>><<garousal>><<arousal 600>>
<br><br>
<<if $skulduggery lte ($skulduggerydifficulty + 100)>>
<<skulduggeryskilluse>>
<<else>>
<span class="blue">That was too easy. You didn't learn anything.</span>
<br><br>
<</if>>
You dash to the habit, snatch it off the line, and rush back to the safety of the hedges.
<br><br>
<<upperwear 13>>
<<endevent>>
<<link [[Next|Temple Garden]]>><</link>>
<br>
<</if>><<set $outside to 1>><<set $location to "temple">><<temple_effects>><<effects>>
You lie prone and shuffle towards the line, conscious of your <<nudity>>.
<br><br>
<<skulduggerycheck>>
<<if $skulduggerysuccess is 1>>
You've almost reached the line when the <<person1>><<person>> turns around. You freeze. <<He>> picks up a trowel and <span class="green">returns to gardening,</span> oblivious to your presence.
<br><br>
<<if $skulduggery lte ($skulduggerydifficulty + 100)>>
<<skulduggeryskilluse>>
<<else>>
<span class="blue">That was too easy. You didn't learn anything.</span>
<br><br>
<</if>>
You crawl beneath the towels and tug them off the line. You won't be able to dress like this, so you crawl back to the safety of the hedges.
<br><br>
<<towelup>>
<<endevent>>
<<link [[Next|Temple Garden]]>><</link>>
<br>
<<else>>
You've almost reached the line when the <<person1>><<person>> turns around. You freeze. <span class="red">The <<person>> spots you,</span> and leaps to <<his>> feet with a shriek. <<He>> and the <<person2>><<person>> run toward the temple.
<<llgrace>><<grace -5>><<garousal>><<arousal 600>>
<br><br>
<<if $skulduggery lte ($skulduggerydifficulty + 100)>>
<<skulduggeryskilluse>>
<<else>>
<span class="blue">That was too easy. You didn't learn anything.</span>
<br><br>
<</if>>
You dash to the habit, snatch it off the line, and rush back to the safety of the hedges.
<br><br>
<<towelup>>
<<endevent>>
<<link [[Next|Temple Garden]]>><</link>>
<br>
<</if>><<if $molestationstart is 1>>
<<set $molestationstart to 0>>
<<controlloss>>
<<violence 1>>
<<neutral 1>>
<<molested>>
<<beastNEWinit 1 wolf>>
<<if $daystate isnot "night">><<set $rescue to 1>><</if>>
<</if>>
<<effects>>
<<effectsman>>
<br><br>
<<beast $enemyno>>
<br><br>
<<stateman>>
<br><br>
<<actionsman>>
<<if $enemyhealth lte 0>>
<span id="next"><<link [[Next|Temple Garden Wolf Finish]]>><</link>></span><<nexttext>>
<<elseif $enemyarousal gte $enemyarousalmax>>
<span id="next"><<link [[Next|Temple Garden Wolf Finish]]>><</link>></span><<nexttext>>
<<elseif $alarm is 1 and $rescue is 1>>
<span id="next"><<link [[Next|Temple Garden Wolf Finish]]>><</link>></span><<nexttext>>
<<else>>
<span id="next"><<link "Next">><<script>>state.display(state.active.title, null)<</script>><</link>></span><<nexttext>>
<</if>><<effects>>
<<if $enemyarousal gte $enemyarousalmax>>
<<beastejaculation>>
The wolf returns to the forest. <<tearful>> you hide behind a hedge.
<br><br>
<<clotheson>>
<<endcombat>>
<<link [[Next|Temple Garden]]>><</link>>
<br>
<<elseif $enemyhealth lte 0>>
The wolf flees back into the forest <<tearful>> you hide behind a hedge.
<br><br>
<<clotheson>>
<<endcombat>>
<<link [[Next|Temple Garden]]>><</link>>
<<else>>
<<generate1>><<person1>>
The wolf's ears prick. A moment later you hear it yourself. Footsteps.
<br><br>
<<if $current_sex is 1>>
The wolf tries to flee, but can't pull away from you. The footsteps get closer. You struggle to pull away, but it's no use. A <<monk>> rounds a corner while you're still stuck together.
<br><br>
<<He>> stops and stares at you. <<covered>> <<He>> tries to speak, but can't find the words. <<He>> leans again a sundial to steady <<himself>> as the wolf finally pulls free and runs for the forest.
<br><br>
"Ab-" <<he>> manages, stopping and steadying <<himself>> again. "Absolutely unacceptable. The bishop will hear of this." <<He>> pulls some towels from <<his>> habit, drops them on top of you, and marches away.
<br><br>
<<tearful>> you cover yourself.
<br><br>
<<clothesontowel>>
<<endcombat>>
<<link [[Next|Temple Garden]]>><</link>>
<<else>>
The wolf runs towards the forest, just before a <<monk>> rounds a hedge. "Well I never," <<he>> says, regarding you. <<covered>> <<He>> averts <<his>> eyes and rummages beneath <<his>> habit. <<He>> pulls out some towels and throws them atop you. <<He>> walks away, tutting.
<<llgrace>><<gtrauma>><<gstress>><<grace -5>><<trauma 6>><<stress 6>>
<br><br>
<<tearful>> you cover yourself.
<br><br>
<<clothesontowel>>
<<endcombat>>
<<link [[Next|Temple Garden]]>><</link>>
<</if>>
<</if>><<set $outside to 0>><<set $location to "temple">><<temple_effects>><<effects>><<set $outside to 0>><<set $location to "temple">><<temple_effects>><<effects>>
You are in the main hall of the temple. Stone walls and pillars tower into darkness. Rows of seats face an altar at the end of the room.
<<if $daystate isnot "night" and $daystate isnot "dusk">>
A figure wearing a white cowl kneels before the altar.
<</if>>
<<if $weekday is 1 and $hour is 12 and $massattended isnot 1>>
The seats are filled with worshippers, here the for Sunday mass.
<</if>>
<<if $exposed gte 1>>
You hide behind one of the pillars to conceal your <<nudity>>.
<</if>>
<br><br>
<<if $stress gte $stressmax>>
<<passouttemple>>
<<elseif $temple_chastity_timer lte 0 and $temple_rank isnot undefined and $temple_rank isnot "prospective" and $exposed lte 0>><<set $temple_chastity_timer to 30>>
<<npc Jordan>><<person1>>
<<if $daystate isnot "night" and $daystate isnot "dusk">>
The figure turns. It's Jordan. "My child," <<he>> says. "It is time for your chastity examination.
<<else>>
"My child," says a voice from the side. It's Jordan. "It is time for you chastity examination.
<</if>>
We must make sure you're still pure. You will be purified if you are not."
<br><br>
<<link [[Allow examination|Temple Test]]>><<set $phase to 2>><</link>>
<br>
<<link [[Refuse examination|Temple Test Refuse]]>><</link>>
<br>
<<link [[Say you are impure|Temple Test Admission]]>><</link>>
<br>
<<elseif $temple_event is 1 and $daystate isnot "night" and $exposed lte 0>><<set $temple_event to 0>>
<<eventstemple>>
<<else>>
<<if $scienceproject is "ongoing" and $sciencelichentemple is 0 and $exposed lte 0>>
<<link [[Search for lichen (0:30)|Temple Lichen]]>><<pass 30>><<set $sciencelichentemple to 1>><</link>>
<br>
<</if>>
<<if $daystate isnot "night" and $daystate isnot "dusk" and $exposed is 0>>
<<link [[Approach the figure|Temple Jordan]]>><</link>>
<br>
<</if>>
<<if $weekday is 1 and $hour gte 11 and $hour lte 12 and $massattended isnot 1 and $exposed lte 0 and $NPCName[$NPCNameList.indexOf("Jordan")].init is 1>>
<<if $angel gte 6>>
<<link [[Attend mass (1:00)|Temple Mass Angel]]>><<purity 10>><<pass 60>><<trauma -18>><<stress -18>><<set $drunk += 10>><<set $massattended to 1>><</link>> | <span class="green">+ Purity</span><<lltrauma>><<llstress>>
<br>
<<elseif $fallenangel gte 2>>
<<link [[Attend mass (1:00)|Temple Mass Fallen Angel]]>><<purity 70>><<pass 60>><<trauma 6>><<stress 6>><<pain 6>><<set $drunk += 10>><<set $massattended to 1>><</link>> | <span class="green">+ + + Purity</span><<trauma>><<gstress>><<gpain>>
<br>
<<elseif $demon gte 6>>
<<link [[Attend mass (1:00)|Temple Mass Demon]]>><<purity 10>><<pass 60>><<trauma 6>><<stress 6>><<pain 6>><<set $drunk += 10>><<set $massattended to 1>><</link>> | <span class="green">+ Purity</span><<trauma>><<gstress>><<gpain>>
<br>
<<else>>
<<link [[Attend mass (1:00)|Temple Mass]]>><<purity 10>><<pass 60>><<set $drunk += 10>><<set $massattended to 1>><</link>> | <span class="green">+ Purity</span>
<br>
<</if>>
<<elseif $exposed lte 0>>
<<link [[Pray (1:00)|Temple Pray]]>><<set $eventskip to 1>><<set $phase to 1>><</link>>
<br>
<</if>>
<<if $exhibitionism gte 55 and $angel lte 0>>
<<link [[Masturbate (0:20)|Temple Masturbation]]>><<pass 20>><<set $masturbationstart to 1>><</link>><<llpurity>>
<br>
<</if>>
<<if $temple_rank isnot undefined and $temple_rank isnot "prospective">>
<br>
<<if $prayer_room_init is 1>>
<<link [[Garden|Temple Garden]]>><</link>>
<br>
<<link [[Quarters|Temple Quarters]]>><</link>>
<br>
<<link [[Prayer Room|Temple Prayer Entrance]]>><</link>>
<br>
<<else>>
<<link [[Explore Temple (0:30)|Temple Prayer Explore]]>><<pass 30>><<set $prayer_room_init to 1>><</link>>
<</if>>
<br>
<</if>>
<br>
<<link [[Leave (0:01)|Wolf Street]]>><<pass 1>><</link>>
<br>
<</if>>
<<set $eventskip to 0>><<set $outside to 0>><<set $location to "temple">><<temple_effects>><<effects>>
<<if $phase is 1>>
<<set $phase to 0>>
You sit on a pew and bow your head. <i>Prayer effectiveness depends on purity.</i>
<br><br>
<<elseif $phase is 2>>
<<set $phase to 0>>
You pray for salvation. Your thoughts drift to your hopes for the future, and how things could be better.
<br><br>
An hour passes, and you feel less burdened.
<br><br>
<<elseif $phase is 3>>
<<set $phase to 0>>
You open one eye and examine the room. There are others like you, praying in the pews. <<if $NPCName[$NPCNameList.indexOf("Jordan")].pronoun is "m">>Monks<<else>>Nuns<</if>> prowl the aisles, passing furtive messages to one another. There are many more than you'd expect. You count <<print random(22, 34)>> coming and going.
<br><br>
<<if $awareness gte 400>>
You glance up at the shadowed ceiling, at the gaping abyss perched above. Terror shivers up your spine. Your gaze is forced away.
<<gtrauma>><<gstress>><<trauma 6>><<stress 6>>
<br><br>
<</if>>
<<elseif $phase is 4>>
<<set $phase to 0>>
Your thoughts turn to your <<penis>>, and the mocking way people regard it. The torment returns. You pray for a bigger penis.
<br><br>
<br><br>
<<if $acceptance_penis_tiny gte 1000>>
Realisation dawns as you lean back. Your <<penis>> is beautiful. Why should you care what other people say about it? You've gained the <span class="green">Acceptance: Tiny Penis</span> trait.
<br><br>
<</if>>
<<elseif $phase is 5>>
<<set $phase to 0>>
Your thoughts turn to your <<penis>>, and the mocking way people regard it. The torment returns. You pray for a bigger penis.
<br><br>
An hour passes, and your penis is no bigger.
<br><br>
<<if $acceptance_penis_small gte 1000>>
Realisation dawns as you lean back. Your <<penis>> is beautiful. Why should you care what other people say about it? You've gained the <span class="green">Acceptance: Small Penis</span> trait.
<br><br>
<</if>>
<<elseif $phase is 6>>
<<set $phase to 0>>
Your thoughts turn to your <<penis>>, and the mocking way people regard it. The torment returns. You pray for a smaller penis.
<br><br>
An hour passes, and your penis is no smaller.
<br><br>
<<if $acceptance_penis_big gte 1000>>
Realisation dawns as you lean back. Your <<penis>> is beautiful. Why should you care what other people say about it? You've gained the <span class="green">Acceptance: Big Penis</span> trait.
<br><br>
<</if>>
<<elseif $phase is 7>>
<<set $phase to 0>>
Your thoughts turn to your flat chest, and the mocking way people regard it. The torment returns. You pray for bigger breasts.
<br><br>
An hour passes, and your breasts are no bigger.
<br><br>
<<if $acceptance_breasts_tiny gte 1000>>
Realisation dawns as you lean back. Your chest is beautiful. Why should you care what other people say about it? You've gained the <span class="green">Acceptance: Tiny Breasts</span> trait.
<br><br>
<</if>>
<<elseif $phase is 8>>
<<set $phase to 0>>
Your thoughts turn to your <<breasts>>, and the mocking way people regard them. The torment returns. You try to remain detached.
<br><br>
An hour passes, and for a few moments the weight of scrutiny lifts.
<br><br>
<<if $acceptance_breasts_small gte 1000>>
Realisation dawns as you lean back. Your <<breasts>> are beautiful. Why should you care what other people say about them? You've gained the <span class="green">Acceptance: Small Breasts</span> trait.
<br><br>
<</if>>
<<elseif $phase is 9>>
<<set $phase to 0>>
Your thoughts turn to your <<breasts>>, and the mocking way people regard them. The torment returns. You pray for smaller breasts.
<br><br>
An hour passes, and your breasts are no smaller.
<br><br>
<<if $acceptance_breasts_big gte 1000>>
Realisation dawns as you lean back. Your <<breasts>> are beautiful. Why should you care what other people say about them? You've gained the <span class="green">Acceptance: Big Breasts</span> trait.
<br><br>
<</if>>
<</if>>
<<set $danger to random(1, 10000)>><<set $dangerevent to 0>>
<<if $stress gte $stressmax>>
<<passouttemple>>
<<elseif $danger gte (9900 - $allure) and $eventskip isnot 1>>
<<if $rng gte 81>>
<<generate1>><<person1>> A <<monk>> carrying a donation plate walks by. <<He>> smiles at you.
<br><br>
<<link [[Look away|Temple Plate Look]]>><</link>>
<br>
<<if $money gte 100>>
<<link [[Make a small donation (£1)|Temple Plate Donation]]>><<set $phase to 0>><<set $money -= 100>><<trauma -6>><<famegood 1>><</link>><<ltrauma>>
<br>
<</if>>
<<if $money gte 500>>
<<link [[Make a reasonable donation (£5)|Temple Plate Donation]]>><<set $phase to 1>><<set $money -= 500>><<trauma -12>><<famegood 2>><</link>><<lltrauma>>
<br>
<</if>>
<<if $money gte 2500>>
<<link [[Make a large donation (£25)|Temple Plate Donation]]>><<set $phase to 2>><<set $money -= 2500>><<trauma -18>><<famegood 3>><</link>><<llltrauma>>
<br>
<</if>>
<<set $skulduggerydifficulty to 100>>
<<link [[Steal|Temple Plate Steal]]>><<crimeup 5>><</link>><<crime>><<skulduggerydifficulty>>
<br>
<<elseif $rng gte 71>>
<<generate1>><<generatey2>>A door at the side of the temple creaks ajar. Through the gap you see a <<person2>><<persons>> head, lying on a table. <<Hes>> wearing a blindfold and gag.
<br><br>
You hear a solid whack, and the <<person>> jerks and winces. A moment later a stern-looking <<person1>><<monk>> appears at the gap, blocking your view. <<He>> closes the door.
<br><br>
<<endevent>>
<<prayoptions>>
<<elseif $rng gte 61>>
<<generate1>><<generatey2>>You hear a <<person1>><<monk>> speak behind you. "... We said there'd be consequences for breaking your oaths," <<he>> says, addressing someone behind <<him>>. "Now stand up straight." <<He>> holds a silk cord that trails after <<him>>. It binds the wrists of a younger <<monk>>.
<br><br>
The junior <<monk>> wears a blindfold. <<His>> mouth is gagged by another span of cloth. The elder monk directs <<his>> steps by tugging on the cord. "Once you've faced penance..." you make out before they pass through one of the side doors, disappearing from view and earshot.
<br><br>
<<endevent>>
<<prayoptions>>
<<elseif $rng gte 41>>
<<generatey1>><<person1>>A young <<monk>> walks by, swinging a sweet-smelling thurible in <<his>> hands.
<br><br>
<<if $worn.upper.type.includes("naked") and $worn.under_upper.type.includes("naked")>>
<<He>> glances at your bare <<breasts>>, then looks away and blushes.
<<else>>
<<He>> glances at you, then looks away and blushes.
<</if>>
<br><br>
<<if $player.gender_appearance is "f" or $breastsize gte 3 and (!$worn.upper.type.includes("naked") or !$worn.under_upper.type.includes("naked"))>>
<<if $exhibitionism gte 55>>
<<link [[Flash chest|Temple Thurible Flash]]>><</link>><<exhibitionist4>>
<br>
<</if>>
<</if>>
<<link [[Chat|Temple Thurible Chat]]>><</link>>
<br>
<<link [[Ignore|Temple Thurible Ignore]]>><</link>>
<br>
<<elseif $rng gte 21>>
<<prayoptions>>
<<else>>
<<generate1>><<person1>>A <<person>> dressed as a <<monk>> sits close beside you. Very close. <<He>> rests a hand on your thigh. "Don't cause a fuss," <<he>> whispers. "Or I'll say you attacked me. Who will they believe?"
<br><br>
<<if $angel gte 6>>
<<link [[Guilt|Temple Guilt]]>><</link>> | <span class="gold">Angel</span>
<br>
<</if>>
<<link [[Endure|Temple Rape]]>><<set $molestationstart to 1>><</link>>
<br>
<</if>>
<<else>>
<<prayoptions>>
<</if>>
<<set $eventskip to 0>><<set $outside to 0>><<set $location to "temple">><<temple_effects>><<effects>>
You make eye contact with the <<person>>. This time <<he>> doesn't look away. <<pullupall>><<exhibitionism4>>
The thurible clatters against the ground as the <<person>> raises <<his>> hands to <<his>> face. "So careless," says a stern voice. You cover back up. A <<generate2>><<person2>><<monk>> storms around the pews and grasps the <<person1>><<persons>> arm. "Come on," <<person2>><<he>> says. "It's the paddle for you."
<br><br>
The <<person1>>young <<monk>> follows the older <<person2>><<monk>> with eyes downcast.
<br><br>
<<endevent>>
<<prayoptions>><<set $outside to 0>><<set $location to "temple">><<temple_effects>><<effects>>
You try to strike up a conversation, but an <<generate2>><<person2>>older <<monk>> intervenes. "Don't distract <<person1>><<him>>," <<he>> snaps. "<<He>> has very important duties."
<br><br>
The <<person1>><<person>> looks away, blushing.
<br><br>
<<endevent>>
<<prayoptions>><<set $outside to 0>><<set $location to "temple">><<temple_effects>><<effects>>
You leave the <<person>> to their duties.
<br><br>
<<endevent>>
<<prayoptions>><<set $outside to 0>><<set $location to "temple">><<temple_effects>><<effects>>
<<if $phase is 0>>
You place a pound coin on the plate. The <<monk>> gives you a small <<if $pronoun is "m">>bow<<else>>curtsy<</if>>.
<br><br>
<<endevent>>
<<prayoptions>>
<<elseif $phase is 1>>
You place a five pound note on the plate. "We rely on such kindnesses," <<he>> says. "Thank you."
<br><br>
<<endevent>>
<<prayoptions>>
<<elseif !$soup_kitchen_known>>
You place £25 on the plate. The <<monk>> beams at you. "Thank you," <<he>> says. "This will go a long way toward maintaining the building." <<He>> pauses before continuing. "Perhaps you would like to assist us further? We run a soup kitchen in the evening, between <span class="gold"><<if $timestyle is "military">>18:00 and 21:00<<else>>6:00 pm and 9:00 pm<</if>></span>. We could use another pair of hands."
<br><br>
"If you're interested, you can find the kitchen in the grey building next door."
<br><br>
<span class="gold">You've discovered the soup kitchen on Wolf Street.</span>
<br><br>
<<set $soup_kitchen_known to 1>>
<<endevent>>
<<prayoptions>>
<<else>>
You place £25 on the plate. The <<monk>> beams at you. "Thank you," <<he>> says. "This will go a long way toward maintaining the building."
<br><br>
<<endevent>>
<<prayoptions>>
<</if>><<set $outside to 0>><<set $location to "temple">><<temple_effects>><<effects>>
You place your hand on the collection plate, as if placing something. Instead, you sneak some coins into your palm.
<br><br>
<<skulduggerycheck>>
<<if $skulduggerysuccess is 1>><<set $money += 500>>
<span class="green">The <<monk>> doesn't notice.</span> "Thank you," <<he>> says. <<He>> gives you a small <<if $pronoun is "m">>bow<<else>>curtsy<</if>>.
<br><br>
<<if $skulduggery lte ($skulduggerydifficulty + 100)>>
<<skulduggeryskilluse>>
<<else>>
<span class="blue">That was too easy. You didn't learn anything.</span>
<br><br>
<</if>>
<<endevent>>
<<prayoptions>>
<br>
<<else>>
The <<monk>> grabs your wrist and tuts. "For shame."
<br><br>
<<if $submissive gte 1150>>
"I'm sorry," you say, eyes downcast. "I know it's wrong, but I need it."
<<elseif $submissive lte 850>>
You snatch your hand away. "I need it more than you," you say.
<<else>>
"I'm sorry," you say. "But I really need it."
<</if>>
<br><br>
<<He>> mutters something disparaging about youth as <<he>> walks away.
<br><br>
<<if $skulduggery lte ($skulduggerydifficulty + 100)>>
<<skulduggeryskilluse>>
<<else>>
<span class="blue">That was too easy. You didn't learn anything.</span>
<br><br>
<</if>>
<<endevent>>
<<prayoptions>>
<br>
<</if>><<set $outside to 0>><<set $location to "temple">><<temple_effects>><<effects>>
You look away from the <<monk>>, and <<he>> continues down the aisle.
<br><br>
<<endevent>>
<<prayoptions>><<if $molestationstart is 1>>
<<set $molestationstart to 0>>
<<controlloss>>
<<violence 1>>
<<neutral 1>>
<<molested>>
<<maninit>>
<<set $rescue to 1>>
The <<persons>> fondling becomes more aggressive. The tall pews hide <<his>> actions from view.
<<if $rng gte 81>>
<<He>> gags you with <<his>> hand and licks your cheek.
<<neutral 1>><<hand_gag 0 left>>
<</if>>
<br><br>
<</if>>
<<effects>>
<<effectsman>><<man>>
<<stateman>>
<br><br>
<<actionsman>>
<<if $enemyhealth lte 0>>
<span id="next"><<link [[Next|Temple Rape Finish]]>><</link>></span><<nexttext>>
<<elseif $enemyarousal gte $enemyarousalmax>>
<span id="next"><<link [[Next|Temple Rape Finish]]>><</link>></span><<nexttext>>
<<elseif $alarm is 1 and $rescue is 1>>
<span id="next"><<link [[Next|Temple Rape Finish]]>><</link>></span><<nexttext>>
<<else>>
<span id="next"><<link [[Next|Temple Rape]]>><</link>></span><<nexttext>>
<</if>><<effects>>
<<if $enemyarousal gte $enemyarousalmax>>
<<ejaculation>>
"You're a good <<girl>>," <<he>> whispers. <<He>> shuffles into the aisle and walks away.
<br><br>
<<tearful>> you sit upright.
<br><br>
<<clotheson>>
<<endcombat>>
<<link [[Next|Temple Pray]]>><<set $eventskip to 1>><</link>>
<<elseif $enemyhealth lte 0>>
You shove the <<person>> to the ground.
<br><br>
<<tearful>> you move across the aisle onto a different pew. <<He>> doesn't follow, maybe because <<he>> notices the strict eyes of an elder <<monk>> watching <<him>>.
<br><br>
<<clotheson>>
<<endcombat>>
<<link [[Next|Temple Pray]]>><<set $eventskip to 1>><</link>>
<<else>>
<<set $rescued += 1>>
An elder <<monk>> arrives to investigate your cry. <<He>> grabs the <<person>> by the ear and pulls <<him>> away.
<br><br>
<<tearful>> you sit upright.
<br><br>
<<clotheson>>
<<endcombat>>
<<link [[Next|Temple Pray]]>><<set $eventskip to 1>><</link>>
<</if>><<set $outside to 0>><<set $location to "temple">><<temple_effects>><<effects>>
<<npc Jordan>><<person1>>You take a seat at the end of a pew as Jordan reads holy scripture. <<His>> melodic voice calms you.
<br><br>
You are called to the front for communion. You kneel in front of Jordan as the other <<if $pronoun is "m">>monks<<else>>nuns<</if>> watch. <<He>> pushes a small piece of bread into your mouth, and holds a cup in front of you. You take a sip of the bitter fluid and make way for the next person.
<br><br>
Jordan finishes with a prayer.
<br><br>
<<endevent>>
<<link [[Next|Temple]]>><</link>>
<br><<set $outside to 0>><<set $location to "temple">><<temple_effects>><<effects>>
<<npc Jordan>><<person1>>You take a seat at the end of a pew as Jordan reads holy scripture. <<His>> melodic voice calms you. You feel serene.
<br><br>
You are called to the front for communion. You kneel in front of Jordan as the other <<if $pronoun is "m">>monks<<else>>nuns<</if>> watch. <<He>> pushes a small piece of bread into your mouth, and holds a cup in front of you. You take a sip of the sweet fluid and make way for the next person.
<br><br>
Jordan finishes with a prayer.
<br><br>
<<endevent>>
<<link [[Next|Temple]]>><</link>>
<br><<set $outside to 0>><<set $location to "temple">><<temple_effects>><<effects>>
<<npc Jordan>><<person1>>You take a seat at the end of a pew as Jordan reads holy scripture. <<His>> words are violent and accusing.
<br><br>
You are called to the front for communion. You kneel in front of Jordan, but the other <<if $pronoun is "m">>monks<<else>>nuns<</if>> refuse to look at you. The bread slips from Jordan's fingers before reaching your mouth. The wine evaporates before touching your lips. Despite that, you feel vindicated by your effort.
<br><br>
Jordan finishes with a prayer.
<br><br>
<<endevent>>
<<link [[Next|Temple]]>><</link>>
<br><<set $outside to 0>><<set $location to "temple">><<temple_effects>><<effects>>
<<npc Jordan>><<person1>>You take a seat at the end of a pew as Jordan reads holy scripture. <<His>> words are violent and accusing.
<br><br>
You are called to the front for communion. You kneel in front of Jordan, but the other <<if $pronoun is "m">>monks<<else>>nuns<</if>> refuse to look at you. The bread tastes like ash. The wine like blood.
<br><br>
Jordan finishes with a prayer.
<br><br>
<<endevent>>
<<link [[Next|Temple]]>><</link>>
<br><<set $outside to 0>><<set $location to "temple">><<temple_effects>><<effects>>
<<if $NPCName[$NPCNameList.indexOf("Jordan")].init isnot 1>>
<<npc Jordan>><<person1>>
You approach the figure. As you near, <<he>> stands and turns to face you. <<His>> outfit covers <<him>> from head to toe, only <<his>> youthful face is visible. Locks of hair protrude from the sides of the cowl, betraying a golden shade. <<His>> smile does not reach <<his>> blue eyes.
<br><br>
"Welcome," <<he>> says. "I don't recall meeting you. I'm <<if $pronoun is "m">>brother<<else>>sister<</if>> Jordan." <<He>> bows <<his>> head slightly. "Are you here for the protective measures we provide for the pure-bodied, in the form of chastity belts? Keep in mind that while the impure may also benefit from this service, they do so at a cost."
<br><br>
<<He>> continues. "Please don't disturb the other <<if $pronoun is "m">>monks<<else>>nuns<</if>>, for they have taken sacred vows and your presence may distract them."
<br><br>
<<else>>
<<npc Jordan>><<person1>>
You approach the figure. <<He>> turns to greet you as you near, revealing Jordan's familiar face. "Welcome back," <<he>> says.
<br><br>
<</if>>
<<if $vaginalchastityparasite is 0 and $analchastityparasite is 0 and $penilechastityparasite is 0>>
<<else>>
<<He>> looks at your crotch with a concerned look on <<his>> face. "If you have a belt-induced parasite problem, we can help for £20."
<br><br>
<</if>>
<<if $parasite.left_ear.name is "slime" or $parasite.right_ear.name is "slime">>
<<link [[Inquire about ear slime|Temple Slime]]>><</link>>
<br>
<</if>>
<<link [[Inquire about chastity belts|Temple Chastity]]>><</link>>
<br>
<<if $vaginalchastityparasite is 0 and $analchastityparasite is 0 and $penilechastityparasite is 0>>
<<elseif $money gte 2000>>
<<link [[Have parasites removed (£20 0:05)|Temple Parasite]]>><<set $money -= 2000>><<pass 5>><</link>>
<br>
<</if>>
<<if $forgiveintro isnot 1 and $fallenangel gte 2>>
<<link [[Request forgiveness|Temple Forgiveness]]>><</link>><<fallenangel>>
<br>
<<elseif $money gte 1000000 and $fallenangel gte 2>>
<<link [[Buy forgiveness (£10,000 1:00)|Temple Buy Forgiveness]]>><<trauma 6>><<set $money -= 1000000>><</link>><<gtrauma>><<garousal>><<fallenangel>> <i>Removes the fallen angel trait.</i>
<br>
<<elseif $fallenangel gte 2>>
<span class="blue">You can't afford forgiveness.</span>
<br>
<</if>>
<<if $temple_rank is undefined or $temple_rank is "prospective">>
<<link [[Inquire about joining the temple|Temple Join]]>><</link>>
<br>
<<elseif $temple_fire isnot 1>>
<<link [[Inquire about the trial of purity|Temple Fire Repeat]]>><</link>>
<br>
<</if>>
<<if $temple_harassed is 1>>
<<link [[Say you were harassed by a member of the church (0:05)|Temple Harass Inform]]>><<pass 5>><</link>>
<br>
<<elseif $temple_harassed gte 2>>
<<link [[Say you were harassed by members of the church (0:05)|Temple Harass Inform]]>><<pass 5>><</link>>
<br>
<</if>>
<<link [[Leave|Temple]]>><<endevent>><</link>><<set $outside to 0>><<set $location to "temple">><<temple_effects>><<effects>>
<<if $temple_harassed gte 2>>
You tell Jordan you were attacked. <<He>> listens without a word, only speaking once you're finished. "Thank you child," <<he>> says. "You've handled this appropriately. I'll see the offenders are disciplined."
<br><br>
<<He>> doesn't explain the discipline <<he>> means, but <<he>> sounds sincere.
<<ggstress>><<lltrauma>><<stress 12>><<trauma -12>>
<br><br>
<<else>>
You tell Jordan you were attacked. <<He>> listens without a word, only speaking once you're finished. "Thank you child," <<he>> says. "You've handled this appropriately. I'll see the offender is disciplined."
<br><br>
<<He>> doesn't explain the discipline <<he>> means, but <<he>> sounds sincere.
<<gstress>><<ltrauma>><<stress 6>><<trauma -6>>
<br><br>
<</if>>
<<set $temple_harassed to 0>>
<<endevent>>
<<link [[Next|Temple]]>><</link>>
<br><<set $outside to 0>><<set $location to "temple">><<temple_effects>><<effects>>
<<if $temple_rank is "prospective">>
<<if $temple_fire is 1>>
"I'm afraid you can only attempt a trial of purity once per week," <<he>> says.
<<else>>
"I'll prepare the trial when you're ready," <<he>> says.
<</if>>
<<if $templetest isnot "failed">>
"Unless you'd prefer to prove your purity in a different way?"
<</if>>
<br><br>
<<if $temple_fire isnot 1>>
<<link [[Trial by Fire (1:00)|Temple Join Fire]]>><<set $phase to 0>><<pass 60>><<set $temple_fire to 1>><</link>>
<br>
<</if>>
<<if $templetest isnot "failed">>
<<link [[Virginity Test|Temple Test]]>><<set $phase to 1>><</link>>
<br>
<</if>>
<<link [[Leave|Temple]]>><<endevent>><</link>>
<br>
<<else>>
<<if $templetest isnot "failed">>
<<if $famegood gte 0>>
Jordan observes you, unblinking. "Admission to the <<if $player.gender_appearance is "m">>brotherhood<<else>>sisterhood<</if>> is restricted to virgins, and those who have made amends via the trial of purity.
<br><br>
<<link [[Virginity Test|Temple Test]]>><<set $phase to 1>><</link>>
<br>
<<link [[Ask about Trial|Temple Trial Intro]]>><</link>>
<br>
<<link [[Leave|Temple]]>><<endevent>><</link>>
<br>
<<else>>
Jordan observes you, unblinking. "Admission to the <<if $player.gender_appearance is "m">>brotherhood<<else>>sisterhood<</if>> is restricted to virgins, and those who have made amends via the trial of purity."
<br><br>
"You also need a modest reputation for kindness. We do important work, and it requires people trust us. If you pray here you'll often see someone going round with a collection plate. Giving to charity would be a good way to prove yourself."
<br><br>
"Return when you're better known and we'll discuss the next step. Thank you for your interest." <<He>> turns back to the altar.
<br><br>
<<endevent>>
<<link [[Next|Temple]]>><</link>>
<br>
<</if>>
<<else>>
"I'm sorry child," Jordan says. "Admission to the <<if $player.gender_appearance is "m">>brotherhood<<else>>sisterhood<</if>> is restricted to virgins, and those who have made amends via the trial of purity."
<br><br>
<<if $famegood gte 0>>
<<link [[Ask about Trial|Temple Trial Intro]]>><</link>>
<br>
<<link [[Leave|Temple]]>><<endevent>><</link>>
<br>
<<else>>
"You also need a modest reputation for kindness. We do important work, and it requires people trust us. If you pray here you'll often see someone going round with a collection plate. Giving to charity would be a good way to prove yourself."
<br><br>
<br><br>
"Return when you're better known and we'll discuss the next step. Thank you for your interest." <<He>> turns back to the altar.
<br><br>
<<endevent>>
<<link [[Next|Temple]]>><</link>>
<br>
<</if>>
<br><br>
<</if>>
<</if>><<set $outside to 0>><<set $location to "temple">><<temple_effects>><<effects>>
<<if !$worn.genitals.type.includes("chastity")>>
"We fit chastity belts to any virgin who should want one. You will need to undergo a brief examination beforehand, that we might verify your purity. If you are not a virgin, then we can provide you with a belt for £80. If you already have a chastity belt, an anal shield can be fitted for £50. Even virgins must pay for the shield however."
<br><br>
"Our belts are very durable, designed to protect from even the most vicious of assailants. We don't use keys; once on, only specialised equipment can remove them. Be warned however, those that cannot sate their lust through obvious means may be driven to other violent urges. Also keep in mind that they don't conceal much from view, nor do they protect well against finer assaults, by fingers and the like. They are designed to protect chastity as written in the holy texts."
<br><br>
<<else>>
<<if $player.virginity.penile is true and $player.virginity.vaginal is true>>
"It is written that we should never remove the chastity belt from a virgin. However, if you really want it removed, we will overlook that rule in return for an £80 donation."
<br><br>
<<else>>
"We can remove your belt if you like. Once it's off however, you'll need to pay again to have another put on."
<br><br>
<</if>>
<<if $worn.genitals.anal_shield is 0>>
"Or would you prefer to have even more protection? We can fit a shield that will protect your rear for £50."
<br><br>
<</if>>
<</if>>
<<if !$worn.genitals.type.includes("chastity")>>
<<if $templetest isnot "failed">>
<<link [[Virginity test (0:05)|Temple Test]]>><<set $phase to 0>><<pass 5>><</link>>
<br>
<</if>>
<<if $money gte 8000>>
<<link [[Have chastity belt fitted (£80 0:05)|Temple Chastity Fitting]]>><<pass 5>><<set $money -= 8000>><</link>>
<br>
<</if>>
<</if>>
<<if $worn.genitals.type.includes("chastity") and $worn.genitals.anal_shield is 0>>
<<if $money gte 5000>>
<<link [[Have shield fitted (£50 0:05)|Temple Chastity Shield]]>><<pass 5>><<set $money -= 5000>><</link>>
<br>
<<else>>
You can't afford to have a shield fitted.
<br><br>
<</if>>
<<elseif $worn.genitals.type.includes("chastity") and $worn.genitals.anal_shield is null>>
You're unable to get a shield fitted with your $worn.genitals.name.
<br>
<</if>>
<<if $worn.genitals.type.includes("chastity") and $worn.genitals.anal_shield is 1>>
<<link [[Have shield removed (0:05)|Temple Chastity Shield Removal]]>><<pass 5>><</link>>
<br>
<</if>>
<<if $worn.genitals.type.includes("chastity") and $player.virginity.penile is true and $player.virginity.vaginal is true>>
<<if $money gte 8000>>
<<link [[Have belt removed (£80 0:05)|Temple Chastity Removal]]>><<set $money -= 8000>><<pass 5>><</link>>
<br>
<<else>>
<</if>>
<<elseif $worn.genitals.type.includes("chastity")>>
<<link [[Have belt removed (0:05)|Temple Chastity Removal]]>><<pass 5>><</link>>
<br>
<</if>>
<<link [[Leave|Temple]]>><<endevent>><</link>>
<br><<set $outside to 0>><<set $location to "temple">><<temple_effects>><<effects>>
Jordan gives you a solemn nod. "Please come with me."
<br><br>
<<He>> leads you out of the main hall and into a small room. "There's a ritual to this, nothing complicated. I'll prepare while you undress."
<br><br>
You remove your clothing, wishing it wasn't quite so cold in here. Jordan rubs white powder between <<his>> hands, then kneels in front of you.
<<if ($phase is 1 or $phase is 2) and $worn.genitals.type.includes("chastity") and $worn.genitals.origin is "temple">>
<<He>> holds a strange rod against your $worn.genitals.name, and the device clatters to the floor.
<</if>>
<<if $penisexist is 1>>
<<He>> holds your penis between both forefingers, and stares at it intently, gently manipulating the length. You try to distract yourself, but you soon feel it hardening under <<his>> scrutiny.
<</if>>
<<if $vaginaexist is 1>>
<<He>> places <<his>> thumbs against your pussy and gently opens your
<<if $vaginasemen + $vaginagoo gte 2>>
<<if $vaginasemen + $vaginagoo gte 6>>
lips. Cum bursts out, spraying across Jordan's face and running in streams down both <<his>> arms.
<<He>> falls back in shock, hurriedly wiping cum from <<his>> eyes and mouth.
<br>
<<He>> looks at you.
<<elseif $vaginasemen + $vaginagoo gte 4>>
lips. A thick stream of lewd fluids gushes out. Some runs down Jordan's arm and quickly disappears up <<his>> sleeve.
<<He>> jumps back with a yelp, shaking <<his>> arms in alarm.
<br>
<<else>>
lips. Cum runs out in a thin stream down you legs. Jordan withdraws <<his>> hands in surprise.
<br>
<</if>>
"That's a bad sign," <<he>> mutters.
<br><br>
<<else>>
lips, giving <<him>> a clear view inside.
<br>
<</if>>
You don't want to admit it, but your body responds lewdly to being examined like this.
<</if>>
<br><br>
The fondling continues for a few minutes. Finally, <<he>> finishes <<his>> work. <<He>> stands back and looks at you.
<<arousal 1000>>
<<if $phase is 2>>
<<if $player.virginity.penile is true and $player.virginity.vaginal is true or $player.virginity.temple is true>>
"You are unblemished, and may it stay that way."
<<if $worn.genitals.type.includes("chastity") and $worn.genitals.origin is "temple">>
With one anxious motion, <<he>> returns your $worn.genitals.name to its place, guarding your crotch.
<</if>>
<br><br>
<<He>> turns away to let you dress.
<<if $grace gte 90>>
Without looking, <<he>> places an envelope on the shelf beside you. "Your monthly allowance. Your behaviour has been remarkable. <span class="green">You're a credit to our faith, and every one of us could learn from you.</span> Thank you."
<br><br>
You open the envelope. There's <span class="gold">£<<print ($grace * 40)>></span> inside.
<<set $money += ($grace * 4000)>>
<<elseif $grace gte 50>>
Without looking, <<he>> places an envelope on the shelf beside you. "Your monthly allowance. <span class="teal">You've been an upstanding member of our faith,</span> and deserve every penny."
<br><br>
You open the envelope. There's <span class="gold">£<<print ($grace * 40)>></span> inside.
<<set $money += ($grace * 4000)>>
<<elseif $grace gte 1>>
Without looking, <<he>> places an envelope on the shelf beside you. "Your monthly allowance. <span class="lblue">You've been an upstanding member of our faith.</span> There is room for improvement, but such is true of us all. We should strive to be better each day."
<br><br>
You open the envelope. There's <span class="gold">£<<print ($grace * 40)>></span> inside.
<<set $money += ($grace * 4000)>>
<<else>>
<span class="red">"Though pure, your behaviour hasn't been appropriate for a member of our faith,"</span> <<he>> says. "We know you can do better. As such, we've decided to withhold your allowance this month. I hope I can pay you next time."
<br><br>
<</if>>
<br><br>
<<clotheson>>
<<endevent>>
<<link [[Next|Temple]]>><</link>>
<<else>>
<<set $templetest to "failed">>
"I'm sorry, but you are spoiled." <<His>> voice shakes slightly, you're not sure if you imagined it. "You must be purified. I will summon the specialists. Please cooperate with them." <<He>> produces a small bell from <<his>> robes, and rings.
<br><br>
<<endevent>>
<<link [[Next|Temple Arcade Intro]]>><</link>>
<br>
<</if>>
<<elseif $phase is 1>>
<<if $player.virginity.penile is true and $player.virginity.vaginal is true>>
<<inittemple>>
"You are unblemished, and may it stay that way. You are now an initiate of the temple. Welcome, <<if $player.gender_appearance is "m">>brother.<<else>>sister.<</if>>"
<<if $worn.genitals.type.includes("chastity") and $worn.genitals.origin is "temple">>
With one anxious motion, <<he>> returns your $worn.genitals.name to its place, guarding your crotch.
<</if>>
<br><br>
<<He>> turns away to let you dress. "Initiates are tasked with menial work around the temple proper. Cleaning, gardening, and servicing your elders. In return you have full access to the temple grounds, with the exception of areas behind doors painted with a red cross."
<br><br>
"We have some other rules. No stealing. No violence. No sex, <span class="pink">everyone has their chastity checked monthly.</span> No refusing your elders. If someone behaves in an improper manner towards you, tolerate it until you can inform me. Dealing with that is one of my responsibilities."
<br><br>
"I'll let the others know you've joined us," <<he>> continues, smiling. "I'm pleased to have you."
<br><br>
<<clotheson>>
<<endevent>>
<<link [[Next|Temple]]>><</link>>
<<else>>
<<set $templetest to "failed">>
"I'm sorry, but you are spoiled." <<His>> voice shakes slightly, you're not sure if you imagined it. "You can still become an initiate, but you must pass the trial of purity." <<He>> walks out of the room, but stops in the doorway. "I'm sorry you were taken while still so young." <<He>> disappears around the corner.
<br><br>
<<link [[Next|Temple]]>><<endevent>><</link>>
<</if>>
<<else>>
<<if $player.virginity.penile is true and $player.virginity.vaginal is true>>
"You are unblemished, and may it stay that way. Please be patient, I'll return shortly with your belt." <<He>> leaves you briefly, and returns with the
<<if $player.gender isnot "m">>
metallic device. Without a word <<he>> kneels once more and wraps it round your waist. You hear a loud click, and Jordan steps back to admire <<his>> handiwork.
<br><br>
You look down to examine it yourself. It doesn't feel as tight or uncomfortable as you expected, you wonder if it's on right. You try to slip your fingers beneath it, but have no success. You push down on the belt with both hands, but it doesn't give at all.
<br><br>
<<genitalswear 1>>
<<set $worn.genitals.origin to "temple">>
"Everything is satisfactory," <<he>> says. "If there are any problems, come see me." <<He>> leaves you alone in the room.
<br><br>
<<clotheson>>
<<link [[Next|Temple]]>><<endevent>><</link>>
<<else>>
metallic belt and cage.
<br><br>
<<He>> asks, "Thanks to your <<genitals 2>>, you have two options. You could wear this cage and it would provide protection for just your <<genitals 2>> and be secured at the base of your penis,however, it will be unable to protect you from sodomy."
<br><br>
After giving you a chance to examine it, <<he>> continues, "Your other option would be this chastity belt, it will be able to protect your <<genitals 2>> on top of it being able to fit a shield to protect you from sodomy. It's been designed to both prevent rubbing and to hold a flaccid penis gently in place. As much as this is the best way to protect you, others may mistake you for a girl."
<br><br>
<<link [[Ask for the chastity cage|Temple Male Chastity Fitting]]>><<genitalswear 2>><</link>>
<br>
<<link [[Ask for the chastity belt|Temple Male Chastity Fitting]]>><<genitalswear 1>><</link>>
<</if>>
<<else>>
<<set $templetest to "failed">>
"I'm sorry, but you are spoiled." <<His>> voice shakes slightly, you're not sure if you imagined it. "We can still fit you with a belt, but you'll need to pay for it." <<He>> walks out of the room, but stops in the doorway. "I'm sorry you were taken while still so young." <<He>> disappears around the corner.
<br><br>
<<link [[Next|Temple]]>><<endevent>><</link>>
<</if>>
<</if>><<set $outside to 0>><<set $location to "town">><<effects>>
<<set $worn.genitals.origin to "temple">>
<<He>> kneels once more and secures it on you. You hear a loud click, and Jordan steps back to admire <<his>> handiwork.
You look down to examine it yourself. It doesn't feel as tight or uncomfortable as you expected, you wonder if it's on right. You try to slip your fingers beneath the cage, but have no success. You push down on the $worn.genitals.name with both hands, but it doesn't give at all.
<br><br>
"Everything is satisfactory," <<he>> says. "If there are any problems, come see me." <<He>> leaves you alone in the room.
<br><br>
<<clotheson>>
<<link [[Next|Temple]]>><<endevent>><</link>><<set $outside to 0>><<set $location to "temple">><<temple_effects>><<effects>>
<<He>> leads you out of the main hall and into a small room. "Please undress, I'll be back shortly." You remove your clothing, wishing the room were warmer. This is embarrassing, but it'll be worth it. <<He>> soon returns, carrying a metallic belt and cage.
<br><br>
<<if $player.gender isnot "m">>
Without a word <<he>> places the cage to the side followed by wrapping the chastity belt around your waist. You hear a loud click, and Jordan steps back to admire <<his>> handiwork.
<br><br>
You look down to examine it yourself. It doesn't feel as tight or uncomfortable as you expected, you wonder if it's on right. You try to slip your fingers beneath it, but have no success. You push down on the belt with both hands, but it doesn't give at all.
<br><br>
<<genitalswear 1>>
"Everything is satisfactory," <<he>> says. "If there are any problems, come see me." <<He>> leaves you alone in the room.
<br><br>
<<set $worn.genitals.origin to "temple">>
<<clotheson>>
<<link [[Next|Temple]]>><<endevent>><</link>>
<<else>>
<<He>> asks, "Thanks to your <<genitals 2>>, you have two options. You could wear this cage and it would provide protection for just your <<genitals 2>> and be secured at the base of your penis,however, it will be unable to protect you from sodomy."
<br><br>
After giving you a chance to examine it, <<he>> continues, "Your other option would be this chastity belt, it will be able to protect your <<genitals 2>> on top of it being able to fit a shield to protect you from sodomy. It's been designed to both prevent rubbing and to hold a flaccid penis gently in place. As much as this is the best way to protect you, others may mistake you for a girl."
<br><br>
<<link [[Ask for the chastity cage|Temple Male Chastity Fitting]]>><<genitalswear 2>><</link>>
<br>
<<link [[Ask for the chastity belt|Temple Male Chastity Fitting]]>><<genitalswear 1>><</link>>
<</if>><<set $outside to 0>><<set $location to "temple">><<temple_effects>><<effects>>
<<He>> leads you out of the main hall and into a small room. "I'll need to access the belt," <<he>> says. You ignore your apprehension and remove your <<bottoms>>. <<He>> kneels behind you and starts tinkering with the belt. It rubs against your <<genitals>> as <<he>> works, but you manage to stay calm.
<br><br>
<<He>> stands up. "All done, you are now protected from sodomy. If there are any problems, come see me." <<He>> leaves you alone in the room.
<br><br>
<<set $worn.genitals.anal_shield to 1>>
<<set $worn.genitals.anus_exposed to 0>>
<<set $worn.genitals.anus_exposed_base to 0>>
<<clotheson>>
<<link [[Next|Temple]]>><<endevent>><</link>><<set $outside to 0>><<set $location to "temple">><<temple_effects>><<effects>>
<<He>> leads you out of the main hall and into a small room. "I'll need to access the belt," <<he>> says. You ignore your apprehension and remove your <<bottoms>>. <<He>> kneels behind you and starts tinkering with the belt. It rubs against your <<genitals>> as <<he>> works, but you manage to stay calm.
<br><br>
<<He>> stands up. "All done, you are no longer protected from sodomy, be careful. If there are any problems, come see me." <<He>> leaves you alone in the room.
<br><br>
<<set $worn.genitals.anal_shield to 0>>
<<set $worn.genitals.anus_exposed to 1>>
<<set $worn.genitals.anus_exposed_base to 1>>
<<if $analchastityparasite isnot 0>>
<span class="pink">With the shield gone, the $analchastityparasite fall out of your anus.</span>
<br>
<<set $analchastityparasite to 0>>
<</if>>
<<clotheson>>
<<link [[Next|Temple]]>><<endevent>><</link>><<set $outside to 0>><<set $location to "temple">><<temple_effects>><<effects>>
<<He>> leads you out of the main hall and into a small room. "Please undress," <<he>> says. You ignore your apprehension and remove your clothing.
<<if $worn.genitals.origin is "temple">>
<<He>> produces a sinister bladed instrument from <<his>> robes and kneels in front of. Seconds later, the belt lies ruined on the floor and your <<genitals 1>> are once against exposed and vulnerable.
<br><br>
<<He>> stands up. "All done. If you would like a replacement you know where to find me." <<He>> leaves you alone in the room.
<br><br>
<<set $worn.genitals.type.push("broken")>>
<<genitalsruined>>
<<if $vaginalchastityparasite isnot 0>>
<span class="pink">With the chastity belt gone, the $vaginalchastityparasite fall out of your vagina.</span>
<br>
<<set $vaginalchastityparasite to 0>>
<</if>>
<<if $penilechastityparasite isnot 0>>
<span class="pink">With the chastity belt gone, the $penilechastityparasite fall off of your penis.</span>
<br>
<<set $penilechastityparasite to 0>>
<</if>>
<<if $analchastityparasite isnot 0>>
<span class="pink">With the chastity belt gone, the $analchastityparasite fall out of your anus.</span>
<br>
<<set $analchastityparasite to 0>>
<</if>>
<<if $worn.genitals.anal_shield is 1>><<set $worn.genitals.anal_shield to 0>><</if>>
<<clotheson>>
<<else>>
<br><br>
<<He>> looks at you with a confused expression, "I'm sorry, but I can't remove your $worn.genitals.name, we only have keys to belts or cages that you get directly from here."
<</if>>
<<link [[Next|Temple]]>><<endevent>><</link>><<set $outside to 0>><<set $location to "temple">><<temple_effects>><<effects>>
You explain your parasite problem. <<He>> nods and beckons you follow <<him>>. You enter a small room away from prying eyes and then <<he>> speaks. "Please undress, I need to access the belt."
<br><br>
You <<nervously>> remove your <<bottoms>> while Jordan watches. Kneeling, <<he>> presses a small device against the belt and activates it, sending a jolt through your body, sending you sprawling to the ground.
<br><br>
<<arousal 4000>>
<<if $arousal gte 10000>>
<<orgasmpassage>> <<He>> seems unfazed by your climax.
<br><br>
<</if>>
<<if $vaginalchastityparasite isnot 0>>
<span class="lblue">The $vaginalchastityparasite squirm their way out of your pussy and fall to the floor.</span>
<br><br>
<</if>>
<<if $penilechastityparasite isnot 0>>
<span class="lblue">The $penilechastityparasite release their hold of your penis and fall to the floor.</span>
<br><br>
<</if>>
<<if $analchastityparasite isnot 0>>
<span class="lblue">The $analchastityparasite squirm their way out of your butt and fall to the floor.</span>
<br><br>
<</if>>
"Please return if you have further problems," <<he>> says, leaving you to collect yourself.
<br><br>
<<set $vaginalchastityparasite to 0>><<set $analchastityparasite to 0>><<set $penilechastityparasite to 0>>
<<clotheson>>
<<link [[Next|Temple]]>><<endevent>><</link>><<set $outside to 0>><<set $location to "temple">><<temple_effects>><<effects>>
You fight through the shame and speak.
<<if $submissive gte 1150>>
"I'm dirty," you say, dropping to your knees. "Please forgive me."
<<elseif $submissive lte 850>>
"I've been soiled," you say, trying to steady the tremble in your voice. "I need your forgiveness."
<<else>>
"I'm dirty," you say, voice trembling. "Please forgive me."
<</if>>
<br><br>
<<He>> considers for a moment. "Of course my child," <<he>> says. "We only require a small donation of <span class="red">£10,000</span> and everything will be forgiven."
<br><br>
<<if $submissive gte 1150>>
You nod. That's expensive, but you don't think there's any other way.
<<elseif $submissive lte 850>>
You repress the urge to spit in their holy water. That's a lot of money, but you can't think of any other way.
<<else>>
That's a lot of money, but you can't think of any other way.
<</if>>
<br><br>
<<set $forgiveintro to 1>>
<<endevent>>
<<link [[Next|Temple]]>><</link>>
<br><<set $outside to 1>><<set $location to "forest">><<effects>>
<<if $pronoun is "m">>
<<generatem2>>
<<generatem3>>
<<generatem4>>
<<generatem5>>
<<generatem6>>
<<else>>
<<generatef2>>
<<generatef3>>
<<generatef4>>
<<generatef5>>
<<generatef6>>
<</if>>
<<pass 1 hour>>
"Wait here child," <<he>> says. "I will gather the others." <<He>> disappears through an archway. When <<he>> returns <<he>> is followed by five robed figures. They surround you as Jordan kneels in front of you, arms outstretched and holding a length of cloth. One of the <<monks>> reaches over your shoulders and takes the fabric. <<He>> wraps it around your head, blinding you.
<br><br>
"Now we must travel to the altar. Don't worry, we'll be with you at all times."
<br><br>
They guide you outside. The soft ground and muffled sound of traffic suggest they're taking you into the forest.
<br><br>
You walk for some time. They must be careful with the route they're leading you through, as you have no difficulty and your unease at walking while blind soon fades. Occasionally the group stops and you bump into whoever's in front of you. You hear someone move a branch out of way before continuing.
<br><br>
The group stops once more, but this time someone rests their hand on your arm. You hear Jordan's voice. "We're here." <<He>> lifts your hand and places it on something cold and hard. "This is an altar. You'll need to lie on top of it. First though, your clothes."
<br><br>
<<link [[Next|Temple Buy Forgiveness 2]]>><</link>>
<br><<set $outside to 1>><<set $location to "forest">><<effects>>
<<strip>>
The <<monks>> grasp your clothing and try to remove it. Between your blindness and the sheer number of hands pulling and tugging there's nothing you can do to stop them. They soon have you stripped and bare. <<covered>><<gtrauma>>
<br><br>
<<if $worn.genitals.type.includes("chastity")>>
Someone grabs hold of your $worn.genitals.name and you hear a grinding sound. A cool breeze caresses your <<genitals 1>> directly. "We've opened your belt for the ceremony. We'll protect you again afterwards."
<br><br>
<</if>>
<<if $submissive gte 1150>>
"P-please don't hurt me," you say.
<<elseif $submissive lte 850>>
"I thought you people were better than this," you say.
<<else>>
"I'm cold," you say.
<</if>>
<br><br>
"Hush child," Jordan says. "Lie atop the altar. This won't take long." You've come this far. You lie on the altar. "Good. Spread your arms and legs please. Yes like that." Something wraps around each of your limbs, tensing them and holding them in place. You can't move an inch.
<br><br>
"Okay," Jordan says again. <<He>> sounds breathless. "I'm sorry, I've not done this before."
<br><br>
"You'll do fine," one of the <<monks>> says. <<He>> sounds older. "We're all here to help you."
<br><br>
<<if ($vaginaoutsidesemen + $vaginaoutsidegoo + $penissemen + $penisgoo) gte 1>>
"Wait," <<he>> says. "There's something sticky here. Is that..?"
<br><br>
"It's nothing." One of the <<monks>> says quickly. "Just sweat. Let me clean this one."
<br><br>
You feel a wet cloth roughly wipe the lewd fluids from your <<genitals 1>>.
<br><br>
<<set $vaginaoutsidesemen to 0>><<set $vaginaoutsidegoo to 0>><<set $penissemen to 0>><<set $penisgoo to 0>>
"Okay," Jordan says. "Thank you. Okay, here I go."
<<else>>
"Thank you. Okay. Here I go."
<</if>>
You feel a warm breeze on your <<genitals 1>>, then something warm and wet touches it.
<br><br>
<<link [[Next|Temple Buy Forgiveness 3]]>><</link>>
<br><<set $outside to 1>><<set $location to "forest">><<effects>>
"That's it," the older <<monk>> says.
<<if $penisexist is 1>>
"Just keep working it with your tongue. Be careful not to take it into your mouth."
<<else>>
"Just keep working it with your tongue. Be careful not to penetrate."
<</if>>
<br><br>
<<if $vaginasemen + $vaginagoo gte 2>>
<<if $vaginasemen gte 1>>
<<set _fluid to "cum">>
<<else>>
<<set _fluid to "tentacle goo">>
<</if>>
As your body starts to react, _fluid
<<if $vaginasemen + $vaginagoo gte 4>>
starts to gush from your <<genitals 1>>.
<br><br>
Jordan unwittingly laps it up and audibly gags. <<He>> starts coughing. "What was..?"
<br><br>
"Don't stop," the older <<monk>> instructs.
<br><br>
As Jordan's tongue resumes, the older <<monk>> warns. "Keep going, no matter what. This is a critical phase."
<br><br>
Jordan obediently continues, reluctantly lapping up all the lewd fluids still flowing from your <<genitals 1>>.
<br><br>
<<else>>
start to dribble out of your <<genitals>>.
<br><br>
Jordan doesn't notice and unwittingly laps up all the _fluid from your <<genitals 1>>.
<br><br>
<</if>>
<<set $vaginasemen to 0>><<set $vaginagoo to 0>>
<</if>>
You feel Jordan's tongue lick and twist against your <<genitals 1>>. You can't predict where or how rough <<his>> next lick will be. The anticipation is almost as maddening as the physical sensation itself.
<br><br>
<<arousal 10000>>
<<orgasmpassage>>
"I did it!" Jordan shouts, excited. "Did it work?"
<br><br>
"Not yet," the older <<monk>> responds. "Keep it up."
<br><br>
Jordan gets back to work, not even giving your spasms a chance to subside. "This is taking too long," says a younger voice to your right. "I'm helping." You feel a second tongue, this time on your nipple. The surprise makes you jerk away, but your bonds prevent you from moving.
<br><br>
"Good idea," the older <<monk>> says. "You. Help <<him>> out." Another tongue appears on your other nipple. Together, the teasing and licking is too much.
<br><br>
<<arousal 10000>>
<<orgasmpassage>>
"It's still not working," Jordan says, disheartened.
<br><br>
"Don't be silly," the older <<monk>> responds. "We just need a little something extra. Move out the way and lift up <<pher>> legs." Jordan practically climbs on top of you. Your legs are released and lifted, then pressed against your shoulders where they are tied in place once more. You couldn't be more exposed.
<br><br>
"This might be a bit awkward. No not there! That's it. Now we can both reach <<phim>>. You two, you need to help too. If this doesn't remove the taint, nothing will." They recommence their licking. This time though, two tongues assault your <<genitals 1>>.
<<if $penisexist is 1 and $player.ballsExist is true>>
The second ranges further down, licking your testes. <<He>> even takes one into <<his>> mouth.
<</if>>
<br><br>
<<link [[Next|Temple Buy Forgiveness 4]]>><</link>>
<br><<set $outside to 1>><<set $location to "forest">><<effects>>
The final two <<monks>> don't seem confident, but they comply and start licking your arms. "Not like that. Lick <<pher>> face."
<br><br>
And so you lie there, naked and assailed by tongues on your <<genitals 1>>, <<breasts>>, and face, shaking against the bonds holding you in place. One of the <<monks>> licking your face becomes more confident and starts licking your lips. You feel your mouth open of its own accord, and <<he>> invades you with <<his>> tongue, pressing your lips together in a kiss. <<takeKissVirginity `($pronoun is "m"?"monk":"nun")`>>
<br><br>
<<arousal 10000>>
<<orgasmpassage>>
<<arousal 10000>>
<<orgasmpassage>>
<<arousal 10000>>
<<orgasmpassage>>
"That's it!" You hear a voice shout as your body convulses. "We've done it."
<br><br>
<<arousal 10000>>
<<orgasmpassage>>
<<arousal 10000>>
<<orgasmpassage>>
"Isn't it supposed to stop by now?"
<br><br>
<<arousal 10000>>
<<orgasmpassage>>
<<arousal 10000>>
<<orgasmpassage>>
You feel a light beam down on you, and a great weight is lifted. "Someone untie <<phim>>, quickly."
<br><br>
You pass out.
<br><br>
<<link [[Next|Temple Buy Forgiveness 5]]>><<clotheson>><</link>>
<br><<set $outside to 0>><<set $location to "temple">><<temple_effects>><<effects>>
You awaken back at the temple. You're lying on a small bed in a little room. Jordan sits in the corner, and blushes when <<he>> sees you awake. "The ceremony went as planned. You are forgiven." <<He>> avoids making eye contact. "Thank you for your contribution. Please though, do not tell anyone about what occurred during the ceremony. We like to keep our secrets." <<He>> bows and leaves you alone.
<br><br>
<<set $fallenangel to 1>><<set $specialTransform to 0>>
<<set $transformationParts.fallenAngel.halo to "disabled">>
<<set $transformationParts.fallenAngel.wings to "disabled">>
<<endevent>>
<<link [[Next|Temple]]>><</link>>
<br><<set $outside to 0>><<set $location to "temple">><<temple_effects>><<effects>>
You stare at the <<person>>. <<His>> smile falters. "They'll believe me," you say. "Look."
<br><br>
<<He>> follows your gaze up to the statues of saints and angels lining the walls. <<He>> tries to speak, but <<his>> voice catches in <<his>> throat. <<He>> stumbles as <<he>> leaves the pew, and collapses before the altar at the front of the hall.
<br><br>
<<endevent>>
<<prayoptions>><<set $outside to 0>><<set $location to "temple">><<temple_effects>><<effects>>
You describe the problems you've had, and how they started when a slime entered your ear. Jordan listens with a blank look.
<br><br>
<<Hes>> silent for a moment. "There are stories," <<he>> begins. "Of old creatures like you describe. One of our artifacts details how to remove them. There was an altar at the old temple. <i>The afflicted would lie on it during a blood moon.</i>"
<br><br>
"It doesn't matter though," <<he>> adds. "The old temple <i>sank beneath the lake</i> centuries ago. Students sometimes go out there after school. Entering the forest alone is a bad idea."
<br><br>
<<endevent>>
<<link [[Next|Temple]]>><</link>>
<br><<effects>>
"The trial of purity is a trial by fire," Jordan continues. "It's not dangerous, despite the name. It's an exercise of will. Let me know when you're ready, and I'll make preparations."
<<set $temple_rank to "prospective">>
<br><br>
<<endevent>>
<<link [[Next|Temple]]>><</link>>
<br><<effects>>
"You can attempt the trial of purity once a week," Jordan says. "Some brothers and sisters find it helps focus their will."
<br><br>
<<link [[Attempt trial (1:00)|Temple Join Fire]]>><<set $temple_fire to 1>><<pass 60>><<set $phase to 1>><</link>>
<br>
<<link [[Leave|Temple]]>><<endevent>><</link>>
<br><<effects>>
<<generate2>><<person2>>
You follow Jordan into the garden. You follow past beds of flowers, and between hedge rows, until you reach a wide and barren space. A jovial <<monk>> agitates a coal fire. Jordan whispers in <<his>> ear, and the <<monk>> smiles.
<br><br>
The <<monk>> produces a bell from <<his>> habit. <<He>> rings it twice. Three initiates arrive from different directions. They discard their gardening gloves and grab shovels, before piling more coal onto the fire.
<br><br>
Jordan watches, impassive, as the initiates work. The <<monk>> pokes a pair of bellows into the fire, and pumps. The flames spread.
<br><br>
<<link [[Next|Temple Firewalk]]>><</link>>
<br><<effects>>
The <<monk>> and initiates watch as the coals heat. They soon glow. The initiates lift their shovels, and push the topmost coals onto the earth. They don't stop there. They continue to spread the coals. They soon have the fire spread into a thin rectangle, its foot beside yours.
<br><br>
<<if !$worn.feet.type.includes("naked") or !$worn.legs.type.includes("naked")>>
"Remove your footwear," the <<person2>><<monk>> says. You do so. <<feetstrip>><<legsstrip>>
<br><br>
<</if>>
<<person1>>"The trial of purity requires you walk across the bed before you," Jordan says. "At least one foot must touch them at all times. Don't be afraid. The fire won't hurt you, but your mind might deceive you into thinking otherwise."
<br><br>
<<if $phase is 0>>
"You can try again if you fail," <<he>> continues. "But only once a week."
<br><br>
<</if>>
<<link [[Walk|Temple Firewalk 2]]>><</link>>
<br>
<<if $phase is 0>>
<<link [[Refuse|Temple Firewalk Refuse]]>><</link>>
<br>
<</if>><<effects>>
The <<person2>><<person>> looks disappointed as <<he>> smothers the coals with a bucket of sand.
<br><br>
"When you're ready," Jordan says. "You may try again."
<br><br>
<<He>> leads you back into the main hall of the temple.
<br><br>
<<clotheson>>
<<endevent>>
<<link [[Next|Temple]]>><</link>>
<br><<effects>>
Smoke rises from the coals. You take a deep breath, and step on them. It's a little warm, but doesn't hurt. Maybe this won't be so bad.
<br><br>
<<link [[Continue|Temple Firewalk 3]]>><</link>><<gpain>>
<br>
<<link [[Jump off|Temple Firewalk Jump]]>><</link>>
<br><<effects>>
The cool earth feels wonderful on your feet. You examine your soles. They're covered in soot, but don't look burnt at all.
<br><br>
"The flames don't hurt you," Jordan says. "They merely burn away impurity. You have failed the trial, but may try again next week."
<br><br>
The <<person2>><<monk>> smothers the coals with a bucket of sand as Jordan leads you back to the temple's main hall.
<br><br>
<<clotheson>>
<<endevent>>
<<link [[Next|Temple]]>><</link>>
<br><<effects>>
You step forward as quick as you can. You feel the coals heat beneath you.
<<pain 1>>
<br><br>
<<if ($willpower / 10) gte (($pain - 100) + random(1, 100))>>
<span class="green">A little sting isn't enough to stop you.</span>
<<gwillpower>><<willpower 1>>
<br><br>
<<link [[Continue|Temple Firewalk 4]]>><</link>><<gpain>>
<br>
<<link [[Jump off|Temple Firewalk Jump]]>><</link>>
<br>
<<else>>
<span class="red">You feel your feet burning. Panicked, you leap off the coals onto the cool dirt.</span>
<<ggwillpower>><<willpower 10>>
<br><br>
<<link [[Next|Temple Firewalk Jump]]>><</link>>
<br>
<</if>><<effects>>
You step forward again. The coals are even hotter.
<<pain 2>>
<br><br>
<<if ($willpower / 10) gte (($pain - 100) + random(1, 100))>>
<span class="green">Still nothing you can't handle.</span>
<<gwillpower>><<willpower 1>>
<br><br>
<<link [[Continue|Temple Firewalk 5]]>><</link>><<gpain>>
<br>
<<link [[Jump off|Temple Firewalk Jump]]>><</link>>
<br>
<<else>>
<span class="red">It hurts. You gasp and jump away from the heat.</span>
<<ggwillpower>><<willpower 10>>
<br><br>
<<link [[Next|Temple Firewalk Jump]]>><</link>>
<br>
<</if>><<effects>>
You step forward again, now about halfway across the coals. The heat continues to build.
<<pain 3>>
<br><br>
<<if ($willpower / 10) gte (($pain - 100) + random(1, 100))>>
<span class="green">You feel your soles burn, but you're determined to continue.</span>
<<gwillpower>><<willpower 1>>
<br><br>
<<link [[Continue|Temple Firewalk 6]]>><</link>><<gpain>>
<br>
<<link [[Jump off|Temple Firewalk Jump]]>><</link>>
<br>
<<else>>
<span class="red">You feel your soles burn. It's too much for you.</span> You leap to safety. The <<person2>><<monk>> and initiates applaud your attempt.
<<ggwillpower>><<willpower 10>>
<br><br>
<<link [[Next|Temple Firewalk Jump]]>><</link>>
<br>
<</if>><<effects>>
You tense as your foot comes down again, the coals now hotter still.
<<pain 4>>
<br><br>
<<if ($willpower / 10) gte (($pain - 100) + random(1, 100))>>
<span class="green">You manage to keep your cool.</span>
<<gwillpower>><<willpower 1>>
<br><br>
<<link [[Continue|Temple Firewalk 7]]>><</link>><<gpain>>
<br>
<<link [[Jump off|Temple Firewalk Jump]]>><</link>>
<br>
<<else>>
<span class="red">You feel an incredible heat. Like your feet are on fire.</span> You leap to safety. The <<person2>><<monk>> and initiates applaud your attempt. "So close," you hear one whisper.
<<ggwillpower>><<willpower 10>>
<br><br>
<<link [[Next|Temple Firewalk Jump]]>><</link>>
<br>
<</if>><<effects>>
You cringe as your foot comes down again. You're so close.
<<pain 5>>
<br><br>
<<if ($willpower / 10) gte (($pain - 100) + random(1, 100))>>
<span class="green">You wonder if you'll need to visit the hospital after. You don't care.</span>
<<gwillpower>><<willpower 1>>
<br><br>
<<link [[Continue|Temple Firewalk 8]]>><</link>><<gpain>>
<br>
<<else>>
<span class="red">You can't take it anymore. You can smell your feet burning.</span> You leap to safety. The <<person2>><<monk>> and initiates applaud your attempt. "So close," you hear one whisper. The <<monk>> shakes <<his>> head.
<<ggwillpower>><<willpower 10>>
<br><br>
<<link [[Next|Temple Firewalk Jump]]>><</link>>
<br>
<</if>><<effects>>
You take the final step. It hurts so much, but you're across.
<<pain 6>>
<br><br>
Your feet sink into the cool earth. The <<person2>><<monk>> looks impressed. Stunned, even. <<He>> and the initiates applaud, along with several other <<monks>> standing on a balcony back at the temple, watching over the hedge. You examine your soles. They're covered in soot, but not burnt at all.
<br><br>
<<if $phase is 0>>
"The fire doesn't hurt," Jordan says. "It merely burns away impurity. Congratulations. You are unblemished in the eyes of the church."
<br><br>
<<else>>
"The fire doesn't hurt," Jordan says. "It merely burns away impurity. You have passed the trial. Congratulations."
<br><br>
Jordan returns to the temple while the <<person2>><<monk>> smothers the coal with a bucket of sand.
<br><br>
<</if>>
<<clotheson>>
<<if $phase is 0>>
<<if $player.virginity.penile isnot true and $player.virginity.vaginal isnot true>>
You've gained the <span class="blue">Chastity Vow</span> trait.
<br><br>
<</if>>
<<link [[Next|Temple Firewalk Success]]>><</link>>
<<else>>
<<endevent>>
<<link [[Next|Temple Garden]]>><</link>>
<br>
<</if>><<effects>>
<<inittemple>>
You follow Jordan back inside as the <<person2>><<monk>> smothers the coal with a bucket of sand.
<br><br>
<<person1>>"You are unblemished, and may it stay that way. You are now an initiate of the temple. Welcome, <<if $player.gender_appearance is "m">>brother.<<else>>sister.<</if>>"
<<if $worn.genitals.type.includes("chastity")>>
With one anxious motion, <<he>> returns your $worn.genitals.name to its place, guarding your crotch.
<</if>>
<br><br>
<<He>> turns away to let you dress. "Initiates are tasked with menial work around the temple proper. Cleaning, gardening, and servicing your elders. In return you have full access to the temple grounds, with the exception of areas behind doors painted with a red cross."
<br><br>
We have some other rules. No stealing. No violence. No sex, <span class="pink">everyone has their chastity checked monthly.</span> No refusing your elders. If someone behaves in an improper manner towards you, tolerate it until you can inform me. Dealing with that is one of my responsibilities."
<br><br>
"I'll let the others know you've joined us," <<he>> continues, <<his>> stern countenance giving way to a smile. "I'm pleased to have you."
<br><br>
<<clotheson>>
<<endevent>>
<<link [[Next|Temple]]>><</link>><<effects>>
"Then I must assume the worst," Jordan says, looking at <<his>> feet. "I'm sorry. You will be purified. I will summon the specialists. Please cooperate with them." <<He>> produces a small bell from <<his>> robes, and rings.
<br><br>
<<endevent>>
<<link [[Next|Temple Arcade Intro]]>><</link>><<effects>>
<<if $submissive gte 1150>>
"I-it was taken from me," you say. "I'm sorry."
<<elseif $submissive lte 850>>
"No need," you say. "I failed your dumb task."
<<else>>
"I'm sorry," you say. "But I didn't remain chaste."
<</if>>
<br><br>
"Thank you for your honesty," Jordan says, looking at <<his>> feet. "You must be purified. I will summon the specialists. Please cooperate with them." <<He>> produces a small bell from <<his>> robes, and rings.
<br><br>
<<endevent>>
<<link [[Next|Temple Arcade Intro]]>><</link>><<effects>>
<<generate1>><<person1>><<generate2>><<generate3>> A <<monk>> emerges from a door marked with a red cross. <<Hes>> flanked by two others. One of them assures Jordan that you'll be treated gently.
<br><br>
Head bowed, Jordan leaves the room as a <<monk>> pulls a gag from <<his>> habit. "To make amends you must perform a service. Stay still."
<br><br>
<<link [[Submit|Temple Arcade Submit]]>><</link>>
<br>
<<link [[Fight|Temple Arcade Fight]]>><<set $fightstart to 1>><</link>>
<br><<if $fightstart is 1>>
<<set $fightstart to 0>>
<<neutral 1>>
<<maninit>>
<<set $enemytrust -= 100>>
<<set $enemyanger += 200>>
<<npcidlegenitals>>
"You will be purified," the <<monk>> says. They form a circle around you, preventing escape.
<br><br>
<</if>>
<<effects>>
<<effectsman>><<man>>
<<stateman>>
<br><br>
<<actionsman>>
<<if $enemyhealth lte 0>>
<span id="next"><<link [[Next|Temple Arcade Fight Finish]]>><</link>></span><<nexttext>>
<<elseif $enemyarousal gte $enemyarousalmax>>
<span id="next"><<link [[Next|Temple Arcade Fight Finish]]>><</link>></span><<nexttext>>
<<elseif $pain gte 100 and $willpowerpain is 0>>
<span id="next"><<link [[Next|Temple Arcade Fight Finish]]>><</link>></span><<nexttext>>
<<else>>
<span id="next"><<link [[Next|Temple Arcade Fight]]>><</link>></span><<nexttext>>
<</if>><<effects>>
<<if $enemyarousal gte $enemyarousalmax>>
<<ejaculation>>
The <<person1>><<person>> backs away from you, looking confused and ashamed. "F-forgive me-" <<he>> says, dropping to <<his>> knees and staring at the ceiling. <<He>> slips into prayer. The others follow suit.
<br><br>
<<tearful>> you escape without difficulty.
<br><br>
<<clotheson>>
<<endcombat>>
<<link [[Next|Temple]]>><</link>>
<<elseif $enemyhealth lte 0>>
You shove the <<monk>> away from you, creating a gap in their circle. <<tearful>> you seize the opportunity. You escape into another room and take refuge in the shadow of a stone pillar.
<br><br>
<<clotheson>>
<<endcombat>>
<<link [[Next|Temple]]>><</link>>
<<else>>
<<tearful>> you fall to the ground. You're too hurt to continue fighting. The three surround you, looking down with disdain.
<br><br>
<<clotheson>>
<<link [[Next|Temple Arcade Submit]]>><</link>>
<</if>><<effects>>
<<pass 20>>
<<facewear 4>><<neckwear 1>>
The <<monk>> pushes the gag into your mouth, and ties it firm behind your head. Any sound you make will be muffled and unintelligible. A <<person2>><<monk>> to <<his>> side wraps a collar around your neck. <<He>> holds the attached leash, and tugs.
<br><br>
<<pass 3>>
You're led through the marked door and down a cramped passage. There are no lights bar the occasional torch on the wall.
<br><br>
After a few minutes the stone walls give way to more modern construction, and you emerge in a windowless room. <span class="red">The sight before you makes your heart sink.</span>
<br><br>
<<link [[Next|Temple Arcade]]>><</link>>
<br><<effects>>
<<if $malevictimchance lt $rng>>
<<set $temple_wall_victim to "girl">>
<<else>>
<<set $temple_wall_victim to "boy">>
<</if>>
<span class="lewd">A row of butts stick out the wall opposite.</span> One hole is unoccupied. The <<monk>> leads you over to it. <<He>> grasps you by the collar, and forces you to bend over. With great force, <span class="red"><<he>> shoves you through the hole.</span> You feel something clamp around your waist, locking you in.
<br>
<<endcombat>>
This side of the wall looks much the same as the other, except for a large bell on a stand in the centre. You hear a whimper. To your right a dark-haired $temple_wall_victim hangs <<if $temple_wall_victim is "boy">>his<<else>>her<</if>> head and weeps.
<br><br>
"We're gonna get through this," says a freckled $temple_wall_victim to your left. <<if $temple_wall_victim is "boy">>He<<else>>She<</if>> presses <<if $temple_wall_victim is "boy">>his<<else>>her<</if>> palms against the wall. "Be strong everyone."
<br><br>
<<link [[Next|Temple Arcade 2]]>><</link>>
<br><<effects>>
<<generate1>><<person1>>A <<monk>> enters through a door in front of you. "My children," <<he>> says. "You are here to renew your sacred chastity. In doing so, you will help relieve our town of its corruption." <<He>> reaches beneath the bell, and rings it.
<br><br>
<<endevent>>
You hear a set of doors open behind you, followed by footsteps and laughter.
<br><br>
"We can do whatever we want to them?"
<br>
"I should start going to church."
<br>
"This one's mine."
<br><br>
<span class="lewd">A pair of hands grasp your <<bottom>>.</span>
<br><br>
<<set $temple_arcade_phase to 0>>
<<link [[Next|Temple Arcade Rape]]>><<set $molestationstart to 1>><</link>>
<br><<if $molestationstart is 1>>
<<set $molestationstart to 0>>
<<controlloss>>
<<violence 1>>
<<neutral 1>>
<<molested>>
<<generate1>><<person1>>
<<maninit>><<set $position to "wall">><<set $leftarm to "bound">><<set $rightarm to "bound">><<set $head to "bound">>
<</if>>
<<effects>>
<<effectsman>><<man>>
<<stateman>>
<br><br>
<<actionsman>>
<<if $enemyhealth lte 0>>
<span id="next"><<link [[Next|Temple Arcade Rape Finish]]>><</link>></span><<nexttext>>
<<elseif $enemyarousal gte $enemyarousalmax>>
<span id="next"><<link [[Next|Temple Arcade Rape Finish]]>><</link>></span><<nexttext>>
<<else>>
<span id="next"><<link [[Next|Temple Arcade Rape]]>><</link>></span><<nexttext>>
<</if>><<effects>>
<<if $enemyarousal gte $enemyarousalmax>>
<<ejaculation>>
<<tearful>> you prepare for more abuse.
<br><br>
<<endcombat>>
<<link [[Next|Temple Arcade 3]]>><</link>>
<<else>>
You scare the <<person>> away from you. You hear <<him>> complain as <<he>> leaves the room.
<br><br>
<<endcombat>>
<<link [[Next|Temple Arcade 3]]>><</link>>
<</if>><<effects>>
<<if $temple_arcade_phase is 0>><<set $temple_arcade_phase += 1>>
The bell rings again. Another group enters, as eager as the last.
<br><br>
<span class="red">The dark-haired $temple_wall_victim screams and bashes the wall.</span> "St-stop. Not again. Please."
<br><br>
<span class="lewd">Someone grabs your <<bottom>>.</span>
<br><br>
<<link [[Next|Temple Arcade Rape]]>><<set $molestationstart to 1>><</link>>
<br>
<<elseif $temple_arcade_phase is 1>><<set $temple_arcade_phase += 1>>
The bell rings again. Another group enters, as eager as the last.
<br><br>
<span class="blue">"St-stay strong,"</span> the freckled $temple_wall_victim says. "We're all getting through this."
<br><br>
<span class="lewd">Someone grabs your <<bottom>>.</span>
<br><br>
<<link [[Next|Temple Arcade Rape]]>><<set $molestationstart to 1>><</link>>
<br>
<<elseif $temple_arcade_phase is 2>><<set $temple_arcade_phase += 1>>
The bell rings again. Another group enters, as eager as the last.
<br><br>
The dark-haired $temple_wall_victim tries to squirm free from the wall. <span class="red">They fail.</span>
<br><br>
<span class="lewd">Someone grabs your <<bottom>>.</span>
<br><br>
<<link [[Next|Temple Arcade Rape]]>><<set $molestationstart to 1>><</link>>
<br>
<<elseif $temple_arcade_phase is 3>><<set $temple_arcade_phase += 1>>
The bell rings again. Another group enters, as eager as the last.
<br><br>
<span class="purple">The freckled $temple_wall_victim chokes back sobs.</span>
<br><br>
<span class="lewd">Someone grabs your <<bottom>>.</span>
<br><br>
<<link [[Next|Temple Arcade Rape]]>><<set $molestationstart to 1>><</link>>
<br>
<<elseif $temple_arcade_phase is 4>><<set $temple_arcade_phase += 1>>
The bell rings again. Another group enters, as eager as the last.
<br><br>
<span class="red">The dark-haired $temple_wall_victim hangs limp.</span> The freckled $temple_wall_victim cradles their face in their hands. <span class="red">Tears fall between their fingers.</span>
<br><br>
<span class="lewd">Someone grabs your <<bottom>>.</span>
<br><br>
<<link [[Next|Temple Arcade Rape]]>><<set $molestationstart to 1>><</link>>
<br>
<<else>>
The rings again, but this time it carries a deep, sonorous tone. You hear the door open again, followed by a single pair of footsteps.
<br><br>
The tightness around your waist loosens, and you're pulled out of the wall.
<br><br>
<<link [[Next|Temple Arcade End]]>><</link>>
<br>
<</if>><<effects>>
<<generate1>><<person1>>
Stern-faced <<monks>> cluster you and the other victims together. A <<priest>> stands in the middle of the room, wearing robes of pitch black.
<br><br>
"Congratulations my children," <<he>> drawls. "You are pure once more. Thank you for your service." A <<monk>> steps behind you and unties your gag. <<He>> also removes your collar. "A warning," the <<priest>> continues. "Breathe not a word of this to anyone. Not your friends. Not Jordan. Not your parents, should you be so blessed. I'd hate to consider you impure again." The dark-haired $temple_wall_victim whimpers.
<br><br>
<<if $player.virginity.penile isnot true or $player.virginity.vaginal isnot true>>
You've gained the <span class="blue">Chastity Vow</span> trait.
<br><br>
<</if>>
<<set $worn.face.type.push("broken")>>
<<faceruined>>
<<set $worn.neck.type.push("broken")>>
<<neckruined>>
<<unset $temple_arcade_phase>>
<<unset $temple_wall_victim>>
<<set $player.virginity.temple to true>>
<br><br>
<<clotheson>>
<<endevent>>
<<pass 20>>
You're led through the tunnel and back to the temple. The others are silent the whole way.
<br><br>
<<link [[Next|Temple]]>><</link>>
<br><<effects>>
<<if $masturbationstart is 1>>
<<set $masturbationstart to 0>>
<<set $masturbationstat += 1>>
<<masturbationstart>>
<<set $timer to random(10, 30)>>
You search for a secluded spot. It's not easy, as the temple is so busy. You watch a pillar in the corner of the room for several minutes. No one goes behind it. You sneak over and sit.
<br><br>
<<if $angel gte 6>>
<span class="red">You feel disgusted with yourself.</span>
<br><br>
<</if>>
<</if>>
<<masturbationeffects>>
<<masturbationactions>>
<<if $timer lte 1>>
<<link [[Continue|Temple Masturbation Finish]]>><</link>><<nexttext>>
<br>
<<else>>
<<link [[Continue|Temple Masturbation]]>><</link>><<nexttext>>
<br>
<</if>>
<<if $corruptionMasturbation isnot true and random(0,3) gt $orgasmcurrent and $corruption_slime gt ($willpower / 10)>>
<<link [[Stop|$passage]]>><<set $corruptionMasturbation to true>><</link>>
<<elseif $corruptionMasturbation isnot true>>
<<link [[Stop|Temple Masturbation Finish]]>><<set $finish to 1>><</link>>
<<else>>
The slime in your ear will not allow you to stop.
<</if>>
<br><<effects>>
<<if $timer lte 1>>
<span class="red">A <<generate1>><<person1>><<monk>> walks around the pillar.</span> <<His>> eyes are closed in meditative prayer, but <<he>> trips over your leg and almost stumbles to the ground. You cover yourself before <<he>> turns.
<br><br>
<<if $temple_rank is "initiate">>
<<He>> faces you. "You can't just sit where you like initiate!" <<he>> says. "I've half a mind to report you to the bishop."
<<lgrace monk>><<grace -1 monk>>
<<elseif $temple_rank is "monk">>
<<He>> faces you. "Terribly sorry <<if $player.gender_appearance is "m">>brother<<else>>sister<</if>>," <<he>> says. "I'll be more careful in the future."
<<else>>
<<He>> faces you. "Forgive me," <<he>> says. "I'll be more careful in the future."
<</if>>
<<if $exposed gte 1>>
<<He>> gasps and shuts <<his>> eyes again when <<he>> realises your state of dress. "W-well I-I..." <<he>> mutters as <<he>> continues on <<his>> way.
<br><br>
<<else>>
<<He>> continues on <<his>> way, now with <<his>> eyes open.
<br><br>
<</if>>
<</if>>
<<if $masturbationorgasm gte 1>>
You look around. No one seems to have noticed your defilement of this sacred ground.
<<if $angel gte 6>>
<span class="red">Thinking about it, you feel disgusted with yourself.</span>
<<llpurity>><<purity -20>><<ggtrauma>><<trauma 50>>
<<elseif $demon gte 6>>
<span class="green">Thinking about it, you feel a thrill unlike any other!</span>
<<llpurity>><<purity -20>><<llstress>><<stress -12>>
<<else>>
You feel a cold sense of guilt wash over you, but it quickly fades.
<<purity -10>><<llpurity>><<gtrauma>><<trauma 6>>
<</if>>
<<else>>
You stop before reaching orgasm. You look around. No one seems to have noticed.
<</if>>
<br><br>
<<endmasturbation>>
<<clotheson>>
<<endcombat>>
<<link [[Next|Temple]]>><</link>>
<br><<temple_effects>><<effects>>
<<generate1>><<person1>>
You are outside the prayer room. A stern-faced <<monk>> guards the door.
<br><br>
<<if $temple_garden gte 100 and $temple_quarters gte 100>>
<span class="green">"Both garden and quarters are in order,"</span> <<he>> says. "You can access the prayer room if you want."
<br><br>
<<link [[Pray (1:00)|Temple Prayer Enter]]>><</link>>
<br>
<<elseif $temple_garden gte 100>>
"The quarters need improving," <<he>> says. "But <span class="green">the gardens are in order.</span> You can access the prayer room if you want."
<br><br>
<<link [[Pray (1:00)|Temple Prayer Enter]]>><</link>>
<br>
<<elseif $temple_quarters gte 100>>
"The garden needs improving," <<he>> says. "But <span class="green">the quarters are in order.</span> You can access the prayer room if you want."
<br><br>
<<link [[Pray (1:00)|Temple Prayer Enter]]>><</link>>
<br>
<</if>>
<<if $historytrait gte 3>>
<<link [[Sneak inside (1:00)|Temple Prayer Sneak]]>><<endevent>><<grace -5>><</link>><<llgrace>> | <span class="blue">History</span>
<br>
<</if>>
<br>
<<link [[Leave|Temple]]>><<endevent>><</link>>
<br><<temple_effects>><<effects>>
You explore the previously-forbidden parts of the temple. Upstairs are living quarters for the monks and nuns. Outside, behind the temple building, is a large garden where initiates tend beds of flowers. A hedge maze trails away into the forest.
<br><br>
You find several doors painted with red crosses. Jordan warned you not to enter them, but they're all sealed shut anyway. Except for one. You find it in the back corner of the building. A <<generate1>><<person1>>stern-faced <<monk>> stands in front of it. <<His>> eyes are shut, but you feel <<him>> watching you.
<br><br>
<<link [[Next|Temple Prayer Explore 2]]>><</link>>
<br><<temple_effects>><<effects>>
"New initiate?" the <<monk>> asks without opening <<his>> eyes. <<He>> doesn't wait for you to respond. "Behind me is a prayer room. Within burns a unique incense, known to help induce visions. Occupants are locked within for at least an hour at a time, so it's a rather intense form of worship."
<br><br>
"Some consider it old-fashioned, heretical even. Others consider it the only proper way to commune with the Lord. They usually bring a <span class="gold">holy pendant</span> as protection. Regardless, access is a privilege. No one can enter while the temple and grounds are in such a state."
<br><br>
"Should you be interested," <<he>> continues "Return after helping around the temple. When either the living quarters or garden are in tip-top shape, I'll consider letting you inside."
<br><br>
<<endevent>>
<<link [[Next|Temple]]>><</link>>
<br><<temple_effects>><<effects>>
The <<monk>> stands aside to let you pass.
<<if $worn.neck.name is "dark pendant">>
As you move to enter however, <<he>> thrusts <<his>> arm between you and the door. <<His>> eyes are open. "I don't know how you got that," <<he>> says, pointing at your pendant. "It's forbidden, and you certainly can't enter with it. Hand it over."
<<gstress>><<stress 6>>
<br><br>
<<link [[Give pendant|Temple Prayer Pendant]]>><<neckruined>><</link>>
<br>
<<link [[Refuse|Temple Prayer Pendant Refuse]]>><<grace -5>><</link>><<llgrace>>
<br>
<<else>>
<<if $worn.neck.name is "holy pendant">>
"Wise choice of jewellery," <<he>> says as you pass, gesturing at your holy pendant. You continue in.
<<elseif $worn.neck.name is "stone pendant">>
<<His>> hand rests on your shoulder as you pass. "That's interesting," <<he>> says, gesturing at your stone pendant. <<He>> considers for a moment, then releases your shoulder. You continue in.
<<else>>
<</if>>
<br><br>
The door clicks shut behind you. You're in a small hexagonal room, the edges ringed with steps leading nowhere. A single window decorates each wall, far above. A cushion sits in the middle.
<br><br>
The air is thick with the smell of a sweet incense. You can't see where it's being burned.
<br><br>
<<endevent>>
<<link [[Next|Temple Prayer]]>><</link>> | <span class="blue">???</span>
<br>
<</if>><<temple_effects>><<effects>>
You remove the pendant from your neck, and hand it to the <<monk>>. <<He>> wraps <<his>> hand in several layers of cloth before taking it, and holds it away from <<his>> body.
<br><br>
"You can enter," <<he>> says. You do so.
<br><br>
The door clicks shut behind you. You're in a small hexagonal room, the edges ringed with steps leading nowhere. A single window decorates each wall, far above. A cushion sits in the middle.
<br><br>
The air is thick with the smell of a sweet incense. You can't see where its being burned.
<br><br>
<<endevent>>
<<link [[Next|Temple Prayer]]>><</link>> | <span class="blue">???</span>
<br><<temple_effects>><<effects>>
You refuse to hand over the pendant. "Very well," the <<monk>> says. "On your soul be it. I can't let you access the chamber."
<br><br>
<<endevent>>
<<link [[Next|Temple]]>><</link>>
<br><<temple_effects>><<effects>>
The temple is ancient, and filled with secret passages. You know of one.
<br><br>
You enter a nearby hallway. You drop to your knees and search for a few moments, until you find a tiny crack along the wall. You dig your nails into the crack, and open a door, its exterior built to resemble the surrounding stone bricks.
<br><br>
You make sure the door shuts quietly behind you, then crawl up the passageway. You don't have to crawl long before you reach another door. You push it open and drop to the floor.
<br><br>
You're in a small hexagonal room, the edges ringed with steps leading nowhere. A single window decorates each wall, far above. A cushion sits in the middle.
<br><br>
The air is thick with the smell of a sweet incense. You can't see where its being burned.
<br><br>
<<endevent>>
<<link [[Pray|Temple Prayer]]>><<set $temple_sneak to 1>><</link>> | <span class="blue">???</span>
<br><<temple_effects>><<pass 60>><<effects>>
<<set $hallucinogen += 60>>
You sit on the cushion, and pray. The incense makes you feel light and dizzy.
<<if $rng gte 81>>
<<if $NPCName[$NPCNameList.indexOf("Robin")].love gte 60 and random(1, 2) is 2>>
Your thoughts turn to Robin.
<<if $NPCName[$NPCNameList.indexOf("Robin")].trauma gte 21>>
<<ltrauma>><<gstress>><<trauma -6>><<stress 6>>
<<else>>
<<ltrauma>><<lstress>><<trauma -6>><<stress -6>>
<</if>>
<<elseif $trauma gte 4000>>
You think about how relentless people have been in their horrible pursuits. You realise you're surviving, despite it all.
<<gawareness>><<awareness 1>>
<<elseif $trauma gte 3000>>
You think about all the horrible things people have done to you. It's oddly cathartic.
<<lltrauma>><<trauma -12>>
<<elseif $trauma gte 2000>>
You think about all the pain you've endured. It's oddly cathartic.
<<ltrauma>><<trauma -6>>
<<elseif $trauma gte 1000>>
You think about how horrible some people can be. You don't feel as vindictive as you expected.
<<gpurity>><<purity 1>>
<<else>>
You think about how, despite everything, you've managed to look after yourself.
<<lstress>><<stress -6>>
<</if>>
<<elseif $rng gte 61>>
<<if $NPCName[$NPCNameList.indexOf("Kylar")].love gte 60 and random(1, 2) is 2>>
Your thoughts turn to Kylar.
<<if $NPCName[$NPCNameList.indexOf("Kylar")].rage gte 60>>
<<ltrauma>><<gstress>><<trauma -6>><<stress 6>>
<<else>>
<<ltrauma>><<lstress>><<trauma -6>><<stress -6>>
<</if>>
<<elseif $stress gte 8000>>
You try to shut your eyes, but you find you need them open, watching the door. You realise how afraid you are of an assailant bursting in. You tell yourself the temple wouldn't allow that.
<<gcontrol>><<control 10>>
<<elseif $stress gte 6000>>
You realise how quickly your heart is beating, even at rest. You calm down a little.
<<llstress>><<stress -12>>
<<elseif $stress gte 4000>>
You feel your heart beat. It calms over time.
<<lstress>><<stress -6>>
<<elseif $stress gte 2000>>
You find yourself worrying about being attacked on the way home. You tell yourself there's no sense worrying now.
<<gcontrol>><<control 5>>
<<else>>
You feel at peace.
<<ltrauma>><<trauma -6>>
<</if>>
<<elseif $rng gte 41>>
<<if $NPCName[$NPCNameList.indexOf("Whitney")].love gte 21 and random(1, 2) is 2>>
Your thoughts turn to Whitney.
<<if $NPCName[$NPCNameList.indexOf("Whitney")].dom gte 14>>
<<ltrauma>><<gstress>><<trauma -6>><<stress 6>>
<<else>>
<<ltrauma>><<lstress>><<trauma -6>><<stress -6>>
<</if>>
<<elseif $arousal gte 8000>>
Try as you might, you can't keep your thoughts from turning to sex.
<<gstress>><<larousal>><<stress 6>><<arousal -6>>
<<elseif $arousal gte 6000>>
Thoughts of sex intrude. You struggle to keep them at bay.
<<larousal>><<arousal 600>>
<<elseif $arousal gte 4000>>
Your thoughts keep turning to sex, but you manage to keep them at bay.
<<larousal>><<arousal 600>>
<<elseif $arousal gte 2000>>
You struggle to keep your mind clear and focused.
<<else>>
You're able to keep your mind clear and focused.
<<gwillpower>><<willpower 1>>
<</if>>
<<elseif $rng gte 21>>
<<if $NPCName[$NPCNameList.indexOf("Eden")].love gte 120 and random(1, 2) is 2>>
Your thoughts turn to Eden.
<<if $NPCName[$NPCNameList.indexOf("Eden")].lust gte 60>>
<<ltrauma>><<gstress>><<trauma -6>><<stress 6>>
<<else>>
<<ltrauma>><<lstress>><<trauma -6>><<stress -6>>
<</if>>
<<elseif $control gte 800>>
You feel safe, secure and at peace.
<<gpurity>><<purity 1>><<ltrauma>><<lstress>><<trauma -6>><<stress -6>>
<<elseif $control gte 600>>
The thick stone walls reassure you.
<<ltrauma>><<lstress>><<trauma -6>><<stress -6>>
<<elseif $control gte 400>>
You have trouble keeping your eyes closed in case something sneaks in.
<<ltrauma>><<trauma -6>>
<<elseif $control gte 200>>
Fear dominates your mind, but your heart steadies and you feel less anxious over time.
<<gcontrol>><<control 10>>
<<else>>
You struggle to keep panic at bay. Your heart steadies and you feel less anxious over time.
<<gcontrol>><<control 10>>
<</if>>
<<else>>
<<if $NPCName[$NPCNameList.indexOf("Avery")].love gte 60 and random(1, 2) is 2>>
Your thoughts turn to Avery.
<<if $NPCName[$NPCNameList.indexOf("Avery")].rage gte 60>>
<<ltrauma>><<gstress>><<trauma -6>><<stress 6>>
<<else>>
<<ltrauma>><<lstress>><<trauma -6>><<stress -6>>
<</if>>
<<elseif $awareness gte 800>>
You feel some power press against you. Something unseen.
<<ggwillpower>><<gtrauma>><<willpower 3>><<trauma 6>><<gstress>><<stress 6>>
<<elseif $awareness gte 600>>
You know this location isn't arbitrary. They built it here for a reason. You feel uneasy wondering what the priests know, and what they don't.
<<gwillpower>><<willpower 1>><<gtrauma>><<trauma 6>>
<<elseif $awareness gte 400>>
You wonder if this room is as safe as it appears.
<<gstress>><<stress 6>>
<<elseif $awareness gte 200>>
You follow the trail of incense as it swirls up from grates in the floor.
<<else>>
The incense swirls around you and makes pretty patterns.
<<lstress>><<stress -6>>
<</if>>
<</if>>
<br><br>
<<set $rng to random(1, 100)>>
<<if $rng is 100 or $rng gte 91 and $worn.neck.name is "holy pendant">>
<span class="green">You feel a presence.</span> The incense takes on a pearly white hue. It brightens and deepens until you're surrounded by a sea of white.
<br><br>
You feel profoundly safe, like something unimaginably powerful yet benevolent protects you.
<br><br>
A warmth fills your mind.
<br><br>
<<link [[Embrace|Temple Prayer Holy Embrace]]>><<control 50>><<trauma -50>><<stress -50>><<awareness 12>><<purity 12>><</link>><<ggpurity>><<gggcontrol>><<llltrauma>><<lllstress>><<ggawareness>>
<br>
<<link [[Snap out of it|Temple Prayer Holy Snap]]>><<willpower 5>><<control 20>><<trauma -18>><<stress -18>><</link>><<ggwillpower>><<ggcontrol>><<lltrauma>><<llstress>>
<br>
<<elseif $rng is 99 or $rng gte 91 and $worn.neck.name is "stone pendant">>
<span class="blue">You feel a presence.</span> The incense thickens, until the walls around you disappear in the fog. You stop breathing.
<br><br>
Something observes you. Something big. You feel no malice from it, just curiosity.
<br><br>
The ground around you rises. Or perhaps you're sinking. You can't tell.
<br><br>
<<link [[Embrace|Temple Prayer Stone Embrace]]>><<arousal 5000>><<scienceskill 12>><<mathsskill 12>><<historyskill 12>><<purity 6>><<awareness 24>><</link>><<gpurity>><<gggawareness>><<gghistory>><<ggscience>><<ggmaths>><<gggarousal>>
<br>
<<link [[Snap out of it|Temple Prayer Stone Snap]]>><<historyskill 3>><<mathsskill 3>><<scienceskill 3>><<set $school += 9>><<willpower 5>><</link>><<ggwillpower>><<ghistory>><<gscience>><<gmaths>>
<br>
<<elseif $rng is 98 or $rng gte 91 and $worn.neck.name is "dark pendant">>
<span class="red">You feel a presence.</span> The torches on the walls flicker out, plunging you into pitch darkness. Some light should still be filtering through the high windows, but there's nothing.
<br><br>
You can no longer feel the cushion beneath you. You float in a void. You're not alone. Something rushes towards you across an unthinkable distance. A primal fear seizes your mind.
<<ggstress>><<stress 6>>
<br><br>
<<link [[Embrace|Temple Prayer Dark Embrace]]>><<awareness 24>><<purity -36>><<willpower 12>><<stress 36>><</link>><<gggawareness>><<lllpurity>><<ggwillpower>><<gggstress>>
<br>
<<link [[Snap out of it|Temple Prayer Dark Snap]]>><<awareness 6>><<purity -6>><<willpower 6>><<stress 6>><</link>><<gawareness>><<lpurity>><<gwillpower>><<gstress>>
<br>
<<elseif $rng gte 91>>
You feel something, a presence, watching you. It only lasts a moment. You look around, nervous.
<<gstress>><<stress 6>>
<br><br>
<<prayerend>>
<<elseif $rng gte 81>>
The incense makes you giddy.
<<lstress>><<stress -6>>
<br><br>
<<prayerend>>
<<elseif $rng gte 71>>
The incense makes you warm.
<<garousal>><<arousal 600>>
<br><br>
<<prayerend>>
<<elseif $rng gte 61>>
The incense soothes you.
<<ltrauma>><<trauma -6>>
<br><br>
<<prayerend>>
<<elseif $rng gte 51>>
You hear birds chirping outside.
<<lstress>><<stress -6>>
<br><br>
<<prayerend>>
<<elseif $rng gte 41>>
The incense helps you focus.
<<ggwillpower>><<willpower 3>>
<br><br>
<<prayerend>>
<<elseif $rng gte 31>>
The incense clears your mind.
<<larousal>><<arousal -6>>
<br><br>
<<prayerend>>
<<elseif $rng gte 21>>
The incense makes you feel safe.
<<gcontrol>><<control 10>>
<br><br>
<<prayerend>>
<<elseif $rng gte 12>>
The incense tickles your skin, surrounding you in a gentle haze.
<<set $hallucinogen += 60>>
<br><br>
<<prayerend>>
<<elseif $rng gte 9>>
Your mind wanders to school. You think about your last maths lesson. You see the material in a new light.
<<gmaths>><<mathsskill 3>>
<br><br>
<<prayerend>>
<<elseif $rng gte 6>>
Your mind wanders to school. You think about your last English lesson. You see the material in a new light.
<<genglish>><<englishskill 3>>
<br><br>
<<prayerend>>
<<elseif $rng gte 3>>
Your mind wanders to school. You think about your last science lesson. You see the material in a new light.
<<gscience>><<scienceskill 3>>
<br><br>
<<prayerend>>
<<else>>
Your mind wanders to school. You think about your last history lesson. You see the material in a new light.
<<ghistory>><<historyskill 3>>
<br><br>
<<prayerend>>
<</if>><<temple_effects>><<effects>>
You allow the warmth to wash over you. It saturates every part of your mind, until you forget where you are, and how you got here. All that matters is the blissful present.
<br><br>
The warmth recedes from you over several minutes, and you return to reality. You feel more capable.
<br><br>
<<prayerend>><<temple_effects>><<effects>>
You shake your head, trying to feel the cushion beneath you, and the sweet air around you. Gradually, the white recedes and you return to reality.
<br><br>
<<prayerend>><<temple_effects>><<effects>>
You allow yourself to sink, until you're encased in dark stone. You feel it around you, as if a part of it. Your awareness spreads wider, through the rock, up and into the temple. You feel the feet of monks and nuns shuffle across you.
<br><br>
Your mind wanders further, into the vast forest. Into stone bored by the roots of trees, and into the trees themselves. You feel the wind blow through you. Birds nest in your branches. Rodents scurry at your feet.
<br><br>
Something cradles you, and pulls you back. You return to your body. Slowly you rise through stone until you're back in the chamber. There are no marks on the ground. It's as if nothing happened. Yet you feel more capable.
<br><br>
<<prayerend>><<temple_effects>><<effects>>
You shake your head, trying to feel the cushion beneath you and the sweet air around you. Gradually, the stone around you descends and you return to reality.
<br><br>
<<prayerend>><<temple_effects>><<effects>>
The presence rushes closer, until it washes over you. It caresses your body and mind, seeping inwards, exploring without barrier. It whispers. You realise you're screaming.
<br><br>
It leaves as fast as it arrives, taking the void with it. You're sat on the cushion in the chamber. Your heart thuds rapidly in your chest, yet you feel more capable.
<br><br>
<<prayerend>><<temple_effects>><<effects>>
You struggle against the void, as if trying to wake from a nightmare. The presence is almost upon you when the chamber materialises around you. The torches are lit as if nothing happened.
<br><br>
<<prayerend>><<temple_effects>><<effects>>
<<if $submissive gte 1150>>
"S-sorry," you say. "The guard outside wouldn't let me in."
<<elseif $submissive lte 850>>
"I did," you say. "I don't like being told what to do."
<<else>>
"Sorry," you say. "I didn't think it would be a problem."
<</if>>
<br><br>
Jordan raises a hand to <<his>> mouth to muffle laughter. "I know that shortcut too," <<he>> says. "I remember reading about it at school." <<He>> takes your hands in <<his>> own. "Shall we pray together?"
<br><br>
<<link [[Pray (1:00)|Temple Jordan Prayer]]>><<pass 60>><<trauma -12>><<stress -12>><</link>><<lltrauma>><<llstress>>
<br>
<<link [[Leave|Temple Jordan Prayer Leave]]>><</link>>
<br><<temple_effects>><<effects>>
<<if $submissive gte 1150>>
"N-no," you say. "The guard let me in."
<<elseif $submissive lte 850>>
"No," you say. "Though I'm not surprised that old guard forgot."
<<else>>
"No," you say. "The guard let me through."
<</if>>
<br><br>
Jordan smiles. "Oh?" <<he>> asks. "You didn't use the secret door to get in? The one in the history textbooks at school." <<He>> laughs. "I wonder if the bishop knows."
<br><br>
<<He>> takes your hands in <<his>> own. "Shall we pray together?"
<br><br>
<<link [[Pray (1:00)|Temple Jordan Prayer]]>><<pass 60>><<trauma -12>><<stress -12>><<tiredness -6>><</link>><<lltrauma>><<llstress>><<ltiredness>>
<br>
<<link [[Leave|Temple Jordan Prayer Leave]]>><</link>>
<br><<temple_effects>><<effects>>
You shut your eyes. Jordan prays aloud, <<his>> melodic voice echoing in the small room.
<br><br>
The hour passes quickly. You might have dozed off. Jordan releases your hands. "Thank you," <<he>> says as <<he>> rises to <<his>> feet. "I won't tell anyone you were in here."
<br><br>
<<He>> leaves the chamber.
<br><br>
<<endevent>>
<<prayerend>><<temple_effects>><<effects>>
Jordan nods. "As you wish," <<he>> says with a smile. "Don't worry. I won't tell anyone you were in here."
<br><br>
<<link [[Next|Temple]]>><<endevent>><<unset $temple_sneak>><</link>><<set $outside to 0>><<set $location to "temple">><<temple_effects>><<effects>>
You are in the temple quarters on the second floor of the temple, where the monks and nuns make their home. There are four large rooms surrounding the central hall. The bunk beds remind you of a barracks.
<br><br>
<<if $daystate is "night">>
The bunks are full and the rooms are silent save for an occasional snore.
<<elseif $daystate is "day">>
Initiates are hard at work dusting and cleaning.
<<elseif $daystate is "dawn">>
The monks and nuns are already up and active.
<<elseif $daystate is "dusk">>
Some of the monks and nuns are preparing for bed.
<</if>>
<br><br>
<<if $temple_quarters gte 100>>
The rooms are <span class="green">spotless,</span> free of dust and with all in order.
<<elseif $temple_quarters gte 80>>
The rooms are <span class="teal">clean,</span> though dust lingers in hard-to-reach spots.
<<elseif $temple_quarters gte 60>>
The rooms are <span class="lblue">reasonably clean,</span> though maybe not up to the clergy's standards.
<<elseif $temple_quarters gte 40>>
The rooms are <span class="blue">neat.</span> Most clothes and objects are where they belong, though there's room for improvement.
<<elseif $temple_quarters gte 20>>
The rooms are <span class="purple">a bit messy.</span> Clothes lie in piles beside their owner's beds, and the room could use a good dust.
<<elseif $temple_quarters gte 10>>
The rooms are a <span class="pink">mess.</span> Clothes and other objects are strewn across the dusty floor.
<<else>>
The rooms are an <span class="red">anarchic mess.</span> Bedsheets are untucked, clothes spill out of their wardrobes, and surfaces are covered in a thick layer of dust.
<</if>>
<br><br>
<<if $stress gte $stressmax>>
<<passouttemple>>
<<else>>
<<if $exposed gte 1>>
You hide beneath a bunk to protect your dignity.
<br><br>
<<else>>
<<if $daystate is "night">>
You'll wake people up if you cleaned now.
<br><br>
<<elseif $temple_quarters gte 100>>
<span class="green">The rooms are perfectly clean. There's nothing more you can do today.</span>
<br><br>
<<else>>
<<link [[Clean rooms (1:00)|Temple Quarters Clean]]>><<set $temple_quarters += 5>><<pass 60>><<grace 1>><</link>><<ggrace>>
<br>
<</if>>
<</if>>
<br>
<<link [[Downstairs|Temple]]>><</link>>
<br>
<</if>><<set $outside to 0>><<set $location to "temple">><<temple_effects>><<effects>>
<<set $danger to random(1, 10000)>><<set $dangerevent to 0>>
<<if $rng gte 81>>
You grab a feather duster and get to work. <<generate1>><<person1>>You kneel to dust beneath bunks and stand on tiptoe to reach the tops of wardrobes.
<br><br>
<<if $danger gte (9900 - $allure)>>
You're leaning over to dust a shelf when you feel eyes on your <<bottom>>. You look behind you, and see a <<monk>> staring from a bunk. <<He>> keeps staring.
<<gstress>><<stress 6>>
<br><br>
"Why'd you stop?" <<he>> asks. "Keep going."
<br><br>
<<link [[Flaunt|Temple Quarters Flaunt]]>><<grace 1 monk>><</link>><<exhibitionist1>><<ggrace monk>>
<br>
<<link [[Ignore|Temple Quarters Ignore]]>><<grace 1 monk>><</link>><<ggrace monk>>
<br>
<<link [[Get angry|Temple Quarters Angry]]>><<grace -3>><<trauma -6>><<stress -6>><<set $submissive -= 1>><</link>><<llgrace>><<ltrauma>><<lstress>>
<br>
<<else>>
You're leaning over to dust a shelf when you feel eyes on your <<bottom>>. You look behind you, and see a <<monk>> staring from a bunk. <<He>> looks away as your eyes meet.
<br><br>
<<endevent>>
<<link [[Next|Temple Quarters]]>><</link>>
<br>
<</if>>
<<elseif $rng gte 61>>
You get to work making people's bunks, something you're sure they're meant to do themselves.
<br><br>
<<if $danger gte (9900 - $allure)>>
<<generatey1>><<person1>>
You see another initiate checking you out. <<He>> looks away and blushes.
<br><br>
<<link [[Flirt|Temple Quarters Flirt]]>><</link>><<promiscuous1>>
<br>
<<link [[Ignore|Temple Quarters]]>><<endevent>><</link>>
<br>
<<else>>
You work from one side of a room to the other, then turn to admire your handiwork.
<br><br>
<<link [[Next|Temple Quarters]]>><</link>>
<br>
<</if>>
<<elseif $rng gte 41>>
<<generate1>><<person1>>
You gather dirty clothes into a basket. You're on your way to the laundry room when a passing <<monk>> grasps you. <<He>> carries a bundle of scrolls under one arm. "Be a dear," <<he>> says. "I dropped one of my papers, and it rolled into that fireplace. My old knees are in a terrible state. Could you retrieve it for me?" <<He>> points through a nearby door. You see the fireplace <<he>> means. It'll be a tight fit, and you can't see the back.
<br><br>
<<if $danger gte (9900 - $allure)>>
<<link [[Retrieve scroll|Temple Quarters Deception]]>><<grace 3 monk>><</link>><<gggrace monk>>
<br>
<<else>>
<<link [[Retrieve scroll|Temple Quarters Scroll]]>><<grace 3 monk>><</link>><<gggrace monk>>
<br>
<</if>>
<<link [[Refuse|Temple Quarters Refuse]]>><<grace -3 monk>><</link>><<llgrace monk>>
<<elseif $rng gte 21>>
<<generate1>><<person1>>
You grab a broom and get to work sweeping.
<<if $danger gte (9900 - $allure)>>
A <<monk>> brushes by as you work. <<He>> runs <<his>> fingers over your <<bottom>> as <<he>> does.
<<gtrauma>><<gstress>><<trauma 6>><<stress 6>>
<br><br>
A minute later the same <<monk>> brushes past again, groping you once more. The same <<monk>> makes multiple trips across the room, pretending to be busy while molesting you in front of everyone.
<br><br>
<<link [[Endure|Temple Quarters Endure]]>><<grace 3 monk>><<trauma 6>><<stress 6>><</link>><<gggrace>><<gtrauma>><<gstress>>
<br>
<<link [[Get Angry|Temple Quarters Harassed Anger]]>><<grace -3 monk>><<trauma -6>><<stress -6>><</link>><<llgrace monk>><<ltrauma>><<lstress>>
<br>
<<if $promiscuity gte 55>>
<<link [[Get even|Temple Quarters Even]]>><</link>><<promiscuous4>>
<br>
<</if>>
<<else>>
You stand back to admire your handiwork. A watching <<monk>> gives an approving nod.
<br><br>
<<endevent>>
<<link [[Next|Temple Quarters]]>><</link>>
<br>
<</if>>
<<else>>
You gather dirty clothes into a basket.
<<if random(1, 100) gte 51>>
You're reaching beneath a bed when your hand disturbs a loose stone, revealing a hole. It's too dark to see inside.
<br><br>
<<link [[Reach in|Temple Quarters Hole]]>><</link>>
<br>
<<link [[Ignore|Temple Quarters Hole Ignore]]>><</link>>
<br>
<<else>>
You find odd socks discarded in all sorts of places. Beneath beds, above wardrobes, stuffed into crevices in the walls. Basket full, you carry it to the laundry room.
<br><br>
<<link [[Next|Temple Quarters]]>><</link>>
<br>
<</if>>
<</if>><<set $outside to 0>><<set $location to "temple">><<temple_effects>><<effects>>
<<if $rng gte 81 or ($museumAntiques.antiques.antiquebrassstatuette isnot "found" and $museumAntiques.antiques.antiquebrassstatuette isnot "talk" and $museumAntiques.antiques.antiquebrassstatuette isnot "museum")>>
You reach in, and touch something sharp. You withdraw your hand.
<<gpain>><<pain 4>><<gstress>><<stress 6>>
<br><br>
You reach in again, gingerly this time, and wrap your fingers around something cool and hard. You bring it out into the light. <span class="gold">It's a brass statuette,</span> moulded in the shape of an eagle. You caught your hand on its beak.
<br><br>
It looks old.
<<set $antiquemoney += 120>><<museumAntiqueStatus "antiquebrassstatuette" "found">>
<br><br>
<<link [[Next|Temple Quarters]]>><</link>>
<br>
<<elseif $rng gte 61 or $stone_pendant_found is undefined>>
You reach in. The hole is deep. You lie on your front and shuffle beneath the bed, allowing you to fit more of your arm down the hole.
<br><br>
<<if $stone_pendant_found is undefined>><<set $stone_pendant_found to 1>>
Your fingers brush against something cold and hard. You pull it out, and find a <span>stone in the shape of an old religious symbol.</span> It's attached to a looped string. You wear it around your neck.<<neckwear 5>>
<br><br>
<<elseif random(1, 100) gte 51>>
Your fingers brush against fabric. You pull out a small pouch. Inside is <span class="gold">£20</span>.
<<set $money += 2000>>
<br><br>
<<else>>
<span class="red">Something grasps your wrist.</span> You yank your arm away, breaking its grip, and shuffle away from the hole.
<<gtrauma>><<gstress>><<trauma 6>><<stress 6>>
<br><br>
<</if>>
<<link [[Next|Temple Quarters]]>><</link>>
<br>
<<elseif $rng gte 41>>
You reach in, but find only dust.
<br><br>
<<link [[Next|Temple Quarters]]>><</link>>
<br>
<<elseif $rng gte 21>>
You reach in, and touch something sharp. You withdraw your hand.
<<gpain>><<pain 4>><<gstress>><<stress 6>>
<br><br>
You reach in again, gingerly this time, and wrap your fingers around something cool and hard. You bring it out into the light.
<br><br>
It's just a piece of broken grey stone, with a sharp edge pointing up.
<br><br>
<<link [[Next|Temple Quarters]]>><</link>>
<br>
<<else>>
You reach in, and touch something soft. You try to grasp it, but it squirms into life and wriggle away.
<<gtrauma>><<gstress>><<trauma 6>><<stress 6>>
<br><br>
<<link [[Next|Temple Quarters]]>><</link>>
<</if>><<set $outside to 0>><<set $location to "temple">><<temple_effects>><<effects>>
You decide to ignore the strange hole, and continue gathering clothes. Basket full, you carry it to the laundry room.
<br><br>
<<link [[Next|Temple Quarters]]>><</link>>
<br><<set $outside to 0>><<set $location to "temple">><<temple_effects>><<effects>>
<<set $temple_harassed += 1>>
You put up with it. The <<monkapo>> antics grow in aggressiveness.
<<if $worn.lower.skirt is 1>>
<<if $worn.under_lower.type.includes("naked")>>
After whipping <<his>> head around to make sure no one is looking too closely, <<he>> flips up your $worn.lower.name. <<He>> gropes your <<genitals>> directly.
<br><br>
"No underwear?" <<he>> whispers, leaning in. "You're a naughty <<girl>>. Trying to tempt me from across the room. This is your fault."
<<else>>
After whipping <<his>> head around to make sure no one is looking too closely, <<he>> flips up your $worn.lower.name. <<He>> gropes your <<genitals>> through your $worn.under_lower.name.
<</if>>
<<elseif $worn.lower.type.includes("naked")>>
<<if $worn.under_lower.type.includes("naked")>>
After whipping <<his>> head around to make sure no one is looking too closely, <<he>> gropes your exposed <<genitals>> directly.
<br><br>
"Walking around like this," <<he>> whispers, leaning in. "You're a naughty <<girl>>. Trying to tempt me from across the room. This is your fault."
<<else>>
After whipping <<his>> head around to make sure no one is looking too closely, <<he>> gropes your <<genitals>> through your $worn.under_lower.name.
<</if>>
<<else>>
<<if $worn.under_lower.type.includes("naked")>>
After whipping <<his>> head around to make sure no one is looking too closely, <<he>> pulls down your $worn.lower.name. <<He>> gropes your <<genitals>> directly.
<br><br>
"No underwear?" <<he>> whispers, leaning in. "You're a naughty <<girl>>. Trying to tempt me from across the room. This is your fault."
<<else>>
After whipping <<his>> head around to make sure no one is looking too closely, <<he>> pulls down your $worn.lower.name. <<He>> gropes your <<genitals>> through your $worn.under_lower.name.
<</if>>
<</if>>
You instinctively try to pull away, but <<he>> grasps your hip with the other hand and forces you to stay put.
<br><br>
<<He>> continues molesting you for a few moments, but relents when a <<generate2>><<person2>><<priest>> enters the room.
<br><br>
<<endevent>>
<<link [[Next|Temple Quarters]]>><</link>>
<br><<set $outside to 0>><<set $location to "temple">><<temple_effects>><<effects>>
The next time <<he>> passes by you grasp the offending hand in your own, then slap <<him>>.
<br><br>
<<He>> backs away from you, clutching <<his>> shocked face. <<He>> sneers, and lifts <<his>> arm to retaliate, until <<he>> notices the eyes watching from across the room.
<br><br>
<<He>> gives you one last evil look before leaving the room.
<br><br>
<<endevent>>
<<link [[Next|Temple Quarters]]>><</link>>
<br><<set $outside to 0>><<set $location to "temple">><<temple_effects>><<effects>>
The next time <<he>> passes you act first, and grasp <<his>> <<if $NPCList[0].penis isnot "none">>$NPCList[0].penisdesc<<else>>pussy<</if>> through <<his>> habit. <<He>> looks shocked, and glances around the room.
<br><br>
"Don't be so bold," <<he>> says. "You'll get us in trouble."
<br><br>
<<if $temple_rank is "initiate">>
<<if $submissive gte 1150>>
"I'm just a little initiate," you say. "They won't be interested in punishing me."
<<elseif $submissive lte 850>>
"I'll get a slap on the wrist," you say. "You'll get much worse."
<<else>>
"They won't punish me half as badly as you," you say.
<</if>>
<<elseif $temple_rank is "monk">>
<<if $submissive gte 1150>>
"They trust me," you say. "I bet you've gotten in trouble for this before."
<<elseif $submissive lte 850>>
"I can handle trouble," you say. "Can you?"
<<else>>
"They trust me," you say. "I bet you've gotten in trouble for this before."
<</if>>
<<else>>
<<if $submissive gte 1150>>
"They trust me," you say. "I bet you've gotten in trouble for this before."
<<elseif $submissive lte 850>>
"I outrank you," you say. "Who are they gonna blame?"
<<else>>
"They trust me," you say. "I bet you've gotten in trouble for this before."
<</if>>
<</if>>
<<promiscuity4>>
<<if $NPCList[0].penis isnot "none">>
<<if $pronoun is "m">>
You give <<his>> girth a firm squeeze as a warning. <<He>> stops trying to pull away. You explore it in your palm, feeling how the flesh yields to pressure despite being hard.
<<else>>
You give <<his>> girth a firm squeeze as a warning. <<He>> stops trying to pull away. You explore it in your palm, feeling how the flesh yields to pressure despite being hard. You fondle <<his>> $NPCList[0].breastdesc with your other hand.
<</if>>
<<else>>
<<if $pronoun is "m">>
You feel <<his>> clit beneath the fabric. <<Hes>> not wearing underwear. <<He>> tries to pull away, until you give <<his>> bud a firm squeeze as a warning. You enjoy the feel of it between your fingers, how it yields to pressure despite hardening.
<<else>>
You feel <<his>> clit beneath the fabric. <<Hes>> not wearing panties. <<He>> tries to pull away, until you give <<his>> bud a firm squeeze as a warning. You enjoy the feel of it between your fingers, how it yields to pressure despite hardening. You fondle <<his>> $NPCList[0].breastdesc with your other hand.
<</if>>
<</if>>
<br><br>
Satisfied, you shove <<him>> away from you and return to work. <<He>> doesn't bother you again.
<br><br>
<<endevent>>
<<link [[Next|Temple Quarters]]>><</link>>
<br><<set $outside to 0>><<set $location to "temple">><<temple_effects>><<effects>>
You ignore the <<person>> and continue delivering the clothes. <<He>> mutters something about the follies of youth.
<br><br>
<<endevent>>
<<link [[Next|Temple Quarters]]>><</link>>
<br><<set $outside to 0>><<set $location to "temple">><<temple_effects>><<effects>>
You drop to your knees and squeeze into the fireplace. You peer through the gloom, lit only by light entering far above. You see the scroll.
<<if $rng gte 81>>
It's come unravelled. The text is large, and there isn't much. The paper is dominated by a drawing.
<br><br>
Curiosity strikes you.
<br><br>
<<link [[Read it|Temple Quarters Read]]>><</link>>
<br>
<<link [[Just deliver it|Temple Quarters Deliver]]>><</link>>
<br>
<<else>>
The seal is still intact.
<br><br>
Scroll safely tucked beneath your arm, you shuffle out from the tight space. The <<person>> awaits you, and clasps <<his>> hands together in joy.
<br><br>
"Thank you so much," <<he>> says. "These are very old, and wouldn't have lasted this long if everyone where as careless as me."
<br><br>
<<endevent>>
<<link [[Next|Temple Quarters]]>><</link>>
<br>
<</if>><<set $outside to 0>><<set $location to "temple">><<temple_effects>><<effects>>
<<if $rng gte 100>>
You look more closely at the scroll. The next thing you know you're outside the fireplace, leaning against it and panting. The <<monk>> crouches beside you, one hand on your shoulder. You can't remember what you saw. <span class="red">But it was terrible.</span>
<<gggawareness>><<awareness 50>><<ggtrauma>><<trauma 12>><<ggstress>><<stress 12>><<ggarousal>><<arousal 1200>>
<br><br>
"You choked on some soot child," the <<monk>> says. <<He>> pats the scrolls bundled in <<his>> arm. "Safe and sound. These are very old, and wouldn't have lasted this long if everyone where as careless as me."
<br><br>
<<He>> rises to <<his>> feet and shuffles from the room. <<tearful>> you follow suit.
<br><br>
<<endevent>>
<<link [[Next|Temple Quarters]]>><</link>>
<br>
<<elseif $rng gte 81>>
You look more closely at the scroll. It shows a scene from a popular story associated with the church. There are mythological elements included that you doubt are considered canon.
<<gawareness>><<awareness 6>>
<br><br>
Scroll safely tucked beneath your arm, you shuffle out from the tight space. The <<person>> awaits you, and clasps <<his>> hands together in joy.
<br><br>
"Thank you so much," <<he>> says. "These are very old, and wouldn't have lasted this long if everyone where as careless as me."
<br><br>
<<endevent>>
<<link [[Next|Temple Quarters]]>><</link>>
<br>
<<else>>
You look more closely at the scroll. It describes an event from many centuries ago.
<<ghistory>><<historyskill 6>>
<br><br>
Scroll safely tucked beneath your arm, you shuffle out from the tight space. The <<person>> awaits you, and clasps <<his>> hands together in joy.
<br><br>
"Thank you so much," <<he>> says. "These are very old, and wouldn't have lasted this long if everyone where as careless as me."
<br><br>
<<endevent>>
<<link [[Next|Temple Quarters]]>><</link>>
<br>
<</if>>
<br><br><<set $outside to 0>><<set $location to "temple">><<temple_effects>><<effects>>
You shuffle out from the tight space, scroll in hand. The <<person>> awaits you, and clasps <<his>> hands together in joy.
<br><br>
"Thank you so much," <<he>> says. "These are very old, and wouldn't have lasted this long if everyone where as careless as me."
<br><br>
<<endevent>>
<<link [[Next|Temple Quarters]]>><</link>>
<br><<set $outside to 0>><<set $location to "temple">><<temple_effects>><<effects>>
You drop to your knees and squeeze into the fireplace. You peer through the gloom, lit only by light entering far above. You don't see the scroll.
<br><br>
You hear a door slam shut behind you. "Turns out I didn't lose the scroll after all," the <<monk>> laughs. "But now that you're down there, there's something else you can help me with."
<br><br>
<<set $temple_harassed += 1>>
You feel <<his>> hands on your <<bottom>>. You try to escape, <span class="red">but you're stuck.</span>
<br><br>
<<link [[Next|Temple Quarters Rape]]>><<set $molestationstart to 1>><</link>>
<br><<if $molestationstart is 1>>
<<set $molestationstart to 0>>
<<controlloss>>
<<violence 1>>
<<neutral 1>>
<<molested>>
<<maninit>><<set $position to "wall">><<set $leftarm to "bound">><<set $rightarm to "bound">><<set $head to "bound">>
<<set $timer to 16>>
<</if>>
<<effects>>
<<effectsman>><<man>>
<<stateman>>
<br><br>
<<actionsman>>
<<if $enemyhealth lte 0>>
<span id="next"><<link [[Next|Temple Quarters Rape Finish]]>><</link>></span><<nexttext>>
<<elseif $enemyarousal gte $enemyarousalmax>>
<span id="next"><<link [[Next|Temple Quarters Rape Finish]]>><</link>></span><<nexttext>>
<<elseif $timer lte 1>>
<span id="next"><<link [[Next|Temple Quarters Rape Finish]]>><</link>></span><<nexttext>>
<<else>>
<span id="next"><<link [[Next|Temple Quarters Rape]]>><</link>></span><<nexttext>>
<</if>><<effects>>
<<if $enemyarousal gte $enemyarousalmax>>
<<ejaculation>>
The <<monk>> gives your <<bottom>> one last smack. It's enough to shift you. Forwards.
<br><br>
<<clotheson>>
<<endcombat>>
You realise the fireplace is the start of a tunnel. <<tearful>> you crawl into the dark.
<br><br>
You turn around a corner, and find light bleeding through another entrance. You keep crawling until you emerge in another room.
<br><br>
<<link [[Next|Temple Jordan Room]]>><</link>>
<br>
<<elseif $enemyhealth lte 0>>
You must have connected with something sensitive. The <<monk>> cries out in pain. You hear the door open.
<br><br>
"What are you up to?" says a new voice.
<br><br>
"N-nothing," says the <<monk>>. "I was just leaving." You hear the door shut again, then silence.
<br><br>
<<clotheson>>
<<endcombat>>
You continue to wiggle and strain. After some effort you manage to shift yourself forwards. You realise the fireplace is the start of a tunnel. <<tearful>> you crawl into the dark.
<br><br>
You turn around a corner, and light bleeding through another entrance. You keep crawling until you emerge in another room.
<br><br>
<<link [[Next|Temple Jordan Room]]>><</link>>
<br>
<<else>>
You hear the door open.
<br><br>
"What are you up to?" says a new voice.
<br><br>
"N-nothing," says the <<monk>>. "I was just leaving." You hear the door shut again, then silence.
<br><br>
<<clotheson>>
<<endcombat>>
You continue to wiggle and strain. After some effort you manage to shift yourself forwards. You realise the fireplace is the start of a tunnel. <<tearful>> you crawl into the dark.
<br><br>
You turn around a corner, and light bleeding into another entrance. You keep crawling until you emerge in another room.
<br><br>
<<link [[Next|Temple Jordan Room]]>><</link>>
<br>
<</if>><<set $outside to 0>><<set $location to "temple">><<temple_effects>><<effects>>
You're in a thin, long bedroom. A little natural light enters the room from a high window, beneath which lies the bed itself. Near the door is a weapon rack, carrying metal rods, maces, and whips. A shield rests on the floor beside it.
<br><br>
On the opposite end of the room is a drawn curtain. You hear running water. Then someone starts to sing.
<br><br>
You don't recognise the language, but you recognise the voice. It's Jordan.
<br><br>
<<link [[Peek behind the curtain|Temple Jordan Peek]]>><<trauma -6>><<grace -5>><</link>><<llgrace>><<ltrauma>>
<br>
<<set $skulduggerydifficulty to 300>>
<<link [[Sneak out|Temple Jordan Sneak]]>><</link>><<skulduggerydifficulty>>
<br><<set $outside to 0>><<set $location to "temple">><<temple_effects>><<effects>>
You tiptoe to the curtain, and poke your head around the side.
<br><br>
<<npc Jordan>><<person1>>You see Jordan. <<Hes>> having a shower. Water runs over <<his>> closed eyes, and down <<his>> naked body.
<<if $NPCList[0].penis isnot "none">>
<<if $NPCList[0].breastsize gte 3>>
<<His>> $NPCList[0].penisdesc and $NPCList[0].breastsdesc swing and bob as <<he>> moves.
<<else>>
<<His>> $NPCList[0].penisdesc swings as <<he>> moves.
<</if>>
<<else>>
<<if $NPCList[0].breastsize gte 3>>
<<His>> $NPCList[0].breastsdesc swing as <<he>> moves.
<<else>>
<</if>>
<</if>>
Golden locks of hair tumble around <<him>>, almost reaching <<his>> feet. <<His>> conservative garments lie discarded nearby.
<br><br>
<<He>> rubs <<his>> body with soapy hands.
<br><br>
<<endevent>>
<<if $exhibitionism gte 35>>
<<link [[Masturbate|Temple Jordan Masturbation]]>><<set $masturbationstart to 1>><</link>>
<br>
<</if>>
<<set $skulduggerydifficulty to 500>>
<<link [[Sneak out|Temple Jordan Sneak]]>><</link>><<skulduggerydifficulty>>
<br><<effects>>
<<if $masturbationstart is 1>>
<<set $masturbationstart to 0>>
<<set $masturbationstat += 1>>
<<masturbationstart>>
<<set $timer to random(6, 24)>>
<</if>>
Jordan continues singing and rubbing their body, oblivious to your presence. You don't know how long that'll last.
<br><br>
<<masturbationeffects>>
<<masturbationactions>>
<<if $timer lte 0>>
<<link [[Continue|Temple Jordan Masturbation Finish]]>><</link>><<nexttext>>
<br>
<<else>>
<<link [[Continue|Temple Jordan Masturbation]]>><</link>><<nexttext>>
<br>
<</if>>
<<link [[Stop|Temple Jordan Masturbation Finish]]>><<set $finish to 1>><</link>>
<br><<effects>>
<<if $timer lte 0>>
<<npc Jordan>><<person1>>
Jordan opens <<his>> eyes, and screams. <<He>> raises <<his>> knee and covers <<his>> crotch with one hand, while reaching for a towel with the other.
<<lllgrace>><<grace -15>><<npcincr Jordan love -1>><<npcincr Jordan dom 1>>
<br><br>
<<link [[Run|Temple Jordan Run]]>><</link>><<athleticsdifficulty 1 1400>>
<br>
<<link [[Apologise|Temple Jordan Apologise]]>><<grace 1>><</link>><<ggrace>>
<br>
<<if $promiscuity gte 15>>
<<link [[Flirt|Temple Jordan Flirt]]>><</link>><<promiscuous2>>
<br>
<</if>>
<<else>>
<<endmasturbation>>
<<endcombat>>
<<tearful>> you back away from the curtain.
<br><br>
<<set $skulduggerydifficulty to 600>>
<<link [[Next|Temple Jordan Sneak]]>><<clotheson>><</link>>
<br>
<</if>><<set $outside to 0>><<set $location to "temple">><<temple_effects>><<effects>>
You tiptoe toward the door.
<<skulduggerycheck>>
<<if $skulduggerysuccess is 1>>
<span class="green">They can't hear you over the sound of the water, and their own voice. You creak open the door, and step into a dark stone corridor.</span>
<br><br>
<<if $skulduggery lte ($skulduggerydifficulty + 100)>>
<<skulduggeryskilluse>>
<<else>>
<span class="blue">That was too easy. You didn't learn anything.</span>
<br><br>
<</if>>
<<pass 10>>
You find yourself in a maze of halls and staircases. There are lots of wooden doors, but they're all locked. At last you find one that opens. You step through, and enter the main hall.
<br><br>
<<endevent>>
<<link [[Next|Temple]]>><</link>>
<br>
<<else>>
Your foot clips a strange metal plate, <span class="red">sending it clattering across the floor.</span>
<br><br>
<<if $skulduggery lte ($skulduggerydifficulty + 100)>>
<<skulduggeryskilluse>>
<<else>>
<span class="blue">That was too easy. You didn't learn anything.</span>
<br><br>
<</if>>
<<endevent>>
<<npc Jordan>><<person1>>The curtain is pulled aside. Jordan peeks around it. <<He>> screams.
<<llgrace>><<grace -5>>
<br><br>
<<link [[Run|Temple Jordan Run]]>><</link>><<athleticsdifficulty 1 1400>>
<br>
<<link [[Apologise|Temple Jordan Apologise]]>><<grace 1>><</link>><<ggrace>>
<br>
<<if $promiscuity gte 15>>
<<link [[Flirt|Temple Jordan Flirt]]>><</link>><<promiscuous2>>
<br>
<</if>>
<</if>><<set $outside to 0>><<set $location to "temple">><<temple_effects>><<effects>>
You turn and run.
<<if $athletics gte random(1, 1400)>>
You throw open the door and <span class="green">escape</span> into a dark stone corridor.
<br><br>
You find yourself in a maze of halls and staircases. There are lots of wooden doors, but they're all locked. At last you find one that opens. You step through, and enter the main hall.
<br><br>
<<endevent>>
<<link [[Next|Temple]]>><</link>>
<br>
<<else>>
You've almost made it to a door when <span class="red">something snags your ankle,</span> sending you sprawling to the floor.
<br><br>
Jordan stands beside the bath wearing nothing but a towel. In <<his>> hand is a whip, the other end tied around your leg. <<He>> examines you for a moment, then looks at the fireplace. <<His>> stern expression melts, and <<he>> laughs.
<br><br>
"You're covered in soot," <<he>> says, offering an arm to help you up. <<if $exposed gte 1>><<He>> wraps a spare towel around you.<<towelup>> <</if>> "You should be more careful, but I won't tell anyone if you don't."
<br><br>
<<He>> leads you to the door, and gives directions on how to get back to the main hall. You step through, and find yourself in a maze of dark stone halls and staircases. The directions prove useful.
<br><br>
<<endevent>>
<<link [[Next|Temple]]>><</link>>
<br>
<</if>><<set $outside to 0>><<set $location to "temple">><<temple_effects>><<effects>>
<<npcincr Jordan love 1>>
<<if $submissive gte 1150>>
"I-I'm s-sorry," you stammer. "I was stuck in a f-fireplace, and it was dark, and I could find the way out, and-"
<<elseif $submissive lte 850>>
"I know this looks bad," you say. "But I'm just lost."
<<else>>
"I'm sorry," you say. "I got stuck in a fireplace, and this was the only way out."
<</if>>
<br><br>
Jordan examines you, wearing nothing but a towel. <<He>> looks at the fireplace, and <<his>> stern expression melts. <<He>> laughs.
<br><br>
"You're covered in soot," <<he>> says, stepping from the bath. <<if $exposed gte 1>><<He>> wraps a spare towel around you.<<towelup>> <</if>> "You should be more careful, but I won't tell anyone if you don't."
<br><br>
<<He>> leads you to the door, and gives directions on how to get back to the main hall. You step through, and find yourself in a maze of dark stone halls and staircases. The directions prove useful.
<br><br>
<<endevent>>
<<link [[Next|Temple]]>><</link>>
<br><<set $outside to 0>><<set $location to "temple">><<temple_effects>><<effects>>
<<if $submissive gte 1150>>
"Your hair is very beautiful," you say.
<<elseif $submissive lte 850>>
"I don't think the towel suits you," you say. "You should lose it."
<<else>>
"I don't know why you keep such a hot body covered," you say.
<</if>>
<<promiscuity2>>
<<His>> face grows redder, but <<his>> expression is stern. <<He>> examines you, then the fireplace. <<His>> expression melts, and <<he>> laughs.
<br><br>
"You're covered in soot," <<he>> says, stepping from the bath. <<if $exposed gte 1>><<He>> wraps a spare towel around you.<<towelup>> <</if>> "You should be more careful, but I won't tell anyone if you don't."
<br><br>
<<He>> leads you to the door, and gives directions on how to get back to the main hall. You step through, and find yourself in a maze of dark stone halls and staircases. The directions prove useful.
<br><br>
<<endevent>>
<<link [[Next|Temple]]>><</link>>
<br><<set $outside to 0>><<set $location to "temple">><<temple_effects>><<effects>>
"Just the two of us in here," you whisper as you walk by. "And all these empty beds."
<<promiscuity1>>
The <<person>> focuses on dusting a single, already clean, spot.
<br><br>
<<if $promiscuity gte 15>>
<<link [[Seduce|Temple Quarters Seduce]]>><</link>>
<br>
<</if>>
<<link [[Return to work|Temple Quarters]]>><<endevent>><</link>>
<br><<effects>>
<<set $seductiondifficulty to 6000>>
<<seductioncheck>>
<br><br>
<<if $seductionskill lt 1000>><span class="gold">You feel more confident in your powers of seduction.</span><</if>><<seductionskilluse>>
<br><br>
You push the <<person>> onto a nearby bunk. You climb on after, and crawl on top of <<him>>.
<<promiscuity2>>
<<if $seductionrating gte $seductionrequired>>
Despite <<his>> earlier shyness, <span class="green"><<he>> grasps your waist and pulls you closer.</span>
<br><br>
<<link [[Next|Temple Quarters Sex]]>><<set $sexstart to 1>><</link>>
<br>
<<else>>
<<He>> scrambles away from you, face bright red.
<<lgrace>><<grace -1>>
<br><br>
<<endevent>>
<<link [[Next|Temple Quarters]]>><</link>>
<br>
<</if>><<if $sexstart is 1>>
<<set $sexstart to 0>>
<<consensual>>
<<set $consensual to 1>>
<<neutral 1>>
<<maninit>>
<<set $enemytrust += 100>>
<<set $rescue to 1>>
<</if>>
<<effects>>
<<effectsman>><<man>>
<<stateman>>
<br><br>
<<actionsman>>
<<if $finish is 1>>
<span id="next"><<link [[Next|Temple Quarters Sex Finish]]>><</link>></span><<nexttext>>
<<elseif $enemyhealth lte 0>>
<span id="next"><<link [[Next|Temple Quarters Sex Finish]]>><</link>></span><<nexttext>>
<<elseif $enemyarousal gte $enemyarousalmax>>
<span id="next"><<link [[Next|Temple Quarters Sex Finish]]>><</link>></span><<nexttext>>
<<elseif $alarm is 1 and $rescue is 1>>
<span id="next"><<link [[Next|Temple Quarters Sex Finish]]>><</link>></span><<nexttext>>
<<else>>
<span id="next"><<link [[Next|Temple Quarters Sex]]>><</link>></span><<nexttext>>
<</if>><<set $outside to 0>><<effects>>
<<if $enemyarousal gte $enemyarousalmax>>
<<ejaculation>>
The <<person>> looks around, afraid of being caught. <<He>> fixes <<his>> clothes, then returns to <<his>> dusting.
<br><br>
<<tearful>> you return to work.
<br><br>
<<clotheson>>
<<endcombat>>
<<link [[Next|Temple Quarters]]>><</link>>
<<elseif $enemyhealth lte 0>>
You knock the <<person>> off the bed and flee into a neighbouring room.
<br><br>
<<tearful>> you dust yourself off.
<br><br>
<<clotheson>>
<<endcombat>>
<<link [[Next|Temple Quarters]]>><</link>>
<<elseif $alarm is 1 and $rescue is 1>>
<<generate2>><<person2>>
A <<person2>><<monk>> arrives to investigate your cry. <<His>> face turns pale when <<he>> sees you. "This behaviour is an affront to the church!" <<he>> shouts. "The bishop will hear of this."
<<llgrace>><<grace -5>>
<br><br>
<<tearful>> you drop from the bunk as the <<person1>><<person>> runs away, ashamed.
<br><br>
<<clotheson>>
<<endcombat>>
<<link [[Next|Temple Quarters]]>><</link>>
<<else>>
The <<person>> looks around, afraid of being caught. <<He>> returns to <<his>> dusting.
<br><br>
<<tearful>> you return to work.
<br><br>
<<clotheson>>
<<endcombat>>
<<link [[Next|Temple Quarters]]>><</link>>
<</if>><<set $outside to 0>><<set $location to "temple">><<temple_effects>><<effects>>
You return to work, but lean over a little more than you have to. You wiggle your <<bottom>> as you clean.
<<exhibitionism1>>
You turn once the shelf is in order. The <<monk>> has slipped a hand beneath <<his>> habit. <<Hes>> pleasuring <<himself>>.
<br><br>
<<if $promiscuity gte 35>>
<<link [[Give them a hand|Temple Quarters Hand]]>><<grace 3 monk>><</link>><<promiscuous3>><<gggrace>>
<br>
<</if>>
<<link [[Ignore|Temple Quarters]]>><<endevent>><</link>>
<br><<set $outside to 0>><<set $location to "temple">><<temple_effects>><<effects>>
You walk over to <<him>>. "Excuse me," you purr. You pretend to lean over to dust a shelf behind <<him>>. Your other hand slips beneath <<his>> habit.
<<promiscuity3>>
The <<monk>> doesn't stop you, but <<he>> does cast a nervous look around the room. There are several other initiates at work. You doubt <<he>> expected you to take it this far.
<br><br>
<<if $NPCList[0].penis isnot "none">>
<<His>> nerves dissipate when your hand finds <<his>> already-erect cock. You <<handtext>> work the shaft. <<He>> lies back and groans.
<<else>>
<<His>> nerves dissipate when your hand finds <<his>> already-wet pussy. You <<handtext>> get to work. <<He>> lies back and moans.
<</if>>
<<handstat>>
<br><br>
<<if $handskill gte 800>>
Your skilled fingers make quick work of <<him>>. <<He>> ejaculates almost immediately. You withdraw your hand and continue dusting as if nothing is amiss. <<He>> pants beneath you, unable to muster the strength to move.
<br><br>
<<elseif $handskill gte 100>>
You keep working, speeding up as <<he>> approaches <<his>> peak. <<His>> body tenses, and <<he>> cums against your hand.
<br><br>
A few people look over, eyes drawn by <<his>> moans. You don't think they can see what you're up to.
<<gstress>><<stress 6>>
<br><br>
You continue dusting, leaving the <<monk>> to recover from your attentions.
<br><br>
<<else>>
<<generatey2>>
Your fumbling fingers slip on <<his>> juices more than once, but you can tell <<hes>> approaching <<his>> peak. Before <<he>> makes it however, you hear a clatter behind you. An initiate stands there, mouth agape and broom on the ground beside <<person2>><<him>>. <span class="red">You've been caught.</span>
<<gstress>><<stress 6>>
<br><br>
<<He>> runs away with the lewd <<person1>><<monk>> rushing after and stammering weak excuses.
<<llgrace>><<grace -3>>
<br><br>
<</if>>
<<endevent>>
<<link [[Next|Temple Quarters]]>><</link>>
<br><<set $outside to 0>><<set $location to "temple">><<temple_effects>><<effects>>
You continue dusting, and try to ignore how much the <<monk>> is enjoying the show.
<br><br>
<<endevent>>
<<link [[Next|Temple Quarters]]>><</link>>
<br><<set $outside to 0>><<set $location to "temple">><<temple_effects>><<effects>>
You drop the duster and march over to the <<monk>>. You raise your fist, and bring it down hard on <<his>> groin. <<His>> yell echoes off the walls, attracting the attention of <<monks>> from other rooms, as well as those nearby.
<br><br>
You continue dusting, leaving the <<monk>> to nurse <<his>> dignity.
<br><br>
<<endevent>>
<<link [[Next|Temple Quarters]]>><</link>>
<br><<set $outside to 0>><<set $location to "temple">><<temple_effects>><<effects>>
You search the public parts of the temple walls for pink lichen, both inside and out. You're about to give up when you spot it through a window. It covers the upper half of one of the towers. There's a window up there that you should be able to reach through.
<br><br>
You walk to the tower's base and find the door locked. Many parts of the temple are closed off to the public, or even initiates.
<br><br>
<<set $skulduggerydifficulty to 400>>
<<link [[Ask for help|Temple Lichen Help]]>><</link>>
<br>
<<link [[Pick the lock|Temple Lichen Lock]]>><</link>><<skulduggerydifficulty>>
<br>
<<link [[Climb|Temple Lichen Climb]]>><<athletics 6>><</link>><<gathletics>>
<br><<set $outside to 0>><<set $location to "temple">><<temple_effects>><<effects>>
<<generate1>><<person1>>You find a <<person>> dressed as a <<monk>> walking the halls nearby and ask permission to climb the tower. <<He>> nods.
<br><br>
<<He>> opens the way with a large bronze key, and gestures for you to enter. <<He>> follows close behind as you ascend the spiral stairs, and waits at the top while you reach out the window and peel off the pink lichen.
<br><br>
You turn to find <<him>> stood barring the stairs. "They don't let me near <<girls>> unsupervised," <<he>> pants. "No one will hear you up here. What a treat!" The <<monk>> reaches for you with both hands.
<br><br>
<<link [[Next|Temple Lichen Rape]]>><<set $molestationstart to 1>><</link>>
<br><<if $molestationstart is 1>>
<<set $molestationstart to 0>>
<<controlloss>>
<<violence 1>>
<<neutral 1>>
<<molested>>
<<maninit>>
<</if>>
<<effects>>
<<effectsman>><<man>>
<<stateman>>
<br><br>
<<actionsman>>
<<if $enemyhealth lte 0>>
<span id="next"><<link [[Next|Temple Lichen Rape Finish]]>><</link>></span><<nexttext>>
<<elseif $enemyarousal gte $enemyarousalmax>>
<span id="next"><<link [[Next|Temple Lichen Rape Finish]]>><</link>></span><<nexttext>>
<<else>>
<span id="next"><<link [[Next|Temple Lichen Rape]]>><</link>></span><<nexttext>>
<</if>><<effects>>
<<if $enemyhealth lte 0>>
You knock the <<person1>><<person>> aside and flee down the stairs. You hear <<him>> chase above you, but you're back in the public area of the temple before <<he>> can catch up.
<br><br>
<<clotheson>>
<<endcombat>>
<<tearful>> you make sure you still have the lichen. It's safe.
<br><br>
<span class="gold">You can add the lichen you found to your project in your room or the school library.</span>
<br><br>
<<link [[Next|Temple]]>><</link>>
<br>
<<else>>
<<ejaculation>>
The <<person1>><<monk>> looks guilty as <<he>> turns away from you and descends the stairs.
<br><br>
<<clotheson>>
<<endcombat>>
<<tearful>> you make sure you still have the lichen. It's safe.
<br><br>
<span class="gold">You can add the lichen you found to your project in your room or the school library.</span>
<br><br>
<<link [[Next|Temple]]>><</link>>
<br>
<</if>><<set $outside to 0>><<set $location to "temple">><<temple_effects>><<effects>>
You try to pick the old bronze lock. At your touch, the old chain crumbles and the lock falls.
<<skulduggerycheck>>
<<if $skulduggerysuccess is 1>>
<span class="green">You catch it.</span>
<br><br>
<<if $skulduggery lte ($skulduggerydifficulty + 100)>>
<<skulduggeryskilluse>>
<<else>>
<span class="blue">That was too easy. You didn't learn anything.</span>
<br><br>
<</if>>
You ascend the spiral stairs beyond and reach the tower's top. You reach through the window and peel off the pink lichen.
<br><br>
<span class="gold">You can add the lichen you found to your project in your room or the school library.</span>
<br><br>
<<link [[Next|Temple]]>><</link>>
<br>
<<else>>
<span class="red">You fail to catch it.</span> It clatters against the ground, sending echoes through the building.
<br><br>
<<if $skulduggery lte ($skulduggerydifficulty + 100)>>
<<skulduggeryskilluse>>
<<else>>
<span class="blue">That was too easy. You didn't learn anything.</span>
<br><br>
<</if>>
<<generate1>><<person1>> A <<person>> dressed as a <<monk>> storms down the corridor. "What are you up to?" <<he>> asks. <<He>> spots the lock on the floor.
<<stress 6>><<gstress>>
<br><br>
<<if $submissive gte 1150>>
"I-I just touched it, I promise!" you say. "There's pink lichen I need up there. F-for my science project."
<<elseif $submissive lte 850>>
"Mind your own business.", you say. "I'm looking for something for my science project."
<<else>>
"It just fell apart when I touched it," you say. "There's pink lichen I need up there. For my science project."
<</if>>
<br><br>
"Science project," the <<monk>> muses. "Of course you'll be wanting some of that pink lichen. You're not the first. Some thugs from that dreadful place on Elk Street came by, saying the lichen was of scientific interest. We saw them off." <<He>> smiles. "But this is different. Wait here."
<br><br>
<<He>> steps over the broken lock and enters the tower. A couple of minutes later <<hes>> back, carrying pink lichen. <<He>> hands it to you.
<br><br>
"Try not to break anything else," <<he>> says, but smiles.
<br><br>
<span class="gold">You can add the lichen you found to your project in your room or the school library.</span>
<br><br>
<<endevent>>
<<link [[Next|Temple]]>><</link>>
<br>
<</if>><<set $outside to 0>><<set $location to "temple">><<temple_effects>><<effects>>
You clamber through a window and look up the tower. The stones forming it are uneven, and many stick out. You climb, testing each stone before you use it. Some are loose. You soon reach the top. You can see much of the town and forest from here. Looking is exhilarating, but makes you feel dizzy. You peel off the lichen.
<<physique 6>>
<br><br>
<<generate1>><<person1>>A hand emerges from the window and grabs your shoulder. It pulls you through head-first, leaving you sprawled on the floor inside the tower. A <<person>> dressed as a <<monk>> stands over you.
<br><br>
"What possessed you to do such a stupid, dangerous thing?" <<he>> says. "There's only one cure." <<He>> sits on the floor and pulls you over <<his>> lap.
<br><br>
<<link [[Next|Temple Lichen Spank]]>><<set $molestationstart to 1>><</link>>
<br><<if $molestationstart is 1>>
<<set $molestationstart to 0>>
<<controlloss>>
<<violence 1>>
<<neutral 1>>
<<molested>>
<<maninit>><<npcspank>><<npcidlegenitals>>
<<set $enemyanger to 200>>
<</if>>
<<effects>>
<<effectsman>><<man>>
<<stateman>>
<br><br>
<<actionsman>>
<<if $enemyhealth lte 0>>
<span id="next"><<link [[Next|Temple Lichen Spank Finish]]>><</link>></span><<nexttext>>
<<elseif $enemyarousal gte $enemyarousalmax>>
<span id="next"><<link [[Next|Temple Lichen Spank Finish]]>><</link>></span><<nexttext>>
<<elseif $enemyanger lte 0>>
<span id="next"><<link [[Next|Temple Lichen Spank Finish]]>><</link>></span><<nexttext>>
<<else>>
<span id="next"><<link [[Next|Temple Lichen Spank]]>><</link>></span><<nexttext>>
<</if>><<set $outside to 0>><<set $location to "temple">><<temple_effects>><<effects>>
<<if $enemyarousal gte $enemyarousalmax>>
<<ejaculation>>
The <<monk>> looks mortified. "What have I done?" <<he>> says. "You've sullied me! Begone!" You walk down the spiral stairs to the bottom of the tower.
<br><br>
<<clotheson>>
<<endcombat>>
<<elseif $enemyhealth lte 0>>
The <<monk>> recoils in pain and you squirm from <<his>> grip. You escape down the spiral stairs.
<br><br>
<<clotheson>>
<<endcombat>>
<<else>>
The <<monk>> releases you. "I don't want to catch you again," <<he>> says. "Or I'll punish you like they do in the scriptures." You leave down the spiral stairs.
<br><br>
<<clotheson>>
<<endcombat>>
<</if>>
<<tearful>> you make sure you still have the lichen. It's safe.
<br><br>
<span class="gold">You can add the lichen you found to your project in your room or the school library.</span>
<br><br>
<<link [[Next|Temple]]>><</link>>
<br><<set $outside to 0>><<set $location to "temple">><<effects>>
<<if $soup_kitchen_init isnot 1>>
<<set $soup_kitchen_init to 1>>
You search for the grey building you were told about. You find it hidden among the trees in the shadow of the temple. You smell cooked vegetables as you approach. Inside is a large hall, with rows of tables running down the length. They seat people of all ages, including several families. No one looks your way as you enter.
<br><br>
<<npc River>><<person1>>
You approach the far end, where a <<if $pronoun is "m">>man<<else>>woman<</if>> in a hair net spoons soup into bowls. It's River. Several <<monks>> assist <<him>>.
<br><br>
<<link [[Next|Soup Kitchen Intro]]>><</link>>
<br>
<<elseif $hour gte 21>>
<<generate1>><<person1>>The kitchen closes for the evening. Several <<monks>> from the nearby temple arrive to help clean up.
<br><br>
<<endevent>>
<<link [[Next|Wolf Street]]>><<set $eventskip to 1>><</link>>
<br>
<<else>>
You are in the soup kitchen on Wolf Street. Rows of crowded tables line the hall. The kitchen proper sits at the back, filling the room with the smell of warm soup.
<br><br>
<<link [[Help River (1:00)|Soup Kitchen Work]]>><<pass 60>><<famegood 5>><<trauma -6>><<npcincr River love 1>><</link>><<glove>><<ltrauma>>
<br>
<<if $mathsproject is "ongoing" and $river_help is undefined>>
<<link [[Ask River for help with maths competition|Soup Kitchen Maths]]>><</link>>
<br>
<</if>>
<<if $loft_known is 1 and $loft_river isnot 1 and $NPCName[$NPCNameList.indexOf("River")].love gte 40>>
<<link [[Tell River about the orphanage loft|River Loft]]>><</link>>
<br>
<</if>>
<<link [[Leave|Wolf Street]]>><<set $eventskip to 1>><</link>>
<br>
<</if>><<set $outside to 0>><<set $location to "temple">><<effects>>
<<npc River>><<person1>><<generatey2>><<generate3>>
<br><br>
You tell River about the loft at the orphanage. <<Hes>> quiet. You're not sure if <<he>> even listened, until <<he>> at last speaks. "It's not my place to discuss this," <<he>> says.
<br><br>
"Are we allowed seconds?" interrupts a <<person2>><<person>> you recognise from the orphanage. <<He>> places an empty bowl on the counter. River hesitates for a moment, then fills it. The <<person>> scurries away.
<br><br>
<<person1>>
"However," River continues. "We could set up another kitchen. We're crowded here as it is. It will cost <span class="gold">£20000.</span> We'll funnel food over without further charge."
<br><br>
<i>A kitchen will let the orphans prepare meals away from Bailey's gaze, which will make it easier to increase hope.</i>
<br><br>
<<if $money gte 2000000>>
<<link [[Have kitchen installed (£20000 3:00)|River Loft 2]]>><<set $loft_river to 1>><<set $loft_upgrade += 1>><<set $money -= 2000000>><</link>>
<br>
<</if>>
<<link [[Leave|Soup Kitchen]]>><<endevent>><<endevent>><</link>>
<br><<set $outside to 0>><<set $location to "temple">><<effects>>
River beckons a <<person3>><<monk>> over, and whispers in <<his>> ear. The <<monk>> nods, removes <<his>> apron, and marches toward the entrance. "<<He>> will be back," River says. "They'll need your help to carry everything."
<br><br>
<<person1>>
<<He>> spoons out another ladleful. "Don't tell your caretaker," <<he>> continues. "We have enough trouble staying afloat."
<br><br>
<<person3>>
A couple of minutes later the <<monk>> returns, several others in tow. You follow them into a backroom. "We were gonna set up another kitchen on the other side of town," <<he>> says, leading you into a room. Inside is an unassembled kitchen. There are pots and pans, counter and cupboard components, even a fridge and oven. "Had permission and everything, but someone in the mayor's office interfered."
<br><br>
<<link [[Next|River Loft 3]]>><<pass 180>><</link>>
<br><<set $outside to 0>><<set $location to "town">><<effects>>
The other <<monks>> shuffle in and begin to work out how to carry everything.
<<if $physique gte 12000>>
A burly <<monk>> asks for your help lift the oven.
<<else>>
They give you a box of cutlery to carry.
<</if>>
"We'll take it slow," the <<monk>> says. "Taking breaks if we need to."
<br><br>
Together, you and the <<monks>> carry the kitchen out the back door and across the street, heading towards the orphanage. A few heads turn at the odd procession, but no one bothers you.
<br><br>
You enter Domus street, and see the orphanage up ahead. The <<monk>> stops. "Trouble <<if $pronoun is "m">>lads<<else>>girls<</if>>," <<he>> says. You see why. Bailey stands beside an open car, talking to a <<generate4>><<person4>><<person>> you don't recognise. "We don't want to get spotted."
<br><br>
<<person3>>
<<if $physique gte 12000>>
"We should wait around the corner," the burly <<monk>> suggests. "They won't hang around forever." <<He>> places the oven on the ground. You're glad to have a break.
<<gtiredness>><<tiredness 6>><<physique 6>>
<br><br>
<<else>>
"We should wait around the corner," another <<monk>> suggests. "They won't hang around forever."
<br><br>
<</if>>
<<link [[Wait (1:00)|River Loft Wait]]>><<pass 60>><</link>>
<br>
<<link [[Go through the alleyways (0:10)|River Loft Alleyways]]>><<pass 10>><</link>>
<br><<set $outside to 0>><<set $location to "town">><<effects>>
You and the <<monks>> hide around the corner. After some time the <<person4>><<person>> drives by. The lead <<person3>><<monk>> pokes <<his>> head around the side of the building. "Gone," <<he>> says. "Let's go."
<br><br>
You continue toward the orphanage. Once inside the <<monks>> follow you through the main hall and up the stairs. A couple of orphans stop and gawk. The lead <<monk>> smiles at them, and places a finger against <<his>> lips.
<br><br>
The ladder to the loft proves troublesome, but the <<monks>> are determined. They carry the smaller goods up first, then work to haul the bigger appliances. They're all much stronger than their habits and meek demeanours would suggest.
<br><br>
<<link [[Next|River Loft 4]]>><</link>>
<br><<set $outside to 0>><<set $location to "town">><<effects>>
You convince the <<monks>> to follow you through the alleyways. The garden fence proves troublesome, but the <<monks>> are determined. They carry the smaller goods over first, then work to haul the bigger appliances. They're all much stronger than their habits and meek demeanours would suggest.
<br><br>
Once inside the <<monks>> follow you through the main hall and up the stairs. A couple of orphans stop and gawk. The lead <<monk>> smiles at them, and places a finger against <<his>> lips.
<br><br>
The ladder to the loft proves even more troublesome than the fence, but the <<monks>> aren't thwarted.
<br><br>
<<link [[Next|River Loft 4]]>><</link>>
<br><<set $outside to 0>><<set $location to "town">><<effects>>
They scour the loft for the best room to convert. They begin work after a brief and private discussion. "The plumbing up here's working," the lead <<monk>> says to you. "That'll make things easier."
<br><br>
The <<monks>> make it look easy, though the noise attracts more orphans. The sink is installed last. They test the tap, and it works. The <<monks>> allow themselves a quiet cheer.
<br><br>
They show the orphans how to work the kitchen by cooking a batch of soup. At the end of the demonstration the orphans crowd around to try the food. The rate it vanishes suggests they're impressed. Or maybe just hungry. They're eager to try cooking themselves.
<br><br>
"We'll hang around a bit to make sure they've got it," one <<monk>> says to you, smiling. "You've done a good thing today."
<<llltrauma>><<trauma -24>>
<br><br>
<<endevent>>
<<link [[Next|Orphanage Loft]]>><</link>>
<br><<set $outside to 0>><<set $location to "temple">><<effects>>
<<npc River>><<person1>>
You ask River for help with the maths competition.
<br><br>
<<if $NPCName[$NPCNameList.indexOf("River")].love gte 30>>
"It wouldn't be fair on the other students," River says, regarding you. "However, I could give you a more general lesson on some advanced concepts. Putting them to use in the context of the competition will be up to you."
<br><br>
<<link [[Accept lesson (1:00)|Soup Kitchen Lesson]]>><<set $river_help to 1>><<set $mathsinfo += 3>><<pass 60>><</link>> | <span class="green">+ + Mathematical Insight</span>
<br>
<<link [[Not now|Soup Kitchen]]>><<endevent>><</link>>
<br>
<<else>>
"I won't show favouritism," River says, piercing you with <<his>> blue eyes. <i>Perhaps <<he>> would be more willing to help if <<he>> had a better opinion of you.</i>
<br><br>
<<endevent>>
<<link [[Next|Soup Kitchen]]>><</link>>
<</if>><<set $outside to 0>><<set $location to "temple">><<effects>>
River asks a <<monk>> to take over command of the kitchen, and leads you into a dusty back room. There's a small table and two chairs.
<br><br>
<<He>> runs you through a series of concepts. There's too much to take in, but here and there you make connections to the competition question. You feel some of the pieces fall into place.
<br><br>
"I hope you paid attention," <<he>> says, standing. "I need to get back to the kitchen. Before the <<monks>> make a mess of things."
<br><br>
<<endevent>>
<<link [[Next|Soup Kitchen]]>><</link>>
<br><<set $outside to 0>><<set $location to "temple">><<effects>>
River pierces you with <<his>> blue eyes. "I didn't expect to see you here," <<he>> says, stirring the pot of soup. "Don't cause any trouble."
<br><br>
<<if $submissive gte 1150>>
"I won't," you say. "I heard you needed help."
<<elseif $submissive lte 850>>
"Don't talk down to me," you say. "We're not in school. I'm here to help."
<<else>>
"I heard you needed help," you say.
<</if>>
<br><br>
<<He>> regards you for a moment, then returns <<his>> attention to the soup. "If you want to make yourself useful, start cutting vegetables."
<br><br>
<<endevent>>
<<link [[Next|Soup Kitchen]]>><</link>>
<br><<set $outside to 0>><<set $location to "temple">><<effects>>
You help River work the kitchen. You cut vegetables ready for cooking and clean up any spillages made throughout the hall.
<br><br>
<<if $danger gte (9900 - $allure)>>
<<if $rng gte 61>>
You're bent over one such spillage when you feel a hand on your <<bottom>>. You turn to see a <<npc River>><<generate2>><<person2>><<person>> groping you. <<He>> squeezes.
<<gstress>><<gtrauma>><<stress 6>><<trauma 6>>
<br><br>
<<link [[Ignore|Soup Kitchen Grope Ignore]]>><<set $submissive += 1>><<stress 6>><<arousal 6>><</link>><<gstress>><<garousal>>
<br>
<<link [[Walk away|Soup Kitchen Grope Walk]]>><<npcincr River love -1>><</link>><<llove>>
<br>
<<link [[Get angry|Soup Kitchen Grope Angry]]>><<set $submissive -= 1>><<stress -6>><<trauma -6>><<npcincr River love -1>><</link>><<llove>><<ltrauma>><<lstress>>
<br>
<<elseif $rng gte 21>>
<<npc River>><<generate2>><<person2>>"Hey cutie," a <<person>> says to you as you're cutting up a carrot. "How about we go-"
<br><br>
<<Hes>> interrupted by a ladle whack to the hand. "I want none of that in my kitchen," River says, giving the <<person>> another whack. "Keep those thoughts to yourself, or get out." <<person1>><<He>> looks pale despite <<his>> stern voice.
<br><br>
<<person2>>The <<person>> takes <<his>> soup and bread, and causes no further fuss.
<br><br>
<<endevent>>
<<link [[Next|Soup Kitchen]]>><</link>>
<br>
<<else>>
River asks you to bring more vegetables in from a van outside.
<br><br>
You're on the way back, crate in hands, when you hear a voice around the corner of the building.
<br><br>
<<generate1>><<generate2>><<generate3>><<person1>>"You didn't think you'd get away, did you?" says a husky <<if $pronoun is "m">>man's<<else>>woman's<</if>> voice. "Cheating the boss like that, you'll be lucky if you don't end up in the pit."
<br><br>
"I-It was an accident," a voice stammers in response. A third voice laughs.
<br><br>
<<link [[Investigate|Soup Kitchen Investigate]]>><</link>>
<br>
<<link [[Tell River|Soup Kitchen Tell]]>><</link>>
<br>
<<link [[Ignore|Soup Kitchen Ignore]]>><</link>>
<br>
<</if>>
<<else>>
<<if $rng gte 81>>
<<npc River>><<person1>>An argument at the far end of the hall becomes heated. River asks you to handle the soup while <<he>> deals with it. You get to work spooning ladle fulls into bowls for the waiting crowd. You need to work fast to keep up with the flow of people, but manage to do so without making a mess.
<br><br>
River returns a few minutes later. <<He>> seems pleased you were able to handle things.
<br><br>
<<endevent>>
<<link [[Next|Soup Kitchen]]>><</link>>
<br>
<<elseif $rng gte 61>>
River asks you to take a batch of freshly baked bread from the oven. You replace the previous tray just as it empties.
<br><br>
<<link [[Next|Soup Kitchen]]>><</link>>
<br>
<<elseif $rng gte 41>>
You spend most of the hour on your hands and knees, cleaning up spilled soup.
<br><br>
<<link [[Next|Soup Kitchen]]>><</link>>
<br>
<<elseif $rng gte 21>>
<<generate1>><<person1>>A <<monk>> spills soup down <<his>> habit. "Clumsy," River mutters. "Go rinse yourself down in the back. You," River points at your chest. "Get <<him>> a spare set of clothes from the temple."
<br><br>
You walk to the temple as instructed. You find a <<monk>> sweeping the floor near the entrance. You explain what happened, and <<he>> retrieves a fresh habit for <<his>> clumsy colleague.
<br><br>
You return to the soup kitchen and head to the back rooms. You find the soup-covered habit discarded beside an ajar door. You hear running water within.
<br><br>
<<link [[Peek|Soup Kitchen Peek]]>><</link>><<promiscuous1>>
<br>
<<link [[Leave the clean habit|Soup Kitchen Habit]]>><</link>>
<br>
<<else>>
<<generatey1>><<person1>> You notice a <<person>> you recognise from the orphanage. "D-don't tell anyone you saw me," <<he>> says. "Bailey doesn't like us eating here."
<br><br>
<<endevent>>
<<link [[Next|Soup Kitchen]]>><</link>>
<br>
<</if>>
<</if>><<set $outside to 0>><<set $location to "temple">><<effects>>
You walk around the corner. A <<person1>><<person>> pins a <<person3>><<person>> against the wall with <<his>> forearm, while a <<person2>><<person>> watches on, grinning. They turn to face you.
<br><br>
"What you looking at?" the <<person1>><<person>> spits. "Fuck off, or you're next."
<br><br>
<<link [[Fight to stop them|Soup Kitchen Fight]]>><<set $fightstart to 1>><<set $submissive -= 1>><</link>>
<br>
<<link [[Tell River|Soup Kitchen Tell]]>><</link>>
<br>
<<link [[Ignore|Soup Kitchen Ignore]]>><<set $submissive += 1>><</link>>
<br><<if $fightstart is 1>>
<<set $fightstart to 0>>
<<neutral 1>>
<<maninit>>
<<set $enemytrust -= 100>>
<<set $enemyanger += 200>>
<<npcidlegenitals>>
<<set $enemyno to 2>>
<<set $enemyhealthmax -= $NPCList[2].health>>
<<set $enemyarousalmax -= 500>>
You launch your fist at the <<person>>. <<He>> holds <<his>> arms up to protect <<his>> face, freeing the <<person3>><<person>> and letting <<him>> slide to the ground.
<br><br>
<<person1>>
<</if>>
<<effects>>
<<effectsman>><<man>>
<<stateman>>
<br><br>
<<actionsman>>
<<if $enemyhealth lte 0>>
<span id="next"><<link [[Next|Soup Kitchen Fight Finish]]>><</link>></span><<nexttext>>
<<elseif $enemyarousal gte $enemyarousalmax>>
<span id="next"><<link [[Next|Soup Kitchen Fight Finish]]>><</link>></span><<nexttext>>
<<elseif $pain gte 100 and $willpowerpain is 0>>
<span id="next"><<link [[Next|Soup Kitchen Fight Finish]]>><</link>></span><<nexttext>>
<<else>>
<span id="next"><<link [[Next|Soup Kitchen Fight]]>><</link>></span><<nexttext>>
<</if>><<effects>>
<<if $enemyarousal gte $enemyarousalmax>>
<<ejaculation>>
<<tearful>> you grab the <<person3>><<persons>> arm and run into the kitchen. <<He>> sinks to the ground beside the ovens and hugs <<his>> legs. A <<monk>> crouches beside <<him>>, coaxes <<him>> to <<his>> feet and leads <<him>> into a back room.
<br><br>
<<clothesontowel>>
<<endcombat>>
<<npc River>><<person1>>River examines you, taking in your dishevelled state. Without a word, <<he>> leaves through the door you entered. You hear shouting. River returns a moment later. "That was foolish of you," <<he>> says. <<Hes>> smiling.
<<glove>><<npcincr River love 1>>
<br><br>
<<endevent>>
<<link [[Next|Soup Kitchen]]>><</link>>
<<elseif $enemyhealth lte 0>><<famescrap 3>>
<<tearful>> you shove the pair away from you, grab the <<person3>><<persons>> arm and run into the kitchen. <<He>> sinks to the ground beside the ovens and hugs <<his>> legs. A <<monk>> crouches beside <<him>>, coaxes <<him>> to <<his>> feet and leads <<him>> into a back room.
<br><br>
<<clothesontowel>>
<<endcombat>>
<<npc River>><<person1>>River examines you, taking in your dishevelled state. Without a word, <<he>> leaves through the door you entered. You hear shouting. River returns a moment later. "That was brave of you," <<he>> says. <<His>> shirt is torn, but <<hes>> smiling.
<<glove>><<npcincr River love 1>>
<br><br>
<<endevent>>
<<link [[Next|Soup Kitchen]]>><</link>>
<<else>>
You fall to the ground, too hurt to continue. The <<person1>><<person>> steps on the <<person3>><<person>>, who was trying to crawl away. The <<person2>><<person>> looks at you.
<br><br>
"Lets take <<phim>> with us," <<he>> says. "Boss'll be happy."
<br><br>
"Alright," the <<person1>><<person>> says. "You carry <<phim>>. I'll get this fuck in the van."
<br><br>
The <<person2>><<person>> is crouching to lift you when a <span class="red">rolling pin smashes into <<his>> head.</span> <<He>> clutches at <<his>> temple and backs away. River steps over you, blue eyes boring a hole into the thugs. Two <<set $pronoun to $NPCName[$NPCNameList.indexOf("River")].pronoun>><<monks>> flank <<him>>, each carrying a long metal rod.
<br><br>
The <<person2>><<person>> glances at <<his>> friend, and sees <<person1>><<him>> already running. The <<person2>><<person>> follows suit.
<br><br>
<<tearful>> you rise to your feet, helped by River, while the <<set $pronoun to $NPCName[$NPCNameList.indexOf("River")].pronoun>><<monks>> help the <<person3>><<person>>.
<br><br>
<<clothesontowel>>
<<endcombat>>
<<link [[Thank them|Soup Kitchen Fight Thank]]>><</link>>
<br>
<<link [[Ask about the rods|Soup Kitchen Fight Rods]]>><</link>>
<</if>><<set $outside to 0>><<set $location to "temple">><<effects>>
<<npc River>><<person1>>You thank River and the monks as they lead you back inside.
<br><br>
<<endevent>>
<<link [[Next|Soup Kitchen]]>><</link>>
<br><<set $outside to 0>><<set $location to "temple">><<effects>>
<<npc River>><<person1>>
<<if $submissive gte 1150>>
"Those rods look scary," you say. "What are they for?"
<<elseif $submissive lte 850>>
"You have some nasty looking weapons," you say.
<<else>>
"I didn't know the <<monks>> carried weapons," you say.
<</if>>
<br><br>
One of the <<monks>> smiles. "I don't know what you mean," <<he>> says. "River scared them with <<his>> rolling pin."
<br><br>
You try to probe as they lead you back to the kitchen, but to no avail.
<br><br>
<<endevent>>
<<link [[Next|Soup Kitchen]]>><</link>>
<br><<set $outside to 0>><<set $location to "temple">><<effects>>
You return to the kitchen and approach River.
<<if $submissive gte 1150>>
"S-someone's being threatened," you say. "They sound scary."
<<elseif $submissive lte 850>>
"A couple of thugs are harassing someone," you say.
<<else>>
"Someone's being threatened," you say.
<</if>>
<br><br>
River tenses, but nods and walks outside.
<br><br>
A few moments later a <<person3>><<person>> staggers through the door, looking dishevelled and alarmed. <<He>> sinks to the ground beside the ovens a wraps <<his>> arms around <<his>> legs. A <<monk>> crouches in front of <<him>>. <<He>> manages to coax the <<person>> to <<his>> feet and lead <<him>> to the back rooms.
<br><br>
<<endevent>>
<<npc River>><<person1>>
Another minute passes, and River returns as well. <<His>> hair net is gone, <<his>> shirt torn and <span class="red">blood trickles down <<his>> temple.</span> <<He>> washes <<his>> face in the sink. "Thank you for telling me," <<he>> says to while rubbing <<himself>> dry with a cloth. "Some people have no decency."
<br><br>
<<endevent>>
<<link [[Next|Soup Kitchen]]>><</link>>
<br><<set $outside to 0>><<set $location to "temple">><<effects>>
Whatever's happening, it's none of your business, and might be dangerous. You return to the kichen.
<br><br>
<<endevent>>
<<link [[Next|Soup Kitchen]]>><</link>>
<br><<set $outside to 0>><<set $location to "temple">><<effects>>
You open the door a little and peak through.
<<promiscuity1>>
The <<monk>> is completely naked, showering with eyes closed. <<Hes>> oblivious to your presence.
<<if $pronoun is "f">>
<<He>> runs <<his>> soapy hands over <<his>> $NPCList[0].breastsdesc. They continue down <<his>> tummy, then over <<his>>
<<if $NPCList[0].penis isnot "none">>
chastity cage. <<He>> tugs at it and frowns.
<<else>>
chastity belt. <<He>> tugs at it and frowns.
<</if>>
<<else>>
<<He>> runs <<his>> soupy hands down <<his>> chest. They continue further, over <<his>> tummy and the
<<if $NPCList[0].penis isnot "none">>
chastity cage then restricts <<his>> $NPCList[0].penisdesc. <<He>> tugs at it and frowns.
<<else>>
chastity belt that covers <<his>> pussy. <<He>> tugs at it and frowns.
<</if>>
<</if>>
You return to the kitchen before you're seen.
<br><br>
The <<monk>> doesn't take much longer, though River chastises <<him>> for taking <<his>> time.
<br><br>
<<endevent>>
<<link [[Next|Soup Kitchen]]>><</link>>
<br><<set $outside to 0>><<set $location to "temple">><<effects>>
You leave the clean habit in a neat pile beside the door.
The <<monk>> returns a few minutes later, smelling soapy. River chastises <<him>> for taking so long.
<br><br>
<<endevent>>
<<link [[Next|Soup Kitchen]]>><</link>>
<br><<set $outside to 0>><<set $location to "temple">><<effects>>
You ignore the <<person>> and continue cleaning the floor. <<He>> takes your lack of protest as encouragement, and redoubles the groping.
<br><br>
You feel flustered, but <<he>> doesn't try to take things further.
<br><br>
<<endevent>>
<<link [[Next|Soup Kitchen]]>><</link>>
<br><<set $outside to 0>><<set $location to "temple">><<effects>>
You stand and walk away from the pervert. You'll clean the spill later.
<br><br>
<<person1>>River looks at the still-dirty floor you gave up on. <<He>> shakes <<his>> head.
<br><br>
<<endevent>>
<<link [[Next|Soup Kitchen]]>><</link>>
<br><<set $outside to 0>><<set $location to "temple">><<effects>>
You turn and slap the <<person>>, attracting River's attention. <<person1>><<He>> glares at you as the <<person2>><<person>> clutches <<his>> face.
<br><br>
The rest of the hour passes without event.
<br><br>
<<endevent>>
<<link [[Next|Soup Kitchen]]>><</link>>
<br><<set $outside to 0>><<set $location to "temple">><<effects>>
<<if $soup_kitchen_init isnot 1>>
You search for the grey building you were told about. You find it hidden among the trees in the shadow of the temple. You try the door, but it's locked. You were told it opens between <span class="gold"><<if $timestyle is "military">>18:00 and 21:00<<else>>6:00 pm and 9:00 pm<</if>></span>.
<br><br>
<<else>>
You approach the soup kitchen, but the door is locked. You were told it opens between <span class="gold"><<if $timestyle is "military">>18:00 and 21:00<<else>>6:00 pm and 9:00 pm<</if>></span>.
<br><br>
<</if>>
<<link [[Next|Wolf Street]]>><</link>>
<br><<widget "prayoptions">><<nobr>>
<<link [[Pray for Salvation (1:00)|Temple Pray]]>>
<<pass 60>><<set $phase to 2>>
<<if $purity gte ((1000 / 7) * 7)>>
<<stress -6>><<awareness -2>><<arousal -1200>>
<<elseif $purity gte ((1000 / 7) * 6)>>
<<stress -6>><<awareness -1>><<arousal -1000>>
<<elseif $purity gte ((1000 / 7) * 5)>>
<<stress -5>><<awareness -1>><<arousal -800>>
<<elseif $purity gte ((1000 / 7) * 4)>>
<<stress -4>><<awareness -1>><<arousal -600>>
<<elseif $purity gte ((1000 / 7) * 3)>>
<<stress -3>><<awareness -1>><<arousal -500>>
<<elseif $purity gte ((1000 / 7) * 2)>>
<<stress -2>><<awareness -1>><<arousal -400>>
<<else>>
<<stress -1>><<awareness -1>><<arousal -300>>
<</if>>
<</link>>
<<lawareness>><<lstress>><<larousal>>
<br>
<<if $insecurity_penis_tiny gte 1 and $penissize lte 0 and $acceptance_penis_tiny lte 999 and $temple_pray isnot 1>>
<<link [[Pray for a bigger penis (1:00)|Temple Pray]]>>
<<pass 60>><<set $phase to 4>><<set $temple_pray to 1>>
<<if $purity gte ((1000 / 7) * 7)>>
<<stress 5>><<acceptance "penis_tiny" 20>>
<<elseif $purity gte ((1000 / 7) * 6)>>
<<stress 5>><<acceptance "penis_tiny" 18>>
<<elseif $purity gte ((1000 / 7) * 5)>>
<<stress 6>><<acceptance "penis_tiny" 16>>
<<elseif $purity gte ((1000 / 7) * 4)>>
<<stress 7>><<acceptance "penis_tiny" 14>>
<<elseif $purity gte ((1000 / 7) * 3)>>
<<stress 8>><<acceptance "penis_tiny" 12>>
<<elseif $purity gte ((1000 / 7) * 2)>>
<<stress 10>><<acceptance "penis_tiny" 10>>
<<else>>
<<stress 12>><<acceptance "penis_tiny" 8>>
<</if>>
<</link>>
<<gstress>><<gacceptance>>
<br>
<</if>>
<<if $insecurity_penis_small gte 1 and $penissize is 1 and $acceptance_penis_small lte 999 and $temple_pray isnot 1>>
<<link [[Pray for a bigger penis (1:00)|Temple Pray]]>>
<<pass 60>><<set $phase to 5>><<set $temple_pray to 1>>
<<if $purity gte ((1000 / 7) * 7)>>
<<stress 5>><<acceptance "penis_small" 20>>
<<elseif $purity gte ((1000 / 7) * 6)>>
<<stress 5>><<acceptance "penis_small" 18>>
<<elseif $purity gte ((1000 / 7) * 5)>>
<<stress 6>><<acceptance "penis_small" 16>>
<<elseif $purity gte ((1000 / 7) * 4)>>
<<stress 7>><<acceptance "penis_small" 14>>
<<elseif $purity gte ((1000 / 7) * 3)>>
<<stress 8>><<acceptance "penis_small" 12>>
<<elseif $purity gte ((1000 / 7) * 2)>>
<<stress 10>><<acceptance "penis_small" 10>>
<<else>>
<<stress 12>><<acceptance "penis_small" 8>>
<</if>>
<</link>>
<<gstress>><<gacceptance>>
<br>
<</if>>
<<if $player.gender is "m">>
<<if $insecurity_penis_big gte 1 and $penissize gte 4 and $acceptance_penis_big lte 999 and $temple_pray isnot 1>>
<<link [[Pray for a smaller penis (1:00)|Temple Pray]]>>
<<pass 60>><<set $phase to 6>><<set $temple_pray to 1>>
<<if $purity gte ((1000 / 7) * 7)>>
<<stress 5>><<acceptance "penis_big" 20>>
<<elseif $purity gte ((1000 / 7) * 6)>>
<<stress 5>><<acceptance "penis_big" 18>>
<<elseif $purity gte ((1000 / 7) * 5)>>
<<stress 6>><<acceptance "penis_big" 16>>
<<elseif $purity gte ((1000 / 7) * 4)>>
<<stress 7>><<acceptance "penis_big" 14>>
<<elseif $purity gte ((1000 / 7) * 3)>>
<<stress 8>><<acceptance "penis_big" 12>>
<<elseif $purity gte ((1000 / 7) * 2)>>
<<stress 10>><<acceptance "penis_big" 10>>
<<else>>
<<stress 12>><<acceptance "penis_big" 8>>
<</if>>
<</link>>
<<gstress>><<gacceptance>>
<br>
<</if>>
<<else>>
<<if $insecurity_penis_big gte 1 and $penissize gte 2 and $acceptance_penis_big lte 999 and $temple_pray isnot 1>>
<<link [[Pray for a smaller penis (1:00)|Temple Pray]]>>
<<pass 60>><<set $phase to 6>><<set $temple_pray to 1>>
<<if $purity gte ((1000 / 7) * 7)>>
<<stress 5>><<acceptance "penis_big" 20>>
<<elseif $purity gte ((1000 / 7) * 6)>>
<<stress 5>><<acceptance "penis_big" 18>>
<<elseif $purity gte ((1000 / 7) * 5)>>
<<stress 6>><<acceptance "penis_big" 16>>
<<elseif $purity gte ((1000 / 7) * 4)>>
<<stress 7>><<acceptance "penis_big" 14>>
<<elseif $purity gte ((1000 / 7) * 3)>>
<<stress 8>><<acceptance "penis_big" 12>>
<<elseif $purity gte ((1000 / 7) * 2)>>
<<stress 10>><<acceptance "penis_big" 10>>
<<else>>
<<stress 12>><<acceptance "penis_big" 8>>
<</if>>
<</link>>
<<gstress>><<gacceptance>>
<br>
<</if>>
<</if>>
<<if $insecurity_breasts_tiny gte 1 and $breastsize lte 0 and ($player.gender is "f" or $player.gender is "h") and $acceptance_breasts_tiny lte 999 and $temple_pray isnot 1>>
<<link [[Pray for bigger breasts (1:00)|Temple Pray]]>>
<<pass 60>><<set $phase to 7>><<set $temple_pray to 1>>
<<if $purity gte ((1000 / 7) * 7)>>
<<stress 5>><<acceptance "breasts_tiny" 20>>
<<elseif $purity gte ((1000 / 7) * 6)>>
<<stress 5>><<acceptance "breasts_tiny" 18>>
<<elseif $purity gte ((1000 / 7) * 5)>>
<<stress 6>><<acceptance "breasts_tiny" 16>>
<<elseif $purity gte ((1000 / 7) * 4)>>
<<stress 7>><<acceptance "breasts_tiny" 14>>
<<elseif $purity gte ((1000 / 7) * 3)>>
<<stress 8>><<acceptance "breasts_tiny" 12>>
<<elseif $purity gte ((1000 / 7) * 2)>>
<<stress 10>><<acceptance "breasts_tiny" 10>>
<<else>>
<<stress 12>><<acceptance "breasts_tiny" 8>>
<</if>>
<</link>>
<<gstress>><<gacceptance>>
<br>
<</if>>
<<if $insecurity_breasts_small gte 1 and $breastsize gte 1 and $breastsize lte 5 and $acceptance_breasts_small lte 999 and $temple_pray isnot 1>>
<<if $player.gender is "f" or $player.gender is "h">>
<<link [[Pray for bigger breasts (1:00)|Temple Pray]]>>
<<pass 60>><<set $phase to 8>><<set $temple_pray to 1>>
<<if $purity gte ((1000 / 7) * 7)>>
<<stress 5>><<acceptance "breasts_small" 20>>
<<elseif $purity gte ((1000 / 7) * 6)>>
<<stress 5>><<acceptance "breasts_small" 18>>
<<elseif $purity gte ((1000 / 7) * 5)>>
<<stress 6>><<acceptance "breasts_small" 16>>
<<elseif $purity gte ((1000 / 7) * 4)>>
<<stress 7>><<acceptance "breasts_small" 14>>
<<elseif $purity gte ((1000 / 7) * 3)>>
<<stress 8>><<acceptance "breasts_small" 12>>
<<elseif $purity gte ((1000 / 7) * 2)>>
<<stress 10>><<acceptance "breasts_small" 10>>
<<else>>
<<stress 12>><<acceptance "breasts_small" 8>>
<</if>>
<</link>>
<<gstress>><<gacceptance>>
<br>
<<else>>
<<link [[Pray for smaller breasts (1:00)|Temple Pray]]>>
<<pass 60>><<set $phase to 8>><<set $temple_pray to 1>>
<<if $purity gte ((1000 / 7) * 7)>>
<<stress 5>><<acceptance "breasts_small" 20>>
<<elseif $purity gte ((1000 / 7) * 6)>>
<<stress 5>><<acceptance "breasts_small" 18>>
<<elseif $purity gte ((1000 / 7) * 5)>>
<<stress 6>><<acceptance "breasts_small" 16>>
<<elseif $purity gte ((1000 / 7) * 4)>>
<<stress 7>><<acceptance "breasts_small" 14>>
<<elseif $purity gte ((1000 / 7) * 3)>>
<<stress 8>><<acceptance "breasts_small" 12>>
<<elseif $purity gte ((1000 / 7) * 2)>>
<<stress 10>><<acceptance "breasts_small" 10>>
<<else>>
<<stress 12>><<acceptance "breasts_small" 8>>
<</if>>
<</link>>
<<gstress>><<gacceptance>>
<br>
<</if>>
<</if>>
<<if $player.gender is "f" or $player.gender is "h">>
<<if $insecurity_breasts_big gte 1 and $breastsize gte 8 and $acceptance_breasts_big lte 999 and $temple_pray isnot 1>>
<<link [[Pray for smaller breasts (1:00)|Temple Pray]]>>
<<pass 60>><<set $phase to 9>><<set $temple_pray to 1>>
<<if $purity gte ((1000 / 7) * 7)>>
<<stress 5>><<acceptance "breasts_big" 20>>
<<elseif $purity gte ((1000 / 7) * 6)>>
<<stress 5>><<acceptance "breasts_big" 18>>
<<elseif $purity gte ((1000 / 7) * 5)>>
<<stress 6>><<acceptance "breasts_big" 16>>
<<elseif $purity gte ((1000 / 7) * 4)>>
<<stress 7>><<acceptance "breasts_big" 14>>
<<elseif $purity gte ((1000 / 7) * 3)>>
<<stress 8>><<acceptance "breasts_big" 12>>
<<elseif $purity gte ((1000 / 7) * 2)>>
<<stress 10>><<acceptance "breasts_big" 10>>
<<else>>
<<stress 12>><<acceptance "breasts_big" 8>>
<</if>>
<</link>>
<<gstress>><<gacceptance>>
<br>
<</if>>
<<else>>
<<if $insecurity_breasts_big gte 1 and $breastsize gte 6 and $acceptance_breasts_big lte 999 and $temple_pray isnot 1>>
<<link [[Pray for smaller breasts (1:00)|Temple Pray]]>>
<<pass 60>><<set $phase to 9>><<set $temple_pray to 1>>
<<if $purity gte ((1000 / 7) * 7)>>
<<stress 5>><<acceptance "breasts_big" 20>>
<<elseif $purity gte ((1000 / 7) * 6)>>
<<stress 5>><<acceptance "breasts_big" 18>>
<<elseif $purity gte ((1000 / 7) * 5)>>
<<stress 6>><<acceptance "breasts_big" 16>>
<<elseif $purity gte ((1000 / 7) * 4)>>
<<stress 7>><<acceptance "breasts_big" 14>>
<<elseif $purity gte ((1000 / 7) * 3)>>
<<stress 8>><<acceptance "breasts_big" 12>>
<<elseif $purity gte ((1000 / 7) * 2)>>
<<stress 10>><<acceptance "breasts_big" 10>>
<<else>>
<<stress 12>><<acceptance "breasts_big" 8>>
<</if>>
<</link>>
<<gstress>><<gacceptance>>
<br>
<</if>>
<</if>>
<<link [[Watch (1:00)|Temple Pray]]>>
<<pass 60>><<set $phase to 3>>
<<if $purity gte ((1000 / 7) * 7)>>
<<stress 5>><<awareness 2>>
<<elseif $purity gte ((1000 / 7) * 6)>>
<<stress 5>><<awareness 1>>
<<elseif $purity gte ((1000 / 7) * 5)>>
<<stress 6>><<awareness 1>>
<<elseif $purity gte ((1000 / 7) * 4)>>
<<stress 7>><<awareness 1>>
<<elseif $purity gte ((1000 / 7) * 3)>>
<<stress 8>><<awareness 1>>
<<elseif $purity gte ((1000 / 7) * 2)>>
<<stress 10>><<awareness 1>>
<<else>>
<<stress 12>><<awareness 1>>
<</if>>
<</link>>
<<gawareness>><<gstress>>
<br>
<<link [[Stop|Temple]]>><</link>>
<br>
<</nobr>><</widget>>
<<widget "passouttemple">><<nobr>>
You've pushed yourself too much.
<br><br>
<<passout>>
<<set $danger to random(1, 10000)>>
<<if $danger gte (9900 - $allure)>>
<<link [[Next|Lake Ritual]]>><</link>>
<br>
<<else>>
<<ambulance>>
<</if>>
<<pass 1 hour>>
<<set $trauma +=10>><<set $stress -= 2000>>
<</nobr>><</widget>>
<<widget "inittemple">><<nobr>>
<<set $temple_rank to "initiate">>
<<set $player.virginity.temple to true>>
<<set $temple_garden to 0>>
<<set $temple_quarters to 0>>
<<set $grace to 0>>
<<set $temple_harassed to 0>>
<<set $temple_chastity_timer to 30>>
<<set $temple_event to 1>>
<</nobr>><</widget>>
<<widget "prayerend">><<nobr>>
<<if $hour is 0>>
<<generate1>><<person1>>
A <<monk>> enters the chamber. "I'm here to clean up," <<he>> says.
<<if $temple_sneak is 1>>
<<He>> frowns. "Didn't know anyone was in here. It's a bad idea to pray here so late at night. You can continue in the morning. The incense is running low anyway."
<<else>>
"It's a bad idea to pray in here so late at night. You can continue in the morning. The incense is running low anyway."
<</if>>
<br><br>
<<endevent>>
<<link [[Leave|Temple]]>><<unset $temple_sneak>><</link>>
<br>
<<elseif $temple_jordan_prayer is undefined and random(1, 20) is 20 and $temple_sneak is 1>><<set $temple_jordan_prayer to 1>>
<<npc Jordan>><<person1>>
The chamber door opens. Jordan walks in. <<He>> looks surprised to see you. <<He>> shuts the door behind <<him>>, and sits on a step opposite.
<br><br>
"I didn't expect to find anyone here," <<he>> whispers. <<He>> leans closer. "Did you sneak in?"
<br><br>
<<link [[Tell the truth|Temple Prayer Truth]]>><<grace 1>><</link>><<ggrace>>
<br>
<<link [[Lie|Temple Prayer Lie]]>><<grace -1>><</link>><<lgrace>>
<br>
<<elseif $temple_sneak is 1>>
<<link [[Continue Praying (1:00)|Temple Prayer]]>><<grace -5>><</link>><<llgrace>>
<br>
<<link [[Stop|Temple]]>><<unset $temple_sneak>><</link>>
<br>
<<else>>
<<link [[Continue Praying (1:00)|Temple Prayer]]>><</link>>
<br>
<<link [[Stop|Temple]]>><<unset $temple_sneak>><</link>>
<br>
<</if>>
<</nobr>><</widget>>
<<widget "eventstemple">><<nobr>>
<<if $rng gte 91>>
<<if $angel gte 6>>
<<generate1>><<person1>><<generate2>><<generatey3>>"Oh, dear child," says a voice to your right. It's an old <<person>>. "You look like an angel. Would you give me your blessing?"
<br><br>
<<link [[Give blessing (0:10)|Temple Blessing]]>><<grace 3>><<pass 10>><</link>><<gggrace>>
<br>
<<link [[Refuse|Temple Blessing Refuse]]>><<grace -1>><</link>><<lgrace>>
<br>
<<elseif $demon gte 6>>
<<generate1>><<person1>><<generate2>>Someone shrieks to your right. It's an old <<monk>>. <<He>> holds out a holy symbol, staring at you with crazed eyes.
<br><br>
"Foul demon!" <<he>> shouts. "Begone from this sacred place. Go!"
<<gstress>><<gtrauma>><<stress 6>><<trauma 6>>
<br><br>
<<person2>>A <<priest>> rushes over to calm the <<person1>><<monk>> down. <<person2>><<He>> manages to guide <<person1>><<him>> away from you, and into another room.
<br><br>
<<person2>>The <<priest>> turns to you. "I'm very sorry," <<he>> says. "Some of our number are a little sheltered." <<He>> frowns, and looks at your horns. "You should be careful about dressing that way here. It's disrespectful if nothing else."
<br><br>
<<endevent>>
<<link [[Next|Temple]]>><</link>>
<br>
<<elseif $fallenangel gte 2>>
<<generatey1>><<generate2>><<person1>>
You realise everyone avoids looking at you. Except a <<person>>, who stares at your broken halo in wonder. <<His>> <<person2>><<if $pronoun is "m">>father<<else>>mother<</if>> covers <<his>> eyes and drags <<him>> away.
<<gtrauma>><<trauma 6>>
<br><br>
<<endevent>>
<<link [[Next|Temple]]>><</link>>
<br>
<<else>>
The temple is more busy than usual. The pews are crowded, and the clergy struggle to attend to everyone.
<br><br>
<<link [[Next|Temple]]>><</link>>
<br>
<</if>>
<<elseif $rng gte 81>>
You glance out the window, and see a number of initiates sat in the garden, chatting.
<br><br>
<<if $temple_rank is undefined or $temple_rank is "prospective">>
<<link [[Next|Temple]]>><<endevent>><</link>>
<br>
<<else>>
<<link [[Join them (1:00)|Temple Garden Join]]>><<pass 60>><<trauma -6>><<stress -6>><</link>><<ltrauma>><<lstress>>
<br>
<<link [[Encourage them to tidy the garden (1:00)|Temple Garden Encourage]]>><<grace 3>><<pass 60>><<tiredness 6>><</link>><<gtiredness>><<gggrace>>
<br>
<<link [[Ignore|Temple]]>><<endevent>><</link>>
<br>
<</if>>
<<elseif $rng gte 71>>
You see a group of initiates chatting beneath a flight of stairs.
<br><br>
<<if $temple_rank is undefined or $temple_rank is "prospective">>
<<link [[Next|Temple]]>><<endevent>><</link>>
<br>
<<else>>
<<link [[Join them (1:00)|Temple Stairs Join]]>><<pass 60>><<trauma -6>><<stress -6>><</link>><<ltrauma>><<lstress>>
<br>
<<link [[Encourage them to tidy the quarters (1:00)|Temple Stairs Encourage]]>><<grace 3>><<pass 60>><</link>><<gtiredness>><<gggrace>>
<br>
<<link [[Ignore|Temple]]>><<endevent>><</link>>
<br>
<</if>>
<<elseif $rng gte 61>>
<<generate1>><<person1>>
<<if $purity gte 990>>
A <<priest>> walks by. <<He>> compliments your dedication to purity.
<<ltrauma>><<trauma -6>>
<br><br>
<<endevent>>
<<link [[Next|Temple]]>><</link>>
<br>
<<elseif $purity gte 900>>
A <<priest>> walks by. <<He>> ignores you.
<br><br>
<<endevent>>
<<link [[Next|Temple]]>><</link>>
<br>
<<elseif $purity gte 500>>
A <<priest>> walks by. <<He>> stops you. "You're on the wrong path, child," <<he>> says. "You must change your ways. Find the path to purity."
<<gstress>><<stress 6>>
<br><br>
<<endevent>>
<<link [[Next|Temple]]>><</link>>
<br>
<<else>>
A <<priest>> walks by. <<He>> gives you a wide berth, and whispers a prayer under <<his>> breath.
<br><br>
<<endevent>>
<<link [[Next|Temple]]>><</link>>
<br>
<</if>>
<<elseif $rng gte 51>>
<<if $awareness gte 800>>
Battle-hardened clergy attend parishioners, creating a veneer of civility. You wonder how deep the corruption spreads.
<<gstress>><<stress 6>>
<br><br>
<<link [[Next|Temple]]>><</link>>
<br>
<<elseif $awareness gte 600>>
<<generate1>><<person1>>
An anxious <<priest>> repairs the wards on the wall. Another nods to a parishioner's woes, while glancing around the room in search of danger. A <<monk>> sneaks a crate down a flight of stairs, through a door marked with a red cross.
<br><br>
<<endevent>>
<<link [[Next|Temple]]>><</link>>
<br>
<<elseif $awareness gte 400>>
<<generate1>><<person1>>
The clergy look distracted as they tend to the parishioners. You notice a <<monk>> sneaking a crate down a flight of stairs, through a door marked with a red cross.
<br><br>
<<endevent>>
<<link [[Next|Temple]]>><</link>>
<br>
<<elseif $awareness gte 200>>
The clergy look tired. It's strange, as there seem to be enough of them to cover the parishioners.
<br><br>
<<link [[Next|Temple]]>><</link>>
<br>
<<elseif $awareness gte 0>>
You feel relieved to be in the safety of the temple.
<<lstress>><<stress -6>>
<br><br>
<<link [[Next|Temple]]>><</link>>
<br>
<<else>>
You feel safe here, surrounding by pure and just clergy.
<<llstress>><<stress -18>>
<br><br>
<<link [[Next|Temple]]>><</link>>
<br>
<</if>>
<<elseif $rng gte 41>>
<<generate1>><<person1>><<generate2>> You overhear a <<priest>> talking to a <<person2>><<monk>>.
<br><br>
"The forest invaded during the night," the <<person1>><<priest>> says. "Again."
<br><br>
"It can't be helped," the <<person2>><<monk>> responds. "I'll get my shears. Hopefully I can wrangle some initiates to help."
<br><br>
<<if $temple_rank is undefined or $temple_rank is "prospective">>
<<else>>
<<set $temple_garden -= 10>>
<</if>>
<<endevent>>
<<link [[Next|Temple]]>><</link>>
<br>
<<elseif $rng gte 31>>
<<generate1>><<person1>><<generate2>>
You overhear two initiates.
<br><br>
"The living quarters are a mess," one says. "It's like the <<person2>><<monks>> in there threw a party overnight. They got mud everywhere somehow too."
<br><br>
"They wouldn't be so messy if they had to clean it up," the other responds. "You'd think they'd take their vows more seriously."
<br><br>
<<if $temple_rank is undefined or $temple_rank is "prospective">>
<<else>>
<<set $temple_quarters -= 10>>
<</if>>
<<endevent>>
<<link [[Next|Temple]]>><</link>>
<br>
<<elseif $rng gte 21>>
<<generate1>><<person1>>
A procession of <<monks>> pass by, singing an ancient hymn.
<br><br>
<<endevent>>
<<link [[Next|Temple]]>><</link>>
<br>
<<elseif $rng gte 16>>
<<generate1>><<person1>>
A <<priest>> walks by, swinging a sweet-smelling thurible.
<br><br>
<<endevent>>
<<link [[Next|Temple]]>><</link>>
<br>
<<elseif $rng gte 11>>
<<generate1>><<generatey2>><<generatey3>><<generate4>><<generate5>><<generate6>><<person1>>
<<if $temple_rank isnot undefined and $temple_rank isnot "prospective">>
<<if $temple_rank is "initiate">>
A <<monk>> walks by. "Ah, initiate," <<he>> says. "Good timing. We're soliciting donations today, and I need your help. The more initiates in tow the more generous people are." Several other initiates already accompany <<him>>.
<<else>>
A <<monk>> walks by. "<<if $player.gender_appearance is "m">>brother<<else>>sister<</if>>," <<he>> says. "We're soliciting donations today. Care to join us?" Several initiates already accompany <<him>>.
<</if>>
<br><br>
<<link [[Join them (2:00)|Temple Donations]]>><<grace 3 monk>><<pass 30>><</link>><<gggrace monk>>
<br>
<<link [[Refuse|Temple]]>><<grace -3 monk>><<endevent>><</link>><<llgrace monk>>
<br>
<<else>>
A <<monk>> exits the temple. A procession of initiates accompany <<him>>.
<br><br>
<<endevent>>
<<link [[Next|Temple]]>><</link>>
<br>
<</if>>
<<else>>
<<generate1>><<person1>>
An overworked initiate rushes by, carrying a bundle of scrolls.
<br><br>
<<if random(1, 5) is 5>>
<<He>> trips over a pew, sending the scrolls rolling across the floor.
<br><br>
<<He>> lies still on the ground. <<He>> groans, more out of exasperation than pain.
<br><br>
<<if $temple_rank is undefined or $temple_rank is "prospective">>
<<link [[Help (0:05)|Temple Help]]>><<pass 5>><<trauma -6>><</link>><<ltrauma>>
<<else>>
<<link [[Help (0:05)|Temple Help]]>><<pass 5>><<trauma -6>><<grace 1>><</link>><<ggrace>><<ltrauma>>
<</if>>
<br>
<<link [[Ignore|Temple]]>><<endevent>><</link>>
<br>
<<else>>
<<endevent>>
<<link [[Next|Temple]]>><</link>>
<br>
<</if>>
<</if>>
<</nobr>><</widget>>
<<widget "temple_effects">><<nobr>>
<<if $temple_rank is "initiate" or $temple_rank is "monk" or $temple_rank is "priest">>
<br>
Grace:
<div class="meter">
<<set $percent=Math.floor((($grace + 100)/ 100)*50)>>
<<print '<div class="redbar" style="width:' + $percent + '%"></div>'>>
</div>
<</if>>
<br>
<</nobr>><</widget>><<widget "mapLocations">><<nobr>>
<<set $map to {
"movement": true,
"top": false,
"hideLinks": false,
"markers": false,
"available": {
"Domus Street": ["Barb Street", "Danube Street", "Residential alleyways"],
"Barb Street": ["Domus Street", "Cliff Street", "Connudatus Street", "Residential alleyways"],
"Danube Street": ["Domus Street", "Wolf Street", "Connudatus Street", "Residential alleyways"],
"Connudatus Street": ["Barb Street", "Danube Street", "Cliff Street", "Wolf Street", "Residential alleyways", "Commercial alleyways"],
"Cliff Street": ["Barb Street", "Starfish Street", "Connudatus Street", "High Street", "Commercial alleyways"],
"Wolf Street": ["Danube Street", "Nightingale Street", "Connudatus Street", "High Street", "Commercial alleyways"],
"High Street": ["Cliff Street", "Wolf Street", "Starfish Street", "Nightingale Street", "Commercial alleyways", "Park"],
"Starfish Street": ["Cliff Street", "Mer Street", "High Street", "Oxford Street", "Park"],
"Nightingale Street": ["Wolf Street", "Elk Street", "High Street", "Oxford Street", "Park"],
"Oxford Street": ["Starfish Street", "Nightingale Street", "Mer Street", "Elk Street", "Park", "Industrial alleyways"],
"Mer Street": ["Starfish Street", "Oxford Street", "Harvest Street", "Industrial alleyways"],
"Elk Street": ["Nightingale Street", "Oxford Street", "Harvest Street", "Industrial alleyways"],
"Harvest Street": ["Mer Street", "Elk Street", "Industrial alleyways"],
"Residential alleyways": ["Domus Street", "Barb Street", "Danube Street", "Connudatus Street", "Commercial alleyways"],
"Commercial alleyways": ["Connudatus Street", "Cliff Street", "Wolf Street", "High Street", "Residential alleyways", "Park"],
"Park": ["High Street", "Starfish Street", "Oxford Street", "Nightingale Street", "Commercial alleyways", "Industrial alleyways"],
"Industrial alleyways": ["Oxford Street", "Mer Street", "Elk Street", "Harvest Street", "Park"],
},
"arrayList": ["Domus Street","Barb Street","Danube Street","Connudatus Street","Cliff Street","Wolf Street","High Street","Starfish Street","Nightingale Street","Oxford Street","Mer Street","Elk Street","Harvest Street","Residential alleyways","Commercial alleyways","Park","Industrial alleyways"]
}>>
<<set $availableMapsVersion to 2>>
<</nobr>><</widget>><<widget "displayLinks">><<nobr>>
<<for _i to 0; _i lt $link_table.length; _i++>>
<<if $map.hideLinks is true and $map.movement is true>>
<<if $map.hideLinksCheck[_i] is true>>
<<continue>>
<</if>>
<</if>>
<<print $link_table[_i]>>
<</for>>
<</nobr>><</widget>>
<<widget add_link>><<nobr>>
<<if $args[0]>>
<<set $link_table[$link_table.length] to $args[0]>>
<</if>>
<</nobr>><</widget>>
<<widget "hideDisplay">><<nobr>>
<<if $map.hideLinks is true and $map.movement is true>>
<<if $args[0] is true>>
<<set $map.hideLinksCheck.push(true)>>
<<else>>
<<set $map.hideLinksCheck.push(false)>>
<</if>>
<</if>>
<</nobr>><</widget>><<set $location to "sea">><<set $outside to 0>><<effects>>
<<if $pirateintro is 1>>
You feel hands clutch your arms, hauling you from the water. You thud onto something hard, and cough up water.
<br><br>
<<else>>
<<set $pirate_rank to 0>>
<<set $pirateintro to 1>>
<</if>><<set $outside to 1>><<set $location to "town">><<effects>><<set $bus to "high">>
You scan the crowds.
<<if $daystate is "night">>
So many are drunk at this hour. This shouldn't be hard.
<</if>>
<<if $rng gte 80>>
<<if $daystate is "night">>
<<generate1>><<person1>> A <<person>> staggers and falls to the ground in front of you. "I'm sho clumsy," <<he>> slurs, trying and failing to stand.
<<if $pronoun is "m">>
Looks like <<he>> lost <<his>> shirt somewhere, but <<he>> doesn't seem to care or even realise.
<<else>>
<<His>> low cut dress hangs loose as <<he>> leans forward, flashing <<his>> immodest breasts at you. <<He>> doesn't seem to care or even realise.
<</if>>
<br><br>
<<link [[Rob them|Connudatus Drunkard Rob]]>><<crimeup 5>><</link>><<crime>>
<br>
<<link [[Just help them up|Connudatus Drunkard]]>><</link>>
<br>
<<else>>
<<generate1>><<person1>> A <<person>> leans forward in front of a stall, examining the display. <<His>> <<wallet>> hangs on a thin strap behind <<him>>.
<br><br>
<<link [[Snatch it|Connudatus Snatch]]>><<crimeup 5>><</link>><<crime>>
<br>
<<link [[Leave it|Connudatus Street]]>><<endevent>><</link>>
<br>
<</if>>
<<elseif $rng gte 60>>
<<generate1>><<generate2>>A <<person1>><<person>> and <<person2>><<person>> sit outside a restaurant. The <<person1>><<persons>> <<wallet>> sits atop a bag by the <<his>> legs.
<br><br>
<<link [[Take it|Connudatus Thievery Restaurant]]>><<crimeup 5>><</link>><<crime>>
<br>
<<link [[Leave it|Connudatus Street]]>><<endevent>><</link>>
<br>
<<elseif $rng gte 45>>
<<generate1>><<person1>>You spot a tourist taking pictures. <<He>> probably has money to burn.
<br><br>
<<link [[Steal camera|Connudatus Camera]]>><</link>>
<br>
<<link [[Leave|Connudatus Street]]>><<endevent>><</link>>
<br>
<<elseif $rng gte 20>>
A car pulls up in front of a shop. <<generate1>><<person1>>A <<person>> steps out and enters the building, leaving <<his>> car door open. And <<his>> <<wallet>> on the seat.
<br><br>
<<link [[Take it|Connudatus Car]]>><<crimeup 5>><</link>><<crime>>
<br>
<<link [[Leave it|Connudatus Street]]>><</link>>
<br>
<<else>>
<<generate1>><<person1>>A <<person>> sits on a bench, their <<wallet>> sat next to them.
<br><br>
<<link [[Take it|Connudatus Street Bench]]>><<crimeup 5>><</link>><<crime>>
<br>
<<link [[Leave it|Connudatus Street]]>><<endevent>><</link>>
<br>
<</if>><<set $outside to 1>><<set $location to "town">><<effects>><<set $bus to "high">>
<<famegood 1>>
You offer the <<person>> your hand and help <<him>> stand up. <<He>> takes a moment to steady. A group of people some distance away wave at <<him>>, and <<he>> waves back. "Thank you kind angel," <<he>> says before staggering to <<his>> friends.
<br><br>
<<endevent>>
<<link [[Next|Connudatus Street]]>><</link>>
<br><<set $outside to 1>><<set $location to "town">><<effects>><<set $bus to "high">>
You lean down, holding <<his>> arm with one hand, and taking <<his>> <<wallet>> with the other. You lift <<him>> to <<his>> feet and <<he>> leans against you.
<br><br>
<<if $skulduggery lte 300>>
<<skulduggeryskilluse>>
<<else>>
<span class="blue">There's nothing more you can learn from such an easy target.</span>
<</if>>
"I felt you touch me," <<he>> says. "I know what you want." <<He>> reaches down and gropes your <<groin>>.
<br><br>
<<if $promiscuity gte 55>>
<<link [[Take advantage|Connudatus Drunkard Sex]]>><<set $sexstart to 1>><</link>><<promiscuous4>>
<br>
<</if>>
<<link [[Push away|Connudatus Drunkard Push]]>><</link>>
<br><<if $sexstart is 1>>
<<set $sexstart to 0>>
<<consensual>>
<<set $consensual to 1>>
<<neutral 1>>
<<maninit>>
<<promiscuity4>>
<<set $rescue to 1>>
<<elseif $molestationstart is 1>>
<<set $molestationstart to 0>>
<<controlloss>>
<<violence 1>>
<<neutral 1>>
<<molested>>
<<maninit>>
<<set $rescue to 1>>
<</if>>
<<effects>>
<<effectsman>><<man>>
<<stateman>>
<br><br>
<<actionsman>>
<<if $finish is 1>>
<span id="next"><<link [[Next|Connudatus Drunkard Sex Finish]]>><</link>></span><<nexttext>>
<<elseif $enemyhealth lte 0>>
<span id="next"><<link [[Next|Connudatus Drunkard Sex Finish]]>><</link>></span><<nexttext>>
<<elseif $enemyarousal gte $enemyarousalmax>>
<span id="next"><<link [[Next|Connudatus Drunkard Sex Finish]]>><</link>></span><<nexttext>>
<<elseif $alarm is 1>>
<span id="next"><<link [[Next|Connudatus Drunkard Sex Finish]]>><</link>></span><<nexttext>>
<<else>>
<span id="next"><<link [[Next|Connudatus Drunkard Sex]]>><</link>></span><<nexttext>>
<</if>><<set $outside to 1>><<set $location to "town">><<effects>><<set $bus to "high">>
You shove the <<person>> away from you.
<<if $rng gte 71>>
"Shtupid," <<he>> slurs. "Be a good <<girl>> and hold still."
<br><br>
<<link [[Next|Connudatus Drunkard Sex]]>><<set $molestationstart to 1>><</link>>
<br>
<<else>>
<<He>> almost falls over again. "Oi," a voice shouts, "Leave that poor <<girl>> alone and get over here." The <<person>> looks over and waves, smiling. <<He>> returns to <<his>> friends.
<br><br>
<<connudatuswallet>>
<<endevent>>
<</if>><<set $outside to 1>><<set $location to "town">><<effects>>
<<if $enemyarousal gte $enemyarousalmax>>
<<ejaculation>>
"Oi," a voice shouts. "Leave that poor <<girl>> alone." The <<person>> looks in the direction of the voice. Seeming to forget about you, <<he>> turns away and walks to <<his>> friends.
<br><br>
<<clotheson>>
<<elseif $enemyhealth lte 0>>
You shove <<him>> to the ground. <<He>> struggles to get up again. <<tearful>> you flee to safety.
<br><br>
<<clotheson>>
<<elseif $alarm is 1>>
"Oi," a voice shouts. "Leave that poor <<girl>> alone." The <<person>> looks in the direction of the voice. Seeming to forget about you, <<he>> turns away and walks to <<his>> friends.
<br><br>
<<clotheson>>
<<elseif $finish is 1>>
<<He>> stumbles away from you.
<br><br>
<<clotheson>>
<</if>>
<br><br>
<<connudatuswallet>>
<<endcombat>><<set $outside to 1>><<set $location to "town">><<effects>>
<<if $skulduggery lte 300>>
<<skulduggeryskilluse>>
<<else>>
<span class="blue">There's nothing more you can learn from such an easy target.</span>
<</if>>
You grab the <<wallet>> as you walk past.
<<if $rng gte 61>>
The strap tenses and holds. The <<person>> turns and catches you red-handed. "You little brat," <<he>> says as <<he>> grabs your shoulder. "I'll teach you some respect."
<br><br>
<<link [[Next|Connudatus Snatch Molestation]]>><<set $molestationstart to 1>><</link>>
<br>
<<else>>
It breaks free of the strap. You walk away, not changing your pace.
<br><br>
<<connudatuswallet>>
<<endevent>>
<</if>><<if $molestationstart is 1>>
<<set $molestationstart to 0>>
<<controlloss>>
<<violence 1>>
<<neutral 1>>
<<molested>>
<<maninit>><<set $enemyanger += 200>><<npcidlegenitals>>
<<set $rescue to 1>>
<</if>>
<<effects>>
<<effectsman>><<man>>
<<stateman>>
<br><br>
<<actionsman>>
<<if $enemyhealth lte 0>>
<span id="next"><<link [[Next|Connudatus Snatch Molestation Finish]]>><</link>></span><<nexttext>>
<<elseif $enemyarousal gte $enemyarousalmax>>
<span id="next"><<link [[Next|Connudatus Snatch Molestation Finish]]>><</link>></span><<nexttext>>
<<elseif $alarm is 1>>
<span id="next"><<link [[Next|Connudatus Snatch Molestation Finish]]>><</link>></span><<nexttext>>
<<elseif $enemyanger lte 50>>
<span id="next"><<link [[Next|Connudatus Snatch Molestation Finish]]>><</link>></span><<nexttext>>
<<else>>
<span id="next"><<link [[Next|Connudatus Snatch Molestation]]>><</link>></span><<nexttext>>
<</if>><<set $outside to 1>><<set $location to "town">><<effects>>
<<if $enemyarousal gte $enemyarousalmax>>
<<ejaculation>>
"You little harlot," <<he>> pants as <<he>> leans against the stall. <<tearful>> you seize the opportunity and escape. <<He>> turns back to you, but you're long gone. So is <<his>> <<wallet>>.
<br><br>
<<clotheson>>
<<elseif $enemyhealth lte 0>>
You shove <<him>> into the stall. <<He>> crashes through it. <<tearful>> you flee to safety, <<his>> wallet in hand.
<br><br>
<<clotheson>>
<<elseif $enemyanger lte 50>>
The <<person>> leans against the stall. "That'll... that'll show <<phim>>, so it will," <<he>> pants. <<tearful>> you seize the opportunity and escape. <<He>> turns back to you, but you're long gone. So is <<his>> <<wallet>>.
<<clotheson>>
<<else>>
<<generate2>><<person2>>"What's wrong with you?" a <<person>> shouts. <<He>> grapples the <<person1>><<person>> and holds <<him>> back.
<br><br>
"The <<girl>> tried to take my <<wallet>> you idiot," the <<person>> yells as <<he>> shoves the interloper away. <<He>> looks around, eyes wild with anger. But <<he>> can't see you. Or <<his>> <<wallet>>.
<<clotheson>>
<</if>>
<br><br>
<<connudatuswallet>>
<<endcombat>><<set $outside to 1>><<set $location to "town">><<effects>>
<<if $skulduggery lte 300>>
<<skulduggeryskilluse>>
<<else>>
<span class="blue">There's nothing more you can learn from such an easy target.</span>
<</if>>
<<person1>>You kneel and pretend to tie your shoelaces. You pick up the <<wallet>> as you stand up.
<<if $rng gte 61>>
The <<person2>><<person>> spots you. "<<pShes>> robbing you! Look!" <<he>> shouts.
<<gstress>><<stress 6>>
<br><br>
<<set $skulduggerydifficulty to 400>>
<<link [[Run|Connudatus Thievery Restaurant Run]]>><<crimeup 30>><<tiredness 12>><</link>><<crime>><<gtiredness>>
<br>
<<link [[Bluff|Connudatus Thievery Restaurant Bluff]]>><</link>><<skulduggerydifficulty>>
<br>
<<else>>
<br><br>
<<connudatuswallet>>
<<endevent>>
<</if>><<set $outside to 1>><<set $location to "town">><<effects>>
You dash away, disappearing into the crowds before they can even stand up. They managed to get a good look at you though.
<br><br>
<<connudatuswallet>>
<<endevent>><<set $outside to 1>><<set $location to "town">><<effects>>
<<if $submissive gte 1150>>
"I'm sorry!" you say, placing the <<person1>><<wallet>> on the table and looking between them. "My eyesight isn't very good and I thought it was mine."
<<elseif $submissive lte 850>>
"Actually," you say, placing the <<person1>><<wallet>> on the table. "I was just returning it to you. Someone else took it and I chased them down. You shouldn't make accusations like that."
<<else>>
"I work here," you say, placing the <<person1>><<wallet>> on the table. "It's against company policy to let patrons leave their valuables where they can be easily taken. You should be more careful in the future."
<</if>>
<br><br>
<<skulduggerycheck>>
<<if $skulduggerysuccess is 1>>
The <<person>> turns to the <<person2>><<person>> "You always cause a scene."
<br><br>
"Cause a scene? I suppose I should keep quiet if I think you're being robbed then?"
<br><br>
<span class="green">You leave them to their argument, taking the <<person1>><<wallet>> with you.</span>
<br><br>
<<connudatuswallet>>
<<endevent>>
<<else>>
<span class="red">The <<person>> picks up the <<wallet>> and tucks it away.</span> "Sure," <<he>> says, looking at you with suspicion. You'll have to leave empty-handed this time.
<br><br>
<<endevent>>
<<link [[Next|Connudatus Street]]>><</link>>
<br>
<</if>><<set $outside to 1>><<set $location to "town">><<effects>>
<<if $submissive gte 1150>>
"Excuse me <<sir>>," you say, tugging on <<his>> sleeve. "I like being helpful. Can I take a picture for you?"
<<elseif $submissive lte 850>>
"New in town?" you say. "You look like you could use a hand. How about I take a picture for you?"
<<else>>
"Hello," you say. "I can take a picture for you if you like."
<</if>>
<br><br>
<<He>> smiles. "How sweet of you to offer. Here you go," <<he>> hands you the camera and steps several feet away from you.
<<if $skulduggery lte 300>>
<<skulduggeryskilluse>>
<<else>>
<span class="blue">There's nothing more you can learn from such an easy target.</span>
<</if>>
<br><br>
<<if $rng gte 61>>
<<He>> turns sooner than you'd hoped. "Hey!" <<he>> shouts. "Give that back!" You break into a run. <<He>> runs after you.
<<gstress>><<stress 6>><<tiredness 12>><<gtiredness>>
<br><br>
<<if $athletics gte random(1, 1000)>>
You run around stalls and try to shake <<him>>, and <span class="green">succeed</span>. You find a quiet spot and examine the camera.
<<if $rng gte 81>>
Looks pretty expensive. You should be able to get something for it.
<<set $blackmoney += 30>><<crimeup 30>>
<<elseif $rng gte 61>>
It's a fairly common example, but should be worth something.
<<set $blackmoney += 15>><<crimeup 25>>
<<elseif $rng gte 41>>
It's a budget item for sure, but not worthless.
<<set $blackmoney += 10>><<crimeup 10>>
<<elseif $rng gte 21>>
It's pretty tacky looking, can't be worth much.
<<set $blackmoney += 5>><<crimeup 5>>
<<else>>
It's a tacky thing, not worth the plastic it's made of.
<</if>>
<br><br>
<<endevent>>
<<link [[Next|Connudatus Street]]>><</link>>
<br>
<<else>>
You run around stalls and try to shake <<him>>, but <span class="red">fail</span>. <<He>> chases you into an alley. You round a corner and find a fence blocking your path. The <<person>> stops behind you.
<br><br>
"They said the <<girls>> in this town were weak and submissive," <<he>> rolls up <<his>> sleeves. "I think I need to show you your place."
<br><br>
<<link [[Throw the camera|Connudatus Camera Throw]]>><</link>>
<br>
<<link [[Stand your ground|Connudatus Camera Molestation]]>><<set $molestationstart to 1>><</link>>
<br>
<</if>>
<<else>>
<<He>> turns just in time to see you disappear into the crowd.
<br><br>
You find a quiet spot and examine the camera.
<<if $rng gte 81>>
Looks pretty expensive. You should be able to get something for it.
<<set $blackmoney += 30>><<crimeup 30>>
<<elseif $rng gte 61>>
It's a fairly common example, but should be worth something.
<<set $blackmoney += 15>><<crimeup 25>>
<<elseif $rng gte 41>>
It's a budget item for sure, but not worthless.
<<set $blackmoney += 10>><<crimeup 10>>
<<elseif $rng gte 21>>
It's pretty tacky looking, can't be worth much.
<<set $blackmoney += 5>><<crimeup 5>>
<<else>>
It's a tacky thing, not worth the plastic it's made of.
<</if>>
<<endevent>>
<br><br>
<<link [[Next|Connudatus Street]]>><</link>>
<br>
<</if>><<set $outside to 1>><<set $location to "town">><<effects>>
You throw the camera behind <<him>>. <<He>> runs after it. "If you've broken it, I'll break you," <<he>> says as it bounces along the ground. You climb the fence and haul yourself over to the other side while <<hes>> distracted. You're long gone by the time <<he>> turns around.
<br><br>
<<link [[Next|Connudatus Street]]>><<endevent>><</link>>
<br><<if $molestationstart is 1>>
<<set $molestationstart to 0>>
<<controlloss>>
<<violence 1>>
<<neutral 1>>
<<molested>>
<<maninit>><<set $enemyanger += 150>>
<</if>>
<<effects>>
<<effectsman>><<man>>
<<stateman>>
<br><br>
<<actionsman>>
<<if $enemyhealth lte 0>>
<span id="next"><<link [[Next|Connudatus Camera Molestation Finish]]>><</link>></span><<nexttext>>
<<elseif $enemyarousal gte $enemyarousalmax>>
<span id="next"><<link [[Next|Connudatus Camera Molestation Finish]]>><</link>></span><<nexttext>>
<<else>>
<span id="next"><<link [[Next|Connudatus Camera Molestation]]>><</link>></span><<nexttext>>
<</if>><<set $outside to 1>><<set $location to "town">><<effects>>
<<if $enemyarousal gte $enemyarousalmax>>
<<ejaculation>>
"That's it," <<he>> says. "That's why I'm here. You can keep the camera whore, I'll just buy another." <<He>> leaves the way <<he>> came.
<br><br>
<<clotheson>>
<<elseif $enemyhealth lte 0>>
You shove <<him>> to the ground and start climbing the fence. By the time <<hes>> on <<his>> feet you've escaped. You keep moving for a while then find a quiet place where you won't be disturbed.
<br><br>
<<clotheson>>
<<else>>
<</if>>
<br><br>
You examine the camera.
<<if $rng gte 81>>
Looks pretty expensive. You should be able to get something for it.
<<set $blackmoney += 30>><<crimeup 30>>
<<elseif $rng gte 61>>
It's a fairly common example, but should be worth something.
<<set $blackmoney += 15>><<crimeup 25>>
<<elseif $rng gte 41>>
It's a budget item for sure, but not worthless.
<<set $blackmoney += 10>><<crimeup 10>>
<<elseif $rng gte 21>>
It's pretty tacky looking, can't be worth much.
<<set $blackmoney += 5>><<crimeup 5>>
<<else>>
It's a tacky thing, not worth the plastic it's made of.
<</if>>
<br><br>
<<endcombat>>
<<link [[Next|Connudatus Street]]>><</link>><<set $outside to 1>><<set $location to "town">><<effects>>
<<if $skulduggery lte 300>>
<<skulduggeryskilluse>>
<<else>>
<span class="blue">There's nothing more you can learn from such an easy target.</span>
<</if>>
<<if $rng gte 51>>
You walk up to the open car and pick up the <<wallet>> like you have every right to, just as the <<person>> exits the building. <<He>> hasn't seen you yet but <<he>> soon will.
<<gstress>><<stress 6>>
<br><br>
<<link [[Run|Connudatus Car Run]]>><<crimeup 30>><</link>><<crime>>
<br>
<<link [[Hide in the car|Connudatus Car Hide]]>><</link>>
<br>
<<link [[Leave it|Connudatus Street]]>><<endevent>><</link>>
<br>
<<else>>
You walk up to the open car and pick up the <<wallet>> like you have every right to. When the <<person>> returns <<he>> drives away without noticing anything wrong.
<br><br>
<<connudatuswallet>>
<<endevent>>
<</if>><<set $outside to 1>><<set $location to "town">><<effects>>
You run, <<wallet>> in hand. It takes the <<person>> a moment to react, time enough for you to disappear in the crowded street.
<br><br>
<<connudatuswallet>>
<<endevent>><<set $outside to 1>><<set $location to "town">><<effects>>
With the <<wallet>> in hand you dive into the car and crawl beneath the back seat.
<<if $rng gte 51>>
The <<person>> sits down and starts the engine, unaware that <<his>> <<wallet>> is missing or that <<he>> has a passenger.
<br><br>
You hide beneath the seat as the car bumps along the road. You don't wait long before <<he>> pulls to a stop. You hear a gate open and the car drives a bit more, before stopping once more. The driver leaves the car, this time shutting the door.
<br><br>
You peek out the window. You're in one of the compounds on Elk Street. A chain link fence towers around the edge, protecting several red brick buildings. You climb out of the car.
<br><br>
<<pass 5>>
You open the <<wallet>>. It's empty.
<br><br>
<<endevent>>
<<link [[Look around|Elk Compound]]>><</link>>
<br>
<<else>>
The <<person>> sits down, looks around, then climbs back out. <<He>> must think <<he>> left <<his>> <<wallet>> in the building.
<br><br>
You rise from your hiding place and escape the car before <<he>> returns.
<br><br>
<<connudatuswallet>>
<<endevent>>
<</if>><<set $outside to 1>><<set $location to "town">><<effects>>
<<if $rng gte 61>>
You walk behind the bench, reach over and take the <<wallet>> from its seat.
<<stress 6>><<gstress>>
<<if $worn.upper.type.includes("naked")>>
The <<person>> tries to grab you, but you shake <<him>> free and run to safety.
<br><br>
<<else>>
The <<person>> grabs your $worn.upper.name.
<<set $worn.upper.integrity -= 10>>
<<if $worn.upper.integrity lte 0>>
You pull away from <<him>>, but your clothing tears free in <<his>> grip. <<integritycheck>><<exposure>><<covered>> You run to safety.
<<else>>
You shake <<him>> free, but hear your $worn.upper.name tear slightly. You run to safety.
<</if>>
<br><br>
<</if>>
<<if $skulduggery lte 300>>
<<skulduggeryskilluse>>
<<else>>
<span class="blue">There's nothing more you can learn from such an easy target.</span>
<</if>>
<br><br>
<<connudatuswallet>>
<<endevent>>
<<else>>
You walk behind the bench, reach over and take the <<wallet>> without the <<person>> even noticing.
<br><br>
<<if $skulduggery lte 300>>
<<skulduggeryskilluse>>
<<else>>
<span class="blue">There's nothing more you can learn from such an easy target.</span>
<</if>>
<br><br>
<<connudatuswallet>>
<<endevent>>
<</if>><<set $outside to 0>><<effects>><<set $lock to 200>>
A standard cash register sits on a counter. It's locked tight.
<br><br>
<<if $skulduggery gte $lock>>
<span class="green">The lock looks easy to pick.</span>
<br><br>
<<link [[Pick it (0:10)|Dance Studio Register Sneak]]>><<pass 10>><<crimeup 1>><</link>><<crime>>
<br>
<<else>>
<span class="red">The lock looks beyond your ability to pick.</span><<skulduggeryrequired>>
<br><br>
<</if>>
<<link [[Leave|Dance Studio]]>><</link>>
<br><<set $outside to 0>><<effects>><<set $lock to 200>>
<<set $dancestudiotheft to 1>>
<<set $tip to random(3000, 9000)>>
<<set $tip to Math.round($tip)>>
You deftly open the cash register and count out the money inside.
There's £<<print ($tip / 100)>>.
<br><br>
<<if $skulduggery lt 300>>
<<skulduggeryskilluse>>
<<else>>
<span class="blue">There's nothing more you can learn from locks this simple.</span>
<</if>>
<br><br>
<<if $rng gte 86>>
<<skulshopevents>>
<<else>>
<<link [[Take it|Dance Studio]]>><<set $money += $tip>><<set $crime += ($tip / 100)>><</link>><<crime>>
<br>
<<link [[Leave it|Dance Studio]]>><</link>>
<br>
<</if>><<set $outside to 0>><<effects>><<set $lock to 200>>
A standard cash register sits on a counter. It's locked tight.
<br><br>
<<if $skulduggery gte $lock>>
<span class="green">The lock looks easy to pick.</span>
<br><br>
<<link [[Pick it (0:10)|Ocean Breeze Register Sneak]]>><<pass 10>><<crimeup 1>><</link>><<crime>>
<br>
<<else>>
<span class="red">The lock looks beyond your ability to pick.</span><<skulduggeryrequired>>
<br><br>
<</if>>
<<link [[Leave|Ocean Breeze]]>><</link>>
<br><<set $outside to 0>><<effects>><<set $lock to 200>>
<<set $oceanbreezetheft to 1>>
<<set $tip to random(3000, 9000)>>
<<set $tip to Math.round($tip)>>
You deftly open the cash register and count out the money inside.
There's £<<print ($tip / 100)>>.
<br><br>
<<if $skulduggery lt 300>>
<<skulduggeryskilluse>>
<<else>>
<span class="blue">There's nothing more you can learn from locks this simple.</span>
<</if>>
<br><br>
<<if $rng gte 86>>
<<skulshopevents>>
<<else>>
<<link [[Take it|Ocean Breeze]]>><<set $money += $tip>><<set $crime += ($tip / 100)>><</link>><<crime>>
<br>
<<link [[Leave it|Ocean Breeze]]>><</link>>
<br>
<</if>><<set $outside to 0>><<effects>><<set $lock to 200>>
A standard cash register sits on a counter. It's locked tight.
<br><br>
<<if $skulduggery gte $lock>>
<span class="green">The lock looks easy to pick.</span>
<br><br>
<<link [[Pick it (0:10)|Strip Club Register Sneak]]>><<pass 10>><<crimeup 1>><</link>><<crime>>
<br>
<<else>>
<span class="red">The lock looks beyond your ability to pick.</span><<skulduggeryrequired>>
<br><br>
<</if>>
<<link [[Leave|Strip Club]]>><</link>>
<br><<set $outside to 0>><<effects>><<set $lock to 200>>
<<set $stripclubtheft to 1>>
<<set $tip to random(3000, 9000)>>
<<set $tip to Math.round($tip)>>
You deftly open the cash register and count out the money inside.
There's £<<print ($tip / 100)>>.
<br><br>
<<if $skulduggery lt 300>>
<<skulduggeryskilluse>>
<<else>>
<span class="blue">There's nothing more you can learn from locks this simple.</span>
<</if>>
<br><br>
<<if $rng gte 86>>
<<skulshopevents>>
<<else>>
<<link [[Take it|Strip Club]]>><<set $money += $tip>><<set $crime += ($tip / 100)>><</link>><<crime>>
<br>
<<link [[Leave it|Strip Club]]>><</link>>
<br>
<</if>><<set $outside to 0>><<effects>><<set $lock to 200>>
A standard cash register sits on a counter. It's locked tight.
<br><br>
<<if $skulduggery gte $lock>>
<span class="green">The lock looks easy to pick.</span>
<br><br>
<<link [[Pick it (0:10)|Clothing Shop Register Sneak]]>><<pass 10>><<crimeup 1>><</link>><<crime>>
<br>
<<else>>
<span class="red">The lock looks beyond your ability to pick.</span><<skulduggeryrequired>>
<br><br>
<</if>>
<<link [[Leave|Clothing Shop]]>><</link>>
<br><<set $outside to 0>><<effects>><<set $lock to 200>>
<<set $clothingshoptheft to 1>>
<<set $tip to random(3000, 9000)>>
<<set $tip to Math.round($tip)>>
You deftly open the cash register and count out the money inside.
There's £<<print ($tip / 100)>>.
<br><br>
<<if $skulduggery lt 300>>
<<skulduggeryskilluse>>
<<else>>
<span class="blue">There's nothing more you can learn from locks this simple.</span>
<</if>>
<br><br>
<<if $rng gte 86>>
<<skulshopevents>>
<<else>>
<<link [[Take it|Clothing Shop]]>><<set $money += $tip>><<set $crime += ($tip / 100)>><</link>><<crime>>
<br>
<<link [[Leave it|Clothing Shop]]>><</link>>
<br>
<</if>><<set $outside to 0>><<effects>><<set $lock to 200>>
A standard cash register sits on a counter. It's locked tight.
<br><br>
<<if $skulduggery gte $lock>>
<span class="green">The lock looks easy to pick.</span>
<br><br>
<<link [[Pick it (0:10)|Hairdressers Register Sneak]]>><<pass 10>><<crimeup 1>><</link>><<crime>>
<br>
<<else>>
<span class="red">The lock looks beyond your ability to pick.</span><<skulduggeryrequired>>
<br><br>
<</if>>
<<link [[Leave|Hairdressers]]>><</link>>
<br><<set $outside to 0>><<effects>><<set $lock to 200>>
<<set $hairdresserstheft to 1>>
<<set $tip to random(3000, 9000)>>
<<set $tip to Math.round($tip)>>
You deftly open the cash register and count out the money inside.
There's £<<print ($tip / 100)>>.
<br><br>
<<if $skulduggery lt 300>>
<<skulduggeryskilluse>>
<<else>>
<span class="blue">There's nothing more you can learn from locks this simple.</span>
<</if>>
<br><br>
<<if $rng gte 86>>
<<skulshopevents>>
<<else>>
<<link [[Take it|Hairdressers]]>><<set $money += $tip>><<set $crime += ($tip / 100)>><</link>><<crime>>
<br>
<<link [[Leave it|Hairdressers]]>><</link>>
<br>
<</if>><<set $outside to 0>><<effects>><<set $lock to 200>>
A standard cash register sits on a counter. It's locked tight.
<br><br>
<<if $skulduggery gte $lock>>
<span class="green">The lock looks easy to pick.</span>
<br><br>
<<link [[Pick it (0:10)|Tailor Register Sneak]]>><<pass 10>><<crimeup 1>><</link>><<crime>>
<br>
<<else>>
<span class="red">The lock looks beyond your ability to pick.</span><<skulduggeryrequired>>
<br><br>
<</if>>
<<link [[Leave|Tailor Shop]]>><</link>>
<br><<set $outside to 0>><<effects>><<set $lock to 200>>
<<set $tailortheft to 1>>
<<set $tip to random(3000, 9000)>>
<<set $tip to Math.round($tip)>>
You deftly open the cash register and count out the money inside.
There's £<<print ($tip / 100)>>.
<br><br>
<<if $skulduggery lt 300>>
<<skulduggeryskilluse>>
<<else>>
<span class="blue">There's nothing more you can learn from locks this simple.</span>
<</if>>
<br><br>
<<if $rng gte 86>>
<<skulshopevents>>
<<else>>
<<link [[Take it|Tailor Shop]]>><<set $money += $tip>><<set $crime += ($tip / 100)>><</link>><<crime>>
<br>
<<link [[Leave it|Tailor Shop]]>><</link>>
<br>
<</if>><<set $outside to 0>><<effects>><<set $lock to 200>>
A standard cash register sits on a counter. It's locked tight.
<br><br>
<<if $skulduggery gte $lock>>
<span class="green">The lock looks easy to pick.</span>
<br><br>
<<link [[Pick it (0:10)|Pet Shop Register Sneak]]>><<pass 10>><<crimeup 1>><</link>><<crime>>
<br>
<<else>>
<span class="red">The lock looks beyond your ability to pick.</span><<skulduggeryrequired>>
<br><br>
<</if>>
<<link [[Leave|Pet Shop]]>><</link>>
<br><<set $outside to 0>><<effects>><<set $lock to 200>>
<<set $petshoptheft to 1>>
<<set $tip to random(3000, 9000)>>
<<set $tip to Math.round($tip)>>
You deftly open the cash register and count out the money inside.
There's £<<print ($tip / 100)>>.
<br><br>
<<if $skulduggery lt 300>>
<<skulduggeryskilluse>>
<<else>>
<span class="blue">There's nothing more you can learn from locks this simple.</span>
<</if>>
<br><br>
<<if $rng gte 86>>
<<skulshopevents>>
<<else>>
<<link [[Take it|Pet Shop]]>><<set $money += $tip>><<set $crime += ($tip / 100)>><</link>><<crime>>
<br>
<<link [[Leave it|Pet Shop]]>><</link>>
<br>
<</if>><<set $outside to 0>><<effects>><<set $lock to 200>>
A standard cash register sits on a counter. It's locked tight.
<br><br>
<<if $skulduggery gte $lock>>
<span class="green">The lock looks easy to pick.</span>
<br><br>
<<link [[Pick it (0:10)|Tattoo Parlour Register Sneak]]>><<pass 10>><<crimeup 1>><</link>><<crime>>
<br>
<<else>>
<span class="red">The lock looks beyond your ability to pick.</span><<skulduggeryrequired>>
<br><br>
<</if>>
<<link [[Leave|Tattoo Parlour]]>><</link>>
<br><<set $outside to 0>><<effects>><<set $lock to 200>>
<<set $tattooparlourtheft to 1>>
<<set $tip to random(3000, 9000)>>
<<set $tip to Math.round($tip)>>
You deftly open the cash register and count out the money inside.
There's £<<print ($tip / 100)>>.
<br><br>
<<if $skulduggery lt 300>>
<<skulduggeryskilluse>>
<<else>>
<span class="blue">There's nothing more you can learn from locks this simple.</span>
<</if>>
<br><br>
<<if $rng gte 86>>
<<skulshopevents>>
<<else>>
<<link [[Take it|Tattoo Parlour]]>><<set $money += $tip>><<set $crime += ($tip / 100)>><</link>><<crime>>
<br>
<<link [[Leave it|Tattoo Parlour]]>><</link>>
<br>
<</if>><<set $outside to 0>><<effects>>
You nod meekly and step away from the register. <<He>> takes the money and pockets it before escorting you outside. "I don't
want to see you around this place at night again, got that?" <<He>> leaves you in front of the building.
<br><br>
<<endevent>>
<<destinationeventend>><<set $outside to 0>><<effects>>
<<if $athletics gte random(1, 1000)>>
You snatch the money from the register and run. <<He>> lunges for you, <span class="green">but you dodge <<his>> hand,</span> leaving <<him>> sprawled on the floor.
<br><br>
You run from the building, down the street and into an alley. You got away.
<<set $money += $tip>><<set $crime += ($tip / 100)>>
<br><br>
<<endevent>>
<<destinationeventend>>
<<else>>
You snatch the money from the register and run. <<He>> lunges for you, <span class="red">and clutches your ankle,</span> leaving you sprawled on the floor.
<br><br>
"Now I've really got you," <<he>> says as <<he>> climbs on top of you.
<br><br>
<<link [[Next|Skulduggery Shop Rape]]>><<set $molestationstart to 1>><</link>>
<br>
<</if>><<set $outside to 0>><<effects>>
<<set $seductiondifficulty to 8000>>
<<seductioncheck>>
<br><br>
<<if $seductionskill lt 1000>><span class="gold">You feel more confident in your powers of seduction.</span><</if>>
<<seductionskilluse>>
<br><br>
"Perhaps we can make a trade," you croon. "I know what you were doing back there, in the back of the building. I can smell it on you."
<<promiscuity4>>
<<if $seductionrating gte $seductionrequired>>
The <<person>> blushes and steps away from you. You walk closer, flash <<him>> a mischievous grin and wrap your arms around <<his>> waist.
<br><br>
<<link [[Next|Skulduggery Shop Sex]]>><<set $sexstart to 1>><</link>>
<br>
<<else>>
"Nice try, harlot," the <<person>> growls. "You're lucky I'm in a good mood. Get out, and don't let me catch you around here again." <<He>> watches you leave the building.
<br><br>
<<endevent>>
<<destinationeventend>>
<</if>><<if $molestationstart is 1>>
<<set $molestationstart to 0>>
<<controlloss>>
<<violence 1>>
<<neutral 1>>
<<molested>>
<<maninit>>
<<set $enemyanger += 50>><<set $enemytrust -= 50>>
<</if>>
<<effects>>
<<effectsman>><<man>>
<<stateman>>
<br><br>
<<actionsman>>
<<if $enemyhealth lte 0>>
<span id="next"><<link [[Next|Skulduggery Shop Rape Finish]]>><</link>></span><<nexttext>>
<<elseif $enemyarousal gte $enemyarousalmax>>
<span id="next"><<link [[Next|Skulduggery Shop Rape Finish]]>><</link>></span><<nexttext>>
<<elseif $alarm is 1 and $rescue is 1>>
<span id="next"><<link [[Next|Skulduggery Shop Rape Finish]]>><</link>></span><<nexttext>>
<<else>>
<span id="next"><<link [[Next|Skulduggery Shop Rape]]>><</link>></span><<nexttext>>
<</if>><<effects>>
<<if $enemyarousal gte $enemyarousalmax>>
<<ejaculation>>
<<He>> snatches the money away from you. "I won't report your little break-in if you don't report what happened here. Got it?" <<He>> pulls you to your feet and shoves you outside.
<br><br>
<<tearful>> you gather yourself.
<br><br>
<<clotheson>>
<<endcombat>>
<<destinationeventend>>
<<else>>
You kick <<him>> away from you. <<tearful>> you scramble to your feet and dash from the building.
<<set $money += $tip>><<set $crime += ($tip / 100)>>
<br><br>
<<clotheson>>
<<endcombat>>
<<destinationeventend>>
<</if>><<if $sexstart is 1>>
<<set $sexstart to 0>>
<<consensual>>
<<set $consensual to 1>>
<<neutral 1>>
<<maninit>>
<</if>>
<<effects>>
<<effectsman>><<man>>
<<stateman>>
<br><br>
<<actionsman>>
<<if $finish is 1>>
<span id="next"><<link [[Next|Skulduggery Shop Sex Finish]]>><</link>></span><<nexttext>>
<<elseif $enemyhealth lte 0>>
<span id="next"><<link [[Next|Skulduggery Shop Sex Finish]]>><</link>></span><<nexttext>>
<<elseif $enemyarousal gte $enemyarousalmax>>
<span id="next"><<link [[Next|Skulduggery Shop Sex Finish]]>><</link>></span><<nexttext>>
<<else>>
<span id="next"><<link [[Next|Skulduggery Shop Sex]]>><</link>></span><<nexttext>>
<</if>><<set $outside to 0>><<effects>>
<<if $enemyarousal gte $enemyarousalmax>>
<<ejaculation>>
<<He>> avoids eye contact as <<he>> fixes <<his>> clothes. <<tearful>> you walk from the building, taking the money from the register as you do. You slap <<his>> ass on the way out, making <<him>> flinch.
<br><br>
<<set $money += $tip>><<set $crime += ($tip / 100)>>
<<clotheson>>
<<endcombat>>
<<destinationeventend>>
<<elseif $enemyhealth lte 0>>
You kick <<him>> away from you. <<tearful>> you scramble to your feet and dash from the building, snatching the money on the way out.
<br><br>
<<set $money += $tip>><<set $crime += ($tip / 100)>>
<<clotheson>>
<<endcombat>>
<<destinationeventend>>
<<else>>
<<He>> avoids eye contact as <<he>> fixes <<his>> clothes, but stands in front of the register.
<br><br>
<<tearful>> you leave the building.
<br><br>
<<clotheson>>
<<endcombat>>
<<destinationeventend>>
<</if>><<set $outside to 0>><<effects>><<set $lock to 200>>
There's a small office building beside the stables. The door is locked. Must be where the money is kept.
<br><br>
<<if $skulduggery gte $lock>>
<span class="green">The lock looks easy to pick.</span>
<br><br>
<<link [[Pick the door (0:10)|Riding School Register Sneak]]>><<pass 10>><<crimeup 1>><</link>><<crime>>
<br>
<<else>>
<span class="red">The lock looks beyond your ability to pick.</span><<skulduggeryrequired>>
<br><br>
<</if>>
<<link [[Leave|Riding School]]>><</link>>
<br><<set $outside to 0>><<effects>><<set $lock to 200>>
<<set $ridingschooltheft to 1>>
<<set $tip to random(3000, 9000)>>
<<set $tip to Math.round($tip)>>
You deftly open the door and creep into the dark interior. You search the cupboards, until you find what you're looking for.
There's £<<print ($tip / 100)>>.
<br><br>
<<if $skulduggery lt 300>>
<<skulduggeryskilluse>>
<<else>>
<span class="blue">There's nothing more you can learn from locks this simple.</span>
<</if>>
<br><br>
<<link [[Take it|Riding School]]>><<set $money += $tip>><<set $crime += ($tip / 100)>><</link>><<crime>>
<br>
<<link [[Leave it|Riding School]]>><</link>>
<br><<set $outside to 0>><<effects>><<set $lock to 200>>
A standard cash register sits on a counter. It's locked tight.
<br><br>
<<if $skulduggery gte $lock>>
<span class="green">The lock looks easy to pick.</span>
<br><br>
<<link [[Pick it (0:10)|Spa Register Sneak]]>><<pass 10>><<crimeup 1>><</link>><<crime>>
<br>
<<else>>
<span class="red">The lock looks beyond your ability to pick.</span><<skulduggeryrequired>>
<br><br>
<</if>>
<<link [[Leave|Spa]]>><</link>>
<br><<set $outside to 0>><<effects>><<set $lock to 200>>
<<set $spatheft to 1>>
<<set $tip to random(3000, 9000)>>
<<set $tip to Math.round($tip)>>
You deftly open the cash register and count out the money inside.
There's £<<print ($tip / 100)>>.
<br><br>
<<if $skulduggery lt 300>>
<<skulduggeryskilluse>>
<<else>>
<span class="blue">There's nothing more you can learn from locks this simple.</span>
<</if>>
<br><br>
<<if $rng gte 86>>
<<skulshopevents>>
<<else>>
<<link [[Take it|Spa]]>><<set $money += $tip>><<set $crime += ($tip / 100)>><</link>><<crime>>
<br>
<<link [[Leave it|Spa]]>><</link>>
<br>
<</if>><<widget "skulshopevents">><<nobr>>
<<generate1>><<person1>>
You hear footsteps, and a figure looms out of the dark. <<Hes>> wearing a police officer's uniform. "Gotcha," <<he>> says. "Step away from the cash register."
<br><br>
<<link [[Comply|Skulduggery Shop Comply]]>><</link>>
<br>
<<link [[Run|Skulduggery Shop Run]]>><</link>><<athleticsdifficulty 1 1000>><<crime>>
<br>
<<if $promiscuity gte 55>>
<<link [[Seduce|Skulduggery Shop Seduce]]>><</link>><<promiscuous4>><<crime>>
<br>
<</if>>
<</nobr>><</widget>><<widget "streetavery">><<nobr>>
<<if $NPCName[$NPCNameList.indexOf("Avery")].init isnot 1>><<set $NPCName[$NPCNameList.indexOf("Avery")].init to 1>>
<<npc Avery>><<generate2>><<generate3>>A <<person2>><<person>> blocks your path. You try to walk around <<him>>, but <<he>> steps in your way. "What's a <<girl>> like you doing walking alone?" <<he>> asks. "You're gonna get hurt." <<He>> grasps your arm and tries to pull you with <<him>>, until a <<person1>><<if $pronoun is "m">>man<<else>>woman<</if>> taps <<person2>><<him>> on the shoulder.
<br><br>
"Walk away," the newcomer says. "Now."
<br><br>
The <<person2>><<person>> glares back for a moment, but then looks down, releases your arm, and walks away.
<br><br>
<<endevent>><<npc Avery>><<person1>>
The newcomer turns to you. "You okay?" <<he>> asks. "I'm Avery." <<He>> hesitates. "This is a little out of nowhere, but would you like to get a drink? I know this cute little place."
<br><br>
<<link [[Accept (0:30)|Park Lichen Accept]]>><<pass 30>><</link>>
<br>
<<link [[Refuse|Park Lichen Refuse]]>><</link>>
<br>
<<elseif $averydatemissed is 1>><<set $averydatemissed to 0>>
<<if $NPCName[$NPCNameList.indexOf("Avery")].rage gte random(20, 100)>><<set $averyragerevealed to 1>>
<<npc Avery>><<person1>>A car pulls up beside you. A <<if $pronoun is "m">>man<<else>>woman<</if>> steps out. It's Avery. "You stood me up," <<he>> says. <<He>> opens a passenger door and glares at you. "Made me look like a fool. Get in."
<<gggarage>><<npcincr Avery rage 15>>
<br><br>
<<link [[Get in|Street Avery Rape Drive]]>><<npcincr Avery rage -5>><</link>><<larage>>
<br>
<<link [[Apologise|Street Avery Car Apologise]]>><</link>>
<br>
<<link [[Refuse|Street Avery Refuse]]>><</link>><<gggarage>><<lllove>>
<br>
<<else>>
<<if $avery_location is 2>>
<<npc Avery>><<person1>>A car pulls up beside you. A <<if $pronoun is "m">>man<<else>>woman<</if>> leans out. It's Avery. "I haven't forgiven you for standing me up. That room wasn't cheap," <<he>> says. "Maybe you could make it up to me. I can book another room. How about it?"
<<ggarage>><<npcincr Avery rage 10>>
<<elseif $avery_location is 1>>
<<npc Avery>><<person1>>A car pulls up beside you. A <<if $pronoun is "m">>man<<else>>woman<</if>> leans out. It's Avery. "I haven't forgiven you for standing me up," <<he>> says. "Maybe you could make it up to me. There's another party tonight. How about it?"
<<ggarage>><<npcincr Avery rage 10>>
<<else>>
<<npc Avery>><<person1>>A car pulls up beside you. A <<if $pronoun is "m">>man<<else>>woman<</if>> leans out. It's Avery. "I haven't forgiven you for standing me up," <<he>> says. "Maybe you could make it up to me. I've booked another table. How about it?"
<<ggarage>><<npcincr Avery rage 10>>
<</if>>
<br><br>
<<link [[Yes|Street Avery Yes]]>><<npcincr Avery love 1>><</link>><<glove>>
<br>
<<link [[Apologise|Street Avery Apologise]]>><</link>>
<br>
<<link [[No|Street Avery No]]>><<npcincr Avery love -1>><<npcincr Avery rage 5>><</link>><<llove>><<garage>>
<br>
<</if>>
<<else>>
<<if $avery_location is 2>>
<<npc Avery>><<person1>>A car pulls up beside you. A <<if $pronoun is "m">>man<<else>>woman<</if>> leans out. It's Avery. "I was hoping to spot you," <<he>> smiles. "I'm going to book a hotel room tonight for... business. A room for two. Would you care to keep me company?"
<<elseif $avery_location is 1>>
<<npc Avery>><<person1>>A car pulls up beside you. A <<if $pronoun is "m">>man<<else>>woman<</if>> leans out. It's Avery. "I was hoping to spot you," <<he>> smiles. "I've been invited to a party tonight. I can bring a partner. How about it?"
<<else>>
<<npc Avery>><<person1>>A car pulls up beside you. A <<if $pronoun is "m">>man<<else>>woman<</if>> leans out. It's Avery. "I was hoping to spot you," <<he>> smiles. "Would you let me take you out to dinner tonight? I've booked a table."
<</if>>
<br><br>
<<link [[Yes|Street Avery Yes]]>><<npcincr Avery love 1>><</link>><<glove>>
<br>
<<link [[No|Street Avery No]]>><<npcincr Avery love -1>><<npcincr Avery rage 5>><</link>><<llove>><<garage>>
<br>
<</if>>
<</nobr>><</widget>>
<<widget "averyscore">><<nobr>>
<<set $NPCName[$NPCNameList.indexOf("Avery")].love = Math.clamp($NPCName[$NPCNameList.indexOf("Avery")].love, 0, 100)>>
<<set $NPCName[$NPCNameList.indexOf("Avery")].rage = Math.clamp($NPCName[$NPCNameList.indexOf("Avery")].rage, 0, 100)>>
<<set $endear = Math.clamp($endear, 0, 100)>>
<span class="gold">Avery's impression</span>
<br>
Love:
<<if $NPCName[$NPCNameList.indexOf("Avery")].love gte 100>>
<span class="green">S</span>
<<elseif $NPCName[$NPCNameList.indexOf("Avery")].love gte 80>>
<span class="teal">A</span>
<<elseif $NPCName[$NPCNameList.indexOf("Avery")].love gte 60>>
<span class="lblue">B</span>
<<elseif $NPCName[$NPCNameList.indexOf("Avery")].love gte 40>>
<span class="blue">C</span>
<<elseif $NPCName[$NPCNameList.indexOf("Avery")].love gte 20>>
<span class="purple">D</span>
<<else>>
<span class="pink">F</span>
<</if>>
<br>
Endearment:
<<if $endear gte 80>>
<span class="green">S</span>
<<elseif $endear gte 50>>
<span class="teal">A</span>
<<elseif $endear gte 40>>
<span class="lblue">B</span>
<<elseif $endear gte 30>>
<span class="blue">C</span>
<<elseif $endear gte 10>>
<span class="purple">D</span>
<<else>>
<span class="pink">F</span>
<</if>>
<br>
<hr>
<br>
<<if $dateCount.Avery is 3>>
<<if $loveInterest.primary is "None">>
<<set $loveInterest.primary to "Avery">>
<span class = "gold">Avery is now your love interest! You feel yourself moving up in the world.</span>
<br><br>
<<else>>
<span class = "gold">Avery can now be claimed as your love interest! You feel yourself moving up in the world. <br>You can change your love interest in the "Attitudes" menu.</span>
<br><br>
<</if>>
<</if>>
<br><br>
<</nobr>><</widget>><<effects>>
<<if $submissive gte 1150>>
"Please don't be mad at me," you say. "I would have made it if I could."
<<elseif $submissive lte 850>>
"I'm busy sometimes," you say. "But I'm sorry if it inconvenienced you."
<<else>>
"Sorry," you say. "I didn't mean to."
<</if>>
<br><br>
"If you're sorry," Avery says through gritted teeth. "Then you'll get in the damn car."
<br><br>
<<link [[Get in|Street Avery Rape Drive]]>><<npcincr Avery rage -5>><</link>><<larage>>
<br>
<<link [[Refuse|Street Avery Refuse]]>><</link>><<gggarage>><<lllove>>
<br><<effects>>
<<if $submissive gte 1150>>
"Please don't be mad at me," you say. "I would have made it if I could."
<<elseif $submissive lte 850>>
"I'm busy sometimes," you say. "But I'm sorry if it inconvenienced you."
<<else>>
"Sorry," you say. "I didn't mean to."
<</if>>
<br><br>
"Don't worry," Avery says. "You can make it up to me tonight. Okay?"
<br><br>
<<link [[Yes|Street Avery Yes]]>><<npcincr Avery love 1>><</link>><<glove>>
<br>
<<link [[No|Street Avery No]]>><<npcincr Avery love -1>><<npcincr Avery rage 5>><</link>><<llove>><<garage>>
<br><<effects>>
<<set $averydate to 1>>
<<He>> smiles. "Good. I'll pick you up from <span class="green">Domus Street at eight</span>. Oh, and <span class="green">be sure to wear something formal</span>. There are dress codes to observe." <<He>> drives away.
<br><br>
<<endevent>>
<<destinationeventend>><<effects>>
<<if $NPCName[$NPCNameList.indexOf("Avery")].rage gte random(20, 100)>><<set $averyragerevealed to 1>>
<<He>> stares at you a moment while squeezing the steering wheel. <<He>> steps onto the pavement and opens one of the passenger doors. "Get in," <<he>> says.
<<gggarage>><<npcincr Avery rage 15>>
<br><br>
<<link [[Get in|Street Avery Rape Drive]]>><<npcincr Avery rage -5>><</link>><<larage>>
<br>
<<link [[Refuse|Street Avery Refuse]]>><<pain 5>><</link>><<gggarage>><<lllove>><<gpain>>
<br>
<<else>>
"Suit yourself," <<he>> says. <<He>> drives away.
<br><br>
<<endevent>>
<<destinationeventend>>
<</if>><<effects>>
"I said," <<he>> snarls. "Get in the fucking car." <<He>> grasps your hair and tries to pull you into the vehicle.
<br><br>
<<link [[Get in|Street Avery Rape Drive]]>><<npcincr Avery rage -5>><</link>><<larage>>
<br>
<<link [[Fight|Street Avery Fight]]>><<set $fightstart to 1>><</link>><<gggarage>><<lllove>>
<br><<if $fightstart is 1>>
<<set $fightstart to 0>>
<<neutral 1>>
<<maninit>>
<<set $enemytrust -= 100>>
<<set $enemyanger += 200>>
<<npcidlegenitals>><<set $NPCList[0].lefthand to "hair">>
<<set $rescue to 1>>
<</if>>
<<effects>>
<<effectsman>><<man>>
<<stateman>>
<br><br>
<<actionsman>>
<<if $enemyhealth lte 0>>
<span id="next"><<link [[Next|Street Avery Fight Finish]]>><</link>></span><<nexttext>>
<<elseif $enemyarousal gte $enemyarousalmax>>
<span id="next"><<link [[Next|Street Avery Fight Finish]]>><</link>></span><<nexttext>>
<<elseif $alarm is 1 and $rescue is 1>>
<span id="next"><<link [[Next|Street Avery Fight Finish]]>><</link>></span><<nexttext>>
<<elseif $pain gte 100 and $willpowerpain is 0>>
<span id="next"><<link [[Next|Street Avery Fight Finish]]>><</link>></span><<nexttext>>
<<else>>
<span id="next"><<link [[Next|Street Avery Fight]]>><</link>></span><<nexttext>>
<</if>><<effects>>
<<if $enemyarousal gte $enemyarousalmax>>
<<ejaculation>>
<<He>> gasps and leans back against the car.
<br><br>
<<tearful>> you seize your chance and escape to a busier part of the street.
<br><br>
<<clotheson>>
<<endcombat>>
<<destinationeventend>>
<<elseif $enemyhealth lte 0>>
<<He>> recoils and falls back against <<his>> car.
<br><br>
<<tearful>> you seize your chance and escape to a busier part of the street.
<br><br>
<<clotheson>>
<<endcombat>>
<<destinationeventend>>
<<elseif $rescue is 1 and $alarm is 1>>
<<He>> glances around at the heads turning in response to your cry, and backs away from you. "I'll see you later," <<he>> sneers as <<he>> climbs into <<his>> car.
<br><br>
<<tearful>> you watch <<him>> drive away.
<br><br>
<<clotheson>>
<<endcombat>>
<<destinationeventend>>
<<else>>
<<tearful>> you stagger, too hurt to continue fighting. Avery drags you into the back seat of the car.
<br><br>
<<clotheson>>
<<endcombat>>
<<link [[Next|Street Avery Rape Drive]]>><<npcincr Avery rage -5>><</link>><<larage>>
<br>
<</if>><<effects>>
<<endevent>><<npc Avery>><<person1>>
Avery slams the door after you, then gets in the front. The doors lock as you drive away.
<br><br>
"I can't believe you," <<he>> says. "Showing me up like that. In public." <<He>> glares at you over <<his>> shoulder. "You don't appreciate me? Fine. We'll skip to the end."
<br><br>
<<He>> pulls into an alley and stops the car. <<He>> unbuckles <<his>> seat and climbs into the back with you.
<br><br>
<<link [[Next|Street Avery Rape]]>><<set $molestationstart to 1>><</link>>
<br><<if $molestationstart is 1>>
<<set $molestationstart to 0>>
<<controlloss>>
<<violence 1>>
<<neutral 1>>
<<molested>>
<<maninit>><<set $enemytrust -= 40>><<set $enemyanger += $averyrage>>
<</if>>
<<effects>>
<<effectsman>><<man>>
<<stateman>>
<br><br>
<<actionsman>>
<<if $enemyhealth lte 0>>
<span id="next"><<link [[Next|Street Avery Rape Finish]]>><</link>></span><<nexttext>>
<<elseif $enemyarousal gte $enemyarousalmax>>
<span id="next"><<link [[Next|Street Avery Rape Finish]]>><</link>></span><<nexttext>>
<<else>>
<span id="next"><<link [[Next|Street Avery Rape]]>><</link>></span><<nexttext>>
<</if>><<effects>>
<<if $enemyarousal gte $enemyarousalmax>>
<<ejaculation>>
Avery opens the door and shoves you onto the pavement. The engine growls into life a moment later, and <<he>> drives away.
<<larage>><<npcincr Avery rage -5>>
<br><br>
<<tearful>> you climb to your feet.
<br><br>
<<clotheson>>
<<endcombat>>
<<destinationeventend>>
<<else>>
Avery recoils in pain. "Fuck," <<he>> says. "Fucking <<bitch>>. Be like that then." <<He>> climbs onto the front seat and unlocks the doors. "Get out."
<<ggarage>><<npcincr Avery rage 5>>
<br><br>
<<tearful>> you climb from the car. The engine growls into life and <<he>> drives away.
<br><br>
<<clotheson>>
<<endcombat>>
<<destinationeventend>>
<</if>><<effects>>
<<set $averydateattended to 1>><<set $endear to 0>>
<<npc Avery>><<person1>>Avery looks up as you approach. <<if $pronoun is "m">><<He>> wears a smart suit.<<else>><<He>> wears a fancy gown.<</if>> "There you are," <<he>> says.
<<if $worn.upper.type.includes("formal") or $worn.lower.type.includes("formal")>>
"You look <<if $player.gender_appearance is "m">>handsome<<else>>beautiful<</if>>."
<br><br>
<<link [[Compliment|Avery Date Compliment]]>><<npcincr Avery love 1>><<set $averydatedone to 1>><</link>><<glove>>
<br>
<<link [[Smile|Avery Date Smile]]>><<set $endear += 10>><<set $averydatedone to 1>><</link>><<gendear>>
<br>
<<elseif $worn.upper.type.includes("naked") and $worn.lower.type.includes("naked")>>
<br><br>
Avery raises <<his>> eyebrows at your scandalous appearance. "You certainly know how to set expectations. Let's skip dinner and get right to it."
<br><br>
<<link [[Go with Avery|Avery Date 5]]>><<set $averydatedone to 1>><<npcincr Avery love 5>><<set $endear += 30>><</link>><<gendear>><<glove>>
<br>
<<link [[Change mind and go home|Avery Date Refuse]]>><<set $averydatedone to 1>><</link>>
<br>
<<else>>
<<if $avery_misdressed gte 3>>
Avery eyes your state of dress and smiles. It doesn't touch <<his>> eyes. "I don't think dinner's even on your mind. Let's get to it, shall we?"
<<npcincr Avery rage -5>><<set $endear -= 5>><<npcincr Avery love -3>><<larage>><<lendear>><<llove>>
<br><br>
<<set $avery_misdressed += 1>>
<<link [[Go with Avery|Avery Date 5]]>><<set $averydatedone to 1>><<npcincr Avery love 1>><</link>><<glove>>
<br>
<<link [[Change mind and go home|Avery Date Refuse]]>><<set $averydatedone to 1>><</link>>
<br>
<<elseif $avery_misdressed gte 2>>
Avery eyes your clothes. Anger flashes across <<his>> face. "Since you can't follow directions, let's skip dinner. You can entertain me in other ways."
<<npcincr Avery rage 5>><<set $endear -= 5>><<npcincr Avery love -3>><<garage>><<lendear>><<llove>>
<br><br>
<<link [[Go with Avery|Avery Date 5]]>><<set $averydatedone to 1>><<set $avery_misdressed += 1>><</link>>
<br>
<<link [[Change mind and go home|Avery Date Refuse]]>><<set $averydatedone to 1>><</link>>
<br>
<<elseif $avery_misdressed gte 1>>
Avery eyes your clothes and frowns. "We've talked about this before. That's no way to dress. Go put something <span class="green">formal</span> on."
<<npcincr Avery rage 5>><<set $endear -= 5>><<garage>><<lendear>>
<br><br>
<<set $avery_misdressed += 1>>
<<link [[Go get changed|Domus Street]]>><<endevent>><</link>>
<br>
<<else>>
Avery eyes your clothes and smirks. "Those clothes won't do. Nip to the shop and get something more <span class="green">formal</span>. <span class="Green">Here's $150</span>."
<br><br>
<<set $money += 15000>>
<<set $avery_misdressed to 1>>
<<link [[Go get changed|Domus Street]]>><<endevent>><</link>>
<br>
<</if>>
<</if>><<effects>><<set $outside to 0>>
<<pass 20>>
<<if $submissive gte 1150>>
"You look much better than me," you say.
<<elseif $submissive lte 850>>
"That makes two of us," you say.
<<else>>
"You look wonderful too," you say.
<</if>>
<br><br>
<<He>> laughs and opens the door beside <<him>>. "Get in. It's not far."
<br><br>
<<if $avery_location is 2>><<set $avery_location to 0>>
<<He>> drives you to High Street, pulling up to an extravagant hotel. <<He>> hands you a key with a room number scribbled on it. "Here. Take this and I'll meet you up there. I'm going to park the car." You climb out of the car and head inside.
<br><br>
<<link [[Next|Avery Hotel]]>><</link>>
<br>
<<elseif $avery_location is 1>><<set $avery_location to 2>>
<<generate2>>
<<He>> drives you to Danube Street, up to the front gates of a mansion. <<He>> flashes an invitation at a <<person2>><<person>> in servant's garb, who waves you through just as another car pulls up behind you.
<br><br>
<<endevent>><<npc Avery>><<person1>>
<<link [[Next|Avery Party]]>><</link>>
<br>
<<else>><<set $avery_location to 1>>
<<He>> drives you to Connudatus Street and parks outside a restaurant. <<He>> takes your hand and leads you into the building.
<br><br>
<<link [[Next|Avery Date 2]]>><</link>>
<br>
<</if>><<effects>><<set $outside to 0>>
<<pass 20>>
You smile at <<him>>. <<He>> smiles back. "You're so sweet," <<he>> says as <<he>> opens the door beside <<him>>. "Get in. It's not far."
<br><br>
<<if $avery_location is 2>><<set $avery_location to 0>>
<<He>> drives you to High Street, pulling up to an extravagant hotel. <<He>> hands you a key with a room number scribbled on it. "Here. Take this and I'll meet you up there. I'm going to park the car." You climb out of the car and head inside.
<br><br>
<<link [[Next|Avery Hotel]]>><</link>>
<br>
<<elseif $avery_location is 1>><<set $avery_location to 2>>
<<generate2>>
<<He>> drives you to Danube Street, up to the front gates of a mansion. <<He>> flashes an invitation at a <<person2>><<person>> in servant's garb, who waves you through just as another car pulls up behind you.
<br><br>
<<endevent>><<npc Avery>><<person1>>
<<link [[Next|Avery Party]]>><</link>>
<br>
<<else>><<set $avery_location to 1>>
<<He>> drives you to Connudatus Street and parks outside a restaurant. <<He>> takes your hand and leads you into the building.
<br><br>
<<link [[Next|Avery Date 2]]>><</link>>
<br>
<</if>>
<br><<effects>><<set $outside to 0>>
<<pass 5>><<famesocial 5>><<set $dateCount.Total++>><<set $dateCount.Avery++>>
The inside of the hotel is extravagant, to say the least. You're taken aback by the many chandeliers lighting up the lobby and the large, flashy fountain right in the middle of the floor.
<br><br>
<<if $worn.upper.type.includes("costume") or $worn.lower.type.includes("costume")>>
A few of the well-dressed occupants glance you over, many of them sneering at you as you make your way to the elevator.
<<else>>
A few of the well-dressed occupants glance you over. They pay you no further mind as you make your way to the elevator.
<</if>>
Luckily, there's a sign detailing which numbers are on which floors. Your room seems to be on the very top. You get in and press the highest number on the gold buttons.
<br><br>
The elevator ride takes longer than you expected, but when the doors open again you make your way towards the hotel room. Hesitantly, you slide the key into the lock. There's a click, and the handle is easily turned. The inside of the room is spacious and just as fancy as the rest of the hotel. It's less of a room and more of a suite, complete with a balcony with what looks like a hot tub, and a very large bed. You make your way over to the bed and sit down. There's a bounce, and you become very aware that it's much softer than the ones at the orphanage.
<br><br>
<<link [[Wait for Avery|Avery Hotel 2]]>><</link>>
<br>
<<if $exhibitionism gte 55>>
<<link [[Surprise Avery by stripping naked|Avery Hotel Strip]]>><<npcincr Avery love 1>><<npcincr Avery rage -5>><</link>><<exhibitionist4>><<glove>><<larage>>
<</if>>
<br><br><<effects>><<pass 5>>
<<strip>>
You stand up and remove your clothing, making sure to hang it up neatly in the suite's wardrobe. There's a set of lingerie neatly folded up in it already, and oddly enough, it looks like it's your size. <<stress 6>><<gstress>>
<br><br>
You lay back on the bed, and feeling the soft fabric on your bare skin instantly puts you at ease. Your eyes trail to the balcony, and to the town below.
<<exhibitionism4>>
You are snapped out of your reverie by a click from the door. Your heart begins to race as the door slowly opens, with Avery walking in shortly after. <<His>> eyes widen as <<he>> notices you, before smiling and walking over.
<br><br>
<<if $averyragerevealed is 1>>
"I hope this is your way of saying you'll be on your best behavior." <<His>> expression softens.
<<else>>
"You certainly know how to start the night."
<</if>>
<br><br>
<<He>> slides <<his>> jacket off. "I was going to tell you to get comfortable while we order dinner, but I can see you've already done that..." <<He>> puts a hand under your chin. "...and it looks like dinner is here early."
<br><br>
<<link [[Next|Avery Hotel Strip 2]]>><</link>>
<br><<effects>>
<<He>> quickly plants a kiss on your lips. You feel <<his>> tongue enter your mouth, as <<he>> slowly traces <<his>> hand down your tummy. You involuntarily squirm as <<he>> grabs your <<genitals>>. <<takeKissVirginity "Avery" `($dateCount.Avery?"loveInterest":"romantic")`>>
<<if $worn.genitals.type.includes("chastity")>>
It does little to stop the sensation.
<</if>>
<<He>> keeps direct eye contact with you, as <<his>> assault becomes more and more intense. <<ggarousal>>
<br><br>
<<arousal 4000>>
<<if $arousal gte 10000>>
<<orgasmpassage>>
You moan as Avery finally separates from you, leaving your tongue to helplessly lull out of your mouth. <<He>> looks proud of <<himself>>. <<set $endear += 20>><<ggendear>>
<<else>>
After some time, Avery pulls away from you, giving you another smile.
<</if>>
<br><br>
"We can have more fun after dinner," <<he>> says, setting the menu on the bed before entering the suite's restroom to wash <<his>> hands. There are just as many options as the restaurant <<he>> takes you to.
<br><br>
<<link [[Let Avery order for you|Avery Hotel Order]]>><<set $phase to 0>><<npcincr Avery love 1>><<set $endear += 10>><</link>><<glove>><<gendear>>
<br>
<<link [[Choose something cheap|Avery Hotel Order]]>><<set $phase to 1>><<stress -6>><<set $endear -= 5>><<npcincr Avery rage 5>><</link>><<garage>><<lendear>><<lstress>>
<br>
<<link [[Choose something expensive|Avery Hotel Order]]>><<set $phase to 2>><<set $endear -= 10>><<npcincr Avery rage 5>><<npcincr Avery love -1>><<stress -18>><</link>><<llove>><<garage>><<llendear>><<llstress>>
<br><<effects>><<pass 5>>
Another click from the door grabs your attention, with Avery walking in shortly after. <<He>> glances over the room as if to make sure you're there before smiling and walking over. "Glad to see you found your way. I have a delightful evening planned. Just the two of us." <<He>> slides <<his>> jacket off, folding it neatly before placing it on the nearest chair. "Let's order some dinner. They'll bring it right to us." <<He>> hands you a menu for room service. There are just as many options as the restaurant <<he>> takes you to.
<br><br>
<<link [[Let Avery order for you|Avery Hotel Order]]>><<set $phase to 0>><<npcincr Avery love 1>><<set $endear += 10>><</link>><<glove>><<gendear>>
<br>
<<link [[Choose something cheap|Avery Hotel Order]]>><<set $phase to 1>><<stress -6>><<set $endear -= 5>><<npcincr Avery rage 5>><</link>><<garage>><<lendear>><<lstress>>
<br>
<<link [[Choose something expensive|Avery Hotel Order]]>><<set $phase to 2>><<set $endear -= 10>><<npcincr Avery rage 5>><<npcincr Avery love -1>><<stress -18>><</link>><<llove>><<garage>><<llendear>><<llstress>>
<br><<effects>><<pass 10>>
<<if $phase is 0>>
<<He>> smiles and raises an eyebrow at you before agreeing on the choice. "Let's go sit down."
<<elseif $phase is 1>>
<<He>> smiles at you and motions towards the balcony. "Make yourself comfortable."
<<elseif $phase is 2>>
<<He>> frowns but says nothing about your selection. "Let's go sit down."
<</if>>
<br><br>
<<if $exposed gte 2>>
<<He>> pauses for a moment, before turning to face you again. "You may want to put your clothes back on. Unless you really want to eat dinner naked."
<br><br>
<<if $exhibitionism gte 75>>
<<link [[Eat dinner naked|Avery Hotel 3]]>><<set $endear += 20>><</link>><<exhibitionist5>><<ggendear>>
<br>
<<else>>
You are not lewd enough to go out naked.
<br>
<</if>>
<<link [[Get dressed|Avery Hotel 3]]>><<clotheson>><</link>>
<br>
<<else>>
<<link [[Next|Avery Hotel 3]]>><</link>>
<br>
<</if>><<effects>><<pass 10>>
<<generate2>>
<<if $exposed gte 2>><<exposure>><</if>>
You step outside and take your seat at the ornate table. The balcony is covered, and the steam from the nearby hot tub keeps the area temperate<<if $exposed gte 2>> despite your nudity. <<exhibitionism5>><<else>>.<</if>>
It's not too long before there's a knock at the door. Avery opens it and motions towards the table. A <<person2>><<person>> in servant's garb enters. Avery sits down as the <<person2>><<if $pronoun is "m">>waiter<<else>>waitress<</if>> wheels in a tray with two plates on it.
<<if $exposed gte 2>>
<<person2>><<He>> pauses upon seeing you, and <<person2>><<his>> professional demeanor falters for a moment as <<person2>><<his>> face turns red. Avery holds out a bundle of cash and gives <<person2>><<him>> a wink.
<</if>>
<br><br>
<<if $phase is 0>>
The <<person2>><<if $pronoun is "m">>waiter<<else>>waitress<</if>> sets down a plate of pasta in front of Avery and a plate of the same pasta in front of you. Avery smiles at you.
<<elseif $phase is 1>>
The <<person2>><<if $pronoun is "m">>waiter<<else>>waitress<</if>> sets down a plate of pasta in front of Avery, and a fancy looking sandwich in front of you.
<<elseif $phase is 2>>
The <<person2>><<if $pronoun is "m">>waiter<<else>>waitress<</if>> sets down a plate of steak in front of Avery, and the same dish in front of you.
<</if>>
<br><br>
After delivering your meals, the <<person2>><<if $pronoun is "m">>waiter<<else>>waitress<</if>> sets down a bottle and two glasses in front of you. <<person2>><<He>> turns around and leaves with the tray<<if $exposed gte 2>> and a generous tip<</if>>. Avery begins idle chatter as the two of you eat.
When the two of you finish eating, <<person1>><<he>> raises the bottle with a smile. "Champagne?"
<br><br>
<<link [[Accept|Avery Hotel Drink]]>><<set $phase to 0>><<set $drunk += 160>><<set $drugged += 220>><<npcincr Avery love 1>><</link>><<glove>><<garousal>>
<br>
<<link [[Decline|Avery Hotel Drink]]>><<set $phase to 1>><</link>>
<br>
<br><br><<effects>><<pass 30>>
<<endevent>><<npc Avery>><<person1>>
<<if $phase is 0>>
<<if $submissive gte 1150>>
"It looks expensive. Is it really okay?"
<<elseif $submissive lte 850>>
"Hell yes."
<<else>>
"Yes, please."
<</if>>
<<He>> smiles, pouring you a drink before <<his>> own, and raises the glass in a cheer. You do the same. The drink makes you feel very warm.
<br><br>
<<else>>
<<if $submissive gte 1150>>
"N...no thank you."
<<elseif $submissive lte 850>>
"You aren't swaying me that easily."
<<else>>
"No thanks."
<</if>>
<<He>> frowns, pouring some for <<himself>> before taking a long sip of it and setting the newly emptied glass back down.
<br><br>
<</if>>
<<His>> eyes wander down your <<if $exposed gte 2>>naked <</if>>body before <<he>> motions to the hot tub next to you. "It's a bit chilly out tonight. Shall we?"
You glance at the visibly steaming water.
<br><br>
<<if $exposed gte 2>>
<<link [[Accept|Avery Hotel Bath Naked]]>><<set $endear += 10>><<npcincr Avery love 3>><</link>><<gendear>><<gglove>>
<br>
<<link [[Refuse|Avery Hotel Refuse]]>><<npcincr Avery love -1>><<npcincr Avery rage 5>><</link>><<llove>><<garage>>
<br>
<<elseif $player.gender_appearance is "m" and $worn.under_lower.type.includes("swim")>>
Luckily, you brought appropriate swimwear.
<br><br>
<<if $exhibitionism gte 35>>
<<link [[Strip naked|Avery Hotel Bath Naked]]>><<set $endear += 10>><<npcincr Avery love 3>><</link>><<exhibitionist3>><<gendear>><<gglove>>
<br>
<<else>>
You are not lewd enough to fully expose yourself here.<br>
<</if>>
<<link [[Accept|Avery Hotel Bath Swimwear]]>><<npcincr Avery love 1>><</link>><<glove>>
<br>
<<link [[Refuse|Avery Hotel Refuse]]>><<npcincr Avery love -1>><<npcincr Avery rage 5>><</link>><<llove>><<garage>>
<br>
<<elseif $player.gender_appearance isnot "m" and $worn.under_lower.type.includes("swim") and $worn.under_upper.type.includes("swim")>>
Luckily, you brought appropriate swimwear.
<br><br>
<<if $exhibitionism gte 35>>
<<link [[Strip naked|Avery Hotel Bath Naked]]>><<set $endear += 10>><<npcincr Avery love 3>><</link>><<exhibitionist3>><<gendear>><<gglove>>
<br>
<<else>>
You are not lewd enough to fully expose yourself here.<br>
<</if>>
<<link [[Accept|Avery Hotel Bath Swimwear]]>><<npcincr Avery love 1>><</link>><<glove>>
<br>
<<link [[Refuse|Avery Hotel Refuse]]>><<npcincr Avery love -1>><<npcincr Avery rage 5>><</link>><<llove>><<garage>>
<br>
<<else>>
<<if $submissive gte 1150>>
You stare over at the water, avoiding eye-contact with Avery. "I'm sorry. I didn't bring a swimsuit."
<<elseif $submissive lte 850>>
"With what swimsuit? I didn't bring one."
<<else>>
"But I didn't bring a swimsuit."
<</if>>
You say.
<br><br>
"Neither did I." There's a glint in <<his>> eye.
<br><br>
<<if $exhibitionism gte 55>>
Being naked in the suite would be one thing, but you're out in the open...<br>
<</if>>
<<if $worn.under_lower.type.includes("naked")>>
You aren't even wearing any underwear!<br>
<<elseif $player.gender_appearance isnot "m" and $worn.under_upper.type.includes("naked")>>
You aren't wearing an under top! Your <<breasts>> would be exposed!<br>
<<if $exhibitionism gte 15>>
<<link [[Go in topless|Avery Hotel Bath Topless]]>><<set $endear += 10>><<npcincr Avery love 1>><</link>><<exhibitionist2>><<gendear>><<glove>>
<br>
<<else>>
You aren't lewd enough to go in topless.
<br>
<</if>>
<<else>>
<<link [[Strip to your underwear|Avery Hotel Bath Underwear]]>><<set $endear += 10>><</link>><<exhibitionist1>><<gendear>>
<br>
<</if>>
<<if $exhibitionism gte 35>>
<<link [[Strip naked|Avery Hotel Bath Naked]]>><<set $endear += 10>><<npcincr Avery love 3>><</link>><<exhibitionist3>><<gendear>><<gglove>>
<br>
<<else>>
You are not lewd enough to fully expose yourself here.<br>
<</if>>
<<link [[Refuse|Avery Hotel Refuse]]>><<npcincr Avery love -1>><<npcincr Avery rage 5>><</link>><<llove>><<garage>>
<br><br>
<</if>>
<br><<effects>>
<<if $NPCName[$NPCNameList.indexOf("Avery")].rage gte random(20, 100)>><<set $averyragerevealed to 1>>
Avery stares at you a moment, <span class="red">then slams the table.</span> "I can't have anything with you, can I?" <<he>> says, tossing <<his>> utensils aside. "Get out. Now." <<He>> grabs you by the wrist and drags you back into the suite.
<br><br>
<<if $exposed gte 2>>
You're just barely able to grab your clothes on the way. <<clotheson>>
<</if>>
<<averyscore>>
<<endevent>>
<br><br>
You're thrust out into the hallway, and you hear the door click shut behind you. You hear something break on the other side. You'd best not linger.
<br><br>
It's easy enough to find your way back to the elevators, and down to the lobby. You leave the hotel alone, exiting out into the cold night air on High Street.
<br><br>
<<endevent>>
<<link [[Next|High Street]]>><<set $eventskip to 1>><</link>>
<br>
<<else>>
Avery stares at you a moment, then shrugs. "We can call it an early night, then. We can always find other ways to warm up." <<He>> stands up, walking back towards the suite.
<br><br>
<<endevent>>
<<link [[Next|Avery Hotel 5]]>><<set $phase to 0>><</link>>
<</if>>
<br><<effects>>
<<if $worn.upper.set is $worn.lower.set>>
You remove your $worn.upper.name and set it on your chair.
<<else>>
You remove your $worn.upper.name and $worn.lower.name, setting them on your chair.
<</if>>
<<overupperstrip>><<upperstrip>><<overlowerstrip>><<lowerstrip>><<legsstrip>><<feetstrip>>
<<water>>
<br><br>
Avery takes a good look at you before stripping totally nude. <<He>> smiles. "Unfortunately I didn't bring my own swimwear."
<br><br>
<<link [[Next|Avery Hotel 4]]>><</link>>
<br><<effects>>
<<if $worn.upper.set is $worn.lower.set>>
You remove your $worn.upper.name and set it on your chair.
<<else>>
You remove your $worn.upper.name and $worn.lower.name, setting them on your chair.
<</if>>
<<overupperstrip>><<upperstrip>><<overlowerstrip>><<lowerstrip>><<legsstrip>><<feetstrip>>
<<exhibitionism1>><<water>>
Avery takes a good look at you before stripping nude. <<He>> smiles, but it's clear <<he>> wanted to see more.
<br><br>
<<link [[Next|Avery Hotel 4]]>><</link>>
<br><<effects>>
<<if $worn.upper.set is $worn.lower.set>>
You remove your $worn.upper.name and set it on your chair.
<<else>>
You remove your $worn.upper.name and $worn.lower.name, setting them on your chair.
<</if>>
<<if $exhibitionism lte 34>>
You cover your <<breasts>> as best you can and hurry over to the hot tub.
<<else>>
You let your <<breasts>> stay completely exposed.
<</if>>
<<overupperstrip>><<upperstrip>><<overlowerstrip>><<lowerstrip>><<legsstrip>><<feetstrip>>
<<exhibitionism2>><<water>>
Avery takes a good look at you before stripping nude. You can already see <<his>> excitement.
<br><br>
<<link [[Next|Avery Hotel 4]]>><</link>>
<br><<effects>>
<<if $exposed gte 2>>
Already naked, and eager to ward off the evening air's chill, you get up from your chair and hurry over to the hot tub.
<br><br>
Avery takes a good look at you before stripping nude <<himself>>. You can already see <<his>> excitement, and <<he>> seems pleased with your enthusiasm.
<<else>>
<<strip>><<water>>
You remove all of your clothing, and you shiver feeling the evening air's chill. <<exhibitionism3>>
Avery takes a good look at you before stripping nude <<himself>>. You can already see <<his>> excitement.
<</if>>
<br><br>
<<link [[Next|Avery Hotel 4]]>><</link>>
<br><<effects>>
You slide into the hot tub, soaking in the relaxing water. <<stress -6>><<lstress>>
<br><br>
There's idle chatter, mostly Avery talking about <<his>> week. For a long while, you're both content to enjoy the warmth in silence. After some time, <<he>> asks you about how your classes are going.
<br><br>
<<if $flashbackschoolready is 1 and $controlled is 0>>
<<set $flashbackschoolready to 0>>
<<flashbackschool>>
You're snapped out of it by Avery shaking you. "Hey! What's wrong? What happened to you?"
<br><br>
You tell <<him>> about it, without really meaning to, but the words simply won't stop coming forward. <<His>> expression turns dark as <<he>> holds you close. <<npcincr Avery love 1>><<set $endear -=10>><<npcincr Avery rage -20>><<glove>><<lendear>><<lllarage>>
<br><br>
"Maybe we should call it an early night. I've got just the thing to keep your mind off of your troubles." <<He>> gets out of the hot tub, offering you a hand.
<br><br>
<<link[[Next|Avery Hotel Trauma]]>><<clotheson>><</link>>
<<else>>
<<link[[Tell|Avery Hotel Chat]]>><<stress 6>><</link>><<gstress>> | <span class="green">+ Love?</span>
<br>
<<link[[Do not answer|Avery Hotel No Chat]]>><<npcincr Avery love -1>><</link>><<llove>>
<br>
<<if $trauma gte ($traumamax / 7) * 1 or $stress gte ($stressmax / 7) * 1>>
<<link[[Complain|Avery Hotel Stress Chat]]>><<stress -12>><<trauma -12>><<set $endear -=10>><<npcincr Avery rage -5>><</link>><<llstress>><<lltrauma>><<lendear>><<larage>>
<</if>>
<</if>>
<br><br><<effects>>
You go into detail, telling Avery that your school performance is
<<if $school gte 4000>>
<span class="green">exemplary.</span> <<He>> beams at you with pride. "That's great to hear."<<npcincr Avery love 3>><<gglove>>
<<elseif $school gte 2800>>
<span class="teal">excellent.</span> <<He>> seems to be proud of you. <<npcincr Avery love 1>><<glove>>
<<elseif $school gte 1600>>
<span class="lblue">good.</span> <<He>> sems to be paying attention.
<<elseif $school gte 800>>
<span class="blue">okay.</span> <<He>> seems to not be paying attention.
<<elseif $school gte 400>>
<span class="purple">bad.</span> <<He>> looks uninterested. <<npcincr Avery love -1>><<llove>>
<<elseif $school gte 1>>
<span class="pink">awful.</span> <<He>> looks disappointed. <<npcincr Avery love -3>><<lllove>>
<<else>>
<span class="red">appalling.</span> <<He>> laughs. "You know, I heard studying in the nude can help you retain information. No idea why, but maybe you should try it."
<</if>>
<br><br>
You feel <<him>> slide a hand onto your lap. "What do you say we call it an early night?"
<br><br>
<<link [[Take hand|Avery Hotel 5]]>><<clotheson>><<endevent>><<set $phase to 1>><</link>>
<br>
<<link [[Slap away|Avery Hotel Slap]]>><<stress -6>><<npcincr Avery love -1>><<npcincr Avery rage 5>><</link>><<lstress>><<llove>><<garage>>
<br>
<<if $promiscuity gte 35>>
<<link [[Straddle|Avery Hotel Bath Sex]]>><<set $sexstart to 1>><<npcincr Avery love 1>><<set $endear +=10>><</link>><<promiscuous3>><<glove>><<gendear>>
<</if>>
<br><<effects>>
You look to the side and mumble something about things going well. <<He>> notices your refusal and frowns at you.
<br><br>
You feel <<him>> slide a hand into your lap. "What do you say we call it an early night?"
<br><br>
<<link [[Take hand|Avery Hotel 5]]>><<clotheson>><<endevent>><<set $phase to 1>><</link>>
<br>
<<link [[Slap away|Avery Hotel Slap]]>><<stress -6>><<npcincr Avery love -1>><<npcincr Avery rage 5>><</link>><<lstress>><<llove>><<garage>>
<br>
<<if $promiscuity gte 35>>
<<link [[Straddle|Avery Hotel Bath Sex]]>><<set $sexstart to 1>><<npcincr Avery love 1>><<set $endear +=10>><</link>><<promiscuous3>><<glove>><<gendear>>
<</if>>
<br><<effects>>
You sigh, and tell <<him>> about some of the things bothering you. <<He>> frowns at first, but gives you an understanding nod and some advice, and at the end of it, you feel just a little better.
<br><br>
<<His>> face lights up for a moment. "I've got just the thing to keep your mind off of your troubles." <<He>> stands, and holds out <<his>> hand.
<br><br>
<<link [[Take hand|Avery Hotel Trauma]]>><<clotheson>><</link>>
<br>
<<link [[Slap away|Avery Hotel Slap]]>><<stress -6>><<npcincr Avery love -1>><<npcincr Avery rage 5>><</link>><<lstress>><<llove>><<garage>>
<br>
<<if $promiscuity gte 35>>
<<link [[Straddle|Avery Hotel Bath Sex]]>><<set $sexstart to 1>><<npcincr Avery love 1>><<set $endear +=10>><</link>><<promiscuous3>><<glove>><<gendear>>
<</if>>
<br><<effects>>
You scornfully slap away Avery's hand.
<<if $NPCName[$NPCNameList.indexOf("Avery")].rage gte random(20, 100)>><<set $averyragerevealed to 1>>
Avery stares at you a moment, <span class="red">then plunges a fist into the water, barely missing your thigh and splashing you.</span> "It was just a simple question, you fucking brat!" <<he>> yells. <<He>> begins to stand, but suddenly <span class="red">grabs you by the throat.</span>
<br><br>
<<link [[Next|Avery Hotel Bath Rape]]>><<set $molestationstart to 1>><</link>>
<<else>>
<<He>> quickly backs off, frowning. "No need to be so grumpy, it was just a simple question." <<He>> stands from the hot tub, and gestures towards the suite.
<br><br>
You both dry off and get dressed. Avery walks into the suite, opening the door perhaps just a bit too hard. You both recoil as it slams.
<br><br>
<<link [[Next|Avery Hotel 5]]>><<clotheson>><<endevent>><<set $phase to 0>><</link>>
<</if>>
<br><<if $molestationstart is 1>>
<<set $molestationstart to 0>>
<<controlloss>>
<<violence 1>>
<<neutral 1>>
<<molested>>
<<maninit>>
<<set $enemyanger += 30>><<set $NPCList[0].lefthand to "throat">><<set $NPCList[0].righthand to "throat">><<set $neckuse to "hand">>
<</if>>
<<effects>>
<<effectsman>><<man>>
<<stateman>>
<br><br>
<<actionsman>>
<br><br>
<<if $enemyhealth lte 0>>
<span id="next"><<link [[Next|Avery Hotel Bath Rape Finish]]>><</link>></span><<nexttext>>
<<elseif $enemyarousal gte $enemyarousalmax>>
<span id="next"><<link [[Next|Avery Hotel Bath Rape Finish]]>><</link>></span><<nexttext>>
<<else>>
<span id="next"><<link [[Next|Avery Hotel Bath Rape]]>><</link>></span><<nexttext>>
<</if>>
<br><<effects>>
<<averyscore>>
<<if $enemyarousal gte $enemyarousalmax>>
<<ejaculation>>
<<He>> gasps in satisfaction, and you take the opportunity to scramble out of the tub and rush towards the door, grabbing your clothes on the way. You can hear Avery’s footsteps as you wrench the door open and run towards the stairs. Your footsteps thunder as you stomp down all the steps and burst through the back exit.
<<larage>><<npcincr Avery rage -5>>
<br><br>
<<tearful>> you find yourself in the commercial alleyways.
<br><br>
<<clotheson>>
<<endcombat>>
<<endevent>>
<<link [[Next|Commercial alleyways]]>><<set $eventskip to 1>><</link>>
<br>
<<else>>
You manage to push <<him>> away, and <<he>> slips and falls, dunking <<himself>> underwater. <<tearful>> you take the opportunity to scramble out of the tub and rush towards the door, grabbing your clothes on the way. You can hear Avery’s footsteps as you wrench the door open and run towards the stairs. Your footsteps thunder as you stomp down all the steps and burst through the back exit.
<br><br>
You find yourself in the commercial alleyways.
<br><br>
<<clotheson>>
<<endcombat>>
<<endevent>>
<<link [[Next|Commercial alleyways]]>><<set $eventskip to 1>><</link>>
<br>
<</if>><<if $sexstart is 1>>
<<set $sexstart to 0>>
<<consensual>>
<<set $consensual to 1>>
<<neutral 1>>
<<maninit>>
<<set $enemytrust += 100>>
You grab Avery by the hand, and swiftly put a leg over <<him>> to straddle <<him>>. <<His>> hands begin to explore your body.
<<promiscuity3>>
<</if>>
<<effects>>
<<effectsman>><<man>>
<<stateman>>
<br><br>
<<actionsman>>
<<if $finish is 1>>
<span id="next"><<link [[Next|Avery Hotel Bath Sex Finish]]>><</link>></span><<nexttext>>
<<elseif $enemyhealth lte 0>>
<span id="next"><<link [[Next|Avery Hotel Bath Sex Finish]]>><</link>></span><<nexttext>>
<<elseif $enemyarousal gte $enemyarousalmax>>
<span id="next"><<link [[Next|Avery Hotel Bath Sex Finish]]>><</link>></span><<nexttext>>
<<else>>
<span id="next"><<link [[Next|Avery Hotel Bath Sex]]>><</link>></span><<nexttext>>
<</if>><<effects>>
<<if $enemyarousal gte $enemyarousalmax>>
<<ejaculation>>
"Good <<girl>>," <<he>> pants, before planting another kiss on your lips. <<takeKissVirginity "Avery" `($dateCount.Avery?"loveInterest":"romantic")`>>
<<larage>><<npcincr Avery rage -5>><<glove>><<npcincr Avery love 3>>
<br><br>
<<tearful>> you take <<his>> hand again, and the two of you climb from the hot tub and dry off.
<br><br>
<<endcombat>>
<<endevent>>
<<link [[Next|Avery Hotel 5]]>><<clotheson>><<endevent>><<set $phase to 2>><</link>>
<br>
<<elseif $enemyhealth lte 0>>
<<averyscore>>
You manage to push <<him>> away, and <<he>> slips and falls, dunking <<himself>> underwater. <<tearful>> you take the opportunity to scramble out of the tub and rush towards the door, grabbing your clothes on the way. You can hear Avery’s footsteps as you wrench the door open and run towards the stairs. Your footsteps thunder as you stomp down all the steps and burst through the back exit.
<br><br>
You find yourself in the commercial alleyways.
<br><br>
<<clotheson>>
<<endcombat>>
<<endevent>>
<<link [[Next|Commercial alleyways]]>><<set $eventskip to 1>><</link>>
<br>
<<else>>
"As you wish," <<he>> says, pulling away and standing from the hot tub. <<set $endear -= 10>><<lendear>>
<br><br>
<<tearful>> you take <<his>> hand again, and the two of you climb from the hot tub and dry off.
<br><br>
<<endcombat>>
<<link [[Next|Avery Hotel 5]]>><<clotheson>><<endevent>><<set $phase to 1>><</link>>
<br>
<</if>><<effects>><<set $underlowerwet to 0>><<set $underupperwet to 0>>
You take Avery by the hand, and <<he>> pulls you from the hot tub. <<He>> helps you dry off and get dressed, before leading you back into the suite.
<br><br>
<<He>> begins rummaging around in <<his>> suitcase, before producing a brown paper bag. "If there's ever anything I want to forget, this does the trick." <<He>> pulls an exquisite looking bottle from the bag. It looks much more expensive than the champagne from earlier.
<<He>> uncorks the bottle, taking a brief sip of it, before handing it to you. "It'll help. I promise."
<br><br>
<<link [[Accept|Avery Hotel Trauma Drink]]>><<set $drunk += 260>><<trauma -24>><<stress -24>><<awareness -5>><</link>><<lllstress>><<llltrauma>><<llawareness>>
<br>
<<link [[Decline|Avery Hotel 5]]>><<endevent>><<set $phase to 3>><</link>>
<br><<effects>>
You take a sip of the drink. It's immediately apparent that this is no ordinary alchohol.
<<if $phase is 0>>
At some point, Avery started talking again, but you can't understand <<him>>. The room begins spinning. You may have drank too much.
<br><br>
Your vision becomes a mess of colors, and the gentleness of Avery's voice slowly lulls you away into sleep.
<br><br>
<<link [[Next (3:00)|Avery Hotel Trauma Drink 2]]>><<set $endear += 20>><<set $sleephour to 3>><</link>><<ltiredness>><<ggendear>>
<br>
<<else>>
"Easy there. That's poweful stuff, so don't drink too much." <<He>> takes the bottle back from you. You already forgot what exactly had you so upset earlier.
<br><br>
<<link [[Next|Avery Hotel 5]]>><<endevent>><<set $phase to 3>><</link>>
<br>
<</if>><<effects>><<set $underlowerwet to 0>><<set $underupperwet to 0>>
<<npc Avery>><<person1>>
<<if $phase is 0>>
<<He>> pauses for a moment. "On second thought, perhaps it would be best if you went home early. Unless you could stand to spend the night with me," <<he>> says, throwing <<his>> arms up in the air.
<<elseif $phase is 1>>
You take Avery's hand as <<he>> pulls you from the hot tub. The two of you dry off and get dressed before walking back into the suite. <<He>> winces as <<he>> sees the time. "It's been a lovely night. Would you care to spend the rest of it with me? Or would you prefer I take you home?"
<<elseif $phase is 2>>
<<He>> leads you back into the suite after you both get dressed, with an arm around your waist. "That was wonderful." <<His>> look of satisfaction fades to disappointment as <<he>> notices the time. <<He>> yawns. "I could take you home early, if you want."
<<elseif $phase is 3>>
<<He>> seals the bottle, glancing over to a clock on the wall. "It's getting quite late, and I think you could use some rest. Would you care to spend the night with me?"
<</if>>
<br><br>
<<link [[Say you'll stay for the night (9:00)|Avery Hotel Stay]]>><<set $endear += 20>><<npcincr Avery love 1>><</link>><<ggendear>><<glove>>
<br>
<<link [[Say you want to go home|Avery Hotel Early End]]>><<clotheson>><<set $endear -= 10>><</link>><<lendear>>
<br><<effects>><<pass 60>>
Avery smiles at you. "That's what I like to hear." <<He>> walks over to the suite's wardrobe, opening it and revealing a set of babydoll lingerie as well as a set of normal pajamas. "Go ahead and get changed." <<He>> lies back on the bed.
<br><br>
<<link [[Wear the lingerie|Avery Hotel Lingerie]]>><</link>>
<br>
<<link [[Wear the pajamas|Avery Hotel Pajamas]]>><</link>>
<br><<effects>>
<<undress "averyhotel">>
<<set $uppertemp to "init">><<upperwear 17>><<set $worn.upper.colour to either("black", "blue", "brown", "green", "pink", "purple", "red", "tangerine")>>
You put on the babydoll lingerie.
<<if $player.gender_appearance is "m" and $background isnot "crossdresser">>
You feel intense embarassment. Avery giggles. "It'll look cute on you!"
<</if>>
<br><br>
<<if $phase is 2>>
Avery seems to have enjoyed watching you. <<He>> pats the bed next to <<him>>. As you lay down, <<he>> pulls you close to <<his>> chest, and flicks off the lights. "Goodnight, and thank you for such a pleasent evening."
<br><br>
<<link [[Sleep|Avery Hotel Morning]]>><<set $sleephour to 8>><</link>>
<<else>>
You can't help but feel <<his>> eyes on you even as you get dressed. You turn back to face <<him>>, surprised to see <<him>> sitting on the bed in only <<his>> underwear. You can't help but wonder how <<he>> undressed so quickly and quietly.
There’s a glint in <<his>> eye as <<he>> pats the bed to motion you over.
<br><br>
You sit down and <<he>> turns towards you, eyes glancing down your body before <<he>> pins you down against the sheets. "Is it cocky to admit that I wanted that on you just to take it off?"
<br><br>
<<link [[Kiss|Avery Hotel Sex]]>><<set $endear += 10>><<set $sexstart to 1>><</link>><<promiscuous1>><<gendear>>
<br>
<<link [[Roll Over|Avery Hotel No No No No Sex]]>><<npcincr Avery love -1>><<npcincr Avery rage 3>><</link>><<llove>><<garage>>
<br>
<<if $submissive lte 500>>
<<link [[Get on top|Avery Hotel Sex]]>><<def 1>><<set $phase to 1>><<set $sexstart to 1>><<set $endear += 10>><</link>><<promiscuous1>><<defianttext>><<gendear>>
<br>
<</if>>
<</if>><<effects>>
<<undress "averyhotel">>
<<set $uppertemp to "init">><<upperwear 2>><<set $worn.upper.colour to either("black", "blue", "brown", "green", "pink", "purple", "red", "tangerine")>>
<<set $lowertemp to "init">><<lowerwear 2>><<set $worn.lower.colour to either("black", "blue", "brown", "green", "pink", "purple", "red", "tangerine")>>
You put on the pajamas.
<br><br>
<<if $phase is 2>>
Avery seems to have enjoyed watching you. <<He>> pats the bed next to <<him>>. As you lay down, <<he>> pulls you close to <<his>> chest, and flicks off the lights. "Goodnight, and thank you for such a pleasent evening."
<br><br>
You drift off to sleep under the covers in Avery's arms.
<br><br>
<<link [[Sleep|Avery Hotel Morning]]>><<set $sleephour to 8>><</link>><<ltiredness>>
<br>
<<else>>
You can't help but feel <<his>> eyes on you even as you get dressed. You turn back to face <<him>>, surprised to see <<him>> sitting on the bed in only <<his>> underwear. You can't help but wonder how <<he>> undressed so quickly and quietly.
There’s a glint in <<his>> eye as <<he>> pats the bed to motion you over.
<br><br>
You sit down and <<he>> turns towards you, eyes glancing down your body before <<he>> pins you down against the sheets. "Is it cocky to admit that I wanted that on you just to take it off?"
<br><br>
<<link [[Kiss|Avery Hotel Sex]]>><<set $phase to 0>><<set $sexstart to 1>><<set $endear += 10>><</link>><<promiscuous1>><<gendear>>
<br>
<<link [[Roll over|Avery Hotel No No No No Sex]]>><<npcincr Avery love -1>><<npcincr Avery rage 3>><</link>><<llove>><<garage>>
<br>
<<if $submissive lte 500>>
<<link [[Get on top|Avery Hotel Sex]]>><<def 1>><<set $phase to 1>><<set $sexstart to 1>><<set $endear += 10>><</link>><<promiscuous1>><<defianttext>><<gendear>>
<br>
<</if>>
<</if>>
<br><<if $sexstart is 1>>
<<set $sexstart to 0>>
<<consensual>>
<<set $consensual to 1>>
<<neutral 1>>
<<maninit>>
<<set $enemytrust += 100>>
<<if $phase is 0>>
You kiss <<him>>, and you start exploring each other. <<takeKissVirginity "Avery" `($dateCount.Avery?"loveInterest":"romantic")`>>
<<else>>
You lock your legs around <<him>> and force <<him>> to flip over, ending up on top.
<</if>>
<<promiscuity1>>
<</if>>
<<effects>>
<<effectsman>><<man>>
<<stateman>>
<br><br>
<<actionsman>>
<<if $finish is 1>>
<span id="next"><<link [[Next|Avery Hotel Sex Finish]]>><</link>></span><<nexttext>>
<<elseif $enemyhealth lte 0>>
<span id="next"><<link [[Next|Avery Hotel Sex Finish]]>><</link>></span><<nexttext>>
<<elseif $enemyarousal gte $enemyarousalmax>>
<span id="next"><<link [[Next|Avery Hotel Sex Finish]]>><</link>></span><<nexttext>>
<<else>>
<span id="next"><<link [[Next|Avery Hotel Sex]]>><</link>></span><<nexttext>>
<</if>><<effects>>
<<if $enemyarousal gte $enemyarousalmax>>
<<ejaculation>>
"Good <<girl>>," <<he>> pants, before planting another kiss on your lips. <<takeKissVirginity "Avery" `($dateCount.Avery?"loveInterest":"romantic")`>>
<<larage>><<npcincr Avery rage -5>><<glove>><<npcincr Avery love 3>>
<br><br>
<<tearful>> you drift off to sleep under the blankets in Avery's arms.
<br><br>
<<endcombat>>
<<link [[Next|Avery Hotel Morning]]>><<set $sleephour to 8>><</link>><<ltiredness>>
<br>
<<elseif $enemyhealth lte 0>>
<<averyscore>>
You manage to push <<him>> off the bed. <<He>> hits <<his>> head on a bedside table. <<tearful>> you take the opportunity to scramble out of bed in the dark and rush towards the door, grabbing your clothes on the way. You can hear Avery’s footsteps as you wrench the door open and run towards the stairs. Your footsteps thunder as you stomp down all the steps and burst through the back exit.
<br><br>
You find yourself in the commercial alleyways.
<br><br>
<<clotheson>>
<<endcombat>>
<<endevent>>
<<link [[Next|Commercial alleyways]]>><<storeon "averyhotel">><<set $eventskip to 1>><</link>>
<br>
<<else>>
"As you wish," <<he>> says, rolling over. <<set $endear -=10>><<lendear>>
<br><br>
<<tearful>> you drift off to sleep under the blankets in Avery's arms.
<br><br>
<<endcombat>>
<<link [[Next|Avery Hotel Morning]]>><<set $sleephour to 8>><</link>><<ltiredness>>
<br>
<</if>><<effects>>
You roll over, forcing Avery off of you.
<<if $submissive gte 1150>>
"I'm really tired, I'm sorry." You curl up and tug the blankets over yourself.
<<elseif $submissive lte 850>>
"Get off of me." You angrily turn over and pull the blanket up.
<<else>>
"I don’t want to." Your back faces <<him>> as you pull the cover over yourself.
<</if>>
<br><br>
You hear <<him>> mumble something, but <<he>> quickly rolls over and goes quiet.
<br><br>
<<link [[Next|Avery Hotel Morning]]>><<set $sleephour to 8>><</link>><<ltiredness>>
<br><<sleep>><<effects>>
<<sleepeffects>>
<<averyscore>>
<br><br>
<<storeon "averyhotel">>
You wake up to Avery already dressed and your <<if $worn.upper.set is $worn.lower.set>>$worn.upper.name<<else>>$worn.upper.name and $worn.lower.name<</if>> laying on the end of the bed, neatly folded. "Good morning."
<br><br>
<<if $submissive gte 1150>>
"M... morning,"
<<elseif $submissive lte 850>>
"Morning, hot stuff,"
<<else>>
"Good morning,"
<</if>>
you say.
<<endevent>><<npc Avery>><<person1>>
You reach for your clothes. <<He>> quickly lifts them up away from you, before playfully throwing them at you.
<br><br>
<<if $endear gte 60>>
"Last night was wonderful. Thank you for indulging me," <<he>> says.
<<elseif $endear gte 30>>
"Thank you for the pleasant evening," <<he>> says.
<<else>>
"Hurry up and get dressed," <<he>> says. "And try not to embarrass me on the way out."
<</if>>
<br><br>
<<He>> gathers <<his>> things and takes the room key from you. <<He>> leads you to the lobby and back to <<his>> car, which is waiting in front. You glance back at the hotel as <<he>> drives you home.
<br><br>
Once back at the orphanage <<he>> opens <<his>> heavy <<wallet>> and thumbs through the cash. <<He>> holds out <span class="gold">£<<print ($NPCName[$NPCNameList.indexOf("Avery")].love * 10 + $endear * 10 + 10)>></span>. "You should buy something nice. My treat."
<br><br>
You reach for the money, but <<he>> lifts it away from you. "First," <<he>> taps <<his>> lips with a smile.
<br><br>
<<link [[Kiss|Avery Hotel Kiss]]>><<npcincr Avery love 1>><</link>><<glove>>
<br>
<<link [[Refuse|Avery Hotel Kiss Refuse]]>><</link>>
<br><<effects>>
<<set $money += (($NPCName[$NPCNameList.indexOf("Avery")].love * 10 + $endear * 10 + 10) * 100)>>
You lean in and kiss Avery. <<He>> smiles and hands you the money. You climb from the car. <<He>> watches you for a moment before driving away. <<takeKissVirginity "Avery" `($dateCount.Avery?"loveInterest":"romantic")`>>
<br><br>
<<endevent>>
<<link [[Next|Domus Street]]>><<set $eventskip to 1>><</link>>
<br><<effects>>
<<set $money += (($NPCName[$NPCNameList.indexOf("Avery")].love * 10 + $endear * 10 + 10) * 100)>>
You push Avery's head to the side. <<Hes>> about to say something, but notices someone watching from the window of the orphanage. <<He>> hands you the money. You climb from the car, and <<he>> watches you for a moment before driving away.
<br><br>
<<endevent>>
<<link [[Next|Domus Street]]>><<set $eventskip to 1>><</link>>
<br><<sleep>><<effects>>
<<sleepeffects>>
You wake up some time later to the sound of a television. You're snuggled right up to Avery on the bed, fully clothed.
<br><br>
<<He>> looks down to you and smiles. "Good evening, sunshine. I didn't expect the drink to have that much of an effect on you. You went right off to sleep after drinking it. For a little while, I debated on calling an ambulance, but then I heard you snoring." You feel too weak to move.
<br><br>
"You'll be out of it for a while. But you should find your head a lot more clear now." <<His>> words ring true. You hardly remember what had you so upset before. You suddenly feel yourself being lifted from the bed. "I had better take you home. You need rest more than anything now." Your consciousness begins to slip again.
<br><br>
When your eyes open again, you're being lifted out of Avery's car. Your vision is blurry, but you think you can see the orphanage getting closer each time you blink.
<br><br>
<<link [[Next|Avery Hotel Trauma End]]>><</link>>
<br><<set $location to "home">><<set $outside to 0>><<effects>>
<<endevent>><<npc Avery>><<person1>><<generate2>><<person2>>
<<averyscore>>
<<set $money += (($NPCName[$NPCNameList.indexOf("Avery")].love * 10 + $endear * 10 + 10) * 100)>>
<br><br>
As the door to the orphanage opens, Avery comes face to face with an orphan. <<person2>><<He>> opens <<his>> mouth to speak, but is silenced when Avery holds out a bundle of money. "I was never here. Understand?" <<He>> looks ecstatic, <<his>> hands trembling with the money. "Of course! Th-thank you so much <<person1>><<sir>>!" <<person2>><<He>> begins thumbing through the money as <<he>> quietly trots away.
<br><br>
Avery carries you all the way to your room, laying you in your bed. "Thank you for the pleasent evening, and I hope you feel better in the morning." On <<person1>><<his>> way out, <<he>> leaves <span class="gold">£<<print ($NPCName[$NPCNameList.indexOf("Avery")].love * 10 + $endear * 10 + 10)>></span> behind for you.
<br><br>
<<link [[Next|Bedroom]]>><<endevent>><</link>>
<br><<effects>>
<<endevent>><<npc Avery>><<person1>>
<<averyscore>>
<<if $endear gte 60 or $phase is 2>>
<<set $money += (($NPCName[$NPCNameList.indexOf("Avery")].love * 10 + $endear * 10 + 10) * 100)>>
<<He>> nods, smiling. <<He>> begins thumbing through some money, handing you <span class="gold">£<<print ($NPCName[$NPCNameList.indexOf("Avery")].love * 10 + $endear * 10 + 10)>></span>. "You should buy something nice for yourself. My treat."
<br><br>
<<He>> takes you by the hand again, leading you out of the suite and to the lobby. It takes <<him>> a few minutes to get you checked out, but soon enough the two of you are on your way to the orphanage. <<He>> seems happy enough with your behavior.
<br><br>
<<He>> drops you off on Domus Street, thanking you again and lingering for a moment before driving away.
<br><br>
<<link [[Next|Domus Street]]>><<set $eventskip to 1>><</link>>
<br>
<<elseif $endear gte 30>>
<<set $money += (($NPCName[$NPCNameList.indexOf("Avery")].love * 10 + $endear * 10 + 10) * 100)>>
<<He>> nods. <<He>> begins thumbing through some money, holding out <span class="gold">£<<print ($NPCName[$NPCNameList.indexOf("Avery")].love * 10 + $endear * 10 + 10)>></span>.
<br><br>
<<He>> takes you by the hand again, leading you out of the suite and to the lobby. It takes <<him>> a few minutes to get you checked out, but soon enough the two of you are on your way to the orphanage. "I hope you can spend the night next time."
<br><br>
<<He>> drops you off on Domus Street, lingering for a moment before driving away.
<br><br>
<<link [[Next|Domus Street]]>><<set $eventskip to 1>><</link>>
<br>
<<elseif $endear gte 0>>
<<set $money += (($NPCName[$NPCNameList.indexOf("Avery")].love * 1 + $endear * 1 + 10) * 100)>>
<<He>> frowns. "You're lucky you didn't behave this way in public." <<He>> begins thumbing through some money, holding out <span class="red">£<<print ($NPCName[$NPCNameList.indexOf("Avery")].love * 1 + $endear * 1 + 10)>></span>.
<br><br>
<<He>> grabs you by the hand and starts to pull you out of the suite, causing you to stumble a bit. It takes <<him>> a few minutes to get you checked out, but soon enough the two of you are on your way to the orphanage. "I'll think twice about suggesting something so intimate next time."
<br><br>
<<He>> drops you off on Domus Street, lingering for a moment before driving away.
<br><br>
<<link [[Next|Domus Street]]>><<set $eventskip to 1>><</link>>
<br>
<<else>>
<<set $money += (($NPCName[$NPCNameList.indexOf("Avery")].love * 1 + $endear * 1 + 10) * 100)>>
"Unbelievable."<<He>> quickly thrusts some money into your hands. Before you can count it, you're pushed out into the hallway, and you hear the door click shut behind you.
<br><br>
It's easy enough to find your way back to the elevators, and down to the lobby. You leave the hotel alone, exiting out into the cold night air on High Street. You count the money, and the total comes up to <span class="red">£<<print ($NPCName[$NPCNameList.indexOf("Avery")].love * 1 + $endear * 1 + 10)>></span>.
<br><br>
<<link [[Next|High Street]]>><<set $eventskip to 1>><</link>>
<br>
<</if>>
<br><br><<set $outside to 0>><<effects>>
Avery pulls up outside the mansion proper, an opulent building even by the standards of this part of town. Another servant opens the door. Avery throws them the keys as <<he>> loops around the front of the vehicle.
<br><br>
<<if $pronoun is "m">>
<<He>> holds out <<his>> arm.
<br><br>
<<link [[Take it|Avery Party Arm]]>><<npcincr Avery love 1>><<set $endear += 10>><</link>><<glove>><<gendear>>
<br>
<<link [[Refuse|Avery Party Arm Refuse]]>><<def 1>><<npcincr Avery rage 5>><<npcincr Avery love -1>><<set $endear -= 5>><</link>><<garage>><<llove>><<lendear>>
<br>
<<else>>
<<He>> hooks <<his>> arm around yours, and tries to lead you toward the door.
<br><br>
<<link [[Allow|Avery Party Arm]]>><<npcincr Avery love 1>><<set $endear += 10>><</link>><<glove>><<gendear>>
<br>
<<link [[Push away|Avery Party Arm Refuse]]>><<def 1>><<npcincr Avery rage 5>><<npcincr Avery love -1>><<set $endear -= 5>><</link>><<garage>><<llove>><<lendear>>
<br>
<</if>>
<br><br><<effects>>
<<if $pronoun is "m">>
You hook your arm around Avery's, and <<he>> leads you to the door.
<<else>>
Avery holds your arm tight as <<he>> leads you to the door.
<</if>>
<br><br>
<<link [[Next|Avery Party 2]]>><</link>>
<br><<effects>>
<<if $pronoun is "m">>
You spurn Avery's gesture. <<He>> takes the hint, but <<his>> fist clenches as it returns to <<his>> side.
<<else>>
You shake Avery's arm free. <<He>> takes the hint, but <<his>> fist clenches as it returns to <<his>> side.
<</if>>
Together, but separate, you walk up to the door.
<br><br>
<<link [[Next|Avery Party 2]]>><</link>>
<br><<effects>>
<<pass 5>><<set $dateCount.Total++>><<set $dateCount.Avery++>>
<<famesocial 10>><<generate2>>
You enter the mansion. Two staircases lead away from the entrance, leaving a circular space in the middle. Servants stand at the room's edge, hands at their sides and heads held high, waiting to see to any need that might arise. You hear the clatter of glasses and sophisticated music from further within.
<br><br>
A <<person2>><<person>> approaches Avery, and grasps <<person1>><<his>> hand.
<br><br>
<<person2>>
<<if $rng gte 81>>
"Ah, Avery," <<he>> says. "So glad you could make it."
<<elseif $rng gte 61>>
"My friend," <<he>> says. "Back to your devilry I see."
<<elseif $rng gte 41>>
"Pleased you could make it," <<he>> says.
<<elseif $rng gte 21>>
"It's a pleasure to meet you at last," <<he>> says.
<<else>>
"Glad to see you," <<he>> says. "Though I hope you don't cause a scene this time."
<</if>>
<br><br>
<<He>> turns to you.
<<if $worn.face.type.includes("mask")>>
"Such a mysterious companion. This isn't a masquerade, but I'll let it slide. We all have our secrets."
<<elseif $famesocial gte 1000>>
"Avery must be moving up in the world, to be accompanied by one such as you." <<He>> gives you a small bow.
<<elseif $famesocial gte 600>>
"I'm honoured that you would grace us this evening." <<He>> gives you a small bow.
<<elseif $famesocial gte 400>>
"Thank you for gracing us with your presence this evening."
<<elseif $famesocial gte 200>>
"I recognise your companion, Avery. I admit I expected you to bring a cheap whore again." <<He>> laughs.
<<elseif $famesocial gte 100>>
"A pleasure."
<<elseif $famesocial gte 30>>
"I don't believe we've met. Welcome."
<<else>>
"This is your companion, Avery? You'll have to tell me where you find such cute <<girls>>."
<</if>>
<br><br>
Another couple enter behind you, stealing <<his>> attention. "More guests," <<he>> says as <<he>> passes. "Sorry we didn't have long. Have a nice evening."
<br><br>
<<link [[Next|Avery Party 3]]>><</link>>
<br><<effects>>
<<person1>>You and Avery enter a great hall. A band plays in the corner. Well-dressed guests chat in groups as servants weave through them, holding trays of drinks. A few nod at Avery.
<<if $famesocial gte 1000>>
More nod at you.
<<elseif $famesocial gte 600>>
As many nod at you.
<<elseif $famesocial gte 400>>
Some even nod at you.
<<else>>
<</if>>
<br><br>
You accompany Avery as <<he>> schmoozes. How do you want to behave?
<br><br>
<<link [[Cute|Avery Party Cute]]>><<sub 1>><<npcincr Avery love 1>><<set $endear += 10>><</link>><<glove>><<gendear>>
<br>
<<link [[Polite|Avery Party Polite]]>><<npcincr Avery love 3>><<set $endear += 10>><</link>><<gglove>>
<br>
<<link [[Aloof|Avery Party Aloof]]>><<def 1>><<npcincr Avery love 5>><<set $endear -= 5>><</link>><<ggglove>><<lendear>>
<br><<effects>>
<<pass 15>>
You practically hang off Avery's arm. You laugh at <<his>> jokes, and the jokes of those <<he>> talks to. When someone addresses you directly, you look to Avery as if unsure, and let <<him>> speak for you. You think <<he>> likes it this way.
<br><br>
A servant offers you a drink. Avery nods at you.
<br><br>
<<link [[Drink|Avery Party Drink]]>><<set $drunk += 120>><<set $endear += 10>><</link>><<gendear>>
<br>
<<link [[Refuse|Avery Party Drink Refuse]]>><</link>><<set $endear -= 5>><<lendear>>
<br><<effects>>
<<pass 15>>
You do your best to be polite. You speak when addressed directly. You responses are concise. Avery seems impressed.
<br><br>
A servant offers you a drink. Avery nods at you.
<br><br>
<<link [[Drink|Avery Party Drink]]>><<set $drunk += 120>><<set $endear += 10>><</link>><<gendear>>
<br>
<<link [[Refuse|Avery Party Drink Refuse]]>><</link>><<set $endear -= 5>><<lendear>>
<br><<effects>>
<<pass 15>>
You ignore their conversations, as if beneath you. You give only curt responses when addressed directly. Avery doesn't look amused, yet there's a thirst that wasn't present before.
<br><br>
A servant offers you a drink. Avery nods at you.
<br><br>
<<link [[Drink|Avery Party Drink]]>><<set $drunk += 120>><<set $endear += 10>><</link>><<gendear>>
<br>
<<link [[Refuse|Avery Party Drink Refuse]]>><</link>><<set $endear -= 5>><<lendear>>
<br><<effects>>
You take a drink from the tray, and sip. You assume it's expensive, but it's a little bitter. Avery takes a glass for <<himself>>.
<br><br>
<<link [[Next|Avery Party 4]]>><</link>>
<br><<effects>>
You refuse the drink. Avery takes two when offered the tray, and turns to you.
<br><br>
"It's impolite to refuse to drink at a function." <<He>> whispers, offering one of the glasses. "At least take one to hold."
<br><br>
<<link [[Take|Avery Party Drink Take]]>><<npcincr Avery love 1>><</link>><<glove>>
<br>
<<link [[Refuse|Avery Party Drink Refuse 2]]>><<npcincr Avery love -1>><</link>><<llove>>
<br><<effects>>
You take the offered glass. Avery eases up. "Good."
<br><br>
<<link [[Next|Avery Party 4]]>><</link>>
<br><<effects>>
<<if $submissive gte 1150>>
"I-I'm sorry," you say. "I don't want to."
<<elseif $submissive lte 850>>
"I said no," you say. "That's the end of it."
<<else>>
"I'm sorry," you say. "I just don't want to."
<</if>>
<br><br>
"Suit yourself," Avery says, anger tinging <<his>> voice. "Try not to show me up."
<br><br>
<<link [[Next|Avery Party 4]]>><</link>>
<br><br><<effects>>
<<set $rng to 2>>
<<if $rng is 1>>
You hear a clink of metal on glass. The <<person2>><<person>> stands at the end of the room, beside a set of open doors. Everyone turns to listen.
<br><br>
"Thank you for joining me this evening," the <<person>> says, smiling over the audience. "If you'd like to follow me outside, I have something to show you."
<br><br>
The excited guests shuffle through the open doors, you and Avery with them. A tall pavilion has been set up beside a fountain, with one side open to the garden, facing a set of stands. You and Avery take a seat.
<br><br>
<<elseif $rng is 2>>
The band playing in the corner conclude their tune. They wait for the applause to die down before starting the next. This one is more upbeat. Avery holds out <<person1>><<his>> hand. "Can I have this dance?"
<br><br>
<<link [[Take Avery's hand|Avery Party Dance]]>><<npcincr Avery love 1>><<set $endear += 10>><</link>><<glove>><<gendear>>
<br>
<<link [[Refuse|Avery Party Dance Refuse]]>><<npcincr Avery love -1>><<set $endear -= 50>><</link>><<garage>><<llove>><<lendear>>
<br>
<<else>>
"Welcome everyone," <<he>> says. "I see some new faces among the old tonight."
<</if>><<effects>>
You take <<his>> hand, and <<he>> pulls you into a dance. Other couples are doing likewise, up and down the hall.
<br><br>
<<link [[Follow Avery's Lead|Avery Party Dance Follow]]>><<sub 1>><<npcincr Avery love 1>><<set $endear += 10>><</link>><<glove>><<gendear>>
<br>
<<link [[Take the lead|Avery Party Dance Lead]]>><<def 1>><</link>><<dancedifficulty 1 600>>
<br><<effects>>
You refuse to take Avery's hand. <<He>> glances around the room. Other couples are beginning to dance.
<br><br>
Avery steps closer, and grasps your arm. "Don't show me up," <<he>> whispers. "Don't you dare."
<br><br>
<<link [[Go along with it|Avery Party Dance Follow]]>><<sub 1>><<npcincr Avery love 1>><</link>><<glove>>
<br>
<<link [[Shove Avery|Avery Party Dance Shove]]>><<npcincr Avery rage 3>><<npcincr Avery love -1>><<set $endear -= 5>><</link>><<ggarage>><<llove>><<lendear>>
<br><<effects>>
You follow Avery's lead. <<Hes>> a good dancer, and you soon attract a small audience. You're out of breath when the music concludes. Your audience applauds. Avery holds you close as <<he>> bows, <<his>> hand resting on your thigh. <<danceskilluse>>
<br><br>
You and Avery continue to dance until the party winds down. Avery bids <<his>> acquaintances farewell, and together you leave the mansion.
<br><br>
<<link [[Next|Avery Party End]]>><</link>><<effects>>
Avery tries to pull you in one direction, but you pull <<him>> in another.
<<if $danceskill gte random(1, 600)>>
<<He>> resists for a moment, <span class="green">but then goes along with it.</span>
<<if $danceskill gte 600>>
You're good at this, after all.
<<elseif $danceskill gte 400>>
You're a confident dancer, but you're careful not to show <<him>> up.
<<elseif $danceskill gte 100>>
It's not your first dance, but you worry you'll show <<him>> up. However, you manage to follow the music without problem.
<<else>>
You worry you'll show <<him>> up, until you notice the other dancers are novices themselves.
<</if>>
Avery dances well. You've soon attracted quite an audience. <<danceskilluse>><<gglove>><<ggendear>><<npcincr Avery love 3>><<set $endear += 20>>
<br><br>
You continue dancing. The other couples stop, more interested in watching you and Avery. All except one other couple, who have attracted an audience of their own.
<br><br>
<<link [[Next|Avery Party Dance Competition]]>><</link>>
<br>
<<else>>
<span class="red">Your feet get tangled,</span> and you're both left sprawled on the floor. Several people laugh. Avery tries to laugh it off <<himself>>, but you're sure <<hes>> angry. <<danceskilluse>><<garage>><<llove>><<lendear>><<npcincr Avery rage 5>><<npcincr Avery love -1>><<set $endear -= 5>><<gstress>><<stress 6>><<gpain>><<pain 6>>
<br><br>
You sit out the rest of the dance, and watch the other couples. Avery doesn't say much, even when the party wraps up and several guests approach to bid <<him>> goodbye. It doesn't help that a few make jabs at the mishap on the dance floor.
<br><br>
<<link [[Next|Avery Party End]]>><</link>>
<br>
<</if>><<effects>>
<<generate3>><<person3>>
"Such a fine pair of couples. I think it's time for an impromptu dance competition," the <<person2>><<person>> announces. "One couple dances. Then the other. Everyone gets a vote on the winner. How about it?"
<br><br>
The guests like the idea. So does Avery, and the other couple. Particularly one of them, a <<person3>><<person>>, who gives you a sly smile.
<br><br>
<<link [[Dance|Avery Party Dance Accept]]>><<npcincr Avery love 1>><<set $endear += 10>><</link>><<glove>><<gendear>>
<br>
<<link [[Refuse|Avery Party Dance Competition Refuse]]>><<set $endear -= 5>><</link>><<lendear>>
<br><<effects>>
The other couple are up first. The musicians begin a new piece, faster still than anything they've played yet. The couple manage to keep up.
<<if $danceskill gte 800>>
They're good. Really good. But you think you're better.
<<elseif $danceskill gte 400>>
They're good. Really good. Winning would be a challenge.
<<else>>
They're good. Really good. You don't like your chances.
<</if>>
<br><br>
<<person3>><<if $pronoun is "m">>
The <<person>> looks smart in <<his>> suit, but you notice they avoid any moves that would put any strain on it. Even when the dance calls for it.
<<else>>
The <<persons>> skirt flares as <<he>> moves, but you notice they avoid any moves that might flare it too high. Even when the dance calls for it.
<</if>>
<br><br>
<<link [[Compete fairly|Avery Party Dance Fair]]>><</link>><<dancedifficulty 1 1000>>
<br>
<<if $promiscuity gte 15>>
<<link [[Cheat|Avery Party Dance Cheat]]>><<npcincr Avery love 1>><<set $endear += 10>><</link>><<promiscuous2>><<glove>><<gendear>>
<br>
<</if>><<effects>>
The couple finish to uproarious applause. It's your turn. You and Avery take each other's arms, and begin.
<br><br>
<<if $danceskill gte random(1, 1000)>>
<span class="green">You dance well,</span> elegant and sophisticated. Avery is happy to follow your lead. You catch a glimpse of the <<person3>><<person>> frowning as <<he>> watches. <<if $submissive lte 850>>You stick out your tongue.<</if>>
<<danceskilluse>>
<br><br>
<<if $rng gte 51>>
You twirl away from Avery, close to the audience. When you try to reunite however, you meet resistance. The <<person3>><<person>> reaches from the crowd, <span class="pink">and clutches your $worn.lower.name.</span> <<He>> tugs.
<<set $worn.lower.integrity -= 50>>
<br><br>
<<if $worn.lower.integrity lte 0>>
<<integritycheck>><<exposure>>
With a sickening tearing sound, your clothes rip free from your body, remaining in the <<persons>> grasp.
<<if $worn.under_lower.type.includes("naked")>>
You're left naked from the waist down, in the middle of the room, your <<genitals>> and <<bottom>> the centre of attention. <<covered>>
<br><br>
<<fameexhibitionism 30>>
<<if $exhibitionism gte 75>>
<<link [[Keep dancing|Avery Party Dance Naked]]>><</link>><<exhibitionist5>>
<br>
<</if>>
<<link [[Run|Avery Party Dance Run]]>><<trauma 6>><<stress 6>><</link>><<gtrauma>><<gstress>>
<<else>>
You're left with just your $worn.under_lower.name covering you from the waist down, in the middle of the room, the centre of attention. <<covered>>
<br><br>
<<fameexhibitionism 10>>
<<if $exhibitionism gte 35>>
<<link [[Keep dancing|Avery Party Dance Undies]]>><</link>><<exhibitionist3>>
<br>
<</if>>
<<link [[Run|Avery Party Dance Run]]>><<trauma 6>><<stress 6>><</link>><<gtrauma>><<gstress>>
<br>
<</if>>
<<else>>
You tear your clothes free from <<his>> grip. They're worse for wear, but should hold up. You return and finish the dance.
<br><br>
The music comes to a stop, and the guests applaud. You and Avery are the clear winners. You bow.
<<gglove>><<ggendear>><<npcincr Avery love 3>><<set $endear += 20>><<famesocial 10>>
<br><br>
<<earnFeat "Ballroom Show-off">>
You and Avery are surrounded by admirers until the party winds down. Together you leave the mansion.
<br><br>
<<link [[Next|Avery Party End]]>><</link>>
<br>
<</if>>
<<else>>
The music comes to a stop, and the guests applaud. You and Avery are the clear winners. You bow.
<<gglove>><<ggendear>><<npcincr Avery love 3>><<set $endear += 20>><<famesocial 10>>
<br><br>
<<earnFeat "Ballroom Show-off">>
You and Avery are surrounded by admirers until the party winds down. Together you leave the mansion.
<br><br>
<<link [[Next|Avery Party End]]>><</link>>
<br>
<</if>>
<<else>>
<span class="red">Unfortunately,</span> Avery isn't happy to take your lead with so many watching, and you keep stepping on each other's feet. You catch a glimpse of the <<person3>><<person>>, a smug smile on <<his>> face. <<danceskilluse>><<lendear>><<set $endear -= 10>>
<br><br>
By the time the music stops, it's clear you've lost. The audience applaud anyway, though it's muted compared to what your competition received.
<br><br>
Avery bids <<his>> acquaintances farewell as the party winds down, and together you leave the mansion.
<br><br>
<<link [[Next|Avery Party End]]>><</link>>
<</if>><<effects>>
Heart racing and face reddening you flee the room, finding refuge in a pantry. Avery arrives soon after, carrying a towel.
<br><br>
"Believe me," <<he>> says as you reach for it. "I'm going to cause a fuss over this. It was uncalled for." Despite <<his>> words, <<he>> doesn't look upset. As your fingers brush the fabric, <<he>> pulls it away from you.
<br><br>
"Let's have a little peek first," <<he>> says. "Or you can walk home like that." You can't tell if <<hes>> joking.
<br><br>
<<if !$worn.under_lower.type.includes("naked")>>
<<if $exhibitionism gte 15>>
<<link [[Flaunt|Avery Party Dance Undies Flaunt]]>><<set $endear += 20>><</link>><<exhibitionist2>><<ggendear>>
<br>
<</if>>
<<link [[Show|Avery Party Dance Show]]>><<sub 1>><<trauma 6>><<stress 6>><<set $endear += 20>><</link>><<gtrauma>><<gstress>><<ggendear>>
<br>
<<link [[Refuse|Avery Party Dance Naked Refuse]]>><<def 1>><<set $endear -= 10>><<npcincr Avery rage 5>><</link>><<garage>><<llendear>>
<br>
<<else>>
<<if $exhibitionism gte 55>>
<<link [[Flaunt|Avery Party Dance Naked Flaunt]]>><<set $endear += 30>><</link>><<exhibitionist4>><<gggendear>>
<br>
<</if>>
<<link [[Show|Avery Party Dance Show]]>><<sub 1>><<trauma 6>><<stress 6>><<set $endear += 30>><</link>><<gtrauma>><<gstress>><<gggendear>>
<br>
<<link [[Refuse|Avery Party Dance Naked Refuse]]>><<def 1>><<set $endear -= 5>><<npcincr Avery rage 5>><</link>><<garage>><<lendear>>
<br>
<</if>>
<br><br><<effects>>
<<if $submissive gte 1150>>
"Y-you want to see more of me?" you ask, acting coy.
<<elseif $submissive lte 850>>
"I bet you're loving this," you say.
<<else>>
"Of course you want to see more," you say. "Everyone does."
<</if>>
<<if $leftarm is "bound" and $rightarm is "bound">>
You turn to face Avery, letting <<him>> get a clear view of your $worn.under_lower.name.
<<else>>
You move your hand, letting <<him>> glimpse the outline of your <<genitals>> through your $worn.under_lower.name.
<</if>>
<<exhibitionism4>>
Avery stares for a moment, then kneels in front of you. "Allow me." <<He>> wraps on towel around your waist. <<Hes>> in no hurry.
<br><br>
<<towelup>>
<<link [[Next|Avery Party Dance Return]]>><</link>>
<br><<effects>>
<<if $submissive gte 1150>>
"Y-you want to see more of me?" you ask, acting coy.
<<elseif $submissive lte 850>>
"I bet you're loving this," you say.
<<else>>
"Of course you want to see more," you say. "Everyone does."
<</if>>
<<if $leftarm is "bound" and $rightarm is "bound">>
You turn to face Avery, letting <<him>> get a clear view of your <<genitals>>.
<<else>>
You move your hand, letting <<him>> glimpse your <<genitals>> before covering again. You hold your hand apart from your body and try to look embarrassed, aware that you're not concealing anything.
<</if>>
<<exhibitionism4>>
Avery stares for a moment, then kneels in front of you. "Allow me." <<He>> wraps the towel around your waist. <<Hes>> in no hurry.
<br><br>
<<towelup>>
<<link [[Next|Avery Party Dance Return]]>><</link>>
<br><<effects>>
You close your eyes first. Maybe it'll make things easier.
<<if $leftarm is "bound" and $rightarm is "bound">>
You turn to face Avery, giving <<him>> a clear view of your <<undies>>. You resist the urge to run and hide.
<<else>>
You move your hand behind your back, exposing your <<undies>> to Avery. You resist the urge to cover back up, or run and hide.
<</if>>
<br><br>
Avery stares for a moment, then knees in front of you. "Allow me." <<He>> wraps the towel around your waist. <<Hes>> in no hurry.
<br><br>
<<towelup>>
<<link [[Next|Avery Party Dance Return]]>><</link>>
<br><<effects>>
<<if $submissive gte 1150>>
"P-please no," you say. "It's too embarrassing."
<<elseif $submissive lte 850>>
"Fuck off," you say. "I don't need your help."
<<else>>
"I can't," you say. "It's too embarrassing."
<</if>>
<br><br>
<<if $NPCName[$NPCNameList.indexOf("Avery")].rage gte random(20, 100)>><<set $averyragerevealed to 1>>
Avery stares at you a moment, <span class="red">then bunches the towel in <<his>> fist.</span> "I made a fair request," <<he>> says, <<his>> voice cracking with anger. "You can see yourself home." <<He>> leaves the pantry.
<br><br>
<<averyscore>>
You peek out after <<him>>. Maybe you should call for help.
<br><br>
<<endevent>>
<<link [[Call for help|Avery Party Dance Call]]>><</link>>
<br>
<<link [[Search for something to cover with|Avery Party Dance Search]]>><</link>>
<br>
<<else>>
Avery stares at you a moment, then throws you the towel. "Fine," <<he>> says, a twinge of irritance in <<his>> voice. You cover yourself.<<towelup>>
<br><br>
<<link [[Next|Avery Party Dance Return]]>><</link>>
<br>
<</if>><<effects>>
<<generate1>><<person1>>
You sneak from the pantry. <<covered>> You're searching a cupboard when a <<person>> dressed in servant's garb rounds a corner. Your heart skips a beat, and you dash back to the pantry.
<br><br>
<<if $submissive gte 1150>>
"P-please help," you say. "I'm indecent from the waist down."
<<elseif $submissive lte 850>>
"You got a towel or anything?" you ask.
<<else>>
"Could you give me a towel or something please?" you ask.
<</if>>
<br><br>
<<if $rng gte 51>>
<<Hes>> blushing. <<He>> leaves the way <<he>> came, and a moment later returns carrying a towel. <<He>> hands it to you, and leaves without a word.
<br><br>
<<towelup>>
<<endevent>>
<<link [[Next|Avery Party End Alone]]>><</link>>
<br>
<<else>>
<<He>> smiles at you. "Sure thing," <<he>> says, walking closer and pulling a towel from <<his>> pocket. "I've got a towel right here." <<He>> darts forward as <<he>> reaches the pantry door, <span class="red">shoving you in.</span> <<He>> closes the door behind <<him>>.
<br><br>
"Fucking <<bitch>>," <<he>> snarls. "Wearing those nice clothes. You think you're better than us. Well, no one can hear you now. I'm gonna put you in your place."
<br><br>
<<link [[Next|Avery Party Rape]]>><<set $molestationstart to 1>><</link>>
<br>
<</if>><<effects>>
You call out from your hiding place. No one responds at first. You hear music playing through the walls, but it's faint, and you're not sure how well your voice carries here.
<br><br>
<<generate1>><<person1>>
You're about to give up when a <<person>> dressed in servant's garb rounds the corner. <<He>> stops when <<he>> sees you peeking from the pantry.
<br><br>
<<if $submissive gte 1150>>
"P-please help," you say. "I'm indecent from the waist down."
<<elseif $submissive lte 850>>
"You got a towel or anything?" you ask.
<<else>>
"Could you give me a towel or something please?" you ask.
<</if>>
<br><br>
<<if $rng gte 51>>
<<He>> looks confused for a moment, then blushes as realisation dawns. <<He>> leaves the way <<he>> came, and a moment later returns carrying a towel. <<He>> hands it to you, and leaves without a word.
<br><br>
<<towelup>>
<<endevent>>
<<link [[Next|Avery Party End Alone]]>><</link>>
<br>
<<else>>
<<He>> smiles at you. "Sure thing," <<he>> says, walking closer and pulling a towel from <<his>> pocket. "I've got a towel right here." <<He>> darts forward as <<he>> reaches the pantry door, <span class="red">shoving you in.</span> <<He>> closes the door behind <<him>>.
<br><br>
"Fucking <<bitch>>," <<he>> snarls. "Wearing those nice clothes. You think you're better than us. Well, no one can hear you now. I'm gonna put you in your place."
<br><br>
<<link [[Next|Avery Party Rape]]>><<set $molestationstart to 1>><</link>>
<br>
<</if>><<if $molestationstart is 1>>
<<set $molestationstart to 0>>
<<controlloss>>
<<violence 1>>
<<neutral 1>>
<<molested>>
<<maninit>>
<<set $enemyanger += 100>>
<</if>>
<<effects>>
<<effectsman>><<man>>
<<stateman>>
<br><br>
<<actionsman>>
<<if $enemyhealth lte 0>>
<span id="next"><<link [[Next|Avery Party Rape Finish]]>><</link>></span><<nexttext>>
<<elseif $enemyarousal gte $enemyarousalmax>>
<span id="next"><<link [[Next|Avery Party Rape Finish]]>><</link>></span><<nexttext>>
<<else>>
<span id="next"><<link [[Next|Avery Party Rape]]>><</link>></span><<nexttext>>
<</if>><<effects>>
<<if $enemyarousal gte $enemyarousalmax>>
<<ejaculation>>
The <<person1>><<person>> looks through the pantry door before leaving.
<br><br>
<<tearful>> you wear the towel <<he>> discarded.
<br><br>
<<clothesontowel>>
<<endcombat>>
<<link [[Next|Avery Party End Alone]]>><</link>>
<<else>>
<<He>> falls backwards, crashing into a shelf and dropping to the floor in a cloud of flour.
<br><br>
<<tearful>> you run from the room. You tie the towel <<he>> dropped around your waist.
<br><br>
<<clothesontowel>>
<<endcombat>>
<<link [[Next|Avery Party End Alone]]>><</link>>
<</if>><<effects>>
You and Avery return to the main hall. No one mentions the incident, but more than a few guests leer in your direction.
<br><br>
The party winds down, and you and Avery leave the mansion.
<br><br>
<<link [[Next|Avery Party End]]>><</link>>
<br><<effects>>
<<famesocial 10>>
<<person1>>
You ignore your predicament, the gasps and leering eyes all around, and continue to dance with just your $worn.under_lower.name to cover you. Avery manages to keep steady despite your state of dress.
<<exhibitionism3>>
<<earnFeat "Ballroom Show-off">>
The music stops, and you and Avery bow. The applause shakes the building. There's no question about who won. A servant dashes up and covers you with a towel.
<<towelup>>
<br><br>
The two of you spend the rest of the party surrounded by a group of admirers. Everyone wants to make your acquaintance. Many cast leering eyes in your direction when they think you're not looking.
<br><br>
The party winds down, and Avery bats away the last of the schmoozers. Together you leave the mansion.
<br><br>
<<link [[Next|Avery Party End]]>><</link>>
<br><<effects>>
<<famesocial 10>>
Your heart thunders in your chest and your whole body tingles, yet you ignore your predicament. You ignore the gasps and leering eyes all around, and continue to dance with your <<genitals>> exposed for everyone to see. Avery manages to keep steady despite your state of dress.
<<exhibitionism5>>
<<earnFeat "Ballroom Show-off">>
The music stops, and you and Avery bow. The applause shakes the building. There's no question about who won. A servant dashes up and covers you with a towel.
<<towelup>>
<br><br>
The two of you spend the rest of the party surrounded by a group of admirers. Everyone wants to make your acquaintance. Many cast leering eyes in your direction when they think you're not looking.
<br><br>
The party winds down, and Avery bats away the last of the schmoozers. Together you leave the mansion.
<br><br>
<<link [[Next|Avery Party End]]>><</link>>
<br><<effects>>
<<famesocial 10>>
As the <<person3>><<person>> twirls in front of you, you reach out, and give <<his>> <<if $pronoun is "f">>skirt<<else>>trousers<</if>> a firm tug. It comes loose, and rips free from <<his>> body as <<he>> spins away from you, leaving it in your grasp.
<br><br>
<span class="lewd"><<Hes>> not wearing anything underneath.</span> It takes a moment for <<him>> to realise <<hes>> stood naked from the waist down, the centre of attention in a crowded room, <<his>> <<if $NPCList[2].penis isnot "none">>penis<<else>>pussy<</if>> and ass on display for everyone.
<br><br>
Some of the audience avert their eyes, but others gape openly. <<He>> shrieks and crouches to cover <<himself>> when <<he>> notices, <<his>> face reddening before your eyes. <<His>> partner holds a napkin in front of <<his>> groin, and together they flee the room.
<<promiscuity2>>
<br><br>
<<link [[Next|Avery Party Dance Cheat 2]]>><</link>>
<br><<effects>>
<<person1>>
"We could have taken them," Avery says as you return to the dance floor, now the winners by default. "But this is better."
<br><br>
<<earnFeat "Ballroom Show-off">>
You and Avery continue to dance until the party winds down. Avery bids <<his>> acquaintances farewell, and together you leave the mansion.
<br><br>
<<link [[Next|Avery Party End]]>><</link>><<effects>>
<<if $submissive gte 1150>>
"I-I'm sorry," you say. "But I'd only let Avery down."
<<elseif $submissive lte 850>>
"No," you say. "I'm not a performing monkey."
<<else>>
"I'm just dancing for fun," you say. "A competition is too stressful."
<</if>>
<br><br>
The guests sigh their disappointment. "That's a shame," the <<person2>><<person>> says. "You're quite good at this." Avery looks annoyed, but doesn't say anything. You and <<person1>><<he>> continue to dance until the party winds down. Avery bids <<his>> acquaintances farewell, and together you leave the mansion.
<br><br>
<<link [[Next|Avery Party End]]>><</link>><<effects>>
<<famesocial 10>>
You shove Avery away from you as you wrench your arm from <<his>> grasp. Everyone turns to watch. Avery tries to laugh it off, but <<he>> sounds bitter.
<br><br>
You sit out the rest of the dance, and watch the other couples. Avery doesn't say much, even when the party wraps up and several guests approach to bid <<him>> goodbye. It doesn't help that a few make jabs at the mishap on the dance floor.
<br><br>
<<link [[Next|Avery Party End]]>><</link>><<effects>>
You leave the mansion alone. Another servant opens the gate for you and you exit onto Danube street.
<br><br>
<<link [[Next|Danube Street]]>><<set $eventskip to 1>><</link>>
<br><<effects>>
<<pass 60>>
<<if $endear gte 30>>
"I'm glad I brought you," Avery says on your way to the car, already retrieved by a servant. "You left a good impression." You climb in.
<<elseif $endear gte 0>>
"I'll forgive you this time," Avery says on your way to the car, already retrieved by a servant. "But you need to pretend you aren't trash. Your behaviour reflects on me."
<<else>>
Avery is silent on the way back to the car, already retrieved by a servant. You climb in. Avery grips the wheel as you drive away.
<</if>>
<br><br>
<<link [[Next|Avery Date 4]]>><</link>>
<br><<effects>><<set $outside to 0>>
<<pass 20>><<famesocial 10>><<set $dateCount.Total++>><<set $dateCount.Avery++>>
<<generate2>><<person2>>A <<person>> greets Avery and you. "Aha," <<he>> says. "It's nice to see you again, <<person1>><<sir>>. And your friend." <<person2>><<He>> smiles at you. "Right this way."
<br><br>
<<He>> leads you to a small table on the second floor, beside the window. "I'll be back with the menu," <<he>> says.
<br><br>
When <<he>> returns <<he>> isn't carrying a menu, though, but a bottle of wine. <<He>> waits for your prompt before pouring. Avery smiles at you. "It's good. Trust me."
<br><br>
<<person1>>
<<link [[Drink Avery's preferred wine|Avery Date Wine]]>><<set $drunk += 120>><<set $drugged += 180>><<set $endear += 10>><<npcincr Avery love 1>><</link>><<glove>><<gendear>><<garousal>>
<br>
<<link [[Let them pour, but don't drink it|Avery Date No Wine]]>><</link>>
<br>
<<link [[Ask for a different drink|Avery Date Drink]]>><<set $submissive -= 1>><<npcincr Avery rage 5>><<set $endear -= 5>><</link>><<garage>><<lendear>>
<br><<effects>>
You take a sip as Avery's drink is poured. It makes you feel light-headed. And warm.
<br><br>
The <<person2>><<person>> returns once more, this time with the main menu. Just the one. <<He>> hands it to Avery. <<person1>>"I know what you'll like," Avery says. <<if $averyragerevealed is 1>>"Something that preserves your figure."<</if>>
<br><br>
<<link [[Let Avery order for you|Avery Date Order]]>><<set $phase to 0>><<npcincr Avery love 1>><<set $endear += 10>><</link>><<glove>><<gendear>>
<br>
<<link [[Choose something cheap|Avery Date Cheap]]>><<set $phase to 1>><<stress -6>><<set $endear -= 5>><<npcincr Avery rage 5>><</link>><<garage>><<lendear>><<lstress>>
<br>
<<link [[Choose something expensive|Avery Date Expensive]]>><<set $phase to 2>><<set $endear -= 10>><<npcincr Avery rage 5>><<npcincr Avery love -1>><<stress -18>><</link>><<llove>><<garage>><<llendear>><<llstress>>
<br><<effects>>
You sniff the drink, but it put it back down. Avery takes a sip of <<his>> own. <<He>> looks at your glass, but if <<hes>> bothered by your hesitance <<he>> doesn't mention it.
<br><br>
The <<person2>><<person>> returns once more, this time with the main menu. Just the one. <<He>> hands it to Avery. <<person1>>"I know what you'll like," Avery says. <<if $averyragerevealed is 1>>"Something that preserves your figure."<</if>>
<br><br>
<<link [[Let Avery order for you|Avery Date Order]]>><<set $phase to 0>><<npcincr Avery love 1>><<set $endear += 10>><</link>><<glove>><<gendear>>
<br>
<<link [[Choose something cheap|Avery Date Cheap]]>><<set $phase to 1>><<stress -6>><<set $endear -= 5>><<npcincr Avery rage 5>><</link>><<garage>><<lendear>><<lstress>>
<br>
<<link [[Choose something expensive|Avery Date Expensive]]>><<set $phase to 2>><<set $endear -= 10>><<npcincr Avery rage 5>><<npcincr Avery love -1>><<stress -18>><</link>><<llove>><<garage>><<llendear>><<llstress>>
<br><<effects>>
<<if $submissive gte 1150>>
"N-no," you say. "I'd like something else."
<<elseif $submissive lte 850>>
"I didn't ask for that," you say. "Get me a drinks menu."
<<else>>
"No thank you," you say. "I'd like something else to drink."
<</if>>
<br><br>
The <<person2>><<person>> looks to Avery for confirmation. Avery frowns, but nods. <<He>> fetches a drinks menu and you choose a sweet soft drink.
<br><br>
<<person1>>
The <<person2>><<person>> returns once more, this time with the main menu. Just the one. <<He>> hands it to Avery. <<person1>>"I know what you'll like," Avery says. <<if $averyragerevealed is 1>>"Something that preserves your figure."<</if>>
<br><br>
<<link [[Let Avery order for you|Avery Date Order]]>><<set $phase to 0>><<npcincr Avery love 1>><<set $endear += 10>><</link>><<glove>><<gendear>>
<br>
<<link [[Choose something cheap|Avery Date Cheap]]>><<set $phase to 1>><<stress -6>><<set $endear -= 5>><<npcincr Avery rage 5>><</link>><<garage>><<lendear>><<lstress>>
<br>
<<link [[Choose something expensive|Avery Date Expensive]]>><<set $phase to 2>><<set $endear -= 10>><<npcincr Avery rage 5>><<npcincr Avery love -1>><<stress -18>><</link>><<llove>><<garage>><<llendear>><<llstress>>
<br><<effects>>
Avery orders a salad for you, and a fish soup for <<himself>>.
<br><br>
<<He>> leans back and regards the restaurant.
<<if $rng gte 51 and $NPCName[$NPCNameList.indexOf("Avery")].love gte 20>>
Something prods your groin. Then again. It rubs up and down. You glance under the table. Avery has removed <<his>> shoe and is molesting you with <<his>> foot. <<His>> face gives no clue of what <<hes>> up to.
<br><br>
<<link [[Enjoy it|Avery Date Enjoy]]>><<set $endear += 10>><</link>><<promiscuous1>><<gendear>>
<br>
<<if $promiscuity gte 15>>
<<link [[Return the favour|Avery Date Return]]>><<npcincr Avery love 1>><</link>><<promiscuous2>><<glove>>
<br>
<</if>>
<<link [[Kick away|Avery Date Kick]]>><<set $submissive -= 1>><<npcincr Avery love -1>><<set $endear -= 5>><<npcincr Avery rage 5>><</link>><<garage>><<llove>><<lendear>>
<br>
<<else>>
<<He>> starts talking about all the paperwork <<he>> has to do for work. It's not very interesting.
<br><br>
<<link [[Change the subject|Avery Date Change]]>><<npcincr Avery love -1>><</link>><<llove>>
<br>
<<link [[Smile and nod|Avery Date Nod]]>><<npcincr Avery love 1>><<set $endear += 10>><<tiredness 1>><</link>><<gtiredness>><<glove>><<gendear>>
<br>
<<link [[Fidget|Avery Date Fidget]]>><<stress -6>><<set $endear -= 5>><<npcincr Avery rage 1>><</link>><<garage>><<lendear>><<lstress>>
<</if>><<effects>>
<<if $submissive gte 1150>>
"B-but," you say. "I want to choose my own food. Please."
<<elseif $submissive lte 850>>
"I can choose my own food," you say. "Thank you very much." You hold out your hand for the menu.
<<else>>
"I want to choose my own food," you say.
<</if>>
<br><br>
You order a sandwich. Avery seems irritated, but doesn't say anything. <<He>> orders a fish soup for <<himself>>.
<br><br>
<<He>> leans back and regards the restaurant.
<<if $rng gte 51 and $NPCName[$NPCNameList.indexOf("Avery")].love gte 20>>
Something prods your groin. Then again. It rubs up and down. You glance under the table. Avery has removed <<his>> shoe and is molesting you with <<his>> foot. <<His>> face gives no clue of what <<hes>> up to.
<br><br>
<<link [[Enjoy it|Avery Date Enjoy]]>><<set $endear += 10>><</link>><<promiscuous1>><<gendear>>
<br>
<<if $promiscuity gte 15>>
<<link [[Return the favour|Avery Date Return]]>><<npcincr Avery love 1>><</link>><<promiscuous2>><<glove>>
<br>
<</if>>
<<link [[Kick away|Avery Date Kick]]>><<set $submissive -= 1>><<npcincr Avery love -1>><<set $endear -= 5>><<npcincr Avery rage 5>><</link>><<garage>><<llove>><<lendear>>
<br>
<<else>>
<<He>> starts talking about all the paperwork <<he>> has to do for work. It's not very interesting.
<br><br>
<<link [[Change the subject|Avery Date Change]]>><<npcincr Avery love -1>><</link>><<llove>>
<br>
<<link [[Smile and nod|Avery Date Nod]]>><<npcincr Avery love 1>><<set $endear += 10>><<tiredness 1>><</link>><<gtiredness>><<glove>><<gendear>>
<br>
<<link [[Fidget|Avery Date Fidget]]>><<stress -6>><<set $endear -= 5>><<npcincr Avery rage 1>><</link>><<garage>><<lendear>><<lstress>>
<</if>><<effects>>
<<if $submissive gte 1150>>
"B-but," you say. "I want to choose my own food. Please."
<<elseif $submissive lte 850>>
"I can choose my own food," you say. "Thank you very much." You hold out your hand for the menu.
<<else>>
"I want to choose my own food," you say.
<</if>>
<br><br>
You order the most expensive thing on the menu. Which turns out to be a fish soup. Avery bristles, but orders <<himself>> the same.
<br><br>
<<He>> leans back and regards the restaurant.
<<if $rng gte 51 and $NPCName[$NPCNameList.indexOf("Avery")].love gte 20>>
Something prods your groin. Then again. It rubs up and down. You glance under the table. Avery has removed <<his>> shoe and is molesting you with <<his>> foot. <<His>> face gives no clue of what <<hes>> up to.
<br><br>
<<link [[Enjoy it|Avery Date Enjoy]]>><<set $endear += 10>><</link>><<promiscuous1>><<garousal>><<gendear>>
<br>
<<if $promiscuity gte 15>>
<<link [[Return the favour|Avery Date Return]]>><<npcincr Avery love 1>><</link>><<promiscuous2>><<garousal>><<glove>>
<br>
<</if>>
<<link [[Kick away|Avery Date Kick]]>><<set $submissive -= 1>><<npcincr Avery love -1>><<set $endear -= 5>><<npcincr Avery rage 5>><</link>><<garage>><<llove>><<lendear>>
<br>
<<else>>
<<He>> starts talking about all the paperwork <<he>> has to do for work. It's not very interesting.
<br><br>
<<link [[Change the subject|Avery Date Change]]>><<npcincr Avery love -1>><</link>><<llove>>
<br>
<<link [[Smile and nod|Avery Date Nod]]>><<npcincr Avery love 1>><<set $endear += 10>><<tiredness 1>><</link>><<gtiredness>><<glove>><<gendear>>
<br>
<<link [[Fidget|Avery Date Fidget]]>><<stress -6>><<set $endear -= 5>><<npcincr Avery rage 1>><</link>><<garage>><<lendear>><<lstress>>
<</if>><<effects>>
<<pass 20>>
You lean back and let Avery continue. <<He>> looks out the window with a blank expression as your arousal builds.
<<promiscuity1>>
<<arousal 3000>>
<<if $arousal gte 10000>>
<<orgasmpassage>>
Your moans turn a few heads. Avery withdraws <<his>> foot and winks just as the food arrives.
<<gggendear>><<set $endear += 30>>
<br><br>
<<else>>
<<He>> withdraws <<his>> foot and leans forward just as the food arrives.
<br><br>
<</if>>
<<link [[Next|Avery Date 3]]>><</link>>
<br><<effects>>
<<pass 20>>
You raise your leg above <<his>> and follow <<his>> example. <<He>> frowns in surprise, but then smiles.
<<promiscuity2>>
<<arousal 3000>>
<<if $arousal gte 10000>>
<<orgasmpassage>>
Your moans turn a few heads. Avery withdraws <<his>> foot and winks just as the food arrives.
<<gggendear>><<set $endear += 30>>
<br><br>
<<else>>
<<He>> withdraws <<his>> foot and leans forward just as the food arrives.
<br><br>
<</if>>
<<link [[Next|Avery Date 3]]>><</link>>
<br><<effects>>
<<pass 20>>
You kick <<his>> leg away, freeing your <<genitals>> from <<his>> molestation. <<He>> frowns out the window.
<br><br>
The food soon arrives.
<br><br>
<<link [[Next|Avery Date 3]]>><</link>>
<br><<effects>>
<<pass 20>>
You succeed in steering the topic away from something so dull, but have trouble finding anything else <<hes>> interested in. It seems <<he>> spends most of <<his>> waking life working.
<br><br>
The food soon arrives.
<br><br>
<<link [[Next|Avery Date 3]]>><</link>>
<br><<effects>>
<<pass 20>>
You tune out the noise, but smile and nod. Avery seems satisfied.
<br><br>
The food soon arrives.
<br><br>
<<link [[Next|Avery Date 3]]>><</link>>
<br><<effects>>
<<pass 20>>
You play with your cutlery, your napkin, and whatever else your hands find on the table. "Don't fidget," Avery says. "You'll make us both look bad."
<br><br>
The food soon arrives.
<br><br>
<<link [[Next|Avery Date 3]]>><</link>>
<br><<effects>>
<<pass 20>>
<<if $phase is 0>>
The salad is nice, but the smell of Avery's fish soup wafts over and makes you wish you had something heartier.
<<elseif $phase is 1>>
The sandwich is nice, and bigger than you expected given the price. Avery seems to be enjoying <<his>> fish soup.
<<elseif $phase is 2>>
The soup is delicious. Avery seems to enjoy <<his>> too.
<</if>>
<<He>> chats between spoonfuls, stopping now and then to wave at patrons <<he>> recognises. They're all well-dressed.
<br><br>
<<if $endear gte 30>>
"Thank you for the pleasant evening," <<he>> says after dropping <<his>> spoon into the empty bowl. <<He>> takes your hand and leads you from the restaurant. <<He>> opens the door of <<his>> car for you.
<<elseif $endear gte 0>>
"You don't have to be so difficult," <<he>> says after dropping <<his>> spoon into the empty bowl. "Try not to embarrass me on the way out." You leave the restaurant together, and climb into <<his>> car.
<<else>>
<<He>> drops <<his>> spoon into the empty bowl and stands without a word. <<He>> grasps your arm and pulls you from the restaurant. <<He>> shoves you into <<his>> car.
<</if>>
<br><br>
<<link [[Next|Avery Date 4]]>><</link>>
<br><<effects>>
<<endevent>><<npc Avery>><<person1>>
<<averyscore>>
Avery drives you home. Once back at the orphanage <<he>> opens <<his>> heavy <<wallet>> and thumbs through the cash. <<He>> holds out <span class="gold">£<<print ($NPCName[$NPCNameList.indexOf("Avery")].love * 10 + $endear * 10 + 10)>></span>. "You should buy something nice. My treat."
<br><br>
<<if $rng gte 51>>
You reach for the money, but <<he>> lifts it away from you. "First," <<he>> says. "I want to see more of you. Take off your clothes."
<br><br>
<<link [[Strip|Avery Date Strip]]>><</link>>
<br>
<<link [[Refuse|Avery Date Refuse]]>><</link>>
<br>
<<else>>
You reach for the money, but <<he>> lifts it away from you. "First," <<he>> says. <<He>> strokes your cheek, then leans forward for a kiss.
<br><br>
<<link [[Kiss|Avery Date Sex]]>><<set $sexstart to 1>><</link>><<promiscuous1>>
<br>
<<link [[Refuse|Avery Date Refuse]]>><<npcincr Avery rage 5>><<npcincr Avery love -1>><</link>><<garage>><<llove>>
<br>
<</if>><<effects>>
<<endevent>><<npc Avery>><<person1>>
<<averyscore>>
<<He>> opens the car door beside <<him>>. "Hop in."
<br><br>
<<He>> opens <<his>> heavy <<wallet>> and thumbing through the cash. <<He>> holds out <span class="gold">£<<print ($NPCName[$NPCNameList.indexOf("Avery")].love * 10 + $endear * 10 + 10)>></span>. "A little something for your time."
<br><br>
You reach for the money, but <<he>> lifts it away from you. "First things first," <<he>> says. <<He>> pulls your body close, moving in for a kiss.
<br><br>
<<link [[Kiss|Avery Date Sex]]>><<set $sexstart to 1>><</link>>
<br>
<<link [[Refuse|Avery Date Refuse 2]]>><<npcincr Avery rage 5>><<npcincr Avery love -1>><</link>><<garage>><<llove>>
<br><<effects>>
You climb out the car and walk up the path to the orphanage. Avery watches a moment before driving away.
<br><br>
<<clotheson>>
<<endcombat>>
<<link [[Next|Domus Street]]>><<set $eventskip to 1>><</link>>
<br><<effects>>
You push <<him>> away and try to leave the car. <<He>> pulls you back in and locks the door. "You don't show up nude to a date and not put out, you little tease. <span class="pink">This is happening.</span> Let's go somewhere a little more private where we can have some fun."
<br><br>
Holding you down to the seat by the hair, <<he>> drives to a secluded spot near the school. <span class="pink"><<He>> leaps on top of you.</span>
<br><br>
<<link [[Next|Avery Walk Rape]]>><</link>>
<br><<effects>>
<<set $money += (($NPCName[$NPCNameList.indexOf("Avery")].love * 10 + $endear * 10 + 10) * 100)>>
<<strip>>
It's awkward in the confines of the car, but you remove your clothing until you're sat naked beside Avery. <<covered>> <<He>> stares at you for a long moment, then hands you the cash. "I'll be in touch," <<he>> says.
<br><br>
<<He>> watches you dress and exit the car. <<He>> lingers a moment longer before driving away.
<br><br>
<<endevent>>
<<link [[Next|Domus Street]]>><<clotheson>><<set $eventskip to 1>><</link>>
<br><<if $sexstart is 1>>
<<set $sexstart to 0>>
<<consensual>>
<<set $consensual to 1>>
<<neutral 1>>
<<maninit>>
<<set $enemytrust += 100>>
You kiss back. <<His>> hands explore your body. <<takeKissVirginity "Avery" `($dateCount.Avery?"loveInterest":"romantic")`>>
<<promiscuity1>>
<</if>>
<<effects>>
<<effectsman>><<man>>
<<stateman>>
<br><br>
<<actionsman>>
<<if $finish is 1>>
<span id="next"><<link [[Next|Avery Date Sex Finish]]>><</link>></span><<nexttext>>
<<elseif $enemyhealth lte 0>>
<span id="next"><<link [[Next|Avery Date Sex Finish]]>><</link>></span><<nexttext>>
<<elseif $enemyarousal gte $enemyarousalmax>>
<span id="next"><<link [[Next|Avery Date Sex Finish]]>><</link>></span><<nexttext>>
<<else>>
<span id="next"><<link [[Next|Avery Date Sex]]>><</link>></span><<nexttext>>
<</if>><<set $outside to 0>><<effects>>
<<if $enemyarousal gte $enemyarousalmax>>
<<ejaculation>><<set $money += (($NPCName[$NPCNameList.indexOf("Avery")].love * 10 + $endear * 10 + 10) * 100)>>
"Good <<girl>>," <<he>> pants. <<He>> hands you the cash.
<<larage>><<npcincr Avery rage -5>><<glove>><<npcincr Avery love 3>>
<br><br>
<<tearful>> you climb from the car. <<He>> watches you a moment before driving away.
<br><br>
<<clotheson>>
<<endcombat>>
<<link [[Next|Domus Street]]>><<set $eventskip to 1>><</link>>
<br>
<<elseif $enemyhealth lte 0>>
<<He>> falls back against the steering wheel, giving you the chance you need.
<<ggarage>><<npcincr Avery rage 10>><<set $money += (($NPCName[$NPCNameList.indexOf("Avery")].love * 10 + $endear * 10 + 10) * 100)>>
<br><br>
<<tearful>> you snatch the cash and run for the orphanage. <<He>> shouts something after you, but <<he>> doesn't follow. You hear <<him>> drive away.
<<ggarage>><<npcincr Avery rage 10>>
<br><br>
<<clotheson>>
<<endcombat>>
<<link [[Next|Domus Street]]>><<set $eventskip to 1>><</link>>
<br>
<<else>>
"As you wish," <<he>> says, putting the cash back in <<his>> <<wallet>>.
<br><br>
<<tearful>> you climb from the car. <<He>> watches you a moment before driving away.
<br><br>
<<clotheson>>
<<endcombat>>
<<link [[Next|Domus Street]]>><<set $eventskip to 1>><</link>>
<br>
<</if>><<set $outside to 0>><<effects>>
"It's okay," you whisper to Robin. "I recognise them. It'll be safer than the streets."
<br><br>
Robin nods, but seems unconvinced. You both climb into the back of Avery's car.
<br><br>
The journey is short. Avery chats and glances at you through the rear-view mirror. "It makes sense I drop you off," <<he>> says at one point. "It's on my normal route."
<<glove>><<npcincr Avery love 1>>
<br><br>
<<He>> ignores Robin, <<endevent>><<npc Robin>><<person1>>who stares at <<his>> hands the whole journey.
<br><br>
Robin seems relieved when it's over.
<br><br>
<<link [[Next|School Front Playground]]>><<endevent>><</link>>
<br><<set $outside to 0>><<effects>>
<<if $submissive gte 1150>>
"Thank you," you say. "But we can walk the rest of the way."
<<elseif $submissive lte 850>>
"No," you say. "We're almost there anyway."
<<else>>
"It's okay," you say. "We can walk the rest of the way."
<</if>>
<br><br>
<<if $NPCName[$NPCNameList.indexOf("Avery")].rage gte random(20, 100)>><<set $averyragerevealed to 1>>
Avery flashes Robin a dark look. <<He>> stares forward and taps <<his>> steering wheel then, having made up <<his>> mind, opens the door and steps out. "I gave you a polite offer," <<he>> snarls as <<he>> steps toward you. "Get in the fucking car." <<He>> grasps your arm and tries to pull you with <<him>>. <<He>> ignores Robin, who stands beside you clutching <<endevent>><<npc Robin>><<person1>><<his>> school bag.
<br><br>
<<endevent>>
<<npc Avery>><<person1>>
<<if $NPCName[$NPCNameList.indexOf("Robin")].dom gte 91>>
<<set $robinaverybeat to 1>>
Avery looks over your shoulder. <<His>> rage falters a moment, and a school bag hurtles into <<his>> face. With a cry, <<he>> releases your arm and falls back against <<his>> car. Robin steps forward, retrieves <<endevent>><<npc Robin>><<person1>><<his>> bag, and brings it down on Avery's head. The weighty books inside make a solid impact. "Leave <<phim>> alone!" Robin shouts. "<<pShes>> mine!"
<br><br>
<<endevent>><<npc Avery>><<person1>>
Avery holds <<his>> arms up for protection and scrambles into <<his>> vehicle. <<He>> glares at Robin. "You'll regret that. I promise." <<His>> car screeches away.
<br><br>
<<endevent>><<npc Robin>><<person1>>
Robin wraps <<his>> arms around you and squeezes. <<Hes>> trembling. <<He>> doesn't stop squeezing until Avery is out of sight.
<br><br>
<<link [[Thank Robin|Avery Walk Thank]]>><<npcincr Robin love 3>><</link>><<gglove>>
<br>
<<link [[Tease Robin|Avery Walk Tease]]>><<npcincr Robin love 1>><<npcincr Robin lust 1>><</link>><<glove>><<glust>>
<br>
<<else>>
<<link [[Comply|Avery Walk Comply]]>><<npcincr Avery rage -5>><</link>><<larage>>
<br>
<<link [[Refuse|Avery Walk Refuse 2]]>><<npcincr Avery rage 5>><</link>><<garage>>
<br>
<</if>>
<<else>>
Avery flashes Robin a dark look, but smiles. It doesn't reach <<his>> eyes. "Suit yourself." <<He>> drives away.
<<llove>><<npcincr Avery love -1>>
<br><br>
"Sorry," Robin sounds relieved. "I hope you didn't refuse for my sake. <<He>> does scare me a little."
<<glove>><<npcincr Robin love 1>>
<br><br>
Robin's mood brightens as you walk the rest of the way to school.
<br><br>
<<link [[Next|School Front Playground]]>><<endevent>><</link>>
<br>
<</if>><<set $outside to 0>><<effects>>
<<endevent>><<npc Robin>><<person1>>
You bow your head and climb into the back of Avery's car. Robin watches you from the pavement, the worry on <<his>> face clear even at a distance.<<endevent>><<npc Avery>><<person1>>
<br><br>
Avery drives past the school, and into a nearby alleyway. <<He>> unbuckles <<his>> seatbelt and climbs into the back with you. <<He>> pushes you down. "Don't be difficult," <<he>> says. "Or I'll be late for work."
<br><br>
<<link [[Next|Avery Walk Rape]]>><<set $molestationstart to 1>><</link>>
<br><<if $molestationstart is 1>>
<<set $molestationstart to 0>>
<<controlloss>>
<<violence 1>>
<<neutral 1>>
<<molested>>
<<maninit>>
<</if>>
<<effects>>
<<effectsman>><<man>>
<<stateman>>
<br><br>
<<actionsman>>
<<if $enemyhealth lte 0>>
<span id="next"><<link [[Next|Avery Walk Rape Finish]]>><</link>></span><<nexttext>>
<<elseif $enemyarousal gte $enemyarousalmax>>
<span id="next"><<link [[Next|Avery Walk Rape Finish]]>><</link>></span><<nexttext>>
<<else>>
<span id="next"><<link [[Next|Avery Walk Rape]]>><</link>></span><<nexttext>>
<</if>><<effects>>
<<if $enemyarousal gte $enemyarousalmax>>
<<ejaculation>>
<<He>> gasps in satisfaction. Without a word, <<he>> unlocks the doors and shoves you out.
<<larage>><<npcincr Avery rage -5>>
<br><br>
<<tearful>> you gather yourself. Avery drives away.
<br><br>
<<clotheson>>
<<endcombat>>
<<link [[Next|Oxford Street]]>><<set $eventskip to 1>><</link>>
<br>
<<else>>
You shove <<him>> away from you, giving you the chance you need. <<tearful>> you unlock the doors and escape the car. You run down the alley and into the open street.
<br><br>
<<clotheson>>
<<endcombat>>
<<link [[Next|Oxford Street]]>><<set $eventskip to 1>><</link>>
<br>
<</if>><<set $outside to 0>><<effects>>
You try to pull away from Avery's grip, but <<he>> drags you closer to <<his>> car. You feel a tug on your other arm. It's Robin.<<endevent>><<npc Robin>><<person1>> "L-Let <<phim>> go," <<he>> says. "St-stop!"
<br><br>
<<endevent>>
<<npc Avery>><<person1>>
Together, you and Robin are able to keep Avery from pulling you any further. The struggle attracts attention from passers by. Avery notices, and lets go. "I swear," <<he>> snarls. "You'll learn to respect your betters." <<He>> throws open <<his>> car door, climbs in, and drives away.
<<llove>><<garage>><<gstress>><<stress 6>><<gtrauma>><<trauma 6>><<npcincr Avery love -1>><<npcincr Avery rage 5>>
<br><br>
<<endevent>>
<<npc Robin>><<person1>>
You almost fall when Avery releases your arm, but Robin holds you upright. <<Hes>> trembling, but clings to you until Avery's car disappears around a bend, as if the wind could blow you away. "That was horrible," <<he>> says into your shoulder.
<br><br>
The rest of the journey is uneventful, but Robin insists <<he>> walk closer to the road.
<<gdom>><<glove>><<npcincr Robin dom 1>><<npcincr Robin love 1>>
<br><br>
<<link [[Next|School Front Playground]]>><<endevent>><</link>>
<br><<set $outside to 0>><<effects>>
"Thank you," you say. "You saved me."
<br><br>
<<Hes>> on the verge of tears. "I was afraid you'd be hurt," <<he>> says. "I didn't know what to do."
<br><br>
<<link [[Hug|Avery Walk Hug]]>><</link>>
<br>
<<if $robinromance is 1>>
<<link [[Kiss|Avery Walk Kiss]]>><</link>>
<br>
<</if>><<set $outside to 0>><<effects>>
"What was that you said?" you say. "'<<pShes>> mine'?"
<br><br>
Robin is already flushed, but <<his>> face turns a deeper red. "I-I," <<he>> manages. "Sorry I was rude. I was afraid you'd be hurt."
<br><br>
<<link [[Hug|Avery Walk Hug]]>><</link>>
<br>
<<if $robinromance is 1>>
<<link [[Kiss|Avery Walk Kiss]]>><</link>>
<br>
<</if>><<set $outside to 0>><<effects>>
You squeeze <<him>> back, and hold <<him>> in your arms for a few moments. <<He>> buries <<his>> face in your shoulder.
<br><br>
The rest of the journey is uneventful. Robin stays close to you the whole way.
<br><br>
<<link [[Next|School Front Playground]]>><<endevent>><</link>>
<br><<set $outside to 0>><<effects>>
You lean forward and kiss <<him>>. <<His>> eyes close, and <<he>> kisses back. <<His>> cheeks are wet when you pull away. Yours are too.<<takeKissVirginity "Avery" `($dateCount.Avery?"loveInterest":"romantic")`>>
<br><br>
The rest of the journey is uneventful. Robin stays close to you the whole way.
<br><br>
<<link [[Next|School Front Playground]]>><<endevent>><</link>>
<br><<set $outside to 0>><<effects>>
You climb into Avery's car, as he drives you to the orphanage.
<<if $crime gte 1000>>
It seems to be the same path the bus takes, but suddenly the two of you change course towards Barb Street.
<br><br>
Avery parks, and you notice the police station is across the road. You can’t help but feel uneasy, given your criminal activity.
<br><br>
"What's wrong?" Avery says, now in a more serious tone. "You seem nervous." You notice a couple of officers patrolling around the block. Something tells you they are looking for you.
"I know what you’ve been up to," <<He>> says. "Don't try to deny it." You see the officers calling out to a <<if $player.gender_appearance is "m">>boy<<else>>girl<</if>> who looks like you. It looks like they're questioning the <<if $player.gender_appearance is "m">>boy,<<else>>girl,<</if>> but leave <<if $player.gender_appearance is "m">>him<<else>>her<</if>> be after a while.
"It's every good citizen's duty to report any crimes they witness," <<He>> looks at you. "As well as any filthy criminals such as yourself." <<He>> smiles.
<br><br>
<<if $submissive gte 1500>>
<<link [[Plead|Avery School Pickup Plead]]>><<sub 1>><<npcincr Avery rage -5>><</link>><<larage>><<submissivetext>>
<br>
<</if>>
<<if $submissive lte 500>>
<<link [[Threaten|Avery School Pickup Threaten]]>><<def 1>><<npcincr Avery rage 5>><</link>><<garage>><<defianttext>>
<br>
<</if>>
<<link [[Try to escape|Avery School Pickup Escape]]>><<npcincr Avery rage 5>><</link>><<athleticsdifficulty 1 1200>><<garage>>
<br>
<<link [[Offer yourself|Avery School Pickup Seduction]]>><</link>><<promiscuous1>>
<br>
<<else>>
It seems to be the same path the bus takes. Soon enough, the two of you make it to the orphanage.
Before you can take off your seat belt, you hear Avery clear <<his>> throat, and <<he>> rests a hand on your shoulder. "Don't I get a reward for bringing you home safe and sound?" <<He>> taps a finger to <<his>> lips.
<br><br>
<<link [[Kiss|Avery School Pickup Kiss]]>><<npcincr Avery love 1>><</link>><<glove>>
<br>
<<link [[Just leave|Avery School Pickup Leave]]>><</link>>
<br>
<</if>><<effects>>
<<if $submissive gte 1150>>
"Thanks for the offer, but I have other things to do. Sorry,"
<<elseif $submissive lte 850>>
"I'm busy,"
<<else>>
"No need, I have other things to do,"
<</if>>
you say.
<br><br>
<<if $crime gte 1000 and $NPCName[$NPCNameList.indexOf("Avery")].rage gte random(20, 100)>><<set $averyragerevealed to 1>>
<<His>> eyes flash with anger, and <<his>> tone changes. "I said, get in the..." You notice a small circle of students has gathered around you. Among the whispers, a <<generatey2>><<person2>><<person>> calls out "Who is that creep anyway?" Avery comes to <<person1>><<his>> senses and relents. "Goodbye," <<he>> says in a dry and serious tone, before quickly making <<his>> way out.
<br><br>
The students begin to disperse, with a few concerned glances crossing your way.
<br><br>
<<link [[Next|Oxford Street]]>><<endevent>><<set $eventskip to 1>><</link>>
<br>
<<else>>
<<He>> frowns. "Are you sure?" <<He>> wears a painted smile. "Alright, have it your way." Avery drives away without saying anything else.
<br><br>
<<link [[Next|Oxford Street]]>><<endevent>><<set $eventskip to 1>><</link>>
<br>
<</if>><<effects>>
You lean in and plant a kiss on Averys lips. <<He>> smiles, and you climb from the car. <<He>> watches you for a moment before driving away.<<takeKissVirginity "Avery" `($dateCount.Avery?"loveInterest":"romantic")`>>
<br><br>
<<endevent>>
<<link [[Next|Domus Street]]>><<set $eventskip to 1>><</link>>
<br><<effects>>
You quickly open the door and step out from the car. Avery frowns, and you
<<if $submissive gte 1150>>
give him an innocent smile.
<<elseif $submissive lte 850>>
look away, doubling your pace.
<<else>>
stick your tongue out at <<him>>.
<</if>>
<<He>> watches you for a moment before driving away.
<br><br>
<<endevent>>
<<link [[Next|Domus Street]]>><<set $eventskip to 1>><</link>>
<br><<effects>><<pain 5>>
You look over to Avery, your face awash with pure panic. "Please, no! You wouldn't make me go through that, would you?"
You lean over and grab on to <<him>>, looking directly into <<his>> eyes. "I had no choice, please believe me... I'll be on my best behavior from now on!" <<His>> expression softens.
<br><br>
<<He>> places a hand on your head, and smiles again. "You have to understand, if someone like me was seen with a known criminal..." You get closer to <<him>>, your faces nearly touching. "Please..." tears well in your eyes.
<br><br>
<<He>> sighs. "As if I could bear to watch you get taken away. Come on, let's get you home." You smile and plant a kiss on <<his>> cheek, before getting back into your seat. <<takeKissVirginity "Avery" `($dateCount.Avery?"loveInterest":"romantic")`>>
<br><br>
Soon enough, the two of you make it to the orphanage.
Before you can take off your seat belt, you hear Avery clear <<his>> throat, and <<he>> rests a hand on your shoulder. "Don't I get a reward for bringing you home safe and sound?" <<He>> taps a finger to <<his>> lips.
<br><br>
<<link [[Kiss|Avery School Pickup Kiss]]>><<npcincr Avery love 1>><<pain -5>><</link>><<glove>>
<br>
<<link [[Just leave|Avery School Pickup Leave]]>><<pain -5>><</link>>
<br><<effects>>
You look directly at Avery and scoff. "You expect me to believe you'd give me up that easily? If you're not bluffing, then we have nothing else to discuss here." You reach for the door, but <<he>> grabs your hand.
<br><br>
"I don't think you realize the stakes here. If you step out of this car, I'll..."
<br><br>
You interrupt <<him>>. "You'll what? Walk me up to the police yourself? Let it get out that the prestigious Avery is with a criminal, and ruin your reputation? You're bluffing. We both know you aren't stupid enough to commit social suicide like that."
<br><br>
There's a long pause. The emotions on <<his>> face change from anger, to sadness, to realization, and back to anger. Suddenly, <<he>> starts laughing. "You're a smart little shit, I'll give you that." <<He>> begins driving again. The ride to the orphanage is dead silent.
<br><br>
Once there, you step out of the car without a word. <<He>> watches you for a moment before driving away.
<br><br>
<<endevent>>
<<link [[Next|Domus Street]]>><<set $eventskip to 1>><</link>>
<br><<effects>>
<<if $athletics gte random(1, 1000)>>
You unlock the car door, and break into a run. "Wait, where are you-" Avery calls after you. The police officers notice you running, and Avery swears loudly. You hear <<his>> tires screech as he speeds away. The officers are already running towards you!
<br><br>
<span class="green">You manage to outrun them and slip into an alleyway.</span> Avery is long gone, and after a few minutes, the coast seems clear.
<br><br>
<<endevent>>
<<link [[Next|Commercial alleyways]]>><<set $eventskip to 1>><</link>>
<br>
<<else>>
You unlock and open the car door, and get ready to run. <span class="red">However, Avery grabs you by the arm and pulls you back into the car.</span>
<br><br>
<<He>> begins to shout. "Are you out of your damned mind?!" <<He>> thrusts you back into your seat, and starts driving with the passenger door still open. "I wasn't actually going to have you arrested, idiot! I was just trying to scare some sense into you!"
<br><br>
You decide to close the door and put your seatbelt back on. The ride home passes in silence, until Avery parks across from the orphanage and laughs. "You really are something else. You can't always run from your misdeeds, and one of these days, you'll learn that the hard way." <<He>> motions for you to exit.
<br><br>
<<if $NPCName[$NPCNameList.indexOf("Avery")].rage gte random(20, 100)>><<set $averyragerevealed to 1>>
As you step out of the car, <span class="red"><<he>> slams the wheel with a fist.</span> "I'll teach you that lesson myself if I have to." You decide not to wait around to find out what <<he>> means.
<br><br>
<</if>>
<<He>> watches you walk away for a moment before driving away.
<br><br>
<<endevent>>
<<link [[Next|Domus Street]]>><<set $eventskip to 1>><</link>>
<br>
<</if>><<effects>>
<<endevent>><<npc Avery>><<person1>>
<<set $seductiondifficulty to 2000>>
<<seductioncheck>>
<br><br>
<<if $seductionskill lt 1000>>
<span class="gold">You feel more confident in your powers of seduction.</span>
<br><br>
<</if>>
<<seductionskilluse>>
You lean into Avery, placing a hand on <<his>> lap.
<<if $submissive gte 1150>>
"Please... I'll let you do whatever you want to me."
<<elseif $submissive lte 850>>
"Blackmail is a weakness of mine. It gets me all hot and bothered."
<<else>>
"I know what you want. I'll give it to you, if you forget about my behavior."
<</if>>
<<promiscuity1>>
<<if $seductionrating gte $seductionrequired>>
<<He>> looks surprised, as if <<he>> wasn't expecting this. <<He>> quickly sits up, and resumes his smug demeanor. "How can I say no to a request like that?"
<br><br>
<<link [[Next|Avery School Pickup Sex]]>><<set $sexstart to 1>><</link>>
<br>
<<else>>
Avery is silent for a moment, but begins snickering under <<his>> breath. It soon breaks out into full blown laughter. After a few more moments, <<he>> speaks. "You're lucky I wasn't seriously considering turning you in, because that wouldn't have worked if I was." <<He>> begins driving, and you can't help but feel embarrassed.
<br><br>
The ride home passes in silence, until Avery parks across from the orphanage and laughs again. "You really are something else." <<He>> motions for you to exit.
<br><br>
<<He>> watches you walk away for a moment before driving away.
<br><br>
<<endevent>>
<<link [[Next|Domus Street]]>><<set $eventskip to 1>><</link>>
<br>
<</if>><<if $sexstart is 1>>
<<set $sexstart to 0>>
<<consensual>>
<<set $consensual to 1>>
<<neutral 1>>
<<maninit>>
<<set $enemytrust += 100>>
<<He>> kisses you, and <<his>> hands explore your body. <<takeKissVirginity "Avery" `($dateCount.Avery?"loveInterest":"romantic")`>>
<</if>>
<<effects>>
<<effectsman>><<man>>
<<stateman>>
<br><br>
<<actionsman>>
<<if $finish is 1>>
<span id="next"><<link [[Next|Avery School Pickup Sex Finish]]>><</link>></span><<nexttext>>
<<elseif $enemyhealth lte 0>>
<span id="next"><<link [[Next|Avery School Pickup Sex Finish]]>><</link>></span><<nexttext>>
<<elseif $enemyarousal gte $enemyarousalmax>>
<span id="next"><<link [[Next|Avery School Pickup Sex Finish]]>><</link>></span><<nexttext>>
<<else>>
<span id="next"><<link [[Next|Avery School Pickup Sex]]>><</link>></span><<nexttext>>
<</if>><<set $outside to 0>><<effects>>
<<if $enemyarousal gte $enemyarousalmax>>
"Good <<girl>>," <<he>> pants. <<He>> gently guides you back into your seat, and begins driving again.
<<larage>><<npcincr Avery rage -5>><<glove>><<npcincr Avery love 3>>
<br><br>
The ride home passes in silence, and Avery parks across from the orphanage.
<br><br>
<<tearful>> you climb from the car. <<He>> watches you a moment before driving away.
<br><br>
<<clotheson>>
<<endcombat>>
<<endevent>>
<<link [[Next|Domus Street]]>><<set $eventskip to 1>><</link>>
<br>
<<elseif $enemyhealth lte 0>>
<<He>> falls back against the steering wheel, giving you the chance you need.
<<ggarage>><<npcincr Avery rage 10>>
<br><br>
<<He>> falls back against the steering wheel, giving you the chance you need.
<<ggarage>><<npcincr Avery rage 10>>
<br><br>
<<tearful>> you make run for it. <<He>> shouts something after you, but <<he>> doesn't follow. You hear <<him>> drive away.
<<tearful>> you make run for it. <<He>> shouts something after you, but <<he>> doesn't follow. You hear <<him>> drive away.
<<clotheson>>
<<endcombat>>
<<endevent>>
<<link [[Next|Commercial alleyways]]>><<set $eventskip to 1>><</link>>
<br>
<<else>>
"Such a tease. You're lucky I wasn't actually serious about having you arrested," <<he>> says. <<He>> guides you back into your seat, and begins driving.
<br><br>
The ride home passes in silence, and Avery parks across from the orphanage.
<br><br>
<<tearful>> you climb from the car. <<He>> watches you a moment before driving away.
<br><br>
<<clotheson>>
<<endcombat>>
<<endevent>>
<<link [[Next|Domus Street]]>><<set $eventskip to 1>><</link>>
<br>
<</if>><<set $outside to 0>><<set $location to "town">><<effects>>
<<set $dorenintro to 1>>
<<person1>>Doren turns to you once outside the station. "I'm so sorry," <<he>> says. "I thought they'd be more helpful. Now I've just stressed you for no reason." <<He>> looks up and behind you, at one of the tall buildings on the street. "I know." <<He>> takes you by the hand and leads you towards it.
<br><br>
You climb to the fifth floor. Doren unlocks one of the doors along the corridor and holds it open for you. The interior is quite spartan. There's an old television covered in a film of dust and a sofa, but little else. "This is my flat," <<he>> says. "I only really come here to sleep. I like being out and about." <<He>> walks over to the closed blinds and lets the light in. "I didn't know where else to take you. I can't just forget what you told me." <<He>> walks over to what you think is the kitchen. "Make yourself at home. Just gonna get a drink."
<br><br>
You sit on the sofa, disturbing some dust. Doren sits beside you and passes you a glass of water.
<br><br>
<<link [[Confide and cry (1:00)|Doren Intro Cry]]>><<pass 1 hour>><<trauma -6>><<stress -12>><<npcincr Doren love 1>><<npcincr Doren dom 1>><</link>><<ggcontrol>><<ltrauma>><<lstress>>
<br>
<<link [[Just talk (1:00)|Doren Intro Talk]]>><<pass 1 hour>><<trauma -6>><<stress -12>><<npcincr Doren love 1>><</link>><<ltrauma>><<lstress>>
<br><<set $outside to 0>><<set $location to "town">><<effects>>
Feeling safe, you cry in <<his>> arms. As the sobs subside you share some of the horrible things people have done to you. It's painful to talk about, but you feel cathartic afterwards.
<<control 25>>
<br><br>
Doren pulls away from you and smiles. "I need to get back to school or I'll be in trouble." You look at the clock on the wall and realise a whole hour has passed. "I'm not home often, but if you visit between four and five in the afternoon I should be here. Visit as often as you like. Every day if you want. I mean it."
<br><br>
<<He>> drives you back to school and waves goodbye in the front playground. You feel guilty for having spent so much of <<his>> time, but <<he>> doesn't seem to mind.
<br><br>
<<endevent>>
<<link [[Return to school (0:05)|School Front Playground]]>><<pass 5>><</link>>
<br><<set $outside to 0>><<set $location to "town">><<effects>>
You talk with Doren over a variety of topics. <<He>> soon takes over the conversation, regaling you with personal stories. <<He>> seems to live an adventurous life.
<br><br>
<<He>> smiles at you. "I need to get back to school or I'll be in trouble." You look at the clock on the wall and realise a whole hour has passed. "I'm not home often, but if you visit between four and five in the afternoon I should be here. Visit as often as you like. Every day if you want. I mean it."
<br><br>
<<He>> drives you back to school. You feel guilty for having spent so much of <<his>> time, but <<he>> doesn't seem to mind.
<br><br>
<<endevent>>
<<link [[Return to school (0:05)|School Front Playground]]>><<pass 5>><</link>>
<br><<set $outside to 0>><<set $location to "town">><<effects>>
<<if $hour is 16>>
You climb to Doren's flat and knock on the door. <<npc Doren>><<person1>><<He>> answers it, smiling. "Glad to see you! Come on in." You enter the flat and sit on the sofa. "What would you like to do?" <<he>> says.
<br><br>
<<link [[Cry (1:00)|Doren Cry]]>><<trauma -6>><<stress -12>><<npcincr Doren love 1>><<npcincr Doren dom 1>><<pass 1 hour>><</link>><<gcontrol>><<ltrauma>><<lstress>>
<br>
<<link [[Talk (1:00)|Doren Talk]]>><<trauma -6>><<stress -12>><<npcincr Doren love 1>><<pass 1 hour>><</link>><<ltrauma>><<lstress>>
<br>
<<else>>
You climb to Doren's flat and knock on the door. There's no answer. <<npc Doren>><<person1>><<He>> said <<he>> would be home at four in the afternoon.
<br><br>
<<endevent>>
<<link [[Leave|Barb Street]]>><</link>>
<br>
<</if>><<set $outside to 0>><<set $location to "town">><<effects>>
You lean into <<him>> and sob. <<He>> takes you in <<his>> arms and holds you steady. You don't say anything, but after an hour you're feeling much better.
<<control 10>>
<br><br>
<<if $rng gte 81 and $NPCName[$NPCNameList.indexOf("Doren")].love gte 10>>
<<He>> pulls away from you. "I have to get ready now." <<He>> pauses a moment. "You can come with me if you like. I'm just going for a jog."
<br><br>
<<link [[Go for a jog (0:30)|Doren Jog]]>><<npcincr Doren love 1>><<stress -12>><<trauma -6>><<pass 30>><<athletics 3>><</link>><<gathletics>><<ltrauma>><<lstress>>
<br>
<<link [[Leave|Barb Street]]>><<endevent>><</link>>
<br>
<<else>>
<<He>> pulls away from you. "I have to get ready now. People are expecting me. It was nice seeing you, you can come back tomorrow if you like."
<br><br>
<<endevent>>
<<link [[Next|Barb Street]]>><</link>>
<br>
<</if>><<set $outside to 0>><<set $location to "town">><<effects>>
You chat with Doren over a variety of topics. <<Hes>> either very interested in what you have to say, or good at appearing so.
<br><br>
<<if $rng gte 81 and $NPCName[$NPCNameList.indexOf("Doren")].love gte 10>>
<<He>> stands up. "I have to get ready now." <<He>> pauses a moment. "You can come with me if you like. I'm just going for a jog."
<br><br>
<<link [[Go for a jog (0:30)|Doren Jog]]>><<npcincr Doren love 1>><<stress -12>><<trauma -6>><<pass 30>><<athletics 3>><</link>><<gathletics>><<ltrauma>><<lstress>>
<br>
<<link [[Leave|Barb Street]]>><<endevent>><</link>>
<br>
<<else>>
<<He>> stands up. "I have to get ready now. People are expecting me. It was nice seeing you, you can come back tomorrow if you like."
<br><br>
<<endevent>>
<<link [[Next|Barb Street]]>><</link>>
<br>
<</if>><<set $outside to 0>><<set $location to "town">><<effects>>
Doren puts on a pair of running shoes. "Don't worry, we're not gonna go hard."
<br><br>
Together you jog around town. <<He>> shows you several paths through alleyways you didn't know existed. "It's great to have some company," <<he>> says at one point.
<br><br>
<<He>> stops beside the toilets in the park. "Just need a quick break. Won't be long." You're thankful for a break yourself.
<<physique 3>>
<br><br>
<<set $danger to random(1, 10000)>><<set $dangerevent to 0>>
<<if $danger gte (9900 - $allure)>>
You're waiting outside when a <<generate2>><<person2>><<person>> walks up to you. "Hey <<girl>>, you all alone?" <<he>> says, resting an arm next to your head. <<He>> glances around to see if anyone's watching. "How about we find somewhere private?"
<br><br>
<<He>> tries to pull you into the toilets, just as Doren comes out. <<person1>>Doren takes one look at the <<person2>><<person>>, then punches <<him>> in the jaw.
<br><br>
The <<person>> falls backwards, clutching <<his>> face. Doren stands over <<him>> and grabs <<his>> collar. "stay the fuck away from <<phim>> you creep, or I'll twist your head right off. Come on, let's go before someone sees. Might look bad."
<br><br>
<<else>>
<<He>> didn't lie, and is back in less than a minute. "Come on <<lass>>, no time to waste!" You jog after <<him>>.
<br><br>
<</if>>
<<endevent>><<npc Doren>><<person1>>
You continue to jog through town, and end up back at Barb Street. You stop outside Doren's building. "Thanks for coming along," <<he>> pants. "You can come up and shower if you like. I don't mind waiting."
<<physique 3>>
<br><br>
<<link [[Shower (0:20)|Doren Shower]]>><<pass 20>><</link>>
<br>
<<link [[Say goodbye|Doren Shower Refuse]]>><</link>>
<br><<set $outside to 0>><<set $location to "town">><<effects>>
You enter Doren's flat once more. "It's just through there," <<he>> says. "Take your time. I'll find something to keep me occupied."
<br><br>
You enter the bathroom and strip. You notice there's only one towel on the rack.
<br><br>
<<strip>>
<<link [[That's not a problem|Doren Shower 1]]>><</link>>
<br>
<<link [[Dress and ask for a fresh one|Doren Shower 2]]>><</link>>
<br>
<<if $exhibitionism gte 55>>
<<link [[Remain naked and ask for a fresh one|Doren Shower 3]]>><</link>><<exhibitionist4>>
<br>
<</if>><<set $outside to 0>><<set $location to "town">><<effects>>
You thank Doren but say you'll wash at home. "Alright," <<he>> says. "Thanks for the company. You can come by tomorrow if you like."
<br><br>
<<endevent>>
<<link [[Next|Barb Street]]>><</link>>
<br><<set $outside to 0>><<set $location to "town">><<effects>>
<<clothesontowel>><<wash>>
You wash until you're squeaky clean.
<br><br>
Doren smiles at you on your way out. "Come back tomorrow if you like."
<br><br>
<<endevent>>
<<link [[Next|Barb Street]]>><</link>>
<br><<set $outside to 0>><<set $location to "town">><<effects>>
<<clothesontowel>><<wash>>
You dress and ask Doren for a fresh towel. "Sorry <<lass>>, I forget that might bother some people. I've a fresh one around here somewhere."
<br><br>
New towel in hand, you return to the shower and wash until you're squeaky clean.
<br><br>
Doren smiles at you on your way out. "Come back tomorrow if you like."
<br><br>
<<endevent>>
<<link [[Next|Barb Street]]>><</link>>
<br><<set $outside to 0>><<set $location to "town">><<effects>>
You leave your clothes in the bathroom and step into the hallway, feeling a thrill as you do. You walk to the front room, where Doren is still taking off <<his>> shoes. "Need something la..." <<he>> cuts off as soon as <<he>> looks up and sees you, <<lewdness>> on display. "I think you, ah, forgot something." <<He>> averts <<his>> gaze.
<<exhibitionism4>>
<<if $submissive gte 1150>>
"Could I please have a fresh towel?" you say, as if nothing is amiss.
<<elseif $submissive lte 850>>
"Gimme a fresh towel," you say, as if nothing is amiss.
<<else>>
"Could I have a fresh towel?" you say, as if nothing is amiss.
<</if>>
<br><br>
"Of course," <<he>> says. "I forget that's something people might want." <<He>> gets a fresh towel from the kitchen, and stares at the corner of the room while handing it to you. "You do realise you're naked, right?"
<br><br>
<<if $submissive gte 1150>>
"It's fine. I feel safe here, with you," you reply, smiling shyly.
<<elseif $submissive lte 850>>
"I'm not wasting time dressing just to fetch a towel," you reply.
<<else>>
"Yes. I hope you don't mind." you reply.
<</if>>
<br><br>
"It's not a problem," <<he>> says, still not looking at you. "Just caught me off guard is all."
<br><br>
You return to the shower and wash until you're squeaky clean.
<br><br>
<<wash>>
Doren smiles at you on the way out. "Come back tomorrow if you like."
<br><br>
<<endevent>>
<<link [[Next|Barb Street]]>><<clothesontowel>><</link>>
<br><<set $location to "town">><<effects>>
Kylar leads you through the park, and onto Nightingale Street. You pass by some delinquent students, but they're too drunk to recognise <<him>>.
<br><br>
You pass the hospital, and walk down a small lane leading away from town. The trees become denser, but Kylar doesn't slow.
<br><br>
<<link [[Keep walking|Kylar Halloween Walk]]>><</link>>
<br>
<<link [[Hesitate|Kylar Halloween Hesitate]]>><</link>>
<br><<effects>>
You stop at the edge of the road. Kylar turns. <<He>> hesitates <<himself>> before speaking. "I-It's not far," <<he>> says, holding out <<his>> hand.
<br><br>
<<link [[Go with Kylar|Kylar Halloween Walk]]>><<npcincr Kylar love 1>><</link>><<glove>>
<br>
<<link [[Refuse|Kylar Halloween Forest Refuse]]>><<npcincr Kylar love -1>><</link>><<llove>>
<br><<effects>>
You turn and walk away. Kylar watches you go, stood alone at the edge of the forest.
<br><br>
<<link [[Next|Nightingale Street]]>><<endevent>><<set $eventskip to 1>><</link>><<effects>>
You turn and walk away. Kylar watches you go, stood alone in the park.
<br><br>
<<link [[Next|Park]]>><<endevent>><<set $eventskip to 1>><</link>><<effects>>
You wrap the paper around your body. It takes a few attempts to manage without tearing it. Kylar watches all the while, <<his>> blush visible even in the dim light.
<<exhibitionism2>>
You ask Kylar if it looks okay. <<He>> nods, but <<his>> leering suggests it's still a lewd outfit. It'll have to do.
<br><br>
"Th-there's something I want to show you," <<he>> says. "This way."
<br><br>
<<if $worn.upper.exposed gte 1>>
<<upperwear 65>>
<</if>>
<<if $worn.lower.exposed gte 1>>
<<lowerwear 57>>
<</if>>
<<link [[Go with Kylar (1:00)|Kylar Halloween]]>><<npcincr Kylar love 1>><<pass 10>><</link>><<glove>>
<br>
<<link [[Refuse|Kylar Halloween Refuse]]>><<npcincr Kylar love -1>><</link>><<llove>>
<br><<effects>>
<<if $submissive gte 1150>>
"I-it's impolite to watch a <<girl>> dress," you say.
<<elseif $submissive lte 850>>
"Turn around," you say. "Don't be rude."
<<else>>
"I can't dress with you watching," you say.
<</if>>
<br><br>
<<if $worn.upper.exposed gte 1>>
<<upperwear 65>>
<</if>>
<<if $worn.lower.exposed gte 1>>
<<lowerwear 57>>
<</if>>
Kylar turns away while you wrap the paper around your body. It takes a few attempts to manage without tearing it, but you think you get it looking decent.
<br><br>
You ask Kylar if it looks okay. <<He>> nods, but <<his>> leering suggests it's still a lewd outfit. It'll have to do.
<br><br>
"Th-there's something I want to show you," <<he>> says. "This way."
<br><br>
<<link [[Go with Kylar (1:00)|Kylar Halloween]]>><<npcincr Kylar love 1>><<pass 10>><</link>><<glove>>
<br>
<<link [[Refuse|Kylar Halloween Refuse]]>><<npcincr Kylar love -1>><</link>><<llove>>
<br><<set $location to "forest">><<effects>>
<<pass 15>>
You enter the forest with Kylar. There's no path that you can see in the gloom, but <<he>> seems to know where <<hes>> going.
<br><br>
The trees become denser, until they at once give way, opening onto the cemetery. Kylar smiles. "I wanted to do something special for Halloween," <<he>> says, pointing over the site, at the manor on the hill. "No one's brave enough to go in. I bet there's treasure." <<He>> grasps your arm and steps forward.
<br><br>
<<link [[Continue|Kylar Halloween Continue]]>><</link>>
<br>
<<link [[Get angry|Kylar Halloween Angry]]>><<npcincr Kylar love -1>><</link>><<llove>>
<br><<effects>>
You shake Kylar's hand away.
<<if $submissive gte 1150>>
"What made you think I'd be okay with this?" you ask. "I don't want to go into such a scary place on Halloween."
<<elseif $submissive lte 850>>
"Fuck off," you say. "I'm not going into some dangerous ruin just because it's Halloween."
<<else>>
"You should have told me what you had planned," you say. "I'm not okay with this."
<</if>>
<br><br>
Kylar looks at <<his>> feet. "S-sorry," <<he>> says. "I-I thought we could be alone a-and do something fun."
<br><br>
<<link [[Walk to the manor|Kylar Halloween Continue Walk]]>><<npcincr Kylar love 1>><</link>><<glove>>
<br>
<<link [[Insist on leaving|Kylar Halloween Leave]]>><<npcincr Kylar love -1>><</link>><<llove>>
<br><<effects>>
You turn and march back into the forest. Kylar hurries after, stammering apologies. "I-I'm sorry. Pl-please don't be mad at me."
<br><br>
<<link [[Keep marching|Kylar Halloween March]]>><</link>>
<br>
<<link [[Kiss|Kylar Halloween Kiss]]>><</link>><<promiscuous1>>
<br><<effects>>
<<pass 15>>
You continue marching through the forest, with Kylar in tow. You soon see light from the town up ahead. Kylar steps in front of you, blocking your path. <<He>> avoids eye contact. "Do you forgive me?"
<br><br>
<<link [[Yes|Kylar Halloween Yes]]>><<npcincr Kylar love 1>><<npcincr Kylar rage -5>><</link>><<glove>><<llksuspicion>>
<br>
<<link [[No|Kylar Halloween No]]>><<npcincr Kylar love -1>><<npcincr Kylar rage 5>><</link>><<llove>><<ggksuspicion>>
<br><<effects>>
<<if $submissive gte 1150>>
"O-of course I do," you say. "Just try not to scare me in the future."
<<elseif $submissive lte 850>>
"Sure," you say. "Just try not to be so weird in the future."
<<else>>
"Yes," you say. "I was just frightened."
<</if>>
<br><br>
Kylar sighs with relief. You walk onto Wolf Street. You look behind you, but Kylar is no longer there.
<br><br>
<<link [[Next|Nightingale Street]]>><<endevent>><<set $eventskip to 1>><</link>>
<br><<effects>>
You ignore Kylar, and walk around <<him>> onto Wolf Street. You look behind you, but Kylar is no longer there.
<br><br>
<<link [[Next|Nightingale Street]]>><<endevent>><<set $eventskip to 1>><</link>>
<br><<effects>>
You turn and wrap your arms around Kylar, pulling <<him>> into a kiss. <<He>> leans into you for a moment, as if unable to support <<his>> own weight.
<br><br>
You pull away, leaving <<him>> with a blissful smile and smudged makeup.
<br><br>
<<link [[Walk back to town|Kylar Halloween Town]]>><</link>>
<br>
<<if $promiscuity gte 15>>
<<link [[Push Kylar to the ground|Kylar Halloween Sex]]>><<set $sexstart to 1>><</link>><<promiscuous2>>
<br>
<</if>><<effects>>
You hold Kylar's hand the rest of the way back to town.
<<if $submissive gte 1150>>
"I-I thought you just wanted me in the forest for privacy," you say. "Sorry if I was rude."
<<elseif $submissive lte 850>>
"That's what I thought you had in mind," you say. "Not some creepy adventure."
<<else>>
"I thought you just wanted some privacy in the forest," you say.
<</if>>
<br><br>
<<He>> doesn't respond, but tightens <<his>> hand around yours.
<br><br>
"I need to go," <<he>> says once on Wolf Street. "Thank you." <<He>> gives you a lingering hug, then scurries away.
<br><br>
<<link [[Next|Wolf Street]]>><<endevent>><<set $eventskip to 1>><</link>>
<br><<effects>>
<<if $sexstart is 1>>
<<set $sexstart to 0>>
<<consensual>>
<<set $consensual to 1>>
<<neutral 1>>
<<maninit>>
Kylar gasps as you push <<him>> to the forest floor.
<<set $enemytrust += 100>><<promiscuity2>>
<</if>>
<<effects>>
<<effectsman>><<man>>
<<stateman>>
<br><br>
<<actionsman>>
<<if $finish is 1>>
<span id="next"><<link [[Next|Kylar Halloween Sex Finish]]>><</link>></span><<nexttext>>
<<elseif $enemyhealth lte 0>>
<span id="next"><<link [[Next|Kylar Halloween Sex Finish]]>><</link>></span><<nexttext>>
<<elseif $enemyarousal gte $enemyarousalmax>>
<span id="next"><<link [[Next|Kylar Halloween Sex Finish]]>><</link>></span><<nexttext>>
<<else>>
<span id="next"><<link [[Next|Kylar Halloween Sex]]>><</link>></span><<nexttext>>
<</if>><<set $outside to 0>><<effects>>
<<if $enemyarousal gte $enemyarousalmax>>
<<ejaculation>>
<<He>> lies on the ground beside you, <<his>> costume disheveled. <<tearful>> you climb to your feet. Kylar does likewise.
<br><br>
<<clothesonplant>>
<<endcombat>>
<<npc Kylar>><<person1>>
<<if $exposed gte 1>>
"S-sorry about your clothes," <<he>> says. "I'll find you something." <<He>> feels around, and puts together an impromptu garment from plants, which you tie around your body.
<br><br>
<</if>>
You hold Kylar's hand the rest of the way back to town. "I need to go," <<he>> says once on Wolf Street. "Thank you." <<He>> gives you a lingering hug, then scurries away.
<br><br>
<<link [[Next|Wolf Street]]>><<endevent>><<set $eventskip to 1>><</link>>
<br>
<<elseif $enemyhealth lte 0>>
You push Kylar away from you, and escape toward town. "W-wait!" <<he>> shouts after you, "I'm sorry!"
<br><br>
<<tearful>> you make it to Wolf Street. You look behind, but Kylar isn't there.
<br><br>
<<clotheson>>
<<endcombat>>
<<npc Kylar>><<person1>>
<<link [[Next|Wolf Street]]>><<endevent>><<set $eventskip to 1>><</link>>
<br>
<<else>>
Kylar lies on the ground beside you, <<his>> costume disheveled. <<tearful>> you climb to your feet. Kylar does likewise.
<br><br>
<<clothesonplant>>
<<endcombat>>
<<npc Kylar>><<person1>>
<<if $exposed gte 1>>
"S-sorry about your clothes," <<he>> says. "I'll find you something." <<He>> feels around, and puts together an impromptu garment from plants, which you tie around your body.
<br><br>
<</if>>
You hold Kylar's hand the rest of the way back to town. "I need to go," <<he>> says once on Wolf Street. "Thank you." <<He>> gives you a lingering hug, then scurries away.
<br><br>
<<link [[Next|Wolf Street]]>><<endevent>><<set $eventskip to 1>><</link>>
<br>
<</if>><<effects>>
Despite your misgivings, you march past Kylar and into the cemetery. <<He>> hurries to catch up.
<br><br>
<<link [[Next|Kylar Halloween Continue]]>><</link>>
<br><<effects>>
<<pass 10>>
You walk through the cemetery, toward the manor on the hill. Kylar seems energised, and keeps walking ahead of you.
<br><br>
You arrive at the tall front doors. The mansion seems bigger up close, looming into the sky. You stand beside Kylar for a moment, with no sound but the wind<<if $weather.current is "rain">> and rain<</if>>.
<br><br>
Kylar pushes in a key, and turns it. The door clicks open.
<br><br>
<<link [[Next|Kylar Halloween Mansion]]>><</link>>
<br><<set $outside to 0>><<effects>>
Kylar uses <<his>> phone as a torch, lighting up the interior. Each step agitates a cloud of dust. There are doors to the left and right, leading to deeper rooms, while a staircase leads to the next floor.
<br><br>
"This way," Kylar says, taking a sure step to the left. You follow through the next room, past grey sheets concealing furniture, and into another. It looks like it was once a kitchen.
<br><br>
Kylar crouches, and feels around the dusty floor. "Here!" <<He>> throws open a trapdoor, and points <<his>> torch down. "There's a ladder," <<he>> says, turning and feeling with <<his>> feet. <<He>> climbs down, leaving the kitchen dark.
<br><br>
You hear a floorboard creak in the previous room, and climb down after Kylar.<<gstress>><<stress 6>>
<br><br>
<<link [[Next|Kylar Halloween Mansion 2]]>><</link>>
<br><<effects>>
You follow Kylar into the dark basement, past several wine racks. They're mostly empty, though a few hold empty bottles.
<br><br>
"There's one left!" Kylar exclaims. "I knew we'd find something." <<He>> points the torch at a bottom shelf. It still holds a full bottle.
<br><br>
Kylar lifts it, and pulls a corkscrew from <<his>> pocket. <<He>> uncorks it without hesitation, and holds it to you. "Y-you first."
<br><br>
There's a strange purple fruit on the label.
<<if $history gte 500>>
<span class="green">You're reminded of a story Winter told during history class.</span> The town used to make a wine they claimed was <span class="lewd">a love potion.</span> The recipe lost to time. A surviving bottle should be worth a lot.
<br><br>
You're sure Kylar knows that as well.
<br><br>
<<link [[Drink it anyway|Kylar Halloween Known Drink]]>><<set $drunk += 60>><<set $drugged += 60>><<set $hallucinogen += 60>><</link>>
<br>
<<link [[Refuse|Kylar Halloween Unknown Refuse]]>><<set $phase to 1>><</link>>
<br>
<<link [[Get angry|Kylar Halloween Known Angry]]>><</link>>
<br>
<<else>>
It looks familiar, <span class="red">but you can't place it.</span> It smells sweet.
<br><br>
<<link [[Drink|Kylar Halloween Unknown Drink]]>><<set $drunk += 60>><<set $drugged += 60>><<set $hallucinogen += 60>><</link>>
<br>
<<link [[Refuse|Kylar Halloween Unknown Refuse]]>><<set $phase to 0>><<npcincr Kylar love -1>><</link>><<llove>>
<br>
<</if>><<effects>>
You take a swig from the bottle. It's sweet. A warmth spreads through your body, and you feel a little dizzy, but otherwise normal. It's not a love potion.
<br><br>
Kylar watches, a hopeful expression on <<his>> face.
<br><br>
<<link [[Pretend it worked|Kylar Halloween Known Pretend]]>><<npcincr Kylar rage -10>><</link>><<lllksuspicion>>
<br>
<<link [[Just hand Kylar the bottle|Kylar Halloween Known Hand]]>><</link>>
<br><<effects>>
<<if $submissive gte 1150>>
"I feel funny," you say, swaying on the spot. You look at Kylar. "You're so <<if $pronoun is "m">>handsome<<else>>pretty<</if>>!"
<<elseif $submissive lte 850>>
"That's hard stuff," you say, swaying on the spot. You look at Kylar. "Damn. Were you always so hot?"
<<else>>
"I feel strange," you say, swaying on the spot. You look at Kylar. "You look really <<if $pronoun is "m">>handsome<<else>>pretty<</if>> tonight."
<</if>>
<br><br>
Kylar's breath quickens. "I-it worked," <<he>> says. "I-I mean... D-do you want to kiss?"
<br><br>
<<link [[Go along with it|Kylar Halloween Known Go]]>><<npcincr Kylar love 3>><<npcincr Kylar rage -2>><</link>><<promiscuous1>><<gglove>><<lksuspicion>>
<br>
<<link [[Scare Kylar|Kylar Halloween Known Scare]]>><<npcincr Kylar rage -10>><<trauma -6>><</link>><<lllksuspicion>><<ltrauma>>
<br><<effects>>
You throw your arms around Kylar, and smother <<him>> with kisses. <<He>> wraps <<his>> arms around you in turn, and you tumble together to the ground.
<<promiscuity1>>
<<link [[Next|Kylar Halloween Mansion Sex]]>><<set $sexstart to 1>><</link>>
<br><<effects>>
<<if $sexstart is 1>>
<<set $sexstart to 0>>
<<consensual>>
<<set $consensual to 1>>
<<neutral 1>>
<<maninit>>
<<set $enemytrust += 100>>
<</if>>
<<effects>>
<<effectsman>><<man>>
<<stateman>>
<br><br>
<<actionsman>>
<<if $finish is 1>>
<span id="next"><<link [[Next|Kylar Halloween Mansion Sex Finish]]>><</link>></span><<nexttext>>
<<elseif $enemyhealth lte 0>>
<span id="next"><<link [[Next|Kylar Halloween Mansion Sex Finish]]>><</link>></span><<nexttext>>
<<elseif $enemyarousal gte $enemyarousalmax>>
<span id="next"><<link [[Next|Kylar Halloween Mansion Sex Finish]]>><</link>></span><<nexttext>>
<<else>>
<span id="next"><<link [[Next|Kylar Halloween Mansion Sex]]>><</link>></span><<nexttext>>
<</if>><<set $outside to 0>><<effects>>
<<if $enemyarousal gte $enemyarousalmax>>
<<ejaculation>>
<<He>> pants on the ground. You blink and look around, as if unsure where you are.
<<if $submissive gte 1150>>
"Sorry," you say. "I don't know what came over me."
<<elseif $submissive lte 850>>
"That was forward of me," you say. "I felt so strange all of a sudden. Good thing you were here."
<<else>>
"I don't know what came over me," you say.
<</if>>
<br><br>
<<tearful>> you rise to your feet.
<br><br>
<<clothesontowel>>
<<endcombat>>
<<elseif $enemyhealth lte 0>>
You shove Kylar into a wine rack, crashing the whole thing down.
<br><br>
<<tearful>> you get your bearings. You blink and look around as Kylar climbs to <<his>> feet, as if unsure where you are.
<<if $submissive gte 1150>>
"Sorry," you say. "I don't know what came over me."
<<elseif $submissive lte 850>>
"That was forward of me," you say. "I felt so strange all of a sudden. Good thing you were here."
<<else>>
"I don't know what came over me," you say.
<</if>>
<br><br>
<<clothesontowel>>
<<endcombat>>
<<else>>
You blink and look around, as if unsure where you are.
<<if $submissive gte 1150>>
"Sorry," you say. "I don't know what came over me."
<<elseif $submissive lte 850>>
"That was forward of me," you say. "I felt so strange all of a sudden. Good thing you were here."
<<else>>
"I don't know what came over me," you say.
<</if>>
<br><br>
<<tearful>> you climb to your feet.
<br><br>
<<clothesontowel>>
<<endcombat>>
<</if>>
You climb from the cellar, and return to the front doors.
<br><br>
<<npc Kylar>><<person1>>
<<link [[Next|Kylar Halloween Exit]]>><</link>>
<br><<effects>>
<<if $submissive gte 1150>>
"K-kiss you?" you laugh, grasping an empty bottle. You hold it above your head, as if about to bludgeon. "Not enough. We're going to be together forever!"
<<elseif $submissive lte 850>>
"Fuck that," you laugh, grasping an empty bottle. You hold it above your head, as if about to bludgeon. "We're gonna be together forever."
<<else>>
"I need more than that," you laugh, grasping an empty bottle. You hold it above your head, as if about to bludgeon. "We're gonna be together forever."
<</if>>
<br><br>
Kylar steps backward as you step forward, <<his>> face a mix of fear and longing. "Where are you going, my love?" you continue. "There's no need to be frightened!"
<br>
Kylar gulps. "We-we will be together," <<he>> says. "J-just put the bottle down."
<br>
"Not good enough." You lunge forward. Kylar stumbles backward, then scrambes to <<his>> feet and runs for the ladder.
<br><br>
<<link [[Next|Kylar Halloween Known Chase]]>><</link>>
<br><<effects>>
You follow Kylar up the ladder. <<Hes>> already fled the kitchen by the time you reach the top. You listen for the front door, but don't hear it. <<Hes>> still in the mansion.
<br><br>
"Where are you my love?" you coo as you prowl into the next room. You hear something in the corner of the room. Near a window behind what looks like a table covered by a sheet.
<br><br>
It might not have been a love potion, but you can feel the wine working some devilry. You remind yourself you're only pretending.
<br><br>
<<link [[Look behind the curtain|Kylar Halloween Known Curtain]]>><</link>>
<br>
<<link [[Look beneath the sheet|Kylar Halloween Known Sheet]]>><</link>>
<br><<effects>>
You creep towards the curtain, grasp it, and throw it back. Kylar isn't there.
<br><br>
You hear a creak, then a scrambling of limbs. Kylar emerges from beneath the table, and runs.
<br><br>
<<link [[Next|Kylar Halloween Known Front]]>><</link>>
<br><<effects>>
You creep towards the sheet, grasp the hem, and lift it. Kylar's face greets you. <<He>> scrambles away and emerges from the other side of the table.
<br><br>
<<link [[Next|Kylar Halloween Known Front]]>><</link>>
<br><<effects>>
Laughing, you chase <<him>> into the front hall. <<He>> runs for the door, but it's locked. <<His>> shaking fingers fumble the key. You jump on top of <<him>> as <<he>> reaches for it, bringing <<him>> to the ground.
<br><br>
You straddle <<him>>, and raise the bottle above your head. <<He>> screams and protects <<his>> face with <<his>> hands.
<br><br>
<<link [[Play dumb|Kylar Halloween Known Dumb]]>><</link>>
<br>
<<link [[Come clean|Kylar Halloween Known Clean]]>><<npcincr Kylar love -3>><</link>><<lllove>>
<br><<effects>>
"Where am I?" you say, looking around. You put the bottle down as Kylar peers between <<his>> fingers. "Wha-" you look around. "Weren't we downstairs? Why do you look so frightened?"
<br><br>
Kylar's eyes close, and <<he>> breathes a sigh of relief.
<br><br>
<<link [[Kiss|Kylar Halloween Known Kiss]]>><<npcincr Kylar love 3>><<npcincr Kylar rage -3>><</link>><<promiscuous1>><<gglove>><<lksuspicion>>
<br>
<<link [[Stand up|Kylar Halloween Known Stand]]>><</link>>
<br><<effects>>
You climb to your feet, releasing Kylar. <<He>> searches for the key in the dust.
<br><br>
<<link [[Next|Kylar Halloween Exit]]>><</link>>
<br><<effects>>
You rest your hands on Kylar's shoulders, and plant a kiss of <<his>> lips. <<takeKissVirginity "Kylar" `($kylarenglish gte 1?"loveInterest":"romantic")`>><<He>> wraps <<his>> arms around yours in turn, and tugs you back down. <<His>> pulse races.<<promiscuity1>>
<<link [[Next|Kylar Halloween Known Sex]]>><<set $sexstart to 1>><</link>>
<br><<effects>>
You laugh more naturally as the bottle thuds to the ground. Kylar peers through <<his>> fingers, looking confused.
<<if $submissive gte 1150>>
"Sorry," you says. "But you shouldn't give people love potions without their consent."
<<elseif $submissive lte 850>>
"Scared?" you say. "Serves you right. Trying to drug me like that."
<<else>>
"That's what you get for trying to drug me," you say.
<</if>>
<br><br>
Kylar's eye close, and <<he>> breathes a sigh of relief.
<br><br>
<<link [[Kiss|Kylar Halloween Known Kiss]]>><<npcincr Kylar love 3>><<npcincr Kylar rage -3>><</link>><<promiscuous1>><<gglove>><<lksuspicion>>
<br>
<<link [[Stand up|Kylar Halloween Known Stand]]>><</link>>
<br><<if $sexstart is 1>>
<<set $sexstart to 0>>
<<consensual>>
<<set $consensual to 1>>
<<neutral 1>>
<<maninit>>
<<set $enemytrust += 100>>
<</if>>
<<effects>>
<<effectsman>><<man>>
<<stateman>>
<br><br>
<<actionsman>>
<<if $finish is 1>>
<span id="next"><<link [[Next|Kylar Halloween Known Sex Finish]]>><</link>></span><<nexttext>>
<<elseif $enemyhealth lte 0>>
<span id="next"><<link [[Next|Kylar Halloween Known Sex Finish]]>><</link>></span><<nexttext>>
<<elseif $enemyarousal gte $enemyarousalmax>>
<span id="next"><<link [[Next|Kylar Halloween Known Sex Finish]]>><</link>></span><<nexttext>>
<<else>>
<span id="next"><<link [[Next|Kylar Halloween Known Sex]]>><</link>></span><<nexttext>>
<</if>><<set $outside to 0>><<effects>>
<<if $enemyarousal gte $enemyarousalmax>>
<<ejaculation>>
Kylar falls back, now panting even harder. <<tearful>> you climb to your feet.
<br><br>
<<clothesontowel>>
<<endcombat>>
<<elseif $enemyhealth lte 0>>
Kylar recoils, nursing an injury, as you back away. <<tearful>> you climb to your feet.
<br><br>
<<clothesontowel>>
<<endcombat>>
<<else>>
Kylar falls back, now panting even harder. <<tearful>> you climb to your feet.
<br><br>
<<clothesontowel>>
<<endcombat>>
<</if>>
<<npc Kylar>><<person1>>
<<link [[Next|Kylar Halloween Exit]]>><</link>>
<br><<effects>>
You hand Kylar the bottle. <<He>> looks disappointed, but takes a swig.
<br><br>
You climb from the cellar, and walk back to the front door.
<br><br>
<<link [[Next|Kylar Halloween Exit]]>><</link>>
<br><<effects>>
<<if $submissive gte 1150>>
"I-I know what that is," you say. "You're being creepy."
<<elseif $submissive lte 850>>
"How fucking dare you," you say. "I trust you. Follow you into some creepy house, and you try to drug me?"
<<else>>
"I know what that is," you say. "I can't believe I trusted you."
<</if>>
<br>
Kylar shakes <<his>> heads. "N-no," <<he>> says. "That's not-"
<br>
<<if $submissive gte 1150>>
"It would have been worth a lot of money," you add. "But you uncorked it."
<<elseif $submissive lte 850>>
"And you uncorked it," you add. "It was fucking valuable. I need that money."
<<else>>
"And you uncorked it," you add. "It was valuable. I could use the money."
<</if>>
<br><br>
"I-I-I-" Kylar manages between breaths. <<He>> turns and runs.
<br><br>
<<link [[Next|Kylar Halloween Rough Exit]]>><</link>>
<br><<effects>>
You take a swig. It's sweet, and not a little sour. A strange warmth spreads through you, and you feel a little dizzy.
<br><br>
Kylar stares at you. You offer <<him>> the bottle. <<He>> looks disappointed as <<he>> takes a swig.
<br><br>
You and Kylar leave the cellar.
<br><br>
<<link [[Next|Kylar Halloween Exit]]>><</link>>
<br><<effects>>
<<if $submissive gte 1150>>
"I-I don't want to drink," you say. "It might be poisonous."
<<elseif $submissive lte 850>>
"I'm not drinking some stale mystery wine," you say.
<<else>>
"No thank you," you say. "We don't know where it's been."
<</if>>
<br>
"It's safe to drink," Kylar replies. <<He>> takes a swig <<himself>>, and winces. "It's just a bit strong."
<br><br>
<<if $phase is 1>>
<<link [[Drink|Kylar Halloween Known Drink]]>><</link>>
<br>
<<else>>
<<link [[Drink|Kylar Halloween Unknown Drink]]>><</link>>
<br>
<</if>>
<<link [[Refuse again|Kylar Halloween Unknown Refuse 2]]>><</link>>
<br><<effects>>
Kylar takes another swig, and handles it better this time. <<He>> looks disappointed, but doesn't push.
<br><br>
You and Kylar leave the cellar.
<br><br>
<<link [[Next|Kylar Halloween Exit]]>><</link>>
<br><<effects>>
<<pass 5>>
<<if $NPCName[$NPCNameList.indexOf("Whitney")].init is 1 and $NPCName[$NPCNameList.indexOf("Whitney")].state isnot "dungeon">>
Kylar tries the door, but it's locked. The key won't even fit inside. "That's odd," Kylar says. "It worked on the way in."
<br><br>
<<Hes>> trying different angles, when you hear a loud creak from the floor above. Kylar freezes a moment, then looks at you. "L-lets try something else." <<He>> crouches in front of the lock, and shines <<his>> torch inside.
<br><br>
<<link [[Next|Kylar Halloween Exit 2]]>><</link>>
<br>
<<else>>
You and Kylar escape the manor, bathed in red moonlight. <<He>> almost trips as something catches <<his>> foot. Then <<he>> screams.
<br><br>
<span class="red">A pale hand protrudes from the earth,</span> and clutches Kylar's ankle. <<He>> shakes it free, just as another erupts and gropes after <<him>>.<<ggawareness>><<awareness 12>>
<br><br>
More hands emerge around you. Kylar grasps your hand, and together you run for the forest.
<br><br>
<<link [[Next|Kylar Halloween Skulduggery 2]]>><</link>>
<br>
<</if>><<effects>>
<<pass 5>>
<<if $NPCName[$NPCNameList.indexOf("Whitney")].init is 1 and $NPCName[$NPCNameList.indexOf("Whitney")].state isnot "dungeon">>
You find Kylar trying to open the front door. It's locked.
<<Hes>> interrupted by a loud creak from the floor above. "W-we should go," <<he>> says, turning back to the door with the key in hand. It won't even fit inside.
<br><br>
"That's odd," <<he>> says. "It worked on the way in. L-lets try something else." <<He>> crouches in front of the lock, and shines <<his>> torch inside.
<br><br>
<<link [[Next|Kylar Halloween Exit 2]]>><</link>>
<br>
<<else>>
You run through the front door, into red moonlight. You see Kylar running up ahead. <<He>> almost trips as something catches <<his>> foot. Then <<he>> screams.
<br><br>
<span class="red">A pale hand protrudes from the earth,</span> and clutches Kylar's ankle. <<He>> shakes it free, just as another erupts and gropes after <<him>>.<<ggawareness>><<awareness 12>>
<br><br>
You catch up as more hands emerge. Kylar grasps your arm, and together you run for the forest.
<br><br>
<<link [[Next|Kylar Halloween Skulduggery 2]]>><</link>>
<br>
<</if>><<effects>>
<<He>> pokes around for a few minutes. "Can't do it," <<he>> says, frustrated. "Never seen a lock like this." <<He>> shines <<his>> torch around the edge of the hall, looking for windows. They're all locked.
<br><br>
"Maybe upstairs," <<he>> suggests. Another creak answers <<him>>.
<br><br>
<<set $lock to 1000>>
<<link [[Pick the front lock (0:05)|Kylar Halloween Pick]]>><<pass 5>><</link>>
<br>
<<link [[Search upstairs|Kylar Halloween Upstairs]]>><</link>>
<br><<effects>>
<<set $lock to 1000>>
You peer into the lock.
<<if $skulduggery gte $lock>>
It's like nothing you've seen before, <span class="green">and you relish the challenge.</span> You place your ear against the door while you poke around, trying to fathom its inner workings.
<br><br>
Kylar watches, anxious, but <<he>> doesn't interrupt. When you apply pressure just so, and the lock clicks open, <<he>> gasps in surprise.
<br><br>
<<link [[Next|Kylar Halloween Skulduggery]]>><</link>>
<br>
<<else>>
It's like nothing you've seen before, <span class="red">and you can't work out how it's even supposed to work.</span>
<br><br>
Kylar watches, anxious, but <<he>> doesn't interrupt.
<br><br>
You step away from the door.
<br><br>
<<link [[Next|Kylar Halloween Upstairs]]>><</link>>
<br>
<</if>><<effects>>
You and Kylar escape the manor, bathed in red moonlight. <<He>> starts giggling. "That was fun," <<he>> says. "We should do this again some-" <<he>> almost trips as something catches <<his>> foot. Then <<he>> screams.
<br><br>
<span class="red">A pale hand protrudes from the earth,</span> and clutches Kylar's ankle. <<He>> shakes it free, just as another erupts and gropes after <<him>>.<<ggawareness>><<awareness 12>>
<br><br>
More hands emerge around you. Kylar grasps your arm, and together you run for the forest.
<br><br>
<<link [[Next|Kylar Halloween Skulduggery 2]]>><</link>>
<br><<effects>>
You keep running, unbothered by fatigue, until you see the lights of town up ahead. Kylar stops and leans against you, panting. <<His>> costume and hair are disheveled, and <<he>> lost a few accessories during your flight.
<br><br>
<<He>> looks at you, and wraps <<his>> arms around your waist, pulling you closer.
<br><br>
<<link [[Kiss|Kylar Halloween Skulduggery Kiss]]>><<npcincr Kylar love 3>><<npcincr Kylar lust 10>><</link>><<promiscuous1>><<gglove>><<gglust>>
<br>
<<link [[Pull away|Kylar Halloween Skulduggery Pull]]>><<npcincr Kylar love -1>><</link>><<llove>>
<br><<effects>>
You lean forward, and plant a kiss on Kylar's lips. <<takeKissVirginity "Kylar" `($kylarenglish gte 1?"loveInterest":"romantic")`>><<He>> pulls you to the forest floor.
<<promiscuity1>>
<<link [[Next|Kylar Halloween Sex]]>><<set $sexstart to 1>><</link>>
<br><<effects>>
You pull away.
<<if $submissive gte 1150>>
"N-not now," you say. "I'm still too frightened."
<<elseif $submissive lte 850>>
"Really?" you ask. "Now? After what just happened?"
<<else>>
"Not now," you say. "There's a lot to process."
<</if>>
<br><br>
Kylar looks away. You continue towards town. You turn when you arrive on Wolf Street, but Kylar isn't there.
<br><br>
<<link [[Next|Wolf Street]]>><<endevent>><<set $eventskip to 1>><</link>>
<br><<effects>>
You peer up the staircase, into the gloom above. Kylar points <<his>> torch up, revealing more grey sheets lining the walls. They might be covering paintings.
<br><br>
"I-I'll go first," Kylar says. <<He>> almost sounds more excited than anxious.
<br><br>
You follow <<him>> up the creaky staircase, and into the closest room. Several tall pieces of furniture line the walls. A large, four poster bed stands near the window. Unlike the other furniture, it's not covered in a grey sheet, though one lies on the floor beside it.
<br><br>
<<if $skulduggery gte 400>>
<span class="green">You feel your hair stand on end.</span> There's no dust on the bed. The sheet was moved recently. The thought has barely entered your mind when you hear movement. You manage to jump aside just as a hand lunges from beneath one of the sheets, accompanied by a terrible screech.
<br><br>
<<link [[Next|Kylar Halloween Upstairs Dodge]]>><</link>>
<br>
<<else>>
You hear movement, <span class="red">but it's too late.</span> A hand lunges from beneath one of the sheets, accompanied by a terrible screech, and grasps your arm.
<br><br>
<<link [[Next|Kylar Halloween Caught]]>><</link>>
<br>
<</if>><<effects>>
The rest of the tall sheet-covered furniture comes to life, screeching as you and Kylar back into a corner. Now that they're moving, you see human outlines beneath. One of them rushes forward, but stops as Kylar readies <<his>> pepper spray.
<br><br>
<<endevent>><<npc Whitney>><<person1>>
One of the figures steps in front of the others, a familiar swagger in its gait. "Saw you talking to this creep in the park," says Whitney, pulling the sheet off <<his>> head and revealing <<his>> demon costume. <<His>> friends follow suit.
<br><br>
<<endevent>><<npc Kylar>><<person1>>
Kylar seems no less terrified. <<His>> eyes dart around the room, searching for a way out.
<br><br>
<<link [[Applaud Whitney|Kylar Halloween Upstairs Applaud]]>><</link>>
<br>
<<link [[Get Angry|Kylar Halloween Upstairs Angry]]>><</link>>
<br><<effects>>
You laugh.
<<if $submissive gte 1150>>
"You were really scary," you say. "Well done."
<<elseif $submissive lte 850>>
"Good job Whitney," you say. "Almost had me scared."
<<else>>
"Good one Whitney," you say. "You had us scared."
<</if>>
<br><br>
<<endevent>><<npc Whitney>><<person1>>
"You like that?" Whitney smirks. "Then you'll love this. Get on your knees. I'm gonna show this creep who you belong to."
<br><br>
<<endevent>><<npc Kylar>><<person1>>
Kylar grips the pepper spray, <<his>> knuckles white.
<br><br>
<<link [[Grudgingly do as Whitney asks|Kylar Halloween Kneel]]>><<set $phase to 0>><<trauma 12>><<stress 6>><</link>><<ggtrauma>><<gstress>>
<br>
<<if $loveInterest.primary is "Whitney" or $loveInterest.secondary is "Whitney">>
<<link [[Enthusiastically do as Whitney asks|Kylar Halloween Kneel]]>><<set $phase to 1>><</link>><<promiscuous1>>
<br>
<<elseif $promiscuity gte 55>>
<<link [[Enthusiastically do as Whitney asks|Kylar Halloween Kneel]]>><<set $phase to 1>><</link>><<promiscuous4>>
<br>
<</if>>
<<link [[Refuse|Kylar Halloween Kneel Refuse]]>><</link>>
<br><<effects>>
<<if $submissive gte 1150>>
"Y-you scared me," you say. "Apologise."
<<elseif $submissive lte 850>>
"Fuck you," you say. "I was almost scared."
<<else>>
"You think that's funny?" you ask. "I was terrified."
<</if>>
<br><br>
<<endevent>><<npc Whitney>><<person1>>
"That's the point," Whitney says. "Why else would you come here with that creep? I hope you weren't planning anything naughty." <<He>> pauses. "Just to make sure, I'm gonna show this creep who you belong to. Get on your knees."
<br><br>
<<endevent>><<npc Kylar>><<person1>>
Kylar grips the pepper spray, <<his>> knuckles white.
<br><br>
<<link [[Grudgingly do as Whitney asks|Kylar Halloween Kneel]]>><<set $phase to 0>><<trauma 12>><<stress 6>><</link>><<ggtrauma>><<gstress>>
<br>
<<if $loveInterest.primary is "Whitney" or $loveInterest.secondary is "Whitney">>
<<link [[Enthusiastically do as Whitney asks|Kylar Halloween Kneel]]>><<set $phase to 1>><</link>><<promiscuous1>>
<br>
<<elseif $promiscuity gte 55>>
<<link [[Enthusiastically do as Whitney asks|Kylar Halloween Kneel]]>><<set $phase to 1>><</link>><<promiscuous4>>
<br>
<</if>>
<<link [[Refuse|Kylar Halloween Kneel Refuse]]>><</link>>
<br><<effects>>
<<endevent>><<npc Whitney>><<person1>><<generatey2>>
You shake your head. Whitney gestures at one of <<his>> friends, a <<person2>><<person>>, who rushes forward with a shout. <<He>> receives a faceful of pepper spray, and staggers backwards with a cry. Two more rush forward.<<ldom>><<npcincr Whitney dom -1>>
<br><br>
<<endevent>><<npc Kylar>><<person1>>
Kylar sprays one while ducking under the other's attempt to grapple <<him>>. <<He>> twists around, and sprays the other at point-blank.<<glove>><<npcincr Kylar love 1>>
<br><br>
<<endevent>><<npc Whitney>><<person1>>
The three of them retreat into the corner. Whitney gestures again, but <<his>> remaining friends hesitate. "You're scared of this freak?" Whitney says. "The spray's empty."
<br><br>
<<link [[Next|Kylar Halloween Kneel Refuse 2]]>><</link>>
<br><<effects>>
<<endevent>><<npc Kylar>><<person1>><<generatey2>>
Kylar pulls you behind <<him>>, keeping a grip on your arm as you both walk to the exit. A <<person2>><<person>> blocks the way, but <<he>> backs off when Kylar thrusts the spray forward.
<br><br>
"Fucking cowards," Whitney says, stepping closer. Kylar holds down the spray, <span class="red">but nothing comes out.</span> Whitney wraps an arm around Kylar's neck, <<person1>> and holds <<him>> above the ground.
<br><br>
"R-Run-" Kylar manages.
<br><br>
<<link [[Run|Kylar Halloween Kneel Run]]>><<sub 1>><</link>>
<br>
<<link [[Help Kylar|Kylar Halloween Kneel Help]]>><<def 1>><</link>><<physiquedifficulty 1 $physiquemax>>
<br>
<<if $spray gte 1>>
<<link [[Use your own pepper spray|Kylar Halloween Kneel Spray]]>><<spray -1>><<def 1>><</link>>
<br>
<</if>><<effects>>
<<pass 15>>
<<endevent>><<npc Whitney>><<person1>>
You turn and run. Whitney releases <<his>> hold on Kylar, and tries to chase, but Kylar trips <<him>>.
<br><br>
You run down the stairs, through the now-open front door, and into the red moonlight. You hear footsteps thunder down the old stairs, but you keep running, even after making it to the trees.
<br><br>
You run for a couple more minutes, then take cover behind a tree, and listen. You don't hear any pursuers. You wonder if Kylar got away while they chased you.
<br><br>
<<link [[Next|Forest]]>><<endevent>><<set $eventskip to 1>><<set $forest to 0>><</link>>
<br><<effects>>
<<pass 15>>
<<endevent>><<npc Whitney>><<person1>>
<<if $physique gte random(1, $physiquemax)>>
You grasp Whitney's arms, <span class="green">and pull <<him>> away from Kylar.</span> Together, you escape down the stairs and through the now-open front doors, into the red moonlight. You run into the forest.<<ldom>><<npcincr Whitney dom -1>>
<br><br>
<<endevent>><<npc Kylar>><<person1>>
Kylar stops and leans against a tree and pants amount, before lunging forward and throwing <<his>> arms around you. "You shouldn't have risked it," <<he>> says.<<glove>><<llksuspicion>><<npcincr Kylar love 1>><<npcincr Kylar rage -5>>
<br><br>
<<link [[Kiss|Kylar Halloween Skulduggery Kiss]]>><<npcincr Kylar love 3>><<npcincr Kylar lust 10>><</link>><<promiscuous1>><<gglove>><<gglust>>
<br>
<<link [[Pull away|Kylar Halloween Skulduggery Pull]]>><<npcincr Kylar love -1>><</link>><<llove>>
<br>
<<else>>
You grasp Whitney's arms, <span class="red">but <<he>> shoves you to the ground.</span> Before you can stand, <<his>> friends are on top of you, holding down your arms and legs.
<br><br>
Whitney pushes Kylar aside, into the arms of another of <<his>> friends. <<He>> grasps your hair and pulls you to your knees.
<br><br>
<<link [[Next|Kylar Halloween Forced Kneel]]>><</link>>
<br>
<</if>><<effects>>
<<endevent>><<npc Whitney>><<person1>>
You point your pepper spray above Kylar's head, and unload it into Whitney's eyes. <<He>> staggers backward, clutching <<his>> face.
Kylar grasps your hand, and together you escape down the stairs and through the now-open front doors, into the red moonlight. You run into the forest.<<ldom>><<npcincr Whitney dom -1>>
<br><br>
<<endevent>><<npc Kylar>><<person1>>
Kylar stops and leans against a tree and pants amount, before lunging forward and throwing <<his>> arms around you. "You shouldn't have risked it," <<he>> says.<<glove>><<llksuspicion>><<npcincr Kylar love 1>><<npcincr Kylar rage -5>>
<br><br>
<<link [[Kiss|Kylar Halloween Skulduggery Kiss]]>><<npcincr Kylar love 3>><<npcincr Kylar lust 10>><</link>><<promiscuous1>><<gglove>><<gglust>>
<br>
<<link [[Pull away|Kylar Halloween Skulduggery Pull]]>><<npcincr Kylar love -1>><</link>><<llove>>
<br><<effects>>
<<if $phase is 0>>
<<endevent>><<npc Whitney>><<person1>>
You hesitate, then walk over to Whitney, dropping to your knees in front of <<him>>. <<He>> pulls <<his>> loincloth aside,
<<if $NPCList[0].penis isnot "none">>
<span class="lewd">revealing <<his>> <<print $NPCList[0].penisdesc>>,</span>
<<else>>
<span class="lewd">revealing <<his>> pussy,</span>
<</if>>
and grasps the back of your head.<<gdom>><<npcincr Whitney dom 1>>
<br><br>
<<endevent>><<npc Kylar>><<person1>>
Kylar tries to intervene, but <<hes>> restrained by Whitney's friends. They hold <<his>> head back, forcing <<him>> to watch.<<ggksuspicion>><<npcincr Kylar rage 10>>
<br><br>
<<endevent>><<npc Whitney>><<person1>>
<<link [[Next|Kylar Halloween Oral]]>><<set $molestationstart to 1>><</link>>
<br>
<<else>>
<<endevent>><<npc Whitney>><<person1>>
You walk to Whitney, and drop to your knees in front of <<him>>. You pull <<his>> loincloth aside,
<<if $NPCList[0].penis isnot "none">>
<span class="lewd">revealing <<his>> <<print $NPCList[0].penisdesc>>,</span>
<<else>>
<span class="lewd">revealing <<his>> pussy,</span>
<</if>>
as <<he>> grasps the back of your head.<<gdom>><<npcincr Whitney dom 1>>
<<if $loveInterest.primary is "Whitney" or $loveInterest.secondary is "Whitney">>
<<glove>><<npcincr Whitney love 1>><<promiscuity1>>
<<else>>
<<glust>><<npcincr Whitney lust 5>><<promiscuity4>>
<</if>>
<<endevent>><<npc Kylar>><<person1>>
Kylar tries to intervene, but Whitney's friends restrain <<him>>. They hold <<his>> head back, forcing <<him>> to watch.<<gggksuspicion>><<npcincr Kylar rage 20>>
<br><br>
<<endevent>><<npc Whitney>><<person1>>
<<link [[Next|Kylar Halloween Oral]]>><<set $sexstart to 1>><</link>>
<br>
<</if>><<effects>>
The rest of the tall sheet-covered furniture comes to life, screeching as they rush toward Kylar. Now that they're moving, you see human outlines beneath. They grasp, <<his>> arms, and force <<him>> to <<his>> knees.
<br><br>
<<endevent>><<npc Whitney>><<person1>>
The figure holding you laughs. It sounds familiar. "Saw you talking to this creep in the park," says Whitney, pulling the sheet off <<his>> head and revealing <<his>> demon costume. <<His>> friends follow suit. "Time to show everyone who you belong to."
<br><br>
<<endevent>><<npc Kylar>><<person1>>
Kylar struggles forward in a desperate attempt to reach you, but another of Whitney's friends steps forward to restrain <<him>>.
<br><br>
<<link [[Next|Kylar Halloween Forced Kneel]]>><</link>>
<br><<effects>>
<<endevent>><<person1>><<npc Whitney>>
<<if $NPCList[0].penis isnot "none">>
Whitney shifts <<his>> loincloth aside, <span class="lewd">revealing <<his>> <<print $NPCList[0].penisdesc>>.</span>
<<else>>
Whitney shifts <<his>> loincloth aside, <span class="lewd">revealing <<his>> pussy.</span>
<</if>>
<<He>> points at Kylar. "Make sure the creep watches," <<he>> says, before looking down at you. "What are you waiting for, slut? Get to work."
<br><br>
<<link [[Grudgingly do as Whitney asks|Kylar Halloween Lick]]>><<set $phase to 0>><<trauma 12>><<stress 6>><</link>><<ggtrauma>><<gstress>>
<br>
<<if $loveInterest.primary is "Whitney" or $loveInterest.secondary is "Whitney">>
<<link [[Enthusiastically do as Whitney asks|Kylar Halloween Lick]]>><<set $phase to 1>><</link>><<promiscuous1>>
<br>
<<elseif $promiscuity gte 55>>
<<link [[Enthusiastically do as Whitney asks|Kylar Halloween Lick]]>><<set $phase to 1>><</link>><<promiscuous4>>
<br>
<</if>>
<<link [[Refuse|Kylar Halloween Lick Refuse]]>><</link>>
<br><<effects>>
<<if $submissive gte 1150>>
"I-I don't want to," you say. "You can't make me."
<<elseif $submissive lte 850>>
"Fuck off, pervert," you say. "You can't make me."
<<else>>
"You can't make me," you say.
<</if>>
<br><br>
Whitney laughs, and nods at a <<generatey2>><<person2>><<person>> stood beside Kylar. <<His>> friend rummages in Kylar's pockets, and pulls out a knife. <span class="red"><<He>> holds it to Kylar's throat.</span><<gggtrauma>><<gggstress>><<trauma 24>><<stress 24>>
<br><br>
"I'll ask one more time," Whitney says. "Get to work."
<br><br>
Kylar's expression is blank. "D-don't do it."
<br><br>
<<link [[Do as Whitney asks|Kylar Halloween Lick]]>><<set $phase to 0>><</link>>
<br>
<<link [[Refuse|Kylar Halloween Lick Refuse 2]]>><<stress 24>><</link>><<gggstress>>
<br><<effects>>
You shake your head. "Are you fucking serious?" Whitney says. "Fucking fine." <<He>> shoves you to the ground, and marches toward Kylar. "Give me that," <<he>> says to the <<person2>><<person>>. <<He>> looks at the knife, <span class="green">then discards it.</span><<llstress>><<stress -12>>
<br><br>
Instead, <<he>> pulls back <<his>> hand, and punches Kylar's nose. Kylar falls backwards, unmoving. "We're done here," Whitney says. <<He>> marches from the room, and <<his>> friends follow.<<lldom>><<npcincr Whitney dom -3>>
<br><br>
<<link [[Next|Kylar Halloween End]]>><<endevent>><</link>>
<br><<effects>>
<<endevent>><<npc Kylar>><<person1>>
You crouch beside Kylar. <<Hes>> conscious, though blood trickles from <<his>> nose.<<lllksuspicion>><<npcincr Kylar rage -20>>
<br><br>
You help <<him>> to <<his>> feet, and together walk down the stairs, through the now-open front doors, and into the red moonlight.
<br><br>
Despite the ordeal, Kylar seems elated, though <<he>> asks to stop before you arrive back at down. <<He>> leans against a tree to catch <<his>> breath, <<his>> costume and hair a disheveled mess.
<br><br>
Without warning, <<he>> lunges, wrapping <<his>> arms tight around you.
<br><br>
<<link [[Kiss|Kylar Halloween Skulduggery Kiss]]>><<npcincr Kylar love 3>><<npcincr Kylar lust 10>><</link>><<promiscuous1>><<gglove>><<gglust>>
<br>
<<link [[Pull away|Kylar Halloween Skulduggery Pull]]>><<npcincr Kylar love -1>><</link>><<llove>>
<br><<effects>>
<<if $phase is 0>>
<<endevent>><<npc Whitney>><<person1>>
You hesitate, then lean closer to Whitney's crotch. <<He>> rests a hand on your head, clutching your hair.<<gdom>><<npcincr Whitney dom 1>>
<br><br>
<<endevent>><<npc Kylar>><<person1>>
One of Whitney's friends holds Kylar's head back, forcing <<him>> to watch.<<ggksuspicion>><<npcincr Kylar rage 10>>
<br><br>
<<endevent>><<npc Whitney>><<person1>>
<<link [[Next|Kylar Halloween Oral]]>><<set $molestationstart to 1>><</link>>
<br>
<<else>>
<<endevent>><<npc Whitney>><<person1>>
You grasp the backs of Whitney's thighs as you lean closer to <<his>> crotch. <<He>> rests a hand on your head, clutching your hair.<<gdom>><<npcincr Whitney dom 1>>
<<if $loveInterest.primary is "Whitney" or $loveInterest.secondary is "Whitney">>
<<glove>><<npcincr Whitney love 1>><<promiscuity1>>
<<else>>
<<gglust>><<npcincr Whitney lust 5>><<promiscuity4>>
<</if>>
<<endevent>><<npc Kylar>><<person1>>
One of Whitney's friends holds Kylar's head back, forcing <<him>> to watch.
<br><br>
<<endevent>><<npc Whitney>><<person1>>
<<link [[Next|Kylar Halloween Oral]]>><<set $sexstart to 1>><</link>>
<br>
<</if>><<effects>>
<<if $sexstart is 1>>
<<set $sexstart to 0>>
<<consensual>>
<<set $consensual to 1>>
<<neutral 1>>
<<maninit>>
<<set $enemytrust -= 50>><<npcoral>>
<<elseif $molestationstart is 1>>
<<set $molestationstart to 0>>
<<controlloss>>
<<violence 1>>
<<neutral 1>>
<<molested>>
<<set $enemytrust -= 50>><<maninit>>
<</if>>
<<effects>>
Kylar watches with a blank expression.
<br><br>
<<effectsman>><<man>>
<<stateman>>
<br><br>
<<actionsman>>
<<if $finish is 1>>
<span id="next"><<link [[Next|Kylar Halloween Oral Finish]]>><</link>></span><<nexttext>>
<<elseif $enemyhealth lte 0>>
<span id="next"><<link [[Next|Kylar Halloween Oral Finish]]>><</link>></span><<nexttext>>
<<elseif $enemyarousal gte $enemyarousalmax>>
<span id="next"><<link [[Next|Kylar Halloween Oral Finish]]>><</link>></span><<nexttext>>
<<else>>
<span id="next"><<link [[Next|Kylar Halloween Oral]]>><</link>></span><<nexttext>>
<</if>><<set $outside to 0>><<effects>>
<<if $enemyarousal gte $enemyarousalmax>>
<<ejaculation>>
<<His>> friends screech and cheer, and shove Kylar to the floorboards. Whitney leans against the four poster bed. "It's a special night," <<he>> says. "How about you give my friends a go?" The screeching intensifies.
<br><br>
<<tearful>> you rise to your feet. You don't have time for anything more. Several hands grasp your shoulders, and shove you onto the bed.
<br><br>
<<endcombat>>
<<link [[Next|Kylar Halloween Bed]]>><</link>>
<br>
<<elseif $enemyhealth lte 0>>
Whitney staggers, and stumbles to the ground.
<br><br>
<<tearful>> you climb to your feet. Before you can get your bearings, Whitney's friends are on you, grasping your shoulders. You struggle, but there are too many.
<br><br>
Whitney leans against the four poster bed. "You want softening up first?" <<he>> asks. "Fine. How about you give my friends a go?" <<His>> friends screech as they shove you onto the bed.
<br><br>
<<endcombat>>
<<link [[Next|Kylar Halloween Bed]]>><</link>>
<br>
<<else>>
"Fine," Whitney says, leaning against the four poster bed. "But it's a special night. How about you give my friends a go?"
<br><br>
<<His>> friends screech and cheer. Several hands grasp your shoulders, pull you to your feet, and shove you onto the bed.
<br><br>
<<endcombat>>
<<link [[Next|Kylar Halloween Bed]]>><</link>>
<</if>><<effects>>
<<npc Whitney>><<person1>>
Whitney's friends surround you, groping and probing, but Whitney interrupts. "Where'd the creep go?" <<His>> friends look around.
<<endevent>><<npc Kylar>><<person1>>
"You dumb fucks. <<Hes>> done a runner. I wanted <<him>> to watch."
<<endevent>><<npc Whitney>><<person1>>
<br><br>
<<He>> leaves the room, and shines <<his>> phone down the stairwell.
<<endevent>><<npc Kylar>><<person1>>
"Door's shut. <<Hes>> still in here. Whoever finds <<him>> gets an extra turn with my slut."
<br><br>
<<link [[Next|Kylar Halloween Bed 2]]>><</link>>
<br><<effects>>
<<endevent>><<npc Whitney>><<person1>>
Whitney sits on the bed beside you as <<his>> friends disperse into the manor, searching for Kylar. "Sorry for the wait," Whitney says. "But you'll feel better getting gangbanged with-"
<br><br>
<span class="red">A scream interrupts <<him>>.</span> Whitney grasps your arm, and pulls you to your feet. "I'm not leaving you alone," <<he>> says, pulling you from the room.
<br><br>
<<generatey2>><<person2>>
You follow the hallway in the direction of the scream, and find a <<person>> lying motionless on the ground, surrounded by a circle of Whitney's other friends.
<br><br>
<<link [[Next|Kylar Halloween Bed 3]]>><</link>>
<br><<effects>>
<<generatey3>><<person3>>
"I-I'm done," a <<person>> says, <<his>> voice trembling. "They say the place is haunt-"
<br>
Whitney interrupts <<him>> with a smack to the face. "Don't be a fucking coward,"
<<he>> says, crouching beside the body. "It's just that creep, hiding in the shadows and playing with those stolen tranqs." <<He>> feels the <<person2>><<persons>> neck. "<<Hes>> fine. Someone help <<him>> up."
<br><br>
<span class="red">The door slams shut.</span>
<br><br>
<<link [[Next|Kylar Halloween Bed 4]]>><</link>>
<br><<effects>>
"I know you're in here, freak," Whitney says. "Come out now, and I'll let you join the train." No response. <<His>> friends seem afraid to even move.
<br><br>
<span class="red">You feel a tremor beneath your feet,</span> which builds until the whole room shakes. Furniture shakes across the floor, and paintings tremble off their hooks.
<br><br>
Something groans near the window, and the <<person3>><<person>> loses it. <<He>> runs for the door. It's locked, so <<he>> bashes <<his>> fists against it, babbling all the while. The others follow suit, all except Whitney, and even <<person1>><<he>> seems unnerved. <<His>> eyes flick around the window, searching for the source of the noise.
<br><br>
The door opens, and <<his>> friends tumble out. They flee down the stairs, the pair carrying the <<person2>><<person>> lagging behind and throwing panicked glances over their shoulders.
<br><br>
<<link [[Next|Kylar Halloween Bed 5]]>><</link>>
<br><<effects>>
<<endevent>><<npc Whitney>><<person1>>
Whitney grasps your arm. <<Hes>> more afraid than <<he>> would ever admit, but <<he>> doesn't make run. "I know you're in here," <<he>> repeats, eyes darting around the room. <<He>> steps toward the door, pushing you ahead of <<him>>.
<br><br>
<<clotheson>>
<<endevent>><<npc Kylar>><<person1>>
You spot Kylar, hiding in the shadows beside the door frame, <<his>> eyes intense. Whitney steps backwards, drawing closer and unaware of the danger.
<br><br>
<<link [[Watch|Kylar Halloween Wait]]>><</link>>
<br>
<<link [[Warn Whitney|Kylar Halloween Warn]]>><</link>>
<br><<effects>>
Whitney steps into the corridor, <span class="blue">and Kylar strikes.</span> <<He>> steps forward, and presses something into Whitney's neck.
<br><br>
Whitney spins and shoves Kylar, sending <<him>> sprawling to the ground.
<<endevent>><<npc Whitney>><<person1>>
<<He>> pulls a dart from <<his>> neck as <<he>> steps forward. Kylar scrambles away, but not fast enough. Whitney grasps
<<endevent>><<npc Kylar>><<person1>>
<<his>> collar, but struggles to pull <<him>> up. Instead, Whitney sways on the spot, and collapses.
<br><br>
<<link [[Next|Kylar Halloween Escape]]>><</link>>
<br><<effects>>
<<pass 15>>
Kylar jumps to <<his>> feet, and grasps your arm. You dodge a weak grasp by Whitney, and together escape down the stairs and into the red moonlight.
<br><br>
You keep running when you reach the forest, until Kylar stops to rest against a tree. <<His>> clothes and hair are disheveled, but <<hes>> smiling. "I-I won," <<he>> says, throwing <<his>> arms around you. "You're all mine."<<lllksuspicion>><<npcincr Kylar rage -20>>
<br><br>
<<link [[Ask about Kylar's tricks|Kylar Halloween Tricks]]>><</link>>
<br>
<<link [[Kiss|Kylar Halloween Skulduggery Kiss]]>><<npcincr Kylar love 3>><<npcincr Kylar lust 10>><</link>><<promiscuous1>><<gglove>><<gglust>>
<br>
<<link [[Pull away|Kylar Halloween Skulduggery Pull]]>><<npcincr Kylar love -1>><</link>><<llove>>
<br><<effects>>
<<if $submissive gte 1150>>
"Y-you really scared them with that rumbling," you say. "And the noise. How did you do it?"
<<elseif $submissive lte 850>>
"That rumbling you made," you say. "And the noise. It was terrifying. Good job."
<<else>>
"How did you make all that noise?" you ask. "And that rumbling. It was like an earthquake."
<</if>>
<br><br>
Kylar's expression doesn't change. "That wasn't me," <<he>> says. "I just used my tranquilizers."<<gstress>><<stress 6>>
<br><br>
<<He>> pulls you closer, seeming unbothered.
<br><br>
<<link [[Kiss|Kylar Halloween Skulduggery Kiss]]>><<npcincr Kylar love 3>><<npcincr Kylar lust 10>><</link>><<promiscuous1>><<gglove>><<gglust>>
<br>
<<link [[Pull away|Kylar Halloween Skulduggery Pull]]>><<npcincr Kylar love -1>><</link>><<llove>>
<br><<effects>>
<<endevent>><<npc Kylar>><<person1>>
"Behind you!" you shout. Whitney turns, just in time to catch Kylar's arm as <<he>> lunges forward. Whitney bends it back, eliciting a cry. A dart clatters to the floor.
<br><br>
Kylar punches with <<his>> other hand, but Whitney catches it, lifts <<him>> above the ground, and throws <<him>> over the bannister.<<gglove>><<npcincr Whitney love 5>>
<br><br>
Kylar crashes into the floorboards below, but manages to stagger to <<his>> feet. <<He>> holds <<his>> arm as <<he>> escapes through the front doors.<<gggksuspicion>><<npcincr Kylar rage 20>>
<br><br>
<<link [[Next|Kylar Halloween Whitney]]>><</link>>
<br><<effects>>
<<endevent>><<npc Whitney>><<person1>>
Whitney walks back into the room with the moving furniture, now silent. Through the window you see the last of <<his>> friends disappear into the forest. Kylar is nowhere to be seen.
<br><br>
"Fucking cowards," <<he>> says, still irritated at <<his>> friends. "Ruined a good thing." <<He>> looks at you, then away. "I'm done here." <<He>> walks toward the stairs.
<br><br>
<<link [[Accompany Whitney back to town|Kylar Halloween Accompany]]>><</link>>
<br>
<<link [[Walk back alone|Kylar Halloween Alone]]>><</link>>
<br><<effects>>
<<if $submissive gte 1150>>
"C-Can you walk me home?" you ask. "It's a scary night."
<<elseif $submissive lte 850>>
"Let's walk back together," you say.
<<else>>
"Do you want to walk back together?" you ask.
<</if>>
<br><br>
<<if $NPCName[$NPCNameList.indexOf("Whitney")].love gte 21 or $whitneyromance is 1>>
<span class="green">"Fine,"</span> Whitney says. "But keep your sluttiness to yourself for once. I'm not in the mood."
<br><br>
You accompany Whitney into the red moonlight, and through the surrounding forest. <<He>> remains silent, even when the lights of town appear up ahead.
<br><br>
<<link [[Thank Whitney|Kylar Halloween Thank]]>><<npcincr Whitney love 1>><<npcincr Whitney dom 1>><</link>><<gdom>><<glove>>
<br>
<<link [[Ask what's wrong|Kylar Halloween Ask]]>><<npcincr Whitney love -1>><<npcincr Whitney dom -1>><</link>><<ldom>><<llove>>
<br>
<<else>>
<span class="red">"Fuck off,"</span> Whitney says as you follow <<him>> down the stairs. "I'm not in the mood."
<br><br>
You walk into the red moonlight. Whitney strides away, glancing back to make sure you're not following.
<br><br>
<<link [[Next|Churchyard]]>><<endevent>><</link>>
<br>
<</if>><<effects>>
<<pass 15>>
<<if $submissive gte 1150>>
"Thanks for looking after me," you say. "The woods are scary."
<<elseif $submissive lte 850>>
"Thanks for the company," you say.
<<else>>
"Thanks for walking with me," you say. "The woods are dangerous at night."
<</if>>
<br><br>
"It's fine," Whitney says. "I've got places to be. Gonna give those cowards a talking to, for one." <<He>> hesitates, then leans forward and kisses you.
<br><br>
You try to hold <<him>> closer, but <<he>> steps back and looks away. <<He>> opens <<his>> mouth as if to speak, but instead turns and strides into town.
<br><br>
<<link [[Next|Wolf Street]]>><<endevent>><<set $eventskip to 1>><</link>>
<br><<effects>>
<<pass 15>>
<<if $submissive gte 1150>>
"W-what's wrong?" you ask. "You can talk to me."
<<elseif $submissive lte 850>>
"Something's up," you say. "I can tell."
<<else>>
"Is everything okay?" you ask.
<</if>>
<br><br>
Whitney raises a hand to your chest, and pushes you against a tree. "What the fuck do you mean by that?" <<he>> spits. "You think there's something wrong with me?"
<br><br>
<<link [[Kiss|Kylar Halloween Whitney Kiss]]>><<npcincr Whitney dom -1>><</link>><<promiscuous1>><<ldom>>
<br>
<<link [[Apologise|Kylar Halloween Whitney Apologise]]>><<npcincr Whitney dom 1>><<npcincr Whitney love 1>><</link>><<gdom>><<glove>>
<br>
<<link [[Remain silent|Kylar Halloween Whitney Silent]]>><</link>>
<br><<effects>>
Whitney leans close, close enough that you can lean forward and plant a kiss on <<his>> lips. <<takeKissVirginity "Kylar" `($kylarenglish gte 1?"loveInterest":"romantic")`>>
<<promiscuity1>>
<<He>> steps back as if struck. <<He>> opens <<his>> mouth to speak, but instead turns and strides into town.
<br><br>
<<link [[Next|Wolf Street]]>><<set $eventskip to 1>><<endevent>><</link>>
<br><<effects>>
<<if $submissive gte 1150>>
"S-sorry," you stammer. "I didn't mean to upset you."
<<elseif $submissive lte 850>>
"Stop overreacting," you say. "I'm sorry, okay?"
<<else>>
"Sorry," you say. "I didn't meant to upset you."
<</if>>
<br><br>
Whitney releases <<his>> grip. "I'm not upset," <<he>> says. "But I might have overreacted. I'm... sorry too."
<br><br>
<<He>> turns and strides into town.
<br><br>
<<link [[Next|Wolf Street]]>><<set $eventskip to 1>><<endevent>><</link>>
<br><<effects>>
Whitney glares at you a moment, then lets <<his>> hand fall. <<He>> turns and strides into town.
<br><br>
<<link [[Next|Wolf Street]]>><<set $eventskip to 1>><<endevent>><</link>>
<br><<effects>>
You walk into the red moonlight. Whitney strides away, glancing back to make sure you're not following.
<br><br>
<<link [[Next|Churchyard]]>><<endevent>><</link>>
<br><<widget "kylargag">><<nobr>>
<<set $mouthuse to "gagged">>
<<facewear 4>>
<<if $pronoun is "m">><<He>> pulls a knife from <<his>> pocket.<<else>><<He>> pulls a knife from beneath <<his>> skirt.<</if>> <<His>> smile doesn't falter. "You're just grouchy because we've been apart too long. Here." <<He>> cuts a piece from a roll of tape at <<his>> side, and sticks it over your mouth.
<br><br>
"There," <<he>> says. "Are you feeling better?" You can only mumble. <<He>> scrambles over to the table, and pulls a laptop out from beneath it. You can't see the screen, but a moment later a voice emerges. Your voice.
<br><br>
"I am better," it says. Each word has a different tone, recorded in different places and stitched together.
<br><br>
Kylar beams at you. "I knew it," <<he>> says.
<br><br>
<<He>> clicks again. "I love you," says your voice.
<br><br>
Kylar clutches <<his>> cheeks. "I know. You tell me every day."
<br><br>
<</nobr>><</widget>>
<<widget "kylarangry">><<nobr>>
<<if $submissive gte 1150>>
"You're being horrible," you say. "Let me go."
<<elseif $submissive lte 850>>
"You creep," you say. "Let me go this instant."
<<else>>
"You're awful," you say. "Let me go."
<</if>>
<br><br>
<</nobr>><</widget>>
<<widget "kylaroptions">><<nobr>>
<<kylaroptionstext>>
<<if $bus is "park" and $daystate isnot "day">>
<<if $NPCName[$NPCNameList.indexOf("Kylar")].love gte 50>>
<<He>> looks at <<his>> watch. "I need to go," <<he>> says. "They're waiting for me." <<He>> keeps looking over <<his>> shoulder as <<he>> walks.
<br><br>
<<else>>
<<He>> looks at <<his>> watch, mumbles something, then walks away.
<br><br>
<</if>>
<<kylaroptionsleave>>
<<elseif $location is "school" and $hour isnot 12>>
<<if $NPCName[$NPCNameList.indexOf("Kylar")].love gte 50>>
<<He>> looks at <<his>> watch. "I need to go," <<he>> says. "I'll be late for my lesson." <<He>> keeps looking over <<his>> shoulder as <<he>> walks.
<br><br>
<<else>>
<<He>> looks at <<his>> watch, mumbles something, then walks away.
<br><br>
<</if>>
<<kylaroptionsleave>>
<<elseif $bus is "starfish" and $daystate isnot "day">>
<<if $NPCName[$NPCNameList.indexOf("Kylar")].love gte 50>>
<<He>> looks at <<his>> watch. "I need to go," <<he>> says. "They're waiting for me." <<He>> keeps looking over <<his>> shoulder as <<he>> walks.
<br><br>
<<else>>
<<He>> looks at <<his>> watch, mumbles something, then walks away.
<br><br>
<</if>>
<<kylaroptionsleave>>
<<else>>
<<link [[Chat (0:15)|Kylar Chat]]>><<pass 15>><<npcincr Kylar love 1>><<npcincr Kylar rage -1>><<stress -2>><</link>><<lstress>><<glove>><<lsuspicion>>
<br>
<<link [[Tease (0:15)|Kylar Tease]]>><<pass 15>><<npcincr Kylar love 1>><<npcincr Kylar lust 1>><<stress -2>><</link>><<promiscuous1>><<lstress>><<glove>><<glust>>
<br>
<<if $bus is "starfish">>
<<link [[Play a game (0:15)|Kylar Game]]>><<pass 15>><<stress -2>><<npcincr Kylar love 1>><</link>><<glove>><<lstress>>
<br>
<</if>>
<<if $loft_known is 1 and $loft_kylar isnot 1 and $NPCName[$NPCNameList.indexOf("Kylar")].love gte 90 and $loft_option_block isnot 1>>
<<link [[Tell Kylar about the orphanage loft|Kylar Loft]]>><</link>>
<br>
<</if>>
<<if random(1, 100) gte 61 and $NPCName[$NPCNameList.indexOf("Kylar")].love gte 50 and $kylarstop isnot 1>>
<<link [[Leave|Kylar Stop]]>><<set $kylarstop to 1>><</link>>
<br>
<<else>>
<<kylaroptionsleave>>
<</if>>
<</if>>
<</nobr>><</widget>>
<<widget "kylaroptionsleave">><<nobr>>
<<if $kylarstop isnot 1>>
<<if $bus is "park">>
<<link [[Leave|Park]]>><<endevent>><</link>>
<br>
<<elseif $bus is "schoollibrary">>
<<link [[Leave|School Library]]>><<endevent>><</link>>
<br>
<<elseif $bus is "starfish">>
<<link [[Leave|Arcade]]>><<endevent>><</link>>
<<else>>
<<link [[Leave|School Rear Playground]]>><<endevent>><</link>>
<br>
<</if>>
<</if>>
<<set $kylarstop to 0>>
<</nobr>><</widget>>
<<widget "kylaroptionstext">><<nobr>>
<<set $rng to random(1, 100)>>
<<if $NPCName[$NPCNameList.indexOf("Kylar")].love gte 50>>
<<if $kylarchatintro isnot 1>>
<<set $kylarchatintro to 1>>
<<He>> clenches <<his>> fists and lifts <<his>> head, looking you straight in the eye. "H-hey," <<he>> says.
<<if $kylarhomeinterrupted is 1>>
"I-I'm sorry about the thing in your bedroom."
<<if $kylarignored isnot 1>>
<<He>> gulps. "I just wanted to thank you for helping me." <<He>> looks away.
<<else>>
<<He>> gulps. "I just wanted to t-tell you you're very <<if $player.gender_appearance is "m">>handsome<<else>>pretty<</if>>" <<He>> looks away.
<</if>>
<<else>>
<<if $kylarignored isnot 1>>
"Thank you for helping me." <<He>> looks away.
<<else>>
"You're very <<if $player.gender_appearance is "m">>handsome<<else>>pretty<</if>>" <<He>> looks away.
<</if>>
<</if>>
<br><br>
<<elseif $famesex gte 100 and $rng gte 91 and $kylarfameconfront isnot 1 and $kylarfamestage is undefined>>
<<set $kylarfameconfront to 1>><<set $kylarfamestage to 0>>
"I-I found a strange picture of you," <<he>> says. "Someone doctored it to make it look like you were doing lewd things." <<He>> laughs. "Some people have no shame."
<<npcincr Kylar rage 3>><<gksuspicion>>
<br><br>
<<elseif $famesex gte 300 and $rng gte 91 and $kylarfameconfront isnot 1 and $kylarfamestage is 0>>
<<set $kylarfameconfront to 1>><<set $kylarfamestage to 1>>
"I-I found another strange picture of you," <<he>> laughs. "Doctored to make it look like you were doing lewd things." <<He>> laughs again. "You must be popular with perverts."
<<npcincr Kylar rage 10>><<ggksuspicion>>
<br><br>
<<elseif $famesex gte 500 and $rng gte 91 and $kylarfameconfront isnot 1 and $kylarfamestage is 1>>
<<set $kylarfameconfront to 1>>
"Y-you'll never guess what I found," <<he>> laughs. "More doctored pictures of you doing perverted things." <<His>> laughter reaches a hysterical pitch. "S-Someone spent a lot of time on them. There are so many."<<gggksuspicion>><<npcincr Kylar rage 30>>
<br><br>
<<elseif $NPCName[$NPCNameList.indexOf("Kylar")].rage gte 50>>
"You came to see me," <<he>> says. "Of course you did. Why wouldn't you." <<He>> laughs.
<br><br>
<<else>>
<<He>> smiles at you.
<br><br>
<</if>>
<<else>>
<<He>> blushes and looks away.
<br><br>
<</if>>
<<if $NPCName[$NPCNameList.indexOf("Kylar")].love gte 90 and $spray lt $spraymax and $kylarspray isnot 1>><<set $kylarspray to 1>>
"I made you something," <<he>> says as <<he>> rummages in <<his>> bag. <<He>> hands you a charge for your pepper spray. "I made it myself. It'll keep sluts and perverts away." <<He>> beams.
<<spray 1>><<gspray>>
<br><br>
<</if>>
<</nobr>><</widget>><<set $outside to 0>><<set $location to "school">><<schooleffects>><<effects>>
You walk up to the <<person2>><<person>>. Both <<he>> and the <<person1>>bullied <<if $pronoun is "m">>boy<<else>>girl<</if>> stop and look at you. <<person2>>"What you want?" the <<person>> says.
<br><br>
<<if $submissive gte 1150>>
You avert your eyes. "L-let <<person1>><<him>> go," you say. "Don't be mean."
<<elseif $submissive lte 850>>
"Let <<person1>><<him>> go," you demand. "Or it'll be you up against that locker."
<<else>>
"Stop it," you say. "Bullying is wrong."
<</if>>
<br><br>
The <<person2>><<person>> regards you for a moment, then laughs. Some of the audience join in. <<He>> releases the <<person1>>bullied <<if $pronoun is "m">>boy<<else>>girl<</if>>'s collar. "Sure thing," <<person2>><<he>> manages through wheezes. "I don't want any trouble." <<His>> laughter redoubles. <<He>> staggers away.
<br><br>
The <<person1>>bullied <<if $pronoun is "m">>boy<<else>>girl<</if>> picks up <<his>> bag and starts gathering the contents. "Th-thank you," <<he>> stutters. "I-I'm," <<he>> looks at you, but blushes and looks away. "I'm Kylar." You thought <<he>> was younger than you, but <<he>> seems the same age. <<Hes>> just small. <<He>> turns and runs.
<br><br>
<<endevent>>
<<link [[Next|Hallways]]>><<set $eventskip to 1>><</link>>
<br><<set $outside to 0>><<set $location to "school">><<schooleffects>><<effects>>
You pick up the bullied <<person1>><<if $pronoun is "m">>boy<<else>>girl<</if>>'s bag and gather <<his>> books and pens. The <<person2>><<person>> soon finishes <<his>> game, and drops <<his>> victim to the ground. <<He>> and the audience lose interest.
<br><br>
You're the only one still paying <<person1>><<him>> attention when you walk up to the bullied <<if $pronoun is "m">>boy<<else>>girl<</if>> and hold out <<his>> things. <<He>> steps back as if threatened.
<br><br>
<<if $submissive gte 1150>>
"I know what it's like," you say. "But it's okay. Things will be better."
<<elseif $submissive lte 850>>
"Don't let <<person2>><<him>> get to you," you say. "<<Hes>> not worth it."
<<else>>
"I hope you're okay," you say.
<</if>>
<br><br>
<<person1>>"Th-thank you," <<he>> stutters. "I-I'm," <<he>> looks at you, but blushes and looks away. "I'm Kylar." You thought <<he>> was younger than you, but <<he>> seems the same age. <<Hes>> just small. <<He>> turns and runs.
<br><br>
<<endevent>>
<<link [[Next|Hallways]]>><<set $eventskip to 1>><</link>>
<br><<set $outside to 0>><<set $location to "school">><<schooleffects>><<effects>>
You continue on, not wanting to get involved. No one gives you a second glance.
<br><br>
<<endevent>>
<<link [[Next|Hallways]]>><<set $eventskip to 1>><</link>>
<br><<set $outside to 0>><<set $location to "school">><<effects>>
<<npc Kylar>><<person1>><<set $leftarm to "bound">><<set $rightarm to "bound">>
<<set $stress -= 2000>><<clothesontowel>><<set $pain += 1>>
You awaken sat on a chair. You can't move. Your legs are chained and your arms are bound behind you. You're in a spacious basement. A tiny window lets in a little light.
<br><br>
You hear a door open above. A person walks down a staircase, carrying something large and hidden by a white sheet. They place it on a table, then step around it into view. It's Kylar. <<His>> hair is even messier than usual, but <<hes>> smiling. <<His>> eyes are crazed and terrible. "You're awake," <<he>> gasps. <<He>> drops to <<his>> knees in front of you. <<He>> places <<his>> hands on your thighs. They're shaking.
<br><br>
"You're so <<if $player.gender_appearance is "m">>handsome<<else>>beautiful<</if>>." <<He>> laughs. "I've done everything. Don't worry."
<br><br>
<<link [[Plead|Kylar Basement 2]]>><<set $phase to 1>><</link>>
<br>
<<link [[Get angry|Kylar Basement 2]]>><<set $phase to 2>><</link>>
<br>
<<link [[Remain silent|Kylar Basement 2]]>><<set $phase to 0>><</link>>
<br><<set $outside to 0>><<set $location to "school">><<effects>>
<<if $phase is 0>>
<<elseif $phase is 1>>
<<if $submissive gte 1150>>
"D-don't hurt me," you say.
<<elseif $submissive lte 850>>
"I demand you let me go," you say. "This instant."
<<else>>
"Please let me go," you say. "I won't tell anyone."
<</if>>
<br><br>
<<if $rng gte 51>>
"It's okay," <<he>> says. "I'm nervous too."
<br><br>
<<else>>
<<kylargag>>
<</if>>
<<elseif $phase is 2>>
<<kylarangry>>
<<kylargag>>
<</if>>
<<He>> stands and hauls the sheet off the large object. It's a great white cake. A wedding cake. <<He>> beams. "It's the big day." <<He>> drops to <<his>> knees again. "The vicar will be here soon." <<He>> touches the chains binding you. "D-do you think, it would be okay if we got a head start? On the honeymoon?"
<br><br>
<<if $mouthuse isnot "gagged">>
<<link [[Plead|Kylar Basement 3]]>><<set $phase to 1>><</link>>
<br>
<<link [[Get angry|Kylar Basement 3]]>><<set $phase to 2>><</link>>
<br>
<</if>>
<<link [[Remain silent|Kylar Basement 3]]>><<set $phase to 0>><</link>>
<br><<set $outside to 0>><<set $location to "school">><<effects>>
<<if $phase is 0>>
<<elseif $phase is 1>>
<<if $submissive gte 1150>>
"P-please don't," you say.
<<elseif $submissive lte 850>>
"Don't you dare," you say.
<<else>>
"Don't," you say. "It's not like you."
<</if>>
<br><br>
<<if $rng gte 51>>
<<else>>
<<kylargag>>
<</if>>
<<elseif $phase is 2>>
<<kylarangry>>
<<kylargag>>
<</if>>
<<if $mouthuse is "gagged">>
<<He>> clicks something on the laptop. "I will ride you all night," your voice says.
<br><br>
<</if>>
"You're so rough," <<He>> laughs. "I'm powerless. Do what you want to me."
<<if $NPCList[0].penis isnot "none">>
<<He>> pushes your thighs up and sits on the edge of the chair, pushing against your groin.
<<else>>
<<He>> climbs on top of you.
<</if>>
"S-so assertive," <<he>> says. <<He>> wraps <<his>> arms around your neck and leans in to kiss your neck. "All mine," <<he>> whispers.
<br><br>
<<link [[Next|Kylar Basement Rape]]>><<set $molestationstart to 1>><</link>>
<br><<if $molestationstart is 1>>
<<set $molestationstart to 0>>
<<controlloss>>
<<violence 1>>
<<neutral 1>>
<<molested>>
<<maninit>><<set $enemyarousalmax *= 2>><<set $kylarraped += 1>>
<<if $worn.under_lower.type.includes("naked")>><<set $NPCList[0].lefthand to "none">><<else>><<set $NPCList[0].lefthand to "underclothes">><</if>>
<<if $worn.lower.type.includes("naked")>><<set $NPCList[0].righthand to "none">><<else>><<set $NPCList[0].righthand to "lowerclothes">><</if>>
<<if $NPCList[0].penis isnot "none" and $vaginaexist is 1>>
<<set $NPCList[0].penis to "vaginaentrance">><<set $vaginause to "penis">><<set $vaginastate to "entrance">><<set $NPCList[0].location.genitals to "genitals">>
<</if>>
<<if $NPCList[0].vagina isnot "none" and $penisexist is 1>>
<<set $NPCList[0].vagina to "penisentrance">><<set $penisuse to "othervagina">><<set $penisstate to "entrance">><<set $NPCList[0].location.genitals to "genitals">>
<</if>>
<</if>>
<<set $enemyarousal += 15>>
<<He>> kisses, licks and bites you while rubbing <<his>> whole body against yours.
<br><br>
<<effects>>
<<effectsman>><<man>>
<<stateman>>
<br><br>
<<actionsman>>
<<if $enemyhealth lte 0>>
<span id="next"><<link [[Next|Kylar Basement Rape Finish]]>><</link>></span><<nexttext>>
<<elseif $enemyarousal gte $enemyarousalmax>>
<span id="next"><<link [[Next|Kylar Basement Rape Finish]]>><</link>></span><<nexttext>>
<<else>>
<span id="next"><<link [[Next|Kylar Basement Rape]]>><</link>></span><<nexttext>>
<</if>><<effects>>
<<if $enemyarousal gte $enemyarousalmax>>
<<ejaculation>><<npcincr Kylar lust -20>>
<<He>> moans into your ear, then falls limp. <<He>> hangs from you for a few moments. <<He>> rubs <<his>> nose against yours and stares into your eyes. "We're going to do this every day," <<he>> says. "Forever."
<<if $mouthuse isnot "gagged">><<He>> kisses your mouth.<<else>><<He>> kisses your forehead.<</if>>
<br><br>
<<else>>
You knock <<him>> away from you. "Y-you're v-very kinky," <<he>> stammers. "N-not so rough next time."
<br><br>
<</if>>
<<npc Kylar>><<person1>>
<<He>> walks across the basement without bothering to fix <<his>> clothing. <<He>> hefts a fire axe from the wall. "When you're my <<if $player.gender_appearance is "m">>husband<<else>>wife<</if>>," <<he>> says. "I'll protect you. I'll find everyone who ever looked at you and crack them open." <<He>> laughs. "Then it will be just us."
<br><br>
<<if $mouthuse isnot "gagged">>
<<link [[Plead|Kylar Basement 4]]>><<set $phase to 1>><</link>>
<br>
<<link [[Get angry|Kylar Basement 4]]>><<set $phase to 2>><</link>>
<br>
<</if>>
<<link [[Remain silent|Kylar Basement 4]]>><<set $phase to 0>><</link>>
<br><<set $outside to 0>><<set $location to "school">><<effects>>
<<if $phase is 0>>
<<elseif $phase is 1>>
<<if $submissive gte 1150>>
"P-please no," you say. "Don't hurt anyone!"
<<elseif $submissive lte 850>>
"You aren't brave enough," you say. "Stop it and let me go."
<<else>>
"Don't hurt anyone" you say. "You'll regret it."
<</if>>
<br><br>
<<if $rng gte 51>>
"But if I don't," Kylar says. "I'd have to keep you chained up all the time."
<br><br>
<<else>>
<<kylargag>>
<</if>>
<<elseif $phase is 2>>
<<kylarangry>>
<<kylargag>>
<</if>>
<<generate2>><<person2>>
A door opens above. "<<Hes>> here," Kylar says, not dropping the axe. A <<person>> wearing a vicar's robe staggers down the stairs. <<He>> takes a swig of an unmarked bottle and surveys the room.
<br><br>
<<He>> takes another swig, and shrugs. "Alright," <<he>> says. "Make this quick."
<br><br>
Kylar stands at your side as the vicar reads the marriage rites.
<br><br>
<<if $mouthuse isnot "gagged">>
<<link [[Protest|Kylar Basement Protest]]>><</link>>
<br>
<</if>>
<<link [[Remain Silent|Kylar Basement Silent]]>><</link>>
<br><<set $outside to 0>><<set $location to "school">><<effects>>
"This is wrong," you say to the vicar. "How can you ignore my predicament?"
<br><br>
Kylar glares at you. "D-don't cause a fuss dear," <<person1>><<he>> says.
<br><br>
The vicar shrugs. "You'd be surprised what people are into," <<person2>><<he>> says. "Still, if you aren't into it I can't perform the rites." <<He>> hiccups. "Keeping the money."
<br><br>
<<He>> turns to leave, until Kylar thuds the axe into the staircase beside <<him>>. "Finish the ceremony," The vicar sighs and nods.
<br><br>
<<link [[Next|Kylar Basement Police]]>><</link>>
<br><<set $outside to 0>><<set $location to "school">><<effects>>
The vicar turns to you. "Do you take Kylar as your <<person1>><<if $pronoun is "m">>husband<<else>>wife<</if>>?"
<br><br>
<<if $mouthuse is "gagged">>
Kylar crouches and clicks something on the laptop. "I do," says your voice.
<br><br>
The Vicar turns to Kylar, "Do you-"
<br><br>
"I do, yes." <<He>> says. "Can I kiss <<phim>> now?"
<br><br>
The vicar nods. Kylar closes <<his>> eyes and licks <<his>> upper lip. <<He>> leans close.
<br><br>
<<else>>
Kylar pokes you with the axe. Quite hard.
<br><br>
<</if>>
<<link [[Next|Kylar Basement Police]]>><</link>>
<br><<set $outside to 0>><<set $location to "school">><<effects>>
There's a thud from up above. Then a crash. Several uniformed police march down the stairs "There <<person1>><<he>> is," a <<generate3>><<person3>><<person>> announces. "The cake thief."
<br><br>
Kylar backs away, clutching the axe. "Put the toy down, <<person1>><<if $pronoun is "m">>boy<<else>>girl<</if>>." the <<person3>><<person>> warns. "You're in deep enough shit. I recognise you. You're the one we took in for breaking into chemical plants. There's been similar crimes lately." <<He>> chuckles. "We'll find plenty of dirt once we get leave to snoop around your home."
<br><br>
Kylar drops the axe and weeps.
<br><br>
<<link [[Remain silent|Kylar Basement Police Silent]]>><<set $mouthuse to 0>><<unbind>><</link>>
<br>
<<link [[Save Kylar|Kylar Basement Police Heroics]]>><<set $mouthuse to 0>><<unbind>><<crimeup 2000>><</link>><<crime>>
<br><<set $outside to 0>><<set $location to "school">><<schooleffects>><<effects>>
<<npcset Kylar state "prison">>
<<if $worn.face.type.includes("gag")>>
<<set $worn.face.type.push("broken")>>
<<faceruined>>
<</if>>
They arrest Kylar. They untie you too, after you make a bit of noise. They decide against taking you in as "evidence."
<<clothesontowel>>
<br><br>
<<if $schoolday is 1 and $schoolstate isnot "early" and $schoolstate isnot "late">>
You climb the stairs and emerge into the school hallways. Students are being lined up outside and a register taken. They march Kylar through to reach the waiting car, giving the students one last chance to jeer at <<person1>><<him>>.
<br><br>
<<else>>
You climb the stairs and emerge into the school hallways. They march Kylar across the playground and into a waiting car.
<br><br>
<</if>>
<<He>> waves at you as they drive away.
<br><br>
<<endcombat>>
<<link [[Next|Oxford Street]]>><<set $eventskip to 1>><</link>>
<br><<set $outside to 0>><<set $location to "school">><<effects>>
<<if $worn.face.type.includes("gag")>>
<<set $worn.face.type.push("broken")>>
<<faceruined>>
You mumble through the gag and rock the chair. The <<person3>><<person>> notices you at last. <<He>> rips the gag off your mouth and cuts through your bonds.
<br><br>
<</if>>
"I did it," you say. "I stole the cake."
<br><br>
The <<person3>><<person>> doesn't look convinced. "Fine," <<he>> sighs. "You two, take <<phim>> in." <<He>> turns to Kylar. "You'd best keep your nose clean."
<br><br>
Kylar watches as you are led away. <<person1>><<He>> weeps harder.
<<lllksuspicion>><<npcincr Kylar rage -50>>
<br><br>
<<endcombat>>
<<link [[Next (0:30)|Kylar Basement Car]]>><<pass 30>><<clothesontowel>><</link>>
<br><<set $outside to 0>><<set $location to "school">><<schooleffects>><<effects>>
<<generate1>><<generate2>>A <<person1>><<person>> and <<person2>><<person>> lead you up the stairs. You emerge in a school hallway.
<<if $schoolday is 1 and $schoolstate isnot "early" and $schoolstate isnot "late">>
Students are being lined up outside and a register taken. The police march you through, giving the other students lots to gossip about no doubt, until you're through the gates and out of sight.
<br><br>
<<else>>
<</if>>
<<link [[Next|Hospital Arrest Journey]]>><</link>>
<br><<set $outside to 0>><<set $location to "home">><<effects>>
Your bedroom door is ajar. You peek through the gap. Nothing seems to be amiss, until you look in your wardrobe.
<<for _i to 0; _i lt $wardrobe.under_lower.length; _i++>>
<<if $wardrobe.under_lower[_i].one_piece isnot 1>>
<<set _temp to _i>>
<</if>>
<</for>>
<<if _temp>>
Your $wardrobe.under_lower[_temp].name <<if $wardrobe.under_lower[_temp].plural is 1>>are<<else>>is<</if>> missing. You search the floor, but turn up nothing.
<<set $wardrobe.under_lower.deleteAt(_temp)>><<gstress>><<stress 3>>
<<else>>
The clothes are hung in a haphazard manner. Someone took them off and put them back in a hurry.
<<gstress>><<stress 3>>
<</if>>
<br><br>
<<link [[Bedroom|Bedroom]]>><</link>>
<br><<set $outside to 0>><<set $location to "home">><<effects>>
<<npc Kylar>><<person1>>
Your bedroom door is ajar. You peek through the gap. Kylar stands beside the window. <<He>> holds your bedding in <<his>> arms. <<Hes>> pressing <<his>> face into it, eyes shut in contentment.
<br><br>
<<link [[Get angry|Kylar Bedroom Angry]]>><<npcincr Kylar love -10>><</link>><<lllove>>
<br>
<<link [[Tease|Kylar Bedroom Tease]]>><<npcincr Kylar love 5>><<npcincr Kylar lust 10>><</link>><<promiscuous1>><<gglove>><<glust>>
<br>
<<link [[Sneak away (0:05)|Kylar Bedroom Sneak]]>><<pass 5>><</link>>
<br><<set $outside to 0>><<set $location to "home">><<effects>>
<<set $kylarhomeinterrupted to 1>>
<<if $submissive gte 1150>>
"Pervert," you declare. <<He>> jumps in fright and throws the bedding away. "You've been playing with my clothes."
<<elseif $submissive lte 850>>
"Creep," you declare. <<He>> jumps in fright and throws the bedding away. "You've been playing with my clothes."
<<else>>
"Creep," you declare. <<He>> jumps in fright and throws the bedding away. "You've been playing with my clothes."
<</if>>
<br><br>
Kylar tears up as you speak. "I-It's not what it looks like," <<he>> tries to protest. "I-I just, Oh." <<He>> hangs <<his>> head and leaves the room.
<br><br>
<<endevent>>
<<link [[Bedroom|Bedroom]]>><</link>>
<br><<set $outside to 0>><<set $location to "home">><<effects>>
<<set $kylarhomeinterrupted to 1>>
<<covered>>
<<if $submissive gte 1150>>
"You could have asked," you say. <<He>> jumps in fright and throws the bedding away. You walk up to <<him>>. "You must really like me."
<<elseif $submissive lte 850>>
<<if $exposed gte 1>>
"Rude," you declare. <<He>> jumps in fright and throws the bedding away. You walk up to <<him>>. "You should ask first. So I have a chance to get dressed."
<<else>>
"Rude," you declare. <<He>> jumps in fright and throws the bedding away. You walk up to <<him>>. "You should ask first. What if I'd walked in naked?"
<</if>>
<<else>>
You laugh. <<He>> jumps in fright and throws the bedding away. You walk up to <<him>>. "You've been playing with my clothes. Maybe you'd like to try them on?"
<</if>>
<<promiscuity1>>
"I-It's not," <<he>> manages as <<his>> face turns a bright shade of red.
<br><br>
You push <<him>> onto the bed and sit on <<his>> lap. "I need to get comfy," you say. You wiggle your <<bottom>> against <<his>> crotch. It's too much for <<him>>. <<He>> pushes you off and runs from the room.
<br><br>
<<endevent>>
<<link [[Bedroom|Bedroom]]>><</link>>
<br><<set $outside to 0>><<set $location to "home">><<effects>>
You sneak from your bedroom and hide around a corner in the hall. You wait. <<He>> doesn't come out. You sneak back to your room and peek through the gap in the door. Kylar isn't there, and the window is wide open.
<br><br>
<<endevent>>
<<link [[Bedroom|Bedroom]]>><</link>>
<br><<set $outside to 0>><<effects>>
You turn to leave. Kylar grasps your wrist. "Wh-where are you going?" <<he>> says. "Stay with me."<<gksuspicion>><<npcincr Kylar rage 1>>
<br><br>
<<kylaroptions>>
<<link [[Shake off|Kylar Shake]]>><<npcincr Kylar rage 5>><</link>><<ggksuspicion>>
<br><<set $outside to 0>><<effects>>
You shake off Kylar's grip and leave. <<He>> watches you with <<his>> fists clenched against <<his>> thighs.
<br><br>
<<kylaroptionsleave>><<set $outside to 0>><<effects>>
<<if $NPCName[$NPCNameList.indexOf("Kylar")].love gte 50>>
<<if $rng gte 81>>
You pat Kylar's head. <<His>> eyes close in bliss.
<<elseif $rng gte 61>>
You pull your $worn.lower.name taut against your <<genitals>>. "I may need a smaller size," you say. Kylar stands in front of you to shield you from view.
<<set $genderknown.pushUnique("Kylar")>>
<<elseif $rng gte 41>>
You whisper something naughty into Kylar's ear. "D-don't" <<he>> says, smiling. "Someone might hear you."
<<elseif $rng gte 21>>
You lick Kylar's cheek. <<He>> licks you back.
<<else>>
You ask to see Kylar's underwear. "Or maybe," you say. "You don't have any on?"
<<if $pronoun is "m">>
<<He>> pulls down the hem of <<his>> shorts to reveal white briefs.
<<else>>
<<He>> lifts the side of <<his>> skirt to reveal panties with white and pink stripes.
<</if>>
<br><br>
"D-don't tell anyone," <<he>> says. "That's for you only."
<</if>>
<<else>>
<<if $rng gte 81>>
You pat Kylar's head. <<He>> recoils from each touch as if struck. When you stop, <<he>> whispers, "M-more."
<<elseif $rng gte 61>>
You pull your $worn.lower.name taut against your <<genitals>>. "I may need a smaller size," you say. Kylar's face turns red.
<<elseif $rng gte 41>>
You whisper something naughty into Kylar's ear. <<He>> looks away and blushes.
<<elseif $rng gte 21>>
You lick Kylar's cheek. <<He>> tenses, but rests <<his>> hand on the spot you touched.
<<else>>
You ask Kylar what sort of underwear <<he>> has on. "Or maybe," you say. "You don't have any?" <<He>> trembles.
<</if>>
<</if>>
<<promiscuity1>>
<<if ($location is "park" or $bus is "starfish") and $NPCName[$NPCNameList.indexOf("Kylar")].love gte 80 and $NPCName[$NPCNameList.indexOf("Kylar")].lust gte 80 and $kylar_invite isnot 1>>
<<set $kylar_invite to 1>>
Kylar stares at you, eyes full of intensity. It melts away at once. "D-do you," <<he>> manages before averting <<his>> eyes. "Do you want to go somewhere private, where we can do th-things?"
<br><br>
<<link [[Invite Kylar to the orphanage (0:15)|Kylar Invite]]>><<pass 15>><</link>><<promiscuous1>>
<br>
<<link [[Decline|Kylar Invite Decline]]>><<npcincr Kylar love -1>><<npcincr Kylar rage 1>><</link>><<llove>><<gksuspicion>>
<br>
<<else>>
<<kylaroptions>>
<</if>><<set $outside to 0>><<set $location to "home">><<effects>>
You lean close, and whisper your invite into Kylar's ear. <<He>> shivers.<<promiscuity1>>
<br><br>
Kylar hugs your arm on the walk over, as if afraid you'll run.
<<if $rng gte 81>>
No one bothers you until you arrive at the orphanage itself. "What's that thing doing here?" a <<generatey2>><<person>> asks as you enter the main hall. Anger flashes across Kylar's face, but <<person1>><<he>> doesn't say anything.
<br><br>
<<link [[Defend Kylar|Kylar Orphanage Defend]]>><<status -10>><<npcincr Kylar love 1>><</link>><<lcool>><<glove>>
<br>
<<link [[Berate Kylar|Kylar Orphanage Berate]]>><<npcincr Kylar love -3>><</link>><<lllove>>
<br>
<<else>>
No one bothers you. You arrive at the orphanage, and lead Kylar to your room.
<br><br>
<<link [[Next|Kylar Orphanage]]>><</link>>
<br>
<</if>><<effects>>
<<if $submissive gte 1150>>
"S-sorry," you say, afraid of hurting <<his>> feelings. "I'm not in the mood."
<<elseif $submissive lte 850>>
"Not today," you say. "You shouldn't be so scared to ask."
<<else>>
"I'm having a good time here," you say.
<</if>>
Kylar nods, but doesn't say anything in response.
<br><br>
<<kylaroptions>><<effects>>
<<person1>>
<<if $submissive gte 1150>>
"<<Hes>> with me," you say. "You should be nicer to people."
<<elseif $submissive lte 850>>
"<<Hes>> with me," you say. "Now get out of our way."
<<else>>
"<<Hes>> with me," you say.
<</if>>
<br><br>
"Fine," the <<person2>><<person>> sneers. "But I'm blaming you if someone poisons the food."
<br><br>
You walk past the <<person2>><<person>> and continue to your room. Kylar follows close behind, as if afraid of being obstructed again.
<br><br>
<<endevent>><<npc Kylar>><<person1>>
<<link [[Next|Kylar Orphanage]]>><</link>>
<br><<effects>>
<<person1>>
<<if $submissive gte 1150>>
"Go away," you say to Kylar. "If you touch me I'll scream."
<<elseif $submissive lte 850>>
"Get out, creep," you say to Kylar. "Before I beat your ass."
<<else>>
"Don't come in here without invite," you say to Kylar. "Please leave."
<</if>>
<br><br>
Kylar shrinks away from you, looking betrayed.
<br><br>
"You heard <<phim>>," the <<person2>><<person>> says. "I don't want to see you here again." <<He>> leaves through one of the corridors.
<br><br>
<<person1>>
Kylar turns to leave as well, but you grab <<his>> arm. "I didn't meant it," you say. "Just try not to be seen again." <<He>> nods, but still looks hurt. You lead <<him>> to your room.
<br><br>
<<endevent>>
<<npc Kylar>><<person1>>
<<link [[Next|Kylar Orphanage]]>><</link>>
<br><<effects>>
You sit on your bed, and pat the sheet beside you. Kylar scans the room as <<he>> sits. <<He>> seems less nervous now you're alone, but you can feel <<his>> pulse racing when you take <<his>> hand.
<br><br>
<<He>> turns to face you, and bumps <<his>> forehead against yours as <<he>> leans forward for a kiss.
<br><br>
<<link [[Kiss|Kylar Orphanage Kiss]]>><<npcincr Kylar love 1>><</link>><<glove>>
<br>
<<link [[Turn Away|Kylar Orphanage Turn]]>><<npcincr Kylar love -3>><</link>><<lllove>>
<br><<effects>>
You turn away from <<him>>. "S-sorry," <<he>> says. Overcome by nerves, <<he>> jumps to <<his>> feet. Before you can stop <<him>>, <<he>> rushes to the door, throws it open, and escapes into the corridor.
<br><br>
<<link [[Next|Bedroom]]>><<endevent>><</link>>
<br><<effects>>
You lean forward, and your lips meet. <<takeKissVirginity "Kylar" `($kylarenglish gte 1?"loveInterest":"romantic")`>><<He>> pushes <<his>> tongue into your mouth as <<his>> arms rest on your shoulders, pushing you down to the bed.
<br><br>
<<link [[Next|Kylar Orphanage Sex]]>><<set $sexstart to 1>><</link>>
<br><<if $sexstart is 1>>
<<set $sexstart to 0>>
<<consensual>>
<<set $consensual to 1>>
<<neutral 1>>
<<maninit>>
<<set $enemytrust += 100>><<promiscuity5>>
<</if>>
<<effects>>
<<effectsman>><<man>>
<<stateman>>
<br><br>
<<actionsman>>
<<if $finish is 1>>
<span id="next"><<link [[Next|Kylar Orphanage Sex Finish]]>><</link>></span><<nexttext>>
<<elseif $enemyhealth lte 0>>
<span id="next"><<link [[Next|Kylar Orphanage Sex Finish]]>><</link>></span><<nexttext>>
<<elseif $enemyarousal gte $enemyarousalmax>>
<span id="next"><<link [[Next|Kylar Orphanage Sex Finish]]>><</link>></span><<nexttext>>
<<else>>
<span id="next"><<link [[Next|Kylar Orphanage Sex]]>><</link>></span><<nexttext>>
<</if>><<set $outside to 0>><<effects>>
<<if $enemyarousal gte $enemyarousalmax>>
<<ejaculation>><<npcincr Kylar lust -20>>
<<He>> lies on top of you for a few moments, eyes closed in contentment. It's ended by the sound of voices from the corridor outside, making <<him>> tense once more.
<br><br>
<<tearful>> you sit upright, your arms around <<him>>.
<br><br>
<<clotheson>>
<<endcombat>>
<<npc Kylar>><<person1>>
<<if $weather.current is "rain" or $weather.current is "snow">>
<<link [[Walk to the arcade together (0:15)|Kylar Arcade Walk]]>><<pass 15>><</link>>
<br>
<<else>>
<<link [[Walk to the park together (0:15)|Kylar Park Walk]]>><<pass 15>><</link>>
<br>
<</if>>
<<link [[Bid Kylar goodbye|Kylar Orphanage Leave]]>><</link>>
<br>
<<elseif $enemyhealth lte 0>>
Kylar tumbles from the bed. <<He>> climbs to <<his>> feet, <<his>> face a mix of anger and longing. <<His>> nerves get the better of <<him>>, and <<he>> bolts from the room.<<lllove>><<npcincr Kylar love -3>>
<br><br>
<<tearful>> you sit upright on the bed.
<br><br>
<<clotheson>>
<<endcombat>>
<<link [[Next|Bedroom]]>><</link>>
<br>
<<else>>
"D-did I do something wrong?" Kylar asks as <<he>> pulls away from you. <<His>> nerves get the better of <<him>>, and <<he>> bolts from the room.
<br><br>
<<tearful>> you sit upright on the bed.
<br><br>
<<clotheson>>
<<endcombat>>
<<link [[Next|Bedroom]]>><</link>>
<br>
<</if>><<effects>>
Kylar stops under the door frame on <<his>> way out. <<He>> shoots you a longing look, then leaves without a sound.
<br><br>
<<link [[Next|Bedroom]]>><<endevent>><</link>>
<br><<set $location to "park">><<set $outside to 1>><<effects>>
You accompany Kylar to the park. <<He>> grasps your hand once outside the orphanage, and loudly refers to you as <<his>> <<girlfriend>> as others pass by.
<br><br>
<<kylaroptions>><<set $location to "arcade">><<set $bus to "starfish">><<effects>>
You accompany Kylar to the arcade. <<He>> grasps your hand once outside the orphanage, and loudly refers to you as <<his>> <<girlfriend>> as others pass by.
<br><br>
<<kylaroptions>><<set $outside to 0>><<effects>>
<<if $NPCName[$NPCNameList.indexOf("Kylar")].love gte 50>>
<<bodywriting_exposure_check>>
<<if _bodywriting_exposed gte 1 and $kylar_bodywriting isnot 1>>
<<set $kylar_bodywriting to 1>>
You chat with Kylar. <<He>> stares at the <<tattoo _bodypart>> on your <<bodypart _bodypart>>, but doesn't mention it.
<<gksuspicion>><<glust>><<npcincr Kylar lust 1>><<npcincr Kylar rage 1>>
<<elseif $rng gte 81>>
You chat with Kylar. "No one's been giving you trouble, I hope," <<he>> says.
<<elseif $rng gte 61>>
You chat with Kylar. "I've been thinking up names for our children," <<he>> says.
<<gstress>><<stress 1>>
<<elseif $rng gte 41>>
You chat with Kylar. <<He>> finds lots of excuses to touch you.
<<elseif $rng gte 21>>
You chat with Kylar. <<He>> rubs <<his>> head against your shoulder.
<<else>>
You chat with Kylar. "You're wonderful," <<he>> says.
<</if>>
<<else>>
<<if $rng gte 81>>
You try to encourage <<him>> to talk, but <<hes>> content to listen.
<<elseif $rng gte 61>>
You ask if <<hes>> having a nice day. <<He>> doesn't respond.
<<elseif $rng gte 41>>
You make small talk. <<He>> nods along and makes unintelligible noises.
<<elseif $rng gte 21>>
You compliment <<his>> hair. <<He>> pats <<his>> own head and smiles at the ground.
<<else>>
You tell some jokes. <<He>> mumbles laughter, but doesn't look at you.
<</if>>
<</if>>
<br><br>
<<kylaroptions>><<set $outside to 0>><<effects>>
<<if $kylar_play isnot 1>>
<<if $submissive gte 1150>>
"L-let's play a game," you say. "It'll be fun!"
<<elseif $submissive lte 850>>
"Bet I could do better," you say. "I'll join in."
<<else>>
"It has a multiplayer mode," you say. "Can I play?"
<</if>>
<<else>>
You ask if <<he>> would like to play again.
<</if>>
<<set $kylar_play to 1>>
<br><br>
<<if $NPCName[$NPCNameList.indexOf("Kylar")].love gte 50>>
Kylar nods. "I'll pay," <<he>> says.
<<else>>
Kylar looks away, but nods. "I-I'll pay," <<he>> mumbles.
<</if>>
<<if $rng gte 81>>
<<He>> disappears beneath a pinball machine, and emerges with a bunch of coins.
<<elseif $rng gte 61>>
<<He>> presses <<his>> ear against a fruit machine, and moves down its case. <<He>> finds the right spot, and gives it a swift kick. You hear the jingle of coins flood out, which <<he>> promptly gathers.
<<elseif $rng gte 41>>
<<He>> approaches a tourist sat at one of the fruit machines, <<if random(1, 2) is 1>>lifts his wallet,<<else>>lifts her purse,<</if>> takes out some coins, and puts it back without being noticed.
<<elseif $rng gte 21>>
<<He>> searches each machine for missed coins, until <<he>> scrounges enough for a game.
<<else>>
<<He>> smacks the front of a coin pusher, and a handful of coins tumble down.
<</if>>
<br><br>
<<set $rng to random(1, 100)>>
<<if $rng gte 67>>
You play a cooperative first person shooter. You kill lots of <<print either("zombies", "pirates", "aliens", "soldiers", "criminals", "mutants")>>.
<<set $phase to 0>>
<<elseif $rng gte 31>>
You play a cooperative <<if random(1, 2) is 1>>shmup<<else>>beat 'em up<</if>>.
<<set $phase to 0>>
<<else>>
You play the versus mode in a fighting game.
<<set $phase to 1>>
<</if>>
<<set $rng to random(1, 100)>>
<<if $rng gte 81>>
<<generatey2>><<generatey3>>"Ew, it's Kylar," says a <<person2>><<person>> behind you. <<He>> points at the arcade cabinet. "Remind me to never touch that one." <<His>> friend, a <<person3>><<person>>, laughs.
<br><br>
Kylar pretends not to hear them, but <<person1>><<his>> performance in the game drops.
<br><br>
<<link [[Ignore them too|Kylar Arcade Ignore]]>><</link>>
<br>
<<link [[Get angry|Kylar Arcade Angry]]>><<status -10>><<npcincr Kylar love 3>><</link>><<lcool>><<gglove>>
<br>
<<elseif $rng gte 61>>
<<if $phase is 0>>
It's close, but you manage to edge out a victory. Kylar is sweating by the end.
<br><br>
<<kylaroptions>>
<<else>>
Both Kylar and you are unfamiliar with the game, and you manage to button mash to victory.
<<ltrauma>><<trauma -2>>
<br><br>
<<kylaroptions>>
<</if>>
<<elseif $rng gte 41>>
<<if $phase is 0>>
The game proves difficult, but Kylar is willing to pay for additional lives.
<br><br>
<<kylaroptions>>
<<else>>
You end up messing around more than actually trying to fight each other.
<br><br>
<<kylaroptions>>
<</if>>
<<elseif $rng gte 21>>
<<if $phase is 0>>
You put up a good fight, but the game gets the best of you.
<br><br>
<<kylaroptions>>
<<else>>
Both Kylar and you are unfamiliar with the game, but <<he>> manages to button mash to victory.
<br><br>
<<kylaroptions>>
<</if>>
<<else>>
<<if $NPCName[$NPCNameList.indexOf("Kylar")].love gte 50>>
<<if $phase is 0>>
<<Hes>> really good. You can't keep up, but <<he>> manages to carry you.
<br><br>
<<kylaroptions>>
<<else>>
<<Hes>> really good, and soon has you on the ropes.
<br><br>
<<link [[Just have fun|Kylar Fun]]>><<npcincr Kylar love 1>><</link>><<glove>>
<br>
<<link [[Distract Kylar|Kylar Distract]]>><<npcincr Kylar lust 1>><</link>><<glust>><<promiscuous1>>
<br>
<</if>>
<<else>>
None of the skill you witnessed earlier is present. <<His>> hands are shaking too much.
<br><br>
<<link [[Encourage|Kylar Encourage]]>><<npcincr Kylar love 1>><</link>><<glove>>
<br>
<<link [[Tease|Kylar Arcade Tease]]>><</link>>
<br>
<</if>>
<</if>><<effects>>
You turn and face the pair.
<<if $submissive gte 1150>>
"Leave <<person1>><<him>> alone," you say.
<<elseif $submissive lte 850>>
"Fuck off losers," you say.
<<else>>
"Go away," you say. "Be a nuisance somewhere else."
<</if>>
The pair laugh.
<br><br>
"Or what?" the <<person2>><<person>> says. "You gonna fight for your <<person1>><<if $pronoun is "m">>boyfriend<<else>>girlfriend<</if>>?"
<br><br>
<<if $NPCName[$NPCNameList.indexOf("Kylar")].love gte 50>>
"You better listen to <<phim>>," Kylar says from behind. "My <<if $player.gender_appearance is "m">>boyfriend<<else>>girlfriend<</if>> is really strong."
<br><br>
The pair laugh harder, but don't try anything physical. They continue to mock Kylar until someone from the arcade staff shoos them out.
<br><br>
<<endevent>><<npc Kylar>><<person1>>
<<kylaroptions>>
<<else>>
The pair laugh harder, and continue to mock Kylar until someone from the arcade staff shoos them out.
<br><br>
"Th-thank you," Kylar manages once they're gone. <<He>> doesn't make eye contact.
<br><br>
<<endevent>><<npc Kylar>><<person1>>
<<kylaroptions>>
<</if>><<effects>>
You ignore the pair. They say a few more disparaging things about Kylar, but they don't hang around long.
<br><br>
<<if $phase is 0>>
You lose the game. Kylar doesn't say anything.
<br><br>
<<endevent>><<npc Kylar>><<person1>>
<<kylaroptions>>
<<else>>
You win the game, but there's no sense of achievement. Kylar doesn't say anything.
<br><br>
<<endevent>><<npc Kylar>><<person1>>
<<kylaroptions>>
<</if>><<effects>>
<<if $submissive gte 1150>>
"It's okay," you say. "You don't need to be nervous."
<<elseif $submissive lte 850>>
"You better not be going easy on me," you say. "I'd be insulted."
<<else>>
"You can do it," you say. "I've seen you play."
<</if>>
<br><br>
Kylar's shaking eases a little, but you still win with ease.
<br><br>
<<kylaroptions>><<effects>>
<<if $submissive gte 1150>>
"It's okay," you say. "Keep practising and one day you'll be good."
<<elseif $submissive lte 850>>
"I thought you'd be better than this," you say. "Shame."
<<else>>
"Maybe I should go easy on you," you say.
<</if>>
<br><br>
Kylar doesn't say anything, and you win with ease.
<br><br>
<<kylaroptions>><<effects>>
You don't win, but have fun anyway. Kylar doesn't gloat.
<br><br>
<<kylaroptions>><<effects>>
You wrap an arm around Kylar's waist. <<His>> body freezes, then melts against you. <<He>> loses <<his>> sense of coordination, and can only offer a token defence as you turn things around and win the game.
<<promiscuity1>>
<br><br>
"Sorry," you say, and plant a kiss on <<his>> cheek. <<He>> doesn't care that <<he>> lost.
<br><br>
<<kylaroptions>><<set $outside to 0>><<set $location to "school">><<schooleffects>><<effects>>
<<if $submissive gte 1150>>
"You're scaring me," you say to Kylar. "Stop it."
<<elseif $submissive lte 850>>
"You fucking creep," you say. You tear down the portrait.
<<else>>
"You're creepy," you say. "Stop it."
<</if>>
The crowd cheers. Kylar struggles free and runs through the other students, one hand held to <<his>> eyes.
<br><br>
<<link [[Next|Hallways]]>><<set $eventskip to 1>><<endevent>><</link>>
<br><<set $outside to 0>><<set $location to "school">><<schooleffects>><<effects>>
<<if $submissive gte 1150>>
"Bullying is wrong," you announce. "Leave <<him>> alone."
<<elseif $submissive lte 850>>
"Leave <<him>> alone you fucks," you say. "How about I go nosing through your lockers?"
<<else>>
"Stop it," you say. "Let <<him>> go."
<</if>>
<br><br>
<<person2>>The <<person>> sneers at you. "I guess you creeps are meant for each other," <<he>> says. <<He>> releases <<his>> grip on Kylar's arms and swaggers away.
<br><br>
<<person1>>Kylar shuts <<his>> locker. "Th-thank you," <<he>> manages before running away.
<br><br>
<<link [[Next|Hallways]]>><<set $eventskip to 1>><<endevent>><</link>>
<br><<set $outside to 0>><<set $location to "school">><<schooleffects>><<effects>>
You turn and walk away. No doubt the audience were hoping you'd cause a bigger fuss.
<br><br>
<<link [[Next|Hallways]]>><<set $eventskip to 1>><<endevent>><</link>>
<br><<set $outside to 0>><<set $location to "school">><<schooleffects>><<effects>>
You walk towards Kylar's hiding place. <<He>> peeks out, to find you stood right there. <<He>> freezes on the spot, stares over your shoulder and pretends <<he>> was looking at something else.
<br><br>
<<if $submissive gte 1150>>
"Hey," you say. "Are you okay?"
<<elseif $submissive lte 850>>
"I saw you watching me," you say. "What do you want?"
<<else>>
"I saw you watching," you say. "Don't be frightened."
<</if>>
<<He>> turns and runs.
<br><br>
<<link [[Next|Hallways]]>><<set $eventskip to 1>><<endevent>><</link>>
<br><<set $outside to 0>><<set $location to "school">><<schooleffects>><<effects>>
<<person1>>
<<if $submissive gte 1150>>
"Kylar is my <<if $pronoun is "m">>boyfriend<<else>>girlfriend<</if>>," you say.
<<elseif $submissive lte 850>>
"That's right," you say. "You have a problem with it"?
<<else>>
"<<Hes>> telling the truth," you say.
<</if>>
<br><br>
<<person2>>The <<person>> and <<his>> friends whisper amongst themselves as they turn away. One shoots you a look of disgust.
<br><br>
<<person1>>Kylar hugs you. <<He>> trembles against you for a moment, then strolls down the corridor.
<br><br>
<<link [[Next|Hallways]]>><<set $eventskip to 1>><<endevent>><</link>>
<br><<set $outside to 0>><<set $location to "school">><<schooleffects>><<effects>>
You shake your head and step away from Kylar. <<He>> laughs. "<<pShe>> is t-teasing me," <<he>> says. "We are going to marry one day." The <<person2>><<person>> and <<his>> friends burst into laughter. <<person1>>Kylar hangs <<his>> head and walks away.
<br><br>
<<link [[Next|Hallways]]>><<set $eventskip to 1>><<endevent>><</link>>
<br><<set $outside to 0>><<set $location to "school">><<schooleffects>><<effects>>
You turn and walk away. "What's w-wrong," Kylar says, running in front of you. "Did I upset you?" You walk faster.
<br><br>
<<link [[Next|Hallways]]>><<set $eventskip to 1>><<endevent>><</link>>
<br><<set $outside to 0>><<set $location to "school">><<schooleffects>><<effects>>
You shake your head.
<<if $submissive gte 1150>>
"I'm sorry," you say. "But I don't have time."
<<elseif $submissive lte 850>>
"No time," you say.
<<else>>
"Not right now," you say.
<</if>>
<br><br>
<<He>> releases your arm. "Okay," <<he>> says. "I'm sure y-you're busy." <<He>> watches you walk away.
<br><br>
<<link [[Next|Hallways]]>><<set $eventskip to 1>><<endevent>><</link>>
<br><<set $outside to 0>><<set $location to "school">><<schooleffects>><<effects>>
You let Kylar pull you into the cupboard. The door shuts, plunging you into darkness.
<<promiscuity1>>
<<He>> jumps on you, pushing you against the wall. <<He>> covers you with clumsy kisses, trying to find your mouth in the dark.
<br><br>
<<link [[Kiss back|Kylar Cupboard Kiss]]>><<npcincr Kylar lust 1>><</link>><<glust>>
<br>
<<if $promiscuity gte 15>>
<<link [[Use your knee|Kylar Cupboard Knee]]>><<npcincr Kylar lust 5>><</link>><<promiscuous2>><<gglust>>
<br>
<</if>><<set $outside to 0>><<set $location to "school">><<schooleffects>><<effects>>
You take <<his>> head in your hands and guide <<his>> kiss. <<He>> falls limp in your arms. You pull back. Your eyes have adjusted, and you can see <<him>> a little. <<His>> eyes glint. You lean forward, breathe on <<his>> neck and feel <<him>> shiver.
<br><br>
<<if $rng gte 85>>
The door swings open. <<generatey2>><<generatey3>>A <<person2>><<person>> and <<person3>><<person>> stand there, giggling at each other. They barge part way in before noticing you. Seems they had the same idea.
<br><br>
"Is that Kylar?" the <<person2>><<person>> says. <<He>> looks at you. "I didn't realise this school had two freaks." The <<person3>><<person>> laughs as they slam the door.
<<lcool>><<status -10>>
<br><br>
<<person1>>There's silence for a moment. "S-sorry," Kylar mumbles in the dark. <<He>> pushes the door open. <<Hes>> staring at <<his>> feet. "I need to go."
<br><br>
<<link [[Next|Hallways]]>><<set $eventskip to 1>><<endevent>><</link>>
<br>
<<else>>
<<He>> wears a secretive smile on <<his>> glowing face when you leave the cupboard. "I have to go," <<he>> says. "Th-thank you." <<He>> kisses your cheek before leaving.
<br><br>
<<link [[Next|Hallways]]>><<set $eventskip to 1>><<endevent>><</link>>
<br>
<</if>><<set $outside to 0>><<set $location to "school">><<schooleffects>><<effects>>
You raise a knee into <<his>> crotch. <<He>> yelps in surprise as you lean forward and push <<him>> against the wall. You grind against <<his>> crotch in a circular motion. Your eyes have adjusted a bit, and you can make <<him>> out a little. <<His>> eyes are shut and <<his>> mouth open.
<br><br>
<<His>> breath quickens. You switch to a vertical movement, grinding your knee up and down <<his>> groin. Your hands remain on <<his>> shoulders, and you feel <<him>> tremble.
<<promiscuity2>>
<<if $rng gte 85>>
The door swings open. <<generatey2>><<generatey3>>A <<person2>><<person>> and <<person3>><<person>> stand there, giggling at each other. They barge part way in before noticing you. Seems they had the same idea.
<br><br>
"Is that Kylar?" the <<person2>><<person>> says. <<He>> looks at you. "I didn't realise this school had two freaks." The <<person3>><<person>> laughs as they slam the door.
<<lcool>><<status -10>>
<br><br>
<<person1>>There's silence for a moment. "S-sorry," Kylar mumbles in the dark. <<He>> pushes the door open. <<Hes>> staring at <<his>> feet. "I need to go."
<br><br>
<<link [[Next|Hallways]]>><<set $eventskip to 1>><<endevent>><</link>>
<br>
<<else>>
<<He>> wears a secretive smile on <<his>> glowing face when you leave the cupboard. "I have to go," <<he>> says. "Th-thank you." <<He>> kisses your cheek before leaving.
<br><br>
<<link [[Next|Hallways]]>><<set $eventskip to 1>><<endevent>><</link>>
<br>
<</if>><<set $outside to 0>><<set $location to "school">><<schooleffects>><<effects>>
<<if $submissive gte 1150>>
"It's rude to barge," you say. "Please leave us be."
<<elseif $submissive lte 850>>
"No one invited you," you say. "Leave."
<<else>>
"Please leave," you say. "There's not enough room for you."
<</if>>
<br><br>
Kylar laughs. "I-I forgot," <<he>> says. "I have somewhere I need to be." <<He>> trips over the bench as <<he>> stands, eliciting laughter from several other students.
<br><br>
"I feel bad sending <<him>> away," Robin says when <<hes>> gone. "Everyone picks on <<him>>."
<br><br>
<<endevent>><<npc Robin>><<person1>>
You finish the food. "I'm going to wait in the classroom," Robin says when you're done. "I don't like being late." <<He>> hugs you.
<br><br>
<<if $NPCName[$NPCNameList.indexOf("Kylar")].state is "active">>
Kylar watches from across the canteen.
<<gksuspicion>><<npcincr Kylar rage 1>>
<br><br>
<</if>>
<<endevent>>
<<link [[Next|Canteen]]>><</link>>
<br><<set $outside to 0>><<set $location to "school">><<schooleffects>><<effects>>
<<if $NPCName[$NPCNameList.indexOf("Kylar")].rage gte 95>>
Kylar is quiet, only speaking to point out something behind you. It's gone by the time you look.
<br><br>
You finish the food. "I'm going to wait in the classroom," Robin says when you're done. "I don't like being late." <<He>> hugs you.
<br><br>
<<endevent>><<npc Kylar>><<person1>>
<span class="red">You stagger as you rise to your feet.</span> You feel light-headed. "Are you okay?" you hear Kylar say through thickening fog. "You need the nurse." <<He>> puts an arm around your shoulder and steers you towards the door. You black out.
<br><br>
<<endevent>>
<<link [[Next|Kylar Basement]]>><</link>>
<br>
<<else>>
Robin tries to engage Kylar in conversation, but Kylar interrupts <<endevent>><<npc Robin>><<person1>><<him>> whenever <<he>> tries to speak.
<br><br>
<<if $rng gte 51>>
Kylar tries to kiss you.
<br><br>
<<endevent>>
<<link [[Kiss Kylar|Kylar Canteen Kiss]]>><<npcincr Kylar love 5>><<npcincr Kylar rage -5>><<status -10>><</link>><<lcool>>
<br>
<<link [[Kiss Robin instead|Kylar Canteen Robin]]>><<npcincr Robin love 1>><<npcincr Kylar love -5>><<npcincr Kylar rage 5>><</link>>
<br>
<<link [[Refuse|Kylar Canteen Refuse]]>><<npcincr Kylar love -1>><<npcincr Kylar rage 1>><</link>>
<br>
<<else>>
You finish the food. "I'm going to wait in the classroom," Robin says when you're done. "I don't like being late." <<He>> hugs you. Kylar glares at <<him>>, but <<he>> gives no sign of noticing.
<br><br>
<<endevent>>
<<link [[Next|Canteen]]>><</link>>
<br>
<</if>>
<</if>><<set $outside to 0>><<set $location to "school">><<schooleffects>><<effects>>
<<npc Kylar>><<person1>>
You kiss Kylar. <<He>> almost tackles you off your seat.
<<gglove>><<llsuspicion>>
<br><br>
<<endevent>><<npc Robin>><<person1>>
<<if $robinromance is 1>>
Robin stares at you for a moment, then down at <<his>> tray. <<He>> stands and leaves without a word.
<<lllove>><<npcincr Robin love -5>>
<br><br>
<<else>>
Robin glances at you, but blushes and looks away when <<he>> sees what you're up to.
<br><br>
<</if>>
<<endevent>>
<<link [[Next|Canteen]]>><</link>>
<br><<set $outside to 0>><<set $location to "school">><<schooleffects>><<effects>>
You lean passed Kylar and kiss Robin's cheek.
<br><br>
<<endevent>><<npc Robin>><<person1>>
Robin looks surprised, and raises a hand to the spot you kissed. <<He>> turns to face you, smiles, and kisses your nose.
<<gglove>><<npcincr Robin love 5>>
<br><br>
<<endevent>><<npc Kylar>><<person1>>
Kylar covers <<his>> face with <<his>> hands and leaves the table.
<<lllove>><<ggksuspicion>><<npcincr Kylar love -5>><<npcincr Kylar rage 5>>
<br><br>
<<endevent>><<npc Robin>><<person1>>
Robin looks concerned. "Is Kylar okay?" <<he>> asks.
<br><br>
You finish the food. "I'm going to wait in the classroom," Robin says when you're done. "I don't like being late." <<He>> hugs you. Kylar glares at <<him>> from across the canteen, but <<he>> gives no sign of noticing.
<br><br>
<<endevent>>
<<link [[Next|Canteen]]>><</link>>
<br><<set $outside to 0>><<set $location to "school">><<schooleffects>><<effects>>
<<npc Kylar>><<person1>>
You pull away from Kylar. <<He>> looks down at <<his>> tray and stops speaking.
<<llove>><<gksuspicion>><<npcincr Kylar love -1>><<npcincr Kylar rage 1>>
<br><br>
<<endevent>><<npc Robin>><<person1>>
You finish the food. "I'm going to wait in the classroom," Robin says when you're done. "I don't like being late." <<He>> hugs you. Kylar glares at <<him>>, but <<he>> gives no sign of noticing.
<br><br>
<<endevent>>
<<link [[Next|Canteen]]>><</link>>
<br><<set $outside to 0>><<set $location to "school">><<schooleffects>><<effects>>
<<npc Kylar>><<person1>>
You sit beside Kylar and say hello.
<<if $NPCName[$NPCNameList.indexOf("Kylar")].rage gte 95>>
<<Hes>> quiet, only speaking to point out something behind you. It's gone by the time you look.
<br><br>
You finish the food.
<br><br>
<span class="red">You stagger as you rise to your feet.</span> You feel light-headed. "Are you okay?" you hear Kylar say through thickening fog. "You need the nurse." <<He>> puts an arm around your shoulder and steers you towards the door. You black out.
<br><br>
<<endevent>>
<<link [[Next|Kylar Basement]]>><</link>>
<br>
<<elseif $NPCName[$NPCNameList.indexOf("Kylar")].love gte 60 and $NPCName[$NPCNameList.indexOf("Whitney")].dom gte 16 and $NPCName[$NPCNameList.indexOf("Whitney")].state isnot "dungeon" and $rng gte 80>>
Before <<he>> can open <<his>> mouth to greet you, a figure slides into the seat on your other side. It's Whitney.
<br><br>
<<endevent>>
"Thought I saw my favourite slut sitting next to a freak,"<<npc Whitney>><<person1>><<he>> says before grabbing you by the hair and forcing your lips against <<his>>.<<takeKissVirginity "Whitney" `($whitneyromance is 1?"loveInterest":"romantic")`>>
<<gstress>><<stress 6>>
<br><br>
Kylar freezes up.
<br><br>
<<link [[Kiss back|Canteen Kylar Whitney Kiss]]>><<npcincr Kylar rage 20>><<npcincr Whitney dom 1>><<npcincr Kylar love -20>><</link>><<llllove>><<gggksuspicion>><<gdom>><br>
<<link [[Pull away|Canteen Kylar Whitney Refuse]]>><<npcincr Kylar rage -1>><<npcincr Whitney dom -1>><</link>><<ldom>><<lksuspicion>><br>
<<if $submissive lte 500>>
<<link [[Slap|Canteen Kylar Whitney Slap]]>><<set $submissive -= 1>><<npcincr Whitney dom -3>><<npcincr Kylar rage -10>><</link>><<defianttext>><<llksuspicion>><<lldom>><br>
<</if>>
<<elseif $NPCName[$NPCNameList.indexOf("Kylar")].love gte 50>>
<<if $rng gte 81 and $kylarcanteen isnot 1>><<set $kylarcanteen to 1>>
"Th-thanks," <<he>> begins. "Thanks for sitting with me."
<<elseif $rng gte 81>>
<<Hes>> distracted by <<his>> cutlery. <<His>> knife in particular.
<<elseif $rng gte 61>>
<<He>> rests <<his>> head on your shoulder.
<<elseif $rng gte 41>>
"The food is awful," <<he>> says, playing with it. "I usually buy something straight after school."
<<elseif $rng gte 21>>
"English was fun," <<he>> says. "I'm glad we share a class."
<<else>>
<<Hes>> eager to chat, and keeps touching your thigh.
<</if>>
<br><br>
You finish your food. Kylar carries your trays away, then walks in the direction of the <<if $weather.current is "rain" or $weather.current is "snow">>library<<else>>rear playground<</if>>.
<br><br>
<<link [[Next|Canteen]]>><<endevent>><</link>>
<br>
<<else>>
<<He>> stops spearing <<his>> food, but doesn't respond. You try to make small talk. You think <<hes>> listening.
<br><br>
You finish your food and depart. Kylar walks in the direction of the <<if $weather.current is "rain" or $weather.current is "snow">>library<<else>>rear playground<</if>>.
<br><br>
<<link [[Next|Canteen]]>><<endevent>><</link>>
<br>
<</if>><<effects>>
You close your eyes and kiss back. <<npcincr Whitney love 1>><<glove>>
<br><br>
<<endevent>>
Kylar is still frozen in place when your eyes open, <<npc Kylar>><<person1>><<his>> lips moving in a feeble attempt to speak.
<br><br>
"S-stop it," <<he>> manages, <<his>> breathing heavy. Whitney doesn't let up, and continues to assault your mouth. "I said stop!" Kylar's shouting turns heads. <<Hes>> on the verge of tears.
<br><br>
<<endevent>>
Whitney pulls away from you at last, brushing a stray hair away from <<npc Whitney>><<person1>><<his>> face. <<He>> throws a smug grin at Kylar.
<br><br>
<<link [[Next|Canteen Kylar Whitney Confrontation]]>><</link>><<effects>>
You push Whitney away. Kylar pulls you closer.
<<if $submissive gte 1150>>
You cling tight.
<<elseif $submissive lte 850>>
"Piss off," you spit. "I'm spending time with someone that respects me."
<<else>>
"That was rude," you say, wiping off your lips.
<</if>>
<br><br>
<<link [[Next|Canteen Kylar Whitney Confrontation]]>><</link>><<effects>>
Whitney forces <<his>> tongue into <<his>> mouth, so you bite it.
<br><br>
"Ow! You fucking bi-" <<Hes>> interrrupted by a slap across the face. Caught by surprise, <<he>> stumbles out of <<his>> seat.<br><br>
<br><br>
Heads turn around the canteen. You pull Kylar closer.
<br><br>
"Fucking freaks," Whitneys says. "I'm done with you losers." <<He>> leaves the canteen, <<his>> cronies in tow.
<br><br>
<<endevent>>
<<npc Kylar>><<person1>>
The other students lose interest. You finish your food beside a relieved Kylar. <<He>> carries your trays away once finished, then walks in the direction of the <<if $weather.current is "rain" or $weather.current is "snow">>library<<else>>rear playground<</if>>.
<br><br>
<<link [[Next|Canteen]]>><<endevent>><</link>>
<br><<effects>>
<<endevent>>
<<npc Whitney>><<person1>>
"Well," Whitney says as <<he>> stands. <<He>> approaches Kylar, who stands and takes a step back. "This is adorable. The slut has a <<if $NPCName[$NPCNameList.indexOf("Kylar")].pronoun is "m">>fanboy<<else>>fangirl<</if>>."
<br><br>
<<endevent>><<npc Kylar>><<person1>>
Whitney lunges for the smaller student, grasps <<his>> collar, and shoves <<him>> against a wall. Kylar's panicked gaze meets yours for a moment, before Whitney obscures your view.
<<if $loveInterest.primary is "Kylar" or $loveInterest.secondary is "Kylar">><<gstress>><<stress 6>><</if>>
<br><br>
Excited at the prospect of violence, other students gather around.
<br><br>
<<endevent>><<npc Whitney>><<person1>>
<<link [[Intervene|Canteen Kylar Whitney Intervene]]>><<set $submissive -= 1>><<npcincr Whitney dom -1>><<set $fightstart to 1>><<status -10>><</link>><<ldom>><<lcool>><br>
<<link [[Encourage|Canteen Kylar Whitney Encourage]]>><<npcincr Kylar rage 20>><<status 1>><</link>><<promiscuous1>><<gcool>><<ggksuspicion>><br>
<<link [[Remain Silent|Canteen Kylar Whitney Fight]]>><</link>><br><<if $fightstart is 1>>
<<set $fightstart to 0>>
<<neutral 1>>
<<maninit>>
<<set $enemytrust -= 100>>
<<set $enemyanger += 200>>
<<npcidlegenitals>>
<<if $submissive gte 1150>>
You walk up to Whitney and tug on <<his>> shirt. "Bullying is wrong," you say.
<<elseif $submissive lte 850>>
You grab Whitney's arm as <<he>> reels back for a punch. "You do this shit to me enough," you say. "I won't let you bully my friends too."
<<else>>
"Kylar's not a freak," you say. "You interrupted us. This isn't fair." You wedge yourself between the two.
<</if>>
<br><br>
<<He>> pushes you away. "Fine," Whitney says, dropping Kylar to the ground and turning to face you. "I'll floor you instead."
<br><br>
<<if $cool gte 240>><<set $rescue to 1>><</if>>
<<if $robinmissing isnot 1 and $NPCName[$NPCNameList.indexOf("Robin")].init is 1 and $NPCName[$NPCNameList.indexOf("Robin")].dom gte 60>><<set $rescue to 1>><</if>>
<</if>>
<<effects>>
<<effectsman>><<man>>
<<if $alarm is 1 and $rescue is 0>>
<<set $alarm to 0>>
No teachers can hear you over the noise in the canteen. If you were more popular, maybe a fellow student would assist you.
<br><br>
<</if>>
<<audience>>
<<stateman>>
<br><br>
<<actionsman>>
<<if $enemyhealth lte 0>>
<span id="next"><<link [[Next|Canteen Kylar Whitney Intervene Finish]]>><</link>></span><<nexttext>>
<<elseif $enemyarousal gte $enemyarousalmax>>
<span id="next"><<link [[Next|Canteen Kylar Whitney Intervene Finish]]>><</link>></span><<nexttext>>
<<elseif $alarm is 1 and $rescue is 1>>
<span id="next"><<link [[Next|Canteen Kylar Whitney Intervene Finish]]>><</link>></span><<nexttext>>
<<elseif $pain gte 100 and $willpowerpain is 0>>
<span id="next"><<link [[Next|Canteen Kylar Whitney Intervene Finish]]>><</link>></span><<nexttext>>
<<else>>
<span id="next"><<link [[Next|Canteen Kylar Whitney Intervene]]>><</link>></span><<nexttext>>
<</if>><<effects>>
<<if $enemyhealth lte 0>>
You bring Whitney to <<his>> knees, and the crowd cheers for you. <<gcool>><<status 1>>
<br><br>
<<clotheson>>
<<endcombat>>
<<npc Kylar>><<person1>>
<<if $loveInterest.primary is "Kylar" or $loveInterest.secondary is "Kylar">>
<<if $submissive gte 1150>>
"Bullying me is one thing," you say. "But please leave my <<if $pronoun is "m">>boyfriend<<else>>girlfriend<</if>> alone."
<<elseif $submissive lte 850>>
You grab Whitney's collar and pull <<endevent>><<npc Whitney>><<person1>><<his>> face up to yours. "Don't you dare touch my <<endevent>><<npc Kylar>><<person1>><<if $pronoun is "m">>boyfriend<<else>>girlfriend again," you say.<</if>>
<<else>>
"Leave my <<if $pronoun is "m">>boyfriend<<else>>girlfriend<</if>> alone," you say.
<</if>>
<<npcincr Kylar rage -20>><<lllksuspicion>>
<<else>>
<<if $submissive gte 1150>>
"Bullying me is one thing," you say. "But please leave my friend alone."
<<elseif $submissive lte 850>>
You grab Whitney's shirt and pull <<endevent>><<npc Whitney>><<person1>><<his>> face up to yours. "Don't you dare touch my friends again," you say.
<<else>>
"Leave my friend alone," you say.
<</if>>
<</if>>
<br><br>
<<endevent>><<npc Whitney>><<person1>>Whitney pushes <<himself>> away from you, and scrambles into the crowd.
<br><br>
<<endevent>><<npc Kylar>><<person1>>
Kylar hugs you from behind. "I-I knew you'd save me," <<he>> says.<<gglove>><<npcincr Kylar love 3>>
<br><br>
The other students lose interest after Whitney's departure. You finish your food beside a relieved Kylar. <<He>> carries your trays away when you're done, then walks in the direction of the <<if $weather.current is "rain" or $weather.current is "snow">>library<<else>>rear playground<</if>>.
<br><br>
<<link [[Next|Canteen]]>><<endevent>><</link>><br>
<br>
<<elseif $enemyarousal gte $enemyarousalmax>>
<<ejaculation>>
"You... stupid..." Whitney pants, leaning against the wall. The audience burst into laughter. Flushed, <<he>> scrambes into the crowd.<<llust>><<npcincr Whitney lust -20>>
<br><br>
<<clotheson>>
<<endcombat>>
<<endevent>><<npc Kylar>><<person1>>
Kylar hugs you from behind. "I-I knew you'd save me," <<he>> says.<<gglove>><<npcincr Kylar love 3>>
<br><br>
The other students lose interest after Whitney's departure. You finish your food beside a relieved Kylar. <<He>> carries your trays away when you're done, then walks in the direction of the <<if $weather.current is "rain" or $weather.current is "snow">>library<<else>>rear playground<</if>>.
<br><br>
<<link [[Next|Canteen]]>><<endevent>><</link>><br>
<<elseif $alarm is 1 and $rescue is 1>><<set $rescued += 1>>
Your shout is drowned by the noise of the canteen. Whitney pulls <<his>> arm back, readying a blow, but is interrupted by someone wrapping their arms around it from behind.
<br><br>
<<if $robinmissing isnot 1 and $NPCName[$NPCNameList.indexOf("Robin")].init is 1 and $NPCName[$NPCNameList.indexOf("Robin")].dom gte 60>>
<span class="green">It's Robin.</span> Another pair of students jump in to assist, and grasp Whitney's other arm. The weight becomes too much, and they tumble backwards.
<br><br>
<<elseif $cool gte 240>>
A student has stepped forward from the crowd, come to your aid. Another student steps forward, and latches onto Whitney's other arm. They tumble backwards.
<br><br>
<<else>>
Whitney manages to throw him off, but it gives you the opportunity you need.
<br><br>
<</if>>
<br><br>
You grasp Kylar's hand and escape into the crowd. Whitney shouts after you, but you evade <<him>> long enough for Leighton to arrive. <<He>> disperses the crowd, and escorts Whitney out.
<br><br>
<<clotheson>>
<<endcombat>>
<<endevent>><<npc Kylar>><<person1>>
Kylar hugs you from behind. "I-I knew you'd save me," <<he>> says.<<gglove>><<npcincr Kylar love 3>>
<br><br>
The other students lose interest after Whitney's departure. You finish your food beside a relieved Kylar. <<He>> carries your trays away once you're done, then walks in the direction of the <<if $weather.current is "rain" or $weather.current is "snow">>library<<else>>rear playground<</if>>.
<br><br>
<<link [[Next|Canteen]]>><<endevent>><</link>><br>
<br>
<<else>>
Whitney gains the upper hand, pinning you to the wall. "Stupid little shit!" <<He>> knees you in the stomach, and you keel over. <<He>> leaves you on the canteen floor.<<lcool>><<status -10>>
<br><br>
<<clotheson>>
<<endcombat>>
<<npc Kylar>><<person1>>
The crowd disperses as Kylar rushes to your side. "Y-you're hurt," <<he>> says. <<He>> watches Whitney depart, and fear turns to malice.<<gglove>><<npcincr Kylar love 3>>
<br><br>
<<tearful>> you finishes your food beside a brooding Kylar. <<He>> carries your trays away when you're done, then walks in the direction of the <<if $weather.current is "rain" or $weather.current is "snow">>library<<else>>rear playground<</if>>.
<br><br>
<<link [[Next|Canteen]]>><<endevent>><</link>><br>
<</if>><<effects>>
"Fighting over me?" you coo. "Okay. Whoever wins gets a reward." You give your hip a little tweak for good measure. The crowd becomes even louder.
<<promiscuity1>>
Whitney smirks at you, but Kylar looks betrayed.
<br><br>
<<link [[Next|Canteen Kylar Whitney Fight]]>><</link>><br><<effects>>
<<endevent>><<npc Whitney>><<person1>>
Whitney ponders a moment, then drops Kylar. "Tell you what," <<he>> says, stepping backwards. "You can have the first hit."
<br><br>
<<endevent>><<npc Kylar>><<person1>>
Kylar looks around, as if looking for a way out, until <<his>> eyes rest on you.
<br><br>
<<endevent>><<npc Whitney>><<person1>>
"What's the matter?" Whitney smirks. "Afraid? Why the slut sees anything in a creep like y-"
<br><br>
<<Hes>> cut off by a punch to the nose, and stumbles back in shock. "Don't call <<pher>> a slut," Kylar says as <span class="red">Whitney wipes the blood from <<his>> face.</span> The crowd quiets.
<br><br>
<<link [[Next|Canteen Kylar Whitney Fight 2]]>><</link>>
<br><<effects>>
"Alright," Whitney says. "My turn, freak." <<He>> charges. Kylar <<endevent>><<npc Kylar>><<person1>>raises <<his>> arms to defend <<himself>>, but the force shoves <<him>> to the ground. The crowd liven up again, and cheer for Whitney.
<br><br>
"That hurt?" Whitney asks. <<He>> delivers a kick to Kylar's stomach, much to the delight of the onlookers.
<br><br>
<<endevent>><<npc Whitney>><<person1>>
<<link [[Cheer for Kylar|Canteen Kylar Cheer]]>><<status -10>><<npcincr Kylar rage -10>><<npcincr Kylar love 3>><<npcincr Whitney dom -1>><</link>><<lcool>><<llksuspicion>><<glove>><<ldom>><br>
<<link [[Cheer for Whitney|Canteen Whitney Cheer]]>><<status 1>><<npcincr Kylar rage 10>><<npcincr Whitney dom 1>><</link>><<ggcool>><<ggksuspicion>><<gdom>><br><<effects>>
<<endevent>><<npc Whitney>><<person1>>
<<if $submissive gte 1150>>
"Pl-please win Kylar!"
<<elseif $submissive lte 850>>
"Kick <<his>> ass Kylar!"
<<else>>
"You can do it Kylar!"
<</if>>
<<endevent>><<npc Kylar>><<person1>>
you shout, locking eyes with <<him>>. The other students give you disgusted looks, but you don't care. Whitney tears <<his>> gaze away from Kylar, and gives you a dark look.<br><br>
Kylar seizes the opportunity, and delivers a kick from <<his>> position on the floor. It connects with Whitney's crotch. The crowd quiets again as Whitney groans and falls to the ground.
<br><br>
Something clatters to the ground beside Kylar as <<he>> gets <<his>> footing. <<His>> knife. <<He>> hurries to retrieve it, but it's too late. The circle of onlookers widens, but you hear someone push through the crowd behind you.
<br><br>
<<endevent>><<npc Whitney>><<person1>>
"I saw that," Whitney sneers between grunts of pain. "Go on. Show everyone what a psycho you are-" A pair of arms grasp <<his>>, and hoist <<him>> to <<his>> feet. "Get the fuck away from-" Whitney begins, but cuts off as <<he>> comes face to face with Leighton.
<br><br>
"My office. Now."
<br><br>
Whitney regains some composure as <<he>> follows Leighton from the room. <<He>> shoots you a teasing look as <<he>> disappears through the doors.
<br><br>
<<link [[Next|Canteen Kylar Cheer 2]]>><</link>><br><<effects>>
<<endevent>><<npc Kylar>><<person1>>
The crowd disperses, leaving a lone, trembling Kylar on the ground. You approach <<him>>, <<his>> eyes staring into space. You
extend your hand to <<his>>.<br><br>
Your touch makes <<him>> jump, and you find the knife pointed at you in a blink.
<<if $submissive gte 1150>>
"I-it's okay," you say. "You did it."
<<elseif $submissive lte 850>>
"Oi," you say. "No need for that. You won."
<<else>>
"I knew you could win," you say.
<</if>>
You smile and squeeze <<his>> other hand. <<He>> drops the knife with a horrified look, and throws <<his>> arms around you.
<br><br>
<<His>> breaths are rapid. You stroke <<his>> hair for a few minutes, until <<he>> calms down.
<br><br>
"You really are perfect," <<he>> says into your shoulder, <<his>> grip a little too tight.
<br><br>
You continue eating, sat beside a dazed Kylar. <<He>> carries your trays away when you're done, then walks in the direction of the <<if $weather.current is "rain" or $weather.current is "snow">>library<<else>>rear playground<</if>>.
<br><br>
<<link [[Next|Canteen]]>><<endevent>><</link>><br><<effects>>
<<endevent>><<npc Kylar>><<person1>>
<<if $submissive gte 1150>>
"Pl-please win, Whitney!" you shout.
<<elseif $submissive lte 850>>
"Lay that freak out, Whitney!" you shout.
<<else>>
"Go Whitney," you shout.
<</if>>
<<endevent>><<npc Whitney>><<person1>>
Kylar stirs on the ground. <br><br>
"Want some more?" Whitney laughs as Kylar struggles to <<endevent>><<npc Kylar>><<person1>><<his>> feet. "Fine by me-" <<endevent>><<npc Kylar>><<person1>><<he>> cuts off as something flashes in Kylar's hand. <span class="red">A knife.</span> The crowd's chanting stops, and the circle widens.
<br><br>
<<endevent>><<npc Whitney>><<person1>>
"You really are a psycho," Whitney says. <<He>> doesn't back away, but <<his>> voice betrays <<his>> nervousness. Kylar points the knife at <<him>>. "What you waiting for, freak? Try it."<<ggstress>><<stress 12>>
<br><br>
<<if $NPCName[$NPCNameList.indexOf("Kylar")].rage gte 85>>
<span class="red">Kylar screams and charges forward.</span> Whitney flinches backwards, and Kylar manages a full body tackle. <<endevent>><<npc Kylar>><<person1>><<He>> holds the knife above <<his>> head, <<his>> eyes crazed and murderous.<br><br>
<<endevent>><<npc Leighton>><<person1>>
A tall figure lunges from the crowd, and grasps Kylar's arms. Kylar freezes, and the knife clangs to the ground. It's Leighton. "Disperse immediately," <<he>> says to the crowd. "I don't have time for this nonsense." Leighton drags Kylar across the room. "Unacceptable," the headteacher says in a softer voice. "If not for your parents-"
<br><br>
Kylar shoots you one last betrayed look before the doors slam shut. The students lose interest, and walk away.
<br><br>
<<endevent>><<npc Whitney>><<person1>>
"What a fucking nutcase," Whitney says. <<He>> gives you a playful shove. "I expect a reward for winning later, slut." <<He>> leaves the canteen, <<his>> cronies in tow.
<br><br>
<<link [[Next|Canteen]]>><</link>><<endevent>><br>
<<else>>
<<endevent>><<npc Kylar>><<person1>>
<span class="green">Kylar doesn't attack.</span> <<He>> doesn't move at all.
<br><br>
"Don't waste my time," Whitney taunts as <<he>> slaps the knife from Kylar's hands.
<br><br>
<<endevent>><<npc Leighton>><<person1>>
Leighton pushes his way through the crowd. "What do we have here?" <<he>> asks, pushing a final student aside in order to reach the centre. <<His>> eyes pass over the beaten Kylar, and rest on Whitney.
<br>
"To my office," <<he>> continues "Now!"
<br><br>
<<endevent>><<npc Whitney>><<person1>>Whitney shrugs, and follows without protest. "See you later," <<he>> says as <<he>> passes. "Slut. I expect a reward for winning."
<br><br>
<<endevent>><<npc Kylar>><<person1>>
You look back to Kylar, but <<hes>> already gone. The other students disperse.
<br><br>
<<link [[Next|Canteen]]>><</link>><<endevent>><br>
<</if>><<set $outside to 0>><<set $location to "school">><<schooleffects>><<effects>>
<<npc Kylar>><<person1>>
You approach Kylar's desk.
<<if $NPCName[$NPCNameList.indexOf("Kylar")].love gte 50>>
<<Hes>> sketching a picture of you.
<br><br>
<<else>>
<<He>> hides whatever <<he>> was sketching when <<he>> sees you.
<</if>>
<br><br>
<<kylaroptions>><<set $outside to 1>><<set $location to "school">><<schooleffects>><<effects>>
<<npc Kylar>><<person1>>
You approach Kylar's stump.
<<if $NPCName[$NPCNameList.indexOf("Kylar")].love gte 50>>
<<Hes>> smiles when <<he>> sees you.
<<else>>
<<He>> blushes and looks away when <<he>> sees you.
<</if>>
<br><br>
<<kylaroptions>><<set $outside to 1>><<set $location to "park">><<effects>>
<<npc Kylar>><<person1>>
You approach Kylar's bench.
<<if $NPCName[$NPCNameList.indexOf("Kylar")].love gte 50>>
<<Hes>> sketching a picture of you.
<<else>>
<<He>> hides whatever <<he>> was sketching when <<he>> sees you.
<</if>>
<br><br>
<<kylaroptions>><<set $outside to 1>><<set $location to "arcade">><<effects>>
<<npc Kylar>><<person1>>
You approach Kylar. <<Hes>> racking up quite a score.
<br><br>
<<if $NPCName[$NPCNameList.indexOf("Kylar")].love gte 50>>
<<He>> moves even faster after noticing you. <<He>> gives you the occasional glance to make sure you're still watching.
<<else>>
When <<he>> notices you, though, <<his>> skill evaporates. <<Hes>> soon facing a game over screen.
<</if>>
<br><br>
<<kylaroptions>><<set $outside to 1>><<set $location to "town">><<effects>>
You search the <<persons>> <<wallet>>. There's
<<if $rng gte 81>>
£25 inside.
<<set $money += 2500>><<crimeup 25>>
<<elseif $rng gte 61>>
£20 inside.
<<set $money += 2000>><<crimeup 20>>
<<elseif $rng gte 41>>
£15 inside.
<<set $money += 1500>><<crimeup 15>>
<<elseif $rng gte 21>>
£10 inside.
<<set $money += 1000>><<crimeup 10>>
<<else>>
£5 inside.
<<set $money += 500>><<crimeup 5>>
<</if>>
<br><br>
<<endevent>>
<<destinationeventend>><<set $outside to 1>><<set $location to "town">><<effects>>
You pick up the <<persons>> phone and call the hospital. After holding for several minutes, you give them your location and tell them what happened. They agree to send an ambulance.
<br><br>
<<link [[Rob|Street Kylar Rob]]>><</link>><<crime>>
<br>
<<link [[Leave|Street Kylar Leave]]>><</link>>
<br><<set $outside to 1>><<set $location to "town">><<effects>>
You walk away. You glance around for the one responsible, but nothing seems amiss.
<br><br>
<<endevent>>
<<destinationeventend>><<set $outside to 1>><<set $location to "town">><<effects>>
You wink back. The <<person>> looks down and smiles as <<he>> walks by.
<<promiscuity1>>
<<endevent>>
<<destinationeventend>><<set $outside to 1>><<set $location to "town">><<effects>>
You ignore the <<person>> and continue walking.
<br><br>
<<endevent>>
<<destinationeventend>><<set $outside to 1>><<effects>>
<<if $phase is 1>>
You blush and resist the urge to cover your <<breasts>> with your arms.
<br><br>
<<endevent>>
<<destinationeventend>>
<<else>>
<<if !$worn.upper.type.includes("naked")>>
You cross your arms under your <<breasts>> and meet <<his>> gaze, pushing them up and outlining them against your $worn.upper.name. The <<person>> admires you before walking on.
<<exhibitionism2>>
<<endevent>>
<<destinationeventend>>
<<else>>
You run your hand over your <<breasts>> as you meet <<his>> gaze. The <<person>> admires you before walking on.
<<exhibitionism2>>
<<endevent>>
<<destinationeventend>>
<</if>>
<</if>><<set $outside to 1>><<set $location to "town">><<effects>>
<<if $athletics gte random(1, 600)>>
You chase the fabric, and <span class="green">succeed in snatching it from the air.</span> A force still pulls on it. There's a hook embedded in the garment, with a thin wire attached. You free the hook, and the wire drags it into an open window on the second story of a building.
<br><br>
The fabric is ruined, but you wrap it around your loins like a towel. Better than nothing.
<<lowerwear 3>><<set $worn.lower.colour to $worn.lower.coloursaved>>
Your run attracted attention. You blush and keep walking.
<br><br>
<<destinationeventend>>
<<else>>
You chase the fabric, and try to snatch it from the air. <span class="red">It flies beyond your reach</span> and enters a window on the second story of a building. The window shuts after it.
<br><br>
Your run attracted attention. You run for the cover of a <<if $bus is "park">>bush<<else>>parked car<</if>> and crouch. You're stuck in the middle of town with your <<lewdness>> displayed.
<br><br>
<<destinationeventend>>
<</if>><<set $outside to 1>><<set $location to "town">><<effects>>
You run for the cover of a <<if $bus is "park">>bush<<else>>parked car<</if>> and crouch. You don't think anyone saw, but you're stuck in the middle of town with your <<lewdness>> displayed.
<br><br>
<<destinationeventend>><<set $outside to 1>><<set $location to "town">><<effects>>
<<if $submissive gte 1150>>
You look away from Kylar. "S-sorry," you say. "Not today."
<<elseif $submissive lte 850>>
You put your hands on your hips. "In a creepy alley," you say. "Really? No."
<<else>>
You shake your head.
<</if>>
<br><br>
<<if $NPCName[$NPCNameList.indexOf("Kylar")].rage gte 70>>
Kylar stares at the ground and nods. <<He>> turns as if to leave, but then lunges forward and shoves you against a wall with <<his>> hand. <<He>> raises <<his>> other to your throat. <<Hes>> holding a knife.
<br><br>
"You'll like me," <<he>> says. <<He>> presses the metal against your skin. "I'll make you."
<br><br>
<<link [[Nod|Street Kylar Rape]]>><<set $molestationstart to 1>><</link>>
<br>
<<link [[Refuse|Street Kylar Refuse 2]]>><<trauma 12>><<stress 12>><<pain 10>><<npcincr Kylar love -5>><<npcincr Kylar rage 10>><</link>><<lllove>><<ggksuspicion>><<ggtrauma>><<ggstress>><<gpain>>
<br>
<<else>>
Kylar stares at the ground and nods. <<He>> turns and walks away.
<br><br>
<<endevent>>
<<destinationeventend>>
<</if>><<set $outside to 1>><<set $location to "town">><<effects>>
<<if $submissive gte 1150>>
"P-please don't hurt me," you say. "I do like you. I just don't want to do anything lewd."
<<elseif $submissive lte 850>>
"Do it," you say. "Prove how little you deserve me."
<<else>>
"No," you say. "If you want me to like you, you shouldn't do such horrible things."
<</if>>
<br><br>
<<He>> presses the knife against your neck. Harder. It hurts, but then <<he>> withdraws. All malice is gone from <<his>> eyes, but the tears remain. "I-I," <<he>> stutters. "I'm sorry," <<he>> collapses to <<his>> knees and clutches your $worn.lower.name.
<br><br>
"D-Don't hate me. Please," <<he>> weeps.
<br><br>
<<link [[Forgive|Street Kylar Forgive]]>><<npcincr Kylar love 3>><<npcincr Kylar lust -3>><<npcincr Kylar rage -1>><</link>><<glove>><<llust>><<lsuspicion>>
<br>
<<link [[Punish|Street Kylar Punish]]>><<npcincr Kylar love -5>><</link>><<lllove>>
<br>
<<if $promiscuity gte 15 and $submissive lte 500>>
<<link [[Punish Sexually|Street Kylar Foot]]>><<set $submissive -= 1>><</link>><<promiscuous2>><<defianttext>>
<br>
<</if>><<set $outside to 1>><<set $location to "town">><<effects>>
You take Kylar's hand and help <<him>> up. You hug <<him>> as <<he>> cries into your shoulder.
<<if $submissive gte 1150>>
"I forgive you," you say "It's okay. Shhhh."
<<elseif $submissive lte 850>>
"You have problems," you say. "I understand."
<<else>>
"It's okay," you say. "But I want you to be nicer from now on."
<</if>>
<br><br>
<<He>> pulls away and smiles through tears. <<He>> wipes <<his>> eyes with <<his>> sleeve, turns, and runs.
<br><br>
<<endevent>>
<<destinationeventend>><<set $outside to 1>><<set $location to "town">><<effects>>
You turn your back to Kylar, shaking off <<his>> grip. <<He>> grasps your ankle, but you shake that off too. You storm away, leaving <<him>> on <<his>> knees.
<br><br>
<<endevent>>
<<destinationeventend>><<set $outside to 1>><<set $location to "town">><<effects>>
You kick Kylar on to <<his>> back and stand over <<him>>.
<br><br>
"You think you can threaten me without consequence?" you say.
<<if $pronoun is "f">>
<<if $NPCList[0].penis isnot "none">>
You flick up <<his>> skirt with your foot, and press your toes against <<his>> striped panties. You feel <<his>> length beneath. <<He>> grasps your ankle and makes a weak effort to stop you, but you push down harder and <<he>> lies back with a yelp.
<br><br>
You rub <<him>> with your foot, and feel <<him>> erect beneath the fabric. "Is this what you want?" you ask in a teasing tone. "To get off in the middle of the street?" <<He>> squirms, so you rub harder, and keep rubbing until <<he>> shudders and a wet patch appears on <<his>> underwear.
<<feetejacstat>><<ejacstat>><<set $hygiene += 500>><<set $feetsemen += 1>>
<br><br>
"Idiot," you say. "You got my foot slimy."
<<else>>
You flick up <<his>> skirt with your foot, and press your toes against <<his>> striped panties. You feel <<his>> pussy beneath. <<He>> grasps your ankle and makes a weak effort to stop you, but you push down harder and <<he>> lies back with a yelp.
<br><br>
You rub <<him>> with your foot, and feel <<him>> moisten beneath the fabric. "Is this what you want?" you ask in a teasing tone. "To get off in the middle of the street?" <<He>> squirms, so you rub harder, and keep rubbing until <<he>> shudders and moans.
<br><br>
"Idiot," you say. "You got my foot slimy."
<</if>>
<<else>>
<<if $NPCList[0].penis isnot "none">>
You press your foot against <<his>> crotch. You feel <<his>> length beneath. <<He>> grasps your ankle and makes a weak effort to stop you, but you push down harder and <<he>> lies back with a yelp.
<br><br>
You rub <<him>> with your foot, and feel <<him>> erect beneath the fabric. "Is this what you want?" you ask in a teasing tone. "To get off in the middle of the street?" <<He>> squirms, so you rub harder, and keep rubbing until <<he>> shudders and a wet patch appears on <<his>> trousers.
<<feetejacstat>><<ejacstat>><<set $hygiene += 500>><<set $feetsemen += 1>>
<br><br>
"Idiot," you say. "You got my foot slimy."
<<else>>
You press your foot against <<his>> crotch. You feel <<his>> pussy beneath. <<He>> grasps your ankle and makes a weak effort to stop you, but you push down harder and <<he>> lies back with a yelp.
<br><br>
You rub <<him>> with your foot, and feel <<him>> moisten beneath the fabric. "Is this what you want?" you ask in a teasing tone. "To get off in the middle of the street?" <<He>> squirms, so you rub harder, and keep rubbing until <<he>> shudders and moans.
<br><br>
"Idiot," you say. "You got my foot slimy."
<</if>>
<</if>>
<br><br>
You leave <<him>> panting on the ground.
<br><br>
<<endevent>>
<<destinationeventend>><<if $sexstart is 1>>
<<set $sexstart to 0>>
<<consensual>>
<<set $consensual to 1>>
<<neutral 1>>
<<maninit>>
<<He>> pulls you into the alley, then around another corner, away from prying eyes. There's a mattress already here. Kylar collapses on it, pulling you down atop <<him>>.
<br><br>
<<set $rescue to 1>>
<</if>>
<<effects>>
<<effectsman>><<man>>
<<stateman>>
<br><br>
<<actionsman>>
<<if $consensual is 1>>
<<if $finish is 1>>
<span id="next"><<link [[Next|Street Kylar Sex Finish]]>><</link>></span><<nexttext>>
<<elseif $enemyhealth lte 0>>
<span id="next"><<link [[Next|Street Kylar Sex Finish]]>><</link>></span><<nexttext>>
<<elseif $enemyarousal gte $enemyarousalmax>>
<span id="next"><<link [[Next|Street Kylar Sex Finish]]>><</link>></span><<nexttext>>
<<else>>
<span id="next"><<link [[Next|Street Kylar Sex]]>><</link>></span><<nexttext>>
<</if>>
<<else>>
<<if $alarm is 1 and $rescue is 1>>
<span id="next"><<link [[Next|Street Kylar Rape Finish]]>><</link>></span><<nexttext>>
<<elseif $enemyhealth lte 0>>
<span id="next"><<link [[Next|Street Kylar Rape Finish]]>><</link>></span><<nexttext>>
<<elseif $enemyarousal gte $enemyarousalmax>>
<span id="next"><<link [[Next|Street Kylar Rape Finish]]>><</link>></span><<nexttext>>
<<else>>
<span id="next"><<link [[Next|Street Kylar Sex]]>><</link>></span><<nexttext>>
<</if>>
<</if>><<set $outside to 0>><<set $location to "town">><<effects>>
<<if $enemyarousal gte $enemyarousalmax>>
<<ejaculation>><<npcincr Kylar lust -20>>
Kylar closes <<his>> eyes and rests <<his>> head on you. "Maybe we can be married in the forest," <<he>> says, eyes still shut. "My parents can-"
<br><br>
<<He>> jerks upright and looks at <<his>> watch. "I-I need to go," <<he>> says. "Sorry." <<He>> gazes at you from the end of the alley before disappearing.
<br><br>
<<tearful>> you rise from the mattress.
<br><br>
<<clotheson>>
<<endcombat>>
<<destinationeventend>>
<<elseif $enemyhealth lte 0>>
You shove Kylar back against the mattress.
<br><br>
<<tearful>> you run from the alley.
<br><br>
<<clotheson>>
<<endcombat>>
<<destinationeventend>>
<<else>>
"O-okay," Kylar stammers. "You must be busy. We'll do this again." You feel <<him>> watch you leave.
<br><br>
<<clotheson>>
<<endcombat>>
<<destinationeventend>>
<</if>><<if $molestationstart is 1>>
<<set $molestationstart to 0>>
<<controlloss>>
<<violence 1>>
<<neutral 1>>
<<molested>>
<<maninit>><<set $kylarraped += 1>>
<<if $daystate isnot "night">><<set $rescue to 1>><</if>>
Kylar pushes you toward the alley, <<his>> knife poking the small of your back. You turn another corner and find a mattress already lying there. <<He>> shoves you on top of it, discards the knife and leaps on you.
<br><br>
<</if>>
<<effects>>
<<effectsman>><<man>>
<<stateman>>
<br><br>
<<actionsman>>
<<if $enemyhealth lte 0>>
<span id="next"><<link [[Next|Street Kylar Rape Finish]]>><</link>></span><<nexttext>>
<<elseif $enemyarousal gte $enemyarousalmax>>
<span id="next"><<link [[Next|Street Kylar Rape Finish]]>><</link>></span><<nexttext>>
<<elseif $alarm is 1 and $rescue is 1>>
<span id="next"><<link [[Next|Street Kylar Rape Finish]]>><</link>></span><<nexttext>>
<<else>>
<span id="next"><<link [[Next|Street Kylar Rape]]>><</link>></span><<nexttext>>
<</if>><<set $outside to 0>><<set $location to "town">><<effects>>
<<if $enemyarousal gte $enemyarousalmax>>
<<ejaculation>>
Kylar closes <<his>> eyes and rests <<his>> head on you. "Maybe we can be married in the forest," <<he>> says, eyes still shut. "My parents can-"
<br><br>
<<He>> jerks upright and looks at <<his>> watch. "I-I need to go," <<he>> says. "Sorry." <<He>> gazes at you from the end of the alley before disappearing.
<br><br>
<<tearful>> you rise from the mattress.
<br><br>
<<clotheson>>
<<endcombat>>
<<destinationeventend>>
<<elseif $enemyhealth lte 0>>
You shove Kylar back against the mattress.
<br><br>
<<tearful>> you run from the alley.
<br><br>
<<clotheson>>
<<endcombat>>
<<destinationeventend>>
<<else>>
<<generate2>><<person2>>A <<person>> appears at the end of the alley. "Is everything okay over there?" <<he>> shouts.
<br><br>
<<person1>>Kylar scrambles for <<his>> knife and glares at the <<person2>><<person>>. "Don't interfere," <<person1>><<he>> shouts back.
<br><br>
The <<person2>><<person>> hesitates, but leaves when Kylar steps forward.<<person1>> It gives you the chance you need. <<tearful>> you climb off the mattress and run in the opposite direction. Kylar pulls the knife back as if to hurl it, but only embeds it in the mattress at <<his>> feet. <<He>> drops to <<his>> knees and buries <<his>> face in <<his>> hands as you turn the corner.
<br><br>
<<clotheson>>
<<endcombat>>
<<destinationeventend>>
<</if>><<set $outside to 0>><<set $location to "home">><<effects>>
<<set _container to $container[$location]>>
<<set _pregnancy to $sexStats.anus.pregnancy>>
Nothing seems to be amiss, until you check in on <<print (_pregnancy.namesChildren is true ? "your children" : "the parasites")>>.
<br><br>
You see a small note near to the <<print _container.name>> with the letter "K" on it.
<<if _container.deadCreatures is 0>>
It seems someone has been making sure that they are being properly looked after.
<br><br>
You should be careful. You might not get the help next time.
<<set _container.kylarDelay to 7>>
<<set _container.kylarFed to false>>
<<set _container.daysSinceFed to 0>>
<<else>>
It seems someone was looking after them for you. It wasn't enough. They are all dead in the tank.
<br><br>
You bury them.
<<ggtrauma>>
<<if _pregnancy.namesChildren is true>>
<<set _traumaMulti to 2>>
<<else>>
<<set _traumaMulti to 1>>
<</if>>
<<set $trauma += 100 * _traumaMulti * _container.deadCreatures>>
<</if>>
<br><br>
<<endevent>>
<<link [[Next|Containers]]>><<set _container.deadCreatures to 0>><</link>>
<br><<set $outside to 0>><<effects>>
You tell Kylar about the loft at the orphanage, and ask if <<he>> has any thoughts on what to do with the space.
<br><br>
"You could hide anything up there," <<he>> says. "I-I have an idea. I could set up a lab like I have at ho-" <<he>> interrupts <<himself>>, and glances around. "Like I've seen on TV. You could make pepper spray. The basic ingredients aren't hard to get, it just takes time to ferment."
<br><br>
"I know where to get the equipment," <<he>> adds. "It will be expensive though."
<br><br>
<i>Adding a lab to the orphanage will cost £20000. It will provide you with one pepper spray refill per week and help the orphans protect themselves.</i>
<br><br>
<<set $loft_option_block to 1>>
<<if $money gte 2000000>>
<<link [[Set up lab (£20000 3:00)|Kylar Loft 2]]>><<set $money -= 2000000>><<set $loft_kylar to 1>><<set $loft_upgrade += 1>><<pass 180>><</link>>
<br><br>
<</if>>
<<kylaroptions>>
<<unset $loft_option_block>><<set $outside to 0>><<set $location to "home">><<effects>>
"Okay," Kylar says. "I'll get the stuff. Wait for me by the orphanage. I-I won't let you down."
<br><br>
You return to the orphanage without incident. You don't need to wait long. Kylar arrives, carrying two laden bags and panting. <<He>> follows you inside, though <<he>> seems to know where <<hes>> going.
<br><br>
You tug the cable, reveal the hidden staircase, and ascend. Kylar investigates each room until <<he>> finds one <<he>> deems suitable. "Good," <<he>> says, placing <<his>> bags on a creaky old table. <<He>> starts setting up the equipment while explaining how it all works.
<<if $science gte 700>>
It sounds straightforward.
<<elseif $science gte 500>>
It sounds easy enough.
<<elseif $science gte 300>>
You think you understand, but you don't feel confident.
<<else>>
It's a bit complex for you.
<</if>>
<br><br>
<<link [[Next|Kylar Loft 3]]>><</link>>
<br><<set $outside to 0>><<set $location to "home">><<effects>>
<<generatey2>>A <<person2>><<person>> arrives to investigate at one point. You send <<him>> downstairs to gather others. More residents arrive and crowd around the door. They look nervous, but excited.
<br><br>
Kylar explains the fermentation process, and demonstrates how to prepare the chemicals and pressurise the canisters. Some of the older orphans sneer at Kylar, but <<person1>><<he>> ignores them.
<br><br>
"I wrote a list of instructions," Kylar says once you're alone. <<He>> hands you a note. "You should stick it up somewhere." <<He>> looks at <<his>> feet, as if waiting for something.
<br><br>
<<link [[Reward with kiss|Kylar Loft Kiss]]>><</link>><<promiscuous1>><<npcincr Kylar love 1>><<npcincr Kylar lust 1>><<glove>><<glust>>
<br>
<<if $promiscuity gte 35>>
<<link [[Reward with lewd|Kylar Loft Lewd]]>><</link>><<promiscuous3>><<npcincr Kylar love 3>><<npcincr Kylar lust 3>><<gglove>><<gglust>>
<br>
<</if>>
<<link [[Thank|Kylar Loft Thank]]>><</link>>
<br><<set $outside to 0>><<set $location to "home">><<effects>>
You take <<his>> hands and pull <<him>> against you. <<He>> leans in, letting you support <<his>> trembling body. Your lips meet. <<takeKissVirginity "Kylar" `($kylarenglish gte 1?"loveInterest":"romantic")`>> <<Hes>> inhibited at first, but becomes more confident as the kiss deepens. You feel <<his>> hand grope your <<bottom>>.
<br><br>
When you pull away <<his>> eyes remain closed. <<He>> looks serene, if red-faced. <<His>> eyes open. "Th-Thank you," <<he>> manages. <<He>> departs with a blissful smile.
<br><br>
<<link [[Next|Orphanage Loft]]>><<endevent>><</link>>
<br><<set $outside to 0>><<set $location to "home">><<effects>>
You shove <<him>> back against the table, holding <<him>> down with one hand while the other creeps down <<his>> tummy.
<<if $NPCList[0].gender is "f">>
<<if $NPCList[0].penis isnot "none">>
<span class="purple">You flick up <<his>> skirt, </span><span class="lewd">revealing <<his>> $NPCList[0].penisdesc.</span>
<<else>>
<span class="purple">You flick up <<his>> skirt, </span><span class="lewd">revealing <<his>> pussy.</span>
<</if>>
<<else>>
<<if $NPCList[0].penis isnot "none">>
<span class="purple">You pull down <<his>> shorts, </span><span class="lewd">revealing <<his>> $NPCList[0].penisdesc.</span>
<<else>>
<span class="purple">You pull down <<his>> shorts, </span><span class="lewd">revealing <<his>> pussy.</span>
<</if>>
<</if>>
<br><br>
"No underwear?" you tease. "Someone's naughty."
<br><br>
"I-It's not like that," <<he>> says.
<br><br>
<<if $NPCList[0].penis isnot "none">>
"Oh?" you reply. "Then why are you already erect?" You run your fingers up and down <<his>> length.
<br><br>
<<He>> squirms a bit too forcefully for this to continue, so you push <<him>> onto <<his>> side and slide in behind <<him>>. You cradle <<his>> head with one hand, and wrap the other around <<his>> waist, before continuing the assault on <<his>> penis. <<He>> doesn't last long. <<His>> whole body shudders.
<br><br>
<<else>>
"Oh?" you reply. "Then why are you already wet?" Your push a finger against <<his>> clitoris, and rub.
<br><br>
<<He>> squirms a bit too forcefully for this to continue, so you push <<him>> onto <<his>> side and slide in behind <<him>>. You cradle <<his>> head with one hand, and wrap the other around <<his>> waist, before continuing the assault on <<his>> pussy. <<He>> doesn't last long. <<His>> whole body shudders.
<br><br>
<</if>>
You kiss <<his>> cheek. "Thank you for helping," You say. "The other orphans are grateful, even if they don't show it."
<br><br>
You hold <<him>> for a few minutes until <<his>> breathing returns to normal. <<He>> departs with a blissful smile.
<br><br>
<<link [[Next|Orphanage]]>><<endevent>><</link>>
<br><<set $outside to 0>><<set $location to "home">><<effects>>
<<if $submissive gte 1150>>
"Thank you so much," you say. "You've helped a lot."
<<elseif $submissive lte 850>>
"Thanks," you say. "The orphans are grateful, even if they won't admit it."
<<else>>
"Thank you," you say. "You did a good thing today."
<</if>>
<br><br>
Kylar nods, still looking at <<his>> feet. <<He>> opens <<his>> mouth to speak, but instead turns and leaves.
<br><br>
<<link [[Next|Orphanage Loft]]>><<endevent>><</link>>
<br><<set $outside to 0>><<effects>>
<<npc Leighton>><<person1>>
<<if $headblackmailed is 1 and $bestialitydisable is "f" and $rng gte 61>>
You lead Leighton behind the stage. You're looking for an unoccupied room when <<he>> grasps your arm. "This one," <<he>> says, gesturing to a closed door. You open it.
<<promiscuity3>>
<br><br>
<<endevent>>
A tripod camera stands in the corner. Beside it, chained to the wall, sits a dog. It growls.
<br><br>
Leighton takes a seat and grasps the chain. An empty glass sits on a nearby table, next to an open bottle of wine. "Right," the headteacher says. "Whenever you're ready."
<br><br>
<<if $deviancy gte 55>>
<<link [[Perform|Leighton Club Blackmail Beast]]>><</link>><<deviant4>>
<br><br>
<</if>>
<<link [[Refuse|Leighton Club Blackmail Beast Refuse]]>><</link>>
<br><br>
<<elseif $headblackmailed is 1 and $rng gte 21>>
You lead Leighton behind the stage. You're looking for an unoccupied room when <<he>> grasps your arm. "This one," <<he>> says, gesturing to a closed door. You open it.
<<promiscuity3>>
<br><br>
<<endevent>><<generatey1>><<generatey2>><<person1>>
There's someone already inside, sat on the sofa with <<his>> eyes fixed on the ground. <<He>> looks up. <<Hes>> a <<person>> you recognise from school. <<person2>>A <<person>> sits next <<person1>>to <<him>>, gazing at a wall. A tripod camera stands in the corner.
<br><br>
Leighton takes a seat, and rests one leg on the other. An empty glass sits on a nearby table, next to an open bottle of wine. "Right," the headteacher says. "Whenever you're ready."
<br><br>
<<link [[Perform|Leighton Club Blackmail]]>><</link>>
<br>
<<link [[Refuse|Leighton Club Blackmail Refuse]]>><</link>>
<br>
<<else>>
You lead Leighton behind the stage. You're looking for an unoccupied room when <<he>> grasps your arm. "This one," <<he>> says, gesturing to a closed door. You open it.
<<promiscuity3>>
<br><br>
<<endevent>><<generatey1>><<person1>>
There's someone already inside, sat on the sofa with <<his>> eyes fixed on the ground. <<He>> looks up. <<Hes>> a <<person>> you recognise from school.
<br><br>
Leighton takes a seat, and rests one leg on the other. An empty glass sits on a nearby table, next to an open bottle of wine. "Right," the headteacher says. "Whenever you're ready."
<br><br>
<<link [[Perform|Leighton Private 2]]>><</link>>
<br>
<<if $promiscuity gte 55>>
<<link [[Ask Leighton To Join|Leighton Private 2 Join]]>><<promiscuous4>><</link>>
<br>
<</if>>
<<link [[Refuse|Leighton Private 2 Refuse]]>><</link>>
<br>
<</if>><<set $outside to 0>><<effects>>
You nod. Leighton reaches over to the camera as the <<person1>><<person>> and <<person2>><<person>> rise to their feet.
<br><br>
<<link [[Next|Leighton Club Blackmail Sex]]>><<set $sexstart to 1>><</link>><<if $sexstart is 1>>
<<set $sexstart to 0>>
<<consensual>>
<<set $consensual to 1>>
<<neutral 1>>
<<person2>><<person3>><<maninit>>
<<set $enemytrust += 100>>
<</if>>
<<effects>>
Leighton watches with a blank expression, occasionally sipping wine.
<br><br>
<<effectsman>><<man>>
<<stateman>>
<br><br>
<<actionsman>>
<<if $finish is 1>>
<span id="next"><<link [[Next|Leighton Club Blackmail Sex Finish]]>><</link>></span><<nexttext>>
<<elseif $enemyhealth lte 0>>
<span id="next"><<link [[Next|Leighton Club Blackmail Sex Finish]]>><</link>></span><<nexttext>>
<<elseif $enemyarousal gte $enemyarousalmax>>
<span id="next"><<link [[Next|Leighton Club Blackmail Sex Finish]]>><</link>></span><<nexttext>>
<<else>>
<span id="next"><<link [[Next|Leighton Club Blackmail Sex]]>><</link>></span><<nexttext>>
<</if>><<set $outside to 0>><<effects>>
<<if $enemyarousal gte $enemyarousalmax>>
<<ejaculation>>
"I'll see you at school," Leighton says, picking up the camera and dropping some notes on the table. <<tearful>> you count the money. You've gained <span class="gold">£70.</span>
<<set $money += 7000>>
<br><br>
<<fameprostitution 30>><<set $prostitutionstat += 1>>
<<clotheson>>
<<endcombat>>
<<link [[Next|Brothel]]>><</link>>
<<elseif $enemyhealth lte 0>>
<<person2>>The <<person>> falls to the floor in pain. <<tearful>> you seize the opportunity and flee the room.
<br><br>
<<famescrap 30>>
<<clotheson>>
<<endcombat>>
<<link [[Next|Brothel]]>><</link>>
<<else>>
The <<person1>><<person>> backs away from you. Leighton tuts, picks up the camera, and leaves without a word.
<br><br>
<<clotheson>>
<<endcombat>>
<<link [[Next|Brothel]]>><</link>>
<</if>><<set $outside to 0>><<effects>>
You refuse. Leighton sighs, and nods at the pair. They grab both your arms. "Sorry," the <<person2>><<person>> whispers. Leighton starts the camera.
<br><br>
<<link [[Next|Leighton Club Blackmail Refuse Sex]]>><<set $molestationstart to 1>><</link>><<if $molestationstart is 1>>
<<set $molestationstart to 0>>
<<controlloss>>
<<violence 1>>
<<neutral 1>>
<<molested>>
<<person2>><<person3>><<maninit>>
<</if>>
<<effects>>
Leighton watches with a blank expression, occasionally sipping wine.
<br><br>
<<effectsman>><<man>>
<<stateman>>
<br><br>
<<actionsman>>
<<if $enemyhealth lte 0>>
<span id="next"><<link [[Next|Leighton Club Blackmail Refuse Sex Finish]]>><</link>></span><<nexttext>>
<<elseif $enemyarousal gte $enemyarousalmax>>
<span id="next"><<link [[Next|Leighton Club Blackmail Refuse Sex Finish]]>><</link>></span><<nexttext>>
<<else>>
<span id="next"><<link [[Next|Leighton Club Blackmail Refuse Sex]]>><</link>></span><<nexttext>>
<</if>><<effects>>
<<if $enemyarousal gte $enemyarousalmax>>
<<ejaculation>>
"I'll see you at school," Leighton says, picking up the camera and dropping some notes on the table. <<tearful>> you count the money. You've gained <span class="gold">£30.</span>
<<set $money += 3000>>
<br><br>
<<famerape 30>><<set $forcedprostitutionstat += 1>><<fameprostitution 30>>
<<clotheson>>
<<endcombat>>
<<link [[Next|Brothel]]>><</link>>
<<else>>
<<person2>>The <<person>> falls to the floor in pain. <<tearful>> you seize the opportunity and flee the room.
<br><br>
<<famescrap 30>>
<<clotheson>>
<<endcombat>>
<<link [[Next|Brothel]]>><</link>>
<</if>><<effects>>
You nod, and assume a mating position before the dog.<<deviancy4>>
<<link [[Next|Leighton Club Blackmail Beast Sex]]>><<set $sexstart to 1>><</link>><<if $sexstart is 1>>
<<set $sexstart to 0>>
<<consensual>>
<<set $consensual to 1>>
<<neutral 1>>
<<beastNEWinit 1 dog>>
<</if>>
<<effects>>
Leighton watches with a blank expression, occasionally sipping wine.
<br><br>
<<effectsman>>
<br>
<<beast $enemyno>>
<br><br>
<<stateman>>
<br><br>
<<actionsman>>
<<if $finish is 1>>
<span id="next"><<link [[Next|Leighton Club Blackmail Beast Sex Finish]]>><</link>></span><<nexttext>>
<<elseif $enemyarousal gte $enemyarousalmax>>
<span id="next"><<link [[Next|Leighton Club Blackmail Beast Sex Finish]]>><</link>></span><<nexttext>>
<<elseif $enemyhealth lte 0>>
<span id="next"><<link [[Next|Leighton Club Blackmail Beast Sex Finish]]>><</link>></span><<nexttext>>
<<else>>
<span id="next"><<link [[Next|Leighton Club Blackmail Beast Sex]]>><</link>></span><<nexttext>>
<</if>><<if $enemyarousal gte $enemyarousalmax>>
<<beastejaculation>>
"I'll see you at school," Leighton says, picking up the camera and dropping some notes on the table. <<tearful>> you count the money. You've gained <span class="gold">£100.</span>
<<set $money += 10000>>
<br><br>
<<fameprostitution 30>><<famebestiality 30>><<set $prostitutionstat += 1>>
<<elseif $enemyhealth lte 0>>
The dog whimpers and hides behind Leighton. <<tearful>> you seize the opportunity and flee the room.
<br><br>
<<famescrap 30>>
<<else>>
The dog backs away from you. Leighton tuts, picks up the camera, and leaves without a word.
<br><br>
<</if>>
<<clotheson>>
<<endcombat>>
<<link [[Next|Brothel]]>><</link>><<effects>>
<<npc Leighton>><<person1>>
You refuse. Leighton smiles. "Too late for that," <<he>> says. <<He>> detaches the chain from the wall. The dog bounds towards you while <<he>> turns on the camera.
<br><br>
<<endevent>>
<<link [[Next|Leighton Club Blackmail Beast Refuse Sex]]>><<set $molestationstart to 1>><</link>><<if $molestationstart is 1>>
<<set $molestationstart to 0>>
<<controlloss>>
<<violence 1>>
<<neutral 1>>
<<molested>>
<<beastNEWinit 1 dog>>
<<set $beastance to "top">>
<br><br>
<</if>>
<<effects>>
Leighton watches with a blank expression, occasionally sipping wine.
<br><br>
<<effectsman>>
<br><br>
<<beast $enemyno>>
<br><br>
<<stateman>>
<br><br>
<<actionsman>>
<<if $enemyhealth lte 0>>
<span id="next"><<link [[Next|Leighton Club Blackmail Beast Refuse Sex Finish]]>><</link>></span><<nexttext>>
<<elseif $enemyarousal gte $enemyarousalmax>>
<span id="next"><<link [[Next|Leighton Club Blackmail Beast Refuse Sex Finish]]>><</link>></span><<nexttext>>
<<else>>
<span id="next"><<link [[Next|Leighton Club Blackmail Beast Refuse Sex]]>><</link>></span><<nexttext>>
<</if>><<effects>>
<<if $enemyarousal gte $enemyarousalmax>>
<<beastejaculation>>
"That position suits you," Leighton says, picking up the camera and dropping some notes on the table. "See you at school." <<tearful>> you count the money. You've gained <span class="gold">£100.</span>
<<set $money += 10000>>
<br><br>
<<famebestiality 30>><<famerape 30>><<set $forcedprostitutionstat += 1>><<fameprostitution 30>>
<<else>>
The dog whimpers and hides behind Leighton. <<tearful>> you seize the opportunity and flee the room.
<br><br>
<<famescrap 30>>
<br><br>
<</if>>
<<clotheson>>
<<endcombat>>
<<link [[Next|Brothel]]>><</link>><<effects>>
Leighton reaches for the camera, and the <<person>> reaches for you.
<br><br>
<<link [[Next|Leighton Private 2 Sex]]>><<set $sexstart to 1>><</link>><<if $sexstart is 1>>
<<set $sexstart to 0>>
<<consensual>>
<<set $consensual to 1>>
<<neutral 1>>
<<person2>><<person3>><<maninit>>
<<set $enemytrust += 100>>
<</if>>
<<effects>>
Leighton watches with a blank expression, occasionally sipping wine.
<br><br>
<<effectsman>><<man>>
<<stateman>>
<br><br>
<<actionsman>>
<<if $finish is 1>>
<span id="next"><<link [[Next|Leighton Private 2 Sex Finish]]>><</link>></span><<nexttext>>
<<elseif $enemyhealth lte 0>>
<span id="next"><<link [[Next|Leighton Private 2 Sex Finish]]>><</link>></span><<nexttext>>
<<elseif $enemyarousal gte $enemyarousalmax>>
<span id="next"><<link [[Next|Leighton Private 2 Sex Finish]]>><</link>></span><<nexttext>>
<<else>>
<span id="next"><<link [[Next|Leighton Private 2 Sex]]>><</link>></span><<nexttext>>
<</if>><<set $outside to 0>><<effects>>
<<if $finish is 1>>
The <<person1>><<person>> backs away from you. Leighton tuts, but leaves without a word.
<br><br>
<<clotheson>>
<<endcombat>>
<<link [[Next|Brothel]]>><</link>>
<<elseif $enemyarousal gte $enemyarousalmax>>
<<ejaculation>><<fameprostitution 2>><<set $prostitutionstat += 1>>
"You're a natural," says Leighton, placing the glass back on the table, along with some notes. "See you at school." <<tearful>> you count the money. You've gained <span class="gold">£80.</span>
<<set $money += 8000>>
<br><br>
<<clotheson>>
<<endcombat>>
<<link [[Next|Brothel]]>><</link>>
<<else>>
<<person1>>The <<person>> falls to the floor in pain. <<tearful>> you run from the room.
<br><br>
<<clotheson>>
<<endcombat>>
<<link [[Next|Brothel]]>><</link>>
<</if>><<effects>>
<<set $seductiondifficulty to 6000>>
<<seductioncheck>>
<br><br>
<<promiscuity3>>
<<if $seductionrating gte $seductionrequired>>
"So you're just gonna watch?" you say, sitting next to the <<person>>.
<br>
"You're gonna miss out on the opportunity," you say, reaching around <<his>> chest.
<br>
"To teach," you start massaging <<his>> chest.
<br>
"Two young," you move your hands lower.
<br>
"Supple," you slide your fingers down <<his>> stomach.
<br>
"Curious," you glide your fingertips even lower.
<br>
"Students," the <<person>> moans as you reach <<his>> crotch.
<br>
"How to love," you finish as the <<person>> pulls you into a kiss.
<br><br>
Leighton smiles. "It would be an insult to my position if I didn't personally instruct you. Very well." The headteacher kneels in front of the <<person>>, and <<if $NPCList[0].penis isnot "none">>takes <<his>> penis into <<endevent>><<npc Leighton>><<person1>><<his>> mouth.<<else>> starts licking <<his>> pussy.<<endevent>><<npc Leighton>><<person1>><</if>> <<He>> grasps your arm and pulls you closer.
<<set $leightonseduce to true>>
<br><br>
<<link [[Next|Leighton Private 2 Join Sex]]>><<set $sexstart to 1>><</link>>
<<else>>
"You're not gonna join in?" you say sitting next to the <<person>>. "Seems unfair that we get all the fun."
<br><br>
Leighton pauses as the <<person>> pulls you into a kiss, then smiles. The headteacher <<if $NPCName[$NPCNameList.indexOf("Leighton")].pronoun is "m">>opens his fly, revealing his<<else>>lifts her skirt, revealing her<</if>> <<if $NPCName[$NPCNameList.indexOf("Leighton")].gender is "m">>erect $NPCList[0].penisdesc.<<else>>pussy.<</if>>
<br><br>
<<link [[Next|Leighton Private 2 Join Sex 2]]>><<set $sexstart to 1>><</link>>
<</if>><<if $sexstart is 1>>
<<set $sexstart to 0>>
<<consensual>>
<<set $consensual to 1>>
<<neutral 1>>
<<maninit>>
<<set $enemytrust += 100>>
<<set $NPCList[0].mouth to "none">>
<</if>>
Leighton continues to orally pleasure the other student, while focusing the rest of <<his>> attention on you.
<br><br>
<<effects>>
<<effectsman>><<man>>
<<stateman>>
<br><br>
<<actionsman>>
<<if $finish is 1>>
<span id="next"><<link [[Next|Leighton Private 2 Join Sex Finish]]>><</link>></span><<nexttext>>
<<elseif $enemyhealth lte 0>>
<span id="next"><<link [[Next|Leighton Private 2 Join Sex Finish]]>><</link>></span><<nexttext>>
<<elseif $enemyarousal gte $enemyarousalmax>>
<span id="next"><<link [[Next|Leighton Private 2 Join Sex Finish]]>><</link>></span><<nexttext>>
<<else>>
<span id="next"><<link [[Next|Leighton Private 2 Join Sex]]>><</link>></span><<nexttext>>
<</if>><<set $outside to 0>><<effects>>
<<if $finish is 1>>
"I'm disappointed," Leighton says, fishing some money from <<his>> pockets. <<tearful>> you count it as <<he>> leaves the room. You've earned <span class="gold">£85.</span>
<<set $money += 8500>>
<br><br>
<<elseif $enemyarousal gte $enemyarousalmax>>
<<ejaculation>><<set $prostitutionstat += 1>><<fameprostitution 2>>
The student convulses against Leighton's face, then falls back onto a chair. "I hope that was an illuminating lesson," <<he>> says, pulling a handkerchief from a pocket and wiping <<his>> mouth. <<He>> drops some notes atop you on the way out. <<tearful>> you count the money. You've earned <span class="gold">£120.</span>
<<set $money += 12000>>
<br><br>
<<else>>
You shove Leighton away from you. <<tearful>> you run from the room.
<br><br>
<</if>>
<<clotheson>>
<<endcombat>>
<<link [[Next|Brothel]]>><</link>><<if $sexstart is 1>>
<<set $sexstart to 0>>
<<consensual>>
<<set $consensual to 1>>
<<neutral 1>>
<<maninit>>
<<set $enemytrust += 100>>
<</if>>
<<effects>>
Leighton strokes <<if $NPCName[$NPCNameList.indexOf("Leighton")].pronoun is "m">>himself<<else>>herself<</if>> while watching you perform.
<br><br>
<<effectsman>><<man>>
<<stateman>>
<br><br>
<<actionsman>>
<<if $finish is 1>>
<span id="next"><<link [[Next|Leighton Private 2 Join Sex Finish 2]]>><</link>></span><<nexttext>>
<<elseif $enemyhealth lte 0>>
<span id="next"><<link [[Next|Leighton Private 2 Join Sex Finish 2]]>><</link>></span><<nexttext>>
<<elseif $enemyarousal gte $enemyarousalmax>>
<span id="next"><<link [[Next|Leighton Private 2 Join Sex Finish 2]]>><</link>></span><<nexttext>>
<<else>>
<span id="next"><<link [[Next|Leighton Private 2 Join Sex 2]]>><</link>></span><<nexttext>>
<</if>><<set $outside to 0>><<effects>>
<<if $finish is 1>>
"You are going to get me all hot and bothered then just stop?" Leighton says with a clear tone of disappointment. "Get out."
<br><br>
<<tearful>> you leave the room.
<br><br>
<<elseif $enemyarousal gte $enemyarousalmax>>
<<ejaculation>><<set $prostitutionstat += 1>><<fameprostitution 2>>
<<if $NPCName[$NPCNameList.indexOf("Leighton")].gender is "m">>
Leighton stands and ejaculates over the <<persons>> face. "Clean yourself up," <<if $NPCName[$NPCNameList.indexOf("Leighton")].pronoun is "m">>he<<else>>she<</if>> says after a moment, dropping a handkerchief on the <<person>>, and a few notes atop you on <<his>> way out. <<tearful>> you count the money. You've earned <span class="gold">£85.</span>
<<set $money += 8000>>
<br><br>
<<else>>
Leighton closes <<if $NPCName[$NPCNameList.indexOf("Leighton")].pronoun is "m">>his<<else>>her<</if>> eyes and convulses, then stands and grasps the <<persons>> hair. <<if $NPCName[$NPCNameList.indexOf("Leighton")].pronoun is "m">>He<<else>>She<</if>> pushes <<if $NPCName[$NPCNameList.indexOf("Leighton")].pronoun is "m">>his<<else>>her<</if>> fingers into the <<persons>> mouth, one by one, until they're sucked clean. <<if $NPCName[$NPCNameList.indexOf("Leighton")].pronoun is "m">>He<<else>>She<</if>> drops a few notes atop you on <<his>> way out. <<tearful>> you count the money. You've earned <span class="gold">£85.</span>
<<set $money += 8000>>
<br><br>
<</if>>
<br><br>
<<else>>
You shove the <<person>> away from you. <<tearful>> you flee the room.
<br><br>
<</if>>
<<clotheson>>
<<endcombat>>
<<unset $leightonseduce>>
<<link [[Next|Brothel]]>><</link>><<set $outside to 0>><<effects>>
<<person1>>The <<person>> gives you a disappointed glance. "That's too bad," Leighton frowns. The headteacher points at the door, and you return to the club.
<br><br>
<<endevent>>
<<link [[Next|Brothel]]>><</link>><<set $outside to 0>><<effects>>
<<npc Leighton>><<person1>><<generate2>><<generate3>>
The dressing room is empty, save a <<if $pronoun is "m">>man<<else>>woman<</if>> examining a rack of costumes, <<his>> back turned. It's Leighton.
<br><br>
<<link [[Confront|Leighton Club Confront]]>><</link>>
<br>
<<link [[Hide (0:03)|Leighton Club Hide]]>><</link>>
<br><<set $outside to 0>><<effects>>
You decide to stand your ground. Leighton turns. "No need to look so scared," <<he>> says with a smile. "You didn't notice me in the crowd. Or perhaps you feel shy. Let me make this easy for you." <<He>> pulls out a camera. "Let's play a little dress up. Play along and I'll let you leave with some cash." <<He>> pauses. "And most of your dignity."
<br><br>
<<link [[Accept (1:00)|Club Cosplay]]>><<pass 60>><</link>>
<br>
<<link [[Refuse|Club Cosplay Rape]]>><</link>>
<br><<set $outside to 0>><<effects>>
<<if $rng gte 30 and $physiquesize lte 6000 or $rng gte 40 and $physiquesize lte 10000 or $rng gte 50 and $physiquesize lte 12000 or $rng gte 60>>
You hide in a wardrobe just before <<he>> turns. You peek through the gap. "I heard you," Leighton says, scanning the room. "No need to be scared."
<br><br>
You hear footsteps. "Must have run out the back," says a <<person2>><<if $pronoun is "m">>man's<<else>>woman's<</if>> voice.
<br><br>
"Already been grabbed by someone else, then," says a third voice.
<br><br>
Leighton walks from view, <span class="green">and you hear the door shut.</span> You wait a few minutes, then emerge from your hiding place.<<small_text>>
<br><br>
<<endevent>>
<<link [[Leave|Brothel Dressing Room]]>><<pass 3>><</link>>
<br>
<<else>>
You hide in a wardrobe just before <<he>> turns. You peek through the gap. "I heard you," Leighton says, scanning the room. "No need to be scared."
<br><br>
<<endevent>><<generate1>><<generate2>><<person1>>
You hear footsteps, then a <<person>> walks into view. "Must have run out the back," <<he>> says.
<br><br>
Without warning, <span class="red">the wardrobe door is flung open,</span> revealing a grinning <<person2>><<person>>. "Got you," <<he>> says, clasping you by the shoulders. <<He>> shoves you before Leighton. You catch a glimpse of the <<person1>><<person>> setting up a camera. Leighton shakes <<if $NPCName[$NPCNameList.indexOf("Leighton")].pronoun is "m">>his<<else>>her<</if>> head as if disappointed, then nods at the pair.
<br><br>
<<link [[Next|Leighton Club Caught]]>><<set $molestationstart to 1>><</link>>
<br>
<</if>><<if $molestationstart is 1>>
<<set $molestationstart to 0>>
<<controlloss>>
<<violence 1>>
<<neutral 1>>
<<molested>>
<<maninit>>
<</if>>
<<effects>>
<<effectsman>><<man>>
<<stateman>>
<br><br>
<<actionsman>>
<<if $enemyhealth lte 0>>
<span id="next"><<link [[Next|Leighton Club Caught Finish]]>><</link>></span><<nexttext>>
<<elseif $enemyarousal gte $enemyarousalmax>>
<span id="next"><<link [[Next|Leighton Club Caught Finish]]>><</link>></span><<nexttext>>
<<else>>
<span id="next"><<link [[Next|Leighton Club Caught ]]>><</link>></span><<nexttext>>
<</if>><<effects>>
<<if $enemyarousal gte $enemyarousalmax>>
<<ejaculation>>
Satisfied, <<person1>> the <<person>> and <<person2>> <<person>> fix their clothing. <<endevent>><<npc Leighton>><<person1>>Leighton smiles and walks over to the camera. "I'm going to enjoy watching this," <<he>> says, throwing some coins at you. You've earned <span class="gold">£30.</span>
<<set $money += 3000>>
<br><br>
<<tearful>> you watch Leighton and <<his>> friends leave the room.
<br><br>
<<clotheson>>
<<endcombat>>
<<link [[Next|Brothel]]>><</link>>
<<else>>
<<person1>>The <<person>> and <<person2>><<person>> back away from you, giving you the chance you need. <<tearful>> you flee the room.
<br><br>
<<clotheson>>
<<endcombat>>
<<link [[Next|Brothel]]>><</link>>
<</if>><<set $outside to 0>><<effects>>
"I'm glad we have an understanding," Leighton says, rummaging through the clothes rack. You spend the next hour wearing outfits and striking poses as Leighton meticulously photographs you from every angle. <<He>> lets you change behind a curtain between shoots, but some of the outfits don't hide much.
<<if $player.gender is "f" or $player.gender is "h">>
<<if $rng gte 81>>
The most revealing is an undersized micro bikini.
<<elseif $rng gte 61>>
The most revealing is a little red dress, cut so low on the bust that a hint of areola remains visible.
<<elseif $rng gte 41>>
The most revealing is a leotard that fits so tightly it reveals every little contour of your body.
<<elseif $rng gte 21>>
The most revealing is a tiny skirt, so short that you worry the camera can see under it.
<<else>>
The most revealing is an oversized shirt, with nothing else. It hangs down to your thighs, but you need to tug the bottom further down make sure your <<genitals_are>> hidden. Unfortunately this stretches the fabric over your <<breasts>>, making it hug you tightly.
<</if>>
<<else>>
<<if $rng gte 76>>
The most revealing is a pair of undersized trunks, that hug your <<genitals>> so tightly you wonder if it's any better than nudity.
<<elseif $rng gte 51>>
The most revealing is a tiny loincloth, so short that that you worry the camera can see under it.
<<elseif $rng gte 26>>
The most revealing is a leotard that fits so tightly it reveals every little contour of your body.
<<else>>
The most revealing is an oversized shirt, with nothing else. It hangs down to your thighs, but you need to tug the bottom further down make sure your <<genitals_are>> hidden. Unfortunately this stretches the fabric over your <<breasts>>, making it hug you tightly.
<</if>>
<</if>>
<br><br>
"At least you're good for something." <<he>> says, handing you some money before leaving you to get dressed. <<tearful>> you count the money. You've earned <span class="gold">£75.</span>
<<set $money += 7500>>
<br><br>
<<clotheson>>
<<endevent>>
<<link [[Next|Brothel]]>><</link>><<set $outside to 0>><<effects>>
"I wasn't asking," Leighton says, loud this time.
<<endevent>><<generate1>><<generate2>><<person1>>
A <<person>> and <<person2>><<person>> enter the room, closing the door behind them. "You've forgotten your place," Leighton continues. "Time for a lesson." The pair step closer, and grasp your arms. Leighton smiles and produces a camera.
<br><br>
<<link [[Next|Club Cosplay Rape 2]]>><<set $molestationstart to 1>><</link>><<if $molestationstart is 1>>
<<set $molestationstart to 0>>
<<controlloss>>
<<violence 1>>
<<neutral 1>>
<<molested>>
<<person2>><<person3>><<maninit>>
<<hand_gag 0 left>>
<<set $rescue to 1>>
<</if>>
<<effects>>
<<effectsman>><<man>>
<<stateman>>
<br><br>
<<actionsman>>
<<if $enemyhealth lte 0>>
<span id="next"><<link [[Next|Club Cosplay Rape Finish]]>><</link>></span><<nexttext>>
<<elseif $enemyarousal gte $enemyarousalmax>>
<span id="next"><<link [[Next|Club Cosplay Rape Finish]]>><</link>></span><<nexttext>>
<<else>>
<span id="next"><<link [[Next|Club Cosplay Rape 2]]>><</link>></span><<nexttext>>
<</if>><<effects>>
<<if $enemyarousal gte $enemyarousalmax>>
<<ejaculation>>
<<endevent>><<npc Leighton>><<person1>>
"I hope you were paying attention," Leighton says, dropping some notes on the ground. "I'd hate to teach it again," <<he>> laughs as <<he>> and <<his>> friends leave the room.
<br><br>
<<tearful>> you count the money. You've earned <span class="gold">£30.</span>
<<set $money += 3000>>
<br><br>
<<clotheson>>
<<endcombat>>
<<link [[Next|Brothel]]>><</link>>
<<else>>
The thugs recoil from you. <<tearful>> you seize the chance and escape the room.
<br><br>
<<clotheson>>
<<endcombat>>
<<link [[Next|Brothel]]>><</link>>
<</if>><<effects>>
You sit beside Leighton, and <<he>> rests an arm on your shoulder.
<br><br>
<<link [[Act cute|Brothel Leighton Cute]]>><</link>>
<br>
<<link [[Act aloof|Brothel Leighton Aloof]]>><</link>>
<br><<effects>>
You lean against Leighton's shoulder while <<he>> talks about which of the dancers <<he>> would like to fuck. You smile and make interested noises. <<He>> seems satisfied.
<br><br>
"You're a natural," <<he>> says. "I almost forgot I was paying you." <<He>> places the notes <<he>> waved on the table in front of you, then disappears into the crowd.
<br><br>
You've earned <span class="gold">£75.</span>
<<set $money += 7500>>
<br><br>
<<endevent>>
<<link [[Next|Brothel]]>><</link>>
<br><<effects>>
You fold your arms and look away from Leighton. <<He>> tries to chat, and you respond with disinterested murmurs. <<He>> seems amused.
<br><br>
"You're a cold one," <<he>> says. "Or are you just shy?" <<He>> places the notes <<he>> waved on the table in front of you, then disappears into the crowd.
<br><br>
You've earned <span class="gold">£75.</span>
<<set $money += 7500>>
<br><br>
<<endevent>>
<<link [[Next|Brothel]]>><</link>>
<br><<effects>>
"You're supposed to be a teacher," you say. "You shouldn't behave like this."
<br><br>
Leighton laughs and folds the notes back into <<his>> pocket. "Suit yourself," <<he>> says, turning to face one of the dancers.
<br><br>
<<endevent>>
<<link [[Next|Brothel]]>><</link>>
<br><<effects>>
You turn and walk away. If Leighton says anything, it's lost in the din.
<br><br>
<<endevent>>
<<link [[Next|Brothel]]>><</link>>
<br><<set $outside to 0>><<set $location to "home">><<effects>>
<<if $robinhugging is 1>>
You keep your arms wrapped around Robin and watch <<him>> play.
<br><br>
<<else>>
You sit beside Robin and watch <<him>> play.
<br><br>
<</if>>
<<if $rng gte 81>>
<<He>> gets stuck on a difficult part and drops the controller on your lap. "You try," <<he>> says as <<he>> lies on <<his>> back.
<br><br>
You succeed on your first attempt.
<br><br>
<<link [[Pass the controller back|Robin Watch Pass]]>><<npcincr Robin love 1>><</link>><<glove>>
<br>
<<link [[Tease|Robin Watch Tease]]>><<npcincr Robin love -1>><<npcincr Robin dom -1>><</link>><<llove>><<ldom>>
<br>
<<elseif $rng gte 61>>
<<He>> tries to get a laugh out of you by making <<his>> character do silly things. <<Hes>> successful.
<br><br>
<<robinoptions>>
<<elseif $rng gte 41>>
You chat with <<him>>. The game looks pretty easy, and <<hes>> able to hold a conversation and play at the same time.
<br><br>
<<robinoptions>>
<<elseif $rng gte 21>>
You try to chat with <<him>>, but <<hes>> so engrossed in the game <<he>> can't look away.
<br><br>
<<if $NPCName[$NPCNameList.indexOf("Robin")].love gte 80>>
<<link [[Use Robin's lap as a pillow|Robin Pillow]]>><<npcincr Robin love 1>><<npcincr Robin dom 1>><<npcincr Robin lust 1>><<tiredness -3>><<stress -3>><<trauma -3>><</link>><<glove>><<glust>><<gdom>><<ltrauma>><<lstress>><<ltiredness>>
<br>
<<link [[Keep watching|Robin Options]]>><</link>>
<br>
<<else>>
<<robinoptions>>
<</if>>
<<else>>
<<He>> rests <<his>> head in your lap.
<<garousal>><<arousal 300>>
<br><br><br><br>
<<link [[Stroke|Robin Stroke]]>><<npcincr Robin love 1>><<npcincr Robin lust 1>><</link>><<glove>><<glust>>
<br>
<<link [[Keep watching|Robin Options]]>><</link>>
<br><br><br>
<</if>><<set $outside to 0>><<set $location to "home">><<effects>>
<<if $rng gte 81>>
You play a cooperative game with <<him>>.
<<lstress>><<stress -6>>
<br><br>
<<robinoptions>>
<<elseif $rng gte 61>>
You play a game with <<him>>. <<He>> completely stomps you.
<br><br>
<<link [[Accept defeat with grace|Robin Play Grace]]>><<npcincr Robin love 1>><<npcincr Robin dom 1>><<stress 3>><</link>><<glove>><<gdom>><<gstress>>
<br>
<<link [[Make excuses|Robin Play Excuses]]>><<npcincr Robin love -1>><</link>><<llove>>
<br>
<<elseif $rng gte 41>>
You play a game with <<him>>. You win with ease. <<He>> seems irritated.
<br><br>
<<link [[Cheer Robin up|Robin Play Cheer]]>><<npcincr Robin love 1>><</link>><<glove>>
<br>
<<link [[Tease|Robin Play Tease]]>><<npcincr Robin dom 1>><<npcincr Robin love -1>><</link>><<llove>>
<br>
<<elseif $rng gte 21>>
You play a game with <<him>>. You draw. "I'll get you next time," <<he>> says.
<br><br>
<<robinoptions>>
<<else>>
You play against <<him>>. <<He>> starts to win.
<br><br>
<<link [[Tickle attack|Robin Play Tickle]]>><<npcincr Robin dom -1>><<npcincr Robin lust 1>><</link>><<glust>><<ldom>>
<br>
<<link [[Play fair|Robin Play Fair]]>><</link>>
<br>
<</if>><<set $outside to 0>><<set $location to "home">><<effects>>
You pass the controller back to <<him>>. <<He>> sits back up. "You did it! Thanks."
<br><br>
<<robinoptions>><<set $outside to 0>><<set $location to "home">><<effects>>
<<if $submissive gte 1150>>
"Are you alright?" you ask, smirking. "I think Bailey could have managed that one."
<<elseif $submissive lte 850>>
"I did it," you say. "I'm the champion now. I claim this console as my prize."
<<else>>
"Wow, that was really easy," you say, smirking.
<</if>>
<br><br>
Robin sits back up. "You got lucky," <<he>> says as <<he>> snatches the controller back.
<br><br>
<<robinoptions>><<set $outside to 0>><<set $location to "home">><<effects>>
"You're good at this," you say. <<His>> chest puffs out slightly.
<br><br>
<<robinoptions>><<set $outside to 0>><<set $location to "home">><<effects>>
"I-I let you win," you say. "And you almost lost anyway."
<br><br>
"Sure," <<he>> says sarcastically. "I bet you'll let me win the next one too."
<br><br>
<<robinoptions>><<set $outside to 0>><<set $location to "home">><<effects>>
"I got lucky," you say.
<br><br>
"You made it look easy," <<he>> says. "But thanks for not rubbing it in."
<br><br>
<<robinoptions>><<set $outside to 0>><<set $location to "home">><<effects>>
<<if $submissive gte 1150>>
"I won!" you exclaim. "And I'm not even any good."
<<elseif $submissive lte 850>>
"There's no shame in losing to the best," you say.
<<else>>
"You played well," you say. "Just not well enough."
<</if>>
<br><br>
"I'll get you next time," <<he>> says. "Just you wait."
<br><br>
<<robinoptions>><<set $outside to 0>><<set $location to "home">><<effects>>
You reach over and run your fingers over <<his>> tummy. "No fair!" <<he>> shouts, squirming away from you. It's enough to give you the upper hand, and you claim victory shortly after.
<br><br>
"You're lucky you're a guest in my room," <<he>> sulks.
<br><br>
<<link [[Apologise|Robin Play Apologise]]>><<npcincr Robin love 1>><<npcincr Robin dom 1>><</link>><<glove>><<gdom>>
<br>
<<if $robinromance is 1>>
<<link [[Apologise with lewd|Robin Play Apologise Lewd]]>><<npcincr Robin love 1>><<npcincr Robin lust 1>><</link>><<promiscuous1>><<glove>><<glust>>
<br>
<</if>>
<<link [[Bask in victory|Robin Options]]>><<npcincr Robin love -1>><<npcincr Robin dom -1>><</link>><<llove>><<ldom>>
<br><<set $outside to 0>><<set $location to "home">><<effects>>
<<if $rng gte 51>>
<<He>> completely stomps you.
<br><br>
<<link [[Accept defeat with grace|Robin Play Grace]]>><<npcincr Robin love 1>><<npcincr Robin dom 1>><<stress 3>><</link>><<glove>><<gdom>><<gstress>>
<br>
<<link [[Make excuses|Robin Play Excuses]]>><<npcincr Robin love -1>><</link>><<llove>>
<br>
<<else>>
You win with ease. <<He>> seems irritated.
<br><br>
<<link [[Cheer Robin up|Robin Play Cheer]]>><<npcincr Robin love 1>><</link>><<glove>>
<br>
<<link [[Tease|Robin Play Tease]]>><<npcincr Robin dom -1>><<npcincr Robin love -1>><</link>><<llove>><<ldom>>
<br>
<</if>><<set $outside to 0>><<set $location to "home">><<effects>>
<<if $submissive gte 1150>>
"I'm sorry," you say. "It was the only way I could win."
<<elseif $submissive lte 850>>
"Sorry," you say. "That was uncalled for."
<<else>>
"Sorry," you say. "I know you wouldn't do that to me."
<</if>>
<br><br>
"It's okay," Robin says. "It just surprised me."
<br><br>
<<robinoptions>><<set $outside to 0>><<set $location to "home">><<effects>>
"I'm sorry," you say. "Let me make it up to you."
<br><br>
You lift <<his>> shirt and kiss <<his>> tummy. <<Hes>> on guard, expecting another attack. You work your way up <<his>> abdomen, planting kisses as you go. When you reach <<his>> chest you lick <<his>> nipple. <<He>> squirms, but doesn't say anything. You tease <<his>> nipple with more persistence. <<He>> gasps and falls back onto the bed.
<br><br>
You climb on top of <<him>>, still licking. You feel <<his>> heart beat beneath you and listen to <<his>> sweet and heavy breathing. When you pull away you see <<his>> eyes are shut. <<He>> lies there a few moments before opening them.
<<promiscuity1>>
<<robinoptions>><<set $outside to 0>><<set $location to "home">><<effects>>
You lie on your side and rest your head in Robin's lap. <<He>> shifts <<his>> legs to make <<his>> thighs comfier, and rests one arm on your shoulder. <<He>> continues playing, but massages your scalp and strokes your cheek with <<his>> free fingers.
<br><br>
You wake up. Not long has passed. Robin helps you sit up. "I hope you're sleeping properly," <<he>> says. <<He>> looks concerned at first, but then smiles and laughs. "Are my thighs soft?"
<br><br>
<<robinoptions>><<set $outside to 0>><<set $location to "home">><<effects>>
<<npc Robin>><<person1>>
<<if $halloween_robin_costume is "witch">>
You approach Robin. <<He>> peeks at you beneath the witch hat.
<<elseif $halloween_robin_costume is "vampire">>
You approach Robin. <<He>> peeks at you over the vampire collar.
<<else>>
You approach the person dressed as a ghost. You hear Robin's voice beneath the sheet. Two holes are cut so <<he>> can see. <<He>> turns to you.
<</if>>
<<if $NPCName[$NPCNameList.indexOf("Robin")].pronoun is "m" and $halloween_robin_costume is "witch">>
<<His>> locks hang around the brim, and the dress hints at feminine contours. If you didn't know <<him>> you wouldn't guess <<he>> was a boy.
<<elseif $NPCName[$NPCNameList.indexOf("Robin")].pronoun is "f" and $halloween_robin_costume is "vampire">>
<<His>> locks disappear into the tall collar, hiding their length. If you didn't know <<him>> you wouldn't guess <<he>> was a girl.
<</if>>
<br><br>
<<if $worn.upper.name is "vampire jacket">>
<<if $halloween_robin_costume is "vampire">>
<<He>> looks at your clothes, then at <<his>> own. <<He>> gasps in realisation. "Our costumes match!" <<he>> shouts, jumping with excitement and startling the orphans. "Sorry everyone." <<He>> turns back to you. "Are you coming trick-or-treating with us? We can be twin vampires."
<<else>>
"I love your costume," <<he>> says, turning to the orphans. "I hope <<pshe>> doesn't suck my blood!" The orphans laugh. <<He>> turns back to you. "Are you coming trick-or-treating with us?"
<</if>>
<br><br>
<<link [[Go trick-or-treating (3:00)|Robin Trick 1]]>><<pass 30>><</link>>
<br>
<<link [[Leave|Orphanage]]>><<endevent>><</link>>
<br>
<<elseif $worn.upper.name is "witch dress" or $worn.lower.name is "witch skirt">>
<<if $halloween_robin_costume is "witch">>
<<He>> looks at your clothes, then at <<his>> own. <<He>> gasps in realisation. "Our costumes match!" <<he>> shouts, jumping with excitement and startling the orphans. "Sorry everyone." <<He>> turns back to you. "Are you coming trick-or-treating with us? We can be twin witches."
<<else>>
"I love your costume," <<he>> says, turning to the orphans. "I hope <<pshe>> doesn't turn me into a newt!" The orphans laugh. <<He>> turns back to you. "Are you coming trick-or-treating with us?"
<</if>>
<br><br>
<<link [[Go trick-or-treating (3:00)|Robin Trick 1]]>><<pass 30>><</link>>
<br>
<<link [[Leave|Orphanage]]>><<endevent>><</link>>
<br>
<<elseif $worn.upper.name is "nun's habit" or $worn.lower.name is "nun's habit skirt">>
"I love your costume," <<he>> says. "Nuns can be very scary.
<<if $angel gte 6 or $fallenangel gte 2>>
The wings and halo are a nice touch.
<<else>>
<</if>>
Are you coming trick-or-treating with us?"
<br><br>
<<link [[Go trick-or-treating (3:00)|Robin Trick 1]]>><<pass 30>><</link>>
<br>
<<link [[Leave|Orphanage]]>><<endevent>><</link>>
<br>
<<elseif $worn.upper.name is "maid dress" or $worn.lower.name is "maid skirt">>
"I love your costume," <<he>> says. "Maids are very cute. Are you coming trick-or-treating with us?"
<br><br>
<<link [[Go trick-or-treating (3:00)|Robin Trick 1]]>><<pass 30>><</link>>
<br>
<<link [[Leave|Orphanage]]>><<endevent>><</link>>
<br>
<<elseif $worn.upper.type.includes("costume") or $worn.lower.type.includes("costume") or $worn.upper.type.includes("naked") and $worn.under_upper.type.includes("costume") or $worn.lower.type.includes("naked") and $worn.under_lower.type.includes("costume")>>
"I love your costume," <<he>> says. "It's very unique. Are you coming trick-or-treating with us?"
<br><br>
<<link [[Go trick-or-treating (3:00)|Robin Trick 1]]>><<pass 30>><</link>>
<br>
<<link [[Leave|Orphanage]]>><<endevent>><</link>>
<br>
<<elseif $angel gte 6>>
"I love your costume," <<he>> says. "It really looks like the halo is hovering. Are you coming trick-or-treating with us?"
<br><br>
<<link [[Go trick-or-treating (3:00)|Robin Trick 1]]>><<pass 30>><</link>>
<br>
<<link [[Leave|Orphanage]]>><<endevent>><</link>>
<br>
<<elseif $wolfgirl gte 6>>
"I love your costume," <<he>> says. "The ears look so authentic. Are you coming trick-or-treating with us?"
<br><br>
<<link [[Go trick-or-treating (3:00)|Robin Trick 1]]>><<pass 30>><</link>>
<br>
<<link [[Leave|Orphanage]]>><<endevent>><</link>>
<br>
<<elseif $fallenangel gte 2>>
"I love your costume," <<he>> says. "It really looks like the different bits of halo are hovering. Are you coming trick-or-treating with us?"
<br><br>
<<link [[Go trick-or-treating (3:00)|Robin Trick 1]]>><<pass 30>><</link>>
<br>
<<link [[Leave|Orphanage]]>><<endevent>><</link>>
<br>
<<elseif $demon gte 6>>
"I love your costume," <<he>> says. "Make sure your tail doesn't fall off. Are you coming trick-or-treating with us?"
<br><br>
<<link [[Go trick-or-treating (3:00)|Robin Trick 1]]>><<pass 30>><</link>>
<br>
<<link [[Leave|Orphanage]]>><<endevent>><</link>>
<br>
<<elseif $cat gte 6>>
"I love your costume," <<he>> says. "It makes me want to pet you. Are you coming trick-or-treating with us?"
<br><br>
<<link [[Go trick-or-treating (3:00)|Robin Trick 1]]>><<pass 30>><</link>>
<br>
<<link [[Leave|Orphanage]]>><<endevent>><</link>>
<br>
<<elseif $cow gte 6>>
"I love your costume," <<he>> says. "I bet your milk is tasty!" <<He>> seems oblivious to how lewd that statement is. "Are you coming trick-or-treating with us?"
<br><br>
<<link [[Go trick-or-treating (3:00)|Robin Trick 1]]>><<pass 30>><</link>>
<br>
<<link [[Leave|Orphanage]]>><<endevent>><</link>>
<br>
<<else>>
"We're about to go trick-or-treating," <<he>> says. "Would you like to come with us? You'll need a costume too, or it won't be proper."
<br><br>
<i>Maybe you have something in your wardrobe.</i>
<br><br>
<<link [[Leave|Orphanage]]>><<endevent>><</link>>
<br>
<<link [[Just throw something together|Robin Trick Mummy]]>><</link>>
<br>
<</if>><<effects>>
An idea strikes you. You enter the bathroom, and start wrapping yourself with toilet paper.
<br><br>
You check yourself out in the mirror. Your mummy costume is complete. You hope Bailey doesn't find out where all the toilet paper went.
<br><br>
<<upperwear 65>><<lowerwear 57>><<facewear 18>>
<<link [[Next|Robin Trick Mummy 2]]>><</link>>
<br><<effects>>
You return to Robin. <<He>> stares at your costume. <<He>> looks confused at first, but then releases a mirthful laugh. "Why didn't I think of that?" <<he>> asks aloud. <<He>> looks at your costume again, and giggles.
<br><br>
At last, <<he>> manages to compose <<himself>>. "Are you coming trick-or-treating with us?"
<br><br>
<<link [[Go trick-or-treating (3:00)|Robin Trick 1]]>><<pass 30>><</link>>
<br>
<<link [[Leave|Orphanage]]>><<endevent>><</link>>
<br><<set $outside to 0>><<set $location to "town">><<effects>>
<<if $halloween_robin_costume is undefined>><<set $halloween_robin_costume to "ghost">><</if>>
<<if $robinromance is 1>><<set $dateCount.Total++>><<set $dateCount.Robin++>><</if>>
Together you, Robin and the orphans leave the orphanage, carrying empty bags. The orphans wear a mix of homemade costumes. Some just wear bedsheets with holes cut for eyes.
<<if $halloween_robin_costume is "witch" and $NPCName[$NPCNameList.indexOf("Robin")].pronoun is "m">>
<<if $player.gender is "f" and $player.gender_appearance is "m">>
"Thanks for dressing up as a boy," Robin says as you pass through the door. "It feels better not being the only one dressed as the opposite sex."
<<elseif $player.gender isnot "f" and $player.gender_appearance is "f">>
"Thanks for dressing up as a girl too," Robin says as you pass through the door. "It's made me feel more confident."
<</if>>
<<elseif $halloween_robin_costume is "vampire" and $NPCName[$NPCNameList.indexOf("Robin")].pronoun is "f">>
<<if $player.gender isnot "m" and $player.gender_appearance is "m">>
"Thanks for dressing up as a boy too," Robin says as you pass through the door. "It's made me feel more confident."
<<elseif $player.gender is "m" and $player.gender_appearance is "f">>
"Thanks for dressing up as a girl," Robin says as you pass through the door. "It feels better not being the only one dressed as the opposite sex."
<</if>>
<</if>>
<br><br>
The group stops at the edge of the road. You see other trick-or-treaters up and down the street. "Stay close everyone," Robin announces.
<br><br>
<<link [[Next|Robin Trick 2]]>><</link>>
<br><<set $outside to 0>><<set $location to "town">><<effects>>
You walk up to the nearest house and ring the doorbell. A <<generate2>><<person2>><<person>> answers.
<br><br>
"Trick or treat!" the orphans shout in unison. The <<person>> smiles and drops a small handful of sweets into each orphan's bag. Some start tearing into the packaging, until Robin convinces them to wait.
<<ghope>><<hope 1>>
<br><br>
You move between houses, shouting and filling your bags. Most homes are accommodating, but some have signs warning off trick-or-treaters. You spot a police officer watching from a car parked at the end of the street.
<br><br>
<<link [[Next|Robin Trick 3]]>><<pass 30>><</link>>
<br><<set $outside to 0>><<set $location to "town">><<effects>>
You come to a brightly-lit house. It's covered in extravagant decorations. The orphans brim with excitement as you ring the bell.
<br><br>
<<endevent>><<generate1>><<person1>>A <<person>> answers. <<He>> casts a dismissive eye over Robin, but smirks when <<he>> looks at you. "Such lovely little costumes," <<he>> says. "Yours especially." <<He>> reaches to one side, and produces a colossal sack of sweets. The orphans gasp.
<br><br>
"I'm sorry," <<he>> says. "They're nice, but I don't think your costumes are up to scratch." The orphans' disappointment is audible. <<He>> leans in close and lowers <<his>> voice. "Maybe you could convince me otherwise. In private. You don't want to disappoint your friends, do you?"
<br><br>
<<saveNPC 0 trick_or_treat>>
<<if $promiscuity gte 35>>
<<link [[Accept|Robin Trick Oral]]>><<set $halloween_trick_NPC to "oral">><<set $sexstart to 1>><</link>><<promiscuous1>><<ghope>>
<br>
<</if>>
<<link [[Refuse|Robin Trick Refuse]]>><<set $halloween_trick_NPC to "refused">><<hope -1>><</link>><<lhope>><<set $outside to 0>><<set $location to "town">><<effects>>
You step away from the <<person>>. "Fine," <<he>> sneers. "Fuck off my property."
<br><br>
Robin tries to cheer everyone up, and points out that there are still many houses to go.
<br><br>
<<endevent>>
<<link [[Next|Robin Trick 4]]>><<pass 30>><</link>>
<br><<if $sexstart is 1>>
<<set $sexstart to 0>>
<<consensual>>
<<set $consensual to 1>>
<<neutral 1>>
<<set $rescue to 1>>
<<if $submissive gte 1150>>
You turn to the orphans. "I'll change <<his>> mind," you say. "I won't be long."
<<elseif $submissive lte 850>>
"That's not fair," You announce. You turn to the orphans. "I'm getting us those sweets."
<<else>>
You turn to the orphans. "I'm going to change <<his>> mind," you say. "I won't be long."
<</if>>
You step through the door, chased by a cheer. It's barely shut when the <<person>> presses <<his>> hands on your shoulders, forcing you to your knees.
<<promiscuity3>>
<<maninit>><<npcoral>>
<</if>>
<<effects>>
<<effectsman>><<man>>
<<stateman>>
<br><br>
<<actionsman>>
<<if $finish is 1>>
<span id="next"><<link [[Next|Robin Trick Oral Finish]]>><</link>></span><<nexttext>>
<<elseif $enemyhealth lte 0>>
<span id="next"><<link [[Next|Robin Trick Oral Finish]]>><</link>></span><<nexttext>>
<<elseif $enemyarousal gte $enemyarousalmax>>
<span id="next"><<link [[Next|Robin Trick Oral Finish]]>><</link>></span><<nexttext>>
<<elseif $rescue is 1 and $alarm is 1>>
<span id="next"><<link [[Next|Robin Trick Oral Finish]]>><</link>></span><<nexttext>>
<<else>>
<span id="next"><<link [[Next|Robin Trick Oral]]>><</link>></span><<nexttext>>
<</if>><<set $outside to 0>><<effects>>
<<if $enemyarousal gte $enemyarousalmax>><<hope 1>>
<<ejaculation>>
"I love Halloween," <<he>> gasps. "Take your sweets, slut." <<He>> staggers further into the building.
<br><br>
<<clothesontowel>>
<<endcombat>>
<<tearful>> you pick up the sack of sweets and step outside. The orphans are overjoyed by your success. They crowd around as you pass out the treats. Robin seems oblivious to what you just did.
<br><br>
<<elseif $enemyhealth lte 0>><<hope 1>>
You shove <<him>> back. <<He>> trips over the sack and crashes to the floor.
<br><br>
<<clothesontowel>>
<<endcombat>>
<<tearful>> you snatch up the treats and dash outside. The orphans are overjoyed by your success. They crowd around as you pass out the treats. Robin seems oblivious to what you just did.
<br><br>
<<elseif $rescue is 1 and $alarm is 1>>
You hear a tap at the door. "Are you okay?" It's Robin.
<br><br>
The <<person>> pulls away from you. "Fucking slut," <<he>> snarls. "No sweets for you." <<He>> lifts the sack and walks deeper into the building.
<br><br>
<<clothesontowel>>
<<endcombat>>
<<tearful>> you stagger from the building. The orphans are disappointed to see you empty-handed.
<br><br>
Robin tries to cheer everyone up, and points out that there are still many houses to go.
<br><br>
<<else>><<hope -1>>
"Fine," the <<person>> snarls. "No sweets for you." <<He>> lifts the sack and walks deeper into the building.
<br><br>
<<clothesontowel>>
<<endcombat>>
<<tearful>> you stagger from the building. The orphans are disappointed to see you empty-handed.
<br><br>
Robin tries to cheer everyone up, and points out that there are still many houses to go.
<br><br>
<</if>>
<<link [[Next|Robin Trick 4]]>><<pass 30>><</link>>
<br><<set $outside to 0>><<set $location to "town">><<effects>>
<<npc Robin>><<generatey2>><<person2>>
You continue moving between houses as the sun dips below the rooftops.
<br><br>
You come to a house playing loud music. A <<person>> answers the door, dressed as a zombie. "Trick or treat!" the orphans shout. The <<person>> doesn't take <<his>> eyes off Robin as <<he>> hands out sweets.
<br><br>
One of the orphans shoves another over unclear ownership rights of a sweet. You dash over to stop things getting out of hand.
<br><br>
<<link [[Next|Robin Trick 5]]>><</link>>
<br><<set $outside to 0>><<set $location to "town">><<effects>>
You turn back to find the <<person>> resting <<his>> arm above Robin's head. <<Hes>> standing awfully close.
<br><br>
"Why don't we go somewhere private,
<<if $halloween_robin_costume is "witch">>
girl," <<he>> says to Robin. "Show me your witchcraft."
<<elseif $halloween_robin_costume is "vampire">>
boy," <<he>> says to Robin. "I have some delicious blood for you to suck."
<<else>>
<<if $NPCName[$NPCNameList.indexOf("Robin")].pronoun is "m">>boy<<else>>girl<</if>>," <<he>> says to Robin. "Show me what you're hiding under that sheet."
<</if>>
<br><br>
<<person1>>
Robin stares at <<his>> feet, too embarrassed to say anything.
<br><br>
<<if $promiscuity gte 35 and $robinromance is 1>>
<<link [[Propose threesome|Robin Trick Threesome]]>><</link>><<promiscuous3>>
<br>
<</if>>
<<link [[Pull Robin away|Robin Trick Pull]]>><<npcincr Robin love 1>><</link>><<glove>>
<br>
<<if $robinromance is 1>>
<<link [[Slap|Robin Trick Slap]]>><<npcincr Robin dom -1>><<npcincr Robin love 1>><</link>><<ldom>>
<br>
<</if>>
<<link [[Ignore|Robin Trick Ignore]]>><</link>>
<br><<set $outside to 0>><<set $location to "town">><<effects>>
You take Robin's hand and try to pull <<him>> away. The <<person2>><<person>> grasps <<person1>><<his>> other arm and tugs. "Mine," the <<person2>><<person>> growls. "Fuck off."
<br><br>
You tussle back and forth, until Robin snatches <<person1>><<his>> arm away from the <<person2>><<person>>. The sudden release almost topples you both. Robin clutches your waist. <<person1>><<Hes>> trembling.
<br><br>
The <<person2>><<person>> glares as you leave the property, but doesn't say anything more.
<br><br>
<<link [[Next|Robin Trick 6]]>><<endevent>><<pass 30>><</link>>
<br><<set $outside to 0>><<set $location to "town">><<effects>>
The <<person2>><<person>> becomes more bold,
<<if $halloween_robin_costume is "witch" and $NPCName[$NPCNameList.indexOf("Robin")].pronoun is "m">>
and starts groping at <<person1>><<his>> chest and groin. <<person2>><<He>> feels beneath Robin's skirt, and recoils, backing up against the door. "You're a boy!" <<he>> says. "Fucking pervert." <<He>> gropes for the door handle, as if afraid Robin will pounce if <<he>> takes <<his>> eyes off. <<He>> disappears into the building.
<<elseif $halloween_robin_costume is "vampire" and $NPCName[$NPCNameList.indexOf("Robin")].pronoun is "f">>
and starts groping at <<person1>><<his>> chest and groin. <<person2>><<He>> feels beneath Robin's trousers, and recoils, backing up against the door. "You're a girl!" <<he>> says. "Fucking pervert." <<He>> gropes for the door handle, as if afraid Robin will pounce if <<he>> takes <<his>> eyes off. <<He>> disappears into the building.
<<else>>
and starts groping at <<person1>><<his>> chest and groin. Robin squirms away, evading the <<person2>><<persons>> excited hands. <<person1>><<He>> hides behind you.
<br><br>
The <<person2>><<person>> hurls verbal abuse at Robin as you leave <<his>> property.
<br><br>
<</if>>
<br><br>
Robin remains quiet as you move to the next house.
<br><br>
<<link [[Next|Robin Trick 6]]>><<endevent>><<pass 30>><</link>>
<br><<set $outside to 0>><<set $location to "town">><<effects>>
You march up to the <<person2>><<person>>, who turns just in time for a solid slap to the face. Robin covers <<person1>><<his>> eyes. <<person2>>the <<person>> raises <<his>> fists, but you're already stepping forward. You shove <<him>> through the door. It closes behind <<him>>.
<br><br>
You turn to find the orphans staring at you.
<br><br>
<<link [[Justify it|Robin Trick Justify]]>><<hope -1>><<reb 1>><</link>><<lhope>><<greb>>
<br>
<<link [[Apologise|Robin Trick Apologise]]>><<stress 6>><</link>><<gstress>>
<br><<set $outside to 0>><<set $location to "town">><<effects>>
<<person2>>"<<He>> was asking for it," you say. "Harassing people isn't okay, and Robin didn't like <<him>>."
<br><br>
Robin remains quiet as you move to the next house, but stays close to you. You hear the orphans whisper and giggle amongst themselves. You think they'll be talking about your temper for a while.
<br><br>
<<link [[Next|Robin Trick 6]]>><<endevent>><<pass 30>><</link>>
<br><<set $outside to 0>><<set $location to "town">><<effects>>
"Sorry everyone," you say. "You shouldn't hit people like that. I lost my temper. That's no excuse."
<br><br>
Robin remains quiet as you move to the next house, but stays close to you. You hear the orphans whisper and giggle amongst themselves. You think they'll be talking about your temper for a while.
<br><br>
<<link [[Next|Robin Trick 6]]>><<endevent>><<pass 30>><</link>>
<br><<set $outside to 0>><<set $location to "town">><<effects>>
<<if $NPCName[$NPCNameList.indexOf("Robin")].dom gte 20>>
You walk up to Robin and the <<person2>><<person>>. "Why don't the three of us find somewhere private?," you ask. "The orphans will be okay for a few minutes."
<<promiscuity3>>
The <<person>> looks eager, but Robin keeps <<person1>><<his>> eyes locked on <<his>> feet <span class="red">and shakes <<his>> head.</span> "I don't want to."
<br><br>
You take Robin's hand and try to pull <<him>> away. The <<person2>><<person>> grasps <<person1>><<his>> other arm and tugs. "Mine," the <<person2>><<person>> growls. "Fuck off."
<br><br>
You tussle back and forth, until Robin snatches <<person1>><<his>> arm away from the <<person2>><<person>>. The sudden release almost topples you both. Robin clutches your waist. <<person1>><<Hes>> trembling.
<br><br>
The <<person2>><<person>> glares as you leave the property, but doesn't say anything more.
<br><br>
<<link [[Next|Robin Trick 6]]>><<endevent>><<pass 30>><</link>>
<br>
<<else>>
<<set $seductiondifficulty to 8000>>
<<seductioncheck>>
<br><br>
<<if $seductionskill lt 1000>><span class="gold">You feel more confident in your powers of seduction.</span><</if>><<seductionskilluse>>
<br><br>
You walk up to Robin and the <<person2>><<person>>. "Why don't the three of us find somewhere private?," you ask. "The orphans will be okay for a few minutes."
<<promiscuity3>>
<<if $seductionrating gte $seductionrequired>>
"Sure," the <<person>> says. Robin keeps <<person1>><<his>> eyes locked on <<his>> feet, <span class="green">but nods.</span>
<br><br>
You tell the orphans you won't be long, before being led into the house. You pass a noisy room. It sounds like there's a party inside. You enter a ground-level bedroom, and the <<person2>><<person>> closes the door behind you.
<br><br>
Despite <<his>> initial interest in Robin, it's you <<he>> pounces on.
<br><br>
<<link [[Next|Robin Trick Sex]]>><<set $sexstart to 1>><</link>>
<br>
<<else>>
"Sure," the <<person>> says. Robin keeps <<person1>><<his>> eyes locked on <<his>> feet <span class="red">and shakes <<his>> head.</span>
<br><br>
You take Robin's hand and try to pull <<him>> away. The <<person2>><<person>> grasps <<person1>><<his>> other arm and tugs. "Mine," the <<person2>><<person>> growls. "Fuck off."
<br><br>
You tussle back and forth, until Robin snatches <<person1>><<his>> arm away from the <<person2>><<person>>. The sudden release almost topples you both. Robin clutches your waist. <<person1>><<Hes>> trembling.
<br><br>
The <<person2>><<person>> glares as you leave the property, but doesn't say anything more.
<br><br>
<<link [[Next|Robin Trick 6]]>><<endevent>><<pass 30>><</link>>
<br>
<</if>>
<</if>><<if $sexstart is 1>>
<<set $sexstart to 0>>
<<consensual>>
<<set $consensual to 1>>
<<neutral 1>>
<<maninit>>
<<set $enemytrust += 200>><<promiscuity5>>
<</if>>
<<set $enemyanger to 0>>
<<effects>>
<<effectsman>><<man>>
<<stateman>>
<br><br>
<<actionsman>>
<<if $finish is 1>>
<span id="next"><<link [[Next|Robin Trick Sex Finish]]>><</link>></span><<nexttext>>
<<elseif $enemyhealth lte 0>>
<span id="next"><<link [[Next|Robin Trick Sex Finish]]>><</link>></span><<nexttext>>
<<elseif $enemyarousal gte $enemyarousalmax>>
<span id="next"><<link [[Next|Robin Trick Sex Finish]]>><</link>></span><<nexttext>>
<<elseif $enemyanger gte 20 or $consensual isnot 1>>
<span id="next"><<link [[Next|Robin Trick Sex Finish]]>><</link>></span><<nexttext>>
<<else>>
<span id="next"><<link [[Next|Robin Trick Sex]]>><</link>></span><<nexttext>>
<</if>><<set $outside to 0>><<effects>>
<<if $enemyarousal gte $enemyarousalmax>>
<<ejaculation>>
The <<person2>><<person>> collapses on the bed, one arm over <<his>> face. <<He>> starts to snore.
<<promiscuity3>>
<br><br>
<<clotheson>>
<<endcombat>>
<<tearful>> you and Robin return to the orphans. Robin doesn't say anything, but kisses you on the cheek as you leave the building.
<br><br>
<<elseif $enemyhealth lte 0>>
The <<person2>><<person>> collapses on the bed. You grasp Robin's arm and flee the room.
<br><br>
<<clotheson>>
<<endcombat>>
<<elseif $enemyanger gte 20 or $consensual isnot 1>>
"St-stop," Robin stammers. "Stop. I don't like this. It's too rough."
<br><br>
"You think this is rough?" the <<person2>><<person>> complains. <<He>> doesn't push the point, but returns to <<his>> party in a bad mood.
<br><br>
<<clotheson>>
<<endcombat>>
<<tearful>> you and Robin return to the orphans. Robin doesn't say anything, but kisses you on the cheek as you leave the building.
<br><br>
<<else>>
"Fucking make up your mind," the <<person2>><<person>> complains. <<He>> returns to <<his>> party in a bad mood.
<br><br>
<<clotheson>>
<<endcombat>>
<<tearful>> you and Robin return to the orphans. Robin doesn't say anything, but kisses you on the cheek as you leave the building.
<br><br>
<</if>>
Robin remains quiet as you move to the next house, but stays close to you.
<br><br>
<<link [[Next|Robin Trick 6]]>><<pass 30>><</link>><<set $outside to 0>><<set $location to "town">><<effects>>
<<npc Robin>>You continue between houses, gathering more and more treats. The sun hangs low in the sky. "We should head back," Robin says. "I think the orphans are getting tired."
<br><br>
You return to the orphanage, bags full of sweets.
<<ghope>><<hope 1>>
<br><br>
<<link [[Next|Robin Trick 7]]>><<pass 60>><</link>>
<br><<set $outside to 0>><<set $location to "town">><<effects>>
"Remember," Robin announces in a hushed tone once outside the orphanage. "Don't let Bailey know. <<endevent>><<npc Bailey>><<person1>><<Hes>> busy today, but be careful anyway."
<br><br>
<<endevent>><<npc Robin>><<person1>>
You walk with Robin to <<his>> room. <<if $halloween_robin_costume is "ghost">><<He>> pulls the sheet off <<his>> head.<<else>><<Hes>> still dressed as a $halloween_robin_costume.<</if>> <<He>> looks tired, but smiles at you. "Thank you for coming," <<he>> says. "It made the orphans easier to manage."
<br><br>
<<link [[Hug (0:05)|Robin Trick Hug]]>><<npcincr Robin love 1>><<pass 5>><</link>><<glove>>
<br>
<<if $robinromance is 1>>
<<link [[Kiss|Robin Trick Kiss]]>><<set $sexstart to 1>><<npcincr Robin love 1>><</link>><<promiscuous1>><<glove>>
<br>
<</if>>
<<link [[Talk (0:05)|Robin Trick Talk]]>><<npcincr Robin love 1>><<pass 5>><</link>><<glove>>
<br><<set $outside to 0>><<set $location to "town">><<effects>>
You embrace Robin, and <<he>> squeezes you back. <<He>> rests <<his>> head on your shoulder. You hold <<him>> for a few minutes, listening to <<him>> breathe, until <<he>> pulls away.
<br><br>
"My sweets!" <<he>> says. "I almost forgot." <<He>> lifts <<his>> bag and rifles through the contents. "There are so many," <<he>> says. <<He>> points at your bag. "We can trade the ones we don't like."
<br><br>
You swap sweets with Robin, though <<he>> has trouble making up <<his>> mind, until <<he>> eats one too many and lies back on the bed.
<<stress -18>><<trauma -18>><<lltrauma>><<llstress>>
<br><br>
<<robinoptions>><<set $outside to 0>><<set $location to "town">><<effects>>
You chat with Robin, until <<he>> jerks to <<his>> feet. "My sweets!" <<he>> says. "I almost forgot." <<He>> lifts <<his>> bag and rifles through the contents. "There are so many," <<he>> says. <<He>> points at your bag. "We can trade the ones we don't like."
<br><br>
You swap sweets with Robin, though <<he>> has trouble making up <<his>> mind, until <<he>> eats one too many and lies back on the bed.
<<stress -18>><<trauma -18>><<lltrauma>><<llstress>>
<br><br>
<<robinoptions>><<if $sexstart is 1>>
<<set $sexstart to 0>>
<<consensual>>
<<set $consensual to 1>>
<<neutral 1>>
<<maninit>>
<<set $enemytrust += 200>><<npckiss>><<set $enemyarousalmax to 500>>
You climb atop Robin, pushing <<him>> down onto the bed. <<He>> gasps as your lips meet. <<takeKissVirginity "Robin" `($robinromance is 1?"loveInterest":"romantic")`>>
<br><br>
<</if>>
<<set $enemyanger to 0>>
<<effects>>
<<effectsman>><<man>>
<<stateman>>
<br><br>
<<actionsman>>
<<if $finish is 1>>
<span id="next"><<link [[Next|Robin Trick Kiss Finish]]>><</link>></span><<nexttext>>
<<elseif $enemyhealth lte 0>>
<span id="next"><<link [[Next|Robin Trick Kiss Finish]]>><</link>></span><<nexttext>>
<<elseif $enemyarousal gte $enemyarousalmax>>
<span id="next"><<link [[Next|Robin Trick Kiss Finish]]>><</link>></span><<nexttext>>
<<else>>
<span id="next"><<link [[Next|Robin Trick Kiss]]>><</link>></span><<nexttext>>
<</if>><<set $outside to 0>><<set $location to "forest">><<effects>>
<<if $enemyarousal gte $enemyarousalmax>>
<<ejaculation>>
Robin clings to you. "I'm so lucky to have you," <<he>> says, burying <<his>> face in your neck.
<<promiscuity1>>
<br><br>
<<clotheson>>
<<endcombat>>
<<elseif $enemyhealth lte 0>>
"Not so rough!" Robin says.
<br><br>
<<clotheson>>
<<endcombat>>
<<elseif $finish is 1>>
<<clotheson>>
<<endcombat>>
<</if>>
<<npc Robin>><<person1>>
Robin jerks to <<his>> feet. "My sweets!" <<he>> says. "I almost forgot." <<He>> lifts <<his>> bag and rifles through the contents. "There are so many," <<he>> says. <<He>> points at your bag. "We can trade the ones we don't like."
<br><br>
You swap sweets with Robin, though <<he>> has trouble making up <<his>> mind, until <<he>> eats one too many and lies back on the bed.
<<stress -18>><<trauma -18>><<lltrauma>><<llstress>>
<br><br>
<<robinoptions>><<set $outside to 1>><<set $location to "beach">><<effects>>
<<if $robinlemonadeintro isnot 1>><<set $robinlemonadeintro to 1>>
<<npc Robin>><<person1>>You see Robin stood behind <<his>> lemonade stand. <<He>> waves when <<he>> sees you.
<br><br>
"Hey," <<he>> says as you draw close. <<He>> beams. "It's nice to see you. I want you to try my lemonade." <<He>> mixes together water, lemon juice and sugar and hands you the glass. "On the house." It's very sweet.
<br><br>
<<else>>
<<npc Robin>><<person1>>You see Robin stood behind <<his>> lemonade stand. <<He>> waves when <<he>> sees you.
<br><br>
<</if>>
<<endevent>>
<<link [[Offer help (0:30)|Robin's Lemonade Help]]>><<npcincr Robin love 1>><<pass 30>><</link>><<glove>>
<br>
<<link [[Leave|Beach]]>><<endevent>><</link>>
<br><<set $outside to 1>><<set $location to "beach">><<effects>>
<<npc Robin>><<person1>>
<<if $hour gte 17>>
"I'd like help carrying my stuff home," Robin says. "People don't buy much lemonade once it's this late.
<br><br>
You walk with Robin back to the orphanage.
<br><br>
<<endevent>>
<<link [[Next|Orphanage]]>><</link>>
<br>
<<else>>
<<He>> smiles.
<<if $rng gte 81 and $cow gte 6 and $livestock_intro isnot undefined>>
"I have everything I need. You're welcome to stay though. I would like the company."
<br><br>
You keep Robin company while <<he>> runs the stand, and chat with <<him>> while there are no customers.
<<npcincr Robin love 1>><<glove>><<ltrauma>><<lstress>><<trauma -3>><<stress -6>>
<br><br>
<<if $NPCName[$NPCNameList.indexOf("Robin")].dom gte 60>>
<<generate2>><<person2>>
A <<person>> approaches the stand. "Welcome," Robin says. "One pound for fresh lemonade."
<br><br>
"Sure, sweetie," the <<person>> says before turning to you. They sprout a lecherous, crooked smile. "I remember you. From the farm. Why don't you come with me? I'll bring you home." They hold their hand out.
<br><br>
You feel conflicted. Memories of your abuse conflict with pleasant thoughts of open fields. You hesitate, then bring your hand to theirs.
<br><br>
<<link [[Next|Robin's Lemonade Cow]]>><</link>>
<br>
<<else>>
<<generate2>><<person2>>
A <<person>> approaches the stand. "Welcome," Robin says. "One pound for fresh lemonade."
<br><br>
"Sure, sweetie," the <<person>> says before turning to you. They sprout a lecherous, crooked smile. "I remember you. From the farm. Why don't you come with me? I'll bring you home." They hold their hand out.
<br><br>
You feel conflicted. Memories of your abuse conflict with pleasant thoughts of open fields. You hesitate, then bring your hand to theirs. Robin interrupts. "E-Excuse me, <<sir>>," Robin interrupts. "Your lemonade."
<br><br>
The <<person>> looks surprised, but their smile doesn't fade. "Thanks, sweetheart," <<he>> says, taking the proffered cup. "Keep a close eye on your friend." <<He>> walks away.
<br><br>
The other customers are less creepy, but Robin seems shaken.
<br><br>
<<endevent>>
<<link [[Offer help (0:30)|Robin's Lemonade Help]]>><<npcincr Robin love 1>><<pass 30>><</link>><<glove>>
<br>
<<link [[Leave|Beach]]>><</link>>
<br>
<</if>>
<<elseif $rng gte 61>>
<<if $robinsignintro isnot 1>>
<<set $robinsignintro to 1>>
<<He>> crouches behind the stand, and emerges holding a sign. It has "Robin's Lemonade" written on it, with directions beneath. "Could you walk across the beach carrying this? More customers would help a lot."
<br><br>
<<else>>
"Could you advertise my stand again? It really helped last time."
<br><br>
<</if>>
You take the sign and walk down the beach.
<br><br>
You see people read the sign, but don't know if any are convinced by it.
<<famebusiness 1>>
<br><br>
<<link [[Keep trying|Robin's Lemonade Sign]]>><</link>>
<br>
<<if $promiscuity gte 15>>
<<link [[Flirt with potential customers|Robin's Lemonade Flirt]]>><<famebusiness 1>><</link>><<promiscuous2>>
<br>
<</if>>
<<elseif $rng gte 21>>
"I need more water. I go through it so quickly. I don't like asking because it's heavy, but could you buy some more? You'll need to go to the High Street to find it cheap. They charge too much nearby." <<He>> hands you £2. "That's enough for a large bottle."
<br><br>
As you leave the beach you see a shop selling large bottles of water. Robin was right, it's expensive here. It would be much harder to carry the water all the way from the High Street though.
<br><br>
<<link [[Go to the High Street|Robin's Lemonade High]]>><</link>>
<br>
<<if $money gte 2000>>
<<link [[Buy water with your own money (£20)|Robin's Lemonade Buy]]>><<set $money -= 2000>><</link>>
<br>
<</if>>
<<set $skulduggerydifficulty to 200>>
<<link [[Steal the water|Robin's Lemonade Steal]]>><<crimeup 20>><</link>><<skulduggerydifficulty>><<crime>>
<br>
<<if $promiscuity gte 15>>
<<link [[Flirt for cheaper water|Robin's Lemonade Seduction]]>><</link>><<promiscuous2>>
<br>
<</if>>
<<else>>
"I have everything I need. You're welcome to stay though. I would like the company."
<br><br>
You keep Robin company while <<he>> runs the stand, and chat with <<him>> while there are no customers.
<<npcincr Robin love 1>><<glove>><<ltrauma>><<lstress>><<trauma -3>><<stress -6>>
<br><br>
<<set $danger to random(1, 10000)>><<set $dangerevent to 0>>
<<if $danger gte (9900 - $allure) and $robinbeachpolice isnot 1>>
<<set $robinbeachpolice to 1>>
<<endevent>><<generate1>><<generate2>><<person1>>A <<person>> and <<person2>><<person>>, both dressed in police uniforms, approach the stand. "Welcome," Robin begins. "One pound for fresh-"
<br><br>
"Shush," <<person1>>the <<person>> interrupts. "We're here to see your permit."
<br><br>
"P-permit?" Robin asks.
<br><br>
"That's right. Don't tell me you don't have one?"
<br><br>
"I don't think the kid has one," the <<person2>><<person>> says. "That's twenty years in prison, easy." The colour drains from Robin's face.
<br><br>
"Yeah," the <<person1>><<person>> says. "Or we can fine you £100. Up to you."
<br><br>
Robin starts counting out the money with shaking hands.
<br><br>
<<link [[Comfort Robin|Robin's Lemonade Comfort]]>><</link>>
<br>
<<if $money gte 10000>>
<<link [[Pay for Robin|Robin's Lemonade Pay]]>><<set $money -= 10000>><<set $robinpolicepay to 1>><<famegood 3>><</link>>
<br>
<</if>>
<<if $promiscuity gte 35>>
<<link [[Offer your body|Robin's Lemonade Offer]]>><<famegood 3>><<set $robinpolicebody to 1>><</link>>
<br>
<</if>>
<<if $submissive lte 500>>
<<link [[Intimidate|Robin's Lemonade Intimidate]]>><<set $submissive -= 1>><</link>><<defianttext>>
<br>
<</if>>
<<else>>
"Thank you for spending time with me," <<he>> says after a while.
<br><br>
<<endevent>>
<<link [[Offer help (0:30)|Robin's Lemonade Help]]>><<npcincr Robin love 1>><<pass 30>><</link>><<glove>>
<br>
<<link [[Leave|Beach]]>><</link>>
<br>
<</if>>
<</if>>
<</if>><<set $outside to 1>><<set $location to "beach">><<effects>>
<<generate2>><<person2>>
You walk to the other end of the populated part of the beach, and then back to Robin. <<person1>><<Hes>> servicing a <<person2>><<person>>.
<br><br>
"That'll be one pound please."
<br><br>
"Thanks," the <<person>> says. "You interested in making a little extra? I know a quiet place we could go."
<br><br>
Robin looks confused. "But I need my stand in a busy place so people can see it. Thanks for trying to help though."
<br><br>
"No," the <<person>> says. "You know what, forget it."
<br><br>
Robin notices you as the <<person>> leaves.<<person1>> "Business has improved a lot." <<He>> says. "Thank you."
<br><br>
<<endevent>>
<<link [[Offer help (0:30)|Robin's Lemonade Help]]>><<npcincr Robin love 1>><<pass 30>><</link>><<glove>>
<br>
<<link [[Leave|Beach]]>><</link>>
<br><<set $outside to 1>><<set $location to "beach">><<effects>>
<<set $seductiondifficulty to 4000>>
<<seductioncheck>>
<br><br>
<<if $seductionskill lt 1000>><span class="gold">You feel more confident in your powers of seduction.</span><</if>><<seductionskilluse>>
<br><br>
<<promiscuity2>>
<br><br>
<<if $seductionrating gte $seductionrequired>>
You decide to be more assertive, flirting with potential customers and disarming them with charm. When you return to Robin there's a queue. <<He>> smiles at you.
<br><br>
"I don't know how you did it, but thank you." <<He>> kisses you on the cheek.
<<glove>><<npcincr Robin love 1>><<ltrauma>><<lstress>><<trauma -3>><<stress -6>>
<br><br>
<<endevent>>
<<link [[Offer help (0:30)|Robin's Lemonade Help]]>><<npcincr Robin love 1>><<pass 30>><</link>><<glove>>
<br>
<<link [[Leave|Beach]]>><</link>>
<br>
<<else>>
<<generate2>><<person2>>
You turn on the charm, but still can't get anyone interested. You return to Robin. <<person1>><<Hes>> servicing a <<person2>><<person>>.
<br><br>
"That'll be one pound please."
<br><br>
"Thanks," the <<person>> says. "You interested in making a little extra? I know a quiet place we could go."
<br><br>
Robin looks confused. "But I need my stand in a busy place so people can see it. Thanks for trying to help though."
<br><br>
"That's not what I-," the <<person>> says. "You know what, forget it."
<br><br>
Robin notices you as the <<person>> leaves.<<person1>>"Business has improved a lot." <<He>> says. "Thank you."
<br><br>
<<endevent>>
<<link [[Offer help (0:30)|Robin's Lemonade Help]]>><<npcincr Robin love 1>><<pass 30>><</link>><<glove>>
<br>
<<link [[Leave|Beach]]>><</link>>
<br>
<</if>><<set $outside to 1>><<set $location to "beach">><<effects>>
You walk to the High Street and buy a large bottle of water. You return to the beach. Robin waves at you. "Thank you. I'd need to close the stand if not for you." <<He>> hugs you.
<br><br>
<<endevent>>
<<link [[Offer help (0:30)|Robin's Lemonade Help]]>><<npcincr Robin love 1>><<pass 30>><</link>><<glove>>
<br>
<<link [[Leave|Beach]]>><</link>>
<br><<set $outside to 1>><<set $location to "beach">><<effects>>
You buy four large bottles of water and haul them back to Robin. Their weight makes it slow going as you need to take frequent breaks, but it's not too far. Robin rushes over to help when <<he>> sees you. "How did you-" <<he>> pauses. "You can't have carried these all that way."
<br><br>
"I found it discounted at a closer shop," you say.
<br><br>
"You're so good with money. Thank you." You quietly leave the £2 <<he>> gave you on the stand.
<<npcincr Robin love 1>><<glove>>
<br><br>
<<endevent>>
<<link [[Offer help (0:30)|Robin's Lemonade Help]]>><<npcincr Robin love 1>><<pass 30>><</link>><<glove>>
<br>
<<link [[Leave|Beach]]>><</link>>
<br><<set $outside to 1>><<set $location to "beach">><<effects>>
<<endevent>><<generate1>><<person1>>
<<skulduggerycheck>>
<<if $skulduggerysuccess is 1>>
You enter the shop and start loading up a trolley with large bottles of water. Once done, you pretend to browse and wait. A talkative customer strikes up a conversation with the <<person>> behind the counter, giving you your chance. You push the trolley from the shop.
<br><br>
<<endevent>><<npc Robin>><<person1>>
You keep pushing it all the way back to Robin. <<His>> eyes widen when <<he>> sees you. "I've never thought of that," <<he>> says. "You're so clever." You quietly leave the £2 <<he>> gave you on the counter.
<<npcincr Robin love 1>><<glove>>
<br><br>
<<if $skulduggery lte ($skulduggerydifficulty + 100)>>
<<skulduggeryskilluse>>
<<else>>
<span class="blue">That was too easy. You didn't learn anything.</span>
<br><br>
<</if>>
<<endevent>>
<<link [[Offer help (0:30)|Robin's Lemonade Help]]>><<npcincr Robin love 1>><<pass 30>><</link>><<glove>>
<br>
<<link [[Leave|Beach]]>><</link>>
<br>
<<else>>
You enter the shop and start loading up a trolley with large bottles of water. Once done, you pretend to browse and wait. A talkative customer strikes up a conversation with the <<person>> behind the counter, giving you your chance. You push the trolley from the shop.
<br><br>
An arm grabs your shoulder. It's the <<person>>. "You little shit. I'll teach you to steal from me."
<br><br>
<<if $skulduggery lte ($skulduggerydifficulty + 100)>>
<<skulduggeryskilluse>>
<<else>>
<span class="blue">That was too easy. You didn't learn anything.</span>
<br><br>
<</if>>
<<link [[Next|Robin's Lemonade Steal Molestation]]>><<set $molestationstart to 1>><</link>>
<br>
<</if>><<set $outside to 1>><<set $location to "beach">><<effects>>
<<endevent>><<generate1>><<person1>>
<<set $seductiondifficulty to 6000>>
<<seductioncheck>>
<br><br>
<<if $seductionskill lt 1000>><span class="gold">You feel more confident in your powers of seduction.</span><</if>><<seductionskilluse>>
<br><br>
<<promiscuity2>>
<br><br>
<<if $seductionrating gte $seductionrequired>>
You lean on the counter in a nearby shop. A <<person>> stands behind it. You look <<him>> in the eyes and smile playfully. "I'm really thirsty," you say. "I need several large bottles of water, but I have no money." You lower your voice. "Maybe there's some other way I can pay?"
<br><br>
<<He>> walks to the door and locks it. "Alright, whore. Show me what you can do."
<br><br>
<<link [[Next|Robin's Lemonade Steal Molestation]]>><<set $sexstart to 1>><</link>>
<br>
<<else>>
You lean on the counter in a nearby shop. A <<person>> stands behind it. You look <<him>> in the eyes and smile playfully. "I'm really thirsty," you say. "I need several large bottles of water, but I have no money." You lower your voice. "Maybe there's some other way I can pay?"
<br><br>
<<He>> doesn't look impressed. "I can't give away shit to every slut who comes in here. Pay up or piss off."
<br><br>
<<endevent>><<npc Robin>><<person1>>
<<link [[Go to the High Street|Robin's Lemonade High]]>><</link>>
<br>
<<if $money gte 2000>>
<<link [[Buy water with your own money (£20)|Robin's Lemonade Buy]]>><<set $money -= 2000>><</link>>
<br>
<</if>>
<</if>><<if $molestationstart is 1>>
<<set $molestationstart to 0>>
<<controlloss>>
<<violence 1>>
<<neutral 1>>
<<molested>>
<<maninit>><<set $enemyanger += 150>>
<<set $rescue to 1>>
<<elseif $sexstart is 1>>
<<set $sexstart to 0>>
<<consensual>>
<<set $consensual to 1>>
<<neutral 1>>
<<maninit>>
<<set $enemytrust -= 100>>
<</if>>
<<effects>>
<<effectsman>><<man>>
<<stateman>>
<br><br>
<<actionsman>>
<<if $enemyhealth lte 0>>
<span id="next"><<link [[Next|Robin's Lemonade Steal Molestation Finish]]>><</link>></span><<nexttext>>
<<elseif $enemyarousal gte $enemyarousalmax>>
<span id="next"><<link [[Next|Robin's Lemonade Steal Molestation Finish]]>><</link>></span><<nexttext>>
<<elseif $rescue is 1 and $alarm is 1>>
<span id="next"><<link [[Next|Robin's Lemonade Steal Molestation Finish]]>><</link>></span><<nexttext>>
<<elseif $finish is 1>>
<span id="next"><<link [[Next|Robin's Lemonade Steal Molestation Finish]]>><</link>></span><<nexttext>>
<<else>>
<span id="next"><<link [[Next|Robin's Lemonade Steal Molestation]]>><</link>></span><<nexttext>>
<</if>><<set $outside to 1>><<set $location to "beach">><<effects>>
<<if $enemyarousal gte $enemyarousalmax>>
<<ejaculation>>
"You can have the water," <<he>> says. "Fair price for a whore."
<br><br>
<<elseif $enemyhealth lte 0>>
"Fucking <<bitch>>," <<he>> says. "Keep your damn water. You'll get yours." <<He>> hobbles away.
<br><br>
<<elseif $finish is 1>>
"Fucking tease," <<he>> says. "Take your damn water and get out."
<br><br>
<<else>>
<<set $rescued += 1>>
Your cry attracts attention. Heads turn up and down the street. The <<person>> backs away from you, aware of how this must look. "Fucking <<bitch>>," <<he>> says. "Keep your damn water. You'll get yours."
<br><br>
<</if>>
<<clothesontowel>>
<<endcombat>>
<<npc Robin>><<person1>>
<<tearful>> you walk back to Robin, who rushes over to help when <<he>> sees you. "How did you-" <<he>> pauses. "You can't have carried these all that way."
<br><br>
<<if $pain gte 40>>
<<He>> sees your tears. "What's wrong?" <<he>> asks, putting <<his>> arms around you. You sob into <<his>> shoulder and feel a little better.
<<lpain>><<set $pain -= 20>>
<br><br>
<</if>>
"I found it discounted at a closer shop," you say.
<br><br>
"You're so good with money. Thank you." You quietly leave the £2 <<he>> gave you on the stand.
<<npcincr Robin love 1>><<glove>>
<br><br>
<<endevent>>
<<link [[Offer help (0:30)|Robin's Lemonade Help]]>><<npcincr Robin love 1>><<pass 30>><</link>><<glove>>
<br>
<<link [[Leave|Beach]]>><</link>>
<br><<set $outside to 1>><<set $location to "beach">><<effects>>
<<endevent>><<npc Robin>><<person1>>
You put your arm around Robin's shoulders, which steadies <<him>> a bit. The crooked police take the money and leave.
<br><br>
Once they're gone, Robin bursts into tears and buries <<his>> head in your shoulder. "W-what am I going to do?" <<he>> sobs. You hold <<him>> tight until <<he>> calms down. "Th-thank you."
<br><br>
<<endevent>>
<<link [[Offer help (0:30)|Robin's Lemonade Help]]>><<npcincr Robin love 1>><<pass 30>><</link>><<glove>>
<br>
<<link [[Leave|Beach]]>><</link>>
<br><<set $outside to 1>><<set $location to "beach">><<effects>>
<<endevent>><<npc Robin>><<person1>>
"I'll pay," you say. Robin shakes <<his>> head, but can't seem to form words. You gently push <<him>> aside and hand your money to the police.
<br><br>
Once they're gone, Robin bursts into tears and buries <<his>> head in your shoulder. "I-I," <<he>> sobs. "I was so scared. Thank you." <<He>> calms down a bit <<he>> puts the money back beneath the stand.
<br><br>
<<endevent>>
<<link [[Offer help (0:30)|Robin's Lemonade Help]]>><<npcincr Robin love 1>><<pass 30>><</link>><<glove>>
<br>
<<link [[Leave|Beach]]>><</link>>
<br><<set $outside to 1>><<set $location to "beach">><<effects>>
You gently push Robin to the side and lean forward. "Wouldn't you rather have some fun with me?" you whisper.
They smile. "Sure," the <<person1>><<person>> says. "That'd work."
<br><br>
Robin looks confused. "I'm going to work this out with them," you say. "I'll be back later."
<br><br>
Robin hugs you. "Okay. See you soon."
<br><br>
You walk off the beach with the police. Their car is parked in a nearby alley. "Get in," the <<person2>><<person>> says. You climb in the back seat and <<he>> follows close behind. The <<person1>><<person>> gets in on the other side.
<br><br>
<<link [[Next|Robin's Lemonade Offer Molestation]]>><<set $molestationstart to 1>><</link>>
<br><<set $outside to 1>><<set $location to "beach">><<effects>>
You clench your fists in anger. "What would your superior think about you shaking down lemonade stands?"
<br><br>
The <<person1>><<person>> laughs. "Don't pretend anyone cares." <<He>> looks back at Robin. "Pay up!" <<He>> snaps, making Robin jump in fright.
<br><br>
"And I'm sure you've been giving them their cut, right?" The <<person2>><<person>> looks nervous.
<br><br>
"Shut up, slut," the <<person1>><<person>> says, but the <<person2>><<person>> turns to <<person1>><<him>>. "This sounds like a headache. I think we leave this one."
<br><br>
"Fine," the <<person>> snarls. <<He>> looks at you. "I'll remember your face."
<br><br>
<<endevent>><<npc Robin>><<person1>>
Robin bursts into tears and buries <<his>> head in your shoulder. "I-I," <<he>> sobs. "I was so scared. Thank you." Once <<he>> calms down a bit <<he>> puts the money back beneath the stand.
<br><br>
<<endevent>>
<<link [[Offer help (0:30)|Robin's Lemonade Help]]>><<npcincr Robin love 1>><<pass 30>><</link>><<glove>>
<br>
<<link [[Leave|Beach]]>><</link>>
<br><<if $molestationstart is 1>>
<<set $molestationstart to 0>>
<<controlloss>>
<<violence 1>>
<<neutral 1>>
<<molested>>
<<maninit>><<set $enemytrust -= 50>>
<</if>>
<<effects>>
<<effectsman>><<man>>
<<stateman>>
<br><br>
<<actionsman>>
<<if $enemyhealth lte 0>>
<span id="next"><<link [[Next|Robin's Lemonade Offer Molestation Finish]]>><</link>></span><<nexttext>>
<<elseif $enemyarousal gte $enemyarousalmax>>
<span id="next"><<link [[Next|Robin's Lemonade Offer Molestation Finish]]>><</link>></span><<nexttext>>
<<else>>
<span id="next"><<link [[Next|Robin's Lemonade Offer Molestation]]>><</link>></span><<nexttext>>
<</if>><<set $outside to 1>><<set $location to "beach">><<effects>>
<<if $enemyarousal gte $enemyarousalmax>>
<<ejaculation>>
"Cheaper than the brothel," the <<person1>><<person>> says. <<He>> opens the car door. "Go back to your friend."
<br><br>
<<elseif $enemyhealth lte 0>>
You knock the <<person1>><<person>> into the brake. The car starts to roll out into the road, and they both scramble to fix it. You seize the opportunity and escape.
<<crime>><<crimeup 100>>
<br><br>
<</if>>
<<clothesontowel>>
<<endcombat>>
<<npc Robin>><<person1>>
<<tearful>> you walk back to Robin. <<He>> runs up to you when <<he>> sees you.
<br><br>
<<if $pain gte 40>>
<<He>> sees your tears and hugs you.
<<else>>
<<He>> hugs you.
<</if>>
"I hope they didn't hurt you," <<he>> says.
<br><br>
"N-no," you say. "Everything's fine."
<<npcincr Robin love 1>><<glove>>
<br><br>
<<endevent>>
<<link [[Offer help (0:30)|Robin's Lemonade Help]]>><<npcincr Robin love 1>><<pass 30>><</link>><<glove>>
<br>
<<link [[Leave|Beach]]>><</link>>
<br><<set $outside to 1>><<set $location to "beach">><<effects>>
You help Robin carry <<his>> equipment to the beach. "Thank you for the help," <<he>> says. "It's hard carrying it all on my own." <<He>> starts juicing lemons.
<br><br>
<<endevent>>
<<link [[Offer help (0:30)|Robin's Lemonade Help]]>><<npcincr Robin love 1>><<pass 30>><</link>><<glove>>
<br>
<<link [[Leave|Beach]]>><<endevent>><</link>>
<br><<effects>>
Before your hand meets the <<persons>>, someone pulls your arm back. Robin pushes you behind <<person1>><<him>>. "I need to ask you to leave," <<He>> says, handing the <<person2>><<person>> <<his>> cup.
<br><br>
"Careful, <<person1>><<if $pronoun is "m">>boy<<else>>girl<</if>>," the <<person2>><<person>> says. "Your friend is worth a lot. I'd hate to see you wind up like them."
<br><br>
Robin frowns. "I'm asking you to leave one last time before I call the police."
<br><br>
The <<person>> laughs and pours the lemonade onto the sand. "Keep the quid. Better keep an eye on your friend." <<He>> leaves.
<br><br><<person1>>
You turn to Robin, tilt your head, and give a worried moo.
<br><br>
"It's okay," Robin says. "Here." <<He>> squeezes together a mix of lemon juice, water, and sugar before handing it to you.
<br><br>
"This should make you feel better." <<Hes>> right.<<gdom>><<npcincr Robin dom 1>><<lstress>><<stress -6>>
<br><br>
The other customers are less creepy.
<br><br>
<<endevent>>
<<link [[Offer help (0:30)|Robin's Lemonade Help]]>><<npcincr Robin love 1>><<pass 30>><</link>><<glove>>
<br>
<<link [[Leave|Beach]]>><</link>>
<br><<set $outside to 0>><<set $location to "home">><<effects>>
<<if $robindebt gte $robindebtlimit and $robindebtintro isnot 1 and $robinpaid isnot 1>>
<<set $robindebtintro to 1>><<set $robindebtevent to 7>><<set $NPCName[$NPCNameList.indexOf("Robin")].trauma to 100>><<set $robinmissing to 1>><<set $robinconsole to 0>><<set $robindebtknown to 1>>
You go to Robin's room. You knock, but there's no response, nor is there a note on the door. You peek inside. There's no one there.
<br><br>
A <<npc Robin>><<generatec2>><<person2>><<person>> walks by. You grasp <<his>> arm. "Robin always leaves a note," you say. "Has something happened?"
<br><br>
<<if $robindebtknown is 1>>
The <<person>> looks frightened. "D-don't let anyone know I told you," <<he>> says. "But Robin couldn't afford to pay, so Bailey took <<person1>><<him>> somewhere."
<br><br>
<<else>>
The <<person>> looks frightened. "D-don't let anyone know I told you," <<he>> says. "But Robin couldn't afford to pay, so Bailey took <<person1>><<him>> somewhere." You wonder why Robin never told you <<he>> had to pay Bailey, and realise you never told Robin either.
<br><br>
<</if>>
"I'm not sure," the <<person2>><<person>> says. "But I think Bailey said something about the <span class="gold">docks.</span> I hope Robin's okay." You release <<person2>><<his>> arm.
<br><br>
<<endevent>>
<<link [[Leave|Orphanage]]>><</link>>
<br>
<<elseif $robinmissing is 1>>
You go to Robin's room. You knock, but there's no response, nor is there a note on the door. You peek inside. There's no one there.
<br><br>
<<link [[Leave|Orphanage]]>><</link>>
<br>
<<elseif $christmas_robin_lewd is 1>>
<<unset $christmas_robin_lewd>>
<<npc Robin>><<person1>>
There's a note on Robin's door. It specifies that only you may enter.
<br><br>
You enter to find Robin sitting on the bed. <<His>> clothes are missing, and in their places is a mix of wrapping paper and ribbon. There's just enough to cover <<his>> naughty parts.
<br><br>
"I-I thought I would surprise you," Robin's face is bright red, but <<his>> gaze never leaves yours.
<br><br>
"Do you want to unwrap me?" <<ggarousal>><<arousal 6>>
<br><br>
<<link [[Yes|Robin Unwrap]]>><</link>><<promiscuous1>>
<br>
<<link [[No|Robin Unwrap No]]>><</link>>
<br>
<<elseif $schoolday is 1 and $hour gte 8 and $hour lte 15 and $robinschoolafternoon isnot 1 or $hour lte 15 and $robinschoolmorning is 1 and $robinschoolafternoon isnot 1>>
You go to Robin's room. There's a note on the door. "Gone to school!"
<br><br>
<<link [[Leave|Orphanage]]>><</link>>
<br>
<<elseif $hour gte 21 or $hour lte 6>>
You go to Robin's room. There's a note on the door. "Sleeping!"
<br><br>
<<link [[Leave|Orphanage]]>><</link>>
<br>
<<if $debug is 1>>
<<link [[Wait for Robin|$passage]]>>
<<if $time lt 420>>
<<set $rem to 420 - $time>>
<<pass $rem>>
<<else>>
<<set $rem to 1440 - $time + 360>>
<<pass $rem>>
<</if>>
<</link>>
<</if>>
<<elseif $weekday is 7 and $hour gte 9 and $hour lte 16 or $weekday is 1 and $hour gte 9 and $hour lte 16 and $NPCName[$NPCNameList.indexOf("Robin")].trauma lt 80>>
<<if $season is "winter">>
You go to Robin's room. There's a note on the door. "Out selling hot chocolate!"
<br><br>
<<else>>
You go to Robin's room. There's a note on the door. "Out selling lemonade!"
<br><br>
<</if>>
<<link [[Leave|Orphanage]]>><</link>>
<br>
<<elseif $halloween is 1 and $hour gte 16 and $hour lt 19 and $monthday is 31 and $robinmissing isnot 1>>
You go to Robin's room. There's a note on the door. "Out trick-or-treating!"
<br><br>
<<link [[Leave|Orphanage]]>><</link>>
<br>
<<else>>
<<robinroom>>
<</if>><<effects>>
You undo the ribbon tied around Robin's chest. The wrapping paper falls to the bed. Robin gasps as you undo the ribbon looped around <<his>> crotch. <<Hes>> left entirely nude before you.
<<promiscuity1>>
Robin points up. There's mistletoe. "Caught you," <<he>> says. Before you can say a word, <<his>> arms wrap around your body and pull you to the bed. <<His>> lips meet yours. <<takeKissVirginity "Robin" `($robinromance is 1?"loveInterest":"romantic")`>>
<br><br>
<<link [[Next|Robin Unwrap Sex]]>><<set $sexstart to 1>><</link>>
<br><<effects>>
<<if $submissive gte 1150>>
You shake your head. "N-no," you say. "But I'm glad you're my present."
<<elseif $submissive lte 850>>
You shake your head. "Not in the mood," you say. "But you make a great gift."
<<else>>
You shake your head. "I can't right now," you say. "But you're the best present I could ever ask for."
<</if>>
<br><br>
Robin's eyes light up, and <<he>> rises to <<his>> feet. <<He>> points up. There's mistletoe. "Got you," <<he>> says, and gives you a small peck on the lips. <<takeKissVirginity "Robin" `($robinromance is 1?"loveInterest":"romantic")`>>
<br><br>
<<He>> smiles. "I'm going to change into the clothes you brought me." You nod, and take your leave.
<br><br>
<<link [[Next|Orphanage]]>><<endevent>><</link>>
<br><<if $sexstart is 1>>
<<set $sexstart to 0>>
<<consensual>>
<<set $consensual to 1>>
<<neutral 1>>
<<maninit>>
<<set $enemytrust += 500>><<npcexpose>><<set $speechdisable to 1>>
<<set $enemyarousalmax to 600>>
<</if>>
<<set $enemyanger to 0>>
<<effects>>
<<effectsman>><<man>>
<<stateman>>
<br><br>
<<actionsman>>
<<if $finish is 1>>
<span id="next"><<link [[Next|Robin Unwrap Sex Finish]]>><</link>></span><<nexttext>>
<<elseif $enemyhealth lte 0>>
<span id="next"><<link [[Next|Robin Unwrap Sex Finish]]>><</link>></span><<nexttext>>
<<elseif $enemyarousal gte $enemyarousalmax>>
<span id="next"><<link [[Next|Robin Unwrap Sex Finish]]>><</link>></span><<nexttext>>
<<else>>
<span id="next"><<link [[Next|Robin Unwrap Sex]]>><</link>></span><<nexttext>>
<</if>><<set $outside to 0>><<set $location to "home">><<schooleffects>><<effects>>
<<if $enemyarousal gte $enemyarousalmax>>
<<ejaculation>>
Robin clings to you and smiles.
<br><br>
<<elseif $enemyhealth lte 0>>
"Ow!" Robin says. <<Hes>> still smiling.
<br><br>
<<elseif $finish is 1>>
Robin clings to you and smiles.
<br><br>
<</if>>
<<He>> gazes into your eyes. "I love you." <<He>> kisses you again.
<<if $penisfucked is 1>>
"It feels so good to have you inside me."
<<elseif $vaginafucked is 1>>
"It feels so good inside you."
<</if>>
<<if $orgasmcurrent is 0 and not $worn.genitals.type.includes("chastity")>><<set _mouthful to 0>>
<br>
Robin looks
<<if $NPCName[$NPCNameList.indexOf("Robin")].dom lte 11>>
worried. "But," <<he>> blushes. "I mean... Nothing."
<<elseif $NPCName[$NPCNameList.indexOf("Robin")].dom lte 26>>
worried. "But," <<he>> whispers. "You didn't cum. I hope it was good."
<br>
You nod.
<<elseif $NPCName[$NPCNameList.indexOf("Robin")].dom lte 41>>
playful. "But you didn't cum yet," <<he>> whispers. <<His>> hands wander over your <<genitals>>.
<<arousal 2500>>
<<if $arousal gte 10000>>
<<orgasmpassage>>Robin looks pleased.
<<else>>
After a few minutes <<he>> stops. "Sorry, I-I don't really know what I'm doing."
<br>
"It was good," you tell <<him>>. "Really good."
<br>
<</if>>
<<else>><<set _mouthful to 1>>
playful. "And now," <<he>> smiles. "<<print either("I make you squeal.","You squeal.","It's your turn.","You cum.","I make you cum.","I get you off.")>>"
<br>
Robin disappears under the cover. A moment later you feel <<his>> tongue licking your <<genitals>>.
<br>
<<arousal 4000>>
<<if $arousal gte 10000>><<orgasmpassage>>
<<else>>
<br>
After a while of this, Robin crawls back up. "I'm not giving up," <<he>> breathes. <<He>> nips your ear. "That isn't happening."
<br>
Robin disappears back under the cover and goes at it with renewed determination.
<<set $arousal to 10000>>
<<if $arousal gte 10000>><<orgasmpassage>><</if>>
<</if>>
<</if>>
<<He>> kisses you again. "I love you."
<br>
<<His>> eyes shut, and <<he>> falls into a gentle sleep.
<<else>>
<<His>> eyes shut, and <<he>> falls into a gentle sleep.
<</if>>
<br><br>
<<clotheson>>
<<endcombat>>
<<npc Robin>><<person1>>
"Merry Christmas," Robin whispers. <<He>> kisses your cheek. "I know this was sudden, but I hope you had fun."
<br><br>
<<He>> rises to a sitting position. "I need to change into the clothes you bought me!" You nod, and take your leave.
<br><br>
<<link [[Next|Orphanage]]>><<endevent>><</link>>
<br><<set $outside to 0>><<set $location to "home">><<effects>>
You pull away from Robin.
<br><br>
<<robinoptions>><<set $outside to 0>><<set $location to "home">><<effects>>
You hold Robin in your arms. For several minutes <<he>> doesn't move or make a sound. Then <<he>> starts to cry. Just a sob at first, but it builds until <<hes>> almost wailing into your shoulder.
<br><br>
"I, I," <<he>> says between sobs. "C-can't s-stop thinking abou-about it."
<br><br>
"It's okay," you say. "You're safe. I'm here for you."
<br><br>
<<He>> continues crying in your arms.
<<set $pain += 40>>
You realise you're tearing up too. "T-thank you." <<he>> says after some time. "I'm fine now." <<He>> smiles through <<his>> tears. "Can we go to the kitchen? I'm thirsty."
<br><br>
You take <<him>> by the hand and together walk to the kitchen. You pour <<him>> a glass of water while <<he>> leans against the counter, eyes downcast. "I know you're busy," <<he>> says as you hand it to <<him>>. "I'm going to hide back in my room. I'll be fine. Honest." <<He>> smiles and leaves the kitchen.
<br><br>
<<endevent>>
<<link [[Next|Orphanage]]>><</link>>
<br><<set $outside to 0>><<set $location to "home">><<effects>>
"You sold the console to pay Bailey," you say. Robin nods. "I'm going to buy you a new one."
<br><br>
<<He>> looks at you, mouth agape. "No, it's too expensive," <<he>> says.
<br><br>
"It's my money," you reply. "Come on, you'll have to pick out the games you want."
<br><br>
<<He>> frowns and smiles at the same time, and jumps to <<his>> feet.
<br><br>
You walk to the High Street together. <<His>> pace picks up when the game shop comes into view. Five minutes later <<hes>> holding a large box in <<his>> arms, and you're £400 poorer. <<His>> face beams.
<<He>> runs ahead of you once back on Domus Street, eager to set it up.
<br><br>
<<endevent>>
<<link [[Next|Domus Street]]>><<set $eventskip to 1>><</link>>
<br><<set $outside to 0>><<set $location to "town">><<effects>>
"You're hurt," you say to Robin. "You need to see a doctor."
<br><br>
<<He>> shakes <<his>> head. "I want to stay here."
<br><br>
"It's okay," you say. "I'll stay with you. Promise." You stand and hold the door open. <<He>> doesn't budge. "Please," you say. <<He>> grimaces as <<he>> stands.
<br><br>
You don't know if <<he>> would be capable of walking, so you take the bus. <<He>> stares at the ground as you walk <<him>> into the hospital foyer.
<br><br>
<<generate2>><<person2>>It's not very busy. You walk up to reception. "How can I help you?" The <<person>> behind it asks.
<br><br>
"My friend has been hurt," you say. "But I'm not sure how badly. <<person1>><<He>> can't walk properly."
<br><br>
<<person2>>The <<person>> smiles and looks at Robin. "I'll see who's available to see you. Please take a seat."
<br><br>
You don't need to wait long. A <<generate3>><<person3>><<person>> enters the foyer and immediately picks you out. "Please come with me," <<he>> says.
<br><br>
You follow the doctor to <<his>> office, holding Robin's hand to make sure <<person1>><<he>> doesn't run off. Once inside and seated, the doctor examines Robin. <<He>> looks troubled. "I can't see the full extent of <<his>> injuries. You'll need to take your clothes off." Robin tenses and closes <<his>> eyes. You rest your hand on <<him>>. "It's okay," you say. "The doctor will help you."
<br><br>
You stand to leave and give Robin some privacy, but <<person1>><<he>> grabs your arm. "Please stay," <<he>> says. You sit back down.
<br><br>
The doctor turns away and types something into <<person3>><<his>> computer. Robin starts to strip.<<person1>>
<br><br>
<<link [[Watch|Robin Hospital Watch]]>><<npcincr Robin lust 5>><</link>><<glust>><<promiscuous1>>
<br>
<<link [[Look away|Robin Hospital 2]]>><</link>>
<br><<set $outside to 0>><<set $location to "home">><<effects>>
You talk with Robin. There are long periods of silence. You don't want to push <<him>>. <<He>> sometimes mentions the abuse <<hes>> endured. You hold <<him>> when <<he>> cries.
<br><br>
<<robinoptions>><<set $outside to 0>><<set $location to "town">><<effects>>
<<if $pronoun is "f">>
You watch as Robin strips <<his>> clothes. <<He>> pulls down <<his>> skirt first, revealing white panties spotted with pink hearts. <<He>> pulls them down next, and makes no move to conceal <<his>> genitals from you. They're bruised and swollen still.
<br><br>
<<else>>
You watch as Robin strips <<his>> clothes. <<He>> pulls down <<his>> shorts first, revealing white briefs. <<He>> pulls them down next, and makes no move to conceal <<his>> genitals from you. They're bruised and swollen still.
<</if>>
<<promiscuity1>>
<br><br>
You realise <<hes>> looking right at you. "A-am I attractive?" <<he>> asks, keeping <<his>> voice quiet. "The way you were looking at me..." You feel guilty for checking <<him>> out and look away as <<he>> tugs off <<his>> shirt.
<br><br>
<<link [[Next|Robin Hospital 2]]>><</link>>
<br><<set $outside to 0>><<set $location to "home">><<effects>>
The doctor turns back to Robin, now stood naked. <<person3>><<He>> examines Robin from head to toe. "I don't think you need stitches," <<he>> says. "But this is an awful lot of bruising. Are you two siblings?"
<br><br>
"Yes," Robin says. "I mean, no. <<pShes>> like my big <<if $player.gender_appearance is "f">>sister<<else>>brother<</if>> though."
<br><br>
"Where do you live?" the doctor asks.
<br><br>
"At the orphanage," Robin replies.
<br><br>
The doctor frowns. "Some of this needs bandaging. You'll also need painkillers..."
<br><br>
<<person1>>The doctor sees to Robin wounds while you sit and hold <<his>> hand. Robin turns to you once dressed. "I'm a mummy!" <<he>> says, tapping the bandage wrapped around <<his>> head. <<He>> looks cheerful again for just a moment.
<br><br>
Once home, Robin gives you a surprise hug. "Thank you," <<he>> says. <<Hes>> tearful, but smiling. "I feel better already." <<He>> heads back to <<his>> room.
<br><br>
<<endevent>>
<<link [[Next|Orphanage]]>><</link>>
<br><<set $outside to 1>><<set $location to "town">><<effects>>
You leave the orphanage with Robin and walk to school.
<<if $robinromance is 1>>
<<He>> rubs the back of <<his>> hand against yours. You hold it. You chat with <<him>> as you walk.
<<ltrauma>><<lstress>><<trauma -2>><<stress -4>>
<br><br>
<<else>>
<<if $NPCName[$NPCNameList.indexOf("Robin")].trauma gte 80>>
<<Hes>> limping. You move slowly to let <<him>> keep up. <<He>> doesn't seem keen on talking, and stays close to you when other people are near.
<br><br>
<<elseif $NPCName[$NPCNameList.indexOf("Robin")].trauma gte 40>>
You chat with <<him>> on the way, though <<he>> falls silent when there are other people near.
<br><br>
<<else>>
You chat with <<him>> on the way.
<<ltrauma>><<lstress>><<trauma -2>><<stress -4>>
<br><br>
<</if>>
<</if>>
<<endevent>>
<<if $NPCName[$NPCNameList.indexOf("Avery")].love gte random(20, 100) and $NPCName[$NPCNameList.indexOf("Avery")].init is 1 and $robinaverybeat isnot 1>>
<<npc Avery>><<person1>>
<<if $NPCName[$NPCNameList.indexOf("Avery")].rage gte 20 and $averyragerevealed is 1>>
A car pulls up beside you. Robin tenses as the door opens, revealing a <<if $pronoun is "m">>man in a suit<<else>>woman in a smart dress<</if>>. It's Avery. <<He>> scowls at you as <<he>> climbs out. <<He>> grasps your arm. "Get in. Now." <<He>> glances at Robin as <<he>> tugs you towards the waiting vehicle. "Your friend can walk."
<br><br>
<<if $NPCName[$NPCNameList.indexOf("Robin")].dom gte 91>><<set $robinaverybeat to 1>>
You stumble forward, but then Avery looks over your shoulder. <<His>> rage falters a moment, and a school bag hurtles into <<his>> face. With a cry, <<he>> releases your arm and falls back against <<his>> car. Robin steps forward, retrieves <<endevent>><<npc Robin>><<person1>><<his>> bag, and brings it down on Avery's head. The weighty books inside make a solid impact. "Leave <<phim>> alone!" Robin shouts. "<<pShes>> mine!"
<br><br>
<<endevent>><<npc Avery>><<person1>>
Avery holds <<his>> arms up for protection and scrambles into <<his>> vehicle. <<He>> glares at Robin. "You'll regret that. I promise." <<His>> car screeches away.
<br><br>
<<endevent>><<npc Robin>><<person1>>
Robin wraps <<his>> arms around you and squeezes. <<Hes>> trembling. <<He>> doesn't stop squeezing until Avery is out of sight.
<br><br>
<<link [[Thank Robin|Avery Walk Thank]]>><<npcincr Robin love 3>><</link>><<gglove>>
<br>
<<link [[Tease Robin|Avery Walk Tease]]>><<npcincr Robin love 1>><<npcincr Robin lust 1>><</link>><<glove>><<glust>>
<br>
<<else>>
<<endevent>><<npc Robin>><<person1>>
Robin looks at <<his>> feet.
<br><br>
<<endevent>><<npc Avery>><<person1>>
<<link [[Comply|Avery Walk Comply]]>><<npcincr Avery rage -5>><</link>><<larage>>
<br>
<<link [[Refuse|Avery Walk Refuse 2]]>><<npcincr Avery rage 5>><</link>><<garage>>
<br>
<</if>>
<<else>>
<<if $averywalkintro is 1>>
A car pulls up beside you. Robin tenses as the window winds down, revealing a <<if $pronoun is "m">>man in a suit<<else>>woman in a smart dress<</if>>. It's Avery. "I'll give you a lift," <<he>> says. "Get in."
<br><br>
<<endevent>><<npc Robin>><<person1>>
Robin frowns, but waits for your response. <<He>> looks nervous.
<br><br>
<<endevent>><<npc Avery>><<person1>>
<<link [[Reassure Robin|Avery Walk School]]>><</link>>
<br>
<<link [[Refuse|Avery Walk Refuse]]>><<npcincr Avery rage 1>><</link>><<garage>>
<br>
<<else>>
A car pulls up beside you. Robin tenses as the window winds down, revealing a <<if $pronoun is "m">>man in a suit<<else>>woman in a smart dress<</if>>. It's Avery. "I'm on my way to work," <<he>> says. "I thought I'd give you a lift." <<He>> glances at Robin. "Your friend can come too."
<br><br>
<<endevent>><<npc Robin>><<person1>>
Robin frowns, but waits for your response. <<He>> looks nervous.
<br><br>
<<endevent>><<npc Avery>><<person1>>
<<link [[Reassure Robin|Avery Walk School]]>><</link>>
<br>
<<link [[Refuse|Avery Walk Refuse]]>><<npcincr Avery rage 1>><</link>><<garage>>
<br>
<</if>>
<</if>>
<<set $averywalkintro to 1>>
<<else>>
<<link [[Next|School Front Playground]]>><</link>>
<br>
<</if>><<set $outside to 1>><<set $location to "town">><<effects>>
<<npc Robin>><<person1>>You run up to Robin.
<<if $robinromance is 1>>
<<He>> hugs you. "Can we hold hands?" <<he>> says. <<takeHandholdingVirginity "Robin" "romantic">>
<br><br>
Together you walk back to the orphanage, chatting as you go.
<<ltrauma>><<lstress>><<trauma -2>><<stress -4>>
<br><br>
<<else>>
<<if $NPCName[$NPCNameList.indexOf("Robin")].trauma gte 80>>
<<He>> smiles when <<he>> sees you. "H-hey," <<he>> says.
<br><br>
Together you walk back to the orphanage. <<He>> limps, and you move slowly to let <<him>> keep up. <<He>> doesn't seem keen on talking, and stays very close to you whenever other people are around.
<br><br>
<<elseif $NPCName[$NPCNameList.indexOf("Robin")].trauma gte 40>>
<<He>> smiles when <<he>> sees you. "Hey," <<he>> says. "I'm glad you're here. I don't feel safe walking home alone."
<br><br>
Together you walk back to the orphanage. You chat a bit, but <<he>> tenses and falls silent whenever other people are around.
<br><br>
<<else>>
<<He>> smiles when <<he>> sees you. "Hey," <<he>> says. "I'm glad you're here. I don't like walking home alone."
<br><br>
Together you walk back to the orphanage, chatting as you go.
<<ltrauma>><<lstress>><<trauma -2>><<stress -4>>
<br><br>
<</if>>
<</if>>
<<npcincr Robin love 1>>
<<endevent>>
<<link [[Next|Orphanage]]>><</link>>
<br><<set $outside to 1>><<set $location to "town">><<effects>>
<<npc Robin>><<person1>>You run up to Robin.
<<if $robin_oxford_bare is undefined>><<set $robin_oxford_bare to 1>>
<<He>> drops <<his>> bag in astonishment at the sight of your bare <<breasts>>. "Why aren't you wearing a shirt?" <<he>> whispers. <<He>> rummages through <<his>> bag. "I thought I had a towel, but I can't find anything."
<br><br>
<<He>> glances up and down the street, nervous. "Let's get home before anyone notices."
<br><br>
The two of you head back to the orphanage. Robin looks around for any sign that people are aware. This draws a lot of attention, but Robin's insistence on hurrying means you make good time.
<br><br>
<<npcincr Robin love 1>><<npcincr Robin lust 1>>
<<endevent>>
<<link [[Next|Orphanage]]>><</link>>
<<elseif $robin_oxford_bare lte 4>><<set $robin_oxford_bare += 1>>
<<He>> raises <<his>> hands to <<his>> eyes. "You forgot your shirt again!" <<he>> whispers in exasperation.
<br><br>
<<He>> glances up and down the street, nervous. "Let's get home before anyone notices."
<br><br>
The two of you head back to the orphanage. Robin looks around for any sign that people are aware. This draws a lot of attention, but Robin's insistence on hurrying means you make good time.
<br><br>
<<npcincr Robin love 1>><<npcincr Robin lust 1>>
<<endevent>>
<<link [[Next|Orphanage]]>><</link>>
<<else>>
At the sight of your bare <<breasts>>, <<he>> reaches into <<his>> bag and produces a towel. "I knew you'd forget your shirt again," <<he>> whispers. "Here."
<br><br>
<<link [[Wear the towel|Robin Walk Home Towel]]>><<upperwear 3>><</link>>
<br>
<<if $exhibitionism gte 15>>
<<link [[Refuse|Robin Walk Home Refuse]]>><</link>><<exhibitionist2>>
<br>
<</if>>
<</if>><<set $outside to 1>><<set $location to "town">><<effects>>
You wrap the towel around your chest. Robin still looks nervous. "Let's get home before anyone notices you're only wearing a towel."
<br><br>
The two of you head back to the orphanage. Robin looks around for any sign that people are aware. This draws a lot of attention, but Robin's insistence on hurrying means you make good time.
<br><br>
<<npcincr Robin love 1>><<npcincr Robin lust 1>>
<<endevent>>
<<link [[Next|Orphanage]]>><</link>><<set $outside to 1>><<set $location to "town">><<effects>>
You refuse the towel, and tell Robin you'll be fine. <<He>> doesn't look convinced.
<<exhibitionism2>>
<<He>> glances up and down the street, nervous. "Let's get home before anyone notices."
<br><br>
The two of you head back to the orphanage. Robin looks around for any sign that people are aware. This draws a lot of attention, but Robin's insistence on hurrying means you make good time.
<br><br>
<<npcincr Robin love 1>><<npcincr Robin lust 1>>
<<endevent>>
<<link [[Next|Orphanage]]>><</link>><<set $outside to 1>><<set $location to "docks">><<effects>>
<<set $docksrobinintro to 1>><<set $robindebtknown to 1>>
<<npc Robin>><<person1>>You search the docks for Robin. You find <<him>> strapped naked to a table on board a yacht. <<His>> body is covered in welts and bruises. <<He>> looks right through you, <<his>> eyes glazed and empty.
<br><br>
<<endevent>>
<<generate1>><<generate2>><<generate3>>There are three <<people>> on board. Two of them are arguing. "You fucking broke the toy already," the <<person1>><<person>> says. "We haven't even cast off yet."
<br><br>
"I was only testing it," the <<person2>><<person>> responds. "How was I to know it would break so easily?"
<br><br>
"You went completely mental with that whip," the <<person1>><<person>> says. "Now look." <<He>> grabs Robins genitals and tugs. It looks very painful, but Robin doesn't make a sound. "It's not gonna be any fun fucking that."
<br><br>
"What do you want me to do? It's not like we can get a refund."
<br><br>
"Ladies," the <<person3>><<person>> says. "We have company." They look at you.
<br><br>
<<if $submissive gte 1150>>
"L-let my friend go," you say. "What you're doing is wrong."
<br><br>
<<elseif $submissive lte 850>>
"Let my friend go," you say. "Or else."
<br><br>
<<else>>
"Let my friend go," you say.
<br><br>
<</if>>
<br><br>
They pause for a moment, then burst into laughter. "Sure thing," the <<person1>><<person>> says. "Just get your little butt on here, and we'll let your friend go. If not, piss off. We're about to set sail."
<br><br>
<<link [[Take Robin's place|Docks_Robin Swap]]>><</link>>
<br>
<<link [[Fight|Docks_Robin Fight]]>><<set $fightstart to 1>><</link>>
<br>
<<link [[Leave|Mer Street]]>><<endevent>><</link>>
<br><<set $outside to 1>><<set $location to "sea">><<effects>>
<<set $robindebtevent to 0>><<set $robinmissing to 0>>
The <<person1>><<person>> unties Robin, who doesn't seem to be aware of what's happening. They shove you on the table instead, and soon have you bound.
<br><br>
<<robinpay>>
<<upperruined>><<lowerruined>><<underruined>>
<<set $leftarm to "bound">><<set $rightarm to "bound">>
"You won't be needing these," the <<person2>><<person>> says, tearing off your clothing. "Right, lets go."
<br><br>
The yacht starts to move. You see Robin lying on the dock, but the <<person3>><<person>> steps in the way. "So what will we do with you?"
<br><br>
"We could use <<phim>> as bait," the <<person2>><<person>> suggests. "Bet we'd catch something big."
<br><br>
"Don't be daft," the <<person1>><<person>> says. "We'd sink the boat. Anyway, I want to fuck <<phim>> properly at some point."
<br><br>
They argue for a while, the topic of conversation moving away from you. You're left alone as they drink and steer the yacht away from shore.
<<pass 30>>
<br><br>
<<link [[Next|Docks_Robin Swap 2]]>><</link>>
<br><<if $fightstart is 1>>
<<set $fightstart to 0>>
<<neutral 1>>
<<maninit>><<set $enemyanger += 80>>
You jump onto the boat. "Good <<girl>>, now-" you interrupt <<him>> with a punch to <<his>> stupid face.
<<set $enemyhealth -= 20>>
<br><br>
<</if>>
<<effects>>
<<effectsman>><<man>>
<<stateman>>
<br><br>
<<actionsman>>
<<if $enemyhealth lte 0>>
<span id="next"><<link [[Next|Docks_Robin Fight Finish]]>><</link>></span><<nexttext>>
<<elseif $enemyarousal gte $enemyarousalmax>>
<span id="next"><<link [[Next|Docks_Robin Fight Finish]]>><</link>></span><<nexttext>>
<<elseif $pain gte 100 and $willpowerpain is 0>>
<span id="next"><<link [[Next|Docks_Robin Fight Finish]]>><</link>></span><<nexttext>>
<<else>>
<span id="next"><<link [[Next|Docks_Robin Fight]]>><</link>></span><<nexttext>>
<</if>><<set $outside to 1>><<set $location to "docks">><<effects>>
<<if $enemyarousal gte $enemyarousalmax>>
<<ejaculation>>
You seize the opportunity and lead Robin off the yacht before they notice you escaping.
<br><br>
<<clotheson>>
<<endcombat>>
<<link [[Next|Docks_Robin Rescue]]>><</link>>
<br>
<<elseif $enemyhealth lte 0>>
The <<person1>><<person>> tumbles backwards off the boat. The others run over to help <<him>> back up. You seize the opportunity and lead Robin off the yacht before they notice you escaping.
<br><br>
<<clotheson>>
<<endcombat>>
<<link [[Next|Docks_Robin Rescue]]>><</link>>
<br>
<<else>>
You collapse in a heap. "Someone make room for the fresh one."
<br><br>
<<link [[Next|Docks_Robin Swap]]>><<clotheson>><</link>>
<br>
<</if>><<set $outside to 1>><<set $location to "docks">><<effects>>
<<npc Robin>><<person1>><<set $robindebtevent to 0>><<set $robinmissing to 0>>
You hold Robin close and move away from the docks. You're trying to work out where to find something to keep Robin warm when a car pulls up. It's Bailey.
<br><br>
<<endevent>><<npc Bailey>><<person1>>"You got away sooner than I expected," <<he>> says to Robin, who doesn't respond. Bailey looks at you. "I'll take <<endevent>><<npc Robin>><<person1>><<him>> from here. Or would you rather <<he>> walk through town like that? You can walk."
<br><br>
Bailey shoves Robin into the back seat, and drives away.
<br><br>
<<endevent>>
<<robinpay>>
<<link [[Next|Mer Street]]>><</link>>
<br><<set $outside to 0>><<set $location to "home">><<effects>>
<<npc Bailey>><<person1>>
<<if $hour lte 6 or $hour gte 10>>
You enter Bailey's office. <<Hes>> not there. <<He>> should be around between 7 and 9 in the morning.
<br><br>
<<else>>
You enter Bailey's office and find <<him>> sitting at <<his>> desk.
<<if $baileyvisit isnot 1>><<set $baileyvisit to 1>>
<<He>> looks at you. "You better not waste my time."
<br><br>
<<else>>
<<He>> glares at you. "You again? Piss off."
<br><br>
<</if>>
<<if $robinpaid isnot 1 and $robindebtknown is 1>>
<<link [[Take on Robin's debt|Bailey's Office Robin]]>><</link>> <span class="red">(doubles weekly payment)</span>
<br>
<</if>>
<<if $pub_hack_job is 3 and not $hacker_tasks.includes("bailey")>>
Bailey is working on something on <<his>> computer. You have the hacker's device ready.
<br><br>
<<set $skulduggerydifficulty to 800>>
<<link [[Trick Bailey|Bailey's Office Hack]]>><<set $phase to 1>><</link>><<skulduggerydifficulty>>
<br>
<</if>>
<<if $mason_pond is 1>>
<<link [[Ask about a spring|Bailey Pond]]>><<set $mason_pond to 2>><</link>>
<br>
<</if>>
<<if $mason_pond is 2>>
<<link [[Ask about a spring|Bailey Pond 2]]>><</link>>
<br>
<</if>>
<</if>>
<<link [[Leave|Orphanage]]>><<endevent>><</link>>
<br><<effects>>
You ask Bailey if it were possible to install a spring in the orphanage garden, like Mason suggested. "It's possible," Bailey says. "An underground stream runs right beneath us. I looked into it once. Would have cost £2000."
<br><br>
<<He>> stares at you. "I could have one installed. For <span class="gold">£6000.</span> That's my price. Now piss off."
<br><br>
<<if $money gte 600000>>
<<link [[Pay for spring (£6000)|Bailey Pond Pay]]>><<set $money -= 600000>><</link>>
<br>
<</if>>
<<link [[Leave|Orphanage]]>><<endevent>><</link>>
<br><<effects>>
"Bringing this up again?" <<he>> sneers. "You better have the money."
<br><br>
<<if $money gte 600000>>
<<link [[Pay for spring (£6000)|Bailey Pond Pay]]>><<set $money -= 600000>><</link>>
<br>
<</if>>
<<link [[Leave|Orphanage]]>><<endevent>><</link>>
<br><<effects>>
<<set $mason_pond to 3>><<set $mason_pond_timer to 7>>
You put the cash on the desk. Bailey snatches it, and reclines in <<his>> chair as <<he>> counts. "Good," <<he>> says as <<he>> finishes. "I'll get them on it." <<He>> turns back to <<his>> computer.
<br><br>
<<link [[Leave|Orphanage]]>><<endevent>><</link>>
<br><<set $outside to 0>><<set $location to "home">><<effects>>
"You want to take on that worthless waif's debt? Why?" Bailey says. "Don't answer. I don't care." <<He>> smiles. "People pay more for your ass anyway."
<br><br>
<i>Taking on Robin's debt is irreversible.</i>
<br><br>
<<link [[Confirm|Bailey's Office Robin 2]]>><</link>>
<br>
<<link [[Leave|Orphanage]]>><<endevent>><</link>>
<br><<set $outside to 0>><<set $location to "home">><<effects>>
<<set $robinpaid to 1>>
<<set $rentmoney *= 2>>
<<set $moneytillfree *= 2>>
"Fine," Bailey says. "You owe me <span class="red">£<<print $rentmoney / 100>></span> for this week then. I'd get busy if I were you."
<br><br>
<<endevent>>
<<link [[Next|Orphanage]]>><</link>>
<br>"So," the <<person1>><<person>> slurs. "If we did use <<phim>> as bait, I bet we'd catch a whale."
<br><br>
"There aren't whales here, idiot," the <<person2>><<person>> responds. "And they don't fish for whale like that."
<br><br>
"There are whales. I've seen one."
<br><br>
"Liar."
<br><br>
"I know," the <<person3>><<person>> says. "We lower <<phim>> into the water. If there are no whales, we pull <<phim>> back onto the boat. If there are, we can eat whale."
<br><br>
"That's a fantastic idea," the <<person1>><<person>> says as <<he>> staggers to <<his>> feet. They tie a length of rope to your arms and release you from the table. They shove you to the edge of the yacht.
<br><br>
"I've tied the rope down," the <<person3>><<person>> says.
<br><br>
The <<person1>><<person>> and <<person2>><<person>> lift you onto the railing. They push you overboard, and you plunge into the sea.
<br><br>
<<endcombat>>
<<if $voredisable is "f">>
You float to the surface and gasp for air. Something grabs your thighs and tugs you back down. You feel the rope snap.
<br><br>
<<link [[Next|Sea Vore]]>><<unbind>><<set $molestationstart to 1>><<set $sea to 40>><</link>>
<br>
<<else>>
You feel the rope snap, and the boat speeds away from you.
<br><br>
<<link [[Next|Sea]]>><<set $sea to 80>><</link>>
<br>
<</if>><<set $outside to 0>><<set $location to "home">><<effects>>
You read the note.
<br><br>
"<i>I've wanted to tell you this but whenever I try it won't come out. I know you're paying Bailey for me. I feel so relieved and ashamed.
<br><br>
I've started feeling butterflies in my tummy when you talk to me, and when we hug it feels like my body is melting (In a good way). Do you want to be my <<if $player.gender is "m">>boyfriend<<elseif $player.gender is "f">>girlfriend<<elseif $player.gender_appearance is "m">>boyfriend<<else>>girlfriend<</if>>? It's okay if you don't! If you don't though, pretend you never read this note or I'll die of embarrassment.
<br><br>
Thank you for looking after me,
Robin</i>"
<br><br>
<<link [[Next|Bedroom]]>><</link>>
<br><<set $outside to 0>><<set $location to "home">><<effects>>
"I read the note you left," you say. <<He>> tenses.
<<if $submissive gte 1150>>
"I'm happy you wrote it."
<<elseif $submissive lte 850>>
"It was brave of you to write it."
<<else>>
"It was very sweet."
<</if>>
<br><br>
"I'm sorry," <<he>> says. "I didn't mean to embarrass you." You lean forward and kiss <<him>>. <<takeKissVirginity "Robin" "romantic">>
<<glove>><<npcincr Robin love 1>><<garousal>><<ltrauma>><<lstress>><<arousal 600>><<trauma -6>><<stress -12>>
<br><br>
You take <<his>> hands in your own, and hold them for a moment. You feel <<his>> pulse racing. You pull away, but <<he>> leans forward and kisses you again. <<His>> cheeks are wet with tears.
<br><br>
You pull away again, this time turning aside so <<his>> kiss lands on your cheek. <<He>> keeps kissing you. You laugh as <<he>> nuzzles your neck. "I love you," <<he>> whispers.
<br><br>
<<if $loveInterest.primary is "None">>
<<set $loveInterest.primary to "Robin">>
<span class = "gold">Robin is now your love interest! The thought makes you feel warm.</span>
<br><br>
<<else>>
<span class = "gold">Robin can now be claimed as your love interest! The thought makes you feel warm. <br>You can change your love interest in the "Attitudes" menu.</span>
<br><br>
<</if>>
<<robinoptions>><<set $outside to 0>><<set $location to "home">><<effects>>
<<if $robinromance is 1>>
<<He>> makes a satisfied sound. "I feel so safe with you," <<he>> says.
<br><br>
<<else>>
You stroke <<his>> hair. "Stop," <<he>> says. "You'll make me fall asleep." You move your hand away. "I didn't mean actually stop."
<br><br>
<</if>>
<<robinoptions>><<if $sexstart is 1>>
<<set $sexstart to 0>>
<<consensual>>
<<set $consensual to 1>>
<<neutral 1>>
<<maninit>>
<<set $enemytrust += 200>><<npckiss>><<set $enemyarousalmax to 500>><<npcidlegenitals>>
You lie down next to <<him>> and gently turn <<his>> head to face you. You kiss. <<He>> forgets about the game.
<<promiscuity1>>
<br><br>
<</if>>
<<effects>>
<<effectsman>><<man>>
<<stateman>>
<br><br>
<<actionsman>>
<<if $finish is 1>>
<span id="next"><<link [[Next|Robin Kiss Finish]]>><</link>></span><<nexttext>>
<<elseif $enemyhealth lte 0>>
<span id="next"><<link [[Next|Robin Kiss Finish]]>><</link>></span><<nexttext>>
<<elseif $enemyarousal gte $enemyarousalmax>>
<span id="next"><<link [[Next|Robin Kiss Finish]]>><</link>></span><<nexttext>>
<<else>>
<span id="next"><<link [[Next|Robin Kiss]]>><</link>></span><<nexttext>>
<</if>><<set $outside to 0>><<set $location to "home">><<effects>>
You are with Robin in <<his>> room.
<br><br>
<<robinoptions>><<set $outside to 0>><<set $location to "forest">><<effects>>
<<if $enemyarousal gte $enemyarousalmax>>
<<ejaculation>>
Robin clings to you. <<Hes>> smiling and looks content.
<br><br>
<<clotheson>>
<<endcombat>>
<<elseif $enemyhealth lte 0>>
"Not so rough!" Robin says.
<br><br>
<<clotheson>>
<<endcombat>>
<<elseif $finish is 1>>
"I hope we continue later," Robin says, smiling.
<br><br>
<<clotheson>>
<<endcombat>>
<</if>>
<<npc Robin>><<person1>>
<br><br>
<<robinoptions>><<set $outside to 0>><<set $location to "school">><<schooleffects>><<effects>>
You walk over to Robin.
<<if $submissive gte 1150>>
"S-stop," you say. "That's my friend."
<<elseif $submissive lte 850>>
"Hey, losers." You shout.
<<else>>
You stand between Robin and the delinquents.
<</if>>
<br><br>
One of them, a <<generatey1>><<person1>><<person>>, laughs. "Aww, is this your girlfriend? How cute." <<His>> fist clenches. "Looks like I get to show both of you your place."
<br><br>
<<link [[Next|Canteen Lunch Fight]]>><<set $fightstart to 1>><</link>>
<br><<set $outside to 0>><<set $location to "school">><<schooleffects>><<effects>>
<<npc Robin>><<person1>>
<<if $cool lte 40>>
You sit down next to Robin. The other students at the table pick up their food and leave, afraid of being seen with you. Robin doesn't care. "Hey," <<he>> says.
<<else>>
<<if $rng gte 91>>
You sit down next to Robin. <<He>> opens <<his>> mouth to speak, but catches <<himself>> and hurries to finish chewing first. "Hey," <<he>> says once finished.
<<else>>
You sit down next to Robin. "Hey," <<he>> says.
<</if>>
<</if>>
<<bodywriting_exposure_check>>
<<if $pain gte 40>>
<<He>> looks concerned. "What's wrong?" <<He>> puts <<his>> arms around you. "It's okay, I think I have a tissue." You feel a bit better.
<<set $pain -= 20>>
<<elseif _skin_array.includes("forehead") and $skin.forehead.pen isnot "tattoo" and $skin.forehead.pen isnot "brand" and $skin.forehead.pen isnot "magic" or
_skin_array.includes("left_cheek") and $skin.left_cheek.pen isnot "tattoo" and $skin.left_cheek.pen isnot "brand" and $skin.left_cheek.pen isnot "magic" or
_skin_array.includes("right_cheek") and $skin.right_cheek.pen isnot "tattoo" and $skin.right_cheek.pen isnot "brand" and $skin.right_cheek.pen isnot "magic">>
<<He>> frowns and reaches for a tissue. "You have ink on your face." Before you can respond, <<hes>> gently dabbing your skin.
<<if $skin.forehead.pen is "pen">>
<<bodywriting_clear forehead>>
<</if>>
<<if $skin.left_cheek.pen is "pen">>
<<bodywriting_clear left_cheek>>
<</if>>
<<if $skin.right_cheek.pen is "pen">>
<<bodywriting_clear right_cheek>>
<</if>>
<br><br>
<<if $skin.forehead.pen is "marker" and _skin_array.includes("forehead") or $skin.left_cheek.pen is "marker" and _skin_array.includes("left_cheek") and $skin.right_cheek.pen is "marker" and _skin_array.includes("right_cheek")>>
"Sorry," <<he>> says after a moment. "I can't get it all."
<<else>>
"All clean," <<he>> says.
<</if>>
<<elseif $rng gte 91>>
"How was maths? I wish I was better at it."
<<elseif $rng gte 81>>
"I'm having a good day today."
<<elseif $rng gte 71>>
"I heard the funniest joke."
<<elseif $rng gte 61>>
<<if $stress gte 6000>>
"Are you okay? You look a bit stressed out."
<<else>>
"I hope you're not pushing yourself too hard."
<</if>>
<<elseif $rng gte 51>>
<<if $arousal gte 6000>>
"Your face is red. Are you too warm?"
<<else>>
"I always hope we get to eat together."
<</if>>
<<elseif $rng gte 41>>
"I'm not really hungry today."
<<elseif $rng gte 31>>
"The food here's better than at the orphanage."
<<elseif $rng gte 21>>
<<He>> looks happy. "An older <<girl>> said I was <<if $pronoun is "m">>handsome<<else>>pretty<</if>>!"
<<elseif $rng gte 11>>
"Thank you for sitting with me."
<<else>>
"I wish the other teachers were more like Doren."
<</if>>
<br><br>
<<if $NPCName[$NPCNameList.indexOf("Kylar")].state is "active" and $NPCName[$NPCNameList.indexOf("Kylar")].love gte 60 and random(1, 100) gte 50>>
<<endevent>><<npc Kylar>><<person1>>
You chat with Robin while eating, until you are interrupted by someone forcing themselves between you. Kylar squeezes onto the seat, looks at you and smiles. "You d-didn't see me over there," <<he>> says. "It's okay. I don't mind moving."
<br><br>
<<link [[Tell Kylar to go away|Kylar Canteen Away]]>><<npcincr Kylar love -1>><<npcincr Kylar rage 5>><</link>><<llove>><<ggksuspicion>>
<br>
<<link [[Let Kylar stay|Kylar Canteen Stay]]>><<npcincr Kylar love 1>><<npcincr Kylar rage -1>><</link>><<glove>><<lsuspicion>>
<br>
<<elseif $robinromance is 1 and $NPCName[$NPCNameList.indexOf("Robin")].trauma lte 10>>
<<link [[Eat|Canteen Lunch Robin End]]>><</link>>
<br>
<<link [[Tease under the table|Canteen Lunch Robin Tease 1]]>><<npcincr Robin lust 1>><</link>><<promiscuous1>><<glust>>
<br>
<<else>>
You have a pleasant chat with <<him>> while eating. "I'm going to wait in the classroom," <<he>> says when you're done. "I don't like being late." <<He>> hugs you.
<br><br>
<<if $NPCName[$NPCNameList.indexOf("Kylar")].state is "active">>
Kylar watches from across the canteen.
<<gksuspicion>><<npcincr Kylar rage 1>>
<br><br>
<</if>>
<<endevent>>
<<link [[Next|Canteen]]>><</link>>
<br>
<</if>><<effects>>
You and Robin have a pleasant chat while eating. "I'm going to wait in the classroom," <<he>> says when you're done. "I don't like being late." <<He>> hugs you.
<br><br>
<<if $NPCName[$NPCNameList.indexOf("Kylar")].state is "active">>
Kylar watches from across the canteen.
<<gksuspicion>><<npcincr Kylar rage 1>>
<br><br>
<</if>>
<<endevent>>
<<link [[Next|Canteen]]>><</link>>
<br><<effects>>
You slip your arm under the table and brush your hand up and down Robin's thigh, occasionally giving it a light squeeze. Robin's eyes shut as <<he>> tries to hold in any embarrassing sounds. Even so, the canteen is busy, and someone will notice sooner or later. <<promiscuity1>>
<br><br>
A soft moan escapes Robin's lips, prompting <<him>> to place a hand over <<his>> mouth. You bring your hand back up onto the table and give <<him>> a smug smile.
<br><br>
<<if $NPCName[$NPCNameList.indexOf("Robin")].dom gte 50>>
<<He>> smiles back, lust in <<his>> eyes. "That was really naughty," <<He>> whispers.
<<else>>
<<He>> makes eye contact briefly, before looking down in embarrassment.
<</if>>
<br><br>
<<if $promiscuity gte 15>>
<<link [[Continue teasing|Canteen Lunch Robin Tease 2]]>><<npcincr Robin lust 1>><</link>><<promiscuous2>><<glust>>
<br>
<</if>>
<<link [[Eat lunch|Canteen Lunch Robin End Embarrassed]]>><</link>>
<br><<effects>>
You return your focus to your food. Robin's cheeks remain flushed. "I'm going to wait in the classroom," <<he>> says after finishing <<his>> food. "I-" <<He>> interrupts <<himself>>, and hugs you a bit closer than usual. <<He>> leaves without another word.
<br><br>
<<if $NPCName[$NPCNameList.indexOf("Kylar")].state is "active">>
Kylar watches from across the canteen.
<<ggksuspicion>><<npcincr Kylar rage 3>>
<br><br>
<</if>>
<<endevent>>
<<link [[Next|Canteen]]>><</link>>
<br><<effects>>
Feeling bold, you lower your hand again, squeezing and rubbing Robin's thigh with a bit more passion. Your fingers creep toward <<his>> groin.
<br><br>
<<if $submissive gte 1150>>
"You're all tense," you say, looking to <<him>> for permission to continue.
<<elseif $submissive lte 850>>
"You're trembling. I take it you want me to continue," you whisper.
<<else>>
"May I?" you whisper.
<</if>>
Your hand moves closer to <<his>> <<if $NPCList[0].penis isnot "none">>penis<<else>>vagina<</if>>. <<promiscuity2>>
<<if $NPCName[$NPCNameList.indexOf("Robin")].lust gte 20>>
<<if $NPCName[$NPCNameList.indexOf("Robin")].lust gte 60>>
Robin forgets to check if anyone is watching, and pulls you into a kiss before running <<his>> hands all over you. <<His>> breathing is erratic, but <<he>> manages to whisper "Please," into your ear.
<<else>>
Robin looks around the canteen, making sure that no one's watching. <<He>> gives you a tiny nod, biting <<his>> lip in anticipation and clenching <<his>> hands into fists with suspense.
<</if>>
<br><br>
Ever so slowly, you press your hand onto Robin's groin, eliciting a cute, suppressed gasp from <<him>>.
<<if $NPCList[0].penis isnot "none">>
You touch <<his>> shaft through <<his>> clothes, and stroke.
<<else>>
You press and rub <<his>> vagina through <<his>> clothes.
<</if>>
<<He>> covers <<his>> mouth again. You pick up the pace, rubbing and massaging <<his>> nether region faster and faster. Robin covers the rest of <<his>> face to conceal <<his>> growing blush.
<br><br>
<<generatey2>><<person2>>
Just as you're about to go all in, a student carrying a textbook sits across from Robin. <<He>> seems oblivious to both of you, and opens <<his>> book to read. Robin freezes and stares at you.
<br><br>
<<person1>>
<<if $promiscuity gte 35>>
<<link [[Keep going|Canteen Lunch Robin Tease 3]]>><<npcincr Robin lust 1>><</link>><<promiscuous3>><<glust>>
<br>
<</if>>
<<link [[Stop|Canteen Lunch Robin End Interrupted]]>><</link>>
<br>
<<else>>
"W-wait!" Robin says. "We can't do that here!" <<Hes>> a bit louder than <<he>> hoped, and you both get a few odd looks from nearby students. <<He>> looks at the floor in embarrassment. "I'm sorry," <<he>> whispers. "I just don't feel like doing that. Maybe another day."
<br><br>
<<link [[Eat lunch|Canteen Lunch Robin End Embarrassed]]>><</link>>
<</if>>
<br><<effects>>
You bring your hand back up, not wanting to risk getting caught in the act. Robin breathes out, then laughs. "That was close."
<br><br>
You continue eating. Robin's cheeks are flushed for the remainder of lunch. "I'm going to wait in the classroom," <<he>> says when finished. "I-I," <<He>> interrupts <<himself>>, then hugs you, a bit closer than normal. <<He>> leaves without another word.
<br><br>
<<if $NPCName[$NPCNameList.indexOf("Kylar")].state is "active">>
Kylar watches from across the canteen.
<<ggksuspicion>><<npcincr Kylar rage 3>>
<br><br>
<</if>>
<<endevent>>
<<link [[Next|Canteen]]>><</link>>
<br><<effects>>
You look Robin in the eyes and, keeping your voice to a tiny whisper, ask if <<he>> wants to keep going. <<He>> inhales in suspense, and nods.
<br><br>
You pick up the pace once more, rubbing <<him>> with newfound dedication. Robin grips the table with one hand, and slams the other over <<his>> mouth. You can hear <<his>> moans despite <<his>> effort to conceal them. <<His>> blush deepens, and a bead of sweat trails down <<his>> face.
<br><br>
<<person2>>
The student looks at Robin, and concern spreads across <<his>> face. "Are you alright?" <<he>> asks. "Do you need the nurse?"
<br><br>
<<person1>>
Robin shakes <<his>> head, <<his>> hand still clamped over <<his>> mouth. The student doesn't look convinced, so Robin moves <<his>> hand away. "I'll be-" <<he>> attempts, but a gasp erupts instead. <<He>> struggles on. "I-I'll b-be fine. Th-Thank you f-for asking."
<br><br>
Robin covers <<his>> mouth again, <<his>> grip on the table tightening. The student shrugs, and returns to <<person2>><<his>> book.
<br><br>
<<endevent>>
<<npc Robin>><<person1>>
<<link [[Next|Canteen Lunch Robin Tease 4]]>><</link>>
<br><<effects>>
You keep rubbing Robin, knowing <<he>> won't be able to keep it back much longer. Robin interrupts though, standing and grasping your hand. <<Hes>> trembling. The student opposite gives <<him>> another confused look. Robin tugs your arm, and you rise from your seat.
<br><br>
"N-not here," <<he>> whispers.
<br><br>
<<He>> leads you down the hallway, and into the toilets. It's empty. Robin leads you into one of the stalls and locks the door. <<He>> turns and kisses you, almost pushing you over. <<He>> tugs off <<his>> shirt.
<br><br>
<<link [[Next|Canteen Robin Sex]]>><<set $sexstart to 1>><</link>>
<br><<if $sexstart is 1>>
<<set $sexstart to 0>>
<<consensual>>
<<set $consensual to 1>>
<<neutral 1>>
<<maninit>>
<<set $enemytrust += 500>><<npcexpose>><<set $speechdisable to 1>>
<<set $enemyarousalmax to 600>>
<</if>>
<<set $enemyanger to 0>>
<<effects>>
<<effectsman>><<man>>
<<stateman>>
<br><br>
<<actionsman>>
<<if $finish is 1>>
<span id="next"><<link [[Next|Canteen Robin Sex Finish]]>><</link>></span><<nexttext>>
<<elseif $enemyhealth lte 0>>
<span id="next"><<link [[Next|Canteen Robin Sex Finish]]>><</link>></span><<nexttext>>
<<elseif $enemyarousal gte $enemyarousalmax>>
<span id="next"><<link [[Next|Canteen Robin Sex Finish]]>><</link>></span><<nexttext>>
<<else>>
<span id="next"><<link [[Next|Canteen Robin Sex]]>><</link>></span><<nexttext>>
<</if>><<set $outside to 0>><<set $location to "school">><<schooleffects>><<effects>>
<<if $enemyarousal gte $enemyarousalmax>>
<<ejaculation>><<npcincr Robin lust -20>>
Robin clings to you and smiles.
<br><br>
<<elseif $enemyhealth lte 0>>
"Ow!" Robin says. <<Hes>> still smiling.
<br><br>
<<else>>
Robin clings to you and smiles.
<br><br>
<</if>>
<<He>> gazes into your eyes. "I love you." <<He>> kisses you again.
<<if $penisfucked is 1>>
"It feels so good to have you inside me."
<<elseif $vaginafucked is 1>>
"It feels so good inside you."
<</if>>
Robin leans on to you, panting, beads of sweat dripping down <<his>> naked body. "I can't believe we did this here."
<<if $orgasmcurrent is 0 and not $worn.genitals.type.includes("chastity")>><<set _mouthful to 0>>
<br>
<<He>> looks
<<if $NPCName[$NPCNameList.indexOf("Robin")].dom lte 26>>
worried. "But," Robin says. "You didn't finish. Did you atleast feel good?” <<He>> asks. You nod, and <<he>> smiles cheerfully. “That's good.”
<<elseif $NPCName[$NPCNameList.indexOf("Robin")].dom lte 41>>
disappointed. "But you didn't finish yet," Robin says. <<His>> hands wander over your <<genitals>>, and a tenacious look crosses <<his>> face. <br><br>
<<arousal 2500>>
<<if $arousal gte 10000>>
<<orgasmpassage>>Robin looks content with <<his>> work and <<he>> kisses your cheek.
<<else>>
After a few minutes, <<he>> gives up with a sigh. "I'm sorry." Robin says, frowning.
<br><br>
"You're fine, Robin." You tell <<him>>. "You were wonderful." Robin perks up a little at the words.
<br><br>
<</if>>
<<else>><<set _mouthful to 1>>
playful. "But you didn't cum yet," Robin smiles. "Sit down on the seat." You do as <<he>> says. <<He>> gets down on <<his>> knees, and pushes <<himself>> between your legs.
<br><br>
<<if $player.gender is "h">>
<<He>> kisses the tip of your <<penis>>, and runs <<his>> tongue along your length. Meanwhile, <<he>> plunges a finger into your quim, and begins pumping in and out. <<He>> gazes up at you.
<<elseif $penisexist is 1>>
<<He>> kisses the tip of your <<penis>>, and runs <<his>> tongue along your length, flicking and licking as <<he>> does.
<<else>>
<<He>> explores your <<pussy>> with <<his>> tongue, occasionally focusing on your clit.
<</if>>
<<His>> eyes gaze up at you, begging you to climax.
<br>
<<arousal 4000>>
<<if $arousal gte 10000>>
<<orgasmpassage>>
<<else>>
<br>
<<if $player.gender is "h">>
Robin pulls back, and reaches for you with <<his>> free hand. <<He>> rubs your slick cock up and down, while still sliding <<his>> finger in and out of your pussy. "I'm not giving up," <<he>> says, picking up the pace.
<br><<set $arousal to 10000>>
<<if $arousal gte 10000>>
<<orgasmpassage>>
<</if>>
<<elseif $penisexist is 1>>
Robin pulls back, and reaches for you with <<his>> free hand. <<He>> rubs your slick cock up and down. "I'm not giving up," <<he>> says, picking up the pace.
<br><<set $arousal to 10000>>
<<if $arousal gte 10000>>
<<orgasmpassage>>
<</if>>
<<else>>
Robin pulls back, and reaches for you. <<He>> rubs your clit, <<his>> eyes focused. "I'm not giving up," <<he>> says, picking up the pace. <<He>> leans forward, and you feel the warmth of <<his>> tongue press against your labia once more. <<He>> moves it around, in an odd but sure pattern. <<Hes>> spelling <<his>> name with <<his>> tongue, each letter slower and firmer than the previous.
<br><br>
<<He>> completes the "N", drags <<his>> tongue up to your clit, and finishes with a flick.
<br><<set $arousal to 10000>>
<<if $arousal gte 10000>>
<<orgasmpassage>>
<</if>>
<</if>>
<</if>>
Robin pulls away, a loving smile lighting up <<his>> face.
<</if>>
<br><br>
You both get dressed and exit the stall. Robin walks to the sink and washes <<his>> hands clean, before looking at the clock on the wall. "I better get to class," <<he>> says. <<He>> kisses your cheek as <<he>> passes.
<<else>>
<br><br>
You hold each other for a minute, basking in each other's warmth. "I'd better get to class," Robin says, an apologetic look on <<his>> face. You get dressed and leave the stall. Robin washes <<his>> hands, and kisses your cheek on the way out.
<</if>>
<br><br>
<<clotheson>>
<<endcombat>>
<<link [[Next|Hallways]]>><</link>>
<br><<if $fightstart is 1>>
<<set $fightstart to 0>>
<<neutral 1>>
<<maninit>>
<<set $enemytrust -= 100>>
<<set $enemyhealthmax -= 100>>
<<set $enemyhealth -= 100>>
<<set $enemyanger += 150>>
<<npcidlegenitals>>
<</if>>
<<effects>>
<<effectsman>><<man>>
<<audience>>
<<stateman>>
<br><br>
<<actionsman>>
<<if $pain gte 100 and $willpowerpain is 0>>
<span id="next"><<link [[Next|Canteen Lunch Fight Finish]]>><</link>></span><<nexttext>>
<<elseif $enemyhealth lte 0>>
<span id="next"><<link [[Next|Canteen Lunch Fight Finish]]>><</link>></span><<nexttext>>
<<elseif $enemyarousal gte $enemyarousalmax>>
<span id="next"><<link [[Next|Canteen Lunch Fight Finish]]>><</link>></span><<nexttext>>
<<else>>
<span id="next"><<link [[Next|Canteen Lunch Fight]]>><</link>></span><<nexttext>>
<</if>><<set $outside to 0>><<set $location to "school">><<schooleffects>><<effects>>
<<if $enemyarousal gte $enemyarousalmax>>
<<ejaculation>>
<<His>> friends laugh, "Did this little shit just make you cum?"
<br><br>
"N-no," <<he>> says, <<his>> face turning red. The other delinquents find it so amusing they forget about Robin.
<br><br>
<<endevent>><<npc Robin>><<person1>>
Robin's arms wrap around you from behind. "You saved me," <<he>> says. "My hero." You feel your face flush too. You sit and chat with Robin while you eat. "I'm going to wait in the classroom." <<He>> says when you finish. "I don't like being late."
<<ltrauma>><<lstress>><<trauma -2>><<stress -4>><<pass 20>>
<br><br>
<<clotheson>>
<<endcombat>>
<<elseif $enemyhealth lte 0>>
"Ow, that hurt," <<he>> says. "I think I need the nurse." <<His>> friends follow and tease <<him>> as <<he>> leaves the canteen. <<tearful>> you stand tall and triumphant.
<<ltrauma>><<lstress>><<gcool>><<trauma -6>><<stress -12>><<status 1>>
<br><br>
<<endevent>><<npc Robin>><<person1>>
Robin's arms wrap around you from behind. "You saved me," <<he>> says. "My hero." You feel your face flush. You sit and chat with Robin while you eat. "I'm going to wait in the classroom." <<He>> says when you finish. "I don't like being late."
<<ltrauma>><<lstress>><<trauma -2>><<stress -4>><<pass 20>>
<br><br>
<<clotheson>>
<<endcombat>>
<<else>>
You fall to the ground, too hurt to continue fighting. "That's right," the <<person1>><<person>> says. "Get on the ground like the bitch you are." <<He>> and <<his>> friends laugh their way from the canteen.
<<lcool>><<status -10>>
<br><br>
<<endevent>><<npc Robin>><<person1>>
Robin's arms wrap around you from behind. "You saved me," <<he>> says. "My hero." You feel your face flush. You sit and chat with Robin while you eat. "I'm going to wait in the classroom." <<He>> says when you finish. "I don't like being late."
<<ltrauma>><<lstress>><<trauma -2>><<stress -4>><<pass 20>>
<br><br>
<<clotheson>>
<<endcombat>>
<</if>>
<br><br>
<<link [[Next|Canteen]]>><</link>><<if $sexstart is 1>>
<<set $sexstart to 0>>
<<consensual>>
<<set $consensual to 1>>
<<neutral 1>>
<<maninit>>
<<set $enemytrust += 500>><<npckiss>><<npcexpose>><<set $speechdisable to 1>>
<<set $enemyarousalmax to 600>>
<</if>>
<<set $enemyanger to 0>>
<<effects>>
<<effectsman>><<man>>
<<stateman>>
<br><br>
<<actionsman>>
<<if $finish is 1>>
<span id="next"><<link [[Next|Bed Robin Sex Finish]]>><</link>></span><<nexttext>>
<<elseif $enemyhealth lte 0>>
<span id="next"><<link [[Next|Bed Robin Sex Finish]]>><</link>></span><<nexttext>>
<<elseif $enemyarousal gte $enemyarousalmax>>
<span id="next"><<link [[Next|Bed Robin Sex Finish]]>><</link>></span><<nexttext>>
<<else>>
<span id="next"><<link [[Next|Bed Robin Sex]]>><</link>></span><<nexttext>>
<</if>><<set $outside to 0>><<set $location to "home">><<schooleffects>><<effects>>
<<if $enemyarousal gte $enemyarousalmax>>
<<ejaculation>><<npcincr Robin lust -20>>
Robin clings to you and smiles.
<br><br>
<<elseif $enemyhealth lte 0>>
"Ow!" Robin says. <<Hes>> still smiling.
<br><br>
<<elseif $finish is 1>>
Robin clings to you and smiles.
<br><br>
<</if>>
<<He>> gazes into your eyes. "I love you." <<He>> kisses you again.
<<if $penisfucked is 1>>
"It feels so good to have you inside me."
<<elseif $vaginafucked is 1>>
"It feels so good inside you."
<</if>>
<<His>> eyes shut, and <<he>> falls into a gentle sleep.
<br><br>
<<endcombat>>
<<link [[Next|Bed]]>><<clotheson>><</link>>
<br><<set $outside to 0>><<set $location to "home">><<effects>>
<<He>> blushes and looks away. "Y-yes," <<he>> says. "You can stay."
<br><br>
<<strip>>
<<He>> turns off the light and you hear <<him>> shuffle around. Probably undressing. You undress yourself, and climb into the bed. <<He>> climbs in beside you.
<br><br>
<<He>> rolls over and hugs you. Your heart races as you feel <<his>> bare body against yours.
<br><br>
<<link [[Next|Robin Room Bed Sex]]>><<set $sexstart to 1>><</link>>
<br><<if $sexstart is 1>>
<<set $sexstart to 0>>
<<consensual>>
<<set $consensual to 1>>
<<neutral 1>>
<<maninit>>
<<set $enemytrust += 500>><<npcexpose>><<set $speechdisable to 1>>
<<set $enemyarousalmax to 600>>
<</if>>
<<set $enemyanger to 0>>
<<effects>>
<<effectsman>><<man>>
<<stateman>>
<br><br>
<<actionsman>>
<<if $finish is 1>>
<span id="next"><<link [[Next|Robin Room Bed Sex Finish]]>><</link>></span><<nexttext>>
<<elseif $enemyhealth lte 0>>
<span id="next"><<link [[Next|Robin Room Bed Sex Finish]]>><</link>></span><<nexttext>>
<<elseif $enemyarousal gte $enemyarousalmax>>
<span id="next"><<link [[Next|Robin Room Bed Sex Finish]]>><</link>></span><<nexttext>>
<<else>>
<span id="next"><<link [[Next|Robin Room Bed Sex]]>><</link>></span><<nexttext>>
<</if>><<set $outside to 0>><<set $location to "home">><<schooleffects>><<effects>>
<<if $enemyarousal gte $enemyarousalmax>>
<<ejaculation>>
Robin clings to you and smiles.
<br><br>
<<elseif $enemyhealth lte 0>>
"Ow!" Robin says. <<Hes>> still smiling.
<br><br>
<<elseif $finish is 1>>
Robin clings to you and smiles.
<br><br>
<</if>>
<<He>> gazes into your eyes. "I love you." <<He>> kisses you again.
<<if $penisfucked is 1>>
"It feels so good to have you inside me."
<<elseif $vaginafucked is 1>>
"It feels so good inside you."
<</if>>
<<if $orgasmcurrent is 0 and not $worn.genitals.type.includes("chastity")>><<set _mouthful to 0>>
<br>
Robin looks
<<if $NPCName[$NPCNameList.indexOf("Robin")].dom lte 11>>
worried. "But," <<he>> blushes. "I mean... Nothing."
<<elseif $NPCName[$NPCNameList.indexOf("Robin")].dom lte 26>>
worried. "But," <<he>> whispers. "You didn't cum. I hope it was good."
<br>
You nod.
<<elseif $NPCName[$NPCNameList.indexOf("Robin")].dom lte 41>>
playful. "But you didn't cum yet," <<he>> whispers. <<His>> hands wander over your <<genitals>>.
<<arousal 2500>>
<<if $arousal gte 10000>>
<<orgasmpassage>>Robin looks pleased.
<<else>>
After a few minutes <<he>> stops. "Sorry, I-I don't really know what I'm doing."
<br>
"It was good," you tell <<him>>. "Really good."
<br>
<</if>>
<<else>><<set _mouthful to 1>>
playful. "And now," <<he>> smiles. "<<print either("I make you squeal.","You squeal.","It's your turn.","You cum.","I make you cum.","I get you off.")>>"
<br>
Robin disappears under the cover. A moment later you feel <<his>> tongue licking your <<genitals>>.
<br>
<<arousal 4000>>
<<if $arousal gte 10000>><<orgasmpassage>>
<<else>>
<br>
After a while of this, Robin crawls back up. "I'm not giving up," <<he>> breathes. <<He>> nips your ear. "That isn't happening."
<br>
Robin disappears back under the cover and goes at it with renewed determination.
<<set $arousal to 10000>>
<<if $arousal gte 10000>><<orgasmpassage>><</if>>
<</if>>
<</if>>
<<He>> kisses you again. "I love you."
<br>
<<His>> eyes shut, and <<he>> falls into a gentle sleep.
<<else>>
<<His>> eyes shut, and <<he>> falls into a gentle sleep.
<</if>>
<br><br>
<<clotheson>>
<<endcombat>>
<<pass 1 hour>>
<<npc Robin>><<person1>>
You lie with Robin, feeling <<him>> breathe beside you. After a time, you leave the bed and sneak back to your room.
<br><br>
<<link [[Next|Bedroom]]>><<endevent>><</link>>
<br><<set $outside to 0>><<set $location to "home">><<effects>>
<<if $robinroomentered is 1>>
<<if $trauma gte ($traumamax / 7) * 3 or $stress gte ($stressmax / 7) * 5>>
You desperately cling to Robin with your entire body and almost wind up pulling <<him>> down to the bed. Robin seems to be somewhat startled by this.
<<elseif $trauma gte ($traumamax / 7) * 2 or $stress gte ($stressmax / 7) * 3>>
You cling to Robin's shoulders and bury your head in <<his>> back. Robin doesn't seem to know what to make of this.
<<elseif $trauma gte ($traumamax / 7) * 1 or $stress gte ($stressmax / 7) * 1>>
You wrap your arms around Robin from behind and rest your head against <<his>> shoulder. Robin doesn't seem to know what to make of this.
<<else>>
You happily take Robin in your arms. <<He>> doesn't seem to know what to make of this.
<</if>>
<<else>>
<<if $trauma gte ($traumamax / 7) * 3 or $stress gte ($stressmax / 7) * 5>>
You lose control of yourself and throw yourself into Robin's chest, tackling <<him>> to the bed and clinging tightly to <<his>> body. Robin seems stunned by this.
<<set $robinstunned to 1>>
<<elseif $trauma gte ($traumamax / 7) * 2 or $stress gte ($stressmax / 7) * 3>>
You cling tight to Robin's chest, nearly tackling <<him>> to the bed. Robin seems to be somewhat startled by this.
<<elseif $trauma gte ($traumamax / 7) * 1 or $stress gte ($stressmax / 7) * 1>>
You wrap your arms around Robin's shoulders and bury your head in <<his>> neck. Robin doesn't seem to know what to make of this.
<<else>>
You happily saunter over to Robin and take <<him>> in your arms. <<He>> doesn't seem to know what to make of this.
<</if>>
<</if>>
<br><br>
<<robinhug>><<set $outside to 0>><<set $location to "home">><<effects>>
<<if $NPCName[$NPCNameList.indexOf("Robin")].love gte 80 and $robinhugbreak gte 1>>
You cling tight to Robin and nearly tackle <<him>> to the bed as you whimper and cry loudly.
<br><br>
"Wh-what's wrong!?" Robin yells, horrified at your behaviour. "Oh no, something happened again, didn't it?" <<He>> hugs you back, doing <<his>> best to give comfort as you unload everything that happened to you.
<br><br>
"This is really bad!" Robin declares with a serious face. "We need to tell somebody!" Robin has a far-off expression as <<he>> tries to soothe you.
<br><br><br><br>
<<robinhug>>
<<elseif $NPCName[$NPCNameList.indexOf("Robin")].love gte 80>><<set $robinhugbreak to 1>>
You cling tight to Robin and nearly tackle <<him>> to the bed as you whimper and cry loudly.
<br><br>
"Wh-what's wrong!?" Robin yells, horrified at your behaviour. <<He>> wraps <<his>> arms around you, looking like <<he>> is on the verge of a panic attack as <<he>> tries to figure out how to respond to your distress.
<br><br>
"Th-that's awful!" Robin responds with a horrified face. "This… we've got to tell somebody!" <<He>> says, stroking your back as <<he>> gives more soothing promises about how to deal with the problem.
<br><br>
<<robinhug>>
<<elseif $NPCName[$NPCNameList.indexOf("Robin")].love gte 40 and $robinhugbreak gte 1>>
You cling tight to Robin and nearly tackle <<him>> to the bed as you whimper and cry loudly.
<br><br>
"Wh-what's wrong!?" Robin yells, horrified at your behaviour. "Not again! What happened!?" <<He>> hugs you back, doing <<his>> best to comfort you as you unload everything that happened to you.
<br><br>
"This is really bad!" Robin declares, looking serious. "We really do need to tell somebody!" Robin has a far-off expression as <<he>> tries to soothe you.
<br><br>
<<robinhug>>
<<elseif $NPCName[$NPCNameList.indexOf("Robin")].love gte 40 or $robinbaileyhelp gte 1>>
<<set $robinhugbreak to 1>>
You cling tight to Robin and nearly tackle <<him>> to the bed as you whimper and cry loudly.
<br><br>
"Wh-what's wrong!?" Robin yells, horrified at your behaviour. <<He>> wraps <<his>> arms around you and looks uneasily about the room, but <<he>> allows you to continue. <<He>> tries to soothe you as you manage to talk past your tears and unload everything that has happened to you.
<br><br>
"Th-that's awful!" Robin responds with a horrified face. "This… we've got to tell somebody!" <<He>> tries to struggle out of your grip, but you cling tight to <<him>>. Eventually, <<he>> relents and stays until you finish crying.
<br><br>
<<robinhug>>
<<else>>
<<set $robinhugbreak to 1>>
You cling tight to Robin and nearly tackle <<him>> to the bed as you whimper and cry.
<br><br>
"Wh-what's wrong!?" Robin yells, horrified at your behaviour. You are ashamed to show this kind of face to <<him>>, but you have been pushed too far. There is no putting you back together at this point.
<br><br>
Robin struggles out of your grip and stands up. "W-wait here! I'll go get someone to help!" With that, <<he>> runs from the room, leaving you feeling abandoned. You trusted <<him>> to show your vulnerable side, and now <<hes>> probably about to bring Bailey in here to see you in this state.
<br><br>
<<link [[Stay|Robin Hug Break 2]]>><<set $phase to 1>><<trauma 6>><<stress 6>><<npcincr Robin love 1>><</link>><<gtrauma>><<gstress>><<glove>>
<br>
<<link [[Go to your room (0:05)|Robin Hug Break 2]]>><<pass 5>><<set $phase to 2>><<npcincr Robin love -1>><</link>><<llove>>
<br>
<<link [[Run away|Robin Hug Break 2]]>><<set $phase to 0>><<npcincr Robin love -1>><</link>><<llove>>
<br>
<</if>><<set $outside to 0>><<set $location to "home">><<effects>>
<<if $phase is 0>>
You can't be in here when Robin comes back with Bailey. You manage to gather yourself, pick yourself up and dash full-long right out of the building.
<br><br>
<<endevent>>
<<link [[Next|Domus Street]]>><</link>>
<br>
<<elseif $phase is 1>><<set $robinbaileyhelp to 1>>
You curl up into a fetal position and place your hands over your face as you continue to sob. A few minutes later you hear someone come stomping in, and you are pulled up to a sitting position by your hair.
<br><br>
<<endevent>><<npc Bailey>><<person1>>
"What the hell is your problem!?" Bailey growls at you. <<He>> looks you over with a harsh gaze and then slaps you across the face. "Shut up. You got this kid worried enough to bother me. I'm not wasting my time with you."
<br><br>
"Stop bothering me with useless crap." Bailey says to Robin as <<he>> barges from the room.
<br><br>
<<endevent>><<npc Robin>><<person1>>
Robin rushes over to you and holds your arm. <<He>> stares out the door in disbelief as you gather yourself. You are disgusted by the whole scenario and run back to your room.
<br><br>
<<endevent>>
<<link [[Next|Bedroom]]>><</link>>
<br>
<<else>>
You can't be in here when Robin comes back with Bailey. You gather yourself and make it back to your own room. By the time you get there your frantic tears have calmed to light crying.
<br><br>
Around five minutes later you hear the sound of someone knocking on your door. It's Robin. <<He>> asks if you are in there, but does not wait for an answer and opens the door on <<his>> own.
<br><br>
"There you are!" <<he>> says, running in. "Bailey yelled at me when you weren't in my room. What happened?"
<br><br>
<<link [[Complain (0:05)|Robin Hug Break 3]]>><<set $phase to 0>><<pass 5>><<stress -12>><</link>><<lstress>>
<br>
<<link [[Blame (0:05)|Robin Hug Break 3]]>><<set $phase to 1>><<pass 5>><<npcincr Robin love -1>><<npcincr Robin dom -1>><<trauma -6>><<stress -12>><</link>><<ltrauma>><<llstress>><<llove>><<ldom>>
<br>
<<link [[Persecute (0:05)|Robin Hug Break 3]]>><<set $phase to 2>><<pass 5>><<npcincr Robin love -1>><<npcincr Robin dom -1>><<stress -12>><<trauma -12>><</link>><<lltrauma>><<llstress>><<llove>><<ldom>>
<br>
<<link [[Dismiss|Robin Hug Break 3]]>><<set $phase to 3>><</link>>
<br>
<</if>><<set $outside to 0>><<set $location to "home">><<effects>>
<<if $phase is 0>>
You give Robin some complaints about the things that have been happening to you, but you don't trust <<him>> enough to give the full details about what's really been going on so you are vague about the more significant stuff. <<He>> doesn't really seem to know how to respond, and winds up ducking out of your room before you even manage to get all the way through your list of issues.
<br><br>
<<endevent>>
<<link [[Next|Bedroom]]>><</link>>
<br>
<<elseif $phase is 1>><<set $robinbaileyhelp to 1>>
You bite back at <<him>> and tell <<him>> it's <<his>> fault for going to Bailey in the first place, and dismiss <<his>> concerns. You eventually send <<him>> out of your room, still embarrassed about such an episode.
<br><br>
<<endevent>>
<<link [[Next|Bedroom]]>><</link>>
<br>
<<elseif $phase is 2>><<set $robinbaileyhelp to 1>>
You lay into Robin for leaving in the middle of your breakdown and getting Bailey. You yell at <<him>> and chew <<him>> out, redirecting all of the unrealised frustrations from your previous breakdown into anger at Robin for doing something so stupid. <<He>> leaves your room in tears.
<br><br>
<<endevent>>
<<link [[Next|Bedroom]]>><</link>>
<br>
<<else>>
You shrug off Robin and refuse to speak to <<him>>. Eventually, <<he>> takes the hint and leaves.
<br><br>
<<endevent>>
<<link [[Next|Bedroom]]>><</link>>
<br>
<</if>><<set $outside to 0>><<set $location to "home">><<effects>>
<<if $NPCName[$NPCNameList.indexOf("Robin")].love gte 80 and $robincrycount gte 5>>
<<if $robincrycount is undefined>><<set $robincrycount to 1>><<else>><<set $robincrycount += 1>><</if>>
Robin seems to already realise something is wrong and wraps <<his>> arms around you, <<he>> doesn't ask what's going on, but just quietly soothes you with gentle words as <<he>> rubs <<his>> hands on your back. As <<he>> tries to soothe you, you regain the ability to talk past your tears and begin unloading all of the troubles that have happened to you recently.
<<elseif $NPCName[$NPCNameList.indexOf("Robin")].love gte 60 and $robincrycount gte 1>>
<<if $robincrycount is undefined>><<set $robincrycount to 1>><<else>><<set $robincrycount += 1>><</if>>
Robin seems stunned for a moment, but soon adapts to the situation and wraps <<his>> arms around you.
<<elseif $NPCName[$NPCNameList.indexOf("Robin")].love gte 40>>
Robin seems stunned for a moment when <<he>> notices you crying. After a little while <<he>> gently but uneasily hugs you back and lets you stay like that until you finish crying.
<<elseif $NPCName[$NPCNameList.indexOf("Robin")].love gte 20>>
"Umm…" Robin responds as <<he>> sees you cry on <<his>> shoulder. <<He>> seems uncertain about how to respond, but <<he>> strokes your hair.
<<else>>
You cry silently into Robin's shoulder. <<He>> seems uncomfortable with this, but doesn't stop you.
<</if>>
<br><br>
<<robinhug>><<set $outside to 0>><<set $location to "home">><<effects>>
<<if $trauma gte ($traumamax / 7) * 3>>
You complain about some of your recent worries. Robin listens to what you have to say but you hold back on some of the more significant happenings. Despite that, just talking about the little things is enough to make life feel a little easier to deal with.
<br><br>
<<robinhug>>
<<else>>
You complain about some of your recent worries. Robin listens to what you have to say and the experience makes it all a little easier to deal with.
<br><br>
<<robinhug>>
<</if>><<set $outside to 0>><<set $location to "home">><<effects>>
You snuggle a bit with Robin and <<he>> seems to be happy enough to wrap <<his>> arms around you and cuddle back.
<br><br>
<<robinoptions>><<set $outside to 0>><<set $location to "home">><<effects>>
You are feeling irritated about your day, so you begin unloading your emotional stress onto Robin, venting and complaining about the little things that bug you. You leave the bigger things off the table though, you don't really want Robin knowing about that stuff. Robin listens politely.
<br><br>
<<robinoptions>><<set $outside to 0>><<set $location to "home">><<effects>>
<<if $robinpolicebody is 1>>
You are feeling irritated at Robin, so you tell <<him>> what you think about having to do what you did with those police. You don't give any details, but you make it clear you are sore about it and don't want to have to do that again. <<He>> hangs <<his>> head and nods.
<br><br>
<<robinoptions>>
<<elseif $robinpolicepay is 1>>
You are feeling irritated at Robin, so you tell <<him>> what you think about having to pay for <<him>> not having a permit. <<He>> hangs <<his>> head and nods.
<br><br>
<<robinoptions>>
<<elseif $rng gte 51>>
You are feeling irritated at Robin, so you tell <<him>> what you think about <<his>> taste in video games. It's kinda petty, but it makes you feel better. <<Hes>> annoyed, but doesn't argue back.
<br><br>
<<robinoptions>>
<<else>>
You are feeling irritated at Robin, so you tell <<him>> what you think about <<him>> being so naive about things. You kinda make fun of <<him>> a little. <<Hes>> annoyed, but doesn't argue back.
<br><br>
<<robinoptions>>
<</if>><<set $outside to 0>><<set $location to "home">><<effects>>
<<if $robinpolicebody is 1>>
You said you were fine with it earlier, but ever since you paid off those cops with your body you have been winding tighter and tighter. You begin unloading on Robin and chewing <<him>> out about not having a permit, and when you are done with that you begin finding every little fault of <<his>> you can possibly dig at <<him>> about. <<He>> doesn't complain, but is in tears by the end of it.
<br><br>
<<robinoptions>>
<<else>>
You've been through a lot. You know none of this is Robin's fault exactly, but you go after <<him>> anyway and chew <<him>> out about every little thing you can think of. <<He>> tears up, but doesn't complain.
<br><br>
<<robinoptions>>
<</if>><<set $outside to 0>><<set $location to "home">><<effects>>
<<if $robinpaid isnot 1>>
<<if $robinmoney lte 200>>
"W-well," <<he>> looks away. "Sorry, but I need it." <<He>> looks ashamed.
<br><br>
<<if $submissive gte 500>>
<<link [[Demand the money|Robin Money Demand]]>><<set $submissive -= 1>><<set $robindebt += 1>><<npcincr Robin love -1>><<npcincr Robin dom -1>><</link>><<llove>><<ldom>>
<br>
<</if>>
<<robinoptions>>
<<else>>
"Sure." <<he>> says, reaching into <<his>> drawer, pulling out the money then counting it out for you. You make £100.
<<set $money += 10000>><<set $robinmoney -= 100>>
<br><br>
<<robinoptions>>
<</if>>
<<else>>
<<if $robinmoney lte 0>>
"I... I'm sorry, is Bailey really asking for a lot? I'm sorry, I've given you everything I earned already."
<br><br>
<<robinoptions>>
<<else>>
"Y-yeah, Okay." <<he>> says. <<He>> gets out the money and hands it to you. <<He>> looks a little torn. "I-I guess Bailey's demands are a little harsh, huh? I-I'm sorry you have to pay for me too." You make £<<print $robinmoney>>.
<br><br>
<<set $money += ($robinmoney * 100)>><<set $robinmoney to 0>>
<<robinoptions>>
<</if>>
<</if>><<set $outside to 0>><<set $location to "home">><<effects>>
You demand Robin give you the money,
<<if $submissive gte 850>>
playing all sorts of emotionally manipulative games with <<him>>.
<<else>>
and you even threaten <<him>>.
<</if>>
Finally, <<he>> relents and gives you the money. You make £<<print $robinmoney>>. <<He>> looks worried.
<<set $money += ($robinmoney * 100)>><<set $robinmoney to 0>>
<br><br>
<<robinoptions>><<set $outside to 0>><<set $location to "home">><<effects>>
<<if $robincat isnot 1>><<set $robincat to 1>>
You rest your head on Robin's shoulder and rub. <<He>> looks at you and smiles. "Where did you get this anyway?" <<he>> asks, reaching for your cat ears. <<His>> touch sends a shiver of pleasure across your scalp and down your spine. You purr.
<br><br>
Robin laughs. "Good Kitty!" <<He>> keeps stroking, and wraps <<his>> other arm around your waist. Your eyes close. There's nothing in the world but Robin's touch.
<br><br>
<<robinoptions>>
<<else>>
You rest your head on Robin's shoulder and rub. <<He>> looks at you and smiles. "Who's a good kitty," <<he>> says, reaching up to stroke your ears. <<His>> touch sends a shiver of pleasure across your scalp and down your spine. You purr.
<br><br>
You rest against <<him>> for a while as <<he>> holds you tight and pets you.
<br><br>
<<robinoptions>>
<</if>><<set $outside to 0>><<set $location to "home">><<effects>>
<<if $NPCName[$NPCNameList.indexOf("Robin")].dom gte 50>>
You crawl up to Robin and sniff <<his>> ear. You moo for attention.
<br><br>
<<if $livestock_robin is 1>>
<<set $livestock_robin += 1>>
"That tickles," <<he>> giggles before patting you.
<<if $rng gte 76>>
"Who's a cute cow?"
<<elseif $rng gte 51>>
"Is it time to graze?"
<<elseif $rng gte 26>>
<<He>> strokes beneath your chin.
<<else>>
"You're such a cute cow."
<</if>>
<br><br>
<<elseif $livestock_robin is 2>>
<<set $livestock_robin += 1>>
Robin frowns. "Did someone do this to you?" <<He>> asks. <<He>> clutches <<his>> controller tight.
<br><br>
You give a happy moo and nod. <<He>> opens <<his>> mouth as if to speak, but doesn't say anything.
<<if $robinconsole is 0>>
<<He>> stares out the window.
<<else>>
<<He>> turns back to the television screen.
<</if>>
<br><br>
<<elseif $livestock_robin is 3>>
<<set $livestock_robin += 1>>
In a sudden move, Robin grabs your shoulders and pulls you into <<his>> chest. It's too tight, and you moo in protest. <<He>> lets go.
<br><br>
"I-I'm sorry, I didn't mean to hurt you," Robin says with regret. You smile and let out a happy moo.
<<if $robinconsole is 0>>
<<He>> stares out the window, but glances at you every so often.
<<else>>
<<He>> returns to <<his>> game, but you notice <<him>> glancing at you every so often.
<</if>>
<br><br>
<<elseif $livestock_robin is 4>>
<<set $livestock_robin += 1>>
"You weren't home for a while," Robin says, a dark expression on <<his>> face. "Did Bailey take you? Did something happen?”
<br><br>
You moo at their question.
<<if $robinconsole is 0>>
<<He>> doesn't say anything else, but <<he>> looks tense as <<he>> stares out the window.
<<else>>
<<He>> doesn't say anything else, but you can hear the plastic straining on <<his>> controller.
<</if>>
<br><br>
<<elseif $livestock_robin is 5>>
<<set $livestock_robin += 1>>
Robin stares at you. "I know something bad happened to you. Please, talk to me about it," <<he>> pleads.
<br><br>
You nod and begin describing the time you spent with Remy. You speak in detail about the effort they went to protect you, while you remained active and productive. However, you knew you had to come home, so you left.
<br><br>
Robin places a hand over <<his>> mouth as you talk, <<his>> eyes wide with horror. Tears run down <<his>> cheeks. <<He>> wraps <<his>> arms around you in a gentle hug when you finish, and whispers. “I promise we'll fix this. I'll be strong for you. I'm so sorry."<<gggdom>><<npcincr Robin dom 10>>
<br><br>
You're not sure what <<he>> means, but you let out a happy moo regardless.
<br><br>
<<else>>
"It's okay," Robin says, taking your hand in <<his>> own. "I'm here for you. I'll help you get better."
<<if $robinconsole is 0>>
<<He>> stares out the window, but glances at you a lot.
<<else>>
<<He>> continues with <<his>> game, but glances at you a lot.
<</if>>
<br><br>
<</if>>
<<else>>
You crawl up to Robin and sniff <<his>> ear. You moo for attention.
<br><br>
"That tickles," <<he>> giggles before patting you.
<<if $rng gte 76>>
"Who's a cute cow?"
<<elseif $rng gte 51>>
"Is it time to graze?"
<<elseif $rng gte 26>>
<<He>> strokes beneath your chin.
<<else>>
"You're such a cute cow."
<</if>>
<<if $robinconsole is 0>>
You rest your head in <<his>> lap while <<he>> stares out the window.
<<else>>
You rest your head in <<his>> lap while <<he>> plays a game.
<</if>>
<br><br>
<</if>>
<<robinoptions>><<set $outside to 0>><<set $location to "school">><<schooleffects>><<effects>>
<<npc Whitney>><<person1>>You sit opposite Robin, chatting while you eat. You're just about finished with your meal when you're approached by Whitney and <<his>> crew, "'Sup loser. I need to borrow your <<girlfriend>> for help with my oral assignment," <<he>> says to Robin with a smirk on <<his>> face and a hand on your shoulder.<<endevent>>
<br><br>
Robin looks down, then at you, waiting for your response.
<br><br>
<<link [[Refuse Whitney|Robin Kiyoura canteen fight]]>><<set $fightstart to 1>><<npcincr Whitney dom -1>><</link>><<ldom>>
<br>
<<link [[Resentfully go with Whitney|Robin Kiyoura canteen oral]]>><<trauma 6>><<stress 6>><<set $submissive += 1>><<npcincr Whitney dom 1>><<set $molestationstart to 1>><<set $sexstart to 0>><</link>><<gtrauma>><<gstress>> | <span class="purple">+ Whitney's dominance</span>
<br>
<<if $promiscuity gte 55>>
<<link [[Go willingly|Robin Kiyoura canteen oral]]>><<set $submissive += 1>><<npcincr Whitney dom 1>><<set $sexstart to 1>><<set $molestationstart to 0>><<npcincr Whitney love 1>><</link>><<promiscuous4>><<glove>><<gdom>>
<br>
<</if>><<if $fightstart is 1>>
<<set $fightstart to 0>>
<<npc Whitney>><<person1>><<maninit>> You tell Whitney you're not going with <<him>>. "Fine," Whitney says, gesturing at Robin. They push Robin away, leaving you and the bully. "Time to teach you a lesson."
<br><br>
<<set $enemytrust -= 100>>
<<set $enemyanger += 200>>
<<npcidlegenitals>>
<</if>>
<<effects>>
<<effectsman>><<man>>
<<audience>>
<<stateman>>
<br><br>
<<actionsman>>
<<if $enemyhealth lte 0>>
<span id="next"><<link [[Next|Robin Kiyoura canteen fight Finish]]>><</link>></span><<nexttext>>
<<elseif $enemyarousal gte $enemyarousalmax>>
<span id="next"><<link [[Next|Robin Kiyoura canteen fight Finish]]>><</link>></span><<nexttext>>
<<elseif $pain gte 100 and $willpowerpain is 0>>
<span id="next"><<link [[Next|Robin Kiyoura canteen fight Finish]]>><</link>></span><<nexttext>>
<<else>>
<span id="next"><<link [[Next|Robin Kiyoura canteen fight]]>><</link>></span><<nexttext>>
<</if>><<set $outside to 0>><<set $location to "school">><<schooleffects>><<effects>>
<<if $enemyhealth lte 0>>
You push Whitney back, not wanting to cause a scene. "I'm bored," <<he>> sneers, trying to save face. <<His>> friends back away from Robin and follow Whitney out of the canteen.
<br><br>
<<clotheson>>
<<endcombat>>
<<link [[Next|Robin Kiyoura after fight]]>><</link>>
<<elseif $enemyarousal gte $enemyarousalmax>>
<<ejaculation>>
"You... stupid..." <<he>> pants, leaning on you. <<His>> friends are so bemused by <<his>> state that they don't notice Robin slip away.
<<llust>><<npcincr Whitney lust -20>>
<br><br>
<<clotheson>>
<<endcombat>>
<<link [[Next|Robin Kiyoura after fight]]>><</link>>
<<else>>
You fall to the ground, too battered to fight. Whitney kicks you for good measure. "Next time," <<he>> says. "Show more respect." <<His>> friends back away from Robin and follow <<him>> out of the canteen.
<br><br>
<<clotheson>>
<<endcombat>>
<<link [[Next|Robin Kiyoura after fight]]>><</link>>
<</if>><<set $outside to 0>><<set $location to "school">><<schooleffects>><<effects>>
<<npc Robin>><<person1>>Holding <<his>> side, Robin rushes over to you. "Are you okay?" <<he>> asks with a tremor in <<his>> voice.
<br><br>
<<link [[Hug Robin|Robin Kiyoura cuddle]]>><<npcincr Robin love 1>><<trauma -1>><<stress -1>><</link>><<glove>><<ltrauma>><<lstress>>
<br>
<<if $trauma gte 1000>>
<<link [[Accuse Robin of weakness|Robin Kiyoura weak]]>><<npcincr Robin love -6>><<trauma -3>><<stress -3>><</link>><<lllove>><<ltrauma>><<lstress>>
<br>
<</if>><<set $outside to 0>><<set $location to "school">><<schooleffects>><<effects>>
<<endevent>>
<<npc Robin>><<person1>>You check Robin for injury before falling into <<his>> arms. <<He>> doesn't speak for a few minutes, until you pull away. "I need to get ready for my next lesson," <<he>> says. <<He>> still looks concerned, and waves at you as <<he>> leaves the canteen.
<br><br>
<<pass 3>><<endevent>>
<<link [[Next|Canteen]]>><<endevent>><</link>><<set $outside to 0>><<set $location to "school">><<schooleffects>><<effects>>
<<if $submissive gte 1150>>
"I was so scared," you say. "And you didn't help."
<<elseif $submissive lte 850>>
"You're such a weakling," you say. "I wouldn't let that happen to you."
<<else>>
"That was your fault," you say. "You should have protected me."
<</if>>
<br><br>
<<endevent>>
<<npc Robin>><<person1>>Tears form in <<his>> eyes as you speak, but <<he>> wipes them and nods "I'll be stronger. I'll try."
<br><br>
<<link [[Hug Robin|Robin Kiyoura cuddle]]>><<npcincr Robin love 1>><<trauma -1>><<stress -1>><</link>><<ltrauma>><<lstress>>
<br>
<<link [[Turn away|Canteen]]>><<endevent>><</link>><<if $molestationstart is 1>>
<<set $molestationstart to 0>>
<<controlloss>>
<<violence 1>>
<<neutral 1>>
<<molested>>
<<npc Whitney>><<person1>><<maninit>>
Whitney grabs your wrist and drags you to a secluded area behind the canteen, <<he>> <<if $pronoun is "m">>unzips <<his>> fly,<<else>>lifts <<his>> skirt,<</if>> revealing <<his>> <<if $NPCList[0].penis isnot "none">>penis<<else>>pussy<</if>>. "Open wide" <<he>> says. <<His>> friends cheer <<him>> on.
<br><br>
<<npcoral>><<set $NPCList[0].lefthand to "hair">><<set $enemyanger to 70>>
<</if>>
<<if $sexstart is 1>>
<<set $sexstart to 0>>
<<consensual>>
<<set $consensual to 1>>
<<neutral 1>>
<<npc Whitney>><<person1>><<maninit>>
<<set $enemytrust += 100>>
You follow Whitney out of the canteen, <<he>> leads you to a secluded area behind the canteen and <<if $pronoun is "m">>unzips <<his>> fly,<<else>>lifts <<his>> skirt,<</if>> revealing <<his>> <<if $NPCList[0].penis isnot "none">>penis<<else>>pussy<</if>>. "Time to inspect your vocal chords" <<he>> says with a smirk. <<His>> friends laugh at the joke.
<<promiscuity4>>
<<npcoral>>
<</if>>
<<effects>>
<<effectsman>><<man>>
<<audience>>
<<stateman>>
<br><br>
<<actionsman>>
<<if $enemyhealth lte 0>>
<span id="next"><<link [[Next|Robin Kiyoura canteen oral Finish]]>><</link>></span><<nexttext>>
<<elseif $enemyarousal gte $enemyarousalmax>>
<span id="next"><<link [[Next|Robin Kiyoura canteen oral Finish]]>><</link>></span><<nexttext>>
<<elseif $finish is 1>>
<span id="next"><<link [[Next|Robin Kiyoura canteen oral Finish]]>><</link>></span><<nexttext>>
<<else>>
<span id="next"><<link [[Next|Robin Kiyoura canteen oral]]>><</link>></span><<nexttext>>
<</if>><<set $outside to 0>><<set $location to "school">><<schooleffects>><<effects>>
<<effects>>
<<if $enemyarousal gte $enemyarousalmax>>
<<ejaculation>><<npcincr Whitney lust -30>>
<<if $NPCList[0].penis isnot "none">>
<<He>> holds you down until <<he>> finishes cumming. "Good slut."
<<else>>
<<He>> holds you down until <<he>> finishes cumming. "Good slut."
<</if>>
<br><br>
<<clotheson>>
<<endcombat>>
<<link [[Next|Robin Kiyoura Back to Robin]]>><<set $phase to 0>><</link>>
<<else>>
<<if $finish isnot 1>>You shove Whitney away from you. <</if>><<tearful>> you run away.
<br><br>
<<clotheson>>
<<endcombat>>
<<link [[Next|Robin Kiyoura Back to Robin]]>><<set $phase to 1>><</link>>
<</if>><<set $outside to 0>><<set $location to "school">><<schooleffects>><<effects>>
<<if $phase is 0>>
<<npc Whitney>><<person1>>Whitney walks with you back to the canteen, where Robin waits. "Here's your <<if $player.gender_appearance is "f">>girlfriend<<else>>boyfriend<</if>> back, <<pshe>> helped me with a huge load of work", <<he>> chuckles as <<he>> walks away.
<br><br>
<<endevent>>
<<npc Robin>><<person1>>Robin looks worried, "Are you okay? Did<<endevent>>
<<npc Whitney>><<person1>><<he>><<endevent>>
<<npc Robin>><<person1>>hurt you?" <<he>> asks.<<endevent>>
<br><br>
<<link [[Keep it a secret|Robin Kiyoura Secret]]>><</link>>
<br>
<<link [[Tell Robin what happened, but say you didn't want to|Robin Kiyoura Didn't want to]]>><<npcincr Robin dom 1>><<pain -10>><</link>><<gdom>><<lpain>>
<br>
<<link [[Tell Robin what happened, and say you enjoyed it|Robin Kiyoura Enjoyed it]]>><<npcincr Robin love -5>><<npcincr Robin dom -1>><<npcincr Robin lust 1>><</link>><<lllove>><<ldom>><<glust>>
<br>
<<else>>
<<npc Robin>><<person1>>You return to Robin in the canteen. <<He>> looks worried. "Are you okay? Did<<endevent>>
<<npc Whitney>><<person1>><<he>><<endevent>>
<<npc Robin>><<person1>>hurt you?" <<he>> asks.<<endevent>>
<br><br>
<<link [[Keep it a secret|Robin Kiyoura Secret]]>><</link>>
<br>
<<link [[Tell Robin what happened, but say you didn't want to|Robin Kiyoura Didn't want to]]>><<npcincr Robin dom 1>><<pain -10>><</link>><<gdom>><<lpain>>
<br>
<</if>><<set $outside to 0>><<set $location to "school">><<schooleffects>><<effects>>
<<npc Robin>><<person1>>You tell Robin nothing happened, <<he>> hugs you nonetheless.
"I'm going to wait in the classroom," <<he>> says. "Try not to run into<<endevent>>
<<npc Whitney>><<person1>><<him>> again."
<br><br>
<<endevent>>
<<link [[Next|Canteen]]>><</link>>
<br><<set $outside to 0>><<set $location to "school">><<schooleffects>><<effects>>
<<if $RobinKiyoura isnot 1>><<set $RobinKiyoura to 1>><</if>>
<<npc Robin>><<person1>>You tell Robin what happened. You say you had no choice. You were forced to. <<His>> face grows pale as you speak, and <<he>> grasps you in a hug. "It's n-not fair," <<he>> says. You feel <<his>> tears land on your shoulder.
<br><br>
<<pass 3>>
<<He>> holds you for a few minutes, until you tell <<him>> <<he>> won't have time to prepare for <<his>> lesson. "I don't care," <<he>> says.
<br><br>
<<if $submissive gte 1150>>
"I'll be okay now," you say. "You've made me feel safe."
<<elseif $submissive lte 850>>
"I can look after myself," you say.
<<else>>
"I'm okay," you say. "You can't cling to me forever."
<</if>>
<br><br>
<<He>> resists at first, but you further assure <<him>> that you'll be okay. <<He>> gives your hand one last squeeze before leaving.
<br><br>
<<endevent>>
<<link [[Next|Canteen]]>><</link>>
<br><<set $outside to 0>><<set $location to "school">><<schooleffects>><<effects>>
<<if $RobinKiyoura isnot 1>><<set $RobinKiyoura to 1>><</if>>
<<if $robinromance is 1>>
<<npc Robin>><<person1>>You tell Robin exactly what happened, where it happened, and how much you enjoyed it. <<His>> fists clench and tears well in <<his>> eyes. <<He>> picks up <<his>> bag and leaves without a word.
<br><br>
<<endevent>>
<<link [[Next|Canteen]]>><</link>>
<br>
<<else>>
<<npc Robin>><<person1>>You tell Robin exactly what happened, where it happened, and how much you enjoyed it. <<He>> struggles to make eye contact or come up with a proper response.
<br><br>
"I-I should," <<he>> gulps. "I'm going to wait in the classroom."
<br><br>
<<endevent>>
<<link [[Next|Canteen]]>><</link>>
<br>
<</if>><<effects>>
You wrap your arms around <<his>> shoulders.
<<if $submissive gte 1150>>
"I-it's not your fault," you say. "It's mine. Please don't be ashamed."
<<elseif $submissive lte 850>>
"It's fine," you say. "You didn't know."
<<else>>
"It's okay," you say. "It wasn't your fault."
<</if>>
<br><br>
Robin hugs you back and smiles. "Thank you," <<he>> says. "I won't be that stupid again."
<br><br>
<<robinoptions>><<effects>>
You look away and bring up an unrelated topic. <<His>> eyes remain downcast.
<br><br>
<<robinoptions>><<effects>>
You cuddle Robin, but <<his>> hands continue to wander and grope. <<He>> pulls you closer.
<br><br>
<<link [[Insist on just cuddling|Bed]]>><<endevent>><<trauma -6>><<stress -12>><<npcincr Robin love -1>><<npcincr Robin dom -1>><</link>><<llove>><<ldom>><<ltrauma>><<lstress>>
<br>
<<link [[Give in|Bed Robin Sex]]>><<set $sexstart to 1>><<npcincr Robin dom 1>><</link>><<gdom>>
<br><<set $outside to 0>><<set $location to "home">><<effects>>
<<set $hacker_tasks.pushUnique("bailey")>>
<<set $rng to random(0,100)>>
<<if $pronoun is "m">>"Sir,"<<else>>"Miss Bailey,"<</if>>
<<if $rng gte 67>>
you shout. "There's a man in the garden trying to drag away one of the children!"
<br>
"What!?" Bailey shouts. <<He>> charges out of the office in the direction of the garden.
<<elseif $rng gte 33>>
you whisper. "One of the older boys is in the dormitory right now telling the others you don't look after us properly. That we should all run away,
or fight you, or... I... I don't want to snitch, but I'm scared he'll mislead the little ones."
<br>
"You did the right thing," Bailey says. "Leave it to me."
<br>
<<He>> marches out in the direction of the dormitory.
<<else>>
you pant. "One of the girls is out in the street shouting about how you're abusing us. That this place should be shut down. But where will we live?"
<br>
Bailey scowls. "Don't worry. I'll sort this out."
<br>
<<He>> marches out into the streets.
<</if>>
<br><br>
<<skulduggerycheck>>
<br><br>
<<if $skulduggerysuccess is 1>>
Bailey is gone for long enough for you to install the device and escape.
<br><br>
<<if $skulduggery lte ($skulduggerydifficulty + 100)>>
<<skulduggeryskilluse>>
<<else>>
<span class="blue">That was too easy. You didn't learn anything.</span>
<br><br>
<</if>>
<<if $hacker_tasks.length gte 2>>
<span class="green">You have completed the hacker's tasks - you now need to talk to Landry.</span>
<br><br>
<</if>>
<<link [[Next|Orphanage]]>><<endevent>><</link>>
<br>
<<else>>
You install the device successfully but as you turn to escape, a scowling Bailey blocks the door.
<br>
"Why do you little idiots love to waste my time?"
<br>
<<He>> grabs your arm.
<br><br>
<<if $skulduggery lte ($skulduggerydifficulty + 100)>>
<<skulduggeryskilluse>>
<<else>>
<span class="blue">That was too easy. You didn't learn anything.</span>
<br><br>
<</if>>
<<link [[Next|Bailey Beating]]>><<set $molestationstart to 1>><</link>>
<br>
<</if>><<if $molestationstart is 1>>
<<set $molestationstart to 0>>
<<controlloss>>
<<violence 1>>
<<neutral 1>>
<<molested>>
<<maninit>><<npcspank>><<npcidlegenitals>>
<<set $enemyanger += 150>>
<</if>>
<<effects>>
<<effectsman>><<man>>
<<stateman>>
<br><br>
<<actionsman>>
<<if $enemyhealth lte 0>>
<span id="next"><<link [[Next|Bailey Beating Finish]]>><</link>></span><<nexttext>>
<<elseif $enemyarousal gte $enemyarousalmax>>
<span id="next"><<link [[Next|Bailey Beating Finish]]>><</link>></span><<nexttext>>
<<elseif $enemyanger lte 0>>
<span id="next"><<link [[Next|Bailey Beating Finish]]>><</link>></span><<nexttext>>
<<else>>
<span id="next"><<link [[Next|Bailey Beating]]>><</link>></span><<nexttext>>
<</if>><<set $outside to 0>><<set $location to "home">><<schooleffects>><<effects>>
<<if $enemyarousal gte $enemyarousalmax>>
<<ejaculation>><<earnFeat "Bailey's Trouble Maker">>
Clarity returns to <<his>> eyes as <<he>> shakes <<his>> head, realising what just happened. "Worth it. Out."
<br>
<<tearful>> you walk from the room.
<br><br>
<<elseif $enemyhealth lte 0>>
<<He>> recoils in pain and you squirm from <<his>> grip.
<br>
"Don't waste my time again!" you hear <<him>> shout.
<br><br>
<<else>>
<<He>> releases you. "Don't waste my time. Understood?"
<br>
<<He>> gestures for you to leave. <<tearful>> you do so.
<br><br>
<</if>>
<<clotheson>>
<<if $hacker_tasks.length gte 2>>
<span class="green">You have completed the hacker's tasks. Now you need to talk to Landry.</span>
<br><br>
<</if>>
<<endcombat>>
<<link [[Next|Orphanage]]>><</link>>
<br><<effects>>
<<pass 20>>
You hand robin a milkshake and sit next to <<him>> on the bed. "Oh, thank you" <<he>> says as <<he>> takes the creamy drink out of your hands. You spend the next 20 minutes sipping milkshake and chatting.
<<npcincr Robin love 1>><<glove>>
<br><br>
<<robinoptions>><<effects>>
<<pass 20>>
You sit on the bed and produce a milkshake. You offer it to Robin. "Is that for me?" <<he>> asks as <<he>> takes the creamy drink out of your hands.
<br><br>
"I thought we could share it," you say, scooting up next to <<him>>. You spend the next 20 minutes sipping milkshake and chatting.
<<npcincr Robin love 2>><<gglove>>
<br><br>
<<robinoptions>><<set $outside to 0>><<set $location to "home">><<effects>>
<<if $submissive gte 1150>>
"Would you like to go for a walk?" you ask.
<<elseif $submissive lte 850>>
"Time for some exercise," you say.
<<else>>
"Let's go for a walk," you say.
<</if>>
<br><br>
<<if $NPCName[$NPCNameList.indexOf("Robin")].trauma gte 40>>
Robin smiles and nods.
<br><br>
<<else>>
"Good idea," Robin says. "Where do you want to go?"
<br><br>
<</if>>
<<foresticon>><<link [[Forest (0:30)|Robin Forest]]>><<pass 30>><<set $robinwalk to 1>><</link>>
<br>
<<if $NPCName[$NPCNameList.indexOf("Robin")].love gte 20 and $money gte 1500>>
<<link [[Cinema (£15 2:00)|Robin Walk Cinema]]>><<pass 15>><</link>>
<br>
<</if>>
<<if $halloween_robin is 1 and $halloween_robin_costume is "ghost">>
<<link [[Go shopping for Halloween costumes (0:30)|Robin Forest Shop]]>><<pass 30>><</link>>
<br>
<</if>>
<br>
<<robinoptions>><<set $outside to 0>><<set $location to "town">><<effects>>
<<if $submissive gte 1150>>
"Would you like to go to the cinema?" you ask.
<<elseif $submissive lte 850>>
"Let's see a film," you say.
<<else>>
"Want to go to the cinema?," you ask.
<</if>>
<br><br>
<<if $hour lt 12 and $schoolday is 1 or $hour lt 12 and $weekday is 7 or $hour lt 12 and $weekday is 1>>
<<His>> eyes light up, but then looks at the clock on the wall. "I can't," <<he>> says. "I need to get ready soon. I can go in the evening."
<br><br>
<<robinoptions>>
<<else>>
<<if $NPCName[$NPCNameList.indexOf("Robin")].outfits isnot undefined>>
<<set $NPCName[$NPCNameList.indexOf("Robin")].currentOutfit to ($NPCName[$NPCNameList.indexOf("Robin")].outfits).pluck()>>
<</if>>
<<set $robinwalk to 1>><<set $money -= 1500>>
<<if (["tuxedo", "shirt"].includes($NPCName[$NPCNameList.indexOf("Robin")].currentOutfit) and $NPCName[$NPCNameList.indexOf("Robin")].pronoun is "m") or (["sundress", "gothic gown"].includes($NPCName[$NPCNameList.indexOf("Robin")].currentOutfit) and $NPCName[$NPCNameList.indexOf("Robin")].pronoun is "f") or ["clothes", "kimono"].includes($NPCName[$NPCNameList.indexOf("Robin")].currentOutfit)>>
<<His>> eyes light up and <<he>> jumps to <<his>> feet. "Let me get changed first", as <<he>> pulls out his <<print $NPCName[$NPCNameList.indexOf("Robin")].currentOutfit>>.
<<if $robinromance is 1>>
<<He>> looks at you, blushing, "I don't mind if you want to watch me change."<<glust>><<npcincr Robin lust 1>>
<<else>>
<<He>> looks at you, blushing, "Can you turn around while I change, please?"
<</if>>
<br><br>
<<elseif (["tuxedo", "shirt"].includes($NPCName[$NPCNameList.indexOf("Robin")].currentOutfit) and $NPCName[$NPCNameList.indexOf("Robin")].pronoun is "f") or (["sundress", "gothic gown"].includes($NPCName[$NPCNameList.indexOf("Robin")].currentOutfit) and $NPCName[$NPCNameList.indexOf("Robin")].pronoun is "m") and $robinromance is 1>>
<<if $NPCName[$NPCNameList.indexOf("Robin")].crossdress is undefined>>
<<set $NPCName[$NPCNameList.indexOf("Robin")].crossdress to 1>>
<<else>>
<<set $NPCName[$NPCNameList.indexOf("Robin")].crossdress += 1>>
<</if>>
<<His>> eyes light up and <<he>> jumps to <<his>> feet. "Let me get changed first", as <<he>> pulls out his <<print $NPCName[$NPCNameList.indexOf("Robin")].currentOutfit>>.
<br><br>
"I wonder if anyone will recognise me," <<he>> looks at you, blushing, "I don't mind if you want to watch me change."<<glust>><<npcincr Robin lust 1>>
<br><br>
<<else>>
<<His>> eyes light up and <<he>> jumps to <<his>> feet.
<</if>>
"What will we see?" <<he>> asks. <<His>> smile falters a moment. "Nothing scary I hope."
<br><br>
<<if $robinromance is 1>>
You walk hand in hand to the High Street. The cinema stands beside the shopping centre. Three films are showing.
<br><br>
<<else>>
You walk together to the High Street. The cinema stands beside the shopping centre. Three films are showing.
<br><br>
<</if>>
<<link [[Superhero|Robin Cinema Superhero]]>><<pass 1 hour>><<pass 30>><<stress -12>><</link>><<lstress>>
<br>
<<link [[Romance|Robin Cinema Romance]]>><<pass 1 hour>><<pass 30>><<stress -12>><</link>><<lstress>>
<br>
<<link [[Horror|Robin Cinema Horror]]>><<pass 1 hour>><<stress 6>><</link>><<gstress>>
<br>
<</if>><<set $outside to 0>><<set $location to "town">><<effects>>
"I wanted to see this," Robin says as you buy the tickets. <<He>> bobs on <<his>> heels. "Can we get popcorn?"
<br><br>
<<He>> runs ahead of you into the theatre. You find <<him>> waiting by the attendant looking sheepish. You had the tickets. Once through <<he>> runs ahead again, finding two free seats near the middle of the room. <<He>> waves at you.
<br><br>
The film soon starts. It's pretty good. Robin enjoys it, and laughs along with the rest of the audience.
<br><br>
<<if $robinromance is 1>>
<<link [[Fondle|Robin Cinema Fondle]]>><<npcincr Robin lust 1>><</link>><<promiscuous1>><<glust>>
<br>
<</if>>
<<link [[Keep watching|Robin Cinema Watch]]>><<pass 15>><</link>>
<br><<set $outside to 0>><<set $location to "town">><<effects>>
You spill popcorn on Robin's lap. You clean the mess off <<him>>, and feel around <<his>> thighs for any you missed. In a moment of daring, you
<<if $NPCName[$NPCNameList.indexOf("Robin")].currentOutfit is undefined>>
<<if $NPCName[$NPCNameList.indexOf("Robin")].pronoun is "m">>
pull down <<his>> shorts
<<else>>
pull up <<his>> skirt
<</if>>
<<else>>
<<switch $NPCName[$NPCNameList.indexOf("Robin")].currentOutfit>>
<<case "shirt">>pull down <<his>> shorts
<<case "sundress">>pull up <<his>> sundress
<<case "kimono">>pull up <<his>> kimono
<<case "tuxedo">>pull down <<his>> tuxedo trousers
<<case "gothic gown">>pull up <<his>> gothic gown
<</switch>>
<</if>>
and
<<if $NPCList[0].penis isnot "none">>
fondle <<his>> penis through <<his>> underwear. <<Hes>> soon erect under your attention.
<<else>>
fondle <<his>> pussy through <<his>> underwear. <<Hes>> soon wet under your attention.
<</if>>
<<promiscuity1>>
<<He>> stares at the screen, but you hear a small moan escape <<him>>.
<br><br>
<<if $promiscuity gte 55>>
<<link [[Give oral|Robin Cinema Oral]]>><<pass 15>><<npcincr Robin love 1>><</link>><<promiscuous4>><<glove>>
<br>
<</if>>
<<link [[Cover Robin and watch the movie|Robin Cinema Watch]]>><<set $phase to 1>><<pass 15>><</link>>
<br><<set $outside to 0>><<set $location to "town">><<effects>>
You glance around. Everyone's watching the film. You lean into Robin's lap and pull down <<his>> underwear. <<He>> looks down, incredulous, but <<he>> doesn't stop you.
<<promiscuity4>>
<<if $NPCList[0].penis isnot "none">>
You kiss <<his>> shaft a couple of times, then <<oraltext>> lick <<his>> glans. <<He>> rests <<his>> hands on your head as you circle and tease <<his>> tip. <<He>> grips your hair.
<<else>>
You kiss <<his>> labia a couple of times, then <<oraltext>> lick <<his>> clit. <<He>> rests <<his>> hands on your head as you circle and tease <<his>> tip. <<He>> grips your hair.
<</if>>
You keep working at it, until <<he>> shudders and moans in climax.
<br><br>
<<if $NPCList[0].penis isnot "none">>
<<set $facesemen += 1>>
<</if>>
Someone in front turns and shushes <<him>>. "S-s-sorry," <<he>> pants in response. You clean up the spilled juices with a tissue, then sit back upright. <<He>> pants as <<he>> covers <<his>> lap.
<br><br>
You watch the film to its satisfying conclusion. Robin doesn't say much on the way home, but insists on holding your hand.
<br><br>
<<link [[Next|Robin Options]]>><</link>>
<br><<set $outside to 0>><<set $location to "town">><<effects>>
<<if $phase is 1>>
You watch the film to its satisfying conclusion. Robin talks about it the entire way home. <<He>> doesn't mention your probing hand, though <<he>> looks flushed.
<br><br>
<<else>>
You watch the film to its satisfying conclusion. Robin talks about it the entire way home, stopping only once back in <<his>> bedroom.
<br><br>
<</if>>
<<set $phase to 0>>
<<link [[Next|Robin Options]]>><</link>>
<br><<set $outside to 0>><<set $location to "town">><<effects>>
"Can we get popcorn?" Robin asks as you buy the tickets. "It's not proper without popcorn."
<br><br>
<<if $robinromance is 1>>
<<set $dateCount.Total++>><<set $dateCount.Robin++>>
You enter the theatre. Robin picks seats near the back. "I hope it's good," <<he>> says. You don't have to wait long.
<br><br>
You find the film too slow-paced, but Robin is engrossed. <<He>> doesn't take <<his>> eyes off the screen.
<br><br>
<<link [[Just watch|Robin Cinema Romance Watch]]>><<pass 15>><</link>>
<br>
<<link [[Get closer|Robin Cinema Closer]]>><</link>>
<br>
<<else>>
You enter the theatre. Robin picks seats near the middle. "I hope it's good," <<he>> says. You don't have to wait long.
<br><br>
You find the film too slow-paced, but Robin is engrossed. <<He>> doesn't take <<his>> eyes off the screen. <<He>> applauds when the credits roll, and talks about the film on the way home.
<br><br>
<<link [[Flirt|Robin Cinema Flirt]]>><<pass 15>><<npcincr Robin love 1>><</link>><<glove>>
<br>
<<link [[Listen|Robin Cinema Listen]]>><<pass 15>><</link>>
<br>
<</if>><<set $outside to 0>><<set $location to "town">><<effects>>
<<if $NPCName[$NPCNameList.indexOf("Robin")].lust lte 19>>
You nudge closer to Robin and put an arm around <<him>>. <<He>> smiles and leans closer to you in turn.
<br><br>
<<else>>
You nudge closer to Robin and put an arm around <<him>>. <<He>> smiles and leans into you, enjoying every inch of contact. "I could stay like this forever," <<he>> coos.
<br><br>
<</if>>
<<link [[Just watch|Robin Cinema Romance Watch]]>><<pass 15>><</link>>
<br>
<<link [[Rest|Robin Cinema Rest]]>><<tiredness -1>><<pass 15>><<npcincr Robin lust 1>><</link>><<ltiredness>><<glust>>
<br>
<<if $NPCName[$NPCNameList.indexOf("Robin")].lust gte 20>>
<<link [[Get closer still|Robin Cinema Frisky]]>><<arousal 300>><</link>><<garousal>>
<br>
<</if>><<set $outside to 0>><<set $location to "town">><<effects>>
You lean into Robin and lower your hands to <<his>> hips, right as the film's protagonists share an intimate moment. Robin lets out a long breath. <<His>> face flushes. The combination of the scene on the screen and your closeness is having an effect. The feeling is contagious. This film isn't so boring after all.
<br><br>
<<link [[Just watch|Robin Cinema Bush]]>><<pass 15>><</link>>
<br>
<<link [[Kiss Robin|Robin Cinema Kiss]]>><<npcincr Robin love 1>><<arousal 600>><</link>><<glove>><<garousal>>
<br><<set $outside to 0>><<set $location to "town">><<effects>>
You move closer and closer to Robin. <<He>> turns to you just in time, but you still catch <<him>> by surprise.
<br><br>
You wrap your arms around <<him>> as your lips meet. <<takeKissVirginity "Robin" `($robinromance is 1?"loveInterest":"romantic")`>>Confusion turns into a quick moan, and <<he>> embraces you. <<His>> lust is almost palpable.
<br><br>
No one in the room seems to notice what you're up to.
<br><br>
<<if $promiscuity gte 15>>
<<link [[Pull away|Robin Cinema Frisky Leave]]>><<npcincr Robin lust 1>><</link>><<glust>>
<br>
<<link [[Pull Robin to the floor|Robin Cinema Floor]]>><</link>><<promiscuous2>>
<br>
<<else>>
<<link [[Next|Robin Cinema Frisky Leave]]>><<npcincr Robin lust 1>><</link>><<glust>>
<br>
<</if>><<set $outside to 0>><<set $location to "town">><<effects>>
Robin gasps as you pull yourself away. You spend the short remainder of the film in each other's arms. <<Hes>> paying more attention to you than <<he>> is to the screen.
<br><br>
<<link [[Next|Robin Cinema Bush]]>><<pass 15>><</link>><<set $outside to 0>><<set $location to "town">><<effects>>
You pull away from Robin and steal a quick glance to make sure nobody is watching. Everyone is completely oblivious to the lewd act that's about to happen in the back of the theatre. Robin eyes you with longing, already breathless with arousal.
<br><br>
<<He>> leans forward and kisses you with an astonishing hunger. Without interrupting your embrace, you pull Robin out of <<his>> seat and onto the floor.
<<promiscuity2>>
Hidden by the unoccupied row of seats in front of you, the two of you have free reign to explore each other.
<br><br>
<<if $rng gte 51>>
Robin's hand finds their way to your <<undies>>, and <<he>> starts rubbing you through your clothing.
<<garousal>>
<br><br>
<<if $submissive gte 1150>>
You let out a small gasp as <<he>> fondles you. "K-keep going," you whisper.
<br><br>
<<elseif $submissive lte 850>>
"Better hurry, the movie will be over soon." you tease as you pull <<him>> into another kiss.
<br><br>
<<else>>
<<He>> looks to you for permission to continue. You nod and pull <<him>> closer.
<br><br>
<</if>>
<<link [[Next|Robin Cinema Sex]]>><<set $sexstart to 1>><</link>>
<br>
<<else>>
<<if $cat gte 6>>
"What a cop-out, fuck this!" yells a man from in front. Robin sits up and looks toward the source, only to catch a half-full cup with <<his>> face. It splatters, soaking <<him>> as <<he>> recoils. Small ice cubes scatter across the floor. Robin's body shielded you from the fluid. You hear the man being removed from the showroom by security, shouting profanities the whole way.
<br><br>
The liquid drips from Robin. <<He>> looks utterly defeated as <<he>> slinks back down to the floor. "I'm going to get all sticky," <<he>> laments with <<his>> arms outstretched. Luckily, one of the security guards notices you, and calls for the staff to bring in some towels.
<br><br>
You help Robin dry off outside the showroom. "I'm so sorry about this," says the security guard. "I'll make sure you get your money back for the tickets." Robin still looks upset, but seems to cheer up knowing that the two of you at least got a free movie out of this.
<br><br>
<<link [[Clean Robin|Robin Cinema Wet]]>><<set $money += 1200>><</link>> | <span class="blue">Cat</span> <<if $NPCList[0].penis isnot "none">><<oralvirginitywarning>><</if>>
<br>
<<link [[Continue watching|Robin Cinema Watch]]>><</link>>
<br>
<<else>>
However, a cascade of footsteps snap you and Robin to attention. A large group of theatre patrons is moving up the alley towards your row.
<br><br>
Afraid you'll be caught, the two of you share a disappointed glance, and get back into your seats.
<<stress 3>><<npcincr Robin lust 1>><<gstress>><<glust>>
<br><br>
<<link [[Next|Robin Cinema Bush]]>><<pass 15>><</link>>
<br>
<</if>>
<</if>><<set $outside to 0>><<set $location to "town">><<effects>>
<<if $NPCName[$NPCNameList.indexOf("Robin")].lust lt 20>>
You rest your head on Robin's shoulder. You look up to see <<his>> face flushed as <<he>> struggles to stay focused on the film. After a moment, <<he>> wraps an arm around you. It's not long before your eyelids start to feel heavy. The rhythm of Robin's breathing gradually lulls you into a light sleep.
<<ltiredness>><<tiredness -1>>
<br><br>
You awaken some time later.
<br><br>
<<link [[Next|Robin Cinema Romance Watch]]>><</link>>
<<else>>
You gingerly rest your head on Robin's shoulder. You look up to see <<his>> face flushed as <<he>> struggles to stay focused on the film. After a moment, <<he>> wraps an arm around you. It's not long before your eyelids start to feel heavy. The rhythm of Robin's breathing gradually lulls you into a light sleep.
<<ltiredness>><<tiredness -1>>
<br><br>
You awaken some time later.
<br><br>
<<link [[Next|Robin Cinema Bush]]>><</link>>
<</if>><<set $outside to 0>><<set $location to "town">><<effects>>
Applause rings through the showroom as the credits roll. Robin can't look away from you. The two of you leave the showroom, hand-in-hand.
<br><br>
<<He>> clings tight on the walk home. It's clear <<he>> was more interested in you than the film. <<His>> breathing seems exasperated, so you decide to take a rest on a bench as you pass through the park. <<He>> snuggles close to you.
<br><br>
<<link [[Talk|Robin Park Talk]]>><<pass 10>><</link>>
<br>
<<link [[Tease Robin|Robin Park Tease]]>><<npcincr Robin lust 1>><</link>><<promiscuous1>><<glust>>
<br><<set $outside to 0>><<set $location to "town">><<effects>>
You try to recall some minor details about the film, but it all escapes you. Robin seems content to just lay in your arms. You make the rest of the walk home safely.
<br><br>
<<link [[Next|Robin Options]]>><</link>>
<br><<set $outside to 0>><<set $location to "town">><<effects>>
<<if $submissive gte 1150>>
"S-sorry for distracting you," you whisper. You place your hand on <<his>> leg.
<br><br>
<<elseif $submissive lte 850>>
"Out of breath already? I guess I make a good distraction." you say, bringing your face close to <<his>> own.
<br><br>
<<else>>
"You seem worked up. Was I really that much of a distraction?" you say as you lean into <<him>>.
<br><br>
<</if>>
"N-no, it's not that! I-it's just," Robin stammers, but <<hes>> cut off as you stand up. You hold out your hand for <<him>> to take.
<br><br>
Robin takes your hand with more force than usual. <<He>> stands, but looks conflicted. You try to walk with <<him>>, but <<he>> doesn't budge.
<br><br>
In one swift motion, Robin pulls you back, turns, and pushes all of <<his>> body weight onto you. You both fall into the thick bushes behind the bench.
<<promiscuity1>>
<<link [[Next|Robin Park Tease 2]]>><</link>><<set $outside to 0>><<set $location to "town">><<effects>>
The leafy shrubbery cushions you as you land on your back with Robin on top of you. You're completely concealed from view. <<He>> kisses you, surprising you with <<his>> sudden courage. <<He>> pulls back after a moment, a guilty look on <<his>> face.
<br><br>
"I-I'm sorry. I don't know what came over me, I-"
<br><br>
<<if $submissive gte 1150>>
"There's a reason I didn't stop you," you interrupt.
<br>
<<elseif $submissive lte 850>>
"You'll find out soon," you say as you pull <<him>> back down to you.
<br>
<<else>>
"No, it's okay. I want this too," you interrupt.
<br>
<</if>>
<br>
You don't think Robin's face could get any more red.
<<He>> rolls next to you and begins to strip. Once naked, <<he>> looks at you with eyes full of desire. Placing <<his>> hand on your waist, <<he>> kisses you and whispers into your ear. "Y-your turn?"
<br><br>
<<link [[Let Robin strip you|Robin Bush Strip]]>><</link>>
<br>
<<link [[Undress yourself|Bush Strip]]>><</link>>
<br><<set $outside to 0>><<set $location to "town">><<effects>>
Robin removes your clothing with trembling fingers. <<He>> tosses your clothing aside.
<br><br>
<<strip>>
<<link [[Next|Robin Bush Sex]]>><<set $sexstart to 1>><</link>>
<br>You strip yourself naked. You barely have enough time to remove the last piece before <<hes>> on top of you.
<br><br>
<<strip>>
<<link [[Next|Robin Bush Sex]]>><<set $sexstart to 1>><</link>>
<br><<if $sexstart is 1>>
<<set $sexstart to 0>>
<<consensual>>
<<set $consensual to 1>>
<<neutral 1>>
<<maninit>>
<<set $enemytrust += 500>><<npcexpose>><<set $speechdisable to 1>>
<<set $enemyarousalmax to 600>>
<</if>>
<<set $enemyanger to 0>>
<<effects>>
<<effectsman>><<man>>
<<stateman>>
<br><br>
<<actionsman>>
<<if $finish is 1>>
<span id="next"><<link [[Next|Robin Bush Sex Finish]]>><</link>></span><<nexttext>>
<<elseif $enemyhealth lte 0>>
<span id="next"><<link [[Next|Robin Bush Sex Finish]]>><</link>></span><<nexttext>>
<<elseif $enemyarousal gte $enemyarousalmax>>
<span id="next"><<link [[Next|Robin Bush Sex Finish]]>><</link>></span><<nexttext>>
<<else>>
<span id="next"><<link [[Next|Robin Bush Sex]]>><</link>></span><<nexttext>>
<</if>><<set $outside to 0>><<set $location to "park">><<effects>>
<<if $enemyarousal gte $enemyarousalmax>>
<<ejaculation>><<npcincr Robin lust -20>>
Robin clings to you and smiles.
<br><br>
<<elseif $enemyhealth lte 0>>
"Ow!" Robin says. <<Hes>> still smiling.
<br><br>
<<else>>
Robin clings to you and smiles.
<br><br>
<</if>>
<<He>> gazes into your eyes. "I love you." <<He>> kisses you again. <<takeKissVirginity "Robin" `($robinromance is 1?"loveInterest":"romantic")`>>
<<if $penisfucked is 1>>
"It feels so good to have you inside me."
<<elseif $vaginafucked is 1>>
"It feels so good inside you."
<</if>>
<br><br>
"I can't believe we did this here."
<br><br>
<<clothesontowel>>
<<endcombat>>
<<npc Robin>><<person1>>
<<link [[Next|Robin Bush End]]>><</link>>
<br><<set $outside to 0>><<set $location to "town">><<effects>>
You peek outside to make sure there's nobody around, and then help Robin out of the bush. You brush stray leaves from <<him>> before planting a kiss on <<his>> forehead. <<He>> clings to you for the entire walk home.
<br><br>
<<link [[Next|Robin Options]]>><</link>>
<br><<if $sexstart is 1>>
<<set $sexstart to 0>>
<<consensual>>
<<set $consensual to 1>>
<<neutral 1>>
<<maninit>><<npcoral>>
<<if $penisexist is 1 and ($vaginaexist isnot 1 or random(1, 2) is 2)>>
<<set $NPCList[0].mouth to "penisentrance">><<set $penisuse to "othermouth">><<set $penisstate to "othermouthentrance">>
<<else>>
<<set $NPCList[0].mouth to "vaginaentrance">><<set $vaginause to "othermouth">><<set $vaginastate to "othermouthentrance">>
<</if>>
<<set $enemytrust += 500>><<set $speechdisable to 1>>
<<set $enemyarousalmax to 600>>
<<set $timer to 5>>
<</if>>
<<set $enemyanger to 0>>
<<effects>>
<<effectsman>><<man>>
<<stateman>>
<br><br>
<<actionsman>>
<<if $timer is 0>>
<span id="next"><<link [[Next|Robin Cinema Sex Fail]]>><</link>></span><<nexttext>>
<<elseif $finish is 1>>
<span id="next"><<link [[Next|Robin Cinema Sex Finish]]>><</link>></span><<nexttext>>
<<elseif $enemyhealth lte 0>>
<span id="next"><<link [[Next|Robin Cinema Sex Finish]]>><</link>></span><<nexttext>>
<<elseif $enemyarousal gte $enemyarousalmax>>
<span id="next"><<link [[Next|Robin Cinema Sex Finish]]>><</link>></span><<nexttext>>
<<else>>
<span id="next"><<link [[Next|Robin Cinema Sex]]>><</link>></span><<nexttext>>
<</if>><<set $outside to 0>><<set $location to "town">><<effects>>
<<if $enemyarousal gte $enemyarousalmax>>
<<ejaculation>><<npcincr Robin lust -20>>
Robin clings to you breathing heavily. <<He>> clearly enjoyed <<himself>>.
<br><br>
<<elseif $enemyhealth lte 0>>
"Ow!" Robin says. <<Hes>> still smiling.
<br><br>
<<elseif $finish is 1>>
Robin gets one last lick in. It is clear <<he>> didn't want to stop.
<br><br>
<</if>>
<<if $penisfucked is 1>>
"It feels so good to have you inside me."
<<elseif $vaginafucked is 1>>
"It feels so good inside you."
<</if>>
"I can't believe we did this here."
<br><br>
<<clothesontowel>>
<<endcombat>>
<<npc Robin>><<person1>>
<<link [[Next|Robin Cinema Watch]]>><</link>>
<br><<set $outside to 0>><<set $location to "town">><<effects>>
The credits roll while you and Robin are on the floor, still in each other's embrace. The two of you bolt up and slide into your seats. Robin's clothes are still on the floor, you hope no one notices.
<br><br>
After everyone else has left the theatre you and Robin get dressed and leave.
<br><br>
<<clothesontowel>>
<<endcombat>>
<<npc Robin>><<person1>>
<<link [[Next|Robin Cinema Bush 2]]>><</link>>
<br><<set $outside to 0>><<set $location to "town">><<effects>>
You leave the theatre, hand-in-hand. <<He>> looks frustrated, and clings to you tightly on the walk home. It's clear <<he>> was more interested in you than film. <<His>> breathing seems exasperated, so you decide to take a rest on a bench as you pass through the park. <<He>> snuggles close to you.
<br><br>
<<link [[Talk|Robin Park Talk]]>><<pass 10>><</link>>
<br>
<<link [[Tease Robin|Robin Park Tease]]>><<npcincr Robin lust 1>><</link>><<promiscuous1>><<glust>>
<br><<set $outside to 0>><<set $location to "town">><<effects>>
The two of you leave the theatre, hand-in-sticky-hand. Robin clings to you tight on the walk home. You can still smell the sugary substance, and you feel an urge to clean <<him>>. Your cat ears twitch.
<br><br>
Robin breaks the silence as you pass through the park. "Can we rest for a moment?" You nod, following the path until you come across a bench.
<br><br>
Robin pulls <<his>> shirt away from <<his>> skin, before letting it fall back into place. "I'm really sticky. Look." <<he>> holds out <<his>> hand to you.
<br><br>
<<link [[Pull closer|Robin Cat Walk]]>><</link>>
<br>
<<link [[Walk home|Robin Cinema Wet Walk]]>><</link>>
<br><<set $outside to 0>><<set $location to "town">><<effects>>
You take Robin's sticky hand and pull <<him>> to <<his>> feet. <<He>> clings to you for the entire walk home.
<br><br>
<<link [[Next|Robin Options]]>><</link>>
<br><<set $outside to 0>><<set $location to "town">><<effects>>
You pull <<him>> closer and lick <<his>> fingers, running your tongue along and in between them. The sweet taste is irresistible. "W-what are you doing?" Robin's face flushes again. You continue grooming, cleaning <<his>> palm and wrist, then working your way up <<his>> arm.
<br><br>
You pounce onto <<him>>. <<He>> yelps, face awash with confused arousal. In one swift move, you pull off <<his>> shirt and get back to work, licking <<his>> chest and working your way down. Robin looks around nervously, making sure there are no prying eyes. <<His>> breathing speeds up as you reach <<his>> waist.
<br><br>
<<link [[Next|Robin Cinema Wet 2]]>><</link>><<set $outside to 0>><<set $location to "town">><<effects>>
<<if $NPCName[$NPCNameList.indexOf("Robin")].currentOutfit is undefined>>
<<if $NPCName[$NPCNameList.indexOf("Robin")].pronoun is "m">>
You pull down <<his>> shorts
<<else>>
You pull up <<his>> skirt
<</if>>
<<else>>
<<switch $NPCName[$NPCNameList.indexOf("Robin")].currentOutfit>>
<<case "shirt">>You pull down <<his>> shorts
<<case "sundress">>You pull up <<his>> sundress
<<case "kimono">>You pull up <<his>> kimono
<<case "tuxedo">>You pull down <<his>> tuxedo trousers
<<case "gothic gown">>You pull up <<his>> gothic gown
<</switch>>
<</if>>
and
<<if $NPCList[0].penis isnot "none">>
pull down <<his>> underwear.
<<else>>
pull down <<his>> panties.
<</if>>
<<if $NPCList[0].penis isnot "none">>
<<His>> penis is sticky from the drink. You smile up at Robin, run your tongue up <<his>> shaft and give <<his>> glans a kiss before taking <<his>> penis into your mouth. <<His>> whole body shakes, and <<he>> gently places a hand on your head as you take more and more of <<him>> in.
<<oralpassage "Robin">>
<br><br>
You <<oraltext>> clean <<his>> penis as you work your way up and down. You hear <<him>> breathe heavier and heavier, and <<he>> begins to tense. Sensing that <<he>> is close to orgasm, you swallow <<him>> to the base. <<His>> head falls back, and <<his>> moans echo through the park as <<he>> ejaculates down your throat.
<br><br>
<<else>>
Robin's labia glistens with a mixture of <<his>> juices and the sugary drink. You run your tongue up <<his>> opening. Robin shivers as you tease <<his>> clit with the tip of your tongue.
<br><br>
<<He>> places a gentle hand on your head as you push your tongue into <<him>>. You <<oraltext>> explore <<his>> vagina, and <<he>> starts to breathe heavier and heavier. Sensing that <<he>> is close to orgasm, you redouble your assault. <<He>> wraps <<his>> legs around your head and convulses in pleasure as <<his>> moans echo through the park.
<</if>>
<br><br>
You purr as you pull your head away, only to quickly re-engage and lap up Robin's lewd fluids, giving <<him>> one last jolt of pleasure.
<br><br>
The two of you fix your clothing. <<He>> clings to you tightly, only letting out the occasional sound of sweet, blissful relief. The walk home is silent.
<br><br>
<<link [[Next|Robin Options]]>><</link>>
<br><<set $outside to 0>><<set $location to "town">><<effects>>
Robin applauds when the credits roll, and talks about the film on the way home.
<br><br>
<<link [[Flirt|Robin Cinema Flirt]]>><<pass 15>><<npcincr Robin love 1>><</link>><<glove>>
<br>
<<link [[Listen|Robin Cinema Listen]]>><<pass 15>><</link>>
<br><<set $outside to 0>><<set $location to "town">><<effects>>
You quote one of the film's leads, from the part right before the two protagonists first kiss. Robin smiles and takes the other role. You think you get the lines right. <<He>> says the final line.
<br><br>
<<if $robinromance is 1>>
<<He>> hugs you and leans close. "We have to kiss now," <<he>> says. "Or it won't be proper." <<He>> kisses you with more vigour than usual, trying to replicate the movie. <<Hes>> blushing when <<he>> pulls away, and continues to until you make it back to <<his>> room.
<br><br>
<<link [[Next|Robin Options]]>><</link>>
<br>
<<else>>
"And then we smooch," Robin laughs. <<He>> blushes and looks away from you. <<He>> doesn't say anything else until you're back at the orphanage.
<<ltrauma>><<trauma -6>>
<br><br>
<<link [[Next|Robin Options]]>><</link>>
<br>
<</if>><<set $outside to 0>><<set $location to "town">><<effects>>
You listen to Robin talk about the film. <<He>> enjoyed it more than you, and <<his>> delight is infectious. Maybe it wasn't so bad.
<br><br>
<<link [[Next|Robin Options]]>><</link>>
<br><<set $outside to 0>><<set $location to "town">><<effects>>
Robin's face turns white. "A scary film?" <<he>> asks. "I'm not good with scary."
<br><br>
You buy the tickets and enter the theatre. Robin is hesitant to follow. <<He>> sits beside you, but when the person sat behind <<him>> nudges <<his>> seat <<he>> leaps up with a sharp scream.
<br><br>
<<link [[Comfort|Robin Cinema Comfort]]>><<pass 45>><<npcincr Robin love 1>><<stress 6>><</link>><<gstress>><<glove>>
<br>
<<link [[Embolden|Robin Cinema Embolden]]>><<pass 45>><</link>>
<br><<set $outside to 0>><<set $location to "town">><<effects>>
You put your arms around Robin and ease <<him>> back into <<his>> seat. "It's only a film," you say. "It can't hurt you."
<br><br>
"I know," <<he>> says. <<He>> doesn't sound convinced.
<br><br>
The film starts. Robin screams and wraps <<his>> arms around you whenever something scary happens. By the climax <<he>> is glued to your side, <<his>> head buried in your shoulder. <<He>> doesn't seem relieved even when the film is over.
<br><br>
<<He>> stays close beside you on the way home, asking if you think the monster is real. <<He>> almost sounds excited by the time you get back to <<his>> room.
<br><br>
<<link [[Next|Robin Options]]>><</link>>
<br><<set $outside to 0>><<set $location to "town">><<effects>>
"Come on," you say. "Bailey's scarier than any movie." Robin laughs and sits down.
<br><br>
The film starts. It's quite frightening. You think you're getting used to it when it catches you off guard. Instinct takes over, and you grope for Robin's hand.
<br><br>
<<He>> stays close beside you on the way home, asking if you think the monster is real. <<He>> almost sounds excited by the time you get back to <<his>> room.
<br><br>
<<link [[Next|Robin Options]]>><</link>>
<br><<set $outside to 1>><<set $location to "forest">><<effects>>
<<if $weather.current is "rain">>
You walk to the forest, running between shelter to avoid the worst of the rain. "I like the rain," Robin says. "It's fun running between cover like this."
<br><br>
It's less wet under the protective branches of the trees. "The ground is too muddy for a picnic," Robin says. <<He>> looks at the nearby trees. "Look at that one! I bet I can climb it." <<He>> runs over to it and starts hauling <<himself>> up.
<br><br>
<<if $pronoun is "m">>
<<His>> shorts are baggy. You'd be able to see right up them if you stood closer.
<br><br>
<<else>>
You'd be able to see right up <<his>> skirt if you stood closer.
<br><br>
<</if>>
<<link [[Stand beneath|Robin Forest Beneath]]>><<npcincr Robin lust 1>><</link>><<glust>><<promiscuous1>>
<br>
<<link [[Cheer from a distance|Robin Forest Cheer]]>><<npcincr Robin love 1>><</link>><<glove>>
<br>
<<elseif $weather.current is "snow">>
You walk to the forest, snow falling all around. "I love the snow," Robin says, bobbing slightly. "I've brought some hot chocolate to keep warm."
<br><br>
"We can't have a proper picnic in the snow though," Robin says. <<He>> looks at the nearby trees. "Look at that one! I bet I can climb it." <<He>> runs over to it and starts hauling <<himself>> up.
<br><br>
<<if $pronoun is "m">>
<<His>> shorts are baggy. You'd be able to see right up them if you stood closer.
<br><br>
<<else>>
You'd be able to see right up <<his>> skirt if you stood closer.
<br><br>
<</if>>
<<link [[Stand beneath|Robin Forest Beneath]]>><<npcincr Robin lust 1>><</link>><<glust>><<promiscuous1>>
<br>
<<link [[Cheer from a distance|Robin Forest Cheer]]>><<npcincr Robin love 1>><</link>><<glove>>
<br>
<<elseif $weather.current is "overcast">>
You walk to the forest. "Let's not go too deep," Robin says. "It's scary. I brought a picnic too. We'll need somewhere grassy to set up."
<br><br>
You find a flat patch of grass, surrounded by trees. Bees dance between nearby flowers. Robin lays out a rug. "Sit down before it blows away," <<he>> says.
<br><br>
Before you can sit down, however, the wind picks up. It's strong enough to pick up the rug and scatter the contents of the picnic basket towards the surrounding trees. "No, the food!" <<He>> catches the rug before it flies away, but the food is ruined.
<<gstress>><<stress 1>>
<br><br>
Robin frowns as <<he>> folds up the rug. <<He>> steps toward the spot where the basket disappeared through the branches, then stops. The trees look ominous. "It's okay," <<he>> says. "I can buy a new basket."
<br><br>
<<if $voredisable is "f">>
<<link [[Go deeper into the forest to retrieve the basket|Robin Forest Basket]]>><<npcincr Robin love 1>><</link>><<glove>>
<br>
<</if>>
<<link [[Leave the basket|Robin Forest Basket Leave]]>><</link>>
<br>
<<if $money gte 2000>>
<<link [[Offer to buy the new basket (£20)|Robin Forest New Basket]]>><<set $money -= 2000>><<npcincr Robin love 1>><</link>><<glove>>
<br>
<</if>>
<<else>>
You walk to the forest. "Let's not go too deep," Robin says. "It's scary. I brought a picnic too. We'll need somewhere grassy to set up."
<br><br>
You find a flat patch of grass, surrounded by trees. Bees dance between nearby flowers. Robin lays out a rug. "Sit down before it blows away," <<he>> says.
<br><br>
There's not much food in the basket. "I took what I could get away with," <<he>> says. "It's more for the fun of it anyway."
<br><br>
<<if $robinromance is 1>>
<<link [[Kiss|Robin Forest Kiss]]>><<npcincr Robin lust 1>><<npcincr Robin love 1>><</link>><<glove>><<glust>><<promiscuous1>>
<br>
<</if>>
<<link [[Talk|Robin Forest Talk]]>><<npcincr Robin love 1>><<stress -6>><<trauma -3>><</link>><<glove>><<ltrauma>><<lstress>>
<br>
<</if>><<set $outside to 1>><<set $location to "forest">><<effects>>
Robin finishes packing up the rug and together you return to the orphanage. <<His>> stomach grumbles on the way.
<br><br>
<<robinoptions>><<set $outside to 1>><<set $location to "forest">><<effects>>
You offer to go shopping for a new one with Robin. <<His>> eyes light up. "Thank you. I've been needing a new basket anyway."
<br><br>
Together you walk to the market and pick out a new picnic basket to buy. Afterwards, you make your way back to the orphanage. You hold Robin's hand with your own, and the new basket in the other.
<br><br>
<<robinoptions>><<set $outside to 1>><<set $location to "forest">><<effects>>
You say you'll look for the basket. Robin nods. "Please be careful," <<he>> says. <<He>> stops folding the rug to wave at you as you reach the edge of the clearing.
<br><br>
You spot it caught under a root. As you bend over to free it, you feel something soft and heavy land on your back. It coils around your body.
<br><br>
<<endevent>>
<<link [[Next|Robin Forest Vore]]>><<set $molestationstart to 1>><</link>>
<br><<effects>>
<<if $molestationstart is 1>>
<<set $molestationstart to 0>>
<<set $combat to 1>>
<<molested>>
<<controlloss>>
<<set $enemytype to "vore">>
<<set $vorestage to 1>>
<<set $vorecreature to "snake">>
<<set $vorestrength to 1>><<set $position to "doggy">>
<<resetLastOptions>>
<</if>>
<<voreeffects>>
<<vore>>
<<voreactions>>
<<if $stress gte 10000>>
<span id="next"><<link [[Next|Robin Forest Vore Finish]]>><</link>></span><<nexttext>>
<<elseif $vorestage lte 0>>
<span id="next"><<link [[Next|Robin Forest Vore Finish]]>><</link>></span><<nexttext>>
<<elseif $vorestomach gte 5>>
<span id="next"><<link [[Next|Robin Forest Vore Finish]]>><</link>></span><<nexttext>>
<<else>>
<span id="next"><<link "Next">><<script>>state.display(state.active.title, null)<</script>><</link>></span><<nexttext>>
<</if>><<effects>>
<<if $stress gte 10000 or $vorestomach gte 5>>
<<endcombat>>
<<npc Robin>><<person1>>
Though you struggle, the snake's digestive tract pushes you through its body until you feel yourself pressed through a tight ring of flesh. You try to push your way out, but the stomach presses in on you, stopping your movements and coating you in slime. <<outergoo>>It's so tight. You feel like you might pass out, when you hear muffled crying from the outside.
<br><br>
"-you okay? Where are you? Please answer." It's Robin's voice. <<He>> must have realised something was wrong after so much time had passed. You cry for help as loud as you can. You hear Robin scream. "No! Let my friend go!" You feel the snake lurch forward with you still in it, causing you to rub against its insides. Robin shrieks.
<br><br>
<<link [[Next|Robin Forest Double Vore]]>><</link>>
<<else>>
<<tearful>> you escape the snake's ravenous maw, then remember what you came here for. The picnic basket is still where you last saw it, so you dash away from the snake, now too slow without the element of surprise, and bring the basket back to Robin.
<br><br>
<<clotheson>>
<<endcombat>>
<<npc Robin>><<person1>>
Robin looks up and sees you arriving out of breath, dishevelled, and smeared with saliva. "What happened? Are you okay?"
<br><br>
<<link [[Break down|Robin Forest Break Down]]>><<trauma -18>><<stress -18>><<npcincr Robin dom 3>><</link>><<lltrauma>><<llstress>><<gdom>>
<br>
<<link [[Explain|Robin Forest Explain]]>><<trauma -6>><<stress -6>><<npcincr Robin love 1>><</link>><<ltrauma>><<lstress>><<glove>>
<br>
<<link [[Brag|Robin Forest Brag]]>><<npcincr Robin love 1>><<llstress>><<npcincr Robin dom -1>><</link>><<lstress>><<glove>><<ldom>>
<br>
<</if>><<set $outside to 1>><<set $location to "forest">><<effects>>
Robin's shriek is muffled. When <<he>> cries out again, it sounds a lot closer to you than before. "Let me go, don't eat me!" <<He>> must have been swallowed head first. The stomach walls shake and constrict around you due to the commotion at the snake's mouth. Robin's shouts turn to whimpers as <<his>> struggles die down. The snake's stomach continues to massage you all the while as you drift in and out of consciousness, until you feel a mass press on to your head from what you assume is the front of the snake.
<br><br>
"Is that you? The snake ate me and now I can't see. It's so tight and hot and slimy in here." Robin sounds on the verge of tears.
<<gtrauma>><<gstress>><<trauma 6>><<stress 6>>
<br><br>
<<link [[Struggle with Robin|Robin Forest Vore Struggle]]>><<set $worn.upper.integrity -= 20>><<set $worn.lower.integrity -= 20>><<set $worn.under_lower.integrity -= 20>><<npcincr Robin love 1>><<trauma 6>><<stress 6>><<arousal 600>><<tiredness 6>><</link>><<glove>><<gtrauma>><<gstress>><<garousal>><<gtiredness>>
<br>
<<link [[Comfort Robin|Robin Forest Vore Comfort]]>><<upperruined>><<lowerruined>><<underruined>><<npcincr Robin love 5>><<trauma 6>><<stress 6>><<npcincr Robin dom -1>><</link>><<gglove>><<ldom>><<gtrauma>><<gstress>>
<br>
<<if $deviancy gte 75 and $voretrait gte 1>>
<<link [[Drag Robin down|Robin Forest Vore Tasty]]>><</link>><<deviant5>> | <span class="blue">Tasty</span>
<br>
<</if>><<set $outside to 1>><<set $location to "forest">><<effects>>
<<outergoo>><<outergoo>><<outergoo>><<outergoo>>
"I have an idea to get us out of here," you say. "If we struggle together, we might be able to make the snake throw up." You can't see <<him>>, but you think the movement you feel above you is Robin nodding. "Is it going to digest us?" <<He>> whimpers.
<br><br>
The two of you start to stretch and push outwards with your arms and legs as hard as you can, while matching the timing of your movements. The stomach tightens around you, spewing fluids all over you. Your clothing seems to degrade from the fluid, though you're unharmed. Robin doesn't seem to be getting squeezed or drenched the same way you are, maybe because <<he>> isn't quite in the stomach of the snake.
<br><br>
The more you move, the more you are massaged and soaked in fluids. You start having trouble keeping your mouth above the fluid as it fills up the stomach. You cry out in fear. Before you scream however, the squeezing motions of the stomach change and start pushing you upwards, jamming your cheek against Robin's. The two of you are squished against each other as the snake forces you out of its mouth. You and Robin are left laying in a puddle of slime as the ill snake slithers away.
<br><br>
Robin hugs you but doesn't say anything. The ordeal must have been as traumatising for <<him>> as it was for you. You help each other clean off as much slime as you can, but the stickiness makes it hard to remove. At least you found the picnic basket.
<<if $exposed gte 1>>
Robin gives you the rug to cover with and together you return to the orphanage.
<br><br>
<<link [[Next|Bedroom]]>><<endevent>><</link>>
<br>
<<else>>
Together you return to the orphanage.
<br><br>
<<robinoptions>>
<</if>><<set $outside to 1>><<set $location to "forest">><<effects>>
<<outergoo>><<outergoo>><<outergoo>><<outergoo>>
You tell Robin that you're both going to be okay. You reach your hand towards where you think Robin is trapped in the snake's gullet, searching for the entrance to the stomach. You push your hand through a fleshy valve and feel <<his>> slime-covered head. You tell <<him>> to take your hand. "I'm glad I'm not alone in here," <<he>> says. "These slimy walls keep squeezing me." <<He>> takes your hand.
<br><br>
Unable to escape the snake that's swallowed both of you whole, there's nothing to do but wait as you're squeezed and massaged. The viscous fluids eat away at your clothes. It isn't long until you're naked and completely covered in slime. The walls contract and rub against your <<breasts>> and <<genitals>>, and you realise with shame that your body is responding to the stimulation. The warmth and pressure on your body is having an effect, and you feel hot. Robin seems to be feeling it too, as <<his>> whimpers have turned into soft moans that escape <<his>> lips every time the snake's throat churns with <<him>> in it.
<br><br>
<<link [[Next|Robin Forest Vore Comfort 2]]>><</link>>
<br><<set $outside to 1>><<set $location to "forest">><<effects>>
As minutes go by the constant stimulation starts to become unbearable. "I feel strange," Robin says. You spasm from the feeling of the stomach walls pressing against your crotch, and the snake's stomach tightens around you in response, pleasuring you further.
<br><br>
<<arousal 10000>>
<<orgasmpassage>>
The more you move, the more you are getting massaged and soaked in fluids. You start having trouble keeping your mouth above the fluid as it fills up the stomach. You cry out in fear. Before you scream however, the squeezing motions of the stomach change and start pushing you upwards, jamming your cheek against Robin's. The two of you are squished against each other as the snake forces you out of its mouth. You and Robin are left laying in a puddle of slime as the ill snake slithers away.
<br><br>
Robin hugs you but doesn't say anything. The ordeal must have been as traumatising for <<him>> as it was for you. You help each other clean off as much slime as you can, but the stickiness makes it hard to remove. At least you found the picnic basket.
<<if $exposed gte 1>>
Robin gives you the rug to cover with and together you return to the orphanage.
<br><br>
<<link [[Next|Bedroom]]>><<endevent>><</link>>
<br>
<<else>>
Together you return to the orphanage.
<br><br>
<<robinoptions>>
<</if>><<set $outside to 1>><<set $location to "forest">><<effects>>
<<outergoo>><<outergoo>><<outergoo>><<outergoo>>
You reach your hand towards where you think Robin is trapped in the snake's gullet, searching for the entrance to the stomach. You push your hand through a fleshy valve and feel <<his>> slime-covered head. You tell <<him>> to take your hand. "I'm glad I'm not alone in here," <<he>> says. "These slimy walls keep squeezing me." <<He>> takes your hand.
<br><br>
You pull <<him>> towards you. "W-wait," <<he>> cries. "What are you doing? Don't pull me deeper!" Before <<he>> can complain any more, you pull <<him>> into the stomach headfirst and kiss <<him>>. <<He>> fidgets at first, but starts to calm down. You break the kiss, and explain that you've been through situations like this before, and that you're not in any real danger of being digested. Robin gives you an incredulous look before the snake's stomach shifts and the rest of <<his>> body slides into the stomach.<<deviancy5>>
The stomach is now even tighter than before with two people stuck in it. You feel the smooth skin of Robin's legs press against your face. You can feel <<his>> breath on your crotch. The walls of the stomach close in again and your mouth is pressed against <<his>> <<if $NPCList[0].penis isnot "none">>penis<<else>>pussy<</if>>, eliciting a gasp. You take the chance to start licking and sucking on <<his>> crotch through the fabric, trying to help <<him>> enjoy this situation as much as you are.
<br><br>
<<link [[Next|Robin Forest Vore Tasty 2]]>><<upperruined>><<lowerruined>><<underruined>><</link>>
<br><<set $outside to 1>><<set $location to "forest">><<effects>>
The viscous fluids seeping into the stomach aren't hurting you, but the same can't be said for what's left of your clothes. The squeezing of the snake's stomach forces your bodies to slip and rub against each other, stimulating your <<breasts>>. Robin's face is forced against your crotch, and while <<he>> isn't returning your oral attention, <<his>> gasps and moans feel just as good against your exposed <<genitals 1>>. With no clothing in the way, you press your lips against Robin's <<if $NPCList[0].penis isnot "none">>penis<<else>>pussy<</if>> directly, licking all over.
<br><br>
Pressed against Robin in the snake's stomach, you both continue to stimulate each other while being rubbed all over by slimy flesh. Robin gasps and arches <<his>> back, rubbing <<his>> <<if $NPCList[0].penis isnot "none">>penis<<else>>pussy<</if>> against your lips as <<he>> moans into your crotch.
<br><br>
<<arousal 10000>>
<<orgasmpassage>>
You and Robin both tremble in ecstasy, pressing and rubbing your slick bodies against each other. The snake's stomach rumbles around you. It seems like having two people shuddering with pleasure in its stomach has caused it more discomfort than it can take. As the squeezing around you intensifies, the fleshy valve by your face loosens and you and Robin are pushed out of the snake's gullet together, where you land in a slimy heap. As you and Robin lay panting from your oral sex session, the snake slithers away.
<br><br>
<<link [[Next|Robin Forest Vore Tasty 3]]>><</link>>
<br><<set $outside to 1>><<set $location to "forest">><<effects>>
Having experience with this kind of situation, you recover first. You stand up and pull Robin to <<his>> feet. "Are you okay?" you ask.
<br><br>
Robin takes a while before respond, "I don't know. I still feel tingly. At least you were there for me. I don't know how I would have survived that without you."
<<glove>><<ldom>><<npcincr Robin love 1>><<npcincr Robin dom -1>>
<br><br>
You help each other clean off as much slime as you can, but the stickiness makes it hard to remove. At least you found the picnic basket.
<<if $exposed gte 1>>
Robin gives you the rug to cover with and together you return to the orphanage.
<br><br>
<<else>>
Together you return to the orphanage.
<br><br>
<</if>>
<<endevent>>
<<link [[Next|Bedroom]]>><</link>>
<br><<set $outside to 1>><<set $location to "forest">><<effects>>
"There was a big snake and it coiled around me and it tried to swallow me and-" You stumble through your explanation with a trembling voice, before being cut off by a tight hug.
<br><br>
<<He>> lets you cry into <<his>> shoulder. "I'm so sorry," <<he>> says. "I shouldn't have let that happen to you." <<He>> squeezes you close to <<his>> chest, shivering. "I don't want to think about losing you. Let's go home."
<br><br>
<<if $exposed gte 1>>
Robin gives you the rug to cover with and together you return to the orphanage.
<br><br>
<<link [[Next|Bedroom]]>><<endevent>><</link>>
<br>
<<else>>
Together you return to the orphanage.
<br><br>
<<robinoptions>>
<</if>><<set $outside to 1>><<set $location to "forest">><<effects>>
"When I found the picnic basket I got attacked by a giant snake. It tried to eat me!"
<br><br>
Robin rushes to your side, looking panicked. "I'm so sorry," <<he>> says. "I shouldn't have let you go on your own." <<He>> makes a face that is both awed and exasperated when <<he>> sees the basket in your hands. "You got the basket. You're so amazing."
<br><br>
<<if $exposed gte 1>>
Robin gives you the rug to cover with and together you return to the orphanage.
<br><br>
<<link [[Next|Bedroom]]>><<endevent>><</link>>
<br>
<<else>>
Together you return to the orphanage.
<br><br>
<<robinoptions>>
<</if>><<set $outside to 1>><<set $location to "forest">><<effects>>
"A giant snake tried to eat me when I found the picnic basket, but I fought it off," you say, hiding your terror beneath bravado.
<br><br>
Robin clings to your arm and gazes on you with awe. "You fought off a giant snake?" <<he>> says. "And you rescued my basket. You're so amazing."
<br><br>
<<if $exposed gte 1>>
Robin gives you the rug to cover with and together you return to the orphanage.
<br><br>
<<link [[Next|Bedroom]]>><<endevent>><</link>>
<br>
<<else>>
Together you return to the orphanage.
<br><br>
<<robinoptions>>
<</if>><<set $outside to 1>><<set $location to "forest">><<effects>>
You stand right beneath <<him>>.
<<if $pronoun is "m">>
You see right up <<his>> shorts. <<Hes>> wearing blue underwear.
<<else>>
You see right up <<his>> skirt. <<Hes>> wearing pink underwear.
<</if>>
<<promiscuity1>>
<br><br>
You cheer Robin on as <<he>> climbs the tree. <<He>> makes it to the top. "I knew I could do it," <<he>> shouts. You can barely make <<him>> out in the canopy. "It's pretty <<if $weather.current is "rain">>wet<<else>>cold<</if>> up here. I should come down."
<br><br>
<<Hes>> panting by the time <<he>> reaches the floor. "That was fun, but I got <<if $weather.current is "rain">>pretty wet<<else>>a bit chilly<</if>>," <<he>> says. "Lets go home or I'll catch a cold."
<br><br>
Together you return to the orphanage.
<br><br>
<<robinoptions>><<set $outside to 1>><<set $location to "forest">><<effects>>
You cheer Robin on as <<he>> climbs the tree. <<He>> makes it to the top. "I knew I could do it," <<he>> shouts. You can barely make <<him>> out in the canopy. "It's pretty <<if $weather.current is "rain">>wet<<else>>cold<</if>> up here. I should come down."
<br><br>
<<Hes>> panting by the time <<he>> reaches the floor. "That was fun, but I got <<if $weather.current is "rain">>pretty wet<<else>>a bit chilly<</if>>," <<he>> says. "Lets go home or I'll catch a cold."
<br><br>
Together you return to the orphanage.
<br><br>
<<robinoptions>><<set $outside to 1>><<set $location to "forest">><<effects>>
You talk with Robin.
<<if $rng gte 81>>
"It's really peaceful here," <<he>> says.
<<elseif $rng gte 61>>
"I hear bad things happen to <<girls>> who wander in too deep," <<he>> says.
<<elseif $rng gte 41>>
"It's such a nice day," <<he>> says.
<<elseif $rng gte 21>>
"I wonder if it'll rain tomorrow," <<he>> says.
<<else>>
"I hope the picnic is okay," <<he>> says.
<</if>>
<br><br>
<<Hes>> content at first, but soon grows restless. "That was fun," <<he>> says. "But let's go home." You help <<him>> pack up the picnic and together you make your way back to the orphanage.
<br><br>
<<robinoptions>><<set $outside to 1>><<set $location to "forest">><<effects>>
"We're all alone out here," you say, leaning over and kissing <<his>> neck.
<<promiscuity1>>
<<He>> laughs and holds you close to <<him>>.
You sit together for several minutes, before packing up the picnic and walking back to the orphanage.
<br><br>
<<robinoptions>><<set $outside to 1>><<set $location to "town">><<effects>>
<<if !$robin_forest_visited>>
"Would you like to go look at Halloween costumes?" you ask. Robin's eyes light up, and <<he>> nods.
<br><br>
Together you walk to the High Street. Robin knows exactly where to visit, and rushes ahead of you. <<He>> has <<his>> hands and nose pressed against a shop window when you catch up. <<He>> turns to you, looking disappointed. "They're sold out," <<he>> says. <<His>> frown vanishes in an instant. "I know another shop." <<He>> rushes away again.
<br><br>
You catch up, but each shop you visit is out of stock. Robin grows impatient and enters one to ask the shopkeeper directly.
<br><br>
"Sorry," the <<generate2>><<person2>><<person>> behind the counter responds. "They got snapped up almost as soon as we put them out. Even charged a premium. It's all the tourists."
<br><br>
You leave the shop with a crestfallen Robin.
<br><br>
<<link [[Apologise|Robin Forest Shop 2]]>><<set $phase to 0>><</link>>
<br>
<<link [[Encourage|Robin Forest Shop 2]]>><<set $phase to 1>><</link>>
<br>
<<else>>
"Would you like to look at those Halloween costumes again?" you ask.
<br><br>
Robin's eyes light up. <<He>> nods.
<br><br>
You walk through the town's streets and into the forest, to the small shop hidden beneath the boughs.
<br><br>
<<link [[Next|Robin Forest Shop 4]]>><</link>>
<br>
<</if>><<set $outside to 1>><<set $location to "town">><<effects>>
<<person1>>
<<if $phase is 0>>
"Sorry we couldn't find anything," you say.
<br><br>
"It's not your fault," Robin says, a smile returning to <<his>> face. "I like going out with you-" <<Hes>> interrupted by a witch hat blowing into <<his>> face.
<br><br>
<<else>>
"There must be costumes in stock somewhere," you say.
<br><br>
"You're right," Robin says, a smile returning to <<his>> face. "We need to-" <<Hes>> interrupted by a witch hat blowing into <<his>> face.
<br><br>
<</if>>
<<He>> pulls it off and stares at it with a blank expression. You look in the direction it came from, and see a <<if $NPCName[7].gender is "m">>boy<<else>>girl<</if>> with mousey hair walking in the opposite direction, carrying a large box. The lid is ajar. Inside you see another witch hat flop with each step.
<br><br>
"Wait!" Robin shouts. The mousy <<if $NPCName[7].gender is "m">>boy<<else>>girl<</if>> doesn't hear, and disappears around the corner. Robin runs after <<if $NPCName[7].gender is "m">>him<<else>>her<</if>>. You follow close behind.
<br><br>
<<link [[Next|Robin Forest Shop 3]]>><</link>>
<br><<set $outside to 1>><<set $location to "forest">><<effects>>
Each time you round a corner you see the mousy <<if $NPCName[7].gender is "m">>boy<<else>>girl<</if>> about to disappear around another, despite <<if $NPCName[7].gender is "m">>his<<else>>her<</if>> casual pace.
<br><br>
You arrive at Wolf Street just in time to see the <<if $NPCName[7].gender is "m">>boy<<else>>girl<</if>> disappear into the trees. Robin hesitates, then breaks into a run. You follow <<him>> into the forest.
<br><br>
<<link [[Next|Robin Forest Shop 4]]>><</link>>
<br><<set $outside to 0>><<set $location to "forest_shop">><<effects>>
<<if !$robin_forest_visited>><<set $robin_forest_visited to 1>>
<<if $forest_shop_intro isnot 1>>
<<set $forest_shop_intro to 1>>
You catch occasional glimpses of the <<if $NPCName[7].gender is "m">>boy<<else>>girl<</if>> through the trees, until at last you come to a strange building. You hear shuffling inside. A sign on the door says "Open."
<br><br>
Robin hesitates again, but steels <<himself>> and enters.
<br><br>
<<endevent>><<npc Gwylan>><<person1>>
The interior is dark and crowded by tall shelves holding all manner of items. The quiet is broken by a scraping, then a thud. A <<if $pronoun is "m">>boy<<else>>girl<</if>> holding a stepladder appears at the end of the closest aisle.
<br><br>
"Customers!" <<he>> says, dropping the ladder and walking over. <<He>> wipes <<his>> hands on <<his>> apron. "Welcome to my shop."
<br><br>
<<He>> looks about your age, with mousy hair and a hint of freckles. "I'm older than I look," <<he>> says, as if reading your mind. "I'm Gwylan," <<he>> reaches forward and shakes both your and Robin's hand. "Pleased to meet you. I sell-," <<he>> pauses. "My grand<<if $pronoun is "m">>father<<else>>mother<</if>> sells-" another pause. "I sell knick-knacks here. Things you won't find in normal shops. Even I don't know what I have in stock!" <<He>> sounds proud.
<br><br>
<<link [[Next|Robin Forest Shop 5]]>><</link>>
<br><br><br>
<<else>>
You catch occasional glimpses of the <<if $NPCName[7].gender is "m">>boy<<else>>girl<</if>> through the trees, until at last you come to a strange building. Gwylan's shop.
<br><br>
"It's okay," you say to a nervous Robin. "I've been here before. It's a shop." All apprehension leaves the orphan, and <<he>> enters.
<br><br>
<<endevent>><<npc Gwylan>><<person1>>
You follow Robin into the shop. Your eyes adjust to the gloom just as Gwylan appears at the end of an aisle. "You brought a friend!" <<he>> says, rushing over and grasping Robin's hand in both <<his>> own. "I'm Gwylan. Welcome to my shop."
<br><br>
<<link [[Next|Robin Forest Shop 5]]>><</link>>
<br>
<</if>>
<<else>>
<<endevent>><<npc Gwylan>><<person1>>Gwylan greets you as you enter. "I'm glad to see you again," <<he>> says, shaking both your and Robin's hand. "Let me know if you need anything."
<br><br>
<<endevent>><<npc Robin>><<person1>>Robin beelines towards the dark screen. You catch up and find <<him>> admiring the outfits.
<br><br>
<<link [[Ask Robin to try on the girl's witch costume|Robin Forest Witch]]>><</link>>
<br>
<<link [[Ask Robin to try on the boy's vampire costume|Robin Forest Vampire]]>><</link>>
<br>
<<link [[Walk home|Robin Forest Shop Home]]>><</link>>
<br>
<</if>><<set $outside to 0>><<set $location to "forest_shop">><<effects>>
<<endevent>><<npc Robin>><<person1>>
"Pleased to meet you," Robin says. <<He>> holds out the witch hat. "You dropped this."
<br><br>
<<endevent>><<npc Gwylan>><<person1>>
Gwylan smiles. "Thank you," <<he>> says. "I just picked up some new clothes."
<br><br>
<<endevent>><<npc Robin>><<person1>>
"Halloween costumes?" Robin asks, hopeful.
<br><br>
<<endevent>><<npc Gwylan>><<person1>>
Gwylan pauses. "You could wear them as such," <<he>> decides. "They're behind the dark screen over-" Robin doesn't wait for Gwylan to finish.<<endevent>><<npc Robin>><<person1>><<He>> rushes over, almost knocking over a shelf on the way.
<br><br>
You catch up, and find <<him>> admiring two outfits. A witch costume for girls and a vampire costume for boys. "They're so authentic," <<he>> says.
<br><br>
<<link [[Ask Robin to try on the girl's witch costume|Robin Forest Witch]]>><</link>>
<br>
<<link [[Ask Robin to try on the boy's vampire costume|Robin Forest Vampire]]>><</link>>
<br>
<<link [[Walk home|Robin Forest Shop Home]]>><</link>>
<br><<set $outside to 0>><<set $location to "home">><<effects>>
You bid Gwylan farewell. Together you and Robin walk back to the orphanage. Robin is excited the whole way, and talks about how cool the Halloween costumes were.
<br><br>
<<robinoptions>><<set $outside to 0>><<set $location to "forest_shop">><<effects>>
"You should try this on," you say, holding the witch outfit against <<him>>.
<br><br>
<<if $NPCName[$NPCNameList.indexOf("Robin")].pronoun is "m">>
"But it's for girls," Robin says.
<br><br>
"So?" you respond. "You're only dressing up for fun."
<br><br>
<<if $NPCName[$NPCNameList.indexOf("Robin")].love gte 60>>
Robin hesitates, then takes the outfit. You leave the screen to give <<him>> some privacy.
<br><br>
"Promise you won't laugh," Robin says after a minute. <<He>> doesn't wait for your response before stepping out, still adjusting <<his>> hat. The costume is oddly tight around <<his>> waist, giving the impression of feminine contours. It fits well.
<br><br>
<<He>> examines <<himself>> in a nearby mirror.
<br><br>
<<link [[Tease|Robin Forest Witch Tease]]>><</link>>
<br>
<<link [[Compliment|Robin Forest Witch Compliment]]>><</link>>
<br>
<<else>>
Robin hesitates, then shakes <<his>> head. "It's a really cool outfit," <<he>> says. "But I'd be too embarrassed."
<br><br>
<<link [[Ask Robin to try on the boy's vampire costume|Robin Forest Vampire]]>><</link>>
<br>
<<link [[Walk home|Robin Forest Shop Home]]>><</link>>
<br>
<</if>>
<<else>>
"Okay." Robin says, taking the outfit. You leave the screen to give <<him>> some privacy.
<br><br>
"I'm ready," Robin says after a minute. <<He>> doesn't wait for your response before stepping out, still adjusting <<his>> hat. The costume is tight around <<his>> waist, and shows off <<his>> feminine contours. It fits well.
<br><br>
<<He>> examines <<himself>> in a nearby mirror.
<br><br>
<<link [[Tease|Robin Forest Witch Tease]]>><</link>>
<br>
<<link [[Compliment|Robin Forest Witch Compliment]]>><</link>>
<br>
<</if>><<set $outside to 0>><<set $location to "forest_shop">><<effects>>
<<if $NPCName[$NPCNameList.indexOf("Robin")].pronoun is "m">>
"You make such a cute girl," you laugh. "It suits you."
<br><br>
"No I don't," <<he>> says, blushing yet smiling. <<He>> turns back to the mirror and swishes the skirt around.
<br><br>
<<else>>
"You make such a cute witch," you laugh. "It suits you."
<br><br>
"Does it?" <<he>> asks, smiling. <<He>> turns back to the mirror and swishes the skirt around.
<br><br>
<</if>>
<<if $money gte 8000>>
<<link [[Buy the costume for Robin|Robin Forest Witch Buy]]>><<npcincr Robin love 3>><<set $money -= 8000>><<set $halloween_robin_costume to "witch">><</link>><<gglove>>
<br>
<<else>>
You don't have enough money to buy the costume. (£80)
<br><br>
<</if>>
<<link [[Ask Robin to try on the boy's vampire costume|Robin Forest Vampire]]>><</link>>
<br>
<<link [[Walk home|Robin Forest Shop Home]]>><</link>>
<br><<set $outside to 0>><<set $location to "forest_shop">><<effects>>
"It suits you," you say. "You look like a scary witch."
<br><br>
"Really?" <<he>> asks, smiling. <<He>> turns back to the mirror and swishes the skirt around.
<br><br>
<<if $money gte 8000>>
<<link [[Buy the costume for Robin|Robin Forest Witch Buy]]>><<npcincr Robin love 3>><<set $money -= 8000>><<set $halloween_robin_costume to "witch">><</link>><<gglove>>
<br>
<<else>>
You don't have enough money to buy the costume. (£80)
<br><br>
<</if>>
<<link [[Ask Robin to try on the boy's vampire costume|Robin Forest Vampire]]>><</link>>
<br>
<<link [[Walk home|Robin Forest Shop Home]]>><</link>>
<br><<set $outside to 0>><<set $location to "forest_shop">><<effects>>
"I'm going to buy it," you announce. "You need a proper costume for Halloween."
<br><br>
<<if $NPCName[$NPCNameList.indexOf("Robin")].pronoun is "m">>
"But I can't dress as a girl," Robin says. "I'm not brave enough."
<br><br>
"Yes you are," you reply. "You like the outfit, don't you?"
<br><br>
"I do," Robin says, looking at the mirror. "And you're supposed to dress up for Halloween."
<br><br>
Robin disappears behind the screen to dress. Despite <<his>> misgivings, you take the outfit to Gwylan and hand over the money.
<br><br>
You walk back to the orphanage with a nervous and excited Robin.
<br><br>
<<else>>
"That's not fair on you," <<he>> says.
<br><br>
"It's a gift," you reply. "You like the outfit, don't you?"
<br><br>
"I do," Robin says, looking at the mirror. "It would be nice to have a proper costume."
<br><br>
Robin disappears behind the screen to dress. Despite <<his>> misgivings, you take the outfit to Gwylan and hand over the money.
<br><br>
You walk back to the orphanage with an excited Robin.
<br><br>
<</if>>
<<robinoptions>><<set $outside to 0>><<set $location to "forest_shop">><<effects>>
"You should try this on," you say, holding the vampire outfit against <<him>>.
<br><br>
<<if $NPCName[$NPCNameList.indexOf("Robin")].pronoun is "f">>
"But it's for boys," Robin says.
<br><br>
"So?" you respond. "You're only dressing up for fun."
<br><br>
<<if $NPCName[$NPCNameList.indexOf("Robin")].love gte 60>>
Robin hesitates, then takes the outfit. You leave the screen to give <<him>> some privacy.
<br><br>
"Promise you won't laugh," Robin says after a minute. <<He>> doesn't wait for your response before stepping out, still adjusting <<his>> collar. It fits well.
<br><br>
<<He>> examines <<himself>> in a nearby mirror.
<br><br>
<<link [[Tease|Robin Forest Vampire Tease]]>><</link>>
<br>
<<link [[Compliment|Robin Forest Vampire Compliment]]>><</link>>
<br>
<<else>>
Robin hesitates, then shakes <<his>> head. "It's a really cool outfit," <<he>> says. "But I'd be too embarrassed."
<br><br>
<<link [[Ask Robin to try on the girl's witch costume|Robin Forest Witch]]>><</link>>
<br>
<<link [[Walk home|Robin Forest Shop Home]]>><</link>>
<br>
<</if>>
<<else>>
"Okay." Robin says, taking the outfit. You leave the screen to give <<him>> some privacy.
<br><br>
"I'm ready," Robin says after a minute. <<He>> doesn't wait for your response before stepping out, still adjusting <<his>> collar. It fits well.
<br><br>
<<He>> examines <<himself>> in a nearby mirror.
<br><br>
<<link [[Tease|Robin Forest Vampire Tease]]>><</link>>
<br>
<<link [[Compliment|Robin Forest Vampire Compliment]]>><</link>>
<br>
<</if>><<set $outside to 0>><<set $location to "forest_shop">><<effects>>
<<if $NPCName[$NPCNameList.indexOf("Robin")].pronoun is "f">>
"You make such a handsome boy," you laugh. "It suits you."
<br><br>
"No I don't," <<he>> says, blushing yet smiling. <<He>> turns back to the mirror and strikes a menacing pose.
<br><br>
<<else>>
"You make such a handsome vampire," you laugh. "It suits you."
<br><br>
"Does it?" <<he>> asks, smiling. <<He>> turns back to the mirror and strikes a menacing pose.
<br><br>
<</if>>
<<if $money gte 8000>>
<<link [[Buy the costume for Robin|Robin Forest Vampire Buy]]>><<npcincr Robin love 3>><<set $money -= 8000>><<set $halloween_robin_costume to "vampire">><</link>><<gglove>>
<br>
<<else>>
You don't have enough money to buy the costume. (£80)
<br><br>
<</if>>
<<link [[Ask Robin to try on the girl's witch costume|Robin Forest Witch]]>><</link>>
<br>
<<link [[Walk home|Robin Forest Shop Home]]>><</link>>
<br><<set $outside to 0>><<set $location to "forest_shop">><<effects>>
"It suits you," you say. "You look like a scary vampire."
<br><br>
"Really?" <<he>> asks, smiling. <<He>> turns back to the mirror and strikes a menacing pose.
<br><br>
<<if $money gte 8000>>
<<link [[Buy the costume for Robin|Robin Forest Vampire Buy]]>><<npcincr Robin love 3>><<set $money -= 8000>><<set $halloween_robin_costume to "vampire">><</link>><<gglove>>
<br>
<<else>>
You don't have enough money to buy the costume. (£80)
<br><br>
<</if>>
<<link [[Ask Robin to try on the girl's witch costume|Robin Forest Witch]]>><</link>>
<br>
<<link [[Walk home|Robin Forest Shop Home]]>><</link>>
<br><<set $outside to 0>><<set $location to "forest_shop">><<effects>>
"I'm going to buy it," you announce. "You need a proper costume for Halloween."
<br><br>
<<if $NPCName[$NPCNameList.indexOf("Robin")].pronoun is "f">>
"But I can't dress as a boy," Robin says. "I'm not brave enough."
<br><br>
"Yes you are," you reply. "You like the outfit, don't you?"
<br><br>
"I do," Robin says, looking at the mirror. "And you're supposed to dress up for Halloween."
<br><br>
Robin disappears behind the screen to dress. Despite <<his>> misgivings, you take the outfit to Gwylan and hand over the money.
<br><br>
You walk back to the orphanage with a nervous and excited Robin.
<br><br>
<<else>>
"That's not fair on you," <<he>> says.
<br><br>
"It's a gift," you reply. "You like the outfit, don't you?"
<br><br>
"I do," Robin says, looking at the mirror. "It would be nice to have a proper costume."
<br><br>
Robin disappears behind the screen to dress. Despite <<his>> misgivings, you take the outfit to Gwylan and hand over the money.
<br><br>
You walk back to the orphanage with an excited Robin.
<br><br>
<</if>>
<<robinoptions>><<widget "robinroom">><<nobr>>
<<npc Robin>><<person1>>
<<if $robineventnote is 1>>
<<set $robineventnote to 0>>
<i>As long as Robin has to pay Bailey, <<hes>> going to keep getting hurt and ending up like this. Maybe you should speak to Bailey about it.</i>
<br><br>
<</if>>
<<if $NPCName[$NPCNameList.indexOf("Robin")].trauma gte 95>>
You knock on the door. There's a pause for a moment, then Robin opens it. <<He>> stares right through you, <<his>> eyes glazed.
<br><br>
<<He>> doesn't stop you entering and sitting on the bed. "Come sit with me," you say.
<br><br>
<<He>> sits beside you.
<br><br>
<<link [[Hug (0:30)|Robin Trauma Hug]]>><<npcincr Robin love 1>><<npcincr Robin dom -1>><<npcincr Robin trauma -6>><<pass 30>><</link>><<glove>><<ldom>>
<br><br>
<<elseif $NPCName[$NPCNameList.indexOf("Robin")].trauma gte 80>>
You knock on the door. Robin opens it and smiles. <<His>> eyes are red. "Hey," <<he>> says. "Come in." You enter and sit on the bed. <<He>> sits beside you.
<<His>> movements are awkward, as if <<hes>> in pain.
<br><br>
<<link [[Take Robin to the hospital (1:00)|Robin Hospital]]>><<pass 1 hour>><<npcincr Robin love 1>><<npcincr Robin dom -1>><<npcincr Robin trauma -16>><</link>><<glove>><<ldom>>
<br><br>
<<elseif $NPCName[$NPCNameList.indexOf("Robin")].trauma gte 40>>
You knock on the door. Robin opens it and smiles. <<His>> eyes are red. "Hey," <<he>> says. "Come in." You enter and sit on the bed. <<He>> sits beside you.
<br><br>
<<elseif $halloween is 1 and !$halloween_robin>><<set $halloween_robin to 1>><<set $halloween_robin_costume to "ghost">>
You knock on the door. Robin throws it open and hugs you. "It's almost time," <<he>> says. "Halloween! Here's my costume." <<He>> leans over <<his>> bed and grabs the blanket, before hurling it over <<his>> head. "I'm a ghost."
<br><br>
<<He>> sits down. There's an open magazine beside <<him>>, advertising more impressive, but pricey, costumes. Some are circled in pen, but <<he>> moves it away to clear space before you get a good look.
<br><br>
"I want to take some of the orphans trick-or-treating on the day," <<he>> continues through the sheet. "You can come too. If you like. I want to leave between <span class="gold"><<if $timestyle is "military">>16:00 and 19:00<<else>>4:00 pm and 7:00 pm<</if>>.</span> The orphans shouldn't be out late."
<br><br>
<<elseif $NPCName[$NPCNameList.indexOf("Robin")].trauma gte 10>>
You knock on the door. Robin throws it open and hugs you. "Come in," <<he>> says. You enter and sit on the bed. <<He>> sits beside you.
<br><br>
<<if $robinthank isnot 1>>
<<set $robinthank to 1>>
You open your mouth to speak, but Robin interrupts you. "Thank you," <<he>> says. "For everything." <<He>> rests <<his>> head on your shoulder.
<br><br>
<<else>>
<</if>>
<<else>>
<<if $robinconsoleintro isnot 1>>
<<set $robinconsoleintro to 1>><<set $robinconsole to 1>>
You knock on the door, and hear a flurry of activity on the other side. Robin throws the door open and hugs you. "You came," <<he>> says. "Look." <<He>> pulls you into the room. In the corner beneath an old television is a new games console. "I've been saving up." <<He>> says, sitting on the bed. "What are you waiting for?" <<He>> pats the bed beside <<him>>.
<<lstress>><<stress -12>>
<br><br>
<<elseif $robinconsole is 1 and $robinpaid isnot 1 and $robindebt gte ($robindebtlimit - 1) and $robinconsolelost isnot 1>>
<<set $robinconsolelost to 1>><<set $robinconsole to 0>>
You knock on the door. Robin opens it and hugs you. "Come in," <<he>> says, pulling you inside. <<He>> sits on the bed. Something is different. There's no console.
<br><br>
"You've noticed," <<he>> says. "I was bored of it, so I sold it." <<He>> smiles, but it doesn't touch <<his>> eyes.
<br><br>
"But you loved it," you say.
<br><br>
"No I didn't!" <<he>> responds, irritated. "Just leave it."
<br><br>
"Is something wrong?" you say. "You're never like this."
<br><br>
"Everything's fine, honest," <<he>> says. <<He>> stares at <<his>> knees.
<br><br>
<<elseif $robinconsole is 0>>
You knock on the door. Robin throws it open and hugs you. "Come in," <<he>> says, pulling you inside. <<He>> sits on the bed and stares at the spot <<his>> console used to fill.
<br><br>
<<else>>
You knock on the door. Robin throws it open and hugs you. "Come in," <<he>> says, pulling you inside. <<He>> sits on the bed beside the television and picks up the controller.
<br><br>
<</if>>
<</if>>
<<robinoptions>>
<</nobr>><</widget>>
<<widget "robinoptions">><<nobr>>
<<if $schoolday is 1 and $hour is 8>>
<<if $NPCName[$NPCNameList.indexOf("Robin")].trauma gte 80>>
Robin looks at the clock on the wall. "It's school soon," <<he>> says. "I don't want to go."
<br><br>
You hug <<him>>. "Everything will be fine," you say.
<br><br>
<<link [[Walk to school (0:40)|Robin Walk School]]>><<set $robinschoolmorning to 1>><<pass 40>><</link>>
<br>
<<else>>
Robin looks at the clock on the wall. "It's school soon," <<he>> says. "Would you like to walk with me?"
<br><br>
<<link [[Walk to school (0:20)|Robin Walk School]]>><<set $robinschoolmorning to 1>><<pass 20>><</link>>
<br>
<</if>>
<<link [[Leave|Orphanage]]>><<endevent>><</link>>
<br>
<<elseif $hour gte 21 or $hour lte 6>>
Robin looks at the clock on the wall. "It's past my bed time," <<he>> says. <<He>> hugs you. "Goodnight."
<br><br>
<<if $robinromance is 1>>
<<link [[Ask to stay|Robin Room Bed]]>><</link>>
<br>
<</if>>
<<link [[Leave|Orphanage]]>><<endevent>><</link>>
<br>
<<elseif $weekday is 7 and $hour gte 9 and $hour lte 16 or $weekday is 1 and $hour gte 9 and $hour lte 15>>
<<if $season is "winter">>
"I need to get my hot chocolate stand set up," <<he>> says. "Come see me in the park if you like."
<br><br>
<<link [[Offer to help set up (0:30)|Robin Chocolate Set]]>><<pass 30>><<npcincr Robin love 1>><</link>><<glove>>
<br>
<<link [[Leave|Orphanage]]>><<endevent>><</link>>
<br>
<<else>>
"I need to get my lemonade stand set up," <<he>> says. "Come see me on the beach if you like."
<br><br>
<<link [[Offer to help set up (0:30)|Robin's Lemonade Set]]>><<pass 30>><<npcincr Robin love 1>><</link>><<glove>>
<br>
<<link [[Leave|Orphanage]]>><<endevent>><</link>>
<br>
<</if>>
<<elseif $robinbaileyhelp is 1>><<set $robinbaileyhelp to 2>>
Robin turns to face you, <<his>> eyes downcast. "I'm sorry," <<he>> says. "I'm sorry I told Bailey. I thought <<endevent>><<npc Bailey>><<person1>><<he>> would help. <<Hes>><<endevent>><<npc Robin>><<person1>> meant to."
<br><br>
<<link [[Forgive|Robin Bailey Forgive]]>><<trauma -6>><<stress 6>><<npcincr Robin love 1>><</link>><<gstress>><<glove>><<ltrauma>>
<br>
<<link [[Change the subject|Robin Bailey Subject]]>><</link>>
<br>
<<elseif $halloween is 1 and $hour gte 16 and $hour lt 19 and $monthday is 31>>
Robin looks at the clock on the wall. "It's time," <<he>> says, jumping to <<his>> feet. "The orphans will be ready to trick-or-treat soon. I need to get dressed."
<br><br>
<<if $robinromance is 1>>
<<He>> hugs and pushes you towards the door. "I don't want you to see me dress," <<he>> says. "It will be more magical that way."
<br><br>
<</if>>
<<if $worn.upper.type.includes("costume") or $worn.lower.type.includes("costume") or $worn.upper.type.includes("naked") and $worn.under_upper.type.includes("costume") or $worn.lower.type.includes("naked") and $worn.under_lower.type.includes("costume") or $physicalTransform is 1 or $specialTransform is 1>>
"I'll be in the main hall gathering the orphans once I'm ready."
<<else>>
"I'll be in the main hall gathering the orphans if you want to join in. I can't wait to see your costume!"
<</if>>
<br><br>
<<link [[Leave (0:01)|Bedroom]]>><<pass 1>><</link>>
<br>
<<else>>
<<if $NPCName[$NPCNameList.indexOf("Robin")].trauma lt 80>>
<<if $NPCName[$NPCNameList.indexOf("Robin")].love gte 5 and $NPCName[$NPCNameList.indexOf("Robin")].lovestage is undefined>>
<<set $NPCName[$NPCNameList.indexOf("Robin")].lovestage to 0>>
"Thanks for spending time with me," <<he>> says. "It's less fun alone."
<br><br>
<<elseif $NPCName[$NPCNameList.indexOf("Robin")].love gte 10 and $NPCName[$NPCNameList.indexOf("Robin")].lovestage is 0>>
<<set $NPCName[$NPCNameList.indexOf("Robin")].lovestage to 1>>
"I'll have to teach you how to make lemonade sometime," <<he>> says.
<br><br>
<<elseif $NPCName[$NPCNameList.indexOf("Robin")].love gte 20 and $NPCName[$NPCNameList.indexOf("Robin")].lovestage is 1>>
<<set $NPCName[$NPCNameList.indexOf("Robin")].lovestage to 2>>
<<if $robinconsole is 1>>
"Let me know if there's a game you'd like to play," <<he>> says. "You always let me choose."
<<else>>
"I like spending time with you." <<he>> says. "I'd choose your company over my console every day."
<</if>>
<br><br>
<<elseif $NPCName[$NPCNameList.indexOf("Robin")].love gte 40 and $NPCName[$NPCNameList.indexOf("Robin")].lovestage is 2>>
<<set $NPCName[$NPCNameList.indexOf("Robin")].lovestage to 3>>
"It's good Bailey doesn't mind us meeting like this," <<he>> says.
<br><br>
<<elseif $NPCName[$NPCNameList.indexOf("Robin")].love gte 60 and $NPCName[$NPCNameList.indexOf("Robin")].lovestage is 3>>
<<set $NPCName[$NPCNameList.indexOf("Robin")].lovestage to 4>>
"I'm so lucky to have you as a friend," <<he>> says out of nowhere.
<br><br>
<<elseif $NPCName[$NPCNameList.indexOf("Robin")].love gte 100 and $NPCName[$NPCNameList.indexOf("Robin")].lovestage is 4>>
<<set $NPCName[$NPCNameList.indexOf("Robin")].lovestage to 5>>
<<He>> hugs you. "You're the best," <<he>> says.
<br><br>
<</if>>
<</if>>
<<if $NPCName[$NPCNameList.indexOf("Robin")].trauma lt 80 and $NPCName[$NPCNameList.indexOf("Robin")].trauma gte 10>>
<<link [[Talk (0:30)|Robin Trauma Talk]]>><<set $robinroomentered to 1>><<pass 30>><<stress 3>><<npcincr Robin trauma -1>><<npcincr Robin love 1>><<npcincr Robin dom -1>><</link>><<glove>><<ldom>><<gstress>>
<br>
<</if>>
<<if $robinnote is 1 and $robinromance isnot 1>>
<<link [[Kiss|Robin Romance]]>><<set $robinroomentered to 1>><<set $robinromance to 1>><</link>>
<br>
<</if>>
<<if $NPCName[$NPCNameList.indexOf("Robin")].trauma lt 80 and $robinwalk isnot 1>>
<<link [[Go somewhere together|Robin Walk]]>><<set $robinroomentered to 1>><<set $robinhugging to 0>><</link>>
<br>
<</if>>
<<if $robinconsole is 1>>
<<link [[Watch Robin play (0:30)|Robin Watch]]>><<set $robinroomentered to 1>><<stress -3>><<trauma -3>><<pass 30>><<npcincr Robin love 1>><</link>><<glove>><<ltrauma>><<lstress>>
<br>
<<link [[Play with Robin (0:30)|Robin Play]]>><<set $robinroomentered to 1>><<set $robinhugging to 0>><<trauma -3>><<pass 30>><<npcincr Robin love 1>><</link>><<glove>><<ltrauma>>
<br>
<<elseif $money gte 40000 and $NPCName[$NPCNameList.indexOf("Robin")].trauma lt 80 and $robindebtknown is 1>>
<<link [[Buy Robin a new console (£400 0:30)|Robin Console]]>><<set $robinhugging to 0>><<pass 30>><<npcincr Robin love 10>><<npcincr Robin dom -1>><<set $robinconsole to 1>><<set $money -= 40000>><</link>><<glove>><<ldom>>
<br>
<</if>>
<<if $NPCName[$NPCNameList.indexOf("Robin")].trauma lt 80 and $trauma gte 1000 and $robinhugging isnot 1>>
<<link [[Hug (0:05)|Robin Hug]]>><<pass 5>><<trauma -1>><<stress -1>><<npcincr Robin love 1>><</link>><<ltrauma>><<lstress>><<glove>>
<br>
<</if>>
<<if $NPCName[$NPCNameList.indexOf("Robin")].trauma lt 20 and $cat gte 6>>
<<link [[Request headpats (0:20)|Robin Cat]]>><<pass 20>><<trauma -2>><<stress -2>><<npcincr Robin love 1>><<npcincr Robin dom 1>><</link>> | <span class="blue">Cat</span><<gdom>><<glove>><<ltrauma>><<lstress>>
<br>
<</if>>
<<if $NPCName[$NPCNameList.indexOf("Robin")].trauma lt 80 and $livestock_robin gte 1 and $cow gte 6>>
<<link [[Moo for attention (0:20)|Robin Cow]]>><<pass 20>><<trauma -2>><<stress -2>><<npcincr Robin love 1>><<npcincr Robin dom 1>><</link>> | <span class="blue">Cow</span><<gdom>><<glove>><<ltrauma>><<lstress>>
<br>
<</if>>
<<if $NPCName[$NPCNameList.indexOf("Robin")].lovestage gte 1 and $milkshake gte 2>>
<<link [[Offer milkshake|Robin Give Milkshake]]>> <<set $milkshake -= 2>><<stress -5>> <</link>><<lstress>><<glove>>
<br>
<</if>>
<<if $NPCName[$NPCNameList.indexOf("Robin")].lovestage gte 2 and $milkshake gte 1>>
<<link [[Share milkshake|Robin Share Milkshake]]>> <<set $milkshake -= 1>><<stress -10>> <</link>><<lstress>><<gglove>>
<br>
<</if>>
<br>
<<robinbully>>
<<link [[Leave|Orphanage]]>><<set $robinhugging to 0>><<endevent>><</link>>
<br>
<</if>>
<</nobr>><</widget>>
<<widget "robinpay">><<nobr>>
<i>Robin is safe for now, but Bailey will keep collecting the toll. Maybe you should confront Bailey about it.</i>
<br><br>
<</nobr>><</widget>>
<<widget "robinhug">><<nobr>>
<<if $robinhugcry isnot 1 and $robinpaid isnot 1 and $trauma gte ($traumamax / 7) * 2>>
<<link [[Cry (0:05)|Robin Hug Cry]]>><<pass 5>><<set $robinhugcry to 1>><<stress -12>><<trauma -6>><<tearup>><<npcincr Robin love 1>><<npcincr Robin dom 1>><</link>><<lstress>><<ltrauma>><<glove>><<gdom>>
<br>
<</if>>
<<if $robinhugcry isnot 1 and $trauma gte ($traumamax / 7) * 3>>
<<link [[Break down (0:30)|Robin Hug Break]]>><<set $robinhugcry to 1>><<stress -12>><<stress -12>><<trauma -6>><<trauma -6>><<pass 30>><<tearup>><<npcincr Robin love 1>><<npcincr Robin dom 1>><</link>><<llstress>><<lltrauma>><<glove>><<gdom>>
<br>
<</if>>
<<if $robinhugcomplain isnot 1>>
<<link [[Complain (0:10)|Robin Hug Complain]]>><<set $robinhugcomplain to 1>><<stress -12>><<trauma -6>><<pass 10>><</link>><<ltrauma>><<lstress>>
<br>
<</if>>
<<if $NPCName[$NPCNameList.indexOf("Robin")].love gte 50>>
<<link [[Cuddle (0:10)|Robin Hug Cuddle]]>><<set $robinhugging to 1>><<pass 10>><<npcincr Robin love 1>><<trauma -1>><<stress -1>><</link>><<ltrauma>><<lstress>><<glove>>
<br>
<</if>>
<<if $robinstunned isnot 1 and $robinconsole is 1>>
<<link [[Watch Robin play (0:30)|Robin Watch]]>><<set $robinhugging to 1>><<stress -6>><<trauma -3>><<pass 30>><<npcincr Robin love 1>><</link>><<glove>><<ltrauma>><<lstress>>
<br>
<</if>>
<<link [[Stop hugging|Robin Hug Stop]]>><</link>>
<br>
<<set $robinstunned to 0>>
<</nobr>><</widget>>
<<widget "robinbully">><<nobr>>
<<if $trauma gte ($traumamax / 7) * 2 and $robinhugcomplain isnot 1>>
<<link [[Complain (0:10)|Robin Complain]]>><<set $robinroomentered to 1>><<pass 10>><<set $robinhugcomplain to 1>><<set $phase to 0>><<trauma -6>><<stress -6>><</link>><<ltrauma>><<lstress>>
<br>
<</if>>
<<if $robinblame isnot 1 and $trauma gte ($traumamax / 7) * 2>>
<<link [[Blame Robin|Robin Blame]]>><<set $robinroomentered to 1>><<set $phase to 1>><<set $robinblame to 1>><<trauma -6>><<stress -6>><<npcincr Robin love -1>><<npcincr Robin dom -1>><</link>><<ltrauma>><<lstress>><<llove>><<ldom>>
<br>
<</if>>
<<if $robinpersecute isnot 1 and $trauma gte ($traumamax / 7) * 3>>
<<link [[Persecute Robin|Robin Persecute]]>><<set $robinroomentered to 1>><<set $phase to 3>><<set $robinpersecute to 1>><<trauma -12>><<stress -12>><<npcincr Robin love -1>><<npcincr Robin dom -1>><</link>><<lltrauma>><<llstress>><<llove>><<ldom>>
<br>
<</if>>
<<if $robinmoney gt 0>>
<<link [[Ask for money|Robin Money]]>><<set $robinroomentered to 1>><</link>>
<br>
<</if>>
<br>
<</nobr>><</widget>>
<<widget "robin_location">><<nobr>>
<<if $NPCName[$NPCNameList.indexOf("Robin")].init is 1>>
<<if $robinmissing is 1>>
<<set _robin_location to "missing">>
<<elseif $schoolday is 1 and $hour gte 8 and $hour lte 15 and $robinschoolafternoon isnot 1 or $hour lte 15 and $robinschoolmorning is 1 and $robinschoolafternoon isnot 1>>
<<set _robin_location to "school">>
<<elseif $hour gte 21 or $hour lte 6>>
<<set _robin_location to "sleep">>
<<elseif $weekday is 7 and $hour gte 9 and $hour lte 16 or $weekday is 1 and $hour gte 9 and $hour lte 16 and $NPCName[$NPCNameList.indexOf("Robin")].trauma lt 80>>
<<set _robin_location to "beach">>
<<elseif $halloween is 1 and $hour gte 16 and $hour lt 19 and $monthday is 31>>
<<set _robin_location to "halloween">>
<<else>>
<<set _robin_location to "orphanage">>
<</if>>
<</if>>
<</nobr>><</widget>><<widget "halloweenwhitney">><<nobr>>
<<npc Whitney>><<generatey2>><<generatey3>><<generatey4>><<generatey5>><<generate6>><<person2>>
You hear a screech from your left. A <<person>> steps out from behind a tree, wearing a pair of horns and what look like blood-stained rags. <<His>> face is painted red. <<covered>> <<He>> holds a cricket bat above <<his>> head, as if about to swing.
<br><br>
You back away, but another screech erupts from behind you. Then from your left and right. More costumed villains emerge and rush around you, each with their own bat. They shriek and hiss, punctuated by laughter.
<br><br>
<<person1>>
You spin around, looking for a way out. You're surrounded. Then the shrieks stop. Each figure turns and stares at something behind you.
<br><br>
<<link [[Next|Whitney Trick 1]]>><</link>>
<br>
<</nobr>><</widget>><<set $outside to 0>><<set $location to "home">><<effects>>
You turn, and come face-to-face with a <<if $NPCName[$NPCNameList.indexOf("Whitney")].pronoun is "m">>boy<<else>>girl<</if>> in a terrifying mask. <<He>> wears bloody rags like the others, but <<his>> horns are larger. More of <<his>> skin is exposed. All painted red. <<His>> abdominal muscles are highlighted with a darker colour.
<br><br>
<<if $exposed gte 1>>
You feel <<his>> eyes feast on your lewdness. "Nice," <<he>> says. It's Whitney.
<<if $whitneyromance is 1>>
<<set $dateCount.Total++>><<set $dateCount.Whitney++>>
"My <<if $player.gender_appearance is "m">>boyfriend<<else>>girlfriend<</if>>." <<He>> steps forward and grasps the back of your neck, pulling you into a deep kiss. <<His>> friends screech until <<he>> pulls away.
<</if>>
<<else>>
"Look who it is," <<he>> says. It's Whitney.
<<if $whitneyromance is 1>>
<<set $dateCount.Total++>><<set $dateCount.Whitney++>>
"My <<if $player.gender_appearance is "m">>boyfriend<<else>>girlfriend<</if>>." <<He>> steps forward and grasps the back of your neck, pulling you into a deep kiss. <<His>> friends screech until <<he>> pulls away.
<</if>>
<</if>>
<<if $worn.upper.name is "vampire jacket">>
"I like your jacket. Must be easy to keep clean."
<<elseif $worn.upper.name is "witch dress" or $worn.lower.name is "witch skirt">>
"I like your dress. Smells a bit though."
<<elseif $worn.upper.name is "nun's habit" or $worn.lower.name is "nun's habit skirt">>
"I like your habit. It makes me want to fuck you."
<<elseif $worn.upper.name is "maid dress" or $worn.lower.name is "maid skirt">>
"You're asking for it, dressed as a maid."
<<elseif $worn.upper.type.includes("costume") or $worn.lower.type.includes("costume") or $worn.upper.type.includes("naked") and $worn.under_upper.type.includes("costume") or $worn.lower.type.includes("naked") and $worn.under_lower.type.includes("costume")>>
"Dunno what you're supposed to be. At least you're dressed up."
<<elseif $angel gte 6>>
"Dunno how you get that halo to stay up."
<<elseif $wolfgirl gte 6>>
"I like your costume. How does the tail stay in?"
<<elseif $fallenangel gte 2>>
"Dunno how you get all those bits above your head to stay up."
<<elseif $demon gte 6>>
"Cool costume. I'm impressed."
<<elseif $cat gte 6>>
"I like your costume. I may have something for you to lap up."
<<elseif $exposed gte 2>>
You feel <<his>> eyes taking in every inch of your bare skin. "I can't think of a better outfit."
<<elseif $exposed gte 1>>
"Dressing up as a slut for Halloween? Not very original, but I'm not complaining."
<<else>>
"Couldn't you be bothered to dress up?" <<He>> looks around at <<his>> friends. "Maybe we should help dress <<phim>> as a slut." Hands reach from all around, grabbing, pulling, and tearing. Your clothes are torn to shreds, leaving you <span class="lewd">naked</span> in the street.<<upperruined>><<lowerruined>><<underupperruined>><<underlowerruined>>
<</if>>
<br><br>
<<He>> prowls around you. "We're going trick-or-treating," <<he>> says at last. "You're coming too."
<br><br>
<<link [[Nod (2:00)|Whitney Trick 2]]>><<pass 30>><<npcincr Whitney love 1>><</link>><<glove>>
<br>
<<link [[Refuse|Whitney Trick Refuse]]>><<npcincr Whitney love -1>><<npcincr Whitney dom -1>><</link>><<llove>><<ldom>>
<br><<set $outside to 0>><<set $location to "home">><<effects>>
"Fine," Whitney says, looking at the orphanage. "That shithole's your home, right?" A <<person5>><<person>> sits outside, tucking into a bag of sweets. Whitney grins, and <<person1>><<he>> and <<his>> entourage march over, ignoring you.
<br><br>
The <<person5>><<person>> is so engrossed <<he>> doesn't notice. Until Whitney snatches the bag from <<his>> hands. "Give that back!" the <<person>> shouts, but one of Whitney's friends knocks <<him>> down with <<person2>><<his>> bat.
<br><br>
"I really fancied sweets," Whitney says, unwrapping one. "'Course, if we go trick-or-treating I could get my own. But you don't want to. Unless you've changed your mind?"
<br><br>
<<link [[Nod (1:30)|Whitney Trick 2]]>><<pass 30>><<npcincr Whitney love 1>><</link>><<glove>>
<br>
<<link [[Refuse|Whitney Trick Refuse 2]]>><<hope -3>><<npcincr Whitney love -1>><<npcincr Whitney dom -1>><</link>><<llhope>><<llove>><<ldom>>
<br><<set $outside to 0>><<set $location to "home">><<effects>>
Whitney snarls, drops the bag, and stomps on it. The <<person5>><<person>> bursts into tears. Whitney doesn't care, and continues to stomp until the sweets are ground to dust.
<br><br>
The <<person5>><<person>> runs inside, chased by laughter. "See you around, slut." Whitney says, resting <<his>> bat on <<his>> shoulder and marching away. <<His>> friends follow.
<br><br>
<<link [[Next|Domus Street]]>><<endevent>><<set $eventskip to 1>><</link>>
<br><<set $outside to 0>><<set $location to "home">><<effects>>
<<endevent>>
<<npc Whitney>><<generatey2>><<generatey3>><<generatey4>><<generatey5>><<generate6>><<person1>>
You nod. Whitney grasps your arm and pushes you in front of <<him>>. You're marched down the road while Whitney fondles your <<bottom>>.
<<if $exposed gte 1>>
<<covered>> Whitney laughs. "You shouldn't be ashamed. You were made to be seen."
<</if>>
<<if $halloween_trick_NPC>>
The police officer you saw earlier is gone.
<</if>>
<br><br>
<<link [[Next|Whitney Trick 3]]>><</link>>
<br><<set $outside to 0>><<set $location to "home">><<effects>>
You stop at the first house without any decorations. "I bet these fucks have loads to give," Whitney says. "Just trying to keep it to themselves." Whitney marches you up to the front door. <<His>> friends hang back and rummage around the garden.
<br><br>
There's no answer. Whitney bashes <<his>> bat against the door. <<He>> doesn't stop. A minute passes until a <<person6>><<person>> answers. "I-I don't want any trouble," <<he>> stammers.
<br><br>
"Good evening," Whitney says. "I'm Whitney." <<He>> gestures at you. "This is my babe. And those are my friends back there. Trick or treat."
<br><br>
"I don't have anything," the <<person6>><<person>> replies. "Please leave."
<br><br>
"Alright. Have a nice evening." Whitney takes your hand, and together you walk to the front of the garden.
<br><br>
<<link [[Next|Whitney Trick 4]]>><</link>>
<br><<set $outside to 0>><<set $location to "home">><<effects>>
<<person1>>One of Whitney's friends passes <<him>> a rock. Whitney wastes no time. <<He>> hurls it at the house, <span class="red">breaking a plant pot.</span> <<His>> friends follow suit, <span class="red">shattering windows and breaking tiles off the roof.</span> All the while screeching and laughing.
<br><br>
No one tries to stop them.
<br><br>
<<link [[Try to stop them|Whitney Trick Stop]]>><</link>>
<br>
<<link [[Watch|Whitney Trick Watch]]>><</link>>
<br><<set $outside to 0>><<set $location to "home">><<effects>>
<<if $submissive gte 1150>>
"Please stop," you say. "You might hurt someone."
<<elseif $submissive lte 850>>
"Stop, cowards," you say. "This isn't fair."
<<else>>
"Stop," you say. "You'll get in trouble."
<</if>>
<br><br>
Whitney's laughter redoubles. "Fucking what?" <<he>> howls, and throws another rock. It collides with a drainpipe, <span class="red">knocking it to the ground.</span>
<br><br>
<<His>> laughter subsides, and <<he>> pauses. "It's time to move on," <<he>> says. "It'll be more fun elsewhere." <<He>> grasps your arm and pulls you from the garden. <<His>> friends fall in behind you. "Where to next?" <<he>> muses. <<His>> gaze fixes on a house with a particularly extravagant display.
<<if $halloween_trick_NPC>>
The one you visited with Robin.
<</if>>
<br><br>
<<link [[Next|Whitney Trick 5]]>><<endevent>><</link>>
<br><<set $outside to 0>><<set $location to "home">><<effects>>
You stand back and watch the destruction. There's no sign of the <<person6>><<person>>, but the front of <<his>> house is reduced to a ruin.
<br><br>
Satisfied, or bored, at last, Whitney grasps your arm and pulls you from the garden. <<person1>><<His>> friends fall in behind you. "Where to next?" <<he>> muses. <<His>> gaze fixes on a house with a particularly extravagant display.
<<if $halloween_trick_NPC>>
The one you visited with Robin.
<</if>>
<br><br>
<<link [[Next|Whitney Trick 5]]>><<endevent>><</link>>
<br><<set $outside to 0>><<set $location to "home">><<effects>>
<<npc Whitney>><<generatey2>><<generatey3>><<generatey4>><<generatey5>><<if $halloween_trick_NPC>><<loadNPC 5 trick_or_treat>><<else>><<generatey6>><</if>>
Whitney rings the doorbell. <<person1>><<His>> friends crowd around this time.
<<if $halloween_trick_NPC is "oral">>
The <<person6>><<person>> from earlier answers it. "Back for more?" <<he>> smirks when <<he>> sees you. "And you've brought friends to help."
<br><br>
"More what?" Whitney looks at you. "What's <<he>> talking about?"
<br><br>
"This little slut sells <<pher>> body for sweets," the <<person>> replies. "I got my money's worth."
<br><br>
Whitney stares a moment. Then swings <<person1>><<his>> bat <span class="red">into the <<person6>><<persons>> stomach.</span> <<He>> keels over, and Whitney <span class="red">delivers a second blow to <<his>> back.</span> Whitney's friends join in the pummelling, whacking <<him>> while <<he>> struggles to deflect the blows with <<his>> arms. Others move into the house. You hear a shatter.
<br><br>
Once back out on the street Whitney carries a bag full of stolen booze. "We got a treat for once," <<person1>><<he>> laughs.
<br><br>
<<link [[Next|Whitney Trick 6]]>><<endevent>><<pass 30>><</link>>
<br>
<<elseif $halloween_trick_NPC is "refused">>
The <<person6>><<person>> from earlier answers it. "Changed your mind?" <<he>> smirks when <<he>> sees you. "And you've brought friends to help."
<br><br>
"Changed <<pher>> mind?" Whitney looks at you. "What's <<he>> talking about?"
<br><br>
"This little slut wanted sweets, but refused to pay the price," the <<person>> replies, leering at you. "I don't mind an audience if that's what it takes."
<br><br>
Whitney stares a moment. Then swings <<person1>><<his>> bat <span class="red">into the <<person6>><<persons>> stomach.</span> <<He>> keels over, and Whitney <span class="red">delivers a second blow to <<his>> back.</span> Whitney's friends join in the pummelling, screeching and whacking <<him>> while <<he>> struggles to deflect the blows with <<his>> arms. Others move into the house. You hear a shatter.
<br><br>
Once back out on the street Whitney carries a bag full of stolen booze. "We got a treat for once," <<person1>><<he>> laughs. <<He>> hugs you with one arm. "Imagine trying to sleep with my <<girl>> without my permission."
<br><br>
<<link [[Next|Whitney Trick 6]]>><<endevent>><<pass 30>><</link>>
<br>
<<else>>
The <<person6>><<person>> from earlier answers it. "What you want?"
<br><br>
"Trick or treat!" Whitney and <<person1>><<his>> friends shout, stroking their cricket bats.
<br><br>
The <<person6>><<person>> throws up <<his>> hands. "Alright. I got some sweets here-"
<br><br>
"Fuck your sweets," Whitney interrupts. "We want cash. Or drinks."
<br><br>
<<if $exposed gte 2 and $uncomfortable.nude is false or $exposed gte 2 and $leftarm is "bound" and $rightarm is "bound">>
The <<person>> stares at your uncovered <<lewdness>>. <<He>> nods. "Sure. I got booze." <<He>> disappears a moment, then returns with a clinking bag in one hand, and <<his>> phone in the other. <<He>> takes a picture of you.
<<garousal>><<arousal 600>><<fameexhibitionism 10>>
<br><br>
"We got a treat for once," Whitney says once back on the road.
<br><br>
<<link [[Next|Whitney Trick 6]]>><<endevent>><<pass 30>><</link>>
<br>
<<else>>
The <<person>> thinks a moment, then smirks. "I got booze. But I want a little something in return." <<He>> nods at you. "Show me <<pher>> body."
<br><br>
<<link [[Next|Whitney Trick Exhibitionism]]>><</link>>
<</if>>
<</if>><<set $outside to 0>><<set $location to "home">><<effects>>
Whitney shrugs, and nods to <<person1>><<his>> friends.
<<if $exposed gte 2>>
Hands reach from all around, grabbing your arms and <span class="lewd">pulling them aside.</span> The <<person6>><<person>> looks about to salivate. "The booze," Whitney says. The <<person>> nods and disappears for a moment, returning with a clinking bag.
<<gtrauma>><<gstress>><<trauma 6>><<stress 6>>
<br><br>
<<else>>
Hands reach from all around, grabbing your clothes and <span class="lewd">pulling them aside.</span> The <<person6>><<person>> leers at your exposed body. <<He>> looks about to salivate. "The booze," Whitney says. The <<person>> nods and disappears for a moment, returning with a clinking bag.
<<gtrauma>><<gstress>><<trauma 6>><<stress 6>>
<br><br>
<</if>>
Whitney takes the bag, then jabs the <<person6>><<person>> in the stomach with <<his>> bat. <<person1>>"That's for asking for something in return," <<he>> says as the <<person6>><<person>> splutters.
<br><br>
"We got a treat for once," Whitney says once back on the road.
<br><br>
<<link [[Next|Whitney Trick 6]]>><<endevent>><<pass 30>><</link>>
<br><<set $outside to 0>><<set $location to "home">><<effects>>
<<npc Whitney>><<person1>>
You hear a police Siren. Whitney grabs your arm and pushes you down an alleyway. "We're done anyway," <<he>> says. "Let's go to the park."
<br><br>
You journey through small streets and side roads, through Connudatus and the High Street, until you arrive at the park. Whitney leads you to a circle of tree stumps. <<His>> friends ransack the bag of booze once Whitney takes a couple of bottles for <<himself>>.
<br><br>
They drink and swap stories. It sounds like they got up to some mischief before you joined them tonight.
<br><br>
Whitney offers you a bottle.
<br><br>
<<link [[Accept|Whitney Trick Drink]]>><<set $phase to 0>><<set $drunk += 180>><</link>>
<br>
<<link [[Refuse|Whitney Trick Drink]]>><<set $phase to 1>><</link>>
<br><<set $outside to 0>><<set $location to "home">><<effects>>
<<if $phase is 0>>
You take a swig from the bottle. It's bitter. You suppress a gag. "Old fuck had bad taste," Whitney says. "We'll have to visit someone more refined next time."
<br><br>
<<else>>
Whitney shrugs, and takes a swig from the proffered bottle <<himself>>.
<br><br>
<</if>>
"There's a reason I wanted you along," <<he>> says, reclining. <<He>> flips over the rags covering <<his>> groin. <<Hes>> not wearing anything underneath. "On your knees <<girl>>," <<he>> says. "Get to work."
<br><br>
<<if $promiscuity gte 55>>
<<link [[Kneel|Whitney Trick Sex]]>><<pass 30>><<npcincr Whitney love 1>><<set $sexstart to 1>><</link>><<glove>><<promiscuous4>>
<br>
<</if>>
<<link [[Refuse|Whitney Trick Sex Refuse]]>><<pass 30>><<npcincr Whitney love -1>><<npcincr Whitney dom -1>><</link>><<llove>><<ldom>>
<br><<set $outside to 0>><<set $location to "home">><<effects>>
<<if $submissive gte 1150>>
"N-no," you say. "I'm sorry! I'm too shy."
<<elseif $submissive lte 850>>
"In a filthy shed in front of your scummy friends?," you say. "Fuck off."
<<else>>
"No," you say. "Especially not with people watching."
<</if>>
<br><br>
Whitney's friends laugh at your brazen refusal. Whitney laughs too. "Suit yourself," <<he>> says. "My <<girl>> knows what <<pshe>> wants." <<He>> doesn't push you, instead simply taking another swig of <<his>> drink.
<br><br>
<<link [[Next|Whitney Trick 7]]>><</link>>
<br><<set $outside to 0>><<set $location to "home">><<effects>>
<<endevent>><<npc Whitney>>
Whitney stands and chucks <<his>> bottle at the wall. "Done for tonight," <<he>> says. "Fuck off home." <<He>> gives your <<bottom>> a firm slap before walking away. <<His>> friends disperse into smaller groups.
<br><br>
<<endevent>>
<<link [[Next|Park]]>><<set $eventskip to 1>><</link>>
<br><<if $sexstart is 1>>
<<set $sexstart to 0>>
<<consensual>>
<<set $consensual to 1>>
<<neutral 1>>
<<maninit>>
You drop to your knees in front of <<him>>. <<He>> clutches the back of your head and guides you closer to <<his>>
<<if $NPCList[0].penis isnot "none">>
$NPCList[0].penisdesc<<else>>pussy
<</if>>
. <<His>> friends crowd closer and scramble for their phones.
<br><br>
<<npcoral>><<set $NPCList[0].lefthand to "hair">><<set $audienceforceteen to 1>>
<</if>>
<<effects>>
<<effectsman>><<audience>><<man>>
<<stateman>>
<br><br>
<<actionsman>>
<<if $finish is 1>>
<span id="next"><<link [[Next|Whitney Trick Sex Finish]]>><</link>></span><<nexttext>>
<<elseif $enemyhealth lte 0>>
<span id="next"><<link [[Next|Whitney Trick Sex Finish]]>><</link>></span><<nexttext>>
<<elseif $enemyarousal gte $enemyarousalmax>>
<span id="next"><<link [[Next|Whitney Trick Sex Finish]]>><</link>></span><<nexttext>>
<<else>>
<span id="next"><<link [[Next|Whitney Trick Sex]]>><</link>></span><<nexttext>>
<</if>><<set $outside to 0>><<effects>>
<<if $enemyarousal gte $enemyarousalmax>>
<<ejaculation>><<promiscuity4>>
Whitney's convulsions knock <<his>> horns askew. <<He>> doesn't notice or care.
<br><br>
<<tearful>> you rest your head on <<his>> stomach. <<He>> cradles your head with one arm.
<br><br>
<<clotheson>>
<<endcombat>>
<<npc Whitney>><<person1>>Whitney stands, knocking you aside. <<He>> chucks <<his>> bottle at the wall. "Done for tonight," <<he>> says. "Fuck off home." <<He>> gives your <<bottom>> a firm slap before walking away. <<His>> friends disperse into smaller groups.
<br><br>
<<endevent>>
<<elseif $enemyhealth lte 0>>
You shove Whitney off <<his>> stump. <<tearful>> you run for the trees. You're not sure if you're pursued. If so, you manage to evade them.
<br><br>
<<clotheson>>
<<endcombat>>
<<else>>
Whitney shoves you to the ground. "Fine," <<he>> says. "You're lucky I don't choke you."
<br><br>
<<tearful>> you stagger to your feet.
<br><br>
<<clotheson>>
<<endcombat>>
<<npc Whitney>><<person1>>Whitney stands, knocking you aside. <<He>> chucks <<his>> bottle at the wall. "Done for tonight," <<he>> says. "Fuck off home." <<He>> gives your <<bottom>> a firm slap before walking away. <<His>> friends disperse into smaller groups.
<</if>>
<br><br>
<<link [[Next|Park]]>><<set $eventskip to 1>><</link>>
<br><<effects>>
You're pushed into the locker. <<He>> slams it shut and you hear the lock click. "Maybe the time alone will teach you manners." They leave you trapped there.<<endevent>>
<br><br>
Half an hour passes before a <<generatey1>><<person1>><<person>> unwittingly frees you, jumping back in shock as you step out. <<covered>>
<<pass 30>>
<<if $submissive gte 1150>>
You scurry past <<him>> without looking.
<<elseif $submissive lte 850>>
"Took long enough," you say, leaving them dumbstruck.
<<else>>
"Thanks," you say as you hurry past them, leaving them dumbstruck.
<</if>>
<br><br>
<<clotheson>>
<<link [[Next|Hallways]]>><<endevent>><<set $eventskip to 1>><</link>>
<br><<if $fightstart is 1>>
<<set $fightstart to 0>>
<<neutral 1>>
<<maninit>>
<<set $enemytrust -= 100>>
<<set $enemyanger += 200>>
<<npcidlegenitals>><<hand_gag 0 left>>
You shove Whitney away and try to escape, but <<he>> grabs you from behind and wraps <<his>> arm around your mouth.
<br><br>
<<if $delinquency lt 400>><<set $rescue to 1>><</if>>
<</if>>
<<effects>>
<<effectsman>><<man>>
<<if $alarm is 1 and $rescue is 0>>
<<set $alarm to 0>>
No one comes to your aid, likely due to your reputation as a delinquent.
<br><br>
<</if>>
<<audience>>
<<stateman>>
<br><br>
<<actionsman>>
<<if $enemyhealth lte 0>>
<span id="next"><<link [[Next|Bully Fight Finish]]>><</link>></span><<nexttext>>
<<elseif $enemyarousal gte $enemyarousalmax>>
<span id="next"><<link [[Next|Bully Fight Finish]]>><</link>></span><<nexttext>>
<<elseif $alarm is 1 and $rescue is 1>>
<span id="next"><<link [[Next|Bully Fight Finish]]>><</link>></span><<nexttext>>
<<elseif $pain gte 100 and $willpowerpain is 0>>
<span id="next"><<link [[Next|Bully Fight Finish]]>><</link>></span><<nexttext>>
<<else>>
<span id="next"><<link [[Next|Bully Fight]]>><</link>></span><<nexttext>>
<</if>><<if $enemyhealth lte 0>>
You push <<him>> to the ground, giving you a chance to escape. <<tearful>> you shove <<his>> friends aside and flee to safety.
<br><br>
<<clotheson>>
<<endcombat>>
<<link [[Next|Hallways]]>><<set $eventskip to 1>><</link>>
<<elseif $enemyarousal gte $enemyarousalmax>>
<<ejaculation>>
"You... stupid..." <<he>> pants, leaning against a locker. <<His>> friends are so bemused by <<his>> state that they don't notice you slip away. <<tearful>> you escape to safety.
<<llust>><<npcincr Whitney lust -20>>
<br><br>
<<clotheson>>
<<endcombat>>
<<link [[Next|Hallways]]>><<set $eventskip to 1>><</link>>
<<elseif $alarm is 1 and $rescue is 1>>
Your cry echoes down the corridor. "Crybaby," Whitney says. "We'll get you next time." <<He>> and <<his>> friends leave. <<tearful>> you struggle to your feet.
<br><br>
<<clotheson>>
<<endcombat>>
<<link [[Next|Hallways]]>><<set $eventskip to 1>><</link>>
<<else>>
You're too battered and bruised to resist.
<br><br>
<<clotheson>>
<<endcombat>>
<<npc Whitney>><<person1>>
<<if $bullyevent is 3>>
<<link [[Next|Bully Top]]>><</link>>
<<elseif $bullyevent is 4>>
<<link [[Next|Bully Strip]]>><</link>>
<<elseif $bullyevent is 5>>
<<link [[Next|Bully Strip]]>><</link>>
<<elseif $bullyevent is 6>>
<<link [[Next|Bully Oral]]>><<set $molestationstart to 1>><</link>>
<<elseif $bullyevent is 7>>
<<link [[Next|Bully Detention]]>><</link>>
<<elseif $bullyevent is 10>>
<<link [[Next|Bully Strip 2]]>><<strip>><</link>>
<<elseif $bullyevent is 11>>
<<link [[Next|Bully Panties]]>><</link>>
<<elseif $bullyevent is 12>>
<<link [[Next|Bully Toilets]]>><</link>>
<<else>>
<<link [[Next|Bully Locker]]>><</link>>
<</if>>
<</if>><<if $fightstart is 1>>
<<set $fightstart to 0>>
<<neutral 1>>
<<maninit>>
<<set $enemytrust -= 100>>
<<set $enemyanger += 200>>
<<npcidlegenitals>><<hand_gag 0 left>>
You shove Whitney away and try to escape, but <<he>> grabs you from behind and wraps <<his>> arm around your mouth.
<br><br>
<<if $delinquency lt 400>><<set $rescue to 1>><</if>>
<</if>>
<<effects>>
<<effectsman>><<man>>
<<if $alarm is 1 and $rescue is 0>>
<<set $alarm to 0>>
No one comes to your aid, likely due to your reputation as a delinquent.
<br><br>
<</if>>
<<audience>>
<<stateman>>
<br><br>
<<actionsman>>
<<if $enemyhealth lte 0>>
<span id="next"><<link [[Next|Bully Panties Fight Finish]]>><</link>></span><<nexttext>>
<<elseif $enemyarousal gte $enemyarousalmax>>
<span id="next"><<link [[Next|Bully Panties Fight Finish]]>><</link>></span><<nexttext>>
<<elseif $alarm is 1 and $rescue is 1>>
<span id="next"><<link [[Next|Bully Panties Fight Finish]]>><</link>></span><<nexttext>>
<<elseif $pain gte 100 and $willpowerpain is 0>>
<span id="next"><<link [[Next|Bully Panties Fight Finish]]>><</link>></span><<nexttext>>
<<else>>
<span id="next"><<link [[Next|Bully Panties Fight]]>><</link>></span><<nexttext>>
<</if>><<if $enemyhealth lte 0>>
You push <<him>> to the ground, giving you a chance to escape. <<tearful>> you shove <<his>> friends aside and flee to safety.
<br><br>
<<clotheson>>
<<endcombat>>
<<link [[Next|Hallways]]>><<set $eventskip to 1>><</link>>
<<elseif $enemyarousal gte $enemyarousalmax>>
<<ejaculation>>
"You... stupid..." <<he>> pants, leaning against a locker. <<His>> friends are so bemused by <<his>> state that they don't notice you slip away. <<tearful>> you escape to safety.<<llust>><<npcincr Whitney lust -20>>
<br><br>
<<clotheson>>
<<endcombat>>
<<link [[Next|Hallways]]>><<set $eventskip to 1>><</link>>
<<elseif $alarm is 1 and $rescue is 1>>
Your cry echoes down the corridor. "Crybaby," Whitney says. "We'll get you next time." <<He>> and <<his>> friends leave. <<tearful>> you struggle to your feet.
<br><br>
<<clotheson>>
<<endcombat>>
<<link [[Next|Hallways]]>><<set $eventskip to 1>><</link>>
<<else>>
You're too battered and bruised to resist.
<br><br>
<<clotheson>>
<<endcombat>>
<<npc Whitney>><<person1>>
<<link [[Next|Bully Panties]]>><</link>>
<</if>><<effects>>
<<if !$worn.upper.type.includes("naked")>>
Whitney <<pullsup>> your $worn.upper.name, revealing your <<breasts>> to <<him>> and <<his>> friends.
<<else>>
Whitney stands back to observe your exposed <<breasts>>.
<</if>>
<<if $player.gender_appearance is "m">>
"Nice," <<he>> says as <<he>> holds your top, preventing you from covering back up. "See this everyone? This is what a bitch boy's nipples look like."
<<elseif $breastsize is 0 and !$worn.under_upper.type.includes("naked")>>
"There's nothing there!" <<he>> exclaims as <<he>> holds your top, preventing you from covering back up. "Why do you even bother with a bra?" But <<he>> doesn't bother exposing you further.
<<insecurity "breasts_tiny" 5>><<ginsecurity "breasts_tiny">>
<<elseif $breastsize is 0>>
"There's nothing there!" <<he>> exclaims as <<he>> holds your top, preventing you from covering back up. "How can you call yourself a girl with those little things?"
<<insecurity "breasts_tiny" 5>><<ginsecurity "breasts_tiny">>
<<elseif $breastsize lte 5 and !$worn.under_upper.type.includes("naked")>>
"<<pShes>> so small!" <<he>> exclaims as <<he>> holds your top, preventing you from covering back up then pulls your $worn.under_upper.name up so your <<breasts>> come free with a little bounce that gets a laugh. "How can you call yourself a girl with those little things?"
<<insecurity "breasts_small" 5>><<ginsecurity "breasts_small">>
<<elseif $breastsize lte 5>>
"<<pShes>> so small!" <<he>> exclaims as <<he>> holds your top, preventing you from covering back up. "How can you call yourself a girl with those little things?"
<<insecurity "breasts_small" 5>><<ginsecurity "breasts_small">>
<<elseif $breastsize lte 7 and !$worn.under_upper.type.includes("naked")>>
"You've got a nice pair," <<he>> says as <<he>> holds your top, preventing you from covering back up then pulls your $worn.under_upper.name up so your <<breasts>> bounce free to a small cheer. "Don't be shy, tits like these need to be shown off."
<<elseif $breastsize lte 7>>
"You've got a nice pair," <<he>> says as <<he>> holds your top, preventing you from covering back up. "Don't be shy, tits like these need to be shown off."
<<if $player.gender is "m">><<insecurity "breasts_big" 5>><<ginsecurity "breasts_big">><</if>>
<<elseif !$worn.under_upper.type.includes("naked")>>
"Did you escape from a barn?" <<he>> exclaims as <<he>> holds your top, preventing you from covering back up then pulling your $worn.under_upper.name up so your <<breasts>> flop out to whistles and applause. "Don't be shy, let me show off your cow tits."
<<insecurity "breasts_big" 5>><<ginsecurity "breasts_big">>
<<else>>
"Did you escape from a barn?" <<he>> says as <<he>> holds your top, preventing you from covering back up. "Don't be shy, let me show off your cow tits."
<<insecurity "breasts_big" 5>><<ginsecurity "breasts_big">>
<</if>>
<br><br>
<<He>> shoves you aside. They jeer at you for a moment before leaving you to cover yourself.
<<npcincr Whitney lust 5>><<glust>>
<br><br>
<<link [[Next|Hallways]]>><<endevent>><<set $eventskip to 1>><</link>>
<br><<effects>>
<<if $worn.under_lower.type.includes("naked")>>
<<if $leftarm is "bound" and $rightarm is "bound">>
Whitney and <<his>> friends tear off your clothing. You turn to keep your <<genitals>> and <<undertop>> concealed as best you can.
<<else>>
Whitney and <<his>> friends tear off your clothing. You keep your <<genitals>> and <<undertop>> concealed as best you can.
<</if>>
<<else>>
<<if $leftarm is "bound" and $rightarm is "bound">>
Whitney and <<his>> friends tear off your clothing. You turn to keep your <<undies>> and <<undertop>> concealed as best you can.
<<else>>
Whitney and <<his>> friends tear off your clothing. You keep your <<undies>> and <<undertop>> concealed as best you can.
<</if>>
<</if>>
<<upperstrip>>
<<lowerstrip>>
<br><br>
<<if $bullyevent is 5>>
The crowd gawks at you, taking in your bare skin. Whitney beholds you, savouring the feel of having control of your clothing. "Let's go for a walk," <<he>> says. "You don't have to, but I'll be taking your clothes with me."
<br><br>
<<link [[Go along with it|Bully Walk]]>><<trauma 6>><<stress 6>><<status -10>><<npcincr Whitney dom 1>><</link>><<lcool>><<gtrauma>><<gstress>><<gdom>>
<br>
<<if $worn.under_lower.type.includes("naked") or $worn.genitals.type.includes("chastity")>>
<<if $exhibitionism gte 75>>
<<link [[Flaunt|Bully Walk Flaunt]]>><<npcincr Whitney dom 1>><<npcincr Whitney love 1>><</link>><<exhibitionist5>><<glove>><<gdom>>
<br>
<</if>>
<<else>>
<<if $exhibitionism gte 55>>
<<link [[Flaunt|Bully Walk Flaunt]]>><<npcincr Whitney dom 1>><<npcincr Whitney love 1>><</link>><<exhibitionist4>><<glove>><<gdom>>
<br>
<</if>>
<</if>>
<<link [[Refuse|Bully Refuse]]>><</link>>
<br>
<<else>>
The crowd gawks at you, taking in your bare skin. Whitney beholds you, savouring the feel of having control of your clothing. "Don't forget your place." <<He>> tosses your clothes on top of a locker, high enough that you'll need to stretch. You manage to reach them, but your <<breasts>> are exposed in the process, eliciting a cheer from the audience.
<br><br>
They lose interest once you're dressed, "Come on, we've wasted enough time with this loser." They leave you in peace. For now.
<<npcincr Whitney lust 5>><<glust>>
<br><br>
<<link [[Next|Hallways]]>><<clotheson>><<endevent>><<set $eventskip to 1>><</link>>
<br>
<</if>><<effects>>
You start walking with Whitney and <<his>> friends. They push you to the front, making sure you're exposed to anyone you meet. Whitney stands at your side, clutching your arm.
<<if $leftarm is "bound" and $rightarm is "bound">>
<<else>>
You cover yourself with your other hand.
<</if>>
<br><br>
You're steered round a corner and into a corridor full of <<peopley>>. <<covered>> A nearby <<persony>> looks at you and gasps in shock. Others have a similar reaction. As the noise grows more turn to look, until everyone is watching you.
<br><br>
Some look away, going red in the face. Most though are keen to take in the sight of the <<if $worn.under_lower.type.includes("naked")>>naked<<else>>nearly naked<</if>> <<girl>> being marched down the centre.
<br><br>
"Don't be shy," Whitney says to the audience. "It's free to look." <<He>> stands behind you and grabs your other arm, forcing your hips forward to expose your body more completely to the hormone-addled crowd. At last, <<he>> pushes you to the ground and dumps your clothes on top of you. <<tearful>> you run from the corridor, and keep running until you find yourself alone once more.
<<npcincr Whitney lust 5>><<glust>>
<br><br>
<<fameexhibitionism 50>>
<<link [[Next|Hallways]]>><<clotheson>><<endevent>><<set $eventskip to 1>><</link>>
<br><<effects>>
"Suit yourself," <<he>> says. "I'm sure we'll hear stories of the pervert <<girl>> wandering the halls." They leave you stood in the middle of the corridor with your <<lewdness>> on display. There's no one else around.
<<npcincr Whitney lust 5>><<glust>>
<br><br>
<<set $stealtextskip to 1>>
<<stealclothes>>
<<endevent>>
<<link [[Next|Hallways]]>><</link>>
<br><<effects>>
<<pass 10>>
Whitney drags you along the corridor straight to Leighton's office. <<He>> barges the door open and enters, still clutching your collar. "Good, the perv isn't here yet." <<He>> shoves you beneath a desk and sits down. As soon as you've struggled to your knees <<he>> grabs the back of your hair and forces your face
<<if $pronoun is "m">>into <<his>> crotch. <<His>> fly is already open.
<<else>>up <<his>> skirt. <<Hes>> not wearing panties.
<</if>>
<<if $NPCList[0].penis isnot "none">>
You feel <<his>> penis erect against your cheek.
<<else>>
<<His>> pussy is already wet.
<</if>>
<br><br>
<<endevent>><<npc Leighton>><<person1>>
You hear someone enter the room. "You again," says Leighton. "What was it this time?"
<br><br>
<<endevent>><<npc Whitney>><<person1>>
"I didn't do nothing," Whitney replies.
<<He>> yanks your hair beneath the desk and rubs your mouth against <<his>> <<if $NPCList[0].penis isnot "none">>penis<<else>>pussy<</if>>.
<br><br>
<<link [[Lick grudgingly|Bully Detention Oral]]>><<set $phase to 0>><<trauma 6>><<stress 6>><<npcincr Whitney dom 1>><<set $submissive += 1>><<set $molestationstart to 1>><</link>><<gtrauma>><<gstress>><<gdom>>
<br>
<<if $promiscuity gte 55>>
<<link [[Lick enthusiastically|Bully Detention Oral]]>><<set $phase to 1>><<npcincr Whitney dom 1>><<set $submissive += 1>><<set $sexstart to 1>><</link>><<promiscuous4>><<gdom>>
<br>
<</if>>
<<if $whitneyromance is 1>>
<<link [[Lick lovingly|Bully Detention Oral]]>><<set $phase to 2>><<trauma 6>><<npcincr Whitney dom 1>><<npcincr Whitney love 1>><<set $submissive += 1>><<set $sexstart to 1>><</link>><<promiscuous1>><<gtrauma>><<glove>><<gdom>>
<br>
<</if>>
<<link [[Refuse|Bully Detention Refuse]]>><<stress 6>><<detention 4>><<npcincr Whitney dom -1>><</link>><<gdelinquency>><<gstress>><<ldom>><<if $molestationstart is 1>>
<<set $molestationstart to 0>>
<<controlloss>>
<<violence 1>>
<<neutral 1>>
<<molested>>
<<maninit>>
<<set $enemyanger to 70>>
<<if $NPCList[0].penis isnot "none">>
You try to get away with just licking the tip, but <<he>> shoves your lips against it.
<<else>>
You try to get away with some light licking, but <<he>> shoves your lips against <<his>> entrance.
<</if>>
<br><br>
<<npcoral>><<set $NPCList[0].lefthand to "hair">><<set $NPCList[0].righthand to "none">><<set $head to "grappled">><<set $NPCList[0].mouth to "none">><<set $enemyhealthmax to 10>><<set $enemyhealth to 10>>
<<set $rescue to 1>>
<</if>>
<<if $sexstart is 1>>
<<set $sexstart to 0>>
<<consensual>>
<<set $consensual to 1>>
<<neutral 1>>
<<maninit>>
<<if $phase is 0>><<set $enemyanger to 70>>
<<if $NPCList[0].penis isnot "none">>
You try to get away with just licking the tip, but <<he>> shoves your lips against it.
<<else>>
You try to get away with some light licking, but <<he>> shoves your lips against <<his>> entrance.
<</if>>
<<elseif $phase is 1>><<set $enemyanger to 70>>
<<if $NPCList[0].penis isnot "none">>
You tease the base of <<his>> glans with the tip of your tongue.
<<promiscuity4>>
<<else>>
You tease <<his>> clit with the tip of your tongue.
<<promiscuity4>>
<</if>>
<<elseif $phase is 2>><<set $enemyanger to 50>>
<<if $NPCList[0].penis isnot "none">>
You kiss the base of <<his>> penis, and work your way up the shaft. <<He>> eases <<his>> rough handling of your hair as you kiss <<his>> glans.
<<promiscuity1>>
<<else>>
You plant quick kisses on <<his>> labia. <<He>> eases <<his>> rough handling of your hair as you kiss <<his>> clit.
<<promiscuity1>>
<</if>>
<</if>>
<br><br>
<<npcoral>><<set $NPCList[0].lefthand to "hair">><<set $NPCList[0].righthand to "none">><<set $head to "grappled">><<set $NPCList[0].mouth to "none">><<set $enemyhealthmax to 10>><<set $enemyhealth to 10>>
<<set $rescue to 1>>
<</if>>
<<effects>>
<<effectsman>><<man>>
Leighton lectures Whitney, unaware of your presence or what you're up to beneath the desk.
<br><br>
<<stateman>>
<br><br>
<<if $phase is 2>>
<<set $enemyanger to 50>>
<<else>>
<<set $enemyanger to 70>>
<</if>>
<<set $enemyarousal += 20>>
<<actionsman>>
<<if $alarm is 1 and $rescue is 1>>
<span id="next"><<link [[Next|Bully Detention Oral Finish]]>><</link>></span><<nexttext>>
<<elseif $enemyhealth lte 0>>
<span id="next"><<link [[Next|Bully Detention Oral Finish]]>><</link>></span><<nexttext>>
<<elseif $enemyarousal gte $enemyarousalmax>>
<span id="next"><<link [[Next|Bully Detention Oral Finish]]>><</link>></span><<nexttext>>
<<elseif $finish is 1>>
<span id="next"><<link [[Next|Bully Detention Oral Finish]]>><</link>></span><<nexttext>>
<<else>>
<span id="next"><<link [[Next|Bully Detention Oral]]>><</link>></span><<nexttext>>
<</if>><<effects>>
You keep your mouth shut. Whitney tugs on your hair, making you wince in pain, but you don't relent. <<He>> rubs your face against <<him>>, but you endure. <<He>> soon becomes frustrated and shoves you out from under the desk with <<his>> foot. You land on your back, facing up at a shocked Leighton.
<br><br>
<<endevent>><<npc Leighton>><<person1>>
"Well this is a surprise," the headteacher says. "If you're so keen on detention I can oblige. For now though, get out." <<He>> pushes you from the room.
<br><br>
<<endevent>>
<<link [[Next|Hallways]]>><<set $eventskip to 1>><</link>>
<br><<effects>>
<<if $enemyarousal gte $enemyarousalmax>>
<<ejaculation>><<npcincr Whitney lust -20>>
<<if $NPCList[0].penis isnot "none">>
<<He>> forces your face into <<his>> crotch, making sure you catch every last drop.
<<else>>
<<He>> forces your face into <<his>> crotch, making sure you can't breathe until <<hes>> done cumming.
<</if>>
<br><br>
"Y-yes," <<he>> says. "Fuck, yes."
<br><br>
Leighton isn't amused. The desk above you shakes as the headteacher leans on it. "Keep that up and I'll keep you here all night."
<br><br>
"Yes," Whitney whispers as <<he>> continues to fill your face. It seems to satisfy Leighton.
<br><br>
"Good," the headteacher says, stepping towards the door. You hear it open, then slam shut.
<br><br>
Once alone, Whitney pulls your head up to face <<him>> and looks down at you. "You make a good sex toy," <<he>> says. <<He>> releases your hair and stands up. <<He>> leaves without looking back.
<<llust>>
<br><br>
<<tearful>> you climb to your feet.
<br><br>
<<clotheson>>
<<endcombat>>
<<link [[Next|Hallways]]>><<set $eventskip to 1>><</link>>
<<elseif $enemyhealth lte 0>>
Whitney shouts in pain and kicks you out from under the desk. You land on your back, facing up at a shocked Leighton.
<br><br>
"Well this is a surprise," the headteacher says. "If you're so keen on detention I can oblige. For now though, get out." You're grabbed by the neck, pulled to your feet and shoved from the room.
<<detention 4>><<gdelinquency>>
<br><br>
<<tearful>> you climb to your feet.
<br><br>
<<clotheson>>
<<endcombat>>
<<link [[Next|Hallways]]>><<set $eventskip to 1>><</link>>
<<elseif $alarm is 1 and $rescue is 1>>
<<set $rescued += 1>>
A pair of hands grab your arms and pull you out from beneath the desk. You face up at a shocked Leighton.
<br><br>
"Well this is a surprise," the headteacher says. "If you're so keen on detention I can oblige. For now though, get out." You're grabbed by the neck, pulled to your feet and shoved from the room.
<<detention 4>><<gdelinquency>>
<br><br>
<<tearful>> you climb to your feet.
<br><br>
<<clotheson>>
<<endcombat>>
<<link [[Next|Hallways]]>><<set $eventskip to 1>><</link>>
<<else>>
Whitney kicks you out from beneath the desk. You face up at a shocked Leighton.
<br><br>
"Well this is a surprise," the headteacher says. "If you're so keen on detention I can oblige. For now though, get out." You're grabbed by the neck, pulled to your feet and shoved from the room.<<detention 4>><<gdelinquency>>
<br><br>
<<tearful>> you climb to your feet.
<br><br>
<<clotheson>>
<<endcombat>>
<<link [[Next|Hallways]]>><<set $eventskip to 1>><</link>>
<</if>><<if $molestationstart is 1>>
<<set $molestationstart to 0>>
<<controlloss>>
<<violence 1>>
<<neutral 1>>
<<molested>>
<<maninit>>
<<He>> forces you to your knees and <<if $pronoun is "m">>unzips <<his>> fly,<<else>>lifts <<his>> skirt,<</if>> revealing <<his>> <<if $NPCList[0].penis isnot "none">>penis<<else>>pussy<</if>>. "Open wide," <<he>> says. <<His>> friends cheer <<him>> on.
<br><br>
<<npcoral>><<set $NPCList[0].lefthand to "hair">><<set $enemyanger to 70>>
<<set $rescue to 1>>
<</if>>
<<if $sexstart is 1>>
<<set $sexstart to 0>>
<<consensual>>
<<set $consensual to 1>>
<<neutral 1>>
<<maninit>>
You drop to your knees as <<he>> <<if $pronoun is "m">>unzips <<his>> fly,<<else>>lifts <<his>> skirt,<</if>> revealing <<his>> <<if $NPCList[0].penis isnot "none">>penis<<else>>pussy<</if>>. "Open wide," <<he>> says. <<His>> friends cheer <<him>> on.
<<promiscuity4>>
<br><br>
<<npcoral>><<set $NPCList[0].lefthand to "hair">><<set $enemyanger to 70>>
<<set $rescue to 1>>
<</if>>
<<effects>>
<<effectsman>><<man>>
<<audience>>
<<stateman>>
<br><br>
<<actionsman>>
<<if $alarm is 1 and $rescue is 1>>
<span id="next"><<link [[Next|Bully Oral Finish]]>><</link>></span><<nexttext>>
<<elseif $enemyhealth lte 0>>
<span id="next"><<link [[Next|Bully Oral Finish]]>><</link>></span><<nexttext>>
<<elseif $enemyarousal gte $enemyarousalmax>>
<span id="next"><<link [[Next|Bully Oral Finish]]>><</link>></span><<nexttext>>
<<elseif $finish is 1>>
<span id="next"><<link [[Next|Bully Oral Finish]]>><</link>></span><<nexttext>>
<<else>>
<span id="next"><<link [[Next|Bully Oral]]>><</link>></span><<nexttext>>
<</if>><<effects>>
<<if $enemyarousal gte $enemyarousalmax>>
<<ejaculation>><<npcincr Whitney lust -20>>
<<His>> friends applaud <<him>>. "See you later, slut," <<he>> sneers as <<he>> pulls a cigarette from <<his>> shirt pocket.
<<llust>>
<br><br>
<<tearful>> you climb to your feet.
<br><br>
<<clotheson>>
<<endcombat>>
<<link [[Next|Hallways]]>><<set $eventskip to 1>><</link>>
<<elseif $enemyhealth lte 0>>
Whitney shouts in pain and staggers away from you.
<<npcincr Whitney dom -1>><<ldom>>
<br><br>
"I've had enough of you," Whitney says, a slight quiver in <<his>> voice. "What are you waiting for you fucks? This slut has wasted enough of our time."
<br><br>
<<tearful>> you climb to your feet.
<br><br>
<<clotheson>>
<<endcombat>>
<<link [[Next|Hallways]]>><<set $eventskip to 1>><</link>>
<<elseif $alarm is 1 and $rescue is 1>>
"Stop crying, slut," Whitney says. <<He>> shoves you to the ground. <<He>> starts kicking you, so you curl up and shield your body. The crowd jeers at you. You think some of them get kicks in of their own.
<<gpain>><<set $pain += 40>>
<br><br>
You hazard a peek once the kicking stops, and see Whitney and <<his>> friends walking away.
<br><br>
<<tearful>> you climb to your feet.
<br><br>
<<clotheson>>
<<endcombat>>
<<link [[Next|Hallways]]>><<set $eventskip to 1>><</link>>
<<else>>
"Aww," Whitney says. "Has the baby had enough?" <<He>> shoves you to the ground. "Whatever. I was bored anyway." <<He>> and <<his>> friends leave. <<tearful>> you climb to your feet.
<br><br>
<<clotheson>>
<<endcombat>>
<<link [[Next|Hallways]]>><<set $eventskip to 1>><</link>>
<</if>><<set $outside to 0>><<set $location to "town">><<effects>>
<<set $leftarm to "bound">><<set $rightarm to "bound">>
<<npc Whitney>><<person1>>You wake up to cold water drenching your face. Whitney stands above you, holding an empty bucket. Your arms are bound and you're lying in an unfamiliar alley.
<br><br>
"Wakey-wakey," <<he>> says. "I knew if I followed you I'd get my chance." <<He>> bunches <<his>> fists. "They don't respect me any more thanks to you. But that won't be a problem now." A van stops at the end of the alley. Whitney drags you to your feet. "You're going to disappear. So I don't have to see your stupid face ever again. And I'm even going to make some money from it."
<br><br>
<<generate2>><<generate3>><<person2>>
A <<person2>><<person>> and <<person3>><<person>> climb out the van and walk towards you. "Here you go," <<person1>>Whitney says. "One slut, as promised." <<He>> shoves you to the ground in front of <<him>>.
<br><br>
<<person2>>"Very nice," the <<person>> says, stepping over you. "You're just the boss' type."
<br><br>
<<person1>>"Let go of me!" Whitney protests as the <<person3>><<person>> grabs <<person1>><<his>> arms. "I'm not the <<girl>> you're getting. That's <<phim>> on the floor."
<br><br>
<<person2>>"How do I put this," the <<person>> says, before slapping Whitney's face. "Your days of making decisions are over."
<br><br>
The pair start dragging Whitney towards the van. <<person1>>Whitney struggles and screams. "I said let go. Stop. P-please stop." <<He>> starts to sob.
<br><br>
<<link [[Intervene|Whitney Abduction Intervene]]>><</link>>
<br>
<<link [[Stay out of it|Whitney Abduction Stay]]>><</link>>
<br><<set $outside to 0>><<set $location to "town">><<effects>>
You scramble to your feet. Your arms are still tied, but you charge at the <<person2>><<person>>. You run into <<him>>, catching <<him>> off guard and knocking <<him>> to the ground.
<br><br>
The <<person3>><<person>> stares dumbstruck. Whitney struggles free and together you run from the alley.
<br><br>
<<person1>>You feel safer once in public. Whitney leans against a wall and pants through <<his>> sobs. <<He>> looks at you with a conflicted expression on <<his>> face, then runs away.
<br><br>
<<npcset Whitney state "rescued">>
<<endevent>>
<<destinationeventend>><<set $outside to 0>><<set $location to "town">><<effects>>
You lie still on the floor. They open the back of the van and shove the crying Whitney in. The <<person3>><<person>> climbs in after <<person1>> <<him>>. The <<person2>><<person>> shuts the doors, cutting off the sound of Whitney's cries. <<He>> climbs in the front seat and drives away.
<br><br>
<<npcset Whitney state "dungeon">>
<<endevent>>
<<destinationeventend>><<effects>>
You let <<him>> continue. <<He>> adds <<his>> other hand and starts massaging your scalp. Your body reacts of its own accord, and you shiver with pleasure. <<He>> grips your hair and pulls your face close to <<his>> own, "Don't forget who owns you." <<He>> licks your cheek before shoving you to the ground.
<br><br>
<<tearful>> you climb to your feet. <<He>> leaves with <<his>> friends.
<br><br>
<<endevent>>
<<link [[Next|Hallways]]>><<set $eventskip to 1>><</link>>
<br><<effects>>
You shake <<him>> off. "Aww," <<he>> says. "The little <<girl>> is sensitive. Later loser." <<He>> leaves with <<his>> friends.
<br><br>
<<endevent>>
<<link [[Next|Hallways]]>><<set $eventskip to 1>><</link>>
<br><<effects>>
<<if !$worn.upper.type.includes("naked")>>
You <<pullup>> your $worn.upper.name.
<<else>>
Whitney stands back to observe your exposed <<breasts>>.
<</if>>
<br><br>
<<if $player.gender_appearance is "m">>
"Nice," <<he>> says as you turn to give everyone a view of your chest. "You know how to give a show."
<<elseif $breastsize is 0>>
"<<pShes>> so small!" <<he>> exclaims. You cover your nipples with your fingers, but turn to give everyone a good view of your flat chest.
<<insecurity "breasts_tiny" 5>><<ginsecurity "breasts_tiny">>
<<elseif $breastsize lte 5>>
"<<pShes>> so small!" <<he>> exclaims. You cover your nipples with your fingers, but turn to give everyone a good view of your <<breasts>>.
<<insecurity "breasts_small" 5>><<ginsecurity "breasts_small">>
<<elseif $breastsize lte 7>>
"You've got a nice pair," <<he>> says. You cover your nipples with your fingers, but turn to give everyone a good view of your <<breasts>>.
<<if $player.gender is "m">><<insecurity "breasts_big" 5>><<ginsecurity "breasts_big">><</if>>
<<else>>
"Look at the size of those things." <<he>> says. You cover your nipples with your fingers, but turn to give everyone a good view of your <<breasts>>.
<<insecurity "breasts_big" 5>><<ginsecurity "breasts_big">>
<</if>>
<<exhibitionism2>>
<br><br>
"It's good that you know your place. See you later, slut," <<he>> says before leaving you to cover yourself.
<<npcincr Whitney lust 5>><<glust>>
<br><br>
<<link [[Next|Hallways]]>><<endevent>><<set $eventskip to 1>><</link>>
<br><<effects>>
<<if $worn.under_lower.type.includes("naked") or $worn.genitals.type.includes("chastity")>>
<<if $leftarm is "bound" and $rightarm is "bound">>
You shuffle out of your clothing. <<flaunting>> you turn to keep your <<genitals>> and <<undertop>> concealed while giving everyone a good look at your <<bottom>>.
<<else>>
<<flaunting>> you take off your clothing and keep your <<genitals>> and <<undertop>> barely concealed with your hands.
<</if>>
<<exhibitionism5>>
<<else>>
<<if $leftarm is "bound" and $rightarm is "bound">>
You shuffle out of your clothing. <<flaunting>> you turn to keep your <<undertop>> concealed and give them a good look at your <<bottom>>.
<<else>>
<<flaunting>> you take off your clothing and keep your <<undies>> and <<undertop>> barely concealed with your hands.
<</if>>
<<exhibitionism4>>
<</if>>
<<upperstrip>>
<<lowerstrip>>
<br><br>
<<if $bullyevent is 5>>
Whitney snatches your clothes away as the crowd gawks at you, taking in your bare skin. Whitney beholds you, savouring the feel of having control of your clothing. "Let's go for a walk," <<he>> says. "You don't have to, but I'll be taking your clothes with me."
<br><br>
<<link [[Go along with it|Bully Walk]]>><<trauma 6>><<stress 6>><<status -10>><<npcincr Whitney dom 1>><</link>><<lcool>><<gtrauma>><<gstress>><<gdom>>
<br>
<<if $worn.under_lower.type.includes("naked") or $worn.genitals.type.includes("chastity")>>
<<if $exhibitionism gte 75>>
<<link [[Flaunt|Bully Walk Flaunt]]>><<npcincr Whitney dom 1>><<npcincr Whitney love 1>><</link>><<exhibitionist5>><<glove>><<gdom>>
<br>
<</if>>
<<else>>
<<if $exhibitionism gte 55>>
<<link [[Flaunt|Bully Walk Flaunt]]>><<npcincr Whitney dom 1>><<npcincr Whitney love 1>><</link>><<exhibitionist4>><<glove>><<gdom>>
<br>
<</if>>
<</if>>
<<link [[Refuse|Bully Refuse]]>><</link>>
<br>
<<else>>
Whitney snatches your clothes away as the crowd gawks at you, taking in your bare skin. Whitney beholds you, savouring the feel of having control of your clothing. "Don't forget your place." <<He>> tosses your clothes on top of a locker, high enough that you'll need to stretch. You manage to reach them, but your <<breasts>> are exposed in the process, eliciting a cheer from the audience.
<br><br>
They lose interest once you're dressed, "Come on, we've wasted enough time with this loser." They leave you in peace. For now.
<<npcincr Whitney lust 5>><<glust>>
<br><br>
<<link [[Next|Hallways]]>><<clotheson>><<endevent>><<set $eventskip to 1>><</link>>
<br>
<</if>><<effects>>
You start walking with Whitney and <<his>> friends. They push you to the front, making sure you're exposed to anyone you meet. Whitney stands at your side, clutching your arm.
<<if $leftarm is "bound" and $rightarm is "bound">>
<<else>>
You cover yourself with your other hand.
<</if>>
<br><br>
You're steered round a corner and into a corridor full of <<peopley>>. <<covered>> A nearby <<persony>> looks at you and gasps in shock. Others have a similar reaction. As the noise grows more turn to look, until everyone is watching you.
<br><br>
<<flaunting>> you march down the corridor like it was a catwalk. Some look away, going red in the face. Most though are keen to take in the sight of the <<if $worn.under_lower.type.includes("naked")>>naked<<else>>nearly naked<</if>> <<girl>> marching down the centre.
<br><br>
"Feel free to look," you announce. "There's no shame in it."
<<if $worn.under_lower.type.includes("naked")>>
<<exhibitionism5>>
<<else>>
<<exhibitionism4>>
<</if>>
Whitney and <<his>> friends follow behind you. When you reach the end of the corridor you turn and face them. "You're shameless," <<he>> says. <<He>> throws your clothes at you. "I wish every slut was as keen as you." <<He>> leaves you to get dressed.
<<npcincr Whitney lust 5>><<glust>>
<br><br>
<<fameexhibitionism 50>>
<<link [[Next|Hallways]]>><<clotheson>><<endevent>><<set $eventskip to 1>><</link>>
<br><<set $outside to 1>><<set $location to "town">><<effects>>
<<pass 20>>
Whitney drags you through the school gates. "We're going to Elk Street," <<he>> says. "You're gonna help us find something." Someone keeps jabbing at your waist throughout the journey.
<br><br>
You arrive beside a walled compound. There's a small hole at the base of the wall. "I'm out of fags," Whitney says. "Go get me some." <<He>> shoves you to your knees and kicks your <<bottom>> several times, pushing you into the hole.
<br><br>
You stand on the other side. You're in an open space behind a large building. There's a vehicle not far away. It's back doors are wide open, many large boxes of cigarettes. You walk over and pick up a couple.
<br><br>
As you turn back to the wall however, you hear a growl behind you. You run, and the growl becomes a bark.
<br><br>
You dive through the hole. Whitney takes the boxes from your hands. You try to crawl through but you're stuck.
<<if $submissive gte 1150>>
"H-help," you say.
<<elseif $submissive lte 850>>
"Don't just stand there," you say.
<<else>>
"Please help," you say.
<</if>>
<br><br>
<<if $whitneyromance is 1>>
Whitney considers a moment, then grabs your arms. <<He>> pulls you through to safety. "Can't let that dog have its way with you. You'd smell all funny." <<He>> and <<his>> friends laugh. "See you later <<girl>>. Thanks for the help."
<<npcincr Whitney lust 5>><<glust>>
<br><br>
<<endevent>>
<<link [[Next|Elk Street]]>><<endevent>><</link>>
<br>
<<elseif $bestialitydisable is "f">>
Whitney laughs. "Nah, I'm not gonna be caught helping a thief. See you later slut."
<<npcincr Whitney lust 5>><<glust>>
<br><br>
<<endevent>>
You feel the dog prod your behind.
<br><br>
<<link [[Next|Bully Theft Dog]]>><<set $molestationstart to 1>><</link>>
<br>
<<else>>
You wriggle and manage to get through the hole before the dog reaches you. The struggle hurt you and damaged your clothing.
<<npcincr Whitney lust 5>><<glust>><<beastescape>>
<br><br>
<<endevent>>
<<link [[Next|Elk Street]]>><<endevent>><</link>>
<br>
<</if>><<if $fightstart is 1>>
<<set $fightstart to 0>>
<<neutral 1>>
<<maninit>>
<<set $enemytrust -= 100>>
<<set $enemyanger += 200>>
<<npcidlegenitals>><<hand_gag 0 left>>
You shove Whitney away and try to escape, but <<he>> grabs you from behind and wraps <<his>> arm around your mouth.
<br><br>
<<if $delinquency lt 400>><<set $rescue to 1>><</if>>
<</if>>
<<effects>>
<<effectsman>><<man>>
<<if $alarm is 1 and $rescue is 0>>
<<set $alarm to 0>>
No one comes to your aid, likely due to your reputation as a delinquent.
<br><br>
<</if>>
<<audience>>
<<stateman>>
<br><br>
<<actionsman>>
<<if $enemyhealth lte 0>>
<span id="next"><<link [[Next|Bully Outside Fight Finish]]>><</link>></span><<nexttext>>
<<elseif $enemyarousal gte $enemyarousalmax>>
<span id="next"><<link [[Next|Bully Outside Fight Finish]]>><</link>></span><<nexttext>>
<<elseif $alarm is 1 and $rescue is 1>>
<span id="next"><<link [[Next|Bully Outside Fight Finish]]>><</link>></span><<nexttext>>
<<elseif $pain gte 100 and $willpowerpain is 0>>
<span id="next"><<link [[Next|Bully Outside Fight Finish]]>><</link>></span><<nexttext>>
<<else>>
<span id="next"><<link [[Next|Bully Outside Fight]]>><</link>></span><<nexttext>>
<</if>><<set _phase to $phase>>
<<if $enemyhealth lte 0>>
You push <<him>> to the ground, giving you a chance to escape. <<tearful>> you shove <<his>> friends aside and flee to safety.
<br><br>
<<clotheson>>
<<endcombat>>
<<set $eventskip to 1>>
<<playground>>
<<elseif $enemyarousal gte $enemyarousalmax>>
<<ejaculation>>
"You... stupid..." <<he>> pants, leaning against the wall. <<His>> friends are so bemused by <<his>> state that they don't notice you slip away. <<tearful>> you escape to safety.
<<llust>><<npcincr Whitney lust -20>>
<br><br>
<<clotheson>>
<<endcombat>>
<<set $eventskip to 1>>
<<playground>>
<<elseif $alarm is 1 and $rescue is 1>>
Your cries attract attention. "Crybaby," Whitney says. "We'll get you next time." <<He>> and <<his>> friends leave. <<tearful>> you struggle to your feet.
<br><br>
<<clotheson>>
<<endcombat>>
<<set $eventskip to 1>>
<<playground>>
<<else>>
You're too battered and bruised to resist.
<br><br>
<<endcombat>>
<<npc Whitney>><<person1>>
<<if $bullyeventoutside is 1>>
<<link [[Next|Bully Theft]]>><</link>>
<<elseif $bullyeventoutside is 2>>
<<link [[Next|Bully Light]]>><</link>>
<<elseif $bullyeventoutside is 3>>
<<link [[Next|Bully Romance]]>><</link>>
<<elseif $bullyeventoutside is 4>>
<<link [[Next|Bully Whore]]>><</link>>
<<else>>
<<if _phase is 1>>
<<link [[Next|Bully Tattoo Write]]>><</link>>
<<else>>
<<link [[Next|Bully Tattoo]]>><</link>>
<</if>>
<</if>>
<</if>><<if $molestationstart is 1>>
<<set $molestationstart to 0>>
<<controlloss>>
<<violence 1>>
<<neutral 1>>
<<molested>>
<<beastNEWinit 1 dog>><<set $enemytrust -= 40>><<set $position to "wall">><<set $leftarm to "bound">><<set $rightarm to "bound">><<set $head to "bound">>
<</if>>
<<effects>>
<<effectsman>>
<br>
<<beast $enemyno>>
<br><br>
<<stateman>>
<br><br>
<<actionsman>>
<<if $enemyarousal gte $enemyarousalmax>>
<span id="next"><<link [[Next|Bully Theft Dog Finish]]>><</link>></span><<nexttext>>
<<elseif $enemyhealth lte 0>>
<span id="next"><<link [[Next|Bully Theft Dog Finish]]>><</link>></span><<nexttext>>
<<else>>
<span id="next"><<link [[Next|Bully Theft Dog]]>><</link>></span><<nexttext>>
<</if>><<set $outside to 1>><<set $location to "town">><<effects>>
<<if $enemyarousal gte $enemyarousalmax>>
<<beastejaculation>>
You hear the dog walk away from you, and manage to wriggle through the hole.
<br><br>
<<tearful>> you rise to your feet.
<br><br>
<<clotheson>>
<<endcombat>>
<<link [[Next|Elk Street]]>><<set $eventskip to 1>><</link>>
<br>
<<elseif $enemyhealth lte 0>>
You hear the dog yelp and run away. You manage to wriggle through the hole.
<br><br>
<<tearful>> you rise to your feet.
<br><br>
<<clotheson>>
<<endcombat>>
<<link [[Next|Elk Street]]>><<set $eventskip to 1>><</link>>
<br>
<</if>><<set $outside to 1>><<set $location to "town">><<effects>>
<<pass 20>>
You're dragged by the arm through the school gates. "The breeze from the sea is nice," <<he>> says. "I'll show you what I mean."
<br><br>
You journey to Mer Street. When you arrive Whitney steps up to the edge of the pier. "This is nice," <<he>> says. <<He>> points at a street light. <<His>> friends grasp your arms and drag you over to it. Someone ties your arms in place.
<br><br>
<<set $leftarm to "bound">><<set $rightarm to "bound">>
Whitney saunters over to you. "Think I'll leave you here awhile. You'll have company." <<He>> points at a fishing ship just landing. "Doesn't look like they caught much. They must be real frustrated. I know what'll cheer them up. A nice slut all tied and ready for them." <<He>> and <<his>> friends leave. You can't turn to tell if they're gone or watching from somewhere.
<br><br>
<<endevent>><<generate1>><<generate2>><<generate3>><<person1>>
A <<person>> on board the boat points at you. <<He>> comes ashore, followed by <<his>> crewmates.
<br><br>
<<set $rng to random(1, 100)>>
<<if $rng gte 81>>
"What do we have here," the <<person>> says as <<he>> draws close. "Now who'd tie you up like that. I bet you did something naughty to deserve it."
<br><br>
<<person2>>A <<person>> arrives at <<person1>><<his>> side. "We should probably help punish <<phim>>. Civic duty and all that."
<br><br>
<<link [[Next|Bully Light Molestation]]>><<set $molestationstart to 1>><</link>>
<br>
<<else>>
<<link [[Next|Bully Light 2]]>><</link>>
<br>
<</if>><<if $molestationstart is 1>>
<<set $molestationstart to 0>>
<<controlloss>>
<<violence 1>>
<<neutral 1>>
<<molested>>
<<maninit>>
<</if>>
<<effects>>
<<effectsman>><<man>>
<<stateman>>
<br><br>
<<actionsman>>
<<if $enemyhealth lte 0>>
<span id="next"><<link [[Next|Bully Light Molestation Finish]]>><</link>></span><<nexttext>>
<<elseif $enemyarousal gte $enemyarousalmax>>
<span id="next"><<link [[Next|Bully Light Molestation Finish]]>><</link>></span><<nexttext>>
<<else>>
<span id="next"><<link [[Next|Bully Light Molestation]]>><</link>></span><<nexttext>>
<</if>><<effects>>
<<if $enemyarousal gte $enemyarousalmax>>
<<ejaculation>>
They laugh and joke with each other as they head back to their boat.
<br><br>
<<endcombat>>
<<npc Whitney>><<person1>>
You hear Whitney's voice behind you. "I bet you made their day." Your hands<<if $feetuse is "bound">> and legs<</if>> come free. "Don't forget who owns your ass. If I want you servicing sailors twenty-four hours a day that's what'll happen." <<tearful>> you remove the remains of the rope from your arms. Whitney and <<his>> friends leave you by the pier.
<<npcincr Whitney lust 5>><<glust>>
<br><br>
<<unbind>>
<<clotheson>>
<<endevent>>
<<link [[Next|Mer Street]]>><<set $eventskip to 1>><</link>>
<<elseif $enemyhealth lte 0>>
"Maybe paying a whore is worth it after all," the <<person1>><<person>> says. "They don't kick back." They grumble as they head back to their boat.
<br><br>
<<endcombat>>
<<npc Whitney>><<person1>>
You hear Whitney's voice behind you. "You sure showed them." Your hands<<if $feetuse is "bound">> and legs<</if>> come free. "Don't forget who owns your ass." <<tearful>> you remove the remains of the rope from your arms. Whitney and <<his>> friends leave you by the pier.
<br><br>
<<unbind>>
<<clotheson>>
<<endevent>>
<<link [[Next|Mer Street]]>><<set $eventskip to 1>><</link>>
<</if>><<set $dateCount.Total++>><<set $dateCount.Whitney++>>
<<set $outside to 0>><<set $location to "town">><<effects>>
<<pass 20>>
<<He>> pushes you through the school gates, groping your <<bottom>> the whole time without caring who sees. "I have something romantic planned," <<he>> says. "Only the best for my <<bitch>>."
<br><br>
<<He>> takes you to Harvest Street, to a seedy pub. "Sit down. I'll get drinks."
<br><br>
<<He>> returns with two colourful looking glasses. "Drink up," <<he>> says.
<br><br>
<<link [[Drink|Bully Romance 2]]>><<set $phase to 0>><<npcincr Whitney dom 1>><</link>><<gdom>>
<br>
<<link [[Don't Drink|Bully Romance 2]]>><<set $phase to 1>><<npcincr Whitney dom -1>><</link>><<ldom>>
<br><<set $outside to 0>><<set $location to "town">><<effects>>
<<if $phase is 0>>
You sip the drink. It's very sweet. You feel light-headed within moments.
<br><br>
<<set $drunk += 120>>
<</if>>
<<He>> sips <<his>> drink and stares at you. "Why don't you come over here? Sit on my lap."
<br><br>
<<link [[Sit on lap|Bully Romance 3]]>><<set $phase to 0>><<npcincr Whitney dom 1>><<npcincr Whitney love 1>><</link>><<glove>><<gdom>>
<br>
<<link [[Refuse|Bully Romance 3]]>><<set $phase to 1>><<npcincr Whitney love -1>><<npcincr Whitney dom -1>><</link>><<llove>><<ldom>>
<br><<set $outside to 0>><<set $location to "town">><<effects>>
<<if $phase is 0>>
You walk around the table and sit on <<his>> waiting lap. A few heads turn to look. <<He>> leans close.
<<else>>
You shake your head. <<He>> reaches forward and grabs your shoulders before pulling you onto the table. <<He>> leans close.
<</if>>
"I'm going to fuck you," <<he>> whispers. "Right here. Everyone will see and know you're mine."
<br><br>
<<link [[Nod|Bully Romance Sex]]>><<set $sexstart to 1>><<npcincr Whitney dom 1>><<npcincr Whitney love 1>><</link>><<promiscuous1>><<glove>><<gdom>>
<br>
<<link [[Refuse|Bully Romance Sex]]>><<set $molestationstart to 1>><<npcincr Whitney dom -1>><<npcincr Whitney love -1>><</link>><<llove>><<ldom>>
<br><<if $molestationstart is 1>>
<<set $molestationstart to 0>>
<<controlloss>>
<<violence 1>>
<<neutral 1>>
<<molested>>
<<maninit>>
<span class="red">"That's not your decision to make,"</span> <<he>> says.
<br><br>
<</if>>
<<if $sexstart is 1>>
<<set $sexstart to 0>>
<<consensual>>
<<set $consensual to 1>>
<<neutral 1>>
<<maninit>><<promiscuity1>>
<</if>>
<<effects>>
<<effectsman>><<man>>
<<audience>>
<<stateman>>
<br><br>
<<actionsman>>
<<if $enemyhealth lte 0>>
<span id="next"><<link [[Next|Bully Romance Sex Finish]]>><</link>></span><<nexttext>>
<<elseif $enemyarousal gte $enemyarousalmax>>
<span id="next"><<link [[Next|Bully Romance Sex Finish]]>><</link>></span><<nexttext>>
<<elseif $finish is 1>>
<span id="next"><<link [[Next|Bully Romance Sex Finish]]>><</link>></span><<nexttext>>
<<else>>
<span id="next"><<link [[Next|Bully Romance Sex]]>><</link>></span><<nexttext>>
<</if>><<effects>>
<<if $enemyarousal gte $enemyarousalmax>>
<<ejaculation>><<npcincr Whitney lust -20>>
The audience applaud. Whitney gasps and climbs off you.
<<clotheson>>
<<tearful>> you climb to your feet. Whitney takes your hand. "Let's leave before these perverts get any funny ideas." <<He>> drags you from the pub.
<br><br>
<<He>> pulls a cigarette out of <<his>> shirt pocket once outside. "And they say I'm not romantic," <<he>> says. "Fuck off home or wherever, I've got things to do." <<He>> walks away from you.
<<llust>>
<br><br>
<<endcombat>>
<<link [[Next|Harvest Street]]>><<set $eventskip to 1>><</link>>
<<elseif $enemyhealth lte 0>>
You shove Whitney off you. <<tearful>> you flee the pub. The audience cheer at the spectacle.
<<llove>><<ldom>><<npcincr Whitney love -1>><<npcincr Whitney dom -1>>
<br><br>
<<clotheson>>
<<endcombat>>
<<link [[Next|Harvest Street]]>><<set $eventskip to 1>><</link>>
<<else>>
"You're showing me up in front of all these people," Whitney says. "You should treat your <<if $pronoun is "m">>boy<<else>>girl<</if>>friend better." <<He>> shoves you away, adjusts <<his>> clothes and leaves the pub.
<<llove>><<ldom>><<npcincr Whitney love -1>><<npcincr Whitney dom -1>>
<br><br>
<<clotheson>>
<<endcombat>>
<<tearful>> you leave the same way as Whitney, but don't see them anywhere.
<br><br>
<<link [[Next|Harvest Street]]>><<set $eventskip to 1>><</link>>
<</if>><<set $outside to 0>><<set $location to "town">><<effects>>
<<pass 20>>
Whitney drags you by your hair, forcing you to bend forwards. <<He>> leads you through the school gates and down a nearby alley. <<He>> releases you in front of a <<endevent>><<generate1>><<person1>><<person>>.
<<if !$worn.upper.type.includes("naked")>>
Without warning, Whitney <<pullsup>> your $worn.upper.name.
<</if>>
"There. I've shown you a school <<girl>> shirtless. Now pay up."
<br><br>
<<if $NPCName[$NPCNameList.indexOf("Whitney")].dom gte 20>>
The <<person>> reaches forward to grope your <<breasts>>. "No touching!" Whitney says. "That's extra."
<br><br>
"How much extra?"
<br><br>
Whitney pauses, refusing to let you go. "£50."
<br><br>
"Done," the <<person>> says. <<He>> pulls some notes from <<his>> pocket. Whitney shoves you over while taking the money.
<br><br>
<<link [[Next|Bully Whore Molestation]]>><<set $molestationstart to 1>><</link>>
<br>
<<else>>
The <<person>> reaches forward to grope your <<breasts>>. "No touching!" Whitney says. "You haven't paid for that." You struggle free.
<br><br>
<<endevent>><<npc Whitney>><<person1>>
You leave the alley as Whitney takes <<his>> money. "Don't be upset," <<he>> shouts at you. "You've been productive for once."
<<npcincr Whitney lust 5>><<glust>><<gtrauma>><<gstress>><<trauma 6>><<stress 6>>
<br><br>
<<link [[Next|Oxford Street]]>><<endevent>><<set $eventskip to 1>><</link>>
<br>
<</if>><<if $molestationstart is 1>>
<<set $molestationstart to 0>>
<<controlloss>>
<<violence 1>>
<<neutral 1>>
<<molested>>
<<maninit>>
<</if>>
<<effects>>
<<effectsman>><<man>>
Whitney counts the money.
<br><br>
<<stateman>>
<br><br>
<<actionsman>>
<<if $enemyhealth lte 0>>
<span id="next"><<link [[Next|Bully Whore Molestation Finish]]>><</link>></span><<nexttext>>
<<elseif $enemyarousal gte $enemyarousalmax>>
<span id="next"><<link [[Next|Bully Whore Molestation Finish]]>><</link>></span><<nexttext>>
<<else>>
<span id="next"><<link [[Next|Bully Whore Molestation]]>><</link>></span><<nexttext>>
<</if>><<if $enemyarousal gte $enemyarousalmax>>
<<ejaculation>><<set $forcedprostitutionstat += 1>>
"I hope you're satisfied," Whitney says. "Give another £20 and I'll let you have another go."
<br><br>
"I don't think my heart could take it," the <<person>> says. "Another time maybe."
<<tearful>> you stagger from the alley.
<br><br>
<<clotheson>>
<<endcombat>>
<<link [[Next|Oxford Street]]>><<set $eventskip to 1>><</link>>
<<elseif $enemyhealth lte 0>>
"Fuck!" the <<person1>><<person>> shouts as <<he>> backs away from you. "I want my money back. This one has rabies or something."
<br><br>
Whitney laughs. "There's nothing wrong with it. You're just a weakling. Come back with more money and you can have another go."
<br><br>
<<tearful>> you leave the alley.
<br><br>
<<clotheson>>
<<endcombat>>
<<link [[Next|Oxford Street]]>><<set $eventskip to 1>><</link>>
<</if>><<set $outside to 1>><<set $location to "town">><<effects>>
<<He>> starts jogging towards you as <<he>> gets closer. "Hang on there <<girl>>. Won't take long." <<He>> walks behind you. Your bonds come loose. "You alright?"
<br><br>
<<unbind>>
"Tha-" you begin, but Whitney interrupts you from the other side of the road. "What are you doing? Just fuck <<phim>> already."
<br><br>
One of the <<persons>> crewmates catches up and stares at Whitney. "Something's wrong with that kid. Damn."
<br><br>
"You shouldn't tie your friend up like that," the <<person>> shouts back at Whitney. "Not in this town especially."
<br><br>
<<endevent>><<npc Whitney>><<person1>>
Whitney steps forward, fists clenched. <<His>> gang doesn't seem so eager to start a fight though. Two of them pull <<him>> back. "You weak fucks," <<he>> shouts, you're not sure at who. "I hope you fish fuckers get raped by a whale." <<He>> turns with <<his>> friends and walks away.
<br><br>
The crew make sure you're okay, then head back to their ship.
<br><br>
<<endevent>>
<<link [[Next|Mer Street]]>><<set $eventskip to 1>><</link>>
<br><<set $outside to 1>><<set $location to "school">><<schooleffects>><<effects>>
<<if $halloween is 1 and !$halloween_whitney>><<set $halloween_whitney to 1>>
<<npc Whitney>><<person1>>
An arm wraps around your neck. It's Whitney. <<He>> keeps walking, pushing you along. <<if $monthday is 31>>"Happy Halloween,"<<else>>"Halloween soon,"<</if>> <<he>> says, squeezing. <<if $monthday is 31>>"We're<<else>>"When it arrives we're<</if>> going trick-or-treating on <span class="gold">Domus Street after <<if $timestyle is "military">>19:00<<else>>7:00 pm<</if>></span>. You better dress nice." <<He>> doesn't wait for a response before turning and walking back to <<his>> friends.
<br><br>
<<link [[Next|Oxford Street]]>><<endevent>><</link>>
<<elseif $whitneyromance is 1>>
<<if $rng gte 81>>
<<npc Whitney>><<person1>>Whitney's busy arguing with one of <<his>> friends and doesn't spot you. Another of <<his>> friends, a <<generatey2>><<person2>><<person>> does though, and walks over to you. "You're Whitney's slut," <<he>> says. "Think I fancy a piece myself." You withdraw into a defensive posture as <<he>> tries to grope your <<genitals>>.
<br><br>
The <<person2>><<person>> turns just in time to get smacked in the face. Whitney grasps <<his>> collar and pulls <<him>> close. "Keep your <<if $pronoun is "m">>pervert hands<<else>>skanky ass<</if>> away from my slut." Whitney shoves <<him>> aside. <<He>> turns away, red in the face as Whitney grabs your arm and tugs.
<br><br>
<<endevent>><<npc Whitney>><<person1>><<He>> pulls you away from <<his>> friends, behind the bike shed. "The nerve of that cunt," <<he>> says. "I need to vent," <<he>> shoves you to the ground and drops on top of you.
<br><br>
<<link [[Next|School Leave Whitney Rape]]>><<set $molestationstart to 1>><</link>>
<br>
<<elseif $rng gte 61>>
<<npc Whitney>><<person1>>Whitney grins when <<he>> spots you. <<He>> stomps out <<his>> cigarette and marches over.
<<if $worn.face.type.includes("mask")>>
"Why hide your pretty face?" <<he>> asks. <<He>> reaches for your $worn.face.name.
<br><br>
<<link [[Allow it|School Leave Whitney Mask]]>><<npcincr Whitney love 1>><</link>><<glove>>
<br>
<<link [[Push Whitney's arm away|School Leave Whitney Mask Push]]>><<npcincr Whitney love -1>><<npcincr Whitney dom -1>><</link>><<llove>><<ldom>>
<br>
<<elseif $skin.left_cheek.special is "whitney">>
<<He>> leans in and licks your left cheek, right on the <<tattoo left_cheek>>. "Just wanted to make sure you were still labelled." <<He>> gives your <<bottom>> a smack before returning to <<his>> friends.
<<gstress>><<garousal>><<glust>><<stress 6>><<arousal 600>><<npcincr Whitney lust 5>>
<br><br>
<<link [[Next|Oxford Street]]>><<endevent>><</link>>
<br>
<<elseif $skin.right_cheek.special is "whitney">>
<<He>> leans in and licks your right cheek, right on the <<tattoo right_cheek>>. "Just wanted to make sure you were still labelled." <<He>> gives your <<bottom>> a smack before returning to <<his>> friends.
<<gstress>><<garousal>><<glust>><<stress 6>><<arousal 600>><<npcincr Whitney lust 5>>
<br><br>
<<link [[Next|Oxford Street]]>><<endevent>><</link>>
<br>
<<elseif $skin.left_cheek.pen is "pen">>
<<bodywriting_clear left_cheek>>
<<He>> leans in and licks your left cheek, right on the <<tattoo left_cheek>>. <<He>> rubs it with <<his>> sleeve, then pulls a pen from <<his>> pocket. "Time for a proper label. Hold Still."
<br><br>
<<link [[Allow it|School Leave Whitney Writing]]>><<set $phase to 1>><<npcincr Whitney love 1>><</link>><<glove>>
<br>
<<link [[Push Whitney's arm away|School Leave Whitney Writing Push]]>><<npcincr Whitney love -1>><<npcincr Whitney dom -1>><</link>><<llove>><<ldom>>
<br>
<<elseif $skin.right_cheek.pen is "pen">>
<<bodywriting_clear right_cheek>>
<<He>> leans in and licks your right cheek, right on the <<tattoo right_cheek>>. <<He>> rubs it with <<his>> sleeve, then pulls a pen from <<his>> pocket. "Time for a proper label. Hold still."
<br><br>
<<link [[Allow it|School Leave Whitney Writing]]>><<set $phase to 2>><<npcincr Whitney love 1>><</link>><<glove>>
<br>
<<link [[Push Whitney's arm away|School Leave Whitney Writing Push]]>><<npcincr Whitney love -1>><<npcincr Whitney dom -1>><</link>><<llove>><<ldom>>
<br>
<<elseif !$skin.left_cheek.pen>>
<<He>> pulls a pen from <<his>> pocket. "Gonna let everyone know who you belong to. Hold still."
<br><br>
<<link [[Allow it|School Leave Whitney Writing]]>><<set $phase to 2>><<npcincr Whitney love 1>><</link>><<glove>>
<br>
<<link [[Push Whitney's arm away|School Leave Whitney Writing Push]]>><<npcincr Whitney love -1>><<npcincr Whitney dom -1>><</link>><<llove>><<ldom>>
<br>
<<elseif !$skin.right_cheek.pen>>
<<He>> pulls a pen from <<his>> pocket. "Gonna let everyone know who you belong to. Hold still."
<br><br>
<<link [[Allow it|School Leave Whitney Writing]]>><<set $phase to 2>><<npcincr Whitney love 1>><</link>><<glove>>
<br>
<<link [[Push Whitney's arm away|School Leave Whitney Writing Push]]>><<npcincr Whitney love -1>><<npcincr Whitney dom -1>><</link>><<llove>><<ldom>>
<br>
<<else>>
<<if random(1, 2) is 2>>
<<He>> leans in and licks your left cheek, right on the <<tattoo left_cheek>> "Didn't think it would come off," <<he>> says as <<he>> pulls away. "Oh well. Later slut." <<He>> smacks your <<bottom>> as <<he>> returns to <<his>> friends.
<<gstress>><<garousal>><<glust>><<stress 6>><<arousal 600>><<npcincr Whitney lust 5>>
<br><br>
<<else>>
<<He>> leans in and licks your right cheek, right on the <<tattoo right_cheek>> "Didn't think it would come off," <<he>> says as <<he>> pulls away. "Oh well. Later slut." <<He>> smacks your <<bottom>> as <<he>> returns to <<his>> friends.
<<gstress>><<garousal>><<glust>><<stress 6>><<arousal 600>><<npcincr Whitney lust 5>>
<</if>>
<br><br>
<<link [[Next|Oxford Street]]>><<endevent>><</link>>
<br>
<</if>>
<<else>>
<<npc Whitney>><<person1>>Whitney spots you approaching the gate. <<He>> shoves one of <<his>> friends out of the way and marches towards you. <<He>> pushes you against a wall and holds your hands above your head in <<his>> own. <<takeHandholdingVirginity "Whitney" "romantic">> "Almost missed you," <<he>> says. <<He>> kisses you, still pressing your arms against the wall. <<takeKissVirginity "Whitney" "loveInterest">>"You wouldn't do that to me, would you?" <<He>> kisses once more before releasing you. <<He>> slaps your <<bottom>> as you leave.
<<gstress>><<garousal>><<glust>><<stress 6>><<arousal 600>><<npcincr Whitney lust 5>>
<br><br>
<<link [[Next|Oxford Street]]>><<endevent>><</link>>
<br>
<</if>>
<<else>>
<<if $rng gte 81>>
<<npc Whitney>><<person1>>Whitney spots you approaching the gate. "Where do you think you're going," <<he>> says. "You haven't paid the toll." <<He>> grasps <<his>> crotch and <<his>> friends laugh.
<<gtrauma>><<gstress>><<trauma 6>><<stress 6>><<glust>><<npcincr Whitney lust 5>>
<br><br>
<<link [[Next|Oxford Street]]>><<endevent>><</link>>
<br>
<<elseif $rng gte 61>>
<<if $physique gte 15000>>
<<npc Whitney>><<person1>>You hear footsteps behind you. Before you can turn, Whitney leaps on your back and wraps <<his>> arms around your neck. "Giddy up, <<bitch>>," <<he>> says.
<span class="green">You resist being knocked to your knees.</span> "You're a good horse. I should ride you more often."
<br><br>
<<link [[Go along with it (0:10)|School Leave Whitney Ride]]>><<pass 10>><<npcincr Whitney dom 1>><<npcincr Whitney love 1>><</link>><<gdom>><<glove>>
<br>
<<link [[Take control (0:10)|School Leave Whitney Control]]>><<pass 10>><<npcincr Whitney dom -1>><</link>><<ldom>>
<br>
<<link [[Throw Whitney off|School Leave Whitney Throw]]>><<npcincr Whitney love -1>><</link>><<llove>>
<<else>>
<<npc Whitney>><<person1>>You hear footsteps behind you. Before you can turn, Whitney leaps on your back and wraps <<his>> arms around your neck. "Giddy up, <<bitch>>," <<he>> says. <span class="red">The weight forces you to your knees.</span> "You're a shit horse. Maybe you need to be ridden more." <<He>> turns to <<his>> friends. "Any takers?" They laugh as you climb to your feet.
<<gtrauma>><<gstress>><<trauma 6>><<stress 6>><<glust>><<npcincr Whitney lust 5>>
<br><br>
<<link [[Next|Oxford Street]]>><<endevent>><</link>>
<br>
<</if>>
<<elseif $rng gte 41>>
<<npc Whitney>><<person1>>Whitney spots you approaching the gate. "Look who it is," <<he>> shouts. <<His>> friends turn to watch you. "Look at the way <<pshe>> walks. I bet <<pshes>> sore after fucking all the teachers." They laugh.
<<gtrauma>><<gstress>><<trauma 6>><<stress 6>><<glust>><<npcincr Whitney lust 5>>
<br><br>
<<link [[Next|Oxford Street]]>><<endevent>><</link>>
<br>
<<elseif $rng gte 21>>
<<npc Whitney>><<person1>>Whitney spots you approaching the gate. <<He>> blocks your path. "Where do you think you're going?" <<he>> says. "There's a toll for passing through." <<He>> holds out a hand. "Twenty quid. Or I'll take something else as payment."
<br><br>
<<if $money gte 2000>>
<<link [[Pay up|School Leave Whitney Pay]]>><<set $money -= 2000>><<set $submissive += 1>><</link>><<gdom>>
<br>
<</if>>
<<link [[Say you can't afford it|School Leave Whitney Strip]]>><<set $phase to 0>><<set $molestationstart to 1>><</link>>
<br>
<<link [[Shove|School Leave Whitney Strip]]>><<set $submissive -= 1>><<npcincr Whitney dom -1>><<set $phase to 1>><<set $molestationstart to 1>><</link>><<ldom>>
<br>
<<else>>
<<npc Whitney>><<person1>>You walk past Whitney. You feel a sting on your arm and turn to see Whitney putting <<his>> cigarette out on it. <<He>> gives you an innocent smile.
<<gpain>><<set $pain += 20>><<gtrauma>><<gstress>><<trauma 6>><<stress 6>><<glust>><<npcincr Whitney lust 5>>
<br><br>
<<endevent>>
<<link [[Next|Oxford Street]]>><<endevent>><</link>>
<br>
<</if>>
<</if>><<if $molestationstart is 1>>
<<set $molestationstart to 0>>
<<controlloss>>
<<violence 1>>
<<neutral 1>>
<<molested>>
<<maninit>><<set $enemyanger += 60>>
<</if>>
<<effects>>
<<effectsman>><<man>>
<<audience>>
<<stateman>>
<br><br>
<<actionsman>>
<<if $enemyarousal gte $enemyarousalmax>>
<span id="next"><<link [[Next|School Leave Whitney Rape Finish]]>><</link>></span><<nexttext>>
<<elseif $enemyhealth lte 0>>
<span id="next"><<link [[Next|School Leave Whitney Rape Finish]]>><</link>></span><<nexttext>>
<<else>>
<span id="next"><<link [[Next|School Leave Whitney Rape]]>><</link>></span><<nexttext>>
<</if>><<effects>>
<<if $enemyarousal gte $enemyarousalmax>>
<<ejaculation>><<npcincr Whitney lust -20>>
"Maybe you'll smell like me now," <<he>> says. "I read somewhere that affects people subconsciously." <<He>> pulls a cigarette from <<his>> shirt pocket. "Later <<girl>>."
<<llust>>
<br><br>
<<tearful>> you climb to your feet.
<br><br>
<<clotheson>>
<<endcombat>>
<<link [[Next|Oxford Street]]>><<set $eventskip to 1>><</link>>
<<else>>
Whitney shouts in pain and staggers away from you. <<tearful>> you climb to you feet. <<He>> swipes at you but misses as you flee out from behind the shed. You leave the school.
<<npcincr Whitney dom -1>><<ldom>>
<br><br>
<<clotheson>>
<<endcombat>>
<<link [[Next|Oxford Street]]>><<set $eventskip to 1>><</link>>
<</if>><<set $outside to 1>><<set $location to "school">><<schooleffects>><<effects>>
You hand Whitney the money. "Nice doing business," <<he>> says. <<He>> barges past you.
<<gtrauma>><<gstress>><<trauma 6>><<stress 6>><<glust>><<npcincr Whitney lust 5>><<npcincr Whitney dom 1>>
<br><br>
<<link [[Next|Oxford Street]]>><<endevent>><</link>>
<br><<if $molestationstart is 1>>
<<set $molestationstart to 0>>
<<controlloss>>
<<violence 1>>
<<neutral 1>>
<<molested>>
<<maninit>><<npcstrip>><<npcidlegenitals>>
<<if $phase is 0>>
"Oh, I think you can," <<he>> says. <<He>> lunges for you. <<His>> friends cheer <<him>> on.
<br><br>
<<elseif $phase is 1>>
You shove Whitney away. "Slut," <<he>> snarls. "I'm gonna show everyone." <<He>> lunges for you. <<His>> friends cheer <<him>> on.
<br><br>
<</if>>
<<if $delinquency lt 400>><<set $rescue to 1>><</if>>
<</if>>
<<effects>>
<<effectsman>><<man>>
<<if $alarm is 1 and $rescue is 0>>
<<set $alarm to 0>>
No one comes to your aid, likely due to your reputation as a delinquent.
<br><br>
<</if>>
<<audience>>
<<stateman>>
<br><br>
<<actionsman>>
<<if $alarm is 1 and $rescue is 1>>
<span id="next"><<link [[Next|School Leave Whitney Strip Finish]]>><</link>></span><<nexttext>>
<<elseif $worn.upper.type.includes("naked") and $worn.lower.type.includes("naked") and $worn.under_lower.type.includes("naked")>>
<span id="next"><<link [[Next|School Leave Whitney Strip Finish]]>><</link>></span><<nexttext>>
<<elseif $worn.upper.type.includes("naked") and $worn.lower.type.includes("naked") and $worn.genitals.type.includes("chastity")>>
<span id="next"><<link [[Next|School Leave Whitney Strip Finish]]>><</link>></span><<nexttext>>
<<elseif $enemyarousal gte $enemyarousalmax>>
<span id="next"><<link [[Next|School Leave Whitney Strip Finish]]>><</link>></span><<nexttext>>
<<elseif $enemyhealth lte 0>>
<span id="next"><<link [[Next|School Leave Whitney Strip Finish]]>><</link>></span><<nexttext>>
<<else>>
<span id="next"><<link [[Next|School Leave Whitney Strip]]>><</link>></span><<nexttext>>
<</if>><<if $enemyhealth lte 0>>
Whitney stumbles backwards. <<tearful>> you push past <<his>> friends and flee to safety.
<br><br>
<<clotheson>>
<<endcombat>>
<<link [[Next|Oxford Street]]>><<set $eventskip to 1>><</link>>
<<elseif $enemyarousal gte $enemyarousalmax>>
<<ejaculation>><<npcincr Whitney lust -20>>
<<tearful>> you push past <<his>> friends and flee to safety.
<<llust>>
<br><br>
<<clotheson>>
<<endcombat>>
<<link [[Next|Oxford Street]]>><<set $eventskip to 1>><</link>>
<<elseif $alarm is 1 and $rescue is 1>>
<<endcombat>>
<<npc Doren>><<person1>>"Leave the <<if $player.gender_appearance is "m">>lad<<else>>lass<</if>> alone," Doren shouts across the playground.<<endevent>><<npc Whitney>><<person1>> Whitney shoves you away. "I wasn't doing nothing," <<he>> protests. <<tearful>> you push past <<his>> friends and flee to safety.
<br><br>
<<endevent>>
<<clotheson>>
<br><br>
<<link [[Next|Oxford Street]]>><<set $eventskip to 1>><</link>>
<<else>>
Whitney steps back to look at you. <<covered>> <<His>> friends jeer at you. "Hey everyone!" Whitney shouts, trying to attract more attention to your situation.
<<glust>><<npcincr Whitney lust 5>><<fameexhibitionism 30>>
<br><br>
<<endcombat>>
<<npc Doren>><<person1>>Doren pushes through the crowd. <<He>> scowls when <<he>> sees you and Whitney. "Give the <<if $player.gender_appearance is "m">>lad<<else>>lass<</if>> <<pher>> clothes back," <<he>> says. "Now."
<br><br>
Whitney hesitates, but relents and throws the clothes on top of you. "Come on. I think we showed <<phim>>."
<br><br>
Doren holds <<his>> large coat around you and looks away as you dress.
<br><br>
<<clothesontowel>>
"Are you alri-" <<he>> begins, but is cut off by a scream on the other side of the playground. <<He>> sighs. "Sorry." <<He>> leaves to investigate the noise.
<br><br>
<<endevent>>
<<link [[Next|Oxford Street]]>><<set $eventskip to 1>><</link>>
<</if>><<effects>>
<<if $whitneypantiescheck is 0>><<set $whitneypantiescheck to 1>>
Whitney tears off your $worn.under_lower.name and pockets them. "I'll be keeping an eye out, slut."
<br><br>
<<set $stealtextskip to 1>>
<<underlowersteal strip>>
<<else>>
Whitney and <<his>> friends tear your clothes off, then shove you to the ground. <<tearful>> you pick yourself back up.
<br><br>
<<clothesruined>>
<</if>>
<<link [[Next|Hallways]]>><<endevent>><<set $eventskip to 1>><</link>>
<br><<effects>>
Hands reach from all around, helping to remove your clothes.
<br><br>
The crowd gawks at the naked <<girl>> wearing nothing but a collar. Whitney forces you onto your<<if $rightarm isnot "bound" and $leftarm isnot "bound">> hands<</if>> and knees. "Let's go for a walk," <<he>> says. "I want to show off my new pet."
<br><br>
<<link [[Go along with it|Bully Walk 2]]>><<trauma 6>><<stress 3>><<status -10>><<npcincr Whitney dom 1>><</link>><<lcool>><<gtrauma>><<gstress>><<gdom>>
<br>
<<if $exhibitionism gte 75>>
<<link [[Flaunt|Bully Walk Flaunt 2]]>><<npcincr Whitney dom 1>><<npcincr Whitney love 1>><</link>><<exhibitionist5>><<glove>><<gdom>>
<br>
<</if>>
<<link [[Refuse|Bully Refuse 2]]>><</link>>
<br><<effects>>
Whitney snatches your clothes away as the crowd gawks at you, taking in your bare skin. Whitney beholds you, savouring the feel of having control of your clothing. You happily drop you your knees, and pant like a dog<<if $rightarm isnot "bound" and $leftarm isnot "bound">> with your arms in a begging position<</if>>, butt wagging. "That collar clearly was made for you," <<he>> laughs. "Come along slut, I want to show off my new pet."
<<if $worn.under_lower.type.includes("naked") or $worn.genitals.type.includes("chastity")>>
<<exhibitionism4>>
<<else>>
<<exhibitionism3>>
<</if>>
<<link [[Go along with it|Bully Walk 2]]>><<trauma 6>><<stress 3>><<status -10>><<npcincr Whitney dom 1>><</link>><<lcool>><<gtrauma>><<gstress>><<gdom>>
<br>
<<if $exhibitionism gte 75>>
<<link [[Flaunt|Bully Walk Flaunt 2]]>><<npcincr Whitney dom 1>><<npcincr Whitney love 1>><</link>><<exhibitionist5>><<glove>><<gdom>>
<br>
<</if>>
<<link [[Refuse|Bully Refuse 2]]>><</link>>
<br><<effects>>
<<if $leftarm is "bound" and $rightarm is "bound">>You shuffle across the floor on your knees, trying your hardest to keep up with Whitney and <<his>> friends without falling on your face.<<else>>You crawl across the floor on your hands and knees while Whitney walks along beside you.<</if>>
<br><br>
You glance up at the whispering crowd of onlookers and gawkers. Several faces turn red and look away while others peer between their hands.
<br><br>
You're pulled around a corner and come face to face with a crowd of <<peopley>>. <<covered>> A nearby <<persony>> looks you up and down, leering as others gasp in horror.
<br><br>
"Here <<girl>>," Whitney shouts, throwing your clothes down the hallway. "Fetch!"
<br><br>
You scramble after before anyone in the crowd steals them. You make it in time. You flee somewhere secluded to dress.
<<npcincr Whitney lust 5>><<glust>>
<br><br>
<<fameexhibitionism 70>>
<<endevent>>
<<link [[Next|Hallways]]>><<clotheson>><<set $eventskip to 1>><</link>>
<br><<effects>>
<<flaunting>> you trot down the hallway on all fours with Whitney and <<his>> friends guiding you. You block their path once or twice, sitting down in front of them in a begging position<<if $leftarm is "bound" and $rightarm is "bound">> to the best of your ability<</if>>, barking and panting like an animal until they pat your head or scratch your chin and you purr.
<<exhibitionism5>>
"You can't decide if you're a dog or a cat," Whitney remarks. "Lets see you play fetch."
You're steered round a corner and into a corridor full of <<peopley>>. <<covered>> A nearby <<persony>><<person1>> looks at you and gasps in shock. Others have a similar reaction. As the noise grows more turn to look, until everyone is watching you.
<br><br>
Some look away, going red in the face. Most though are keen to take in the sight of the <<if $worn.under_lower.type.includes("naked")>>naked<<else>>nearly naked<</if>> <<girl>> crawling on the floor like an animal, barking and panting.
<br><br>
Whitney gathers your clothes and gestures for everyone to stand back. "Ready <<girl>>?" <<if $leftarm is "bound" and $rightarm is "bound">>You nod.<<else>>You give <<him>> a paw, eager to play.<</if>> <<He>> tosses the clothes down the hall, and you scramble after them. <<if $leftarm is "bound" and $rightarm is "bound">>You pick them up with your mouth<<else>>You gather them<</if>> and find somewhere secluded to dress. Your heart thuds.
<br><br>
<<fameexhibitionism 70>>
<<link [[Next|Hallways]]>><<clotheson>><<endevent>><<set $eventskip to 1>><</link>>
<br><<effects>>
"What a shame," Whitney says. "Too bad you forfeited the right to wear clothes when you wore a collar." They leave you stood in the middle of the corridor with your <<lewdness>> on display. There's no one else around.
<<npcincr Whitney lust 5>><<glust>>
<br><br>
<<set $stealtextskip to 1>>
<<stealclothes>>
<<endevent>>
<<link [[Next|Hallways]]>><</link>>
<br><<set $outside to 1>><<set $location to "town">><<effects>>
<<pass 20>>
"We're going to Connudatus Street," <<he>> continues. "Got a plan I thought up, and you're going to be a part of it."
<br><br>
They bring you to the back alleys of Connudatus Street, out of sight from the public.
<br><br>
"You're gonna distract some poor rich sod while I rob them. But you're going to need to be a bit more eye-catching for this to work. Strip."
<br><br>
<<link [[Go along with it|Bully Rob]]>><<trauma 6>><<fameexhibitionism 5>><<stress 6>><<npcincr Whitney dom 1>><</link>><<gtrauma>><<gstress>><<gdom>>
<br>
<<if $exhibitionism gte 75>>
<<link [[Strip Willingly|Willing Rob]]>><<fameexhibitionism 5>><<npcincr Whitney dom 1>><<npcincr Whitney love 1>><</link>><<exhibitionist5>><<glove>><<gdom>>
<br>
<</if>>
<<if $whitneyromance is 1>>
<<link [[Ask Whitney to Strip|Bully Rob Reversal]]>><<npcincr Whitney dom -1>><</link>><<ldom>>
<br>
<</if>>
<<link [[Refuse|Bully Strip Rob Refuse]]>><<set $fightstart to 1>><</link>>
<br>"Or.." you smirk. "If you want to see how it's really done, you be the bait. Get naked and I'll take the mark."
<br><br>
Whitney erupts into laughter, raising a hand to <<his>> hair and brushing it back. "Wait. You're serious," <<he>> says, eyeing you with surprise. "Alright slut. I hope you know what you're getting into."
<br><br>
You watch Whitney undress. In mere seconds <<hes>> already completely exposed. You think you see a faint blush on <<his>> face. "Like what you see, slut?" <<he>> asks. "I bet you do. After all, it's not every day you get to see me naked." <<He>> turns to face <<his>> astonished friends. "That goes for the rest of you too."
<br><br>
<<link [[Next|Bully Rob Reversal 2]]>><</link>>
<br><br><<endevent>>
<<generate1>><<person1>>
With Whitney at the ready, you move out of the alleyway and onto the main street. You look up and down the road, trying to find an easy target to fleece. A short while passes, and you manage to find your mark. A <<person>> walking down your side of the street. You wait until <<hes>> close, then gesture to Whitney. <<He>> jumps into the open.
<br><br>
<<if $rng gte 80>>
"Excuse me, does this outfit make me look fat?" Whitney says, keeping a straight face.
<<elseif $rng gte 51>>
"Excuse me, have you seen my clothing?" Whitney says, keeping a straight face.
<<else>>
"Is it draughty out or is it just me?" Whitney says, keeping a straight face.
<</if>>
The <<person>> gapes.
<br><br>
<<set $skulduggerydifficulty to 500>>
<<link [[Next|Bully Alley Rob]]>><</link>><<skulduggerydifficulty>>
<br><<effects>>
<<if $pronoun is "m">>
You take your position next to the <<person>>, feigning surprise at Whitney's exposure as you look for the imprint of <<his>> <<wallet>>.
<<else>>
You take your position next to the <<person>>, feigning surprise at Whitney's exposure as you open <<his>> purse.
<</if>>
<br><br>
<<skulduggerycheck>>
<<if $skulduggerysuccess is 1>>
<<set $money += 3000>>
<span class="green">Some deft handiwork later and you find yourself in possession of the <<persons>> cash.</span> Your job done, you walk away, giving Whitney a surreptitious thumbs up as you do. You take a short loop around and return to the alleyway.<<endevent>><<npc Whitney>><<person1>> Whitney's still there, stark naked and without shame. <<His>> friends pretend not to look. You hand <<him>> half of the money you stole.
<br><br>
"That was too easy," <<he>> says, counting the money. "But cash is cash. Thanks, slut. Before I go," <<His>> face lights up for a moment as <<he>> turns back towards you. "I have an idea." <<He>> reaches out and tugs at your $worn.lower.name. "Seeing as I'm already naked, let's have a bit of fun."
<br><br>
<<if $skulduggery lte ($skulduggerydifficulty + 100)>>
<<skulduggeryskilluse>>
<<else>>
<span class="blue">That was too easy. You didn't learn anything.</span>
<br><br>
<</if>>
<<link [[Accept|Bully Alley Sex]]>><<set $sexstart to 1>><</link>>
<br>
<<link [[Refuse|Bully No Alley Sex]]>><<set $molestationstart to 1>><</link>>
<br>
<<else>>
<span class="red">You're too clumsy. The <<person>> whips around and grasps your arm.</span> Whitney vanishes into the alleyway as the <<person>> descends on you in a rage.
<br><br>
<<if $skulduggery lte ($skulduggerydifficulty + 100)>>
<<skulduggeryskilluse>>
<<else>>
<span class="blue">That was too easy. You didn't learn anything.</span>
<br><br>
<</if>>
<<link [[Next|Bully Rob Fail]]>><<set $fightstart to 1>><</link>>
<br>
<</if>><<if $fightstart is 1>>
<<set $fightstart to 0>>
<<neutral 1>>
<<maninit>>
<<set $enemytrust -= 100>>
<<set $enemyanger += 200>>
<<npcidlegenitals>>
<</if>>
<<effects>>
<<effectsman>><<man>>
<<stateman>>
<br><br>
<<actionsman>>
<<if $enemyhealth lte 0>>
<span id="next"><<link [[Next|Bully Rob Fight Finish]]>><</link>></span><<nexttext>>
<<elseif $enemyarousal gte $enemyarousalmax>>
<span id="next"><<link [[Next|Bully Rob Fight Finish]]>><</link>></span><<nexttext>>
<<elseif $pain gte 100 and $willpowerpain is 0>>
<span id="next"><<link [[Next|Bully Rob Fight Finish]]>><</link>></span><<nexttext>>
<<else>>
<span id="next"><<link [[Next|Bully Rob Fail]]>><</link>></span><<nexttext>>
<</if>><<effects>>
<<if $enemyarousal gte $enemyarousalmax>>
<<ejaculation>>
<<His>> breath ragged, the <<person>> falters. <<Hes>> too exerted to give chase as you make your escape.
<br><br>
<<tearful>> you come to a stop.
<br><br>
<<clotheson>>
<<endcombat>>
<<set $eventskip to 1>>
<<link [[Next|Connudatus Street]]>><</link>>
<<elseif $enemyhealth lte 0>>
You break out of the <<persons>> grasp, leaving <<him>> to nurse <<his>> bruises as you escape.
<br><br>
<<tearful>> you come to a stop.
<br><br>
<<clotheson>>
<<endcombat>>
<<set $eventskip to 1>>
<<link [[Next|Connudatus Street]]>><</link>>
<<else>>
You collapse to the ground. The <<person>> gives you a hard kick to the side for good measure.
<br><br>
<<tearful>> you stagger to your feet.
<br><br>
<<clotheson>>
<<endcombat>>
<<set $eventskip to 1>>
<<link [[Next|Connudatus Street]]>><</link>>
<</if>><<if $molestationstart is 1>>
<<set $molestationstart to 0>>
<<controlloss>>
<<violence 1>>
<<neutral 1>>
<<molested>>
<<maninit>>
<span class="red">"That's not your decision to make,"</span> <<he>> says.
<br><br>
<<elseif $sexstart is 1>>
<<set $sexstart to 0>>
<<consensual>>
<<set $consensual to 1>>
<<neutral 1>>
<<maninit>><<promiscuity1>>
"I'm surprised I had to wait that long," you flirt, pulling off your $worn.lower.name before Whitney does.
<br><br>
<<set $audienceforceteen to 1>>
<</if>>
<<effects>>
<<effectsman>><<man>>
<<audience>>
<<stateman>>
<br><br>
<<actionsman>>
<<if $enemyhealth lte 0>>
<span id="next"><<link [[Next|Bully Alley Sex Finish]]>><</link>></span><<nexttext>>
<<elseif $enemyarousal gte $enemyarousalmax>>
<span id="next"><<link [[Next|Bully Alley Sex Finish]]>><</link>></span><<nexttext>>
<<elseif $finish is 1>>
<span id="next"><<link [[Next|Bully Alley Sex Finish]]>><</link>></span><<nexttext>>
<<else>>
<span id="next"><<link [[Next|Bully Alley Sex]]>><</link>></span><<nexttext>>
<</if>><<effects>>
<<if $enemyarousal gte $enemyarousalmax>>
<<ejaculation>><<npcincr Whitney lust -20>>
You feel Whitney shudder as <<he>> leans against you, <<his>> panting muffled in your neck. "Thanks slut. That's just what I needed," <<he>> pants as <<he>> puts <<his>> clothes back on. "Later."
<br><br>
<<tearful>> you watch <<him>> walk from the alley.
<br><br>
<<elseif $enemyhealth lte 0>>
Whitney recoils in pain and backs away from you. "The fuck is wrong with you?" <<he>> says, agitated. <<He>> tries <<his>> best to conceal a fresh bruise on <<his>> shoulder as <<he>> fixes <<his>> clothing.
<br><br>
<<tearful>> you watch <<him>> walk from the alley.
<br><br>
<<else>>
"Sorry, forgot I have to be somewhere." You say, pulling away from Whitney.
<br><br>
"Fine." Whitney remarks. "But next time I'm not stopping."
<br><br>
<<tearful>> you watch <<him>> dress and walk from the alley.
<br><br>
<</if>>
<<endcombat>>
<<clotheson>>
<<set $eventskip to 1>>
<<link [[Next|Connudatus Street]]>><</link>>
<br><<effects>>
"Some other time," You say.
<br><br>
"Your loss," Whitney says. "You're lucky I give you a choice." <<He>> fixes <<his>> clothes and walks from the alleyway.
<br><br>
<<clotheson>>
<<endevent>>
<<set $eventskip to 1>>
<<link [[Next|Connudatus Street]]>><</link>>
<br><<effects>>
<<clothesstrip>>
You slowly remove your clothes while keeping your <<genitals>> and <<breasts>> from the leering eyes of Whitney and <<his>> friends. "When I give the signal," <<he>> says to one of them. "Give <<phim>> a good push into the street."
<br><br>
A minute passes before Whitney makes an odd gesture. You are shoved naked into the open, right in the path of a well-dressed <<endevent>><<generate1>><<person1>><<person>>. <<He>> freezes when <<he>> see you, left completely speechless. <<covered>>
<br><br>
Whitney takes the opportunity and approaches from behind, reaching into the <<persons>> jacket and pulling out <<his>> <<wallet>>. The deed complete, Whitney vanishes around a corner as you run back into the alley.
<br><br>
Whitney's friends are already gone, but at least they left your clothes.
<br><br>
<<endevent>><<set $eventskip to 1>>
<<link [[Next|Connudatus Street]]>><<clotheson>><</link>>
<br><<effects>>
<<clothesstrip>>
<<endevent>>
<<npc Whitney>><<person1>>
You remove your clothes with enthusiasm, basking in the gaze of your audience. <<exhibitionism5>>
Whitney grins. "When I give the signal," <<he>> explains. "Jump in front of the nearest person. Make sure to show off that <<genitals>> of yours." <<He>> slinks away from the alley.
<br><br>
<<endevent>>
<<generate1>><<person1>>
A minute passes, and Whitney makes a gesture in your direction. <<flaunting>> you jump naked into the open, right into the path of a well-dressed <<endevent>><<generate1>><<person1>><<person>>.
<br><br>
<<if $rng gte 99>>
"Behold my fabulous <<genitals>>.
<<elseif $rng gte 80>>
"Is there something on my face?"
<<elseif $rng gte 51>>
"Oops, I knew I left something at home,"
<<else>>
"Is there a problem? You're staring,"
<</if>>
you say to the astonished <<person>>. <<His>> eyes wander up and down your body. <<covered>>
<br><br>
Whitney walks behind the <<person>>, reaches into <<his>> jacket and successfully snatches <<his>> <<wallet>>. Once Whitney is clear, you blow a kiss and dart back into the alley, leaving the bewildered <<person>> behind you.
<br><br>
<<endevent>><<npc Whitney>><<person1>>
<<if $whitneyromance is 1>>
Whitney shows up as you dress.
"Good job slut," <<he>> grins at your undressed body. "You're a natural." <<He>> pulls out £30. "Your cut." <<He>> hands you the amount and walks from the alley.
<br><br>
<<set $money += 3000>>
<<else>>
Whitney's friends have already cleared out, but they left your clothes behind.
<br><br>
<</if>>
<<clotheson>><<endevent>><<set $eventskip to 1>>
<<link [[Next|Connudatus Street]]>><</link>>
<br><<if $fightstart is 1>>
<<set $fightstart to 0>>
<<neutral 1>>
<<maninit>>
<<set $enemytrust -= 100>>
<<set $enemyanger += 200>>
<<npcidlegenitals>>
<</if>>
<<effects>>
<<effectsman>><<man>>
<<stateman>>
<br><br>
<<actionsman>>
<<if $enemyhealth lte 0>>
<span id="next"><<link [[Next|Bully Strip Rob Refuse Finish]]>><</link>></span><<nexttext>>
<<elseif $enemyarousal gte $enemyarousalmax>>
<span id="next"><<link [[Next|Bully Strip Rob Refuse Finish]]>><</link>></span><<nexttext>>
<<elseif $pain gte 100 and $willpowerpain is 0>>
<span id="next"><<link [[Next|Bully Strip Rob Refuse Finish]]>><</link>></span><<nexttext>>
<<else>>
<span id="next"><<link [[Next|Bully Strip Rob Refuse]]>><</link>></span><<nexttext>>
<</if>><<effects>>
<<if $enemyarousal gte $enemyarousalmax>>
<<ejaculation>>
"F-fuck, yes…" Whitney says, putting a hand on the alley wall. <<tearful>> you duck under <<his>> arm and escape onto Connudatus Street.
<br><br>
<<clotheson>>
<<endcombat>>
<<set $eventskip to 1>>
<<link [[Next|Connudatus Street]]>><</link>>
<<elseif $enemyhealth lte 0>>
<<tearful>> you successfully shove Whitney away from you, and make a break for it onto Connudatus Street. <<His>> friends watch your escape, and seem unwilling to stop you.
<br><br>
<<clotheson>>
<<endcombat>>
<<set $eventskip to 1>>
<<link [[Next|Connudatus Street]]>><</link>>
<<else>>
You double over in pain, collapsing onto the floor. You look up at Whitney, now towering over you. <<He>> nods, and <<he>> and <<his>> friends reach towards you, grabbing and pulling.
<<if $exposed lt 2>><<clothesruined>>
They tear off your clothing and toss it up onto a nearby roof. You're left helpless, with your <<lewdness>> on display.
<br><br>
<</if>>
"Next time," Whitney says. "When I tell you to do something, you do it." <<He>> saunters from the alley. <<His>> friends follow close behind.
<br><br>
<<tearful>> you climb to your feet.
<br><br>
<<clotheson>>
<<endcombat>>
<<set $eventskip to 1>>
<<link [[Next|Connudatus Street]]>><</link>>
<</if>><<effects>>
<<npc Whitney>><<person1>>
<<set $whitney_toilet to 1>>
Whitney shoves you into the <<if $player.gender is "m">>girls'<<else>>boys'<</if>> toilets.
<br><br>
"The rest of you make sure <<pshe>> follows the rule," <<he>> says, turning to <<his>> friends. "Got it?" <<His>> friends nod, casting lecherous looks up and down your body. "Then it's settled." <<He>> turns back to you. "See you later, slut."
<br><br>
Not waiting for your response, <<he>> and <<his>> friends continue down the hallway, laughing and joking with each other.
<br><br>
<<endevent>>
<<link [[Next|Hallways]]>><</link>>
<br><<if $molestationstart is 1>>
<<set $molestationstart to 0>>
<<controlloss>>
<<violence 1>>
<<neutral 1>>
<<molested>>
<<set $event to "molestationhome">>
<<maninit>>
<<set $enemyanger += 30>><<set $enemytrust -= 50>>
Whitney shoves you into the cubicle. <<His>> hands find you as soon as the door shuts.
<<elseif $sexstart is 1>>
<<set $sexstart to 0>>
<<consensual>>
<<set $consensual to 1>>
<<neutral 1>>
<<maninit>>
You go along with it, and enter the cubicle with Whitney. <<His>> hands find you as soon as the door shuts.
<<promiscuity2>>
<</if>>
<<effects>>
Whitney's friends jostle to peek over the cubicle door.
<br><br>
<<effectsman>><<man>>
<<stateman>>
<br><br>
<<actionsman>>
<<if $enemyhealth lte 0>>
<span id="next"><<link [[Next|Bully Toilets Sex Finish]]>><</link>></span><<nexttext>>
<<elseif $enemyarousal gte $enemyarousalmax>>
<span id="next"><<link [[Next|Bully Toilets Sex Finish]]>><</link>></span><<nexttext>>
<<else>>
<span id="next"><<link [[Next|Bully Toilets Sex]]>><</link>></span><<nexttext>>
<</if>><<effects>>
<<if $enemyarousal gte $enemyarousalmax>>
<<ejaculation>>
"Later slut," Whitney says, pulling a cigarette from <<his>> pocket. <<His>> friends cheer as <<he>> leaves the cubicle.
<br><br>
<<tearful>> you stagger to your feet.
<br><br>
<<clotheson>>
<<endcombat>>
<<if $bus is "boys">>
<<link [[Next|School Boy's Toilets]]>><<set $eventskip to 1>><</link>>
<<else>>
<<link [[Next|School Girl's Toilets]]>><<set $eventskip to 1>><</link>>
<</if>>
<<else>>
You shove Whitney onto the toilet and flee the cubicle. <<His>> bemused friends let you past.
<br><br>
<<tearful>> you stagger away from the toilets.
<br><br>
<<clotheson>>
<<endcombat>>
<<link [[Next|School Toilets]]>><</link>>
<</if>><<if $fightstart is 1>>
<<set $fightstart to 0>>
<<neutral 1>>
<<set $event to "molestationhome">>
<<maninit>>
<<set $enemytrust -= 100>>
<<set $enemyanger += 200>>
<<npcidlegenitals>>
<</if>>
<<effects>>
<<effectsman>><<man>>
<<audience>>
<<stateman>>
<br><br>
<<actionsman>>
<<if $enemyhealth lte 0>>
<span id="next"><<link [[Next|Bully Toilets Fight Finish]]>><</link>></span><<nexttext>>
<<elseif $enemyarousal gte $enemyarousalmax>>
<span id="next"><<link [[Next|Bully Toilets Fight Finish]]>><</link>></span><<nexttext>>
<<elseif $pain gte 100 and $willpowerpain is 0>>
<span id="next"><<link [[Next|Bully Toilets Fight Finish]]>><</link>></span><<nexttext>>
<<else>>
<span id="next"><<link [[Next|Bully Toilets Fight]]>><</link>></span><<nexttext>>
<</if>><<effects>>
<<if $enemyarousal gte $enemyarousalmax>>
<<ejaculation>>
Whitney falls to the floor, gasping. <<tearful>> you push past <<his>> bemused friends and away from the toilets.
<br><br>
<<clotheson>>
<<endcombat>>
<<link [[Next|School Toilets]]>><</link>>
<<elseif $enemyhealth lte 0>>
You shove Whitney into a cubicle and flee. <<His>> bemused friends let you past.
<br><br>
<<tearful>> you stagger away from the toilets.
<br><br>
<<clotheson>>
<<endcombat>>
<<link [[Next|School Toilets]]>><</link>>
<<else>>
You fall to the ground, too hurt to resist.
<br><br>
Whitney's friends surround you and deliver blows with their feet. You curl up to protect yourself, until the bullies grow bored.
<<gtrauma>><<gstress>><<trauma 6>><<stress 6>>
<br><br>
<<tearful>> you stagger to your feet.
<br><br>
<<clotheson>>
<<endcombat>>
<<if $bus is "boys">>
<<link [[Next|School Boy's Toilets]]>><<set $eventskip to 1>><</link>>
<<else>>
<<link [[Next|School Girl's Toilets]]>><<set $eventskip to 1>><</link>>
<</if>>
<</if>><<if $molestationstart is 1>>
<<set $molestationstart to 0>>
<<controlloss>>
<<violence 1>>
<<neutral 1>>
<<molested>>
<<set $event to "molestationhome">>
<<maninit>>
<<if $phase is 1>>
You drop to your knees. "Pl-please be gentle," you say. They glance in surprise at each other, but you think it had the desired effect<<set $enemytrust += 50>>
<br><br>
<<else>>
<<set $enemytrust -= 50>><<set $enemyanger += 20>>
<</if>>
<</if>>
<<effects>>
<<effectsman>><<man>>
<<stateman>>
<br><br>
<<actionsman>>
<<if $enemyhealth lte 0>>
<span id="next"><<link [[Next|Bully Friends Rape Finish]]>><</link>></span><<nexttext>>
<<elseif $enemyarousal gte $enemyarousalmax>>
<span id="next"><<link [[Next|Bully Friends Rape Finish]]>><</link>></span><<nexttext>>
<<else>>
<span id="next"><<link [[Next|Bully Friends Rape]]>><</link>></span><<nexttext>>
<</if>><<effects>>
<<if $enemyarousal gte $enemyarousalmax>>
<<ejaculation>>
Whitney's friends laugh as they leave the toilets, leaving you lying on the floor.
<br><br>
<<tearful>> you stagger to your feet.
<br><br>
<<clotheson>>
<<endcombat>>
<<if $bus is "boys">>
<<link [[Next|School Boy's Toilets]]>><<set $eventskip to 1>><</link>>
<<else>>
<<link [[Next|School Girl's Toilets]]>><<set $eventskip to 1>><</link>>
<</if>>
<<else>>
You shove the <<person1>><<person>> into a cubicle and flee the room. <<tearful>> you hide in a cupboard. Whitney's friends pass right by in their pursuit.
<br><br>
<<clotheson>>
<<endcombat>>
<<link [[Next|School Toilets]]>><</link>>
<</if>><<effects>>
"Whitney said you could do whatever you want to me?" you say.
<br><br>
The <<person>> nods. "Anything."
<br><br>
"That doesn't sound like Whitney." you say. "But you'd know better. I guess I'll tell them what you did after. Just to make sure."
<br><br>
Anger flahes across the <<persons>> face. <<He>> pushes <<his>> arms against your back, shoving you against the mirror. "You've a smart mouth," <<he>> hisses. "You're lucky Whitney's soft for you. We'd be tugging you around like a chew toy if it were up to me."
<br><br>
You laugh. You don't feel threatened despite the force against your back. The <<person>> releases you, and the three of them leave the room.
<br><br>
<<endevent>>
<<if $bus is "boys">>
<<link [[Next|School Boy's Toilets]]>><<set $eventskip to 1>><</link>>
<<else>>
<<link [[Next|School Girl's Toilets]]>><<set $eventskip to 1>><</link>>
<</if>><<effects>>
Whitney leans closer. <<He>> licks the side of your face from chin to cheekbone. <<His>> friends laugh harder.
<br><br>
"Tastes good," Whitney says, shoving you away. "Later slut." <<He>> and <<his>> friends saunter away, leaving you to unruffle your hair.
<br><br>
<<endevent>>
<<link [[Next|Hallways]]>><<set $eventskip to 1>><</link>>
<br><<effects>>
You twist around and shove Whitney away from you, enduring the pain as <<his>> hand tugs free of your hair. <<His>> friends' laughter redoubles. "You're lucky I'm in a good mood," <<He>> says.
<br><br>
<<He>> and <<his>> friends walk down the hallway, leaving you to unruffle your hair.
<br><br>
<<endevent>>
<<link [[Next|Hallways]]>><<set $eventskip to 1>><</link>>
<br><<effects>>
You jump to your feet and kick Whitney in the back of the leg, sending <<him>> sprawling to the ground.
<br><br>
<<if $rng gte 50>>
You're around the corner before <<he>> can recover. <<His>> curses fade into the background as you run.
<br><br>
<<link [[Next|Hallways]]>><<endevent>><<set $eventskip to 1>><</link>>
<<else>>
<<He>> recovers fast, grasping your leg on <<his>> way back up. "You're gonna pay for that one, <<bitch>>."
<br><br>
<<link [[Next|Bully Fight]]>><<set $fightstart to 1>><</link>>
<</if>><<effects>>
Whitney pulls your mask aside.
<<if $skin.left_cheek.special is "whitney">>
<<He>> leans in and licks your left cheek, right on the <<tattoo left_cheek>>. "Just wanted to make sure you were still labelled." <<He>> gives your <<bottom>> a smack before returning to <<his>> friends.
<<gstress>><<garousal>><<glust>><<stress 6>><<arousal 600>><<npcincr Whitney lust 5>>
<br><br>
<<link [[Next|Oxford Street]]>><<endevent>><</link>>
<br>
<<elseif $skin.right_cheek.special is "whitney">>
<<He>> leans in and licks your right cheek, right on the <<tattoo right_cheek>>. "Just wanted to make sure you were still labelled." <<He>> gives your <<bottom>> a smack before returning to <<his>> friends.
<<gstress>><<garousal>><<glust>><<stress 6>><<arousal 600>><<npcincr Whitney lust 5>>
<br><br>
<<link [[Next|Oxford Street]]>><<endevent>><</link>>
<br>
<<elseif $skin.left_cheek.pen is "pen">>
<<bodywriting_clear left_cheek>>
<<He>> leans in and licks your left cheek, right on the <<tattoo left_cheek>>. <<He>> rubs it with <<his>> sleeve, then pulls a pen from <<his>> pocket. "Time for a proper label. Hold Still."
<br><br>
<<link [[Allow it|School Leave Whitney Writing]]>><<set $phase to 1>><<npcincr Whitney love 1>><</link>><<glove>>
<br>
<<link [[Push Whitney's arm away|School Leave Whitney Writing Push]]>><<npcincr Whitney love -1>><<npcincr Whitney dom -1>><</link>><<llove>><<ldom>>
<br>
<<elseif $skin.right_cheek.pen is "pen">>
<<bodywriting_clear right_cheek>>
<<He>> leans in and licks your right cheek, right on the <<tattoo right_cheek>>. <<He>> rubs it with <<his>> sleeve, then pulls a pen from <<his>> pocket. "Time for a proper label. Hold still."
<br><br>
<<link [[Allow it|School Leave Whitney Writing]]>><<set $phase to 2>><<npcincr Whitney love 1>><</link>><<glove>>
<br>
<<link [[Push Whitney's arm away|School Leave Whitney Writing Push]]>><<npcincr Whitney love -1>><<npcincr Whitney dom -1>><</link>><<llove>><<ldom>>
<br>
<<elseif !$skin.left_cheek.pen>>
<<He>> pulls a pen from <<his>> pocket. "Gonna let everyone know who you belong to. Hold still."
<br><br>
<<link [[Allow it|School Leave Whitney Writing]]>><<set $phase to 2>><<npcincr Whitney love 1>><</link>><<glove>>
<br>
<<link [[Push Whitney's arm away|School Leave Whitney Writing Push]]>><<npcincr Whitney love -1>><<npcincr Whitney dom -1>><</link>><<llove>><<ldom>>
<br>
<<elseif !$skin.right_cheek.pen>>
<<He>> pulls a pen from <<his>> pocket. "Gonna let everyone know who you belong to. Hold still."
<br><br>
<<link [[Allow it|School Leave Whitney Writing]]>><<set $phase to 2>><<npcincr Whitney love 1>><</link>><<glove>>
<br>
<<link [[Push Whitney's arm away|School Leave Whitney Writing Push]]>><<npcincr Whitney love -1>><<npcincr Whitney dom -1>><</link>><<llove>><<ldom>>
<br>
<<else>>
<<if random(1, 2) is 2>>
<<He>> leans in and licks your left cheek, right on the <<tattoo left_cheek>> "Didn't think it would come off," <<he>> says as <<he>> pulls away. "Oh well. Later slut." <<He>> smacks your <<bottom>> as <<he>> returns to <<his>> friends.
<<gstress>><<garousal>><<glust>><<stress 6>><<arousal 600>><<npcincr Whitney lust 5>>
<br><br>
<<else>>
<<He>> leans in and licks your right cheek, right on the <<tattoo right_cheek>> "Didn't think it would come off," <<he>> says as <<he>> pulls away. "Oh well. Later slut." <<He>> smacks your <<bottom>> as <<he>> returns to <<his>> friends.
<<gstress>><<garousal>><<glust>><<stress 6>><<arousal 600>><<npcincr Whitney lust 5>>
<</if>>
<br><br>
<<link [[Next|Oxford Street]]>><<endevent>><</link>>
<br>
<</if>><<effects>>
You shove Whitney away. Some of <<his>> friends laugh. <<He>> silences them with a look.
<br><br>
"I don't like your attitude," <<he>> says, turning back to you. "But you can make it up to me later." <<He>> smacks your <<bottom>> as <<he>> returns to <<his>> friends.
<br><br>
<<link [[Next|Oxford Street]]>><<endevent>><</link>>
<br><<effects>>
<<if $phase is 1>>
<<He>> scrawls on your cheek, then steps back to observe <<his>> handiwork. <<He>> snatches a mirror from one of <<his>> friends and holds it up to you. Your cheek now reads: <<bodywriting_npc_whitney left_cheek>>
<br><br>
"Like it?" <<he>> asks. "Of course you do." <<He>> chucks the mirror back to <<his>> friend. "No one has any excuse now. Later slut." <<He>> smacks your <<bottom>> as <<he>> walks away.
<<else>>
<<He>> scrawls on your cheek, then steps back to observe <<his>> handiwork. <<He>> snatches a mirror from one of <<his>> friends and holds it up to you. Your cheek now reads: <<bodywriting_npc_whitney right_cheek>>
<br><br>
"Like it?" <<he>> asks. "Of course you do." <<He>> chucks the mirror back to <<his>> friend. "No one has any excuse now. Later slut." <<He>> smacks your <<bottom>> as <<he>> walks away.
<</if>>
<br><br>
<<link [[Next|Oxford Street]]>><<endevent>><</link>>
<br><<effects>>
You shove Whitney away. Some of <<his>> friends laugh. <<He>> silences them with a look.
<br><br>
"I don't like your attitude," <<he>> says, turning back to you. "But you can make it up to me later." <<He>> smacks your <<bottom>> as <<he>> returns to <<his>> friends.
<br><br>
<<link [[Next|Oxford Street]]>><<endevent>><</link>>
<br><<effects>>
<<if $skin.forehead.special is "whitney">>
Whitney examines your forehead with a satisfied smile.
<<elseif !$skin.left_cheek.special is "whitney">>
Whitney examines your cheek with a satisfied smile.
<<elseif !$skin.right_cheek.special is "whitney">>
Whitney examines your cheek with a satisfied smile.
<<elseif !$skin.left_shoulder.special is "whitney">>
Whitney examines your shoulder with a satisfied smile.
<<elseif !$skin.right_shoulder.special is "whitney">>
Whitney examines your shoulder with a satisfied smile.
<<elseif !$skin.forehead.writing>>
Whitney leans forward, pen in hand, and scrawls on your forehead. <<He>> steps back to admire <<his>> handiwork, before snatching a mirror from one of <<his>> friends. <<He>> holds it up for you. Your forehead now reads: <<bodywriting_npc_whitney forehead>>
<<elseif !$skin.left_cheek.writing>>
Whitney leans forward, pen in hand, and scrawls on your cheek. <<He>> steps back to admire <<his>> handiwork, before snatching a mirror from one of <<his>> friends. <<He>> holds it up for you. Your cheek now reads: <<bodywriting_npc_whitney left_cheek>>
<<elseif !$skin.right_cheek.writing>>
Whitney leans forward, pen in hand, and scrawls on your cheek. <<He>> steps back to admire <<his>> handiwork, before snatching a mirror from one of <<his>> friends. <<He>> holds it up for you. Your cheek now reads: <<bodywriting_npc_whitney right_cheek>>
<<elseif !$skin.left_shoulder.writing>>
Whitney leans forward, pen in hand, and scrawls on your shoulder. <<He>> steps back to admire <<his>> handiwork, before snatching a mirror from one of <<his>> friends. <<He>> holds it up for you. Your shoulder now reads: <<bodywriting_npc_whitney left_shoulder>>
<<else>>
Whitney leans forward, pen in hand, and scrawls on your shoulder. <<He>> steps back to admire <<his>> handiwork, before snatching a mirror from one of <<his>> friends. <<He>> holds it up for you. Your shoulder now reads: <<bodywriting_npc_whitney right_shoulder>>
<</if>>
<br><br>
<<if $pain gte 100>>
"Good," Whitney says. <<He>> grasps your arm and pulls you towards the street. You're too hurt to resist.
<<else>>
"Like it?" Whitney asks. "Good," <<he>> says before you can respond. <<He>> grasps your arm. "Let's make it permanent." <<He>> pulls you towards the street.
<</if>>
<br><br>
<<link [[Let it happen (0:20)|Bully Tattoo]]>><<set $submissive += 1>><<npcincr Whitney dom 1>><<trauma 6>><<stress 6>><</link>><<gtrauma>><<gstress>><<gdom>>
<br>
<<if $pain lt 100>>
<<link [[Fight|Bully Outside Fight]]>><<set $submissive -= 1>><<npcincr Whitney dom -1>><<set $fightstart to 1>><</link>><<ldom>>
<br>
<</if>><<effects>><<set $outside to 0>>
<<pass 10>>
You're pulled from the playground and into the street by Whitney and <<his>> friends.
<<if $exposed gte 1>>
<<covered>> Whitney's friends maintain a circle formation around you, so you're not sure how much bystanders can see. Your face burns bright with shame.
<<else>>
A few bystanders glance your way, but most seem willing to ignore the delinquents.
<</if>>
<br><br>
Whitney drags you to the high street, and into the shopping centre. You come to a stop outside tattoo parlour.
<br><br>
"Here's what you're gonna do," Whitney says, stroking the ink on your
<<if $skin.forehead.special is "whitney" and $skin.forehead.pen isnot "tattoo">>
forehead.
<<elseif $skin.left_cheek.special is "whitney" and $skin.left_cheek.pen isnot "tattoo" or $skin.right_cheek.special is "whitney" and $skin.right_cheek.pen isnot "tattoo">>
cheek.
<<else>>
shoulder.
<</if>>
"You're gonna go in there and get those words tattooed on." <<He>> shoves a crumpled bundle of banknotes against your chest. "I'll even pay for it. Aren't I nice?" <<He>> kicks you through the door.
<<set $money += 20000>>
<br><br>
<<generate2>><<person2>>
The interior is cramped. A <<person>> sits at a desk, reading a magazine. A row of seats runs along the wall behind <<him>>. One of them is occupied.
<br><br>
"How can I help you?" the <<person>> asks without looking up.
<br><br>
<<link [[Get the tattoo like Whitney demanded (£200 1:00)|Bully Tattoo Accept]]>><<set $money -= 20000>><<pass 60>><<npcincr Whitney dom 3>><<npcincr Whitney love 3>><<control -25>><<pain 6>><</link>><<gglove>><<ggdom>><<gpain>><<llcontrol>>
<br>
<<link [[Tell the artist you're being forced (0:10)|Bully Tattoo Tell]]>><<npcincr Whitney dom -3>><<npcincr Whitney love -3>><<control 25>><</link>><<lllove>><<lldom>><<ggcontrol>>
<br><<effects>>
<<set $tattoo_parlour to {}>>
<<if $skin.forehead.special is "whitney">>
<<set $skin.forehead.pen to "tattoo">><<set $tattoo_parlour to clone($skin.forehead)>><<set $tattoo_bodypart to "forehead">>
<<elseif $skin.left_cheek.special is "whitney">>
<<set $skin.left_cheek.pen to "tattoo">><<set $tattoo_parlour to clone($skin.left_cheek)>><<set $tattoo_bodypart to "left_cheek">>
<<elseif $skin.right_cheek.special is "whitney">>
<<set $skin.right_cheek.pen to "tattoo">><<set $tattoo_parlour to clone($skin.right_cheek)>><<set $tattoo_bodypart to "right_cheek">>
<<elseif $skin.left_shoulder.special is "whitney">>
<<set $skin.left_shoulder.pen to "tattoo">><<set $tattoo_parlour to clone($skin.left_shoulder)>><<set $tattoo_bodypart to "left_shoulder">>
<<else>>
<<set $skin.right_shoulder.pen to "tattoo">><<set $tattoo_parlour to clone($skin.right_shoulder)>><<set $tattoo_bodypart to "right_shoulder">>
<</if>>
Blushing, you tell the artist what you want. <<Hes>> unfazed by the request. "Young lovers, eh?" <<he>> says. "Bit of a lewd one, but I won't judge. Please have a seat."
<br><br>
You sit as instructed. "This will sting a bit." <<Hes>> not wrong. Your <<bodypart $tattoo_bodypart>> stings the whole way through, but you get used to it, becoming bored instead.
"There we go," <<he>> says at least, reaching for a mirror. You examine your new tattoo,
<span class="lewd"><<if $tattoo_parlour.type is "text">>"<<print $tattoo_parlour.writing>>"<<else>>a <<print $tattoo_parlour.writing>><</if>></span>
now permanently emblazoned on your <<bodypart $tattoo_bodypart>>.
<br><br>
The artist explains how to care for your skin while the tattoo is still raw. You get the gist. "Thanks for your custom," <<he>> says at the end.
<br><br>
<<unset $tattoo_parlour>>
<<unset $tattoo_bodypart>>
<<link [[Next|Bully Tattoo Accept 2]]>><</link>>
<br><<effects>>
<<person1>>
You emerge from the tattoo parlour. Whitney sits on a bench opposite, alone. <<He>> jumps to <<his>> feet as soon as <<he>> sees you.
<br><br>
"What the fuck took you so long?" <<he>> asks. "Friends were getting bored. I sent them away." <<He>> looks at your new tattoo, the skin around it still red, and beams. "You actually fucking did it. Wait until they hear about this."
<br><br>
<<He>> pulls <<his>> phone from <<his>> pocket, wraps an arm around your neck, and poses for a shot. "Smile, slut."
<br><br>
<<if $whitneyromance is 1>>
<<link [[Kiss Whitney|Bully Tattoo Kiss]]>><<promiscuous1>><<control 10>><<npcincr Whitney love 1>><<npcincr Whitney dom -1>><<npcincr Whitney lust 1>><</link>><<gcontrol>><<glove>><<ldom>><<glust>>
<br>
<</if>>
<<link [[Smile|Bully Tattoo Smile]]>><<npcincr Whitney love 1>><<stress 6>><</link>><<glove>><<gstress>>
<br>
<<link [[Pull away|Bully Tattoo Pull]]>><<npcincr Whitney love -1>><</link>><<llove>>
<br><<effects>>
You grasp Whitney's hair and pull <<his>> head to face yours. <<He>> barely has time to look surprised before you push your tongue into <<his>> mouth.
<<promiscuity1>>
<<He>> kisses back after the initial shock. <<His>> pulse races by the time you pull away.
<<if $submissive gte 1150>>
"Thanks for paying for my tattoo," you say.
<br><br>
"D-don't mention it," <<he>> responds, looking flushed. "Anything for my slut."
<<elseif $submissive lte 850>>
"Are you blushing?" you tease. "Cute."
<br><br>
"F-fuck off," <<he>> says, blushing harder. "It's just warm in here."
<<else>>
"Thanks for paying for my tattoo," you say.
<br><br>
"D-don't mention it," <<he>> responds, looking flushed. "Anything for my slut."
<</if>>
<<He>> looks at <<his>> watch. "I've got places to be. See you later."
<br><br>
<<endevent>><<set $eventskip to 1>>
<<link [[Next|Shopping Centre]]>><</link>>
<br><<effects>>
You smile for the camera. Whitney demands a couple more takes, making sure <<he>> gets the new tattoo displayed prominently. Once satisfied, <<he>> gives your <<bottom>> a celebratory smack.
<br><br>
"Nice," <<he>> says. "Later, slut."
<br><br>
<<endevent>><<set $eventskip to 1>>
<<link [[Next|Shopping Centre]]>><</link>>
<br><<effects>>
You pull away from Whitney's grasp. <<He>> hounds you for a few moments, before calling you an ungrateful slut and sauntering off.
<br><br>
<<endevent>><<set $eventskip to 1>>
<<link [[Next|Shopping Centre]]>><</link>>
<br><<effects>>
<<if $trauma gte 4000>>
Despite a terrible fear that this'll only make things worse, you tell the <<person>> about your situation.
<<else>>
You tell the <<person>> about your situation.
<</if>>
About how a bully wrote on you, and is coercing you to get it made into a tattoo.
<<if $pain gte 100>>
You can't stop the tears.
<</if>>
<br><br>
<<He>> listens without speaking, but <<his>> expression becomes serious. <<He>> glances up and out the window, where Whitney and <<his>> friend maintain their vigil.
<br><br>
"Please take a seat," <<he>> says. "I'll sort this out."
<br><br>
<<link [[Next|Bully Tattoo Tell 2]]>><</link>>
<br><<effects>>
<<pass 10>>
You take a seat as the <<person>> disappears into a back room. <<Hes>> wielding a cricket bat when <<he>> returns. <<He>> marches outside.
<br><br>
You watch through the window. The <<person>> shouts, though the words are muffled and inaudible. Whitney laughs and doesn't seem intimidated, but <<person1>><<his>> friends back away. Whitney scowls at them, then follows suit. Together they turn and run.
<br><br>
The <<person2>><<person>> enters, looking relieved. "That's that," <<he>> says, placing the bat on <<his>> desk and collapsing on the chair. "I should call your parents. Could you give me their number?"
<br><br>
<<if $submissive gte 1150>>
"I can't," you say. "I live at the orphanage."
<<elseif $submissive lte 850>>
"No," you say. "I live at the orphanage."
<<else>>
You shake your head. "I live at the orphanage."
<</if>>
<br><br>
"Oh," the <<person>> says. "I'm sorry." There's an awkward pause, broken up only by the buzzing of the other artist at work. "I'll run you there if you like." <<He>> pulls a set of keys from <<his>> pocket. "Won't take me ten minutes."
<br><br>
<<link [[Accept (0:05)|Bully Tattoo Journey]]>><<pass 5>><</link>>
<br>
<<link [[Decline|Bully Tattoo Decline]]>><</link>>
<br><<effects>>
The <<person>> walks you to <<his>> car, and drives you to the orphanage. It's a short journey. You look out the window and see others returning from school.
<br><br>
<<He>> bids you goodbye and drives away.
<br><br>
<<endevent>><<set $eventskip to 1>>
<<link [[Next|Domus Street]]>><</link>>
<br><<effects>>
You refuse the <<persons>> offer, assuring <<him>> you'll be okay.
<br><br>
You step into the shopping centre proper.
<br><br>
<<endevent>><<set $eventskip to 1>>
<<link [[Next|Shopping Centre]]>><</link>>
<br><<effects>>
Whitney rides you down Oxford Street, <<his>> amused friends following behind. <<Hes>> not an easy passenger, leaning this way and that, forcing you to adapt lest you teeter over.
<br><br>
<<He>> gives your thighs a painful kick with <<his>> heels, and insists you enter a sweet shop. <<He>> makes you crouch so <<he>> can reach the penny sweets, before riding you to the bemused cashier.
<br><br>
"I'm bored," <<he>> says once outside.
<<if $whitneyromance gte 1>>
<<He>> climbs from your back, using your hair for purchase. <<He>> maintains <<his>> grip once back on <<his>> feet, and pulls your head back. "Maybe I'll let my friends ride you too." <<He>> pauses, then leans forward and kisses you, tongue-first. <<takeKissVirginity "Whitney" "loveInterest">>
<br><br>
"Later <<girl>>friend," <<he>> says as <<he>> pulls away. <<He>> and <<his>> friends swagger away.
<br><br>
<<else>>
<<He>> climbs from your back, using your hair for purchase. "Maybe I'll let my friends ride you sometime. I bet you'd like that."
<br><br>
<<He>> and <<his>> friends swagger away.
<br><br>
<</if>>
<<link [[Next|Oxford Street]]>><<endevent>><<set $eventskip to 1>><</link>>
<br><<effects>>
Whitney kicks your thighs and tries to steer you onto Oxford Street. You turn the other way. "Where the fuck do you think you're going?" <<He>> tries to kick your thighs again, but you grasp <<his>> ankles and hold them firm.
<br><br>
<<if $submissive gte 1150>>
You whinny in response, and enter the school, Whitney still on your back.
<<elseif $submissive gte 850>>
"Sorry," you say. "I'm just a dumb horse, right?" You enter the school, Whitney still on your back.
<<else>>
"Time to teach you a lesson," you say, entering the school with Whitney still on your back.
<</if>>
<<His>> friends follow, their expressions ranging from worry to amusement.
<br><br>
Other students watch as you pass. Whitney tries to save face, only protesting once you arrive at the deserted pool.
<br><br>
"Let me down, <<slut>>," <<he>> says. "Let me down right now."
<br>
<<if $submissive gte 1150>>
You whinny again, turn your back to the water, and throw <<him>> off.
<<elseif $submissive lte 850>>
"You are pretty heavy," you say. "Alright." You turn your back to the water, and throw <<him>> off.
<<else>>
"Okay," you say. You turn your back to the water, and throw <<him>> off.
<</if>>
<br><br>
<<link [[Next|School Leave Whitney Control 2]]>><</link>>
<br><<effects>>
<<earnFeat "Giddy Up">>
Whitney lands with a splash. <<His>> friends can't contain their laughter. Not while <<hes>> still submerged, anyway. <<He>> hauls <<himself>> out and faces you, <<his>> soaked fringe now covering <<his>> eyes completely.
<br><br>
<<He>> grasps the hem of <<his>> shirt and bunches it up to squeeze the water out, pulling it tight against the rest of <<his>> body. It's transparent, <<his>> <<if $pronoun is "f">>bra<<else>>chest<</if>> clearly visible beneath, but <<he>> doesn't care.
<br><br>
<<He>> runs <<his>> hand over <<his>> scalp, slicking back <<his>> hair. "You've done it now." Despite <<his>> words, <<he>> sounds more amused than angry. Impressed, even. "You'd better watch your back."
<br><br>
<<He>> turns and walks away, <<his>> friends in tow.
<br><br>
<<link [[Next|Hallways]]>><<endevent>><<set $eventskip to 1>><</link>>
<br><<effects>>
You rear back. Whitney tries to cling on, but you throw <<him>> to the ground.
<br><br>
"Stubborn <<bitch>>," <<he>> says, pushing <<himself>> to <<his>> feet. "But it's alright. I'll have fun breaking you in." <<He>> shoves past you, and <<his>> friends follow.
<br><br>
<<link [[Next|Oxford Street]]>><<endevent>><</link>>
<br><<set $location to "underground">><<set $outside to 0>>
<<if $cave gte 50>>
<<elseif $cave gte 20>>
<<water waist>>
<<else>>
<<water>>
<</if>>
<<effects>>
<<set $cave = Math.clamp($cave, 0, 100)>>
You are in a cave along the coast. Bioluminescent lichen clings to the walls.
<br><br>
<<if $cave gte 100>>
<span class="lblue">You're at the back of the cave.</span> A decayed wood throne sits in front of you.
<<if $beach_cave_compass isnot 1>>
A chest sits there.
<</if>>
<<elseif $cave gte 50>>
Your feet are submerged in rushing water.
<<elseif $cave gte 20>>
Water comes up to your waist.
<<elseif $cave gte 1>>
Water comes up to your neck.
<<else>>
Water comes up to your neck. The cave ceiling dips beneath the surface nearby. That way leads outside, but you'll need to swim.
<</if>>
<br><br>
<<beach_cave_pursuit>>
<br><br>
<<set $danger to random(1, 10000)>><<set $dangerevent to 0>>
<<if $stress gte 10000>>
<<passoutcave>>
<<elseif $eventskip isnot 1 and $cave lt 100>>
<<if random(1, 4) is 4>>
<<eventscavetreasure>>
<<elseif $danger gte (9900 - $allure) and $eventskip is 0>>
<<eventscave>>
<<else>>
<<eventscavesafe>>
<</if>>
<<else>>
<<if $cave lt 100>>
<<link [[Journey deeper|Beach Cave]]>><<set $cave += 5>><</link>>
<br>
<<elseif $beach_cave_compass isnot 1>>
<<link [[Open Chest|Beach Cave Open]]>><<set $beach_cave_compass to 1>><</link>>
<br>
<</if>>
<<if $cave gt 0>>
<<link [[Journey towards the sea|Beach Cave]]>><<set $cave -= 5>><</link>>
<br>
<<else>>
<<link [[Swim outside (0:01)|Beach Cave Up]]>><<pass 1>><</link>>
<br>
<</if>>
<</if>>
<<set $eventskip to 0>><<effects>>
You open the chest. Silver glints inside. A compass. It looks valuable. A collector would know more.
<<set $antiquemoney += 2200>><<museumAntiqueStatus "antiquesilvercompass" "found">>
<br><br>
<<set $pursuit += 1>>
<<if $museumAntiques.antiques.antiqueleathermap isnot "found" and $museumAntiques.antiques.antiqueleathermap isnot "talk" and $museumAntiques.antiques.antiqueleathermap isnot "museum">>
<<set $skulduggerydifficulty to 700>>
<<link [[Examine the chest more closely|Beach Cave Examine]]>><</link>><<skulduggerydifficulty>>
<br>
<</if>>
<<link [[Leave|Beach Cave]]>><<set $eventskip to 1>><</link>>
<br><<effects>>
You peer into the chest, then feel along the walls.
<br><br>
<<skulduggerycheck>>
<<if $skulduggerysuccess is 1>>
<<earnFeat "X Marks the Spot">>
You feel a button, barely perceptible against the wood. You don't push it. Instead, you feel with your fingertip. There's a smaller button, set into the first. You push down with a nail, and <span class="green">a hidden compartment opens</span> from the base of the container.
<br><br>
<<set $antiquemoney += 4000>><<museumAntiqueStatus "antiqueleathermap" "found">>
A leather scroll sits inside, bound by waxy string. You unfurl it. It's a map, and in good condition. A coastal settlement is depicted, squashed beside a forest. Lines criss-cross the sea, some of them dotted. A kraken has been drawn in the top left corner, and a dragon in the bottom right. A collector might know more.
<br><br>
<<if $skulduggery lte ($skulduggerydifficulty + 100)>>
<<skulduggeryskilluse>>
<<else>>
<span class="blue">That was too easy. You didn't learn anything.</span>
<br><br>
<</if>>
<<link [[Next|Beach Cave]]>><</link>>
<br>
<<else>>
You feel a button, barely perceptible against the wood. You push it. The base of the chest snaps open, <span class="red">and a dart springs out.</span> It fires wide, but startles you. You drop the container. The water catches it, and sucks it down a thin crevice.<<gstress>><<stress 6>>
<br><br>
<<if $skulduggery lte ($skulduggerydifficulty + 100)>>
<<skulduggeryskilluse>>
<<else>>
<span class="blue">That was too easy. You didn't learn anything.</span>
<br><br>
<</if>>
<<link [[Next|Beach Cave]]>><</link>>
<br>
<</if>><<effects>>
You dive beneath the water, and swim. The cave curves upward.
<<if $daystate is "night">>
<<if $weather.current is "clear">>
You swim toward the moonlight above, emerging in the cold night breeze.
<<else>>
Such is the darkness that it's hard to tell which way is up. You emerge into the cold night breeze before panic sets in.<<gstress>><<stress 6>>
<</if>>
<<else>>
You swim toward the light above, emerging in the cool sea breeze.
<</if>>
<br><br>
<<beach_cave_end>>
<<link [[Next|Rocks Pool]]>><</link>>
<br><<set $location to "underground">><<set $outside to 0>><<effects>>
You swim into the cave, towards the soft light. Your hands grasp rock, and you pull yourself into a pocket of air. Bioluminescent lichen clings to the walls.
<br><br>
<<link [[Next|Beach Cave]]>><<set $cave to 0>><<beach_cave_init>><<set $eventskip to 1>><</link>>
<br><<effects>>
<<skulduggerycheck>>
<<if $skulduggerysuccess is 1>>
You're not unfamiliar with locks from this period, but this one is cleverer than most. Not clever enough. <span class="green">It snaps open,</span> and you lift the lid.
<br><br>
The interior is dry.
<<if random(1, 3) is 3>>
Inside is a steel cutlass, mostly free of rust and other tarnish. Beside it is a dagger. It's made of silver. A collector would be interested in both.
<<set $antiquemoney += 120>><<museumAntiqueStatus "antiquecutlass" "found">>
<<set $antiquemoney += 240>><<museumAntiqueStatus "antiquesilverdagger" "found">>
<<else>>
Inside is a steel cutlass, mostly free of rust and other tarnish. A collector would be interested in this.
<<set $antiquemoney += 120>><<museumAntiqueStatus "antiquecutlass" "found">>
<</if>>
<br><br>
<<if $skulduggery lte ($skulduggerydifficulty + 100)>>
<<skulduggeryskilluse>>
<<else>>
<span class="blue">That was too easy. You didn't learn anything.</span>
<br><br>
<</if>>
<<endevent>>
<<beach_cave_caught>>
<<else>>
The lock is old, but strange and sturdy. You fiddle with it for a while, <span class="red">until you hear a snap.</span> Now it won't budge at all.
<br><br>
The chest is too heavy to carry with you, so you leave it in the water.
<br><br>
<<if $skulduggery lte ($skulduggerydifficulty + 100)>>
<<skulduggeryskilluse>>
<<else>>
<span class="blue">That was too easy. You didn't learn anything.</span>
<br><br>
<</if>>
<<link [[Next|Beach Cave]]>><<set $eventskip to 1>><</link>>
<br>
<</if>><<effects>>
<<skulduggerycheck>>
<<if $skulduggerysuccess is 1>>
You're not unfamiliar with locks from this period, <span class="green">and manage to snap it open.</span> You lift the lid.
<br><br>
It's full of water.
<<if random(1, 3) is 3>>
You find the remains of a cutlass, now rusted beyond repair. It won't be worth much, but beside it is a silver dagger. A collector would be interested in both.
<<set $antiquemoney += 10>><<museumAntiqueStatus "antiquerustedcutlass" "found">>
<<set $antiquemoney += 240>><<museumAntiqueStatus "antiquesilverdagger" "found">>
<<else>>
You find the remains of a cutlass, now rusted beyond repair. It won't be worth much, but a collector might be interested all the same.
<<set $antiquemoney += 10>><<museumAntiqueStatus "antiquerustedcutlass" "found">>
<</if>>
<br><br>
<<if $skulduggery lte ($skulduggerydifficulty + 100)>>
<<skulduggeryskilluse>>
<<else>>
<span class="blue">That was too easy. You didn't learn anything.</span>
<br><br>
<</if>>
<<endevent>>
<<beach_cave_caught>>
<<else>>
The lock is old, but strange and sturdy. You fiddle with it, <span class="red">until you hear a snap.</span> Now it won't budge at all.
<br><br>
The chest is too heavy to carry with you, so you leave it in the water.
<br><br>
<<if $skulduggery lte ($skulduggerydifficulty + 100)>>
<<skulduggeryskilluse>>
<<else>>
<span class="blue">That was too easy. You didn't learn anything.</span>
<br><br>
<</if>>
<<link [[Next|Beach Cave]]>><<set $eventskip to 1>><</link>>
<br>
<</if>><<effects>>
<<if $phase is 0>>
You take the left passage.
<<else>>
You take the right passage.
<</if>>
<<set $phase to 0>>
You spot an unlocked chest half-concealed behind an outcrop.
<<if random(1, 2) is 2>>
You find a silver dagger inside. It would be worth something to a collector.
<<set $antiquemoney += 240>><<museumAntiqueStatus "antiquesilverdagger" "found">>
<br><br>
<<else>>
There's a rusty old cutlass inside. Might be worth a little to a collector.
<<set $antiquemoney += 10>><<museumAntiqueStatus "antiquerustedcutlass" "found">>
<br><br>
<</if>>
<<endevent>>
<<beach_cave_caught>><<effects>>
<<if $phase is 0>>
You take the right passage.
<<else>>
You take the left passage.
<</if>>
<<set $phase to 0>>
<<pass 5>><<set $cave -= 10>>
You follow it until the cave branches again. You feel an odd familiarity. You think you've been here before.
<br><br>
<<link [[Next|Beach Cave]]>><<endevent>><<set $eventskip to 1>><</link>>
<br><<effects>>
You let the rushing water carry you through the cave.
<br><br>
<<link [[Next|Beach Cave]]>><<set $cave -= 10>><<set $eventskip to 1>><</link>>
<br><<effects>>
You swim against the current,
<<if $swimmingskill gte random(400, 1000)>>
<span class="green">and manage to resist its pull</span> until the water calms.
<br><br>
<<link [[Next|Beach Cave]]>><<set $eventskip to 1>><</link>>
<br>
<<else>>
<span class="red">but the water is too vicious.</span> The rushing water carries you through the cave.
<br><br>
<<link [[Next|Beach Cave]]>><<set $cave -= 10>><<set $eventskip to 1>><</link>>
<br>
<</if>><<effects>>
You dive beneath the water, and follow the cave.
<<if $swimmingskill gte random(1, 1000)>>
<span class="green">You emerge from the water</span> on the other side, and look around. The air is warmer here. You see a lichen-light glint behind an outcrop. It's a dagger, made of silver and in good condition. A collector would be interested in this.
<br><br>
<<set $antiquemoney += 240>><<museumAntiqueStatus "antiquesilverdagger" "found">>
<br><br>
You swim back to the main cave.
<br><br>
<<link [[Next|Beach Cave]]>><<set $eventskip to 1>><</link>>
<br>
<<else>>
You begin to run out of breath, <span class="red">and you see no end up ahead.</span> You turn back.<<gstress>><<stress 6>>
<br><br>
<<link [[Next|Beach Cave]]>><<set $eventskip to 1>><</link>>
<br>
<</if>><<effects>>
<<covered>>
<<if $submissive gte 1150>>
"Pl-please d-don't stare," you say.
<<elseif $submissive lte 850>>
"Keep your eyes off," you say.
<<else>>
"D-don't stare," you say.
<</if>>
Your voice echoes through the cave. The eyes wink and shut.
<br><br>
<<link [[Next|Beach Cave]]>><<set $eventskip to 1>><</link>>
<br><<effects>>
<<effects>>
<<if $struggle_start is 1>>
<<struggle_init>>
<<set $struggle.creature to "slug">>
<<struggle_creatures $pursuit 2>>
<<set $combat to 1>>
<<controlloss>>
<<violence 1>>
<<molested>>
<<unset $struggle_start>>
<</if>>
<<struggle>>
<<if $struggle.done gte $struggle.number>>
<<link [[Next|Beach Cave Struggle End]]>><</link>>
<br>
<<else>>
<<link [[Next|Beach Cave Struggle]]>><</link>>
<br>
<</if>><<effects>>
<<set $pursuit to 0>>
<<if $stress gte 10000>>
It's too much for you. Your consciousness fails, and the world blackens.
<br><br>
<<passout>>
<<endcombat>>
<<slug_cave_intro>>
<<else>>
The last of the slugs disappears beneath the rushing water.
<br><br>
<<clotheson>>
<<endcombat>>
<<link [[Next|Beach Cave]]>><<set $eventskip to 1>><</link>>
<br>
<</if>><<effects>>
<<if $breastsize gte 3>>
The tentacle circles your <<breasts>>, squeezing them together and sliding over your nipples.
<<else>>
The tentacle squeezes your chest, sliding over your <<breasts>>.
<</if>>
<<garousal>><<arousal 6>>
<br><br>
<<if random(1, 2) is 2 and $bestialitydisable is "f" and $slugdisable is "f">>
You hear a squelch, and the tentacle unravels. It points at the water, as if watching something. A shape lunges from the water. The tentacle unravels the rest of the way, dropping you and recoiling in fright.
<br><br>
You splash into the water. You're not alone.
<br><br>
<<link [[Next|Beach Cave Struggle]]>><<set $struggle_start to 1>><</link>>
<br>
<<else>>
<<generate1>><<generate2>>
<<if $pursuit gte 3>>
<<generate3>>
<</if>>
<<if $pursuit gte 4>>
<<generate4>>
<</if>>
<<if $pursuit gte 5>>
<<generate5>>
<</if>>
<<if $pursuit gte 6>>
<<generate6>>
<</if>>
<<person1>>You hear a <<personsimple>>'s laughter behind you. "Got ourselves a little more than dinner," says a gruff voice. A pair of hands grasp your hips, spinning you to face them.
A <<person>> <<if $cave gte 20>>stands<<else>>floats<</if>> there, a <<person2>><<person>> beside <<person1>><<him>>. Both wear wetsuits.
<<if $pursuit gte 4>>
You sense other figures lurking in the dark nearby.
<<elseif $pursuit gte 3>>
You sense another figure lurking in the dark nearby.
<<else>>
<</if>>
<br><br>
The <<person2>><<person>> unfastens a knife from <<his>> side, and moves to slice the tentacle. It recoils into the dark before the blade touches it, dropping you to the water.
<br><br>
Their hands are on you before you can recover.
<br><br>
<<link [[Next|Beach Cave Rape]]>><<set $molestationstart to 1>><</link>>
<br>
<</if>><<effects>>
<<set $worn.upper.integrity -= 50>>
<<if $worn.upper.integrity lte 0>>
You squirm and twist free of the creature, splashing into the water below. You look up. The tentacle still clutches the remains of your $worn.upper.name. <<covered>> It carries it into the dark.
<br><br>
<<integritycheck no_text>>
<<exposure>>
<<link [[Next|Beach Cave]]>><<set $eventskip to 1>><</link>>
<br>
<<else>>
You squirm and twist free of the creature, splashing into the water below. Your $worn.upper.name feels worse for wear, but you manage to escape down the tunnel.
<br><br>
<<link [[Next|Beach Cave]]>><<set $eventskip to 1>><</link>>
<br>
<</if>><<effects>>
<<set $worn.under_upper.integrity -= 50>>
<<if $worn.under_upper.integrity lte 0>>
You squirm and twist free of the creature, splashing into the water below. You look up. The tentacle still clutches the remains of your $worn.under_upper.name. <<covered>> It carries it into the dark.
<br><br>
<<integritycheck no_text>>
<<exposure>>
<<link [[Next|Beach Cave]]>><<set $eventskip to 1>><</link>>
<br>
<<else>>
You squirm and twist free of the creature, splashing into the water below. Your $worn.under_upper.name feels worse for wear, but you manage to escape down the tunnel.
<br><br>
<<link [[Next|Beach Cave]]>><<set $eventskip to 1>><</link>>
<br>
<</if>><<effects>>
The presence draws closer.
<<if random(1, 2) is 2 and $bestialitydisable is "f" and $slugdisable is "f">>
You hear a squelch, and a shape lunges from the water, landing on your thigh. A slug, as large as a cat. Another joins it, wrapping around the rope. It gnaws through with disturbing speed, and and you splash into the water.
<br><br>
<<link [[Next|Beach Cave Struggle]]>><<set $struggle_start to 1>><</link>>
<br>
<<else>>
<<generate1>><<generate2>>
<<if $pursuit gte 3>>
<<generate3>>
<</if>>
<<if $pursuit gte 4>>
<<generate4>>
<</if>>
<<if $pursuit gte 5>>
<<generate5>>
<</if>>
<<if $pursuit gte 6>>
<<generate6>>
<</if>>
<<person1>>You hear a <<personsimple>>'s laughter behind you. "Got ourselves a little more than dinner," says a gruff voice. A pair of hands grasp your hips, spinning you to face them.
A <<person>> <<if $cave gte 20>>stands<<else>>floats<</if>> there, a <<person2>><<person>> beside <<person1>><<him>>. Both wear wetsuits.
<<if $pursuit gte 4>>
You sense other figures lurking in the dark nearby.
<<elseif $pursuit gte 3>>
You sense another figure lurking in the dark nearby.
<<else>>
<</if>>
<br><br>
The <<person2>><<person>> unfastens a knife from <<his>> side, and slices the rope. You splash into the water.
<br><br>
Their hands are on you before you can recover.
<br><br>
<<link [[Next|Beach Cave Rape]]>><<set $molestationstart to 1>><</link>>
<br>
<</if>><<effects>>
<<set $worn.upper.integrity -= 50>>
<<if $worn.upper.integrity lte 0>>
The rope tears at your $worn.upper.name as you squirm and twist, but you manage to free yourself, splashing into the water below. You look up. The tattered remains of your $worn.upper.name dangle above.
<br><br>
<<integritycheck no_text>>
<<exposure>>
<<link [[Next|Beach Cave]]>><<set $eventskip to 1>><</link>>
<br>
<<else>>
The rope tears at your $worn.upper.name as you squirm and twist, but you manage to free yourself, splashing into the water below.
<br><br>
<<link [[Next|Beach Cave]]>><<set $eventskip to 1>><</link>>
<br>
<</if>><<effects>>
<<set $worn.under_upper.integrity -= 50>>
<<if $worn.under_upper.integrity lte 0>>
The rope tears at your $worn.under_upper.name as you squirm and twist, but you manage to free yourself, splashing into the water below. You look up. The tattered remains of your $worn.under_upper.name dangle above.
<br><br>
<<integritycheck no_text>>
<<exposure>>
<<link [[Next|Beach Cave]]>><<set $eventskip to 1>><</link>>
<br>
<<else>>
The rope tears at your $worn.under_upper.name as you squirm and twist, but you manage to free yourself, splashing into the water below.
<br><br>
<<link [[Next|Beach Cave]]>><<set $eventskip to 1>><</link>>
<br>
<</if>><<if $molestationstart is 1>>
<<set $molestationstart to 0>>
<<controlloss>>
<<violence 1>>
<<neutral 1>>
<<molested>>
<<maninit>>
<</if>>
<<effects>>
<<effectsman>><<man>>
<<stateman>>
<br><br>
<<actionsman>>
<<if $enemyhealth lte 0>>
<span id="next"><<link [[Next|Beach Cave Rape Finish]]>><</link>></span><<nexttext>>
<<elseif $enemyarousal gte $enemyarousalmax>>
<span id="next"><<link [[Next|Beach Cave Rape Finish]]>><</link>></span><<nexttext>>
<<else>>
<span id="next"><<link [[Next|Beach Cave Rape]]>><</link>></span><<nexttext>>
<</if>><<effects>>
<<if $enemyarousal gte $enemyarousalmax>>
<<ejaculation>>
"Let's take <<phim>>," the <<person1>><<person>> says. "The others will want a turn." A black blindfold is thrown over your head from behind, blinding you as your arms are bound with rope.
<br><br>
<<facewear 5>>
<<bind>>
<<pass 10>>
<<link [[Next|Beach Cave Rape Finish 2]]>><</link>>
<br>
<<else>>
<<set $pursuit to 0>>
You shove the assailants away from you, clearing some space.
<<if $cave lt 50>>
<<tearful>> you dive beneath the water. You hear their muffled shouts as they feel around for you. But the water is too violent, and too dark. You slip away.
<<else>>
<<tearful>> you run. You hear water slosh behind you, but you take cover behind a rocky outcrop around a corner. Your pursuers splash past, peering into the gloom ahead.
<</if>>
<br><br>
<<clotheson>>
<<endcombat>>
<<link [[Next|Beach Cave]]>><<set $eventskip to 1>><</link>>
<br>
<</if>><<effects>>
<<pub_cave_arrival>><<effects>>
<<if $tending gte random(200, 1200)>>
You sing a soothing tune, <span class="green">and the tentacles release their grip</span> before retracting to some unknown crevice.
<br><br>
<<link [[Next|Beach Cave]]>><<set $eventskip to 1>><</link>>
<br>
<<else>>
You try to calm them, <span class="red">but your voice shakes</span> as a tendril prods your <<bottom>>.
<br><br>
<<link [[Next|Beach Cave Tentacles]]>><<set $molestationstart to 1>><</link>>
<br>
<</if>><<effects>>
<<if $molestationstart is 1>>
<<set $molestationstart to 0>>
<<set $combat to 1>>
<<set $enemytype to "tentacles">>
<<molested>>
<<controlloss>>
<<tentaclestart 3 8>>
<</if>>
<<statetentacles>>
You count $tentacles.active tentacles surrounding you.
<<effects>>
<<effectstentacles>>
<<tentacles>>
<<actionstentacles>>
<<if $tentacles.active lte ($tentacles.max / 2)>>
<span id="next"><<link [[Next|Beach Cave Tentacles Finish]]>><</link>></span><<nexttext>>
<<else>>
<span id="next"><<link [[Next|Beach Cave Tentacles]]>><</link>></span><<nexttext>>
<</if>><<effects>>
The tentacles retract, disappearing into some hidden crevice.
<br><br>
<<tearful>> you continue through the cave.
<br><br>
<<clotheson>>
<<endcombat>>
<<link [[Next|Beach Cave]]>><<set $eventskip to 1>><</link>>
<br><<effects>>
You ignore your anxiety, and walk by the crack.
<<if $rng gte (100 - ($pursuit * 15))>>
<<if $bestialitydisable is "f" and $slugdisable is "f" and random(1, 2) is 2>>
<span class="red">A slug leaps out as you pass,</span> narrowly missing you.<<set $pursuit += 1>>
<<if $pursuit gte 6>>
You break into a run as it splashes into the water, <span class="red">but others swim to the surface.</span> You're surrounded.
<br><br>
<<link [[Next|Beach Cave Struggle]]>><<set $struggle_start to 1>><</link>>
<br>
<<else>>
You break into a run as it splashes into the water.<<gtrauma>><<trauma 6>><<gstress>><<stress 6>>
<br><br>
<<link [[Next|Beach Cave]]>><<set $eventskip to 1>><</link>>
<br>
<</if>>
<<else>>
<span class="red">An arm grabs at you as you pass.</span> You back away from it, then break into a run.<<set $pursuit += 1>>
<<if $pursuit gte 6>>
<<generate1>><<generate2>><<generate3>><<generate4>><<generate5>><<generate6>><<person1>>
You hear laughter behind you as <span class="red">more figures emerge from the water.</span> They're wearing wetsuits.
<br><br>
You're surrounded.
<br><br>
<<link [[Next|Beach Cave Rape]]>><<set $molestationstart to 1>><</link>>
<br>
<<else>>
You hear laughter behind you.<<gtrauma>><<trauma 6>><<gstress>><<stress 6>>
<br><br>
<<link [[Next|Beach Cave]]>><<set $eventskip to 1>><</link>>
<br>
<</if>>
<</if>>
<<else>>
Nothing happens.<<lstress>><<stress -6>>
<br><br>
<<link [[Next|Beach Cave]]>><<set $eventskip += 1>><</link>>
<br>
<</if>><<effects>>
You rush past the crack, sloshing water as you go.
<<if $athletics gte random(200, 1200)>>
<span class="green">Nothing happens.</span><<lstress>><<stress -6>>
<br><br>
<<link [[Next|Beach Cave]]>><<set $eventskip to 1>><</link>>
<br>
<<else>>
<span class="red">Your foot catches on a rock right beside the crack,</span> and you splash into the water.
<br><br>
<<if $pursuit gte 6>>
<<if $bestialitydisable is "f" and $slugdisable is "f" and random(1, 2) is 2>>
<span class="red">A shape lunges from the water.</span> It misses, landing on the cave wall behind you. A large slug. Another swims towards you.
<br><br>
<<link [[Next|Beach Cave Struggle]]>><<set $struggle_start to 1>><</link>>
<br>
<<else>>
<<generate1>><<generate2>><<generate3>><<generate4>><<generate5>><<generate6>><<person1>>
A figure rounds a corner up ahead. A <<person>>, wearing a wetsuit. <<He>> stares at you, smiling. Two others join <<him>>.
<br><br>
"What's a cute <<lass>> like you doing in our cave?"
<br>
"I think <<pshe>> needs a lesson."
<br>
"Don't you think about going nowhere <<girl>>."
<br><br>
They walk closer. You turn, and come face-to-face with a <<person4>><<person>>. Two others flank <<him>> as well. You're surrounded.
<br><br>
<<link [[Next|Beach Cave Rape]]>><<set $molestationstart to 1>><</link>>
<br>
<</if>>
<<else>>
You feel like you've drawn attention to yourself. Like something's watching.<<set $pursuit += 1>>
<br><br>
<<link [[Next|Beach Cave]]>><<set $eventskip to 1>><</link>>
<br>
<</if>>
<</if>><<effects>>
You wrench your leg out of the silt, freeing you.
<br><br>
<<link [[Next|Beach Cave]]>><<set $eventskip += 1>><</link>>
<br><<effects>>
You wiggle your foot while gently pulling against the silt. Bit by bit, your foot comes free.
<br><br>
<<beach_cave_caught>><<effects>>
<<set $pursuit = Math.clamp($pursuit, 0, 3)>>
You run as the slug slithers after you.
<br><br>
<<if $eventskip is 0>>
<<if $rng gte 76>>
You approach a pool of slime. You could run around, but that would cost precious time.
<br><br>
<<if $swarmdisable is "f">>
Something squirms beneath the surface.
<br><br>
<</if>>
<<link [[Jump over|Beach Slug Jump]]>><</link>><<athleticsdifficulty 400 1100>>
<br>
<<link [[Run around|Beach Slug Run]]>><<set $pursuit += 1>><</link>><<gpursuit>>
<br>
<<elseif $rng gte 51>>
The giant slug rears up and points its mouth at you. It shudders, and spits.
<br><br>
The projectile unfurls as it hurtles towards you. It's another slug.
<br><br>
<<link [[Dodge|Beach Slug Dodge]]>><</link>><<dancedifficulty 400 1100>>
<br>
<<link [[Brace|Beach Slug Brace]]>><<set $pursuit += 1>><</link>><<gpursuit>>
<br>
<<elseif $rng gte 26>>
The giant slug slams against the ground. The stone trembles, and you stagger into a slimy membrane hanging from the ceiling.
<br><br>
<<if $physique gte random(1, 18000)>>
<span class="green">You tug yourself free</span> before the slug gets much closer.
<br><br>
<<else>>
<span class="red">You struggle to tug yourself free.</span> You manage it, but the slug gets closer.<<gpursuit>><<set $pursuit += 1>>
<br><br>
<</if>>
<<link [[Next|Beach Slug]]>><<set $eventskip to 1>><</link>>
<br>
<<else>>
The rocky ground is smoother than normal up ahead.
<br><br>
<<link [[Sprint|Beach Slug Sprint]]>><</link>><<athleticsdifficulty 600 1200>>
<br>
<<link [[Be careful|Beach Slug Careful]]>><</link>>
<br>
<</if>>
<<else>>
You make it to the
<<if $cave_current is 1>>
lichen-filled tunnel.
<<elseif $cave_current is 2>>
mushroom-filled tunnel.
<<elseif $cave_current is 3>>
dark tunnel.
<<else>>
watery tunnel.
<</if>>
<<if $cave_current is $cave_exit>>
<span class="green">It leads away from the chamber!</span>
<<else>>
<span class="red">It's a dead end!</span> You'll have to look elsewhere.
<</if>>
<br><br>
<<slug_text>>
<br><br>
<<if $pursuit gte 3>>
<<slug_caught>>
<<else>>
<<set $cave_seen.pushUnique($cave_current)>>
<<if $cave_current is $cave_exit>>
<<link [[Escape|Beach Slug Escape]]>><</link>>
<br>
<</if>>
<<if $cave_current isnot 1>>
<<link [[Run to the lichen-filled tunnel|Beach Slug]]>><<set $cave_current to 1>><</link>> <<if $cave_seen.includes(1) and $cave_exit is 1>><span class="green">The exit is here.</span><<elseif $cave_seen.includes(1)>>(You've checked here.)<</if>>
<br>
<</if>>
<<if $cave_current isnot 2>>
<<link [[Run to the mushroom-filled tunnel|Beach Slug]]>><<set $cave_current to 2>><</link>> <<if $cave_seen.includes(2) and $cave_exit is 2>><span class="green">The exit is here.</span><<elseif $cave_seen.includes(2)>>(You've checked here.)<</if>>
<br>
<</if>>
<<if $cave_current isnot 3>>
<<link [[Run to the dark tunnel|Beach Slug]]>><<set $cave_current to 3>><</link>> <<if $cave_seen.includes(3) and $cave_exit is 3>><span class="green">The exit is here.</span><<elseif $cave_seen.includes(3)>>(You've checked here.)<</if>>
<br>
<</if>>
<<if $cave_current isnot 4>>
<<link [[Run to the watery tunnel|Beach Slug]]>><<set $cave_current to 4>><</link>> <<if $cave_seen.includes(4) and $cave_exit is 4>><span class="green">The exit is here.</span><<elseif $cave_seen.includes(4)>>(You've checked here.)<</if>>
<br>
<</if>>
<</if>>
<</if>>
<<set $eventskip to 0>><<effects>>
<<if $athletics gte random(400, 1200)>>
You sprint away from the slug, <span class="green">and manage to gain some distance.</span><<lpursuit>><<set $pursuit -= 1>>
<br><br>
<<else>>
You try to sprint away from the slug, <span class="red">but lose your footing.</span> You tumble to the ground.<<gpain>><<gstress>><<pain 4>><<stress 6>>
<br><br>
You scramble to your feet, and keep running.<<gpursuit>><<set $pursuit += 1>>
<br><br>
<</if>>
<<link [[Next|Beach Slug]]>><<set $eventskip to 1>><</link>>
<br><<effects>>
You continue to run with care, keeping to the solid-looking ground.
<br><br>
<<link [[Next|Beach Slug]]>><<set $eventskip to 1>><</link>>
<br><<effects>>
<<if $danceskill gte random(400, 1100)>>
You step aside. <span class="green">The slug sails past you,</span> splashing into a pool. You continue running. It's a few moments before the giant slug is able to slither after you.<<lpursuit>><<set $pursuit -= 1>>
<br><br>
<<link [[Next|Beach Slug]]>><<set $eventskip to 1>><</link>>
<br>
<<else>>
You try to step aside, <span class="red">but you're too slow.</span> The slug hits you square in the chest, knocking you to the floor. The giant slug slithers closer.
<br><br>
<<link [[Next|Beach Slug Struggle]]>><<set $struggle_start to 1>><</link>>
<br>
<</if>><<effects>>
You brace yourself. You stagger as the slug collides with your chest. You manage to keep your footing, but the giant slime is now closer.
<br><br>
<<link [[Next|Beach Slug]]>><<set $eventskip to 1>><</link>>
<br><<effects>>
<<if $struggle_start is 1>>
<<struggle_init>>
<<set $struggle.creature to "slug">>
<<struggle_creatures 1 2>>
<<set $combat to 1>>
<<controlloss>>
<<violence 1>>
<<molested>>
<<set $struggle.chest.creature to "slug">><<set $chestuse to "struggle">><<set $cheststate to "struggle">><<set $struggle.enemy[0].location to "chest">>
<<set $timer to 10>>
<<unset $struggle_start>>
<</if>>
<<if $timer lte 0>>
<<set $pursuit += 1>>
<<set $timer to 0>>
<<elseif $timer is 8 and random(1, 2) is 2>>
<<struggle_add 1 1>>
<span class="pink">Another slug leaps from the slime!</span>
<br><br>
<</if>>
<<slug_text>>
<br><br>
<<struggle>>
<<if $struggle.done gte $struggle.number>>
<<link [[Next|Beach Slug Struggle End]]>><</link>>
<br>
<<elseif $pursuit gte 3>>
<<link [[Next|Beach Slug Struggle End]]>><</link>>
<br>
<<else>>
<<link [[Next|Beach Slug Struggle]]>><</link>>
<br>
<</if>><<effects>>
<<if $pursuit gte 3>>
The smaller slug jumps away as the giant approaches.
<br><br>
<<endcombat>>
<<clotheson>>
<<slug_caught>>
<<else>>
The slug dives into the slime. <<tearful>> you rise to your feet before the giant can bear down on you.
<br><br>
<<clotheson>>
<<endcombat>>
<<link [[Next|Beach Slug]]>><<set $eventskip to 1>><</link>>
<br>
<</if>><<effects>>
<<if $athletics gte random(400, 1100)>>
You leap, <span class="green">landing on the other side of the pool.</span> You keep running. The giant slug sloshes through without slowing.
<br><br>
<<link [[Next|Beach Slug]]>><<set $eventskip to 1>><</link>>
<br>
<<else>>
You leap, <span class="red">and plunge into the pool of slime.</span>
<<drench goo 5>>
<br><br>
<<if $swarmdisable is "f">>
You manage to get your head above the surface, but feel a squirming against your skin.
<br><br>
<<link [[Next|Beach Slug Swarm]]>><<set $molestationstart to 1>><</link>>
<br>
<<else>>
You manage to get your head above the suface, pull yourself onto the opposite bank. The giant slug is close behind. It sloshes through without slowing<<gpursuit>><<set $pursuit += 1>>
<br><br>
<<if $pursuit gte 3>>
<<slug_caught>>
<<else>>
<<link [[Next|Beach Slug]]>><<set $eventskip to 1>><</link>>
<br>
<</if>>
<</if>>
<</if>><<effects>>
<<effects>>
<<if $molestationstart is 1>>
<<set $molestationstart to 0>>
<<molested>>
<<controlloss>>
<<set $combat to 1>>
<<set $enemytype to "swarm">>
<<swarminit "eels" "swarms" "moving towards you" "encircle you" "fend off" 1 6>>
<<set $swimdistance to 10>>
<<set $water to 1>>
<<set $timer to 10>>
<</if>>
<<if $timer lte 0>>
<<set $pursuit += 1>>
<<set $timer to 10>>
<</if>>
<<slug_text>><br>
<<if $swimdistance gte 10>>
You need to start swimming toward the bank!
<<elseif $swimdistance gte 5>>
The bank is still a long way off.
<<elseif $swimdistance gte 3>>
You've passed halfway to the bank.
<<elseif $swimdistance gte 1>>
You're almost at the bank.
<<else>>
The bank is within arm's reach!
<</if>>
<br><br>
<<swarmeffects>>
<<swarm>>
<<swarmactions>>
<<if $stress gte 10000>>
<span id="next"><<link [[Next|Beach Slug Swarm Finish]]>><</link>></span><<nexttext>>
<<elseif $pursuit gte 3>>
<span id="next"><<link [[Next|Beach Slug Swarm Finish]]>><</link>></span><<nexttext>>
<<elseif $swimdistance lte 0>>
<span id="next"><<link [[Next|Beach Slug Swarm Finish]]>><</link>></span><<nexttext>>
<<else>>
<span id="next"><<link "Next">><<script>>state.display(state.active.title, null)<</script>><</link>></span><<nexttext>>
<</if>><<effects>>
<<if $stress gte 10000>>
It's all just too much for you. You pass out.
<br><br>
<<if $upperoff isnot 0>>
<<upperruined>>
<</if>>
<<if $loweroff isnot 0>>
<<lowerruined>>
<</if>>
<<if $underloweroff isnot 0>>
<<underlowerruined>>
<</if>>
<<if $underupperoff isnot 0>>
<<underupperruined>>
<</if>>
<<endcombat>>
<<slug_end>>
<<link [[Next|Passout Beach]]>><<pass 1 hour>><</link>>
<<elseif $pursuit gte 3>>
The giant slug sloshes into the pool, pushing the slime into a wave ahead of it and leaving you washed up on the bank.
<br><br>
<<endcombat>>
<<clotheson>>
<<slug_caught>>
<<else>>
<<tearful>> you haul yourself out of the slime. The slugs drop off as you stagger to your feet.
<br><br>
The giant slug sloshes through the slime without slowing.
<br><br>
<<clotheson>>
<<endcombat>>
<<link [[Next|Beach Slug]]>><<set $eventskip to 1>><</link>>
<br>
<</if>><<effects>>
You run around the pool. The giant slug just sloshes through, and gains on you.
<br><br>
<<link [[Next|Beach Slug]]>><<set $eventskip to 1>><</link>>
<br><<effects>>
<<if $physique gte random(1, 20000)>>
You tug against the sticky slime, <span class="green">and manage to pull yourself free.</span> You jump from the closing maw just in time.
<br><br>
You're in another cave, tall and well-lit by pink lichen. Slime drips from the ceiling, forming large pools.
<br><br>
The creature rises behind you. A gargantuan slug, larger than a horse. <span class="red">It slithers closer with alarming speed.</span>
<br><br>
<<link [[Run|Beach Slug Start]]>><</link>>
<br>
<<else>>
You tug against the sticky slime, <span class="red">but you can't get free.</span> The maw surrounds you, then closes in, engulfing you.
<br><br>
<<if $tentacledisable is "f">>
You feel a squirming against your skin.
<br><br>
<</if>>
<<link [[Next|Beach Slug Vore]]>><<set $molestationstart to 1>><</link>>
<br>
<</if>><<effects>>
<<clothesruined>>
You struggle free from your clothes, and jump from the closing maw just in time.
<br><br>
You're in another cave, tall and well-lit by pink lichen. Slime drips from the ceiling, forming large pools.
<br><br>
The creature rises behind you. A gargantuan slug, larger than a horse. <span class="red">It slithers closer with alarming speed.</span>
<br><br>
<<link [[Run|Beach Slug Start]]>><</link>>
<br><<effects>>
<<if $molestationstart is 1>>
<<set $molestationstart to 0>>
<<set $combat to 1>>
<<molested>>
<<controlloss>>
<<if $tentacledisable is "f">>
<<set $enemytype to "tentacles">>
<<tentaclestart 4 15>>
<<else>>
<<set $enemytype to "vore">>
<</if>>
<<set $vorestage to 1>>
<<set $vorecreature to "slug">>
<<set $vorestrength to 1>><<set $position to "doggy">>
<<if $tentacledisable is "f">>
<<set $voretentacles to 1>>
<<else>>
<<set $voretentacles to 0>>
<</if>>
<<resetLastOptions>>
<</if>>
<<if $tentacledisable is "f" and $enemytype is "tentacles">>
<<voreeffects>><<effectstentacles>>
<<vore>><<tentacles>>
<<statetentacles>>
<<voreactions>><<actionstentacles>>
<<else>>
<<voreeffects>>
<<vore>>
<<voreactions>>
<</if>>
<<if $stress gte 10000>>
<span id="next"><<link [[Next|Beach Slug Vore Finish]]>><</link>></span><<nexttext>>
<<elseif $vorestage lte 0>>
<span id="next"><<link [[Next|Beach Slug Vore Finish]]>><</link>></span><<nexttext>>
<<elseif $vorestomach gte 5>>
<span id="next"><<link [[Next|Beach Slug Vore Finish]]>><</link>></span><<nexttext>>
<<else>>
<span id="next"><<link "Next">><<script>>state.display(state.active.title, null)<</script>><</link>></span><<nexttext>>
<</if>><<effects>>
<<if $stress gte 10000 or $vorestomach gte 5>>
It's too much for you. You pass out.
<br><br>
<<if $upperoff isnot 0>>
<<upperruined>>
<</if>>
<<if $loweroff isnot 0>>
<<lowerruined>>
<</if>>
<<if $underloweroff isnot 0>>
<<underlowerruined>>
<</if>>
<<if $underupperoff isnot 0>>
<<underupperruined>>
<</if>>
<<endcombat>>
<<slug_end>>
<<link [[Next|Passout Beach]]>><<clotheson>><<pass 1 hour>><</link>>
<<else>>
<<set $pursuit to 1>>
<<if $cave_exit>>
<<tearful>> you haul yourself out of the $vorecreature's maw. You stagger to your feet, and run. It slithers close behind.
<br><br>
<<else>>
<<tearful>> you haul yourself out of the $vorecreature's maw. You're in another cave, tall and well-lit by pink lichen. Slime drips from the ceiling, forming large pools.
<br><br>
The creature rises behind you. A gargantuan slug, larger than a horse. <span class="red">It slithers closer with alarming speed.</span>
<br><br>
<</if>>
<<clotheson>>
<<endcombat>>
<<if $cave_exit>>
<<link [[Next|Beach Slug]]>><</link>>
<br>
<<else>>
<<link [[Next|Beach Slug Start]]>><</link>>
<br>
<</if>>
<</if>><<effects>>
<<slug_init>>
You turn and run. Four tunnels lead away from the chamber.
<br>
The tunnel ahead is covered with bioluminescent lichen.
<br>
The tunnel to the right is full of mushrooms, some almost as tall as you. It seems to lead upward.
<br>
The tunnel to the left drops, leading deeper underground. You hear rushing water from that direction.
<br>
You glance back. There's another tunnel behind the slug, but no lichen, leaving it dark and forboding. The slug blocks the path for now.
<br><br>
<<link [[Run to the lichen-filled tunnel|Beach Slug]]>><<set $cave_current to 1>><</link>>
<br>
<<link [[Run to the mushroom-filled tunnel|Beach Slug]]>><<set $cave_current to 2>><</link>>
<br>
<<link [[Run to the watery tunnel|Beach Slug]]>><<set $cave_current to 4>><</link>>
<br><<effects>>
<<earnFeat "Abnormal Mollusc">>
<<pass 10>>
<<if $cave_current is 1>>
You escape along the lichen-filled tunnel. You glance over your shoulder. The giant slug is reluctant to follow.
<br><br>
The tunnel slopes upwards as the pink hue gives way to a light blue.
<<if $daystate isnot "night">>
You hear waves, and see daylight pierce the gloom up ahead.
<<elseif $weather.current is "clear">>
You hear waves, and see pale moonlight pierce the gloom up ahead.
<<else>>
You hear waves up ahead.
<</if>>
<br><br>
You emerge from the cliff facing the sea, and drop into the water. You're near the beach.
<br><br>
<<link [[Next|Sea Beach]]>><<set $eventskip to 1>><</link>>
<br>
<<elseif $cave_current is 2>>
You escape up the mushroom-filled tunnel. You glance over your shoulder. The giant slug is reluctant to follow.
<br><br>
The mushrooms grow denser as the tunnel continues. You step around a particularly large specimen, and almost step through a crack in the ground. You thought you heard a voice. You listen, but hear only rushing water.
<br><br>
<span class="red">The ground gives way,</span> and you tumble into darkness.
<br><br>
<<if $sewersintro is 1>>
<<link [[Next|Sewers Commercial]]>><<sewersstart>><<set $eventskip to 1>><</link>>
<br>
<<else>>
<<link [[Next|Sewers Intro]]>><</link>>
<</if>>
<br>
<<elseif $cave_current is 3>>
You escape into the dark tunnel. You glance over your shoulder. The giant slug is reluctant to follow.
<br><br>
You feel your way along the walls as the tunnel takes you higher,
<<if $daystate isnot "night">>
until daylight pierces the dark up ahead.
<<elseif $weather.current is "clear">>
until moonlight pierces the dark up ahead.
<<else>>
until you feel a breeze. It smells of the forest.
<</if>>
Emboldened you continue, and emerge in the forest.
<br><br>
<<link [[Next|Forest]]>><<set $forest to 20>><<set $eventskip to 1>><</link>>
<br>
<<elseif $cave_current is 4>>
You escape down the watery tunnel. You glance over your shoulder. The giant slug is reluctant to follow.
<br><br>
The tunnel leads deeper into the earth. Water breaks through cracks in the walls, joining you in the journey downward.
<br><br>
The tunnel opens, revealing a black pool, disturbed only by the water rushing around your ankles. The dark hides the other side, and even the ceiling. For all you can tell, the pool could reach to the horizon.
<br><br>
You hear a roar behind you. A torrent thunders down the passage, snatching you off your feet and plunging you into the gloom.
<br><br>
<<link [[Next|Underground Lake]]>><</link>>
<br>
<</if>>
<<slug_end>>
<<beach_cave_end>><<effects>>
<<generate1>><<person1>>
<<generate2>><<generate3>><<generate4>><<generate5>><<generate6>>
You trip up a set of stairs. Voices jeer all around. <<covered>>
<br><br>
"Dance! Dance! Dance!"
<br><br>
<<link [[Say you can't dance with your arms bound|Smuggler Pub Arms]]>><<set $phase to 1>><</link>><<englishdifficulty 200 1000>>
<br>
<<link [[Dance|Smuggler Pub Dance]]>><<danceinit>><<set $dancing to 1>><<set $audience to 25>><<set $venuemod to 4>><<set $timer to 24>><<set $dancelocation to "smuggler_forced">><<set $forceddance to 1>><</link>>
<br>
<<link [[Refuse|Smuggler Pub Refuse]]>><</link>>
<br><<effects>>
<<if $submissive gte 1150>>
"I-I can't dance with my arms tied," you say.
<<elseif $submissive lte 850>>
"How the fuck am I supposed to dance with my arms tied?" you ask.
<<else>>
"Could you untie my arms first?" you ask. "So I can dance properly."
<</if>>
<br><br>
<<if $english gte random(200, 1000)>>
The stage creaks as another steps onto it. "Alright <<girl>>," says a <<personsimple>>'s voice. "But don't tire yourself. I don't want you passing out before my turn." A knife slices through the rope, <span class="green">freeing your arms.</span>
<br><br>
<<unbind>>
<<link [[Dance|Smuggler Pub Dance]]>><<danceinit>><<set $dancing to 1>><<set $audience to 25>><<set $venuemod to 4>><<set $timer to 24>><<set $dancelocation to "smuggler_forced">><<set $forceddance to 1>><</link>>
<br>
<<link [[Refuse|Smuggler Pub Refuse]]>><</link>>
<br>
<<if $submissive lte 500>>
<<link [[Grab the knife|Smuggler Pub Knife]]>><</link>> <span class="red">Defiant</span><<dancedifficulty 200 1000>>
<br>
<</if>>
<<else>>
<span class="red">They ignore you.</span> "Dance! Dance! Dance!" They start hammering the edge of the stage in anticipation.
<br><br>
<<link [[Dance|Smuggler Pub Dance]]>><<danceinit>><<set $dancing to 1>><<set $audience to 25>><<set $venuemod to 4>><<set $timer to 24>><<set $dancelocation to "smuggler_forced">><<set $forceddance to 1>><</link>>
<br>
<<link [[Refuse|Smuggler Pub Refuse]]>><</link>>
<br>
<</if>><<effects>>
<<if $submissive gte 1150>>
"I-I won't," you say. "I can't dance."
<<elseif $submissive lte 850>>
"Fuck off," you say. "I'm not dancing for scum like you."
<<else>>
"I won't dance," you say. "Let me go."
<</if>>
<br><br>
"Dance! Dance! Dance!" It's no good.
<br><br>
<<if ($leftarm is "bound" or $rightarm is "bound") and $phase isnot 1>>
<<link [[Say you can't dance with your arms bound|Smuggler Pub Arms]]>><<set $phase to 1>><</link>><<englishdifficulty 200 1000>>
<br>
<<elseif $submissive lte 500 and $phase is 1>>
<<link [[Grab the knife|Smuggler Pub Knife]]>><</link>> <span class="red">Defiant</span><<dancedifficulty 200 1000>>
<br>
<</if>>
<<link [[Dance|Smuggler Pub Dance]]>><<danceinit>><<set $dancing to 1>><<set $audience to 25>><<set $venuemod to 4>><<set $timer to 24>><<set $dancelocation to "smuggler_forced">><<set $forceddance to 1>><</link>>
<br>
<<link [[Refuse|Smuggler Pub Refuse 2]]>><</link>>
<br><<effects>>
You refuse again. The crowd boo, and the stage shakes as several bodies climb atop it.
<br><br>
<<link [[Next|Smuggler Pub Gang Rape]]>><<set $molestationstart to 1>><</link>>
<br><<effects>>
<<if $danceskill gte random(200, 1000)>>
You spin and <span class="green">twist the knife from the <<persons>> grip.</span> You predict <<his>> movements, ducking under <<his>> arms as you slice through your blindfold. You spin and push your knife against <<his>> throat.
<br><br>
<<set $worn.face.type.push("broken")>>
<<faceruined>>
The crowd roars with laughter as your eyes adjust to the light. You're stood on a stage in the middle of an open part of the cave. Tables and chars surround you, all occupied by rough-looking <<people>>. Lights hang overhead, and the bar in the corner looks well-stocked.
<br><br>
"I'm leaving," you say, prompting more laughter.
<br>
"Th-this isn't funny," the <<person>> stammers. "Do what <<pshe>> says."
<br><br>
Careful not to fall, you back from the stage towards one of the exits. The one strung with more lights.
<br><br>
<<link [[Next|Smuggler Pub Knife 2]]>><</link>>
<br>
<<else>>
You spin and blindly reach for the knife. <span class="red">The <<persons>> fist connects with your face,</span> knocking you to the floor. The crowd roars with laughter.<<gtrauma>><<gstress>><<garousal>><<trauma 6>><<stress 6>><<pain 4>>
<br><br>
"<<pShe>>'s a spirited one,"
<br>
"Time to learn <<pher>> place."
<br><br>
Others climb the stage.
<br><br>
<<link [[Next|Smuggler Pub Gang Rape]]>><<set $molestationstart to 1>><</link>>
<br>
<</if>><<effects>>
The crowd parts to let you through, though they seem to play along for the amusement more than anything. You make it through the ring of tables, shove the <<person>> over one, and run.
<br><br>
<<endcombat>>
Echoing laughter chases you through the cave, but they don't seem to be following.
<br><br>
<<clotheson>>
<<earnFeat "Leverage">>
<<if $sewersintro is 1>>
You come to an old brick wall with a hole smashed through. You crawl to the other side, and almost slip on algae.
<br><br>
<<link [[Next|Sewers Algae]]>><<sewersstart>><<set $eventskip to 1>><</link>>
<br>
<<else>>
You come to an old brick wall with a hole smashed through. You try to crawl through, but your hips get stuck.
<br><br>
"Need a hand?" asks a voice from behind. Before you can respond, a boot kicks your <<bottom>>, pushing you through and sending you skidding across algae-covered stone.
<br><br>
<<link [[Next|Sewers Intro]]>><</link>>
<</if>><<effects>>
<<danceeffects>>
<<danceaudience>>
<<if $danceevent is 0 and $exhibitionism lte 74 and $exposed gte 2>>
Being so exposed is humiliating, but there's nothing you can do.
<br><br>
<<elseif $danceevent is 0 and $exhibitionism lte 34 and $exposed gte 1>>
Being so exposed is humiliating, but there's nothing you can do.
<br><br>
<</if>>
<<danceactions>>
<<if $danceevent is "finish">>
<<elseif $danceevent is "smuggler_rescue">>
<<link [[Next|Smuggler Pub Rescue]]>><<set $enemyno to 1>><<set $molestationstart to 1>><</link>>
<br>
<<elseif $danceevent is "rape">>
<<link [[Next|Smuggler Pub Gang Rape]]>><<set $molestationstart to 1>><</link>>
<</if>><<effects>>
<<endcombat>>
<<generate1>><<person1>>
<span class="blue">You hear a whistle,</span> and the room quiets. "Calm down guys," says a <<personsimple>>'s voice. It's coming from above. "I think that's a good enough show. Besides, we don't know who <<pshe>> is. Someone might come looking."
<br><br>
The owner of the voice doesn't sound much older than you, but the others heed <<him>>.
<br><br>
<<link [[Next|Smuggler Pub Blindfold]]>><</link>><<if $molestationstart is 1>>
<<set $molestationstart to 0>>
<<controlloss>>
<<violence 1>>
<<neutral 1>>
<<molested>>
<<maninit>>
<</if>>
<<effects>>
<<effectsman>><<man>>
<<audience>>
<<stateman>>
<br><br>
<<actionsman>>
<<if $enemyhealth lte 0>>
<span id="next"><<link [[Next|Smuggler Pub Gang Rape Finish]]>><</link>></span><<nexttext>>
<<elseif $enemyarousal gte $enemyarousalmax>>
<span id="next"><<link [[Next|Smuggler Pub Gang Rape Finish]]>><</link>></span><<nexttext>>
<<else>>
<span id="next"><<link [[Next|Smuggler Pub Gang Rape]]>><</link>></span><<nexttext>>
<</if>><<effects>>
<<set $bus to "commercial">>
<<if $enemyarousal gte $enemyarousalmax>>
<<ejaculation>>
<<tearful>> you struggle to stand. Your assailants vacate the stage, only to be replaced by others.
<br><br>
<<endcombat>>
<<generate1>><<generate2>><<generate3>><<generate4>><<generate5>><<generate6>><<person1>>
<<link [[Next|Smuggler Pub Gang Rape 2]]>><<set $molestationstart to 1>><</link>>
<<else>>
You hear the <<person1>><<person>> tumble from the stage and smash into something. <<tearful>> you jump after <<him>>. <<He>> shouts as your foot lands, and you run. It's no use. You can't see a thing, and have no clue where the exit is. You run straight into someone's arms.
<br><br>
<<endcombat>>
<<generate1>><<person1>>
<span class="blue">You hear a whistle,</span> and the room quiets. "Calm down guys," says a <<personsimple>>'s voice. It's coming from above. "Putting up a fight like that, I think <<pshe>>s earned a chance."
<br><br>
The owner of the voice doesn't sound much older than you, but the others heed <<him>>.
<br><br>
<<link [[Next|Smuggler Pub Blindfold]]>><</link>>
<</if>><<if $molestationstart is 1>>
<<set $molestationstart to 0>>
<<controlloss>>
<<violence 1>>
<<neutral 1>>
<<molested>>
<<maninit>>
<</if>>
<<effects>>
<<effectsman>><<man>>
<<audience>>
<<stateman>>
<br><br>
<<actionsman>>
<<if $enemyhealth lte 0>>
<span id="next"><<link [[Next|Smuggler Pub Gang Rape 2 Finish]]>><</link>></span><<nexttext>>
<<elseif $enemyarousal gte $enemyarousalmax>>
<span id="next"><<link [[Next|Smuggler Pub Gang Rape 2 Finish]]>><</link>></span><<nexttext>>
<<else>>
<span id="next"><<link [[Next|Smuggler Pub Gang Rape 2]]>><</link>></span><<nexttext>>
<</if>><<effects>>
<<if $enemyarousal gte $enemyarousalmax>>
<<ejaculation>>
<<tearful>> you struggle to stand. Your assailants vacate the stage, only to be replaced by others.
<br><br>
<<endcombat>>
<<generate1>><<person1>>
<span class="blue">You hear a whistle,</span> and the room quiets. "Calm down guys," says a <<personsimple>>'s voice. "We don't know who <<pshe>> is. Someone might come looking for <<phim>>."
<br><br>
The owner of the voice doesn't sound much older than you, but the others heed <<him>>.
<br><br>
<<link [[Next|Smuggler Pub Blindfold]]>><</link>>
<br>
<<else>>
You hear the <<person1>><<person>> tumble from the stage and smash into something. <<tearful>> you jump after <<him>>. <<He>> shouts as your foot lands, and you run. It's no use. You can't see a thing, and have no clue where the exit is. You run straight into someone's arms.
<br><br>
<<endcombat>>
<<generate1>><<person1>>
<span class="blue">You hear a whistle,</span> and the room quiets. "Calm down guys," says a <<personsimple>>'s voice. It's coming from above. "Putting up a fight like that, I think <<pshe>>s earned some leniency."
<br><br>
The owner of the voice doesn't sound much older than you, but the others heed <<him>>.
<br><br>
<<link [[Next|Smuggler Pub Blindfold]]>><</link>>
<br>
<</if>><<effects>>
<<pass 5>>
<<set $bus to "commercial">>
They leave the blindfold on as they push you down another tunnel. You hear the shuffling of feet either side, as well as behind.
<br><br>
<<set $stress -= 3000>>
"Climb," says the young <<personsimple>>. "Before I change my mind." You reach forward, and feel a ladder.
<br><br>
You climb until your head bumps against something. "Watch your head," laughs the voice. "Just push it." You do so, and climb atop the ladder. You feel a breeze, and hear traffic all around. There's a metallic thud behind you
<br><br>
<<blindfoldintro>>
<<clotheson>>
<<endevent>>
<<set $eventskip to 1>>
<<destinationbondage>><<widget "eventscavetreasure">><<nobr>>
<<if $rng gte 91>>
You foot kicks something hard and hollow. You lift it from the water. It's a chest, long and thin.
<br><br>
<<set $skulduggerydifficulty to 600>>
<<link [[Open it (0:10)|Beach Cave Hollow Open]]>><<pass 10>><</link>><<skulduggerydifficulty>>
<br>
<<link [[Leave it|Beach Cave]]>><<set $eventskip to 1>><</link>>
<br>
<<elseif $rng gte 51>>
Your foot kicks something heavy, but not as hard as a rock. You lift it to the surface of the water. It's a chest, long and thin.
<br><br>
<<set $skulduggerydifficulty to 400>>
<<link [[Open it (0:10)|Beach Cave Heavy Open]]>><<pass 10>><</link>><<skulduggerydifficulty>>
<br>
<<link [[Leave it|Beach Cave]]>><<set $eventskip to 1>><</link>>
<br>
<<elseif $rng gte 31>>
A tunnel leads away from the main cave, the ceiling dipping below the surface of the water.
<br><br>
<<link [[Explore (0:05)|Beach Cave Explore]]>><<pass 5>><</link>><<swimmingdifficulty 400 1000>>
<br>
<<link [[Ignore|Beach Cave]]>><<set $eventskip to 1>><</link>>
<br>
<<else>>
The cave branches in two directions.
<<if random(1, 2) is 2>>
<<if $history gte random(1, 1000)>>
<span class="green">You recognise the markings along the walls.</span> Something was hidden down the left passage, while the right leads towards the sea.
<br><br>
<<else>>
<br><br>
<</if>>
<<set $phase to 0>>
<<link [[Go left|Beach Cave Treasure]]>><</link>>
<br>
<<link [[Go Right|Beach Cave Back]]>><</link>>
<br>
<<else>>
<<if $history gte random(1, 1000)>>
<span class="green">You recognise the markings along the walls.</span> Something was hidden down the right passage, while the left leads towards the sea.
<br><br>
<<else>>
<br><br>
<</if>>
<<set $phase to 1>>
<<link [[Go left|Beach Cave Back]]>><</link>>
<br>
<<link [[Go Right|Beach Cave Treasure]]>><</link>>
<br>
<</if>>
<</if>>
<</nobr>><</widget>>
<<widget "eventscavesafe">><<nobr>>
<<if $rng gte 61>>
<<if $cave gte 50>>
The water around your feet surges, tripping you.
<<if $danceskill gte random(1, 1000)>>
<span class="green">You manage to keep your footing.</span>
<<else>>
<span class="red">You fall to the cave floor, breaking your fall with your arms.</span><<gstress>><<gpain>><<stress 6>><<pain 6>>
<</if>>
<br><br>
<<link [[Next|Beach Cave]]>><<set $eventskip to 1>><</link>>
<br>
<<elseif $cave gte 20>>
The water surges beneath your waist. You grasp an outcrop to avoid being swept away.
<<if $worn.lower.name is "naked">>
<<if $worn.under_lower.name is "naked">>
<<if $worn.genitals.name is "naked">>
<<else>>
<<set $worn.genitals.integrity -= 10>>
<<if $worn.genitals.integrity lte 0>>
The last of the material gives away, and the device <span class="pink">is ripped from your body.</span>
<<integritycheck no_text>><<exposure>>
<<else>>
You feel the water tear at your $worn.genitals.name.
<</if>>
<</if>>
<<else>>
<<set $worn.under_lower.integrity -= 10>>
<<if $worn.under_lower.integrity lte 0>>
The rushing water <span class="pink">tears the $worn.under_lower.name off your body, exposing your <<genitals>>.</span>
<<integritycheck no_text>><<exposure>>
<<else>>
The rushing water tears at your $worn.under_lower.name.
<</if>>
<</if>>
<<else>>
<<set $worn.lower.integrity -= 10>>
<<if $worn.lower.integrity lte 0>>
The rushing water <span class="pink">tears the $worn.lower.name off your body, exposing your <<undies>>.</span>
<<else>>
The rushing water tears at your $worn.lower.name.
<</if>>
<</if>>
<br><br>
<<link [[Next|Beach Cave]]>><<set $eventskip to 1>><</link>>
<br>
<<else>>
The water surges around you, pushing you toward the coast.
<br><br>
<<link [[Be carried along|Beach Cave Carry]]>><</link>>
<br>
<<link [[Swim against the current|Beach Cave Swim]]>><</link>><<swimmingdifficulty 400 1000>>
<br>
<</if>>
<br><br>
<<elseif $rng gte 41>>
You hear a weighty groan above, as if the cave were about to collapse. Fortutunately, it does not.<<gstress>><<stress 6>>
<br><br>
<<link [[Next|Beach Cave]]>><<set $eventskip to 1>><</link>>
<br>
<<elseif $rng gte 21>>
Something brushes against your ankle. You look down, but see nothing.<<stress 6>><<gstress>>
<br><br>
<<link [[Next|Beach Cave]]>><<set $eventskip to 1>><</link>>
<br>
<<else>>
There are gems embedded in the walls here.
<br><br>
<<if $awareness gte 400>>
Like a thousand watching eyes.<<gstress>><<stress 6>>
<br><br>
<<link [[Tell them to stop staring|Beach Cave Eyes]]>><<awareness 1>><<trauma -6>><</link>><<gawareness>><<ltrauma>>
<br>
<<link [[Ignore them|Beach Cave]]>><<set $eventskip to 1>><</link>>
<br>
<<else>>
They look pretty in the lichen light.<<lstress>><<stress -6>>
<br><br>
<<link [[Next|Beach Cave]]>><<set $eventskip to 1>><</link>>
<br>
<</if>>
<</if>>
<</nobr>><</widget>>
<<widget "eventscave">><<nobr>>
<<if $rng gte 81>>
<<beach_cave_caught>>
<<elseif $rng gte 61>>
<<if $pursuit is 0>>
<<set $pursuit += 1>>
Your hair bristles. <span class="purple">Something is watching you.</span>
<br><br>
<<link [[Next|Beach Cave]]>><<set $eventskip to 1>><</link>>
<br>
<<elseif $pursuit is 1>>
<<set $pursuit += 1>>
You shiver. <span class="pink">Something is following you. It's not alone.</span>
<br><br>
<<link [[Next|Beach Cave]]>><<set $eventskip to 1>><</link>>
<br>
<<elseif $tentacledisable is "f" and $hallucinations gte 2>>
<<if $skulduggery gte random(400, 1200)>>
<span class="green">Your hair bristles.</span> You pause, and examine the ground ahead. Then you see it. The tendril of some creature, hanging in the gloom above.
<br><br>
You step around it, unharmed.
<br><br>
<<link [[Next|Beach Cave]]>><<set $eventskip to 1>><</link>>
<br>
<<else>>
You hear a squish, then a coil drops around you. <span class="red">It seizes your arms,</span> pushing them to your side, and hoists you into the air.<<gstress>><<stress 6>>
<br><br>
The coil slithers against your skin, glistening in the little light of the cave.
<<if $worn.upper.type.includes("naked")>>
<<if $worn.under_upper.type.includes("naked")>>
<br><br>
<span class="pink">You feel a presence close in.</span><<set $pursuit += 1>>
<br><br>
<<link [[Next|Beach Cave Tentacle]]>><</link>>
<br>
<<else>>
It worms beneath your $worn.under_upper.name, heading for your <<breasts>>.
<br><br>
<span class="pink">You feel a presence close in.</span><<set $pursuit += 1>>
<br><br>
<<link [[Wait|Beach Cave Tentacle]]>><</link>>
<br>
<<link [[Squirm free|Beach Cave Tentacle Under Top]]>><</link>>
<br>
<</if>>
<<else>>
It worms beneath your $worn.upper.name, heading for your <<breasts>>.
<br><br>
<span class="pink">You feel a presence close in.</span><<set $pursuit += 1>>
<br><br>
<<link [[Wait|Beach Cave Tentacle]]>><</link>>
<br>
<<link [[Squirm free|Beach Cave Tentacle Top]]>><</link>>
<br>
<</if>>
<</if>>
<<else>>
<<if $skulduggery gte random(400, 1200)>>
<span class="green">Your hair bristles.</span> You pause, and examine the ground ahead. Then you see it. A coiled rope, hanging in the gloom above. Beneath it is a suspicious-looking stone.
<br><br>
You step around it, unharmed.
<br><br>
<<link [[Next|Beach Cave]]>><<set $eventskip to 1>><</link>>
<br>
<<else>>
You foot presses down on something. You hear a swish, then a coil drops around you. <span class="red">It seizes your arms,</span> pushing them to your side, and hoists you into the air.
<br><br>
The rope is tight.
<<if $worn.upper.type.includes("naked")>>
<<if $worn.under_upper.type.includes("naked")>>
<br><br>
<span class="pink">You feel a presence close in.</span><<set $pursuit += 1>>
<br><br>
<<link [[Next|Beach Cave Rope]]>><</link>>
<br>
<<else>>
<span class="pink">You feel a presence close in.</span><<set $pursuit += 1>>
<br><br>
<<link [[Wait|Beach Cave Rope]]>><</link>>
<br>
<<link [[Squirm free|Beach Cave Rope Under Top]]>><</link>>
<br>
<</if>>
<<else>>
It worms beneath your $worn.upper.name, heading for your <<breasts>>.
<br><br>
<span class="pink">You feel a presence close in.</span><<set $pursuit += 1>>
<br><br>
<<link [[Wait|Beach Cave Rope]]>><</link>>
<br>
<<link [[Squirm free|Beach Cave Rope Top]]>><</link>>
<br>
<</if>>
<</if>>
<</if>>
<<elseif $rng gte 41>>
<<if $tentacledisable is "f" and $hallucinations gte 2>>
Something seizes your ankles. Tendrils wrap around them. A third rises through the water, between your legs.<<gstress>>
<br><br>
<<link [[Soothe|Beach Cave Soothe]]>><</link>><<tendingdifficulty 200 1200>>
<br>
<<link [[Struggle|Beach Cave Tentacles]]>><<set $molestationstart to 1>><</link>>
<br>
<<else>>
Something seizes your ankle. You look down. It's a harmless jellyfish. You shake it off.<<gstress>><<stress 6>>
<br><br>
<<link [[Next|Beach Cave]]>><<set $eventskip to 1>><</link>>
<br>
<</if>>
<<elseif $rng gte 21>>
You notice a crack in the wall up ahead. Anything could be lurking in the dark.<<gstress>><<stress 6>>
<br><br>
<<set _difficulty to (100 - ($pursuit * 15))>>
<<link [[Walk normally|Beach Cave Ignore]]>><</link>><<difficulty _difficulty>>
<br>
<<link [[Rush by|Beach Cave Rush]]>><<stress 6>><</link>><<athleticsdifficulty 200 1200>><<gstress>>
<br>
<<else>>
The floor gives way, and your foot sinks several inches into silt.<<gstress>><<stress 6>>
<br><br>
<<link [[Wrest it free|Beach Cave Wrest]]>><<pain 10>><</link>><<ggpain>>
<br>
<<link [[Take your time (0:05)|Beach Cave Take]]>><<pass 5>><</link>>
<br>
<</if>>
<</nobr>><</widget>>
<<widget "beach_cave_init">><<nobr>>
<<set $pursuit to 0>>
<</nobr>><</widget>>
<<widget "beach_cave_end">><<nobr>>
<<unset $pursuit>>
<<unset $cave>>
<</nobr>><</widget>>
<<widget "beach_cave_pursuit">><<nobr>>
<<switch $pursuit>>
<<case 0>>
<span class="green">You're alone in the cave.</span>
<<case 1>>
<span class="teal">You feel watched.</span>
<<case 2>>
<span class="lblue">You feel followed.</span>
<<case 3>>
<span class="blue">You feel followed.</span>
<<case 4>>
<span class="purple">You feel pursued.</span>
<<case 5>>
<span class="pink">You feel pursued.</span>
<<default>>
<span class="red">You feel a presence bearing down on you.</span>
<</switch>>
<</nobr>><</widget>>
<<widget "slug_init">><<nobr>>
<<set $pursuit to 1>>
<<set $cave_exit to random(1, 4)>>
<<set $cave_current to 0>>
<<set $cave_seen to []>>
<<set $stress -= 3000>>
<</nobr>><</widget>>
<<widget "slug_end">><<nobr>>
<<unset $cave_exit>>
<<unset $cave_current>>
<<unset $cave_seen>>
<<set $pursuit to 0>>
<</nobr>><</widget>>
<<widget "slug_text">><<nobr>>
<<if $pursuit gte 3>>
<span class="red">The giant slug is right behind you!</span>
<<elseif $pursuit is 2>>
<span class="pink">The giant slug is very close!</span>
<<elseif $pursuit is 1>>
<span class="purple">The giant slug is close.</span>
<<else>>
<span class="blue">The giant slug is some distance away.</span>
<</if>>
<</nobr>><</widget>>
<<widget "gpursuit">><<nobr>> |
<span class="red"> - Distance</span>
<</nobr>><</widget>>
<<widget "lpursuit">><<nobr>> |
<span class="green"> + Distance</span>
<</nobr>><</widget>>
<<widget "slug_caught">><<nobr>>
<<if $voredisable is "f">>
With a final leap, the giant slug catches up, and forces you to the ground. It's maw wraps around you, and it sucks you inside.
<br><br>
<<link [[Next|Beach Slug Vore]]>><<set $molestationstart to 1>><</link>>
<br>
<<else>>
With a final leap, the giant slug catches up, and forces you to the ground. The world blackens, and you lose conciousness.
<br><br>
<<slug_end>>
<<link [[Next|Passout Beach]]>><<clotheson>><<pass 1 hour>><</link>>
<</if>>
<</nobr>><</widget>>
<<widget "passoutcave">><<nobr>>
It's too much. You pass out.
<br><br>
<<passout>>
<<pass 1 hour>>
<<set $trauma +=10>><<set $stress -= 2000>>
<<set $danger to random(1, 10000)>>
<<if $danger gte (9900 - $allure)>>
<<if random(1, 2) is 2 and ($bestialitydisable is "f" or $voredisable is "f" or $swarmdisable is "f") and $slugdisable is "f">>
<<slug_cave_intro>>
<<else>>
<<pub_cave_intro>>
<</if>>
<<else>>
<<beach_cave_end>>
<<ambulance>>
<</if>>
<</nobr>><</widget>>
<<widget "slug_cave_intro">><<nobr>>
You awake in time to feel yourself be pulled beneath the surface. The rushing water takes you, dragging you through some hidden crevice. You soon emerge, plummeting several feet, your fall broken by something soft. Soft, and slimy.
<br><br>
<<if $voredisable is "f">>
The ground shudders. You try to stand, but the slime is sticky.<<gstress>><<stress 6>>
<br><br>
Fleshy walls rise around you, separating you from the rest of the cave. <span class="red">You're going to be eaten.</span>
<br><br>
<<if $worn.upper.name is "naked" and $worn.lower.name is "naked" and $worn.under_upper.name is "naked" and $worn.under_lower.name is "naked">>
You pull yourself to your feet, and jump from the closing maw. You're in another cave, tall and well-lit by pink lichen. Slime drips from the ceiling, forming large pools.
<br><br>
The creature rises behind you. A gargantuan slug, larger than a horse. <span class="red">It slithers closer with alarming speed.</span>
<br><br>
<<link [[Run|Beach Slug Start]]>><</link>>
<br>
<<else>>
You try to pull yourself free, but the slime has a particular grip on your clothes. You tug, but you can't get free.
<br><br>
<<link [[Keep trying|Beach Slug Try]]>><</link>><<physiquedifficulty 1 18000>>
<br>
<<link [[Remove your clothes|Beach Slug Remove]]>><</link>>
<br>
<</if>>
<<else>>
You stand. You're in another cave, tall and well-lit by pink lichen. Slime drips from the ceiling, forming large pools.
<br><br>
The ground shudders, knocking you forward. You scramble to your feet as a colossal form rises in front of you. A gargantuan slug, larger than a horse. <span class="red">It slithers closer with alarming speed.</span>
<br><br>
<<link [[Run|Beach Slug Start]]>><</link>>
<br>
<</if>>
<</nobr>><</widget>>
<<widget "pub_cave_intro">><<nobr>>
<<facewear 5>>
<<bind>>
You awake to find yourself being dragged through the the water by a strong arm. You've been blindfolded, and your arms bound.
<br><br>
<<generate1>><<generate2>><<person1>>
"<<pShes>> awake," says a gruff <<personsimple>>'s voice. "Good. We can speed this up." A hand grasps your hear. You feel breath on your ear. "Found you passed out. Snooping around our cave were you? Naughty. Well, you're safe now." Another <<personsimple>> laughs.
<br><br>
<<link [[Next|Beach Cave Rape Finish 2]]>><</link>>
<br>
<</nobr>><</widget>>
<<widget "pub_cave_arrival">><<nobr>>
<<tearful>> you're pushed through the tunnel. Your captors chat either side of you, until the <<person1>><<person>> points out that you're probably listening.
<br><br>
The water becomes shallow, then disappears entirely. It still sounds like you're in the cave, but you can hear voices up ahead. Many voices. You walk closer, and your captors pull you to a stop. A great cheer erupts. You catch some words through the babble.
<br><br>
"Fucking nice."
<br>
"Where'd you find <<phim>>?"
<br>
"I'm first."
<br><br>
You're pushed forward again, into the middle of the crowd.
<br><br>
<<beach_cave_end>>
<<endcombat>>
<<link [[Next|Smuggler Pub Intro]]>><</link>>
<</nobr>><</widget>>
<<widget "beach_cave_caught">><<nobr>>
<<if $pursuit gte 6>>
<<if $bestialitydisable is "f" and $slugdisable is "f" and random(1, 2) is 2>>
<span class="red">A shape lunges from the water.</span> It misses, landing on the cave wall behind you. A giant slug. Another swims towards you.
<br><br>
<<link [[Next|Beach Cave Struggle]]>><<set $struggle_start to 1>><</link>>
<br>
<<else>>
<<generate1>><<generate2>><<generate3>><<generate4>><<generate5>><<generate6>><<person1>>
A figure rounds a corner up ahead. A <<person>>, wearing a wetsuit. <<He>> stares at you, smiling. Two others join <<him>>.
<br><br>
"What's a cute <<lass>> like you doing in our cave?"
<br>
"I think <<pshe>> needs a lesson."
<br>
"Don't you think about going nowhere <<girl>>."
<br><br>
They walk closer. You turn, and come face-to-face with a <<person4>><<person>>. Two others flank <<him>> as well. You're surrounded.
<br><br>
<<link [[Next|Beach Cave Rape]]>><<set $molestationstart to 1>><</link>>
<br>
<</if>>
<<elseif $pursuit is 0>>
<<set $pursuit += 1>>
Your hair bristles. <span class="purple">Something is watching you.</span>
<br><br>
<<link [[Next|Beach Cave]]>><<set $eventskip to 1>><</link>>
<br>
<<elseif $pursuit is 1>>
<<set $pursuit += 1>>
You shiver. <span class="pink">Something is following you. It's not alone.</span>
<br><br>
<<link [[Next|Beach Cave]]>><<set $eventskip to 1>><</link>>
<br>
<<else>>
<<set $pursuit += 1>>
You shiver. <span class="pink">Another threat follows.</span>
<br><br>
<<link [[Next|Beach Cave]]>><<set $eventskip to 1>><</link>>
<br>
<</if>>
<</nobr>><</widget>><<set $outside to 0>><<set $location to "drain">><<effects>><<set $bus to "industrialdrain">>
You are within the storm drain system beneath the industrial district. Water rushes down the centre, flanked by a thin walkway on each side.
<br><br>
You can access several parts of town from here.
<br><br>
<<if $stress gte 10000>>
<<passoutdrain>>
<<else>>
<<set $rng to random(1, 100)>>
<<if ($weather.current is "rain" or $weather.current is "snow") and $rng gte 75 and $eventskip is 0>>
<<eventsdrain>>
<<elseif $rng gte 92 and $eventskip is 0>>
<<eventsdrain>>
<<else>>
<<if $sewersintro is 1>>
<<link [[Climb down|Sewers Industrial]]>><<set $eventskip to 1>><<sewersstart>><</link>>
<br><br>
<<elseif $historytrait gte 1>>
<<link [[Examine a ladder leading down|Drain Ladder]]>><</link>>
<br><br>
<</if>>
<<commercialdrain>>
<br>
<<drainexit>>
<br><br>
<<if $exposed gte 1 and $daystate isnot "night">>
<<else>>
<<elk>>
<<mer>>
<<harvest>>
<</if>>
<br>
<<industrial>>
<</if>>
<<displayLinks>>
<</if>>
<<set $eventskip to 0>><<set $outside to 0>><<set $location to "drain">><<effects>><<set $bus to "commercialdrain">>
You are within the storm drain system beneath the commercial district. Water rushes down the centre, flanked by a thin walkway on each side.
<br><br>
You can access several parts of town from here.
<br><br>
<<if $stress gte 10000>>
<<passoutdrain>>
<<else>>
<<set $rng to random(1, 100)>>
<<if ($weather.current is "rain" or $weather.current is "snow") and $rng gte 75 and $eventskip is 0>>
<<eventsdrain>>
<<elseif $rng gte 92 and $eventskip is 0>>
<<eventsdrain>>
<<else>>
<<if $sewersintro is 1>>
<<link [[Climb down|Sewers Commercial]]>><<sewersstart>><<set $eventskip to 1>><</link>>
<br><br>
<<elseif $historytrait gte 1>>
<<link [[Examine a ladder leading down|Drain Ladder]]>><</link>>
<br><br>
<</if>>
<<residentialdrain>>
<br>
<<industrialdrain>>
<br><br>
<<if $exposed gte 1 and $daystate isnot "night">>
<<else>>
<<high>>
<<connudatus>>
<<cliff>>
<<nightingale>>
<<starfish>>
<<oxford>>
<</if>>
<br>
<<commercial>>
<<park>>
<br>
<<if $historytrait gte 2 and $schooldrainintro gte 1>>
<<link [[Secret tunnel to school (0:02)|School Toilets]]>><<pass 2>><</link>>
<br>
<</if>>
<</if>>
<<displayLinks>>
<</if>>
<<set $eventskip to 0>><<set $outside to 0>><<set $location to "drain">><<effects>><<set $bus to "residentialdrain">>
You are within the storm drain system beneath the residential district. Water rushes down the centre, flanked by a thin walkway on each side.
<br><br>
You can access several parts of town from here.
<br><br>
<<if $stress gte 10000>>
<<passoutdrain>>
<<else>>
<<set $rng to random(1, 100)>>
<<if ($weather.current is "rain" or $weather.current is "snow") and $rng gte 75 and $eventskip is 0>>
<<eventsdrain>>
<<elseif $rng gte 92 and $eventskip is 0>>
<<eventsdrain>>
<<else>>
<<if $sewersintro is 1>>
<<link [[Climb down|Sewers Residential]]>><<sewersstart>><<set $eventskip to 1>><</link>>
<br><br>
<<elseif $historytrait gte 1>>
<<link [[Examine a ladder leading down|Drain Ladder]]>><</link>>
<br><br>
<</if>>
<<commercialdrain>>
<br><br>
<<if $exposed gte 1 and $daystate isnot "night">>
<<else>>
<<domus>>
<<barb>>
<<danube>>
<<wolf>>
<</if>>
<br>
<<residential>>
<</if>>
<<displayLinks>>
<</if>>
<<set $eventskip to 0>>You've pushed yourself too much.
<br><br>
<<passout>>
<<set $danger to random(1, 10000)>>
<<if $danger gte (9900 - $allure)>>
<<if $rng gte 51>>
<<if $bestialitydisable is "f">>
<<link [[Wake up|Passout Beast Drain]]>><<set $molestationstart to 1>><</link>>
<<else>>
<<link [[Wake up|Passout Drain Abduction]]>><<set $molestationstart to 1>><</link>>
<</if>>
<<elseif $rng gte 1>>
<<link [[Wake up|Passout Drain Abduction]]>><<set $molestationstart to 1>><</link>>
<</if>>
<<else>>
<<ambulance>>
<</if>>
<<pass 1 hour>>
<<set $trauma +=10>><<set $stress -= 2000>><<if $molestationstart is 1>>
<<set $molestationstart to 0>>
<<controlloss>>
<<violence 1>>
<<neutral 1>>
<<molested>>
<<beastTrainGenerate 3 "lizard">>
<<beastNEWinit 1 lizard>>
You awaken to the sound of hissing. Four lizards tower above you!
<</if>>
<<effects>>
<<effectsman>>
<br><br>
<<beast $enemyno>>
<br><br>
<<stateman>>
<br><br>
<<actionsman>>
<<if $alarm is 1>>
<<if $rescue is 1>>
<<else>>
No one comes to your aid.
<<set $alarm to 0>>
<<if $drugged gte 1>>Intoxicated as you are, you couldn't cry very convincingly.<</if>>
<br><br>
<<if $enemyarousal gte $enemyarousalmax>>
<span id="next"><<link [[Next|Passout Beast Drain Ejaculation]]>><</link>></span><<nexttext>>
<<elseif $enemyhealth lte 0>>
<span id="next"><<link [[Next->Passout Beast Drain Escape]]>><</link>></span><<nexttext>>
<<else>>
<span id="next"><<link [[Next|Passout Beast Drain]]>><</link>></span><<nexttext>>
<</if>>
<</if>>
<<elseif $enemyarousal gte $enemyarousalmax>>
<span id="next"><<link [[Next->Passout Beast Drain Ejaculation]]>><</link>></span><<nexttext>>
<<elseif $enemyhealth lte 0>>
<span id="next"><<link [[Next->Passout Beast Drain Escape]]>><</link>></span><<nexttext>>
<<else>>
<span id="next"><<link [[Next->Passout Beast Drain]]>><</link>></span><<nexttext>>
<</if>><<effects>>
<<beastejaculation>>
<<if $combatTrain.length gt 0>>
Satisfied, the beast leaves you be. Another takes its place.
<<beastNEWinit $combatTrain.numberPerTrain[0] $combatTrain.beastTypes[0]>>
<<combatTrainAdvance>>
<br><br>
[[Next|Passout Beast Drain]]
<<else>>
Satisfied, the beast leaves you be.
<br><br>
[[Next|Passout Beast Drain End]]
<</if>><<effects>>
<<beastwound>>
<<if $combatTrain.length gt 0>>
The beast recoils in pain and fear, but another takes its place.
<<beastNEWinit $combatTrain.numberPerTrain[0] $combatTrain.beastTypes[0]>>
<<combatTrainAdvance>>
<br><br>
[[Next|Passout Beast Drain]]
<<else>>
The beast recoils in pain and fear.
<br><br>
[[Next|Passout Beast Drain End]]
<</if>><<effects>>
<<if $enemywounded is 1 and $enemyejaculated is 0>>
The lizard hisses and flees into the darkness.
<<elseif $enemywounded is 0 and $enemyejaculated is 1>>
The lizard leaves you lying on the cement.
<<elseif $enemywounded gte 2 and $enemyejaculated is 0>>
Feeling that you're more trouble than you're worth, the lizards flee into the darkness.
<<elseif $enemywounded is 0 and $enemyejaculated gte 2>>
The lizards leave you spent and shivering in the dark.
<<elseif $enemywounded gte 1 and $enemyejaculated gte 1>>
The lizards leave you spent and shivering in the dark. One seems to be limping.
<</if>>
<br><br>
<<tearful>> you gather yourself.
<br><br>
<<clotheson>>
<<endcombat>>
<<set $stress -= 1000>>
<<destinationeventend>><<set $outside to 1>><<effects>>
You peer down the manhole. It leads to the network of storm drains beneath the town.
<br><br>
<<switch $bus>>
<<case "nightingale">>
<<commercialdrainquick>>
<<case "domus">>
<<residentialdrainquick>>
<<case "elk">>
<<industrialdrainquick>>
<<case "high">>
<<commercialdrainquick>>
<<case "starfish">>
<<commercialdrainquick>>
<<case "barb">>
<<residentialdrainquick>>
<<case "connudatus">>
<<commercialdrainquick>>
<<case "wolf">>
<<residentialdrainquick>>
<<case "harvest">>
<<industrialdrainquick>>
<<case "oxford">>
<<commercialdrainquick>>
<<case "danube">>
<<residentialdrainquick>>
<<case "mer">>
<<industrialdrainquick>>
<<case "cliff">>
<<commercialdrainquick>>
<<case "industrial">>
<<industrialdrainquick>>
<<case "residential">>
<<residentialdrainquick>>
<<case "commercial">>
<<commercialdrainquick>>
<<case "park">>
<<commercialdrainquick>>
<</switch>>
<br>
<<destination>><<set $outside to 0>><<set $location to "drain">><<effects>><<set $bus to "drainexit">>
You are within the storm drain system, close to where it flows out into the sea. Water rushes down the centre, flanked by a thin walkway on each side.
<br><br>
<<if $stress gte 10000>>
<<passoutdrain>>
<<else>>
<<set $rng to random(1, 100)>>
<<if ($weather.current is "rain" or $weather.current is "snow") and $rng gte 75 and $eventskip is 0>>
<<eventsdrain>>
<<elseif $rng gte 92 and $eventskip is 0>>
<<eventsdrain>>
<<else>>
<<if $scienceproject is "ongoing" and $sciencelichendrain is 0>>
<<link [[Examine Lichen|Drain Lichen]]>><<set $sciencelichendrain to 1>><</link>>
<br>
<</if>>
<<industrialdrain>>
<br><br>
<</if>>
<</if>>
<<set $eventskip to 0>><<if $molestationstart is 1>>
<<set $molestationstart to 0>>
<<controlloss>>
<<violence 1>>
<<neutral 1>>
<<molested>>
<<generate1>><<generate2>><<maninit>><<set $leftarm to "bound">><<set $rightarm to "bound">><<upperruined>><<lowerruined>><<underruined>>
You awaken in a windowless room. A length of tubing is wrapped around your waist, binding your arms behind your back and suspending you from the ceiling. A <<person1>><<person>> and <<person2>><<person>> sit in front of you. "<<pShe>>'s awake," the <<person>> walks behind you and gives you a firm smack on your rear. "We get to keep anything we find on the job. So we're just gonna help ourselves to you. Don't try to resist."
<br><br>
<</if>>
<<effects>>
<<effectsman>><<man>>
<<stateman>>
<br><br>
<<actionsman>>
<<if $enemyarousal lt $enemyarousalmax and $enemyhealth gt 0>>
<span id="next"><<link [[Next|Passout Drain Abduction]]>><</link>></span><<nexttext>>
<<else>>
<span id="next"><<link [[Next|Passout Drain Abduction Finish]]>><</link>></span><<nexttext>>
<</if>><<if $enemyhealth lte 0>>
<<set $stress -= 1000>>
<<effects>>
You push the <<person1>><<person>> and <<person2>><<person>> away from you. Before they can recover, you twist free of the tubing and escape from the room. <<tearful>> you run up a flight of stairs and another door later you find yourself outside.
<br><br>
<<endcombat>>
<<industrialeventend>>
<<elseif $enemyarousal gte $enemyarousalmax>>
<<ejaculation>>
<<clotheson>>
<<if $enemyanger gte 1>>
The <<person1>><<person>> starts untying you from the ceiling while the <<person2>><<person>> opens a hatch on the floor beneath you. You plunge through the hatch and into icy water.
<br><br>
<<endcombat>>
<<link [[Next|Drain Water]]>><<set $bus to "industrialdrain">><</link>>
<<else>>
Having had their fun, they untie you from the ceiling and shove you outside. "Good luck!" They slam the door behind you.
<br><br>
<<tearful>> you gather yourself.
<br><br>
<<endcombat>>
<<industrialeventend>>
<</if>>
<</if>>
<<set $stress -= 1000>><<set $outside to 0>><<set $location to "drain">><<effects>><<water>>
You are within the storm drain system, being pulled along by the rushing water.
<br><br>
<<if $unbindattempt is 1>><<set $unbindattempt to 0>>
<<if $rng gte 51>>
<<unbind>>You try to weaken your bonds against the side of the tunnel. They loosen, and you manage to free your arms!
<br><br>
<<else>>
You try to weaken your bonds against the side of the tunnel, but fail to free your arms.
<br><br>
<</if>>
<</if>>
<<if $stress gte 10000>>
You can't take any more. You pass out.
<br><br>
<<link [[Next|Drain Water Passout]]>><</link>>
<<else>>
<<set $danger to random(1, 10000)>>
<<if $danger gte (9900 - $allure) and $eventskip isnot 1>>
<<set $rng to random(1, 100)>>
<<if $rng gte 75 and $slimedisable is "f" and $hallucinations gte 2>>
The water starts congealing around you.
<br><br>
<<link [[Next|Drain Water Slime]]>><<set $molestationstart to 1>><</link>>
<br>
<<elseif $rng gte 51 and $swarmdisable is "f">>
A swarm of eels moves towards you.
<br><br>
<<link [[Next|Drain Water Eels]]>><<set $molestationstart to 1>><</link>>
<<elseif $rng gte 26 and $worn.upper.exposed gte 2 and $parasite.nipples.name is undefined and $parasitedisable is "f">>
You try to swim to the walkway, but you're interrupted by a pinching sensation on your nipples. Two strange molluscs have attached themselves to you, and suckle as if trying to nurse. They cling more tightly when you touch them, eliciting shameful feelings. You'll need help removing them.
<<parasite nipples urchin>><<garousal>><<arousal 600>>
<br><br>
<<link [[Next|Drain Water]]>>
<<if $bus is "residentialdrain">>
<<set $bus to "commercialdrain">>
<<elseif $bus is "commercialdrain">>
<<set $bus to "industrialdrain">>
<<elseif $bus is "industrialdrain">>
<<set $bus to "drainexit">>
<</if>>
<</link>>
<br>
<<elseif $bestialitydisable is "f">>
A shadow in the water moves towards you.
<br><br>
<<link [[Next|Drain Water Lizard]]>><<set $molestationstart to 1>><</link>>
<<else>>
You try to swim to the walkway, but the water is too strong.
<<if $bus is "drainexit">>
You are carried into the open air and plummet into the sea below.
<br><br>
<<link [[Next|Sea Cliffs]]>><<set $worn.upper.integrity -= 20>><<set $worn.lower.integrity -= 20>><<set $worn.under_lower.integrity -= 20>><</link>>
<<else>>
It pulls you further along the drain system.
<br><br>
<<link [[Next|Drain Water]]>><</link>>
<br>
<</if>>
<<if $bus is "residentialdrain">>
<<set $bus to "commercialdrain">>
<<elseif $bus is "commercialdrain">>
<<set $bus to "industrialdrain">>
<<elseif $bus is "industrialdrain">>
<<set $bus to "drainexit">>
<</if>>
<</if>>
<<else>>
<<if $leftarm is "bound" and $rightarm is "bound">>
You struggle to stay above the surface.
<<if $bus isnot "drainexit">>
<br><br>
<<link [[Free your arms|Drain Water]]>>
<<if $bus is "residentialdrain">>
<<set $bus to "commercialdrain">>
<<elseif $bus is "commercialdrain">>
<<set $bus to "industrialdrain">>
<<elseif $bus is "industrialdrain">>
<<set $bus to "drainexit">>
<</if>>
<<set $unbindattempt to 1>>
<</link>>
<<else>>
The water carries you toward the end of the drain. You try to cling to the side with your restricted arms, but to no avail. You are carried into the open air and plummet into the sea below.
<br><br>
<<link [[Next|Sea Cliffs]]>><<set $worn.upper.integrity -= 20>><<set $worn.lower.integrity -= 20>><<set $worn.under_lower.integrity -= 20>><</link>>
<</if>>
<<else>>
You cling to the edge of the tunnel and haul yourself to safety.
<br><br>
<<if $bus is "residentialdrain">>
<<residentialdraineventend>>
<br>
<<elseif $bus is "commercialdrain">>
<<commercialdraineventend>>
<br>
<<elseif $bus is "industrialdrain">>
<<industrialdraineventend>>
<br>
<<elseif $bus is "drainexit">>
<<drainexiteventend>>
<br>
<</if>>
<</if>>
<</if>>
<</if>>
<<set $eventskip to 0>><<set $outside to 0>><<set $location to "drain">><<effects>>
<<if $molestationstart is 1>>
<<set $molestationstart to 0>>
<<molested>>
<<controlloss>>
<<set $combat to 1>>
<<set $enemytype to "swarm">>
<<swarminit "eels" "swarms" "moving towards you" "encircle you" "fend off" 1 9>>
<<if $bus is "residentialdrain">>
<<set $timer to 40>>
<<elseif $bus is "commercialdrain">>
<<set $timer to 30>>
<<elseif $bus is "industrialdrain">>
<<set $timer to 20>>
<<else>>
<<set $timer to 10>>
<</if>>
<<set $water to 1>>
<<set $swimdistance to 8>>
<</if>>
<<if $bus is "drainexit">>
You see the exit of the drains up ahead. If you don't reach safety soon, you'll be carried into the ocean!
<br><br>
<</if>>
<<swarmeffects>>
<<set $swimdistance += 1>><<if $swimdistance gte 20>><<set $swimdistance to 20>><</if>>
The water pulls you further along the tunnel.
<<if $swimdistancecheck is $swimdistance>>
You fight against the current, but it is too strong to make headway. You need to use both arms.
<<elseif $swimdistancecheck gt $swimdistance>>
You fight against the current and move closer to safety.
<<elseif $swimdistancecheck lt $swimdistance>>
You are dragged further away from safety.
<</if>>
<<if $swimdistance gte 15>>
You've been pulled away from the walkway.
<<elseif $swimdistance gte 10>>
The walkway is some distance away from you.
<<elseif $swimdistance gte 5>>
The walkway is close.
<<elseif $swimdistance gte 2>>
The walkway is almost within reach.
<<else>>
<span class="teal">The walkway is within reach!</span>
<</if>>
<<set $swimdistancecheck to $swimdistance>>
<br><br>
<<swarm>>
<<swarmactions>>
<<if $stress gte 10000>>
<span id="next"><<link [[Next|Drain Water Eels Finish]]>><</link>></span><<nexttext>>
<<elseif $timer lte 0>>
<span id="next"><<link [[Next|Drain Water Eels Finish]]>><</link>></span><<nexttext>>
<<elseif $swimdistance lte 1>>
<span id="next"><<link [[Next|Drain Water Eels Finish]]>><</link>></span><<nexttext>>
<<else>>
<span id="next"><<link "Next">><<script>>state.display(state.active.title, null)<</script>><</link>></span><<nexttext>>
<</if>><<if $molestationstart is 1>>
<<set $molestationstart to 0>>
<<controlloss>>
<<violence 1>>
<<neutral 1>>
<<molested>>
<<beastNEWinit 1 lizard>>
A large lizard rears out of the water!
<<if $bus is "residentialdrain">>
<<set $timer to 40>>
<<elseif $bus is "commercialdrain">>
<<set $timer to 30>>
<<elseif $bus is "industrialdrain">>
<<set $timer to 20>>
<<else>>
<<set $timer to 10>>
<</if>>
<</if>>
<<if $bus is "drainexit">>
You see the exit of the drains up ahead.
<br><br>
<</if>>
<<effects>>
<<effectsman>>
<br><br>
<<beast $enemyno>>
<br><br>
<<stateman>>
<br><br>
<<actionsman>>
<<if $timer lte 0>>
<span id="next"><<link [[Next|Drain Water Lizard Finish]]>><</link>></span><<nexttext>>
<<elseif $enemyhealth lte 0>>
<span id="next"><<link [[Next|Drain Water Lizard Finish]]>><</link>></span><<nexttext>>
<<elseif $enemyarousal gte $enemyarousalmax>>
<span id="next"><<link [[Next|Drain Water Lizard Finish]]>><</link>></span><<nexttext>>
<<else>>
<span id="next"><<link "Next">><<script>>state.display(state.active.title, null)<</script>><</link>></span><<nexttext>>
<</if>><<effects>>
<<if $swimdistance lte 1>>
<<tearful>> you haul yourself out of the water, leaving the swarm behind you. The eels wriggle off of you to escape the open air.
<br><br>
<<if $timer gte 30>>
<<set $bus to "residentialdrain">>
<<elseif $timer gte 20>>
<<set $bus to "commercialdrain">>
<<elseif $timer gte 10>>
<<set $bus to "industrialdrain">>
<<else>>
<<set $bus to "drainexit">>
<</if>>
<<clotheson>>
<<endcombat>>
<<destinationeventend>>
<<elseif $timer lte 0>>
The water carries you toward the end of the drain. You try to cling to the side of the tunnel, but to no avail. You are carried into the open air and plummet into the sea below. <<tearful>> you struggle to the surface.
<br><br>
<<if $upperoff isnot 0>>
<<upperruined>>
<</if>>
<<if $loweroff isnot 0>>
<<lowerruined>>
<</if>>
<<if $underloweroff isnot 0>>
<<underlowerruined>>
<</if>>
<<if $underupperoff isnot 0>>
<<underupperruined>>
<</if>>
<<clotheson>>
<<endcombat>>
<<seacliffseventend>>
<<else>>
It's all just too much for you. You pass out.
<br><br>
<<if $upperoff isnot 0>>
<<upperruined>>
<</if>>
<<if $loweroff isnot 0>>
<<lowerruined>>
<</if>>
<<if $underloweroff isnot 0>>
<<underlowerruined>>
<</if>>
<<if $underupperoff isnot 0>>
<<underupperruined>>
<</if>>
<<endcombat>>
<<link [[Next|Drain Water Passout]]>><<pass 1 hour>><</link>>
<</if>><<effects>>
<<passout>>
Your unconscious body is carried along the drains until you are dropped into the sea. The shock wakes you.
<br><br>
<<link [[Next|Sea Cliffs]]>><</link>>
<<set $stress -= 2000>><<set $trauma += 10>><<effects>>
<<if $timer gte 30>>
<<set $bus to "residentialdrain">>
<<elseif $timer gte 20>>
<<set $bus to "commercialdrain">>
<<elseif $timer gte 10>>
<<set $bus to "industrialdrain">>
<<else>>
<<set $bus to "drainexit">>
<</if>>
<<if $timer lte 0>>
The water carries you toward the end of the drain. You try to cling to the side of the tunnel, but to no avail. You are carried into the open air and plummet into the sea below. <<tearful>> you struggle to the surface.
<br><br>
<<if $upperoff isnot 0>>
<<upperruined>>
<</if>>
<<if $loweroff isnot 0>>
<<lowerruined>>
<</if>>
<<if $underloweroff isnot 0>>
<<underlowerruined>>
<</if>>
<<if $underupperoff isnot 0>>
<<underupperruined>>
<</if>>
<<clotheson>>
<<endcombat>>
<<seacliffseventend>>
<<elseif $enemyarousal gte $enemyarousalmax>>
<<beastejaculation>>
Its seed deposited, the beast loses interest in you.
<br><br>
<<tearful>> you gather yourself.
<br><br>
<<clotheson>>
<<endcombat>>
<<link [[Next|Drain Water]]>><<set $eventskip to 1>><</link>>
<<else>>
It whimpers and flees into the darkness.
<br><br>
<<tearful>> you gather yourself.
<br><br>
<<clotheson>>
<<endcombat>>
<<link [[Next|Drain Water]]>><<set $eventskip to 1>><</link>>
<</if>><<set $outside to 0>><<set $location to "drain">><<effects>>
<<if $molestationstart is 1>>
<<set $molestationstart to 0>>
<<molested>>
<<controlloss>>
<<set $combat to 1>>
<<set $enemytype to "swarm">>
<<swarminit "slimes" "slime masses" "moving towards you" "encircle you" "fend off" 1 10>>
<<if $bus is "residentialdrain">>
<<set $timer to 40>>
<<elseif $bus is "commercialdrain">>
<<set $timer to 30>>
<<elseif $bus is "industrialdrain">>
<<set $timer to 20>>
<<else>>
<<set $timer to 10>>
<</if>>
<<set $water to 1>>
<<set $swimdistance to 10>>
<</if>>
<<if $bus is "drainexit">>
You see the exit of the drains up ahead. If you don't reach safety soon, you'll be carried into the ocean!
<br><br>
<</if>>
<<swarmeffects>>
<<set $swimdistance += 1>>
<<if $swimdistance gte 20>><<set $swimdistance to 20>><</if>>
The water pulls you further along the tunnel.
<<if $swimdistancecheck is $swimdistance>>
You fight against the current, but it is too strong to make headway. You need to use both arms.
<<elseif $swimdistancecheck gt $swimdistance>>
You fight against the current and move closer to safety.
<<elseif $swimdistancecheck lt $swimdistance>>
You are dragged further away from safety.
<</if>>
<<if $swimdistance gte 15>>
You've been pulled away from the walkway.
<<elseif $swimdistance gte 10>>
The walkway is some distance away from you.
<<elseif $swimdistance gte 5>>
The walkway is close.
<<elseif $swimdistance gte 2>>
The walkway is almost within reach.
<<else>>
<span class="teal">The walkway is within reach!</span>
<</if>>
<<set $swimdistancecheck to $swimdistance>>
<br><br>
<<swarm>>
<<swarmactions>>
<<if $stress gte 10000>>
<span id="next"><<link [[Next|Drain Water Slime Finish]]>><</link>></span><<nexttext>>
<<elseif $timer lte 0>>
<span id="next"><<link [[Next|Drain Water Slime Finish]]>><</link>></span><<nexttext>>
<<elseif $swimdistance lte 1>>
<span id="next"><<link [[Next|Drain Water Slime Finish]]>><</link>></span><<nexttext>>
<<else>>
<span id="next"><<link "Next">><<script>>state.display(state.active.title, null)<</script>><</link>></span><<nexttext>>
<</if>><<effects>>
<<if $swimdistance lte 1>>
<<tearful>> you haul yourself out of the water, leaving the slime behind you.
<br><br>
<<if $timer gte 30>>
<<set $bus to "residentialdrain">>
<<elseif $timer gte 20>>
<<set $bus to "commercialdrain">>
<<elseif $timer gte 10>>
<<set $bus to "industrialdrain">>
<<else>>
<<set $bus to "drainexit">>
<</if>>
<<clotheson>>
<<endcombat>>
<<destinationeventend>>
<<elseif $timer lte 0>>
The water carries you toward the end of the drain. You try to cling to the side of the tunnel, but to no avail. You are carried into the open air and plummet into the sea below. <<tearful>> you struggle to the surface.
<br><br>
<<if $upperoff isnot 0>>
<<upperruined>>
<</if>>
<<if $loweroff isnot 0>>
<<lowerruined>>
<</if>>
<<if $underloweroff isnot 0>>
<<underlowerruined>>
<</if>>
<<if $underupperoff isnot 0>>
<<underupperruined>>
<</if>>
<<clotheson>>
<<endcombat>>
<<seacliffseventend>>
<<else>>
It's all just too much for you. You pass out.
<br><br>
<<if $upperoff isnot 0>>
<<upperruined>>
<</if>>
<<if $loweroff isnot 0>>
<<lowerruined>>
<</if>>
<<if $underloweroff isnot 0>>
<<underlowerruined>>
<</if>>
<<if $underupperoff isnot 0>>
<<underupperruined>>
<</if>>
<<endcombat>>
<<link [[Next|Drain Water Passout]]>><<pass 1 hour>><</link>>
<</if>><<set $outside to 0>><<set $location to "drain">>
<<if $molestationstart is 1>>
<<set $molestationstart to 0>>
<<set $combat to 1>>
<<set $enemytype to "tentacles">>
<<molested>>
<<controlloss>>
<<tentaclestart 8 15>>
<<set $timer to 30>>
<</if>>
<<effects>>
<<effectstentacles>>
<<tentacles>>
<<statetentacles>>
<<actionstentacles>>
<<if $tentacles.active lte ($tentacles.max / 2)>>
<span id="next"><<link [[Next|Drain Tentacles Finish]]>><</link>></span><<nexttext>>
<<elseif $timer lte 1>>
<span id="next"><<link [[Next|Drain Tentacles Finish]]>><</link>></span><<nexttext>>
<<else>>
<span id="next"><<link [[Next|Drain Tentacles]]>><</link>></span><<nexttext>>
<</if>><<effects>>
<<if $tentacles.active lte ($tentacles.max / 2)>>
The creature loses interest in you, and returns to the depths. <<tearful>> you struggle to your feet.
<<clotheson>>
<<endcombat>>
<<destinationeventend>>
<<else>>
The walkway beneath you gives way under the strain, and you tumble into the water below.
<br><br>
<<if $upperoff isnot 0>>
<<upperruined>>
<</if>>
<<if $loweroff isnot 0>>
<<lowerruined>>
<</if>>
<<if $underloweroff isnot 0>>
<<underlowerruined>>
<</if>>
<<if $underupperoff isnot 0>>
<<underupperruined>>
<</if>>
<<clotheson>>
<<endcombat>>
<<link [[Next|Drain Water]]>><</link>>
<br>
<</if>><<set $outside to 0>><<set $location to "drain">><<effects>><<set $bus to "drainexit">>
The walls are covered in a violet lichen. You peel some off. <span class="gold">You can add it to your science project in your room or the school library.</span>
<br><br>
<<link [[Next|Drain Exit]]>><</link>>
<br><<effects>><<set $location to "sewers">>
You've read about the old sewers beneath the storm drains. They haven't been used in over a century, and are said to be dangerous. There are rumours of monsters and treasure.
<br><br>
<<link [[Descend|Sewers Descend]]>><</link>>
<br>
<<if $bus is "residentialdrain">>
<<link [[Leave|Residential Drain]]>><</link>>
<br>
<<elseif $bus is "commercialdrain">>
<<link [[Leave|Commercial Drain]]>><</link>>
<br>
<<else>>
<<link [[Leave|Industrial Drain]]>><</link>>
<br>
<</if>><<effects>>
<<if $struggle_start is 1>>
<<struggle_init>>
<<set $struggle.creature to "slime">>
<<struggle_creatures 1 1>>
<<set $combat to 1>>
<<controlloss>>
<<violence 1>>
<<molested>>
<<if $penisexist is 1>>
<<set $struggle.penis.creature to "slime">><<set $penisuse to "struggle">><<set $penisstate to "struggle">><<set $struggle.enemy[0].location to "penis">>
<<else>>
<<set $struggle.vagina.creature to "slime">><<set $vaginause to "struggle">><<set $vaginastate to "struggle">><<set $struggle.enemy[0].location to "vagina">>
<</if>>
<<unset $struggle_start>>
<</if>>
<<struggle>>
<<if $struggle.done gte $struggle.number>>
<<link [[Next|Drain Struggle End]]>><</link>>
<br>
<<else>>
<<link [[Next|Drain Struggle]]>><</link>>
<br>
<</if>><<effects>>
The slime jumps in the canal, disappearing underwater.
<br><br>
<<clotheson>>
<<endcombat>>
<<set $eventskip to 1>>
<<destinationstormdrain>><<effects>><<set $location to "sewers">>
You climb the ladder down into the dark. The weight is too much, and the ladder snaps free. You fall the rest of the way. It isn't far, but you're left sprawled on the cold stone.
<br><br>
<<link [[Next|Sewers Intro]]>><</link>>
<br><<effects>><<set $location to "sewers">>
<<set $sewersintro to 1>>
<<sewersstart>>
<<npc Morgan>><<person1>>
Light-headed, you try and fail to stand up without collapsing. You hear footsteps. Odd, uneven footsteps nearing closer and closer until you see a figure in the darkness. The figure screams.
<br><br>
"My child! <<charles>>, you're alive!" <<he>> says. "<<if $pronoun is "m">>Daddy<<else>>Mummy<</if>> has missed you so much!" <<He>> steps into the dim light. Unkempt ginger hair tumbles around <<his>> face. There's a badge on <<his>> ruined <<if $pronoun is "f">>gown<<else>>suit<</if>>, "Morgan."
<br><br>
<<link [[Say nothing|Sewers Intro Play Along]]>><</link>>
<br>
<<link [[Say that's not your name|Sewers Intro Refuse]]>><</link>>
<br><<effects>><<set $location to "sewers">>
You nod. The figure outstretches <<his>> arms, and grabs you in a hug. "I knew it," <<he>> cries. "They lied to me," <<He>> runs <<his>> hands over your body.
<br><br>
<<link [[Allow|Sewers Intro Molestation]]>><<set $molestationstart to 1>><</link>>
<br>
<<link [[Push away|Sewers Intro Fight]]>><<set $fightstart to 1>><</link>>
<br><<effects>><<set $location to "sewers">><<set $outside to 0>>
<<if $submissive gte 1150>>
"T-that's not me," you say. "<<charles>> isn't my name."
<<elseif $submissive lte 850>>
"Don't touch me," you say. "You're crazy."
<<else>>
"That's not my name," you say. "You've got me confused with someone else."
<</if>>
<br><br>
<<He>> grabs your arm and pulls you closer. <<He>> examines your scalp. "Yes, yes, good, looks good." <<he>> babbles, running <<his>> fingers over your head. "My child, you're beginning to upset me. You didn't lose your memory, right?" <<He>> runs <<his>> hands over your body.
<br><br>
<<link [[Allow|Sewers Intro Molestation]]>><<set $molestationstart to 1>><</link>>
<br>
<<link [[Push away|Sewers Intro Fight]]>><<set $fightstart to 1>><</link>>
<br><<if $molestationstart is 1>>
<<set $molestationstart to 0>>
<<controlloss>>
<<violence 1>>
<<neutral 1>>
<<molested>>
<<maninit>><<npcidlegenitals>>
<<set $timer to 10>>
<</if>>
<<effects>>
<<effectsman>>
<<if $timer is 9>>
"Good <<girl>>."
<<elseif $timer is 7>>
"You have a body befitting our family."
<<elseif $timer is 5>>
"This is for your own good darling."
<<elseif $timer is 3>>
"Such smooth, supple skin."
<</if>>
<<man>>
<<stateman>>
<br><br>
<<actionsman>>
<<if $enemyhealth lte 0>>
<span id="next"><<link [[Next|Sewers Intro Molestation Finish]]>><</link>></span><<nexttext>>
<<elseif $enemyarousal gte $enemyarousalmax>>
<span id="next"><<link [[Next|Sewers Intro Molestation Finish]]>><</link>></span><<nexttext>>
<<else>>
<span id="next"><<link [[Next|Sewers Intro Molestation]]>><</link>></span><<nexttext>>
<</if>><<effects>>
<<if $enemyarousal gte $enemyarousalmax>>
<<ejaculation>>
"Y-yes," <<he>> stammers. "Good <<girl>>."
<br><br>
<<tearful>> you try to crawl away, but <<he>> grips your waist.
<br><br>
<<clotheson>>
<<endcombat>>
<<npc Morgan>><<person1>>
<<link [[Next|Sewers Feeding]]>><</link>>
<<elseif $enemyhealth lte 0>>
You shove Morgan away from you, dodge <<his>> clutching grasp and stumble to your feet.
<br><br>
<<tearful>> you escape into another tunnel, chased by <<his>> howls.
<br><br>
<<set $sewerschased to 1>>
<<set $sewerschasedstep to 3>>
<<clotheson>>
<<endcombat>>
<<link [[Next|Sewers Residential]]>><</link>>
<</if>><<if $fightstart is 1>>
<<set $fightstart to 0>>
<<neutral 1>>
<<maninit>>
<<set $enemytrust -= 100>>
<<set $enemyanger += 200>>
<<npcidlegenitals>>
<<set $timer to 10>>
"Don't you dare refuse me," <<he>> snarls.
<br><br>
<<set $enemyhealthmax += 100>><<set $enemyhealth += 100>>
<</if>>
<<effects>>
<<effectsman>>
<<if $timer is 9>>
"Never refuse me again!"
<<elseif $timer is 7>>
"This is for your own good."
<<elseif $timer is 5>>
"The other students are a bad influence."
<<elseif $timer is 3>>
"You were never like this before."
<</if>>
<<man>>
<<stateman>>
<br><br>
<<actionsman>>
<<if $enemyhealth lte 0>>
<span id="next"><<link [[Next|Sewers Intro Fight Finish]]>><</link>></span><<nexttext>>
<<elseif $enemyarousal gte $enemyarousalmax>>
<span id="next"><<link [[Next|Sewers Intro Fight Finish]]>><</link>></span><<nexttext>>
<<elseif $pain gte 100 and $willpowerpain is 0>>
<span id="next"><<link [[Next|Sewers Intro Fight Finish]]>><</link>></span><<nexttext>>
<<else>>
<span id="next"><<link [[Next|Sewers Intro Fight]]>><</link>></span><<nexttext>>
<</if>><<effects>>
<<if $enemyarousal gte $enemyarousalmax>>
<<ejaculation>>
"Y-yes," <<he>> stammers. "Good <<girl>>."
<br><br>
<<tearful>> you try to crawl away, but <<he>> grips your waist.
<br><br>
<<clotheson>>
<<endcombat>>
<<npc Morgan>><<person1>>
<<link [[Next|Sewers Feeding]]>><</link>>
<<elseif $enemyhealth lte 0>>
You shove Morgan away from you, dodge <<his>> clutching grasp and stumble to your feet.
<br><br>
<<tearful>> you escape into another tunnel, chased by <<his>> howls.
<br><br>
<<set $sewerschased to 1>>
<<set $sewerschasedstep to 3>>
<<clotheson>>
<<endcombat>>
<<link [[Next|Sewers Escape]]>><</link>>
<<else>>
<<tearful>> you collapse, too hurt to continue fighting. "Oh my child," <<he>> says, having vented the worst of <<his>> anger. "Look what you made me do. I know what will make you feel better."
<br><br>
<<clotheson>>
<<endcombat>>
<<npc Morgan>><<person1>>
<<link [[Next|Sewers Feeding]]>><</link>>
<</if>><<effects>><<set $location to "sewers">><<set $outside to 0>>
<<set $sewersfeeding to 1>>
<<if $breastfeedingdisable is "f" and $pronoun is "f">>
Morgan loosens <<his>> sash, and exposes <<his>> breast from underneath <<his>> tattered and discoloured gown. "Come, dear. I know you're a bit old for this, but it was always your favourite."
<br><br>
<<link [[Feed|Sewers Breastfeed]]>><<npcincr Morgan love 1>><<npcincr Morgan dom 1>><</link>>
<br>
<<link [[Refuse|Sewers Breastfeed Refuse]]>><<npcincr Morgan love -1>><<npcincr Morgan dom -1>><</link>>
<br>
<<else>>
"You must be hungry dear," Morgan says. "I have just the thing. Tea and scones." <<He>> disappears around a corner for a moment, before emerging with a basket in hand. <<He>> empties it in front of you. Three boiled rats, and a chipped teacup containing a tarry substance. <<if $NPCList[0].penis isnot "none">>A mysterious white fluid floats on the surface.<</if>>
<br><br>
<<link [[Eat|Sewers Rats]]>><<trauma 6>><<stress 6>><<npcincr Morgan love 1>><<npcincr Morgan dom 1>><</link>><<gtrauma>><<gstress>>
<br>
<<set $skulduggerydifficulty to 200>>
<<link [[Pretend to eat|Sewers Rats Pretend]]>><<npcincr Morgan dom -1>><</link>><<skulduggerydifficulty>>
<br>
<<link [[Refuse|Sewers Spank]]>><<npcincr Morgan love -1>><<npcincr Morgan dom -1>><<set $molestationstart to 1>><</link>>
<br>
<</if>><<effects>><<set $location to "sewers">><<set $outside to 0>>
You wrap your lips around <<his>> breast and suckle while Morgan cradles your head. A sweet warmth fills your mouth. After a few minutes, <<his>> other hand traces down your torso. <<He>> fondles your groin.
<<garousal>><<arousal 600>>
<br><br>
"There," <<he>> says after a few moments. "Did <<charles>> enjoy? I missed doing that with you. You're never too old for mummy's milk. Now maybe you won't be so grouchy." <<He>> laughs. "Now, there are chores you can help me with, or maybe we'll take a nap."
<br><br>
<<link [[Next|Sewers Morgan]]>><</link>>
<br><<effects>><<set $location to "sewers">><<set $outside to 0>>
<<He>> looks hurt. "Well, you must eat something," <<he>> says. "I have just the thing. Tea and scones." <<He>> disappears around a corner for a moment, before emerging with a basket in hand. <<He>> empties it in front of you. Three boiled rats, and a chipped teacup containing a tarry substance. <<if $NPCList[0].penis isnot "none">>A mysterious white fluid floats on the surface.<</if>>
<br><br>
<<link [[Eat|Sewers Rats]]>><<trauma 6>><<stress 6>><</link>><<gtrauma>><<gstress>>
<br>
<<set $skulduggerydifficulty to 200>>
<<link [[Pretend to eat|Sewers Rats Pretend]]>><</link>><<skulduggerydifficulty>>
<br>
<<link [[Refuse|Sewers Spank]]>><<npcincr Morgan love -1>><<npcincr Morgan dom -1>><<set $molestationstart to 1>><</link>>
<br><<effects>><<set $location to "sewers">><<set $outside to 0>>
You feign the most polite smile you can muster, and manage to power through the first rat. The second rat proves challenging, and you gag after the third rat. Alarmed, Morgan pours the tea sludge down your throat, making it worse.
<br><br>
"There," <<he>> says after a few moments. "Now maybe you won't be so grouchy. There are chores you can help me with, or maybe we'll take a nap."
<br><br>
<<link [[Next|Sewers Morgan]]>><</link>>
<br><<effects>><<set $location to "sewers">><<set $outside to 0>>
You wait for Morgan to become distracted.
<br><br>
<<skulduggerycheck>>
<<if $skulduggerysuccess is 1>>
You toss the rats and pour the sludge down a drain, while making exaggerated chomping and sipping noises. You force a burp.
<br><br>
"I hope you enjoyed the meal," Morgan says. "It has been quite a while since I've been able to cook for somebody else, much less my own flesh and blood. Now, there are chores you can help me with, or maybe we'll take a nap."
<br><br>
<<if $skulduggery lte ($skulduggerydifficulty + 100)>>
<<skulduggeryskilluse>>
<<else>>
<span class="blue">That was too easy. You didn't learn anything.</span>
<br><br>
<</if>>
<<link [[Next|Sewers Morgan]]>><</link>>
<br>
<<else>>
You try to toss the rats down a drain, but they splat against the bars. You lift the teacup to pour away, but the slimy handle slips from your hand and it shatters on the ground.
<br><br>
Morgan turns. "I made that for you!" <<he>> says. "You spoiled brat."
<br><br>
<<if $skulduggery lte ($skulduggerydifficulty + 100)>>
<<skulduggeryskilluse>>
<<else>>
<span class="blue">That was too easy. You didn't learn anything.</span>
<br><br>
<</if>>
<<link [[Next|Sewers Spank]]>><<set $molestationstart to 1>><</link>>
<br>
<</if>><<if $molestationstart is 1>>
<<set $molestationstart to 0>>
<<controlloss>>
<<violence 1>>
<<neutral 1>>
<<molested>>
<<maninit>>
<<npcspank>><<set $enemyanger += 200>><<set $timer to 10>>
<<He>> lunges at you and bends you over <<his>> knee.
<br><br>
<</if>>
<<if $timer is 9>>
"What did <<if $pronoun is "m">>daddy<<else>>mummy<</if>> tell you about saying no."
<<elseif $timer is 7>>
"You dare disrespect our family."
<<elseif $timer is 5>>
"<<if $pronoun is "m">>Daddy<<else>>Mummy<</if>> only wants you to be the best you can."
<<elseif $timer is 3>>
"This hurts me more than you."
<</if>>
<<effects>>
<<effectsman>><<man>>
<<stateman>>
<br><br>
<<actionsman>>
<<if $enemyhealth lte 0>>
<span id="next"><<link [[Next|Sewers Spank Finish]]>><</link>></span><<nexttext>>
<<elseif $enemyarousal gte $enemyarousalmax>>
<span id="next"><<link [[Next|Sewers Spank Finish]]>><</link>></span><<nexttext>>
<<elseif $enemyanger lte 40>>
<span id="next"><<link [[Next|Sewers Spank Finish]]>><</link>></span><<nexttext>>
<<else>>
<span id="next"><<link [[Next|Sewers Spank]]>><</link>></span><<nexttext>>
<</if>><<effects>>
<<if $enemyarousal gte $enemyarousalmax>>
<<ejaculation>>
"I can't stay mad at you," Morgan sighs. "But you have to work extra hard at your chores."
<br><br>
<<tearful>> you squirm from <<his>> grasp.
<br><br>
<<clotheson>>
<<endcombat>>
<<npc Morgan>><<person1>>
<<link [[Next|Sewers Morgan]]>><</link>>
<<elseif $enemyhealth lte 0>>
You shove Morgan away from you, dodge <<his>> clutching grasp and stumble to your feet.
<br><br>
<<tearful>> you escape into another tunnel, chased by <<his>> howls.
<br><br>
<<set $sewerschased to 1>>
<<set $sewerschasedstep to 3>>
<<clotheson>>
<<endcombat>>
<<link [[Next|Sewers Escape]]>><</link>>
<<else>>
"That hurt me more than you," Morgan says. "Do as you're told in the future."
<br><br>
<<tearful>> you squirm from <<his>> grasp.
<br><br>
<<clotheson>>
<<endcombat>>
<<npc Morgan>><<person1>>
<<link [[Next|Sewers Morgan]]>><</link>>
<</if>><<effects>><<set $location to "sewers">><<set $outside to 0>>
<<if $stress gte 10000>>
It's all too much for you. You pass out.
<br><br>
<<sewersend>>
<<sewerspassout>>
<<elseif $hour lte 7>>
Morgan yawns, stretches and falls back on a pile of blankets. <<He>> snores.
<br><br>
Now could be your chance to escape.
<br><br>
<<link [[Sleep|Sewers Sleep]]>><</link>>
<br>
<<link [[Escape|Sewers Escape Night]]>><</link>>
<br>
<<elseif $hour is 18 and $sewersfeeding isnot 1>>
Morgan stares at you and smiles.
<br><br>
<<link [[Next|Sewers Feeding]]>><</link>>
<br>
<<elseif $hour is 9>>
"Now, sweetie," Morgan says. "It's important for people of our status to be educated about the finer things in life. Allow me to begin by telling you again of our family history." <<He>> prattles, gibbers, and mumbles<<his>> way through what <<he>> calls a history lesson.
<br><br>
<<link [[Pay attention (1:00)|Sewers History]]>><<pass 60>><<trauma 6>><<stress 6>><</link>><<gtrauma>><<gstress>>| <span class="blue">History?</span>
<br>
<<link [[Daydream (1:00)|Sewers History Daydream]]>><<pass 60>><</link>>
<br>
<<link [[Resist (1:00)|Sewers History Resist]]>><<pass 60>><</link>>
<br>
<<elseif $hour is 12>>
"Mathematics," Morgan says. "My favourite subject." <<He>> licks <<his>> lips and hands you an old receipt to write on.
<br><br>
<<link [[Pay attention (1:00)|Sewers Maths]]>><<pass 60>><<trauma 6>><<stress 6>><</link>><<gtrauma>><<gstress>>| <span class="blue">Maths?</span>
<br>
<<link [[Daydream (1:00)|Sewers Maths Daydream]]>><<pass 60>><</link>>
<br>
<<link [[Resist (1:00)|Sewers Maths Resist]]>><<pass 60>><</link>>
<br>
<<elseif $hour is 15>>
"Now pay attention," Morgan says. "You must be the quintessential socialite."
<br><br>
<<link [[Pay attention (1:00)|Sewers English]]>><<pass 60>><<trauma 6>><<stress 6>><</link>><<gtrauma>><<gstress>>| <span class="blue">English?</span>
<br>
<<link [[Daydream (1:00)|Sewers English Daydream]]>><<pass 60>><</link>>
<br>
<<link [[Resist (1:00)|Sewers English Resist]]>><<pass 60>><</link>>
<br>
<<elseif $hour is 17>>
"Listen carefully <<charles>>," Morgan says. "This is important." <<He>> instructs you on the nutritional value of food in the old sewers.
<br><br>
<<link [[Pay attention (1:00)|Sewers Science]]>><<pass 60>><<trauma 6>><<stress 6>><</link>><<gtrauma>><<gstress>>| <span class="blue">Science?</span>
<br>
<<link [[Daydream (1:00)|Sewers Science Daydream]]>><<pass 60>><</link>>
<br>
<<link [[Resist (1:00)|Sewers Science Resist]]>><<pass 60>><</link>>
<br>
<<elseif $hour is 20 and $sewerssex isnot 1>><<set $sewerssex to 1>>
<<if $exposed gte 2>>
"I-It's time," Morgan says. "For special learning. Lie down."
<br><br>
<<link [[Lie down|Sewers Sex Ed]]>><<trauma 6>><<stress 6>><<npcincr Morgan love 1>><</link>><<gtrauma>><<gstress>>
<br>
<<else>>
"I-It's time," Morgan says. "For special learning. Undress and lie down."
<br><br>
<<link [[Undress and lie down|Sewers Sex Ed]]>><<trauma 6>><<stress 6>><<npcincr Morgan love 1>><</link>><<gtrauma>><<gstress>>
<br>
<</if>>
<<link [[Refuse|Sewers Sex Ed Refuse]]>><<npcincr Morgan love -1>><</link>>
<br>
<<elseif $rng gte 91 and $worn.neck.collared is 1>>
"<<charles>>," Morgan says. "What's that around your neck? I can get that off for you." <<He>> produces a bobby pin, lubricant, and a crowbar. "Now, be a big <<girl>> and come here."
<br><br>
<<link [[Allow|Sewers Collar]]>><<set $worn.neck.cursed to 0>><<neckruined>><<trauma 6>><<stress 6>><<pain 6>><</link>><<gtrauma>><<gstress>><<gpain>>
<br>
<<link [[Refuse|Sewers Collar Refuse]]>><</link>>
<br>
<<elseif $rng gte 51>>
"I'm going to bake scones," Morgan says, clutching a number of rats by their tails. "You put the kettle on."
<br><br>
<<link [[Help (1:00)|Sewers Scones]]>><<trauma 6>><<stress 6>><<npcincr Morgan love 1>><<pass 60>><</link>><<gtrauma>><<gstress>>
<br>
<<link [[Refuse|Sewers Spank]]>><<set $molestationstart to 1>><<npcincr Morgan love -1>><</link>>
<br>
<<elseif $rng gte 46>>
Morgan offers some advice. "Don't go swimming here without a top on," <<he>> says. "There are nasty parasites living in the water."
<br><br>
<<He>> turns away from you. "Help me search through these antiques," <<he>> says as <<he>> rummages through a pile of rubbish. "Don't be a bad <<girl>>, come help."
<br><br>
<<link [[Help (1:00)|Sewers Rummage]]>><<trauma 6>><<stress 6>><<npcincr Morgan love 1>><<pass 60>><</link>><<gtrauma>><<gstress>>
<br>
<<link [[Refuse|Sewers Spank]]>><<set $molestationstart to 1>><<npcincr Morgan love -1>><</link>>
<br>
<<elseif $rng gte 41>>
"<<charles>>," Morgan hesitates. "Since we've been reunited, darling, I've wanted you to have this." <<He>> hands you a pristine <<if $player.gender_appearance is "m">>shirt and shorts<<else>>sundress<</if>>. "I-It's your favourite little outfit. W-would you wear it for me?"
<br><br>
<<link [[Wear|Sewers Outfit]]>><</link>>
<br>
<<link [[Refuse|Sewers Outfit Refuse]]>><</link>>
<br>
<<else>>
"Help me search through these antiques," Morgan says as <<he>> rummages through a pile of rubbish. "Don't be a bad <<girl>>, come help."
<br><br>
<<link [[Help (1:00)|Sewers Rummage]]>><<trauma 6>><<stress 6>><<npcincr Morgan love 1>><<pass 60>><</link>><<gtrauma>><<gstress>>
<br>
<<link [[Refuse|Sewers Spank]]>><<set $molestationstart to 1>><<npcincr Morgan love -1>><</link>>
<br>
<</if>><<effects>><<set $location to "sewers">><<set $outside to 0>>
You follow Morgan's recipe as best you can and prepare a fresh batch of "tea" while Morgan prepares the "scones." You're relieved that the tea has actual tea in it.
<br><br>
<<link [[Next|Sewers Morgan]]>><</link>>
<br><<effects>><<set $location to "sewers">><<set $outside to 0>>
You help Morgan search for salvage, doing your best to avoid anything too gross. A rat jumps out of a tin can and startles you. Morgan grabs it from the air. "Another scone," <<he>> laughs. "Still fresh."
<br><br>
<<link [[Next|Sewers Morgan]]>><</link>>
<br><<effects>><<set $location to "sewers">><<set $outside to 0>>
You lie down beside Morgan. <<He>> wraps an arm around you.
<br><br>
<<sewerssleep>>
You awaken some time later. A pair of hands grope you from behind. "I've seen how you've look at me," <<he>> whispers. "I remember how much of a struggle you would put up. I still have that scar."
<br><br>
<<link [[Next|Sewers Rape]]>><<set $molestationstart to 1>><</link>>
<br><<if $molestationstart is 1>>
<<set $molestationstart to 0>>
<<controlloss>>
<<violence 1>>
<<neutral 1>>
<<molested>>
<<maninit>>
<</if>>
<<effects>>
<<effectsman>><<man>>
<<stateman>>
<br><br>
<<actionsman>>
<<if $enemyhealth lte 0>>
<span id="next"><<link [[Next|Sewers Rape Finish]]>><</link>></span><<nexttext>>
<<elseif $enemyarousal gte $enemyarousalmax>>
<span id="next"><<link [[Next|Sewers Rape Finish]]>><</link>></span><<nexttext>>
<<else>>
<span id="next"><<link [[Next|Sewers Rape]]>><</link>></span><<nexttext>>
<</if>><<effects>>
<<if $enemyarousal gte $enemyarousalmax>>
<<ejaculation>>
<<if $phase is 1>>
Morgan leans over to give you a kiss on the cheek. "<<charles>>...that was spectacular. An A+ for sure."
<br><br>
<<elseif $phase is 2>>
"There's room for improvement, dear," <<he>> whispers. "But that was good." <<He>> kisses you on your forehead.
<br><br>
<<else>>
"You're a bad <<girl>>," <<he>> says. "Provoking your <<if $pronoun is "m">>father<<else>>mother<</if>> like that."
<br><br>
<</if>>
<<tearful>> you squirm from <<his>> grasp.
<br><br>
<<clotheson>>
<<endcombat>>
<<npc Morgan>><<person1>>
<<link [[Next|Sewers Morgan]]>><</link>>
<<else>>
You shove Morgan away from you, dodge <<his>> clutching grasp and stumble to your feet.
<br><br>
<<tearful>> you escape into another tunnel, chased by <<his>> howls.
<br><br>
<<set $sewerschased to 1>>
<<set $sewerschasedstep to 3>>
<<clotheson>>
<<endcombat>>
<<link [[Next|Sewers Escape]]>><</link>>
<</if>><<effects>><<set $location to "sewers">><<set $outside to 0>><<water>>
There's no way out, except a river running along a canal into darkness. One side is blocked by a metal grate.
<br><br>
Morgan lurches after you, slowed by legs tangled in their decaying outfit. You drop into the water and swim.
<br><br>
You swim against the gentle current and emerge in a large room. You climb onto the shore. "I'm coming <<charles>>," Morgan's voice shouts behind you. You hear a splash of water. <span class="red">You are being hunted.</span>
<br><br>
<<link [[Next|Sewers Residential]]>><</link>>
<br><<effects>><<set $location to "sewers">><<set $outside to 0>><<water>>
There's no way out, except a river running along a canal into darkness. One side is blocked by a metal grate. You lower yourself into the water and swim against the gentle current, emerging in a large room. You climb onto the shore.
<br><br>
<<set $sewersevent to random(5, 12)>>
<<link [[Next|Sewers Residential]]>><</link>>
<br><<effects>><<set $location to "sewers">><<set $outside to 0>>
Morgan explains your family origins. That you're of a proud and noble house.
<br><br>
<<if $rng gte 75>>
<<His>> take on things seems strange.
<<lhistory>><<historyskill -1>>
<br><br>
<<elseif $rng gte 50>>
<<His>> take on things seems strange.
<<gghistory>><<historyskill>><<historyskill>>
<br><br>
<<else>>
<<He>> rambles a lot, but has moments of greater lucidity.
<<ghistory>><<historyskill>>
<br><br>
<</if>>
<<link [[Next|Sewers Morgan]]>><</link>>
<br><<effects>><<set $location to "sewers">><<set $outside to 0>>
You watch Morgan's lips move, but your mind is elsewhere.
<br><br>
<<link [[Next|Sewers Morgan]]>><</link>>
<br><<effects>><<set $location to "sewers">><<set $outside to 0>>
You put up with <<his>> rambling for a time, then blow a raspberry and tell <<him>> you don't care, and that <<hes>> crazy. <<He>> isn't amused.
<br><br>
<<link [[Next|Sewers Spank]]>><<set $molestationstart to 1>><</link>>
<br><<effects>><<set $location to "sewers">><<set $outside to 0>>
Morgan inundates you with facts and formulae.
<br><br>
<<if $rng gte 75>>
<<His>> take on things seems strange.
<<lmaths>><<mathsskill -1>>
<br><br>
<<elseif $rng gte 50>>
<<His>> take on things seems strange.
<<ggmaths>><<mathsskill>><<mathsskill>>
<br><br>
<<else>>
<<He>> rambles a lot, but has moments of greater lucidity.
<<gmaths>><<mathsskill>>
<br><br>
<</if>>
<<link [[Next|Sewers Morgan]]>><</link>>
<br><<effects>><<set $location to "sewers">><<set $outside to 0>>
You roll your eyes and go through the motions as Morgan tries to explain a theory to you. You nod, mumble, and doodle on the back of the receipt Morgan gave you.
<br><br>
<<link [[Next|Sewers Morgan]]>><</link>>
<br><<effects>><<set $location to "sewers">><<set $outside to 0>>
You put up with <<his>> rambling for a while, then crumble up the receipt and throw it in <<his>> face. <<He>> glares at you.
<br><br>
<<link [[Next|Sewers Spank]]>><<set $molestationstart to 1>><</link>>
<br><<effects>><<set $location to "sewers">><<set $outside to 0>>
You do your best to keep up with Morgan in conversation. <<He>> speaks of commoners with disdain.
<br><br>
<<if $rng gte 75>>
<<His>> take on things seems strange.
<<lenglish>><<englishskill -1>>
<br><br>
<<elseif $rng gte 50>>
<<His>> take on things seems strange.
<<ggenglish>><<englishskill>><<englishskill>>
<br><br>
<<else>>
<<He>> rambles a lot, but has moments of greater lucidity.
<<genglish>><<englishskill>>
<br><br>
<</if>>
<<link [[Next|Sewers Morgan]]>><</link>>
<br><<effects>><<set $location to "sewers">><<set $outside to 0>>
You don't put your heart into the lesson, and mumble vague affirmations to Morgan.
<br><br>
<<link [[Next|Sewers Morgan]]>><</link>>
<br><<effects>><<set $location to "sewers">><<set $outside to 0>>
You tell <<him>> this is a stupid waste of your time, which infuriates <<him>>.
<br><br>
<<link [[Next|Sewers Spank]]>><<set $molestationstart to 1>><</link>>
<br><<effects>><<set $location to "sewers">><<set $outside to 0>>
Morgan is delighted by your interest in scones.
<br><br>
<<if $rng gte 75>>
<<His>> take on things seems strange.
<<lscience>><<scienceskill -1>>
<br><br>
<<elseif $rng gte 50>>
<<His>> take on things seems strange.
<<ggscience>><<scienceskill 2>>
<br><br>
<<else>>
<<He>> rambles a lot, but has moments of greater lucidity.
<<gscience>><<scienceskill>>
<br><br>
<</if>>
<<link [[Next|Sewers Morgan]]>><</link>>
<br><<effects>><<set $location to "sewers">><<set $outside to 0>>
You sit through the lecture. Rats good, tentacle creatures are okay too, you guess.
<br><br>
<<link [[Next|Sewers Morgan]]>><</link>>
<br><<effects>><<set $location to "sewers">><<set $outside to 0>>
You tell Morgan that this is disgusting and that you hate <<his>> cooking. This enrages <<him>>.
<br><br>
<<link [[Next|Sewers Spank]]>><<set $molestationstart to 1>><</link>>
<br><<effects>><<set $location to "sewers">><<set $outside to 0>>
<<if $exposed gte 2>>
You do as instructed. Morgan strips <<his>> clothing, and climbs on top of you. "Now, dear, stretch your legs back." <<He>> says. "Work hard and I'm sure you can get an A+."
<br><br>
<<else>>
You do as instructed, blushing as you undress. Morgan strips too, and climbs on top of you. "Now, dear, stretch your legs back." <<He>> says. "Work hard and I'm sure you can get an A+."
<br><br>
<<clothesstrip>>
<</if>>
<<link [[Next|Sewers Rape]]>><<set $phase to 1>><<set $molestationstart to 1>><</link>>
<br><<effects>><<set $location to "sewers">><<set $outside to 0>>
You try to move away from Morgan, but <<he>> grasps your arm and pulls you to the cold stone floor.
<br><br>
<<link [[Next|Sewers Rape]]>><<set $phase to 2>><<set $molestationstart to 1>><</link>>
<br><<effects>><<set $location to "sewers">><<set $outside to 0>>
<<if $player.gender_appearance is "m">>
<<upperwear 4>>
<<lowerwear 5>>
<<else>>
<<upperwear 1>>
<</if>>
You turn away from Morgan to dress. You feel <<his>> eyes on your back.
<br><br>
<<link [[Next|Sewers Morgan]]>><</link>>
<br><<effects>><<set $location to "sewers">><<set $outside to 0>>
You push the clothes back at Morgan. <<He>> sighs and shakes <<his>> head.
<br><br>
<<link [[Next|Sewers Morgan]]>><</link>>
<br><<effects>><<set $location to "sewers">><<set $outside to 0>>
Morgan pulls you close, and sticks the greased bobby pin down between a gap between your neck and the collar. With a few swift motions, you feel it loosen. "Now that I've got the delicate parts exposed," Morgan lays you down. "I need to smash it! Now, be brave for <<if $pronoun is "m">>daddy<<else>>mummy<</if>>," The crowbar comes down on the collar, releasing it from your neck. <<tearful>> you rise to your feet as Morgan snatches and examines the remains.
<br><br>
<<link [[Next|Sewers Morgan]]>><</link>>
<br><<effects>><<set $location to "sewers">><<set $outside to 0>>
Morgan shrugs. "Have it your way, dear."
<br><br>
<<link [[Next|Sewers Morgan]]>><</link>>
<br><<effects>><<set $location to "sewers">><<set $outside to 0>>
You walk forward, careful not to make any sudden movements. You grind your <<genitals>> against the beast's mouth. It pushes you onto your back, turning you over and grasping your crotch with its teeth.<<deviancy3>>
<<if $deviancy gte 55>>
<<link [[Give it more|Sewers Lizard Vore 2]]>><</link>><<deviant4>>
<br>
<</if>>
<<link [[Struggle|Sewers Lizard Rape]]>><<set $molestationstart to 1>><<set $phase to 1>><</link>>
<br><<effects>><<set $location to "sewers">><<set $outside to 0>>
You thrust your <<genitals>> against the beasts tongue as it twists and folds underneath your crotch. <<if $penisexist is 1>>The tongue fondles your penis, squeezing and twirling around it, jerking you again and again.<<else>>The tongue fondles your clit, flicking it again and again.<</if>>
<<deviancy4>>
The beast continues its assault, and begins lowering your body into its mouth, swallowing you down.
<br><br>
<<if $deviancy gte 55>>
<<link [[Give it more|Sewers Lizard Vore 3]]>><</link>><<deviant4>>
<br>
<</if>>
<<link [[Struggle|Sewers Lizard Rape]]>><<set $molestationstart to 1>><<set $phase to 1>><</link>>
<br><<effects>><<set $location to "sewers">><<set $outside to 0>>
The tongue continues to move as you go deeper, caressing your nipples and sweeping your body, while the lizards tight throat squeezes and grinds your crotch. It rumbles, enjoying the feeling, as the throat clenches tight around your lower body.<<deviancy4>>
<<if $deviancy gte 75>>
<<link [[Let it swallow you|Sewers Lizard Vore 4]]>><</link>><<deviant5>>
<br>
<</if>>
<<link [[Struggle|Sewers Lizard Rape]]>><<set $molestationstart to 1>><<set $phase to 2>><</link>>
<br><<effects>><<set $location to "sewers">><<set $outside to 0>>
The beast pushes you down its throat in a single, powerful, swallow. You land in a small, tight chamber, with pulsing walls. They press in on you, squeezing and caressing your body with each movement. Viscous fluids seep into the stomach, making your body slippery with slime.
<<deviancy5>>
The lizard starts to move, and with each step the walls of the stomach compress your body, rubbing against your <<breasts>> and your slime-covered <<genitals>>. Your body arches from the pleasure, straining against the smothering flesh around you while your <<if $penisexist is 1>>penis<<else>>clit<</if>> presses into the folds of the lizard's stomach. The stomach tightens around your shaking body, as if responding to your thrashes.
<br><br>
The stimulation is too much for you. You pass out.
<<passout>>
<br><br>
<<link [[Next|Sewers Lizard Vore 5]]>><</link>>
<br><<effects>><<set $location to "forest">><<set $outside to 1>>
<<swallowedstat>><<sewersend>><<outergoo>>
You awaken in the woods, lying inside the lizards mouth. It's sleeping. You wiggle out, shivering in pleasure as your <<genitals>> slides along its tongue once more.
<br><br>
<<link [[Next|Forest]]>><<set $eventskip to 1>><<set $forest to 20>><</link>>
<br><<if $molestationstart is 1>>
<<set $molestationstart to 0>>
<<controlloss>>
<<violence 1>>
<<neutral 1>>
<<molested>>
<<beastNEWinit 1 lizard>>
<<if $phase is 1>>
You struggle free of the beast's maw. It hisses.
<br><br>
<<elseif $phase is 2>>
You whack at the beast's mouth. It spits you out and hisses.
<br><br>
<</if>>
<</if>>
<<effects>>
<<effectsman>>
<br><br>
<<beast $enemyno>>
<br><br>
<<stateman>>
<br><br>
<<actionsman>>
<<if $enemyhealth lte 0>>
<span id="next"><<link [[Next|Sewers Lizard Rape Finish]]>><</link>></span><<nexttext>>
<<elseif $enemyarousal gte $enemyarousalmax>>
<span id="next"><<link [[Next|Sewers Lizard Rape Finish]]>><</link>></span><<nexttext>>
<<else>>
<span id="next"><<link "Next">><<script>>state.display(state.active.title, null)<</script>><</link>></span><<nexttext>>
<</if>><<effects>>
<<if $enemyarousal gte $enemyarousalmax>>
<<beastejaculation>>
Its seed deposited, the beast loses interest in you.
<br><br>
<<tearful>> you gather yourself.
<br><br>
<<clotheson>>
<<endcombat>>
<<set $eventskip to 1>>
<<destinationsewers>>
<<else>>
It hisses and flees into the darkness.
<br><br>
<<tearful>> you gather yourself.
<br><br>
<<clotheson>>
<<endcombat>>
<<set $eventskip to 1>>
<<destinationsewers>>
<</if>><<effects>><<set $location to "sewers">><<set $outside to 0>>
Morgan drags you back to <<his>> lair. "I was worried, so worried," <<he>> says. "You're a bad <<girl>> <<charles>>. There's only one thing for it."
<br><br>
<<link [[Next|Sewers Spank]]>><<set $molestationstart to 1>><</link>>
<br><<if $fightstart is 1>>
<<set $fightstart to 0>>
<<neutral 1>>
<<maninit>>
<<set $enemytrust -= 100>>
<<set $enemyanger += 200>>
<<set $enemyhealthmax += 100>><<set $enemyhealth += 100>><<set $enemyarousalmax += 100>>
<<npcidlegenitals>>
"Don't you dare," Morgan snarls. "Your bottom will be red when I'm done."
<</if>>
<<effects>>
<<effectsman>><<man>>
<<stateman>>
<br><br>
<<actionsman>>
<<if $enemyhealth lte 0>>
<span id="next"><<link [[Next|Sewers Fight Finish]]>><</link>></span><<nexttext>>
<<elseif $enemyarousal gte $enemyarousalmax>>
<span id="next"><<link [[Next|Sewers Fight Finish]]>><</link>></span><<nexttext>>
<<elseif $pain gte 100 and $willpowerpain is 0>>
<span id="next"><<link [[Next|Sewers Fight Finish]]>><</link>></span><<nexttext>>
<<else>>
<span id="next"><<link [[Next|Sewers Fight]]>><</link>></span><<nexttext>>
<</if>><<effects>>
<<if $enemyarousal gte $enemyarousalmax>>
<<ejaculation>>
<<set $sewersevent to random(5, 12)>>
You seize the opportunity. <<tearful>> you escape into the tunnels.
<br><br>
<<clotheson>>
<<endcombat>>
<<destinationsewers>>
<<elseif $enemyhealth lte 0>>
<<set $sewersevent to random(10, 18)>>
Morgan recoils, giving you the chance you need. <<tearful>> you escape into the tunnels.
<br><br>
<<clotheson>>
<<endcombat>>
<<destinationsewers>>
<<else>>
<<tearful>> you fall to the ground, too hurt to continue.
<br><br>
<<clotheson>>
<<endcombat>>
<<npc Morgan>><<person1>>
<<link [[Next|Sewers Return]]>><</link>>
<</if>><<effects>><<set $location to "sewers">><<set $outside to 0>>
<<if $sewerschasedstep lte 0>>
<<npc Morgan>><<person1>>"Oh, you poor little thing. This simply won't do," Morgan says, stepping out of the shadows. <<He>> twists a pin at the base of the shackle, freeing you. "Now <<charles>>, don't make things harder on yourself than they need to be." <<He>> grasps your arm and pulls.
<br><br>
<<set $sewerschased to 0>>
<<link [[Go quietly|Sewers Return]]>><</link>>
<br>
<<link [[Fight|Sewers Fight]]>><<set $fightstart to 1>><</link>>
<br>
<<elseif $physique gte random(10000, 20000) and $phase is 0>>
<<set $phase += 1>>
You rip the shackle open and run.
<br><br>
You hear Morgan screech, and the clang of metal soon after.
<br><br>
<<endevent>>
<<destinationsewers>>
<<set $sewerschased to 0>>
<<elseif $physique gte random(6000, 18000) and $phase is 1>>
<<set $phase += 1>>
You rip the shackle open and run.
<br><br>
You hear Morgan screech, and the clang of metal soon after.
<br><br>
<<endevent>>
<<destinationsewers>>
<<set $sewerschased to 0>>
<<elseif $physique gte random(1, 10000) and $phase gte 2>>
<<set $phase += 1>>
You rip the shackle open and run.
<br><br>
You hear Morgan screech, and the clang of metal soon after.
<br><br>
<<set $sewerschased to 0>>
<<endevent>>
<<destinationsewers>>
<<else>>
You try to rip the shackle off. It gives a little, but remains stuck. Further attempts should be more likely to succeed. <<morganhunt>>
<br><br>
<<set $phase += 1>>
<<link [[Struggle|Sewers Shackle Struggle]]>><</link>>
<<if $phase is 1>>
<<physiquedifficulty 6000 16000>>
<<elseif $phase gte 2>>
<<physiquedifficulty 1 10000>>
<<else>>
<<physiquedifficulty 10000 20000>>
<</if>>
<br>
<<set $skulduggerydifficulty to 600>>
<<link [[Pick the lock|Sewers Shackle Pick]]>><</link>><<skulduggerydifficulty>>
<br>
<</if>><<effects>><<set $location to "sewers">><<set $outside to 0>>
<<effects>>
You crouch and try to pick the lock.
<br><br>
<<if $sewerschasedstep gt 0>>
<<skulduggerycheck>>
<</if>>
<<if $sewerschasedstep lte 0>>
<<npc Morgan>><<person1>>"Oh, you poor little thing. This simply won't do," Morgan says, stepping out of the shadows. <<He>> twists a pin at the base of the shackle, freeing you. "Now <<charles>>, don't make things harder on yourself than they need to be." <<He>> grasps your arm and pulls.
<br><br>
<<set $sewerschased to 0>>
<<link [[Go quietly|Sewers Return]]>><</link>>
<br>
<<link [[Fight|Sewers Fight]]>><<set $fightstart to 1>><</link>>
<br>
<<elseif $skulduggerysuccess is 1>>
You unlock the shackle and run.
<br><br>
<<if $skulduggery lte ($skulduggerydifficulty + 100)>>
<<skulduggeryskilluse>>
<<else>>
<span class="blue">That was too easy. You didn't learn anything.</span>
<br><br>
<</if>>
You hear Morgan screech, and the clang of metal soon after.
<br><br>
<<set $sewerschased to 0>>
<<destinationsewers>>
<<else>>
Your fingers fumble under the pressure. <<morganhunt>>
<br><br>
<<if $skulduggery lte ($skulduggerydifficulty + 100)>>
<<skulduggeryskilluse>>
<<else>>
<span class="blue">That was too easy. You didn't learn anything.</span>
<br><br>
<</if>>
<<link [[Struggle|Sewers Shackle Struggle]]>><</link>>
<<if $phase is 1>>
<<physiquedifficulty 6000 16000>>
<<elseif $phase gte 2>>
<<physiquedifficulty 1 10000>>
<<else>>
<<physiquedifficulty 10000 20000>>
<</if>>
<br>
<<set $skulduggerydifficulty to 600>>
<<link [[Pick the lock|Sewers Shackle Pick]]>><</link>><<skulduggerydifficulty>>
<br>
<</if>><<effects>><<set $location to "sewers">><<set $outside to 0>>
You try to pull yourself free. The muck, slimy and suspiciously warm, coats you from your hands to your elbows. It's a strange feeling, being unable to pull away from the stuff. To make matters worse, your feet, ankles, and calves are also stuck in the substance. You are trapped, unable to free yourself no matter how much you twist and turn.
<br><br>
The light down here is minimal, making it difficult to see. The fact that much of the blob is cast in the shadows is alarming as well, and you wonder just how big this mountain of goo really is. It could stretch out a dozen or more feet into the darkness, making you shiver at the thought. Something about this stuff gives you chills.
<br><br>
Suddenly, and without warning, the slime covering your arms and legs tighten around your appendages and lift you off the ground, your momentum pulling you above to the substance. Staring down, your eyes rise in horror as this new angle lets you see more of the slime. More of the creature.
<br><br>
<<link [[Next|Sewers Slime 2]]>><</link>>
<br><<effects>><<set $location to "sewers">><<set $outside to 0>>
The wide mouth below you opens and you yell in alarm as you are pulled into it. Though you struggle, it makes no difference. First your thighs disappear. Then your waist. Then your stomach. Then your chest. Before you know it, all but your head is swallowed up and you close your eyes in terror, expecting to feel pain. Slime pushes against every part of you and you just know you are done for.
<br><br>
Your end doesn't come. Instead, air begins rushing past your ears as you and the creature move at a rapid pace down the tunnel, into the darkness. You exhale for a moment, cautiously optimistic.
<<if !$worn.upper.type.includes("naked") or !$worn.lower.type.includes("naked") or !$worn.under_lower.type.includes("naked")>>
Your optimism only lasts a moment, though, as you shout in alarm while your clothing dissolves.
<br><br>
It happens so fast, you almost don't realise it. Within the span of a few heartbeats, every stitch of clothing you were wearing simply breaks apart and the goo comes crashing down onto your nude body.
Every bit of skin feels the slick warm substance pressed against it and you wonder if you will be dissolved next.
<<upperruined>><<lowerruined>><<underruined>>
<</if>>
<br><br>
Then the slime begins to tease your body.
<br><br>
<<link [[Next|Sewers Slime 3]]>><</link>>
<br><<effects>><<set $location to "sewers">><<set $outside to 0>>
It starts between your fingers and toes, the goo vibrating slightly as the slick stuff forces itself between your clenched digits. Next comes a gentle suckling of your underarms and the back of your knees. Then your nipples experience tingles as the slime pinches them softly, causing you to let out a low moan of appreciation.
<br><br>
Emboldened, the slime slides between you thighs, teasing your taint as your rear is parted and slime begins to lap at your hole. You groan, feeling your <<genitals 1>> react to the attention. This warmth spreads all across your skin, this creature playing with your body as you move through the darkness.
<br><br>
Then the slime pressed up against your <<genitals>> seems to come alive, the goo
<<if $worn.genitals.type.includes("hidden")>>
finds it's way inside of your $worn.genitals.name and despite the lack of space, causes immense pleasure to your <<genitals 1>>.
<<else>>
<<if $penisexist is 1>>
feeling as if it is stroking you from <<if $player.ballsExist>>your balls<<else>>the bottom<</if>> to the tip of your
boycock<<if $vaginaexist is 1>>, while aggressively rubbing up, down, and between your pussy lips<</if>>.
<<elseif $vaginaexist is 1>>
vibrating right on top of your excited clit as is aggressively rubs up, down, and between your pussy lips.
<</if>>
<</if>>
You let out a cry of surprise as the sharp pleasurable feelings run up your spine. You struggle weakly, causing the creature to redouble it's attentions.
<br><br>
Suddenly, you are in the middle of a lighted tunnel and you look down to see your nude body, engulfed almost entirely and being teased mercilessly, for the first time since being captured by the creature. It's too much. With a loud squeak, you cum. Hard.
<br><br>
<<arousal 10000>><<orgasmpassage>>
<br><br>
<<link [[Next|Sewers Slime 4]]>><</link>>
<br><<effects>><<set $location to "sewers">><<set $outside to 0>>
<<if $worn.genitals.type.includes("hidden")>>
<<elseif $penisexist is 1>>
Your cum erupts from your throbbing cock, the blast firing deep into the slime before it is stopped. You watch in pleasurable fascination as your cum begins to dissolve into nothingness. Almost, you realise, as if the creature if feeding on it. The creature does not relent it assault as your climax fades, though, and you soon find yourself back in the darkness as you and the creature move through the tunnels at breakneck speed.
<br><br>
<<else>>
A powerful suction suddenly engulfs your spasming cunt, forcing any of your juices out and into the eager creature. It's almost as if it is feeding off your powerful orgasm, gorging on your wetness. The creature does not relent it assault as your climax fades, though, and you soon find yourself back in the darkness as you and the creature move through the tunnels at breakneck speed.
<br><br>
<</if>>
<<arousal 10000>><<orgasmpassage>>
<br><br>
You cum again quickly, the pinching of your nipples and licking of your asshole merging with the stimulation of your <<genitals 1>> to send you over the edge once more. Your moans echo off the tunnels, filling your ears. Your third climax happens a short while later and you swoon. The stimulation is to much.
<br><br>
<<arousal 10000>><<orgasmpassage>>
<br><br>
So disoriented by this point, you hardly register that you are back in the light and the slime creature is gently laying you on the ground. You watch through lidded eyes as it moves away, into the darkness. Several minutes pass, while you catch your breath and gain your strength. Then, you stand and brush off your nude body. Where are you?
<br><br>
<<destinationsewersrandom>><<effects>><<set $location to "sewers">><<set $outside to 0>>
Your tear free from Morgan's clutches, leaving <<him>> grasping your ruined $worn.upper.name. <<tearful>> you escape into the darkness. <<He>> buries <<his>> face in the garment and sniffs. <<covered>>
<br><br>
<<upperruined>>
<<endevent>>
<<destinationsewers>><<effects>><<set $location to "sewers">><<set $outside to 0>>
Your tear free from Morgan's clutches, leaving <<him>> grasping your ruined $worn.lower.name. <<tearful>> you escape into the darkness. <<He>> buries <<his>> face in the garment and sniffs. <<covered>>
<br><br>
<<lowerruined>>
<<endevent>>
<<destinationsewers>><<effects>><<set $location to "sewers">><<set $outside to 0>>
Your tear free from Morgan's clutches, leaving <<him>> grasping your ruined $worn.under_lower.name. <<tearful>> you escape into the darkness. <<He>> buries <<his>> face in the garment and sniffs. <<covered>>
<br><br>
<<underlowerruined>>
<<endevent>>
<<destinationsewers>><<effects>><<set $location to "sewers">><<set $outside to 0>>
<<if $worn.lower.set is $worn.upper.set>>
You struggle free from your $worn.upper.name, and leave it on the sticky floor. You shiver.<<upperruined>> <<exposure>> You're conscious of your <<nudity>>.
<br><br>
<<else>>
You struggle free from your $worn.lower.name, and leave it on the sticky floor. You shiver.<<lowerruined>> <<exposure>> You're conscious of your <<nudity>>.
<br><br>
<</if>>
<<destinationsewers>><<effects>><<set $location to "sewers">><<set $outside to 0>>
You try to work your $worn.lower.name free from the sticky floor. You make progress, until you're able to free yourself with a tear.
<br><br>
<<set $worn.lower.integrity -= 20>>
<<if $worn.lower.integrity lte 0>>
You feel a breeze. You look down, and see your clothes still stuck to the floor.
<br><br>
<<integritycheck>>
<<else>>
The struggle left your clothes a little worse for wear.
<br><br>
<</if>>
<<destinationsewers>><<effects>><<set $location to "sewers">><<set $outside to 0>><<set $bus to "sewersresidential">>
<<set $sewersevent -= 1>>
You are in the old sewers. A canal runs past, disappearing through a metal grate. Water rushes through gaps in the ceiling, carrying litter to join the river. The current looks gentle.
<br><br>
<<if $sewerschased is 1>>
There's a ladder leading up to the town's drain system, but it's retracted and out of reach.
<br><br>
<<else>>
There's a ladder leading up to the town's drain system.
<br><br>
<</if>>
<<if $stress gte 10000>>
It's too much for you. You pass out.
<br><br>
<<sewersend>>
<<sewerspassout>>
<<elseif $sewerschased is 1 and $sewerschasedstep lte 0>>
<<morgancaught>>
<<elseif $sewersevent lte 0 and $sewerschased isnot 1>>
<<eventssewers>>
<<else>>
<<if $sewerschased is 1 and $sewerschasedstep gte 0>>
<<morganhunt>>
<br><br>
<</if>>
<<link [[Tunnel filled with scrap (0:05)|Sewers Scrap]]>><<pass 5>><</link>>
<br>
<<link [[Tunnel filled with Wood (0:05)|Sewers Wood]]>><<pass 5>><</link>>
<br>
<<link [[Swim against the current (0:05)|Sewers Residential Swim]]>><<pass 5>><<tiredness 1>><</link>><<swimmingdifficulty 1 200>><<gtiredness>>
<br><br>
<<if $sewerschased isnot 1>>
<<link [[Climb out of the sewers|Residential Drain]]>><<sewersend>><</link>>
<br>
<</if>>
<</if>>
<<set $eventskip to 0>><<effects>><<set $location to "sewers">><<set $outside to 0>><<set $bus to "sewerscommercial">>
<<set $sewersevent -= 1>>
You are in the old sewers. A canal runs past, disappearing into the dark. Piles of rubbish line the sides. The current looks rough.
<br><br>
<<if $sewerschased is 1>>
There's a ladder leading up to the town's drain system, but it's retracted and out of reach.
<br><br>
<<else>>
There's a ladder leading up to the town's drain system.
<br><br>
<</if>>
<<if $stress gte 10000>>
It's too much for you. You pass out.
<br><br>
<<sewersend>>
<<sewerspassout>>
<<elseif $sewerschased is 1 and $sewerschasedstep lte 0>>
<<morgancaught>>
<<elseif $sewersevent lte 0 and $sewerschased isnot 1>>
<<eventssewers>>
<<else>>
<<if $sewerschased is 1 and $sewerschasedstep gte 0>>
<<morganhunt>>
<br><br>
<</if>>
<<link [[Muddy tunnel (0:05)|Sewers Mud]]>><<pass 5>><</link>>
<br>
<<link [[Ruined tunnel (0:05)|Sewers Ruins]]>><<pass 5>><</link>>
<br>
<<link [[Swim against the current (0:05)|Sewers Commercial Swim]]>><<pass 5>><<tiredness 1>><</link>><<swimmingdifficulty 1 400>><<gtiredness>>
<br>
<<link [[Swim with the current (0:01)|Sewers Residential]]>><<pass 1>><<water>><</link>>
<br><br>
<<if $sewerschased isnot 1>>
<<link [[Climb out of the sewers|Commercial Drain]]>><<sewersend>><</link>>
<br>
<</if>>
<</if>>
<<set $eventskip to 0>><<effects>><<set $location to "sewers">><<set $outside to 0>><<set $bus to "sewersindustrial">>
<<set $sewersevent -= 1>>
You are in the old sewers. A canal runs past, disappearing into the dark. Much of the ceiling and walls have collapsed, almost damming the water. The current looks violent.
<br><br>
<<if $sewerschased is 1>>
There's a ladder leading up to the town's drain system, but it's retracted and out of reach.
<br><br>
<<else>>
There's a ladder leading up to the town's drain system.
<br><br>
<</if>>
<<if $stress gte 10000>>
It's too much for you. You pass out.
<br><br>
<<sewersend>>
<<sewerspassout>>
<<elseif $sewerschased is 1 and $sewerschasedstep lte 0>>
<<morgancaught>>
<<elseif $sewersevent lte 0 and $sewerschased isnot 1>>
<<eventssewers>>
<<else>>
<<if $sewerschased is 1 and $sewerschasedstep gte 0>>
<<morganhunt>>
<br><br>
<</if>>
<<link [[Algae-coated tunnel (0:05)|Sewers Algae]]>><<pass 5>><</link>>
<br>
<<link [[Crumbling tunnel (0:05)|Sewers Rubble]]>><<pass 5>><</link>>
<br>
<<link [[Swim against the current (0:05)|Sewers Industrial Swim]]>><<pass 5>><<tiredness 1>><</link>><<swimmingdifficulty 1 800>><<gtiredness>>
<br>
<<link [[Swim with the current (0:01)|Sewers Commercial]]>><<pass 1>><<water>><</link>>
<br><br>
<<if $sewerschased isnot 1>>
<<link [[Climb out of the sewers|Industrial Drain]]>><<sewersend>><</link>>
<br>
<</if>>
<</if>>
<<set $eventskip to 0>><<effects>><<set $location to "sewers">><<set $outside to 0>><<set $bus to "sewerswaterfall">>
<<set $sewersevent -= 1>>
You are in the old sewers. Torrents of water crash down from multiple breaches in the ceiling.
<br><br>
<<if $stress gte 10000>>
It's too much for you. You pass out.
<br><br>
<<sewersend>>
<<sewerspassout>>
<<elseif $sewerschased is 1 and $sewerschasedstep lte 0>>
<<morgancaught>>
<<elseif $sewersevent lte 0 and $sewerschased isnot 1>>
<<eventssewers>>
<<else>>
<<if $sewerschased is 1 and $sewerschasedstep gte 0>>
<<morganhunt>>
<br><br>
<<link [[Hide behind the waterfalls|Sewers Waterfall Hide]]>><</link>>
<br>
<</if>>
<<link [[Wet tunnel (0:05)|Sewers Lake]]>><<pass 5>><</link>>
<br>
<<link [[Swim with the current (0:01)|Sewers Industrial]]>><<pass 1>><<water>><</link>>
<br><br>
<</if>>
<<set $eventskip to 0>><<effects>><<set $location to "sewers">><<set $outside to 0>>
<<set $sewerschased to 0>>
<<set $sewersevent to random(5, 12)>>
<<npc Morgan>><<person1>>You hide behind the waterfalls. The noise masks the sound of Morgan's footsteps, but you see their shadow cast on the stone floor. You crouch and creep around the pillar of water, keeping it between you and where you hope Morgan walks. The shadow retracts as Morgan leaves. You're safe for now.
<<lstress>><<stress -6>>
<br><br>
<<endevent>>
<<destinationsewers>><<effects>><<set $location to "sewers">><<set $outside to 0>><<set $bus to "sewerslake">>
<<set $sewersevent -= 1>>
You are in a cavern near the old sewers, beside a pool of water. The pool stretches into darkness.
<br><br>
<<if $sewersantiquecrystal isnot 1>>
A rough crystal lies washed up on the shore.
<br><br>
<</if>>
<<if $sewersspray isnot 1>>
A strange cylinder lies on the shore, clutched by a glove.
<br><br>
<</if>>
<<if $stress gte 10000>>
It's too much for you. You pass out.
<br><br>
<<sewersend>>
<<sewerspassout>>
<<elseif $sewerschased is 1 and $sewerschasedstep lte 0>>
<<morgancaught>>
<<elseif $sewersevent lte 0 and $sewerschased isnot 1>>
<<eventssewers>>
<<else>>
<<if $sewerschased is 1 and $sewerschasedstep gte 0>>
<<morganhunt>>
<br><br>
<</if>>
<<if $sewersspray isnot 1>>
<<link [[Take the cylinder|Sewers Lake Cylinder]]>><<set $sewersspray to 1>><<set $spraymax += 1>><<spray 5>><</link>><<gspraymax>>
<br>
<</if>>
<<if $sewersantiquecrystal isnot 1>>
<<link [[Take the crystal|Sewers Lake]]>><<arousal 600>><<set $sewersantiquecrystal to 1>><<set $antiquemoney += 200>><<museumAntiqueStatus "antiquecrystal" "found">><</link>><<garousal>>
<br><br>
<</if>>
<<link [[Wet tunnel (0:05)|Sewers Waterfall]]>><<pass 5>><</link>>
<br><br>
<</if>>
<<set $eventskip to 0>><<effects>><<set $location to "sewers">><<set $outside to 0>>
It looks like a charge for your pepper spray, but with an exposed computer chip at the base. You put it in.
<br><br>
<<link [[Next|Sewers Lake]]>><</link>>
<br><<effects>><<set $location to "sewers">><<set $outside to 0>><<set $bus to "sewersscrap">>
<<set $sewersevent -= 1>>
You are in the old sewers. The tunnel is full of metal scrap.
<br><br>
<<if $stress gte 10000>>
It's too much for you. You pass out.
<br><br>
<<sewersend>>
<<sewerspassout>>
<<elseif $sewerschased is 1 and $sewerschasedstep lte 0>>
<<morgancaught>>
<<elseif $sewersevent lte 0 and $sewerschased isnot 1>>
<<eventssewers>>
<<else>>
<<if $sewerschased is 1 and $sewerschasedstep gte 0>>
<<morganhunt>>
<br><br>
<<link [[Hide under scrap|Sewers Scrap Hide]]>><</link>>
<br>
<</if>>
<<link [[Tunnel filled with litter (0:05)|Sewers Residential]]>><<pass 5>><</link>>
<br>
<<link [[Tunnel filled with sculptures (0:05)|Sewers Workshop]]>><<pass 5>><</link>>
<br><br>
<</if>><<effects>><<set $location to "sewers">><<set $outside to 0>>
<<set $sewerschased to 0>>
<<set $sewersevent to random(5, 12)>>
<<npc Morgan>><<person1>>You hide beneath some scrap and peek through a small hole. Morgan enters the tunnel, sweeping <<his>> gaze over the metal as <<he>> walks. <<He>> stops near you, has a loud sniff, but then moves on. You're safe for now.
<<lstress>><<stress -6>>
<br><br>
<<endevent>>
<<destinationsewers>><<effects>><<set $location to "sewers">><<set $outside to 0>><<set $bus to "sewerswood">>
<<set $sewersevent -= 1>>
You are in the old sewers. Decaying logs litter the tunnel.
<br><br>
<<if $stress gte 10000>>
It's too much for you. You pass out.
<br><br>
<<sewersend>>
<<sewerspassout>>
<<elseif $sewerschased is 1 and $sewerschasedstep lte 0>>
<<morgancaught>>
<<elseif $sewersevent lte 0 and $sewerschased isnot 1>>
<<eventssewers>>
<<else>>
<<if $sewerschased is 1 and $sewerschasedstep gte 0>>
<<morganhunt>>
<br><br>
<<link [[Hide in a log|Sewers Wood Hide]]>><</link>>
<br>
<</if>>
<<link [[Tunnel covered in webs (0:05)|Sewers Webs]]>><<pass 5>><</link>>
<br>
<<link [[Tunnel filled with litter (0:05)|Sewers Residential]]>><<pass 5>><</link>>
<br><br>
<</if>><<effects>><<set $location to "sewers">><<set $outside to 0>>
<<set $sewerschased to 0>>
<<set $sewersevent to random(5, 12)>>
<<if $rng gte 51>>
<<npc Morgan>><<person1>>You crawl into a hollow log. Morgan enters the tunnel, creeping between the decaying wood. <<He>> disappears from view, and a few moments later you peek out. You're safe for now.
<<lstress>><<stress -6>>
<br><br>
<<endevent>>
<<destinationsewers>>
<<else>>
<<npc Morgan>><<person1>>You crawl into a hollow log. Morgan enters the tunnel, creeping between the decaying wood. <<He>> disappears from view, and you almost think you're in the clear, when <<his>> face appears at the entrance. <<He>> grasps your hair and tugs you from your hiding place.
<br><br>
<<morganoptions>>
<</if>><<effects>><<set $location to "sewers">><<set $outside to 0>><<set $bus to "sewerswebs">>
<<set $sewersevent -= 1>>
You are in the old sewers. The walls are covered in huge spider webs.
<br><br>
<<if $sewersantiquecandlestick isnot 1>>
An antique candlestick is suspended in one.
<br><br>
<</if>>
<<if $stress gte 10000>>
It's too much for you. You pass out.
<br><br>
<<sewersend>>
<<sewerspassout>>
<<elseif $sewerschased is 1 and $sewerschasedstep lte 0>>
<<morgancaught>>
<<elseif $sewersevent lte 0 and $sewerschased isnot 1>>
<<eventssewers>>
<<else>>
<<if $sewerschased is 1 and $sewerschasedstep gte 0>>
<<morganhunt>>
<br><br>
<</if>>
<<if $sewersantiquecandlestick isnot 1>>
<<link [[Take the candlestick|Sewers Candlestick]]>><</link>>
<br>
<</if>>
<<link [[Tunnel filled with wood (0:05)|Sewers Wood]]>><<pass 5>><</link>>
<br><br>
<</if>><<effects>><<set $location to "sewers">><<set $outside to 0>>
<<set $sewersantiquecandlestick to 1>>
<<set $antiquemoney += 50>><<museumAntiqueStatus "antiquecandlestick" "found">>
You reach into the web and tug out the candlestick.
<<if $rng gte 81>>
It's covered with sticky web. You pull it off, but it sticks to your hand. You try to pull it off your hand, but get your hands stuck together.
<<set $leftarm to "bound">><<set $rightarm to "bound">>
<</if>>
<br><br>
<<link [[Next|Sewers Webs]]>><</link>>
<br><<effects>><<set $location to "sewers">><<set $outside to 0>><<set $bus to "sewersshrooms">>
<<set $sewersevent -= 1>>
You are in the old sewers. The walls and floor here are covered in fungus. Some of the mushrooms are larger than you.
<br><br>
<<if $sewersantiquedildo isnot 1>>
A strange antique glints from behind several mushrooms. You'll need to squeeze through to reach.
<br><br>
<</if>>
<<if $stress gte 10000>>
It's too much for you. You pass out.
<br><br>
<<sewersend>>
<<sewerspassout>>
<<elseif $sewerschased is 1 and $sewerschasedstep lte 0>>
<<morgancaught>>
<<elseif $sewersevent lte 0 and $sewerschased isnot 1>>
<<eventssewers>>
<<else>>
<<if $sewerschased is 1 and $sewerschasedstep gte 0>>
<<morganhunt>>
<br><br>
<</if>>
<<if $sewersantiquedildo isnot 1>>
<<link [[Take the antique|Sewers Dildo]]>><</link>>
<br>
<</if>>
<<link [[Muddy tunnel (0:05)|Sewers Mud]]>><<pass 5>><</link>>
<br><br>
<</if>><<effects>><<set $location to "sewers">><<set $outside to 0>>
<<set $sewersantiquedildo to 1>>
<<set $antiquemoney += 50>><<museumAntiqueStatus "antiquedildo" "found">>
You squeeze between the mushrooms and grasp the object. Even up close you've no clue what it is. A cucumber ornament?
<br><br>
You squeeze out of the mushroom forest and sneeze. You feel warm.
<<set $drugged += 360>><<garousal>><<arousal 600>>
<br><br>
<<link [[Next|Sewers Shrooms]]>><</link>>
<br><<effects>><<set $location to "sewers">><<set $outside to 0>><<set $bus to "sewershole">>
<<set $sewersevent -= 1>>
You are in a cavern at the edge of the old sewers. A gaping pit has opened in the ground, dropping into an abyss. You can't see the other side.
<br><br>
<<if $sewersantiquehorn isnot 1>>
A white horn sits atop a pillar several metres away from the edge. A thin walkway leads to it. You should be able to cross, as long as you can stay focused.
<br><br>
<</if>>
A breeze emerges from the pit. It makes your <<genitals 1>> tingle.
<br><br>
<<if $stress gte 10000>>
It's too much for you. You pass out.
<br><br>
<<sewersend>>
<<sewerspassout>>
<<elseif $sewerschased is 1 and $sewerschasedstep lte 0>>
<<morgancaught>>
<<elseif $sewersevent lte 0 and $sewerschased isnot 1>>
<<eventssewers>>
<<else>>
<<if $sewerschased is 1 and $sewerschasedstep gte 0>>
<<morganhunt>>
<br><br>
<</if>>
<<if $sewersantiquehorn isnot 1>>
<<link [[Take the antique|Sewers Horn]]>><<arousal 1800>><</link>><<ggarousal>>
<br>
<</if>>
<<link [[Ruined tunnel (0:05)|Sewers Ruins]]>><<pass 5>><</link>>
<br><br>
<</if>><<effects>><<set $location to "sewers">><<set $outside to 0>>
<<if $arousal gte 10000>>
Arms stretched out either side, you walk across the gap. A warm air gushes up from the pit and caresses you. It's too much. Your knees buckle.
<br><br>
<<orgasmpassage>>
<br><br>
You fall from the walkway, plunging into dark water below.
<br><br>
<<sewersend>>
<<link [[Next|Underground Lake]]>><</link>>
<br>
<<else>>
<<set $sewersantiquehorn to 1>>
<<set $antiquemoney += 100>><<museumAntiqueStatus "antiquehorn" "found">>
Arms stretched out either side, you walk across the gap. A warm air gushes up from the pit and caresses you, but you make it to the other side.
<br><br>
You take the horn and walk back the way you came.
<br><br><br><br>
<<link [[Next|Sewers Hole]]>><</link>>
<br>
<</if>><<effects>><<set $location to "sewers">><<set $outside to 0>><<set $bus to "sewersalgae">>
<<set $sewersevent -= 1>>
You are in the old sewers. You can't walk too fast, lest you slip on the algae covering the walls and floor.
<br><br>
<<if $smuggler_location is "sewer" and $smuggler_timer is 0 and $daystate is "night" and $hour gte 18>>
<<if $sewerschased is 1 and $sewerschasedstep gte 0>>
There's a fire burning beside a stool. Looks like someone left in a hurry. <span class="gold">Perhaps they're just hiding from Morgan.</span>
<br><br>
<<else>>
<<smugglerdifficultytext>>
<</if>>
<</if>>
<<if $stress gte 10000>>
It's too much for you. You pass out.
<br><br>
<<sewersend>>
<<sewerspassout>>
<<elseif $sewerschased is 1 and $sewerschasedstep lte 0>>
<<morgancaught>>
<<elseif $sewersevent lte 0 and $sewerschased isnot 1>>
<<eventssewers>>
<<else>>
<<if $sewerschased is 1 and $sewerschasedstep gte 0>>
<<morganhunt>>
<br><br>
<<link [[Hide in the algae|Sewers Algae Hide]]>><</link>>
<br>
<</if>>
<<if $smuggler_location is "sewer" and $smuggler_timer is 0 and $daystate is "night" and $hour gte 18>>
<<if $sewerschased is 1 and $sewerschasedstep gte 0>>
<<else>>
<<smugglerdifficultyactions>>
<</if>>
<</if>>
<<link [[Muddy tunnel (0:05)|Sewers Mud]]>><<pass 5>><</link>>
<br>
<<link [[Tunnel filled with detritus (0:05)|Sewers Industrial]]>><<pass 5>><</link>>
<br><br>
<</if>><<effects>><<set $location to "sewers">><<set $outside to 0>>
<<set $sewerschased to 0>>
<<set $sewersevent to random(5, 12)>>
<<if $rng gte 51>>
<<npc Morgan>><<person1>>You crawl beneath a pile of algae, just before Morgan enters the tunnel. <<He>> almost steps on you, but doesn't notice. You're safe for now.
<<lstress>><<stress -6>>
<br><br>
<<endevent>>
<<destinationsewers>>
<<else>>
<<npc Morgan>><<person1>>You crawl beneath a pile of algae, just before Morgan enters the tunnel. <<He>> steps on your arm, eliciting a muffled cry. Enough for <<him>> to hear. "<<charles>>," <<he>> says. "What are you doing down there?" <<He>> grasps your hair and tugs you from your hiding place.
<br><br>
<<morganoptions>>
<</if>><<effects>><<set $location to "sewers">><<set $outside to 0>><<set $bus to "sewersmud">>
<<set $sewersevent -= 1>>
You are in the old sewers. You're up to your ankles in mud.
<br><br>
<<if $stress gte 10000>>
It's too much for you. You pass out.
<br><br>
<<sewersend>>
<<sewerspassout>>
<<elseif $sewerschased is 1 and $sewerschasedstep lte 0>>
<<morgancaught>>
<<elseif $sewersevent lte 0 and $sewerschased isnot 1>>
<<eventssewers>>
<<else>>
<<if $sewerschased is 1 and $sewerschasedstep gte 0>>
<<morganhunt>>
<br><br>
<<link [[Hide in the mud|Sewers Mud Hide]]>><</link>>
<br>
<</if>>
<<link [[Fungus-coated tunnel (0:05)|Sewers Shrooms]]>><<pass 5>><</link>>
<br>
<<link [[Algae-coated tunnel (0:05)|Sewers Algae]]>><<pass 5>><</link>>
<br>
<<link [[Tunnel filled with rubbish (0:05)|Sewers Commercial]]>><<pass 5>><</link>>
<br><br>
<</if>><<effects>><<set $location to "sewers">><<set $outside to 0>>
<<set $sewerschased to 0>>
<<set $sewersevent to random(5, 12)>>
<<if $rng gte 51>>
<<npc Morgan>><<person1>>The mud is deeper in places. You lie in one such place and await Morgan's arrival. <<He>> sloshes through. "Where are you <<charles>>," <<he>> says. "I heard you." <<He>> passes through. You're safe for now.
<<lstress>><<stress -6>>
<br><br>
<<endevent>>
<<destinationsewers>>
<<else>>
<<npc Morgan>><<person1>>The mud is deeper in places. You lie in one such place and await Morgan's arrival. <<He>> stares straight at your hiding place. "I see you <<charles>>," <<he>> cackles. You try to stand, but slip and fall back down. <<He>> grasps your hair and tugs you from your hiding place.
<br><br>
<<morganoptions>>
<</if>><<effects>><<set $location to "sewers">><<set $outside to 0>><<set $bus to "sewersruins">>
<<set $sewersevent -= 1>>
You are in the old sewers. The tunnels have collapsed here, revealing ancient stonework. A strange breeze blows.
<br><br>
<<if $stress gte 10000>>
It's too much for you. You pass out.
<br><br>
<<sewersend>>
<<sewerspassout>>
<<elseif $sewerschased is 1 and $sewerschasedstep lte 0>>
<<morgancaught>>
<<elseif $sewersevent lte 0 and $sewerschased isnot 1>>
<<eventssewers>>
<<else>>
<<if $sewerschased is 1 and $sewerschasedstep gte 0>>
<<morganhunt>>
<br><br>
<<link [[Hide in the ruins|Sewers Ruins Hide]]>><</link>>
<br>
<</if>>
<<link [[Crumbling tunnel (0:05)|Sewers Rubble]]>><<pass 5>><</link>>
<br>
<<link [[Follow the breeze (0:05)|Sewers Hole]]>><<pass 5>><</link>>
<br>
<<link [[Tunnel filled with rubbish (0:05)|Sewers Commercial]]>><<pass 5>><</link>>
<br><br>
<</if>><<effects>><<set $location to "sewers">><<set $outside to 0>>
<<set $sewerschased to 0>>
<<set $sewersevent to random(5, 12)>>
<<npc Morgan>><<person1>>You climb into the remains on an ancient building and crouch. Morgan walks by, <<his>> head scanning this way and that. "Insolent child," <<he>> says. "<<if $pronoun is "m">>Daddy<<else>>Mummy<</if>> has needs." <<He>> passes through. You're safe for now.
<<lstress>><<stress -6>>
<br><br>
<<endevent>>
<<destinationsewers>><<effects>><<set $location to "sewers">><<set $outside to 0>><<set $bus to "sewersrubble">>
<<set $sewersevent -= 1>>
You are in the old sewers. Rubble is strewn throughout this tunnel. The stone is different to that which makes up the walls and floor.
<br><br>
<<if $stress gte 10000>>
It's too much for you. You pass out.
<br><br>
<<sewersend>>
<<sewerspassout>>
<<elseif $sewerschased is 1 and $sewerschasedstep lte 0>>
<<morgancaught>>
<<elseif $sewersevent lte 0 and $sewerschased isnot 1>>
<<eventssewers>>
<<else>>
<<if $sewerschased is 1 and $sewerschasedstep gte 0>>
<<morganhunt>>
<br><br>
<<link [[Hide behind rubble|Sewers Rubble Hide]]>><</link>>
<br>
<</if>>
<<link [[Ruined tunnel (0:05)|Sewers Ruins]]>><<pass 5>><</link>>
<br>
<<link [[Tunnel filled with detritus (0:05)|Sewers Industrial]]>><<pass 5>><</link>>
<br><br>
<</if>><<effects>><<set $location to "sewers">><<set $outside to 0>>
<<set $sewerschased to 0>>
<<set $sewersevent to random(5, 12)>>
<<if $rng gte 51>>
<<npc Morgan>><<person1>>You hide behind the rubble. Morgan enters the tunnel. <<He>> searches behind some of the rubble, but becomes impatient and walks away, babbling. You're safe for now.
<<lstress>><<stress -6>>
<br><br>
<<endevent>>
<<destinationsewers>>
<<else>>
<<npc Morgan>><<person1>>You hide behind the rubble. Morgan enters the tunnel. A piece of stone breaks and falls behind you, drawing <<his>> attention. <<He>> spots you, grasps your hair and tugs you from your hiding place.
<br><br>
<<morganoptions>>
<</if>><<effects>><<set $location to "sewers">><<set $outside to 0>><<set $bus to "sewersworkshop">>
<<set $sewersevent -= 1>>
You are in the old sewers. You are surrounded by metal scrap, twisted into a parody of famous sculptures. There are several tables covered in tools. A chute is built into one of the walls, leading down.
<br><br>
<<if $sewersantiquewatch isnot 1>>
You hear a faint ticking.
<br><br>
<</if>>
<<if $stress gte 10000>>
It's too much for you. You pass out.
<br><br>
<<sewersend>>
<<sewerspassout>>
<<elseif $sewerschased is 1 and $sewerschasedstep lte 0>>
<<morgancaught>>
<<elseif $sewersevent lte 0 and $sewerschased isnot 1>>
<<eventssewers>>
<<else>>
<<if $sewerschased is 1 and $sewerschasedstep gte 0>>
<<morganhunt>>
<br><br>
<</if>>
<<if $sewersantiquewatch isnot 1>>
<<link [[Investigate the ticking|Sewers Ticking]]>><</link>>
<br><br>
<</if>>
<<link [[Tunnel filled with scrap (0:05)|Sewers Scrap]]>><<pass 5>><</link>>
<br>
<<link [[Drop down the chute|Sewers Chute]]>><</link>>
<br><br>
<</if>><<effects>><<set $location to "sewers">><<set $outside to 0>>
You lower yourself into the chute, and slide down. You roll out at the bottom onto soft ground. That was fun.
<<lstress>><<stress -6>>
<br><br>
<<link [[Next|Sewers Shrooms]]>><</link>>
<br><<effects>><<set $location to "sewers">><<set $outside to 0>>
<<set $sewersantiquewatch to 1>>
<<set $sewerswatchnumber to random(0, 9)>>
<<set $sewerscountdown to 3>>
You find a safe sat on one of the tables. Something inside is ticking. At your touch, lights spring into life. It's a countdown.
<br><br>
"40...39...38..."
<br><br>
There's a keypad and a note with the numbers <<print random(0, 999)>> beside the safe. The last number has been torn off.
<br><br>
You type in the three numbers, but what of the fourth?
<br><br>
<<sewerscountdown>><<effects>><<set $location to "sewers">><<set $outside to 0>>
<<if $slimedisable is "f" and $hallucinations gte 1 and $sewerscountdown isnot 3>>
You peel off the slime, run and hide around the corner.
<<else>>
You run and hide around the corner.
<</if>>
You wait. Nothing happens. You peek, then walk back to the safe. It's still locked, and the numbers won't reappear. The ticking hasn't stopped.
<br><br>
<<link [[Next|Sewers Workshop]]>><</link>>
<br><<effects>><<set $location to "sewers">><<set $outside to 0>>
<<if $sewerswatchattempt is $sewerswatchnumber>>
You press $sewerswatchattempt and the door swings open. Inside is an antique watch. You take it.
<<set $antiquemoney += 200>><<museumAntiqueStatus "antiquewatch" "found">>
<br><br>
<<if $slimedisable is "f" and $hallucinations gte 1 and $sewerscountdown is 0>>
The slime spreads to your other arm.
<br><br>
<<link [[Next|Sewers Slime]]>><</link>>
<br>
<<else>>
<<if $slimedisable is "f" and $hallucinations gte 1 and $sewerscountdown lt 3>>
You peel the slime off your limbs.
<br><br>
<</if>>
<<link [[Next|Sewers Workshop]]>><</link>>
<br>
<</if>>
<<elseif $sewerscountdown is 0>>
You brace yourself as the countdown reaches 0. The safe clicks, and the lights turn off. The ticking hasn't stopped, but the safe won't open.
<br><br>
<<if $slimedisable is "f" and $hallucinations gte 1>>
The slime spreads to your other arm.
<br><br>
<<link [[Next|Sewers Slime]]>><</link>>
<br>
<<else>>
<<link [[Next|Sewers Workshop]]>><</link>>
<br>
<</if>>
<<elseif $sewerscountdown is 1>>
Nothing happens. You're running out of time.
<br><br>
"10...9...8..."
<br><br>
<<if $slimedisable is "f" and $hallucinations gte 1>>
One of your arms gets caught up in the slime.
<br><br>
<</if>>
<<sewerscountdown>>
<<elseif $sewerscountdown is 2>>
Nothing happens. You could try again.
<br><br>
"20...19...18..."
<br><br>
<<if $slimedisable is "f" and $hallucinations gte 1>>
The slime spreads to your other leg.
<br><br>
<</if>>
<<sewerscountdown>>
<<else>>
Nothing happens. You could try again.
<br><br>
"30...29...28..."
<br><br>
<<if $slimedisable is "f" and $hallucinations gte 1>>
Something crawls up your leg. It's a tendril of slime. It trails off into the darkness. Its grip is firm, but you should be able to pry it off. If you weren't distracted.
<br><br>
<</if>>
<<sewerscountdown>>
<</if>>
<<set $sewerscountdown -= 1>><<effects>><<set $location to "sewers">><<set $outside to 0>><<water>>
<<set $swimmingdifficulty to random(1, 200)>>
You lower yourself into the water and try to swim against the current.
<<if $swimmingskill gte $swimmingdifficulty>>
<span class="green">You succeed,</span> and climb onto the bank some way up.
<br><br>
<<link [[Next|Sewers Commercial]]>><</link>>
<br>
<<else>>
<span class="red">The water proves too violent,</span> and you are forced back with the flow until you manage to find purchase on the shore and haul yourself up.
<br><br>
<<link [[Next|Sewers Residential]]>><</link>>
<br>
<</if>><<effects>><<set $location to "sewers">><<set $outside to 0>><<water>>
<<set $swimmingdifficulty to random(1, 400)>>
You lower yourself into the water and try to swim against the current.
<<if $swimmingskill gte $swimmingdifficulty>>
<span class="green">You succeed,</span> and climb onto the bank some way up.
<br><br>
<<link [[Next|Sewers Industrial]]>><</link>>
<br>
<<else>>
<span class="red">The water proves too violent,</span> and you are forced back with the flow until you manage to find purchase on the shore and haul yourself up.
<br><br>
<<link [[Next|Sewers Residential]]>><</link>>
<br>
<</if>><<effects>><<set $location to "sewers">><<set $outside to 0>><<water>>
<<set $swimmingdifficulty to random(1, 800)>>
You lower yourself into the water and try to swim against the current.
<<if $swimmingskill gte $swimmingdifficulty>>
<span class="green">You succeed,</span> and climb onto the bank some way up.
<br><br>
<<link [[Next|Sewers Waterfall]]>><</link>>
<br>
<<else>>
<span class="red">The water proves too violent,</span> and you are forced back with the flow until you manage to find purchase on the shore and haul yourself up.
<br><br>
<<link [[Next|Sewers Commercial]]>><</link>>
<br>
<</if>><<widget "industrialdrain">><<nobr>>
<<link [[Industrial Drain System (0:05)|Industrial Drain]]>><<pass 5>><</link>>
<</nobr>><</widget>>
<<widget "industrialdrainquick">><<nobr>>
<<link [[Industrial Drain System|Industrial Drain]]>><</link>>
<</nobr>><</widget>>
<<widget "industrialdraineventend">><<nobr>>
<<link [[Next|Industrial Drain]]>><<set $eventskip to 1>><</link>>
<</nobr>><</widget>><<widget "commercialdrain">><<nobr>>
<<link [[Commercial Drain System (0:05)|Commercial Drain]]>><<pass 5>><</link>>
<</nobr>><</widget>>
<<widget "commercialdrainquick">><<nobr>>
<<link [[Commercial Drain System|Commercial Drain]]>><</link>>
<</nobr>><</widget>>
<<widget "commercialdraineventend">><<nobr>>
<<link [[Next|Commercial Drain]]>><<set $eventskip to 1>><</link>>
<</nobr>><</widget>><<widget "residentialdrain">><<nobr>>
<<link [[Residential Drain System (0:05)|Residential Drain]]>><<pass 5>><</link>>
<</nobr>><</widget>>
<<widget "residentialdrainquick">><<nobr>>
<<link [[Residential Drain System|Residential Drain]]>><</link>>
<</nobr>><</widget>>
<<widget "residentialdraineventend">><<nobr>>
<<link [[Next|Residential Drain]]>><<set $eventskip to 1>><</link>>
<</nobr>><</widget>><<widget "passoutdrain">>
[[Everything fades to black...->Passout Drain]]
<</widget>><<widget "stormdrain">><<nobr>>
<<add_link "<<sewericon>><<link [[Manhole (0:05)|Storm Drain Entrance]]>><<pass 5>><</link>><br>">><<hideDisplay>>
<</nobr>><</widget>><<widget "drainexit">><<nobr>>
<<link [[Drain ocean exit (0:05)|Drain Exit]]>><<pass 5>><</link>>
<</nobr>><</widget>>
<<widget "drainexitquick">><<nobr>>
<<link [[Drain ocean exit|Drain Exit]]>><</link>>
<</nobr>><</widget>>
<<widget "drainexiteventend">><<nobr>>
<<link [[Next|Drain Exit]]>><<set $eventskip to 1>><</link>>
<</nobr>><</widget>><<widget "eventsdrain">><<nobr>>
<<set $rng to random(1, 100)>>
<<if $rng gte 80 and $hallucinations gte 2 and $tentacledisable is "f">>
Several tentacles rise from the water, blocking your path and trapping you on the walkway.
<br><br>
<<link [[Next|Drain Tentacles]]>><<set $molestationstart to 1>><</link>>
<br>
<<elseif $rng gte 60 and $hallucinations gte 2 and $slimedisable is "f">>
A torrent of water rushes through a pipe to your right, colliding with you and knocking you to the ground.
<br><br>
You feel a weight on your groin. The water passes, leaving a living slime sat atop you.
<br><br>
<<link [[Next|Drain Struggle]]>><<set $struggle_start to 1>><</link>>
<br>
<<elseif $rng gte 30>>
A torrent of water rushes through a pipe to your right, colliding with you and knocking you into the canal!
<br><br>
<<set $worn.upper.integrity -= 10>><<set $worn.lower.integrity -= 10>><<set $worn.under_lower.integrity -= 10>><<set $pain += 5>>
<<link [[Next|Drain Water]]>><</link>>
<<else>>
A torrent of water rushes through a pipe to your right, colliding with you and knocking you into the canal!
<br><br>
<<set $worn.upper.integrity -= 10>><<set $worn.lower.integrity -= 10>><<set $worn.under_lower.integrity -= 10>><<set $pain += 5>>
You are sucked to the drain floor, and through a gap in the concrete. You are pulled deeper through the dark until you emerge in a dim light. The water leaves you sprawled on the stone floor.
<br><br>
<<sewersstart>>
<<if $sewersintro is 1>>
<<if $bus is "residentialdrain">>
<<link [[Climb down|Sewers Residential]]>><</link>>
<br><br>
<<elseif $bus is "commercialdrain">>
<<link [[Climb down|Sewers Commercial]]>><</link>>
<br><br>
<<else>>
<<link [[Climb down|Sewers Industrial]]>><</link>>
<br><br>
<</if>>
<<else>>
<<link [[Next|Sewers Intro]]>><</link>>
<br>
<</if>>
<</if>>
<</nobr>><</widget>><<widget "sewerssleep">><<nobr>>
<<sewerssleephour>>
<<sewerssleephour>>
<<sewerssleephour>>
<<sewerssleephour>>
<<sewerssleephour>>
<<sewerssleephour>>
<<sewerssleephour>>
<<sewerssleephour>>
<</nobr>><</widget>>
<<widget "sewerssleephour">><<nobr>>
<<if $hour lte 7>>
<<pass 60>><<tiredness -12>><<effectstime>>
<</if>>
<</nobr>><</widget>>
<<widget "sewerscountdown">><<nobr>>
<<link [[Press 1|Sewers Ticking Number]]>><<set $sewerswatchattempt to 1>><</link>>
<br>
<<link [[Press 2|Sewers Ticking Number]]>><<set $sewerswatchattempt to 2>><</link>>
<br>
<<link [[Press 3|Sewers Ticking Number]]>><<set $sewerswatchattempt to 3>><</link>>
<br>
<<link [[Press 4|Sewers Ticking Number]]>><<set $sewerswatchattempt to 4>><</link>>
<br>
<<link [[Press 5|Sewers Ticking Number]]>><<set $sewerswatchattempt to 5>><</link>>
<br>
<<link [[Press 6|Sewers Ticking Number]]>><<set $sewerswatchattempt to 6>><</link>>
<br>
<<link [[Press 7|Sewers Ticking Number]]>><<set $sewerswatchattempt to 7>><</link>>
<br>
<<link [[Press 8|Sewers Ticking Number]]>><<set $sewerswatchattempt to 8>><</link>>
<br>
<<link [[Press 9|Sewers Ticking Number]]>><<set $sewerswatchattempt to 9>><</link>>
<br>
<<link [[Press 0|Sewers Ticking Number]]>><<set $sewerswatchattempt to 0>><</link>>
<br>
<<link [[Run (0:01)|Sewers Ticking Run]]>><<pass 1>><</link>>
<br>
<</nobr>><</widget>>
<<widget "sewerspassout">><<nobr>>
<<sewersend>>
<<link [[Next|Drain Water Passout]]>><</link>>
<br>
<</nobr>><</widget>>
<<widget "morgancaught">><<nobr>>
<<set $sewerschased to 0>>
<<npc Morgan>><<person1>>Morgan lurches from the darkness, smiling in anger. "<<charles>> my sweet," <<he>> says. "Come home with <<if $pronoun is "m">>daddy<<else>>mummy<</if>>."
<<morganoptions>>
<</nobr>><</widget>>
<<widget "morganoptions">><<nobr>>
<<if !$worn.lower.type.includes("naked")>>
<<He>> grasps your $worn.lower.name.
<<elseif !$worn.upper.type.includes("naked")>>
<<He>> grasps your $worn.upper.name.
<<elseif !$worn.under_lower.type.includes("naked")>>
<<He>> grasps your $worn.under_lower.name.
<<else>>
<<He>> grasps your arm.
<</if>>
<br><br>
<<link [[Go quietly|Sewers Return]]>><</link>>
<br>
<<if !$worn.lower.type.includes("naked")>>
<<link [[Struggle free|Sewers Lower Struggle]]>><</link>>
<br>
<<elseif !$worn.upper.type.includes("naked")>>
<<link [[Struggle free|Sewers Upper Struggle]]>><</link>>
<br>
<<elseif !$worn.under_lower.type.includes("naked")>>
<<link [[Struggle free|Sewers Under Struggle]]>><</link>>
<br>
<</if>>
<<link [[Fight|Sewers Fight]]>><<set $fightstart to 1>><</link>>
<br>
<</nobr>><</widget>>
<<widget "morgantext">><<nobr>>
<<if $morgantext is 0>>
<<set $morgantext += 1>>
"I'm sorry for hurting you, beloved."
<<elseif $morgantext is 1>>
<<set $morgantext += 1>>
"I promise I'll be gentle this time."
<<elseif $morgantext is 2>>
<<set $morgantext += 1>>
"I have a present for you."
<<elseif $morgantext is 3>>
<<set $morgantext += 1>>
"Where are you? I can smell you."
<<elseif $morgantext is 4>>
<<set $morgantext += 1>>
"Don't hide from me."
<<elseif $morgantext is 5>>
<<set $morgantext += 1>>
"I know you can hear me <<charles>>. Come here."
<<elseif $morgantext is 6>>
<<set $morgantext += 1>>
"I have sweets for you."
<<else>>
<<set $morgantext to 0>>
"Darling, please come home."
<</if>>
<</nobr>><</widget>>
<<widget "morganhunt">><<nobr>>
<<if $sewerschasedstep is 3>>
<span class="purple">Morgan is getting closer.</span><<morgantext>>
<<elseif $sewerschasedstep is 2>>
<span class="pink">Morgan is getting closer.</span><<morgantext>>
<<elseif $sewerschasedstep is 1>>
<span class="red">Morgan is close.</span><<morgantext>>
<<else>>
<</if>>
<<set $sewerschasedstep -= 1>>
<</nobr>><</widget>>
<<widget "sewersend">><<nobr>>
<<set $sewerschasedstep to 0>>
<<set $sewerschased to 0>>
<<endevent>>
<</nobr>><</widget>>
<<widget "sewersstart">><<nobr>>
<<set $sewersevent to random(2, 5)>>
<</nobr>><</widget>>
<<widget "destinationsewers">><<nobr>>
<<switch $bus>>
<<case "sewersresidential">>
<<link [[Next|Sewers Residential]]>><</link>>
<<case "sewerscommercial">>
<<link [[Next|Sewers Commercial]]>><</link>>
<<case "sewersindustrial">>
<<link [[Next|Sewers Industrial]]>><</link>>
<<case "sewersalgae">>
<<link [[Next|Sewers Algae]]>><</link>>
<<case "sewersworkshop">>
<<link [[Next|Sewers Workshop]]>><</link>>
<<case "sewerswood">>
<<link [[Next|Sewers Wood]]>><</link>>
<<case "sewerswebs">>
<<link [[Next|Sewers Webs]]>><</link>>
<<case "sewersruins">>
<<link [[Next|Sewers Ruins]]>><</link>>
<<case "sewersshrooms">>
<<link [[Next|Sewers Shrooms]]>><</link>>
<<case "sewersrubble">>
<<link [[Next|Sewers Rubble]]>><</link>>
<<case "sewershole">>
<<link [[Next|Sewers Hole]]>><</link>>
<<case "sewersscrap">>
<<link [[Next|Sewers Scrap]]>><</link>>
<<case "sewersmud">>
<<link [[Next|Sewers Mud]]>><</link>>
<<case "sewerswaterfall">>
<<link [[Next|Sewers Waterfall]]>><</link>>
<<case "sewerslake">>
<<link [[Next|Sewers Lake]]>><</link>>
<</switch>>
<br>
<</nobr>><</widget>>
<<widget "destinationsewersrandom">><<nobr>>
<<set $rng to random(1, 100)>>
<<if $rng gte 90>>
<<link [[Next|Sewers Wood]]>><</link>>
<br>
<<elseif $rng gte 80>>
<<link [[Next|Sewers Webs]]>><</link>>
<br>
<<elseif $rng gte 70>>
<<link [[Next|Sewers Algae]]>><</link>>
<br>
<<elseif $rng gte 60>>
<<link [[Next|Sewers Rubble]]>><</link>>
<br>
<<elseif $rng gte 50>>
<<link [[Next|Sewers Waterfall]]>><</link>>
<br>
<<elseif $rng gte 40>>
<<link [[Next|Sewers Hole]]>><</link>>
<br>
<<elseif $rng gte 30>>
<<link [[Next|Sewers Lake]]>><</link>>
<br>
<<elseif $rng gte 20>>
<<link [[Next|Sewers Ruins]]>><</link>>
<br>
<<elseif $rng gte 10>>
<<link [[Next|Sewers Shrooms]]>><</link>>
<br>
<<else>>
<<link [[Next|Sewers Mud]]>><</link>>
<br>
<</if>>
<</nobr>><</widget>>
<<widget "eventssewers">><<nobr>>
<<set $sewersevent to random(5, 12)>>
<<set $rng to random(1, 100)>>
<<if $bestialitydisable is "f" and $rng gte 81>>
An enormous lizard stalks out of the darkness in front of you, its mouth wide open.
<br><br>
<<if $deviancy gte 35 and $voredisable is "f">>
<<link [[Give it a taste|Sewers Lizard Vore]]>><</link>><<deviant3>>
<br>
<</if>>
<<link [[Fight|Sewers Lizard Rape]]>><<set $molestationstart to 1>><</link>>
<br>
<<elseif $rng gte 71>>
You hear a click as your feet sink into the ground. A metal shackle clamps round your ankle. The sound echoes down the tunnel. A chain ties it to the ground.
<<gstress>><<stress 6>>
<br><br>
<<set $sewerschased to 1>>
<<set $sewerschasedstep to 3>>
Morgan's voice echoes in response. "I'm coming <<charles>>," followed by a clatter as the ladders leading up to the drains retract. <span class="red">You are being hunted.</span>
<br><br>
<<set $phase to 0>>
<<link [[Struggle|Sewers Shackle Struggle]]>><</link>><<physiquedifficulty 10000 20000>>
<br>
<<set $skulduggerydifficulty to 600>>
<<link [[Pick the lock|Sewers Shackle Pick]]>><</link>><<skulduggerydifficulty>>
<br>
<<elseif $rng gte 61>>
<<set $sewerschasedstep to 3>>
<<set $sewerschased to 1>>
You walk through a rope suspended a foot off the ground. A log hurtles out of the dark and collides with you, knocking you to the ground and leaving you winded.
<<gtrauma>><<gstress>><<gpain>><<trauma 6>><<stress 6>><<pain 6>>
<br><br>
"Can you hear me, <<charles>>?" Morgan's voice rings out. "Are you hurt? Stay where you are." <span class="red">You are being hunted</span>
<br><br>
<<destinationsewers>>
<<elseif $rng gte 56 and $slimedisable is "f">>
<<if !$worn.lower.type.includes("naked")>>
A warm, slimy and sticky liquid sprays you from a nearby pipe. It gets all over your $worn.lower.name.
<<set $worn.lower.integrity -= 20>>
<<if $worn.lower.integrity lte 0>>
You try to wipe it off, but your fingers get stuck. You keep tugging, until your $worn.lower.name rips from your body with a tear.
<<integritycheck>>
<br><br>
<<destinationsewers>>
<<else>>
You try to wipe it off, but your fingers get stuck. You keep tugging, until you free yourself with a tear.
<br><br>
<<destinationsewers>>
<</if>>
<<elseif !$worn.under_lower.type.includes("naked")>>
A warm, slimy and sticky liquid sprays you from a nearby pipe. It gets all over your $worn.under_lower.name.
<<set $worn.under_lower.integrity -= 20>>
<<if $worn.under_lower.integrity lte 0>>
You try to wipe it off, but your fingers get stuck. You keep tugging, until your $worn.under_lower.name rips from your body with a tear.
<<integritycheck>>
<br><br>
<<destinationsewers>>
<<else>>
You try to wipe it off, but your fingers get stuck. You keep tugging, until you free yourself with a tear.
<br><br>
<<destinationsewers>>
<</if>>
<<else>>
<<if $penisexist is 1>>
<<if !$parasite.penis.name>>
A warm, slimy and sticky liquid sprays you from a nearby pipe. It gets all over your <<penis>>.
<<if $parasitedisable is "f">>
You try to wipe it off, but it's stuck. You'll need help to remove it.
<<parasite penis slime>>
<br><br>
You take another step, and the fluid on your penis squirms. It starts to suck and tease your length.
<</if>>
<br><br>
<<destinationsewers>>
<<else>>
A warm, slimy and sticky liquid sprays you from a nearby pipe. It gets all over the $parasite.penis.name on your <<penis>>, which shakes it off.
<br><br>
<<destinationsewers>>
<</if>>
<<else>>
<<if !$parasite.clit.name>>
A warm, slimy and sticky liquid sprays you from a nearby pipe. It gets all over your <<pussy>>. You try to wipe it off, but it sticks firm to your clitoris. You'll need help to remove it.
<<parasite clit slime>>
<br><br>
You take another step, and the fluid on your clit squirms. It starts to suck and tease you.
<br><br>
<<destinationsewers>>
<<else>>
A warm, slimy and sticky liquid sprays you from a nearby pipe. It gets all over the $parasite.clit.name on your <<pussy>>, which shakes it off.
<br><br>
<<destinationsewers>>
<</if>>
<</if>>
<</if>>
<<elseif $rng gte 51 and $slimedisable is "f">>
You notice the ceiling glisten.
<<if !$worn.upper.type.includes("naked")>>
It drips on your $worn.upper.name. It's thick, slimy and sticky. You try to pull it off, but it's stuck. So are you fingers.
<<set $worn.upper.integrity -= 20>>
<<if $worn.upper.integrity lte 0>>
You keep tugging, until your whole top comes off with a tear.
<br><br>
<<integritycheck>>
<<destinationsewers>>
<<else>>
You keep tugging, until it comes away with a tear.
<br><br>
<<destinationsewers>>
<</if>>
<<elseif !$worn.under_upper.type.includes("naked")>>
It drips on your $worn.under_upper.name. It's thick, slimy and sticky. You try to pull it off, but it's stuck. So are you fingers.
<<set $worn.under_upper.integrity -= 20>>
<<if $worn.under_upper.integrity lte 0>>
You keep tugging, until your whole top comes off with a tear.
<br><br>
<<integritycheck>>
<<destinationsewers>>
<<else>>
You keep tugging, until it comes away with a tear.
<br><br>
<<destinationsewers>>
<</if>>
<<else>>
<<if $parasite.nipples.name>>
It drips on the $parasite.nipples.name attached to your <<breasts>>, which shakes the moisture off.
<br><br>
<<destinationsewers>>
<<else>>
It drips on your bare <<breasts>>, right on your nipples. It's thick, slimy and sticky.
<<if $parasitedisable is "f">>
You try to pull it off, but it's stuck firm. You'll need help to remove it.
<<parasite nipples slime>>
<br><br>
You take another step, and the slime moves against your skin, sucking and teasing.
<<garousal>><<arousal 600>>
<</if>>
<br><br>
<<destinationsewers>>
<</if>>
<</if>>
<<elseif $rng gte 46 and $slimedisable is "f">>
You slip on something slimy, and land on your <<bottom>>.
<br><br>
<<if !$worn.lower.type.includes("naked")>>
<<if $worn.lower.skirt is 1>>
<<if !$parasite.bottom.name>>
You try to stand up, but your butt is stuck firm. Your $worn.lower.name flared as you fell, leaving your bare skin exposed to the sticky substance. You keep tugging, until you manage to pull yourself to your feet.
<br><br>
<<if $parasitedisable is "f">>
Something Squirms against your bottom. Some of the sticky substance remains on your skin. You'll need help to remove it.
<<parasite bottom slime>>
<br><br>
It squirms with more fervour. You feel warm.
<<garousal>><<arousal 600>>
<br><br>
<</if>>
<<destinationsewers>>
<<else>>
Your $worn.lower.name flared as you fell, leaving your bare skin exposed to the sticky substance. Fortunately, the $parasite.bottom.name stuck to your butt broke your fall.
<br><br>
<<destinationsewers>>
<</if>>
<<else>>
You try to stand up, but your $worn.lower.name is stuck. You tug at it, but it won't budge.
<br><br>
<<link [[Leave your clothes behind|Sewers Slime Lower Lost]]>><</link>>
<br>
<<link [[Keep trying (0:30)|Sewers Slime Lower Try]]>><<pass 30>><</link>>
<br>
<</if>>
<<else>>
You try to stand up, but your butt is stuck firm. You keep tugging, until you manage to pull yourself to your feet.
<br><br>
<<if !$parasite.bottom.name>>
<<if $parasitedisable is "f">>
Something squirms against your bottom. You feel behind you, and find that some of the sticky substance remains on your skin. You'll need help to remove it.
<<garousal>><<arousal 600>><<parasite bottom slime>>
<br><br>
<</if>>
<<else>>
Your bare bottom lands on the sticky substance. Fortunately, the $parasite.bottom.name stuck to your butt broke your fall.
<br><br>
<</if>>
<<destinationsewers>>
<</if>>
<<else>>
<<set $sewerschasedstep to 3>>
<<set $sewerschased to 1>>
A scream echoes through the tunnels. <span class="red">You are being hunted</span>
<<gstress>><<stress 6>>
<br><br>
<<destinationsewers>>
<</if>>
<</nobr>><</widget>><<widget "destinationdrain">><<nobr>>
<<switch $bus>>
<<case "nightingale">>
<<commercialdrainquick>>
<<case "domus">>
<<residentialdrainquick>>
<<case "elk">>
<<industrialdrainquick>>
<<case "high">>
<<commercialdrainquick>>
<<case "starfish">>
<<commercialdrainquick>>
<<case "barb">>
<<residentialdrainquick>>
<<case "connudatus">>
<<commercialdrainquick>>
<<case "wolf">>
<<residentialdrainquick>>
<<case "harvest">>
<<industrialdrainquick>>
<<case "oxford">>
<<commercialdrainquick>>
<<case "danube">>
<<residentialdrainquick>>
<<case "mer">>
<<industrialdrainquick>>
<<case "cliff">>
<<commercialdrainquick>>
<<case "industrial">>
<<industrialdrainquick>>
<<case "residential">>
<<residentialdrainquick>>
<<case "commercial">>
<<commercialdrainquick>>
<<case "park">>
<<commercialdrainquick>>
<</switch>>
<br>
<</nobr>><</widget>>
<<widget "destinationstormdrain">><<nobr>>
<<switch $bus>>
<<case "residentialdrain">>
<<link [[Next|Residential Drain]]>><</link>>
<br>
<<case "commercialdrain">>
<<link [[Next|Commercial Drain]]>><</link>>
<br>
<<case "industrialdrain">>
<<link [[Next|Industrial Drain]]>><</link>>
<br>
<<default>>
<<link [[Next|Drain Exit]]>><</link>>
<br>
<</switch>>
<</nobr>><</widget>><<if $molestationstart is 1>>
<<set $molestationstart to 0>>
<<controlloss>>
<<violence 1>>
<<neutral 1>>
<<molested>>
<<maninit>>
<<if $phase is 1>>
<<set $enemytrust -= 80>>
<<set $enemyanger += 120>>
<<else>>
<<set $enemytrust -= 40>>
<</if>>
<</if>>
<<effects>>
<<effectsman>><<man>>
<<stateman>>
<br><br>
<<actionsman>>
<<if $enemyarousal gte $enemyarousalmax>>
<span id="next"><<link [[Next|Underground Cell Molestation Finish]]>><</link>></span><<nexttext>>
<<elseif $enemyhealth lte 0>>
<span id="next"><<link [[Next|Underground Cell Molestation Finish]]>><</link>></span><<nexttext>>
<<else>>
<span id="next"><<link [[Next|Underground Cell Molestation]]>><</link>></span><<nexttext>>
<</if>><<if $enemyhealth lte 0>>
The <<person>> recoils from you in pain and hobbles over to where <<he>> entered. <<He>> slams <<his>> fist into the door. "Let me out," <<he>> shouts. "You locked me in with a psycho." The door opens and <<he>> leaves.
<br><br>
<<clotheson>>
<<endcombat>>
<<if $undergroundwater gte 1>>
The door opens again, and a <<generate1>><<person1>><<person>> stands in the doorway. "You'll give in." <<he>> says. "And if you don't, you'll become too weak to fight back. Why make it harder on yourself?" <<He>> slams the door shut.
<<else>>
The door opens again, and a <<generate1>><<person1>><<person>> stands in the doorway. "So that's how it's gonna be?" <<he>> says, looking disappointed. "Fine. We'll see how stubborn you are without water." <<He>> slams the door shut.
<<set $undergroundwater to 1>>
<</if>>
<<tearful>> you sit on the mattress.
<br><br>
<<endevent>>
<<link [[Next|Underground Cell]]>><</link>>
<<elseif $enemyarousal gte $enemyarousalmax>>
<<ejaculation>><<set $forcedprostitutionstat += 1>><<fameprostitution 1>>
Satisfied, <<he>> leaves you on the mattress and exits the way <<he>> came in.
<<tearful>> you sit on the mattress.
<br><br>
<<clotheson>>
<<endcombat>>
<<if $undergroundwater gte 22>>
The door opens again, and a <<generate1>><<person1>><<person>> stands in the doorway. "Good <<girl>>," <<he>> says, smiling.
<<if $undergroundwater gte 6>>
<<if $NPCList[0].penis isnot "none">>
<<He>> enters the room, closing the door behind <<him>>. "We'll turn your tap back on. But first a treat. You get to drink straight from my cock."
<br><br>
<<link [[Next|Underground Cell Oral]]>><<set $molestationstart to 1>><</link>>
<br>
<<else>>
"We'll turn your tap back on. You're gonna make us lots of money." <<He>> shuts the door, once more plunging you into darkness.
<<set $undergroundwater to 0>>
<br><br>
<<link [[Next|Underground Cell]]>><</link>>
<</if>>
<<else>>
"We're not gonna give you back your water just yet, you haven't suffered enough for your disobedience. Keep up the good work though." <<He>> slams the door shut.
<br><br>
<<link [[Next|Underground Cell]]>><</link>>
<</if>>
<<else>>
<<link [[Next|Underground Cell]]>><</link>>
<</if>>
<</if>><<if $molestationstart is 1>>
<<set $molestationstart to 0>>
<<controlloss>>
<<violence 1>>
<<neutral 1>>
<<molested>>
<<maninit>>
<<npcoral>>
<</if>>
<<effects>>
<<effectsman>><<man>>
<<stateman>>
<br><br>
<<actionsman>>
<<if $enemyarousal gte $enemyarousalmax>>
<span id="next"><<link [[Next|Underground Cell Oral Finish]]>><</link>></span><<nexttext>>
<<elseif $enemyhealth lte 0>>
<span id="next"><<link [[Next|Underground Cell Oral Finish]]>><</link>></span><<nexttext>>
<<else>>
<span id="next"><<link [[Next|Underground Cell Oral]]>><</link>></span><<nexttext>>
<</if>><<if $enemyhealth lte 0>>
You shove the <<person1>><<person>> away from you. "You still haven't learned your place," <<he>> says, nursing a bruise. "We'll see how long you can keep it up." The door slams shut behind <<him>>, plunging you into darkness. <<tearful>> you sit on the mattress.
<br><br>
<<clotheson>>
<<endcombat>>
<<link [[Next|Underground Cell]]>><</link>>
<<elseif $enemyarousal gte $enemyarousalmax>>
<<ejaculation>>
"Good <<girl>>," <<he>> says. "I'll switch your water back on. Hopefully you've learned your lesson." The door slams shut behind <<him>>, plunging you into darkness. <<tearful>> you sit on the mattress.
<br><br>
<<clotheson>>
<<endcombat>>
<<set $undergroundwater to 0>>
<<link [[Next|Underground Cell]]>><</link>>
<</if>><<set $outside to 0>><<set $location to "underground">><<effects>>
You are led from your cell into a corridor outside. It looks medieval like your cell but with modern furnishings. You round a corner and see a large group of <<people>> surrounding a stage. You see a staircase on the opposite side of the room, which might be the way out. <<covered>> All eyes are on you as you are led up to the central platform. There's music playing.
<br><br>
<<generate1>><<generate2>><<generate3>><<generate4>><<generate5>><<generate6>>
"Go on," A <<person1>><<person>> says. "Do something."
<br><br>
<<set $audiencearousal to 51>>
<<link [[Dance for them|Underground Dance]]>><<danceinit>><<set $dancing to 1>><<set $audience to 50>><<set $venuemod to 0>><<set $dancelocation to "underground">><<set $forceddance to 1>><</link>><<gstress>><<gtiredness>>
<br><br>
<<link [[Refuse|Underground Stage Refuse]]>><<endevent>><</link>>
<br><<if $molestationstart is 1>>
<<set $molestationstart to 0>>
<<controlloss>>
<<violence 1>>
<<neutral 1>>
<<molested>>
<<maninit>>
<<set $enemytrust -= 120>>
<<set $enemyanger += 120>>
<</if>>
<<effects>>
<<effectsman>><<man>>
<<stateman>>
<br><br>
<<actionsman>>
<<if $enemyarousal gte $enemyarousalmax>>
<span id="next"><<link [[Next|Underground Cell Resist Finish]]>><</link>></span><<nexttext>>
<<elseif $enemyhealth lte 0>>
<span id="next"><<link [[Next|Underground Cell Resist Finish]]>><</link>></span><<nexttext>>
<<elseif $pain gte 100 and $willpowerpain is 0>>
<span id="next"><<link [[Next|Underground Cell Resist Finish]]>><</link>></span><<nexttext>>
<<else>>
<span id="next"><<link [[Next|Underground Cell Resist]]>><</link>></span><<nexttext>>
<</if>><<if $enemyhealth lte 0>>
The <<person>> staggers away from you.
<<if $undergroundwater gte 1>>
"You'll give in." <<he>> says. "And if you don't, you'll become too weak to fight back. Why make it harder on yourself?" <<He>> slams the door shut.
<<else>>
"So that's how it's gonna be?" <<he>> says, looking disappointed. "Fine. We'll see how stubborn you are without water." <<He>> slams the door shut.
<<set $undergroundwater to 1>>
<</if>>
<<clotheson>>
<<endcombat>>
<<tearful>> you sit on the mattress.
<br><br>
<<endevent>>
<<link [[Next|Underground Cell]]>><</link>>
<<elseif $enemyarousal gte $enemyarousalmax>>
<<ejaculation>>
<<He>> pants. "Maybe... maybe another time. I need a lie down." The door slams shut behind <<him>>, plunging you into darkness.
<br><br>
<<tearful>> you sit on the mattress.
<br><br>
<<clotheson>>
<<endcombat>>
<<link [[Next|Underground Cell]]>><</link>>
<<elseif $pain gte 1>>
You're too badly beaten to put up a fight. The <<person>> drags your helpless body from the cell.
<br><br>
<<if $phase is 1>>
<<link [[Next|Underground Dance Intro]]>><</link>>
<br><br>
<<elseif $phase is 2>>
<<link [[Next|Underground Presentation]]>><</link>>
<br>
<<elseif $phase is 3>>
<<link [[Next|Underground Stage Intro]]>><</link>>
<br>
<<elseif $phase is 4>>
<<link [[Next|Underground Film Intro]]>><</link>>
<br>
<<elseif $phase is 5>>
<<link [[Next|Underground Hunt Intro]]>><</link>>
<br>
<</if>>
<<endcombat>>
<</if>><<set $outside to 0>><<set $location to "Underground">><<effects>>
<<danceeffects>>
<<danceaudience>>
<<if $danceevent is 0 and $exhibitionism lte 74 and $exposed gte 2>>
Being so exposed is humiliating, but there's nothing you can do.
<br><br>
<<elseif $danceevent is 0 and $exhibitionism lte 34 and $exposed gte 1>>
Being so exposed is humiliating, but there's nothing you can do.
<br><br>
<</if>>
<<danceactions>>
<<if $danceevent is "finish">>
<<elseif $danceevent is "private">>
<<link [[Next|Underground Dance Oral]]>><<set $enemyno to 1>><<set $molestationstart to 1>><</link>>
<br>
<<elseif $danceevent is "rape">>
<<link [[Next|Underground Dance Rape]]>><<set $molestationstart to 1>><</link>>
<</if>><<set $outside to 0>><<set $location to "underground">><<effects>>
<<if $submissive gte 1150>>
You stare meekly at your feet, but refuse their demand.
<<elseif $submissive lte 850>>
You stare out at the crowd in defiance, and refuse their demand.
<<else>>
Though afraid, you refuse their demand.
<</if>>
The crowd starts booing. A <<generate1>><<person1>><<person>> runs on stage. "Please accept our apologies," <<he>> says, picking up your leash.
<<if $rng gte 51 and $bestialitydisable is "f">>
"Instead of our scheduled show, we have a special treat for you." A metal shutter opens behind you, revealing a gigantic pig.
<br><br>
<<endevent>>
<<link [[Next|Underground Stage Pig]]>><<set $molestationstart to 1>><</link>>
<br>
<<else>>
"Instead of our scheduled show, we invite you to watch our punishment of this insolent <<bitch>>."
<br><br>
<<link [[Next|Underground Stage Molestation]]>><<set $molestationstart to 1>><<set $phase to 1>><</link>>
<br>
<</if>><<if $molestationstart is 1>>
<<set $molestationstart to 0>>
<<controlloss>>
<<violence 1>>
<<neutral 1>>
<<molested>>
<<beastNEWinit 1 pig>>
<</if>>
<<effects>>
<<effectsman>>
<br>
<<beast $enemyno>>
<br><br>
<<audience>>
<<stateman>>
<br><br>
<<actionsman>>
<<if $enemyarousal gte $enemyarousalmax>>
<span id="next"><<link [[Next|Underground Stage Pig Finish]]>><</link>></span><<nexttext>>
<<elseif $enemyhealth lte 0>>
<span id="next"><<link [[Next|Underground Stage Pig Finish]]>><</link>></span><<nexttext>>
<<else>>
<span id="next"><<link [[Next|Underground Stage Pig]]>><</link>></span><<nexttext>>
<</if>><<if $molestationstart is 1>>
<<set $molestationstart to 0>>
<<controlloss>>
<<violence 1>>
<<neutral 1>>
<<molested>>
<<maninit>>
<<if $phase is 1>>
<<set $enemytrust -= 200>>
<<set $enemyanger += 200>>
<<else>>
<<set $enemytrust -= 120>>
<</if>>
<</if>>
<<effects>>
<<effectsman>><<man>>
<<audience>>
<<stateman>>
<br><br>
<<actionsman>>
<<if $enemyarousal gte $enemyarousalmax>>
<span id="next"><<link [[Next|Underground Stage Molestation Finish]]>><</link>></span><<nexttext>>
<<elseif $enemyhealth lte 0>>
<span id="next"><<link [[Next|Underground Stage Molestation Finish]]>><</link>></span><<nexttext>>
<<else>>
<span id="next"><<link [[Next|Underground Stage Molestation]]>><</link>></span><<nexttext>>
<</if>><<if $enemyhealth lte 0>>
The <<person1>><<person>> recoils and pain and tumbles from the stage. <<tearful>> you jump over <<him>> and run for the stairs. The audience are so bemused they make no move to stop you. You climb the stairs as fast as you can, footsteps thundering beneath you. You emerge in the forest and run in a random direction, aware you are still being pursued.
<br><br>
<<clotheson>>
<<endcombat>>
A chill runs up your spine, a warning from some primal instinct. <span class="red">Something is hunting you.</span>
<<set $foresthunt to 1>>
<br><br>
<<link [[Next|Forest]]>><<set $forest to 40>><</link>>
<<elseif $enemyarousal gte $enemyarousalmax>>
<<ejaculation>>
The crowd applauds as you are led off the stage and back to your cell.
<<tearful>> you sit on the mattress.
<br><br>
<<clotheson>>
<<endcombat>>
<<link [[Next|Underground Cell]]>><</link>>
<</if>><<if $enemyhealth lte 0>>
The <<beasttype>> flees in pain and fear, running amok among the audience in an attempt to find an exit. <<tearful>> you leap from the stage and run for the stairs. The audience are so distracted they make no move to stop you. You climb the stairs as fast as you can, footsteps thundering beneath you. You emerge in the forest and run in a random direction, aware you are still being pursued.
<br><br>
<<clotheson>>
<<endcombat>>
A chill runs up your spine, a warning from some primal instinct. <span class="red">Something is hunting you.</span>
<<set $foresthunt to 1>>
<br><br>
<<link [[Next|Forest]]>><<set $forest to 40>><</link>>
<<elseif $enemyarousal gte $enemyarousalmax>>
<<beastejaculation>><<famebestiality 50>>
The crowd applauds as you are led off the stage and back to your cell.
<<tearful>> you sit on the mattress.
<br><br>
<<clotheson>>
<<endcombat>>
<<link [[Next|Underground Cell]]>><</link>>
<</if>><<if $molestationstart is 1>>
<<set $molestationstart to 0>>
<<controlloss>>
<<violence 1>>
<<neutral 1>>
<<molested>>
<<maninit>>The <<person>> climbs on stage.<<npcoral>>
<</if>>
<<effects>>
<<effectsman>><<man>>
<<audience>>
<<stateman>>
<br><br>
<<actionsman>>
<<if $enemyarousal gte $enemyarousalmax>>
<span id="next"><<link [[Next|Underground Dance Oral Finish]]>><</link>></span><<nexttext>>
<<elseif $enemyhealth lte 0>>
<span id="next"><<link [[Next|Underground Dance Oral Finish]]>><</link>></span><<nexttext>>
<<else>>
<span id="next"><<link [[Next|Underground Dance Oral]]>><</link>></span><<nexttext>>
<</if>><<if $molestationstart is 1>>
<<set $molestationstart to 0>>
<<controlloss>>
<<violence 1>>
<<neutral 1>>
<<molested>>
<<maninit>>
<</if>>
<<effects>>
<<effectsman>><<man>>
<<audience>>
<<stateman>>
<br><br>
<<actionsman>>
<<if $enemyarousal gte $enemyarousalmax>>
<span id="next"><<link [[Next|Underground Dance Rape Finish]]>><</link>></span><<nexttext>>
<<elseif $enemyhealth lte 0>>
<span id="next"><<link [[Next|Underground Dance Rape Finish]]>><</link>></span><<nexttext>>
<<else>>
<span id="next"><<link [[Next|Underground Dance Rape]]>><</link>></span><<nexttext>>
<</if>><<if $enemyhealth lte 0>>
The <<person1>><<person>> recoils and pain and tumbles from the stage. <<tearful>> you jump over <<him>> and run for the stairs. The audience are so bemused they make no move to stop you. You climb the stairs as fast as you can, footsteps thundering beneath you. You emerge in the forest and run in a random direction, aware you are still being pursued.
<br><br>
<<clotheson>>
<<endcombat>>
A chill runs up your spine, a warning from some primal instinct. <span class="red">Something is hunting you.</span>
<<set $foresthunt to 1>>
<br><br>
<<link [[Next|Forest]]>><<set $forest to 40>><</link>>
<<elseif $enemyarousal gte $enemyarousalmax>>
<<ejaculation>>
The crowd applauds and the <<person>> holds <<his>> arms in the air, as if abusing you were some sort of triumph. You are led off the stage and back to your cell.
<<tearful>> you sit on the mattress.
<br><br>
<<clotheson>>
<<endcombat>>
<<link [[Next|Underground Cell]]>><</link>>
<</if>><<if $enemyhealth lte 0>>
The <<person1>><<person>> recoils and pain and tumbles from the stage, and the others back off in instinctive fear. <<tearful>> you jump over <<him>> and run for the stairs. The audience are so bemused they make no move to stop you. You climb the stairs as fast as you can, footsteps thundering beneath you. You emerge in the forest and run in a random direction, aware you are still being pursued.
<br><br>
<<clotheson>>
<<endcombat>>
A chill runs up your spine, a warning from some primal instinct. <span class="red">Something is hunting you.</span>
<<set $foresthunt to 1>>
<br><br>
<<link [[Next|Forest]]>><<set $forest to 40>><</link>>
<<elseif $enemyarousal gte $enemyarousalmax>>
<<ejaculation>>
A voice rings out. "We hope you enjoyed our product, but we need to ask you to vacate the stage." The crowd does as instructed.
<br><br>
You are led off the stage and back to your cell.
<<tearful>> you sit on the mattress.
<br><br>
<<clotheson>>
<<endcombat>>
<<link [[Next|Underground Cell]]>><</link>>
<</if>><<set $outside to 0>><<set $location to "underground">><<effects>>
<<if $rng gte 51 and $bestialitydisable is "f">>
You are led once more to the stage, where the crowd awaits. <<covered>> Once there, a metal shutter rattles open behind you, and a gigantic pig steps out. The audience cheers it on.
<br><br>
<<link [[Next|Underground Stage Pig]]>><<set $molestationstart to 1>><</link>>
<br>
<<else>>
You are led once more to the stage, where the crowd awaits. <<covered>> There's a <<generate1>><<person1>><<person>> already waiting for you. <<He>> takes hold of you leash and pulls you closer while looking at the audience. "What shall I do with <<phim>> my friends?"
<br><br>
<<link [[Next|Underground Stage Molestation]]>><<set $molestationstart to 1>><</link>>
<br>
<</if>><<set $outside to 0>><<set $location to "underground">><<effects>>
You are led to the stage where four <<victimgirls>> stand in a line, eyes downcast. Each wears a collar similar to your own. As soon as you take your place among them, a pair of large wooden doors opens and a <<generate1>><<person1>><<person>> strides into the room. <<He>> is flanked by a <<generate2>><<person2>><<person>> who struggles to keep up. "We have a nice selection for you today <<person1>><<sir>>. Just the sort of thing you like." Says the <<person2>><<person>>.
<br><br>
"I'll see for myself," the <<person1>><<person>> responds. <<He>> stops in front of the stage and eyes the <<victimgirls>> up, including you. <<covered>> "This one's all skin and bone," <<he>> says, pointing at the <<victimgirl>> on the far side from you. "<<pShe>> looks likely to faint at any moment."
<br><br>
"Our <<victimgirls>> are all fed a-"
<br><br>
<<if $attractiveness gte 3000>>
"Spare me," <<he>> turns to you and smiles. "This one will do nicely. Bring <<phim>> in."
<br><br>
<<link [[Next|Underground Presentation2]]>><</link>>
<br>
<<else>>
"Spare me," <<he>> turns to you, but looks away dismissively. "I've made my choice." <<He>> lunges for the <<person2>><<person>> and drags <<him>> to the ground.
<br><br>
"I-I'm not... Stop!"
The protestations are no use. You hear a loud smack and the <<person>> yelp in pain as you are led back to your cell.
<br><br>
<<endevent>>
<<link [[Next|Underground Cell]]>><</link>>
<br>
<</if>><<set $outside to 0>><<set $location to "underground">><<effects>>
The <<person1>><<person>> leaves the way they came as the <<person2>><<person>> climbs the stage and picks up your leash. <<He>> pulls you after the <<person1>><<person>>, through the same wooden doors. The room beyond is spacious and decorated like the abode of a monarch. A four-poster bed sits opposite you, on which the <<person1>><<person>> lounges.
<br><br>
The <<person2>><<person>> moves to leave but is interrupted. "Did I say you could leave? You're gonna help me discipline this little thing, or I'll punish you next. Both of you come here."
<br><br>
<<person1>>
As you walk close to <<him>>, <<he>> grabs you and bends you over <<his>> thighs.
<br><br>
<<link [[Next|Underground Presentation Molestation]]>><<set $molestationstart to 1>><</link>>
<br><<if $molestationstart is 1>>
<<set $molestationstart to 0>>
<<controlloss>>
<<violence 1>>
<<neutral 1>>
<<molested>>
<<maninit>><<npcspank>>
<<set $enemytrust -= 120>>
<<set $timer to 30>>
<</if>>
<<effects>>
<<effectsman>><<man>>
<<stateman>>
<br><br>
<<actionsman>>
<<if $enemyhealth lte 0>>
<span id="next"><<link [[Next|Underground Presentation Molestation Finish]]>><</link>></span><<nexttext>>
<<elseif $enemyarousal gte $enemyarousalmax>>
<span id="next"><<link [[Next|Underground Presentation Molestation Finish]]>><</link>></span><<nexttext>>
<<elseif $timer lte 0>>
<span id="next"><<link [[Next|Underground Presentation Molestation Finish]]>><</link>></span><<nexttext>>
<<else>>
<span id="next"><<link [[Next|Underground Presentation Molestation]]>><</link>></span><<nexttext>>
<</if>><<set $outside to 0>><<set $location to "underground">><<effects>>
<<if $enemyarousal gte $enemyarousalmax>>
<<ejaculation>>
The <<person1>><<person>> falls backward on the bed and lies still, apparently asleep. The <<person2>><<person>> picks up your leash and leads you back to your cell. <<He>> avoids looking at you the whole time.
<br><br>
<<tearful>> you sit on the mattress.
<br><br>
<<clotheson>>
<<endcombat>>
<<link [[Next|Underground Cell]]>><</link>>
<br>
<<elseif $enemyhealth lte 0>>
The <<person1>><<person>> falls against one of the bed posts, breaking it. <<tearful>> you jump over <<him>> and run out the room, towards the stairs. You climb as fast as you can, footsteps thundering beneath you. You emerge in the forest and run in a random direction, aware you are still being pursued.
<br><br>
<<clotheson>>
<<endcombat>>
<<link [[Next|Forest]]>><<set $forest to 40>><</link>>
<<elseif $timer lte 0>>
The <<person1>><<person2>> reclines on the bed. "It's been a long day," <<he>> says as <<he>> waves both of you from the room. The <<person2>><<person>> picks up your leash and leads you back to your cell. <<He>> avoids looking at you the whole time.
<br><br>
<<tearful>> you sit on the mattress.
<br><br>
<<clotheson>>
<<endcombat>>
<<link [[Next|Underground Cell]]>><</link>>
<br>
<</if>><<set $outside to 1>><<set $location to "forest">><<effects>>
You are led past the empty stage and up the flight of stairs. The air becomes cooler and fresher as you ascend, and you soon emerge outside.
<<if $daystate is "dawn">>
The sun is hidden behind trees, but you think it's dawn.
<<elseif $daystate is "dusk">>
The sun is hidden behind trees, but you think it's dusk.
<<elseif $daystate is "day">>
You have to shield your eyes from the sunlight, and you realise just how dim those lights were.
<<elseif $daystate is "night">>
The cool night air blows against your skin.
<</if>>
It looks like you're in a forest clearing.
<br><br>
Several naked <<victimgirls>> are lined up, with a rope suspended in front of them. There's a large crowd stood around them, leering. The <<victimgirls>> stare at their feet. <<covered>> You're dragged to the end of the line.
<br><br>
<<generate1>><<person1>> A <<person>> in a waistcoat enters the clearing, holding three dogs on leashes. They strain against <<him>>, practically pulling <<him>> along. "We're ready," <<he>> says, brandishing a pistol. "First shot, the prey run. Second shot, we hunt!" The crowd cheers. You hear one of the <<victimgirls>> sob.
<br><br>
<<link [[Next|Underground Hunt]]>><</link>><<athleticsdifficulty 1 1200>><<set $outside to 1>><<set $location to "forest">><<effects>>
The pistol sounds off, and you run.
<br><br>
You've barely reached the trees when the second shot rings out.
<<if $athletics gte random(1, 1200)>>
<<set $rng to random(1, 100)>>
You run as fast you can. You hear the <<victimgirls>> scream as they are caught, one by one. Eventually your legs give out and you collapse against a tree. You hear nothing but your beating heart and the wind rustling through leaves. You got away.<<pass 5>>
<br><br>
<<endevent>>
<<link [[Next|Forest]]>><<set $forest to 1>><</link>>
<br>
<<else>>
<<if $rng gte 51 and $bestialitydisable is "f">>
You run as fast you can. You hear the <<victimgirls>> scream as they are caught, one by one. You hear something running through the grass behind you, and feel paws on your back as you are forced to your knees. The dog starts humping, you feel its penis prodding your <<bottom>>.
<br><br>
"Looks like he likes you," you hear the <<person>> say as <<he>> catches up. <<He>> is not alone, much of the crowd follows behind <<him>>. "And it's only fair he gets to do as he likes with his quarry." The crowd forms a circle around you.
<br><br>
<<link [[Next|Underground Hunt Dog]]>><<set $molestationstart to 1>><</link>>
<br>
<<else>>
You run as fast you can. You hear the <<victimgirls>> scream as they are caught, one by one. You hear something running through the grass behind you right before you are tackled to the ground.
<br><br>
"Got you," the <<person>> says. A number of others from the crowd arrive, panting. "Now the hunter devours <<his>> prey."
<br><br>
<<link [[Next|Underground Hunt Molestation]]>><<set $molestationstart to 1>><</link>>
<br>
<</if>>
<</if>><<if $molestationstart is 1>>
<<set $molestationstart to 0>>
<<controlloss>>
<<violence 1>>
<<neutral 1>>
<<molested>>
<<beastNEWinit 1 dog>><<set $enemytrust -= 80>>
<</if>>
<<effects>>
<<effectsman>>
<br>
<<beast $enemyno>>
<br><br>
<<audience>>
<<stateman>>
<br><br>
<<actionsman>>
<<if $enemyarousal gte $enemyarousalmax>>
<span id="next"><<link [[Next|Underground Hunt Dog Finish]]>><</link>></span><<nexttext>>
<<elseif $enemyhealth lte 0>>
<span id="next"><<link [[Next|Underground Hunt Dog Finish]]>><</link>></span><<nexttext>>
<<else>>
<span id="next"><<link [[Next|Underground Hunt Dog]]>><</link>></span><<nexttext>>
<</if>><<set $outside to 1>><<set $location to "forest">><<effects>>
<<if $enemyarousal gte $enemyarousalmax>>
<<beastejaculation>>
The beast barks happily. "Good dog," says the <<person1>><<person>>. The crowd whisper among themselves as <<he>> grabs your leash and pulls you to your feet. "I hope the other groups had as much fun with their prey as we did."
<br><br>
A scream erupts nearby, and the crowd rushes away to investigate, leaving the <<person>> to drag you back into the dungeon and down to your cell.
<<tearful>> you sit on the mattress.
<br><br>
<<clotheson>>
<<endcombat>>
<<link [[Next|Underground Cell]]>><</link>>
<br>
<<elseif $enemyhealth lte 0>>
The <<beasttype>> whimpers and flees. <<tearful>> you jump to your feet and run for it. The <<person1>><<person>> tries to stop you, but you dodge <<him>> and escape into the forest.
<br><br>
<<clotheson>>
<<endcombat>>
A chill runs up your spine, a warning from some primal instinct. <span class="red">Something is hunting you.</span>
<<set $foresthunt to 1>>
<br><br>
<<link [[Next|Forest]]>><<set $forest to 40>><</link>>
<</if>><<if $molestationstart is 1>>
<<set $molestationstart to 0>>
<<controlloss>>
<<violence 1>>
<<neutral 1>>
<<molested>>
<<maninit>>
<</if>>
<<effects>>
<<effectsman>><<man>>
<<audience>>
<<stateman>>
<br><br>
<<actionsman>>
<<if $enemyarousal gte $enemyarousalmax>>
<span id="next"><<link [[Next|Underground Hunt Molestation Finish]]>><</link>></span><<nexttext>>
<<elseif $enemyhealth lte 0>>
<span id="next"><<link [[Next|Underground Hunt Molestation Finish]]>><</link>></span><<nexttext>>
<<else>>
<span id="next"><<link [[Next|Underground Hunt Molestation]]>><</link>></span><<nexttext>>
<</if>><<set $outside to 0>><<set $location to "underground">><<effects>>
<<if $enemyarousal gte $enemyarousalmax>>
<<ejaculation>>
You hear the crowd whisper among themselves as the <<person>> grabs your leash and pulls you to your feet. "I hope the other groups had as much fun with their prey as we did."
<br><br>
A scream erupts nearby, and the crowd rushes away to investigate, leaving the <<person>> to drag you back into the dungeon and down to your cell.
<<tearful>> you sit on the mattress.
<br><br>
<<clotheson>>
<<endcombat>>
<<link [[Next|Underground Cell]]>><</link>>
<br>
<<elseif $enemyhealth lte 0>>
The <<person>> falls against a tree. <<tearful>> you jump to your feet and run for it. <<He>> tries to stop you, but you dodge <<him>> and escape into the forest.
<br><br>
<<clotheson>>
<<endcombat>>
A chill runs up your spine, a warning from some primal instinct. <span class="red">Something is hunting you.</span>
<<set $foresthunt to 1>>
<br><br>
<<link [[Next|Forest]]>><<set $forest to 40>><</link>>
<</if>><<set $outside to 0>><<set $location to "underground">><<effects>>
<<generate1>><<generate2>>
You are led to another part of the dungeon, and into a well-lit room. A <<person2>><<person>> is already here, holding a camera. Stood beside <<him>> is a <<person1>><<person>>.
<<if $rng gte 51 and $swarmdisable is "f">>
There's a bath sitting in the middle of the room. The <<person1>><<person>> pulls you over to it and pushes you inside. Before you get your bearings, <<he>> attaches a clip on the bottom of the bath to your collar, locking you in place. You look up at the <<person>>, now holding a bucket, and <<person2>><<person>> and wonder what they intend.
<br><br>
The <<person1>><<person>> tips the bucket over you, covering you in thick, long worms. They wriggle all over you, inciting shameful feelings.
<br><br>
<<link [[Next|Underground Film Worms]]>><<set $molestationstart to 1>><</link>>
<br>
<<else>>
The <<person>> walks right up behind you, uncomfortably close. The <<person2>><<person>> nods, and the <<person1>><<person>> starts to grope you.
<br><br>
<<link [[Next|Underground Film Molestation]]>><<set $molestationstart to 1>><</link>>
<br>
<</if>><<set $outside to 1>><<set $location to "underground">><<effects>><<set $bus to "danube">>
<<if $molestationstart is 1>>
<<set $molestationstart to 0>>
<<molested>>
<<controlloss>>
<<set $combat to 1>>
<<set $enemytype to "swarm">>
<<swarminit "worms" "containers" "shaking" "shatter" "steady" 2 0>>
<<set $timer to 24>>
<</if>>
<<if $timer is 21>>
The <<person2>><<person>> moves to get a better shot of your face. You feel more self-conscious about your reactions, but there's little you can do to control them.
<<elseif $timer is 18>>
<span class="pink">The <<person1>><<person>> tips another bucket of worms into the bath.</span>
<<set $swarm.amount.active[0] += 2>>
<<set $swarm.amount.active[4] += 2>>
<<elseif $timer is 15>>
The <<person2>><<person>> moves to get a better shot of your <<breasts>>.
<<elseif $timer is 12>>
<span class="pink">The <<person1>><<person>> tips another bucket of worms into the bath.</span>
<<set $swarm.amount.active[0] += 2>>
<<set $swarm.amount.active[4] += 2>>
<<elseif $timer is 9>>
The <<person2>><<person>> moves to get a better shot of your <<genitals>>.
<<elseif $timer is 6>>
<span class="pink">The <<person1>><<person>> tips another bucket of worms into the bath.</span>
<<set $swarm.amount.active[0] += 2>>
<<set $swarm.amount.active[4] += 2>>
<<elseif $timer is 3>>
The <<person2>><<person>> moves to get a better shot of your face.
<<else>>
The <<person2>><<person>> continues to film your ordeal.
<</if>>
<br><br>
<<if $face isnot "covered">>
<<fameexhibitionism 1>>
<</if>>
<<swarmeffects>>
<<swarm>>
<<swarmactions>>
<<if $timer lte 0>>
<span id="next"><<link [[Next|Underground Film Worms Finish]]>><</link>></span><<nexttext>>
<<else>>
<span id="next"><<link "Next">><<script>>state.display(state.active.title, null)<</script>><</link>></span><<nexttext>>
<</if>><<set $outside to 0>><<set $location to "underground">><<effects>>
"That should do it," says the <<person2>><<person>> as <<he>> stops filming. The <<person1>><<person>> unplugs your collar from the bath and you scramble to you feet. The worms tumble off you, but you still shiver in horror and disgust.
<br><br>
The <<person>> tugs on your leash, and you almost trip as you leave the bath. You're horrified at the thought of more people seeing what just happened to you, but there's nothing you can do as the <<person1>><<person>> takes you back to your cell.
<br><br>
<<tearful>> you sit on the mattress.
<br><br>
<<clotheson>>
<<endcombat>>
<<link [[Next|Underground Cell]]>><</link>>
<br><<if $molestationstart is 1>>
<<set $molestationstart to 0>>
<<controlloss>>
<<violence 1>>
<<neutral 1>>
<<molested>>
<<set $enemyno to 1>><<maninit>>
<<set $timer to 24>>
<<set $NPCList[1].penis to "none">>
<<set $NPCList[1].lefthand to "none">>
<<set $NPCList[1].righthand to "none">>
<<set $NPCList[1].mouth to "none">>
<<set $NPCList[1].vagina to "none">>
<</if>>
<<effects>>
<<effectsman>><<man>>
<<if $timer is 21>>
The <<person2>><<person>> moves to get a close shot of your face.
<<elseif $timer is 18>>
The <<person2>><<person>> moves to get a close shot of your <<bottom>>.
<<elseif $timer is 15>>
The <<person2>><<person>> moves to get a close shot of your <<breasts>>.
<<elseif $timer is 12>>
The <<person2>><<person>> moves to get a close shot of your <<genitals>>
<<elseif $timer is 9>>
The <<person2>><<person>> moves to get a close shot of your face.
<<elseif $timer is 6>>
The <<person2>><<person>> steps back to get a shot of your whole body.
<<elseif $timer is 3>>
The <<person2>><<person>> continues to film.
<<else>>
The <<person2>><<person>> continues to film.
<</if>>
<br><br>
<<if $face isnot "covered">>
<<fameexhibitionism 1>><<famerape 1>>
<</if>>
<<person1>>
<<stateman>>
<br><br>
<<actionsman>>
<<if $timer lte 0>>
<span id="next"><<link [[Next|Underground Film Molestation Finish]]>><</link>></span><<nexttext>>
<<elseif $enemyarousal gte $enemyarousalmax>>
<span id="next"><<link [[Next|Underground Film Molestation Finish]]>><</link>></span><<nexttext>>
<<elseif $enemyhealth lte 0>>
<span id="next"><<link [[Next|Underground Film Molestation Finish]]>><</link>></span><<nexttext>>
<<else>>
<span id="next"><<link [[Next|Underground Film Molestation]]>><</link>></span><<nexttext>>
<</if>><<set $outside to 0>><<set $location to "underground">><<effects>>
<<if $enemyarousal gte $enemyarousalmax>>
<<ejaculation>>
"That'll do," says the <<person2>><<person>> as <<he>> stops filming. You're horrified at the thought of other people seeing what happened to you, but there's nothing you can do as the <<person1>><<person>> leads you back to your cell.
<br><br>
<<tearful>> you sit on the mattress.
<br><br>
<<clotheson>>
<<endcombat>>
<<link [[Next|Underground Cell]]>><</link>>
<br>
<<elseif $enemyhealth lte 0>>
The <<person1>><<person>> trips and falls against the <<person2>><<person>>. The camera drops to the ground and shatters. "You idiot," says the <<person2>><<person>>.
<br><br>
The <<person1>><<person>> struggles to <<his>> feet. "Shut up," <<he>> says. "Before <<pshe>> gets away." But you're already well ahead of them. You run down the corridor, past your cell, then into the empty theatre. You run towards the stairs on the far side, and climb as fast as you can, footsteps thundering beneath you. You emerge in the forest and run in a random direction, aware you are still being pursued.
<br><br><br><br>
<<clotheson>>
<<endcombat>>
A chill runs up your spine, a warning from some primal instinct. <span class="red">Something is hunting you.</span>
<<set $foresthunt to 1>>
<br><br>
<<link [[Next|Forest]]>><<set $forest to 40>><</link>>
<<elseif $timer lte 0>>
"That'll do," says the <<person2>><<person>> as <<he>> stops filming. You're horrified at the thought of other people seeing what happened to you, but there's nothing you can do as the <<person1>><<person>> leads you back to your cell.
<br><br>
<<tearful>> you sit on the mattress.
<br><br>
<<clotheson>>
<<endcombat>>
<<link [[Next|Underground Cell]]>><</link>>
<br>
<</if>><<effects>>
You struggle against the chains as the <<person>> pushes a button. The rails bow above you, and the chains tighten. Worse, a light flickers on the machine behind the needle, and it shudders into life.
<br><br>
The <<person>> and the others step back, leaving the machine to work.
<br><br>
<<endevent>>
<<link [[Next|Underground Tattoo Machine]]>><<set $molestationstart to 1>><</link>>
<br><<effects>>
You struggle against the chains as the <<person>> pushes a button. The rails bow above you, and the chains tighten. Worse, a light flickers on the machine behind the needle, and it shudders into life.
<br><br>
The <<person>> and the others step back, leaving the machine to work.
<br><br>
<<endevent>>
<<link [[Next|Underground Tattoo Machine]]>><<set $molestationstart to 1>><</link>>
<br><<if $molestationstart is 1>>
<<set $molestationstart to 0>>
<<controlloss>>
<<violence 1>>
<<neutral 1>>
<<set $machine_health to 15>><<set $machine_ammo to 3>>
<<machine_init tattoo arm_chains leg_chains>>
<<set $machine.tattoo.armed to 1>>
<<prop rails table neck_shackle>>
<<set $bodywriting_special to "dungeon">>
<</if>>
<<effects>>
Your captors watch with mild interest, as if accustomed to this.
<br><br>
<<machine_effects>><<machine_combat>>
<<machine_state>>
<<machine_actions>>
<<if $machine.number lte 0 or $finish is 1>>
<<link [[Next|Underground Tattoo Machine End]]>><</link>>
<<else>>
<<link [[Next|Underground Tattoo Machine]]>><</link>>
<</if>><<effects>>
<<generate1>><<person1>>
<<if $machine_tattoo_success>>
"So you don't forget," a <<person>> says as the machine falls silent.
<<else>>
"Got some fight this one," a <<person>> says as the machine falls silent.
<</if>>
Your captors leave the room, taking the machine with them. You're plunged into darkness once more.
<br><br>
<<tearful>> you sit upright.
<br><br>
<<clotheson>>
<<machine_end>>
<<link [[Next|Underground Cell]]>><</link>>
<br><<effects>>
The <<person1>><<person>> hovers the needle over your pelvis, then gets to work.
<br><br>
It stings.
<<gpain>><<pain 6>>
<br><br>
<<pass 60>>
<<if $skin.left_shoulder.pen isnot "brand" and $skin.left_shoulder.pen isnot "magic" and $skin.left_shoulder.pen isnot "tattoo">>
The <<person2>><<person>> lifts a needle of <<his>> own and, holding your arm down with <<his>> knees, gets to work on your shoulder.
<br><br>
<</if>>
You remain held down through the procedure. By the end you've grown accustomed to the pain, and even your anxiety has subsided a little. It flares back up when the <<person1>><<person>> pulls away, wearing an evil smile ear-to-ear.
<br><br>
You look down.
<<if $skin.left_shoulder.pen isnot "brand" and $skin.left_shoulder.pen isnot "magic" and $skin.left_shoulder.pen isnot "tattoo">>
They've tattooed <span class="pink">"Slave"</span> onto your pelvis, and <span class="pink">"163"</span> onto your shoulder.
<<add_bodywriting left_shoulder one_six_three tattoo>>
<<else>>
They've tattooed <span class="pink">"Slave"</span> onto your pelvis.
<</if>>
"So you don't forget," the <<person1>><<person>> says as the others release you.
<br><br>
<<add_bodywriting pubic slave tattoo>>
They leave the room, taking their machine with them. You're once more plunged into darkness.
<br><br>
<<endevent>>
<<link [[Next|Underground Cell]]>><</link>>
<br><<set $outside to 0>><<set $location to "underground">><<effects>>
You are dragged through a door and down a flight of steps. You hear the sound of rushing water. At the bottom the <<person>> turns on a torch, revealing an old stone corridor leading away into darkness.
<<pass 15>>
<br><br>
After walking awhile you come to a metal door. The <<person2>><<person>> knocks, and is answered by a thin opening sliding apart near the top. It closes promptly, and the door opens.
<br><br>
<<endcombat>>
You are forced through the door and to your knees before a <<generate1>><<person1>><<person>>, who crouches and grabs your neck. <<He>> turns your head to examine one side of your face, then the other, then forces your mouth open and looks inside. "<<pShe>> will do," <<he>> says, standing up.
<br><br>
<<endevent>>
<<if $worn.neck.collared isnot 1>>
<<neckwear 1>>
Your neck is freed only briefly. Someone closes something hard and cold around it before you are yanked to your feet and pulled away.
<<else>>
Someone else yanks you to your feet and pulls you away.
<</if>>
<<generate1>>A <<person1>><<person>> holds the other end of the leash attached to your collar, and leads you towards a door at the far end of the room.
<br><br>
<<stealclothes>>
<<link [[Next|Underground Intro2]]>><</link>>
<br><<set $outside to 0>><<set $location to "underground">><<effects>>
You enter another corridor, lined on one side with metal floor hatches. <<He>> opens one of them, and shoves you inside. You land on something soft at least. "Your role here is simple. Do as you're told. You don't want to know what happened to the last <<girl>> who made a fuss." <<He>> slams the hatch shut, plunging you into complete darkness.
<br><br>
You fumble around in the dark, and find you fell on what feels like a mattress. There's also a locked metal door and a tap in the corner, but the room is otherwise bare.
<br><br>
<<endevent>>
<<set $undergroundtime to 0>>
<<set $undergroundwater to 0>>
<<set $undergroundescape to 0>>
<<link [[Next|Underground Cell]]>><</link>>
<br><<set $outside to 0>><<set $location to "underground">><<effects>>
You are in an underground cell. You can't see a thing but can tell that the walls and floor are made of cold stone.
<<if $undergroundwater is 0>>
There's a tap in the corner which barely dribbles water.
<<else>>
<<set $undergroundwater += 1>>
There's a tap in the corner, which they turned off to punish your disobedience.
<<if $undergroundwater gte 25>>
<span class="red">You're dying of thirst!</span>
<<set $pain += 60>><<stress 6>><<trauma 6>><<gtrauma>><<gstress>>
<<elseif $undergroundwater gte 20>>
<span class="pink">You really need water.</span>
<<set $pain += 30>>
<<elseif $undergroundwater gte 15>>
<span class="purple">You're very thirsty.</span>
<<set $pain += 20>>
<<elseif $undergroundwater gte 10>>
<span class="blue">You're thirsty.</span>
<<set $pain += 10>>
<<elseif $undergroundwater gte 5>>
<span class="lblue">You feel a bit thirsty.</span>
<</if>>
<br><br>
<</if>>
<br><br>
<<set $undergroundtime += 1>>
<<if $undergroundtime is 2 and $bodywritingdisable is "f">>
Dim pink-hued lights turn on, bathing the room in light. Before your eyes can adjust, one of the doors opens and a number of people enter. You think there are four of them.<<generate1>><<generate2>><<generate3>><<generate4>><<person1>> They grab your arms and legs, and force you onto your back.
<br><br>
<<if $worn.upper.name isnot "naked" or $worn.lower.name isnot "naked" or $worn.under_lower.name isnot "naked" or $worn.under_upper.name isnot "naked">>
Hands grope at your clothing, pulling and tugging them off your body while a <<person>> hefts a machine to the ground. Metal rails protrude from the top, and various apparatus from the middle. <<He>> examines what looks like a needle.<<gtrauma>><<gstress>><<trauma 6>><<stress 6>>
<br><br>
<<else>>
A <<person>> hefts a machine to the ground. Metal rails protrude from the top, and various apparatus from the middle. <<He>> examines what looks like a needle.
<<gtrauma>><<gstress>><<trauma 6>><<stress 6>>
<br><br>
<</if>>
More shackles are clasped around your wrists and ankles, attached to chains connected to the rails.
<br><br>
<<strip>>
<<link [[Struggle|Underground Tattoo Struggle]]>><<def 1>><</link>>
<br>
<<link [[Lie still|Underground Tattoo Still]]>><<sub 1>><</link>>
<br>
<<elseif $undergroundtime is 4>>
The lights turn on once more, and a <<generate1>><<person1>><<person>> enters. "Time for your performance," <<he>> says, yanking your leash. "Make sure you dance sexy. If you don't attract a customer we'll just let the whole audience have a piece." <<He>> tries to pull you from the room.
<br><br>
<<link [[Go quietly|Underground Dance Intro]]>><<endevent>><</link>>
<br>
<<link [[Resist|Underground Cell Resist]]>><<set $molestationstart to 1>><<set $phase to 1>><</link>>
<br>
<<elseif $undergroundtime is 8>>
The lights turn on once more, and a <<generate1>><<person1>><<person>> enters. "You're needed," <<he>> says, yanking your leash.
<br><br>
<<link [[Go quietly|Underground Presentation]]>><<endevent>><</link>>
<br>
<<link [[Resist|Underground Cell Resist]]>><<set $molestationstart to 1>><<set $phase to 2>><</link>>
<br>
<<elseif $undergroundtime is 12>>
The lights turn on once more, and a <<generate1>><<person1>><<person>> enters. "Time for another performance," <<he>> says, yanking your leash.
<br><br>
<<link [[Go quietly|Underground Stage Intro]]>><<endevent>><</link>>
<br>
<<link [[Resist|Underground Cell Resist]]>><<set $molestationstart to 1>><<set $phase to 3>><</link>>
<br>
<<elseif $undergroundtime is 16>>
The lights turn on once more, and a <<generate1>><<person1>><<person>> enters. "Time for another performance," <<he>> says, yanking your leash.
<br><br>
<<link [[Go quietly|Underground Film Intro]]>><<endevent>><</link>>
<br>
<<link [[Resist|Underground Cell Resist]]>><<set $molestationstart to 1>><<set $phase to 4>><</link>>
<br>
<<elseif $undergroundtime is 20>>
The lights turn on once more, and a <<generate1>><<person1>><<person>> enters. "Time for some fresh air," <<he>> says, yanking your leash.
<br><br>
<<link [[Go quietly|Underground Hunt Intro]]>><<endevent>><</link>>
<br>
<<link [[Resist|Underground Cell Resist]]>><<set $molestationstart to 1>><<set $phase to 5>><</link>>
<br>
<<elseif $undergroundtime is 24>><<set $undergroundtime to 0>>
<<if $trauma gte $traumamax>>
The lights turn on once more, and a <<generate1>><<generate2>><<person1>><<person>> and <<person2>><<person>> enter. The <<person1>><<person>> crouches beside you, grabs your neck and turns you to face <<him>>. "Yep," <<he>> says. "<<pHer>> lights are out. Shame, <<pshes>> a pretty little thing."
<br><br>
Together they lift you by the shoulders and carry you from the room. They take you down a flight of steps to a large hole in the ground. They dump you in.
<br><br>
You fall through darkness for several seconds before splashing into cold water.<<water>>
<br><br>
<<endevent>>
<<link [[Next|Underground Lake]]>><</link>>
<<else>>
The lights turn on once more, and a <<generate1>><<person1>><<person>> enters, holding a hose. Water shoots from the tip, knocking you prone and drenching you. <<He>> walks closer and continues spraying you from multiple angles, before finally turning it off. "There we go," <<he>> says. "Nice and clean." The door slams shut behind <<him>>, plunging you into darkness.
<br><br>
<<wash>><<water>>
<<endevent>>
<<link [[Next|Underground Cell]]>><</link>>
<br>
<</if>>
<<else>>
<<set $danger to random(1, 10000)>><<set $dangerevent to 0>><<set $allure /= 2>>
<<if $danger gte (9900 - $allure) and $eventskip is 0>>
Dim pink-hued lights turn on, bathing the room in light. One of the doors opens and a <<generate1>><<person1>><<person>> walks in, closing the door behind <<him>>. <<covered>> <<He>> sizes you up as <<he>> approaches.
<<set $rng to random(1, 100)>>
<<if $rng gte 81>>
"I paid good money for you. You better be worth it."
<<set $phase to 1>>
<<elseif $rng gte 61>>
"You're adorable. Don't worry, I'll be gentle."
<<elseif $rng gte 41>>
"Good enough. Hold Still."
<<elseif $rng gte 21>>
"You better be worth it <<bitch>>."
<<set $phase to 1>>
<<else>>
"Yes, nice and young."
<</if>>
<br><br>
<<link [[Next|Underground Cell Molestation]]>><<set $molestationstart to 1>><</link>>
<br>
<<else>>
<<link [[Rest (1:00)|Underground Cell Rest]]>><<pass 1 hour>><<set $tiredness -= 1000>><</link>><<ltiredness>>
<br>
<<if $undergroundescape is 0>>
<<link [[Look for a way out|Underground Cell Look]]>><</link>>
<br>
<<elseif $undergroundescape gte 19>>
<<link [[Escape|Underground Escape]]>><</link>>
<br>
<<elseif $undergroundescape gte 18 and $physiquesize lte 12000>>
<<link [[Escape|Underground Escape]]>><</link>><<small_text>>
<br>
<<elseif $undergroundescape gte 17 and $physiquesize lte 10000>>
<<link [[Escape|Underground Escape]]>><</link>><<small_text>>
<br>
<<elseif $undergroundescape gte 16 and $physiquesize lte 6000>>
<<link [[Escape|Underground Escape]]>><</link>><<small_text>>
<br>
<<else>>
<<link [[Dig (1:00)|Underground Cell Dig]]>><<pass 1 hour>><</link>>
<br>
<</if>>
<<link [[Examine the door|Underground Cell Lock]]>><</link>>
<br>
<</if>>
<</if>><<set $outside to 0>><<set $location to "underground">><<effects>>
You lie on the uncomfortable mattress and close your eyes. You're not sure how long you were lying there, but you feel refreshed.
<br><br>
<<link [[Next|Underground Cell]]>><</link>>
<br><<set $outside to 0>><<set $location to "underground">><<effects>>
You carefully feel around the edge of the room, looking for anything that might help you get out. You don't find anything. Feeling helpless, you sit back down on the mattress, and feel a cool breeze caress your leg. You put your hands against the floor and feel it again, coming from beneath the mattress.
<br><br>
You shunt it aside and the breeze becomes unmistakable. You can feel small cracks in the ground. It might be your imagination, but you think you can see a tiny amount of light through them too.
<br><br>
<<set $undergroundescape to 1>>
<<link [[Next|Underground Cell]]>><</link>>
<br><<set $outside to 0>><<set $location to "underground">><<effects>>
You pick at the loose stone beneath the mattress.
<<set $undergroundescape += 1>>
<<if $undergroundescape gte 19>>
It'll be a squeeze, but you think you can fit.
<br><br>
<<link [[Escape|Underground Escape]]>><</link>>
<<elseif $undergroundescape gte 18 and $physiquesize lte 12000>>
It'll be a squeeze, but you think you can fit.
<br><br>
<<link [[Escape|Underground Escape]]>><</link>><<small_text>>
<<elseif $undergroundescape gte 17 and $physiquesize lte 10000>>
It'll be a squeeze, but you think you can fit.
<br><br>
<<link [[Escape|Underground Escape]]>><</link>><<small_text>>
<<elseif $undergroundescape gte 16 and $physiquesize lte 6000>>
It'll be a squeeze, but you think you can fit.
<br><br>
<<link [[Escape|Underground Escape]]>><</link>><<small_text>>
<<elseif $undergroundescape gte 15>>
The hole needs to be just a bit bigger and you'll be able to fit through.
<<elseif $undergroundescape gte 12>>
There's definitely a way out here, it just needs to be bigger.
<<elseif $undergroundescape gte 8>>
The hole grows wider.
<<elseif $undergroundescape gte 4>>
Some of the cracks grow into a small hole.
<<else>>
You make the cracks a bit bigger.
<</if>>
<br><br>
<<link [[Stop|Underground Cell]]>><</link>>
<br><<set $outside to 0>><<set $location to "underground">><<effects>><<set $lock to 1000>>
The metal door is locked tight. It uses an advanced electronic lock.
<br><br>
<<if $skulduggery gte $lock>>
<span class="green">You think you could manipulate it.</span>
<br><br>
<<link [[Open it (0:05)|Underground Cell Sneak]]>><<pass 5>><</link>>
<br>
<<else>>
<span class="red">The lock looks beyond your ability to pick.</span><<skulduggeryrequired>>
<br><br>
<</if>>
<<link [[Stop|Underground Cell]]>><</link>>
<br><<set $outside to 0>><<set $location to "underground">><<effects>>
<<if $NPCName[$NPCNameList.indexOf("Whitney")].state is "dungeon">>
No lock is going to stop you. You open the door and sneak out, tiptoeing across the plush carpet. You hear laughter and music up ahead. You peek round the corner and see Whitney getting brutally fucked on stage as a crowd of <<people>> watch. With the exception of the stage, the lights have been switched off, leaving the edge of the room in darkness.
<br><br>
You slink into the room and round the side. No one notices you. You make it to the other side and up the stairs, emerging in the forest.
<br><br>
<<else>>
No lock is going to stop you. You open the door and sneak out, tiptoeing across the plush carpet. You hear laughter and music up ahead. You peek round the corner and see a <<girl>> getting brutally fucked on stage as a crowd of <<people>> watch. With the exception of the stage, the lights have been switched off, leaving the edge of the room in darkness.
<br><br>
You slink into the room and round the side. No one notices you. You make it to the other side and up the stairs, emerging in the forest.
<br><br>
<</if>>
<<link [[Next|Forest]]>><<set $forest to 40>><<set $stress -= 1000>><</link>>
<br><<set $outside to 0>><<set $location to "underground">><<effects>>
You sit on the edge with your legs hanging over the hole. You feel a slope. You carefully lower yourself down, pulling the mattress over as you do. Relying on your hands at least as much as your feet, you scramble downwards.
<br><br>
The stone gives way and you fall several feet into cold water.
<br><br>
<<link [[Next|Underground Lake]]>><<set $stress -= 1000>><</link>>
<br><<set $outside to 0>><<set $location to "underground">><<effects>><<water>>
<<set $stress -= 1000>>
<<if $historytrait gte 4>>
You are pulled through the dark by a current. You've read about these tunnels, and should be able to influence where you end up.
<br><br>
<<link [[Near the shore|Underground Lake2]]>><<set $sea to 10>><</link>>
<br>
<<link [[Further out at sea|Underground Lake2]]>><<set $sea to 50>><</link>>
<br><br>
<<else>>
You are pulled through the dark by a current. Without warning, you are sucked underwater. You try to fight it, but the force is too strong. After a few moments, the darkness gives way to light, and you are pushed upwards. You struggle further up, and emerge into the $daystate.
<br><br>
<<link [[Next|Sea]]>><<set $sea to 50>><</link>>
<br>
<</if>><<set $outside to 0>><<set $location to "underground">><<effects>>
The current sucks you underwater. After a few moments, the darkness gives way to light, and you are pushed upwards. You struggle further, and emerge into the $daystate.
<br><br>
<<link [[Next|Sea]]>><</link>>
<br><<effects>>
<<smugglerdifficultynpcs>>
You sneak toward the open bag. Now closer, you see the figure is a <<person>>.
<<skulduggerycheck>>
<<if $skulduggerysuccess is 1>>
<<if $smuggler_stolen_stat gte 4>>
You wait nearby, hiding in the dark until each of <<his>> friends are looking away. The <<person>> <span class="green">doesn't look up</span> as you slip a hand inside the bag. You grasp a warm object. You pull it out, and creep away.
<<elseif $smuggler_stolen_stat gte 2>>
You pause in the dark, waiting for <<his>> friend to look away. Your chance comes. The <<person>> <span class="green">doesn't look up</span> as you slip a hand inside the bag. You grasp a warm object. You pull it out, and creep away.
<<else>>
<<He>> looks relaxed, <span class="green">and doesn't look up</span> as you slip a hand inside the bag. You grasp a warm object. You pull it out, and creep away.
<</if>>
<br><br>
<<if $skulduggery lte ($skulduggerydifficulty + 100)>>
<<skulduggeryskilluse>>
<<else>>
<span class="blue">That was too easy. You didn't learn anything.</span>
<br><br>
<</if>>
<<smugglerobject>>
<<endevent>>
<<destinationsmuggler>>
<<else>>
<<if $smuggler_stolen_stat gte 4>>
You wait nearby, hiding in the dark until each of <<his>> friends are looking away. As you reach into the bag, <span class="red">the <<person>> jerks around and grasps your arm.</span> "We've been looking out for you," <<he>> says. "Our little thief." <<His>> friends close in.
<<elseif $smuggler_stolen_stat gte 2>>
You pause in the dark, waiting for <<his>> friend to look away. Your chance comes. As you reach into the bag however, <span class="red">the <<person>> jerks around and grasps your arm.</span> "Look what I caught," <<he>> says to the <<person2>><<person>>. "Bet this is the blighter that robbed the others. Let's have some fun."<<person1>>
<<else>>
<<He>> looks relaxed, <span class="red">but jerks around</span> when you reach into the bag, grasping your arm.
<</if>>
<br><br>
<<if $skulduggery lte ($skulduggerydifficulty + 100)>>
<<skulduggeryskilluse>>
<<else>>
<span class="blue">That was too easy. You didn't learn anything.</span>
<br><br>
<</if>>
<<link [[Next|Smuggler Rape]]>><<set $molestationstart to 1>><</link>>
<br>
<</if>><<effects>>
You walk towards the flickering.
<<smugglerdifficultytext>>
<<smugglerdifficultyactions>>
<br>
<<link [[Leave|Forest]]>><</link>>
<br><<if $molestationstart is 1>>
<<set $molestationstart to 0>>
<<controlloss>>
<<violence 1>>
<<neutral 1>>
<<molested>>
<<maninit>>
<<set $enemyanger += 150>>
<<set $enemytrust -= 200>>
<</if>>
<<effects>>
<<effectsman>><<man>>
<<stateman>>
<br><br>
<<actionsman>>
<<if $enemyhealth lte 0>>
<span id="next"><<link [[Next|Smuggler Rape Finish]]>><</link>></span><<nexttext>>
<<elseif $enemyarousal gte $enemyarousalmax>>
<span id="next"><<link [[Next|Smuggler Rape Finish]]>><</link>></span><<nexttext>>
<<else>>
<span id="next"><<link [[Next|Smuggler Rape]]>><</link>></span><<nexttext>>
<</if>><<effects>>
<<if $enemyarousal gte $enemyarousalmax>>
<<ejaculation>>
<<if $smuggler_stolen_stat gte 4>>
The <<person1>><<person>> seals the bag, and together they swagger away.
<<elseif $smuggler_stolen_state gte 2>>
The <<person1>><<person>> seals the bag, and together they swagger away.
<<else>>
The <<person1>><<person>> seals the bag and swaggers away.
<</if>>
<br><br>
<<tearful>> you stagger to your feet.
<br><br>
<<set $smuggler_timer to -1>>
<<clotheson>>
<<endcombat>>
<<destinationsmuggler>>
<<elseif $enemyhealth lte 0>>
<<person1>>
<<if $smuggler_stolen_stat gte 4>>
The <<person>> steps backwards, trying to get distance between you and <<him>>. <<He>> eyes you intently, so intently <<he>> steps right into the fire.
<br><br>
<<if $location is "sea">>
<<He>> leaps away with a cry, and hops towards the sea.
<<else>>
<<He>> leaps away with a cry, and searches for anything to douse <<his>> foot.
<</if>>
<<His>> friends run after <<him>>, your presence forgotten for the moment.
<<elseif $smuggler_stolen_stat gte 2>>
The <<person>> steps backwards, trying to get distance between you and <<him>>. <<He>> eyes you intently, so intently <<he>> steps right into the fire.
<br><br>
<<if $location is "sea">>
<<He>> leaps away with a cry, and hops towards the sea.
<<else>>
<<He>> leaps away with a cry, and searches for anything to douse <<his>> foot.
<</if>>
<<His>> friend runs after <<him>>, your presence forgotten for the moment.
<<else>>
The <<person>> steps backwards, trying to get distance between you and <<him>>. <<He>> eyes you intently, so intently <<he>> steps right into the fire.
<br><br>
<<if $location is "sea">>
<<He>> leaps away with a cry, and hops towards the sea.
<<else>>
<<He>> leaps away with a cry, and searches for anything to douse <<his>> foot.
<</if>>
<</if>>
<br><br>
<<tearful>> you seize the opportunity and rifle through the bag. You clutch something hard and warm. Prize in hand, you run to safety.
<br><br>
<<smugglerobject>>
<<clotheson>>
<<endcombat>>
<<destinationsmuggler>>
<</if>><<widget "smugglerdifficultytext">><<nobr>>
You see a figure sat on stool, warming their hands over a makeshift fire. An open bag lies beside them. <span class="gold">Something glows within.</span>
<br><br>
<<if $smuggler_stolen_stat is 0>>
<span class="green">They're alone.</span>
<<elseif $smuggler_stolen_stat is 1>>
<span class="green">They're alone,</span> <span class="blue">but they cast the occasional wary glance over their shoulder.</span>
<<elseif $smuggler_stolen_stat is 2>>
<span class="blue">Another figure sits beside them.</span>
<<elseif $smuggler_stolen_stat is 3>>
<span class="blue">Another figure stands beside them,</span> one hand on what could be a weapon.
<<elseif $smuggler_stolen_stat is 4>>
<span class="purple">Two other figures sit beside them.</span>
<<elseif $smuggler_stolen_stat is 5>>
<span class="purple">Two other figures stand beside them,</span> like guards.
<<elseif $smuggler_stolen_stat is 6>>
<span class="pink">Three other figures sit near them,</span> staring into the fire.
<<elseif $smuggler_stolen_stat is 7>>
<span class="pink">Three other figures pace nearby,</span> one of them barely visible in the shadows.
<<elseif $smuggler_stolen_stat is 8>>
<span class="red">Four others sit with them,</span> forming a circle around the flames.
<<else>>
<span class="red">You see four other figures</span> pacing around the fire, as if on patrol.
<</if>>
<br><br>
<</nobr>><</widget>>
<<widget "smugglerdifficultyactions">><<nobr>>
<<if $smuggler_stolen_stat is 0>>
<<set $skulduggerydifficulty to 100>>
<<elseif $smuggler_stolen_stat is 1>>
<<set $skulduggerydifficulty to 200>>
<<elseif $smuggler_stolen_stat is 2>>
<<set $skulduggerydifficulty to 300>>
<<elseif $smuggler_stolen_stat is 3>>
<<set $skulduggerydifficulty to 400>>
<<elseif $smuggler_stolen_stat is 4>>
<<set $skulduggerydifficulty to 500>>
<<elseif $smuggler_stolen_stat is 5>>
<<set $skulduggerydifficulty to 600>>
<<elseif $smuggler_stolen_stat is 6>>
<<set $skulduggerydifficulty to 700>>
<<elseif $smuggler_stolen_stat is 7>>
<<set $skulduggerydifficulty to 800>>
<<elseif $smuggler_stolen_stat is 8>>
<<set $skulduggerydifficulty to 900>>
<<else>>
<<set $skulduggerydifficulty to 1000>>
<</if>>
<<link [[Steal the glowing object|Smuggler Steal]]>><</link>><<skulduggerydifficulty>>
<br>
<</nobr>><</widget>>
<<widget "smugglerdifficultynpcs">><<nobr>>
<<if $smuggler_stolen_stat is 0>>
<<generate1>><<person1>>
<<elseif $smuggler_stolen_stat is 1>>
<<generate1>><<person1>>
<<elseif $smuggler_stolen_stat is 2>>
<<generate1>><<person1>><<generate2>>
<<elseif $smuggler_stolen_stat is 3>>
<<generate1>><<person1>><<generate2>>
<<elseif $smuggler_stolen_stat is 4>>
<<generate1>><<person1>><<generate2>><<generate3>>
<<elseif $smuggler_stolen_stat is 5>>
<<generate1>><<person1>><<generate2>><<generate3>>
<<elseif $smuggler_stolen_stat is 6>>
<<generate1>><<person1>><<generate2>><<generate3>><<generate4>>
<<elseif $smuggler_stolen_stat is 7>>
<<generate1>><<person1>><<generate2>><<generate3>><<generate4>>
<<elseif $smuggler_stolen_stat is 8>>
<<generate1>><<person1>><<generate2>><<generate3>><<generate4>><<generate5>>
<<else>>
<<generate1>><<person1>><<generate2>><<generate3>><<generate4>><<generate5>>
<</if>>
<</nobr>><</widget>>
<<widget "smugglerobject">><<nobr>>
You examine the object.
<<if $smuggler_stolen_stat is 0>>
It's a thick, grey metal tube. A thin glass window runs down one side, letting out a purple light. There's writing, but in a language you aren't familiar with. You're not sure what's inside, and you've no idea how to open it. <span class="gold">Someone with underworld connections might give you something for it.</span>
<<elseif $smuggler_stolen_stat is 1>>
It's another grey tube, identical to the one you stole before. It's a little warm.
<<else>>
Another grey metal tube. You wonder what they're for.
<</if>>
<br><br>
<<set $blackmoney += 2000>>
<<set $smuggler_stolen_stat += 1>>
<<set $smuggler_timer to -1>>
<</nobr>><</widget>>
<<widget "destinationsmuggler">><<nobr>>
<<if $location is "forest">>
<<link [[Next|Forest]]>><<set $eventskip to 1>><</link>>
<br>
<<elseif $location is "sea">>
<<link [[Next|Rocks]]>><<set $eventskip to 1>><</link>>
<br>
<<elseif $location is "sewers">>
<<link [[Next|Sewers Algae]]>><<set $eventskip to 1>><</link>>
<br>
<<else>>
<<link [[Next|Bus Station]]>><<set $eventskip to 1>><</link>>
<br>
<</if>>
<</nobr>><</widget>><<widget "danceactions">><<nobr>>
<<exposure>>
<<if $danceevent is 0>>
<<if $exposed gte 2 and $exhibitionism lte 74 and $forceddance isnot 1 and ($corruptionDancing is undefined or $dancelocation isnot "brothel")>>
<<elseif $exposed gte 1 and $exhibitionism lte 34 and $forceddance isnot 1 and ($corruptionDancing is undefined or $dancelocation isnot "brothel")>>
<<else>>
<<if $danceactiondefault is "cool">>
<label>Cool Dance (0:01) <<radiobutton "$danceaction" "cool" checked>></label> |
<<elseif $danceactiondefault is 0>>
<label>Cool Dance (0:01) <<radiobutton "$danceaction" "cool" checked>></label> |
<<else>>
<label>Cool Dance (0:01) <<radiobutton "$danceaction" "cool">></label> |
<</if>>
<br>
<<if $danceactiondefault is "sophisticated">>
<label>Sophisticated Dance (0:01) <<radiobutton "$danceaction" "sophisticated" checked>></label> |
<<else>>
<label>Sophisticated Dance (0:01) <<radiobutton "$danceaction" "sophisticated">></label> |
<</if>>
<br>
<!--Testing dance that is teasing the audience with a pretend strip.-->
<<if $danceactiondefault is "tease">>
<label>Testing Dance (0:01) <<radiobutton "$danceaction" "tease" checked>></label> |
<<else>>
<label>Testing Dance (0:01) <<radiobutton "$danceaction" "tease">></label> |
<</if>>
<br>
<<if $danceactiondefault is "seductive">>
<label><span class="meek">Seductive Dance</span> (0:01) <<combatexhibitionist1>> <<radiobutton "$danceaction" "seductive" checked>></label> |
<<else>>
<label><span class="meek">Seductive Dance</span> (0:01) <<combatexhibitionist1>> <<radiobutton "$danceaction" "seductive">></label> |
<</if>>
<br>
<<if $exhibitionism gte 15>>
<<if $danceactiondefault is "sexual">>
<label><span class="sub">Sexual Dance</span> (0:01) <<combatexhibitionist2>> <<radiobutton "$danceaction" "sexual" checked>></label> |
<<else>>
<label><span class="sub">Sexual Dance</span> (0:01) <<combatexhibitionist2>> <<radiobutton "$danceaction" "sexual">></label> |
<</if>>
<br>
<</if>>
<<goooutsidecount>>
<<if $cat gte 6 and ($goooutsidecount + $semenoutsidecount) gte 1 and $leftarm isnot "bound" and $rightarm isnot "bound">>
<<if $danceactiondefault is "groom">>
<label><span class="sub">Groom</span> (0:01) <span class="blue">Cat</span> <<radiobutton "$danceaction" "groom" checked>></label> |
<<else>>
<label><span class="sub">Groom</span> (0:01) <span class="blue">Cat</span> <<radiobutton "$danceaction" "groom">></label> |
<</if>>
<</if>>
<<dancestripactions>>
<br><br>
<<link "Continue">>
<<script>>state.display(state.active.title, null)<</script>>
<</link>>
<br>
<</if>>
<<elseif $danceevent is "vip">>
<<link "Allow">><<set $danceaction to "vipallow">><<script>>state.display(state.active.title, null)<</script>><</link>>
<br>
<<link "Push away">><<set $danceaction to "vippush">><<script>>state.display(state.active.title, null)<</script>><</link>>
<br>
<<elseif $danceevent is "strippertrouble">>
<<link "Help them">><<set $danceaction to "stripperhelp">><<script>>state.display(state.active.title, null)<</script>><</link>>
<br>
<<link "Ignore">><<set $danceaction to "stripperignore">><<script>>state.display(state.active.title, null)<</script>><</link>>
<br>
<<elseif $danceevent is "note">>
<<link "Approach">><<set $danceaction to "noteapproach">><<script>>state.display(state.active.title, null)<</script>><</link>>
<br>
<<link "Ignore">><<set $danceaction to "noteignore">><<script>>state.display(state.active.title, null)<</script>><</link>>
<br>
<<elseif $danceevent is "rape">>
<<elseif $danceevent is "molest">>
<<link "Let them cop a feel">><<script>>state.display(state.active.title, null)<</script>><</link>><<set $danceaction to "cop">>
<br>
<<if $dancelocation is "brothel" and $corruptionDancing isnot undefined>>
The slime in your ear prevents you from ending the show.
<<elseif $dancelocation isnot "underground" and $dancelocation isnot "smuggler_forced">>
<<link "It's too dangerous, time to end the show">><<set $danceaction to "finish">><<script>>state.display(state.active.title, null)<</script>><</link>>
<br>
<</if>>
<<elseif $danceevent is "skirtstrip">>
<<link "Struggle for your clothes">><<set $danceaction to "skirtstruggle">><<script>>state.display(state.active.title, null)<</script>><</link>>
<br>
<<link "Surrender your clothes">><<set $danceaction to "skirtsurrender">><<script>>state.display(state.active.title, null)<</script>><</link>>
<br>
<<elseif $danceevent is "lowerstrip">>
<<link "Struggle for your clothes">><<set $danceaction to "lowerstruggle">><<script>>state.display(state.active.title, null)<</script>><</link>>
<br>
<<link "Surrender your clothes">><<set $danceaction to "lowersurrender">><<script>>state.display(state.active.title, null)<</script>><</link>>
<br>
<<elseif $danceevent is "upperstrip">>
<<link "Struggle for your clothes">><<set $danceaction to "upperstruggle">><<script>>state.display(state.active.title, null)<</script>><</link>>
<br>
<<link "Surrender your clothes">><<set $danceaction to "uppersurrender">><<script>>state.display(state.active.title, null)<</script>><</link>>
<br>
<<elseif $danceevent is "understrip">>
<<link "Struggle for your clothes">><<set $danceaction to "understruggle">><<script>>state.display(state.active.title, null)<</script>><</link>>
<br>
<<link "Surrender your clothes">><<set $danceaction to "undersurrender">><<script>>state.display(state.active.title, null)<</script>><</link>>
<br>
<<elseif $danceevent is "private" and $dancelocation isnot "underground">>
<<link "Ignore">><<set $danceaction to "privaterefuse">><<script>>state.display(state.active.title, null)<</script>><</link>>
<br>
<<elseif $danceevent is "leighton">>
<<link "Ignore">><<set $leightondancerefused to 1>><<script>>state.display(state.active.title, null)<</script>><</link>>
<br>
<<elseif $danceevent is "corruptionDance">>
<<if $promiscuity gte 75 and $submissive gte 1900>>
<<link "Submit willingly">>
<<corruption 3>><<pain -8>><<stress -12>><<trauma -24>><<set $submissive += 2>>
<<set $corruptionResult to "submit">><<set $danceaction to "corruptionResult">>
<<script>>state.display(state.active.title, null)<</script>>
<</link>><<promiscuous5>><<ggcorruption>><<llpain>><<llltrauma>><<llstress>>
<br>
<</if>>
<<link "Obey">><<corruption 1>>
<<pain -4>><<stress -6>><<trauma -12>><<set $submissive += 1>>
<<set $corruptionResult to "obey">><<set $danceaction to "corruptionResult">>
<<script>>state.display(state.active.title, null)<</script>>
<</link>><<gcorruption>><<lpain>><<lltrauma>><<lstress>>
<br>
<<link "Defy">><<corruption -1>>
<<pain 8>><<stress 6>><<trauma 6>><<set $submissive -= 1>>
<<set $corruptionResult to "defy">><<set $danceaction to "corruptionResult">>
<<script>>state.display(state.active.title, null)<</script>>
<</link>><<lcorruption>><<ggpain>><<ggtrauma>><<ggstress>>
<br>
<</if>>
<</nobr>><</widget>><<widget "danceaudience">><<nobr>>
<<if $danceevent is 0>>
<<if $worn.feet.type.includes("heels")>>
<<set _heelBonus to $worn.feet.reveal / 100>>
<<else>>
<<set _heelBonus to -4>>
<</if>>
<<set $rng to random(1, 100)>>
<<if ($allure / 100 + $danceskill / 20 + $audienceexcitement / 5 + $audiencearousal / 5 + _heelBonus) gte $rng>>
<<set $audience += 1>>
<<if $audience is 1>>
<<generatel>> A <<person1>><<person>> starts watching you./*Not to be confused with generate1*/
<<elseif $audience is 2>>
<<generatel>> A <<person2>><<person>> starts watching you.
<<elseif $audience is 3>>
<<generatel>> A <<person3>><<person>> starts watching you.
<<elseif $audience is 4>>
<<generatel>> A <<person4>><<person>> starts watching you.
<<elseif $audience is 5>>
<<generatel>> A <<person5>><<person>> starts watching you.
<<elseif $audience is 6>>
<<generatel>> A <<person6>><<person>> starts watching you.
<<else>>
Someone else joins the audience.
<</if>>
<</if>>
<<if $audience is 0>>
Nobody is paying attention to you.
<<elseif $audience is 1>>
The <<person>> is watching you intently.
<<elseif $audience is 2>>
A couple of people are watching you.
<<elseif $audience is 3>>
A few people are watching you.
<<elseif $audience is 4>>
Four people are watching you.
<<elseif $audience is 5>>
Five people are watching you.
<<elseif $audience is 6>>
Six people are watching you.
<<elseif $audience is 7>>
Seven people are watching you.
<<elseif $audience is 8>>
Eight people are watching you.
<<elseif $audience is 9>>
Nine people are watching you.
<<elseif $audience is 10>>
Ten people are watching you.
<<elseif $audience is 11>>
Eleven people are watching you.
<<elseif $audience is 12>>
A dozen people are watching you.
<<elseif $audience lte 24>>
There's a small crowd watching you.
<<elseif $audience lte 36>>
You've attracted quite a crowd.
<<else>>
There's a large crowd of people watching you. Those at the back struggle to get a good view.
<</if>>
<<dancespeech>>
<br><br>
<<if $audience gte 1>>
Your audience looks
<<if $audienceexcitement is 0>>
<span class="red">distracted</span>
<<elseif $audienceexcitement lte 20>>
<span class="pink">indifferent</span>
<<elseif $audienceexcitement lte 40>>
<span class="purple">attentive</span>
<<elseif $audienceexcitement lte 60>>
<span class="blue">interested</span>
<<elseif $audienceexcitement lte 80>>
<span class="lblue">impressed</span>
<<elseif $audienceexcitement lte 99>>
<span class="teal">engrossed</span>
<<else>>
<span class="green">obsessed</span>
<</if>>
and
<<if $audiencearousal is 0>>
<span class="blue">chaste.</span>
<<elseif $audiencearousal lte 20>>
<span class="lblue">reserved.</span>
<<elseif $audiencearousal lte 40>>
<span class="teal">temperate.</span>
<<elseif $audiencearousal lte 60>>
<span class="green">excited.</span>
<<elseif $audiencearousal lte 80>>
<span class="purple">lustful.</span>
<<elseif $audiencearousal lte 99>>
<span class="pink">lecherous.</span>
<<else>>
<span class="red">filled with carnal desire.</span>
<</if>>
<<set $audiencemod to Math.clamp($audiencemod, 1, 10)>>
<br>
Awe: <<statbarinverted $audiencemod 10>>
<<set $rng to random(1, 100)>>
<<if ($allure / 100 + $danceskill / 20 + $audienceexcitement / 5 + $audiencearousal / 5) gte $rng + 50>>
<<set $rng to random(1, 10)>>
<<set $dancetip to ($rng * $audience * $venuemod * $audiencemod)>>
<<if $worn.feet.type.includes("heels")>>
<<set $dancetip *= (1 + $worn.feet.reveal / 3000)>>
<<else>>
<<set $dancetip *= 0.9>>
<</if>>
<<set $dancetip *= 1 + ($mathstrait / 4)>>
<<if $dancetip gte 5000>>
Thrilled with the display, your audience showers you with cash.
<<elseif $dancetip gte 500>>
Someone throws a decent tip at you.
<<else>>
Someone throws a modest tip at you.
<</if>>
<<set $dancetip = Math.trunc($dancetip)>>
You've gained £<<print Math.trunc($dancetip / 100)>>.<<if $dancetip % 100 lte 9>>0<</if>><<print $dancetip % 100>>.
<<set $money += $dancetip>>
<</if>>
<br><br>
<<set $rng to random(1, 100)>>
<<if $dancelocation is 0>>
<<if $audiencearousal gte 100>>
<<if $rng gte 91>>
<<dancerape>>
<<elseif $rng gte 71>>
<<dancemolest>>
<<elseif $rng gte 51>>
<<dancestrip>>
<</if>>
<<elseif $audiencearousal gte 81>>
<<if $rng gte 91>>
<<dancemolest>>
<<elseif $rng gte 71>>
<<dancestrip>>
<</if>>
<<elseif $audiencearousal gte 41>>
<<if $rng gte 91>>
<<dancestrip>>
<</if>>
<</if>>
<<elseif $dancelocation is "club">>
<<if $rng lte 8 and $worn.feet.type.includes("heels") and $feetskill lt $worn.feet.reveal>>
<<dancetripfinish>>
<<elseif $audiencearousal gte 100>>
<<dancefinish>>
<<elseif $audiencearousal gte 60>>
<<if $rng gte 81 and $privatedanceoffered isnot 1>>
<<danceprivate>>
<<elseif $rng gte 91>>
<<dancelonging>>
<<elseif $rng gte 76>>
<<dancenote>>
<<elseif $rng gte 71 and $enemyno gte 2>>
<<dancevip>>
<<elseif $rng gte 61>>
<<dancestrippertrouble>>
<<elseif $rng gte 51>>
<<dancesalivate>>
<</if>>
<</if>>
<<elseif $dancelocation is "cafe">>
<<if $timer lte 0>>
<<dancesamfinish>>
<<else>>
<<if $audiencearousal gte 81>>
<<if $rng gte 71>>
<<dancestrip>>
<</if>>
<<elseif $audiencearousal gte 41>>
<<if $rng gte 91>>
<<dancestrip>>
<</if>>
<</if>>
<</if>>
<<elseif $dancelocation is "brothel">>
<<if $rng lte 8 and $worn.feet.type.includes("heels") and $feetskill lt $worn.feet.reveal>>
<<dancetriprape>>
<<elseif $audiencearousal gte 100>>
<<if $rng gte 101 - ($corruption_slime / 20) and $corruptionDancing is undefined>>
<<danceCorruption>>
<<elseif $rng gte 91>>
<<dancerape>>
<<elseif $rng gte 71>>
<<dancemolest>>
<<elseif $rng gte 66 and $enemyno gte 2>>
<<dancevip>>
<<elseif $rng gte 51>>
<<dancestrip>>
<<elseif $rng gte 31 and $privatedanceoffered isnot 1>>
<<danceprivate>>
<<elseif $rng gte 21 and $leightondanceoffered isnot 1 and $weekday gte 6 and $leightonbrothel is 1 and $pillory_tenant.special.name isnot "Leighton">>
<<danceleighton>>
<</if>>
<<elseif $audiencearousal gte 81>>
<<if $rng gte 101 - ($corruption_slime / 25) and $corruptionDancing is undefined>>
<<danceCorruption>>
<<elseif $rng gte 91>>
<<dancemolest>>
<<elseif $rng gte 86 and $enemyno gte 2>>
<<dancevip>>
<<elseif $rng gte 71>>
<<dancestrip>>
<<elseif $rng gte 51 and $privatedanceoffered isnot 1>>
<<danceprivate>>
<<elseif $rng gte 41 and $leightondanceoffered isnot 1 and $weekday gte 6 and $leightonbrothel is 1 and $pillory_tenant.special.name isnot "Leighton">>
<<danceleighton>>
<</if>>
<<elseif $audiencearousal gte 41>>
<<if $rng gte 102 - ($corruption_slime / 25) and $corruptionDancing is undefined>>
<<danceCorruption>>
<<elseif $rng gte 91>>
<<dancestrip>>
<<elseif $rng gte 86 and $enemyno gte 2>>
<<dancevip>>
<<elseif $rng gte 71 and $privatedanceoffered isnot 1>>
<<danceprivate>>
<<elseif $rng gte 61 and $leightondanceoffered isnot 1 and $weekday gte 6 and $leightonbrothel is 1 and $pillory_tenant.special.name isnot "Leighton">>
<<danceleighton>>
<</if>>
<<else>>
<<if $rng gte 103 - ($corruption_slime / 25) and $corruptionDancing is undefined>>
<<danceCorruption>>
<</if>>
<</if>>
<<elseif $dancelocation is "underground">>
<<if $audiencearousal gte 100>>
<<if $rng gte 91>>
<<dancerape>>
<<elseif $rng gte 71>>
<<dancemolest>>
<<elseif $rng gte 51>>
<<dancestrip>>
<<elseif $rng gte 31 and $privatedanceoffered isnot 1>>
<<danceprivate>>
<</if>>
<<elseif $audiencearousal gte 81>>
<<if $rng gte 91>>
<<dancemolest>>
<<elseif $rng gte 71>>
<<dancestrip>>
<<elseif $rng gte 51 and $privatedanceoffered isnot 1>>
<<danceprivate>>
<</if>>
<<elseif $audiencearousal gte 41>>
<<if $rng gte 91>>
<<dancestrip>>
<<elseif $rng gte 71 and $privatedanceoffered isnot 1>>
<<danceprivate>>
<</if>>
<</if>>
<<elseif $dancelocation is "smuggler_forced">>
<<if $audiencearousal gte 100>>
<<if $rng gte 91>>
<<dancerape>>
<<elseif $rng gte 71>>
<<dancemolest>>
<<elseif $rng gte 51>>
<<dancestrip>>
<<elseif $rng gte 31 and $privatedanceoffered isnot 1>>
<<set $danceevent to "smuggler_rescue">>
<</if>>
<<elseif $audiencearousal gte 81>>
<<if $rng gte 91>>
<<dancemolest>>
<<elseif $rng gte 71>>
<<dancestrip>>
<<elseif $rng gte 51 and $privatedanceoffered isnot 1>>
<<set $danceevent to "smuggler_rescue">>
<</if>>
<<elseif $audiencearousal gte 41>>
<<if $rng gte 91>>
<<dancestrip>>
<<elseif $rng gte 71 and $privatedanceoffered isnot 1>>
<<set $danceevent to "smuggler_rescue">>
<</if>>
<</if>>
<</if>>
<</if>>
<</if>>
<br><br>
<</nobr>><</widget>>
<<widget "dancerape">><<nobr>>
<<set $danceevent to "rape">>
Driven wild by their lust, your audience surges toward you, their eyes filled with a primal hunger.
<</nobr>><</widget>>
<<widget "dancemolest">><<nobr>>
<<set $danceevent to "molest">><<molested>>
<<person1>> The <<person>> reaches out and grasps your waist!<<trauma 6>><<stress 6>>
<</nobr>><</widget>>
<<widget "dancestrip">><<nobr>>
<<if $worn.under_lower.name isnot "naked">>
<<if $worn.lower.skirt is 1>>
You spin, your skirt flaring up. Lacking in decency, a member of your audience seizes the opportunity and lunges for your $worn.under_lower.name.
<<set $danceevent to "skirtstrip">><<molested>>
<<elseif $worn.lower.name isnot "naked">>
Lacking in decency, a member of your audience seizes the opportunity and lunges for your $worn.lower.name.
<<set $danceevent to "lowerstrip">><<molested>>
<<elseif $worn.upper.name isnot "naked">>
Lacking in decency, a member of your audience seizes the opportunity and lunges for your $worn.upper.name.
<<set $danceevent to "upperstrip">><<molested>>
<<else>>
Lacking in decency, a member of your audience seizes the opportunity and lunges for your $worn.under_lower.name.
<<set $danceevent to "understrip">><<molested>>
<</if>>
<<else>>
<<if $worn.upper.name isnot "naked">>
Lacking in decency, a member of your audience seizes the opportunity and lunges for your $worn.upper.name.
<<set $danceevent to "upperstrip">><<molested>>
<<elseif $worn.lower.name isnot "naked">>
Lacking in decency, a member of your audience seizes the opportunity and lunges for your $worn.lower.name.
<<set $danceevent to "lowerstrip">><<molested>>
<</if>>
<</if>>
<<trauma 6>><<stress 6>>
<</nobr>><</widget>>
<<widget "dancefinish">><<nobr>>
<<if $security_aware>>
A member of security motions for you to step off the stage. You need only glance at the rowdy and aroused audience to know why.
<<else>><<set $security_aware to 1>>
A member of security motions for you to step off the stage. You open your mouth to ask why, but you are interrupted, "The crowd is getting a bit rowdy. We need to let them cool off, or we won't be able to protect you." Looking at your audience, you can't help but agree.
<</if>>
<<set $danceevent to "finish">>
<br><br>
<</nobr>><</widget>>
<<widget "dancetripfinish">><<nobr>>
You clumsily botch a move and stumble in your heels, falling forwards and hurtling your body off the stage. Luckily, a member of security manages to catch you, but your ankle is left feeling sore.
<<pain 10>><<ggpain>><<bruise full>>
<br><br>
<<set $danceevent to "finish">>
<br><br>
<</nobr>><</widget>>
<<widget "dancetriprape">><<nobr>>
You clumsily botch a move and stumble in your heels, falling forwards and hurtling your body off the stage. You land in a crowd of people, hitting your head on the way down.
<<pain 25>><<ggpain>>
<br><br>
<<dancerape>>
<</nobr>><</widget>>
<<widget "danceprivate">><<nobr>>
<<person1>>The <<person>> raises <<his>> <<if $pronoun is "m">>wallet,<<else>>purse,<</if>> indicating <<he>> wants to hire your services.
<<set $danceevent to "private">>
<<if $promiscuity lte 34 and $uncomfortable.prostituting is true>>
However, you are not promiscuous enough to take up <<his>> offer.
<<set $privatedanceoffered to 1>>
<</if>>
<<if $promiscuity lte 34 and $uncomfortable.prostituting is false>>
<<His>> offer repulses you, but you need the money.
<</if>>
<</nobr>><</widget>>
<<widget "dancelonging">><<nobr>>
The <<person1>><<person>> gazes at you with longing.
<</nobr>><</widget>>
<<widget "dancenote">><<nobr>>
<<set $danceevent to "note">>
<<person1>>The <<person>> holds up a banknote.
<</nobr>><</widget>>
<<widget "dancevip">><<nobr>>
<<set $danceevent to "vip">>
<<person2>>A <<person>> wearing an expensive <<if $pronoun is "f">>gown<<else>>suit<</if>> grasps your arm and tugs you closer. Security look away. "They won't bother us," <<he>> says. "They know who I am."
<</nobr>><</widget>>
<<widget "dancestrippertrouble">><<nobr>>
<<set $danceevent to "strippertrouble">>
<<person1>>The <<person>> tries to drag another employee off their stage.
<</nobr>><</widget>>
<<widget "dancesalivate">><<nobr>>
Some of the audience salivate watching you, but a glance at security quells any violent ambitions.
<</nobr>><</widget>>
<<widget "dancesamfinish">><<nobr>>
<<endevent>><<npc Sam>><<person1>>Sam appears beside your table-stage. "That's enough everyone, this <<girl>> has had enough." <<He>> takes you by the arm and leads you into a back room. "Good job today. Here's a little something extra." You earn £10.
<<npcincr Sam love 2>><<glove>><<set $money += 1000>><<set $danceevent to "finish">>
<</nobr>><</widget>>
<<widget "danceleighton">><<nobr>>
<<set $leightondanceoffered to 1>><<set $danceevent to "leighton">>
<<if $headblackmailed is 1>>
"I knew I'd find you here,"
<<elseif $delinquency gte 400>>
"So this is why you're missing classes,"
<<elseif $exposed gte 2 and $exhibitionism gte 75>>
"I knew you were a slut,"
<<else>>
"You look cute up there,"
<</if>>
says a familiar voice. It's Leighton, raising a stack of bills.
<br><br>
<</nobr>><</widget>>
<<widget "danceCorruption">><<nobr>>
<<set $danceevent to "corruptionDance">>
<span class="lewd">You feel the slime in your head command you to not stop dancing for the crowd.</span> It promises rewards if you comply, and threatens consequences if you do not.
<</nobr>><</widget>><<widget "danceeffects">><<nobr>>
<<set $danceevent to 0>>
<<set $audiencemod -= 1>><<set $audiencemod to Math.clamp($audiencemod, 1, 10)>>
<<if $danceaction is "vippush">>
<<set $danceaction to 0>><<set $audienceexcitement -= 5>>
You push and twist away from the <<person>>. "I'm not refused often," <<he>> warns.<<person1>>
<</if>>
<<if $danceaction is "vipallow">>
<<set $danceaction to 0>><<set $audiencearousal += 5>><<set $audienceexcitement += 5>>
The <<person>> pulls you to a sitting position and wraps an arm around your waist.
<<if $worn.under_lower.type.includes("naked") and $worn.lower.skirt is 1>>
<<His>> hand crawls beneath your skirt, where it finds your exposed <<genitals>>.
<<if $penisexist is 1 and $vaginaexist is 1>>
<<He>> pulls <<his>> hand away in surprise, but soon recovers, reaching in again. The light touch is enough to make you squirm. "You have a special secret indeed," <<he>> teases. <<He>> steps aside to give the rest of the audience a better look, but doesn't stop fondling you. <<He>> leans close and whispers. "Maybe I should lift this cute skirt of yours. Then everyone will see."
<<ggarousal>><<arousal 1200>>
<br><br>
<<else>>
<<He>> brushes <<his>> fingers against it, and the light touch is enough to make you squirm. "Sensitive, aren't you?" <<he>> teases. <<He>> steps aside to give the rest of the audience a better look, but doesn't stop fondling you. <<He>> leans close and whispers. "Maybe I should lift this cute skirt of yours. Then everyone will see."
<<ggarousal>><<arousal 1200>>
<br><br>
<</if>>
<<elseif $worn.under_lower.type.includes("naked") and $worn.lower.type.includes("naked")>>
<<His>> hand crawls over your exposed <<genitals>>. <<He>> brushes <<his>> fingers against it, and the light touch is enough to make you squirm. "Sensitive, aren't you?" <<he>> teases. <<He>> steps aside to give the rest of the audience a better look, but doesn't stop fondling you.
<<ggarousal>><<arousal 1200>>
<br><br>
<<elseif !$worn.upper.type.includes("naked")>>
<<His>> hand crawls over your chest, and <<if $breastsize gte 2>>cups your <<breasts>>.<<else>>rests above your <<breasts>>.<</if>> <<He>> brushes <<his>> fingers against your buds, enough to make your squirm even through your $worn.upper.name. <<He>> steps aside to give the rest of the audience a better look, but doesn't stop fondling you. "Maybe I should <<pullup>> this top of yours." <<He>> whispers. "Let everyone see."
<<garousal>><<arousal 600>>
<br><br>
<<else>>
<<His>> hand crawls over your bare chest, and <<if $breastsize gte 2>>cups your <<breasts>>.<<else>>rests above your <<breasts>>.<</if>> <<He>> brushes <<his>> fingers against your buds, enough to make your squirm. <<He>> steps aside to give the rest of the audience a better look, but doesn't stop fondling you.
<<garousal>><<arousal 600>>
<br><br>
<</if>>
<<if $arousal gte 10000>>
<<if $worn.under_lower.type.includes("naked") and $worn.lower.skirt is 1 and $penisexist is 1 or $worn.under_lower.type.includes("naked") and $worn.lower.type.includes("naked") and $penisexist is 1>>
<<orgasmpassage>>
Your cum arcs towards the audience. A <<person1>><<person>> drops to <<his>> knees and tries to catch it with <<his>> mouth. <<person2>>The <<person>> laughs as <<he>> releases you. <<tearful>> you clamber to your feet.
<<set $audiencearousal += 15>><<set $audienceexcitement += 15>><<set $audiencemod += 4>><<set $dancespeech to "cum">>
<<else>>
<<orgasmpassage>>
The audience cheers. "Cumming in front of all these people," the <<person>> tuts as <<he>> releases you. <<tearful>> you clamber to your feet.
<<set $audiencearousal += 5>><<set $audienceexcitement += 5>><<set $audiencemod += 2>><<set $dancespeech to "cum">>
<</if>>
<<else>>
The audience grow more excited. They suggest the <<person>> perform all sorts of lewd acts, but <<he>> releases you after a few moments. <<tearful>> you clamber to your feet.
<<set $audiencemod += 1>>
<</if>>
<<person1>>
<</if>>
<<if $danceaction is "stripperhelp">>
<<set $danceaction to 0>><<set $audiencearousal -= 10>><<set $audienceexcitement -= 1>>
You stop your dance, fold your arms and stare at the <<person>>. It disrupts the flow of your performance, but <<he>> gets the hint and stops bothering the other dancer. The dancer gives you a grateful smile.
<<trauma -6>><<ltrauma>><<famegood 1>>
<</if>>
<<if $danceaction is "stripperignore">>
<<set $danceaction to 0>>
You turn away from the other dancer.
<</if>>
<<if $danceaction is "noteapproach">>
<<set $danceaction to 0>>
<<set $tipmod to 0.6>><<tipset>>
The <<person>> makes a twirling motion with <<his>> finger. You turn around.
<<if $rng gte 91>>
<<if $audience gte 6>>
Cheered on by the crowd, <<he>>
<<else>>
<<He>>
<</if>>
reaches up and seizes you by the thighs. <<He>> leans in and kisses your <<bottom>> as
<<if !$worn.lower.type.includes("naked")>>
<<if $worn.lower.skirt is 1>>
<<if $worn.genitals.type.includes("chastity") and $worn.under_lower.type.includes("naked")>>
<<he>> reaches beneath your skirt and pushes the note beneath your chastity belt.
<<elseif $worn.under_lower.type.includes("naked")>>
<<he>> reaches beneath your skirt and pushes the note between your bare cheeks.
<<else>>
<<he>> reaches beneath your skirt and pushes the note into your $worn.under_lower.name.
<</if>>
<<else>>
<<he>> pushes the note into your $worn.lower.name.
<</if>>
<<else>>
<<if $worn.genitals.type.includes("chastity") and $worn.under_lower.type.includes("naked")>>
<<he>> pushes the note beneath your chastity belt.
<<elseif $worn.under_lower.type.includes("naked")>>
<<he>> pushes the note between your bare cheeks.
<<else>>
<<he>> pushes the note into your $worn.under_lower.name.
<</if>>
<</if>>
<<else>>
<<if !$worn.lower.type.includes("naked")>>
<<if $worn.lower.skirt is 1>>
<<if $worn.genitals.type.includes("chastity") and $worn.under_lower.type.includes("naked")>>
<<He>> reaches beneath your skirt and pushes the note beneath your chastity belt.
<<elseif $worn.under_lower.type.includes("naked")>>
<<He>> reaches beneath your skirt and pushes the note between your bare cheeks.
<<else>>
<<He>> reaches beneath your skirt and pushes the note into your $worn.under_lower.name.
<</if>>
<<else>>
<<He>> pushes the note into your $worn.lower.name.
<</if>>
<<else>>
<<if $worn.genitals.type.includes("chastity") and $worn.under_lower.type.includes("naked")>>
<<He>> pushes the note beneath your chastity belt.
<<elseif $worn.under_lower.type.includes("naked")>>
<<He>> pushes the note between your bare cheeks.
<<else>>
<<He>> pushes the note into your $worn.under_lower.name.
<</if>>
<</if>>
<</if>>
It attracts attention, and others throw money onto the stage.
<<tipreceive>><<garousal>><<arousal 600>>
<</if>>
<<if $danceaction is "noteignore">>
<<set $danceaction to 0>>
You ignore the <<person>> and <<his>> banknote.
<</if>>
<<if $danceaction is "cop">>
<<set $danceaction to 0>>
<<arousal 300>><<set $dancespeech to "cop">>
You let the <<person1>><<person>> feel you up.
<<if $audience gte 6>>
Cheered on by the crowd, <<he>>
<<else>>
<<He>>
<</if>>
reaches round and grips both your nipples between thumb and forefinger while massaging your <<breasts>> with <<his>> remaining digits. They pinch and fondle for a few moments, before running their fingers down your tummy. You tense in anticipation as their hands draw closer to your <<genitals>>. However, they release you before things become too lewd, giving your <<bottom>> a swift spank as they do.
<</if>>
<<if $danceaction is "rape">>
<<set $danceaction to 0>>
<<arousal 300>><<set $danceevent to "rape">>
You let the <<person1>><<person>> feel you up.
<<if $audience gte 6>>
Cheered on by the crowd, <<he>>
<<else>>
<<He>>
<</if>>
reaches round and grips both your nipples between thumb and forefinger while massaging your <<breasts>> with <<his>> remaining digits. They pinch and fondle for a few moments, before running their fingers down your tummy. Suddenly, they snatch you from the stage!
<</if>>
<<if $danceaction is "finish">>
<<set $danceevent to "finish">>
<<set $danceaction to 0>>
You decide it's best to quit before the audience becomes too brave. They're disappointed, but they let you pass unmolested.
<br><br>
<<clotheson>>
<</if>>
<<if $danceaction is "skirtstruggle">>
<<set $danceaction to 0>>
You try to hold up your $worn.under_lower.name with one hand while holding down the hem of your skirt with the other. After a brief struggle, you manage to regain control of your clothes, dignity mostly intact.
<<arousal 100>><<set $worn.under_lower.integrity -= 10>><<set $dancespeech to "struggle">>
<<if $worn.under_lower.integrity lte 0>>
Your $worn.under_lower.name are damaged by the struggle however. The ruined fabric soon gives way and the tatters fall to the ground between your legs. A breeze caresses your <<genitals>>, covered now only by your $worn.lower.name.
<<set $audiencemod += 2>><<arousal 100>><<underruined>><<set $audiencearousal += 5>><<set $audienceexcitement += 5>><<set $dancespeech to "strip">>
<<if $audience gte 3>>
The audience cheer as they realise your predicament.
<</if>>
<</if>>
<</if>>
<<if $danceaction is "skirtsurrender">>
<<set $danceaction to 0>>
You hold down the hem of your skirt to give yourself some protection as your $worn.under_lower.name are torn from your thighs. Now bare beneath your $worn.lower.name you move away from further prying, conscious of the fact that your <<genitals_are>> dangerously close to being displayed for all to see.
<<set $audiencemod += 2>><<arousal 200>><<underlowerruined>><<set $audiencearousal += 5>><<set $audienceexcitement += 5>><<set $dancespeech to "strip">>
<</if>>
<<if $danceaction is "upperstruggle">>
<<set $danceaction to 0>>
You struggle to prevent your $worn.upper.name being ripped clean from your body. After a brief tussle, you manage to regain control of your clothes, dignity mostly intact.
<<arousal 100>><<set $worn.upper.integrity -= 10>><<set $dancespeech to "struggle">>
<<if $worn.upper.integrity lte 0>>
Your $worn.upper.name was damaged by the struggle however. The ruined fabric soon falls apart, leaving your <<breasts>> exposed for the world to leer at.
<<arousal 100>><<set $audiencemod += 2>><<set $leftactiondefault to "uppercover">><<upperruined>><<set $audiencearousal += 5>><<set $audienceexcitement += 5>><<set $dancespeech to "strip">>
<</if>>
<</if>>
<<if $danceaction is "uppersurrender">>
<<set $danceaction to 0>>
Your $worn.upper.name is torn from your body, leaving your <<breasts>> exposed for the world to see.
<<set $audiencemod += 2>><<set $leftactiondefault to "uppercover">><<arousal 200>><<upperruined>><<set $audiencearousal += 5>><<set $audienceexcitement += 5>><<set $dancespeech to "strip">>
<</if>>
<<if $danceaction is "lowerstruggle">>
<<set $danceaction to 0>>
You struggle to keep hold of your $worn.lower.name and manage to prevent it from being ripped from your body.
<<arousal 100>><<set $worn.lower.integrity -= 10>><<set $dancespeech to "struggle">>
<<if $worn.lower.integrity lte 0>>
However, the struggle was fierce and you soon find your $worn.lower.name falling from your body in tatters.
<<arousal 100>><<set $audiencemod += 2>><<set $rightactiondefault to "lowercover">><<lowerruined>><<set $audiencearousal += 5>><<set $audienceexcitement += 5>><<set $dancespeech to "strip">>
<<if $worn.under_lower.name is "naked">>
Your breath catches in your throat as your <<genitals_are>> revealed for all to see.
<<set $audiencearousal += 5>><<set $audienceexcitement += 5>><<set $audiencemod += 2>><<arousal 100>>
<<if $audience gte 2>>
<<dance_crossdress_reveal>>
<</if>>
<<else>>
Your $worn.under_lower.name are now exposed, becoming the only thing protecting your <<genitals>>.
<</if>>
<</if>>
<</if>>
<<if $danceaction is "lowersurrender">>
<<set $danceaction to 0>>
Your $worn.lower.name <<lowerplural>> ripped from your body.
<<arousal 100>><<set $audiencemod += 2>><<set $rightactiondefault to "lowercover">><<lowerruined>><<set $audiencearousal += 5>><<set $audienceexcitement += 5>><<set $dancespeech to "strip">>
<<if $worn.under_lower.name is "naked">>
Your breath catches in your throat as your <<genitals_are>> revealed for all to see.
<<set $audiencearousal += 5>><<set $audienceexcitement += 5>><<set $audiencemod += 2>><<arousal 100>>
<<if $audience gte 2>>
<<dance_crossdress_reveal>>
<</if>>
<<else>>
Your $worn.under_lower.name <<underlowerplural>> now exposed, becoming the only thing protecting your <<genitals>>.
<</if>>
<</if>>
<<if $danceaction is "understruggle">>
<<set $danceaction to 0>>
You fight desperately to keep your $worn.under_lower.name held up.
<<arousal 100>><<set $worn.under_lower.integrity -= 10>><<set $dancespeech to "struggle">>
<<if $worn.under_lower.integrity lte 0>>
You are starting to win the tug of war when the fabric tears, throwing you onto the ground minus your underwear. Your breath catches in your throat as your <<genitals_are>> revealed for all to see.
<<set $audiencearousal += 5>><<set $audienceexcitement += 5>><<set $audiencemod += 4>><<arousal 100>><<underlowerruined>><<set $rightactiondefault to "undercover">><<set $dancespeech to "strip">>
<<if $audience gte 2>>
<<dance_crossdress_reveal>>
<</if>>
<</if>>
<</if>>
<<if $danceaction is "undersurrender">>
<<set $danceaction to 0>>
Your $worn.under_lower.name <<underlowerplural>> torn from you, freeing your <<genitals>> for the world to see. Your heart pounds at the humiliation.
<<set $audiencearousal += 10>><<set $audienceexcitement += 10>><<set $audiencemod += 4>><<arousal 300>><<underlowerruined>><<set $rightactiondefault to "undercover">><<set $dancespeech to "strip">>
<<if $audience gte 2>>
<<dance_crossdress_reveal>>
<</if>>
<</if>>
<<if $danceaction is "cool">>
<<set $danceaction to 0>><<set $danceactiondefault to "cool">>
<<stress -2>><<tiredness 1>><<dancestat>><<set $dancespeech to "dance">>
<<if $audience gte 1>>
<<set $audiencearousal += $allure / 2000 + $danceskill / 100>>
<<set $audienceexcitement += $danceskill / 100>>
<</if>>
<<if $danceskill lte 200>>
Not knowing what else to do, you just bob along rhythmically.
<<elseif $danceskill lte 400>>
You try to mimic a fashionable dance you've seen on the internet. You end up feeling and looking a little silly.
<<elseif $danceskill lte 600>>
You decide to keep things simple, and focus on making sure you dance with competence.
<<elseif $danceskill lte 800>>
You try to mimic a fashionable dance you've seen, and pull it off.
<<elseif $danceskill lte 999>>
You dance energetically yet smoothly, each move flowing naturally into the next.
<<else>>
You dominate the area with your moves.
<</if>>
<br><br>
<<danceskilluse>><<pass 1>>
<<set $dancephysique += 1>>
<<if $dancephysique gte 10>>
<<set $dancephysique -= 10>>
<<physique>>
<</if>>
<<elseif $danceaction is "sophisticated">>
<<set $danceaction to 0>><<set $danceactiondefault to "sophisticated">>
<<stress -2>><<tiredness 1>><<dancestat>><<set $dancespeech to "dance">>
<<if $audience gte 1>>
<<set $audiencearousal += $allure / 3000 + $danceskill / 100>>
<<set $audienceexcitement += $danceskill / 100>>
<</if>>
<<if $danceskill lte 200>>
You sway around in what you hope is a refined manner.
<<elseif $danceskill lte 400>>
You assume a refined posture, then sway around in what you hope is a refined manner.
<<elseif $danceskill lte 600>>
You focus on maintaining balance as you twirl and glide.
<<elseif $danceskill lte 800>>
Without sacrificing poise, you move with speed and confidence.
<<elseif $danceskill lte 999>>
The serenity with which you move conceals the confidence and focus of your mind.
<<else>>
You are the very model of dignity as you pirouette.
<</if>>
<br><br>
<<danceskilluse>><<pass 1>>
<<set $dancephysique += 1>>
<<if $dancephysique gte 10>>
<<set $dancephysique -= 10>>
<<physique>>
<</if>>
<!--The tease dance action, has a chance to fail and actually strip you of that part. WIP-->
<<elseif $danceaction is "tease">>
<<set $danceaction to 0>><<set $danceactiondefault to "tease">>
<<stress -2>><<tiredness 1>><<dancestat>><<set $dancespeech to "strip">>
<<if $audience gte 1>>
//<<set $audiencearousal += $allure / 2500 + $danceskill / 100>>
//<<set $audienceexcitement += $danceskill / 150>>
<</if>>
<<if $danceskill gte 200>>
<<set $rng to 100>>
<<if $rng gte 81>>
Your attempt to entice the audience goes awry and you accidently pull your $worn.lower.name too far down to keep them on.
<br>
<<if $worn.under_lower.type.includes("crotchless panties") or $worn.under_lower.type.includes("naked")>>
<<if $worn.under_lower.name is"crotchless panties">>
<<if $exhibitionism lt 35>>
Maybe the descision to wear crotchless panties underneath your $worn.lower.name was a bad idea, now everyone can see your <<pussystop>>
<<else>>
You hadn't intended to expose your <<pussy>> but you work it into the dance while doing your best to keep it covered.
<<exhibitionism3>>
<</if>>
<<elseif $worn.under_lower.name is "naked">>
<<if $exhibitionism lt 35>>
Maybe going commando wasn't the smartest choice since everyone can see your <<pussystop>>
<<else>>
Everyone can now see your <<pussy>> and you do your best to work it into the dance.
<<exhibitionism3>>
<</if>>
<</if>>
<<if $exhibitionism lte 10>>
The thought of people seeing your exposed <<pussy>> is nearly enough to bring you to tears. You run off stage to recover.
<<set $danceevent to "finish">><<stress +6>><<trauma +2>>
<<elseif $exhibitionism lte 20>>
The audience oggles your <<pussy>>. Your so embarrassed that you want to run away and hide but you keep dancing instead.
<<stress +4>><<set $exhibitionism +=1>><<arousal 100>><<set $audiencearousal += 20>><<set $audienceexcitement += 16>><<lowerstrip>>
<<elseif $exhibitionism lt 35>>
Your cheeks flush with embarrassment but you keep dancing.
<<exhibitionism2>><<arousal 200>><<set $audiencearousal += 20>><<set $audienceexcitement += 16>><<lowerstrip>>
<<else>>
<<arousal 300>><<set $audiencearousal += 20>><<set $audienceexcitement += 16>><<lowerstrip>>
<</if>>
<<elseif $exhibitionism lte 15>>
Knowing that people can see your $worn.under_lower.name, and maybe even make out your <<pussy>> against the fabric without your $worn.lower.name on, fills you with so much embarrassment that you can't remain on stage any longer.
<<set $danceevent to "finish">><<stress +4>>
<<else>>
Despite the embarrassment of revealing your $worn.under_lower and possibly your <<pussycomma>> you keep dancing.
<<stress +3>><<set $exhibitionism + .5>><<arousal 50>><<set $audiencearousal += 8>><<set $audienceexcitement += 8>><<lowerstrip>>
<</if>>
<br>
<<elseif $rng gte 61>>
You pretend to strip your clothing and accitently reveal too much.
<<$stress +3>><<set $audiencearousal += 2>>
<<elseif $rng gte 41>>
You shake your hips a little while tugging on your $worn.lower.name. The crowd doesn't react much.
<<elseif $rng gte 21>>
minor success
<<else>>
success
success
<</if>>
<<elseif $danceskill lte 400>>
a2
<<elseif $danceskill lte 600>>
a3
<<elseif $danceskill lte 800>>
a4
<<elseif $danceskill lte 999>>
a5
<<else>>
You tease your audience with practice expertise, drawing them into your dance even more.
<<set $audiencearousal -= $allure / 2500 + $danceskill / 75>>
<<set $audienceexcitement += $danceskill / 75>>
<</if>>
<br><br>
<<danceskilluse>><<pass 1>>
<<set $dancephysique += 1>>
<<if $dancephysique gte 10>>
<<set $dancephysique -= 10>>
<<physique>>
<</if>>
<<elseif $danceaction is "seductive">>
<<set $danceaction to 0>><<set $danceactiondefault to "seductive">>
<<stress -2>><<tiredness 1>><<exhibitionism1>><<dancestat>><<set $dancespeech to "dance">>
<<if $audience gte 1>>
<<set $audiencearousal += $allure / 1000 + $danceskill / 100>>
<<set $audienceexcitement += $danceskill / 100>>
<</if>>
<<if $danceskill lte 200>>
You try to dance seductively, but look more silly than sexy.
<<elseif $danceskill lte 400>>
You dance slowly and daintily, trying to emphasise your beauty.
<<elseif $danceskill lte 600>>
Your dance moves emphasise the beauty of your body.
<<elseif $danceskill lte 800>>
You dance smoothly yet suggestively.
<<elseif $danceskill lte 999>>
You dance with grace and eroticism, showcasing your body.
<<else>>
Your beguiling movements give little away yet promise the world.
<</if>>
<br><br>
<<danceskilluse>><<pass 1>>
<<set $dancephysique += 1>>
<<if $dancephysique gte 10>>
<<set $dancephysique -= 10>>
<<physique>>
<</if>>
<<elseif $danceaction is "sexual">>
<<set $danceaction to 0>><<set $danceactiondefault to "sexual">>
<<stress -2>><<tiredness 1>><<exhibitionism2>><<dancestat>><<set $dancespeech to "dance">>
<<if $audience gte 1>>
<<set $audiencearousal += $allure / 500 + $danceskill / 100>>
<<set $audienceexcitement += $danceskill / 100>>
<</if>>
<<if $danceskill lte 200>>
You try to dance provocatively. Due to your lack of skill, this amounts to little more than waving your buttocks around.
<<elseif $danceskill lte 400>>
You shake your assets, giving a show to anyone who looks.
<<elseif $danceskill lte 600>>
You dance flirtatiously, your movements emphasising your lewder parts.
<<elseif $danceskill lte 800>>
You dance skilfully and provocatively, your movements emphasising your lewder parts.
<<elseif $danceskill lte 999>>
You dance skilfully and provocatively, your entire body advertising a raw sexual energy.
<<else>>
Your moves radiate a primal and intoxicating sexuality.
<</if>>
<br><br>
<<danceskilluse>>
<<pass 1>>
<<set $dancephysique += 1>>
<<if $dancephysique gte 10>>
<<set $dancephysique -= 10>>
<<physique>>
<</if>>
<<elseif $danceaction is "groom">>
<<set $audiencearousal += 4>><<set $audienceexcitement += 4>><<set $audiencemod += 1>><<set $danceactiondefault to "groom">>
<<if $neckgoo gte 1>>
<<set $neckgoo -= 1>>
You groom yourself, scooping up the slime on your neck and lapping it off your hands.
<<elseif $rightarmgoo gte 1>>
<<set $rightarmgoo -= 1>>
You groom yourself, lapping slime off your right arm.
<<elseif $leftarmgoo gte 1>>
<<set $leftarmgoo -= 1>>
You groom yourself, lapping slime off your left arm.
<<elseif $thighgoo gte 1>>
<<set $thighgoo -= 1>>
You groom yourself, scooping up the slime on your thighs and lapping it off your hands.
<<elseif $bottomgoo gte 1>>
<<set $bottomgoo -= 1>>
You groom yourself, scooping up the slime on your <<bottom>> and lapping it off your hands.
<<elseif $tummygoo gte 1>>
<<set $tummygoo -= 1>>
You groom yourself, scooping up the slime on your tummy and lapping it off your hands.
<<elseif $chestgoo gte 1>>
<<set $chestgoo -= 1>>
You groom yourself, scooping up the slime on your chest and lapping it off your hands.
<<elseif $facegoo gte 1>>
<<set $facegoo -= 1>>
You groom yourself, scooping up the slime on your face and lapping it off your hands.
<<elseif $hairgoo gte 1>>
<<set $hairgoo -= 1>>
You groom yourself, scooping up the slime on your hair and lapping it off your hands.
<<elseif $feetgoo gte 1>>
<<set $feetgoo -= 1>>
You groom yourself, scooping up the slime on your feet and lapping it off your hands.
<<elseif $vaginaoutsidegoo gte 1>>
<<set $vaginaoutsidegoo -= 1>>
You groom yourself, scooping up the slime on your <<pussy>> and lapping it off your hands.
<<elseif $penisgoo gte 1>>
<<set $penisgoo -= 1>>
You groom yourself, scooping up the slime on your <<penis>> and lapping it off your hands.
<<elseif $necksemen gte 1>>
<<set $necksemen -= 1>>
You groom yourself, scooping up the semen on your neck and lapping it off your hands.
<<elseif $rightarmsemen gte 1>>
<<set $rightarmsemen -= 1>>
You groom yourself, lapping semen off your right arm.
<<elseif $leftarmsemen gte 1>>
<<set $leftarmsemen -= 1>>
You groom yourself, lapping semen off your left arm.
<<elseif $thighsemen gte 1>>
<<set $thighsemen -= 1>>
You groom yourself, scooping up the semen on your thighs and lapping it off your hands.
<<elseif $bottomsemen gte 1>>
<<set $bottomsemen -= 1>>
You groom yourself, scooping up the semen on your <<bottom>> and lapping it off your hands.
<<elseif $tummysemen gte 1>>
<<set $tummysemen -= 1>>
You groom yourself, scooping up the semen on your tummy and lapping it off your hands.
<<elseif $chestsemen gte 1>>
<<set $chestsemen -= 1>>
You groom yourself, scooping up the semen on your chest and lapping it off your hands.
<<elseif $facesemen gte 1>>
<<set $facesemen -= 1>>
You groom yourself, scooping up the semen on your face and lapping it off your hands.
<<elseif $hairsemen gte 1>>
<<set $hairsemen -= 1>>
You groom yourself, scooping up the semen on your hair and lapping it off your hands.
<<elseif $feetsemen gte 1>>
<<set $feetsemen -= 1>>
You groom yourself, scooping up the semen on your feet and lapping it off your hands.
<<elseif $vaginaoutsidesemen gte 1>>
<<set $vaginaoutsidesemen -= 1>>
You groom yourself, scooping up the semen on your <<pussy>> and lapping it off your hands.
<<elseif $penissemen gte 1>>
<<set $penissemen -= 1>>
You groom yourself, scooping up the semen on your <<penis>> and lapping it off your hands.
<<else>>
<<set $danceactiondefault to "cool">>
<</if>>
<<pass 1>>
<<elseif $danceaction is "privaterefuse">>
You ignore the potential client.
<<elseif $danceaction is "corruptionResult">>
<<if $corruptionResult is "defy">>
<<if $corruption_slime gte ($willpower / 10)>>
<span class="red">Fearing the slimes control, you attempt to leave the stage but the slime is able to turn you around and get you back on the stage.</span>
<<set $corruptionDancing to 1>>
<<else>>
Fearing the slimes control, you decide to leave the stage to give yourself a chance to calm down.
<<set $danceevent to "finish">>
<</if>>
<<elseif $corruptionResult is "obey">>
You allow the slime to prevent you from leaving the stage.
<<set $corruptionDancing to 1>>
<<elseif $corruptionResult is "submit">>
You willfully follow the slimes order.
<<promiscuity5>>
<<set $corruptionDancing to 2>>
<</if>>
<<unset $corruptionResult>>
<</if>>
<<dancestripeffects>>
<br><br>
<</nobr>><</widget>>
<<widget "dance_crossdress_reveal">><<nobr>>
<<if $crossdressing is 2>>
<<if $rng gte 96>>
<span class="red">Your audience recoil in horror at the sight!</span> They pelt you bottles and shout profanities, but seem no less entertained.
<<pain 6>><<stress 6>><<trauma 6>><<set $audiencemod += 3>><<set $dancespeech to "hermangry">>
<<elseif $rng gte 85>>
<span class="purple">Your audience cheer at the sight,</span> an emboldened lust in their eyes.
<<set $audienceexcitement += 20>><<set $audiencearousal += 20>><<set $audiencemod += 3>><<set $dancespeech to "hermaroused">>
<<elseif $rng gte 50>>
<span class="blue">They recoil in shock at the sight.</span>
<<set $audienceexcitement -= 20>><<set $audiencearousal -= 20>><<set $dancespeech to "hermshock">>
<<elseif $rng gte 30>>
They're taken aback by your <<genitals>>. <<if $audience gte 7>>Someone sighs and walks away.<<set $audience -= 1>><</if>>
<<set $dancespeech to "hermdisappointed">>
<<else>>
Your audience jeers and taunts, pleased at seeing you in such a vulnerable state despite your genitals.
<</if>>
<<elseif $crossdressing is 1>>
<<if $rng gte 96>>
<span class="red">Your audience recoil in horror at the sight!</span> They pelt you bottles and shout profanities, but seem no less entertained.
<<pain 6>><<stress 6>><<trauma 6>><<set $audiencemod += 3>><<set $dancespeech to "crossdressangry">>
<<elseif $rng gte 85>>
<span class="purple">Your audience cheer at the sight,</span> an emboldened lust in their eyes.
<<set $audienceexcitement += 20>><<set $audiencearousal += 20>><<set $audiencemod += 3>><<set $dancespeech to "crossdressaroused">>
<<elseif $rng gte 50>>
<span class="blue">They recoil in shock at the sight.</span>
<<set $audienceexcitement -= 20>><<set $audiencearousal -= 20>><<set $dancespeech to "crossdressshock">>
<<elseif $rng gte 30>>
They're taken aback by your <<genitals>>. <<if $audience gte 7>>Someone sighs and walks away.<<set $audience -= 1>><</if>>
<<set $dancespeech to "crossdressdisappointed">>
<<else>>
Your audience jeers and taunts, pleased at seeing you in such a vulnerable state despite your gender.
<</if>>
<<else>>
Your audience jeers and taunts, pleased at seeing you in such a vulnerable state.
<</if>>
<</nobr>><</widget>><<widget "dancespeech">><<nobr>>
<<set $rng to random(1, 100)>>
<<if $audience is 1>>
<<person1>><<He>> shouts.
<<elseif $audience is 2>>
<<if $rng gte 51>>
The <<person1>><<person>> shouts.
<<else>>
The <<person2>><<person>> shouts.
<</if>>
<<elseif $audience is 3>>
<<if $rng gte 71>>
The <<person1>><<person>> shouts.
<<elseif $rng gte 41>>
The <<person2>><<person>> shouts.
<<else>>
The <<person3>><<person>> shouts.
<</if>>
<<elseif $audience gte 4>>
<<if $rng gte 71>>
A <<person1>><<person>> shouts.
<<elseif $rng gte 36>>
A <<person2>><<person>> shouts.
<<else>>
A <<person3>><<person>> shouts.
<</if>>
<</if>>
<<if $dancespeechselector is 1>>
<<set $dancespeechselector to 2>>
<<elseif $dancespeechselector is 2>>
<<set $dancespeechselector to 3>>
<<else>>
<<set $dancespeechselector to 1>>
<</if>>
<<if $audience isnot 0>>
<<set $rng to random(1, 100)>>
<<if $dancespeech is "hermangry">>
<<if $rng gte 76>>
"<<pShes>> a freak!"
<<elseif $rng gte 51>>
"I shouldn't have thrown that. They charge a lot for drinks."
<<elseif $rng gte 26>>
"I wasn't expecting a freak show. Nice."
<<else>>
"Do you think anyone would care if we raped it?"
<</if>>
<<elseif $dancespeech is "hermaroused">>
<<if $rng gte 76>>
"Both a cock and pussy? That's hot."
<<elseif $rng gte 51>>
"I never thought I'd see a hermaphrodite. I don't think I can hold back."
<<elseif $rng gte 26>>
"I want to fuck <<pher>> cock and pussy both."
<<else>>
"Both! No one will believe me."
<</if>>
<<elseif $dancespeech is "hermshock">>
<<if $rng gte 76>>
"I wasn't expecting both a cock and pussy."
<<elseif $rng gte 51>>
"<<pShes>> still cute, but that's just weird."
<<elseif $rng gte 26>>
"I wasn't expecting something so exotic."
<<else>>
"Fuck. I don't know where to look."
<</if>>
<<elseif $dancespeech is "hermdisappointed">>
<<if $rng gte 76>>
"I thought <<pshe>> was normal."
<<elseif $rng gte 51>>
"Still cute, I guess."
<<elseif $rng gte 26>>
"Never seen a cock and pussy on one person before. Dunno what to think."
<<else>>
"This might be too exotic for me."
<</if>>
<<elseif $dancespeech is "crossdressangry">>
<<if $rng gte 76>>
"Fucking crossdressing pervert."
<<elseif $rng gte 51>>
"I bet you're real happy you tricked us."
<<elseif $rng gte 26>>
"I'd throw more, but the drinks are expensive."
<<else>>
"Anyone else up for punishing this crossdressing slut?"
<</if>>
<<elseif $dancespeech is "crossdressaroused">>
<<if $rng gte 76>>
<<if $penisexist is 1>>
"The cock makes it better."
<<else>>
"The pussy makes it better."
<</if>>
<<elseif $rng gte 51>>
<<if $penisexist is 1>>
"Surprise cock is the best."
<<else>>
"Surprise pussy is the best."
<</if>>
<<elseif $rng gte 26>>
"I was fooled. So hot."
<<else>>
"Best reveal ever."
<</if>>
<<elseif $dancespeech is "crossdressshock">>
<<if $rng gte 76>>
"I wasn't expecting that."
<<elseif $rng gte 51>>
"I need to lie down."
<<elseif $rng gte 26>>
"I was completely fooled."
<<else>>
<<if $penisexist is 1>>
"A penis? No way."
<<else>>
"A pussy? No way."
<</if>>
<</if>>
<<elseif $dancespeech is "crossdressdisappointed">>
<<if $rng gte 76>>
"This isn't what I'm normally into. Still cute though."
<<elseif $rng gte 51>>
<<if $penisexist is 1>>
"Dunno what to make of that cock."
<<else>>
"Dunno what to make of that pussy."
<</if>>
<<elseif $rng gte 26>>
"I was hoping for something else. It's okay I guess."
<<else>>
"Not what I was expecting."
<</if>>
<<elseif $dancespeechselector is 1>>
<<set $rng to random(1, 100)>>
<<if $dancespeech is "cop">>
<<if $rng gte 76>>
"I bet you love being groped."
<<elseif $rng gte 51>>
"Aww, I think <<pshes>> shy."
<<elseif $rng gte 26>>
"You can't display yourself like this without people wanting a taste."
<<else>>
"You like being fondled, don't you."
<</if>>
<<elseif $dancespeech is "cum">>
<<if $rng gte 81>>
"<<pShe>> must be a right slut to cum on stage like that."
<<elseif $rng gte 61>>
"Did <<pshe>> really just cum?"
<<elseif $rng gte 41>>
"Seeing lewd <<girls>> orgasm is so much better in person."
<<elseif $rng gte 21>>
"<<pShe>> just squirted on me!"
<<else>>
"I bet you got another orgasm in you."
<</if>>
<<elseif $dancespeech is "struggle">>
<<if $rng gte 76>>
"I love it when they struggle."
<<elseif $rng gte 51>>
"Come on! Take it off!"
<<elseif $rng gte 26>>
"Hurry up and strip, I don't have all day."
<<else>>
"Don't be a tease, let's see some skin."
<</if>>
<<elseif $dancespeech is "strip">>
<<if $rng gte 76>>
"I bet you wish you had something to cover up with."
<<elseif $rng gte 51>>
"<<pShe>> looks better with less clothes."
<<elseif $rng gte 26>>
"You must be a massive perv to strip in front of strangers."
<<else>>
"Getting stripped on stage, you have no dignity."
<</if>>
<<elseif $dancespeech is "dance">>
<<if $danceskill gte 800>>
<<if $rng gte 76>>
"This <<girl>> can really move."
<<elseif $rng gte 51>>
"<<pShe>> really knows how to show it all off."
<<elseif $rng gte 26>>
"You're a fantastic dancer."
<<else>>
"Think <<pshe>> fucks as well as <<pshe>> dances?"
<</if>>
<<elseif $danceskill gte 400>>
<<if $rng gte 76>>
"You'd almost be worth watching even if you weren't hot."
<<elseif $rng gte 51>>
"This <<girl>> ain't a bad dancer."
<<elseif $rng gte 26>>
"Love watching these sluts shake their assets around."
<<else>>
"I bet <<pshes>> loving the attention."
<</if>>
<<elseif $danceskill gte 200>>
<<if $rng gte 76>>
"You can keep to a rhythm, at least."
<<elseif $rng gte 51>>
"<<pHer>> dancing is so boring."
<<elseif $rng gte 26>>
"Stop dancing and do something lewd."
<<else>>
"You can't really dance <<bitch>>. You might be an acceptable fucktoy."
<</if>>
<<else>>
<<if $rng gte 76>>
"I could do a better job than this <<bitch>>. I have some dignity though."
<<elseif $rng gte 51>>
"Where'd this slut learn to dance? The zoo?"
<<elseif $rng gte 26>>
"They must let anyone up there."
<<else>>
"You'd be pretty hot if it weren't for the awful dancing."
<</if>>
<</if>>
<<else>>
<<if $rng gte 76>>
"You must be a right slut to get up on stage like that."
<<elseif $rng gte 51>>
"You're pretty hot <<girl>>, but I bet you know that."
<<elseif $rng gte 26>>
"I think this <<bitch>> is in need of a good seeing to."
<<else>>
"Do something naughty."
<</if>>
<</if>>
<<elseif $dancespeechselector is 2>>
<<set $rng to random(1, 100)>>
<<if $rng gte 51>>
<<if $worn.upper.type.includes("naked")>>
<<if $breastsize lte 0>>
<<if $player.gender_appearance is "m">>
<<set $rng to random(1, 100)>>
<<if $rng gte 76>>
"Imagine that sleek chest being fondled from all angles."
<<elseif $rng gte 51>>
"I wanna lick the sweat off his chest."
<<elseif $rng gte 26>>
"He must like being exposed in front of a crowd."
<<else>>
"I bet you love having your nipples toyed with."
<</if>>
<<else>>
<<set $rng to random(1, 100)>>
<<if $rng gte 76 and $arousal gte 2500>>
"Her nipples look so hard, I'd love to play with them."
<<elseif $rng gte 76>>
"Your chest is so sleek, I'd think you a boy if I didn't know better."
<<insecurity "breasts_tiny" 1>><<ginsecurity "breasts_tiny">>
<<elseif $rng gte 51>>
"Small tits are delicious."
<<insecurity "breasts_tiny" 1>><<ginsecurity "breasts_tiny">>
<<elseif $rng gte 26>>
"Such small boobs must make dancing easier."
<<insecurity "breasts_tiny" 1>><<ginsecurity "breasts_tiny">>
<<else>>
"I bet you love having your nipples toyed with."
<</if>>
<</if>>
<<elseif $breastsize lte 5>>
<<set $rng to random(1, 100)>>
<<if $rng gte 76>>
"Nice tits."
<<elseif $rng gte 51>>
"Those are some nicely shaped breasts. A bit small though."
<<insecurity "breasts_small" 1>><<ginsecurity "breasts_small">>
<<elseif $rng gte 26>>
"<<pHer>> small tits really add to the dance."
<<insecurity "breasts_small" 1>><<ginsecurity "breasts_small">>
<<else>>
"<<pShes>> so confident, exposing <<pher>> small breasts like that."
<<insecurity "breasts_small" 1>><<ginsecurity "breasts_small">>
<</if>>
<<elseif $breastsize lte 7>>
<<set $rng to random(1, 100)>>
<<if $rng gte 76>>
"I wonder what those breasts feel like."
<<if $player.gender is "m">><<insecurity "breasts_big" 1>><<ginsecurity "breasts_big">><</if>>
<<elseif $rng gte 51>>
"I bet your tits make great pillows."
<<if $player.gender is "m">><<insecurity "breasts_big" 1>><<ginsecurity "breasts_big">><</if>>
<<elseif $rng gte 26>>
"You're such a slut, shaking your tits around like this."
<<if $player.gender is "m">><<insecurity "breasts_big" 1>><<ginsecurity "breasts_big">><</if>>
<<else>>
"I bet your tits taste wonderful."
<<if $player.gender is "m">><<insecurity "breasts_big" 1>><<ginsecurity "breasts_big">><</if>>
<</if>>
<<else>>
<<set $rng to random(1, 100)>>
<<if $rng gte 76>>
"Shake those udders!"
<<insecurity "breasts_big" 1>><<ginsecurity "breasts_big">>
<<elseif $rng gte 51>>
"Dancing with tits that big must be difficult."
<<insecurity "breasts_big" 1>><<ginsecurity "breasts_big">>
<<elseif $rng gte 26>>
"Those huge tits are mesmerising."
<<insecurity "breasts_big" 1>><<ginsecurity "breasts_big">>
<<else>>
"Those breasts were made to be shown off."
<<insecurity "breasts_big" 1>><<ginsecurity "breasts_big">>
<</if>>
<</if>>
<<else>>
<<set $rng to random(1, 100)>>
<<if $rng gte 76>>
"Take your $worn.upper.name off, <<girls>> like you don't need clothes anyway."
<<elseif $rng gte 51>>
"Let's see some more skin."
<<elseif $rng gte 26 and ($arousal gte 5000 or $orgasmcount gte 1) >>
"Look! You can see <<pher>> nipples through <<pher>> $worn.upper.name!"
<<elseif $rng gte 26>>
"Are you some sort of prude? Take your $worn.upper.name off."
<<else>>
"Strip your $worn.upper.name, I wanna see your chest."
<</if>>
<</if>>
<<elseif $rng gte 1>>
<<if $worn.lower.type.includes("naked")>>
<<if $worn.under_lower.type.includes("naked") and !$worn.genitals.type.includes("chastity")>>
<<if $penisexist is 1 and $vaginaexist is 1 and random(1, 2) is 2>>
<<set $rng to random(1, 10)>>
<<switch $rng>>
<<case 1>>
"Hermaphrodite freaks like <<phim>> should be sex slaves."
<<case 2>>
"I didn't know hermaphrodites were real."
<<case 3>>
"I bet <<pshe>> loves flaunting <<pher>> penis and pussy."
<<case 4>>
"Two lickable sets of genitals."
<<case 5>>
"Both? I bet <<pshe>> can charge extra."
<<case 6>>
"I wonder if <<pshes>> ever used both cock and pussy at the same time."
<<case 7>>
"Both a pussy and cock? I'm glad I didn't miss this."
<<case 8>>
"I don't know if I want to taste <<pher>> cock or pussy more.
<<case 9>>
"I thought hermaphrodites were a myth."
<<default>>
"Do you think <<pshe>> was born with both genitals?"
<</switch>>
<<elseif $penisexist is 1>>
<<set $rng to random(1, 100)>>
<<if $penissize gte 4>>
<<if $rng gte 76>>
"Look at <<pher>> gigantic penis flop around!"
<<insecurity "penis_big" 1>><<ginsecurity "penis_big">>
<<elseif $rng gte 51>>
"<<pHer>> penis is so big. I can't look away."
<<insecurity "penis_big" 1>><<ginsecurity "penis_big">>
<<elseif $rng gte 26>>
"I want to suck that <<penis>>, but I don't think it would fit."
<<insecurity "penis_big" 1>><<ginsecurity "penis_big">>
<<else>>
"I bet you love showing off your <<penis>>."
<<insecurity "penis_big" 1>><<ginsecurity "penis_big">>
<</if>>
<<elseif $penissize is 3>>
<<if $rng gte 76>>
"Look at <<pher>> <<penis>> flop around!"
<<if $player.gender is "h">><<insecurity "penis_big" 1>><<ginsecurity "penis_big">><</if>>
<<elseif $rng gte 51>>
"What's it like having your <<penis>> out in front of all these strangers?"
<<if $player.gender is "h">><<insecurity "penis_big" 1>><<ginsecurity "penis_big">><</if>>
<<elseif $rng gte 26>>
"Your <<penis>> is so cute. I want to taste it."
<<if $player.gender is "h">><<insecurity "penis_big" 1>><<ginsecurity "penis_big">><</if>>
<<else>>
"I bet you love having your <<penis>> ogled."
<<if $player.gender is "h">><<insecurity "penis_big" 1>><<ginsecurity "penis_big">><</if>>
<</if>>
<<elseif $penissize is 2>>
<<if $rng gte 76>>
"Look at <<pher>> <<penis>> flop around!"
<<elseif $rng gte 51>>
"What's it like having your <<penis>> out in front of all these strangers?"
<<elseif $rng gte 26>>
"You've such a cute <<penis>>, I want to taste it."
<<else>>
"I bet you love having your <<penis>> ogled."
<</if>>
<<elseif $penissize is 1>>
<<if $rng gte 76>>
"<<pHer>> penis is so small!"
<<insecurity "penis_small" 1>><<ginsecurity "penis_small">>
<<elseif $rng gte 51>>
"What's it like having your <<penis>> out in front of all these strangers?"
<<insecurity "penis_small" 1>><<ginsecurity "penis_small">>
<<elseif $rng gte 26>>
"You've such a cute <<penis>>, I want to taste it."
<<insecurity "penis_small" 1>><<ginsecurity "penis_small">>
<<else>>
"I bet you love having your <<penis>> ogled."
<<insecurity "penis_small" 1>><<ginsecurity "penis_small">>
<</if>>
<<else>>
<<if $rng gte 76>>
"<<pHer>> penis is so tiny!"
<<insecurity "penis_tiny" 1>><<ginsecurity "penis_tiny">>
<<elseif $rng gte 51>>
"What's it like having your <<penis>> out in front of all these strangers?"
<<insecurity "penis_tiny" 1>><<ginsecurity "penis_tiny">>
<<elseif $rng gte 26>>
"I've never seen such a tiny cock."
<<insecurity "penis_tiny" 1>><<ginsecurity "penis_tiny">>
<<else>>
"I bet you love having your <<penis>> ogled."
<<insecurity "penis_tiny" 1>><<ginsecurity "penis_tiny">>
<</if>>
<</if>>
<<else>>
<<set $rng to random(1, 100)>>
<<if $rng gte 76>>
"You love showing off your <<pussy>>, don't you."
<<elseif $rng gte 51 and $arousal gte 6000>>
"<<pHer>> <<pussy>> is so wet, <<pshes>> practically dripping!"
<<elseif $rng gte 51>>
"What's it like having your <<pussy>> out in front of all these strangers?"
<<elseif $rng gte 26>>
"You've such a cute <<pussy>>, I want to taste it."
<<else>>
"I bet you love having your <<pussy>> ogled."
<</if>>
<</if>>
<<elseif $worn.under_lower.type.includes("naked") and $worn.genitals.type.includes("chastity")>>
<<set $rng to random(1, 100)>>
<<if $rng gte 76>>
"Where's your master keep the key?"
<<elseif $rng gte 51>>
"Nice belt. Are you being punished for being a slut?"
<<elseif $rng gte 26>>
"<<pShes>> locked up tight."
<<else>>
"I bet you're aching for someone to rip that belt off and fuck you senseless."
<</if>>
<<else>>
<<set $rng to random(1, 100)>>
<<if $rng gte 76>>
"I wonder what <<pher>> $worn.under_lower.name smell like."
<<elseif $rng gte 51 and $arousal gte 6500>>
"<<pShe>> must be loving the attention, her $worn.under_lower.name are practically soaked."
<<elseif $rng gte 51>>
"Hey <<bitch>>, chuck us your $worn.under_lower.name."
<<elseif $rng gte 26>>
"Those $worn.under_lower.name don't conceal much."
<<else>>
"<<pShes>> so exposed, I love it."
<</if>>
<</if>>
<<else>>
<<if $worn.lower.skirt is 1>>
<<set $rng to random(1, 100)>>
<<if $rng gte 76>>
"Give us a peek beneath your skirt."
<<elseif $rng gte 51>>
"Twirl faster <<girl>>, lets see that skirt flare."
<<elseif $rng gte 26 and $worn.under_lower.type.includes("naked")>>
"<<pShes>> got nothing on underneath <<pher>> $worn.lower.skirt!"
<<set $audiencearousal += 5>><<set $audienceexcitement += 1>>
<<elseif $rng gte 26 and $worn.under_lower.type.includes("crotchless panties")>>
"<<pShes>> wearing $worn.under_lower.name!, your can see <<pher>> <<pussystop>>!"
<<set $audiencearousal += 3>><<set $audienceexcitement += 1>>
<<elseif $rng gte 26>>
"I love it when they dance in skirts."
<<else>>
"Let me get closer, I want to look up <<pher>> skirt."
<</if>>
<<else>>
<<set $rng to random(1, 100)>>
<<if $rng gte 76>>
"Take those $worn.lower.name off <<girl>>."
<<elseif $rng gte 51>>
"I bet you aren't wearing underwear. Prove me wrong."
<<elseif $rng gte 26 and $orgasmcount gte 3>>
"<<pHer>> $worn.lower.name are so wet they're practically seethrough!"
<<set $audiencearousal += 5>><<set $audienceexcitement += 1>>
<<elseif $rng gte 26>>
"You must be getting warm with all that movement, why not take off your $worn.lower.name?"
<<else>>
"Those $worn.lower.name are cute, but you'd be cuter without them."
<</if>>
<</if>>
<</if>>
<</if>>
<<else>>
<<set $rng to random(1, 100)>>
<<if $audienceexcitement gte 100>>
<<if $audiencearousal gte 100>>
"You're an angel <<girl>>. Have you come down for a rough fucking?"
<<elseif $audiencearousal gte 80>>
"I want to fuck <<phim>> but don't want to interrupt <<pher>> dance."
<<elseif $audiencearousal gte 60>>
"<<pShes>> the perfect <<girl>>."
<<elseif $audiencearousal gte 40>>
"<<pShes>> so beautiful."
<<elseif $audiencearousal gte 20>>
"I wonder if <<pshes>> for sale."
<<else>>
"<<pShes>> so graceful, I'm entranced."
<</if>>
<<elseif $audienceexcitement gte 81>>
<<if $audiencearousal gte 100>>
"<<pShes>> so lovely, I don't think I can hold back."
<<elseif $audiencearousal gte 80>>
"I want <<phim>> all to myself."
<<elseif $audiencearousal gte 60>>
"More! Show us more!"
<<elseif $audiencearousal gte 40>>
"I bet you know lewder moves than this."
<<elseif $audiencearousal gte 20>>
"I don't think you're as innocent as you look."
<<else>>
"<<pShes>> a lot better than the usual sluts we get here."
<</if>>
<<elseif $audienceexcitement gte 61>>
<<if $audiencearousal gte 100>>
"This <<girl>> needs a good fuck."
<<elseif $audiencearousal gte 80>>
"I wonder how much <<pshe>> is."
<<elseif $audiencearousal gte 60>>
"You're pretty hot, <<girl>>."
<<elseif $audiencearousal gte 40>>
"Damn, I need to get me a <<girl>> like this."
<<elseif $audiencearousal gte 20>>
"Shake that <<bottom>> for me!"
<<else>>
"This <<girl>> is pretty good."
<</if>>
<<elseif $audienceexcitement gte 41>>
<<if $audiencearousal gte 100>>
"Anyone else feel like dragging <<phim>> off the stage and giving <<phim>> a good fucking?"
<<elseif $audiencearousal gte 80>>
"Really wish I could afford this slut."
<<elseif $audiencearousal gte 60>>
"I bet <<pshes>> an easy fuck."
<<elseif $audiencearousal gte 40>>
"<<pShes>> pretty cool, I guess."
<<elseif $audiencearousal gte 20>>
"Where can I get me a <<bitch>> like this?"
<<else>>
"You can dance, but how about you show us a bit more?"
<</if>>
<<elseif $audienceexcitement gte 21>>
<<if $audiencearousal gte 100>>
"I got something for you, <<bitch>>." <<He>> gestures at <<his>> crotch.
<<elseif $audiencearousal gte 80>>
"I really want to see <<phim>> get ravaged."
<<elseif $audiencearousal gte 60>>
"Do you think <<pshe>> would be cheap to fuck?"
<<elseif $audiencearousal gte 40>>
"Dance harder, let's see some sweat."
<<elseif $audiencearousal gte 20>>
"Do something lewder."
<<else>>
"That other <<girl>> was better."
<</if>>
<<else>>
<<if $audiencearousal gte 100>>
"<<pShe>> can't dance for shit, but I'd fuck <<pher>> brains out anyway."
<<elseif $audiencearousal gte 80>>
"It's always funny when these pretty <<girls>> think they can dance."
<<elseif $audiencearousal gte 60>>
"<<pShe>> can't dance, but at least <<pshes>> hot."
<<elseif $audiencearousal gte 40>>
"<<pShes>> boring, but at least <<pshes>> cute."
<<elseif $audiencearousal gte 20>>
"Where'd that cute <<girl>> go? Put <<phim>> back on."
<<else>>
<<if $rng gte 76>>
"Where'd they find these useless sluts anyway?"
<<elseif $rng gte 51>>
"Just fuck off and let someone better on."
<<elseif $rng gte 26>>
"Who let this idiot up there?"
<<else>>
"Get off the stage, <<bitch>>."
<</if>>
<</if>>
<</if>>
<</if>>
<</if>>
<<set $dancespeech to 0>>
<</nobr>><</widget>><<set $outside to 1>><<set $location to "town">><<effects>><<set $bus to "connudatus">>
You drop to your hands and knees and sneak up to the end of the alleyway. There's a stall carrying fruit very close by, sneaking under it shouldn't be a problem. There's no way to see how easy it will be from that point on though.
<br><br>
You dart beneath the sheet covering the stall. There's another stall adjacent to this one, so you sneak under that one next, leaving the dubious safety of the alley further behind. The market is closely packed so you are able to move quite far, but eventually you come to a gap in the middle of the road. Surrounded by voices, you feel very conscious of your <<nudity>>.
<br><br>
You peek up and down the road, and see a car parked between the rows of stalls. The owner is busy loading it with boxes. The vehicle barely fits, so should be able to cross by sneaking beneath it, if you're quick. You hasten toward it.
<br><br>
<<set $danger to random(1, 10000)>><<set $dangerevent to 0>>
<<if $danger gte (9900 - $allure)>>
<<set $rng to random(1, 100)>>
<<if $rng gte 51>>
<<generate1>><<person1>>You don't get far. A <<person>> picks this moment to look beneath their stall, and immediately spots you. Their initial look of bewilderment quickly turns mischievous. "I didn't know I had any of you in stock. Here's what's going to happen. You're going to <<if $NPCList[0].penis isnot "none">>suck my dick<<else>>lick my pussy<</if>>, and whatever else I feel like, or everyone here will find out what a little harlot you are."
<br><br>
<<link [[Nod|Stalls Ex Molestation]]>><<set $molestationstart to 1>><</link>>
<br>
<<link [[Refuse|Stalls Ex Caught]]>><<set $phase to 1>><</link>><<garousal>><<gstress>><<gtrauma>>
<<else>>
You arrive at the stall beside the car, but find it gone. You didn't hear it move above the clamour of the market. What you do hear, however, is the stall behind you being moved. You lean over a storm drain and peek beneath the sheet, and see it being carried away by a group of people. You look around for another way out, but this stall now stands alone; you're trapped. The group soon return and surround the stall. You hear one of them speak. "On the count of three..." They're going to move this one too!
<br><br>
Your only options are to grab hold of the underside of the stall and be carried with it, or take your chances in the storm drain.
<br><br>
<<commercialdrainquick>>
<br>
<<if $rng gte 26>>
<<link [[Grab hold of the stall|Stalls Ex Caught]]>><</link>>
<<else>>
<<link [[Grab hold of the stall|Stalls Ex Safe]]>><</link>>
<</if>>
<</if>>
<<else>>
You manage to get there in time and, lying prone, shuffle beneath it. You continue to the other side and slink beneath another stall. From there, it's easy to remain concealed as you make your way across the street. Placing your head against the ground, you flick up the cover of the final stall to make sure the way forward is safe. Heart thumping in your chest, you dart into the alleyway, leaving the bustle behind you.
<br><br>
<<residentialquick>>
<</if>><<if $molestationstart is 1>>
<<set $molestationstart to 0>>
<<controlloss>>
<<violence 1>>
<<neutral 1>>
<<molested>>
<<maninit>><<npcoral>>
<<set $rescue to 1>>
<</if>>
<<effects>>
<<effectsman>><<man>>
<<stateman>>
<br><br>
<<actionsman>>
<<if $alarm is 1>>
<<if $rescue is 1>>
<span id="next"><<link [[Next->Stalls Ex Caught]]>><<set $phase to 1>><</link>></span><<nexttext>>
<<else>>
No one comes to your aid.
<<set $alarm to 0>>
<<if $drugged gte 1>>Intoxicated as you are, you couldn't cry very convincingly.<</if>>
<br><br>
<<if $enemyarousal gte $enemyarousalmax>>
<span id="next"><<link [[Next->Stalls Ex Molestation Ejaculation]]>><</link>></span><<nexttext>>
<<elseif $enemyhealth lte 0>>
<span id="next"><<link [[Next->Stalls Ex Molestation Escape]]>><</link>></span><<nexttext>>
<<else>>
<span id="next"><<link [[Next->Stalls Ex Molestation]]>><</link>></span><<nexttext>>
<</if>>
<</if>>
<<elseif $enemyarousal gte $enemyarousalmax>>
<span id="next"><<link [[Next->Stalls Ex Molestation Ejaculation]]>><</link>></span><<nexttext>>
<<elseif $enemyhealth lte 0>>
<span id="next"><<link [[Next->Stalls Ex Molestation Escape]]>><</link>></span><<nexttext>>
<<else>>
<span id="next"><<link [[Next->Stalls Ex Molestation]]>><</link>></span><<nexttext>>
<</if>><<set $outside to 1>><<set $location to "town">><<effects>><<set $bus to "connudatus">>
<<fameexhibitionism 10>><<arousal 600>><<stress 6>><<trauma 6>>
<<if $phase is 1>>
"Fine," the <<person>> grabs you by the neck and drags you into the daylight. "Look everyone." <<He>> shouts. "Look what I found!" Both hawkers and customers turn to investigate, and see you struggling to stand up, exposed and vulnerable. With nowhere to hide, there's not much you can do but flee.
<br><br>
<<else>>
You grab the underside of the stall and are hoisted into the air with it. The ride is too bumpy and your grip slips, causing you to drop painfully to the ground. The stall moves on without you, leaving you uncovered in the middle of the crowded street. With nowhere to hide, there's not much you can do but flee.
<<fameexhibitionism 50>><<set $pain += 10>><<garousal>><<gstress>><<gtrauma>>
<br><br>
<</if>>
You move as quickly as your legs will carry you, trying to escape the laughter, whistling and jeers. You run into an alleyway and round a corner, out of sight of the road, before feeling safe enough to process what just happened. So many people saw you. Your feelings of disgrace are made all the worse by the fluid you feel leaking from your <<genitals>>.
<br><br>
<<endevent>>
<<residentialquick>><<ejaculation>>
"You're a fun toy. Okay, you can go." <<He>> leaves you lying beneath the stall. You look around, and see the car still there.
<br><br>
<<clotheson>>
<<endcombat>>
You manage to get there in time and, lying prone, shuffle beneath it. You continue to the other side and slink beneath another stall. From there, it's easy to remain concealed as you make your way across the street. Placing your head against the ground, you flick up the cover of the final stall to make sure the way forward is safe. Heart thumping in your chest, you dart into the alleyway, leaving the bustle behind you.
<br><br>
<<residentialquick>><<effects>>
<<He>> recoils in pain, falling backwards out from beneath the stall. By the time <<He>> recovers, you've managed to put some distance between you.
<br><br>
<<clotheson>>
<<endcombat>>
You manage to get there in time and, lying prone, shuffle beneath it. You continue to the other side and slink beneath another stall. From there, it's easy to remain concealed as you make your way across the street. Placing your head against the ground, you flick up the cover of the final stall to make sure the way forward is safe. Heart thumping in your chest, you dart into the alleyway, leaving the bustle behind you.
<br><br>
<<residentialquick>><<set $outside to 1>><<set $location to "town">><<effects>><<set $bus to "connudatus">>
You grip the underside of the stall as it is hoisted into the air. The journey is smooth, and you are soon placed back onto the ground. Placing your head against the ground, you flick up the cover to see where you were taken. Fortunately, you've been carried the rest of the way across the street. Heart thumping in your chest, you dart into the alleyway, leaving the bustle behind you.
<br><br>
<<residentialquick>><<set $outside to 1>><<set $location to "town">><<effects>><<set $bus to "park">>
When no one is looking, you sneak up to the fence between the park and depot. You squeeze through the bars and peer into the nearest open crate. There are several ceramic containers. It'll be tight, but there should be room for you to hide.
<br><br>
You climb into the crate and pull the lid on after you. It's a snug fit, but that might make the journey easier. You wait.
<br><br>
Without warning, the crate lurches into movement.
<<set $danger to random(1, 10000)>><<set $dangerevent to 0>>
<<if $danger gte (9900 - $allure)>>
The movements jerk you around for a short while before coming to a stop. That wasn't long enough for you to have crossed the road, surely. A heavy thud above you signals that this may have been a mistake. You push against the lid, and find it completely immovable. You hear an engine rev and you lurch into movement once more.
<br><br>
<<if $rng gte 81>>
You try to keep calm, surely you won't be moved far. You aren't wrong. The vehicle comes to a stop and you hear the object above you lifted off. You dare a peek, and see your house! The coast looks clear, so you gingerly lift the lid and climb free.
<br><br>
<<domusquick>>
<br>
<<elseif $rng gte 61>>
You try to keep calm, surely you won't be moved far. You aren't wrong. The vehicle comes to a stop and you hear the object above you lifted off. You dare a peek, and see the forest. The coast looks clear, so you gingerly lift the lid and climb free.
<br><br>
<<wolfquick>>
<br>
<<elseif $rng gte 41>>
You try to keep calm, surely you won't be moved far. You aren't wrong. The vehicle comes to a stop and you hear the object above you lifted off. You dare a peek, and see the ocean. The coast looks clear, so you gingerly lift the lid and climb free.
<br><br>
<<starfishquick>>
<br>
<<elseif $rng gte 21>>
You try to keep calm, surely you won't be moved far. Those crates had arrived from outside town after all. You aren't wrong. The vehicle comes to a stop and you hear the object above you lifted off. You dare a peek, and see the road out of town. You've moved in the opposite of your intended direction, but you count yourself lucky considering the circumstances. The coast looks clear, so you gingerly lift the lid and climb free.
<br><br>
<<harvestquick>>
<br>
<<else>>
<<if $swarmdisable is "t">>
You try to keep calm, surely you won't be moved far. Your thoughts are cut short by a bump in the road; your head bashes against the side of the crate, knocking you out.
<br><br>
<<link [[Next|Danube Meal]]>><<pass 1 hour>><</link>>
<br>
<<else>>
You try to keep calm, surely you won't be moved far. Your thoughts are cut short by a bump in the road, one of the ceramic containers bashes against the side of the crate, shattering it into pieces and disgorging its contents all over you. In the tumult, you don't realise what the contents are until you feel them wriggling; it was full of thick, long worms! What's more, the remaining containers sway menacingly now that extra space has been cleared. If they too contain worms, you need to act or you'll soon be swimming in them.
<br><br>
The worms aren't just wriggling on top of you, they press against you as if trying to find a way inside. The movement is making your body respond in a way you don't want to admit, you start to heat up.
<br><br>
<<link [[Next|Crate Worms]]>><<set $molestationstart to 1>><</link>>
<</if>>
<</if>>
<<else>>
You hear the traffic growing louder, a sign you are moving in the right direction. The crate soon comes to a stop. You gingerly lift the lid and peek out. You are at the mouth of an alleyway on the other side of the street, perfect! You wait until you're sure the coast is clear before slinking out and heading deeper into the alley.
<br><br>
<<commercialquick>>
<</if>><<set $outside to 1>><<set $location to "town">><<effects>><<set $bus to "danube">>
<<if $molestationstart is 1>>
<<set $molestationstart to 0>>
<<molested>>
<<controlloss>>
<<set $combat to 1>>
<<set $enemytype to "swarm">>
<<swarminit "worms" "containers" "shaking" "shatter" "steady" 1 9>>
<<set $timer to 30>>
<</if>>
<<if $timer gte 25>>
The entire crate shakes from the movement of the vehicle.
<<elseif $timer gte 20>>
You've stopped, but the engine is still running.
<<elseif $timer gte 10>>
The entire crate shakes from the movement of the vehicle. How long will this go on for?
<<elseif $timer gte 1>>
The vehicle has stopped and the engine switched off! The weight above still keeps the crate locked down however. They'll move it soon, right?
<<else>>
You hear someone move the weight off the top of the crate!
<</if>>
<br><br>
<<swarmeffects>>
<<swarm>>
<<swarmactions>>
<<if $stress gte 10000>>
<span id="next"><<link [[Next|Crate Worms Passout]]>><</link>></span><<nexttext>>
<<elseif $timer lte 0>>
<span id="next"><<link [[Next|Crate Worms Escape]]>><</link>></span><<nexttext>>
<<else>>
<span id="next"><<link "Next">><<script>>state.display(state.active.title, null)<</script>><</link>></span><<nexttext>>
<</if>><<set $outside to 1>><<set $location to "town">><<effects>><<set $bus to "danube">>
It's all just too much for you. You pass out.
<br><br>
<<endcombat>>
<<link [[Next|Danube Meal]]>><<pass 1 hour>><</link>><<set $outside to 1>><<set $location to "town">><<effects>><<set $bus to "danube">>
<<if $deviancy gte 75>>
You grasp the top of the crate and haul yourself up, pushing the lid off as you do. Worms cascade from you as you come out of your writhing cell, but many remain on you which you actually don't mind.
<br><br>
Fortunately whoever freed you didn't stick around to see you in this state; you're alone. You glance around at your surroundings as you brush off reluctantly the remaining worms. You appear to be on Danube Street, at the delivery entrance of a stately manor. You hear voices in front of the truck that delivered you, and realise you should leave. You suspect worms will be turning up in strange places for a while. You thought doesn't bother you.
<<else>>
<<tearful>> you grasp the top of the crate and haul yourself up, pushing the lid off as you do. Worms cascade from you as you struggle out of your writhing cell, but many remain on you. Fortunately whoever freed you didn't stick around to see you in this state; you're alone. You glance around at your surroundings as you brush off the remaining worms. You appear to be on Danube Street, at the delivery entrance of a stately manor. You hear voices in front of the truck that delivered you, and realise you should leave. You suspect worms will be turning up in strange places for a while.
<</if>>
<br><br>
<<endcombat>>
<<danubequick>><<set $outside to 1>><<set $location to "town">><<effects>>
<<if $daystate is "night">>
You flee through the darkness, the dog close on your heels. Its barking slowly fades in intensity as you outpace it, until you can hear it no more. You don't think you were seen.
<<else>>
You flee through the park, the dog close on your heels. The noise attracts attention, and soon all eyes in the vicinity are on you. <<if $leftarm is "bound" and $rightarm is "bound">>With your arms bound, there's nothing you can do to keep your <<lewdness>> covered.<<else>>You do your best to cover your <<lewdness>> with your hands.<</if>> The beast's barking fades in intensity as you outpace it, until you can hear it no more. You dive behind a hedge as someone whistles at you, and crawl away to safety.
<<fameexhibitionism 50>>
<</if>>
<<gathletics>><<athletics 1>><<physique>>
<br><br>
<<endevent>>
<<parkeventend>><<if $molestationstart is 1>>
<<set $molestationstart to 0>>
<<controlloss>>
<<violence 1>>
<<neutral 1>>
<<molested>>
<<if $daystate isnot "night">>
<<set $rescue to 1>>
<</if>>
<<beastNEWinit 1 dog>>
The growl came from a stray dog. Seeing you stay still, it advances on you.
<br><br>
<</if>>
<<effects>>
<<effectsman>>
<br>
<<beast $enemyno>>
<br><br>
<<stateman>>
<br><br>
<<actionsman>>
<<if $alarm is 1 and $rescue is 1>>
<span id="next"><<link [[Next|Park Ex Dog Molestation Finish]]>><</link>></span><<nexttext>>
<<elseif $enemyarousal gte $enemyarousalmax>>
<span id="next"><<link [[Next|Park Ex Dog Molestation Finish]]>><</link>></span><<nexttext>>
<<elseif $enemyhealth lte 0>>
<span id="next"><<link [[Next|Park Ex Dog Molestation Finish]]>><</link>></span><<nexttext>>
<<else>>
<span id="next"><<link [[Next|Park Ex Dog Molestation]]>><</link>></span><<nexttext>>
<</if>><<set $outside to 1>><<set $location to "park">><<effects>>
<<if $rescue is 1 and $alarm is 1>>
<<if $NPCList[0].stance is "top">>
<<generate1>><<generate2>><<generate3>><<generate4>><<person1>>"It came from over there." You hear a <<if $pronoun is "m">>male<<else>>female<</if>> voice say. A <<person>> and three others appear from behind the bush. They stare at the dog humping you briefly, not sure what to do. The <<person>> is the first to speak. "Sorry to bother you. We thought we heard a scream. But it looks like you're just having some fun." <<He>> smirks.
<br><br>
<<if $submissive lte 850>>
You glare at the <<person>>. "Shut up, and get this thing off me!" The <<person>> looks dumbfounded at your response, but a <<person2>><<person>> laughs and pushes the dog off of you.
<<else>>
You stare at the ground as you speak. "Please help me." A <<person2>><<person>> steps forward and pushes the dog off of you.
<</if>>
<br><br>
"Where are you clothes?" <<He>> says. "I have some towels you can have, but you shouldn't be walking around like that in the first place. Someone will hurt you." <<tearful>> you cover up and thank the <<person>>, before walking away. You hear them talking about you before you leave earshot.
<<famebestiality 50>>
<br><br>
<<set $rescued += 1>>
<<clothesontowel>>
<<endcombat>>
<<parkeventend>>
<<else>>
<<generate1>><<generate2>><<generate3>><<generate4>><<person1>>"It came from over there." You hear a <<if $pronoun is "m">>male<<else>>female<</if>> voice say. A <<person>> and three others appear from behind the bush. They pause briefly when they see you, before the <<person>> shouts at the dog, who whimpers and bounds away.
<<fameexhibitionism 10>>
<br><br>
A <<person2>><<person>> steps forward. "Where are you clothes?" <<He>> says. "I have some towels you can have, but you shouldn't be walking around like that in the first place. Someone will hurt you." <<tearful>> you cover up and thank the <<person>>, before walking away. You hear them talking about you before you leave earshot.
<br><br>
<<set $rescued += 1>>
<<clothesontowel>>
<<endcombat>>
<<parkeventend>>
<</if>>
<<elseif $enemyarousal gte $enemyarousalmax>>
<<beastejaculation>>
The beast grunts in satisfaction, and leaves you lying on the grass. <<tearful>> you look around to see if anyone saw you. You don't think they did.
<br><br>
<<clotheson>>
<<endcombat>>
<<parkeventend>>
<<else>>
The beast yelps and flees, its tail between its legs. <<tearful>> you look around to see if anyone saw you. You don't think they did.
<br><br>
<<clotheson>>
<<endcombat>>
<<parkeventend>>
<</if>>
<<set $eventskip to 1>><<effects>>
You take a deep breath, and dash across the bridge.
<br><br>
<<if $rng gte 81>>
<<generate1>><<generate2>><<person1>>
You're halfway along when a <<person>> and <<person2>><<person>> walk around a hedge, heading this way. You'll be seen.
<br><br>
<<link [[Jump off the bridge|Park Ex Bridge Jump]]>><<pain 6>><</link>><<gpain>>
<br>
<<link [[Cover yourself and continue|Park Ex Bridge Cover]]>><<stress 6>><</link>><<gstress>>
<br>
<<else>>
You make it to the other side and take cover within the trees.
<br><br>
<<destinationeventend>>
<</if>><<water>><<effects>>
You haul yourself over the railing, and plummet into cool water. The current seizes you, and pulls you downstream.
<br><br>
<<if random(1, 2) is 2>>
The water carries you through the park, and into more populated parts of town. You don't see anyone, but still keep low in the water to conceal your <<lewdness>>.
<br><br>
You manage to cling to a dock, and haul yourself from the water.
<br><br>
<<endevent>>
<<link [[Next|Starfish Street]]>><</link>>
<br>
<<else>>
Something sucks you below the water, towards a dark crevice in the riverbed. You're pulled into darkness, until you fall through air and land, sprawling, on cold stone.
<br><br>
<<endevent>>
<<link [[Next|Sewers Intro]]>><</link>>
<br>
<</if>><<effects>>
<<covered>> You keep your eyes downcast. The <<person1>><<person>> and <<person2>><<person>> notice you.
<<fameexhibitionism 2>>
<<if $rng gte 81>>
They leer at you openly, and reach out as you pass them at the end of the bridge.
<br><br>
"Where'd you think you're going?" the <<person1>><<person>> says, tugging you closer. "This bridge has a toll for little sluts."
<br><br>
<<link [[Next|Park Ex Bridge Rape]]>><<set $molestationstart to 1>><</link>>
<br>
<<elseif $rng gte 41>>
They pretend to ignore you, breaking their conversation and keeping their eyes fixed ahead as you pass at the end of the bridge.
<br><br>
<<endevent>>
<<destinationeventend>>
<<else>>
They leer at you openly, but don't try anything as you pass at the end of the bridge.
<br><br>
<<endevent>>
<<destinationeventend>>
<</if>><<if $molestationstart is 1>>
<<set $molestationstart to 0>>
<<controlloss>>
<<violence 1>>
<<neutral 1>>
<<molested>>
<<maninit>>
<<if $daystate isnot "night">>
<<set $rescue to 1>>
<</if>>
<</if>>
<<effects>>
<<effectsman>><<man>>
<<stateman>>
<br><br>
<<actionsman>>
<<if $enemyhealth lte 0>>
<span id="next"><<link [[Next|Park Ex Bridge Rape Finish]]>><</link>></span><<nexttext>>
<<elseif $enemyarousal gte $enemyarousalmax>>
<span id="next"><<link [[Next|Park Ex Bridge Rape Finish]]>><</link>></span><<nexttext>>
<<elseif $alarm is 1 and $rescue is 1>>
<span id="next"><<link [[Next|Park Ex Bridge Rape Finish]]>><</link>></span><<nexttext>>
<<else>>
<span id="next"><<link [[Next|Park Ex Bridge Rape]]>><</link>></span><<nexttext>>
<</if>><<effects>>
<<if $enemyarousal gte $enemyarousalmax>>
<<ejaculation>>
They bend you over the railing and give your <<bottom>> one last fondle before moving on.
<br><br>
<<tearful>> you dart down a nearby path.
<br><br>
<<clotheson>>
<<endcombat>>
<<destinationeventend>>
<<elseif $enemyhealth lte 0>>
You shove the <<person1>><<person>> down the river bank, where <<he>> splashes into the water. <<His>> friend seems amused, until you push <<person2>><<him>> down too.
<br><br>
<<tearful>> you dart down a nearby path.
<br><br>
<<clotheson>>
<<endcombat>>
<<destinationeventend>>
<<else>>
<<set $rescued += 1>><<if $exposed gte 1>><<fameexhibitionism 10>><</if>>
Several people round the nearby hedge to investigate your scream. Others come running from the other side of the bridge. The <<person2>><<person>> notices first, and whacks <<his>> friend's arm. Both step away from you, and make a hurried escape.
<br><br>
<<tearful>> you dart down a nearby path. <<if $exposed gte 1>>Hopefully you weren't seen by too many people.<</if>>
<br><br>
<<clotheson>>
<<endcombat>>
<<destinationeventend>>
<</if>><<water>><<effects>>
You climb down the bank beside the bridge, and lower yourself into the cool water.
<<if $swimmingskill gte random(1, 500)>>
<span class="green">You manage to remain steady against the current,</span> and make it to the other side.
<br><br>
<<destinationeventend>>
<<else>>
The current is more violent than you expected, <span class="red">and you're swept downstream.</span>
<br><br>
<<if random(1, 2) is 2>>
The water carries you through the park, and into more populated parts of town. You don't see anyone, but still keep low in the water to conceal your <<lewdness>>.
<br><br>
You manage to cling to a dock, and haul yourself from the water.
<br><br>
<<link [[Next|Starfish Street]]>><</link>>
<br>
<<else>>
Something sucks you below the water, towards a dark crevice in the riverbed. You're pulled into darkness, until you fall through air and land, sprawling, on cold stone.
<br><br>
<<link [[Next|Sewers Intro]]>><</link>>
<br>
<</if>>
<</if>><<set $outside to 1>><<set $location to "town">><<effects>>
You <<nervously>> line up beside the mannequins. Hoping to blend in. <<generate1>><<generate2>>A <<person1>><<person>> and <<person2>><<person>> round the corner. The <<person1>><<person>> stares at your <<lewdness>> as <<he>> walks by. "That one looks a little... accurate." You feel self-conscious, but dare not move an inch.
<br><br>
<<endevent>>
<<generate1>><<generate2>>Before the first pair leave view, a <<person1>><<person>> and <<person2>><<person>> pass them by, heading your way. The <<person1>><<person>> stops in front of you. "Look at this one. It's so lifelike. Do you think anyone would notice if we took it?"
<br><br>
<<if $rng gte 81>>
The <<person2>><<person>> looks up and down the alley. "Alright. But we need to be quick." <<He>> grabs you by the ankles and tries to lift you. "Why is it so heavy? Give us a hand here," the <<person1>><<person>> moves in to help. This isn't what you planned, but you don't know how they'll react if they find out the truth.
<br><br>
<<link [[Struggle|Commercial Ex Mannequin Molestation]]>><<set $molestationstart to 1>><</link>>
<br>
<<link [[Keep playing the part|Commercial Ex Mannequin 2]]>><</link>>
<br>
<<else>>
"Don't be stupid," the <<person2>><<person>> responds without stopping. The <<person1>><<person>> gives you a longing look, then follows.
<br><br>
Once they're out of sight, you're free to continue.
<<gstress>><<garousal>><<stress 2>><<arousal 200>>
<br><br>
<<endevent>>
<<commercialeventend>>
<</if>><<if $molestationstart is 1>>
<<set $molestationstart to 0>>
<<controlloss>>
<<violence 1>>
<<neutral 1>>
<<molested>>
<<if $leftarm is "bound" and $rightarm is "bound">>
You crouch to keep your body somewhat concealed as you <<nervously>> continue.
<<else>>
You cover your body with your hands as you <<nervously>> continue.
<</if>>
<<generate1>><<generate2>>A <<person1>><<person>> and <<person2>><<person>> walk round the corner and smile as they behold you in your undressed state. As they pass you, the <<person1>><<person>> grabs you by the mouth and shoves you against a wall.
<br><br>
<<maninit>><<hand_gag 0 left>>
<<set $rescue to 1>>
<</if>>
<<effects>>
<<effectsman>><<man>>
<<stateman>>
<br><br>
<<actionsman>>
<<if $enemyhealth lte 0>>
<span id="next"><<link [[Next|Commercial Ex Molestation Finish]]>><</link>></span><<nexttext>>
<<elseif $enemyarousal gte $enemyarousalmax>>
<span id="next"><<link [[Next|Commercial Ex Molestation Finish]]>><</link>></span><<nexttext>>
<<elseif $alarm is 1 and $rescue is 1>>
<span id="next"><<link [[Next|Commercial Ex Molestation Finish]]>><</link>></span><<nexttext>>
<<else>>
<span id="next"><<link [[Next|Commercial Ex Molestation]]>><</link>></span><<nexttext>>
<</if>><<set $outside to 1>><<set $location to "town">><<effects>>
<<if $leftarm is "bound" and $rightarm is "bound">>
You crouch to keep your body somewhat concealed as you <<nervously>> continue.
<<else>>
You cover your body with your hands as you <<nervously>> continue.
<</if>>
<<generate1>><<generate2>>A <<person1>><<person>> and <<person2>><<person>> walk round the corner and smile as they behold you in your undressed state. They don't say anything, but you can feel their eyes on your body as you round the corner out of view.
<<gtrauma>><<gstress>><<trauma 2>><<stress 2>><<fameexhibitionism 2>>
<br><br>
<<endevent>>
<<commercialeventend>><<effects>>
<<if $enemyarousal gte $enemyarousalmax>>
<<ejaculation>>
Satisfied, the <<person1>><<person>> shoves you to the ground. "Serves you right." <<He>> spits. "Walk around like a fucktoy, don't cry when you're treated like one." <<tearful>> you rise to your feet as the pair leave.
<br><br>
<<clotheson>>
<<endcombat>>
<<commercialeventend>>
<<elseif $enemyhealth lte 0>>
The pair recoil in pain. <<tearful>> you take the chance to run, escaping down the alley.
<br><br>
<<clotheson>>
<<endcombat>>
<<commercialeventend>>
<<elseif $alarm is 1 and $rescue is 1>>
<<set $rescued += 1>>
You hear a voice call out. "Is someone in trouble over there?" The pair glance at each other, then drop you to the ground. <<tearful>> you rise to your feet as the pair leave.
<br><br>
<<clotheson>>
<<endcombat>>
<<commercialeventend>>
<</if>><<if $molestationstart is 1>>
<<set $molestationstart to 0>>
<<controlloss>>
<<violence 1>>
<<neutral 1>>
<<molested>>
<<maninit>>
You squirm free from their grip. Startled, they shove you against the wall and back off for a moment. The <<person1>><<person>> recovers first. "You think that's funny? I know just the thing to do with a <<bitch>> like you."
<br><br>
<<set $enemyanger += 80>>
<</if>>
<<set $rescue to 1>>
<<effects>>
<<effectsman>><<man>>
<<stateman>>
<br><br>
<<actionsman>>
<<if $enemyhealth lte 0>>
<span id="next"><<link [[Next|Commercial Ex Molestation Finish]]>><</link>></span><<nexttext>>
<<elseif $enemyarousal gte $enemyarousalmax>>
<span id="next"><<link [[Next|Commercial Ex Molestation Finish]]>><</link>></span><<nexttext>>
<<elseif $alarm is 1 and $rescue is 1>>
<span id="next"><<link [[Next|Commercial Ex Molestation Finish]]>><</link>></span><<nexttext>>
<<else>>
<span id="next"><<link [[Next|Commercial Ex Mannequin Molestation]]>><</link>></span><<nexttext>>
<</if>><<set $outside to 1>><<set $location to "town">><<effects>>
The pair grip you by your arms and legs, and start carrying you. <<generate3>><<person3>>They don't get far before a <<person>> arrives at the end of the alley. <<He>> doesn't look amused. "What are you doing with that? It doesn't belong to you." You slump to the ground as the startled pair release you and run away. The <<person>> walks up and kneels beside you. "Oh, this is peculiar," <<he>> says. <<He>> leans forward, until <<his>> breath tickles your face. "You're a pretty little thing. I think I have a place for you." <<He>> presses something soft against your mouth, and you lose consciousness.
<br><br>
<<link [[Next|Abduction Shop]]>><<endevent>><</link>><<effects>>
You lift the box over your head,
<<if $player.gender is "m">>
<<if $player.gender_appearance is "m">>
and tug it down to your thighs. It's a snug fit, but that's for the best. It covers your <<undies>> comfortably.
<<else>>
and tug it over your <<breastsaside>> and <<undies>> You pull it as low as you can without going past your <<breastsaside>>, but it only reaches your thighs. You're not sure if you're concealing anything down there. You consider pulling it further, but if people think you're a topless girl you'll attract all sorts of attention.
<</if>>
<<else>>
<<if $player.gender_appearance is "m">>
and tug it over your <<breastsaside>> and <<undies>> You pull it as low as you can without going past your <<breastsaside>>, but it only reaches your thighs. You're not sure if you're concealing anything down there. With a shudder, you pull the box down your chest, exposing your <<breasts>> once more. It's covering your <<undies>> comfortably. You hope people assume you're a boy.
<<else>>
and tug it over your <<breastsaside>> and <<undies>> You pull it as low as you can without going past your <<breastsaside>>, but it only reaches your thighs. You're not sure if you're concealing anything down there. You have to hope you are.
<</if>>
<</if>>
<br><br>
You barely feel better with the box than without. People will assume you're exposed beneath, but at least they won't know for sure.
<br><br>
You take a deep breath. <<flaunting>> you walk towards the restaurant.
<br><br>
<<link [[Next|Commercial Ex Box 2]]>><</link>>
<br><<effects>>
<<generate1>><<generate2>><<generate3>>
<<person1>>
<<if random(1, 2) is 2>>
A <<person>> is the first to notice. <<He>> points at you, and the <<person2>><<person>> next to <<him>> looks over too. They seem amused, but keep it to themselves. No one else notices you.
<br><br>
<<if random(1, 2) is 2>>
You feel the cardboard box come loose at the back. <span class="red">The box is disintegrating.</span> <<if $leftarm is "bound" and $rightarm is "bound">>You run faster, hoping to make it to safety before it falls apart and exposes you.<<else>>You clutch it to your front and walk faster<</if>>.
<<gstress>><<stress 6>>
<br><br>
You arrive at the restaurant proper, close enough that those above can't see you. You dash down another alley before the pair decide to come out and see you close-up. The cardboard box falls to pieces as you run.
<br><br>
<<else>>
You arrive at the restaurant proper, close enough that those above can't see you. You dash down another alley before the pair decide to come out and see you close-up. The cardboard box falls to pieces as you run.
<br><br>
<</if>>
<<else>>
A <<person>> is the first to notice. <<He>> and points at you and laughs, attracting more attention to your situation. Others arrive from deeper in the restaurant to investigate the fuss.
<<gstress>><<stress>>
<br><br>
<<if random(1, 2) is 2>>
You feel the cardboard box come loose at the back. <span class="red">The box is disintegrating.</span> <<if $leftarm is "bound" and $rightarm is "bound">>You run faster, hoping to make it to safety before it falls apart and exposes you.<<else>>You clutch it to your front and walk faster<</if>>.
<<gstress>><<stress 6>>
<br><br>
Though humiliating, at least they don't do anything worse than watch. You hear someone say something about vagrancy as you arrive at the restaurant proper, close enough that those above can't see you.
<br><br>
You dash down another alley before anyone in the building decides to come see you close-up. The cardboard box doesn't last much longer.
<br><br>
<<else>>
Though humiliating, at least they don't do anything worse than watch. You hear someone say something about vagrancy as you arrive at the restaurant proper, close enough that those above can't see you.
<br><br>
You dash down another alley before anyone in the building decides to come see you close-up. The cardboard box doesn't last much longer.
<br><br>
<</if>>
<</if>>
<<endevent>>
<<destinationeventend>><<effects>>
You pull up the grate and slip into the damp darkness beneath, pulling the grate atop you.
<br><br>
<<generate1>><<person1>>
A <<person>> walks closer, pulling a dumpster behind <<him>>. <<if $pronoun is "f">>You can see up <<his>> skirt.<</if>>
<<garousal>><<arousal 600>>
<br><br>
<<if $rng gte 81>>
<<He>> pulls the dumpster right above the drain, and leaves it there. You hear <<him>> walk away.
<<stress>><<stress 6>>
<br><br>
Lacking options, you slink deeper into the drains.
<br><br>
<<link [[Next|Commercial Drain]]>><<endevent>><</link>>
<br>
<<elseif $rng gte 61 and $tentacledisable is "f" and $hallucinations gte 2>>
<<He>> doesn't look down as <<he>> passes. You're about to climb out, when you <span class="pink">feel something slither over your shoulder.</span>
<<endevent>>
<br><br>
<<link [[Next|Commercial Ex Tentacles]]>><<set $molestationstart to 1>><</link>>
<br>
<<else>>
<<He>> doesn't look down as <<he>> passes. You climb back out once the sound of the wheels fades.
<br><br>
<<endevent>>
<<destinationeventend>>
<</if>><<effects>>
<<if $molestationstart is 1>>
<<set $molestationstart to 0>>
<<set $combat to 1>>
<<set $enemytype to "tentacles">>
<<molested>>
<<controlloss>>
<<tentaclestart 6 15>>
<</if>>
<<statetentacles>>
You count $tentacles.active tentacles surrounding you.
<<effects>>
<<effectstentacles>>
<<tentacles>>
<<actionstentacles>>
<<if $tentacles.active lte ($tentacles.max / 2)>>
<span id="next"><<link [[Next|Commercial Ex Tentacles Finish]]>><</link>></span><<nexttext>>
<<else>>
<span id="next"><<link [[Next|Commercial Ex Tentacles]]>><</link>></span><<nexttext>>
<</if>><<effects>>
The tentacles retract into the darkness.
<br><br>
<<tearful>> you push up the grate and climb back out.
<br><br>
<<clotheson>>
<<endcombat>>
<<destinationeventend>><<set $outside to 1>><<set $location to "town">><<effects>>
<<if $rng gte 81>>
You drop to your knees and look through the hole. You see another alley, similar to this one, on the other side. Hearing the voices grow louder, you start crawling through the hole.
<<set $stripintegrity to 10>><<set $stripobject to "broken brick">><<stripobject>>
<br><br>
It goes well at first. You get your top half through, but your hips are a little too wide. No matter how hard you push, you cannot do it. You try to wiggle backwards, but find you can't move in either direction. You're stuck!
<br><br>
<<generate1>><<generate2>>You realise the voices have stopped just before something pinches your butt.
<br><br>
<<link [[Next|Industrial Ex Hole Rape]]>><<set $molestationstart to 1>><</link>>
<<else>>
You drop to your knees and look through the hole. You see another alley, similar to this one, on the other side. Hearing the voices grow louder, you start crawling through the hole.
<<set $stripintegrity to 10>><<set $stripobject to "broken brick">><<stripobject>>
A few moments later and you're free on the other side.
<br><br>
<<endevent>>
<<industrialeventend>>
<</if>><<set $outside to 1>><<set $location to "town">><<effects>>
You crouch behind a dumpster and wait for the voices to pass. Unfortunately, they decide to stop right in front of your hiding place. You peek out and see a <<generate1>><<generate2>><<person1>><<person>> and <<person2>><<person>>. You stay as still as possible, not wanting to be caught in such a state. They eventually move on, allowing you to continue.
<br><br>
<<endevent>>
<<industrialeventend>><<if $molestationstart is 1>>
<<set $molestationstart to 0>>
<<controlloss>>
<<violence 1>>
<<neutral 1>>
<<molested>>
<<maninit>><<set $position to "wall">><<set $leftarm to "bound">><<set $rightarm to "bound">><<set $head to "bound">>
<<set $timer to 16>>
<</if>>
<<effects>>
<<effectsman>><<man>>
<<stateman>>
<br><br>
<<actionsman>>
<<if $enemyhealth lte 0>>
<span id="next"><<link [[Next|Industrial Ex Hole Rape Finish]]>><</link>></span><<nexttext>>
<<elseif $enemyarousal gte $enemyarousalmax>>
<span id="next"><<link [[Next|Industrial Ex Hole Rape Finish]]>><</link>></span><<nexttext>>
<<elseif $timer lte 1>>
<span id="next"><<link [[Next|Industrial Ex Hole Rape Finish]]>><</link>></span><<nexttext>>
<<else>>
<span id="next"><<link [[Next|Industrial Ex Hole Rape]]>><</link>></span><<nexttext>>
<</if>><<effects>>
<<if $enemyarousal gte $enemyarousalmax>>
<<ejaculation>>
You hear fading laughter behind you, then silence. <<tearful>> you continue to struggle. You feel the wall give way slightly, and you manage to scramble through to the other side.
<br><br>
<<clotheson>>
<<endcombat>>
<<industrialeventend>>
<<elseif $enemyhealth lte 0>>
Fed up with your attitude, one of your attackers kicks your <<bottom>>, forcing you through the hole to the other side. <<tearful>> you scramble to your feet.
<br><br>
<<clotheson>>
<<endcombat>>
<<industrialeventend>>
<<else>>
You feel the wall give way slightly. <<tearful>> you manage to struggle through to the other side. "Come back here <<bitch>>," says the <<person1>><<person>>. "We're not done yet." A hand chases you through, but you manage to avoid it.
<<clotheson>>
<<endcombat>>
<<industrialeventend>>
<</if>><<effects>>
You climb into one of the barrels, and wait.
<<if $rng gte 61>>
The van pulls up nearby. You hear the heavy sound of metal on metal. The barrel lurches as you are lifted. You lose sight of the sky as you are carried into the van.
<br><br>
<<link [[Call out|Industrial Ex Barrel Call]]>><</link>>
<br>
<<link [[Remain silent|Industrial Ex Barrel Silent]]>><</link>>
<br>
<<else>>
You hear the van drive by. You emerge once the sound fades, and continue your journey.
<br><br>
<<destinationeventend>>
<</if>><<effects>>
<<fameexhibitionism 1>>
<<if $submissive gte 1150>>
"St-stop," you say, your voice echoing within the barrel. "I'm in here."
<<elseif $submissive lte 850>>
"Put me down," you say, your voice echoing within the barrel. "At once."
<<else>>
"Wait," you say, your voice echoing within the barrel. "I'm in here."
<</if>>
<br><br>
<<generate1>><<person1>>
The barrel stops, then thuds to the van floor. A <<person>> peers down from above.
<<if $rng gte 61>>
<<He>> glances around, then leers down at you. "Nice." Before you can move, <<he>> pulls a lid over the top of the barrel. You hear it clip shut.
<br><br>
<<pass 10>>
You're trapped in darkness as the van rumbles for several minutes. The barrel lurches once more as someone lifts it. It's upturned soon after, sending you sprawling onto something rough. You're lying on a mattress in a warehouse.
<br><br>
<<generate2>><<generate3>>
Before your eyes can adjust, or you can move, a hand clamps down on your neck. <<person2>>"Here's what's gonna happen," says an unfamiliar <<if $pronoun is "m">>man's<<else>>woman's<</if>> voice. "You're gonna be nice to us, and no one's gonna get hurt."
<br><br>
Another hand starts groping your thigh.
<br><br>
<<link [[Next|Industrial Ex Gang Rape]]>><<set $molestationstart to 1>><</link>>
<br>
<<else>>
"What's gotten into you <<girl>>?" <<he>> asks as a hand reaches in and clasps yours. <<He>> pulls you out, but steps away when <<he>> sees your state of undress. <<covered>> "I-I, erm," <<he>> stammers, averting <<his>> eyes. "I-I need to get back to work."
<br><br>
<<He>> climbs into the front of the van and drives away.
<br><br>
<<endevent>>
<<destinationeventend>>
<</if>><<if $molestationstart is 1>>
<<set $molestationstart to 0>>
<<controlloss>>
<<violence 1>>
<<neutral 1>>
<<molested>>
<<maninit>>
<</if>>
<<effects>>
<<effectsman>><<man>>
<<stateman>>
<br><br>
<<actionsman>>
<<if $enemyhealth lte 0>>
<span id="next"><<link [[Next|Industrial Ex Gang Rape Finish]]>><</link>></span><<nexttext>>
<<elseif $enemyarousal gte $enemyarousalmax>>
<span id="next"><<link [[Next|Industrial Ex Gang Rape Finish]]>><</link>></span><<nexttext>>
<<elseif $alarm is 1 and $rescue is 1>>
<span id="next"><<link [[Next|Industrial Ex Gang Rape Finish]]>><</link>></span><<nexttext>>
<<else>>
<span id="next"><<link [[Next|Industrial Ex Gang Rape]]>><</link>></span><<nexttext>>
<</if>><<effects>>
<<if $enemyarousal gte $enemyarousalmax>>
<<ejaculation>>
The three walk away, leaving you on the mattress.
<br><br>
<<tearful>> you climb to your feet. You stagger from the warehouse, emerging near Harvest Street.
<br><br>
<<clotheson>>
<<endcombat>>
<<link [[Next|Harvest Street]]>><<set $eventskip to 1>><</link>>
<br>
<<else>>
The three of them back away from you, cursing and nursing injuries. You seize the opportunity. <<tearful>> you escape the warehouse, emerging near Harvest Street.
<br><br>
<<clotheson>>
<<endcombat>>
<<link [[Next|Harvest Street]]>><<set $eventskip to 1>><</link>>
<br>
<</if>><<set $outside to 0>><<effects>>
You remain silent as you are loaded onto the van with the barrels. The doors shut, and the van lurches into motion.
<<pass 10>>
The van comes to a stop after several minutes, and you once more find yourself being lifted. This time you are carried indoors. You hear voices beneath the din of industrial equipment.
<br><br>
<<endevent>>
<<generate1>><<generate2>><<person1>>
"I'm telling ya," says a <<if $pronoun is "m">>man's<<else>>woman's<</if>> voice. "No one will notice if you take some. Slip it into their food, and they'll be gagging for it."
<br>
A <<person2>><<if $pronoun is "m">>man<<else>>woman<</if>> laughs in response. "I prefer sticking to traditional drugs," <<he>> says.
<br>
"Traditional drugs? And you're worried about risk? This stuff makes them proper want it. They aren't gonna be running to the police. It turns anyone into a perfect slut."
<br><br>
A hand reaches into the barrel, and leaves a metal hose. It spews a pink, sweet-smelling liquid. It splashes over your skin, building feelings of lewd warmth where it touches. The smell goes to your head, soothing but making you light-headed.
<<garousal>><<arousal 600>><<set $drugged += 60>><<if $pain gte 1>><<lpain>><<set $pain to 0>><</if>>
<br><br>
Fantasies intrude unbidden, and you think about what the pair would do to you should they find you. You barely manage to suppress a moan. You realise how dangerous making any noise could be, but the barrel keeps filling. Perhaps the pair will leave if you can tough it out long enough.
<br><br>
<<link [[Next|Industrial Ex Aphrodisiac]]>><<set $phase to 0>><</link>>
<br><<effects>>
<<if $phase gte 8>>
The fluid laps at your face. You're preparing to hold your breath when the hose retracts. You hear the pair walking away.
<br><br>
You pull yourself from the barrel with shaking arms, climbing free of the fluid. You're inside a factory. Large machines work all around you, fed by conveyor belts carrying twisted purple plants. There's no one around.
<br><br>
<<tearful>> you stagger towards the exit. You don't meet anyone, but the lewd thoughts haven't dissipated. You imagine they'll linger for a while.
<br><br>
<<endevent>>
<<earnFeat "Neck Deep">>
<<link [[Next|Elk Street]]>><<set $eventskip to 1>><</link>>
<br>
<<elseif $arousal gte 10000>>
<<orgasmpassage>> Your moans echo within the barrel. The pair outside fall quiet, then two pairs of arms reach in. They haul you out, leaving you sprawled and panting on the floor.
<br><br>
"Well what do we have here?" says a <<person1>><<person>>. "The perfect opportunity to show you just what I mean."
<br><br>
<<link [[Next|Industrial Ex Aphrodisiac Rape]]>><<set $molestationstart to 1>><</link>>
<br>
<<elseif $pain gte 100>>
You cry out in pain, unable to keep it in any longer. The pair outside fall quiet, then two pairs of arms reach in. They haul you outside, leaving you sprawled and panting on the floor.
<br><br>
"Well what do we have here?" says a <<person1>><<person>>. "The perfect opportunity to show you just what I mean."
<br><br>
<<link [[Next|Industrial Ex Aphrodisiac Rape]]>><<set $molestationstart to 1>><</link>>
<br>
<<else>>
<<if $phase is 0>>
The pair continue their discussion. "What if I'm caught taking it?" The pink fluid spills over the floor of the barrel.
<<elseif $phase is 1>>
"No one will notice a little missing." The pink fluid rises to your ankles.
<<elseif $phase is 2>>
"Don't they sell it in pill form? That sounds safer." The pink fluid rises to your knees.
<<elseif $phase is 3>>
"That shit's watered down. They send the good stuff somewhere else." The pink fluid laps at your <<bottom>>.
<<elseif $phase is 4>>
"Where?" The pink fluid reaches your waist.
<<elseif $phase is 5>>
"Fuck if I know. Someone must be buying it." The pink fluid engulfs your <<breasts>>.
<<elseif $phase is 6>>
"Stop asking questions. I don't know much more than you." The pink fluid reaches your neck.
<<else>>
"Shift's over anyway." The pink fluid almost engulfs you completely. You point your nose up in order to breathe.
<</if>>
<<set $phase += 1>><<set $drugged += 60>>
<br><br>
<<if $arousal gte 8000>>
<span class="red">The liquid seeps into your skin, confusing your senses and assaulting your mind with thoughts of unspeakable lust. You're on the verge of climax.</span>
<<elseif $arousal gte 6000>>
<span class="pink">Your thoughts become harder and harder to control. You can't keep this up much longer.</span>
<<elseif $arousal gte 4000>>
<span class="purple">Your heart beats faster as the fluid works its wickedness on your senses.</span>
<<elseif $arousal gte 2000>>
<span class="blue">An unnatural lewd warmth builds within you.</span>
<<else>>
<span class="lblue">You feel calm and collected, considering the circumstances.</span>
<</if>>
<br><br>
<<link [[Try not to think lewd thoughts|Industrial Ex Aphrodisiac Willpower]]>><</link>><<willpowerdifficulty>>
<br>
<<link [[Distract yourself with pain|Industrial Ex Aphrodisiac Pain]]>><<pain 12>><</link>><<ggpain>>
<br>
<</if>><<effects>>
<<if $willpower gte random(1, $willpowermax)>>
You focus on your thoughts, and <span class="green">succeed</span> in keeping your mind free of the encroaching lewdity.
<br><br>
<<else>>
You try to focus on your thoughts, but <span class="red">fail</span> to keep your mind free of the encroaching lewdity.
<<garousal>><<arousal 2000>><<gwillpower>><<willpower 3>>
<br><br>
<</if>>
<<link [[Next|Industrial Ex Aphrodisiac]]>><</link>>
<br><<effects>>
You pinch yourself.
<<if $masochism_level gte 1>>
The pain takes your mind off the unnatural thoughts forced on you by the fluid, but your masochism spurs lewd thoughts of your own. You need to be careful. You'll be caught just as readily should you start crying.
<<else>>
The pain takes your mind off your arousal, but you need to be careful. You'll be caught just as readily should you start crying.
<</if>>
<br><br>
<<link [[Next|Industrial Ex Aphrodisiac]]>><</link>>
<br><<if $molestationstart is 1>>
<<set $molestationstart to 0>>
<<controlloss>>
<<violence 1>>
<<neutral 1>>
<<molested>>
<<maninit>>
<</if>>
<<effects>>
<<effectsman>><<man>>
<<stateman>>
<br><br>
<<actionsman>>
<<if $enemyhealth lte 0>>
<span id="next"><<link [[Next|Industrial Ex Aphrodisiac Rape Finish]]>><</link>></span><<nexttext>>
<<elseif $enemyarousal gte $enemyarousalmax>>
<span id="next"><<link [[Next|Industrial Ex Aphrodisiac Rape Finish]]>><</link>></span><<nexttext>>
<<else>>
<span id="next"><<link [[Next|Industrial Ex Aphrodisiac Rape]]>><</link>></span><<nexttext>>
<</if>><<effects>>
<<if $enemyarousal gte $enemyarousalmax>>
<<ejaculation>>
The barrel overflows, spilling the pink fluid over the floor. The sweet heady smell is palpable. Others arrive from other parts of the factory, drawn by the noise or by the smell.
<br><br>
<<tearful>> you climb to your feet.
<br><br>
<<clotheson>>
<<endcombat>>
You try to escape, but you slip on the slick fluid. They're on top of you before you can recover, driven to lust by the fumes.
<br><br>
<<generate1>><<generate2>><<generate3>><<generate4>><<generate5>><<generate6>><<person1>>
<<link [[Next|Industrial Ex Aphrodisiac Gang Rape]]>><<set $molestationstart to 1>><</link>>
<br>
<<else>>
You shove the <<person1>><<person>> away from you. They slip on the spilled fluid, taking their colleague down with them.
<br><br>
You seize the opportunity. <<tearful>> you run for the exit, and emerge near Elk Street.
<br><br>
<<clotheson>>
<<endcombat>>
<<link [[Next|Elk Street]]>><<set $eventskip to 1>><</link>>
<br>
<</if>><<if $molestationstart is 1>>
<<set $molestationstart to 0>>
<<controlloss>>
<<violence 1>>
<<neutral 1>>
<<molested>>
<<maninit>>
<</if>>
<<effects>>
<<effectsman>><<man>>
<<audience>>
<<stateman>>
<br><br>
<<actionsman>>
<<if $enemyhealth lte 0>>
<span id="next"><<link [[Next|Industrial Ex Aphrodisiac Gang Rape Finish]]>><</link>></span><<nexttext>>
<<elseif $enemyarousal gte $enemyarousalmax>>
<span id="next"><<link [[Next|Industrial Ex Aphrodisiac Gang Rape Finish]]>><</link>></span><<nexttext>>
<<else>>
<span id="next"><<link [[Next|Industrial Ex Aphrodisiac Gang Rape]]>><</link>></span><<nexttext>>
<</if>><<effects>>
<<if $enemyarousal gte $enemyarousalmax>>
<<ejaculation>>
"What do we do with <<phim>>, now?"
<br>
"Just throw <<phim>> out. No one will investigate."
<br>
"Can't we keep <<phim>> chained up somewhere?"
<br>
"Pretty sure that's against regulations."
<br><br><br>
They argue for a while, before deciding to dump you in the alley behind the factory.
<<clotheson>>
<<endcombat>>
<<tearful>> you try to get your bearings.
<br><br>
<<link [[Next|Elk Street]]>><<set $eventskip to 1>><</link>>
<br>
<<else>>
You shove the <<person1>><<person>> away from you. They slip on the slick fluid, and take a couple of their colleagues with them, creating an opening.
<br><br>
You seize the opportunity. <<tearful>> you run for the exit, and emerge near Elk Street.
<br><br>
<<clotheson>>
<<endcombat>>
<<link [[Next|Elk Street]]>><<set $eventskip to 1>><</link>>
<br>
<</if>><<effects>>
You turn and run.
<<if $athletics gte random(1, 1000)>>
<span class="green">You make it around the corner just as the van pulls into view.</span>
<br><br>
<<destinationeventend>>
<<else>>
<span class="red">You're still out in the open when the van pulls into view.</span>
<<if random(1, 2) is 2>>
<<fameexhibitionism 1>>
Your cheeks flush as the owner honks at you, but they don't pursue.
<<gstress>><<stress 6>>
<br><br>
<<destinationeventend>>
<<else>>
You hear the van accelerate behind you. You run as fast as you can, but it's no use. You're forced to take cover to avoid being run over.
<br><br>
<<generate1>><<person1>>
The driver, a <<person>>, pulls up in front of you. <<He>> climbs out. <<covered>> "What do we have here?" <<he>> says, grinning. "Don't struggle. Let's make this easy."
<br><br>
<<link [[Next|Industrial Ex Run Rape]]>><<set $molestationstart to 1>><</link>>
<br>
<</if>>
<</if>><<if $molestationstart is 1>>
<<set $molestationstart to 0>>
<<controlloss>>
<<violence 1>>
<<neutral 1>>
<<molested>>
<<maninit>>
<<if $daystate isnot "night">>
<<set $rescue to 1>>
<</if>>
<</if>>
<<effects>>
<<effectsman>><<man>>
<<stateman>>
<br><br>
<<actionsman>>
<<if $enemyhealth lte 0>>
<span id="next"><<link [[Next|Industrial Ex Run Rape Finish]]>><</link>></span><<nexttext>>
<<elseif $enemyarousal gte $enemyarousalmax>>
<span id="next"><<link [[Next|Industrial Ex Run Rape Finish]]>><</link>></span><<nexttext>>
<<elseif $alarm is 1 and $rescue is 1>>
<span id="next"><<link [[Next|Industrial Ex Run Rape Finish]]>><</link>></span><<nexttext>>
<<else>>
<span id="next"><<link [[Next|Industrial Ex Run Rape]]>><</link>></span><<nexttext>>
<</if>><<effects>>
<<if $enemyarousal gte $enemyarousalmax>>
<<ejaculation>>
"Serves you right," <<he>> says. "Distracting people like that." <<He>> climbs back in <<his>> van, and drives away.
<br><br>
<<tearful>> you try to get your bearings.
<br><br>
<<clotheson>>
<<endcombat>>
<<destinationeventend>>
<<elseif $enemyhealth lte 0>>
The <<person1>><<person>> crashes backwards into the barrels. <<tearful>> you continue on your journey.
<br><br>
<<clotheson>>
<<endcombat>>
<<destinationeventend>>
<<else>>
<<set $rescued += 1>>
A window opens, far above. A head pokes out. "Everything okay down there?"
<br><br>
The <<person1>><<person>> backs away from you. "Everything's fine," <<he>> says, stepping towards <<his>> van. "You didn't see nothing." <<He>> climbs in, and drives away.
<br><br>
<<tearful>> you continue your journey.
<br><br>
<<clotheson>>
<<endcombat>>
<<destinationeventend>>
<</if>><<set $outside to 1>><<set $location to "town">><<effects>>
You drop to the ground and shuffle beneath a parked car. The vehicle is soon surrounded by people, their feet stepping just inches from you.
<br><br>
<<if $rng gte 81>>
A few minutes have passed when the engine rumbles into life above you, and the car beings to move. Afraid of being caught surrounded in public with your <<lewdness>> on display, you cling to the underside, allowing it to carry you along. The journey is over soon, and once the driver has vacated you shuffle out into the daylight. You're in the clear for now.
<br><br>
<<set $rng to random(1, 13)>>
<<switch $rng>>
<<case 1>>
<<set $bus to "nightingale">>
<<case 2>>
<<set $bus to "domus">>
<<case 3>>
<<set $bus to "elk">>
<<case 4>>
<<set $bus to "high">>
<<case 5>>
<<set $bus to "starfish">>
<<case 6>>
<<set $bus to "barb">>
<<case 7>>
<<set $bus to "connudatus">>
<<case 8>>
<<set $bus to "wolf">>
<<case 9>>
<<set $bus to "harvest">>
<<case 10>>
<<set $bus to "oxford">>
<<case 11>>
<<set $bus to "danube">>
<<case 12>>
<<set $bus to "mer">>
<<case 13>>
<<set $bus to "cliff">>
<</switch>>
<<else>>
The crowd disperses after a short time. You shuffle back out from beneath the car. You're in the clear for now.
<br><br>
<</if>>
<<endevent>>
<<destinationeventend>><<set $outside to 1>><<set $location to "town">><<effects>>
<<if $leftarm is "bound" and $rightarm is "bound">>
Your arms bound, you can do nothing to cover your <<lewdness>> as you dash for cover. A few heads turn your way, and you hear gasps and laughter as you round a corner to relative safety.
<<else>>
You cover your <<lewdness>> with your hands and dash for cover. A few heads turn your way, and you hear gasps and laughter as you round a corner to relative safety.
<</if>>
<br><br>
<<endevent>>
<<destinationeventend>><<effects>>
You crouch in the corner of the bus station. You hear the bus doors open, followed by the thump of feet.
<<if $rng gte 81>>
<<generate1>><<person1>>
Several people walk right by you. The first few pass without noticing, <span class="red">until a <<person>> turns.</span> <<covered>>
<br><br>
<<fameexhibitionism 10>>
<<He>> shrieks at the sight of you, attracting more attention. Lacking options, you run for the safety of a nearby alley as surprised onlookers stop and gawk.
<br><br>
<<endevent>>
<<destinationeventend>>
<<else>>
Several people walk right by you, but they do not turn, and <span class="green">remain unaware of your presence.</span> You exhale as the last passes.
<br><br>
<<destinationeventend>>
<br>
<</if>><<effects>>
<<if $athletics gte random(1, 1000)>>
Knowing you have little time to decide, you run out of your hiding place towards a nearby alleyway. <span class="green">You make it.</span> You just hope no one spotted you.
<br><br>
<<destinationeventend>>
<<else>>
Knowing you have little time to decide, you run out of your hiding place towards a nearby alleyway. <span class="red">You trip,</span> and fall to your knees with your <<bottom>> stuck in the air. Between your legs you see the bus pull up. Its occupants point in your direction, looking excited and reaching for their phones.
<<fameexhibitionism 20>>
<br><br>
You jump to your feet. <<covered>> You continue to the alleyway, and can only hope no one caught you on film.
<br><br>
<<destinationeventend>>
<</if>><<effects>>
You hide behind tree at the edge of the park, and peek out at Oxford Street. The road is busy with cars, and the occasional pedestrian walks by, unaware of your presence.
<br><br>
A nearby staircase leads to a flyover crossing the road. You could get to the industrial district that way, but you'd need to stay low to remain concealed once up there. Getting that far would be difficult, given how exposed the stairs are.
<br><br>
The thought of crossing with your <<lewdness>> exposed, of such danger, sends a shiver down your spine.
<br><br>
<<set $skulduggerydifficulty to 1000>>
<<link [[Wait for a good moment to cross|Flyover Ex Naked Wait]]>><<pass 5>><</link>><<skulduggerydifficulty>>
<br>
<<link [[Make a mad dash|Flyover Ex Naked Dash]]>><<pass 5>><</link>>
<br>
<<link [[Back away|Park]]>><<set $eventskip to 1>><</link>>
<br><<effects>>
You hide behind tree at the edge of the park, and peek out at Oxford Street. The road is busy with cars, and the occasional pedestrian walks by, unaware of your presence.
<br><br>
A nearby staircase leads to a flyover crossing the road. You could get to the industrial district that way, but you'd need to stay low to remain concealed once up there. Getting that far would be difficult, given how exposed the stairs are.
<br><br>
The thought of crossing while so scantily clad, of such danger, sends a shiver down your spine.
<br><br>
<<link [[Cross|Flyover Ex Undies Dash]]>><<pass 5>><</link>>
<br>
<<link [[Back away|Park]]>><<set $eventskip to 1>><</link>>
<br><<effects>>
You wait a moment, looking carefully from side to side, waiting for a gap in the traffic.
<br><br>
<<skulduggerycheck>>
<<if $skulduggerysuccess is 1>>
<<if $rng gte 51>>
<span class="green">Confident</span> there's no one around, you run out from behind the tree and into the street. Reaching the top of the staircase can't have taken more than a dozen seconds, but it feels much longer.
<br><br>
You crouch once at the top, hidden from the street by the short barrier on either side. Your heart thunders in your chest.<<if $ex_flyover is undefined>><<exhibitionism5>><<set $ex_flyover to 1>><<else>><br><br><</if>>
<<skulduggeryuse>>
<<link [[Next|Flyover Ex Top]]>><</link>>
<br>
<<else>>
You're about to move, <span class="green">when you notice a plume of smoke waft between you and the stairs.</span> You wait an extra moment, and a <<generatey1>><<person1>><<person>> walks from behind the tree, stomping out <<his>> cigarette as <<he>> does.
<br><br>
Heart thudding, you wait for the <<person>> to disappear around a corner before making your move. You run out from behind the tree and into the street. Reaching the top of the staircase can't have taken more than a dozen seconds, but it feels much longer.
<br><br>
You crouch once at the top, hidden from the street by the short barrier on either side. Your heart thunders in your chest.<<if $ex_flyover is undefined>><<exhibitionism5>><<set $ex_flyover to 1>><<else>><br><br><</if>>
<<skulduggeryuse>>
<<link [[Next|Flyover Ex Top]]>><<endevent>><</link>>
<br>
<</if>>
<<else>>
<<if $rng gte 51>>
You're not confident, but you take a deep breath, then run out from behind the tree and into the street. Reaching the top of the staircase can't have taken more than a dozen seconds, but it feels much longer.
<br><br>
You crouch once at the top, hidden from the street by the short barrier on either side. Your heart thunders in your chest.<<if $ex_flyover is undefined>><<exhibitionism5>><<set $ex_flyover to 1>><<else>><br><br><</if>>
<<skulduggeryuse>>
<<link [[Next|Flyover Ex Top]]>><</link>>
<br>
<<else>>
<<generatey1>><<person1>>
You take a deep breath, then run out from behind the tree and into the street. <<if $ex_flyover is undefined>><<exhibitionism5>><<set $ex_flyover to 1>><<else>><br><br><</if>>
You're halfway up the staircase <span class="red">when you hear a voice behind you.</span> "Nice view," <<he>> says. <<covered>> You look over your shoulder, and see a <<person>> leaning against the same tree you hid behind. <<He>> stomps on a cigarette as <<he>> walks closer, looking up at you.
<<gstress>><<stress 6>><<garousal>><<arousal 6>>
<br><br>
<<skulduggeryuse>>
<<link [[Next|Flyover Ex Naked Caught]]>><</link>>
<br>
<</if>>
<</if>><<effects>>
<<generatey1>><<person1>>
You take a deep breath, then run out from behind the tree and into the street. <<if $ex_flyover is undefined>><<exhibitionism5>><<set $ex_flyover to 1>><<else>><br><br><</if>>
You're halfway up the staircase <span class="red">when you hear a voice behind you.</span> "Nice view," <<he>> says. <<covered>> You look over your shoulder, and see a <<person>> leaning against the same tree you hid behind. <<He>> stomps on a cigarette as <<he>> walks closer, looking up at you. <<He>> holds a phone, the camera pointed right at you.
<<gstress>><<stress 6>><<garousal>><<arousal 6>>
<br><br>
<<link [[Next|Flyover Ex Naked Caught]]>><</link>>
<br><<effects>>
You don't think there's anyone around. You take a deep breath, then run out from behind the tree and into the street. Reaching the top of the staircase can't have taken more than a dozen seconds, but it feels much longer.
<br><br>
You crouch once at the top, hidden from the street by the short barrier on either side. Your heart thunders in your chest.<<if $ex_flyover is undefined>><<exhibitionism3>><<set $ex_flyover to 1>><<else>><br><br><</if>>
<<link [[Next|Flyover Ex Top]]>><</link>>
<br><<effects>>
"Don't move," the <<person>> says. "Or I'll show the rest of school. Do what I say and I'll delete the evidence. Promise."
<<if $leftarm is "bound" and $rightarm is "bound">>
You keep your legs pressed firm together, protecting your <<genitals>> from <<his>> leering. It does little to protect your <<bottom>> though.
<br><br>
"You can walk," <<he>> says, grinning. "But slowly, and bend over as you do."
<br><br>
"The quicker you move the quicker you'll get away from the street. Others could show up any moment now."
<<else>>
You stretch your arm down behind you, protecting your <<genitals>> and <<bottom>> from <<his>> leering.
<br><br>
"You can walk," <<He>> says, grinning. "But you'll need to grasp the railings with both hands. For safety. Oh, you'll need to bend over as well."
<br><br>
"The quicker you move the quicker you'll get away from the street. Others could show up any moment now."
<br><br>
<</if>>
<br><br>
<<link [[Comply|Flyover Ex Naked Comply]]>><</link>>
<br>
<<link [[Run|Flyover Ex Naked Run]]>><</link>>
<br><<effects>>
<<fameschoolex 30>>
<<if $worn.face.type.includes("mask")>>
<<set $flyover_caught to "mask">>
<<else>>
<<set $flyover_caught to "naked">>
<</if>>
You refuse the <<persons>> blackmail, and break into a run. You climb the rest of the stairs and hurtle across the bridge. You hear <<his>> footsteps close behind, but they taper off at the midway point. You see <<him>> stood, filming as you climb down the other stairs.
<br><br>
You dart into an alley, then around another corner. You lean against the wall, panting.
<<if $worn.face.type.includes("mask")>>
You doubt anyone <<he>> shows will recognise you, but the thought makes you shiver nonetheless.
<<garousal 6>>
<<else>>
You wonder how many people the <<person>> will show. The thought makes you shiver.
<<garousal>><<arousal 6>>
<</if>>
<br><br>
<<tearful>> you climb to your feet, and continue.
<br><br>
<<link [[Next|Industrial alleyways]]>><<endevent>><</link>>
<br><<effects>>
You know complying will give the <<person>> more time to film you, but <<he>> already has you on camera. You hope <<hes>> true to <<his>> word.
<br><br>
<<if $leftarm is "bound" and $rightarm is "bound">>
You stick out your <<bottom>>. <<He>> whistles, which you try to ignore as you climb the stairs.
<<else>>
You move your arms out of the way. <<He>> whistles, which you try to ignore as you climb the stairs.
<</if>>
<br><br>
<<if $penisexist is 1>>
<<if $vaginaexist is 1>>
"Your cock hangs so delightfully beside your pussy," <<he>> says behind you. Your legs close in response. "Open them up," <<he>> adds. "That's what we agreed to, and I'm not missing this opportunity."
<<else>>
"Your cock hangs so delightfully between your thighs," <<he>> says behind you. Your legs close in response. "Open them up," <<he>> adds. "That's what we agreed to."
<</if>>
<<else>>
"Your pussy looks so cute from down here," <<he>> says behind you. Your legs close in response. "Open them up," <<he>> adds. "That's what we agreed to."
<</if>>
<br><br>
You make your way up the rest of the stairs as quick as the <<person>> will allow.
<br><br>
<<link [[Next|Flyover Ex Naked Comply 2]]>><</link>>
<br><<effects>>
You feel so exposed up here. You crouch. "No you don't," the <<person>> says. "Walk upright, nice and slowly. You don't want to slip and fall."
<br><br>
The barrier at the sides is tall enough to cover your <<genitals>> from below. Maybe. It does nothing to stop anyone looking from the many tall buildings across the street. You wonder if you're being watched right now.
<<garousal>><<arousal 6>>
<br><br>
"Hey, look," <<he>> says when you're most of the way across. "A car." <<He>> grasps your arms from behind and pushes you toward the barrier. "Don't squirm. They can't see anything."
<br><br>
<<if $player.gender_appearance is "f" and $worn.upper.exposed gte 2 and $worn.under_upper.exposed gte 1>>
"M-my breasts," you manage.
<br><br>
<<if $breastsize gte 3>>
"You're right. We don't want people thinking you're a pervert. Here." <<He>> grasps your <<breasts>> with both hands, and squeezes. "Much better."
<<garousal>><<arousal 6>>
<br><br>
<<else>>
"Those little things?" <<he>> scoffs. "They aren't worth worrying about."
<<if $player.gender is "f">>
<<if $breastsize is 0>>
<<insecurity "breasts_tiny" 1>><<ginsecurity "breasts_tiny">>
<<else>>
<<insecurity "breasts_small" 1>><<ginsecurity "breasts_small">>
<</if>>
<</if>>
<br><br>
<</if>>
<<else>>
<</if>>
The car honks as it drives beneath. Can people see your <<genitals>> after all? You look down, and remember that the floor is made of a metal grate. Anyone beneath could see right through it. You were juggling threats from so many angles, you forgot about the floor.
<<gstress>><<stress 6>>
<br><br>
<<link [[Next|Flyover Ex Naked Comply 3]]>><</link>>
<br><<effects>>
The <<person>> holds out <<his>> phone once at the base of the stairs on the other side. "I'm a <<if $pronoun is "m">>man<<else>>woman<</if>> of my word," <<he>> says, deleting the footage. "See you around school, perv."
<br><br>
You dart into the relative safety of a nearby alley. You run around another corner, than lean against a wall, only now realising how fast your pulse races.
<<garousal>><<arousal 6>>
<br><br>
<<link [[Next|Industrial alleyways]]>><<endevent>><</link>>
<br><<effects>>
You crawl across the flyover, hidden from view by the short barriers on either side. The mesh floor would do little to protect you from anyone watching below, however.
<br><br>
<<if $rng gte 76>>
<<generate1>><<generate2>><<person1>>
You're halfway across when a <<person>> and <<person2>><<person>> emerge from an alley near the opposite stairs. They start to climb them.
<<gstress>><<stress 6>>
<br><br>
<<if $exposed gte 2>>
<<link [[Run back to the park|Flyover Ex Run]]>><</link>><<athleticsdifficulty 1 500>>
<br>
<<link [[Keep Walking|Flyover Ex Walk]]>><</link>><<exhibitionist5>>
<br>
<<else>>
<<link [[Run back to the park|Flyover Ex Run]]>><</link>><<athleticsdifficulty 1 500>>
<br>
<<link [[Keep Walking|Flyover Ex Walk]]>><</link>><<exhibitionist3>>
<br>
<</if>>
<<elseif $rng gte 51>>
<<generate1>><<person1>>
You're halfway across when a car honks beneath you. <<covered>> Did they see you?
<<gstress>><<garousal>><<stress 6>><<arousal 6>>
<<if random(1, 2) is 2>>
<<fameexhibitionism 1>>
<</if>>
<br><br>
At least you don't meet anyone on the walkway. Once on the other side, you wait for a lull in traffic, then dash down the stairs and into the relative safety of a nearby alley.
<br><br>
You lean against a wall, your heart thundering in your chest.
<br><br>
<<link [[Next|Industrial alleyways]]>><</link>>
<br>
<<else>>
Several cars pass beneath, but no one looks up as far as you can tell. Nor do you meet anyone on the walkway. Once on the other side, you wait for a lull in traffic, then dash down the stairs and into the relative safety of a nearby alley.
<br><br>
You lean against a wall, your heart thundering in your chest.
<br><br>
<<link [[Next|Industrial alleyways]]>><</link>>
<br>
<</if>><<effects>>
You turn and run the way you came, hoping the barrier is tall enough to protect your <<lewdness>> from anyone looking below. If the pair ahead will see everything if they reach the top of the stairs before you reach the end of the bridge.
<br><br>
<<if $athletics gte random(1, 500)>>
<span class="green">You make it to the stairs in time.</span> You dart down the steps and into the park, where you slump to the ground behind a tree. Your heart thunders in your chest.
<br><br>
<<link [[Next|Park]]>><<endevent>><<set $eventskip to 1>><</link>>
<br>
<<else>>
<<fameexhibitionism 2>>
You're almost there, when you <span class="red">trip</span> and fall to your knees, sticking your <<bottom>> in the hair. Between your legs you see the <<person1>><<person>> and <<person2>><<person>>, stood still and staring right at you.
<<gstress>><<garousal>><<stress 6>><<arousal 6>>
<br><br>
You scramble the rest of the way, and dash down the stairs.
<br><br>
You hide behind a tree and slump to the ground, your heart thundering in your chest.
<br><br>
<<link [[Next|Park]]>><<endevent>><<set $eventskip to 1>><</link>>
<br>
<</if>><<effects>>
You stand up straight, hold your head high, and strut the rest of the way. You don't know if the people below can see your <<lewdness>> over the barrier. The thought makes you shiver.
<br><br>
The <<person1>><<person>> and <<person2>><<person>> stop when they reach the top of the stairs, stunned at the <<if $exposed gte 2>>naked<<else>>exposed<</if>> <<girl>> marching towards them.
<<if $rng gte 81>>
You pass them by, surprised that your knees haven't buckled. <span class="red">They reach out and grasp your arms.</span> "You can't walk around like that without expecting trouble," the <<person1>><<person>> says. "This is your fault."
<br><br>
<<link [[Next|Flyover Ex Rape]]>><<set $molestationstart to 1>><</link>>
<br>
<<else>>
You pass them by, surprised that your knees haven't buckled, and walk down the stairs. Your nerve falters once out of immediate danger, and you dart for the relative safety of a nearby alley.
<br><br>
You round a corner and lean against a wall, your heart thundering in your chest.
<br><br>
<<link [[Next|Industrial alleyways]]>><<endevent>><</link>>
<br>
<</if>><<if $molestationstart is 1>>
<<set $molestationstart to 0>>
<<controlloss>>
<<violence 1>>
<<neutral 1>>
<<molested>>
<<maninit>>
<<set $rescue to 1>>/*Remove line if rescue is impossible*/
<</if>>
<<if random(1, 5)>>
<span class="lewd">A car honks below.</span><<fameexhibitionism 1>>
<</if>>
<<effects>>
<<effectsman>><<man>>
<<stateman>>
<br><br>
<<actionsman>>
<<if $enemyhealth lte 0>>
<span id="next"><<link [[Next|Flyover Ex Rape Finish]]>><</link>></span><<nexttext>>
<<elseif $enemyarousal gte $enemyarousalmax>>
<span id="next"><<link [[Next|Flyover Ex Rape Finish]]>><</link>></span><<nexttext>>
<<elseif $alarm is 1 and $rescue is 1>>
<span id="next"><<link [[Next|Flyover Ex Rape Finish]]>><</link>></span><<nexttext>>
<<else>>
<span id="next"><<link [[Next|Flyover Ex Rape]]>><</link>></span><<nexttext>>
<</if>><<effects>>
<<if $enemyarousal gte $enemyarousalmax>>
<<ejaculation>>
The pair saunter off, leaving you lying on the mesh floor.
<br><br>
<<tearful>> you stagger down the stairs, and duck into the relative safety of a nearby alley.
<br><br>
<<clotheson>>
<<endcombat>>
<<link [[Next|Industrial alleyways]]>><</link>>
<br>
<<elseif $enemyhealth lte 0>>
You shove the <<person1>><<person>> against the barrier. <<He>> almost tumbles off the edge, and requires <<his>> friend's help to regain <<his>> footing. By then, you're gone.
<br><br>
<<tearful>> you dart into the relative safety of a nearby alley..
<br><br>
<<clotheson>>
<<endcombat>>
<<link [[Next|Industrial alleyways]]>><</link>>
<<else>>
<<set $rescued += 1>>
<<generate3>><<person3>>A car pulls up several metres from the staircase. A <<person>> climbs out, and dials a number into <<his>> phone.
<br><br>
The <<person1>><<person>> nudges <<his>> colleague, and the two stare at the newcomer. They share a glance, then break into a run.
<br><br>
<<tearful>> you stumble down the stairs and dart into the relative safety of a nearby alley. You round another corner and lean against a wall, your heart thundering in your chest.
<br><br>
<<clotheson>>
<<endcombat>>
<<link [[Next|Industrial alleyways]]>><</link>>
<</if>><<widget "cream_init">><<nobr>>
<<if $worn.over_upper.type.includes("naked") and $worn.upper.exposed gte 1>>
<<overupperwear 2>>
<</if>>
<<if $worn.over_lower.type.includes("naked") and $worn.lower.exposed gte 1>>
<<overlowerwear 2>>
<</if>>
<<set $walk_timer to 100>>
<</nobr>><</widget>>
<<widget "cream_end">><<nobr>>
<<if $worn.over_upper.name is "cream">>
<<overupperruined>>
<</if>>
<<if $worn.over_lower.name is "cream">>
<<overlowerruined>>
<</if>>
<<unset $walk_timer>>
<<unset $cream_warning>>
<</nobr>><</widget>>
<<widget "cream_description">><<nobr>>
<<if ($worn.over_upper.integrity gte 80 and $worn.over_upper.name is "cream") or ($worn.over_lower.integrity gte 80 and $worn.over_lower.name is "cream")>>
<span class="lblue">Your body is covered with cream.</span>
<<elseif ($worn.over_upper.integrity gte 60 and $worn.over_upper.name is "cream") or ($worn.over_lower.integrity gte 60 and $worn.over_lower.name is "cream")>>
<span class="blue">Gaps have appeared in the cream, showing the skin beneath.</span>
<<elseif ($worn.over_upper.integrity gte 40 and $worn.over_upper.name is "cream") or ($worn.over_lower.integrity gte 40 and $worn.over_lower.name is "cream")>>
<span class="purple">More and more cream drips from your body, revealing more of your skin.</span>
<<elseif ($worn.over_upper.integrity gte 10 and $worn.over_upper.name is "cream") or ($worn.over_lower.integrity gte 10 and $worn.over_lower.name is "cream")>>
<span class="pink">There's little cream left. You worry people can tell how exposed you are beneath.</span>
<<else>>
<span class="red">The cream barely covers your essentials!</span>
<</if>>
<<if $walk_timer gte 80>>
<span class="pink">The park is still a long way off.</span>
<<elseif $walk_timer gte 60>>
<span class="purple">You're making progress, but still a long way from the park.</span>
<<elseif $walk_timer gte 40>>
<span class="blue">You're about halfway to the park.</span>
<<elseif $walk_timer gte 20>>
<span class="lblue">You're close to the park, but you've still a ways to go.</span>
<<elseif $walk_timer gte 1>>
<span class="teal">You're almost at the park.</span>
<<else>>
<span class="green">You've made it to the park!</span>
<</if>>
<</nobr>><</widget>>
<<widget "cream_walk">><<nobr>>
<<link [[Walk quickly|Cream Ex Naked Walk Quick]]>><<endevent>><<set $walk_timer -= 20>><<cream_damage 15>><</link>> | <span class="pink"> + Harassment</span>
<br>
<<link [[Walk carefully|Cream Ex Naked Walk Careful]]>><<endevent>><<set $walk_timer -= 12>><<cream_damage 15>><</link>>
<br>
<</nobr>><</widget>>
<<widget "cream_damage">><<nobr>>
<<if $args[0]>>
<<if $worn.over_upper.name is "cream">>
<<set $worn.over_upper.integrity -= $args[0]>>
<</if>>
<<if $worn.over_lower.name is "cream">>
<<set $worn.over_lower.integrity -= $args[0]>>
<</if>>
<</if>>
<</nobr>><</widget>>
<<widget "cream_events">><<nobr>>
<<set $rng to random(1, 8)>>
<<if $rng is 8>>
<<generatey1>><<person1>>You spot a <<person>> you recognise from school. <<He>> grins as recognition dawns on <<his>> face. <<He>> darts into a nearby shop.
<br><br>
Your attention is taken by the other onlookers, but a moment later water sprays over your shoulder. You turn, and see the <<person>> wielding a water pistol. <<He>> takes aim, the grin still on <<his>> face.
<br><br>
<<link [[Jump|Cream Ex Naked Walk Jump]]>><</link>><<athleticsdifficulty 1 1000>>
<br>
<<link [[Dodge|Cream Ex Naked Walk Dodge]]>><</link>><<dancedifficulty 1 1000>>
<br>
<<elseif $rng is 7>>
You hear a rapid patter of footsteps. A dog runs through the crowd, locked onto the cream covering your body. It's owner runs behind it, straining to pull it back.
<br><br>
<<if $bestialitydisable is "f">>
<<link [[Soothe|Cream Ex Naked Walk Soothe]]>><</link>><<tendingdifficulty 1 1000>>
<br>
<<link [[Run|Cream Ex Naked Walk Run]]>><</link>>
<br>
<<else>>
You're forced into a run to avoid getting licked. The owner manages to get the dog under control, but the activity loosened the cream.
<<cream_damage 15>>
<br><br>
<<cream_walk>>
<</if>>
<<elseif $rng is 6>>
<<generate1>><<generate2>><<generate3>>
You pass by a popular shop. A queue of people trail down the road, and each turns to observe you. A <<person1>><<person>> and <<his>> friends seem particularly keen. Your face becomes even more flushed.
<<ggarousal>><<arousal 1000>>
<br><br>
<<endevent>>
<<cream_walk>>
<<elseif $rng is 5>>
<<generate1>><<person1>>
A <<person>> reaches out from a crowd as you pass it by.
<br><br>
<<link [[Smack the hand away|Cream Ex Naked Walk Smack]]>><<trauma -6>><<def 1>><<famescrap 10>><</link>><<ltrauma>>
<br>
<<link [[Endure|Cream Ex Naked Walk Endure]]>><<arousal 2000>><<trauma 6>><<stress 6>><<sub 1>><</link>><<gtrauma>><<gstress>><<gggarousal>>
<br>
<<elseif $rng is 4>>
<<generatey1>><<generatey2>><<generatey3>>
A gaggle of students emerge from a nearby clothes shop. They stop when they see you, looking bewildered.
<<garousal>><<arousal 500>><<gstress>><<stress 6>>
<br><br>
<<endevent>>
<<cream_walk>>
<<elseif $rng is 3>>
<<generate1>><<person1>>
A <<person>> runs in front of you, a camera in hand.
<br><br>
<<if $worn.under_lower.type.includes("naked")>>
<<link [[Pose|Cream Ex Naked Walk Pose]]>><<arousal 500>><</link>><<exhibitionist5>>
<<else>>
<<link [[Pose|Cream Ex Naked Walk Pose]]>><<arousal 500>><</link>><<exhibitionist3>>
<</if>>
<br>
<<if !$worn.face.type.includes("mask") and ($leftarm isnot "bound" or $rightarm isnot "bound")>>
<<link [[Cover your face|Cream Ex Naked Walk Cover]]>><<arousal 500>><</link>><<garousal>>
<br>
<</if>>
<<link [[Lose them in the crowd|Cream Ex Naked Walk Lose]]>><</link>>
<br>
<<elseif $rng is 2>>
<<generate1>><<person1>>
A <<person>> is so startled by the sight of you that <<he>> trips.
<br><br>
<<link [[Help them up|Cream Ex Naked Walk Help]]>><<trauma -6>><</link>><<ltrauma>>
<br>
<<cream_walk>>
<<else>>
<<generate1>><<generate2>><<generate3>><<person1>>
A <<person>> lunges from the crowd, overwhelmed by lust. <<His>> fingers grasp the air in front of you, as a <<person2>><<person>> and <<person3>><<person>> hold <<person1>><<him>> back.
<br><br>
That was close.
<<garousal>><<arousal 500>><<stress 6>><<gstress>>
<br><br>
<<endevent>>
<<cream_walk>>
<</if>>
<</nobr>><</widget>>
<<widget "cream_audience">><<nobr>>
<<set $rng to random(1, 5)>>
You hear a snippet from the crowd.
<<if ($worn.over_upper.integrity gte 60 and $worn.over_upper.name is "cream") or ($worn.over_lower.integrity gte 60 and $worn.over_lower.name is "cream")>>
<<switch $rng>>
<<case 5>>
"I want to lick <<phim>> all over."
<<case 4>>
"Is <<pshe>> advertising a shop?"
<<case 3>>
"Cute."
<<case 2>>
"I didn't expect a show like this."
<<default>>
"Wish I had a spoon."
<</switch>>
<<elseif ($worn.over_upper.integrity gte 10 and $worn.over_upper.name is "cream") or ($worn.over_lower.integrity gte 10 and $worn.over_lower.name is "cream")>>
<<switch $rng>>
<<case 5>>
"Come quick, you're missing the show!"
<<case 4>>
"<<pShe>> looks tasty."
<<case 3>>
"I wish I had fruit to dip."
<<case 2>>
"<<pShe>> can't have much on under that."
<<default>>
"Is <<pshe>> advertising something?"
<</switch>>
<<else>>
<<switch $rng>>
<<case 5>>
"What a lewd <<girl>>!"
<<case 4>>
"Is <<pshe>> wearing anything at all?"
<<case 3>>
"What a time to leave my camera at home."
<<case 2>>
"Someone call the police."
<<default>>
"These perverts are getting bold."
<</switch>>
<</if>>
<<if $worn.over_lower.integrity lte 0 and $worn.over_lower.name is "cream" or $worn.over_upper.integrity lte 0 and $worn.over_upper.name is "cream">>
<<if $worn.over_lower.name is "cream">>
<<overlowerruined>>
<</if>>
<<if $worn.over_upper.name is "cream">>
<<overupperruined>>
<</if>>
<<elseif $worn.over_lower.integrity lte 10 and $worn.over_lower.name is "cream" or $worn.over_upper.integrity lte 10 and $worn.over_upper.name is "cream">>
<<if $cream_warning is undefined>>
<<set $cream_warning to 1>>
You look down at the cream covering your body. What's left of it. <span class="pink">There's barely any left.</span> If you don't make it soon, you'll be left exposed in the middle of the street!
<br><br>
<</if>>
<</if>>
<</nobr>><</widget>>
<<widget "cream_arousal">><<nobr>>
The thrill of walking so exposed, attracting so much attention, with only a thin veneer of cream to cover your modesty is too much. <<orgasmpassage>>
You drop to your knees As the crowd gather closer.
<br>
"Did <<pshe>> just cum?"
<br>
"I can't believe how lewd <<pshe>> is."
<br>
"I think someone should call an ambulance."
<br><br>
You struggle to your feet and continue on before the crowd can encircle you completely.
<br><br>
<<cream_walk>>
<</nobr>><</widget>>
<<widget "cream_finish">><<nobr>>
The buildings on one side of the street give way to the green of the park. Your legs move quicker with your goal so close. You dash off the street as the last of the cream drips away.
<br><br>
Several people follow you, but you soon lose them in the maze of tall bushes and trees. You crouch beside one, your breathing heavy.
<br><br>
<<cream_end>>
<<link [[Next|Park]]>><</link>>
<br>
<</nobr>><</widget>>
<<widget "cream_fail">><<nobr>>
<<if $exposed gte 2>>
<<fameexhibitionism 20>>
<<else>>
<<fameexhibitionism 40>>
<</if>>
<<if $leftarm isnot "bound" or $rightarm isnot "bound">>
You try to clump the remaining cream together, but there's not enough.
<</if>>
<span class="red">You're left exposed in the middle of the street.</span> <<covered>>
<br><br>
The crowd surrounds you, too thick to pass through. More and more people arrive to investigate the commotion.
<br><br>
"Why is that <<girl>> so exposed? Was <<pshe>> attacked?"
<br>
"I think <<pshes>> just a pervert."
<br>
"I can see everything."
<br>
"I bet <<pshe>> loves the attention."
<br>
"I'm telling you, perverts are getting bolder."
<br><br>
<<if $exposed gte 2>>
<<if random(1, 2) is 2 and $bestialitydisable is "f">>
A dog emerges from the crowd, running right at you. It pounces, knocking you to the ground and licking you for what little cream remains. More animals appear, drawn by the smell.
<br><br>
You writhe as the dogs lick you all over. You could try to stand, but doing so would put you in a mating posture. The crowd watches, not sure how to respond to the strange sight.
<br><br>
<<link [[Try to stand anyway|Cream Ex Dog Stand]]>><</link>>
<br>
<<link [[Endure|Cream Ex Dog Endure]]>><<arousal 2000>><<stress 6>><<trauma 6>><</link>><<gggarousal>><<gtrauma>><<gstress>>
<br>
<<else>>
<<generate1>><<generate2>><<generate3>><<generate4>>
You crouch, surrounded by leering eyes, until a <<person1>><<person>> steps forward. A cruel smile contorts <<his>> face. Others follow <<his>> example.
<br><br>
<<link [[Next|Cream Ex Naked Rape]]>><<set $molestationstart to 1>><</link>>
<br>
<</if>>
<<else>>
<<generate1>><<person1>>
You crouch, surrounded by leering eyes, until at last a <<person>> steps forward with a towel.
<br><br>
Still vulnerable, but at least covered, you walk to the edge of the crowd. At first you're not sure if they'll let you leave, but then they step aside, giving you an avenue through. The crowd follows you the rest of the way. Your legs move quicker as you reach the park. Some follow you in, but you soon lose them in the maze of tall bushes and trees.
<br><br>
<<cream_end>>
<<towelup>>
<<link [[Next|Park]]>><<endevent>><</link>>
<br>
<</if>>
<</nobr>><</widget>><<effects>>
You crouch behind a box next to a small supermarket and peek out from an alley, looking down the High Street. You can see the green of the park up ahead.
<<if $police_high is 1>>
You duck as a pair of police officers walk by. The street is full of them, concerned about another brawl. <span class="purple">You won't be able to cross while they're on such high alert.</span>
<br><br>
<<else>>
You duck as a couple walk by, shunting the box with a rattle. The street is busy. You're not getting over without being seen.
<br><br>
The box opened as you knocked it. Inside are numerous identical tins. Whipped cream. <span class="lewd">A lewd idea strikes you.</span>
<br><br>
<<link [[Cover yourself in whipped cream and walk to the park|Cream Ex Undies Walk]]>><<pass 5>><</link>>
<br>
<</if>>
<<link [[Leave|Commercial alleyways]]>><</link>>
<br><<effects>>
You crouch behind a box next to a small supermarket and peek out from an alley, looking down the High Street. You can see the green of the park up ahead.
<<if $police_high is 1>>
You duck as a pair of police officers walk by. The street is full of them, concerned about another brawl. <span class="purple">You won't be able to cross while they're on such high alert.</span>
<br><br>
<<else>>
You duck as a couple walk by, shunting the box with a rattle. The street is busy. You're not getting over without being seen.
<br><br>
The box opened as you knocked it. Inside are numerous identical tins. Whipped cream. <span class="lewd">A lewd idea strikes you.</span>
<br><br>
<<link [[Cover yourself in whipped cream and walk to the park|Cream Ex Naked Walk]]>><<pass 5>><</link>>
<br>
<</if>>
<<link [[Leave|Commercial alleyways]]>><</link>>
<br><<effects>>
<<cream_init>>
You spray yourself with the cream, until everything below your neck is covered. With the exception of your back, which you struggle to reach.
<br><br>
Everyone's going to see you, but maybe they'll assume you're not wearing so little underneath.
<br><br>
<<flaunting>> you swallow your anxiety, and step into the street.
<<if $ex_cream is 1>>
<br><br>
<<else>>
<<set $ex_cream to 1>><<exhibitionism3>>
<</if>>
<<link [[Next|Cream Ex Naked Walk 2]]>><</link>>
<br><<effects>>
<<cream_init>>
You spray yourself with the cream, until everything below your neck is covered. With the exception of your back, which you struggle to reach.
<br><br>
Everyone's going to see you, but maybe they'll assume you're wearing something underneath.
<br><br>
<<flaunting>> you swallow your anxiety, and step into the street.
<<if $ex_cream is 1>>
<br><br>
<<else>>
<<set $ex_cream to 1>><<exhibitionism5>>
<</if>>
<<link [[Next|Cream Ex Naked Walk 2]]>><</link>>
<br><<effects>>
You attract attention at once. Glances become stares as you make your way down the road. People talk to each other, though you can make out little above the din of the street.
<br><br>
"What a strange <<girl>>."
<br>
"Is that foam?"
<br>
"I think it's cream."
<br><br>
You can't imagine how red your face is. You look down. The cream is dripping down your body, leaving a trail of it behind you. The longer you take, the more uncovered you'll be before making it to safety.
<br><br>
<<cream_walk>><<effects>>
You walk as fast as you can without agitating the cream. It's hard to manoeuvre through the bustle.
<br><br>
<<cream_description>>
<br><br>
<<cream_audience>>
<br><br>
<<if $arousal gte 10000>>
<<cream_arousal>>
<<elseif $walk_timer lte 0>>
<<cream_finish>>
<<elseif $worn.over_upper.name isnot "cream" and $worn.over_lower.name isnot "cream">>
<<cream_fail>>
<<else>>
<<set $rng to random(1, 100)>>
<<if $rng gte 21>>
<<cream_events>>
<<else>>
No one bothers you, content to watch.
<br><br>
<<cream_walk>>
<</if>>
<</if>><<effects>>
You walk with deliberate steps. Tripping now would be a disaster, after all.
<br><br>
<<cream_description>>
<br><br>
<<cream_audience>>
<br><br>
<<if $arousal gte 10000>>
<<cream_arousal>>
<<elseif $walk_timer lte 0>>
<<cream_finish>>
<<elseif $worn.over_upper.name isnot "cream" and $worn.over_lower.name isnot "cream">>
<<cream_fail>>
<<else>>
<<set $rng to random(1, 100)>>
<<if $rng gte 71>>
<<cream_events>>
<<else>>
No one bothers you, content to watch.
<br><br>
<<cream_walk>>
<</if>>
<</if>><<effects>>
<<if $athletics gte random(1, 1000)>>
You <span class="green">jump</span> in the air, over the water, before landing with grace. Someone applauds.
<br><br>
The <<person>> lines up another shot, but a <<generate2>><<person2>><<person>> snatches it from <<person1>><<his>> hands, before berating <<him>> for stealing.
<br><br>
<<endevent>>
<<cream_walk>>
<<else>>
You jump in the air, <span class="red">but not high enough.</span> The water splashes you, <span class="pink">clearing away much of your cream.</span>
<<cream_damage 15>><<ggarousal>><<arousal 1000>>
<br><br>
The <<person>> lines up another shot, but a <<generate2>><<person2>><<person>> snatches it from <<person1>><<his>> hands, before berating <<him>> for stealing.
<br><br>
<<endevent>>
<<cream_walk>>
<</if>><<effects>>
<<if $danceskill gte random(1, 1000)>>
You <span class="green">twirl</span> out of the way, and the water arcs harmlessly past you.
<br><br>
The <<person>> lines up another shot, but a <<generate2>><<person2>><<person>> snatches it from <<person1>><<his>> hands, before berating <<him>> for stealing.
<br><br>
<<endevent>>
<<cream_walk>>
<<else>>
You try to dodge, <span class="red">but the water hits you square.</span> <span class="pink">It clears away much of the cream covering you.</span>
<<cream_damage 15>><<garousal>><<arousal 500>>
<br><br>
The <<person>> lines up another shot, but a <<generate2>><<person2>><<person>> snatches it from <<person1>><<his>> hands, before berating <<him>> for stealing.
<br><br>
<<endevent>>
<<cream_walk>>
<</if>><<effects>>
<<if $tending gte random(1, 1000)>>
You crouch and offer your arm. <span class="green">The dog stops and sniffs it.</span> It licks your fingers, content with the remaining cream there.
<br><br>
The dog's owner manages to pull it away, and you rise to your feet.
<br><br>
<<cream_walk>>
<<else>>
You crouch and offer your arm. <span class="red">The dog leaps right past it,</span> knocking you to your back and covering your <<if $worn.over_upper.name is "cream">><<breasts>><<else>>thighs<</if>> in licks.
<<garousal>><<arousal 500>>
<br><br>
The dog's owner manages to pull it away from you, an apologetic look on <<generate1>><<person1>><<his>> face. You rise to your feet and assess the damage. Much of the cream is gone.
<<cream_damage 15>>
<br><br>
<<endevent>>
<<cream_walk>>
<</if>><<effects>>
You run to avoid getting licked. The owner manages to get the dog under control, but the activity loosened your cream.
<<cream_damage 15>>
<br><br>
<<cream_walk>><<effects>>
You smack the <<person1>><<persons>> hand away.
<<if $rng gte 21>>
<<He>> takes the hint.
<br><br>
<<endevent>>
<<cream_walk>>
<<else>>
<span class="red">Enraged,</span> <<he>> lunges at you from the crowd, tackling you to the ground.
<br><br>
<<link [[Call for help|Cream Ex Naked Walk Call]]>><</link>>
<br>
<<link [[Endure|Cream Ex Naked Walk Endure 2]]>><<arousal 2000>><<trauma 6>><<stress 6>><</link>><<gtrauma>><<gstress>><<gggarousal>>
<br>
<</if>><<effects>>
The <<person>> reaches across your chest, blocking your path. <<He>> gropes your nipples, until someone else in the crowd pulls <<his>> arm away, letting you continue.
<br><br>
<<He>> rubbed off some of the cream.
<<cream_damage 15>>
<br><br>
<<endevent>>
<<cream_walk>><<effects>>
<<if $submissive gte 1150>>
"S-someone help," you whimper.
<<elseif $submissive lte 850>>
"Don't just stand there," you shout. "Someone get this freak off me!"
<<else>>
"Someone help!" you shout.
<</if>>
<br><br>
<<set $rescued += 1>>
The <<person>> gropes your <<if $worn.over_upper.name is "cream">><<breasts>><<else>>thighs<</if>>, until a <<generate2>><<person2>><<person>> emerges from the crowd to drag the assailant off.
<br><br>
You climb to your feet. Much of the cream is gone.
<<cream_damage 15>>
<br><br>
<<endevent>>
<<cream_walk>><<effects>>
The <<person>> straddles you and fondles your <<if $worn.over_upper.name is "cream">><<breasts>><<else>>thighs<</if>>, until at last a <<generate2>><<person2>><<person>> emerges from the crowd and drags the assailant off.
<br><br>
You climb to your feet. Much of the cream is gone.
<br><br>
<<endevent>>
<<cream_walk>><<effects>>
You can't resist it. You stand with your legs some way apart, make a peace sign with your hands, and smile for the camera. The <<person>> is overjoyed as <<he>> snaps away.
<<if $worn.under_lower.type.includes("naked")>>
<<fameexhibitionism 5>>
<<exhibitionism5>>
<<else>>
<<fameexhibitionism 10>>
<<exhibitionism3>>
<</if>>
You wink, and continue walking.
<br><br>
<<endevent>>
<<cream_walk>><<effects>>
You keep walking, and cover your face with your hands. You see the <<person>> snap away between your fingers, until at last content with <<his>> pictures.
<br><br>
You continue walking.
<br><br>
<<endevent>>
<<cream_walk>><<effects>>
You change your direction, pushing through the growing crowd of onlookers. They move to let you pass, but some of the cream rubs off as you brush by.
<<cream_damage 15>>
<br><br>
<<endevent>>
<<cream_walk>><<effects>>
You lean down and offer the <<person>> your arm. <<He>> takes it, and you help <<him>> to <<his>> feet. "Th-thank you," <<he>> manages, glancing at the cream slipping down your body before looking away with a blush. "I'd, ah, best be on my way."
<<famegood 10>><<cream_damage 15>>
<br><br>
<<endevent>>
<<cream_walk>><<effects>>
<<if $rng gte 51>>
You rise to your feet. The dogs almost knock you back down in their eagerness to keep licking, but you manage to remain upright.
<br><br>
You walk to the edge of the crowd. At first you're not sure if they'll let you leave, but then they step aside, giving you an avenue through. They even grab the dogs by their collars.
<br><br>
The crowd follows you the rest of the way. Your legs move quicker as you reach the park. Some follow you in, but you soon lose them in the maze of tall bushes and trees.
<br><br>
<<cream_end>>
<<link [[Next|Park]]>><<endevent>><</link>>
<br>
<<else>>
You try to climb to your feet, <span class="red">but one of the dogs jumps atop you,</span> a different hunger on its mind.
<br><br>
The crowd continue to watch. Many look horrified, but others push to the front, eager for a closer look.
<br><br>
<<link [[Next|Cream Ex Dog Rape]]>><<set $molestationstart to 1>><</link>>
<</if>><<if $molestationstart is 1>>
<<set $molestationstart to 0>>
<<controlloss>>
<<violence 1>>
<<neutral 1>>
<<molested>>
<<set $rescue to 1>>
<<set $combatTrain.length to 2>>
<<set $combatTrain.beastTypes to ["dog","dog"]>>
<<set $combatTrain.numberPerTrain to [1,1]>>
<<beastNEWinit 1 dog>>
<</if>>
<<effects>>
<<effectsman>>
<br><br>
<<beast $enemyno>>
<br><br>
<<audience>>
<<stateman>>
<br><br>
<<actionsman>>
<<if $enemyhealth lte 0>>
<span id="next"><<link [[Next|Cream Ex Dog Rape Finish]]>><</link>></span><<nexttext>>
<<elseif $enemyarousal gte $enemyarousalmax>>
<span id="next"><<link [[Next|Cream Ex Dog Rape Finish]]>><</link>></span><<nexttext>>
<<elseif $rescue is 1 and $alarm is 1>>
<span id="next"><<link [[Next|Cream Ex Dog Rape Finish]]>><</link>></span><<nexttext>>
<<else>>
<span id="next"><<link "Next">><<script>>state.display(state.active.title, null)<</script>><</link>></span><<nexttext>>
<</if>><<effects>>
<<if $enemyhealth lte 0>>
<<beastwound>><<famescrap 10>>
<<if $combatTrain.length gt 0>>
The dog recoils in pain and fear, but another is eager for a go.
<<beastNEWinit $combatTrain.numberPerTrain[0] $combatTrain.beastTypes[0]>>
<<combatTrainAdvance>>
<br><br>
[[Next|Cream Ex Dog Rape]]
<<else>>
The dog recoils in pain and fear.
<br><br>
<<link [[Next|Cream Ex Dog Rape Finish]]>><<set $finish to 1>><</link>>
<</if>>
<<elseif $enemyarousal gte $enemyarousalmax>>
<<beastejaculation>><<famebestiality 10>>
<<if $combatTrain.length gt 0>>
Satisfied, the dog moves and another takes its turn.
<<beastNEWinit $combatTrain.numberPerTrain[0] $combatTrain.beastTypes[0]>>
<<combatTrainAdvance>>
<br><br>
[[Next|Cream Ex Dog Rape]]
<<else>>
Satisfied, the dog moves away from you.
<br><br>
<<link [[Next|Cream Ex Dog Rape Finish]]>><<set $finish to 1>><</link>>
<</if>>
<<else>>
<<if $alarm is 1 and $rescue is 1>>
Your screams stir some of the crowd, and they rush forward to help. There's a brief tussle as those enjoying it try to stop them, but soon the dogs are grabbed by their collars and hauled off you.
<br><br>
<<else>>
<<if $enemywounded gte 2 and $enemyejaculated is 0>>
The dogs whimper and flee.
<<elseif $enemywounded is 0 and $enemyejaculated gte 2>>
The dogs leave you spent and shivering as the audience applauds.
<<elseif $enemywounded gte 1 and $enemyejaculated gte 1>>
The dogs leave you spent and shivering as the audience applauds.
<</if>>
<</if>>
<br><br>
<<clotheson>>
<<endcombat>>
<<tearful>> you struggle to your feet. You walk to the edge of the crowd. At first you're not sure if they'll let you leave, but then they step aside, giving you an avenue through. The crowd follows you the rest of the way. Your legs move quicker as you reach the park. Some follow you in, but you soon lose them in the maze of tall bushes and trees.
<br><br>
<<cream_end>>
<<link [[Next|Park]]>><<endevent>><</link>>
<br>
<</if>><<effects>>
You cover yourself as best you can as the dogs lick you all over. Their tickling tongues are maddening.
<br><br>
<<if $arousal gte 10000>>
It's too much. <<orgasmpassage>> The crowd watches, some amused, others horrified, as you writhe and spasm.
<br><br>
<</if>>
At last, someone from the crowd intervenes, grasping one of the dogs by the collar and hauling it off you. Others follow suit, and you stagger to your feet.
<br><br>
You walk to the edge of the crowd. At first you're not sure if they'll let you leave, but then they step aside, giving you an avenue through. The crowd follows you the rest of the way. Your legs move quicker as you reach the park. Some follow you in, but you soon lose them in the maze of tall bushes and trees.
<br><br>
<<cream_end>>
<<link [[Next|Park]]>><<endevent>><</link>>
<br><<if $molestationstart is 1>>
<<set $molestationstart to 0>>
<<controlloss>>
<<violence 1>>
<<neutral 1>>
<<molested>>
<<maninit>>
<<set $rescue to 1>>
<</if>>
<<effects>>
<<effectsman>><<man>>
<<stateman>>
<br><br>
<<actionsman>>
<<if $enemyhealth lte 0>>
<span id="next"><<link [[Next|Cream Ex Naked Rape Finish]]>><</link>></span><<nexttext>>
<<elseif $enemyarousal gte $enemyarousalmax>>
<span id="next"><<link [[Next|Cream Ex Naked Rape Finish]]>><</link>></span><<nexttext>>
<<elseif $alarm is 1 and $rescue is 1>>
<span id="next"><<link [[Next|Cream Ex Naked Rape Finish]]>><</link>></span><<nexttext>>
<<else>>
<span id="next"><<link [[Next|Cream Ex Naked Rape]]>><</link>></span><<nexttext>>
<</if>><<effects>>
<<if $enemyarousal gte $enemyarousalmax>>
<<ejaculation>><<famerape 30>>
They leave you spent and shivering in the middle of the street.
<br><br>
<<tearful>> you struggle to your feet.
<br><br>
<<clotheson>>
<<endcombat>>
You walk to the edge of the crowd. At first you're not sure if they'll let you leave, but then they step aside, giving you an avenue through. The crowd follows you the rest of the way. Your legs move quicker as you reach the park. Some follow you in, but you soon lose them in the maze of tall bushes and trees.
<br><br>
<<cream_end>>
<<link [[Next|Park]]>><<endevent>><</link>>
<br>
<<elseif $enemyhealth lte 0>>
<<famescrap 30>>
The assailants back away from you, afraid, though they would never admit it. None wants to make the first move. Their situation is made worse by the audience, now turned well against them, for not only attacking an innocent <<girl>>, but for failing to overpower <<phim>>.
<br><br>
<<tearful>> you get your bearings.
<br><br>
<<clotheson>>
<<endcombat>>
You walk to the edge of the crowd. At first you're not sure if they'll let you leave, but then they step aside, giving you an avenue through. The crowd follows you the rest of the way. Your legs move quicker as you reach the park. Some follow you in, but you soon lose them in the maze of tall bushes and trees.
<br><br>
<<cream_end>>
<<link [[Next|Park]]>><<endevent>><</link>>
<br>
<<else>>
<<set $rescued += 1>>
Much of the crowd is horrified by what they're witnessing. They were afraid to speak up, but your screams give them the push they need.
<br><br>
"Leave <<phim>> alone!"
<br>
"Rapist scum."
<br>
"I'm calling the police."
<br><br>
Not everyone in crowd is happy for the interruption, and several tussles break out. Your assailants are caught up in one such fight as a couple of bystanders try to interpose themselves between you.
<<tearful>> you stagger to your feet. The tussles have become an outright brawl.
<br><br>
<<clotheson>>
<<endcombat>>
<<link [[Run|Cream Ex Naked Run]]>><<crimeup 100>><<pain 12>><</link>><<crime>><<ggpain>>
<br>
<<link [[Join in|Cream Ex Naked Brawl]]>><</link>><<physiquedifficulty 8000 $physiquemax>>
<br>
<<if $physiquesize lt 16000>>
<<link [[Slink away|Cream Ex Naked Slink]]>><</link>><<small_text>>
<br>
<</if>>
<</if>><<effects>>
<<set $police_high to 1>><<earnFeat "A Thunderous Response">>
You run through the crowd, its members now too focused on each other to bother you much. You take a few hits, but make it to the edge and run the rest of the way to the park.
<br><br>
Before you can make it, you hear a thundering of hooves. Several horses round the corner, each ridden by a baton-wielding police officer. They charge toward the brawl, which scatters at their approach.
<br><br>
<<generate1>><<person1>>
You turn as you reach the safety of the trees, in time to see a <<person>>, blood dribbling from <<his>> nose, point in your direction. One of the police officers watches you escape.
<br><br>
<<endevent>>
<<cream_end>>
<<link [[Next|Park]]>><</link>>
<br><<effects>>
<<set $police_high to 1>><<earnFeat "A Thunderous Response">>
<<if $physique gte random(8000, $physiquemax)>>
<<famescrap 50>>
You throw yourself into the crowd, your <<lewdness>> forgotten, and avenge yourself against your assailants. They're caught up in their own fights, <span class="green">and you catch them off guard.</span> <<if $leftarm is "bound" and $rightarm is "bound">>You attack with a flurry of kicks<<else>>You attack with a flurry of punches<</if>>, until each lies curled up on the ground.
<<ltrauma>><<lstress>><<trauma -6>><<stress -6>>
<br><br>
The ones who egged them on scatter, leaving you and the more benevolent members of the crowd victorious.
<br><br>
You hear the thunder of approaching hooves. Several horses arrive from Cliff Street, each ridden by a baton-wielding police officer. You and the other victors turn and run, finding safety among the trees of the park.
<br><br>
<<endevent>>
<<cream_end>>
<<link [[Next|Cream Ex Naked Brawl 2]]>><</link>>
<br>
<<else>>
You throw yourself into the crowd, your <<lewdness>> forgotten, and avenge yourself against your assailants. You get <span class="red">bogged down</span> in the brawl, and take a few hits.
<<gggpain>><<pain 18>><<gtrauma>><<gstress>><<trauma 6>><<stress 6>>
<br><br>
You hear the thunder of approaching hooves. Several horses arrive from Cliff Street, each ridden by a baton-wielding police officer. The combatants scatter in all directions, you among them. You run for the park.
<br><br>
<<generate1>><<person1>>
You turn as you reach the safety of the trees, in time to see a <<person>>, blood dribbling from <<his>> nose, point in your direction. One of the police officers watches you escape.
<<crime>><<crimeup 300>>
<br><br>
<<endevent>>
<<cream_end>>
<<link [[Next|Park]]>><</link>>
<</if>><<effects>>
<<generate1>><<generate2>><<person1>>
"W-we showed em," a <<person>> says, leaning against a tree. <<He>> looks at you, then down at your body, and <<his>> face flushes. <<covered>> <<He>> forgot how undressed you were.
<br><br>
"You really shouldn't walk around like that," a <<person2>><<person>> says, too shy to look at you directly. "You could've gotten hurt."
<br><br>
<<if $submissive gte 1150>>
"But I had you looking out for me," you say.
<<elseif $submissive lte 850>>
"I can handle myself," you say.
<<else>>
"Thanks for your concern," you say.
<</if>>
<br><br>
The group go their separate ways, some sneaking glances when they think you aren't looking, while others avoid looking in your direction.
<br><br>
<<endevent>>
<<cream_end>>
<<link [[Next|Park]]>><</link>>
<br><<effects>>
<<set $police_high to 1>><<earnFeat "A Thunderous Response">>
You drop to the ground and crawl between the legs of the bystanders, now focused on each other. You weave your way to the edge of the fight, dodging footfalls and making it through unharmed.
<br><br>
You climb to your feet once clear of the crowd, and dash the rest of the way to the park. No one stops you. You make it to the safety of the trees and high bushes. You hear the heavy clop of hooves as mounted police arrive to break up the fight.
<br><br>
<<cream_end>>
<<link [[Next|Park]]>><<endevent>><</link>>
<br><<effects>>
You peek over a short fence, and look at Connudatus Street beyond. The market bustles with activity<<if $weather.current is "rain">>, despite the rain<<elseif $weather.current is "hail">>, despite the hail<<elseif $weather.current is "snow">>, despite the snow<</if>>.
<br><br>
There are lulls in the crowds, and many laden, sight-blocking stalls. You might be seen were you to run across, but no one would have time to glean your identity. Maybe. The thought makes you shiver.
<br><br>
<<link [[Run across|Road Ex Run]]>><<pass 5>><</link>>
<br>
<<link [[Leave|Residential alleyways]]>><<set $eventskip to 1>><</link>>
<br><<effects>>
You wait for a gap in the crowds. <<flaunting>> you clamber over the fence, and run.
<<if $exposed gte 2>>
<<if $ex_road is undefined>>
<<set $ex_road to 1>>
<<exhibitionism5>>
<<else>>
<br><br>
<</if>>
<<else>>
<<if $ex_road is undefined>>
<<set $ex_road to 1>>
<<exhibitionism3>>
<<else>>
<br><br>
<</if>>
<</if>>
The stalls pass in a blur. <<covered>> You don't know how many people can see you.
<br><br>
<<if $rng gte 81>>
You're halfway across when a cat runs in your path!
<br><br>
<<link [[Jump|Road Ex Jump]]>><</link>><<athleticsdifficulty 1 1000>>
<br>
<<link [[Stop|Road Ex Cat Stop]]>><</link>>
<br>
<<elseif $rng gte 61>>
<<generatey1>><<generatey2>><<generatey3>><<generatey4>><<generatey5>>
A gaggle of students emerge from a cafe opposite. You recognise them from school. They're distracted by each other. For now.
<br><br>
<<link [[Keep running|Road Ex Keep]]>><<stress 6>><<arousal 6>><</link>><<gstress>><<garousal>>
<br>
<<set $skulduggerydifficulty to 300>>
<<link [[Hide|Road Ex Hide]]>><</link>><<skulduggerydifficulty>>
<br>
<<elseif $rng gte 41>>
A van pulls up in front of you. You couldn't see it coming behind all the stalls, nor hear it over the din of the market.
<br><br>
<<link [[Go under|Road Ex Under]]>><</link>>
<br>
<<link [[Go around|Road Ex Around]]>><</link>>
<br>
<<link [[Stop|Road Ex Stop]]>><</link>>
<br>
<<elseif $rng gte 21>>
In your haste, you didn't realise just how littered the street is.
<br><br>
<<link [[Keep up the pace|Road Ex Pace]]>><</link>><<dancedifficulty 1 400>>
<br>
<<link [[Go carefully|Road Ex Careful]]>><</link>>
<br>
<<else>>
You make it to the other side, round a corner, then lean against a wall. Your whole body shakes.
<br><br>
<<link [[Next|Commercial alleyways]]>><</link>>
<br>
<</if>><<effects>>
<<if $danceskill gte random(1, 400)>>
You keep up the pace, your feet <span class="green">deftly landing between each piece of rubbish.</span> You make it to the opposite alley, round a corner, and lean against a wall. Your whole body shakes.
<br><br>
<<link [[Next|Commercial alleyways]]>><</link>>
<br>
<<else>>
You try to step between the rubbish, <span class="red">but your foot lands right on a banana peel.</span> You slip forward, landing on your knees.
<<gpain>><<pain 6>>
<br><br>
<<link [[Next|Road Ex Ground]]>><</link>>
<</if>><<effects>>
You slow down to make sure you feet fall between the rubbish. This works, but you're now moving too slowly.
<<fameexhibitionism 1>>
<<generate1>><<person1>>
<<if $rng gte 81>>
A <<person>> looks up from <<his>> stall, and gapes.
<<elseif $rng gte 61>>
A <<person>> emerges from a cafe. The sight of you startles <<him>>, and <<he>> drops <<his>> coffee.
<<elseif $rng gte 41>>
A sitting <<person>> looks up from <<his>> phone. <<He>> holds the camera up, but doesn't have time to take a picture.
<<elseif $rng gte 21>>
A <<person>> tries to grasp you as a you pass a fish stall, but misses.
<<else>>
You spot a <<person>> leering at you from a window.
<</if>>
<br><br>
You make it to the other side and dart down the alley before the situation gets any worse. You round a corner and lean against a wall, your whole body shaking.
<<gstress>><<stress 6>><<garousal>><<arousal 6>>
<br><br>
<<link [[Next|Commercial alleyways]]>><<endevent>><</link>>
<br><<effects>>
You drop to your knees and crawl beneath it.
<<if $rng gte 51>>
<span class="red">You're halfway across when the van begins to move.</span> You stay still to avoid the wheels as you are once more exposed to daylight.
<br><br>
<<link [[Next|Road Ex Ground]]>><</link>>
<br>
<<else>>
You hear the driver's door open above, then two pairs of feet land in front of you. The door shuts, and the driver walks to the back of the van.
<br><br>
You shuffle the rest of the way, climb to your feet, and dart down the nearby alley. You round a corner and come to a stop against a wall. Your whole body shakes.
<br><br>
<<link [[Next|Commercial alleyways]]>><</link>>
<br>
<</if>><<effects>>
You run around the back of the van to avoid the driver.
<<fameexhibitionism 1>><<generate1>><<generate2>><<person1>>
<<if $rng gte 81>>
By the time you reach the other side, <<hes>> already climbed out. <<He>> blinks and rubs <<his>> eyes when <<he>> spots you.
<<elseif $rng gte 61>>
A <<person>> spots you as <<he>> climbs into <<his>> car, dropping <<his>> keys in shock.
<<elseif $rng gte 41>>
A <<person>> running a meat stall spots you, staring with wide eyes.
<<elseif $rng gte 21>>
You almost run right into a <<person>>. <<He>> tries to grab you, but <<hes>> too far away. <<He>> clutches the empty air.
<<else>>
A <<person>> spots you, and holds <<his>> hand over the eyes of the <<person2>><<person>> walking beside <<him>>.
<</if>>
<br><br>
You continue into the nearby alley before the situation gets any worse, only stopping once around the next corner. You lean against a wall, your whole body shaking.
<<gstress>><<stress 6>><<garousal>><<arousal 6>>
<br><br>
<<link [[Next|Commercial alleyways]]>><<endevent>><</link>>
<br><<effects>>
<<fameschoolex 5>>You resist the urge to hide, and keep running. A <<person1>><<person>> spots you first, dropping <<his>> milkshake. The others looks up just as you pass them by. You run into the alley, but their voices echo behind you.
"What was that?"
<br>
"It was a <<girl>> from school. I recognised <<phim>>."
<br>
<<if $exposed gte 2 and random(1, 2) is 2>>
"I wanna see more!"
<br><br>
You hear their footsteps. <span class="red">They're chasing you.</span>
<br><br>
<<link [[Confront|Road Ex Confront]]>><</link>>
<br>
<<link [[Keep running|Road Ex Keep 2]]>><</link>><<athleticsdifficulty 1 1000>>
<br>
<<elseif $exposed gte 2>>
"I saw <<pher>> <<if $penisexist is 1>>cock<<else>>pussy<</if>>!"
<br><br>
You round a corner, and come to rest against a wall. Your whole body shakes.
<br><br>
<<link [[Next|Commercial alleyways]]>><<endevent>><</link>>
<br>
<<else>>
"Why was <<pshe>> dressed like that?"
<br><br>
You round a corner, and come to rest against a wall. Your whole body shakes.
<br><br>
<<link [[Next|Commercial alleyways]]>><<endevent>><</link>>
<br>
<</if>><<effects>>
You duck beneath a nearby stall, and listen. You hear the students chat, getting closer. They stop beside you.
<br><br>
<<skulduggerycheck>>
<<if $skulduggerysuccess is 1>>
The table above shifts as someone sits on it, <span class="green">but they don't stay long.</span> An empty milkshake cup lands beside you, and you hear them walk away.
<br><br>
<<if $skulduggery lte ($skulduggerydifficulty + 100)>>
<<skulduggeryskilluse>>
<<else>>
<span class="blue">That was too easy. You didn't learn anything.</span>
<br><br>
<</if>>
You peek out, waiting for another lull in the crowds. You seize your chance, dashing the rest of the way and disappearing down an alley.
<br><br>
You round a corner and lean against a wall, your whole body shaking.
<br><br>
<<link [[Next|Commercial alleyways]]>><<endevent>><</link>>
<br>
<<else>>
Without warning, <span class="red">arms reach beneath the table,</span> grabbing your shoulders and pulling you into the light. They push you back against the stall.
<br><br>
"I told you I saw someone hide," a <<person2>><<person>> says.
<br>
"I recognise <<phim>> from school," a <<person3>><<person>> says.
<br>
<<if $exposed gte 2>>
"I can't wait to tell the others about this," a <<person1>><<person>> adds.
<<else>>
<<if $fameexhibitionism gte 1000>>
"Me too," a <<person1>><<person>> adds. "I've heard <<pshes>> a huge pervert."
<<elseif $fameexhibitionism gte 400>>
"Me too," a <<person1>><<person>> adds. "I'd heard <<pshe>> was a pervert. Now I know for sure."
<<else>>
"Me too," a <<person1>><<person>> adds. "I didn't know <<pshe>> was a pervert."
<</if>>
<</if>>
<br><br>
They surround you, holding you down and eyeing you up.
<br><br>
<<link [[Struggle|Road Ex Struggle]]>><<def 1>><</link>>
<br>
<<link [[Endure|Road Ex Endure]]>><<sub 1>><</link>>
<br>
<</if>><<effects>>
You kick the <<person3>><<person>> away from you. The others back off.
<br><br>
<<if $exposed gte 2>>
The <<person1>><<person>> leers at your body, then, in a moment of boldness, grasps you by the shoulders. The other students follow suit, and they pull you from the table. They drag you into a nearby alley, away from sight.
<br><br>
You wrestle free of their grasp and shove them away from you, before turning to stare them down.
<br><br>
<<link [[Next|Road Ex Examine]]>><</link>>
<br>
<<else>>
<<generate6>><<person6>>"What you kids up to?" a <<person>> shouts, peering between the fish hanging from the roof of <<his>> stall.
<br><br>
"Shit," the <<person1>><<person>> says, glancing over. <<He>> turns and runs. The other students follow suit.
<br><br>
You push yourself to your feet and dart into a nearby alleyway, only stopping once around another corner. You lean against a wall, your whole body shaking.
<br><br>
<<link [[Next|Commercial alleyways]]>><<set $eventskip to 1>><</link>>
<br>
<</if>><<effects>>
You endure their leering gaze.
<<if $exposed gte 2>>
The <<person>> reaches forward, but then looks around, as if expecting trouble. "Got a better idea," <<he>> says, grasping you by the shoulders. The others follow suit, and they drag you from the table and into a nearby alley.
<br><br>
Once out of sight, they form a circle around you.
<br><br>
<<link [[Next|Road Ex Examine]]>><</link>>
<br>
<<else>>
The <<person1>><<person>> reaches forward, but is interrupted. <<generate6>><<person6>>"What you kids up to?" a <<person>> shouts, peering between the fish hanging from the roof of <<his>> stall.
<br><br>
"Shit," the <<person1>><<person>> says, glancing over. <<He>> turns and runs. The other students follow suit.
<br><br>
You push yourself to your feet and dart into a nearby alleyway, only stopping once around another corner. You lean against a wall, your whole body shaking.
<br><br>
<<link [[Next|Commercial alleyways]]>><<set $eventskip to 1>><</link>>
<br>
<</if>><<effects>>
You stop running, and turn. The students come to a stop themselves some way away, as if surprised and afraid to approach.
<br><br>
<<link [[Next|Road Ex Examine]]>><</link>>
<br><<effects>>
<<if $athletics gte random(1, 1000)>>
You run around a corner, and then another. You stop at the next, peeking back and looking out for your pursuers. <span class="green">You see no one.</span>
<br><br>
You lean against the wall, your whole body shaking.
<br><br>
<<link [[Next|Commercial alleyways]]>><<endevent>><</link>>
<br>
<<else>>
You run around a corner, and then another. You stop at the next, peeking back and looking out for your pursuers. You think you're in the clear, <span class="red">until a hand taps your shoulder.</span>
<br><br>
You turn. It's the students. <<covered>>
<br><br>
<<link [[Next|Road Ex Examine]]>><</link>>
<br>
<</if>><<effects>>
The students examine you from head to toe, but there's no denying what they're really interested in.
<br><br>
<<if $fameexhibitionism gte 1000>>
"Everyone knows you're a pervert," the <<person1>><<person>> says. "I'm glad I finally got to see it for myself."
<<elseif $fameexhibitionism gte 400>>
"I'd heard you were a pervert," the <<person1>><<person>> says. "Now I know for sure."
<<else>>
"I've seen you around school," the <<person1>><<person>> says. "But I didn't know you were a pervert."
<</if>>
<br><br>
<<link [[Flaunt|Road Ex Flaunt]]>><</link>><<exhibitionist5>>
<br>
<<link [[Protest|Road Ex Protest]]>><</link>>
<br><<effects>>
You turn and press your hands against the wall while spreading your legs and sticking out your <<bottom>>
<<if $submissive gte 1150>>
"D-don't tell anyone I do this," you say. "I can't help it."
<<elseif $submissive lte 850>>
"You think you've seen everything?" you ask. "Cute."
<<else>>
"Do you like how I look?" you ask.
<</if>>
<<exhibitionism5>>
<<if $rng gte 51>>
The students can't resist. They lunge for you.
<br><br>
<<link [[Next|Road Ex Rape]]>><<set $molestationstart to 1>><</link>>
<br>
<<else>>
One of the students, a <<person2>><<person>>, steps forward, hands outstretched. The <<person1>><<person>> holds <<person2>><<person>> <<him>> back.<<person1>> "Don't," <<he>> says. "You'll get us in trouble." <<He>> turns back to you. "Later perv."
<br><br>
<<He>> walks away, and the others grudgingly follow. You lean against a wall, your whole body shaking. You've no doubt they'll tell anyone who'll listen about this.
<<garousal>><<arousal 6>>
<br><br>
<<link [[Next|Commercial alleyways]]>><</link>>
<br>
<</if>><<effects>>
<<if $submissive gte 1150>>
"Please don't look," you say. "You're scaring me."
<<elseif $submissive lte 850>>
"I'm not the one leering," you say. "Fuck off."
<<else>>
"Please don't look," you say.
<</if>>
<br><br>
The students look thoughtful. The <<person1>><<person>> speaks up first.
<<if $leftarm is "bound" and $rightarm is "bound">>
"Let's let <<phim>> go," <<he>> says. The others look surprised. "Running around with <<pher>> arms bound like that. We've seen everything anyway."
<br><br>
The others grudgingly accept the <<persons>> logic, and the students turn and walk back to Connudatus Street.
<br><br>
You lean against the wall, your whole body shaking.
<br><br>
<<link [[Next|Commercial alleyways]]>><<endevent>><</link>>
<br>
<<else>>
"Tell you what," <<he>> says. "You move your arms so we can see you properly, and we'll let you go."
<br><br>
<<link [[Accept|Road Ex Accept]]>><<trauma 6>><<stress 6>><<arousal 600>><</link>><<gtrauma>><<gstress>><<garousal>>
<br>
<<link [[Refuse|Road Ex Refuse]]>><</link>>
<br>
<</if>><<effects>>
You move your arms, exposing your <<lewdness>> to the leering students. They're not shy about how much they're enjoying this. One of them, a <<person2>><<person>> reaches for <<his>> phone. You cover back up.
<br><br>
<<if $submissive gte 1150>>
"N-no pictures," you say.
<<elseif $submissive lte 850>>
"No pictures," you say.
<<else>>
"I didn't agree to that," you say.
<</if>>
<br><br>
"That's fair," the <<person1>><<person>> says. The <<person2>><<person>> puts <<his>> phone away with a grumble. <<person1>>"We said we'd leave <<phim>> alone. Later, perv."
<br><br>
They return to Connudatus Street. You lean against a wall, your whole body shaking. They don't have photographic evidence, but that won't stop them telling everyone who'll listen.
<<garousal>><<arousal 6>>
<br><br>
<<link [[Next|Commercial alleyways]]>><<endevent>><</link>>
<br><<effects>>
<<if $submissive gte 1150>>
"I-I don't want to," you say.
<<elseif $submissive lte 850>>
"Fuck off," you say. "Or I'll make you."
<<else>>
"I'm not showing you a thing," you say.
<</if>>
<br><br>
"Suit yourself," the <<person1>><<person>> responds. "The hard way it is." They lunge for you.
<br><br>
<<link [[Next|Road Ex Rape]]>><<set $molestationstart to 1>><</link>>
<br><<if $molestationstart is 1>>
<<set $molestationstart to 0>>
<<controlloss>>
<<violence 1>>
<<neutral 1>>
<<molested>>
<<maninit>>
<<set $rescue to 1>>
<</if>>
<<effects>>
<<effectsman>><<man>>
<<stateman>>
<br><br>
<<actionsman>>
<<if $enemyhealth lte 0>>
<span id="next"><<link [[Next|Road Ex Rape Finish]]>><</link>></span><<nexttext>>
<<elseif $enemyarousal gte $enemyarousalmax>>
<span id="next"><<link [[Next|Road Ex Rape Finish]]>><</link>></span><<nexttext>>
<<elseif $alarm is 1 and $rescue is 1>>
<span id="next"><<link [[Next|Road Ex Rape Finish]]>><</link>></span><<nexttext>>
<<else>>
<span id="next"><<link [[Next|Road Ex Rape]]>><</link>></span><<nexttext>>
<</if>><<effects>>
<<if $enemyarousal gte $enemyarousalmax>>
<<ejaculation>>
The students swagger back to Connudatus Street. You've no doubt they'll talk about this to anyone they can.
<br><br>
<<tearful>> you lean against a wall until you catch your breath.
<br><br>
<<clotheson>>
<<endcombat>>
<<link [[Next|Commercial alleyways]]>><</link>>
<br>
<<elseif $enemyhealth lte 0>>
You shove the <<person1>><<person>> away from you, and run deeper into the maze of alleys. You hear their footsteps behind you, but you soon manage to lose them.
<br><br>
<<tearful>> you lean against a wall until you catch your breath.
<br><br>
<<clotheson>>
<<endcombat>>
<<link [[Next|Commercial alleyways]]>><</link>>
<br>
<<else>>
Your screams are followed by a police siren. "Sh-shit," the <<person1>><<person>> says, backing away from you and turning to run. The other students follow suit.
<br><br>
<<tearful>> you lean against the wall. The sirens fade. <<if $awarelevel gte 1>>It's fortunate your assailants were so naive.<<else>>They weren't coming to your rescue after all.<</if>>
<br><br>
<<clotheson>>
<<endcombat>>
<<link [[Next|Commercial alleyways]]>><</link>>
<br>
<</if>><<effects>>
<<if $athletics gte random(1, 1000)>>
You deftly <span class="green">leap over the startled cat</span> without slowing down. You continue down an alley between two shops.
<br><br>
You round a corner and come to a stop, your whole body shaking.
<br><br>
<<link [[Next|Commercial alleyways]]>><</link>>
<<else>>
You jump a moment too late, <span class="red">and trip over the cat,</span> falling to your knees. The cat meows as it runs away, and seems unharmed.
<<gpain>><<pain 6>>
<br><br>
<<link [[Next|Road Ex Ground]]>><</link>>
<br>
<</if>><<effects>>
You're stood in the middle of the street, your <<lewdness>> on display. You hear more than one gasp. Your shaking knees buckle, and you fall to the ground.
<br><br>
<<link [[Next|Road Ex Ground]]>><</link>>
<br><<effects>>
You come to stop, right in front of the errant cat. It looks up at you, and meows.
<br><br>
You're stood in the middle of the street, your <<lewdness>> on display. You hear more than one gasp. Your shaking knees buckle, and you fall to the ground.
<br><br>
<<link [[Next|Road Ex Ground]]>><</link>>
<br><<effects>>
You're left in the middle of the street, <span class="lewd">on your knees with your <<bottom>> stuck in the air.</span> Worse, the noise attracted attention.
<<if $exposed gte 2>>
<<fameexhibitionism 40>>
<<else>>
<<fameexhibitionism 20>>
<</if>>
<br>
<<set $rng to random(1, 3)>>
<<if $rng is 3>>
"What's that <<girl>> doing?"
<<elseif $rng is 2>>
"I need to visit the market more often."
<<else>>
"Nice."
<</if>>
<br>
<<set $rng to random(1, 3)>>
<<if $rng is 3>>
"That's no way to dress in public."
<<elseif $rng is 2>>
"That's a nice sight."
<<else>>
"What a slut."
<</if>>
<br>
<<set $rng to random(1, 3)>>
<<if $rng is 3>>
"I don't know what this town's coming to."
<<elseif $rng is 2>>
"Someone call the police."
<<else>>
"Is this for a film? Is there a camera crew around?"
<</if>>
<br><br>
You push yourself to your feet, but your legs are shaking so hard you fall once more.
<br><br>
Trying to ignore the numerous eyes running all over, you run the rest of the way, taking shelter around a corner down an alley.
<br><br>
You lean against a wall, your whole body shaking. So many people saw you.
<br><br>
<<link [[Next|Commercial alleyways]]>><</link>>
<br><<set $outside to 0>><<effects>>
<<generate1>><<person1>>
<<flaunting>> you approach the service station. You take a deep breath, and step through the automatic doors.
<<exhibitionism5>>
<<if $rng gte 51>>
<<generate2>>
A <<person>> reads a magazine at the counter. <<He>> doesn't look up as you enter.
<br><br>
You explore the aisles, looking for the sweets. You hear the doors open again as you find them. Someone else is in the shop.
<<garousal>><<arousal 6>>
<br><br>
You walk to the end of the aisle, and peek around the corner, unsure if you'll find the newcomer. You hear a thud behind you. A <<person2>><<person>> stands there, <<his>> shopping basket on the floor beside <<him>> and <<his>> mouth agape. <<covered>>
<br><br>
<<He>> glances in the direction of the counter, then smiles and walks towards you. "A naked <<girl>> in a shop," <<he>> says. "In the middle of the night to boot. I'd best satisfy you before you get yourself hurt."
<br><br>
<<fameexhibitionism 1>>
<<link [[Allow it|Service Allow]]>><<arousal 5000>><</link>><<gggarousal>>
<br>
<<link [[Refuse|Service Refuse]]>><</link>>
<br>
<<else>>
A <<person>> reads a magazine at the counter. <<He>> glances up as you enter, then looks again, a shocked expression on <<his>> face.
<<covered>>
<<fameexhibitionism 1>>
<<if $submissive gte 1150>>
"Sorry to bother you," you say, approaching the <<person>>. You try to remain nonchalant, but you feel your knees shake. "Do you sell sweets?"
<<elseif $submissive lte 850>>
"Yo," you say, approaching the <<person>>. You try to remain nonchalant, but you feel your knees shake. "You sell sweets?"
<<else>>
"Excuse me," you say, approaching the <<person>>. You try to remain nonchalant, but you feel your knees shake. "Do you sell sweets?"
<</if>>
<br><br>
"I-I-", the <<person>> stutters, trying to remain focused on your face. "S-sure. I mean, y-yes. Just there." <<He>> points at one of the aisles.
<br><br>
You find a selection of penny sweets. You bend over to examine the labels, sticking your <<bottom>> in the <<persons>> direction. You return to the <<person>> once your bag is filled. <<He>> wipes <<his>> brow.
<br><br>
"W-would you like some money?" <<he>> asks. <<He>> fumbles in the register, and puts <span class="gold">£100</span> in front of you. "I'll give you some if you pose for me. On the counter."
<br><br>
<<link [[Accept|Service Pose]]>><</link>><<exhibitionist5>>
<br>
<<link [[Refuse|Service Pose Refuse]]>><</link>>
<br>
<</if>><<set $outside to 1>><<effects>>
<<generate1>><<person1>>
<<flaunting>> you approach the service station. You take a deep breath, and step through the automatic doors.
<<exhibitionism3>>
<<if $rng gte 51>>
<<generate2>>
A <<person>> reads a magazine at the counter. <<He>> doesn't look up as you enter.
<br><br>
You explore the aisles, looking for the sweets. You hear the doors open again as you find them. Someone else is in the shop.
<<garousal>><<arousal 6>>
<br><br>
You walk to the end of the aisle, and peek around the corner, unsure if you'll find the newcomer. You hear a thud behind you. A <<person2>><<person>> stands there, <<his>> shopping basket on the floor beside <<him>> and <<his>> mouth agape. <<covered>>
<br><br>
A minute later you're back outside, a lollipop in your mouth, paid for by the <<person>>.
<<lstress>><<stress -6>>
<br><br>
<<link [[Next|High Street]]>><<endevent>><<set $eventskip to 1>><</link>>
<br>
<<else>>
<<fameexhibitionism 1>>
A <<person>> reads a magazine at the counter. <<He>> glances up as you enter, then looks again, a shocked expression on <<his>> face. <<covered>>
<<if $submissive gte 1150>>
"Sorry to bother you," you say, approaching the <<person>>. You try to remain nonchalant, but you feel your knees shake. "Do you sell sweets?"
<<elseif $submissive lte 850>>
"Yo," you say, approaching the <<person>>. You try to remain nonchalant, but you feel your knees shake. "You sell sweets?"
<<else>>
"Excuse me," you say, approaching the <<person>>. You try to remain nonchalant, but you feel your knees shake. "Do you sell sweets?"
<</if>>
<br><br>
"I-I-", the <<person>> stutters, trying to remain focused on your face. "S-sure. I mean, y-yes. Just there." <<He>> points at one of the aisles.
<br><br>
You find a selection of penny sweets. You bend over to examine the labels, sticking your <<bottom>> in the <<persons>> direction. You return to the <<person>> once your bag is filled. Sweat rolls down the side of <<his>> face.
<br><br>
<<He>> lets you have the sweets without charge. You thank <<him>> before leaving the service station, a boiled sweet in your mouth.
<<lstress>><<stress 6>>
<br><br>
<<link [[Next|High Street]]>><<endevent>><<set $eventskip to 1>><</link>>
<br>
<</if>><<effects>>
You remain where you're stood, and don't protest as the <<person2>><<person>> reaches for your <<breasts>>.
<<if $breastsize gte 6>>
"These are a nice size," <<he>> whispers as <<he>> cups and fondles them.
<<elseif $breastsize gte 3>>
"These are so cute," <<he>> whispers as <<he>> fondles and teases.
<<else>>
"I bet these are sensitive, aren't they?" <<he>> whispers as <<he>> teases and pinches.
<</if>>
"Walking around exposed like this. It's foolish, but I'm not gonna complain." <<His>> fingers wander down your abdomen, until they brush your <<genitals>>.
<br><br>
<<if $worn.genitals.type.includes("chastity")>>
"I guess you're a bit safer with this thing on," <<he>> says, holding the rim and tugging it up, against your <<genitals 1>>.
<<elseif $penisexist is 1 and $vaginaexist is 1>>
"You're not worried to be enticing people? With a cock and pussy, both unprotected?" <<he>> whispers, running <<his>> fingers over the length of your <<penis>>.
<<elseif $penisexist is 1>>
"You're not worried to be enticing people? With your cock so unprotected?" <<he>> whispers, running <<his>> fingers over the length of your <<penis>>.
<<else>>
"You're not worried to be enticing people? With your pussy so unprotected?" <<he>> whispers, running <<his>> fingers over your <<pussy>>.
<</if>>
<br><br>
<<if $arousal gte 10000>>
<<orgasmpassage>> "Such a lewd <<girl>>. Cumming in the middle of a shop."
<br><br>
<<fameexhibitionism 1>>
"Is everything okay over there?" says a voice from the front of the service station, likely the <<person1>><<person>>. You hear <<him>> walk around the counter.
<br><br>
You're still shuddering when <<he>> arrives at the end of the aisle. "Out!" <<he>> shouts. "No perverts allowed on the premises. Get going before I call the police."
<br><br>
You and the <<person2>><<person>> leave the shop. <<He>> winks as the cool night air greets you. "See you around, lewd <<girl>>."
<br><br>
<<else>>
"Is everything okay over there?" says a voice from the front of the service station, likely the <<person1>><<person>>. You hear <<him>> walk around the counter.
<br><br>
The <<person2>><<person>> grabs your arm and pulls you from the shop. "Don't want to get caught," <<he>> says as the cool night air greets you. "I have a reputation to uphold. See you around, lewd <<girl>>."
<br><br>
<</if>>
<<endevent>>
<<link [[Next|High Street]]>><<endevent>><<set $eventskip to 1>><</link>>
<br><<effects>>
You turn and run from the shop, heart thumping in your chest. You run into an alley and peek around the corner. You weren't followed.
<br><br>
<<link [[Next|High Street]]>><<endevent>><<set $eventskip to 1>><</link>>
<br><<effects>>
You push your <<bottom>> onto the counter, and swing your legs round to face the <<person>>. "Like this?" you ask, opening your legs.
<<exhibitionism5>>
"Y-Yes," the <<person>> says, eyes fixed on your <<genitals>>.
<<if $worn.genitals.type.includes("chastity")>>
"Is that to stop people taking advantage of you?" <<he>> says.
<br><br>
<<elseif $penisexist is 1 and $vaginaexist is 1>>
"You have both," <<he>> gasps.
<<if $fameexhibitionism gte 1000>>
"You're the exhibitionist I keep hearing about."
<<elseif $fameexhibitionism gte 400>>
"I thought it was a myth."
<<else>>
"I didn't know such a thing was possible."
<</if>>
<<elseif $penisexist is 1>>
<<if $penissize gte 3>>
"It's so big," <<he>> says.
<<elseif $penissize lte 2>>
"It's so cute," <<he>> says
<<else>>
"It's so cute," <<he>> says.
<</if>>
<<else>>
"It's so cute." <<he>> says.
<</if>>
You take the cash <<he>> left on the counter, and close your legs. "Thanks for the money," you say, wheeling your <<bottom>> around and dropping to the floor. You feel <<his>> eyes on you as you leave the shop.
<<set $money += 10000>>
<br><br>
<<link [[Next|High Street]]>><<endevent>><<set $eventskip to 1>><</link>>
<br><<effects>>
You refuse the <<persons>> offer, but <<he>> doesn't charge you for the sweets regardless. You're sucking a boiled sweet as the cool night air greets you.
<<lstress>><<stress 6>>
<br><br>
<<link [[Next|High Street]]>><<endevent>><<set $eventskip to 1>><</link>>
<br><<widget "masturbationactions">><<nobr>>
<!--Makes sure that the total number of fingers inside you is updated-->
<<set $fingersinvagina.total to $fingersinvagina.right + $fingersinvagina.left>>
<br>
<br>
<<if $leftarm is 0>>
Your left hand is free.
<br>
<<if $penisexist is 1>>
<<if !$worn.genitals.type.includes("chastity")>>
| <label><<print '<<radiobutton "$leftaction" "mpenisentrance" '+($leftactiondefault is "mpenisentrance"?"checked":"")+'>>'>> <span class="sub">Fondle your penis</span></label>
<<else>>
| <label><<print '<<radiobutton "$leftaction" "mchastity" '+($leftactiondefault is "mchastity"?"checked":"")+'>>'>> <span class="sub">Try to fondle your penis</span></label>
<</if>>
<</if>>
<<if $vaginaexist is 1>>
<<if !$worn.genitals.type.includes("chastity")>>
| <label><<print '<<radiobutton "$leftaction" "mvaginaentrance" '+($leftactiondefault is "mvaginaentrance"?"checked":"")+'>>'>> <span class="sub">Fondle your pussy</span></label>
<<else>>
| <label><<print '<<radiobutton "$leftaction" "mchastity" '+($leftactiondefault is "mchastity"?"checked":"")+'>>'>> <span class="sub">Try to fondle your pussy</span></label>
<</if>>
<</if>>
<<if $awareness gte 100>>
| <label><<print '<<radiobutton "$leftaction" "mchest" '+($leftactiondefault is "mchest"?"checked":"")+'>>'>> <span class="sub">Fondle your chest</span></label>
<</if>>
<<if $dev is 1>>
<<if $awareness gte 100 and $masochism gte 100>>
| <label><<print '<<radiobutton "$leftaction" "mpinch" '+($leftactiondefault is "mpinch"?"checked":"")+'>>'>> <span class="sub">Pinch your nipple</span></label>
<</if>>
<</if>>
<<if $awareness gte 200 and $worn.genitals.anal_shield isnot 1>>
| <label><<print '<<radiobutton "$leftaction" "manusentrance" '+($leftactiondefault is "manusentrance"?"checked":"")+'>>'>> <span class="sub">Stroke your anus</span></label>
<</if>>
<</if>>
<<if $leftarm is "mpenisentrance">>
You hold your <<penis>> in your left hand.
<br>
| <label><<print '<<radiobutton "$leftaction" "mpenisglans" '+($leftactiondefault is "mpenisglans"?"checked":"")+'>>'>> <span class="sub">Fondle the glans</span></label>
<<if $mouth isnot "mpenis">>
| <label><<print '<<radiobutton "$leftaction" "mpenisshaft" '+($leftactiondefault is "mpenisshaft"?"checked":"")+'>>'>> <span class="sub">Rub the shaft</span></label>
<</if>>
| <label><<print '<<radiobutton "$leftaction" "mpenisstop" '+($leftactiondefault is "mpenisstop"?"checked":"")+'>>'>> Move your hand away</label>
<</if>>
<<if $leftarm is "mvaginaentrance">>
You rub your <<pussy>> with your left hand.
<br>
<!-- Added a check to see if you have already inserted a finger and changes the wording to account for this.-->
<<if $worn.lower.vagina_exposed gte 1 and $worn.under_lower.vagina_exposed gte 1 and $fingersinvagina.total is 0>>
| <label><<print '<<radiobutton "$leftaction" "mvagina" '+($leftactiondefault is "mvagina"?"checked":"")+'>>'>> <span class="sub">Push a finger in</span></label>
<<elseif $worn.lower.vagina_exposed gte 1 and $worn.under_lower.vagina_exposed gte 1 and $fingersinvagina.left lte 1 and $fingersinvagina.total lte 1>>
| <label><<print '<<radiobutton "$leftaction" "mvagina" '+($leftactiondefault is "mvagina"?"checked":"")+'>>'>> <span class="sub">Slide another finger in</span></label>
<</if>>
<<if $penisexist isnot 1>>
| <label><<print '<<radiobutton "$leftaction" "mvaginaclit" '+($leftactiondefault is "mvaginaclit"?"checked":"")+'>>'>> <span class="sub">Play with your clit</span></label>
| <label><<print '<<radiobutton "$leftaction" "minnerlabiarub" '+($leftactiondefault is "minnerlabiarub"?"checked":"")+'>>'>> <span class="sub">Play with your inner lips</span></label>
| <label><<print '<<radiobutton "$leftaction" "mvaginateaseentrance" '+($leftactiondefault is "mvaginateaseentrance"?"checked":"")+'>>'>> <span class="sub">Play with the entrance to your vagina</span></label>
<<if $leftactiondefault is "mvaginteaseaentrance">>
| <label><<print '<<radiobutton "$leftaction" "mvagina" '+($leftactiondefault is "mvaginaenterentrance"?"checked":"")+'>>'>> <span class="sub">Push a finger in</span></label>
<</if>>
<</if>>
| <label><<print '<<radiobutton "$leftaction" "mvaginastop" '+($leftactiondefault is "mvaginastop"?"checked":"")+'>>'>> Move your hand away</label>
<</if>>
<<if $leftarm is "mvagina">>
<!-- Checks if you just took your virginity and stops you from acting if it was the worst results or gives an added incentive to stop if it was the minor results. -->
<!--This still needs to be mirrored for the right hand. Consider making this a general catch all that sets the current actions to mrest so no other text displays-->
<<if $fingersinvagina.result gte 3>>
<<if $fingersinvagina.left gte 2 or $fingersinvagina.total gte 2>>
You leave your fingers where they are and take a moment to stop yourself from crying. You gasp in pain when you finally remove your bloody fingers from inside yourself.
You sit for a minute as you look at the <<if $fingersinvagina.result gte 4>>worrying<<else>>moderate<</if>> amount of blood in the bathwater trying to decide what to do.
</span class="red">You're pretty sure you don't want to continue masturbating</span>. <<set $pain +=10>><<set $fingersinvagina.result to 0>>
<<set $fingersinvagina.left to 0>><<set $fingersinvagina.right to 0>><<set $fingersinvagina.total to 0>>
<<elseif $fingersinvagina.left is 1 and $fingersinvagina.total is 1>>
You leave your finger where it is and take a moment to stop yourself from tearing up. You wince from the pain when you finally remove the bloody fingers from inside yourself.
You sit for a minute as you look at the <<if $fingersinvagina.result gte 4>>worrying<<else>>moderate<</if>> amount of blood in the bathwater trying to decide what to do.
</span class="red">You don't know if you want to continue masturbating</span>. <<set $pain +=5>><<set $fingersinvagina.result to 0>> <<set $fingersinvagina.left to 0>> <<set $fingersinvagina.total to 0>>
<</if>>
<<elseif $fingersinvagina.result gte 2>>
You sit for a quiet minute in thought as you look at the tiny amount of blood in the bathwater.
<<set $fingersinvagina.result to 0>>
<<elseif $fingersinvagina.result gte 1>>
It takes a moment for what you've done to truly sink in. You happily realize that, aside from a little pain, you don't feel much different.
<<set $fingersinvagina.result to 0>>
<<else>>
You tease your <<pussy>> with your left hand.
<</if>>
<br>
<!--used to test how vaginaWetness builds up-->
<!--| <label><<print '<<radiobutton "$leftaction" "Insta-orgasm!" '+($leftactiondefault is "Insta-orgasm!"?"checked":"")+'>>'>> <span class="sub">Insta-orgasm!</span></label>-->
<!-- Checks how many fingers you've inserted and changes the wording and options accordingly.-->
<<if $fingersinvagina.left lte 2 and $fingersinvagina.total lte 2>>
| <label><<print '<<radiobutton "$leftaction" "mvaginatease" '+($leftactiondefault is "mvaginatease"?"checked":"")+'>>'>> <span class="sub">Tease</span></label>
<</if>>
<<if $fingersinvagina.left gte 2 or $fingersinvagina.total gte 2>>
| <label><<print '<<radiobutton "$leftaction" "mvaginatease2" '+($leftactiondefault is "mvaginatease2"?"checked":"")+'>>'>> <span class="sub">Thrust</span></label>
<</if>>
<!--Lets you tease your g-spot once you've found it.-->
<<if $fingersinvagina.left lte 2 and $fingersinvagina.total lte 2 and $gspot.found is true>>
| <label><<print '<<radiobutton "$leftaction" "mvaginagspottease" '+($leftactiondefault is "mvaginagspottease"?"checked":"")+'>>'>> <span class="sub">Play with your g-spot</span></label>
<</if>>
<!--You can now put in more than 2 fingers, but have to force the fingers in if you haven't orgasmed enough. Look to tie this to vaginaWetness in some way too.-->
<<if $worn.lower.vagina_exposed gte 1 and $worn.under_lower.vagina_exposed gte 1 and $fingersinvagina.left is 1 and $fingersinvagina.total lte 1>>
| <label><<print '<<radiobutton "$leftaction" "mvaginam" '+($leftactiondefault is "mvaginam"?"checked":"")+'>>'>> <span class="sub">Push another finger in</span></label>
<<elseif $worn.lower.vagina_exposed gte 1 and $worn.under_lower.vagina_exposed gte 1 and $fingersinvagina.total is 2 and $orgasmcount lte 1>>
| <label><<print '<<radiobutton "$leftaction" "mvaginam" '+($leftactiondefault is "mvaginam"?"checked":"")+'>>'>> <span class="red">Force a third finger in</span></label>
<<elseif $worn.lower.vagina_exposed gte 1 and $worn.under_lower.vagina_exposed gte 1 and $fingersinvagina.total is 2 and $orgasmcount gte 2>>
| <label><<print '<<radiobutton "$leftaction" "mvaginam" '+($leftactiondefault is "mvaginam"?"checked":"")+'>>'>> <span class="sub">Ease a third finger in</span></label>
<<elseif $worn.lower.vagina_exposed gte 1 and $worn.under_lower.vagina_exposed gte 1 and $fingersinvagina.total is 3 and $orgasmcount lte 3>>
| <label><<print '<<radiobutton "$leftaction" "mvaginam" '+($leftactiondefault is "mvaginam"?"checked":"")+'>>'>> <span class="red">Force a fourth finger in</span></label>
<<elseif $worn.lower.vagina_exposed gte 1 and $worn.under_lower.vagina_exposed gte 1 and $fingersinvagina.total is 3 and $orgasmcount gte 4>>
| <label><<print '<<radiobutton "$leftaction" "mvaginam" '+($leftactiondefault is "mvaginam"?"checked":"")+'>>'>> <span class="sub">Coax in a fourth finger</span></label>
<</if>>
<!--Lets you take one or all fingers of this hand out of your pussy.-->
<<if $fingersinvagina.left gte 1>>
| <label><<print '<<radiobutton "$leftaction" "mvaginalessfinger" '+($leftactiondefault is "mvaginalessfinger"?"checked":"")+'>>'>> Take a finger out.</label>
<<elseif $fingersinvagina.left gte 2>>
| <label><<print '<<radiobutton "$leftaction" "mvaginalessfingers" '+($leftactiondefault is "mvaginalessfingers"?"checked":"")+'>>'>> Take all left hand fingers out.</label>
<</if>>
<!--Does what it says on the tin.-->
<<if $fingersinvagina.left gte 1 and $player.virginity.vaginal is true and $masturbation_DeflowerOption is true>>
| <label><<print '<<radiobutton "$leftaction" "mtakevirginity" '+($leftactiondefault is "mtakevirginity"?"checked":"")+'>>'>> <span class="red">Deflower yourself.</span></label>
<</if>>
| <label><<print '<<radiobutton "$leftaction" "mvaginastop" '+($leftactiondefault is "mvaginastop"?"checked":"")+'>>'>> Move your hand away</label>
<</if>>
<<if $leftarm is "manusentrance">>
You tease your anus with your left hand.
<br>
<<if $worn.lower.anus_exposed gte 1 and $worn.under_lower.anus_exposed gte 1>>
| <label><<print '<<radiobutton "$leftaction" "manus" '+($leftactiondefault is "manus"?"checked":"")+'>>'>> <span class="sub">Push a finger in</span></label>
<</if>>
| <label><<print '<<radiobutton "$leftaction" "manusrub" '+($leftactiondefault is "manusrub"?"checked":"")+'>>'>> <span class="sub">Tease your anus</span></label>
| <label><<print '<<radiobutton "$leftaction" "manusstop" '+($leftactiondefault is "manusstop"?"checked":"")+'>>'>> Move your hand away</label>
<</if>>
<<if $leftarm is "manus">>
You tease your anus with your left hand.
<br>
| <label><<print '<<radiobutton "$leftaction" "manustease" '+($leftactiondefault is "manustease"?"checked":"")+'>>'>> <span class="sub">Tease</span></label>
<<if $penisexist is 1>>
| <label><<print '<<radiobutton "$leftaction" "manusprostate" '+($leftactiondefault is "manusprostate"?"checked":"")+'>>'>> <span class="sub">Tease your prostate</span></label>
<</if>>
| <label><<print '<<radiobutton "$leftaction" "manusstop" '+($leftactiondefault is "manusstop"?"checked":"")+'>>'>> Move your hand away</label>
<</if>>
<<if $worn.upper.exposed lte 1>>
| <label><<print '<<radiobutton "$leftaction" "mupper" '+($leftactiondefault is "mupper"?"checked":"")+'>>'>> Displace your $worn.upper.name</label>
<</if>>
<<if $worn.under_upper.exposed lte 0>>
| <label><<print '<<radiobutton "$leftaction" "munder_upper" '+($leftactiondefault is "munder_upper"?"checked":"")+'>>'>> Displace your $worn.under_upper.name</label>
<</if>>
<<if $worn.lower.exposed lte 1>>
| <label><<print '<<radiobutton "$leftaction" "mlower" '+($leftactiondefault is "mlower"?"checked":"")+'>>'>> Displace your $worn.lower.name</label>
<</if>>
<<if $worn.under_lower.exposed lte 0>>
<<if $worn.lower.state isnot $worn.lower.state_base or $worn.lower.skirt is 1 or $worn.lower.type.includes("naked")>>
| <label><<print '<<radiobutton "$leftaction" "munder" '+($leftactiondefault is "munder"?"checked":"")+'>>'>> Pull down your $worn.under_lower.name</label>
<</if>>
<</if>>
| <label><<print '<<radiobutton "$leftaction" "mrest" '+($leftactiondefault is "mrest"?"checked":"")+'>>'>> Rest</label>
<br><br>
<<if $rightarm is 0>>
Your right hand is free.
<br>
<<if $penisexist is 1>>
<<if !$worn.genitals.type.includes("chastity")>>
| <label><<print '<<radiobutton "$rightaction" "mpenisentrance" '+($rightactiondefault is "mpenisentrance"?"checked":"")+'>>'>> <span class="sub">Fondle your penis</span></label>
<<else>>
| <label><<print '<<radiobutton "$rightaction" "mchastity" '+($rightactiondefault is "mchastity"?"checked":"")+'>>'>> <span class="sub">Try to fondle your penis</span></label>
<</if>>
<</if>>
<<if $vaginaexist is 1>>
<<if !$worn.genitals.type.includes("chastity")>>
| <label><<print '<<radiobutton "$rightaction" "mvaginaentrance" '+($rightactiondefault is "mvaginaentrance"?"checked":"")+'>>'>> <span class="sub">Fondle your pussy</span></label>
<<else>>
| <label><<print '<<radiobutton "$rightaction" "mchastity" '+($rightactiondefault is "mchastity"?"checked":"")+'>>'>> <span class="sub">Try to fondle your pussy</span></label>
<</if>>
<</if>>
<<if $awareness gte 100>>
| <label><<print '<<radiobutton "$rightaction" "mchest" '+($rightactiondefault is "mchest"?"checked":"")+'>>'>> <span class="sub">Fondle your chest</span></label>
<</if>>
<<if $dev is 1>>
<<if $awareness gte 100 and $masochism gte 100>>
| <label><<print '<<radiobutton "$rightaction" "mpinch" '+($rightactiondefault is "mpinch"?"checked":"")+'>>'>> <span class="sub">Pinch your nipple</span></label>
<</if>>
<</if>>
<<if $awareness gte 200 and $worn.genitals.anal_shield isnot 1>>
| <label><<print '<<radiobutton "$rightaction" "manusentrance" '+($rightactiondefault is "manusentrance"?"checked":"")+'>>'>> <span class="sub">Stroke your anus</span></label>
<</if>>
<</if>>
<<if $rightarm is "mpenisentrance">>
You hold your <<penis>> in your right hand.
<br>
| <label><<print '<<radiobutton "$rightaction" "mpenisglans" '+($rightactiondefault is "mpenisglans"?"checked":"")+'>>'>> <span class="sub">Fondle the glans</span></label>
<<if $mouth isnot "mpenis">>
| <label><<print '<<radiobutton "$rightaction" "mpenisshaft" '+($rightactiondefault is "mpenisshaft"?"checked":"")+'>>'>> <span class="sub">Rub the shaft</span></label>
<</if>>
| <label><<print '<<radiobutton "$rightaction" "mpenisstop" '+($rightactiondefault is "mpenisstop"?"checked":"")+'>>'>> Move your hand away</label>
<</if>>
<!--Mirrored the new left hand actions for mvaginaenterentrance-->
<<if $rightarm is "mvaginaentrance">>
You rub your <<pussy>> with your right hand.
<br>
<!-- Added a check to see if you have already inserted a finger and changes the wording to account for this.-->
<<if $worn.lower.vagina_exposed gte 1 and $worn.under_lower.vagina_exposed gte 1 and $fingersinvagina.total is 0>>
| <label><<print '<<radiobutton "$rightaction" "mvagina" '+($rightactiondefault is "mvagina"?"checked":"")+'>>'>> <span class="sub">Push a finger in</span></label>
<<elseif $worn.lower.vagina_exposed gte 1 and $worn.under_lower.vagina_exposed gte 1 and $fingersinvagina.right lte 1 and $fingersinvagina.total lte 1>>
| <label><<print '<<radiobutton "$rightaction" "mvagina" '+($rightactiondefault is "mvagina"?"checked":"")+'>>'>> <span class="sub">Slide another finger in</span></label>
<</if>>
<<if $penisexist isnot 1>>
| <label><<print '<<radiobutton "$rightaction" "mvaginaclit" '+($rightactiondefault is "mvaginaclit"?"checked":"")+'>>'>> <span class="sub">Play with your clit</span></label>
| <label><<print '<<radiobutton "$rightaction" "minnerlabiarub" '+($rightactiondefault is "minnerlabiarub"?"checked":"")+'>>'>> <span class="sub">Play with your inner lips</span></label>
| <label><<print '<<radiobutton "$rightaction" "mvaginateaseentrance" '+($rightactiondefault is "mvaginateaseentrance"?"checked":"")+'>>'>> <span class="sub">Play with the entrance to your vagina</span></label>
<<if $rightactiondefault is "mvaginteaseaentrance">>
| <label><<print '<<radiobutton "$rightaction" "mvagina" '+($rightactiondefault is "mvaginaenterentrance"?"checked":"")+'>>'>> <span class="sub">Push a finger in</span></label>
<</if>>
<</if>>
| <label><<print '<<radiobutton "$rightaction" "mvaginastop" '+($rightactiondefault is "mvaginastop"?"checked":"")+'>>'>> Move your hand away</label>
<</if>>
<<if $rightarm is "mvagina">>
<!-- Checks if you just took your virginity and stops you from acting if it was the worst results or gives an added incentive to stop if it was the minor results. -->
<!--See above notes about possibly making this a catch all.-->
<<if $fingersinvagina.result gte 3>>
<<if $fingersinvagina.right gte 2 or $fingersinvagina.total gte 2>>
You leave your fingers where they are and take a moment to stop yourself from crying. You gasp in pain when you finally remove your bloody fingers from inside yourself.
You sit for a minute as you look at the <<if $fingersinvagina.result gte 4>>worrying<<else>>moderate<</if>> amount of blood in the bathwater trying to decide what to do.
</span class="red">You're pretty sure you don't want to continue masturbating</span>. <<set $pain +=10>><<set $fingersinvagina.result to 0>>
<<set $fingersinvagina.left to 0>><<set $fingersinvagina.right to 0>><<set $fingersinvagina.total to 0>>
<<elseif $fingersinvagina.right is 1 and $fingersinvagina.total is 1>>
You leave your finger where it is and take a moment to stop yourself from tearing up. You wince from the pain when you finally remove the bloody fingers from inside yourself.
You sit for a minute as you look at the <<if $fingersinvagina.result gte 4>>worrying<<else>>moderate<</if>> amount of blood in the bathwater trying to decide what to do.
</span class="red">You don't know if you want to continue masturbating</span>. <<set $pain +=5>><<set $fingersinvagina.result to 0>> <<set $fingersinvagina.right to 0>> <<set $fingersinvagina.total to 0>>
<</if>>
<<elseif $fingersinvagina.result gte 2>>
You sit for a quiet minute in thought as you look at the tiny amount of blood in the bathwater.
<<set $fingersinvagina.result to 0>>
<<elseif $fingersinvagina.result gte 1>>
It takes a moment for what you've done to truly sink in. You happily realize that, aside from a little pain, you don't feel much different.
<<set $fingersinvagina.result to 0>>
<<else>>
You tease your <<pussy>> with your right hand.
<</if>>
<br>
<!-- Checks how many fingers you've inserted and changes the wording and options accordingly.-->
<<if $fingersinvagina.right lte 2 and $fingersinvagina.total lte 2>>
| <label><<print '<<radiobutton "$rightaction" "mvaginatease" '+($rightactiondefault is "mvaginatease"?"checked":"")+'>>'>> <span class="sub">Tease</span></label>
<</if>>
<<if $fingersinvagina.right gte 2 or $fingersinvagina.total gte 2>>
| <label><<print '<<radiobutton "$rightaction" "mvaginatease2" '+($rightactiondefault is "mvaginatease2"?"checked":"")+'>>'>> <span class="sub">Thrust</span></label>
<</if>>
<!--Lets you tease your g-spot once you've found it.-->
<<if $fingersinvagina.right lte 2 and $fingersinvagina.total lte 2 and $gspot.found is true>>
| <label><<print '<<radiobutton "$rightaction" "mvaginagspottease" '+($rightactiondefault is "mvaginagspottease"?"checked":"")+'>>'>> <span class="sub">Play with your g-spot</span></label>
<</if>>
<!--You can now put in more than 2 fingers, but have to force the fingers in if you haven't orgasmed enough. Look to tie this to vaginaWetness in some way too.-->
<<if $worn.lower.vagina_exposed gte 1 and $worn.under_lower.vagina_exposed gte 1 and $fingersinvagina.right is 1 and $fingersinvagina.total lte 1>>
| <label><<print '<<radiobutton "$rightaction" "mvaginam" '+($rightactiondefault is "mvaginam"?"checked":"")+'>>'>> <span class="sub">Push another finger in</span></label>
<<elseif $worn.lower.vagina_exposed gte 1 and $worn.under_lower.vagina_exposed gte 1 and $fingersinvagina.total is 2 and $orgasmcount lte 1>>
| <label><<print '<<radiobutton "$rightaction" "mvaginam" '+($rightactiondefault is "mvaginam"?"checked":"")+'>>'>> <span class="red">Force a third finger in</span></label>
<<elseif $worn.lower.vagina_exposed gte 1 and $worn.under_lower.vagina_exposed gte 1 and $fingersinvagina.total is 2 and $orgasmcount gte 2>>
| <label><<print '<<radiobutton "$rightaction" "mvaginam" '+($rightactiondefault is "mvaginam"?"checked":"")+'>>'>> <span class="sub">Ease a third finger in</span></label>
<<elseif $worn.lower.vagina_exposed gte 1 and $worn.under_lower.vagina_exposed gte 1 and $fingersinvagina.total is 3 and $orgasmcount lte 3>>
| <label><<print '<<radiobutton "$rightaction" "mvaginam" '+($rightactiondefault is "mvaginam"?"checked":"")+'>>'>> <span class="red">Force a fourth finger in</span></label>
<<elseif $worn.lower.vagina_exposed gte 1 and $worn.under_lower.vagina_exposed gte 1 and $fingersinvagina.total is 3 and $orgasmcount gte 4>>
| <label><<print '<<radiobutton "$rightaction" "mvaginam" '+($rightactiondefault is "mvaginam"?"checked":"")+'>>'>> <span class="sub">Coax in a fourth finger</span></label>
<</if>>
<!--Lets you take one or all fingers of this hand out of your pussy.-->
<<if $fingersinvagina.right gte 1>>
| <label><<print '<<radiobutton "$rightaction" "mvaginalessfinger" '+($rightactiondefault is "mvaginalessfinger"?"checked":"")+'>>'>> Take a finger out.</label>
<<elseif $fingersinvagina.right gte 2>>
| <label><<print '<<radiobutton "$rightaction" "mvaginalessfingers" '+($rightactiondefault is "mvaginalessfingers"?"checked":"")+'>>'>> Take all right hand fingers out.</label>
<</if>>
<!--Does what it says on the tin.-->
<<if $fingersinvagina.right gte 1 and $player.virginity.vaginal is true and $masturbation_DeflowerOption is true>>
| <label><<print '<<radiobutton "$rightaction" "mtakevirginity" '+($rightactiondefault is "mtakevirginity"?"checked":"")+'>>'>> <span class="red">Deflower yourself.</span></label>
<</if>>
| <label><<print '<<radiobutton "$rightaction" "mvaginastop" '+($rightactiondefault is "mvaginastop"?"checked":"")+'>>'>> Move your hand away</label>
<</if>>
<<if $rightarm is "manusentrance">>
You tease your anus with your right hand.
<br>
<<if $worn.lower.anus_exposed gte 1 and $worn.under_lower.anus_exposed gte 1>>
| <label><<print '<<radiobutton "$rightaction" "manus" '+($rightactiondefault is "manus"?"checked":"")+'>>'>> <span class="sub">Push a finger in</span></label>
<</if>>
| <label><<print '<<radiobutton "$rightaction" "manusrub" '+($rightactiondefault is "manusrub"?"checked":"")+'>>'>> <span class="sub">Tease your anus</span></label>
| <label><<print '<<radiobutton "$rightaction" "manusstop" '+($rightactiondefault is "manusstop"?"checked":"")+'>>'>> Move your hand away</label>
<</if>>
<<if $rightarm is "manus">>
You tease your anus with your right hand.
<br>
| <label><<print '<<radiobutton "$rightaction" "manustease" '+($rightactiondefault is "manustease"?"checked":"")+'>>'>> <span class="sub">Tease</span></label>
<<if $penisexist is 1>>
| <label><<print '<<radiobutton "$rightaction" "manusprostate" '+($rightactiondefault is "manusprostate"?"checked":"")+'>>'>> <span class="sub">Tease your prostate</span></label>
<</if>>
| <label><<print '<<radiobutton "$rightaction" "manusstop" '+($rightactiondefault is "manusstop"?"checked":"")+'>>'>> Move your hand away</label>
<</if>>
<<if $worn.upper.exposed lte 1>>
| <label><<print '<<radiobutton "$rightaction" "mupper" '+($rightactiondefault is "mupper"?"checked":"")+'>>'>> Displace your $worn.upper.name</label>
<</if>>
<<if $worn.under_upper.exposed lte 0>>
| <label><<print '<<radiobutton "$rightaction" "munder_upper" '+($rightactiondefault is "munder_upper"?"checked":"")+'>>'>> Displace your $worn.under_upper.name</label>
<</if>>
<<if $worn.lower.exposed lte 1>>
| <label><<print '<<radiobutton "$rightaction" "mlower" '+($rightactiondefault is "mlower"?"checked":"")+'>>'>> Displace your $worn.lower.name</label>
<</if>>
<<if $worn.under_lower.exposed lte 0>>
<<if $worn.lower.state isnot $worn.lower.state_base or $worn.lower.skirt is 1 or $worn.lower.type.includes("naked")>>
| <label><<print '<<radiobutton "$rightaction" "munder" '+($rightactiondefault is "munder"?"checked":"")+'>>'>> Pull down your $worn.under_lower.name</label>
<</if>>
<</if>>
| <label><<print '<<radiobutton "$rightaction" "mrest" '+($rightactiondefault is "mrest"?"checked":"")+'>>'>> Rest</label>
<<if $awareness gte 200 and ($danceskill gte 800 or $cat is 6) and !$worn.genitals.type.includes("chastity")>>
<<if $mouth is 0 and $worn.lower.vagina_exposed is 1 and $worn.under_lower.vagina_exposed is 1>>
<br><br>
Your mouth is free.
<br>
<<if $penisexist is 1>>
| <label><<print '<<radiobutton "$mouthaction" "mpenisentrance" '+($mouthactiondefault is "mpenisentrance"?"checked":"")+'>>'>> <span class="sub">Lick your penis</span></label>
<</if>>
<<if $vaginaexist is 1 and !($leftarm is "mvaginaentrance" or $rightarm is "mvaginaentrance")>>
| <label><<print '<<radiobutton "$mouthaction" "mvaginaentrance" '+($mouthactiondefault is "mvaginaentrance"?"checked":"")+'>>'>> <span class="sub">Lick your pussy</span></label>
<</if>>
| <label><<print '<<radiobutton "$mouthaction" "mrest" '+($mouthactiondefault is "mrest"?"checked":"")+'>>'>> Rest</label>
<</if>>
<<if $mouth is "mpenisentrance">>
<br><br>
You're licking your penis.
<br>
| <label><<print '<<radiobutton "$mouthaction" "mpenislick" '+($mouthactiondefault is "mpenislick"?"checked":"")+'>>'>> <span class="sub">Lick around the head</span></label>
| <label><<print '<<radiobutton "$mouthaction" "mpenistakein" '+($mouthactiondefault is "mpenistakein"?"checked":"")+'>>'>> <span class="sub">Take it into your mouth</span></label>
| <label><<print '<<radiobutton "$mouthaction" "mpenisstop" '+($mouthactiondefault is "mpenisstop"?"checked":"")+'>>'>> Move your mouth away</label>
<</if>>
<<if $mouth is "mvaginaentrance">>
<br><br>
You're licking your pussy.
<br>
| <label><<print '<<radiobutton "$mouthaction" "mvaginalick" '+($mouthactiondefault is "mvaginalick"?"checked":"")+'>>'>> <span class="sub">Lick your pussy</span></label>
<<if $penisexist isnot 1>>
| <label><<print '<<radiobutton "$mouthaction" "mvaginaclit" '+($mouthactiondefault is "mvaginaclit"?"checked":"")+'>>'>> <span class="sub">Focus on your clit</span></label>
<</if>>
| <label><<print '<<radiobutton "$mouthaction" "mvaginastop" '+($mouthactiondefault is "mvaginastop"?"checked":"")+'>>'>> Move your mouth away</label>
<</if>>
<<if $mouth is "mpenis">>
<br><br>
You're sucking on your penis.
<br>
| <label><<print '<<radiobutton "$mouthaction" "mpenissuck" '+($mouthactiondefault is "mpenissuck"?"checked":"")+'>>'>> <span class="sub">Suck on your penis</span></label>
| <label><<print '<<radiobutton "$mouthaction" "mpenisstop" '+($mouthactiondefault is "mpenisstop"?"checked":"")+'>>'>> Move your mouth away</label>
<</if>>
<</if>>
<br><br><br><br>
<<if $arousal gte 10000>>
<<orgasmpassage>>
<<promiscuity1>>
<<set $masturbationorgasmstat += 1>>
<<set $masturbationorgasm += 1>>
<<purity -1>>
<</if>>
<<set $seconds += 10>>
<<if $seconds gte 60>>
<<set $seconds to 0>>
<<pass 1>>
<<set $masturbationtimestat += 1>>
<</if>>
<</nobr>><</widget>><<widget "edge">><<nobr>>
<<set $vaginaoutsidegoo +=0>> <<set $vaginagoo+=0>>
edge
<</nobr>><</widget>><<widget "masturbationeffects">><<nobr>>
<!--Makes sure that the total number of fingers inside you is updated-->
<<set $fingersinvagina.total to $fingersinvagina.right + $fingersinvagina.left>>
<!-- Stops other actions from happening if the player tries to take their own virginity so the event has more focus.-->
<<if $leftaction is "mtakevirginity">>
<<set $rightaction to 0>><<set $rightactiondefault to "mrest">>
<<elseif $rightaction is "mtakevirginity">>
<<set $leftaction to 0>><<set $leftactiondefault to "mrest">>
<</if>>
<!-- Stops or hinders the player from continuing to masturbate if their pain is too high.-->
/*<<if $pain gte 90>>
You try to resume masturbating but the pain is enough to make you start sobbing again. You decide to washup and get out of the tub.
<<wash>><<endmasturbation>><<endcombat>><<link [[Next|Bathroom]]>><<clotheson>><</link>><br>
<<elseif $pain gte 80>>
Fingers in options:
You decide to try and move the finger(s) you still have inside you, hoping that the pleasure will drown out the pain.
Unfortunately, the pain from moving causes you to let out an involuntary sob and you decide that stopping would be the best course of action.
Unfortunately, the motion is too painful and you decide to wait for another moment before trying again.
Despite the pain, you are able to start masturbating again with slow and steady motions.
You resume masturbating as if nothing was amiss, the pain you feel from your recently deflowered <<pussy>> only further fueling your arousal. arousal up and masochist up.
Try to insert a finger options:
You try to insert a/another finger into your aching <<pussy>>.
You barely get the tip of your fingers in before another spasm of pain shoots through your body.
try to put finger in
pain from outside vag stimulation
<<elseif $pain gte 60>>
fingers in
try to put finger in
pain from outside vag stimulation
<<elseif $pain gte 40>>
fingers in
try to put finger in
pain from outside vag stimulation
<<elseif $pain gte 20>>
fingers in
try to put finger in
pain from outside vag stimulation
<<elseif $pain gte 10>>
fingers in
try to put finger in
pain from outside vag stimulation
<</if>>
*/
/*<<set $rightaction to 0>><<set $rightactiondefault to "mrest">> <<set $leftaction to 0>><<set $leftactiondefault to "mrest">><<set $fingersinvagina.total to 0>>
<<elseif $pain gte 60>><span class="purple">You are crying.</span>
<<elseif $pain gte 40>><span class="blue">Tears run down your face.</span>
<<elseif $pain gte 20>><span class="lblue">Tears well in your eyes.</span>
<<elseif $pain gte 1>><span class="teal">You are upset.</span>
*/
<!--Sets forced insertion to a true value if the force options are chosen.-->
<<if $fingersinvagina.total is 2 and $orgasmcount lte 1 and ($leftaction is "mvaginam" or $rightaction is "mvaginam")>>
<<set $fingersinvagina.forced to 1>>
<<elseif $fingersinvagina.total is 3 and $orgasmcount lte 3 and ($leftaction is "mvaginam" or $rightaction is "mvaginam")>>
<<set $fingersinvagina.forced to 2>>
<</if>>
<!--A test for checking if the wetness calculation actually does anything-->
<<if $leftaction is "Insta-orgasm!">>
<<set $arousal +=11000>><span class="pink">You orgasm so hard that your squirt hits the far wall. Oops.</span>
<<set $leftactiondefault to "Insta-orgasm!">><<set $leftaction to 0>><<set $leftarm to "mvagina">>
<</if>>
<<if $corruptionMasturbation is true>>
<<if $leftarm is "bound" and $rightarm is "bound">>
The slime makes you fight against the binds around your arms. You make no progress, <span class="blue">and it gives up.</span>
<<arousal 600>><<stress 6>><<gstress>><<garousal>>
<br><br>
<<set $rightaction to "mrest">><<set $leftaction to "mrest">>
<<set $corruptionMasturbation to false>>
<<unset $corruptionMasturbationCount>>
<<else>>
<<if $orgasmdown gte 2>>
<<if $corruptionMasturbationCount is undefined or $corruptionMasturbationCount is null>>
<<set $corruptionMasturbationCount to random(2,6)>>
<</if>>
<<set $corruptionMasturbationCount-->>
<<if $corruptionMasturbationCount is 0>>
<<set $corruptionMasturbation to false>>
<<unset $corruptionMasturbationCount>>
<</if>>
<</if>>
<<masturbationSlimeControl>>
<</if>>
<</if>>
<<if $leftaction is "mupper" and $rightaction is "mupper">>
<<set $leftaction to 0>><<set $leftactiondefault to "mrest">><<set $rightaction to 0>><<set $rightactiondefault to "mrest">>
<<if $worn.upper.open is 1>>
<<set $worn.upper.exposed to 2>><<set $worn.upper.state_top to "midriff">>
<<if $breastsize gte 3>>
You pull down your $worn.upper.name <span class="lewd">exposing your <<breastsaside>>.</span>
<<else>>
You pull down your $worn.upper.name, <span class="lewd">exposing your <<breastsaside>>.</span>
<</if>>
<<else>>
<<set $worn.upper.exposed to 2>><<set $worn.upper.state to "chest">>
<<if $breastsize gte 3>>
You pull up your $worn.upper.name <span class="lewd">exposing your <<breastsaside>>.</span>
<<else>>
You pull up your $worn.upper.name, <span class="lewd">exposing your <<breastsaside>>.</span>
<</if>>
<</if>>
<<elseif $leftaction is "mupper">>
<<set $leftaction to 0>><<set $leftactiondefault to "mrest">>
<<if $worn.upper.open is 1>>
<<set $worn.upper.exposed to 2>><<set $worn.upper.state_top to "midriff">>
<<if $breastsize gte 3>>
You pull down your $worn.upper.name <span class="lewd">exposing your <<breastsaside>>.</span>
<<else>>
You pull down your $worn.upper.name, <span class="lewd">exposing your <<breastsaside>>.</span>
<</if>>
<<else>>
<<set $worn.upper.exposed to 2>><<set $worn.upper.state to "chest">>
<<if $breastsize gte 3>>
You pull up your $worn.upper.name <span class="lewd">exposing your <<breastsaside>>.</span>
<<else>>
You pull up your $worn.upper.name, <span class="lewd">exposing your <<breastsaside>>.</span>
<</if>>
<</if>>
<<elseif $rightaction is "mupper">>
<<set $rightaction to 0>><<set $rightactiondefault to "mrest">>
<<if $worn.upper.open is 1>>
<<set $worn.upper.exposed to 2>><<set $worn.upper.state_top to "midriff">>
<<if $breastsize gte 3>>
You pull down your $worn.upper.name <span class="lewd">exposing your <<breastsaside>>.</span>
<<else>>
You pull down your $worn.upper.name, <span class="lewd">exposing your <<breastsaside>>.</span>
<</if>>
<<else>>
<<set $worn.upper.exposed to 2>><<set $worn.upper.state to "chest">>
<<if $breastsize gte 3>>
You pull up your $worn.upper.name <span class="lewd">exposing your <<breastsaside>>.</span>
<<else>>
You pull up your $worn.upper.name, <span class="lewd">exposing your <<breastsaside>>.</span>
<</if>>
<</if>>
<</if>>
<<if $leftaction is "munder_upper" and $rightaction is "munder_upper">>
<<set $leftaction to 0>><<set $leftactiondefault to "mrest">><<set $rightaction to 0>><<set $rightactiondefault to "mrest">>
<<if $worn.under_upper.open is 1>>
<<set $worn.under_upper.exposed to 2>><<set $worn.under_upper.state_top to "midriff">>
<<if $breastsize gte 3>>
You pull down your $worn.under_upper.name <span class="lewd">and your <<breasts>> flop out.</span>
<<else>>
You pull down your $worn.under_upper.name, <span class="lewd">exposing your <<breasts>>.</span>
<</if>>
<<else>>
<<set $worn.under_upper.exposed to 2>><<set $worn.under_upper.state to "chest">>
<<if $breastsize gte 3>>
You pull up your $worn.under_upper.name <span class="lewd">and your <<breasts>> flop out.</span>
<<else>>
You pull up your $worn.under_upper.name, <span class="lewd">exposing your <<breasts>>.</span>
<</if>>
<</if>>
<<elseif $leftaction is "munder_upper">>
<<set $leftaction to 0>><<set $leftactiondefault to "mrest">>
<<if $worn.under_upper.open is 1>>
<<set $worn.under_upper.exposed to 2>><<set $worn.under_upper.state_top to "midriff">>
<<if $breastsize gte 3>>
You pull down your $worn.under_upper.name <span class="lewd">and your <<breasts>> flop out.</span>
<<else>>
You pull down your $worn.under_upper.name, <span class="lewd">exposing your <<breasts>>.</span>
<</if>>
<<else>>
<<set $worn.under_upper.exposed to 2>><<set $worn.under_upper.state to "chest">>
<<if $breastsize gte 3>>
You pull up your $worn.under_upper.name <span class="lewd">and your <<breasts>> flop out.</span>
<<else>>
You pull up your $worn.under_upper.name, <span class="lewd">exposing your <<breasts>>.</span>
<</if>>
<</if>>
<<elseif $rightaction is "munder_upper">>
<<set $rightaction to 0>><<set $rightactiondefault to "mrest">>
<<if $worn.under_upper.open is 1>>
<<set $worn.under_upper.exposed to 2>><<set $worn.under_upper.state_top to "midriff">>
<<if $breastsize gte 3>>
You pull down your $worn.under_upper.name <span class="lewd">and your <<breasts>> flop out.</span>
<<else>>
You pull down your $worn.under_upper.name, <span class="lewd">exposing your <<breasts>>.</span>
<</if>>
<<else>>
<<set $worn.under_upper.exposed to 2>><<set $worn.under_upper.state to "chest">>
<<if $breastsize gte 3>>
You pull up your $worn.under_upper.name <span class="lewd">and your <<breasts>> flop out.</span>
<<else>>
You pull up your $worn.under_upper.name, <span class="lewd">exposing your <<breasts>>.</span>
<</if>>
<</if>>
<</if>>
<<if $leftaction is "mlower" and $rightaction is "mlower">>
<<set $leftaction to 0>><<set $leftactiondefault to "mrest">><<set $rightaction to 0>><<set $rightactiondefault to "mrest">><<set $worn.lower.anus_exposed to 1>><<set $worn.lower.vagina_exposed to 1>><<set $worn.lower.exposed to 2>>
<<if $worn.lower.skirt is 1>>
<<set $worn.lower.skirt_down to 0>>
You lift up your $worn.lower.name, <span class="lewd">exposing your <<undies>>.</span>
<<else>>
<<set $worn.lower.state to "thighs">>
You pull down your $worn.lower.name, <span class="lewd">exposing your <<undies>>.</span>
<</if>>
<<elseif $leftaction is "mlower">>
<<set $leftaction to 0>><<set $leftactiondefault to "mrest">><<set $worn.lower.anus_exposed to 1>><<set $worn.lower.vagina_exposed to 1>><<set $worn.lower.exposed to 2>>
<<if $worn.lower.skirt is 1>>
<<set $worn.lower.skirt_down to 0>>
You lift up your $worn.lower.name, <span class="lewd">exposing your <<undies>>.</span>
<<else>>
<<set $worn.lower.state to "thighs">>
You pull down your $worn.lower.name, <span class="lewd">exposing your <<undies>>.</span>
<</if>>
<<elseif $rightaction is "mlower">>
<<set $rightaction to 0>><<set $rightactiondefault to "mrest">><<set $worn.lower.anus_exposed to 1>><<set $worn.lower.vagina_exposed to 1>><<set $worn.lower.exposed to 2>>
<<if $worn.lower.skirt is 1>>
<<set $worn.lower.skirt_down to 0>>
You lift up your $worn.lower.name, <span class="lewd">exposing your <<undies>>.</span>
<<else>>
<<set $worn.lower.state to "thighs">>
You pull down your $worn.lower.name, <span class="lewd">exposing your <<undies>>.</span>
<</if>>
<</if>>
<<if $leftaction is "munder" and $rightaction is "munder">>
<<set $leftaction to 0>><<set $leftactiondefault to "mrest">><<set $rightaction to 0>><<set $rightactiondefault to "mrest">><<set $worn.under_lower.anus_exposed to 1>><<set $worn.under_lower.vagina_exposed to 1>>
<<set $worn.under_lower.state to "thighs">><<set $worn.under_lower.exposed to 2>>
You pull down your $worn.under_lower.name, <span class="lewd">exposing your <<genitals>>.</span>
<<elseif $leftaction is "munder">>
<<set $leftaction to 0>><<set $leftactiondefault to "mrest">><<set $worn.under_lower.anus_exposed to 1>><<set $worn.under_lower.vagina_exposed to 1>><<set $worn.under_lower.exposed to 2>>
<<set $worn.under_lower.state to "thighs">>
You pull down your $worn.under_lower.name, <span class="lewd">exposing your <<genitals>>.</span>
<<elseif $rightaction is "munder">>
<<set $rightaction to 0>><<set $rightactiondefault to "mrest">><<set $worn.under_lower.anus_exposed to 1>><<set $worn.under_lower.vagina_exposed to 1>><<set $worn.under_lower.exposed to 2>>
<<set $worn.under_lower.state to "thighs">>
You pull down your $worn.under_lower.name, <span class="lewd">exposing your <<genitals>>.</span>
<</if>>
<<if $leftaction is "mchest" and $rightaction is "mchest">>
<<set $leftactiondefault to $leftaction>><<set $leftaction to 0>><<set $rightactiondefault to $rightaction>><<set $rightaction to 0>><<arousal 200>><<playWithBreasts 2>>
<<milkvolume 2>>
<<if $worn.upper.exposed gte 2 and $worn.under_upper.exposed gte 1>><<arousal 200>>
<<if $breastsize lte 2>>
<<if $arousal gte 8000>>
You tease your sensitive nipples as much as you can stand, each brush of your fingers sending jolts of excitement through you.
<<elseif $arousal gte 6000>>
You fondle your <<breasts>> while circling your fingers around the areola, occasionally giving your nipples a little tweak.
<<else>>
You stroke your <<breasts>> and rub your nipples between your fingers, feeling the lewd warmth grow.
<</if>>
<<elseif $breastsize lte 5>>
<<if $arousal gte 8000>>
You cup your <<breasts>> and tease your sensitive nipples as much as you can stand, each brush of your fingers sending jolts of excitement through you.
<<elseif $arousal gte 6000>>
You fondle your <<breasts>> while circling your fingers around the areola, occasionally giving your nipples a little tweak.
<<else>>
You stroke your <<breasts>> and rub your nipples between your fingers, feeling the lewd warmth grow.
<</if>>
<<else>>
<<if $arousal gte 8000>>
You cup your <<breasts>> and tease your sensitive nipples as much as you can stand. Each brush of your fingers sends jolts of excitement through you.
<<elseif $arousal gte 6000>>
You fondle your <<breasts>> while circling your fingers around the areola, occasionally giving your nipples a little tweak.
<<else>>
You stroke your <<breasts>> and rub your nipples between your fingers, feeling the lewd warmth grow.
<</if>>
<</if>>
<<if $lactating is 1 and $breastfeedingdisable is "f">>
<<if $milk_amount gte 1>>
<span class="lewd">Milk leaks from your buds.</span>
<<breastfeed>>/*Sets milk_temp. Runs once for each hand.*/
<<breastfeed>>
<<if $masturbation_bowl is 1>>
<span class="gold">You've gathered $masturbation_milk ml of your breast milk.</span>
<</if>>
<<else>>
No milk leaks from your buds. You must be dry.
<</if>>
<</if>>
<<else>>
<<if $breastsize lte 2>>
<<if $arousal gte 8000>>
Your nipples stand erect against the fabric of your <<top>>, straining for attention. You tweak and tease them as much as you can bear.
<<elseif $arousal gte 6000>>
You fondle your <<breasts>> and tweak your nipples through your <<top>>.
<<else>>
You stroke your <<breasts>> and rub your nipples between your fingers. It feels good, even with your <<topaside>> in the way.
<</if>>
<<elseif $breastsize lte 5>>
<<if $arousal gte 8000>>
Your nipples stand erect against the fabric of your <<top>>, straining for attention. You cup your <<breasts>> and play with your sensitive buds as much as you can bear.
<<elseif $arousal gte 6000>>
You fondle your <<breasts>> and tweak your nipples through your <<top>>.
<<else>>
You stroke your <<breasts>> and rub your nipples between your fingers. It feels good, even with your <<topaside>> in the way.
<</if>>
<<else>>
<<if $arousal gte 8000>>
Your nipples stand erect against the fabric of your <<top>>, straining for attention. You cup your <<breasts>> and play with your sensitive buds as much as you can bear.
<<elseif $arousal gte 6000>>
You fondle your <<breasts>> and tweak your nipples through your <<top>>.
<<else>>
You stroke your <<breasts>> and rub your nipples between your fingers. It feels good, even with your <<topaside>> in the way.
<</if>>
<</if>>
<<if $lactating is 1 and $breastfeedingdisable is "f">>
<<if $milk_amount gte 1>>
<span class="lewd">Milk leaks from your buds, flowing into your top.</span>
<<if $masturbation_bowl is 1>>
<i>You should remove your top if you want to gather any.</i>
<</if>>
<<breastfeed>>
<<breastfeed>>
<<else>>
No milk leaks from your buds. You must be dry.
<</if>>
<</if>>
<</if>>
<<elseif $leftaction is "mchest">>
<<set $leftactiondefault to $leftaction>><<set $leftaction to 0>><<arousal 100>><<playWithBreasts>>
<<milkvolume 1>>
<<if $worn.upper.exposed gte 2 and $worn.under_upper.exposed gte 1>><<arousal 100>>
<<if $breastsize lte 2>>
<<if $arousal gte 8000>>
You tease your sensitive nipples as much as you can stand, each brush of your fingers sending jolts of excitement through you.
<<elseif $arousal gte 6000>>
You fondle your <<breasts>> while circling your fingers around the areola, occasionally giving your nipples a little tweak.
<<else>>
You stroke your <<breasts>> and rub your nipples between your fingers, feeling the lewd warmth grow.
<</if>>
<<elseif $breastsize lte 5>>
<<if $arousal gte 8000>>
You cup your <<breasts>> and tease your sensitive nipples as much as you can stand, each brush of your fingers sending jolts of excitement through you.
<<elseif $arousal gte 6000>>
You fondle your <<breasts>> while circling your fingers around the areola, occasionally giving your nipples a little tweak.
<<else>>
You stroke your <<breasts>> and rub your nipples between your fingers, feeling the lewd warmth grow.
<</if>>
<<else>>
<<if $arousal gte 8000>>
You cup your <<breasts>> and tease your sensitive nipples as much as you can stand. Each brush of your fingers sends jolts of excitement through you.
<<elseif $arousal gte 6000>>
You fondle your <<breasts>> while circling your fingers around the areola, occasionally giving your nipples a little tweak.
<<else>>
You stroke your <<breasts>> and rub your nipples between your fingers, feeling the lewd warmth grow.
<</if>>
<</if>>
<<if $lactating is 1 and $breastfeedingdisable is "f">>
<<if $milk_amount gte 1>>
<span class="lewd">Milk leaks from your buds.</span>
<<breastfeed>>/*sets milk_temp*/
<<if $masturbation_bowl is 1>>
<span class="gold">You've gathered $masturbation_milk ml of your breast milk.</span>
<</if>>
<<else>>
No milk leaks from your buds. You must be dry.
<</if>>
<</if>>
<<else>>
<<if $breastsize lte 2>>
<<if $arousal gte 8000>>
Your nipples stand erect against the fabric of your <<top>>, straining for attention. You tweak and tease them as much as you can bear.
<<elseif $arousal gte 6000>>
You fondle your <<breasts>> and tweak your nipples through your <<top>>.
<<else>>
You stroke your <<breasts>> and rub your nipples between your fingers. It feels good, even with your <<topaside>> in the way.
<</if>>
<<elseif $breastsize lte 5>>
<<if $arousal gte 8000>>
Your nipples stand erect against the fabric of your <<top>>, straining for attention. You cup your <<breasts>> and play with your sensitive buds as much as you can bear.
<<elseif $arousal gte 6000>>
You fondle your <<breasts>> and tweak your nipples through your <<top>>.
<<else>>
You stroke your <<breasts>> and rub your nipples between your fingers. It feels good, even with your <<topaside>> in the way.
<</if>>
<<else>>
<<if $arousal gte 8000>>
Your nipples stand erect against the fabric of your <<top>>, straining for attention. You cup your <<breasts>> and play with your sensitive buds as much as you can bear.
<<elseif $arousal gte 6000>>
You fondle your <<breasts>> and tweak your nipples through your <<top>>.
<<else>>
You stroke your <<breasts>> and rub your nipples between your fingers. It feels good, even with your <<topaside>> in the way.
<</if>>
<</if>>
<<if $lactating is 1 and $breastfeedingdisable is "f">>
<<if $milk_amount gte 1>>
<span class="lewd">Milk leaks from your buds, flowing into your top.</span>
<<if $masturbation_bowl is 1>>
<i>You should remove your top if you want to gather any.</i>
<</if>>
<<breastfeed>>
<<else>>
No milk leaks from your buds. You must be dry.
<</if>>
<</if>>
<</if>>
<<elseif $rightaction is "mchest">>
<<set $rightactiondefault to $rightaction>><<set $rightaction to 0>><<arousal 100>><<playWithBreasts>>
<<milkvolume 1>>
<<if $worn.upper.exposed gte 2 and $worn.under_upper.exposed gte 1>><<arousal 100>>
<<if $breastsize lte 2>>
<<if $arousal gte 8000>>
You tease your sensitive nipples as much as you can stand, each brush of your fingers sending jolts of excitement through you.
<<elseif $arousal gte 6000>>
You fondle your <<breasts>> while circling your fingers around the areola, occasionally giving your nipples a little tweak.
<<else>>
You stroke your <<breasts>> and rub your nipples between your fingers, feeling the lewd warmth grow.
<</if>>
<<elseif $breastsize lte 5>>
<<if $arousal gte 8000>>
You cup your <<breasts>> and tease your sensitive nipples as much as you can stand, each brush of your fingers sending jolts of excitement through you.
<<elseif $arousal gte 6000>>
You fondle your <<breasts>> while circling your fingers around the areola, occasionally giving your nipples a little tweak.
<<else>>
You stroke your <<breasts>> and rub your nipples between your fingers, feeling the lewd warmth grow.
<</if>>
<<else>>
<<if $arousal gte 8000>>
You cup your <<breasts>> and tease your sensitive nipples as much as you can stand. Each brush of your fingers sends jolts of excitement through you.
<<elseif $arousal gte 6000>>
You fondle your <<breasts>> while circling your fingers around the areola, occasionally giving your nipples a little tweak.
<<else>>
You stroke your <<breasts>> and rub your nipples between your fingers, feeling the lewd warmth grow.
<</if>>
<</if>>
<<if $lactating is 1 and $breastfeedingdisable is "f">>
<<if $milk_amount gte 1>>
<span class="lewd">Milk leaks from your buds.</span>
<<breastfeed>>/*sets milk_temp*/
<<if $masturbation_bowl is 1>>
<span class="gold">You've gathered $masturbation_milk ml of your breast milk.</span>
<</if>>
<<else>>
No milk leaks from your buds. You must be dry.
<</if>>
<</if>>
<<else>>
<<if $breastsize lte 2>>
<<if $arousal gte 8000>>
Your nipples stand erect against the fabric of your <<top>>, straining for attention. You tweak and tease them as much as you can bear.
<<elseif $arousal gte 6000>>
You fondle your <<breasts>> and tweak your nipples through your <<top>>.
<<else>>
You stroke your <<breasts>> and rub your nipples between your fingers. It feels good, even with your <<topaside>> in the way.
<</if>>
<<elseif $breastsize lte 5>>
<<if $arousal gte 8000>>
Your nipples stand erect against the fabric of your <<top>>, straining for attention. You cup your <<breasts>> and play with your sensitive buds as much as you can bear.
<<elseif $arousal gte 6000>>
You fondle your <<breasts>> and tweak your nipples through your <<top>>.
<<else>>
You stroke your <<breasts>> and rub your nipples between your fingers. It feels good, even with your <<topaside>> in the way.
<</if>>
<<else>>
<<if $arousal gte 8000>>
Your nipples stand erect against the fabric of your <<top>>, straining for attention. You cup your <<breasts>> and play with your sensitive buds as much as you can bear.
<<elseif $arousal gte 6000>>
You fondle your <<breasts>> and tweak your nipples through your <<top>>.
<<else>>
You stroke your <<breasts>> and rub your nipples between your fingers. It feels good, even with your <<topaside>> in the way.
<</if>>
<</if>>
<<if $lactating is 1 and $breastfeedingdisable is "f">>
<<if $milk_amount gte 1>>
<span class="lewd">Milk leaks from your buds, flowing into your top.</span>
<<if $masturbation_bowl is 1>>
<i>You should remove your top if you want to gather any.</i>
<</if>>
<<breastfeed>>
<<else>>
No milk leaks from your buds. You must be dry.
<</if>>
<</if>>
<</if>>
<</if>>
<<if $leftaction is "mchastity" or $rightaction is "mchastity">><<set _stress to 0>>
<<if $leftaction is "mchastity">><<set $leftactiondefault to $leftaction>><<set $leftaction to 0>><<set _stress++>><</if>>
<<if $rightaction is "mchastity">><<set $rightactiondefault to $rightaction>><<set $rightaction to 0>><<set _stress++>><</if>>
You try to dig your fingers beneath your $worn.genitals.name, but to no avail.
Your <<genitals 1>> aches for your touch, but there's nothing you can do.
<<gstress>><<stress _stress>>
<</if>>
<<if $leftaction is "mpenisentrance" and $rightaction is "mpenisentrance">>
<<set $leftactiondefault to "mpenisglans">><<set $leftaction to 0>><<set $rightactiondefault to "mpenisglans">><<set $rightaction to 0>><<arousal 200>><<set $leftarm to "mpenisentrance">><<set $rightarm to "mpenisentrance">>
<<if $worn.under_lower.vagina_exposed is 1 and $worn.lower.vagina_exposed is 1>>
<span class="blue">You run your fingers over your exposed <<penis>> and shiver in anticipation.</span>
<<elseif $worn.under_lower.vagina_exposed is 1>>
<span class="blue">You run your fingers over your <<penis>>, feeling the bulge beneath your $worn.lower.name.</span>
<<elseif $worn.lower.vagina_exposed is 1>>
<span class="blue">You run your fingers over your <<penis>>, feeling the bulge beneath your $worn.under_lower.name.</span>
<</if>>
<<elseif $leftaction is "mpenisentrance">>
<<set $leftactiondefault to "mpenisglans">><<set $leftaction to 0>><<arousal 100>><<set $leftarm to "mpenisentrance">>
<<if $worn.under_lower.vagina_exposed is 1 and $worn.lower.vagina_exposed is 1>>
<span class="blue">You run your fingers over your exposed <<penis>> and shiver in anticipation.</span>
<<elseif $worn.under_lower.vagina_exposed is 1>>
<span class="blue">You run your fingers over your <<penis>>, feeling the bulge beneath your $worn.lower.name.</span>
<<elseif $worn.lower.vagina_exposed is 1>>
<span class="blue">You run your fingers over your <<penis>>, feeling the bulge beneath your $worn.under_lower.name.</span>
<</if>>
<<elseif $rightaction is "mpenisentrance">>
<<set $rightactiondefault to "mpenisglans">><<set $rightaction to 0>><<arousal 100>><<set $rightarm to "mpenisentrance">>
<<if $worn.under_lower.vagina_exposed is 1 and $worn.lower.vagina_exposed is 1>>
<span class="blue">You run your fingers over your exposed <<penis>> and shiver in anticipation.</span>
<<elseif $worn.under_lower.vagina_exposed is 1>>
<span class="blue">You run your fingers over your <<penis>>, feeling the bulge beneath your $worn.lower.name.</span>
<<elseif $worn.lower.vagina_exposed is 1>>
<span class="blue">You run your fingers over your <<penis>>, feeling the bulge beneath your $worn.under_lower.name.</span>
<</if>>
<</if>>
<<if $mouth is "mpenis">>
<<if $leftaction is "mpenisshaft">>
<<set $leftaction to "mpenisglans">>
<</if>>
<<if $rightaction is "mpenisshaft">>
<<set $rightaction to "mpenisglans">>
<</if>>
<</if>>
<<if $leftaction is "mpenisglans" and $rightaction is "mpenisglans">>
<<set $leftactiondefault to $leftaction>><<set $leftaction to 0>><<set $rightactiondefault to $rightaction>><<set $rightaction to 0>><<arousal 400>>
<<if $player.virginity.penile is true>>
<<if $arousal gte 8000>>
You rub your virgin foreskin with increasing speed. Strange feelings emanate from the tip and through your body.
<<elseif $arousal gte 6000>>
You rub your virgin foreskin with your thumb and play with the tip. It's sensitive even though you can't pull it back.
<<else>>
You hold your tip of your virgin penis in your palm and gently rub the foreskin with your thumb.
<</if>>
<<else>>
<<if $arousal gte 8000>>
You retract and relax your foreskin, rubbing it over your glans again and again.
<<elseif $arousal gte 6000>>
You rub your foreskin against your glans and tease your frenulum.
<<else>>
You hold your <<penis>> in your palm and rub your foreskin against your glans.
<</if>>
<</if>>
<<elseif $leftaction is "mpenisglans">>
<<set $leftactiondefault to $leftaction>><<set $leftaction to 0>><<arousal 200>>
<<if $player.virginity.penile is true>>
<<if $arousal gte 8000>>
You rub your virgin foreskin with increasing speed. Strange feelings emanate from the tip and through your body.
<<elseif $arousal gte 6000>>
You rub your virgin foreskin with your thumb and play with the tip. It's sensitive even though you can't pull it back.
<<else>>
You hold your tip of your virgin penis in your palm and gently rub the foreskin with your thumb.
<</if>>
<<else>>
<<if $arousal gte 8000>>
You retract and relax your foreskin, rubbing it over your glans again and again.
<<elseif $arousal gte 6000>>
You rub your foreskin against your glans and tease your frenulum.
<<else>>
You hold your <<penis>> in your palm and rub your foreskin against your glans.
<</if>>
<</if>>
<<elseif $rightaction is "mpenisglans">>
<<set $rightactiondefault to $rightaction>><<set $rightaction to 0>><<arousal 200>>
<<if $player.virginity.penile is true>>
<<if $arousal gte 8000>>
You rub your virgin foreskin with increasing speed. Strange feelings emanate from the tip and through your body.
<<elseif $arousal gte 6000>>
You rub your virgin foreskin with your thumb and play with the tip. It's sensitive even though you can't pull it back.
<<else>>
You hold your tip of your virgin penis in your palm and gently rub the foreskin with your thumb.
<</if>>
<<else>>
<<if $arousal gte 8000>>
You retract and relax your foreskin, rubbing it over your glans again and again.
<<elseif $arousal gte 6000>>
You rub your foreskin against your glans and tease your frenulum.
<<else>>
You hold your <<penis>> in your palm and rub your foreskin against your glans.
<</if>>
<</if>>
<</if>>
<<if $leftaction is "mpenisshaft" and $rightaction is "mpenisshaft">>
<<set $leftactiondefault to $leftaction>><<set $leftaction to 0>><<set $rightactiondefault to $rightaction>><<set $rightaction to 0>><<arousal 400>>
<<if $player.virginity.penile is true>>
<<if $arousal gte 8000>>
You run your fingers up and down your virgin penis as roughly as your foreskin will allow.
<<elseif $arousal gte 6000>>
You run your fingers up and down the length of your virgin penis.
<<else>>
You run your fingers against the underside of your <<penis>>, enjoying the sensation.
<</if>>
<<else>>
<<if $arousal gte 8000>>
You pump up and down the length of your <<penis>>.
<<elseif $arousal gte 6000>>
You run your fingers up and down your shaft, tickling slightly and generating a lewd warmth.
<<else>>
You gently caress the length of your <<penis>>.
<</if>>
<</if>>
<<elseif $leftaction is "mpenisshaft">>
<<set $leftactiondefault to $leftaction>><<set $leftaction to 0>><<arousal 200>>
<<if $player.virginity.penile is true>>
<<if $arousal gte 8000>>
You run your fingers up and down your virgin penis as roughly as your foreskin will allow.
<<elseif $arousal gte 6000>>
You run your fingers up and down the length of your virgin penis.
<<else>>
You run your fingers against the underside of your <<penis>>, enjoying the sensation.
<</if>>
<<else>>
<<if $arousal gte 8000>>
You pump up and down the length of your <<penis>>.
<<elseif $arousal gte 6000>>
You run your fingers up and down your shaft, tickling slightly and generating a lewd warmth.
<<else>>
You gently caress the length of your <<penis>>.
<</if>>
<</if>>
<<elseif $rightaction is "mpenisshaft">>
<<set $rightactiondefault to $rightaction>><<set $rightaction to 0>><<arousal 200>>
<<if $player.virginity.penile is true>>
<<if $arousal gte 8000>>
You run your fingers up and down your virgin penis as roughly as your foreskin will allow.
<<elseif $arousal gte 6000>>
You run your fingers up and down the length of your virgin penis.
<<else>>
You run your fingers against the underside of your <<penis>>, enjoying the sensation.
<</if>>
<<else>>
<<if $arousal gte 8000>>
You pump up and down the length of your <<penis>>.
<<elseif $arousal gte 6000>>
You run your fingers up and down your shaft, tickling slightly and generating a lewd warmth.
<<else>>
You gently caress the length of your <<penis>>.
<</if>>
<</if>>
<</if>>
<<if $leftaction is "mpenisstop" and $rightaction is "mpenisstop">>
<<set $leftactiondefault to "mrest">><<set $leftaction to 0>><<set $rightactiondefault to "mrest">><<set $rightaction to 0>><<set $leftarm to 0>><<set $rightarm to 0>>
<span class="lblue">You move your hands away from your <<penis>>.</span>
<<elseif $leftaction is "mpenisstop">>
<<set $leftactiondefault to "mrest">><<set $leftaction to 0>><<set $leftarm to 0>>
<span class="lblue">You move your left hand away from your <<penis>>.</span>
<<elseif $rightaction is "mpenisstop">>
<<set $rightactiondefault to "mrest">><<set $rightaction to 0>><<set $rightarm to 0>>
<span class="lblue">You move your right hand away from your <<penis>>.</span>
<</if>>
<<if $mouthaction is "mpenisentrance">>
<<set $mouthactiondefault to "mpenislick">><<set $mouthaction to 0>><<arousal 100>><<set $mouth to "mpenisentrance">>
<<if $worn.under_lower.vagina_exposed is 1 and $worn.lower.vagina_exposed is 1>>
<span class="blue">You run your tongue over your exposed <<penis>> and shiver in anticipation.</span>
<<arousal 100>>
<<elseif $worn.under_lower.vagina_exposed is 1>>
<span class="blue">You run your tongue over your <<penis>>, feeling the bulge beneath your $worn.lower.name.</span>
<<elseif $worn.lower.vagina_exposed is 1>>
<span class="blue">You run your tongue over your <<penis>>, feeling the bulge beneath your $worn.under_lower.name.</span>
<</if>>
<</if>>
<<if $mouthaction is "mpenislick">>
<<set $mouthactiondefault to "mpenislick">><<set $mouthaction to 0>><<arousal 100>>
<<if $worn.under_lower.vagina_exposed is 1 and $worn.lower.vagina_exposed is 1>><<arousal 100>>
You run your tongue over your exposed <<penis>> head and shiver in anticipation.
<<elseif $worn.under_lower.vagina_exposed is 1>>
You run your tongue over your <<penis>>, head, feeling the bulge beneath your $worn.lower.name.
<<elseif $worn.lower.vagina_exposed is 1>>
You run your tongue over your <<penis>>, head, feeling the bulge beneath your $worn.under_lower.name.
<</if>>
<</if>>
<<if $mouthaction is "mpenistakein">>
<<set $mouthactiondefault to "mpenissuck">><<set $mouthaction to 0>><<arousal 200>><<set $mouth to "mpenis">>
<span class="blue">You take your <<penis>> into your mouth and shiver in anticipation.</span>
<</if>>
<<if $mouthaction is "mpenissuck">>
<<set $mouthactiondefault to "mpenissuck">><<set $mouthaction to 0>><<arousal 200>>
<<if $arousal gte 8000>>
You shiver in anticipation as you drink down the precum while sucking and moving your head back and forward.
<<elseif $arousal gte 6000>>
You suck on your <<penis>> while licking the base.
<<else>>
You suck on your <<penis>> while licking around the tip.
<</if>>
<</if>>
<<if $mouthaction is "mpenisstop">>
<<set $mouthactiondefault to "mrest">><<set $mouthaction to 0>><<set $mouth to 0>>
<span class="lblue">You move your mouth away from your <<penis>>.</span>
<</if>>
<<if $mouthaction is "mvaginaentrance">>
<<set $mouthactiondefault to "mvaginalick">><<set $mouthaction to 0>><<arousal 100>><<set $mouth to "mvaginaentrance">>
<<if $worn.under_lower.vagina_exposed is 1 and $worn.lower.vagina_exposed is 1>>
<span class="blue">You run your tongue over your exposed clit and shiver in anticipation.</span>
<<arousal 100>>
<<elseif $worn.under_lower.vagina_exposed is 1>>
<span class="blue">You run your tongue over your <<pussy>>, feeling it beneath your $worn.lower.name.</span>
<<elseif $worn.lower.vagina_exposed is 1>>
<span class="blue">You run your tongue over your <<pussy>>, feeling it beneath your $worn.under_lower.name.</span>
<</if>>
<</if>>
<<if $mouthaction is "mvaginalick">>
<<set $mouthactiondefault to "mvaginalick">><<set $mouthaction to 0>><<arousal 100>>
<<if $arousal gte 8000>>
You shiver in anticipation as you lick up the fluid coming from your <<pussy>>.
<<elseif $arousal gte 6000>>
You lick your <<pussy>>, trying to reach the more difficult spots.
<<else>>
You lick your <<pussy>>.
<</if>>
<</if>>
<<if $mouthaction is "mvaginaclit">>
<<set $mouthactiondefault to "mvaginaclit">><<set $mouthaction to 0>><<arousal 200>>
<<if $arousal gte 8000>>
You shiver in anticipation as you suck and gently rub your clit against your teeth.
<<elseif $arousal gte 6000>>
You lick and suck your clit.
<<else>>
You lick your clit.
<</if>>
<</if>>
<<if $mouthaction is "mvaginastop">>
<<set $mouthactiondefault to "mrest">><<set $mouthaction to 0>><<set $mouth to 0>>
<span class="lblue">You move your mouth away from your <<pussy>>.</span>
<</if>>
<<if $penisexist is 1>>
<<if $arousal gte 8000 and $mouth isnot "mpenis">>
<<if $worn.under_lower.vagina_exposed is 1 and $worn.lower.vagina_exposed is 1>>
Precum leaks from the tip.
<<elseif $worn.lower.vagina_exposed is 1>>
Precum leaks from the tip and seeps through your $worn.under_lower.name.
<<elseif $worn.under_lower.vagina_exposed is 1>>
Precum leaks from the tip and seeps through your $worn.lower.name.
<</if>>
<</if>>
<</if>>
<<if $leftaction is "mvaginaentrance" and $rightaction is "mvaginaentrance">>
<<if $penisexist isnot 1>>
<<set $leftactiondefault to "mvaginaclit">><<set $rightactiondefault to "mvaginaclit">>
<<else>>
<<set $leftactiondefault to "mvagina">><<set $rightactiondefault to "mvagina">>
<</if>>
<<set $leftaction to 0>><<set $rightaction to 0>><<arousal 200>><<set $leftarm to "mvaginaentrance">><<set $rightarm to "mvaginaentrance">>
<<if $worn.under_lower.vagina_exposed is 1 and $worn.lower.vagina_exposed is 1 and $bugsinside is 1>>
<span class="blue">You run your fingers over your exposed <<pussy>>, and feel some bugs running around.</span>
<<elseif $worn.under_lower.vagina_exposed is 1 and $worn.lower.vagina_exposed is 1>>
<span class="blue">You run your fingers over your exposed <<pussy>> and shiver in anticipation.</span>
<<elseif $worn.under_lower.vagina_exposed is 1>>
<span class="blue">You run your fingers over your <<pussy>>, feeling its shape beneath your $worn.lower.name.</span>
<<elseif $worn.lower.vagina_exposed is 1>>
<span class="blue">You run your fingers over your <<pussy>>, feeling its shape beneath your $worn.under_lower.name.</span>
<</if>>
<<elseif $leftaction is "mvaginaentrance">>
<<if $penisexist isnot 1>>
<<set $leftactiondefault to "mvaginaclit">>
<<else>>
<<set $leftactiondefault to "mvagina">>
<</if>>
<<set $leftaction to 0>><<arousal 200>><<set $leftarm to "mvaginaentrance">>
<<if $worn.under_lower.vagina_exposed is 1 and $worn.lower.vagina_exposed is 1 and $bugsinside is 1>>
<span class="blue">You run your fingers over your exposed <<pussy>>, and feel some bugs running around.</span>
<<elseif $worn.under_lower.vagina_exposed is 1 and $worn.lower.vagina_exposed is 1>>
<span class="blue">You run your fingers over your exposed <<pussy>> and shiver in anticipation.</span>
<<elseif $worn.under_lower.vagina_exposed is 1>>
<span class="blue">You run your fingers over your <<pussy>>, feeling its shape beneath your $worn.lower.name.</span>
<<elseif $worn.lower.vagina_exposed is 1>>
<span class="blue">You run your fingers over your <<pussy>>, feeling its shape beneath your $worn.under_lower.name.</span>
<</if>>
<<elseif $rightaction is "mvaginaentrance">>
<<if $penisexist isnot 1>>
<<set $rightactiondefault to "mvaginaclit">>
<<else>>
<<set $rightactiondefault to "mvagina">>
<</if>>
<<set $rightaction to 0>><<arousal 200>><<set $rightarm to "mvaginaentrance">>
<<if $worn.under_lower.vagina_exposed is 1 and $worn.lower.vagina_exposed is 1 and $bugsinside is 1>>
<span class="blue">You run your fingers over your exposed <<pussy>>, and feel some bugs running around.</span>
<<elseif $worn.under_lower.vagina_exposed is 1 and $worn.lower.vagina_exposed is 1>>
<span class="blue">You run your fingers over your exposed <<pussy>> and shiver in anticipation.</span>
<<elseif $worn.under_lower.vagina_exposed is 1>>
<span class="blue">You run your fingers over your <<pussy>>, feeling its shape beneath your $worn.lower.name.</span>
<<elseif $worn.lower.vagina_exposed is 1>>
<span class="blue">You run your fingers over your <<pussy>>, feeling its shape beneath your $worn.under_lower.name.</span>
<</if>>
<</if>>
<!--Accounts for one finger in each hand being in the vagina-->
<<if $leftaction is "mvagina" and $rightaction is "mvagina">>
<<set $leftactiondefault to "mvaginatease">><<set $leftaction to 0>><<set $rightactiondefault to "mvaginatease">>
<<set $rightaction to 0>><<arousal 400>><<set $leftarm to "mvagina">><<set $rightarm to "mvagina">>
<<set $fingersinvagina.left =1>><<set $fingersinvagina.right =1>>
<<if $player.virginity.vaginal is true>>
<<set $rng to random(1,2)>>
<<if $rng is 1>>
<span class="purple">You push two fingers into your <<pussy>> until you poke your unblemished hymen.</span>
<<else>>
<span class="purple">You push a finger from each hand into your <<pussy>> making sure not to get too close to your unblemished hymen.</span>
<</if>>
<<elseif $bugsinside is 1>>
<<set $rng to random(1,2)>>
<<if $rng is 1>>
<span class="purple">You push two fingers into your <<pussy>>. You feel insects crawling inside.</span>
<<else>>
<span class="purple">You push a finger from each hand into your <<pussy>>. You feel insects crawling inside.</span>
<</if>>
<<else>>
<<set $rng to random(1,2)>>
<<if $rng is 1>>
<span class="purple">You push two fingers into your <<pussy>> which parts to allow the intrusion.</span>
<<else>>
<span class="purple">You push a finger from each hand into your <<pussy>> letting out a small sigh of pleasure as they enter you.</span>
<</if>>
<</if>>
<<elseif $leftaction is "mvaginam" or $rightaction is "mvaginam">>
<<if $leftaction is "mvaginam" and $rightaction is "mvaginam">>
<<set $leftactiondefault to "mvaginatease2">><<set $leftaction to 0>><<set $leftarm to "mvagina">>
<<set $rightactiondefault to "mvaginatease2">><<set $rightaction to 0>><<set $rightarm to "mvagina">>
<<set $fingersinvagina.left += 1>><<set $fingersinvagina.right += 1>>
<<elseif $leftaction is "mvaginam">>
<<set $leftactiondefault to "mvaginatease2">><<set $leftaction to 0>><<set $leftarm to "mvagina">><<set $fingersinvagina.left += 1>>
<<elseif $rightaction is "mvaginam">>
<<set $rightactiondefault to "mvaginatease2">><<set $rightaction to 0>><<set $rightarm to "mvagina">><<set $fingersinvagina.right += 1>>
<</if>>
<<set $fingersinvagina.total to $fingersinvagina.left+$fingersinvagina.right>>
<<if $fingersinvagina.total is 2>>
<<set _fingernumber to "two">>
<<set _fingerword to "second">>
<<elseif $fingersinvagina.total is 3>>
<<set _fingernumber to "three">>
<<set _fingerword to "third">>
<<elseif $fingersinvagina.total is 4>>
<<set _fingernumber to "four">>
<<set _fingerword to "fourth">>
<</if>>
<<set _masturbateTemp to 200 + (50 * ($fingersinvagina.total - 1))>>
<<arousal _masturbateTemp>>
<<if $player.virginity.vaginal is true and $fingersinvagina.forced is 0>>
<<set $rng to random(1,2)>>
<<if $rng is 1>>
<span class="purple">You push _fingernumber fingers into your <<pussy>> until you poke your unblemished hymen.</span>
<<else>>
<span class="purple">You push a _fingerword finger into your <<pussy>> making sure not to get too close to your unblemished hymen.</span>
<</if>>
<<elseif $bugsinside is 1>>
<span class="purple">You push _fingernumber fingers into your <<pussy>>. You feel insects crawling inside.</span>
<<elseif $fingersinvagina.forced is 1 and $fingersinvagina.total lte 3>>
<<set $rng to random(1, 100)>>
<<if $rng gte 91 and $player.virginity.vaginal is true>>
<<if $fingersinvagina.left is 3 or $fingersinvagina.right is 3>>
<span class="red">You force _fingernumber fingers into your resisting <<pussy>> and feel a ripping sensation which causes you to wince in pain and carefully remove your fingers.</span>
<<else>>
<span class="red">When you force a _fingerword finger into your resisting <<pussy>>, you go a bit too deep and feel a ripping sensation which causes you to wince in pain and carefully remove your fingers.</span>
<</if>>
<span class="red">When the pain doesn't go away, you carefully inspect your <<pussy>> only to feel that you've accidentally torn your hymen. You've lost your purity without even meaning to.</span>
<<set $fingersinvagina.left to 0>><<set $fingersinvagina.right to 0>><<set $fingersinvagina.total to 0>><<set $fingersinvagina.result to 3>><<bruise vagina>><<set $vaginastate to "penetrated">>
<<takeVirginity "accidentally inserting too many fingers" "vaginal">><<set $fingersinvagina.forced to 0>><<set $pain +=80>><<ggpain>><<set $tookownvirginity to 7>>
<<else>>
<<set $rng to random(1,2)>>
<<if $rng is 1>>
<span class="red">You force a _fingerword finger into your unwilling <<pussy>>. A dull pain radiates from your <<genitals 1>> after spreading it too wide too soon.</span>
<<else>>
<span class="red">In the heat of the moment, you force a _fingerword finger into your resisting <<pussy>>. A dull pain radiates from your <<genitals 1>> after spreading it too wide too soon.</span>
<</if>>
<<set $pain +=4>><<set $fingersinvagina.forced to 0>>
<</if>>
<<elseif $fingersinvagina.forced is 2 and $fingersinvagina.total lte 4>>
<<set $rng to random(1, 100)>>
<<if $rng gte 63 and $player.virginity.vaginal is true>>
<<if $fingersinvagina.left is 4 or $fingersinvagina.right is 4>>
<span class="red">You force your final finger into your resisting <<pussy>> until a snapping sensation causes you to yelp in pain.</span>
<<else>>
<span class="red">You force a _fingerword finger into your resisting <<pussy>> until a snapping sensation causes you to yelp in pain.</span>
<</if>>
<span class="red">When the pain doesn't go away, you carefully move your fingers only to feel that you've accidentally obliterate your hymen. You will never be pure again.</span>
<<bruise vagina>><<set $vaginastate to "penetrated">><<set $fingersinvagina.result to 2>><<takeVirginity "accidentally inserting too many fingers" "vaginal">><<set $fingersinvagina.forced to 0>><<set $pain +=100>><<ggpain>><<set $tookownvirginity to 6>>
<<else>>
<<set $rng to random(1,2)>>
<<if $rng is 1>>
<span class="red">You force all your fingers into your resisting <<pussy>>. A sharp pain radiates from your <<genitals 1>> after spreading it much too wide too soon.</span>
<<else>>
<span class="red">As you force _fingernumber fingers into your unwilling <<pussy>>, a sharp pain radiates from your <<genitals 1>>. It's not hard to tell you've filled your <<pussy>> with more than it can handle.</span>
<</if>>
<<set $pain +=8>><<set $fingersinvagina.forced to 0>>
<</if>>
<<else>>
<<set $rng to random(1,2)>>
<<if $rng is 1>>
<span class="purple">You push _fingernumber fingers into your <<pussy>> which struggles to allow the intrusion.</span>
<<else>>
<span class="purple">You push a _fingerword finger into your <<pussy>> filling it slight past what it can handle.</span>
<</if>>
<</if>>
<<elseif $leftaction is "mvagina">>
<<set $leftactiondefault to "mvaginatease">><<set $leftaction to 0>><<arousal 200>>
<<set $leftarm to "mvagina">><<set $fingersinvagina.left += 1>>
<<if $player.virginity.vaginal is true>>
<<set $rng to random(1,2)>>
<<if $rng is 1>>
<span class="purple">You push a finger into your <<pussy>> until you poke your unblemished hymen.</span>
<<else>>
<span class="purple">You push a finger into your <<pussy>> stopping when the tip of your finger brushes against your intact hymen.</span>
<</if>>
<<elseif $bugsinside is 1>>
<<set $rng to random(1,2)>>
<<if $rng is 1>>
<span class="purple">You push a finger into your <<pussy>>. You feel insects crawling inside.</span>
<<else>>
<span class="purple">You push a finger into your <<pussy>> stopping when your finger brushes against the insects inside.</span>
<</if>>
<<else>>
<<set $rng to random(1,2)>>
<<if $rng is 1>>
<span class="purple">You push a finger into your <<pussy>> which parts to allow the intrusion.</span>
<<else>>
<span class="purple">You ease a finger into your <<pussy>>, pushing it deeper with each breath until it can't go any deeper.</span>
<</if>>
<</if>>
<<elseif $rightaction is "mvagina">>
<<set $rightactiondefault to "mvaginatease">><<set $rightaction to 0>><<arousal 200>>
<<set $rightarm to "mvagina">><<set $fingersinvagina.right += 1>>
<<if $player.virginity.vaginal is true>>
<<set $rng to random(1,2)>>
<<if $rng is 1>>
<span class="purple">You push a finger into your <<pussy>> until you poke your unblemished hymen.</span>
<<else>>
<span class="purple">You push a finger into your <<pussy>> stopping when the tip of your finger brushes against your intact hymen.</span>
<</if>>
<<elseif $bugsinside is 1>>
<<set $rng to random(1,2)>>
<<if $rng is 1>>
<span class="purple">You push a finger into your <<pussy>>. You feel insects crawling inside.</span>
<<else>>
<span class="purple">You push a finger into your <<pussy>> stopping when your finger brushes against the insects inside.</span>
<</if>>
<<else>>
<<set $rng to random(1,2)>>
<<if $rng is 1>>
<span class="purple">You push a finger into your <<pussy>> which parts to allow the intrusion.</span>
<<else>>
<span class="purple">You ease a finger into your <<pussy>>, pushing it deeper with each breath until it can't go any deeper.</span>
<</if>>
<</if>>
<</if>>
<<if $leftaction is "mvaginatease" and $rightaction is "mvaginatease">>
<<set $leftactiondefault to $leftaction>><<set $leftaction to 0>>
<<set $rightactiondefault to $rightaction>><<set $rightaction to 0>>
<<arousal 600>><<set $gspot.teasebonus to random(1,10)>><<findgspot>>
<<if $arousal gte 8000>>
Your fingers tease the inside your <<pussy>><<if $vaginaWetness gte 60>>, <<vaginaFluidActive>>coaxing out lewd fluid<</if>><<if $bugsinside is 1>>, along with some bugs and insects<</if>>.
<<elseif $arousal gte 6000>>
You gently fuck the entrance of your <<pussy>> with your fingers<<if $bugsinside is 1>> pushing some of the bugs around<</if>>.
<<elseif $bugsinside is 1>>
You push your fingers in and out of your <<pussy>>, feeling the insects and bugs inside of you.
<<else>>
You push your fingers in and out of your <<pussy>>, feeling a thrill even without going too deep.
<</if>>
<<elseif $leftaction is "mvaginatease">>
<<set $leftactiondefault to $leftaction>><<set $leftaction to 0>>
<<arousal 600>><<set $gspot.teasebonus to random(10,20)>><<findgspot>>
<<if $arousal gte 8000>>
Your <<finger>> <<if $fingersinvagina.total is 2>>tease<<else>>teases<</if>> the inside your <<pussy>><<if $vaginaWetness gte 60>>, <<vaginaFluidActive>>coaxing out lewd fluid<</if>><<if $bugsinside is 1>>, along with some bugs and insects<</if>>.
<<elseif $arousal gte 6000>>
You gently fuck the entrance of your <<pussy>> with your <<finger>><<if $bugsinside is 1>> pushing some of the bugs around<</if>>.
<<elseif $bugsinside is 1>>
You push your <<finger>> in and out of your <<pussy>>, feeling the insects and bugs inside of you.
<<else>>
You push your <<finger>> in and out of your <<pussy>>, feeling a thrill even without going too deep.
/*
1 finger
You curl your finger and slowly tease the inside of your <<pussy>> while pulling your finger out.
You slowly pull your finger out of your <<pussy>> and rub the entrance before inserting it again.
You close your eyes and focus on the finger inside you, doing your best to tighten your <<pussy>> around it.
You remove your finger until just the tip remains inside of your <<pussy>> before pushing it a little deeper and repeat the process until your entire finger is inside again.
You gently push against the walls of your <<pussy>> hoping to find your g-spot.
2 fingers
You scissor your <<finger>> once you have them fully inserted, your <<pussy>> tightening around them in order to resist being spread open.
*/
<</if>>
<<elseif $rightaction is "mvaginatease">>
<<set $rightactiondefault to $rightaction>><<set $rightaction to 0>>
<<arousal 300>><<set $gspot.teasebonus to random(10,20)>><<findgspot>>
<<if $arousal gte 8000>>
Your <<finger>> <<if $fingersinvagina.total is 2>>tease<<else>>teases<</if>> the inside your <<pussy>><<if $vaginaWetness gte 60>>, <<vaginaFluidActive>>coaxing out lewd fluid<</if>><<if $bugsinside is 1>>, along with some bugs and insects<</if>>.
<<elseif $arousal gte 6000>>
You gently fuck the entrance of your <<pussy>> with your <<finger>><<if $bugsinside is 1>> pushing some of the bugs around<</if>>.
<<elseif $bugsinside is 1>>
You push your <<finger>> in and out of your <<pussy>>, feeling the insects and bugs inside of you.
<<else>>
You push your <<finger>> in and out of your <<pussy>>, feeling a thrill even without going too deep.
<</if>>
<</if>>
<!--The vagina tease action with 2 or more fingers in play on the same or both hands.-->
<<if $leftaction is "mvaginatease2" and $rightaction is "mvaginatease2">>
<<set $leftactiondefault to $leftaction>><<set $leftaction to 0>><<set $rightactiondefault to $rightaction>><<set $rightaction to 0>>
<<set _masturbateTemp to 300 + (120 * ($fingersinvagina.total - 1))>>
<<arousal _masturbateTemp>>
<<if $fingersinvagina.total lte 2>>
<<findgspot>>
<</if>>
<<if $arousal gte 8000>>
Your fingers tease your <<pussy>><<if $vaginaWetness gte 60>>, <<vaginaFluidActive>>coaxing out lewd fluid<</if>><<if $bugsinside is 1>>, along with some bugs and insects<</if>>.
<<elseif $arousal gte 6000>>
<<set $rng to random(1,100)>>
<<if $rng gte 51>>
You spread your <<pussy>> open with two fingers, running them slowly along your insides, while you thrust your <<if $fingersinvagina.total is 3>>remaining finger<<elseif $fingersinvagina.total is 4>>other pair of fingers<</if>> inside as deeply as you dare.
<<else>>
You push your fingers into your <<pussy>> in an alternating pattern, the constantly changing pressure causes your insides to twitch and tighten around your fingers with pleasure.
<</if>>
<<elseif $bugsinside is 1>>
You push your fingers in and out of your <<pussy>>, feeling the insects and bugs inside of you.
<<else>>
You eagerly explore the entrance of your <<pussy>> with the fingers of both hands.
<</if>>
<<elseif $leftaction is "mvaginatease2">>
<<set $leftactiondefault to $leftaction>><<set $leftaction to 0>>
<<set _masturbateTemp to 300 + (120 * ($fingersinvagina.total - 1))>>
<<arousal _masturbateTemp>>
<<if $fingersinvagina.total lte 2>>
<<findgspot>>
<</if>>
<<if $arousal gte 8000>>
Your fingers tease your <<pussy>><<if $vaginaWetness gte 60>>, <<vaginaFluidActive>>coaxing out lewd fluid<</if>><<if $bugsinside is 1>>, along with some bugs and insects<</if>>.
<<elseif $arousal gte 6000>>
You push your fingers in and out of your <<pussy>>, feeling a rush of excitement as you teeter on the edge of pushing too deep.
<<elseif $bugsinside is 1>>
You push your fingers in and out of your <<pussy>>, feeling the insects and bugs inside of you.
<<else>>
You eagerly explore the entrance of your <<pussy>> with your fingers.
<</if>>
<<elseif $rightaction is "mvaginatease2">>
<<set $rightactiondefault to $rightaction>><<set $rightaction to 0>>
<<set _masturbateTemp to 300 + (120 * ($fingersinvagina.total - 1))>>
<<arousal _masturbateTemp>>
<<if $fingersinvagina.total lte 2>>
<<findgspot>>
<</if>>
<<if $arousal gte 8000>>
Your fingers tease your <<pussy>><<if $vaginaWetness gte 60>>, <<vaginaFluidActive>>coaxing out lewd fluid<</if>><<if $bugsinside is 1>>, along with some bugs and insects<</if>>.
<<elseif $arousal gte 6000>>
You push your fingers in and out of your <<pussy>>, feeling a rush of excitement as you teeter on the edge of pushing too deep.
<<elseif $bugsinside is 1>>
You push your fingers in and out of your <<pussy>>, feeling the insects and bugs inside of you.
<<else>>
You eagerly explore the entrance of your <<pussy>> with your fingers.
<</if>>
<</if>>
<!--The option to play with your g-spot once you've found it. Can only be done with 1 or 2 fingers.-->
<<if $leftaction is "mvaginagspottease" and $rightaction is "mvaginagspottease">>
<<set $leftactiondefault to $leftaction>><<set $leftaction to 0>>
<<set $rightactiondefault to $rightaction>><<set $rightaction to 0>>
<<arousal 900>>
<<if $arousal gte 8000>>
<<set $rng to random(1,9)>>
<<if $rng lte 3>>
You fervently stroke your g-spot with your <<fingercomma>><<if $vaginaWetness gte 60>> <<vaginaFluidActive>> coaxing out lewd fluid and<</if>> biting your lower lip to stifle a moan.
<<elseif $rng is 4>>
The sudden burst of near orgasmic pleasure is enough to make you try and hold onto something
<<set $rng to random(1,2)>>
<<if $rng is 5>>
with your left hand
<<set $leftactiondefault to "mrest">><<set $leftaction to 0>>
<<else>>
with your right hand
<<set $rightactiondefault to "mrest">><<set $rightaction to 0>>
<</if>>
in order to continue riding the high you're experiencing.
<<elseif $rng is 6>>
Pressing against your g-spot with your <<finger>> sends you into a state of bliss causing your entire body to tense before relaxing.
<<set $stress -= 100>>
<<else>>
Your <<finger>> grinds against your g-spot, the sparks of pleasure causing your legs to quiver uncontrollably.
<</if>>
<<elseif $arousal gte 6000>>
<<set $rng to random(1,4)>>
<<if $rng is 1>>
You tease your g-spot using small circular motions causing your <<pussy>> to tighten repeatedly around your <<fingerstop>>
<<elseif $rng is 2>>
A wave of pleasure washes over you as you stimulate your g-spot causing you to let out a small gasp.
<<elseif $rng is 3>>
You flex and unflex your toes unconsciously as sparks of delectation radiate from you g-spot as you massage it with your <<fingerstop>>
<<else>>
Your fixation on your g-spot has you rocking your hips against your <<finger>> in order to get more pleasure.
<</if>>
<<else>>
<<set $rng to random(1,13)>>
<<if $rng lte 2>>
You gently rub your g-spot, arching your hips in pleasure from the stimulus.
<<elseif $rng is 3>>
Your breath hitches as you graze your <<finger>> against a more sensitive part of your g-spot.
<<elseif $rng is 4>>
You shut your eyes tight enough to see stars as your <<finger>> caress your g-spot just right.
<<elseif $rng gte 5 and $rng lte 7>>
As you push against your g-spot you instinctively clench your abdomen, tightening your <<pussy>> around your <<fingerstop>>
<<arousal 100>>
<<elseif $rng is 8>>
You take a moment to change the <<finger>> you're using to play with you g-spot, your pussy twitching in excitement as you resume your ministrations.
<<elseif $rng is 9>>
With each pass of your <<fingercomma>> small jolts of pleasure are sent throughout you body causing you to shiver.
<<elseif $rng is 10>>
You rotate your hips slightly to press your fingers deeper into your g-spot and have to stifle a moan.
<<else>>
You relax as you tease your g-spot, closing you eyes and basking in the raw pleasure.
<<set $control +=2>><<set $trauma -=4>><<set $stress -=50>>
<</if>>
<</if>>
<<elseif $leftaction is "mvaginagspottease">>
<<set $leftactiondefault to $leftaction>><<set $leftaction to 0>>
<<arousal 650>>
<<if $arousal gte 8000>>
<<set $rng to random(1,9)>>
<<if $rng lte 3>>
You fervently stroke your g-spot with your <<fingercomma>><<if $vaginaWetness gte 60>> <<vaginaFluidActive>> coaxing out lewd fluid and<</if>> biting your lower lip to stifle a moan.
<<elseif $rng is 4>>
The sudden burst of near orgasmic pleasure is enough to make you try and hold onto something
<<set $rng to random(1,2)>>
<<if $rng is 5>>
with your left hand
<<set $leftactiondefault to "mrest">><<set $leftaction to 0>>
<<else>>
with your right hand
<<set $rightactiondefault to "mrest">><<set $rightaction to 0>>
<</if>>
in order to continue riding the high you're experiencing.
<<elseif $rng is 6>>
Pressing against your g-spot with your <<finger>> sends you into a state of bliss causing your entire body to tense before relaxing.
<<set $stress -= 100>>
<<else>>
Your <<finger>> grinds against your g-spot, the sparks of pleasure causing your legs to quiver uncontrollably.
<</if>>
<<elseif $arousal gte 6000>>
<<set $rng to random(1,4)>>
<<if $rng is 1>>
You tease your g-spot using small circular motions causing your <<pussy>> to tighten repeatedly around your <<fingerstop>>
<<elseif $rng is 2>>
A wave of pleasure washes over you as you stimulate your g-spot causing you to let out a small gasp.
<<elseif $rng is 3>>
You flex and unflex your toes unconsciously as sparks of delectation radiate from you g-spot as you massage it with your <<fingerstop>>
<<else>>
Your fixation on your g-spot has you rocking your hips against your <<finger>> in order to get more pleasure.
<</if>>
<<else>>
<<set $rng to random(1,13)>>
<<if $rng lte 2>>
You gently rub your g-spot, arching your hips in pleasure from the stimulus.
<<elseif $rng is 3>>
Your breath hitches as you graze your <<finger>> against a more sensitive part of your g-spot.
<<elseif $rng is 4>>
You shut your eyes tight enough to see stars as your <<finger>> caress your g-spot just right.
<<elseif $rng gte 5 and $rng lte 7>>
As you push against your g-spot you instinctively clench your abdomen, tightening your <<pussy>> around your <<fingerstop>>
<<arousal 100>>
<<elseif $rng is 8>>
You take a moment to change the <<finger>> you're using to play with you g-spot, your pussy twitching in excitement as you resume your ministrations.
<<elseif $rng is 9>>
With each pass of your <<fingercomma>> small jolts of pleasure are sent throughout you body causing you to shiver.
<<elseif $rng is 10>>
You rotate your hips slightly to press your fingers deeper into your g-spot and have to stifle a moan.
<<else>>
You relax as you tease your g-spot, closing you eyes and basking in the raw pleasure.
<<set $control +=2>><<set $trauma -=4>><<set $stress -=50>>
<</if>>
<</if>>
<<elseif $rightaction is "mvaginagspottease">>
<<set $rightactiondefault to $rightaction>><<set $rightaction to 0>>
<<arousal 650>>
<<if $arousal gte 8000>>
<<set $rng to random(1,9)>>
<<if $rng lte 3>>
You fervently stroke your g-spot with your <<fingercomma>><<if $vaginaWetness gte 60>> <<vaginaFluidActive>> coaxing out lewd fluid and<</if>> biting your lower lip to stifle a moan.
<<elseif $rng is 4>>
The sudden burst of near orgasmic pleasure is enough to make you try and hold onto something
<<set $rng to random(1,2)>>
<<if $rng is 5>>
with your left hand
<<set $leftactiondefault to "mrest">><<set $leftaction to 0>>
<<else>>
with your right hand
<<set $rightactiondefault to "mrest">><<set $rightaction to 0>>
<</if>>
in order to continue riding the high you're experiencing.
<<elseif $rng is 6>>
Pressing against your g-spot with your <<finger>> sends you into a state of bliss causing your entire body to tense before relaxing.
<<set $stress -= 100>>
<<else>>
Your <<finger>> grinds against your g-spot, the sparks of pleasure causing your legs to quiver uncontrollably.
<</if>>
<<elseif $arousal gte 6000>>
<<set $rng to random(1,4)>>
<<if $rng is 1>>
You tease your g-spot using small circular motions causing your <<pussy>> to tighten repeatedly around your <<fingerstop>>
<<elseif $rng is 2>>
A wave of pleasure washes over you as you stimulate your g-spot causing you to let out a small gasp.
<<elseif $rng is 3>>
You flex and unflex your toes unconsciously as sparks of delectation radiate from you g-spot as you massage it with your <<fingerstop>>
<<else>>
Your fixation on your g-spot has you rocking your hips against your <<finger>> in order to get more pleasure.
<</if>>
<<else>>
<<set $rng to random(1,13)>>
<<if $rng lte 2>>
You gently rub your g-spot, arching your hips in pleasure from the stimulus.
<<elseif $rng is 3>>
Your breath hitches as you graze your <<finger>> against a more sensitive part of your g-spot.
<<elseif $rng is 4>>
You shut your eyes tight enough to see stars as your <<finger>> caress your g-spot just right.
<<elseif $rng gte 5 and $rng lte 7>>
As you push against your g-spot you instinctively clench your abdomen, tightening your <<pussy>> around your <<fingerstop>>
<<arousal 100>>
<<elseif $rng is 8>>
You take a moment to change the <<finger>> you're using to play with you g-spot, your pussy twitching in excitement as you resume your ministrations.
<<elseif $rng is 9>>
With each pass of your <<fingercomma>> small jolts of pleasure are sent throughout you body causing you to shiver.
<<elseif $rng is 10>>
You rotate your hips slightly to press your fingers deeper into your g-spot and have to stifle a moan.
<<else>>
You relax as you tease your g-spot, closing you eyes and basking in the raw pleasure.
<<set $control +=2>><<set $trauma -=4>><<set $stress -=50>>
<</if>>
<</if>>
<</if>>
<!--Alternate phrases for when teasing just the entrance to your vagina and don't have a finger in it.-->
<<if $leftaction is "mvaginateaseentrance" and $rightaction is "mvaginateaseentrance">>
<<set $leftactiondefault to $leftaction>><<set $leftaction to 0>><<set $rightactiondefault to $rightaction>><<set $rightaction to 0>><<arousal 600>>
<<if $arousal gte 8000>>
You spread the entrance of your vagina with one hand, teasing your inner labia, while slowly running the other across your entire slit, catching your erect clit on each pass.
<<if $vaginaWetness gte 60>>
<<vaginaFluidActive>>
<<if $vaginaoutsidegoo lte 2>>
<<set $vaginaoutsidegoo +=.5>>
The constant motion turns your arousal into a clear sticky liquid that coats your fingers and vulva.
<<else>>
A string of grool clings to your finger on each pass.
<</if>>
<</if>>
<<elseif $arousal gte 6000>>
You gently stroke the entrance of your <<pussy>> with the tips of your fingers in small circular motions, each finger just barely dipping in on every pass, causing you to reflexively tighten your insides and let out a breathy sigh.
<<elseif $bugsinside is 1>>
You push a finger against the entrance of your <<pussy>>, feeling the insects and bugs inside of you.
<<else>>
You push your fingers against the entrance of your <<pussy>>, teasing and tantalizingly spreading yourself causing a heat grow in your tummy even without penetration.
<</if>>
<<elseif $leftaction is "mvaginateaseentrance">>
<<set $leftactiondefault to $leftaction>><<set $leftaction to 0>><<arousal 300>>
<<if $arousal gte 8000>>
<<if $fingersinvagina.total gte 1>>
You spread the entrance of your vagina with two fingers while running your thumb over your clit as your other hand explores your <<pussy>>.
<<arousal 100>>
<<else>>
You spread the entrance of your vagina with two fingers while running another across your entire slit.
<</if>>
<<if $vaginaWetness gte 60>>
<<vaginaFluidActive>>
<<if $vaginaoutsidegoo lte 1>>
<<set $vaginaoutsidegoo +=.25>>
The constant motion turns your arousal into a clear sticky liquid that coats your fingers and vulva.
<<else>>
A string of grool clings to your finger on each pass.
<</if>>
<</if>>
<<elseif $arousal gte 6000>>
<<if $fingersinvagina.total gte 1>>
You gently stroke around the entrance of your <<pussy>> as you rhythmically slide <<if $fingersinvagina.total is 1>> a finger<<else>> several fingers<</if>> in and out of it.
<<else>>
You gently stroke the entrance of your <<pussy>>, the tip of your finger just barely sliding in on each pass.
<</if>>
<<elseif $bugsinside is 1>>
You push a finger against the entrance of your <<pussy>>, feeling the insects and bugs inside of you.
<<else>>
<<if $fingersinvagina.total gte 1>>
As you use your other hand to caress your insides with <<if $fingersinvagina.total is 1>> a finger<<else>> your fingers<</if>>, you gently push and pull at the entrance to your <<pussy>> in hopes of increasing your lust.
<<else>>
You push a finger against the entrance of your <<pussy>>, feeling a heat grow in your tummy even without penetrating yourself.
<</if>>
<</if>>
<<elseif $rightaction is "mvaginateaseentrance">>
<<set $rightactiondefault to $rightaction>><<set $rightaction to 0>><<arousal 300>>
<<if $arousal gte 8000>>
<<if $fingersinvagina.total gte 1>>
You spread the entrance of your vagina with two fingers while running your thumb over your clit as your other hand explores your <<pussy>>.
<<arousal 100>>
<<else>>
You spread the entrance of your vagina with two fingers while running another across your entire slit.
<</if>>
<<if $vaginaWetness gte 60>>
<<vaginaFluidActive>>
<<if $vaginaoutsidegoo lte 1>>
<<set $vaginaoutsidegoo +=.25>>
The constant motion turns your arousal into a clear sticky liquid that coats your fingers and vulva.
<<else>>
A string of grool clings to your finger on each pass.
<</if>>
<</if>>
<<elseif $arousal gte 6000>>
<<if $fingersinvagina.total gte 1>>
You gently stroke around the entrance of your <<pussy>> as you rhythmically slide <<if $fingersinvagina.total is 1>> a finger<<else>> several fingers<</if>> in and out of it.
<<else>>
You gently stroke the entrance of your <<pussy>>, the tip of your finger just barely sliding in on each pass.
<</if>>
<<elseif $bugsinside is 1>>
You push a finger against the entrance of your <<pussy>>, feeling the insects and bugs inside of you.
<<else>>
<<if $fingersinvagina.total gte 1>>
As you use your other hand to caress your insides with <<if $fingersinvagina.total is 1>> a finger<<else>> your fingers<</if>>, you gently push and pull at the entrance to your <<pussy>> in hopes of increasing your lust.
<<else>>
You push a finger against the entrance of your <<pussy>>, feeling a heat grow in your tummy even without penetrating yourself.
<</if>>
<</if>>
<</if>>
<<if $leftaction is "mvaginaclit" and $rightaction is "mvaginaclit">>
<<set $leftactiondefault to $leftaction>><<set $leftaction to 0>><<set $rightactiondefault to $rightaction>><<set $rightaction to 0>><<arousal 400>>
<<if $arousal gte 8000>>
You press down on your clit with your thumb and rub it in a circular motion. You gently brush the tip with your fingers, but it becomes harder to do as you become more sensitive.
<<elseif $arousal gte 6000>>
You tease the tip of your clit with your fingers.<<if $bugsinside is 1>> You feel them squirming inside you.<</if>>
<<else>>
You rub your clit with your fingers, developing a lewd feeling.
<</if>>
<<elseif $leftaction is "mvaginaclit">>
<<set $leftactiondefault to $leftaction>><<set $leftaction to 0>><<arousal 200>>
<<if $arousal gte 8000>>
You press down on your clit with your thumb and rub it in a circular motion, feeling your arousal build.
<<elseif $arousal gte 6000>>
You tease the tip of your clit with your fingers.<<if $bugsinside is 1>> You feel them squirming inside you.<</if>>
<<else>>
You rub your clit with your fingers, developing a lewd feeling.
<</if>>
<<elseif $rightaction is "mvaginaclit">>
<<set $rightactiondefault to $rightaction>><<set $rightaction to 0>><<arousal 200>>
<<if $arousal gte 8000>>
You press down on your clit with your thumb and rub it in a circular motion, feeling your arousal build.
<<elseif $arousal gte 6000>>
You tease the tip of your clit with your fingers.<<if $bugsinside is 1>> You feel them squirming inside you.<</if>>
<<else>>
You rub your clit with your fingers, developing a lewd feeling.
<</if>>
<</if>>
<!--Actions for rubbing your inner labia.-->
<<if $leftaction is "minnerlabiarub" and $rightaction is "minnerlabiarub">>
<<set $leftactiondefault to $leftaction>><<set $leftaction to 0>><<set $rightactiondefault to $rightaction>><<set $rightaction to 0>><<arousal 400>>
<<if $arousal gte 8000>>
You rub your inner labia in small circles, unconsciously arching your hips upwards each time your fingers pass over your vagina's entrance.
<<elseif $arousal gte 6000>>
You stroke your inner labia with your fingers.<<if $bugsinside is 1>> You feel them squirming inside you.<</if>>
<<else>>
You rub your fingers across your inner labia, developing a lewd feeling.
<</if>>
<<elseif $leftaction is "minnerlabiarub">>
<<set $leftactiondefault to $leftaction>><<set $leftaction to 0>><<arousal 200>>
<<if $arousal gte 8000>>
<<if $fingersinvagina.total gte 1>>
As you explore the depths of your <<pussy>> with the <<if $fingersinvagina.total gte 2>> fingers <<else>> finger <</if>> of your right hand, you use your left to
<<set $rng to random(1,100)>>
<<if $rng gte 66>>
massage you inner lips against your moving
<<elseif $rng gte 33>>
spread your labia, causing the entrance to your <<pussy>> to tighten around your moving
<<else>>
press your inner lips together causing them to rub against your moving
<</if>>
<<if $fingersinvagina.total gte 2>> fingers <<else>> finger <</if>> enhancing the experience.
<<else>>
You rub your inner labia in small circles, unconsciously arching your hips upwards each time your fingers pass over your vagina's entrance.
<</if>>
<<elseif $arousal gte 6000>>
<<if $fingersinvagina.total gte 1>>
You eagerly stroke your inner labia with your fingers doing your best to work with your other hand.
<<else>>
You stroke your inner labia with your fingers.<<if $bugsinside is 1>> You feel them squirming inside you.<</if>>
<</if>>
<<else>>
You tentatively rub your fingers across your inner labia, developing a lewd feeling.
<</if>>
<<elseif $rightaction is "minnerlabiarub">>
<<set $rightactiondefault to $rightaction>><<set $rightaction to 0>><<arousal 200>>
<<if $arousal gte 8000>>
<<if $fingersinvagina.total gte 1>>
As you explore the depths of your <<pussy>> with the <<if $fingersinvagina.total gte 2>> fingers <<else>> finger <</if>> of your left hand, you use your right to
<<set $rng to random(1,100)>>
<<if $rng gte 66>>
massage you inner lips against your moving
<<elseif $rng gte 33>>
spread your labia, causing the entrance to your <<pussy>> to tighten around your moving
<<else>>
press your inner lips together causing them to rub against your moving
<</if>>
<<if $fingersinvagina.total gte 2>> fingers <<else>>finger<</if>> enhancing the experience.
<<else>>
You rub your inner labia in small circles, unconsciously arching your hips upwards each time your fingers pass over your vagina's entrance.
<</if>>
<<elseif $arousal gte 6000>>
<<if $fingersinvagina.total gte 1>>
You eagerly stroke your inner labia with your fingers doing your best to work with your other hand.
<<else>>
You stroke your inner labia with your fingers.<<if $bugsinside is 1>> You feel them squirming inside you.<</if>>
<</if>>
<<else>>
You tentatively rub your fingers across your inner labia, developing a lewd feeling.
<</if>>
<</if>>
<<if $leftaction is "mvaginastop" and $rightaction is "mvaginastop">>
<<set $leftactiondefault to "rest">><<set $leftaction to 0>><<set $rightactiondefault to "rest">><<set $rightaction to 0>><<set $leftarm to 0>><<set $rightarm to 0>>
<span class="lblue">You move your hands away from your <<pussy>>.</span>
<<set $fingersinvagina.left = 0>><<set $fingersinvagina.right = 0>>
<<elseif $leftaction is "mvaginastop">>
<<set $leftactiondefault to "rest">><<set $leftaction to 0>><<set $leftarm to 0>>
<span class="lblue">You move your left hand away from your <<pussy>>.</span>
<<set $fingersinvagina.left = 0>>
<<elseif $rightaction is "mvaginastop">>
<<set $rightactiondefault to "rest">><<set $rightaction to 0>><<set $rightarm to 0>>
<span class="lblue">You move your right hand away from your <<pussy>>.</span>
<<set $fingersinvagina.right = 0>>
<</if>>
<!--removes one finger from the left and right hand-->
<<if $leftaction is "mvaginalessfinger" and $rightaction is "mvaginalessfinger">>
<<set $leftactiondefault to "rest">><<set $leftaction to 0>><<set $rightactiondefault to "rest">><<set $rightaction to 0>><<set $leftarm to "mvagina">><<set $rightarm to "mvagina">>
<span class="lblue">You take two fingers out of your <<pussy>>.</span>
<<set $fingersinvagina.left -=1>><<set $fingersinvagina.right -=1>>
<<if $fingersinvagina.left is 0>>
<<set $leftarm to "mvaginaentrance">>
<</if>>
<<if $fingersinvagina.right is 0>>
<<set $rightarm to "mvaginaentrance">>
<</if>>
<!--removes one finger from the left hand-->
<<elseif $leftaction is "mvaginalessfinger">>
<<set $leftactiondefault to "rest">><<set $leftaction to 0>><<set $leftarm to "mvagina">>
<span class="lblue">You take a finger out of your <<pussy>>.</span>
<<set $fingersinvagina.left -=1>>
<<if $fingersinvagina.left is 0>>
<<set $leftarm to "mvaginaentrance">>
<</if>>
<!--removes one finger from the right hand-->
<<elseif $rightaction is "mvaginalessfinger">>
<<set $rightactiondefault to "rest">><<set $rightaction to 0>><<set $rightarm to "mvagina">>
<span class="lblue">You take a finger out of your <<pussy>>.</span>
<<set $fingersinvagina.right -=1>>
<<if $fingersinvagina.right is 0>>
<<set $rightarm to "mvaginaentrance">>
<</if>>
<</if>>
<!--removes all fingers from the left and right hand-->
<<if $leftaction is "mvaginalessfingers" and $rightaction is "mvaginalessfingers">>
<<set $rightactiondefault to "rest">><<set $rightaction to 0>><<set $rightarm to "mvagina">>
<<set $leftactiondefault to "rest">><<set $leftaction to 0>><<set $leftarm to "mvagina">>
<span class="lblue">You take all of your fingers out of your <<pussy>>.</span>
<<set $fingersinvagina.right to 0>><<set $fingersinvagina.left to 0>>
<!--removes all fingers from the left hand-->
<<elseif $leftaction is "mvaginalessfingers">>
<<set $leftactiondefault to "rest">><<set $leftaction to 0>><<set $leftarm to "mvaginaentrance">>
<span class="lblue">You take all of your left hand finger out of your <<pussy>>.</span>
<<set $fingersinvagina.left to 0>>
<!--removes all fingers from the right hand-->
<<elseif $rightaction is "mvaginalessfingers">>
<<set $rightactiondefault to "rest">><<set $rightaction to 0>><<set $rightarm to "mvaginaentrance">>
<span class="lblue">You take all of your right hand finger out of your <<pussy>>.</span>
<<set $fingersinvagina.right to 0>>
<</if>>
<<if $vaginaexist is 1>>
<<if $vaginaWetness gte 60>>
<<if $worn.under_lower.vagina_exposed is 1 and $worn.lower.vagina_exposed is 1>>
Juices leak from your <<pussy>>.
<<vaginaFluidPassive>>
<<elseif $worn.lower.vagina_exposed is 1>>
Juices leak from your <<pussy>> and seep through your $worn.under_lower.name.
<<set $wet.under_lower +=1>>
<<elseif $worn.under_lower.vagina_exposed is 1>>
Juices leak from your <<pussy>> and seep through your $worn.lower.name.
<<set $wet.under_lower +=1>>
<</if>>
<</if>>
<</if>>
<<if $leftaction is "manusentrance" and $rightaction is "manusentrance">>
<<set $leftactiondefault to "manusrub">><<set $leftaction to 0>><<set $rightactiondefault to "manusrub">><<set $rightaction to 0>><<arousal 200>><<set $leftarm to "manusentrance">><<set $rightarm to "manusentrance">>
<<if $worn.under_lower.anus_exposed is 1 and $worn.lower.anus_exposed is 1>>
<span class="blue">You reach down to your exposed <<bottom>> and gently press your fingers against your anus.</span>
<<elseif $worn.under_lower.anus_exposed is 1>>
<span class="blue">You reach down to your <<bottom>> and gently press your fingers against your anus through your $worn.lower.name.</span>
<<elseif $worn.lower.anus_exposed is 1>>
<span class="blue">You reach down to your <<bottom>> and gently press your fingers against your anus through your $worn.under_lower.name.</span>
<</if>>
<<elseif $leftaction is "manusentrance">>
<<set $leftactiondefault to "manusrub">><<set $leftaction to 0>><<arousal 200>><<set $leftarm to "manusentrance">>
<<if $worn.under_lower.anus_exposed is 1 and $worn.lower.anus_exposed is 1>>
<span class="blue">You reach down to your exposed <<bottom>> and gently press a finger against your anus.</span>
<<elseif $worn.under_lower.anus_exposed is 1>>
<span class="blue">You reach down to your <<bottom>> and gently press a finger against your anus through your $worn.lower.name.</span>
<<elseif $worn.lower.anus_exposed is 1>>
<span class="blue">You reach down to your <<bottom>> and gently press a finger against your anus through your $worn.under_lower.name.</span>
<</if>>
<<elseif $rightaction is "manusentrance">>
<<set $rightactiondefault to "manusrub">><<set $rightaction to 0>><<arousal 200>><<set $rightarm to "manusentrance">>
<<if $worn.under_lower.anus_exposed is 1 and $worn.lower.anus_exposed is 1>>
<span class="blue">You reach down to your exposed <<bottom>> and gently press a finger against your anus.</span>
<<elseif $worn.under_lower.anus_exposed is 1>>
<span class="blue">You reach down to your <<bottom>> and gently press a finger against your anus through your $worn.lower.name.</span>
<<elseif $worn.lower.anus_exposed is 1>>
<span class="blue">You reach down to your <<bottom>> and gently press a finger against your anus through your $worn.under_lower.name.</span>
<</if>>
<</if>>
<<if $leftaction is "manus" and $rightaction is "manus">>
<<set $leftactiondefault to "manustease">><<set $leftaction to 0>><<set $rightactiondefault to "manustease">><<set $rightaction to 0>><<arousal 200>><<set $leftarm to "manus">><<set $rightarm to "manus">>
<span class="purple">You push two fingers into your <<bottom>>.</span>
<<elseif $leftaction is "manus">>
<<set $leftactiondefault to "manustease">><<set $leftaction to 0>><<arousal 200>><<set $leftarm to "manus">>
<span class="purple">You push a finger into your <<bottom>>.</span>
<<elseif $rightaction is "manus">>
<<set $rightactiondefault to "manustease">><<set $rightaction to 0>><<arousal 200>><<set $rightarm to "manus">>
<span class="purple">You push a finger into your <<bottom>>.</span>
<</if>>
<<if $leftaction is "manusrub" and $rightaction is "manusrub">>
<<set $leftactiondefault to $leftaction>><<set $leftaction to 0>><<set $rightactiondefault to $rightaction>><<set $rightaction to 0>><<arousal 400>>
<<if $rng gte 67>>
You keep your fingers pressed between your <<bottom>> cheeks and gently prod your anus.
<<elseif $rng gte 33>>
You rub your anus in a circular motion.
<<else>>
You push your fingers against your anus. You feel it open a little bit.
<</if>>
<<elseif $leftaction is "manusrub">>
<<set $leftactiondefault to $leftaction>><<set $leftaction to 0>><<arousal 200>>
<<if $rng gte 67>>
You keep your fingers pressed between your <<bottom>> cheeks and gently prod your anus.
<<elseif $rng gte 33>>
You rub your anus in a circular motion.
<<else>>
You push your fingers against your anus. You feel it open a little bit.
<</if>>
<<elseif $rightaction is "manusrub">>
<<set $rightactiondefault to $rightaction>><<set $rightaction to 0>><<arousal 200>>
<<if $rng gte 67>>
You keep your fingers pressed between your <<bottom>> cheeks and gently prod your anus.
<<elseif $rng gte 33>>
You rub your anus in a circular motion.
<<else>>
You push your fingers against your anus. You feel it open a little bit.
<</if>>
<</if>>
<<if $leftaction is "manustease" and $rightaction is "manustease">>
<<set $leftactiondefault to $leftaction>><<set $leftaction to 0>><<set $rightactiondefault to $rightaction>><<set $rightaction to 0>><<arousal 200>>
<<if $rng gte 67>>
You gently explore inside your <<bottom>> with your fingers.
<<elseif $rng gte 33>>
You slowly push your fingers into and out of your anus.
<<else>>
You fuck your <<bottom>> with your fingers. You feel naughty about playing with such a place.
<</if>>
<<elseif $leftaction is "manustease">>
<<set $leftactiondefault to $leftaction>><<set $leftaction to 0>><<arousal 200>>
<<if $rng gte 67>>
You gently explore inside your <<bottom>> with your finger.
<<elseif $rng gte 33>>
You slowly push your finger into and out of your anus.
<<else>>
You fuck your <<bottom>> with your fingers. You feel naughty about playing with such a place.
<</if>>
<<elseif $rightaction is "manustease">>
<<set $rightactiondefault to $rightaction>><<set $rightaction to 0>><<arousal 200>>
<<if $rng gte 67>>
You gently explore inside your <<bottom>> with your finger.
<<elseif $rng gte 33>>
You slowly push your finger into and out of your anus.
<<else>>
You fuck your <<bottom>> with your fingers. You feel naughty about playing with such a place.
<</if>>
<</if>>
<<if $leftaction is "manusprostate" and $rightaction is "manusprostate">>
<<set $leftactiondefault to $leftaction>><<set $leftaction to 0>><<set $rightactiondefault to $rightaction>><<set $rightaction to 0>><<arousal 600>>
<<if $arousal gte 8000>>
You stroke your prostate, milking it of semen and making you shudder.
<<elseif $arousal gte 6000>>
You press against your prostate, causing an almost unbearably pleasurable feeling of vulnerability.
<<else>>
You gently prod your prostate, each poke sending a wave of pleasure through your body.
<</if>>
<<elseif $leftaction is "manusprostate">>
<<set $leftactiondefault to $leftaction>><<set $leftaction to 0>><<arousal 300>>
<<if $arousal gte 8000>>
You stroke your prostate, milking it of semen and making you shudder.
<<elseif $arousal gte 6000>>
You press against your prostate, causing an almost unbearably pleasurable feeling of vulnerability.
<<else>>
You gently prod your prostate, each poke sending a wave of pleasure through your body.
<</if>>
<<elseif $rightaction is "manusprostate">>
<<set $rightactiondefault to $rightaction>><<set $rightaction to 0>><<arousal 300>>
<<if $arousal gte 8000>>
You stroke your prostate, milking it of semen and making you shudder.
<<elseif $arousal gte 6000>>
You press against your prostate, causing an almost unbearably pleasurable feeling of vulnerability.
<<else>>
You gently prod your prostate, each poke sending a wave of pleasure through your body.
<</if>>
<</if>>
<<if $leftaction is "manusstop" and $rightaction is "manusstop">>
<<set $leftactiondefault to "mrest">><<set $leftaction to 0>><<set $rightactiondefault to "mrest">><<set $rightaction to 0>><<set $leftarm to 0>><<set $rightarm to 0>>
<span class="purple">You move your hands away from your <<bottom>>.</span>
<<elseif $leftaction is "manusstop">>
<<set $leftactiondefault to "mrest">><<set $leftaction to 0>><<set $leftarm to 0>>
<span class="purple">You move your left hand away from your <<bottom>>.</span>
<<elseif $rightaction is "manusstop">>
<<set $rightactiondefault to "mrest">><<set $rightaction to 0>><<set $rightarm to 0>>
<span class="purple">You move your right hand away from your <<bottom>>.</span>
<</if>>
<<set $rng to random(0,100)>>
<<if $leftaction is "mrest">>
<<set $leftactiondefault to 0>>
<<if $rng gte 90 and $corruption_slime gt ($willpower / 10) and $corruptionMasturbation is undefined>>
<<set $corruptionMasturbation to true>>
<<set $corruptionMasturbationCount to random(2,6)>>
<span class="red">The slime in your ear decides that it will continue for you.</span>
<<else>>
<<set $leftactiondefault to "mrest">>
<<set $leftaction to 0>>
<</if>>
<</if>>
<<set $rng to random(0,100)>>
<<if $rightaction is "mrest">>
<<set $rightactiondefault to 0>>
<<set $rng to random(0,100)>>
<<if $rng gte 90 and $corruption_slime gt ($willpower / 10) and $corruptionMasturbation is undefined>>
<<set $corruptionMasturbation to true>>
<<set $corruptionMasturbationCount to random(2,6)>>
<span class="red">The slime in your ear decides that it will continue for you.</span>
<<else>>
<<set $rightactiondefault to "mrest">>
<<set $rightaction to 0>>
<</if>>
<</if>>
<<set $rng to random(0,100)>>
<<if $rng gte Math.clamp(135 - ($corruption_slime / 2),80,98) and $corruption_slime gt ($willpower / 10) and $corruptionMasturbation is undefined>>
<<set $corruptionMasturbation to true>>
<<set $corruptionMasturbationCount to random(1,4)>>
<span class="red">The slime in your ear decides that it wants you to have more fun.</span>
<</if>>
<br><br>
<<if ($leftaction is "mtakevirginity" or $rightaction is "mtakevirginity") and $player.virginity.vaginal is true>>
<<set $leftactiondefault to "mrest">><<set $leftaction to 0>><<set $leftarm to "mvagina">><<set $rightactiondefault to "mrest">><<set $rightaction to 0>><<set $rightarm to "mvagina">>
<<vagina_lube_text>> <span class="pink">you <<vaginaltext>> push against your hymen, deciding it would be better for you to take it yourself than give it to a stranger.</span>
<<if $vaginaWetness gte 90>>
<span class="red">You can barely feel your hymen break. You've taken your purity but, with how easy that was, you're not so sure you were that pure to begin with.</span>
<<set $vaginastate to "penetrated">><<set $pain +=2>><<set $fingersinvagina.result to 0>><<takeVirginity "inserting too many fingers" "vaginal">><<set $tookownvirginity to 5>>
<<elseif $vaginaWetness gte 75>>
<span class="red">You feel your hymen break, forever stripping you of your purity.</span> </span class="pink">It didn't hurt as badly as you thought it would.</span>
<<set $vaginastate to "penetrated">><<set $pain +=13>><<gpain>><<set $fingersinvagina.result to 1>><<takeVirginity "inserting too many fingers" "vaginal">><<set $tookownvirginity to 4>>
<<elseif $vaginaWetness gte 60>>
<span class="red">You feel your hymen tear, forever stripping you of your purity. It hurt as much as you expected.</span><<set $vaginastate to "penetrated">>
<<set $pain +=35>><<set $fingersinvagina.result to 2>><<takeVirginity "inserting too many fingers" "vaginal">><<ggpain>><<set $tookownvirginity to 3>>
<<elseif $vaginaWetness gte 45>>
<span class="red">You destroy your hymen having not prepared yourself well enough. Your purity is gone for good and losing it hurt much worse than you thought it would.</span>
<<set $vaginastate to "penetrated">><<set $pain +=75>><<set $fingersinvagina.result to 3>><<takeVirginity "inserting too many fingers" "vaginal">><<ggpain>><<set $tookownvirginity to 2>>
<<elseif $vaginaWetness gte 30>>
<span class="red">In your hurry to finish the deed, you obliterate your hymen. Forever ridding yourself of your purity.</span><<bruise vagina>><<set $vaginastate to "penetrated">>
<<set $fingersinvagina.result to 4>><<takeVirginity "inserting too many fingers" "vaginal">><<set $pain +=150>><<ggpain>><<set $tookownvirginity to 1>>
<<else>>
<<set $rng to random(1,100)>>
<<if $rng gte 86>>
<span class="red">Despite the protests from your body's and the obvious signs that you're not ready, you continue onwards and obliterate your hymen. Forever ridding yourself of your purity.</span>
<<bruise vagina>><<set $vaginastate to "penetrated">><<set $fingersinvagina.result to 4>><<takeVirginity "inserting too many fingers" "vaginal">><<set $pain +=150>><<ggpain>><<set $tookownvirginity to 1>>
<<elseif $rng gte 61>>
<span class="red">You try to ride yourself of your purity making it partway through the process before you have to stop from the pain. You decide to try again when you're a little better prepared.</span>
<<bruise vagina>><<set $fingersinvagina.result to 0>><<set $pain +=15>>
<<else>>
<span class="red">You attempt to break your hymen, but the sudden pain from trying causes you to stop.</span>
<<set $fingersinvagina.result to 0>><<set $pain +=2>>
<</if>>
<</if>>
<br><br>
<</if>>
<</nobr>><</widget>>
<!--Does a check to see if you've found your g-spot on either a tease or 2 finger thrust option-->
<<widget "findgspot">><<nobr>>
<<set $rng to random(1,400)>>
<<if $rng gte 400 - $gspot.chance - $gspot.statbonus - $gspot.teasebonus and $gspot.found is false>>
<<if $arousal + 400 gte 10000>>
You manage to find your g-spot for just a moment before tipping over the edge into orgasm. <span class="pink">The mind-blowing experience leaves you panting with arousal</span>.
<<else>>
You manage to find your g-spot for just a moment. <span class="pink">The sudden burst of pleasure leaves you quivering with arousal</span>.
<</if>>
<<garousal>><<arousal 800>>
<<if $gspot.chance gte 150>>
<<set $gspot.chance += 10>>
<<elseif $gspot.chance gte 100>>
<<set $gspot.chance += 5>>
<<elseif $gspot.chance gte 70>>
<<set $gspot.chance += 3>>
<<elseif $gspot.chance gte 30>>
<<set $gspot.chance += 2>>
<<else>>
<<set $gspot.chance += 1>>
<</if>>
<br>
<</if>>
<<if $gspot.statbonus gt $gspot.chance>>
<<set $gspot.chance += Math.floor( ($gspot.statbonus-$gspot.chance)/4 ) >>
<</if>>
<<if $gspot.chance gte 200>>
<<set $gspot.found to true>>
It took you a little while, but you now know exactly where your g-spot is.
<</if>>
<</nobr>><</widget>><<effects>>
<<if $masturbationstart is 1>>
<<set $masturbationstart to 0>>
<<set $masturbationstat += 1>>
<<masturbationstart>>
<<set $timer to $rng>>
<</if>>
<<masturbationeffects>>
<<masturbationactions>>
<<if $timer is 1>>
<<link [[Continue|Nude Cat]]>><</link>><<nexttext>>
<br>
<<link [[Stop|Nude Masturbation Finish]]>><<set $finish to 1>><</link>>
<br>
<<else>>
<<link [[Continue|Nude Masturbation]]>><</link>><<nexttext>>
<br>
<<if $corruptionMasturbation isnot true and random(0,3) gt $orgasmcurrent and $corruption_slime gt ($willpower / 10)>>
<<link [[Stop|$passage]]>><<set $corruptionMasturbation to true>><</link>>
<<elseif $corruptionMasturbation isnot true>>
<<link [[Stop|Nude Masturbation Finish]]>><<set $finish to 1>><</link>>
<<else>>
The slime in your ear will not allow you to stop.
<</if>>
<br>
<</if>><<effects>>
You lie back on the grass, panting.
<br><br>
<<endmasturbation>>
<<endcombat>>
<<link [[Next|Nude Bask]]>><</link>>
<br><<effects>>
<<if $masturbationstart is 1>>
<<set $masturbationstart to 0>>
<<set $masturbationstat += 1>>
<<masturbationstart>>
<</if>>
<<masturbationeffects>>
<<masturbationactions>>
<<link [[Continue|Bath Masturbation]]>><</link>><<nexttext>>
<br>
<<if $corruptionMasturbation isnot true and random(0,3) gt $orgasmcurrent and $corruption_slime gt ($willpower / 10)>>
<<link [[Stop|$passage]]>><<set $corruptionMasturbation to true>><</link>>
<<elseif $corruptionMasturbation isnot true>>
<<link [[Stop|Bath Masturbation Finish]]>><<set $finish to 1>><</link>>
<<else>>
The slime in your ear will not allow you to stop.
<</if>>
<br><<effects>>
Doing this here means you can wash away the evidence.<<wash>>
<br><br>
<<endmasturbation>>
<<endcombat>>
<<wash>>You climb from the bath.
<br><br>
<<link [[Next|Bathroom]]>><<clotheson>><</link>>
<br><<effects>>
<<if $masturbationstart is 1>>
<<set $masturbationstart to 0>>
<<set $masturbationstat += 1>>
<<masturbationstart>>
You feel safer doing this here than at the orphanage. Bailey isn't going to be barging the door down.
<br><br>
<</if>>
<<masturbationeffects>>
<<masturbationactions>>
<<link [[Continue|Men's Toilets Masturbation]]>><</link>><<nexttext>>
<br>
<<if $corruptionMasturbation isnot true and random(0,3) gt $orgasmcurrent and $corruption_slime gt ($willpower / 10)>>
<<link [[Stop|$passage]]>><<set $corruptionMasturbation to true>><</link>>
<<elseif $corruptionMasturbation isnot true>>
<<link [[Stop|Men's Toilets Masturbation Finish]]>><<set $finish to 1>><</link>>
<<else>>
The slime in your ear will not allow you to stop.
<</if>>
<br><<effects>>
<<if $worn.genitals.type.includes("chastity")>>
You try to keep the noise down as you are afraid of being caught.
<br><br>
<</if>>
<<endmasturbation>>
<<clotheson>>
<<endcombat>>
<<link [[Next|Men's Toilets]]>><</link>>
<br><<effects>>
<<if $masturbationstart is 1>>
<<set $masturbationstart to 0>>
<<set $masturbationstat += 1>>
<<masturbationstart>>
You feel safer doing this here than at the orphanage. Bailey isn't going to be barging the door down.
<br><br>
<</if>>
<<masturbationeffects>>
<<masturbationactions>>
<<link [[Continue|Women's Toilets Masturbation]]>><</link>><<nexttext>>
<br>
<<if $corruptionMasturbation isnot true and random(0,3) gt $orgasmcurrent and $corruption_slime gt ($willpower / 10)>>
<<link [[Stop|$passage]]>><<set $corruptionMasturbation to true>><</link>>
<<elseif $corruptionMasturbation isnot true>>
<<link [[Stop|Women's Toilets Masturbation Finish]]>><<set $finish to 1>><</link>>
<<else>>
The slime in your ear will not allow you to stop.
<</if>>
<br><<effects>>
<<if $worn.genitals.type.includes("chastity")>>
You try to keep the noise down as you are afraid of being caught.
<br><br>
<</if>>
<<endmasturbation>>
<<clotheson>>
<<endcombat>>
<<link [[Next|Women's Toilets]]>><</link>>
<br><<effects>>
<<if $masturbationstart is 1>>
<<set $masturbationstart to 0>>
<<set $masturbationstat += 1>>
<<masturbationstart>>
You wonder what the other students would think of you if you were caught.
<br><br>
<</if>>
<<masturbationeffects>>
<<masturbationactions>>
<<link [[Continue|School Boy's Toilets Masturbation]]>><</link>><<nexttext>>
<br>
<<if $corruptionMasturbation isnot true and random(0,3) gt $orgasmcurrent and $corruption_slime gt ($willpower / 10)>>
<<link [[Stop|$passage]]>><<set $corruptionMasturbation to true>><</link>>
<<elseif $corruptionMasturbation isnot true>>
<<link [[Stop|School Boy's Toilets Masturbation Finish]]>><<set $finish to 1>><</link>>
<<else>>
The slime in your ear will not allow you to stop.
<</if>>
<br><<effects>>
You listen out in case anyone snuck in while you were distracted. You don't hear anything.
<br><br>
<<endmasturbation>>
<<clotheson>>
<<endcombat>>
<<link [[Next|School Boy's Toilets]]>><</link>>
<br><<effects>>
<<if $masturbationstart is 1>>
<<set $masturbationstart to 0>>
<<set $masturbationstat += 1>>
<<masturbationstart>>
You wonder what the other students would think of you if you were caught.
<br><br>
<</if>>
<<masturbationeffects>>
<<masturbationactions>>
<<link [[Continue|School Girl's Toilets Masturbation]]>><</link>><<nexttext>>
<br>
<<if $corruptionMasturbation isnot true and random(0,3) gt $orgasmcurrent and $corruption_slime gt ($willpower / 10)>>
<<link [[Stop|$passage]]>><<set $corruptionMasturbation to true>><</link>>
<<elseif $corruptionMasturbation isnot true>>
<<link [[Stop|School Girl's Toilets Masturbation Finish]]>><<set $finish to 1>><</link>>
<<else>>
The slime in your ear will not allow you to stop.
<</if>>
<br><<effects>>
You listen out in case anyone snuck in while you were distracted. You don't hear anything.
<br><br>
<<endmasturbation>>
<<clotheson>>
<<endcombat>>
<<link [[Next|School Girl's Toilets]]>><</link>>
<br><<effects>>
<<if $masturbationstart is 1>>
<<set $masturbationstart to 0>>
<<set $masturbationstat += 1>>
<<masturbationstart>>
You lie back and allow your hands to wander.
<br><br>
<</if>>
<<masturbationeffects>>
<<masturbationactions>>
<<link [[Continue|Clearing Spring Masturbation]]>><</link>><<nexttext>>
<br>
<<if $corruptionMasturbation isnot true and random(0,3) gt $orgasmcurrent and $corruption_slime gt ($willpower / 10)>>
<<link [[Stop|$passage]]>><<set $corruptionMasturbation to true>><</link>>
<<elseif $corruptionMasturbation isnot true>>
<<link [[Stop|Clearing Spring Masturbation Finish]]>><<set $finish to 1>><</link>>
<<else>>
The slime in your ear will not allow you to stop.
<</if>>
<br><<effects>>
The gentle waters caress you as you open your eyes.
<br><br>
<<endmasturbation>>
<<clotheson>>
<<endcombat>>
<<link [[Stay in the spring (0:30)|Clearing Spring]]>><<endevent>><<pass 30>><<stress -6>><<set $phase to 1>><</link>><<lstress>>
<br>
<<link [[Get out|Eden Clearing]]>><<clotheson>><</link>><<effects>>
<<if $masturbationstart is 1>>
<<set $masturbationstart to 0>>
<<set $masturbationstat += 1>>
You want to touch yourself, here in the middle of your maths lesson. You look around. Everyone's distracted.
<<if $whitneymaths is "seat">>
Only Whitney would notice.<<exhibitionism5>>
<<else>>
No one would notice.<<exhibitionism4>>
<</if>>
<<masturbationstart>>
<<set $timer to 20>>
<<set $mouth to "disabled">>
<</if>>
<<if $whitneymaths is "seat">>
You fondle yourself. Whitney watches with a smirk, interested in seeing how far you go.<<garousal>><<genitalarousal 100>>
<<else>>
You fondle yourself. The other students are so near, they could so easily see what you're doing.<<garousal>><<genitalarousal 100>>
<</if>>
<<masturbationeffects>>
<<masturbationactions>>
<<if $timer lte 0>>
<<link [[Continue|Maths Lesson Masturbate Finish]]>><</link>><<nexttext>>
<br>
<<else>>
<<link [[Continue|Maths Lesson Masturbate]]>><</link>><<nexttext>>
<br>
<</if>>
<<if $corruptionMasturbation isnot true and random(0,3) gt $orgasmcurrent and $corruption_slime gt ($willpower / 10)>>
<<link [[Stop|$passage]]>><<set $corruptionMasturbation to true>><</link>>
<<elseif $corruptionMasturbation isnot true>>
<<link [[Stop|Maths Lesson Masturbate Finish]]>><<set $finish to 1>><</link>>
<<else>>
The slime in your ear will not allow you to stop.
<</if>>
<br><<set $outside to 0>><<set $location to "school">><<schooleffects>><<effects>>
<<if $timer lte 0 and $orgasmdown gte 1>>
<<npc River>><<person1>>You hear River marching towards you mid-climax! You try to rearrange your clothing and sit upright, but you can't stop the spasms. When <<he>> realises what you're doing, <<his>> eyes widen and face drains of colour. "You... D-Deten..." <<His>> eyes roll backwards and <<he>> crumples into a heap.
<<gdelinquency>><<detention 6>>
<br><br>
<<endmasturbation>>
<<endcombat>>
<<if $whitneymaths is "seat">>
<<npc Whitney>><<person1>>
"Fucking nice," Whitney says, grabbing your arm and pushing you over the desk. Unsure what just happened, the rest of the class watch as Whitney climbs on top of you.
<br><br>
<<link [[Next|Maths Whitney Sex]]>><<set $sexstart to 1>><</link>>
<br>
<<else>>
<<if $promiscuity gte 75>>
<<link [[Goad the class into a gang bang|Maths Lesson Gang Bang]]>><<endevent>><<set $sexstart to 1>><</link>><<promiscuous5>>
<br>
<</if>>
<<link [[Feign Innocence|Maths Lesson Feign]]>><<clotheson>><<endevent>><</link>>
<br>
<</if>>
<<else>>
<<if $timer lte 0>>
You hear River marching towards you! You quickly rearrange your clothing and sit upright. River stops beside you. "You're looking rather flushed," the teacher says. "You should see the nurse after class." You exhale as River walks away.
<br><br>
"Don't worry," Whitney grins. "Your secret's safe with me, <<slut>>."
<<else>>
Not wanting to risk it further, you rearrange your clothing and sit upright. You don't think anyone noticed.
<br><br>
<</if>>
<br><br>
<<endmasturbation>>
<<clotheson>>
<<endcombat>>
<<towelup>>
Touching yourself in front of so many unaware people feels fantastic. It takes a while for your racing heart and flushed face to return to normal.
<br><br>
<<pass 5>>
<<schooleffects>>
<<if $time gte ($hour * 60 + 5) and $time lte ($hour * 60 + 57)>>
<<pass 5>>
<<schooleffects>>
<<else>>
<<set $phase to 1>>
<</if>>
<<if $time gte ($hour * 60 + 5) and $time lte ($hour * 60 + 57)>>
<<pass 5>>
<<schooleffects>>
<<else>>
<<set $phase to 1>>
<</if>>
<<if $time gte ($hour * 60 + 5) and $time lte ($hour * 60 + 57)>>
<<pass 5>>
<<schooleffects>>
<<else>>
<<set $phase to 1>>
<</if>>
<<if $time gte ($hour * 60 + 5) and $time lte ($hour * 60 + 57)>>
<<else>>
<<set $phase to 1>>
<</if>>
<<if $phase is 1>>
<<set $phase to 0>>
The bell rings, signifying the end of the lesson. You leave the classroom.
<br><br>
<<if $time is ($hour * 60 + 57)>>
<<pass 3>>
<<elseif $time is ($hour * 60 + 58)>>
<<pass 2>>
<<elseif $time is ($hour * 60 + 59)>>
<<pass 1>>
<</if>>
<<link [[Next|Hallways]]>><</link>>
<<else>>
<<set $danger to random(1, 10000)>><<set $dangerevent to 0>>
<<if $danger gte (8900 - $allure)>>
<<eventsmaths>>
<<else>>
<<eventsmathssafe>>
<</if>>
<</if>>
<</if>><<effects>>
<<if $masturbationstart is 1>>
<<set $masturbationstart to 0>>
<<set $masturbationstat += 1>>
You want to touch yourself, here in the middle of your science lesson. You look around. Everyone's distracted. No one would notice.
<<exhibitionism4>>
<br><br>
<<masturbationstart>>
<<set $timer to 20>>
<<set $mouth to "disabled">>
<</if>>
You fondle yourself. The other students are so near, they could so easily see what you're doing.
<<garousal>><<genitalarousal 100>>
<<masturbationeffects>>
<<masturbationactions>>
<<if $timer lte 0>>
<<link [[Continue|Science Lesson Masturbate Finish]]>><</link>><<nexttext>>
<br>
<<else>>
<<link [[Continue|Science Lesson Masturbate]]>><</link>><<nexttext>>
<br>
<</if>>
<<if $corruptionMasturbation isnot true and random(0,3) gt $orgasmcurrent and $corruption_slime gt ($willpower / 10)>>
<<link [[Stop|$passage]]>><<set $corruptionMasturbation to true>><</link>>
<<elseif $corruptionMasturbation isnot true>>
<<link [[Stop|Science Lesson Masturbate Finish]]>><<set $finish to 1>><</link>>
<<else>>
The slime in your ear will not allow you to stop.
<</if>>
<br><<set $outside to 0>><<set $location to "school">><<schooleffects>><<effects>>
<<if $timer lte 0 and $orgasmdown gte 1>>
A loud bang sounds right behind you, mid-climax. Someone mixed something they shouldn't have, and it's drawing attention your way. You try to rearrange your clothing and act natural, but you can't stop the spasms. You find yourself the centre of attention, with everyone wondering what's wrong with you.
<br><br>
<<npc Sirris>><<person1>>Sirris rushes over to you, completely unaware of what you were doing. <<He>> looks at the <<generates2>><<person2>><<person>> behind you. "What were you mixing? Did you get any on <<phim>> or anything?" <<person1>><<he>> says. "Answer me!"
<br><br>
<<person2>>The <<person>> stares at Sirris, mouth agape. <<npc Sirris>>"Everyone, listen," the teacher says. "Your classmate may have something dangerous on <<phim>>. You, get the hose ready. Quick! I'm going to strip <<phim>>, then we need to wash <<phim>> down before the chemicals do any more damage!"
<br><br>
<<person1>>
You try to protest, but the thought of being stripped renews your orgasm, sending you into another twitching fit. Sirris tugs your $worn.upper.name, pulling it up your chest and off your body. The class watch, astounded by the spectacle. Some are clearly eyeing up your <<breasts>>.
<br><br>
Sirris goes for your $worn.lower.name next, revealing your <<undies>> to the whole room.
<<if $worn.under_lower.type.includes("naked")>>
The class gasp as you're exposed in front of them.
<<elseif $worn.genitals.type.includes("chastity")>>
<<He>> looks at your $worn.under_lower.name in bewilderment. "What is this?" <<he>> tugs. "It won't come off. There's no time, we'll make do."
<<else>>
<<He>> doesn't waste time and tugs your $worn.under_lower.name down your thighs. The class gasp as your <<genitals_are>> exposed to them.
<</if>>
<<upperruined>><<lowerruined>><<underruined>><<exposure>>
<<covered>>
<br><br>
"Done. Now the hose. Everyone stand back." <<He>> blasts you with cold water, knocking you off your seat. "I said stand back!" <<He>> continues to hose you down as the class watches, those at the back craning their necks to see.
<br><br>
<<wash>>
"Turn off the hose please," <<he>> says at last. The hose ceases its discharge and Sirris kneels beside you. <<He>> covers you with towels. "How are you feeling?" You can't find the words.
<<gtrauma>><<gstress>><<trauma 6>><<stress 6>><<gpain>><<set $pain += 20>>
<br><br>
<<link [[Next|Science Lesson Masturbate Hose]]>><</link>>
<br>
<<else>>
<<if $timer lte 0>>
A loud bang sounds right behind you. Someone mixed something they shouldn't have, and it's drawing attention your way. You quickly rearrange your clothing and hope your flushed and dishevelled look is put down to shock.
<<else>>
Not wanting to risk it further, you rearrange your clothing and sit upright. You don't think anyone noticed.
<</if>>
<br><br>
<<endmasturbation>>
<<clotheson>>
<<endcombat>>
<<towelup>>
Touching yourself in front of so many unaware people feels fantastic. It takes a while for your racing heart and flushed face to return to normal.
<br><br>
<<pass 5>>
<<schooleffects>>
<<if $time gte ($hour * 60 + 5) and $time lte ($hour * 60 + 57)>>
<<pass 5>>
<<schooleffects>>
<<else>>
<<set $phase to 1>>
<</if>>
<<if $time gte ($hour * 60 + 5) and $time lte ($hour * 60 + 57)>>
<<pass 5>>
<<schooleffects>>
<<else>>
<<set $phase to 1>>
<</if>>
<<if $time gte ($hour * 60 + 5) and $time lte ($hour * 60 + 57)>>
<<pass 5>>
<<schooleffects>>
<<else>>
<<set $phase to 1>>
<</if>>
<<if $time gte ($hour * 60 + 5) and $time lte ($hour * 60 + 57)>>
<<else>>
<<set $phase to 1>>
<</if>>
<<if $phase is 1>>
<<set $phase to 0>>
The bell rings, signifying the end of the lesson. You leave the classroom.
<br><br>
<<if $time is ($hour * 60 + 57)>>
<<pass 3>>
<<elseif $time is ($hour * 60 + 58)>>
<<pass 2>>
<<elseif $time is ($hour * 60 + 59)>>
<<pass 1>>
<</if>>
<<link [[Next|Hallways]]>><</link>>
<<else>>
<<set $danger to random(1, 10000)>><<set $dangerevent to 0>>
<<if $danger gte (8900 - $allure)>>
<<eventsscience>>
<<else>>
<<eventssciencesafe>>
<</if>>
<</if>>
<</if>><<effects>>
<<if $masturbationstart is 1>>
<<set $masturbationstart to 0>>
<<set $masturbationstat += 1>>
<<if $kylarenglishstate is "active">>
You want to touch yourself, here in the middle of your English lesson. You look around. Everyone's distracted. No one would notice. Except Kylar.
<<exhibitionism5>>
<<else>>
You want to touch yourself, here in the middle of your English lesson. You look around. Everyone's distracted. No one would notice.
<<exhibitionism4>>
<</if>>
<br><br>
<<masturbationstart>>
<<set $timer to 20>>
<<set $mouth to "disabled">>
<</if>>
<<if $kylarenglishstate is "active">>
You fondle yourself. The other students are so near, they could so easily see what you're doing. Kylar watches, completely enthralled.
<<garousal>><<genitalarousal 100>>
<<else>>
You fondle yourself. The other students are so near, they could so easily see what you're doing.
<<garousal>><<genitalarousal 100>>
<</if>>
<<if $orgasmdown gte 1 and $kylarenglishstate is "active">>
Kylar watches your climax with awe.
<<glust>><<npcincr Kylar lust 5>>
<</if>>
<<masturbationeffects>>
<<masturbationactions>>
<<if $timer lte 0>>
<<link [[Continue|English Lesson Masturbate Finish]]>><</link>><<nexttext>>
<br>
<<else>>
<<link [[Continue|English Lesson Masturbate]]>><</link>><<nexttext>>
<br>
<</if>>
<<if $corruptionMasturbation isnot true and random(0,3) gt $orgasmcurrent and $corruption_slime gt ($willpower / 10)>>
<<link [[Stop|$passage]]>><<set $corruptionMasturbation to true>><</link>>
<<elseif $corruptionMasturbation isnot true>>
<<link [[Stop|English Lesson Masturbate Finish]]>><<set $finish to 1>><</link>>
<<else>>
The slime in your ear will not allow you to stop.
<</if>>
<br><<set $outside to 0>><<set $location to "school">><<schooleffects>><<effects>>
<<if $kylarenglishstate is "active" and $worn.under_lower.exposed gte 1 and $worn.lower.exposed gte 2>>
<<set $genderknown.pushUnique("Kylar")>>
<</if>>
<<if $timer lte 0 and $orgasmdown gte 1>>
<<if $kylarenglishstate is "active">>
<<npc Kylar>><<generates2>><<person2>>A <<person>> leans over your desk to chat across the room. You try to stop touching yourself, but you can't control your spasms. <<He>> sees what you're doing. <<His>> mouth gapes for a moment, then <<he>> smiles. "Wow, you're a real pervert," <<he>> whispers. "I should let everyone know. Unless," <<He>> shunts <<his>> desk closer to yours. "Unless you-"
<br><br>
<<Hes>> interrupted. Kylar lunges over your desk and drags <<him>> to the ground. <<person1>><<He>> straddles the <<person2>><<person>>, with one hand around <<his>> throat and the other clutching a knife. Someone screams.
"<<pShes>> mine," Kylar says, moving the knife closer to the <<persons>> face. "Mine."
<br><br>
Doren leaps over the table and grabs Kylar by the waist and wrist, hauling <<person1>><<him>> off the <<person2>><<person>>. <<person1>><<He>> is pulled backwards towards the exit. <<person1>><<He>> doesn't struggle.
<br><br>
The <<person2>><<person>> whimpers on the floor. <<His>> friends form a protective ring and shoot you evil looks. The rest of the class whisper amongst themselves until Doren's return. Kylar isn't with <<endevent>><<npc Doren>><<person1>><<him>>.
<<set $kylarenglishstate to "absent">>
<<clotheson>>
<<endmasturbation>>
<<endcombat>>
<<link [[Next|English Lesson Daydream]]>><</link>>
<br>
<<else>>
<<generates1>><<person1>>A <<person>> leans over your desk to chat across the room. You try to stop touching yourself, but you can't control your spasms. <<He>> sees what you're doing. <<His>> mouth gapes for a moment, then <<he>> smiles. "Wow, you're a real pervert," <<he>> whispers. "I should let everyone know. Unless," <<He>> shunts <<his>> desk closer to yours. "Unless you wanna be nice to me." <<He>> grabs your wrist and places your hand on <<his>> crotch.
<br><br>
<<link [[Rub|English Rub]]>><<trauma 6>><<stress 6>><<set $submissive += 1>><</link>><<gtrauma>><<gstress>>
<br>
<<if $promiscuity gte 55>>
<<link [[Punish|English Punish]]>><<set $submissive -= 1>><</link>><<promiscuous4>>
<br>
<</if>>
<<link [[Refuse|English Rub Refuse]]>><<trauma 6>><<stress 6>><<detention 3>><<status -10>><</link>><<lcool>><<gdelinquency>><<gtrauma>><<gstress>>
<br>
<</if>>
<<else>>
<<if $timer lte 0>>
Another student leans over your desk and starts chatting across the room. You cover yourself and look away. You hope no one noticed.
<<if $kylarenglishstate is "active">>
"Y-you're so lewd," Kylar gulps. "And brave."
<</if>>
<<else>>
<<if $kylarenglishstate is "active">>
Not wanting to risk it further, you rearrange your clothing and sit upright. "Y-you're so lewd," Kylar gulps. "And brave."
<<else>>
Not wanting to risk it further, you rearrange your clothing and sit upright. You don't think anyone noticed.
<</if>>
<</if>>
<br><br>
<<endmasturbation>>
<<clotheson>>
<<endcombat>>
<<towelup>>
Touching yourself in front of so many unaware people feels fantastic. It takes a while for your racing heart and flushed face to return to normal.
<br><br>
<<pass 5>>
<<schooleffects>>
<<if $time gte ($hour * 60 + 5) and $time lte ($hour * 60 + 57)>>
<<pass 5>>
<<schooleffects>>
<<else>>
<<set $phase to 1>>
<</if>>
<<if $time gte ($hour * 60 + 5) and $time lte ($hour * 60 + 57)>>
<<pass 5>>
<<schooleffects>>
<<else>>
<<set $phase to 1>>
<</if>>
<<if $time gte ($hour * 60 + 5) and $time lte ($hour * 60 + 57)>>
<<pass 5>>
<<schooleffects>>
<<else>>
<<set $phase to 1>>
<</if>>
<<if $time gte ($hour * 60 + 5) and $time lte ($hour * 60 + 57)>>
<<else>>
<<set $phase to 1>>
<</if>>
<<if $phase is 1>>
<<set $phase to 0>>
The bell rings, signifying the end of the lesson. You leave the classroom.
<br><br>
<<if $time is ($hour * 60 + 57)>>
<<pass 3>>
<<elseif $time is ($hour * 60 + 58)>>
<<pass 2>>
<<elseif $time is ($hour * 60 + 59)>>
<<pass 1>>
<</if>>
<<link [[Next|Hallways]]>><</link>>
<<else>>
<<set $danger to random(1, 10000)>><<set $dangerevent to 0>>
<<if $danger gte (8900 - $allure)>>
<<eventsenglish>>
<<else>>
<<eventsenglishsafe>>
<</if>>
<</if>>
<</if>><<effects>>
<<if $masturbationstart is 1>>
<<set $masturbationstart to 0>>
<<set $masturbationstat += 1>>
You want to touch yourself, here in the middle of your history lesson. You look around. Everyone's distracted. No one would notice.
<<exhibitionism4>>
<br><br>
<<masturbationstart>>
<<set $timer to 20>>
<<set $mouth to "disabled">>
<</if>>
You fondle yourself. The other students are so near, they could so easily see what you're doing.
<<garousal>><<genitalarousal 100>>
<<masturbationeffects>>
<<masturbationactions>>
<<if $timer lte 0>>
<<link [[Continue|History Lesson Masturbate Finish]]>><</link>><<nexttext>>
<br>
<<else>>
<<link [[Continue|History Lesson Masturbate]]>><</link>><<nexttext>>
<br>
<</if>>
<<if $corruptionMasturbation isnot true and random(0,3) gt $orgasmcurrent and $corruption_slime gt ($willpower / 10)>>
<<link [[Stop|$passage]]>><<set $corruptionMasturbation to true>><</link>>
<<elseif $corruptionMasturbation isnot true>>
<<link [[Stop|History Lesson Masturbate Finish]]>><<set $finish to 1>><</link>>
<<else>>
The slime in your ear will not allow you to stop.
<</if>>
<br><<set $outside to 0>><<set $location to "school">><<schooleffects>><<effects>>
<<if $timer lte 0 and $orgasmdown gte 1>>
<<npc Winter>><<person1>>Winter decides to stand by your desk while lecturing, right in the middle of your orgasm. <<He>> stands with <<his>> back to you. You don't think anyone noticed.
<br><br>
<<endmasturbation>>
<<clotheson>>
<<endcombat>>
<<npc Winter>><<person1>>
Once your orgasm has subsided Winter turns and leans close. "So you like touching yourself," <<he>> whispers. "I know just what to do with dirty <<girls>> like you. Come with me."
<br><br>
<<He>> stands upright. "Turn to page 117 please," <<he>> announces to the class. "I shan't be long." You follow <<him>> from the classroom, and into a storage room. It contains various antiques and props that you recognise from <<his>> lessons. <<He>> reaches into a wooden box and produces a metal chastity <<if $penisexist isnot 1>>belt<<else>>cage<</if>>.
<br><br>
"Strip," <<he>> commands. <<He>> blows dust off the device. "You clearly can't control yourself. This is for your own good."
<br><br>
<<link [[Strip|History Masturbate Strip]]>><<set $submissive += 1>><<trauma 6>><<stress 6>><</link>><<gtrauma>><<gstress>>
<br>
<<link [[Refuse|History Masturbate Refuse]]>><<set $submissive -= 1>><<detention 3>><</link>><<gdelinquency>>
<br>
<<else>>
<<if $timer lte 0>>
Winter decides to stand by your desk while lecturing. You almost decide to continue and hope no one is paying attention, but you think better of it.
<<else>>
Not wanting to risk it further, you rearrange your clothing and sit upright. You don't think anyone noticed.
<</if>>
<br><br>
<<endmasturbation>>
<<clotheson>>
<<endcombat>>
<<towelup>>
Touching yourself in front of so many unaware people feels fantastic. It takes a while for your racing heart and flushed face to return to normal.
<br><br>
<<pass 5>>
<<schooleffects>>
<<if $time gte ($hour * 60 + 5) and $time lte ($hour * 60 + 57)>>
<<pass 5>>
<<schooleffects>>
<<else>>
<<set $phase to 1>>
<</if>>
<<if $time gte ($hour * 60 + 5) and $time lte ($hour * 60 + 57)>>
<<pass 5>>
<<schooleffects>>
<<else>>
<<set $phase to 1>>
<</if>>
<<if $time gte ($hour * 60 + 5) and $time lte ($hour * 60 + 57)>>
<<pass 5>>
<<schooleffects>>
<<else>>
<<set $phase to 1>>
<</if>>
<<if $time gte ($hour * 60 + 5) and $time lte ($hour * 60 + 57)>>
<<else>>
<<set $phase to 1>>
<</if>>
<<if $phase is 1>>
<<set $phase to 0>>
The bell rings, signifying the end of the lesson. You leave the classroom.
<br><br>
<<if $time is ($hour * 60 + 57)>>
<<pass 3>>
<<elseif $time is ($hour * 60 + 58)>>
<<pass 2>>
<<elseif $time is ($hour * 60 + 59)>>
<<pass 1>>
<</if>>
<<link [[Next|Hallways]]>><</link>>
<<else>>
<<set $danger to random(1, 10000)>><<set $dangerevent to 0>>
<<if $danger gte (8900 - $allure)>>
<<eventshistory>>
<<else>>
<<eventshistorysafe>>
<</if>>
<</if>>
<</if>><<effects>>
<<if $masturbationstart is 1>>
<<set $masturbationstart to 0>>
<<set $masturbationstat += 1>>
You want to touch yourself, here in the middle of the pool. You look around. Everyone's distracted. No one would notice what you're up to beneath the water.
<<exhibitionism4>>
<br><br>
<<masturbationstart>>
<<set $timer to 20>>
<<set $mouth to "disabled">>
<</if>>
You fondle yourself. The other students are so near, they could so easily see what you're doing.
<<garousal>><<genitalarousal 100>>
<<masturbationeffects>>
<<masturbationactions>>
<<if $timer lte 0>>
<<link [[Continue|Swimming Lesson Masturbate Finish]]>><</link>><<nexttext>>
<br>
<<else>>
<<link [[Continue|Swimming Lesson Masturbate]]>><</link>><<nexttext>>
<br>
<</if>>
<<if $corruptionMasturbation isnot true and random(0,3) gt $orgasmcurrent and $corruption_slime gt ($willpower / 10)>>
<<link [[Stop|$passage]]>><<set $corruptionMasturbation to true>><</link>>
<<elseif $corruptionMasturbation isnot true>>
<<link [[Stop|Swimming Lesson Masturbate Finish]]>><<set $finish to 1>><</link>>
<<else>>
The slime in your ear will not allow you to stop.
<</if>>
<br><<set $outside to 0>><<set $location to "pool">><<schooleffects>><<effects>>
<<if $timer lte 0 and $orgasmdown gte 1>>
<<npc Mason>><<person1>>Mason asks the class to line up at one side of the pool. You're still shaking from your climax and struggle to keep up.
<<clotheson>>
Mason spots you shivering in the water. <<He>> dives in and shoots towards you, scooping you into <<his>> arms and onto the side of the pool. <<He>> clambers up after you and leans close. "Are you alright?" <<he>> asks.
<br><br>
<<link [[Nod|Swimming Masturbate Nod]]>><</link>>
<br>
<<if $promiscuity gte 15>>
<<link [[Kiss|Swimming Masturbate Kiss]]>><<status 1>><<detention 2>><</link>><<promiscuous2>><<gdelinquency>><<gcool>>
<br>
<</if>>
<<else>>
<<if $timer lte 0>>
Mason asks the class to line up at one side of the pool. You won't continue to get away with it while packed so close to the other students.
<<else>>
Not wanting to risk it further, you rearrange your clothing and sit upright. You don't think anyone noticed.
<</if>>
<br><br>
<<endmasturbation>>
<<clotheson>>
<<endcombat>>
Touching yourself in front of so many unaware people feels fantastic. It takes a while for your racing heart and flushed face to return to normal.
<br><br>
<<water>>
<<pass 5>>
<<schooleffects>>
<<if $time gte ($hour * 60 + 5) and $time lte ($hour * 60 + 57)>>
<<pass 5>>
<<schooleffects>>
<<else>>
<<set $phase to 1>>
<</if>>
<<if $time gte ($hour * 60 + 5) and $time lte ($hour * 60 + 57)>>
<<pass 5>>
<<schooleffects>>
<<else>>
<<set $phase to 1>>
<</if>>
<<if $time gte ($hour * 60 + 5) and $time lte ($hour * 60 + 57)>>
<<pass 5>>
<<schooleffects>>
<<else>>
<<set $phase to 1>>
<</if>>
<<if $time gte ($hour * 60 + 5) and $time lte ($hour * 60 + 57)>>
<<else>>
<<set $phase to 1>>
<</if>>
<<if $phase is 1>>
<<set $phase to 0>>
The bell rings, signifying the end of the lesson. You leave the classroom.
<br><br>
<<if $time is ($hour * 60 + 57)>>
<<pass 3>>
<<elseif $time is ($hour * 60 + 58)>>
<<pass 2>>
<<elseif $time is ($hour * 60 + 59)>>
<<pass 1>>
<</if>>
<<if $exposed lte 0>>
<<maleicon>><<link [[Boy's Changing Room|School Boy Changing Room]]>><</link>>
<br>
<<femaleicon>><<link [[Girl's Changing Room|School Girl Changing Room]]>><</link>>
<br><br>
<</if>>
<<if $exposed gte 1>>
<<link [[Grab some towels and enter the boy's changing room|School Boy Changing Room]]>><<towelupm>><</link>>
<br>
<<link [[Grab some towels and enter the girl's changing room|School Girl Changing Room]]>><<towelup>><</link>>
<br><br>
<</if>>
<<else>>
<<if $exposed gte 1>>
<<set $danger to random(1, 10000)>><<set $dangerevent to 0>>
<<if $danger gte (8900 - ($allure / 2))>>
<<eventsswimming>>
<<else>>
<<eventsswimmingsafe>>
<</if>>
<<elseif $exposed lte 0>>
<<set $danger to random(1, 10000)>><<set $dangerevent to 0>>
<<if $danger gte (8900 - ($allure / 10))>>
<<eventsswimming>>
<<else>>
<<eventsswimmingsafe>>
<</if>>
<</if>>
<</if>>
<</if>><<set $outside to 0>><<set $location to "school">><<schooleffects>><<effects>>
"I'll have to dispose of your clothes," Sirris says. "You'll need to see the head after class for some spares." <<He>> helps you to your seat, making sure the towels remain covering you.
<br><br>
Sirris sends the <<person2>><<person>> to the headteacher, and the class commences. You shiver.
<br><br>
<<towelup>>
<<endcombat>>
<<pass 5>>
<<schooleffects>>
<<if $time gte ($hour * 60 + 5) and $time lte ($hour * 60 + 57)>>
<<pass 5>>
<<schooleffects>>
<<else>>
<<set $phase to 1>>
<</if>>
<<if $time gte ($hour * 60 + 5) and $time lte ($hour * 60 + 57)>>
<<pass 5>>
<<schooleffects>>
<<else>>
<<set $phase to 1>>
<</if>>
<<if $time gte ($hour * 60 + 5) and $time lte ($hour * 60 + 57)>>
<<pass 5>>
<<schooleffects>>
<<else>>
<<set $phase to 1>>
<</if>>
<<if $time gte ($hour * 60 + 5) and $time lte ($hour * 60 + 57)>>
<<else>>
<<set $phase to 1>>
<</if>>
<<if $phase is 1>>
<<set $phase to 0>>
The bell rings, signifying the end of the lesson. You leave the classroom.
<br><br>
<<if $time is ($hour * 60 + 57)>>
<<pass 3>>
<<elseif $time is ($hour * 60 + 58)>>
<<pass 2>>
<<elseif $time is ($hour * 60 + 59)>>
<<pass 1>>
<</if>>
<<link [[Next|Hallways]]>><</link>>
<<else>>
<<set $danger to random(1, 10000)>><<set $dangerevent to 0>>
<<if $danger gte (8900 - $allure)>>
<<eventsscience>>
<<else>>
<<eventssciencesafe>>
<</if>>
<</if>><<if $sexstart is 1>>
<<set $sexstart to 0>>
<<consensual>>
<<set $consensual to 1>>
<<neutral 1>>
<<generates1>><<generates2>><<generates3>><<generates4>><<generates5>><<generates6>><<maninit>>
<<set $enemytrust += 100>>
Still flushed from your play, you sprawl yourself across your desk. You fix a <<person1>><<person>> with your gaze, knowing <<hes>> more curious than most. "The teacher is gone, we should make the most of it. Why don't you come over here," you say. "I need someone to scratch my itch."
<br><br>
<<He>> walks over to you, you take <<his>> hand and place it on your <<breasts>>. <<Hes>> hesitant at first, but soon becomes more bold. You invite others to join, and soon a ring has formed around you. Other students remain seated, more embarrassed than aroused by your behaviour.<<famesex 30>><<promiscuity5>>
<br><br>
<</if>>
<<effects>>
<<effectsman>><<man>>
<<audience>>
<<stateman>>
<br><br>
<<actionsman>>
<<if $finish is 1>>
<span id="next"><<link [[Next|Maths Lesson Gang Bang Finish]]>><</link>></span><<nexttext>>
<<elseif $enemyarousal gte $enemyarousalmax>>
<span id="next"><<link [[Next|Maths Lesson Gang Bang Finish]]>><</link>></span><<nexttext>>
<<elseif $enemyhealth lte 0>>
<span id="next"><<link [[Next|Maths Lesson Gang Bang Finish]]>><</link>></span><<nexttext>>
<<else>>
<span id="next"><<link [[Next|Maths Lesson Gang Bang]]>><</link>></span><<nexttext>>
<</if>><<effects>>
<<if $finish is 1>>
The crowd backs away from you as you sit back up. You wonder if they might start doing things to each other, but they don't seem comfortable with the idea.
<br><br>
<<clotheson>>
<<endcombat>>
<<elseif $enemyarousal gte $enemyarousalmax>>
<<ejaculation>>
You other students lie around your desk in a satisfied pile.
<br><br>
<<clotheson>>
<<endcombat>>
<<elseif $enemyhealth lte 0>>
You knock the students away from you. They get the hint, and cease pestering you.
<br><br>
<<clotheson>>
<<endcombat>>
<</if>>
<<npc River>><<person1>>
River soon comes to and looks around with bleary eyes. <<He>> fixes you with a gaze, but doesn't say anything. <<He>> climbs to <<his>> feet and continues the lesson as if nothing happened.
<br><br>
<<link [[Next|Maths Lesson Daydream]]>><</link>><<set $outside to 0>><<set $location to "school">><<schooleffects>><<effects>>
<<if $pronoun is "m">>You unzip <<his>> fly<<else>>You lift up <<his>> skirt<</if>> and <<if $NPCList[0].penis isnot "none">>rub <<his>> penis.<<else>>rub <<his>> pussy.<</if>> <<He>> leans forward and faces <<his>> desk to conceal <<his>> reaction. <<He>> doesn't last long, and cums on your fingers before anyone notices.
<br><br>
You pull your hand away. "S-see," <<he>> gasps. "That wasn't so bad was it? Don't worry pervert, your secret's safe with me."
<br><br>
<<clotheson>>
<<endmasturbation>>
<<endcombat>>
<<link [[Next|English Lesson Daydream]]>><</link>>
<br><<set $outside to 0>><<set $location to "school">><<schooleffects>><<effects>>
<<if $pronoun is "m">>You unzip <<his>> fly<<else>>You lift up <<his>> skirt<</if>> and <<if $NPCList[0].penis isnot "none">>rub <<his>> penis.<<else>>rub <<his>> pussy.<</if>> <<He>> leans forward and faces <<his>> desk to conceal <<his>> reaction. <<He>> doesn't last long, and cums on your fingers before anyone notices.
<br><br>
"S-see," <<he>> gasps. "That wasn't so bad was it? Don't worry pervert, your secret's safe with me."
<br><br>
<<He>> tries to pull <<his>> desk and chair away, but you grab <<his>> <<if $NPCList[0].penis isnot "none">>penis<<else>>pussy<</if>> and stop <<him>>. You lean closer, "I'm not done yet," you coo into <<his>> ear. You recommence rubbing.
<br><br>
<<He>> lasts a bit longer this time, but still cums pretty quickly. You keep teasing <<him>> through <<his>> orgasm, making <<him>> squirm. "Careful," you whisper. "You don't want people to see you like this, right?"
<br><br>
After a minute <<he>> cums again. "That was the third time," you say as <<he>> stops shaking. "Right in the middle of the classroom. Who's the pervert now?"
<br><br>
"P-please," <<he>> whimpers. "No more,"
<br><br>
Doren is getting close, so you pull away. The <<person>> shunts <<his>> chair far away from you. You think <<he>> learned <<his>> lesson.
<<promiscuity4>>
<br><br>
<<clotheson>>
<<endmasturbation>>
<<endcombat>>
<<link [[Next|English Lesson Daydream]]>><</link>>
<br><<set $outside to 0>><<set $location to "school">><<schooleffects>><<effects>>
"Suit yourself," <<he>> says. "Hey everyone," <<he>> lifts your arm into the air as heads turn to look. "I caught this perv masturbating."
<br><br>
You try to protest, but your flushed face gives the truth away. <<if $exposed gte 1>>Not to mention your dishevelled clothing.<</if>> You wrench your arm away from the <<person>> as the class bursts into laughter.
<br><br>
<<fameexhibitionism 30>>
<<clotheson>>
<<endmasturbation>>
<<endcombat>>
<<npc Doren>><<person1>>Doren makes <<his>> way over and stands beside your desk. "I can't ignore this I'm afraid. Leighton will want to see you in detention." <<He>> looks concerned.
<br><br>
<<link [[Nod|English Lesson Daydream]]>><<endevent>><</link>>
<br>
<<link [[Stare down in shame|English Events Masturbation Stare]]>><<trauma 6>><<stress 6>><<status -10>><<npcincr Doren love 1>><</link>><<gtrauma>><<gstress>><<lcool>>
<br><<set $outside to 0>><<set $location to "school">><<schooleffects>><<effects>>
Doren looks around the classroom. "Be quiet!" <<he>> bellows. The class falls silent.
<br><br>
<<if $dorenhonest isnot 1>>
<<person1>>Doren looks back at you. "I'd like to speak to you outside. Come on." You follow <<him>> from the classroom, keeping your head bowed and knowing everyone must be staring at you.
<br><br>
<<He>> shuts the door behind you and speaks in an uncharacteristically quiet tone. "Is everything alright <<lass>>, or is there something you want to tell me about?"
<br><br>
<<link [[Be honest|English Events Honest]]>><<npcincr Doren love 1>><<stress 6>><<trauma -6>><</link>><<gstress>><<ltrauma>>
<br>
<<link [[Say you're fine|English Events Masturbation Fine]]>><</link>>
<br>
<<else>>
<<endevent>>
<<link [[Next|English Lesson Daydream]]>><</link>>
<br>
<</if>><<set $outside to 0>><<set $location to "school">><<schooleffects>><<effects>>
You put on a brave face and tell <<him>> you're fine. "Okay. If you say so," <<he>> says. "Now let's get back to class before they break a window."
<br><br>
<<endevent>>
<<link [[Next|English Lesson Daydream]]>><</link>>
<br><<set $outside to 0>><<set $location to "school">><<schooleffects>><<effects>>
<<if $penisexist is 1 and $worn.genitals.name is "chastity cage" and $worn.genitals.origin is "Winter">>
<<if $worn.under_lower.type.includes("naked")>>
You <<nervously>> remove your $worn.lower.name while trying to keep your <<genitals>> concealed from the teacher. "I'll overlook your lack of underwear, this time," <<he>> says.
<<else>>
You <<nervously>> remove your $worn.lower.name and $worn.under_lower.name while trying to keep your <<genitals>> concealed from the teacher.
<<underlowerstrip>>
<</if>>
As Winter moves you're hands <<his>> eyes widen. "Oh," <<he>> says. "You're already locked up, and it wasn't enough?" <<He>> thinks for a moment. "I found the key to the chastity cage you're wearing, lets take this a step further." He pulls a key from <<his>> pocket and unlocks the cage from around your penis.
<<set $worn.genitals.type.push("broken")>>
<<genitalsruined>>
<<if $vaginalchastityparasite isnot 0>>
<span class="pink">With the chastity belt gone, the $vaginalchastityparasite fall out of your vagina.</span>
<<set $vaginalchastityparasite to 0>>
<</if>>
<<if $penilechastityparasite isnot 0>>
<span class="pink">With the chastity belt gone, the $penilechastityparasite fall off of your penis.</span>
<<set $penilechastityparasite to 0>>
<</if>>
<br><br>
<<genitalswear 1>>
<<set $worn.genitals.origin to "Winter">>
<<He>> wraps the belt around your waist. The lock shuts with a loud click. "There," <<he>> says. "No more temptation for you, I wouldn't let others see it if I were you."
<br><br>
<<if $submissive gte 1150>>
"Will you let me out?" you ask.
<<elseif $submissive lte 850>>
"This is humiliating." you say. "Where's the key?"
<<else>>
"When will you let me out?" you ask.
<</if>>
<br><br>
<<He>> shrugs. "The key to the belt is long lost. Hopefully by the time you get out you'll have developed some self control." <<He>> stands up. "Now let's get back to class."
<br><br>
<<endevent>>
<<link [[Next|History Lesson Daydream]]>><<clotheson>><</link>>
<<elseif $worn.genitals.type.includes("chastity")>>
<<if $worn.under_lower.type.includes("naked")>>
You <<nervously>> remove your $worn.lower.name while trying to keep your <<genitals>> concealed from the teacher. "I'll overlook your lack of underwear, this time," <<he>> says.
<<else>>
You <<nervously>> remove your $worn.lower.name and $worn.under_lower.name while trying to keep your <<genitals>> concealed from the teacher.
<<underlowerstrip>>
<</if>>
As Winter moves you're hands <<his>> eyes widen. "Oh," <<he>> says. "You're already locked up, and it wasn't enough?" <<He>> thinks for a moment. "There's only one thing for it." <<He>> sits on the box and bends you over <<his>> knee.
<<lowerstrip>>
<br><br>
<<link [[Next|History Masturbate Spank]]>><<set $molestationstart to 1>><</link>>
<br>
<<else>>
<<if $worn.under_lower.type.includes("naked")>>
You remove your $worn.lower.name while trying to keep your <<genitals>> concealed from the teacher. "I'll overlook your lack of underwear, this time," <<he>> says.
<<else>>
You remove your $worn.lower.name and $worn.under_lower.name while trying to keep your <<genitals>> concealed from the teacher.
<<underlowerstrip>>
<</if>>
<<lowerstrip>>
<<if $player.gender is "h">>
If <<hes>> surprised by your unique genitalia, <<he>> gives no sign.
<</if>>
<<if $player.gender isnot "m">>
<<genitalswear 1>>
<<else>>
<<genitalswear 2>>
<</if>>
<<set $worn.genitals.origin to "Winter">>
Once naked from the waist down, <<he>> wraps the <<if $penisexist isnot 1>>belt<<else>>cage<</if>> around your waist. The lock shuts with a loud click. "There," <<he>> says. "No more temptation for you."
<br><br>
<<if $submissive gte 1150>>
"Will you let me out?" you ask.
<<elseif $submissive lte 850>>
"This is humiliating." you say. "Where's the key?"
<<else>>
"When will you let me out?" you ask.
<</if>>
<br><br>
<<if $penisexist isnot 1>>
<<He>> shrugs. "The key is long lost.
<<else>>
<<He>> shrugs. "Maybe, not sure where the key is though.
<</if>>
Hopefully by the time you get out you'll have developed some self control." <<He>> stands up. "Now let's get back to class."
<br><br>
<<endevent>>
<<link [[Next|History Lesson Daydream]]>><<clotheson>><</link>>
<</if>>
<<set $genderknown.pushUnique("Winter")>><<set $outside to 0>><<set $location to "school">><<schooleffects>><<effects>>
<<if $submissive gte 1150>>
"N-no," you say, unable to make eye contact.
<<elseif $submissive lte 850>>
"Fuck off you old pervert," you say.
<<else>>
"No," you say. "I don't want to wear it."
<</if>>
<br><br>
"I insist," <<he>> says, and lunges for you. You dodge out the way and flee the room. "We'll see how quick you are once Leighton is through with you," <<he>> shouts as you run down the corridor.
<<pass 10>>
<br><br>
<<endevent>>
<<link [[Next|Hallways]]>><</link>>
<br><<if $molestationstart is 1>>
<<set $molestationstart to 0>>
<<controlloss>>
<<violence 1>>
<<neutral 1>>
<<molested>>
<<maninit>><<npcspank>><<npcidlegenitals>>
<<set $enemyanger += 150>>
<</if>>
<<effects>>
<<effectsman>><<man>>
<<stateman>>
<br><br>
<<actionsman>>
<<if $enemyhealth lte 0>>
<span id="next"><<link [[Next|History Masturbate Spank Finish]]>><</link>></span><<nexttext>>
<<elseif $enemyarousal gte $enemyarousalmax>>
<span id="next"><<link [[Next|History Masturbate Spank Finish]]>><</link>></span><<nexttext>>
<<elseif $enemyanger lte 20>>
<span id="next"><<link [[Next|History Masturbate Spank Finish]]>><</link>></span><<nexttext>>
<<else>>
<span id="next"><<link [[Next|History Masturbate Spank]]>><</link>></span><<nexttext>>
<</if>><<set $outside to 0>><<set $location to "school">><<schooleffects>><<effects>>
<<if $enemyarousal gte $enemyarousalmax>>
<<ejaculation>>
"You're an energetic one," <<he>> pants. <<tearful>> you follow <<him>> back to class.
<br><br>
<<clothesontowel>>
<<endcombat>>
<<link [[Next|History Lesson Daydream]]>><</link>>
<br>
<<elseif $enemyhealth lte 0>>
<<He>> recoils in pain and you squirm from <<his>> grip. "You can't run from punishment forever," <<he>> shouts. <<tearful>> you run from the room and down the corridor.
<<pass 10>>
<br><br>
<<clotheson>>
<<endcombat>>
<<link [[Next|Hallways]]>><</link>>
<br>
<<else>>
<<He>> releases you. "I hope you've learnt your lesson. Masturbation causes all sorts of health problems." <<tearful>> you follow <<him>> back to class.
<br><br>
<<clothesontowel>>
<<endcombat>>
<<link [[Next|History Lesson Daydream]]>><</link>>
<br>
<</if>><<set $outside to 0>><<set $location to "pool">><<schooleffects>><<effects>>
You nod. <<He>> still looks concerned. "If you're sure," <<he>> says. "Tell me if you start shivering like that again. It could be dangerous." <<He>> helps you back into the pool and continues the lesson.
<br><br>
<<endevent>>
<<link [[Next|Swimming Lesson Daydream]]>><</link>>
<br><<set $outside to 0>><<set $location to "pool">><<schooleffects>><<effects>>
You plant a kiss on <<his>> lips. <<takeKissVirginity "Mason">><<He>> recoils with a mix of confusion and horror on <<his>> face. The other students laugh and cheer. <<His>> face turns red. "Okay then," <<he>> says. "Back in the pool." <<He>> avoids looking at you for the rest of the lesson.
<<promiscuity2>>
<<endevent>>
<<link [[Next|Swimming Lesson Daydream]]>><</link>>
<br><<effects>>
<<if $masturbationstart is 1>>
<<set $masturbationstart to 0>>
<<set $masturbationstat += 1>>
<<masturbationstart>>
Exposed yet hidden, you ogle the undressed boys. You think about what they'd do if they caught you, naked as you are. Your hands wander.
<<exhibitionism3>>
<<set $timer to random(1, 100)>>
<<set $mouth to "disabled">>
<</if>>
<<masturbationeffects>>
<<masturbationactions>>
<<if $timer lte 1>>
<<link [[Continue|School Boy's Masturbation Caught]]>><</link>><<nexttext>>
<br>
<<else>>
<<link [[Continue|School Boy's Masturbation]]>><</link>><<nexttext>>
<br>
<</if>>
<<if $corruptionMasturbation isnot true and random(0,3) gt $orgasmcurrent and $corruption_slime gt ($willpower / 10)>>
<<link [[Stop|$passage]]>><<set $corruptionMasturbation to true>><</link>>
<<elseif $corruptionMasturbation isnot true>>
<<link [[Stop|School Boy's Masturbation Finish]]>><<set $finish to 1>><</link>>
<<else>>
The slime in your ear will not allow you to stop.
<</if>>
<br><<effects>>
One of the boys glances in your direction. You back away from the door, your heart pounding.
<br><br>
<<endmasturbation>>
<<clotheson>>
<<endcombat>>
<<link [[Next|School Pool Entrance]]>><</link>>
<br><<effects>>
<<endmasturbation>>
<<endcombat>>
<<generatesm1>><<person1>>
<<if $rng gte 81>>
You hear a thud from behind. A <<person>> stands gaping at you, <<his>> bag on the floor beside <<him>>. <<He>> blinks free of <<his>> shock and grins."Guys!" <<he>> shouts. "You have an audience." The changing room falls silent.
<br><br>
<<if $exhibitionism gte 75>>
<<link [[Enter|School Boy's Exhibitionism]]>><<detention 3>><</link>><<gdelinquency>><<exhibitionist5>>
<br>
<</if>>
<<link [[Run|School Boy's Run]]>><</link>>
<br>
<<else>>
You hear a thud from behind. A <<person>> stands gaping at you, <<his>> bag on the floor beside <<him>>. Blushing, <<he>> grabs <<his>> bag and runs the way <<he>> came.
<<gstress>><<stress 3>>
<br><br>
<<clotheson>>
<<link [[Next|School Pool Entrance]]>><</link>>
<br>
<</if>><<effects>>
<<if $masturbationstart is 1>>
<<set $masturbationstart to 0>>
<<set $masturbationstat += 1>>
<<masturbationstart>>
Exposed yet hidden, you ogle the undressed girls. You think about what they'd do if they caught you, naked as you are. Your hands wander.
<<exhibitionism3>>
<<set $timer to random(1, 100)>>
<<set $mouth to "disabled">>
<</if>>
<<masturbationeffects>>
<<masturbationactions>>
<<if $timer lte 1>>
<<link [[Continue|School Girl's Masturbation Caught]]>><</link>><<nexttext>>
<br>
<<else>>
<<link [[Continue|School Girl's Masturbation]]>><</link>><<nexttext>>
<br>
<</if>>
<<if $corruptionMasturbation isnot true and random(0,3) gt $orgasmcurrent and $corruption_slime gt ($willpower / 10)>>
<<link [[Stop|$passage]]>><<set $corruptionMasturbation to true>><</link>>
<<elseif $corruptionMasturbation isnot true>>
<<link [[Stop|School Girl's Masturbation Finish]]>><<set $finish to 1>><</link>>
<<else>>
The slime in your ear will not allow you to stop.
<</if>>
<br><<effects>>
One of the girls glances in your direction. You back away from the door, your heart pounding.
<br><br>
<<endmasturbation>>
<<clotheson>>
<<endcombat>>
<<link [[Next|School Pool Entrance]]>><</link>>
<br><<effects>>
<<endmasturbation>>
<<endcombat>>
<<generatesf1>><<person1>>
<<if $rng gte 81>>
You hear a thud from behind. A <<person>> stands gaping at you, <<his>> bag on the floor beside <<him>>. <<He>> blinks free of <<his>> shock and grins. "Girls!" <<he>> shouts. "You have an audience." The changing room falls silent.
<br><br>
<<if $exhibitionism gte 75>>
<<link [[Enter|School Girl's Exhibitionism]]>><<detention 3>><</link>><<gdelinquency>><<exhibitionist5>>
<br>
<</if>>
<<link [[Run|School Girl's Run]]>><</link>>
<br>
<<else>>
You hear a thud from behind. A <<person>> stands gaping at you, <<his>> bag on the floor beside <<him>>. Blushing, <<he>> grabs <<his>> bag and runs the way <<he>> came.
<<gstress>><<stress 3>>
<br><br>
<<clotheson>>
<<link [[Next|School Pool Entrance]]>><</link>>
<br>
<</if>><<effects>>
<<upperstrip>><<lowerstrip>>
<<if $masturbationstart is 1>>
<<set $masturbationstart to 0>>
<<set $masturbationstat += 1>>
<<masturbationstart>>
<br>
You take off your clothes, it's your home so there's no reason to be shy.
<br>
You feel safer doing this here anyway, hopefully nobody is going to barge in.
<!-- Robin can take a peek at you after school hours! -->
<<if $rng gte 70 and $schoolday is 1 and $hour lte 8 and $hour gte 15 and $robinschoolafternoon is 1 and $robinschoolmorning is 0 and $NPCName[$NPCNameList.indexOf("Robin")].lust gte 2 and $NPCName[$NPCNameList.indexOf("Robin")].love gte 50>>
<br>
You are already naked and lying on the bed with exposed <<genitals>> when suddenly your door opens.
<br>
"Oh.."
<br>
That's all you hear from Robin as <<his>> eyes bulge out looking directly at your <<genitals>>.
<br>
"S-Sorry, I-I didn't.."
<br>
<<if $exhibitionism gte 35>>
<<He>> is probably more embarrassed then you and you don't even try to cover your exposed parts.
<br>
<<else>>
<<He>> is just as embarrassed as you. You try to quickly cover your exposed parts.
<br>
<</if>>
<!-- Maybe add another event here if the love and lust is high enough Robin joins?-->
"I-I'm sorry!" <<he>> stutters, face completely red. <<He>> turns around and closes your door in a hurry.
<br><br>
<<npcincr Robin love 1>><<npcincr Robin lust 2>>
<br><br>
<<link [[Continue|Home Masturbation]]>><</link>><<nexttext>>
<br>
<<if $corruptionMasturbation isnot true and random(0,3) gt $orgasmcurrent and $corruption_slime gt ($willpower / 10)>>
<<link [[Stop|$passage]]>><<set $corruptionMasturbation to true>><</link>>
<<elseif $corruptionMasturbation isnot true>>
<<link [[Stop|Home Masturbation Finish]]>><<set $finish to 1>><</link>>
<<else>>
The slime in your ear will not allow you to stop.
<</if>>
<br>
<</if>>
<br><br>
<</if>>
<<masturbationeffects>>
<<masturbationactions>>
<<link [[Continue|Home Masturbation]]>><</link>><<nexttext>>
<br>
<<if $corruptionMasturbation isnot true and random(0,3) gt $orgasmcurrent and $corruption_slime gt ($willpower / 10)>>
<<link [[Stop|$passage]]>><<set $corruptionMasturbation to true>><</link>>
<<elseif $corruptionMasturbation isnot true>>
<<link [[Stop|Home Masturbation Finish]]>><<set $finish to 1>><</link>>
<<else>>
The slime in your ear will not allow you to stop.
<</if>>
<br><<effects>>
There's not much of a thrill doing this here, but at least you feel refreshed.
<br><br>
<<endmasturbation>>
<<endcombat>>
<<link [[Next|Bathroom]]>><<clotheson>><</link>>
<br><<widget "masturbationSlimeControl">><<nobr>>
<<if $leftaction is 0 or $leftaction is "mrest">>
<<set $leftaction to "slime">>
<</if>>
<<if $rightaction is 0 or $rightaction is "mrest">>
<<set $rightaction to "slime">>
<</if>>
<<if $leftaction is "mpenisstop" or $leftaction is "mvaginastop" or $leftaction is "manusstop">>
<span class="red">The slime prevents you from moving your left hand away.</span>
<<set $leftaction to "slime">>
<</if>>
<<if $rightaction is "mpenisstop" or $rightaction is "mvaginastop" or $rightaction is "manusstop">>
<span class="red">The slime prevents you from moving your right hand away.</span>
<<set $rightaction to "slime">>
<</if>>
<span class="red">It continues to force you to play with yourself.</span>
<<unset _force>>
<<arousal 100>>
/*Left Arm*/
<<if $worn.lower.exposed is 0 and $leftaction is "slime">>
<<set $leftaction to "mlower">>
<<elseif $worn.under_lower.exposed is 0 and $leftaction is "slime">>
<<set $leftaction to "munder">>
<</if>>
<<if $leftarm is 0>>
<<if ($penisexist is 1 and !$worn.genitals.type.includes("chastity") and $leftaction is "slime") or ($penisexist is 1 and !$worn.genitals.type.includes("chastity") and $leftaction is "mchest" and $rng gte 97)>>
<<set $leftaction to "mpenisentrance">>
<<elseif (random(0, 100) lt 25 and $worn.genitals.anal_shield isnot 1 and $leftaction is "slime") or ($leftaction is "mchest" and $worn.genitals.anal_shield isnot 1 and $rng gte 97)>>
<<set $leftaction to "manusentrance">>
<<elseif $leftaction is "slime">>
<<set $leftaction to "mchest">>
<</if>>
<<set $delayLeft to 2>>
<</if>>
<<if $leftarm is "mpenisentrance" and $delayLeft is 0>>
<<set $leftaction to "mpenisshaft">>
<</if>>
<<if $leftarm is "manusentrance" and $delayLeft is 0>>
<<set $leftaction to "manus">>
<<set $delayLeft to 2>>
<</if>>
<<if $leftarm is "manus" and $delayLeft is 0 and $penisexist is 1>>
<<set $leftaction to "manusprostate">>
<</if>>
/*Right Arm*/
<<if $worn.upper.exposed is 0 and $rightaction is "slime">>
<<set $rightaction to "mupper">>
<</if>>
<<if $rightarm is 0>>
<<if ($vaginaexist is 1 and !$worn.genitals.type.includes("chastity") and $rightaction is "slime") or ($vaginaexist is 1 and !$worn.genitals.type.includes("chastity") and $rightaction is "mchest" and $rng lte 3)>>
<<set $rightaction to "mvaginaentrance">>
<<elseif (random(0, 100) lt 25 and $worn.genitals.anal_shield isnot 1 and $rightaction is "slime") or ($rightaction is "mchest" and $worn.genitals.anal_shield isnot 1 and $rng lte 3)>>
<<set $rightaction to "manusentrance">>
<<elseif $rightaction is "slime">>
<<set $rightaction to "mchest">>
<</if>>
<<set $delayRight to 2>>
<</if>>
<<if $rightarm is "mvaginaentrance" and $delayRight is 0>>
<<set $rightaction to "mvagina">>
<</if>>
<<if $rightarm is "manusentrance" and $delayRight is 0>>
<<set $rightaction to "manus">>
<<set $delayRight to 2>>
<</if>>
<<if $rightarm is "manus" and $delayRight is 0 and $penisexist is 1>>
<<set $rightaction to "manusprostate">>
<</if>>
<<if $delayLeft is not undefined>>
<<if $delayLeft gt 0>>
<<set $delayLeft -= 1>>
<</if>>
<</if>>
<<if $delayRight is not undefined>>
<<if $delayRight gt 0>>
<<set $delayRight -= 1>>
<</if>>
<</if>>
<</nobr>><</widget>><<widget "endmasturbation">><<nobr>>
<<if $masturbationorgasm is 0>>
<<if $purity gte 990 and $worn.genitals.type.includes("chastity")>>
You didn't cum, but you feel guilty regardless.
<<elseif $purity gte 900>>
You didn't cum, but that's okay.
<<else>>
You didn't cum. You feel aggravated.
<<gstress>><<stress 6>>
<</if>>
<<elseif $masturbationorgasm is 1>>
You feel satisfied.
<<elseif $masturbationorgasm is 2>>
You came twice. You feel satisfied.
<<elseif $masturbationorgasm is 3>>
You came three times. You feel a warm glow.
<<elseif $masturbationorgasm is 4>>
You came four times. You feel a warm glow.
<<elseif $masturbationorgasm is 5>>
You came five times. You pant.
<<elseif $masturbationorgasm is 6>>
You came six times. You pant.
<<elseif $masturbationorgasm lte 10>>
You came $masturbationorgasm times. Your body is tired.
<<elseif $masturbationorgasm lte 15>>
You came $masturbationorgasm times. You're quite the trooper.
<<elseif $masturbationorgasm lte 20>>
You came $masturbationorgasm times. This is getting silly.
<<elseif $masturbationorgasm lte 30>>
You came $masturbationorgasm times. Are you sure your body can handle it?
<<elseif $masturbationorgasm lte 50>>
You came $masturbationorgasm times. There are other ways to cope with stress you know.
<<elseif $masturbationorgasm lte 100>>
You came $masturbationorgasm times. Tentacle monsters could learn a thing or two about endurance from you.
<<else>>
You came $masturbationorgasm times. Are you insane or are you actually aiming to be a Tentacle monster god?
<</if>>
<<if $masturbationorgasm gt 50>>
<<earnFeat "Producer of Lewd Fluids">>
<</if>>
<<if $masturbationorgasm gt 100 or ($masturbation_bowl is 1 and Math.floor(($masturbation_fluid / 30)) gte 15)>>
<<earnFeat "Literally Buckets">>
<</if>>
<<if $purity gte 990 and $worn.genitals.type.includes("chastity")>>
Do other <<girls>> do this, or are you a freak?
<</if>>
<br><br>
<<if $masturbation_bowl is 1>>
<<masturbationbowlimage>>
<<set $masturbation_fluid to ($masturbation_semen + $masturbation_milk + $masturbation_vaginaFluid)>>
<<if $masturbation_fluid gt 0>>
<span class="gold">You gathered <<print ($masturbation_fluid).toFixed(1)>> ml of
<<if $masturbation_milk gt 0>>
milk<<if $masturbation_semen gt 0 and $masturbation_vaginaFluid gt 0>>,<<elseif $masturbation_semen gt 0 or $masturbation_vaginaFluid gt 0>> and<<else>>.<</if>>
<</if>>
<<if $masturbation_semen gt 0>>
semen<<if $masturbation_vaginaFluid gt 0>> and<<else>>.<</if>>
<</if>>
<<if $masturbation_vaginaFluid gt 0>>
lewd fluids.
<</if>>
</span>
<<else>>
You've failed to produce any milk or other lewd fluids.
<</if>>
<</if>>
<<set $masturbation_bowl to 0>>
<<set $masturbation_semen to 0>>
<<set $masturbation_milk to 0>>
<<set $masturbation_vaginaFluid to 0>>
<<set $leftactiondefault to 0>>
<<set $rightactiondefault to 0>>
<<set $leftaction to 0>>
<<set $rightaction to 0>>
<<set $mouthactiondefault to 0>>
<<set $mouthaction to 0>>
<<set $mouth to 0>>
<<if $leftarm isnot "bound">>
<<set $leftarm to 0>>
<</if>>
<<if $rightarm isnot "bound">>
<<set $rightarm to 0>>
<</if>>
<<unset $delayLeft>>
<<unset $delayRight>>
<<unset $corruptionMasturbation>>
<<unset $corruptionMasturbationCount>>
<<unset $delayRight>>
<<resetfingers>>
<<set $masturbation_DeflowerOption to false>>
<<set $currentlyMasturbating to 0>>
<<setgspotBonus>>
<</nobr>><</widget>>
<<widget "masturbationstart">><<nobr>>
<<if $leftarm isnot "bound">>
<<set $leftarm to 0>>
<<set $leftactiondefault to "mrest">>
<<set $leftaction to 0>>
<</if>>
<<if $rightarm isnot "bound">>
<<set $rightarm to 0>>
<<set $rightactiondefault to "mrest">>
<<set $rightaction to 0>>
<</if>>
<<set $mouth to 0>>
<<set $mouthactiondefault to "mrest">>
<<set $mouthaction to 0>>
<<if !$worn.genitals.type.includes("chastity")>>
You fondle your <<genitals 1>>.
<<if $purity gte 990>>
You know you'd feel guilty if you went further, but it feels so good.
<<elseif $purity gte 900>>
Would it be so bad if you went a bit further?
<<else>>
You feel it yearn to be touched.
<</if>>
<</if>>
<<if $vaginaexist is 1>>
<<setgspotBonus>>
<</if>>
<<set $currentlyMasturbating to 1>>
<<resetwetnesstrackers>>
<<resetfingers>>
<br><br>
<</nobr>><</widget>>
<<widget "masturbationbowlimage">><<nobr>>
<<if $images is 1>>
<<set _masturbation_temp to Math.floor(($masturbation_fluid / 30))>>
<div id="divbowl">
<img id="map" src="img/misc/icon/masturbationbowl.png">
<<if $masturbation_fluid gte 900>>
<img id="maparrow" src="img/misc/icon/masturbationbowl30.png">
<<elseif $masturbation_fluid gte 30>>
<img id="maparrow" @src="'img/misc/icon/masturbationbowl' + _masturbation_temp + '.png'">
<</if>>
</div>
<</if>>
<</nobr>><</widget>>
<!--Sets fingers inside yourself to 0.-->
<<widget "resetfingers">><<nobr>>
<<set $fingersinvagina.total to 0>>
<<set $fingersinvagina.left to 0>>
<<set $fingersinvagina.right to 0>>
<<set $fingersinvagina.forced to 0>>
<<set $fingersinvagina.result to 0>>
<</nobr>><</widget>>
<!--Sets the bonus you get towards finding your gspot based on awareness and promiscuity.-->
<!--Needs tightness bonus once that is implemented-->
<<widget "setgspotBonus">><<nobr>>
<<set $gspot.statbonus to Math.floor($awareness/6) + Math.floor($promiscuity*1.45) >>
<<set $gspot.teasebonus to 0>>
<</nobr>><</widget>>
<!--Sets the values used to track wetness gain past 60-->
<<widget "resetwetnesstrackers">><<nobr>>
<<set $wetnesstracker.low to 0>>
<<set $wetnesstracker.mid to 0>>
<<set $wetnesstracker.high to 0>>
<</nobr>><</widget>><<set $location to "underground">><<set $outside to 1>><<effects>>
<<endevent>>
<<endcombat>>
<<generate1>><<person1>>
<<link [[Next|Bully Whore Molestation]]>><<set $molestationstart to 1>><</link>>
<br><<set $NPCName[$NPCNameList.indexOf("Kylar")].state to "active">>
Gender - <<print $NPCName[$NPCNameList.indexOf("Leighton")].gender>>
<br>
Pronoun - <<print $NPCName[$NPCNameList.indexOf("Leighton")].pronoun>>
<br>
Penis - <<print $NPCName[$NPCNameList.indexOf("Leighton")].penis>>
<br>
Penis Description - <<print $NPCName[$NPCNameList.indexOf("Leighton")].penisdesc>>
<br>
Penis Size - <<print $NPCName[$NPCNameList.indexOf("Leighton")].penissize>>
<br>
Vagina - <<print $NPCName[$NPCNameList.indexOf("Leighton")].vagina>>
<br>
Penis Modifier - $penis_mod
<br>
Test - $test2
<br><<if $sexstart is 1>>
<<set $sexstart to 0>>
<<consensual>>
<<set $consensual to 1>>
<<neutral 1>>
<<maninit>>
<<set $enemytrust += 100>><<promiscuity5>>
<</if>>
<<effects>>
<<effectsman>><<man>>
<<stateman>>
<br><br>
<<actionsman>>
<<if $finish is 1>>
<span id="next"><<link [[Next|Sex Finish]]>><</link>></span><<nexttext>>
<<elseif $enemyhealth lte 0>>
<span id="next"><<link [[Next|Sex Finish]]>><</link>></span><<nexttext>>
<<elseif $enemyarousal gte $enemyarousalmax>>
<span id="next"><<link [[Next|Sex Finish]]>><</link>></span><<nexttext>>
<<else>>
<span id="next"><<link [[Next|Sex]]>><</link>></span><<nexttext>>
<</if>><<set $outside to 0>><<effects>>
<<if $enemyarousal gte $enemyarousalmax>>
<<ejaculation>>
Text about the aftermath of them cumming.
<br><br>
<<tearful>> you recover.
<br><br>
<<clotheson>>
<<endcombat>>
<<link [[Next|Sex]]>><</link>>/*Point links wherever you want the player to end up*/
<<elseif $enemyhealth lte 0>>
Text about escaping.
<br><br>
<<tearful>> you recover.
<br><br>
<<clotheson>>
<<endcombat>>
<<link [[Next|Sex]]>><</link>>
<<else>>
Text about the encounter stopping because you ended it.
<br><br>
<<tearful>> you recover.
<br><br>
<<clotheson>>
<<endcombat>>
<<link [[Next|Sex]]>><</link>>
<</if>><<if $molestationstart is 1>>
<<set $molestationstart to 0>>
<<controlloss>>
<<violence 1>>
<<neutral 1>>
<<molested>>
<<maninit>>
<<set $rescue to 1>>/*Remove line if rescue is impossible*/
<</if>>
<<effects>>
<<effectsman>><<man>>
<<stateman>>
<br><br>
<<actionsman>>
<<if $enemyhealth lte 0>>
<span id="next"><<link [[Next|Rape Finish]]>><</link>></span><<nexttext>>
<<elseif $enemyarousal gte $enemyarousalmax>>
<span id="next"><<link [[Next|Rape Finish]]>><</link>></span><<nexttext>>
<<elseif $alarm is 1 and $rescue is 1>>
<span id="next"><<link [[Next|Rape Finish]]>><</link>></span><<nexttext>>
<<else>>
<span id="next"><<link [[Next|Rape]]>><</link>></span><<nexttext>>
<</if>><<effects>>
<<if $enemyarousal gte $enemyarousalmax>>
<<ejaculation>>
Text about the aftermath of them cumming.
<br><br>
<<tearful>> you recover.
<br><br>
<<clotheson>>
<<endcombat>>
<<link [[Next|Rape]]>><</link>>/*Point links wherever you want the player to end up*/
<<elseif $enemyhealth lte 0>>
Text about escaping.
<br><br>
<<tearful>> you recover.
<br><br>
<<clotheson>>
<<endcombat>>
<<link [[Next|Rape]]>><</link>>
<<else>>
<<set $rescued += 1>>/*Unnecessary if rescue is impossible*/
Text about being rescued.
<br><br>
<<tearful>> you recover.
<br><br>
<<clotheson>>
<<endcombat>>
<<link [[Next|Rape]]>><</link>>
<</if>><<if $fightstart is 1>>
<<set $fightstart to 0>>
<<neutral 1>>
<<maninit>>
<<set $enemytrust -= 100>>
<<set $enemyanger += 200>>
<<npcidlegenitals>>
<</if>>
<<effects>>
<<effectsman>><<man>>
<<stateman>>
<br><br>
<<actionsman>>
<<if $enemyhealth lte 0>>
<span id="next"><<link [[Next|Fight Finish]]>><</link>></span><<nexttext>>
<<elseif $enemyarousal gte $enemyarousalmax>>
<span id="next"><<link [[Next|Fight Finish]]>><</link>></span><<nexttext>>
<<elseif $pain gte 100 and $willpowerpain is 0>>
<span id="next"><<link [[Next|Fight Finish]]>><</link>></span><<nexttext>>
<<else>>
<span id="next"><<link [[Next|Fight]]>><</link>></span><<nexttext>>
<</if>><<effects>>
<<if $enemyarousal gte $enemyarousalmax>>
<<ejaculation>>
Text about the aftermath of them cumming.
<br><br>
<<tearful>> you recover.
<br><br>
<<clotheson>>
<<endcombat>>
<<link [[Next|Fight]]>><</link>>/*Point links wherever you want the player to end up*/
<<elseif $enemyhealth lte 0>>
Text about escaping.
<br><br>
<<tearful>> you recover.
<br><br>
<<clotheson>>
<<endcombat>>
<<link [[Next|Fight]]>><</link>>
<<else>>
Text about being too hurt to fight.
<br><br>
<<tearful>> you recover.
<br><br>
<<clotheson>>
<<endcombat>>
<<link [[Next|Fight]]>><</link>>
<</if>><<effects>>
<<set $skulduggerydifficulty to 200>>
<<link [[Next|Skulduggery 2]]>><</link>><<skulduggerydifficulty>>
<br><<effects>>
Possible text describing your attempt.
<br><br>
<<skulduggerycheck>>
<<if $skulduggerysuccess is 1>>
Text describing your success.
<br><br>
<<if $skulduggery lte ($skulduggerydifficulty + 100)>>
<<skulduggeryskilluse>>
<<else>>
<span class="blue">That was too easy. You didn't learn anything.</span>
<br><br>
<</if>>
<<link [[Next|Skulduggery]]>><</link>>
<br>
<<else>>
Text describing your failure.
<br><br>
<<if $skulduggery lte ($skulduggerydifficulty + 100)>>
<<skulduggeryskilluse>>
<<else>>
<span class="blue">That was too easy. You didn't learn anything.</span>
<br><br>
<</if>>
<<link [[Next|Skulduggery]]>><</link>>
<br>
<</if>><<if $sexstart is 1>>
<<set $sexstart to 0>>
<<consensual>>
<<set $consensual to 1>>
<<neutral 1>>
<<beastNEWinit 1 dog>>
<</if>>
<<effects>>
<<effectsman>>
<br>
<<beast $enemyno>>
<br><br>
<<stateman>>
<br><br>
<<actionsman>>
<<if $finish is 1>>
<span id="next"><<link [[Next|Beast Sex Finish]]>><</link>></span><<nexttext>>
<<elseif $enemyarousal gte $enemyarousalmax>>
<span id="next"><<link [[Next|Beast Sex Finish]]>><</link>></span><<nexttext>>
<<elseif $enemyhealth lte 0>>
<span id="next"><<link [[Next|Beast Sex Finish]]>><</link>></span><<nexttext>>
<<else>>
<span id="next"><<link [[Next|Beast Sex]]>><</link>></span><<nexttext>>
<</if>><<effects>>
<<if $enemyarousal gte $enemyarousalmax>>
<<beastejaculation>>
Insert text about the aftermath of the beast cumming.
<br><br>
<<tearful>> you gather yourself.
<br><br>
<<clotheson>>
<<endcombat>>
<<link [[Next|Beast Rape]]>><<set $eventskip to 1>><</link>>
<<elseif $enemyhealth lte 0>>
Insert text about the beast running.
<br><br>
<<tearful>> you gather yourself.
<br><br>
<<clotheson>>
<<endcombat>>
<<link [[Next|Beast Rape]]>><<set $eventskip to 1>><</link>>
<<else>>
Insert text about the beast stopping because you asked it to.
<br><br>
<<tearful>> you gather yourself.
<br><br>
<<clotheson>>
<<endcombat>>
<<link [[Next|Beast Rape]]>><<set $eventskip to 1>><</link>>
<</if>><<if $molestationstart is 1>>
<<set $molestationstart to 0>>
<<controlloss>>
<<violence 1>>
<<neutral 1>>
<<molested>>
<<beastNEWinit 1 dog>>
<</if>>
<<effects>>
<<effectsman>>
<br><br>
<<beast $enemyno>>
<br><br>
<<stateman>>
<br><br>
<<actionsman>>
<<if $enemyhealth lte 0>>
<span id="next"><<link [[Next|Beast Rape Finish]]>><</link>></span><<nexttext>>
<<elseif $enemyarousal gte $enemyarousalmax>>
<span id="next"><<link [[Next|Beast Rape Finish]]>><</link>></span><<nexttext>>
<<else>>
<span id="next"><<link "Next">><<script>>state.display(state.active.title, null)<</script>><</link>></span><<nexttext>>
<</if>><<effects>>
<<if $enemyarousal gte $enemyarousalmax>>
<<beastejaculation>>
Insert text about the aftermath of the beast cumming.
<br><br>
<<tearful>> you gather yourself.
<br><br>
<<clotheson>>
<<endcombat>>
<<link [[Next|Beast Rape]]>><<set $eventskip to 1>><</link>>
<<elseif $enemyhealth lte 0>>
Insert text about the beast running.
<br><br>
<<tearful>> you gather yourself.
<br><br>
<<clotheson>>
<<endcombat>>
<<link [[Next|Beast Rape]]>><<set $eventskip to 1>><</link>>
<<else>><<set $rescued += 1>>
Insert text about being rescued.
<br><br>
<<tearful>> you gather yourself.
<br><br>
<<clotheson>>
<<endcombat>>
<<link [[Next|Beast Rape]]>><<set $eventskip to 1>><</link>>
<</if>><<if $molestationstart is 1>>
<<set $molestationstart to 0>>
<<controlloss>>
<<violence 1>>
<<neutral 1>>
<<molested>>
<<beastTrainGenerate 2 "wolf">>
<<beastNEWinit 1 wolf>>
<<set $rescue to 1>>/*optional*/
<</if>>
<<effects>>
<<effectsman>>
<br>
<<beast $enemyno>>
<br><br>
<<stateman>>
<br><br>
<<actionsman>>
<<if $alarm is 1 and $rescue is 1>>
<span id="next"><<link [[Next|Beast Gang End]]>><</link>></span><<nexttext>>
<<elseif $enemyarousal gte $enemyarousalmax>>
<span id="next"><<link [[Next|Beast Gang End]]>><</link>></span><<nexttext>>
<<elseif $enemyhealth lte 0>>
<span id="next"><<link [[Next|Beast Gang End]]>><</link>></span><<nexttext>>
<<else>>
<span id="next"><<link [[Next|Beast Gang]]>><</link>></span><<nexttext>>
<</if>><<effects>>
<<if $enemyhealth lte 0>>
<<beastwound>>
<<if $combatTrain.length gt 0>>
The <<beasttype>> recoils in pain and fear, but another is eager for a go.
<<beastNEWinit $combatTrain.numberPerTrain[0] $combatTrain.beastTypes[0]>>
<<combatTrainAdvance>>
<br><br>
[[Next|Beast Gang]]
<<else>>
The <<beasttype>> recoils in pain and fear.
<br><br>
<<link [[Next|Beast Gang End]]>><<set $finish to 1>><</link>>
<</if>>
<<elseif $enemyarousal gte $enemyarousalmax>>
<<beastejaculation>>
<<if $combatTrain.length gt 0>>
Satisfied, the <<beasttype>> moves and another takes its turn.
<<beastNEWinit $combatTrain.numberPerTrain[0] $combatTrain.beastTypes[0]>>
<<combatTrainAdvance>>
<br><br>
[[Next|Beast Gang]]
<<else>>
Satisfied, the <<beasttype>> moves away from you.
<br><br>
<<link [[Next|Beast Gang End]]>><<set $finish to 1>><</link>>
<</if>>
<<elseif $finish is 1>>
<<if $enemywounded is 1 and $enemyejaculated is 0>>
The <<beasttype>> whimpers and flees.
<<elseif $enemywounded is 0 and $enemyejaculated is 1>>
Satisfied, the <<beasttype>> leaves.
<<elseif $enemywounded gte 2 and $enemyejaculated is 0>>
Feeling that you're more trouble than you're worth, the beasts flee.
<<elseif $enemywounded is 0 and $enemyejaculated gte 2>>
The beasts leave you spent and shivering.
<<elseif $enemywounded gte 1 and $enemyejaculated gte 1>>
The beasts leave you spent and shivering.
<</if>>
<br><br>
<<tearful>> you gather yourself.
<br><br>
<<clotheson>>
<<endcombat>>
<<destinationeventend>>
<<elseif $alarm is 1 and $rescue is 1>>
<<set $rescued += 1>>
You are rescued.
<br><br>
<<tearful>> you gather yourself.
<br><br>
<<clotheson>>
<<endcombat>>
<<destinationeventend>>
<</if>><<effects>>
<<set $seductiondifficulty to 6000>>
<<seductioncheck>>
<br><br>
<<if $seductionskill lt 1000>>
<span class="gold">You feel more confident in your powers of seduction.</span>
<br><br>
<</if>>
<<seductionskilluse>>
Text detailing your seduction attempt.
<<promiscuity3>>
<<if $seductionrating gte $seductionrequired>>
Text detailing your seduction success.
<br><br>
<<else>>
Text detailing your seduction failure.
<br><br>
<</if>><<set $lock to 300>>
The door is locked tight.
<br><br>
<<if $skulduggery gte $lock>>
<span class="green">The lock looks easy to pick.</span>
<br><br>
<<link [[Break in (0:05)|Elk Compound Interior]]>><<pass 5>><<crimeup 1>><</link>><<crime>>
<br>
<<else>>
<span class="red">The lock looks beyond your ability to pick.</span><<skulduggeryrequired>>
<br><br>
<</if>>
You successfully pick the lock and enter the building.
<<set $compoundcentre to 1>><<set $compoundalarm += 1>>
<<if $skulduggery lt 400>>
<<skulduggeryskilluse>>
<<else>>
<span class="blue">There's nothing more you can learn from locks this simple.</span>
<</if>><<widget "widgetname">><<nobr>>
<<exposure>>/*Makes sure your clothing state is up to date*/
<<if $optionalvariable is "something">>
<<if $trauma gte (($traumamax / 5) * 4)>>
<<if $stress gte (($stressmax / 5) * 4)>>
<<if $arousal gte (($arousalmax / 5) * 4)>>
<<elseif $arousal gte (($arousalmax / 5) * 1)>>
<<else>>
<</if>>
<<elseif $stress gte (($stressmax / 5) * 1)>>
<<if $arousal gte (($arousalmax / 5) * 4)>>
<<elseif $arousal gte (($arousalmax / 5) * 1)>>
<<else>>
<</if>>
<<else>>
<<if $arousal gte (($arousalmax / 5) * 4)>>
<<elseif $arousal gte (($arousalmax / 5) * 1)>>
<<else>>
<</if>>
<</if>>
<<elseif $trauma gte (($traumamax / 5) * 1)>>
<<if $stress gte (($stressmax / 5) * 4)>>
<<if $arousal gte (($arousalmax / 5) * 4)>>
<<elseif $arousal gte (($arousalmax / 5) * 1)>>
<<else>>
<</if>>
<<elseif $stress gte (($stressmax / 5) * 1)>>
<<if $arousal gte (($arousalmax / 5) * 4)>>
<<elseif $arousal gte (($arousalmax / 5) * 1)>>
<<else>>
<</if>>
<<else>>
<<if $arousal gte (($arousalmax / 5) * 4)>>
<<elseif $arousal gte (($arousalmax / 5) * 1)>>
<<else>>
<</if>>
<</if>>
<<else>>
<<if $stress gte (($stressmax / 5) * 4)>>
<<if $arousal gte (($arousalmax / 5) * 4)>>
<<elseif $arousal gte (($arousalmax / 5) * 1)>>
<<else>>
<</if>>
<<elseif $stress gte (($stressmax / 5) * 1)>>
<<if $arousal gte (($arousalmax / 5) * 4)>>
<<elseif $arousal gte (($arousalmax / 5) * 1)>>
<<else>>
<</if>>
<<else>>
<<if $arousal gte (($arousalmax / 5) * 4)>>
<<elseif $arousal gte (($arousalmax / 5) * 1)>>
<<else>>
<</if>>
<</if>>
<</if>>
<<else>>
<<if $trauma gte (($traumamax / 5) * 4)>>
<<if $stress gte (($stressmax / 5) * 4)>>
<<if $arousal gte (($arousalmax / 5) * 4)>>
<<elseif $arousal gte (($arousalmax / 5) * 1)>>
<<else>>
<</if>>
<<elseif $stress gte (($stressmax / 5) * 1)>>
<<if $arousal gte (($arousalmax / 5) * 4)>>
<<elseif $arousal gte (($arousalmax / 5) * 1)>>
<<else>>
<</if>>
<<else>>
<<if $arousal gte (($arousalmax / 5) * 4)>>
<<elseif $arousal gte (($arousalmax / 5) * 1)>>
<<else>>
<</if>>
<</if>>
<<elseif $trauma gte (($traumamax / 5) * 1)>>
<<if $stress gte (($stressmax / 5) * 4)>>
<<if $arousal gte (($arousalmax / 5) * 4)>>
<<elseif $arousal gte (($arousalmax / 5) * 1)>>
<<else>>
<</if>>
<<elseif $stress gte (($stressmax / 5) * 1)>>
<<if $arousal gte (($arousalmax / 5) * 4)>>
<<elseif $arousal gte (($arousalmax / 5) * 1)>>
<<else>>
<</if>>
<<else>>
<<if $arousal gte (($arousalmax / 5) * 4)>>
<<elseif $arousal gte (($arousalmax / 5) * 1)>>
<<else>>
<</if>>
<</if>>
<<else>>
<<if $stress gte (($stressmax / 5) * 4)>>
<<if $arousal gte (($arousalmax / 5) * 4)>>
<<elseif $arousal gte (($arousalmax / 5) * 1)>>
<<else>>
<</if>>
<<elseif $stress gte (($stressmax / 5) * 1)>>
<<if $arousal gte (($arousalmax / 5) * 4)>>
<<elseif $arousal gte (($arousalmax / 5) * 1)>>
<<else>>
<</if>>
<<else>>
<<if $arousal gte (($arousalmax / 5) * 4)>>
<<elseif $arousal gte (($arousalmax / 5) * 1)>>
<<else>>
<</if>>
<</if>>
<</if>>
<</if>>
<</nobr>><</widget>>
<<set $danger to random(1, 10000)>><<set $dangerevent to 0>>
<<if $danger gte (9900 - $allure)>>
<<else>>
<</if>>
<<if $test is "" or $test is undefined>><<set $test to "default">><</if>>
<<textbox "$test" $test>>
<<if $physique gte $rng * 100 + 6000>>
<</if>>
<<if $npcspeechcycle is 0>>
<<He>> speaks. ""
<<elseif $npcspeechcycle is 1>>
<<He>> speaks. ""
<<elseif $npcspeechcycle is 2>>
<<He>> speaks. ""
<<elseif $npcspeechcycle is 3>>
<<He>> speaks. ""
<<elseif $npcspeechcycle is 4>>
<<He>> speaks. ""
<<elseif $npcspeechcycle is 5>>
<<He>> speaks. ""
<<else>>
<<He>> speaks. ""
<</if>>
<</if>><<generate1>><<generate2>>
<<saveNPC 0 "john">>
<<saveNPC 1 "jane">>
<<endevent>>
<<loadNPC 0 "john">><<person1>>
<<loadNPC 1 "jane">><<person2>>
<<endevent>>
<<if $per_npc.john isnot undefined>>
<<loadNPC 0 "john">><<person1>>
<<endevent>>
<</if>>
<<if $per_npc.jane isnot undefined>>
<<loadNPC 0 "jane">><<person1>>
<<endevent>>
<</if>>
<<clearNPC "john">>
<<clearNPC "jane">>$NPCName[$NPCNameList.indexOf("Robin")].love
<<npcincr Robin love 1>>
<<for _i to 0; _i lt $NPCName.length; _i++>>
<</for>>
<<set $antiquemoney += 40>><<museumAntiqueStatus "antiqueforestdagger" "found">>
/*To capitalise the first letter of a string:*/
<<print $string.toLocaleUpperFirst()>>
/*Using .length with a generic object*/
<<set _skin_keys to Object.keys(setup.bodywriting)>>
<<for _s to 0; _s lt _skin_keys.length; _s++>>
<<print setup.bodywriting[_skin_keys[_s]].writing>>
<br>
<</for>><<effects>>
<<if $molestationstart is 1>>
<<set $molestationstart to 0>>
<<set $combat to 1>>
<<set $enemytype to "tentacles">>
<<molested>>
<<controlloss>>
<<tentaclestart 8 15>>
<</if>>
<<statetentacles>>
You count $tentacles.active tentacles surrounding you.
<<effects>>
<<effectstentacles>>
<<tentacles>>
<<actionstentacles>>
<<if $tentacles.active lte ($tentacles.max / 2)>>
<span id="next"><<link [[Next|Tentacles Finish]]>><</link>></span><<nexttext>>
<<else>>
<span id="next"><<link [[Next|Tentacles]]>><</link>></span><<nexttext>>
<</if>><<effects>>
Description of escaping/being left alone by the tentacles.
<br><br>
<<tearful>> you escape.
<br><br>
<<clotheson>>
<<endcombat>>
<<link [[Next|Tentacles]]>><</link>>
<br>
/*How to destroy a cursed item, replacing "face" with the slot in question:*/
<<set $worn.face.type.push("broken")>>
<<faceruined>>
<<if $exposed gte 2 and $exhibitionism lt 95 or $exposed gte 2 and $uncomfortable.nude is true>>
<<else>>
<</if>><<effects>>
<<if $masturbationstart is 1>>
<<set $masturbationstart to 0>>
<<set $masturbationstat += 1>>
<<masturbationstart>>
<</if>>
<<masturbationeffects>>
<<masturbationactions>>
<<link [[Continue|Masturbation]]>><</link>><<nexttext>>
<br>
<<link [[Stop|Masturbation Finish]]>><<set $finish to 1>><</link>>
<br><<effects>>
Optional text about finishing masturbating.
<br><br>
<<endmasturbation>>
<<endcombat>>
<<tearful>> you continue on your adventure.
<br><br>
<<link [[Next|Masturbation]]>><<clotheson>><</link>>
<br>
/*Splits text by NPC genitals and breastsize*/
<<if $NPCList[0].penis isnot "none">>
<<if $NPCList[0].breastsize gte 3>>
They have a penis and reasonably sized breasts.
<<else>>
They have a penis and small/no breasts.
<</if>>
<<else>>
<<if $NPCList[0].breastsize gte 3>>
They have no penis and reasonably sized breasts.
<<else>>
They have no penis and small/no breasts.
<</if>>
<</if>><<physiquedifficulty>>/*On previous passage after link. Displays the difficulty. First argument is the physique required to have any chance of success. Second argument is the physique required to have a 100% chance of success. Argument 1 defaults to 1 if left blank. Argument 2 defaults to $physiquemax if left blank, which is 20000 as of 0.2.9.0.*/
<<if $physique gte random(1, $physiquemax)>>/*Replace 1 and $physiquemax with whatever numbers/variables used as arguments in <<physiquedifficulty>>*/
Text about passing the physique check.
<<else>>
Text about failing the physique check.
<</if>><span class="blue"><<He>> positions <<his>> $NPCList[_n].penisdesc in front of your mouth.</span>
<<neutral 5>><<set $mouthuse to "penis">><<set $NPCList[_n].penis to "mouthentrance">><<set $mouthstate to "entrance">><<set $speechmouthentrance to 1>>
<span class="purple"><<He>> wraps <<his>> legs around your head and presses <<his>> pussy against your mouth.</span>
<<submission 5>><<set $mouthuse to "othervagina">><<set $NPCList[_n].vagina to "mouth">><<set $mouthstate to "othervagina">><<violence 3>><<bruise face>><<set $speechvaginamouth to 1>>
<span class="blue"><<He>> moves between your legs, positioning <<his>> $NPCList[_n].penisdesc in front of your <<pussy>>.</span>
<<neutral 5>><<set $vaginause to "penis">><<set $NPCList[_n].penis to "vaginaentrance">><<set $vaginastate to "entrance">><<set $speechvaginaentrance to 1>>
<<set $penisuse to "othervagina">><<set $NPCList[_n].vagina to "penisentrance">><<set $penisstate to "entrance">>
<span class="blue"><<He>> straddles you, <<his>> pussy hovering close to your <<penis>>.</span>
<span class="blue"><<He>> moves between your legs, positioning <<his>> $NPCList[_n].penisdesc in front of your <<bottom>>.</span>
<<neutral 5>><<set $anususe to "penis">><<set $NPCList[_n].penis to "anusentrance">><<set $anusstate to "entrance">><<set $speechanusentrance to 1>><<if $monsterchance gte 1 and $hallucinations gte 1 or $monsterchance gte 1 and $monsterhallucinations is "f">>
<<if $malechance lt random(1, 100)>>
Monstergirl
<<else>>
Monsterboy
<</if>>
<<else>>
Beast
<</if>><<set _garden_location to "garden">>
<<for _i to 0; _i lt $plots[_garden_location].length; _i++>>
<<set _tending_temp to _i>>
<<set $plots[_garden_location][_tending_temp].water to 1>>
<</for>><<tending_harvest red_rose 50 3>><<if $molestationstart is 1>>
<<set $molestationstart to 0>>
<<controlloss>>
<<violence 1>>
<<neutral 1>>
<<set $machine_health to 10>><<set $machine_ammo to 3>>/*Used by following widget. Must be set.*/
<<machine_init tattoo vaginal anal arm_chains leg_chains>>/*Include each machine type you want present as an argument*/
<<set $machine.tattoo.armed to 1>>/*Remove if there's no tattoo gun, or you don't want the tattoo gun to be able to remove tattoos*/
<<set $machine.vaginal.armed to 1>>/*Remove if there's no vaginal sex machine, or you don't want the sex machine to be able to easily destroy clothes.*/
<<set $machine.anal.armed to 1>>
<<prop rails table milk neck_shackle>>/*Delete props as appropriate*/
<<set $bodywriting_special to "dungeon">>/*Makes all tattoos appropriate for dungeon. Remove for a broader range of tattoos.*/
<</if>>
<<effects>>
<<machine_effects>><<machine_combat>>
<<machine_state>>
/*Debug info. Remove from playable events*/
Number of active machines: <<print $machine.number>><br>
<br>
<<if $machine.tattoo>>
Tattoo gun use: <<print $machine.tattoo.use>><br>
Tattoo gun state: <<print $machine.tattoo.state>><br>
Tattoo gun health: <<print $machine.tattoo.health>><br>
Tattoo gun hack: <<print $machine.tattoo.hack>><br>
<</if>>
<br>
<<if $machine.vaginal>>
Phallic machine use: <<print $machine.vaginal.use>><br>
Phallic machine state: <<print $machine.vaginal.state>><br>
Phallic machine health: <<print $machine.vaginal.health>><br>
Phallic machine hack: <<print $machine.vaginal.hack>><br>
<</if>>
<br>
<<if $machine.anal>>
Small phallic machine use: <<print $machine.anal.use>><br>
Small phallic machine state: <<print $machine.anal.state>><br>
Small phallic machine health: <<print $machine.anal.health>><br>
Small phallic machine hack: <<print $machine.anal.hack>><br>
<</if>>
<br>
<<if $machine.arm_chains>>
Arm chains use: <<print $machine.arm_chains.use>><br>
Arm chains state: <<print $machine.arm_chains.state>><br>
Arm chains health: <<print $machine.arm_chains.health>><br>
Arm chains hack: <<print $machine.arm_chains.hack>><br>
<</if>>
<br>
<<if $machine.leg_chains>>
Leg chains use: <<print $machine.leg_chains.use>><br>
Leg chains state: <<print $machine.leg_chains.state>><br>
Leg chains health: <<print $machine.leg_chains.health>><br>
Leg chains hack: <<print $machine.leg_chains.hack>><br>
<</if>>
/*Debug info end*/
<br><br>
<<machine_actions>>
<<if $machine.number lte 0 or $finish is 1>>
<<link [[Next|Machine End]]>><</link>>
<<else>>
<<link [[Next|Machine]]>><</link>>
<</if>>
<br>
<<link [[End|Machine End]]>><</link>>
<br><<effects>>
<<machine_end>>
<<clotheson>>
<<link [[Machine]]>><<set $molestationstart to 1>><</link>>
<br><<effects>>
<<if $struggle_start is 1>>
<<struggle_init>>
<<set $struggle.creature to "squid">>/*Creature species*/
<<struggle_creatures 5 2>>/*How many creatures will be involved, and their health.*/
<<set $combat to 1>>
<<controlloss>>
<<violence 1>>
<<molested>>
<<set $struggle.mouth.creature to "squid">><<set $mouthuse to "struggle">><<set $mouthstate to "struggle">><<set $struggle.enemy[0].location to "mouth">>/*Encounters can begin with a creature already attached to a body part. Optional.*/
<<unset $struggle_start>>
<</if>>
<<if $condition is "met">>
<<struggle_add 1 1>>/*Adds more creatures, with a specific health.*/
<span class="pink">Another creature attacks!</span>
<br><br>
<</if>>
<<struggle>>
<<if $struggle.done gte $struggle.number>>
<<link [[Next|Struggle End]]>><</link>>
<br>
<<else>>
<<link [[Next|Struggle]]>><</link>>
<br>
<</if>><<effects>>
Stuff happens.
<br><br>
<<clotheson>>
<<endcombat>>
<<link [[Next|Struggle]]>><<set $struggle_start to 1>><</link>>
<br>